From 8e9b2f88fc8f305a26f761c619250ea5f4437fdd Mon Sep 17 00:00:00 2001 From: AmeliaCute <48628282+AmeliaCute@users.noreply.github.com> Date: Fri, 6 Feb 2026 18:24:08 +0000 Subject: [PATCH] Updating for FLi 2.1.1 --- CMakeLists.txt | 1 - include/API/Entities/Player/Player.hpp | 1 - include/Offset.h | 6 +- include/SDK.h | 9 +- include/SDK/ACLPlugin.h | 4 +- include/SDK/AIModule.h | 470 +- include/SDK/ActorLayerUtilities.h | 6 +- include/SDK/ActorSequence.h | 6 +- include/SDK/AdvancedWidgets.h | 103 - include/SDK/AndroidFileServer.h | 6 +- include/SDK/AndroidPermission.h | 6 +- include/SDK/AnimationSharing.h | 14 +- include/SDK/AnimationWarpingRuntime.h | 4 +- include/SDK/AppleImageUtils.h | 12 +- include/SDK/AssetRegistry.h | 84 +- include/SDK/AssetTags.h | 14 +- include/SDK/AudioAnalyzer.h | 4 +- include/SDK/AudioCapture.h | 14 +- include/SDK/AudioExtensions.h | 40 +- include/SDK/AudioLinkEngine.h | 8 +- include/SDK/AudioSynesthesia.h | 48 +- include/SDK/AudioWidgets.h | 548 - include/SDK/AutomationUtils.h | 2 +- include/SDK/BasicType.h | 57 +- include/SDK/BluePrints.h | 286 +- include/SDK/BuildPatchServices.h | 2 +- include/SDK/CableComponent.h | 10 +- include/SDK/ChaosCaching.h | 20 +- include/SDK/ChaosCloth.h | 30 +- include/SDK/ChaosNiagara.h | 4 +- include/SDK/ChaosSolverEngine.h | 8 +- include/SDK/CinematicCamera.h | 70 +- include/SDK/ClothingSystemRuntimeCommon.h | 2 +- include/SDK/ClothingSystemRuntimeInterface.h | 30 +- include/SDK/ClothingSystemRuntimeNv.h | 2 +- include/SDK/ConsoleVariablesEditorRuntime.h | 24 +- include/SDK/ControlRig.h | 666 +- include/SDK/CoreUObject.h | 37 +- include/SDK/CriWareAdxLipSync.h | 34 +- include/SDK/CriWareMovieScenes.h | 6 +- include/SDK/CriWareRuntime.h | 876 +- include/SDK/CustomMeshComponent.h | 6 +- include/SDK/DP1Project.h | 25571 +-- include/SDK/DataRegistry.h | 26 +- include/SDK/DataflowEngine.h | 2 +- include/SDK/DatasmithContent.h | 20 +- include/SDK/EngineSettings.h | 6 +- include/SDK/EnhancedInput.h | 228 +- include/SDK/ExtraAssets.h | 11 +- include/SDK/EyeTracker.h | 10 +- include/SDK/FieldMemoCore.h | 18 +- include/SDK/FieldSystemEngine.h | 62 +- include/SDK/Foliage.h | 16 +- include/SDK/GLTFExporter.h | 6 +- include/SDK/GameplayAbilities.h | 922 +- include/SDK/GameplayCameras.h | 58 +- include/SDK/GameplayTags.h | 74 +- include/SDK/GameplayTasks.h | 38 +- include/SDK/GeometryCache.h | 64 +- include/SDK/GeometryCollectionEngine.h | 178 +- include/SDK/GeometryFramework.h | 106 +- include/SDK/GeometryScriptingCore.h | 992 +- include/SDK/GooglePAD.h | 34 +- include/SDK/HeadMountedDisplay.h | 24 +- include/SDK/IKRig.h | 40 +- include/SDK/ImageCore.h | 12 +- include/SDK/ImageWriteQueue.h | 4 +- include/SDK/ImgMedia.h | 12 +- include/SDK/InteractiveToolsFramework.h | 108 +- include/SDK/InterchangeCore.h | 208 +- include/SDK/InterchangeEngine.h | 64 +- include/SDK/InterchangeFactoryNodes.h | 928 +- include/SDK/InterchangeNodes.h | 476 +- include/SDK/InterchangePipelines.h | 32 +- include/SDK/KawaiiPhysics.h | 42 +- include/SDK/Landscape.h | 56 +- include/SDK/Level.h | 82 +- include/SDK/LevelSequence.h | 86 +- include/SDK/LocalizableMessageBlueprint.h | 6 +- include/SDK/LocationServicesBPLibrary.h | 16 +- include/SDK/MRMesh.h | 44 +- include/SDK/MediaAssets.h | 256 +- include/SDK/MediaPlate.h | 44 +- include/SDK/MeshDescription.h | 182 +- include/SDK/MeshModelingTools.h | 104 +- include/SDK/MeshModelingToolsExp.h | 178 +- include/SDK/MetasoundEngine.h | 534 - include/SDK/MetasoundFrontend.h | 481 - include/SDK/MobilePatchingUtils.h | 30 +- include/SDK/ModelingComponents.h | 66 +- include/SDK/MotionWarping.h | 48 +- include/SDK/MovieRenderPipelineCore.h | 702 +- include/SDK/MovieRenderPipelineSettings.h | 14 +- include/SDK/MovieSceneCapture.h | 60 +- include/SDK/NavigationSystem.h | 68 +- include/SDK/Niagara.h | 518 +- include/SDK/NiagaraAnimNotifies.h | 6 +- include/SDK/NiagaraUIRenderer.h | 18 +- include/SDK/OnlineSubsystem.h | 4 +- include/SDK/OnlineSubsystemUtils.h | 192 +- include/SDK/OpenColorIO.h | 18 +- include/SDK/Paper2D.h | 136 +- include/SDK/ProceduralMeshComponent.h | 42 +- include/SDK/PropertyPath.h | 16 +- include/SDK/RawInput.h | 2 +- include/SDK/RemoteControl.h | 126 +- include/SDK/RemoteControlCommon.h | 4 +- include/SDK/RemoteControlLogic.h | 44 +- include/SDK/ResonanceAudio.h | 211 - include/SDK/RigVM.h | 112 +- include/SDK/SequencerScripting.h | 668 +- include/SDK/Serialization.h | 12 +- include/SDK/SlateRHIRenderer.h | 6 +- include/SDK/StaticMeshDescription.h | 8 +- include/SDK/StructUtilsEngine.h | 16 +- include/SDK/Synthesis.h | 486 +- include/SDK/TemplateSequence.h | 18 +- include/SDK/TimeManagement.h | 36 +- include/SDK/TraceUtilities.h | 26 +- include/SDK/Transient.h | 1999 +- include/SDK/TypedElementFramework.h | 60 +- include/SDK/TypedElementRuntime.h | 88 +- include/SDK/VariantManagerContent.h | 86 +- include/SDK/WaveTable.h | 139 - include/SDK/WebRemoteControl.h | 2 +- include/SDK/chara.h | 30 +- include/SDK/common.h | 1388 +- include/SDK/event.h | 4 +- ...SceneTracks_AnimGraphRuntime_Constraints.h | 11256 +- include/SDK/merged_Graphics_Program.h | 124153 +++++++-------- include/SDK/sound.h | 67 - 131 files changed, 82872 insertions(+), 96154 deletions(-) delete mode 100644 include/SDK/AdvancedWidgets.h delete mode 100644 include/SDK/AudioWidgets.h delete mode 100644 include/SDK/MetasoundEngine.h delete mode 100644 include/SDK/MetasoundFrontend.h delete mode 100644 include/SDK/ResonanceAudio.h delete mode 100644 include/SDK/WaveTable.h delete mode 100644 include/SDK/sound.h diff --git a/CMakeLists.txt b/CMakeLists.txt index 6ab9dfa..0218fa0 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -2,7 +2,6 @@ cmake_minimum_required(VERSION 3.16) project(FantasyLifeI-ModLoader LANGUAGES CXX C) set(VERSION 1.00) -option(MLDEBUG "Enable ModLoader debug code" ON) add_subdirectory(DllProxy) add_library(${PROJECT_NAME} SHARED) diff --git a/include/API/Entities/Player/Player.hpp b/include/API/Entities/Player/Player.hpp index 204f0fc..10a7195 100644 --- a/include/API/Entities/Player/Player.hpp +++ b/include/API/Entities/Player/Player.hpp @@ -1,4 +1,3 @@ - #ifndef PLAYER_HPP_ #define PLAYER_HPP_ diff --git a/include/Offset.h b/include/Offset.h index 72e7a17..d390a5e 100644 --- a/include/Offset.h +++ b/include/Offset.h @@ -1,5 +1,5 @@ #pragma once -#define GOBJECTS_OFFSET 0xCB0C7F0 -#define GNAMES_OFFSET 0xCA55A40 -#define GWORLD_OFFSET 0xCC8C678 \ No newline at end of file +#define GOBJECTS_OFFSET 0xC5EF470 +#define GNAMES_OFFSET 0xC5386C0 +#define GWORLD_OFFSET 0xC76F2F8 \ No newline at end of file diff --git a/include/SDK.h b/include/SDK.h index c0a68d5..5d70442 100644 --- a/include/SDK.h +++ b/include/SDK.h @@ -63,7 +63,6 @@ #include "SDK/ACLPlugin.h" #include "SDK/ActorLayerUtilities.h" #include "SDK/ActorSequence.h" -#include "SDK/AdvancedWidgets.h" #include "SDK/GameplayTags.h" #include "SDK/GameplayTasks.h" #include "SDK/NavigationSystem.h" @@ -80,7 +79,6 @@ #include "SDK/AudioCapture.h" #include "SDK/AudioLinkEngine.h" #include "SDK/AudioSynesthesia.h" -#include "SDK/AudioWidgets.h" #include "SDK/AutomationUtils.h" #include "SDK/AvfMediaFactory.h" #include "SDK/CharamakeBoneModify.h" @@ -154,10 +152,10 @@ #include "SDK/GooglePAD.h" #include "SDK/KawaiiPhysics.h" #include "SDK/NiagaraUIRenderer.h" -#include "SDK/PBIK.h" #include "SDK/merged_Graphics_Program.h" #include "SDK/HeadMountedDisplay.h" #include "SDK/HttpNetworkReplayStreaming.h" +#include "SDK/PBIK.h" #include "SDK/IKRig.h" #include "SDK/ImageWriteQueue.h" #include "SDK/ImgMedia.h" @@ -189,8 +187,6 @@ #include "SDK/ModelingOperators.h" #include "SDK/MeshModelingTools.h" #include "SDK/MeshModelingToolsExp.h" -#include "SDK/MetasoundFrontend.h" -#include "SDK/MetasoundEngine.h" #include "SDK/MobilePatchingUtils.h" #include "SDK/MoviePlayer.h" #include "SDK/OpenColorIO.h" @@ -213,14 +209,12 @@ #include "SDK/RemoteControl.h" #include "SDK/RemoteControlLogic.h" #include "SDK/Renderer.h" -#include "SDK/ResonanceAudio.h" #include "SDK/SequencerScripting.h" #include "SDK/Serialization.h" #include "SDK/SessionMessages.h" #include "SDK/SignificanceManager.h" #include "SDK/SkeletalMeshDescription.h" #include "SDK/SlateRHIRenderer.h" -#include "SDK/sound.h" #include "SDK/SoundFields.h" #include "SDK/StructUtilsEngine.h" #include "SDK/Synthesis.h" @@ -234,7 +228,6 @@ #include "SDK/UObjectPlugin.h" #include "SDK/VariantManagerContent.h" #include "SDK/VectorVM.h" -#include "SDK/WaveTable.h" #include "SDK/WebRemoteControl.h" #include "SDK/WebSocketNetworking.h" #include "SDK/WmfMediaFactory.h" diff --git a/include/SDK/ACLPlugin.h b/include/SDK/ACLPlugin.h index 04d3b82..cceefed 100644 --- a/include/SDK/ACLPlugin.h +++ b/include/SDK/ACLPlugin.h @@ -72,9 +72,9 @@ class UAnimationCompressionLibraryDatabase : public UObject /// Functions // Function /Script/ACLPlugin.AnimationCompressionLibraryDatabase.SetVisualFidelity - // void SetVisualFidelity(class UObject* WorldContextObject, FLatentActionInfo LatentInfo, class UAnimationCompressionLibraryDatabase* DatabaseAsset, ACLVisualFidelityChangeResult& Result, ACLVisualFidelity VisualFidelity); // [0x86323a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetVisualFidelity(class UObject* WorldContextObject, FLatentActionInfo LatentInfo, class UAnimationCompressionLibraryDatabase* DatabaseAsset, ACLVisualFidelityChangeResult& Result, ACLVisualFidelity VisualFidelity); // [0x868e010] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/ACLPlugin.AnimationCompressionLibraryDatabase.GetVisualFidelity - // ACLVisualFidelity GetVisualFidelity(class UAnimationCompressionLibraryDatabase* DatabaseAsset); // [0x8632300] Final|Native|Static|Public|BlueprintCallable + // ACLVisualFidelity GetVisualFidelity(class UAnimationCompressionLibraryDatabase* DatabaseAsset); // [0x868df70] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/ACLPlugin.AnimBoneCompressionCodec_ACLBase diff --git a/include/SDK/AIModule.h b/include/SDK/AIModule.h index e892372..1e393b5 100644 --- a/include/SDK/AIModule.h +++ b/include/SDK/AIModule.h @@ -510,14 +510,14 @@ enum class EAITaskPriority : uint8_t class UAIAsyncTaskBlueprintProxy : public UObject { public: - SDK_UNDEFINED(16,344) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0028 (0x0010) - SDK_UNDEFINED(16,345) /* FMulticastInlineDelegate */ __um(OnFail); // 0x0038 (0x0010) + SDK_UNDEFINED(16,338) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0028 (0x0010) + SDK_UNDEFINED(16,339) /* FMulticastInlineDelegate */ __um(OnFail); // 0x0038 (0x0010) unsigned char UnknownData00_7[0x20]; // 0x0048 (0x0020) MISSED /// Functions // Function /Script/AIModule.AIAsyncTaskBlueprintProxy.OnMoveCompleted - // void OnMoveCompleted(FAIRequestID RequestID, TEnumAsByte MovementResult); // [0x6879610] Final|RequiredAPI|Native|Public + // void OnMoveCompleted(FAIRequestID RequestID, TEnumAsByte MovementResult); // [0x68a97f0] Final|RequiredAPI|Native|Public }; /// Class /Script/AIModule.AIResourceInterface @@ -712,11 +712,11 @@ class UPawnAction : public UObject /// Functions // Function /Script/AIModule.PawnAction.GetActionPriority - // TEnumAsByte GetActionPriority(); // [0x5571e90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // TEnumAsByte GetActionPriority(); // [0x55a4060] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/AIModule.PawnAction.Finish - // void Finish(TEnumAsByte WithResult); // [0x6878600] RequiredAPI|Native|Protected|BlueprintCallable + // void Finish(TEnumAsByte WithResult); // [0x68a87e0] RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/AIModule.PawnAction.CreateActionInstance - // class UPawnAction* CreateActionInstance(class UObject* WorldContextObject, class UClass* ActionClass); // [0x68783d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UPawnAction* CreateActionInstance(class UObject* WorldContextObject, class UClass* ActionClass); // [0x68a85b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Struct /Script/AIModule.PawnActionStack @@ -748,13 +748,13 @@ class UPawnActionsComponent : public UActorComponent /// Functions // Function /Script/AIModule.PawnActionsComponent.K2_PushAction - // bool K2_PushAction(class UPawnAction* NewAction, TEnumAsByte Priority, class UObject* Instigator); // [0x6878d30] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool K2_PushAction(class UPawnAction* NewAction, TEnumAsByte Priority, class UObject* Instigator); // [0x68a8f10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.PawnActionsComponent.K2_PerformAction - // bool K2_PerformAction(class APawn* Pawn, class UPawnAction* Action, TEnumAsByte Priority); // [0x6878b20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool K2_PerformAction(class APawn* Pawn, class UPawnAction* Action, TEnumAsByte Priority); // [0x68a8d00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AIModule.PawnActionsComponent.K2_ForceAbortAction - // TEnumAsByte K2_ForceAbortAction(class UPawnAction* ActionToAbort); // [0x68789f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // TEnumAsByte K2_ForceAbortAction(class UPawnAction* ActionToAbort); // [0x68a8bd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.PawnActionsComponent.K2_AbortAction - // TEnumAsByte K2_AbortAction(class UPawnAction* ActionToAbort); // [0x6878910] Final|RequiredAPI|Native|Public|BlueprintCallable + // TEnumAsByte K2_AbortAction(class UPawnAction* ActionToAbort); // [0x68a8af0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/AIModule.PawnAction_BlueprintBase @@ -766,15 +766,15 @@ class UPawnAction_BlueprintBase : public UPawnAction /// Functions // Function /Script/AIModule.PawnAction_BlueprintBase.ActionTick - // void ActionTick(class APawn* ControlledPawn, float DeltaSeconds); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ActionTick(class APawn* ControlledPawn, float DeltaSeconds); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/AIModule.PawnAction_BlueprintBase.ActionStart - // void ActionStart(class APawn* ControlledPawn); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ActionStart(class APawn* ControlledPawn); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/AIModule.PawnAction_BlueprintBase.ActionResume - // void ActionResume(class APawn* ControlledPawn); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ActionResume(class APawn* ControlledPawn); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/AIModule.PawnAction_BlueprintBase.ActionPause - // void ActionPause(class APawn* ControlledPawn); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ActionPause(class APawn* ControlledPawn); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/AIModule.PawnAction_BlueprintBase.ActionFinished - // void ActionFinished(class APawn* ControlledPawn, TEnumAsByte WithResult); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ActionFinished(class APawn* ControlledPawn, TEnumAsByte WithResult); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent }; /// Class /Script/AIModule.PawnAction_Move @@ -850,55 +850,55 @@ class AAIController : public AController class UBlackboardComponent* Blackboard; // 0x0388 (0x0008) class UGameplayTasksComponent* CachedGameplayTasksComponent; // 0x0390 (0x0008) class UClass* DefaultNavigationFilterClass; // 0x0398 (0x0008) - SDK_UNDEFINED(16,346) /* FMulticastInlineDelegate */ __um(ReceiveMoveCompleted); // 0x03A0 (0x0010) + SDK_UNDEFINED(16,340) /* FMulticastInlineDelegate */ __um(ReceiveMoveCompleted); // 0x03A0 (0x0010) unsigned char UnknownData02_7[0x8]; // 0x03B0 (0x0008) MISSED /// Functions // Function /Script/AIModule.AIController.UseBlackboard - // bool UseBlackboard(class UBlackboardData* BlackboardAsset, class UBlackboardComponent*& BlackboardComponent); // [0x6879a30] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool UseBlackboard(class UBlackboardData* BlackboardAsset, class UBlackboardComponent*& BlackboardComponent); // [0x68a9c10] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.AIController.UnclaimTaskResource - // void UnclaimTaskResource(class UClass* ResourceClass); // [0x68798b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void UnclaimTaskResource(class UClass* ResourceClass); // [0x68a9a90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.AIController.SetPathFollowingComponent - // void SetPathFollowingComponent(class UPathFollowingComponent* NewPFComponent); // [0x6879810] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPathFollowingComponent(class UPathFollowingComponent* NewPFComponent); // [0x68a99f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.AIController.SetMoveBlockDetection - // void SetMoveBlockDetection(bool bEnable); // [0x6879780] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMoveBlockDetection(bool bEnable); // [0x68a9960] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.AIController.RunBehaviorTree - // bool RunBehaviorTree(class UBehaviorTree* BTAsset); // [0x68796e0] RequiredAPI|Native|Public|BlueprintCallable + // bool RunBehaviorTree(class UBehaviorTree* BTAsset); // [0x68a98c0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.AIController.OnUsingBlackBoard - // void OnUsingBlackBoard(class UBlackboardComponent* BlackboardComp, class UBlackboardData* BlackboardAsset); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void OnUsingBlackBoard(class UBlackboardComponent* BlackboardComp, class UBlackboardData* BlackboardAsset); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.AIController.OnGameplayTaskResourcesClaimed - // void OnGameplayTaskResourcesClaimed(FGameplayResourceSet NewlyClaimed, FGameplayResourceSet FreshlyReleased); // [0x6879540] RequiredAPI|Native|Public + // void OnGameplayTaskResourcesClaimed(FGameplayResourceSet NewlyClaimed, FGameplayResourceSet FreshlyReleased); // [0x68a9720] RequiredAPI|Native|Public // Function /Script/AIModule.AIController.MoveToLocation - // TEnumAsByte MoveToLocation(FVector& Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, class UClass* FilterClass, bool bAllowPartialPath); // [0x6879290] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // TEnumAsByte MoveToLocation(FVector& Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, class UClass* FilterClass, bool bAllowPartialPath); // [0x68a9470] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/AIModule.AIController.MoveToActor - // TEnumAsByte MoveToActor(class AActor* Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, class UClass* FilterClass, bool bAllowPartialPath); // [0x6879040] Final|RequiredAPI|Native|Public|BlueprintCallable + // TEnumAsByte MoveToActor(class AActor* Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, class UClass* FilterClass, bool bAllowPartialPath); // [0x68a9220] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.AIController.K2_SetFocus - // void K2_SetFocus(class AActor* NewFocus); // [0x6878fb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void K2_SetFocus(class AActor* NewFocus); // [0x68a9190] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.AIController.K2_SetFocalPoint - // void K2_SetFocalPoint(FVector FP); // [0x6878f10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void K2_SetFocalPoint(FVector FP); // [0x68a90f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/AIModule.AIController.K2_ClearFocus - // void K2_ClearFocus(); // [0x68789c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void K2_ClearFocus(); // [0x68a8ba0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.AIController.HasPartialPath - // bool HasPartialPath(); // [0x68788c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasPartialPath(); // [0x68a8aa0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.AIController.GetPathFollowingComponent - // class UPathFollowingComponent* GetPathFollowingComponent(); // [0x68788a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UPathFollowingComponent* GetPathFollowingComponent(); // [0x68a8a80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.AIController.GetMoveStatus - // TEnumAsByte GetMoveStatus(); // [0x6878860] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetMoveStatus(); // [0x68a8a40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.AIController.GetImmediateMoveDestination - // FVector GetImmediateMoveDestination(); // [0x68787e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetImmediateMoveDestination(); // [0x68a89c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.AIController.GetFocusActor - // class AActor* GetFocusActor(); // [0x68787b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AActor* GetFocusActor(); // [0x68a8990] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.AIController.GetFocalPointOnActor - // FVector GetFocalPointOnActor(class AActor* Actor); // [0x6878700] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetFocalPointOnActor(class AActor* Actor); // [0x68a88e0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.AIController.GetFocalPoint - // FVector GetFocalPoint(); // [0x68786c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetFocalPoint(); // [0x68a88a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.AIController.GetDeprecatedActionsComponent - // class UPawnActionsComponent* GetDeprecatedActionsComponent(); // [0x68786a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UPawnActionsComponent* GetDeprecatedActionsComponent(); // [0x68a8880] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.AIController.GetAIPerceptionComponent - // class UAIPerceptionComponent* GetAIPerceptionComponent(); // [0x6878680] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UAIPerceptionComponent* GetAIPerceptionComponent(); // [0x68a8860] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/AIModule.AIController.ClaimTaskResource - // void ClaimTaskResource(class UClass* ResourceClass); // [0x6878220] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClaimTaskResource(class UClass* ResourceClass); // [0x68a8400] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/AIModule.AIResource_Movement @@ -960,9 +960,9 @@ class UAISystem : public UAISystemBase /// Functions // Function /Script/AIModule.AISystem.AILoggingVerbose - // void AILoggingVerbose(); // [0x576f990] RequiredAPI|Exec|Native|Public + // void AILoggingVerbose(); // [0x57a0ab0] RequiredAPI|Exec|Native|Public // Function /Script/AIModule.AISystem.AIIgnorePlayers - // void AIIgnorePlayers(); // [0x42e0210] RequiredAPI|Exec|Native|Public + // void AIIgnorePlayers(); // [0x43121a0] RequiredAPI|Exec|Native|Public }; /// Struct /Script/AIModule.BTDecoratorLogic @@ -1000,15 +1000,15 @@ class UBrainComponent : public UActorComponent /// Functions // Function /Script/AIModule.BrainComponent.StopLogic - // void StopLogic(FString Reason); // [0x68cf080] RequiredAPI|Native|Public|BlueprintCallable + // void StopLogic(FString Reason); // [0x68ff260] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.BrainComponent.StartLogic - // void StartLogic(); // [0x5d5ac30] RequiredAPI|Native|Public|BlueprintCallable + // void StartLogic(); // [0x5d8be70] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.BrainComponent.RestartLogic - // void RestartLogic(); // [0x5575d10] RequiredAPI|Native|Public|BlueprintCallable + // void RestartLogic(); // [0x55a7ee0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.BrainComponent.IsRunning - // bool IsRunning(); // [0x68cde90] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsRunning(); // [0x68fe070] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.BrainComponent.IsPaused - // bool IsPaused(); // [0x68cde60] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPaused(); // [0x68fe040] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/AIModule.BehaviorTreeComponent @@ -1025,11 +1025,11 @@ class UBehaviorTreeComponent : public UBrainComponent /// Functions // Function /Script/AIModule.BehaviorTreeComponent.SetDynamicSubtree - // void SetDynamicSubtree(FGameplayTag InjectTag, class UBehaviorTree* BehaviorAsset); // [0x689ee10] RequiredAPI|Native|Public|BlueprintCallable + // void SetDynamicSubtree(FGameplayTag InjectTag, class UBehaviorTree* BehaviorAsset); // [0x68ceff0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.BehaviorTreeComponent.GetTagCooldownEndTime - // double GetTagCooldownEndTime(FGameplayTag CooldownTag); // [0x689d240] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // double GetTagCooldownEndTime(FGameplayTag CooldownTag); // [0x68cd420] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.BehaviorTreeComponent.AddCooldownTagDuration - // void AddCooldownTagDuration(FGameplayTag CooldownTag, float CooldownDuration, bool bAddToExistingDuration); // [0x689b7c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddCooldownTagDuration(FGameplayTag CooldownTag, float CooldownDuration, bool bAddToExistingDuration); // [0x68cb9a0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/AIModule.BehaviorTreeTemplateInfo @@ -1068,7 +1068,7 @@ class UBlackboardAssetProvider : public UInterface /// Functions // Function /Script/AIModule.BlackboardAssetProvider.GetBlackboardAsset - // class UBlackboardData* GetBlackboardAsset(); // [0x689bc10] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UBlackboardData* GetBlackboardAsset(); // [0x68cbdf0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/AIModule.BlackboardComponent @@ -1086,53 +1086,53 @@ class UBlackboardComponent : public UActorComponent /// Functions // Function /Script/AIModule.BlackboardComponent.SetValueAsVector - // void SetValueAsVector(FName& KeyName, FVector VectorValue); // [0x689f7f0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetValueAsVector(FName& KeyName, FVector VectorValue); // [0x68cf9d0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/AIModule.BlackboardComponent.SetValueAsString - // void SetValueAsString(FName& KeyName, FString StringValue); // [0x689f680] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetValueAsString(FName& KeyName, FString StringValue); // [0x68cf860] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.BlackboardComponent.SetValueAsRotator - // void SetValueAsRotator(FName& KeyName, FRotator VectorValue); // [0x689f570] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetValueAsRotator(FName& KeyName, FRotator VectorValue); // [0x68cf750] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/AIModule.BlackboardComponent.SetValueAsObject - // void SetValueAsObject(FName& KeyName, class UObject* ObjectValue); // [0x689f480] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetValueAsObject(FName& KeyName, class UObject* ObjectValue); // [0x68cf660] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.BlackboardComponent.SetValueAsName - // void SetValueAsName(FName& KeyName, FName NameValue); // [0x689f390] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetValueAsName(FName& KeyName, FName NameValue); // [0x68cf570] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.BlackboardComponent.SetValueAsInt - // void SetValueAsInt(FName& KeyName, int32_t IntValue); // [0x689f2a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetValueAsInt(FName& KeyName, int32_t IntValue); // [0x68cf480] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.BlackboardComponent.SetValueAsFloat - // void SetValueAsFloat(FName& KeyName, float FloatValue); // [0x689f1b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetValueAsFloat(FName& KeyName, float FloatValue); // [0x68cf390] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.BlackboardComponent.SetValueAsEnum - // void SetValueAsEnum(FName& KeyName, char EnumValue); // [0x689f0c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetValueAsEnum(FName& KeyName, char EnumValue); // [0x68cf2a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.BlackboardComponent.SetValueAsClass - // void SetValueAsClass(FName& KeyName, class UClass* ClassValue); // [0x689efd0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetValueAsClass(FName& KeyName, class UClass* ClassValue); // [0x68cf1b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.BlackboardComponent.SetValueAsBool - // void SetValueAsBool(FName& KeyName, bool BoolValue); // [0x689eee0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetValueAsBool(FName& KeyName, bool BoolValue); // [0x68cf0c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.BlackboardComponent.IsVectorValueSet - // bool IsVectorValueSet(FName& KeyName); // [0x689dbe0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsVectorValueSet(FName& KeyName); // [0x68cddc0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.BlackboardComponent.GetValueAsVector - // FVector GetValueAsVector(FName& KeyName); // [0x689d9c0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetValueAsVector(FName& KeyName); // [0x68cdba0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.BlackboardComponent.GetValueAsString - // FString GetValueAsString(FName& KeyName); // [0x689d8c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FString GetValueAsString(FName& KeyName); // [0x68cdaa0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.BlackboardComponent.GetValueAsRotator - // FRotator GetValueAsRotator(FName& KeyName); // [0x689d800] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetValueAsRotator(FName& KeyName); // [0x68cd9e0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.BlackboardComponent.GetValueAsObject - // class UObject* GetValueAsObject(FName& KeyName); // [0x689d750] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // class UObject* GetValueAsObject(FName& KeyName); // [0x68cd930] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.BlackboardComponent.GetValueAsName - // FName GetValueAsName(FName& KeyName); // [0x689d6b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FName GetValueAsName(FName& KeyName); // [0x68cd890] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.BlackboardComponent.GetValueAsInt - // int32_t GetValueAsInt(FName& KeyName); // [0x689d600] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // int32_t GetValueAsInt(FName& KeyName); // [0x68cd7e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.BlackboardComponent.GetValueAsFloat - // float GetValueAsFloat(FName& KeyName); // [0x689d550] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // float GetValueAsFloat(FName& KeyName); // [0x68cd730] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.BlackboardComponent.GetValueAsEnum - // char GetValueAsEnum(FName& KeyName); // [0x689d4a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // char GetValueAsEnum(FName& KeyName); // [0x68cd680] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.BlackboardComponent.GetValueAsClass - // class UClass* GetValueAsClass(FName& KeyName); // [0x689d3f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // class UClass* GetValueAsClass(FName& KeyName); // [0x68cd5d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.BlackboardComponent.GetValueAsBool - // bool GetValueAsBool(FName& KeyName); // [0x689d340] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueAsBool(FName& KeyName); // [0x68cd520] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.BlackboardComponent.GetRotationFromEntry - // bool GetRotationFromEntry(FName& KeyName, FRotator& ResultRotation); // [0x689d050] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetRotationFromEntry(FName& KeyName, FRotator& ResultRotation); // [0x68cd230] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.BlackboardComponent.GetLocationFromEntry - // bool GetLocationFromEntry(FName& KeyName, FVector& ResultLocation); // [0x689ccd0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetLocationFromEntry(FName& KeyName, FVector& ResultLocation); // [0x68cceb0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.BlackboardComponent.ClearValue - // void ClearValue(FName& KeyName); // [0x689bb60] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void ClearValue(FName& KeyName); // [0x68cbd40] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/AIModule.BlackboardEntry @@ -1325,59 +1325,59 @@ class UBTFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AIModule.BTFunctionLibrary.StopUsingExternalEvent - // void StopUsingExternalEvent(class UBTNode* NodeOwner); // [0x4ffff00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void StopUsingExternalEvent(class UBTNode* NodeOwner); // [0x5031e90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AIModule.BTFunctionLibrary.StartUsingExternalEvent - // void StartUsingExternalEvent(class UBTNode* NodeOwner, class AActor* OwningActor); // [0x60364a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void StartUsingExternalEvent(class UBTNode* NodeOwner, class AActor* OwningActor); // [0x6066450] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AIModule.BTFunctionLibrary.SetBlackboardValueAsVector - // void SetBlackboardValueAsVector(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, FVector Value); // [0x689ec60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetBlackboardValueAsVector(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, FVector Value); // [0x68cee40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/AIModule.BTFunctionLibrary.SetBlackboardValueAsString - // void SetBlackboardValueAsString(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, FString Value); // [0x689ea40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetBlackboardValueAsString(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, FString Value); // [0x68cec20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.BTFunctionLibrary.SetBlackboardValueAsRotator - // void SetBlackboardValueAsRotator(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, FRotator Value); // [0x689e890] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetBlackboardValueAsRotator(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, FRotator Value); // [0x68cea70] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/AIModule.BTFunctionLibrary.SetBlackboardValueAsObject - // void SetBlackboardValueAsObject(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, class UObject* Value); // [0x689e6e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetBlackboardValueAsObject(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, class UObject* Value); // [0x68ce8c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.BTFunctionLibrary.SetBlackboardValueAsName - // void SetBlackboardValueAsName(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, FName Value); // [0x689e550] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetBlackboardValueAsName(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, FName Value); // [0x68ce730] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.BTFunctionLibrary.SetBlackboardValueAsInt - // void SetBlackboardValueAsInt(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, int32_t Value); // [0x689e3a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetBlackboardValueAsInt(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, int32_t Value); // [0x68ce580] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.BTFunctionLibrary.SetBlackboardValueAsFloat - // void SetBlackboardValueAsFloat(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, float Value); // [0x689e1e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetBlackboardValueAsFloat(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, float Value); // [0x68ce3c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.BTFunctionLibrary.SetBlackboardValueAsEnum - // void SetBlackboardValueAsEnum(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, char Value); // [0x689e030] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetBlackboardValueAsEnum(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, char Value); // [0x68ce210] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.BTFunctionLibrary.SetBlackboardValueAsClass - // void SetBlackboardValueAsClass(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, class UClass* Value); // [0x689de80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetBlackboardValueAsClass(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, class UClass* Value); // [0x68ce060] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.BTFunctionLibrary.SetBlackboardValueAsBool - // void SetBlackboardValueAsBool(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, bool Value); // [0x689dcd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetBlackboardValueAsBool(class UBTNode* NodeOwner, FBlackboardKeySelector& Key, bool Value); // [0x68cdeb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.BTFunctionLibrary.GetOwnersBlackboard - // class UBlackboardComponent* GetOwnersBlackboard(class UBTNode* NodeOwner); // [0x689cf80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UBlackboardComponent* GetOwnersBlackboard(class UBTNode* NodeOwner); // [0x68cd160] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/AIModule.BTFunctionLibrary.GetOwnerComponent - // class UBehaviorTreeComponent* GetOwnerComponent(class UBTNode* NodeOwner); // [0x689cec0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UBehaviorTreeComponent* GetOwnerComponent(class UBTNode* NodeOwner); // [0x68cd0a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/AIModule.BTFunctionLibrary.GetBlackboardValueAsVector - // FVector GetBlackboardValueAsVector(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x689cb30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetBlackboardValueAsVector(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x68ccd10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AIModule.BTFunctionLibrary.GetBlackboardValueAsString - // FString GetBlackboardValueAsString(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x689c930] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString GetBlackboardValueAsString(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x68ccb10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AIModule.BTFunctionLibrary.GetBlackboardValueAsRotator - // FRotator GetBlackboardValueAsRotator(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x689c790] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator GetBlackboardValueAsRotator(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x68cc970] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AIModule.BTFunctionLibrary.GetBlackboardValueAsObject - // class UObject* GetBlackboardValueAsObject(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x689c630] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UObject* GetBlackboardValueAsObject(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x68cc810] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AIModule.BTFunctionLibrary.GetBlackboardValueAsName - // FName GetBlackboardValueAsName(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x689c4b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetBlackboardValueAsName(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x68cc690] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AIModule.BTFunctionLibrary.GetBlackboardValueAsInt - // int32_t GetBlackboardValueAsInt(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x689c350] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetBlackboardValueAsInt(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x68cc530] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AIModule.BTFunctionLibrary.GetBlackboardValueAsFloat - // float GetBlackboardValueAsFloat(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x689c1f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetBlackboardValueAsFloat(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x68cc3d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AIModule.BTFunctionLibrary.GetBlackboardValueAsEnum - // char GetBlackboardValueAsEnum(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x689c090] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // char GetBlackboardValueAsEnum(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x68cc270] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AIModule.BTFunctionLibrary.GetBlackboardValueAsClass - // class UClass* GetBlackboardValueAsClass(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x689bf30] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UClass* GetBlackboardValueAsClass(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x68cc110] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AIModule.BTFunctionLibrary.GetBlackboardValueAsBool - // bool GetBlackboardValueAsBool(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x689bdd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool GetBlackboardValueAsBool(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x68cbfb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AIModule.BTFunctionLibrary.GetBlackboardValueAsActor - // class AActor* GetBlackboardValueAsActor(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x689bc40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class AActor* GetBlackboardValueAsActor(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x68cbe20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AIModule.BTFunctionLibrary.ClearBlackboardValueAsVector - // void ClearBlackboardValueAsVector(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x689b9f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void ClearBlackboardValueAsVector(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x68cbbd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.BTFunctionLibrary.ClearBlackboardValue - // void ClearBlackboardValue(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x689b9f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void ClearBlackboardValue(class UBTNode* NodeOwner, FBlackboardKeySelector& Key); // [0x68cbbd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/AIModule.BTService @@ -1475,33 +1475,33 @@ class UBTDecorator_BlueprintBase : public UBTDecorator /// Functions // Function /Script/AIModule.BTDecorator_BlueprintBase.ReceiveTickAI - // void ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTDecorator_BlueprintBase.ReceiveTick - // void ReceiveTick(class AActor* OwnerActor, float DeltaSeconds); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveTick(class AActor* OwnerActor, float DeltaSeconds); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTDecorator_BlueprintBase.ReceiveObserverDeactivatedAI - // void ReceiveObserverDeactivatedAI(class AAIController* OwnerController, class APawn* ControlledPawn); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveObserverDeactivatedAI(class AAIController* OwnerController, class APawn* ControlledPawn); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTDecorator_BlueprintBase.ReceiveObserverDeactivated - // void ReceiveObserverDeactivated(class AActor* OwnerActor); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveObserverDeactivated(class AActor* OwnerActor); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTDecorator_BlueprintBase.ReceiveObserverActivatedAI - // void ReceiveObserverActivatedAI(class AAIController* OwnerController, class APawn* ControlledPawn); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveObserverActivatedAI(class AAIController* OwnerController, class APawn* ControlledPawn); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTDecorator_BlueprintBase.ReceiveObserverActivated - // void ReceiveObserverActivated(class AActor* OwnerActor); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveObserverActivated(class AActor* OwnerActor); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTDecorator_BlueprintBase.ReceiveExecutionStartAI - // void ReceiveExecutionStartAI(class AAIController* OwnerController, class APawn* ControlledPawn); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveExecutionStartAI(class AAIController* OwnerController, class APawn* ControlledPawn); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTDecorator_BlueprintBase.ReceiveExecutionStart - // void ReceiveExecutionStart(class AActor* OwnerActor); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveExecutionStart(class AActor* OwnerActor); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTDecorator_BlueprintBase.ReceiveExecutionFinishAI - // void ReceiveExecutionFinishAI(class AAIController* OwnerController, class APawn* ControlledPawn, TEnumAsByte NodeResult); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveExecutionFinishAI(class AAIController* OwnerController, class APawn* ControlledPawn, TEnumAsByte NodeResult); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTDecorator_BlueprintBase.ReceiveExecutionFinish - // void ReceiveExecutionFinish(class AActor* OwnerActor, TEnumAsByte NodeResult); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveExecutionFinish(class AActor* OwnerActor, TEnumAsByte NodeResult); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTDecorator_BlueprintBase.PerformConditionCheckAI - // bool PerformConditionCheckAI(class AAIController* OwnerController, class APawn* ControlledPawn); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // bool PerformConditionCheckAI(class AAIController* OwnerController, class APawn* ControlledPawn); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTDecorator_BlueprintBase.PerformConditionCheck - // bool PerformConditionCheck(class AActor* OwnerActor); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // bool PerformConditionCheck(class AActor* OwnerActor); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTDecorator_BlueprintBase.IsDecoratorObserverActive - // bool IsDecoratorObserverActive(); // [0x689db50] Final|RequiredAPI|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsDecoratorObserverActive(); // [0x68cdd30] Final|RequiredAPI|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.BTDecorator_BlueprintBase.IsDecoratorExecutionActive - // bool IsDecoratorExecutionActive(); // [0x689da80] Final|RequiredAPI|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsDecoratorExecutionActive(); // [0x68cdc60] Final|RequiredAPI|Native|Protected|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/AIModule.BTDecorator_CheckGameplayTagsOnActor @@ -1714,23 +1714,23 @@ class UBTService_BlueprintBase : public UBTService /// Functions // Function /Script/AIModule.BTService_BlueprintBase.ReceiveTickAI - // void ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTService_BlueprintBase.ReceiveTick - // void ReceiveTick(class AActor* OwnerActor, float DeltaSeconds); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveTick(class AActor* OwnerActor, float DeltaSeconds); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTService_BlueprintBase.ReceiveSearchStartAI - // void ReceiveSearchStartAI(class AAIController* OwnerController, class APawn* ControlledPawn); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveSearchStartAI(class AAIController* OwnerController, class APawn* ControlledPawn); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTService_BlueprintBase.ReceiveSearchStart - // void ReceiveSearchStart(class AActor* OwnerActor); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveSearchStart(class AActor* OwnerActor); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTService_BlueprintBase.ReceiveDeactivationAI - // void ReceiveDeactivationAI(class AAIController* OwnerController, class APawn* ControlledPawn); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveDeactivationAI(class AAIController* OwnerController, class APawn* ControlledPawn); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTService_BlueprintBase.ReceiveDeactivation - // void ReceiveDeactivation(class AActor* OwnerActor); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveDeactivation(class AActor* OwnerActor); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTService_BlueprintBase.ReceiveActivationAI - // void ReceiveActivationAI(class AAIController* OwnerController, class APawn* ControlledPawn); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveActivationAI(class AAIController* OwnerController, class APawn* ControlledPawn); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTService_BlueprintBase.ReceiveActivation - // void ReceiveActivation(class AActor* OwnerActor); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveActivation(class AActor* OwnerActor); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTService_BlueprintBase.IsServiceActive - // bool IsServiceActive(); // [0x68cdec0] Final|RequiredAPI|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsServiceActive(); // [0x68fe0a0] Final|RequiredAPI|Native|Protected|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/AIModule.BTService_DefaultFocus @@ -1807,29 +1807,29 @@ class UBTTask_BlueprintBase : public UBTTaskNode /// Functions // Function /Script/AIModule.BTTask_BlueprintBase.SetFinishOnMessageWithId - // void SetFinishOnMessageWithId(FName MessageName, int32_t RequestID); // [0x68cea80] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void SetFinishOnMessageWithId(FName MessageName, int32_t RequestID); // [0x68fec60] Final|RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/AIModule.BTTask_BlueprintBase.SetFinishOnMessage - // void SetFinishOnMessage(FName MessageName); // [0x68ce9c0] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void SetFinishOnMessage(FName MessageName); // [0x68feba0] Final|RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/AIModule.BTTask_BlueprintBase.ReceiveTickAI - // void ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTTask_BlueprintBase.ReceiveTick - // void ReceiveTick(class AActor* OwnerActor, float DeltaSeconds); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveTick(class AActor* OwnerActor, float DeltaSeconds); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTTask_BlueprintBase.ReceiveExecuteAI - // void ReceiveExecuteAI(class AAIController* OwnerController, class APawn* ControlledPawn); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveExecuteAI(class AAIController* OwnerController, class APawn* ControlledPawn); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTTask_BlueprintBase.ReceiveExecute - // void ReceiveExecute(class AActor* OwnerActor); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveExecute(class AActor* OwnerActor); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTTask_BlueprintBase.ReceiveAbortAI - // void ReceiveAbortAI(class AAIController* OwnerController, class APawn* ControlledPawn); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveAbortAI(class AAIController* OwnerController, class APawn* ControlledPawn); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTTask_BlueprintBase.ReceiveAbort - // void ReceiveAbort(class AActor* OwnerActor); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveAbort(class AActor* OwnerActor); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/AIModule.BTTask_BlueprintBase.IsTaskExecuting - // bool IsTaskExecuting(); // [0x68cdf70] Final|RequiredAPI|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsTaskExecuting(); // [0x68fe150] Final|RequiredAPI|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.BTTask_BlueprintBase.IsTaskAborting - // bool IsTaskAborting(); // [0x68cdf40] Final|RequiredAPI|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsTaskAborting(); // [0x68fe120] Final|RequiredAPI|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.BTTask_BlueprintBase.FinishExecute - // void FinishExecute(bool bSuccess); // [0x68cd0f0] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void FinishExecute(bool bSuccess); // [0x68fd2d0] Final|RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/AIModule.BTTask_BlueprintBase.FinishAbort - // void FinishAbort(); // [0x68cd060] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void FinishAbort(); // [0x68fd240] Final|RequiredAPI|Native|Protected|BlueprintCallable }; /// Class /Script/AIModule.BTTask_FinishWithResult @@ -2021,37 +2021,37 @@ class UAIBlueprintHelperLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AIModule.AIBlueprintHelperLibrary.UnlockAIResourcesWithAnimation - // void UnlockAIResourcesWithAnimation(class UAnimInstance* AnimInstance, bool bUnlockMovement, bool UnlockAILogic); // [0x68cf120] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Static|Public|BlueprintCallable + // void UnlockAIResourcesWithAnimation(class UAnimInstance* AnimInstance, bool bUnlockMovement, bool UnlockAILogic); // [0x68ff300] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Static|Public|BlueprintCallable // Function /Script/AIModule.AIBlueprintHelperLibrary.SpawnAIFromClass - // class APawn* SpawnAIFromClass(class UObject* WorldContextObject, class UClass* PawnClass, class UBehaviorTree* BehaviorTree, FVector Location, FRotator Rotation, bool bNoCollisionFail, class AActor* Owner); // [0x68cee00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // class APawn* SpawnAIFromClass(class UObject* WorldContextObject, class UClass* PawnClass, class UBehaviorTree* BehaviorTree, FVector Location, FRotator Rotation, bool bNoCollisionFail, class AActor* Owner); // [0x68fefe0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/AIModule.AIBlueprintHelperLibrary.SimpleMoveToLocation - // void SimpleMoveToLocation(class AController* Controller, FVector& Goal); // [0x68ced30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SimpleMoveToLocation(class AController* Controller, FVector& Goal); // [0x68fef10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/AIModule.AIBlueprintHelperLibrary.SimpleMoveToActor - // void SimpleMoveToActor(class AController* Controller, class AActor* Goal); // [0x68cec70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SimpleMoveToActor(class AController* Controller, class AActor* Goal); // [0x68fee50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AIModule.AIBlueprintHelperLibrary.SendAIMessage - // void SendAIMessage(class APawn* Target, FName Message, class UObject* MessageSource, bool bSuccess); // [0x68ce800] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SendAIMessage(class APawn* Target, FName Message, class UObject* MessageSource, bool bSuccess); // [0x68fe9e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AIModule.AIBlueprintHelperLibrary.LockAIResourcesWithAnimation - // void LockAIResourcesWithAnimation(class UAnimInstance* AnimInstance, bool bLockMovement, bool LockAILogic); // [0x68ce290] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Static|Public|BlueprintCallable + // void LockAIResourcesWithAnimation(class UAnimInstance* AnimInstance, bool bLockMovement, bool LockAILogic); // [0x68fe470] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Static|Public|BlueprintCallable // Function /Script/AIModule.AIBlueprintHelperLibrary.IsValidAIRotation - // bool IsValidAIRotation(FRotator Rotation); // [0x68ce1e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsValidAIRotation(FRotator Rotation); // [0x68fe3c0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AIModule.AIBlueprintHelperLibrary.IsValidAILocation - // bool IsValidAILocation(FVector Location); // [0x68ce0f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsValidAILocation(FVector Location); // [0x68fe2d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AIModule.AIBlueprintHelperLibrary.IsValidAIDirection - // bool IsValidAIDirection(FVector DirectionVector); // [0x68cdff0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsValidAIDirection(FVector DirectionVector); // [0x68fe1d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AIModule.AIBlueprintHelperLibrary.GetNextNavLinkIndex - // int32_t GetNextNavLinkIndex(class AController* Controller); // [0x68cd7e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetNextNavLinkIndex(class AController* Controller); // [0x68fd9c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/AIModule.AIBlueprintHelperLibrary.GetCurrentPathPoints - // TArray GetCurrentPathPoints(class AController* Controller); // [0x68cd670] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetCurrentPathPoints(class AController* Controller); // [0x68fd850] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/AIModule.AIBlueprintHelperLibrary.GetCurrentPathIndex - // int32_t GetCurrentPathIndex(class AController* Controller); // [0x68cd590] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetCurrentPathIndex(class AController* Controller); // [0x68fd770] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/AIModule.AIBlueprintHelperLibrary.GetCurrentPath - // class UNavigationPath* GetCurrentPath(class AController* Controller); // [0x68cd3b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UNavigationPath* GetCurrentPath(class AController* Controller); // [0x68fd590] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/AIModule.AIBlueprintHelperLibrary.GetBlackboard - // class UBlackboardComponent* GetBlackboard(class AActor* Target); // [0x68cd2d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UBlackboardComponent* GetBlackboard(class AActor* Target); // [0x68fd4b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/AIModule.AIBlueprintHelperLibrary.GetAIController - // class AAIController* GetAIController(class AActor* ControlledActor); // [0x68cd1f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class AAIController* GetAIController(class AActor* ControlledActor); // [0x68fd3d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/AIModule.AIBlueprintHelperLibrary.CreateMoveToProxyObject - // class UAIAsyncTaskBlueprintProxy* CreateMoveToProxyObject(class UObject* WorldContextObject, class APawn* Pawn, FVector destination, class AActor* TargetActor, float AcceptanceRadius, bool bStopOnOverlap); // [0x68cce80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAIAsyncTaskBlueprintProxy* CreateMoveToProxyObject(class UObject* WorldContextObject, class APawn* Pawn, FVector destination, class AActor* TargetActor, float AcceptanceRadius, bool bStopOnOverlap); // [0x68fd060] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/AIModule.AIDataProvider @@ -2108,13 +2108,13 @@ class UEnvQueryContext_BlueprintBase : public UEnvQueryContext /// Functions // Function /Script/AIModule.EnvQueryContext_BlueprintBase.ProvideSingleLocation - // void ProvideSingleLocation(class UObject* QuerierObject, class AActor* QuerierActor, FVector& ResultingLocation); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintEvent|Const + // void ProvideSingleLocation(class UObject* QuerierObject, class AActor* QuerierActor, FVector& ResultingLocation); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintEvent|Const // Function /Script/AIModule.EnvQueryContext_BlueprintBase.ProvideSingleActor - // void ProvideSingleActor(class UObject* QuerierObject, class AActor* QuerierActor, class AActor*& ResultingActor); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent|Const + // void ProvideSingleActor(class UObject* QuerierObject, class AActor* QuerierActor, class AActor*& ResultingActor); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent|Const // Function /Script/AIModule.EnvQueryContext_BlueprintBase.ProvideLocationsSet - // void ProvideLocationsSet(class UObject* QuerierObject, class AActor* QuerierActor, TArray& ResultingLocationSet); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent|Const + // void ProvideLocationsSet(class UObject* QuerierObject, class AActor* QuerierActor, TArray& ResultingLocationSet); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent|Const // Function /Script/AIModule.EnvQueryContext_BlueprintBase.ProvideActorsSet - // void ProvideActorsSet(class UObject* QuerierObject, class AActor* QuerierActor, TArray& ResultingActorsSet); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent|Const + // void ProvideActorsSet(class UObject* QuerierObject, class AActor* QuerierActor, TArray& ResultingActorsSet); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent|Const }; /// Class /Script/AIModule.EnvQueryContext_Item @@ -2178,24 +2178,24 @@ class UEnvQueryInstanceBlueprintWrapper : public UObject class UClass* ItemType; // 0x0058 (0x0008) int32_t OptionIndex; // 0x0060 (0x0004) unsigned char UnknownData02_6[0x4]; // 0x0064 (0x0004) MISSED - SDK_UNDEFINED(16,347) /* FMulticastInlineDelegate */ __um(OnQueryFinishedEvent); // 0x0068 (0x0010) + SDK_UNDEFINED(16,341) /* FMulticastInlineDelegate */ __um(OnQueryFinishedEvent); // 0x0068 (0x0010) /// Functions // Function /Script/AIModule.EnvQueryInstanceBlueprintWrapper.SetNamedParam - // void SetNamedParam(FName ParamName, float Value); // [0x68ceb90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNamedParam(FName ParamName, float Value); // [0x68fed70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.EnvQueryInstanceBlueprintWrapper.GetResultsAsLocations - // TArray GetResultsAsLocations(); // [0x68cdd50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetResultsAsLocations(); // [0x68fdf30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.EnvQueryInstanceBlueprintWrapper.GetResultsAsActors - // TArray GetResultsAsActors(); // [0x68cdbc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetResultsAsActors(); // [0x68fdda0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.EnvQueryInstanceBlueprintWrapper.GetQueryResultsAsLocations - // bool GetQueryResultsAsLocations(TArray& ResultLocations); // [0x68cda80] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|Const + // bool GetQueryResultsAsLocations(TArray& ResultLocations); // [0x68fdc60] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/AIModule.EnvQueryInstanceBlueprintWrapper.GetQueryResultsAsActors - // bool GetQueryResultsAsActors(TArray& ResultActors); // [0x68cd9c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|Const + // bool GetQueryResultsAsActors(TArray& ResultActors); // [0x68fdba0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/AIModule.EnvQueryInstanceBlueprintWrapper.GetItemScore - // float GetItemScore(int32_t ItemIndex); // [0x68cd720] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetItemScore(int32_t ItemIndex); // [0x68fd900] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.EnvQueryInstanceBlueprintWrapper.EQSQueryDoneSignature__DelegateSignature - // void EQSQueryDoneSignature__DelegateSignature(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, TEnumAsByte QueryStatus); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void EQSQueryDoneSignature__DelegateSignature(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, TEnumAsByte QueryStatus); // [0x3617e10] MulticastDelegate|Public|Delegate }; /// Struct /Script/AIModule.EnvQueryInstanceCache @@ -2228,7 +2228,7 @@ class UEnvQueryManager : public UAISubsystem /// Functions // Function /Script/AIModule.EnvQueryManager.RunEQSQuery - // class UEnvQueryInstanceBlueprintWrapper* RunEQSQuery(class UObject* WorldContextObject, class UEnvQuery* QueryTemplate, class UObject* Querier, TEnumAsByte RunMode, class UClass* WrapperClass); // [0x68ce410] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UEnvQueryInstanceBlueprintWrapper* RunEQSQuery(class UObject* WorldContextObject, class UEnvQuery* QueryTemplate, class UObject* Querier, TEnumAsByte RunMode, class UClass* WrapperClass); // [0x68fe5f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/AIModule.EnvQueryOption @@ -2337,15 +2337,15 @@ class UEnvQueryGenerator_BlueprintBase : public UEnvQueryGenerator /// Functions // Function /Script/AIModule.EnvQueryGenerator_BlueprintBase.GetQuerier - // class UObject* GetQuerier(); // [0x68cd980] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UObject* GetQuerier(); // [0x68fdb60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.EnvQueryGenerator_BlueprintBase.DoItemGenerationFromActors - // void DoItemGenerationFromActors(TArray& ContextActors); // [0x35d7f00] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent|Const + // void DoItemGenerationFromActors(TArray& ContextActors); // [0x3617e10] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent|Const // Function /Script/AIModule.EnvQueryGenerator_BlueprintBase.DoItemGeneration - // void DoItemGeneration(TArray& ContextLocations); // [0x35d7f00] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent|Const + // void DoItemGeneration(TArray& ContextLocations); // [0x3617e10] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent|Const // Function /Script/AIModule.EnvQueryGenerator_BlueprintBase.AddGeneratedVector - // void AddGeneratedVector(FVector GeneratedVector); // [0x68ccd70] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|Const + // void AddGeneratedVector(FVector GeneratedVector); // [0x68fcf50] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|Const // Function /Script/AIModule.EnvQueryGenerator_BlueprintBase.AddGeneratedActor - // void AddGeneratedActor(class AActor* GeneratedActor); // [0x68ccbd0] Final|RequiredAPI|Native|Public|BlueprintCallable|Const + // void AddGeneratedActor(class AActor* GeneratedActor); // [0x68fcdb0] Final|RequiredAPI|Native|Public|BlueprintCallable|Const }; /// Class /Script/AIModule.EnvQueryGenerator_Composite @@ -2704,13 +2704,13 @@ class UPathFollowingComponent : public UActorComponent /// Functions // Function /Script/AIModule.PathFollowingComponent.OnNavDataRegistered - // void OnNavDataRegistered(class ANavigationData* NavData); // [0x68f7d60] Final|RequiredAPI|Native|Protected + // void OnNavDataRegistered(class ANavigationData* NavData); // [0x6927f40] Final|RequiredAPI|Native|Protected // Function /Script/AIModule.PathFollowingComponent.OnActorBump - // void OnActorBump(class AActor* SelfActor, class AActor* OtherActor, FVector NormalImpulse, FHitResult& Hit); // [0x68f7b80] RequiredAPI|Native|Public|HasOutParms|HasDefaults + // void OnActorBump(class AActor* SelfActor, class AActor* OtherActor, FVector NormalImpulse, FHitResult& Hit); // [0x6927d60] RequiredAPI|Native|Public|HasOutParms|HasDefaults // Function /Script/AIModule.PathFollowingComponent.GetPathDestination - // FVector GetPathDestination(); // [0x68f7a60] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetPathDestination(); // [0x6927c40] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.PathFollowingComponent.GetPathActionType - // TEnumAsByte GetPathActionType(); // [0x68f79a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetPathActionType(); // [0x6927b80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/AIModule.CrowdFollowingComponent @@ -2725,7 +2725,7 @@ class UCrowdFollowingComponent : public UPathFollowingComponent /// Functions // Function /Script/AIModule.CrowdFollowingComponent.SuspendCrowdSteering - // void SuspendCrowdSteering(bool bSuspend); // [0x68f8340] RequiredAPI|Native|Public|BlueprintCallable + // void SuspendCrowdSteering(bool bSuspend); // [0x6928520] RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/AIModule.CrowdAvoidanceConfig @@ -2803,20 +2803,20 @@ class ANavLinkProxy : public AActor class UNavLinkCustomComponent* SmartLinkComp; // 0x02C0 (0x0008) bool bSmartLinkIsRelevant; // 0x02C8 (0x0001) unsigned char UnknownData01_6[0x7]; // 0x02C9 (0x0007) MISSED - SDK_UNDEFINED(16,348) /* FMulticastInlineDelegate */ __um(OnSmartLinkReached); // 0x02D0 (0x0010) + SDK_UNDEFINED(16,342) /* FMulticastInlineDelegate */ __um(OnSmartLinkReached); // 0x02D0 (0x0010) /// Functions // Function /Script/AIModule.NavLinkProxy.SetSmartLinkEnabled - // void SetSmartLinkEnabled(bool bEnabled); // [0x68f82b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSmartLinkEnabled(bool bEnabled); // [0x6928490] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.NavLinkProxy.ResumePathFollowing - // void ResumePathFollowing(class AActor* Agent); // [0x68f8090] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResumePathFollowing(class AActor* Agent); // [0x6928270] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.NavLinkProxy.ReceiveSmartLinkReached - // void ReceiveSmartLinkReached(class AActor* Agent, FVector& destination); // [0x35d7f00] RequiredAPI|Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // void ReceiveSmartLinkReached(class AActor* Agent, FVector& destination); // [0x3617e10] RequiredAPI|Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/AIModule.NavLinkProxy.IsSmartLinkEnabled - // bool IsSmartLinkEnabled(); // [0x68f7b50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSmartLinkEnabled(); // [0x6927d30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.NavLinkProxy.HasMovingAgents - // bool HasMovingAgents(); // [0x68f7b10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasMovingAgents(); // [0x6927cf0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/AIModule.NavLocalGridManager @@ -2829,19 +2829,19 @@ class UNavLocalGridManager : public UObject /// Functions // Function /Script/AIModule.NavLocalGridManager.SetLocalNavigationGridDensity - // bool SetLocalNavigationGridDensity(class UObject* WorldContextObject, float CellSize); // [0x68f81b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool SetLocalNavigationGridDensity(class UObject* WorldContextObject, float CellSize); // [0x6928390] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AIModule.NavLocalGridManager.RemoveLocalNavigationGrid - // void RemoveLocalNavigationGrid(class UObject* WorldContextObject, int32_t GridId, bool bRebuildGrids); // [0x68f7f40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void RemoveLocalNavigationGrid(class UObject* WorldContextObject, int32_t GridId, bool bRebuildGrids); // [0x6928120] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AIModule.NavLocalGridManager.FindLocalNavigationGridPath - // bool FindLocalNavigationGridPath(class UObject* WorldContextObject, FVector& Start, FVector& End, TArray& PathPoints); // [0x68f77e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool FindLocalNavigationGridPath(class UObject* WorldContextObject, FVector& Start, FVector& End, TArray& PathPoints); // [0x69279c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/AIModule.NavLocalGridManager.AddLocalNavigationGridForPoints - // int32_t AddLocalNavigationGridForPoints(class UObject* WorldContextObject, TArray& Locations, int32_t Radius2D, float Height, bool bRebuildGrids); // [0x68f7430] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t AddLocalNavigationGridForPoints(class UObject* WorldContextObject, TArray& Locations, int32_t Radius2D, float Height, bool bRebuildGrids); // [0x6927610] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.NavLocalGridManager.AddLocalNavigationGridForPoint - // int32_t AddLocalNavigationGridForPoint(class UObject* WorldContextObject, FVector& Location, int32_t Radius2D, float Height, bool bRebuildGrids); // [0x68f71a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // int32_t AddLocalNavigationGridForPoint(class UObject* WorldContextObject, FVector& Location, int32_t Radius2D, float Height, bool bRebuildGrids); // [0x6927380] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/AIModule.NavLocalGridManager.AddLocalNavigationGridForCapsule - // int32_t AddLocalNavigationGridForCapsule(class UObject* WorldContextObject, FVector& Location, float CapsuleRadius, float CapsuleHalfHeight, int32_t Radius2D, float Height, bool bRebuildGrids); // [0x68f6db0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // int32_t AddLocalNavigationGridForCapsule(class UObject* WorldContextObject, FVector& Location, float CapsuleRadius, float CapsuleHalfHeight, int32_t Radius2D, float Height, bool bRebuildGrids); // [0x6926f90] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/AIModule.NavLocalGridManager.AddLocalNavigationGridForBox - // int32_t AddLocalNavigationGridForBox(class UObject* WorldContextObject, FVector& Location, FVector Extent, FRotator Rotation, int32_t Radius2D, float Height, bool bRebuildGrids); // [0x68f6a50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // int32_t AddLocalNavigationGridForBox(class UObject* WorldContextObject, FVector& Location, FVector Extent, FRotator Rotation, int32_t Radius2D, float Height, bool bRebuildGrids); // [0x6926c30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/AIModule.PathFollowingManager @@ -2861,33 +2861,33 @@ class UAIPerceptionComponent : public UActorComponent unsigned char UnknownData00_6[0x10]; // 0x00B8 (0x0010) MISSED class AAIController* AIOwner; // 0x00C8 (0x0008) unsigned char UnknownData01_6[0x80]; // 0x00D0 (0x0080) MISSED - SDK_UNDEFINED(16,349) /* FMulticastInlineDelegate */ __um(OnPerceptionUpdated); // 0x0150 (0x0010) - SDK_UNDEFINED(16,350) /* FMulticastInlineDelegate */ __um(OnTargetPerceptionForgotten); // 0x0160 (0x0010) - SDK_UNDEFINED(16,351) /* FMulticastInlineDelegate */ __um(OnTargetPerceptionUpdated); // 0x0170 (0x0010) - SDK_UNDEFINED(16,352) /* FMulticastInlineDelegate */ __um(OnTargetPerceptionInfoUpdated); // 0x0180 (0x0010) + SDK_UNDEFINED(16,343) /* FMulticastInlineDelegate */ __um(OnPerceptionUpdated); // 0x0150 (0x0010) + SDK_UNDEFINED(16,344) /* FMulticastInlineDelegate */ __um(OnTargetPerceptionForgotten); // 0x0160 (0x0010) + SDK_UNDEFINED(16,345) /* FMulticastInlineDelegate */ __um(OnTargetPerceptionUpdated); // 0x0170 (0x0010) + SDK_UNDEFINED(16,346) /* FMulticastInlineDelegate */ __um(OnTargetPerceptionInfoUpdated); // 0x0180 (0x0010) /// Functions // Function /Script/AIModule.AIPerceptionComponent.SetSenseEnabled - // void SetSenseEnabled(class UClass* SenseClass, bool bEnable); // [0x6912840] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSenseEnabled(class UClass* SenseClass, bool bEnable); // [0x6942a20] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.AIPerceptionComponent.RequestStimuliListenerUpdate - // void RequestStimuliListenerUpdate(); // [0x69125a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RequestStimuliListenerUpdate(); // [0x6942780] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.AIPerceptionComponent.OnOwnerEndPlay - // void OnOwnerEndPlay(class AActor* Actor, TEnumAsByte EndPlayReason); // [0x6910dd0] Final|RequiredAPI|Native|Public + // void OnOwnerEndPlay(class AActor* Actor, TEnumAsByte EndPlayReason); // [0x6940fb0] Final|RequiredAPI|Native|Public // Function /Script/AIModule.AIPerceptionComponent.IsSenseEnabled - // bool IsSenseEnabled(class UClass* SenseClass); // [0x6910b50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSenseEnabled(class UClass* SenseClass); // [0x6940d30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.AIPerceptionComponent.GetPerceivedHostileActorsBySense - // void GetPerceivedHostileActorsBySense(class UClass* SenseToUse, TArray& OutActors); // [0x69107f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetPerceivedHostileActorsBySense(class UClass* SenseToUse, TArray& OutActors); // [0x69409d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.AIPerceptionComponent.GetPerceivedHostileActors - // void GetPerceivedHostileActors(TArray& OutActors); // [0x6910740] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetPerceivedHostileActors(TArray& OutActors); // [0x6940920] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.AIPerceptionComponent.GetKnownPerceivedActors - // void GetKnownPerceivedActors(class UClass* SenseToUse, TArray& OutActors); // [0x6910630] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetKnownPerceivedActors(class UClass* SenseToUse, TArray& OutActors); // [0x6940810] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.AIPerceptionComponent.GetCurrentlyPerceivedActors - // void GetCurrentlyPerceivedActors(class UClass* SenseToUse, TArray& OutActors); // [0x6910520] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetCurrentlyPerceivedActors(class UClass* SenseToUse, TArray& OutActors); // [0x6940700] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.AIPerceptionComponent.GetActorsPerception - // bool GetActorsPerception(class AActor* Actor, FActorPerceptionBlueprintInfo& Info); // [0x690ffd0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool GetActorsPerception(class AActor* Actor, FActorPerceptionBlueprintInfo& Info); // [0x69401b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AIModule.AIPerceptionComponent.ForgetAll - // void ForgetAll(); // [0x690ffb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ForgetAll(); // [0x6940190] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/AIModule.AIPerceptionListenerInterface @@ -2909,13 +2909,13 @@ class UAIPerceptionStimuliSourceComponent : public UActorComponent /// Functions // Function /Script/AIModule.AIPerceptionStimuliSourceComponent.UnregisterFromSense - // void UnregisterFromSense(class UClass* SenseClass); // [0x6912d30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void UnregisterFromSense(class UClass* SenseClass); // [0x6942f10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.AIPerceptionStimuliSourceComponent.UnregisterFromPerceptionSystem - // void UnregisterFromPerceptionSystem(); // [0x6912c40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void UnregisterFromPerceptionSystem(); // [0x6942e20] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.AIPerceptionStimuliSourceComponent.RegisterWithPerceptionSystem - // void RegisterWithPerceptionSystem(); // [0x6911390] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RegisterWithPerceptionSystem(); // [0x6941570] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.AIPerceptionStimuliSourceComponent.RegisterForSense - // void RegisterForSense(class UClass* SenseClass); // [0x6910f80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RegisterForSense(class UClass* SenseClass); // [0x6941160] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/AIModule.AIPerceptionSystem @@ -2931,15 +2931,15 @@ class UAIPerceptionSystem : public UAISubsystem /// Functions // Function /Script/AIModule.AIPerceptionSystem.ReportPerceptionEvent - // void ReportPerceptionEvent(class UObject* WorldContextObject, class UAISenseEvent* PerceptionEvent); // [0x6911d80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ReportPerceptionEvent(class UObject* WorldContextObject, class UAISenseEvent* PerceptionEvent); // [0x6941f60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AIModule.AIPerceptionSystem.ReportEvent - // void ReportEvent(class UAISenseEvent* PerceptionEvent); // [0x69118f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ReportEvent(class UAISenseEvent* PerceptionEvent); // [0x6941ad0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AIModule.AIPerceptionSystem.RegisterPerceptionStimuliSource - // bool RegisterPerceptionStimuliSource(class UObject* WorldContextObject, class UClass* Sense, class AActor* Target); // [0x69111b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool RegisterPerceptionStimuliSource(class UObject* WorldContextObject, class UClass* Sense, class AActor* Target); // [0x6941390] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AIModule.AIPerceptionSystem.OnPerceptionStimuliSourceEndPlay - // void OnPerceptionStimuliSourceEndPlay(class AActor* Actor, TEnumAsByte EndPlayReason); // [0x6910eb0] Final|RequiredAPI|Native|Protected + // void OnPerceptionStimuliSourceEndPlay(class AActor* Actor, TEnumAsByte EndPlayReason); // [0x6941090] Final|RequiredAPI|Native|Protected // Function /Script/AIModule.AIPerceptionSystem.GetSenseClassForStimulus - // class UClass* GetSenseClassForStimulus(class UObject* WorldContextObject, FAIStimulus& Stimulus); // [0x6910960] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // class UClass* GetSenseClassForStimulus(class UObject* WorldContextObject, FAIStimulus& Stimulus); // [0x6940b40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/AIModule.AISense @@ -2976,19 +2976,19 @@ class UAISense_Blueprint : public UAISense /// Functions // Function /Script/AIModule.AISense_Blueprint.OnUpdate - // float OnUpdate(TArray& EventsToProcess); // [0x35d7f00] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent + // float OnUpdate(TArray& EventsToProcess); // [0x3617e10] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent // Function /Script/AIModule.AISense_Blueprint.OnListenerUpdated - // void OnListenerUpdated(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void OnListenerUpdated(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/AIModule.AISense_Blueprint.OnListenerUnregistered - // void OnListenerUnregistered(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void OnListenerUnregistered(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/AIModule.AISense_Blueprint.OnListenerRegistered - // void OnListenerRegistered(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void OnListenerRegistered(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/AIModule.AISense_Blueprint.K2_OnNewPawn - // void K2_OnNewPawn(class APawn* NewPawn); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void K2_OnNewPawn(class APawn* NewPawn); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/AIModule.AISense_Blueprint.GetAllListenerComponents - // void GetAllListenerComponents(TArray& ListenerComponents); // [0x6910420] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAllListenerComponents(TArray& ListenerComponents); // [0x6940600] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.AISense_Blueprint.GetAllListenerActors - // void GetAllListenerActors(TArray& ListenerActors); // [0x69102e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAllListenerActors(TArray& ListenerActors); // [0x69404c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/AIModule.AISense_Damage @@ -3001,7 +3001,7 @@ class UAISense_Damage : public UAISense /// Functions // Function /Script/AIModule.AISense_Damage.ReportDamageEvent - // void ReportDamageEvent(class UObject* WorldContextObject, class AActor* DamagedActor, class AActor* Instigator, float DamageAmount, FVector EventLocation, FVector HitLocation, FName Tag); // [0x69113b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void ReportDamageEvent(class UObject* WorldContextObject, class AActor* DamagedActor, class AActor* Instigator, float DamageAmount, FVector EventLocation, FVector HitLocation, FName Tag); // [0x6941590] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/AIModule.AISense_Hearing @@ -3016,7 +3016,7 @@ class UAISense_Hearing : public UAISense /// Functions // Function /Script/AIModule.AISense_Hearing.ReportNoiseEvent - // void ReportNoiseEvent(class UObject* WorldContextObject, FVector NoiseLocation, float Loudness, class AActor* Instigator, float MaxRange, FName Tag); // [0x6911a20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void ReportNoiseEvent(class UObject* WorldContextObject, FVector NoiseLocation, float Loudness, class AActor* Instigator, float MaxRange, FName Tag); // [0x6941c00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Struct /Script/AIModule.AIPredictionEvent @@ -3038,9 +3038,9 @@ class UAISense_Prediction : public UAISense /// Functions // Function /Script/AIModule.AISense_Prediction.RequestPawnPredictionEvent - // void RequestPawnPredictionEvent(class APawn* Requestor, class AActor* PredictedActor, float PredictionTime); // [0x69123e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void RequestPawnPredictionEvent(class APawn* Requestor, class AActor* PredictedActor, float PredictionTime); // [0x69425c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AIModule.AISense_Prediction.RequestControllerPredictionEvent - // void RequestControllerPredictionEvent(class AAIController* Requestor, class AActor* PredictedActor, float PredictionTime); // [0x6912230] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void RequestControllerPredictionEvent(class AAIController* Requestor, class AActor* PredictedActor, float PredictionTime); // [0x6942410] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/AIModule.AISense_Sight @@ -3101,7 +3101,7 @@ class UAISense_Touch : public UAISense /// Functions // Function /Script/AIModule.AISense_Touch.ReportTouchEvent - // void ReportTouchEvent(class UObject* WorldContextObject, class AActor* TouchReceiver, class AActor* OtherActor, FVector Location); // [0x6911f50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void ReportTouchEvent(class UObject* WorldContextObject, class AActor* TouchReceiver, class AActor* OtherActor, FVector Location); // [0x6942130] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/AIModule.AISightTargetInterface @@ -3126,27 +3126,27 @@ class UPawnSensingComponent : public UActorComponent bool bSeePawns : 1; // 0x00B4:2 (0x0001) bool bHearNoises : 1; // 0x00B4:3 (0x0001) unsigned char UnknownData00_5[0xB]; // 0x00B5 (0x000B) MISSED - SDK_UNDEFINED(16,353) /* FMulticastInlineDelegate */ __um(OnSeePawn); // 0x00C0 (0x0010) - SDK_UNDEFINED(16,354) /* FMulticastInlineDelegate */ __um(OnHearNoise); // 0x00D0 (0x0010) + SDK_UNDEFINED(16,347) /* FMulticastInlineDelegate */ __um(OnSeePawn); // 0x00C0 (0x0010) + SDK_UNDEFINED(16,348) /* FMulticastInlineDelegate */ __um(OnHearNoise); // 0x00D0 (0x0010) float PeripheralVisionAngle; // 0x00E0 (0x0004) float PeripheralVisionCosine; // 0x00E4 (0x0004) /// Functions // Function /Script/AIModule.PawnSensingComponent.SetSensingUpdatesEnabled - // void SetSensingUpdatesEnabled(bool bEnabled); // [0x6912bb0] RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // void SetSensingUpdatesEnabled(bool bEnabled); // [0x6942d90] RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/AIModule.PawnSensingComponent.SetSensingInterval - // void SetSensingInterval(float NewSensingInterval); // [0x6912b20] RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // void SetSensingInterval(float NewSensingInterval); // [0x6942d00] RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/AIModule.PawnSensingComponent.SetPeripheralVisionAngle - // void SetPeripheralVisionAngle(float NewPeripheralVisionAngle); // [0x69127b0] RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // void SetPeripheralVisionAngle(float NewPeripheralVisionAngle); // [0x6942990] RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/AIModule.PawnSensingComponent.SeePawnDelegate__DelegateSignature - // void SeePawnDelegate__DelegateSignature(class APawn* Pawn); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void SeePawnDelegate__DelegateSignature(class APawn* Pawn); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/AIModule.PawnSensingComponent.HearNoiseDelegate__DelegateSignature - // void HearNoiseDelegate__DelegateSignature(class APawn* Instigator, FVector& Location, float Volume); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms|HasDefaults + // void HearNoiseDelegate__DelegateSignature(class APawn* Instigator, FVector& Location, float Volume); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms|HasDefaults // Function /Script/AIModule.PawnSensingComponent.GetPeripheralVisionCosine - // float GetPeripheralVisionCosine(); // [0x6910940] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPeripheralVisionCosine(); // [0x6940b20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AIModule.PawnSensingComponent.GetPeripheralVisionAngle - // float GetPeripheralVisionAngle(); // [0x6910920] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPeripheralVisionAngle(); // [0x6940b00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/AIModule.AITask @@ -3177,15 +3177,15 @@ struct FAIMoveRequest class UAITask_MoveTo : public UAITask { public: - SDK_UNDEFINED(16,355) /* FMulticastInlineDelegate */ __um(OnRequestFailed); // 0x0070 (0x0010) - SDK_UNDEFINED(16,356) /* FMulticastInlineDelegate */ __um(OnMoveFinished); // 0x0080 (0x0010) + SDK_UNDEFINED(16,349) /* FMulticastInlineDelegate */ __um(OnRequestFailed); // 0x0070 (0x0010) + SDK_UNDEFINED(16,350) /* FMulticastInlineDelegate */ __um(OnMoveFinished); // 0x0080 (0x0010) FAIMoveRequest MoveRequest; // 0x0090 (0x0050) unsigned char UnknownData00_7[0x40]; // 0x00E0 (0x0040) MISSED /// Functions // Function /Script/AIModule.AITask_MoveTo.AIMoveTo - // class UAITask_MoveTo* AIMoveTo(class AAIController* Controller, FVector GoalLocation, class AActor* GoalActor, float AcceptanceRadius, TEnumAsByte StopOnOverlap, TEnumAsByte AcceptPartialPath, bool bUsePathfinding, bool bLockAILogic, bool bUseContinuousGoalTracking, TEnumAsByte ProjectGoalOnNavigation, TEnumAsByte RequireNavigableEndLocation); // [0x690fc60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAITask_MoveTo* AIMoveTo(class AAIController* Controller, FVector GoalLocation, class AActor* GoalActor, float AcceptanceRadius, TEnumAsByte StopOnOverlap, TEnumAsByte AcceptPartialPath, bool bUsePathfinding, bool bLockAILogic, bool bUseContinuousGoalTracking, TEnumAsByte ProjectGoalOnNavigation, TEnumAsByte RequireNavigableEndLocation); // [0x693fe40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/AIModule.AITask_RunEQS @@ -3198,7 +3198,7 @@ class UAITask_RunEQS : public UAITask /// Functions // Function /Script/AIModule.AITask_RunEQS.RunEQS - // class UAITask_RunEQS* RunEQS(class AAIController* Controller, class UEnvQuery* QueryTemplate); // [0x69125c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UAITask_RunEQS* RunEQS(class AAIController* Controller, class UEnvQuery* QueryTemplate); // [0x69427a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/AIModule.VisualLoggerExtension diff --git a/include/SDK/ActorLayerUtilities.h b/include/SDK/ActorLayerUtilities.h index 0a6f9dc..5dcbe46 100644 --- a/include/SDK/ActorLayerUtilities.h +++ b/include/SDK/ActorLayerUtilities.h @@ -21,11 +21,11 @@ class ULayersBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/ActorLayerUtilities.LayersBlueprintLibrary.RemoveActorFromLayer - // void RemoveActorFromLayer(class AActor* InActor, FActorLayer& Layer); // [0x7f13060] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void RemoveActorFromLayer(class AActor* InActor, FActorLayer& Layer); // [0x7f6eb10] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/ActorLayerUtilities.LayersBlueprintLibrary.GetActors - // TArray GetActors(class UObject* WorldContextObject, FActorLayer& ActorLayer); // [0x7f12f40] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // TArray GetActors(class UObject* WorldContextObject, FActorLayer& ActorLayer); // [0x7f6e9f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/ActorLayerUtilities.LayersBlueprintLibrary.AddActorToLayer - // void AddActorToLayer(class AActor* InActor, FActorLayer& Layer); // [0x7f12e50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void AddActorToLayer(class AActor* InActor, FActorLayer& Layer); // [0x7f6e900] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/ActorLayerUtilities.ActorLayer diff --git a/include/SDK/ActorSequence.h b/include/SDK/ActorSequence.h index 949c872..2b927d7 100644 --- a/include/SDK/ActorSequence.h +++ b/include/SDK/ActorSequence.h @@ -69,11 +69,11 @@ class UActorSequenceComponent : public UActorComponent /// Functions // Function /Script/ActorSequence.ActorSequenceComponent.StopSequence - // void StopSequence(); // [0x8b8d9f0] Final|Native|Public|BlueprintCallable + // void StopSequence(); // [0x8be8490] Final|Native|Public|BlueprintCallable // Function /Script/ActorSequence.ActorSequenceComponent.PlaySequence - // void PlaySequence(); // [0x8b8d9c0] Final|Native|Public|BlueprintCallable + // void PlaySequence(); // [0x8be8460] Final|Native|Public|BlueprintCallable // Function /Script/ActorSequence.ActorSequenceComponent.PauseSequence - // void PauseSequence(); // [0x8b8d990] Final|Native|Public|BlueprintCallable + // void PauseSequence(); // [0x8be8430] Final|Native|Public|BlueprintCallable }; /// Class /Script/ActorSequence.ActorSequencePlayer diff --git a/include/SDK/AdvancedWidgets.h b/include/SDK/AdvancedWidgets.h deleted file mode 100644 index 0ade9d0..0000000 --- a/include/SDK/AdvancedWidgets.h +++ /dev/null @@ -1,103 +0,0 @@ - -/******************************************************** -* * -* Package generated using UEDumper by Spuckwaffel. * -* * -********************************************************/ - -#pragma once -/// dependency: BasicType -/// dependency: CoreUObject -/// dependency: Engine -/// dependency: SlateCore -/// dependency: UMG - -#pragma pack(push, 0x1) - -/// Class /Script/AdvancedWidgets.RadialSlider -/// Size: 0x0800 (2048 bytes) (0x000178 - 0x000800) align 16 MaxSize: 0x0800 -class URadialSlider : public UWidget -{ -public: - float Value; // 0x0178 (0x0004) - SDK_UNDEFINED(16,329) /* FDelegateProperty */ __um(ValueDelegate); // 0x017C (0x0010) - bool bUseCustomDefaultValue; // 0x018C (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x018D (0x0003) MISSED - float CustomDefaultValue; // 0x0190 (0x0004) - unsigned char UnknownData01_6[0x4]; // 0x0194 (0x0004) MISSED - FRuntimeFloatCurve SliderRange; // 0x0198 (0x0088) - TArray ValueTags; // 0x0220 (0x0010) - float SliderHandleStartAngle; // 0x0230 (0x0004) - float SliderHandleEndAngle; // 0x0234 (0x0004) - float AngularOffset; // 0x0238 (0x0004) - unsigned char UnknownData02_6[0x4]; // 0x023C (0x0004) MISSED - FVector2D HandStartEndRatio; // 0x0240 (0x0010) - FSliderStyle WidgetStyle; // 0x0250 (0x0500) - FLinearColor SliderBarColor; // 0x0750 (0x0010) - FLinearColor SliderProgressColor; // 0x0760 (0x0010) - FLinearColor SliderHandleColor; // 0x0770 (0x0010) - FLinearColor CenterBackgroundColor; // 0x0780 (0x0010) - bool Locked; // 0x0790 (0x0001) - bool MouseUsesStep; // 0x0791 (0x0001) - bool RequiresControllerLock; // 0x0792 (0x0001) - unsigned char UnknownData03_6[0x1]; // 0x0793 (0x0001) MISSED - float StepSize; // 0x0794 (0x0004) - bool IsFocusable; // 0x0798 (0x0001) - bool UseVerticalDrag; // 0x0799 (0x0001) - bool ShowSliderHandle; // 0x079A (0x0001) - bool ShowSliderHand; // 0x079B (0x0001) - unsigned char UnknownData04_6[0x4]; // 0x079C (0x0004) MISSED - SDK_UNDEFINED(16,330) /* FMulticastInlineDelegate */ __um(OnMouseCaptureBegin); // 0x07A0 (0x0010) - SDK_UNDEFINED(16,331) /* FMulticastInlineDelegate */ __um(OnMouseCaptureEnd); // 0x07B0 (0x0010) - SDK_UNDEFINED(16,332) /* FMulticastInlineDelegate */ __um(OnControllerCaptureBegin); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,333) /* FMulticastInlineDelegate */ __um(OnControllerCaptureEnd); // 0x07D0 (0x0010) - SDK_UNDEFINED(16,334) /* FMulticastInlineDelegate */ __um(OnValueChanged); // 0x07E0 (0x0010) - unsigned char UnknownData05_7[0x10]; // 0x07F0 (0x0010) MISSED - - - /// Functions - // Function /Script/AdvancedWidgets.RadialSlider.SetValueTags - // void SetValueTags(TArray& InValueTags); // [0x900bb70] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/AdvancedWidgets.RadialSlider.SetValue - // void SetValue(float InValue); // [0x900ba60] Final|RequiredAPI|Native|Public|BlueprintCallable - // Function /Script/AdvancedWidgets.RadialSlider.SetUseVerticalDrag - // void SetUseVerticalDrag(bool InUseVerticalDrag); // [0x900b9c0] Final|RequiredAPI|Native|Public|BlueprintCallable - // Function /Script/AdvancedWidgets.RadialSlider.SetStepSize - // void SetStepSize(float InValue); // [0x900b8a0] Final|RequiredAPI|Native|Public|BlueprintCallable - // Function /Script/AdvancedWidgets.RadialSlider.SetSliderRange - // void SetSliderRange(FRuntimeFloatCurve& InSliderRange); // [0x900b760] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/AdvancedWidgets.RadialSlider.SetSliderProgressColor - // void SetSliderProgressColor(FLinearColor InValue); // [0x900b650] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AdvancedWidgets.RadialSlider.SetSliderHandleStartAngle - // void SetSliderHandleStartAngle(float InValue); // [0x900b5a0] Final|RequiredAPI|Native|Public|BlueprintCallable - // Function /Script/AdvancedWidgets.RadialSlider.SetSliderHandleEndAngle - // void SetSliderHandleEndAngle(float InValue); // [0x900b4f0] Final|RequiredAPI|Native|Public|BlueprintCallable - // Function /Script/AdvancedWidgets.RadialSlider.SetSliderHandleColor - // void SetSliderHandleColor(FLinearColor InValue); // [0x900b3e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AdvancedWidgets.RadialSlider.SetSliderBarColor - // void SetSliderBarColor(FLinearColor InValue); // [0x900b2d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AdvancedWidgets.RadialSlider.SetShowSliderHandle - // void SetShowSliderHandle(bool InShowSliderHandle); // [0x900b230] Final|RequiredAPI|Native|Public|BlueprintCallable - // Function /Script/AdvancedWidgets.RadialSlider.SetShowSliderHand - // void SetShowSliderHand(bool InShowSliderHand); // [0x900b190] Final|RequiredAPI|Native|Public|BlueprintCallable - // Function /Script/AdvancedWidgets.RadialSlider.SetLocked - // void SetLocked(bool InValue); // [0x900b090] Final|RequiredAPI|Native|Public|BlueprintCallable - // Function /Script/AdvancedWidgets.RadialSlider.SetHandStartEndRatio - // void SetHandStartEndRatio(FVector2D InValue); // [0x900afb0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AdvancedWidgets.RadialSlider.SetCustomDefaultValue - // void SetCustomDefaultValue(float InValue); // [0x900aea0] Final|RequiredAPI|Native|Public|BlueprintCallable - // Function /Script/AdvancedWidgets.RadialSlider.SetCenterBackgroundColor - // void SetCenterBackgroundColor(FLinearColor InValue); // [0x900ad90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AdvancedWidgets.RadialSlider.SetAngularOffset - // void SetAngularOffset(float InValue); // [0x900acf0] Final|RequiredAPI|Native|Public|BlueprintCallable - // Function /Script/AdvancedWidgets.RadialSlider.GetValue - // float GetValue(); // [0x900ac40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const - // Function /Script/AdvancedWidgets.RadialSlider.GetNormalizedSliderHandlePosition - // float GetNormalizedSliderHandlePosition(); // [0x900abf0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const - // Function /Script/AdvancedWidgets.RadialSlider.GetCustomDefaultValue - // float GetCustomDefaultValue(); // [0x900ab40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const -}; - -#pragma pack(pop) - - diff --git a/include/SDK/AndroidFileServer.h b/include/SDK/AndroidFileServer.h index 379fe81..fbad5ce 100644 --- a/include/SDK/AndroidFileServer.h +++ b/include/SDK/AndroidFileServer.h @@ -31,11 +31,11 @@ class UAndroidFileServerBPLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AndroidFileServer.AndroidFileServerBPLibrary.StopFileServer - // bool StopFileServer(bool bUSB, bool bNetwork); // [0x8ba1c00] Final|Native|Static|Public|BlueprintCallable + // bool StopFileServer(bool bUSB, bool bNetwork); // [0x8bfc6a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/AndroidFileServer.AndroidFileServerBPLibrary.StartFileServer - // bool StartFileServer(bool bUSB, bool bNetwork, int32_t Port); // [0x8ba1b10] Final|Native|Static|Public|BlueprintCallable + // bool StartFileServer(bool bUSB, bool bNetwork, int32_t Port); // [0x8bfc5b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/AndroidFileServer.AndroidFileServerBPLibrary.IsFileServerRunning - // TEnumAsByte IsFileServerRunning(); // [0x5a8bec0] Final|Native|Static|Public|BlueprintCallable + // TEnumAsByte IsFileServerRunning(); // [0x5abd0b0] Final|Native|Static|Public|BlueprintCallable }; #pragma pack(pop) diff --git a/include/SDK/AndroidPermission.h b/include/SDK/AndroidPermission.h index f657cd7..b03ae8d 100644 --- a/include/SDK/AndroidPermission.h +++ b/include/SDK/AndroidPermission.h @@ -17,7 +17,7 @@ class UAndroidPermissionCallbackProxy : public UObject { public: - SDK_UNDEFINED(16,357) /* FMulticastInlineDelegate */ __um(OnPermissionsGrantedDynamicDelegate); // 0x0028 (0x0010) + SDK_UNDEFINED(16,351) /* FMulticastInlineDelegate */ __um(OnPermissionsGrantedDynamicDelegate); // 0x0028 (0x0010) unsigned char UnknownData00_7[0x18]; // 0x0038 (0x0018) MISSED }; @@ -30,9 +30,9 @@ class UAndroidPermissionFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AndroidPermission.AndroidPermissionFunctionLibrary.CheckPermission - // bool CheckPermission(FString permission); // [0x8ba2450] Final|Native|Static|Public|BlueprintCallable + // bool CheckPermission(FString permission); // [0x8bfcef0] Final|Native|Static|Public|BlueprintCallable // Function /Script/AndroidPermission.AndroidPermissionFunctionLibrary.AcquirePermissions - // class UAndroidPermissionCallbackProxy* AcquirePermissions(TArray& Permissions); // [0x8ba2390] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UAndroidPermissionCallbackProxy* AcquirePermissions(TArray& Permissions); // [0x8bfce30] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; #pragma pack(pop) diff --git a/include/SDK/AnimationSharing.h b/include/SDK/AnimationSharing.h index 0a163bb..3950519 100644 --- a/include/SDK/AnimationSharing.h +++ b/include/SDK/AnimationSharing.h @@ -23,9 +23,9 @@ class UAnimationSharingStateProcessor : public UObject /// Functions // Function /Script/AnimationSharing.AnimationSharingStateProcessor.ProcessActorState - // void ProcessActorState(int32_t& OutState, class AActor* InActor, char currentState, char OnDemandState, bool& bShouldProcess); // [0x86fc3e0] Native|Event|Public|HasOutParms|BlueprintEvent + // void ProcessActorState(int32_t& OutState, class AActor* InActor, char currentState, char OnDemandState, bool& bShouldProcess); // [0x87580e0] Native|Event|Public|HasOutParms|BlueprintEvent // Function /Script/AnimationSharing.AnimationSharingStateProcessor.GetAnimationStateEnum - // class UEnum* GetAnimationStateEnum(); // [0x86fc220] Native|Event|Public|BlueprintEvent + // class UEnum* GetAnimationStateEnum(); // [0x8757f20] Native|Event|Public|BlueprintEvent }; /// Class /Script/AnimationSharing.AnimSharingStateInstance @@ -44,7 +44,7 @@ class UAnimSharingStateInstance : public UAnimInstance /// Functions // Function /Script/AnimationSharing.AnimSharingStateInstance.GetInstancedActors - // void GetInstancedActors(TArray& Actors); // [0x86fc250] Final|Native|Protected|HasOutParms|BlueprintCallable + // void GetInstancedActors(TArray& Actors); // [0x8757f50] Final|Native|Protected|HasOutParms|BlueprintCallable }; /// Class /Script/AnimationSharing.AnimSharingTransitionInstance @@ -99,13 +99,13 @@ class UAnimationSharingManager : public UObject /// Functions // Function /Script/AnimationSharing.AnimationSharingManager.RegisterActorWithSkeletonBP - // void RegisterActorWithSkeletonBP(class AActor* InActor, class USkeleton* SharingSkeleton); // [0x86fc5a0] Final|Native|Public|BlueprintCallable + // void RegisterActorWithSkeletonBP(class AActor* InActor, class USkeleton* SharingSkeleton); // [0x87582a0] Final|Native|Public|BlueprintCallable // Function /Script/AnimationSharing.AnimationSharingManager.GetAnimationSharingManager - // class UAnimationSharingManager* GetAnimationSharingManager(class UObject* WorldContextObject); // [0x86fc0c0] Final|Native|Static|Public|BlueprintCallable + // class UAnimationSharingManager* GetAnimationSharingManager(class UObject* WorldContextObject); // [0x8757dc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/AnimationSharing.AnimationSharingManager.CreateAnimationSharingManager - // bool CreateAnimationSharingManager(class UObject* WorldContextObject, class UAnimationSharingSetup* Setup); // [0x86fbfc0] Final|Native|Static|Public|BlueprintCallable + // bool CreateAnimationSharingManager(class UObject* WorldContextObject, class UAnimationSharingSetup* Setup); // [0x8757cc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/AnimationSharing.AnimationSharingManager.AnimationSharingEnabled - // bool AnimationSharingEnabled(); // [0x86fbf90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool AnimationSharingEnabled(); // [0x8757c90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/AnimationSharing.AnimationSetup diff --git a/include/SDK/AnimationWarpingRuntime.h b/include/SDK/AnimationWarpingRuntime.h index 3ddaec5..e1d27b3 100644 --- a/include/SDK/AnimationWarpingRuntime.h +++ b/include/SDK/AnimationWarpingRuntime.h @@ -78,9 +78,9 @@ class UAnimationWarpingLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AnimationWarpingRuntime.AnimationWarpingLibrary.GetOffsetRootTransform - // FTransform GetOffsetRootTransform(FAnimNodeReference& Node); // [0x7e5cbe0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform GetOffsetRootTransform(FAnimNodeReference& Node); // [0x7eb8690] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AnimationWarpingRuntime.AnimationWarpingLibrary.GetCurveValueFromAnimation - // bool GetCurveValueFromAnimation(class UAnimSequenceBase* Animation, FName CurveName, float Time, float& OutValue); // [0x7e5c990] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool GetCurveValueFromAnimation(class UAnimSequenceBase* Animation, FName CurveName, float Time, float& OutValue); // [0x7eb8440] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Struct /Script/AnimationWarpingRuntime.FootPlacementInterpolationSettings diff --git a/include/SDK/AppleImageUtils.h b/include/SDK/AppleImageUtils.h index 0e9cbdf..95ea205 100644 --- a/include/SDK/AppleImageUtils.h +++ b/include/SDK/AppleImageUtils.h @@ -58,8 +58,8 @@ class UAppleImageUtilsBaseAsyncTaskBlueprintProxy : public UObject { public: unsigned char UnknownData00_8[0x8]; // 0x0028 (0x0008) MISSED - SDK_UNDEFINED(16,358) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) - SDK_UNDEFINED(16,359) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) + SDK_UNDEFINED(16,352) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) + SDK_UNDEFINED(16,353) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) unsigned char UnknownData01_6[0x10]; // 0x0050 (0x0010) MISSED FAppleImageUtilsImageConversionResult ConversionResult; // 0x0060 (0x0020) unsigned char UnknownData02_7[0x8]; // 0x0080 (0x0008) MISSED @@ -67,13 +67,13 @@ class UAppleImageUtilsBaseAsyncTaskBlueprintProxy : public UObject /// Functions // Function /Script/AppleImageUtils.AppleImageUtilsBaseAsyncTaskBlueprintProxy.CreateProxyObjectForConvertToTIFF - // class UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToTIFF(class UTexture* SourceImage, bool bWantColor, bool bUseGpu, float Scale, ETextureRotationDirection Rotate); // [0x8ba45b0] Final|Native|Static|Public|BlueprintCallable + // class UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToTIFF(class UTexture* SourceImage, bool bWantColor, bool bUseGpu, float Scale, ETextureRotationDirection Rotate); // [0x8bff050] Final|Native|Static|Public|BlueprintCallable // Function /Script/AppleImageUtils.AppleImageUtilsBaseAsyncTaskBlueprintProxy.CreateProxyObjectForConvertToPNG - // class UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToPNG(class UTexture* SourceImage, bool bWantColor, bool bUseGpu, float Scale, ETextureRotationDirection Rotate); // [0x8ba4300] Final|Native|Static|Public|BlueprintCallable + // class UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToPNG(class UTexture* SourceImage, bool bWantColor, bool bUseGpu, float Scale, ETextureRotationDirection Rotate); // [0x8bfeda0] Final|Native|Static|Public|BlueprintCallable // Function /Script/AppleImageUtils.AppleImageUtilsBaseAsyncTaskBlueprintProxy.CreateProxyObjectForConvertToJPEG - // class UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToJPEG(class UTexture* SourceImage, int32_t Quality, bool bWantColor, bool bUseGpu, float Scale, ETextureRotationDirection Rotate); // [0x8ba4050] Final|Native|Static|Public|BlueprintCallable + // class UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToJPEG(class UTexture* SourceImage, int32_t Quality, bool bWantColor, bool bUseGpu, float Scale, ETextureRotationDirection Rotate); // [0x8bfeaf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/AppleImageUtils.AppleImageUtilsBaseAsyncTaskBlueprintProxy.CreateProxyObjectForConvertToHEIF - // class UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToHEIF(class UTexture* SourceImage, int32_t Quality, bool bWantColor, bool bUseGpu, float Scale, ETextureRotationDirection Rotate); // [0x8ba3da0] Final|Native|Static|Public|BlueprintCallable + // class UAppleImageUtilsBaseAsyncTaskBlueprintProxy* CreateProxyObjectForConvertToHEIF(class UTexture* SourceImage, int32_t Quality, bool bWantColor, bool bUseGpu, float Scale, ETextureRotationDirection Rotate); // [0x8bfe840] Final|Native|Static|Public|BlueprintCallable }; #pragma pack(pop) diff --git a/include/SDK/AssetRegistry.h b/include/SDK/AssetRegistry.h index 645220a..bc6fbcb 100644 --- a/include/SDK/AssetRegistry.h +++ b/include/SDK/AssetRegistry.h @@ -20,35 +20,35 @@ class UAssetRegistryHelpers : public UObject /// Functions // Function /Script/AssetRegistry.AssetRegistryHelpers.ToSoftObjectPath - // FSoftObjectPath ToSoftObjectPath(FAssetData& InAssetData); // [0x4268d10] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FSoftObjectPath ToSoftObjectPath(FAssetData& InAssetData); // [0x429aca0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AssetRegistry.AssetRegistryHelpers.SetFilterTagsAndValues - // FARFilter SetFilterTagsAndValues(FARFilter& InFilter, TArray& InTagsAndValues); // [0x4268b90] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FARFilter SetFilterTagsAndValues(FARFilter& InFilter, TArray& InTagsAndValues); // [0x429ab20] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AssetRegistry.AssetRegistryHelpers.IsValid - // bool IsValid(FAssetData& InAssetData); // [0x4267f40] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsValid(FAssetData& InAssetData); // [0x4299ed0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AssetRegistry.AssetRegistryHelpers.IsUAsset - // bool IsUAsset(FAssetData& InAssetData); // [0x4267e00] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsUAsset(FAssetData& InAssetData); // [0x4299d90] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AssetRegistry.AssetRegistryHelpers.IsRedirector - // bool IsRedirector(FAssetData& InAssetData); // [0x4267c60] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsRedirector(FAssetData& InAssetData); // [0x4299bf0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AssetRegistry.AssetRegistryHelpers.IsAssetLoaded - // bool IsAssetLoaded(FAssetData& InAssetData); // [0x4267af0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsAssetLoaded(FAssetData& InAssetData); // [0x4299a80] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AssetRegistry.AssetRegistryHelpers.GetTagValue - // bool GetTagValue(FAssetData& InAssetData, FName& InTagName, FString& OutTagValue); // [0x4267820] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool GetTagValue(FAssetData& InAssetData, FName& InTagName, FString& OutTagValue); // [0x42997b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AssetRegistry.AssetRegistryHelpers.GetFullName - // FString GetFullName(FAssetData& InAssetData); // [0x4267520] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FString GetFullName(FAssetData& InAssetData); // [0x42994b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AssetRegistry.AssetRegistryHelpers.GetExportTextName - // FString GetExportTextName(FAssetData& InAssetData); // [0x42673a0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FString GetExportTextName(FAssetData& InAssetData); // [0x4299330] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AssetRegistry.AssetRegistryHelpers.GetClass - // class UClass* GetClass(FAssetData& InAssetData); // [0x4266fb0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // class UClass* GetClass(FAssetData& InAssetData); // [0x4298f40] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AssetRegistry.AssetRegistryHelpers.GetBlueprintAssets - // void GetBlueprintAssets(FARFilter& InFilter, TArray& OutAssetData); // [0x4266e10] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void GetBlueprintAssets(FARFilter& InFilter, TArray& OutAssetData); // [0x4298da0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AssetRegistry.AssetRegistryHelpers.GetAssetRegistry - // TScriptInterface GetAssetRegistry(); // [0x4266370] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // TScriptInterface GetAssetRegistry(); // [0x4298300] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/AssetRegistry.AssetRegistryHelpers.GetAsset - // class UObject* GetAsset(FAssetData& InAssetData); // [0x42660d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // class UObject* GetAsset(FAssetData& InAssetData); // [0x4298060] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AssetRegistry.AssetRegistryHelpers.FindAssetNativeClass - // class UClass* FindAssetNativeClass(FAssetData& AssetData); // [0x4265c20] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // class UClass* FindAssetNativeClass(FAssetData& AssetData); // [0x4297bb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AssetRegistry.AssetRegistryHelpers.CreateAssetData - // FAssetData CreateAssetData(class UObject* InAsset, bool bAllowBlueprintClass); // [0x4265ac0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FAssetData CreateAssetData(class UObject* InAsset, bool bAllowBlueprintClass); // [0x4297a50] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/AssetRegistry.AssetRegistry @@ -60,59 +60,59 @@ class UAssetRegistry : public UInterface /// Functions // Function /Script/AssetRegistry.AssetRegistry.WaitForPackage - // void WaitForPackage(FString PackageName); // [0x4269070] Native|Public|BlueprintCallable + // void WaitForPackage(FString PackageName); // [0x429b000] Native|Public|BlueprintCallable // Function /Script/AssetRegistry.AssetRegistry.WaitForCompletion - // void WaitForCompletion(); // [0x4269050] Native|Public|BlueprintCallable + // void WaitForCompletion(); // [0x429afe0] Native|Public|BlueprintCallable // Function /Script/AssetRegistry.AssetRegistry.UseFilterToExcludeAssets - // void UseFilterToExcludeAssets(TArray& AssetDataList, FARFilter& Filter); // [0x4268ea0] Native|Public|HasOutParms|HasDefaults|BlueprintCallable|Const + // void UseFilterToExcludeAssets(TArray& AssetDataList, FARFilter& Filter); // [0x429ae30] Native|Public|HasOutParms|HasDefaults|BlueprintCallable|Const // Function /Script/AssetRegistry.AssetRegistry.SearchAllAssets - // void SearchAllAssets(bool bSynchronousSearch); // [0x4268b00] Native|Public|BlueprintCallable + // void SearchAllAssets(bool bSynchronousSearch); // [0x429aa90] Native|Public|BlueprintCallable // Function /Script/AssetRegistry.AssetRegistry.ScanPathsSynchronous - // void ScanPathsSynchronous(TArray& InPaths, bool bForceRescan, bool bIgnoreDenyListScanFilters); // [0x4268990] Native|Public|HasOutParms|BlueprintCallable + // void ScanPathsSynchronous(TArray& InPaths, bool bForceRescan, bool bIgnoreDenyListScanFilters); // [0x429a920] Native|Public|HasOutParms|BlueprintCallable // Function /Script/AssetRegistry.AssetRegistry.ScanModifiedAssetFiles - // void ScanModifiedAssetFiles(TArray& InFilePaths); // [0x42688b0] Native|Public|HasOutParms|BlueprintCallable + // void ScanModifiedAssetFiles(TArray& InFilePaths); // [0x429a840] Native|Public|HasOutParms|BlueprintCallable // Function /Script/AssetRegistry.AssetRegistry.ScanFilesSynchronous - // void ScanFilesSynchronous(TArray& InFilePaths, bool bForceRescan); // [0x4268780] Native|Public|HasOutParms|BlueprintCallable + // void ScanFilesSynchronous(TArray& InFilePaths, bool bForceRescan); // [0x429a710] Native|Public|HasOutParms|BlueprintCallable // Function /Script/AssetRegistry.AssetRegistry.RunAssetsThroughFilter - // void RunAssetsThroughFilter(TArray& AssetDataList, FARFilter& Filter); // [0x42685d0] Native|Public|HasOutParms|HasDefaults|BlueprintCallable|Const + // void RunAssetsThroughFilter(TArray& AssetDataList, FARFilter& Filter); // [0x429a560] Native|Public|HasOutParms|HasDefaults|BlueprintCallable|Const // Function /Script/AssetRegistry.AssetRegistry.PrioritizeSearchPath - // void PrioritizeSearchPath(FString PathToPrioritize); // [0x4268530] Native|Public|BlueprintCallable + // void PrioritizeSearchPath(FString PathToPrioritize); // [0x429a4c0] Native|Public|BlueprintCallable // Function /Script/AssetRegistry.AssetRegistry.K2_GetReferencers - // bool K2_GetReferencers(FName PackageName, FAssetRegistryDependencyOptions& ReferenceOptions, TArray& OutReferencers); // [0x42683d0] Native|Public|HasOutParms|BlueprintCallable|Const + // bool K2_GetReferencers(FName PackageName, FAssetRegistryDependencyOptions& ReferenceOptions, TArray& OutReferencers); // [0x429a360] Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/AssetRegistry.AssetRegistry.K2_GetDependencies - // bool K2_GetDependencies(FName PackageName, FAssetRegistryDependencyOptions& DependencyOptions, TArray& OutDependencies); // [0x4268270] Native|Public|HasOutParms|BlueprintCallable|Const + // bool K2_GetDependencies(FName PackageName, FAssetRegistryDependencyOptions& DependencyOptions, TArray& OutDependencies); // [0x429a200] Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/AssetRegistry.AssetRegistry.K2_GetAssetByObjectPath - // FAssetData K2_GetAssetByObjectPath(FSoftObjectPath& ObjectPath, bool bIncludeOnlyOnDiskAssets, bool bSkipARFilteredAssets); // [0x4268080] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|Const + // FAssetData K2_GetAssetByObjectPath(FSoftObjectPath& ObjectPath, bool bIncludeOnlyOnDiskAssets, bool bSkipARFilteredAssets); // [0x429a010] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|Const // Function /Script/AssetRegistry.AssetRegistry.IsSearchAsync - // bool IsSearchAsync(); // [0x4267dd0] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSearchAsync(); // [0x4299d60] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AssetRegistry.AssetRegistry.IsSearchAllAssets - // bool IsSearchAllAssets(); // [0x4267da0] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSearchAllAssets(); // [0x4299d30] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AssetRegistry.AssetRegistry.IsLoadingAssets - // bool IsLoadingAssets(); // [0x4267c30] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLoadingAssets(); // [0x4299bc0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AssetRegistry.AssetRegistry.HasAssets - // bool HasAssets(FName PackagePath, bool bRecursive); // [0x4267a20] Native|Public|BlueprintCallable|Const + // bool HasAssets(FName PackagePath, bool bRecursive); // [0x42999b0] Native|Public|BlueprintCallable|Const // Function /Script/AssetRegistry.AssetRegistry.GetSubPaths - // void GetSubPaths(FString InBasePath, TArray& OutPathList, bool bInRecurse); // [0x42676a0] Native|Public|HasOutParms|BlueprintCallable|Const + // void GetSubPaths(FString InBasePath, TArray& OutPathList, bool bInRecurse); // [0x4299630] Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/AssetRegistry.AssetRegistry.GetDerivedClassNames - // void GetDerivedClassNames(TArray& ClassNames, TSet& ExcludedClassNames, TSet& OutDerivedClassNames); // [0x42670f0] Native|Public|HasOutParms|BlueprintCallable|Const + // void GetDerivedClassNames(TArray& ClassNames, TSet& ExcludedClassNames, TSet& OutDerivedClassNames); // [0x4299080] Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/AssetRegistry.AssetRegistry.GetAssetsByPaths - // bool GetAssetsByPaths(TArray PackagePaths, TArray& OutAssetData, bool bRecursive, bool bIncludeOnlyOnDiskAssets); // [0x4266bc0] Native|Public|HasOutParms|BlueprintCallable|Const + // bool GetAssetsByPaths(TArray PackagePaths, TArray& OutAssetData, bool bRecursive, bool bIncludeOnlyOnDiskAssets); // [0x4298b50] Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/AssetRegistry.AssetRegistry.GetAssetsByPath - // bool GetAssetsByPath(FName PackagePath, TArray& OutAssetData, bool bRecursive, bool bIncludeOnlyOnDiskAssets); // [0x42669b0] Native|Public|HasOutParms|BlueprintCallable|Const + // bool GetAssetsByPath(FName PackagePath, TArray& OutAssetData, bool bRecursive, bool bIncludeOnlyOnDiskAssets); // [0x4298940] Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/AssetRegistry.AssetRegistry.GetAssetsByPackageName - // bool GetAssetsByPackageName(FName PackageName, TArray& OutAssetData, bool bIncludeOnlyOnDiskAssets, bool bSkipARFilteredAssets); // [0x42667a0] Native|Public|HasOutParms|BlueprintCallable|Const + // bool GetAssetsByPackageName(FName PackageName, TArray& OutAssetData, bool bIncludeOnlyOnDiskAssets, bool bSkipARFilteredAssets); // [0x4298730] Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/AssetRegistry.AssetRegistry.GetAssetsByClass - // bool GetAssetsByClass(FTopLevelAssetPath ClassPathName, TArray& OutAssetData, bool bSearchSubClasses); // [0x42665d0] Native|Public|HasOutParms|BlueprintCallable|Const + // bool GetAssetsByClass(FTopLevelAssetPath ClassPathName, TArray& OutAssetData, bool bSearchSubClasses); // [0x4298560] Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/AssetRegistry.AssetRegistry.GetAssets - // bool GetAssets(FARFilter& Filter, TArray& OutAssetData, bool bSkipARFilteredAssets); // [0x42663d0] Native|Public|HasOutParms|HasDefaults|BlueprintCallable|Const + // bool GetAssets(FARFilter& Filter, TArray& OutAssetData, bool bSkipARFilteredAssets); // [0x4298360] Native|Public|HasOutParms|HasDefaults|BlueprintCallable|Const // Function /Script/AssetRegistry.AssetRegistry.GetAssetByObjectPath - // FAssetData GetAssetByObjectPath(FName ObjectPath, bool bIncludeOnlyOnDiskAssets); // [0x4266210] Native|Public|HasDefaults|BlueprintCallable|Const + // FAssetData GetAssetByObjectPath(FName ObjectPath, bool bIncludeOnlyOnDiskAssets); // [0x42981a0] Native|Public|HasDefaults|BlueprintCallable|Const // Function /Script/AssetRegistry.AssetRegistry.GetAncestorClassNames - // bool GetAncestorClassNames(FTopLevelAssetPath ClassPathName, TArray& OutAncestorClassNames); // [0x4265fb0] Native|Public|HasOutParms|BlueprintCallable|Const + // bool GetAncestorClassNames(FTopLevelAssetPath ClassPathName, TArray& OutAncestorClassNames); // [0x4297f40] Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/AssetRegistry.AssetRegistry.GetAllCachedPaths - // void GetAllCachedPaths(TArray& OutPathList); // [0x4265ed0] Native|Public|HasOutParms|BlueprintCallable|Const + // void GetAllCachedPaths(TArray& OutPathList); // [0x4297e60] Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/AssetRegistry.AssetRegistry.GetAllAssets - // bool GetAllAssets(TArray& OutAssetData, bool bIncludeOnlyOnDiskAssets); // [0x4265d60] Native|Public|HasOutParms|BlueprintCallable|Const + // bool GetAllAssets(TArray& OutAssetData, bool bIncludeOnlyOnDiskAssets); // [0x4297cf0] Native|Public|HasOutParms|BlueprintCallable|Const }; /// Class /Script/AssetRegistry.AssetRegistryImpl diff --git a/include/SDK/AssetTags.h b/include/SDK/AssetTags.h index e9908e0..4e8f1c9 100644 --- a/include/SDK/AssetTags.h +++ b/include/SDK/AssetTags.h @@ -30,19 +30,19 @@ class UAssetTagsSubsystem : public UEngineSubsystem /// Functions // Function /Script/AssetTags.AssetTagsSubsystem.K2_GetCollectionsContainingAsset - // TArray K2_GetCollectionsContainingAsset(FSoftObjectPath& AssetPath); // [0x8ba7810] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // TArray K2_GetCollectionsContainingAsset(FSoftObjectPath& AssetPath); // [0x8c022b0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/AssetTags.AssetTagsSubsystem.GetCollectionsContainingAssetPtr - // TArray GetCollectionsContainingAssetPtr(class UObject* AssetPtr); // [0x8ba76c0] Final|Native|Public|BlueprintCallable + // TArray GetCollectionsContainingAssetPtr(class UObject* AssetPtr); // [0x8c02160] Final|Native|Public|BlueprintCallable // Function /Script/AssetTags.AssetTagsSubsystem.GetCollectionsContainingAssetData - // TArray GetCollectionsContainingAssetData(FAssetData& AssetData); // [0x8ba7510] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // TArray GetCollectionsContainingAssetData(FAssetData& AssetData); // [0x8c01fb0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/AssetTags.AssetTagsSubsystem.GetCollectionsContainingAsset - // TArray GetCollectionsContainingAsset(FName AssetPathName); // [0x8ba7400] Final|Native|Public|BlueprintCallable + // TArray GetCollectionsContainingAsset(FName AssetPathName); // [0x8c01ea0] Final|Native|Public|BlueprintCallable // Function /Script/AssetTags.AssetTagsSubsystem.GetCollections - // TArray GetCollections(); // [0x8ba72d0] Final|Native|Public|BlueprintCallable + // TArray GetCollections(); // [0x8c01d70] Final|Native|Public|BlueprintCallable // Function /Script/AssetTags.AssetTagsSubsystem.GetAssetsInCollection - // TArray GetAssetsInCollection(FName Name); // [0x8ba7180] Final|Native|Public|BlueprintCallable + // TArray GetAssetsInCollection(FName Name); // [0x8c01c20] Final|Native|Public|BlueprintCallable // Function /Script/AssetTags.AssetTagsSubsystem.CollectionExists - // bool CollectionExists(FName Name); // [0x8ba7050] Final|Native|Public|BlueprintCallable + // bool CollectionExists(FName Name); // [0x8c01af0] Final|Native|Public|BlueprintCallable }; #pragma pack(pop) diff --git a/include/SDK/AudioAnalyzer.h b/include/SDK/AudioAnalyzer.h index 9dd48e1..289991b 100644 --- a/include/SDK/AudioAnalyzer.h +++ b/include/SDK/AudioAnalyzer.h @@ -39,9 +39,9 @@ class UAudioAnalyzer : public UObject /// Functions // Function /Script/AudioAnalyzer.AudioAnalyzer.StopAnalyzing - // void StopAnalyzing(class UObject* WorldContextObject); // [0x8fde8e0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void StopAnalyzing(class UObject* WorldContextObject); // [0x8c6c8e0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/AudioAnalyzer.AudioAnalyzer.StartAnalyzing - // void StartAnalyzing(class UObject* WorldContextObject, class UAudioBus* AudioBusToAnalyze); // [0x8fde450] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void StartAnalyzing(class UObject* WorldContextObject, class UAudioBus* AudioBusToAnalyze); // [0x8c6c450] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable }; /// Class /Script/AudioAnalyzer.AudioAnalyzerNRTSettings diff --git a/include/SDK/AudioCapture.h b/include/SDK/AudioCapture.h index 3c82d45..59f4217 100644 --- a/include/SDK/AudioCapture.h +++ b/include/SDK/AudioCapture.h @@ -23,13 +23,13 @@ class UAudioCapture : public UAudioGenerator /// Functions // Function /Script/AudioCapture.AudioCapture.StopCapturingAudio - // void StopCapturingAudio(); // [0x86ee6f0] Final|Native|Public|BlueprintCallable + // void StopCapturingAudio(); // [0x874a3f0] Final|Native|Public|BlueprintCallable // Function /Script/AudioCapture.AudioCapture.StartCapturingAudio - // void StartCapturingAudio(); // [0x86ee6a0] Final|Native|Public|BlueprintCallable + // void StartCapturingAudio(); // [0x874a3a0] Final|Native|Public|BlueprintCallable // Function /Script/AudioCapture.AudioCapture.IsCapturingAudio - // bool IsCapturingAudio(); // [0x86ee660] Final|Native|Public|BlueprintCallable + // bool IsCapturingAudio(); // [0x874a360] Final|Native|Public|BlueprintCallable // Function /Script/AudioCapture.AudioCapture.GetAudioCaptureDeviceInfo - // bool GetAudioCaptureDeviceInfo(FAudioCaptureDeviceInfo& OutInfo); // [0x86ee420] Final|Native|Public|HasOutParms|BlueprintCallable + // bool GetAudioCaptureDeviceInfo(FAudioCaptureDeviceInfo& OutInfo); // [0x874a120] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/AudioCapture.AudioCaptureFunctionLibrary @@ -41,7 +41,7 @@ class UAudioCaptureFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AudioCapture.AudioCaptureFunctionLibrary.CreateAudioCapture - // class UAudioCapture* CreateAudioCapture(); // [0x86ee3f0] Final|Native|Static|Public|BlueprintCallable + // class UAudioCapture* CreateAudioCapture(); // [0x874a0f0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/AudioCapture.AudioCaptureBlueprintLibrary @@ -53,9 +53,9 @@ class UAudioCaptureBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AudioCapture.AudioCaptureBlueprintLibrary.GetAvailableAudioInputDevices - // void GetAvailableAudioInputDevices(class UObject* WorldContextObject, FDelegateProperty& OnObtainDevicesEvent); // [0x86ee570] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAvailableAudioInputDevices(class UObject* WorldContextObject, FDelegateProperty& OnObtainDevicesEvent); // [0x874a270] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AudioCapture.AudioCaptureBlueprintLibrary.Conv_AudioInputDeviceInfoToString - // FString Conv_AudioInputDeviceInfoToString(FAudioInputDeviceInfo& Info); // [0x86ee280] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString Conv_AudioInputDeviceInfoToString(FAudioInputDeviceInfo& Info); // [0x8749f80] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/AudioCapture.AudioCaptureComponent diff --git a/include/SDK/AudioExtensions.h b/include/SDK/AudioExtensions.h index 716a67f..a981c73 100644 --- a/include/SDK/AudioExtensions.h +++ b/include/SDK/AudioExtensions.h @@ -107,31 +107,31 @@ class UAudioParameterControllerInterface : public UInterface /// Functions // Function /Script/AudioExtensions.AudioParameterControllerInterface.SetTriggerParameter - // void SetTriggerParameter(FName InName); // [0x41e2260] Native|Public|BlueprintCallable + // void SetTriggerParameter(FName InName); // [0x4214170] Native|Public|BlueprintCallable // Function /Script/AudioExtensions.AudioParameterControllerInterface.SetStringParameter - // void SetStringParameter(FName InName, FString InValue); // [0x41e2180] Native|Public|BlueprintCallable + // void SetStringParameter(FName InName, FString InValue); // [0x4214090] Native|Public|BlueprintCallable // Function /Script/AudioExtensions.AudioParameterControllerInterface.SetStringArrayParameter - // void SetStringArrayParameter(FName InName, TArray& InValue); // [0x41e2060] Native|Public|HasOutParms|BlueprintCallable + // void SetStringArrayParameter(FName InName, TArray& InValue); // [0x4213f70] Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioExtensions.AudioParameterControllerInterface.SetParameters_Blueprint - // void SetParameters_Blueprint(TArray& InParameters); // [0x41e1f00] Native|Public|HasOutParms|BlueprintCallable + // void SetParameters_Blueprint(TArray& InParameters); // [0x4213e10] Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioExtensions.AudioParameterControllerInterface.SetObjectParameter - // void SetObjectParameter(FName InName, class UObject* InValue); // [0x41e1e30] Native|Public|BlueprintCallable + // void SetObjectParameter(FName InName, class UObject* InValue); // [0x4213d40] Native|Public|BlueprintCallable // Function /Script/AudioExtensions.AudioParameterControllerInterface.SetObjectArrayParameter - // void SetObjectArrayParameter(FName InName, TArray& InValue); // [0x41e1d40] Native|Public|HasOutParms|BlueprintCallable + // void SetObjectArrayParameter(FName InName, TArray& InValue); // [0x4213c50] Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioExtensions.AudioParameterControllerInterface.SetIntParameter - // void SetIntParameter(FName InName, int32_t inInt); // [0x41e1c70] Native|Public|BlueprintCallable + // void SetIntParameter(FName InName, int32_t inInt); // [0x4213b80] Native|Public|BlueprintCallable // Function /Script/AudioExtensions.AudioParameterControllerInterface.SetIntArrayParameter - // void SetIntArrayParameter(FName InName, TArray& InValue); // [0x41e1b80] Native|Public|HasOutParms|BlueprintCallable + // void SetIntArrayParameter(FName InName, TArray& InValue); // [0x4213a90] Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioExtensions.AudioParameterControllerInterface.SetFloatParameter - // void SetFloatParameter(FName InName, float InFloat); // [0x41e1ab0] Native|Public|BlueprintCallable + // void SetFloatParameter(FName InName, float InFloat); // [0x42139c0] Native|Public|BlueprintCallable // Function /Script/AudioExtensions.AudioParameterControllerInterface.SetFloatArrayParameter - // void SetFloatArrayParameter(FName InName, TArray& InValue); // [0x41e19c0] Native|Public|HasOutParms|BlueprintCallable + // void SetFloatArrayParameter(FName InName, TArray& InValue); // [0x42138d0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioExtensions.AudioParameterControllerInterface.SetBoolParameter - // void SetBoolParameter(FName InName, bool InBool); // [0x41e18f0] Native|Public|BlueprintCallable + // void SetBoolParameter(FName InName, bool InBool); // [0x4213800] Native|Public|BlueprintCallable // Function /Script/AudioExtensions.AudioParameterControllerInterface.SetBoolArrayParameter - // void SetBoolArrayParameter(FName InName, TArray& InValue); // [0x41e1800] Native|Public|HasOutParms|BlueprintCallable + // void SetBoolArrayParameter(FName InName, TArray& InValue); // [0x4213710] Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioExtensions.AudioParameterControllerInterface.ResetParameters - // void ResetParameters(); // [0x41e17e0] Native|Public|BlueprintCallable + // void ResetParameters(); // [0x42136f0] Native|Public|BlueprintCallable }; /// Class /Script/AudioExtensions.AudioEndpointSettingsBase @@ -200,13 +200,6 @@ class UWaveformTransformationChain : public UObject TArray Transformations; // 0x0028 (0x0010) }; -/// Struct /Script/AudioExtensions.SoundGeneratorOutput -/// Size: 0x0008 (8 bytes) (0x000000 - 0x000008) align 4 MaxSize: 0x0008 -struct FSoundGeneratorOutput -{ - FName Name; // 0x0000 (0x0008) -}; - /// Struct /Script/AudioExtensions.SoundWaveCloudStreamingPlatformProjectSettings /// Size: 0x0001 (1 bytes) (0x000000 - 0x000001) align 1 MaxSize: 0x0001 struct FSoundWaveCloudStreamingPlatformProjectSettings @@ -221,6 +214,13 @@ struct FSoundWaveCloudStreamingPlatformSettings ESoundWaveCloudStreamingPlatformEnableType EnablementSetting; // 0x0000 (0x0001) }; +/// Struct /Script/AudioExtensions.SoundGeneratorOutput +/// Size: 0x0008 (8 bytes) (0x000000 - 0x000008) align 4 MaxSize: 0x0008 +struct FSoundGeneratorOutput +{ + FName Name; // 0x0000 (0x0008) +}; + /// Struct /Script/AudioExtensions.AudioParameter /// Size: 0x00A0 (160 bytes) (0x000000 - 0x0000A0) align 8 MaxSize: 0x00A0 struct FAudioParameter diff --git a/include/SDK/AudioLinkEngine.h b/include/SDK/AudioLinkEngine.h index 760a19a..486e3c6 100644 --- a/include/SDK/AudioLinkEngine.h +++ b/include/SDK/AudioLinkEngine.h @@ -20,13 +20,13 @@ class UAudioLinkBlueprintInterface : public UInterface /// Functions // Function /Script/AudioLinkEngine.AudioLinkBlueprintInterface.StopLink - // void StopLink(); // [0x53850d0] Native|Public|BlueprintCallable + // void StopLink(); // [0x53b72a0] Native|Public|BlueprintCallable // Function /Script/AudioLinkEngine.AudioLinkBlueprintInterface.SetLinkSound - // void SetLinkSound(class USoundBase* NewSound); // [0x5385040] Native|Public|BlueprintCallable + // void SetLinkSound(class USoundBase* NewSound); // [0x53b7210] Native|Public|BlueprintCallable // Function /Script/AudioLinkEngine.AudioLinkBlueprintInterface.PlayLink - // void PlayLink(float StartTime); // [0x5384fc0] Native|Public|BlueprintCallable + // void PlayLink(float StartTime); // [0x53b7190] Native|Public|BlueprintCallable // Function /Script/AudioLinkEngine.AudioLinkBlueprintInterface.IsLinkPlaying - // bool IsLinkPlaying(); // [0x5384f90] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLinkPlaying(); // [0x53b7160] Native|Public|BlueprintCallable|BlueprintPure|Const }; #pragma pack(pop) diff --git a/include/SDK/AudioSynesthesia.h b/include/SDK/AudioSynesthesia.h index 93da05c..bb34578 100644 --- a/include/SDK/AudioSynesthesia.h +++ b/include/SDK/AudioSynesthesia.h @@ -115,17 +115,17 @@ class UConstantQAnalyzer : public UAudioAnalyzer { public: class UConstantQSettings* Settings; // 0x00A0 (0x0008) - SDK_UNDEFINED(16,360) /* FMulticastInlineDelegate */ __um(OnConstantQResults); // 0x00A8 (0x0010) + SDK_UNDEFINED(16,354) /* FMulticastInlineDelegate */ __um(OnConstantQResults); // 0x00A8 (0x0010) unsigned char UnknownData00_6[0x18]; // 0x00B8 (0x0018) MISSED - SDK_UNDEFINED(16,361) /* FMulticastInlineDelegate */ __um(OnLatestConstantQResults); // 0x00D0 (0x0010) + SDK_UNDEFINED(16,355) /* FMulticastInlineDelegate */ __um(OnLatestConstantQResults); // 0x00D0 (0x0010) unsigned char UnknownData01_7[0x18]; // 0x00E0 (0x0018) MISSED /// Functions // Function /Script/AudioSynesthesia.ConstantQAnalyzer.GetNumCenterFrequencies - // int32_t GetNumCenterFrequencies(); // [0x8fe75e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumCenterFrequencies(); // [0x8c755e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AudioSynesthesia.ConstantQAnalyzer.GetCenterFrequencies - // void GetCenterFrequencies(TArray& OutCenterFrequencies); // [0x8fe6720] Final|Native|Public|HasOutParms|BlueprintCallable + // void GetCenterFrequencies(TArray& OutCenterFrequencies); // [0x8c74720] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/AudioSynesthesia.ConstantQNRTSettings @@ -157,9 +157,9 @@ class UConstantQNRT : public UAudioSynesthesiaNRT /// Functions // Function /Script/AudioSynesthesia.ConstantQNRT.GetNormalizedChannelConstantQAtTime - // void GetNormalizedChannelConstantQAtTime(float InSeconds, int32_t InChannel, TArray& OutConstantQ); // [0x8fe6fc0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetNormalizedChannelConstantQAtTime(float InSeconds, int32_t InChannel, TArray& OutConstantQ); // [0x8c74fc0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AudioSynesthesia.ConstantQNRT.GetChannelConstantQAtTime - // void GetChannelConstantQAtTime(float InSeconds, int32_t InChannel, TArray& OutConstantQ); // [0x8fe6960] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetChannelConstantQAtTime(float InSeconds, int32_t InChannel, TArray& OutConstantQ); // [0x8c74960] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/AudioSynesthesia.LoudnessSettings @@ -182,10 +182,10 @@ class ULoudnessAnalyzer : public UAudioAnalyzer { public: class ULoudnessSettings* Settings; // 0x00A0 (0x0008) - SDK_UNDEFINED(16,362) /* FMulticastInlineDelegate */ __um(OnOverallLoudnessResults); // 0x00A8 (0x0010) - SDK_UNDEFINED(16,363) /* FMulticastInlineDelegate */ __um(OnPerChannelLoudnessResults); // 0x00B8 (0x0010) - SDK_UNDEFINED(16,364) /* FMulticastInlineDelegate */ __um(OnLatestOverallLoudnessResults); // 0x00C8 (0x0010) - SDK_UNDEFINED(16,365) /* FMulticastInlineDelegate */ __um(OnLatestPerChannelLoudnessResults); // 0x00D8 (0x0010) + SDK_UNDEFINED(16,356) /* FMulticastInlineDelegate */ __um(OnOverallLoudnessResults); // 0x00A8 (0x0010) + SDK_UNDEFINED(16,357) /* FMulticastInlineDelegate */ __um(OnPerChannelLoudnessResults); // 0x00B8 (0x0010) + SDK_UNDEFINED(16,358) /* FMulticastInlineDelegate */ __um(OnLatestOverallLoudnessResults); // 0x00C8 (0x0010) + SDK_UNDEFINED(16,359) /* FMulticastInlineDelegate */ __um(OnLatestPerChannelLoudnessResults); // 0x00D8 (0x0010) }; /// Class /Script/AudioSynesthesia.LoudnessNRTSettings @@ -212,13 +212,13 @@ class ULoudnessNRT : public UAudioSynesthesiaNRT /// Functions // Function /Script/AudioSynesthesia.LoudnessNRT.GetNormalizedLoudnessAtTime - // void GetNormalizedLoudnessAtTime(float InSeconds, float& OutLoudness); // [0x8fe74f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetNormalizedLoudnessAtTime(float InSeconds, float& OutLoudness); // [0x8c754f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AudioSynesthesia.LoudnessNRT.GetNormalizedChannelLoudnessAtTime - // void GetNormalizedChannelLoudnessAtTime(float InSeconds, int32_t InChannel, float& OutLoudness); // [0x8fe7100] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetNormalizedChannelLoudnessAtTime(float InSeconds, int32_t InChannel, float& OutLoudness); // [0x8c75100] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AudioSynesthesia.LoudnessNRT.GetLoudnessAtTime - // void GetLoudnessAtTime(float InSeconds, float& OutLoudness); // [0x8fe6ed0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetLoudnessAtTime(float InSeconds, float& OutLoudness); // [0x8c74ed0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AudioSynesthesia.LoudnessNRT.GetChannelLoudnessAtTime - // void GetChannelLoudnessAtTime(float InSeconds, int32_t InChannel, float& OutLoudness); // [0x8fe6b30] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetChannelLoudnessAtTime(float InSeconds, int32_t InChannel, float& OutLoudness); // [0x8c74b30] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/AudioSynesthesia.MeterSettings @@ -241,13 +241,13 @@ class UMeterAnalyzer : public UAudioAnalyzer { public: class UMeterSettings* Settings; // 0x00A0 (0x0008) - SDK_UNDEFINED(16,366) /* FMulticastInlineDelegate */ __um(OnOverallMeterResults); // 0x00A8 (0x0010) + SDK_UNDEFINED(16,360) /* FMulticastInlineDelegate */ __um(OnOverallMeterResults); // 0x00A8 (0x0010) unsigned char UnknownData00_6[0x18]; // 0x00B8 (0x0018) MISSED - SDK_UNDEFINED(16,367) /* FMulticastInlineDelegate */ __um(OnPerChannelMeterResults); // 0x00D0 (0x0010) + SDK_UNDEFINED(16,361) /* FMulticastInlineDelegate */ __um(OnPerChannelMeterResults); // 0x00D0 (0x0010) unsigned char UnknownData01_6[0x18]; // 0x00E0 (0x0018) MISSED - SDK_UNDEFINED(16,368) /* FMulticastInlineDelegate */ __um(OnLatestOverallMeterResults); // 0x00F8 (0x0010) + SDK_UNDEFINED(16,362) /* FMulticastInlineDelegate */ __um(OnLatestOverallMeterResults); // 0x00F8 (0x0010) unsigned char UnknownData02_6[0x18]; // 0x0108 (0x0018) MISSED - SDK_UNDEFINED(16,369) /* FMulticastInlineDelegate */ __um(OnLatestPerChannelMeterResults); // 0x0120 (0x0010) + SDK_UNDEFINED(16,363) /* FMulticastInlineDelegate */ __um(OnLatestPerChannelMeterResults); // 0x0120 (0x0010) unsigned char UnknownData03_7[0x18]; // 0x0130 (0x0018) MISSED }; @@ -275,9 +275,9 @@ class UOnsetNRT : public UAudioSynesthesiaNRT /// Functions // Function /Script/AudioSynesthesia.OnsetNRT.GetNormalizedChannelOnsetsBetweenTimes - // void GetNormalizedChannelOnsetsBetweenTimes(float InStartSeconds, float InEndSeconds, int32_t InChannel, TArray& OutOnsetTimestamps, TArray& OutOnsetStrengths); // [0x8fe7220] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetNormalizedChannelOnsetsBetweenTimes(float InStartSeconds, float InEndSeconds, int32_t InChannel, TArray& OutOnsetTimestamps, TArray& OutOnsetStrengths); // [0x8c75220] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/AudioSynesthesia.OnsetNRT.GetChannelOnsetsBetweenTimes - // void GetChannelOnsetsBetweenTimes(float InStartSeconds, float InEndSeconds, int32_t InChannel, TArray& OutOnsetTimestamps, TArray& OutOnsetStrengths); // [0x8fe6c50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetChannelOnsetsBetweenTimes(float InStartSeconds, float InEndSeconds, int32_t InChannel, TArray& OutOnsetTimestamps, TArray& OutOnsetStrengths); // [0x8c74c50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/AudioSynesthesia.SynesthesiaSpectrumAnalysisSettings @@ -298,17 +298,17 @@ class USynesthesiaSpectrumAnalyzer : public UAudioAnalyzer { public: class USynesthesiaSpectrumAnalysisSettings* Settings; // 0x00A0 (0x0008) - SDK_UNDEFINED(16,370) /* FMulticastInlineDelegate */ __um(OnSpectrumResults); // 0x00A8 (0x0010) + SDK_UNDEFINED(16,364) /* FMulticastInlineDelegate */ __um(OnSpectrumResults); // 0x00A8 (0x0010) unsigned char UnknownData00_6[0x18]; // 0x00B8 (0x0018) MISSED - SDK_UNDEFINED(16,371) /* FMulticastInlineDelegate */ __um(OnLatestSpectrumResults); // 0x00D0 (0x0010) + SDK_UNDEFINED(16,365) /* FMulticastInlineDelegate */ __um(OnLatestSpectrumResults); // 0x00D0 (0x0010) unsigned char UnknownData01_7[0x18]; // 0x00E0 (0x0018) MISSED /// Functions // Function /Script/AudioSynesthesia.SynesthesiaSpectrumAnalyzer.GetNumCenterFrequencies - // int32_t GetNumCenterFrequencies(); // [0x8fe7610] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumCenterFrequencies(); // [0x8c75610] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AudioSynesthesia.SynesthesiaSpectrumAnalyzer.GetCenterFrequencies - // void GetCenterFrequencies(float InSampleRate, TArray& OutCenterFrequencies); // [0x8fe6870] Final|Native|Public|HasOutParms|BlueprintCallable + // void GetCenterFrequencies(float InSampleRate, TArray& OutCenterFrequencies); // [0x8c74870] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/AudioSynesthesia.ConstantQResults diff --git a/include/SDK/AudioWidgets.h b/include/SDK/AudioWidgets.h deleted file mode 100644 index 938f2a3..0000000 --- a/include/SDK/AudioWidgets.h +++ /dev/null @@ -1,548 +0,0 @@ - -/******************************************************** -* * -* Package generated using UEDumper by Spuckwaffel. * -* * -********************************************************/ - -#pragma once -/// dependency: BasicType -/// dependency: CoreUObject -/// dependency: Engine -/// dependency: SlateCore -/// dependency: UMG - -#pragma pack(push, 0x1) - -/// Enum /Script/AudioWidgets.EAudioPanelLayoutType -/// Size: 0x01 (1 bytes) -enum class EAudioPanelLayoutType : uint8_t -{ - EAudioPanelLayoutType__Basic = 0, - EAudioPanelLayoutType__Advanced = 1 -}; - -/// Enum /Script/AudioWidgets.EYAxisLabelsUnit -/// Size: 0x01 (1 bytes) -enum class EYAxisLabelsUnit : uint8_t -{ - EYAxisLabelsUnit__Linear = 0, - EYAxisLabelsUnit__Db = 1 -}; - -/// Enum /Script/AudioWidgets.EXAxisLabelsUnit -/// Size: 0x01 (1 bytes) -enum class EXAxisLabelsUnit : uint8_t -{ - EXAxisLabelsUnit__Samples = 0, - EXAxisLabelsUnit__Seconds = 1 -}; - -/// Enum /Script/AudioWidgets.EAudioColorGradient -/// Size: 0x01 (1 bytes) -enum class EAudioColorGradient : uint8_t -{ - EAudioColorGradient__BlackToWhite = 0, - EAudioColorGradient__WhiteToBlack = 1 -}; - -/// Enum /Script/AudioWidgets.EAudioOscilloscopeTriggerMode -/// Size: 0x01 (1 bytes) -enum class EAudioOscilloscopeTriggerMode : uint8_t -{ - EAudioOscilloscopeTriggerMode__None = 0, - EAudioOscilloscopeTriggerMode__Rising = 1, - EAudioOscilloscopeTriggerMode__Falling = 2 -}; - -/// Enum /Script/AudioWidgets.EAudioSpectrogramFrequencyAxisScale -/// Size: 0x01 (1 bytes) -enum class EAudioSpectrogramFrequencyAxisScale : uint8_t -{ - EAudioSpectrogramFrequencyAxisScale__Linear = 0, - EAudioSpectrogramFrequencyAxisScale__Logarithmic = 1 -}; - -/// Enum /Script/AudioWidgets.EAudioSpectrogramFrequencyAxisPixelBucketMode -/// Size: 0x01 (1 bytes) -enum class EAudioSpectrogramFrequencyAxisPixelBucketMode : uint8_t -{ - EAudioSpectrogramFrequencyAxisPixelBucketMode__Sample = 0, - EAudioSpectrogramFrequencyAxisPixelBucketMode__Peak = 1, - EAudioSpectrogramFrequencyAxisPixelBucketMode__Average = 2 -}; - -/// Enum /Script/AudioWidgets.EAudioRadialSliderLayout -/// Size: 0x01 (1 bytes) -enum class EAudioRadialSliderLayout : uint8_t -{ - Layout_LabelTop = 0, - Layout_LabelCenter = 1, - Layout_LabelBottom = 2 -}; - -/// Enum /Script/AudioWidgets.EAudioSpectrumPlotFrequencyAxisScale -/// Size: 0x01 (1 bytes) -enum class EAudioSpectrumPlotFrequencyAxisScale : uint8_t -{ - EAudioSpectrumPlotFrequencyAxisScale__Linear = 0, - EAudioSpectrumPlotFrequencyAxisScale__Logarithmic = 1 -}; - -/// Enum /Script/AudioWidgets.EAudioSpectrumPlotFrequencyAxisPixelBucketMode -/// Size: 0x01 (1 bytes) -enum class EAudioSpectrumPlotFrequencyAxisPixelBucketMode : uint8_t -{ - EAudioSpectrumPlotFrequencyAxisPixelBucketMode__Sample = 0, - EAudioSpectrumPlotFrequencyAxisPixelBucketMode__Peak = 1, - EAudioSpectrumPlotFrequencyAxisPixelBucketMode__Average = 2 -}; - -/// Struct /Script/AudioWidgets.MeterChannelInfo -/// Size: 0x000C (12 bytes) (0x000000 - 0x00000C) align 4 MaxSize: 0x000C -struct FMeterChannelInfo -{ - float MeterValue; // 0x0000 (0x0004) - float PeakValue; // 0x0004 (0x0004) - float ClippingValue; // 0x0008 (0x0004) -}; - -/// Struct /Script/AudioWidgets.AudioMeterStyle -/// Size: 0x04D0 (1232 bytes) (0x000008 - 0x0004D0) align 16 MaxSize: 0x04D0 -struct FAudioMeterStyle : FSlateWidgetStyle -{ - unsigned char UnknownData00_8[0x8]; // 0x0008 (0x0008) MISSED - FSlateBrush MeterValueImage; // 0x0010 (0x00D0) - FSlateBrush BackgroundImage; // 0x00E0 (0x00D0) - FSlateBrush MeterBackgroundImage; // 0x01B0 (0x00D0) - FSlateBrush MeterValueBackgroundImage; // 0x0280 (0x00D0) - FSlateBrush MeterPeakImage; // 0x0350 (0x00D0) - FVector2D MeterSize; // 0x0420 (0x0010) - FVector2D MeterPadding; // 0x0430 (0x0010) - float MeterValuePadding; // 0x0440 (0x0004) - float PeakValueWidth; // 0x0444 (0x0004) - FVector2D ValueRangeDb; // 0x0448 (0x0010) - bool bShowScale; // 0x0458 (0x0001) - bool bScaleSide; // 0x0459 (0x0001) - unsigned char UnknownData01_6[0x2]; // 0x045A (0x0002) MISSED - float ScaleHashOffset; // 0x045C (0x0004) - float ScaleHashWidth; // 0x0460 (0x0004) - float ScaleHashHeight; // 0x0464 (0x0004) - int32_t DecibelsPerHash; // 0x0468 (0x0004) - unsigned char UnknownData02_6[0x4]; // 0x046C (0x0004) MISSED - FSlateFontInfo Font; // 0x0470 (0x0060) -}; - -/// Class /Script/AudioWidgets.AudioMeter -/// Size: 0x0700 (1792 bytes) (0x000178 - 0x000700) align 16 MaxSize: 0x0700 -class UAudioMeter : public UWidget -{ -public: - TArray MeterChannelInfo; // 0x0178 (0x0010) - SDK_UNDEFINED(16,372) /* FDelegateProperty */ __um(MeterChannelInfoDelegate); // 0x0188 (0x0010) - unsigned char UnknownData00_6[0x8]; // 0x0198 (0x0008) MISSED - FAudioMeterStyle WidgetStyle; // 0x01A0 (0x04D0) - TEnumAsByte Orientation; // 0x0670 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0671 (0x0003) MISSED - FLinearColor BackgroundColor; // 0x0674 (0x0010) - FLinearColor MeterBackgroundColor; // 0x0684 (0x0010) - FLinearColor MeterValueColor; // 0x0694 (0x0010) - FLinearColor MeterPeakColor; // 0x06A4 (0x0010) - FLinearColor MeterClippingColor; // 0x06B4 (0x0010) - FLinearColor MeterScaleColor; // 0x06C4 (0x0010) - FLinearColor MeterScaleLabelColor; // 0x06D4 (0x0010) - unsigned char UnknownData02_7[0x1C]; // 0x06E4 (0x001C) MISSED - - - /// Functions - // Function /Script/AudioWidgets.AudioMeter.SetMeterValueColor - // void SetMeterValueColor(FLinearColor InValue); // [0x9044560] Final|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AudioWidgets.AudioMeter.SetMeterScaleLabelColor - // void SetMeterScaleLabelColor(FLinearColor InValue); // [0x9044450] Final|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AudioWidgets.AudioMeter.SetMeterScaleColor - // void SetMeterScaleColor(FLinearColor InValue); // [0x9044340] Final|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AudioWidgets.AudioMeter.SetMeterPeakColor - // void SetMeterPeakColor(FLinearColor InValue); // [0x9044230] Final|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AudioWidgets.AudioMeter.SetMeterClippingColor - // void SetMeterClippingColor(FLinearColor InValue); // [0x9044120] Final|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AudioWidgets.AudioMeter.SetMeterChannelInfo - // void SetMeterChannelInfo(TArray& InMeterChannelInfo); // [0x9044070] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/AudioWidgets.AudioMeter.SetMeterBackgroundColor - // void SetMeterBackgroundColor(FLinearColor InValue); // [0x9043f60] Final|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AudioWidgets.AudioMeter.SetBackgroundColor - // void SetBackgroundColor(FLinearColor InValue); // [0x9043d10] Final|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AudioWidgets.AudioMeter.GetMeterChannelInfo__DelegateSignature - // TArray GetMeterChannelInfo__DelegateSignature(); // [0x35d7f00] Public|Delegate - // Function /Script/AudioWidgets.AudioMeter.GetMeterChannelInfo - // TArray GetMeterChannelInfo(); // [0x9043a30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const -}; - -/// Struct /Script/AudioWidgets.FixedSampleSequenceRulerStyle -/// Size: 0x0270 (624 bytes) (0x000008 - 0x000270) align 16 MaxSize: 0x0270 -struct FFixedSampleSequenceRulerStyle : FSlateWidgetStyle -{ - float HandleWidth; // 0x0008 (0x0004) - FSlateColor HandleColor; // 0x000C (0x0014) - FSlateBrush HandleBrush; // 0x0020 (0x00D0) - FSlateColor TicksColor; // 0x00F0 (0x0014) - FSlateColor TicksTextColor; // 0x0104 (0x0014) - FSlateFontInfo TicksTextFont; // 0x0118 (0x0060) - float TicksTextOffset; // 0x0178 (0x0004) - FSlateColor BackgroundColor; // 0x017C (0x0014) - FSlateBrush BackgroundBrush; // 0x0190 (0x00D0) - float DesiredWidth; // 0x0260 (0x0004) - float DesiredHeight; // 0x0264 (0x0004) - unsigned char UnknownData00_7[0x8]; // 0x0268 (0x0008) MISSED -}; - -/// Struct /Script/AudioWidgets.SampledSequenceValueGridOverlayStyle -/// Size: 0x00A0 (160 bytes) (0x000008 - 0x0000A0) align 8 MaxSize: 0x00A0 -struct FSampledSequenceValueGridOverlayStyle : FSlateWidgetStyle -{ - FSlateColor GridColor; // 0x0008 (0x0014) - float GridThickness; // 0x001C (0x0004) - FSlateColor LabelTextColor; // 0x0020 (0x0014) - unsigned char UnknownData00_6[0x4]; // 0x0034 (0x0004) MISSED - FSlateFontInfo LabelTextFont; // 0x0038 (0x0060) - float DesiredWidth; // 0x0098 (0x0004) - float DesiredHeight; // 0x009C (0x0004) -}; - -/// Struct /Script/AudioWidgets.SampledSequenceViewerStyle -/// Size: 0x0160 (352 bytes) (0x000008 - 0x000160) align 16 MaxSize: 0x0160 -struct FSampledSequenceViewerStyle : FSlateWidgetStyle -{ - FSlateColor SequenceColor; // 0x0008 (0x0014) - float SequenceLineThickness; // 0x001C (0x0004) - FSlateColor MajorGridLineColor; // 0x0020 (0x0014) - FSlateColor MinorGridLineColor; // 0x0034 (0x0014) - FSlateColor ZeroCrossingLineColor; // 0x0048 (0x0014) - float ZeroCrossingLineThickness; // 0x005C (0x0004) - float SampleMarkersSize; // 0x0060 (0x0004) - FSlateColor SequenceBackgroundColor; // 0x0064 (0x0014) - unsigned char UnknownData00_6[0x8]; // 0x0078 (0x0008) MISSED - FSlateBrush BackgroundBrush; // 0x0080 (0x00D0) - float DesiredWidth; // 0x0150 (0x0004) - float DesiredHeight; // 0x0154 (0x0004) - unsigned char UnknownData01_7[0x8]; // 0x0158 (0x0008) MISSED -}; - -/// Struct /Script/AudioWidgets.TriggerThresholdLineStyle -/// Size: 0x0018 (24 bytes) (0x000008 - 0x000018) align 8 MaxSize: 0x0018 -struct FTriggerThresholdLineStyle : FSlateWidgetStyle -{ - FLinearColor LineColor; // 0x0008 (0x0010) -}; - -/// Struct /Script/AudioWidgets.AudioOscilloscopePanelStyle -/// Size: 0x04A0 (1184 bytes) (0x000008 - 0x0004A0) align 16 MaxSize: 0x04A0 -struct FAudioOscilloscopePanelStyle : FSlateWidgetStyle -{ - unsigned char UnknownData00_8[0x8]; // 0x0008 (0x0008) MISSED - FFixedSampleSequenceRulerStyle TimeRulerStyle; // 0x0010 (0x0270) - FSampledSequenceValueGridOverlayStyle ValueGridStyle; // 0x0280 (0x00A0) - FSampledSequenceViewerStyle WaveViewerStyle; // 0x0320 (0x0160) - FTriggerThresholdLineStyle TriggerThresholdLineStyle; // 0x0480 (0x0018) - unsigned char UnknownData01_7[0x8]; // 0x0498 (0x0008) MISSED -}; - -/// Class /Script/AudioWidgets.AudioOscilloscope -/// Size: 0x0690 (1680 bytes) (0x000178 - 0x000690) align 16 MaxSize: 0x0690 -class UAudioOscilloscope : public UWidget -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0178 (0x0008) MISSED - FAudioOscilloscopePanelStyle OscilloscopeStyle; // 0x0180 (0x04A0) - class UAudioBus* AudioBus; // 0x0620 (0x0008) - float TimeWindowMs; // 0x0628 (0x0004) - float AnalysisPeriodMs; // 0x062C (0x0004) - bool bShowTimeGrid; // 0x0630 (0x0001) - EXAxisLabelsUnit TimeGridLabelsUnit; // 0x0631 (0x0001) - bool bShowAmplitudeGrid; // 0x0632 (0x0001) - bool bShowAmplitudeLabels; // 0x0633 (0x0001) - EYAxisLabelsUnit AmplitudeGridLabelsUnit; // 0x0634 (0x0001) - bool bShowTriggerThresholdLine; // 0x0635 (0x0001) - unsigned char UnknownData01_6[0x2]; // 0x0636 (0x0002) MISSED - float TriggerThreshold; // 0x0638 (0x0004) - EAudioPanelLayoutType PanelLayoutType; // 0x063C (0x0001) - unsigned char UnknownData02_7[0x53]; // 0x063D (0x0053) MISSED - - - /// Functions - // Function /Script/AudioWidgets.AudioOscilloscope.StopProcessing - // void StopProcessing(); // [0x90454f0] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioOscilloscope.StartProcessing - // void StartProcessing(); // [0x9045490] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioOscilloscope.GetOscilloscopeAudioSamples__DelegateSignature - // TArray GetOscilloscopeAudioSamples__DelegateSignature(); // [0x35d7f00] Public|Delegate -}; - -/// Class /Script/AudioWidgets.AudioRadialSlider -/// Size: 0x0390 (912 bytes) (0x000178 - 0x000390) align 16 MaxSize: 0x0390 -class UAudioRadialSlider : public UWidget -{ -public: - float Value; // 0x0178 (0x0004) - SDK_UNDEFINED(16,373) /* FDelegateProperty */ __um(ValueDelegate); // 0x017C (0x0010) - TEnumAsByte WidgetLayout; // 0x018C (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x018D (0x0003) MISSED - FLinearColor CenterBackgroundColor; // 0x0190 (0x0010) - FLinearColor SliderProgressColor; // 0x01A0 (0x0010) - FLinearColor SliderBarColor; // 0x01B0 (0x0010) - FVector2D HandStartEndRatio; // 0x01C0 (0x0010) - FText UnitsText; // 0x01D0 (0x0018) - FLinearColor TextLabelBackgroundColor; // 0x01E0 (0x0010) - bool ShowLabelOnlyOnHover; // 0x01F0 (0x0001) - bool ShowUnitsText; // 0x01F1 (0x0001) - bool IsUnitsTextReadOnly; // 0x01F2 (0x0001) - bool IsValueTextReadOnly; // 0x01F3 (0x0001) - float SliderThickness; // 0x01F4 (0x0004) - FVector2D OutputRange; // 0x01F8 (0x0010) - SDK_UNDEFINED(16,374) /* FMulticastInlineDelegate */ __um(OnValueChanged); // 0x0208 (0x0010) - unsigned char UnknownData01_7[0x178]; // 0x0218 (0x0178) MISSED - - - /// Functions - // Function /Script/AudioWidgets.AudioRadialSlider.SetWidgetLayout - // void SetWidgetLayout(TEnumAsByte InLayout); // [0x9045400] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioRadialSlider.SetValueTextReadOnly - // void SetValueTextReadOnly(bool bIsReadOnly); // [0x90451c0] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioRadialSlider.SetUnitsTextReadOnly - // void SetUnitsTextReadOnly(bool bIsReadOnly); // [0x9045080] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioRadialSlider.SetUnitsText - // void SetUnitsText(FText Units); // [0x9044f20] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioRadialSlider.SetTextLabelBackgroundColor - // void SetTextLabelBackgroundColor(FSlateColor InColor); // [0x9044d60] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioRadialSlider.SetSliderThickness - // void SetSliderThickness(float InThickness); // [0x9044c10] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioRadialSlider.SetSliderProgressColor - // void SetSliderProgressColor(FLinearColor InValue); // [0x9044b70] Final|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AudioWidgets.AudioRadialSlider.SetSliderBarColor - // void SetSliderBarColor(FLinearColor InValue); // [0x9044a30] Final|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AudioWidgets.AudioRadialSlider.SetShowUnitsText - // void SetShowUnitsText(bool bShowUnitsText); // [0x9044850] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioRadialSlider.SetShowLabelOnlyOnHover - // void SetShowLabelOnlyOnHover(bool bShowLabelOnlyOnHover); // [0x9044710] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioRadialSlider.SetOutputRange - // void SetOutputRange(FVector2D InOutputRange); // [0x9044670] Final|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AudioWidgets.AudioRadialSlider.SetHandStartEndRatio - // void SetHandStartEndRatio(FVector2D InHandStartEndRatio); // [0x9043ec0] Final|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AudioWidgets.AudioRadialSlider.SetCenterBackgroundColor - // void SetCenterBackgroundColor(FLinearColor InValue); // [0x9043e20] Final|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AudioWidgets.AudioRadialSlider.GetSliderValue - // float GetSliderValue(float OutputValue); // [0x9043c70] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioRadialSlider.GetOutputValue - // float GetOutputValue(float InSliderValue); // [0x9043b30] Final|Native|Public|BlueprintCallable -}; - -/// Class /Script/AudioWidgets.AudioVolumeRadialSlider -/// Size: 0x0390 (912 bytes) (0x000390 - 0x000390) align 16 MaxSize: 0x0390 -class UAudioVolumeRadialSlider : public UAudioRadialSlider -{ -public: -}; - -/// Class /Script/AudioWidgets.AudioFrequencyRadialSlider -/// Size: 0x0390 (912 bytes) (0x000390 - 0x000390) align 16 MaxSize: 0x0390 -class UAudioFrequencyRadialSlider : public UAudioRadialSlider -{ -public: -}; - -/// Class /Script/AudioWidgets.AudioSliderBase -/// Size: 0x09C0 (2496 bytes) (0x000178 - 0x0009C0) align 16 MaxSize: 0x09C0 -class UAudioSliderBase : public UWidget -{ -public: - float Value; // 0x0178 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x017C (0x0004) MISSED - FText UnitsText; // 0x0180 (0x0018) - FLinearColor TextLabelBackgroundColor; // 0x0190 (0x0010) - SDK_UNDEFINED(16,375) /* FDelegateProperty */ __um(TextLabelBackgroundColorDelegate); // 0x01A0 (0x0010) - bool ShowLabelOnlyOnHover; // 0x01B0 (0x0001) - bool ShowUnitsText; // 0x01B1 (0x0001) - bool IsUnitsTextReadOnly; // 0x01B2 (0x0001) - bool IsValueTextReadOnly; // 0x01B3 (0x0001) - SDK_UNDEFINED(16,376) /* FDelegateProperty */ __um(ValueDelegate); // 0x01B4 (0x0010) - FLinearColor SliderBackgroundColor; // 0x01C4 (0x0010) - SDK_UNDEFINED(16,377) /* FDelegateProperty */ __um(SliderBackgroundColorDelegate); // 0x01D4 (0x0010) - FLinearColor SliderBarColor; // 0x01E4 (0x0010) - SDK_UNDEFINED(16,378) /* FDelegateProperty */ __um(SliderBarColorDelegate); // 0x01F4 (0x0010) - FLinearColor SliderThumbColor; // 0x0204 (0x0010) - SDK_UNDEFINED(16,379) /* FDelegateProperty */ __um(SliderThumbColorDelegate); // 0x0214 (0x0010) - FLinearColor WidgetBackgroundColor; // 0x0224 (0x0010) - SDK_UNDEFINED(16,380) /* FDelegateProperty */ __um(WidgetBackgroundColorDelegate); // 0x0234 (0x0010) - TEnumAsByte Orientation; // 0x0244 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0245 (0x0003) MISSED - SDK_UNDEFINED(16,381) /* FMulticastInlineDelegate */ __um(OnValueChanged); // 0x0248 (0x0010) - unsigned char UnknownData02_7[0x768]; // 0x0258 (0x0768) MISSED - - - /// Functions - // Function /Script/AudioWidgets.AudioSliderBase.SetWidgetBackgroundColor - // void SetWidgetBackgroundColor(FLinearColor InValue); // [0x9045360] Final|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AudioWidgets.AudioSliderBase.SetValueTextReadOnly - // void SetValueTextReadOnly(bool bIsReadOnly); // [0x9045290] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioSliderBase.SetUnitsTextReadOnly - // void SetUnitsTextReadOnly(bool bIsReadOnly); // [0x9045120] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioSliderBase.SetUnitsText - // void SetUnitsText(FText Units); // [0x9044fd0] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioSliderBase.SetTextLabelBackgroundColor - // void SetTextLabelBackgroundColor(FSlateColor InColor); // [0x9044e40] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioSliderBase.SetSliderThumbColor - // void SetSliderThumbColor(FLinearColor InValue); // [0x9044cc0] Final|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AudioWidgets.AudioSliderBase.SetSliderBarColor - // void SetSliderBarColor(FLinearColor InValue); // [0x9044ad0] Final|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AudioWidgets.AudioSliderBase.SetSliderBackgroundColor - // void SetSliderBackgroundColor(FLinearColor InValue); // [0x9044990] Final|Native|Public|HasDefaults|BlueprintCallable - // Function /Script/AudioWidgets.AudioSliderBase.SetShowUnitsText - // void SetShowUnitsText(bool bShowUnitsText); // [0x90448f0] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioSliderBase.SetShowLabelOnlyOnHover - // void SetShowLabelOnlyOnHover(bool bShowLabelOnlyOnHover); // [0x90447b0] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioSliderBase.GetSliderValue - // float GetSliderValue(float OutputValue); // [0x9043990] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioSliderBase.GetOutputValue - // float GetOutputValue(float InSliderValue); // [0x9043bd0] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioSliderBase.GetLinValue - // float GetLinValue(float OutputValue); // [0x9043990] Final|Native|Public|BlueprintCallable -}; - -/// Class /Script/AudioWidgets.AudioSlider -/// Size: 0x09D0 (2512 bytes) (0x0009C0 - 0x0009D0) align 16 MaxSize: 0x09D0 -class UAudioSlider : public UAudioSliderBase -{ -public: - TWeakObjectPtr LinToOutputCurve; // 0x09C0 (0x0008) - TWeakObjectPtr OutputToLinCurve; // 0x09C8 (0x0008) -}; - -/// Class /Script/AudioWidgets.AudioVolumeSlider -/// Size: 0x09D0 (2512 bytes) (0x0009D0 - 0x0009D0) align 16 MaxSize: 0x09D0 -class UAudioVolumeSlider : public UAudioSlider -{ -public: -}; - -/// Class /Script/AudioWidgets.AudioFrequencySlider -/// Size: 0x09D0 (2512 bytes) (0x0009C0 - 0x0009D0) align 16 MaxSize: 0x09D0 -class UAudioFrequencySlider : public UAudioSliderBase -{ -public: - FVector2D OutputRange; // 0x09C0 (0x0010) -}; - -/// Struct /Script/AudioWidgets.SampledSequenceVectorViewerStyle -/// Size: 0x0110 (272 bytes) (0x000008 - 0x000110) align 16 MaxSize: 0x0110 -struct FSampledSequenceVectorViewerStyle : FSlateWidgetStyle -{ - FSlateColor BackgroundColor; // 0x0008 (0x0014) - unsigned char UnknownData00_6[0x4]; // 0x001C (0x0004) MISSED - FSlateBrush BackgroundBrush; // 0x0020 (0x00D0) - FLinearColor LineColor; // 0x00F0 (0x0010) - float LineThickness; // 0x0100 (0x0004) - unsigned char UnknownData01_7[0xC]; // 0x0104 (0x000C) MISSED -}; - -/// Struct /Script/AudioWidgets.AudioVectorscopePanelStyle -/// Size: 0x01C0 (448 bytes) (0x000008 - 0x0001C0) align 16 MaxSize: 0x01C0 -struct FAudioVectorscopePanelStyle : FSlateWidgetStyle -{ - FSampledSequenceValueGridOverlayStyle ValueGridStyle; // 0x0008 (0x00A0) - unsigned char UnknownData00_6[0x8]; // 0x00A8 (0x0008) MISSED - FSampledSequenceVectorViewerStyle VectorViewerStyle; // 0x00B0 (0x0110) -}; - -/// Class /Script/AudioWidgets.AudioVectorscope -/// Size: 0x03B0 (944 bytes) (0x000178 - 0x0003B0) align 16 MaxSize: 0x03B0 -class UAudioVectorscope : public UWidget -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0178 (0x0008) MISSED - FAudioVectorscopePanelStyle VectorscopeStyle; // 0x0180 (0x01C0) - class UAudioBus* AudioBus; // 0x0340 (0x0008) - bool bShowGrid; // 0x0348 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0349 (0x0003) MISSED - int32_t GridDivisions; // 0x034C (0x0004) - float DisplayPersistenceMs; // 0x0350 (0x0004) - float Scale; // 0x0354 (0x0004) - EAudioPanelLayoutType PanelLayoutType; // 0x0358 (0x0001) - unsigned char UnknownData02_7[0x57]; // 0x0359 (0x0057) MISSED - - - /// Functions - // Function /Script/AudioWidgets.AudioVectorscope.StopProcessing - // void StopProcessing(); // [0x9045520] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioVectorscope.StartProcessing - // void StartProcessing(); // [0x90454c0] Final|Native|Public|BlueprintCallable - // Function /Script/AudioWidgets.AudioVectorscope.GetVectorscopeAudioSamples__DelegateSignature - // TArray GetVectorscopeAudioSamples__DelegateSignature(); // [0x35d7f00] Public|Delegate -}; - -/// Struct /Script/AudioWidgets.AudioSpectrumPlotStyle -/// Size: 0x00C0 (192 bytes) (0x000008 - 0x0000C0) align 8 MaxSize: 0x00C0 -struct FAudioSpectrumPlotStyle : FSlateWidgetStyle -{ - FSlateColor BackgroundColor; // 0x0008 (0x0014) - FSlateColor GridColor; // 0x001C (0x0014) - FSlateColor AxisLabelColor; // 0x0030 (0x0014) - unsigned char UnknownData00_6[0x4]; // 0x0044 (0x0004) MISSED - FSlateFontInfo AxisLabelFont; // 0x0048 (0x0060) - FSlateColor SpectrumColor; // 0x00A8 (0x0014) - unsigned char UnknownData01_7[0x4]; // 0x00BC (0x0004) MISSED -}; - -/// Struct /Script/AudioWidgets.AudioTextBoxStyle -/// Size: 0x0100 (256 bytes) (0x000008 - 0x000100) align 16 MaxSize: 0x0100 -struct FAudioTextBoxStyle : FSlateWidgetStyle -{ - unsigned char UnknownData00_8[0x8]; // 0x0008 (0x0008) MISSED - FSlateBrush BackgroundImage; // 0x0010 (0x00D0) - FSlateColor BackgroundColor; // 0x00E0 (0x0014) - unsigned char UnknownData01_7[0xC]; // 0x00F4 (0x000C) MISSED -}; - -/// Struct /Script/AudioWidgets.AudioSliderStyle -/// Size: 0x0750 (1872 bytes) (0x000008 - 0x000750) align 16 MaxSize: 0x0750 -struct FAudioSliderStyle : FSlateWidgetStyle -{ - unsigned char UnknownData00_8[0x8]; // 0x0008 (0x0008) MISSED - FSliderStyle SliderStyle; // 0x0010 (0x0500) - FAudioTextBoxStyle TextBoxStyle; // 0x0510 (0x0100) - FSlateBrush WidgetBackgroundImage; // 0x0610 (0x00D0) - FSlateColor SliderBackgroundColor; // 0x06E0 (0x0014) - unsigned char UnknownData01_6[0x4]; // 0x06F4 (0x0004) MISSED - FVector2D SliderBackgroundSize; // 0x06F8 (0x0010) - float LabelPadding; // 0x0708 (0x0004) - FSlateColor SliderBarColor; // 0x070C (0x0014) - FSlateColor SliderThumbColor; // 0x0720 (0x0014) - FSlateColor WidgetBackgroundColor; // 0x0734 (0x0014) - unsigned char UnknownData02_7[0x8]; // 0x0748 (0x0008) MISSED -}; - -/// Struct /Script/AudioWidgets.AudioRadialSliderStyle -/// Size: 0x0160 (352 bytes) (0x000008 - 0x000160) align 16 MaxSize: 0x0160 -struct FAudioRadialSliderStyle : FSlateWidgetStyle -{ - unsigned char UnknownData00_8[0x8]; // 0x0008 (0x0008) MISSED - FAudioTextBoxStyle TextBoxStyle; // 0x0010 (0x0100) - FSlateColor CenterBackgroundColor; // 0x0110 (0x0014) - FSlateColor SliderBarColor; // 0x0124 (0x0014) - FSlateColor SliderProgressColor; // 0x0138 (0x0014) - float LabelPadding; // 0x014C (0x0004) - float DefaultSliderRadius; // 0x0150 (0x0004) - unsigned char UnknownData01_7[0xC]; // 0x0154 (0x000C) MISSED -}; - -/// Struct /Script/AudioWidgets.PlayheadOverlayStyle -/// Size: 0x0028 (40 bytes) (0x000008 - 0x000028) align 8 MaxSize: 0x0028 -struct FPlayheadOverlayStyle : FSlateWidgetStyle -{ - FSlateColor PlayheadColor; // 0x0008 (0x0014) - float PlayheadWidth; // 0x001C (0x0004) - float DesiredWidth; // 0x0020 (0x0004) - float DesiredHeight; // 0x0024 (0x0004) -}; - -#pragma pack(pop) - - diff --git a/include/SDK/AutomationUtils.h b/include/SDK/AutomationUtils.h index 6b4e0de..642b4f8 100644 --- a/include/SDK/AutomationUtils.h +++ b/include/SDK/AutomationUtils.h @@ -21,7 +21,7 @@ class UAutomationUtilsBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AutomationUtils.AutomationUtilsBlueprintLibrary.TakeGameplayAutomationScreenshot - // void TakeGameplayAutomationScreenshot(FString ScreenshotName, float MaxGlobalError, float MaxLocalError, FString MapNameOverride); // [0x88ec980] Final|Native|Static|Public|BlueprintCallable + // void TakeGameplayAutomationScreenshot(FString ScreenshotName, float MaxGlobalError, float MaxLocalError, FString MapNameOverride); // [0x8948680] Final|Native|Static|Public|BlueprintCallable }; #pragma pack(pop) diff --git a/include/SDK/BasicType.h b/include/SDK/BasicType.h index 48fbce0..6e972f4 100644 --- a/include/SDK/BasicType.h +++ b/include/SDK/BasicType.h @@ -1,4 +1,4 @@ -#pragma once // BASICTYPE_H +#pragma once #include #include #include "../API/Engine/TArray.hpp" @@ -19,9 +19,6 @@ /// THERE ARE MISSING STRUCTS!! This will result in members having the SDK_UNDEFINED pragma!!! /// -//TODO: Define FDelegateProperty! - - //TODO: Define FMulticastInlineDelegate! @@ -31,6 +28,9 @@ //TODO: Define FMulticastSparseDelegate! +//TODO: Define FDelegateProperty! + + /// Definition for FScriptInterface class FScriptInterface @@ -207,17 +207,6 @@ class TSoftClassPtr : public FSoftObjectPtr }; -/// Definition for TPair - -// template -// class TPair -// { -// public: -// KeyType First; -// ValueType Second; -// }; - - /// Definition for TUniquePtr template @@ -257,40 +246,6 @@ struct FText }; -/// Definition for TSetElement - -// template -// class TSetElement -// { -// public: -// ElementType Value; // 0x0000(0x0000) -// int32_t HashNextId; // 0x0000(0x0000) -// int32_t HashIndex; // 0x0000(0x0000) -// }; - - -// /// Definition for TMap - -// template -// class TMap -// { -// public: -// TArray>> Data; // 0x0000(0x0000) -// private: -// uint8_t UnknownData01[0x04]; // 0x0000(0x0000) -// uint8_t UnknownData02[0x04]; // 0x0000(0x0000) -// uint8_t UnknownData03[0x08]; // 0x0000(0x0000) -// uint8_t UnknownData04[0x08]; // 0x0000(0x0000) -// uint8_t UnknownData_MayBeSize[0x04]; // 0x0000(0x0000) -// uint8_t UnknownData_MayBeFlag[0x04]; // 0x0000(0x0000) -// uint8_t UnknownData05[0x08]; // 0x0000(0x0000) -// uint8_t UnknownData06[0x08]; // 0x0000(0x0000) -// uint8_t UnknownData07[0x08]; // 0x0000(0x0000) -// uint8_t UnknownData_MayBeSize02[0x04]; // 0x0000(0x0000) -// uint8_t UnknownData08[0x04]; // 0x0000(0x0000) -// }; - - /// Definition for EObjectFlags enum class EObjectFlags : uint32_t @@ -335,6 +290,4 @@ enum class EObjectFlags : uint32_t RF_NonPIEDuplicateTransient = 0x02000000, ///< Object should not be included for duplication unless it's being duplicated for a PIE session RF_Dynamic = 0x04000000, // Field Only. Dynamic field - doesn't get constructed during static initialization, can be constructed multiple times RF_WillBeLoaded = 0x08000000, // This object was constructed during load and will be loaded shortly -}; - - +}; \ No newline at end of file diff --git a/include/SDK/BluePrints.h b/include/SDK/BluePrints.h index 4f913c9..5919081 100644 --- a/include/SDK/BluePrints.h +++ b/include/SDK/BluePrints.h @@ -26,9 +26,9 @@ class UDebugPlayerActionJump_C : public UUserWidget /// Functions // Function /Game/BluePrints/Debug/UI/DebugPlayerActionJump.DebugPlayerActionJump_C.BndEvt__DebugPlayerActionJump_Button_0_K2Node_ComponentBoundEvent_2_OnButtonPressedEvent__DelegateSignature - // void BndEvt__DebugPlayerActionJump_Button_0_K2Node_ComponentBoundEvent_2_OnButtonPressedEvent__DelegateSignature(); // [0x35d7f00] BlueprintEvent + // void BndEvt__DebugPlayerActionJump_Button_0_K2Node_ComponentBoundEvent_2_OnButtonPressedEvent__DelegateSignature(); // [0x3617e10] BlueprintEvent // Function /Game/BluePrints/Debug/UI/DebugPlayerActionJump.DebugPlayerActionJump_C.ExecuteUbergraph_DebugPlayerActionJump - // void ExecuteUbergraph_DebugPlayerActionJump(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_DebugPlayerActionJump(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/BluePrints/Debug/UI/DebugPlayerActionUpDown.DebugPlayerActionUpDown_C @@ -43,17 +43,17 @@ class UDebugPlayerActionUpDown_C : public UUserWidget /// Functions // Function /Game/BluePrints/Debug/UI/DebugPlayerActionUpDown.DebugPlayerActionUpDown_C.BndEvt__DebugPlayerActionUpDown_UpButton_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature - // void BndEvt__DebugPlayerActionUpDown_UpButton_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // [0x35d7f00] BlueprintEvent + // void BndEvt__DebugPlayerActionUpDown_UpButton_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // [0x3617e10] BlueprintEvent // Function /Game/BluePrints/Debug/UI/DebugPlayerActionUpDown.DebugPlayerActionUpDown_C.BndEvt__DebugPlayerActionUpDown_DownButton_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature - // void BndEvt__DebugPlayerActionUpDown_DownButton_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature(); // [0x35d7f00] BlueprintEvent + // void BndEvt__DebugPlayerActionUpDown_DownButton_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature(); // [0x3617e10] BlueprintEvent // Function /Game/BluePrints/Debug/UI/DebugPlayerActionUpDown.DebugPlayerActionUpDown_C.BndEvt__DebugPlayerActionUpDown_UpButton_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature - // void BndEvt__DebugPlayerActionUpDown_UpButton_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // [0x35d7f00] BlueprintEvent + // void BndEvt__DebugPlayerActionUpDown_UpButton_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature(); // [0x3617e10] BlueprintEvent // Function /Game/BluePrints/Debug/UI/DebugPlayerActionUpDown.DebugPlayerActionUpDown_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Game/BluePrints/Debug/UI/DebugPlayerActionUpDown.DebugPlayerActionUpDown_C.BndEvt__DebugPlayerActionUpDown_DownButton_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature - // void BndEvt__DebugPlayerActionUpDown_DownButton_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature(); // [0x35d7f00] BlueprintEvent + // void BndEvt__DebugPlayerActionUpDown_DownButton_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature(); // [0x3617e10] BlueprintEvent // Function /Game/BluePrints/Debug/UI/DebugPlayerActionUpDown.DebugPlayerActionUpDown_C.ExecuteUbergraph_DebugPlayerActionUpDown - // void ExecuteUbergraph_DebugPlayerActionUpDown(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_DebugPlayerActionUpDown(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/BluePrints/Debug/UI/DebugPlayerActionWarp.DebugPlayerActionWarp_C @@ -68,13 +68,13 @@ class UDebugPlayerActionWarp_C : public UUserWidget /// Functions // Function /Game/BluePrints/Debug/UI/DebugPlayerActionWarp.DebugPlayerActionWarp_C.BndEvt__DebugPlayerActionWarp_WarpButton_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature - // void BndEvt__DebugPlayerActionWarp_WarpButton_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // [0x35d7f00] BlueprintEvent + // void BndEvt__DebugPlayerActionWarp_WarpButton_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // [0x3617e10] BlueprintEvent // Function /Game/BluePrints/Debug/UI/DebugPlayerActionWarp.DebugPlayerActionWarp_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Game/BluePrints/Debug/UI/DebugPlayerActionWarp.DebugPlayerActionWarp_C.BndEvt__DebugPlayerActionWarp_WarpButton_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature - // void BndEvt__DebugPlayerActionWarp_WarpButton_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature(); // [0x35d7f00] BlueprintEvent + // void BndEvt__DebugPlayerActionWarp_WarpButton_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature(); // [0x3617e10] BlueprintEvent // Function /Game/BluePrints/Debug/UI/DebugPlayerActionWarp.DebugPlayerActionWarp_C.ExecuteUbergraph_DebugPlayerActionWarp - // void ExecuteUbergraph_DebugPlayerActionWarp(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_DebugPlayerActionWarp(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/BluePrints/Debug/UI/DebugPlayerActionSpider.DebugPlayerActionSpider_C @@ -89,50 +89,57 @@ class UDebugPlayerActionSpider_C : public UUserWidget /// Functions // Function /Game/BluePrints/Debug/UI/DebugPlayerActionSpider.DebugPlayerActionSpider_C.BndEvt__DebugPlayerActionSpider_ThreadButton_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature - // void BndEvt__DebugPlayerActionSpider_ThreadButton_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature(); // [0x35d7f00] BlueprintEvent + // void BndEvt__DebugPlayerActionSpider_ThreadButton_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature(); // [0x3617e10] BlueprintEvent // Function /Game/BluePrints/Debug/UI/DebugPlayerActionSpider.DebugPlayerActionSpider_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Game/BluePrints/Debug/UI/DebugPlayerActionSpider.DebugPlayerActionSpider_C.BndEvt__DebugPlayerActionSpider_ThreadButton_K2Node_ComponentBoundEvent_2_OnButtonReleasedEvent__DelegateSignature - // void BndEvt__DebugPlayerActionSpider_ThreadButton_K2Node_ComponentBoundEvent_2_OnButtonReleasedEvent__DelegateSignature(); // [0x35d7f00] BlueprintEvent + // void BndEvt__DebugPlayerActionSpider_ThreadButton_K2Node_ComponentBoundEvent_2_OnButtonReleasedEvent__DelegateSignature(); // [0x3617e10] BlueprintEvent // Function /Game/BluePrints/Debug/UI/DebugPlayerActionSpider.DebugPlayerActionSpider_C.BndEvt__DebugPlayerActionSpider_DestroyThreadButton_K2Node_ComponentBoundEvent_3_OnButtonPressedEvent__DelegateSignature - // void BndEvt__DebugPlayerActionSpider_DestroyThreadButton_K2Node_ComponentBoundEvent_3_OnButtonPressedEvent__DelegateSignature(); // [0x35d7f00] BlueprintEvent + // void BndEvt__DebugPlayerActionSpider_DestroyThreadButton_K2Node_ComponentBoundEvent_3_OnButtonPressedEvent__DelegateSignature(); // [0x3617e10] BlueprintEvent // Function /Game/BluePrints/Debug/UI/DebugPlayerActionSpider.DebugPlayerActionSpider_C.BndEvt__DebugPlayerActionSpider_ThreadButton_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature - // void BndEvt__DebugPlayerActionSpider_ThreadButton_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // [0x35d7f00] BlueprintEvent + // void BndEvt__DebugPlayerActionSpider_ThreadButton_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature(); // [0x3617e10] BlueprintEvent // Function /Game/BluePrints/Debug/UI/DebugPlayerActionSpider.DebugPlayerActionSpider_C.ExecuteUbergraph_DebugPlayerActionSpider - // void ExecuteUbergraph_DebugPlayerActionSpider(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_DebugPlayerActionSpider(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/BluePrints/Camera/BP_CraftEvent_ChaseCameraActor.BP_CraftEvent_ChaseCameraActor_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 -class ABP_CraftEvent_ChaseCameraActor_C : public AChaseCameraActor +/// Class /Game/BluePrints/Camera/BP_NPCTalkCameraActor.BP_NPCTalkCameraActor_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_NPCTalkCameraActor_C : public AChaseCameraActor { public: }; /// Class /Game/BluePrints/Camera/BP_ChaseOffsetCameraActor.BP_ChaseOffsetCameraActor_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 class ABP_ChaseOffsetCameraActor_C : public AChaseCameraActor { public: }; +/// Class /Game/BluePrints/Camera/BP_CraftEvent_ChaseCameraActor.BP_CraftEvent_ChaseCameraActor_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_CraftEvent_ChaseCameraActor_C : public AChaseCameraActor +{ +public: +}; + /// Class /Game/BluePrints/Camera/BP_CraftObjLayout_ChaseCameraActor.BP_CraftObjLayout_ChaseCameraActor_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 class ABP_CraftObjLayout_ChaseCameraActor_C : public AChaseCameraActor { public: }; -/// Class /Game/BluePrints/Camera/BP_NPCTalkCameraActor.BP_NPCTalkCameraActor_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 -class ABP_NPCTalkCameraActor_C : public AChaseCameraActor +/// Class /Game/BluePrints/Camera/BP_ChaseCameraActor.BP_ChaseCameraActor_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_ChaseCameraActor_C : public AChaseCameraActor { public: }; -/// Class /Game/BluePrints/Camera/BP_PickupCameraActor.BP_PickupCameraActor_C -/// Size: 0x0440 (1088 bytes) (0x000440 - 0x000440) align 8 MaxSize: 0x0440 -class ABP_PickupCameraActor_C : public APickupCameraActor +/// Class /Game/BluePrints/Camera/BP_ScreenCaptureCameraActor.BP_ScreenCaptureCameraActor_C +/// Size: 0x03B8 (952 bytes) (0x0003B8 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_ScreenCaptureCameraActor_C : public AScreenCaptureCameraActor { public: }; @@ -144,16 +151,9 @@ class UBP_CheatManager_C : public UCheatManager public: }; -/// Class /Game/BluePrints/Camera/BP_ChaseCameraActor.BP_ChaseCameraActor_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 -class ABP_ChaseCameraActor_C : public AChaseCameraActor -{ -public: -}; - -/// Class /Game/BluePrints/Camera/BP_ScreenCaptureCameraActor.BP_ScreenCaptureCameraActor_C -/// Size: 0x03B0 (944 bytes) (0x0003B0 - 0x0003B0) align 8 MaxSize: 0x03B0 -class ABP_ScreenCaptureCameraActor_C : public AScreenCaptureCameraActor +/// Class /Game/BluePrints/Camera/BP_PickupCameraActor.BP_PickupCameraActor_C +/// Size: 0x0448 (1096 bytes) (0x000448 - 0x000448) align 8 MaxSize: 0x0448 +class ABP_PickupCameraActor_C : public APickupCameraActor { public: }; @@ -170,9 +170,9 @@ class ABP_GamePlayerController_C : public AGamePlayerController /// Functions // Function /Game/BluePrints/_test/BP_GamePlayerController.BP_GamePlayerController_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/BluePrints/_test/BP_GamePlayerController.BP_GamePlayerController_C.ExecuteUbergraph_BP_GamePlayerController - // void ExecuteUbergraph_BP_GamePlayerController(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_GamePlayerController(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/BluePrints/_test/BP_GameInstance.BP_GameInstance_C @@ -185,191 +185,258 @@ class UBP_GameInstance_C : public UDP1ProjectGameInstance /// Functions // Function /Game/BluePrints/_test/BP_GameInstance.BP_GameInstance_C.ReceiveShutdown - // void ReceiveShutdown(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveShutdown(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/BluePrints/_test/BP_GameInstance.BP_GameInstance_C.ReceiveInit - // void ReceiveInit(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveInit(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/BluePrints/_test/BP_GameInstance.BP_GameInstance_C.ExecuteUbergraph_BP_GameInstance - // void ExecuteUbergraph_BP_GameInstance(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_GameInstance(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/BluePrints/Camera/CameraShake/CameraShake_Impact.CameraShake_Impact_250_C -/// Size: 0x01F0 (496 bytes) (0x0001F0 - 0x0001F0) align 16 MaxSize: 0x01F0 -class UCameraShake_Impact_250_C : public ULegacyCameraShake +/// Class /Game/BluePrints/_test/BP_DP1ProjectGameModeBase.BP_DP1ProjectGameModeBase_C +/// Size: 0x0368 (872 bytes) (0x000358 - 0x000368) align 8 MaxSize: 0x0368 +class ABP_DP1ProjectGameModeBase_C : public ADP1ProjectGameModeBase { public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0358 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x0360 (0x0008) + + + /// Functions + // Function /Game/BluePrints/_test/BP_DP1ProjectGameModeBase.BP_DP1ProjectGameModeBase_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/BluePrints/_test/BP_DP1ProjectGameModeBase.BP_DP1ProjectGameModeBase_C.ExecuteUbergraph_BP_DP1ProjectGameModeBase + // void ExecuteUbergraph_BP_DP1ProjectGameModeBase(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/BluePrints/Camera/BP_CraftAreaChaseCameraActor.BP_CraftAreaChaseCameraActor_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 -class ABP_CraftAreaChaseCameraActor_C : public AChaseCameraActor +/// Class /Game/BluePrints/Movie/ManaPlay_wBP.ManaPlay_wBP_C +/// Size: 0x02F0 (752 bytes) (0x0002E0 - 0x0002F0) align 8 MaxSize: 0x02F0 +class UManaPlay_wBP_C : public UUserWidget { public: + class UCustomImage* BG_Black; // 0x02E0 (0x0008) + class UCustomImage* GameManaPlayer_Video; // 0x02E8 (0x0008) }; -/// Class /Game/BluePrints/Camera/CameraShake/CameraShake_Vertical.CameraShake_Vertical_300_C +/// Class /Game/BluePrints/Camera/BP_EnemyWideRangeAttackCamera_01.BP_EnemyWideRangeAttackCamera_01_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_EnemyWideRangeAttackCamera_01_C : public AChaseCameraActor +{ +public: +}; + +/// Class /Game/BluePrints/Camera/BP_CraftObjWallLayout_ChaseCameraActor.BP_CraftObjWallLayout_ChaseCameraActor_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_CraftObjWallLayout_ChaseCameraActor_C : public AChaseCameraActor +{ +public: +}; + +/// Class /Game/BluePrints/Camera/BP_ChaseCameraActor_Far.BP_ChaseCameraActor_Far_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_ChaseCameraActor_Far_C : public AChaseCameraActor +{ +public: +}; + +/// Class /Game/BluePrints/Camera/BP_ChallengeMapCameraActor.BP_ChallengeMapCameraActor_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_ChallengeMapCameraActor_C : public AChaseCameraActor +{ +public: +}; + +/// Class /Game/BluePrints/Camera/BP_EnemyWideRangeAttackCamera_02.BP_EnemyWideRangeAttackCamera_02_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_EnemyWideRangeAttackCamera_02_C : public AChaseCameraActor +{ +public: +}; + +/// Class /Game/BluePrints/Camera/CameraShake/CameraShake_Impact.CameraShake_Impact_150_C /// Size: 0x01F0 (496 bytes) (0x0001F0 - 0x0001F0) align 16 MaxSize: 0x01F0 -class UCameraShake_Vertical_300_C : public ULegacyCameraShake +class UCameraShake_Impact_150_C : public ULegacyCameraShake { public: }; -/// Class /Game/BluePrints/Camera/BP_ChaseCameraActor_Normal.BP_ChaseCameraActor_Normal_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 -class ABP_ChaseCameraActor_Normal_C : public AChaseCameraActor +/// Class /Game/BluePrints/Camera/BP_IndoorShrineMinigameShineFloorChaseCameraActor.BP_IndoorShrineMinigameShineFloorChaseCameraActor_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_IndoorShrineMinigameShineFloorChaseCameraActor_C : public AChaseCameraActor { public: }; -/// Class /Game/BluePrints/Camera/BP_CraftObjMapLayout_ChaseCameraActor.BP_CraftObjMapLayout_ChaseCameraActor_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 -class ABP_CraftObjMapLayout_ChaseCameraActor_C : public AChaseCameraActor +/// Class /Game/BluePrints/Camera/BP_HugeMapChaseCameraActor_Far.BP_HugeMapChaseCameraActor_Far_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_HugeMapChaseCameraActor_Far_C : public AChaseCameraActor { public: }; -/// Class /Game/BluePrints/Camera/CameraShake/CameraShake_Impact.CameraShake_Impact_100_C +/// Class /Game/BluePrints/Camera/BP_EnemyWideRangeAttackCamera_03.BP_EnemyWideRangeAttackCamera_03_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_EnemyWideRangeAttackCamera_03_C : public AChaseCameraActor +{ +public: +}; + +/// Class /Game/BluePrints/Camera/CameraShake/CameraShake_Vertical.CameraShake_Vertical_200_C /// Size: 0x01F0 (496 bytes) (0x0001F0 - 0x0001F0) align 16 MaxSize: 0x01F0 -class UCameraShake_Impact_100_C : public ULegacyCameraShake +class UCameraShake_Vertical_200_C : public ULegacyCameraShake { public: }; -/// Class /Game/BluePrints/Camera/BP_ChaseOffsetCameraActor_AdventureArea.BP_ChaseOffsetCameraActor_AdventureArea_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 -class ABP_ChaseOffsetCameraActor_AdventureArea_C : public AChaseCameraActor +/// Class /Game/BluePrints/Camera/CameraShake/CameraShake_Vertical.CameraShake_Vertical_250_C +/// Size: 0x01F0 (496 bytes) (0x0001F0 - 0x0001F0) align 16 MaxSize: 0x01F0 +class UCameraShake_Vertical_250_C : public ULegacyCameraShake { public: }; /// Class /Game/BluePrints/Camera/BP_HugeMapChaseCameraActor.BP_HugeMapChaseCameraActor_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 class ABP_HugeMapChaseCameraActor_C : public AChaseCameraActor { public: }; -/// Class /Game/BluePrints/Camera/BP_DepthsEntrance_ChaseCameraActor.BP_DepthsEntrance_ChaseCameraActor_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 -class ABP_DepthsEntrance_ChaseCameraActor_C : public AChaseCameraActor +/// Class /Game/BluePrints/Camera/BP_MalethGearChaseCameraActor.BP_MalethGearChaseCameraActor_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_MalethGearChaseCameraActor_C : public AChaseCameraActor +{ +public: +}; + +/// Class /Game/BluePrints/Camera/CameraShake/CameraShake_Impact.CameraShake_Impact_25_C +/// Size: 0x01F0 (496 bytes) (0x0001F0 - 0x0001F0) align 16 MaxSize: 0x01F0 +class UCameraShake_Impact_25_C : public ULegacyCameraShake { public: }; /// Class /Game/BluePrints/Camera/BP_BaseCamp_ChaseCameraActor_Far.BP_BaseCamp_ChaseCameraActor_Far_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 class ABP_BaseCamp_ChaseCameraActor_Far_C : public AChaseCameraActor { public: }; +/// Class /Game/BluePrints/Camera/BP_DepthsEntrance_ChaseCameraActor.BP_DepthsEntrance_ChaseCameraActor_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_DepthsEntrance_ChaseCameraActor_C : public AChaseCameraActor +{ +public: +}; + /// Class /Game/BluePrints/Camera/BP_DebugChaseCameraActor.BP_DebugChaseCameraActor_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 class ABP_DebugChaseCameraActor_C : public AChaseCameraActor { public: }; /// Class /Game/BluePrints/Camera/BP_HugeMapChaseCameraActorMap000200.BP_HugeMapChaseCameraActorMap000200_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 class ABP_HugeMapChaseCameraActorMap000200_C : public AChaseCameraActor { public: }; /// Class /Game/BluePrints/Camera/BP_Dungeon_ChaseCameraActor.BP_Dungeon_ChaseCameraActor_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 class ABP_Dungeon_ChaseCameraActor_C : public AChaseCameraActor { public: }; /// Class /Game/BluePrints/Camera/BP_HugeMapChaseCameraActor_Normal.BP_HugeMapChaseCameraActor_Normal_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 class ABP_HugeMapChaseCameraActor_Normal_C : public AChaseCameraActor { public: }; /// Class /Game/BluePrints/Camera/BP_BaseCamp_ChaseCameraActor_Normal.BP_BaseCamp_ChaseCameraActor_Normal_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 class ABP_BaseCamp_ChaseCameraActor_Normal_C : public AChaseCameraActor { public: }; /// Class /Game/BluePrints/Camera/BP_DarkDragonChaseCameraActor.BP_DarkDragonChaseCameraActor_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 class ABP_DarkDragonChaseCameraActor_C : public AChaseCameraActor { public: }; -/// Class /Game/BluePrints/Camera/BP_IndoorChaseCameraActor.BP_IndoorChaseCameraActor_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 -class ABP_IndoorChaseCameraActor_C : public AChaseCameraActor +/// Class /Game/BluePrints/Camera/BP_EnemyWideRangeAttackCamera_04.BP_EnemyWideRangeAttackCamera_04_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_EnemyWideRangeAttackCamera_04_C : public AChaseCameraActor { public: }; -/// Class /Game/BluePrints/Camera/CameraShake/CameraShake_Vertical.CameraShake_Vertical_200_C -/// Size: 0x01F0 (496 bytes) (0x0001F0 - 0x0001F0) align 16 MaxSize: 0x01F0 -class UCameraShake_Vertical_200_C : public ULegacyCameraShake +/// Class /Game/BluePrints/Camera/BP_IndoorChaseCameraActor.BP_IndoorChaseCameraActor_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_IndoorChaseCameraActor_C : public AChaseCameraActor { public: }; -/// Class /Game/BluePrints/Camera/CameraShake/CameraShake_Vertical.CameraShake_Vertical_250_C -/// Size: 0x01F0 (496 bytes) (0x0001F0 - 0x0001F0) align 16 MaxSize: 0x01F0 -class UCameraShake_Vertical_250_C : public ULegacyCameraShake +/// Class /Game/BluePrints/Camera/BP_ChaseCameraActor_Normal.BP_ChaseCameraActor_Normal_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_ChaseCameraActor_Normal_C : public AChaseCameraActor { public: }; -/// Class /Game/BluePrints/Camera/BP_MalethGearChaseCameraActor.BP_MalethGearChaseCameraActor_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 -class ABP_MalethGearChaseCameraActor_C : public AChaseCameraActor +/// Class /Game/BluePrints/Camera/BP_CraftObjMapLayout_ChaseCameraActor.BP_CraftObjMapLayout_ChaseCameraActor_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_CraftObjMapLayout_ChaseCameraActor_C : public AChaseCameraActor { public: }; -/// Class /Game/BluePrints/Camera/BP_CraftObjWallLayout_ChaseCameraActor.BP_CraftObjWallLayout_ChaseCameraActor_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 -class ABP_CraftObjWallLayout_ChaseCameraActor_C : public AChaseCameraActor +/// Class /Game/BluePrints/Camera/CameraShake/CameraShake_Impact.CameraShake_Impact_100_C +/// Size: 0x01F0 (496 bytes) (0x0001F0 - 0x0001F0) align 16 MaxSize: 0x01F0 +class UCameraShake_Impact_100_C : public ULegacyCameraShake { public: }; -/// Class /Game/BluePrints/Camera/BP_ChaseCameraActor_Far.BP_ChaseCameraActor_Far_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 -class ABP_ChaseCameraActor_Far_C : public AChaseCameraActor +/// Class /Game/BluePrints/Camera/BP_ChaseOffsetCameraActor_AdventureArea.BP_ChaseOffsetCameraActor_AdventureArea_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_ChaseOffsetCameraActor_AdventureArea_C : public AChaseCameraActor { public: }; -/// Class /Game/BluePrints/Camera/CameraShake/CameraShake_Impact.CameraShake_Impact_150_C +/// Class /Game/BluePrints/Camera/CameraShake/CameraShake_Impact.CameraShake_Impact_250_C /// Size: 0x01F0 (496 bytes) (0x0001F0 - 0x0001F0) align 16 MaxSize: 0x01F0 -class UCameraShake_Impact_150_C : public ULegacyCameraShake +class UCameraShake_Impact_250_C : public ULegacyCameraShake { public: }; -/// Class /Game/BluePrints/Camera/BP_IndoorShrineMinigameShineFloorChaseCameraActor.BP_IndoorShrineMinigameShineFloorChaseCameraActor_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 -class ABP_IndoorShrineMinigameShineFloorChaseCameraActor_C : public AChaseCameraActor +/// Class /Game/BluePrints/Camera/BP_CraftAreaChaseCameraActor.BP_CraftAreaChaseCameraActor_C +/// Size: 0x0818 (2072 bytes) (0x000818 - 0x000818) align 8 MaxSize: 0x0818 +class ABP_CraftAreaChaseCameraActor_C : public AChaseCameraActor { public: }; -/// Class /Game/BluePrints/Camera/BP_HugeMapChaseCameraActor_Far.BP_HugeMapChaseCameraActor_Far_C -/// Size: 0x07E8 (2024 bytes) (0x0007E8 - 0x0007E8) align 8 MaxSize: 0x07E8 -class ABP_HugeMapChaseCameraActor_Far_C : public AChaseCameraActor +/// Class /Game/BluePrints/Camera/CameraShake/CameraShake_Impact.CameraShake_Impact_50_C +/// Size: 0x01F0 (496 bytes) (0x0001F0 - 0x0001F0) align 16 MaxSize: 0x01F0 +class UCameraShake_Impact_50_C : public ULegacyCameraShake { public: }; -/// Class /Game/BluePrints/Camera/CameraShake/CameraShake_Impact.CameraShake_Impact_200_C +/// Class /Game/BluePrints/Camera/CameraShake/CameraShake_Vertical.CameraShake_Vertical_300_C /// Size: 0x01F0 (496 bytes) (0x0001F0 - 0x0001F0) align 16 MaxSize: 0x01F0 -class UCameraShake_Impact_200_C : public ULegacyCameraShake +class UCameraShake_Vertical_300_C : public ULegacyCameraShake { public: }; @@ -381,20 +448,11 @@ class UCameraShake_Impact_300_C : public ULegacyCameraShake public: }; -/// Class /Game/BluePrints/_test/BP_DP1ProjectGameModeBase.BP_DP1ProjectGameModeBase_C -/// Size: 0x0368 (872 bytes) (0x000358 - 0x000368) align 8 MaxSize: 0x0368 -class ABP_DP1ProjectGameModeBase_C : public ADP1ProjectGameModeBase +/// Class /Game/BluePrints/Camera/CameraShake/CameraShake_Impact.CameraShake_Impact_200_C +/// Size: 0x01F0 (496 bytes) (0x0001F0 - 0x0001F0) align 16 MaxSize: 0x01F0 +class UCameraShake_Impact_200_C : public ULegacyCameraShake { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0358 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x0360 (0x0008) - - - /// Functions - // Function /Game/BluePrints/_test/BP_DP1ProjectGameModeBase.BP_DP1ProjectGameModeBase_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/BluePrints/_test/BP_DP1ProjectGameModeBase.BP_DP1ProjectGameModeBase_C.ExecuteUbergraph_BP_DP1ProjectGameModeBase - // void ExecuteUbergraph_BP_DP1ProjectGameModeBase(int32_t EntryPoint); // [0x35d7f00] Final }; #pragma pack(pop) diff --git a/include/SDK/BuildPatchServices.h b/include/SDK/BuildPatchServices.h index fac1e5e..94ffb56 100644 --- a/include/SDK/BuildPatchServices.h +++ b/include/SDK/BuildPatchServices.h @@ -78,7 +78,7 @@ class UBuildPatchManifest : public UObject FString BuildVersion; // 0x0040 (0x0010) FString LaunchExe; // 0x0050 (0x0010) FString LaunchCommand; // 0x0060 (0x0010) - SDK_UNDEFINED(80,642) /* TSet */ __um(PrereqIds); // 0x0070 (0x0050) + SDK_UNDEFINED(80,628) /* TSet */ __um(PrereqIds); // 0x0070 (0x0050) FString PrereqName; // 0x00C0 (0x0010) FString PrereqPath; // 0x00D0 (0x0010) FString PrereqArgs; // 0x00E0 (0x0010) diff --git a/include/SDK/CableComponent.h b/include/SDK/CableComponent.h index 135f467..ae197e4 100644 --- a/include/SDK/CableComponent.h +++ b/include/SDK/CableComponent.h @@ -53,15 +53,15 @@ class UCableComponent : public UMeshComponent /// Functions // Function /Script/CableComponent.CableComponent.SetAttachEndToComponent - // void SetAttachEndToComponent(class USceneComponent* Component, FName SocketName); // [0x8bae4b0] Final|Native|Public|BlueprintCallable + // void SetAttachEndToComponent(class USceneComponent* Component, FName SocketName); // [0x8c08f50] Final|Native|Public|BlueprintCallable // Function /Script/CableComponent.CableComponent.SetAttachEndTo - // void SetAttachEndTo(class AActor* Actor, FName ComponentProperty, FName SocketName); // [0x8bae3a0] Final|Native|Public|BlueprintCallable + // void SetAttachEndTo(class AActor* Actor, FName ComponentProperty, FName SocketName); // [0x8c08e40] Final|Native|Public|BlueprintCallable // Function /Script/CableComponent.CableComponent.GetCableParticleLocations - // void GetCableParticleLocations(TArray& Locations); // [0x8bae270] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetCableParticleLocations(TArray& Locations); // [0x8c08d10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/CableComponent.CableComponent.GetAttachedComponent - // class USceneComponent* GetAttachedComponent(); // [0x8bae1e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class USceneComponent* GetAttachedComponent(); // [0x8c08c80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CableComponent.CableComponent.GetAttachedActor - // class AActor* GetAttachedActor(); // [0x8bae1a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AActor* GetAttachedActor(); // [0x8c08c40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; #pragma pack(pop) diff --git a/include/SDK/ChaosCaching.h b/include/SDK/ChaosCaching.h index 1a2addd..c7877b8 100644 --- a/include/SDK/ChaosCaching.h +++ b/include/SDK/ChaosCaching.h @@ -70,25 +70,25 @@ class AChaosCacheManager : public AActor /// Functions // Function /Script/ChaosCaching.ChaosCacheManager.TriggerComponentByCache - // void TriggerComponentByCache(FName InCacheName); // [0x8698c80] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void TriggerComponentByCache(FName InCacheName); // [0x86f48f0] Final|RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/ChaosCaching.ChaosCacheManager.TriggerComponent - // void TriggerComponent(class UPrimitiveComponent* InComponent); // [0x8698b60] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void TriggerComponent(class UPrimitiveComponent* InComponent); // [0x86f47d0] Final|RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/ChaosCaching.ChaosCacheManager.TriggerAll - // void TriggerAll(); // [0x8698a90] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void TriggerAll(); // [0x86f4700] Final|RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/ChaosCaching.ChaosCacheManager.SetStartTime - // void SetStartTime(float InStartTime); // [0x8698a00] Final|RequiredAPI|Native|Public + // void SetStartTime(float InStartTime); // [0x86f4670] Final|RequiredAPI|Native|Public // Function /Script/ChaosCaching.ChaosCacheManager.SetCurrentTime - // void SetCurrentTime(float CurrentTime); // [0x8698a00] Final|Native|Public|BlueprintCallable + // void SetCurrentTime(float CurrentTime); // [0x86f4670] Final|Native|Public|BlueprintCallable // Function /Script/ChaosCaching.ChaosCacheManager.SetCacheCollection - // void SetCacheCollection(class UChaosCacheCollection* InCacheCollection); // [0x8698930] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void SetCacheCollection(class UChaosCacheCollection* InCacheCollection); // [0x86f45a0] Final|RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/ChaosCaching.ChaosCacheManager.ResetSingleTransform - // void ResetSingleTransform(int32_t InIndex); // [0x8698830] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetSingleTransform(int32_t InIndex); // [0x86f44a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/ChaosCaching.ChaosCacheManager.ResetAllComponentTransforms - // void ResetAllComponentTransforms(); // [0x86986e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetAllComponentTransforms(); // [0x86f4350] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/ChaosCaching.ChaosCacheManager.EnablePlaybackByCache - // void EnablePlaybackByCache(FName InCacheName, bool bEnable); // [0x86985d0] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void EnablePlaybackByCache(FName InCacheName, bool bEnable); // [0x86f4240] Final|RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/ChaosCaching.ChaosCacheManager.EnablePlayback - // void EnablePlayback(int32_t Index, bool bEnable); // [0x86984e0] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void EnablePlayback(int32_t Index, bool bEnable); // [0x86f4150] Final|RequiredAPI|Native|Protected|BlueprintCallable }; /// Class /Script/ChaosCaching.ChaosCachePlayer diff --git a/include/SDK/ChaosCloth.h b/include/SDK/ChaosCloth.h index 703acad..ec73f8c 100644 --- a/include/SDK/ChaosCloth.h +++ b/include/SDK/ChaosCloth.h @@ -143,35 +143,35 @@ class UChaosClothingInteractor : public UClothingInteractor /// Functions // Function /Script/ChaosCloth.ChaosClothingInteractor.SetWind - // void SetWind(FVector2D Drag, FVector2D Lift, float AirDensity, FVector WindVelocity); // [0x86ddec0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetWind(FVector2D Drag, FVector2D Lift, float AirDensity, FVector WindVelocity); // [0x8739bc0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ChaosCloth.ChaosClothingInteractor.SetVelocityScale - // void SetVelocityScale(FVector LinearVelocityScale, float AngularVelocityScale, float FictitiousAngularScale); // [0x86ddcd0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetVelocityScale(FVector LinearVelocityScale, float AngularVelocityScale, float FictitiousAngularScale); // [0x87399d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ChaosCloth.ChaosClothingInteractor.SetPressure - // void SetPressure(FVector2D Pressure); // [0x86ddbb0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetPressure(FVector2D Pressure); // [0x87398b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ChaosCloth.ChaosClothingInteractor.SetMaterialLinear - // void SetMaterialLinear(float EdgeStiffness, float BendingStiffness, float AreaStiffness); // [0x86dd940] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMaterialLinear(float EdgeStiffness, float BendingStiffness, float AreaStiffness); // [0x8739640] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/ChaosCloth.ChaosClothingInteractor.SetMaterial - // void SetMaterial(FVector2D EdgeStiffness, FVector2D BendingStiffness, FVector2D AreaStiffness); // [0x86dd770] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetMaterial(FVector2D EdgeStiffness, FVector2D BendingStiffness, FVector2D AreaStiffness); // [0x8739470] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ChaosCloth.ChaosClothingInteractor.SetLongRangeAttachmentLinear - // void SetLongRangeAttachmentLinear(float TetherStiffness, float TetherScale); // [0x86dd5b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLongRangeAttachmentLinear(float TetherStiffness, float TetherScale); // [0x87392b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/ChaosCloth.ChaosClothingInteractor.SetLongRangeAttachment - // void SetLongRangeAttachment(FVector2D TetherStiffness, FVector2D TetherScale); // [0x86dd430] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetLongRangeAttachment(FVector2D TetherStiffness, FVector2D TetherScale); // [0x8739130] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ChaosCloth.ChaosClothingInteractor.SetGravity - // void SetGravity(float GravityScale, bool bIsGravityOverridden, FVector GravityOverride); // [0x86dd250] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetGravity(float GravityScale, bool bIsGravityOverridden, FVector GravityOverride); // [0x8738f50] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ChaosCloth.ChaosClothingInteractor.SetDamping - // void SetDamping(float DampingCoefficient, float LocalDampingCoefficient); // [0x86dd0d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDamping(float DampingCoefficient, float LocalDampingCoefficient); // [0x8738dd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/ChaosCloth.ChaosClothingInteractor.SetCollision - // void SetCollision(float CollisionThickness, float FrictionCoefficient, bool bUseCCD, float SelfCollisionThickness); // [0x86dceb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCollision(float CollisionThickness, float FrictionCoefficient, bool bUseCCD, float SelfCollisionThickness); // [0x8738bb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/ChaosCloth.ChaosClothingInteractor.SetBackstop - // void SetBackstop(bool bEnabled); // [0x86dcd80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBackstop(bool bEnabled); // [0x8738a80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/ChaosCloth.ChaosClothingInteractor.SetAnimDriveLinear - // void SetAnimDriveLinear(float AnimDriveStiffness); // [0x86dcd00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAnimDriveLinear(float AnimDriveStiffness); // [0x8738a00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/ChaosCloth.ChaosClothingInteractor.SetAnimDrive - // void SetAnimDrive(FVector2D AnimDriveStiffness, FVector2D AnimDriveDamping); // [0x86dcb80] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetAnimDrive(FVector2D AnimDriveStiffness, FVector2D AnimDriveDamping); // [0x8738880] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ChaosCloth.ChaosClothingInteractor.SetAerodynamics - // void SetAerodynamics(float DragCoefficient, float LiftCoefficient, FVector WindVelocity); // [0x86dc9a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetAerodynamics(float DragCoefficient, float LiftCoefficient, FVector WindVelocity); // [0x87386a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ChaosCloth.ChaosClothingInteractor.ResetAndTeleport - // void ResetAndTeleport(bool bReset, bool bTeleport); // [0x86dc8d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetAndTeleport(bool bReset, bool bTeleport); // [0x87385d0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/ChaosCloth.ChaosClothingSimulationInteractor diff --git a/include/SDK/ChaosNiagara.h b/include/SDK/ChaosNiagara.h index 7a5785f..841fc94 100644 --- a/include/SDK/ChaosNiagara.h +++ b/include/SDK/ChaosNiagara.h @@ -101,7 +101,7 @@ enum class ELocationZToSpawnEnum : uint8_t class UNiagaraDataInterfaceChaosDestruction : public UNiagaraDataInterface { public: - SDK_UNDEFINED(80,659) /* TSet */ __um(ChaosSolverActorSet); // 0x0038 (0x0050) + SDK_UNDEFINED(80,645) /* TSet */ __um(ChaosSolverActorSet); // 0x0038 (0x0050) EDataSourceTypeEnum DataSourceType; // 0x0088 (0x0001) unsigned char UnknownData00_6[0x3]; // 0x0089 (0x0003) MISSED int32_t DataProcessFrequency; // 0x008C (0x0004) @@ -140,7 +140,7 @@ class UNiagaraDataInterfaceChaosDestruction : public UNiagaraDataInterface int32_t MaxDataPerCell; // 0x01B8 (0x0004) bool bApplyMaterialsFilter; // 0x01BC (0x0001) unsigned char UnknownData07_6[0x3]; // 0x01BD (0x0003) MISSED - SDK_UNDEFINED(80,660) /* TSet */ __um(ChaosBreakingMaterialSet); // 0x01C0 (0x0050) + SDK_UNDEFINED(80,646) /* TSet */ __um(ChaosBreakingMaterialSet); // 0x01C0 (0x0050) bool bGetExternalBreakingData; // 0x0210 (0x0001) bool bGetExternalTrailingData; // 0x0211 (0x0001) unsigned char UnknownData08_6[0x6]; // 0x0212 (0x0006) MISSED diff --git a/include/SDK/ChaosSolverEngine.h b/include/SDK/ChaosSolverEngine.h index 866f592..a460027 100644 --- a/include/SDK/ChaosSolverEngine.h +++ b/include/SDK/ChaosSolverEngine.h @@ -48,7 +48,7 @@ class UChaosEventListenerComponent : public UActorComponent struct FChaosHandlerSet { unsigned char UnknownData00_7[0x8]; // 0x0000 (0x0008) MISSED - SDK_UNDEFINED(80,644) /* TSet */ __um(ChaosHandlers); // 0x0008 (0x0050) + SDK_UNDEFINED(80,630) /* TSet */ __um(ChaosHandlers); // 0x0008 (0x0050) }; /// Struct /Script/ChaosSolverEngine.BreakEventCallbackWrapper @@ -101,7 +101,7 @@ class UChaosSolverEngineBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/ChaosSolverEngine.ChaosSolverEngineBlueprintLibrary.ConvertPhysicsCollisionToHitResult - // FHitResult ConvertPhysicsCollisionToHitResult(FChaosPhysicsCollisionInfo& PhysicsCollision); // [0x4fac460] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FHitResult ConvertPhysicsCollisionToHitResult(FChaosPhysicsCollisionInfo& PhysicsCollision); // [0x4fde3f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/ChaosSolverEngine.ChaosSolver @@ -155,9 +155,9 @@ class AChaosSolverActor : public AActor /// Functions // Function /Script/ChaosSolverEngine.ChaosSolverActor.SetSolverActive - // void SetSolverActive(bool bActive); // [0x4fac730] RequiredAPI|Native|Public|BlueprintCallable + // void SetSolverActive(bool bActive); // [0x4fde6c0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/ChaosSolverEngine.ChaosSolverActor.SetAsCurrentWorldSolver - // void SetAsCurrentWorldSolver(); // [0x4fac710] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAsCurrentWorldSolver(); // [0x4fde6a0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/ChaosSolverEngine.ChaosSolverSettings diff --git a/include/SDK/CinematicCamera.h b/include/SDK/CinematicCamera.h index d005cbf..0fd81bf 100644 --- a/include/SDK/CinematicCamera.h +++ b/include/SDK/CinematicCamera.h @@ -55,7 +55,7 @@ class ACameraRig_Rail : public AActor /// Functions // Function /Script/CinematicCamera.CameraRig_Rail.GetRailSplineComponent - // class USplineComponent* GetRailSplineComponent(); // [0x537f3f0] Final|Native|Public|BlueprintCallable|BlueprintPure + // class USplineComponent* GetRailSplineComponent(); // [0x53b15c0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/CinematicCamera.CameraLookatTrackingSettings @@ -85,7 +85,7 @@ class ACineCameraActor : public ACameraActor /// Functions // Function /Script/CinematicCamera.CineCameraActor.GetCineCameraComponent - // class UCineCameraComponent* GetCineCameraComponent(); // [0x537e070] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UCineCameraComponent* GetCineCameraComponent(); // [0x53b0240] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/CinematicCamera.CameraFilmbackSettings @@ -190,41 +190,41 @@ class UCineCameraComponent : public UCameraComponent /// Functions // Function /Script/CinematicCamera.CineCameraComponent.SetLensSettings - // void SetLensSettings(FCameraLensSettings& NewLensSettings); // [0x53803c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetLensSettings(FCameraLensSettings& NewLensSettings); // [0x53b2590] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/CinematicCamera.CineCameraComponent.SetLensPresetByName - // void SetLensPresetByName(FString InPresetName); // [0x53801d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLensPresetByName(FString InPresetName); // [0x53b23a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/CinematicCamera.CineCameraComponent.SetFocusSettings - // void SetFocusSettings(FCameraFocusSettings& NewFocusSettings); // [0x53800c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetFocusSettings(FCameraFocusSettings& NewFocusSettings); // [0x53b2290] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/CinematicCamera.CineCameraComponent.SetFilmbackPresetByName - // void SetFilmbackPresetByName(FString InPresetName); // [0x537fe90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFilmbackPresetByName(FString InPresetName); // [0x53b2060] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/CinematicCamera.CineCameraComponent.SetFilmback - // void SetFilmback(FCameraFilmbackSettings& NewFilmback); // [0x537fdd0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetFilmback(FCameraFilmbackSettings& NewFilmback); // [0x53b1fa0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/CinematicCamera.CineCameraComponent.SetCustomNearClippingPlane - // void SetCustomNearClippingPlane(float NewCustomNearClippingPlane); // [0x537f8d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCustomNearClippingPlane(float NewCustomNearClippingPlane); // [0x53b1aa0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/CinematicCamera.CineCameraComponent.SetCurrentFocalLength - // void SetCurrentFocalLength(float InFocalLength); // [0x537f840] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCurrentFocalLength(float InFocalLength); // [0x53b1a10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/CinematicCamera.CineCameraComponent.SetCurrentAperture - // void SetCurrentAperture(float NewCurrentAperture); // [0x537f7b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCurrentAperture(float NewCurrentAperture); // [0x53b1980] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/CinematicCamera.CineCameraComponent.SetCropSettings - // void SetCropSettings(FPlateCropSettings& NewCropSettings); // [0x537f700] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetCropSettings(FPlateCropSettings& NewCropSettings); // [0x53b18d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/CinematicCamera.CineCameraComponent.SetCropPresetByName - // void SetCropPresetByName(FString InPresetName); // [0x537f4b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCropPresetByName(FString InPresetName); // [0x53b1680] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/CinematicCamera.CineCameraComponent.GetVerticalFieldOfView - // float GetVerticalFieldOfView(); // [0x537f410] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetVerticalFieldOfView(); // [0x53b15e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CinematicCamera.CineCameraComponent.GetLensPresetsCopy - // TArray GetLensPresetsCopy(); // [0x537f230] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TArray GetLensPresetsCopy(); // [0x53b1400] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/CinematicCamera.CineCameraComponent.GetLensPresetName - // FString GetLensPresetName(); // [0x537ef60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetLensPresetName(); // [0x53b1130] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CinematicCamera.CineCameraComponent.GetHorizontalFieldOfView - // float GetHorizontalFieldOfView(); // [0x537ece0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetHorizontalFieldOfView(); // [0x53b0eb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CinematicCamera.CineCameraComponent.GetFilmbackPresetsCopy - // TArray GetFilmbackPresetsCopy(); // [0x537eb20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TArray GetFilmbackPresetsCopy(); // [0x53b0cf0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/CinematicCamera.CineCameraComponent.GetFilmbackPresetName - // FString GetFilmbackPresetName(); // [0x537e890] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetFilmbackPresetName(); // [0x53b0a60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CinematicCamera.CineCameraComponent.GetDefaultFilmbackPresetName - // FString GetDefaultFilmbackPresetName(); // [0x537e560] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetDefaultFilmbackPresetName(); // [0x53b0730] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CinematicCamera.CineCameraComponent.GetCropPresetName - // FString GetCropPresetName(); // [0x537e2e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetCropPresetName(); // [0x53b04b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/CinematicCamera.NamedPlateCropPreset @@ -254,35 +254,35 @@ class UCineCameraSettings : public UDeveloperSettings /// Functions // Function /Script/CinematicCamera.CineCameraSettings.SetLensPresets - // void SetLensPresets(TArray& InLensPresets); // [0x5380280] Final|Native|Private|HasOutParms|BlueprintCallable + // void SetLensPresets(TArray& InLensPresets); // [0x53b2450] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/CinematicCamera.CineCameraSettings.SetFilmbackPresets - // void SetFilmbackPresets(TArray& InFilmbackPresets); // [0x537ff40] Final|Native|Private|HasOutParms|BlueprintCallable + // void SetFilmbackPresets(TArray& InFilmbackPresets); // [0x53b2110] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/CinematicCamera.CineCameraSettings.SetDefaultLensPresetName - // void SetDefaultLensPresetName(FString InDefaultLensPresetName); // [0x537fcc0] Final|Native|Private|BlueprintCallable + // void SetDefaultLensPresetName(FString InDefaultLensPresetName); // [0x53b1e90] Final|Native|Private|BlueprintCallable // Function /Script/CinematicCamera.CineCameraSettings.SetDefaultLensFStop - // void SetDefaultLensFStop(float InDefaultLensFStop); // [0x537fb80] Final|Native|Private|BlueprintCallable + // void SetDefaultLensFStop(float InDefaultLensFStop); // [0x53b1d50] Final|Native|Private|BlueprintCallable // Function /Script/CinematicCamera.CineCameraSettings.SetDefaultLensFocalLength - // void SetDefaultLensFocalLength(float InDefaultLensFocalLength); // [0x537fc20] Final|Native|Private|BlueprintCallable + // void SetDefaultLensFocalLength(float InDefaultLensFocalLength); // [0x53b1df0] Final|Native|Private|BlueprintCallable // Function /Script/CinematicCamera.CineCameraSettings.SetDefaultFilmbackPreset - // void SetDefaultFilmbackPreset(FString InDefaultFilmbackPreset); // [0x537fa70] Final|Native|Private|BlueprintCallable + // void SetDefaultFilmbackPreset(FString InDefaultFilmbackPreset); // [0x53b1c40] Final|Native|Private|BlueprintCallable // Function /Script/CinematicCamera.CineCameraSettings.SetDefaultCropPresetName - // void SetDefaultCropPresetName(FString InDefaultCropPresetName); // [0x537f950] Final|Native|Private|BlueprintCallable + // void SetDefaultCropPresetName(FString InDefaultCropPresetName); // [0x53b1b20] Final|Native|Private|BlueprintCallable // Function /Script/CinematicCamera.CineCameraSettings.SetCropPresets - // void SetCropPresets(TArray& InCropPresets); // [0x537f560] Final|Native|Private|HasOutParms|BlueprintCallable + // void SetCropPresets(TArray& InCropPresets); // [0x53b1730] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/CinematicCamera.CineCameraSettings.GetLensPresetNames - // TArray GetLensPresetNames(); // [0x537f0f0] Final|Native|Private|Const + // TArray GetLensPresetNames(); // [0x53b12c0] Final|Native|Private|Const // Function /Script/CinematicCamera.CineCameraSettings.GetLensPresetByName - // bool GetLensPresetByName(FString PresetName, FCameraLensSettings& LensSettings); // [0x537ed10] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool GetLensPresetByName(FString PresetName, FCameraLensSettings& LensSettings); // [0x53b0ee0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/CinematicCamera.CineCameraSettings.GetFilmbackPresetNames - // TArray GetFilmbackPresetNames(); // [0x537e9e0] Final|Native|Private|Const + // TArray GetFilmbackPresetNames(); // [0x53b0bb0] Final|Native|Private|Const // Function /Script/CinematicCamera.CineCameraSettings.GetFilmbackPresetByName - // bool GetFilmbackPresetByName(FString PresetName, FCameraFilmbackSettings& FilmbackSettings); // [0x537e670] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool GetFilmbackPresetByName(FString PresetName, FCameraFilmbackSettings& FilmbackSettings); // [0x53b0840] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/CinematicCamera.CineCameraSettings.GetCropPresetNames - // TArray GetCropPresetNames(); // [0x537e420] Final|Native|Private|Const + // TArray GetCropPresetNames(); // [0x53b05f0] Final|Native|Private|Const // Function /Script/CinematicCamera.CineCameraSettings.GetCropPresetByName - // bool GetCropPresetByName(FString PresetName, FPlateCropSettings& CropSettings); // [0x537e100] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool GetCropPresetByName(FString PresetName, FPlateCropSettings& CropSettings); // [0x53b02d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/CinematicCamera.CineCameraSettings.GetCineCameraSettings - // class UCineCameraSettings* GetCineCameraSettings(); // [0x537e090] Final|Native|Static|Private|BlueprintCallable + // class UCineCameraSettings* GetCineCameraSettings(); // [0x53b0260] Final|Native|Static|Private|BlueprintCallable }; #pragma pack(pop) diff --git a/include/SDK/ClothingSystemRuntimeCommon.h b/include/SDK/ClothingSystemRuntimeCommon.h index 3ef33ac..95ab8db 100644 --- a/include/SDK/ClothingSystemRuntimeCommon.h +++ b/include/SDK/ClothingSystemRuntimeCommon.h @@ -88,7 +88,7 @@ struct FClothPhysicalMeshData TMap WeightMaps; // 0x0030 (0x0050) TArray InverseMasses; // 0x0080 (0x0010) TArray BoneData; // 0x0090 (0x0010) - SDK_UNDEFINED(80,643) /* TSet */ __um(SelfCollisionVertexSet); // 0x00A0 (0x0050) + SDK_UNDEFINED(80,629) /* TSet */ __um(SelfCollisionVertexSet); // 0x00A0 (0x0050) FClothTetherData EuclideanTethers; // 0x00F0 (0x0010) FClothTetherData GeodesicTethers; // 0x0100 (0x0010) int32_t MaxBoneWeights; // 0x0110 (0x0004) diff --git a/include/SDK/ClothingSystemRuntimeInterface.h b/include/SDK/ClothingSystemRuntimeInterface.h index b52108f..2dc291f 100644 --- a/include/SDK/ClothingSystemRuntimeInterface.h +++ b/include/SDK/ClothingSystemRuntimeInterface.h @@ -60,35 +60,35 @@ class UClothingSimulationInteractor : public UObject /// Functions // Function /Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor.SetNumSubsteps - // void SetNumSubsteps(int32_t NumSubsteps); // [0x42e06c0] RequiredAPI|Native|Public|BlueprintCallable + // void SetNumSubsteps(int32_t NumSubsteps); // [0x4312650] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor.SetNumIterations - // void SetNumIterations(int32_t NumIterations); // [0x42e0630] RequiredAPI|Native|Public|BlueprintCallable + // void SetNumIterations(int32_t NumIterations); // [0x43125c0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor.SetMaxNumIterations - // void SetMaxNumIterations(int32_t MaxNumIterations); // [0x42e05a0] RequiredAPI|Native|Public|BlueprintCallable + // void SetMaxNumIterations(int32_t MaxNumIterations); // [0x4312530] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor.SetAnimDriveSpringStiffness - // void SetAnimDriveSpringStiffness(float InStiffness); // [0x42e0510] RequiredAPI|Native|Public|BlueprintCallable + // void SetAnimDriveSpringStiffness(float InStiffness); // [0x43124a0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor.PhysicsAssetUpdated - // void PhysicsAssetUpdated(); // [0x42e04f0] RequiredAPI|Native|Public|BlueprintCallable + // void PhysicsAssetUpdated(); // [0x4312480] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetSimulationTime - // float GetSimulationTime(); // [0x42e04d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetSimulationTime(); // [0x4312460] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumSubsteps - // int32_t GetNumSubsteps(); // [0x42e04b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumSubsteps(); // [0x4312440] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumKinematicParticles - // int32_t GetNumKinematicParticles(); // [0x42e0490] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumKinematicParticles(); // [0x4312420] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumIterations - // int32_t GetNumIterations(); // [0x42e0470] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumIterations(); // [0x4312400] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumDynamicParticles - // int32_t GetNumDynamicParticles(); // [0x42e0450] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumDynamicParticles(); // [0x43123e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumCloths - // int32_t GetNumCloths(); // [0x42e0430] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumCloths(); // [0x43123c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetClothingInteractor - // class UClothingInteractor* GetClothingInteractor(FString ClothingAssetName); // [0x42e02d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClothingInteractor* GetClothingInteractor(FString ClothingAssetName); // [0x4312260] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor.EnableGravityOverride - // void EnableGravityOverride(FVector& InVector); // [0x42e0230] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void EnableGravityOverride(FVector& InVector); // [0x43121c0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor.DisableGravityOverride - // void DisableGravityOverride(); // [0x42e0210] RequiredAPI|Native|Public|BlueprintCallable + // void DisableGravityOverride(); // [0x43121a0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/ClothingSystemRuntimeInterface.ClothingSimulationInteractor.ClothConfigUpdated - // void ClothConfigUpdated(); // [0x42e01f0] RequiredAPI|Native|Public|BlueprintCallable + // void ClothConfigUpdated(); // [0x4312180] RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/ClothingSystemRuntimeInterface.ClothVertBoneData diff --git a/include/SDK/ClothingSystemRuntimeNv.h b/include/SDK/ClothingSystemRuntimeNv.h index 1afd12e..b4ef41d 100644 --- a/include/SDK/ClothingSystemRuntimeNv.h +++ b/include/SDK/ClothingSystemRuntimeNv.h @@ -92,7 +92,7 @@ class UClothingSimulationInteractorNv : public UClothingSimulationInteractor /// Functions // Function /Script/ClothingSystemRuntimeNv.ClothingSimulationInteractorNv.SetAnimDriveDamperStiffness - // void SetAnimDriveDamperStiffness(float InStiffness); // [0x568d650] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAnimDriveDamperStiffness(float InStiffness); // [0x56be910] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/ClothingSystemRuntimeNv.ClothPhysicalMeshDataNv_Legacy diff --git a/include/SDK/ConsoleVariablesEditorRuntime.h b/include/SDK/ConsoleVariablesEditorRuntime.h index 8d220ef..b571b1f 100644 --- a/include/SDK/ConsoleVariablesEditorRuntime.h +++ b/include/SDK/ConsoleVariablesEditorRuntime.h @@ -34,29 +34,29 @@ class UConsoleVariablesAsset : public UObject /// Functions // Function /Script/ConsoleVariablesEditorRuntime.ConsoleVariablesAsset.SetVariableCollectionDescription - // void SetVariableCollectionDescription(FString InVariableCollectionDescription); // [0x7f3f9e0] Final|Native|Public|BlueprintCallable + // void SetVariableCollectionDescription(FString InVariableCollectionDescription); // [0x7f9b490] Final|Native|Public|BlueprintCallable // Function /Script/ConsoleVariablesEditorRuntime.ConsoleVariablesAsset.ReplaceSavedCommands - // void ReplaceSavedCommands(TArray& Replacement); // [0x7f3f900] Final|Native|Public|HasOutParms|BlueprintCallable + // void ReplaceSavedCommands(TArray& Replacement); // [0x7f9b3b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/ConsoleVariablesEditorRuntime.ConsoleVariablesAsset.RemoveConsoleVariable - // bool RemoveConsoleVariable(FString InCommandString); // [0x7f3f850] Final|Native|Public|BlueprintCallable + // bool RemoveConsoleVariable(FString InCommandString); // [0x7f9b300] Final|Native|Public|BlueprintCallable // Function /Script/ConsoleVariablesEditorRuntime.ConsoleVariablesAsset.GetVariableCollectionDescription - // FString GetVariableCollectionDescription(); // [0x4f9f9f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetVariableCollectionDescription(); // [0x4fd1980] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ConsoleVariablesEditorRuntime.ConsoleVariablesAsset.GetSavedCommandsCount - // int32_t GetSavedCommandsCount(); // [0x59d2e10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSavedCommandsCount(); // [0x5a04000] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ConsoleVariablesEditorRuntime.ConsoleVariablesAsset.GetSavedCommandsAsStringArray - // TArray GetSavedCommandsAsStringArray(bool bOnlyIncludeChecked); // [0x7f3f730] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetSavedCommandsAsStringArray(bool bOnlyIncludeChecked); // [0x7f9b1e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ConsoleVariablesEditorRuntime.ConsoleVariablesAsset.GetSavedCommandsAsCommaSeparatedString - // FString GetSavedCommandsAsCommaSeparatedString(bool bOnlyIncludeChecked); // [0x7f3f5b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetSavedCommandsAsCommaSeparatedString(bool bOnlyIncludeChecked); // [0x7f9b060] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ConsoleVariablesEditorRuntime.ConsoleVariablesAsset.GetSavedCommands - // TArray GetSavedCommands(); // [0x7f3f580] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetSavedCommands(); // [0x7f9b030] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ConsoleVariablesEditorRuntime.ConsoleVariablesAsset.FindSavedDataByCommandString - // bool FindSavedDataByCommandString(FString InCommandString, FConsoleVariablesEditorAssetSaveData& OutValue, TEnumAsByte SearchCase); // [0x7f3f400] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool FindSavedDataByCommandString(FString InCommandString, FConsoleVariablesEditorAssetSaveData& OutValue, TEnumAsByte SearchCase); // [0x7f9aeb0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/ConsoleVariablesEditorRuntime.ConsoleVariablesAsset.ExecuteSavedCommands - // void ExecuteSavedCommands(class UObject* WorldContextObject, bool bOnlyIncludeChecked); // [0x7f3f260] Final|Native|Public|BlueprintCallable|Const + // void ExecuteSavedCommands(class UObject* WorldContextObject, bool bOnlyIncludeChecked); // [0x7f9ad10] Final|Native|Public|BlueprintCallable|Const // Function /Script/ConsoleVariablesEditorRuntime.ConsoleVariablesAsset.CopyFrom - // void CopyFrom(class UConsoleVariablesAsset* InAssetToCopy); // [0x7f3f130] Final|Native|Public|BlueprintCallable + // void CopyFrom(class UConsoleVariablesAsset* InAssetToCopy); // [0x7f9abe0] Final|Native|Public|BlueprintCallable // Function /Script/ConsoleVariablesEditorRuntime.ConsoleVariablesAsset.AddOrSetConsoleObjectSavedData - // void AddOrSetConsoleObjectSavedData(FConsoleVariablesEditorAssetSaveData& InData); // [0x7f3f070] Final|Native|Public|HasOutParms|BlueprintCallable + // void AddOrSetConsoleObjectSavedData(FConsoleVariablesEditorAssetSaveData& InData); // [0x7f9ab20] Final|Native|Public|HasOutParms|BlueprintCallable }; #pragma pack(pop) diff --git a/include/SDK/ControlRig.h b/include/SDK/ControlRig.h index c46a7cf..dcd0ad8 100644 --- a/include/SDK/ControlRig.h +++ b/include/SDK/ControlRig.h @@ -474,9 +474,9 @@ class UControlRigShapeLibraryLink : public UNameSpacedUserData /// Functions // Function /Script/ControlRig.ControlRigShapeLibraryLink.SetShapeLibrary - // void SetShapeLibrary(TWeakObjectPtr InShapeLibrary); // [0x7c65ad0] Final|Native|Public|BlueprintCallable + // void SetShapeLibrary(TWeakObjectPtr InShapeLibrary); // [0x7cc1580] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigShapeLibraryLink.GetShapeLibrary - // TWeakObjectPtr GetShapeLibrary(); // [0x7b7df40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TWeakObjectPtr GetShapeLibrary(); // [0x7bd99f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/ControlRig.RigHierarchySettings @@ -587,7 +587,7 @@ class UControlRig : public URigVMHost FRigHierarchySettings HierarchySettings; // 0x028C (0x0004) TMap ControlCustomizations; // 0x0290 (0x0050) class URigHierarchy* DynamicHierarchy; // 0x02E0 (0x0008) - SDK_UNDEFINED(16,664) /* TArray> */ __um(ShapeLibraries); // 0x02E8 (0x0010) + SDK_UNDEFINED(16,650) /* TArray> */ __um(ShapeLibraries); // 0x02E8 (0x0010) TMap ShapeLibraryNameMap; // 0x02F8 (0x0050) unsigned char UnknownData02_6[0x10]; // 0x0348 (0x0010) MISSED FRigVMExtendedExecuteContext RigVMExtendedExecuteContext; // 0x0358 (0x0228) @@ -598,7 +598,7 @@ class UControlRig : public URigVMHost unsigned char UnknownData05_6[0xB8]; // 0x0698 (0x00B8) MISSED TMap ExternalVariableDataAssetLinks; // 0x0750 (0x0050) unsigned char UnknownData06_6[0xD0]; // 0x07A0 (0x00D0) MISSED - SDK_UNDEFINED(1,665) /* FMulticastSparseDelegate */ __um(OnControlSelected_BP); // 0x0870 (0x0001) + SDK_UNDEFINED(1,651) /* FMulticastSparseDelegate */ __um(OnControlSelected_BP); // 0x0870 (0x0001) unsigned char UnknownData07_6[0x17]; // 0x0871 (0x0017) MISSED bool bIsAdditive; // 0x0888 (0x0001) unsigned char UnknownData08_6[0x18F]; // 0x0889 (0x018F) MISSED @@ -608,35 +608,35 @@ class UControlRig : public URigVMHost /// Functions // Function /Script/ControlRig.ControlRig.SupportsBackwardsSolve - // bool SupportsBackwardsSolve(); // [0x7cdffc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool SupportsBackwardsSolve(); // [0x7d3ba70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.ControlRig.SetInteractionRigClass - // void SetInteractionRigClass(class UClass* InInteractionRigClass); // [0x5452fb0] Final|Native|Public|BlueprintCallable + // void SetInteractionRigClass(class UClass* InInteractionRigClass); // [0x5485180] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRig.SetInteractionRig - // void SetInteractionRig(class UControlRig* InInteractionRig); // [0x4ffff00] Final|Native|Public|BlueprintCallable + // void SetInteractionRig(class UControlRig* InInteractionRig); // [0x5031e90] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRig.SelectControl - // void SelectControl(FName& InControlName, bool bSelect); // [0x7cdd390] Native|Public|HasOutParms|BlueprintCallable + // void SelectControl(FName& InControlName, bool bSelect); // [0x7d38e40] Native|Public|HasOutParms|BlueprintCallable // Function /Script/ControlRig.ControlRig.RequestConstruction - // void RequestConstruction(); // [0x7cdd2f0] Final|Native|Public|BlueprintCallable + // void RequestConstruction(); // [0x7d38da0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRig.OnControlSelectedBP__DelegateSignature - // void OnControlSelectedBP__DelegateSignature(class UControlRig* Rig, FRigControlElement& Control, bool bSelected); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void OnControlSelectedBP__DelegateSignature(class UControlRig* Rig, FRigControlElement& Control, bool bSelected); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/ControlRig.ControlRig.IsControlSelected - // bool IsControlSelected(FName& InControlName); // [0x7cdc480] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsControlSelected(FName& InControlName); // [0x7d37f30] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.ControlRig.GetInteractionRigClass - // class UClass* GetInteractionRigClass(); // [0x5a74950] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClass* GetInteractionRigClass(); // [0x5aa5b40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.ControlRig.GetInteractionRig - // class UControlRig* GetInteractionRig(); // [0x5a74950] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UControlRig* GetInteractionRig(); // [0x5aa5b40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.ControlRig.GetHostingActor - // class AActor* GetHostingActor(); // [0x7cdbc90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AActor* GetHostingActor(); // [0x7d37740] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.ControlRig.GetHierarchy - // class URigHierarchy* GetHierarchy(); // [0x7cdbc70] Final|Native|Public|BlueprintCallable|BlueprintPure + // class URigHierarchy* GetHierarchy(); // [0x7d37720] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/ControlRig.ControlRig.FindControlRigs - // TArray FindControlRigs(class UObject* Outer, class UClass* OptionalClass); // [0x7cda5d0] Final|Native|Static|Public|BlueprintCallable + // TArray FindControlRigs(class UObject* Outer, class UClass* OptionalClass); // [0x7d36080] Final|Native|Static|Public|BlueprintCallable // Function /Script/ControlRig.ControlRig.CurrentControlSelection - // TArray CurrentControlSelection(); // [0x7cda170] Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray CurrentControlSelection(); // [0x7d35c20] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.ControlRig.CreateTransformableControlHandle - // class UTransformableControlHandle* CreateTransformableControlHandle(FName& ControlName); // [0x7cda0c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // class UTransformableControlHandle* CreateTransformableControlHandle(FName& ControlName); // [0x7d35b70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.ControlRig.ClearControlSelection - // bool ClearControlSelection(); // [0x7cd9a60] Native|Public|BlueprintCallable + // bool ClearControlSelection(); // [0x7d35510] Native|Public|BlueprintCallable }; /// Struct /Script/ControlRig.RigModuleInstance @@ -733,7 +733,7 @@ class URigHierarchy : public UObject { public: unsigned char UnknownData00_8[0x18]; // 0x0028 (0x0018) MISSED - SDK_UNDEFINED(16,666) /* FMulticastInlineDelegate */ __um(ModifiedEventDynamic); // 0x0040 (0x0010) + SDK_UNDEFINED(16,652) /* FMulticastInlineDelegate */ __um(ModifiedEventDynamic); // 0x0040 (0x0010) unsigned char UnknownData01_6[0x48]; // 0x0050 (0x0048) MISSED uint32_t TopologyVersion; // 0x0098 (0x0004) uint32_t MetadataVersion; // 0x009C (0x0004) @@ -754,353 +754,353 @@ class URigHierarchy : public UObject /// Functions // Function /Script/ControlRig.RigHierarchy.UnsetCurveValueByIndex - // void UnsetCurveValueByIndex(int32_t InElementIndex, bool bSetupUndo); // [0x7c66bd0] Final|Native|Public|BlueprintCallable + // void UnsetCurveValueByIndex(int32_t InElementIndex, bool bSetupUndo); // [0x7cc2680] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.UnsetCurveValue - // void UnsetCurveValue(FRigElementKey InKey, bool bSetupUndo); // [0x7c66aa0] Final|Native|Public|BlueprintCallable + // void UnsetCurveValue(FRigElementKey InKey, bool bSetupUndo); // [0x7cc2550] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SwitchToWorldSpace - // bool SwitchToWorldSpace(FRigElementKey InChild, bool bInitial, bool bAffectChildren); // [0x7c66960] Final|Native|Public|BlueprintCallable + // bool SwitchToWorldSpace(FRigElementKey InChild, bool bInitial, bool bAffectChildren); // [0x7cc2410] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SwitchToParent - // bool SwitchToParent(FRigElementKey InChild, FRigElementKey InParent, bool bInitial, bool bAffectChildren); // [0x7c66730] Final|Native|Public|BlueprintCallable + // bool SwitchToParent(FRigElementKey InChild, FRigElementKey InParent, bool bInitial, bool bAffectChildren); // [0x7cc21e0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SwitchToDefaultParent - // bool SwitchToDefaultParent(FRigElementKey InChild, bool bInitial, bool bAffectChildren); // [0x7c665f0] Final|Native|Public|BlueprintCallable + // bool SwitchToDefaultParent(FRigElementKey InChild, bool bInitial, bool bAffectChildren); // [0x7cc20a0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SortKeys - // TArray SortKeys(TArray& InKeys); // [0x7c66410] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // TArray SortKeys(TArray& InKeys); // [0x7cc1ec0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.SetVectorMetadata - // bool SetVectorMetadata(FRigElementKey InItem, FName InMetadataName, FVector InValue); // [0x7c66290] Final|Native|Public|HasDefaults|BlueprintCallable + // bool SetVectorMetadata(FRigElementKey InItem, FName InMetadataName, FVector InValue); // [0x7cc1d40] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetVectorArrayMetadata - // bool SetVectorArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7c660c0] Final|Native|Public|BlueprintCallable + // bool SetVectorArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7cc1b70] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetTransformMetadata - // bool SetTransformMetadata(FRigElementKey InItem, FName InMetadataName, FTransform InValue); // [0x7c65eb0] Final|Native|Public|HasDefaults|BlueprintCallable + // bool SetTransformMetadata(FRigElementKey InItem, FName InMetadataName, FTransform InValue); // [0x7cc1960] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetTransformArrayMetadata - // bool SetTransformArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7c65ce0] Final|Native|Public|BlueprintCallable + // bool SetTransformArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7cc1790] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetTag - // bool SetTag(FRigElementKey InItem, FName InTag); // [0x7c65be0] Final|Native|Public|BlueprintCallable + // bool SetTag(FRigElementKey InItem, FName InTag); // [0x7cc1690] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetRotatorMetadata - // bool SetRotatorMetadata(FRigElementKey InItem, FName InMetadataName, FRotator InValue); // [0x7c65950] Final|Native|Public|HasDefaults|BlueprintCallable + // bool SetRotatorMetadata(FRigElementKey InItem, FName InMetadataName, FRotator InValue); // [0x7cc1400] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetRotatorArrayMetadata - // bool SetRotatorArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7c65780] Final|Native|Public|BlueprintCallable + // bool SetRotatorArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7cc1230] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetRigElementKeyMetadata - // bool SetRigElementKeyMetadata(FRigElementKey InItem, FName InMetadataName, FRigElementKey InValue); // [0x7c65600] Final|Native|Public|BlueprintCallable + // bool SetRigElementKeyMetadata(FRigElementKey InItem, FName InMetadataName, FRigElementKey InValue); // [0x7cc10b0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetRigElementKeyArrayMetadata - // bool SetRigElementKeyArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7c65430] Final|Native|Public|BlueprintCallable + // bool SetRigElementKeyArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7cc0ee0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetQuatMetadata - // bool SetQuatMetadata(FRigElementKey InItem, FName InMetadataName, FQuat InValue); // [0x7c652b0] Final|Native|Public|HasDefaults|BlueprintCallable + // bool SetQuatMetadata(FRigElementKey InItem, FName InMetadataName, FQuat InValue); // [0x7cc0d60] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetQuatArrayMetadata - // bool SetQuatArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7c650f0] Final|Native|Public|BlueprintCallable + // bool SetQuatArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7cc0ba0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetPose_ForBlueprint - // void SetPose_ForBlueprint(FRigPose InPose); // [0x7c64e40] Final|Native|Public|BlueprintCallable + // void SetPose_ForBlueprint(FRigPose InPose); // [0x7cc08f0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetParentWeightArray - // bool SetParentWeightArray(FRigElementKey InChild, TArray InWeights, bool bInitial, bool bAffectChildren); // [0x7c64c70] Final|Native|Public|BlueprintCallable + // bool SetParentWeightArray(FRigElementKey InChild, TArray InWeights, bool bInitial, bool bAffectChildren); // [0x7cc0720] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetParentWeight - // bool SetParentWeight(FRigElementKey InChild, FRigElementKey InParent, FRigElementWeight InWeight, bool bInitial, bool bAffectChildren); // [0x7c64a80] Final|Native|Public|BlueprintCallable + // bool SetParentWeight(FRigElementKey InChild, FRigElementKey InParent, FRigElementWeight InWeight, bool bInitial, bool bAffectChildren); // [0x7cc0530] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetNameMetadata - // bool SetNameMetadata(FRigElementKey InItem, FName InMetadataName, FName InValue); // [0x7c648a0] Final|Native|Public|BlueprintCallable + // bool SetNameMetadata(FRigElementKey InItem, FName InMetadataName, FName InValue); // [0x7cc0350] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetNameArrayMetadata - // bool SetNameArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7c646e0] Final|Native|Public|BlueprintCallable + // bool SetNameArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7cc0190] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetLocalTransformByIndex - // void SetLocalTransformByIndex(int32_t InElementIndex, FTransform InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // [0x7c64420] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetLocalTransformByIndex(int32_t InElementIndex, FTransform InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // [0x7cbfed0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetLocalTransform - // void SetLocalTransform(FRigElementKey InKey, FTransform InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // [0x7c640f0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetLocalTransform(FRigElementKey InKey, FTransform InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // [0x7cbfba0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetLinearColorMetadata - // bool SetLinearColorMetadata(FRigElementKey InItem, FName InMetadataName, FLinearColor InValue); // [0x7c63f70] Final|Native|Public|HasDefaults|BlueprintCallable + // bool SetLinearColorMetadata(FRigElementKey InItem, FName InMetadataName, FLinearColor InValue); // [0x7cbfa20] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetLinearColorArrayMetadata - // bool SetLinearColorArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7c63db0] Final|Native|Public|BlueprintCallable + // bool SetLinearColorArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7cbf860] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetInt32Metadata - // bool SetInt32Metadata(FRigElementKey InItem, FName InMetadataName, int32_t InValue); // [0x7c63bf0] Final|Native|Public|BlueprintCallable + // bool SetInt32Metadata(FRigElementKey InItem, FName InMetadataName, int32_t InValue); // [0x7cbf6a0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetInt32ArrayMetadata - // bool SetInt32ArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7c63a30] Final|Native|Public|BlueprintCallable + // bool SetInt32ArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7cbf4e0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetGlobalTransformByIndex - // void SetGlobalTransformByIndex(int32_t InElementIndex, FTransform InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommand); // [0x7c63770] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetGlobalTransformByIndex(int32_t InElementIndex, FTransform InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommand); // [0x7cbf220] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetGlobalTransform - // void SetGlobalTransform(FRigElementKey InKey, FTransform InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommand); // [0x7c63430] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetGlobalTransform(FRigElementKey InKey, FTransform InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommand); // [0x7cbeee0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetFloatMetadata - // bool SetFloatMetadata(FRigElementKey InItem, FName InMetadataName, float InValue); // [0x7c63270] Final|Native|Public|BlueprintCallable + // bool SetFloatMetadata(FRigElementKey InItem, FName InMetadataName, float InValue); // [0x7cbed20] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetFloatArrayMetadata - // bool SetFloatArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7c630b0] Final|Native|Public|BlueprintCallable + // bool SetFloatArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7cbeb60] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetCurveValueByIndex - // void SetCurveValueByIndex(int32_t InElementIndex, float InValue, bool bSetupUndo); // [0x7c62f90] Final|Native|Public|BlueprintCallable + // void SetCurveValueByIndex(int32_t InElementIndex, float InValue, bool bSetupUndo); // [0x7cbea40] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetCurveValue - // void SetCurveValue(FRigElementKey InKey, float InValue, bool bSetupUndo); // [0x7c62e10] Final|Native|Public|BlueprintCallable + // void SetCurveValue(FRigElementKey InKey, float InValue, bool bSetupUndo); // [0x7cbe8c0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetControlVisibilityByIndex - // void SetControlVisibilityByIndex(int32_t InElementIndex, bool bVisibility); // [0x7c62d10] Final|Native|Public|BlueprintCallable + // void SetControlVisibilityByIndex(int32_t InElementIndex, bool bVisibility); // [0x7cbe7c0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetControlVisibility - // void SetControlVisibility(FRigElementKey InKey, bool bVisibility); // [0x7c62be0] Final|Native|Public|BlueprintCallable + // void SetControlVisibility(FRigElementKey InKey, bool bVisibility); // [0x7cbe690] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetControlValueByIndex - // void SetControlValueByIndex(int32_t InElementIndex, FRigControlValue InValue, ERigControlValueType InValueType, bool bSetupUndo, bool bPrintPythonCommands); // [0x7c62990] Final|Native|Public|BlueprintCallable + // void SetControlValueByIndex(int32_t InElementIndex, FRigControlValue InValue, ERigControlValueType InValueType, bool bSetupUndo, bool bPrintPythonCommands); // [0x7cbe440] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetControlValue - // void SetControlValue(FRigElementKey InKey, FRigControlValue InValue, ERigControlValueType InValueType, bool bSetupUndo, bool bPrintPythonCommands); // [0x7c626c0] Final|Native|Public|BlueprintCallable + // void SetControlValue(FRigElementKey InKey, FRigControlValue InValue, ERigControlValueType InValueType, bool bSetupUndo, bool bPrintPythonCommands); // [0x7cbe170] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetControlShapeTransformByIndex - // void SetControlShapeTransformByIndex(int32_t InElementIndex, FTransform InTransform, bool bInitial, bool bSetupUndo); // [0x7c62490] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetControlShapeTransformByIndex(int32_t InElementIndex, FTransform InTransform, bool bInitial, bool bSetupUndo); // [0x7cbdf40] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetControlShapeTransform - // void SetControlShapeTransform(FRigElementKey InKey, FTransform InTransform, bool bInitial, bool bSetupUndo); // [0x7c62200] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetControlShapeTransform(FRigElementKey InKey, FTransform InTransform, bool bInitial, bool bSetupUndo); // [0x7cbdcb0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetControlSettingsByIndex - // void SetControlSettingsByIndex(int32_t InElementIndex, FRigControlSettings InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands); // [0x7c61f80] Final|Native|Public|BlueprintCallable + // void SetControlSettingsByIndex(int32_t InElementIndex, FRigControlSettings InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands); // [0x7cbda30] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetControlSettings - // void SetControlSettings(FRigElementKey InKey, FRigControlSettings InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands); // [0x7c61cf0] Final|Native|Public|BlueprintCallable + // void SetControlSettings(FRigElementKey InKey, FRigControlSettings InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands); // [0x7cbd7a0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetControlPreferredRotatorByIndex - // void SetControlPreferredRotatorByIndex(int32_t InElementIndex, FRotator& InRotator, bool bInitial, bool bFixEulerFlips); // [0x7c61b50] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetControlPreferredRotatorByIndex(int32_t InElementIndex, FRotator& InRotator, bool bInitial, bool bFixEulerFlips); // [0x7cbd600] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetControlPreferredRotator - // void SetControlPreferredRotator(FRigElementKey InKey, FRotator& InRotator, bool bInitial, bool bFixEulerFlips); // [0x7c61980] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetControlPreferredRotator(FRigElementKey InKey, FRotator& InRotator, bool bInitial, bool bFixEulerFlips); // [0x7cbd430] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetControlPreferredRotationOrderByIndex - // void SetControlPreferredRotationOrderByIndex(int32_t InElementIndex, EEulerRotationOrder InRotationOrder); // [0x7c61880] Final|Native|Public|BlueprintCallable + // void SetControlPreferredRotationOrderByIndex(int32_t InElementIndex, EEulerRotationOrder InRotationOrder); // [0x7cbd330] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetControlPreferredRotationOrder - // void SetControlPreferredRotationOrder(FRigElementKey InKey, EEulerRotationOrder InRotationOrder); // [0x7c61760] Final|Native|Public|BlueprintCallable + // void SetControlPreferredRotationOrder(FRigElementKey InKey, EEulerRotationOrder InRotationOrder); // [0x7cbd210] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetControlPreferredEulerAnglesByIndex - // void SetControlPreferredEulerAnglesByIndex(int32_t InElementIndex, FVector& InEulerAngles, EEulerRotationOrder InRotationOrder, bool bInitial, bool bFixEulerFlips); // [0x7c61560] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetControlPreferredEulerAnglesByIndex(int32_t InElementIndex, FVector& InEulerAngles, EEulerRotationOrder InRotationOrder, bool bInitial, bool bFixEulerFlips); // [0x7cbd010] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetControlPreferredEulerAngles - // void SetControlPreferredEulerAngles(FRigElementKey InKey, FVector& InEulerAngles, EEulerRotationOrder InRotationOrder, bool bInitial, bool bFixEulerFlips); // [0x7c61370] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetControlPreferredEulerAngles(FRigElementKey InKey, FVector& InEulerAngles, EEulerRotationOrder InRotationOrder, bool bInitial, bool bFixEulerFlips); // [0x7cbce20] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetControlOffsetTransformByIndex - // void SetControlOffsetTransformByIndex(int32_t InElementIndex, FTransform InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // [0x7c610c0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetControlOffsetTransformByIndex(int32_t InElementIndex, FTransform InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // [0x7cbcb70] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetControlOffsetTransform - // void SetControlOffsetTransform(FRigElementKey InKey, FTransform InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // [0x7c60da0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetControlOffsetTransform(FRigElementKey InKey, FTransform InTransform, bool bInitial, bool bAffectChildren, bool bSetupUndo, bool bPrintPythonCommands); // [0x7cbc850] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetConnectorSettingsByIndex - // void SetConnectorSettingsByIndex(int32_t InElementIndex, FRigConnectorSettings InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands); // [0x7c60ba0] Final|Native|Public|BlueprintCallable + // void SetConnectorSettingsByIndex(int32_t InElementIndex, FRigConnectorSettings InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands); // [0x7cbc650] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetConnectorSettings - // void SetConnectorSettings(FRigElementKey InKey, FRigConnectorSettings InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands); // [0x7c60980] Final|Native|Public|BlueprintCallable + // void SetConnectorSettings(FRigElementKey InKey, FRigConnectorSettings InSettings, bool bSetupUndo, bool bForce, bool bPrintPythonCommands); // [0x7cbc430] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetBoolMetadata - // bool SetBoolMetadata(FRigElementKey InItem, FName InMetadataName, bool InValue); // [0x7c607c0] Final|Native|Public|BlueprintCallable + // bool SetBoolMetadata(FRigElementKey InItem, FName InMetadataName, bool InValue); // [0x7cbc270] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SetBoolArrayMetadata - // bool SetBoolArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7c60600] Final|Native|Public|BlueprintCallable + // bool SetBoolArrayMetadata(FRigElementKey InItem, FName InMetadataName, TArray InValue); // [0x7cbc0b0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.SendAutoKeyEvent - // void SendAutoKeyEvent(FRigElementKey InElement, float InOffsetInSeconds, bool bAsynchronous); // [0x7c604d0] Final|Native|Public|BlueprintCallable + // void SendAutoKeyEvent(FRigElementKey InElement, float InOffsetInSeconds, bool bAsynchronous); // [0x7cbbf80] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.RestoreSocketsFromStates - // TArray RestoreSocketsFromStates(TArray InStates, bool bSetupUndoRedo); // [0x7c60350] Final|Native|Public|BlueprintCallable + // TArray RestoreSocketsFromStates(TArray InStates, bool bSetupUndoRedo); // [0x7cbbe00] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.RestoreConnectorsFromStates - // TArray RestoreConnectorsFromStates(TArray InStates, bool bSetupUndoRedo); // [0x7c60130] Final|Native|Public|BlueprintCallable + // TArray RestoreConnectorsFromStates(TArray InStates, bool bSetupUndoRedo); // [0x7cbbbe0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.ResetToDefault - // void ResetToDefault(); // [0x7c60110] Final|Native|Public|BlueprintCallable + // void ResetToDefault(); // [0x7cbbbc0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.ResetPoseToInitial - // void ResetPoseToInitial(ERigElementType InTypeFilter); // [0x7c60090] Final|Native|Public|BlueprintCallable + // void ResetPoseToInitial(ERigElementType InTypeFilter); // [0x7cbbb40] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.ResetCurveValues - // void ResetCurveValues(); // [0x7c60070] Final|Native|Public|BlueprintCallable + // void ResetCurveValues(); // [0x7cbbb20] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.Reset - // void Reset(); // [0x7c60050] Final|Native|Public|BlueprintCallable + // void Reset(); // [0x7cbbb00] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.RemoveMetadata - // bool RemoveMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7c5ff50] Final|Native|Public|BlueprintCallable + // bool RemoveMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7cbba00] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.RemoveAllMetadata - // bool RemoveAllMetadata(FRigElementKey InItem); // [0x7c5fea0] Final|Native|Public|BlueprintCallable + // bool RemoveAllMetadata(FRigElementKey InItem); // [0x7cbb950] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.Num - // int32_t Num(); // [0x4fa0130] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t Num(); // [0x4fd20c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.MakeControlValueFromVector2D - // FRigControlValue MakeControlValueFromVector2D(FVector2D InValue); // [0x7c5fc30] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FRigControlValue MakeControlValueFromVector2D(FVector2D InValue); // [0x7cbb6e0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.MakeControlValueFromVector - // FRigControlValue MakeControlValueFromVector(FVector InValue); // [0x7c5fd60] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FRigControlValue MakeControlValueFromVector(FVector InValue); // [0x7cbb810] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.MakeControlValueFromTransformNoScale - // FRigControlValue MakeControlValueFromTransformNoScale(FTransformNoScale InValue); // [0x7c5fab0] Final|Native|Static|Public|BlueprintCallable + // FRigControlValue MakeControlValueFromTransformNoScale(FTransformNoScale InValue); // [0x7cbb560] Final|Native|Static|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.MakeControlValueFromTransform - // FRigControlValue MakeControlValueFromTransform(FTransform InValue); // [0x7c5f840] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FRigControlValue MakeControlValueFromTransform(FTransform InValue); // [0x7cbb2f0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.MakeControlValueFromRotator - // FRigControlValue MakeControlValueFromRotator(FRotator InValue); // [0x7c5f6d0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FRigControlValue MakeControlValueFromRotator(FRotator InValue); // [0x7cbb180] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.MakeControlValueFromInt - // FRigControlValue MakeControlValueFromInt(int32_t InValue); // [0x7c5f5f0] Final|Native|Static|Public|BlueprintCallable + // FRigControlValue MakeControlValueFromInt(int32_t InValue); // [0x7cbb0a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.MakeControlValueFromFloat - // FRigControlValue MakeControlValueFromFloat(float InValue); // [0x7c5f4c0] Final|Native|Static|Public|BlueprintCallable + // FRigControlValue MakeControlValueFromFloat(float InValue); // [0x7cbaf70] Final|Native|Static|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.MakeControlValueFromEulerTransform - // FRigControlValue MakeControlValueFromEulerTransform(FEulerTransform InValue); // [0x7c5f2d0] Final|Native|Static|Public|BlueprintCallable + // FRigControlValue MakeControlValueFromEulerTransform(FEulerTransform InValue); // [0x7cbad80] Final|Native|Static|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.MakeControlValueFromBool - // FRigControlValue MakeControlValueFromBool(bool InValue); // [0x7c5f1f0] Final|Native|Static|Public|BlueprintCallable + // FRigControlValue MakeControlValueFromBool(bool InValue); // [0x7cbaca0] Final|Native|Static|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.IsValidIndex - // bool IsValidIndex(int32_t InElementIndex); // [0x7c5f150] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsValidIndex(int32_t InElementIndex); // [0x7cbac00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.IsSelectedByIndex - // bool IsSelectedByIndex(int32_t InIndex); // [0x7c5f090] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSelectedByIndex(int32_t InIndex); // [0x7cbab40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.IsSelected - // bool IsSelected(FRigElementKey InKey); // [0x7c5efb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSelected(FRigElementKey InKey); // [0x7cbaa60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.IsProcedural - // bool IsProcedural(FRigElementKey& InKey); // [0x7c5ef00] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsProcedural(FRigElementKey& InKey); // [0x7cba9b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.IsParentedTo - // bool IsParentedTo(FRigElementKey InChild, FRigElementKey InParent); // [0x7c5ed30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsParentedTo(FRigElementKey InChild, FRigElementKey InParent); // [0x7cba7e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.IsCurveValueSetByIndex - // bool IsCurveValueSetByIndex(int32_t InElementIndex); // [0x7c5ec60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsCurveValueSetByIndex(int32_t InElementIndex); // [0x7cba710] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.IsCurveValueSet - // bool IsCurveValueSet(FRigElementKey InKey); // [0x7c5eb70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsCurveValueSet(FRigElementKey InKey); // [0x7cba620] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.IsControllerAvailable - // bool IsControllerAvailable(); // [0x7c5eb40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsControllerAvailable(); // [0x7cba5f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.HasTag - // bool HasTag(FRigElementKey InItem, FName InTag); // [0x7c5ea00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasTag(FRigElementKey InItem, FName InTag); // [0x7cba4b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetVectorMetadata - // FVector GetVectorMetadata(FRigElementKey InItem, FName InMetadataName, FVector DefaultValue); // [0x7c5e880] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetVectorMetadata(FRigElementKey InItem, FName InMetadataName, FVector DefaultValue); // [0x7cba330] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetVectorFromControlValue - // FVector GetVectorFromControlValue(FRigControlValue InValue); // [0x7c5e7b0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FVector GetVectorFromControlValue(FRigControlValue InValue); // [0x7cba260] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.GetVectorArrayMetadata - // TArray GetVectorArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7c5e590] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetVectorArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7cba040] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetVector2DFromControlValue - // FVector2D GetVector2DFromControlValue(FRigControlValue InValue); // [0x7c5e4d0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FVector2D GetVector2DFromControlValue(FRigControlValue InValue); // [0x7cb9f80] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.GetTransformNoScaleFromControlValue - // FTransformNoScale GetTransformNoScaleFromControlValue(FRigControlValue InValue); // [0x7c5e3a0] Final|Native|Static|Public|BlueprintCallable + // FTransformNoScale GetTransformNoScaleFromControlValue(FRigControlValue InValue); // [0x7cb9e50] Final|Native|Static|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.GetTransformMetadata - // FTransform GetTransformMetadata(FRigElementKey InItem, FName InMetadataName, FTransform DefaultValue); // [0x7c5e170] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetTransformMetadata(FRigElementKey InItem, FName InMetadataName, FTransform DefaultValue); // [0x7cb9c20] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetTransformFromControlValue - // FTransform GetTransformFromControlValue(FRigControlValue InValue); // [0x7c5e000] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FTransform GetTransformFromControlValue(FRigControlValue InValue); // [0x7cb9ab0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.GetTransformArrayMetadata - // TArray GetTransformArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7c5dde0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetTransformArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7cb9890] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetTags - // TArray GetTags(FRigElementKey InItem); // [0x7c5dcd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetTags(FRigElementKey InItem); // [0x7cb9780] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetSocketStates - // TArray GetSocketStates(); // [0x7c5dbe0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetSocketStates(); // [0x7cb9690] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetSocketKeys - // TArray GetSocketKeys(bool bTraverse); // [0x7c5daf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetSocketKeys(bool bTraverse); // [0x7cb95a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetSelectedKeys - // TArray GetSelectedKeys(ERigElementType InTypeFilter); // [0x7c5da10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetSelectedKeys(ERigElementType InTypeFilter); // [0x7cb94c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetRuleManager - // class UModularRigRuleManager* GetRuleManager(bool bCreateIfNeeded); // [0x7c5d970] Final|Native|Public|BlueprintCallable + // class UModularRigRuleManager* GetRuleManager(bool bCreateIfNeeded); // [0x7cb9420] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.GetRotatorMetadata - // FRotator GetRotatorMetadata(FRigElementKey InItem, FName InMetadataName, FRotator DefaultValue); // [0x7c5d7f0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetRotatorMetadata(FRigElementKey InItem, FName InMetadataName, FRotator DefaultValue); // [0x7cb92a0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetRotatorFromControlValue - // FRotator GetRotatorFromControlValue(FRigControlValue InValue); // [0x7c5d6f0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FRotator GetRotatorFromControlValue(FRigControlValue InValue); // [0x7cb91a0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.GetRotatorArrayMetadata - // TArray GetRotatorArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7c5d4d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetRotatorArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7cb8f80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetRootElementKeys - // TArray GetRootElementKeys(); // [0x7c5d420] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetRootElementKeys(); // [0x7cb8ed0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetRigidBodyKeys - // TArray GetRigidBodyKeys(bool bTraverse); // [0x7c5d330] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetRigidBodyKeys(bool bTraverse); // [0x7cb8de0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetRigElementKeyMetadata - // FRigElementKey GetRigElementKeyMetadata(FRigElementKey InItem, FName InMetadataName, FRigElementKey DefaultValue); // [0x7c5d1b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FRigElementKey GetRigElementKeyMetadata(FRigElementKey InItem, FName InMetadataName, FRigElementKey DefaultValue); // [0x7cb8c60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetRigElementKeyArrayMetadata - // TArray GetRigElementKeyArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7c5cf90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetRigElementKeyArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7cb8a40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetReferenceKeys - // TArray GetReferenceKeys(bool bTraverse); // [0x7c5cea0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetReferenceKeys(bool bTraverse); // [0x7cb8950] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetQuatMetadata - // FQuat GetQuatMetadata(FRigElementKey InItem, FName InMetadataName, FQuat DefaultValue); // [0x7c5cd20] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FQuat GetQuatMetadata(FRigElementKey InItem, FName InMetadataName, FQuat DefaultValue); // [0x7cb87d0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetQuatArrayMetadata - // TArray GetQuatArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7c5cb00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetQuatArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7cb85b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetPreviousParent - // FRigElementKey GetPreviousParent(FRigElementKey& InKey); // [0x7c5ca40] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FRigElementKey GetPreviousParent(FRigElementKey& InKey); // [0x7cb84f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetPreviousName - // FName GetPreviousName(FRigElementKey& InKey); // [0x7c5c990] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FName GetPreviousName(FRigElementKey& InKey); // [0x7cb8440] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetPose - // FRigPose GetPose(bool bInitial, bool bIncludeTransientControls); // [0x7c5c7b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FRigPose GetPose(bool bInitial, bool bIncludeTransientControls); // [0x7cb8260] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetParentWeightArray - // TArray GetParentWeightArray(FRigElementKey InChild, bool bInitial); // [0x7c5c530] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetParentWeightArray(FRigElementKey InChild, bool bInitial); // [0x7cb7fe0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetParentWeight - // FRigElementWeight GetParentWeight(FRigElementKey InChild, FRigElementKey InParent, bool bInitial); // [0x7c5c3d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FRigElementWeight GetParentWeight(FRigElementKey InChild, FRigElementKey InParent, bool bInitial); // [0x7cb7e80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetParentTransformByIndex - // FTransform GetParentTransformByIndex(int32_t InElementIndex, bool bInitial); // [0x7c5c240] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetParentTransformByIndex(int32_t InElementIndex, bool bInitial); // [0x7cb7cf0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetParentTransform - // FTransform GetParentTransform(FRigElementKey InKey, bool bInitial); // [0x7c5c080] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetParentTransform(FRigElementKey InKey, bool bInitial); // [0x7cb7b30] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetParents - // TArray GetParents(FRigElementKey InKey, bool bRecursive); // [0x7c5c670] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetParents(FRigElementKey InKey, bool bRecursive); // [0x7cb8120] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetNumberOfParents - // int32_t GetNumberOfParents(FRigElementKey InKey); // [0x7c5bfd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumberOfParents(FRigElementKey InKey); // [0x7cb7a80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetNullKeys - // TArray GetNullKeys(bool bTraverse); // [0x7c5bee0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetNullKeys(bool bTraverse); // [0x7cb7990] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetNameSpaceFName - // FName GetNameSpaceFName(FRigElementKey InItem); // [0x7c5be20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetNameSpaceFName(FRigElementKey InItem); // [0x7cb78d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetNameSpace - // FString GetNameSpace(FRigElementKey InItem); // [0x7c5bd30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetNameSpace(FRigElementKey InItem); // [0x7cb77e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetNameMetadata - // FName GetNameMetadata(FRigElementKey InItem, FName InMetadataName, FName DefaultValue); // [0x7c5bbc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetNameMetadata(FRigElementKey InItem, FName InMetadataName, FName DefaultValue); // [0x7cb7670] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetNameArrayMetadata - // TArray GetNameArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7c5ba80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetNameArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7cb7530] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetModulePathFName - // FName GetModulePathFName(FRigElementKey InItem); // [0x7c5b9c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetModulePathFName(FRigElementKey InItem); // [0x7cb7470] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetModulePath - // FString GetModulePath(FRigElementKey InItem); // [0x7c5b8d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetModulePath(FRigElementKey InItem); // [0x7cb7380] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetMetadataType - // ERigMetadataType GetMetadataType(FRigElementKey InItem, FName InMetadataName); // [0x7c5b7d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // ERigMetadataType GetMetadataType(FRigElementKey InItem, FName InMetadataName); // [0x7cb7280] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetMetadataNames - // TArray GetMetadataNames(FRigElementKey InItem); // [0x7c5b6e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetMetadataNames(FRigElementKey InItem); // [0x7cb7190] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetLocalTransformByIndex - // FTransform GetLocalTransformByIndex(int32_t InElementIndex, bool bInitial); // [0x7c5b530] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetLocalTransformByIndex(int32_t InElementIndex, bool bInitial); // [0x7cb6fe0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetLocalTransform - // FTransform GetLocalTransform(FRigElementKey InKey, bool bInitial); // [0x7c5b350] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetLocalTransform(FRigElementKey InKey, bool bInitial); // [0x7cb6e00] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetLocalIndex_ForBlueprint - // int32_t GetLocalIndex_ForBlueprint(FRigElementKey InKey); // [0x7c5b270] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetLocalIndex_ForBlueprint(FRigElementKey InKey); // [0x7cb6d20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetLocalControlShapeTransformByIndex - // FTransform GetLocalControlShapeTransformByIndex(int32_t InElementIndex, bool bInitial); // [0x7c5b0d0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetLocalControlShapeTransformByIndex(int32_t InElementIndex, bool bInitial); // [0x7cb6b80] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetLocalControlShapeTransform - // FTransform GetLocalControlShapeTransform(FRigElementKey InKey, bool bInitial); // [0x7c5af10] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetLocalControlShapeTransform(FRigElementKey InKey, bool bInitial); // [0x7cb69c0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetLinearColorMetadata - // FLinearColor GetLinearColorMetadata(FRigElementKey InItem, FName InMetadataName, FLinearColor DefaultValue); // [0x7c5ada0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FLinearColor GetLinearColorMetadata(FRigElementKey InItem, FName InMetadataName, FLinearColor DefaultValue); // [0x7cb6850] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetLinearColorArrayMetadata - // TArray GetLinearColorArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7c5ab80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetLinearColorArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7cb6630] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetKeys - // TArray GetKeys(TArray InElementIndices); // [0x7c5a9b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetKeys(TArray InElementIndices); // [0x7cb6460] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetKey - // FRigElementKey GetKey(int32_t InElementIndex); // [0x7c5a8e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FRigElementKey GetKey(int32_t InElementIndex); // [0x7cb6390] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetIntFromControlValue - // int32_t GetIntFromControlValue(FRigControlValue InValue); // [0x7c5a830] Final|Native|Static|Public|BlueprintCallable + // int32_t GetIntFromControlValue(FRigControlValue InValue); // [0x7cb62e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.GetInt32Metadata - // int32_t GetInt32Metadata(FRigElementKey InItem, FName InMetadataName, int32_t DefaultValue); // [0x7c5a6c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetInt32Metadata(FRigElementKey InItem, FName InMetadataName, int32_t DefaultValue); // [0x7cb6170] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetInt32ArrayMetadata - // TArray GetInt32ArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7c5a4a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetInt32ArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7cb5f50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetIndex_ForBlueprint - // int32_t GetIndex_ForBlueprint(FRigElementKey InKey); // [0x7c5a3f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetIndex_ForBlueprint(FRigElementKey InKey); // [0x7cb5ea0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetGlobalTransformByIndex - // FTransform GetGlobalTransformByIndex(int32_t InElementIndex, bool bInitial); // [0x7c5a240] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetGlobalTransformByIndex(int32_t InElementIndex, bool bInitial); // [0x7cb5cf0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetGlobalTransform - // FTransform GetGlobalTransform(FRigElementKey InKey, bool bInitial); // [0x7c5a0e0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetGlobalTransform(FRigElementKey InKey, bool bInitial); // [0x7cb5b90] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetGlobalControlShapeTransformByIndex - // FTransform GetGlobalControlShapeTransformByIndex(int32_t InElementIndex, bool bInitial); // [0x7c59f40] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetGlobalControlShapeTransformByIndex(int32_t InElementIndex, bool bInitial); // [0x7cb59f0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetGlobalControlShapeTransform - // FTransform GetGlobalControlShapeTransform(FRigElementKey InKey, bool bInitial); // [0x7c59d70] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetGlobalControlShapeTransform(FRigElementKey InKey, bool bInitial); // [0x7cb5820] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetGlobalControlOffsetTransformByIndex - // FTransform GetGlobalControlOffsetTransformByIndex(int32_t InElementIndex, bool bInitial); // [0x7c59bd0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetGlobalControlOffsetTransformByIndex(int32_t InElementIndex, bool bInitial); // [0x7cb5680] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetGlobalControlOffsetTransform - // FTransform GetGlobalControlOffsetTransform(FRigElementKey InKey, bool bInitial); // [0x7c59a00] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetGlobalControlOffsetTransform(FRigElementKey InKey, bool bInitial); // [0x7cb54b0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetFloatMetadata - // float GetFloatMetadata(FRigElementKey InItem, FName InMetadataName, float DefaultValue); // [0x7c59880] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetFloatMetadata(FRigElementKey InItem, FName InMetadataName, float DefaultValue); // [0x7cb5330] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetFloatFromControlValue - // float GetFloatFromControlValue(FRigControlValue InValue); // [0x7c597d0] Final|Native|Static|Public|BlueprintCallable + // float GetFloatFromControlValue(FRigControlValue InValue); // [0x7cb5280] Final|Native|Static|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.GetFloatArrayMetadata - // TArray GetFloatArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7c595b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetFloatArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7cb5060] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetFirstParent - // FRigElementKey GetFirstParent(FRigElementKey InKey); // [0x7c594f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FRigElementKey GetFirstParent(FRigElementKey InKey); // [0x7cb4fa0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetEulerTransformFromControlValue - // FEulerTransform GetEulerTransformFromControlValue(FRigControlValue InValue); // [0x7c593a0] Final|Native|Static|Public|BlueprintCallable + // FEulerTransform GetEulerTransformFromControlValue(FRigControlValue InValue); // [0x7cb4e50] Final|Native|Static|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.GetDefaultParent - // FRigElementKey GetDefaultParent(FRigElementKey InKey); // [0x7c592e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FRigElementKey GetDefaultParent(FRigElementKey InKey); // [0x7cb4d90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetCurveValueByIndex - // float GetCurveValueByIndex(int32_t InElementIndex); // [0x7c59220] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCurveValueByIndex(int32_t InElementIndex); // [0x7cb4cd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetCurveValue - // float GetCurveValue(FRigElementKey InKey); // [0x7c59130] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCurveValue(FRigElementKey InKey); // [0x7cb4be0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetCurveKeys - // TArray GetCurveKeys(); // [0x7c590a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetCurveKeys(); // [0x7cb4b50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetControlValueByIndex - // FRigControlValue GetControlValueByIndex(int32_t InElementIndex, ERigControlValueType InValueType); // [0x7c58e40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FRigControlValue GetControlValueByIndex(int32_t InElementIndex, ERigControlValueType InValueType); // [0x7cb48f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetControlValue - // FRigControlValue GetControlValue(FRigElementKey InKey, ERigControlValueType InValueType); // [0x7c58c80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FRigControlValue GetControlValue(FRigElementKey InKey, ERigControlValueType InValueType); // [0x7cb4730] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetControlPreferredRotatorByIndex - // FRotator GetControlPreferredRotatorByIndex(int32_t InElementIndex, bool bInitial); // [0x7c58ba0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetControlPreferredRotatorByIndex(int32_t InElementIndex, bool bInitial); // [0x7cb4650] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetControlPreferredRotator - // FRotator GetControlPreferredRotator(FRigElementKey InKey, bool bInitial); // [0x7c58a70] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetControlPreferredRotator(FRigElementKey InKey, bool bInitial); // [0x7cb4520] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetControlPreferredEulerRotationOrderByIndex - // EEulerRotationOrder GetControlPreferredEulerRotationOrderByIndex(int32_t InElementIndex, bool bFromSettings); // [0x7c58940] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EEulerRotationOrder GetControlPreferredEulerRotationOrderByIndex(int32_t InElementIndex, bool bFromSettings); // [0x7cb43f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetControlPreferredEulerRotationOrder - // EEulerRotationOrder GetControlPreferredEulerRotationOrder(FRigElementKey InKey, bool bFromSettings); // [0x7c58800] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EEulerRotationOrder GetControlPreferredEulerRotationOrder(FRigElementKey InKey, bool bFromSettings); // [0x7cb42b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetControlPreferredEulerAnglesByIndex - // FVector GetControlPreferredEulerAnglesByIndex(int32_t InElementIndex, EEulerRotationOrder InRotationOrder, bool bInitial); // [0x7c58690] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetControlPreferredEulerAnglesByIndex(int32_t InElementIndex, EEulerRotationOrder InRotationOrder, bool bInitial); // [0x7cb4140] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetControlPreferredEulerAngles - // FVector GetControlPreferredEulerAngles(FRigElementKey InKey, EEulerRotationOrder InRotationOrder, bool bInitial); // [0x7c584f0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetControlPreferredEulerAngles(FRigElementKey InKey, EEulerRotationOrder InRotationOrder, bool bInitial); // [0x7cb3fa0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetController - // class URigHierarchyController* GetController(bool bCreateIfNeeded); // [0x7c59000] Final|Native|Public|BlueprintCallable + // class URigHierarchyController* GetController(bool bCreateIfNeeded); // [0x7cb4ab0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.GetControlKeys - // TArray GetControlKeys(bool bTraverse); // [0x7c58400] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetControlKeys(bool bTraverse); // [0x7cb3eb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetConnectorStates - // TArray GetConnectorStates(); // [0x7c58300] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetConnectorStates(); // [0x7cb3db0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetConnectorKeys - // TArray GetConnectorKeys(bool bTraverse); // [0x7c58210] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetConnectorKeys(bool bTraverse); // [0x7cb3cc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetChildren - // TArray GetChildren(FRigElementKey InKey, bool bRecursive); // [0x7c580d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetChildren(FRigElementKey InKey, bool bRecursive); // [0x7cb3b80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetBoolMetadata - // bool GetBoolMetadata(FRigElementKey InItem, FName InMetadataName, bool DefaultValue); // [0x7c57f60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetBoolMetadata(FRigElementKey InItem, FName InMetadataName, bool DefaultValue); // [0x7cb3a10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetBoolArrayMetadata - // TArray GetBoolArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7c57d40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetBoolArrayMetadata(FRigElementKey InItem, FName InMetadataName); // [0x7cb37f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetBoneKeys - // TArray GetBoneKeys(bool bTraverse); // [0x7c57c50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetBoneKeys(bool bTraverse); // [0x7cb3700] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.GetAllKeys_ForBlueprint - // TArray GetAllKeys_ForBlueprint(bool bTraverse); // [0x7c57b60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetAllKeys_ForBlueprint(bool bTraverse); // [0x7cb3610] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.FindNull_ForBlueprintOnly - // FRigNullElement FindNull_ForBlueprintOnly(FRigElementKey& InKey); // [0x7c57a20] Final|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FRigNullElement FindNull_ForBlueprintOnly(FRigElementKey& InKey); // [0x7cb34d0] Final|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.FindControl_ForBlueprintOnly - // FRigControlElement FindControl_ForBlueprintOnly(FRigElementKey& InKey); // [0x7c575b0] Final|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FRigControlElement FindControl_ForBlueprintOnly(FRigElementKey& InKey); // [0x7cb3060] Final|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.FindBone_ForBlueprintOnly - // FRigBoneElement FindBone_ForBlueprintOnly(FRigElementKey& InKey); // [0x7c57390] Final|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FRigBoneElement FindBone_ForBlueprintOnly(FRigElementKey& InKey); // [0x7cb2e40] Final|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchy.CopyPose - // void CopyPose(class URigHierarchy* InHierarchy, bool bCurrent, bool bInitial, bool bWeights, bool bMatchPoseInGlobalIfNeeded); // [0x7c571d0] Final|Native|Public|BlueprintCallable + // void CopyPose(class URigHierarchy* InHierarchy, bool bCurrent, bool bInitial, bool bWeights, bool bMatchPoseInGlobalIfNeeded); // [0x7cb2c80] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.CopyHierarchy - // void CopyHierarchy(class URigHierarchy* InHierarchy); // [0x7c57140] Final|Native|Public|BlueprintCallable + // void CopyHierarchy(class URigHierarchy* InHierarchy); // [0x7cb2bf0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchy.Contains_ForBlueprint - // bool Contains_ForBlueprint(FRigElementKey InKey); // [0x7c57080] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool Contains_ForBlueprint(FRigElementKey InKey); // [0x7cb2b30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/ControlRig.RigHierarchyProvider @@ -1119,11 +1119,11 @@ class UAnimNodeControlRigLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/ControlRig.AnimNodeControlRigLibrary.SetControlRigClass - // FControlRigReference SetControlRigClass(FControlRigReference& Node, class UClass* ControlRigClass); // [0x7cde2d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FControlRigReference SetControlRigClass(FControlRigReference& Node, class UClass* ControlRigClass); // [0x7d39d80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/ControlRig.AnimNodeControlRigLibrary.ConvertToControlRigPure - // void ConvertToControlRigPure(FAnimNodeReference& Node, FControlRigReference& ControlRig, bool& Result); // [0x7cd9d80] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void ConvertToControlRigPure(FAnimNodeReference& Node, FControlRigReference& ControlRig, bool& Result); // [0x7d35830] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/ControlRig.AnimNodeControlRigLibrary.ConvertToControlRig - // FControlRigReference ConvertToControlRig(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x7cd9c80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FControlRigReference ConvertToControlRig(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x7d35730] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/ControlRig.TransformableControlHandle @@ -1179,12 +1179,12 @@ class UControlRigComponent : public UPrimitiveComponent { public: class UClass* ControlRigClass; // 0x0518 (0x0008) - SDK_UNDEFINED(16,667) /* FMulticastInlineDelegate */ __um(OnPreInitializeDelegate); // 0x0520 (0x0010) - SDK_UNDEFINED(16,668) /* FMulticastInlineDelegate */ __um(OnPostInitializeDelegate); // 0x0530 (0x0010) - SDK_UNDEFINED(16,669) /* FMulticastInlineDelegate */ __um(OnPreConstructionDelegate); // 0x0540 (0x0010) - SDK_UNDEFINED(16,670) /* FMulticastInlineDelegate */ __um(OnPostConstructionDelegate); // 0x0550 (0x0010) - SDK_UNDEFINED(16,671) /* FMulticastInlineDelegate */ __um(OnPreForwardsSolveDelegate); // 0x0560 (0x0010) - SDK_UNDEFINED(16,672) /* FMulticastInlineDelegate */ __um(OnPostForwardsSolveDelegate); // 0x0570 (0x0010) + SDK_UNDEFINED(16,653) /* FMulticastInlineDelegate */ __um(OnPreInitializeDelegate); // 0x0520 (0x0010) + SDK_UNDEFINED(16,654) /* FMulticastInlineDelegate */ __um(OnPostInitializeDelegate); // 0x0530 (0x0010) + SDK_UNDEFINED(16,655) /* FMulticastInlineDelegate */ __um(OnPreConstructionDelegate); // 0x0540 (0x0010) + SDK_UNDEFINED(16,656) /* FMulticastInlineDelegate */ __um(OnPostConstructionDelegate); // 0x0550 (0x0010) + SDK_UNDEFINED(16,657) /* FMulticastInlineDelegate */ __um(OnPreForwardsSolveDelegate); // 0x0560 (0x0010) + SDK_UNDEFINED(16,658) /* FMulticastInlineDelegate */ __um(OnPostForwardsSolveDelegate); // 0x0570 (0x0010) TArray UserDefinedElements; // 0x0580 (0x0010) TArray MappedElements; // 0x0590 (0x0010) bool bEnableLazyEvaluation; // 0x05A0 (0x0001) @@ -1205,99 +1205,99 @@ class UControlRigComponent : public UPrimitiveComponent /// Functions // Function /Script/ControlRig.ControlRigComponent.Update - // void Update(float DeltaTime); // [0x7ce01e0] Final|Native|Public|BlueprintCallable + // void Update(float DeltaTime); // [0x7d3bc90] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.SetObjectBinding - // void SetObjectBinding(class UObject* InObjectToBind); // [0x7cdf9b0] Final|Native|Public|BlueprintCallable + // void SetObjectBinding(class UObject* InObjectToBind); // [0x7d3b460] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.SetMappedElements - // void SetMappedElements(TArray NewMappedElements); // [0x7cdf610] Final|Native|Public|BlueprintCallable + // void SetMappedElements(TArray NewMappedElements); // [0x7d3b0c0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.SetInitialSpaceTransform - // void SetInitialSpaceTransform(FName SpaceName, FTransform InitialTransform, EControlRigComponentSpace Space); // [0x7cdf3d0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetInitialSpaceTransform(FName SpaceName, FTransform InitialTransform, EControlRigComponentSpace Space); // [0x7d3ae80] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.SetInitialBoneTransform - // void SetInitialBoneTransform(FName BoneName, FTransform InitialTransform, EControlRigComponentSpace Space, bool bPropagateToChildren); // [0x7cdf1e0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetInitialBoneTransform(FName BoneName, FTransform InitialTransform, EControlRigComponentSpace Space, bool bPropagateToChildren); // [0x7d3ac90] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.SetControlVector2D - // void SetControlVector2D(FName ControlName, FVector2D Value); // [0x7cdeea0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetControlVector2D(FName ControlName, FVector2D Value); // [0x7d3a950] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.SetControlTransform - // void SetControlTransform(FName ControlName, FTransform Value, EControlRigComponentSpace Space); // [0x7cdec60] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetControlTransform(FName ControlName, FTransform Value, EControlRigComponentSpace Space); // [0x7d3a710] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.SetControlScale - // void SetControlScale(FName ControlName, FVector Value, EControlRigComponentSpace Space); // [0x7cde8e0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetControlScale(FName ControlName, FVector Value, EControlRigComponentSpace Space); // [0x7d3a390] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.SetControlRotator - // void SetControlRotator(FName ControlName, FRotator Value, EControlRigComponentSpace Space); // [0x7cde510] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetControlRotator(FName ControlName, FRotator Value, EControlRigComponentSpace Space); // [0x7d39fc0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.SetControlRigClass - // void SetControlRigClass(class UClass* InControlRigClass); // [0x7cde450] Final|Native|Public|BlueprintCallable + // void SetControlRigClass(class UClass* InControlRigClass); // [0x7d39f00] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.SetControlPosition - // void SetControlPosition(FName ControlName, FVector Value, EControlRigComponentSpace Space); // [0x7cddf60] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetControlPosition(FName ControlName, FVector Value, EControlRigComponentSpace Space); // [0x7d39a10] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.SetControlOffset - // void SetControlOffset(FName ControlName, FTransform OffsetTransform, EControlRigComponentSpace Space); // [0x7cddd20] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetControlOffset(FName ControlName, FTransform OffsetTransform, EControlRigComponentSpace Space); // [0x7d397d0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.SetControlInt - // void SetControlInt(FName ControlName, int32_t Value); // [0x7cddbd0] Final|Native|Public|BlueprintCallable + // void SetControlInt(FName ControlName, int32_t Value); // [0x7d39680] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.SetControlFloat - // void SetControlFloat(FName ControlName, float Value); // [0x7cdda70] Final|Native|Public|BlueprintCallable + // void SetControlFloat(FName ControlName, float Value); // [0x7d39520] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.SetControlBool - // void SetControlBool(FName ControlName, bool Value); // [0x7cdd910] Final|Native|Public|BlueprintCallable + // void SetControlBool(FName ControlName, bool Value); // [0x7d393c0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.SetBoneTransform - // void SetBoneTransform(FName BoneName, FTransform Transform, EControlRigComponentSpace Space, float Weight, bool bPropagateToChildren); // [0x7cdd520] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetBoneTransform(FName BoneName, FTransform Transform, EControlRigComponentSpace Space, float Weight, bool bPropagateToChildren); // [0x7d38fd0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.SetBoneInitialTransformsFromSkeletalMesh - // void SetBoneInitialTransformsFromSkeletalMesh(class USkeletalMesh* InSkeletalMesh); // [0x7cdd470] Final|Native|Public|BlueprintCallable + // void SetBoneInitialTransformsFromSkeletalMesh(class USkeletalMesh* InSkeletalMesh); // [0x7d38f20] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.OnPreInitialize - // void OnPreInitialize(class UControlRigComponent* Component); // [0x7cdca00] Native|Event|Public|BlueprintEvent + // void OnPreInitialize(class UControlRigComponent* Component); // [0x7d384b0] Native|Event|Public|BlueprintEvent // Function /Script/ControlRig.ControlRigComponent.OnPreForwardsSolve - // void OnPreForwardsSolve(class UControlRigComponent* Component); // [0x7cdc970] Native|Event|Public|BlueprintEvent + // void OnPreForwardsSolve(class UControlRigComponent* Component); // [0x7d38420] Native|Event|Public|BlueprintEvent // Function /Script/ControlRig.ControlRigComponent.OnPreConstruction - // void OnPreConstruction(class UControlRigComponent* Component); // [0x7cdc8e0] Native|Event|Public|BlueprintEvent + // void OnPreConstruction(class UControlRigComponent* Component); // [0x7d38390] Native|Event|Public|BlueprintEvent // Function /Script/ControlRig.ControlRigComponent.OnPostInitialize - // void OnPostInitialize(class UControlRigComponent* Component); // [0x7cdc850] Native|Event|Public|BlueprintEvent + // void OnPostInitialize(class UControlRigComponent* Component); // [0x7d38300] Native|Event|Public|BlueprintEvent // Function /Script/ControlRig.ControlRigComponent.OnPostForwardsSolve - // void OnPostForwardsSolve(class UControlRigComponent* Component); // [0x545e2a0] Native|Event|Public|BlueprintEvent + // void OnPostForwardsSolve(class UControlRigComponent* Component); // [0x5490470] Native|Event|Public|BlueprintEvent // Function /Script/ControlRig.ControlRigComponent.OnPostConstruction - // void OnPostConstruction(class UControlRigComponent* Component); // [0x7cdc7c0] Native|Event|Public|BlueprintEvent + // void OnPostConstruction(class UControlRigComponent* Component); // [0x7d38270] Native|Event|Public|BlueprintEvent // Function /Script/ControlRig.ControlRigComponent.Initialize - // void Initialize(); // [0x7cdc460] Final|Native|Public|BlueprintCallable + // void Initialize(); // [0x7d37f10] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.GetSpaceTransform - // FTransform GetSpaceTransform(FName SpaceName, EControlRigComponentSpace Space); // [0x7cdc1a0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform GetSpaceTransform(FName SpaceName, EControlRigComponentSpace Space); // [0x7d37c50] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/ControlRig.ControlRigComponent.GetInitialSpaceTransform - // FTransform GetInitialSpaceTransform(FName SpaceName, EControlRigComponentSpace Space); // [0x7cdbf60] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform GetInitialSpaceTransform(FName SpaceName, EControlRigComponentSpace Space); // [0x7d37a10] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/ControlRig.ControlRigComponent.GetInitialBoneTransform - // FTransform GetInitialBoneTransform(FName BoneName, EControlRigComponentSpace Space); // [0x7cdbce0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform GetInitialBoneTransform(FName BoneName, EControlRigComponentSpace Space); // [0x7d37790] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/ControlRig.ControlRigComponent.GetElementNames - // TArray GetElementNames(ERigElementType ElementType); // [0x7cdb940] Final|Native|Public|BlueprintCallable|BlueprintPure + // TArray GetElementNames(ERigElementType ElementType); // [0x7d373f0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/ControlRig.ControlRigComponent.GetControlVector2D - // FVector2D GetControlVector2D(FName ControlName); // [0x7cdb7f0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D GetControlVector2D(FName ControlName); // [0x7d372a0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/ControlRig.ControlRigComponent.GetControlTransform - // FTransform GetControlTransform(FName ControlName, EControlRigComponentSpace Space); // [0x7cdb6d0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform GetControlTransform(FName ControlName, EControlRigComponentSpace Space); // [0x7d37180] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/ControlRig.ControlRigComponent.GetControlScale - // FVector GetControlScale(FName ControlName, EControlRigComponentSpace Space); // [0x7cdb5c0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetControlScale(FName ControlName, EControlRigComponentSpace Space); // [0x7d37070] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/ControlRig.ControlRigComponent.GetControlRotator - // FRotator GetControlRotator(FName ControlName, EControlRigComponentSpace Space); // [0x7cdb490] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator GetControlRotator(FName ControlName, EControlRigComponentSpace Space); // [0x7d36f40] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/ControlRig.ControlRigComponent.GetControlRig - // class UControlRig* GetControlRig(); // [0x7cdb460] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UControlRig* GetControlRig(); // [0x7d36f10] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/ControlRig.ControlRigComponent.GetControlPosition - // FVector GetControlPosition(FName ControlName, EControlRigComponentSpace Space); // [0x7cdb350] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetControlPosition(FName ControlName, EControlRigComponentSpace Space); // [0x7d36e00] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/ControlRig.ControlRigComponent.GetControlOffset - // FTransform GetControlOffset(FName ControlName, EControlRigComponentSpace Space); // [0x7cdb020] Final|Native|Public|HasDefaults|BlueprintCallable + // FTransform GetControlOffset(FName ControlName, EControlRigComponentSpace Space); // [0x7d36ad0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.GetControlInt - // int32_t GetControlInt(FName ControlName); // [0x7cdaef0] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetControlInt(FName ControlName); // [0x7d369a0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/ControlRig.ControlRigComponent.GetControlFloat - // float GetControlFloat(FName ControlName); // [0x7cdadc0] Final|Native|Public|BlueprintCallable|BlueprintPure + // float GetControlFloat(FName ControlName); // [0x7d36870] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/ControlRig.ControlRigComponent.GetControlBool - // bool GetControlBool(FName ControlName); // [0x7cdac90] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool GetControlBool(FName ControlName); // [0x7d36740] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/ControlRig.ControlRigComponent.GetBoneTransform - // FTransform GetBoneTransform(FName BoneName, EControlRigComponentSpace Space); // [0x7cdaa10] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform GetBoneTransform(FName BoneName, EControlRigComponentSpace Space); // [0x7d364c0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/ControlRig.ControlRigComponent.GetAbsoluteTime - // float GetAbsoluteTime(); // [0x7cda9d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetAbsoluteTime(); // [0x7d36480] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.ControlRigComponent.DoesElementExist - // bool DoesElementExist(FName Name, ERigElementType ElementType); // [0x7cda4c0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool DoesElementExist(FName Name, ERigElementType ElementType); // [0x7d35f70] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/ControlRig.ControlRigComponent.ClearMappedElements - // void ClearMappedElements(); // [0x7cd9a90] Final|Native|Public|BlueprintCallable + // void ClearMappedElements(); // [0x7d35540] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.CanExecute - // bool CanExecute(); // [0x7cd99d0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool CanExecute(); // [0x7d35480] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/ControlRig.ControlRigComponent.AddMappedSkeletalMesh - // void AddMappedSkeletalMesh(class USkeletalMeshComponent* SkeletalMeshComponent, TArray Bones, TArray Curves, EControlRigComponentMapDirection InDirection); // [0x7cd8c80] Final|Native|Public|BlueprintCallable + // void AddMappedSkeletalMesh(class USkeletalMeshComponent* SkeletalMeshComponent, TArray Bones, TArray Curves, EControlRigComponentMapDirection InDirection); // [0x7d34730] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.AddMappedElements - // void AddMappedElements(TArray NewMappedElements); // [0x7cd8b80] Final|Native|Public|BlueprintCallable + // void AddMappedElements(TArray NewMappedElements); // [0x7d34630] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.AddMappedComponents - // void AddMappedComponents(TArray Components); // [0x7cd8a40] Final|Native|Public|BlueprintCallable + // void AddMappedComponents(TArray Components); // [0x7d344f0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigComponent.AddMappedCompleteSkeletalMesh - // void AddMappedCompleteSkeletalMesh(class USkeletalMeshComponent* SkeletalMeshComponent, EControlRigComponentMapDirection InDirection); // [0x7cd8950] Final|Native|Public|BlueprintCallable + // void AddMappedCompleteSkeletalMesh(class USkeletalMeshComponent* SkeletalMeshComponent, EControlRigComponentMapDirection InDirection); // [0x7d34400] Final|Native|Public|BlueprintCallable }; /// Class /Script/ControlRig.ControlRigControlActor @@ -1326,11 +1326,11 @@ class AControlRigControlActor : public AActor /// Functions // Function /Script/ControlRig.ControlRigControlActor.ResetControlActor - // void ResetControlActor(); // [0x7cdd320] Final|Native|Public|BlueprintCallable + // void ResetControlActor(); // [0x7d38dd0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigControlActor.Refresh - // void Refresh(); // [0x7cdcf80] Final|Native|Public|BlueprintCallable + // void Refresh(); // [0x7d38a30] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigControlActor.Clear - // void Clear(); // [0x7cd9a40] Final|Native|Public|BlueprintCallable + // void Clear(); // [0x7d354f0] Final|Native|Public|BlueprintCallable }; /// Class /Script/ControlRig.ControlRigShapeActor @@ -1353,33 +1353,33 @@ class AControlRigShapeActor : public AActor /// Functions // Function /Script/ControlRig.ControlRigShapeActor.SetSelected - // void SetSelected(bool bInSelected); // [0x55037f0] Native|Public|BlueprintCallable + // void SetSelected(bool bInSelected); // [0x55359c0] Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigShapeActor.SetSelectable - // void SetSelectable(bool bInSelectable); // [0x7cdfa40] Native|Public|BlueprintCallable + // void SetSelectable(bool bInSelectable); // [0x7d3b4f0] Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigShapeActor.SetHovered - // void SetHovered(bool bInHovered); // [0x7cdf150] Native|Public|BlueprintCallable + // void SetHovered(bool bInHovered); // [0x7d3ac00] Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigShapeActor.SetGlobalTransform - // void SetGlobalTransform(FTransform& InTransform); // [0x7cdf030] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetGlobalTransform(FTransform& InTransform); // [0x7d3aae0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/ControlRig.ControlRigShapeActor.SetEnabled - // void SetEnabled(bool bInEnabled); // [0x4fac730] Native|Public|BlueprintCallable + // void SetEnabled(bool bInEnabled); // [0x4fde6c0] Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigShapeActor.OnTransformChanged - // void OnTransformChanged(FTransform& NewTransform); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // void OnTransformChanged(FTransform& NewTransform); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/ControlRig.ControlRigShapeActor.OnSelectionChanged - // void OnSelectionChanged(bool bIsSelected); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSelectionChanged(bool bIsSelected); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/ControlRig.ControlRigShapeActor.OnManipulatingChanged - // void OnManipulatingChanged(bool bIsManipulating); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnManipulatingChanged(bool bIsManipulating); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/ControlRig.ControlRigShapeActor.OnHoveredChanged - // void OnHoveredChanged(bool bIsSelected); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnHoveredChanged(bool bIsSelected); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/ControlRig.ControlRigShapeActor.OnEnabledChanged - // void OnEnabledChanged(bool bIsEnabled); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnEnabledChanged(bool bIsEnabled); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/ControlRig.ControlRigShapeActor.IsSelectedInEditor - // bool IsSelectedInEditor(); // [0x5970ae0] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSelectedInEditor(); // [0x59a1cd0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.ControlRigShapeActor.IsHovered - // bool IsHovered(); // [0x7cdc560] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsHovered(); // [0x7d38010] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.ControlRigShapeActor.IsEnabled - // bool IsEnabled(); // [0x7cdc530] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnabled(); // [0x7d37fe0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.ControlRigShapeActor.GetGlobalTransform - // FTransform GetGlobalTransform(); // [0x7cdbba0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetGlobalTransform(); // [0x7d37650] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/ControlRig.ControlRigShapeDefinition @@ -1478,23 +1478,23 @@ class UControlRigTestData : public UObject /// Functions // Function /Script/ControlRig.ControlRigTestData.SetupReplay - // bool SetupReplay(class UControlRig* InControlRig, bool bGroundTruth); // [0x7cdfad0] Final|Native|Public|BlueprintCallable + // bool SetupReplay(class UControlRig* InControlRig, bool bGroundTruth); // [0x7d3b580] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigTestData.ReleaseReplay - // void ReleaseReplay(); // [0x7cdcfa0] Final|Native|Public|BlueprintCallable + // void ReleaseReplay(); // [0x7d38a50] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigTestData.Record - // bool Record(class UControlRig* InControlRig, double InRecordingDuration); // [0x7cdca90] Final|Native|Public|BlueprintCallable + // bool Record(class UControlRig* InControlRig, double InRecordingDuration); // [0x7d38540] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigTestData.IsReplaying - // bool IsReplaying(); // [0x7cdc5c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsReplaying(); // [0x7d38070] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.ControlRigTestData.IsRecording - // bool IsRecording(); // [0x7cdc590] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsRecording(); // [0x7d38040] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.ControlRigTestData.GetTimeRange - // FVector2D GetTimeRange(bool bInput); // [0x7cdc390] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetTimeRange(bool bInput); // [0x7d37e40] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.ControlRigTestData.GetPlaybackMode - // EControlRigTestDataPlaybackMode GetPlaybackMode(); // [0x7cdc140] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EControlRigTestDataPlaybackMode GetPlaybackMode(); // [0x7d37bf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.ControlRigTestData.GetFrameIndexForTime - // int32_t GetFrameIndexForTime(double InSeconds, bool bInput); // [0x7cdbac0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetFrameIndexForTime(double InSeconds, bool bInput); // [0x7d37570] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.ControlRigTestData.CreateNewAsset - // class UControlRigTestData* CreateNewAsset(FString InDesiredPackagePath, FString InBlueprintPathName); // [0x7cd9f30] Final|Native|Static|Public|BlueprintCallable + // class UControlRigTestData* CreateNewAsset(FString InDesiredPackagePath, FString InBlueprintPathName); // [0x7d359e0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/ControlRig.ControlRigValidator @@ -1523,35 +1523,35 @@ class UModularRigController : public UObject /// Functions // Function /Script/ControlRig.ModularRigController.UnBindModuleVariable - // bool UnBindModuleVariable(FString InModulePath, FName& InVariableName, bool bSetupUndo); // [0x7ce0000] Final|Native|Public|HasOutParms|BlueprintCallable + // bool UnBindModuleVariable(FString InModulePath, FName& InVariableName, bool bSetupUndo); // [0x7d3bab0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/ControlRig.ModularRigController.SetModuleShortName - // bool SetModuleShortName(FString InModulePath, FString InNewShortName, bool bSetupUndo); // [0x7cdf860] Final|Native|Public|BlueprintCallable + // bool SetModuleShortName(FString InModulePath, FString InNewShortName, bool bSetupUndo); // [0x7d3b310] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ModularRigController.SetConfigValueInModule - // bool SetConfigValueInModule(FString InModulePath, FName& InVariableName, FString InValue, bool bSetupUndo); // [0x7cdd760] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetConfigValueInModule(FString InModulePath, FName& InVariableName, FString InValue, bool bSetupUndo); // [0x7d39210] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/ControlRig.ModularRigController.ReparentModule - // FString ReparentModule(FString InModulePath, FString InNewParentModulePath, bool bSetupUndo); // [0x7cdd160] Final|Native|Public|BlueprintCallable + // FString ReparentModule(FString InModulePath, FString InNewParentModulePath, bool bSetupUndo); // [0x7d38c10] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ModularRigController.RenameModule - // FString RenameModule(FString InModulePath, FName& InNewName, bool bSetupUndo); // [0x7cdcfc0] Final|Native|Public|HasOutParms|BlueprintCallable + // FString RenameModule(FString InModulePath, FName& InNewName, bool bSetupUndo); // [0x7d38a70] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/ControlRig.ModularRigController.MirrorModule - // FString MirrorModule(FString InModulePath, FRigVMMirrorSettings& InSettings, bool bSetupUndo); // [0x7cdc600] Final|Native|Public|HasOutParms|BlueprintCallable + // FString MirrorModule(FString InModulePath, FRigVMMirrorSettings& InSettings, bool bSetupUndo); // [0x7d380b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/ControlRig.ModularRigController.DisconnectCyclicConnectors - // TArray DisconnectCyclicConnectors(bool bSetupUndo); // [0x7cda420] Final|Native|Public|BlueprintCallable + // TArray DisconnectCyclicConnectors(bool bSetupUndo); // [0x7d35ed0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ModularRigController.DisconnectConnector - // bool DisconnectConnector(FRigElementKey& InConnectorKey, bool bDisconnectSubModules, bool bSetupUndo); // [0x7cda2e0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool DisconnectConnector(FRigElementKey& InConnectorKey, bool bDisconnectSubModules, bool bSetupUndo); // [0x7d35d90] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/ControlRig.ModularRigController.DeleteModule - // bool DeleteModule(FString InModulePath, bool bSetupUndo); // [0x7cda1f0] Final|Native|Public|BlueprintCallable + // bool DeleteModule(FString InModulePath, bool bSetupUndo); // [0x7d35ca0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ModularRigController.ConnectConnectorToElement - // bool ConnectConnectorToElement(FRigElementKey& InConnectorKey, FRigElementKey& InTargetKey, bool bSetupUndo, bool bAutoResolveOtherConnectors, bool bCheckValidConnection); // [0x7cd9ab0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool ConnectConnectorToElement(FRigElementKey& InConnectorKey, FRigElementKey& InTargetKey, bool bSetupUndo, bool bAutoResolveOtherConnectors, bool bCheckValidConnection); // [0x7d35560] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/ControlRig.ModularRigController.CanConnectConnectorToElement - // bool CanConnectConnectorToElement(FRigElementKey& InConnectorKey, FRigElementKey& InTargetKey, FText& OutErrorMessage); // [0x7cd9850] Final|Native|Public|HasOutParms|BlueprintCallable + // bool CanConnectConnectorToElement(FRigElementKey& InConnectorKey, FRigElementKey& InTargetKey, FText& OutErrorMessage); // [0x7d35300] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/ControlRig.ModularRigController.BindModuleVariable - // bool BindModuleVariable(FString InModulePath, FName& InVariableName, FString InSourcePath, bool bSetupUndo); // [0x7cd96a0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool BindModuleVariable(FString InModulePath, FName& InVariableName, FString InSourcePath, bool bSetupUndo); // [0x7d35150] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/ControlRig.ModularRigController.AutoConnectSecondaryConnectors - // bool AutoConnectSecondaryConnectors(TArray& InConnectorKeys, bool bReplaceExistingConnections, bool bSetupUndo); // [0x7cd9590] Final|Native|Public|HasOutParms|BlueprintCallable + // bool AutoConnectSecondaryConnectors(TArray& InConnectorKeys, bool bReplaceExistingConnections, bool bSetupUndo); // [0x7d35040] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/ControlRig.ModularRigController.AutoConnectModules - // bool AutoConnectModules(TArray& InModulePaths, bool bReplaceExistingConnections, bool bSetupUndo); // [0x7cd9450] Final|Native|Public|HasOutParms|BlueprintCallable + // bool AutoConnectModules(TArray& InModulePaths, bool bReplaceExistingConnections, bool bSetupUndo); // [0x7d34f00] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/ControlRig.ModularRigController.AddModule - // FString AddModule(FName& InModuleName, class UClass* InClass, FString InParentModulePath, bool bSetupUndo); // [0x7cd8e70] Final|Native|Public|HasOutParms|BlueprintCallable + // FString AddModule(FName& InModuleName, class UClass* InClass, FString InParentModulePath, bool bSetupUndo); // [0x7d34920] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/ControlRig.ModularRigRuleManager @@ -1591,67 +1591,67 @@ class URigHierarchyController : public UObject /// Functions // Function /Script/ControlRig.RigHierarchyController.SetSelection - // bool SetSelection(TArray& InKeys, bool bPrintPythonCommand); // [0x7d7bfe0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetSelection(TArray& InKeys, bool bPrintPythonCommand); // [0x7dd7a90] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.SetParent - // bool SetParent(FRigElementKey InChild, FRigElementKey InParent, bool bMaintainGlobalTransform, bool bSetupUndo, bool bPrintPythonCommand); // [0x7d7be10] Final|Native|Public|BlueprintCallable + // bool SetParent(FRigElementKey InChild, FRigElementKey InParent, bool bMaintainGlobalTransform, bool bSetupUndo, bool bPrintPythonCommand); // [0x7dd78c0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.SetHierarchy - // void SetHierarchy(class URigHierarchy* InHierarchy); // [0x7d7bd60] Final|Native|Public|BlueprintCallable + // void SetHierarchy(class URigHierarchy* InHierarchy); // [0x7dd7810] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.SetDisplayName - // FName SetDisplayName(FRigElementKey InControl, FName InDisplayName, bool bRenameElement, bool bSetupUndo, bool bPrintPythonCommand); // [0x7d7bba0] Final|Native|Public|BlueprintCallable + // FName SetDisplayName(FRigElementKey InControl, FName InDisplayName, bool bRenameElement, bool bSetupUndo, bool bPrintPythonCommand); // [0x7dd7650] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.SetControlSettings - // bool SetControlSettings(FRigElementKey InKey, FRigControlSettings InSettings, bool bSetupUndo); // [0x7d7b9c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool SetControlSettings(FRigElementKey InKey, FRigControlSettings InSettings, bool bSetupUndo); // [0x7dd7470] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchyController.SelectElement - // bool SelectElement(FRigElementKey InKey, bool bSelect, bool bClearSelection); // [0x7d7b880] Final|Native|Public|BlueprintCallable + // bool SelectElement(FRigElementKey InKey, bool bSelect, bool bClearSelection); // [0x7dd7330] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.ReorderElement - // bool ReorderElement(FRigElementKey InElement, int32_t InIndex, bool bSetupUndo, bool bPrintPythonCommand); // [0x7d7b370] Final|Native|Public|BlueprintCallable + // bool ReorderElement(FRigElementKey InElement, int32_t InIndex, bool bSetupUndo, bool bPrintPythonCommand); // [0x7dd6e20] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.RenameElement - // FRigElementKey RenameElement(FRigElementKey InElement, FName InName, bool bSetupUndo, bool bPrintPythonCommand, bool bClearSelection); // [0x7d7b1a0] Final|Native|Public|BlueprintCallable + // FRigElementKey RenameElement(FRigElementKey InElement, FName InName, bool bSetupUndo, bool bPrintPythonCommand, bool bClearSelection); // [0x7dd6c50] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.RemoveParent - // bool RemoveParent(FRigElementKey InChild, FRigElementKey InParent, bool bMaintainGlobalTransform, bool bSetupUndo, bool bPrintPythonCommand); // [0x7d7afd0] Final|Native|Public|BlueprintCallable + // bool RemoveParent(FRigElementKey InChild, FRigElementKey InParent, bool bMaintainGlobalTransform, bool bSetupUndo, bool bPrintPythonCommand); // [0x7dd6a80] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.RemoveElement - // bool RemoveElement(FRigElementKey InElement, bool bSetupUndo, bool bPrintPythonCommand); // [0x7d7ae90] Final|Native|Public|BlueprintCallable + // bool RemoveElement(FRigElementKey InElement, bool bSetupUndo, bool bPrintPythonCommand); // [0x7dd6940] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.RemoveAllParents - // bool RemoveAllParents(FRigElementKey InChild, bool bMaintainGlobalTransform, bool bSetupUndo, bool bPrintPythonCommand); // [0x7d7ace0] Final|Native|Public|BlueprintCallable + // bool RemoveAllParents(FRigElementKey InChild, bool bMaintainGlobalTransform, bool bSetupUndo, bool bPrintPythonCommand); // [0x7dd6790] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.MirrorElements - // TArray MirrorElements(TArray InKeys, FRigVMMirrorSettings InSettings, bool bSelectNewElements, bool bSetupUndo, bool bPrintPythonCommands); // [0x7d7a770] Final|Native|Public|BlueprintCallable + // TArray MirrorElements(TArray InKeys, FRigVMMirrorSettings InSettings, bool bSelectNewElements, bool bSetupUndo, bool bPrintPythonCommands); // [0x7dd6220] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.ImportFromText - // TArray ImportFromText(FString InContent, bool bReplaceExistingElements, bool bSelectNewElements, bool bSetupUndo, bool bPrintPythonCommands); // [0x7d7a500] Final|Native|Public|BlueprintCallable + // TArray ImportFromText(FString InContent, bool bReplaceExistingElements, bool bSelectNewElements, bool bSetupUndo, bool bPrintPythonCommands); // [0x7dd5fb0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.ImportCurves - // TArray ImportCurves(class USkeleton* InSkeleton, FName InNameSpace, bool bSelectCurves, bool bSetupUndo, bool bPrintPythonCommand); // [0x7d7a220] Final|Native|Public|BlueprintCallable + // TArray ImportCurves(class USkeleton* InSkeleton, FName InNameSpace, bool bSelectCurves, bool bSetupUndo, bool bPrintPythonCommand); // [0x7dd5cd0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.ImportBones - // TArray ImportBones(class USkeleton* InSkeleton, FName InNameSpace, bool bReplaceExistingBones, bool bRemoveObsoleteBones, bool bSelectBones, bool bSetupUndo, bool bPrintPythonCommand); // [0x7d79f90] Final|Native|Public|BlueprintCallable + // TArray ImportBones(class USkeleton* InSkeleton, FName InNameSpace, bool bReplaceExistingBones, bool bRemoveObsoleteBones, bool bSelectBones, bool bSetupUndo, bool bPrintPythonCommand); // [0x7dd5a40] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.GetHierarchy - // class URigHierarchy* GetHierarchy(); // [0x7d79f20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class URigHierarchy* GetHierarchy(); // [0x7dd59d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchyController.GetControlSettings - // FRigControlSettings GetControlSettings(FRigElementKey InKey); // [0x7d79b70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FRigControlSettings GetControlSettings(FRigElementKey InKey); // [0x7dd5620] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchyController.ExportToText - // FString ExportToText(TArray InKeys); // [0x7d79910] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString ExportToText(TArray InKeys); // [0x7dd53c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchyController.ExportSelectionToText - // FString ExportSelectionToText(); // [0x7d797e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString ExportSelectionToText(); // [0x7dd5290] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.RigHierarchyController.DuplicateElements - // TArray DuplicateElements(TArray InKeys, bool bSelectNewElements, bool bSetupUndo, bool bPrintPythonCommands); // [0x7d79550] Final|Native|Public|BlueprintCallable + // TArray DuplicateElements(TArray InKeys, bool bSelectNewElements, bool bSetupUndo, bool bPrintPythonCommands); // [0x7dd5000] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.DeselectElement - // bool DeselectElement(FRigElementKey InKey); // [0x7d78810] Final|Native|Public|BlueprintCallable + // bool DeselectElement(FRigElementKey InKey); // [0x7dd42c0] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.ClearSelection - // bool ClearSelection(); // [0x7d787b0] Final|Native|Public|BlueprintCallable + // bool ClearSelection(); // [0x7dd4260] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.AddSocket - // FRigElementKey AddSocket(FName InName, FRigElementKey InParent, FTransform InTransform, bool bTransformInGlobal, FLinearColor& InColor, FString InDescription, bool bSetupUndo, bool bPrintPythonCommand); // [0x7d78430] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // FRigElementKey AddSocket(FName InName, FRigElementKey InParent, FTransform InTransform, bool bTransformInGlobal, FLinearColor& InColor, FString InDescription, bool bSetupUndo, bool bPrintPythonCommand); // [0x7dd3ee0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.AddRigidBody - // FRigElementKey AddRigidBody(FName InName, FRigElementKey InParent, FRigRigidBodySettings InSettings, FTransform InLocalTransform, bool bSetupUndo, bool bPrintPythonCommand); // [0x7d78170] Final|Native|Public|HasDefaults|BlueprintCallable + // FRigElementKey AddRigidBody(FName InName, FRigElementKey InParent, FRigRigidBodySettings InSettings, FTransform InLocalTransform, bool bSetupUndo, bool bPrintPythonCommand); // [0x7dd3c20] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.AddParent - // bool AddParent(FRigElementKey InChild, FRigElementKey InParent, float InWeight, bool bMaintainGlobalTransform, bool bSetupUndo); // [0x7d77fa0] Final|Native|Public|BlueprintCallable + // bool AddParent(FRigElementKey InChild, FRigElementKey InParent, float InWeight, bool bMaintainGlobalTransform, bool bSetupUndo); // [0x7dd3a50] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.AddNull - // FRigElementKey AddNull(FName InName, FRigElementKey InParent, FTransform InTransform, bool bTransformInGlobal, bool bSetupUndo, bool bPrintPythonCommand); // [0x7d77ce0] Final|Native|Public|HasDefaults|BlueprintCallable + // FRigElementKey AddNull(FName InName, FRigElementKey InParent, FTransform InTransform, bool bTransformInGlobal, bool bSetupUndo, bool bPrintPythonCommand); // [0x7dd3790] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.AddCurve - // FRigElementKey AddCurve(FName InName, float InValue, bool bSetupUndo, bool bPrintPythonCommand); // [0x7d77b50] Final|Native|Public|BlueprintCallable + // FRigElementKey AddCurve(FName InName, float InValue, bool bSetupUndo, bool bPrintPythonCommand); // [0x7dd3600] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.AddControl_ForBlueprint - // FRigElementKey AddControl_ForBlueprint(FName InName, FRigElementKey InParent, FRigControlSettings InSettings, FRigControlValue InValue, bool bSetupUndo, bool bPrintPythonCommand); // [0x7d776a0] Final|Native|Public|BlueprintCallable + // FRigElementKey AddControl_ForBlueprint(FName InName, FRigElementKey InParent, FRigControlSettings InSettings, FRigControlValue InValue, bool bSetupUndo, bool bPrintPythonCommand); // [0x7dd3150] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.AddConnector - // FRigElementKey AddConnector(FName InName, FRigConnectorSettings InSettings, bool bSetupUndo, bool bPrintPythonCommand); // [0x7d773b0] Final|Native|Public|BlueprintCallable + // FRigElementKey AddConnector(FName InName, FRigConnectorSettings InSettings, bool bSetupUndo, bool bPrintPythonCommand); // [0x7dd2e60] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.AddBone - // FRigElementKey AddBone(FName InName, FRigElementKey InParent, FTransform InTransform, bool bTransformInGlobal, ERigBoneType InBoneType, bool bSetupUndo, bool bPrintPythonCommand); // [0x7d770b0] Final|Native|Public|HasDefaults|BlueprintCallable + // FRigElementKey AddBone(FName InName, FRigElementKey InParent, FTransform InTransform, bool bTransformInGlobal, ERigBoneType InBoneType, bool bSetupUndo, bool bPrintPythonCommand); // [0x7dd2b60] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/ControlRig.RigHierarchyController.AddAnimationChannel_ForBlueprint - // FRigElementKey AddAnimationChannel_ForBlueprint(FName InName, FRigElementKey InParentControl, FRigControlSettings InSettings, bool bSetupUndo, bool bPrintPythonCommand); // [0x7d76e00] Final|Native|Public|BlueprintCallable + // FRigElementKey AddAnimationChannel_ForBlueprint(FName InName, FRigElementKey InParentControl, FRigControlSettings InSettings, bool bSetupUndo, bool bPrintPythonCommand); // [0x7dd28b0] Final|Native|Public|BlueprintCallable }; /// Class /Script/ControlRig.ControlRigLayerInstance @@ -1764,7 +1764,7 @@ class UMovieSceneControlRigParameterTrack : public UMovieSceneNameableTrack TMap ControlsRotationOrder; // 0x0100 (0x0050) int32_t PriorityOrder; // 0x0150 (0x0004) unsigned char UnknownData01_6[0x4]; // 0x0154 (0x0004) MISSED - SDK_UNDEFINED(80,673) /* TMap, class UControlRig*> */ __um(GameWorldControlRigs); // 0x0158 (0x0050) + SDK_UNDEFINED(80,659) /* TMap, class UControlRig*> */ __um(GameWorldControlRigs); // 0x0158 (0x0050) }; /// Class /Script/ControlRig.ControlRigSettings @@ -1863,19 +1863,19 @@ class UControlRigPoseAsset : public UObject /// Functions // Function /Script/ControlRig.ControlRigPoseAsset.SelectControls - // void SelectControls(class UControlRig* InControlRig, bool bDoMirror); // [0x7d7b7b0] Final|Native|Public|BlueprintCallable + // void SelectControls(class UControlRig* InControlRig, bool bDoMirror); // [0x7dd7260] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigPoseAsset.SavePose - // void SavePose(class UControlRig* InControlRig, bool bUseAll); // [0x7d7b6e0] Final|Native|Public|BlueprintCallable + // void SavePose(class UControlRig* InControlRig, bool bUseAll); // [0x7dd7190] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigPoseAsset.ReplaceControlName - // void ReplaceControlName(FName& CurrentName, FName& NewName); // [0x7d7b510] Final|Native|Public|HasOutParms|BlueprintCallable + // void ReplaceControlName(FName& CurrentName, FName& NewName); // [0x7dd6fc0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/ControlRig.ControlRigPoseAsset.PastePose - // void PastePose(class UControlRig* InControlRig, bool bDoKey, bool bDoMirror); // [0x7d7aa70] Final|Native|Public|BlueprintCallable + // void PastePose(class UControlRig* InControlRig, bool bDoKey, bool bDoMirror); // [0x7dd6520] Final|Native|Public|BlueprintCallable // Function /Script/ControlRig.ControlRigPoseAsset.GetCurrentPose - // void GetCurrentPose(class UControlRig* InControlRig, FControlRigControlPose& OutPose); // [0x7d79d60] Final|Native|Public|HasOutParms|BlueprintCallable + // void GetCurrentPose(class UControlRig* InControlRig, FControlRigControlPose& OutPose); // [0x7dd5810] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/ControlRig.ControlRigPoseAsset.GetControlNames - // TArray GetControlNames(); // [0x7d79a50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetControlNames(); // [0x7dd5500] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ControlRig.ControlRigPoseAsset.DoesMirrorMatch - // bool DoesMirrorMatch(class UControlRig* ControlRig, FName& ControlName); // [0x7d788d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool DoesMirrorMatch(class UControlRig* ControlRig, FName& ControlName); // [0x7dd4380] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/ControlRig.ControlRigPoseMirrorSettings @@ -1909,7 +1909,7 @@ class UControlRigWorkflowOptions : public URigVMUserWorkflowOptions /// Functions // Function /Script/ControlRig.ControlRigWorkflowOptions.EnsureAtLeastOneRigElementSelected - // bool EnsureAtLeastOneRigElementSelected(); // [0x7d79760] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool EnsureAtLeastOneRigElementSelected(); // [0x7dd5210] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/ControlRig.ControlRigTransformWorkflowOptions @@ -1923,7 +1923,7 @@ class UControlRigTransformWorkflowOptions : public UControlRigWorkflowOptions /// Functions // Function /Script/ControlRig.ControlRigTransformWorkflowOptions.ProvideWorkflows - // TArray ProvideWorkflows(class UObject* InSubject); // [0x7d7abb0] Final|Native|Public + // TArray ProvideWorkflows(class UObject* InSubject); // [0x7dd6660] Final|Native|Public }; /// Class /Script/ControlRig.ControlRigNumericalValidationPass @@ -2997,7 +2997,7 @@ struct FRigUnit_SphereTraceByObjectTypes : FRigUnit { FVector Start; // 0x0008 (0x0018) FVector End; // 0x0020 (0x0018) - SDK_UNDEFINED(16,674) /* TArray> */ __um(ObjectTypes); // 0x0038 (0x0010) + SDK_UNDEFINED(16,660) /* TArray> */ __um(ObjectTypes); // 0x0038 (0x0010) float Radius; // 0x0048 (0x0004) bool bHit; // 0x004C (0x0001) unsigned char UnknownData00_6[0x3]; // 0x004D (0x0003) MISSED diff --git a/include/SDK/CoreUObject.h b/include/SDK/CoreUObject.h index 4b93ef6..d56f60f 100644 --- a/include/SDK/CoreUObject.h +++ b/include/SDK/CoreUObject.h @@ -441,7 +441,7 @@ class UObject /// Functions // Function /Script/CoreUObject.Object.ExecuteUbergraph - // void ExecuteUbergraph(int32_t EntryPoint); // [0x35d7f00] Event|Public|BlueprintEvent + // void ExecuteUbergraph(int32_t EntryPoint); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/CoreUObject.Interface @@ -508,43 +508,14 @@ class UPackage : public UObject unsigned char UnknownData00_1[0x58]; // 0x0028 (0x0058) MISSED }; -struct FRepRecord -{ - void* Property; - int32_t Index; -}; - /// Class /Script/CoreUObject.Class /// Size: 0x0200 (512 bytes) (0x0000B0 - 0x000200) align 8 MaxSize: 0x0200 class UClass : public UStruct -{ - public: - /* (0x08) @0xB0 */ uintptr_t ClassConstructor; - /* (0x08) @0xB8 */ uintptr_t ClassVTableHelperCtorCaller; - /* (0x08) @0xC0 */ uintptr_t CppClassStaticFunctions; - - /* (0x04) @0xC8 */ int32_t ClassUnique; - /* (0x04) @0xCC */ int32_t FirstOwnedClassRep; - - /* (0x01) @0xD0 */ uint8_t bCooked; - /* (0x01) @0xD1 */ uint8_t bLayoutChanging; - /* (0x02) @0xD2 */ uint8_t BOOLLPADDING[2]; - - /* (0x04) @0xD4 */ uint32_t ClassFlags; - /* (0x08) @0xD8 */ uint64_t ClassCastFlags; - - /* (0x08) @0xE0 */ uintptr_t ClassWithin; - /* (0x08) @0xE8 */ FName ClassConfigName; - - /* (0x10) @0xF0 */ TArray ClassReps; - /* (0x10) @0x100 */ TArray NetFields; - - /* (0x08) @0x110 */ uintptr_t ClassDefaultObject; +{ +public: + unsigned char UnknownData00_1[0x150]; // 0x00B0 (0x0150) MISSED }; - - - /// Class /Script/CoreUObject.Function /// Size: 0x00E0 (224 bytes) (0x0000B0 - 0x0000E0) align 8 MaxSize: 0x00E0 class UFunction : public UStruct diff --git a/include/SDK/CriWareAdxLipSync.h b/include/SDK/CriWareAdxLipSync.h index 7566f65..e79c69a 100644 --- a/include/SDK/CriWareAdxLipSync.h +++ b/include/SDK/CriWareAdxLipSync.h @@ -51,23 +51,23 @@ class ULipsAnalyzerBase : public UObject /// Functions // Function /Script/CriWareAdxLipSync.LipsAnalyzerBase.SetSilenceThreshold - // void SetSilenceThreshold(float VolumeDb); // [0x67a3480] Final|Native|Public|BlueprintCallable + // void SetSilenceThreshold(float VolumeDb); // [0x67d3660] Final|Native|Public|BlueprintCallable // Function /Script/CriWareAdxLipSync.LipsAnalyzerBase.SetSamplingRate - // void SetSamplingRate(int32_t SamplingRateHz); // [0x67a33f0] Final|Native|Public|BlueprintCallable + // void SetSamplingRate(int32_t SamplingRateHz); // [0x67d35d0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareAdxLipSync.LipsAnalyzerBase.IsAtSilence - // bool IsAtSilence(); // [0x67a33c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsAtSilence(); // [0x67d35a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareAdxLipSync.LipsAnalyzerBase.Init - // void Init(int32_t MaxInputSamplingRate, ELipsAnalyzerDataReadoutMode dataReadoutMode); // [0x67a32f0] Final|Native|Public|BlueprintCallable + // void Init(int32_t MaxInputSamplingRate, ELipsAnalyzerDataReadoutMode dataReadoutMode); // [0x67d34d0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareAdxLipSync.LipsAnalyzerBase.GetVolume - // float GetVolume(); // [0x67a32b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetVolume(); // [0x67d3490] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareAdxLipSync.LipsAnalyzerBase.GetSilenceThreshold - // float GetSilenceThreshold(); // [0x67a3270] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetSilenceThreshold(); // [0x67d3450] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareAdxLipSync.LipsAnalyzerBase.GetMorphTargetBlendAmountAsJapanese - // FCriLipsMorphTargetBlendAmountAsJapanese GetMorphTargetBlendAmountAsJapanese(); // [0x67a3210] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FCriLipsMorphTargetBlendAmountAsJapanese GetMorphTargetBlendAmountAsJapanese(); // [0x67d33f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareAdxLipSync.LipsAnalyzerBase.GetInfoAtSilence - // FCriLipsMouthInfo GetInfoAtSilence(); // [0x67a31b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FCriLipsMouthInfo GetInfoAtSilence(); // [0x67d3390] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareAdxLipSync.LipsAnalyzerBase.GetInfo - // FCriLipsMouthInfo GetInfo(); // [0x67a3150] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FCriLipsMouthInfo GetInfo(); // [0x67d3330] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/CriWareAdxLipSync.LipsAtomAnalyzer @@ -81,17 +81,17 @@ class ULipsAtomAnalyzer : public ULipsAnalyzerBase /// Functions // Function /Script/CriWareAdxLipSync.LipsAtomAnalyzer.SetReadoutOffset - // void SetReadoutOffset(int64_t offsetMs); // [0x67a3a10] Final|Native|Public|BlueprintCallable + // void SetReadoutOffset(int64_t offsetMs); // [0x67d3bf0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareAdxLipSync.LipsAtomAnalyzer.IsAttached - // bool IsAttached(); // [0x67a39d0] Final|Native|Public|BlueprintCallable + // bool IsAttached(); // [0x67d3bb0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareAdxLipSync.LipsAtomAnalyzer.GetReadoutStatus - // ELipsAtomAnalyzerReadoutStatus GetReadoutStatus(); // [0x67a39a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // ELipsAtomAnalyzerReadoutStatus GetReadoutStatus(); // [0x67d3b80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareAdxLipSync.LipsAtomAnalyzer.GetProcessStatus - // ELipsAtomAnalyzerProcessStatus GetProcessStatus(); // [0x67a3970] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // ELipsAtomAnalyzerProcessStatus GetProcessStatus(); // [0x67d3b50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareAdxLipSync.LipsAtomAnalyzer.Detach - // void Detach(); // [0x67a3950] Final|Native|Public|BlueprintCallable + // void Detach(); // [0x67d3b30] Final|Native|Public|BlueprintCallable // Function /Script/CriWareAdxLipSync.LipsAtomAnalyzer.Attach - // void Attach(class UAtomComponent* InAtomComponent); // [0x67a38c0] Final|Native|Public|BlueprintCallable + // void Attach(class UAtomComponent* InAtomComponent); // [0x67d3aa0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/CriWareAdxLipSync.AtomLipSyncSectionParameter @@ -139,9 +139,9 @@ class UMovieSceneLipSyncAtomSection : public UMovieSceneSection /// Functions // Function /Script/CriWareAdxLipSync.MovieSceneLipSyncAtomSection.SetStartOffset - // void SetStartOffset(FFrameNumber InStartOffset); // [0x67a3fd0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetStartOffset(FFrameNumber InStartOffset); // [0x67d41b0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/CriWareAdxLipSync.MovieSceneLipSyncAtomSection.GetStartOffset - // FFrameNumber GetStartOffset(); // [0x67a3fb0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FFrameNumber GetStartOffset(); // [0x67d4190] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/CriWareAdxLipSync.MovieSceneLipSyncAtomTrack diff --git a/include/SDK/CriWareMovieScenes.h b/include/SDK/CriWareMovieScenes.h index 7fade8d..c6d5576 100644 --- a/include/SDK/CriWareMovieScenes.h +++ b/include/SDK/CriWareMovieScenes.h @@ -41,11 +41,11 @@ class UMovieSceneAtomSection : public UMovieSceneSection /// Functions // Function /Script/CriWareMovieScenes.MovieSceneAtomSection.SetStartOffset - // void SetStartOffset(FFrameNumber InStartOffset); // [0x67a3fd0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetStartOffset(FFrameNumber InStartOffset); // [0x67d41b0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/CriWareMovieScenes.MovieSceneAtomSection.IsLooping - // bool IsLooping(); // [0x85e5e30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLooping(); // [0x8641aa0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareMovieScenes.MovieSceneAtomSection.GetStartOffset - // FFrameNumber GetStartOffset(); // [0x67a3fb0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FFrameNumber GetStartOffset(); // [0x67d4190] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/CriWareMovieScenes.MovieSceneAtomTrack diff --git a/include/SDK/CriWareRuntime.h b/include/SDK/CriWareRuntime.h index 16f01d2..c64db50 100644 --- a/include/SDK/CriWareRuntime.h +++ b/include/SDK/CriWareRuntime.h @@ -369,9 +369,9 @@ class UAtom3dRegion : public UObject /// Functions // Function /Script/CriWareRuntime.Atom3dRegion.SetHandle - // void SetHandle(class UAtom3dRegionHandle* InHandle); // [0x672c580] Final|Native|Public|BlueprintCallable + // void SetHandle(class UAtom3dRegionHandle* InHandle); // [0x675c760] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.Atom3dRegion.GetHandle - // class UAtom3dRegionHandle* GetHandle(); // [0x672c550] Final|Native|Public|BlueprintCallable + // class UAtom3dRegionHandle* GetHandle(); // [0x675c730] Final|Native|Public|BlueprintCallable }; /// Class /Script/CriWareRuntime.Atom3dSourceBaseComponent @@ -401,7 +401,7 @@ class UAtom3dSourceBaseComponent : public USceneComponent /// Functions // Function /Script/CriWareRuntime.Atom3dSourceBaseComponent.SetRegion - // void SetRegion(class UAtom3dRegion* InRegion); // [0x672cc10] Final|Native|Public|BlueprintCallable + // void SetRegion(class UAtom3dRegion* InRegion); // [0x675cdf0] Final|Native|Public|BlueprintCallable }; /// Class /Script/CriWareRuntime.Atom3dTransceiverComponent @@ -440,19 +440,19 @@ class AAtomAreaSoundVolume : public AVolume /// Functions // Function /Script/CriWareRuntime.AtomAreaSoundVolume.SetPriority - // void SetPriority(float NewPriority); // [0x672d420] Final|Native|Public|BlueprintCallable + // void SetPriority(float NewPriority); // [0x675d600] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAreaSoundVolume.SetEnabled - // void SetEnabled(bool bNewEnabled); // [0x672d390] Final|Native|Public|BlueprintCallable + // void SetEnabled(bool bNewEnabled); // [0x675d570] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAreaSoundVolume.OnRep_bEnabled - // void OnRep_bEnabled(); // [0x672d370] Final|Native|Private + // void OnRep_bEnabled(); // [0x675d550] Final|Native|Private // Function /Script/CriWareRuntime.AtomAreaSoundVolume.GetPriority - // float GetPriority(); // [0x672d350] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPriority(); // [0x675d530] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomAreaSoundVolume.GetEnabled - // bool GetEnabled(); // [0x672d320] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetEnabled(); // [0x675d500] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomAreaSoundVolume.DestroySounds - // void DestroySounds(); // [0x672d300] Final|Native|Public|BlueprintCallable + // void DestroySounds(); // [0x675d4e0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAreaSoundVolume.CreateSounds - // TArray CreateSounds(FVector listener_location); // [0x672d210] Final|Native|Public|HasDefaults|BlueprintCallable + // TArray CreateSounds(FVector listener_location); // [0x675d3f0] Final|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/CriWareRuntime.AtomAsrRack @@ -466,37 +466,37 @@ class UAtomAsrRack : public UObject /// Functions // Function /Script/CriWareRuntime.AtomAsrRack.SetEffectBypass - // void SetEffectBypass(FString BusName, FString EffectName, bool Bypasses); // [0x672e680] Final|Native|Public|BlueprintCallable + // void SetEffectBypass(FString BusName, FString EffectName, bool Bypasses); // [0x675e860] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAsrRack.SetBusVolumeByName - // void SetBusVolumeByName(FString BusName, float Volume); // [0x672e540] Final|Native|Public|BlueprintCallable + // void SetBusVolumeByName(FString BusName, float Volume); // [0x675e720] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAsrRack.SetBusSendLevelByName - // void SetBusSendLevelByName(FString SourceBusName, FString DestBusName, float Level); // [0x672e380] Final|Native|Public|BlueprintCallable + // void SetBusSendLevelByName(FString SourceBusName, FString DestBusName, float Level); // [0x675e560] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAsrRack.SetAisacControlByName - // void SetAisacControlByName(FString control_name, float control_value); // [0x672e240] Final|Native|Public|BlueprintCallable + // void SetAisacControlByName(FString control_name, float control_value); // [0x675e420] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAsrRack.IsEnabledBinauralizer - // bool IsEnabledBinauralizer(); // [0x672e210] Final|Native|Static|Public|BlueprintCallable + // bool IsEnabledBinauralizer(); // [0x675e3f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAsrRack.GetDefaultAsrRack - // class UAtomAsrRack* GetDefaultAsrRack(); // [0x672e1e0] Final|Native|Static|Public|BlueprintCallable + // class UAtomAsrRack* GetDefaultAsrRack(); // [0x675e3c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAsrRack.GetCurrentAppliedSnapshot - // FString GetCurrentAppliedSnapshot(int32_t AsrRackID); // [0x672e100] Final|Native|Public|BlueprintCallable + // FString GetCurrentAppliedSnapshot(int32_t AsrRackID); // [0x675e2e0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAsrRack.GetBusAnalyzerInfo - // bool GetBusAnalyzerInfo(FString DspBusName, int32_t& num_channels, TArray& rms_levels, TArray& peak_levels, TArray& peak_hold_levels); // [0x672de90] Final|Native|Public|HasOutParms|BlueprintCallable + // bool GetBusAnalyzerInfo(FString DspBusName, int32_t& num_channels, TArray& rms_levels, TArray& peak_levels, TArray& peak_hold_levels); // [0x675e070] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/CriWareRuntime.AtomAsrRack.GetAsrRack - // class UAtomAsrRack* GetAsrRack(int32_t AsrRackID); // [0x672de00] Final|Native|Static|Public|BlueprintCallable + // class UAtomAsrRack* GetAsrRack(int32_t AsrRackID); // [0x675dfe0] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAsrRack.EnableBinauralizer - // void EnableBinauralizer(bool bIsEnabled); // [0x672dd80] Final|Native|Static|Public|BlueprintCallable + // void EnableBinauralizer(bool bIsEnabled); // [0x675df60] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAsrRack.DetachDspBusSetting - // void DetachDspBusSetting(); // [0x672dd60] Final|Native|Public|BlueprintCallable + // void DetachDspBusSetting(); // [0x675df40] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAsrRack.ConnectToPadVibrator - // void ConnectToPadVibrator(int32_t UserIndex); // [0x672dcd0] Final|Native|Public|BlueprintCallable + // void ConnectToPadVibrator(int32_t UserIndex); // [0x675deb0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAsrRack.ConnectToPadSpeaker - // void ConnectToPadSpeaker(int32_t UserIndex); // [0x672dc40] Final|Native|Public|BlueprintCallable + // void ConnectToPadSpeaker(int32_t UserIndex); // [0x675de20] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAsrRack.AttachDspBusSetting - // void AttachDspBusSetting(FString SettingName); // [0x672db50] Final|Native|Public|BlueprintCallable + // void AttachDspBusSetting(FString SettingName); // [0x675dd30] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAsrRack.AssociateOutputPort - // bool AssociateOutputPort(FString OutputPortName); // [0x672daa0] Final|Native|Public|BlueprintCallable + // bool AssociateOutputPort(FString OutputPortName); // [0x675dc80] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAsrRack.ApplyDspBusSnapshot - // void ApplyDspBusSnapshot(FString SnapshotName, int32_t Milliseconds); // [0x672d970] Final|Native|Public|BlueprintCallable + // void ApplyDspBusSnapshot(FString SnapshotName, int32_t Milliseconds); // [0x675db50] Final|Native|Public|BlueprintCallable }; /// Class /Script/CriWareRuntime.AtomEntranceVolume @@ -507,20 +507,20 @@ class AAtomEntranceVolume : public AVolume float Priority; // 0x02C8 (0x0004) bool bEnabled : 1; // 0x02CC:0 (0x0001) unsigned char UnknownData00_5[0xB]; // 0x02CD (0x000B) MISSED - SDK_UNDEFINED(16,382) /* TArray> */ __um(NeighbourhoodAudioVolumeArray); // 0x02D8 (0x0010) + SDK_UNDEFINED(16,366) /* TArray> */ __um(NeighbourhoodAudioVolumeArray); // 0x02D8 (0x0010) /// Functions // Function /Script/CriWareRuntime.AtomEntranceVolume.SetPriority - // void SetPriority(float NewPriority); // [0x6730110] Final|Native|Public|BlueprintCallable + // void SetPriority(float NewPriority); // [0x67602f0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomEntranceVolume.SetEnabled - // void SetEnabled(bool bNewEnabled); // [0x6730000] Final|Native|Public|BlueprintCallable + // void SetEnabled(bool bNewEnabled); // [0x67601e0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomEntranceVolume.OnRep_bEnabled - // void OnRep_bEnabled(); // [0x672d370] Final|Native|Private + // void OnRep_bEnabled(); // [0x675d550] Final|Native|Private // Function /Script/CriWareRuntime.AtomEntranceVolume.GetPriority - // float GetPriority(); // [0x672d350] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPriority(); // [0x675d530] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomEntranceVolume.GetEnabled - // bool GetEnabled(); // [0x672d320] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetEnabled(); // [0x675d500] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/CriWareRuntime.SnapshotSwitchSettings @@ -605,19 +605,19 @@ class AAtomAudioVolume : public AVolume /// Functions // Function /Script/CriWareRuntime.AtomAudioVolume.SetReverbSettings - // void SetReverbSettings(FSnapshotSwitchSettings& NewReverbSettings); // [0x6730190] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetReverbSettings(FSnapshotSwitchSettings& NewReverbSettings); // [0x6760370] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/CriWareRuntime.AtomAudioVolume.SetPriority - // void SetPriority(float NewPriority); // [0x6730090] Final|Native|Public|BlueprintCallable + // void SetPriority(float NewPriority); // [0x6760270] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAudioVolume.SetEnabled - // void SetEnabled(bool bNewEnabled); // [0x672ff70] Final|Native|Public|BlueprintCallable + // void SetEnabled(bool bNewEnabled); // [0x6760150] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomAudioVolume.OnRep_bEnabled - // void OnRep_bEnabled(); // [0x672d370] Final|Native|Private + // void OnRep_bEnabled(); // [0x675d550] Final|Native|Private // Function /Script/CriWareRuntime.AtomAudioVolume.GetPriority - // float GetPriority(); // [0x672d350] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPriority(); // [0x675d530] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomAudioVolume.GetEnabled - // bool GetEnabled(); // [0x672d320] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetEnabled(); // [0x675d500] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomAudioVolume.EnableAllAudioVolume - // void EnableAllAudioVolume(bool bEnable); // [0x672fef0] Final|Native|Static|Public|BlueprintCallable + // void EnableAllAudioVolume(bool bEnable); // [0x67600d0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/CriWareRuntime.AtomAudioVolumeSettings @@ -633,42 +633,42 @@ class UAtomAudioVolumeSettings : public UObject class UAtomBusSampler : public UObject { public: - SDK_UNDEFINED(16,383) /* FMulticastInlineDelegate */ __um(OnRecordingStarted); // 0x0028 (0x0010) - SDK_UNDEFINED(16,384) /* FMulticastInlineDelegate */ __um(OnRecordingFinished); // 0x0038 (0x0010) + SDK_UNDEFINED(16,367) /* FMulticastInlineDelegate */ __um(OnRecordingStarted); // 0x0028 (0x0010) + SDK_UNDEFINED(16,368) /* FMulticastInlineDelegate */ __um(OnRecordingFinished); // 0x0038 (0x0010) unsigned char UnknownData00_7[0x28]; // 0x0048 (0x0028) MISSED /// Functions // Function /Script/CriWareRuntime.AtomBusSampler.StopRecordedSoundWithoutReleaseTime - // void StopRecordedSoundWithoutReleaseTime(); // [0x6730b40] Final|Native|Public|BlueprintCallable + // void StopRecordedSoundWithoutReleaseTime(); // [0x6760d20] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomBusSampler.StopRecordedSound - // void StopRecordedSound(); // [0x6730b20] Final|Native|Public|BlueprintCallable + // void StopRecordedSound(); // [0x6760d00] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomBusSampler.StartRecording - // void StartRecording(float InExpectedDuration, int32_t InAsrRack, FString InBusName, bool BusOutput); // [0x6730970] Final|Native|Public|BlueprintCallable + // void StartRecording(float InExpectedDuration, int32_t InAsrRack, FString InBusName, bool BusOutput); // [0x6760b50] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomBusSampler.ResumeRecording - // void ResumeRecording(); // [0x6730950] Final|Native|Public|BlueprintCallable + // void ResumeRecording(); // [0x6760b30] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomBusSampler.PlayRecordedSound - // void PlayRecordedSound(int32_t Milliseconds); // [0x67308c0] Final|Native|Public|BlueprintCallable + // void PlayRecordedSound(int32_t Milliseconds); // [0x6760aa0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomBusSampler.PauseRecording - // void PauseRecording(); // [0x67308a0] Final|Native|Public|BlueprintCallable + // void PauseRecording(); // [0x6760a80] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomBusSampler.PauseRecordedSound - // void PauseRecordedSound(bool bPause); // [0x6730810] Final|Native|Public|BlueprintCallable + // void PauseRecordedSound(bool bPause); // [0x67609f0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomBusSampler.OnRecordingStarted__DelegateSignature - // void OnRecordingStarted__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnRecordingStarted__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.AtomBusSampler.OnRecordingFinished__DelegateSignature - // void OnRecordingFinished__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnRecordingFinished__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.AtomBusSampler.IsRecording - // bool IsRecording(); // [0x67307e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsRecording(); // [0x67609c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomBusSampler.IsPlayingRecordedSound - // bool IsPlayingRecordedSound(); // [0x67307b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlayingRecordedSound(); // [0x6760990] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomBusSampler.IsPausedRecordedSound - // bool IsPausedRecordedSound(); // [0x6730780] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPausedRecordedSound(); // [0x6760960] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomBusSampler.FinishRecording - // void FinishRecording(); // [0x6730760] Final|Native|Public|BlueprintCallable + // void FinishRecording(); // [0x6760940] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomBusSampler.CanRecord - // bool CanRecord(); // [0x6730730] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool CanRecord(); // [0x6760910] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomBusSampler.CanPlayRecordedSound - // bool CanPlayRecordedSound(); // [0x6730700] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool CanPlayRecordedSound(); // [0x67608e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/CriWareRuntime.AtomCallback @@ -688,9 +688,9 @@ class UAtomCallbackManager : public UObject /// Functions // Function /Script/CriWareRuntime.AtomCallbackManager.NativeBreakAtomSequenceInfo - // void NativeBreakAtomSequenceInfo(FAtomSequenceInfo& SequenceInfo, float& Time, FString& TagName, EAtomSequenceEventType& EventType, int32_t& CallbackID); // [0x6731390] Final|Native|Static|Private|HasOutParms|BlueprintCallable|BlueprintPure + // void NativeBreakAtomSequenceInfo(FAtomSequenceInfo& SequenceInfo, float& Time, FString& TagName, EAtomSequenceEventType& EventType, int32_t& CallbackID); // [0x6761570] Final|Native|Static|Private|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/CriWareRuntime.AtomCallbackManager.NativeBreakAtomBeatSyncInfo - // void NativeBreakAtomBeatSyncInfo(FAtomBeatSyncInfo& BeatSyncInfo, int32_t& BarCnt, int32_t& BeatCnt, float& BeatProgress, float& Bpm, int32_t& Offset, int32_t& NumBeats); // [0x6731100] Final|Native|Static|Private|HasOutParms|BlueprintCallable|BlueprintPure + // void NativeBreakAtomBeatSyncInfo(FAtomBeatSyncInfo& BeatSyncInfo, int32_t& BarCnt, int32_t& BeatCnt, float& BeatProgress, float& Bpm, int32_t& Offset, int32_t& NumBeats); // [0x67612e0] Final|Native|Static|Private|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/CriWareRuntime.AtomCategory @@ -702,35 +702,35 @@ class UAtomCategory : public UBlueprintFunctionLibrary /// Functions // Function /Script/CriWareRuntime.AtomCategory.StopByName - // void StopByName(FString CategoryName); // [0x6732a40] Final|Native|Static|Public|BlueprintCallable + // void StopByName(FString CategoryName); // [0x6762c20] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomCategory.SetVolumeByName - // void SetVolumeByName(FString CategoryName, float Volume); // [0x6732910] Final|Native|Static|Public|BlueprintCallable + // void SetVolumeByName(FString CategoryName, float Volume); // [0x6762af0] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomCategory.SetMute - // void SetMute(FString CategoryName, bool IsMute); // [0x67327e0] Final|Native|Static|Public|BlueprintCallable + // void SetMute(FString CategoryName, bool IsMute); // [0x67629c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomCategory.SetAisacControlByName - // void SetAisacControlByName(FString CategoryName, FString AisacName, float Value); // [0x6732630] Final|Native|Static|Public|BlueprintCallable + // void SetAisacControlByName(FString CategoryName, FString AisacName, float Value); // [0x6762810] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomCategory.ResetAllAisacControlByName - // bool ResetAllAisacControlByName(FString CategoryName); // [0x6732540] Final|Native|Static|Public|BlueprintCallable + // bool ResetAllAisacControlByName(FString CategoryName); // [0x6762720] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomCategory.ResetAllAisacControlById - // bool ResetAllAisacControlById(int32_t categoryID); // [0x67324b0] Final|Native|Static|Public|BlueprintCallable + // bool ResetAllAisacControlById(int32_t categoryID); // [0x6762690] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomCategory.PauseByName - // void PauseByName(FString CategoryName, bool bPause); // [0x6732380] Final|Native|Static|Public|BlueprintCallable + // void PauseByName(FString CategoryName, bool bPause); // [0x6762560] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomCategory.IsPausedByName - // bool IsPausedByName(FString CategoryName); // [0x6732290] Final|Native|Static|Public|BlueprintCallable + // bool IsPausedByName(FString CategoryName); // [0x6762470] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomCategory.GetVolumeByName - // float GetVolumeByName(FString CategoryName); // [0x67321a0] Final|Native|Static|Public|BlueprintCallable + // float GetVolumeByName(FString CategoryName); // [0x6762380] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomCategory.GetNumAttachedAisacsByName - // int32_t GetNumAttachedAisacsByName(FString CategoryName); // [0x67320b0] Final|Native|Static|Public|BlueprintCallable + // int32_t GetNumAttachedAisacsByName(FString CategoryName); // [0x6762290] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomCategory.GetNumAttachedAisacsById - // int32_t GetNumAttachedAisacsById(int32_t categoryID); // [0x6732020] Final|Native|Static|Public|BlueprintCallable + // int32_t GetNumAttachedAisacsById(int32_t categoryID); // [0x6762200] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomCategory.GetCurrentAisacControlValueByName - // float GetCurrentAisacControlValueByName(FString CategoryName, FString AisacControlName); // [0x6731ea0] Final|Native|Static|Public|BlueprintCallable + // float GetCurrentAisacControlValueByName(FString CategoryName, FString AisacControlName); // [0x6762080] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomCategory.GetCurrentAisacControlValueById - // float GetCurrentAisacControlValueById(int32_t categoryID, int32_t AisacControlID); // [0x6731dd0] Final|Native|Static|Public|BlueprintCallable + // float GetCurrentAisacControlValueById(int32_t categoryID, int32_t AisacControlID); // [0x6761fb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomCategory.GetAttachedAisacInfoByName - // void GetAttachedAisacInfoByName(FString CategoryName, int32_t AisacAttachedIndex, bool& isSuccess, FAtomAisacInfo& AisacInfo); // [0x6731bd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAttachedAisacInfoByName(FString CategoryName, int32_t AisacAttachedIndex, bool& isSuccess, FAtomAisacInfo& AisacInfo); // [0x6761db0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/CriWareRuntime.AtomCategory.GetAttachedAisacInfoById - // void GetAttachedAisacInfoById(int32_t categoryID, int32_t AisacAttachedIndex, bool& isSuccess, FAtomAisacInfo& AisacInfo); // [0x6731a40] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAttachedAisacInfoById(int32_t categoryID, int32_t AisacAttachedIndex, bool& isSuccess, FAtomAisacInfo& AisacInfo); // [0x6761c20] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/CriWareRuntime.AtomAisacControlParam @@ -792,10 +792,10 @@ class UAtomComponent : public USceneComponent EAtomLoopSetting LoopSetting; // 0x02A0 (0x0001) bool bOnly2DSound : 1; // 0x02A1:0 (0x0001) unsigned char UnknownData06_5[0x6]; // 0x02A2 (0x0006) MISSED - SDK_UNDEFINED(16,385) /* FMulticastInlineDelegate */ __um(OnStatusChanged); // 0x02A8 (0x0010) - SDK_UNDEFINED(16,386) /* FMulticastInlineDelegate */ __um(OnAudioVolumeChanged); // 0x02B8 (0x0010) - SDK_UNDEFINED(16,387) /* FMulticastInlineDelegate */ __um(OnAudioFinished); // 0x02C8 (0x0010) - SDK_UNDEFINED(16,388) /* FMulticastInlineDelegate */ __um(OnAtomSoundCueBlockIndexChanged); // 0x02D8 (0x0010) + SDK_UNDEFINED(16,369) /* FMulticastInlineDelegate */ __um(OnStatusChanged); // 0x02A8 (0x0010) + SDK_UNDEFINED(16,370) /* FMulticastInlineDelegate */ __um(OnAudioVolumeChanged); // 0x02B8 (0x0010) + SDK_UNDEFINED(16,371) /* FMulticastInlineDelegate */ __um(OnAudioFinished); // 0x02C8 (0x0010) + SDK_UNDEFINED(16,372) /* FMulticastInlineDelegate */ __um(OnAtomSoundCueBlockIndexChanged); // 0x02D8 (0x0010) class UWorld* PlayWorld; // 0x02E8 (0x0008) class UGameViewportClient* GameViewport; // 0x02F0 (0x0008) unsigned char UnknownData07_6[0x28]; // 0x02F8 (0x0028) MISSED @@ -809,156 +809,156 @@ class UAtomComponent : public USceneComponent unsigned char UnknownData10_6[0x10]; // 0x1218 (0x0010) MISSED class UAtomSoundObject* AppliedSoundObject; // 0x1228 (0x0008) unsigned char UnknownData11_6[0x20]; // 0x1230 (0x0020) MISSED - SDK_UNDEFINED(16,389) /* FMulticastInlineDelegate */ __um(OnAtomBeatSyncCallback); // 0x1250 (0x0010) - SDK_UNDEFINED(16,390) /* FMulticastInlineDelegate */ __um(OnAtomSequenceCallback); // 0x1260 (0x0010) + SDK_UNDEFINED(16,373) /* FMulticastInlineDelegate */ __um(OnAtomBeatSyncCallback); // 0x1250 (0x0010) + SDK_UNDEFINED(16,374) /* FMulticastInlineDelegate */ __um(OnAtomSequenceCallback); // 0x1260 (0x0010) unsigned char UnknownData12_7[0x90]; // 0x1270 (0x0090) MISSED /// Functions // Function /Script/CriWareRuntime.AtomComponent.StopWithoutReleaseTime - // void StopWithoutReleaseTime(); // [0x67380e0] Final|Native|Public|BlueprintCallable + // void StopWithoutReleaseTime(); // [0x67682c0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.Stop - // void Stop(); // [0x67380c0] Final|Native|Public|BlueprintCallable + // void Stop(); // [0x67682a0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.SetVolume - // void SetVolume(float Volume); // [0x6738040] Final|Native|Public|BlueprintCallable + // void SetVolume(float Volume); // [0x6768220] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.SetSoundObject - // void SetSoundObject(class UAtomSoundObject* InSoundObject); // [0x6737fb0] Final|Native|Public|BlueprintCallable + // void SetSoundObject(class UAtomSoundObject* InSoundObject); // [0x6768190] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.SetSound - // void SetSound(class USoundAtomCue* NewSound); // [0x6737f20] Final|Native|Public|BlueprintCallable + // void SetSound(class USoundAtomCue* NewSound); // [0x6768100] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.SetSelectorLabel - // void SetSelectorLabel(FString Selector, FString Label); // [0x6737da0] Final|Native|Public|BlueprintCallable + // void SetSelectorLabel(FString Selector, FString Label); // [0x6767f80] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.SetRegion - // void SetRegion(class UAtom3dRegion* InRegion); // [0x6737d10] Final|Native|Public|BlueprintCallable + // void SetRegion(class UAtom3dRegion* InRegion); // [0x6767ef0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.SetPreferredOutputPort - // void SetPreferredOutputPort(FString port_name); // [0x6737c20] Final|Native|Public|BlueprintCallable + // void SetPreferredOutputPort(FString port_name); // [0x6767e00] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.SetPitchMultiplier - // void SetPitchMultiplier(float NewPitchMultiplier); // [0x6737ba0] Final|Native|Public|BlueprintCallable + // void SetPitchMultiplier(float NewPitchMultiplier); // [0x6767d80] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.SetPitch - // void SetPitch(float Pitch); // [0x6737b20] Final|Native|Public|BlueprintCallable + // void SetPitch(float Pitch); // [0x6767d00] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.SetOutputPort - // void SetOutputPort(FString port_name); // [0x6737a30] Final|Native|Public|BlueprintCallable + // void SetOutputPort(FString port_name); // [0x6767c10] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.SetNextBlockIndex - // void SetNextBlockIndex(int32_t BlockIndex); // [0x67379a0] Final|Native|Public|BlueprintCallable + // void SetNextBlockIndex(int32_t BlockIndex); // [0x6767b80] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.SetDefaultAttenuationEnable - // void SetDefaultAttenuationEnable(bool bEnable); // [0x6737930] Final|Native|Static|Public + // void SetDefaultAttenuationEnable(bool bEnable); // [0x6767b10] Final|Native|Static|Public // Function /Script/CriWareRuntime.AtomComponent.SetBusSendLevelOffsetByName - // void SetBusSendLevelOffsetByName(FString BusName, float LevelOffset); // [0x67377f0] Final|Native|Public|BlueprintCallable + // void SetBusSendLevelOffsetByName(FString BusName, float LevelOffset); // [0x67679d0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.SetBusSendLevelOffset - // void SetBusSendLevelOffset(int32_t BusId, float LevelOffset); // [0x6737720] Final|Native|Public|BlueprintCallable + // void SetBusSendLevelOffset(int32_t BusId, float LevelOffset); // [0x6767900] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.SetBusSendLevelByName - // void SetBusSendLevelByName(FString BusName, float Level); // [0x67375e0] Final|Native|Public|BlueprintCallable + // void SetBusSendLevelByName(FString BusName, float Level); // [0x67677c0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.SetBusSendLevel - // void SetBusSendLevel(int32_t BusId, float Level); // [0x6737510] Final|Native|Public|BlueprintCallable + // void SetBusSendLevel(int32_t BusId, float Level); // [0x67676f0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.SetAsrRackIdArray - // void SetAsrRackIdArray(TArray AsrRackIDs); // [0x6737420] Final|Native|Public|BlueprintCallable + // void SetAsrRackIdArray(TArray AsrRackIDs); // [0x6767600] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.SetAsrRackID - // void SetAsrRackID(int32_t asr_rack_id); // [0x6737390] Final|Native|Public|BlueprintCallable + // void SetAsrRackID(int32_t asr_rack_id); // [0x6767570] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.SetAisacByName - // void SetAisacByName(FString ControlName, float ControlValue); // [0x6737250] Final|Native|Public|BlueprintCallable + // void SetAisacByName(FString ControlName, float ControlValue); // [0x6767430] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.RemovePreferredOutputPort - // void RemovePreferredOutputPort(FString port_name); // [0x6737160] Final|Native|Public|BlueprintCallable + // void RemovePreferredOutputPort(FString port_name); // [0x6767340] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.RemoveOutputPort - // void RemoveOutputPort(FString port_name); // [0x6737070] Final|Native|Public|BlueprintCallable + // void RemoveOutputPort(FString port_name); // [0x6767250] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.Play - // void Play(float StartTime); // [0x6736ff0] Final|Native|Public|BlueprintCallable + // void Play(float StartTime); // [0x67671d0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.Pause - // void Pause(bool bPause); // [0x6736f60] Final|Native|Public|BlueprintCallable + // void Pause(bool bPause); // [0x6767140] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.OnStatusChanged__DelegateSignature - // void OnStatusChanged__DelegateSignature(EAtomComponentStatus Status, class UAtomComponent* AtomComponent); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnStatusChanged__DelegateSignature(EAtomComponentStatus Status, class UAtomComponent* AtomComponent); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.AtomComponent.OnAudioVolumeChanged__DelegateSignature - // void OnAudioVolumeChanged__DelegateSignature(EAtomAudioVolumeType Type, class AAtomAudioVolume* AtomAudioVolume, bool bIsCalledFromTick); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnAudioVolumeChanged__DelegateSignature(EAtomAudioVolumeType Type, class AAtomAudioVolume* AtomAudioVolume, bool bIsCalledFromTick); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.AtomComponent.OnAudioFinished__DelegateSignature - // void OnAudioFinished__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnAudioFinished__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.AtomComponent.OnAtomSoundCueBlockIndexChanged__DelegateSignature - // void OnAtomSoundCueBlockIndexChanged__DelegateSignature(int32_t BlockIndex); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnAtomSoundCueBlockIndexChanged__DelegateSignature(int32_t BlockIndex); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.AtomComponent.IsReducingTickFrequency - // bool IsReducingTickFrequency(); // [0x6736ea0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsReducingTickFrequency(); // [0x6767080] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.IsPlaying - // bool IsPlaying(); // [0x6736f30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlaying(); // [0x6767110] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.IsPaused - // bool IsPaused(); // [0x6736f00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPaused(); // [0x67670e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.IsLoop - // bool IsLoop(); // [0x6736ed0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLoop(); // [0x67670b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.HasBeenEconomicTick - // bool HasBeenEconomicTick(); // [0x6736ea0] Final|Native|Public|Const + // bool HasBeenEconomicTick(); // [0x6767080] Final|Native|Public|Const // Function /Script/CriWareRuntime.AtomComponent.GetVolume - // float GetVolume(); // [0x6736e70] Final|Native|Public|BlueprintCallable + // float GetVolume(); // [0x6767050] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.GetVelocity - // FVector GetVelocity(); // [0x6736e40] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetVelocity(); // [0x6767020] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.GetTime - // float GetTime(); // [0x6736e10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetTime(); // [0x6766ff0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.GetStatus - // EAtomComponentStatus GetStatus(); // [0x6736de0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EAtomComponentStatus GetStatus(); // [0x6766fc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.GetSequencePosition - // float GetSequencePosition(); // [0x6736db0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetSequencePosition(); // [0x6766f90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.GetNumQueuedSounds - // int32_t GetNumQueuedSounds(); // [0x6736d80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumQueuedSounds(); // [0x6766f60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.GetNumPlayedSamples - // void GetNumPlayedSamples(int64_t& NumSamples, int32_t& SamplingRate); // [0x6736c90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetNumPlayedSamples(int64_t& NumSamples, int32_t& SamplingRate); // [0x6766e70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.GetMaxAttenuationDistance - // float GetMaxAttenuationDistance(); // [0x6736c60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMaxAttenuationDistance(); // [0x6766e40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.GetEconomicTickFrequency - // float GetEconomicTickFrequency(); // [0x6736bb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetEconomicTickFrequency(); // [0x6766d90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.GetEconomicTickDistanceMargin - // float GetEconomicTickDistanceMargin(); // [0x6736be0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetEconomicTickDistanceMargin(); // [0x6766dc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.GetEconomicTickDistance - // float GetEconomicTickDistance(); // [0x6736b80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetEconomicTickDistance(); // [0x6766d60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.GetDefaultAttenuationEnable - // bool GetDefaultAttenuationEnable(); // [0x6736c40] Final|Native|Static|Public + // bool GetDefaultAttenuationEnable(); // [0x6766e20] Final|Native|Static|Public // Function /Script/CriWareRuntime.AtomComponent.GetCurrentMaxAttenuationDistance - // float GetCurrentMaxAttenuationDistance(); // [0x6736c10] Final|Native|Public|Const + // float GetCurrentMaxAttenuationDistance(); // [0x6766df0] Final|Native|Public|Const // Function /Script/CriWareRuntime.AtomComponent.GetCurrentEconomicTickMarginDistance - // float GetCurrentEconomicTickMarginDistance(); // [0x6736be0] Final|Native|Public|Const + // float GetCurrentEconomicTickMarginDistance(); // [0x6766dc0] Final|Native|Public|Const // Function /Script/CriWareRuntime.AtomComponent.GetCurrentEconomicTickFrequency - // float GetCurrentEconomicTickFrequency(); // [0x6736bb0] Final|Native|Public|Const + // float GetCurrentEconomicTickFrequency(); // [0x6766d90] Final|Native|Public|Const // Function /Script/CriWareRuntime.AtomComponent.GetCurrentEconomicTickBoundaryDistance - // float GetCurrentEconomicTickBoundaryDistance(); // [0x6736b80] Final|Native|Public|Const + // float GetCurrentEconomicTickBoundaryDistance(); // [0x6766d60] Final|Native|Public|Const // Function /Script/CriWareRuntime.AtomComponent.GetCurrentCullingMarginDistance - // float GetCurrentCullingMarginDistance(); // [0x6736a50] Final|Native|Public|Const + // float GetCurrentCullingMarginDistance(); // [0x6766c30] Final|Native|Public|Const // Function /Script/CriWareRuntime.AtomComponent.GetCurrentCullingBoundaryDistance - // float GetCurrentCullingBoundaryDistance(); // [0x6736a20] Final|Native|Public|Const + // float GetCurrentCullingBoundaryDistance(); // [0x6766c00] Final|Native|Public|Const // Function /Script/CriWareRuntime.AtomComponent.GetCurrentBlockIndex - // int32_t GetCurrentBlockIndex(); // [0x6736b50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetCurrentBlockIndex(); // [0x6766d30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.GetCurrentBelongingAudioVolume - // class AAtomAudioVolume* GetCurrentBelongingAudioVolume(EAtomAudioVolumeType Type, bool IsNeighbor); // [0x6736a80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AAtomAudioVolume* GetCurrentBelongingAudioVolume(EAtomAudioVolumeType Type, bool IsNeighbor); // [0x6766c60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.GetCullDistanceMargin - // float GetCullDistanceMargin(); // [0x6736a50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCullDistanceMargin(); // [0x6766c30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.GetCullDistance - // float GetCullDistance(); // [0x6736a20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCullDistance(); // [0x6766c00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.GetCueName - // FString GetCueName(); // [0x6736950] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetCueName(); // [0x6766b30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.GetAudioVolumeValueMap - // TMap GetAudioVolumeValueMap(EAtomAudioVolumeType Type); // [0x6736810] Final|Native|Public|BlueprintCallable + // TMap GetAudioVolumeValueMap(EAtomAudioVolumeType Type); // [0x67669f0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.GetAtomComponentID - // int32_t GetAtomComponentID(); // [0x67367f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetAtomComponentID(); // [0x67669d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomComponent.GetAtomComponentFromID - // class UAtomComponent* GetAtomComponentFromID(int32_t TargetID); // [0x6736760] Final|Native|Static|Public|BlueprintCallable + // class UAtomComponent* GetAtomComponentFromID(int32_t TargetID); // [0x6766940] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.GetAtomAppliedValueParam - // FAtomAppliedValueParam GetAtomAppliedValueParam(); // [0x6736700] Final|Native|Public|BlueprintCallable + // FAtomAppliedValueParam GetAtomAppliedValueParam(); // [0x67668e0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.FadeOut - // void FadeOut(float FadeOutDuration); // [0x6736680] Final|Native|Public|BlueprintCallable + // void FadeOut(float FadeOutDuration); // [0x6766860] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.FadeIn - // void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime); // [0x6736560] Final|Native|Public|BlueprintCallable + // void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime); // [0x6766740] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.EnqueueSound - // void EnqueueSound(class USoundAtomCue* NewSound); // [0x67364d0] Final|Native|Public|BlueprintCallable + // void EnqueueSound(class USoundAtomCue* NewSound); // [0x67666b0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.DestroyComponentByID - // void DestroyComponentByID(int32_t TargetID); // [0x6736450] Final|Native|Static|Public|BlueprintCallable + // void DestroyComponentByID(int32_t TargetID); // [0x6766630] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.ClearSelectorLabels - // void ClearSelectorLabels(); // [0x6736430] Final|Native|Public|BlueprintCallable + // void ClearSelectorLabels(); // [0x6766610] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.ClearPreferredOutputPort - // void ClearPreferredOutputPort(); // [0x6736410] Final|Native|Public|BlueprintCallable + // void ClearPreferredOutputPort(); // [0x67665f0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.ClearOutputPort - // void ClearOutputPort(); // [0x67363f0] Final|Native|Public|BlueprintCallable + // void ClearOutputPort(); // [0x67665d0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.BP_GetAttenuationSettingsToApply - // bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings); // [0x6736320] Final|Native|Public|HasOutParms|BlueprintCallable + // bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings); // [0x6766500] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.AttachAreaSoundVolume - // void AttachAreaSoundVolume(class AAtomAreaSoundVolume* sound_shape_volume); // [0x6736290] Final|Native|Public|BlueprintCallable + // void AttachAreaSoundVolume(class AAtomAreaSoundVolume* sound_shape_volume); // [0x6766470] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomComponent.AtomSequenceCallbackDelegate__DelegateSignature - // void AtomSequenceCallbackDelegate__DelegateSignature(class UAtomComponent* AtomComponent, FAtomSequenceInfo& SequenceInfo); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void AtomSequenceCallbackDelegate__DelegateSignature(class UAtomComponent* AtomComponent, FAtomSequenceInfo& SequenceInfo); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/CriWareRuntime.AtomComponent.AtomBeatSyncCallbackDelegate__DelegateSignature - // void AtomBeatSyncCallbackDelegate__DelegateSignature(class UAtomComponent* AtomComponent, FAtomBeatSyncInfo& BeatSyncInfo); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void AtomBeatSyncCallbackDelegate__DelegateSignature(class UAtomComponent* AtomComponent, FAtomBeatSyncInfo& BeatSyncInfo); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/CriWareRuntime.AtomComponent.AdjustAttenuation - // void AdjustAttenuation(FSoundAttenuationSettings& InAttenuationSettings); // [0x67361c0] Final|Native|Public|HasOutParms|BlueprintCallable + // void AdjustAttenuation(FSoundAttenuationSettings& InAttenuationSettings); // [0x67663a0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/CriWareRuntime.AtomComponentPool @@ -977,8 +977,8 @@ class UAtomCueSheetLoaderComponent : public USceneComponent public: FSoftObjectPath CueSheetReference; // 0x0230 (0x0020) class UCriFsBinderComponent* BinderComponent; // 0x0250 (0x0008) - SDK_UNDEFINED(16,391) /* FMulticastInlineDelegate */ __um(OnLoadCompleted); // 0x0258 (0x0010) - SDK_UNDEFINED(16,392) /* FMulticastInlineDelegate */ __um(OnLoadError); // 0x0268 (0x0010) + SDK_UNDEFINED(16,375) /* FMulticastInlineDelegate */ __um(OnLoadCompleted); // 0x0258 (0x0010) + SDK_UNDEFINED(16,376) /* FMulticastInlineDelegate */ __um(OnLoadError); // 0x0268 (0x0010) unsigned char UnknownData00_6[0x30]; // 0x0278 (0x0030) MISSED class USoundAtomCueSheet* CueSheet; // 0x02A8 (0x0008) unsigned char UnknownData01_7[0x30]; // 0x02B0 (0x0030) MISSED @@ -986,19 +986,19 @@ class UAtomCueSheetLoaderComponent : public USceneComponent /// Functions // Function /Script/CriWareRuntime.AtomCueSheetLoaderComponent.OnLoadError__DelegateSignature - // void OnLoadError__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnLoadError__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.AtomCueSheetLoaderComponent.OnLoadCompleted__DelegateSignature - // void OnLoadCompleted__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnLoadCompleted__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.AtomCueSheetLoaderComponent.OnAtomCueSheetLoaded__DelegateSignature - // void OnAtomCueSheetLoaded__DelegateSignature(class USoundAtomCueSheet* Loaded); // [0x35d7f00] Public|Delegate + // void OnAtomCueSheetLoaded__DelegateSignature(class USoundAtomCueSheet* Loaded); // [0x3617e10] Public|Delegate // Function /Script/CriWareRuntime.AtomCueSheetLoaderComponent.LoadAtomCueSheet - // void LoadAtomCueSheet(class UObject* WorldContextObject, TWeakObjectPtr Asset, FDelegateProperty OnLoaded, FLatentActionInfo LatentInfo); // [0x6738780] Final|Native|Static|Public|BlueprintCallable + // void LoadAtomCueSheet(class UObject* WorldContextObject, TWeakObjectPtr Asset, FDelegateProperty OnLoaded, FLatentActionInfo LatentInfo); // [0x6768960] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomCueSheetLoaderComponent.Load - // void Load(); // [0x6738760] Final|Native|Public|BlueprintCallable + // void Load(); // [0x6768940] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomCueSheetLoaderComponent.GetStatus - // EAtomCueSheetLoaderComponentStatus GetStatus(); // [0x6738740] Final|Native|Public|BlueprintCallable + // EAtomCueSheetLoaderComponentStatus GetStatus(); // [0x6768920] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomCueSheetLoaderComponent.GetAtomCueSheet - // class USoundAtomCueSheet* GetAtomCueSheet(); // [0x6738710] Final|Native|Public|BlueprintCallable + // class USoundAtomCueSheet* GetAtomCueSheet(); // [0x67688f0] Final|Native|Public|BlueprintCallable }; /// Class /Script/CriWareRuntime.AtomDeviceWatcher @@ -1006,17 +1006,17 @@ class UAtomCueSheetLoaderComponent : public USceneComponent class UAtomDeviceWatcher : public UObject { public: - SDK_UNDEFINED(16,393) /* FMulticastInlineDelegate */ __um(OnDeviceUpdated); // 0x0028 (0x0010) + SDK_UNDEFINED(16,377) /* FMulticastInlineDelegate */ __um(OnDeviceUpdated); // 0x0028 (0x0010) unsigned char UnknownData00_7[0x18]; // 0x0038 (0x0018) MISSED /// Functions // Function /Script/CriWareRuntime.AtomDeviceWatcher.OnDeviceUpdated__DelegateSignature - // void OnDeviceUpdated__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnDeviceUpdated__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.AtomDeviceWatcher.GetDeviceName - // FString GetDeviceName(); // [0x673b560] Final|Native|Public|BlueprintCallable + // FString GetDeviceName(); // [0x676b740] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomDeviceWatcher.GetDeviceChannelCount - // int32_t GetDeviceChannelCount(); // [0x673b530] Final|Native|Public|BlueprintCallable + // int32_t GetDeviceChannelCount(); // [0x676b710] Final|Native|Public|BlueprintCallable }; /// Class /Script/CriWareRuntime.AtomDisposer @@ -1055,9 +1055,9 @@ class UAtomProfileData : public UBlueprintFunctionLibrary /// Functions // Function /Script/CriWareRuntime.AtomProfileData.CriWareAdx2ProfileDataUpdate - // TArray CriWareAdx2ProfileDataUpdate(class UObject* WorldContextObject); // [0x673c4f0] Final|Native|Static|Public|BlueprintCallable + // TArray CriWareAdx2ProfileDataUpdate(class UObject* WorldContextObject); // [0x676c6d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomProfileData.CriWareAdx2ProfileDataSort - // void CriWareAdx2ProfileDataSort(TArray original_item, EAtomProfileSortType sort_type, EAtomSortOrderType order_type, TArray& sorted_item); // [0x673c2a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void CriWareAdx2ProfileDataSort(TArray original_item, EAtomProfileSortType sort_type, EAtomSortOrderType order_type, TArray& sorted_item); // [0x676c480] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/CriWareRuntime.AtomSound @@ -1096,13 +1096,13 @@ class UAtomSpectrumAnalyzer : public UBlueprintFunctionLibrary /// Functions // Function /Script/CriWareRuntime.AtomSpectrumAnalyzer.GetLevelsDB - // void GetLevelsDB(float display_range, TArray& spectra); // [0x673cf90] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetLevelsDB(float display_range, TArray& spectra); // [0x676d170] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/CriWareRuntime.AtomSpectrumAnalyzer.GetLevels - // void GetLevels(TArray& spectra); // [0x673cef0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetLevels(TArray& spectra); // [0x676d0d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/CriWareRuntime.AtomSpectrumAnalyzer.DestroyDspSpectra - // void DestroyDspSpectra(); // [0x673ced0] Final|Native|Static|Public|BlueprintCallable + // void DestroyDspSpectra(); // [0x676d0b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomSpectrumAnalyzer.CreateDspSpectra - // void CreateDspSpectra(class UAtomAsrRack* asr_rack, FString bus_name, int32_t num_bands); // [0x673cd70] Final|Native|Static|Public|BlueprintCallable + // void CreateDspSpectra(class UAtomAsrRack* asr_rack, FString bus_name, int32_t num_bands); // [0x676cf50] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/CriWareRuntime.AtomStatics @@ -1114,73 +1114,73 @@ class UAtomStatics : public UBlueprintFunctionLibrary /// Functions // Function /Script/CriWareRuntime.AtomStatics.UpdateDistanceFactorForAllSounds - // void UpdateDistanceFactorForAllSounds(float ArgDistanceFactor); // [0x6741650] Final|Native|Static|Public|BlueprintCallable + // void UpdateDistanceFactorForAllSounds(float ArgDistanceFactor); // [0x6771830] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.StopAllSoundsForKeyFromAtomComponentIds - // void StopAllSoundsForKeyFromAtomComponentIds(class UObject* AtomPlayGateRef, class UObject* SkeltalMeshComponentRef); // [0x6741590] Final|Native|Static|Public|BlueprintCallable + // void StopAllSoundsForKeyFromAtomComponentIds(class UObject* AtomPlayGateRef, class UObject* SkeltalMeshComponentRef); // [0x6771770] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.StopAllSounds - // void StopAllSounds(); // [0x6741570] Final|Native|Static|Public|BlueprintCallable + // void StopAllSounds(); // [0x6771750] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.SpawnSoundAttached - // class UAtomComponent* SpawnSoundAttached(class USoundAtomCue* sound, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, TEnumAsByte LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); // [0x6741190] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAtomComponent* SpawnSoundAttached(class USoundAtomCue* sound, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, TEnumAsByte LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); // [0x6771370] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.SpawnSoundAtLocation - // class UAtomComponent* SpawnSoundAtLocation(class UObject* WorldContextObject, class USoundAtomCue* sound, FVector Location, FRotator Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); // [0x6740e80] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAtomComponent* SpawnSoundAtLocation(class UObject* WorldContextObject, class USoundAtomCue* sound, FVector Location, FRotator Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); // [0x6771060] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.SpawnSound2D - // class UAtomComponent* SpawnSound2D(class UObject* WorldContextObject, class USoundAtomCue* sound, float PitchMultiplier, float StartTime, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // [0x6740cb0] Final|BlueprintCosmetic|Native|Static|Public|BlueprintCallable + // class UAtomComponent* SpawnSound2D(class UObject* WorldContextObject, class USoundAtomCue* sound, float PitchMultiplier, float StartTime, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // [0x6770e90] Final|BlueprintCosmetic|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.SpawnAtomSoundAttachedByName - // class UAtomComponent* SpawnAtomSoundAttachedByName(class USoundAtomCueSheet* CueSheet, FString CueName, class USceneComponent* AttachToComponent, FAtomComponentParams& Params, FName AttachPointName, FVector Location, TEnumAsByte LocationType, bool bStopWhenAttachedToDestroyed, bool bAutoDestroy); // [0x67408b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UAtomComponent* SpawnAtomSoundAttachedByName(class USoundAtomCueSheet* CueSheet, FString CueName, class USceneComponent* AttachToComponent, FAtomComponentParams& Params, FName AttachPointName, FVector Location, TEnumAsByte LocationType, bool bStopWhenAttachedToDestroyed, bool bAutoDestroy); // [0x6770a90] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.SpawnAtomSoundAttached - // class UAtomComponent* SpawnAtomSoundAttached(class USoundAtomCue* sound, class USceneComponent* AttachToComponent, FAtomComponentParams& Params, FName AttachPointName, FVector Location, TEnumAsByte LocationType, bool bStopWhenAttachedToDestroyed, bool bAutoDestroy); // [0x67405a0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UAtomComponent* SpawnAtomSoundAttached(class USoundAtomCue* sound, class USceneComponent* AttachToComponent, FAtomComponentParams& Params, FName AttachPointName, FVector Location, TEnumAsByte LocationType, bool bStopWhenAttachedToDestroyed, bool bAutoDestroy); // [0x6770780] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.SpawnAtomSoundAtLocationByName - // class UAtomComponent* SpawnAtomSoundAtLocationByName(class UObject* WorldContextObject, class USoundAtomCueSheet* CueSheet, FString CueName, FVector Location, FAtomComponentParams& Params, bool bAutoDestroy); // [0x67402b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UAtomComponent* SpawnAtomSoundAtLocationByName(class UObject* WorldContextObject, class USoundAtomCueSheet* CueSheet, FString CueName, FVector Location, FAtomComponentParams& Params, bool bAutoDestroy); // [0x6770490] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.SpawnAtomSoundAtLocation - // class UAtomComponent* SpawnAtomSoundAtLocation(class UObject* WorldContextObject, class USoundAtomCue* sound, FVector Location, FAtomComponentParams& Params, bool bAutoDestroy); // [0x6740080] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UAtomComponent* SpawnAtomSoundAtLocation(class UObject* WorldContextObject, class USoundAtomCue* sound, FVector Location, FAtomComponentParams& Params, bool bAutoDestroy); // [0x6770260] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.SpawnAtomSound2DByName - // class UAtomComponent* SpawnAtomSound2DByName(class UObject* WorldContextObject, class USoundAtomCueSheet* CueSheet, FString CueName, FAtomComponentParams& Params, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // [0x673fdb0] Final|BlueprintCosmetic|Native|Static|Public|HasOutParms|BlueprintCallable + // class UAtomComponent* SpawnAtomSound2DByName(class UObject* WorldContextObject, class USoundAtomCueSheet* CueSheet, FString CueName, FAtomComponentParams& Params, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // [0x676ff90] Final|BlueprintCosmetic|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.SpawnAtomSound2D - // class UAtomComponent* SpawnAtomSound2D(class UObject* WorldContextObject, class USoundAtomCue* sound, FAtomComponentParams& Params, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // [0x673fb80] Final|BlueprintCosmetic|Native|Static|Public|HasOutParms|BlueprintCallable + // class UAtomComponent* SpawnAtomSound2D(class UObject* WorldContextObject, class USoundAtomCue* sound, FAtomComponentParams& Params, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // [0x676fd60] Final|BlueprintCosmetic|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.SetListenerRegion - // void SetListenerRegion(class UAtom3dRegion* Region, int32_t playerIndex); // [0x673fac0] Final|Native|Static|Public|BlueprintCallable + // void SetListenerRegion(class UAtom3dRegion* Region, int32_t playerIndex); // [0x676fca0] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.SetListenerFocusPointTargetComponent - // void SetListenerFocusPointTargetComponent(class USceneComponent* TargetComponent, int32_t playerIndex); // [0x673fa00] Final|Native|Static|Public|BlueprintCallable + // void SetListenerFocusPointTargetComponent(class USceneComponent* TargetComponent, int32_t playerIndex); // [0x676fbe0] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.SetListenerFocusPointTargetActor - // void SetListenerFocusPointTargetActor(class AActor* TargetActor, int32_t playerIndex); // [0x673f940] Final|Native|Static|Public|BlueprintCallable + // void SetListenerFocusPointTargetActor(class AActor* TargetActor, int32_t playerIndex); // [0x676fb20] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.SetListenerFocusPointInfo - // void SetListenerFocusPointInfo(FAtomListenerFocusPointInfo FocusPointInfo, int32_t playerIndex); // [0x673f850] Final|Native|Static|Public|BlueprintCallable + // void SetListenerFocusPointInfo(FAtomListenerFocusPointInfo FocusPointInfo, int32_t playerIndex); // [0x676fa30] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.SetListenerFocusPointDistanceLevel - // void SetListenerFocusPointDistanceLevel(float DistanceLevel, int32_t playerIndex); // [0x673f790] Final|Native|Static|Public|BlueprintCallable + // void SetListenerFocusPointDistanceLevel(float DistanceLevel, int32_t playerIndex); // [0x676f970] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.SetListenerFocusPointDirectionLevel - // void SetListenerFocusPointDirectionLevel(float DirectionLevel, int32_t playerIndex); // [0x673f6d0] Final|Native|Static|Public|BlueprintCallable + // void SetListenerFocusPointDirectionLevel(float DirectionLevel, int32_t playerIndex); // [0x676f8b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.SetAtomGameVariable - // void SetAtomGameVariable(FString GameVariableName, float Value); // [0x673f530] Final|Native|Static|Public|BlueprintCallable + // void SetAtomGameVariable(FString GameVariableName, float Value); // [0x676f710] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.PlaySoundForAnimNotify - // class UAtomComponent* PlaySoundForAnimNotify(class USoundAtomCue* sound, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bFollow); // [0x673f230] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAtomComponent* PlaySoundForAnimNotify(class USoundAtomCue* sound, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bFollow); // [0x676f410] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.PlaySoundAttached - // class UAtomComponent* PlaySoundAttached(class USoundAtomCue* sound, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings); // [0x673ef80] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAtomComponent* PlaySoundAttached(class USoundAtomCue* sound, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings); // [0x676f160] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.PlaySoundAtLocation - // void PlaySoundAtLocation(class UObject* WorldContextObject, class USoundAtomCue* sound, FVector Location, FRotator Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings); // [0x673ecc0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void PlaySoundAtLocation(class UObject* WorldContextObject, class USoundAtomCue* sound, FVector Location, FRotator Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings); // [0x676eea0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.PlayAtomSoundForAnimNotify - // class UAtomComponent* PlayAtomSoundForAnimNotify(class USoundAtomCue* sound, FAtomComponentParams& Params, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bFollow); // [0x673e8d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UAtomComponent* PlayAtomSoundForAnimNotify(class USoundAtomCue* sound, FAtomComponentParams& Params, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bFollow); // [0x676eab0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.PlayAtomSoundAtLocationByName - // void PlayAtomSoundAtLocationByName(class UObject* WorldContextObject, class USoundAtomCueSheet* CueSheet, FString CueName, FVector Location, FAtomComponentParams& Params); // [0x673e630] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void PlayAtomSoundAtLocationByName(class UObject* WorldContextObject, class USoundAtomCueSheet* CueSheet, FString CueName, FVector Location, FAtomComponentParams& Params); // [0x676e810] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.PlayAtomSoundAtLocation - // void PlayAtomSoundAtLocation(class UObject* WorldContextObject, class USoundAtomCue* sound, FVector Location, FAtomComponentParams& Params); // [0x673e450] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void PlayAtomSoundAtLocation(class UObject* WorldContextObject, class USoundAtomCue* sound, FVector Location, FAtomComponentParams& Params); // [0x676e630] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.PauseAudioOutput - // void PauseAudioOutput(bool bPause); // [0x673e3d0] Final|Native|Static|Public|BlueprintCallable + // void PauseAudioOutput(bool bPause); // [0x676e5b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.LoadAtomConfig - // bool LoadAtomConfig(class USoundAtomConfig* AcfObject); // [0x673e340] Final|Native|Static|Public|BlueprintCallable + // bool LoadAtomConfig(class USoundAtomConfig* AcfObject); // [0x676e520] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.GetListeningPoint - // FVector GetListeningPoint(int32_t playerIndex); // [0x673e2a0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetListeningPoint(int32_t playerIndex); // [0x676e480] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/CriWareRuntime.AtomStatics.GetListenerRegion - // class UAtom3dRegion* GetListenerRegion(int32_t playerIndex); // [0x673e210] Final|Native|Static|Public|BlueprintCallable + // class UAtom3dRegion* GetListenerRegion(int32_t playerIndex); // [0x676e3f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.GetListenerFocusPointInfo - // FAtomListenerFocusPointInfo GetListenerFocusPointInfo(int32_t playerIndex); // [0x673e170] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FAtomListenerFocusPointInfo GetListenerFocusPointInfo(int32_t playerIndex); // [0x676e350] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/CriWareRuntime.AtomStatics.GetAudioVolumeAffectingListener - // class AAtomAudioVolume* GetAudioVolumeAffectingListener(int32_t playerIndex, EAtomAudioVolumeType TypeNum); // [0x673e0a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class AAtomAudioVolume* GetAudioVolumeAffectingListener(int32_t playerIndex, EAtomAudioVolumeType TypeNum); // [0x676e280] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/CriWareRuntime.AtomStatics.GetAtomGameVariable - // float GetAtomGameVariable(FString GameVariableName); // [0x673df40] Final|Native|Static|Public|BlueprintCallable + // float GetAtomGameVariable(FString GameVariableName); // [0x676e120] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.CreateRootedAtomComponent - // class UAtomComponent* CreateRootedAtomComponent(class UObject* WorldContextObject, bool bAutoDestroy); // [0x673de70] Final|BlueprintCosmetic|Native|Static|Public|BlueprintCallable + // class UAtomComponent* CreateRootedAtomComponent(class UObject* WorldContextObject, bool bAutoDestroy); // [0x676e050] Final|BlueprintCosmetic|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomStatics.AddToAtomComponentIds - // void AddToAtomComponentIds(class UObject* AtomPlayGateRef, class UObject* SkeltalMeshComponentRef, int32_t AtomComponentID); // [0x673dd70] Final|Native|Static|Public|BlueprintCallable + // void AddToAtomComponentIds(class UObject* AtomPlayGateRef, class UObject* SkeltalMeshComponentRef, int32_t AtomComponentID); // [0x676df50] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/CriWareRuntime.AtomTriggerTableFunctionLibrary @@ -1192,7 +1192,7 @@ class UAtomTriggerTableFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/CriWareRuntime.AtomTriggerTableFunctionLibrary.GetDataTableRowFromName - // bool GetDataTableRowFromName(class UDataTable* Table, FName RowName, FAtomTriggerRow& OutRow); // [0x6741900] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetDataTableRowFromName(class UDataTable* Table, FName RowName, FAtomTriggerRow& OutRow); // [0x6771ae0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/CriWareRuntime.AtomUnrealSoundRenderer @@ -1224,9 +1224,9 @@ class UAtomWavePlayer : public UObject unsigned char UnknownData00_8[0x8]; // 0x0028 (0x0008) MISSED bool bIsUISound : 1; // 0x0030:0 (0x0001) unsigned char UnknownData01_5[0xF]; // 0x0031 (0x000F) MISSED - SDK_UNDEFINED(16,394) /* FMulticastInlineDelegate */ __um(OnWaveFinished); // 0x0040 (0x0010) + SDK_UNDEFINED(16,378) /* FMulticastInlineDelegate */ __um(OnWaveFinished); // 0x0040 (0x0010) unsigned char UnknownData02_6[0x18]; // 0x0050 (0x0018) MISSED - SDK_UNDEFINED(16,395) /* FMulticastInlineDelegate */ __um(OnWavePlaybackPercent); // 0x0068 (0x0010) + SDK_UNDEFINED(16,379) /* FMulticastInlineDelegate */ __um(OnWavePlaybackPercent); // 0x0068 (0x0010) unsigned char UnknownData03_6[0x18]; // 0x0078 (0x0018) MISSED class USoundAtomCue* SoundAtomCue; // 0x0090 (0x0008) FAtomWaveInfo WaveInfo; // 0x0098 (0x0014) @@ -1236,35 +1236,35 @@ class UAtomWavePlayer : public UObject /// Functions // Function /Script/CriWareRuntime.AtomWavePlayer.StopDelayed - // void StopDelayed(float delayTime); // [0x67426d0] Final|Native|Public|BlueprintCallable + // void StopDelayed(float delayTime); // [0x67728b0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomWavePlayer.Stop - // void Stop(); // [0x67426b0] Final|Native|Public|BlueprintCallable + // void Stop(); // [0x6772890] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomWavePlayer.SetWave - // void SetWave(class USoundAtomCue* InCue); // [0x6742620] Final|Native|Public|BlueprintCallable + // void SetWave(class USoundAtomCue* InCue); // [0x6772800] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomWavePlayer.SetPaused - // void SetPaused(bool bPause); // [0x6742590] Final|Native|Public|BlueprintCallable + // void SetPaused(bool bPause); // [0x6772770] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomWavePlayer.SetLooping - // bool SetLooping(bool Looping); // [0x6742510] Final|Native|Public|BlueprintCallable + // bool SetLooping(bool Looping); // [0x67726f0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomWavePlayer.Play - // void Play(float StartTime); // [0x6742490] Final|Native|Public|BlueprintCallable + // void Play(float StartTime); // [0x6772670] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.AtomWavePlayer.IsPlaying - // bool IsPlaying(); // [0x6742460] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlaying(); // [0x6772640] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomWavePlayer.IsPaused - // bool IsPaused(); // [0x6742430] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPaused(); // [0x6772610] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomWavePlayer.IsLooping - // bool IsLooping(); // [0x6742400] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLooping(); // [0x67725e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomWavePlayer.HasError - // bool HasError(); // [0x67423d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasError(); // [0x67725b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomWavePlayer.GetWaveInfo - // FAtomWaveInfo GetWaveInfo(); // [0x67423a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FAtomWaveInfo GetWaveInfo(); // [0x6772580] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomWavePlayer.GetTime - // FTimespan GetTime(); // [0x6742380] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTimespan GetTime(); // [0x6772560] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomWavePlayer.GetPlayState - // EAtomWavePlayState GetPlayState(); // [0x6742350] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EAtomWavePlayState GetPlayState(); // [0x6772530] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomWavePlayer.GetCue - // class USoundAtomCue* GetCue(); // [0x6742330] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class USoundAtomCue* GetCue(); // [0x6772510] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.AtomWavePlayer.AdjustVolume - // void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel); // [0x6742260] Final|Native|Public|BlueprintCallable + // void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel); // [0x6772440] Final|Native|Public|BlueprintCallable }; /// Class /Script/CriWareRuntime.CriFsBinderComponent @@ -1273,22 +1273,22 @@ class UCriFsBinderComponent : public USceneComponent { public: FString FilePath; // 0x0230 (0x0010) - SDK_UNDEFINED(16,396) /* FMulticastInlineDelegate */ __um(OnBindCompleted); // 0x0240 (0x0010) - SDK_UNDEFINED(16,397) /* FMulticastInlineDelegate */ __um(OnBindError); // 0x0250 (0x0010) + SDK_UNDEFINED(16,380) /* FMulticastInlineDelegate */ __um(OnBindCompleted); // 0x0240 (0x0010) + SDK_UNDEFINED(16,381) /* FMulticastInlineDelegate */ __um(OnBindError); // 0x0250 (0x0010) unsigned char UnknownData00_7[0x30]; // 0x0260 (0x0030) MISSED /// Functions // Function /Script/CriWareRuntime.CriFsBinderComponent.Stop - // void Stop(); // [0x6742af0] Final|Native|Public|BlueprintCallable + // void Stop(); // [0x6772cd0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.CriFsBinderComponent.OnBindError__DelegateSignature - // void OnBindError__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnBindError__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.CriFsBinderComponent.OnBindCompleted__DelegateSignature - // void OnBindCompleted__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnBindCompleted__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.CriFsBinderComponent.GetStatus - // ECriFsBinderStatus GetStatus(); // [0x6742ac0] Final|Native|Public|BlueprintCallable + // ECriFsBinderStatus GetStatus(); // [0x6772ca0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.CriFsBinderComponent.Bind - // void Bind(); // [0x6742aa0] Final|Native|Public|BlueprintCallable + // void Bind(); // [0x6772c80] Final|Native|Public|BlueprintCallable }; /// Class /Script/CriWareRuntime.CriFsLoader @@ -1305,22 +1305,22 @@ class UCriFsLoaderComponent : public USceneComponent { public: FString FilePath; // 0x0230 (0x0010) - SDK_UNDEFINED(16,398) /* FMulticastInlineDelegate */ __um(OnLoadCompleted); // 0x0240 (0x0010) - SDK_UNDEFINED(16,399) /* FMulticastInlineDelegate */ __um(OnLoadError); // 0x0250 (0x0010) + SDK_UNDEFINED(16,382) /* FMulticastInlineDelegate */ __um(OnLoadCompleted); // 0x0240 (0x0010) + SDK_UNDEFINED(16,383) /* FMulticastInlineDelegate */ __um(OnLoadError); // 0x0250 (0x0010) unsigned char UnknownData00_7[0x50]; // 0x0260 (0x0050) MISSED /// Functions // Function /Script/CriWareRuntime.CriFsLoaderComponent.OnLoadError__DelegateSignature - // void OnLoadError__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnLoadError__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.CriFsLoaderComponent.OnLoadCompleted__DelegateSignature - // void OnLoadCompleted__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnLoadCompleted__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.CriFsLoaderComponent.Load - // void Load(); // [0x6743090] Final|Native|Public|BlueprintCallable + // void Load(); // [0x6773270] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.CriFsLoaderComponent.GetStatus - // ECriFsLoaderStatus GetStatus(); // [0x6743060] Final|Native|Public|BlueprintCallable + // ECriFsLoaderStatus GetStatus(); // [0x6773240] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.CriFsLoaderComponent.GetDataArray - // TArray GetDataArray(); // [0x6742fd0] Final|Native|Public|BlueprintCallable + // TArray GetDataArray(); // [0x67731b0] Final|Native|Public|BlueprintCallable }; /// Class /Script/CriWareRuntime.CriWareError @@ -1329,15 +1329,15 @@ class UCriWareError : public UObject { public: unsigned char UnknownData00_8[0x8]; // 0x0028 (0x0008) MISSED - SDK_UNDEFINED(16,400) /* FMulticastInlineDelegate */ __um(OnCriWareError); // 0x0030 (0x0010) + SDK_UNDEFINED(16,384) /* FMulticastInlineDelegate */ __um(OnCriWareError); // 0x0030 (0x0010) unsigned char UnknownData01_7[0x10]; // 0x0040 (0x0010) MISSED /// Functions // Function /Script/CriWareRuntime.CriWareError.OnCriWareError__DelegateSignature - // void OnCriWareError__DelegateSignature(FCriWareErrorInfo& ErrorInfo); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void OnCriWareError__DelegateSignature(FCriWareErrorInfo& ErrorInfo); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/CriWareRuntime.CriWareError.GetCriWareError - // class UCriWareError* GetCriWareError(); // [0x6743710] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UCriWareError* GetCriWareError(); // [0x67738f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/CriWareRuntime.CriWareFunctionLibrary @@ -1349,13 +1349,13 @@ class UCriWareFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/CriWareRuntime.CriWareFunctionLibrary.SetSpeakerAngleArray - // void SetSpeakerAngleArray(ECriWareSpeakerSystem SpeakerSystem, TArray& Angles); // [0x6743ce0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetSpeakerAngleArray(ECriWareSpeakerSystem SpeakerSystem, TArray& Angles); // [0x6773ec0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/CriWareRuntime.CriWareFunctionLibrary.SetGlobalLabelToSelectorByName - // void SetGlobalLabelToSelectorByName(FString SelectorName, FString LabelName); // [0x6743b70] Final|Native|Static|Public|BlueprintCallable + // void SetGlobalLabelToSelectorByName(FString SelectorName, FString LabelName); // [0x6773d50] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.CriWareFunctionLibrary.SetGameVariableByName - // void SetGameVariableByName(FString GameVariableName, float Value); // [0x6743a40] Final|Native|Static|Public|BlueprintCallable + // void SetGameVariableByName(FString GameVariableName, float Value); // [0x6773c20] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.CriWareFunctionLibrary.SearchAtomCuesInAssetRegistry - // TArray SearchAtomCuesInAssetRegistry(class USoundAtomCueSheet* CueSheet); // [0x6743970] Final|Native|Static|Public|BlueprintCallable + // TArray SearchAtomCuesInAssetRegistry(class USoundAtomCueSheet* CueSheet); // [0x6773b50] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/CriWareRuntime.CriWareInitializer @@ -1581,16 +1581,16 @@ class UManaComponent : public UActorComponent { public: class UManaTexture* Movie; // 0x00A0 (0x0008) - SDK_UNDEFINED(16,401) /* FMulticastInlineDelegate */ __um(OnEventPoint); // 0x00A8 (0x0010) - SDK_UNDEFINED(16,402) /* FMulticastInlineDelegate */ __um(OnSubtitleChanged); // 0x00B8 (0x0010) - SDK_UNDEFINED(16,403) /* FMulticastInlineDelegate */ __um(OnStatusChanged); // 0x00C8 (0x0010) - SDK_UNDEFINED(16,404) /* FMulticastInlineDelegate */ __um(OnMovieChanged); // 0x00D8 (0x0010) - SDK_UNDEFINED(16,405) /* FMulticastInlineDelegate */ __um(OnSeekCompleted); // 0x00E8 (0x0010) - SDK_UNDEFINED(16,406) /* FMulticastInlineDelegate */ __um(OnTrackChanged); // 0x00F8 (0x0010) - SDK_UNDEFINED(16,407) /* FMulticastInlineDelegate */ __um(OnFrameOnTime); // 0x0108 (0x0010) - SDK_UNDEFINED(16,408) /* FMulticastInlineDelegate */ __um(OnPlayerDestroyed); // 0x0118 (0x0010) + SDK_UNDEFINED(16,385) /* FMulticastInlineDelegate */ __um(OnEventPoint); // 0x00A8 (0x0010) + SDK_UNDEFINED(16,386) /* FMulticastInlineDelegate */ __um(OnSubtitleChanged); // 0x00B8 (0x0010) + SDK_UNDEFINED(16,387) /* FMulticastInlineDelegate */ __um(OnStatusChanged); // 0x00C8 (0x0010) + SDK_UNDEFINED(16,388) /* FMulticastInlineDelegate */ __um(OnMovieChanged); // 0x00D8 (0x0010) + SDK_UNDEFINED(16,389) /* FMulticastInlineDelegate */ __um(OnSeekCompleted); // 0x00E8 (0x0010) + SDK_UNDEFINED(16,390) /* FMulticastInlineDelegate */ __um(OnTrackChanged); // 0x00F8 (0x0010) + SDK_UNDEFINED(16,391) /* FMulticastInlineDelegate */ __um(OnFrameOnTime); // 0x0108 (0x0010) + SDK_UNDEFINED(16,392) /* FMulticastInlineDelegate */ __um(OnPlayerDestroyed); // 0x0118 (0x0010) unsigned char UnknownData00_6[0x18]; // 0x0128 (0x0018) MISSED - SDK_UNDEFINED(16,409) /* FDelegateProperty */ __um(OnRequestData); // 0x0140 (0x0010) + SDK_UNDEFINED(16,393) /* FDelegateProperty */ __um(OnRequestData); // 0x0140 (0x0010) unsigned char UnknownData01_6[0x40]; // 0x0150 (0x0040) MISSED class UManaPlaylist* Playlist; // 0x0190 (0x0008) int32_t PlaylistIndex; // 0x0198 (0x0004) @@ -1617,125 +1617,125 @@ class UManaComponent : public UActorComponent /// Functions // Function /Script/CriWareRuntime.ManaComponent.ToIndex - // bool ToIndex(int32_t Index); // [0x6746df0] Final|Native|Public|BlueprintCallable + // bool ToIndex(int32_t Index); // [0x6776fd0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.Stop - // void Stop(); // [0x6746dd0] Final|Native|Public|BlueprintCallable + // void Stop(); // [0x6776fb0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.SetVolume - // void SetVolume(float Volume); // [0x6746d50] Final|Native|Public|BlueprintCallable + // void SetVolume(float Volume); // [0x6776f30] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.SetTexture - // void SetTexture(class UManaTexture* Texture); // [0x6746cc0] Final|Native|Public|BlueprintCallable + // void SetTexture(class UManaTexture* Texture); // [0x6776ea0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.SetSubVolume - // void SetSubVolume(float Volume); // [0x6746c40] Final|Native|Public|BlueprintCallable + // void SetSubVolume(float Volume); // [0x6776e20] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.SetSubAudioTrack - // void SetSubAudioTrack(int32_t Track); // [0x6746bb0] Final|Native|Public|BlueprintCallable + // void SetSubAudioTrack(int32_t Track); // [0x6776d90] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.SetSubAudioSendLevel - // void SetSubAudioSendLevel(int32_t Channel, EAtomSpeakerID SpeakerId, float Volume); // [0x6746aa0] Final|Native|Public|BlueprintCallable + // void SetSubAudioSendLevel(int32_t Channel, EAtomSpeakerID SpeakerId, float Volume); // [0x6776c80] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.SetSubAudioCategory - // void SetSubAudioCategory(FString CategoryName); // [0x6746a00] Final|Native|Public|BlueprintCallable + // void SetSubAudioCategory(FString CategoryName); // [0x6776be0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.SetPlaybackTimer - // void SetPlaybackTimer(EManaPlaybackTimer InPlaybackTimer); // [0x6746980] Final|Native|Public|BlueprintCallable + // void SetPlaybackTimer(EManaPlaybackTimer InPlaybackTimer); // [0x6776b60] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.SetMovie - // void SetMovie(class UManaMovie* InMovie); // [0x67468f0] Final|Native|Public|BlueprintCallable + // void SetMovie(class UManaMovie* InMovie); // [0x6776ad0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.SetMaxDropFrames - // void SetMaxDropFrames(EManaMaxFrameDrop InMaxDropFrames); // [0x6746870] Final|Native|Public|BlueprintCallable + // void SetMaxDropFrames(EManaMaxFrameDrop InMaxDropFrames); // [0x6776a50] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.SetFile - // void SetFile(FString MovieFilePath); // [0x67467d0] Final|Native|Public|BlueprintCallable + // void SetFile(FString MovieFilePath); // [0x67769b0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.SetExtraVolume - // void SetExtraVolume(float Volume); // [0x6746750] Final|Native|Public|BlueprintCallable + // void SetExtraVolume(float Volume); // [0x6776930] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.SetExtraAudioTrack - // void SetExtraAudioTrack(int32_t Track); // [0x67466c0] Final|Native|Public|BlueprintCallable + // void SetExtraAudioTrack(int32_t Track); // [0x67768a0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.SetExtraAudioCategory - // void SetExtraAudioCategory(FString CategoryName); // [0x6746620] Final|Native|Public|BlueprintCallable + // void SetExtraAudioCategory(FString CategoryName); // [0x6776800] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.SetEndFrameAction - // void SetEndFrameAction(EManaFrameAction InFrameAction); // [0x67465a0] Final|Native|Public|BlueprintCallable + // void SetEndFrameAction(EManaFrameAction InFrameAction); // [0x6776780] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.SetAudioTrack - // void SetAudioTrack(int32_t Track); // [0x6746510] Final|Native|Public|BlueprintCallable + // void SetAudioTrack(int32_t Track); // [0x67766f0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.SetAudioCategory - // void SetAudioCategory(FString CategoryName); // [0x6746470] Final|Native|Public|BlueprintCallable + // void SetAudioCategory(FString CategoryName); // [0x6776650] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.SetAlphaTrack - // void SetAlphaTrack(int32_t Track); // [0x67463e0] Final|Native|Public|BlueprintCallable + // void SetAlphaTrack(int32_t Track); // [0x67765c0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.SeekToPosition - // void SeekToPosition(int32_t FrameNumber); // [0x6746350] Final|Native|Public|BlueprintCallable + // void SeekToPosition(int32_t FrameNumber); // [0x6776530] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.Seek - // void Seek(FTimespan Time); // [0x67462c0] Final|Native|Public|HasDefaults|BlueprintCallable + // void Seek(FTimespan Time); // [0x67764a0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.RemoveSubAudioCategory - // void RemoveSubAudioCategory(); // [0x67462a0] Final|Native|Public|BlueprintCallable + // void RemoveSubAudioCategory(); // [0x6776480] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.RemoveExtraAudioCategory - // void RemoveExtraAudioCategory(); // [0x6746280] Final|Native|Public|BlueprintCallable + // void RemoveExtraAudioCategory(); // [0x6776460] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.RemoveAudioCategory - // void RemoveAudioCategory(); // [0x6746260] Final|Native|Public|BlueprintCallable + // void RemoveAudioCategory(); // [0x6776440] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.Previous - // bool Previous(); // [0x6746230] Final|Native|Public|BlueprintCallable + // bool Previous(); // [0x6776410] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.PreparePlaylistIndex - // void PreparePlaylistIndex(int32_t Index); // [0x67461a0] Final|Native|Public|BlueprintCallable + // void PreparePlaylistIndex(int32_t Index); // [0x6776380] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.Prepare - // void Prepare(); // [0x6746180] Final|Native|Public|BlueprintCallable + // void Prepare(); // [0x6776360] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.Play - // void Play(); // [0x6746160] Final|Native|Public|BlueprintCallable + // void Play(); // [0x6776340] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.Pause - // void Pause(bool bPause); // [0x67460d0] Final|Native|Public|BlueprintCallable + // void Pause(bool bPause); // [0x67762b0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.OnTrackChanged__DelegateSignature - // void OnTrackChanged__DelegateSignature(int32_t TrackNumber, class UManaComponent* ManaComponent); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnTrackChanged__DelegateSignature(int32_t TrackNumber, class UManaComponent* ManaComponent); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.ManaComponent.OnSubtitleChanged__DelegateSignature - // void OnSubtitleChanged__DelegateSignature(FText Subtitle); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnSubtitleChanged__DelegateSignature(FText Subtitle); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.ManaComponent.OnStatusChanged__DelegateSignature - // void OnStatusChanged__DelegateSignature(EManaComponentStatus Status, class UManaComponent* ManaComponent); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnStatusChanged__DelegateSignature(EManaComponentStatus Status, class UManaComponent* ManaComponent); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.ManaComponent.OnSeekCompleted__DelegateSignature - // void OnSeekCompleted__DelegateSignature(int32_t FrameNumber, class UManaComponent* ManaComponent); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnSeekCompleted__DelegateSignature(int32_t FrameNumber, class UManaComponent* ManaComponent); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.ManaComponent.OnRequestData__DelegateSignature - // void OnRequestData__DelegateSignature(class UManaComponent* ManaComponent); // [0x35d7f00] Public|Delegate + // void OnRequestData__DelegateSignature(class UManaComponent* ManaComponent); // [0x3617e10] Public|Delegate // Function /Script/CriWareRuntime.ManaComponent.OnPlayerDestroyed__DelegateSignature - // void OnPlayerDestroyed__DelegateSignature(class UManaComponent* ManaComponent); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnPlayerDestroyed__DelegateSignature(class UManaComponent* ManaComponent); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.ManaComponent.OnMovieChanged__DelegateSignature - // void OnMovieChanged__DelegateSignature(class UManaMovie* Movie, class UManaComponent* ManaComponent); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnMovieChanged__DelegateSignature(class UManaMovie* Movie, class UManaComponent* ManaComponent); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.ManaComponent.OnFrameOnTime__DelegateSignature - // void OnFrameOnTime__DelegateSignature(int32_t FrameNumber, class UManaComponent* ManaComponent); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnFrameOnTime__DelegateSignature(int32_t FrameNumber, class UManaComponent* ManaComponent); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.ManaComponent.OnEventPoint__DelegateSignature - // void OnEventPoint__DelegateSignature(FManaEventPointInfo EventPointInfo); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnEventPoint__DelegateSignature(FManaEventPointInfo EventPointInfo); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.ManaComponent.Next - // bool Next(); // [0x67460a0] Final|Native|Public|BlueprintCallable + // bool Next(); // [0x6776280] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.Loop - // void Loop(bool bInLoop); // [0x6746010] Final|Native|Public|BlueprintCallable + // void Loop(bool bInLoop); // [0x67761f0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.IsReady - // bool IsReady(); // [0x6745fe0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsReady(); // [0x67761c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaComponent.IsPreparing - // bool IsPreparing(); // [0x6745fb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPreparing(); // [0x6776190] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaComponent.IsPlaying - // bool IsPlaying(); // [0x6745f80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlaying(); // [0x6776160] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaComponent.IsPaused - // bool IsPaused(); // [0x6745f50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPaused(); // [0x6776130] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaComponent.IsLooping - // bool IsLooping(); // [0x6745f30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLooping(); // [0x6776110] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaComponent.GetVolume - // float GetVolume(); // [0x6745f00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetVolume(); // [0x67760e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaComponent.GetTime - // FTimespan GetTime(); // [0x6745ec0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTimespan GetTime(); // [0x67760a0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaComponent.GetTexture - // class UManaTexture* GetTexture(); // [0x6745e90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UManaTexture* GetTexture(); // [0x6776070] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaComponent.GetSubVolume - // float GetSubVolume(); // [0x6745e60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetSubVolume(); // [0x6776040] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaComponent.GetStatus - // EManaComponentStatus GetStatus(); // [0x6745e30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EManaComponentStatus GetStatus(); // [0x6776010] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaComponent.GetSource - // class UManaMovie* GetSource(); // [0x6745e00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UManaMovie* GetSource(); // [0x6775fe0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaComponent.GetPosition - // int32_t GetPosition(); // [0x6745dd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetPosition(); // [0x6775fb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaComponent.GetMovieTime - // FTimespan GetMovieTime(); // [0x6745d90] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTimespan GetMovieTime(); // [0x6775f70] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaComponent.GetFrameNumber - // int32_t GetFrameNumber(); // [0x6745d60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetFrameNumber(); // [0x6775f40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaComponent.GetExtraVolume - // float GetExtraVolume(); // [0x6745d30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetExtraVolume(); // [0x6775f10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaComponent.EnableSubtitles - // void EnableSubtitles(bool bEnable); // [0x6745ca0] Final|Native|Public|BlueprintCallable + // void EnableSubtitles(bool bEnable); // [0x6775e80] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.EnableSeamless - // void EnableSeamless(bool bEnable); // [0x6745c10] Final|Native|Public|BlueprintCallable + // void EnableSeamless(bool bEnable); // [0x6775df0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.ChangeSubtitlesEncoding - // void ChangeSubtitlesEncoding(EManaSubtitlesEncoding Encoding); // [0x6745b90] Final|Native|Public|BlueprintCallable + // void ChangeSubtitlesEncoding(EManaSubtitlesEncoding Encoding); // [0x6775d70] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.ChangeSubtitlesChannel - // void ChangeSubtitlesChannel(int32_t Channel); // [0x6745b00] Final|Native|Public|BlueprintCallable + // void ChangeSubtitlesChannel(int32_t Channel); // [0x6775ce0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaComponent.AdvanceTime - // void AdvanceTime(FTimespan DeltaTime); // [0x6745a70] Final|Native|Public|HasDefaults|BlueprintCallable + // void AdvanceTime(FTimespan DeltaTime); // [0x6775c50] Final|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/CriWareRuntime.ManaComponentTexture @@ -1825,9 +1825,9 @@ class UManaMovie : public UManaSource /// Functions // Function /Script/CriWareRuntime.ManaMovie.Validate - // bool Validate(); // [0x6748450] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool Validate(); // [0x6778630] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaMovie.GetUrl - // FString GetUrl(); // [0x6748280] Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetUrl(); // [0x6778460] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/CriWareRuntime.FileManaMovie @@ -1842,7 +1842,7 @@ class UFileManaMovie : public UManaMovie /// Functions // Function /Script/CriWareRuntime.FileManaMovie.SetFilePath - // void SetFilePath(FString Path); // [0x67483b0] Final|Native|Public|BlueprintCallable + // void SetFilePath(FString Path); // [0x6778590] Final|Native|Public|BlueprintCallable }; /// Class /Script/CriWareRuntime.DataManaMovie @@ -1855,9 +1855,9 @@ class UDataManaMovie : public UManaMovie /// Functions // Function /Script/CriWareRuntime.DataManaMovie.SetDataArray - // void SetDataArray(TArray& InDataArray); // [0x6748300] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetDataArray(TArray& InDataArray); // [0x67784e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/CriWareRuntime.DataManaMovie.GetDataArray - // TArray GetDataArray(); // [0x67481f0] Final|Native|Public|BlueprintCallable + // TArray GetDataArray(); // [0x67783d0] Final|Native|Public|BlueprintCallable }; /// Class /Script/CriWareRuntime.StreamManaMovie @@ -1880,16 +1880,16 @@ class UManaPlayer : public UObject unsigned char UnknownData02_5[0xB]; // 0x0035 (0x000B) MISSED EManaMaxFrameDrop MaxFrameDrop; // 0x0040 (0x0001) unsigned char UnknownData03_6[0x7]; // 0x0041 (0x0007) MISSED - SDK_UNDEFINED(16,410) /* FMulticastInlineDelegate */ __um(OnEndReached); // 0x0048 (0x0010) - SDK_UNDEFINED(16,411) /* FMulticastInlineDelegate */ __um(OnMovieClosed); // 0x0058 (0x0010) - SDK_UNDEFINED(16,412) /* FMulticastInlineDelegate */ __um(OnMovieOpened); // 0x0068 (0x0010) - SDK_UNDEFINED(16,413) /* FMulticastInlineDelegate */ __um(OnMovieOpenFailed); // 0x0078 (0x0010) - SDK_UNDEFINED(16,414) /* FMulticastInlineDelegate */ __um(OnPlaybackResumed); // 0x0088 (0x0010) - SDK_UNDEFINED(16,415) /* FMulticastInlineDelegate */ __um(OnPlaybackSuspended); // 0x0098 (0x0010) - SDK_UNDEFINED(16,416) /* FMulticastInlineDelegate */ __um(OnSeekCompleted); // 0x00A8 (0x0010) - SDK_UNDEFINED(16,417) /* FMulticastInlineDelegate */ __um(OnTracksChanged); // 0x00B8 (0x0010) - SDK_UNDEFINED(16,418) /* FMulticastInlineDelegate */ __um(OnSubtitleChanged); // 0x00C8 (0x0010) - SDK_UNDEFINED(16,419) /* FMulticastInlineDelegate */ __um(OnEventPoint); // 0x00D8 (0x0010) + SDK_UNDEFINED(16,394) /* FMulticastInlineDelegate */ __um(OnEndReached); // 0x0048 (0x0010) + SDK_UNDEFINED(16,395) /* FMulticastInlineDelegate */ __um(OnMovieClosed); // 0x0058 (0x0010) + SDK_UNDEFINED(16,396) /* FMulticastInlineDelegate */ __um(OnMovieOpened); // 0x0068 (0x0010) + SDK_UNDEFINED(16,397) /* FMulticastInlineDelegate */ __um(OnMovieOpenFailed); // 0x0078 (0x0010) + SDK_UNDEFINED(16,398) /* FMulticastInlineDelegate */ __um(OnPlaybackResumed); // 0x0088 (0x0010) + SDK_UNDEFINED(16,399) /* FMulticastInlineDelegate */ __um(OnPlaybackSuspended); // 0x0098 (0x0010) + SDK_UNDEFINED(16,400) /* FMulticastInlineDelegate */ __um(OnSeekCompleted); // 0x00A8 (0x0010) + SDK_UNDEFINED(16,401) /* FMulticastInlineDelegate */ __um(OnTracksChanged); // 0x00B8 (0x0010) + SDK_UNDEFINED(16,402) /* FMulticastInlineDelegate */ __um(OnSubtitleChanged); // 0x00C8 (0x0010) + SDK_UNDEFINED(16,403) /* FMulticastInlineDelegate */ __um(OnEventPoint); // 0x00D8 (0x0010) class UManaTexture* ManaTexture; // 0x00E8 (0x0008) class UManaMovie* ManaMovie; // 0x00F0 (0x0008) class UManaPlaylist* Playlist; // 0x00F8 (0x0008) @@ -1901,119 +1901,119 @@ class UManaPlayer : public UObject /// Functions // Function /Script/CriWareRuntime.ManaPlayer.SetVolume - // bool SetVolume(float Volume, EManaPlayerTrack TrackType); // [0x674afa0] Final|Native|Public|BlueprintCallable + // bool SetVolume(float Volume, EManaPlayerTrack TrackType); // [0x677b180] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.SetTrackFormat - // bool SetTrackFormat(EManaPlayerTrack TrackType, int32_t TrackIndex, int32_t FormatIndex); // [0x674ae90] Final|Native|Public|BlueprintCallable + // bool SetTrackFormat(EManaPlayerTrack TrackType, int32_t TrackIndex, int32_t FormatIndex); // [0x677b070] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.SetTimeSyncedSource - // void SetTimeSyncedSource(class UAtomComponent* SyncedSource); // [0x674ae00] Final|Native|Public|BlueprintCallable + // void SetTimeSyncedSource(class UAtomComponent* SyncedSource); // [0x677afe0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.SetTexture - // void SetTexture(class UManaTexture* InManaTexture); // [0x674ad70] Final|Native|Public|BlueprintCallable + // void SetTexture(class UManaTexture* InManaTexture); // [0x677af50] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.SetRate - // bool SetRate(float Rate); // [0x674acf0] Final|Native|Public|BlueprintCallable + // bool SetRate(float Rate); // [0x677aed0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.SetLooping - // bool SetLooping(bool Looping); // [0x674ac50] Final|Native|Public|BlueprintCallable + // bool SetLooping(bool Looping); // [0x677ae30] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.SelectTrack - // bool SelectTrack(EManaPlayerTrack TrackType, int32_t TrackIndex); // [0x674ab80] Final|Native|Public|BlueprintCallable + // bool SelectTrack(EManaPlayerTrack TrackType, int32_t TrackIndex); // [0x677ad60] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.Seek - // bool Seek(FTimespan Time); // [0x674aae0] Final|Native|Public|HasDefaults|BlueprintCallable + // bool Seek(FTimespan Time); // [0x677acc0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.Rewind - // bool Rewind(); // [0x674aab0] Final|Native|Public|BlueprintCallable + // bool Rewind(); // [0x677ac90] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.Reopen - // bool Reopen(); // [0x674aa80] Final|Native|Public|BlueprintCallable + // bool Reopen(); // [0x677ac60] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.Previous - // bool Previous(); // [0x674aa40] Final|Native|Public|BlueprintCallable + // bool Previous(); // [0x677ac20] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.PlayAndSeek - // void PlayAndSeek(); // [0x674aa20] Final|Native|Public|BlueprintCallable + // void PlayAndSeek(); // [0x677ac00] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.Play - // bool Play(); // [0x674a9f0] Final|Native|Public|BlueprintCallable + // bool Play(); // [0x677abd0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.Pause - // bool Pause(); // [0x674a9c0] Final|Native|Public|BlueprintCallable + // bool Pause(); // [0x677aba0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.OpenSourceWithOptions - // bool OpenSourceWithOptions(class UManaSource* ManaSource, FManaPlayerOptions& PlayerOptions); // [0x674a8b0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool OpenSourceWithOptions(class UManaSource* ManaSource, FManaPlayerOptions& PlayerOptions); // [0x677aa90] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.OpenPlaylistIndex - // bool OpenPlaylistIndex(class UManaPlaylist* InPlaylist, int32_t Index); // [0x674a7e0] Final|Native|Public|BlueprintCallable + // bool OpenPlaylistIndex(class UManaPlaylist* InPlaylist, int32_t Index); // [0x677a9c0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.OpenPlaylist - // bool OpenPlaylist(class UManaPlaylist* InPlaylist); // [0x674a740] Final|Native|Public|BlueprintCallable + // bool OpenPlaylist(class UManaPlaylist* InPlaylist); // [0x677a920] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.OpenMovieSource - // void OpenMovieSource(class UManaMovie* InManaMovie); // [0x674a6b0] Final|Native|Public|BlueprintCallable + // void OpenMovieSource(class UManaMovie* InManaMovie); // [0x677a890] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.OnFrameUpdatedDelegate__DelegateSignature - // void OnFrameUpdatedDelegate__DelegateSignature(int32_t FrameNumber); // [0x35d7f00] Public|Delegate + // void OnFrameUpdatedDelegate__DelegateSignature(int32_t FrameNumber); // [0x3617e10] Public|Delegate // Function /Script/CriWareRuntime.ManaPlayer.Next - // bool Next(); // [0x674a670] Final|Native|Public|BlueprintCallable + // bool Next(); // [0x677a850] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.IsSeeking - // bool IsSeeking(); // [0x674a650] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSeeking(); // [0x677a830] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.IsReady - // bool IsReady(); // [0x674a600] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsReady(); // [0x677a7e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.IsPreparing - // bool IsPreparing(); // [0x674a5b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPreparing(); // [0x677a790] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.IsPlaying - // bool IsPlaying(); // [0x674a540] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlaying(); // [0x677a720] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.IsPaused - // bool IsPaused(); // [0x674a4f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPaused(); // [0x677a6d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.IsLooping - // bool IsLooping(); // [0x674a4c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLooping(); // [0x677a6a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.IsClosed - // bool IsClosed(); // [0x674a490] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsClosed(); // [0x677a670] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.HasError - // bool HasError(); // [0x674a430] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasError(); // [0x677a610] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.HandleManaComponentSubtitleChanged - // void HandleManaComponentSubtitleChanged(FText Subtitle); // [0x674a380] Final|Native|Private + // void HandleManaComponentSubtitleChanged(FText Subtitle); // [0x677a560] Final|Native|Private // Function /Script/CriWareRuntime.ManaPlayer.HandleManaComponentStatusChanged - // void HandleManaComponentStatusChanged(EManaComponentStatus Status, class UManaComponent* InManaComponent); // [0x674a2b0] Final|Native|Private + // void HandleManaComponentStatusChanged(EManaComponentStatus Status, class UManaComponent* InManaComponent); // [0x677a490] Final|Native|Private // Function /Script/CriWareRuntime.ManaPlayer.HandleManaComponentSeekCompleted - // void HandleManaComponentSeekCompleted(int32_t InFrameNumber, class UManaComponent* InManaComponent); // [0x674a1e0] Final|Native|Private + // void HandleManaComponentSeekCompleted(int32_t InFrameNumber, class UManaComponent* InManaComponent); // [0x677a3c0] Final|Native|Private // Function /Script/CriWareRuntime.ManaPlayer.HandleManaComponentPlayerDestroyed - // void HandleManaComponentPlayerDestroyed(class UManaComponent* InManaComponent); // [0x674a150] Final|Native|Private + // void HandleManaComponentPlayerDestroyed(class UManaComponent* InManaComponent); // [0x677a330] Final|Native|Private // Function /Script/CriWareRuntime.ManaPlayer.HandleManaComponentMovieChanged - // void HandleManaComponentMovieChanged(class UManaMovie* InManaMovie, class UManaComponent* InManaComponent); // [0x674a080] Final|Native|Private + // void HandleManaComponentMovieChanged(class UManaMovie* InManaMovie, class UManaComponent* InManaComponent); // [0x677a260] Final|Native|Private // Function /Script/CriWareRuntime.ManaPlayer.HandleManaComponentFrameOnTime - // void HandleManaComponentFrameOnTime(int32_t InFrameNumber, class UManaComponent* InManaComponent); // [0x6749fb0] Final|Native|Private + // void HandleManaComponentFrameOnTime(int32_t InFrameNumber, class UManaComponent* InManaComponent); // [0x677a190] Final|Native|Private // Function /Script/CriWareRuntime.ManaPlayer.HandleManaComponentEventPoint - // void HandleManaComponentEventPoint(FManaEventPointInfo EventPointInfo); // [0x6749eb0] Final|Native|Private + // void HandleManaComponentEventPoint(FManaEventPointInfo EventPointInfo); // [0x677a090] Final|Native|Private // Function /Script/CriWareRuntime.ManaPlayer.GetVolume - // float GetVolume(EManaPlayerTrack TrackType); // [0x6749e20] Final|Native|Public|BlueprintCallable + // float GetVolume(EManaPlayerTrack TrackType); // [0x677a000] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.GetTrackLanguage - // FString GetTrackLanguage(EManaPlayerTrack TrackType, int32_t TrackIndex); // [0x6749d10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetTrackLanguage(EManaPlayerTrack TrackType, int32_t TrackIndex); // [0x6779ef0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.GetTrackFormat - // int32_t GetTrackFormat(EManaPlayerTrack TrackType, int32_t TrackIndex); // [0x6749c40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetTrackFormat(EManaPlayerTrack TrackType, int32_t TrackIndex); // [0x6779e20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.GetTrackDisplayName - // FText GetTrackDisplayName(EManaPlayerTrack TrackType, int32_t TrackIndex); // [0x6749b50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetTrackDisplayName(EManaPlayerTrack TrackType, int32_t TrackIndex); // [0x6779d30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.GetTimeSyncedSource - // class UAtomComponent* GetTimeSyncedSource(); // [0x6749b10] Final|Native|Public|BlueprintCallable + // class UAtomComponent* GetTimeSyncedSource(); // [0x6779cf0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.GetTime - // FTimespan GetTime(); // [0x6749ad0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTimespan GetTime(); // [0x6779cb0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.GetTexture - // class UManaTexture* GetTexture(); // [0x6749ab0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UManaTexture* GetTexture(); // [0x6779c90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.GetSubtitleTrackEncoding - // EManaSubtitlesEncoding GetSubtitleTrackEncoding(int32_t TrackIndex); // [0x6749a10] Final|Native|Public|BlueprintCallable + // EManaSubtitlesEncoding GetSubtitleTrackEncoding(int32_t TrackIndex); // [0x6779bf0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.GetStatus - // EManaComponentStatus GetStatus(); // [0x67499c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EManaComponentStatus GetStatus(); // [0x6779ba0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.GetSelectedTrack - // int32_t GetSelectedTrack(EManaPlayerTrack TrackType); // [0x6749930] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSelectedTrack(EManaPlayerTrack TrackType); // [0x6779b10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.GetRate - // float GetRate(); // [0x67498c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetRate(); // [0x6779aa0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.GetPlaylistIndex - // int32_t GetPlaylistIndex(); // [0x6749890] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetPlaylistIndex(); // [0x6779a70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.GetNumTracks - // int32_t GetNumTracks(EManaPlayerTrack TrackType); // [0x6749800] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumTracks(EManaPlayerTrack TrackType); // [0x67799e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.GetNumTrackFormats - // int32_t GetNumTrackFormats(EManaPlayerTrack TrackType, int32_t TrackIndex); // [0x6749730] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumTrackFormats(EManaPlayerTrack TrackType, int32_t TrackIndex); // [0x6779910] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.GetMovieTime - // FTimespan GetMovieTime(); // [0x67496f0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTimespan GetMovieTime(); // [0x67798d0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.GetMovieSource - // class UManaMovie* GetMovieSource(); // [0x6749690] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UManaMovie* GetMovieSource(); // [0x6779870] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.GetMovieFrames - // int32_t GetMovieFrames(); // [0x67495f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetMovieFrames(); // [0x67797d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.GetFrames - // int32_t GetFrames(); // [0x67495b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetFrames(); // [0x6779790] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.GetDuration - // FTimespan GetDuration(); // [0x6749570] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTimespan GetDuration(); // [0x6779750] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.ManaPlayer.DisableTrack - // bool DisableTrack(EManaPlayerTrack TrackType); // [0x67494e0] Final|Native|Public|BlueprintCallable + // bool DisableTrack(EManaPlayerTrack TrackType); // [0x67796c0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.Close - // void Close(); // [0x67494c0] Final|Native|Public|BlueprintCallable + // void Close(); // [0x67796a0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlayer.BindOnFrameUpdated - // void BindOnFrameUpdated(FDelegateProperty& Event); // [0x6749410] Final|Native|Public|HasOutParms|BlueprintCallable + // void BindOnFrameUpdated(FDelegateProperty& Event); // [0x67795f0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/CriWareRuntime.ManaPlaylist @@ -2030,29 +2030,29 @@ class UManaPlaylist : public UManaSource /// Functions // Function /Script/CriWareRuntime.ManaPlaylist.RemoveAt - // void RemoveAt(int32_t Index); // [0x674bc40] Final|Native|Public|BlueprintCallable + // void RemoveAt(int32_t Index); // [0x677be20] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlaylist.Remove - // void Remove(class UManaMovie* ManaMovie); // [0x674bbb0] Final|Native|Public|BlueprintCallable + // void Remove(class UManaMovie* ManaMovie); // [0x677bd90] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlaylist.Num - // int32_t Num(); // [0x674bb90] Final|Native|Public|BlueprintCallable + // int32_t Num(); // [0x677bd70] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlaylist.IsSeamless - // bool IsSeamless(); // [0x674bb70] Final|Native|Public|BlueprintCallable + // bool IsSeamless(); // [0x677bd50] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlaylist.IsMixedTypes - // bool IsMixedTypes(); // [0x674bb50] Final|Native|Public|BlueprintCallable + // bool IsMixedTypes(); // [0x677bd30] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlaylist.IsAlpha - // bool IsAlpha(); // [0x674bb30] Final|Native|Public|BlueprintCallable + // bool IsAlpha(); // [0x677bd10] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlaylist.Insert - // void Insert(class UManaMovie* ManaMovie, int32_t Index); // [0x674ba60] Final|Native|Public|BlueprintCallable + // void Insert(class UManaMovie* ManaMovie, int32_t Index); // [0x677bc40] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlaylist.GetRandom - // class UManaMovie* GetRandom(int32_t& InOutIndex); // [0x674b9b0] Final|Native|Public|HasOutParms|BlueprintCallable + // class UManaMovie* GetRandom(int32_t& InOutIndex); // [0x677bb90] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlaylist.GetPrevious - // class UManaMovie* GetPrevious(int32_t& InOutIndex); // [0x674b900] Final|Native|Public|HasOutParms|BlueprintCallable + // class UManaMovie* GetPrevious(int32_t& InOutIndex); // [0x677bae0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlaylist.GetNext - // class UManaMovie* GetNext(int32_t& InOutIndex); // [0x674b850] Final|Native|Public|HasOutParms|BlueprintCallable + // class UManaMovie* GetNext(int32_t& InOutIndex); // [0x677ba30] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlaylist.Get - // class UManaMovie* Get(int32_t Index); // [0x674b7b0] Final|Native|Public|BlueprintCallable + // class UManaMovie* Get(int32_t Index); // [0x677b990] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaPlaylist.Add - // void Add(class UManaMovie* ManaMovie); // [0x674b720] Final|Native|Public|BlueprintCallable + // void Add(class UManaMovie* ManaMovie); // [0x677b900] Final|Native|Public|BlueprintCallable }; /// Class /Script/CriWareRuntime.ManaSoundComponent @@ -2082,13 +2082,13 @@ class UManaSoundComponent : public USceneComponent /// Functions // Function /Script/CriWareRuntime.ManaSoundComponent.SetManaPlayer - // void SetManaPlayer(class UManaPlayer* NewManaPlayer); // [0x674c1f0] Final|Native|Public|BlueprintCallable + // void SetManaPlayer(class UManaPlayer* NewManaPlayer); // [0x677c3d0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaSoundComponent.SetAudioTrackCategory - // void SetAudioTrackCategory(EManaPlayerTrack Track, FString CategoryName); // [0x674c110] Final|Native|Public|BlueprintCallable + // void SetAudioTrackCategory(EManaPlayerTrack Track, FString CategoryName); // [0x677c2f0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaSoundComponent.RemoveAudioTrackCategory - // void RemoveAudioTrackCategory(EManaPlayerTrack Track); // [0x674c090] Final|Native|Public|BlueprintCallable + // void RemoveAudioTrackCategory(EManaPlayerTrack Track); // [0x677c270] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaSoundComponent.GetManaPlayer - // class UManaPlayer* GetManaPlayer(); // [0x674c060] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UManaPlayer* GetManaPlayer(); // [0x677c240] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/CriWareRuntime.ManaTexture @@ -2113,7 +2113,7 @@ class UManaTexture : public UTexture FIntPoint TargetDimensions; // 0x0174 (0x0008) TEnumAsByte OverrideFormat; // 0x017C (0x0001) unsigned char UnknownData05_6[0x3]; // 0x017D (0x0003) MISSED - SDK_UNDEFINED(16,420) /* FMulticastInlineDelegate */ __um(OnTextureUpdated); // 0x0180 (0x0010) + SDK_UNDEFINED(16,404) /* FMulticastInlineDelegate */ __um(OnTextureUpdated); // 0x0180 (0x0010) TArray ComponentTextures; // 0x0190 (0x0010) TArray AlphaComponentTextures; // 0x01A0 (0x0010) TWeakObjectPtr ManaPlayer; // 0x01B0 (0x0008) @@ -2122,9 +2122,9 @@ class UManaTexture : public UTexture /// Functions // Function /Script/CriWareRuntime.ManaTexture.SetMovieSource - // void SetMovieSource(class UManaSource* InSource); // [0x674c740] Final|Native|Public|BlueprintCallable + // void SetMovieSource(class UManaSource* InSource); // [0x677c920] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.ManaTexture.OnTextureUpdated__DelegateSignature - // void OnTextureUpdated__DelegateSignature(class UManaTexture* ManaTexture); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnTextureUpdated__DelegateSignature(class UManaTexture* ManaTexture); // [0x3617e10] MulticastDelegate|Public|Delegate }; /// Class /Script/CriWareRuntime.MaterialExpressionManaColorSpaceConverter @@ -2172,7 +2172,7 @@ class USoundAtomConfig : public UObject /// Functions // Function /Script/CriWareRuntime.SoundAtomConfig.GetCategoryInfoArray - // TArray GetCategoryInfoArray(); // [0x674d090] Final|Native|Static|Public|BlueprintCallable + // TArray GetCategoryInfoArray(); // [0x677d270] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/CriWareRuntime.SoundAtomCue @@ -2228,37 +2228,37 @@ class USoundAtomCue : public UObject /// Functions // Function /Script/CriWareRuntime.SoundAtomCue.Validate - // bool Validate(); // [0x674da00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool Validate(); // [0x677dbe0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.SoundAtomCue.IsLooping - // bool IsLooping(); // [0x674d9d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLooping(); // [0x677dbb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.SoundAtomCue.IsEconomicTickEnabled - // bool IsEconomicTickEnabled(); // [0x674d9a0] Final|Native|Public|Const + // bool IsEconomicTickEnabled(); // [0x677db80] Final|Native|Public|Const // Function /Script/CriWareRuntime.SoundAtomCue.GetMaxAttenuationDistanceToUse - // float GetMaxAttenuationDistanceToUse(); // [0x674d970] Final|Native|Public|Const + // float GetMaxAttenuationDistanceToUse(); // [0x677db50] Final|Native|Public|Const // Function /Script/CriWareRuntime.SoundAtomCue.GetMaxAttenuationDistanceToApply - // float GetMaxAttenuationDistanceToApply(); // [0x674d970] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMaxAttenuationDistanceToApply(); // [0x677db50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.SoundAtomCue.GetEconomicTickMarginDistanceToUse - // float GetEconomicTickMarginDistanceToUse(); // [0x674d910] Final|Native|Public|Const + // float GetEconomicTickMarginDistanceToUse(); // [0x677daf0] Final|Native|Public|Const // Function /Script/CriWareRuntime.SoundAtomCue.GetEconomicTickFrequencyToUse - // float GetEconomicTickFrequencyToUse(); // [0x674d940] Final|Native|Public|Const + // float GetEconomicTickFrequencyToUse(); // [0x677db20] Final|Native|Public|Const // Function /Script/CriWareRuntime.SoundAtomCue.GetEconomicTickFrequencyToApply - // float GetEconomicTickFrequencyToApply(); // [0x674d940] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetEconomicTickFrequencyToApply(); // [0x677db20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.SoundAtomCue.GetEconomicTickDistanceMarginToApply - // float GetEconomicTickDistanceMarginToApply(); // [0x674d910] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetEconomicTickDistanceMarginToApply(); // [0x677daf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.SoundAtomCue.GetEconomicTickDistance - // float GetEconomicTickDistance(); // [0x674d8e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetEconomicTickDistance(); // [0x677dac0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.SoundAtomCue.GetEconomicTickBoundaryDistanceToUse - // float GetEconomicTickBoundaryDistanceToUse(); // [0x674d8e0] Final|Native|Public|Const + // float GetEconomicTickBoundaryDistanceToUse(); // [0x677dac0] Final|Native|Public|Const // Function /Script/CriWareRuntime.SoundAtomCue.GetCullingMarginDistanceToUse - // float GetCullingMarginDistanceToUse(); // [0x674d8b0] Final|Native|Public|Const + // float GetCullingMarginDistanceToUse(); // [0x677da90] Final|Native|Public|Const // Function /Script/CriWareRuntime.SoundAtomCue.GetCullingBoundaryDistanceToUse - // float GetCullingBoundaryDistanceToUse(); // [0x674d880] Final|Native|Public|Const + // float GetCullingBoundaryDistanceToUse(); // [0x677da60] Final|Native|Public|Const // Function /Script/CriWareRuntime.SoundAtomCue.GetCullDistanceMarginToApply - // float GetCullDistanceMarginToApply(); // [0x674d8b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCullDistanceMarginToApply(); // [0x677da90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.SoundAtomCue.GetCullDistance - // float GetCullDistance(); // [0x674d880] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCullDistance(); // [0x677da60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.SoundAtomCue.BP_GetCueInfo - // bool BP_GetCueInfo(FAtomCueInfo& CueInfo); // [0x674d740] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool BP_GetCueInfo(FAtomCueInfo& CueInfo); // [0x677d920] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/CriWareRuntime.AtomAttenuationDistanceParam @@ -2303,45 +2303,45 @@ class USoundAtomCueSheet : public UObject class UDataTable* AdditionalData; // 0x0068 (0x0008) TArray CueInfos; // 0x0070 (0x0010) unsigned char UnknownData02_6[0x48]; // 0x0080 (0x0048) MISSED - SDK_UNDEFINED(16,421) /* FMulticastInlineDelegate */ __um(OnLoadCompleted_BP); // 0x00C8 (0x0010) + SDK_UNDEFINED(16,405) /* FMulticastInlineDelegate */ __um(OnLoadCompleted_BP); // 0x00C8 (0x0010) unsigned char UnknownData03_7[0x78]; // 0x00D8 (0x0078) MISSED /// Functions // Function /Script/CriWareRuntime.SoundAtomCueSheet.ReleaseAcb - // void ReleaseAcb(FName AcbName); // [0x674f000] Final|Native|Static|Public|BlueprintCallable + // void ReleaseAcb(FName AcbName); // [0x677f1e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.SoundAtomCueSheet.OnLoadCompleted_BP__DelegateSignature - // void OnLoadCompleted_BP__DelegateSignature(class USoundAtomCueSheet* AtomCueSheet); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnLoadCompleted_BP__DelegateSignature(class USoundAtomCueSheet* AtomCueSheet); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/CriWareRuntime.SoundAtomCueSheet.LoadAtomCueSheet - // class USoundAtomCueSheet* LoadAtomCueSheet(class USoundAtomCueSheet* CueSheet, bool bAddToLevel); // [0x674ef30] Final|Native|Static|Public|BlueprintCallable + // class USoundAtomCueSheet* LoadAtomCueSheet(class USoundAtomCueSheet* CueSheet, bool bAddToLevel); // [0x677f110] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.SoundAtomCueSheet.LoadAcb - // class USoundAtomCueSheet* LoadAcb(FName AcbName, bool bAddToLevel); // [0x674ee60] Final|Native|Static|Public|BlueprintCallable + // class USoundAtomCueSheet* LoadAcb(FName AcbName, bool bAddToLevel); // [0x677f040] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.SoundAtomCueSheet.IsRawAcbDataAvailable - // bool IsRawAcbDataAvailable(); // [0x674ee30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsRawAcbDataAvailable(); // [0x677f010] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.SoundAtomCueSheet.IsLoaded - // bool IsLoaded(); // [0x674ee30] Final|Native|Public|BlueprintCallable + // bool IsLoaded(); // [0x677f010] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.SoundAtomCueSheet.GetNumCues - // int32_t GetNumCues(); // [0x674edd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumCues(); // [0x677efb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.SoundAtomCueSheet.GetAtomCueByName - // class USoundAtomCue* GetAtomCueByName(FString CueName); // [0x674ecd0] Final|Native|Public|BlueprintCallable + // class USoundAtomCue* GetAtomCueByName(FString CueName); // [0x677eeb0] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.SoundAtomCueSheet.GetAtomCueByIndex - // class USoundAtomCue* GetAtomCueByIndex(int32_t CueIndex); // [0x674ec30] Final|Native|Public|BlueprintCallable + // class USoundAtomCue* GetAtomCueByIndex(int32_t CueIndex); // [0x677ee10] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.SoundAtomCueSheet.GetAtomCueById - // class USoundAtomCue* GetAtomCueById(int32_t CueId); // [0x674eb90] Final|Native|Public|BlueprintCallable + // class USoundAtomCue* GetAtomCueById(int32_t CueId); // [0x677ed70] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.SoundAtomCueSheet.DetachDspBusSetting - // void DetachDspBusSetting(); // [0x674eb70] Final|Native|Static|Public|BlueprintCallable + // void DetachDspBusSetting(); // [0x677ed50] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.SoundAtomCueSheet.BP_GetCueInfoFromName - // bool BP_GetCueInfoFromName(FString Name, FAtomCueInfo& CueInfo); // [0x674ea60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool BP_GetCueInfoFromName(FString Name, FAtomCueInfo& CueInfo); // [0x677ec40] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.SoundAtomCueSheet.BP_GetCueInfoFromIndex - // bool BP_GetCueInfoFromIndex(int32_t Index, FAtomCueInfo& CueInfo); // [0x674e950] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool BP_GetCueInfoFromIndex(int32_t Index, FAtomCueInfo& CueInfo); // [0x677eb30] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.SoundAtomCueSheet.BP_GetCueInfoFromId - // bool BP_GetCueInfoFromId(int32_t ID, FAtomCueInfo& CueInfo); // [0x674e840] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool BP_GetCueInfoFromId(int32_t ID, FAtomCueInfo& CueInfo); // [0x677ea20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/CriWareRuntime.SoundAtomCueSheet.AttachDspBusSetting - // void AttachDspBusSetting(FString SettingName); // [0x674e760] Final|Native|Static|Public|BlueprintCallable + // void AttachDspBusSetting(FString SettingName); // [0x677e940] Final|Native|Static|Public|BlueprintCallable // Function /Script/CriWareRuntime.SoundAtomCueSheet.AsyncLoadCueSheet - // void AsyncLoadCueSheet(); // [0x674e740] Final|Native|Public|BlueprintCallable + // void AsyncLoadCueSheet(); // [0x677e920] Final|Native|Public|BlueprintCallable // Function /Script/CriWareRuntime.SoundAtomCueSheet.ApplyDspBusSnapshot - // void ApplyDspBusSnapshot(FString SnapshotName, int32_t Milliseconds); // [0x674e610] Final|Native|Static|Public|BlueprintCallable + // void ApplyDspBusSnapshot(FString SnapshotName, int32_t Milliseconds); // [0x677e7f0] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/CriWareRuntime.AtomBeatSyncInfo diff --git a/include/SDK/CustomMeshComponent.h b/include/SDK/CustomMeshComponent.h index 4bbcbbc..51669f9 100644 --- a/include/SDK/CustomMeshComponent.h +++ b/include/SDK/CustomMeshComponent.h @@ -22,11 +22,11 @@ class UCustomMeshComponent : public UMeshComponent /// Functions // Function /Script/CustomMeshComponent.CustomMeshComponent.SetCustomMeshTriangles - // bool SetCustomMeshTriangles(TArray& Triangles); // [0x8bb6ea0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomMeshTriangles(TArray& Triangles); // [0x8c11940] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/CustomMeshComponent.CustomMeshComponent.ClearCustomMeshTriangles - // void ClearCustomMeshTriangles(); // [0x8bb6e40] Final|Native|Public|BlueprintCallable + // void ClearCustomMeshTriangles(); // [0x8c118e0] Final|Native|Public|BlueprintCallable // Function /Script/CustomMeshComponent.CustomMeshComponent.AddCustomMeshTriangles - // void AddCustomMeshTriangles(TArray& Triangles); // [0x8bb6d20] Final|Native|Public|HasOutParms|BlueprintCallable + // void AddCustomMeshTriangles(TArray& Triangles); // [0x8c117c0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/CustomMeshComponent.CustomMeshTriangle diff --git a/include/SDK/DP1Project.h b/include/SDK/DP1Project.h index ceff91f..52d6054 100644 --- a/include/SDK/DP1Project.h +++ b/include/SDK/DP1Project.h @@ -767,6 +767,14 @@ enum class EBenefitMenuMode : uint8_t EBenefitMenuMode__BenefitItemList = 1 }; +/// Enum /Script/DP1Project.EBossBattleAlertType +/// Size: 0x01 (1 bytes) +enum class EBossBattleAlertType : uint8_t +{ + EBossBattleAlertType__BossAttack = 0, + EBossBattleAlertType__PickAttack = 1 +}; + /// Enum /Script/DP1Project.EBossBattleTelopType /// Size: 0x01 (1 bytes) enum class EBossBattleTelopType : uint8_t @@ -921,6 +929,18 @@ enum class EChallengeStatus : uint8_t EChallengeStatus__Failed = 2 }; +/// Enum /Script/DP1Project.EChallengeMatchingStatus +/// Size: 0x01 (1 bytes) +enum class EChallengeMatchingStatus : uint8_t +{ + EChallengeMatchingStatus__None = 0, + EChallengeMatchingStatus__Start = 1, + EChallengeMatchingStatus__StartWait = 2, + EChallengeMatchingStatus__LoadingCheck = 3, + EChallengeMatchingStatus__LoadingCheckWait = 4, + EChallengeMatchingStatus__End = 5 +}; + /// Enum /Script/DP1Project.EMoveStartAngleType /// Size: 0x01 (1 bytes) enum class EMoveStartAngleType : uint8_t @@ -1495,12 +1515,13 @@ enum class EGameObjectChannel : uint8_t EGameObjectChannel__Npc = 13, EGameObjectChannel__WorldStatic_MapObj = 14, EGameObjectChannel__MenuObject = 15, - EGameObjectChannel__MapNavBlock = 16, - EGameObjectChannel__PickPoint = 17, - EGameObjectChannel__MapColAttr = 18, - EGameObjectChannel__CameraTransparent = 19, - EGameObjectChannel__ColAttr = 20, - EGameObjectChannel__Num = 21 + EGameObjectChannel__PlayerBlock = 16, + EGameObjectChannel__MapNavBlock = 17, + EGameObjectChannel__PickPoint = 18, + EGameObjectChannel__MapColAttr = 19, + EGameObjectChannel__CameraTransparent = 20, + EGameObjectChannel__ColAttr = 21, + EGameObjectChannel__Num = 22 }; /// Enum /Script/DP1Project.EGameTraceChannelTemp @@ -1536,6 +1557,7 @@ enum class EGameObjectChannelTemp : uint8_t EGameObjectChannelTemp__Npc = 20, EGameObjectChannelTemp__WorldStatic_MapObj = 21, EGameObjectChannelTemp__MenuObject = 22, + EGameObjectChannelTemp__PlayerBlock = 23, EGameObjectChannelTemp__MapNavBlock = 25, EGameObjectChannelTemp__PickPoint = 26, EGameObjectChannelTemp__MapColAttr = 27, @@ -1606,35 +1628,36 @@ enum class ELogCategory : uint8_t ELogCategory__LogL5_Gimmick = 43, ELogCategory__LogL5_Shop = 44, ELogCategory__LogL5_Roguelike = 45, - ELogCategory__LogL5_Lives = 46, - ELogCategory__LogTemp = 47, - ELogCategory__LogInit = 48, - ELogCategory__LogExit = 49, - ELogCategory__LogExec = 50, - ELogCategory__LogHAL = 51, - ELogCategory__LogSerialization = 52, - ELogCategory__LogUnrealMath = 53, - ELogCategory__LogUnrealMatrix = 54, - ELogCategory__LogContentComparisonCommandlet = 55, - ELogCategory__LogNetPackageMap = 56, - ELogCategory__LogNetSerialization = 57, - ELogCategory__LogMemory = 58, - ELogCategory__LogProfilingDebugging = 59, - ELogCategory__LogCore = 60, - ELogCategory__LogOutputDevice = 61, - ELogCategory__LogSHA = 62, - ELogCategory__LogStats = 63, - ELogCategory__LogStreaming = 64, - ELogCategory__LogScript = 65, - ELogCategory__LogLocalization = 66, - ELogCategory__LogLongPackageNames = 67, - ELogCategory__LogProcess = 68, - ELogCategory__LogLoad = 69, - ELogCategory__LogVirtualization = 70, - ELogCategory__LogCriWare = 71, - ELogCategory__LogCriWareRuntime = 72, - ELogCategory__LogConsoleManager = 73, - ELogCategory__Num = 74 + ELogCategory__LogL5_Challenge = 46, + ELogCategory__LogL5_Lives = 47, + ELogCategory__LogTemp = 48, + ELogCategory__LogInit = 49, + ELogCategory__LogExit = 50, + ELogCategory__LogExec = 51, + ELogCategory__LogHAL = 52, + ELogCategory__LogSerialization = 53, + ELogCategory__LogUnrealMath = 54, + ELogCategory__LogUnrealMatrix = 55, + ELogCategory__LogContentComparisonCommandlet = 56, + ELogCategory__LogNetPackageMap = 57, + ELogCategory__LogNetSerialization = 58, + ELogCategory__LogMemory = 59, + ELogCategory__LogProfilingDebugging = 60, + ELogCategory__LogCore = 61, + ELogCategory__LogOutputDevice = 62, + ELogCategory__LogSHA = 63, + ELogCategory__LogStats = 64, + ELogCategory__LogStreaming = 65, + ELogCategory__LogScript = 66, + ELogCategory__LogLocalization = 67, + ELogCategory__LogLongPackageNames = 68, + ELogCategory__LogProcess = 69, + ELogCategory__LogLoad = 70, + ELogCategory__LogVirtualization = 71, + ELogCategory__LogCriWare = 72, + ELogCategory__LogCriWareRuntime = 73, + ELogCategory__LogConsoleManager = 74, + ELogCategory__Num = 75 }; /// Enum /Script/DP1Project.EDebugLogVerbosity @@ -2113,6 +2136,15 @@ enum class EDevelopmentRankMenuLaunchMode : uint8_t EDevelopmentRankMenuLaunchMode__RankUp = 1 }; +/// Enum /Script/DP1Project.EDynamicMaterialType +/// Size: 0x01 (1 bytes) +enum class EDynamicMaterialType : uint8_t +{ + EDynamicMaterialType__None = 0, + EDynamicMaterialType__Dissolve = 1, + EDynamicMaterialType__Num = 2 +}; + /// Enum /Script/DP1Project.EBeamOcclusionType /// Size: 0x01 (1 bytes) enum class EBeamOcclusionType : uint8_t @@ -2235,7 +2267,8 @@ enum class EAddStatusIconCategory : uint8_t EAddStatusIconCategory__ROGUELIKE_BOMB = 210, EAddStatusIconCategory__ROGUELIKE_ENCHANT_ANGEL = 211, EAddStatusIconCategory__ROGUELIKE_ENCHANT_DEVIL = 212, - EAddStatusIconCategory__ROGUELIKE_HEADBANGING = 213 + EAddStatusIconCategory__ROGUELIKE_HEADBANGING = 213, + EAddStatusIconCategory__DISABLE_REVIVAL = 214 }; /// Enum /Script/DP1Project.EAddStatusResistType @@ -2275,7 +2308,10 @@ enum class EAddStatusType : uint8_t EAddStatusType__MoveSpeedDown = 10, EAddStatusType__AttackSpeedDown = 11, EAddStatusType__Down = 12, - EAddStatusType__Num = 13 + EAddStatusType__Mimic = 13, + EAddStatusType__DownAir = 14, + EAddStatusType__DPSCheck = 15, + EAddStatusType__Num = 16 }; /// Enum /Script/DP1Project.EAlchemyMachineTalkType @@ -2313,6 +2349,16 @@ enum class EAnalysisTypeEvidenceItem : uint8_t EAnalysisTypeEvidenceItem__WEAPON = 5 }; +/// Enum /Script/DP1Project.EAOEColorType +/// Size: 0x01 (1 bytes) +enum class EAOEColorType : uint8_t +{ + EAOEColorType__None = 0, + EAOEColorType__Enemy = 1, + EAOEColorType__Enemy_Penetrate = 2, + EAOEColorType__Party = 3 +}; + /// Enum /Script/DP1Project.EAreaPointType /// Size: 0x01 (1 bytes) enum class EAreaPointType : uint8_t @@ -2513,7 +2559,8 @@ enum class EBtlAiTargetCondition : uint8_t EBtlAiTargetCondition__SideFarHostile = 14, EBtlAiTargetCondition__BackFarHostile = 15, EBtlAiTargetCondition__Incapacitated = 16, - EBtlAiTargetCondition__BalanceLimitDistance = 17 + EBtlAiTargetCondition__BalanceLimitDistance = 17, + EBtlAiTargetCondition__RandNearPlayer = 18 }; /// Enum /Script/DP1Project.EBtlBTActionType @@ -2675,7 +2722,8 @@ enum class EBtlVibrationConditionType : uint8_t { EBtlVibrationConditionType__Always = 0, EBtlVibrationConditionType__RunPlayerOnly = 1, - EBtlVibrationConditionType__TargetPlayerOnly = 2 + EBtlVibrationConditionType__TargetPlayerOnly = 2, + EBtlVibrationConditionType__AlwaysNoTarget = 3 }; /// Enum /Script/DP1Project.EBtlVibrationTimingType @@ -3292,7 +3340,8 @@ enum class EGameIconType : uint8_t EGameIconType__RoguelikeBossGate_Offscreen = 173, EGameIconType__RoguelikeAreaGate_Offscreen = 174, EGameIconType__Nameplate_PlayerNumber = 180, - EGameIconType__NamePlate_TBox = 181 + EGameIconType__NamePlate_TBox = 181, + EGameIconType__Break_Gauge = 182 }; /// Enum /Script/DP1Project.EGameTimePeriodType @@ -4199,7 +4248,10 @@ enum class EMapIconType : uint8_t EMapIconType__Resident = 247, EMapIconType__ResidentQuest = 248, EMapIconType__HouseWithResident = 249, - EMapIconType__Num = 250 + EMapIconType__QuestDestinationRoguelike = 250, + EMapIconType__QuestDestinationSleepMimic = 251, + EMapIconType__StrongBoss = 252, + EMapIconType__Num = 253 }; /// Enum /Script/DP1Project.EMapMenuDisplayRangeType @@ -4334,7 +4386,11 @@ enum class EMultiplayParameterCategory : uint8_t EMultiplayParameterCategory__GoldCrownFish = 9, EMultiplayParameterCategory__NormalVegetable = 10, EMultiplayParameterCategory__GoldCrownVegetable = 11, - EMultiplayParameterCategory__AlchemyMachine = 12 + EMultiplayParameterCategory__AlchemyMachine = 12, + EMultiplayParameterCategory__ChallengeBoss = 13, + EMultiplayParameterCategory__ChallengeDPSFloating = 14, + EMultiplayParameterCategory__ChallengeDPS = 15, + EMultiplayParameterCategory__ChallengeDPSPickPoint = 16 }; /// Enum /Script/DP1Project.EMultiPlantDungeonType @@ -4440,7 +4496,8 @@ enum class ENotificationMenuType : uint8_t ENotificationMenuType__RoguelikeBattleArea = 67, ENotificationMenuType__RoguelikeHeadbanging = 68, ENotificationMenuType__RoguelikeBattleAreaMapJumpMulti = 69, - ENotificationMenuType__RoguelikeBootMagicCircle = 70 + ENotificationMenuType__RoguelikeBootMagicCircle = 70, + ENotificationMenuType__ExchangeSweetChestnutForRich = 71 }; /// Enum /Script/DP1Project.ENpcCommandType @@ -5196,7 +5253,8 @@ enum class ERemoveAddStatusAllType : uint8_t ERemoveAddStatusAllType__AbnormalStatus = 2, ERemoveAddStatusAllType__OnLifeChange = 3, ERemoveAddStatusAllType__OnMapJump = 4, - ERemoveAddStatusAllType__OnSwim = 5 + ERemoveAddStatusAllType__OnSwim = 5, + ERemoveAddStatusAllType__OnStart = 6 }; /// Enum /Script/DP1Project.EReportIconType @@ -5342,6 +5400,7 @@ enum class EScreenFadeType : uint8_t EScreenFadeType__None = 0, EScreenFadeType__BlackNormal = 1, EScreenFadeType__WhiteNormal = 2, + EScreenFadeType__DreamWipe = 3, EScreenFadeType__Invalid = 255 }; @@ -5374,6 +5433,7 @@ enum class ESkillCategory : uint8_t { ESkillCategory__Invalid = 0, ESkillCategory__ChangeStatus = 1, + ESkillCategory__OverwriteAttackElementAttrType = 2, ESkillCategory__GainTechnique = 10, ESkillCategory__AbilityRelease = 20, ESkillCategory__CondEquip = 21, @@ -5602,6 +5662,7 @@ enum class ETextReplaceType : uint8_t ETextReplaceType__ItemName = 1, ETextReplaceType__ItemQualityName_ItemId = 2, ETextReplaceType__ItemId = 3, + ETextReplaceType__ItemName2 = 4, ETextReplaceType__CharaId = 10, ETextReplaceType__CharaName_charaNameID = 11, ETextReplaceType__CharaName_currentTriggerTarget = 20, @@ -5706,7 +5767,8 @@ enum class ETextReplaceType : uint8_t ETextReplaceType__RoguelikeAttackerName = 159, ETextReplaceType__RoguelikeTargetName = 160, ETextReplaceType__RoguelikeBossParam = 161, - ETextReplaceType__RoguelikeBossLifeName = 162 + ETextReplaceType__RoguelikeBossLifeName = 162, + ETextReplaceType__ChallengeQuestName = 163 }; /// Enum /Script/DP1Project.EVegetableRankType @@ -6558,7 +6620,8 @@ enum class EGameSceneNextType : uint8_t enum class EGameIconStateType : uint8_t { EGameIconStateType__Default = 0, - EGameIconStateType__Invalid = 1 + EGameIconStateType__Invalid = 1, + EGameIconStateType__Disabled = 2 }; /// Enum /Script/DP1Project.EIconTargetInfoType @@ -7384,6 +7447,7 @@ enum class EGotWindowType : uint8_t EGotWindowType__RipeningWeapon = 10, EGotWindowType__HostRewardItem = 11, EGotWindowType__ItemCraftPolish = 12, + EGotWindowType__ChallengeClearTimeRecord = 13, EGotWindowType__None = 255 }; @@ -8444,7 +8508,8 @@ enum class EMainMenuOpenSubMenuWindowType : uint8_t EMainMenuOpenSubMenuWindowType__MenuResetWindow = 6, EMainMenuOpenSubMenuWindowType__ReturnBase = 7, EMainMenuOpenSubMenuWindowType__MultiHostEndWindow = 8, - EMainMenuOpenSubMenuWindowType__RoguelikeEndWindow = 9 + EMainMenuOpenSubMenuWindowType__RoguelikeEndWindow = 9, + EMainMenuOpenSubMenuWindowType__StrongBossEndWindow = 10 }; /// Enum /Script/DP1Project.EAttachedItemActiveType @@ -8604,7 +8669,12 @@ enum class EMapIconGroup : uint8_t EMapIconGroup__PurposePoint = 9, EMapIconGroup__NPC = 10, EMapIconGroup__Obstacle = 11, - EMapIconGroup__PurposePointPin = 12 + EMapIconGroup__PurposePointPin = 12, + EMapIconGroup__HugeMap = 13, + EMapIconGroup__PlantDungeon = 14, + EMapIconGroup__Dungeon = 15, + EMapIconGroup__Roguelike = 16, + EMapIconGroup__Other = 17 }; /// Enum /Script/DP1Project.EMapIconWidgetType @@ -9770,7 +9840,21 @@ enum class EMultiplayMainState : uint8_t EMultiplayMainState__None = 0, EMultiplayMainState__Start = 1, EMultiplayMainState__Main = 2, - EMultiplayMainState__End = 3 + EMultiplayMainState__End = 3, + EMultiplayMainState__ResultMain = 4, + EMultiplayMainState__ResultEnd = 5 +}; + +/// Enum /Script/DP1Project.EMultiPlayerTitleType +/// Size: 0x01 (1 bytes) +enum class EMultiPlayerTitleType : uint8_t +{ + EMultiPlayerTitleType__SleepyKing = 0, + EMultiPlayerTitleType__SlayKing = 1, + EMultiPlayerTitleType__GatherKing = 2, + EMultiPlayerTitleType__AlchemyKing = 3, + EMultiPlayerTitleType__DamageKing = 4, + EMultiPlayerTitleType__Num = 5 }; /// Enum /Script/DP1Project.EMultiRoomSearchResultWindowType @@ -10514,6 +10598,14 @@ enum class EPurchaseWindowCategory : uint8_t EPurchaseWindowCategory__SkillBoardError = 6 }; +/// Enum /Script/DP1Project.ETotalCostFontStyle +/// Size: 0x01 (1 bytes) +enum class ETotalCostFontStyle : uint8_t +{ + ETotalCostFontStyle__Normal = 0, + ETotalCostFontStyle__Red = 1 +}; + /// Enum /Script/DP1Project.EQuestAggregateType /// Size: 0x01 (1 bytes) enum class EQuestAggregateType : uint8_t @@ -11844,7 +11936,8 @@ enum class ETimerUpdateType : uint8_t ETimerUpdateType__None = 0, ETimerUpdateType__Rpg = 1, ETimerUpdateType__MultiPlay = 2, - ETimerUpdateType__Trial = 3 + ETimerUpdateType__MultiPlayResult = 3, + ETimerUpdateType__Trial = 4 }; /// Enum /Script/DP1Project.ETimerIconType @@ -12132,83 +12225,83 @@ class UMenuBase : public UUserWidget /// Functions // Function /Script/DP1Project.MenuBase.UpdateFollowTargetTransform - // void UpdateFollowTargetTransform(FTransform& _trans); // [0x6c92780] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void UpdateFollowTargetTransform(FTransform& _trans); // [0x6cca050] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MenuBase.UnRegistFollowTarget - // void UnRegistFollowTarget(); // [0x6c92760] Final|Native|Public|BlueprintCallable + // void UnRegistFollowTarget(); // [0x6cca030] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuBase.SuspendEnd - // void SuspendEnd(); // [0x6aa2670] Native|Protected + // void SuspendEnd(); // [0x6ad79f0] Native|Protected // Function /Script/DP1Project.MenuBase.SetTargetFollowEnable - // void SetTargetFollowEnable(bool _enable); // [0x6c926d0] Final|Native|Public|BlueprintCallable + // void SetTargetFollowEnable(bool _enable); // [0x6cc9fa0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuBase.SetInputEnableFlag - // void SetInputEnableFlag(bool _flag, EMenuInputEnableFlgTypeBit _bit); // [0x6c92600] Final|Native|Public|BlueprintCallable + // void SetInputEnableFlag(bool _flag, EMenuInputEnableFlgTypeBit _bit); // [0x6cc9ed0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuBase.SetFollowWorldOffset - // void SetFollowWorldOffset(FVector& _offset); // [0x6c92570] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetFollowWorldOffset(FVector& _offset); // [0x6cc9e40] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MenuBase.SetFollowScreenOffset - // void SetFollowScreenOffset(FVector2D& _offset); // [0x6c924e0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetFollowScreenOffset(FVector2D& _offset); // [0x6cc9db0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MenuBase.SetFollowOwnerWidget - // void SetFollowOwnerWidget(class UMenuBase* _owner); // [0x6c92450] Final|Native|Public|BlueprintCallable + // void SetFollowOwnerWidget(class UMenuBase* _owner); // [0x6cc9d20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuBase.SearchAnimationByName - // class UWidgetAnimation* SearchAnimationByName(FName _animName); // [0x6c923b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UWidgetAnimation* SearchAnimationByName(FName _animName); // [0x6cc9c80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuBase.ResumeEnd - // void ResumeEnd(); // [0x6c92390] Native|Protected + // void ResumeEnd(); // [0x6cc9c60] Native|Protected // Function /Script/DP1Project.MenuBase.RegistFollowTarget - // void RegistFollowTarget(FMenuTargetFollowInfo& _info); // [0x6c92240] Final|Native|Public|HasOutParms|BlueprintCallable + // void RegistFollowTarget(FMenuTargetFollowInfo& _info); // [0x6cc9b10] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuBase.PlayAnimeOUTwithStopLOOP - // bool PlayAnimeOUTwithStopLOOP(class UWidgetAnimation* _outAnim); // [0x6c921a0] Final|Native|Public|BlueprintCallable + // bool PlayAnimeOUTwithStopLOOP(class UWidgetAnimation* _outAnim); // [0x6cc9a70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuBase.PlayAnimeINtoLOOP - // bool PlayAnimeINtoLOOP(class UWidgetAnimation* _inAnim); // [0x6c92100] Final|Native|Public|BlueprintCallable + // bool PlayAnimeINtoLOOP(class UWidgetAnimation* _inAnim); // [0x6cc99d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuBase.PlayAnimationForFixTargetEvent - // bool PlayAnimationForFixTargetEvent(FName& _animName, FMenuAnimPlayOpt& _option, int32_t _numLoop); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // bool PlayAnimationForFixTargetEvent(FName& _animName, FMenuAnimPlayOpt& _option, int32_t _numLoop); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MenuBase.PlayAnimationByAnimeWidget - // bool PlayAnimationByAnimeWidget(class UWidgetAnimation* _animWidget, int32_t _numLoop, float _startAtTime, float _playBackSpeed, TEnumAsByte _playModeType, bool isPlaySe); // [0x6c91f30] Final|Native|Public|BlueprintCallable + // bool PlayAnimationByAnimeWidget(class UWidgetAnimation* _animWidget, int32_t _numLoop, float _startAtTime, float _playBackSpeed, TEnumAsByte _playModeType, bool isPlaySe); // [0x6cc9800] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuBase.OverwriteVisibleType - // void OverwriteVisibleType(EMenuVisibleType _overwriteType); // [0x6c91eb0] Final|Native|Public|BlueprintCallable + // void OverwriteVisibleType(EMenuVisibleType _overwriteType); // [0x6cc9780] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuBase.OverwriteHiddenType - // void OverwriteHiddenType(EMenuHiddenType _overwriteType); // [0x6c91e30] Final|Native|Public|BlueprintCallable + // void OverwriteHiddenType(EMenuHiddenType _overwriteType); // [0x6cc9700] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuBase.OverwriteAnimPlaySpeed - // void OverwriteAnimPlaySpeed(EMenuAnimType _type, float _playBackSpeed); // [0x6c91bc0] Final|Native|Protected|BlueprintCallable + // void OverwriteAnimPlaySpeed(EMenuAnimType _type, float _playBackSpeed); // [0x6cc9490] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MenuBase.OverwriteAnimationBP - // void OverwriteAnimationBP(EMenuAnimType _type, class UWidgetAnimation* _anim); // [0x6c91d60] Final|Native|Protected|BlueprintCallable + // void OverwriteAnimationBP(EMenuAnimType _type, class UWidgetAnimation* _anim); // [0x6cc9630] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MenuBase.OverwriteAnimation - // void OverwriteAnimation(EMenuAnimType _type, FName _animName); // [0x6c91c90] Final|Native|Protected + // void OverwriteAnimation(EMenuAnimType _type, FName _animName); // [0x6cc9560] Final|Native|Protected // Function /Script/DP1Project.MenuBase.OpenEnd - // void OpenEnd(); // [0x6c91ba0] Native|Protected + // void OpenEnd(); // [0x6cc9470] Native|Protected // Function /Script/DP1Project.MenuBase.OnUpdateFollowTargetPos - // void OnUpdateFollowTargetPos(bool _isConvert); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnUpdateFollowTargetPos(bool _isConvert); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuBase.OnRegistFollowTarget - // void OnRegistFollowTarget(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnRegistFollowTarget(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuBase.OnInAnimeEnd - // void OnInAnimeEnd(); // [0x6c91b80] Final|Native|Public + // void OnInAnimeEnd(); // [0x6cc9450] Final|Native|Public // Function /Script/DP1Project.MenuBase.OnChangeInputEnable - // void OnChangeInputEnable(bool _inputEnable); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnChangeInputEnable(bool _inputEnable); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MenuBase.IsSuspending - // bool IsSuspending(); // [0x6c91b50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSuspending(); // [0x6cc9420] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuBase.IsSuspend - // bool IsSuspend(); // [0x6c91b20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSuspend(); // [0x6cc93f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuBase.IsStand - // bool IsStand(); // [0x6c91af0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsStand(); // [0x6cc93c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuBase.IsResuming - // bool IsResuming(); // [0x6c91ac0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsResuming(); // [0x6cc9390] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuBase.IsOpening - // bool IsOpening(); // [0x6c91a90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsOpening(); // [0x6cc9360] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuBase.IsOpen - // bool IsOpen(); // [0x6c91a60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsOpen(); // [0x6cc9330] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuBase.IsInputEnable - // bool IsInputEnable(); // [0x6c91a30] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsInputEnable(); // [0x6cc9300] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuBase.IsFollowTargetInDisplayableArea - // bool IsFollowTargetInDisplayableArea(); // [0x6c91a00] Final|Native|Public|BlueprintCallable + // bool IsFollowTargetInDisplayableArea(); // [0x6cc92d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuBase.IsClosing - // bool IsClosing(); // [0x6c919d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsClosing(); // [0x6cc92a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuBase.IsClose - // bool IsClose(); // [0x6c919a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsClose(); // [0x6cc9270] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuBase.IsAnimeFinished - // bool IsAnimeFinished(EMenuAnimType _animeType); // [0x6c91910] Final|Native|Public|BlueprintCallable + // bool IsAnimeFinished(EMenuAnimType _animeType); // [0x6cc91e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuBase.GetVisibleType - // EMenuVisibleType GetVisibleType(); // [0x6c918f0] Final|Native|Public|BlueprintCallable + // EMenuVisibleType GetVisibleType(); // [0x6cc91c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuBase.GetHiddenType - // EMenuHiddenType GetHiddenType(); // [0x6c918d0] Final|Native|Public|BlueprintCallable + // EMenuHiddenType GetHiddenType(); // [0x6cc91a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuBase.CloseEnd - // void CloseEnd(); // [0x6aa2650] Native|Protected + // void CloseEnd(); // [0x6ad79d0] Native|Protected }; /// Struct /Script/DP1Project.MenuGroupPresetData @@ -12278,67 +12371,67 @@ class UMenuTop : public UMenuBase TMap m_menuGroupPresetMap; // 0x0490 (0x0050) TMap m_focusTransitionInfo; // 0x04E0 (0x0050) TMap m_groupOpenSettingMap; // 0x0530 (0x0050) - SDK_UNDEFINED(16,510) /* FMulticastInlineDelegate */ __um(m_OnDestroyDelegate); // 0x0580 (0x0010) - SDK_UNDEFINED(16,511) /* FMulticastInlineDelegate */ __um(m_OnOpenDelegate); // 0x0590 (0x0010) - SDK_UNDEFINED(16,512) /* FMulticastInlineDelegate */ __um(m_OnOpenEndDelegate); // 0x05A0 (0x0010) + SDK_UNDEFINED(16,494) /* FMulticastInlineDelegate */ __um(m_OnDestroyDelegate); // 0x0580 (0x0010) + SDK_UNDEFINED(16,495) /* FMulticastInlineDelegate */ __um(m_OnOpenDelegate); // 0x0590 (0x0010) + SDK_UNDEFINED(16,496) /* FMulticastInlineDelegate */ __um(m_OnOpenEndDelegate); // 0x05A0 (0x0010) unsigned char UnknownData03_6[0x18]; // 0x05B0 (0x0018) MISSED - SDK_UNDEFINED(16,513) /* FMulticastInlineDelegate */ __um(m_OnCloseDelegate); // 0x05C8 (0x0010) - SDK_UNDEFINED(16,514) /* FMulticastInlineDelegate */ __um(m_OnCloseEndDelegate); // 0x05D8 (0x0010) - SDK_UNDEFINED(16,515) /* FMulticastInlineDelegate */ __um(m_OnSuspendEndDelegate); // 0x05E8 (0x0010) + SDK_UNDEFINED(16,497) /* FMulticastInlineDelegate */ __um(m_OnCloseDelegate); // 0x05C8 (0x0010) + SDK_UNDEFINED(16,498) /* FMulticastInlineDelegate */ __um(m_OnCloseEndDelegate); // 0x05D8 (0x0010) + SDK_UNDEFINED(16,499) /* FMulticastInlineDelegate */ __um(m_OnSuspendEndDelegate); // 0x05E8 (0x0010) unsigned char UnknownData04_6[0x18]; // 0x05F8 (0x0018) MISSED - SDK_UNDEFINED(16,516) /* FMulticastInlineDelegate */ __um(m_OnResumeEndDelegate); // 0x0610 (0x0010) + SDK_UNDEFINED(16,500) /* FMulticastInlineDelegate */ __um(m_OnResumeEndDelegate); // 0x0610 (0x0010) unsigned char UnknownData05_6[0x18]; // 0x0620 (0x0018) MISSED - SDK_UNDEFINED(16,517) /* FMulticastInlineDelegate */ __um(m_OnDrawPriorityChangedDelegate); // 0x0638 (0x0010) + SDK_UNDEFINED(16,501) /* FMulticastInlineDelegate */ __um(m_OnDrawPriorityChangedDelegate); // 0x0638 (0x0010) unsigned char UnknownData06_7[0x8]; // 0x0648 (0x0008) MISSED /// Functions // Function /Script/DP1Project.MenuTop.SuspendLayerTypeMenu - // void SuspendLayerTypeMenu(class UMenuLayer* _layer, bool _immediate); // [0x6cbe090] Final|Native|Public|BlueprintCallable + // void SuspendLayerTypeMenu(class UMenuLayer* _layer, bool _immediate); // [0x6cf5ac0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuTop.SetupSendEvent - // void SetupSendEvent(); // [0x6cbe070] Final|Native|Public + // void SetupSendEvent(); // [0x6cf5aa0] Final|Native|Public // Function /Script/DP1Project.MenuTop.SearchSingleLayerEdit - // class UMenuLayer* SearchSingleLayerEdit(FName _groupName); // [0x6cbdfd0] Final|Native|Public|BlueprintCallable + // class UMenuLayer* SearchSingleLayerEdit(FName _groupName); // [0x6cf5a00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuTop.SearchCanvasTop - // class UCanvasPanel* SearchCanvasTop(); // [0x6cbdfa0] Final|Native|Public|BlueprintCallable + // class UCanvasPanel* SearchCanvasTop(); // [0x6cf59d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuTop.ResumeLayerTypeMenu - // void ResumeLayerTypeMenu(class UMenuLayer* _layer, bool _immediate); // [0x6cbded0] Final|Native|Public|BlueprintCallable + // void ResumeLayerTypeMenu(class UMenuLayer* _layer, bool _immediate); // [0x6cf5900] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuTop.ResetGroupFocusTransitionInfo - // void ResetGroupFocusTransitionInfo(); // [0x6cbdeb0] Final|Native|Public|BlueprintCallable + // void ResetGroupFocusTransitionInfo(); // [0x6cf58e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuTop.ReapplyGroupFocusTransitionInfo - // void ReapplyGroupFocusTransitionInfo(); // [0x6cbde90] Final|Native|Public|BlueprintCallable + // void ReapplyGroupFocusTransitionInfo(); // [0x6cf58c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuTop.OpenSendEvent - // void OpenSendEvent(); // [0x6cbde70] Final|Native|Public + // void OpenSendEvent(); // [0x6cf58a0] Final|Native|Public // Function /Script/DP1Project.MenuTop.GetZOrder - // int32_t GetZOrder(); // [0x6cbde50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetZOrder(); // [0x6cf5880] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuTop.GetMenuID - // FName GetMenuID(); // [0x6cbde30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetMenuID(); // [0x6cf5860] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuTop.GetDefaultZOrder - // int32_t GetDefaultZOrder(); // [0x6cbde10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetDefaultZOrder(); // [0x6cf5840] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuTop.GetCurrentGroupPreset - // FName GetCurrentGroupPreset(); // [0x6cbddf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetCurrentGroupPreset(); // [0x6cf5820] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuTop.DefaultSetupGroupHoverStarted - // void DefaultSetupGroupHoverStarted(class UMenuGroup* _group); // [0x6cbdd60] Final|Native|Public|BlueprintCallable + // void DefaultSetupGroupHoverStarted(class UMenuGroup* _group); // [0x6cf5790] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuTop.DefaultGroupHoverStartedEvent - // void DefaultGroupHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x6cbdbd0] Native|Event|Public|HasOutParms|BlueprintEvent + // void DefaultGroupHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x6cf5600] Native|Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MenuTop.CloseSendEvent - // void CloseSendEvent(); // [0x6cbdbb0] Final|Native|Public + // void CloseSendEvent(); // [0x6cf55e0] Final|Native|Public // Function /Script/DP1Project.MenuTop.CloseEndPrevGroupeDelegateEvent - // void CloseEndPrevGroupeDelegateEvent(class UMenuGroup* _closeGroup); // [0x6cbdb20] Final|Native|Public + // void CloseEndPrevGroupeDelegateEvent(class UMenuGroup* _closeGroup); // [0x6cf5550] Final|Native|Public // Function /Script/DP1Project.MenuTop.CheckAllGroupSuspendEnd - // void CheckAllGroupSuspendEnd(class UMenuGroup* _group); // [0x6cbda90] Final|Native|Protected + // void CheckAllGroupSuspendEnd(class UMenuGroup* _group); // [0x6cf54c0] Final|Native|Protected // Function /Script/DP1Project.MenuTop.CheckAllGroupSetuped - // void CheckAllGroupSetuped(class UMenuGroup* _group); // [0x6cbda00] Final|Native|Protected + // void CheckAllGroupSetuped(class UMenuGroup* _group); // [0x6cf5430] Final|Native|Protected // Function /Script/DP1Project.MenuTop.CheckAllGroupResumeEnd - // void CheckAllGroupResumeEnd(class UMenuGroup* _group); // [0x6cbd970] Final|Native|Protected + // void CheckAllGroupResumeEnd(class UMenuGroup* _group); // [0x6cf53a0] Final|Native|Protected // Function /Script/DP1Project.MenuTop.CheckAllGroupOpenEnd - // void CheckAllGroupOpenEnd(class UMenuGroup* _group); // [0x6cbd8e0] Final|Native|Protected + // void CheckAllGroupOpenEnd(class UMenuGroup* _group); // [0x6cf5310] Final|Native|Protected // Function /Script/DP1Project.MenuTop.CheckAllGroupCloseEnd - // void CheckAllGroupCloseEnd(class UMenuGroup* _group); // [0x6cbd850] Final|Native|Protected + // void CheckAllGroupCloseEnd(class UMenuGroup* _group); // [0x6cf5280] Final|Native|Protected // Function /Script/DP1Project.MenuTop.ChangeGroupByPresetName - // void ChangeGroupByPresetName(FName _prevPresetName, FName _nextPresetName, FChangeMenuGroupPresetFocusInfo& _focusInfo); // [0x6cbd710] Final|Native|Public|HasOutParms|BlueprintCallable + // void ChangeGroupByPresetName(FName _prevPresetName, FName _nextPresetName, FChangeMenuGroupPresetFocusInfo& _focusInfo); // [0x6cf5140] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuTop.AddMenuGroupPreset - // void AddMenuGroupPreset(FName _presetName, FMenuGroupPreset& _presetInfo); // [0x6cbd590] Final|Native|Public|HasOutParms|BlueprintCallable + // void AddMenuGroupPreset(FName _presetName, FMenuGroupPreset& _presetInfo); // [0x6cf4fc0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/DP1Project.PadSubMenuPadWipeInitInfo @@ -12386,21 +12479,21 @@ class UPadSubMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.PadSubMenuTop.SuspendMenu - // void SuspendMenu(); // [0x6d054d0] Final|Native|Protected|BlueprintCallable + // void SuspendMenu(); // [0x6d44950] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PadSubMenuTop.SetupPadSubMenuParam - // void SetupPadSubMenuParam(FPadSubMenuInitInfo _initInfo); // [0x6d05400] Final|Native|Protected|BlueprintCallable + // void SetupPadSubMenuParam(FPadSubMenuInitInfo _initInfo); // [0x6d44880] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PadSubMenuTop.SetPadAnimationType - // void SetPadAnimationType(EPadMenuAnimationType _animationType); // [0x6d05380] Final|Native|Protected|BlueprintCallable + // void SetPadAnimationType(EPadMenuAnimationType _animationType); // [0x6d44800] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PadSubMenuTop.SetOperationGuideID - // void SetOperationGuideID(FName& _operationGuideId); // [0x6d052e0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetOperationGuideID(FName& _operationGuideId); // [0x6d44760] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PadSubMenuTop.ResumeMenu - // void ResumeMenu(); // [0x6d052c0] Final|Native|Protected|BlueprintCallable + // void ResumeMenu(); // [0x6d44740] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PadSubMenuTop.OverwriteButtonGuide - // void OverwriteButtonGuide(FName& _targeId, FName& _overwriteTextId, FName& _overwriteGaijiId); // [0x6d05170] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OverwriteButtonGuide(FName& _targeId, FName& _overwriteTextId, FName& _overwriteGaijiId); // [0x6d445f0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PadSubMenuTop.OnWipeOpenEnd - // void OnWipeOpenEnd(); // [0x6d05150] Final|Native|Private + // void OnWipeOpenEnd(); // [0x6d445d0] Final|Native|Private // Function /Script/DP1Project.PadSubMenuTop.OnPadWipeOpenEnd_BP - // void OnPadWipeOpenEnd_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnPadWipeOpenEnd_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.BaseEquipMenuTop @@ -12413,293 +12506,293 @@ class UBaseEquipMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.BaseEquipMenuTop.UpdateList_BP - // void UpdateList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.BaseEquipMenuTop.UpdateEquipSlotInfoList - // void UpdateEquipSlotInfoList(ELifeType _lifeType, FCharaStatusHandle _charaStatusHandle); // [0x6949b60] Final|Native|Protected|BlueprintCallable + // void UpdateEquipSlotInfoList(ELifeType _lifeType, FCharaStatusHandle _charaStatusHandle); // [0x697a770] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.UpdateEquipPartsCategorySlotInfoList - // void UpdateEquipPartsCategorySlotInfoList(FEquipSlotInfo _equipSlotInfo); // [0x6949a10] Final|Native|Protected|BlueprintCallable + // void UpdateEquipPartsCategorySlotInfoList(FEquipSlotInfo _equipSlotInfo); // [0x697a620] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.UpdateEquipItemInfoList - // void UpdateEquipItemInfoList(ECharaEquipSlot _charaEquipSlot); // [0x6949990] Final|Native|Protected|BlueprintCallable + // void UpdateEquipItemInfoList(ECharaEquipSlot _charaEquipSlot); // [0x697a5a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.UpdateEquipCategoryTabGroupNotification - // void UpdateEquipCategoryTabGroupNotification(class UTabMenuGroup* _tabMenuGroup); // [0x6949900] Final|Native|Protected|BlueprintCallable + // void UpdateEquipCategoryTabGroupNotification(class UTabMenuGroup* _tabMenuGroup); // [0x697a510] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.UpdateDisplay_BP - // void UpdateDisplay_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateDisplay_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.BaseEquipMenuTop.UpdateCheckMarkOfEquipItemInfo - // void UpdateCheckMarkOfEquipItemInfo(FEquipItemInfo& _equipItemInfo); // [0x6949780] Final|Native|Protected|HasOutParms|BlueprintCallable + // void UpdateCheckMarkOfEquipItemInfo(FEquipItemInfo& _equipItemInfo); // [0x697a390] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.UpdateCaptureModelEquipMySet - // void UpdateCaptureModelEquipMySet(int32_t _characterIndex, int32_t _mySetIndex); // [0x69496b0] Final|Native|Protected|BlueprintCallable + // void UpdateCaptureModelEquipMySet(int32_t _characterIndex, int32_t _mySetIndex); // [0x697a2c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.UpdateCaptureModelEquip - // void UpdateCaptureModelEquip(int32_t _characterIndex); // [0x6949620] Final|Native|Protected|BlueprintCallable + // void UpdateCaptureModelEquip(int32_t _characterIndex); // [0x697a230] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.UpdateCaptureModelAnimation - // void UpdateCaptureModelAnimation(int32_t _characterIndex); // [0x6949590] Final|Native|Protected|BlueprintCallable + // void UpdateCaptureModelAnimation(int32_t _characterIndex); // [0x697a1a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.TriggerOnNameInputEvent - // void TriggerOnNameInputEvent(); // [0x6949570] Final|Native|Protected|BlueprintCallable + // void TriggerOnNameInputEvent(); // [0x697a180] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.SetupParam - // void SetupParam(FEquipSetupInfo& _equipSetupInfo); // [0x69494c0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FEquipSetupInfo& _equipSetupInfo); // [0x697a0d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.SetSelectedMySetIndex - // void SetSelectedMySetIndex(int32_t _selectedMySetIndex); // [0x6949430] Final|Native|Protected|BlueprintCallable + // void SetSelectedMySetIndex(int32_t _selectedMySetIndex); // [0x697a040] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.SetSelectedLifeTypeOfAvatar - // void SetSelectedLifeTypeOfAvatar(ELifeType _lifeType); // [0x69493b0] Final|Native|Protected|BlueprintCallable + // void SetSelectedLifeTypeOfAvatar(ELifeType _lifeType); // [0x6979fc0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.SetSelectedLifeType - // void SetSelectedLifeType(ELifeType _lifeType); // [0x6949330] Final|Native|Protected|BlueprintCallable + // void SetSelectedLifeType(ELifeType _lifeType); // [0x6979f40] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.SetSelectedLifeSet - // void SetSelectedLifeSet(ELifeSet _lifeSet); // [0x69492b0] Final|Native|Protected|BlueprintCallable + // void SetSelectedLifeSet(ELifeSet _lifeSet); // [0x6979ec0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.SetSelectedEquipItemInfo - // void SetSelectedEquipItemInfo(FEquipItemInfo _equipItemInfo); // [0x69490f0] Final|Native|Protected|BlueprintCallable + // void SetSelectedEquipItemInfo(FEquipItemInfo _equipItemInfo); // [0x6979d00] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.SetFavorite - // void SetFavorite(FInventoryHandle& _handle, bool _isFavorite); // [0x6949010] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetFavorite(FInventoryHandle& _handle, bool _isFavorite); // [0x6979c20] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.SetEquipViewMode - // void SetEquipViewMode(EEquipViewMode _equipViewMode); // [0x6948f90] Final|Native|Protected|BlueprintCallable + // void SetEquipViewMode(EEquipViewMode _equipViewMode); // [0x6979ba0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.SetCharaModelUpdateSkip - // void SetCharaModelUpdateSkip(); // [0x6948f70] Final|Native|Protected|BlueprintCallable + // void SetCharaModelUpdateSkip(); // [0x6979b80] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.ResetCharaModelUpdateSkip - // void ResetCharaModelUpdateSkip(); // [0x6948f50] Final|Native|Protected|BlueprintCallable + // void ResetCharaModelUpdateSkip(); // [0x6979b60] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.ResetCaptureModelRotation - // void ResetCaptureModelRotation(bool _isFoward, bool _immidiate); // [0x6948e80] Final|Native|Protected|BlueprintCallable + // void ResetCaptureModelRotation(bool _isFoward, bool _immidiate); // [0x6979a90] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.RemoveEquipItemByEquipItemInfo - // bool RemoveEquipItemByEquipItemInfo(FEquipItemInfo& _equipItemInfo); // [0x6948cf0] Final|Native|Protected|HasOutParms|BlueprintCallable + // bool RemoveEquipItemByEquipItemInfo(FEquipItemInfo& _equipItemInfo); // [0x6979900] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.RegistEquipMySetInfo - // bool RegistEquipMySetInfo(int32_t _index, FString _name); // [0x6948c00] Final|Native|Protected|BlueprintCallable + // bool RegistEquipMySetInfo(int32_t _index, FString _name); // [0x6979810] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.PlaySeChangeEquipItem - // void PlaySeChangeEquipItem(FEquipItemInfo _equipItemInfo, bool _bEquipItem); // [0x6948a20] Final|Native|Protected|BlueprintCallable + // void PlaySeChangeEquipItem(FEquipItemInfo _equipItemInfo, bool _bEquipItem); // [0x6979630] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.OverrideGroupPresetInputData - // void OverrideGroupPresetInputData(FName& _groupPresetName, class UMenuGroup* _menuGroup, bool _isEnableInput); // [0x6948900] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OverrideGroupPresetInputData(FName& _groupPresetName, class UMenuGroup* _menuGroup, bool _isEnableInput); // [0x6979510] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.OverrideEquipMySetInfo - // bool OverrideEquipMySetInfo(int32_t _index); // [0x6948860] Final|Native|Protected|BlueprintCallable + // bool OverrideEquipMySetInfo(int32_t _index); // [0x6979470] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.OpenStrippingEquipConfirmWindow - // void OpenStrippingEquipConfirmWindow(); // [0x6948840] Final|Native|Protected|BlueprintCallable + // void OpenStrippingEquipConfirmWindow(); // [0x6979450] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.OpenSortWindow - // void OpenSortWindow(ECharaEquipSlot& _charaEquipSlot); // [0x69487a0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OpenSortWindow(ECharaEquipSlot& _charaEquipSlot); // [0x69793b0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.OpenShieldEquipErrorWindow - // void OpenShieldEquipErrorWindow(); // [0x6948780] Final|Native|Protected|BlueprintCallable + // void OpenShieldEquipErrorWindow(); // [0x6979390] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.OpenRemoveEquipItemAllSlotsConfirm - // void OpenRemoveEquipItemAllSlotsConfirm(); // [0x6948760] Final|Native|Protected|BlueprintCallable + // void OpenRemoveEquipItemAllSlotsConfirm(); // [0x6979370] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.OpenMySetWindow - // void OpenMySetWindow(EEquipMySetWindowType _equipMySetWindowType); // [0x69486e0] Final|Native|Protected|BlueprintCallable + // void OpenMySetWindow(EEquipMySetWindowType _equipMySetWindowType); // [0x69792f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.OpenLifeChangeWarningWindow - // void OpenLifeChangeWarningWindow(ELifeChangeWarningWindowType _windowType); // [0x6948660] Final|Native|Protected|BlueprintCallable + // void OpenLifeChangeWarningWindow(ELifeChangeWarningWindowType _windowType); // [0x6979270] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.OpenFilterWindow - // void OpenFilterWindow(ECharaEquipSlot& _charaEquipSlot); // [0x69485c0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OpenFilterWindow(ECharaEquipSlot& _charaEquipSlot); // [0x69791d0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.OpenEquipSubWindow - // void OpenEquipSubWindow(EEquipSubWindowType _equipSubWindowType); // [0x6948540] Final|Native|Protected|BlueprintCallable + // void OpenEquipSubWindow(EEquipSubWindowType _equipSubWindowType); // [0x6979150] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.OpenEquipConditionErrorWindow - // void OpenEquipConditionErrorWindow(); // [0x6948520] Final|Native|Protected|BlueprintCallable + // void OpenEquipConditionErrorWindow(); // [0x6979130] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.OpenAutoEquipSuccessWindow - // void OpenAutoEquipSuccessWindow(); // [0x6948500] Final|Native|Protected|BlueprintCallable + // void OpenAutoEquipSuccessWindow(); // [0x6979110] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.OpenAutoEquipConfirmWindow - // void OpenAutoEquipConfirmWindow(); // [0x69484e0] Final|Native|Protected|BlueprintCallable + // void OpenAutoEquipConfirmWindow(); // [0x69790f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.OpenArmorEquipErrorWindow - // void OpenArmorEquipErrorWindow(); // [0x69484c0] Final|Native|Protected|BlueprintCallable + // void OpenArmorEquipErrorWindow(); // [0x69790d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.OpenAlreadyEquippedErrorWindow - // void OpenAlreadyEquippedErrorWindow(); // [0x69484a0] Final|Native|Protected|BlueprintCallable + // void OpenAlreadyEquippedErrorWindow(); // [0x69790b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.OnStrippingEquipConfirmWindowMenuCloseEndDelegate - // void OnStrippingEquipConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6948400] Final|Native|Protected|HasOutParms + // void OnStrippingEquipConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6979010] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.BaseEquipMenuTop.OnSortWindowCloseEndDelegate - // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6948310] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6978f20] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.OnRemoveEquipItemAllSlotsConfirmWindowMenuCloseEndDelegate - // void OnRemoveEquipItemAllSlotsConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6948270] Final|Native|Protected|HasOutParms + // void OnRemoveEquipItemAllSlotsConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6978e80] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.BaseEquipMenuTop.OnOpenMyset_BP - // void OnOpenMyset_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnOpenMyset_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.BaseEquipMenuTop.OnNameInputEvent_BP - // void OnNameInputEvent_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnNameInputEvent_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.BaseEquipMenuTop.OnFilterWindowEnterEndDelegate - // void OnFilterWindowEnterEndDelegate(TMap& _filterDataMap); // [0x6948130] Final|Native|Protected|HasOutParms + // void OnFilterWindowEnterEndDelegate(TMap& _filterDataMap); // [0x6978d40] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.BaseEquipMenuTop.OnFilterWindowCloseEndDelegate - // void OnFilterWindowCloseEndDelegate(TMap& _filterDataMap); // [0x6947ff0] Final|Native|Protected|HasOutParms + // void OnFilterWindowCloseEndDelegate(TMap& _filterDataMap); // [0x6978c00] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.BaseEquipMenuTop.OnEquipSubWindowMenuCloseEndDelegate - // void OnEquipSubWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6947f50] Final|Native|Protected|HasOutParms + // void OnEquipSubWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6978b60] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.BaseEquipMenuTop.OnEquipMySetSuccessWindowMenuCloseEndDelegate - // void OnEquipMySetSuccessWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6947eb0] Final|Native|Protected|HasOutParms + // void OnEquipMySetSuccessWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6978ac0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.BaseEquipMenuTop.OnEquipMySetRegistConfirmWindowMenuCloseEndDelegate - // void OnEquipMySetRegistConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6947e10] Final|Native|Protected|HasOutParms + // void OnEquipMySetRegistConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6978a20] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.BaseEquipMenuTop.OnEquipMySetOverrideConfirmWindowMenuCloseEndDelegate - // void OnEquipMySetOverrideConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6947d70] Final|Native|Protected|HasOutParms + // void OnEquipMySetOverrideConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6978980] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.BaseEquipMenuTop.OnEquipMySetEditWindowMenuCloseEndDelegate - // void OnEquipMySetEditWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6947cd0] Final|Native|Protected|HasOutParms + // void OnEquipMySetEditWindowMenuCloseEndDelegate(FHandle& _handle); // [0x69788e0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.BaseEquipMenuTop.OnEquipMySetDisplayUpdate_BP - // void OnEquipMySetDisplayUpdate_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnEquipMySetDisplayUpdate_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.BaseEquipMenuTop.OnEquipMySetDeleteConfirmWindowMenuCloseEndDelegate - // void OnEquipMySetDeleteConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6947c30] Final|Native|Protected|HasOutParms + // void OnEquipMySetDeleteConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6978840] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.BaseEquipMenuTop.OnEquipMySetCallConfirmWindowMenuCloseEndDelegate - // void OnEquipMySetCallConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6947b90] Final|Native|Protected|HasOutParms + // void OnEquipMySetCallConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x69787a0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.BaseEquipMenuTop.OnAutoEquipConfirmWindowMenuCloseEndDelegate - // void OnAutoEquipConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6947af0] Final|Native|Protected|HasOutParms + // void OnAutoEquipConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6978700] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.BaseEquipMenuTop.IsPlayingRoguelike - // bool IsPlayingRoguelike(); // [0x6947ad0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsPlayingRoguelike(); // [0x69786e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.IsNonPartyMemberEquipEnabled - // bool IsNonPartyMemberEquipEnabled(); // [0x6947ab0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsNonPartyMemberEquipEnabled(); // [0x69786c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.IsNonPartyCharaIndex - // bool IsNonPartyCharaIndex(int32_t _characterIndex); // [0x6947a10] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsNonPartyCharaIndex(int32_t _characterIndex); // [0x6978620] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.IsNonPartyChara - // bool IsNonPartyChara(FCharaStatusHandle _charaStatusHandle); // [0x6947970] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsNonPartyChara(FCharaStatusHandle _charaStatusHandle); // [0x6978580] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.IsLeaderChara - // bool IsLeaderChara(FCharaStatusHandle _charaStatusHandle); // [0x69478d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsLeaderChara(FCharaStatusHandle _charaStatusHandle); // [0x69784e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.IsLeader - // bool IsLeader(int32_t _characterIndex); // [0x6947830] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsLeader(int32_t _characterIndex); // [0x6978440] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.IsIncludedViewNoMakeupEquipItem - // bool IsIncludedViewNoMakeupEquipItem(); // [0x6947810] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsIncludedViewNoMakeupEquipItem(); // [0x6978420] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.IsFiltering - // bool IsFiltering(ECharaEquipSlot& _charaEquipSlot); // [0x6947760] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsFiltering(ECharaEquipSlot& _charaEquipSlot); // [0x6978370] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.IsFavorite - // bool IsFavorite(FInventoryHandle& _handle); // [0x69476b0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsFavorite(FInventoryHandle& _handle); // [0x69782c0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.IsEquippedItem - // bool IsEquippedItem(FCharaStatusHandle _charaStatusHandle, ECharaEquipSlot _charaEquipSlot, FInventoryHandle _inventoryHandle); // [0x69475a0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsEquippedItem(FCharaStatusHandle _charaStatusHandle, ECharaEquipSlot _charaEquipSlot, FInventoryHandle _inventoryHandle); // [0x69781b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.IsEquipItemAtLife - // bool IsEquipItemAtLife(ELifeType _lifeType, FInventoryHandle _inv_hdl, ECharaEquipCategory _equip_category); // [0x6947490] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsEquipItemAtLife(ELifeType _lifeType, FInventoryHandle _inv_hdl, ECharaEquipCategory _equip_category); // [0x69780a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.InitPlayerTabGroup - // void InitPlayerTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6947400] Final|Native|Protected|BlueprintCallable + // void InitPlayerTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6978010] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.InitLifeSelectTabGroup - // void InitLifeSelectTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6947370] Final|Native|Protected|BlueprintCallable + // void InitLifeSelectTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6977f80] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.InitEquipCategoryTabGroup - // void InitEquipCategoryTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x69472e0] Final|Native|Protected|BlueprintCallable + // void InitEquipCategoryTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6977ef0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.GetSortId - // FName GetSortId(EEquipSortFilterKeyType& _keyType); // [0x6947240] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetSortId(EEquipSortFilterKeyType& _keyType); // [0x6977e50] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetSelectedTabNo - // int32_t GetSelectedTabNo(); // [0x6947220] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetSelectedTabNo(); // [0x6977e30] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetSelectedMySetIndex - // int32_t GetSelectedMySetIndex(); // [0x6947200] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetSelectedMySetIndex(); // [0x6977e10] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetSelectedLifeTypeOfAvatar - // ELifeType GetSelectedLifeTypeOfAvatar(); // [0x69471d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ELifeType GetSelectedLifeTypeOfAvatar(); // [0x6977de0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetSelectedLifeType - // ELifeType GetSelectedLifeType(); // [0x69471a0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ELifeType GetSelectedLifeType(); // [0x6977db0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetSelectedLifeSet - // ELifeSet GetSelectedLifeSet(); // [0x6947180] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ELifeSet GetSelectedLifeSet(); // [0x6977d90] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetSelectedLifeId - // FName GetSelectedLifeId(); // [0x6947140] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetSelectedLifeId(); // [0x6977d50] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetSelectedLifeIconId - // FName GetSelectedLifeIconId(ELifeIconType _lifeIconType); // [0x69470a0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetSelectedLifeIconId(ELifeIconType _lifeIconType); // [0x6977cb0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetSelectedLifeAbilityEquip - // FInventoryHandle GetSelectedLifeAbilityEquip(FCharaStatusHandle _charaStatusHandle, ECharaEquipSlot _charaEquipSlot); // [0x6946fd0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FInventoryHandle GetSelectedLifeAbilityEquip(FCharaStatusHandle _charaStatusHandle, ECharaEquipSlot _charaEquipSlot); // [0x6977be0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetSelectedEquipSlotInfoIndexByCharaEquipSlot - // int32_t GetSelectedEquipSlotInfoIndexByCharaEquipSlot(ECharaEquipSlot _charaEquipSlot); // [0x6946f40] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetSelectedEquipSlotInfoIndexByCharaEquipSlot(ECharaEquipSlot _charaEquipSlot); // [0x6977b50] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetSelectedEquipMySetMode - // EEquipMySetMode GetSelectedEquipMySetMode(); // [0x6946f20] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EEquipMySetMode GetSelectedEquipMySetMode(); // [0x6977b30] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetSelectedEquipLifeButtonInfo - // FEquipLifeButtonInfo GetSelectedEquipLifeButtonInfo(); // [0x6946ee0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FEquipLifeButtonInfo GetSelectedEquipLifeButtonInfo(); // [0x6977af0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetSelectedEquipItemInfo - // FEquipItemInfo GetSelectedEquipItemInfo(); // [0x6946e60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FEquipItemInfo GetSelectedEquipItemInfo(); // [0x6977a70] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetSelectedCharaStHdl - // FCharaStatusHandle GetSelectedCharaStHdl(); // [0x6946da0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FCharaStatusHandle GetSelectedCharaStHdl(); // [0x69779b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetSelectedCharaEquipSlot - // ECharaEquipSlot GetSelectedCharaEquipSlot(); // [0x6946d80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ECharaEquipSlot GetSelectedCharaEquipSlot(); // [0x6977990] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetSelectedCharacterName - // FString GetSelectedCharacterName(); // [0x6946de0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetSelectedCharacterName(); // [0x69779f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetSelectedCharacterIndex - // int32_t GetSelectedCharacterIndex(); // [0x6946dc0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetSelectedCharacterIndex(); // [0x69779d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetNumPartyCharacters - // int32_t GetNumPartyCharacters(); // [0x6946d60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetNumPartyCharacters(); // [0x6977970] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetNumMySetRegisters - // int32_t GetNumMySetRegisters(); // [0x6946d30] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetNumMySetRegisters(); // [0x6977940] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetNumMySetRegisterCapacity - // int32_t GetNumMySetRegisterCapacity(); // [0x6946d00] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetNumMySetRegisterCapacity(); // [0x6977910] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetNonPartyCharaIndex - // int32_t GetNonPartyCharaIndex(); // [0x6946ce0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetNonPartyCharaIndex(); // [0x69778f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetNonPartCharaStatusHandle - // FCharaStatusHandle GetNonPartCharaStatusHandle(); // [0x6946ca0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FCharaStatusHandle GetNonPartCharaStatusHandle(); // [0x69778b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetNonPartCharaEquipLifeButtonInfo - // FEquipLifeButtonInfo GetNonPartCharaEquipLifeButtonInfo(); // [0x6946c50] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FEquipLifeButtonInfo GetNonPartCharaEquipLifeButtonInfo(); // [0x6977860] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetMySetListLabelText - // FString GetMySetListLabelText(); // [0x6946bf0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetMySetListLabelText(); // [0x6977800] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetLifeTypeOfAvatar - // ELifeType GetLifeTypeOfAvatar(ELifeSet _lifeSet); // [0x6946b60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ELifeType GetLifeTypeOfAvatar(ELifeSet _lifeSet); // [0x6977770] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetLastRemovedInventoryHandle - // FInventoryHandle GetLastRemovedInventoryHandle(); // [0x6946b40] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // FInventoryHandle GetLastRemovedInventoryHandle(); // [0x6977750] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.BaseEquipMenuTop.GetEquipViewMode - // EEquipViewMode GetEquipViewMode(); // [0x6946b20] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EEquipViewMode GetEquipViewMode(); // [0x6977730] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetEquipSortFilterKeyType - // EEquipSortFilterKeyType GetEquipSortFilterKeyType(ECharaEquipSlot& _charaEquipSlot); // [0x6946a70] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // EEquipSortFilterKeyType GetEquipSortFilterKeyType(ECharaEquipSlot& _charaEquipSlot); // [0x6977680] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetEquipSlotInfoList - // TArray GetEquipSlotInfoList(); // [0x69468a0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetEquipSlotInfoList(); // [0x69774b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetEquipMySetInfoList - // TArray GetEquipMySetInfoList(); // [0x6946670] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetEquipMySetInfoList(); // [0x6977280] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetEquipMenuActorOfNPC - // class ACaptureMenuCharaActor* GetEquipMenuActorOfNPC(); // [0x6946640] Final|Native|Protected|BlueprintCallable|BlueprintPure + // class ACaptureMenuCharaActor* GetEquipMenuActorOfNPC(); // [0x6977250] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetEquipMenuActorOfAvatar - // class ACaptureMenuAvatarActor* GetEquipMenuActorOfAvatar(); // [0x6946610] Final|Native|Protected|BlueprintCallable|BlueprintPure + // class ACaptureMenuAvatarActor* GetEquipMenuActorOfAvatar(); // [0x6977220] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetEquipLifeButtonInfoList - // TArray GetEquipLifeButtonInfoList(); // [0x69464e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetEquipLifeButtonInfoList(); // [0x69770f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetEquipItemListTabTitleName - // FString GetEquipItemListTabTitleName(); // [0x6946410] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetEquipItemListTabTitleName(); // [0x6977020] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetEquipItemInfoList - // TArray GetEquipItemInfoList(); // [0x6946290] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetEquipItemInfoList(); // [0x6976ea0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetEquipItemInfoIndex - // int32_t GetEquipItemInfoIndex(FInventoryHandle _inventoryHandle); // [0x69461f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetEquipItemInfoIndex(FInventoryHandle _inventoryHandle); // [0x6976e00] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetEquipCreateMode - // EEquipCreateMode GetEquipCreateMode(); // [0x69461d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EEquipCreateMode GetEquipCreateMode(); // [0x6976de0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetEquipCategoryTabItemMaxNum - // int32_t GetEquipCategoryTabItemMaxNum(ECharaEquipSlot _charaEquipSlot); // [0x6946140] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetEquipCategoryTabItemMaxNum(ECharaEquipSlot _charaEquipSlot); // [0x6976d50] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetCurrentSortType - // ESortType GetCurrentSortType(ECharaEquipSlot& _charaEquipSlot); // [0x6946090] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // ESortType GetCurrentSortType(ECharaEquipSlot& _charaEquipSlot); // [0x6976ca0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetCurrentSortOrderType - // ESortOrderType GetCurrentSortOrderType(ECharaEquipSlot& _charaEquipSlot); // [0x6945fe0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // ESortOrderType GetCurrentSortOrderType(ECharaEquipSlot& _charaEquipSlot); // [0x6976bf0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.GetCharaStatusHandleByIndex - // FCharaStatusHandle GetCharaStatusHandleByIndex(int32_t _characterIndex); // [0x6945f50] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FCharaStatusHandle GetCharaStatusHandleByIndex(int32_t _characterIndex); // [0x6976b60] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.FindSelectedEquipSlotInfoByIndex - // FEquipSlotInfo FindSelectedEquipSlotInfoByIndex(int32_t _index); // [0x6945e20] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FEquipSlotInfo FindSelectedEquipSlotInfoByIndex(int32_t _index); // [0x6976a30] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.FindSelectedEquipSlotInfoByCharaEquipSlot - // FEquipSlotInfo FindSelectedEquipSlotInfoByCharaEquipSlot(ECharaEquipSlot _charaEquipSlot); // [0x6945cf0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FEquipSlotInfo FindSelectedEquipSlotInfoByCharaEquipSlot(ECharaEquipSlot _charaEquipSlot); // [0x6976900] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.FindEquipSlotInfoIndexByCharaEquipSlot - // int32_t FindEquipSlotInfoIndexByCharaEquipSlot(ECharaEquipSlot _charaEquipSlot); // [0x6945c30] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t FindEquipSlotInfoIndexByCharaEquipSlot(ECharaEquipSlot _charaEquipSlot); // [0x6976840] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.FindEquipSlotInfoByIndex - // FEquipSlotInfo FindEquipSlotInfoByIndex(int32_t _index); // [0x6945b00] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FEquipSlotInfo FindEquipSlotInfoByIndex(int32_t _index); // [0x6976710] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.FindEquipSlotInfoByCharaEquipSlot - // FEquipSlotInfo FindEquipSlotInfoByCharaEquipSlot(ECharaEquipSlot _charaEquipSlot); // [0x69459d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FEquipSlotInfo FindEquipSlotInfoByCharaEquipSlot(ECharaEquipSlot _charaEquipSlot); // [0x69765e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.FindEquippedItemListIndex - // int32_t FindEquippedItemListIndex(); // [0x6945cc0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t FindEquippedItemListIndex(); // [0x69768d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.FindEquipMySetInfo - // FEquipMySetInfo FindEquipMySetInfo(int32_t _index); // [0x6945860] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FEquipMySetInfo FindEquipMySetInfo(int32_t _index); // [0x6976470] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.FindEquipLifeButtonIndex - // int32_t FindEquipLifeButtonIndex(ELifeType _lifeType); // [0x69457d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t FindEquipLifeButtonIndex(ELifeType _lifeType); // [0x69763e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.FindEquipItemInfo - // FEquipItemInfo FindEquipItemInfo(FInventoryHandle _inventoryHandle); // [0x69456e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FEquipItemInfo FindEquipItemInfo(FInventoryHandle _inventoryHandle); // [0x69762f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.EnableCaptureModelReflect - // void EnableCaptureModelReflect(); // [0x69456c0] Final|Native|Protected|BlueprintCallable + // void EnableCaptureModelReflect(); // [0x69762d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.DisableItemNewFlag - // void DisableItemNewFlag(FInventoryHandle& _handle); // [0x6945620] Final|Native|Protected|HasOutParms|BlueprintCallable + // void DisableItemNewFlag(FInventoryHandle& _handle); // [0x6976230] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.DisableCaptureModelReflect - // void DisableCaptureModelReflect(); // [0x6945600] Final|Native|Protected|BlueprintCallable + // void DisableCaptureModelReflect(); // [0x6976210] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.DeleteEquipMySetInfo - // bool DeleteEquipMySetInfo(int32_t _index); // [0x6945560] Final|Native|Protected|BlueprintCallable + // bool DeleteEquipMySetInfo(int32_t _index); // [0x6976170] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.DecidedEquipSlot - // bool DecidedEquipSlot(FEquipSlotInfo _equipSlotInfo); // [0x6945400] Final|Native|Protected|BlueprintCallable + // bool DecidedEquipSlot(FEquipSlotInfo _equipSlotInfo); // [0x6976010] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.DecidedEquipMySetItem - // bool DecidedEquipMySetItem(int32_t _index); // [0x6945360] Final|Native|Protected|BlueprintCallable + // bool DecidedEquipMySetItem(int32_t _index); // [0x6975f70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.CreateMySetList - // void CreateMySetList(); // [0x6945340] Final|Native|Protected|BlueprintCallable + // void CreateMySetList(); // [0x6975f50] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.CreateInventoryAggregateCache - // void CreateInventoryAggregateCache(); // [0x6945320] Final|Native|Protected|BlueprintCallable + // void CreateInventoryAggregateCache(); // [0x6975f30] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.CreateEquipItemList - // void CreateEquipItemList(FEquipSlotInfo _equipSlotInfo); // [0x69451d0] Final|Native|Protected|BlueprintCallable + // void CreateEquipItemList(FEquipSlotInfo _equipSlotInfo); // [0x6975de0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.ConvertCharaEquipSlotToEquipPartsCategory - // EEquipPartsCategory ConvertCharaEquipSlotToEquipPartsCategory(ECharaEquipSlot _charaEquipSlot); // [0x6945140] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EEquipPartsCategory ConvertCharaEquipSlotToEquipPartsCategory(ECharaEquipSlot _charaEquipSlot); // [0x6975d50] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.ContainsSelectedChara - // bool ContainsSelectedChara(FCharaStatusHandle _charaStatusHandle); // [0x69450a0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool ContainsSelectedChara(FCharaStatusHandle _charaStatusHandle); // [0x6975cb0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.ClearLastRemovedInventoryHandle - // void ClearLastRemovedInventoryHandle(); // [0x6945080] Final|Native|Protected|BlueprintCallable + // void ClearLastRemovedInventoryHandle(); // [0x6975c90] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.ChangeMySetMode - // void ChangeMySetMode(); // [0x6945060] Final|Native|Protected|BlueprintCallable + // void ChangeMySetMode(); // [0x6975c70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.ChangeEquipMySetName - // bool ChangeEquipMySetName(int32_t _index, FString _name); // [0x6944f70] Final|Native|Protected|BlueprintCallable + // bool ChangeEquipMySetName(int32_t _index, FString _name); // [0x6975b80] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.ChangeEquipItem - // bool ChangeEquipItem(FCharaStatusHandle _charaStatusHandle, ECharaEquipSlot _charaEquipSlot, FInventoryHandle _inventoryHandle); // [0x6944e60] Final|Native|Protected|BlueprintCallable + // bool ChangeEquipItem(FCharaStatusHandle _charaStatusHandle, ECharaEquipSlot _charaEquipSlot, FInventoryHandle _inventoryHandle); // [0x6975a70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.ChangeCharacter - // void ChangeCharacter(int32_t _characterIndex); // [0x6944dd0] Final|Native|Protected|BlueprintCallable + // void ChangeCharacter(int32_t _characterIndex); // [0x69759e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.CaptureMainCharaIcon - // void CaptureMainCharaIcon(); // [0x6944db0] Final|Native|Protected|BlueprintCallable + // void CaptureMainCharaIcon(); // [0x69759c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.CanOpenAbilitySubWindow - // bool CanOpenAbilitySubWindow(); // [0x6944d90] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanOpenAbilitySubWindow(); // [0x69759a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.CanMysetOpened - // bool CanMysetOpened(); // [0x6944d60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanMysetOpened(); // [0x6975970] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.CanFavoriteSetting - // bool CanFavoriteSetting(FInventoryHandle& _handle); // [0x6944cb0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // bool CanFavoriteSetting(FInventoryHandle& _handle); // [0x69758c0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.CanEquipItem - // bool CanEquipItem(FCharaStatusHandle _charaStatusHandle, ECharaEquipSlot _charaEquipSlot, FInventoryHandle _inventoryHandle); // [0x6944ba0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanEquipItem(FCharaStatusHandle _charaStatusHandle, ECharaEquipSlot _charaEquipSlot, FInventoryHandle _inventoryHandle); // [0x69757b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BaseEquipMenuTop.ApplyEquipMySetInfo - // bool ApplyEquipMySetInfo(int32_t _index); // [0x6944b00] Final|Native|Protected|BlueprintCallable + // bool ApplyEquipMySetInfo(int32_t _index); // [0x6975710] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.ApplyAutoEquip - // void ApplyAutoEquip(); // [0x6944ae0] Final|Native|Protected|BlueprintCallable + // void ApplyAutoEquip(); // [0x69756f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BaseEquipMenuTop.AddEmptyEquipItemInfo - // void AddEmptyEquipItemInfo(); // [0x6944ac0] Final|Native|Protected|BlueprintCallable + // void AddEmptyEquipItemInfo(); // [0x69756d0] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.AbilityEquipMenuTop @@ -12712,49 +12805,49 @@ class UAbilityEquipMenuTop : public UBaseEquipMenuTop /// Functions // Function /Script/DP1Project.AbilityEquipMenuTop.UpdateCharacterSelectLifeCategoryNewIcon - // void UpdateCharacterSelectLifeCategoryNewIcon(class UTabMenuGroup* _tabMenuGroup); // [0x6914540] Final|Native|Protected|BlueprintCallable + // void UpdateCharacterSelectLifeCategoryNewIcon(class UTabMenuGroup* _tabMenuGroup); // [0x6944720] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.AbilityEquipMenuTop.UpdateCharacterSelectCharacterList_BP - // void UpdateCharacterSelectCharacterList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateCharacterSelectCharacterList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AbilityEquipMenuTop.UpdateCharacterMenuButtonInfoList - // void UpdateCharacterMenuButtonInfoList(ELifeCategory _lifeCategory); // [0x69144c0] Final|Native|Protected|BlueprintCallable + // void UpdateCharacterMenuButtonInfoList(ELifeCategory _lifeCategory); // [0x69446a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.AbilityEquipMenuTop.SetPlayerTabNonPartyCharaEnabled - // void SetPlayerTabNonPartyCharaEnabled(class UTabMenuGroup* _tabMenuGroup, bool _isEnabled); // [0x69143f0] Final|Native|Protected|BlueprintCallable + // void SetPlayerTabNonPartyCharaEnabled(class UTabMenuGroup* _tabMenuGroup, bool _isEnabled); // [0x69445d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.AbilityEquipMenuTop.SetNPCJoinSelectedNewIconFlag - // void SetNPCJoinSelectedNewIconFlag(int32_t _listIndex, bool _flag); // [0x6914320] Final|Native|Protected|BlueprintCallable + // void SetNPCJoinSelectedNewIconFlag(int32_t _listIndex, bool _flag); // [0x6944500] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.AbilityEquipMenuTop.OpenSkillList - // void OpenSkillList(FCharaStatusHandle& _charaStatusHandle); // [0x6914280] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OpenSkillList(FCharaStatusHandle& _charaStatusHandle); // [0x6944460] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AbilityEquipMenuTop.OpenPartyCharaSortWindow - // void OpenPartyCharaSortWindow(); // [0x6914260] Final|Native|Protected|BlueprintCallable + // void OpenPartyCharaSortWindow(); // [0x6944440] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.AbilityEquipMenuTop.OpenMySetSkillList - // void OpenMySetSkillList(int32_t _mySetIndex); // [0x69141d0] Final|Native|Protected|BlueprintCallable + // void OpenMySetSkillList(int32_t _mySetIndex); // [0x69443b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.AbilityEquipMenuTop.OnPartyCharaSortWindowCloseEndDelegate - // void OnPartyCharaSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x69140e0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnPartyCharaSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x69442c0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AbilityEquipMenuTop.OnCloseEndSkillList_BP - // void OnCloseEndSkillList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnCloseEndSkillList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AbilityEquipMenuTop.OnCloseEndSkillList - // void OnCloseEndSkillList(); // [0x69140c0] Final|Native|Protected|BlueprintCallable + // void OnCloseEndSkillList(); // [0x69442a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.AbilityEquipMenuTop.OnCharacterSelectRefreshList_BP - // void OnCharacterSelectRefreshList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnCharacterSelectRefreshList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AbilityEquipMenuTop.InitCharacterSelectLifeCategoryTabGroup - // void InitCharacterSelectLifeCategoryTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6914030] Final|Native|Protected|BlueprintCallable + // void InitCharacterSelectLifeCategoryTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6944210] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.AbilityEquipMenuTop.GetSelectedCharacterSelectLifeCategory - // ELifeCategory GetSelectedCharacterSelectLifeCategory(); // [0x6914010] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ELifeCategory GetSelectedCharacterSelectLifeCategory(); // [0x69441f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.AbilityEquipMenuTop.GetCharacterSelectSortId - // FName GetCharacterSelectSortId(); // [0x6913fd0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetCharacterSelectSortId(); // [0x69441b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.AbilityEquipMenuTop.GetCharacterSelectCurrentSortType - // ESortType GetCharacterSelectCurrentSortType(); // [0x6913fa0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ESortType GetCharacterSelectCurrentSortType(); // [0x6944180] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.AbilityEquipMenuTop.GetCharacterSelectCurrentSortOrderType - // ESortOrderType GetCharacterSelectCurrentSortOrderType(); // [0x6913f70] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ESortOrderType GetCharacterSelectCurrentSortOrderType(); // [0x6944150] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.AbilityEquipMenuTop.GetCharacterMenuButtonInfoListIndex - // int32_t GetCharacterMenuButtonInfoListIndex(FCharaStatusHandle _charaStatusHandle); // [0x6913ed0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCharacterMenuButtonInfoListIndex(FCharaStatusHandle _charaStatusHandle); // [0x69440b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.AbilityEquipMenuTop.GetCharacterMenuButtonInfoList - // TArray GetCharacterMenuButtonInfoList(); // [0x6913de0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetCharacterMenuButtonInfoList(); // [0x6943fc0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.AbilityEquipMenuTop.ChangeNonPartyCharacter - // void ChangeNonPartyCharacter(FCharaStatusHandle _charaStatusHandle); // [0x6913d50] Final|Native|Protected|BlueprintCallable + // void ChangeNonPartyCharacter(FCharaStatusHandle _charaStatusHandle); // [0x6943f30] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.AbilityEquipMenuTop.ChangeCharacterSelectLifeCategoryTab - // void ChangeCharacterSelectLifeCategoryTab(int32_t _tabNo); // [0x6913cc0] Final|Native|Protected|BlueprintCallable + // void ChangeCharacterSelectLifeCategoryTab(int32_t _tabNo); // [0x6943ea0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.AbilityEquipMenuTop.AddEmptyCharacterMenuButtonInfo - // void AddEmptyCharacterMenuButtonInfo(); // [0x6913ca0] Final|Native|Protected|BlueprintCallable + // void AddEmptyCharacterMenuButtonInfo(); // [0x6943e80] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.AbilityTask_CliffRunning @@ -12762,7 +12855,7 @@ class UAbilityEquipMenuTop : public UBaseEquipMenuTop class UAbilityTask_CliffRunning : public UAbilityTask { public: - SDK_UNDEFINED(16,518) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x0080 (0x0010) + SDK_UNDEFINED(16,502) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x0080 (0x0010) unsigned char UnknownData00_6[0x8]; // 0x0090 (0x0008) MISSED class AScnCharaActor* m_ownCharaActor; // 0x0098 (0x0008) class AScnCharaActor* m_riderCharaActor; // 0x00A0 (0x0008) @@ -12772,7 +12865,7 @@ class UAbilityTask_CliffRunning : public UAbilityTask /// Functions // Function /Script/DP1Project.AbilityTask_CliffRunning.CliffRunning - // class UAbilityTask_CliffRunning* CliffRunning(class UGameplayAbility* OwningAbility, FVector _impactPoint, FVector _impactNormal); // [0x69147f0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAbilityTask_CliffRunning* CliffRunning(class UGameplayAbility* OwningAbility, FVector _impactPoint, FVector _impactNormal); // [0x69449d0] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.AbilityTask_MoveToActor @@ -12780,8 +12873,8 @@ class UAbilityTask_CliffRunning : public UAbilityTask class UAbilityTask_MoveToActor : public UAbilityTask { public: - SDK_UNDEFINED(16,519) /* FMulticastInlineDelegate */ __um(OnReached); // 0x0080 (0x0010) - SDK_UNDEFINED(16,520) /* FMulticastInlineDelegate */ __um(OnTimeOut); // 0x0090 (0x0010) + SDK_UNDEFINED(16,503) /* FMulticastInlineDelegate */ __um(OnReached); // 0x0080 (0x0010) + SDK_UNDEFINED(16,504) /* FMulticastInlineDelegate */ __um(OnTimeOut); // 0x0090 (0x0010) unsigned char UnknownData00_6[0x8]; // 0x00A0 (0x0008) MISSED class AActor* m_targetActor; // 0x00A8 (0x0008) float m_radius; // 0x00B0 (0x0004) @@ -12793,7 +12886,7 @@ class UAbilityTask_MoveToActor : public UAbilityTask /// Functions // Function /Script/DP1Project.AbilityTask_MoveToActor.MoveToActor - // class UAbilityTask_MoveToActor* MoveToActor(class UGameplayAbility* OwningAbility, FName TaskInstanceName, class AActor* _targetActor, float _radius, bool _bUseTimeOut, float _timeOutLimit); // [0x6914b70] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_MoveToActor* MoveToActor(class UGameplayAbility* OwningAbility, FName TaskInstanceName, class AActor* _targetActor, float _radius, bool _bUseTimeOut, float _timeOutLimit); // [0x6944d50] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.AbilityTask_PlayCharaAnimationAndWait @@ -12801,10 +12894,10 @@ class UAbilityTask_MoveToActor : public UAbilityTask class UAbilityTask_PlayCharaAnimationAndWait : public UAbilityTask { public: - SDK_UNDEFINED(16,521) /* FMulticastInlineDelegate */ __um(OnCompleted); // 0x0080 (0x0010) - SDK_UNDEFINED(16,522) /* FMulticastInlineDelegate */ __um(OnBlendOut); // 0x0090 (0x0010) - SDK_UNDEFINED(16,523) /* FMulticastInlineDelegate */ __um(OnInterrupted); // 0x00A0 (0x0010) - SDK_UNDEFINED(16,524) /* FMulticastInlineDelegate */ __um(OnCancelled); // 0x00B0 (0x0010) + SDK_UNDEFINED(16,505) /* FMulticastInlineDelegate */ __um(OnCompleted); // 0x0080 (0x0010) + SDK_UNDEFINED(16,506) /* FMulticastInlineDelegate */ __um(OnBlendOut); // 0x0090 (0x0010) + SDK_UNDEFINED(16,507) /* FMulticastInlineDelegate */ __um(OnInterrupted); // 0x00A0 (0x0010) + SDK_UNDEFINED(16,508) /* FMulticastInlineDelegate */ __um(OnCancelled); // 0x00B0 (0x0010) unsigned char UnknownData00_6[0x28]; // 0x00C0 (0x0028) MISSED class UAnimMontage* MontageToPlay; // 0x00E8 (0x0008) FName CharaAnimationToPlay; // 0x00F0 (0x0008) @@ -12818,13 +12911,13 @@ class UAbilityTask_PlayCharaAnimationAndWait : public UAbilityTask /// Functions // Function /Script/DP1Project.AbilityTask_PlayCharaAnimationAndWait.OnMontageInterrupted - // void OnMontageInterrupted(); // [0x69155d0] Final|Native|Private + // void OnMontageInterrupted(); // [0x69457b0] Final|Native|Private // Function /Script/DP1Project.AbilityTask_PlayCharaAnimationAndWait.OnMontageEnded - // void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted); // [0x6915500] Final|Native|Private + // void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted); // [0x69456e0] Final|Native|Private // Function /Script/DP1Project.AbilityTask_PlayCharaAnimationAndWait.OnMontageBlendingOut - // void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted); // [0x6915430] Final|Native|Private + // void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted); // [0x6945610] Final|Native|Private // Function /Script/DP1Project.AbilityTask_PlayCharaAnimationAndWait.CreatePlayCharaAnimationAndWaitProxy - // class UAbilityTask_PlayCharaAnimationAndWait* CreatePlayCharaAnimationAndWaitProxy(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FName CharaAnimationToPlay, float Rate, FName StartSection, bool bStopWhenAbilityEnds, float AnimRootMotionTranslationScale, float StartTimeSeconds, char _weaponType); // [0x6915190] Final|Native|Static|Private|BlueprintCallable + // class UAbilityTask_PlayCharaAnimationAndWait* CreatePlayCharaAnimationAndWaitProxy(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FName CharaAnimationToPlay, float Rate, FName StartSection, bool bStopWhenAbilityEnds, float AnimRootMotionTranslationScale, float StartTimeSeconds, char _weaponType); // [0x6945370] Final|Native|Static|Private|BlueprintCallable }; /// Class /Script/DP1Project.AbilityTask_Rotate @@ -12832,8 +12925,8 @@ class UAbilityTask_PlayCharaAnimationAndWait : public UAbilityTask class UAbilityTask_Rotate : public UAbilityTask { public: - SDK_UNDEFINED(16,525) /* FMulticastInlineDelegate */ __um(OnReached); // 0x0080 (0x0010) - SDK_UNDEFINED(16,526) /* FMulticastInlineDelegate */ __um(OnTimeOut); // 0x0090 (0x0010) + SDK_UNDEFINED(16,509) /* FMulticastInlineDelegate */ __um(OnReached); // 0x0080 (0x0010) + SDK_UNDEFINED(16,510) /* FMulticastInlineDelegate */ __um(OnTimeOut); // 0x0090 (0x0010) unsigned char UnknownData00_6[0x4]; // 0x00A0 (0x0004) MISSED float m_speed; // 0x00A4 (0x0004) FVector m_targetDirection; // 0x00A8 (0x0018) @@ -12846,7 +12939,7 @@ class UAbilityTask_Rotate : public UAbilityTask /// Functions // Function /Script/DP1Project.AbilityTask_Rotate.Rotate - // class UAbilityTask_Rotate* Rotate(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FVector _targetDirection, float _speed, bool _bUseTimeOut, float _timeOutLimit); // [0x6915840] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAbilityTask_Rotate* Rotate(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FVector _targetDirection, float _speed, bool _bUseTimeOut, float _timeOutLimit); // [0x6945a20] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.AbilityTask_RotateToActor @@ -12854,8 +12947,8 @@ class UAbilityTask_Rotate : public UAbilityTask class UAbilityTask_RotateToActor : public UAbilityTask { public: - SDK_UNDEFINED(16,527) /* FMulticastInlineDelegate */ __um(OnReached); // 0x0080 (0x0010) - SDK_UNDEFINED(16,528) /* FMulticastInlineDelegate */ __um(OnTimeOut); // 0x0090 (0x0010) + SDK_UNDEFINED(16,511) /* FMulticastInlineDelegate */ __um(OnReached); // 0x0080 (0x0010) + SDK_UNDEFINED(16,512) /* FMulticastInlineDelegate */ __um(OnTimeOut); // 0x0090 (0x0010) unsigned char UnknownData00_6[0x8]; // 0x00A0 (0x0008) MISSED class AActor* m_targetActor; // 0x00A8 (0x0008) bool m_bUseTimeOut; // 0x00B0 (0x0001) @@ -12867,7 +12960,7 @@ class UAbilityTask_RotateToActor : public UAbilityTask /// Functions // Function /Script/DP1Project.AbilityTask_RotateToActor.RotateToActor - // class UAbilityTask_RotateToActor* RotateToActor(class UGameplayAbility* OwningAbility, FName TaskInstanceName, class AActor* _targetActor, bool _bUseTimeOut, float _timeOutLimit); // [0x6915c50] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_RotateToActor* RotateToActor(class UGameplayAbility* OwningAbility, FName TaskInstanceName, class AActor* _targetActor, bool _bUseTimeOut, float _timeOutLimit); // [0x6945e30] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.AbilityTask_RotateWalkToLocation @@ -12875,8 +12968,8 @@ class UAbilityTask_RotateToActor : public UAbilityTask class UAbilityTask_RotateWalkToLocation : public UAbilityTask { public: - SDK_UNDEFINED(16,529) /* FMulticastInlineDelegate */ __um(OnReached); // 0x0080 (0x0010) - SDK_UNDEFINED(16,530) /* FMulticastInlineDelegate */ __um(OnTimeOut); // 0x0090 (0x0010) + SDK_UNDEFINED(16,513) /* FMulticastInlineDelegate */ __um(OnReached); // 0x0080 (0x0010) + SDK_UNDEFINED(16,514) /* FMulticastInlineDelegate */ __um(OnTimeOut); // 0x0090 (0x0010) unsigned char UnknownData00_6[0x8]; // 0x00A0 (0x0008) MISSED FVector m_targetLocation; // 0x00A8 (0x0018) float m_walkSpeed; // 0x00C0 (0x0004) @@ -12892,7 +12985,7 @@ class UAbilityTask_RotateWalkToLocation : public UAbilityTask /// Functions // Function /Script/DP1Project.AbilityTask_RotateWalkToLocation.RotateWalkToLocation - // class UAbilityTask_RotateWalkToLocation* RotateWalkToLocation(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FVector _targetLocation, float _walkSpeed, FVector _targetDirection, float _rotateSpeed, bool _bOverrideZpos, bool _bUseTimeOut, float _timeOutLimit); // [0x6916060] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAbilityTask_RotateWalkToLocation* RotateWalkToLocation(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FVector _targetLocation, float _walkSpeed, FVector _targetDirection, float _rotateSpeed, bool _bOverrideZpos, bool _bUseTimeOut, float _timeOutLimit); // [0x6946240] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.AbilityTask_TryRideOffVehicle @@ -12900,13 +12993,13 @@ class UAbilityTask_RotateWalkToLocation : public UAbilityTask class UAbilityTask_TryRideOffVehicle : public UAbilityTask { public: - SDK_UNDEFINED(16,531) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x0080 (0x0010) + SDK_UNDEFINED(16,515) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x0080 (0x0010) unsigned char UnknownData00_7[0x8]; // 0x0090 (0x0008) MISSED /// Functions // Function /Script/DP1Project.AbilityTask_TryRideOffVehicle.TryRideOffVehicle - // class UAbilityTask_TryRideOffVehicle* TryRideOffVehicle(class UGameplayAbility* OwningAbility, FName TaskInstanceName); // [0x6916550] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_TryRideOffVehicle* TryRideOffVehicle(class UGameplayAbility* OwningAbility, FName TaskInstanceName); // [0x6946730] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.AbilityTask_WaitHitStop @@ -12914,12 +13007,12 @@ class UAbilityTask_TryRideOffVehicle : public UAbilityTask class UAbilityTask_WaitHitStop : public UAbilityTask { public: - SDK_UNDEFINED(16,532) /* FMulticastInlineDelegate */ __um(OnFinshed); // 0x0080 (0x0010) + SDK_UNDEFINED(16,516) /* FMulticastInlineDelegate */ __um(OnFinshed); // 0x0080 (0x0010) /// Functions // Function /Script/DP1Project.AbilityTask_WaitHitStop.WaitHitStop - // class UAbilityTask_WaitHitStop* WaitHitStop(class UGameplayAbility* OwningAbility); // [0x6916840] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitHitStop* WaitHitStop(class UGameplayAbility* OwningAbility); // [0x6946a20] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.AbilityTask_WaitPlayBattleCommand @@ -12927,13 +13020,13 @@ class UAbilityTask_WaitHitStop : public UAbilityTask class UAbilityTask_WaitPlayBattleCommand : public UAbilityTask { public: - SDK_UNDEFINED(16,533) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x0080 (0x0010) + SDK_UNDEFINED(16,517) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x0080 (0x0010) unsigned char UnknownData00_7[0x8]; // 0x0090 (0x0008) MISSED /// Functions // Function /Script/DP1Project.AbilityTask_WaitPlayBattleCommand.WaitPlayBattleCommand - // class UAbilityTask_WaitPlayBattleCommand* WaitPlayBattleCommand(class UGameplayAbility* OwningAbility, FName TaskInstanceName); // [0x6916af0] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitPlayBattleCommand* WaitPlayBattleCommand(class UGameplayAbility* OwningAbility, FName TaskInstanceName); // [0x6946cd0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.AbilityTask_WaitPlayCharaAnimation @@ -12941,14 +13034,28 @@ class UAbilityTask_WaitPlayBattleCommand : public UAbilityTask class UAbilityTask_WaitPlayCharaAnimation : public UAbilityTask { public: - SDK_UNDEFINED(16,534) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x0080 (0x0010) + SDK_UNDEFINED(16,518) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x0080 (0x0010) FName m_animationId; // 0x0090 (0x0008) unsigned char UnknownData00_7[0x8]; // 0x0098 (0x0008) MISSED /// Functions // Function /Script/DP1Project.AbilityTask_WaitPlayCharaAnimation.WaitPlayCharaAnimation - // class UAbilityTask_WaitPlayCharaAnimation* WaitPlayCharaAnimation(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FName _animationId); // [0x6916de0] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitPlayCharaAnimation* WaitPlayCharaAnimation(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FName _animationId); // [0x6946fc0] Final|Native|Static|Public|BlueprintCallable +}; + +/// Class /Script/DP1Project.AbilityTask_WaitRideOffVehicle +/// Size: 0x0098 (152 bytes) (0x000080 - 0x000098) align 8 MaxSize: 0x0098 +class UAbilityTask_WaitRideOffVehicle : public UAbilityTask +{ +public: + SDK_UNDEFINED(16,519) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x0080 (0x0010) + class AScnCharaActor* m_ownCharaActor; // 0x0090 (0x0008) + + + /// Functions + // Function /Script/DP1Project.AbilityTask_WaitRideOffVehicle.WaitRideOffVehicle + // class UAbilityTask_WaitRideOffVehicle* WaitRideOffVehicle(class UGameplayAbility* OwningAbility, FName TaskInstanceName); // [0x69472e0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.AbilityTask_WaitRideVehicle @@ -12956,13 +13063,13 @@ class UAbilityTask_WaitPlayCharaAnimation : public UAbilityTask class UAbilityTask_WaitRideVehicle : public UAbilityTask { public: - SDK_UNDEFINED(16,535) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x0080 (0x0010) + SDK_UNDEFINED(16,520) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x0080 (0x0010) class AScnCharaActor* m_ownCharaActor; // 0x0090 (0x0008) /// Functions // Function /Script/DP1Project.AbilityTask_WaitRideVehicle.WaitRideVehicle - // class UAbilityTask_WaitRideVehicle* WaitRideVehicle(class UGameplayAbility* OwningAbility, FName TaskInstanceName); // [0x6917100] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitRideVehicle* WaitRideVehicle(class UGameplayAbility* OwningAbility, FName TaskInstanceName); // [0x69475d0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.AbilityTask_WalkToLocation @@ -12970,8 +13077,8 @@ class UAbilityTask_WaitRideVehicle : public UAbilityTask class UAbilityTask_WalkToLocation : public UAbilityTask { public: - SDK_UNDEFINED(16,536) /* FMulticastInlineDelegate */ __um(OnReached); // 0x0080 (0x0010) - SDK_UNDEFINED(16,537) /* FMulticastInlineDelegate */ __um(OnTimeOut); // 0x0090 (0x0010) + SDK_UNDEFINED(16,521) /* FMulticastInlineDelegate */ __um(OnReached); // 0x0080 (0x0010) + SDK_UNDEFINED(16,522) /* FMulticastInlineDelegate */ __um(OnTimeOut); // 0x0090 (0x0010) unsigned char UnknownData00_6[0x38]; // 0x00A0 (0x0038) MISSED FVector m_targetLocation; // 0x00D8 (0x0018) float m_speed; // 0x00F0 (0x0004) @@ -12986,7 +13093,7 @@ class UAbilityTask_WalkToLocation : public UAbilityTask /// Functions // Function /Script/DP1Project.AbilityTask_WalkToLocation.WalkToLocation - // class UAbilityTask_WalkToLocation* WalkToLocation(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FVector _targetLocation, float _speed, bool _bOverrideZpos, bool _bUseTimeOut, float _timeOutLimit, bool _isCheckDot, bool _bStopMoveReached); // [0x6917460] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAbilityTask_WalkToLocation* WalkToLocation(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FVector _targetLocation, float _speed, bool _bOverrideZpos, bool _bUseTimeOut, float _timeOutLimit, bool _isCheckDot, bool _bStopMoveReached); // [0x6947930] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Struct /Script/DP1Project.MenuInputEventData @@ -13033,204 +13140,204 @@ class UMenuGroup : public UMenuBase unsigned char UnknownData04_6[0x10]; // 0x0528 (0x0010) MISSED TMap m_systemSEMap; // 0x0538 (0x0050) unsigned char UnknownData05_6[0x10]; // 0x0588 (0x0010) MISSED - SDK_UNDEFINED(16,538) /* FMulticastInlineDelegate */ __um(m_PreOpenDelegate); // 0x0598 (0x0010) - SDK_UNDEFINED(16,539) /* FMulticastInlineDelegate */ __um(m_PostOpenEndDelegate); // 0x05A8 (0x0010) - SDK_UNDEFINED(16,540) /* FMulticastInlineDelegate */ __um(m_OnOpenEndDelegate); // 0x05B8 (0x0010) - SDK_UNDEFINED(16,541) /* FMulticastInlineDelegate */ __um(m_OnCloseEndDelegate); // 0x05C8 (0x0010) - SDK_UNDEFINED(16,542) /* FMulticastInlineDelegate */ __um(m_OnSuspendEndDelegate); // 0x05D8 (0x0010) - SDK_UNDEFINED(16,543) /* FMulticastInlineDelegate */ __um(m_OnResumeEndDelegate); // 0x05E8 (0x0010) - SDK_UNDEFINED(16,544) /* FMulticastInlineDelegate */ __um(m_OnEnterDelegate); // 0x05F8 (0x0010) - SDK_UNDEFINED(16,545) /* FMulticastInlineDelegate */ __um(m_OnBackDelegate); // 0x0608 (0x0010) - SDK_UNDEFINED(16,546) /* FMulticastInlineDelegate */ __um(m_OnClickDelegate); // 0x0618 (0x0010) - SDK_UNDEFINED(16,547) /* FMulticastInlineDelegate */ __um(m_OnFlickDelegate); // 0x0628 (0x0010) - SDK_UNDEFINED(16,548) /* FMulticastInlineDelegate */ __um(m_OnHoverStartedDelegate); // 0x0638 (0x0010) - SDK_UNDEFINED(16,549) /* FMulticastInlineDelegate */ __um(m_OnHoverEndedDelegate); // 0x0648 (0x0010) - SDK_UNDEFINED(16,550) /* FMulticastInlineDelegate */ __um(m_OnWheelDelegate); // 0x0658 (0x0010) - SDK_UNDEFINED(16,551) /* FMulticastInlineDelegate */ __um(m_OnEnterHoldDelegate); // 0x0668 (0x0010) - SDK_UNDEFINED(16,552) /* FMulticastInlineDelegate */ __um(m_OnEnterHoldEndDelegate); // 0x0678 (0x0010) - SDK_UNDEFINED(16,553) /* FMulticastInlineDelegate */ __um(m_OnTouchDownDelegate); // 0x0688 (0x0010) - SDK_UNDEFINED(16,554) /* FMulticastInlineDelegate */ __um(m_OnTouchUpDelegate); // 0x0698 (0x0010) - SDK_UNDEFINED(16,555) /* FMulticastInlineDelegate */ __um(m_OnTouchMoveDelegate); // 0x06A8 (0x0010) - SDK_UNDEFINED(16,556) /* FMulticastInlineDelegate */ __um(m_OnDragMoveDelegate); // 0x06B8 (0x0010) - SDK_UNDEFINED(16,557) /* FMulticastInlineDelegate */ __um(m_OnMoveFocusDelegate); // 0x06C8 (0x0010) - SDK_UNDEFINED(16,558) /* FMulticastInlineDelegate */ __um(m_OnChangeFocusDelegate); // 0x06D8 (0x0010) - SDK_UNDEFINED(16,559) /* FMulticastInlineDelegate */ __um(m_OnSetupDelegate); // 0x06E8 (0x0010) - SDK_UNDEFINED(16,560) /* FMulticastInlineDelegate */ __um(m_OnSetupFinishedDelegate); // 0x06F8 (0x0010) - SDK_UNDEFINED(16,561) /* FMulticastInlineDelegate */ __um(m_OnCheckGroupFocusTransitionDelegate); // 0x0708 (0x0010) - SDK_UNDEFINED(16,562) /* FMulticastInlineDelegate */ __um(m_OnDecideFocusDelegate); // 0x0718 (0x0010) + SDK_UNDEFINED(16,523) /* FMulticastInlineDelegate */ __um(m_PreOpenDelegate); // 0x0598 (0x0010) + SDK_UNDEFINED(16,524) /* FMulticastInlineDelegate */ __um(m_PostOpenEndDelegate); // 0x05A8 (0x0010) + SDK_UNDEFINED(16,525) /* FMulticastInlineDelegate */ __um(m_OnOpenEndDelegate); // 0x05B8 (0x0010) + SDK_UNDEFINED(16,526) /* FMulticastInlineDelegate */ __um(m_OnCloseEndDelegate); // 0x05C8 (0x0010) + SDK_UNDEFINED(16,527) /* FMulticastInlineDelegate */ __um(m_OnSuspendEndDelegate); // 0x05D8 (0x0010) + SDK_UNDEFINED(16,528) /* FMulticastInlineDelegate */ __um(m_OnResumeEndDelegate); // 0x05E8 (0x0010) + SDK_UNDEFINED(16,529) /* FMulticastInlineDelegate */ __um(m_OnEnterDelegate); // 0x05F8 (0x0010) + SDK_UNDEFINED(16,530) /* FMulticastInlineDelegate */ __um(m_OnBackDelegate); // 0x0608 (0x0010) + SDK_UNDEFINED(16,531) /* FMulticastInlineDelegate */ __um(m_OnClickDelegate); // 0x0618 (0x0010) + SDK_UNDEFINED(16,532) /* FMulticastInlineDelegate */ __um(m_OnFlickDelegate); // 0x0628 (0x0010) + SDK_UNDEFINED(16,533) /* FMulticastInlineDelegate */ __um(m_OnHoverStartedDelegate); // 0x0638 (0x0010) + SDK_UNDEFINED(16,534) /* FMulticastInlineDelegate */ __um(m_OnHoverEndedDelegate); // 0x0648 (0x0010) + SDK_UNDEFINED(16,535) /* FMulticastInlineDelegate */ __um(m_OnWheelDelegate); // 0x0658 (0x0010) + SDK_UNDEFINED(16,536) /* FMulticastInlineDelegate */ __um(m_OnEnterHoldDelegate); // 0x0668 (0x0010) + SDK_UNDEFINED(16,537) /* FMulticastInlineDelegate */ __um(m_OnEnterHoldEndDelegate); // 0x0678 (0x0010) + SDK_UNDEFINED(16,538) /* FMulticastInlineDelegate */ __um(m_OnTouchDownDelegate); // 0x0688 (0x0010) + SDK_UNDEFINED(16,539) /* FMulticastInlineDelegate */ __um(m_OnTouchUpDelegate); // 0x0698 (0x0010) + SDK_UNDEFINED(16,540) /* FMulticastInlineDelegate */ __um(m_OnTouchMoveDelegate); // 0x06A8 (0x0010) + SDK_UNDEFINED(16,541) /* FMulticastInlineDelegate */ __um(m_OnDragMoveDelegate); // 0x06B8 (0x0010) + SDK_UNDEFINED(16,542) /* FMulticastInlineDelegate */ __um(m_OnMoveFocusDelegate); // 0x06C8 (0x0010) + SDK_UNDEFINED(16,543) /* FMulticastInlineDelegate */ __um(m_OnChangeFocusDelegate); // 0x06D8 (0x0010) + SDK_UNDEFINED(16,544) /* FMulticastInlineDelegate */ __um(m_OnSetupDelegate); // 0x06E8 (0x0010) + SDK_UNDEFINED(16,545) /* FMulticastInlineDelegate */ __um(m_OnSetupFinishedDelegate); // 0x06F8 (0x0010) + SDK_UNDEFINED(16,546) /* FMulticastInlineDelegate */ __um(m_OnCheckGroupFocusTransitionDelegate); // 0x0708 (0x0010) + SDK_UNDEFINED(16,547) /* FMulticastInlineDelegate */ __um(m_OnDecideFocusDelegate); // 0x0718 (0x0010) /// Functions // Function /Script/DP1Project.MenuGroup.SetupFocusConfigBP - // void SetupFocusConfigBP(int32_t _displayNum, int32_t _repeatNum, EFocusDir _incDir, EFocusDir _incSubDir, ERepeatLoopType _repeatLoopType, bool _isLoop, bool _isRepeat); // [0x6caf1c0] Final|Native|Public|BlueprintCallable + // void SetupFocusConfigBP(int32_t _displayNum, int32_t _repeatNum, EFocusDir _incDir, EFocusDir _incSubDir, ERepeatLoopType _repeatLoopType, bool _isLoop, bool _isRepeat); // [0x6ce6bf0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.SetOnEnterDelegateByFunctionName - // void SetOnEnterDelegateByFunctionName(class UObject* _object, FName _delegateName); // [0x6caf0d0] Final|Native|Public|BlueprintCallable + // void SetOnEnterDelegateByFunctionName(class UObject* _object, FName _delegateName); // [0x6ce6b00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.SetOnDecideFocusDelegateByFunctionName - // void SetOnDecideFocusDelegateByFunctionName(class UObject* _object, FName _delegateName); // [0x6caefe0] Final|Native|Public|BlueprintCallable + // void SetOnDecideFocusDelegateByFunctionName(class UObject* _object, FName _delegateName); // [0x6ce6a10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.SetOnCloseEndDelegateByFunctionName - // void SetOnCloseEndDelegateByFunctionName(class UObject* _object, FName _delegateName); // [0x6caeef0] Final|Native|Public|BlueprintCallable + // void SetOnCloseEndDelegateByFunctionName(class UObject* _object, FName _delegateName); // [0x6ce6920] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.SetOnBackDelegateByFunctionName - // void SetOnBackDelegateByFunctionName(class UObject* _object, FName _delegateName); // [0x6caee00] Final|Native|Public|BlueprintCallable + // void SetOnBackDelegateByFunctionName(class UObject* _object, FName _delegateName); // [0x6ce6830] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.SetInputEnableForce - // void SetInputEnableForce(EMenuGroupInputForceType _type); // [0x6caed80] Final|Native|Public|BlueprintCallable + // void SetInputEnableForce(EMenuGroupInputForceType _type); // [0x6ce67b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.SearchFocusLayerIndexByLayer - // int32_t SearchFocusLayerIndexByLayer(class UMenuLayer* _layer); // [0x6caece0] Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t SearchFocusLayerIndexByLayer(class UMenuLayer* _layer); // [0x6ce6710] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuGroup.SearchEnableFocusLayerIndex - // int32_t SearchEnableFocusLayerIndex(int32_t _startIndex); // [0x6caec40] Final|Native|Public|BlueprintCallable + // int32_t SearchEnableFocusLayerIndex(int32_t _startIndex); // [0x6ce6670] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.ResetLayerCondition - // void ResetLayerCondition(); // [0x6caec20] Final|Native|Protected|BlueprintCallable + // void ResetLayerCondition(); // [0x6ce6650] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MenuGroup.ResetInputEnterHold - // void ResetInputEnterHold(); // [0x6caec00] Final|Native|Protected|BlueprintCallable + // void ResetInputEnterHold(); // [0x6ce6630] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MenuGroup.ResetFocus - // void ResetFocus(); // [0x6caebe0] Final|Native|Public|BlueprintCallable + // void ResetFocus(); // [0x6ce6610] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.RemoveLayerFromPanel - // void RemoveLayerFromPanel(class UMenuLayer* _layer, class UPanelWidget* _parentPanel); // [0x6caeb10] Final|Native|Public|BlueprintCallable + // void RemoveLayerFromPanel(class UMenuLayer* _layer, class UPanelWidget* _parentPanel); // [0x6ce6540] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.RemoveAllLayerFromPanel - // void RemoveAllLayerFromPanel(class UPanelWidget* _parentPanel); // [0x6caea80] Final|Native|Public|BlueprintCallable + // void RemoveAllLayerFromPanel(class UPanelWidget* _parentPanel); // [0x6ce64b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.PostOpen - // void PostOpen(); // [0x6caea60] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void PostOpen(); // [0x6ce6490] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OpenLayerSingle - // bool OpenLayerSingle(class UMenuLayer* _layer, bool _immediate); // [0x6cae990] Final|Native|Protected|BlueprintCallable + // bool OpenLayerSingle(class UMenuLayer* _layer, bool _immediate); // [0x6ce63c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OpenLayer - // bool OpenLayer(class UMenuLayer* _layer, bool _immediate, bool _withGroupCheck); // [0x6cae870] Final|Native|Protected|BlueprintCallable + // bool OpenLayer(class UMenuLayer* _layer, bool _immediate, bool _withGroupCheck); // [0x6ce62a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnWheelEvent - // void OnWheelEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6cae710] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnWheelEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6ce6140] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnWheel - // void OnWheel(FName _layerName, FGestureData _gestureData); // [0x6cae5b0] Native|Public|BlueprintCallable + // void OnWheel(FName _layerName, FGestureData _gestureData); // [0x6ce5fe0] Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnTouchUpEvent - // void OnTouchUpEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6cae450] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnTouchUpEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6ce5e80] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnTouchUp - // void OnTouchUp(FName _layerName, FGestureData _gestureData); // [0x6cae2f0] Native|Public|BlueprintCallable + // void OnTouchUp(FName _layerName, FGestureData _gestureData); // [0x6ce5d20] Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnTouchMoveEvent - // void OnTouchMoveEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6cae190] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnTouchMoveEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6ce5bc0] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnTouchMove - // void OnTouchMove(FName _layerName, FGestureData _gestureData); // [0x6cae030] Native|Public|BlueprintCallable + // void OnTouchMove(FName _layerName, FGestureData _gestureData); // [0x6ce5a60] Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnTouchDownEvent - // void OnTouchDownEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6caded0] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnTouchDownEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6ce5900] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnTouchDown - // void OnTouchDown(FName _layerName, FGestureData _gestureData); // [0x6cadd70] Native|Public|BlueprintCallable + // void OnTouchDown(FName _layerName, FGestureData _gestureData); // [0x6ce57a0] Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnSwipeEvent - // void OnSwipeEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6cadc10] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnSwipeEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6ce5640] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnSwipe - // void OnSwipe(FName _layerName, FGestureData _gestureData); // [0x6cadab0] Native|Public|BlueprintCallable + // void OnSwipe(FName _layerName, FGestureData _gestureData); // [0x6ce54e0] Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnSuspendAnimEnd - // void OnSuspendAnimEnd(); // [0x6cada90] Final|Native|Protected + // void OnSuspendAnimEnd(); // [0x6ce54c0] Final|Native|Protected // Function /Script/DP1Project.MenuGroup.OnStartEvent - // void OnStartEvent(); // [0x6cada70] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnStartEvent(); // [0x6ce54a0] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnSelectEvent - // void OnSelectEvent(); // [0x6cada50] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnSelectEvent(); // [0x6ce5480] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnResumeAnimEnd - // void OnResumeAnimEnd(); // [0x6cada30] Final|Native|Protected + // void OnResumeAnimEnd(); // [0x6ce5460] Final|Native|Protected // Function /Script/DP1Project.MenuGroup.OnPinchEvent - // void OnPinchEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6cad8d0] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnPinchEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6ce5300] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnPinch - // void OnPinch(FName _layerName, FGestureData _gestureData); // [0x6cad770] Native|Public|BlueprintCallable + // void OnPinch(FName _layerName, FGestureData _gestureData); // [0x6ce51a0] Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnOpenAnimEnd - // void OnOpenAnimEnd(); // [0x6cad750] Final|Native|Protected + // void OnOpenAnimEnd(); // [0x6ce5180] Final|Native|Protected // Function /Script/DP1Project.MenuGroup.OnMoveFocusMtx - // void OnMoveFocusMtx(int32_t _moveX, int32_t _moveY, bool _isRepeat); // [0x6cad640] Native|Public|BlueprintCallable + // void OnMoveFocusMtx(int32_t _moveX, int32_t _moveY, bool _isRepeat); // [0x6ce5070] Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnMoveFocusInc - // void OnMoveFocusInc(bool _isRepeat); // [0x6cad5b0] Native|Public|BlueprintCallable + // void OnMoveFocusInc(bool _isRepeat); // [0x6ce4fe0] Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnMoveFocusDec - // void OnMoveFocusDec(bool _isRepeat); // [0x6cad520] Native|Public|BlueprintCallable + // void OnMoveFocusDec(bool _isRepeat); // [0x6ce4f50] Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnMoveFocus - // void OnMoveFocus(int32_t _focusIndex, int32_t _prevFocusIndex); // [0x6cad450] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnMoveFocus(int32_t _focusIndex, int32_t _prevFocusIndex); // [0x6ce4e80] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnHoverStartedEvent - // void OnHoverStartedEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6cad2f0] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnHoverStartedEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6ce4d20] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnHoverStarted - // void OnHoverStarted(FName _layerName, FGestureData _gestureData); // [0x6cad190] Native|Public|BlueprintCallable + // void OnHoverStarted(FName _layerName, FGestureData _gestureData); // [0x6ce4bc0] Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnHoverEndedEvent - // void OnHoverEndedEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6cad030] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnHoverEndedEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6ce4a60] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnHoverEnded - // void OnHoverEnded(FName _layerName, FGestureData _gestureData); // [0x6caced0] Native|Public|BlueprintCallable + // void OnHoverEnded(FName _layerName, FGestureData _gestureData); // [0x6ce4900] Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnFlickEvent - // void OnFlickEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6cacd70] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnFlickEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6ce47a0] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnFlick - // void OnFlick(FName _layerName, FGestureData _gestureData); // [0x6cacc10] Native|Public|BlueprintCallable + // void OnFlick(FName _layerName, FGestureData _gestureData); // [0x6ce4640] Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnEnterHoldEvent - // void OnEnterHoldEvent(int32_t _focusIndex); // [0x6cacb80] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnEnterHoldEvent(int32_t _focusIndex); // [0x6ce45b0] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnEnterHoldEndEvent - // void OnEnterHoldEndEvent(int32_t _focusIndex); // [0x6cacaf0] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnEnterHoldEndEvent(int32_t _focusIndex); // [0x6ce4520] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnEnterHoldEnd - // void OnEnterHoldEnd(); // [0x6cacad0] Native|Public|BlueprintCallable + // void OnEnterHoldEnd(); // [0x6ce4500] Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnEnterHold - // void OnEnterHold(); // [0x6cacab0] Native|Public|BlueprintCallable + // void OnEnterHold(); // [0x6ce44e0] Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnEnterEvent - // void OnEnterEvent(int32_t _focusIndex, bool _isValidLayer); // [0x6cac9e0] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnEnterEvent(int32_t _focusIndex, bool _isValidLayer); // [0x6ce4410] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnEnterAnimEnd - // void OnEnterAnimEnd(class UMenuBase* _menuBase, bool _isValidLayer); // [0x6cac910] Final|Native|Protected + // void OnEnterAnimEnd(class UMenuBase* _menuBase, bool _isValidLayer); // [0x6ce4340] Final|Native|Protected // Function /Script/DP1Project.MenuGroup.OnEnter - // void OnEnter(); // [0x6cac8f0] Native|Public|BlueprintCallable + // void OnEnter(); // [0x6ce4320] Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnDragMoveEvent - // void OnDragMoveEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6cac790] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnDragMoveEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6ce41c0] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnDragMove - // void OnDragMove(FName _layerName, FGestureData _gestureData); // [0x6cac630] Native|Public|BlueprintCallable + // void OnDragMove(FName _layerName, FGestureData _gestureData); // [0x6ce4060] Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnDecideFocus - // void OnDecideFocus(class UMenuBase* _menuBase, bool _isValidLayer); // [0x6cac560] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnDecideFocus(class UMenuBase* _menuBase, bool _isValidLayer); // [0x6ce3f90] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnCloseAnimEnd - // void OnCloseAnimEnd(); // [0x6cac540] Final|Native|Protected + // void OnCloseAnimEnd(); // [0x6ce3f70] Final|Native|Protected // Function /Script/DP1Project.MenuGroup.OnClickEvent - // void OnClickEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6cac3e0] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnClickEvent(class UMenuLayer* _touchLayer, FGestureData _gestureData); // [0x6ce3e10] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnClick - // void OnClick(FName _layerName, FGestureData _gestureData); // [0x6cac280] Native|Public|BlueprintCallable + // void OnClick(FName _layerName, FGestureData _gestureData); // [0x6ce3cb0] Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnChangedLayerCondition - // void OnChangedLayerCondition(class UMenuLayer* _layer, EMenuLayerConditionBit _prevCondition); // [0x6cac1b0] Final|Native|Protected + // void OnChangedLayerCondition(class UMenuLayer* _layer, EMenuLayerConditionBit _prevCondition); // [0x6ce3be0] Final|Native|Protected // Function /Script/DP1Project.MenuGroup.OnBack - // void OnBack(); // [0x6cac190] Native|Public|BlueprintCallable + // void OnBack(); // [0x6ce3bc0] Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x6cac0c0] Native|Event|Protected|HasDefaults|BlueprintCallable|BlueprintEvent + // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x6ce3af0] Native|Event|Protected|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnAnalogR - // void OnAnalogR(FVector2D _dir, float _rate); // [0x6cabff0] Native|Public|HasDefaults|BlueprintCallable + // void OnAnalogR(FVector2D _dir, float _rate); // [0x6ce3a20] Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MenuGroup.OnAnalogLEvent - // void OnAnalogLEvent(FVector2D _dir, float _rate); // [0x6cabf20] Native|Event|Protected|HasDefaults|BlueprintCallable|BlueprintEvent + // void OnAnalogLEvent(FVector2D _dir, float _rate); // [0x6ce3950] Native|Event|Protected|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuGroup.OnAnalogL - // void OnAnalogL(FVector2D _dir, float _rate); // [0x6cabe50] Native|Public|HasDefaults|BlueprintCallable + // void OnAnalogL(FVector2D _dir, float _rate); // [0x6ce3880] Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MenuGroup.IsSetupFinished - // bool IsSetupFinished(); // [0x6cabe20] Native|Public|BlueprintCallable|BlueprintPure + // bool IsSetupFinished(); // [0x6ce3850] Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGroup.IsHoldingInputEnter - // bool IsHoldingInputEnter(); // [0x6cabdf0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsHoldingInputEnter(); // [0x6ce3820] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuGroup.InvalidEnterEnd - // void InvalidEnterEnd(); // [0x6cabdd0] Final|Native|Protected + // void InvalidEnterEnd(); // [0x6ce3800] Final|Native|Protected // Function /Script/DP1Project.MenuGroup.GetPrevFocusLayerIndex - // int32_t GetPrevFocusLayerIndex(); // [0x6cabda0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetPrevFocusLayerIndex(); // [0x6ce37d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuGroup.GetPrevFocusLayer - // class UMenuLayer* GetPrevFocusLayer(); // [0x6cabd70] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UMenuLayer* GetPrevFocusLayer(); // [0x6ce37a0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGroup.GetHoldingInputEnterTime - // float GetHoldingInputEnterTime(); // [0x6cabd40] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // float GetHoldingInputEnterTime(); // [0x6ce3770] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuGroup.GetHoldingInputEnterIndex - // int32_t GetHoldingInputEnterIndex(); // [0x6cabd10] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // int32_t GetHoldingInputEnterIndex(); // [0x6ce3740] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuGroup.GetFocusLayerByIndex - // class UMenuLayer* GetFocusLayerByIndex(int32_t _index); // [0x6cabc70] Native|Protected|BlueprintCallable|BlueprintPure + // class UMenuLayer* GetFocusLayerByIndex(int32_t _index); // [0x6ce36a0] Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGroup.GetCurrentFocusLayerIndex - // int32_t GetCurrentFocusLayerIndex(); // [0x6cabc40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetCurrentFocusLayerIndex(); // [0x6ce3670] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuGroup.GetCurrentFocusLayer - // class UMenuLayer* GetCurrentFocusLayer(); // [0x6cabc10] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UMenuLayer* GetCurrentFocusLayer(); // [0x6ce3640] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGroup.EnterEnd - // void EnterEnd(); // [0x6cabbf0] Final|Native|Protected + // void EnterEnd(); // [0x6ce3620] Final|Native|Protected // Function /Script/DP1Project.MenuGroup.DeleteLayerCondition - // bool DeleteLayerCondition(int32_t _layerIndex, EMenuLayerConditionBit _condition); // [0x6cabb20] Final|Native|Protected|BlueprintCallable + // bool DeleteLayerCondition(int32_t _layerIndex, EMenuLayerConditionBit _condition); // [0x6ce3550] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MenuGroup.CloseLayer - // bool CloseLayer(class UMenuLayer* _layer, bool _immediate, bool _withGroupCheck); // [0x6caba00] Final|Native|Protected|BlueprintCallable + // bool CloseLayer(class UMenuLayer* _layer, bool _immediate, bool _withGroupCheck); // [0x6ce3430] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MenuGroup.CheckLayerCondition - // bool CheckLayerCondition(int32_t _layerIndex, EMenuLayerConditionBit _condition); // [0x6cab930] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CheckLayerCondition(int32_t _layerIndex, EMenuLayerConditionBit _condition); // [0x6ce3360] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGroup.CheckAllLayerSuspendEnd - // void CheckAllLayerSuspendEnd(class UMenuLayer* _layer); // [0x6cab8a0] Final|Native|Protected + // void CheckAllLayerSuspendEnd(class UMenuLayer* _layer); // [0x6ce32d0] Final|Native|Protected // Function /Script/DP1Project.MenuGroup.CheckAllLayerResumeEnd - // void CheckAllLayerResumeEnd(class UMenuLayer* _layer); // [0x6cab810] Final|Native|Protected + // void CheckAllLayerResumeEnd(class UMenuLayer* _layer); // [0x6ce3240] Final|Native|Protected // Function /Script/DP1Project.MenuGroup.CheckAllLayerOpenEnd - // void CheckAllLayerOpenEnd(class UMenuLayer* _layer); // [0x6cab780] Final|Native|Protected + // void CheckAllLayerOpenEnd(class UMenuLayer* _layer); // [0x6ce31b0] Final|Native|Protected // Function /Script/DP1Project.MenuGroup.CheckAllLayerCloseEnd - // void CheckAllLayerCloseEnd(class UMenuLayer* _layer); // [0x6cab6f0] Final|Native|Protected + // void CheckAllLayerCloseEnd(class UMenuLayer* _layer); // [0x6ce3120] Final|Native|Protected // Function /Script/DP1Project.MenuGroup.ChangeFocusLayer - // void ChangeFocusLayer(int32_t _newIndex, bool _force, bool _animSkip, bool _doEvent); // [0x6cab580] Final|Native|Public|BlueprintCallable + // void ChangeFocusLayer(int32_t _newIndex, bool _force, bool _animSkip, bool _doEvent); // [0x6ce2fb0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.ChangeFocusGroup - // void ChangeFocusGroup(FFocusGroupInfo& _nextGroup); // [0x6cab4e0] Final|Native|Public|HasOutParms|BlueprintCallable + // void ChangeFocusGroup(FFocusGroupInfo& _nextGroup); // [0x6ce2f10] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGroup.AddLayerToPanel - // class UPanelSlot* AddLayerToPanel(class UMenuLayer* _layer, class UPanelWidget* _parentPanel, bool _immediate); // [0x6cab3d0] Final|Native|Public|BlueprintCallable + // class UPanelSlot* AddLayerToPanel(class UMenuLayer* _layer, class UPanelWidget* _parentPanel, bool _immediate); // [0x6ce2e00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup.AddLayerCondition - // bool AddLayerCondition(int32_t _layerIndex, EMenuLayerConditionBit _condition); // [0x6cab300] Final|Native|Protected|BlueprintCallable + // bool AddLayerCondition(int32_t _layerIndex, EMenuLayerConditionBit _condition); // [0x6ce2d30] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MenuGroup.ActivateFocus - // void ActivateFocus(bool _active); // [0x6cab270] Final|Native|Protected|BlueprintCallable + // void ActivateFocus(bool _active); // [0x6ce2ca0] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.VirtualPadMenuGroup @@ -13242,7 +13349,7 @@ class UVirtualPadMenuGroup : public UMenuGroup /// Functions // Function /Script/DP1Project.VirtualPadMenuGroup.SendInputCmd - // void SendInputCmd(FName _name, float _inputRate, FVector2D _inputDir); // [0x6db2220] Final|Native|Protected|HasDefaults|BlueprintCallable + // void SendInputCmd(FName _name, float _inputRate, FVector2D _inputDir); // [0x6df24d0] Final|Native|Protected|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.ActionButtonMenuGroup @@ -13262,61 +13369,61 @@ class UActionButtonMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ActionButtonMenuTop.Update2PControlSP_BP - // void Update2PControlSP_BP(int32_t _num, int32_t _max, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void Update2PControlSP_BP(int32_t _num, int32_t _max, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.SetupTripGaijiCustomTextBlock - // void SetupTripGaijiCustomTextBlock(TWeakObjectPtr _tripGaijiCustomTextBlock); // [0x6919370] Final|Native|Protected|BlueprintCallable + // void SetupTripGaijiCustomTextBlock(TWeakObjectPtr _tripGaijiCustomTextBlock); // [0x6949840] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActionButtonMenuTop.SetTensionVisibility_BP - // void SetTensionVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTensionVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.SetTensionGauge_BP - // void SetTensionGauge_BP(int32_t _num, int32_t _max, bool _immediate, bool _init); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTensionGauge_BP(int32_t _num, int32_t _max, bool _immediate, bool _init); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.SetTensionAttackIcon_BP - // void SetTensionAttackIcon_BP(FName _iconID, FName _maxIconID); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTensionAttackIcon_BP(FName _iconID, FName _maxIconID); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.SetSubActionButtonNum_BP - // void SetSubActionButtonNum_BP(int32_t _num); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetSubActionButtonNum_BP(int32_t _num); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.SetSkillTypeIconVisibility_BP - // void SetSkillTypeIconVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetSkillTypeIconVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.SetSkillTypeIconOpenGaugeValue_BP - // void SetSkillTypeIconOpenGaugeValue_BP(float _value); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetSkillTypeIconOpenGaugeValue_BP(float _value); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.SetSkillTypeIconEnable_BP - // void SetSkillTypeIconEnable_BP(bool _enable); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetSkillTypeIconEnable_BP(bool _enable); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.SetSkillTypeIcon_BP - // void SetSkillTypeIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetSkillTypeIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.SetPhotoMenuVisibility_BP - // void SetPhotoMenuVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetPhotoMenuVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.SetMainMenuVisibility_BP - // void SetMainMenuVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetMainMenuVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.SetItemButtonVisibility_BP - // void SetItemButtonVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetItemButtonVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.SetDrawWeaponMenuVisibility_BP - // void SetDrawWeaponMenuVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetDrawWeaponMenuVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.SetBagMenuVisibility_BP - // void SetBagMenuVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetBagMenuVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.SetActionButtonStatus_BP - // void SetActionButtonStatus_BP(EActionButtonGroup _group, int32_t _subIndex, bool _isEnabled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetActionButtonStatus_BP(EActionButtonGroup _group, int32_t _subIndex, bool _isEnabled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.SetActionButtonSkillAcquired_BP - // void SetActionButtonSkillAcquired_BP(EActionButtonGroup _group, int32_t _subIndex, bool _isSkillAcpuired); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetActionButtonSkillAcquired_BP(EActionButtonGroup _group, int32_t _subIndex, bool _isSkillAcpuired); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.SetActionButtonKeyText_BP - // void SetActionButtonKeyText_BP(EActionButtonGroup _group, int32_t _subIndex, FName& _buttonText1, FName& _buttonText2); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetActionButtonKeyText_BP(EActionButtonGroup _group, int32_t _subIndex, FName& _buttonText1, FName& _buttonText2); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.SetActionButtonIcon_BP - // void SetActionButtonIcon_BP(EActionButtonGroup _group, int32_t _subIndex, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetActionButtonIcon_BP(EActionButtonGroup _group, int32_t _subIndex, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.SetActionButtonCharge_BP - // void SetActionButtonCharge_BP(EActionButtonGroup _group, int32_t _subIndex, bool _isChargeStart); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetActionButtonCharge_BP(EActionButtonGroup _group, int32_t _subIndex, bool _isChargeStart); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.Set2PControlVisibility_BP - // void Set2PControlVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent + // void Set2PControlVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.Set2PControlOperationMode_BP - // void Set2PControlOperationMode_BP(bool _operationMode); // [0x35d7f00] Event|Protected|BlueprintEvent + // void Set2PControlOperationMode_BP(bool _operationMode); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.ReleaseButton_BP - // void ReleaseButton_BP(EActionButtonType _actionButtonType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReleaseButton_BP(EActionButtonType _actionButtonType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.PressButton_BP - // void PressButton_BP(EActionButtonType _actionButtonType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PressButton_BP(EActionButtonType _actionButtonType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.PlayButtonInitAnimation_BP - // void PlayButtonInitAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayButtonInitAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.PlayAnimationOfSheatheWeapon_BP - // void PlayAnimationOfSheatheWeapon_BP(bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayAnimationOfSheatheWeapon_BP(bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.PlayAnimationOfDrawWeapon_BP - // void PlayAnimationOfDrawWeapon_BP(bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayAnimationOfDrawWeapon_BP(bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActionButtonMenuTop.Play2PUIAnimationShake_BP - // void Play2PUIAnimationShake_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void Play2PUIAnimationShake_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.DecideCameraTargetInfo @@ -13358,11 +13465,11 @@ class AActionFuncPointActorBase : public AActor /// Functions // Function /Script/DP1Project.ActionFuncPointActorBase.SearchNearSocketIndex - // int32_t SearchNearSocketIndex(FVector& _checkLocation, bool _isExcludeUsedSocket); // [0x691a010] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // int32_t SearchNearSocketIndex(FVector& _checkLocation, bool _isExcludeUsedSocket); // [0x694a4e0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ActionFuncPointActorBase.SearchAccessibleDireticon - // int32_t SearchAccessibleDireticon(FFuncPointSocketSearchParam& _searchParam); // [0x6919f60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // int32_t SearchAccessibleDireticon(FFuncPointSocketSearchParam& _searchParam); // [0x694a430] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ActionFuncPointActorBase.GetMeshComponent - // class UMeshComponent* GetMeshComponent(); // [0x6919f40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMeshComponent* GetMeshComponent(); // [0x694a410] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.TargetFollowMenu @@ -13375,11 +13482,11 @@ class UTargetFollowMenu : public UMenuTop /// Functions // Function /Script/DP1Project.TargetFollowMenu.UnRegist - // void UnRegist(); // [0x6d9d060] Final|Native|Public|BlueprintCallable + // void UnRegist(); // [0x6ddd2d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TargetFollowMenu.RegistEvent - // void RegistEvent(); // [0x35d7f00] Event|Public|BlueprintEvent + // void RegistEvent(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TargetFollowMenu.Regist - // void Regist(FMenuTargetFollowInfo& _info); // [0x6d9cf10] Final|Native|Public|HasOutParms|BlueprintCallable + // void Regist(FMenuTargetFollowInfo& _info); // [0x6ddd180] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/DP1Project.ActionGuideInfo @@ -13404,9 +13511,9 @@ class UActionGuideMenu : public UTargetFollowMenu /// Functions // Function /Script/DP1Project.ActionGuideMenu.UnRegistActionGuide - // void UnRegistActionGuide(); // [0x691a8a0] Final|Native|Public|BlueprintCallable + // void UnRegistActionGuide(); // [0x694ad70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ActionGuideMenu.RegistActionGuide - // void RegistActionGuide(FActionGuideInfo& _registInfo, FMenuTargetFollowInfo& _followInfo); // [0x691a6e0] Final|Native|Public|HasOutParms|BlueprintCallable + // void RegistActionGuide(FActionGuideInfo& _registInfo, FMenuTargetFollowInfo& _followInfo); // [0x694abb0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.ActiveEventResultInitInfo @@ -13442,7 +13549,7 @@ class UActiveEventResultMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ActiveEventResultMenuTop.SetupParam - // void SetupParam(EActiveEventClearRankType _type, FName rewardID, FName AreaID); // [0x691ae40] Final|Native|Public + // void SetupParam(EActiveEventClearRankType _type, FName rewardID, FName AreaID); // [0x694b310] Final|Native|Public }; /// Class /Script/DP1Project.ActiveEventTelopSetupInfo @@ -13464,7 +13571,7 @@ class UActiveEventTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ActiveEventTelopMenuTop.SetupParam - // void SetupParam(EActiveEventTelopType _type); // [0x691b3c0] Final|Native|Public|BlueprintCallable + // void SetupParam(EActiveEventTelopType _type); // [0x694b890] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.ActivityPageInfo @@ -13716,185 +13823,185 @@ class UActivityMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.ActivityMenuTop.UpdatePageTab - // void UpdatePageTab(class UTabMenuGroup* _tabMenuGroup, bool _doEvent); // [0x6922070] Final|Native|Protected|BlueprintCallable + // void UpdatePageTab(class UTabMenuGroup* _tabMenuGroup, bool _doEvent); // [0x6952540] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.UpdatePage_BP - // void UpdatePage_BP(FActivityPageInfo& _pageInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdatePage_BP(FActivityPageInfo& _pageInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ActivityMenuTop.UpdateLibraryInfo - // void UpdateLibraryInfo(int32_t _index); // [0x6921fe0] Final|Native|Protected|BlueprintCallable + // void UpdateLibraryInfo(int32_t _index); // [0x69524b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.UpdateDatabaseNewFlag - // void UpdateDatabaseNewFlag(); // [0x6921fc0] Final|Native|Protected|BlueprintCallable + // void UpdateDatabaseNewFlag(); // [0x6952490] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.UpdateDaliyMissionProgress - // void UpdateDaliyMissionProgress(); // [0x6921fa0] Final|Native|Protected|BlueprintCallable + // void UpdateDaliyMissionProgress(); // [0x6952470] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.UpdateCurrentSubTabIndex - // void UpdateCurrentSubTabIndex(int32_t _index, char _currentMainTabIndex); // [0x6921ed0] Final|Native|Protected|BlueprintCallable + // void UpdateCurrentSubTabIndex(int32_t _index, char _currentMainTabIndex); // [0x69523a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.UpdateCharacterTab - // void UpdateCharacterTab(class UTabMenuGroup* _tabMenuGroup); // [0x6921e40] Final|Native|Protected|BlueprintCallable + // void UpdateCharacterTab(class UTabMenuGroup* _tabMenuGroup); // [0x6952310] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.UpdateCategoryTab - // void UpdateCategoryTab(class UTabMenuGroup* _tabMenuGroup); // [0x6921db0] Final|Native|Protected|BlueprintCallable + // void UpdateCategoryTab(class UTabMenuGroup* _tabMenuGroup); // [0x6952280] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.UpdateBulletinBoardNewFlag - // void UpdateBulletinBoardNewFlag(char _type); // [0x6921d30] Final|Native|Protected|BlueprintCallable + // void UpdateBulletinBoardNewFlag(char _type); // [0x6952200] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.StopLibraryCapture - // void StopLibraryCapture(); // [0x6921d10] Final|Native|Protected|BlueprintCallable + // void StopLibraryCapture(); // [0x69521e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.StopCharacterVoice - // void StopCharacterVoice(); // [0x6921cf0] Final|Native|Protected|BlueprintCallable + // void StopCharacterVoice(); // [0x69521c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.StartLibraryCapture - // void StartLibraryCapture(); // [0x6921cd0] Final|Native|Protected|BlueprintCallable + // void StartLibraryCapture(); // [0x69521a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.SetLibraryCharacterNewIconFlag - // void SetLibraryCharacterNewIconFlag(EDatabaseCharacterCategoryType _charaCategoryType, int32_t _index, bool _flag); // [0x6921bc0] Final|Native|Protected|BlueprintCallable + // void SetLibraryCharacterNewIconFlag(EDatabaseCharacterCategoryType _charaCategoryType, int32_t _index, bool _flag); // [0x6952090] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.SetHelpNewIconFlag - // void SetHelpNewIconFlag(char _index, bool _newIcon); // [0x6921af0] Final|Native|Protected|BlueprintCallable + // void SetHelpNewIconFlag(char _index, bool _newIcon); // [0x6951fc0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.SetCameraRotator - // void SetCameraRotator(FRotator _rotator); // [0x6921a60] Final|Native|Protected|HasDefaults|BlueprintCallable + // void SetCameraRotator(FRotator _rotator); // [0x6951f30] Final|Native|Protected|HasDefaults|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.SetCameraPosition - // void SetCameraPosition(FTransform _position); // [0x6921910] Final|Native|Protected|HasDefaults|BlueprintCallable + // void SetCameraPosition(FTransform _position); // [0x6951de0] Final|Native|Protected|HasDefaults|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.SetActivityLibraryMenuActorVisibility - // void SetActivityLibraryMenuActorVisibility(bool _visibility); // [0x6921880] Final|Native|Protected|BlueprintCallable + // void SetActivityLibraryMenuActorVisibility(bool _visibility); // [0x6951d50] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.SetActivityLibraryMenuActorModel - // void SetActivityLibraryMenuActorModel(FName _charaID, FName _modelID, int32_t _listIndex); // [0x6921770] Final|Native|Protected|BlueprintCallable + // void SetActivityLibraryMenuActorModel(FName _charaID, FName _modelID, int32_t _listIndex); // [0x6951c40] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.SearchShowTabIcon - // ENotificationIconType SearchShowTabIcon(EActivityCategory _type); // [0x69216e0] Final|Native|Protected|BlueprintCallable + // ENotificationIconType SearchShowTabIcon(EActivityCategory _type); // [0x6951bb0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.SearchInfoFishingData - // bool SearchInfoFishingData(FLibraryCategoryInfo _info); // [0x6921620] Final|Native|Protected|BlueprintCallable + // bool SearchInfoFishingData(FLibraryCategoryInfo _info); // [0x6951af0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.SearchBulletinBoardRankUp - // bool SearchBulletinBoardRankUp(char _type); // [0x6921590] Final|Native|Protected|BlueprintCallable + // bool SearchBulletinBoardRankUp(char _type); // [0x6951a60] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.SearchBulletinBoardRankMax - // bool SearchBulletinBoardRankMax(char _type); // [0x6921500] Final|Native|Protected|BlueprintCallable + // bool SearchBulletinBoardRankMax(char _type); // [0x69519d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.SearchBulletinBoardGaugeValue - // float SearchBulletinBoardGaugeValue(char _type); // [0x6921470] Final|Native|Protected|BlueprintCallable + // float SearchBulletinBoardGaugeValue(char _type); // [0x6951940] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.ReceiveReward_Daily - // bool ReceiveReward_Daily(FDailyQuestDataInfo _info); // [0x6921350] Final|Native|Protected|BlueprintCallable + // bool ReceiveReward_Daily(FDailyQuestDataInfo _info); // [0x6951820] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.ReceiveReward_Achievement - // bool ReceiveReward_Achievement(FBulletinBoardQuestInfo _info); // [0x69211e0] Final|Native|Protected|BlueprintCallable + // bool ReceiveReward_Achievement(FBulletinBoardQuestInfo _info); // [0x69516b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.ReceiveAllRewards_Daily - // bool ReceiveAllRewards_Daily(); // [0x69211b0] Final|Native|Protected|BlueprintCallable + // bool ReceiveAllRewards_Daily(); // [0x6951680] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.ReceiveAllRewards_Achievement - // bool ReceiveAllRewards_Achievement(); // [0x6921180] Final|Native|Protected|BlueprintCallable + // bool ReceiveAllRewards_Achievement(); // [0x6951650] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.PlayCharacterVoice - // float PlayCharacterVoice(FName _seID); // [0x69210e0] Final|Native|Protected|BlueprintCallable + // float PlayCharacterVoice(FName _seID); // [0x69515b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.PlayAnimationActorModel - // void PlayAnimationActorModel(FName _animeID); // [0x6921050] Final|Native|Protected|BlueprintCallable + // void PlayAnimationActorModel(FName _animeID); // [0x6951520] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.OpenRewardWindow_Daily - // void OpenRewardWindow_Daily(); // [0x6921030] Final|Native|Protected|BlueprintCallable + // void OpenRewardWindow_Daily(); // [0x6951500] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.OpenRewardWindow - // class UMenuObject* OpenRewardWindow(); // [0x6921000] Final|Native|Protected|BlueprintCallable + // class UMenuObject* OpenRewardWindow(); // [0x69514d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.OpenHelpWindow - // void OpenHelpWindow(FName& _guideId); // [0x6920f60] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OpenHelpWindow(FName& _guideId); // [0x6951430] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.OpenDetailWindow - // void OpenDetailWindow(int32_t _currentIndex); // [0x6920ed0] Final|Native|Protected|BlueprintCallable + // void OpenDetailWindow(int32_t _currentIndex); // [0x69513a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.OnUpdate_BP - // void OnUpdate_BP(float _deltaTime); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdate_BP(float _deltaTime); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActivityMenuTop.OnSimpleGotWindowClose - // void OnSimpleGotWindowClose(); // [0x6920eb0] Final|Native|Protected|BlueprintCallable + // void OnSimpleGotWindowClose(); // [0x6951380] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.OnRewardWindowCloseDelegate - // void OnRewardWindowCloseDelegate(); // [0x6920e90] Final|Native|Protected|BlueprintCallable + // void OnRewardWindowCloseDelegate(); // [0x6951360] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.OnRewardWindowClose_BP - // void OnRewardWindowClose_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnRewardWindowClose_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActivityMenuTop.OnOpenInfoWindow_BP - // void OnOpenInfoWindow_BP(class UMenuObject* _openObject); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnOpenInfoWindow_BP(class UMenuObject* _openObject); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActivityMenuTop.OnConfirmWindowClose_BP - // void OnConfirmWindowClose_BP(bool _listUpdate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnConfirmWindowClose_BP(bool _listUpdate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActivityMenuTop.OnCloseRishOverFlowWindow_BP - // void OnCloseRishOverFlowWindow_BP(FHandle& _handle); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnCloseRishOverFlowWindow_BP(FHandle& _handle); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ActivityMenuTop.OnCloseRishOverFlowWindow - // void OnCloseRishOverFlowWindow(FHandle& _handle); // [0x6920df0] Final|Native|Protected|HasOutParms + // void OnCloseRishOverFlowWindow(FHandle& _handle); // [0x69512c0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.ActivityMenuTop.OnCloseRewardOverFlowWindow_BP - // void OnCloseRewardOverFlowWindow_BP(FHandle& _handle); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnCloseRewardOverFlowWindow_BP(FHandle& _handle); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ActivityMenuTop.OnCloseRewardOverFlowWindow - // void OnCloseRewardOverFlowWindow(FHandle& _handle); // [0x6920d50] Final|Native|Protected|HasOutParms + // void OnCloseRewardOverFlowWindow(FHandle& _handle); // [0x6951220] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.ActivityMenuTop.OnCloseDetailWindow_BP - // void OnCloseDetailWindow_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnCloseDetailWindow_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ActivityMenuTop.OnCloseDetailWindow - // void OnCloseDetailWindow(); // [0x6920d30] Final|Native|Protected|BlueprintCallable + // void OnCloseDetailWindow(); // [0x6951200] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.IsOpenAchievementTab - // bool IsOpenAchievementTab(int32_t _pageCount); // [0x6920c90] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsOpenAchievementTab(int32_t _pageCount); // [0x6951160] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.IsNoticeIconSubTabDatabase - // bool IsNoticeIconSubTabDatabase(EDatabaseType _type); // [0x6920c00] Final|Native|Protected|BlueprintCallable + // bool IsNoticeIconSubTabDatabase(EDatabaseType _type); // [0x69510d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.IsNoticeIconSubTabAchievement - // bool IsNoticeIconSubTabAchievement(int32_t _type); // [0x6920b60] Final|Native|Protected|BlueprintCallable + // bool IsNoticeIconSubTabAchievement(int32_t _type); // [0x6951030] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.IsNewIcon_Achievement - // bool IsNewIcon_Achievement(FBulletinBoardQuestInfo _info); // [0x69209f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsNewIcon_Achievement(FBulletinBoardQuestInfo _info); // [0x6950ec0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.IsCharacterDetailTab - // bool IsCharacterDetailTab(EDatabaseCharacterCategoryType _charaCetailType); // [0x6920960] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsCharacterDetailTab(EDatabaseCharacterCategoryType _charaCetailType); // [0x6950e30] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.InitCategoryTabGroup - // void InitCategoryTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x69208d0] Final|Native|Protected|BlueprintCallable + // void InitCategoryTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6950da0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.GetTimeTypeTextID - // FName GetTimeTypeTextID(EBtlActiveTimeZoneType _type); // [0x6920830] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetTimeTypeTextID(EBtlActiveTimeZoneType _type); // [0x6950d00] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetTimeTypeIconID - // FName GetTimeTypeIconID(EBtlActiveTimeZoneType _type); // [0x6920790] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetTimeTypeIconID(EBtlActiveTimeZoneType _type); // [0x6950c60] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetReaginTypeTextID - // FName GetReaginTypeTextID(char _type); // [0x69206f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetReaginTypeTextID(char _type); // [0x6950bc0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetPageCategoryTextId - // FName GetPageCategoryTextId(EActivityCategory _category, int32_t _index); // [0x6920610] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetPageCategoryTextId(EActivityCategory _category, int32_t _index); // [0x6950ae0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetMoney - // int32_t GetMoney(); // [0x69205e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetMoney(); // [0x6950ab0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetLibraryMenuCaptureModelActor - // class ACaptureMenuCharaActor* GetLibraryMenuCaptureModelActor(); // [0x69205b0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // class ACaptureMenuCharaActor* GetLibraryMenuCaptureModelActor(); // [0x6950a80] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetLibraryInfoArray - // TArray GetLibraryInfoArray(); // [0x6920390] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetLibraryInfoArray(); // [0x6950860] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetHelpGuideInfoArray - // TArray GetHelpGuideInfoArray(); // [0x69202c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetHelpGuideInfoArray(); // [0x6950790] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetHabitatText - // FText GetHabitatText(FName _habitatID); // [0x6920200] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FText GetHabitatText(FName _habitatID); // [0x69506d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetGuildHouseInfoIconID - // FName GetGuildHouseInfoIconID(EBulletinBoardQuestType _type); // [0x6920160] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetGuildHouseInfoIconID(EBulletinBoardQuestType _type); // [0x6950630] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetGenusTypeTextID - // FName GetGenusTypeTextID(char _harvestType); // [0x69200c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetGenusTypeTextID(char _harvestType); // [0x6950590] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetGenusTypeIconID - // FName GetGenusTypeIconID(char _harvestType); // [0x6920020] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetGenusTypeIconID(char _harvestType); // [0x69504f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetEnemyAttributeTextID - // FName GetEnemyAttributeTextID(EElementAttrType _type); // [0x691ff80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetEnemyAttributeTextID(EElementAttrType _type); // [0x6950450] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetEnemyAttributeIconID - // FName GetEnemyAttributeIconID(EElementAttrType _type); // [0x691fee0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetEnemyAttributeIconID(EElementAttrType _type); // [0x69503b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetDailyQuestInfoArray - // TArray GetDailyQuestInfoArray(); // [0x691fd60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetDailyQuestInfoArray(); // [0x6950230] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetCurrentValidDataCount - // int32_t GetCurrentValidDataCount(); // [0x691fd30] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCurrentValidDataCount(); // [0x6950200] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetCurrentPage - // FActivityPageInfo GetCurrentPage(); // [0x691fc20] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FActivityPageInfo GetCurrentPage(); // [0x69500f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetCurrentDataMAX - // int32_t GetCurrentDataMAX(); // [0x691fbf0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCurrentDataMAX(); // [0x69500c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetCurrentActivityCategory - // EActivityCategory GetCurrentActivityCategory(); // [0x691fbd0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EActivityCategory GetCurrentActivityCategory(); // [0x69500a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetCollectionTypeTextID - // FName GetCollectionTypeTextID(EItemCollectionType _type); // [0x691fb30] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetCollectionTypeTextID(EItemCollectionType _type); // [0x6950000] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetChangeDailyQuestInfoArray - // TArray GetChangeDailyQuestInfoArray(); // [0x691f9b0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetChangeDailyQuestInfoArray(); // [0x694fe80] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetBulletinBoardTypeTextID - // FName GetBulletinBoardTypeTextID(EBulletinBoardQuestType _type); // [0x691f910] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetBulletinBoardTypeTextID(EBulletinBoardQuestType _type); // [0x694fde0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetBulletinBoardTypeIconID - // FName GetBulletinBoardTypeIconID(EBulletinBoardQuestType _type); // [0x691f870] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetBulletinBoardTypeIconID(EBulletinBoardQuestType _type); // [0x694fd40] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetBulletinBoardTotalEXP - // int32_t GetBulletinBoardTotalEXP(char _type); // [0x691f7e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetBulletinBoardTotalEXP(char _type); // [0x694fcb0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetBulletinBoardNextEXP - // int32_t GetBulletinBoardNextEXP(char _type); // [0x691f750] Final|Native|Protected + // int32_t GetBulletinBoardNextEXP(char _type); // [0x694fc20] Final|Native|Protected // Function /Script/DP1Project.ActivityMenuTop.GetBulletinBoardCurrentRank - // int32_t GetBulletinBoardCurrentRank(char _type); // [0x691f6c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetBulletinBoardCurrentRank(char _type); // [0x694fb90] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetBaseGuildHouseInfoIconID - // FName GetBaseGuildHouseInfoIconID(); // [0x691f680] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetBaseGuildHouseInfoIconID(); // [0x694fb50] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetActivityLibraryCameraActor - // TArray GetActivityLibraryCameraActor(); // [0x691f600] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetActivityLibraryCameraActor(); // [0x694fad0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetActivityCategory - // EActivityCategory GetActivityCategory(int32_t _index); // [0x691f560] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EActivityCategory GetActivityCategory(int32_t _index); // [0x694fa30] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.GetAchievementInfoArray - // TArray GetAchievementInfoArray(); // [0x691f360] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetAchievementInfoArray(); // [0x694f830] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ActivityMenuTop.CreateHelpGuideInfoArray - // void CreateHelpGuideInfoArray(char _type); // [0x691f2e0] Final|Native|Protected|BlueprintCallable + // void CreateHelpGuideInfoArray(char _type); // [0x694f7b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.CreateDatabaseInfoArray - // void CreateDatabaseInfoArray(char _type); // [0x691f260] Final|Native|Protected|BlueprintCallable + // void CreateDatabaseInfoArray(char _type); // [0x694f730] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.CreateDailyQuestInfoArray - // void CreateDailyQuestInfoArray(char _type); // [0x691f1e0] Final|Native|Protected|BlueprintCallable + // void CreateDailyQuestInfoArray(char _type); // [0x694f6b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.CreateCurrentBoardRewardList - // void CreateCurrentBoardRewardList(); // [0x691f1c0] Final|Native|Protected|BlueprintCallable + // void CreateCurrentBoardRewardList(); // [0x694f690] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.CreateAchievementInfoArray - // void CreateAchievementInfoArray(char _type); // [0x691f140] Final|Native|Protected|BlueprintCallable + // void CreateAchievementInfoArray(char _type); // [0x694f610] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.ChangePage - // void ChangePage(int32_t _index, class UTabMenuGroup* _tabMenuGroup); // [0x691f070] Final|Native|Protected|BlueprintCallable + // void ChangePage(int32_t _index, class UTabMenuGroup* _tabMenuGroup); // [0x694f540] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.CalcBulletinBoardNextNeedEXP - // int32_t CalcBulletinBoardNextNeedEXP(char _type); // [0x691efe0] Final|Native|Protected|BlueprintCallable + // int32_t CalcBulletinBoardNextNeedEXP(char _type); // [0x694f4b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.AddPageTabInfo - // void AddPageTabInfo(EActivityCategory _category, TArray _tabInfoArray); // [0x691eeb0] Final|Native|Protected|BlueprintCallable + // void AddPageTabInfo(EActivityCategory _category, TArray _tabInfoArray); // [0x694f380] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ActivityMenuTop.AddPageInfo - // void AddPageInfo(FActivityPageInfo& _pageInfo); // [0x691ee00] Final|Native|Protected|HasOutParms|BlueprintCallable + // void AddPageInfo(FActivityPageInfo& _pageInfo); // [0x694f2d0] Final|Native|Protected|HasOutParms|BlueprintCallable }; /// Struct /Script/DP1Project.ActorHideMaterialInfo @@ -13949,8 +14056,8 @@ class UActorHideComponent : public UActorComponent bool m_enableSkeltalMeshCopy; // 0x00C2 (0x0001) unsigned char UnknownData02_6[0x5]; // 0x00C3 (0x0005) MISSED TArray m_targetInfoList; // 0x00C8 (0x0010) - SDK_UNDEFINED(16,563) /* FMulticastInlineDelegate */ __um(m_fadeEventStartDelegate); // 0x00D8 (0x0010) - SDK_UNDEFINED(16,564) /* FMulticastInlineDelegate */ __um(m_fadeEventEndedDelegate); // 0x00E8 (0x0010) + SDK_UNDEFINED(16,548) /* FMulticastInlineDelegate */ __um(m_fadeEventStartDelegate); // 0x00D8 (0x0010) + SDK_UNDEFINED(16,549) /* FMulticastInlineDelegate */ __um(m_fadeEventEndedDelegate); // 0x00E8 (0x0010) float m_alphaRate; // 0x00F8 (0x0004) unsigned char UnknownData03_6[0x11]; // 0x00FC (0x0011) MISSED ERunningFadeType m_fadeType; // 0x010D (0x0001) @@ -13959,15 +14066,15 @@ class UActorHideComponent : public UActorComponent /// Functions // Function /Script/DP1Project.ActorHideComponent.SetupActorFadeParam - // bool SetupActorFadeParam(class AActor* _pActor); // [0x6923c40] Final|Native|Public|BlueprintCallable + // bool SetupActorFadeParam(class AActor* _pActor); // [0x6954110] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ActorHideComponent.ResetFadeParamAll - // void ResetFadeParamAll(); // [0x6923c20] Final|Native|Public|BlueprintCallable + // void ResetFadeParamAll(); // [0x69540f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ActorHideComponent.FadeOutChara - // void FadeOutChara(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6923800] Final|Native|Public|HasOutParms + // void FadeOutChara(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6953cd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ActorHideComponent.FadeInChara - // void FadeInChara(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69233e0] Final|Native|Public|HasOutParms + // void FadeInChara(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69538b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ActorHideComponent.Callback_LoadMeshAndAnim - // void Callback_LoadMeshAndAnim(); // [0x69233c0] Final|Native|Public|BlueprintCallable + // void Callback_LoadMeshAndAnim(); // [0x6953890] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.ActorPerformanceInfo @@ -13997,7 +14104,7 @@ class UAICharacterManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.AICharacterManagerSubsystem.GetPatrolNPCSpawnCount - // int32_t GetPatrolNPCSpawnCount(); // [0x6924920] Final|Native|Public|BlueprintCallable + // int32_t GetPatrolNPCSpawnCount(); // [0x6954df0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.AI_PATH_CHARA_DATA @@ -14033,7 +14140,7 @@ class UAITask_Game_MoveTo : public UAITask_MoveTo /// Functions // Function /Script/DP1Project.AITask_Game_MoveTo.AIGameMoveTo - // class UAITask_Game_MoveTo* AIGameMoveTo(class AAIController* Controller, FVector GoalLocation, class AActor* GoalActor, float AcceptanceRadius, TEnumAsByte StopOnOverlap, TEnumAsByte AcceptPartialPath, bool bUsePathfinding, bool bLockAILogic, bool bUseContinuousGoalTracking, TEnumAsByte ProjectGoalOnNavigation); // [0x6924db0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAITask_Game_MoveTo* AIGameMoveTo(class AAIController* Controller, FVector GoalLocation, class AActor* GoalActor, float AcceptanceRadius, TEnumAsByte StopOnOverlap, TEnumAsByte AcceptPartialPath, bool bUsePathfinding, bool bLockAILogic, bool bUseContinuousGoalTracking, TEnumAsByte ProjectGoalOnNavigation); // [0x6955280] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.AIUtility @@ -14289,9 +14396,9 @@ class UAlchemyMachineGlobalParam : public UEngineSubsystem /// Functions // Function /Script/DP1Project.AlchemyMachineGlobalParam.SetAlchemyMachineGlobalParamInstance - // void SetAlchemyMachineGlobalParamInstance(class UAlchemyMachineGlobalParam* _inst); // [0x6928160] Final|Native|Static|Public|BlueprintCallable + // void SetAlchemyMachineGlobalParamInstance(class UAlchemyMachineGlobalParam* _inst); // [0x6958630] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.AlchemyMachineGlobalParam.AlchemyMachineGlobalParamInstance - // class UAlchemyMachineGlobalParam* AlchemyMachineGlobalParamInstance(); // [0x6928130] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UAlchemyMachineGlobalParam* AlchemyMachineGlobalParamInstance(); // [0x6958600] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.AlchemyMachineActorData @@ -14457,81 +14564,81 @@ class UAlchemyPotMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.AlchemyPotMenuTop.UpdateTab - // void UpdateTab(int32_t _tabIndex); // [0x692afa0] Final|Native|Protected|BlueprintCallable + // void UpdateTab(int32_t _tabIndex); // [0x695b470] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.AlchemyPotMenuTop.SetFavorite - // FListItemInfo SetFavorite(FInventoryHandle& _handle, bool _isFavorite); // [0x692ac20] Final|Native|Protected|HasOutParms|BlueprintCallable + // FListItemInfo SetFavorite(FInventoryHandle& _handle, bool _isFavorite); // [0x695b0f0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AlchemyPotMenuTop.OpenSortWindow - // void OpenSortWindow(); // [0x692ac00] Final|Native|Protected|BlueprintCallable + // void OpenSortWindow(); // [0x695b0d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.AlchemyPotMenuTop.OpenFilterWindow - // void OpenFilterWindow(); // [0x692abe0] Final|Native|Protected|BlueprintCallable + // void OpenFilterWindow(); // [0x695b0b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.AlchemyPotMenuTop.OpenCountWindow - // void OpenCountWindow(int32_t _focusIndex); // [0x692ab50] Final|Native|Protected|BlueprintCallable + // void OpenCountWindow(int32_t _focusIndex); // [0x695b020] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.AlchemyPotMenuTop.OpenConfirmWindow - // void OpenConfirmWindow(); // [0x692ab30] Final|Native|Protected|BlueprintCallable + // void OpenConfirmWindow(); // [0x695b000] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.AlchemyPotMenuTop.OpenAutoInputConfirmWindow - // void OpenAutoInputConfirmWindow(); // [0x692ab10] Final|Native|Protected|BlueprintCallable + // void OpenAutoInputConfirmWindow(); // [0x695afe0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.AlchemyPotMenuTop.OnUpdateSortData_BP - // void OnUpdateSortData_BP(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent + // void OnUpdateSortData_BP(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.AlchemyPotMenuTop.OnUpdateMenuGroupPreset_BP - // void OnUpdateMenuGroupPreset_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateMenuGroupPreset_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AlchemyPotMenuTop.OnUpdateFilterData_BP - // void OnUpdateFilterData_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateFilterData_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AlchemyPotMenuTop.OnUpdateFeverInfo - // void OnUpdateFeverInfo(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent + // void OnUpdateFeverInfo(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.AlchemyPotMenuTop.OnSortWindowCloseEndDelegate - // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x692aa20] Final|Native|Protected|HasOutParms + // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x695aef0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.AlchemyPotMenuTop.OnSetTabData_BP - // void OnSetTabData_BP(FName& _tabNameID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetTabData_BP(FName& _tabNameID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.AlchemyPotMenuTop.OnSetSelectStock_BP - // void OnSetSelectStock_BP(int32_t _itemIndex, int32_t _itemStock); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetSelectStock_BP(int32_t _itemIndex, int32_t _itemStock); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AlchemyPotMenuTop.OnSetPointGauge_BP - // void OnSetPointGauge_BP(float _gauge); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetPointGauge_BP(float _gauge); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AlchemyPotMenuTop.OnSetPoint_BP - // void OnSetPoint_BP(int32_t _point); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetPoint_BP(int32_t _point); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AlchemyPotMenuTop.OnSetEarnedPointGauge_BP - // void OnSetEarnedPointGauge_BP(float _gauge); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetEarnedPointGauge_BP(float _gauge); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AlchemyPotMenuTop.OnSetEarnedPoint_BP - // void OnSetEarnedPoint_BP(int32_t _point); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetEarnedPoint_BP(int32_t _point); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AlchemyPotMenuTop.OnSetDetailInfo_BP - // void OnSetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnSetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.AlchemyPotMenuTop.OnRefreshList_BP - // void OnRefreshList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnRefreshList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AlchemyPotMenuTop.OnFilterWindowEnterEndDelegate - // void OnFilterWindowEnterEndDelegate(TMap& _filterDataMap); // [0x692a8e0] Final|Native|Protected|HasOutParms + // void OnFilterWindowEnterEndDelegate(TMap& _filterDataMap); // [0x695adb0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.AlchemyPotMenuTop.OnFilterWindowCloseEndDelegate - // void OnFilterWindowCloseEndDelegate(TMap& _filterDataMap); // [0x692a7a0] Final|Native|Protected|HasOutParms + // void OnFilterWindowCloseEndDelegate(TMap& _filterDataMap); // [0x695ac70] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.AlchemyPotMenuTop.OnFeverItemUseConfirmWindowCloseEndDelegate - // void OnFeverItemUseConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x692a700] Final|Native|Protected|HasOutParms + // void OnFeverItemUseConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x695abd0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.AlchemyPotMenuTop.OnCountWindowEnter - // void OnCountWindowEnter(int32_t _value); // [0x692a670] Final|Native|Protected + // void OnCountWindowEnter(int32_t _value); // [0x695ab40] Final|Native|Protected // Function /Script/DP1Project.AlchemyPotMenuTop.OnConfirmWindowCloseEndDelegate - // void OnConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x692a5d0] Final|Native|Protected|HasOutParms + // void OnConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x695aaa0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.AlchemyPotMenuTop.OnAutoInputConfirmWindowCloseEndDelegate - // void OnAutoInputConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x692a530] Final|Native|Protected|HasOutParms + // void OnAutoInputConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x695aa00] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.AlchemyPotMenuTop.IsSelectedItemExists - // bool IsSelectedItemExists(); // [0x692a500] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsSelectedItemExists(); // [0x695a9d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.AlchemyPotMenuTop.IsFiltering - // bool IsFiltering(); // [0x692a4d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsFiltering(); // [0x695a9a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.AlchemyPotMenuTop.IsFever - // bool IsFever(); // [0x692a4b0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsFever(); // [0x695a980] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.AlchemyPotMenuTop.InitTabGroup - // void InitTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x692a420] Final|Native|Protected|BlueprintCallable + // void InitTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x695a8f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.AlchemyPotMenuTop.GetMaxPoint - // int32_t GetMaxPoint(); // [0x692a400] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetMaxPoint(); // [0x695a8d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.AlchemyPotMenuTop.GetItemInfoPriceColor - // EItemNumWidgetColorType GetItemInfoPriceColor(int32_t _listIndex); // [0x692a360] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EItemNumWidgetColorType GetItemInfoPriceColor(int32_t _listIndex); // [0x695a830] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.AlchemyPotMenuTop.GetCurrentSortType - // ESortType GetCurrentSortType(); // [0x692a330] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ESortType GetCurrentSortType(); // [0x695a800] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.AlchemyPotMenuTop.GetCurrentSortOrderType - // ESortOrderType GetCurrentSortOrderType(); // [0x692a300] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ESortOrderType GetCurrentSortOrderType(); // [0x695a7d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.AlchemyPotMenuTop.GetCurrentSortId - // FName GetCurrentSortId(); // [0x692a2c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetCurrentSortId(); // [0x695a790] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.AlchemyPotMenuTop.DisableItemNewFlag - // void DisableItemNewFlag(FInventoryHandle& _handle); // [0x692a220] Final|Native|Protected|HasOutParms|BlueprintCallable + // void DisableItemNewFlag(FInventoryHandle& _handle); // [0x695a6f0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AlchemyPotMenuTop.CanFilter - // bool CanFilter(); // [0x692a1f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanFilter(); // [0x695a6c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.AlchemyPotMenuTop.CanFavoriteRegist - // bool CanFavoriteRegist(); // [0x692a1c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanFavoriteRegist(); // [0x695a690] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.ResourceInfo @@ -14565,7 +14672,7 @@ class UAnimBPCreateToolUtil : public UObject /// Functions // Function /Script/DP1Project.AnimBPCreateToolUtil.SetAnimBPMoveLayers - // bool SetAnimBPMoveLayers(FString _asset, FCharaMoveLayer& _layers); // [0x692b870] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool SetAnimBPMoveLayers(FString _asset, FCharaMoveLayer& _layers); // [0x695bd40] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.AnimBPPresetSetterObject @@ -14770,15 +14877,16 @@ class UCharaAnimInstance : public UAnimInstance bool m_isSleeping; // 0x0638 (0x0001) bool m_isParalysis; // 0x0639 (0x0001) bool m_isDown; // 0x063A (0x0001) - bool m_isBackwardWaiting; // 0x063B (0x0001) - bool m_isHeadBanging; // 0x063C (0x0001) - bool m_isTargeting; // 0x063D (0x0001) - bool m_isSheatheSwordStrafe; // 0x063E (0x0001) - bool m_isAnimMontageOnlySpineUp; // 0x063F (0x0001) - bool m_isCinematicBindThreadSafe; // 0x0640 (0x0001) - bool m_isJumpStartState; // 0x0641 (0x0001) - bool m_isLandingState; // 0x0642 (0x0001) - unsigned char UnknownData04_6[0x5]; // 0x0643 (0x0005) MISSED + bool m_isDownAir; // 0x063B (0x0001) + bool m_isBackwardWaiting; // 0x063C (0x0001) + bool m_isHeadBanging; // 0x063D (0x0001) + bool m_isTargeting; // 0x063E (0x0001) + bool m_isSheatheSwordStrafe; // 0x063F (0x0001) + bool m_isAnimMontageOnlySpineUp; // 0x0640 (0x0001) + bool m_isCinematicBindThreadSafe; // 0x0641 (0x0001) + bool m_isJumpStartState; // 0x0642 (0x0001) + bool m_isLandingState; // 0x0643 (0x0001) + unsigned char UnknownData04_6[0x4]; // 0x0644 (0x0004) MISSED FVector Velocity; // 0x0648 (0x0018) float Speed; // 0x0660 (0x0004) float FowardSpeed; // 0x0664 (0x0004) @@ -14830,69 +14938,69 @@ class UCharaAnimInstance : public UAnimInstance /// Functions // Function /Script/DP1Project.CharaAnimInstance.UpdateTalkMouth - // void UpdateTalkMouth(float _pattern); // [0x699d100] Final|Native|Public|BlueprintCallable + // void UpdateTalkMouth(float _pattern); // [0x69d02c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.UpdateEyebrow - // void UpdateEyebrow(float _ptn); // [0x699d080] Final|Native|Public|BlueprintCallable + // void UpdateEyebrow(float _ptn); // [0x69d0240] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.UpdateBlinkEye - // void UpdateBlinkEye(float _L_ptn, float _R_ptn); // [0x699cfb0] Final|Native|Public|BlueprintCallable + // void UpdateBlinkEye(float _L_ptn, float _R_ptn); // [0x69d0170] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.SetPostProcessAnimBlueprint - // void SetPostProcessAnimBlueprint(class UClass* _postAnim); // [0x699cf00] Final|Native|Public|BlueprintCallable + // void SetPostProcessAnimBlueprint(class UClass* _postAnim); // [0x69d00c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.Leave_Landing - // void Leave_Landing(); // [0x699cee0] Final|Native|Public|BlueprintCallable + // void Leave_Landing(); // [0x69d00a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.Leave_JumpStart - // void Leave_JumpStart(); // [0x699cec0] Final|Native|Public|BlueprintCallable + // void Leave_JumpStart(); // [0x69d0080] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.IsSwimEnable - // bool IsSwimEnable(); // [0x699ce90] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsSwimEnable(); // [0x69d0050] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaAnimInstance.IsSwimAreaIn - // bool IsSwimAreaIn(); // [0x699ce60] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsSwimAreaIn(); // [0x69d0020] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaAnimInstance.IsPlayingAnyMontage - // bool IsPlayingAnyMontage(); // [0x699ce40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlayingAnyMontage(); // [0x69d0000] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CharaAnimInstance.IsAutoLip - // bool IsAutoLip(); // [0x699ce20] Final|Native|Public|BlueprintCallable + // bool IsAutoLip(); // [0x69cffe0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.GetVoiceWaitMotion - // FName GetVoiceWaitMotion(); // [0x699cde0] Final|Native|Public|BlueprintCallable + // FName GetVoiceWaitMotion(); // [0x69cffa0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.GetPostProcessAnimBlueprint - // class UAnimInstance* GetPostProcessAnimBlueprint(); // [0x699cdb0] Final|Native|Public|BlueprintCallable + // class UAnimInstance* GetPostProcessAnimBlueprint(); // [0x69cff70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.GetCharaGameMode - // ECharaGameMode GetCharaGameMode(); // [0x699cd90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // ECharaGameMode GetCharaGameMode(); // [0x69cff50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CharaAnimInstance.ForceUpdateAnimationEnd - // void ForceUpdateAnimationEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x699c970] Final|Native|Private|HasOutParms + // void ForceUpdateAnimationEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69cfb30] Final|Native|Private|HasOutParms // Function /Script/DP1Project.CharaAnimInstance.ForceUpdateAnimationBegin - // void ForceUpdateAnimationBegin(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x699c550] Final|Native|Private|HasOutParms + // void ForceUpdateAnimationBegin(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69cf710] Final|Native|Private|HasOutParms // Function /Script/DP1Project.CharaAnimInstance.ForceUpdateAnimation - // void ForceUpdateAnimation(); // [0x699c530] Final|Native|Public|BlueprintCallable + // void ForceUpdateAnimation(); // [0x69cf6f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.CheckEnableCharaWaitMotion - // bool CheckEnableCharaWaitMotion(); // [0x699c500] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool CheckEnableCharaWaitMotion(); // [0x69cf6c0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaAnimInstance.ChangeOpenRHand - // void ChangeOpenRHand(bool _isOpen); // [0x699c470] Final|Native|Public|BlueprintCallable + // void ChangeOpenRHand(bool _isOpen); // [0x69cf630] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.ChangeOpenLHand - // void ChangeOpenLHand(bool _isOpen); // [0x699c3e0] Final|Native|Public|BlueprintCallable + // void ChangeOpenLHand(bool _isOpen); // [0x69cf5a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.ChangeIsTargeting - // void ChangeIsTargeting(bool _flg); // [0x699c350] Final|Native|Public|BlueprintCallable + // void ChangeIsTargeting(bool _flg); // [0x69cf510] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.ChangeIsAnimUpperBodyBlended - // void ChangeIsAnimUpperBodyBlended(bool _blend); // [0x699c2c0] Final|Native|Public|BlueprintCallable + // void ChangeIsAnimUpperBodyBlended(bool _blend); // [0x69cf480] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.ChangeIsAnimCharaWaitMotion - // void ChangeIsAnimCharaWaitMotion(bool _enable); // [0x699c230] Final|Native|Public + // void ChangeIsAnimCharaWaitMotion(bool _enable); // [0x69cf3f0] Final|Native|Public // Function /Script/DP1Project.CharaAnimInstance.ChangeFishingIsPulling - // void ChangeFishingIsPulling(bool _flg); // [0x699c1a0] Final|Native|Public|BlueprintCallable + // void ChangeFishingIsPulling(bool _flg); // [0x69cf360] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.ChangeFishingIsHitting - // void ChangeFishingIsHitting(bool _flg); // [0x699c110] Final|Native|Public|BlueprintCallable + // void ChangeFishingIsHitting(bool _flg); // [0x69cf2d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.ChangeAnimWeaponStateMachine - // void ChangeAnimWeaponStateMachine(ECharaWeaponMode _nextState); // [0x699c090] Native|Public|BlueprintCallable + // void ChangeAnimWeaponStateMachine(ECharaWeaponMode _nextState); // [0x69cf250] Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.ChangeAnimUpperBodyBlend - // void ChangeAnimUpperBodyBlend(class UAnimSequence* _pose); // [0x699c000] Final|Native|Public|BlueprintCallable + // void ChangeAnimUpperBodyBlend(class UAnimSequence* _pose); // [0x69cf1c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.ChangeAnimStateMachine - // void ChangeAnimStateMachine(ECharaGameMode _nextState); // [0x699bf80] Final|Native|Public|BlueprintCallable + // void ChangeAnimStateMachine(ECharaGameMode _nextState); // [0x69cf140] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimInstance.BPEvent_SetPostProcessAnimBlueprint - // void BPEvent_SetPostProcessAnimBlueprint(); // [0x35d7f00] Event|Public|BlueprintEvent + // void BPEvent_SetPostProcessAnimBlueprint(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.CharaAnimInstance.BPEvent_SetEnableAnimCharaWaitMotion - // void BPEvent_SetEnableAnimCharaWaitMotion(bool _flag); // [0x35d7f00] Event|Public|BlueprintEvent + // void BPEvent_SetEnableAnimCharaWaitMotion(bool _flag); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.CharaAnimInstance.BPEvent_SetCurrentMoveStart - // void BPEvent_SetCurrentMoveStart(EMoveStartAngleType _angleType); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void BPEvent_SetCurrentMoveStart(EMoveStartAngleType _angleType); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharaAnimInstance.BPEvent_SetCurrentMoveEnd - // void BPEvent_SetCurrentMoveEnd(EMoveStartSpeedType _speedType); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void BPEvent_SetCurrentMoveEnd(EMoveStartSpeedType _speedType); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharaAnimInstance.BPEvent_OverrideAnimSeq_Stand_L - // void BPEvent_OverrideAnimSeq_Stand_L(class UAnimSequenceBase* _seq); // [0x35d7f00] Event|Public|BlueprintEvent + // void BPEvent_OverrideAnimSeq_Stand_L(class UAnimSequenceBase* _seq); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.AnimMapObjectAnimInstance @@ -14906,7 +15014,7 @@ class UAnimMapObjectAnimInstance : public UCharaAnimInstance /// Functions // Function /Script/DP1Project.AnimMapObjectAnimInstance.BPEvent_OverrideAnimSeq_Idle - // void BPEvent_OverrideAnimSeq_Idle(class UAnimSequenceBase* _seq); // [0x35d7f00] Event|Public|BlueprintEvent + // void BPEvent_OverrideAnimSeq_Idle(class UAnimSequenceBase* _seq); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.AnimMapObjectInterface @@ -14934,9 +15042,9 @@ class UAnimMapObjectResourceManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.AnimMapObjectResourceManagerSubsystem.IsLoadedResource - // bool IsLoadedResource(FName& _motionId, FName& _prefix); // [0x692cc00] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsLoadedResource(FName& _motionId, FName& _prefix); // [0x695d0d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.AnimMapObjectResourceManagerSubsystem.GetAnimMontage - // class UAnimMontage* GetAnimMontage(FName _motionId, FName _prefix); // [0x692cb30] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UAnimMontage* GetAnimMontage(FName _motionId, FName _prefix); // [0x695d000] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.AnimMapObjectUtility @@ -14955,11 +15063,11 @@ class UAnimMontageCreateToolUtil : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.AnimMontageCreateToolUtil.MultiCreate - // bool MultiCreate(FString& _log); // [0x692d1b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool MultiCreate(FString& _log); // [0x695d680] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AnimMontageCreateToolUtil.GetMotionIDList - // void GetMotionIDList(TArray& _ret); // [0x692d110] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetMotionIDList(TArray& _ret); // [0x695d5e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AnimMontageCreateToolUtil.Create - // bool Create(FName _motionId, FString& _log, bool _isAutoSection, bool _isLoopAtLoop); // [0x692cf90] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool Create(FName _motionId, FString& _log, bool _isAutoSection, bool _isLoopAtLoop); // [0x695d460] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/DP1Project.AnimNotifyState_PlayEffectInstance @@ -15032,11 +15140,11 @@ class UAnimNotifyState_AttackDirection : public UAnimNotifyState /// Functions // Function /Script/DP1Project.AnimNotifyState_AttackDirection.NotifyTick - // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime); // [0x692dc90] Final|Native|Private|Const + // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime); // [0x695e160] Final|Native|Private|Const // Function /Script/DP1Project.AnimNotifyState_AttackDirection.NotifyEnd - // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation); // [0x692dbc0] Final|Native|Private|Const + // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation); // [0x695e090] Final|Native|Private|Const // Function /Script/DP1Project.AnimNotifyState_AttackDirection.NotifyBegin - // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration); // [0x692dab0] Final|Native|Private|Const + // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration); // [0x695df80] Final|Native|Private|Const }; /// Class /Script/DP1Project.AnimNotifyState_ComboInput @@ -15049,9 +15157,9 @@ class UAnimNotifyState_ComboInput : public UAnimNotifyState /// Functions // Function /Script/DP1Project.AnimNotifyState_ComboInput.NotifyEnd - // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation); // [0x692dbc0] Native|Public|Const + // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation); // [0x695e090] Native|Public|Const // Function /Script/DP1Project.AnimNotifyState_ComboInput.NotifyBegin - // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration); // [0x692dab0] Native|Public|Const + // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration); // [0x695df80] Native|Public|Const }; /// Class /Script/DP1Project.AnimNotifyState_ChangeNextCombo @@ -15075,11 +15183,11 @@ class UAnimNotifyState_CheckBoneMoveLen : public UAnimNotifyState /// Functions // Function /Script/DP1Project.AnimNotifyState_CheckBoneMoveLen.NotifyTick - // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // [0x692e4d0] Native|Public|HasOutParms|Const + // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // [0x695e9a0] Native|Public|HasOutParms|Const // Function /Script/DP1Project.AnimNotifyState_CheckBoneMoveLen.NotifyEnd - // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x692e360] Native|Public|HasOutParms|Const + // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x695e830] Native|Public|HasOutParms|Const // Function /Script/DP1Project.AnimNotifyState_CheckBoneMoveLen.NotifyBegin - // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // [0x692e190] Native|Public|HasOutParms|Const + // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // [0x695e660] Native|Public|HasOutParms|Const }; /// Class /Script/DP1Project.AnimNotifyState_ChrTriggerEff @@ -15094,7 +15202,7 @@ class UAnimNotifyState_ChrTriggerEff : public UAnimNotifyState /// Functions // Function /Script/DP1Project.AnimNotifyState_ChrTriggerEff.NotifyTick - // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime); // [0x692dc90] Native|Public|Const + // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime); // [0x695e160] Native|Public|Const }; /// Class /Script/DP1Project.AnimNotifyState_HideWeaponCaptureActor @@ -15106,11 +15214,11 @@ class UAnimNotifyState_HideWeaponCaptureActor : public UAnimNotifyState /// Functions // Function /Script/DP1Project.AnimNotifyState_HideWeaponCaptureActor.NotifyTick - // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // [0x692e4d0] Native|Public|HasOutParms|Const + // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // [0x695e9a0] Native|Public|HasOutParms|Const // Function /Script/DP1Project.AnimNotifyState_HideWeaponCaptureActor.NotifyEnd - // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x692e360] Native|Public|HasOutParms|Const + // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x695e830] Native|Public|HasOutParms|Const // Function /Script/DP1Project.AnimNotifyState_HideWeaponCaptureActor.NotifyBegin - // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // [0x692e190] Native|Public|HasOutParms|Const + // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // [0x695e660] Native|Public|HasOutParms|Const }; /// Class /Script/DP1Project.AnimNotifyState_HideWeaponOrLifeTool @@ -15125,11 +15233,11 @@ class UAnimNotifyState_HideWeaponOrLifeTool : public UAnimNotifyState /// Functions // Function /Script/DP1Project.AnimNotifyState_HideWeaponOrLifeTool.NotifyTick - // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // [0x692e4d0] Native|Public|HasOutParms|Const + // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // [0x695e9a0] Native|Public|HasOutParms|Const // Function /Script/DP1Project.AnimNotifyState_HideWeaponOrLifeTool.NotifyEnd - // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x692e360] Native|Public|HasOutParms|Const + // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x695e830] Native|Public|HasOutParms|Const // Function /Script/DP1Project.AnimNotifyState_HideWeaponOrLifeTool.NotifyBegin - // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // [0x692e190] Native|Public|HasOutParms|Const + // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // [0x695e660] Native|Public|HasOutParms|Const }; /// Class /Script/DP1Project.AnimNotifyState_HoldAttachItemModel @@ -15143,11 +15251,11 @@ class UAnimNotifyState_HoldAttachItemModel : public UAnimNotifyState /// Functions // Function /Script/DP1Project.AnimNotifyState_HoldAttachItemModel.NotifyTick - // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // [0x692e4d0] Native|Public|HasOutParms|Const + // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // [0x695e9a0] Native|Public|HasOutParms|Const // Function /Script/DP1Project.AnimNotifyState_HoldAttachItemModel.NotifyEnd - // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x692e360] Native|Public|HasOutParms|Const + // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x695e830] Native|Public|HasOutParms|Const // Function /Script/DP1Project.AnimNotifyState_HoldAttachItemModel.NotifyBegin - // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // [0x692e190] Native|Public|HasOutParms|Const + // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // [0x695e660] Native|Public|HasOutParms|Const }; /// Class /Script/DP1Project.AnimNotifyState_HoldAttachModel @@ -15165,11 +15273,11 @@ class UAnimNotifyState_HoldAttachModel : public UAnimNotifyState /// Functions // Function /Script/DP1Project.AnimNotifyState_HoldAttachModel.NotifyTick - // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // [0x692e4d0] Native|Public|HasOutParms|Const + // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // [0x695e9a0] Native|Public|HasOutParms|Const // Function /Script/DP1Project.AnimNotifyState_HoldAttachModel.NotifyEnd - // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x692e360] Native|Public|HasOutParms|Const + // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x695e830] Native|Public|HasOutParms|Const // Function /Script/DP1Project.AnimNotifyState_HoldAttachModel.NotifyBegin - // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // [0x692e190] Native|Public|HasOutParms|Const + // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // [0x695e660] Native|Public|HasOutParms|Const }; /// Class /Script/DP1Project.AnimNotifyState_HoldFacePattern @@ -15185,11 +15293,11 @@ class UAnimNotifyState_HoldFacePattern : public UAnimNotifyState /// Functions // Function /Script/DP1Project.AnimNotifyState_HoldFacePattern.NotifyTick - // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // [0x692e4d0] Native|Public|HasOutParms|Const + // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // [0x695e9a0] Native|Public|HasOutParms|Const // Function /Script/DP1Project.AnimNotifyState_HoldFacePattern.NotifyEnd - // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x692e360] Native|Public|HasOutParms|Const + // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x695e830] Native|Public|HasOutParms|Const // Function /Script/DP1Project.AnimNotifyState_HoldFacePattern.NotifyBegin - // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // [0x692e190] Native|Public|HasOutParms|Const + // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // [0x695e660] Native|Public|HasOutParms|Const }; /// Class /Script/DP1Project.AnimNotifyState_HoldShowWeapon @@ -15201,11 +15309,11 @@ class UAnimNotifyState_HoldShowWeapon : public UAnimNotifyState /// Functions // Function /Script/DP1Project.AnimNotifyState_HoldShowWeapon.NotifyTick - // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // [0x692e4d0] Native|Public|HasOutParms|Const + // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // [0x695e9a0] Native|Public|HasOutParms|Const // Function /Script/DP1Project.AnimNotifyState_HoldShowWeapon.NotifyEnd - // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x692e360] Native|Public|HasOutParms|Const + // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x695e830] Native|Public|HasOutParms|Const // Function /Script/DP1Project.AnimNotifyState_HoldShowWeapon.NotifyBegin - // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // [0x692e190] Native|Public|HasOutParms|Const + // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // [0x695e660] Native|Public|HasOutParms|Const }; /// Class /Script/DP1Project.AnimNotifyState_LookIkEnable @@ -15217,9 +15325,9 @@ class UAnimNotifyState_LookIkEnable : public UAnimNotifyState /// Functions // Function /Script/DP1Project.AnimNotifyState_LookIkEnable.NotifyEnd - // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation); // [0x692dbc0] Native|Public|Const + // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation); // [0x695e090] Native|Public|Const // Function /Script/DP1Project.AnimNotifyState_LookIkEnable.NotifyBegin - // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration); // [0x692dab0] Native|Public|Const + // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration); // [0x695df80] Native|Public|Const }; /// Class /Script/DP1Project.AnimNotifyState_PlayEffect @@ -15245,11 +15353,11 @@ class UAnimNotifyState_PlayEffect : public UAnimNotifyState /// Functions // Function /Script/DP1Project.AnimNotifyState_PlayEffect.NotifyTick - // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // [0x692e4d0] Native|Public|HasOutParms|Const + // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // [0x695e9a0] Native|Public|HasOutParms|Const // Function /Script/DP1Project.AnimNotifyState_PlayEffect.NotifyEnd - // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x692e360] Native|Public|HasOutParms|Const + // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x695e830] Native|Public|HasOutParms|Const // Function /Script/DP1Project.AnimNotifyState_PlayEffect.NotifyBegin - // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // [0x692e190] Native|Public|HasOutParms|Const + // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // [0x695e660] Native|Public|HasOutParms|Const }; /// Class /Script/DP1Project.AnimNotifyState_PlayPickupCamera @@ -15262,11 +15370,11 @@ class UAnimNotifyState_PlayPickupCamera : public UAnimNotifyState /// Functions // Function /Script/DP1Project.AnimNotifyState_PlayPickupCamera.NotifyTick - // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime); // [0x692dc90] Native|Public|Const + // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime); // [0x695e160] Native|Public|Const // Function /Script/DP1Project.AnimNotifyState_PlayPickupCamera.NotifyEnd - // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation); // [0x692dbc0] Native|Public|Const + // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation); // [0x695e090] Native|Public|Const // Function /Script/DP1Project.AnimNotifyState_PlayPickupCamera.NotifyBegin - // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration); // [0x692dab0] Native|Public|Const + // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration); // [0x695df80] Native|Public|Const }; /// Class /Script/DP1Project.AnimNotifyUtility @@ -15300,6 +15408,15 @@ class UAnimNotify_CameraShake : public UAnimNotify float m_outer; // 0x0054 (0x0004) }; +/// Class /Script/DP1Project.AnimNotify_ChangeMaterial +/// Size: 0x0040 (64 bytes) (0x000038 - 0x000040) align 8 MaxSize: 0x0040 +class UAnimNotify_ChangeMaterial : public UAnimNotify +{ +public: + EDynamicMaterialType dynamicMaterialType; // 0x0038 (0x0001) + unsigned char UnknownData00_7[0x7]; // 0x0039 (0x0007) MISSED +}; + /// Class /Script/DP1Project.AnimNotify_DetachItemActor /// Size: 0x0038 (56 bytes) (0x000038 - 0x000038) align 8 MaxSize: 0x0038 class UAnimNotify_DetachItemActor : public UAnimNotify @@ -15402,6 +15519,27 @@ class UAnimNotify_PlayAtomCueSeTrigger : public UAnimNotify unsigned char UnknownData02_7[0x3]; // 0x0075 (0x0003) MISSED }; +/// Class /Script/DP1Project.AnimNotify_SetDynamicMatParam +/// Size: 0x0048 (72 bytes) (0x000030 - 0x000048) align 8 MaxSize: 0x0048 +class UAnimNotify_SetDynamicMatParam : public UAnimNotifyState +{ +public: + FName MatParamName; // 0x0030 (0x0008) + bool isUseCurve; // 0x0038 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0039 (0x0003) MISSED + FName ValueCurveName; // 0x003C (0x0008) + float Value; // 0x0044 (0x0004) + + + /// Functions + // Function /Script/DP1Project.AnimNotify_SetDynamicMatParam.NotifyTick + // void NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime); // [0x695e160] Native|Public|Const + // Function /Script/DP1Project.AnimNotify_SetDynamicMatParam.NotifyEnd + // void NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation); // [0x695e090] Native|Public|Const + // Function /Script/DP1Project.AnimNotify_SetDynamicMatParam.NotifyBegin + // void NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration); // [0x695df80] Native|Public|Const +}; + /// Class /Script/DP1Project.AnimNotify_StopAnimMontage /// Size: 0x0048 (72 bytes) (0x000038 - 0x000048) align 8 MaxSize: 0x0048 class UAnimNotify_StopAnimMontage : public UAnimNotify @@ -15437,9 +15575,9 @@ class UAppraisalItemListMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.AppraisalItemListMenuTop.SetupItemInfoList - // void SetupItemInfoList(class UAppraisalListSetupData* _setupData); // [0x6931ec0] Final|Native|Public|BlueprintCallable + // void SetupItemInfoList(class UAppraisalListSetupData* _setupData); // [0x6962740] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AppraisalItemListMenuTop.OnSetupList_BP - // void OnSetupList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.AppraisalPossessionNumberMenuTop @@ -15451,11 +15589,11 @@ class UAppraisalPossessionNumberMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.AppraisalPossessionNumberMenuTop.SetNum_BP - // void SetNum_BP(int32_t _num, bool _immidiate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetNum_BP(int32_t _num, bool _immidiate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AppraisalPossessionNumberMenuTop.SetName_BP - // void SetName_BP(FString _name); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetName_BP(FString _name); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AppraisalPossessionNumberMenuTop.SetIcon_BP - // void SetIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.OnePlaceActor @@ -15469,21 +15607,21 @@ class AOnePlaceActor : public AActor /// Functions // Function /Script/DP1Project.OnePlaceActor.SetShapeType - // void SetShapeType(ETargetShapeType _shapeType); // [0x6cfb7d0] Final|Native|Public|BlueprintCallable + // void SetShapeType(ETargetShapeType _shapeType); // [0x6d3abb0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.OnePlaceActor.SetShapeSizeFromScale - // void SetShapeSizeFromScale(FVector _scale); // [0x6cfb740] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetShapeSizeFromScale(FVector _scale); // [0x6d3ab20] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.OnePlaceActor.SetOnePlaceId - // void SetOnePlaceId(FName _id); // [0x6cfb6b0] Final|Native|Public|BlueprintCallable + // void SetOnePlaceId(FName _id); // [0x6d3aa90] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.OnePlaceActor.GetSphereRange - // float GetSphereRange(); // [0x6cfb680] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetSphereRange(); // [0x6d3aa60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.OnePlaceActor.GetShapeType - // ETargetShapeType GetShapeType(); // [0x6cfb650] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // ETargetShapeType GetShapeType(); // [0x6d3aa30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.OnePlaceActor.GetOnePlaceId - // FName GetOnePlaceId(); // [0x696cea0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetOnePlaceId(); // [0x699eb00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.OnePlaceActor.GetBoxExtent - // FVector GetBoxExtent(); // [0x6cfb610] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetBoxExtent(); // [0x6d3a9f0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.OnePlaceActor.GetBoundSphereRange - // float GetBoundSphereRange(); // [0x6cfb5e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetBoundSphereRange(); // [0x6d3a9c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.AreaVolumePlacementActor @@ -15495,11 +15633,11 @@ class AAreaVolumePlacementActor : public AOnePlaceActor /// Functions // Function /Script/DP1Project.AreaVolumePlacementActor.ToEditorPlacementData - // void ToEditorPlacementData(FGDEditorPlacementInfo& _out); // [0x6932480] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void ToEditorPlacementData(FGDEditorPlacementInfo& _out); // [0x6962d00] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.AreaVolumePlacementActor.ImportPlacementData - // void ImportPlacementData(FGDEditorPlacementInfo& _placementInfo); // [0x6932480] Final|Native|Public|HasOutParms|BlueprintCallable + // void ImportPlacementData(FGDEditorPlacementInfo& _placementInfo); // [0x6962d00] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AreaVolumePlacementActor.CanPlaceArea - // bool CanPlaceArea(); // [0x6932450] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool CanPlaceArea(); // [0x6962cd0] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.ArenaPromotionTelopSetupInfo @@ -15519,7 +15657,7 @@ class UArenaPromotionTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ArenaPromotionTelopMenuTop.OnSetupParam_BP - // void OnSetupParam_BP(FText& _beforeArenaRankText, FText& _afterArenaRankText); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetupParam_BP(FText& _beforeArenaRankText, FText& _afterArenaRankText); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.SoundMushRoomActor @@ -15536,17 +15674,17 @@ class ASoundMushRoomActor : public AActor /// Functions // Function /Script/DP1Project.SoundMushRoomActor.StepOnEvent_BP - // void StepOnEvent_BP(); // [0x6932ec0] Final|Native|Public|BlueprintCallable + // void StepOnEvent_BP(); // [0x6963740] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SoundMushRoomActor.PlayMusicNoteEffect - // void PlayMusicNoteEffect(); // [0x6932ea0] Final|Native|Public|BlueprintCallable + // void PlayMusicNoteEffect(); // [0x6963720] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SoundMushRoomActor.OnSuccess_BP - // void OnSuccess_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSuccess_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SoundMushRoomActor.OnFailure_BP - // void OnFailure_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnFailure_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SoundMushRoomActor.OnAskQuestionEvent_BP - // void OnAskQuestionEvent_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnAskQuestionEvent_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SoundMushRoomActor.AnswerForMinigame_BP - // void AnswerForMinigame_BP(bool _isSuccess); // [0x6932e10] Final|Native|Public|BlueprintCallable + // void AnswerForMinigame_BP(bool _isSuccess); // [0x6963690] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.AssetLoader @@ -15593,7 +15731,7 @@ class UAtlasResourceSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.AtlasResourceSubsystem.LoadCompleted - // void LoadCompleted(FAtlasResHandle _handle); // [0x6933c20] Final|Native|Public + // void LoadCompleted(FAtlasResHandle _handle); // [0x69644a0] Final|Native|Public }; /// Struct /Script/DP1Project.LocatorToAttachCursorInfo @@ -15623,7 +15761,7 @@ class UAttachCursorSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.AttachCursorSubsystem.MoveFocusEvent - // void MoveFocusEvent(class UMenuGroup* _menuGroup); // [0x69344f0] Final|Native|Public + // void MoveFocusEvent(class UMenuGroup* _menuGroup); // [0x6964d70] Final|Native|Public }; /// Class /Script/DP1Project.GameIconObjMenuTop @@ -15644,31 +15782,48 @@ class UAttachIconActionGuideMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.AttachIconActionGuideMenuTop.UpdateGaijiText_BP - // void UpdateGaijiText_BP(EGameIconType& _iconType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateGaijiText_BP(EGameIconType& _iconType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.AttachIconActionGuideMenuTop.SetVisibilityIcon_BP - // void SetVisibilityIcon_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetVisibilityIcon_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconActionGuideMenuTop.SetValidColorIcon_BP - // void SetValidColorIcon_BP(bool _valid); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetValidColorIcon_BP(bool _valid); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconActionGuideMenuTop.SetTimerVisibility_BP - // void SetTimerVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTimerVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconActionGuideMenuTop.SetTimer_BP - // void SetTimer_BP(int32_t _minutes, int32_t _seconds); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTimer_BP(int32_t _minutes, int32_t _seconds); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconActionGuideMenuTop.SetStockNumVisibility_BP - // void SetStockNumVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetStockNumVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconActionGuideMenuTop.SetStockNum_BP - // void SetStockNum_BP(int32_t _num); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetStockNum_BP(int32_t _num); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconActionGuideMenuTop.SetStateType - // void SetStateType(EGameIconStateType _stateType); // [0x6934e60] Final|Native|Public|BlueprintCallable + // void SetStateType(EGameIconStateType _stateType); // [0x6965760] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AttachIconActionGuideMenuTop.SetRoguelikeIcon_BP - // void SetRoguelikeIcon_BP(FName& _iconID, bool _isItemId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetRoguelikeIcon_BP(FName& _iconID, bool _isItemId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.AttachIconActionGuideMenuTop.SetReviveCoolTimerUpdateFlag - // void SetReviveCoolTimerUpdateFlag(bool _update); // [0x6934dd0] Final|Native|Public|BlueprintCallable + // void SetReviveCoolTimerUpdateFlag(bool _update); // [0x69656d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AttachIconActionGuideMenuTop.SetLifeType_BP - // void SetLifeType_BP(ELifeType _lifeType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetLifeType_BP(ELifeType _lifeType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconActionGuideMenuTop.SetGameIcon_BP - // void SetGameIcon_BP(EGameIconType _gameIconType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetGameIcon_BP(EGameIconType _gameIconType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Script/DP1Project.AttachIconActionGuideMenuTop.SetDisableMarkVisibility_BP + // void SetDisableMarkVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconActionGuideMenuTop.GetStateType - // EGameIconStateType GetStateType(); // [0x6934db0] Final|Native|Public|BlueprintCallable + // EGameIconStateType GetStateType(); // [0x69656b0] Final|Native|Public|BlueprintCallable +}; + +/// Class /Script/DP1Project.AttachIconBreakGaugeMenuTop +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UAttachIconBreakGaugeMenuTop : public UGameIconObjMenuTop +{ +public: + unsigned char UnknownData00_1[0x10]; // 0x0650 (0x0010) MISSED + + + /// Functions + // Function /Script/DP1Project.AttachIconBreakGaugeMenuTop.UpdateHP_BP + // void UpdateHP_BP(int32_t _nowHP, int32_t _maxHP, int32_t _costHP, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Script/DP1Project.AttachIconBreakGaugeMenuTop.PlayHPShortageAlert_BP + // void PlayHPShortageAlert_BP(int32_t _needHP, int32_t _maxHP); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.AttachIconChatTextMenuSetupInfo @@ -15688,9 +15843,9 @@ class UAttachIconChatTextMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.AttachIconChatTextMenuTop.SetTextBP - // void SetTextBP(FString Text, FString nameText, int32_t partyIndex, FName& _platformIconID); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetTextBP(FString Text, FString nameText, int32_t partyIndex, FName& _platformIconID); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.AttachIconChatTextMenuTop.SetStampTextureBP - // void SetStampTextureBP(FName& nameId); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetStampTextureBP(FName& nameId); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.AttachIconComponent @@ -15703,31 +15858,31 @@ class UAttachIconComponent : public UActorComponent /// Functions // Function /Script/DP1Project.AttachIconComponent.UnRegistIcon - // void UnRegistIcon(EIconType _type, bool _immediate); // [0x6935f40] Final|Native|Public|BlueprintCallable + // void UnRegistIcon(EIconType _type, bool _immediate); // [0x6966b60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AttachIconComponent.SuspendIcon - // void SuspendIcon(EIconType _type, bool _immediate); // [0x6935e70] Final|Native|Public|BlueprintCallable + // void SuspendIcon(EIconType _type, bool _immediate); // [0x6966a90] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AttachIconComponent.SuspendAllAlwaysShowIcon - // void SuspendAllAlwaysShowIcon(bool _immediate); // [0x6935de0] Final|Native|Private + // void SuspendAllAlwaysShowIcon(bool _immediate); // [0x6966a00] Final|Native|Private // Function /Script/DP1Project.AttachIconComponent.SetupIcon - // void SetupIcon(class UMenuObject* _obj); // [0x6935d50] Final|Native|Private + // void SetupIcon(class UMenuObject* _obj); // [0x6966970] Final|Native|Private // Function /Script/DP1Project.AttachIconComponent.SetIconVisibility - // void SetIconVisibility(bool _visible, EIconType _type); // [0x6935c80] Final|Native|Public|BlueprintCallable + // void SetIconVisibility(bool _visible, EIconType _type); // [0x69668a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AttachIconComponent.ResumeIcon - // void ResumeIcon(EIconType _type); // [0x6935c00] Final|Native|Public|BlueprintCallable + // void ResumeIcon(EIconType _type); // [0x6966820] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AttachIconComponent.ResumeAllAlwaysShowIcon - // void ResumeAllAlwaysShowIcon(); // [0x6935be0] Final|Native|Private + // void ResumeAllAlwaysShowIcon(); // [0x6966800] Final|Native|Private // Function /Script/DP1Project.AttachIconComponent.RegistIcon - // void RegistIcon(EIconType _type, bool _immediate); // [0x6935b10] Final|Native|Public|BlueprintCallable + // void RegistIcon(EIconType _type, bool _immediate); // [0x6966730] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AttachIconComponent.RegistAllReservedIcon - // void RegistAllReservedIcon(); // [0x6935af0] Final|Native|Private + // void RegistAllReservedIcon(); // [0x6966710] Final|Native|Private // Function /Script/DP1Project.AttachIconComponent.IsExistIcon - // bool IsExistIcon(EIconType _type); // [0x6935a60] Final|Native|Public|BlueprintCallable + // bool IsExistIcon(EIconType _type); // [0x6966680] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AttachIconComponent.InitTalkIcon - // void InitTalkIcon(); // [0x6935a40] Final|Native|Public + // void InitTalkIcon(); // [0x6966660] Final|Native|Public // Function /Script/DP1Project.AttachIconComponent.CreateIconMenuObj - // class UMenuObject* CreateIconMenuObj(EIconType _type); // [0x69359b0] Final|Native|Private + // class UMenuObject* CreateIconMenuObj(EIconType _type); // [0x69665d0] Final|Native|Private // Function /Script/DP1Project.AttachIconComponent.ActivateIcon - // void ActivateIcon(bool _active, EIconType _type); // [0x69358e0] Final|Native|Public|BlueprintCallable + // void ActivateIcon(bool _active, EIconType _type); // [0x6966500] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.AttachIconFishingGuideMenuTop @@ -15739,9 +15894,9 @@ class UAttachIconFishingGuideMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.AttachIconFishingGuideMenuTop.OnResume_BP - // void OnResume_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnResume_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconFishingGuideMenuTop.CloseCounterHookMenu_BP - // void CloseCounterHookMenu_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void CloseCounterHookMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.AttachIconGaugeSPMenuTop @@ -15754,9 +15909,9 @@ class UAttachIconGaugeSPMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.AttachIconGaugeSPMenuTop.UpdateSP_BP - // void UpdateSP_BP(int32_t _nowSP, int32_t _maxSP, int32_t _costSP, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateSP_BP(int32_t _nowSP, int32_t _maxSP, int32_t _costSP, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconGaugeSPMenuTop.PlaySPShortageAlert_BP - // void PlaySPShortageAlert_BP(int32_t _needSP, int32_t _maxSP); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlaySPShortageAlert_BP(int32_t _needSP, int32_t _maxSP); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.AttachIconHarvestGaugeMenuTop @@ -15777,21 +15932,21 @@ class UAttachIconHarvestGaugeMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.AttachIconHarvestGaugeMenuTop.UpdateQualityTypeData_BP - // void UpdateQualityTypeData_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateQualityTypeData_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconHarvestGaugeMenuTop.UpdateGaugeMovingFlag_BP - // void UpdateGaugeMovingFlag_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateGaugeMovingFlag_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconHarvestGaugeMenuTop.UpdateComboAnimationPlayingFlag_BP - // void UpdateComboAnimationPlayingFlag_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateComboAnimationPlayingFlag_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconHarvestGaugeMenuTop.UpdateClearAnimationPlayingFlag_BP - // void UpdateClearAnimationPlayingFlag_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateClearAnimationPlayingFlag_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconHarvestGaugeMenuTop.SetInitGaugeValue_BP - // void SetInitGaugeValue_BP(float _minGaugeValue, float _maxGaugeValue); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetInitGaugeValue_BP(float _minGaugeValue, float _maxGaugeValue); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconHarvestGaugeMenuTop.SetGaugeValue_BP - // void SetGaugeValue_BP(float _gaugeValue, float _time, bool _isBounding); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetGaugeValue_BP(float _gaugeValue, float _time, bool _isBounding); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconHarvestGaugeMenuTop.PlayComboAnimation_BP - // void PlayComboAnimation_BP(int32_t _combo); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayComboAnimation_BP(int32_t _combo); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconHarvestGaugeMenuTop.PlayClearAnimation_BP - // void PlayClearAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayClearAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.AttachIconInfrastructureMenuTop @@ -15804,7 +15959,7 @@ class UAttachIconInfrastructureMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.AttachIconInfrastructureMenuTop.SetGauge_BP - // void SetGauge_BP(float _value); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetGauge_BP(float _value); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.AttachIconNamePlateMenuTop @@ -15816,21 +15971,21 @@ class UAttachIconNamePlateMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.AttachIconNamePlateMenuTop.SetRank_BP - // void SetRank_BP(ETargetRankType& _rankType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetRank_BP(ETargetRankType& _rankType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.AttachIconNamePlateMenuTop.SetPlateType_BP - // void SetPlateType_BP(int32_t _type); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetPlateType_BP(int32_t _type); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconNamePlateMenuTop.SetPickPointCategory_BP - // void SetPickPointCategory_BP(EPickPointCategory& _category); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetPickPointCategory_BP(EPickPointCategory& _category); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.AttachIconNamePlateMenuTop.SetName_BP - // void SetName_BP(FString _name); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetName_BP(FString _name); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconNamePlateMenuTop.SetLifeIcon_BP - // void SetLifeIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetLifeIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.AttachIconNamePlateMenuTop.SetLevel_BP - // void SetLevel_BP(int32_t _level); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetLevel_BP(int32_t _level); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconNamePlateMenuTop.SetElementAttribute_BP - // void SetElementAttribute_BP(EElementAttrType& _attrType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetElementAttribute_BP(EElementAttrType& _attrType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.AttachIconNamePlateMenuTop.SetBuildingIcon_BP - // void SetBuildingIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetBuildingIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.AttachIconNpcTalkMenuTop @@ -15842,13 +15997,13 @@ class UAttachIconNpcTalkMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.AttachIconNpcTalkMenuTop.UpdateGaijiText_BP - // void UpdateGaijiText_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateGaijiText_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconNpcTalkMenuTop.UpdateGaijiText - // void UpdateGaijiText(); // [0x69377d0] Final|Native|Public|BlueprintCallable + // void UpdateGaijiText(); // [0x6968290] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AttachIconNpcTalkMenuTop.SetStateType_BP - // void SetStateType_BP(EGameIconStateType _stateType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetStateType_BP(EGameIconStateType _stateType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconNpcTalkMenuTop.SetStateType - // void SetStateType(EGameIconStateType _stateType); // [0x6937750] Final|Native|Public|BlueprintCallable + // void SetStateType(EGameIconStateType _stateType); // [0x6968210] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.AttachIconInfo @@ -15876,15 +16031,15 @@ class UAttachIconObject : public UObject /// Functions // Function /Script/DP1Project.AttachIconObject.SuspendAllAlwaysShowIcon - // void SuspendAllAlwaysShowIcon(bool _immediate); // [0x6937d60] Final|Native|Public + // void SuspendAllAlwaysShowIcon(bool _immediate); // [0x6968820] Final|Native|Public // Function /Script/DP1Project.AttachIconObject.ResumeAllAlwaysShowIcon - // void ResumeAllAlwaysShowIcon(); // [0x6937d40] Final|Native|Public + // void ResumeAllAlwaysShowIcon(); // [0x6968800] Final|Native|Public // Function /Script/DP1Project.AttachIconObject.RegistAllReservedIcon - // void RegistAllReservedIcon(); // [0x6937d20] Final|Native|Public + // void RegistAllReservedIcon(); // [0x69687e0] Final|Native|Public // Function /Script/DP1Project.AttachIconObject.InitTalkIcon - // void InitTalkIcon(); // [0x6937d00] Final|Native|Public + // void InitTalkIcon(); // [0x69687c0] Final|Native|Public // Function /Script/DP1Project.AttachIconObject.CreateIconMenuObj - // class UMenuObject* CreateIconMenuObj(EIconType _type); // [0x6937c70] Final|Native|Public + // class UMenuObject* CreateIconMenuObj(EIconType _type); // [0x6968730] Final|Native|Public }; /// Class /Script/DP1Project.AttachIconObjectMenuTop @@ -15896,7 +16051,7 @@ class UAttachIconObjectMenuTop : public UTargetFollowMenu /// Functions // Function /Script/DP1Project.AttachIconObjectMenuTop.SetIcon_BP - // void SetIcon_BP(EIconType _iconType); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetIcon_BP(EIconType _iconType); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.AttachIconPickRequestMenuTop @@ -15909,11 +16064,11 @@ class UAttachIconPickRequestMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.AttachIconPickRequestMenuTop.UpdateGaijiText_BP - // void UpdateGaijiText_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateGaijiText_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconPickRequestMenuTop.SetupParam_BP - // void SetupParam_BP(EGameIconType& _iconType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupParam_BP(EGameIconType& _iconType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.AttachIconPickRequestMenuTop.GetGameIconType - // EGameIconType GetGameIconType(); // [0x6938410] Final|Native|Public|BlueprintCallable|BlueprintPure + // EGameIconType GetGameIconType(); // [0x6968ed0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.AttachIconPickRequestNpcMenuTop @@ -15925,9 +16080,9 @@ class UAttachIconPickRequestNpcMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.AttachIconPickRequestNpcMenuTop.SetupParam_BP - // void SetupParam_BP(EGameIconType& _iconType, FName& _charaIconId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupParam_BP(EGameIconType& _iconType, FName& _charaIconId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.AttachIconPickRequestNpcMenuTop.SetupParam - // void SetupParam(EGameIconType& _iconType, FName& _charaIconId); // [0x69385f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(EGameIconType& _iconType, FName& _charaIconId); // [0x69690b0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.AttachIconPlayerOutsideMenuTop @@ -15940,15 +16095,15 @@ class UAttachIconPlayerOutsideMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.AttachIconPlayerOutsideMenuTop.SetPlayerNumber_BP - // void SetPlayerNumber_BP(int32_t _playerIndex, bool _isHost); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetPlayerNumber_BP(int32_t _playerIndex, bool _isHost); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconPlayerOutsideMenuTop.SetPhotoMarkVisibility_BP - // void SetPhotoMarkVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetPhotoMarkVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconPlayerOutsideMenuTop.SetOutsideIcon_BP - // void SetOutsideIcon_BP(bool _enabled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetOutsideIcon_BP(bool _enabled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconPlayerOutsideMenuTop.SetAFKMarkVisibility_BP - // void SetAFKMarkVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetAFKMarkVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconPlayerOutsideMenuTop.IsEnableOutsideIcon - // bool IsEnableOutsideIcon(); // [0x6938410] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsEnableOutsideIcon(); // [0x6968ed0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.AttachIconPurposePointMenuTop @@ -15961,37 +16116,37 @@ class UAttachIconPurposePointMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.AttachIconPurposePointMenuTop.SetTargetIconValid_BP - // void SetTargetIconValid_BP(bool _isValid); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTargetIconValid_BP(bool _isValid); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconPurposePointMenuTop.SetTargetIcon_BP - // void SetTargetIcon_BP(FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTargetIcon_BP(FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconPurposePointMenuTop.SetStateType_BP - // void SetStateType_BP(EGameIconStateType _stateType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetStateType_BP(EGameIconStateType _stateType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconPurposePointMenuTop.SetStateType - // void SetStateType(EGameIconStateType _stateType); // [0x6939690] Final|Native|Public|BlueprintCallable + // void SetStateType(EGameIconStateType _stateType); // [0x696a110] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AttachIconPurposePointMenuTop.SetRoguelikeAreaGateIcon_BP - // void SetRoguelikeAreaGateIcon_BP(bool _isClear); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetRoguelikeAreaGateIcon_BP(bool _isClear); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconPurposePointMenuTop.SetPurposeIcon_BP - // void SetPurposeIcon_BP(EPorposePointIconType _iconType, bool _isPhaseAchieve); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetPurposeIcon_BP(EPorposePointIconType _iconType, bool _isPhaseAchieve); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconPurposePointMenuTop.SetInAreaIconVisible_BP - // void SetInAreaIconVisible_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetInAreaIconVisible_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconPurposePointMenuTop.SetGuideType_BP - // void SetGuideType_BP(EPorposePointGuideType _guideType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetGuideType_BP(EPorposePointGuideType _guideType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconPurposePointMenuTop.SetGuideType - // void SetGuideType(EPorposePointGuideType _guideType); // [0x6939610] Final|Native|Public|BlueprintCallable + // void SetGuideType(EPorposePointGuideType _guideType); // [0x696a090] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AttachIconPurposePointMenuTop.SetGaugeVisible_BP - // void SetGaugeVisible_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetGaugeVisible_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconPurposePointMenuTop.SetGauge_BP - // void SetGauge_BP(float _gauge); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetGauge_BP(float _gauge); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconPurposePointMenuTop.SetGameIcon - // void SetGameIcon(EGameIconType _gameIconType); // [0x6939590] Final|Native|Public|BlueprintCallable + // void SetGameIcon(EGameIconType _gameIconType); // [0x696a010] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AttachIconPurposePointMenuTop.SetFever_BP - // void SetFever_BP(bool _isFever); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetFever_BP(bool _isFever); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconPurposePointMenuTop.RedisplayIcon_BP - // void RedisplayIcon_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void RedisplayIcon_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconPurposePointMenuTop.PlayProgressesEffectAnimation_BP - // void PlayProgressesEffectAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayProgressesEffectAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconPurposePointMenuTop.IsPlayProgressesEffectAnimation_BP - // bool IsPlayProgressesEffectAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // bool IsPlayProgressesEffectAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.AttachIconQuestMenuTop @@ -16003,11 +16158,11 @@ class UAttachIconQuestMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.AttachIconQuestMenuTop.SetStateType_BP - // void SetStateType_BP(EGameIconStateType _stateType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetStateType_BP(EGameIconStateType _stateType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconQuestMenuTop.SetStateType - // void SetStateType(EGameIconStateType _stateType); // [0x6939930] Final|Native|Public|BlueprintCallable + // void SetStateType(EGameIconStateType _stateType); // [0x696a3b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AttachIconQuestMenuTop.SetGameIcon_BP - // void SetGameIcon_BP(EGameIconType _gameIconType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetGameIcon_BP(EGameIconType _gameIconType); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.AttachIconRLGaugeMenuTop @@ -16020,13 +16175,13 @@ class UAttachIconRLGaugeMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.AttachIconRLGaugeMenuTop.SetMaxValue_BP - // void SetMaxValue_BP(int32_t _maxValue); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetMaxValue_BP(int32_t _maxValue); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconRLGaugeMenuTop.SetGaugeType_BP - // void SetGaugeType_BP(EAttachIconRLGaugeType& _gaugeType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetGaugeType_BP(EAttachIconRLGaugeType& _gaugeType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.AttachIconRLGaugeMenuTop.SetGaugeProgress_BP - // void SetGaugeProgress_BP(float _progress, bool _immidiate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetGaugeProgress_BP(float _progress, bool _immidiate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconRLGaugeMenuTop.SetCurrentValue_BP - // void SetCurrentValue_BP(int32_t _currentValue); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetCurrentValue_BP(int32_t _currentValue); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.AttachIconRLRepopTimeMenuTop @@ -16038,9 +16193,9 @@ class UAttachIconRLRepopTimeMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.AttachIconRLRepopTimeMenuTop.SetRepopTimerType_BP - // void SetRepopTimerType_BP(EAttachIconRLRepopTimerType& _repopTimerType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetRepopTimerType_BP(EAttachIconRLRepopTimerType& _repopTimerType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.AttachIconRLRepopTimeMenuTop.SetRepopTimer_BP - // void SetRepopTimer_BP(int32_t _minutes, int32_t _seconds); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetRepopTimer_BP(int32_t _minutes, int32_t _seconds); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.AttachIconStatusPlateMenuTop @@ -16053,35 +16208,37 @@ class UAttachIconStatusPlateMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.AttachIconStatusPlateMenuTop.UpdateStatusIcon_BP - // void UpdateStatusIcon_BP(int32_t _index, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateStatusIcon_BP(int32_t _index, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Script/DP1Project.AttachIconStatusPlateMenuTop.SetupCharaPartsPlate + // void SetupCharaPartsPlate(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.AttachIconStatusPlateMenuTop.SetTargetMarkVisibility_BP - // void SetTargetMarkVisibility_BP(bool _visibility, ETargetMarkPlayerType& _playerType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetTargetMarkVisibility_BP(bool _visibility, ETargetMarkPlayerType& _playerType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.AttachIconStatusPlateMenuTop.SetTargetMarkType_BP - // void SetTargetMarkType_BP(ETargetMarkType _targetMarkType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTargetMarkType_BP(ETargetMarkType _targetMarkType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconStatusPlateMenuTop.SetStatusPlateMode_BP - // void SetStatusPlateMode_BP(EGameIconStatusPlateMode _plateMode); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetStatusPlateMode_BP(EGameIconStatusPlateMode _plateMode); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconStatusPlateMenuTop.SetRankIconAnimation_BP - // void SetRankIconAnimation_BP(RankIconAnimType _animType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetRankIconAnimation_BP(RankIconAnimType _animType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconStatusPlateMenuTop.SetRank_BP - // void SetRank_BP(ETargetRankType _rankType, bool _isLarge); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetRank_BP(ETargetRankType _rankType, bool _isLarge); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconStatusPlateMenuTop.SetPlateType_BP - // void SetPlateType_BP(int32_t _type); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetPlateType_BP(int32_t _type); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconStatusPlateMenuTop.SetPickPointCategory_BP - // void SetPickPointCategory_BP(EPickPointCategory& _category); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetPickPointCategory_BP(EPickPointCategory& _category); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.AttachIconStatusPlateMenuTop.SetName_BP - // void SetName_BP(FString _name); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetName_BP(FString _name); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconStatusPlateMenuTop.SetLifeIcon_BP - // void SetLifeIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetLifeIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.AttachIconStatusPlateMenuTop.SetLevel_BP - // void SetLevel_BP(int32_t _level); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetLevel_BP(int32_t _level); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconStatusPlateMenuTop.SetHP_BP - // void SetHP_BP(int32_t _nowHP, int32_t _maxHP, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetHP_BP(int32_t _nowHP, int32_t _maxHP, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconStatusPlateMenuTop.SetElementAttribute_BP - // void SetElementAttribute_BP(EElementAttrType& _attrType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetElementAttribute_BP(EElementAttrType& _attrType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.AttachIconStatusPlateMenuTop.SetBuildingIcon_BP - // void SetBuildingIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetBuildingIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.AttachIconStatusPlateMenuTop.SetActiveEventIconVisibilty_BP - // void SetActiveEventIconVisibilty_BP(bool _visibility, bool _isLegend); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetActiveEventIconVisibilty_BP(bool _visibility, bool _isLegend); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.AttachIconWAGuideMenuTop @@ -16094,15 +16251,15 @@ class UAttachIconWAGuideMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.AttachIconWAGuideMenuTop.ResetGuide - // void ResetGuide(); // [0x693b1b0] Final|Native|Public|BlueprintCallable + // void ResetGuide(); // [0x696bca0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AttachIconWAGuideMenuTop.OnShowGuide_BP - // void OnShowGuide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnShowGuide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconWAGuideMenuTop.OnResetGuide_BP - // void OnResetGuide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnResetGuide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconWAGuideMenuTop.OnHideGuide_BP - // void OnHideGuide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnHideGuide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconWAGuideMenuTop.GetWalkAroundGuideType - // EWalkAroundGuideType GetWalkAroundGuideType(); // [0x6938410] Final|Native|Public|BlueprintCallable|BlueprintPure + // EWalkAroundGuideType GetWalkAroundGuideType(); // [0x6968ed0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.AttachIconWASpotSearchMenuTop @@ -16114,13 +16271,13 @@ class UAttachIconWASpotSearchMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.AttachIconWASpotSearchMenuTop.OnStopNavigationToRight_BP - // void OnStopNavigationToRight_BP(bool _immidiata); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnStopNavigationToRight_BP(bool _immidiata); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconWASpotSearchMenuTop.OnStopNavigationToLeft_BP - // void OnStopNavigationToLeft_BP(bool _immidiata); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnStopNavigationToLeft_BP(bool _immidiata); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconWASpotSearchMenuTop.OnStartNavigationToRight_BP - // void OnStartNavigationToRight_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnStartNavigationToRight_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.AttachIconWASpotSearchMenuTop.OnStartNavigationToLeft_BP - // void OnStartNavigationToLeft_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnStartNavigationToLeft_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.AttachWidget @@ -16173,37 +16330,37 @@ class UAudioObject : public UAudioObjectInterface /// Functions // Function /Script/DP1Project.AudioObject.Stop - // void Stop(); // [0x693c460] Final|Native|Public|BlueprintCallable + // void Stop(); // [0x696cf50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObject.SetVolume - // void SetVolume(float VolumeRate); // [0x67a3480] Final|Native|Public|BlueprintCallable + // void SetVolume(float VolumeRate); // [0x67d3660] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObject.SetSound - // void SetSound(class UObject* sound); // [0x693c3d0] Final|Native|Public|BlueprintCallable + // void SetSound(class UObject* sound); // [0x696cec0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObject.SetComponent - // void SetComponent(class USceneComponent* Component); // [0x693c340] Final|Native|Public|BlueprintCallable + // void SetComponent(class USceneComponent* Component); // [0x696ce30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObject.Resume - // void Resume(); // [0x693c320] Final|Native|Public|BlueprintCallable + // void Resume(); // [0x696ce10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObject.Play - // void Play(float StartTime); // [0x693c290] Final|Native|Public|BlueprintCallable + // void Play(float StartTime); // [0x696cd80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObject.Pause - // void Pause(); // [0x693c270] Final|Native|Public|BlueprintCallable + // void Pause(); // [0x696cd60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObject.IsValidAudioComponent - // bool IsValidAudioComponent(); // [0x693c240] Final|Native|Public|BlueprintCallable + // bool IsValidAudioComponent(); // [0x696cd30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObject.IsPaused - // bool IsPaused(); // [0x693c210] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPaused(); // [0x696cd00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.AudioObject.IsActiveTween - // bool IsActiveTween(); // [0x693c1e0] Final|Native|Public|BlueprintCallable + // bool IsActiveTween(); // [0x696ccd0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObject.GetVolume - // float GetVolume(); // [0x693c1a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetVolume(); // [0x696cc90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.AudioObject.GetStatus - // ESoundStatus GetStatus(); // [0x693c170] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // ESoundStatus GetStatus(); // [0x696cc60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.AudioObject.GetPitch - // float GetPitch(); // [0x693c130] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPitch(); // [0x696cc20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.AudioObject.GetComponent - // class UAudioComponent* GetComponent(); // [0x693c110] Final|Native|Public|BlueprintCallable + // class UAudioComponent* GetComponent(); // [0x696cc00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObject.FadeVolume - // void FadeVolume(float Volume, float FadeDuration); // [0x693c040] Final|Native|Public|BlueprintCallable + // void FadeVolume(float Volume, float FadeDuration); // [0x696cb30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObject.DestroyComponent - // void DestroyComponent(bool bPromoteChildren); // [0x693bfb0] Final|Native|Public|BlueprintCallable + // void DestroyComponent(bool bPromoteChildren); // [0x696caa0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.AtomTween @@ -16224,39 +16381,39 @@ class UAudioObjectCri : public UAudioObjectInterface /// Functions // Function /Script/DP1Project.AudioObjectCri.Stop - // void Stop(); // [0x693c460] Final|Native|Public|BlueprintCallable + // void Stop(); // [0x696cf50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObjectCri.SetVolume - // void SetVolume(float VolumeRate); // [0x67a3480] Final|Native|Public|BlueprintCallable + // void SetVolume(float VolumeRate); // [0x67d3660] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObjectCri.SetSoundParam - // void SetSoundParam(ESoundParamType SoundParamType, float SoundParamValue); // [0x693c930] Final|Native|Public|BlueprintCallable + // void SetSoundParam(ESoundParamType SoundParamType, float SoundParamValue); // [0x696d420] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObjectCri.SetSound - // void SetSound(class UObject* sound); // [0x693c3d0] Final|Native|Public|BlueprintCallable + // void SetSound(class UObject* sound); // [0x696cec0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObjectCri.SetComponent - // void SetComponent(class USceneComponent* Component); // [0x693c340] Final|Native|Public|BlueprintCallable + // void SetComponent(class USceneComponent* Component); // [0x696ce30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObjectCri.Resume - // void Resume(); // [0x693c320] Final|Native|Public|BlueprintCallable + // void Resume(); // [0x696ce10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObjectCri.Play - // void Play(float StartTime); // [0x693c290] Final|Native|Public|BlueprintCallable + // void Play(float StartTime); // [0x696cd80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObjectCri.Pause - // void Pause(); // [0x693c270] Final|Native|Public|BlueprintCallable + // void Pause(); // [0x696cd60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObjectCri.IsValidAudioComponent - // bool IsValidAudioComponent(); // [0x693c240] Final|Native|Public|BlueprintCallable + // bool IsValidAudioComponent(); // [0x696cd30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObjectCri.IsPaused - // bool IsPaused(); // [0x693c210] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPaused(); // [0x696cd00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.AudioObjectCri.IsActiveTween - // bool IsActiveTween(); // [0x693c1e0] Final|Native|Public|BlueprintCallable + // bool IsActiveTween(); // [0x696ccd0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObjectCri.GetVolume - // float GetVolume(); // [0x693c1a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetVolume(); // [0x696cc90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.AudioObjectCri.GetStatus - // ESoundStatus GetStatus(); // [0x693c170] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // ESoundStatus GetStatus(); // [0x696cc60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.AudioObjectCri.GetPitch - // float GetPitch(); // [0x693c130] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPitch(); // [0x696cc20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.AudioObjectCri.GetComponent - // class UAtomComponent* GetComponent(); // [0x693c110] Final|Native|Public|BlueprintCallable + // class UAtomComponent* GetComponent(); // [0x696cc00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObjectCri.FadeVolume - // void FadeVolume(float Volume, float FadeDuration); // [0x693c040] Final|Native|Public|BlueprintCallable + // void FadeVolume(float Volume, float FadeDuration); // [0x696cb30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AudioObjectCri.DestroyComponent - // void DestroyComponent(bool bPromoteChildren); // [0x693bfb0] Final|Native|Public|BlueprintCallable + // void DestroyComponent(bool bPromoteChildren); // [0x696caa0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.AutoSaveMenuTop @@ -16276,21 +16433,21 @@ class UAutoTestSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.AutoTestSubsystem.DummySpecialRight - // bool DummySpecialRight(bool Flag); // [0x693d680] Final|Native|Public|BlueprintCallable + // bool DummySpecialRight(bool Flag); // [0x696e170] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AutoTestSubsystem.DummyRUp - // bool DummyRUp(bool Flag); // [0x693d4c0] Final|Native|Public|BlueprintCallable + // bool DummyRUp(bool Flag); // [0x696dfb0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AutoTestSubsystem.DummyRightY - // bool DummyRightY(float Value); // [0x693d5f0] Final|Native|Public|BlueprintCallable + // bool DummyRightY(float Value); // [0x696e0e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AutoTestSubsystem.DummyRightX - // bool DummyRightX(float Value); // [0x693d560] Final|Native|Public|BlueprintCallable + // bool DummyRightX(float Value); // [0x696e050] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AutoTestSubsystem.DummyRDown - // bool DummyRDown(bool Flag); // [0x693d420] Final|Native|Public|BlueprintCallable + // bool DummyRDown(bool Flag); // [0x696df10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AutoTestSubsystem.DummyLeftY - // bool DummyLeftY(float Value); // [0x693d390] Final|Native|Public|BlueprintCallable + // bool DummyLeftY(float Value); // [0x696de80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AutoTestSubsystem.DummyLeftX - // bool DummyLeftX(float Value); // [0x693d300] Final|Native|Public|BlueprintCallable + // bool DummyLeftX(float Value); // [0x696ddf0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AutoTestSubsystem.DummyL2 - // bool DummyL2(bool Flag); // [0x693d260] Final|Native|Public|BlueprintCallable + // bool DummyL2(bool Flag); // [0x696dd50] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.AvatarAnimInstance @@ -16371,13 +16528,13 @@ class UAvatarAnimInstance : public UCharaAnimInstance /// Functions // Function /Script/DP1Project.AvatarAnimInstance.SetAvatarSpeed - // void SetAvatarSpeed(float _speed); // [0x693dbe0] Final|Native|Public|BlueprintCallable + // void SetAvatarSpeed(float _speed); // [0x696e6d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AvatarAnimInstance.ChangeOpenCaptrueActorRHand - // void ChangeOpenCaptrueActorRHand(bool _isOpen); // [0x693db50] Final|Native|Public|BlueprintCallable + // void ChangeOpenCaptrueActorRHand(bool _isOpen); // [0x696e640] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AvatarAnimInstance.ChangeOpenCaptrueActorLHand - // void ChangeOpenCaptrueActorLHand(bool _isOpen); // [0x693dac0] Final|Native|Public|BlueprintCallable + // void ChangeOpenCaptrueActorLHand(bool _isOpen); // [0x696e5b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AvatarAnimInstance.ChangeAvatarAnimStateMachine - // void ChangeAvatarAnimStateMachine(EAvatarGameMode _nextState); // [0x693da40] Final|Native|Public|BlueprintCallable + // void ChangeAvatarAnimStateMachine(EAvatarGameMode _nextState); // [0x696e530] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.AvatarAutoTestViewMenuActor @@ -16402,63 +16559,63 @@ class AAvatarMakerMenuActor : public AActor /// Functions // Function /Script/DP1Project.AvatarMakerMenuActor.SetTextureParamValue - // void SetTextureParamValue(FName& _name, FName& _paramName, float _value); // [0x693fb20] Final|Native|Private|HasOutParms|BlueprintCallable + // void SetTextureParamValue(FName& _name, FName& _paramName, float _value); // [0x6970610] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.SetAvatarBodyParam - // void SetAvatarBodyParam(FAvatarStatusBodyParam _param); // [0x693f980] Final|Native|Private|BlueprintCallable + // void SetAvatarBodyParam(FAvatarStatusBodyParam _param); // [0x6970470] Final|Native|Private|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.SaveAvatarBodyParam - // void SaveAvatarBodyParam(); // [0x693f960] Final|Native|Private|BlueprintCallable + // void SaveAvatarBodyParam(); // [0x6970450] Final|Native|Private|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.LoadAvatarBodyParam - // void LoadAvatarBodyParam(); // [0x693f940] Final|Native|Private|BlueprintCallable + // void LoadAvatarBodyParam(); // [0x6970430] Final|Native|Private|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.GetAvatarBodyParam - // FAvatarStatusBodyParam GetAvatarBodyParam(); // [0x693f8a0] Final|Native|Private|BlueprintCallable|BlueprintPure + // FAvatarStatusBodyParam GetAvatarBodyParam(); // [0x6970390] Final|Native|Private|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeVoice - // void ChangeVoice(FName& _voiceID); // [0x693f800] Final|Native|Private|HasOutParms|BlueprintCallable + // void ChangeVoice(FName& _voiceID); // [0x69702f0] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangePresetData - // void ChangePresetData(FName& _id); // [0x693f760] Final|Native|Private|HasOutParms|BlueprintCallable + // void ChangePresetData(FName& _id); // [0x6970250] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeOption - // void ChangeOption(FName& _partsID); // [0x693f6c0] Final|Native|Private|HasOutParms|BlueprintCallable + // void ChangeOption(FName& _partsID); // [0x69701b0] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeNose - // void ChangeNose(FName& _modelID); // [0x693f620] Final|Native|Private|HasOutParms|BlueprintCallable + // void ChangeNose(FName& _modelID); // [0x6970110] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeMouthVPositionIdx - // void ChangeMouthVPositionIdx(int32_t _idx); // [0x693f590] Final|Native|Private|BlueprintCallable + // void ChangeMouthVPositionIdx(int32_t _idx); // [0x6970080] Final|Native|Private|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeMouthScaleIdx - // void ChangeMouthScaleIdx(int32_t _idx); // [0x693f500] Final|Native|Private|BlueprintCallable + // void ChangeMouthScaleIdx(int32_t _idx); // [0x696fff0] Final|Native|Private|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeMouth - // void ChangeMouth(FName& _partsID); // [0x693f460] Final|Native|Private|HasOutParms|BlueprintCallable + // void ChangeMouth(FName& _partsID); // [0x696ff50] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeInnerModel - // void ChangeInnerModel(FName& _modelID); // [0x693f3c0] Final|Native|Private|HasOutParms|BlueprintCallable + // void ChangeInnerModel(FName& _modelID); // [0x696feb0] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeHeadModel - // void ChangeHeadModel(FName& _modelID); // [0x693f320] Final|Native|Private|HasOutParms|BlueprintCallable + // void ChangeHeadModel(FName& _modelID); // [0x696fe10] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeHairModel - // void ChangeHairModel(FName& _modelID); // [0x693f280] Final|Native|Private|HasOutParms|BlueprintCallable + // void ChangeHairModel(FName& _modelID); // [0x696fd70] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeHairColor - // void ChangeHairColor(FName& _colorID); // [0x693f1e0] Final|Native|Private|HasOutParms|BlueprintCallable + // void ChangeHairColor(FName& _colorID); // [0x696fcd0] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeFaceColor - // void ChangeFaceColor(FName& _colorID); // [0x693f140] Final|Native|Private|HasOutParms|BlueprintCallable + // void ChangeFaceColor(FName& _colorID); // [0x696fc30] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeEyeVPositionIdx - // void ChangeEyeVPositionIdx(int32_t _idx); // [0x693f0b0] Final|Native|Private|BlueprintCallable + // void ChangeEyeVPositionIdx(int32_t _idx); // [0x696fba0] Final|Native|Private|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeEyeUPositionIdx - // void ChangeEyeUPositionIdx(int32_t _idx); // [0x693f020] Final|Native|Private|BlueprintCallable + // void ChangeEyeUPositionIdx(int32_t _idx); // [0x696fb10] Final|Native|Private|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeEyeScaleIdx - // void ChangeEyeScaleIdx(int32_t _idx); // [0x693ef90] Final|Native|Private|BlueprintCallable + // void ChangeEyeScaleIdx(int32_t _idx); // [0x696fa80] Final|Native|Private|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeEyeColor - // void ChangeEyeColor(FName& _colorID); // [0x693eef0] Final|Native|Private|HasOutParms|BlueprintCallable + // void ChangeEyeColor(FName& _colorID); // [0x696f9e0] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeEyeBrowVPositionIdx - // void ChangeEyeBrowVPositionIdx(int32_t _idx); // [0x693ee60] Final|Native|Private|BlueprintCallable + // void ChangeEyeBrowVPositionIdx(int32_t _idx); // [0x696f950] Final|Native|Private|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeEyeBrowUPositionIdx - // void ChangeEyeBrowUPositionIdx(int32_t _idx); // [0x693edd0] Final|Native|Private|BlueprintCallable + // void ChangeEyeBrowUPositionIdx(int32_t _idx); // [0x696f8c0] Final|Native|Private|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeEyeBrowScaleIdx - // void ChangeEyeBrowScaleIdx(int32_t _idx); // [0x693ed40] Final|Native|Private|BlueprintCallable + // void ChangeEyeBrowScaleIdx(int32_t _idx); // [0x696f830] Final|Native|Private|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeEyeBrow - // void ChangeEyeBrow(FName& _partsID); // [0x693eca0] Final|Native|Private|HasOutParms|BlueprintCallable + // void ChangeEyeBrow(FName& _partsID); // [0x696f790] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeEye - // void ChangeEye(FName& _partsID); // [0x693ec00] Final|Native|Private|HasOutParms|BlueprintCallable + // void ChangeEye(FName& _partsID); // [0x696f6f0] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeEar - // void ChangeEar(FName& _modelID); // [0x693eb60] Final|Native|Private|HasOutParms|BlueprintCallable + // void ChangeEar(FName& _modelID); // [0x696f650] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeBodyModel - // void ChangeBodyModel(FName& _modelID); // [0x693eac0] Final|Native|Private|HasOutParms|BlueprintCallable + // void ChangeBodyModel(FName& _modelID); // [0x696f5b0] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.AvatarMakerMenuActor.ChangeAvatarBodyParam - // void ChangeAvatarBodyParam(FAvatarStatusBodyParam _param); // [0x693e920] Final|Native|Private|BlueprintCallable + // void ChangeAvatarBodyParam(FAvatarStatusBodyParam _param); // [0x696f410] Final|Native|Private|BlueprintCallable }; /// Struct /Script/DP1Project.AssetHandleKeyInfo @@ -16510,7 +16667,7 @@ class AAvatarModelActor : public AActor FVector m_equipHatAdjustVec; // 0x03F0 (0x0018) FRotator m_equipHatAdjustRot; // 0x0408 (0x0018) FVector m_equipHatAdjustScale; // 0x0420 (0x0018) - SDK_UNDEFINED(16,565) /* FMulticastInlineDelegate */ __um(AvatarMeshEventDispather); // 0x0438 (0x0010) + SDK_UNDEFINED(16,550) /* FMulticastInlineDelegate */ __um(AvatarMeshEventDispather); // 0x0438 (0x0010) unsigned char UnknownData00_6[0x188]; // 0x0448 (0x0188) MISSED TMap LoadedAssetCheckList; // 0x05D0 (0x0050) TMap LoadedAssetModelIdList; // 0x0620 (0x0050) @@ -16524,15 +16681,15 @@ class AAvatarModelActor : public AActor /// Functions // Function /Script/DP1Project.AvatarModelActor.RotateStepCW - // void RotateStepCW(); // [0x6940600] Final|Native|Public|BlueprintCallable + // void RotateStepCW(); // [0x69710f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AvatarModelActor.RotateStepCCW - // void RotateStepCCW(); // [0x69405d0] Final|Native|Public|BlueprintCallable + // void RotateStepCCW(); // [0x69710c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AvatarModelActor.ResetOverrideMaterial - // void ResetOverrideMaterial(class USkeletalMeshComponent* _skeletalMesh); // [0x6940540] Final|Native|Public|BlueprintCallable + // void ResetOverrideMaterial(class USkeletalMeshComponent* _skeletalMesh); // [0x6971030] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.AvatarModelActor.BPEvent_SetSkeltalMeshTick - // void BPEvent_SetSkeltalMeshTick(bool _isEnable); // [0x35d7f00] Event|Public|BlueprintEvent + // void BPEvent_SetSkeltalMeshTick(bool _isEnable); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.AvatarModelActor.BPEvent_ChangeBottomVisibility - // void BPEvent_ChangeBottomVisibility(bool _visibility); // [0x35d7f00] Event|Public|BlueprintEvent + // void BPEvent_ChangeBottomVisibility(bool _visibility); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.AvatarMakerModelActor @@ -16544,7 +16701,7 @@ class AAvatarMakerModelActor : public AAvatarModelActor /// Functions // Function /Script/DP1Project.AvatarMakerModelActor.InitializeRotation - // void InitializeRotation(); // [0x693fe20] Final|Native|Public|BlueprintCallable + // void InitializeRotation(); // [0x6970910] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.AvatarModelViewMenuActor @@ -16560,10 +16717,12 @@ class AAvatarModelViewMenuActor : public AActor }; /// Class /Script/DP1Project.AvatarModelViewModelActor -/// Size: 0x06C8 (1736 bytes) (0x0006C8 - 0x0006C8) align 8 MaxSize: 0x06C8 +/// Size: 0x06D0 (1744 bytes) (0x0006C8 - 0x0006D0) align 8 MaxSize: 0x06D0 class AAvatarModelViewModelActor : public AAvatarModelActor { public: + bool m_isDress; // 0x06C8 (0x0001) + unsigned char UnknownData00_7[0x7]; // 0x06C9 (0x0007) MISSED }; /// Class /Script/DP1Project.AvatarUtility @@ -16585,19 +16744,19 @@ class ABaseImGUIActor : public AActor /// Functions // Function /Script/DP1Project.BaseImGUIActor.StepImGUI - // void StepImGUI(); // [0x35d7f00] Event|Public|BlueprintEvent + // void StepImGUI(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.BaseImGUIActor.ImGUI_Text - // void ImGUI_Text(FString _text); // [0x694a050] Final|Native|Public|BlueprintCallable + // void ImGUI_Text(FString _text); // [0x697ac60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BaseImGUIActor.ImGUI_Separator - // void ImGUI_Separator(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void ImGUI_Separator(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BaseImGUIActor.ImGUI_SameLine - // void ImGUI_SameLine(float _offset_from_start_x, float _spacing_w); // [0x6742260] Final|Native|Public|BlueprintCallable + // void ImGUI_SameLine(float _offset_from_start_x, float _spacing_w); // [0x6772440] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BaseImGUIActor.ImGUI_EndMenu - // void ImGUI_EndMenu(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void ImGUI_EndMenu(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BaseImGUIActor.ImGUI_Button - // bool ImGUI_Button(FString _text); // [0x6949f50] Final|Native|Public|BlueprintCallable + // bool ImGUI_Button(FString _text); // [0x697ab60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BaseImGUIActor.ImGUI_BeginMenu - // bool ImGUI_BeginMenu(FString _text); // [0x6949f50] Final|Native|Public|BlueprintCallable + // bool ImGUI_BeginMenu(FString _text); // [0x697ab60] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.BaseNpcController @@ -16713,6 +16872,13 @@ class UBASEff_Down : public UBattleAddStatusEffectBase public: }; +/// Class /Script/DP1Project.BASEff_DownAir +/// Size: 0x0080 (128 bytes) (0x000080 - 0x000080) align 8 MaxSize: 0x0080 +class UBASEff_DownAir : public UBattleAddStatusEffectBase +{ +public: +}; + /// Class /Script/DP1Project.BASEff_ActionDisable /// Size: 0x0080 (128 bytes) (0x000080 - 0x000080) align 8 MaxSize: 0x0080 class UBASEff_ActionDisable : public UBattleAddStatusEffectBase @@ -16734,6 +16900,13 @@ class UBASEff_FallDownDisable : public UBattleAddStatusEffectBase public: }; +/// Class /Script/DP1Project.BASEff_PulledDisable +/// Size: 0x0080 (128 bytes) (0x000080 - 0x000080) align 8 MaxSize: 0x0080 +class UBASEff_PulledDisable : public UBattleAddStatusEffectBase +{ +public: +}; + /// Class /Script/DP1Project.BASEff_Cook /// Size: 0x0088 (136 bytes) (0x000080 - 0x000088) align 8 MaxSize: 0x0088 class UBASEff_Cook : public UBASEffBase_EffVal @@ -17057,6 +17230,22 @@ class UBASEff_Curse : public UBASEffBase_EffVal_Interval unsigned char UnknownData00_1[0x10]; // 0x0080 (0x0010) MISSED }; +/// Class /Script/DP1Project.BASEff_DisableRevival +/// Size: 0x0088 (136 bytes) (0x000080 - 0x000088) align 8 MaxSize: 0x0088 +class UBASEff_DisableRevival : public UBASEffBase_EffVal +{ +public: + unsigned char UnknownData00_1[0x8]; // 0x0080 (0x0008) MISSED +}; + +/// Class /Script/DP1Project.BASEff_Floating +/// Size: 0x0090 (144 bytes) (0x000080 - 0x000090) align 8 MaxSize: 0x0090 +class UBASEff_Floating : public UBASEffBase_EffVal +{ +public: + unsigned char UnknownData00_1[0x10]; // 0x0080 (0x0010) MISSED +}; + /// Struct /Script/DP1Project.BattleAddStatusEffectHandle /// Size: 0x0004 (4 bytes) (0x000004 - 0x000004) align 4 MaxSize: 0x0004 struct FBattleAddStatusEffectHandle : FHandle @@ -17217,13 +17406,13 @@ class UBattleCharaScriptManager : public UObject class UScriptObjectBase : public UObject { public: - SDK_UNDEFINED(16,566) /* FMulticastInlineDelegate */ __um(m_onEventEnd); // 0x0028 (0x0010) + SDK_UNDEFINED(16,551) /* FMulticastInlineDelegate */ __um(m_onEventEnd); // 0x0028 (0x0010) unsigned char UnknownData00_7[0x8]; // 0x0038 (0x0008) MISSED /// Functions // Function /Script/DP1Project.ScriptObjectBase.EventReturn - // void EventReturn(); // [0x6d70160] Final|Native|Public|BlueprintCallable + // void EventReturn(); // [0x6db0880] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.MultiplayCharaHandle @@ -17243,19 +17432,19 @@ class UBattleCharaScriptObject : public UScriptObjectBase /// Functions // Function /Script/DP1Project.BattleCharaScriptObject.IsEnableTarget - // bool IsEnableTarget(); // [0x69523a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnableTarget(); // [0x6983880] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.BattleCharaScriptObject.IsEnableActionStatus - // bool IsEnableActionStatus(); // [0x6952370] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnableActionStatus(); // [0x6983850] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.BattleCharaScriptObject.GetTargetActor - // class AScnCharaActor* GetTargetActor(); // [0x6952340] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AScnCharaActor* GetTargetActor(); // [0x6983820] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.BattleCharaScriptObject.GetScnCharaHandle - // FScnCharaHandle GetScnCharaHandle(); // [0x6952300] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FScnCharaHandle GetScnCharaHandle(); // [0x69837e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.BattleCharaScriptObject.GetScnCharaActorEdit - // class AScnCharaActor* GetScnCharaActorEdit(); // [0x69522d0] Final|Native|Public|BlueprintCallable|BlueprintPure + // class AScnCharaActor* GetScnCharaActorEdit(); // [0x69837b0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BattleCharaScriptObject.GetScnCharaActor - // class AScnCharaActor* GetScnCharaActor(); // [0x69522d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AScnCharaActor* GetScnCharaActor(); // [0x69837b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.BattleCharaScriptObject.GetMultiplayCharaHandle - // FMultiplayCharaHandle GetMultiplayCharaHandle(); // [0x69522b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FMultiplayCharaHandle GetMultiplayCharaHandle(); // [0x6983790] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.BattleCharaScript_chr000300 @@ -17372,6 +17561,19 @@ class UBattleCharaScript_enm124000 : public UBattleCharaScriptBase public: }; +/// Class /Script/DP1Project.BattleCharaScript_enm124003 +/// Size: 0x0068 (104 bytes) (0x000030 - 0x000068) align 8 MaxSize: 0x0068 +class UBattleCharaScript_enm124003 : public UBattleCharaScript_enm124000 +{ +public: + unsigned char UnknownData00_1[0x38]; // 0x0030 (0x0038) MISSED + + + /// Functions + // Function /Script/DP1Project.BattleCharaScript_enm124003.GetAndIncrementMagmaPriority + // int32_t GetAndIncrementMagmaPriority(int32_t _priority); // [0x6985100] Final|Native|Static|Private|BlueprintCallable +}; + /// Class /Script/DP1Project.Enm128000BitActor /// Size: 0x0298 (664 bytes) (0x000290 - 0x000298) align 8 MaxSize: 0x0298 class AEnm128000BitActor : public AActor @@ -17398,11 +17600,13 @@ class UBattleCharaUtility : public UObject /// Functions // Function /Script/DP1Project.BattleCharaUtility.SetupMeshCollision - // void SetupMeshCollision(class ACharaModelActor* _actor); // [0x6953f50] Final|Native|Static|Public|BlueprintCallable + // void SetupMeshCollision(class ACharaModelActor* _actor); // [0x69857c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BattleCharaUtility.RideWhileRunning - // void RideWhileRunning(class AScnCharaActor* _scnCharaActor); // [0x6953ed0] Final|Native|Static|Public|BlueprintCallable + // void RideWhileRunning(class AScnCharaActor* _scnCharaActor); // [0x6985740] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BattleCharaUtility.GetScnCharaHdl - // FScnCharaHandle GetScnCharaHdl(FMultiplayCharaHandle _multiplayCharaHandle); // [0x6953e40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FScnCharaHandle GetScnCharaHdl(FMultiplayCharaHandle _multiplayCharaHandle); // [0x69856b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // Function /Script/DP1Project.BattleCharaUtility.CharaSetupAfterMeshLoad + // void CharaSetupAfterMeshLoad(class ACharaModelActor* _actor); // [0x6985630] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.BattleCommandActor @@ -17421,7 +17625,7 @@ class ABattleCommandActor : public AActor /// Functions // Function /Script/DP1Project.BattleCommandActor.IsInValid - // bool IsInValid(); // [0x6954e20] Final|Native|Public|Const + // bool IsInValid(); // [0x6986690] Final|Native|Public|Const }; /// Class /Script/DP1Project.BattleCommandCallBackFuncSubsystem @@ -17433,11 +17637,11 @@ class UBattleCommandCallBackFuncSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.BattleCommandCallBackFuncSubsystem.RideOnVehicleEnd - // void RideOnVehicleEnd(FBattleCommandInfo& _cmdInfo); // [0x69553a0] Final|Native|Public|HasOutParms + // void RideOnVehicleEnd(FBattleCommandInfo& _cmdInfo); // [0x6986c10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandCallBackFuncSubsystem.MultiplayAutoReviveEnd - // void MultiplayAutoReviveEnd(FBattleCommandInfo& _cmdInfo); // [0x6955270] Final|Native|Public|HasOutParms + // void MultiplayAutoReviveEnd(FBattleCommandInfo& _cmdInfo); // [0x6986ae0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandCallBackFuncSubsystem.GodTouchEnd - // void GodTouchEnd(FBattleCommandInfo& _cmdInfo); // [0x6955140] Final|Native|Public|HasOutParms + // void GodTouchEnd(FBattleCommandInfo& _cmdInfo); // [0x69869b0] Final|Native|Public|HasOutParms }; /// Class /Script/DP1Project.BattleCommandPlayManager @@ -17457,61 +17661,61 @@ class UBattleCommandStEffSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_RevivePercentHealSP - // void BtlStEff_RevivePercentHealSP(FBattleCommandStEffParam& _param); // [0x6957690] Final|Native|Public|HasOutParms + // void BtlStEff_RevivePercentHealSP(FBattleCommandStEffParam& _param); // [0x69890a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_RevivePercentHealHP - // void BtlStEff_RevivePercentHealHP(FBattleCommandStEffParam& _param); // [0x69575a0] Final|Native|Public|HasOutParms + // void BtlStEff_RevivePercentHealHP(FBattleCommandStEffParam& _param); // [0x6988fa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_RemoveAddStatusType - // void BtlStEff_RemoveAddStatusType(FBattleCommandStEffParam& _param); // [0x69574b0] Final|Native|Public|HasOutParms + // void BtlStEff_RemoveAddStatusType(FBattleCommandStEffParam& _param); // [0x6988ea0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_RemoveAddStatusAll - // void BtlStEff_RemoveAddStatusAll(FBattleCommandStEffParam& _param); // [0x69574b0] Final|Native|Public|HasOutParms + // void BtlStEff_RemoveAddStatusAll(FBattleCommandStEffParam& _param); // [0x6988ea0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_RemoveAddStatus - // void BtlStEff_RemoveAddStatus(FBattleCommandStEffParam& _param); // [0x69574b0] Final|Native|Public|HasOutParms + // void BtlStEff_RemoveAddStatus(FBattleCommandStEffParam& _param); // [0x6988ea0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_PhysicalOrMagicDamageHP - // void BtlStEff_PhysicalOrMagicDamageHP(FBattleCommandStEffParam& _param); // [0x69573c0] Final|Native|Public|HasOutParms + // void BtlStEff_PhysicalOrMagicDamageHP(FBattleCommandStEffParam& _param); // [0x6988da0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_PhysicalDamageLifeParamHP - // void BtlStEff_PhysicalDamageLifeParamHP(FBattleCommandStEffParam& _param); // [0x69572d0] Final|Native|Public|HasOutParms + // void BtlStEff_PhysicalDamageLifeParamHP(FBattleCommandStEffParam& _param); // [0x6988ca0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_PhysicalDamageHP - // void BtlStEff_PhysicalDamageHP(FBattleCommandStEffParam& _param); // [0x69571e0] Final|Native|Public|HasOutParms + // void BtlStEff_PhysicalDamageHP(FBattleCommandStEffParam& _param); // [0x6988ba0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_PercentHealTP - // void BtlStEff_PercentHealTP(FBattleCommandStEffParam& _param); // [0x69570f0] Final|Native|Public|HasOutParms + // void BtlStEff_PercentHealTP(FBattleCommandStEffParam& _param); // [0x6988aa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_PercentHealSP - // void BtlStEff_PercentHealSP(FBattleCommandStEffParam& _param); // [0x6957000] Final|Native|Public|HasOutParms + // void BtlStEff_PercentHealSP(FBattleCommandStEffParam& _param); // [0x69889a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_PercentHealHPAndSP - // void BtlStEff_PercentHealHPAndSP(FBattleCommandStEffParam& _param); // [0x6956f10] Final|Native|Public|HasOutParms + // void BtlStEff_PercentHealHPAndSP(FBattleCommandStEffParam& _param); // [0x69888a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_PercentHealHP - // void BtlStEff_PercentHealHP(FBattleCommandStEffParam& _param); // [0x6956e20] Final|Native|Public|HasOutParms + // void BtlStEff_PercentHealHP(FBattleCommandStEffParam& _param); // [0x69887a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_PercentHealFishingLine - // void BtlStEff_PercentHealFishingLine(FBattleCommandStEffParam& _param); // [0x6956d30] Final|Native|Public|HasOutParms + // void BtlStEff_PercentHealFishingLine(FBattleCommandStEffParam& _param); // [0x69886a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_PercentDamageHP - // void BtlStEff_PercentDamageHP(FBattleCommandStEffParam& _param); // [0x6956c40] Final|Native|Public|HasOutParms + // void BtlStEff_PercentDamageHP(FBattleCommandStEffParam& _param); // [0x69885a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_MultipleElementPhysicalDamageHP - // void BtlStEff_MultipleElementPhysicalDamageHP(FBattleCommandStEffParam& _param); // [0x6956b50] Final|Native|Public|HasOutParms + // void BtlStEff_MultipleElementPhysicalDamageHP(FBattleCommandStEffParam& _param); // [0x69884a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_MagicDamageLifeParameHP - // void BtlStEff_MagicDamageLifeParameHP(FBattleCommandStEffParam& _param); // [0x6956a60] Final|Native|Public|HasOutParms + // void BtlStEff_MagicDamageLifeParameHP(FBattleCommandStEffParam& _param); // [0x69883a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_MagicDamageHP - // void BtlStEff_MagicDamageHP(FBattleCommandStEffParam& _param); // [0x6956970] Final|Native|Public|HasOutParms + // void BtlStEff_MagicDamageHP(FBattleCommandStEffParam& _param); // [0x69882a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_LostItem - // void BtlStEff_LostItem(FBattleCommandStEffParam& _param); // [0x6956880] Final|Native|Public|HasOutParms + // void BtlStEff_LostItem(FBattleCommandStEffParam& _param); // [0x69881a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_GetItem - // void BtlStEff_GetItem(FBattleCommandStEffParam& _param); // [0x6956790] Final|Native|Public|HasOutParms + // void BtlStEff_GetItem(FBattleCommandStEffParam& _param); // [0x69880a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_FixedHealTP - // void BtlStEff_FixedHealTP(FBattleCommandStEffParam& _param); // [0x69566a0] Final|Native|Public|HasOutParms + // void BtlStEff_FixedHealTP(FBattleCommandStEffParam& _param); // [0x6987fa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_FixedHealSP - // void BtlStEff_FixedHealSP(FBattleCommandStEffParam& _param); // [0x69565b0] Final|Native|Public|HasOutParms + // void BtlStEff_FixedHealSP(FBattleCommandStEffParam& _param); // [0x6987ea0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_FixedHealHP - // void BtlStEff_FixedHealHP(FBattleCommandStEffParam& _param); // [0x69564c0] Final|Native|Public|HasOutParms + // void BtlStEff_FixedHealHP(FBattleCommandStEffParam& _param); // [0x6987da0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_FixedGetExp - // void BtlStEff_FixedGetExp(FBattleCommandStEffParam& _param); // [0x69563d0] Final|Native|Public|HasOutParms + // void BtlStEff_FixedGetExp(FBattleCommandStEffParam& _param); // [0x6987ca0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_FixedDamageHP - // void BtlStEff_FixedDamageHP(FBattleCommandStEffParam& _param); // [0x69562e0] Final|Native|Public|HasOutParms + // void BtlStEff_FixedDamageHP(FBattleCommandStEffParam& _param); // [0x6987ba0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_FixDamageFishingLine - // void BtlStEff_FixDamageFishingLine(FBattleCommandStEffParam& _param); // [0x69561f0] Final|Native|Public|HasOutParms + // void BtlStEff_FixDamageFishingLine(FBattleCommandStEffParam& _param); // [0x6987aa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_Blow - // void BtlStEff_Blow(FBattleCommandStEffParam& _param); // [0x6956100] Final|Native|Public|HasOutParms + // void BtlStEff_Blow(FBattleCommandStEffParam& _param); // [0x69879a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_ApplyAddStatusVal - // void BtlStEff_ApplyAddStatusVal(FBattleCommandStEffParam& _param); // [0x6956010] Final|Native|Public|HasOutParms + // void BtlStEff_ApplyAddStatusVal(FBattleCommandStEffParam& _param); // [0x69878a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleCommandStEffSubsystem.BtlStEff_ApplyAddStatus - // void BtlStEff_ApplyAddStatus(FBattleCommandStEffParam& _param); // [0x6955f20] Final|Native|Public|HasOutParms + // void BtlStEff_ApplyAddStatus(FBattleCommandStEffParam& _param); // [0x69877a0] Final|Native|Public|HasOutParms }; /// Class /Script/DP1Project.BattleCommandUtility @@ -17553,7 +17757,7 @@ class UBattleCommonSequencerUtility : public UObject /// Functions // Function /Script/DP1Project.BattleCommonSequencerUtility.Callback_OnFinished_CutEvent - // void Callback_OnFinished_CutEvent(); // [0x6957aa0] Final|Native|Public + // void Callback_OnFinished_CutEvent(); // [0x69894c0] Final|Native|Public }; /// Class /Script/DP1Project.BattleConditionSubsystem @@ -17566,271 +17770,275 @@ class UBattleConditionSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_WizardLife_True - // bool BtlCond_WizardLife_True(FBtlCndArgs& _args); // [0x695f9a0] Final|Native|Public|HasOutParms + // bool BtlCond_WizardLife_True(FBtlCndArgs& _args); // [0x69915a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_WizardLife_False - // bool BtlCond_WizardLife_False(FBtlCndArgs& _args); // [0x695f8e0] Final|Native|Public|HasOutParms + // bool BtlCond_WizardLife_False(FBtlCndArgs& _args); // [0x69914e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_Weapon_Type_Sword_True - // bool BtlCond_Weapon_Type_Sword_True(FBtlCndArgs& _args); // [0x695f820] Final|Native|Public|HasOutParms + // bool BtlCond_Weapon_Type_Sword_True(FBtlCndArgs& _args); // [0x6991420] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_Weapon_Type_Stick_True - // bool BtlCond_Weapon_Type_Stick_True(FBtlCndArgs& _args); // [0x695f760] Final|Native|Public|HasOutParms + // bool BtlCond_Weapon_Type_Stick_True(FBtlCndArgs& _args); // [0x6991360] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_Weapon_Type_Staff_True - // bool BtlCond_Weapon_Type_Staff_True(FBtlCndArgs& _args); // [0x695f6a0] Final|Native|Public|HasOutParms + // bool BtlCond_Weapon_Type_Staff_True(FBtlCndArgs& _args); // [0x69912a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_Weapon_Type_Shield_True - // bool BtlCond_Weapon_Type_Shield_True(FBtlCndArgs& _args); // [0x695f5e0] Final|Native|Public|HasOutParms + // bool BtlCond_Weapon_Type_Shield_True(FBtlCndArgs& _args); // [0x69911e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_Weapon_Type_Shield_False - // bool BtlCond_Weapon_Type_Shield_False(FBtlCndArgs& _args); // [0x695f520] Final|Native|Public|HasOutParms + // bool BtlCond_Weapon_Type_Shield_False(FBtlCndArgs& _args); // [0x6991120] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_Weapon_Type_Bow_True - // bool BtlCond_Weapon_Type_Bow_True(FBtlCndArgs& _args); // [0x695f460] Final|Native|Public|HasOutParms + // bool BtlCond_Weapon_Type_Bow_True(FBtlCndArgs& _args); // [0x6991060] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_Weapon_Type_Blade_True - // bool BtlCond_Weapon_Type_Blade_True(FBtlCndArgs& _args); // [0x695f3a0] Final|Native|Public|HasOutParms + // bool BtlCond_Weapon_Type_Blade_True(FBtlCndArgs& _args); // [0x6990fa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_Target_OutFieldOfView - // bool BtlCond_Target_OutFieldOfView(FBtlCndArgs& _args); // [0x695f220] Final|Native|Public|HasOutParms + // bool BtlCond_Target_OutFieldOfView(FBtlCndArgs& _args); // [0x6990e20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_Target_Outer - // bool BtlCond_Target_Outer(FBtlCndArgs& _args); // [0x695f2e0] Final|Native|Public|HasOutParms + // bool BtlCond_Target_Outer(FBtlCndArgs& _args); // [0x6990ee0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_Target_Inner - // bool BtlCond_Target_Inner(FBtlCndArgs& _args); // [0x695f160] Final|Native|Public|HasOutParms + // bool BtlCond_Target_Inner(FBtlCndArgs& _args); // [0x6990d60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_Target_InFieldOfView - // bool BtlCond_Target_InFieldOfView(FBtlCndArgs& _args); // [0x695f0a0] Final|Native|Public|HasOutParms + // bool BtlCond_Target_InFieldOfView(FBtlCndArgs& _args); // [0x6990ca0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_SPRate_Under_Player_More - // bool BtlCond_SPRate_Under_Player_More(FBtlCndArgs& _args); // [0x695ee60] Final|Native|Public|HasOutParms + // bool BtlCond_SPRate_Under_Player_More(FBtlCndArgs& _args); // [0x6990a60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_SPRate_Under_Friend_More - // bool BtlCond_SPRate_Under_Friend_More(FBtlCndArgs& _args); // [0x695eda0] Final|Native|Public|HasOutParms + // bool BtlCond_SPRate_Under_Friend_More(FBtlCndArgs& _args); // [0x69909a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_SPRate_Over_Player_More - // bool BtlCond_SPRate_Over_Player_More(FBtlCndArgs& _args); // [0x695ece0] Final|Native|Public|HasOutParms + // bool BtlCond_SPRate_Over_Player_More(FBtlCndArgs& _args); // [0x69908e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_SP_Under - // bool BtlCond_SP_Under(FBtlCndArgs& _args); // [0x695efe0] Final|Native|Public|HasOutParms + // bool BtlCond_SP_Under(FBtlCndArgs& _args); // [0x6990be0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_SP_Over - // bool BtlCond_SP_Over(FBtlCndArgs& _args); // [0x695ef20] Final|Native|Public|HasOutParms + // bool BtlCond_SP_Over(FBtlCndArgs& _args); // [0x6990b20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_PlayCmdId_True_CharaBaseId - // bool BtlCond_PlayCmdId_True_CharaBaseId(FBtlCndArgs& _args); // [0x695ec20] Final|Native|Public|HasOutParms + // bool BtlCond_PlayCmdId_True_CharaBaseId(FBtlCndArgs& _args); // [0x6990820] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_PlayCmdId_False_CharaBaseId - // bool BtlCond_PlayCmdId_False_CharaBaseId(FBtlCndArgs& _args); // [0x695eb60] Final|Native|Public|HasOutParms + // bool BtlCond_PlayCmdId_False_CharaBaseId(FBtlCndArgs& _args); // [0x6990760] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_PickType_Mining_False - // bool BtlCond_PickType_Mining_False(FBtlCndArgs& _args); // [0x695eaa0] Final|Native|Public|HasOutParms + // bool BtlCond_PickType_Mining_False(FBtlCndArgs& _args); // [0x69906a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_PickType_Mining - // bool BtlCond_PickType_Mining(FBtlCndArgs& _args); // [0x695e9e0] Final|Native|Public|HasOutParms + // bool BtlCond_PickType_Mining(FBtlCndArgs& _args); // [0x69905e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_PickType_Logging_False - // bool BtlCond_PickType_Logging_False(FBtlCndArgs& _args); // [0x695e920] Final|Native|Public|HasOutParms + // bool BtlCond_PickType_Logging_False(FBtlCndArgs& _args); // [0x6990520] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_PickType_Logging - // bool BtlCond_PickType_Logging(FBtlCndArgs& _args); // [0x695e860] Final|Native|Public|HasOutParms + // bool BtlCond_PickType_Logging(FBtlCndArgs& _args); // [0x6990460] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_PickType_Harvesting_normal_True - // bool BtlCond_PickType_Harvesting_normal_True(FBtlCndArgs& _args); // [0x695e7a0] Final|Native|Public|HasOutParms + // bool BtlCond_PickType_Harvesting_normal_True(FBtlCndArgs& _args); // [0x69903a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_PickType_Harvesting_normal_False - // bool BtlCond_PickType_Harvesting_normal_False(FBtlCndArgs& _args); // [0x695e6e0] Final|Native|Public|HasOutParms + // bool BtlCond_PickType_Harvesting_normal_False(FBtlCndArgs& _args); // [0x69902e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_PickType_Harvesting_boss_True - // bool BtlCond_PickType_Harvesting_boss_True(FBtlCndArgs& _args); // [0x695e620] Final|Native|Public|HasOutParms + // bool BtlCond_PickType_Harvesting_boss_True(FBtlCndArgs& _args); // [0x6990220] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_PickType_Harvesting_boss_False - // bool BtlCond_PickType_Harvesting_boss_False(FBtlCndArgs& _args); // [0x695e560] Final|Native|Public|HasOutParms + // bool BtlCond_PickType_Harvesting_boss_False(FBtlCndArgs& _args); // [0x6990160] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_PickType_Fishing_False - // bool BtlCond_PickType_Fishing_False(FBtlCndArgs& _args); // [0x695e4a0] Final|Native|Public|HasOutParms + // bool BtlCond_PickType_Fishing_False(FBtlCndArgs& _args); // [0x69900a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_PickType_Fishing - // bool BtlCond_PickType_Fishing(FBtlCndArgs& _args); // [0x695e3e0] Final|Native|Public|HasOutParms + // bool BtlCond_PickType_Fishing(FBtlCndArgs& _args); // [0x698ffe0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_NpcFriendshipStep_Under - // bool BtlCond_NpcFriendshipStep_Under(FBtlCndArgs& _args); // [0x695e320] Final|Native|Public|HasOutParms + // bool BtlCond_NpcFriendshipStep_Under(FBtlCndArgs& _args); // [0x698ff20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_NpcFriendshipStep_Over - // bool BtlCond_NpcFriendshipStep_Over(FBtlCndArgs& _args); // [0x695e260] Final|Native|Public|HasOutParms + // bool BtlCond_NpcFriendshipStep_Over(FBtlCndArgs& _args); // [0x698fe60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_MercenaryLife_True - // bool BtlCond_MercenaryLife_True(FBtlCndArgs& _args); // [0x695e1a0] Final|Native|Public|HasOutParms + // bool BtlCond_MercenaryLife_True(FBtlCndArgs& _args); // [0x698fda0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_MercenaryLife_False - // bool BtlCond_MercenaryLife_False(FBtlCndArgs& _args); // [0x695e0e0] Final|Native|Public|HasOutParms + // bool BtlCond_MercenaryLife_False(FBtlCndArgs& _args); // [0x698fce0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_MagicElementAttr_Heal - // bool BtlCond_MagicElementAttr_Heal(FBtlCndArgs& _args); // [0x695e020] Final|Native|Public|HasOutParms + // bool BtlCond_MagicElementAttr_Heal(FBtlCndArgs& _args); // [0x698fc20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_MagicElementAttr_Deffence - // bool BtlCond_MagicElementAttr_Deffence(FBtlCndArgs& _args); // [0x695df60] Final|Native|Public|HasOutParms + // bool BtlCond_MagicElementAttr_Deffence(FBtlCndArgs& _args); // [0x698fb60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_MagicElementAttr_Attack - // bool BtlCond_MagicElementAttr_Attack(FBtlCndArgs& _args); // [0x695dea0] Final|Native|Public|HasOutParms + // bool BtlCond_MagicElementAttr_Attack(FBtlCndArgs& _args); // [0x698faa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_LicenseRank_Over - // bool BtlCond_LicenseRank_Over(FBtlCndArgs& _args); // [0x695dde0] Final|Native|Public|HasOutParms + // bool BtlCond_LicenseRank_Over(FBtlCndArgs& _args); // [0x698f9e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_Level_Under - // bool BtlCond_Level_Under(FBtlCndArgs& _args); // [0x695dd20] Final|Native|Public|HasOutParms + // bool BtlCond_Level_Under(FBtlCndArgs& _args); // [0x698f920] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_Level_Over - // bool BtlCond_Level_Over(FBtlCndArgs& _args); // [0x695dc60] Final|Native|Public|HasOutParms + // bool BtlCond_Level_Over(FBtlCndArgs& _args); // [0x698f860] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_KnightLife_True - // bool BtlCond_KnightLife_True(FBtlCndArgs& _args); // [0x695dba0] Final|Native|Public|HasOutParms + // bool BtlCond_KnightLife_True(FBtlCndArgs& _args); // [0x698f7a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_KnightLife_False - // bool BtlCond_KnightLife_False(FBtlCndArgs& _args); // [0x695dae0] Final|Native|Public|HasOutParms + // bool BtlCond_KnightLife_False(FBtlCndArgs& _args); // [0x698f6e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsWeaponDraw_True - // bool BtlCond_IsWeaponDraw_True(FBtlCndArgs& _args); // [0x695da20] Final|Native|Public|HasOutParms + // bool BtlCond_IsWeaponDraw_True(FBtlCndArgs& _args); // [0x698f620] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsWeaponDraw_False - // bool BtlCond_IsWeaponDraw_False(FBtlCndArgs& _args); // [0x695d960] Final|Native|Public|HasOutParms + // bool BtlCond_IsWeaponDraw_False(FBtlCndArgs& _args); // [0x698f560] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsStandby_True - // bool BtlCond_IsStandby_True(FBtlCndArgs& _args); // [0x695d8a0] Final|Native|Public|HasOutParms + // bool BtlCond_IsStandby_True(FBtlCndArgs& _args); // [0x698f4a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsStandby_False - // bool BtlCond_IsStandby_False(FBtlCndArgs& _args); // [0x695d7e0] Final|Native|Public|HasOutParms + // bool BtlCond_IsStandby_False(FBtlCndArgs& _args); // [0x698f3e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsRevivalHelp_True - // bool BtlCond_IsRevivalHelp_True(FBtlCndArgs& _args); // [0x695d720] Final|Native|Public|HasOutParms + // bool BtlCond_IsRevivalHelp_True(FBtlCndArgs& _args); // [0x698f320] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsRevivalHelp_False - // bool BtlCond_IsRevivalHelp_False(FBtlCndArgs& _args); // [0x695d660] Final|Native|Public|HasOutParms + // bool BtlCond_IsRevivalHelp_False(FBtlCndArgs& _args); // [0x698f260] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsReactionNoneWeapon - // bool BtlCond_IsReactionNoneWeapon(FBtlCndArgs& _args); // [0x695d5a0] Final|Native|Public|HasOutParms + // bool BtlCond_IsReactionNoneWeapon(FBtlCndArgs& _args); // [0x698f1a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsPositioning_True - // bool BtlCond_IsPositioning_True(FBtlCndArgs& _args); // [0x695d4e0] Final|Native|Public|HasOutParms + // bool BtlCond_IsPositioning_True(FBtlCndArgs& _args); // [0x698f0e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsPositioning_False - // bool BtlCond_IsPositioning_False(FBtlCndArgs& _args); // [0x695d420] Final|Native|Public|HasOutParms + // bool BtlCond_IsPositioning_False(FBtlCndArgs& _args); // [0x698f020] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsPicking_Player_True - // bool BtlCond_IsPicking_Player_True(FBtlCndArgs& _args); // [0x695d360] Final|Native|Public|HasOutParms + // bool BtlCond_IsPicking_Player_True(FBtlCndArgs& _args); // [0x698ef60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsPicking_Player_False - // bool BtlCond_IsPicking_Player_False(FBtlCndArgs& _args); // [0x695d2a0] Final|Native|Public|HasOutParms + // bool BtlCond_IsPicking_Player_False(FBtlCndArgs& _args); // [0x698eea0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsPicking - // bool BtlCond_IsPicking(FBtlCndArgs& _args); // [0x695d1e0] Final|Native|Public|HasOutParms + // bool BtlCond_IsPicking(FBtlCndArgs& _args); // [0x698ede0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsPickBoss - // bool BtlCond_IsPickBoss(FBtlCndArgs& _args); // [0x695d120] Final|Native|Public|HasOutParms + // bool BtlCond_IsPickBoss(FBtlCndArgs& _args); // [0x698ed20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsParty - // bool BtlCond_IsParty(FBtlCndArgs& _args); // [0x695d060] Final|Native|Public|HasOutParms + // bool BtlCond_IsParty(FBtlCndArgs& _args); // [0x698ec60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsNotPicking - // bool BtlCond_IsNotPicking(FBtlCndArgs& _args); // [0x695cfa0] Final|Native|Public|HasOutParms + // bool BtlCond_IsNotPicking(FBtlCndArgs& _args); // [0x698eba0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsNotApplyAddStatus_Player - // bool BtlCond_IsNotApplyAddStatus_Player(FBtlCndArgs& _args); // [0x695cee0] Final|Native|Public|HasOutParms + // bool BtlCond_IsNotApplyAddStatus_Player(FBtlCndArgs& _args); // [0x698eae0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsNotApplyAddStatus_Myself - // bool BtlCond_IsNotApplyAddStatus_Myself(FBtlCndArgs& _args); // [0x695ce20] Final|Native|Public|HasOutParms + // bool BtlCond_IsNotApplyAddStatus_Myself(FBtlCndArgs& _args); // [0x698ea20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsNotApplyAddStatus_CharaBaseId - // bool BtlCond_IsNotApplyAddStatus_CharaBaseId(FBtlCndArgs& _args); // [0x695cd60] Final|Native|Public|HasOutParms + // bool BtlCond_IsNotApplyAddStatus_CharaBaseId(FBtlCndArgs& _args); // [0x698e960] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsNotAbnormalStatus_Player - // bool BtlCond_IsNotAbnormalStatus_Player(FBtlCndArgs& _args); // [0x695cca0] Final|Native|Public|HasOutParms + // bool BtlCond_IsNotAbnormalStatus_Player(FBtlCndArgs& _args); // [0x698e8a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsFriendIncapacitated - // bool BtlCond_IsFriendIncapacitated(FBtlCndArgs& _args); // [0x695cbe0] Final|Native|Public|HasOutParms + // bool BtlCond_IsFriendIncapacitated(FBtlCndArgs& _args); // [0x698e7e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsFollow_True - // bool BtlCond_IsFollow_True(FBtlCndArgs& _args); // [0x695cb20] Final|Native|Public|HasOutParms + // bool BtlCond_IsFollow_True(FBtlCndArgs& _args); // [0x698e720] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsFollow_False - // bool BtlCond_IsFollow_False(FBtlCndArgs& _args); // [0x695ca60] Final|Native|Public|HasOutParms + // bool BtlCond_IsFollow_False(FBtlCndArgs& _args); // [0x698e660] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsFirstAttack_inPicking - // bool BtlCond_IsFirstAttack_inPicking(FBtlCndArgs& _args); // [0x695c9a0] Final|Native|Public|HasOutParms + // bool BtlCond_IsFirstAttack_inPicking(FBtlCndArgs& _args); // [0x698e5a0] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsEquipItemID_True + // bool BtlCond_IsEquipItemID_True(FBtlCndArgs& _args); // [0x698e4e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsEnemy - // bool BtlCond_IsEnemy(FBtlCndArgs& _args); // [0x695c8e0] Final|Native|Public|HasOutParms + // bool BtlCond_IsEnemy(FBtlCndArgs& _args); // [0x698e420] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsBattleMode_True - // bool BtlCond_IsBattleMode_True(FBtlCndArgs& _args); // [0x695c820] Final|Native|Public|HasOutParms + // bool BtlCond_IsBattleMode_True(FBtlCndArgs& _args); // [0x698e360] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsBattleMode_Player_True - // bool BtlCond_IsBattleMode_Player_True(FBtlCndArgs& _args); // [0x695c760] Final|Native|Public|HasOutParms + // bool BtlCond_IsBattleMode_Player_True(FBtlCndArgs& _args); // [0x698e2a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsBattleMode_Player_False - // bool BtlCond_IsBattleMode_Player_False(FBtlCndArgs& _args); // [0x695c6a0] Final|Native|Public|HasOutParms + // bool BtlCond_IsBattleMode_Player_False(FBtlCndArgs& _args); // [0x698e1e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsBattleMode_False - // bool BtlCond_IsBattleMode_False(FBtlCndArgs& _args); // [0x695c5e0] Final|Native|Public|HasOutParms + // bool BtlCond_IsBattleMode_False(FBtlCndArgs& _args); // [0x698e120] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsApplyAddStatus_Player - // bool BtlCond_IsApplyAddStatus_Player(FBtlCndArgs& _args); // [0x695c520] Final|Native|Public|HasOutParms + // bool BtlCond_IsApplyAddStatus_Player(FBtlCndArgs& _args); // [0x698e060] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsApplyAddStatus_Myself - // bool BtlCond_IsApplyAddStatus_Myself(FBtlCndArgs& _args); // [0x695c460] Final|Native|Public|HasOutParms + // bool BtlCond_IsApplyAddStatus_Myself(FBtlCndArgs& _args); // [0x698dfa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsApplyAddStatus_CharaBaseId - // bool BtlCond_IsApplyAddStatus_CharaBaseId(FBtlCndArgs& _args); // [0x695c3a0] Final|Native|Public|HasOutParms + // bool BtlCond_IsApplyAddStatus_CharaBaseId(FBtlCndArgs& _args); // [0x698dee0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsAccessPlayer_True - // bool BtlCond_IsAccessPlayer_True(FBtlCndArgs& _args); // [0x695c2e0] Final|Native|Public|HasOutParms + // bool BtlCond_IsAccessPlayer_True(FBtlCndArgs& _args); // [0x698de20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsAccessPlayer_False - // bool BtlCond_IsAccessPlayer_False(FBtlCndArgs& _args); // [0x695c220] Final|Native|Public|HasOutParms + // bool BtlCond_IsAccessPlayer_False(FBtlCndArgs& _args); // [0x698dd60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsAbnormalStatus_Player - // bool BtlCond_IsAbnormalStatus_Player(FBtlCndArgs& _args); // [0x695c160] Final|Native|Public|HasOutParms + // bool BtlCond_IsAbnormalStatus_Player(FBtlCndArgs& _args); // [0x698dca0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_IsAbnormalStatus_Friend_More - // bool BtlCond_IsAbnormalStatus_Friend_More(FBtlCndArgs& _args); // [0x695c0a0] Final|Native|Public|HasOutParms + // bool BtlCond_IsAbnormalStatus_Friend_More(FBtlCndArgs& _args); // [0x698dbe0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_HunterLife_True - // bool BtlCond_HunterLife_True(FBtlCndArgs& _args); // [0x695bfe0] Final|Native|Public|HasOutParms + // bool BtlCond_HunterLife_True(FBtlCndArgs& _args); // [0x698db20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_HunterLife_False - // bool BtlCond_HunterLife_False(FBtlCndArgs& _args); // [0x695bf20] Final|Native|Public|HasOutParms + // bool BtlCond_HunterLife_False(FBtlCndArgs& _args); // [0x698da60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_HPRate_Under_Player_More - // bool BtlCond_HPRate_Under_Player_More(FBtlCndArgs& _args); // [0x695bda0] Final|Native|Public|HasOutParms + // bool BtlCond_HPRate_Under_Player_More(FBtlCndArgs& _args); // [0x698d8e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_HPRate_Under_Friend_More - // bool BtlCond_HPRate_Under_Friend_More(FBtlCndArgs& _args); // [0x695bce0] Final|Native|Public|HasOutParms + // bool BtlCond_HPRate_Under_Friend_More(FBtlCndArgs& _args); // [0x698d820] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_HPRate_Under - // bool BtlCond_HPRate_Under(FBtlCndArgs& _args); // [0x695bc20] Final|Native|Public|HasOutParms + // bool BtlCond_HPRate_Under(FBtlCndArgs& _args); // [0x698d760] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_HPRate_Over_Player_More - // bool BtlCond_HPRate_Over_Player_More(FBtlCndArgs& _args); // [0x695bb60] Final|Native|Public|HasOutParms + // bool BtlCond_HPRate_Over_Player_More(FBtlCndArgs& _args); // [0x698d6a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_HPRate_Over_Friend_More - // bool BtlCond_HPRate_Over_Friend_More(FBtlCndArgs& _args); // [0x695baa0] Final|Native|Public|HasOutParms + // bool BtlCond_HPRate_Over_Friend_More(FBtlCndArgs& _args); // [0x698d5e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_HPRate_Over - // bool BtlCond_HPRate_Over(FBtlCndArgs& _args); // [0x695b9e0] Final|Native|Public|HasOutParms + // bool BtlCond_HPRate_Over(FBtlCndArgs& _args); // [0x698d520] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_HP_SPRate_Under_Player_More - // bool BtlCond_HP_SPRate_Under_Player_More(FBtlCndArgs& _args); // [0x695be60] Final|Native|Public|HasOutParms + // bool BtlCond_HP_SPRate_Under_Player_More(FBtlCndArgs& _args); // [0x698d9a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_GroupAttack_Less_Than - // bool BtlCond_GroupAttack_Less_Than(FBtlCndArgs& _args); // [0x695b920] Final|Native|Public|HasOutParms + // bool BtlCond_GroupAttack_Less_Than(FBtlCndArgs& _args); // [0x698d460] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_GroupAttack_Greater_Than - // bool BtlCond_GroupAttack_Greater_Than(FBtlCndArgs& _args); // [0x695b860] Final|Native|Public|HasOutParms + // bool BtlCond_GroupAttack_Greater_Than(FBtlCndArgs& _args); // [0x698d3a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_GroundAttr_Water - // bool BtlCond_GroundAttr_Water(FBtlCndArgs& _args); // [0x695b7a0] Final|Native|Public|HasOutParms + // bool BtlCond_GroundAttr_Water(FBtlCndArgs& _args); // [0x698d2e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_GroundAttr_Sand - // bool BtlCond_GroundAttr_Sand(FBtlCndArgs& _args); // [0x695b6e0] Final|Native|Public|HasOutParms + // bool BtlCond_GroundAttr_Sand(FBtlCndArgs& _args); // [0x698d220] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_GroundAttr_Rock - // bool BtlCond_GroundAttr_Rock(FBtlCndArgs& _args); // [0x695b620] Final|Native|Public|HasOutParms + // bool BtlCond_GroundAttr_Rock(FBtlCndArgs& _args); // [0x698d160] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_GroundAttr_None - // bool BtlCond_GroundAttr_None(FBtlCndArgs& _args); // [0x695b560] Final|Native|Public|HasOutParms + // bool BtlCond_GroundAttr_None(FBtlCndArgs& _args); // [0x698d0a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_GroundAttr_Grass - // bool BtlCond_GroundAttr_Grass(FBtlCndArgs& _args); // [0x695b4a0] Final|Native|Public|HasOutParms + // bool BtlCond_GroundAttr_Grass(FBtlCndArgs& _args); // [0x698cfe0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_GathererLifeCategory_True - // bool BtlCond_GathererLifeCategory_True(FBtlCndArgs& _args); // [0x695b3e0] Final|Native|Public|HasOutParms + // bool BtlCond_GathererLifeCategory_True(FBtlCndArgs& _args); // [0x698cf20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_GathererLifeCategory_False - // bool BtlCond_GathererLifeCategory_False(FBtlCndArgs& _args); // [0x695b320] Final|Native|Public|HasOutParms + // bool BtlCond_GathererLifeCategory_False(FBtlCndArgs& _args); // [0x698ce60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_FishingStateStartWait - // bool BtlCond_FishingStateStartWait(FBtlCndArgs& _args); // [0x695b260] Final|Native|Public|HasOutParms + // bool BtlCond_FishingStateStartWait(FBtlCndArgs& _args); // [0x698cda0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_FishingStateRunning - // bool BtlCond_FishingStateRunning(FBtlCndArgs& _args); // [0x695b1a0] Final|Native|Public|HasOutParms + // bool BtlCond_FishingStateRunning(FBtlCndArgs& _args); // [0x698cce0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_FishingStateHookWait - // bool BtlCond_FishingStateHookWait(FBtlCndArgs& _args); // [0x695b0e0] Final|Native|Public|HasOutParms + // bool BtlCond_FishingStateHookWait(FBtlCndArgs& _args); // [0x698cc20] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_EquipItemArmor_Type_Dress_True + // bool BtlCond_EquipItemArmor_Type_Dress_True(FBtlCndArgs& _args); // [0x698caa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_Equip_Ex_Weapon - // bool BtlCond_Equip_Ex_Weapon(FBtlCndArgs& _args); // [0x695b020] Final|Native|Public|HasOutParms + // bool BtlCond_Equip_Ex_Weapon(FBtlCndArgs& _args); // [0x698cb60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_EnemyAI_IsSearch - // bool BtlCond_EnemyAI_IsSearch(FBtlCndArgs& _args); // [0x695af60] Final|Native|Public|HasOutParms + // bool BtlCond_EnemyAI_IsSearch(FBtlCndArgs& _args); // [0x698c9e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_EnemyAI_IsBattleIdle - // bool BtlCond_EnemyAI_IsBattleIdle(FBtlCndArgs& _args); // [0x695aea0] Final|Native|Public|HasOutParms + // bool BtlCond_EnemyAI_IsBattleIdle(FBtlCndArgs& _args); // [0x698c920] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_ElementAttr_Wind - // bool BtlCond_ElementAttr_Wind(FBtlCndArgs& _args); // [0x695ade0] Final|Native|Public|HasOutParms + // bool BtlCond_ElementAttr_Wind(FBtlCndArgs& _args); // [0x698c860] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_ElementAttr_Water - // bool BtlCond_ElementAttr_Water(FBtlCndArgs& _args); // [0x695ad20] Final|Native|Public|HasOutParms + // bool BtlCond_ElementAttr_Water(FBtlCndArgs& _args); // [0x698c7a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_ElementAttr_Shine - // bool BtlCond_ElementAttr_Shine(FBtlCndArgs& _args); // [0x695ac60] Final|Native|Public|HasOutParms + // bool BtlCond_ElementAttr_Shine(FBtlCndArgs& _args); // [0x698c6e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_ElementAttr_None - // bool BtlCond_ElementAttr_None(FBtlCndArgs& _args); // [0x695aba0] Final|Native|Public|HasOutParms + // bool BtlCond_ElementAttr_None(FBtlCndArgs& _args); // [0x698c620] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_ElementAttr_Fire - // bool BtlCond_ElementAttr_Fire(FBtlCndArgs& _args); // [0x695aae0] Final|Native|Public|HasOutParms + // bool BtlCond_ElementAttr_Fire(FBtlCndArgs& _args); // [0x698c560] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_ElementAttr_Earth - // bool BtlCond_ElementAttr_Earth(FBtlCndArgs& _args); // [0x695aa20] Final|Native|Public|HasOutParms + // bool BtlCond_ElementAttr_Earth(FBtlCndArgs& _args); // [0x698c4a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_ElementAttr_Dark - // bool BtlCond_ElementAttr_Dark(FBtlCndArgs& _args); // [0x695a960] Final|Native|Public|HasOutParms + // bool BtlCond_ElementAttr_Dark(FBtlCndArgs& _args); // [0x698c3e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_CrafterLifeCategory_True - // bool BtlCond_CrafterLifeCategory_True(FBtlCndArgs& _args); // [0x695a8a0] Final|Native|Public|HasOutParms + // bool BtlCond_CrafterLifeCategory_True(FBtlCndArgs& _args); // [0x698c320] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_CrafterLifeCategory_False - // bool BtlCond_CrafterLifeCategory_False(FBtlCndArgs& _args); // [0x695a7e0] Final|Native|Public|HasOutParms + // bool BtlCond_CrafterLifeCategory_False(FBtlCndArgs& _args); // [0x698c260] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_CharacterParamID_True - // bool BtlCond_CharacterParamID_True(FBtlCndArgs& _args); // [0x695a720] Final|Native|Public|HasOutParms + // bool BtlCond_CharacterParamID_True(FBtlCndArgs& _args); // [0x698c1a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_CharacterID_True - // bool BtlCond_CharacterID_True(FBtlCndArgs& _args); // [0x695a660] Final|Native|Public|HasOutParms + // bool BtlCond_CharacterID_True(FBtlCndArgs& _args); // [0x698c0e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_CanMoveToTarget_Navmesh_Path - // bool BtlCond_CanMoveToTarget_Navmesh_Path(FBtlCndArgs& _args); // [0x695a5a0] Final|Native|Public|HasOutParms + // bool BtlCond_CanMoveToTarget_Navmesh_Path(FBtlCndArgs& _args); // [0x698c020] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_CanMoveSideStep_Right - // bool BtlCond_CanMoveSideStep_Right(FBtlCndArgs& _args); // [0x695a4e0] Final|Native|Public|HasOutParms + // bool BtlCond_CanMoveSideStep_Right(FBtlCndArgs& _args); // [0x698bf60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_CanMoveSideStep_Left - // bool BtlCond_CanMoveSideStep_Left(FBtlCndArgs& _args); // [0x695a420] Final|Native|Public|HasOutParms + // bool BtlCond_CanMoveSideStep_Left(FBtlCndArgs& _args); // [0x698bea0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_CanMoveBackStep - // bool BtlCond_CanMoveBackStep(FBtlCndArgs& _args); // [0x695a360] Final|Native|Public|HasOutParms + // bool BtlCond_CanMoveBackStep(FBtlCndArgs& _args); // [0x698bde0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_BossPhase_Under - // bool BtlCond_BossPhase_Under(FBtlCndArgs& _args); // [0x695a2a0] Final|Native|Public|HasOutParms + // bool BtlCond_BossPhase_Under(FBtlCndArgs& _args); // [0x698bd20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_BossPhase_True - // bool BtlCond_BossPhase_True(FBtlCndArgs& _args); // [0x695a1e0] Final|Native|Public|HasOutParms + // bool BtlCond_BossPhase_True(FBtlCndArgs& _args); // [0x698bc60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_BattleLifeCategory_True - // bool BtlCond_BattleLifeCategory_True(FBtlCndArgs& _args); // [0x695a120] Final|Native|Public|HasOutParms + // bool BtlCond_BattleLifeCategory_True(FBtlCndArgs& _args); // [0x698bba0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_BattleLifeCategory_False - // bool BtlCond_BattleLifeCategory_False(FBtlCndArgs& _args); // [0x695a060] Final|Native|Public|HasOutParms + // bool BtlCond_BattleLifeCategory_False(FBtlCndArgs& _args); // [0x698bae0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_Attacker_IsWeapon_Type_Stick - // bool BtlCond_Attacker_IsWeapon_Type_Stick(FBtlCndArgs& _args); // [0x6959fa0] Final|Native|Public|HasOutParms + // bool BtlCond_Attacker_IsWeapon_Type_Stick(FBtlCndArgs& _args); // [0x698ba20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_AttackAttr_Wind - // bool BtlCond_AttackAttr_Wind(FBtlCndArgs& _args); // [0x6959ee0] Final|Native|Public|HasOutParms + // bool BtlCond_AttackAttr_Wind(FBtlCndArgs& _args); // [0x698b960] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_AttackAttr_Water - // bool BtlCond_AttackAttr_Water(FBtlCndArgs& _args); // [0x6959e20] Final|Native|Public|HasOutParms + // bool BtlCond_AttackAttr_Water(FBtlCndArgs& _args); // [0x698b8a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_AttackAttr_Shine - // bool BtlCond_AttackAttr_Shine(FBtlCndArgs& _args); // [0x6959d60] Final|Native|Public|HasOutParms + // bool BtlCond_AttackAttr_Shine(FBtlCndArgs& _args); // [0x698b7e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_AttackAttr_None - // bool BtlCond_AttackAttr_None(FBtlCndArgs& _args); // [0x6959ca0] Final|Native|Public|HasOutParms + // bool BtlCond_AttackAttr_None(FBtlCndArgs& _args); // [0x698b720] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_AttackAttr_Fire - // bool BtlCond_AttackAttr_Fire(FBtlCndArgs& _args); // [0x6959be0] Final|Native|Public|HasOutParms + // bool BtlCond_AttackAttr_Fire(FBtlCndArgs& _args); // [0x698b660] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_AttackAttr_Earth - // bool BtlCond_AttackAttr_Earth(FBtlCndArgs& _args); // [0x6959b20] Final|Native|Public|HasOutParms + // bool BtlCond_AttackAttr_Earth(FBtlCndArgs& _args); // [0x698b5a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_AttackAttr_Dark - // bool BtlCond_AttackAttr_Dark(FBtlCndArgs& _args); // [0x6959a60] Final|Native|Public|HasOutParms + // bool BtlCond_AttackAttr_Dark(FBtlCndArgs& _args); // [0x698b4e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_ArrowAttr_Sleep - // bool BtlCond_ArrowAttr_Sleep(FBtlCndArgs& _args); // [0x69599a0] Final|Native|Public|HasOutParms + // bool BtlCond_ArrowAttr_Sleep(FBtlCndArgs& _args); // [0x698b420] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_ArrowAttr_Poison - // bool BtlCond_ArrowAttr_Poison(FBtlCndArgs& _args); // [0x69598e0] Final|Native|Public|HasOutParms + // bool BtlCond_ArrowAttr_Poison(FBtlCndArgs& _args); // [0x698b360] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_ArrowAttr_Paralysis - // bool BtlCond_ArrowAttr_Paralysis(FBtlCndArgs& _args); // [0x6959820] Final|Native|Public|HasOutParms + // bool BtlCond_ArrowAttr_Paralysis(FBtlCndArgs& _args); // [0x698b2a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_ArrowAttr_None - // bool BtlCond_ArrowAttr_None(FBtlCndArgs& _args); // [0x6959760] Final|Native|Public|HasOutParms + // bool BtlCond_ArrowAttr_None(FBtlCndArgs& _args); // [0x698b1e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleConditionSubsystem.BtlCond_Always - // bool BtlCond_Always(FBtlCndArgs& _args); // [0x69596a0] Final|Native|Public|HasOutParms + // bool BtlCond_Always(FBtlCndArgs& _args); // [0x698b120] Final|Native|Public|HasOutParms }; /// Class /Script/DP1Project.BattleDebugDamageLog @@ -17856,7 +18064,7 @@ class UDebugGlobalParamPresetBase : public UDataAsset /// Functions // Function /Script/DP1Project.DebugGlobalParamPresetBase.Reflect - // void Reflect(); // [0x6a29420] Native|Public|BlueprintCallable + // void Reflect(); // [0x6a5de10] Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.BattleDebugGlobalParamPreset @@ -17906,17 +18114,17 @@ class UBattleEffectManager : public UObject /// Functions // Function /Script/DP1Project.BattleEffectManager.ReturnPostProcessWeight_Regist - // void ReturnPostProcessWeight_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6960fa0] Final|Native|Private|HasOutParms + // void ReturnPostProcessWeight_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6992ba0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.BattleEffectManager.ReturnPostProcessWeight_HoldEnd - // void ReturnPostProcessWeight_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69617e0] Final|Native|Private|HasOutParms + // void ReturnPostProcessWeight_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69933e0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.BattleEffectManager.ReturnPostProcessWeight_Hold - // void ReturnPostProcessWeight_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69613c0] Final|Native|Private|HasOutParms + // void ReturnPostProcessWeight_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6992fc0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.BattleEffectManager.HoldPostProcessWeight_Regist - // void HoldPostProcessWeight_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6960fa0] Final|Native|Private|HasOutParms + // void HoldPostProcessWeight_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6992ba0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.BattleEffectManager.HoldPostProcessWeight_HoldEnd - // void HoldPostProcessWeight_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6960b80] Final|Native|Private|HasOutParms + // void HoldPostProcessWeight_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6992780] Final|Native|Private|HasOutParms // Function /Script/DP1Project.BattleEffectManager.HoldPostProcessWeight_Hold - // void HoldPostProcessWeight_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6960760] Final|Native|Private|HasOutParms + // void HoldPostProcessWeight_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6992360] Final|Native|Private|HasOutParms }; /// Class /Script/DP1Project.BattleEffectUtility @@ -17943,7 +18151,7 @@ struct FSmashInputParam }; /// Class /Script/DP1Project.BattleGlobalParam -/// Size: 0x0480 (1152 bytes) (0x000030 - 0x000480) align 8 MaxSize: 0x0480 +/// Size: 0x0498 (1176 bytes) (0x000030 - 0x000498) align 8 MaxSize: 0x0498 class UBattleGlobalParam : public UEngineSubsystem { public: @@ -17951,112 +18159,118 @@ class UBattleGlobalParam : public UEngineSubsystem unsigned char UnknownData00_6[0x50]; // 0x0034 (0x0050) MISSED FSmashInputParam SmashInputParam; // 0x0084 (0x000C) float keyPressTime_targetLockOn; // 0x0090 (0x0004) - float repopTime; // 0x0094 (0x0004) - float repopTimePickPoint; // 0x0098 (0x0004) - float countRepopTime; // 0x009C (0x0004) - float repopTimeViewLen; // 0x00A0 (0x0004) - unsigned char UnknownData01_6[0x4]; // 0x00A4 (0x0004) MISSED - float repopTimeAoeScale; // 0x00A8 (0x0004) - float repopTimeAoeScalePickPoint; // 0x00AC (0x0004) - float ramdomPlacementRepopTime; // 0x00B0 (0x0004) - float chaseDistanceRateNormalMap; // 0x00B4 (0x0004) - float chaseDistanceRateHugeMap; // 0x00B8 (0x0004) - float activeDistanceRateNormalMap; // 0x00BC (0x0004) - float activeDistanceRateHugeMap; // 0x00C0 (0x0004) - unsigned char UnknownData02_6[0xA4]; // 0x00C4 (0x00A4) MISSED - float craftAreaPickPointGameIconTreeRegistLen; // 0x0168 (0x0004) - unsigned char UnknownData03_6[0x4]; // 0x016C (0x0004) MISSED - float craftAreaPickPointGameIconTreeUnRegistLen; // 0x0170 (0x0004) - unsigned char UnknownData04_6[0x4]; // 0x0174 (0x0004) MISSED - float craftAreaPickPointGameIconOreRegistLen; // 0x0178 (0x0004) - unsigned char UnknownData05_6[0x4]; // 0x017C (0x0004) MISSED - float craftAreaPickPointGameIconOreUnRegistLen; // 0x0180 (0x0004) - unsigned char UnknownData06_6[0x4]; // 0x0184 (0x0004) MISSED - float craftAreaPickPointGameIconFishRegistLen; // 0x0188 (0x0004) - unsigned char UnknownData07_6[0x4]; // 0x018C (0x0004) MISSED - float craftAreaPickPointGameIconFishUnRegistLen; // 0x0190 (0x0004) - unsigned char UnknownData08_6[0x4]; // 0x0194 (0x0004) MISSED - float craftAreaPickPointGameIconVegetableRegistLen; // 0x0198 (0x0004) - unsigned char UnknownData09_6[0x4]; // 0x019C (0x0004) MISSED - float craftAreaPickPointGameIconVegetableUnRegistLen; // 0x01A0 (0x0004) - unsigned char UnknownData10_6[0x4]; // 0x01A4 (0x0004) MISSED - float craftAreaPickPointGameIconViewableDistance; // 0x01A8 (0x0004) - unsigned char UnknownData11_6[0xF4]; // 0x01AC (0x00F4) MISSED - float findHate; // 0x02A0 (0x0004) - float decHate; // 0x02A4 (0x0004) - float maxHate; // 0x02A8 (0x0004) - float provocationHate; // 0x02AC (0x0004) - float keepHate; // 0x02B0 (0x0004) - float keepHateFollower; // 0x02B4 (0x0004) - float hateKeepDistance; // 0x02B8 (0x0004) - float searchMaxHeight; // 0x02BC (0x0004) - float chaseMaxHeight; // 0x02C0 (0x0004) - unsigned char UnknownData12_6[0x8]; // 0x02C4 (0x0008) MISSED - float forceReturnTimeForCommandNotExecuted; // 0x02CC (0x0004) - float forceReturnTimeForNavmeshNotFound; // 0x02D0 (0x0004) - float forceReturnNavmeshCheckExtentMultiplier; // 0x02D4 (0x0004) - float forceReturnTimeForNavmeshNotConnected; // 0x02D8 (0x0004) - bool isForceReturnNoDamage; // 0x02DC (0x0001) - bool isForceReturnDisableReaction; // 0x02DD (0x0001) - bool isForceReturnDisableTarget; // 0x02DE (0x0001) - unsigned char UnknownData13_6[0x1]; // 0x02DF (0x0001) MISSED - float motionWarpingLengthNavmeshCheckExtentMultiplier; // 0x02E0 (0x0004) - unsigned char UnknownData14_6[0x8]; // 0x02E4 (0x0008) MISSED - int32_t npcReraiseLength; // 0x02EC (0x0004) - int32_t npcFakeAvoidPercent; // 0x02F0 (0x0004) - unsigned char UnknownData15_6[0xC]; // 0x02F4 (0x000C) MISSED - int32_t npcRatioDamageCut; // 0x0300 (0x0004) - float npcSearchNearCollisionLimitHeight; // 0x0304 (0x0004) - float subPlayerRestrainInMoveTime; // 0x0308 (0x0004) - float subPlayerRestrainRange; // 0x030C (0x0004) - bool subPlayerRestrain_1P_Target; // 0x0310 (0x0001) - unsigned char UnknownData16_6[0x3]; // 0x0311 (0x0003) MISSED - float subPlayerRestrainTime; // 0x0314 (0x0004) - float subPlayerRestrainResistResetTime; // 0x0318 (0x0004) - float subPlayerRestrainResistResetTimeMax; // 0x031C (0x0004) - float subPlayerRestrainTimeMin; // 0x0320 (0x0004) - float subPlayerReviveCoolTime; // 0x0324 (0x0004) - float chargeThresholdTime; // 0x0328 (0x0004) - float targetUnlockThresholdTime; // 0x032C (0x0004) - float menuHoldTime; // 0x0330 (0x0004) - float hunterInputTime; // 0x0334 (0x0004) - unsigned char UnknownData17_6[0x28]; // 0x0338 (0x0028) MISSED - float pickGameMakeSpaceTimeOutTime; // 0x0360 (0x0004) - bool stopDeletePickTargetActorByRange; // 0x0364 (0x0001) - unsigned char UnknownData18_6[0x3]; // 0x0365 (0x0003) MISSED - float pickTargetActorEnableRange; // 0x0368 (0x0004) - float pickTargetActorDisableRange; // 0x036C (0x0004) - float pickTargetActorInitEnableRange; // 0x0370 (0x0004) - bool stopPickTargetActorEnableCheckByArea; // 0x0374 (0x0001) - char pickTargetActorEnableBlockRange; // 0x0375 (0x0001) - bool isOverwriteNormalPickTargetActorPoolNum; // 0x0376 (0x0001) - bool isOverwriteBossPickTargetActorPoolNum; // 0x0377 (0x0001) - int32_t overwriteNormalPickTargetActorPoolNum; // 0x0378 (0x0004) - int32_t overwriteBossPickTargetActorPoolNum; // 0x037C (0x0004) - bool stopDestroyPoolActorInDistantArea; // 0x0380 (0x0001) - unsigned char UnknownData19_6[0x3]; // 0x0381 (0x0003) MISSED - int32_t pickTargetActorCreateNumPerFrame; // 0x0384 (0x0004) - int32_t createPickTargetActorCostAgainstUsePool; // 0x0388 (0x0004) - int32_t createPickTargetActorInterval; // 0x038C (0x0004) - unsigned char UnknownData20_6[0x14]; // 0x0390 (0x0014) MISSED - float tamagemonoLifeTime; // 0x03A4 (0x0004) - float tamagemonoLifeTimeAfterOpen; // 0x03A8 (0x0004) - unsigned char UnknownData21_6[0x34]; // 0x03AC (0x0034) MISSED - int32_t ratioDamageCutFromJustGuard; // 0x03E0 (0x0004) - int32_t attrResistMax; // 0x03E4 (0x0004) - unsigned char UnknownData22_6[0x4C]; // 0x03E8 (0x004C) MISSED - float bombDropShotBackAssistRotation; // 0x0434 (0x0004) - float bmobDropShotBackAssistRate; // 0x0438 (0x0004) - unsigned char UnknownData23_6[0x24]; // 0x043C (0x0024) MISSED - float bulletCheckMapCollisionRadius; // 0x0460 (0x0004) - unsigned char UnknownData24_7[0x1C]; // 0x0464 (0x001C) MISSED + float searchChallengeLockonDistance; // 0x0094 (0x0004) + float searchChallengeLockonHeightHigh; // 0x0098 (0x0004) + float searchChallengeLockonHeightLow; // 0x009C (0x0004) + float searchChallengeLockonDistanceCmdTarget; // 0x00A0 (0x0004) + float searchChallengeLockonHeightHighCmdTarget; // 0x00A4 (0x0004) + float searchChallengeLockonHeightLowCmdTarget; // 0x00A8 (0x0004) + float repopTime; // 0x00AC (0x0004) + float repopTimePickPoint; // 0x00B0 (0x0004) + float countRepopTime; // 0x00B4 (0x0004) + float repopTimeViewLen; // 0x00B8 (0x0004) + unsigned char UnknownData01_6[0x4]; // 0x00BC (0x0004) MISSED + float repopTimeAoeScale; // 0x00C0 (0x0004) + float repopTimeAoeScalePickPoint; // 0x00C4 (0x0004) + float ramdomPlacementRepopTime; // 0x00C8 (0x0004) + float chaseDistanceRateNormalMap; // 0x00CC (0x0004) + float chaseDistanceRateHugeMap; // 0x00D0 (0x0004) + float activeDistanceRateNormalMap; // 0x00D4 (0x0004) + float activeDistanceRateHugeMap; // 0x00D8 (0x0004) + unsigned char UnknownData02_6[0xA4]; // 0x00DC (0x00A4) MISSED + float craftAreaPickPointGameIconTreeRegistLen; // 0x0180 (0x0004) + unsigned char UnknownData03_6[0x4]; // 0x0184 (0x0004) MISSED + float craftAreaPickPointGameIconTreeUnRegistLen; // 0x0188 (0x0004) + unsigned char UnknownData04_6[0x4]; // 0x018C (0x0004) MISSED + float craftAreaPickPointGameIconOreRegistLen; // 0x0190 (0x0004) + unsigned char UnknownData05_6[0x4]; // 0x0194 (0x0004) MISSED + float craftAreaPickPointGameIconOreUnRegistLen; // 0x0198 (0x0004) + unsigned char UnknownData06_6[0x4]; // 0x019C (0x0004) MISSED + float craftAreaPickPointGameIconFishRegistLen; // 0x01A0 (0x0004) + unsigned char UnknownData07_6[0x4]; // 0x01A4 (0x0004) MISSED + float craftAreaPickPointGameIconFishUnRegistLen; // 0x01A8 (0x0004) + unsigned char UnknownData08_6[0x4]; // 0x01AC (0x0004) MISSED + float craftAreaPickPointGameIconVegetableRegistLen; // 0x01B0 (0x0004) + unsigned char UnknownData09_6[0x4]; // 0x01B4 (0x0004) MISSED + float craftAreaPickPointGameIconVegetableUnRegistLen; // 0x01B8 (0x0004) + unsigned char UnknownData10_6[0x4]; // 0x01BC (0x0004) MISSED + float craftAreaPickPointGameIconViewableDistance; // 0x01C0 (0x0004) + unsigned char UnknownData11_6[0xF4]; // 0x01C4 (0x00F4) MISSED + float findHate; // 0x02B8 (0x0004) + float decHate; // 0x02BC (0x0004) + float maxHate; // 0x02C0 (0x0004) + float provocationHate; // 0x02C4 (0x0004) + float keepHate; // 0x02C8 (0x0004) + float keepHateFollower; // 0x02CC (0x0004) + float hateKeepDistance; // 0x02D0 (0x0004) + float searchMaxHeight; // 0x02D4 (0x0004) + float chaseMaxHeight; // 0x02D8 (0x0004) + unsigned char UnknownData12_6[0x8]; // 0x02DC (0x0008) MISSED + float forceReturnTimeForCommandNotExecuted; // 0x02E4 (0x0004) + float forceReturnTimeForNavmeshNotFound; // 0x02E8 (0x0004) + float forceReturnNavmeshCheckExtentMultiplier; // 0x02EC (0x0004) + float forceReturnTimeForNavmeshNotConnected; // 0x02F0 (0x0004) + bool isForceReturnNoDamage; // 0x02F4 (0x0001) + bool isForceReturnDisableReaction; // 0x02F5 (0x0001) + bool isForceReturnDisableTarget; // 0x02F6 (0x0001) + unsigned char UnknownData13_6[0x1]; // 0x02F7 (0x0001) MISSED + float motionWarpingLengthNavmeshCheckExtentMultiplier; // 0x02F8 (0x0004) + unsigned char UnknownData14_6[0x8]; // 0x02FC (0x0008) MISSED + int32_t npcReraiseLength; // 0x0304 (0x0004) + int32_t npcFakeAvoidPercent; // 0x0308 (0x0004) + unsigned char UnknownData15_6[0xC]; // 0x030C (0x000C) MISSED + int32_t npcRatioDamageCut; // 0x0318 (0x0004) + float npcSearchNearCollisionLimitHeight; // 0x031C (0x0004) + float subPlayerRestrainInMoveTime; // 0x0320 (0x0004) + float subPlayerRestrainRange; // 0x0324 (0x0004) + bool subPlayerRestrain_1P_Target; // 0x0328 (0x0001) + unsigned char UnknownData16_6[0x3]; // 0x0329 (0x0003) MISSED + float subPlayerRestrainTime; // 0x032C (0x0004) + float subPlayerRestrainResistResetTime; // 0x0330 (0x0004) + float subPlayerRestrainResistResetTimeMax; // 0x0334 (0x0004) + float subPlayerRestrainTimeMin; // 0x0338 (0x0004) + float subPlayerReviveCoolTime; // 0x033C (0x0004) + float chargeThresholdTime; // 0x0340 (0x0004) + float targetUnlockThresholdTime; // 0x0344 (0x0004) + float menuHoldTime; // 0x0348 (0x0004) + float hunterInputTime; // 0x034C (0x0004) + unsigned char UnknownData17_6[0x28]; // 0x0350 (0x0028) MISSED + float pickGameMakeSpaceTimeOutTime; // 0x0378 (0x0004) + bool stopDeletePickTargetActorByRange; // 0x037C (0x0001) + unsigned char UnknownData18_6[0x3]; // 0x037D (0x0003) MISSED + float pickTargetActorEnableRange; // 0x0380 (0x0004) + float pickTargetActorDisableRange; // 0x0384 (0x0004) + float pickTargetActorInitEnableRange; // 0x0388 (0x0004) + bool stopPickTargetActorEnableCheckByArea; // 0x038C (0x0001) + char pickTargetActorEnableBlockRange; // 0x038D (0x0001) + bool isOverwriteNormalPickTargetActorPoolNum; // 0x038E (0x0001) + bool isOverwriteBossPickTargetActorPoolNum; // 0x038F (0x0001) + int32_t overwriteNormalPickTargetActorPoolNum; // 0x0390 (0x0004) + int32_t overwriteBossPickTargetActorPoolNum; // 0x0394 (0x0004) + bool stopDestroyPoolActorInDistantArea; // 0x0398 (0x0001) + unsigned char UnknownData19_6[0x3]; // 0x0399 (0x0003) MISSED + int32_t pickTargetActorCreateNumPerFrame; // 0x039C (0x0004) + int32_t createPickTargetActorCostAgainstUsePool; // 0x03A0 (0x0004) + int32_t createPickTargetActorInterval; // 0x03A4 (0x0004) + unsigned char UnknownData20_6[0x14]; // 0x03A8 (0x0014) MISSED + float tamagemonoLifeTime; // 0x03BC (0x0004) + float tamagemonoLifeTimeAfterOpen; // 0x03C0 (0x0004) + unsigned char UnknownData21_6[0x34]; // 0x03C4 (0x0034) MISSED + int32_t ratioDamageCutFromJustGuard; // 0x03F8 (0x0004) + int32_t attrResistMax; // 0x03FC (0x0004) + unsigned char UnknownData22_6[0x4C]; // 0x0400 (0x004C) MISSED + float bombDropShotBackAssistRotation; // 0x044C (0x0004) + float bmobDropShotBackAssistRate; // 0x0450 (0x0004) + unsigned char UnknownData23_6[0x24]; // 0x0454 (0x0024) MISSED + float bulletCheckMapCollisionRadius; // 0x0478 (0x0004) + unsigned char UnknownData24_7[0x1C]; // 0x047C (0x001C) MISSED /// Functions // Function /Script/DP1Project.BattleGlobalParam.SetBattleGlobalParamInsntance - // void SetBattleGlobalParamInsntance(class UBattleGlobalParam* _inst); // [0x69622e0] Final|Native|Static|Public|BlueprintCallable + // void SetBattleGlobalParamInsntance(class UBattleGlobalParam* _inst); // [0x6993ef0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BattleGlobalParam.BattleGlobalParamInsntance - // class UBattleGlobalParam* BattleGlobalParamInsntance(); // [0x69622b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UBattleGlobalParam* BattleGlobalParamInsntance(); // [0x6993ec0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.BattleHitManager @@ -18077,19 +18291,19 @@ class UBattleHitStopManager : public UObject /// Functions // Function /Script/DP1Project.BattleHitStopManager.HitStopHoldEnd - // void HitStopHoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69642d0] Final|Native|Public|HasOutParms + // void HitStopHoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6995ee0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleHitStopManager.HitStopHold - // void HitStopHold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6963eb0] Final|Native|Public|HasOutParms + // void HitStopHold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6995ac0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleHitStopManager.GameHitStopHoldEnd - // void GameHitStopHoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6963a90] Final|Native|Public|HasOutParms + // void GameHitStopHoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69956a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleHitStopManager.GameHitStopHold - // void GameHitStopHold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6963670] Final|Native|Public|HasOutParms + // void GameHitStopHold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6995280] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleHitStopManager.CharaShakeRegist - // void CharaShakeRegist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6963250] Final|Native|Public|HasOutParms + // void CharaShakeRegist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6994e60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleHitStopManager.CharaShakeHoldEnd - // void CharaShakeHoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6962e30] Final|Native|Public|HasOutParms + // void CharaShakeHoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6994a40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BattleHitStopManager.CharaShakeHold - // void CharaShakeHold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6962a10] Final|Native|Public|HasOutParms + // void CharaShakeHold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6994620] Final|Native|Public|HasOutParms }; /// Class /Script/DP1Project.BattleHitUtility @@ -18128,7 +18342,7 @@ class UBattleManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.BattleManagerSubsystem.GetCharaActorArray - // TArray GetCharaActorArray(); // [0x6964970] Final|Native|Public|BlueprintCallable + // TArray GetCharaActorArray(); // [0x6996580] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.BattleMediatorParamBody @@ -18149,7 +18363,7 @@ class UBattleMediatorParam : public UObject /// Functions // Function /Script/DP1Project.BattleMediatorParam.BattleMediatorParamInstance - // FBattleMediatorParamBody BattleMediatorParamInstance(); // [0x6964ef0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FBattleMediatorParamBody BattleMediatorParamInstance(); // [0x6996b00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.ActionButtonInitInfo @@ -18181,31 +18395,31 @@ class UBattleMenuUtility : public UObject /// Functions // Function /Script/DP1Project.BattleMenuUtility.ReleaseActionButton - // void ReleaseActionButton(EActionButtonType _actionButtonType); // [0x6965d70] Final|Native|Static|Public|BlueprintCallable + // void ReleaseActionButton(EActionButtonType _actionButtonType); // [0x6997980] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BattleMenuUtility.RegistSPShortageAlert - // bool RegistSPShortageAlert(); // [0x6965d40] Final|Native|Static|Public|BlueprintCallable + // bool RegistSPShortageAlert(); // [0x6997950] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BattleMenuUtility.RegistRPGNotification - // bool RegistRPGNotification(ERpgNotificationType _type, FName& _iconID, FString _text, int32_t _time); // [0x6965b40] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool RegistRPGNotification(ERpgNotificationType _type, FName& _iconID, FString _text, int32_t _time); // [0x6997750] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BattleMenuUtility.RegistRPGLevelNotification - // bool RegistRPGLevelNotification(class AActor* _actor); // [0x6965ab0] Final|Native|Static|Public|BlueprintCallable + // bool RegistRPGLevelNotification(class AActor* _actor); // [0x69976c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BattleMenuUtility.RegistRPGGotNotificationForMiniGame - // bool RegistRPGGotNotificationForMiniGame(int32_t _miniGamePoint); // [0x6965a20] Final|Native|Static|Public|BlueprintCallable + // bool RegistRPGGotNotificationForMiniGame(int32_t _miniGamePoint); // [0x6997630] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BattleMenuUtility.RegistRPGGotNotification - // bool RegistRPGGotNotification(int32_t _money, int32_t _exp, int32_t _skillPoint, int32_t _areaPoint, int32_t _instantCharaExp, FName _areaId); // [0x6965860] Final|Native|Static|Public|BlueprintCallable + // bool RegistRPGGotNotification(int32_t _money, int32_t _exp, int32_t _skillPoint, int32_t _areaPoint, int32_t _instantCharaExp, FName _areaId); // [0x6997470] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BattleMenuUtility.RegistRPGExcellentNotification - // bool RegistRPGExcellentNotification(class AActor* _actor); // [0x69657d0] Final|Native|Static|Public|BlueprintCallable + // bool RegistRPGExcellentNotification(class AActor* _actor); // [0x69973e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BattleMenuUtility.RegistRestrictionMenu - // bool RegistRestrictionMenu(ERestrictionMenuType _restrictionMenuType); // [0x6965cc0] Final|Native|Static|Public|BlueprintCallable + // bool RegistRestrictionMenu(ERestrictionMenuType _restrictionMenuType); // [0x69978d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BattleMenuUtility.RegistJustNotification - // bool RegistJustNotification(class AActor* _actor); // [0x6965740] Final|Native|Static|Public|BlueprintCallable + // bool RegistJustNotification(class AActor* _actor); // [0x6997350] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BattleMenuUtility.RegistGameIcon - // bool RegistGameIcon(EGameIconType _gameIconType, FBattleTargetInfo& _targetInfo); // [0x6965660] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool RegistGameIcon(EGameIconType _gameIconType, FBattleTargetInfo& _targetInfo); // [0x6997270] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BattleMenuUtility.PressActionButton - // void PressActionButton(EActionButtonType _actionButtonType); // [0x69655f0] Final|Native|Static|Public|BlueprintCallable + // void PressActionButton(EActionButtonType _actionButtonType); // [0x6997200] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BattleMenuUtility.OpenBattleUI - // void OpenBattleUI(); // [0x69655d0] Final|Native|Static|Public|BlueprintCallable + // void OpenBattleUI(); // [0x69971e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BattleMenuUtility.CloseBattleUI - // void CloseBattleUI(bool _isImmediate); // [0x6965550] Final|Native|Static|Public|BlueprintCallable + // void CloseBattleUI(bool _isImmediate); // [0x6997160] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/DP1Project.BattleModelObjectResouce @@ -18225,7 +18439,7 @@ class UBattleModelObjectManager : public UObject /// Functions // Function /Script/DP1Project.BattleModelObjectManager.OnModelLoaded - // void OnModelLoaded(FName _battleModelObjectId); // [0x6966450] Final|Native|Private + // void OnModelLoaded(FName _battleModelObjectId); // [0x6998060] Final|Native|Private }; /// Class /Script/DP1Project.BattleModelObjectUtility @@ -18250,19 +18464,19 @@ struct FBattleParam_Static }; /// Struct /Script/DP1Project.BattleParam_Dynamic -/// Size: 0x0220 (544 bytes) (0x000000 - 0x000220) align 8 MaxSize: 0x0220 +/// Size: 0x0230 (560 bytes) (0x000000 - 0x000230) align 8 MaxSize: 0x0230 struct FBattleParam_Dynamic { - unsigned char UnknownData00_2[0x220]; // 0x0000 (0x0220) MISSED + unsigned char UnknownData00_2[0x230]; // 0x0000 (0x0230) MISSED }; /// Struct /Script/DP1Project.BattleParam -/// Size: 0x0490 (1168 bytes) (0x000000 - 0x000490) align 8 MaxSize: 0x0490 +/// Size: 0x04A0 (1184 bytes) (0x000000 - 0x0004A0) align 8 MaxSize: 0x04A0 struct FBattleParam { unsigned char UnknownData00_7[0x10]; // 0x0000 (0x0010) MISSED FBattleParam_Static SParam; // 0x0010 (0x0260) - FBattleParam_Dynamic DParam; // 0x0270 (0x0220) + FBattleParam_Dynamic DParam; // 0x0270 (0x0230) }; /// Class /Script/DP1Project.BattleParamManager @@ -18282,11 +18496,11 @@ class UBattleParamUtility : public UObject /// Functions // Function /Script/DP1Project.BattleParamUtility.SetTargetNullRadius - // void SetTargetNullRadius(FMultiplayCharaHandle _multiplayCharaHandle, float _targetNullRadius); // [0x6967c40] Final|Native|Static|Public|BlueprintCallable + // void SetTargetNullRadius(FMultiplayCharaHandle _multiplayCharaHandle, float _targetNullRadius); // [0x69998a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BattleParamUtility.SetTargetNullPos - // void SetTargetNullPos(FMultiplayCharaHandle _multiplayCharaHandle, FVector& _targetNullPos); // [0x6967b80] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetTargetNullPos(FMultiplayCharaHandle _multiplayCharaHandle, FVector& _targetNullPos); // [0x69997e0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BattleParamUtility.IsDeathOrDeathEventEnd - // bool IsDeathOrDeathEventEnd(FScnCharaHandle _scnCharaHdl); // [0x6967af0] Final|Native|Static|Public|BlueprintCallable + // bool IsDeathOrDeathEventEnd(FScnCharaHandle _scnCharaHdl); // [0x6999750] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.BattleScriptLibrary @@ -18350,9 +18564,9 @@ class UBattleUtility : public UObject /// Functions // Function /Script/DP1Project.BattleUtility.IsExecutingCharacterHitStop - // bool IsExecutingCharacterHitStop(FScnCharaHandle _scnCharaHdl); // [0x6969dd0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsExecutingCharacterHitStop(FScnCharaHandle _scnCharaHdl); // [0x699ba30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BattleUtility.GetBattleStepDeltaTime - // double GetBattleStepDeltaTime(); // [0x6969da0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // double GetBattleStepDeltaTime(); // [0x699ba00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.BattleValidConditionManager @@ -18375,7 +18589,7 @@ class ABedFuncPointActor : public AActionFuncPointActorBase /// Functions // Function /Script/DP1Project.BedFuncPointActor.GetActionSocketNum - // int32_t GetActionSocketNum(); // [0x696a5c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetActionSocketNum(); // [0x699c220] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.BedFuncPointActorSkeletal @@ -18389,21 +18603,21 @@ class ABedFuncPointActorSkeletal : public ABedFuncPointActor /// Functions // Function /Script/DP1Project.BedFuncPointActorSkeletal.UnregistBedIcon - // void UnregistBedIcon(); // [0x696ab60] Final|Native|Public|BlueprintCallable + // void UnregistBedIcon(); // [0x699c7c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BedFuncPointActorSkeletal.SetTargetEnable - // void SetTargetEnable(bool _enable); // [0x696aad0] Final|Native|Public|BlueprintCallable + // void SetTargetEnable(bool _enable); // [0x699c730] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BedFuncPointActorSkeletal.SetBedMotion - // void SetBedMotion(EBedMotionType _type); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetBedMotion(EBedMotionType _type); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.BedFuncPointActorSkeletal.RegistBedIcon - // void RegistBedIcon(); // [0x696aab0] Final|Native|Public|BlueprintCallable + // void RegistBedIcon(); // [0x699c710] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BedFuncPointActorSkeletal.OnEndUse - // void OnEndUse(); // [0x696aa90] Final|Native|Public|BlueprintCallable + // void OnEndUse(); // [0x699c6f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BedFuncPointActorSkeletal.IsEnableTarget - // bool IsEnableTarget(); // [0x696aa60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnableTarget(); // [0x699c6c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.BedFuncPointActorSkeletal.DetachActor - // void DetachActor(); // [0x696aa40] Final|Native|Public|BlueprintCallable + // void DetachActor(); // [0x699c6a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BedFuncPointActorSkeletal.AttachActor - // void AttachActor(class AActor* _actor, int32_t _socketIndex); // [0x696a970] Final|Native|Public|BlueprintCallable + // void AttachActor(class AActor* _actor, int32_t _socketIndex); // [0x699c5d0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.BehaviorTreeResource @@ -18454,19 +18668,19 @@ class UBenefitDetailMenuGroup : public UMenuGroup /// Functions // Function /Script/DP1Project.BenefitDetailMenuGroup.UpdateDetailInfo - // void UpdateDetailInfo(FBenefitInfo _benefitInfo); // [0x696b820] Final|Native|Public|BlueprintCallable + // void UpdateDetailInfo(FBenefitInfo _benefitInfo); // [0x699d480] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BenefitDetailMenuGroup.OnUpdatePageInfo_BP - // void OnUpdatePageInfo_BP(int32_t _maxPageNo); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdatePageInfo_BP(int32_t _maxPageNo); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.BenefitDetailMenuGroup.OnUpdateDetailInfo_BP - // void OnUpdateDetailInfo_BP(int32_t _pageNo); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateDetailInfo_BP(int32_t _pageNo); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.BenefitDetailMenuGroup.NextPage - // void NextPage(); // [0x696b800] Final|Native|Protected|BlueprintCallable + // void NextPage(); // [0x699d460] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BenefitDetailMenuGroup.GetStartItemIndex - // int32_t GetStartItemIndex(); // [0x696b7d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetStartItemIndex(); // [0x699d430] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BenefitDetailMenuGroup.GetEndItemIndex - // int32_t GetEndItemIndex(); // [0x696b7a0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetEndItemIndex(); // [0x699d400] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BenefitDetailMenuGroup.CanNextPage - // bool CanNextPage(); // [0x696b770] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanNextPage(); // [0x699d3d0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.BenefitItemInfo @@ -18516,19 +18730,19 @@ class UBenefitReceiveMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.BenefitReceiveMenuTop.ReceiveBenefit - // void ReceiveBenefit(int32_t _index); // [0x696cc50] Final|Native|Protected|BlueprintCallable + // void ReceiveBenefit(int32_t _index); // [0x699e8b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BenefitReceiveMenuTop.OpenAlreadyReceivedWindow - // void OpenAlreadyReceivedWindow(); // [0x696cc30] Final|Native|Protected|BlueprintCallable + // void OpenAlreadyReceivedWindow(); // [0x699e890] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.BenefitReceiveMenuTop.OnOverflowWindowCloseEndDelegate - // void OnOverflowWindowCloseEndDelegate(FHandle& _handle); // [0x696cb90] Final|Native|Private|HasOutParms + // void OnOverflowWindowCloseEndDelegate(FHandle& _handle); // [0x699e7f0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.BenefitReceiveMenuTop.OnConfirmWindowCloseEndDelegate - // void OnConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x696caf0] Final|Native|Private|HasOutParms + // void OnConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x699e750] Final|Native|Private|HasOutParms // Function /Script/DP1Project.BenefitReceiveMenuTop.OnBenefitReceived_BP - // void OnBenefitReceived_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnBenefitReceived_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.BenefitReceiveMenuTop.DisableItemNewFlag - // void DisableItemNewFlag(FInventoryHandle& _handle); // [0x696ca50] Final|Native|Protected|HasOutParms|BlueprintCallable + // void DisableItemNewFlag(FInventoryHandle& _handle); // [0x699e6b0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BenefitReceiveMenuTop.DisableBenefitNewFlag - // void DisableBenefitNewFlag(FName& _id); // [0x696c9b0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void DisableBenefitNewFlag(FName& _id); // [0x699e610] Final|Native|Protected|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.BillboardActor @@ -18541,7 +18755,7 @@ class ABillboardActor : public AActor /// Functions // Function /Script/DP1Project.BillboardActor.GetWidgetComponent - // class UWidgetComponent* GetWidgetComponent(); // [0x696cea0] Final|Native|Public|BlueprintCallable + // class UWidgetComponent* GetWidgetComponent(); // [0x699eb00] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.BlueprintCommandUtility @@ -18553,45 +18767,45 @@ class UBlueprintCommandUtility : public UObject /// Functions // Function /Script/DP1Project.BlueprintCommandUtility.UnRegistCameraActor - // void UnRegistCameraActor(FName _name); // [0x696e090] Final|Native|Static|Public|BlueprintCallable + // void UnRegistCameraActor(FName _name); // [0x699fcf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BlueprintCommandUtility.UnloadAnimMontage - // void UnloadAnimMontage(TArray& _animIdList, FName& _motinoId); // [0x696d800] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void UnloadAnimMontage(TArray& _animIdList, FName& _motinoId); // [0x699f460] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BlueprintCommandUtility.TestView_SetSoundListener - // void TestView_SetSoundListener(class AActor* _listhenerActor); // [0x6953f50] Final|Native|Static|Public|BlueprintCallable + // void TestView_SetSoundListener(class AActor* _listhenerActor); // [0x69857c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BlueprintCommandUtility.TestView_AttachActortoActor - // void TestView_AttachActortoActor(class AActor* _parentActor, class AActor* _attachActor, FName _attachToID); // [0x696df90] Final|Native|Static|Public|BlueprintCallable + // void TestView_AttachActortoActor(class AActor* _parentActor, class AActor* _attachActor, FName _attachToID); // [0x699fbf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BlueprintCommandUtility.SetIsBtlEventSkip - // void SetIsBtlEventSkip(bool _enable); // [0x696df10] Final|Native|Static|Public|BlueprintCallable + // void SetIsBtlEventSkip(bool _enable); // [0x699fb70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BlueprintCommandUtility.SearchChilledCamerActor - // class AGameCameraActor* SearchChilledCamerActor(class AActor* _parentActor); // [0x696de80] Final|Native|Static|Public|BlueprintCallable + // class AGameCameraActor* SearchChilledCamerActor(class AActor* _parentActor); // [0x699fae0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BlueprintCommandUtility.RegistCameraActor - // void RegistCameraActor(FName& _name, class AGameCameraActor* _cameraActor); // [0x696dda0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void RegistCameraActor(FName& _name, class AGameCameraActor* _cameraActor); // [0x699fa00] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BlueprintCommandUtility.PushChangeCameraActor - // void PushChangeCameraActor(FName _cameraName, FName _decideTargetName, FCameraChangeParam _changeParam); // [0x696dc50] Final|Native|Static|Public|BlueprintCallable + // void PushChangeCameraActor(FName _cameraName, FName _decideTargetName, FCameraChangeParam _changeParam); // [0x699f8b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BlueprintCommandUtility.PopChangeCameraActor - // void PopChangeCameraActor(FName _cameraName, FCameraChangeParam _changeParam); // [0x696db40] Final|Native|Static|Public|BlueprintCallable + // void PopChangeCameraActor(FName _cameraName, FCameraChangeParam _changeParam); // [0x699f7a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BlueprintCommandUtility.PlayCameraShake - // void PlayCameraShake(FName& _id, FCameraShakeParam& _param); // [0x696da30] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void PlayCameraShake(FName& _id, FCameraShakeParam& _param); // [0x699f690] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BlueprintCommandUtility.MakeCameraChangeTrans_NoParam - // FCameraChangeViewTargetTransition MakeCameraChangeTrans_NoParam(); // [0x696d9f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FCameraChangeViewTargetTransition MakeCameraChangeTrans_NoParam(); // [0x699f650] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BlueprintCommandUtility.MakeCameraChangeTrans_Custom - // FCameraChangeViewTargetTransition MakeCameraChangeTrans_Custom(FViewTargetTransitionParams _customParams); // [0x696d940] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FCameraChangeViewTargetTransition MakeCameraChangeTrans_Custom(FViewTargetTransitionParams _customParams); // [0x699f5a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BlueprintCommandUtility.MakeCameraChangeTrans_CameraActorTransitionParams - // FCameraChangeViewTargetTransition MakeCameraChangeTrans_CameraActorTransitionParams(); // [0x696d900] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FCameraChangeViewTargetTransition MakeCameraChangeTrans_CameraActorTransitionParams(); // [0x699f560] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BlueprintCommandUtility.LoadAnimMontage - // void LoadAnimMontage(TArray& _animIdList, FName& _motinoId); // [0x696d800] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void LoadAnimMontage(TArray& _animIdList, FName& _motinoId); // [0x699f460] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BlueprintCommandUtility.IsAnimMontageLoading - // bool IsAnimMontageLoading(); // [0x696d7d0] Final|Native|Static|Public|BlueprintCallable + // bool IsAnimMontageLoading(); // [0x699f430] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BlueprintCommandUtility.IsAnimMontageLoaded - // bool IsAnimMontageLoaded(FName _animId, FName _motionId); // [0x696d700] Final|Native|Static|Public|BlueprintCallable + // bool IsAnimMontageLoaded(FName _animId, FName _motionId); // [0x699f360] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BlueprintCommandUtility.GetScnCharaActor - // class AScnCharaActor* GetScnCharaActor(FBattleEventParam& _param); // [0x696d640] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class AScnCharaActor* GetScnCharaActor(FBattleEventParam& _param); // [0x699f2a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BlueprintCommandUtility.GetAnimMontage - // class UAnimMontage* GetAnimMontage(FName _motionId, FName _animId); // [0x696d570] Final|Native|Static|Public|BlueprintCallable + // class UAnimMontage* GetAnimMontage(FName _motionId, FName _animId); // [0x699f1d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BlueprintCommandUtility.CollectMotionId - // TArray CollectMotionId(); // [0x696d4f0] Final|Native|Static|Public|BlueprintCallable + // TArray CollectMotionId(); // [0x699f150] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BlueprintCommandUtility.AddScrollOffsetTileViewFromInputInfo - // void AddScrollOffsetTileViewFromInputInfo(class UCustomTileView* _customTileView, FVector2D& _dir, float _rate, float _scrollMultiplier); // [0x696d390] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void AddScrollOffsetTileViewFromInputInfo(class UCustomTileView* _customTileView, FVector2D& _dir, float _rate, float _scrollMultiplier); // [0x699eff0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.BlueprintUtility @@ -18623,32 +18837,32 @@ class UBlurMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.BlurMenuTop.SetupBlurOption - // void SetupBlurOption(FBlurOption& _option); // [0x696e920] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupBlurOption(FBlurOption& _option); // [0x69a0580] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BlurMenuTop.SetParentCanvas - // void SetParentCanvas(class UCanvasPanel* _canvas); // [0x696e890] Final|Native|Public|BlueprintCallable + // void SetParentCanvas(class UCanvasPanel* _canvas); // [0x69a04f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BlurMenuTop.SetBlurTime - // void SetBlurTime(float _val); // [0x696e810] Final|Native|Public|BlueprintCallable + // void SetBlurTime(float _val); // [0x69a0470] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BlurMenuTop.SetBlurStrength - // void SetBlurStrength(float _val); // [0x696e790] Final|Native|Public|BlueprintCallable + // void SetBlurStrength(float _val); // [0x69a03f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BlurMenuTop.GetParentCanvas - // class UCanvasPanel* GetParentCanvas(); // [0x696e770] Final|Native|Public|BlueprintCallable + // class UCanvasPanel* GetParentCanvas(); // [0x69a03d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BlurMenuTop.GetCanvasPanelSlot - // class UCanvasPanelSlot* GetCanvasPanelSlot(); // [0x35d7f00] Event|Public|BlueprintEvent + // class UCanvasPanelSlot* GetCanvasPanelSlot(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Struct /Script/DP1Project.BossBattleInitInfo -/// Size: 0x0028 (40 bytes) (0x000000 - 0x000028) align 8 MaxSize: 0x0028 +/// Size: 0x0040 (64 bytes) (0x000000 - 0x000040) align 8 MaxSize: 0x0040 struct FBossBattleInitInfo { - unsigned char UnknownData00_2[0x28]; // 0x0000 (0x0028) MISSED + unsigned char UnknownData00_2[0x40]; // 0x0000 (0x0040) MISSED }; /// Class /Script/DP1Project.BossInitInfo -/// Size: 0x0050 (80 bytes) (0x000028 - 0x000050) align 8 MaxSize: 0x0050 +/// Size: 0x0068 (104 bytes) (0x000028 - 0x000068) align 8 MaxSize: 0x0068 class UBossInitInfo : public UObject { public: - FBossBattleInitInfo structInfo; // 0x0028 (0x0028) + FBossBattleInitInfo structInfo; // 0x0028 (0x0040) }; /// Struct /Script/DP1Project.CharaStatusIconInfo @@ -18663,44 +18877,54 @@ struct FCharaStatusIconInfo }; /// Class /Script/DP1Project.BossBattleMenuTop -/// Size: 0x06D0 (1744 bytes) (0x000650 - 0x0006D0) align 8 MaxSize: 0x06D0 +/// Size: 0x06F0 (1776 bytes) (0x000650 - 0x0006F0) align 8 MaxSize: 0x06F0 class UBossBattleMenuTop : public UMenuTop { public: - unsigned char UnknownData00_8[0x28]; // 0x0650 (0x0028) MISSED - FCharaStatusIconInfo m_charaStatusIconInfo; // 0x0678 (0x0030) - unsigned char UnknownData01_7[0x28]; // 0x06A8 (0x0028) MISSED + unsigned char UnknownData00_8[0x30]; // 0x0650 (0x0030) MISSED + FCharaStatusIconInfo m_charaStatusIconInfo; // 0x0680 (0x0030) + unsigned char UnknownData01_7[0x40]; // 0x06B0 (0x0040) MISSED /// Functions // Function /Script/DP1Project.BossBattleMenuTop.UpdateStatusIcon_BP - // void UpdateStatusIcon_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateStatusIcon_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.BossBattleMenuTop.UpdateStatusIcon - // void UpdateStatusIcon(float _deltaTime); // [0x696f840] Final|Native|Public + // void UpdateStatusIcon(float _deltaTime); // [0x69a1900] Final|Native|Public // Function /Script/DP1Project.BossBattleMenuTop.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.BossBattleMenuTop.SetupParam - // void SetupParam(FBossBattleInitInfo bossBattleInfo); // [0x696f740] Final|Native|Public|BlueprintCallable + // void SetupParam(FBossBattleInitInfo bossBattleInfo); // [0x69a17a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BossBattleMenuTop.SetRank_BP - // void SetRank_BP(ETargetRankType _rankType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetRank_BP(ETargetRankType _rankType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.BossBattleMenuTop.SetPhase_BP - // void SetPhase_BP(EBossPhaseType& _phase); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetPhase_BP(EBossPhaseType& _phase); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.BossBattleMenuTop.SetName_BP - // void SetName_BP(FString _name); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetName_BP(FString _name); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.BossBattleMenuTop.SetLevel_BP - // void SetLevel_BP(int32_t _level); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Script/DP1Project.BossBattleMenuTop.SetHP_BP - // void SetHP_BP(int32_t _nowHP, int32_t _maxHP, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetLevel_BP(int32_t _level); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Script/DP1Project.BossBattleMenuTop.SetHPGaugeIndex_BP + // void SetHPGaugeIndex_BP(int32_t _gaugeNum); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Script/DP1Project.BossBattleMenuTop.SetHPGauge_BP + // void SetHPGauge_BP(int32_t _nowHP, int32_t _maxHP, int32_t _gaugeIndex, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.BossBattleMenuTop.SetElementAttribute_BP - // void SetElementAttribute_BP(EElementAttrType& _attrType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetElementAttribute_BP(EElementAttrType& _attrType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.BossBattleMenuTop.SetDown_BP - // void SetDown_BP(bool _isdown); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetDown_BP(bool _isdown); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.BossBattleMenuTop.SetBossStatusVisibility_BP - // void SetBossStatusVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetBossStatusVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Script/DP1Project.BossBattleMenuTop.SetAlertText_BP + // void SetAlertText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Script/DP1Project.BossBattleMenuTop.PlayGaugeBreakAnimation_BP + // void PlayGaugeBreakAnimation_BP(char& _gaugeIndex, bool _immediate); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Script/DP1Project.BossBattleMenuTop.OpenAlertText_BP + // void OpenAlertText_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.BossBattleMenuTop.GetPhaseName - // FString GetPhaseName(EBossPhaseType _phasseType); // [0x696f660] Final|Native|Public|BlueprintCallable|BlueprintPure + // FString GetPhaseName(EBossPhaseType _phasseType); // [0x69a16c0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BossBattleMenuTop.GetCurrentPageStatusIconIdArray - // TArray GetCurrentPageStatusIconIdArray(); // [0x696f5e0] Final|Native|Public|BlueprintCallable|BlueprintPure + // TArray GetCurrentPageStatusIconIdArray(); // [0x69a1640] Final|Native|Public|BlueprintCallable|BlueprintPure + // Function /Script/DP1Project.BossBattleMenuTop.CloseAlertText_BP + // void CloseAlertText_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.BossBattleTelopSetupInfo @@ -18721,9 +18945,9 @@ class UBossBattleTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.BossBattleTelopMenuTop.SetText_BP - // void SetText_BP(EBossBattleTelopType _telopType, FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetText_BP(EBossBattleTelopType _telopType, FString _text); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.BossBattleTelopMenuTop.SetTelopType_BP - // void SetTelopType_BP(EBossBattleTelopType _telopType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTelopType_BP(EBossBattleTelopType _telopType); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.BossPhaseTelopInitData @@ -18751,7 +18975,7 @@ class UBossPhaseTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.BossPhaseTelopMenuTop.PlayPhaseTelop_BP - // void PlayPhaseTelop_BP(EBossPhaseType& _phasseType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void PlayPhaseTelop_BP(EBossPhaseType& _phasseType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.BossTelopMenu @@ -18773,13 +18997,13 @@ class ABPBaseBattleEventActor : public AActor /// Functions // Function /Script/DP1Project.BPBaseBattleEventActor.StartEvent - // void StartEvent(); // [0x35d7f00] Event|Public|BlueprintEvent + // void StartEvent(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.BPBaseBattleEventActor.SetParam - // void SetParam(FBattleEventParam& _param); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetParam(FBattleEventParam& _param); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.BPBaseBattleEventActor.IsFinish - // bool IsFinish(); // [0x6743060] Final|Native|Public|BlueprintCallable + // bool IsFinish(); // [0x6773240] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BPBaseBattleEventActor.EndEvent - // void EndEvent(); // [0x6970520] Native|Public|BlueprintCallable + // void EndEvent(); // [0x69a25e0] Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.BPBaseBattleEventManageActor @@ -18792,11 +19016,11 @@ class ABPBaseBattleEventManageActor : public ABPBaseBattleEventActor /// Functions // Function /Script/DP1Project.BPBaseBattleEventManageActor.WaitForBPEnd - // void WaitForBPEnd(class UObject* _worldContextObject, FLatentActionInfo _latentInfo); // [0x69707a0] Final|Native|Public|BlueprintCallable + // void WaitForBPEnd(class UObject* _worldContextObject, FLatentActionInfo _latentInfo); // [0x69a2860] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BPBaseBattleEventManageActor.StartAllActorEvent - // void StartAllActorEvent(); // [0x6970780] Final|Native|Public|BlueprintCallable + // void StartAllActorEvent(); // [0x69a2840] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BPBaseBattleEventManageActor.Setup - // void Setup(); // [0x6970760] Native|Public|BlueprintCallable + // void Setup(); // [0x69a2820] Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.BPBaseEventActor @@ -18808,9 +19032,9 @@ class ABPBaseEventActor : public AActor /// Functions // Function /Script/DP1Project.BPBaseEventActor.StartEvent - // void StartEvent(); // [0x35d7f00] Event|Public|BlueprintEvent + // void StartEvent(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.BPBaseEventActor.EndEvent - // void EndEvent(); // [0x35d7f00] Event|Public|BlueprintEvent + // void EndEvent(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.BPBattleCommandUtility @@ -18822,7 +19046,7 @@ class UBPBattleCommandUtility : public UObject /// Functions // Function /Script/DP1Project.BPBattleCommandUtility.AllCharaFadeHold - // void AllCharaFadeHold(float _fadeTime, bool _immediateHide, TArray& _ignore); // [0x6970ba0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void AllCharaFadeHold(float _fadeTime, bool _immediateHide, TArray& _ignore); // [0x69a2c60] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.BPBattleEvent_WaitProcess @@ -18835,9 +19059,9 @@ class ABPBattleEvent_WaitProcess : public ABPBaseBattleEventActor /// Functions // Function /Script/DP1Project.BPBattleEvent_WaitProcess.WaitComplete_WaitProcess - // void WaitComplete_WaitProcess(class UObject* _worldContextObject, FLatentActionInfo _latentInfo); // [0x6970f00] Final|Native|Public|BlueprintCallable + // void WaitComplete_WaitProcess(class UObject* _worldContextObject, FLatentActionInfo _latentInfo); // [0x69a2fc0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BPBattleEvent_WaitProcess.SetComplete - // void SetComplete(); // [0x6970ee0] Final|Native|Public|BlueprintCallable + // void SetComplete(); // [0x69a2fa0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.BPCtrlMemberUtil @@ -18849,11 +19073,11 @@ class UBPCtrlMemberUtil : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.BPCtrlMemberUtil.SearchLeader - // FCharaStatusHandle SearchLeader(); // [0x6971260] Final|Native|Static|Private|BlueprintCallable|BlueprintPure + // FCharaStatusHandle SearchLeader(); // [0x69a3320] Final|Native|Static|Private|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCtrlMemberUtil.GetMyAvatarName - // FString GetMyAvatarName(); // [0x69711e0] Final|Native|Static|Private|BlueprintCallable|BlueprintPure + // FString GetMyAvatarName(); // [0x69a32a0] Final|Native|Static|Private|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCtrlMemberUtil.GetMyAvatarCharaStatusHandle - // FCharaStatusHandle GetMyAvatarCharaStatusHandle(); // [0x69711b0] Final|Native|Static|Private|BlueprintCallable|BlueprintPure + // FCharaStatusHandle GetMyAvatarCharaStatusHandle(); // [0x69a3270] Final|Native|Static|Private|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.BPGameDataUtility @@ -18865,19 +19089,19 @@ class UBPGameDataUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.BPGameDataUtility.UseGoddessHerbGold - // bool UseGoddessHerbGold(int32_t _count); // [0x6971760] Final|Native|Static|Private|BlueprintCallable + // bool UseGoddessHerbGold(int32_t _count); // [0x69a3820] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.BPGameDataUtility.UseGoddessHerbBlue - // bool UseGoddessHerbBlue(int32_t _count); // [0x69716d0] Final|Native|Static|Private|BlueprintCallable + // bool UseGoddessHerbBlue(int32_t _count); // [0x69a3790] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.BPGameDataUtility.GetGoddessHerbGold - // int32_t GetGoddessHerbGold(); // [0x69716a0] Final|Native|Static|Private|BlueprintCallable|BlueprintPure + // int32_t GetGoddessHerbGold(); // [0x69a3760] Final|Native|Static|Private|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPGameDataUtility.GetGoddessHerbBlue - // int32_t GetGoddessHerbBlue(); // [0x6971670] Final|Native|Static|Private|BlueprintCallable|BlueprintPure + // int32_t GetGoddessHerbBlue(); // [0x69a3730] Final|Native|Static|Private|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPGameDataUtility.GetCurrencyValue - // int32_t GetCurrencyValue(ECurrencyType _currencyType); // [0x69715f0] Final|Native|Static|Private|BlueprintCallable|BlueprintPure + // int32_t GetCurrencyValue(ECurrencyType _currencyType); // [0x69a36b0] Final|Native|Static|Private|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPGameDataUtility.AddGoddessHerbGold - // void AddGoddessHerbGold(int32_t _count); // [0x6971570] Final|Native|Static|Private|BlueprintCallable + // void AddGoddessHerbGold(int32_t _count); // [0x69a3630] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.BPGameDataUtility.AddGoddessHerbBlue - // void AddGoddessHerbBlue(int32_t _count); // [0x69714f0] Final|Native|Static|Private|BlueprintCallable + // void AddGoddessHerbBlue(int32_t _count); // [0x69a35b0] Final|Native|Static|Private|BlueprintCallable }; /// Class /Script/DP1Project.BPMultiplayGenerateUtility @@ -18889,7 +19113,7 @@ class UBPMultiplayGenerateUtility : public UObject /// Functions // Function /Script/DP1Project.BPMultiplayGenerateUtility.RepopAllMapGenerate - // void RepopAllMapGenerate(FName _mapId); // [0x6971930] Final|Native|Static|Public|BlueprintCallable + // void RepopAllMapGenerate(FName _mapId); // [0x69a39f0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.BPSoftwareKeyboardUtility @@ -18901,13 +19125,13 @@ class UBPSoftwareKeyboardUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.BPSoftwareKeyboardUtility.IsWorking - // bool IsWorking(); // [0x6972130] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsWorking(); // [0x69a41f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPSoftwareKeyboardUtility.GetLastResultType - // ESwkbResultType GetLastResultType(); // [0x6972100] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // ESwkbResultType GetLastResultType(); // [0x69a41c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPSoftwareKeyboardUtility.GetInputString - // FString GetInputString(); // [0x6972080] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetInputString(); // [0x69a4140] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPSoftwareKeyboardUtility.CallSoftwareKeyboard - // void CallSoftwareKeyboard(FString _initText, FName _headerTextId, char _headerTextSubId, FName _subTextId, char _subTextSubId, FName _guideTextId, char _guideTextSubId, int32_t _textMaxLength, int32_t _textMinLength, ESwkbModeType _keyBoardMode, EReplaceInputTextCancelType _cancelType, FString _cancelString, ESwkbPresetType _keyBoardPreset, bool _OutsideOfDownloadCode); // [0x6971b90] Final|Native|Static|Public|BlueprintCallable + // void CallSoftwareKeyboard(FString _initText, FName _headerTextId, char _headerTextSubId, FName _subTextId, char _subTextSubId, FName _guideTextId, char _guideTextSubId, int32_t _textMaxLength, int32_t _textMinLength, ESwkbModeType _keyBoardMode, EReplaceInputTextCancelType _cancelType, FString _cancelString, ESwkbPresetType _keyBoardPreset, bool _OutsideOfDownloadCode); // [0x69a3c50] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.BP_CharaAnimUtility @@ -18919,19 +19143,19 @@ class UBP_CharaAnimUtility : public UObject /// Functions // Function /Script/DP1Project.BP_CharaAnimUtility.ReserveNextMontageUsingMontageProps - // void ReserveNextMontageUsingMontageProps(FScnCharaHandle _scnCharaHdl, FRsvPlayMontage _props); // [0x6972850] Final|Native|Static|Public|BlueprintCallable + // void ReserveNextMontageUsingMontageProps(FScnCharaHandle _scnCharaHdl, FRsvPlayMontage _props); // [0x69a4910] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BP_CharaAnimUtility.ReserveNextMontage - // void ReserveNextMontage(FScnCharaHandle _scnCharaHdl, FName _charaAnimID); // [0x6972790] Final|Native|Static|Public|BlueprintCallable + // void ReserveNextMontage(FScnCharaHandle _scnCharaHdl, FName _charaAnimID); // [0x69a4850] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BP_CharaAnimUtility.ReflectAnimImmediately - // void ReflectAnimImmediately(class AScnCharaActor* _scnCharaActor, float _advanceDeltaTime); // [0x69726d0] Final|Native|Static|Public|BlueprintCallable + // void ReflectAnimImmediately(class AScnCharaActor* _scnCharaActor, float _advanceDeltaTime); // [0x69a4790] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BP_CharaAnimUtility.IsScnCharaPlayingAnimMontage - // bool IsScnCharaPlayingAnimMontage(class AScnCharaActor* _actor, FName& _motionId); // [0x69725f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool IsScnCharaPlayingAnimMontage(class AScnCharaActor* _actor, FName& _motionId); // [0x69a46b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BP_CharaAnimUtility.IsCharaAnimLoading - // bool IsCharaAnimLoading(); // [0x69725c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsCharaAnimLoading(); // [0x69a4680] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BP_CharaAnimUtility.FindMotionIdByBtlCmdId - // FName FindMotionIdByBtlCmdId(FName& _btlCmdId, EBattleCharaActionPhaseType _battleCharaActionPhaseType); // [0x69724e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FName FindMotionIdByBtlCmdId(FName& _btlCmdId, EBattleCharaActionPhaseType _battleCharaActionPhaseType); // [0x69a45a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BP_CharaAnimUtility.FindAnimMonatge - // class UAnimMontage* FindAnimMonatge(class AScnCharaActor* _chara, FName& _motionId, bool _isErrorMessage); // [0x69723c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UAnimMontage* FindAnimMonatge(class AScnCharaActor* _chara, FName& _motionId, bool _isErrorMessage); // [0x69a4480] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.BPCraftObjUtility @@ -18943,51 +19167,51 @@ class UBPCraftObjUtility : public UObject /// Functions // Function /Script/DP1Project.BPCraftObjUtility.SetVisible - // void SetVisible(FCraftObjHandle _objHdl, bool _isVisible); // [0x6973f90] Final|Native|Static|Public|BlueprintCallable + // void SetVisible(FCraftObjHandle _objHdl, bool _isVisible); // [0x69a6050] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftObjUtility.SetVectorParameterValueOnActorMaterials - // void SetVectorParameterValueOnActorMaterials(FCraftObjHandle _objHdl, FName& _parameterName, FVector& _parameterValue); // [0x6973e70] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetVectorParameterValueOnActorMaterials(FCraftObjHandle _objHdl, FName& _parameterName, FVector& _parameterValue); // [0x69a5f30] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BPCraftObjUtility.SetScalarParameterValueOnActorMaterials - // void SetScalarParameterValueOnActorMaterials(FCraftObjHandle _objHdl, FName& _parameterName, float _parameterValue); // [0x6973d50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetScalarParameterValueOnActorMaterials(FCraftObjHandle _objHdl, FName& _parameterName, float _parameterValue); // [0x69a5e10] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPCraftObjUtility.SetActorScale - // void SetActorScale(FCraftObjHandle _objHdl, FVector& _scale); // [0x6973c90] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetActorScale(FCraftObjHandle _objHdl, FVector& _scale); // [0x69a5d50] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BPCraftObjUtility.SetActorRotation - // void SetActorRotation(FCraftObjHandle _objHdl, FRotator& _rotation); // [0x6973bd0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetActorRotation(FCraftObjHandle _objHdl, FRotator& _rotation); // [0x69a5c90] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BPCraftObjUtility.SetActorLocation - // void SetActorLocation(FCraftObjHandle _objHdl, FVector& _location); // [0x6973b10] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetActorLocation(FCraftObjHandle _objHdl, FVector& _location); // [0x69a5bd0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BPCraftObjUtility.SetActorEnableCollision - // void SetActorEnableCollision(FCraftObjHandle _objHdl, bool _enable); // [0x6973a50] Final|Native|Static|Public|BlueprintCallable + // void SetActorEnableCollision(FCraftObjHandle _objHdl, bool _enable); // [0x69a5b10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftObjUtility.SearchSocketWorldLocationAndRotation - // void SearchSocketWorldLocationAndRotation(FCraftObjHandle _objHdl, FName& _socketName, FVector& _outLocation, FRotator& _outRotation); // [0x69738d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void SearchSocketWorldLocationAndRotation(FCraftObjHandle _objHdl, FName& _socketName, FVector& _outLocation, FRotator& _outRotation); // [0x69a5990] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftObjUtility.SearchSocketRotation - // FRotator SearchSocketRotation(FCraftObjHandle _objHdl, FName& _socketName); // [0x69737e0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator SearchSocketRotation(FCraftObjHandle _objHdl, FName& _socketName); // [0x69a58a0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftObjUtility.SearchSocketLocation - // FVector SearchSocketLocation(FCraftObjHandle _objHdl, FName& _socketName); // [0x69736f0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector SearchSocketLocation(FCraftObjHandle _objHdl, FName& _socketName); // [0x69a57b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftObjUtility.RespawnCraftObject - // void RespawnCraftObject(FCraftObjHandle _objHdl); // [0x6973670] Final|Native|Static|Public|BlueprintCallable + // void RespawnCraftObject(FCraftObjHandle _objHdl); // [0x69a5730] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftObjUtility.IsInstancedObject - // bool IsInstancedObject(FCraftObjHandle _objHdl); // [0x69735e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsInstancedObject(FCraftObjHandle _objHdl); // [0x69a56a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftObjUtility.GetPivotPos - // FVector GetPivotPos(FCraftObjHandle _objHdl, int32_t _pivotIdx); // [0x6973500] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetPivotPos(FCraftObjHandle _objHdl, int32_t _pivotIdx); // [0x69a55c0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftObjUtility.GetCraftObjStatusHandle - // FCraftObjStatusHandle GetCraftObjStatusHandle(FCraftObjHandle _objHdl); // [0x6973470] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FCraftObjStatusHandle GetCraftObjStatusHandle(FCraftObjHandle _objHdl); // [0x69a5530] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftObjUtility.GetCraftObjActor - // class ACraftObjActorBase* GetCraftObjActor(FCraftObjHandle _objHdl); // [0x69733e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class ACraftObjActorBase* GetCraftObjActor(FCraftObjHandle _objHdl); // [0x69a54a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftObjUtility.GetActorWorldTransform - // FTransform GetActorWorldTransform(FCraftObjHandle _objHdl); // [0x6973300] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform GetActorWorldTransform(FCraftObjHandle _objHdl); // [0x69a53c0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftObjUtility.DetachFromActor - // void DetachFromActor(FCraftObjHandle _objHdl); // [0x6973280] Final|Native|Static|Public|BlueprintCallable + // void DetachFromActor(FCraftObjHandle _objHdl); // [0x69a5340] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftObjUtility.DeleteActorMaterialInstanceDynamic - // void DeleteActorMaterialInstanceDynamic(FCraftObjHandle _objHdl); // [0x6973200] Final|Native|Static|Public|BlueprintCallable + // void DeleteActorMaterialInstanceDynamic(FCraftObjHandle _objHdl); // [0x69a52c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftObjUtility.CreateActorMaterialInstanceDynamic - // void CreateActorMaterialInstanceDynamic(FCraftObjHandle _objHdl); // [0x6973180] Final|Native|Static|Public|BlueprintCallable + // void CreateActorMaterialInstanceDynamic(FCraftObjHandle _objHdl); // [0x69a5240] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftObjUtility.CollectActorAllChildMeshComp - // void CollectActorAllChildMeshComp(FCraftObjHandle _objHdl); // [0x6973100] Final|Native|Static|Public|BlueprintCallable + // void CollectActorAllChildMeshComp(FCraftObjHandle _objHdl); // [0x69a51c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftObjUtility.CanHold - // bool CanHold(FCraftObjHandle _objHdl); // [0x6973070] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool CanHold(FCraftObjHandle _objHdl); // [0x69a5130] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftObjUtility.CanAccess - // bool CanAccess(FCraftObjHandle _objHdl); // [0x6972fe0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool CanAccess(FCraftObjHandle _objHdl); // [0x69a50a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftObjUtility.AttachToActor - // void AttachToActor(FCraftObjHandle _objHdl, class AActor* _parentActor); // [0x6972f20] Final|Native|Static|Public|BlueprintCallable + // void AttachToActor(FCraftObjHandle _objHdl, class AActor* _parentActor); // [0x69a4fe0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.BPCraftUtility @@ -18999,145 +19223,145 @@ class UBPCraftUtility : public UObject /// Functions // Function /Script/DP1Project.BPCraftUtility.TickGoddessHerbMove - // void TickGoddessHerbMove(TArray& _moveInfoList, bool& _isEnd, FVector _moveTarget); // [0x6977a80] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void TickGoddessHerbMove(TArray& _moveInfoList, bool& _isEnd, FVector _moveTarget); // [0x69a9b40] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.StartPlayCraftAreaLineEffect - // void StartPlayCraftAreaLineEffect(); // [0x6977a60] Final|Native|Static|Public|BlueprintCallable + // void StartPlayCraftAreaLineEffect(); // [0x69a9b20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.ShaveLandCraftObj - // void ShaveLandCraftObj(); // [0x6977a40] Final|Native|Static|Public|BlueprintCallable + // void ShaveLandCraftObj(); // [0x69a9b00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.SetPlanningObjVisible - // void SetPlanningObjVisible(bool _isVisible); // [0x69779c0] Final|Native|Static|Public|BlueprintCallable + // void SetPlanningObjVisible(bool _isVisible); // [0x69a9a80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.SetGuideEffectEnable - // void SetGuideEffectEnable(bool _isEnable); // [0x6977940] Final|Native|Static|Public|BlueprintCallable + // void SetGuideEffectEnable(bool _isEnable); // [0x69a9a00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.SearchHagramBuildEnable - // bool SearchHagramBuildEnable(); // [0x6977910] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool SearchHagramBuildEnable(); // [0x69a99d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.SearchCraftGridIndex - // bool SearchCraftGridIndex(int32_t& _gridIdx, FVector _location, int32_t _space); // [0x69777d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool SearchCraftGridIndex(int32_t& _gridIdx, FVector _location, int32_t _space); // [0x69a9890] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.RotateCraftObjStatusOnly - // bool RotateCraftObjStatusOnly(FCraftObjStatusHandle _objStHdl, FRotator& _rot); // [0x6977700] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool RotateCraftObjStatusOnly(FCraftObjStatusHandle _objStHdl, FRotator& _rot); // [0x69a97c0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.ResetCraftEventInfo - // void ResetCraftEventInfo(); // [0x69776e0] Final|Native|Static|Public|BlueprintCallable + // void ResetCraftEventInfo(); // [0x69a97a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.ReserveMapCraftMode - // void ReserveMapCraftMode(); // [0x69776c0] Final|Native|Static|Public|BlueprintCallable + // void ReserveMapCraftMode(); // [0x69a9780] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.ReserveLayoutMode - // void ReserveLayoutMode(); // [0x69776a0] Final|Native|Static|Public|BlueprintCallable + // void ReserveLayoutMode(); // [0x69a9760] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.RemoveCraftObj - // bool RemoveCraftObj(FCraftObjRemoveParam& _param); // [0x6977600] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool RemoveCraftObj(FCraftObjRemoveParam& _param); // [0x69a96c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.PopGoddessHerbName - // FName PopGoddessHerbName(TArray& _goddessHerbName, bool& _isPopEnd); // [0x6977500] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FName PopGoddessHerbName(TArray& _goddessHerbName, bool& _isPopEnd); // [0x69a95c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.PopGoddessHerb - // int32_t PopGoddessHerb(TArray& _goddessHerbIdx, bool& _isPopEnd); // [0x69773f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t PopGoddessHerb(TArray& _goddessHerbIdx, bool& _isPopEnd); // [0x69a94b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.PlayPlayerAroundCraftObjGuideEffect - // void PlayPlayerAroundCraftObjGuideEffect(FName _effectID); // [0x6977370] Final|Native|Static|Public|BlueprintCallable + // void PlayPlayerAroundCraftObjGuideEffect(FName _effectID); // [0x69a9430] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.PlayEffectOnPickGoddessHerbPoint - // void PlayEffectOnPickGoddessHerbPoint(FGoddessHerbAllPickMoveInfo& _moveInfo, FName _smallEffectId, FName _bigEffectId); // [0x6977220] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void PlayEffectOnPickGoddessHerbPoint(FGoddessHerbAllPickMoveInfo& _moveInfo, FName _smallEffectId, FName _bigEffectId); // [0x69a92e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.PivotRotateCraftObj - // void PivotRotateCraftObj(FCraftObjHandle _objHdl, FRotator& _rot, int32_t _pivotIdx); // [0x6977110] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void PivotRotateCraftObj(FCraftObjHandle _objHdl, FRotator& _rot, int32_t _pivotIdx); // [0x69a91d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.PickGoddessHerbExtensive - // bool PickGoddessHerbExtensive(int32_t _pickBaseIdx, FVector _moveTarget, FGoddessHerbAllPickMoveInfo& _newMoveInfo); // [0x6976fc0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool PickGoddessHerbExtensive(int32_t _pickBaseIdx, FVector _moveTarget, FGoddessHerbAllPickMoveInfo& _newMoveInfo); // [0x69a9080] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.PickGoddessHerbByName - // bool PickGoddessHerbByName(FName& _id, FVector _moveTarget, FGoddessHerbAllPickMoveInfo& _newMoveInfo); // [0x6976e50] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool PickGoddessHerbByName(FName& _id, FVector _moveTarget, FGoddessHerbAllPickMoveInfo& _newMoveInfo); // [0x69a8f10] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.PickGoddessHerb - // bool PickGoddessHerb(FName& _id); // [0x6976db0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool PickGoddessHerb(FName& _id); // [0x69a8e70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.OnReleaseCraftObj - // bool OnReleaseCraftObj(FCraftObjAddParam& _param); // [0x6976d10] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool OnReleaseCraftObj(FCraftObjAddParam& _param); // [0x69a8dd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.OnPickGoddessHerb - // void OnPickGoddessHerb(FName& _id); // [0x6976c80] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OnPickGoddessHerb(FName& _id); // [0x69a8d40] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.OnPickAllGoddessHerb - // void OnPickAllGoddessHerb(); // [0x6976c60] Final|Native|Static|Public|BlueprintCallable + // void OnPickAllGoddessHerb(); // [0x69a8d20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.OnMovedFacilityWithoutPlannedConstruct - // void OnMovedFacilityWithoutPlannedConstruct(FCraftObjStatusHandle _objStHdl); // [0x6976be0] Final|Native|Static|Public|BlueprintCallable + // void OnMovedFacilityWithoutPlannedConstruct(FCraftObjStatusHandle _objStHdl); // [0x69a8ca0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.OnHoldCraftObj - // bool OnHoldCraftObj(FCraftObjRemoveParam& _param, FCraftObjStatusHandle _craftObjStHdl); // [0x6976af0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool OnHoldCraftObj(FCraftObjRemoveParam& _param, FCraftObjStatusHandle _craftObjStHdl); // [0x69a8bb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.MoveCraftObj - // bool MoveCraftObj(FCraftObjHandle _objHdl, FIntVector& _movement); // [0x6976a20] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool MoveCraftObj(FCraftObjHandle _objHdl, FIntVector& _movement); // [0x69a8ae0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.MapCraftIsMoveToKeyGridPos - // bool MapCraftIsMoveToKeyGridPos(); // [0x69769f0] Final|Native|Static|Public|BlueprintCallable + // bool MapCraftIsMoveToKeyGridPos(); // [0x69a8ab0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.IsPickOutCameraHerbAtOnce - // bool IsPickOutCameraHerbAtOnce(); // [0x69769c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsPickOutCameraHerbAtOnce(); // [0x69a8a80] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.IsMapLayoutMode - // bool IsMapLayoutMode(); // [0x6976990] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsMapLayoutMode(); // [0x69a8a50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.IsIndoorLayoutMode - // bool IsIndoorLayoutMode(); // [0x6976960] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsIndoorLayoutMode(); // [0x69a8a20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.IsHoldCraftObjInLayoutMode - // bool IsHoldCraftObjInLayoutMode(); // [0x6976930] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsHoldCraftObjInLayoutMode(); // [0x69a89f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.InitializeFacilityBuildImageEventCamera - // void InitializeFacilityBuildImageEventCamera(FCraftObjHandle _objHdl); // [0x69768b0] Final|Native|Static|Public|BlueprintCallable + // void InitializeFacilityBuildImageEventCamera(FCraftObjHandle _objHdl); // [0x69a8970] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.InitializeFacilityActorBuildImageEventCamera - // void InitializeFacilityActorBuildImageEventCamera(class ACraftImageActor* _craftActor); // [0x6976830] Final|Native|Static|Public|BlueprintCallable + // void InitializeFacilityActorBuildImageEventCamera(class ACraftImageActor* _craftActor); // [0x69a88f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.GetTargetCraftObjStHdl - // FCraftObjStatusHandle GetTargetCraftObjStHdl(); // [0x6976800] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FCraftObjStatusHandle GetTargetCraftObjStHdl(); // [0x69a88c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.GetTargetCraftObjHdl - // FCraftObjHandle GetTargetCraftObjHdl(); // [0x69767d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FCraftObjHandle GetTargetCraftObjHdl(); // [0x69a8890] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.GetPutCraftObjHandle - // FCraftObjHandle GetPutCraftObjHandle(FCraftAreaHandle& _areaHdl, int32_t _voxelIdx); // [0x69766f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FCraftObjHandle GetPutCraftObjHandle(FCraftAreaHandle& _areaHdl, int32_t _voxelIdx); // [0x69a87b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.GetOutCameraHerbTrajectoryMaxNum - // int32_t GetOutCameraHerbTrajectoryMaxNum(); // [0x69766c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetOutCameraHerbTrajectoryMaxNum(); // [0x69a8780] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.GetMaxHerbPickNumPerFrame - // int32_t GetMaxHerbPickNumPerFrame(); // [0x6976690] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetMaxHerbPickNumPerFrame(); // [0x69a8750] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.GetHagrumPickHerbInterval - // float GetHagrumPickHerbInterval(); // [0x6976660] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetHagrumPickHerbInterval(); // [0x69a8720] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.GetGridLocationByCurrentArea - // bool GetGridLocationByCurrentArea(FVector& _outLocation, int32_t _gridIdx); // [0x6976580] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool GetGridLocationByCurrentArea(FVector& _outLocation, int32_t _gridIdx); // [0x69a8640] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.GetCraftObjCategory - // ECraftObjCategory GetCraftObjCategory(FCraftObjStatusHandle _craftObjStHdl); // [0x69764f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // ECraftObjCategory GetCraftObjCategory(FCraftObjStatusHandle _craftObjStHdl); // [0x69a85b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.GetCraftEventInfo - // void GetCraftEventInfo(FCraftEventInfo& evInfo); // [0x69763b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetCraftEventInfo(FCraftEventInfo& evInfo); // [0x69a8470] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.FinalizeFacilityBuildImageEventCamera - // void FinalizeFacilityBuildImageEventCamera(); // [0x6976390] Final|Native|Static|Public|BlueprintCallable + // void FinalizeFacilityBuildImageEventCamera(); // [0x69a8450] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.EndPlayCraftAreaLineEffect - // void EndPlayCraftAreaLineEffect(); // [0x6976370] Final|Native|Static|Public|BlueprintCallable + // void EndPlayCraftAreaLineEffect(); // [0x69a8430] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.DestroyLandCraftObj - // void DestroyLandCraftObj(); // [0x6976350] Final|Native|Static|Public|BlueprintCallable + // void DestroyLandCraftObj(); // [0x69a8410] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.DestroyCraftObjWithIndex - // void DestroyCraftObjWithIndex(FCraftAreaHandle _areaHdl, FCraftObjHandle _objHdl, int32_t _voxelIdx); // [0x6976250] Final|Native|Static|Public|BlueprintCallable + // void DestroyCraftObjWithIndex(FCraftAreaHandle _areaHdl, FCraftObjHandle _objHdl, int32_t _voxelIdx); // [0x69a8310] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.DestroyCraftObj - // void DestroyCraftObj(FCraftAreaHandle _areaHdl, FCraftObjHandle _objHdl); // [0x6976190] Final|Native|Static|Public|BlueprintCallable + // void DestroyCraftObj(FCraftAreaHandle _areaHdl, FCraftObjHandle _objHdl); // [0x69a8250] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.CreateLandCraftObj - // void CreateLandCraftObj(); // [0x6976170] Final|Native|Static|Public|BlueprintCallable + // void CreateLandCraftObj(); // [0x69a8230] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.CreateImageCraftObj - // class ACraftImageActor* CreateImageCraftObj(FCraftAreaHandle _areaHdl, FName _objId, int32_t _idx, FRotator& _rot); // [0x6976020] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class ACraftImageActor* CreateImageCraftObj(FCraftAreaHandle _areaHdl, FName _objId, int32_t _idx, FRotator& _rot); // [0x69a80e0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.CreateCraftObj - // FCraftObjHandle CreateCraftObj(FCraftAreaHandle _areaHdl, FName _objId, int32_t _idx, FRotator& _rot); // [0x6975eb0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FCraftObjHandle CreateCraftObj(FCraftAreaHandle _areaHdl, FName _objId, int32_t _idx, FRotator& _rot); // [0x69a7f70] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.CollectAllPickGoddessHerb - // void CollectAllPickGoddessHerb(TArray& _retHerbIdx); // [0x6975e10] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void CollectAllPickGoddessHerb(TArray& _retHerbIdx); // [0x69a7ed0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.CollectAllOuterPickGoddessHerb - // void CollectAllOuterPickGoddessHerb(TArray& _retHerbNames); // [0x6975d70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void CollectAllOuterPickGoddessHerb(TArray& _retHerbNames); // [0x69a7e30] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.CheckRotateInputAndDir - // ECraftObjRotateActionType CheckRotateInputAndDir(FRotator& _rot); // [0x6975ce0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // ECraftObjRotateActionType CheckRotateInputAndDir(FRotator& _rot); // [0x69a7da0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.CheckRemoveCraftObj - // bool CheckRemoveCraftObj(FCraftObjRemoveParam& _param); // [0x6975c40] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool CheckRemoveCraftObj(FCraftObjRemoveParam& _param); // [0x69a7d00] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.CheckPlayEffectOnPickHerb - // bool CheckPlayEffectOnPickHerb(FGoddessHerbAllPickMoveInfo& _moveInfo, int32_t _currentCamOutMoveNum); // [0x6975b30] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool CheckPlayEffectOnPickHerb(FGoddessHerbAllPickMoveInfo& _moveInfo, int32_t _currentCamOutMoveNum); // [0x69a7bf0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.CheckPivotRotateCraftObjForPlayerPos - // bool CheckPivotRotateCraftObjForPlayerPos(FCraftObjHandle _objHdl, FRotator& _rot, int32_t& _pivotIdx); // [0x6975a10] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool CheckPivotRotateCraftObjForPlayerPos(FCraftObjHandle _objHdl, FRotator& _rot, int32_t& _pivotIdx); // [0x69a7ad0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.CheckMoveInputAndMovement - // ECraftObjMoveActionType CheckMoveInputAndMovement(FIntVector& _movement); // [0x6975980] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // ECraftObjMoveActionType CheckMoveInputAndMovement(FIntVector& _movement); // [0x69a7a40] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.CheckMoveCraftObj - // bool CheckMoveCraftObj(FCraftObjHandle _objHdl, FIntVector& _movement); // [0x69758b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool CheckMoveCraftObj(FCraftObjHandle _objHdl, FIntVector& _movement); // [0x69a7970] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.CheckDestroyCraftObjWithIndex - // bool CheckDestroyCraftObjWithIndex(FCraftAreaHandle _areaHdl, FCraftObjHandle _objHdl, int32_t _voxelIdx); // [0x69757b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool CheckDestroyCraftObjWithIndex(FCraftAreaHandle _areaHdl, FCraftObjHandle _objHdl, int32_t _voxelIdx); // [0x69a7870] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.CheckDestroyCraftObj - // bool CheckDestroyCraftObj(FCraftAreaHandle _areaHdl, FCraftObjHandle _objHdl); // [0x69756e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool CheckDestroyCraftObj(FCraftAreaHandle _areaHdl, FCraftObjHandle _objHdl); // [0x69a77a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.CheckCreateCraftObj - // bool CheckCreateCraftObj(FCraftAreaHandle _areaHdl, FName _objId, int32_t _idx, FRotator& _rot); // [0x6975590] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool CheckCreateCraftObj(FCraftAreaHandle _areaHdl, FName _objId, int32_t _idx, FRotator& _rot); // [0x69a7650] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.CheckAddCraftObj - // bool CheckAddCraftObj(FCraftObjAddParam& _param); // [0x69754f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool CheckAddCraftObj(FCraftObjAddParam& _param); // [0x69a75b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.ChangeTargetCraftArea - // void ChangeTargetCraftArea(ELayoutModeChangeAreaType _type); // [0x6975480] Final|Native|Static|Public|BlueprintCallable + // void ChangeTargetCraftArea(ELayoutModeChangeAreaType _type); // [0x69a7540] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.CallFastCheckCraftAreaAssetImport - // void CallFastCheckCraftAreaAssetImport(); // [0x6975460] Final|Native|Static|Public|BlueprintCallable + // void CallFastCheckCraftAreaAssetImport(); // [0x69a7520] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.CalcPickedHerbMoveTarget - // FVector CalcPickedHerbMoveTarget(); // [0x6975420] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector CalcPickedHerbMoveTarget(); // [0x69a74e0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.CalcGoddessHerbPickMove - // void CalcGoddessHerbPickMove(FVector& _retPos, FGoddessHerbAllPickMoveInfo& _moveInfo, FVector _moveTarget); // [0x69752c0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void CalcGoddessHerbPickMove(FVector& _retPos, FGoddessHerbAllPickMoveInfo& _moveInfo, FVector _moveTarget); // [0x69a7380] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.CalcCharaRotVectorDuringCraftObjHoldEvent - // FVector CalcCharaRotVectorDuringCraftObjHoldEvent(FScnCharaHandle _charaHdl, FCraftObjHandle _targetObjHdl); // [0x69751e0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector CalcCharaRotVectorDuringCraftObjHoldEvent(FScnCharaHandle _charaHdl, FCraftObjHandle _targetObjHdl); // [0x69a72a0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.CalcCharaRotDuringCraftObjHoldEvent - // FRotator CalcCharaRotDuringCraftObjHoldEvent(FScnCharaHandle _charaHdl, FCraftObjHandle _targetObjHdl); // [0x6975100] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator CalcCharaRotDuringCraftObjHoldEvent(FScnCharaHandle _charaHdl, FCraftObjHandle _targetObjHdl); // [0x69a71c0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPCraftUtility.AdjustCameraHoldEvent - // void AdjustCameraHoldEvent(); // [0x69750e0] Final|Native|Static|Public|BlueprintCallable + // void AdjustCameraHoldEvent(); // [0x69a71a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPCraftUtility.AddCraftObj - // bool AddCraftObj(FCraftObjAddParam& _param); // [0x6975040] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool AddCraftObj(FCraftObjAddParam& _param); // [0x69a7100] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.BP_FishingGameUtility @@ -19149,9 +19373,9 @@ class UBP_FishingGameUtility : public UObject /// Functions // Function /Script/DP1Project.BP_FishingGameUtility.SpawnFishingGameViewActor - // void SpawnFishingGameViewActor(FName _viewAssetId, FVector _pos, FRotator _rot); // [0x6977de0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void SpawnFishingGameViewActor(FName _viewAssetId, FVector _pos, FRotator _rot); // [0x69a9ea0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BP_FishingGameUtility.LoadViewAssetByViewConfigModelId - // void LoadViewAssetByViewConfigModelId(FName _viewCfgModelId); // [0x6977d60] Final|Native|Static|Public|BlueprintCallable + // void LoadViewAssetByViewConfigModelId(FName _viewCfgModelId); // [0x69a9e20] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.BPGalleryUtility @@ -19163,19 +19387,19 @@ class UBPGalleryUtility : public UObject /// Functions // Function /Script/DP1Project.BPGalleryUtility.SpawnGalleryObjectActor - // class ACraftObjActorBase* SpawnGalleryObjectActor(FName& _craftObjId, FName& _galleryObjPlacementFuncPointId); // [0x6978630] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class ACraftObjActorBase* SpawnGalleryObjectActor(FName& _craftObjId, FName& _galleryObjPlacementFuncPointId); // [0x69aa6f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPGalleryUtility.FindGalleryObjectActor - // class ACraftObjActorBase* FindGalleryObjectActor(FName& _galleryObjPlacementFuncPointId); // [0x6978590] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class ACraftObjActorBase* FindGalleryObjectActor(FName& _galleryObjPlacementFuncPointId); // [0x69aa650] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPGalleryUtility.EraseGalleryObjectStatus - // bool EraseGalleryObjectStatus(FName& _galleryObjPlacementFuncPointId); // [0x69784f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool EraseGalleryObjectStatus(FName& _galleryObjPlacementFuncPointId); // [0x69aa5b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPGalleryUtility.EraseGalleryObjectActor - // bool EraseGalleryObjectActor(FName& _galleryObjPlacementFuncPointId); // [0x6978450] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool EraseGalleryObjectActor(FName& _galleryObjPlacementFuncPointId); // [0x69aa510] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPGalleryUtility.CreateGalleryObjectPlace - // FName CreateGalleryObjectPlace(FName& _craftItemId, FName& _galleryObjPlacementFuncPointId); // [0x6978360] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FName CreateGalleryObjectPlace(FName& _craftItemId, FName& _galleryObjPlacementFuncPointId); // [0x69aa420] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPGalleryUtility.CheckCreateGalleryObject - // bool CheckCreateGalleryObject(FName& _craftItemId, FName& _galleryObjPlacementFuncPointId); // [0x6978270] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool CheckCreateGalleryObject(FName& _craftItemId, FName& _galleryObjPlacementFuncPointId); // [0x69aa330] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPGalleryUtility.AddGalleryObjectStatus - // FGalleryObjStatusHandle AddGalleryObjectStatus(FName& _craftItemId, FName& _galleryObjPlacementFuncPointId); // [0x6978180] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FGalleryObjStatusHandle AddGalleryObjectStatus(FName& _craftItemId, FName& _galleryObjPlacementFuncPointId); // [0x69aa240] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.BPGameDataUtilityItem @@ -19187,17 +19411,17 @@ class UBPGameDataUtilityItem : public UObject /// Functions // Function /Script/DP1Project.BPGameDataUtilityItem.GetItemNumByInvHdl - // int32_t GetItemNumByInvHdl(FInventoryHandle& _handle); // [0x6978df0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetItemNumByInvHdl(FInventoryHandle& _handle); // [0x69aaeb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPGameDataUtilityItem.DeleteItemsByItemId - // bool DeleteItemsByItemId(FName& _itemId, int32_t _num); // [0x6978d10] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool DeleteItemsByItemId(FName& _itemId, int32_t _num); // [0x69aadd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPGameDataUtilityItem.DeleteItemsByInvHdl - // bool DeleteItemsByInvHdl(FInventoryHandle& _handle, int32_t _num); // [0x6978c30] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool DeleteItemsByInvHdl(FInventoryHandle& _handle, int32_t _num); // [0x69aacf0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPGameDataUtilityItem.AddItemsAndShortcut - // FInventoryHandle AddItemsAndShortcut(FName& _itemId, int32_t _num, FAddItemOption& _opt); // [0x6978b00] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FInventoryHandle AddItemsAndShortcut(FName& _itemId, int32_t _num, FAddItemOption& _opt); // [0x69aabc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPGameDataUtilityItem.AddItems - // FInventoryHandle AddItems(FName& _itemId, int32_t _num, FAddItemOption& _opt); // [0x69789d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FInventoryHandle AddItems(FName& _itemId, int32_t _num, FAddItemOption& _opt); // [0x69aaa90] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPGameDataUtilityItem.AddAllItems - // void AddAllItems(int32_t _num); // [0x6978950] Final|Native|Static|Public|BlueprintCallable + // void AddAllItems(int32_t _num); // [0x69aaa10] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.BPGameTriggerUtility @@ -19209,11 +19433,11 @@ class UBPGameTriggerUtility : public UObject /// Functions // Function /Script/DP1Project.BPGameTriggerUtility.CheckCraftObjTakeStartTrigger - // bool CheckCraftObjTakeStartTrigger(FName _targetID, FName _subID); // [0x69791d0] Final|Native|Static|Public|BlueprintCallable + // bool CheckCraftObjTakeStartTrigger(FName _targetID, FName _subID); // [0x69ab290] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPGameTriggerUtility.CheckCraftObjTakeEndTrigger - // bool CheckCraftObjTakeEndTrigger(FName _targetID, FName _subID); // [0x6979100] Final|Native|Static|Public|BlueprintCallable + // bool CheckCraftObjTakeEndTrigger(FName _targetID, FName _subID); // [0x69ab1c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPGameTriggerUtility.CheckCraftObjCreateEventEndTrigger - // bool CheckCraftObjCreateEventEndTrigger(FName _targetID, FName _subID); // [0x6979030] Final|Native|Static|Public|BlueprintCallable + // bool CheckCraftObjCreateEventEndTrigger(FName _targetID, FName _subID); // [0x69ab0f0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.BPDUCraft @@ -19225,17 +19449,17 @@ class UBPDUCraft : public UObject /// Functions // Function /Script/DP1Project.BPDUCraft.SetRotation - // void SetRotation(FCraftObjStatusHandle _craftObjStHdl, FRotator& _newRotation); // [0x69797f0] Final|Native|Static|Private|HasOutParms|HasDefaults|BlueprintCallable + // void SetRotation(FCraftObjStatusHandle _craftObjStHdl, FRotator& _newRotation); // [0x69ab8b0] Final|Native|Static|Private|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BPDUCraft.GetRotation - // FRotator GetRotation(FCraftObjStatusHandle _craftObjStHdl); // [0x6979750] Final|Native|Static|Private|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator GetRotation(FCraftObjStatusHandle _craftObjStHdl); // [0x69ab810] Final|Native|Static|Private|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPDUCraft.GetLocation - // FVector GetLocation(FCraftObjStatusHandle _craftObjStHdl); // [0x69796b0] Final|Native|Static|Private|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetLocation(FCraftObjStatusHandle _craftObjStHdl); // [0x69ab770] Final|Native|Static|Private|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPDUCraft.GetCraftObjId - // FName GetCraftObjId(FCraftObjStatusHandle _craftObjStHdl); // [0x6979620] Final|Native|Static|Private|BlueprintCallable|BlueprintPure + // FName GetCraftObjId(FCraftObjStatusHandle _craftObjStHdl); // [0x69ab6e0] Final|Native|Static|Private|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPDUCraft.GetCraftItemId - // FName GetCraftItemId(FCraftObjStatusHandle _craftObjStHdl); // [0x6979590] Final|Native|Static|Private|BlueprintCallable|BlueprintPure + // FName GetCraftItemId(FCraftObjStatusHandle _craftObjStHdl); // [0x69ab650] Final|Native|Static|Private|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPDUCraft.AddRotation - // void AddRotation(FCraftObjStatusHandle _craftObjStHdl, FRotator& _addRotation); // [0x69794d0] Final|Native|Static|Private|HasOutParms|HasDefaults|BlueprintCallable + // void AddRotation(FCraftObjStatusHandle _craftObjStHdl, FRotator& _addRotation); // [0x69ab590] Final|Native|Static|Private|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.BPGDUGallery @@ -19247,13 +19471,13 @@ class UBPGDUGallery : public UObject /// Functions // Function /Script/DP1Project.BPGDUGallery.SearchCraftObjId - // FName SearchCraftObjId(FGalleryObjStatusHandle _galleryObjStHdl); // [0x6979c50] Final|Native|Static|Private|BlueprintCallable|BlueprintPure + // FName SearchCraftObjId(FGalleryObjStatusHandle _galleryObjStHdl); // [0x69abd10] Final|Native|Static|Private|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPGDUGallery.GetRotation - // FRotator GetRotation(FGalleryObjStatusHandle _galleryObjStHdl); // [0x6979bb0] Final|Native|Static|Private|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator GetRotation(FGalleryObjStatusHandle _galleryObjStHdl); // [0x69abc70] Final|Native|Static|Private|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPGDUGallery.GetLocation - // FVector GetLocation(FGalleryObjStatusHandle _galleryObjStHdl); // [0x6979b10] Final|Native|Static|Private|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetLocation(FGalleryObjStatusHandle _galleryObjStHdl); // [0x69abbd0] Final|Native|Static|Private|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPGDUGallery.GetCraftItemId - // FName GetCraftItemId(FGalleryObjStatusHandle _galleryObjStHdl); // [0x6979a80] Final|Native|Static|Private|BlueprintCallable|BlueprintPure + // FName GetCraftItemId(FGalleryObjStatusHandle _galleryObjStHdl); // [0x69abb40] Final|Native|Static|Private|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.BPMapEventFuncPointUtility @@ -19265,47 +19489,47 @@ class UBPMapEventFuncPointUtility : public UObject /// Functions // Function /Script/DP1Project.BPMapEventFuncPointUtility.SearchCurrentTriggerTargetObjActionActor - // class AObjActionFuncPointActor* SearchCurrentTriggerTargetObjActionActor(); // [0x697acd0] Final|Native|Static|Public|BlueprintCallable + // class AObjActionFuncPointActor* SearchCurrentTriggerTargetObjActionActor(); // [0x69acd90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPMapEventFuncPointUtility.SearchCurrentTriggerTargetBenchActor - // class ABenchFuncPointActor* SearchCurrentTriggerTargetBenchActor(); // [0x697aca0] Final|Native|Static|Public|BlueprintCallable + // class ABenchFuncPointActor* SearchCurrentTriggerTargetBenchActor(); // [0x69acd60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPMapEventFuncPointUtility.SearchCurrentTriggerTargetBedActor - // class ABedFuncPointActor* SearchCurrentTriggerTargetBedActor(); // [0x697ac70] Final|Native|Static|Public|BlueprintCallable + // class ABedFuncPointActor* SearchCurrentTriggerTargetBedActor(); // [0x69acd30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPMapEventFuncPointUtility.SearchCurrentTriggerTargetActionFuncPointActor - // class AActionFuncPointActorBase* SearchCurrentTriggerTargetActionFuncPointActor(); // [0x697ac40] Final|Native|Static|Public|BlueprintCallable + // class AActionFuncPointActorBase* SearchCurrentTriggerTargetActionFuncPointActor(); // [0x69acd00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPMapEventFuncPointUtility.ResetCameraTarget - // void ResetCameraTarget(); // [0x697ac20] Final|Native|Static|Public|BlueprintCallable + // void ResetCameraTarget(); // [0x69acce0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPMapEventFuncPointUtility.RequestPlayerObjActionActionTask - // void RequestPlayerObjActionActionTask(class AObjActionFuncPointActor* _pTarget, int32_t _targetSocketIdx, char _targetPosition); // [0x697ab20] Final|Native|Static|Public|BlueprintCallable + // void RequestPlayerObjActionActionTask(class AObjActionFuncPointActor* _pTarget, int32_t _targetSocketIdx, char _targetPosition); // [0x69acbe0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPMapEventFuncPointUtility.RequestPlayerBenchActionTask - // void RequestPlayerBenchActionTask(class ABenchFuncPointActor* _pTarget, int32_t _targetSocketIdx, char _targetPosition); // [0x697aa20] Final|Native|Static|Public|BlueprintCallable + // void RequestPlayerBenchActionTask(class ABenchFuncPointActor* _pTarget, int32_t _targetSocketIdx, char _targetPosition); // [0x69acae0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPMapEventFuncPointUtility.RequestPlayerBedActionTask - // void RequestPlayerBedActionTask(class ABedFuncPointActor* _pTarget, int32_t _targetSocketIdx, int32_t _getupIdx, char _targetPosition); // [0x697a8e0] Final|Native|Static|Public|BlueprintCallable + // void RequestPlayerBedActionTask(class ABedFuncPointActor* _pTarget, int32_t _targetSocketIdx, int32_t _getupIdx, char _targetPosition); // [0x69ac9a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPMapEventFuncPointUtility.RequestObjActionUse - // void RequestObjActionUse(class AActionFuncPointActorBase* _pTarget, char _targetPosition); // [0x697a820] Final|Native|Static|Public|BlueprintCallable + // void RequestObjActionUse(class AActionFuncPointActorBase* _pTarget, char _targetPosition); // [0x69ac8e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPMapEventFuncPointUtility.ReleaseObjActionUse - // void ReleaseObjActionUse(); // [0x697a800] Final|Native|Static|Public|BlueprintCallable + // void ReleaseObjActionUse(); // [0x69ac8c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPMapEventFuncPointUtility.PlayOutAnimPlayerObjActionAction - // void PlayOutAnimPlayerObjActionAction(class AObjActionFuncPointActor* _pTarget); // [0x697a780] Final|Native|Static|Public|BlueprintCallable + // void PlayOutAnimPlayerObjActionAction(class AObjActionFuncPointActor* _pTarget); // [0x69ac840] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPMapEventFuncPointUtility.PlayEndAnimPlayerObjActionAction - // void PlayEndAnimPlayerObjActionAction(class AObjActionFuncPointActor* _pTarget); // [0x697a700] Final|Native|Static|Public|BlueprintCallable + // void PlayEndAnimPlayerObjActionAction(class AObjActionFuncPointActor* _pTarget); // [0x69ac7c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPMapEventFuncPointUtility.IsWaitingObjActionUseResponse - // bool IsWaitingObjActionUseResponse(); // [0x697a6d0] Final|Native|Static|Public|BlueprintCallable + // bool IsWaitingObjActionUseResponse(); // [0x69ac790] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPMapEventFuncPointUtility.IsUseObjActionApproved - // bool IsUseObjActionApproved(); // [0x697a6a0] Final|Native|Static|Public|BlueprintCallable + // bool IsUseObjActionApproved(); // [0x69ac760] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPMapEventFuncPointUtility.IsPlayerPassedObjActionLoopState - // bool IsPlayerPassedObjActionLoopState(class AActionFuncPointActorBase* _pTarget); // [0x697a610] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsPlayerPassedObjActionLoopState(class AActionFuncPointActorBase* _pTarget); // [0x69ac6d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPMapEventFuncPointUtility.GetInputDirectionInSeating - // bool GetInputDirectionInSeating(char& _retCraftDirection); // [0x697a570] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool GetInputDirectionInSeating(char& _retCraftDirection); // [0x69ac630] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPMapEventFuncPointUtility.GetGameTimeScaleWhileSleepBed - // float GetGameTimeScaleWhileSleepBed(); // [0x697a540] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetGameTimeScaleWhileSleepBed(); // [0x69ac600] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPMapEventFuncPointUtility.CheckMoveVector - // bool CheckMoveVector(class ABedFuncPointActor* _pTarget, int32_t& _outNearIndex, bool& _outIsCancel); // [0x697a410] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool CheckMoveVector(class ABedFuncPointActor* _pTarget, int32_t& _outNearIndex, bool& _outIsCancel); // [0x69ac4d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPMapEventFuncPointUtility.CheckMoveCharaSocketPoint - // bool CheckMoveCharaSocketPoint(class ABedFuncPointActor* _pTarget, int32_t& _retMovableIndex); // [0x697a330] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool CheckMoveCharaSocketPoint(class ABedFuncPointActor* _pTarget, int32_t& _retMovableIndex); // [0x69ac3f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPMapEventFuncPointUtility.CheckMoveChara - // bool CheckMoveChara(class ABedFuncPointActor* _pTarget, int32_t _indexGetup); // [0x697a260] Final|Native|Static|Public|BlueprintCallable + // bool CheckMoveChara(class ABedFuncPointActor* _pTarget, int32_t _indexGetup); // [0x69ac320] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPMapEventFuncPointUtility.ChangeCameraTarget - // void ChangeCameraTarget(class AActionFuncPointActorBase* _pTarget); // [0x697a1e0] Final|Native|Static|Public|BlueprintCallable + // void ChangeCameraTarget(class AActionFuncPointActorBase* _pTarget); // [0x69ac2a0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.BPMapJumpFuncPointUtility @@ -19317,19 +19541,19 @@ class UBPMapJumpFuncPointUtility : public UObject /// Functions // Function /Script/DP1Project.BPMapJumpFuncPointUtility.SetActorEnableCollision - // void SetActorEnableCollision(FName& _id, bool _enable); // [0x697b480] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetActorEnableCollision(FName& _id, bool _enable); // [0x69ad540] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPMapJumpFuncPointUtility.PlayAnimation - // void PlayAnimation(FName& _id, class UAnimationAsset* _animAsset, bool _isLoop); // [0x697b360] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void PlayAnimation(FName& _id, class UAnimationAsset* _animAsset, bool _isLoop); // [0x69ad420] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPMapJumpFuncPointUtility.GetSocketRotation - // FRotator GetSocketRotation(FName& _id, FName& _socketName); // [0x697b260] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator GetSocketRotation(FName& _id, FName& _socketName); // [0x69ad320] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPMapJumpFuncPointUtility.GetSocketLocation - // FVector GetSocketLocation(FName& _id, FName& _socketName); // [0x697b160] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetSocketLocation(FName& _id, FName& _socketName); // [0x69ad220] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPMapJumpFuncPointUtility.GetActorRotation - // FRotator GetActorRotation(FName& _id); // [0x697b0b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator GetActorRotation(FName& _id); // [0x69ad170] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPMapJumpFuncPointUtility.GetActorLocation - // FVector GetActorLocation(FName& _id); // [0x697b000] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetActorLocation(FName& _id); // [0x69ad0c0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPMapJumpFuncPointUtility.FindMapJumpFuncPointActorEdit - // class AMapJumpFuncPointActor* FindMapJumpFuncPointActorEdit(FName& _key); // [0x697af60] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class AMapJumpFuncPointActor* FindMapJumpFuncPointActorEdit(FName& _key); // [0x69ad020] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.BPNpcUtility @@ -19341,15 +19565,15 @@ class UBPNpcUtility : public UObject /// Functions // Function /Script/DP1Project.BPNpcUtility.StopNpcAnimMontage - // void StopNpcAnimMontage(FNpcDataHandle _hdl, FName _charaAnimID, float _blendOutTime); // [0x697ba90] Final|Native|Static|Public|BlueprintCallable + // void StopNpcAnimMontage(FNpcDataHandle _hdl, FName _charaAnimID, float _blendOutTime); // [0x69adb50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPNpcUtility.PlayNpcAnimMontage - // float PlayNpcAnimMontage(FNpcDataHandle _hdl, FName _charaAnimID, FPlayMontageProps& _props); // [0x697b950] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // float PlayNpcAnimMontage(FNpcDataHandle _hdl, FName _charaAnimID, FPlayMontageProps& _props); // [0x69ada10] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPNpcUtility.IsNpcPlayingAnimMontage - // bool IsNpcPlayingAnimMontage(FNpcDataHandle _hdl, FName _charaAnimID); // [0x697b880] Final|Native|Static|Public|BlueprintCallable + // bool IsNpcPlayingAnimMontage(FNpcDataHandle _hdl, FName _charaAnimID); // [0x69ad940] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPNpcUtility.GetScnCharaActorByNpcId - // class AScnCharaActor* GetScnCharaActorByNpcId(FName _npcId); // [0x697b7f0] Final|Native|Static|Public|BlueprintCallable + // class AScnCharaActor* GetScnCharaActorByNpcId(FName _npcId); // [0x69ad8b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPNpcUtility.GetScnCharaActor - // class AScnCharaActor* GetScnCharaActor(FNpcDataHandle _hdl); // [0x697b760] Final|Native|Static|Public|BlueprintCallable + // class AScnCharaActor* GetScnCharaActor(FNpcDataHandle _hdl); // [0x69ad820] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.BPObstacleUtility @@ -19361,19 +19585,19 @@ class UBPObstacleUtility : public UObject /// Functions // Function /Script/DP1Project.BPObstacleUtility.UpdateObstacleActor - // void UpdateObstacleActor(); // [0x697c090] Final|Native|Static|Public|BlueprintCallable + // void UpdateObstacleActor(); // [0x69ae150] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPObstacleUtility.SetEventTargetObstaclePlacementId - // void SetEventTargetObstaclePlacementId(FName& _id); // [0x697c000] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetEventTargetObstaclePlacementId(FName& _id); // [0x69ae0c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPObstacleUtility.ResetEventTargetObstaclePlacementId - // void ResetEventTargetObstaclePlacementId(); // [0x697bfe0] Final|Native|Static|Public|BlueprintCallable + // void ResetEventTargetObstaclePlacementId(); // [0x69ae0a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPObstacleUtility.ReleaseObstacle - // void ReleaseObstacle(FName& _id); // [0x697bf50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ReleaseObstacle(FName& _id); // [0x69ae010] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPObstacleUtility.PlayEffectOnReleaseObstacle - // void PlayEffectOnReleaseObstacle(FName& _id); // [0x697bec0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void PlayEffectOnReleaseObstacle(FName& _id); // [0x69adf80] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPObstacleUtility.GetEventTargetObstaclePlacementId - // FName GetEventTargetObstaclePlacementId(); // [0x697be80] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetEventTargetObstaclePlacementId(); // [0x69adf40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPObstacleUtility.DestroyRefCraftObj - // void DestroyRefCraftObj(FName& _id); // [0x697bdf0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void DestroyRefCraftObj(FName& _id); // [0x69adeb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.BPPlantLeafeUtility @@ -19385,49 +19609,49 @@ class UBPPlantLeafeUtility : public UObject /// Functions // Function /Script/DP1Project.BPPlantLeafeUtility.UpdatePlantLeafeActor - // void UpdatePlantLeafeActor(); // [0x697d180] Final|Native|Static|Public|BlueprintCallable + // void UpdatePlantLeafeActor(); // [0x69af240] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPPlantLeafeUtility.StopCurrentMontage - // void StopCurrentMontage(class APlantLeafeActor* _actor, float _blendOutTime); // [0x697d0c0] Final|Native|Static|Public|BlueprintCallable + // void StopCurrentMontage(class APlantLeafeActor* _actor, float _blendOutTime); // [0x69af180] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPPlantLeafeUtility.StopAnimMontage - // void StopAnimMontage(class APlantLeafeActor* _actor, FName& _motionId, float _blendOutTime); // [0x697cfa0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void StopAnimMontage(class APlantLeafeActor* _actor, FName& _motionId, float _blendOutTime); // [0x69af060] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPPlantLeafeUtility.SpawnNpcLeafeFromPlantLeafePlacementId - // FNpcDataHandle SpawnNpcLeafeFromPlantLeafePlacementId(FName& _id); // [0x697cf00] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FNpcDataHandle SpawnNpcLeafeFromPlantLeafePlacementId(FName& _id); // [0x69aefc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPPlantLeafeUtility.SpawnLeafeHole - // class APlantLeafeActor* SpawnLeafeHole(FTransform& _trans); // [0x697cdf0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class APlantLeafeActor* SpawnLeafeHole(FTransform& _trans); // [0x69aeeb0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.BPPlantLeafeUtility.SetPlantLeafeAnimTickEnable - // void SetPlantLeafeAnimTickEnable(class APlantLeafeActor* _plantLeafeActor, bool _enable); // [0x697cd30] Final|Native|Static|Public|BlueprintCallable + // void SetPlantLeafeAnimTickEnable(class APlantLeafeActor* _plantLeafeActor, bool _enable); // [0x69aedf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPPlantLeafeUtility.SetEventTargetPlantLeafePlacementId - // void SetEventTargetPlantLeafePlacementId(FName& _id); // [0x697cca0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetEventTargetPlantLeafePlacementId(FName& _id); // [0x69aed60] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPPlantLeafeUtility.SearchPlantLeafePlacementIdFromCurrentTrigger - // FName SearchPlantLeafePlacementIdFromCurrentTrigger(); // [0x697cc60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName SearchPlantLeafePlacementIdFromCurrentTrigger(); // [0x69aed20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPPlantLeafeUtility.SearchAndUpdatePlantLeafeActor - // void SearchAndUpdatePlantLeafeActor(FName& _key); // [0x697cbd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SearchAndUpdatePlantLeafeActor(FName& _key); // [0x69aec90] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPPlantLeafeUtility.ResetEventTargetPlantLeafePlacementId - // void ResetEventTargetPlantLeafePlacementId(); // [0x697cbb0] Final|Native|Static|Public|BlueprintCallable + // void ResetEventTargetPlantLeafePlacementId(); // [0x69aec70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPPlantLeafeUtility.ReleasePlantLeafe - // void ReleasePlantLeafe(FName& _id); // [0x697cb20] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ReleasePlantLeafe(FName& _id); // [0x69aebe0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPPlantLeafeUtility.ReflectAnimImmediately - // void ReflectAnimImmediately(class APlantLeafeActor* _actor, float _advanceDeltaTime); // [0x697ca60] Final|Native|Static|Public|BlueprintCallable + // void ReflectAnimImmediately(class APlantLeafeActor* _actor, float _advanceDeltaTime); // [0x69aeb20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPPlantLeafeUtility.PlayAnimMontage - // bool PlayAnimMontage(class APlantLeafeActor* _actor, FName& _motionId, bool _bForce); // [0x697c940] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool PlayAnimMontage(class APlantLeafeActor* _actor, FName& _motionId, bool _bForce); // [0x69aea00] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPPlantLeafeUtility.ObtainLeafePulloutReward - // void ObtainLeafePulloutReward(FName& _id); // [0x697c8b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ObtainLeafePulloutReward(FName& _id); // [0x69ae970] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPPlantLeafeUtility.LoggingOnPlayerMoveToLeafeTimeOut - // void LoggingOnPlayerMoveToLeafeTimeOut(FName& _id, float _timeLimit); // [0x697c7d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void LoggingOnPlayerMoveToLeafeTimeOut(FName& _id, float _timeLimit); // [0x69ae890] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPPlantLeafeUtility.GetLeafeHole - // class APlantLeafeActor* GetLeafeHole(); // [0x697c7a0] Final|Native|Static|Public|BlueprintCallable + // class APlantLeafeActor* GetLeafeHole(); // [0x69ae860] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPPlantLeafeUtility.GetEventTargetPlantLeafePlacementId - // FName GetEventTargetPlantLeafePlacementId(); // [0x697c760] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetEventTargetPlantLeafePlacementId(); // [0x69ae820] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPPlantLeafeUtility.FindPlantLeafeActorEdit - // class APlantLeafeActor* FindPlantLeafeActorEdit(FName& _key); // [0x697c6c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class APlantLeafeActor* FindPlantLeafeActorEdit(FName& _key); // [0x69ae780] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPPlantLeafeUtility.FindPlantLeafeActor - // class APlantLeafeActor* FindPlantLeafeActor(FName& _key); // [0x697c6c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class APlantLeafeActor* FindPlantLeafeActor(FName& _key); // [0x69ae780] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.BPPlantLeafeUtility.DeleteNpcLeafeFromPlantLeafePlacementId - // void DeleteNpcLeafeFromPlantLeafePlacementId(FName& _id); // [0x697c630] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void DeleteNpcLeafeFromPlantLeafePlacementId(FName& _id); // [0x69ae6f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BPPlantLeafeUtility.DeleteLeafeHole - // void DeleteLeafeHole(); // [0x697c610] Final|Native|Static|Public|BlueprintCallable + // void DeleteLeafeHole(); // [0x69ae6d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPPlantLeafeUtility.CheckLeafeSearchPlatformAchievement - // void CheckLeafeSearchPlatformAchievement(); // [0x697c5f0] Final|Native|Static|Public|BlueprintCallable + // void CheckLeafeSearchPlatformAchievement(); // [0x69ae6b0] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/DP1Project.BrightnessSettingWindowSetupInfo @@ -19456,25 +19680,25 @@ class UBrightnessSettingWindowMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.BrightnessSettingWindowMenuTop.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.BrightnessSettingWindowMenuTop.SetupParam - // void SetupParam(FBrightnessSettingWindowSetupInfo& _setupInfo); // [0x697de90] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FBrightnessSettingWindowSetupInfo& _setupInfo); // [0x69aff50] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.BrightnessSettingWindowMenuTop.SetOptionValue - // void SetOptionValue(EBrightnessSettingType _type, int32_t _value); // [0x697ddc0] Final|Native|Public|BlueprintCallable + // void SetOptionValue(EBrightnessSettingType _type, int32_t _value); // [0x69afe80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BrightnessSettingWindowMenuTop.ResetOptionValue - // void ResetOptionValue(EBrightnessSettingType _type); // [0x697dd40] Final|Native|Public|BlueprintCallable + // void ResetOptionValue(EBrightnessSettingType _type); // [0x69afe00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BrightnessSettingWindowMenuTop.OnDisplayHDRChanged - // void OnDisplayHDRChanged(FDisplayHDRChangedParam& _param); // [0x697dca0] Final|Native|Public|HasOutParms + // void OnDisplayHDRChanged(FDisplayHDRChangedParam& _param); // [0x69afd60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BrightnessSettingWindowMenuTop.GetOptionValue - // int32_t GetOptionValue(EBrightnessSettingType _type); // [0x697dc10] Final|Native|Public|BlueprintCallable + // int32_t GetOptionValue(EBrightnessSettingType _type); // [0x69afcd0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BrightnessSettingWindowMenuTop.GetOptionMinValue - // int32_t GetOptionMinValue(EBrightnessSettingType _type); // [0x697db80] Final|Native|Public|BlueprintCallable + // int32_t GetOptionMinValue(EBrightnessSettingType _type); // [0x69afc40] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BrightnessSettingWindowMenuTop.GetOptionMaxValue - // int32_t GetOptionMaxValue(EBrightnessSettingType _type); // [0x697daf0] Final|Native|Public|BlueprintCallable + // int32_t GetOptionMaxValue(EBrightnessSettingType _type); // [0x69afbb0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BrightnessSettingWindowMenuTop.CloseBrightnessSettingMap - // void CloseBrightnessSettingMap(); // [0x697dad0] Final|Native|Public|BlueprintCallable + // void CloseBrightnessSettingMap(); // [0x69afb90] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BrightnessSettingWindowMenuTop.CallCloseDelegate - // void CallCloseDelegate(FBrightnessSettingWindowParam _param); // [0x697da40] Final|Native|Public|BlueprintCallable + // void CallCloseDelegate(FBrightnessSettingWindowParam _param); // [0x69afb00] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.BTDecorator_Battle_IsForceBattleMode @@ -20468,26 +20692,27 @@ struct FBattleAddStatusInfo }; /// Class /Script/DP1Project.BufferDebufferMenuTop -/// Size: 0x0670 (1648 bytes) (0x000650 - 0x000670) align 8 MaxSize: 0x0670 +/// Size: 0x06C0 (1728 bytes) (0x000650 - 0x0006C0) align 8 MaxSize: 0x06C0 class UBufferDebufferMenuTop : public UMenuTop { public: TArray m_buffDebuffInfoArray; // 0x0650 (0x0010) - int32_t m_pageIconMax; // 0x0660 (0x0004) - int32_t m_pageNum; // 0x0664 (0x0004) - int32_t m_buffCount; // 0x0668 (0x0004) - int32_t m_debuffCount; // 0x066C (0x0004) + SDK_UNDEFINED(80,552) /* TSet */ __um(m_seenAddStatusIds); // 0x0660 (0x0050) + int32_t m_pageIconMax; // 0x06B0 (0x0004) + int32_t m_pageNum; // 0x06B4 (0x0004) + int32_t m_buffCount; // 0x06B8 (0x0004) + int32_t m_debuffCount; // 0x06BC (0x0004) /// Functions // Function /Script/DP1Project.BufferDebufferMenuTop.UpdateCancelValue - // void UpdateCancelValue(int32_t Index); // [0x698adc0] Final|Native|Public|BlueprintCallable + // void UpdateCancelValue(int32_t Index); // [0x69bcee0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.BufferDebufferMenuTop.SetBuffDebuffStatus_BP - // void SetBuffDebuffStatus_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetBuffDebuffStatus_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.BufferDebufferMenuTop.OpenNextPage_BP - // void OpenNextPage_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OpenNextPage_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.BufferDebufferMenuTop.InitBuffDebuffMenu - // void InitBuffDebuffMenu(); // [0x698ada0] Final|Native|Public|BlueprintCallable + // void InitBuffDebuffMenu(); // [0x69bcec0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.BulletBaseActor @@ -20547,17 +20772,17 @@ class UBulletCallBackFuncSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.BulletCallBackFuncSubsystem.BulletCB_StatusEffect - // void BulletCB_StatusEffect(FBulletCBArgs& _args); // [0x698cc00] Final|Native|Public|HasOutParms + // void BulletCB_StatusEffect(FBulletCBArgs& _args); // [0x69bed30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BulletCallBackFuncSubsystem.BulletCB_RegistHit - // void BulletCB_RegistHit(FBulletCBArgs& _args); // [0x698cb20] Final|Native|Public|HasOutParms + // void BulletCB_RegistHit(FBulletCBArgs& _args); // [0x69bec50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BulletCallBackFuncSubsystem.BulletCB_CreateCommandObjectForShotBack - // void BulletCB_CreateCommandObjectForShotBack(FBulletCBArgs& _args); // [0x698ca40] Final|Native|Public|HasOutParms + // void BulletCB_CreateCommandObjectForShotBack(FBulletCBArgs& _args); // [0x69beb70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BulletCallBackFuncSubsystem.BulletCB_CreateCommandObjectAtActorLocationForShotBack - // void BulletCB_CreateCommandObjectAtActorLocationForShotBack(FBulletCBArgs& _args); // [0x698c960] Final|Native|Public|HasOutParms + // void BulletCB_CreateCommandObjectAtActorLocationForShotBack(FBulletCBArgs& _args); // [0x69bea90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BulletCallBackFuncSubsystem.BulletCB_CreateCommandObjectAtActorLocation - // void BulletCB_CreateCommandObjectAtActorLocation(FBulletCBArgs& _args); // [0x698c880] Final|Native|Public|HasOutParms + // void BulletCB_CreateCommandObjectAtActorLocation(FBulletCBArgs& _args); // [0x69be9b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BulletCallBackFuncSubsystem.BulletCB_CreateCommandObject - // void BulletCB_CreateCommandObject(FBulletCBArgs& _args); // [0x698c7a0] Final|Native|Public|HasOutParms + // void BulletCB_CreateCommandObject(FBulletCBArgs& _args); // [0x69be8d0] Final|Native|Public|HasOutParms }; /// Class /Script/DP1Project.BulletComicalParabolaComponent @@ -20618,7 +20843,7 @@ class UBulletInterface : public UInterface /// Functions // Function /Script/DP1Project.BulletInterface.BulletHit_Interface - // void BulletHit_Interface(FHitResult& _hitResult); // [0x698e650] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void BulletHit_Interface(FHitResult& _hitResult); // [0x69c0790] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.BulletRotateAroundComponent @@ -20638,19 +20863,19 @@ class UBulletShotFuncSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.BulletShotFuncSubsystem.ShotCmd_TargetVecRandHorRot - // void ShotCmd_TargetVecRandHorRot(FBulletShotFuncArgs& _args); // [0x698f8b0] Final|Native|Public|HasOutParms + // void ShotCmd_TargetVecRandHorRot(FBulletShotFuncArgs& _args); // [0x69c19f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BulletShotFuncSubsystem.ShotCmd_TargetVecHorRot - // void ShotCmd_TargetVecHorRot(FBulletShotFuncArgs& _args); // [0x698f7d0] Final|Native|Public|HasOutParms + // void ShotCmd_TargetVecHorRot(FBulletShotFuncArgs& _args); // [0x69c1910] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BulletShotFuncSubsystem.ShotCmd_TargetVec - // void ShotCmd_TargetVec(FBulletShotFuncArgs& _args); // [0x698f6f0] Final|Native|Public|HasOutParms + // void ShotCmd_TargetVec(FBulletShotFuncArgs& _args); // [0x69c1830] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BulletShotFuncSubsystem.ShotCmd_ParabolaHermite - // void ShotCmd_ParabolaHermite(FBulletShotFuncArgs& _args); // [0x698f610] Final|Native|Public|HasOutParms + // void ShotCmd_ParabolaHermite(FBulletShotFuncArgs& _args); // [0x69c1750] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BulletShotFuncSubsystem.ShotCmd_OwnCharaForwardVec - // void ShotCmd_OwnCharaForwardVec(FBulletShotFuncArgs& _args); // [0x698f530] Final|Native|Public|HasOutParms + // void ShotCmd_OwnCharaForwardVec(FBulletShotFuncArgs& _args); // [0x69c1670] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BulletShotFuncSubsystem.ShotCmd_Homing - // void ShotCmd_Homing(FBulletShotFuncArgs& _args); // [0x698f450] Final|Native|Public|HasOutParms + // void ShotCmd_Homing(FBulletShotFuncArgs& _args); // [0x69c1590] Final|Native|Public|HasOutParms // Function /Script/DP1Project.BulletShotFuncSubsystem.ShotCmd_BoostPointUse - // void ShotCmd_BoostPointUse(FBulletShotFuncArgs& _args); // [0x698f370] Final|Native|Public|HasOutParms + // void ShotCmd_BoostPointUse(FBulletShotFuncArgs& _args); // [0x69c14b0] Final|Native|Public|HasOutParms }; /// Class /Script/DP1Project.BulletSimpleParabolicComponent @@ -20689,11 +20914,11 @@ class UButtonHelpMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ButtonHelpMenuTop.SetupBP - // void SetupBP(FString _text); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupBP(FString _text); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ButtonHelpMenuTop.ReceiveClose - // void ReceiveClose(); // [0x6990270] Final|Native|Public|BlueprintCallable + // void ReceiveClose(); // [0x69c23b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ButtonHelpMenuTop.PlayOkAnimBP - // void PlayOkAnimBP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void PlayOkAnimBP(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.CalcUtility @@ -20713,21 +20938,39 @@ class UCameraCaptureSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.CameraCaptureSubsystem.UnRegistActorToRenderTargetByActorTag - // void UnRegistActorToRenderTargetByActorTag(FName& _cameraTag, FName& _actorTag); // [0x6990bb0] Final|Native|Public|HasOutParms|BlueprintCallable + // void UnRegistActorToRenderTargetByActorTag(FName& _cameraTag, FName& _actorTag); // [0x69c2cf0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CameraCaptureSubsystem.UnRegistActorToRenderTargetAllList - // void UnRegistActorToRenderTargetAllList(); // [0x6990b90] Final|Native|Public|BlueprintCallable + // void UnRegistActorToRenderTargetAllList(); // [0x69c2cd0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CameraCaptureSubsystem.UnRegistActorToRenderTargetAll - // void UnRegistActorToRenderTargetAll(FName _tag); // [0x6990b00] Final|Native|Public|BlueprintCallable + // void UnRegistActorToRenderTargetAll(FName _tag); // [0x69c2c40] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CameraCaptureSubsystem.UnRegistActorToRenderTarget - // void UnRegistActorToRenderTarget(FName& _tag, class AActor* _pActor); // [0x6990a20] Final|Native|Public|HasOutParms|BlueprintCallable + // void UnRegistActorToRenderTarget(FName& _tag, class AActor* _pActor); // [0x69c2b60] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CameraCaptureSubsystem.SetEnableCaptureFlag - // void SetEnableCaptureFlag(FName& _tag, bool _enable); // [0x6990940] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetEnableCaptureFlag(FName& _tag, bool _enable); // [0x69c2a80] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CameraCaptureSubsystem.RegistActorToRenderTargetByLayerName - // void RegistActorToRenderTargetByLayerName(FName _layerName, class AActor* _pActor); // [0x6990870] Final|Native|Public|BlueprintCallable + // void RegistActorToRenderTargetByLayerName(FName _layerName, class AActor* _pActor); // [0x69c29b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CameraCaptureSubsystem.RegistActorToRenderTargetByActorTag - // void RegistActorToRenderTargetByActorTag(FName& _cameraTag, FName& _actorTag); // [0x6990780] Final|Native|Public|HasOutParms|BlueprintCallable + // void RegistActorToRenderTargetByActorTag(FName& _cameraTag, FName& _actorTag); // [0x69c28c0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CameraCaptureSubsystem.RegistActorToRenderTarget - // void RegistActorToRenderTarget(FName& _tag, class AActor* _pActor); // [0x69906a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void RegistActorToRenderTarget(FName& _tag, class AActor* _pActor); // [0x69c27e0] Final|Native|Public|HasOutParms|BlueprintCallable +}; + +/// Struct /Script/DP1Project.CameraHitCharaCollision +/// Size: 0x0030 (48 bytes) (0x000000 - 0x000030) align 8 MaxSize: 0x0030 +struct FCameraHitCharaCollision +{ + unsigned char UnknownData00_7[0x8]; // 0x0000 (0x0008) MISSED + class AActor* AttachActor; // 0x0008 (0x0008) + unsigned char UnknownData01_7[0x20]; // 0x0010 (0x0020) MISSED +}; + +/// Class /Script/DP1Project.CameraHitCharaCollisionManager +/// Size: 0x0058 (88 bytes) (0x000030 - 0x000058) align 8 MaxSize: 0x0058 +class UCameraHitCharaCollisionManager : public UWorldSubsystem +{ +public: + TArray m_cameraColList; // 0x0030 (0x0010) + unsigned char UnknownData00_7[0x18]; // 0x0040 (0x0018) MISSED }; /// Class /Script/DP1Project.CameraOverwriteVolume @@ -20761,9 +21004,9 @@ class ACameraOverwriteVolume : public AOnePlaceActor /// Functions // Function /Script/DP1Project.CameraOverwriteVolume.ResetParamToCurrentCamera - // void ResetParamToCurrentCamera(bool _immediate); // [0x69914d0] Final|Native|Public|BlueprintCallable + // void ResetParamToCurrentCamera(bool _immediate); // [0x69c3960] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CameraOverwriteVolume.OverwriteParamToCurrentCamera - // void OverwriteParamToCurrentCamera(bool _immediate); // [0x6991440] Final|Native|Public|BlueprintCallable + // void OverwriteParamToCurrentCamera(bool _immediate); // [0x69c38d0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.CameraPosHideComponent @@ -20779,11 +21022,11 @@ class UCameraPosHideComponent : public UActorHideComponent /// Functions // Function /Script/DP1Project.CameraPosHideComponent.Update - // bool Update(float DeltaTime); // [0x69919a0] Final|Native|Public + // bool Update(float DeltaTime); // [0x69c3e30] Final|Native|Public // Function /Script/DP1Project.CameraPosHideComponent.OnStartFade - // void OnStartFade(bool _isFadeIn); // [0x6991910] Final|Native|Private + // void OnStartFade(bool _isFadeIn); // [0x69c3da0] Final|Native|Private // Function /Script/DP1Project.CameraPosHideComponent.OnEndFade - // void OnEndFade(bool _isFadeIn, bool _isCompleted); // [0x6991840] Final|Native|Private + // void OnEndFade(bool _isFadeIn, bool _isCompleted); // [0x69c3cd0] Final|Native|Private }; /// Class /Script/DP1Project.CaptureCameraActor @@ -20795,6 +21038,13 @@ class ACaptureCameraActor : public AActor unsigned char UnknownData00_7[0x10]; // 0x0298 (0x0010) MISSED }; +/// Class /Script/DP1Project.CaptureMenuActorUtility +/// Size: 0x0028 (40 bytes) (0x000028 - 0x000028) align 8 MaxSize: 0x0028 +class UCaptureMenuActorUtility : public UObject +{ +public: +}; + /// Struct /Script/DP1Project.CharaStatusHandle /// Size: 0x0004 (4 bytes) (0x000004 - 0x000004) align 4 MaxSize: 0x0004 struct FCharaStatusHandle : FHandle @@ -20866,35 +21116,35 @@ class ACaptureMenuAvatarActor : public AAvatarModelActor /// Functions // Function /Script/DP1Project.CaptureMenuAvatarActor.StopCharaMotion - // void StopCharaMotion(); // [0x6992dd0] Final|Native|Public|BlueprintCallable + // void StopCharaMotion(); // [0x69c5340] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CaptureMenuAvatarActor.SetUpInitW - // void SetUpInitW(float _initW); // [0x6992d20] Final|Native|Public|BlueprintCallable + // void SetUpInitW(float _initW); // [0x69c5290] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CaptureMenuAvatarActor.SetIsChangeEquip - // void SetIsChangeEquip(bool _flag); // [0x6992c90] Final|Native|Public|BlueprintCallable + // void SetIsChangeEquip(bool _flag); // [0x69c5200] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CaptureMenuAvatarActor.ResetRotation - // void ResetRotation(); // [0x6992c30] Final|Native|Public|BlueprintCallable + // void ResetRotation(); // [0x69c51a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CaptureMenuAvatarActor.PlayCharaMotion - // void PlayCharaMotion(FName _motionId); // [0x6992ba0] Final|Native|Public|BlueprintCallable + // void PlayCharaMotion(FName _motionId); // [0x69c5110] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CaptureMenuAvatarActor.GetOutLineScalarForCharacterModelSetting - // float GetOutLineScalarForCharacterModelSetting(); // [0x6992b70] Final|Native|Public|BlueprintCallable + // float GetOutLineScalarForCharacterModelSetting(); // [0x69c50e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CaptureMenuAvatarActor.GetIsChangeEquip - // bool GetIsChangeEquip(); // [0x6992b50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetIsChangeEquip(); // [0x69c50c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CaptureMenuAvatarActor.GetHatEquipMesh - // class USkeletalMesh* GetHatEquipMesh(); // [0x6992b10] Final|Native|Public|BlueprintCallable|BlueprintPure + // class USkeletalMesh* GetHatEquipMesh(); // [0x69c5080] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CaptureMenuAvatarActor.GetEquipChangeAnimId - // FName GetEquipChangeAnimId(); // [0x6992af0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetEquipChangeAnimId(); // [0x69c5060] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CaptureMenuAvatarActor.GetCapeEquipMesh - // class USkeletalMesh* GetCapeEquipMesh(); // [0x6992ab0] Final|Native|Public|BlueprintCallable|BlueprintPure + // class USkeletalMesh* GetCapeEquipMesh(); // [0x69c5020] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CaptureMenuAvatarActor.GetBottomEquipMesh - // class USkeletalMesh* GetBottomEquipMesh(); // [0x6992a90] Final|Native|Public|BlueprintCallable|BlueprintPure + // class USkeletalMesh* GetBottomEquipMesh(); // [0x69c5000] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CaptureMenuAvatarActor.ChangeHatEquipMesh - // void ChangeHatEquipMesh(bool _enable); // [0x6992a00] Final|Native|Public|BlueprintCallable + // void ChangeHatEquipMesh(bool _enable); // [0x69c4f70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CaptureMenuAvatarActor.ChangeCapeEquipMesh - // void ChangeCapeEquipMesh(bool _enable); // [0x6992970] Final|Native|Public|BlueprintCallable + // void ChangeCapeEquipMesh(bool _enable); // [0x69c4ee0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CaptureMenuAvatarActor.ChangeBottomEquipMesh - // void ChangeBottomEquipMesh(bool _enable); // [0x69928e0] Final|Native|Public|BlueprintCallable + // void ChangeBottomEquipMesh(bool _enable); // [0x69c4e50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CaptureMenuAvatarActor.CallbakEquipMySet - // void CallbakEquipMySet(FName PartsName); // [0x6992850] Final|Native|Public + // void CallbakEquipMySet(FName PartsName); // [0x69c4dc0] Final|Native|Public }; /// Struct /Script/DP1Project.LifeToolsMeshData @@ -20993,7 +21243,7 @@ class ACharaModelActor : public ACharacter class UMaterialInstanceDynamic* OptionMDI; // 0x0938 (0x0008) TArray EquipSetMeshData; // 0x0940 (0x0010) unsigned char UnknownData04_6[0x8]; // 0x0950 (0x0008) MISSED - SDK_UNDEFINED(16,567) /* FMulticastInlineDelegate */ __um(OnChangedVisibilityEvent); // 0x0958 (0x0010) + SDK_UNDEFINED(16,553) /* FMulticastInlineDelegate */ __um(OnChangedVisibilityEvent); // 0x0958 (0x0010) class UMaterialParameterCollection* ToonMaterialParam; // 0x0968 (0x0008) TArray ToonMaterialScalarParameterNames; // 0x0970 (0x0010) TArray ToonMaterialVectorParameterNames; // 0x0980 (0x0010) @@ -21006,10 +21256,10 @@ class ACharaModelActor : public ACharacter class UChrTriggerEffComponent* m_chrTriggerEff; // 0x0A58 (0x0008) class UDissolveEffectComponent* m_dissolveEffect; // 0x0A60 (0x0008) unsigned char UnknownData07_6[0x50]; // 0x0A68 (0x0050) MISSED - SDK_UNDEFINED(16,568) /* FMulticastInlineDelegate */ __um(InitializeEventDispather); // 0x0AB8 (0x0010) - SDK_UNDEFINED(16,569) /* FMulticastInlineDelegate */ __um(ModelSetupCompleteDispather); // 0x0AC8 (0x0010) - SDK_UNDEFINED(16,570) /* FMulticastInlineDelegate */ __um(AvatarSetMeshEventDispather); // 0x0AD8 (0x0010) - SDK_UNDEFINED(16,571) /* FMulticastInlineDelegate */ __um(CharaModelActorPartsVisibility); // 0x0AE8 (0x0010) + SDK_UNDEFINED(16,554) /* FMulticastInlineDelegate */ __um(InitializeEventDispather); // 0x0AB8 (0x0010) + SDK_UNDEFINED(16,555) /* FMulticastInlineDelegate */ __um(ModelSetupCompleteDispather); // 0x0AC8 (0x0010) + SDK_UNDEFINED(16,556) /* FMulticastInlineDelegate */ __um(AvatarSetMeshEventDispather); // 0x0AD8 (0x0010) + SDK_UNDEFINED(16,557) /* FMulticastInlineDelegate */ __um(CharaModelActorPartsVisibility); // 0x0AE8 (0x0010) class UHideComponent* m_hideComponent; // 0x0AF8 (0x0008) class UEquipmentComponent* m_equipmentComponent; // 0x0B00 (0x0008) TArray ViewEquipModelInfoSet; // 0x0B08 (0x0010) @@ -21023,59 +21273,59 @@ class ACharaModelActor : public ACharacter /// Functions // Function /Script/DP1Project.CharaModelActor.UpdateMeshMaterialParameter - // void UpdateMeshMaterialParameter(class UMaterialParameterCollection* _pMPC, bool _isCacheDisable); // [0x69bade0] Final|Native|Public|BlueprintCallable + // void UpdateMeshMaterialParameter(class UMaterialParameterCollection* _pMPC, bool _isCacheDisable); // [0x69ee450] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.UnloadMeshAndAnim - // void UnloadMeshAndAnim(FName _ignoreModelId); // [0x69bad50] Final|Native|Public|BlueprintCallable + // void UnloadMeshAndAnim(FName _ignoreModelId); // [0x69ee3c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.SetupMeshComplete - // void SetupMeshComplete(FName _name); // [0x69bacc0] Final|Native|Public|BlueprintCallable + // void SetupMeshComplete(FName _name); // [0x69ee330] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.SetToonMaterialParam - // void SetToonMaterialParam(class UMaterialParameterCollection* NewToonMaterialParam); // [0x69bac30] Final|Native|Public|BlueprintCallable + // void SetToonMaterialParam(class UMaterialParameterCollection* NewToonMaterialParam); // [0x69ee2a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.SetMotionPrefix - // void SetMotionPrefix(FName& _id); // [0x69bab90] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetMotionPrefix(FName& _id); // [0x69ee200] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.SetHiddenFlag - // void SetHiddenFlag(bool _hidden, FObjCtrlFlgTypeBit _bit); // [0x69baac0] Native|Public|BlueprintCallable + // void SetHiddenFlag(bool _hidden, FObjCtrlFlgTypeBit _bit); // [0x69ee130] Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.ResetOverrideMaterials - // void ResetOverrideMaterials(); // [0x69baaa0] Final|Native|Public|BlueprintCallable + // void ResetOverrideMaterials(); // [0x69ee110] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.ResetOverrideMaterial - // void ResetOverrideMaterial(class USkeletalMeshComponent* _skeletalMesh); // [0x6940540] Final|Native|Public|BlueprintCallable + // void ResetOverrideMaterial(class USkeletalMeshComponent* _skeletalMesh); // [0x6971030] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.ReceiveLightChannelUpdated - // void ReceiveLightChannelUpdated(); // [0x69baa80] Final|Native|Public|BlueprintCallable + // void ReceiveLightChannelUpdated(); // [0x69ee0f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.PlayEquipAnim - // void PlayEquipAnim(FName& _partsName, FName& _motionId); // [0x69ba990] Final|Native|Public|HasOutParms|BlueprintCallable + // void PlayEquipAnim(FName& _partsName, FName& _motionId); // [0x69ee000] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.LoadMeshAndAnimInEditor - // void LoadMeshAndAnimInEditor(FName _charaModelID, bool _isReal); // [0x69ba8c0] Final|Native|Public|BlueprintCallable + // void LoadMeshAndAnimInEditor(FName _charaModelID, bool _isReal); // [0x69edf30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.LoadMeshAndAnim - // void LoadMeshAndAnim(FName _charaModelID, bool _isSetImmediate, FName& _dissolveId); // [0x69ba7a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void LoadMeshAndAnim(FName _charaModelID, bool _isSetImmediate, FName& _dissolveId); // [0x69ede10] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.IsModelSetupCompleted - // bool IsModelSetupCompleted(); // [0x69ba770] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsModelSetupCompleted(); // [0x69edde0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CharaModelActor.IsLoadedMeshAndAnim - // bool IsLoadedMeshAndAnim(FName& _charaModelID); // [0x69ba6c0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool IsLoadedMeshAndAnim(FName& _charaModelID); // [0x69edd30] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.HoldHiddenStart - // void HoldHiddenStart(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69ba2a0] Final|Native|Public|HasOutParms + // void HoldHiddenStart(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69ed910] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaModelActor.HoldHiddenEnd - // void HoldHiddenEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69b9e80] Final|Native|Public|HasOutParms + // void HoldHiddenEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69ed4f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaModelActor.GetMotionPrefix - // FName GetMotionPrefix(); // [0x69b9e60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetMotionPrefix(); // [0x69ed4d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CharaModelActor.GetEquipMesh - // class USkeletalMeshComponent* GetEquipMesh(FName& _partsName); // [0x69b9db0] Final|Native|Public|HasOutParms|BlueprintCallable + // class USkeletalMeshComponent* GetEquipMesh(FName& _partsName); // [0x69ed420] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.GetEquipHatAdjustVec - // FVector GetEquipHatAdjustVec(); // [0x69b9d70] Final|Native|Private|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetEquipHatAdjustVec(); // [0x69ed3e0] Final|Native|Private|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CharaModelActor.GetEquipHatAdjustScale - // FVector GetEquipHatAdjustScale(); // [0x69b9d30] Final|Native|Private|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetEquipHatAdjustScale(); // [0x69ed3a0] Final|Native|Private|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CharaModelActor.GetEquipHatAdjustRot - // FRotator GetEquipHatAdjustRot(); // [0x69b9cf0] Final|Native|Private|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetEquipHatAdjustRot(); // [0x69ed360] Final|Native|Private|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CharaModelActor.GetChangeMeshAndAnim - // void GetChangeMeshAndAnim(FName _charaModelID, class USkeletalMesh*& OutMesh, class UClass*& OutAnim, FName& OutPrefix); // [0x69b9b60] Final|Native|Public|HasOutParms|BlueprintCallable + // void GetChangeMeshAndAnim(FName _charaModelID, class USkeletalMesh*& OutMesh, class UClass*& OutAnim, FName& OutPrefix); // [0x69ed1d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.DeleteMeshAndAnim - // void DeleteMeshAndAnim(); // [0x69b9b40] Final|Native|Public|BlueprintCallable + // void DeleteMeshAndAnim(); // [0x69ed1b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.ChangeMeshAndAnimByModelID - // bool ChangeMeshAndAnimByModelID(FName _charaModelID); // [0x69b9aa0] Final|Native|Public|BlueprintCallable + // bool ChangeMeshAndAnimByModelID(FName _charaModelID); // [0x69ed110] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.ChangeMeshAndAnim - // void ChangeMeshAndAnim(class USkeletalMesh* NewMesh, class UClass* NewAnimInstance); // [0x69b99d0] Final|Native|Public|BlueprintCallable + // void ChangeMeshAndAnim(class USkeletalMesh* NewMesh, class UClass* NewAnimInstance); // [0x69ed040] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.ChangeEquipAnimInstance - // void ChangeEquipAnimInstance(FName& _partsName, class UClass* _animInstance); // [0x69b98f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void ChangeEquipAnimInstance(FName& _partsName, class UClass* _animInstance); // [0x69ecf60] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaModelActor.ChangeAnimInstance - // void ChangeAnimInstance(class UClass* NewAnimInstance); // [0x69b9860] Native|Public|BlueprintCallable + // void ChangeAnimInstance(class UClass* NewAnimInstance); // [0x69eced0] Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.RERAYCAST_SHADOW_PARAM @@ -21165,67 +21415,67 @@ class AScnCharaActor : public ACharaModelActor /// Functions // Function /Script/DP1Project.ScnCharaActor.StartFadeOut - // void StartFadeOut(float _fadeTime, float _targetRate); // [0x6d60b90] Final|Native|Public|BlueprintCallable + // void StartFadeOut(float _fadeTime, float _targetRate); // [0x6da1040] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ScnCharaActor.StartFadeIn - // void StartFadeIn(float _fadeTime); // [0x6d60b10] Final|Native|Public|BlueprintCallable + // void StartFadeIn(float _fadeTime); // [0x6da0fc0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ScnCharaActor.SetupRiderAnime - // void SetupRiderAnime(class ACharaModelActor* _actor); // [0x6d60a80] Final|Native|Public + // void SetupRiderAnime(class ACharaModelActor* _actor); // [0x6da0f30] Final|Native|Public // Function /Script/DP1Project.ScnCharaActor.SetupRaycastShadow - // void SetupRaycastShadow(); // [0x6d60a60] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void SetupRaycastShadow(); // [0x6da0f10] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ScnCharaActor.SetupAnimUpdateRateUseLOD - // void SetupAnimUpdateRateUseLOD(TArray& FrameSkipTable); // [0x6d609b0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupAnimUpdateRateUseLOD(TArray& FrameSkipTable); // [0x6da0e60] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ScnCharaActor.SetupAnimUpdateRateNoUseLOD - // void SetupAnimUpdateRateNoUseLOD(TArray& ThreshouldTable); // [0x6d60900] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupAnimUpdateRateNoUseLOD(TArray& ThreshouldTable); // [0x6da0db0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ScnCharaActor.SetPositionByFootPosition - // void SetPositionByFootPosition(FVector4& _position); // [0x6d60750] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetPositionByFootPosition(FVector4& _position); // [0x6da0c00] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.ScnCharaActor.SetPosition - // void SetPosition(FVector4& _position); // [0x6d60590] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetPosition(FVector4& _position); // [0x6da0a40] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.ScnCharaActor.SetCharaBlurFakeVelocity - // void SetCharaBlurFakeVelocity(FVector& _fakeVelocity); // [0x6d604f0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetCharaBlurFakeVelocity(FVector& _fakeVelocity); // [0x6da09a0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.ScnCharaActor.SetCharaBlurFakeRate - // void SetCharaBlurFakeRate(float _fakeBlurRate); // [0x6d60470] Final|Native|Public|BlueprintCallable + // void SetCharaBlurFakeRate(float _fakeBlurRate); // [0x6da0920] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ScnCharaActor.RaycastToLightSource - // bool RaycastToLightSource(); // [0x6d60440] Native|Event|Public|BlueprintCallable|BlueprintEvent + // bool RaycastToLightSource(); // [0x6da08f0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ScnCharaActor.PerformDamageReaction - // void PerformDamageReaction(FVector& _direction, float _power, float _time); // [0x6d60320] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void PerformDamageReaction(FVector& _direction, float _power, float _time); // [0x6da07d0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.ScnCharaActor.OnLoadEndRiderAnim - // void OnLoadEndRiderAnim(FName _animResID); // [0x6d60290] Final|Native|Public + // void OnLoadEndRiderAnim(FName _animResID); // [0x6da0740] Final|Native|Public // Function /Script/DP1Project.ScnCharaActor.IsFishingHitting - // bool IsFishingHitting(); // [0x6d60260] Final|Native|Public|BlueprintCallable + // bool IsFishingHitting(); // [0x6da0710] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ScnCharaActor.IsFakeCharaBlur - // bool IsFakeCharaBlur(); // [0x6d60240] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsFakeCharaBlur(); // [0x6da06f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ScnCharaActor.IsFading - // bool IsFading(); // [0x6d60210] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsFading(); // [0x6da06c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ScnCharaActor.IsFadeOut - // bool IsFadeOut(); // [0x6d601e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsFadeOut(); // [0x6da0690] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ScnCharaActor.IsFadeIn - // bool IsFadeIn(); // [0x6d601b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsFadeIn(); // [0x6da0660] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ScnCharaActor.IsCharging - // bool IsCharging(); // [0x6d60180] Final|Native|Public|BlueprintCallable + // bool IsCharging(); // [0x6da0630] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ScnCharaActor.GetScnCharaName - // FName GetScnCharaName(); // [0x6d60160] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetScnCharaName(); // [0x6da0610] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ScnCharaActor.GetPosition - // FVector4 GetPosition(); // [0x6d5ffc0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector4 GetPosition(); // [0x6da0470] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ScnCharaActor.GetMotionWarpingComponent - // class UMotionWarpingComponent* GetMotionWarpingComponent(); // [0x6d5ffa0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMotionWarpingComponent* GetMotionWarpingComponent(); // [0x6da0450] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ScnCharaActor.GetGameCharacterMovement - // class UGameCharacterMovementComponent* GetGameCharacterMovement(); // [0x6d5ff80] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UGameCharacterMovementComponent* GetGameCharacterMovement(); // [0x6da0430] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ScnCharaActor.GetFootPosition2 - // FVector GetFootPosition2(); // [0x6d5ff40] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetFootPosition2(); // [0x6da03f0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ScnCharaActor.GetCharaID - // FName GetCharaID(); // [0x6d5ff20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetCharaID(); // [0x6da03d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ScnCharaActor.GetCharaGameMode - // ECharaGameMode GetCharaGameMode(); // [0x6d5ff00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // ECharaGameMode GetCharaGameMode(); // [0x6da03b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ScnCharaActor.GetAlphaRate - // float GetAlphaRate(); // [0x6d5fed0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetAlphaRate(); // [0x6da0380] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ScnCharaActor.GetAbilitySystem - // class UGameAbilitySystemComponent* GetAbilitySystem(); // [0x6d5feb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UGameAbilitySystemComponent* GetAbilitySystem(); // [0x6da0360] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ScnCharaActor.FuncRaycastShadow - // void FuncRaycastShadow(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void FuncRaycastShadow(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ScnCharaActor.DeleteStartActor - // void DeleteStartActor(); // [0x6d5fe90] Final|Native|Public + // void DeleteStartActor(); // [0x6da0340] Final|Native|Public // Function /Script/DP1Project.ScnCharaActor.DeleteActor - // void DeleteActor(); // [0x6d5fe70] Final|Native|Public + // void DeleteActor(); // [0x6da0320] Final|Native|Public }; /// Class /Script/DP1Project.CaptureMenuCharaActor @@ -21236,7 +21486,7 @@ class ACaptureMenuCharaActor : public AScnCharaActor unsigned char UnknownData00_8[0x8]; // 0x0FC0 (0x0008) MISSED TArray m_viewEquipModelInfoSet; // 0x0FC8 (0x0010) FViewEquipModelInfo m_overrideEquipModelInfo; // 0x0FD8 (0x0078) - SDK_UNDEFINED(16,572) /* FMulticastInlineDelegate */ __um(m_allMeshClearDispather); // 0x1050 (0x0010) + SDK_UNDEFINED(16,558) /* FMulticastInlineDelegate */ __um(m_allMeshClearDispather); // 0x1050 (0x0010) float MaxRotationSpeed; // 0x1060 (0x0004) float RotationSpeed; // 0x1064 (0x0004) unsigned char UnknownData01_6[0x10]; // 0x1068 (0x0010) MISSED @@ -21245,17 +21495,19 @@ class ACaptureMenuCharaActor : public AScnCharaActor /// Functions // Function /Script/DP1Project.CaptureMenuCharaActor.SetUpInitW - // void SetUpInitW(float _initW); // [0x69933c0] Final|Native|Public|BlueprintCallable + // void SetUpInitW(float _initW); // [0x69c59f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CaptureMenuCharaActor.RotateStepCW - // void RotateStepCW(); // [0x6993390] Final|Native|Public|BlueprintCallable + // void RotateStepCW(); // [0x69c59c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CaptureMenuCharaActor.RotateStepCCW - // void RotateStepCCW(); // [0x6993360] Final|Native|Public|BlueprintCallable + // void RotateStepCCW(); // [0x69c5990] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CaptureMenuCharaActor.ResetRotation - // void ResetRotation(); // [0x6993300] Final|Native|Public|BlueprintCallable + // void ResetRotation(); // [0x69c5930] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CaptureMenuCharaActor.GetOutLineScalarForCharacterModelSetting - // float GetOutLineScalarForCharacterModelSetting(); // [0x69932d0] Final|Native|Public|BlueprintCallable + // float GetOutLineScalarForCharacterModelSetting(); // [0x69c5900] Final|Native|Public|BlueprintCallable + // Function /Script/DP1Project.CaptureMenuCharaActor.CallbakEquipLoad + // void CallbakEquipLoad(FName PartsName); // [0x69c5870] Final|Native|Public // Function /Script/DP1Project.CaptureMenuCharaActor.BPEvent_SetOutLine - // void BPEvent_SetOutLine(); // [0x35d7f00] Event|Public|BlueprintEvent + // void BPEvent_SetOutLine(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.CaptureMenuLocationActor @@ -21366,7 +21618,7 @@ class UCaptureMenuUtility : public UObject class ACaptureViewCharaModelActor : public AActor { public: - SDK_UNDEFINED(16,573) /* FMulticastInlineDelegate */ __um(CaptureActorMeshDispather); // 0x0290 (0x0010) + SDK_UNDEFINED(16,559) /* FMulticastInlineDelegate */ __um(CaptureActorMeshDispather); // 0x0290 (0x0010) FName charaModelId; // 0x02A0 (0x0008) class USkeletalMeshComponent* BodyMeshComponent; // 0x02A8 (0x0008) class USkeletalMeshComponent* RHandMeshComponent; // 0x02B0 (0x0008) @@ -21409,15 +21661,15 @@ class ACaptureViewMenuActor : public AActor /// Functions // Function /Script/DP1Project.CaptureViewMenuActor.SetFloorVisibility_BP - // void SetFloorVisibility_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetFloorVisibility_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.CaptureViewMenuActor.ConvertToTag - // FString ConvertToTag(FString _path); // [0x6995970] Final|Native|Public|BlueprintCallable + // FString ConvertToTag(FString _path); // [0x69c7fb0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CaptureViewMenuActor.ChangeDebugCamera_BP - // void ChangeDebugCamera_BP(class ADebugCameraActor* _cameraActor); // [0x35d7f00] Event|Public|BlueprintEvent + // void ChangeDebugCamera_BP(class ADebugCameraActor* _cameraActor); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.CaptureViewMenuActor.ChangeCamera_BP - // void ChangeCamera_BP(class ACameraActor* _cameraActor); // [0x35d7f00] Event|Public|BlueprintEvent + // void ChangeCamera_BP(class ACameraActor* _cameraActor); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.CaptureViewMenuActor.Capture_BP - // void Capture_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void Capture_BP(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.CaptureViewSaveData @@ -21564,7 +21816,7 @@ class ACraftAreaActor : public AActor /// Functions // Function /Script/DP1Project.CraftAreaActor.NotifyActorBeginOverlapChunkBounds - // void NotifyActorBeginOverlapChunkBounds(class AActor* _chunkActor, class AActor* _otherActor); // [0x69fc6d0] Final|Native|Private + // void NotifyActorBeginOverlapChunkBounds(class AActor* _chunkActor, class AActor* _otherActor); // [0x6a31060] Final|Native|Private }; /// Class /Script/DP1Project.CeilingCraftAreaActor @@ -21575,11 +21827,80 @@ class ACeilingCraftAreaActor : public ACraftAreaActor }; /// Class /Script/DP1Project.ChallengeManagerSubsystem -/// Size: 0x0078 (120 bytes) (0x000030 - 0x000078) align 8 MaxSize: 0x0078 +/// Size: 0x00B0 (176 bytes) (0x000030 - 0x0000B0) align 8 MaxSize: 0x00B0 class UChallengeManagerSubsystem : public UGameInstanceSubsystem { public: - unsigned char UnknownData00_1[0x48]; // 0x0030 (0x0048) MISSED + unsigned char UnknownData00_1[0x80]; // 0x0030 (0x0080) MISSED +}; + +/// Struct /Script/DP1Project.ChallengeResultCameraParam +/// Size: 0x0030 (48 bytes) (0x000000 - 0x000030) align 8 MaxSize: 0x0030 +struct FChallengeResultCameraParam +{ + char maxPlayerNum; // 0x0000 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0001 (0x0003) MISSED + float cameraAltitude; // 0x0004 (0x0004) + float cameraAzimuth; // 0x0008 (0x0004) + unsigned char UnknownData01_6[0x4]; // 0x000C (0x0004) MISSED + FVector cameraTarget; // 0x0010 (0x0018) + float cameraFov; // 0x0028 (0x0004) + float cameraLength; // 0x002C (0x0004) +}; + +/// Struct /Script/DP1Project.ChallengeResultWaitTimeParam +/// Size: 0x0010 (16 bytes) (0x000000 - 0x000010) align 4 MaxSize: 0x0010 +struct FChallengeResultWaitTimeParam +{ + char maxPlayerNum; // 0x0000 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0001 (0x0003) MISSED + float wipeTime; // 0x0004 (0x0004) + float wipeToMotionTime; // 0x0008 (0x0004) + float afterMotionTime; // 0x000C (0x0004) +}; + +/// Struct /Script/DP1Project.ChallengeResultMotionParam +/// Size: 0x0018 (24 bytes) (0x000000 - 0x000018) align 8 MaxSize: 0x0018 +struct FChallengeResultMotionParam +{ + char maxPlayerNum; // 0x0000 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0001 (0x0007) MISSED + TArray playMontageId; // 0x0008 (0x0010) +}; + +/// Struct /Script/DP1Project.ChallengeResultCharaPlaceParam +/// Size: 0x0018 (24 bytes) (0x000000 - 0x000018) align 8 MaxSize: 0x0018 +struct FChallengeResultCharaPlaceParam +{ + char maxPlayerNum; // 0x0000 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0001 (0x0007) MISSED + TArray playerLocation; // 0x0008 (0x0010) +}; + +/// Class /Script/DP1Project.ChallengeResultGlobalParam +/// Size: 0x0080 (128 bytes) (0x000030 - 0x000080) align 8 MaxSize: 0x0080 +class UChallengeResultGlobalParam : public UEngineSubsystem +{ +public: + bool enableOfflineDebug; // 0x0030 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0031 (0x0003) MISSED + int32_t debugCharaPopNum; // 0x0034 (0x0004) + bool stopTimeAfterWipe; // 0x0038 (0x0001) + bool noPopTBox; // 0x0039 (0x0001) + bool overwriteCameraByDebugWindow; // 0x003A (0x0001) + bool useEventCameara; // 0x003B (0x0001) + unsigned char UnknownData01_6[0x4]; // 0x003C (0x0004) MISSED + TArray CameraParam; // 0x0040 (0x0010) + TArray waitTimeParam; // 0x0050 (0x0010) + TArray motionParam; // 0x0060 (0x0010) + TArray charaPlaceParam; // 0x0070 (0x0010) + + + /// Functions + // Function /Script/DP1Project.ChallengeResultGlobalParam.SetChallengeResultGlobalParamInstance + // void SetChallengeResultGlobalParamInstance(class UChallengeResultGlobalParam* _inst); // [0x69c8f30] Final|Native|Static|Public|BlueprintCallable + // Function /Script/DP1Project.ChallengeResultGlobalParam.RoguelikeResultGlobalParamInstance + // class UChallengeResultGlobalParam* RoguelikeResultGlobalParamInstance(); // [0x69c8f10] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.ChallengeUtility @@ -21587,6 +21908,13 @@ class UChallengeManagerSubsystem : public UGameInstanceSubsystem class UChallengeUtility : public UObject { public: + + + /// Functions + // Function /Script/DP1Project.ChallengeUtility.IsPlaying + // bool IsPlaying(); // [0x69c9240] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // Function /Script/DP1Project.ChallengeUtility.IsChallengeHighLevel + // bool IsChallengeHighLevel(); // [0x69c9210] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.CharaActionBlueprintUtility @@ -21598,91 +21926,93 @@ class UCharaActionBlueprintUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.CharaActionBlueprintUtility.WeaponSheatheNoAction - // void WeaponSheatheNoAction(class AScnCharaActor* _actor); // [0x6998820] Final|Native|Static|Public|BlueprintCallable + // void WeaponSheatheNoAction(class AScnCharaActor* _actor); // [0x69cb9f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.WaterOut - // void WaterOut(class AScnCharaActor* _actor); // [0x69987a0] Final|Native|Static|Public|BlueprintCallable + // void WaterOut(class AScnCharaActor* _actor); // [0x69cb970] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.WaterLanding - // void WaterLanding(class AScnCharaActor* _actor); // [0x6998720] Final|Native|Static|Public|BlueprintCallable + // void WaterLanding(class AScnCharaActor* _actor); // [0x69cb8f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.UpdateCurrentPickRequest - // void UpdateCurrentPickRequest(); // [0x6998700] Final|Native|Static|Public|BlueprintCallable + // void UpdateCurrentPickRequest(); // [0x69cb8d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.TurnToPositionByRotateAngle - // bool TurnToPositionByRotateAngle(FScnCharaHandle _scnCharaHdl, FVector _lookAt, float _rotationAngle, float _deltaTime); // [0x6998580] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // bool TurnToPositionByRotateAngle(FScnCharaHandle _scnCharaHdl, FVector _lookAt, float _rotationAngle, float _deltaTime); // [0x69cb750] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.TurnToPosition - // bool TurnToPosition(FScnCharaHandle _scnCharaHdl, FVector _lookAt, float _deltaTime); // [0x6998450] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // bool TurnToPosition(FScnCharaHandle _scnCharaHdl, FVector _lookAt, float _deltaTime); // [0x69cb620] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.ShowDrawWeaponUIByLifeId - // void ShowDrawWeaponUIByLifeId(class AScnCharaActor* _actor, bool _visible, FName _lifeId, bool _isMenuOpen); // [0x69982f0] Final|Native|Static|Public|BlueprintCallable + // void ShowDrawWeaponUIByLifeId(class AScnCharaActor* _actor, bool _visible, FName _lifeId, bool _isMenuOpen); // [0x69cb4c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.ShowDrawWeaponUI - // void ShowDrawWeaponUI(class AScnCharaActor* _actor, bool _visible, bool _isMenuOpen, bool _isImmediate); // [0x6998190] Final|Native|Static|Public|BlueprintCallable + // void ShowDrawWeaponUI(class AScnCharaActor* _actor, bool _visible, bool _isMenuOpen, bool _isImmediate); // [0x69cb360] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.SetIsActionBusy - // void SetIsActionBusy(FScnCharaHandle _scnCharaHdl, bool busy); // [0x69980d0] Final|Native|Static|Public|BlueprintCallable + // void SetIsActionBusy(FScnCharaHandle _scnCharaHdl, bool busy); // [0x69cb2a0] Final|Native|Static|Public|BlueprintCallable + // Function /Script/DP1Project.CharaActionBlueprintUtility.SetEnableRpgTarget + // void SetEnableRpgTarget(bool _isEnable); // [0x69cb220] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.SendWeaponMode - // void SendWeaponMode(bool _isWeaponDraw, class AScnCharaActor* _actor, bool _isTagChange); // [0x6997fc0] Final|Native|Static|Public|BlueprintCallable + // void SendWeaponMode(bool _isWeaponDraw, class AScnCharaActor* _actor, bool _isTagChange); // [0x69cb110] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.SendStopChatEmoteAnimation - // void SendStopChatEmoteAnimation(class AScnCharaActor* _actor, float _blendOutTime); // [0x6997f00] Final|Native|Static|Public|BlueprintCallable + // void SendStopChatEmoteAnimation(class AScnCharaActor* _actor, float _blendOutTime); // [0x69cb050] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.SendStopAnimationByCharaStHdl - // void SendStopAnimationByCharaStHdl(FName _stopAnimId, FCharaStatusHandle _charaStatusHdl, float _blendOutTime); // [0x6997e00] Final|Native|Static|Public|BlueprintCallable + // void SendStopAnimationByCharaStHdl(FName _stopAnimId, FCharaStatusHandle _charaStatusHdl, float _blendOutTime); // [0x69caf50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.SendPlayAnimationWithoutSelf - // void SendPlayAnimationWithoutSelf(FName _nextAnimId, class AScnCharaActor* _actor); // [0x6997d40] Final|Native|Static|Public|BlueprintCallable + // void SendPlayAnimationWithoutSelf(FName _nextAnimId, class AScnCharaActor* _actor); // [0x69cae90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.SendPlayAnimationByCharaStHdl - // void SendPlayAnimationByCharaStHdl(FName _nextAnimId, FCharaStatusHandle _charaStatusHdl); // [0x6997c80] Final|Native|Static|Public|BlueprintCallable + // void SendPlayAnimationByCharaStHdl(FName _nextAnimId, FCharaStatusHandle _charaStatusHdl); // [0x69cadd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.SendPlayAnimation - // void SendPlayAnimation(FName _nextAnimId, class AScnCharaActor* _actor); // [0x6997bc0] Final|Native|Static|Public|BlueprintCallable + // void SendPlayAnimation(FName _nextAnimId, class AScnCharaActor* _actor); // [0x69cad10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.SendChatEmotePlayAnimation - // void SendChatEmotePlayAnimation(FName _nextAnimId, class AScnCharaActor* _actor, bool _isLoop); // [0x6997ac0] Final|Native|Static|Public|BlueprintCallable + // void SendChatEmotePlayAnimation(FName _nextAnimId, class AScnCharaActor* _actor, bool _isLoop); // [0x69cac10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.SendCharaRotator - // void SendCharaRotator(FRotator _rot, class AScnCharaActor* _actor); // [0x69979f0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void SendCharaRotator(FRotator _rot, class AScnCharaActor* _actor); // [0x69cab40] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.SendCharaGameMode - // void SendCharaGameMode(ECharaGameMode _charaGameMode, class AScnCharaActor* _actor); // [0x6997930] Final|Native|Static|Public|BlueprintCallable + // void SendCharaGameMode(ECharaGameMode _charaGameMode, class AScnCharaActor* _actor); // [0x69caa80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.ResetCurrentTarget - // void ResetCurrentTarget(); // [0x6997910] Final|Native|Static|Public|BlueprintCallable + // void ResetCurrentTarget(); // [0x69caa60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.MoveToLocation - // bool MoveToLocation(FScnCharaHandle _scnCharaHdl, FVector _targetPos, float _deltaTime); // [0x69977e0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // bool MoveToLocation(FScnCharaHandle _scnCharaHdl, FVector _targetPos, float _deltaTime); // [0x69ca930] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.IsVehicleCalled - // bool IsVehicleCalled(FScnCharaHandle _scnCharaHdl); // [0x6997750] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsVehicleCalled(FScnCharaHandle _scnCharaHdl); // [0x69ca8a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaActionBlueprintUtility.IsRotatorWithValue - // bool IsRotatorWithValue(float _val); // [0x69976d0] Final|Native|Static|Public|BlueprintCallable + // bool IsRotatorWithValue(float _val); // [0x69ca820] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.IsRotator - // bool IsRotator(); // [0x69976a0] Final|Native|Static|Public|BlueprintCallable + // bool IsRotator(); // [0x69ca7f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.IsPlayerInEnableCraftArea - // bool IsPlayerInEnableCraftArea(); // [0x6997670] Final|Native|Static|Public|BlueprintCallable + // bool IsPlayerInEnableCraftArea(); // [0x69ca7c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.IsNPC - // bool IsNPC(class AScnCharaActor* _actor); // [0x69975e0] Final|Native|Static|Public|BlueprintCallable + // bool IsNPC(class AScnCharaActor* _actor); // [0x69ca730] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.IsMapCraftModeEnable - // bool IsMapCraftModeEnable(); // [0x69975b0] Final|Native|Static|Public|BlueprintCallable + // bool IsMapCraftModeEnable(); // [0x69ca700] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.IsLifeCategoryBattle - // bool IsLifeCategoryBattle(class AScnCharaActor* _actor); // [0x6997520] Final|Native|Static|Public|BlueprintCallable + // bool IsLifeCategoryBattle(class AScnCharaActor* _actor); // [0x69ca670] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.IsDoingRideOffVehicle - // bool IsDoingRideOffVehicle(FScnCharaHandle _scnCharaHdl); // [0x6997490] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsDoingRideOffVehicle(FScnCharaHandle _scnCharaHdl); // [0x69ca5e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaActionBlueprintUtility.HideAndUnlockTargetUI - // void HideAndUnlockTargetUI(class AScnCharaActor* _actor); // [0x6997410] Final|Native|Static|Public|BlueprintCallable + // void HideAndUnlockTargetUI(class AScnCharaActor* _actor); // [0x69ca560] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.GetPlayerCharaStHdl - // FCharaStatusHandle GetPlayerCharaStHdl(); // [0x6971260] Final|Native|Static|Public|BlueprintCallable + // FCharaStatusHandle GetPlayerCharaStHdl(); // [0x69a3320] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.GetPartyCharaScnHdl - // FScnCharaHandle GetPartyCharaScnHdl(FCharaStatusHandle _stHdl); // [0x6997380] Final|Native|Static|Public|BlueprintCallable + // FScnCharaHandle GetPartyCharaScnHdl(FCharaStatusHandle _stHdl); // [0x69ca4d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.GetIsActionBusy - // bool GetIsActionBusy(FScnCharaHandle _scnCharaHdl); // [0x69972f0] Final|Native|Static|Public|BlueprintCallable + // bool GetIsActionBusy(FScnCharaHandle _scnCharaHdl); // [0x69ca440] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.GetInputRotator - // FRotator GetInputRotator(class AScnCharaActor* _actor); // [0x6997250] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FRotator GetInputRotator(class AScnCharaActor* _actor); // [0x69ca3a0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.Drown - // void Drown(class AScnCharaActor* _actor); // [0x69971d0] Final|Native|Static|Public|BlueprintCallable + // void Drown(class AScnCharaActor* _actor); // [0x69ca320] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.DoRotationTask - // void DoRotationTask(FScnCharaHandle _scnCharaHdl, FVector _targetDirection); // [0x6997100] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void DoRotationTask(FScnCharaHandle _scnCharaHdl, FVector _targetDirection); // [0x69ca250] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.DoRotateMoveToLocationTask - // void DoRotateMoveToLocationTask(FScnCharaHandle _scnCharaHdl, FVector _targetLoc, float _moveSpeed, FVector _targetDirection, float _roatateSpeed, bool _bOverrideZpos); // [0x6996f10] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void DoRotateMoveToLocationTask(FScnCharaHandle _scnCharaHdl, FVector _targetLoc, float _moveSpeed, FVector _targetDirection, float _roatateSpeed, bool _bOverrideZpos); // [0x69ca060] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.DoRideOffVehicle - // void DoRideOffVehicle(FScnCharaHandle _scnCharaHdl); // [0x6996e90] Final|Native|Static|Public|BlueprintCallable + // void DoRideOffVehicle(FScnCharaHandle _scnCharaHdl); // [0x69c9fe0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.DoOpenMainMenu - // void DoOpenMainMenu(); // [0x6996e70] Final|Native|Static|Public|BlueprintCallable + // void DoOpenMainMenu(); // [0x69c9fc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.DoMoveToLocationTask - // void DoMoveToLocationTask(FScnCharaHandle _scnCharaHdl, FVector _targetLoc, float _speed, bool _bOverrideZpos, bool _isCheckDot); // [0x6996ca0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void DoMoveToLocationTask(FScnCharaHandle _scnCharaHdl, FVector _targetLoc, float _speed, bool _bOverrideZpos, bool _isCheckDot); // [0x69c9df0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.DoCancelTask - // void DoCancelTask(FScnCharaHandle _scnCharaHdl); // [0x6996c20] Final|Native|Static|Public|BlueprintCallable + // void DoCancelTask(FScnCharaHandle _scnCharaHdl); // [0x69c9d70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.CharaFloatUp - // void CharaFloatUp(class AScnCharaActor* _actor); // [0x6996ba0] Final|Native|Static|Public|BlueprintCallable + // void CharaFloatUp(class AScnCharaActor* _actor); // [0x69c9cf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.CancelPlayCmdChara - // void CancelPlayCmdChara(class AScnCharaActor* _actor); // [0x6996b20] Final|Native|Static|Public|BlueprintCallable + // void CancelPlayCmdChara(class AScnCharaActor* _actor); // [0x69c9c70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaActionBlueprintUtility.AddReserveSystemEvent - // void AddReserveSystemEvent(FName _eventId); // [0x6996aa0] Final|Native|Static|Public|BlueprintCallable + // void AddReserveSystemEvent(FName _eventId); // [0x69c9bf0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.CharaActionFunc @@ -21710,51 +22040,51 @@ class UMenuGroup3D : public UMenuGroup /// Functions // Function /Script/DP1Project.MenuGroup3D.SetInitialFocusIndex - // void SetInitialFocusIndex(int32_t _focusIdx); // [0x6cb0a90] Final|Native|Protected|BlueprintCallable + // void SetInitialFocusIndex(int32_t _focusIdx); // [0x6ce84c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MenuGroup3D.SetCameraPos - // void SetCameraPos(FVector& _pos); // [0x6cb0a00] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetCameraPos(FVector& _pos); // [0x6ce8430] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MenuGroup3D.SearchLayerByTag - // class UMenuLayer* SearchLayerByTag(FName _layerTag); // [0x6cb0960] Final|Native|Public|BlueprintCallable + // class UMenuLayer* SearchLayerByTag(FName _layerTag); // [0x6ce8390] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup3D.SearchLayer3D - // class UMenuLayer* SearchLayer3D(FName _layerName); // [0x6cb08c0] Final|Native|Public|BlueprintCallable + // class UMenuLayer* SearchLayer3D(FName _layerName); // [0x6ce82f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup3D.SearchActorByTagEdit - // class AMenuActor3D* SearchActorByTagEdit(FName _layerTag); // [0x6cb0820] Final|Native|Public|BlueprintCallable|BlueprintPure + // class AMenuActor3D* SearchActorByTagEdit(FName _layerTag); // [0x6ce8250] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGroup3D.SearchActorByLayerEdit - // class AMenuActor3D* SearchActorByLayerEdit(class UMenuLayer* _layer); // [0x6cb0780] Final|Native|Public|BlueprintCallable|BlueprintPure + // class AMenuActor3D* SearchActorByLayerEdit(class UMenuLayer* _layer); // [0x6ce81b0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGroup3D.RevertCameraPosToInitialPos - // void RevertCameraPosToInitialPos(); // [0x6cb0760] Final|Native|Public|BlueprintCallable + // void RevertCameraPosToInitialPos(); // [0x6ce8190] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup3D.PreOpenEvent3D - // void PreOpenEvent3D(class UMenuGroup* _group); // [0x6cb06d0] Final|Native|Private + // void PreOpenEvent3D(class UMenuGroup* _group); // [0x6ce8100] Final|Native|Private // Function /Script/DP1Project.MenuGroup3D.OnOpenEndEvent3D - // void OnOpenEndEvent3D(class UMenuGroup* _group); // [0x6cb0640] Final|Native|Private + // void OnOpenEndEvent3D(class UMenuGroup* _group); // [0x6ce8070] Final|Native|Private // Function /Script/DP1Project.MenuGroup3D.OnMoveFocusDelegateEvent3D - // void OnMoveFocusDelegateEvent3D(class UMenuGroup* _group); // [0x6cb05b0] Final|Native|Private + // void OnMoveFocusDelegateEvent3D(class UMenuGroup* _group); // [0x6ce7fe0] Final|Native|Private // Function /Script/DP1Project.MenuGroup3D.OnFlickDelegateEvent3D - // void OnFlickDelegateEvent3D(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x6cb0430] Final|Native|Private|HasOutParms + // void OnFlickDelegateEvent3D(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x6ce7e60] Final|Native|Private|HasOutParms // Function /Script/DP1Project.MenuGroup3D.OnEnterEvent3D - // void OnEnterEvent3D(bool _isValidLayer); // [0x6cb03a0] Final|Native|Private + // void OnEnterEvent3D(bool _isValidLayer); // [0x6ce7dd0] Final|Native|Private // Function /Script/DP1Project.MenuGroup3D.OnCloseEndEvent3D - // void OnCloseEndEvent3D(class UMenuGroup* _group); // [0x6cb0310] Final|Native|Private + // void OnCloseEndEvent3D(class UMenuGroup* _group); // [0x6ce7d40] Final|Native|Private // Function /Script/DP1Project.MenuGroup3D.OnClickDelegateEvent3D - // void OnClickDelegateEvent3D(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x6cb0190] Final|Native|Private|HasOutParms + // void OnClickDelegateEvent3D(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x6ce7bc0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.MenuGroup3D.OnChangeFocusDelegateEvent3D - // void OnChangeFocusDelegateEvent3D(class UMenuGroup* _group); // [0x6cb0100] Final|Native|Private + // void OnChangeFocusDelegateEvent3D(class UMenuGroup* _group); // [0x6ce7b30] Final|Native|Private // Function /Script/DP1Project.MenuGroup3D.OnBackEvent3D - // void OnBackEvent3D(bool _isValidLayer); // [0x6cb0070] Final|Native|Private + // void OnBackEvent3D(bool _isValidLayer); // [0x6ce7aa0] Final|Native|Private // Function /Script/DP1Project.MenuGroup3D.GetGroup2D - // class UMenuGroup* GetGroup2D(); // [0x6cb0050] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMenuGroup* GetGroup2D(); // [0x6ce7a80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuGroup3D.GetCaptureCameraActorList - // TArray GetCaptureCameraActorList(); // [0x6caffc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetCaptureCameraActorList(); // [0x6ce79f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuGroup3D.GetCameraPosToInitialPos - // FVector GetCameraPosToInitialPos(); // [0x6caff80] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetCameraPosToInitialPos(); // [0x6ce79b0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuGroup3D.GetCameraPos - // FVector GetCameraPos(); // [0x6caff40] Final|Native|Private|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetCameraPos(); // [0x6ce7970] Final|Native|Private|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuGroup3D.GetCameraForwardVector - // FVector GetCameraForwardVector(); // [0x6caff00] Final|Native|Private|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetCameraForwardVector(); // [0x6ce7930] Final|Native|Private|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuGroup3D.Create3DLayer - // class AMenuActor3D* Create3DLayer(class UClass* _actorClass, class UClass* _layerClass); // [0x6cafe30] Final|Native|Public|BlueprintCallable + // class AMenuActor3D* Create3DLayer(class UClass* _actorClass, class UClass* _layerClass); // [0x6ce7860] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroup3D.AddCameraPos - // void AddCameraPos(FVector& _pos); // [0x6cafda0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void AddCameraPos(FVector& _pos); // [0x6ce77d0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.CharaActorMenuGroup3D @@ -21797,9 +22127,9 @@ class UCharaAnimManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.CharaAnimManagerSubsystem.IsLoadedResource - // bool IsLoadedResource(FName& _motionId, FName& _prefix, char _weaponType); // [0x699dc40] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsLoadedResource(FName& _motionId, FName& _prefix, char _weaponType); // [0x69d0e00] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CharaAnimManagerSubsystem.GetAnimMontage - // class UAnimMontage* GetAnimMontage(FName _motionId, FName _prefix, char _weaponType); // [0x699db30] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UAnimMontage* GetAnimMontage(FName _motionId, FName _prefix, char _weaponType); // [0x69d0cf0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.CharaAnimUtility @@ -21811,11 +22141,11 @@ class UCharaAnimUtility : public UObject /// Functions // Function /Script/DP1Project.CharaAnimUtility.Montage_JumpToSection - // void Montage_JumpToSection(class AScnCharaActor* _actor, FName _section); // [0x699ecf0] Final|Native|Static|Public|BlueprintCallable + // void Montage_JumpToSection(class AScnCharaActor* _actor, FName _section); // [0x69d1eb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaAnimUtility.GetAnimMontageFromBtlCmd - // class UAnimMontage* GetAnimMontageFromBtlCmd(FName _btlCmdId, FName _prefix); // [0x699ec20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UAnimMontage* GetAnimMontageFromBtlCmd(FName _btlCmdId, FName _prefix); // [0x69d1de0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaAnimUtility.GetAnimMontage - // class UAnimMontage* GetAnimMontage(FName _motionId, FName _prefix); // [0x699eb50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UAnimMontage* GetAnimMontage(FName _motionId, FName _prefix); // [0x69d1d10] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.AoeParam @@ -21864,217 +22194,227 @@ class UCharaBattleMotionEventSubSystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnWateringVegetableField - // void OnWateringVegetableField(FCharaBattleMotionEventParams& _param); // [0x69a8070] Final|Native|Public|HasOutParms + // void OnWateringVegetableField(FCharaBattleMotionEventParams& _param); // [0x69db740] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnUnsummonPick - // void OnUnsummonPick(FCharaBattleMotionEventParams& _param); // [0x69a7fa0] Final|Native|Public|HasOutParms + // void OnUnsummonPick(FCharaBattleMotionEventParams& _param); // [0x69db670] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnSummonPick - // void OnSummonPick(FCharaBattleMotionEventParams& _param); // [0x69a7ed0] Final|Native|Public|HasOutParms + // void OnSummonPick(FCharaBattleMotionEventParams& _param); // [0x69db5a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnStayPlayerHead_Start - // void OnStayPlayerHead_Start(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69a7ab0] Final|Native|Public|HasOutParms + // void OnStayPlayerHead_Start(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69db180] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnStayPlayerHead_End - // void OnStayPlayerHead_End(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69a7690] Final|Native|Public|HasOutParms + // void OnStayPlayerHead_End(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69dad60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnStayPlayerHead - // void OnStayPlayerHead(FCharaBattleMotionEventParams& _param); // [0x69a75c0] Final|Native|Public|HasOutParms + // void OnStayPlayerHead(FCharaBattleMotionEventParams& _param); // [0x69dac90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnSowingSeeds - // void OnSowingSeeds(FCharaBattleMotionEventParams& _param); // [0x69a74f0] Final|Native|Public|HasOutParms + // void OnSowingSeeds(FCharaBattleMotionEventParams& _param); // [0x69dabc0] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnShowAOEUI + // void OnShowAOEUI(FCharaBattleMotionEventParams& _param); // [0x69daaf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnSetDownNeedDamage - // void OnSetDownNeedDamage(FCharaBattleMotionEventParams& _param); // [0x69a7420] Final|Native|Public|HasOutParms + // void OnSetDownNeedDamage(FCharaBattleMotionEventParams& _param); // [0x69daa20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnHoldTurnToPlayerSameDirection - // void OnHoldTurnToPlayerSameDirection(FCharaBattleMotionEventParams& _param); // [0x69a7350] Final|Native|Public|HasOutParms + // void OnHoldTurnToPlayerSameDirection(FCharaBattleMotionEventParams& _param); // [0x69da950] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventWeaponSheathe - // void OnEventWeaponSheathe(FCharaBattleMotionEventParams& _param); // [0x69a7280] Final|Native|Public|HasOutParms + // void OnEventWeaponSheathe(FCharaBattleMotionEventParams& _param); // [0x69da880] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventWeaponDraw - // void OnEventWeaponDraw(FCharaBattleMotionEventParams& _param); // [0x69a71b0] Final|Native|Public|HasOutParms + // void OnEventWeaponDraw(FCharaBattleMotionEventParams& _param); // [0x69da7b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventWeaponBoneBlendChange - // void OnEventWeaponBoneBlendChange(FCharaBattleMotionEventParams& _param); // [0x69a70e0] Final|Native|Public|HasOutParms + // void OnEventWeaponBoneBlendChange(FCharaBattleMotionEventParams& _param); // [0x69da6e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventWait - // void OnEventWait(FCharaBattleMotionEventParams& _param); // [0x69a3570] Final|Native|Public|HasOutParms + // void OnEventWait(FCharaBattleMotionEventParams& _param); // [0x69d69d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventVibration - // void OnEventVibration(FCharaBattleMotionEventParams& _param); // [0x69a7010] Final|Native|Public|HasOutParms + // void OnEventVibration(FCharaBattleMotionEventParams& _param); // [0x69da610] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventUnlockBtlTarget - // void OnEventUnlockBtlTarget(FCharaBattleMotionEventParams& _param); // [0x69a6f40] Final|Native|Public|HasOutParms + // void OnEventUnlockBtlTarget(FCharaBattleMotionEventParams& _param); // [0x69da540] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventTempCameraParamHold_Start - // void OnEventTempCameraParamHold_Start(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69a6b20] Final|Native|Public|HasOutParms + // void OnEventTempCameraParamHold_Start(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69da120] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventTempCameraParamHold_End - // void OnEventTempCameraParamHold_End(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69a6700] Final|Native|Public|HasOutParms + // void OnEventTempCameraParamHold_End(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69d9d00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventTempCameraParamHold - // void OnEventTempCameraParamHold(FCharaBattleMotionEventParams& _param); // [0x69a6630] Final|Native|Public|HasOutParms + // void OnEventTempCameraParamHold(FCharaBattleMotionEventParams& _param); // [0x69d9c30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventTargetPlayChrTriggerEff - // void OnEventTargetPlayChrTriggerEff(FCharaBattleMotionEventParams& _param); // [0x69a6560] Final|Native|Public|HasOutParms + // void OnEventTargetPlayChrTriggerEff(FCharaBattleMotionEventParams& _param); // [0x69d9b60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventStopAnimMongage - // void OnEventStopAnimMongage(FCharaBattleMotionEventParams& _param); // [0x69a6490] Final|Native|Public|HasOutParms + // void OnEventStopAnimMongage(FCharaBattleMotionEventParams& _param); // [0x69d9a90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventStepSide - // void OnEventStepSide(FCharaBattleMotionEventParams& _param); // [0x69a63c0] Final|Native|Public|HasOutParms + // void OnEventStepSide(FCharaBattleMotionEventParams& _param); // [0x69d99c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventStepForwardTargetDist - // void OnEventStepForwardTargetDist(FCharaBattleMotionEventParams& _param); // [0x69a62f0] Final|Native|Public|HasOutParms + // void OnEventStepForwardTargetDist(FCharaBattleMotionEventParams& _param); // [0x69d98f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventStepForward - // void OnEventStepForward(FCharaBattleMotionEventParams& _param); // [0x69a6220] Final|Native|Public|HasOutParms + // void OnEventStepForward(FCharaBattleMotionEventParams& _param); // [0x69d9820] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventStepBack - // void OnEventStepBack(FCharaBattleMotionEventParams& _param); // [0x69a6150] Final|Native|Public|HasOutParms + // void OnEventStepBack(FCharaBattleMotionEventParams& _param); // [0x69d9750] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventSpawnHitCollision - // void OnEventSpawnHitCollision(FCharaBattleMotionEventParams& _param); // [0x69a6080] Final|Native|Public|HasOutParms + // void OnEventSpawnHitCollision(FCharaBattleMotionEventParams& _param); // [0x69d9680] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventShot - // void OnEventShot(FCharaBattleMotionEventParams& _param); // [0x69a5fb0] Final|Native|Public|HasOutParms + // void OnEventShot(FCharaBattleMotionEventParams& _param); // [0x69d95b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventSetRotatorVehicle - // void OnEventSetRotatorVehicle(FCharaBattleMotionEventParams& _param); // [0x69a5ee0] Final|Native|Public|HasOutParms + // void OnEventSetRotatorVehicle(FCharaBattleMotionEventParams& _param); // [0x69d94e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventSetRotatorTarget - // void OnEventSetRotatorTarget(FCharaBattleMotionEventParams& _param); // [0x69a5e10] Final|Native|Public|HasOutParms + // void OnEventSetRotatorTarget(FCharaBattleMotionEventParams& _param); // [0x69d9410] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventSetRotatorInput - // void OnEventSetRotatorInput(FCharaBattleMotionEventParams& _param); // [0x69a5d40] Final|Native|Public|HasOutParms + // void OnEventSetRotatorInput(FCharaBattleMotionEventParams& _param); // [0x69d9340] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventSetRotator - // void OnEventSetRotator(FCharaBattleMotionEventParams& _param); // [0x69a5c70] Final|Native|Public|HasOutParms + // void OnEventSetRotator(FCharaBattleMotionEventParams& _param); // [0x69d9270] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventSetParam - // void OnEventSetParam(FCharaBattleMotionEventParams& _param); // [0x69a5ba0] Final|Native|Public|HasOutParms + // void OnEventSetParam(FCharaBattleMotionEventParams& _param); // [0x69d91a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventSetMotionWarpingLength - // void OnEventSetMotionWarpingLength(FCharaBattleMotionEventParams& _param); // [0x69a5ad0] Final|Native|Public|HasOutParms + // void OnEventSetMotionWarpingLength(FCharaBattleMotionEventParams& _param); // [0x69d90d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventSetMaterialParamAdd - // void OnEventSetMaterialParamAdd(FCharaBattleMotionEventParams& _param); // [0x69a5a00] Final|Native|Public|HasOutParms + // void OnEventSetMaterialParamAdd(FCharaBattleMotionEventParams& _param); // [0x69d9000] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventSetMaterialParam - // void OnEventSetMaterialParam(FCharaBattleMotionEventParams& _param); // [0x69a5930] Final|Native|Public|HasOutParms + // void OnEventSetMaterialParam(FCharaBattleMotionEventParams& _param); // [0x69d8f30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventSetChrTriggerEffGenericParamFloat - // void OnEventSetChrTriggerEffGenericParamFloat(FCharaBattleMotionEventParams& _param); // [0x69a5860] Final|Native|Public|HasOutParms + // void OnEventSetChrTriggerEffGenericParamFloat(FCharaBattleMotionEventParams& _param); // [0x69d8e60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventRideOnVehicle - // void OnEventRideOnVehicle(FCharaBattleMotionEventParams& _param); // [0x69a5790] Final|Native|Public|HasOutParms + // void OnEventRideOnVehicle(FCharaBattleMotionEventParams& _param); // [0x69d8d90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventRideOffVehicle - // void OnEventRideOffVehicle(FCharaBattleMotionEventParams& _param); // [0x69a56c0] Final|Native|Public|HasOutParms + // void OnEventRideOffVehicle(FCharaBattleMotionEventParams& _param); // [0x69d8cc0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventRemoveChargeEffectTag - // void OnEventRemoveChargeEffectTag(FCharaBattleMotionEventParams& _param); // [0x69a55f0] Final|Native|Public|HasOutParms + // void OnEventRemoveChargeEffectTag(FCharaBattleMotionEventParams& _param); // [0x69d8bf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPlayTubeAOE - // void OnEventPlayTubeAOE(FCharaBattleMotionEventParams& _param); // [0x69a5520] Final|Native|Public|HasOutParms + // void OnEventPlayTubeAOE(FCharaBattleMotionEventParams& _param); // [0x69d8b20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPlaySE3D_OwnPos - // void OnEventPlaySE3D_OwnPos(FCharaBattleMotionEventParams& _param); // [0x69a5450] Final|Native|Public|HasOutParms + // void OnEventPlaySE3D_OwnPos(FCharaBattleMotionEventParams& _param); // [0x69d8a50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPlayCmdEffect - // void OnEventPlayCmdEffect(FCharaBattleMotionEventParams& _param); // [0x69a5380] Final|Native|Public|HasOutParms + // void OnEventPlayCmdEffect(FCharaBattleMotionEventParams& _param); // [0x69d8980] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPlayChrTriggerEff - // void OnEventPlayChrTriggerEff(FCharaBattleMotionEventParams& _param); // [0x69a52b0] Final|Native|Public|HasOutParms + // void OnEventPlayChrTriggerEff(FCharaBattleMotionEventParams& _param); // [0x69d88b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPlayBattleEffect - // void OnEventPlayBattleEffect(FCharaBattleMotionEventParams& _param); // [0x69a51e0] Final|Native|Public|HasOutParms + // void OnEventPlayBattleEffect(FCharaBattleMotionEventParams& _param); // [0x69d87e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPlayAnimMontageSetPos - // void OnEventPlayAnimMontageSetPos(FCharaBattleMotionEventParams& _param); // [0x69a5110] Final|Native|Public|HasOutParms + // void OnEventPlayAnimMontageSetPos(FCharaBattleMotionEventParams& _param); // [0x69d8710] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPlayAnimMontageJumpToSection - // void OnEventPlayAnimMontageJumpToSection(FCharaBattleMotionEventParams& _param); // [0x69a5040] Final|Native|Public|HasOutParms + // void OnEventPlayAnimMontageJumpToSection(FCharaBattleMotionEventParams& _param); // [0x69d8640] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPlayAnimMongageWithAngle - // void OnEventPlayAnimMongageWithAngle(FCharaBattleMotionEventParams& _param); // [0x69a4f70] Final|Native|Public|HasOutParms + // void OnEventPlayAnimMongageWithAngle(FCharaBattleMotionEventParams& _param); // [0x69d8570] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPlayAnimMongage - // void OnEventPlayAnimMongage(FCharaBattleMotionEventParams& _param); // [0x69a4ea0] Final|Native|Public|HasOutParms + // void OnEventPlayAnimMongage(FCharaBattleMotionEventParams& _param); // [0x69d84a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPlayActiveEffect - // void OnEventPlayActiveEffect(FCharaBattleMotionEventParams& _param); // [0x69a4dd0] Final|Native|Public|HasOutParms + // void OnEventPlayActiveEffect(FCharaBattleMotionEventParams& _param); // [0x69d83d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPickupTargetChara - // void OnEventPickupTargetChara(FCharaBattleMotionEventParams& _param); // [0x69a4d00] Final|Native|Public|HasOutParms + // void OnEventPickupTargetChara(FCharaBattleMotionEventParams& _param); // [0x69d8300] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPickupOwnChara - // void OnEventPickupOwnChara(FCharaBattleMotionEventParams& _param); // [0x69a4c30] Final|Native|Public|HasOutParms + // void OnEventPickupOwnChara(FCharaBattleMotionEventParams& _param); // [0x69d8230] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPickupChrTriggerEffActor - // void OnEventPickupChrTriggerEffActor(FCharaBattleMotionEventParams& _param); // [0x69a4b60] Final|Native|Public|HasOutParms + // void OnEventPickupChrTriggerEffActor(FCharaBattleMotionEventParams& _param); // [0x69d8160] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPickSpotSearchShow - // void OnEventPickSpotSearchShow(FCharaBattleMotionEventParams& _param); // [0x69a4a90] Final|Native|Public|HasOutParms + // void OnEventPickSpotSearchShow(FCharaBattleMotionEventParams& _param); // [0x69d8090] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPickItem - // void OnEventPickItem(FCharaBattleMotionEventParams& _param); // [0x69a49c0] Final|Native|Public|HasOutParms + // void OnEventPickItem(FCharaBattleMotionEventParams& _param); // [0x69d7fc0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPickDigPointAddTime - // void OnEventPickDigPointAddTime(FCharaBattleMotionEventParams& _param); // [0x69a48f0] Final|Native|Public|HasOutParms + // void OnEventPickDigPointAddTime(FCharaBattleMotionEventParams& _param); // [0x69d7ef0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPickAttackFixDamage - // void OnEventPickAttackFixDamage(FCharaBattleMotionEventParams& _param); // [0x69a4820] Final|Native|Public|HasOutParms + // void OnEventPickAttackFixDamage(FCharaBattleMotionEventParams& _param); // [0x69d7e20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPickAttackFatalDamage - // void OnEventPickAttackFatalDamage(FCharaBattleMotionEventParams& _param); // [0x69a4750] Final|Native|Public|HasOutParms + // void OnEventPickAttackFatalDamage(FCharaBattleMotionEventParams& _param); // [0x69d7d50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPickAttackChainMotStart - // void OnEventPickAttackChainMotStart(FCharaBattleMotionEventParams& _param); // [0x69a4680] Final|Native|Public|HasOutParms + // void OnEventPickAttackChainMotStart(FCharaBattleMotionEventParams& _param); // [0x69d7c80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPickAttack - // void OnEventPickAttack(FCharaBattleMotionEventParams& _param); // [0x69a45b0] Final|Native|Public|HasOutParms + // void OnEventPickAttack(FCharaBattleMotionEventParams& _param); // [0x69d7bb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventPermanentChangeCameraActor - // void OnEventPermanentChangeCameraActor(FCharaBattleMotionEventParams& _param); // [0x69a44e0] Final|Native|Public|HasOutParms + // void OnEventPermanentChangeCameraActor(FCharaBattleMotionEventParams& _param); // [0x69d7ae0] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventNoticeForceDefeatAll + // void OnEventNoticeForceDefeatAll(FCharaBattleMotionEventParams& _param); // [0x69d7a10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventNoDamageReaction - // void OnEventNoDamageReaction(FCharaBattleMotionEventParams& _param); // [0x69a4410] Final|Native|Public|HasOutParms + // void OnEventNoDamageReaction(FCharaBattleMotionEventParams& _param); // [0x69d7940] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventMoveWarpInitPos - // void OnEventMoveWarpInitPos(FCharaBattleMotionEventParams& _param); // [0x69a4340] Final|Native|Public|HasOutParms + // void OnEventMoveWarpInitPos(FCharaBattleMotionEventParams& _param); // [0x69d7870] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventMotCancel - // void OnEventMotCancel(FCharaBattleMotionEventParams& _param); // [0x69a4270] Final|Native|Public|HasOutParms + // void OnEventMotCancel(FCharaBattleMotionEventParams& _param); // [0x69d77a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventMinigamePlayEffect - // void OnEventMinigamePlayEffect(FCharaBattleMotionEventParams& _param); // [0x69a41a0] Final|Native|Public|HasOutParms + // void OnEventMinigamePlayEffect(FCharaBattleMotionEventParams& _param); // [0x69d76d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventLoopWithAddStatus - // void OnEventLoopWithAddStatus(FCharaBattleMotionEventParams& _param); // [0x69a40d0] Final|Native|Public|HasOutParms + // void OnEventLoopWithAddStatus(FCharaBattleMotionEventParams& _param); // [0x69d7600] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventLoop - // void OnEventLoop(FCharaBattleMotionEventParams& _param); // [0x69a4000] Final|Native|Public|HasOutParms + // void OnEventLoop(FCharaBattleMotionEventParams& _param); // [0x69d7530] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventLookTarget - // void OnEventLookTarget(FCharaBattleMotionEventParams& _param); // [0x69a3f30] Final|Native|Public|HasOutParms + // void OnEventLookTarget(FCharaBattleMotionEventParams& _param); // [0x69d7460] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventLifeFishingRodAction - // void OnEventLifeFishingRodAction(FCharaBattleMotionEventParams& _param); // [0x69a3e60] Final|Native|Public|HasOutParms + // void OnEventLifeFishingRodAction(FCharaBattleMotionEventParams& _param); // [0x69d7390] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventLifeFishingPoseChange - // void OnEventLifeFishingPoseChange(FCharaBattleMotionEventParams& _param); // [0x69a3d90] Final|Native|Public|HasOutParms + // void OnEventLifeFishingPoseChange(FCharaBattleMotionEventParams& _param); // [0x69d72c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventLifeFishingHook - // void OnEventLifeFishingHook(FCharaBattleMotionEventParams& _param); // [0x69a3cc0] Final|Native|Public|HasOutParms + // void OnEventLifeFishingHook(FCharaBattleMotionEventParams& _param); // [0x69d71f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventLifeFishingFloatAction - // void OnEventLifeFishingFloatAction(FCharaBattleMotionEventParams& _param); // [0x69a3bf0] Final|Native|Public|HasOutParms + // void OnEventLifeFishingFloatAction(FCharaBattleMotionEventParams& _param); // [0x69d7120] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventHoldVibration + // void OnEventHoldVibration(FCharaBattleMotionEventParams& _param); // [0x69d7050] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventHoldTurnToTarget - // void OnEventHoldTurnToTarget(FCharaBattleMotionEventParams& _param); // [0x69a3b20] Final|Native|Public|HasOutParms + // void OnEventHoldTurnToTarget(FCharaBattleMotionEventParams& _param); // [0x69d6f80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventHideHoldCharaParts - // void OnEventHideHoldCharaParts(FCharaBattleMotionEventParams& _param); // [0x69a3a50] Final|Native|Public|HasOutParms + // void OnEventHideHoldCharaParts(FCharaBattleMotionEventParams& _param); // [0x69d6eb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventGroupGeneratorSetPop - // void OnEventGroupGeneratorSetPop(FCharaBattleMotionEventParams& _param); // [0x69a3980] Final|Native|Public|HasOutParms + // void OnEventGroupGeneratorSetPop(FCharaBattleMotionEventParams& _param); // [0x69d6de0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventGroupGeneratorSetEraceForParent - // void OnEventGroupGeneratorSetEraceForParent(FCharaBattleMotionEventParams& _param); // [0x69a38b0] Final|Native|Public|HasOutParms + // void OnEventGroupGeneratorSetEraceForParent(FCharaBattleMotionEventParams& _param); // [0x69d6d10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventGeneralTalk - // void OnEventGeneralTalk(FCharaBattleMotionEventParams& _param); // [0x69a37e0] Final|Native|Public|HasOutParms + // void OnEventGeneralTalk(FCharaBattleMotionEventParams& _param); // [0x69d6c40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventGameSlow - // void OnEventGameSlow(FCharaBattleMotionEventParams& _param); // [0x69a3710] Final|Native|Public|HasOutParms + // void OnEventGameSlow(FCharaBattleMotionEventParams& _param); // [0x69d6b70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventForcedHit - // void OnEventForcedHit(FCharaBattleMotionEventParams& _param); // [0x69a3640] Final|Native|Public|HasOutParms + // void OnEventForcedHit(FCharaBattleMotionEventParams& _param); // [0x69d6aa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventFakeQTE - // void OnEventFakeQTE(FCharaBattleMotionEventParams& _param); // [0x69a3570] Final|Native|Public|HasOutParms + // void OnEventFakeQTE(FCharaBattleMotionEventParams& _param); // [0x69d69d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventElementAttrChange - // void OnEventElementAttrChange(FCharaBattleMotionEventParams& _param); // [0x69a34a0] Final|Native|Public|HasOutParms + // void OnEventElementAttrChange(FCharaBattleMotionEventParams& _param); // [0x69d6900] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventDispSkillTelop - // void OnEventDispSkillTelop(FCharaBattleMotionEventParams& _param); // [0x69a33d0] Final|Native|Public|HasOutParms + // void OnEventDispSkillTelop(FCharaBattleMotionEventParams& _param); // [0x69d6830] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventDetachModel - // void OnEventDetachModel(FCharaBattleMotionEventParams& _param); // [0x69a3300] Final|Native|Public|HasOutParms + // void OnEventDetachModel(FCharaBattleMotionEventParams& _param); // [0x69d6760] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventChangeSwimingState - // void OnEventChangeSwimingState(FCharaBattleMotionEventParams& _param); // [0x69a3230] Final|Native|Public|HasOutParms + // void OnEventChangeSwimingState(FCharaBattleMotionEventParams& _param); // [0x69d6690] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventChangeCharaWeaponMode - // void OnEventChangeCharaWeaponMode(FCharaBattleMotionEventParams& _param); // [0x69a3160] Final|Native|Public|HasOutParms + // void OnEventChangeCharaWeaponMode(FCharaBattleMotionEventParams& _param); // [0x69d65c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventChangeCharaView - // void OnEventChangeCharaView(FCharaBattleMotionEventParams& _param); // [0x69a3090] Final|Native|Public|HasOutParms + // void OnEventChangeCharaView(FCharaBattleMotionEventParams& _param); // [0x69d64f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventChangeCharaGameMode - // void OnEventChangeCharaGameMode(FCharaBattleMotionEventParams& _param); // [0x69a2fc0] Final|Native|Public|HasOutParms + // void OnEventChangeCharaGameMode(FCharaBattleMotionEventParams& _param); // [0x69d6420] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventChangeBossPhase - // void OnEventChangeBossPhase(FCharaBattleMotionEventParams& _param); // [0x69a2ef0] Final|Native|Public|HasOutParms + // void OnEventChangeBossPhase(FCharaBattleMotionEventParams& _param); // [0x69d6350] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventChangeBattleUI - // void OnEventChangeBattleUI(FCharaBattleMotionEventParams& _param); // [0x69a2e20] Final|Native|Public|HasOutParms + // void OnEventChangeBattleUI(FCharaBattleMotionEventParams& _param); // [0x69d6280] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventChangeBackwardWaiting - // void OnEventChangeBackwardWaiting(FCharaBattleMotionEventParams& _param); // [0x69a2d50] Final|Native|Public|HasOutParms + // void OnEventChangeBackwardWaiting(FCharaBattleMotionEventParams& _param); // [0x69d61b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventCameraShake - // void OnEventCameraShake(FCharaBattleMotionEventParams& _param); // [0x69a2c80] Final|Native|Public|HasOutParms + // void OnEventCameraShake(FCharaBattleMotionEventParams& _param); // [0x69d60e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventCameraPosInterpOverwrite - // void OnEventCameraPosInterpOverwrite(FCharaBattleMotionEventParams& _param); // [0x69a2bb0] Final|Native|Public|HasOutParms + // void OnEventCameraPosInterpOverwrite(FCharaBattleMotionEventParams& _param); // [0x69d6010] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventCallVehicle - // void OnEventCallVehicle(FCharaBattleMotionEventParams& _param); // [0x69a2ae0] Final|Native|Public|HasOutParms + // void OnEventCallVehicle(FCharaBattleMotionEventParams& _param); // [0x69d5f40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventBattleJustGuard - // void OnEventBattleJustGuard(FCharaBattleMotionEventParams& _param); // [0x69a2a10] Final|Native|Public|HasOutParms + // void OnEventBattleJustGuard(FCharaBattleMotionEventParams& _param); // [0x69d5e70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventBattleHitOff - // void OnEventBattleHitOff(FCharaBattleMotionEventParams& _param); // [0x69a2940] Final|Native|Public|HasOutParms + // void OnEventBattleHitOff(FCharaBattleMotionEventParams& _param); // [0x69d5da0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventAttachModel - // void OnEventAttachModel(FCharaBattleMotionEventParams& _param); // [0x69a2870] Final|Native|Public|HasOutParms + // void OnEventAttachModel(FCharaBattleMotionEventParams& _param); // [0x69d5cd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventArrowAttrChange - // void OnEventArrowAttrChange(FCharaBattleMotionEventParams& _param); // [0x69a27a0] Final|Native|Public|HasOutParms + // void OnEventArrowAttrChange(FCharaBattleMotionEventParams& _param); // [0x69d5c00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventAOE_Sphere - // void OnEventAOE_Sphere(FCharaBattleMotionEventParams& _param); // [0x69a2530] Final|Native|Public|HasOutParms + // void OnEventAOE_Sphere(FCharaBattleMotionEventParams& _param); // [0x69d5990] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventAOE_Fan - // void OnEventAOE_Fan(FCharaBattleMotionEventParams& _param); // [0x69a2460] Final|Native|Public|HasOutParms + // void OnEventAOE_Fan(FCharaBattleMotionEventParams& _param); // [0x69d58c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventAOE_Bullet - // void OnEventAOE_Bullet(FCharaBattleMotionEventParams& _param); // [0x69a2390] Final|Native|Public|HasOutParms + // void OnEventAOE_Bullet(FCharaBattleMotionEventParams& _param); // [0x69d57f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventAOE_Box - // void OnEventAOE_Box(FCharaBattleMotionEventParams& _param); // [0x69a22c0] Final|Native|Public|HasOutParms + // void OnEventAOE_Box(FCharaBattleMotionEventParams& _param); // [0x69d5720] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventAnimMontageJumpToSection - // void OnEventAnimMontageJumpToSection(FCharaBattleMotionEventParams& _param); // [0x69a26d0] Final|Native|Public|HasOutParms + // void OnEventAnimMontageJumpToSection(FCharaBattleMotionEventParams& _param); // [0x69d5b30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEventActiveWeapon - // void OnEventActiveWeapon(FCharaBattleMotionEventParams& _param); // [0x69a2600] Final|Native|Public|HasOutParms + // void OnEventActiveWeapon(FCharaBattleMotionEventParams& _param); // [0x69d5a60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnEscapeFish - // void OnEscapeFish(FCharaBattleMotionEventParams& _param); // [0x69a21f0] Final|Native|Public|HasOutParms + // void OnEscapeFish(FCharaBattleMotionEventParams& _param); // [0x69d5650] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnDisableRevivalTiming + // void OnDisableRevivalTiming(FCharaBattleMotionEventParams& _param); // [0x69d5580] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.OnCancelBtlTargetToMe + // void OnCancelBtlTargetToMe(FCharaBattleMotionEventParams& _param); // [0x69d54b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.LoopingWithFloat - // void LoopingWithFloat(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69a1dd0] Final|Native|Public|HasOutParms + // void LoopingWithFloat(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69d5090] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.LoopingWithAddStatus - // void LoopingWithAddStatus(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69a19b0] Final|Native|Public|HasOutParms + // void LoopingWithAddStatus(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69d4c70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.LoopEnd - // void LoopEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69a1590] Final|Native|Public|HasOutParms + // void LoopEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69d4850] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaBattleMotionEventSubSystem.CallFunc - // void CallFunc(FName& _funcName, FCharaBattleMotionEventParams& _param); // [0x69a1460] Final|Native|Public|HasOutParms + // void CallFunc(FName& _funcName, FCharaBattleMotionEventParams& _param); // [0x69d4720] Final|Native|Public|HasOutParms }; /// Class /Script/DP1Project.CharaCollisionUtility @@ -22094,15 +22434,15 @@ class UCharaColorSelectMenuGroup : public UMenuGroup /// Functions // Function /Script/DP1Project.CharaColorSelectMenuGroup.UpdateButtonStatus - // void UpdateButtonStatus(FCharaStatusHandle _charaStatusHandle); // [0x69a87f0] Final|Native|Public|BlueprintCallable + // void UpdateButtonStatus(FCharaStatusHandle _charaStatusHandle); // [0x69dbec0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaColorSelectMenuGroup.Setup - // void Setup(FCharaStatusHandle _charaStatusHandle); // [0x69a8760] Final|Native|Public|BlueprintCallable + // void Setup(FCharaStatusHandle _charaStatusHandle); // [0x69dbe30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharaColorSelectMenuGroup.OnUpdateButtons_BP - // void OnUpdateButtons_BP(bool _focusReset); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateButtons_BP(bool _focusReset); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CharaColorSelectMenuGroup.GetSelectedIndex - // char GetSelectedIndex(); // [0x69a8740] Final|Native|Public|BlueprintCallable|BlueprintPure + // char GetSelectedIndex(); // [0x69dbe10] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaColorSelectMenuGroup.GetCharacterColorButtonInfoList - // TArray GetCharacterColorButtonInfoList(); // [0x69a86b0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetCharacterColorButtonInfoList(); // [0x69dbd80] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.CharaConditionCommand @@ -22114,9 +22454,9 @@ class UCharaConditionCommand : public UObject /// Functions // Function /Script/DP1Project.CharaConditionCommand.CharaCond_Rpg - // bool CharaCond_Rpg(FCharaCondArgs& _args); // [0x69a8b90] Final|Native|Public|HasOutParms + // bool CharaCond_Rpg(FCharaCondArgs& _args); // [0x69dc260] Final|Native|Public|HasOutParms // Function /Script/DP1Project.CharaConditionCommand.CharaCond_Battle - // bool CharaCond_Battle(FCharaCondArgs& _args); // [0x69a8ae0] Final|Native|Public|HasOutParms + // bool CharaCond_Battle(FCharaCondArgs& _args); // [0x69dc1b0] Final|Native|Public|HasOutParms }; /// Struct /Script/DP1Project.DetailSettingParam @@ -22162,39 +22502,39 @@ class UDetailMenuGroup : public UMenuGroup /// Functions // Function /Script/DP1Project.DetailMenuGroup.SlideInFromRight - // void SlideInFromRight(); // [0x6a2d100] Final|Native|Public|BlueprintCallable + // void SlideInFromRight(); // [0x6a61b10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DetailMenuGroup.SlideInFromLeft - // void SlideInFromLeft(); // [0x6a2d0e0] Final|Native|Public|BlueprintCallable + // void SlideInFromLeft(); // [0x6a61af0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DetailMenuGroup.SlideIn - // void SlideIn(EDetailSlideDirection _slideDirection); // [0x6a2d060] Final|Native|Public|BlueprintCallable + // void SlideIn(EDetailSlideDirection _slideDirection); // [0x6a61a70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DetailMenuGroup.SetSlideAnimationMode - // void SetSlideAnimationMode(EDetailSlideAnimationMode _slideAnimationMode); // [0x6a2cfe0] Final|Native|Public|BlueprintCallable + // void SetSlideAnimationMode(EDetailSlideAnimationMode _slideAnimationMode); // [0x6a619f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DetailMenuGroup.SetPageIconVisibility_BP - // void SetPageIconVisibility_BP(bool _visibility); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetPageIconVisibility_BP(bool _visibility); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.DetailMenuGroup.SetMaxPages - // void SetMaxPages(int32_t _maxPages); // [0x6a2cf50] Final|Native|Public|BlueprintCallable + // void SetMaxPages(int32_t _maxPages); // [0x6a61960] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DetailMenuGroup.SetDetailSettingParamOfEmpty - // void SetDetailSettingParamOfEmpty(); // [0x6a2cf30] Final|Native|Public|BlueprintCallable + // void SetDetailSettingParamOfEmpty(); // [0x6a61940] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DetailMenuGroup.SetDetailSettingParam - // void SetDetailSettingParam(FDetailSettingParam _detailSettingParam); // [0x6a2ccf0] Final|Native|Public|BlueprintCallable + // void SetDetailSettingParam(FDetailSettingParam _detailSettingParam); // [0x6a61700] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DetailMenuGroup.SetDefaultOpenAnimation - // void SetDefaultOpenAnimation(); // [0x6a2ccd0] Final|Native|Public|BlueprintCallable + // void SetDefaultOpenAnimation(); // [0x6a616e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DetailMenuGroup.SetCurrentPage - // void SetCurrentPage(int32_t _currentPage); // [0x6a2cc40] Final|Native|Public|BlueprintCallable + // void SetCurrentPage(int32_t _currentPage); // [0x6a61650] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DetailMenuGroup.OnUpdatePage_BP - // void OnUpdatePage_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnUpdatePage_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.DetailMenuGroup.OnUpdateDetailSettingParamOfEmpty_BP - // void OnUpdateDetailSettingParamOfEmpty_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnUpdateDetailSettingParamOfEmpty_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.DetailMenuGroup.OnUpdateDetailSettingParam_BP - // void OnUpdateDetailSettingParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnUpdateDetailSettingParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.DetailMenuGroup.NextPage - // void NextPage(); // [0x6a2cc20] Final|Native|Public|BlueprintCallable + // void NextPage(); // [0x6a61630] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DetailMenuGroup.GetMaxPages - // int32_t GetMaxPages(); // [0x6a2cc00] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetMaxPages(); // [0x6a61610] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DetailMenuGroup.GetDetailSettingParam - // FDetailSettingParam GetDetailSettingParam(); // [0x6a2cb80] Final|Native|Public|BlueprintCallable|BlueprintPure + // FDetailSettingParam GetDetailSettingParam(); // [0x6a61590] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DetailMenuGroup.GetCurrentPage - // int32_t GetCurrentPage(); // [0x6a2cb60] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetCurrentPage(); // [0x6a61570] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.CharacterDetailMenuGroup @@ -22206,7 +22546,7 @@ class UCharacterDetailMenuGroup : public UDetailMenuGroup /// Functions // Function /Script/DP1Project.CharacterDetailMenuGroup.IsInstantChara - // bool IsInstantChara(FCharaStatusHandle _charaStatusHandle); // [0x69a8ee0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsInstantChara(FCharaStatusHandle _charaStatusHandle); // [0x69dc5b0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.MenuLayer @@ -22218,50 +22558,50 @@ class UMenuLayer : public UMenuBase bool m_initialVisible; // 0x03F8 (0x0001) bool m_isAutoOpen; // 0x03F9 (0x0001) unsigned char UnknownData01_6[0x6]; // 0x03FA (0x0006) MISSED - SDK_UNDEFINED(16,574) /* FMulticastInlineDelegate */ __um(m_OnOpenEndDelegate); // 0x0400 (0x0010) - SDK_UNDEFINED(16,575) /* FMulticastInlineDelegate */ __um(m_OnCloseEndDelegate); // 0x0410 (0x0010) - SDK_UNDEFINED(16,576) /* FMulticastInlineDelegate */ __um(m_OnSuspendEndDelegate); // 0x0420 (0x0010) - SDK_UNDEFINED(16,577) /* FMulticastInlineDelegate */ __um(m_OnResumeEndDelegate); // 0x0430 (0x0010) - SDK_UNDEFINED(16,578) /* FMulticastInlineDelegate */ __um(m_OnDecideFocusDelegate); // 0x0440 (0x0010) - SDK_UNDEFINED(16,579) /* FMulticastInlineDelegate */ __um(m_OnChangedLayerConditionDelegate); // 0x0450 (0x0010) + SDK_UNDEFINED(16,560) /* FMulticastInlineDelegate */ __um(m_OnOpenEndDelegate); // 0x0400 (0x0010) + SDK_UNDEFINED(16,561) /* FMulticastInlineDelegate */ __um(m_OnCloseEndDelegate); // 0x0410 (0x0010) + SDK_UNDEFINED(16,562) /* FMulticastInlineDelegate */ __um(m_OnSuspendEndDelegate); // 0x0420 (0x0010) + SDK_UNDEFINED(16,563) /* FMulticastInlineDelegate */ __um(m_OnResumeEndDelegate); // 0x0430 (0x0010) + SDK_UNDEFINED(16,564) /* FMulticastInlineDelegate */ __um(m_OnDecideFocusDelegate); // 0x0440 (0x0010) + SDK_UNDEFINED(16,565) /* FMulticastInlineDelegate */ __um(m_OnChangedLayerConditionDelegate); // 0x0450 (0x0010) unsigned char UnknownData02_7[0x8]; // 0x0460 (0x0008) MISSED /// Functions // Function /Script/DP1Project.MenuLayer.StopPlayingAnime - // void StopPlayingAnime(); // [0x6cb4470] Final|Native|Protected|BlueprintCallable + // void StopPlayingAnime(); // [0x6cebea0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MenuLayer.SetInitialVisible - // void SetInitialVisible(bool _visible); // [0x6cb43e0] Final|Native|Public|BlueprintCallable + // void SetInitialVisible(bool _visible); // [0x6cebe10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuLayer.ResetLayerCondition - // void ResetLayerCondition(); // [0x6cb43c0] Final|Native|Public|BlueprintCallable + // void ResetLayerCondition(); // [0x6cebdf0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuLayer.OnSetWidgetSwitcherIndex - // void OnSetWidgetSwitcherIndex(char _index); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSetWidgetSwitcherIndex(char _index); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuLayer.OnMoveFocusOut - // void OnMoveFocusOut(bool _animSkip, bool _isInvalid); // [0x6cb42f0] Final|Native|Protected + // void OnMoveFocusOut(bool _animSkip, bool _isInvalid); // [0x6cebd20] Final|Native|Protected // Function /Script/DP1Project.MenuLayer.OnMoveFocusIn - // void OnMoveFocusIn(bool _animSkip, bool _isInvalid); // [0x6cb4220] Final|Native|Protected + // void OnMoveFocusIn(bool _animSkip, bool _isInvalid); // [0x6cebc50] Final|Native|Protected // Function /Script/DP1Project.MenuLayer.OnInvalidFocusInAnimEnd - // void OnInvalidFocusInAnimEnd(); // [0x6cb4200] Final|Native|Protected + // void OnInvalidFocusInAnimEnd(); // [0x6cebc30] Final|Native|Protected // Function /Script/DP1Project.MenuLayer.OnGetActiveWedgitIndex - // char OnGetActiveWedgitIndex(); // [0x35d7f00] Event|Public|BlueprintEvent + // char OnGetActiveWedgitIndex(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuLayer.OnFocusOut - // void OnFocusOut(); // [0x6cb41e0] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnFocusOut(); // [0x6cebc10] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuLayer.OnFocusInAnimEnd - // void OnFocusInAnimEnd(); // [0x6cb41c0] Final|Native|Protected + // void OnFocusInAnimEnd(); // [0x6cebbf0] Final|Native|Protected // Function /Script/DP1Project.MenuLayer.OnFocusIn - // void OnFocusIn(); // [0x6cb41a0] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void OnFocusIn(); // [0x6cebbd0] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuLayer.OnEnter - // bool OnEnter(bool _isValidLayer); // [0x6cb4100] Final|Native|Protected + // bool OnEnter(bool _isValidLayer); // [0x6cebb30] Final|Native|Protected // Function /Script/DP1Project.MenuLayer.InvalidEnterEnd - // void InvalidEnterEnd(); // [0x6cb40e0] Final|Native|Protected + // void InvalidEnterEnd(); // [0x6cebb10] Final|Native|Protected // Function /Script/DP1Project.MenuLayer.GetInitialVisible - // bool GetInitialVisible(); // [0x6cb40c0] Final|Native|Public|BlueprintCallable + // bool GetInitialVisible(); // [0x6cebaf0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuLayer.EnterEnd - // void EnterEnd(); // [0x6cb40a0] Final|Native|Protected + // void EnterEnd(); // [0x6cebad0] Final|Native|Protected // Function /Script/DP1Project.MenuLayer.CheckLayerCondition - // bool CheckLayerCondition(EMenuLayerConditionBit _condition); // [0x6cb4010] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool CheckLayerCondition(EMenuLayerConditionBit _condition); // [0x6ceba40] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuLayer.AddLayerCondition - // void AddLayerCondition(EMenuLayerConditionBit _condition, bool _flag); // [0x6cb3f40] Final|Native|Public|BlueprintCallable + // void AddLayerCondition(EMenuLayerConditionBit _condition, bool _flag); // [0x6ceb970] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.DetailMenuLayer @@ -22276,37 +22616,37 @@ class UDetailMenuLayer : public UMenuLayer /// Functions // Function /Script/DP1Project.DetailMenuLayer.SetupDefaultText_BP - // void SetupDefaultText_BP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetupDefaultText_BP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DetailMenuLayer.SetDetailSettingParam - // void SetDetailSettingParam(EDetailPageType _pageType, int32_t pageNo, FDetailSettingParam _detailSettingParam); // [0x6a2ddb0] Final|Native|Public|BlueprintCallable + // void SetDetailSettingParam(EDetailPageType _pageType, int32_t pageNo, FDetailSettingParam _detailSettingParam); // [0x6a627c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DetailMenuLayer.SetDetailBaseColorType - // void SetDetailBaseColorType(EDetailBaseColorType _detailBaseColorType); // [0x6a2dd30] Final|Native|Public|BlueprintCallable + // void SetDetailBaseColorType(EDetailBaseColorType _detailBaseColorType); // [0x6a62740] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DetailMenuLayer.OnUpdateDetailSettingParam_BP - // void OnUpdateDetailSettingParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnUpdateDetailSettingParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.DetailMenuLayer.MakeEquipItemCharaInfo - // void MakeEquipItemCharaInfo(FEquipItemCharaInfo& _equipItemCharaInfo); // [0x6a2dc70] Final|Native|Protected|HasOutParms|BlueprintCallable + // void MakeEquipItemCharaInfo(FEquipItemCharaInfo& _equipItemCharaInfo); // [0x6a62680] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.DetailMenuLayer.MakeAllEquipItemCharaInfo - // void MakeAllEquipItemCharaInfo(FEquipItemCharaInfo& _equipItemCharaInfo); // [0x6a2dbb0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void MakeAllEquipItemCharaInfo(FEquipItemCharaInfo& _equipItemCharaInfo); // [0x6a625c0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.DetailMenuLayer.IsItemContentRightInvalid - // bool IsItemContentRightInvalid(); // [0x6a2db80] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsItemContentRightInvalid(); // [0x6a62590] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DetailMenuLayer.IsExEquipItem - // bool IsExEquipItem(); // [0x6a2db50] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsExEquipItem(); // [0x6a62560] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DetailMenuLayer.GetSignIconId - // FName GetSignIconId(); // [0x6a2db10] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetSignIconId(); // [0x6a62520] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DetailMenuLayer.GetLifeType - // ELifeType GetLifeType(); // [0x6a2dae0] Final|Native|Public|BlueprintCallable|BlueprintPure + // ELifeType GetLifeType(); // [0x6a624f0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DetailMenuLayer.GetItemName - // FString GetItemName(); // [0x6a2da80] Final|Native|Public|BlueprintCallable|BlueprintPure + // FString GetItemName(); // [0x6a62490] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DetailMenuLayer.GetDetailSettingParam - // FDetailSettingParam GetDetailSettingParam(); // [0x6a2da00] Final|Native|Public|BlueprintCallable|BlueprintPure + // FDetailSettingParam GetDetailSettingParam(); // [0x6a62410] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DetailMenuLayer.GetDetailPageType - // EDetailPageType GetDetailPageType(); // [0x6a2d9e0] Final|Native|Public|BlueprintCallable|BlueprintPure + // EDetailPageType GetDetailPageType(); // [0x6a623f0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DetailMenuLayer.GetDetailPageNo - // int32_t GetDetailPageNo(); // [0x6a2d9c0] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetDetailPageNo(); // [0x6a623d0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DetailMenuLayer.GetDetailBaseColorType - // EDetailBaseColorType GetDetailBaseColorType(); // [0x6a2d9a0] Final|Native|Public|BlueprintCallable|BlueprintPure + // EDetailBaseColorType GetDetailBaseColorType(); // [0x6a623b0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DetailMenuLayer.GetCharaName - // FString GetCharaName(); // [0x6a2d940] Final|Native|Public|BlueprintCallable|BlueprintPure + // FString GetCharaName(); // [0x6a62350] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.CharacterDetailMenuLayer @@ -22318,33 +22658,33 @@ class UCharacterDetailMenuLayer : public UDetailMenuLayer /// Functions // Function /Script/DP1Project.CharacterDetailMenuLayer.IsMySetEmpty - // bool IsMySetEmpty(); // [0x69a9f80] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsMySetEmpty(); // [0x69dd650] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterDetailMenuLayer.GetNickName - // FString GetNickName(); // [0x69a9f20] Final|Native|Public|BlueprintCallable|BlueprintPure + // FString GetNickName(); // [0x69dd5f0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterDetailMenuLayer.GetCharaIconId - // FName GetCharaIconId(); // [0x69a9ee0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetCharaIconId(); // [0x69dd5b0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterDetailMenuLayer.CreateEquipItemSkillData - // FCharacterSkillData CreateEquipItemSkillData(); // [0x69a9e40] Final|Native|Public|BlueprintCallable|BlueprintPure + // FCharacterSkillData CreateEquipItemSkillData(); // [0x69dd510] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterDetailMenuLayer.CreateCharacterStatusParamDataByMySet - // FCharacterMenuParamData CreateCharacterStatusParamDataByMySet(); // [0x69a9df0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FCharacterMenuParamData CreateCharacterStatusParamDataByMySet(); // [0x69dd4c0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterDetailMenuLayer.CreateCharacterSkillDataByMySet - // FCharacterSkillData CreateCharacterSkillDataByMySet(); // [0x69a9d50] Final|Native|Public|BlueprintCallable|BlueprintPure + // FCharacterSkillData CreateCharacterSkillDataByMySet(); // [0x69dd420] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterDetailMenuLayer.CreateCharacterSkillData - // FCharacterSkillData CreateCharacterSkillData(); // [0x69a9cb0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FCharacterSkillData CreateCharacterSkillData(); // [0x69dd380] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterDetailMenuLayer.CreateCharacterProfileInfo - // FCharacterProfileInfo CreateCharacterProfileInfo(); // [0x69a9b60] Final|Native|Public|BlueprintCallable|BlueprintPure + // FCharacterProfileInfo CreateCharacterProfileInfo(); // [0x69dd230] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterDetailMenuLayer.CreateCharacterMenuParamData - // FCharacterMenuParamData CreateCharacterMenuParamData(bool _isParameterSyncChecked); // [0x69a9a90] Final|Native|Public|BlueprintCallable|BlueprintPure + // FCharacterMenuParamData CreateCharacterMenuParamData(bool _isParameterSyncChecked); // [0x69dd160] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterDetailMenuLayer.CreateCharacterMenuEquipParamData - // FCharacterMenuParamData CreateCharacterMenuEquipParamData(); // [0x69a9a40] Final|Native|Public|BlueprintCallable|BlueprintPure + // FCharacterMenuParamData CreateCharacterMenuEquipParamData(); // [0x69dd110] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterDetailMenuLayer.CreateCharacterEquippedItemData - // FEquipMySetParamData CreateCharacterEquippedItemData(); // [0x69a99b0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FEquipMySetParamData CreateCharacterEquippedItemData(); // [0x69dd080] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterDetailMenuLayer.CreateCharacterEquipMySetParamData - // FEquipMySetParamData CreateCharacterEquipMySetParamData(); // [0x69a9920] Final|Native|Public|BlueprintCallable|BlueprintPure + // FEquipMySetParamData CreateCharacterEquipMySetParamData(); // [0x69dcff0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterDetailMenuLayer.CollectEquipItemSkillDataNum - // int32_t CollectEquipItemSkillDataNum(); // [0x69a98f0] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t CollectEquipItemSkillDataNum(); // [0x69dcfc0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterDetailMenuLayer.CollectCreateCharacterSkillNum - // int32_t CollectCreateCharacterSkillNum(); // [0x69a98c0] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t CollectCreateCharacterSkillNum(); // [0x69dcf90] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.CharacterInterface @@ -22356,55 +22696,55 @@ class UCharacterInterface : public UInterface /// Functions // Function /Script/DP1Project.CharacterInterface.SetCharaStHdl_Interface - // void SetCharaStHdl_Interface(FCharaStatusHandle _charaStHdl); // [0x69ab4c0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void SetCharaStHdl_Interface(FCharaStatusHandle _charaStHdl); // [0x69deb90] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.SetCharaModelData_Interface - // void SetCharaModelData_Interface(FName _charaModelID); // [0x69ab430] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void SetCharaModelData_Interface(FName _charaModelID); // [0x69deb00] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.SetCharaID_Interface - // void SetCharaID_Interface(FName _charaID); // [0x69ab3a0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void SetCharaID_Interface(FName _charaID); // [0x69dea70] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.LeaveLanding_Interface - // void LeaveLanding_Interface(); // [0x69ab380] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void LeaveLanding_Interface(); // [0x69dea50] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.LeaveJumpStart_Interface - // void LeaveJumpStart_Interface(); // [0x69ab360] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void LeaveJumpStart_Interface(); // [0x69dea30] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.IsWeaponDraw_Interface - // bool IsWeaponDraw_Interface(); // [0x69ab330] Native|Event|Public|BlueprintCallable|BlueprintEvent + // bool IsWeaponDraw_Interface(); // [0x69dea00] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.IsEnableAction_Interface - // bool IsEnableAction_Interface(); // [0x69ab300] Native|Event|Public|BlueprintCallable|BlueprintEvent + // bool IsEnableAction_Interface(); // [0x69de9d0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.IsBattle_Interface - // bool IsBattle_Interface(); // [0x69ab2d0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // bool IsBattle_Interface(); // [0x69de9a0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.HoldTag_Interface - // void HoldTag_Interface(FName _tag, float _holdTime); // [0x69ab200] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void HoldTag_Interface(FName _tag, float _holdTime); // [0x69de8d0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.HoldGamePlayAbilityTag_Interface - // void HoldGamePlayAbilityTag_Interface(FName _tag); // [0x69ab170] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void HoldGamePlayAbilityTag_Interface(FName _tag); // [0x69de840] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.GetRadius_Interface - // float GetRadius_Interface(bool _isExcludeScale); // [0x69ab0d0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // float GetRadius_Interface(bool _isExcludeScale); // [0x69de7a0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/DP1Project.CharacterInterface.GetHeight_Interface - // float GetHeight_Interface(bool _isExcludeScale); // [0x69ab030] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // float GetHeight_Interface(bool _isExcludeScale); // [0x69de700] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/DP1Project.CharacterInterface.GetGroundType_Interface - // EGroundType GetGroundType_Interface(); // [0x69ab000] Native|Event|Public|BlueprintCallable|BlueprintEvent + // EGroundType GetGroundType_Interface(); // [0x69de6d0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.GetCharaStHdl_Interface - // void GetCharaStHdl_Interface(FCharaStatusHandle& _charaStHdl); // [0x69aaf60] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // void GetCharaStHdl_Interface(FCharaStatusHandle& _charaStHdl); // [0x69de630] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/DP1Project.CharacterInterface.GetCharaModelID_Interface - // void GetCharaModelID_Interface(FName& _charaModelID); // [0x69aaec0] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // void GetCharaModelID_Interface(FName& _charaModelID); // [0x69de590] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/DP1Project.CharacterInterface.GetCharaID_Interface - // void GetCharaID_Interface(FName& _charaID); // [0x69aae20] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void GetCharaID_Interface(FName& _charaID); // [0x69de4f0] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.EnterLanding_Interface - // void EnterLanding_Interface(); // [0x69aae00] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void EnterLanding_Interface(); // [0x69de4d0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.EnterJumpStart_Interface - // void EnterJumpStart_Interface(); // [0x69aade0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void EnterJumpStart_Interface(); // [0x69de4b0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.CheckRunning_Interface - // bool CheckRunning_Interface(); // [0x69aadb0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // bool CheckRunning_Interface(); // [0x69de480] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.CheckFalling_Interface - // bool CheckFalling_Interface(); // [0x69aad80] Native|Event|Public|BlueprintCallable|BlueprintEvent + // bool CheckFalling_Interface(); // [0x69de450] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.ChangeCharaWeaponMode_Interface - // void ChangeCharaWeaponMode_Interface(char _weaponType); // [0x69aad00] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void ChangeCharaWeaponMode_Interface(char _weaponType); // [0x69de3d0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.ChangeCharaVehicleMode_Interface - // void ChangeCharaVehicleMode_Interface(ECharaVehicleMode _next); // [0x69aac80] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void ChangeCharaVehicleMode_Interface(ECharaVehicleMode _next); // [0x69de350] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.ChangeCharaModel_Interface - // void ChangeCharaModel_Interface(FName _charaModelID); // [0x69aabf0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void ChangeCharaModel_Interface(FName _charaModelID); // [0x69de2c0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.ChangeCharaGameMode_Interface - // void ChangeCharaGameMode_Interface(ECharaGameMode _next); // [0x69aab70] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void ChangeCharaGameMode_Interface(ECharaGameMode _next); // [0x69de240] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharacterInterface.ChangeCharaFishingPose_Interface - // void ChangeCharaFishingPose_Interface(bool _isHitting, bool _isPulling); // [0x69aaaa0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void ChangeCharaFishingPose_Interface(bool _isHitting, bool _isPulling); // [0x69de170] Native|Event|Public|BlueprintCallable|BlueprintEvent }; /// Struct /Script/DP1Project.CharacterMenuButtonInfo @@ -22455,73 +22795,73 @@ class UCharacterMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.CharacterMenuTop.UpdateAvatarIcon - // void UpdateAvatarIcon(); // [0x69af410] Final|Native|Protected|BlueprintCallable + // void UpdateAvatarIcon(); // [0x69e2ae0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharacterMenuTop.SelectedCharacter - // void SelectedCharacter(int32_t _index); // [0x69af380] Final|Native|Protected|BlueprintCallable + // void SelectedCharacter(int32_t _index); // [0x69e2a50] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharacterMenuTop.OpenSkillList - // void OpenSkillList(int32_t _partyIndex); // [0x69af2f0] Final|Native|Protected|BlueprintCallable + // void OpenSkillList(int32_t _partyIndex); // [0x69e29c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharacterMenuTop.OpenNPCColorSelectWindow - // void OpenNPCColorSelectWindow(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OpenNPCColorSelectWindow(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CharacterMenuTop.OpenChoiceCharacterWindow - // void OpenChoiceCharacterWindow(int32_t _index); // [0x69af260] Final|Native|Protected|BlueprintCallable + // void OpenChoiceCharacterWindow(int32_t _index); // [0x69e2930] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharacterMenuTop.OpenAvatarIconCaptureSuccessWindow - // void OpenAvatarIconCaptureSuccessWindow(); // [0x69af240] Final|Native|Protected|BlueprintCallable + // void OpenAvatarIconCaptureSuccessWindow(); // [0x69e2910] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharacterMenuTop.OpenAvatarIconCaptureConfirmWindow - // void OpenAvatarIconCaptureConfirmWindow(); // [0x69af220] Final|Native|Protected|BlueprintCallable + // void OpenAvatarIconCaptureConfirmWindow(); // [0x69e28f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharacterMenuTop.OnUpdateAvatarIcon - // void OnUpdateAvatarIcon(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateAvatarIcon(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CharacterMenuTop.OnEquipMenuCloseEndDelegate - // void OnEquipMenuCloseEndDelegate(); // [0x69af200] Final|Native|Protected + // void OnEquipMenuCloseEndDelegate(); // [0x69e28d0] Final|Native|Protected // Function /Script/DP1Project.CharacterMenuTop.OnDisplayUpdate_BP - // void OnDisplayUpdate_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnDisplayUpdate_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CharacterMenuTop.OnDisplayShow - // void OnDisplayShow(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnDisplayShow(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CharacterMenuTop.OnDisplayHide - // void OnDisplayHide(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnDisplayHide(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CharacterMenuTop.OnCloseEndSkillList_BP - // void OnCloseEndSkillList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnCloseEndSkillList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CharacterMenuTop.OnCloseEndSkillList - // void OnCloseEndSkillList(); // [0x69af1e0] Final|Native|Protected|BlueprintCallable + // void OnCloseEndSkillList(); // [0x69e28b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharacterMenuTop.OnCharacterWindowMenuCloseEndDelegate - // void OnCharacterWindowMenuCloseEndDelegate(FHandle& _handle); // [0x69af140] Final|Native|Protected|HasOutParms + // void OnCharacterWindowMenuCloseEndDelegate(FHandle& _handle); // [0x69e2810] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.CharacterMenuTop.OnCharacterWindowMenuButtonEnterDelegate - // void OnCharacterWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69af0a0] Final|Native|Protected|HasOutParms + // void OnCharacterWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69e2770] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.CharacterMenuTop.OnCharacterMenuButtonIconChange_BP - // void OnCharacterMenuButtonIconChange_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnCharacterMenuButtonIconChange_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CharacterMenuTop.OnAvatarIconCaptureStart - // void OnAvatarIconCaptureStart(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnAvatarIconCaptureStart(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CharacterMenuTop.OnAvatarIconCaptureConfirmWindowMenuCloseEndDelegate - // void OnAvatarIconCaptureConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x69af000] Final|Native|Protected|HasOutParms + // void OnAvatarIconCaptureConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x69e26d0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.CharacterMenuTop.IsOpenChoiceCharacterWindow - // bool IsOpenChoiceCharacterWindow(int32_t _index); // [0x69aef60] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsOpenChoiceCharacterWindow(int32_t _index); // [0x69e2630] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CharacterMenuTop.IsLeaderChara - // bool IsLeaderChara(FCharaStatusHandle _charaStatusHandle); // [0x69aeec0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsLeaderChara(FCharaStatusHandle _charaStatusHandle); // [0x69e2590] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterMenuTop.IsCharacerEmpty - // bool IsCharacerEmpty(int32_t _index); // [0x69aee20] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsCharacerEmpty(int32_t _index); // [0x69e24f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterMenuTop.IsAvatarIconCapturing - // bool IsAvatarIconCapturing(); // [0x69aedf0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsAvatarIconCapturing(); // [0x69e24c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterMenuTop.GetSelectedCharacterMenuButtonInfo - // FCharacterMenuButtonInfo GetSelectedCharacterMenuButtonInfo(); // [0x69aeca0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FCharacterMenuButtonInfo GetSelectedCharacterMenuButtonInfo(); // [0x69e2370] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterMenuTop.GetSelectedCharacterIndex - // int32_t GetSelectedCharacterIndex(); // [0x69aec80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetSelectedCharacterIndex(); // [0x69e2350] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterMenuTop.GetOpenedMenuCharacterIndex - // int32_t GetOpenedMenuCharacterIndex(); // [0x69aec50] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetOpenedMenuCharacterIndex(); // [0x69e2320] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterMenuTop.GetEquipMenuActorOfNPC - // class ACaptureMenuCharaActor* GetEquipMenuActorOfNPC(); // [0x6946640] Final|Native|Protected|BlueprintCallable|BlueprintPure + // class ACaptureMenuCharaActor* GetEquipMenuActorOfNPC(); // [0x6977250] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterMenuTop.GetEquipMenuActorOfAvatar - // class ACaptureMenuAvatarActor* GetEquipMenuActorOfAvatar(); // [0x6946610] Final|Native|Protected|BlueprintCallable|BlueprintPure + // class ACaptureMenuAvatarActor* GetEquipMenuActorOfAvatar(); // [0x6977220] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterMenuTop.DecidedCharacter - // void DecidedCharacter(int32_t _index); // [0x69aebc0] Final|Native|Protected|BlueprintCallable + // void DecidedCharacter(int32_t _index); // [0x69e2290] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharacterMenuTop.ChangeNPCColorByIndex - // void ChangeNPCColorByIndex(int32_t _index); // [0x69aeb30] Final|Native|Protected|BlueprintCallable + // void ChangeNPCColorByIndex(int32_t _index); // [0x69e2200] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharacterMenuTop.CanSelectedCharacterColorChange - // bool CanSelectedCharacterColorChange(); // [0x69aeb00] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanSelectedCharacterColorChange(); // [0x69e21d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterMenuTop.CanDecideCharacter - // bool CanDecideCharacter(int32_t _index); // [0x69aea60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanDecideCharacter(int32_t _index); // [0x69e2130] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.CharacterSkillListSetupInfo -/// Size: 0x0058 (88 bytes) (0x000028 - 0x000058) align 8 MaxSize: 0x0058 +/// Size: 0x0060 (96 bytes) (0x000028 - 0x000060) align 8 MaxSize: 0x0060 class UCharacterSkillListSetupInfo : public UObject { public: @@ -22532,8 +22872,9 @@ class UCharacterSkillListSetupInfo : public UObject FCharaStatusHandle charaStHdl; // 0x0044 (0x0004) char ItemType; // 0x0048 (0x0001) unsigned char UnknownData00_6[0x3]; // 0x0049 (0x0003) MISSED - int32_t vintage; // 0x004C (0x0004) - unsigned char UnknownData01_7[0x8]; // 0x0050 (0x0008) MISSED + FName ItemId; // 0x004C (0x0008) + int32_t vintage; // 0x0054 (0x0004) + unsigned char UnknownData01_7[0x8]; // 0x0058 (0x0008) MISSED }; /// Struct /Script/DP1Project.CharacterSkillListInfo @@ -22555,7 +22896,7 @@ struct FCharacterSkillListInfo }; /// Class /Script/DP1Project.CharacterSkillListMenuTop -/// Size: 0x06A0 (1696 bytes) (0x000650 - 0x0006A0) align 8 MaxSize: 0x06A0 +/// Size: 0x06A8 (1704 bytes) (0x000650 - 0x0006A8) align 8 MaxSize: 0x06A8 class UCharacterSkillListMenuTop : public UMenuTop { public: @@ -22568,39 +22909,40 @@ class UCharacterSkillListMenuTop : public UMenuTop FName m_lifeId; // 0x0664 (0x0008) char m_itemType; // 0x066C (0x0001) unsigned char UnknownData01_6[0x3]; // 0x066D (0x0003) MISSED - int32_t m_vintage; // 0x0670 (0x0004) - unsigned char UnknownData02_6[0x4]; // 0x0674 (0x0004) MISSED - TArray m_skillListIndex; // 0x0678 (0x0010) - TArray m_skillList; // 0x0688 (0x0010) - ESkillListOpenType m_currentWindowType; // 0x0698 (0x0001) - unsigned char UnknownData03_7[0x7]; // 0x0699 (0x0007) MISSED + FName m_itemID; // 0x0670 (0x0008) + int32_t m_vintage; // 0x0678 (0x0004) + unsigned char UnknownData02_6[0x4]; // 0x067C (0x0004) MISSED + TArray m_skillListIndex; // 0x0680 (0x0010) + TArray m_skillList; // 0x0690 (0x0010) + ESkillListOpenType m_currentWindowType; // 0x06A0 (0x0001) + unsigned char UnknownData03_7[0x7]; // 0x06A1 (0x0007) MISSED /// Functions // Function /Script/DP1Project.CharacterSkillListMenuTop.TryClampElementDefenseSkillValue - // bool TryClampElementDefenseSkillValue(int32_t& _retValue, int32_t _currentValue, FName _effectID, int32_t _limitMaxValue); // [0x69b0450] Final|Native|Protected|HasOutParms + // bool TryClampElementDefenseSkillValue(int32_t& _retValue, int32_t _currentValue, FName _effectID, int32_t _limitMaxValue); // [0x69e3ac0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.CharacterSkillListMenuTop.SetupParam_RoguelikeSkill - // void SetupParam_RoguelikeSkill(FName _lifeId); // [0x69b03c0] Final|Native|Public + // void SetupParam_RoguelikeSkill(FName _lifeId); // [0x69e3a30] Final|Native|Public // Function /Script/DP1Project.CharacterSkillListMenuTop.SetupParam_RipeningAltar - // void SetupParam_RipeningAltar(char _itemType, int32_t _vintage); // [0x69b02f0] Final|Native|Public + // void SetupParam_RipeningAltar(FName _itemId, int32_t _vintage); // [0x69e3960] Final|Native|Public // Function /Script/DP1Project.CharacterSkillListMenuTop.SetupParam_MysetSkill - // void SetupParam_MysetSkill(int32_t _mySetIndex, ECharaEquipCategory _charaEquipCategory); // [0x69b0220] Final|Native|Public + // void SetupParam_MysetSkill(int32_t _mySetIndex, ECharaEquipCategory _charaEquipCategory); // [0x69e3890] Final|Native|Public // Function /Script/DP1Project.CharacterSkillListMenuTop.SetupParam_CharacterSkill_ByStatusCharacterHandle - // void SetupParam_CharacterSkill_ByStatusCharacterHandle(FCharaStatusHandle _charaStatusHdl, FName _lifeId); // [0x69b0150] Final|Native|Public + // void SetupParam_CharacterSkill_ByStatusCharacterHandle(FCharaStatusHandle _charaStatusHdl, FName _lifeId); // [0x69e37c0] Final|Native|Public // Function /Script/DP1Project.CharacterSkillListMenuTop.SetupParam_CharacterSkill - // void SetupParam_CharacterSkill(int32_t _partyIndex, FName _lifeId); // [0x69b0080] Final|Native|Public + // void SetupParam_CharacterSkill(int32_t _partyIndex, FName _lifeId); // [0x69e36f0] Final|Native|Public // Function /Script/DP1Project.CharacterSkillListMenuTop.SetRipeningAltarSkillList - // void SetRipeningAltarSkillList(); // [0x69b0060] Final|Native|Protected|BlueprintCallable + // void SetRipeningAltarSkillList(); // [0x69e36d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharacterSkillListMenuTop.SetMysetSkillSkillList - // void SetMysetSkillSkillList(); // [0x69b0040] Final|Native|Protected|BlueprintCallable + // void SetMysetSkillSkillList(); // [0x69e36b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharacterSkillListMenuTop.SetCharacterSkillList - // void SetCharacterSkillList(ESkillListPageType _skillType); // [0x69affc0] Final|Native|Protected|BlueprintCallable + // void SetCharacterSkillList(ESkillListPageType _skillType); // [0x69e3630] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharacterSkillListMenuTop.OnSetHeaderIcon_BP - // void OnSetHeaderIcon_BP(FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetHeaderIcon_BP(FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CharacterSkillListMenuTop.IsPlayerSkill - // bool IsPlayerSkill(); // [0x69aff90] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsPlayerSkill(); // [0x69e3600] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharacterSkillListMenuTop.GetHeaderTextFromSkillType - // FString GetHeaderTextFromSkillType(ESkillListPageType _skillType); // [0x69afeb0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetHeaderTextFromSkillType(ESkillListPageType _skillType); // [0x69e3520] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.CharaCtrlActionComponent @@ -22619,7 +22961,7 @@ class UCharaEffectUtility : public UObject /// Functions // Function /Script/DP1Project.CharaEffectUtility.HoldTag_ChrTriggerEff - // void HoldTag_ChrTriggerEff(class AScnCharaActor* _scnCharaActor, FName _tag, float _holdTime); // [0x69b0cb0] Final|Native|Static|Public|BlueprintCallable + // void HoldTag_ChrTriggerEff(class AScnCharaActor* _scnCharaActor, FName _tag, float _holdTime); // [0x69e4320] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.CharaEquipmentUtility @@ -22638,47 +22980,47 @@ class UCharaFacePatternUtility : public UObject /// Functions // Function /Script/DP1Project.CharaFacePatternUtility.SetOverrideFacePatternFromHoldByAvatarModelActor - // void SetOverrideFacePatternFromHoldByAvatarModelActor(class AAvatarModelActor* _actor); // [0x69b3580] Final|Native|Static|Public|BlueprintCallable + // void SetOverrideFacePatternFromHoldByAvatarModelActor(class AAvatarModelActor* _actor); // [0x69e6bf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.SetOverrideFacePatternFromHold - // void SetOverrideFacePatternFromHold(class AScnCharaActor* _actor); // [0x69b3500] Final|Native|Static|Public|BlueprintCallable + // void SetOverrideFacePatternFromHold(class AScnCharaActor* _actor); // [0x69e6b70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.SetOverrideFacePatternByAvatarModelActor - // void SetOverrideFacePatternByAvatarModelActor(class AAvatarModelActor* _actor, FName _id, ECharaFacePriority _priority); // [0x69b3400] Final|Native|Static|Public|BlueprintCallable + // void SetOverrideFacePatternByAvatarModelActor(class AAvatarModelActor* _actor, FName _id, ECharaFacePriority _priority); // [0x69e6a70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.SetOverrideFacePattern - // void SetOverrideFacePattern(class AScnCharaActor* _actor, FName _id, ECharaFacePriority _priority); // [0x69b3300] Final|Native|Static|Public|BlueprintCallable + // void SetOverrideFacePattern(class AScnCharaActor* _actor, FName _id, ECharaFacePriority _priority); // [0x69e6970] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.SetHoldFacePatternByCraftActor - // void SetHoldFacePatternByCraftActor(class ACraftObjActorBase* _actor, FName _id, ECharaFacePriority _priority); // [0x69b3200] Final|Native|Static|Public|BlueprintCallable + // void SetHoldFacePatternByCraftActor(class ACraftObjActorBase* _actor, FName _id, ECharaFacePriority _priority); // [0x69e6870] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.SetHoldFacePatternByAvatarModelActor - // void SetHoldFacePatternByAvatarModelActor(class AAvatarModelActor* _actor, FName _id, ECharaFacePriority _priority); // [0x69b3100] Final|Native|Static|Public|BlueprintCallable + // void SetHoldFacePatternByAvatarModelActor(class AAvatarModelActor* _actor, FName _id, ECharaFacePriority _priority); // [0x69e6770] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.SetHoldFacePattern - // void SetHoldFacePattern(class AScnCharaActor* _actor, FName _id, ECharaFacePriority _priority); // [0x69b3000] Final|Native|Static|Public|BlueprintCallable + // void SetHoldFacePattern(class AScnCharaActor* _actor, FName _id, ECharaFacePriority _priority); // [0x69e6670] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.SetFacePatternByEventActor - // void SetFacePatternByEventActor(class AEventCharaActor* _actor, FName _id); // [0x69b2f40] Final|Native|Static|Public|BlueprintCallable + // void SetFacePatternByEventActor(class AEventCharaActor* _actor, FName _id); // [0x69e65b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.SetFacePatternByCraftActor - // void SetFacePatternByCraftActor(class ACraftObjActorBase* _actor, FName _id, ECharaFacePriority _priority); // [0x69b2e40] Final|Native|Static|Public|BlueprintCallable + // void SetFacePatternByCraftActor(class ACraftObjActorBase* _actor, FName _id, ECharaFacePriority _priority); // [0x69e64b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.SetFacePatternByCharaModelActor - // void SetFacePatternByCharaModelActor(class ACharaModelActor* _actor, FName _id, FName _charaModelID, ECharaFacePriority _priority); // [0x69b2cf0] Final|Native|Static|Public|BlueprintCallable + // void SetFacePatternByCharaModelActor(class ACharaModelActor* _actor, FName _id, FName _charaModelID, ECharaFacePriority _priority); // [0x69e6360] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.SetFacePatternByAvatarModelActor - // void SetFacePatternByAvatarModelActor(class AAvatarModelActor* _actor, FName _id, ECharaFacePriority _priority); // [0x69b2bf0] Final|Native|Static|Public|BlueprintCallable + // void SetFacePatternByAvatarModelActor(class AAvatarModelActor* _actor, FName _id, ECharaFacePriority _priority); // [0x69e6260] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.SetFacePattern - // void SetFacePattern(class AScnCharaActor* _actor, FName _id, ECharaFacePriority _priority); // [0x69b2af0] Final|Native|Static|Public|BlueprintCallable + // void SetFacePattern(class AScnCharaActor* _actor, FName _id, ECharaFacePriority _priority); // [0x69e6160] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.SetAutoLipByEventActor - // void SetAutoLipByEventActor(class AEventCharaActor* _actor, bool _flg); // [0x69b2a30] Final|Native|Static|Public|BlueprintCallable + // void SetAutoLipByEventActor(class AEventCharaActor* _actor, bool _flg); // [0x69e60a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.ResetOverrideFacePatternByAvatarModelActor - // void ResetOverrideFacePatternByAvatarModelActor(class AAvatarModelActor* _actor, ECharaFacePriority _priority); // [0x69b2970] Final|Native|Static|Public|BlueprintCallable + // void ResetOverrideFacePatternByAvatarModelActor(class AAvatarModelActor* _actor, ECharaFacePriority _priority); // [0x69e5fe0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.ResetOverrideFacePattern - // void ResetOverrideFacePattern(class AScnCharaActor* _actor, ECharaFacePriority _priority); // [0x69b28b0] Final|Native|Static|Public|BlueprintCallable + // void ResetOverrideFacePattern(class AScnCharaActor* _actor, ECharaFacePriority _priority); // [0x69e5f20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.ResetHoldFacePatternByCraftActor - // void ResetHoldFacePatternByCraftActor(class ACraftObjActorBase* _actor, FName _id, ECharaFacePriority _priority); // [0x69b27b0] Final|Native|Static|Public|BlueprintCallable + // void ResetHoldFacePatternByCraftActor(class ACraftObjActorBase* _actor, FName _id, ECharaFacePriority _priority); // [0x69e5e20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.ResetHoldFacePatternByAvatarModelActor - // void ResetHoldFacePatternByAvatarModelActor(class AAvatarModelActor* _actor, FName _id, ECharaFacePriority _priority); // [0x69b26b0] Final|Native|Static|Public|BlueprintCallable + // void ResetHoldFacePatternByAvatarModelActor(class AAvatarModelActor* _actor, FName _id, ECharaFacePriority _priority); // [0x69e5d20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.ResetHoldFacePattern - // void ResetHoldFacePattern(class AScnCharaActor* _actor, FName _id, ECharaFacePriority _priority); // [0x69b25b0] Final|Native|Static|Public|BlueprintCallable + // void ResetHoldFacePattern(class AScnCharaActor* _actor, FName _id, ECharaFacePriority _priority); // [0x69e5c20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.ResetFacePatternByEventActor - // void ResetFacePatternByEventActor(class AEventCharaActor* _actor); // [0x69b2530] Final|Native|Static|Public|BlueprintCallable + // void ResetFacePatternByEventActor(class AEventCharaActor* _actor); // [0x69e5ba0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.ResetFacePatternByCraftActor - // void ResetFacePatternByCraftActor(class ACraftObjActorBase* _actor, ECharaFacePriority _priority); // [0x69b2470] Final|Native|Static|Public|BlueprintCallable + // void ResetFacePatternByCraftActor(class ACraftObjActorBase* _actor, ECharaFacePriority _priority); // [0x69e5ae0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaFacePatternUtility.ForceResetHoldFacePattern - // void ForceResetHoldFacePattern(class AScnCharaActor* _actor); // [0x69b23f0] Final|Native|Static|Public|BlueprintCallable + // void ForceResetHoldFacePattern(class AScnCharaActor* _actor); // [0x69e5a60] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/DP1Project.CharaFootCameraShakeParam @@ -22702,7 +23044,7 @@ struct FCharaFriendshipEffectData }; /// Class /Script/DP1Project.CharaGlobalParam -/// Size: 0x0270 (624 bytes) (0x000030 - 0x000270) align 8 MaxSize: 0x0270 +/// Size: 0x02D8 (728 bytes) (0x000030 - 0x0002D8) align 8 MaxSize: 0x02D8 class UCharaGlobalParam : public UEngineSubsystem { public: @@ -22754,49 +23096,60 @@ class UCharaGlobalParam : public UEngineSubsystem unsigned char UnknownData11_6[0x4]; // 0x017C (0x0004) MISSED FVector swingNpcAttachOffset; // 0x0180 (0x0018) float swingActionCameraOffsetHeight; // 0x0198 (0x0004) - unsigned char UnknownData12_6[0x14]; // 0x019C (0x0014) MISSED - float totalMoveDistanceForFriendship; // 0x01B0 (0x0004) - char totalDefeatEnemyNumForFriendship; // 0x01B4 (0x0001) - char totalPickNumForFriendship; // 0x01B5 (0x0001) - char totalPickVegetableNumForFriendship; // 0x01B6 (0x0001) - unsigned char UnknownData13_6[0x1]; // 0x01B7 (0x0001) MISSED - float presentBonusRate; // 0x01B8 (0x0004) - FName friendshipEffectBoneName; // 0x01BC (0x0008) - unsigned char UnknownData14_6[0x4]; // 0x01C4 (0x0004) MISSED - TArray friendshipEffectData; // 0x01C8 (0x0010) - unsigned char UnknownData15_6[0x4]; // 0x01D8 (0x0004) MISSED - float moveSpeedUpForVehicle; // 0x01DC (0x0004) - float dashSpeedUpForVehicle; // 0x01E0 (0x0004) - float airJumpLimitForVehicle; // 0x01E4 (0x0004) - float airJumpMoveSpeedForVehicle1st; // 0x01E8 (0x0004) - float airJumpMoveSpeedUpForVehicle1st; // 0x01EC (0x0004) - float airJumpDashSpeedForVehicle1st; // 0x01F0 (0x0004) - float airJumpDashSpeedUpForVehicle1st; // 0x01F4 (0x0004) - float airJumpMoveSpeedForVehicle2nd; // 0x01F8 (0x0004) - float airJumpMoveSpeedUpForVehicle2nd; // 0x01FC (0x0004) - float airJumpDashSpeedForVehicle2nd; // 0x0200 (0x0004) - float airJumpDashSpeedUpForVehicle2nd; // 0x0204 (0x0004) - unsigned char UnknownData16_6[0x19]; // 0x0208 (0x0019) MISSED - bool isSheatheSwordStrafe; // 0x0221 (0x0001) - unsigned char UnknownData17_6[0x2]; // 0x0222 (0x0002) MISSED - float WaterDivePlayEffectHeightSmall; // 0x0224 (0x0004) - float WaterDivePlayEffectHeightMedium; // 0x0228 (0x0004) - float WaterDivePlayEffectHeightLarge; // 0x022C (0x0004) - FName itemCraftStartAnimId; // 0x0230 (0x0008) - float itemCraftDetectTimeInputNo; // 0x0238 (0x0004) - float itemCraftDetectTimeInputHold; // 0x023C (0x0004) - float itemCraftMouseInputMin; // 0x0240 (0x0004) - float itemCraftMouseInputMax; // 0x0244 (0x0004) - float itemCraftMouseRateMax; // 0x0248 (0x0004) - float itemCraftMouseCorrectPoundRate; // 0x024C (0x0004) - unsigned char UnknownData18_7[0x20]; // 0x0250 (0x0020) MISSED + unsigned char UnknownData12_6[0x4]; // 0x019C (0x0004) MISSED + TMap rotSpeedModifyMap; // 0x01A0 (0x0050) + char npcLotteryQuestCount; // 0x01F0 (0x0001) + char npcLotteryQuestRate; // 0x01F1 (0x0001) + char npcLotteryQuestDailyTotalCount; // 0x01F2 (0x0001) + char npcLotteryQuestDailyCount; // 0x01F3 (0x0001) + char npcLotteryPresentCountItem; // 0x01F4 (0x0001) + char npcLotteryPresentCountEmote; // 0x01F5 (0x0001) + char npcLotteryPresentCountRecipe; // 0x01F6 (0x0001) + char npcLotteryAtHomeTime; // 0x01F7 (0x0001) + char npcLotteryAtHomeRainy; // 0x01F8 (0x0001) + unsigned char UnknownData13_6[0xF]; // 0x01F9 (0x000F) MISSED + float totalMoveDistanceForFriendship; // 0x0208 (0x0004) + char totalDefeatEnemyNumForFriendship; // 0x020C (0x0001) + char totalPickNumForFriendship; // 0x020D (0x0001) + char totalPickVegetableNumForFriendship; // 0x020E (0x0001) + unsigned char UnknownData14_6[0x1]; // 0x020F (0x0001) MISSED + float presentBonusRate; // 0x0210 (0x0004) + FName friendshipEffectBoneName; // 0x0214 (0x0008) + unsigned char UnknownData15_6[0x4]; // 0x021C (0x0004) MISSED + TArray friendshipEffectData; // 0x0220 (0x0010) + unsigned char UnknownData16_6[0x4]; // 0x0230 (0x0004) MISSED + float moveSpeedUpForVehicle; // 0x0234 (0x0004) + float dashSpeedUpForVehicle; // 0x0238 (0x0004) + float airJumpLimitForVehicle; // 0x023C (0x0004) + float airJumpMoveSpeedForVehicle1st; // 0x0240 (0x0004) + float airJumpMoveSpeedUpForVehicle1st; // 0x0244 (0x0004) + float airJumpDashSpeedForVehicle1st; // 0x0248 (0x0004) + float airJumpDashSpeedUpForVehicle1st; // 0x024C (0x0004) + float airJumpMoveSpeedForVehicle2nd; // 0x0250 (0x0004) + float airJumpMoveSpeedUpForVehicle2nd; // 0x0254 (0x0004) + float airJumpDashSpeedForVehicle2nd; // 0x0258 (0x0004) + float airJumpDashSpeedUpForVehicle2nd; // 0x025C (0x0004) + unsigned char UnknownData17_6[0x1D]; // 0x0260 (0x001D) MISSED + bool isSheatheSwordStrafe; // 0x027D (0x0001) + unsigned char UnknownData18_6[0x2]; // 0x027E (0x0002) MISSED + float WaterDivePlayEffectHeightSmall; // 0x0280 (0x0004) + float WaterDivePlayEffectHeightMedium; // 0x0284 (0x0004) + float WaterDivePlayEffectHeightLarge; // 0x0288 (0x0004) + FName itemCraftStartAnimId; // 0x028C (0x0008) + float itemCraftDetectTimeInputNo; // 0x0294 (0x0004) + float itemCraftDetectTimeInputHold; // 0x0298 (0x0004) + float itemCraftMouseInputMin; // 0x029C (0x0004) + float itemCraftMouseInputMax; // 0x02A0 (0x0004) + float itemCraftMouseRateMax; // 0x02A4 (0x0004) + float itemCraftMouseCorrectPoundRate; // 0x02A8 (0x0004) + unsigned char UnknownData19_7[0x2C]; // 0x02AC (0x002C) MISSED /// Functions // Function /Script/DP1Project.CharaGlobalParam.SetCharaGlobalParamInstance - // void SetCharaGlobalParamInstance(class UCharaGlobalParam* _inst); // [0x69b3ab0] Final|Native|Static|Public|BlueprintCallable + // void SetCharaGlobalParamInstance(class UCharaGlobalParam* _inst); // [0x69e7120] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaGlobalParam.CharaGlobalParamInsntance - // class UCharaGlobalParam* CharaGlobalParamInsntance(); // [0x69b3a90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UCharaGlobalParam* CharaGlobalParamInsntance(); // [0x69e7100] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.CAMERA_BASIC_SP @@ -22831,7 +23184,7 @@ struct FRAYCAST_INTERP_SP }; /// Class /Script/DP1Project.GameCameraActor -/// Size: 0x03A8 (936 bytes) (0x000290 - 0x0003A8) align 8 MaxSize: 0x03A8 +/// Size: 0x03B0 (944 bytes) (0x000290 - 0x0003B0) align 8 MaxSize: 0x03B0 class AGameCameraActor : public AActor { public: @@ -22847,36 +23200,37 @@ class AGameCameraActor : public AActor float HideCheckTraceRadius; // 0x0300 (0x0004) FViewTargetTransitionParams TransitionParams; // 0x0304 (0x0010) FRAYCAST_INTERP_SP raycastInterpSP; // 0x0314 (0x000C) - class UHoldFuncManager* ActorHideHold; // 0x0320 (0x0008) - unsigned char UnknownData00_6[0x68]; // 0x0328 (0x0068) MISSED - CameraFovType m_cameraFovType; // 0x0390 (0x0004) - unsigned char UnknownData01_6[0x4]; // 0x0394 (0x0004) MISSED - class UHoldFuncManager* m_tempFovHold; // 0x0398 (0x0008) - unsigned char UnknownData02_6[0x4]; // 0x03A0 (0x0004) MISSED - bool isActorHide; // 0x03A4 (0x0001) - bool bDebugDisp; // 0x03A5 (0x0001) - unsigned char UnknownData03_7[0x2]; // 0x03A6 (0x0002) MISSED + unsigned char UnknownData00_6[0x8]; // 0x0320 (0x0008) MISSED + class UHoldFuncManager* ActorHideHold; // 0x0328 (0x0008) + unsigned char UnknownData01_6[0x68]; // 0x0330 (0x0068) MISSED + CameraFovType m_cameraFovType; // 0x0398 (0x0004) + unsigned char UnknownData02_6[0x4]; // 0x039C (0x0004) MISSED + class UHoldFuncManager* m_tempFovHold; // 0x03A0 (0x0008) + unsigned char UnknownData03_6[0x4]; // 0x03A8 (0x0004) MISSED + bool isActorHide; // 0x03AC (0x0001) + bool bDebugDisp; // 0x03AD (0x0001) + unsigned char UnknownData04_7[0x2]; // 0x03AE (0x0002) MISSED /// Functions // Function /Script/DP1Project.GameCameraActor.TempFovHold_HoldEnd - // void TempFovHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6aaa9f0] Final|Native|Public|HasOutParms + // void TempFovHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6adfe10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.GameCameraActor.TempFovHold_Hold - // void TempFovHold_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6aaa5d0] Final|Native|Public|HasOutParms + // void TempFovHold_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6adf9f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.GameCameraActor.SetRefPos - // void SetRefPos(FVector& _vec); // [0x6aaa540] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetRefPos(FVector& _vec); // [0x6adf960] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GameCameraActor.SetIdealFov - // void SetIdealFov(float _fov); // [0x6aaa4c0] Final|Native|Public|BlueprintCallable + // void SetIdealFov(float _fov); // [0x6adf8e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCameraActor.SetFov - // void SetFov(float _fov); // [0x6aaa440] Final|Native|Public|BlueprintCallable + // void SetFov(float _fov); // [0x6adf860] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCameraActor.ReturnFov_HoldEnd - // void ReturnFov_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6aaa020] Final|Native|Public|HasOutParms + // void ReturnFov_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6adf440] Final|Native|Public|HasOutParms // Function /Script/DP1Project.GameCameraActor.ReturnFov_Hold - // void ReturnFov_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6aa9c00] Final|Native|Public|HasOutParms + // void ReturnFov_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6adf020] Final|Native|Public|HasOutParms // Function /Script/DP1Project.GameCameraActor.GetRefPos - // FVector GetRefPos(); // [0x6aa9bc0] Final|Native|Public|HasDefaults|BlueprintCallable + // FVector GetRefPos(); // [0x6adefe0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GameCameraActor.GetFov - // float GetFov(); // [0x6aa9b90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetFov(); // [0x6adefb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/DP1Project.InitZoomPair @@ -22891,33 +23245,33 @@ struct FInitZoomPair }; /// Class /Script/DP1Project.CharamakeCameraActor -/// Size: 0x0488 (1160 bytes) (0x0003A8 - 0x000488) align 8 MaxSize: 0x0488 +/// Size: 0x0490 (1168 bytes) (0x0003B0 - 0x000490) align 8 MaxSize: 0x0490 class ACharamakeCameraActor : public AGameCameraActor { public: - float ZoomValue; // 0x03A8 (0x0004) - float ZoomSpeed; // 0x03AC (0x0004) - float SecondsToJumpParameter; // 0x03B0 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x03B4 (0x0004) MISSED - TMap InitZoomPairs; // 0x03B8 (0x0050) - float BlendExp; // 0x0408 (0x0004) - bool IsOnJump; // 0x040C (0x0001) - unsigned char UnknownData01_7[0x7B]; // 0x040D (0x007B) MISSED + float ZoomValue; // 0x03B0 (0x0004) + float ZoomSpeed; // 0x03B4 (0x0004) + float SecondsToJumpParameter; // 0x03B8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x03BC (0x0004) MISSED + TMap InitZoomPairs; // 0x03C0 (0x0050) + float BlendExp; // 0x0410 (0x0004) + bool IsOnJump; // 0x0414 (0x0001) + unsigned char UnknownData01_7[0x7B]; // 0x0415 (0x007B) MISSED /// Functions // Function /Script/DP1Project.CharamakeCameraActor.ZoomOut - // void ZoomOut(); // [0x69b4480] Final|Native|Public|BlueprintCallable + // void ZoomOut(); // [0x69e7af0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharamakeCameraActor.ZoomIn - // void ZoomIn(); // [0x69b4460] Final|Native|Public|BlueprintCallable + // void ZoomIn(); // [0x69e7ad0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharamakeCameraActor.JumpTo - // void JumpTo(ECameraLookDefs _newCameraSelection); // [0x69b43e0] Final|Native|Public|BlueprintCallable + // void JumpTo(ECameraLookDefs _newCameraSelection); // [0x69e7a50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharamakeCameraActor.InitializeZoom - // void InitializeZoom(); // [0x69b43c0] Final|Native|Public|BlueprintCallable + // void InitializeZoom(); // [0x69e7a30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharamakeCameraActor.InitializeJump - // void InitializeJump(); // [0x69b43a0] Final|Native|Public|BlueprintCallable + // void InitializeJump(); // [0x69e7a10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharamakeCameraActor.GetCameraSelection - // ECameraLookDefs GetCameraSelection(); // [0x69b4380] Final|Native|Public|BlueprintCallable|BlueprintPure + // ECameraLookDefs GetCameraSelection(); // [0x69e79f0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.CharamakeManagerSubsystem @@ -22931,9 +23285,9 @@ class UCharamakeManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.CharamakeManagerSubsystem.SetCharamakeStateEnd - // void SetCharamakeStateEnd(bool _isEnd); // [0x69b62f0] Final|Native|Public|BlueprintCallable + // void SetCharamakeStateEnd(bool _isEnd); // [0x69e9960] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CharamakeManagerSubsystem.IsCharamakeStateEnd - // bool IsCharamakeStateEnd(); // [0x69b62d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsCharamakeStateEnd(); // [0x69e9940] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/DP1Project.AvatarStatusBodyParam @@ -23063,59 +23417,59 @@ class UCharaMakeMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.CharaMakeMenuTop.SetupInfo - // void SetupInfo(); // [0x69b8690] Final|Native|Protected|BlueprintCallable + // void SetupInfo(); // [0x69ebd00] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharaMakeMenuTop.SetupFaceCategoryInfo - // void SetupFaceCategoryInfo(); // [0x69b8670] Final|Native|Protected|BlueprintCallable + // void SetupFaceCategoryInfo(); // [0x69ebce0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharaMakeMenuTop.SetPartsID - // void SetPartsID(ECharaMakeCategory _category, ECharaMakeFacePartsCategory _facePartsCategory, FName _partsID, FAvatarStatusBodyParam& _avatarStatusBodyParam); // [0x69b8460] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetPartsID(ECharaMakeCategory _category, ECharaMakeFacePartsCategory _facePartsCategory, FName _partsID, FAvatarStatusBodyParam& _avatarStatusBodyParam); // [0x69ebad0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaMakeMenuTop.SetColorID - // void SetColorID(ECharaMakeCategory _category, ECharaMakeFacePartsCategory _facePartsCategory, FName _colorID); // [0x69b8350] Final|Native|Protected|BlueprintCallable + // void SetColorID(ECharaMakeCategory _category, ECharaMakeFacePartsCategory _facePartsCategory, FName _colorID); // [0x69eb9c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharaMakeMenuTop.SetAvatarInfoAll - // void SetAvatarInfoAll(FAvatarStatusBodyParam& _avatarStatusBodyParam); // [0x69b81f0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetAvatarInfoAll(FAvatarStatusBodyParam& _avatarStatusBodyParam); // [0x69eb860] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaMakeMenuTop.SetAdvancedSettingParam - // char SetAdvancedSettingParam(ECharaMakeFacePartsCategory _facePartsCategory, ECharaMakeAdvancedSettingSliderType _sliderType, char _idx); // [0x69b80e0] Final|Native|Protected|BlueprintCallable + // char SetAdvancedSettingParam(ECharaMakeFacePartsCategory _facePartsCategory, ECharaMakeAdvancedSettingSliderType _sliderType, char _idx); // [0x69eb750] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharaMakeMenuTop.SequencerLoaded_BP - // void SequencerLoaded_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SequencerLoaded_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CharaMakeMenuTop.SearchPartsNewIconFlag - // bool SearchPartsNewIconFlag(TMap _map); // [0x69b7fa0] Final|Native|Protected|BlueprintCallable + // bool SearchPartsNewIconFlag(TMap _map); // [0x69eb610] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharaMakeMenuTop.SearchCategoryTabNewIconFlag - // void SearchCategoryTabNewIconFlag(); // [0x69b7f80] Final|Native|Protected|BlueprintCallable + // void SearchCategoryTabNewIconFlag(); // [0x69eb5f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharaMakeMenuTop.PlayLevelSequence - // void PlayLevelSequence(FName _id); // [0x69b7ef0] Final|Native|Protected|BlueprintCallable + // void PlayLevelSequence(FName _id); // [0x69eb560] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharaMakeMenuTop.OpenRegistConfirmDialog - // void OpenRegistConfirmDialog(); // [0x69b7ed0] Final|Native|Protected|BlueprintCallable + // void OpenRegistConfirmDialog(); // [0x69eb540] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharaMakeMenuTop.OpenNameChangeConfirmWindow - // void OpenNameChangeConfirmWindow(); // [0x69b7eb0] Final|Native|Protected|BlueprintCallable + // void OpenNameChangeConfirmWindow(); // [0x69eb520] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharaMakeMenuTop.OpenBackConfirmDialog - // void OpenBackConfirmDialog(); // [0x69b7e90] Final|Native|Protected|BlueprintCallable + // void OpenBackConfirmDialog(); // [0x69eb500] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CharaMakeMenuTop.OnRegistConfirmDialogCloseEndDelegate - // void OnRegistConfirmDialogCloseEndDelegate(FHandle& _handle); // [0x69b7df0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnRegistConfirmDialogCloseEndDelegate(FHandle& _handle); // [0x69eb460] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaMakeMenuTop.OnNameChangeConfirmWindowCloseEndDelegate - // void OnNameChangeConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x69b7d50] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnNameChangeConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x69eb3c0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaMakeMenuTop.OnBackConfirmDialogCloseEndDelegate - // void OnBackConfirmDialogCloseEndDelegate(FHandle& _handle); // [0x69b7cb0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnBackConfirmDialogCloseEndDelegate(FHandle& _handle); // [0x69eb320] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaMakeMenuTop.NameInput_BP - // void NameInput_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void NameInput_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CharaMakeMenuTop.IsFirstTimeSetting - // bool IsFirstTimeSetting(); // [0x69b7c80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsFirstTimeSetting(); // [0x69eb2f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaMakeMenuTop.IsFaceTabNewIconFlag - // bool IsFaceTabNewIconFlag(ECharaMakeFacePartsCategory _faceParts); // [0x69b7bf0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsFaceTabNewIconFlag(ECharaMakeFacePartsCategory _faceParts); // [0x69eb260] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaMakeMenuTop.GetPartsID - // FName GetPartsID(); // [0x69b7bc0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetPartsID(); // [0x69eb230] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaMakeMenuTop.GetFaceCategoryMapData - // TMap GetFaceCategoryMapData(ECharaMakeFacePartsCategory _faceParts); // [0x69b7a80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TMap GetFaceCategoryMapData(ECharaMakeFacePartsCategory _faceParts); // [0x69eb0f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaMakeMenuTop.GetColorID - // FName GetColorID(); // [0x69b7a50] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetColorID(); // [0x69eb0c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaMakeMenuTop.GetCategoryMapData - // TMap GetCategoryMapData(ECharaMakeCategory _category); // [0x69b7910] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TMap GetCategoryMapData(ECharaMakeCategory _category); // [0x69eaf80] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaMakeMenuTop.CheckPresetChanged - // bool CheckPresetChanged(FAvatarStatusBodyParam& _avatarStatusBodyParam); // [0x69b77a0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // bool CheckPresetChanged(FAvatarStatusBodyParam& _avatarStatusBodyParam); // [0x69eae10] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaMakeMenuTop.CheckAvatarChanged - // bool CheckAvatarChanged(FAvatarStatusBodyParam& _avatarStatusBodyParam); // [0x69b7630] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // bool CheckAvatarChanged(FAvatarStatusBodyParam& _avatarStatusBodyParam); // [0x69eaca0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaMakeMenuTop.CharaMakeRegist_BP - // void CharaMakeRegist_BP(bool _isRegist); // [0x35d7f00] Event|Protected|BlueprintEvent + // void CharaMakeRegist_BP(bool _isRegist); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CharaMakeMenuTop.BackMenu_BP - // void BackMenu_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void BackMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.CharaModelInterface @@ -23127,11 +23481,11 @@ class UCharaModelInterface : public UInterface /// Functions // Function /Script/DP1Project.CharaModelInterface.SetSkinColor - // void SetSkinColor(class USkeletalMeshComponent* _meshComp, FColor& _color); // [0x69bb220] Native|Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetSkinColor(class USkeletalMeshComponent* _meshComp, FColor& _color); // [0x69ee890] Native|Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharaModelInterface.SetHairColor - // void SetHairColor(class USkeletalMeshComponent* _meshComp, FColor& _color); // [0x69bb140] Native|Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetHairColor(class USkeletalMeshComponent* _meshComp, FColor& _color); // [0x69ee7b0] Native|Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CharaModelInterface.SetEyeColor - // void SetEyeColor(class USkeletalMeshComponent* _meshComp, FColor& _color); // [0x69bb060] Native|Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetEyeColor(class USkeletalMeshComponent* _meshComp, FColor& _color); // [0x69ee6d0] Native|Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.CharaModelViewMenuActor @@ -23192,7 +23546,7 @@ class UCharaResourceManager : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.CharaResourceManager.Callback_Loadend - // void Callback_Loadend(FCharaResHandle _hdl); // [0x69bc210] Final|Native|Private + // void Callback_Loadend(FCharaResHandle _hdl); // [0x69ef880] Final|Native|Private }; /// Class /Script/DP1Project.CharaUtility @@ -23204,75 +23558,75 @@ class UCharaUtility : public UObject /// Functions // Function /Script/DP1Project.CharaUtility.StabilizeClothPhysics - // void StabilizeClothPhysics(class ACharaModelActor* _chara); // [0x69c0020] Final|Native|Static|Public|BlueprintCallable + // void StabilizeClothPhysics(class ACharaModelActor* _chara); // [0x69f3650] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaUtility.SetDisableClothPhysics - // void SetDisableClothPhysics(class ACharaModelActor* _chara, bool _disable); // [0x69bff60] Final|Native|Static|Public|BlueprintCallable + // void SetDisableClothPhysics(class ACharaModelActor* _chara, bool _disable); // [0x69f3590] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CharaUtility.SetColor - // void SetColor(class ACharaModelActor* _chara, FName& _modelID, bool _isReal); // [0x69bfe40] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetColor(class ACharaModelActor* _chara, FName& _modelID, bool _isReal); // [0x69f3470] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaUtility.SearchPartsObjectList - // void SearchPartsObjectList(TArray>& _ret, FName& _mobSettingId, bool _isReal); // [0x69bfcd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SearchPartsObjectList(TArray>& _ret, FName& _mobSettingId, bool _isReal); // [0x69f3300] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaUtility.SearchMotionPrefix_ByModelId - // FName SearchMotionPrefix_ByModelId(FName& _modelID); // [0x69bfc30] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName SearchMotionPrefix_ByModelId(FName& _modelID); // [0x69f3260] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaUtility.SearchMeshObject - // TWeakObjectPtr SearchMeshObject(FName& _id); // [0x69bfb80] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // TWeakObjectPtr SearchMeshObject(FName& _id); // [0x69f31b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaUtility.SearchColorList_PresetOrConvOrGrp - // bool SearchColorList_PresetOrConvOrGrp(TArray& _color, FName& _id, FName& _presetId, bool _isReal); // [0x69bf9e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool SearchColorList_PresetOrConvOrGrp(TArray& _color, FName& _id, FName& _presetId, bool _isReal); // [0x69f3010] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaUtility.SearchColorList - // bool SearchColorList(TArray& _color, FName& _id, FName& _mobSettingId, bool _isReal); // [0x69bf840] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool SearchColorList(TArray& _color, FName& _id, FName& _mobSettingId, bool _isReal); // [0x69f2e70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaUtility.SearchCharaNameByNameID - // FString SearchCharaNameByNameID(FName& _nameID, TEnumAsByte _type); // [0x69bf740] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FString SearchCharaNameByNameID(FName& _nameID, TEnumAsByte _type); // [0x69f2d70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaUtility.SearchCharaModelID_FromCharaID_IsAvatar - // bool SearchCharaModelID_FromCharaID_IsAvatar(FName& _charaModelID, bool& _isAvatar, FName& _charaID); // [0x69bf600] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool SearchCharaModelID_FromCharaID_IsAvatar(FName& _charaModelID, bool& _isAvatar, FName& _charaID); // [0x69f2c30] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaUtility.SearchCharaModelID_FromCharaID - // bool SearchCharaModelID_FromCharaID(FName& _charaModelID, FName& _charaID); // [0x69bf510] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool SearchCharaModelID_FromCharaID(FName& _charaModelID, FName& _charaID); // [0x69f2b40] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaUtility.SearchCharaIconIdByCharaId - // FName SearchCharaIconIdByCharaId(FName _charaID, ECharaIconType _type); // [0x69bf440] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName SearchCharaIconIdByCharaId(FName _charaID, ECharaIconType _type); // [0x69f2a70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaUtility.RequestGameplayTag - // bool RequestGameplayTag(FGameplayTag& _out, FName& _tag, bool _checkError); // [0x69bf310] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool RequestGameplayTag(FGameplayTag& _out, FName& _tag, bool _checkError); // [0x69f2940] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaUtility.MergeMeshes - // class USkeletalMesh* MergeMeshes(TArray& _meshesToMerge); // [0x69bf260] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class USkeletalMesh* MergeMeshes(TArray& _meshesToMerge); // [0x69f2890] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaUtility.LoadMeshInEditor - // class USkeletalMesh* LoadMeshInEditor(FName& _modelID, bool _isReal); // [0x69bf180] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class USkeletalMesh* LoadMeshInEditor(FName& _modelID, bool _isReal); // [0x69f27b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaUtility.GetScnCharaSocketTransform - // FTransform GetScnCharaSocketTransform(FScnCharaHandle _scnCharaHandle, FName& _socketName, TEnumAsByte _transformSpace); // [0x69bf000] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform GetScnCharaSocketTransform(FScnCharaHandle _scnCharaHandle, FName& _socketName, TEnumAsByte _transformSpace); // [0x69f2630] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaUtility.GetScnCharaSocketRotation - // FRotator GetScnCharaSocketRotation(FScnCharaHandle _scnCharaHandle, FName& _socketName); // [0x69bef10] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator GetScnCharaSocketRotation(FScnCharaHandle _scnCharaHandle, FName& _socketName); // [0x69f2540] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaUtility.GetScnCharaSocketLocation - // FVector GetScnCharaSocketLocation(FScnCharaHandle _scnCharaHandle, FName& _socketName); // [0x69bee20] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetScnCharaSocketLocation(FScnCharaHandle _scnCharaHandle, FName& _socketName); // [0x69f2450] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaUtility.GetScnCharaScale - // FVector GetScnCharaScale(FScnCharaHandle _scnCharaHandle); // [0x69bed80] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetScnCharaScale(FScnCharaHandle _scnCharaHandle); // [0x69f23b0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaUtility.GetScnCharaRotation - // FRotator GetScnCharaRotation(FScnCharaHandle _scnCharaHandle); // [0x69bece0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator GetScnCharaRotation(FScnCharaHandle _scnCharaHandle); // [0x69f2310] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaUtility.GetScnCharaLocation - // FVector GetScnCharaLocation(FScnCharaHandle _scnCharaHandle); // [0x69bec40] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetScnCharaLocation(FScnCharaHandle _scnCharaHandle); // [0x69f2270] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaUtility.GetScnCharaActor - // class AScnCharaActor* GetScnCharaActor(FScnCharaHandle _scnCharaHandle); // [0x69bebb0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class AScnCharaActor* GetScnCharaActor(FScnCharaHandle _scnCharaHandle); // [0x69f21e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaUtility.GetModelScale - // float GetModelScale(FName& _modelID, bool _isReal); // [0x69bead0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // float GetModelScale(FName& _modelID, bool _isReal); // [0x69f2100] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaUtility.GetHairMeshIDByConvertId - // FName GetHairMeshIDByConvertId(FName& _convertId, bool _isReal); // [0x69be9f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetHairMeshIDByConvertId(FName& _convertId, bool _isReal); // [0x69f2020] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaUtility.GetHairID - // FName GetHairID(FName& _mobSettingId); // [0x69be950] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetHairID(FName& _mobSettingId); // [0x69f1f80] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaUtility.GetFootPosition2 - // bool GetFootPosition2(FTransform& _result, class ACharacter* _character); // [0x69be800] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool GetFootPosition2(FTransform& _result, class ACharacter* _character); // [0x69f1e30] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaUtility.GetFaceMeshIDByConvertId - // FName GetFaceMeshIDByConvertId(FName& _convertId, bool _isReal); // [0x69be720] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetFaceMeshIDByConvertId(FName& _convertId, bool _isReal); // [0x69f1d50] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaUtility.GetFaceID - // FName GetFaceID(FName& _mobSettingId); // [0x69be680] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetFaceID(FName& _mobSettingId); // [0x69f1cb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaUtility.GetCharaNameIdByCharaId - // FName GetCharaNameIdByCharaId(FName _charaID); // [0x69be5f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetCharaNameIdByCharaId(FName _charaID); // [0x69f1c20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaUtility.GetCharaName - // FString GetCharaName(FName& _charaID, TEnumAsByte _type); // [0x69be4d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FString GetCharaName(FName& _charaID, TEnumAsByte _type); // [0x69f1b00] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaUtility.GetCharaModelIdByCharaId - // FName GetCharaModelIdByCharaId(FName _charaID); // [0x69be440] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetCharaModelIdByCharaId(FName _charaID); // [0x69f1a70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaUtility.GetBodyMeshIDByConvertId - // FName GetBodyMeshIDByConvertId(FName& _convertId, bool _isReal); // [0x69be360] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetBodyMeshIDByConvertId(FName& _convertId, bool _isReal); // [0x69f1990] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaUtility.GetBodyID - // FName GetBodyID(FName& _mobSettingId); // [0x69be2c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetBodyID(FName& _mobSettingId); // [0x69f18f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CharaUtility.FixedColor - // void FixedColor(class ACharaModelActor* _chara, TArray& _color, bool _isReal); // [0x69be190] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void FixedColor(class ACharaModelActor* _chara, TArray& _color, bool _isReal); // [0x69f17c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaUtility.CheckActiveAbilityByTagName - // bool CheckActiveAbilityByTagName(FScnCharaHandle _scnCharaHdl, EGamePlayAbilityTagType _typeGA); // [0x69be0c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool CheckActiveAbilityByTagName(FScnCharaHandle _scnCharaHdl, EGamePlayAbilityTagType _typeGA); // [0x69f16f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.CharaViewMenuActor @@ -23329,15 +23683,15 @@ class UCharaViewUtility : public UObject /// Functions // Function /Script/DP1Project.CharaViewUtility.InitPartsMenu - // void InitPartsMenu(TMap& _out, TMap& _in, FName& _actorName, TArray& _faceIdList, TArray& _bodyIdList, TArray& _hairIdList); // [0x69c22f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void InitPartsMenu(TMap& _out, TMap& _in, FName& _actorName, TArray& _faceIdList, TArray& _bodyIdList, TArray& _hairIdList); // [0x69f5920] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaViewUtility.CreatePlayAnimationInfo - // bool CreatePlayAnimationInfo(FPlayAnimationInfo& _info, class AActor* _actor); // [0x69c2210] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool CreatePlayAnimationInfo(FPlayAnimationInfo& _info, class AActor* _actor); // [0x69f5840] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaViewUtility.CreatePartsList - // void CreatePartsList(TArray& _faceList, TArray& _bodyList, TArray& _hairList, bool _isReal, FName& _mobId); // [0x69c2000] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void CreatePartsList(TArray& _faceList, TArray& _bodyList, TArray& _hairList, bool _isReal, FName& _mobId); // [0x69f5630] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaViewUtility.ConvertCharaViewCharaPartsListMapToArray - // void ConvertCharaViewCharaPartsListMapToArray(TArray& _out, TMap& _map); // [0x69c1e60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertCharaViewCharaPartsListMapToArray(TArray& _out, TMap& _map); // [0x69f5490] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CharaViewUtility.AppendCharaViewCharaPartsListMap - // void AppendCharaViewCharaPartsListMap(TMap& _out, TMap& _A, TMap& _B); // [0x69c1bc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void AppendCharaViewCharaPartsListMap(TMap& _out, TMap& _A, TMap& _B); // [0x69f51f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/DP1Project.CHASE_CAMERA_LEN @@ -23455,7 +23809,7 @@ struct FOverheadViewByMapHit }; /// Struct /Script/DP1Project.PHOTO_MODE_PARAM -/// Size: 0x0018 (24 bytes) (0x000000 - 0x000018) align 4 MaxSize: 0x0018 +/// Size: 0x0020 (32 bytes) (0x000000 - 0x000020) align 4 MaxSize: 0x0020 struct FPHOTO_MODE_PARAM { float MaxFov; // 0x0000 (0x0004) @@ -23464,6 +23818,9 @@ struct FPHOTO_MODE_PARAM float RotLookDown_Ver; // 0x000C (0x0004) float PosInterpRate_Hor; // 0x0010 (0x0004) float PosInterpRate_Ver; // 0x0014 (0x0004) + bool isEnableBaseVerticalOffsetOverwrite; // 0x0018 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0019 (0x0003) MISSED + float BaseVerticalOffset; // 0x001C (0x0004) }; /// Struct /Script/DP1Project.CHASE_CAMERA_FOV @@ -23488,14 +23845,16 @@ struct FEYE_TO_WALL_SP }; /// Struct /Script/DP1Project.CAMERA_INTERP_TEMPORARY_CHANGE -/// Size: 0x0014 (20 bytes) (0x000000 - 0x000014) align 4 MaxSize: 0x0014 +/// Size: 0x0018 (24 bytes) (0x000000 - 0x000018) align 4 MaxSize: 0x0018 struct FCAMERA_INTERP_TEMPORARY_CHANGE { float RotInterpRate; // 0x0000 (0x0004) float PosHorizontalInterpRate; // 0x0004 (0x0004) float PosVerticalInterpRate; // 0x0008 (0x0004) float interpTimeMax; // 0x000C (0x0004) - float remainInterpTime; // 0x0010 (0x0004) + bool isEnableCopyParam; // 0x0010 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0011 (0x0003) MISSED + float remainInterpTime; // 0x0014 (0x0004) }; /// Struct /Script/DP1Project.EyeHeightGround @@ -23507,126 +23866,139 @@ struct FEyeHeightGround float HeightGuarantee; // 0x0004 (0x0004) }; +/// Struct /Script/DP1Project.AvoidCameraHitCharaCollision +/// Size: 0x0018 (24 bytes) (0x000000 - 0x000018) align 4 MaxSize: 0x0018 +struct FAvoidCameraHitCharaCollision +{ + bool IsEnable; // 0x0000 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0001 (0x0003) MISSED + float StayTimeNoHit; // 0x0004 (0x0004) + float MultipliesEachFrame_Hit; // 0x0008 (0x0004) + float MultipliesEachFrame_NoHit; // 0x000C (0x0004) + unsigned char UnknownData01_7[0x8]; // 0x0010 (0x0008) MISSED +}; + /// Class /Script/DP1Project.ChaseCameraActor -/// Size: 0x07E8 (2024 bytes) (0x0003A8 - 0x0007E8) align 8 MaxSize: 0x07E8 +/// Size: 0x0818 (2072 bytes) (0x0003B0 - 0x000818) align 8 MaxSize: 0x0818 class AChaseCameraActor : public AGameCameraActor { public: - FVector targetOffset; // 0x03A8 (0x0018) - bool m_isEnableLockOnTargetOffset; // 0x03C0 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x03C1 (0x0007) MISSED - FVector m_lockOnTargetOffset; // 0x03C8 (0x0018) - bool m_isEnableDeathEventEndTargetOffset; // 0x03E0 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x03E1 (0x0007) MISSED - FVector m_deathEventEndTargetOffset; // 0x03E8 (0x0018) - float m_targetOffsetZPlussForLookUp; // 0x0400 (0x0004) - FCHASE_CAMERA_LEN m_chaseCameraLen; // 0x0404 (0x0010) - unsigned char UnknownData02_6[0x50]; // 0x0414 (0x0050) MISSED - FFIX_CAMERA_PARAM m_fixCameraParam; // 0x0464 (0x0006) - bool IsEnableMapRaycast; // 0x046A (0x0001) - bool IsRefTargetHeight; // 0x046B (0x0001) - unsigned char UnknownData03_6[0x34]; // 0x046C (0x0034) MISSED - FChaseCamPosCorrectParam m_posCorrectParam; // 0x04A0 (0x0003) - unsigned char UnknownData04_6[0xD]; // 0x04A3 (0x000D) MISSED - FRAYCAST_INTERP_DP RaycastInterpDP; // 0x04B0 (0x0018) - unsigned char UnknownData05_6[0x8]; // 0x04C8 (0x0008) MISSED - FLockOnRefOffset m_lockOnRefOffset; // 0x04D0 (0x0080) - FRefHorOffset m_refHorOffset; // 0x0550 (0x0078) - FAutoRotateCameraToRear m_autoRotateCameraToRear; // 0x05C8 (0x0040) - FOverheadViewByMapHit m_overheadViewByMapHit; // 0x0608 (0x0010) - FPHOTO_MODE_PARAM m_photoModeParam; // 0x0618 (0x0018) - FCHASE_CAMERA_FOV m_chaseCameraFov; // 0x0630 (0x0018) - unsigned char UnknownData06_6[0x10]; // 0x0648 (0x0010) MISSED - class UHoldFuncManager* m_targetOffsetHold; // 0x0658 (0x0008) - bool IsEnableEyeToWall; // 0x0660 (0x0001) - bool m_enableverheadViewRotLookDown; // 0x0661 (0x0001) - unsigned char UnknownData07_6[0x2]; // 0x0662 (0x0002) MISSED - float m_overheadViewRotLookDown; // 0x0664 (0x0004) - float m_overheadViewCameraLenMax; // 0x0668 (0x0004) - unsigned char UnknownData08_6[0x4]; // 0x066C (0x0004) MISSED - FEYE_TO_WALL_SP m_eyeToWallSP; // 0x0670 (0x0028) - bool m_isEnableWallCameraTargetOffset; // 0x0698 (0x0001) - unsigned char UnknownData09_6[0x7]; // 0x0699 (0x0007) MISSED - FVector m_wallCameraTargetOffset; // 0x06A0 (0x0018) - unsigned char UnknownData10_6[0x4]; // 0x06B8 (0x0004) MISSED - FCAMERA_INTERP_TEMPORARY_CHANGE m_targetChangeInterp; // 0x06BC (0x0014) - unsigned char UnknownData11_6[0x31]; // 0x06D0 (0x0031) MISSED - bool m_useChangeRotLookUpLimitByCameraHeight; // 0x0701 (0x0001) - unsigned char UnknownData12_6[0x2]; // 0x0702 (0x0002) MISSED - float m_rotLookUpLimitMaxCameraHeight; // 0x0704 (0x0004) - float m_rotLookUpLimitByCameraHeight; // 0x0708 (0x0004) - unsigned char UnknownData13_6[0x4]; // 0x070C (0x0004) MISSED - bool m_useAutoChangeRotLookUp; // 0x0710 (0x0001) - unsigned char UnknownData14_6[0x3]; // 0x0711 (0x0003) MISSED - float m_autoChangeRotLookUpTargetPitch; // 0x0714 (0x0004) - float m_autoChangeRotLookUpInputRate; // 0x0718 (0x0004) - unsigned char UnknownData15_6[0x4]; // 0x071C (0x0004) MISSED - float m_RotInterpRate_Mouse; // 0x0720 (0x0004) - float m_PosInterpRate_Hor_Mouse; // 0x0724 (0x0004) - unsigned char UnknownData16_6[0x4]; // 0x0728 (0x0004) MISSED - FEyeHeightGround m_eyeHeightGround; // 0x072C (0x0008) - unsigned char UnknownData17_7[0xB4]; // 0x0734 (0x00B4) MISSED + FVector targetOffset; // 0x03B0 (0x0018) + bool m_isEnableLockOnTargetOffset; // 0x03C8 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x03C9 (0x0007) MISSED + FVector m_lockOnTargetOffset; // 0x03D0 (0x0018) + bool m_isEnableDeathEventEndTargetOffset; // 0x03E8 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x03E9 (0x0007) MISSED + FVector m_deathEventEndTargetOffset; // 0x03F0 (0x0018) + float m_targetOffsetZPlussForLookUp; // 0x0408 (0x0004) + FCHASE_CAMERA_LEN m_chaseCameraLen; // 0x040C (0x0010) + unsigned char UnknownData02_6[0x54]; // 0x041C (0x0054) MISSED + FFIX_CAMERA_PARAM m_fixCameraParam; // 0x0470 (0x0006) + bool IsEnableMapRaycast; // 0x0476 (0x0001) + bool IsRefTargetHeight; // 0x0477 (0x0001) + unsigned char UnknownData03_6[0x30]; // 0x0478 (0x0030) MISSED + FChaseCamPosCorrectParam m_posCorrectParam; // 0x04A8 (0x0003) + unsigned char UnknownData04_6[0xD]; // 0x04AB (0x000D) MISSED + FRAYCAST_INTERP_DP RaycastInterpDP; // 0x04B8 (0x0018) + unsigned char UnknownData05_6[0x8]; // 0x04D0 (0x0008) MISSED + FLockOnRefOffset m_lockOnRefOffset; // 0x04D8 (0x0080) + FRefHorOffset m_refHorOffset; // 0x0558 (0x0078) + FAutoRotateCameraToRear m_autoRotateCameraToRear; // 0x05D0 (0x0040) + FOverheadViewByMapHit m_overheadViewByMapHit; // 0x0610 (0x0010) + FPHOTO_MODE_PARAM m_photoModeParam; // 0x0620 (0x0020) + FCHASE_CAMERA_FOV m_chaseCameraFov; // 0x0640 (0x0018) + unsigned char UnknownData06_6[0x10]; // 0x0658 (0x0010) MISSED + class UHoldFuncManager* m_targetOffsetHold; // 0x0668 (0x0008) + bool IsEnableEyeToWall; // 0x0670 (0x0001) + bool m_enableverheadViewRotLookDown; // 0x0671 (0x0001) + unsigned char UnknownData07_6[0x2]; // 0x0672 (0x0002) MISSED + float m_overheadViewRotLookDown; // 0x0674 (0x0004) + float m_overheadViewCameraLenMax; // 0x0678 (0x0004) + unsigned char UnknownData08_6[0x4]; // 0x067C (0x0004) MISSED + FEYE_TO_WALL_SP m_eyeToWallSP; // 0x0680 (0x0028) + bool m_isEnableWallCameraTargetOffset; // 0x06A8 (0x0001) + unsigned char UnknownData09_6[0x7]; // 0x06A9 (0x0007) MISSED + FVector m_wallCameraTargetOffset; // 0x06B0 (0x0018) + unsigned char UnknownData10_6[0x4]; // 0x06C8 (0x0004) MISSED + FCAMERA_INTERP_TEMPORARY_CHANGE m_targetChangeInterp; // 0x06CC (0x0018) + unsigned char UnknownData11_6[0x35]; // 0x06E4 (0x0035) MISSED + bool m_useChangeRotLookUpLimitByCameraHeight; // 0x0719 (0x0001) + unsigned char UnknownData12_6[0x2]; // 0x071A (0x0002) MISSED + float m_rotLookUpLimitMaxCameraHeight; // 0x071C (0x0004) + float m_rotLookUpLimitByCameraHeight; // 0x0720 (0x0004) + unsigned char UnknownData13_6[0x4]; // 0x0724 (0x0004) MISSED + bool m_useAutoChangeRotLookUp; // 0x0728 (0x0001) + unsigned char UnknownData14_6[0x3]; // 0x0729 (0x0003) MISSED + float m_autoChangeRotLookUpTargetPitch; // 0x072C (0x0004) + float m_autoChangeRotLookUpInputRate; // 0x0730 (0x0004) + unsigned char UnknownData15_6[0x4]; // 0x0734 (0x0004) MISSED + float m_RotInterpRate_Mouse; // 0x0738 (0x0004) + float m_PosInterpRate_Hor_Mouse; // 0x073C (0x0004) + unsigned char UnknownData16_6[0x4]; // 0x0740 (0x0004) MISSED + FEyeHeightGround m_eyeHeightGround; // 0x0744 (0x0008) + unsigned char UnknownData17_6[0xB4]; // 0x074C (0x00B4) MISSED + FAvoidCameraHitCharaCollision m_avoidCameraHitCharaCollision; // 0x0800 (0x0018) /// Functions // Function /Script/DP1Project.ChaseCameraActor.SetChaseCameraLen - // void SetChaseCameraLen(FCHASE_CAMERA_LEN& _chaseCameraLen); // [0x69ca3b0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetChaseCameraLen(FCHASE_CAMERA_LEN& _chaseCameraLen); // [0x69fda40] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ChaseCameraActor.ReturnWithoutInputHold_Regist - // void ReturnWithoutInputHold_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c9f90] Final|Native|Public|HasOutParms + // void ReturnWithoutInputHold_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69fd620] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.ReturnWithoutInputHold_HoldEnd - // void ReturnWithoutInputHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c9b70] Final|Native|Public|HasOutParms + // void ReturnWithoutInputHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69fd200] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.ReturnRateLength_HoldEnd - // void ReturnRateLength_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c9750] Final|Native|Public|HasOutParms + // void ReturnRateLength_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69fcde0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.ReturnRateLength_Hold - // void ReturnRateLength_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c9330] Final|Native|Public|HasOutParms + // void ReturnRateLength_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69fc9c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.ReturnRateFov_HoldEnd - // void ReturnRateFov_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c8f10] Final|Native|Public|HasOutParms + // void ReturnRateFov_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69fc5a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.ReturnRateFov_Hold - // void ReturnRateFov_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c8af0] Final|Native|Public|HasOutParms + // void ReturnRateFov_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69fc180] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.ReqeustForceUpdate - // void ReqeustForceUpdate(); // [0x69c8ad0] Final|Native|Public|BlueprintCallable + // void ReqeustForceUpdate(); // [0x69fc160] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ChaseCameraActor.RateTempLengthHold_Regist - // void RateTempLengthHold_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c86b0] Final|Native|Public|HasOutParms + // void RateTempLengthHold_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69fbd40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.RateTempLengthHold_HoldEnd - // void RateTempLengthHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c8290] Final|Native|Public|HasOutParms + // void RateTempLengthHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69fb920] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.RateTempLengthHold_Hold - // void RateTempLengthHold_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c7e70] Final|Native|Public|HasOutParms + // void RateTempLengthHold_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69fb500] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.RateTempFovHold_Regist - // void RateTempFovHold_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c7a50] Final|Native|Public|HasOutParms + // void RateTempFovHold_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69fb0e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.RateTempFovHold_HoldEnd - // void RateTempFovHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c7630] Final|Native|Public|HasOutParms + // void RateTempFovHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69facc0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.RateTempFovHold_Hold - // void RateTempFovHold_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c7210] Final|Native|Public|HasOutParms + // void RateTempFovHold_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69fa8a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.OverWriteVerAngleLimitHold_Regist - // void OverWriteVerAngleLimitHold_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c6df0] Final|Native|Public|HasOutParms + // void OverWriteVerAngleLimitHold_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69fa480] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.OverWriteVerAngleLimitHold_HoldEnd - // void OverWriteVerAngleLimitHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c69d0] Final|Native|Public|HasOutParms + // void OverWriteVerAngleLimitHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69fa060] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.OverWritePosInterpRateHold_Regist - // void OverWritePosInterpRateHold_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c65b0] Final|Native|Public|HasOutParms + // void OverWritePosInterpRateHold_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69f9c40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.OverWritePosInterpRateHold_HoldEnd - // void OverWritePosInterpRateHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c6190] Final|Native|Public|HasOutParms + // void OverWritePosInterpRateHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69f9820] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.OverWritePosInterpRateHold_Hold - // void OverWritePosInterpRateHold_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c5d70] Final|Native|Public|HasOutParms + // void OverWritePosInterpRateHold_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69f9400] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.HoldDisableStencilTransparent_Start - // void HoldDisableStencilTransparent_Start(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c5950] Final|Native|Public|HasOutParms + // void HoldDisableStencilTransparent_Start(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69f8fe0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.HoldDisableStencilTransparent_End - // void HoldDisableStencilTransparent_End(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c5530] Final|Native|Public|HasOutParms + // void HoldDisableStencilTransparent_End(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69f8bc0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.EyeToWallModeHold_Regist - // void EyeToWallModeHold_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c5110] Final|Native|Public|HasOutParms + // void EyeToWallModeHold_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69f87a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.EyeToWallModeHold_HoldEnd - // void EyeToWallModeHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c4cf0] Final|Native|Public|HasOutParms + // void EyeToWallModeHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69f8380] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.DisablePreRaycastHold_Regist - // void DisablePreRaycastHold_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c48d0] Final|Native|Public|HasOutParms + // void DisablePreRaycastHold_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69f7f60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.DisablePreRaycastHold_HoldEnd - // void DisablePreRaycastHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c44b0] Final|Native|Public|HasOutParms + // void DisablePreRaycastHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69f7b40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.DisableOffsetPlusForLookUpHold_Regist - // void DisableOffsetPlusForLookUpHold_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c4090] Final|Native|Public|HasOutParms + // void DisableOffsetPlusForLookUpHold_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69f7720] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.DisableOffsetPlusForLookUpHold_HoldEnd - // void DisableOffsetPlusForLookUpHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c3c70] Final|Native|Public|HasOutParms + // void DisableOffsetPlusForLookUpHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69f7300] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.DisableCameraOffsetHeightHold_Regist - // void DisableCameraOffsetHeightHold_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c3850] Final|Native|Public|HasOutParms + // void DisableCameraOffsetHeightHold_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69f6ee0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ChaseCameraActor.DisableCameraOffsetHeightHold_HoldEnd - // void DisableCameraOffsetHeightHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69c3430] Final|Native|Public|HasOutParms + // void DisableCameraOffsetHeightHold_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69f6ac0] Final|Native|Public|HasOutParms }; /// Class /Script/DP1Project.ChatEmoteUtility @@ -23664,13 +24036,13 @@ class UChatLogMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ChatLogMenuTop.SearchMyChat - // bool SearchMyChat(FChatTextMenuRegistInfo _info); // [0x69cabb0] Final|Native|Protected|BlueprintCallable + // bool SearchMyChat(FChatTextMenuRegistInfo _info); // [0x69fe240] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ChatLogMenuTop.OnUpdateChatLog_BP - // void OnUpdateChatLog_BP(FChatTextMenuRegistInfo _info); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateChatLog_BP(FChatTextMenuRegistInfo _info); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ChatLogMenuTop.IsPlatformDataVisibility - // bool IsPlatformDataVisibility(); // [0x69cab80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsPlatformDataVisibility(); // [0x69fe210] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ChatLogMenuTop.GetLogList - // TArray GetLogList(); // [0x69caa60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetLogList(); // [0x69fe0f0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.ChatMenuSubsystem @@ -23690,9 +24062,9 @@ class UChatMenuUtility : public UObject /// Functions // Function /Script/DP1Project.ChatMenuUtility.SetAllChatMenuUpdateEnable - // void SetAllChatMenuUpdateEnable(bool _enable); // [0x69cb730] Final|Native|Static|Public|BlueprintCallable + // void SetAllChatMenuUpdateEnable(bool _enable); // [0x69fedc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ChatMenuUtility.RegistChatText - // bool RegistChatText(FChatTextMenuRegistInfo& _registInfo); // [0x69cb620] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool RegistChatText(FChatTextMenuRegistInfo& _registInfo); // [0x69fecb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.ChildActorDelete @@ -23704,7 +24076,7 @@ class UChildActorDelete : public UObject /// Functions // Function /Script/DP1Project.ChildActorDelete.DeleteChildActors - // void DeleteChildActors(class AActor* _parent); // [0x69cb8f0] Final|Native|Public + // void DeleteChildActors(class AActor* _parent); // [0x69fef80] Final|Native|Public }; /// Struct /Script/DP1Project.ChoiceBalloonScrollWindowSetupInfo @@ -23735,24 +24107,26 @@ class UWindowMenu : public UMenuTop /// Functions + // Function /Script/DP1Project.WindowMenu.UpdateButton_BP + // void UpdateButton_BP(int32_t _buttonIndex, FWindowMenuButtonInfo& _buttonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.WindowMenu.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.WindowMenu.SetSelectedButtonIndex - // void SetSelectedButtonIndex(int32_t _selectedButtonIndex); // [0x6db4710] Final|Native|Public|BlueprintCallable + // void SetSelectedButtonIndex(int32_t _selectedButtonIndex); // [0x6df4af0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenu.ResetInputEnabledFlag_BP - // void ResetInputEnabledFlag_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ResetInputEnabledFlag_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.WindowMenu.GetSelectedButtonIndex - // int32_t GetSelectedButtonIndex(); // [0x6db46e0] Final|Native|Public|BlueprintCallable + // int32_t GetSelectedButtonIndex(); // [0x6df4ac0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenu.GetNounNumTextByParam - // FString GetNounNumTextByParam(FString _baseText, int32_t _param, int32_t _num_value, ETextReplaceType _replace_type); // [0x6db4510] Final|Native|Public|BlueprintCallable|BlueprintPure + // FString GetNounNumTextByParam(FString _baseText, int32_t _param, int32_t _num_value, ETextReplaceType _replace_type); // [0x6df48f0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.WindowMenu.GetEnterSEID - // FName GetEnterSEID(); // [0x6db44d0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetEnterSEID(); // [0x6df48b0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.WindowMenu.GetDeltaTime - // float GetDeltaTime(); // [0x6db44b0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // float GetDeltaTime(); // [0x6df4890] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.WindowMenu.CallEnterDelegate - // void CallEnterDelegate(); // [0x6db4490] Final|Native|Public|BlueprintCallable + // void CallEnterDelegate(); // [0x6df4870] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenu.CallCloseEndDelegate - // void CallCloseEndDelegate(); // [0x6db4470] Final|Native|Public|BlueprintCallable + // void CallCloseEndDelegate(); // [0x6df4850] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.ChoiceBalloonScrollWindowMenuTop @@ -23766,17 +24140,17 @@ class UChoiceBalloonScrollWindowMenuTop : public UWindowMenu /// Functions // Function /Script/DP1Project.ChoiceBalloonScrollWindowMenuTop.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ChoiceBalloonScrollWindowMenuTop.SetupParam - // void SetupParam(FChoiceBalloonScrollWindowSetupInfo& _setupInfo); // [0x69cced0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FChoiceBalloonScrollWindowSetupInfo& _setupInfo); // [0x6a00560] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ChoiceBalloonScrollWindowMenuTop.GetWindowMenuSetupInfo - // FWindowMenuSetupInfo GetWindowMenuSetupInfo(); // [0x69cce60] Final|Native|Public|BlueprintCallable|BlueprintPure + // FWindowMenuSetupInfo GetWindowMenuSetupInfo(); // [0x6a004f0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ChoiceBalloonScrollWindowMenuTop.GetInitialSelectedIndex - // int32_t GetInitialSelectedIndex(); // [0x69cce40] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetInitialSelectedIndex(); // [0x6a004d0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ChoiceBalloonScrollWindowMenuTop.GetChoiceBalloonScrollWindowItemInfo - // TArray GetChoiceBalloonScrollWindowItemInfo(); // [0x69ccd00] Final|Native|Public|BlueprintCallable|BlueprintPure + // TArray GetChoiceBalloonScrollWindowItemInfo(); // [0x6a00390] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ChoiceBalloonScrollWindowMenuTop.CallCloseDelegate - // void CallCloseDelegate(int32_t _index); // [0x69ccc70] Final|Native|Public|BlueprintCallable + // void CallCloseDelegate(int32_t _index); // [0x6a00300] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.ChoiceInventoryWindowMenuTop @@ -23789,19 +24163,19 @@ class UChoiceInventoryWindowMenuTop : public UWindowMenu /// Functions // Function /Script/DP1Project.ChoiceInventoryWindowMenuTop.UpdateButton - // void UpdateButton(); // [0x69cd820] Final|Native|Protected|BlueprintCallable + // void UpdateButton(); // [0x6a00f00] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ChoiceInventoryWindowMenuTop.SetFocusConfig_BP - // void SetFocusConfig_BP(int32_t _initFocusIndex); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetFocusConfig_BP(int32_t _initFocusIndex); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ChoiceInventoryWindowMenuTop.SetButtonInfo_BP - // void SetButtonInfo_BP(int32_t _index, FChoiceInventoryButtonInfo& _buttonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetButtonInfo_BP(int32_t _index, FChoiceInventoryButtonInfo& _buttonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ChoiceInventoryWindowMenuTop.SetAlignment_BP - // void SetAlignment_BP(FVector2D& _alignment); // [0x35d7f00] Event|Protected|HasOutParms|HasDefaults|BlueprintEvent + // void SetAlignment_BP(FVector2D& _alignment); // [0x3617e10] Event|Protected|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/DP1Project.ChoiceInventoryWindowMenuTop.IsButtonDecidable - // bool IsButtonDecidable(int32_t _index); // [0x69cd780] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsButtonDecidable(int32_t _index); // [0x6a00e60] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ChoiceInventoryWindowMenuTop.IsAutoClose - // bool IsAutoClose(); // [0x69cd760] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsAutoClose(); // [0x6a00e40] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ChoiceInventoryWindowMenuTop.GetCancelFocusIndex - // int32_t GetCancelFocusIndex(); // [0x69cd740] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCancelFocusIndex(); // [0x6a00e20] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.StaticChrTriggerEffCondition @@ -23915,21 +24289,21 @@ class UChrTriggerEffComponent : public UActorComponent /// Functions // Function /Script/DP1Project.ChrTriggerEffComponent.UpdateVisibility - // void UpdateVisibility(class ACharaModelActor* _charaModelActor, bool _visible); // [0x69ce3d0] Final|Native|Public + // void UpdateVisibility(class ACharaModelActor* _charaModelActor, bool _visible); // [0x6a01ab0] Final|Native|Public // Function /Script/DP1Project.ChrTriggerEffComponent.OnPlayEffect - // void OnPlayEffect(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x69cdfb0] Final|Native|Private|HasOutParms + // void OnPlayEffect(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6a01690] Final|Native|Private|HasOutParms // Function /Script/DP1Project.ChrTriggerEffComponent.OnLoadEndEffect - // void OnLoadEndEffect(FName _effectID); // [0x69cdf20] Final|Native|Private + // void OnLoadEndEffect(FName _effectID); // [0x6a01600] Final|Native|Private // Function /Script/DP1Project.ChrTriggerEffComponent.CheckSameIdentifierInfoAndTakeOver - // bool CheckSameIdentifierInfoAndTakeOver(FChrTriggerEffPlay& _playInfo); // [0x69cdde0] Final|Native|Private|HasOutParms + // bool CheckSameIdentifierInfoAndTakeOver(FChrTriggerEffPlay& _playInfo); // [0x6a014c0] Final|Native|Private|HasOutParms }; /// Class /Script/DP1Project.ClearConditionTelopSetupInfoObj -/// Size: 0x0060 (96 bytes) (0x000028 - 0x000060) align 8 MaxSize: 0x0060 +/// Size: 0x0068 (104 bytes) (0x000028 - 0x000068) align 8 MaxSize: 0x0068 class UClearConditionTelopSetupInfoObj : public UObject { public: - unsigned char UnknownData00_1[0x38]; // 0x0028 (0x0038) MISSED + unsigned char UnknownData00_1[0x40]; // 0x0028 (0x0040) MISSED }; /// Class /Script/DP1Project.ClearConditionTelopMenuTop @@ -23942,23 +24316,23 @@ class UClearConditionTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ClearConditionTelopMenuTop.OnSetText_BP - // void OnSetText_BP(FText& _titleText, FText& _detailText, bool _orangeText, int32_t _textIndex); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetText_BP(FText& _titleText, FText& _detailText, bool _orangeText, int32_t _textIndex); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ClearConditionTelopMenuTop.OnSetTelopType_BP - // void OnSetTelopType_BP(EClearConditionTelopType _telopType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetTelopType_BP(EClearConditionTelopType _telopType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ClearConditionTelopMenuTop.OnSetSleepModeTextColor_BP - // void OnSetSleepModeTextColor_BP(FName& _textColorID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetSleepModeTextColor_BP(FName& _textColorID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ClearConditionTelopMenuTop.OnSetSleepModeSubTitleTextColor_BP - // void OnSetSleepModeSubTitleTextColor_BP(FName& _textColorID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetSleepModeSubTitleTextColor_BP(FName& _textColorID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ClearConditionTelopMenuTop.OnSetSleepModeIcon_BP - // void OnSetSleepModeIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetSleepModeIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ClearConditionTelopMenuTop.OnSetRoguelikeTelopType_BP - // void OnSetRoguelikeTelopType_BP(bool _isLastCondition); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetRoguelikeTelopType_BP(bool _isLastCondition); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ClearConditionTelopMenuTop.OnSetRoguelikeActiveEventColor_BP - // void OnSetRoguelikeActiveEventColor_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetRoguelikeActiveEventColor_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ClearConditionTelopMenuTop.OnSetIconVisibility_BP - // void OnSetIconVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetIconVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ClearConditionTelopMenuTop.OnSetFloorIcon_BP - // void OnSetFloorIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetFloorIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.CmdEffectUtility @@ -23977,43 +24351,43 @@ class UCollisionUtility : public UObject /// Functions // Function /Script/DP1Project.CollisionUtility.SweepSingleForObjects_BP - // bool SweepSingleForObjects_BP(FHitResult& _outHit, FVector& _start, FVector& _end, TArray& _objectChannels, FCollisionShapeArguments& _collisionShape, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x69d37d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SweepSingleForObjects_BP(FHitResult& _outHit, FVector& _start, FVector& _end, TArray& _objectChannels, FCollisionShapeArguments& _collisionShape, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x6a06f20] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CollisionUtility.SweepSingleByObjectType_BP - // bool SweepSingleByObjectType_BP(FHitResult& _outHit, FVector& _start, FVector& _end, EGameObjectChannel _objectChannel, FCollisionShapeArguments& _collisionShape, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x69d3450] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SweepSingleByObjectType_BP(FHitResult& _outHit, FVector& _start, FVector& _end, EGameObjectChannel _objectChannel, FCollisionShapeArguments& _collisionShape, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x6a06ba0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CollisionUtility.SweepSingle_BP - // bool SweepSingle_BP(FHitResult& _outHit, FVector& _start, FVector& _end, EGameTraceChannel _traceChannel, FCollisionShapeArguments& _collisionShape, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x69d3b70] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SweepSingle_BP(FHitResult& _outHit, FVector& _start, FVector& _end, EGameTraceChannel _traceChannel, FCollisionShapeArguments& _collisionShape, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x6a072c0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CollisionUtility.SweepMultiForObjects_BP - // bool SweepMultiForObjects_BP(TArray& _outHits, FVector& _start, FVector& _end, TArray& _objectChannels, FCollisionShapeArguments& _collisionShape, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x69d2dc0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SweepMultiForObjects_BP(TArray& _outHits, FVector& _start, FVector& _end, TArray& _objectChannels, FCollisionShapeArguments& _collisionShape, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x6a06510] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CollisionUtility.SweepMultiByObjectType_BP - // bool SweepMultiByObjectType_BP(TArray& _outHits, FVector& _start, FVector& _end, EGameObjectChannel _objectChannel, FCollisionShapeArguments& _collisionShape, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x69d2a90] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SweepMultiByObjectType_BP(TArray& _outHits, FVector& _start, FVector& _end, EGameObjectChannel _objectChannel, FCollisionShapeArguments& _collisionShape, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x6a061e0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CollisionUtility.SweepMulti_BP - // bool SweepMulti_BP(TArray& _outHits, FVector& _start, FVector& _end, EGameTraceChannel _traceChannel, FCollisionShapeArguments& _collisionShape, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x69d3120] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SweepMulti_BP(TArray& _outHits, FVector& _start, FVector& _end, EGameTraceChannel _traceChannel, FCollisionShapeArguments& _collisionShape, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x6a06870] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CollisionUtility.SphereCastSingleCore - // bool SphereCastSingleCore(FMapColAttrRayCastInputData& _in, FCollisionAttributeData& _colAttr, EGameTraceChannel _traceChannel); // [0x69d28f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool SphereCastSingleCore(FMapColAttrRayCastInputData& _in, FCollisionAttributeData& _colAttr, EGameTraceChannel _traceChannel); // [0x6a06040] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CollisionUtility.RayCastMapColAttrMultiCore - // bool RayCastMapColAttrMultiCore(FMapColAttrRayCastInputData& _in, TArray& _colAttr); // [0x69d27a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool RayCastMapColAttrMultiCore(FMapColAttrRayCastInputData& _in, TArray& _colAttr); // [0x6a05ef0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CollisionUtility.RayCastMapColAttr - // bool RayCastMapColAttr(FMapColAttrRayCastInputData& _in, FCollisionAttributeData& _colAttr); // [0x69d2650] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool RayCastMapColAttr(FMapColAttrRayCastInputData& _in, FCollisionAttributeData& _colAttr); // [0x6a05da0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CollisionUtility.MakeSphere - // FCollisionShapeArguments MakeSphere(float _radius); // [0x69d25b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FCollisionShapeArguments MakeSphere(float _radius); // [0x6a05d00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CollisionUtility.MakeCapsule - // FCollisionShapeArguments MakeCapsule(float _radius, float _halfHeight); // [0x69d24d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FCollisionShapeArguments MakeCapsule(float _radius, float _halfHeight); // [0x6a05c20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CollisionUtility.MakeBox - // FCollisionShapeArguments MakeBox(FVector& _halfSize, FRotator& _orientation); // [0x69d23c0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FCollisionShapeArguments MakeBox(FVector& _halfSize, FRotator& _orientation); // [0x6a05b10] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CollisionUtility.LineTraceSingleForObjects_BP - // bool LineTraceSingleForObjects_BP(FHitResult& _outHit, FVector& _start, FVector& _end, TArray& _objectChannels, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x69d1d80] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool LineTraceSingleForObjects_BP(FHitResult& _outHit, FVector& _start, FVector& _end, TArray& _objectChannels, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x6a054d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CollisionUtility.LineTraceSingleByObjectType_BP - // bool LineTraceSingleByObjectType_BP(FHitResult& _outHit, FVector& _start, FVector& _end, EGameObjectChannel _objectChannel, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x69d1a70] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool LineTraceSingleByObjectType_BP(FHitResult& _outHit, FVector& _start, FVector& _end, EGameObjectChannel _objectChannel, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x6a051c0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CollisionUtility.LineTraceSingle_BP - // bool LineTraceSingle_BP(FHitResult& _outHit, FVector& _start, FVector& _end, EGameTraceChannel _traceChannel, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x69d20b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool LineTraceSingle_BP(FHitResult& _outHit, FVector& _start, FVector& _end, EGameTraceChannel _traceChannel, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x6a05800] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CollisionUtility.LineTraceMultiForObjects_BP - // bool LineTraceMultiForObjects_BP(TArray& _outHits, FVector& _start, FVector& _end, TArray& _objectChannels, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x69d14c0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool LineTraceMultiForObjects_BP(TArray& _outHits, FVector& _start, FVector& _end, TArray& _objectChannels, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x6a04c10] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CollisionUtility.LineTraceMultiByObjectType_BP - // bool LineTraceMultiByObjectType_BP(TArray& _outHits, FVector& _start, FVector& _end, EGameObjectChannel _objectChannel, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x69d1200] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool LineTraceMultiByObjectType_BP(TArray& _outHits, FVector& _start, FVector& _end, EGameObjectChannel _objectChannel, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x6a04950] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CollisionUtility.LineTraceMulti_BP - // bool LineTraceMulti_BP(TArray& _outHits, FVector& _start, FVector& _end, EGameTraceChannel _traceChannel, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x69d17b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool LineTraceMulti_BP(TArray& _outHits, FVector& _start, FVector& _end, EGameTraceChannel _traceChannel, FCollisionTraceArguments& _traceArguments, FCollisionTraceDebugDisplayArguments& _debugDisp); // [0x6a04f00] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CollisionUtility.GetAllCollisionPresetArray - // TArray GetAllCollisionPresetArray(); // [0x69d1160] Final|Native|Static|Public|BlueprintCallable + // TArray GetAllCollisionPresetArray(); // [0x6a048b0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.ComicalParabolaMoveBehavior @@ -24025,9 +24399,9 @@ class UComicalParabolaMoveBehavior : public UObject /// Functions // Function /Script/DP1Project.ComicalParabolaMoveBehavior.SetupComicalParabolaParam - // void SetupComicalParabolaParam(FComicalParabolaMoveBehaviorParam& _prm, FInitComicalParabolaMoveBehaviorParam& _init); // [0x69d46d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetupComicalParabolaParam(FComicalParabolaMoveBehaviorParam& _prm, FInitComicalParabolaMoveBehaviorParam& _init); // [0x6a07e20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ComicalParabolaMoveBehavior.MoveComicalParabolaBehavior - // bool MoveComicalParabolaBehavior(float _deltaTime, FComicalParabolaMoveBehaviorParam& _prm); // [0x69d4570] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool MoveComicalParabolaBehavior(float _deltaTime, FComicalParabolaMoveBehaviorParam& _prm); // [0x6a07cc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.CommandEventInterface @@ -24039,11 +24413,11 @@ class UCommandEventInterface : public UInterface /// Functions // Function /Script/DP1Project.CommandEventInterface.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CommandEventInterface.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CommandEventInterface.CanStartPhoto - // bool CanStartPhoto(); // [0x69aad80] Native|Event|Public|BlueprintCallable|BlueprintEvent + // bool CanStartPhoto(); // [0x69de450] Native|Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.EventPlayerBase @@ -24072,13 +24446,13 @@ class UCommonAreaEditorLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.CommonAreaEditorLibrary.SpawnAreaPlacementActorToEditorWorld - // class AAreaVolumePlacementActor* SpawnAreaPlacementActorToEditorWorld(class UClass* _actorClass, EGameObjectChannel _targetObject); // [0x69d5b80] Final|Native|Static|Public|BlueprintCallable + // class AAreaVolumePlacementActor* SpawnAreaPlacementActorToEditorWorld(class UClass* _actorClass, EGameObjectChannel _targetObject); // [0x6a092d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonAreaEditorLibrary.CreatePlacementInfo - // FGDEditorPlacementInfo CreatePlacementInfo(FVector& _location, FVector& _rotation, EMapPlacementShapeType _shapeType, FVector& _scale); // [0x69d59c0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FGDEditorPlacementInfo CreatePlacementInfo(FVector& _location, FVector& _rotation, EMapPlacementShapeType _shapeType, FVector& _scale); // [0x6a09110] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CommonAreaEditorLibrary.ConvertTargetShapeTypeToMapPlacementShapeType - // EMapPlacementShapeType ConvertTargetShapeTypeToMapPlacementShapeType(ETargetShapeType _targetShapeType); // [0x69d5940] Final|Native|Static|Public|BlueprintCallable + // EMapPlacementShapeType ConvertTargetShapeTypeToMapPlacementShapeType(ETargetShapeType _targetShapeType); // [0x6a09090] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonAreaEditorLibrary.ConvertMapPlacementShapeTypeToTargetShapeType - // ETargetShapeType ConvertMapPlacementShapeTypeToTargetShapeType(EMapPlacementShapeType _shapeType); // [0x69d58c0] Final|Native|Static|Public|BlueprintCallable + // ETargetShapeType ConvertMapPlacementShapeTypeToTargetShapeType(EMapPlacementShapeType _shapeType); // [0x6a09010] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.PoolObjectActor @@ -24091,7 +24465,7 @@ class APoolObjectActor : public AActor /// Functions // Function /Script/DP1Project.PoolObjectActor.RegistPoolOrDestroyActor - // void RegistPoolOrDestroyActor(class AActor* _poolObjectActor); // [0x6d26a20] Final|Native|Static|Public|BlueprintCallable + // void RegistPoolOrDestroyActor(class AActor* _poolObjectActor); // [0x6d66150] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.PickTargetActor @@ -24120,35 +24494,35 @@ class APickTargetActor : public APoolObjectActor /// Functions // Function /Script/DP1Project.PickTargetActor.UpdatePickRequestIcon - // void UpdatePickRequestIcon(); // [0x6970520] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void UpdatePickRequestIcon(); // [0x69a25e0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.PickTargetActor.UpdatePickIcon - // void UpdatePickIcon(); // [0x6970760] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void UpdatePickIcon(); // [0x69a2820] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.PickTargetActor.OnTargetIn_DreamHeadBanking - // bool OnTargetIn_DreamHeadBanking(); // [0x6d132d0] Final|Native|Public|BlueprintCallable + // bool OnTargetIn_DreamHeadBanking(); // [0x6d52810] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PickTargetActor.OnModelLoaded - // void OnModelLoaded(); // [0x6d132b0] Final|Native|Public + // void OnModelLoaded(); // [0x6d527f0] Final|Native|Public // Function /Script/DP1Project.PickTargetActor.OnActorFadeEventStart - // void OnActorFadeEventStart(bool _isFadeIn); // [0x6d13220] Final|Native|Public + // void OnActorFadeEventStart(bool _isFadeIn); // [0x6d52760] Final|Native|Public // Function /Script/DP1Project.PickTargetActor.IsLifeLicense - // bool IsLifeLicense(class AActor* _actor, ELifeType _lifeType); // [0x6d13150] Final|Native|Public|BlueprintCallable + // bool IsLifeLicense(class AActor* _actor, ELifeType _lifeType); // [0x6d52690] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PickTargetActor.IsEnableNPCRequest - // bool IsEnableNPCRequest(); // [0x6d13120] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsEnableNPCRequest(); // [0x6d52660] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PickTargetActor.IsEnableAction - // bool IsEnableAction(); // [0x6d130f0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure + // bool IsEnableAction(); // [0x6d52630] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure // Function /Script/DP1Project.PickTargetActor.HoldHiddenStart - // void HoldHiddenStart(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d12cd0] Final|Native|Public|HasOutParms + // void HoldHiddenStart(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d52210] Final|Native|Public|HasOutParms // Function /Script/DP1Project.PickTargetActor.HoldHiddenEnd - // void HoldHiddenEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d128b0] Final|Native|Public|HasOutParms + // void HoldHiddenEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d51df0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.PickTargetActor.GetMenuHeightOffset - // float GetMenuHeightOffset(); // [0x6d12880] Final|Native|Public|BlueprintCallable + // float GetMenuHeightOffset(); // [0x6d51dc0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PickTargetActor.GetCurrentTargetIcon - // EGameIconType GetCurrentTargetIcon(); // [0x6a08f00] Native|Public|BlueprintCallable|BlueprintPure + // EGameIconType GetCurrentTargetIcon(); // [0x6a3d8c0] Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PickTargetActor.CanStartAction - // void CanStartAction(); // [0x6d12860] Final|Native|Public|BlueprintCallable + // void CanStartAction(); // [0x6d51da0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PickTargetActor.BP_Event_PoolObjectRestart - // void BP_Event_PoolObjectRestart(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void BP_Event_PoolObjectRestart(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.PickTargetActor.BP_Event_PoolObjectInStorage - // void BP_Event_PoolObjectInStorage(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void BP_Event_PoolObjectInStorage(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.CommonPickTargetActor @@ -24168,13 +24542,13 @@ class UCommonSoundUtility : public UObject /// Functions // Function /Script/DP1Project.CommonSoundUtility.CheckCharaSeTriggerNoVoice - // FSoundHandle CheckCharaSeTriggerNoVoice(FName& _triggerId, class AScnCharaActor* _scnChara); // [0x69d6440] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FSoundHandle CheckCharaSeTriggerNoVoice(FName& _triggerId, class AScnCharaActor* _scnChara); // [0x6a09b90] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CommonSoundUtility.CheckCharaSeTriggerAttach - // FSoundHandle CheckCharaSeTriggerAttach(FName& _triggerId, char _voice, class AScnCharaActor* _scnChara, FName& _attachPointName); // [0x69d62d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FSoundHandle CheckCharaSeTriggerAttach(FName& _triggerId, char _voice, class AScnCharaActor* _scnChara, FName& _attachPointName); // [0x6a09a20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CommonSoundUtility.CheckCharaSeTrigger - // FSoundHandle CheckCharaSeTrigger(FName& _triggerId, char _voidce, class AScnCharaActor* _scnChara); // [0x69d61b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FSoundHandle CheckCharaSeTrigger(FName& _triggerId, char _voidce, class AScnCharaActor* _scnChara); // [0x6a09900] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CommonSoundUtility.CheckAvatarSeTrigger - // FSoundHandle CheckAvatarSeTrigger(FName& _triggerId, char _voice); // [0x69d60d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FSoundHandle CheckAvatarSeTrigger(FName& _triggerId, char _voice); // [0x6a09820] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/DP1Project.ItemResult @@ -24219,17 +24593,17 @@ class AItemActor : public AActor /// Functions // Function /Script/DP1Project.ItemActor.SetStartAnimation - // void SetStartAnimation(bool _isStartAnimation); // [0x6c204c0] Final|Native|Public|BlueprintCallable + // void SetStartAnimation(bool _isStartAnimation); // [0x6c57aa0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ItemActor.OnLoadedIconTextureCallback - // void OnLoadedIconTextureCallback(FMenuTextureResHandle _resHandle); // [0x6c20430] Final|Native|Public + // void OnLoadedIconTextureCallback(FMenuTextureResHandle _resHandle); // [0x6c57a10] Final|Native|Public // Function /Script/DP1Project.ItemActor.IsStartAnimation - // bool IsStartAnimation(); // [0x6c20410] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsStartAnimation(); // [0x6c579f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ItemActor.HoldHiddenStart - // void HoldHiddenStart(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6c1fff0] Final|Native|Public|HasOutParms + // void HoldHiddenStart(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6c575d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ItemActor.HoldHiddenEnd - // void HoldHiddenEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6c1fbd0] Final|Native|Public|HasOutParms + // void HoldHiddenEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6c571b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ItemActor.GetTargetChangeActor - // class AScnCharaActor* GetTargetChangeActor(); // [0x6c1fba0] Final|Native|Public|BlueprintCallable + // class AScnCharaActor* GetTargetChangeActor(); // [0x6c57180] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.CommonTBoxItemActor @@ -24249,53 +24623,53 @@ class UCommonUtility : public UObject /// Functions // Function /Script/DP1Project.CommonUtility.SetHDRSceneColorMultiplier - // void SetHDRSceneColorMultiplier(float _val); // [0x69d7900] Final|Native|Static|Public|BlueprintCallable + // void SetHDRSceneColorMultiplier(float _val); // [0x6a0b030] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonUtility.SetGameRendering - // void SetGameRendering(bool _active); // [0x69d7880] Final|Native|Static|Public|BlueprintCallable + // void SetGameRendering(bool _active); // [0x6a0afb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonUtility.SetCurrentUserMouseVisible - // void SetCurrentUserMouseVisible(bool _visible); // [0x69d7800] Final|Native|Static|Public|BlueprintCallable + // void SetCurrentUserMouseVisible(bool _visible); // [0x6a0af30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonUtility.SafeCopyPoseFromSkeletalComponent - // void SafeCopyPoseFromSkeletalComponent(class UPoseableMeshComponent* _target, class USkeletalMeshComponent* _InComponentToCopy); // [0x69d7740] Final|Native|Static|Public|BlueprintCallable + // void SafeCopyPoseFromSkeletalComponent(class UPoseableMeshComponent* _target, class USkeletalMeshComponent* _InComponentToCopy); // [0x6a0ae70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonUtility.LogGlobalReset - // void LogGlobalReset(); // [0x69d7720] Final|Native|Static|Public|BlueprintCallable + // void LogGlobalReset(); // [0x6a0ae50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonUtility.LogGlobalOff - // void LogGlobalOff(); // [0x69d7700] Final|Native|Static|Public|BlueprintCallable + // void LogGlobalOff(); // [0x6a0ae30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonUtility.IsTrialMode - // bool IsTrialMode(); // [0x69d76d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsTrialMode(); // [0x6a0ae00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CommonUtility.IsInGame - // bool IsInGame(); // [0x696d7d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsInGame(); // [0x699f430] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CommonUtility.IsEditorPreview - // bool IsEditorPreview(); // [0x69d76d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEditorPreview(); // [0x6a0ae00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CommonUtility.GetHDRSceneColorMultiplier - // float GetHDRSceneColorMultiplier(); // [0x69d76a0] Final|Native|Static|Public|BlueprintCallable + // float GetHDRSceneColorMultiplier(); // [0x6a0add0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonUtility.GetGameSubPlayerPawn - // class APawn* GetGameSubPlayerPawn(); // [0x69d7670] Final|Native|Static|Public|BlueprintCallable + // class APawn* GetGameSubPlayerPawn(); // [0x6a0ada0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonUtility.GetGameSubPlayerController - // class AGameSubPlayerController* GetGameSubPlayerController(); // [0x69d7640] Final|Native|Static|Public|BlueprintCallable + // class AGameSubPlayerController* GetGameSubPlayerController(); // [0x6a0ad70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonUtility.GetGameRendering - // bool GetGameRendering(); // [0x69d7610] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool GetGameRendering(); // [0x6a0ad40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CommonUtility.GetGamePlayerScnCharaHandle - // FScnCharaHandle GetGamePlayerScnCharaHandle(); // [0x69d75e0] Final|Native|Static|Public|BlueprintCallable + // FScnCharaHandle GetGamePlayerScnCharaHandle(); // [0x6a0ad10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonUtility.GetGamePlayerScnCharaActor - // class AScnCharaActor* GetGamePlayerScnCharaActor(); // [0x69d75b0] Final|Native|Static|Public|BlueprintCallable + // class AScnCharaActor* GetGamePlayerScnCharaActor(); // [0x6a0ace0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonUtility.GetGamePlayerPossessScnCharaHandle - // FScnCharaHandle GetGamePlayerPossessScnCharaHandle(); // [0x69d7580] Final|Native|Static|Public|BlueprintCallable + // FScnCharaHandle GetGamePlayerPossessScnCharaHandle(); // [0x6a0acb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonUtility.GetGamePlayerPossessScnCharaActor - // class AScnCharaActor* GetGamePlayerPossessScnCharaActor(); // [0x69d7550] Final|Native|Static|Public|BlueprintCallable + // class AScnCharaActor* GetGamePlayerPossessScnCharaActor(); // [0x6a0ac80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonUtility.GetGamePlayerPossessPawn - // class APawn* GetGamePlayerPossessPawn(); // [0x69d7520] Final|Native|Static|Public|BlueprintCallable + // class APawn* GetGamePlayerPossessPawn(); // [0x6a0ac50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonUtility.GetGamePlayerPawn - // class APawn* GetGamePlayerPawn(); // [0x69d74f0] Final|Native|Static|Public|BlueprintCallable + // class APawn* GetGamePlayerPawn(); // [0x6a0ac20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonUtility.GetGamePlayerController - // class AGamePlayerController* GetGamePlayerController(); // [0x69d74c0] Final|Native|Static|Public|BlueprintCallable + // class AGamePlayerController* GetGamePlayerController(); // [0x6a0abf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonUtility.GetGamePlayerActor - // class AActor* GetGamePlayerActor(); // [0x69d7490] Final|Native|Static|Public|BlueprintCallable + // class AActor* GetGamePlayerActor(); // [0x6a0abc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonUtility.GetDeltaTime - // double GetDeltaTime(); // [0x69d7460] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // double GetDeltaTime(); // [0x6a0ab90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CommonUtility.ForceGarbageCollection - // void ForceGarbageCollection(bool _fullPurge); // [0x69d73e0] Final|Native|Static|Public|BlueprintCallable + // void ForceGarbageCollection(bool _fullPurge); // [0x6a0ab10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CommonUtility.FindPlayerController - // class APlayerController* FindPlayerController(FName& _name); // [0x69d7340] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class APlayerController* FindPlayerController(FName& _name); // [0x6a0aa70] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.CommonValidConditionManager @@ -24331,7 +24705,7 @@ class UCompensationReceiveMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.CompensationReceiveMenuTop.DisableItemNewFlag - // void DisableItemNewFlag(FInventoryHandle& _handle); // [0x69d8380] Final|Native|Protected|HasOutParms|BlueprintCallable + // void DisableItemNewFlag(FInventoryHandle& _handle); // [0x6a0bab0] Final|Native|Protected|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.ConditionCommandActor @@ -24344,13 +24718,13 @@ class AConditionCommandActor : public AActor /// Functions // Function /Script/DP1Project.ConditionCommandActor.SetIsComplete - // void SetIsComplete(bool _val); // [0x69d87b0] Final|Native|Public|BlueprintCallable + // void SetIsComplete(bool _val); // [0x6a0bee0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ConditionCommandActor.GetIsComplete - // bool GetIsComplete(); // [0x69d8790] Final|Native|Public|BlueprintCallable + // bool GetIsComplete(); // [0x6a0bec0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ConditionCommandActor.GetArg - // FString GetArg(int32_t _idx); // [0x69d86b0] Final|Native|Public|BlueprintCallable + // FString GetArg(int32_t _idx); // [0x6a0bde0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ConditionCommandActor.ConditonCheck - // void ConditonCheck(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void ConditonCheck(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.ConditionCommandSubsystem @@ -24362,1105 +24736,1141 @@ class UConditionCommandSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Weed_Less - // bool CondCmd_Weed_Less(TArray& _args); // [0x69f7fe0] Final|Native|Public|HasOutParms + // bool CondCmd_Weed_Less(TArray& _args); // [0x6a2c970] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Weed_Greater - // bool CondCmd_Weed_Greater(TArray& _args); // [0x69f7f20] Final|Native|Public|HasOutParms + // bool CondCmd_Weed_Greater(TArray& _args); // [0x6a2c8b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_VisitMapFlagCheck_Enable - // bool CondCmd_VisitMapFlagCheck_Enable(TArray& args); // [0x69f7e60] Final|Native|Public|HasOutParms + // bool CondCmd_VisitMapFlagCheck_Enable(TArray& args); // [0x6a2c7f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_UnCondition - // bool CondCmd_UnCondition(TArray& args); // [0x69f7dc0] Final|Native|Public|HasOutParms + // bool CondCmd_UnCondition(TArray& args); // [0x6a2c750] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_TrustValMaxNum_Less - // bool CondCmd_TrustValMaxNum_Less(TArray& _args); // [0x69f7d00] Final|Native|Public|HasOutParms + // bool CondCmd_TrustValMaxNum_Less(TArray& _args); // [0x6a2c690] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_TrustValMaxNum_Greater - // bool CondCmd_TrustValMaxNum_Greater(TArray& _args); // [0x69f7c40] Final|Native|Public|HasOutParms + // bool CondCmd_TrustValMaxNum_Greater(TArray& _args); // [0x6a2c5d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_TestLog - // bool CondCmd_TestLog(TArray& args); // [0x69e00e0] Final|Native|Public|HasOutParms + // bool CondCmd_TestLog(TArray& args); // [0x6a13b70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_TempRoguelikeByteFlag_True - // bool CondCmd_TempRoguelikeByteFlag_True(TArray& args); // [0x69f7b80] Final|Native|Public|HasOutParms + // bool CondCmd_TempRoguelikeByteFlag_True(TArray& args); // [0x6a2c510] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_TempRoguelikeByteFlag_Less - // bool CondCmd_TempRoguelikeByteFlag_Less(TArray& args); // [0x69f7ac0] Final|Native|Public|HasOutParms + // bool CondCmd_TempRoguelikeByteFlag_Less(TArray& args); // [0x6a2c450] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_TempRoguelikeByteFlag_GreaterAndLess - // bool CondCmd_TempRoguelikeByteFlag_GreaterAndLess(TArray& args); // [0x69f7a00] Final|Native|Public|HasOutParms + // bool CondCmd_TempRoguelikeByteFlag_GreaterAndLess(TArray& args); // [0x6a2c390] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_TempRoguelikeByteFlag_Greater - // bool CondCmd_TempRoguelikeByteFlag_Greater(TArray& args); // [0x69f7940] Final|Native|Public|HasOutParms + // bool CondCmd_TempRoguelikeByteFlag_Greater(TArray& args); // [0x6a2c2d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_TempRoguelikeByteFlag_False - // bool CondCmd_TempRoguelikeByteFlag_False(TArray& args); // [0x69f7880] Final|Native|Public|HasOutParms + // bool CondCmd_TempRoguelikeByteFlag_False(TArray& args); // [0x6a2c210] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_TempRoguelikeBitFlag_ProgressCondition - // bool CondCmd_TempRoguelikeBitFlag_ProgressCondition(TArray& args); // [0x69f77c0] Final|Native|Public|HasOutParms + // bool CondCmd_TempRoguelikeBitFlag_ProgressCondition(TArray& args); // [0x6a2c150] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_TempByteFlag_True - // bool CondCmd_TempByteFlag_True(TArray& args); // [0x69f7700] Final|Native|Public|HasOutParms + // bool CondCmd_TempByteFlag_True(TArray& args); // [0x6a2c090] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_TempByteFlag_Less - // bool CondCmd_TempByteFlag_Less(TArray& args); // [0x69f7640] Final|Native|Public|HasOutParms + // bool CondCmd_TempByteFlag_Less(TArray& args); // [0x6a2bfd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_TempByteFlag_GreaterAndLess - // bool CondCmd_TempByteFlag_GreaterAndLess(TArray& args); // [0x69f7580] Final|Native|Public|HasOutParms + // bool CondCmd_TempByteFlag_GreaterAndLess(TArray& args); // [0x6a2bf10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_TempByteFlag_Greater - // bool CondCmd_TempByteFlag_Greater(TArray& args); // [0x69f74c0] Final|Native|Public|HasOutParms + // bool CondCmd_TempByteFlag_Greater(TArray& args); // [0x6a2be50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_TempByteFlag_False - // bool CondCmd_TempByteFlag_False(TArray& args); // [0x69f7400] Final|Native|Public|HasOutParms + // bool CondCmd_TempByteFlag_False(TArray& args); // [0x6a2bd90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_TempBitFlag_ProgressCondition - // bool CondCmd_TempBitFlag_ProgressCondition(TArray& args); // [0x69f7340] Final|Native|Public|HasOutParms + // bool CondCmd_TempBitFlag_ProgressCondition(TArray& args); // [0x6a2bcd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_TempBitFlag_GlobalByteCondition - // bool CondCmd_TempBitFlag_GlobalByteCondition(TArray& args); // [0x69f7280] Final|Native|Public|HasOutParms + // bool CondCmd_TempBitFlag_GlobalByteCondition(TArray& args); // [0x6a2bc10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_TargetNpcToActiveDeliveryEvent_Reportable - // bool CondCmd_TargetNpcToActiveDeliveryEvent_Reportable(TArray& _args); // [0x69f71c0] Final|Native|Public|HasOutParms + // bool CondCmd_TargetNpcToActiveDeliveryEvent_Reportable(TArray& _args); // [0x6a2bb50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_TargetNpcToActiveDeliveryEvent_InProgress - // bool CondCmd_TargetNpcToActiveDeliveryEvent_InProgress(TArray& _args); // [0x69f7100] Final|Native|Public|HasOutParms + // bool CondCmd_TargetNpcToActiveDeliveryEvent_InProgress(TArray& _args); // [0x6a2ba90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_SubMapId_NotEqual - // bool CondCmd_SubMapId_NotEqual(TArray& args); // [0x69f7040] Final|Native|Public|HasOutParms + // bool CondCmd_SubMapId_NotEqual(TArray& args); // [0x6a2b9d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_SubMapId_Equal - // bool CondCmd_SubMapId_Equal(TArray& args); // [0x69f6f80] Final|Native|Public|HasOutParms + // bool CondCmd_SubMapId_Equal(TArray& args); // [0x6a2b910] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_StrongBoss_Equal + // bool CondCmd_StrongBoss_Equal(TArray& _args); // [0x6a2b850] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_ShrinMinigameType_Equal - // bool CondCmd_ShrinMinigameType_Equal(TArray& _args); // [0x69f6c80] Final|Native|Public|HasOutParms + // bool CondCmd_ShrinMinigameType_Equal(TArray& _args); // [0x6a2b550] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_ShrineMinigameStageNo - // bool CondCmd_ShrineMinigameStageNo(TArray& _args); // [0x69f6ec0] Final|Native|Public|HasOutParms + // bool CondCmd_ShrineMinigameStageNo(TArray& _args); // [0x6a2b790] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_ShrineMinigameStageLastStage - // bool CondCmd_ShrineMinigameStageLastStage(TArray& _args); // [0x69f6e00] Final|Native|Public|HasOutParms + // bool CondCmd_ShrineMinigameStageLastStage(TArray& _args); // [0x6a2b6d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_ShrineMinigameAllCleared - // bool CondCmd_ShrineMinigameAllCleared(TArray& _args); // [0x69f6d40] Final|Native|Public|HasOutParms + // bool CondCmd_ShrineMinigameAllCleared(TArray& _args); // [0x6a2b610] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Rubble_Less - // bool CondCmd_Rubble_Less(TArray& _args); // [0x69f6bc0] Final|Native|Public|HasOutParms + // bool CondCmd_Rubble_Less(TArray& _args); // [0x6a2b490] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Rubble_Greater - // bool CondCmd_Rubble_Greater(TArray& _args); // [0x69f6b00] Final|Native|Public|HasOutParms + // bool CondCmd_Rubble_Greater(TArray& _args); // [0x6a2b3d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikeTotalPoint_Less - // bool CondCmd_RoguelikeTotalPoint_Less(TArray& _args); // [0x69f6980] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikeTotalPoint_Less(TArray& _args); // [0x6a2b250] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikeTotalPoint_Greater - // bool CondCmd_RoguelikeTotalPoint_Greater(TArray& _args); // [0x69f68c0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikeTotalPoint_Greater(TArray& _args); // [0x6a2b190] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikeShopRank_True - // bool CondCmd_RoguelikeShopRank_True(TArray& _args); // [0x69f6800] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikeShopRank_True(TArray& _args); // [0x6a2b0d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikeShopRank_Less_Than - // bool CondCmd_RoguelikeShopRank_Less_Than(TArray& _args); // [0x69f6740] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikeShopRank_Less_Than(TArray& _args); // [0x6a2b010] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikeShopRank_Less - // bool CondCmd_RoguelikeShopRank_Less(TArray& _args); // [0x69f6680] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikeShopRank_Less(TArray& _args); // [0x6a2af50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikeShopRank_Greater_Than - // bool CondCmd_RoguelikeShopRank_Greater_Than(TArray& _args); // [0x69f65c0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikeShopRank_Greater_Than(TArray& _args); // [0x6a2ae90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikeShopRank_Greater - // bool CondCmd_RoguelikeShopRank_Greater(TArray& _args); // [0x69f6500] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikeShopRank_Greater(TArray& _args); // [0x6a2add0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikeShopRank_False - // bool CondCmd_RoguelikeShopRank_False(TArray& _args); // [0x69f6440] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikeShopRank_False(TArray& _args); // [0x6a2ad10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePreset_Equal - // bool CondCmd_RoguelikePreset_Equal(TArray& _args); // [0x69f6380] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePreset_Equal(TArray& _args); // [0x6a2ac50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePoint_Less_Than - // bool CondCmd_RoguelikePoint_Less_Than(TArray& args); // [0x69e0f20] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePoint_Less_Than(TArray& args); // [0x6a14cb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePoint_Less - // bool CondCmd_RoguelikePoint_Less(TArray& args); // [0x69e0e60] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePoint_Less(TArray& args); // [0x6a14bf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePoint_Greater_Than - // bool CondCmd_RoguelikePoint_Greater_Than(TArray& args); // [0x69e0da0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePoint_Greater_Than(TArray& args); // [0x6a14b30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePoint_Greater - // bool CondCmd_RoguelikePoint_Greater(TArray& args); // [0x69e0ce0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePoint_Greater(TArray& args); // [0x6a14a70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_WaterCommon - // bool CondCmd_RoguelikePlacementTBoxType_WaterCommon(TArray& _args); // [0x69f62c0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_WaterCommon(TArray& _args); // [0x6a2ab90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_Water - // bool CondCmd_RoguelikePlacementTBoxType_Water(TArray& _args); // [0x69f62c0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_Water(TArray& _args); // [0x6a2ab90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_ShellCommon - // bool CondCmd_RoguelikePlacementTBoxType_ShellCommon(TArray& _args); // [0x69f6200] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_ShellCommon(TArray& _args); // [0x6a2aad0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_Shell - // bool CondCmd_RoguelikePlacementTBoxType_Shell(TArray& _args); // [0x69f6200] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_Shell(TArray& _args); // [0x6a2aad0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_RoguelikeSelectBoxSP - // bool CondCmd_RoguelikePlacementTBoxType_RoguelikeSelectBoxSP(TArray& _args); // [0x69f6140] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_RoguelikeSelectBoxSP(TArray& _args); // [0x6a2aa10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_RoguelikeSelectBox - // bool CondCmd_RoguelikePlacementTBoxType_RoguelikeSelectBox(TArray& _args); // [0x69f6080] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_RoguelikeSelectBox(TArray& _args); // [0x6a2a950] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_MushroomRed - // bool CondCmd_RoguelikePlacementTBoxType_MushroomRed(TArray& _args); // [0x69f5fc0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_MushroomRed(TArray& _args); // [0x6a2a890] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_MushroomFossil - // bool CondCmd_RoguelikePlacementTBoxType_MushroomFossil(TArray& _args); // [0x69f5f00] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_MushroomFossil(TArray& _args); // [0x6a2a7d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_MushroomCommon - // bool CondCmd_RoguelikePlacementTBoxType_MushroomCommon(TArray& _args); // [0x69f5e40] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_MushroomCommon(TArray& _args); // [0x6a2a710] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_MushroomBlack - // bool CondCmd_RoguelikePlacementTBoxType_MushroomBlack(TArray& _args); // [0x69f5d80] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_MushroomBlack(TArray& _args); // [0x6a2a650] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_Mushroom - // bool CondCmd_RoguelikePlacementTBoxType_Mushroom(TArray& _args); // [0x69f5cc0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_Mushroom(TArray& _args); // [0x6a2a590] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_GrassPartel - // bool CondCmd_RoguelikePlacementTBoxType_GrassPartel(TArray& _args); // [0x69f5c00] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_GrassPartel(TArray& _args); // [0x6a2a4d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_GrassKiritachi - // bool CondCmd_RoguelikePlacementTBoxType_GrassKiritachi(TArray& _args); // [0x69f5b40] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_GrassKiritachi(TArray& _args); // [0x6a2a410] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_GrassFoxtail - // bool CondCmd_RoguelikePlacementTBoxType_GrassFoxtail(TArray& _args); // [0x69f5a80] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_GrassFoxtail(TArray& _args); // [0x6a2a350] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_GrassDarus - // bool CondCmd_RoguelikePlacementTBoxType_GrassDarus(TArray& _args); // [0x69f59c0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_GrassDarus(TArray& _args); // [0x6a2a290] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_GrassCommon - // bool CondCmd_RoguelikePlacementTBoxType_GrassCommon(TArray& _args); // [0x69f5900] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_GrassCommon(TArray& _args); // [0x6a2a1d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_Grass - // bool CondCmd_RoguelikePlacementTBoxType_Grass(TArray& _args); // [0x69f5840] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_Grass(TArray& _args); // [0x6a2a110] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_Gatherer - // bool CondCmd_RoguelikePlacementTBoxType_Gatherer(TArray& _args); // [0x69f5780] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_Gatherer(TArray& _args); // [0x6a2a050] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_FlowerYellow - // bool CondCmd_RoguelikePlacementTBoxType_FlowerYellow(TArray& _args); // [0x69f56c0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_FlowerYellow(TArray& _args); // [0x6a29f90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_FlowerWhite - // bool CondCmd_RoguelikePlacementTBoxType_FlowerWhite(TArray& _args); // [0x69f5600] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_FlowerWhite(TArray& _args); // [0x6a29ed0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_FlowerRed - // bool CondCmd_RoguelikePlacementTBoxType_FlowerRed(TArray& _args); // [0x69f5540] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_FlowerRed(TArray& _args); // [0x6a29e10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_FlowerDandelion - // bool CondCmd_RoguelikePlacementTBoxType_FlowerDandelion(TArray& _args); // [0x69f5480] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_FlowerDandelion(TArray& _args); // [0x6a29d50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_FlowerCommon - // bool CondCmd_RoguelikePlacementTBoxType_FlowerCommon(TArray& _args); // [0x69f53c0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_FlowerCommon(TArray& _args); // [0x6a29c90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_FlowerBlue - // bool CondCmd_RoguelikePlacementTBoxType_FlowerBlue(TArray& _args); // [0x69f5300] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_FlowerBlue(TArray& _args); // [0x6a29bd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_FlowerBlack - // bool CondCmd_RoguelikePlacementTBoxType_FlowerBlack(TArray& _args); // [0x69f5240] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_FlowerBlack(TArray& _args); // [0x6a29b10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_Flower - // bool CondCmd_RoguelikePlacementTBoxType_Flower(TArray& _args); // [0x69f5180] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_Flower(TArray& _args); // [0x6a29a50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_EggCommon - // bool CondCmd_RoguelikePlacementTBoxType_EggCommon(TArray& _args); // [0x69f50c0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_EggCommon(TArray& _args); // [0x6a29990] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_Egg - // bool CondCmd_RoguelikePlacementTBoxType_Egg(TArray& _args); // [0x69f50c0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_Egg(TArray& _args); // [0x6a29990] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_BugGrasshopper - // bool CondCmd_RoguelikePlacementTBoxType_BugGrasshopper(TArray& _args); // [0x69f5000] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_BugGrasshopper(TArray& _args); // [0x6a298d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_BugDragonfly - // bool CondCmd_RoguelikePlacementTBoxType_BugDragonfly(TArray& _args); // [0x69f4f40] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_BugDragonfly(TArray& _args); // [0x6a29810] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_BugCommon - // bool CondCmd_RoguelikePlacementTBoxType_BugCommon(TArray& _args); // [0x69f4e80] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_BugCommon(TArray& _args); // [0x6a29750] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_BugButterfly - // bool CondCmd_RoguelikePlacementTBoxType_BugButterfly(TArray& _args); // [0x69f4dc0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_BugButterfly(TArray& _args); // [0x6a29690] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_BugBeetle - // bool CondCmd_RoguelikePlacementTBoxType_BugBeetle(TArray& _args); // [0x69f4d00] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_BugBeetle(TArray& _args); // [0x6a295d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_Bug - // bool CondCmd_RoguelikePlacementTBoxType_Bug(TArray& _args); // [0x69f4c40] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_Bug(TArray& _args); // [0x6a29510] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_BoxRare - // bool CondCmd_RoguelikePlacementTBoxType_BoxRare(TArray& _args); // [0x69f4b80] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_BoxRare(TArray& _args); // [0x6a29450] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_BoxCommon - // bool CondCmd_RoguelikePlacementTBoxType_BoxCommon(TArray& _args); // [0x69f4ac0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_BoxCommon(TArray& _args); // [0x6a29390] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementTBoxType_Box - // bool CondCmd_RoguelikePlacementTBoxType_Box(TArray& _args); // [0x69f4a00] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementTBoxType_Box(TArray& _args); // [0x6a292d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementStatic_Equal - // bool CondCmd_RoguelikePlacementStatic_Equal(TArray& _args); // [0x69f4940] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementStatic_Equal(TArray& _args); // [0x6a29210] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementPickPointViewType_Volcano - // bool CondCmd_RoguelikePlacementPickPointViewType_Volcano(TArray& _args); // [0x69f4880] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementPickPointViewType_Volcano(TArray& _args); // [0x6a29150] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementPickPointViewType_Mountain - // bool CondCmd_RoguelikePlacementPickPointViewType_Mountain(TArray& _args); // [0x69f47c0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementPickPointViewType_Mountain(TArray& _args); // [0x6a29090] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementPickPointViewType_Island - // bool CondCmd_RoguelikePlacementPickPointViewType_Island(TArray& _args); // [0x69f4700] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementPickPointViewType_Island(TArray& _args); // [0x6a28fd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementPickPointViewType_Grassland - // bool CondCmd_RoguelikePlacementPickPointViewType_Grassland(TArray& _args); // [0x69f4640] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementPickPointViewType_Grassland(TArray& _args); // [0x6a28f10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementPickPointViewType_Forest - // bool CondCmd_RoguelikePlacementPickPointViewType_Forest(TArray& _args); // [0x69f4580] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementPickPointViewType_Forest(TArray& _args); // [0x6a28e50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementPickPointViewType_Desert - // bool CondCmd_RoguelikePlacementPickPointViewType_Desert(TArray& _args); // [0x69f44c0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementPickPointViewType_Desert(TArray& _args); // [0x6a28d90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementPickPointViewType_Autumn - // bool CondCmd_RoguelikePlacementPickPointViewType_Autumn(TArray& _args); // [0x69f4400] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementPickPointViewType_Autumn(TArray& _args); // [0x6a28cd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementPickPointType_Mining - // bool CondCmd_RoguelikePlacementPickPointType_Mining(TArray& _args); // [0x69f4340] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementPickPointType_Mining(TArray& _args); // [0x6a28c10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementPickPointType_Logging - // bool CondCmd_RoguelikePlacementPickPointType_Logging(TArray& _args); // [0x69f4280] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementPickPointType_Logging(TArray& _args); // [0x6a28b50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementPickPointType_Harvesting - // bool CondCmd_RoguelikePlacementPickPointType_Harvesting(TArray& _args); // [0x69f41c0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementPickPointType_Harvesting(TArray& _args); // [0x6a28a90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementPickPointType_Fishing - // bool CondCmd_RoguelikePlacementPickPointType_Fishing(TArray& _args); // [0x69f4100] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementPickPointType_Fishing(TArray& _args); // [0x6a289d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementNumId_Equal - // bool CondCmd_RoguelikePlacementNumId_Equal(TArray& _args); // [0x69f4040] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementNumId_Equal(TArray& _args); // [0x6a28910] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementNormalType - // bool CondCmd_RoguelikePlacementNormalType(TArray& _args); // [0x69f3f80] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementNormalType(TArray& _args); // [0x6a28850] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementFloor_Greater - // bool CondCmd_RoguelikePlacementFloor_Greater(TArray& _args); // [0x69f3ec0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementFloor_Greater(TArray& _args); // [0x6a28790] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementFloor_Equal - // bool CondCmd_RoguelikePlacementFloor_Equal(TArray& _args); // [0x69f3e00] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementFloor_Equal(TArray& _args); // [0x6a286d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementFixType - // bool CondCmd_RoguelikePlacementFixType(TArray& _args); // [0x69f3d40] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementFixType(TArray& _args); // [0x6a28610] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementEnemyViewType_Volcano - // bool CondCmd_RoguelikePlacementEnemyViewType_Volcano(TArray& _args); // [0x69f3c80] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementEnemyViewType_Volcano(TArray& _args); // [0x6a28550] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementEnemyViewType_Mountain - // bool CondCmd_RoguelikePlacementEnemyViewType_Mountain(TArray& _args); // [0x69f3bc0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementEnemyViewType_Mountain(TArray& _args); // [0x6a28490] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementEnemyViewType_Island - // bool CondCmd_RoguelikePlacementEnemyViewType_Island(TArray& _args); // [0x69f3b00] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementEnemyViewType_Island(TArray& _args); // [0x6a283d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementEnemyViewType_Grassland - // bool CondCmd_RoguelikePlacementEnemyViewType_Grassland(TArray& _args); // [0x69f3a40] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementEnemyViewType_Grassland(TArray& _args); // [0x6a28310] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementEnemyViewType_Forest - // bool CondCmd_RoguelikePlacementEnemyViewType_Forest(TArray& _args); // [0x69f3980] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementEnemyViewType_Forest(TArray& _args); // [0x6a28250] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementEnemyViewType_Desert - // bool CondCmd_RoguelikePlacementEnemyViewType_Desert(TArray& _args); // [0x69f38c0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementEnemyViewType_Desert(TArray& _args); // [0x6a28190] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementEnemyViewType_Beach - // bool CondCmd_RoguelikePlacementEnemyViewType_Beach(TArray& _args); // [0x69f3800] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementEnemyViewType_Beach(TArray& _args); // [0x6a280d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementEnemyViewType_Autumn - // bool CondCmd_RoguelikePlacementEnemyViewType_Autumn(TArray& _args); // [0x69f3740] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementEnemyViewType_Autumn(TArray& _args); // [0x6a28010] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementEnemyType_SilverCrown - // bool CondCmd_RoguelikePlacementEnemyType_SilverCrown(TArray& _args); // [0x69f3680] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementEnemyType_SilverCrown(TArray& _args); // [0x6a27f50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementEnemyType_Mob - // bool CondCmd_RoguelikePlacementEnemyType_Mob(TArray& _args); // [0x69f35c0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementEnemyType_Mob(TArray& _args); // [0x6a27e90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementEnemyType_GoldCrown - // bool CondCmd_RoguelikePlacementEnemyType_GoldCrown(TArray& _args); // [0x69f3500] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementEnemyType_GoldCrown(TArray& _args); // [0x6a27dd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementEnemyType_Box - // bool CondCmd_RoguelikePlacementEnemyType_Box(TArray& _args); // [0x69f3440] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementEnemyType_Box(TArray& _args); // [0x6a27d10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementBossType - // bool CondCmd_RoguelikePlacementBossType(TArray& _args); // [0x69f3380] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementBossType(TArray& _args); // [0x6a27c50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementBigBossType - // bool CondCmd_RoguelikePlacementBigBossType(TArray& _args); // [0x69f32c0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementBigBossType(TArray& _args); // [0x6a27b90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementAreaTargetPickPointType_Mining - // bool CondCmd_RoguelikePlacementAreaTargetPickPointType_Mining(TArray& _args); // [0x69f3140] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementAreaTargetPickPointType_Mining(TArray& _args); // [0x6a27a10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementAreaTargetPickPointType_Logging - // bool CondCmd_RoguelikePlacementAreaTargetPickPointType_Logging(TArray& _args); // [0x69f3080] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementAreaTargetPickPointType_Logging(TArray& _args); // [0x6a27950] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementAreaTargetPickPointType_Harvesting - // bool CondCmd_RoguelikePlacementAreaTargetPickPointType_Harvesting(TArray& _args); // [0x69f2fc0] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementAreaTargetPickPointType_Harvesting(TArray& _args); // [0x6a27890] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementAreaTargetPickPointType_Fishing - // bool CondCmd_RoguelikePlacementAreaTargetPickPointType_Fishing(TArray& _args); // [0x69f2f00] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementAreaTargetPickPointType_Fishing(TArray& _args); // [0x6a277d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikePlacementAreaTarget_Equal - // bool CondCmd_RoguelikePlacementAreaTarget_Equal(TArray& _args); // [0x69f3200] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikePlacementAreaTarget_Equal(TArray& _args); // [0x6a27ad0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_RoguelikeAreaGimmickPhase - // bool CondCmd_RoguelikeAreaGimmickPhase(TArray& _args); // [0x69f2e40] Final|Native|Public|HasOutParms + // bool CondCmd_RoguelikeAreaGimmickPhase(TArray& _args); // [0x6a27710] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Roguelike_EnableDiscardItem - // bool CondCmd_Roguelike_EnableDiscardItem(TArray& _args); // [0x69f6a40] Final|Native|Public|HasOutParms + // bool CondCmd_Roguelike_EnableDiscardItem(TArray& _args); // [0x6a2b310] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Random - // bool CondCmd_Random(TArray& args); // [0x69f2d80] Final|Native|Public|HasOutParms + // bool CondCmd_Random(TArray& args); // [0x6a27650] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_QuestPhase_NotEqual - // bool CondCmd_QuestPhase_NotEqual(TArray& args); // [0x69f2cc0] Final|Native|Public|HasOutParms + // bool CondCmd_QuestPhase_NotEqual(TArray& args); // [0x6a27590] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_QuestPhase_Less_Than - // bool CondCmd_QuestPhase_Less_Than(TArray& args); // [0x69f2c00] Final|Native|Public|HasOutParms + // bool CondCmd_QuestPhase_Less_Than(TArray& args); // [0x6a274d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_QuestPhase_Less - // bool CondCmd_QuestPhase_Less(TArray& args); // [0x69f2b40] Final|Native|Public|HasOutParms + // bool CondCmd_QuestPhase_Less(TArray& args); // [0x6a27410] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_QuestPhase_GreaterAndLess - // bool CondCmd_QuestPhase_GreaterAndLess(TArray& args); // [0x69f29c0] Final|Native|Public|HasOutParms + // bool CondCmd_QuestPhase_GreaterAndLess(TArray& args); // [0x6a27290] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_QuestPhase_Greater_Than - // bool CondCmd_QuestPhase_Greater_Than(TArray& args); // [0x69f2a80] Final|Native|Public|HasOutParms + // bool CondCmd_QuestPhase_Greater_Than(TArray& args); // [0x6a27350] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_QuestPhase_Greater - // bool CondCmd_QuestPhase_Greater(TArray& args); // [0x69f2900] Final|Native|Public|HasOutParms + // bool CondCmd_QuestPhase_Greater(TArray& args); // [0x6a271d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_QuestPhase_Equal - // bool CondCmd_QuestPhase_Equal(TArray& args); // [0x69f2840] Final|Native|Public|HasOutParms + // bool CondCmd_QuestPhase_Equal(TArray& args); // [0x6a27110] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_QuestNavi_NotEqual - // bool CondCmd_QuestNavi_NotEqual(TArray& args); // [0x69f2780] Final|Native|Public|HasOutParms + // bool CondCmd_QuestNavi_NotEqual(TArray& args); // [0x6a27050] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_QuestNavi_Equal - // bool CondCmd_QuestNavi_Equal(TArray& args); // [0x69f26c0] Final|Native|Public|HasOutParms + // bool CondCmd_QuestNavi_Equal(TArray& args); // [0x6a26f90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_PlayTimeSec_Greater - // bool CondCmd_PlayTimeSec_Greater(TArray& args); // [0x69f2600] Final|Native|Public|HasOutParms + // bool CondCmd_PlayTimeSec_Greater(TArray& args); // [0x6a26ed0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Platform_NotEqual - // bool CondCmd_Platform_NotEqual(TArray& args); // [0x69f2540] Final|Native|Public|HasOutParms + // bool CondCmd_Platform_NotEqual(TArray& args); // [0x6a26e10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Platform_Equal - // bool CondCmd_Platform_Equal(TArray& args); // [0x69f2480] Final|Native|Public|HasOutParms + // bool CondCmd_Platform_Equal(TArray& args); // [0x6a26d50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_PlantDungeonVintageLessThan - // bool CondCmd_PlantDungeonVintageLessThan(TArray& _args); // [0x69f23c0] Final|Native|Public|HasOutParms + // bool CondCmd_PlantDungeonVintageLessThan(TArray& _args); // [0x6a26c90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_PlantDungeonVintageGreaterThan - // bool CondCmd_PlantDungeonVintageGreaterThan(TArray& _args); // [0x69f2300] Final|Native|Public|HasOutParms + // bool CondCmd_PlantDungeonVintageGreaterThan(TArray& _args); // [0x6a26bd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_PlantDungeonVintageEqual - // bool CondCmd_PlantDungeonVintageEqual(TArray& _args); // [0x69f2240] Final|Native|Public|HasOutParms + // bool CondCmd_PlantDungeonVintageEqual(TArray& _args); // [0x6a26b10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_PlantDungeonRipeningAlterNotBuried - // bool CondCmd_PlantDungeonRipeningAlterNotBuried(TArray& _args); // [0x69f2180] Final|Native|Public|HasOutParms + // bool CondCmd_PlantDungeonRipeningAlterNotBuried(TArray& _args); // [0x6a26a50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_PlantDungeonRipeningAlterMaterialAdd - // bool CondCmd_PlantDungeonRipeningAlterMaterialAdd(TArray& _args); // [0x69f20c0] Final|Native|Public|HasOutParms + // bool CondCmd_PlantDungeonRipeningAlterMaterialAdd(TArray& _args); // [0x6a26990] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_PlantDungeonRipeningAlterEnableToChange - // bool CondCmd_PlantDungeonRipeningAlterEnableToChange(TArray& _args); // [0x69f2000] Final|Native|Public|HasOutParms + // bool CondCmd_PlantDungeonRipeningAlterEnableToChange(TArray& _args); // [0x6a268d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_PlantDungeonRipeningAlterBuried - // bool CondCmd_PlantDungeonRipeningAlterBuried(TArray& _args); // [0x69f1f40] Final|Native|Public|HasOutParms + // bool CondCmd_PlantDungeonRipeningAlterBuried(TArray& _args); // [0x6a26810] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_PlantDungeonIsSapling - // bool CondCmd_PlantDungeonIsSapling(TArray& _args); // [0x69f1e80] Final|Native|Public|HasOutParms + // bool CondCmd_PlantDungeonIsSapling(TArray& _args); // [0x6a26750] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_PlantDungeonIsMature - // bool CondCmd_PlantDungeonIsMature(TArray& _args); // [0x69f1dc0] Final|Native|Public|HasOutParms + // bool CondCmd_PlantDungeonIsMature(TArray& _args); // [0x6a26690] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_PlantDungeonIsExist - // bool CondCmd_PlantDungeonIsExist(TArray& _args); // [0x69f1d00] Final|Native|Public|HasOutParms + // bool CondCmd_PlantDungeonIsExist(TArray& _args); // [0x6a265d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_PlantDungeonIsCleared - // bool CondCmd_PlantDungeonIsCleared(TArray& _args); // [0x69f1c40] Final|Native|Public|HasOutParms + // bool CondCmd_PlantDungeonIsCleared(TArray& _args); // [0x6a26510] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_PlantDungeonIsAppear - // bool CondCmd_PlantDungeonIsAppear(TArray& _args); // [0x69f1b80] Final|Native|Public|HasOutParms + // bool CondCmd_PlantDungeonIsAppear(TArray& _args); // [0x6a26450] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_PlantDungeonFloorNumberEqual - // bool CondCmd_PlantDungeonFloorNumberEqual(TArray& _args); // [0x69f1ac0] Final|Native|Public|HasOutParms + // bool CondCmd_PlantDungeonFloorNumberEqual(TArray& _args); // [0x6a26390] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_PlantDungeonCurrentFloorCleared - // bool CondCmd_PlantDungeonCurrentFloorCleared(TArray& _args); // [0x69f1a00] Final|Native|Public|HasOutParms + // bool CondCmd_PlantDungeonCurrentFloorCleared(TArray& _args); // [0x6a262d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Phase_Not_Equal - // bool CondCmd_Phase_Not_Equal(TArray& args); // [0x69f1940] Final|Native|Public|HasOutParms + // bool CondCmd_Phase_Not_Equal(TArray& args); // [0x6a26210] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Phase_Less_Than - // bool CondCmd_Phase_Less_Than(TArray& args); // [0x69f1880] Final|Native|Public|HasOutParms + // bool CondCmd_Phase_Less_Than(TArray& args); // [0x6a26150] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Phase_Less - // bool CondCmd_Phase_Less(TArray& args); // [0x69f17c0] Final|Native|Public|HasOutParms + // bool CondCmd_Phase_Less(TArray& args); // [0x6a26090] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Phase_GreaterAndLess - // bool CondCmd_Phase_GreaterAndLess(TArray& args); // [0x69f1640] Final|Native|Public|HasOutParms + // bool CondCmd_Phase_GreaterAndLess(TArray& args); // [0x6a25f10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Phase_Greater_Than - // bool CondCmd_Phase_Greater_Than(TArray& args); // [0x69f1700] Final|Native|Public|HasOutParms + // bool CondCmd_Phase_Greater_Than(TArray& args); // [0x6a25fd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Phase_Greater - // bool CondCmd_Phase_Greater(TArray& args); // [0x69f1580] Final|Native|Public|HasOutParms + // bool CondCmd_Phase_Greater(TArray& args); // [0x6a25e50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Phase_Equal - // bool CondCmd_Phase_Equal(TArray& args); // [0x69f14c0] Final|Native|Public|HasOutParms + // bool CondCmd_Phase_Equal(TArray& args); // [0x6a25d90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_OutCraftArea - // bool CondCmd_OutCraftArea(TArray& _args); // [0x69f1400] Final|Native|Public|HasOutParms + // bool CondCmd_OutCraftArea(TArray& _args); // [0x6a25cd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_OpenStrongBossMultiplay - // bool CondCmd_OpenStrongBossMultiplay(TArray& _args); // [0x69dfd20] Final|Native|Public|HasOutParms + // bool CondCmd_OpenStrongBossMultiplay(TArray& _args); // [0x6a25c10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_OpenStrongBoss - // bool CondCmd_OpenStrongBoss(TArray& _args); // [0x69dfd20] Final|Native|Public|HasOutParms + // bool CondCmd_OpenStrongBoss(TArray& _args); // [0x6a25b50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_OpenRoguelikeMultiplay - // bool CondCmd_OpenRoguelikeMultiplay(TArray& _args); // [0x69f1340] Final|Native|Public|HasOutParms + // bool CondCmd_OpenRoguelikeMultiplay(TArray& _args); // [0x6a25a90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_None - // bool CondCmd_None(TArray& args); // [0x69f12a0] Final|Native|Public|HasOutParms + // bool CondCmd_None(TArray& args); // [0x6a259f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Next_FastTravel_MapId_Equal - // bool CondCmd_Next_FastTravel_MapId_Equal(TArray& args); // [0x69f11e0] Final|Native|Public|HasOutParms + // bool CondCmd_Next_FastTravel_MapId_Equal(TArray& args); // [0x6a25930] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_MultiPlayHistory_Select_Xbox - // bool CondCmd_MultiPlayHistory_Select_Xbox(TArray& _args); // [0x69f1120] Final|Native|Public|HasOutParms + // bool CondCmd_MultiPlayHistory_Select_Xbox(TArray& _args); // [0x6a25870] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_MultiPlayHistory_Select_NotLocal - // bool CondCmd_MultiPlayHistory_Select_NotLocal(TArray& _args); // [0x69f1060] Final|Native|Public|HasOutParms + // bool CondCmd_MultiPlayHistory_Select_NotLocal(TArray& _args); // [0x6a257b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Money_Less_Than - // bool CondCmd_Money_Less_Than(TArray& _args); // [0x69f0fa0] Final|Native|Public|HasOutParms + // bool CondCmd_Money_Less_Than(TArray& _args); // [0x6a256f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Money_Less - // bool CondCmd_Money_Less(TArray& _args); // [0x69f0ee0] Final|Native|Public|HasOutParms + // bool CondCmd_Money_Less(TArray& _args); // [0x6a25630] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Money_GreaterAndLess - // bool CondCmd_Money_GreaterAndLess(TArray& _args); // [0x69f0d60] Final|Native|Public|HasOutParms + // bool CondCmd_Money_GreaterAndLess(TArray& _args); // [0x6a254b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Money_Greater_Than - // bool CondCmd_Money_Greater_Than(TArray& _args); // [0x69f0e20] Final|Native|Public|HasOutParms + // bool CondCmd_Money_Greater_Than(TArray& _args); // [0x6a25570] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Money_Greater - // bool CondCmd_Money_Greater(TArray& _args); // [0x69f0ca0] Final|Native|Public|HasOutParms + // bool CondCmd_Money_Greater(TArray& _args); // [0x6a253f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_MenuTutorialType_NotEqual - // bool CondCmd_MenuTutorialType_NotEqual(TArray& _args); // [0x69f0be0] Final|Native|Public|HasOutParms + // bool CondCmd_MenuTutorialType_NotEqual(TArray& _args); // [0x6a25330] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_MenuTutorialType_Equal - // bool CondCmd_MenuTutorialType_Equal(TArray& _args); // [0x69f0b20] Final|Native|Public|HasOutParms + // bool CondCmd_MenuTutorialType_Equal(TArray& _args); // [0x6a25270] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_MapType_NotEqual - // bool CondCmd_MapType_NotEqual(TArray& args); // [0x69f0a60] Final|Native|Public|HasOutParms + // bool CondCmd_MapType_NotEqual(TArray& args); // [0x6a251b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_MapType_Equal - // bool CondCmd_MapType_Equal(TArray& args); // [0x69f09a0] Final|Native|Public|HasOutParms + // bool CondCmd_MapType_Equal(TArray& args); // [0x6a250f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_MapRegion_Equal - // bool CondCmd_MapRegion_Equal(TArray& args); // [0x69f08e0] Final|Native|Public|HasOutParms + // bool CondCmd_MapRegion_Equal(TArray& args); // [0x6a25030] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_MapId_NotEqual - // bool CondCmd_MapId_NotEqual(TArray& args); // [0x69f0820] Final|Native|Public|HasOutParms + // bool CondCmd_MapId_NotEqual(TArray& args); // [0x6a24f70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_MapId_Equal - // bool CondCmd_MapId_Equal(TArray& args); // [0x69f0760] Final|Native|Public|HasOutParms + // bool CondCmd_MapId_Equal(TArray& args); // [0x6a24eb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_MapExitEventScriptId_Equal - // bool CondCmd_MapExitEventScriptId_Equal(TArray& args); // [0x69f06a0] Final|Native|Public|HasOutParms + // bool CondCmd_MapExitEventScriptId_Equal(TArray& args); // [0x6a24df0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_MapEnvPattern - // bool CondCmd_MapEnvPattern(TArray& _args); // [0x69f05e0] Final|Native|Public|HasOutParms + // bool CondCmd_MapEnvPattern(TArray& _args); // [0x6a24d30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_MapCraftMode_Equal - // bool CondCmd_MapCraftMode_Equal(TArray& _args); // [0x69f0520] Final|Native|Public|HasOutParms + // bool CondCmd_MapCraftMode_Equal(TArray& _args); // [0x6a24c70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_MapArr_PartyNpcOff - // bool CondCmd_MapArr_PartyNpcOff(TArray& args); // [0x69f0460] Final|Native|Public|HasOutParms + // bool CondCmd_MapArr_PartyNpcOff(TArray& args); // [0x6a24bb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_MapArr_DisableWeaponDraw - // bool CondCmd_MapArr_DisableWeaponDraw(TArray& args); // [0x69f03a0] Final|Native|Public|HasOutParms + // bool CondCmd_MapArr_DisableWeaponDraw(TArray& args); // [0x6a24af0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_MapArr_DisableVehicle - // bool CondCmd_MapArr_DisableVehicle(TArray& args); // [0x69f02e0] Final|Native|Public|HasOutParms + // bool CondCmd_MapArr_DisableVehicle(TArray& args); // [0x6a24a30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Mansion_Less - // bool CondCmd_Mansion_Less(TArray& _args); // [0x69f0220] Final|Native|Public|HasOutParms + // bool CondCmd_Mansion_Less(TArray& _args); // [0x6a24970] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Mansion_Greater - // bool CondCmd_Mansion_Greater(TArray& _args); // [0x69f0160] Final|Native|Public|HasOutParms + // bool CondCmd_Mansion_Greater(TArray& _args); // [0x6a248b0] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LotSkillItemSeries_DarkDragon + // bool CondCmd_LotSkillItemSeries_DarkDragon(TArray& _args); // [0x6a247f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LotSkillItemRank_Greater - // bool CondCmd_LotSkillItemRank_Greater(TArray& _args); // [0x69f00a0] Final|Native|Public|HasOutParms + // bool CondCmd_LotSkillItemRank_Greater(TArray& _args); // [0x6a24730] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LotSkillItemRank_Equal - // bool CondCmd_LotSkillItemRank_Equal(TArray& _args); // [0x69effe0] Final|Native|Public|HasOutParms + // bool CondCmd_LotSkillItemRank_Equal(TArray& _args); // [0x6a24670] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LotAreaConditionTBoxTypeGathererPlacementNum_Greater - // bool CondCmd_LotAreaConditionTBoxTypeGathererPlacementNum_Greater(TArray& _args); // [0x69eff20] Final|Native|Public|HasOutParms + // bool CondCmd_LotAreaConditionTBoxTypeGathererPlacementNum_Greater(TArray& _args); // [0x6a245b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LotAreaConditionTBoxTypeBoxPlacementNum_Greater - // bool CondCmd_LotAreaConditionTBoxTypeBoxPlacementNum_Greater(TArray& _args); // [0x69efe60] Final|Native|Public|HasOutParms + // bool CondCmd_LotAreaConditionTBoxTypeBoxPlacementNum_Greater(TArray& _args); // [0x6a244f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LotAreaConditionMiningPlacementNum_Greater - // bool CondCmd_LotAreaConditionMiningPlacementNum_Greater(TArray& _args); // [0x69efda0] Final|Native|Public|HasOutParms + // bool CondCmd_LotAreaConditionMiningPlacementNum_Greater(TArray& _args); // [0x6a24430] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LotAreaConditionLoggingPlacementNum_Greater - // bool CondCmd_LotAreaConditionLoggingPlacementNum_Greater(TArray& _args); // [0x69efce0] Final|Native|Public|HasOutParms + // bool CondCmd_LotAreaConditionLoggingPlacementNum_Greater(TArray& _args); // [0x6a24370] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LotAreaConditionHarvestingPlacementNum_Greater - // bool CondCmd_LotAreaConditionHarvestingPlacementNum_Greater(TArray& _args); // [0x69efc20] Final|Native|Public|HasOutParms + // bool CondCmd_LotAreaConditionHarvestingPlacementNum_Greater(TArray& _args); // [0x6a242b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LotAreaConditionFishingPlacementNum_Greater - // bool CondCmd_LotAreaConditionFishingPlacementNum_Greater(TArray& _args); // [0x69efb60] Final|Native|Public|HasOutParms + // bool CondCmd_LotAreaConditionFishingPlacementNum_Greater(TArray& _args); // [0x6a241f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LotAreaConditionEnemyTypeSilverCrownPlacementNum_Greater - // bool CondCmd_LotAreaConditionEnemyTypeSilverCrownPlacementNum_Greater(TArray& _args); // [0x69efaa0] Final|Native|Public|HasOutParms + // bool CondCmd_LotAreaConditionEnemyTypeSilverCrownPlacementNum_Greater(TArray& _args); // [0x6a24130] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LotAreaConditionEnemyTypeMobPlacementNum_Greater - // bool CondCmd_LotAreaConditionEnemyTypeMobPlacementNum_Greater(TArray& _args); // [0x69ef9e0] Final|Native|Public|HasOutParms + // bool CondCmd_LotAreaConditionEnemyTypeMobPlacementNum_Greater(TArray& _args); // [0x6a24070] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LotAreaConditionEnemyTypeGoldCrownPlacementNum_Greater - // bool CondCmd_LotAreaConditionEnemyTypeGoldCrownPlacementNum_Greater(TArray& _args); // [0x69ef920] Final|Native|Public|HasOutParms + // bool CondCmd_LotAreaConditionEnemyTypeGoldCrownPlacementNum_Greater(TArray& _args); // [0x6a23fb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LotAreaConditionEnemyTypeBoxPlacementNum_Greater - // bool CondCmd_LotAreaConditionEnemyTypeBoxPlacementNum_Greater(TArray& _args); // [0x69ef860] Final|Native|Public|HasOutParms + // bool CondCmd_LotAreaConditionEnemyTypeBoxPlacementNum_Greater(TArray& _args); // [0x6a23ef0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LotAreaConditionEnemyPlacementNum_Greater - // bool CondCmd_LotAreaConditionEnemyPlacementNum_Greater(TArray& _args); // [0x69ef7a0] Final|Native|Public|HasOutParms + // bool CondCmd_LotAreaConditionEnemyPlacementNum_Greater(TArray& _args); // [0x6a23e30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LotAreaConditionBigBossMiningPlacementNum_Greater - // bool CondCmd_LotAreaConditionBigBossMiningPlacementNum_Greater(TArray& _args); // [0x69ef6e0] Final|Native|Public|HasOutParms + // bool CondCmd_LotAreaConditionBigBossMiningPlacementNum_Greater(TArray& _args); // [0x6a23d70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LotAreaConditionBigBossLoggingPlacementNum_Greater - // bool CondCmd_LotAreaConditionBigBossLoggingPlacementNum_Greater(TArray& _args); // [0x69ef620] Final|Native|Public|HasOutParms + // bool CondCmd_LotAreaConditionBigBossLoggingPlacementNum_Greater(TArray& _args); // [0x6a23cb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LotAreaConditionBigBossHarvestingPlacementNum_Greater - // bool CondCmd_LotAreaConditionBigBossHarvestingPlacementNum_Greater(TArray& _args); // [0x69ef560] Final|Native|Public|HasOutParms + // bool CondCmd_LotAreaConditionBigBossHarvestingPlacementNum_Greater(TArray& _args); // [0x6a23bf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LotAreaConditionBigBossFishingPlacementNum_Greater - // bool CondCmd_LotAreaConditionBigBossFishingPlacementNum_Greater(TArray& _args); // [0x69ef4a0] Final|Native|Public|HasOutParms + // bool CondCmd_LotAreaConditionBigBossFishingPlacementNum_Greater(TArray& _args); // [0x6a23b30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LiveAtHome_Less - // bool CondCmd_LiveAtHome_Less(TArray& _args); // [0x69ef3e0] Final|Native|Public|HasOutParms + // bool CondCmd_LiveAtHome_Less(TArray& _args); // [0x6a23a70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LiveAtHome_Greater - // bool CondCmd_LiveAtHome_Greater(TArray& _args); // [0x69ef320] Final|Native|Public|HasOutParms + // bool CondCmd_LiveAtHome_Greater(TArray& _args); // [0x6a239b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LiveAtHome_Equal - // bool CondCmd_LiveAtHome_Equal(TArray& _args); // [0x69ef260] Final|Native|Public|HasOutParms + // bool CondCmd_LiveAtHome_Equal(TArray& _args); // [0x6a238f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LicenseRank_Over - // bool CondCmd_LicenseRank_Over(TArray& _args); // [0x69ef1a0] Final|Native|Public|HasOutParms + // bool CondCmd_LicenseRank_Over(TArray& _args); // [0x6a23830] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_LicenseRank_Equal - // bool CondCmd_LicenseRank_Equal(TArray& _args); // [0x69ef0e0] Final|Native|Public|HasOutParms + // bool CondCmd_LicenseRank_Equal(TArray& _args); // [0x6a23770] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsWEventRun + // bool CondCmd_IsWEventRun(TArray& args); // [0x6a23530] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsWEventEnd + // bool CondCmd_IsWEventEnd(TArray& args); // [0x6a23470] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsWeatherType - // bool CondCmd_IsWeatherType(TArray& args); // [0x69eef60] Final|Native|Public|HasOutParms + // bool CondCmd_IsWeatherType(TArray& args); // [0x6a235f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsVisitFriend - // bool CondCmd_IsVisitFriend(TArray& _args); // [0x69eeea0] Final|Native|Public|HasOutParms + // bool CondCmd_IsVisitFriend(TArray& _args); // [0x6a233b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsVeryFirstLeafe - // bool CondCmd_IsVeryFirstLeafe(TArray& _args); // [0x69eede0] Final|Native|Public|HasOutParms + // bool CondCmd_IsVeryFirstLeafe(TArray& _args); // [0x6a232f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsVacantHouse - // bool CondCmd_IsVacantHouse(TArray& _args); // [0x69eed20] Final|Native|Public|HasOutParms + // bool CondCmd_IsVacantHouse(TArray& _args); // [0x6a23230] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsUnreceivedHighestRoguelikeHighScoreRank - // bool CondCmd_IsUnreceivedHighestRoguelikeHighScoreRank(TArray& _args); // [0x69eec60] Final|Native|Public|HasOutParms + // bool CondCmd_IsUnreceivedHighestRoguelikeHighScoreRank(TArray& _args); // [0x6a23170] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsUnderground - // bool CondCmd_IsUnderground(TArray& _args); // [0x69eeba0] Final|Native|Public|HasOutParms + // bool CondCmd_IsUnderground(TArray& _args); // [0x6a230b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsTutorialHarvestMiniGame - // bool CondCmd_IsTutorialHarvestMiniGame(TArray& _args); // [0x69eeae0] Final|Native|Public|HasOutParms + // bool CondCmd_IsTutorialHarvestMiniGame(TArray& _args); // [0x6a22ff0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsTriggerPickPointActiveEventTarget - // bool CondCmd_IsTriggerPickPointActiveEventTarget(TArray& _args); // [0x69eea20] Final|Native|Public|HasOutParms + // bool CondCmd_IsTriggerPickPointActiveEventTarget(TArray& _args); // [0x6a22f30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsTriggerEnemyActiveEventTarget - // bool CondCmd_IsTriggerEnemyActiveEventTarget(TArray& _args); // [0x69ee960] Final|Native|Public|HasOutParms + // bool CondCmd_IsTriggerEnemyActiveEventTarget(TArray& _args); // [0x6a22e70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsTriggerActiveEventUseReportCounter - // bool CondCmd_IsTriggerActiveEventUseReportCounter(TArray& _args); // [0x69ee8a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsTriggerActiveEventUseReportCounter(TArray& _args); // [0x6a22db0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsTrialPlayMode - // bool CondCmd_IsTrialPlayMode(TArray& args); // [0x69dfd20] Final|Native|Public|HasOutParms + // bool CondCmd_IsTrialPlayMode(TArray& args); // [0x6a137b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsTrialMode_True - // bool CondCmd_IsTrialMode_True(TArray& args); // [0x69dfd20] Final|Native|Public|HasOutParms + // bool CondCmd_IsTrialMode_True(TArray& args); // [0x6a137b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsTrialMode_False - // bool CondCmd_IsTrialMode_False(TArray& args); // [0x69e00e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsTrialMode_False(TArray& args); // [0x6a13b70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsTreasuryFloor - // bool CondCmd_IsTreasuryFloor(TArray& _args); // [0x69ee7e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsTreasuryFloor(TArray& _args); // [0x6a22cf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsTargetRank_True - // bool CondCmd_IsTargetRank_True(TArray& _args); // [0x69ee720] Final|Native|Public|HasOutParms + // bool CondCmd_IsTargetRank_True(TArray& _args); // [0x6a22c30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsTargetPickBoss_True - // bool CondCmd_IsTargetPickBoss_True(TArray& _args); // [0x69ee660] Final|Native|Public|HasOutParms + // bool CondCmd_IsTargetPickBoss_True(TArray& _args); // [0x6a22b70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsTargetPickBoss_False - // bool CondCmd_IsTargetPickBoss_False(TArray& _args); // [0x69ee5a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsTargetPickBoss_False(TArray& _args); // [0x6a22ab0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsTargetNpcByActiveDeliveryEvent - // bool CondCmd_IsTargetNpcByActiveDeliveryEvent(TArray& _args); // [0x69ee4e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsTargetNpcByActiveDeliveryEvent(TArray& _args); // [0x6a229f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsTamagemonoFloor - // bool CondCmd_IsTamagemonoFloor(TArray& _args); // [0x69ee420] Final|Native|Public|HasOutParms + // bool CondCmd_IsTamagemonoFloor(TArray& _args); // [0x6a22930] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsSwimAreaIn - // bool CondCmd_IsSwimAreaIn(TArray& _args); // [0x69ee360] Final|Native|Public|HasOutParms + // bool CondCmd_IsSwimAreaIn(TArray& _args); // [0x6a22870] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsStartFloor - // bool CondCmd_IsStartFloor(TArray& _args); // [0x69ee2a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsStartFloor(TArray& _args); // [0x6a227b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsShrineMinigameRun - // bool CondCmd_IsShrineMinigameRun(TArray& _args); // [0x69ee1e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsShrineMinigameRun(TArray& _args); // [0x6a226f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRoguelikePlacementAreaTargetSneak_True - // bool CondCmd_IsRoguelikePlacementAreaTargetSneak_True(TArray& _args); // [0x69ee120] Final|Native|Public|HasOutParms + // bool CondCmd_IsRoguelikePlacementAreaTargetSneak_True(TArray& _args); // [0x6a22630] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRoguelikePlacementAreaTargetSneak_False - // bool CondCmd_IsRoguelikePlacementAreaTargetSneak_False(TArray& _args); // [0x69ee060] Final|Native|Public|HasOutParms + // bool CondCmd_IsRoguelikePlacementAreaTargetSneak_False(TArray& _args); // [0x6a22570] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRoguelikeBossType - // bool CondCmd_IsRoguelikeBossType(TArray& _args); // [0x69edfa0] Final|Native|Public|HasOutParms + // bool CondCmd_IsRoguelikeBossType(TArray& _args); // [0x6a224b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRoguelikeBossTargetParamSatisfied - // bool CondCmd_IsRoguelikeBossTargetParamSatisfied(TArray& _args); // [0x69edee0] Final|Native|Public|HasOutParms + // bool CondCmd_IsRoguelikeBossTargetParamSatisfied(TArray& _args); // [0x6a223f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRoguelikeBossTargetParamNotSatisfied - // bool CondCmd_IsRoguelikeBossTargetParamNotSatisfied(TArray& _args); // [0x69ede20] Final|Native|Public|HasOutParms + // bool CondCmd_IsRoguelikeBossTargetParamNotSatisfied(TArray& _args); // [0x6a22330] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRoguelikeAreaType - // bool CondCmd_IsRoguelikeAreaType(TArray& _args); // [0x69edd60] Final|Native|Public|HasOutParms + // bool CondCmd_IsRoguelikeAreaType(TArray& _args); // [0x6a22270] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRoguelikeAreaStart_NotEqual - // bool CondCmd_IsRoguelikeAreaStart_NotEqual(TArray& _args); // [0x69edca0] Final|Native|Public|HasOutParms + // bool CondCmd_IsRoguelikeAreaStart_NotEqual(TArray& _args); // [0x6a221b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRoguelikeAreaStart_Equal - // bool CondCmd_IsRoguelikeAreaStart_Equal(TArray& _args); // [0x69edbe0] Final|Native|Public|HasOutParms + // bool CondCmd_IsRoguelikeAreaStart_Equal(TArray& _args); // [0x6a220f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRoguelikeAreaGimmickTargetRemain - // bool CondCmd_IsRoguelikeAreaGimmickTargetRemain(TArray& _args); // [0x69edb20] Final|Native|Public|HasOutParms + // bool CondCmd_IsRoguelikeAreaGimmickTargetRemain(TArray& _args); // [0x6a22030] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRoguelikeAreaGimmick - // bool CondCmd_IsRoguelikeAreaGimmick(TArray& _args); // [0x69eda60] Final|Native|Public|HasOutParms + // bool CondCmd_IsRoguelikeAreaGimmick(TArray& _args); // [0x6a21f70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRoguelikeAreaEnter_True - // bool CondCmd_IsRoguelikeAreaEnter_True(TArray& _args); // [0x69ed9a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsRoguelikeAreaEnter_True(TArray& _args); // [0x6a21eb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRoguelikeAreaEnter_False - // bool CondCmd_IsRoguelikeAreaEnter_False(TArray& _args); // [0x69ed8e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsRoguelikeAreaEnter_False(TArray& _args); // [0x6a21df0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRoguelikeAreaClearCount_NotEqual - // bool CondCmd_IsRoguelikeAreaClearCount_NotEqual(TArray& _args); // [0x69ed6a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsRoguelikeAreaClearCount_NotEqual(TArray& _args); // [0x6a21bb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRoguelikeAreaClearCount_Greater - // bool CondCmd_IsRoguelikeAreaClearCount_Greater(TArray& _args); // [0x69ed5e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsRoguelikeAreaClearCount_Greater(TArray& _args); // [0x6a21af0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRoguelikeAreaClearCount_Equal - // bool CondCmd_IsRoguelikeAreaClearCount_Equal(TArray& _args); // [0x69ed520] Final|Native|Public|HasOutParms + // bool CondCmd_IsRoguelikeAreaClearCount_Equal(TArray& _args); // [0x6a21a30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRoguelikeAreaClear_True - // bool CondCmd_IsRoguelikeAreaClear_True(TArray& _args); // [0x69ed820] Final|Native|Public|HasOutParms + // bool CondCmd_IsRoguelikeAreaClear_True(TArray& _args); // [0x6a21d30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRoguelikeAreaClear_False - // bool CondCmd_IsRoguelikeAreaClear_False(TArray& _args); // [0x69ed760] Final|Native|Public|HasOutParms + // bool CondCmd_IsRoguelikeAreaClear_False(TArray& _args); // [0x6a21c70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRoguelikeAreaCategory - // bool CondCmd_IsRoguelikeAreaCategory(TArray& _args); // [0x69ed460] Final|Native|Public|HasOutParms + // bool CondCmd_IsRoguelikeAreaCategory(TArray& _args); // [0x6a21970] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRipeningAlterFloor - // bool CondCmd_IsRipeningAlterFloor(TArray& _args); // [0x69ed3a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsRipeningAlterFloor(TArray& _args); // [0x6a218b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsReserveShrineMinigameStart - // bool CondCmd_IsReserveShrineMinigameStart(TArray& _args); // [0x69ed2e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsReserveShrineMinigameStart(TArray& _args); // [0x6a217f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsReserveAlwaysHugeMapJump - // bool CondCmd_IsReserveAlwaysHugeMapJump(TArray& _args); // [0x69ed220] Final|Native|Public|HasOutParms + // bool CondCmd_IsReserveAlwaysHugeMapJump(TArray& _args); // [0x6a21730] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRememberBattle_True - // bool CondCmd_IsRememberBattle_True(TArray& args); // [0x69ed160] Final|Native|Public|HasOutParms + // bool CondCmd_IsRememberBattle_True(TArray& args); // [0x6a21670] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRememberBattle_False - // bool CondCmd_IsRememberBattle_False(TArray& args); // [0x69ed0a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsRememberBattle_False(TArray& args); // [0x6a215b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRecruitment_True - // bool CondCmd_IsRecruitment_True(TArray& _args); // [0x69ecfe0] Final|Native|Public|HasOutParms + // bool CondCmd_IsRecruitment_True(TArray& _args); // [0x6a214f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsRecruitment_False - // bool CondCmd_IsRecruitment_False(TArray& _args); // [0x69ecf20] Final|Native|Public|HasOutParms + // bool CondCmd_IsRecruitment_False(TArray& _args); // [0x6a21430] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsReadyOk_True - // bool CondCmd_IsReadyOk_True(TArray& _args); // [0x69ece60] Final|Native|Public|HasOutParms + // bool CondCmd_IsReadyOk_True(TArray& _args); // [0x6a21370] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsReadyOk_False - // bool CondCmd_IsReadyOk_False(TArray& _args); // [0x69ecda0] Final|Native|Public|HasOutParms + // bool CondCmd_IsReadyOk_False(TArray& _args); // [0x6a212b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPutObjectMyRoom - // bool CondCmd_IsPutObjectMyRoom(TArray& _args); // [0x69ecce0] Final|Native|Public|HasOutParms + // bool CondCmd_IsPutObjectMyRoom(TArray& _args); // [0x6a211f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPropertyValue - // bool CondCmd_IsPropertyValue(TArray& _args); // [0x69ecc20] Final|Native|Public|HasOutParms + // bool CondCmd_IsPropertyValue(TArray& _args); // [0x6a21130] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPossibleReceiveContentOne - // bool CondCmd_IsPossibleReceiveContentOne(TArray& _args); // [0x69ecb60] Final|Native|Public|HasOutParms + // bool CondCmd_IsPossibleReceiveContentOne(TArray& _args); // [0x6a21070] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPlayingRoguelikeResult_False - // bool CondCmd_IsPlayingRoguelikeResult_False(TArray& _args); // [0x69ec920] Final|Native|Public|HasOutParms + // bool CondCmd_IsPlayingRoguelikeResult_False(TArray& _args); // [0x6a20e30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPlayingRoguelikeResult - // bool CondCmd_IsPlayingRoguelikeResult(TArray& _args); // [0x69ec860] Final|Native|Public|HasOutParms + // bool CondCmd_IsPlayingRoguelikeResult(TArray& _args); // [0x6a20d70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPlayingRoguelike_True - // bool CondCmd_IsPlayingRoguelike_True(TArray& _args); // [0x69ecaa0] Final|Native|Public|HasOutParms + // bool CondCmd_IsPlayingRoguelike_True(TArray& _args); // [0x6a20fb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPlayingRoguelike_False - // bool CondCmd_IsPlayingRoguelike_False(TArray& _args); // [0x69ec9e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsPlayingRoguelike_False(TArray& _args); // [0x6a20ef0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPlayingOnlineRandomDungeon_True - // bool CondCmd_IsPlayingOnlineRandomDungeon_True(TArray& args); // [0x69ec7a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsPlayingOnlineRandomDungeon_True(TArray& args); // [0x6a20cb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPlayingOnlineLobby_True - // bool CondCmd_IsPlayingOnlineLobby_True(TArray& args); // [0x69ec6e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsPlayingOnlineLobby_True(TArray& args); // [0x6a20bf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPlayingOnlineExploration_True - // bool CondCmd_IsPlayingOnlineExploration_True(TArray& args); // [0x69ec620] Final|Native|Public|HasOutParms + // bool CondCmd_IsPlayingOnlineExploration_True(TArray& args); // [0x6a20b30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPlayingOnlineAdventure_True - // bool CondCmd_IsPlayingOnlineAdventure_True(TArray& args); // [0x69ec560] Final|Native|Public|HasOutParms + // bool CondCmd_IsPlayingOnlineAdventure_True(TArray& args); // [0x6a20a70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPlayingCutEvent - // bool CondCmd_IsPlayingCutEvent(TArray& _args); // [0x69ec4a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsPlayingCutEvent(TArray& _args); // [0x6a209b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPlayingChallenge_True - // bool CondCmd_IsPlayingChallenge_True(TArray& _args); // [0x69ec3e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsPlayingChallenge_True(TArray& _args); // [0x6a208f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPlayingChallenge_False - // bool CondCmd_IsPlayingChallenge_False(TArray& _args); // [0x69ec320] Final|Native|Public|HasOutParms + // bool CondCmd_IsPlayingChallenge_False(TArray& _args); // [0x6a20830] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPlantDungeonRelocationProgress - // bool CondCmd_IsPlantDungeonRelocationProgress(TArray& _args); // [0x69ec260] Final|Native|Public|HasOutParms + // bool CondCmd_IsPlantDungeonRelocationProgress(TArray& _args); // [0x6a20770] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPlantDungeonAdventureProgress - // bool CondCmd_IsPlantDungeonAdventureProgress(TArray& _args); // [0x69ec1a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsPlantDungeonAdventureProgress(TArray& _args); // [0x6a206b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPhotoModeDeactive - // bool CondCmd_IsPhotoModeDeactive(TArray& _args); // [0x69ec0e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsPhotoModeDeactive(TArray& _args); // [0x6a205f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPhotoModeActive - // bool CondCmd_IsPhotoModeActive(TArray& _args); // [0x69ec020] Final|Native|Public|HasOutParms + // bool CondCmd_IsPhotoModeActive(TArray& _args); // [0x6a20530] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPartyNPC_Less - // bool CondCmd_IsPartyNPC_Less(TArray& args); // [0x69ebf60] Final|Native|Public|HasOutParms + // bool CondCmd_IsPartyNPC_Less(TArray& args); // [0x6a20470] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPartyNPC_Greater - // bool CondCmd_IsPartyNPC_Greater(TArray& args); // [0x69ebea0] Final|Native|Public|HasOutParms + // bool CondCmd_IsPartyNPC_Greater(TArray& args); // [0x6a203b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPartyNPC - // bool CondCmd_IsPartyNPC(TArray& args); // [0x69ebde0] Final|Native|Public|HasOutParms + // bool CondCmd_IsPartyNPC(TArray& args); // [0x6a202f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPartyInstantChara_False - // bool CondCmd_IsPartyInstantChara_False(TArray& args); // [0x69ebd20] Final|Native|Public|HasOutParms + // bool CondCmd_IsPartyInstantChara_False(TArray& args); // [0x6a20230] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsPartyInstantChara - // bool CondCmd_IsPartyInstantChara(TArray& args); // [0x69ebc60] Final|Native|Public|HasOutParms + // bool CondCmd_IsPartyInstantChara(TArray& args); // [0x6a20170] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsOverflowItem - // bool CondCmd_IsOverflowItem(TArray& args); // [0x69ebba0] Final|Native|Public|HasOutParms + // bool CondCmd_IsOverflowItem(TArray& args); // [0x6a200b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsOrderQuest - // bool CondCmd_IsOrderQuest(TArray& args); // [0x69dfd20] Final|Native|Public|HasOutParms + // bool CondCmd_IsOrderQuest(TArray& args); // [0x6a137b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsOperationMode2P - // bool CondCmd_IsOperationMode2P(TArray& _args); // [0x69ebae0] Final|Native|Public|HasOutParms + // bool CondCmd_IsOperationMode2P(TArray& _args); // [0x6a1fff0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsOnlineTalk - // bool CondCmd_IsOnlineTalk(TArray& _args); // [0x69e00e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsOnlineTalk(TArray& _args); // [0x6a13b70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsOnlineHost_True - // bool CondCmd_IsOnlineHost_True(TArray& args); // [0x69eb8a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsOnlineHost_True(TArray& args); // [0x6a1fdb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsOnlineGuest_True - // bool CondCmd_IsOnlineGuest_True(TArray& args); // [0x69eb7e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsOnlineGuest_True(TArray& args); // [0x6a1fcf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsOnline_True - // bool CondCmd_IsOnline_True(TArray& args); // [0x69eba20] Final|Native|Public|HasOutParms + // bool CondCmd_IsOnline_True(TArray& args); // [0x6a1ff30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsOnline_False - // bool CondCmd_IsOnline_False(TArray& args); // [0x69eb960] Final|Native|Public|HasOutParms + // bool CondCmd_IsOnline_False(TArray& args); // [0x6a1fe70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotVacantHouse - // bool CondCmd_IsNotVacantHouse(TArray& _args); // [0x69eb720] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotVacantHouse(TArray& _args); // [0x6a1fc30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotPlantDungeonRelocationProgress - // bool CondCmd_IsNotPlantDungeonRelocationProgress(TArray& _args); // [0x69eb660] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotPlantDungeonRelocationProgress(TArray& _args); // [0x6a1fb70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotPartyNPC - // bool CondCmd_IsNotPartyNPC(TArray& args); // [0x69eb5a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotPartyNPC(TArray& args); // [0x6a1fab0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotOverflowItem - // bool CondCmd_IsNotOverflowItem(TArray& args); // [0x69eb4e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotOverflowItem(TArray& args); // [0x6a1f9f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotMovingVegetableField - // bool CondCmd_IsNotMovingVegetableField(TArray& _args); // [0x69eb420] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotMovingVegetableField(TArray& _args); // [0x6a1f930] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotMovingNpcHouse - // bool CondCmd_IsNotMovingNpcHouse(TArray& _args); // [0x69eb360] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotMovingNpcHouse(TArray& _args); // [0x6a1f870] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotMovingMyHouse - // bool CondCmd_IsNotMovingMyHouse(TArray& _args); // [0x69eb2a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotMovingMyHouse(TArray& _args); // [0x6a1f7b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotMovingHouse - // bool CondCmd_IsNotMovingHouse(TArray& _args); // [0x69eb1e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotMovingHouse(TArray& _args); // [0x6a1f6f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotMovingGuildHouse - // bool CondCmd_IsNotMovingGuildHouse(TArray& _args); // [0x69eb120] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotMovingGuildHouse(TArray& _args); // [0x6a1f630] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotMovingGallery - // bool CondCmd_IsNotMovingGallery(TArray& _args); // [0x69eb060] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotMovingGallery(TArray& _args); // [0x6a1f570] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotLifeCategoryCrafter - // bool CondCmd_IsNotLifeCategoryCrafter(TArray& _args); // [0x69eafa0] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotLifeCategoryCrafter(TArray& _args); // [0x6a1f4b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotHaveRecipe - // bool CondCmd_IsNotHaveRecipe(TArray& args); // [0x69eaee0] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotHaveRecipe(TArray& args); // [0x6a1f3f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotHaveItemGroup - // bool CondCmd_IsNotHaveItemGroup(TArray& args); // [0x69eae20] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotHaveItemGroup(TArray& args); // [0x6a1f330] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotHaveItem - // bool CondCmd_IsNotHaveItem(TArray& args); // [0x69ead60] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotHaveItem(TArray& args); // [0x6a1f270] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotFellowNPCTalkMenuQuest - // bool CondCmd_IsNotFellowNPCTalkMenuQuest(TArray& _args); // [0x69eaca0] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotFellowNPCTalkMenuQuest(TArray& _args); // [0x6a1f1b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotFellowNPCReleasableTamagemono - // bool CondCmd_IsNotFellowNPCReleasableTamagemono(TArray& args); // [0x69eabe0] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotFellowNPCReleasableTamagemono(TArray& args); // [0x6a1f0f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotFellowNPCInhabitant - // bool CondCmd_IsNotFellowNPCInhabitant(TArray& _args); // [0x69eab20] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotFellowNPCInhabitant(TArray& _args); // [0x6a1f030] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotDiscoveryShrineInArea - // bool CondCmd_IsNotDiscoveryShrineInArea(TArray& _args); // [0x69eaa60] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotDiscoveryShrineInArea(TArray& _args); // [0x6a1ef70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotCurrentTargetPlantDungeonRelocationProgress - // bool CondCmd_IsNotCurrentTargetPlantDungeonRelocationProgress(TArray& _args); // [0x69ea9a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotCurrentTargetPlantDungeonRelocationProgress(TArray& _args); // [0x6a1eeb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsNotBuildHouse - // bool CondCmd_IsNotBuildHouse(TArray& _args); // [0x69ea8e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsNotBuildHouse(TArray& _args); // [0x6a1edf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsMonsterHouseFloor - // bool CondCmd_IsMonsterHouseFloor(TArray& _args); // [0x69ea820] Final|Native|Public|HasOutParms + // bool CondCmd_IsMonsterHouseFloor(TArray& _args); // [0x6a1ed30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsMenuOpened_True - // bool CondCmd_IsMenuOpened_True(TArray& _args); // [0x69ea760] Final|Native|Public|HasOutParms + // bool CondCmd_IsMenuOpened_True(TArray& _args); // [0x6a1ec70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsMenuOpened_False - // bool CondCmd_IsMenuOpened_False(TArray& _args); // [0x69ea6a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsMenuOpened_False(TArray& _args); // [0x6a1ebb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsMenuConditionCheckEnable - // bool CondCmd_IsMenuConditionCheckEnable(TArray& args); // [0x69ea5e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsMenuConditionCheckEnable(TArray& args); // [0x6a1eaf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsMenuConditionCheckDisable - // bool CondCmd_IsMenuConditionCheckDisable(TArray& args); // [0x69ea520] Final|Native|Public|HasOutParms + // bool CondCmd_IsMenuConditionCheckDisable(TArray& args); // [0x6a1ea30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsMapMenuLaunchMode_True - // bool CondCmd_IsMapMenuLaunchMode_True(TArray& args); // [0x69ea460] Final|Native|Public|HasOutParms + // bool CondCmd_IsMapMenuLaunchMode_True(TArray& args); // [0x6a1e970] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsMapMenuLaunchMode_False - // bool CondCmd_IsMapMenuLaunchMode_False(TArray& args); // [0x69ea3a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsMapMenuLaunchMode_False(TArray& args); // [0x6a1e8b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsLotItemSelectTBox_True - // bool CondCmd_IsLotItemSelectTBox_True(TArray& _args); // [0x69ea2e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsLotItemSelectTBox_True(TArray& _args); // [0x6a1e7f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsLotItemSelectTBox_False - // bool CondCmd_IsLotItemSelectTBox_False(TArray& _args); // [0x69ea220] Final|Native|Public|HasOutParms + // bool CondCmd_IsLotItemSelectTBox_False(TArray& _args); // [0x6a1e730] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsLifeCategoryGathererOrCrafter - // bool CondCmd_IsLifeCategoryGathererOrCrafter(TArray& _args); // [0x69ea160] Final|Native|Public|HasOutParms + // bool CondCmd_IsLifeCategoryGathererOrCrafter(TArray& _args); // [0x6a1e670] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsLifeCategoryGatherer - // bool CondCmd_IsLifeCategoryGatherer(TArray& _args); // [0x69ea0a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsLifeCategoryGatherer(TArray& _args); // [0x6a1e5b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsLifeCategoryCrafter - // bool CondCmd_IsLifeCategoryCrafter(TArray& _args); // [0x69e9fe0] Final|Native|Public|HasOutParms + // bool CondCmd_IsLifeCategoryCrafter(TArray& _args); // [0x6a1e4f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsLifeCategoryBattle - // bool CondCmd_IsLifeCategoryBattle(TArray& _args); // [0x69e9f20] Final|Native|Public|HasOutParms + // bool CondCmd_IsLifeCategoryBattle(TArray& _args); // [0x6a1e430] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IslandPurchase_Greater - // bool CondCmd_IslandPurchase_Greater(TArray& _args); // [0x69ef020] Final|Native|Public|HasOutParms + // bool CondCmd_IslandPurchase_Greater(TArray& _args); // [0x6a236b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsKitItemPurchasable - // bool CondCmd_IsKitItemPurchasable(TArray& args); // [0x69e9e60] Final|Native|Public|HasOutParms + // bool CondCmd_IsKitItemPurchasable(TArray& args); // [0x6a1e370] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsInviteFriend - // bool CondCmd_IsInviteFriend(TArray& _args); // [0x69e9da0] Final|Native|Public|HasOutParms + // bool CondCmd_IsInviteFriend(TArray& _args); // [0x6a1e2b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsInstantCharaNPCTalk - // bool CondCmd_IsInstantCharaNPCTalk(TArray& args); // [0x69e9ce0] Final|Native|Public|HasOutParms + // bool CondCmd_IsInstantCharaNPCTalk(TArray& args); // [0x6a1e1f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsInRoom - // bool CondCmd_IsInRoom(TArray& _args); // [0x69e9aa0] Final|Native|Public|HasOutParms + // bool CondCmd_IsInRoom(TArray& _args); // [0x6a1dfb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsInputGameMode_Pad - // bool CondCmd_IsInputGameMode_Pad(TArray& _args); // [0x69e9c20] Final|Native|Public|HasOutParms + // bool CondCmd_IsInputGameMode_Pad(TArray& _args); // [0x6a1e130] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsInputGameMode_KeyboardMouse - // bool CondCmd_IsInputGameMode_KeyboardMouse(TArray& _args); // [0x69e9b60] Final|Native|Public|HasOutParms + // bool CondCmd_IsInputGameMode_KeyboardMouse(TArray& _args); // [0x6a1e070] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsHostOrOffline_True - // bool CondCmd_IsHostOrOffline_True(TArray& args); // [0x69e99e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsHostOrOffline_True(TArray& args); // [0x6a1def0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsHonegonNPCTalk - // bool CondCmd_IsHonegonNPCTalk(TArray& args); // [0x69e9920] Final|Native|Public|HasOutParms + // bool CondCmd_IsHonegonNPCTalk(TArray& args); // [0x6a1de30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsHelpOpenFlag_True - // bool CondCmd_IsHelpOpenFlag_True(TArray& args); // [0x69e9860] Final|Native|Public|HasOutParms + // bool CondCmd_IsHelpOpenFlag_True(TArray& args); // [0x6a1dd70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsHelpOpenFlag_False - // bool CondCmd_IsHelpOpenFlag_False(TArray& args); // [0x69e97a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsHelpOpenFlag_False(TArray& args); // [0x6a1dcb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsHaveRecipe - // bool CondCmd_IsHaveRecipe(TArray& args); // [0x69e96e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsHaveRecipe(TArray& args); // [0x6a1dbf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsHaveKitItem - // bool CondCmd_IsHaveKitItem(TArray& args); // [0x69e9620] Final|Native|Public|HasOutParms + // bool CondCmd_IsHaveKitItem(TArray& args); // [0x6a1db30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsHaveItemGroup - // bool CondCmd_IsHaveItemGroup(TArray& args); // [0x69e9560] Final|Native|Public|HasOutParms + // bool CondCmd_IsHaveItemGroup(TArray& args); // [0x6a1da70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsHaveItem - // bool CondCmd_IsHaveItem(TArray& args); // [0x69e94a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsHaveItem(TArray& args); // [0x6a1d9b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsHaveFruits - // bool CondCmd_IsHaveFruits(TArray& args); // [0x69e93e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsHaveFruits(TArray& args); // [0x6a1d8f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsHaveDeriveryItems_True - // bool CondCmd_IsHaveDeriveryItems_True(TArray& _args); // [0x69e9320] Final|Native|Public|HasOutParms + // bool CondCmd_IsHaveDeriveryItems_True(TArray& _args); // [0x6a1d830] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsHaveDeriveryItems_False - // bool CondCmd_IsHaveDeriveryItems_False(TArray& _args); // [0x69e9260] Final|Native|Public|HasOutParms + // bool CondCmd_IsHaveDeriveryItems_False(TArray& _args); // [0x6a1d770] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsGotChallengeTreasure + // bool CondCmd_IsGotChallengeTreasure(TArray& _args); // [0x6a1d6b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsGeneralConditionCheckEnable - // bool CondCmd_IsGeneralConditionCheckEnable(TArray& args); // [0x69e91a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsGeneralConditionCheckEnable(TArray& args); // [0x6a1d5f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsGeneralConditionCheckDisable - // bool CondCmd_IsGeneralConditionCheckDisable(TArray& args); // [0x69e90e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsGeneralConditionCheckDisable(TArray& args); // [0x6a1d530] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsGainedSkillPanel - // bool CondCmd_IsGainedSkillPanel(TArray& _args); // [0x69e9020] Final|Native|Public|HasOutParms + // bool CondCmd_IsGainedSkillPanel(TArray& _args); // [0x6a1d470] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsGainedSkillItemCraftRebuild - // bool CondCmd_IsGainedSkillItemCraftRebuild(TArray& _args); // [0x69e8f60] Final|Native|Public|HasOutParms + // bool CondCmd_IsGainedSkillItemCraftRebuild(TArray& _args); // [0x6a1d3b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsGainedSkillBoardByLifeCategory - // bool CondCmd_IsGainedSkillBoardByLifeCategory(TArray& _args); // [0x69e8ea0] Final|Native|Public|HasOutParms + // bool CondCmd_IsGainedSkillBoardByLifeCategory(TArray& _args); // [0x6a1d2f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsGainedSkillBoardByLife - // bool CondCmd_IsGainedSkillBoardByLife(TArray& _args); // [0x69e8de0] Final|Native|Public|HasOutParms + // bool CondCmd_IsGainedSkillBoardByLife(TArray& _args); // [0x6a1d230] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsGainedSkillBoardAll - // bool CondCmd_IsGainedSkillBoardAll(TArray& _args); // [0x69e8d20] Final|Native|Public|HasOutParms + // bool CondCmd_IsGainedSkillBoardAll(TArray& _args); // [0x6a1d170] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsFellowNPCWithLife - // bool CondCmd_IsFellowNPCWithLife(TArray& args); // [0x69e8ae0] Final|Native|Public|HasOutParms + // bool CondCmd_IsFellowNPCWithLife(TArray& args); // [0x6a1cf30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsFellowNPCTamagemono_Greater - // bool CondCmd_IsFellowNPCTamagemono_Greater(TArray& _args); // [0x69e8a20] Final|Native|Public|HasOutParms + // bool CondCmd_IsFellowNPCTamagemono_Greater(TArray& _args); // [0x6a1ce70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsFellowNPCTalkQuest - // bool CondCmd_IsFellowNPCTalkQuest(TArray& _args); // [0x69e8960] Final|Native|Public|HasOutParms + // bool CondCmd_IsFellowNPCTalkQuest(TArray& _args); // [0x6a1cdb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsFellowNPCTalkMenuQuest - // bool CondCmd_IsFellowNPCTalkMenuQuest(TArray& _args); // [0x69e88a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsFellowNPCTalkMenuQuest(TArray& _args); // [0x6a1ccf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsFellowNPCTalkMenuPresent - // bool CondCmd_IsFellowNPCTalkMenuPresent(TArray& _args); // [0x69e87e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsFellowNPCTalkMenuPresent(TArray& _args); // [0x6a1cc30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsFellowNPCTalk - // bool CondCmd_IsFellowNPCTalk(TArray& args); // [0x69e8720] Final|Native|Public|HasOutParms + // bool CondCmd_IsFellowNPCTalk(TArray& args); // [0x6a1cb70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsFellowNPCReleasableTamagemono - // bool CondCmd_IsFellowNPCReleasableTamagemono(TArray& args); // [0x69e8660] Final|Native|Public|HasOutParms + // bool CondCmd_IsFellowNPCReleasableTamagemono(TArray& args); // [0x6a1cab0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsFellowNPCPowerUpItemUnavailableAll - // bool CondCmd_IsFellowNPCPowerUpItemUnavailableAll(TArray& _args); // [0x69e85a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsFellowNPCPowerUpItemUnavailableAll(TArray& _args); // [0x6a1c9f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsFellowNPCPowerUpItemAvailable - // bool CondCmd_IsFellowNPCPowerUpItemAvailable(TArray& _args); // [0x69e84e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsFellowNPCPowerUpItemAvailable(TArray& _args); // [0x6a1c930] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsFellowNPCInhabitant - // bool CondCmd_IsFellowNPCInhabitant(TArray& _args); // [0x69e8420] Final|Native|Public|HasOutParms + // bool CondCmd_IsFellowNPCInhabitant(TArray& _args); // [0x6a1c870] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsFellowNPCFriendshipStep_Less - // bool CondCmd_IsFellowNPCFriendshipStep_Less(TArray& _args); // [0x69e81e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsFellowNPCFriendshipStep_Less(TArray& _args); // [0x6a1c630] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsFellowNPCFriendshipStep_Greater - // bool CondCmd_IsFellowNPCFriendshipStep_Greater(TArray& _args); // [0x69e8120] Final|Native|Public|HasOutParms + // bool CondCmd_IsFellowNPCFriendshipStep_Greater(TArray& _args); // [0x6a1c570] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsFellowNPCFriendship_Less - // bool CondCmd_IsFellowNPCFriendship_Less(TArray& _args); // [0x69e8360] Final|Native|Public|HasOutParms + // bool CondCmd_IsFellowNPCFriendship_Less(TArray& _args); // [0x6a1c7b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsFellowNPCFriendship_Greater - // bool CondCmd_IsFellowNPCFriendship_Greater(TArray& _args); // [0x69e82a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsFellowNPCFriendship_Greater(TArray& _args); // [0x6a1c6f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsFellowNPCAlivesWithParty - // bool CondCmd_IsFellowNPCAlivesWithParty(TArray& args); // [0x69e8060] Final|Native|Public|HasOutParms + // bool CondCmd_IsFellowNPCAlivesWithParty(TArray& args); // [0x6a1c4b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsFellowNPC_Greater - // bool CondCmd_IsFellowNPC_Greater(TArray& args); // [0x69e8c60] Final|Native|Public|HasOutParms + // bool CondCmd_IsFellowNPC_Greater(TArray& args); // [0x6a1d0b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsFellowNPC_False - // bool CondCmd_IsFellowNPC_False(TArray& args); // [0x69e8ba0] Final|Native|Public|HasOutParms + // bool CondCmd_IsFellowNPC_False(TArray& args); // [0x6a1cff0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsFellowNPC - // bool CondCmd_IsFellowNPC(TArray& args); // [0x69e7fa0] Final|Native|Public|HasOutParms + // bool CondCmd_IsFellowNPC(TArray& args); // [0x6a1c3f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsExecutingGameHitStop - // bool CondCmd_IsExecutingGameHitStop(TArray& args); // [0x69e7ee0] Final|Native|Public|HasOutParms + // bool CondCmd_IsExecutingGameHitStop(TArray& args); // [0x6a1c330] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsEverEnterShrine - // bool CondCmd_IsEverEnterShrine(TArray& _args); // [0x69e7e20] Final|Native|Public|HasOutParms + // bool CondCmd_IsEverEnterShrine(TArray& _args); // [0x6a1c270] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsEnyAvatarLicenseRank_Over - // bool CondCmd_IsEnyAvatarLicenseRank_Over(TArray& _args); // [0x69e7d60] Final|Native|Public|HasOutParms + // bool CondCmd_IsEnyAvatarLicenseRank_Over(TArray& _args); // [0x6a1c1b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsEnyAvatarLicenseRank_Equal - // bool CondCmd_IsEnyAvatarLicenseRank_Equal(TArray& _args); // [0x69e7ca0] Final|Native|Public|HasOutParms + // bool CondCmd_IsEnyAvatarLicenseRank_Equal(TArray& _args); // [0x6a1c0f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsEnableShopTrader - // bool CondCmd_IsEnableShopTrader(TArray& _args); // [0x69e7be0] Final|Native|Public|HasOutParms + // bool CondCmd_IsEnableShopTrader(TArray& _args); // [0x6a1c030] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsEnableSelectMainMenuWithoutFallingSwimming - // bool CondCmd_IsEnableSelectMainMenuWithoutFallingSwimming(TArray& args); // [0x69e7b20] Final|Native|Public|HasOutParms + // bool CondCmd_IsEnableSelectMainMenuWithoutFallingSwimming(TArray& args); // [0x6a1bf70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsEnableSelectMainMenu - // bool CondCmd_IsEnableSelectMainMenu(TArray& args); // [0x69e7a60] Final|Native|Public|HasOutParms + // bool CondCmd_IsEnableSelectMainMenu(TArray& args); // [0x6a1beb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsEnableRoguelikeResultPointList - // bool CondCmd_IsEnableRoguelikeResultPointList(TArray& _args); // [0x69e79a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsEnableRoguelikeResultPointList(TArray& _args); // [0x6a1bdf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsEnableRoguelikeInstantCharaPowerUp - // bool CondCmd_IsEnableRoguelikeInstantCharaPowerUp(TArray& _args); // [0x69e78e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsEnableRoguelikeInstantCharaPowerUp(TArray& _args); // [0x6a1bd30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsEnableRoguelikeArea - // bool CondCmd_IsEnableRoguelikeArea(TArray& _args); // [0x69e7820] Final|Native|Public|HasOutParms + // bool CondCmd_IsEnableRoguelikeArea(TArray& _args); // [0x6a1bc70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsEnableOperation2P - // bool CondCmd_IsEnableOperation2P(TArray& _args); // [0x69e7760] Final|Native|Public|HasOutParms + // bool CondCmd_IsEnableOperation2P(TArray& _args); // [0x6a1bbb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsEnableFarmStandNpc - // bool CondCmd_IsEnableFarmStandNpc(TArray& _args); // [0x69e76a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsEnableFarmStandNpc(TArray& _args); // [0x6a1baf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsElevatorLayerSelectable - // bool CondCmd_IsElevatorLayerSelectable(TArray& _args); // [0x69e75e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsElevatorLayerSelectable(TArray& _args); // [0x6a1ba30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsDropOut_True - // bool CondCmd_IsDropOut_True(TArray& _args); // [0x69e7520] Final|Native|Public|HasOutParms + // bool CondCmd_IsDropOut_True(TArray& _args); // [0x6a1b970] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsDiscoveryShrineInArea - // bool CondCmd_IsDiscoveryShrineInArea(TArray& _args); // [0x69e7460] Final|Native|Public|HasOutParms + // bool CondCmd_IsDiscoveryShrineInArea(TArray& _args); // [0x6a1b8b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsDisableSelectMainMenuWithoutFallingSwimming - // bool CondCmd_IsDisableSelectMainMenuWithoutFallingSwimming(TArray& args); // [0x69e73a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsDisableSelectMainMenuWithoutFallingSwimming(TArray& args); // [0x6a1b7f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsDisableSelectMainMenu - // bool CondCmd_IsDisableSelectMainMenu(TArray& args); // [0x69e72e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsDisableSelectMainMenu(TArray& args); // [0x6a1b730] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsDisableRoguelikeResultPointList - // bool CondCmd_IsDisableRoguelikeResultPointList(TArray& _args); // [0x69e7220] Final|Native|Public|HasOutParms + // bool CondCmd_IsDisableRoguelikeResultPointList(TArray& _args); // [0x6a1b670] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsDisableRoguelikeArea - // bool CondCmd_IsDisableRoguelikeArea(TArray& _args); // [0x69e7160] Final|Native|Public|HasOutParms + // bool CondCmd_IsDisableRoguelikeArea(TArray& _args); // [0x6a1b5b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsDisableOperation2P - // bool CondCmd_IsDisableOperation2P(TArray& _args); // [0x69e70a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsDisableOperation2P(TArray& _args); // [0x6a1b4f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsDeadEndAvator_True - // bool CondCmd_IsDeadEndAvator_True(TArray& _args); // [0x69e6fe0] Final|Native|Public|HasOutParms + // bool CondCmd_IsDeadEndAvator_True(TArray& _args); // [0x6a1b430] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsDeadEndAllPlayer_True - // bool CondCmd_IsDeadEndAllPlayer_True(TArray& _args); // [0x69e6f20] Final|Native|Public|HasOutParms + // bool CondCmd_IsDeadEndAllPlayer_True(TArray& _args); // [0x6a1b370] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsDeadEndAllPlayer_False - // bool CondCmd_IsDeadEndAllPlayer_False(TArray& _args); // [0x69e6e60] Final|Native|Public|HasOutParms + // bool CondCmd_IsDeadEndAllPlayer_False(TArray& _args); // [0x6a1b2b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCurrentTargetPlantDungeonRelocationProgress - // bool CondCmd_IsCurrentTargetPlantDungeonRelocationProgress(TArray& _args); // [0x69e6da0] Final|Native|Public|HasOutParms + // bool CondCmd_IsCurrentTargetPlantDungeonRelocationProgress(TArray& _args); // [0x6a1b1f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCraftSelecting - // bool CondCmd_IsCraftSelecting(TArray& _args); // [0x69e6ce0] Final|Native|Public|HasOutParms + // bool CondCmd_IsCraftSelecting(TArray& _args); // [0x6a1b130] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCraftPlacePlanning - // bool CondCmd_IsCraftPlacePlanning(TArray& _args); // [0x69e6c20] Final|Native|Public|HasOutParms + // bool CondCmd_IsCraftPlacePlanning(TArray& _args); // [0x6a1b070] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCraftOperationType_KeyboardMouse - // bool CondCmd_IsCraftOperationType_KeyboardMouse(TArray& _args); // [0x69e6b60] Final|Native|Public|HasOutParms + // bool CondCmd_IsCraftOperationType_KeyboardMouse(TArray& _args); // [0x6a1afb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCraftMode - // bool CondCmd_IsCraftMode(TArray& _args); // [0x69e6aa0] Final|Native|Public|HasOutParms + // bool CondCmd_IsCraftMode(TArray& _args); // [0x6a1aef0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCraftHandheld - // bool CondCmd_IsCraftHandheld(TArray& _args); // [0x69e69e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsCraftHandheld(TArray& _args); // [0x6a1ae30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsConsumableItemUsable - // bool CondCmd_IsConsumableItemUsable(TArray& args); // [0x69e6920] Final|Native|Public|HasOutParms + // bool CondCmd_IsConsumableItemUsable(TArray& args); // [0x6a1ad70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsConnect_True - // bool CondCmd_IsConnect_True(TArray& _args); // [0x69e6860] Final|Native|Public|HasOutParms + // bool CondCmd_IsConnect_True(TArray& _args); // [0x6a1acb0] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsClearStrongBoss + // bool CondCmd_IsClearStrongBoss(TArray& _args); // [0x6a1abf0] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsClearChallenge_True + // bool CondCmd_IsClearChallenge_True(TArray& _args); // [0x6a1ab30] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsClearChallenge_False + // bool CondCmd_IsClearChallenge_False(TArray& _args); // [0x6a1aa70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCharaSwimming - // bool CondCmd_IsCharaSwimming(TArray& _args); // [0x69e67a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsCharaSwimming(TArray& _args); // [0x6a1a9b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCharaRideVehicle - // bool CondCmd_IsCharaRideVehicle(TArray& _args); // [0x69e66e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsCharaRideVehicle(TArray& _args); // [0x6a1a8f0] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCharaRideCliffRunning_False + // bool CondCmd_IsCharaRideCliffRunning_False(TArray& _args); // [0x6a1a830] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCharaRideCliffRunning + // bool CondCmd_IsCharaRideCliffRunning(TArray& _args); // [0x6a1a770] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCharaOnGround_False - // bool CondCmd_IsCharaOnGround_False(TArray& _args); // [0x69e6620] Final|Native|Public|HasOutParms + // bool CondCmd_IsCharaOnGround_False(TArray& _args); // [0x6a1a6b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCharaOnGround - // bool CondCmd_IsCharaOnGround(TArray& _args); // [0x69e6560] Final|Native|Public|HasOutParms + // bool CondCmd_IsCharaOnGround(TArray& _args); // [0x6a1a5f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCharaFallingOrFloatUp - // bool CondCmd_IsCharaFallingOrFloatUp(TArray& _args); // [0x69e64a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsCharaFallingOrFloatUp(TArray& _args); // [0x6a1a530] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCharaCtrlConditionCheckDisable - // bool CondCmd_IsCharaCtrlConditionCheckDisable(TArray& args); // [0x69e63e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsCharaCtrlConditionCheckDisable(TArray& args); // [0x6a1a470] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCharaClimbingWall - // bool CondCmd_IsCharaClimbingWall(TArray& _args); // [0x69e6320] Final|Native|Public|HasOutParms + // bool CondCmd_IsCharaClimbingWall(TArray& _args); // [0x6a1a3b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCharaAvoid - // bool CondCmd_IsCharaAvoid(TArray& _args); // [0x69e6260] Final|Native|Public|HasOutParms + // bool CondCmd_IsCharaAvoid(TArray& _args); // [0x6a1a2f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCharaApplyAddStatus - // bool CondCmd_IsCharaApplyAddStatus(TArray& _args); // [0x69e61a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsCharaApplyAddStatus(TArray& _args); // [0x6a1a230] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCharaAddStatusDisableRevival_False + // bool CondCmd_IsCharaAddStatusDisableRevival_False(TArray& _args); // [0x6a1a170] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCharaAddStatusDisableRevival + // bool CondCmd_IsCharaAddStatusDisableRevival(TArray& _args); // [0x6a1a0b0] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsChallengeReward_True + // bool CondCmd_IsChallengeReward_True(TArray& _args); // [0x6a19ff0] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsChallengeReward_False + // bool CondCmd_IsChallengeReward_False(TArray& _args); // [0x6a19f30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCanRoguelikeShopRankup_True - // bool CondCmd_IsCanRoguelikeShopRankup_True(TArray& _args); // [0x69e60e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsCanRoguelikeShopRankup_True(TArray& _args); // [0x6a19e70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCanRoguelikeShopRankup_False - // bool CondCmd_IsCanRoguelikeShopRankup_False(TArray& _args); // [0x69e6020] Final|Native|Public|HasOutParms + // bool CondCmd_IsCanRoguelikeShopRankup_False(TArray& _args); // [0x6a19db0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCameraMoveCtrl_Mouse - // bool CondCmd_IsCameraMoveCtrl_Mouse(TArray& _args); // [0x69e5f60] Final|Native|Public|HasOutParms + // bool CondCmd_IsCameraMoveCtrl_Mouse(TArray& _args); // [0x6a19cf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsCameraMoveCtrl_KeyMouse - // bool CondCmd_IsCameraMoveCtrl_KeyMouse(TArray& _args); // [0x69e5ea0] Final|Native|Public|HasOutParms + // bool CondCmd_IsCameraMoveCtrl_KeyMouse(TArray& _args); // [0x6a19c30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsBuildHouse - // bool CondCmd_IsBuildHouse(TArray& _args); // [0x69e5de0] Final|Native|Public|HasOutParms + // bool CondCmd_IsBuildHouse(TArray& _args); // [0x6a19b70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsBossFloor_True - // bool CondCmd_IsBossFloor_True(TArray& _args); // [0x69e5d20] Final|Native|Public|HasOutParms + // bool CondCmd_IsBossFloor_True(TArray& _args); // [0x6a19ab0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsBossFloor - // bool CondCmd_IsBossFloor(TArray& _args); // [0x69e5c60] Final|Native|Public|HasOutParms + // bool CondCmd_IsBossFloor(TArray& _args); // [0x6a199f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsArenaRank - // bool CondCmd_IsArenaRank(TArray& _args); // [0x69e5ba0] Final|Native|Public|HasOutParms + // bool CondCmd_IsArenaRank(TArray& _args); // [0x6a19930] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsAreaLastLeafe - // bool CondCmd_IsAreaLastLeafe(TArray& _args); // [0x69e5ae0] Final|Native|Public|HasOutParms + // bool CondCmd_IsAreaLastLeafe(TArray& _args); // [0x6a19870] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsAnyLifeCategoryCrafter - // bool CondCmd_IsAnyLifeCategoryCrafter(TArray& _args); // [0x69e5a20] Final|Native|Public|HasOutParms + // bool CondCmd_IsAnyLifeCategoryCrafter(TArray& _args); // [0x6a197b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsAnswerPhaseOnMushroomMinigame - // bool CondCmd_IsAnswerPhaseOnMushroomMinigame(TArray& _args); // [0x69e5960] Final|Native|Public|HasOutParms + // bool CondCmd_IsAnswerPhaseOnMushroomMinigame(TArray& _args); // [0x6a196f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsAllGuestReadyOk_True - // bool CondCmd_IsAllGuestReadyOk_True(TArray& args); // [0x69e58a0] Final|Native|Public|HasOutParms + // bool CondCmd_IsAllGuestReadyOk_True(TArray& args); // [0x6a19630] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsAllGuestReadyOk_False - // bool CondCmd_IsAllGuestReadyOk_False(TArray& args); // [0x69e57e0] Final|Native|Public|HasOutParms + // bool CondCmd_IsAllGuestReadyOk_False(TArray& args); // [0x6a19570] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_IsActiveEventOpenInTriggerFuncpoint - // bool CondCmd_IsActiveEventOpenInTriggerFuncpoint(TArray& _args); // [0x69e5720] Final|Native|Public|HasOutParms + // bool CondCmd_IsActiveEventOpenInTriggerFuncpoint(TArray& _args); // [0x6a194b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_InteractionPoint_Less - // bool CondCmd_InteractionPoint_Less(TArray& _args); // [0x69e5660] Final|Native|Public|HasOutParms + // bool CondCmd_InteractionPoint_Less(TArray& _args); // [0x6a193f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_InShrinMinigameMap - // bool CondCmd_InShrinMinigameMap(TArray& _args); // [0x69e5420] Final|Native|Public|HasOutParms + // bool CondCmd_InShrinMinigameMap(TArray& _args); // [0x6a191b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_InNotShrinMinigameMap - // bool CondCmd_InNotShrinMinigameMap(TArray& _args); // [0x69e5360] Final|Native|Public|HasOutParms + // bool CondCmd_InNotShrinMinigameMap(TArray& _args); // [0x6a190f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Infra_Less - // bool CondCmd_Infra_Less(TArray& _args); // [0x69e55a0] Final|Native|Public|HasOutParms + // bool CondCmd_Infra_Less(TArray& _args); // [0x6a19330] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Infra_Greater - // bool CondCmd_Infra_Greater(TArray& _args); // [0x69e54e0] Final|Native|Public|HasOutParms + // bool CondCmd_Infra_Greater(TArray& _args); // [0x6a19270] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_InDiscoveryShrine_True - // bool CondCmd_InDiscoveryShrine_True(TArray& _args); // [0x69e52a0] Final|Native|Public|HasOutParms + // bool CondCmd_InDiscoveryShrine_True(TArray& _args); // [0x6a19030] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_InDiscoveryShrine_False - // bool CondCmd_InDiscoveryShrine_False(TArray& _args); // [0x69e51e0] Final|Native|Public|HasOutParms + // bool CondCmd_InDiscoveryShrine_False(TArray& _args); // [0x6a18f70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_InDiscoveryCamp_True - // bool CondCmd_InDiscoveryCamp_True(TArray& _args); // [0x69e5120] Final|Native|Public|HasOutParms + // bool CondCmd_InDiscoveryCamp_True(TArray& _args); // [0x6a18eb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_InDiscoveryCamp_False - // bool CondCmd_InDiscoveryCamp_False(TArray& _args); // [0x69e5060] Final|Native|Public|HasOutParms + // bool CondCmd_InDiscoveryCamp_False(TArray& _args); // [0x6a18df0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_InCraftArea - // bool CondCmd_InCraftArea(TArray& _args); // [0x69e4fa0] Final|Native|Public|HasOutParms + // bool CondCmd_InCraftArea(TArray& _args); // [0x6a18d30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_HouseIncludePlanned_Less - // bool CondCmd_HouseIncludePlanned_Less(TArray& _args); // [0x69e4d60] Final|Native|Public|HasOutParms + // bool CondCmd_HouseIncludePlanned_Less(TArray& _args); // [0x6a18af0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_HouseIncludePlanned_Greater - // bool CondCmd_HouseIncludePlanned_Greater(TArray& _args); // [0x69e4ca0] Final|Native|Public|HasOutParms + // bool CondCmd_HouseIncludePlanned_Greater(TArray& _args); // [0x6a18a30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_House_Less - // bool CondCmd_House_Less(TArray& _args); // [0x69e4ee0] Final|Native|Public|HasOutParms + // bool CondCmd_House_Less(TArray& _args); // [0x6a18c70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_House_Greater - // bool CondCmd_House_Greater(TArray& _args); // [0x69e4e20] Final|Native|Public|HasOutParms + // bool CondCmd_House_Greater(TArray& _args); // [0x6a18bb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_HaveJoinedClearedActiveEvent_True - // bool CondCmd_HaveJoinedClearedActiveEvent_True(TArray& _args); // [0x69e4be0] Final|Native|Public|HasOutParms + // bool CondCmd_HaveJoinedClearedActiveEvent_True(TArray& _args); // [0x6a18970] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_HaveJoinedClearedActiveEvent_False - // bool CondCmd_HaveJoinedClearedActiveEvent_False(TArray& _args); // [0x69e4b20] Final|Native|Public|HasOutParms + // bool CondCmd_HaveJoinedClearedActiveEvent_False(TArray& _args); // [0x6a188b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_HasRoguelikeBossRequiredLife - // bool CondCmd_HasRoguelikeBossRequiredLife(TArray& _args); // [0x69e4a60] Final|Native|Public|HasOutParms + // bool CondCmd_HasRoguelikeBossRequiredLife(TArray& _args); // [0x6a187f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_HasReviveItemAllPlayer_True - // bool CondCmd_HasReviveItemAllPlayer_True(TArray& _args); // [0x69e49a0] Final|Native|Public|HasOutParms + // bool CondCmd_HasReviveItemAllPlayer_True(TArray& _args); // [0x6a18730] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_HasReviveItemAllPlayer_False - // bool CondCmd_HasReviveItemAllPlayer_False(TArray& _args); // [0x69e48e0] Final|Native|Public|HasOutParms + // bool CondCmd_HasReviveItemAllPlayer_False(TArray& _args); // [0x6a18670] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_HasPlantDungeonSapling - // bool CondCmd_HasPlantDungeonSapling(TArray& _args); // [0x69e4820] Final|Native|Public|HasOutParms + // bool CondCmd_HasPlantDungeonSapling(TArray& _args); // [0x6a185b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_HasPlantDungeonBranch - // bool CondCmd_HasPlantDungeonBranch(TArray& _args); // [0x69e4760] Final|Native|Public|HasOutParms + // bool CondCmd_HasPlantDungeonBranch(TArray& _args); // [0x6a184f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_HasNoRoguelikeBossRequiredLife - // bool CondCmd_HasNoRoguelikeBossRequiredLife(TArray& _args); // [0x69e46a0] Final|Native|Public|HasOutParms + // bool CondCmd_HasNoRoguelikeBossRequiredLife(TArray& _args); // [0x6a18430] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_HasMultipleStrongBoss - // bool CondCmd_HasMultipleStrongBoss(TArray& _args); // [0x69e45e0] Final|Native|Public|HasOutParms + // bool CondCmd_HasMultipleStrongBoss(TArray& _args); // [0x6a18370] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_HasContentRightLeastOne - // bool CondCmd_HasContentRightLeastOne(TArray& _args); // [0x69e4520] Final|Native|Public|HasOutParms + // bool CondCmd_HasContentRightLeastOne(TArray& _args); // [0x6a182b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_HasContentRight - // bool CondCmd_HasContentRight(TArray& _args); // [0x69e4460] Final|Native|Public|HasOutParms + // bool CondCmd_HasContentRight(TArray& _args); // [0x6a181f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GoldenFragment_Less_Than - // bool CondCmd_GoldenFragment_Less_Than(TArray& args); // [0x69e43a0] Final|Native|Public|HasOutParms + // bool CondCmd_GoldenFragment_Less_Than(TArray& args); // [0x6a18130] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GoldenFragment_Less - // bool CondCmd_GoldenFragment_Less(TArray& args); // [0x69e42e0] Final|Native|Public|HasOutParms + // bool CondCmd_GoldenFragment_Less(TArray& args); // [0x6a18070] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GoldenFragment_Greater_Than - // bool CondCmd_GoldenFragment_Greater_Than(TArray& args); // [0x69e4220] Final|Native|Public|HasOutParms + // bool CondCmd_GoldenFragment_Greater_Than(TArray& args); // [0x6a17fb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GoldenFragment_Greater - // bool CondCmd_GoldenFragment_Greater(TArray& args); // [0x69e4160] Final|Native|Public|HasOutParms + // bool CondCmd_GoldenFragment_Greater(TArray& args); // [0x6a17ef0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GlobalSyncByteFlag_True - // bool CondCmd_GlobalSyncByteFlag_True(TArray& args); // [0x69e40a0] Final|Native|Public|HasOutParms + // bool CondCmd_GlobalSyncByteFlag_True(TArray& args); // [0x6a17e30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GlobalSyncByteFlag_Less - // bool CondCmd_GlobalSyncByteFlag_Less(TArray& args); // [0x69e3fe0] Final|Native|Public|HasOutParms + // bool CondCmd_GlobalSyncByteFlag_Less(TArray& args); // [0x6a17d70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GlobalSyncByteFlag_GreaterAndLess - // bool CondCmd_GlobalSyncByteFlag_GreaterAndLess(TArray& args); // [0x69e3f20] Final|Native|Public|HasOutParms + // bool CondCmd_GlobalSyncByteFlag_GreaterAndLess(TArray& args); // [0x6a17cb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GlobalSyncByteFlag_Greater - // bool CondCmd_GlobalSyncByteFlag_Greater(TArray& args); // [0x69e3e60] Final|Native|Public|HasOutParms + // bool CondCmd_GlobalSyncByteFlag_Greater(TArray& args); // [0x6a17bf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GlobalSyncByteFlag_False - // bool CondCmd_GlobalSyncByteFlag_False(TArray& args); // [0x69e3da0] Final|Native|Public|HasOutParms + // bool CondCmd_GlobalSyncByteFlag_False(TArray& args); // [0x6a17b30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GlobalSyncBitFlag_ProgressCondition - // bool CondCmd_GlobalSyncBitFlag_ProgressCondition(TArray& args); // [0x69e3ce0] Final|Native|Public|HasOutParms + // bool CondCmd_GlobalSyncBitFlag_ProgressCondition(TArray& args); // [0x6a17a70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GlobalByteFlag_True - // bool CondCmd_GlobalByteFlag_True(TArray& args); // [0x69e3c20] Final|Native|Public|HasOutParms + // bool CondCmd_GlobalByteFlag_True(TArray& args); // [0x6a179b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GlobalByteFlag_Less - // bool CondCmd_GlobalByteFlag_Less(TArray& args); // [0x69e3b60] Final|Native|Public|HasOutParms + // bool CondCmd_GlobalByteFlag_Less(TArray& args); // [0x6a178f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GlobalByteFlag_GreaterAndLess - // bool CondCmd_GlobalByteFlag_GreaterAndLess(TArray& args); // [0x69e3aa0] Final|Native|Public|HasOutParms + // bool CondCmd_GlobalByteFlag_GreaterAndLess(TArray& args); // [0x6a17830] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GlobalByteFlag_Greater - // bool CondCmd_GlobalByteFlag_Greater(TArray& args); // [0x69e39e0] Final|Native|Public|HasOutParms + // bool CondCmd_GlobalByteFlag_Greater(TArray& args); // [0x6a17770] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GlobalByteFlag_False - // bool CondCmd_GlobalByteFlag_False(TArray& args); // [0x69e3920] Final|Native|Public|HasOutParms + // bool CondCmd_GlobalByteFlag_False(TArray& args); // [0x6a176b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GlobalBitFlag_ProgressCondition - // bool CondCmd_GlobalBitFlag_ProgressCondition(TArray& args); // [0x69e3860] Final|Native|Public|HasOutParms + // bool CondCmd_GlobalBitFlag_ProgressCondition(TArray& args); // [0x6a175f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GetTempRoguelikeBitFlag_True - // bool CondCmd_GetTempRoguelikeBitFlag_True(TArray& args); // [0x69e37a0] Final|Native|Public|HasOutParms + // bool CondCmd_GetTempRoguelikeBitFlag_True(TArray& args); // [0x6a17530] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GetTempRoguelikeBitFlag_False - // bool CondCmd_GetTempRoguelikeBitFlag_False(TArray& args); // [0x69e36e0] Final|Native|Public|HasOutParms + // bool CondCmd_GetTempRoguelikeBitFlag_False(TArray& args); // [0x6a17470] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GetTempBitFlag_True - // bool CondCmd_GetTempBitFlag_True(TArray& args); // [0x69e3620] Final|Native|Public|HasOutParms + // bool CondCmd_GetTempBitFlag_True(TArray& args); // [0x6a173b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GetTempBitFlag_False - // bool CondCmd_GetTempBitFlag_False(TArray& args); // [0x69e3560] Final|Native|Public|HasOutParms + // bool CondCmd_GetTempBitFlag_False(TArray& args); // [0x6a172f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GetGlobalSyncBitFlag_True - // bool CondCmd_GetGlobalSyncBitFlag_True(TArray& args); // [0x69e34a0] Final|Native|Public|HasOutParms + // bool CondCmd_GetGlobalSyncBitFlag_True(TArray& args); // [0x6a17230] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GetGlobalSyncBitFlag_False - // bool CondCmd_GetGlobalSyncBitFlag_False(TArray& args); // [0x69e33e0] Final|Native|Public|HasOutParms + // bool CondCmd_GetGlobalSyncBitFlag_False(TArray& args); // [0x6a17170] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GetGlobalItemGetFlag_True - // bool CondCmd_GetGlobalItemGetFlag_True(TArray& args); // [0x69e3320] Final|Native|Public|HasOutParms + // bool CondCmd_GetGlobalItemGetFlag_True(TArray& args); // [0x6a170b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GetGlobalItemGetFlag_False - // bool CondCmd_GetGlobalItemGetFlag_False(TArray& args); // [0x69e3260] Final|Native|Public|HasOutParms + // bool CondCmd_GetGlobalItemGetFlag_False(TArray& args); // [0x6a16ff0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GetGlobalBitFlag_True - // bool CondCmd_GetGlobalBitFlag_True(TArray& args); // [0x69e31a0] Final|Native|Public|HasOutParms + // bool CondCmd_GetGlobalBitFlag_True(TArray& args); // [0x6a16f30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GetGlobalBitFlag_False - // bool CondCmd_GetGlobalBitFlag_False(TArray& args); // [0x69e30e0] Final|Native|Public|HasOutParms + // bool CondCmd_GetGlobalBitFlag_False(TArray& args); // [0x6a16e70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GenerateCharaPopedNum_Less - // bool CondCmd_GenerateCharaPopedNum_Less(TArray& args); // [0x69e3020] Final|Native|Public|HasOutParms + // bool CondCmd_GenerateCharaPopedNum_Less(TArray& args); // [0x6a16db0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GameTimePeriod_IsNight - // bool CondCmd_GameTimePeriod_IsNight(TArray& args); // [0x69e2f60] Final|Native|Public|HasOutParms + // bool CondCmd_GameTimePeriod_IsNight(TArray& args); // [0x6a16cf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GameTimePeriod_IsDay - // bool CondCmd_GameTimePeriod_IsDay(TArray& args); // [0x69e2ea0] Final|Native|Public|HasOutParms + // bool CondCmd_GameTimePeriod_IsDay(TArray& args); // [0x6a16c30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GameTimeHour_GreaterAndLess - // bool CondCmd_GameTimeHour_GreaterAndLess(TArray& args); // [0x69e2de0] Final|Native|Public|HasOutParms + // bool CondCmd_GameTimeHour_GreaterAndLess(TArray& args); // [0x6a16b70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GameAreaId_NotEqual - // bool CondCmd_GameAreaId_NotEqual(TArray& args); // [0x69e2d20] Final|Native|Public|HasOutParms + // bool CondCmd_GameAreaId_NotEqual(TArray& args); // [0x6a16ab0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GameAreaId_Equal - // bool CondCmd_GameAreaId_Equal(TArray& args); // [0x69e2c60] Final|Native|Public|HasOutParms + // bool CondCmd_GameAreaId_Equal(TArray& args); // [0x6a169f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GalleryRevenue_Greater - // bool CondCmd_GalleryRevenue_Greater(TArray& _args); // [0x69e2ba0] Final|Native|Public|HasOutParms + // bool CondCmd_GalleryRevenue_Greater(TArray& _args); // [0x6a16930] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GalleryRank - // bool CondCmd_GalleryRank(TArray& args); // [0x69e2ae0] Final|Native|Public|HasOutParms + // bool CondCmd_GalleryRank(TArray& args); // [0x6a16870] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GalleryNpcStateWillBuy - // bool CondCmd_GalleryNpcStateWillBuy(TArray& args); // [0x69e2a20] Final|Native|Public|HasOutParms + // bool CondCmd_GalleryNpcStateWillBuy(TArray& args); // [0x6a167b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GalleryNpcStateWatch - // bool CondCmd_GalleryNpcStateWatch(TArray& args); // [0x69e2960] Final|Native|Public|HasOutParms + // bool CondCmd_GalleryNpcStateWatch(TArray& args); // [0x6a166f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GalleryNpcStateWalk - // bool CondCmd_GalleryNpcStateWalk(TArray& args); // [0x69e28a0] Final|Native|Public|HasOutParms + // bool CondCmd_GalleryNpcStateWalk(TArray& args); // [0x6a16630] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GalleryNpcStateBought - // bool CondCmd_GalleryNpcStateBought(TArray& args); // [0x69e27e0] Final|Native|Public|HasOutParms + // bool CondCmd_GalleryNpcStateBought(TArray& args); // [0x6a16570] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GainItemSeriesChronos_Less - // bool CondCmd_GainItemSeriesChronos_Less(TArray& args); // [0x69e25a0] Final|Native|Public|HasOutParms + // bool CondCmd_GainItemSeriesChronos_Less(TArray& args); // [0x6a16330] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GainItemSeriesChronos_Greater - // bool CondCmd_GainItemSeriesChronos_Greater(TArray& args); // [0x69e24e0] Final|Native|Public|HasOutParms + // bool CondCmd_GainItemSeriesChronos_Greater(TArray& args); // [0x6a16270] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GainItemSeriesChronos_Equal - // bool CondCmd_GainItemSeriesChronos_Equal(TArray& args); // [0x69e2420] Final|Native|Public|HasOutParms + // bool CondCmd_GainItemSeriesChronos_Equal(TArray& args); // [0x6a161b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GainedSkillPanelNumAll_Greater - // bool CondCmd_GainedSkillPanelNumAll_Greater(TArray& _args); // [0x69e2660] Final|Native|Public|HasOutParms + // bool CondCmd_GainedSkillPanelNumAll_Greater(TArray& _args); // [0x6a163f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_GainedSkillPanelNum_Greater - // bool CondCmd_GainedSkillPanelNum_Greater(TArray& _args); // [0x69e2720] Final|Native|Public|HasOutParms + // bool CondCmd_GainedSkillPanelNum_Greater(TArray& _args); // [0x6a164b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Furniture_Less - // bool CondCmd_Furniture_Less(TArray& _args); // [0x69e2360] Final|Native|Public|HasOutParms + // bool CondCmd_Furniture_Less(TArray& _args); // [0x6a160f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Furniture_Greater - // bool CondCmd_Furniture_Greater(TArray& _args); // [0x69e22a0] Final|Native|Public|HasOutParms + // bool CondCmd_Furniture_Greater(TArray& _args); // [0x6a16030] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_FloorEnemyAllDefeat - // bool CondCmd_FloorEnemyAllDefeat(TArray& _args); // [0x69e21e0] Final|Native|Public|HasOutParms + // bool CondCmd_FloorEnemyAllDefeat(TArray& _args); // [0x6a15f70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Fellow_Less - // bool CondCmd_Fellow_Less(TArray& _args); // [0x69e2120] Final|Native|Public|HasOutParms + // bool CondCmd_Fellow_Less(TArray& _args); // [0x6a15eb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Fellow_Greater - // bool CondCmd_Fellow_Greater(TArray& _args); // [0x69e2060] Final|Native|Public|HasOutParms + // bool CondCmd_Fellow_Greater(TArray& _args); // [0x6a15df0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Extension_Less - // bool CondCmd_Extension_Less(TArray& _args); // [0x69e1fa0] Final|Native|Public|HasOutParms + // bool CondCmd_Extension_Less(TArray& _args); // [0x6a15d30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Extension_Greater - // bool CondCmd_Extension_Greater(TArray& _args); // [0x69e1ee0] Final|Native|Public|HasOutParms + // bool CondCmd_Extension_Greater(TArray& _args); // [0x6a15c70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_ExistsUnnecessaryPlantDungeon - // bool CondCmd_ExistsUnnecessaryPlantDungeon(TArray& _args); // [0x69e1e20] Final|Native|Public|HasOutParms + // bool CondCmd_ExistsUnnecessaryPlantDungeon(TArray& _args); // [0x6a15bb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_ExistsGrowedPlantDungeon - // bool CondCmd_ExistsGrowedPlantDungeon(TArray& _args); // [0x69e1d60] Final|Native|Public|HasOutParms + // bool CondCmd_ExistsGrowedPlantDungeon(TArray& _args); // [0x6a15af0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_EventLeafeTalkType_Equal - // bool CondCmd_EventLeafeTalkType_Equal(TArray& _args); // [0x69e1ca0] Final|Native|Public|HasOutParms + // bool CondCmd_EventLeafeTalkType_Equal(TArray& _args); // [0x6a15a30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_DropOwnerLevelNotLessThan - // bool CondCmd_DropOwnerLevelNotLessThan(TArray& _args); // [0x69e1be0] Final|Native|Public|HasOutParms + // bool CondCmd_DropOwnerLevelNotLessThan(TArray& _args); // [0x6a15970] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_DropOwnerLevelNotGreaterThan - // bool CondCmd_DropOwnerLevelNotGreaterThan(TArray& _args); // [0x69e1b20] Final|Native|Public|HasOutParms + // bool CondCmd_DropOwnerLevelNotGreaterThan(TArray& _args); // [0x6a158b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_DevelopmentRank_Less - // bool CondCmd_DevelopmentRank_Less(TArray& _args); // [0x69e1a60] Final|Native|Public|HasOutParms + // bool CondCmd_DevelopmentRank_Less(TArray& _args); // [0x6a157f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_DevelopmentRank_Greater - // bool CondCmd_DevelopmentRank_Greater(TArray& _args); // [0x69e19a0] Final|Native|Public|HasOutParms + // bool CondCmd_DevelopmentRank_Greater(TArray& _args); // [0x6a15730] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_DevelopmentRank_Equal - // bool CondCmd_DevelopmentRank_Equal(TArray& _args); // [0x69e18e0] Final|Native|Public|HasOutParms + // bool CondCmd_DevelopmentRank_Equal(TArray& _args); // [0x6a15670] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CurrentLicenseRank_Over - // bool CondCmd_CurrentLicenseRank_Over(TArray& _args); // [0x69e1820] Final|Native|Public|HasOutParms + // bool CondCmd_CurrentLicenseRank_Over(TArray& _args); // [0x6a155b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CurrentLicenseRank_Equal - // bool CondCmd_CurrentLicenseRank_Equal(TArray& _args); // [0x69e1760] Final|Native|Public|HasOutParms + // bool CondCmd_CurrentLicenseRank_Equal(TArray& _args); // [0x6a154f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CurrentFloorTypeEqual - // bool CondCmd_CurrentFloorTypeEqual(TArray& _args); // [0x69e16a0] Final|Native|Public|HasOutParms + // bool CondCmd_CurrentFloorTypeEqual(TArray& _args); // [0x6a15430] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CurrentFloorTableGroupEqual - // bool CondCmd_CurrentFloorTableGroupEqual(TArray& _args); // [0x69e15e0] Final|Native|Public|HasOutParms + // bool CondCmd_CurrentFloorTableGroupEqual(TArray& _args); // [0x6a15370] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CurrentFloorGenLessThan - // bool CondCmd_CurrentFloorGenLessThan(TArray& _args); // [0x69e1520] Final|Native|Public|HasOutParms + // bool CondCmd_CurrentFloorGenLessThan(TArray& _args); // [0x6a152b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CurrentFloorGenGreaterThan - // bool CondCmd_CurrentFloorGenGreaterThan(TArray& _args); // [0x69e1460] Final|Native|Public|HasOutParms + // bool CondCmd_CurrentFloorGenGreaterThan(TArray& _args); // [0x6a151f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CostumeShopRank_True - // bool CondCmd_CostumeShopRank_True(TArray& _args); // [0x69e13a0] Final|Native|Public|HasOutParms + // bool CondCmd_CostumeShopRank_True(TArray& _args); // [0x6a15130] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CostumeShopRank_Less - // bool CondCmd_CostumeShopRank_Less(TArray& _args); // [0x69e12e0] Final|Native|Public|HasOutParms + // bool CondCmd_CostumeShopRank_Less(TArray& _args); // [0x6a15070] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CostumeShopRank_Greater - // bool CondCmd_CostumeShopRank_Greater(TArray& _args); // [0x69e1220] Final|Native|Public|HasOutParms + // bool CondCmd_CostumeShopRank_Greater(TArray& _args); // [0x6a14fb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CompareHpRateByGenerateId_Less_Detail - // bool CondCmd_CompareHpRateByGenerateId_Less_Detail(TArray& args); // [0x69e1160] Final|Native|Public|HasOutParms + // bool CondCmd_CompareHpRateByGenerateId_Less_Detail(TArray& args); // [0x6a14ef0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CompareHpRateByGenerateId_Less - // bool CondCmd_CompareHpRateByGenerateId_Less(TArray& args); // [0x69e10a0] Final|Native|Public|HasOutParms + // bool CondCmd_CompareHpRateByGenerateId_Less(TArray& args); // [0x6a14e30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CompareBossPhaseByGenerateId_Greater - // bool CondCmd_CompareBossPhaseByGenerateId_Greater(TArray& args); // [0x69e0fe0] Final|Native|Public|HasOutParms + // bool CondCmd_CompareBossPhaseByGenerateId_Greater(TArray& args); // [0x6a14d70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Chestnut_Less_Than - // bool CondCmd_Chestnut_Less_Than(TArray& _args); // [0x69e0f20] Final|Native|Public|HasOutParms + // bool CondCmd_Chestnut_Less_Than(TArray& _args); // [0x6a14cb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Chestnut_Less - // bool CondCmd_Chestnut_Less(TArray& _args); // [0x69e0e60] Final|Native|Public|HasOutParms + // bool CondCmd_Chestnut_Less(TArray& _args); // [0x6a14bf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Chestnut_Greater_Than - // bool CondCmd_Chestnut_Greater_Than(TArray& _args); // [0x69e0da0] Final|Native|Public|HasOutParms + // bool CondCmd_Chestnut_Greater_Than(TArray& _args); // [0x6a14b30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Chestnut_Greater - // bool CondCmd_Chestnut_Greater(TArray& _args); // [0x69e0ce0] Final|Native|Public|HasOutParms + // bool CondCmd_Chestnut_Greater(TArray& _args); // [0x6a14a70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CheckQuestViewCondition - // bool CondCmd_CheckQuestViewCondition(TArray& args); // [0x69e0c20] Final|Native|Public|HasOutParms + // bool CondCmd_CheckQuestViewCondition(TArray& args); // [0x6a149b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CheckQuestReportCondition - // bool CondCmd_CheckQuestReportCondition(TArray& args); // [0x69e0b60] Final|Native|Public|HasOutParms + // bool CondCmd_CheckQuestReportCondition(TArray& args); // [0x6a148f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CheckQuestProgressCondition - // bool CondCmd_CheckQuestProgressCondition(TArray& args); // [0x69e0aa0] Final|Native|Public|HasOutParms + // bool CondCmd_CheckQuestProgressCondition(TArray& args); // [0x6a14830] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CheckQuestOpenCondition - // bool CondCmd_CheckQuestOpenCondition(TArray& args); // [0x69e09e0] Final|Native|Public|HasOutParms + // bool CondCmd_CheckQuestOpenCondition(TArray& args); // [0x6a14770] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CheckQuestNotReportCondition - // bool CondCmd_CheckQuestNotReportCondition(TArray& args); // [0x69e0920] Final|Native|Public|HasOutParms + // bool CondCmd_CheckQuestNotReportCondition(TArray& args); // [0x6a146b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CheckQuestAchievementReportable - // bool CondCmd_CheckQuestAchievementReportable(TArray& args); // [0x69e0860] Final|Native|Public|HasOutParms + // bool CondCmd_CheckQuestAchievementReportable(TArray& args); // [0x6a145f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CheckNotCanBeBuild - // bool CondCmd_CheckNotCanBeBuild(TArray& _args); // [0x69e07a0] Final|Native|Public|HasOutParms + // bool CondCmd_CheckNotCanBeBuild(TArray& _args); // [0x6a14530] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CheckLifeQuestReportable - // bool CondCmd_CheckLifeQuestReportable(TArray& args); // [0x69e06e0] Final|Native|Public|HasOutParms + // bool CondCmd_CheckLifeQuestReportable(TArray& args); // [0x6a14470] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CheckElapseTimeShopTrader_False - // bool CondCmd_CheckElapseTimeShopTrader_False(TArray& _args); // [0x69e0620] Final|Native|Public|HasOutParms + // bool CondCmd_CheckElapseTimeShopTrader_False(TArray& _args); // [0x6a143b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CheckElapseTimeShopTrader - // bool CondCmd_CheckElapseTimeShopTrader(TArray& _args); // [0x69e0560] Final|Native|Public|HasOutParms + // bool CondCmd_CheckElapseTimeShopTrader(TArray& _args); // [0x6a142f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CheckElapseTimeFarmStand - // bool CondCmd_CheckElapseTimeFarmStand(TArray& _args); // [0x69e04a0] Final|Native|Public|HasOutParms + // bool CondCmd_CheckElapseTimeFarmStand(TArray& _args); // [0x6a14230] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CheckCanBeBuild - // bool CondCmd_CheckCanBeBuild(TArray& _args); // [0x69e03e0] Final|Native|Public|HasOutParms + // bool CondCmd_CheckCanBeBuild(TArray& _args); // [0x6a14170] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Chapter_Not_Equal - // bool CondCmd_Chapter_Not_Equal(TArray& args); // [0x69e0320] Final|Native|Public|HasOutParms + // bool CondCmd_Chapter_Not_Equal(TArray& args); // [0x6a140b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_Chapter_Equal - // bool CondCmd_Chapter_Equal(TArray& args); // [0x69e0260] Final|Native|Public|HasOutParms + // bool CondCmd_Chapter_Equal(TArray& args); // [0x6a13ff0] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_ChallengeClearTime_Less + // bool CondCmd_ChallengeClearTime_Less(TArray& _args); // [0x6a13f30] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_ChallengeClearTime_Greater_Than + // bool CondCmd_ChallengeClearTime_Greater_Than(TArray& _args); // [0x6a13e70] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_ChallengeClearBossBestTime_Less + // bool CondCmd_ChallengeClearBossBestTime_Less(TArray& _args); // [0x6a13db0] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_ChallengeClearBossBestTime_Greater_Than + // bool CondCmd_ChallengeClearBossBestTime_Greater_Than(TArray& _args); // [0x6a13cf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CanPresent_True - // bool CondCmd_CanPresent_True(TArray& _args); // [0x69e01a0] Final|Native|Public|HasOutParms + // bool CondCmd_CanPresent_True(TArray& _args); // [0x6a13c30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CanNotEnterToCurrentTargetPlantDungeon - // bool CondCmd_CanNotEnterToCurrentTargetPlantDungeon(TArray& _args); // [0x69e00e0] Final|Native|Public|HasOutParms + // bool CondCmd_CanNotEnterToCurrentTargetPlantDungeon(TArray& _args); // [0x6a13b70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CanLocalMatching_True - // bool CondCmd_CanLocalMatching_True(TArray& _args); // [0x69dfd20] Final|Native|Public|HasOutParms + // bool CondCmd_CanLocalMatching_True(TArray& _args); // [0x6a137b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CanItemCraftRetry - // bool CondCmd_CanItemCraftRetry(TArray& _args); // [0x69e0020] Final|Native|Public|HasOutParms + // bool CondCmd_CanItemCraftRetry(TArray& _args); // [0x6a13ab0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CanItemCraftRequest - // bool CondCmd_CanItemCraftRequest(TArray& _args); // [0x69dff60] Final|Native|Public|HasOutParms + // bool CondCmd_CanItemCraftRequest(TArray& _args); // [0x6a139f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CanItemCraftRebuild - // bool CondCmd_CanItemCraftRebuild(TArray& _args); // [0x69dfea0] Final|Native|Public|HasOutParms + // bool CondCmd_CanItemCraftRebuild(TArray& _args); // [0x6a13930] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CanItemCraftPolish - // bool CondCmd_CanItemCraftPolish(TArray& _args); // [0x69dfde0] Final|Native|Public|HasOutParms + // bool CondCmd_CanItemCraftPolish(TArray& _args); // [0x6a13870] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CanInviteFriend_True - // bool CondCmd_CanInviteFriend_True(TArray& _args); // [0x69dfd20] Final|Native|Public|HasOutParms + // bool CondCmd_CanInviteFriend_True(TArray& _args); // [0x6a137b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CanEnterToCurrentTargetPlantDungeon - // bool CondCmd_CanEnterToCurrentTargetPlantDungeon(TArray& _args); // [0x69dfd20] Final|Native|Public|HasOutParms + // bool CondCmd_CanEnterToCurrentTargetPlantDungeon(TArray& _args); // [0x6a137b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CanBuyRoguelikeShopItem_True - // bool CondCmd_CanBuyRoguelikeShopItem_True(TArray& _args); // [0x69dfc60] Final|Native|Public|HasOutParms + // bool CondCmd_CanBuyRoguelikeShopItem_True(TArray& _args); // [0x6a136f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_CanBuyRoguelikeShopItem_False - // bool CondCmd_CanBuyRoguelikeShopItem_False(TArray& _args); // [0x69dfba0] Final|Native|Public|HasOutParms + // bool CondCmd_CanBuyRoguelikeShopItem_False(TArray& _args); // [0x6a13630] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_BulletinBoardRank_Less - // bool CondCmd_BulletinBoardRank_Less(TArray& _args); // [0x69dfae0] Final|Native|Public|HasOutParms + // bool CondCmd_BulletinBoardRank_Less(TArray& _args); // [0x6a13570] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_BulletinBoardRank_Greater - // bool CondCmd_BulletinBoardRank_Greater(TArray& _args); // [0x69dfa20] Final|Native|Public|HasOutParms + // bool CondCmd_BulletinBoardRank_Greater(TArray& _args); // [0x6a134b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_BulletinBoardRank_Equal - // bool CondCmd_BulletinBoardRank_Equal(TArray& _args); // [0x69df960] Final|Native|Public|HasOutParms + // bool CondCmd_BulletinBoardRank_Equal(TArray& _args); // [0x6a133f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_AvatarMainSubLife_Equal - // bool CondCmd_AvatarMainSubLife_Equal(TArray& _args); // [0x69df8a0] Final|Native|Public|HasOutParms + // bool CondCmd_AvatarMainSubLife_Equal(TArray& _args); // [0x6a13330] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_AvatarLife_Equal - // bool CondCmd_AvatarLife_Equal(TArray& _args); // [0x69df7e0] Final|Native|Public|HasOutParms + // bool CondCmd_AvatarLife_Equal(TArray& _args); // [0x6a13270] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_AreaRankRelease_Less - // bool CondCmd_AreaRankRelease_Less(TArray& _args); // [0x69df5a0] Final|Native|Public|HasOutParms + // bool CondCmd_AreaRankRelease_Less(TArray& _args); // [0x6a13030] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_AreaRankRelease_Greater - // bool CondCmd_AreaRankRelease_Greater(TArray& _args); // [0x69df4e0] Final|Native|Public|HasOutParms + // bool CondCmd_AreaRankRelease_Greater(TArray& _args); // [0x6a12f70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_AreaRank_Less - // bool CondCmd_AreaRank_Less(TArray& _args); // [0x69df720] Final|Native|Public|HasOutParms + // bool CondCmd_AreaRank_Less(TArray& _args); // [0x6a131b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_AreaRank_Greater - // bool CondCmd_AreaRank_Greater(TArray& _args); // [0x69df660] Final|Native|Public|HasOutParms + // bool CondCmd_AreaRank_Greater(TArray& _args); // [0x6a130f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_AfterGetItemTalkEnable - // bool CondCmd_AfterGetItemTalkEnable(TArray& _args); // [0x69df420] Final|Native|Public|HasOutParms + // bool CondCmd_AfterGetItemTalkEnable(TArray& _args); // [0x6a12eb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_ActiveEventTimePeriodChange_Less - // bool CondCmd_ActiveEventTimePeriodChange_Less(TArray& _args); // [0x69df360] Final|Native|Public|HasOutParms + // bool CondCmd_ActiveEventTimePeriodChange_Less(TArray& _args); // [0x6a12df0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_ActiveEventMultiFeatureEnable_True - // bool CondCmd_ActiveEventMultiFeatureEnable_True(TArray& _args); // [0x69df2a0] Final|Native|Public|HasOutParms + // bool CondCmd_ActiveEventMultiFeatureEnable_True(TArray& _args); // [0x6a12d30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CondCmd_ActiveEventMultiFeatureEnable_False - // bool CondCmd_ActiveEventMultiFeatureEnable_False(TArray& _args); // [0x69df1e0] Final|Native|Public|HasOutParms + // bool CondCmd_ActiveEventMultiFeatureEnable_False(TArray& _args); // [0x6a12c70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ConditionCommandSubsystem.CallFuncByName - // bool CallFuncByName(FName& FuncName, TArray& args); // [0x69df0d0] Final|Native|Public|HasOutParms + // bool CallFuncByName(FName& FuncName, TArray& args); // [0x6a12b60] Final|Native|Public|HasOutParms }; /// Class /Script/DP1Project.ConnectingWindowMenuInitObj @@ -25481,7 +25891,7 @@ class UConnectingWindowMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ConnectingWindowMenuTop.OnSetText_BP - // void OnSetText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Struct /Script/DP1Project.CostumeDeliverySetupInfo @@ -25531,19 +25941,19 @@ class UCostumeDeliveryListMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.CostumeDeliveryListMenuTop.ShopRankup - // int32_t ShopRankup(); // [0x69f95e0] Final|Native|Public|BlueprintCallable + // int32_t ShopRankup(); // [0x6a2df70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CostumeDeliveryListMenuTop.SetupParam - // void SetupParam(FCostumeDeliverySetupInfo& _initInfo); // [0x69f9540] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FCostumeDeliverySetupInfo& _initInfo); // [0x6a2ded0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CostumeDeliveryListMenuTop.PlayRankupAnimation - // void PlayRankupAnimation(); // [0x69f9520] Final|Native|Public|BlueprintCallable + // void PlayRankupAnimation(); // [0x6a2deb0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CostumeDeliveryListMenuTop.PlayRankup_BP - // void PlayRankup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayRankup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CostumeDeliveryListMenuTop.OnSetupParam_BP - // void OnSetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CostumeDeliveryListMenuTop.GetCostumeCafeRank - // char GetCostumeCafeRank(); // [0x69f94f0] Final|Native|Public|BlueprintCallable|BlueprintPure + // char GetCostumeCafeRank(); // [0x6a2de80] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CostumeDeliveryListMenuTop.CheckCanDeliveryRequest - // bool CheckCanDeliveryRequest(); // [0x69f94c0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool CheckCanDeliveryRequest(); // [0x6a2de50] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.DeliveryRankInitInfo @@ -25563,15 +25973,15 @@ class UCostumeDeliveryRankMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.CostumeDeliveryRankMenuTop.SetDeliveryMode_BP - // void SetDeliveryMode_BP(EDeliveryMode _deliveryMode); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetDeliveryMode_BP(EDeliveryMode _deliveryMode); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CostumeDeliveryRankMenuTop.SetDeliveryMode - // void SetDeliveryMode(EDeliveryMode _deliveryMode); // [0x69f9a80] Final|Native|Public|BlueprintCallable + // void SetDeliveryMode(EDeliveryMode _deliveryMode); // [0x6a2e410] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CostumeDeliveryRankMenuTop.SetCostumeCafeRank_BP - // void SetCostumeCafeRank_BP(char _rank); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetCostumeCafeRank_BP(char _rank); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CostumeDeliveryRankMenuTop.SetCostumeCafeRank - // void SetCostumeCafeRank(char _rank); // [0x69f9a00] Final|Native|Public|BlueprintCallable + // void SetCostumeCafeRank(char _rank); // [0x6a2e390] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CostumeDeliveryRankMenuTop.GetCostumeCafeRank - // char GetCostumeCafeRank(EDeliveryMode _deliveryMode); // [0x69f9970] Final|Native|Protected|BlueprintCallable|BlueprintPure + // char GetCostumeCafeRank(EDeliveryMode _deliveryMode); // [0x6a2e300] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.DeliveryRewardSetupInfo @@ -25616,13 +26026,13 @@ class UCostumeDeliveryRankupMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.CostumeDeliveryRankupMenuTop.SetupParam - // void SetupParam(FDeliveryRewardSetupInfo& _initInfo); // [0x69faad0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FDeliveryRewardSetupInfo& _initInfo); // [0x6a2f460] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CostumeDeliveryRankupMenuTop.OnSetParam_BP - // void OnSetParam_BP(EDeliveryMode _deliveryMode); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetParam_BP(EDeliveryMode _deliveryMode); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CostumeDeliveryRankupMenuTop.GetRewardTypeText - // FString GetRewardTypeText(DeliveryRewardType rewardType); // [0x69fa9f0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FString GetRewardTypeText(DeliveryRewardType rewardType); // [0x6a2f380] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CostumeDeliveryRankupMenuTop.GetCostumeCafeRank - // char GetCostumeCafeRank(EDeliveryMode _deliveryMode); // [0x69f9970] Final|Native|Public|BlueprintCallable|BlueprintPure + // char GetCostumeCafeRank(EDeliveryMode _deliveryMode); // [0x6a2e300] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.CountDownInitInfo @@ -25643,11 +26053,11 @@ class UCountDownMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.CountDownMenuTop.UpdateTime_BP - // void UpdateTime_BP(int32_t _seconds, bool _sePlay); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateTime_BP(int32_t _seconds, bool _sePlay); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CountDownMenuTop.UpdateTime - // void UpdateTime(bool _sePlay); // [0x69fb1a0] Final|Native|Private + // void UpdateTime(bool _sePlay); // [0x6a2fb30] Final|Native|Private // Function /Script/DP1Project.CountDownMenuTop.SetupParam - // void SetupParam(FCountDownSetupInfo& _setupInfo); // [0x69fb100] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FCountDownSetupInfo& _setupInfo); // [0x6a2fa90] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.CountDownRepopMenuTop @@ -25659,9 +26069,9 @@ class UCountDownRepopMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.CountDownRepopMenuTop.SetRepopTimer_BP - // void SetRepopTimer_BP(float _repopTimer); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetRepopTimer_BP(float _repopTimer); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CountDownRepopMenuTop.SetRepopStatus_BP - // void SetRepopStatus_BP(FName& _iconID, FString _name, int32_t _level, bool _isChara); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetRepopStatus_BP(FName& _iconID, FString _name, int32_t _level, bool _isChara); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.CountDownTelopSetupInfo @@ -25681,7 +26091,7 @@ class UCountDownTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.CountDownTelopMenuTop.OnSetText_BP - // void OnSetText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.CountWindowSetupInfo @@ -25719,11 +26129,11 @@ class UCountWindowMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.CountWindowMenuTop.SetupParam_BP - // void SetupParam_BP(FCountWindowSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetupParam_BP(FCountWindowSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.CountWindowMenuTop.CallEnterDelegate - // void CallEnterDelegate(); // [0x69fc100] Final|Native|Public|BlueprintCallable + // void CallEnterDelegate(); // [0x6a30a90] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CountWindowMenuTop.CallCloseEndDelegate - // void CallCloseEndDelegate(); // [0x69fc0e0] Final|Native|Public|BlueprintCallable + // void CallCloseEndDelegate(); // [0x6a30a70] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.CountWindowMenuInitInfo @@ -25906,7 +26316,7 @@ class UCraftAreaAsset : public UDataAsset /// Functions // Function /Script/DP1Project.CraftAreaAsset.Import - // void Import(); // [0x6944db0] Final|Native|Public + // void Import(); // [0x69759c0] Final|Native|Public }; /// Struct /Script/DP1Project.CraftArea @@ -25991,7 +26401,7 @@ class UCraftDetailMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.CraftDetailMenuTop.Setup_BP - // void Setup_BP(FCraftDetailInfo& _craftDetailInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void Setup_BP(FCraftDetailInfo& _craftDetailInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.CraftDevelopmentEvaluationManagerSubsystem @@ -26010,7 +26420,7 @@ class UCraftEventDecideCameraTargetInfo : public UDecideCameraTargetInfo }; /// Class /Script/DP1Project.CraftGlobalParam -/// Size: 0x0338 (824 bytes) (0x000030 - 0x000338) align 8 MaxSize: 0x0338 +/// Size: 0x0388 (904 bytes) (0x000030 - 0x000388) align 8 MaxSize: 0x0388 class UCraftGlobalParam : public UEngineSubsystem { public: @@ -26040,91 +26450,92 @@ class UCraftGlobalParam : public UEngineSubsystem float m_outCraftObjFadeEnableDistance; // 0x00C0 (0x0004) float m_DefaultCullDistance; // 0x00C4 (0x0004) TMap m_customCullDistance; // 0x00C8 (0x0050) - unsigned char UnknownData01_6[0x18]; // 0x0118 (0x0018) MISSED - bool m_focusOccludeCheck; // 0x0130 (0x0001) - bool m_skipFocusOccludeCheckInObjFocus; // 0x0131 (0x0001) - unsigned char UnknownData02_6[0x2]; // 0x0132 (0x0002) MISSED - float m_focusOccludeCheckStartPosZOffset; // 0x0134 (0x0004) - float m_focusOccludeCheckSweepRadius; // 0x0138 (0x0004) - unsigned char UnknownData03_6[0x4]; // 0x013C (0x0004) MISSED - bool m_skipPlayLoopAnimInCratObjAction; // 0x0140 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0141 (0x0007) MISSED - FVector m_benchActionNpcTargetOffset; // 0x0148 (0x0018) - FVector m_benchActionNpcTargetExtent; // 0x0160 (0x0018) - float m_benchActionSideNpcTargetHorizontalOffset; // 0x0178 (0x0004) - float m_gameTimeScaleWhileSleepBed; // 0x017C (0x0004) - class UFadeMaterialTable* m_pFadeMaterialTable; // 0x0180 (0x0008) - float m_wallFadeOutTime; // 0x0188 (0x0004) - float m_wallFadeInTime; // 0x018C (0x0004) - float m_distanceFromWallIn_6; // 0x0190 (0x0004) - float m_distanceFromWallIn_10; // 0x0194 (0x0004) - int32_t m_completeTimeForHouseInTutorial; // 0x0198 (0x0004) - unsigned char UnknownData05_6[0x4]; // 0x019C (0x0004) MISSED - FVector m_CharaPosOffsetInLayoutMode; // 0x01A0 (0x0018) - FRotator m_CharaRotateInLayoutMode; // 0x01B8 (0x0018) - FVector m_ShowEffectRangeInLayoutMode; // 0x01D0 (0x0018) - bool m_isFixCameraHeight; // 0x01E8 (0x0001) - unsigned char UnknownData06_6[0x3]; // 0x01E9 (0x0003) MISSED - float m_cameraFocusHeightInFix; // 0x01EC (0x0004) - float m_CharaMoveRateInLayoutMode; // 0x01F0 (0x0004) - float m_CharaDelayLimitLengthInLayoutMode; // 0x01F4 (0x0004) - bool m_isInterruptCurrentMotionOnPlayMapCraftMotion; // 0x01F8 (0x0001) - bool m_isReflectAnimImmediatelyOnPlayMapCraftMotion; // 0x01F9 (0x0001) - unsigned char UnknownData07_6[0x2]; // 0x01FA (0x0002) MISSED - float m_timeToStartZoomCamera; // 0x01FC (0x0004) - FVector m_CharaPosOffsetInStart; // 0x0200 (0x0018) - FRotator m_CharaRotateInStart; // 0x0218 (0x0018) - float m_cameraOffsetInStart; // 0x0230 (0x0004) - float m_cameraBlendTime; // 0x0234 (0x0004) - TEnumAsByte m_cameraEasingTypeInStart; // 0x0238 (0x0001) - unsigned char UnknownData08_6[0x3]; // 0x0239 (0x0003) MISSED - float m_cameraBlendExpInStart; // 0x023C (0x0004) - float m_timeToStartZoomOutCameraFromHandDown; // 0x0240 (0x0004) - unsigned char UnknownData09_6[0x4]; // 0x0244 (0x0004) MISSED - FVector m_CharaPosOffsetInEnd; // 0x0248 (0x0018) - FRotator m_CharaRotateInEnd; // 0x0260 (0x0018) - float m_cameraZoomOutLengthInEnd; // 0x0278 (0x0004) - float m_cameraBlendTimeInEnd; // 0x027C (0x0004) - TEnumAsByte m_cameraEasingTypeInEnd; // 0x0280 (0x0001) - unsigned char UnknownData10_6[0x3]; // 0x0281 (0x0003) MISSED - float m_cameraBlendExpInEnd; // 0x0284 (0x0004) - bool m_isOutCameraHerbStraightFly; // 0x0288 (0x0001) - bool m_isBackCameraHerbSpawnEffect; // 0x0289 (0x0001) - unsigned char UnknownData11_6[0x2]; // 0x028A (0x0002) MISSED - int32_t m_outCameraHerbTrajectoryMaxNum; // 0x028C (0x0004) - float m_pickHerbInterval; // 0x0290 (0x0004) - bool m_isPickOutCameraHerbAtOnce; // 0x0294 (0x0001) - unsigned char UnknownData12_6[0x3]; // 0x0295 (0x0003) MISSED - int32_t m_maxHerbPickNumPerFrame; // 0x0298 (0x0004) - unsigned char UnknownData13_6[0x4]; // 0x029C (0x0004) MISSED - FVector m_herbFlyTargetOffsetFromCameraCenter; // 0x02A0 (0x0018) - bool m_isRollSideFixWithLocationalRelation; // 0x02B8 (0x0001) - unsigned char UnknownData14_6[0x3]; // 0x02B9 (0x0003) MISSED - float m_rollMaxDegAngle; // 0x02BC (0x0004) - float m_rollMinDegAngle; // 0x02C0 (0x0004) - float m_trajectoryMaxHeight; // 0x02C4 (0x0004) - float m_trajectoryMinHeight; // 0x02C8 (0x0004) - float m_trajectoryMaxMoveTime; // 0x02CC (0x0004) - float m_trajectoryMinMoveTime; // 0x02D0 (0x0004) - bool m_overrideMapLayoutStartEvent; // 0x02D4 (0x0001) - bool m_forceHagramStart; // 0x02D5 (0x0001) - unsigned char UnknownData15_6[0x2]; // 0x02D6 (0x0002) MISSED - float m_cameraZoomLengthInPadStart; // 0x02D8 (0x0004) - float m_cameraBlendTimeInPadStart; // 0x02DC (0x0004) - TEnumAsByte m_cameraEasingTypeInPadStart; // 0x02E0 (0x0001) - unsigned char UnknownData16_6[0x3]; // 0x02E1 (0x0003) MISSED - float m_cameraBlendExpInPadStart; // 0x02E4 (0x0004) - float m_cameraOffsetInPadLayout; // 0x02E8 (0x0004) - float m_safetyDistanceFromGuildHouse; // 0x02EC (0x0004) - FVector m_safetyPositionOutOfCraftAreaMap; // 0x02F0 (0x0018) - TArray m_vegetableFieldSeedGrowthTime; // 0x0308 (0x0010) - TArray m_vegetableFieldNormalSproutGrowthTime; // 0x0318 (0x0010) - TArray m_vegetableFieldBossSproutGrowthTime; // 0x0328 (0x0010) + TMap m_customCategoryCullDistance; // 0x0118 (0x0050) + unsigned char UnknownData01_6[0x18]; // 0x0168 (0x0018) MISSED + bool m_focusOccludeCheck; // 0x0180 (0x0001) + bool m_skipFocusOccludeCheckInObjFocus; // 0x0181 (0x0001) + unsigned char UnknownData02_6[0x2]; // 0x0182 (0x0002) MISSED + float m_focusOccludeCheckStartPosZOffset; // 0x0184 (0x0004) + float m_focusOccludeCheckSweepRadius; // 0x0188 (0x0004) + unsigned char UnknownData03_6[0x4]; // 0x018C (0x0004) MISSED + bool m_skipPlayLoopAnimInCratObjAction; // 0x0190 (0x0001) + unsigned char UnknownData04_6[0x7]; // 0x0191 (0x0007) MISSED + FVector m_benchActionNpcTargetOffset; // 0x0198 (0x0018) + FVector m_benchActionNpcTargetExtent; // 0x01B0 (0x0018) + float m_benchActionSideNpcTargetHorizontalOffset; // 0x01C8 (0x0004) + float m_gameTimeScaleWhileSleepBed; // 0x01CC (0x0004) + class UFadeMaterialTable* m_pFadeMaterialTable; // 0x01D0 (0x0008) + float m_wallFadeOutTime; // 0x01D8 (0x0004) + float m_wallFadeInTime; // 0x01DC (0x0004) + float m_distanceFromWallIn_6; // 0x01E0 (0x0004) + float m_distanceFromWallIn_10; // 0x01E4 (0x0004) + int32_t m_completeTimeForHouseInTutorial; // 0x01E8 (0x0004) + unsigned char UnknownData05_6[0x4]; // 0x01EC (0x0004) MISSED + FVector m_CharaPosOffsetInLayoutMode; // 0x01F0 (0x0018) + FRotator m_CharaRotateInLayoutMode; // 0x0208 (0x0018) + FVector m_ShowEffectRangeInLayoutMode; // 0x0220 (0x0018) + bool m_isFixCameraHeight; // 0x0238 (0x0001) + unsigned char UnknownData06_6[0x3]; // 0x0239 (0x0003) MISSED + float m_cameraFocusHeightInFix; // 0x023C (0x0004) + float m_CharaMoveRateInLayoutMode; // 0x0240 (0x0004) + float m_CharaDelayLimitLengthInLayoutMode; // 0x0244 (0x0004) + bool m_isInterruptCurrentMotionOnPlayMapCraftMotion; // 0x0248 (0x0001) + bool m_isReflectAnimImmediatelyOnPlayMapCraftMotion; // 0x0249 (0x0001) + unsigned char UnknownData07_6[0x2]; // 0x024A (0x0002) MISSED + float m_timeToStartZoomCamera; // 0x024C (0x0004) + FVector m_CharaPosOffsetInStart; // 0x0250 (0x0018) + FRotator m_CharaRotateInStart; // 0x0268 (0x0018) + float m_cameraOffsetInStart; // 0x0280 (0x0004) + float m_cameraBlendTime; // 0x0284 (0x0004) + TEnumAsByte m_cameraEasingTypeInStart; // 0x0288 (0x0001) + unsigned char UnknownData08_6[0x3]; // 0x0289 (0x0003) MISSED + float m_cameraBlendExpInStart; // 0x028C (0x0004) + float m_timeToStartZoomOutCameraFromHandDown; // 0x0290 (0x0004) + unsigned char UnknownData09_6[0x4]; // 0x0294 (0x0004) MISSED + FVector m_CharaPosOffsetInEnd; // 0x0298 (0x0018) + FRotator m_CharaRotateInEnd; // 0x02B0 (0x0018) + float m_cameraZoomOutLengthInEnd; // 0x02C8 (0x0004) + float m_cameraBlendTimeInEnd; // 0x02CC (0x0004) + TEnumAsByte m_cameraEasingTypeInEnd; // 0x02D0 (0x0001) + unsigned char UnknownData10_6[0x3]; // 0x02D1 (0x0003) MISSED + float m_cameraBlendExpInEnd; // 0x02D4 (0x0004) + bool m_isOutCameraHerbStraightFly; // 0x02D8 (0x0001) + bool m_isBackCameraHerbSpawnEffect; // 0x02D9 (0x0001) + unsigned char UnknownData11_6[0x2]; // 0x02DA (0x0002) MISSED + int32_t m_outCameraHerbTrajectoryMaxNum; // 0x02DC (0x0004) + float m_pickHerbInterval; // 0x02E0 (0x0004) + bool m_isPickOutCameraHerbAtOnce; // 0x02E4 (0x0001) + unsigned char UnknownData12_6[0x3]; // 0x02E5 (0x0003) MISSED + int32_t m_maxHerbPickNumPerFrame; // 0x02E8 (0x0004) + unsigned char UnknownData13_6[0x4]; // 0x02EC (0x0004) MISSED + FVector m_herbFlyTargetOffsetFromCameraCenter; // 0x02F0 (0x0018) + bool m_isRollSideFixWithLocationalRelation; // 0x0308 (0x0001) + unsigned char UnknownData14_6[0x3]; // 0x0309 (0x0003) MISSED + float m_rollMaxDegAngle; // 0x030C (0x0004) + float m_rollMinDegAngle; // 0x0310 (0x0004) + float m_trajectoryMaxHeight; // 0x0314 (0x0004) + float m_trajectoryMinHeight; // 0x0318 (0x0004) + float m_trajectoryMaxMoveTime; // 0x031C (0x0004) + float m_trajectoryMinMoveTime; // 0x0320 (0x0004) + bool m_overrideMapLayoutStartEvent; // 0x0324 (0x0001) + bool m_forceHagramStart; // 0x0325 (0x0001) + unsigned char UnknownData15_6[0x2]; // 0x0326 (0x0002) MISSED + float m_cameraZoomLengthInPadStart; // 0x0328 (0x0004) + float m_cameraBlendTimeInPadStart; // 0x032C (0x0004) + TEnumAsByte m_cameraEasingTypeInPadStart; // 0x0330 (0x0001) + unsigned char UnknownData16_6[0x3]; // 0x0331 (0x0003) MISSED + float m_cameraBlendExpInPadStart; // 0x0334 (0x0004) + float m_cameraOffsetInPadLayout; // 0x0338 (0x0004) + float m_safetyDistanceFromGuildHouse; // 0x033C (0x0004) + FVector m_safetyPositionOutOfCraftAreaMap; // 0x0340 (0x0018) + TArray m_vegetableFieldSeedGrowthTime; // 0x0358 (0x0010) + TArray m_vegetableFieldNormalSproutGrowthTime; // 0x0368 (0x0010) + TArray m_vegetableFieldBossSproutGrowthTime; // 0x0378 (0x0010) /// Functions // Function /Script/DP1Project.CraftGlobalParam.SetCraftGlobalParamInstance - // void SetCraftGlobalParamInstance(class UCraftGlobalParam* _inst); // [0x6a02de0] Final|Native|Static|Public|BlueprintCallable + // void SetCraftGlobalParamInstance(class UCraftGlobalParam* _inst); // [0x6a377a0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.CraftImageActor @@ -26138,7 +26549,7 @@ class ACraftImageActor : public AActor /// Functions // Function /Script/DP1Project.CraftImageActor.DestroySelf - // void DestroySelf(); // [0x6a03310] Final|Native|Public|BlueprintCallable + // void DestroySelf(); // [0x6a37cd0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.CraftIndoorGuideSetupInfo @@ -26162,45 +26573,45 @@ class UCraftIndoorGuideMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.CraftIndoorGuideMenuTop.UpdateWindowGuide - // void UpdateWindowGuide(); // [0x6a04a90] Final|Native|Protected|BlueprintCallable + // void UpdateWindowGuide(); // [0x6a39450] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CraftIndoorGuideMenuTop.UpdateFooterGuide_BP - // void UpdateFooterGuide_BP(bool _force); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateFooterGuide_BP(bool _force); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CraftIndoorGuideMenuTop.UpdateFocusInfo - // void UpdateFocusInfo(bool _force); // [0x6a04a00] Final|Native|Public|BlueprintCallable + // void UpdateFocusInfo(bool _force); // [0x6a393c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CraftIndoorGuideMenuTop.UpdateCraftIcon - // void UpdateCraftIcon(); // [0x6a049e0] Final|Native|Private + // void UpdateCraftIcon(); // [0x6a393a0] Final|Native|Private // Function /Script/DP1Project.CraftIndoorGuideMenuTop.SetValidCraftIcon_BP - // void SetValidCraftIcon_BP(bool _valid); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetValidCraftIcon_BP(bool _valid); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CraftIndoorGuideMenuTop.SetupParam - // void SetupParam(ECraftInDoorGuidePlacementMode _placementMode, ECraftInDoorGuideCtrlType _ctrlType); // [0x6a04910] Final|Native|Public|BlueprintCallable + // void SetupParam(ECraftInDoorGuidePlacementMode _placementMode, ECraftInDoorGuideCtrlType _ctrlType); // [0x6a392d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CraftIndoorGuideMenuTop.SetPlacementMode_BP - // void SetPlacementMode_BP(ECraftInDoorGuidePlacementMode& _mode, bool _playSE); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetPlacementMode_BP(ECraftInDoorGuidePlacementMode& _mode, bool _playSE); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.CraftIndoorGuideMenuTop.SetPlacementMode - // void SetPlacementMode(ECraftInDoorGuidePlacementMode& _mode); // [0x6a04870] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetPlacementMode(ECraftInDoorGuidePlacementMode& _mode); // [0x6a39230] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CraftIndoorGuideMenuTop.SetHoldItemVisibility_BP - // void SetHoldItemVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetHoldItemVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CraftIndoorGuideMenuTop.SetHoldItem_BP - // void SetHoldItem_BP(FName& _itemId, int32_t& _itemNum); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetHoldItem_BP(FName& _itemId, int32_t& _itemNum); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.CraftIndoorGuideMenuTop.SetGuideVisible_BP - // void SetGuideVisible_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetGuideVisible_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CraftIndoorGuideMenuTop.SetGuide_BP - // void SetGuide_BP(int32_t _index, bool _visible, FName _textId, FName _mainIconId, FName _subIconId); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetGuide_BP(int32_t _index, bool _visible, FName _textId, FName _mainIconId, FName _subIconId); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CraftIndoorGuideMenuTop.SetCraftItemName_BP - // void SetCraftItemName_BP(FString _itemName); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetCraftItemName_BP(FString _itemName); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CraftIndoorGuideMenuTop.SetCraftItemName - // void SetCraftItemName(FName& _objId); // [0x6a047d0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetCraftItemName(FName& _objId); // [0x6a39190] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CraftIndoorGuideMenuTop.SetButtonCollisionEnable_BP - // void SetButtonCollisionEnable_BP(bool _enable); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent + // void SetButtonCollisionEnable_BP(bool _enable); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CraftIndoorGuideMenuTop.GetFooterGuideId - // FName GetFooterGuideId(); // [0x6a04790] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetFooterGuideId(); // [0x6a39150] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftIndoorGuideMenuTop.GetCurrentPlacementMode - // ECraftInDoorGuidePlacementMode GetCurrentPlacementMode(); // [0x6a04770] Final|Native|Public + // ECraftInDoorGuidePlacementMode GetCurrentPlacementMode(); // [0x6a39130] Final|Native|Public // Function /Script/DP1Project.CraftIndoorGuideMenuTop.CheckGuide - // bool CheckGuide(float _inDeltaTime, float _threshold, bool& _evacuation); // [0x6a04640] Final|Native|Public|HasOutParms|BlueprintCallable + // bool CheckGuide(float _inDeltaTime, float _threshold, bool& _evacuation); // [0x6a39000] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CraftIndoorGuideMenuTop.ChangeCtrlGuide - // void ChangeCtrlGuide(ECraftInDoorGuideCtrlType _ctrlType); // [0x6a045c0] Final|Native|Public|BlueprintCallable + // void ChangeCtrlGuide(ECraftInDoorGuideCtrlType _ctrlType); // [0x6a38f80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CraftIndoorGuideMenuTop.AddCtrlTypeInfo - // void AddCtrlTypeInfo(FCraftIndoorGuideCtrlTypeInfo _info); // [0x6a04450] Final|Native|Protected|BlueprintCallable + // void AddCtrlTypeInfo(FCraftIndoorGuideCtrlTypeInfo _info); // [0x6a38e10] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.CraftLayoutPadWipeMenuTop @@ -26215,9 +26626,9 @@ class UCraftLayoutPadWipeMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.CraftLayoutPadWipeMenuTop.PlayDirectOut_BP - // void PlayDirectOut_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void PlayDirectOut_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.CraftLayoutPadWipeMenuTop.PlayDirectIn_BP - // void PlayDirectIn_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void PlayDirectIn_BP(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Struct /Script/DP1Project.CraftAreaHandle @@ -26302,13 +26713,13 @@ class UCraftManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.CraftManagerSubsystem.OnDecidedTake - // void OnDecidedTake(FHandle& _handle); // [0x6a04fa0] Final|Native|Private|HasOutParms + // void OnDecidedTake(FHandle& _handle); // [0x6a39960] Final|Native|Private|HasOutParms // Function /Script/DP1Project.CraftManagerSubsystem.GetCraftMapRenderTargetTextureTemp - // class UTextureRenderTarget2D* GetCraftMapRenderTargetTextureTemp(); // [0x6a04f70] Final|Native|Public|BlueprintCallable + // class UTextureRenderTarget2D* GetCraftMapRenderTargetTextureTemp(); // [0x6a39930] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CraftManagerSubsystem.GetCraftMapRenderTargetTexture - // class UTextureRenderTarget2D* GetCraftMapRenderTargetTexture(); // [0x6a04f40] Final|Native|Public|BlueprintCallable + // class UTextureRenderTarget2D* GetCraftMapRenderTargetTexture(); // [0x6a39900] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CraftManagerSubsystem.GetCraftMapBuildTexture - // class UTexture* GetCraftMapBuildTexture(); // [0x6a04f40] Final|Native|Public|BlueprintCallable + // class UTexture* GetCraftMapBuildTexture(); // [0x6a39900] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.MapTexRenderingResource @@ -26444,63 +26855,63 @@ class UCraftMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.CraftMenuTop.UpdateInitFocusIndex - // void UpdateInitFocusIndex(); // [0x6a07610] Final|Native|Protected|BlueprintCallable + // void UpdateInitFocusIndex(); // [0x6a3bfd0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CraftMenuTop.UpdateDisplay_BP - // void UpdateDisplay_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateDisplay_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CraftMenuTop.TakeGalleryObject - // bool TakeGalleryObject(); // [0x6a075e0] Final|Native|Protected|BlueprintCallable + // bool TakeGalleryObject(); // [0x6a3bfa0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CraftMenuTop.SetInitialFocusIndex_BP - // void SetInitialFocusIndex_BP(int32_t Index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetInitialFocusIndex_BP(int32_t Index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CraftMenuTop.SetFocusedItem - // void SetFocusedItem(FInventoryHandle& _handle, FName& _itemId); // [0x6a074f0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetFocusedItem(FInventoryHandle& _handle, FName& _itemId); // [0x6a3beb0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CraftMenuTop.OpenSortWindow - // void OpenSortWindow(); // [0x6a074d0] Final|Native|Protected|BlueprintCallable + // void OpenSortWindow(); // [0x6a3be90] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CraftMenuTop.OpenFilterWindow - // void OpenFilterWindow(); // [0x6a074b0] Final|Native|Protected|BlueprintCallable + // void OpenFilterWindow(); // [0x6a3be70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CraftMenuTop.OpenErrorWindow - // void OpenErrorWindow(ECraftMenuErrorDialogType _errorDialogType); // [0x6a07430] Final|Native|Protected|BlueprintCallable + // void OpenErrorWindow(ECraftMenuErrorDialogType _errorDialogType); // [0x6a3bdf0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CraftMenuTop.OpenChoiceCraftItemWindow - // void OpenChoiceCraftItemWindow(); // [0x6a07410] Final|Native|Protected|BlueprintCallable + // void OpenChoiceCraftItemWindow(); // [0x6a3bdd0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CraftMenuTop.OnSortWindowCloseEndDelegate - // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6a07320] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6a3bce0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CraftMenuTop.OnFilterWindowEnterEndDelegate - // void OnFilterWindowEnterEndDelegate(TMap& _filterDataMap); // [0x6a071e0] Final|Native|Protected|HasOutParms + // void OnFilterWindowEnterEndDelegate(TMap& _filterDataMap); // [0x6a3bba0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.CraftMenuTop.OnFilterWindowCloseEndDelegate - // void OnFilterWindowCloseEndDelegate(TMap& _filterDataMap); // [0x6a070a0] Final|Native|Protected|HasOutParms + // void OnFilterWindowCloseEndDelegate(TMap& _filterDataMap); // [0x6a3ba60] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.CraftMenuTop.OnCraftItemWindowMenuCloseEndDelegate - // void OnCraftItemWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6a07000] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnCraftItemWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6a3b9c0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CraftMenuTop.OnCraftItemWindowMenuButtonEnterDelegate - // void OnCraftItemWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69af0a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnCraftItemWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69e2770] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CraftMenuTop.IsPlayTutorial - // bool IsPlayTutorial(); // [0x6a06fd0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsPlayTutorial(); // [0x6a3b990] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftMenuTop.IsMapLayoutMode - // bool IsMapLayoutMode(); // [0x6a06fa0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsMapLayoutMode(); // [0x6a3b960] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftMenuTop.IsItemHandHold - // bool IsItemHandHold(FCraftItemInfo& _craftItemInfo); // [0x6a06e40] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsItemHandHold(FCraftItemInfo& _craftItemInfo); // [0x6a3b800] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftMenuTop.IsIndoorLayoutMode - // bool IsIndoorLayoutMode(); // [0x6a06e10] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsIndoorLayoutMode(); // [0x6a3b7d0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftMenuTop.IsGalleryObjectPlaceMode - // bool IsGalleryObjectPlaceMode(); // [0x6a06de0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsGalleryObjectPlaceMode(); // [0x6a3b7a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftMenuTop.IsFiltering - // bool IsFiltering(); // [0x6a06db0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsFiltering(); // [0x6a3b770] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftMenuTop.InitTabGroup - // void InitTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6a06d20] Final|Native|Protected|BlueprintCallable + // void InitTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6a3b6e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CraftMenuTop.GetTutorialItemId - // FName GetTutorialItemId(); // [0x6a06ce0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetTutorialItemId(); // [0x6a3b6a0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftMenuTop.GetFocusLayerNum - // int32_t GetFocusLayerNum(class UMenuListGroup* _menuListGroup); // [0x6a06c40] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetFocusLayerNum(class UMenuListGroup* _menuListGroup); // [0x6a3b600] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftMenuTop.GetCurrentSortType - // ESortType GetCurrentSortType(); // [0x6a06c10] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ESortType GetCurrentSortType(); // [0x6a3b5d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftMenuTop.GetCurrentSortOrderType - // ESortOrderType GetCurrentSortOrderType(); // [0x6a06be0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ESortOrderType GetCurrentSortOrderType(); // [0x6a3b5a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftMenuTop.DisableItemNewFlag - // void DisableItemNewFlag(FInventoryHandle _handle); // [0x6a06b50] Final|Native|Protected|BlueprintCallable + // void DisableItemNewFlag(FInventoryHandle _handle); // [0x6a3b510] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CraftMenuTop.DecidedItem - // bool DecidedItem(FCraftItemInfo& _craftItemInfo); // [0x6a069f0] Final|Native|Protected|HasOutParms|BlueprintCallable + // bool DecidedItem(FCraftItemInfo& _craftItemInfo); // [0x6a3b3b0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CraftMenuTop.DecidedHandHeldItem - // bool DecidedHandHeldItem(FCraftItemInfo& _craftItemInfo); // [0x6a06890] Final|Native|Protected|HasOutParms|BlueprintCallable + // bool DecidedHandHeldItem(FCraftItemInfo& _craftItemInfo); // [0x6a3b250] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CraftMenuTop.ChangeCategory - // void ChangeCategory(int32_t _inventoryCategory); // [0x6a06800] Final|Native|Protected|BlueprintCallable + // void ChangeCategory(int32_t _inventoryCategory); // [0x6a3b1c0] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.CraftObjActionBase @@ -26515,19 +26926,19 @@ class UCraftObjActionBase : public UObject /// Functions // Function /Script/DP1Project.CraftObjActionBase.ReceiveStep - // void ReceiveStep(float _deltaTime); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveStep(float _deltaTime); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.CraftObjActionBase.ReceiveStartAction - // void ReceiveStartAction(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveStartAction(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.CraftObjActionBase.ReceiveEndAction - // void ReceiveEndAction(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveEndAction(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.CraftObjActionBase.GetElapsedTime - // float GetElapsedTime(); // [0x69522b0] Final|Native|Public|BlueprintCallable|BlueprintPure + // float GetElapsedTime(); // [0x6983790] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftObjActionBase.GetCraftObjHdl - // FCraftObjHandle GetCraftObjHdl(); // [0x6a07c50] Final|Native|Public|BlueprintCallable|BlueprintPure + // FCraftObjHandle GetCraftObjHdl(); // [0x6a3c610] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftObjActionBase.GetCraftObjActionSystem - // class UCraftObjActionSystem* GetCraftObjActionSystem(); // [0x6a07c30] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UCraftObjActionSystem* GetCraftObjActionSystem(); // [0x6a3c5f0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftObjActionBase.ActionToEnd - // void ActionToEnd(); // [0x6a07c10] Final|Native|Public|BlueprintCallable + // void ActionToEnd(); // [0x6a3c5d0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.CraftObjActionController @@ -26551,9 +26962,9 @@ class UCraftObjActionSystem : public UObject /// Functions // Function /Script/DP1Project.CraftObjActionSystem.GetSimpleAnimParam - // FCraftObjActionSimpleAnimParam GetSimpleAnimParam(); // [0x6a08230] Final|Native|Public|BlueprintCallable|BlueprintPure + // FCraftObjActionSimpleAnimParam GetSimpleAnimParam(); // [0x6a3cbf0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftObjActionSystem.GetRotateParam - // FCraftObjActionRotateParam GetRotateParam(); // [0x6a081f0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FCraftObjActionRotateParam GetRotateParam(); // [0x6a3cbb0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.CraftObjActionUtility @@ -26565,13 +26976,13 @@ class UCraftObjActionUtility : public UObject /// Functions // Function /Script/DP1Project.CraftObjActionUtility.IsActionActive - // bool IsActionActive(FCraftObjHandle _hdl); // [0x6a087f0] Final|Native|Static|Public|BlueprintCallable + // bool IsActionActive(FCraftObjHandle _hdl); // [0x6a3d1b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CraftObjActionUtility.DoTake - // void DoTake(FCraftObjHandle _hdl, FCraftObjActionTaskTake& _data); // [0x6a08730] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void DoTake(FCraftObjHandle _hdl, FCraftObjActionTaskTake& _data); // [0x6a3d0f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CraftObjActionUtility.DoRotate - // void DoRotate(FCraftObjHandle _hdl, FCraftObjActionTaskRotate& _data); // [0x6a08630] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void DoRotate(FCraftObjHandle _hdl, FCraftObjActionTaskRotate& _data); // [0x6a3cff0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CraftObjActionUtility.DoPut - // void DoPut(FCraftObjHandle _hdl, FCraftObjActionTaskPut& _data); // [0x6a08570] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void DoPut(FCraftObjHandle _hdl, FCraftObjActionTaskPut& _data); // [0x6a3cf30] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.CraftObjActorBase @@ -26600,15 +27011,15 @@ class ACraftObjActorBase : public AActor /// Functions // Function /Script/DP1Project.CraftObjActorBase.UpdateNamePlate - // void UpdateNamePlate(); // [0x6a08fa0] Final|Native|Protected|BlueprintCallable + // void UpdateNamePlate(); // [0x6a3d960] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CraftObjActorBase.UnregistNamePlate - // void UnregistNamePlate(); // [0x6a08f80] Final|Native|Protected|BlueprintCallable + // void UnregistNamePlate(); // [0x6a3d940] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CraftObjActorBase.RegistNamePlate - // void RegistNamePlate(); // [0x6a08f60] Final|Native|Protected|BlueprintCallable + // void RegistNamePlate(); // [0x6a3d920] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CraftObjActorBase.IsPlayingAnim - // bool IsPlayingAnim(); // [0x6a08f30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlayingAnim(); // [0x6a3d8f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CraftObjActorBase.IsInstancedObject - // bool IsInstancedObject(); // [0x6a08f00] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsInstancedObject(); // [0x6a3d8c0] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.CraftObjectHideComponent @@ -26621,11 +27032,11 @@ class UCraftObjectHideComponent : public UActorHideComponent /// Functions // Function /Script/DP1Project.CraftObjectHideComponent.UpdateActorHidden - // void UpdateActorHidden(); // [0x6a093b0] Final|Native|Private + // void UpdateActorHidden(); // [0x6a3dd70] Final|Native|Private // Function /Script/DP1Project.CraftObjectHideComponent.OnStartFade - // void OnStartFade(bool _isFadeIn); // [0x6a09320] Final|Native|Private + // void OnStartFade(bool _isFadeIn); // [0x6a3dce0] Final|Native|Private // Function /Script/DP1Project.CraftObjectHideComponent.OnEndFade - // void OnEndFade(bool _isFadeIn, bool _isCompleted); // [0x6a09250] Final|Native|Private + // void OnEndFade(bool _isFadeIn, bool _isCompleted); // [0x6a3dc10] Final|Native|Private }; /// Struct /Script/DP1Project.GuideEffData @@ -26655,7 +27066,7 @@ class UCraftObjLayoutController : public UObject /// Functions // Function /Script/DP1Project.CraftObjLayoutController.OnExitCraftObjLayoutCheckWindowCloseEndDelegate - // void OnExitCraftObjLayoutCheckWindowCloseEndDelegate(FHandle& _handle); // [0x6a09770] Final|Native|Private|HasOutParms + // void OnExitCraftObjLayoutCheckWindowCloseEndDelegate(FHandle& _handle); // [0x6a3e130] Final|Native|Private|HasOutParms }; /// Class /Script/DP1Project.CraftObjLayoutDecideCameraTargetInfo @@ -26737,7 +27148,7 @@ class UCraftObjLayoutManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.CraftObjLayoutManagerSubsystem.OnDecidedTake - // void OnDecidedTake(FHandle& _handle); // [0x6a09bf0] Final|Native|Private|HasOutParms + // void OnDecidedTake(FHandle& _handle); // [0x6a3e5b0] Final|Native|Private|HasOutParms }; /// Struct /Script/DP1Project.CraftObj @@ -26830,7 +27241,7 @@ class UCraftObjShapeAsset : public UDataAsset /// Functions // Function /Script/DP1Project.CraftObjShapeAsset.Import - // void Import(); // [0x6944db0] Final|Native|Public + // void Import(); // [0x69759c0] Final|Native|Public }; /// Class /Script/DP1Project.CraftObjUtility @@ -26852,15 +27263,15 @@ class UCraftStaticFieldSetting : public UDeveloperSettings /// Functions // Function /Script/DP1Project.CraftStaticFieldSetting.SetUseCraftStaticFieldSetting - // void SetUseCraftStaticFieldSetting(bool _enable); // [0x6a0b5c0] Final|Native|Static|Public|BlueprintCallable + // void SetUseCraftStaticFieldSetting(bool _enable); // [0x6a3ff80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CraftStaticFieldSetting.SetOverrideChunkSize - // void SetOverrideChunkSize(int32_t _size); // [0x6a0b540] Final|Native|Static|Public|BlueprintCallable + // void SetOverrideChunkSize(int32_t _size); // [0x6a3ff00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CraftStaticFieldSetting.GetUseCraftStaticFieldSetting - // bool GetUseCraftStaticFieldSetting(); // [0x6a0b510] Final|Native|Static|Public|BlueprintCallable + // bool GetUseCraftStaticFieldSetting(); // [0x6a3fed0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CraftStaticFieldSetting.GetOverrideChunkSize - // int32_t GetOverrideChunkSize(); // [0x6a0b4e0] Final|Native|Static|Public|BlueprintCallable + // int32_t GetOverrideChunkSize(); // [0x6a3fea0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CraftStaticFieldSetting.ApplyProperty - // void ApplyProperty(); // [0x6975460] Final|Native|Static|Public|BlueprintCallable + // void ApplyProperty(); // [0x69a7520] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.CraftUtility @@ -26872,57 +27283,57 @@ class UCraftUtility : public UObject /// Functions // Function /Script/DP1Project.CraftUtility.SetSelectedCraftItemInvHdl - // void SetSelectedCraftItemInvHdl(FInventoryHandle _hdl); // [0x6a0caf0] Final|Native|Static|Public|BlueprintCallable + // void SetSelectedCraftItemInvHdl(FInventoryHandle _hdl); // [0x6a414b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CraftUtility.SetHandheldCraftItemInvHdl - // void SetHandheldCraftItemInvHdl(FInventoryHandle _hdl); // [0x6a0ca70] Final|Native|Static|Public|BlueprintCallable + // void SetHandheldCraftItemInvHdl(FInventoryHandle _hdl); // [0x6a41430] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CraftUtility.ResetSelectedCraftItemInvHdl - // void ResetSelectedCraftItemInvHdl(); // [0x6a0ca50] Final|Native|Static|Public|BlueprintCallable + // void ResetSelectedCraftItemInvHdl(); // [0x6a41410] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CraftUtility.ResetHandheldCraftItemInvHdl - // void ResetHandheldCraftItemInvHdl(); // [0x6a0ca30] Final|Native|Static|Public|BlueprintCallable + // void ResetHandheldCraftItemInvHdl(); // [0x6a413f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CraftUtility.RefreshAllLandViewPatternInCurrentArea - // bool RefreshAllLandViewPatternInCurrentArea(); // [0x6a0ca00] Final|Native|Static|Public|BlueprintCallable + // bool RefreshAllLandViewPatternInCurrentArea(); // [0x6a413c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CraftUtility.PreCraftObjPut - // void PreCraftObjPut(FCraftObjStatusHandle _craftObjStHdl); // [0x6a0c980] Final|Native|Static|Public|BlueprintCallable + // void PreCraftObjPut(FCraftObjStatusHandle _craftObjStHdl); // [0x6a41340] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CraftUtility.PreCraftObjMove - // void PreCraftObjMove(FCraftObjStatusHandle _craftObjStHdl, FIntVector& _movement, FRotator& _rot, int32_t _pivotIdx); // [0x6a0c810] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void PreCraftObjMove(FCraftObjStatusHandle _craftObjStHdl, FIntVector& _movement, FRotator& _rot, int32_t _pivotIdx); // [0x6a411d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CraftUtility.OnCraftObjPutEnd - // void OnCraftObjPutEnd(FCraftObjStatusHandle _craftObjStHdl, bool _isRelocation); // [0x6a0c750] Final|Native|Static|Public|BlueprintCallable + // void OnCraftObjPutEnd(FCraftObjStatusHandle _craftObjStHdl, bool _isRelocation); // [0x6a41110] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CraftUtility.OnCraftObjHoldEnd - // void OnCraftObjHoldEnd(FCraftObjStatusHandle _craftObjStHdl); // [0x6a0c6d0] Final|Native|Static|Public|BlueprintCallable + // void OnCraftObjHoldEnd(FCraftObjStatusHandle _craftObjStHdl); // [0x6a41090] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CraftUtility.OnCraftObjDestroyStart - // void OnCraftObjDestroyStart(FCraftObjStatusHandle _craftObjStHdl); // [0x6a0c650] Final|Native|Static|Public|BlueprintCallable + // void OnCraftObjDestroyStart(FCraftObjStatusHandle _craftObjStHdl); // [0x6a41010] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CraftUtility.OnCraftObjDestroyEnd - // void OnCraftObjDestroyEnd(FCraftObjStatusHandle _craftObjStHdl); // [0x6a0c5d0] Final|Native|Static|Public|BlueprintCallable + // void OnCraftObjDestroyEnd(FCraftObjStatusHandle _craftObjStHdl); // [0x6a40f90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CraftUtility.IsInCraftAreaOutdoorMap - // bool IsInCraftAreaOutdoorMap(); // [0x6a0c5a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsInCraftAreaOutdoorMap(); // [0x6a40f60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftUtility.IsHandholdCraftItem - // bool IsHandholdCraftItem(); // [0x6a0c570] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsHandholdCraftItem(); // [0x6a40f30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftUtility.GetSelectedCraftObjItemId - // FName GetSelectedCraftObjItemId(); // [0x6a0c530] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetSelectedCraftObjItemId(); // [0x6a40ef0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftUtility.GetSelectedCraftItemInvHdl - // FInventoryHandle GetSelectedCraftItemInvHdl(); // [0x6a0c500] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FInventoryHandle GetSelectedCraftItemInvHdl(); // [0x6a40ec0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftUtility.GetHandheldCraftObjItemId - // FName GetHandheldCraftObjItemId(); // [0x6a0c4c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetHandheldCraftObjItemId(); // [0x6a40e80] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftUtility.GetHandheldCraftItemInvHdl - // FInventoryHandle GetHandheldCraftItemInvHdl(); // [0x6a0c490] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FInventoryHandle GetHandheldCraftItemInvHdl(); // [0x6a40e50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CraftUtility.DeleteDeplicatedInstancedCraftActor - // void DeleteDeplicatedInstancedCraftActor(); // [0x6a0c470] Final|Native|Static|Public|BlueprintCallable + // void DeleteDeplicatedInstancedCraftActor(); // [0x6a40e30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CraftUtility.CreateCraftObjByObjId - // FCraftObjHandle CreateCraftObjByObjId(FName& _craftObjId, FVector& _pos, FRotator& _dir); // [0x6a0c320] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FCraftObjHandle CreateCraftObjByObjId(FName& _craftObjId, FVector& _pos, FRotator& _dir); // [0x6a40ce0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CraftUtility.CreateCraftObj - // FCraftObjHandle CreateCraftObj(FName& _craftItemId, FVector& _pos, FRotator& _dir); // [0x6a0c1d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FCraftObjHandle CreateCraftObj(FName& _craftItemId, FVector& _pos, FRotator& _dir); // [0x6a40b90] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CraftUtility.CollectInstancedCraftObjActorInCurrentArea - // TArray CollectInstancedCraftObjActorInCurrentArea(); // [0x6a0c150] Final|Native|Static|Public|BlueprintCallable + // TArray CollectInstancedCraftObjActorInCurrentArea(); // [0x6a40b10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CraftUtility.CollectCraftObjActorInCurrentArea - // TArray CollectCraftObjActorInCurrentArea(TSet& _targetCategory); // [0x6a0bfd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // TArray CollectCraftObjActorInCurrentArea(TSet& _targetCategory); // [0x6a40990] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CraftUtility.CheckDestroyCraftObj - // FCraftObjHandle CheckDestroyCraftObj(FVector& _pos, FRotator& _dir); // [0x6a0bed0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FCraftObjHandle CheckDestroyCraftObj(FVector& _pos, FRotator& _dir); // [0x6a40890] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CraftUtility.CheckCreateCraftObjByObjId - // int32_t CheckCreateCraftObjByObjId(FName& _craftObjId, FVector& _pos, FRotator& _dir); // [0x6a0bd90] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // int32_t CheckCreateCraftObjByObjId(FName& _craftObjId, FVector& _pos, FRotator& _dir); // [0x6a40750] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CraftUtility.CheckCreateCraftObj - // bool CheckCreateCraftObj(FName& _craftItemId, FVector& _pos, FRotator& _dir); // [0x6a0bc50] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool CheckCreateCraftObj(FName& _craftItemId, FVector& _pos, FRotator& _dir); // [0x6a40610] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CraftUtility.AddTagChunkIdInstancedCraftObjActorInCurrentArea - // void AddTagChunkIdInstancedCraftObjActorInCurrentArea(); // [0x6a0bc30] Final|Native|Static|Public|BlueprintCallable + // void AddTagChunkIdInstancedCraftObjActorInCurrentArea(); // [0x6a405f0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.CraftViewMenuActor @@ -26940,14 +27351,14 @@ class ACraftViewMenuActor : public AActor class UCraftWallObjectHideComponent : public UActorHideComponent { public: - SDK_UNDEFINED(80,580) /* TSet */ __um(TargetActors); // 0x0120 (0x0050) + SDK_UNDEFINED(80,566) /* TSet */ __um(TargetActors); // 0x0120 (0x0050) /// Functions // Function /Script/DP1Project.CraftWallObjectHideComponent.OnStartFade - // void OnStartFade(bool _isFadeIn); // [0x6a0d330] Final|Native|Private + // void OnStartFade(bool _isFadeIn); // [0x6a41cf0] Final|Native|Private // Function /Script/DP1Project.CraftWallObjectHideComponent.OnEndFade - // void OnEndFade(bool _isFadeIn, bool _isCompleted); // [0x6a0d260] Final|Native|Private + // void OnEndFade(bool _isFadeIn, bool _isCompleted); // [0x6a41c20] Final|Native|Private }; /// Class /Script/DP1Project.CrossSaveDataLoadWindow @@ -26960,29 +27371,29 @@ class UCrossSaveDataLoadWindow : public UWindowMenu /// Functions // Function /Script/DP1Project.CrossSaveDataLoadWindow.UpdateFocus_BP - // void UpdateFocus_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateFocus_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataLoadWindow.SetupButton_BP - // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataLoadWindow.SetTitleText_BP - // void SetTitleText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetTitleText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataLoadWindow.SetText_BP - // void SetText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataLoadWindow.SetRecordDate_BP - // void SetRecordDate_BP(int32_t _index, FString _dateTime); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetRecordDate_BP(int32_t _index, FString _dateTime); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataLoadWindow.SetPlayTime_BP - // void SetPlayTime_BP(int32_t _index, int32_t _hours, int32_t _minutes); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetPlayTime_BP(int32_t _index, int32_t _hours, int32_t _minutes); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataLoadWindow.SetMapName_BP - // void SetMapName_BP(int32_t _index, FString _mapName); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetMapName_BP(int32_t _index, FString _mapName); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataLoadWindow.SetHeaderIcon_BP - // void SetHeaderIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetHeaderIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataLoadWindow.SetEmptyData_BP - // void SetEmptyData_BP(int32_t _index, bool _isEmpty); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetEmptyData_BP(int32_t _index, bool _isEmpty); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataLoadWindow.IsAutoClose - // bool IsAutoClose(); // [0x69cd760] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsAutoClose(); // [0x6a00e40] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CrossSaveDataLoadWindow.GetInitFocusIndex - // int32_t GetInitFocusIndex(); // [0x6a0dd40] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetInitFocusIndex(); // [0x6a42710] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CrossSaveDataLoadWindow.GetCancelFocusIndex - // int32_t GetCancelFocusIndex(); // [0x69cd740] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCancelFocusIndex(); // [0x6a00e20] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.CrossSaveDataOverwriteWindow @@ -26997,39 +27408,39 @@ class UCrossSaveDataOverwriteWindow : public UWindowMenu /// Functions // Function /Script/DP1Project.CrossSaveDataOverwriteWindow.UpdateFocus_BP - // void UpdateFocus_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateFocus_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataOverwriteWindow.SetupButton_BP - // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataOverwriteWindow.SetTitleText_BP - // void SetTitleText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetTitleText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataOverwriteWindow.SetText_BP - // void SetText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataOverwriteWindow.SetRecordDate_BP - // void SetRecordDate_BP(int32_t _index, FString _dateTime); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetRecordDate_BP(int32_t _index, FString _dateTime); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataOverwriteWindow.SetPlayTime_BP - // void SetPlayTime_BP(int32_t _index, int32_t _hours, int32_t _minutes); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetPlayTime_BP(int32_t _index, int32_t _hours, int32_t _minutes); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataOverwriteWindow.SetMapName_BP - // void SetMapName_BP(int32_t _index, FString _mapName); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetMapName_BP(int32_t _index, FString _mapName); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataOverwriteWindow.SetHeaderIcon_BP - // void SetHeaderIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetHeaderIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataOverwriteWindow.SetEmptyData_BP - // void SetEmptyData_BP(int32_t _index, bool _isEmpty); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetEmptyData_BP(int32_t _index, bool _isEmpty); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataOverwriteWindow.SetCrossSaveDataUploadGuideVisible_BP - // void SetCrossSaveDataUploadGuideVisible_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetCrossSaveDataUploadGuideVisible_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataOverwriteWindow.SetCrossSaveDataUploadEnabled - // void SetCrossSaveDataUploadEnabled(bool _enabled); // [0x6a0e8a0] Final|Native|Protected|BlueprintCallable + // void SetCrossSaveDataUploadEnabled(bool _enabled); // [0x6a43280] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.CrossSaveDataOverwriteWindow.SetCrossSaveDataUploadCheckIconVisible_BP - // void SetCrossSaveDataUploadCheckIconVisible_BP(bool _enabled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetCrossSaveDataUploadCheckIconVisible_BP(bool _enabled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CrossSaveDataOverwriteWindow.IsCrossSaveDataGuideVisible - // bool IsCrossSaveDataGuideVisible(); // [0x6a0e880] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsCrossSaveDataGuideVisible(); // [0x6a43260] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CrossSaveDataOverwriteWindow.IsAutoClose - // bool IsAutoClose(); // [0x69cd760] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsAutoClose(); // [0x6a00e40] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CrossSaveDataOverwriteWindow.GetInitFocusIndex - // int32_t GetInitFocusIndex(); // [0x6a0dd40] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetInitFocusIndex(); // [0x6a42710] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CrossSaveDataOverwriteWindow.GetCancelFocusIndex - // int32_t GetCancelFocusIndex(); // [0x69cd740] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCancelFocusIndex(); // [0x6a00e20] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CrossSaveDataOverwriteWindow.ChangeCrossSaveDataUploadEnableFlag - // void ChangeCrossSaveDataUploadEnableFlag(); // [0x6a0e850] Final|Native|Protected|BlueprintCallable + // void ChangeCrossSaveDataUploadEnableFlag(); // [0x6a43230] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.CrowdAgentComponent @@ -27058,29 +27469,29 @@ class UCurrencyWindowMenuTop : public UWindowMenu /// Functions // Function /Script/DP1Project.CurrencyWindowMenuTop.SetTitle_BP - // void SetTitle_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetTitle_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.CurrencyWindowMenuTop.SetIcon_BP - // void SetIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.CurrencyWindowMenuTop.SetFocusConfig_BP - // void SetFocusConfig_BP(int32_t _initFocusIndex); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetFocusConfig_BP(int32_t _initFocusIndex); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CurrencyWindowMenuTop.SetDetailText_BP - // void SetDetailText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetDetailText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.CurrencyWindowMenuTop.SetCurrency_BP - // void SetCurrency_BP(ECurrencyType& _currencyType, int32_t _price, FString _label); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetCurrency_BP(ECurrencyType& _currencyType, int32_t _price, FString _label); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.CurrencyWindowMenuTop.SetButtonInfo_BP - // void SetButtonInfo_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetButtonInfo_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.CurrencyWindowMenuTop.SetBlurEnabled_BP - // void SetBlurEnabled_BP(bool _enabled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetBlurEnabled_BP(bool _enabled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CurrencyWindowMenuTop.SetAnnotationText_BP - // void SetAnnotationText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetAnnotationText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.CurrencyWindowMenuTop.IsButtonDecidable - // bool IsButtonDecidable(int32_t _index); // [0x6a0fa40] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsButtonDecidable(int32_t _index); // [0x6a44440] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CurrencyWindowMenuTop.IsAutoClose - // bool IsAutoClose(); // [0x69cd760] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsAutoClose(); // [0x6a00e40] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CurrencyWindowMenuTop.GetSetupInfo - // FWindowMenuSetupInfo GetSetupInfo(); // [0x6a0f9c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FWindowMenuSetupInfo GetSetupInfo(); // [0x6a443c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CurrencyWindowMenuTop.GetCancelFocusIndex - // int32_t GetCancelFocusIndex(); // [0x69cd740] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCancelFocusIndex(); // [0x6a00e20] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.CustomImage @@ -27105,9 +27516,9 @@ class UCursorHookWidget : public UCustomImage /// Functions // Function /Script/DP1Project.CursorHookWidget.EnableEnterAnimPlay - // void EnableEnterAnimPlay(); // [0x6a0fdc0] Final|Native|Public|BlueprintCallable + // void EnableEnterAnimPlay(); // [0x6a447c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CursorHookWidget.DisableEnterAnimPlay - // void DisableEnterAnimPlay(); // [0x6a0fda0] Final|Native|Public|BlueprintCallable + // void DisableEnterAnimPlay(); // [0x6a447a0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.CursorMenuTop @@ -27119,7 +27530,7 @@ class UCursorMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.CursorMenuTop.SetCursorVisible - // void SetCursorVisible(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetCursorVisible(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.CursorPointerMenuGroup @@ -27132,33 +27543,33 @@ class UCursorPointerMenuGroup : public UMenuGroup /// Functions // Function /Script/DP1Project.CursorPointerMenuGroup.StopAllAnimBP - // void StopAllAnimBP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void StopAllAnimBP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.CursorPointerMenuGroup.SetInputPriorityMaxCheck - // void SetInputPriorityMaxCheck(bool _check); // [0x6a10890] Final|Native|Public|BlueprintCallable + // void SetInputPriorityMaxCheck(bool _check); // [0x6a45290] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CursorPointerMenuGroup.SetFocusGroup - // void SetFocusGroup(class UMenuTop* _menuTop, class UMenuGroup* _menuGroup); // [0x6a107c0] Final|Native|Public|BlueprintCallable + // void SetFocusGroup(class UMenuTop* _menuTop, class UMenuGroup* _menuGroup); // [0x6a451c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CursorPointerMenuGroup.SetCursorVisibility - // void SetCursorVisibility(bool _visibility, bool _isImmediate); // [0x6a106f0] Final|Native|Public|BlueprintCallable + // void SetCursorVisibility(bool _visibility, bool _isImmediate); // [0x6a450f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CursorPointerMenuGroup.SetCursorPointerAngleBP - // void SetCursorPointerAngleBP(float _angle); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetCursorPointerAngleBP(float _angle); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.CursorPointerMenuGroup.PlayPinchingDragAnimBP - // void PlayPinchingDragAnimBP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void PlayPinchingDragAnimBP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CursorPointerMenuGroup.PlayLoopAnimBP - // void PlayLoopAnimBP(bool _isPlay); // [0x35d7f00] Event|Public|BlueprintEvent + // void PlayLoopAnimBP(bool _isPlay); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.CursorPointerMenuGroup.PlayFromPointingToPinchingAnimBP - // void PlayFromPointingToPinchingAnimBP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void PlayFromPointingToPinchingAnimBP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.CursorPointerMenuGroup.PlayEnterAnimBP - // void PlayEnterAnimBP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void PlayEnterAnimBP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.CursorPointerMenuGroup.OnTileViewScrolledDelegate - // void OnTileViewScrolledDelegate(); // [0x6a106d0] Final|Native|Public + // void OnTileViewScrolledDelegate(); // [0x6a450d0] Final|Native|Public // Function /Script/DP1Project.CursorPointerMenuGroup.OnTileViewFinishedScrollingDelegate - // void OnTileViewFinishedScrollingDelegate(); // [0x6a106b0] Final|Native|Public + // void OnTileViewFinishedScrollingDelegate(); // [0x6a450b0] Final|Native|Public // Function /Script/DP1Project.CursorPointerMenuGroup.OnEnterEventCursorPointer - // void OnEnterEventCursorPointer(bool _validLayer); // [0x6a10620] Final|Native|Public + // void OnEnterEventCursorPointer(bool _validLayer); // [0x6a45020] Final|Native|Public // Function /Script/DP1Project.CursorPointerMenuGroup.IsPlayingEnterAnimBP - // bool IsPlayingEnterAnimBP(); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // bool IsPlayingEnterAnimBP(); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/DP1Project.CursorPointerMenuGroup.CanPlayLoopingAnimation - // bool CanPlayLoopingAnimation(); // [0x6a105f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool CanPlayLoopingAnimation(); // [0x6a44ff0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.CursorPointerMenuLayer @@ -27171,7 +27582,7 @@ class UCursorPointerMenuLayer : public UMenuLayer /// Functions // Function /Script/DP1Project.CursorPointerMenuLayer.ChangeCursorPointerImage - // bool ChangeCursorPointerImage(ECursorPointerType _cursorPointerType); // [0x6a10c40] Final|Native|Public|BlueprintCallable + // bool ChangeCursorPointerImage(ECursorPointerType _cursorPointerType); // [0x6a45640] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.CustomAnimationList @@ -27188,31 +27599,31 @@ class UCustomAnimationList : public UMenuGroup /// Functions // Function /Script/DP1Project.CustomAnimationList.SetUpAnim - // void SetUpAnim(); // [0x6a118b0] Native|Public|BlueprintCallable + // void SetUpAnim(); // [0x6a462b0] Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomAnimationList.ResetDisplayNumAndSetup - // void ResetDisplayNumAndSetup(int32_t _num); // [0x6a11820] Final|Native|Public|BlueprintCallable + // void ResetDisplayNumAndSetup(int32_t _num); // [0x6a46220] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomAnimationList.ResetAnim - // void ResetAnim(); // [0x6a11800] Native|Public|BlueprintCallable + // void ResetAnim(); // [0x6a46200] Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomAnimationList.ReserveMove - // void ReserveMove(int32_t _direction); // [0x6a11770] Final|Native|Public|BlueprintCallable + // void ReserveMove(int32_t _direction); // [0x6a46170] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomAnimationList.OnMoveViewFocus - // void OnMoveViewFocus(int32_t _focusViewIndex, int32_t _prevFocusViewIndex); // [0x6a116a0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void OnMoveViewFocus(int32_t _focusViewIndex, int32_t _prevFocusViewIndex); // [0x6a460a0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.CustomAnimationList.IsReserved - // bool IsReserved(); // [0x6a11680] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsReserved(); // [0x6a46080] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CustomAnimationList.IsMoving - // bool IsMoving(); // [0x6a11650] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsMoving(); // [0x6a46050] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CustomAnimationList.IsMoveingInRatio - // bool IsMoveingInRatio(float _start, float _end); // [0x6a11570] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsMoveingInRatio(float _start, float _end); // [0x6a45f70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CustomAnimationList.FocusOutByIndex - // void FocusOutByIndex(int32_t _index); // [0x6a114e0] Final|Native|Public|BlueprintCallable + // void FocusOutByIndex(int32_t _index); // [0x6a45ee0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomAnimationList.FocusInByIndex - // void FocusInByIndex(int32_t _index); // [0x6a11450] Final|Native|Public|BlueprintCallable + // void FocusInByIndex(int32_t _index); // [0x6a45e50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomAnimationList.ConvertViewToFocus - // int32_t ConvertViewToFocus(int32_t _viewIndex); // [0x6a113b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t ConvertViewToFocus(int32_t _viewIndex); // [0x6a45db0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CustomAnimationList.CalcMoveRatio - // float CalcMoveRatio(); // [0x6a11380] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float CalcMoveRatio(); // [0x6a45d80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CustomAnimationList.AddItemAndSetup - // void AddItemAndSetup(class UCustomAnimationListItem* _item); // [0x6a112f0] Final|Native|Public|BlueprintCallable + // void AddItemAndSetup(class UCustomAnimationListItem* _item); // [0x6a45cf0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.CustomAnimationListItem @@ -27227,13 +27638,13 @@ class UCustomAnimationListItem : public UMenuLayer /// Functions // Function /Script/DP1Project.CustomAnimationListItem.IsValidFocusIndex - // bool IsValidFocusIndex(); // [0x6a11cb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsValidFocusIndex(); // [0x6a466b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CustomAnimationListItem.InitializeAnim - // void InitializeAnim(); // [0x6a11c90] Final|Native|Public|BlueprintCallable + // void InitializeAnim(); // [0x6a46690] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomAnimationListItem.GetFocusIndex - // int32_t GetFocusIndex(); // [0x6a11c70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetFocusIndex(); // [0x6a46670] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CustomAnimationListItem.FocusEvent - // void FocusEvent(bool _isIn); // [0x35d7f00] Event|Public|BlueprintEvent + // void FocusEvent(bool _isIn); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.CustomAssetManager @@ -27248,7 +27659,7 @@ class UCustomAssetManager : public UAssetManager class UCustomEditableText : public UEditableText { public: - SDK_UNDEFINED(16,581) /* FMulticastInlineDelegate */ __um(OnCursorMoved); // 0x04F8 (0x0010) + SDK_UNDEFINED(16,567) /* FMulticastInlineDelegate */ __um(OnCursorMoved); // 0x04F8 (0x0010) int32_t TextMaxCount; // 0x0508 (0x0004) bool TextMaxOver; // 0x050C (0x0001) unsigned char UnknownData00_6[0x3]; // 0x050D (0x0003) MISSED @@ -27263,17 +27674,17 @@ class UCustomEditableText : public UEditableText /// Functions // Function /Script/DP1Project.CustomEditableText.SetCursorPos - // void SetCursorPos(int32_t InCursorPos); // [0x6a123b0] Final|Native|Public|BlueprintCallable + // void SetCursorPos(int32_t InCursorPos); // [0x6a46db0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomEditableText.OnEditableCursorMovedEvent__DelegateSignature - // void OnEditableCursorMovedEvent__DelegateSignature(FCustomTextLocation Location); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnEditableCursorMovedEvent__DelegateSignature(FCustomTextLocation Location); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/DP1Project.CustomEditableText.IsIMEActive - // bool IsIMEActive(); // [0x6a12380] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsIMEActive(); // [0x6a46d80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CustomEditableText.GetEditedText - // FText GetEditedText(); // [0x6a12330] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetEditedText(); // [0x6a46d30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CustomEditableText.GetCursorPos - // int32_t GetCursorPos(); // [0x6a12300] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetCursorPos(); // [0x6a46d00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CustomEditableText.ClearSelection - // void ClearSelection(); // [0x6a122e0] Final|Native|Public|BlueprintCallable|Const + // void ClearSelection(); // [0x6a46ce0] Final|Native|Public|BlueprintCallable|Const }; /// Class /Script/DP1Project.CustomFlavorUtility @@ -27305,7 +27716,7 @@ class UCustomGameSetting : public UDeveloperSettings /// Functions // Function /Script/DP1Project.CustomGameSetting.GetReleaseDateOnSteamInUTC - // FDateTime GetReleaseDateOnSteamInUTC(); // [0x6a12720] Final|Native|Public|HasDefaults|Const + // FDateTime GetReleaseDateOnSteamInUTC(); // [0x6a47120] Final|Native|Public|HasDefaults|Const }; /// Class /Script/DP1Project.CustomGameUserSettings @@ -27319,7 +27730,7 @@ class UCustomGameUserSettings : public UGameUserSettings /// Functions // Function /Script/DP1Project.CustomGameUserSettings.GetScreenResolutionOnShutdown - // FIntPoint GetScreenResolutionOnShutdown(); // [0x6a12920] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntPoint GetScreenResolutionOnShutdown(); // [0x6a47320] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.CustomListView @@ -27327,8 +27738,8 @@ class UCustomGameUserSettings : public UGameUserSettings class UCustomListView : public UListView { public: - SDK_UNDEFINED(16,582) /* FDelegateProperty */ __um(OnChangeFocus); // 0x0C70 (0x0010) - SDK_UNDEFINED(16,583) /* FDelegateProperty */ __um(OnEnter); // 0x0C80 (0x0010) + SDK_UNDEFINED(16,568) /* FDelegateProperty */ __um(OnChangeFocus); // 0x0C70 (0x0010) + SDK_UNDEFINED(16,569) /* FDelegateProperty */ __um(OnEnter); // 0x0C80 (0x0010) int32_t nowFocusIdx; // 0x0C90 (0x0004) CustomListViewTouchBehaviorMode touchBehaviorMode; // 0x0C94 (0x0001) unsigned char UnknownData00_7[0xB]; // 0x0C95 (0x000B) MISSED @@ -27336,9 +27747,9 @@ class UCustomListView : public UListView /// Functions // Function /Script/DP1Project.CustomListView.TouchEvent - // void TouchEvent(int32_t _touchFocusIdx); // [0x6a12ed0] Final|Native|Public|BlueprintCallable + // void TouchEvent(int32_t _touchFocusIdx); // [0x6a478d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomListView.MoveFocus - // void MoveFocus(int32_t _moveFocusVal); // [0x6a12e40] Final|Native|Public|BlueprintCallable + // void MoveFocus(int32_t _moveFocusVal); // [0x6a47840] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.CustomRetainerBox @@ -27353,13 +27764,13 @@ class UCustomRetainerBox : public URetainerBox class UCustomScrollBox : public UScrollBox { public: - SDK_UNDEFINED(16,584) /* FMulticastInlineDelegate */ __um(OnPageScrolled); // 0x0CE8 (0x0010) + SDK_UNDEFINED(16,570) /* FMulticastInlineDelegate */ __um(OnPageScrolled); // 0x0CE8 (0x0010) unsigned char UnknownData00_7[0x8]; // 0x0CF8 (0x0008) MISSED /// Functions // Function /Script/DP1Project.CustomScrollBox.ScrollPage - // void ScrollPage(bool _next); // [0x6a13350] Final|Native|Public|BlueprintCallable + // void ScrollPage(bool _next); // [0x6a47d50] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.CustomTextBlock @@ -27372,7 +27783,7 @@ class UCustomTextBlock : public UWidget bool m_isUpdateDefaultText; // 0x0190 (0x0001) unsigned char UnknownData01_6[0x7]; // 0x0191 (0x0007) MISSED class UPanelWidget* m_dispTextRangePanel; // 0x0198 (0x0008) - SDK_UNDEFINED(16,585) /* FDelegateProperty */ __um(TextDelegate); // 0x01A0 (0x0010) + SDK_UNDEFINED(16,571) /* FDelegateProperty */ __um(TextDelegate); // 0x01A0 (0x0010) bool bAutoWrapText; // 0x01B0 (0x0001) bool bForceAutoWrapText; // 0x01B1 (0x0001) bool m_enableLineWidthEqualization; // 0x01B2 (0x0001) @@ -27394,12 +27805,12 @@ class UCustomTextBlock : public UWidget int32_t FontSize; // 0x01E8 (0x0004) float FontSmoothness; // 0x01EC (0x0004) FSlateColor ColorAndOpacity; // 0x01F0 (0x0014) - SDK_UNDEFINED(16,586) /* FDelegateProperty */ __um(ColorAndOpacityDelegate); // 0x0204 (0x0010) + SDK_UNDEFINED(16,572) /* FDelegateProperty */ __um(ColorAndOpacityDelegate); // 0x0204 (0x0010) bool RubyDraw; // 0x0214 (0x0001) unsigned char UnknownData06_6[0x3]; // 0x0215 (0x0003) MISSED int32_t rubySize; // 0x0218 (0x0004) FLinearColor RubyMainColorAndOpacity; // 0x021C (0x0010) - SDK_UNDEFINED(16,587) /* FDelegateProperty */ __um(RubyMainColorAndOpacityDelegate); // 0x022C (0x0010) + SDK_UNDEFINED(16,573) /* FDelegateProperty */ __um(RubyMainColorAndOpacityDelegate); // 0x022C (0x0010) float RubyHeightOffset; // 0x023C (0x0004) bool Mojikake; // 0x0240 (0x0001) unsigned char UnknownData07_6[0x3]; // 0x0241 (0x0003) MISSED @@ -27409,19 +27820,19 @@ class UCustomTextBlock : public UWidget unsigned char UnknownData08_6[0x3]; // 0x0259 (0x0003) MISSED float OutlineSize; // 0x025C (0x0004) FLinearColor OutlineColorAndOpacity; // 0x0260 (0x0010) - SDK_UNDEFINED(16,588) /* FDelegateProperty */ __um(OutlineColorAndOpacityDelegate); // 0x0270 (0x0010) + SDK_UNDEFINED(16,574) /* FDelegateProperty */ __um(OutlineColorAndOpacityDelegate); // 0x0270 (0x0010) float rubyOutlineSize; // 0x0280 (0x0004) FLinearColor RubyOutlineColorAndOpacity; // 0x0284 (0x0010) - SDK_UNDEFINED(16,589) /* FDelegateProperty */ __um(RubyOutlineColorAndOpacityDelegate); // 0x0294 (0x0010) + SDK_UNDEFINED(16,575) /* FDelegateProperty */ __um(RubyOutlineColorAndOpacityDelegate); // 0x0294 (0x0010) int32_t shadowSize; // 0x02A4 (0x0004) FVector2D ShadowOffset; // 0x02A8 (0x0010) FLinearColor ShadowColorAndOpacity; // 0x02B8 (0x0010) - SDK_UNDEFINED(16,590) /* FDelegateProperty */ __um(ShadowColorAndOpacityDelegate); // 0x02C8 (0x0010) + SDK_UNDEFINED(16,576) /* FDelegateProperty */ __um(ShadowColorAndOpacityDelegate); // 0x02C8 (0x0010) int32_t rubyShadowSize; // 0x02D8 (0x0004) unsigned char UnknownData09_6[0x4]; // 0x02DC (0x0004) MISSED FVector2D RubyShadowOffset; // 0x02E0 (0x0010) FLinearColor RubyShadowColorAndOpacity; // 0x02F0 (0x0010) - SDK_UNDEFINED(16,591) /* FDelegateProperty */ __um(RubyShadowColorAndOpacityDelegate); // 0x0300 (0x0010) + SDK_UNDEFINED(16,577) /* FDelegateProperty */ __um(RubyShadowColorAndOpacityDelegate); // 0x0300 (0x0010) int32_t letterSpace; // 0x0310 (0x0004) int32_t RubySpace; // 0x0314 (0x0004) int32_t lineSpace; // 0x0318 (0x0004) @@ -27432,61 +27843,61 @@ class UCustomTextBlock : public UWidget bool useNewLayoutCalc; // 0x0320 (0x0001) unsigned char UnknownData10_6[0x17]; // 0x0321 (0x0017) MISSED class UMaterialInterface* m_fontMaterial; // 0x0338 (0x0008) - SDK_UNDEFINED(16,592) /* FMulticastInlineDelegate */ __um(m_OnFinishedTextScrollingDelegate); // 0x0340 (0x0010) + SDK_UNDEFINED(16,578) /* FMulticastInlineDelegate */ __um(m_OnFinishedTextScrollingDelegate); // 0x0340 (0x0010) unsigned char UnknownData11_7[0x30]; // 0x0350 (0x0030) MISSED /// Functions // Function /Script/DP1Project.CustomTextBlock.UpdateWidget - // void UpdateWidget(); // [0x6a14620] Final|Native|Public|BlueprintCallable + // void UpdateWidget(); // [0x6a49010] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomTextBlock.UpdateText - // void UpdateText(FText& InText, int32_t DispCharaNum, bool _force); // [0x6a144e0] Native|Public|HasOutParms|BlueprintCallable + // void UpdateText(FText& InText, int32_t DispCharaNum, bool _force); // [0x6a48ed0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CustomTextBlock.UpdateJustification - // void UpdateJustification(TEnumAsByte InJustification); // [0x6a14460] Final|Native|Public|BlueprintCallable + // void UpdateJustification(TEnumAsByte InJustification); // [0x6a48e50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomTextBlock.UpdateGaijiTexture - // void UpdateGaijiTexture(); // [0x6a14440] Final|Native|Public|BlueprintCallable + // void UpdateGaijiTexture(); // [0x6a48e30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomTextBlock.UpdateFont - // void UpdateFont(class UL5BitmapFontAsset* InFontInfo); // [0x6a143b0] Final|Native|Public|BlueprintCallable + // void UpdateFont(class UL5BitmapFontAsset* InFontInfo); // [0x6a48da0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomTextBlock.UpdateAutoWrapText - // void UpdateAutoWrapText(bool InAutoTextWrap); // [0x6a14320] Final|Native|Public|BlueprintCallable + // void UpdateAutoWrapText(bool InAutoTextWrap); // [0x6a48d10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomTextBlock.StopScrolling - // void StopScrolling(); // [0x6a14300] Final|Native|Public|BlueprintCallable + // void StopScrolling(); // [0x6a48cf0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomTextBlock.SetShadowColorAndOpacity - // void SetShadowColorAndOpacity(FLinearColor InShadowColorAndOpacity); // [0x6a14270] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetShadowColorAndOpacity(FLinearColor InShadowColorAndOpacity); // [0x6a48c60] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CustomTextBlock.SetOutlineColorAndOpacity - // void SetOutlineColorAndOpacity(FLinearColor InOutlineColorAndOpacity); // [0x6a141e0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetOutlineColorAndOpacity(FLinearColor InOutlineColorAndOpacity); // [0x6a48bd0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CustomTextBlock.SetOpacity - // void SetOpacity(float InOpacity); // [0x6a14160] Final|Native|Public|BlueprintCallable + // void SetOpacity(float InOpacity); // [0x6a48b50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomTextBlock.SetIsUseGaijiTextureTypeKeyboard - // void SetIsUseGaijiTextureTypeKeyboard(bool _isUse); // [0x6a140d0] Final|Native|Public|BlueprintCallable + // void SetIsUseGaijiTextureTypeKeyboard(bool _isUse); // [0x6a48ac0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomTextBlock.SetFontStyle - // void SetFontStyle(FName InFontStyleID); // [0x6a14040] Final|Native|Public|BlueprintCallable + // void SetFontStyle(FName InFontStyleID); // [0x6a48a30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomTextBlock.SetColorAndOpacity - // void SetColorAndOpacity(FSlateColor InColorAndOpacity); // [0x6a13fa0] Final|Native|Public|BlueprintCallable + // void SetColorAndOpacity(FSlateColor InColorAndOpacity); // [0x6a48990] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomTextBlock.RestartScrolling - // void RestartScrolling(); // [0x6a13f80] Final|Native|Public|BlueprintCallable + // void RestartScrolling(); // [0x6a48970] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomTextBlock.ResetScrolling - // void ResetScrolling(); // [0x6a13f60] Final|Native|Public|BlueprintCallable + // void ResetScrolling(); // [0x6a48950] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomTextBlock.RegistDelegateEventOnFinishedTextScrolling - // void RegistDelegateEventOnFinishedTextScrolling(class UObject* _owner, FName& _funcName, bool _isRegist); // [0x6a13e40] Final|Native|Public|HasOutParms|BlueprintCallable + // void RegistDelegateEventOnFinishedTextScrolling(class UObject* _owner, FName& _funcName, bool _isRegist); // [0x6a48830] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CustomTextBlock.Import - // void Import(); // [0x6a13e20] Final|Native|Public + // void Import(); // [0x6a48810] Final|Native|Public // Function /Script/DP1Project.CustomTextBlock.GetTextMaskRangeX - // FVector2D GetTextMaskRangeX(); // [0x6a13de0] Final|Native|Public|HasDefaults|Const + // FVector2D GetTextMaskRangeX(); // [0x6a487d0] Final|Native|Public|HasDefaults|Const // Function /Script/DP1Project.CustomTextBlock.GetText - // FText GetText(); // [0x6a13d90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetText(); // [0x6a48780] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CustomTextBlock.GetFontStyleId - // FName GetFontStyleId(); // [0x6a13d70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetFontStyleId(); // [0x6a48760] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CustomTextBlock.GetDisplayTextLength - // int32_t GetDisplayTextLength(); // [0x6a13d40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetDisplayTextLength(); // [0x6a48730] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CustomTextBlock.DebugSetTextStayWithinRangeType - // void DebugSetTextStayWithinRangeType(ETextStayWithinRangeType _type); // [0x6a13cc0] Final|Native|Public|BlueprintCallable + // void DebugSetTextStayWithinRangeType(ETextStayWithinRangeType _type); // [0x6a486b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomTextBlock.ClearText - // void ClearText(bool _force); // [0x6a13c30] Final|Native|Public|BlueprintCallable + // void ClearText(bool _force); // [0x6a48620] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CustomTextBlock.CalcTextLineNum - // int32_t CalcTextLineNum(); // [0x6a13c00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t CalcTextLineNum(); // [0x6a485f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.CustomTextBlock.CalcNumOfTextBlocks - // int32_t CalcNumOfTextBlocks(); // [0x6a13bd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t CalcNumOfTextBlocks(); // [0x6a485c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.CustomTileView @@ -27494,10 +27905,10 @@ class UCustomTextBlock : public UWidget class UCustomTileView : public UTileView { public: - SDK_UNDEFINED(16,593) /* FMulticastInlineDelegate */ __um(m_OnGenerateEntryWidgetDelegate); // 0x0C98 (0x0010) - SDK_UNDEFINED(16,594) /* FMulticastInlineDelegate */ __um(m_OnItemScrolledIntoViewInternaltDelegate); // 0x0CA8 (0x0010) - SDK_UNDEFINED(16,595) /* FMulticastInlineDelegate */ __um(m_OnTileViewScrolled); // 0x0CB8 (0x0010) - SDK_UNDEFINED(16,596) /* FMulticastInlineDelegate */ __um(m_OnTileViewFinishedScrolling); // 0x0CC8 (0x0010) + SDK_UNDEFINED(16,579) /* FMulticastInlineDelegate */ __um(m_OnGenerateEntryWidgetDelegate); // 0x0C98 (0x0010) + SDK_UNDEFINED(16,580) /* FMulticastInlineDelegate */ __um(m_OnItemScrolledIntoViewInternaltDelegate); // 0x0CA8 (0x0010) + SDK_UNDEFINED(16,581) /* FMulticastInlineDelegate */ __um(m_OnTileViewScrolled); // 0x0CB8 (0x0010) + SDK_UNDEFINED(16,582) /* FMulticastInlineDelegate */ __um(m_OnTileViewFinishedScrolling); // 0x0CC8 (0x0010) FVector2D m_scrollBarThickness; // 0x0CD8 (0x0010) FMargin m_scrollBarPadding; // 0x0CE8 (0x0010) float m_marginSize; // 0x0CF8 (0x0004) @@ -27518,7 +27929,7 @@ class UCustomWidgetSwitcher : public UWidgetSwitcher class UCutEventPlayer : public UEventPlayerBase { public: - SDK_UNDEFINED(16,597) /* FMulticastInlineDelegate */ __um(OnCutEventEndedDelegate); // 0x01C0 (0x0010) + SDK_UNDEFINED(16,583) /* FMulticastInlineDelegate */ __um(OnCutEventEndedDelegate); // 0x01C0 (0x0010) unsigned char UnknownData00_6[0x18]; // 0x01D0 (0x0018) MISSED TArray m_hideActors; // 0x01E8 (0x0010) unsigned char UnknownData01_6[0x128]; // 0x01F8 (0x0128) MISSED @@ -27534,15 +27945,15 @@ class UCutEventPlayer : public UEventPlayerBase /// Functions // Function /Script/DP1Project.CutEventPlayer.WaitTalkUpdate - // void WaitTalkUpdate(); // [0x6a156f0] Final|Native|Public|BlueprintCallable + // void WaitTalkUpdate(); // [0x6a4a0e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CutEventPlayer.SetupPlayEvent - // void SetupPlayEvent(bool _beforePlay); // [0x6a15660] Final|Native|Public|BlueprintCallable + // void SetupPlayEvent(bool _beforePlay); // [0x6a4a050] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.CutEventPlayer.IsPaused - // bool IsPaused(); // [0x6a15630] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsPaused(); // [0x6a4a020] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CutEventPlayer.IsPause_immed - // bool IsPause_immed(); // [0x674bb70] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsPause_immed(); // [0x677bd50] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CutEventPlayer.GetTransformOrigin - // FTransform GetTransformOrigin(); // [0x6a155a0] Final|Native|Public|HasDefaults|BlueprintCallable + // FTransform GetTransformOrigin(); // [0x6a49f90] Final|Native|Public|HasDefaults|BlueprintCallable }; /// Struct /Script/DP1Project.DamagePopupMenuSetupParam @@ -27571,23 +27982,23 @@ class UDamagePopupMenuTop : public UTargetFollowMenu /// Functions // Function /Script/DP1Project.DamagePopupMenuTop.SetupSpHeal - // void SetupSpHeal(class AActor* Actor, int32_t _val); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupSpHeal(class AActor* Actor, int32_t _val); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.DamagePopupMenuTop.SetupHeal - // void SetupHeal(class AActor* Actor, int32_t _val); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupHeal(class AActor* Actor, int32_t _val); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.DamagePopupMenuTop.SetupDamageParty - // void SetupDamageParty(class AActor* Actor, int32_t _val); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupDamageParty(class AActor* Actor, int32_t _val); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.DamagePopupMenuTop.SetupDamageEnemy - // void SetupDamageEnemy(class AActor* Actor, int32_t _val, bool _fromLeader); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupDamageEnemy(class AActor* Actor, int32_t _val, bool _fromLeader); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.DamagePopupMenuTop.SetSpecialEffectEvent - // void SetSpecialEffectEvent(bool _isSpecialEffect); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetSpecialEffectEvent(bool _isSpecialEffect); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.DamagePopupMenuTop.SetCriticalEvent - // void SetCriticalEvent(bool Critical, bool isLowkey, bool isCriticalSE); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetCriticalEvent(bool Critical, bool isLowkey, bool isCriticalSE); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.DamagePopupMenuTop.SetAttackIconEvent - // void SetAttackIconEvent(EDamagePopupAttackType _damagePopupAttackType); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetAttackIconEvent(EDamagePopupAttackType _damagePopupAttackType); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.DamagePopupMenuTop.SetAddStatusIconEvent - // void SetAddStatusIconEvent(FName& _iconID); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetAddStatusIconEvent(FName& _iconID); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.DamagePopupMenuTop.GetWorldPositionOffset - // FVector GetWorldPositionOffset(); // [0x6a16050] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetWorldPositionOffset(); // [0x6a4aa40] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.DataLayerManagerSubsystem @@ -27615,15 +28026,15 @@ class UDebugAutoPlayComCheckPerRogue : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayComCheckPerRogue.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayComCheckPerRogue.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayComCheckPerRogue.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayComCheckPerRogue.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayComCheckPerRogue.Create - // void Create(bool _isSave, FName _mapId, FName _id, FString _autoPlayMachineStr, FString _autoPlayRunTypeStr); // [0x6a16a90] Final|Native|Public + // void Create(bool _isSave, FName _mapId, FName _id, FString _autoPlayMachineStr, FString _autoPlayRunTypeStr); // [0x6a4b480] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandAddScene @@ -27636,15 +28047,15 @@ class UDebugAutoPlayCommandAddScene : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandAddScene.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandAddScene.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandAddScene.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandAddScene.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandAddScene.Create - // void Create(FString _sceneName, int32_t _scene); // [0x6a171a0] Final|Native|Public + // void Create(FString _sceneName, int32_t _scene); // [0x6a4bb90] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandAgingPer @@ -27657,15 +28068,15 @@ class UDebugAutoPlayCommandAgingPer : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandAgingPer.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandAgingPer.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandAgingPer.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandAgingPer.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandAgingPer.Create - // void Create(bool _isSave, FName _mapId, FName _menuID, FName _subMenuID, uint32_t _menuOpenNum, FString _autoPlayMachineStr, FString _autoPlayRunTypeStr); // [0x6a17680] Final|Native|Public + // void Create(bool _isSave, FName _mapId, FName _menuID, FName _subMenuID, uint32_t _menuOpenNum, FString _autoPlayMachineStr, FString _autoPlayRunTypeStr); // [0x6a4c070] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandAutoMoveChr @@ -27678,17 +28089,17 @@ class UDebugAutoPlayCommandAutoMoveChr : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandAutoMoveChr.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandAutoMoveChr.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandAutoMoveChr.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandAutoMoveChr.FinishCleanup - // void FinishCleanup(); // [0x6a17eb0] Final|Native|Public + // void FinishCleanup(); // [0x6a4c8a0] Final|Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandAutoMoveChr.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandAutoMoveChr.Create - // void Create(float _timeLimit, float _maxPosX, float _minPosX, float _maxPosY, float _minPosY); // [0x6a17d00] Final|Native|Public + // void Create(float _timeLimit, float _maxPosX, float _minPosX, float _maxPosY, float _minPosY); // [0x6a4c6f0] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandAutoScenarioPlay @@ -27701,15 +28112,15 @@ class UDebugAutoPlayCommandAutoScenarioPlay : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandAutoScenarioPlay.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandAutoScenarioPlay.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandAutoScenarioPlay.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandAutoScenarioPlay.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandAutoScenarioPlay.Create - // void Create(); // [0x6a18280] Final|Native|Public + // void Create(); // [0x6a4cc70] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandCameraAltitude @@ -27722,15 +28133,15 @@ class UDebugAutoPlayCommandCameraAltitude : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandCameraAltitude.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCameraAltitude.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCameraAltitude.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCameraAltitude.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCameraAltitude.Create - // void Create(float _r); // [0x6a18550] Final|Native|Public + // void Create(float _r); // [0x6a4cf40] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandCameraAzim @@ -27743,15 +28154,15 @@ class UDebugAutoPlayCommandCameraAzim : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandCameraAzim.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCameraAzim.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCameraAzim.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCameraAzim.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCameraAzim.Create - // void Create(bool _isValid); // [0x6a18820] Final|Native|Public + // void Create(bool _isValid); // [0x6a4d210] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandChangeAvatar @@ -27764,15 +28175,15 @@ class UDebugAutoPlayCommandChangeAvatar : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandChangeAvatar.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandChangeAvatar.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandChangeAvatar.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandChangeAvatar.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandChangeAvatar.Create - // void Create(class UDebugAutoPlayCommandParseAvatar* _parseAvatar); // [0x6a18b70] Final|Native|Public + // void Create(class UDebugAutoPlayCommandParseAvatar* _parseAvatar); // [0x6a4d560] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandCheckChrMove @@ -27785,15 +28196,15 @@ class UDebugAutoPlayCommandCheckChrMove : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandCheckChrMove.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCheckChrMove.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCheckChrMove.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCheckChrMove.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCheckChrMove.Create - // void Create(bool _isSave, FString _dataName, FName _mapId, FName _id, FVector3d& _startPos); // [0x6a18f60] Final|Native|Public|HasOutParms|HasDefaults + // void Create(bool _isSave, FString _dataName, FName _mapId, FName _id, FVector3d& _startPos); // [0x6a4d950] Final|Native|Public|HasOutParms|HasDefaults }; /// Class /Script/DP1Project.DebugAutoPlayCommandCheckPerformance @@ -27806,15 +28217,15 @@ class UDebugAutoPlayCommandCheckPerformance : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandCheckPerformance.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCheckPerformance.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCheckPerformance.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCheckPerformance.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCheckPerformance.Create - // void Create(bool _isSave, FString _dataName, FName _mapId, FName _id, FString _autoPlayMachineStr, FString _autoPlayRunTypeStr); // [0x6a19430] Final|Native|Public + // void Create(bool _isSave, FString _dataName, FName _mapId, FName _id, FString _autoPlayMachineStr, FString _autoPlayRunTypeStr); // [0x6a4de20] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandCheckPerformanceMenu @@ -27827,13 +28238,13 @@ class UDebugAutoPlayCommandCheckPerformanceMenu : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandCheckPerformanceMenu.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCheckPerformanceMenu.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCheckPerformanceMenu.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCheckPerformanceMenu.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandCloseMenu @@ -27846,15 +28257,15 @@ class UDebugAutoPlayCommandCloseMenu : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandCloseMenu.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCloseMenu.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCloseMenu.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCloseMenu.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCloseMenu.Create - // void Create(FName _menuID); // [0x6a19d10] Final|Native|Public + // void Create(FName _menuID); // [0x6a4e700] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandCloseMenuInf @@ -27867,15 +28278,15 @@ class UDebugAutoPlayCommandCloseMenuInf : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandCloseMenuInf.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCloseMenuInf.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCloseMenuInf.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCloseMenuInf.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandCloseMenuInf.Create - // void Create(FName _menuID, bool _isSubMenu); // [0x6a1a080] Final|Native|Public + // void Create(FName _menuID, bool _isSubMenu); // [0x6a4ea70] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandEnableRpgTar @@ -27888,15 +28299,15 @@ class UDebugAutoPlayCommandEnableRpgTar : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandEnableRpgTar.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandEnableRpgTar.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandEnableRpgTar.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandEnableRpgTar.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandEnableRpgTar.Create - // void Create(bool _flag); // [0x6a18820] Final|Native|Public + // void Create(bool _flag); // [0x6a4d210] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandEndRoguelike @@ -27909,15 +28320,15 @@ class UDebugAutoPlayCommandEndRoguelike : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandEndRoguelike.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandEndRoguelike.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandEndRoguelike.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandEndRoguelike.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandEndRoguelike.Create - // void Create(); // [0x6944db0] Final|Native|Public + // void Create(); // [0x69759c0] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandFadeWait @@ -27930,15 +28341,15 @@ class UDebugAutoPlayCommandFadeWait : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandFadeWait.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandFadeWait.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandFadeWait.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandFadeWait.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandFadeWait.Create - // void Create(); // [0x6a1a840] Final|Native|Public + // void Create(); // [0x6a4f230] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandMapJump @@ -27951,15 +28362,15 @@ class UDebugAutoPlayCommandMapJump : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandMapJump.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandMapJump.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandMapJump.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandMapJump.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandMapJump.Create - // void Create(FName ID, FVector4 _pos, bool isWriteOutputLog); // [0x6a1ab80] Final|Native|Public|HasDefaults + // void Create(FName ID, FVector4 _pos, bool isWriteOutputLog); // [0x6a4f570] Final|Native|Public|HasDefaults }; /// Class /Script/DP1Project.DebugAutoPlayCommandMoveChara @@ -27972,15 +28383,15 @@ class UDebugAutoPlayCommandMoveChara : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandMoveChara.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandMoveChara.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandMoveChara.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandMoveChara.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandMoveChara.Create - // void Create(FVector& _pos, float _rot); // [0x6a1af80] Final|Native|Public|HasOutParms|HasDefaults + // void Create(FVector& _pos, float _rot); // [0x6a4f970] Final|Native|Public|HasOutParms|HasDefaults }; /// Class /Script/DP1Project.DebugAutoPlayCommandOpenMenu @@ -27993,15 +28404,15 @@ class UDebugAutoPlayCommandOpenMenu : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandOpenMenu.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandOpenMenu.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandOpenMenu.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandOpenMenu.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandOpenMenu.Create - // void Create(FName _menuID); // [0x6a19d10] Final|Native|Public + // void Create(FName _menuID); // [0x6a4e700] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandOpenMenuInfo @@ -28014,17 +28425,17 @@ class UDebugAutoPlayCommandOpenMenuInfo : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandOpenMenuInfo.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandOpenMenuInfo.OpenSubMenu - // void OpenSubMenu(); // [0x6a1b6e0] Final|Native|Private + // void OpenSubMenu(); // [0x6a500d0] Final|Native|Private // Function /Script/DP1Project.DebugAutoPlayCommandOpenMenuInfo.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandOpenMenuInfo.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandOpenMenuInfo.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandOpenMenuInfo.Create - // void Create(FName _menuID, bool _isSubMenu); // [0x6a1b610] Final|Native|Public + // void Create(FName _menuID, bool _isSubMenu); // [0x6a50000] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandOptionSetting @@ -28037,15 +28448,15 @@ class UDebugAutoPlayCommandOptionSetting : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandOptionSetting.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandOptionSetting.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandOptionSetting.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandOptionSetting.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandOptionSetting.Create - // void Create(int32_t _option); // [0x6a1b960] Final|Native|Public + // void Create(int32_t _option); // [0x6a50350] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandParseAvatar @@ -28059,15 +28470,15 @@ class UDebugAutoPlayCommandParseAvatar : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandParseAvatar.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandParseAvatar.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandParseAvatar.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandParseAvatar.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandParseAvatar.Create - // void Create(); // [0x6a1bda0] Final|Native|Public + // void Create(); // [0x6a50790] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandParseResData @@ -28080,13 +28491,13 @@ class UDebugAutoPlayCommandParseResData : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandParseResData.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandParseResData.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandParseResData.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandParseResData.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandPhaseChange @@ -28099,15 +28510,15 @@ class UDebugAutoPlayCommandPhaseChange : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandPhaseChange.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandPhaseChange.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandPhaseChange.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandPhaseChange.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandPhaseChange.Create - // void Create(int32_t _phaseNum); // [0x6a1c240] Final|Native|Public + // void Create(int32_t _phaseNum); // [0x6a50c30] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandPhaseStart @@ -28120,15 +28531,15 @@ class UDebugAutoPlayCommandPhaseStart : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandPhaseStart.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandPhaseStart.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandPhaseStart.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandPhaseStart.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandPhaseStart.Create - // void Create(int32_t _phaseNum, int32_t _subPhaseNum); // [0x6a1c550] Final|Native|Public + // void Create(int32_t _phaseNum, int32_t _subPhaseNum); // [0x6a50f40] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandPreLoadMap @@ -28141,15 +28552,15 @@ class UDebugAutoPlayCommandPreLoadMap : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandPreLoadMap.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandPreLoadMap.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandPreLoadMap.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandPreLoadMap.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandPreLoadMap.Create - // void Create(FName _id); // [0x6a1c8a0] Final|Native|Public + // void Create(FName _id); // [0x6a51290] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandQuitGame @@ -28162,13 +28573,13 @@ class UDebugAutoPlayCommandQuitGame : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandQuitGame.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandQuitGame.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandQuitGame.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandQuitGame.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandRpg @@ -28181,21 +28592,21 @@ class UDebugAutoPlayCommandRpg : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandRpg.Setup - // void Setup(TArray& _args, bool _commandLog); // [0x6a1cfd0] Native|Public|HasOutParms + // void Setup(TArray& _args, bool _commandLog); // [0x6a519c0] Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlayCommandRpg.Reset - // void Reset(); // [0x6a1cfb0] Native|Public + // void Reset(); // [0x6a519a0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandRpg.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandRpg.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandRpg.IsError - // bool IsError(); // [0x67a33c0] Native|Public|Const + // bool IsError(); // [0x67d35a0] Native|Public|Const // Function /Script/DP1Project.DebugAutoPlayCommandRpg.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandRpg.Finish - // void Finish(); // [0x6a1cf90] Native|Public + // void Finish(); // [0x6a51980] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandRpg.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandRpgAction @@ -28545,15 +28956,15 @@ class UDebugAutoPlayCommandSceneChange : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandSceneChange.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSceneChange.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSceneChange.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSceneChange.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSceneChange.Create - // void Create(FString _sceneName, uint16_t _sceneId); // [0x6a20a60] Final|Native|Public + // void Create(FString _sceneName, uint16_t _sceneId); // [0x6a55450] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandSceneMovingWait @@ -28575,15 +28986,15 @@ class UDebugAutoPlayCommandScreenShots : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandScreenShots.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandScreenShots.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandScreenShots.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandScreenShots.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandScreenShots.Create - // void Create(class UDebugAutoPlayCommandParseAvatar* _parseAvatar); // [0x6a20fd0] Final|Native|Public + // void Create(class UDebugAutoPlayCommandParseAvatar* _parseAvatar); // [0x6a559c0] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandSetGlobalBit @@ -28596,15 +29007,15 @@ class UDebugAutoPlayCommandSetGlobalBit : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandSetGlobalBit.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetGlobalBit.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetGlobalBit.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetGlobalBit.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetGlobalBit.Create - // void Create(FName _bitFlagId, bool _flag); // [0x6a212c0] Final|Native|Public + // void Create(FName _bitFlagId, bool _flag); // [0x6a55cb0] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandSetGloBits @@ -28617,15 +29028,15 @@ class UDebugAutoPlayCommandSetGloBits : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandSetGloBits.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetGloBits.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetGloBits.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetGloBits.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetGloBits.Create - // void Create(uint32_t _minFlagId, uint32_t _maxFlagId, bool _isFlag); // [0x6a215f0] Final|Native|Public + // void Create(uint32_t _minFlagId, uint32_t _maxFlagId, bool _isFlag); // [0x6a55fe0] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandSetHelpFlag @@ -28638,15 +29049,15 @@ class UDebugAutoPlayCommandSetHelpFlag : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandSetHelpFlag.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetHelpFlag.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetHelpFlag.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetHelpFlag.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetHelpFlag.Create - // void Create(FName _bitFlagId, bool _flag); // [0x6a212c0] Final|Native|Public + // void Create(FName _bitFlagId, bool _flag); // [0x6a55cb0] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandSetHelpFlags @@ -28659,15 +29070,15 @@ class UDebugAutoPlayCommandSetHelpFlags : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandSetHelpFlags.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetHelpFlags.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetHelpFlags.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetHelpFlags.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetHelpFlags.Create - // void Create(uint32_t _minFlagId, uint32_t _maxFlagId, bool _isFlag); // [0x6a215f0] Final|Native|Public + // void Create(uint32_t _minFlagId, uint32_t _maxFlagId, bool _isFlag); // [0x6a55fe0] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandSetIgChrCtrl @@ -28680,15 +29091,15 @@ class UDebugAutoPlayCommandSetIgChrCtrl : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandSetIgChrCtrl.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetIgChrCtrl.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetIgChrCtrl.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetIgChrCtrl.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetIgChrCtrl.Create - // void Create(bool _isFlag); // [0x6a21e10] Final|Native|Public + // void Create(bool _isFlag); // [0x6a56800] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandSetStRogArea @@ -28701,15 +29112,15 @@ class UDebugAutoPlayCommandSetStRogArea : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandSetStRogArea.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetStRogArea.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetStRogArea.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetStRogArea.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandSetStRogArea.Create - // void Create(FName& _startAreaName); // [0x6a22100] Final|Native|Public|HasOutParms + // void Create(FName& _startAreaName); // [0x6a56af0] Final|Native|Public|HasOutParms }; /// Class /Script/DP1Project.DebugAutoPlayCommandStartRogueli @@ -28722,15 +29133,15 @@ class UDebugAutoPlayCommandStartRogueli : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandStartRogueli.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandStartRogueli.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandStartRogueli.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandStartRogueli.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandStartRogueli.Create - // void Create(); // [0x6944db0] Final|Native|Public + // void Create(); // [0x69759c0] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandWait @@ -28743,15 +29154,15 @@ class UDebugAutoPlayCommandWait : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandWait.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandWait.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandWait.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandWait.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandWait.Create - // void Create(float _wait); // [0x6a22640] Final|Native|Public + // void Create(float _wait); // [0x6a57030] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlayCommandWaitRoguelik @@ -28764,15 +29175,15 @@ class UDebugAutoPlayCommandWaitRoguelik : public UDebugAutoPlayCommand /// Functions // Function /Script/DP1Project.DebugAutoPlayCommandWaitRoguelik.Print - // void Print(); // [0x693c460] Native|Public + // void Print(); // [0x696cf50] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandWaitRoguelik.IsFinished - // bool IsFinished(); // [0x6748450] Native|Public + // bool IsFinished(); // [0x6778630] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandWaitRoguelik.GetName - // FName GetName(); // [0x6a16d60] Native|Public + // FName GetName(); // [0x6a4b750] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandWaitRoguelik.Execute - // void Execute(float _deltaTime); // [0x6a16cd0] Native|Public + // void Execute(float _deltaTime); // [0x6a4b6c0] Native|Public // Function /Script/DP1Project.DebugAutoPlayCommandWaitRoguelik.Create - // void Create(bool _isStartWait); // [0x6a18820] Final|Native|Public + // void Create(bool _isStartWait); // [0x6a4d210] Final|Native|Public }; /// Class /Script/DP1Project.DebugAutoPlaySubsystem @@ -28789,185 +29200,185 @@ class UDebugAutoPlaySubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_WaitSec - // void APC_WaitSec(TArray& _args); // [0x6a27100] Final|Native|Public|HasOutParms + // void APC_WaitSec(TArray& _args); // [0x6a5baf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_WaitScene - // void APC_WaitScene(TArray& _args); // [0x6a27050] Final|Native|Public|HasOutParms + // void APC_WaitScene(TArray& _args); // [0x6a5ba40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_WaitRoguelike - // void APC_WaitRoguelike(TArray& _args); // [0x6a26fa0] Final|Native|Public|HasOutParms + // void APC_WaitRoguelike(TArray& _args); // [0x6a5b990] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_WaitFrame - // void APC_WaitFrame(TArray& _args); // [0x6a245b0] Final|Native|Public|HasOutParms + // void APC_WaitFrame(TArray& _args); // [0x6a58fa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_WaitFade - // void APC_WaitFade(TArray& _args); // [0x6a26ef0] Final|Native|Public|HasOutParms + // void APC_WaitFade(TArray& _args); // [0x6a5b8e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_StartUploadServerResourceData - // void APC_StartUploadServerResourceData(); // [0x6944db0] Final|Native|Public + // void APC_StartUploadServerResourceData(); // [0x69759c0] Final|Native|Public // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_StartRoguelike - // void APC_StartRoguelike(TArray& _args); // [0x6a26e40] Final|Native|Public|HasOutParms + // void APC_StartRoguelike(TArray& _args); // [0x6a5b830] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_SetStartRoguelikeArea - // void APC_SetStartRoguelikeArea(TArray& _args); // [0x6a26d90] Final|Native|Public|HasOutParms + // void APC_SetStartRoguelikeArea(TArray& _args); // [0x6a5b780] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_SetOpenCloseMenuNum - // void APC_SetOpenCloseMenuNum(TArray& _args); // [0x6a26ce0] Final|Native|Public|HasOutParms + // void APC_SetOpenCloseMenuNum(TArray& _args); // [0x6a5b6d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_SetIsEnableRpgTarget - // void APC_SetIsEnableRpgTarget(TArray& _args); // [0x6a26c30] Final|Native|Public|HasOutParms + // void APC_SetIsEnableRpgTarget(TArray& _args); // [0x6a5b620] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_SetIgnoreCharaCtrlFlag - // void APC_SetIgnoreCharaCtrlFlag(TArray& _args); // [0x6a26b80] Final|Native|Public|HasOutParms + // void APC_SetIgnoreCharaCtrlFlag(TArray& _args); // [0x6a5b570] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_SetHeplOpenFlag - // void APC_SetHeplOpenFlag(TArray& _args); // [0x6a26ad0] Final|Native|Public|HasOutParms + // void APC_SetHeplOpenFlag(TArray& _args); // [0x6a5b4c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_SetHelpOpenFlags - // void APC_SetHelpOpenFlags(TArray& _args); // [0x6a26a20] Final|Native|Public|HasOutParms + // void APC_SetHelpOpenFlags(TArray& _args); // [0x6a5b410] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_SetGlobalBitFlags - // void APC_SetGlobalBitFlags(TArray& _args); // [0x6a26970] Final|Native|Public|HasOutParms + // void APC_SetGlobalBitFlags(TArray& _args); // [0x6a5b360] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_SetGlobalBitFlag - // void APC_SetGlobalBitFlag(TArray& _args); // [0x6a268c0] Final|Native|Public|HasOutParms + // void APC_SetGlobalBitFlag(TArray& _args); // [0x6a5b2b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_ServerUploadResourceData - // void APC_ServerUploadResourceData(); // [0x6944db0] Final|Native|Public + // void APC_ServerUploadResourceData(); // [0x69759c0] Final|Native|Public // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_ScreenShoot - // void APC_ScreenShoot(TArray& _args); // [0x6a26810] Final|Native|Public|HasOutParms + // void APC_ScreenShoot(TArray& _args); // [0x6a5b200] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_SceneJump - // void APC_SceneJump(TArray& _args); // [0x6a26760] Final|Native|Public|HasOutParms + // void APC_SceneJump(TArray& _args); // [0x6a5b150] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_WaitTutorialEnd - // void APC_RPG_WaitTutorialEnd(TArray& _args); // [0x6a26550] Final|Native|Public|HasOutParms + // void APC_RPG_WaitTutorialEnd(TArray& _args); // [0x6a5af40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_WaitTutorial - // void APC_RPG_WaitTutorial(TArray& _args); // [0x6a264a0] Final|Native|Public|HasOutParms + // void APC_RPG_WaitTutorial(TArray& _args); // [0x6a5ae90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_WaitTalkEnd - // void APC_RPG_WaitTalkEnd(TArray& _args); // [0x6a266b0] Final|Native|Public|HasOutParms + // void APC_RPG_WaitTalkEnd(TArray& _args); // [0x6a5b0a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_WaitTalk - // void APC_RPG_WaitTalk(TArray& _args); // [0x6a26600] Final|Native|Public|HasOutParms + // void APC_RPG_WaitTalk(TArray& _args); // [0x6a5aff0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_WaitSelectEnd - // void APC_RPG_WaitSelectEnd(TArray& _args); // [0x6a26550] Final|Native|Public|HasOutParms + // void APC_RPG_WaitSelectEnd(TArray& _args); // [0x6a5af40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_WaitSelect - // void APC_RPG_WaitSelect(TArray& _args); // [0x6a264a0] Final|Native|Public|HasOutParms + // void APC_RPG_WaitSelect(TArray& _args); // [0x6a5ae90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_WaitRpgFree - // void APC_RPG_WaitRpgFree(TArray& _args); // [0x6a263f0] Final|Native|Public|HasOutParms + // void APC_RPG_WaitRpgFree(TArray& _args); // [0x6a5ade0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_WaitMenuEnd - // void APC_RPG_WaitMenuEnd(TArray& _args); // [0x6a26340] Final|Native|Public|HasOutParms + // void APC_RPG_WaitMenuEnd(TArray& _args); // [0x6a5ad30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_WaitMenu - // void APC_RPG_WaitMenu(TArray& _args); // [0x6a26290] Final|Native|Public|HasOutParms + // void APC_RPG_WaitMenu(TArray& _args); // [0x6a5ac80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_WaitEventEnd - // void APC_RPG_WaitEventEnd(TArray& _args); // [0x6a261e0] Final|Native|Public|HasOutParms + // void APC_RPG_WaitEventEnd(TArray& _args); // [0x6a5abd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_WaitEvent - // void APC_RPG_WaitEvent(TArray& _args); // [0x6a26130] Final|Native|Public|HasOutParms + // void APC_RPG_WaitEvent(TArray& _args); // [0x6a5ab20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_WaitBattleEnd - // void APC_RPG_WaitBattleEnd(TArray& _args); // [0x6a26080] Final|Native|Public|HasOutParms + // void APC_RPG_WaitBattleEnd(TArray& _args); // [0x6a5aa70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_WaitBattle - // void APC_RPG_WaitBattle(TArray& _args); // [0x6a25fd0] Final|Native|Public|HasOutParms + // void APC_RPG_WaitBattle(TArray& _args); // [0x6a5a9c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_UpdateState - // void APC_RPG_UpdateState(TArray& _args); // [0x6a25f20] Final|Native|Public|HasOutParms + // void APC_RPG_UpdateState(TArray& _args); // [0x6a5a910] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_SelectLicenseFirst - // void APC_RPG_SelectLicenseFirst(TArray& _args); // [0x6a25e70] Final|Native|Public|HasOutParms + // void APC_RPG_SelectLicenseFirst(TArray& _args); // [0x6a5a860] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_Select - // void APC_RPG_Select(TArray& _args); // [0x6a25dc0] Final|Native|Public|HasOutParms + // void APC_RPG_Select(TArray& _args); // [0x6a5a7b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_QuestPhaseSkip - // void APC_RPG_QuestPhaseSkip(TArray& _args); // [0x6a25d10] Final|Native|Public|HasOutParms + // void APC_RPG_QuestPhaseSkip(TArray& _args); // [0x6a5a700] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_QuestPhaseCheck - // void APC_RPG_QuestPhaseCheck(TArray& _args); // [0x6a25c60] Final|Native|Public|HasOutParms + // void APC_RPG_QuestPhaseCheck(TArray& _args); // [0x6a5a650] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_PhaseSkip - // void APC_RPG_PhaseSkip(TArray& _args); // [0x6a25bb0] Final|Native|Public|HasOutParms + // void APC_RPG_PhaseSkip(TArray& _args); // [0x6a5a5a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_PhaseCheck - // void APC_RPG_PhaseCheck(TArray& _args); // [0x6a25b00] Final|Native|Public|HasOutParms + // void APC_RPG_PhaseCheck(TArray& _args); // [0x6a5a4f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_MovePurposeRoute - // void APC_RPG_MovePurposeRoute(TArray& _args); // [0x6a25a50] Final|Native|Public|HasOutParms + // void APC_RPG_MovePurposeRoute(TArray& _args); // [0x6a5a440] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_MovePurpose - // void APC_RPG_MovePurpose(TArray& _args); // [0x6a259a0] Final|Native|Public|HasOutParms + // void APC_RPG_MovePurpose(TArray& _args); // [0x6a5a390] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_MovePointRoute - // void APC_RPG_MovePointRoute(TArray& _args); // [0x6a258f0] Final|Native|Public|HasOutParms + // void APC_RPG_MovePointRoute(TArray& _args); // [0x6a5a2e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_MovePoint - // void APC_RPG_MovePoint(TArray& _args); // [0x6a25840] Final|Native|Public|HasOutParms + // void APC_RPG_MovePoint(TArray& _args); // [0x6a5a230] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_LifeCheck - // void APC_RPG_LifeCheck(TArray& _args); // [0x6a25790] Final|Native|Public|HasOutParms + // void APC_RPG_LifeCheck(TArray& _args); // [0x6a5a180] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_Init - // void APC_RPG_Init(TArray& _args); // [0x6a256e0] Final|Native|Public|HasOutParms + // void APC_RPG_Init(TArray& _args); // [0x6a5a0d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_Finish - // void APC_RPG_Finish(TArray& _args); // [0x6a25630] Final|Native|Public|HasOutParms + // void APC_RPG_Finish(TArray& _args); // [0x6a5a020] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_AutoText - // void APC_RPG_AutoText(TArray& _args); // [0x6a25580] Final|Native|Public|HasOutParms + // void APC_RPG_AutoText(TArray& _args); // [0x6a59f70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_AutoMenuTutorial - // void APC_RPG_AutoMenuTutorial(TArray& _args); // [0x6a254d0] Final|Native|Public|HasOutParms + // void APC_RPG_AutoMenuTutorial(TArray& _args); // [0x6a59ec0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_AutoMenuLifeQuestReport - // void APC_RPG_AutoMenuLifeQuestReport(TArray& _args); // [0x6a25420] Final|Native|Public|HasOutParms + // void APC_RPG_AutoMenuLifeQuestReport(TArray& _args); // [0x6a59e10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_AutoMenuGotWindow - // void APC_RPG_AutoMenuGotWindow(TArray& _args); // [0x6a25370] Final|Native|Public|HasOutParms + // void APC_RPG_AutoMenuGotWindow(TArray& _args); // [0x6a59d60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_AutoKill - // void APC_RPG_AutoKill(TArray& _args); // [0x6a252c0] Final|Native|Public|HasOutParms + // void APC_RPG_AutoKill(TArray& _args); // [0x6a59cb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_AddMoney - // void APC_RPG_AddMoney(TArray& _args); // [0x6a25210] Final|Native|Public|HasOutParms + // void APC_RPG_AddMoney(TArray& _args); // [0x6a59c00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_ActionTalk - // void APC_RPG_ActionTalk(TArray& _args); // [0x6a25160] Final|Native|Public|HasOutParms + // void APC_RPG_ActionTalk(TArray& _args); // [0x6a59b50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_ActionRide - // void APC_RPG_ActionRide(TArray& _args); // [0x6a250b0] Final|Native|Public|HasOutParms + // void APC_RPG_ActionRide(TArray& _args); // [0x6a59aa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_RPG_ActionEvent - // void APC_RPG_ActionEvent(TArray& _args); // [0x6a25000] Final|Native|Public|HasOutParms + // void APC_RPG_ActionEvent(TArray& _args); // [0x6a599f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_QuitGame - // void APC_QuitGame(TArray& _args); // [0x6a24f50] Final|Native|Public|HasOutParms + // void APC_QuitGame(TArray& _args); // [0x6a59940] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_PreLoadMap - // void APC_PreLoadMap(TArray& _args); // [0x6a24ea0] Final|Native|Public|HasOutParms + // void APC_PreLoadMap(TArray& _args); // [0x6a59890] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_PhaseStart - // void APC_PhaseStart(TArray& _args); // [0x6a24df0] Final|Native|Public|HasOutParms + // void APC_PhaseStart(TArray& _args); // [0x6a597e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_ParseResoureData - // void APC_ParseResoureData(); // [0x6944db0] Final|Native|Public + // void APC_ParseResoureData(); // [0x69759c0] Final|Native|Public // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_OptionSetting - // void APC_OptionSetting(TArray& _args); // [0x6a24d40] Final|Native|Public|HasOutParms + // void APC_OptionSetting(TArray& _args); // [0x6a59730] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_OpenMenuInfo - // void APC_OpenMenuInfo(TArray& _args); // [0x6a24c90] Final|Native|Public|HasOutParms + // void APC_OpenMenuInfo(TArray& _args); // [0x6a59680] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_OpenMenu - // void APC_OpenMenu(TArray& _args); // [0x6a24be0] Final|Native|Public|HasOutParms + // void APC_OpenMenu(TArray& _args); // [0x6a595d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_OpenCloseMenu - // void APC_OpenCloseMenu(TArray& _args); // [0x6a24b30] Final|Native|Public|HasOutParms + // void APC_OpenCloseMenu(TArray& _args); // [0x6a59520] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_MoveChara - // void APC_MoveChara(TArray& _args); // [0x6a24a80] Final|Native|Public|HasOutParms + // void APC_MoveChara(TArray& _args); // [0x6a59470] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_MapViewJump - // void APC_MapViewJump(TArray& _args); // [0x6a249d0] Final|Native|Public|HasOutParms + // void APC_MapViewJump(TArray& _args); // [0x6a593c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_MapSceneViewJump - // void APC_MapSceneViewJump(TArray& _args); // [0x6a24920] Final|Native|Public|HasOutParms + // void APC_MapSceneViewJump(TArray& _args); // [0x6a59310] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_MapMoveChara - // void APC_MapMoveChara(TArray& _args); // [0x6a24870] Final|Native|Public|HasOutParms + // void APC_MapMoveChara(TArray& _args); // [0x6a59260] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_MapJump - // void APC_MapJump(TArray& _args); // [0x6a247c0] Final|Native|Public|HasOutParms + // void APC_MapJump(TArray& _args); // [0x6a591b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_ForEachRes - // void APC_ForEachRes(TArray& _args); // [0x6a245b0] Final|Native|Public|HasOutParms + // void APC_ForEachRes(TArray& _args); // [0x6a58fa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_ForEachAvatar - // void APC_ForEachAvatar(TArray& _args); // [0x6a245b0] Final|Native|Public|HasOutParms + // void APC_ForEachAvatar(TArray& _args); // [0x6a58fa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_ForEach - // void APC_ForEach(TArray& _args); // [0x6a24710] Final|Native|Public|HasOutParms + // void APC_ForEach(TArray& _args); // [0x6a59100] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_EndRoguelike - // void APC_EndRoguelike(TArray& _args); // [0x6a24660] Final|Native|Public|HasOutParms + // void APC_EndRoguelike(TArray& _args); // [0x6a59050] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_EndForEachRes - // void APC_EndForEachRes(TArray& _args); // [0x6a245b0] Final|Native|Public|HasOutParms + // void APC_EndForEachRes(TArray& _args); // [0x6a58fa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_EndForEachAvatar - // void APC_EndForEachAvatar(TArray& _args); // [0x6a245b0] Final|Native|Public|HasOutParms + // void APC_EndForEachAvatar(TArray& _args); // [0x6a58fa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_EndForEach - // void APC_EndForEach(TArray& _args); // [0x6a245b0] Final|Native|Public|HasOutParms + // void APC_EndForEach(TArray& _args); // [0x6a58fa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_CreateCharaAutoMoveResult - // void APC_CreateCharaAutoMoveResult(TArray& _args); // [0x6a24500] Final|Native|Public|HasOutParms + // void APC_CreateCharaAutoMoveResult(TArray& _args); // [0x6a58ef0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_CloseMenuInfo - // void APC_CloseMenuInfo(TArray& _args); // [0x6a24450] Final|Native|Public|HasOutParms + // void APC_CloseMenuInfo(TArray& _args); // [0x6a58e40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_CloseMenu - // void APC_CloseMenu(TArray& _args); // [0x6a243a0] Final|Native|Public|HasOutParms + // void APC_CloseMenu(TArray& _args); // [0x6a58d90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_CheckPerformanceRoguelikeArea - // void APC_CheckPerformanceRoguelikeArea(TArray& _args); // [0x6a242f0] Final|Native|Public|HasOutParms + // void APC_CheckPerformanceRoguelikeArea(TArray& _args); // [0x6a58ce0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_CheckPerformanceMenu - // void APC_CheckPerformanceMenu(TArray& _args); // [0x6a24240] Final|Native|Public|HasOutParms + // void APC_CheckPerformanceMenu(TArray& _args); // [0x6a58c30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_CheckPerformanceAgingTest - // void APC_CheckPerformanceAgingTest(TArray& _args); // [0x6a24190] Final|Native|Public|HasOutParms + // void APC_CheckPerformanceAgingTest(TArray& _args); // [0x6a58b80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_CheckPerformance - // void APC_CheckPerformance(TArray& _args); // [0x6a240e0] Final|Native|Public|HasOutParms + // void APC_CheckPerformance(TArray& _args); // [0x6a58ad0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_CharaAutoMove - // void APC_CharaAutoMove(TArray& _args); // [0x6a24030] Final|Native|Public|HasOutParms + // void APC_CharaAutoMove(TArray& _args); // [0x6a58a20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_ChangePhase - // void APC_ChangePhase(TArray& _args); // [0x6a23f80] Final|Native|Public|HasOutParms + // void APC_ChangePhase(TArray& _args); // [0x6a58970] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_ChangeAvatarCombi - // void APC_ChangeAvatarCombi(TArray& _args); // [0x6a23ed0] Final|Native|Public|HasOutParms + // void APC_ChangeAvatarCombi(TArray& _args); // [0x6a588c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_CameraRotToCenterOfMap - // void APC_CameraRotToCenterOfMap(TArray& _args); // [0x6a23e20] Final|Native|Public|HasOutParms + // void APC_CameraRotToCenterOfMap(TArray& _args); // [0x6a58810] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_CameraAltitude - // void APC_CameraAltitude(TArray& _args); // [0x6a23d70] Final|Native|Public|HasOutParms + // void APC_CameraAltitude(TArray& _args); // [0x6a58760] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_BeginServerUploadResourceData - // void APC_BeginServerUploadResourceData(); // [0x6944db0] Final|Native|Public + // void APC_BeginServerUploadResourceData(); // [0x69759c0] Final|Native|Public // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_BeginAvatarAutoShooting - // void APC_BeginAvatarAutoShooting(TArray& _args); // [0x6a23cc0] Final|Native|Public|HasOutParms + // void APC_BeginAvatarAutoShooting(TArray& _args); // [0x6a586b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_AutoScenarioPlay - // void APC_AutoScenarioPlay(TArray& _args); // [0x6a23c10] Final|Native|Public|HasOutParms + // void APC_AutoScenarioPlay(TArray& _args); // [0x6a58600] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DebugAutoPlaySubsystem.APC_AddScene - // void APC_AddScene(TArray& _args); // [0x6a23b60] Final|Native|Public|HasOutParms + // void APC_AddScene(TArray& _args); // [0x6a58550] Final|Native|Public|HasOutParms }; /// Class /Script/DP1Project.DebugBlueprintUtility @@ -28979,22 +29390,22 @@ class UDebugBlueprintUtility : public UObject /// Functions // Function /Script/DP1Project.DebugBlueprintUtility.ToLauncherScene - // void ToLauncherScene(); // [0x6975460] Final|Native|Static|Public|BlueprintCallable + // void ToLauncherScene(); // [0x69a7520] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.DebugCameraActor -/// Size: 0x0448 (1096 bytes) (0x0003A8 - 0x000448) align 8 MaxSize: 0x0448 +/// Size: 0x0450 (1104 bytes) (0x0003B0 - 0x000450) align 8 MaxSize: 0x0450 class ADebugCameraActor : public AGameCameraActor { public: - float CameraLenDefault; // 0x03A8 (0x0004) - float CameraLenMin; // 0x03AC (0x0004) - float CameraLenMax; // 0x03B0 (0x0004) - float CalcRotMinX; // 0x03B4 (0x0004) - float ZoomSpeed; // 0x03B8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x03BC (0x0004) MISSED - FVector IdealRef; // 0x03C0 (0x0018) - unsigned char UnknownData01_7[0x70]; // 0x03D8 (0x0070) MISSED + float CameraLenDefault; // 0x03B0 (0x0004) + float CameraLenMin; // 0x03B4 (0x0004) + float CameraLenMax; // 0x03B8 (0x0004) + float CalcRotMinX; // 0x03BC (0x0004) + float ZoomSpeed; // 0x03C0 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x03C4 (0x0004) MISSED + FVector IdealRef; // 0x03C8 (0x0018) + unsigned char UnknownData01_7[0x70]; // 0x03E0 (0x0070) MISSED }; /// Struct /Script/DP1Project.ChaseCameraParamOverWrite @@ -29036,7 +29447,7 @@ class UDebugCameraGlobalParam : public UEngineSubsystem /// Functions // Function /Script/DP1Project.DebugCameraGlobalParam.DebugCameraGlobalParamInsntance - // class UDebugCameraGlobalParam* DebugCameraGlobalParamInsntance(); // [0x6a27980] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UDebugCameraGlobalParam* DebugCameraGlobalParamInsntance(); // [0x6a5c370] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.DebugCameraParam @@ -29103,19 +29514,19 @@ class ADebugCharaMovementComponent : public APlayerController /// Functions // Function /Script/DP1Project.DebugCharaMovementComponent.WarpClickOperation - // void WarpClickOperation(bool _isHit); // [0x6a28500] Final|Native|Public|BlueprintCallable + // void WarpClickOperation(bool _isHit); // [0x6a5cef0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DebugCharaMovementComponent.UpOrDownClickOperation - // void UpOrDownClickOperation(bool _isUp); // [0x6a28470] Final|Native|Public|BlueprintCallable + // void UpOrDownClickOperation(bool _isUp); // [0x6a5ce60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DebugCharaMovementComponent.ThreadMoveClickOperation - // void ThreadMoveClickOperation(); // [0x6a28450] Final|Native|Public|BlueprintCallable + // void ThreadMoveClickOperation(); // [0x6a5ce40] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DebugCharaMovementComponent.RayCastClickOperation - // bool RayCastClickOperation(); // [0x6a28420] Final|Native|Public|BlueprintCallable + // bool RayCastClickOperation(); // [0x6a5ce10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DebugCharaMovementComponent.JumpClickOperation - // void JumpClickOperation(); // [0x6a28400] Final|Native|Public|BlueprintCallable + // void JumpClickOperation(); // [0x6a5cdf0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DebugCharaMovementComponent.FlyThreadClickOperation - // void FlyThreadClickOperation(); // [0x6a283e0] Final|Native|Public|BlueprintCallable + // void FlyThreadClickOperation(); // [0x6a5cdd0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DebugCharaMovementComponent.DestroyThreadClickOperation - // void DestroyThreadClickOperation(); // [0x6a283c0] Final|Native|Public|BlueprintCallable + // void DestroyThreadClickOperation(); // [0x6a5cdb0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.DebugCharaMovementUI @@ -29149,7 +29560,7 @@ class UDebugCharaParam : public UEngineSubsystem /// Functions // Function /Script/DP1Project.DebugCharaParam.DebugCharaParamInsntance - // class UDebugCharaParam* DebugCharaParamInsntance(); // [0x6a289e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UDebugCharaParam* DebugCharaParamInsntance(); // [0x6a5d3d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.DebugCommandDispatcherSubsystem @@ -29251,11 +29662,11 @@ class UDebugLogFilterPreset : public UDebugGlobalParamPresetBase }; /// Class /Script/DP1Project.DebugMapGlobalParam -/// Size: 0x0080 (128 bytes) (0x000028 - 0x000080) align 8 MaxSize: 0x0080 +/// Size: 0x0088 (136 bytes) (0x000028 - 0x000088) align 8 MaxSize: 0x0088 class UDebugMapGlobalParam : public UObject { public: - unsigned char UnknownData00_1[0x58]; // 0x0028 (0x0058) MISSED + unsigned char UnknownData00_1[0x60]; // 0x0028 (0x0060) MISSED }; /// Class /Script/DP1Project.DebugNetworkTestSceneActor @@ -29287,9 +29698,9 @@ class UDebugPerformanceComponent : public UActorComponent /// Functions // Function /Script/DP1Project.DebugPerformanceComponent.SetTag - // void SetTag(char _tag); // [0x6a2a350] Final|Native|Public|BlueprintCallable + // void SetTag(char _tag); // [0x6a5ed60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DebugPerformanceComponent.GetTag - // char GetTag(); // [0x6a2a330] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // char GetTag(); // [0x6a5ed40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.DebugPlayerController @@ -29313,17 +29724,17 @@ class UDebugResourceSizeView : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.DebugResourceSizeView.OutputWeaponResourceSizeView - // bool OutputWeaponResourceSizeView(); // [0x69d76d0] Final|Native|Static|Public|BlueprintCallable + // bool OutputWeaponResourceSizeView(); // [0x6a0ae00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.DebugResourceSizeView.OutputResourceSizeView - // bool OutputResourceSizeView(TArray& _pathList); // [0x6a2a800] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool OutputResourceSizeView(TArray& _pathList); // [0x6a5f210] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.DebugResourceSizeView.OutputCraftObjResourceSizeView - // bool OutputCraftObjResourceSizeView(); // [0x69d76d0] Final|Native|Static|Public|BlueprintCallable + // bool OutputCraftObjResourceSizeView(); // [0x6a0ae00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.DebugResourceSizeView.OutputCharaResourceSizeView - // bool OutputCharaResourceSizeView(); // [0x69d76d0] Final|Native|Static|Public|BlueprintCallable + // bool OutputCharaResourceSizeView(); // [0x6a0ae00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.DebugResourceSizeView.OutputArmorResourceSizeView - // bool OutputArmorResourceSizeView(); // [0x69d76d0] Final|Native|Static|Public|BlueprintCallable + // bool OutputArmorResourceSizeView(); // [0x6a0ae00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.DebugResourceSizeView.GetDebugResourceSizeOutputDir - // FString GetDebugResourceSizeOutputDir(); // [0x6a2a780] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetDebugResourceSizeOutputDir(); // [0x6a5f190] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.DebugRoughTestUtility @@ -29335,7 +29746,7 @@ class UDebugRoughTestUtility : public UObject /// Functions // Function /Script/DP1Project.DebugRoughTestUtility.CalcCircleSafePos - // bool CalcCircleSafePos(FVector& _resultPos, FVector Player, float playerRadius, FVector enemy0, float enemyRadius0, FVector enemy1, float enemyRadius1, FVector enemy2, float enemyRadius2, FVector enemy3, float enemyRadius3); // [0x6a2aa10] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool CalcCircleSafePos(FVector& _resultPos, FVector Player, float playerRadius, FVector enemy0, float enemyRadius0, FVector enemy1, float enemyRadius1, FVector enemy2, float enemyRadius2, FVector enemy3, float enemyRadius3); // [0x6a5f420] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.DebugSkillViewSaveData @@ -29364,7 +29775,7 @@ class UDebugWinImGuiBPUtil : public UObject /// Functions // Function /Script/DP1Project.DebugWinImGuiBPUtil.IsEnableDebugWindow - // bool IsEnableDebugWindow(); // [0x69d76d0] Final|Native|Static|Public|BlueprintCallable + // bool IsEnableDebugWindow(); // [0x6a0ae00] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.DecideButtonChangeMenuTop @@ -29377,17 +29788,17 @@ class UDecideButtonChangeMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.DecideButtonChangeMenuTop.OnDecideButtonSetWindowCloseEndDelegate - // void OnDecideButtonSetWindowCloseEndDelegate(FHandle& _handle); // [0x6a2b800] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnDecideButtonSetWindowCloseEndDelegate(FHandle& _handle); // [0x6a60210] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.DecideButtonChangeMenuTop.OnDecideButtonChangeWindowCloseEndDelegate - // void OnDecideButtonChangeWindowCloseEndDelegate(FHandle& _handle); // [0x6a2b760] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnDecideButtonChangeWindowCloseEndDelegate(FHandle& _handle); // [0x6a60170] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.DecideButtonChangeMenuTop.OnConfirmWindowCloseEndDelegate - // void OnConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6a2b6c0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6a600d0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.DecideButtonChangeMenuTop.CreateDecideButtonSetWindow - // void CreateDecideButtonSetWindow(); // [0x6a2b6a0] Final|Native|Protected|BlueprintCallable + // void CreateDecideButtonSetWindow(); // [0x6a600b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.DecideButtonChangeMenuTop.CreateDecideButtonChangeWindow - // void CreateDecideButtonChangeWindow(); // [0x6a2b680] Final|Native|Protected|BlueprintCallable + // void CreateDecideButtonChangeWindow(); // [0x6a60090] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.DecideButtonChangeMenuTop.CreateConfirmWindow - // void CreateConfirmWindow(); // [0x6a2b660] Final|Native|Protected|BlueprintCallable + // void CreateConfirmWindow(); // [0x6a60070] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.DetailMenuUtility @@ -29399,11 +29810,11 @@ class UDetailMenuUtility : public UObject /// Functions // Function /Script/DP1Project.DetailMenuUtility.GetElementAttrName - // FString GetElementAttrName(EElementAttrType _elementAttrType); // [0x6a2e3c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetElementAttrName(EElementAttrType _elementAttrType); // [0x6a62dd0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DetailMenuUtility.GetElementAttrIconId - // FName GetElementAttrIconId(EElementAttrType _elementAttrType); // [0x6a2e330] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetElementAttrIconId(EElementAttrType _elementAttrType); // [0x6a62d40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DetailMenuUtility.GetClothingTypeIconId - // FName GetClothingTypeIconId(FDetailSettingParam& _detailSettingParam); // [0x6a2e210] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetClothingTypeIconId(FDetailSettingParam& _detailSettingParam); // [0x6a62c20] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.DevelopmentRankMenuSetupInfo @@ -29432,31 +29843,31 @@ class UDevelopmentRankMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.DevelopmentRankMenuTop.SetupParam - // void SetupParam(FDevelopmentRankMenuSetupInfo& _developmentRankMenuSetupInfo); // [0x6a2ed80] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FDevelopmentRankMenuSetupInfo& _developmentRankMenuSetupInfo); // [0x6a63790] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.DevelopmentRankMenuTop.PlayRankUpAnimation_BP - // void PlayRankUpAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayRankUpAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.DevelopmentRankMenuTop.PlayRankupAnimation - // void PlayRankupAnimation(); // [0x6a2ed60] Final|Native|Public|BlueprintCallable + // void PlayRankupAnimation(); // [0x6a63770] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DevelopmentRankMenuTop.OnRankUpAnimationFinished - // void OnRankUpAnimationFinished(); // [0x6a2ed40] Final|Native|Protected|BlueprintCallable + // void OnRankUpAnimationFinished(); // [0x6a63750] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.DevelopmentRankMenuTop.IsRankUpAnimationPlaying - // bool IsRankUpAnimationPlaying(); // [0x6a2ed10] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsRankUpAnimationPlaying(); // [0x6a63720] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DevelopmentRankMenuTop.IsDevelopmentRankShown - // bool IsDevelopmentRankShown(); // [0x6a2ece0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsDevelopmentRankShown(); // [0x6a636f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DevelopmentRankMenuTop.GetSparkle - // int32_t GetSparkle(); // [0x6a2ecb0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetSparkle(); // [0x6a636c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DevelopmentRankMenuTop.GetDiscountRatio - // float GetDiscountRatio(); // [0x6a2ec90] Final|Native|Protected|BlueprintCallable|BlueprintPure + // float GetDiscountRatio(); // [0x6a636a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DevelopmentRankMenuTop.GetDevelopmentRankMenuLaunchMode - // EDevelopmentRankMenuLaunchMode GetDevelopmentRankMenuLaunchMode(); // [0x6938410] Final|Native|Public|BlueprintCallable|BlueprintPure + // EDevelopmentRankMenuLaunchMode GetDevelopmentRankMenuLaunchMode(); // [0x6968ed0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DevelopmentRankMenuTop.GetDevelopmentRankEffText - // FString GetDevelopmentRankEffText(); // [0x6a2ec30] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetDevelopmentRankEffText(); // [0x6a63640] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DevelopmentRankMenuTop.GetDevelopmentRank - // int32_t GetDevelopmentRank(); // [0x6a2ec00] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetDevelopmentRank(); // [0x6a63610] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DevelopmentRankMenuTop.GetBeforeDevelopmentRank - // int32_t GetBeforeDevelopmentRank(); // [0x6a2ebd0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetBeforeDevelopmentRank(); // [0x6a635e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.DevelopmentRankMenuTop.GetAfterDevelopmentRank - // int32_t GetAfterDevelopmentRank(); // [0x6a2eba0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetAfterDevelopmentRank(); // [0x6a635b0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.DeviceUtility @@ -29467,7 +29878,7 @@ class UDeviceUtility : public UObject }; /// Class /Script/DP1Project.DirectingCameraActor -/// Size: 0x03A8 (936 bytes) (0x0003A8 - 0x0003A8) align 8 MaxSize: 0x03A8 +/// Size: 0x03B0 (944 bytes) (0x0003B0 - 0x0003B0) align 8 MaxSize: 0x03B0 class ADirectingCameraActor : public AGameCameraActor { public: @@ -29513,40 +29924,42 @@ class AEffectActor : public APoolObjectActor /// Functions + // Function /Script/DP1Project.EffectActor.TryTickEnabledToAttachEffect + // void TryTickEnabledToAttachEffect(class AEffectActor* _attachEffect); // [0x6a6a010] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectActor.SetIsUseHold - // void SetIsUseHold(bool _isUseHold); // [0x6a35340] Final|Native|Public|BlueprintCallable + // void SetIsUseHold(bool _isUseHold); // [0x6a69f80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectActor.SetIsLoopPermanent - // void SetIsLoopPermanent(bool _isLoopPermanent); // [0x6a352b0] Final|Native|Public|BlueprintCallable + // void SetIsLoopPermanent(bool _isLoopPermanent); // [0x6a69ef0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectActor.SetEffectTickableWhenPaused - // void SetEffectTickableWhenPaused(bool _val); // [0x6a35220] Final|Native|Public|BlueprintCallable + // void SetEffectTickableWhenPaused(bool _val); // [0x6a69e60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectActor.OverrideParentLayers - // void OverrideParentLayers(class AActor* _parent); // [0x6a35190] Final|Native|Public|BlueprintCallable + // void OverrideParentLayers(class AActor* _parent); // [0x6a69dd0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectActor.IsLoopPermanent - // bool IsLoopPermanent(); // [0x6a35170] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLoopPermanent(); // [0x6a69db0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.EffectActor.IsLoop - // bool IsLoop(); // [0x6a35130] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLoop(); // [0x6a69d70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.EffectActor.IsHold - // bool IsHold(); // [0x6a35110] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsHold(); // [0x6a69d50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.EffectActor.Hold - // void Hold(float _remainTime); // [0x6a35090] Final|Native|Public|BlueprintCallable + // void Hold(float _remainTime); // [0x6a69cd0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectActor.BPEvent_SetPausedMeshMaterial - // void BPEvent_SetPausedMeshMaterial(class UMaterialInterface* mat); // [0x35d7f00] Event|Public|BlueprintEvent + // void BPEvent_SetPausedMeshMaterial(class UMaterialInterface* mat); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.EffectActor.BPEvent_SetParamVector - // void BPEvent_SetParamVector(FName& _name, FVector& _vector); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // void BPEvent_SetParamVector(FName& _name, FVector& _vector); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/DP1Project.EffectActor.BPEvent_SetParamFName - // void BPEvent_SetParamFName(FName& _name, FName& _value); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void BPEvent_SetParamFName(FName& _name, FName& _value); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.EffectActor.BPEvent_SetParamBool - // void BPEvent_SetParamBool(FName& _name, bool _bool); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void BPEvent_SetParamBool(FName& _name, bool _bool); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.EffectActor.BPEvent_SetGenericParamObject - // void BPEvent_SetGenericParamObject(TArray& _param); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void BPEvent_SetGenericParamObject(TArray& _param); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.EffectActor.BPEvent_SetGenericParamFloat - // void BPEvent_SetGenericParamFloat(TArray& _param); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void BPEvent_SetGenericParamFloat(TArray& _param); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.EffectActor.BP_OnLoopEnded - // void BP_OnLoopEnded(); // [0x35d7f00] Event|Public|BlueprintEvent + // void BP_OnLoopEnded(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.EffectActor.BP_Event_PoolObjectRestart - // void BP_Event_PoolObjectRestart(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void BP_Event_PoolObjectRestart(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.EffectActor.BP_Event_PoolObjectInStorage - // void BP_Event_PoolObjectInStorage(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void BP_Event_PoolObjectInStorage(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent }; /// Struct /Script/DP1Project.TextureParam @@ -29631,9 +30044,9 @@ class ADissolveEffectBase : public AEffectActor /// Functions // Function /Script/DP1Project.DissolveEffectBase.SetDissolveEffectEndFlg - // void SetDissolveEffectEndFlg(bool _flg); // [0x6a2f8a0] Final|Native|Public|BlueprintCallable + // void SetDissolveEffectEndFlg(bool _flg); // [0x6a642b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DissolveEffectBase.DissolveStart - // void DissolveStart(); // [0x35d7f00] Event|Public|BlueprintEvent + // void DissolveStart(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.DissolveEffectComponent @@ -29662,15 +30075,15 @@ class UDissolveEffectUtility : public UObject /// Functions // Function /Script/DP1Project.DissolveEffectUtility.PlayDissolveEffectHold - // void PlayDissolveEffectHold(class AActor* _actor, FName _dissolvePresetId, bool _isFadeIn); // [0x6a30660] Final|Native|Static|Public|BlueprintCallable + // void PlayDissolveEffectHold(class AActor* _actor, FName _dissolvePresetId, bool _isFadeIn); // [0x6a65070] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.DissolveEffectUtility.PlayDissolveEffectDeleteActor - // void PlayDissolveEffectDeleteActor(class AActor* _actor, FName _dissolvePresetId); // [0x6a305a0] Final|Native|Static|Public|BlueprintCallable + // void PlayDissolveEffectDeleteActor(class AActor* _actor, FName _dissolvePresetId); // [0x6a64fb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.DissolveEffectUtility.PlayDissolveEffect - // void PlayDissolveEffect(class AActor* _actor, FName _dissolvePresetId, bool _isFadeIn); // [0x6a304a0] Final|Native|Static|Public|BlueprintCallable + // void PlayDissolveEffect(class AActor* _actor, FName _dissolvePresetId, bool _isFadeIn); // [0x6a64eb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.DissolveEffectUtility.isDissolvePlay - // bool isDissolvePlay(class AActor* _actor); // [0x6a30760] Final|Native|Static|Public|BlueprintCallable + // bool isDissolvePlay(class AActor* _actor); // [0x6a65170] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.DissolveEffectUtility.DissolveVisibilityHold - // void DissolveVisibilityHold(class AActor* _actor); // [0x6a30420] Final|Native|Static|Public|BlueprintCallable + // void DissolveVisibilityHold(class AActor* _actor); // [0x6a64e30] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.DitherEffectActor @@ -29696,15 +30109,15 @@ class ADitherEffectActor : public AEffectActor /// Functions // Function /Script/DP1Project.DitherEffectActor.StartFadeOut - // void StartFadeOut(float _time, float _targetRate); // [0x6a30da0] Final|Native|Public|BlueprintCallable + // void StartFadeOut(float _time, float _targetRate); // [0x6a657b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DitherEffectActor.StartFadeIn - // void StartFadeIn(float _time); // [0x6a30d20] Final|Native|Public|BlueprintCallable + // void StartFadeIn(float _time); // [0x6a65730] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DitherEffectActor.SetAlphaRate - // void SetAlphaRate(float _rate); // [0x6a30ca0] Final|Native|Public|BlueprintCallable + // void SetAlphaRate(float _rate); // [0x6a656b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DitherEffectActor.GetAlphaRate - // float GetAlphaRate(); // [0x6a30c80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetAlphaRate(); // [0x6a65690] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.DitherEffectActor.CreateMID - // void CreateMID(TArray& _ret, class UPoseableMeshComponent* _copyMesh); // [0x6a30b80] Final|Native|Protected|HasOutParms|BlueprintCallable + // void CreateMID(TArray& _ret, class UPoseableMeshComponent* _copyMesh); // [0x6a65590] Final|Native|Protected|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.DP1ProjectGameInstance @@ -29717,9 +30130,9 @@ class UDP1ProjectGameInstance : public UGameInstance /// Functions // Function /Script/DP1Project.DP1ProjectGameInstance.Callback_InputDevicePairingChange - // void Callback_InputDevicePairingChange(FInputDeviceId InputDeviceId, FPlatformUserId NewUserPlatformId, FPlatformUserId OldUserPlatformId); // [0x6a31230] Final|Native|Private + // void Callback_InputDevicePairingChange(FInputDeviceId InputDeviceId, FPlatformUserId NewUserPlatformId, FPlatformUserId OldUserPlatformId); // [0x6a65c40] Final|Native|Private // Function /Script/DP1Project.DP1ProjectGameInstance.Callback_InputDeviceConnectionChange - // void Callback_InputDeviceConnectionChange(EInputDeviceConnectionState NewConnectionState, FPlatformUserId PlatformUserId, FInputDeviceId InputDeviceId); // [0x6a31120] Final|Native|Private + // void Callback_InputDeviceConnectionChange(EInputDeviceConnectionState NewConnectionState, FPlatformUserId PlatformUserId, FInputDeviceId InputDeviceId); // [0x6a65b30] Final|Native|Private }; /// Class /Script/DP1Project.DP1ProjectGameModeBase @@ -29754,9 +30167,9 @@ class UDropItemEffectIconComponent : public UActorComponent /// Functions // Function /Script/DP1Project.DropItemEffectIconComponent.SetTarget - // void SetTarget(class AEffectActor* _effectActor, class UMaterialInterface* _material); // [0x6a31f10] Final|Native|Public|BlueprintCallable + // void SetTarget(class AEffectActor* _effectActor, class UMaterialInterface* _material); // [0x6a66920] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DropItemEffectIconComponent.SetParam - // bool SetParam(FName& _itemId); // [0x6a31e60] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetParam(FName& _itemId); // [0x6a66870] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/DP1Project.ComicalParabolaMoveBehaviorParam @@ -29795,13 +30208,13 @@ class UDropItemObjComponent : public UActorComponent /// Functions // Function /Script/DP1Project.DropItemObjComponent.OnProjectileStop - // void OnProjectileStop(FHitResult& _ImpactResult); // [0x6a323e0] Final|Native|Public|HasOutParms + // void OnProjectileStop(FHitResult& _ImpactResult); // [0x6a66df0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.DropItemObjComponent.OnOwnEndPlay - // void OnOwnEndPlay(class AActor* _actor, TEnumAsByte _EndPlayReason); // [0x6a32310] Final|Native|Public + // void OnOwnEndPlay(class AActor* _actor, TEnumAsByte _EndPlayReason); // [0x6a66d20] Final|Native|Public // Function /Script/DP1Project.DropItemObjComponent.OnEndItemGetting - // void OnEndItemGetting(); // [0x6a322f0] Final|Native|Public + // void OnEndItemGetting(); // [0x6a66d00] Final|Native|Public // Function /Script/DP1Project.DropItemObjComponent.OnDropItemTakeMoveEnd - // void OnDropItemTakeMoveEnd(class AActor* _pActor); // [0x6a32260] Final|Native|Public + // void OnDropItemTakeMoveEnd(class AActor* _pActor); // [0x6a66c70] Final|Native|Public }; /// Struct /Script/DP1Project.DropItemData @@ -29840,7 +30253,7 @@ class UDropItemTakeMoveComponent : public UActorComponent /// Functions // Function /Script/DP1Project.DropItemTakeMoveComponent.StartMove - // void StartMove(FDropItemTakeMoveParam& _info); // [0x6a32bc0] Final|Native|Public|HasOutParms|BlueprintCallable + // void StartMove(FDropItemTakeMoveParam& _info); // [0x6a675d0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.DynamicDataManager @@ -29908,17 +30321,27 @@ class UDynamicDataManager : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.DynamicDataManager.GetQuestStatusEdit - // class UGDDQuestStatus* GetQuestStatusEdit(); // [0x6a32fa0] Final|Native|Public|BlueprintCallable + // class UGDDQuestStatus* GetQuestStatusEdit(); // [0x6a679b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DynamicDataManager.GetPlayDataEdit - // class UGDDPlayData* GetPlayDataEdit(); // [0x6a32f80] Final|Native|Public|BlueprintCallable + // class UGDDPlayData* GetPlayDataEdit(); // [0x6a67990] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DynamicDataManager.GetPhaseStatus - // class UGDDPhaseStatus* GetPhaseStatus(); // [0x6a32f60] Final|Native|Public|BlueprintCallable + // class UGDDPhaseStatus* GetPhaseStatus(); // [0x6a67970] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DynamicDataManager.GetNpcTalkStatusDataEdit - // class UGDDNpcTalkStatus* GetNpcTalkStatusDataEdit(); // [0x6a32f40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UGDDNpcTalkStatus* GetNpcTalkStatusDataEdit(); // [0x6a67950] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.DynamicDataManager.GetNpcTalkSkillDataEdit - // class UGDDNpcTalkSkill* GetNpcTalkSkillDataEdit(); // [0x6a32f20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UGDDNpcTalkSkill* GetNpcTalkSkillDataEdit(); // [0x6a67930] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.DynamicDataManager.GetFlagStatusEdit - // class UGDDFlagStatus* GetFlagStatusEdit(); // [0x6a32f00] Final|Native|Public|BlueprintCallable + // class UGDDFlagStatus* GetFlagStatusEdit(); // [0x6a67910] Final|Native|Public|BlueprintCallable +}; + +/// Class /Script/DP1Project.DynamicMaterialComponent +/// Size: 0x00C8 (200 bytes) (0x0000A0 - 0x0000C8) align 8 MaxSize: 0x00C8 +class UDynamicMaterialComponent : public UActorComponent +{ +public: + TArray m_dissolveResList; // 0x00A0 (0x0010) + TArray m_dissolveMIDList; // 0x00B0 (0x0010) + class USkeletalMeshComponent* m_cacheSkeletalMeshComponent; // 0x00C0 (0x0008) }; /// Struct /Script/DP1Project.MapEnvOverwriteParam @@ -29955,105 +30378,105 @@ class ADynamicSkyBase : public AActor /// Functions // Function /Script/DP1Project.DynamicSkyBase.UpdateCurrentEnvParam - // void UpdateCurrentEnvParam(class UMapEnvParamAsset* _param, bool _shouldBeBlend); // [0x6a344d0] Final|Native|Public|BlueprintCallable + // void UpdateCurrentEnvParam(class UMapEnvParamAsset* _param, bool _shouldBeBlend); // [0x6a690e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DynamicSkyBase.SetSkyParamSkyColor1 - // void SetSkyParamSkyColor1(FLinearColor _color); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetSkyParamSkyColor1(FLinearColor _color); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.SetSkyParamSkyColor0 - // void SetSkyParamSkyColor0(FLinearColor _color); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetSkyParamSkyColor0(FLinearColor _color); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.SetSkyParamGroundColor - // void SetSkyParamGroundColor(FLinearColor _color); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetSkyParamGroundColor(FLinearColor _color); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.SetSkyLightIntensity - // void SetSkyLightIntensity(float _val); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetSkyLightIntensity(float _val); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.SetSkyLightColor - // void SetSkyLightColor(FLinearColor _color); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetSkyLightColor(FLinearColor _color); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.SetShouldBeBlend - // void SetShouldBeBlend(FMapEnvOverwriteParam& _param, bool _shouldBeBlend); // [0x6a343f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetShouldBeBlend(FMapEnvOverwriteParam& _param, bool _shouldBeBlend); // [0x6a69000] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.DynamicSkyBase.SetPostParamColorFilterTop - // void SetPostParamColorFilterTop(FLinearColor _color); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetPostParamColorFilterTop(FLinearColor _color); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.SetPostParamColorFilterBottom - // void SetPostParamColorFilterBottom(FLinearColor _color); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetPostParamColorFilterBottom(FLinearColor _color); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.SetHeightFogStartDistance - // void SetHeightFogStartDistance(float _val); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetHeightFogStartDistance(float _val); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.SetHeightFogInscatteringColor - // void SetHeightFogInscatteringColor(FLinearColor _color); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetHeightFogInscatteringColor(FLinearColor _color); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.SetHeightFogDensity - // void SetHeightFogDensity(float _val); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetHeightFogDensity(float _val); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.SetHDRSceneColorMultiplier - // void SetHDRSceneColorMultiplier(float _val); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetHDRSceneColorMultiplier(float _val); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.SetDirLightRot - // void SetDirLightRot(FRotator _rot); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetDirLightRot(FRotator _rot); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.SetDirLightIntensity - // void SetDirLightIntensity(float _val); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetDirLightIntensity(float _val); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.SetDirLightColor - // void SetDirLightColor(FLinearColor _color); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetDirLightColor(FLinearColor _color); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.SetCommonParamWaterColor - // void SetCommonParamWaterColor(FLinearColor _color); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetCommonParamWaterColor(FLinearColor _color); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.SetCommonParamSmokeColor - // void SetCommonParamSmokeColor(FLinearColor _color); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetCommonParamSmokeColor(FLinearColor _color); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.SetCommonParamSkinColor - // void SetCommonParamSkinColor(FLinearColor _color); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetCommonParamSkinColor(FLinearColor _color); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.SetCommonParamEmissiveRate - // void SetCommonParamEmissiveRate(float _val); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetCommonParamEmissiveRate(float _val); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.PushOverwriteAsset - // void PushOverwriteAsset(class UMapEnvParamAsset* _asset, bool _shouldBeBlend); // [0x6a34320] Final|Native|Public|BlueprintCallable + // void PushOverwriteAsset(class UMapEnvParamAsset* _asset, bool _shouldBeBlend); // [0x6a68f30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DynamicSkyBase.PopOverwriteAsset - // void PopOverwriteAsset(); // [0x6a34300] Final|Native|Public|BlueprintCallable + // void PopOverwriteAsset(); // [0x6a68f10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DynamicSkyBase.OnBlendEnd - // void OnBlendEnd(); // [0x6a342e0] Final|Native|Public + // void OnBlendEnd(); // [0x6a68ef0] Final|Native|Public // Function /Script/DP1Project.DynamicSkyBase.OnBlendBegin - // void OnBlendBegin(class UMapEnvParamAsset* _blendTo); // [0x6a34250] Final|Native|Public + // void OnBlendBegin(class UMapEnvParamAsset* _blendTo); // [0x6a68e60] Final|Native|Public // Function /Script/DP1Project.DynamicSkyBase.OnBlendAdvance - // void OnBlendAdvance(float _rate); // [0x6a341d0] Final|Native|Public + // void OnBlendAdvance(float _rate); // [0x6a68de0] Final|Native|Public // Function /Script/DP1Project.DynamicSkyBase.IsSameMapParamOfCurrent - // bool IsSameMapParamOfCurrent(class UMapEnvParamAsset* _param); // [0x6a34130] Final|Native|Public|BlueprintCallable + // bool IsSameMapParamOfCurrent(class UMapEnvParamAsset* _param); // [0x6a68d40] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DynamicSkyBase.IsEnvStateDirty - // bool IsEnvStateDirty(); // [0x6a34110] Final|Native|Public|BlueprintCallable + // bool IsEnvStateDirty(); // [0x6a68d20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DynamicSkyBase.GetVectorValue - // FVector GetVectorValue(FName _propertyName, float _time, FVector _defaultValue); // [0x6a33fb0] Final|Native|Public|HasDefaults|BlueprintCallable + // FVector GetVectorValue(FName _propertyName, float _time, FVector _defaultValue); // [0x6a68bc0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.DynamicSkyBase.GetTopOverwriteAsset - // bool GetTopOverwriteAsset(FMapEnvOverwriteParam& _dst); // [0x6a33f00] Final|Native|Public|HasOutParms|BlueprintCallable + // bool GetTopOverwriteAsset(FMapEnvOverwriteParam& _dst); // [0x6a68b10] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.DynamicSkyBase.GetSkyParamSkyColor1 - // FLinearColor GetSkyParamSkyColor1(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // FLinearColor GetSkyParamSkyColor1(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.GetSkyParamSkyColor0 - // FLinearColor GetSkyParamSkyColor0(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // FLinearColor GetSkyParamSkyColor0(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.GetSkyParamGroundColor - // FLinearColor GetSkyParamGroundColor(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // FLinearColor GetSkyParamGroundColor(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.GetSkyLightIntensity - // float GetSkyLightIntensity(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // float GetSkyLightIntensity(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.GetSkyLightColor - // FLinearColor GetSkyLightColor(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // FLinearColor GetSkyLightColor(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.GetPostParamColorFilterTop - // FLinearColor GetPostParamColorFilterTop(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // FLinearColor GetPostParamColorFilterTop(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.GetPostParamColorFilterBottom - // FLinearColor GetPostParamColorFilterBottom(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // FLinearColor GetPostParamColorFilterBottom(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.GetLinearColorValue - // FLinearColor GetLinearColorValue(FName _propertyName, float _time, FLinearColor _defaultValue); // [0x6a33dc0] Final|Native|Public|HasDefaults|BlueprintCallable + // FLinearColor GetLinearColorValue(FName _propertyName, float _time, FLinearColor _defaultValue); // [0x6a689d0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.DynamicSkyBase.GetHeightFogStartDistance - // float GetHeightFogStartDistance(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // float GetHeightFogStartDistance(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.GetHeightFogInscatteringColor - // FLinearColor GetHeightFogInscatteringColor(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // FLinearColor GetHeightFogInscatteringColor(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.GetHeightFogDensity - // float GetHeightFogDensity(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // float GetHeightFogDensity(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.GetHDRSceneColorMultiplier - // float GetHDRSceneColorMultiplier(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // float GetHDRSceneColorMultiplier(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.GetFloatValue - // float GetFloatValue(FName _propertyName, float _time, float _defaultValue); // [0x6a33cb0] Final|Native|Public|BlueprintCallable + // float GetFloatValue(FName _propertyName, float _time, float _defaultValue); // [0x6a688c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.DynamicSkyBase.GetDirLightRot - // FRotator GetDirLightRot(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // FRotator GetDirLightRot(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.GetDirLightIntensity - // float GetDirLightIntensity(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // float GetDirLightIntensity(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.GetDirLightColor - // FLinearColor GetDirLightColor(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // FLinearColor GetDirLightColor(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.GetCommonParamWaterColor - // FLinearColor GetCommonParamWaterColor(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // FLinearColor GetCommonParamWaterColor(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.GetCommonParamSmokeColor - // FLinearColor GetCommonParamSmokeColor(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // FLinearColor GetCommonParamSmokeColor(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.GetCommonParamSkinColor - // FLinearColor GetCommonParamSkinColor(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // FLinearColor GetCommonParamSkinColor(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.GetCommonParamEmissiveRate - // float GetCommonParamEmissiveRate(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // float GetCommonParamEmissiveRate(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.DynamicSkyBase.CalcLightDirection - // FVector CalcLightDirection(); // [0x6a33c70] Final|Native|Public|HasDefaults|BlueprintCallable + // FVector CalcLightDirection(); // [0x6a68880] Final|Native|Public|HasDefaults|BlueprintCallable }; /// Struct /Script/DP1Project.EffectSoundTrigger @@ -30072,7 +30495,8 @@ class UEffectAnimInstance : public UAnimInstance unsigned char UnknownData00_6[0x7]; // 0x0369 (0x0007) MISSED TArray PlaySoundTriggers; // 0x0370 (0x0010) float CurrentAnimSequencePlayLength; // 0x0380 (0x0004) - unsigned char UnknownData01_6[0x4]; // 0x0384 (0x0004) MISSED + bool isPlaySEOnFade; // 0x0384 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0385 (0x0003) MISSED class AEffectActor* m_cacheEffectActor; // 0x0388 (0x0008) float PreAccumulatedTime; // 0x0390 (0x0004) unsigned char UnknownData02_7[0xC]; // 0x0394 (0x000C) MISSED @@ -30080,13 +30504,13 @@ class UEffectAnimInstance : public UAnimInstance /// Functions // Function /Script/DP1Project.EffectAnimInstance.TriggerSound_OnStand - // void TriggerSound_OnStand(float AccumulateTime); // [0x6a357f0] Final|Native|Public|BlueprintCallable + // void TriggerSound_OnStand(float AccumulateTime); // [0x6a6a4e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectAnimInstance.TriggerSound_OnOut - // void TriggerSound_OnOut(float AccumulateTime); // [0x6a35770] Final|Native|Public|BlueprintCallable + // void TriggerSound_OnOut(float AccumulateTime); // [0x6a6a460] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectAnimInstance.TriggerSound_OnLoop - // void TriggerSound_OnLoop(float AccumulateTime); // [0x6a356f0] Final|Native|Public|BlueprintCallable + // void TriggerSound_OnLoop(float AccumulateTime); // [0x6a6a3e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectAnimInstance.TriggerSound_OnIn - // void TriggerSound_OnIn(float AccumulateTime); // [0x6a35670] Final|Native|Public|BlueprintCallable + // void TriggerSound_OnIn(float AccumulateTime); // [0x6a6a360] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.RaycastEffect @@ -30158,17 +30582,17 @@ class UEffectBeamLineTraceComponent : public UActorComponent /// Functions // Function /Script/DP1Project.EffectBeamLineTraceComponent.WhileNotBeamHit - // void WhileNotBeamHit(); // [0x35d7f00] Event|Public|BlueprintEvent + // void WhileNotBeamHit(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.EffectBeamLineTraceComponent.WhileBeamHit - // void WhileBeamHit(); // [0x35d7f00] Event|Public|BlueprintEvent + // void WhileBeamHit(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.EffectBeamLineTraceComponent.WhenBeamHitChange - // void WhenBeamHitChange(bool isHit); // [0x35d7f00] Event|Public|BlueprintEvent + // void WhenBeamHitChange(bool isHit); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.EffectBeamLineTraceComponent.GetRaycastInfo - // FRaycastEffect GetRaycastInfo(); // [0x6a35d10] Final|Native|Public|BlueprintCallable + // FRaycastEffect GetRaycastInfo(); // [0x6a6aa00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectBeamLineTraceComponent.GetPutEffect - // FPutEffect GetPutEffect(); // [0x6a35c70] Final|Native|Public|BlueprintCallable + // FPutEffect GetPutEffect(); // [0x6a6a960] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectBeamLineTraceComponent.GetAttachEffect - // FBeamAttachEffect GetAttachEffect(); // [0x6a35c00] Final|Native|Public|BlueprintCallable + // FBeamAttachEffect GetAttachEffect(); // [0x6a6a8f0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.EffectCameraAttachComponent @@ -30204,11 +30628,11 @@ class UEffectDebugGlobalParam : public UObject /// Functions // Function /Script/DP1Project.EffectDebugGlobalParam.SetIsDisableNiagaraSoftBody - // void SetIsDisableNiagaraSoftBody(bool _val); // [0x6a36770] Final|Native|Public|BlueprintCallable + // void SetIsDisableNiagaraSoftBody(bool _val); // [0x6a6b460] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectDebugGlobalParam.IsDisableNiagaraSoftBody - // bool IsDisableNiagaraSoftBody(); // [0x6a36740] Final|Native|Public|BlueprintCallable + // bool IsDisableNiagaraSoftBody(); // [0x6a6b430] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectDebugGlobalParam.DebugCharaParamInsntance - // class UEffectDebugGlobalParam* DebugCharaParamInsntance(); // [0x6a36710] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UEffectDebugGlobalParam* DebugCharaParamInsntance(); // [0x6a6b400] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.EffectDispatchUtility @@ -30235,7 +30659,7 @@ class UEffectGlobalParam : public UEngineSubsystem /// Functions // Function /Script/DP1Project.EffectGlobalParam.EffectGlobalParamInsntance - // class UEffectGlobalParam* EffectGlobalParamInsntance(); // [0x6a36cf0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UEffectGlobalParam* EffectGlobalParamInsntance(); // [0x6a6b9e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.EffectInterface @@ -30289,17 +30713,17 @@ class UEffectManager : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.EffectManager.UnloadEffectGroup - // void UnloadEffectGroup(FName& _GroupID); // [0x6a38590] Final|Native|Public|HasOutParms|BlueprintCallable + // void UnloadEffectGroup(FName& _GroupID); // [0x6a6d280] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.EffectManager.UnloadEffect - // void UnloadEffect(FName& effectId); // [0x6a384f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void UnloadEffect(FName& effectId); // [0x6a6d1e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.EffectManager.PlayEffect - // class AEffectActor* PlayEffect(FName& effectId, FTransform& trans, bool _isVibration); // [0x6a38340] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // class AEffectActor* PlayEffect(FName& effectId, FTransform& trans, bool _isVibration); // [0x6a6d030] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.EffectManager.LoadEffectGroup - // void LoadEffectGroup(FName& _GroupID); // [0x6a382a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void LoadEffectGroup(FName& _GroupID); // [0x6a6cf90] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.EffectManager.IsLoadRequestedEffect - // bool IsLoadRequestedEffect(FName& effectId); // [0x6a38140] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsLoadRequestedEffect(FName& effectId); // [0x6a6ce30] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.EffectManager.IsLoadedEffect - // bool IsLoadedEffect(FName& effectId); // [0x6a381f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsLoadedEffect(FName& effectId); // [0x6a6cee0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.EffectNiagaraComponent @@ -30355,19 +30779,19 @@ class UEffectTargetLineConnectionComponent : public UActorComponent /// Functions // Function /Script/DP1Project.EffectTargetLineConnectionComponent.SetConnectedActorForComponent - // void SetConnectedActorForComponent(class AActor* _effect, class AActor* _source, class AActor* _target); // [0x6a39590] Final|Native|Static|Public|BlueprintCallable + // void SetConnectedActorForComponent(class AActor* _effect, class AActor* _source, class AActor* _target); // [0x6a6e280] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.EffectTargetLineConnectionComponent.GetTargetLocation - // void GetTargetLocation(FVector& _ret); // [0x6a39500] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void GetTargetLocation(FVector& _ret); // [0x6a6e1f0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EffectTargetLineConnectionComponent.GetSourceLocation - // void GetSourceLocation(FVector& _ret); // [0x6a39470] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void GetSourceLocation(FVector& _ret); // [0x6a6e160] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EffectTargetLineConnectionComponent.GetOrSearchTargetPartsLocation - // void GetOrSearchTargetPartsLocation(FVector& _ret, FName _partsID); // [0x6a39390] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void GetOrSearchTargetPartsLocation(FVector& _ret, FName _partsID); // [0x6a6e080] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EffectTargetLineConnectionComponent.GetOrSearchSourcePartsLocation - // void GetOrSearchSourcePartsLocation(FVector& _ret, FName _partsID); // [0x6a392b0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void GetOrSearchSourcePartsLocation(FVector& _ret, FName _partsID); // [0x6a6dfa0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EffectTargetLineConnectionComponent.ChangeTargetActorEvent - // void ChangeTargetActorEvent(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ChangeTargetActorEvent(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.EffectTargetLineConnectionComponent.ChangeSourceActorEvent - // void ChangeSourceActorEvent(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ChangeSourceActorEvent(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Struct /Script/DP1Project.EffSoundTarget @@ -30393,27 +30817,27 @@ class UEffectTriggerSoundComponent : public UActorComponent /// Functions // Function /Script/DP1Project.EffectTriggerSoundComponent.SetupSoundTriggerInfo - // void SetupSoundTriggerInfo(FName _effectID); // [0x6a3a070] Final|Native|Public|BlueprintCallable + // void SetupSoundTriggerInfo(FName _effectID); // [0x6a6ed60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectTriggerSoundComponent.SetSoundVibrationInfo - // void SetSoundVibrationInfo(bool _isVibration); // [0x6a39fe0] Final|Native|Public|BlueprintCallable + // void SetSoundVibrationInfo(bool _isVibration); // [0x6a6ecd0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectTriggerSoundComponent.Set3DSoundTargetInfo - // void Set3DSoundTargetInfo(class USceneComponent* _p3DSoundTarget, FName _socketName); // [0x6a39f10] Final|Native|Public|BlueprintCallable + // void Set3DSoundTargetInfo(class USceneComponent* _p3DSoundTarget, FName _socketName); // [0x6a6ec00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectTriggerSoundComponent.OnStandUpdate - // void OnStandUpdate(float _accumulateTime, float _motionLength); // [0x6a39e40] Final|Native|Public|BlueprintCallable + // void OnStandUpdate(float _accumulateTime, float _motionLength); // [0x6a6eb30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectTriggerSoundComponent.OnPoolObjectRestart - // void OnPoolObjectRestart(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void OnPoolObjectRestart(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectTriggerSoundComponent.OnPoolObjectInStorage - // void OnPoolObjectInStorage(); // [0x6a39e20] Final|Native|Public|BlueprintCallable + // void OnPoolObjectInStorage(); // [0x6a6eb10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectTriggerSoundComponent.OnPlayParticle - // void OnPlayParticle(); // [0x6a39e00] Final|Native|Public|BlueprintCallable + // void OnPlayParticle(); // [0x6a6eaf0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectTriggerSoundComponent.OnOutUpdate - // void OnOutUpdate(float _accumulateTime, float _motionLength); // [0x6a39d30] Final|Native|Public|BlueprintCallable + // void OnOutUpdate(float _accumulateTime, float _motionLength); // [0x6a6ea20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectTriggerSoundComponent.OnLoopUpdate - // void OnLoopUpdate(float _accumulateTime, float _motionLength, bool _bLooped); // [0x6a39c10] Final|Native|Public|BlueprintCallable + // void OnLoopUpdate(float _accumulateTime, float _motionLength, bool _bLooped); // [0x6a6e900] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectTriggerSoundComponent.OnInUpdate - // void OnInUpdate(float _accumulateTime, float _motionLength); // [0x6a39b40] Final|Native|Public|BlueprintCallable + // void OnInUpdate(float _accumulateTime, float _motionLength); // [0x6a6e830] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EffectTriggerSoundComponent.OnEndParticle - // void OnEndParticle(); // [0x6a39b20] Final|Native|Public|BlueprintCallable + // void OnEndParticle(); // [0x6a6e810] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.EffectUtility @@ -30425,9 +30849,9 @@ class UEffectUtility : public UObject /// Functions // Function /Script/DP1Project.EffectUtility.PlayEffectToPlayer - // class AEffectActor* PlayEffectToPlayer(FName& _effectID); // [0x6a3a3d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class AEffectActor* PlayEffectToPlayer(FName& _effectID); // [0x6a6f0c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.EffectUtility.PlayEffect - // class AEffectActor* PlayEffect(FName& _effectID, FTransform& _trans); // [0x6a3a270] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class AEffectActor* PlayEffect(FName& _effectID, FTransform& _trans); // [0x6a6ef60] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.EffectViewActor @@ -30490,7 +30914,7 @@ class UEffScaleKindData : public UDataAsset /// Functions // Function /Script/DP1Project.EffScaleKindData.ImportEffScaleKindChrGroupID - // void ImportEffScaleKindChrGroupID(); // [0x6a3ba30] Final|Native|Public|BlueprintCallable + // void ImportEffScaleKindChrGroupID(); // [0x6a70720] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.ElevatorFloorInfoMenuInitInfo @@ -30512,11 +30936,11 @@ class UElevatorFloorInfoMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ElevatorFloorInfoMenuTop.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ElevatorFloorInfoMenuTop.SetupParam - // void SetupParam(int32_t _currentLayerIndex); // [0x6a3be90] Final|Native|Public + // void SetupParam(int32_t _currentLayerIndex); // [0x6a70b80] Final|Native|Public // Function /Script/DP1Project.ElevatorFloorInfoMenuTop.GetCurrentLayerIndex - // int32_t GetCurrentLayerIndex(); // [0x6a3be70] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCurrentLayerIndex(); // [0x6a70b60] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.MapActorBase @@ -30557,13 +30981,13 @@ class AElevatorFuncPointActor : public AMapActor /// Functions // Function /Script/DP1Project.ElevatorFuncPointActor.IsMoveFinished - // bool IsMoveFinished(); // [0x6a3c250] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsMoveFinished(); // [0x6a70f40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ElevatorFuncPointActor.IsActive - // bool IsActive(); // [0x6a3c220] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsActive(); // [0x6a70f10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ElevatorFuncPointActor.ActivateEvent - // void ActivateEvent(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ActivateEvent(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ElevatorFuncPointActor.Activate - // void Activate(); // [0x6a3c200] Final|Native|Public|BlueprintCallable + // void Activate(); // [0x6a70ef0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.EnemyAnimInstance @@ -30579,9 +31003,9 @@ class UEnemyAnimInstance : public UCharaAnimInstance /// Functions // Function /Script/DP1Project.EnemyAnimInstance.GetIsWaiting - // bool GetIsWaiting(); // [0x6a3c5a0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool GetIsWaiting(); // [0x6a71290] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EnemyAnimInstance.GetInitWaitType - // EEnemyWaitMode GetInitWaitType(); // [0x6a3c580] Final|Native|Public|BlueprintCallable|BlueprintPure + // EEnemyWaitMode GetInitWaitType(); // [0x6a71270] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.EnemyBaseActor @@ -30600,9 +31024,9 @@ class UEnemyEditorLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.EnemyEditorLibrary.GetEnemyPlacement - // void GetEnemyPlacement(TArray& _out); // [0x6a3ca10] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetEnemyPlacement(TArray& _out); // [0x6a71700] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.EnemyEditorLibrary.GetCharaIdByEnemyParamId - // FName GetCharaIdByEnemyParamId(FName& _paramId); // [0x6a3c970] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetCharaIdByEnemyParamId(FName& _paramId); // [0x6a71660] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.EnemyStatusPanelSetupParam @@ -30630,31 +31054,31 @@ class UEnemyStatusPanelMenuTop : public UTargetFollowMenu /// Functions // Function /Script/DP1Project.EnemyStatusPanelMenuTop.UpdateStatusIcon_BP - // void UpdateStatusIcon_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateStatusIcon_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.EnemyStatusPanelMenuTop.UpdateBtlAddStatusOverlapCategory_BP - // void UpdateBtlAddStatusOverlapCategory_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateBtlAddStatusOverlapCategory_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.EnemyStatusPanelMenuTop.SetupStatus_BP - // void SetupStatus_BP(class UEnemyStatusPanelSetupParam* _info); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupStatus_BP(class UEnemyStatusPanelSetupParam* _info); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.EnemyStatusPanelMenuTop.SetTargetMarkVisibility_BP - // void SetTargetMarkVisibility_BP(bool _visibility); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetTargetMarkVisibility_BP(bool _visibility); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.EnemyStatusPanelMenuTop.SetStatusIconUpdateFlag - // void SetStatusIconUpdateFlag(bool _update); // [0x6a3d480] Final|Native|Public|BlueprintCallable + // void SetStatusIconUpdateFlag(bool _update); // [0x6a72170] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EnemyStatusPanelMenuTop.SetHP_BP - // void SetHP_BP(int32_t _nowHP, int32_t _maxHP); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetHP_BP(int32_t _nowHP, int32_t _maxHP); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.EnemyStatusPanelMenuTop.GetTargetType - // EStatusPanelTargetType GetTargetType(); // [0x6a3d450] Final|Native|Public|BlueprintCallable|BlueprintPure + // EStatusPanelTargetType GetTargetType(); // [0x6a72140] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EnemyStatusPanelMenuTop.GetDebuffIconNameArray - // TArray GetDebuffIconNameArray(); // [0x6a3d3d0] Final|Native|Public|BlueprintCallable + // TArray GetDebuffIconNameArray(); // [0x6a720c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EnemyStatusPanelMenuTop.GetBuffIconNameArray - // TArray GetBuffIconNameArray(); // [0x6a3d350] Final|Native|Public|BlueprintCallable + // TArray GetBuffIconNameArray(); // [0x6a72040] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EnemyStatusPanelMenuTop.ChangeViewMode_BP - // void ChangeViewMode_BP(EBattleEnemyStatusViewMode _enemyStatusPanelViewMode); // [0x35d7f00] Event|Public|BlueprintEvent + // void ChangeViewMode_BP(EBattleEnemyStatusViewMode _enemyStatusPanelViewMode); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.EnemyStatusPanelMenuTop.AllClearStatusIcon_BP - // void AllClearStatusIcon_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void AllClearStatusIcon_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.EnemyStatusPanelMenuTop.AddDebuffIconIDArrayIndex - // int32_t AddDebuffIconIDArrayIndex(); // [0x6a3d320] Final|Native|Public|BlueprintCallable + // int32_t AddDebuffIconIDArrayIndex(); // [0x6a72010] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EnemyStatusPanelMenuTop.AddBuffIconIDArrayIndex - // int32_t AddBuffIconIDArrayIndex(); // [0x6a3d2f0] Final|Native|Public|BlueprintCallable + // int32_t AddBuffIconIDArrayIndex(); // [0x6a71fe0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.EnemyTargetSetupParam @@ -30675,7 +31099,7 @@ class UEnemyTargetMenuTop : public UTargetFollowMenu /// Functions // Function /Script/DP1Project.EnemyTargetMenuTop.SetupStatus_BP - // void SetupStatus_BP(class UEnemyTargetSetupParam* _info); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupStatus_BP(class UEnemyTargetSetupParam* _info); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.EQC_BtlTarget @@ -30805,15 +31229,15 @@ class UEquipLifeSetMenuGroup : public UMenuGroup /// Functions // Function /Script/DP1Project.EquipLifeSetMenuGroup.OnInitSubLifeButton_BP - // void OnInitSubLifeButton_BP(ELifeType _lifeType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnInitSubLifeButton_BP(ELifeType _lifeType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.EquipLifeSetMenuGroup.OnInitMainLifeButton_BP - // void OnInitMainLifeButton_BP(ELifeType _lifeType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnInitMainLifeButton_BP(ELifeType _lifeType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.EquipLifeSetMenuGroup.GetSubLifeType - // ELifeType GetSubLifeType(); // [0x6a44cd0] Final|Native|Public|BlueprintCallable|BlueprintPure + // ELifeType GetSubLifeType(); // [0x6a79a30] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EquipLifeSetMenuGroup.GetMainLifeType - // ELifeType GetMainLifeType(); // [0x6a44cb0] Final|Native|Public|BlueprintCallable|BlueprintPure + // ELifeType GetMainLifeType(); // [0x6a79a10] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EquipLifeSetMenuGroup.GetCurrentFocusLifeSet - // ELifeSet GetCurrentFocusLifeSet(); // [0x6a44c80] Final|Native|Public|BlueprintCallable|BlueprintPure + // ELifeSet GetCurrentFocusLifeSet(); // [0x6a799e0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.EquipLifeTypeMenuGroup @@ -30831,31 +31255,31 @@ class UEquipLifeTypeMenuGroup : public UMenuGroup /// Functions // Function /Script/DP1Project.EquipLifeTypeMenuGroup.UpdateLifeTypeButtons - // void UpdateLifeTypeButtons(ELifeSet _lifeSet, bool _lifeNameHidden); // [0x6a45cb0] Final|Native|Public|BlueprintCallable + // void UpdateLifeTypeButtons(ELifeSet _lifeSet, bool _lifeNameHidden); // [0x6a7aa10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EquipLifeTypeMenuGroup.UpdateLifeQuestNavi - // void UpdateLifeQuestNavi(bool _callUpdateBP); // [0x6a45c20] Final|Native|Public|BlueprintCallable + // void UpdateLifeQuestNavi(bool _callUpdateBP); // [0x6a7a980] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EquipLifeTypeMenuGroup.SetUpdateNoticeIconVisibility - // void SetUpdateNoticeIconVisibility(ELifeType _lifeType, bool _isVisible); // [0x6a45b50] Final|Native|Public|BlueprintCallable + // void SetUpdateNoticeIconVisibility(ELifeType _lifeType, bool _isVisible); // [0x6a7a8b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EquipLifeTypeMenuGroup.OnUpdateLifeTypeButtons_BP - // void OnUpdateLifeTypeButtons_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnUpdateLifeTypeButtons_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.EquipLifeTypeMenuGroup.OnSetUpdateNoticeIconVisibility_BP - // void OnSetUpdateNoticeIconVisibility_BP(int32_t _index, bool _isVisible); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSetUpdateNoticeIconVisibility_BP(int32_t _index, bool _isVisible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.EquipLifeTypeMenuGroup.IsLifeNameHidden - // bool IsLifeNameHidden(); // [0x6a45b30] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsLifeNameHidden(); // [0x6a7a890] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EquipLifeTypeMenuGroup.IsEmptyLifeTypeButtonInfo - // bool IsEmptyLifeTypeButtonInfo(ELifeSet _lifeSet); // [0x6a45aa0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsEmptyLifeTypeButtonInfo(ELifeSet _lifeSet); // [0x6a7a800] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EquipLifeTypeMenuGroup.GetLifeTypeButtonIndexByLifeType - // int32_t GetLifeTypeButtonIndexByLifeType(ELifeType _lifeType); // [0x6a45a10] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetLifeTypeButtonIndexByLifeType(ELifeType _lifeType); // [0x6a7a770] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EquipLifeTypeMenuGroup.GetCurrentLifeTypeButtonInfoList - // TArray GetCurrentLifeTypeButtonInfoList(); // [0x6a458e0] Final|Native|Public|BlueprintCallable|BlueprintPure + // TArray GetCurrentLifeTypeButtonInfoList(); // [0x6a7a640] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EquipLifeTypeMenuGroup.GetCurrentLifeSet - // ELifeSet GetCurrentLifeSet(); // [0x6a458c0] Final|Native|Public|BlueprintCallable|BlueprintPure + // ELifeSet GetCurrentLifeSet(); // [0x6a7a620] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EquipLifeTypeMenuGroup.GetCurrentFocusLifeType - // ELifeType GetCurrentFocusLifeType(); // [0x6a45890] Final|Native|Public|BlueprintCallable|BlueprintPure + // ELifeType GetCurrentFocusLifeType(); // [0x6a7a5f0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EquipLifeTypeMenuGroup.GetCurrentFocusLifeID - // FName GetCurrentFocusLifeID(); // [0x6a45850] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetCurrentFocusLifeID(); // [0x6a7a5b0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EquipLifeTypeMenuGroup.FindLifeTypeButtonInfoByIndex - // FLifeTypeButtonInfo FindLifeTypeButtonInfoByIndex(int32_t _index); // [0x6a457b0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FLifeTypeButtonInfo FindLifeTypeButtonInfoByIndex(int32_t _index); // [0x6a7a510] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.EquipmentComponent @@ -30873,19 +31297,19 @@ class UEquipmentComponent : public UActorComponent /// Functions // Function /Script/DP1Project.EquipmentComponent.SetVisibleWeaponMesh - // void SetVisibleWeaponMesh(bool _isVisibility); // [0x6a46410] Final|Native|Public|BlueprintCallable + // void SetVisibleWeaponMesh(bool _isVisibility); // [0x6a7b170] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EquipmentComponent.SetVisibleShieldMesh - // void SetVisibleShieldMesh(bool _isVisibility); // [0x6a46380] Final|Native|Public|BlueprintCallable + // void SetVisibleShieldMesh(bool _isVisibility); // [0x6a7b0e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EquipmentComponent.SetVisibleLifeToolMesh - // void SetVisibleLifeToolMesh(bool _isVisibility); // [0x6a462f0] Final|Native|Public|BlueprintCallable + // void SetVisibleLifeToolMesh(bool _isVisibility); // [0x6a7b050] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EquipmentComponent.SetUpWeaponMesh - // void SetUpWeaponMesh(class UObject* _object); // [0x6a46260] Final|Native|Public|BlueprintCallable + // void SetUpWeaponMesh(class UObject* _object); // [0x6a7afc0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EquipmentComponent.SetUpShieldMesh - // void SetUpShieldMesh(class UObject* _object); // [0x6a461d0] Final|Native|Public|BlueprintCallable + // void SetUpShieldMesh(class UObject* _object); // [0x6a7af30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EquipmentComponent.SetUpLifeToolMesh - // void SetUpLifeToolMesh(class UObject* _object); // [0x6a46140] Final|Native|Public|BlueprintCallable + // void SetUpLifeToolMesh(class UObject* _object); // [0x6a7aea0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EquipmentComponent.OnStartFade - // void OnStartFade(bool _isFadeIn); // [0x6a460b0] Final|Native|Public + // void OnStartFade(bool _isFadeIn); // [0x6a7ae10] Final|Native|Public }; /// Struct /Script/DP1Project.EquipSetupInfo @@ -30918,17 +31342,17 @@ class UEquipSlotMenuLayer : public UMenuLayer /// Functions // Function /Script/DP1Project.EquipSlotMenuLayer.GetViewEmptyEquipSlotIconId - // FName GetViewEmptyEquipSlotIconId(ECharaEquipSlot _charaEquipSlot); // [0x6a47f40] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetViewEmptyEquipSlotIconId(ECharaEquipSlot _charaEquipSlot); // [0x6a7cca0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EquipSlotMenuLayer.GetAbilityEmptyEquipSlotIconId - // FName GetAbilityEmptyEquipSlotIconId(ECharaEquipSlot _charaEquipSlot); // [0x6a47eb0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetAbilityEmptyEquipSlotIconId(ECharaEquipSlot _charaEquipSlot); // [0x6a7cc10] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.EventCameraActor -/// Size: 0x03B0 (944 bytes) (0x0003A8 - 0x0003B0) align 8 MaxSize: 0x03B0 +/// Size: 0x03B8 (952 bytes) (0x0003B0 - 0x0003B8) align 8 MaxSize: 0x03B8 class AEventCameraActor : public AGameCameraActor { public: - unsigned char UnknownData00_1[0x8]; // 0x03A8 (0x0008) MISSED + unsigned char UnknownData00_1[0x8]; // 0x03B0 (0x0008) MISSED }; /// Class /Script/DP1Project.EventCharaActor @@ -30949,15 +31373,15 @@ class AEventCharaActor : public ACharaModelActor /// Functions // Function /Script/DP1Project.EventCharaActor.StopSound - // void StopSound(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void StopSound(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.EventCharaActor.SetVolume - // void SetVolume(float _volume); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetVolume(float _volume); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.EventCharaActor.SetOverwriteLip - // void SetOverwriteLip(class AEventCharaActor* _overwriteLips); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetOverwriteLip(class AEventCharaActor* _overwriteLips); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.EventCharaActor.SetCopyLips - // void SetCopyLips(TArray& _copyLips); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetCopyLips(TArray& _copyLips); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.EventCharaActor.PlaySound - // void PlaySound(class UObject* _cue, float _startTime); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void PlaySound(class UObject* _cue, float _startTime); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.EventCharaActorBody @@ -30966,7 +31390,7 @@ class AEventCharaActorBody : public AEventCharaActor { public: FName m_charaModelID; // 0x0CD0 (0x0008) - SDK_UNDEFINED(16,598) /* FMulticastInlineDelegate */ __um(m_allMeshClearDispather); // 0x0CD8 (0x0010) + SDK_UNDEFINED(16,584) /* FMulticastInlineDelegate */ __um(m_allMeshClearDispather); // 0x0CD8 (0x0010) FName m_lookTargetTag; // 0x0CE8 (0x0008) float m_blendTimeToLookIK; // 0x0CF0 (0x0004) float m_blendTimeToDefault; // 0x0CF4 (0x0004) @@ -30985,61 +31409,61 @@ class AEventCharaActorBody : public AEventCharaActor /// Functions // Function /Script/DP1Project.EventCharaActorBody.SetWorldDampingLocationRotation - // void SetWorldDampingLocationRotation(float _location, float _rotation); // [0x6a4a7c0] Final|Native|Public|BlueprintCallable + // void SetWorldDampingLocationRotation(float _location, float _rotation); // [0x6a7f520] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.SetupFaceMDI - // void SetupFaceMDI(); // [0x6a4a890] Final|Native|Public|BlueprintCallable + // void SetupFaceMDI(); // [0x6a7f5f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_TamagemonoSetFace - // void EV_TamagemonoSetFace(int32_t _index); // [0x6a4a730] Final|Native|Public|BlueprintCallable + // void EV_TamagemonoSetFace(int32_t _index); // [0x6a7f490] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_SetTowerEyeMaterial - // void EV_SetTowerEyeMaterial(bool _useBefore); // [0x6a4a6a0] Final|Native|Public|BlueprintCallable + // void EV_SetTowerEyeMaterial(bool _useBefore); // [0x6a7f400] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_SetMouth - // void EV_SetMouth(EEventMouthPatternType _mouth); // [0x6a4a620] Final|Native|Public|BlueprintCallable + // void EV_SetMouth(EEventMouthPatternType _mouth); // [0x6a7f380] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_SetLookIK - // void EV_SetLookIK(bool _immediate, float _blendTime); // [0x6a4a550] Final|Native|Public|BlueprintCallable + // void EV_SetLookIK(bool _immediate, float _blendTime); // [0x6a7f2b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_SetLookAtReleaseSeconds - // void EV_SetLookAtReleaseSeconds(float _seconds); // [0x6a4a4d0] Final|Native|Public|BlueprintCallable + // void EV_SetLookAtReleaseSeconds(float _seconds); // [0x6a7f230] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_SetHatVisible - // void EV_SetHatVisible(bool _visible); // [0x6a4a440] Final|Native|Public|BlueprintCallable + // void EV_SetHatVisible(bool _visible); // [0x6a7f1a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_SetForceMipLevelsToBeResident - // void EV_SetForceMipLevelsToBeResident(float _time); // [0x6a4a3c0] Final|Native|Public|BlueprintCallable + // void EV_SetForceMipLevelsToBeResident(float _time); // [0x6a7f120] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_SetFaceMaterial - // void EV_SetFaceMaterial(EEventFacePatternType _faceEnum); // [0x6a4a340] Final|Native|Public|BlueprintCallable + // void EV_SetFaceMaterial(EEventFacePatternType _faceEnum); // [0x6a7f0a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_SetFace - // void EV_SetFace(EEventFacePatternType _faceEnum, EEventEyePatternType _eye, EEventEyebrowsPatternType _eyebrows, EEventMouthPatternType _mouth, bool _eyeblink, bool _autolip, bool _defaultAsNoEffect); // [0x6a4a110] Final|Native|Public|BlueprintCallable + // void EV_SetFace(EEventFacePatternType _faceEnum, EEventEyePatternType _eye, EEventEyebrowsPatternType _eyebrows, EEventMouthPatternType _mouth, bool _eyeblink, bool _autolip, bool _defaultAsNoEffect); // [0x6a7ee70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_SetEyebrow - // void EV_SetEyebrow(EEventEyebrowsPatternType _eyebrows); // [0x6a4a090] Final|Native|Public|BlueprintCallable + // void EV_SetEyebrow(EEventEyebrowsPatternType _eyebrows); // [0x6a7edf0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_SetEye - // void EV_SetEye(float _eyeIdxL, float _eyeIdxR); // [0x6a49fc0] Final|Native|Public|BlueprintCallable + // void EV_SetEye(float _eyeIdxL, float _eyeIdxR); // [0x6a7ed20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_SetAvatarHeightOffset - // void EV_SetAvatarHeightOffset(float _tallOffset, float _largeOffset, float _smallOffset); // [0x6a49ea0] Final|Native|Public|BlueprintCallable + // void EV_SetAvatarHeightOffset(float _tallOffset, float _largeOffset, float _smallOffset); // [0x6a7ec00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_SetAutoLip - // void EV_SetAutoLip(bool _flg); // [0x6a49e10] Final|Native|Public|BlueprintCallable + // void EV_SetAutoLip(bool _flg); // [0x6a7eb70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_ResetLookIK - // void EV_ResetLookIK(bool _immediate, float _blendTime); // [0x6a49d40] Final|Native|Public|BlueprintCallable + // void EV_ResetLookIK(bool _immediate, float _blendTime); // [0x6a7eaa0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_RemoveEmote - // void EV_RemoveEmote(); // [0x6a49d20] Final|Native|Public|BlueprintCallable + // void EV_RemoveEmote(); // [0x6a7ea80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_PlayTamagemonoAnim - // void EV_PlayTamagemonoAnim(int32_t _index); // [0x6a49c90] Final|Native|Public|BlueprintCallable + // void EV_PlayTamagemonoAnim(int32_t _index); // [0x6a7e9f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_PlayPrereleaseTamagemonoAnim - // void EV_PlayPrereleaseTamagemonoAnim(); // [0x6a49c70] Final|Native|Public|BlueprintCallable + // void EV_PlayPrereleaseTamagemonoAnim(); // [0x6a7e9d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_PlayPowerupAnim - // void EV_PlayPowerupAnim(int32_t _index); // [0x6a49be0] Final|Native|Public|BlueprintCallable + // void EV_PlayPowerupAnim(int32_t _index); // [0x6a7e940] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_PlayAnimBPArray - // void EV_PlayAnimBPArray(bool _resetDynamics, FSetAnimSequenceParam _anim0, FSetAnimSequenceParam _anim1, FSetAnimSequenceParam _anim2, FSetAnimSequenceParam _anim3); // [0x6a499b0] Final|Native|Public|BlueprintCallable + // void EV_PlayAnimBPArray(bool _resetDynamics, FSetAnimSequenceParam _anim0, FSetAnimSequenceParam _anim1, FSetAnimSequenceParam _anim2, FSetAnimSequenceParam _anim3); // [0x6a7e710] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_PlayAnimBP - // void EV_PlayAnimBP(class UAnimSequence* _AnimSequence, bool _isLoop); // [0x6a498e0] Final|Native|Public|BlueprintCallable + // void EV_PlayAnimBP(class UAnimSequence* _AnimSequence, bool _isLoop); // [0x6a7e640] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_EmoteCharaSpecific - // void EV_EmoteCharaSpecific(EEmoteType _emote, FTransform _transform); // [0x6a49770] Final|Native|Public|HasDefaults|BlueprintCallable + // void EV_EmoteCharaSpecific(EEmoteType _emote, FTransform _transform); // [0x6a7e4d0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_Emote - // void EV_Emote(EEmoteType _emote, FName _attachBone, FTransform _transform); // [0x6a495c0] Final|Native|Public|HasDefaults|BlueprintCallable + // void EV_Emote(EEmoteType _emote, FName _attachBone, FTransform _transform); // [0x6a7e320] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_DisablePostProcess - // void EV_DisablePostProcess(bool _disable); // [0x6a49530] Final|Native|Public|BlueprintCallable + // void EV_DisablePostProcess(bool _disable); // [0x6a7e290] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.EV_BuildBlockAndWait - // void EV_BuildBlockAndWait(int32_t _range); // [0x6a494a0] Final|Native|Public|BlueprintCallable + // void EV_BuildBlockAndWait(int32_t _range); // [0x6a7e200] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.AvatarLoadMeshAndAnim - // void AvatarLoadMeshAndAnim(); // [0x6a49480] Final|Native|Public|BlueprintCallable + // void AvatarLoadMeshAndAnim(); // [0x6a7e1e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCharaActorBody.ActorEditorTick - // void ActorEditorTick(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void ActorEditorTick(); // [0x69759c0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.EventCineCameraActor @@ -31112,17 +31536,17 @@ class UEventCommandObject : public UObject /// Functions // Function /Script/DP1Project.EventCommandObject.StartViewingTextDelgate - // void StartViewingTextDelgate(); // [0x6a4ce10] Final|Native|Public + // void StartViewingTextDelgate(); // [0x6a81b80] Final|Native|Public // Function /Script/DP1Project.EventCommandObject.SetEyeBlink - // void SetEyeBlink(FName& _registName, bool _isEnable); // [0x6a4cd30] Final|Native|Public|HasOutParms + // void SetEyeBlink(FName& _registName, bool _isEnable); // [0x6a81aa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandObject.SearchMessageSeId - // FName SearchMessageSeId(); // [0x6a4ccf0] Final|Native|Public + // FName SearchMessageSeId(); // [0x6a81a60] Final|Native|Public // Function /Script/DP1Project.EventCommandObject.OnTextDisplayFinished - // void OnTextDisplayFinished(); // [0x6a4ccd0] Final|Native|Public + // void OnTextDisplayFinished(); // [0x6a81a40] Final|Native|Public // Function /Script/DP1Project.EventCommandObject.CharaUnEquip - // void CharaUnEquip(FScnCharaHandle& _charaHdl, FName& _socketName); // [0x6a4cbe0] Final|Native|Public|HasOutParms + // void CharaUnEquip(FScnCharaHandle& _charaHdl, FName& _socketName); // [0x6a81950] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandObject.CharaEquip - // bool CharaEquip(FScnCharaHandle& _charaHdl, FName& _socketName, FName& _equipModelId); // [0x6a4ca90] Final|Native|Public|HasOutParms + // bool CharaEquip(FScnCharaHandle& _charaHdl, FName& _socketName, FName& _equipModelId); // [0x6a81800] Final|Native|Public|HasOutParms }; /// Class /Script/DP1Project.OpenEventMenuSetup @@ -31155,175 +31579,175 @@ class UEventCommandSequenceDirector : public ULevelSequenceDirector /// Functions // Function /Script/DP1Project.EventCommandSequenceDirector.SuspendAllActorsInSubLevel - // void SuspendAllActorsInSubLevel(TArray _subLevelIDs, FName _typeName); // [0x6a52710] Final|Native|Protected|BlueprintCallable + // void SuspendAllActorsInSubLevel(TArray _subLevelIDs, FName _typeName); // [0x6a87480] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.SuspendAllActorsInLayer - // void SuspendAllActorsInLayer(FName _layerName); // [0x6a52680] Final|Native|Protected|BlueprintCallable + // void SuspendAllActorsInLayer(FName _layerName); // [0x6a873f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.StopVibration - // void StopVibration(FName _tag); // [0x6a525f0] Final|Native|Protected|BlueprintCallable + // void StopVibration(FName _tag); // [0x6a87360] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.StopQue - // void StopQue(FName& _queId, FStopSoundParam& _stopParam); // [0x6a524f0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void StopQue(FName& _queId, FStopSoundParam& _stopParam); // [0x6a87260] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.StopCue - // void StopCue(FName& _cueId, FStopSoundParam& _stopParam); // [0x6a524f0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void StopCue(FName& _cueId, FStopSoundParam& _stopParam); // [0x6a87260] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.StopAllVibration - // void StopAllVibration(); // [0x6a524d0] Final|Native|Protected|BlueprintCallable + // void StopAllVibration(); // [0x6a87240] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.StartViewingTextDelgate - // void StartViewingTextDelgate(); // [0x6a524b0] Final|Native|Public + // void StartViewingTextDelgate(); // [0x6a87220] Final|Native|Public // Function /Script/DP1Project.EventCommandSequenceDirector.SetVisibleNPC - // void SetVisibleNPC(bool _visible); // [0x6a52420] Final|Native|Protected|BlueprintCallable + // void SetVisibleNPC(bool _visible); // [0x6a87190] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.SetVisibleAllMapActorsInEventControlActor - // void SetVisibleAllMapActorsInEventControlActor(FName _id, bool _visible); // [0x6a52350] Final|Native|Protected|BlueprintCallable + // void SetVisibleAllMapActorsInEventControlActor(FName _id, bool _visible); // [0x6a870c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.SetVisibleAllMapActors - // void SetVisibleAllMapActors(bool _visible, int32_t _timeSliceTotalFrame); // [0x6a52280] Final|Native|Protected|BlueprintCallable + // void SetVisibleAllMapActors(bool _visible, int32_t _timeSliceTotalFrame); // [0x6a86ff0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.SetVisibleAllActorInSubLevel - // void SetVisibleAllActorInSubLevel(FName& _subLevelID, bool _visible); // [0x6a521a0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetVisibleAllActorInSubLevel(FName& _subLevelID, bool _visible); // [0x6a86f10] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.SetShotsActive - // void SetShotsActive(TMap& _shotMap); // [0x6a52080] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetShotsActive(TMap& _shotMap); // [0x6a86df0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.SetEventVoiceTalkers - // void SetEventVoiceTalkers(FString _actorNames, FName _textId); // [0x6a51f50] Final|Native|Protected|BlueprintCallable + // void SetEventVoiceTalkers(FString _actorNames, FName _textId); // [0x6a86cc0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.SetEnableUpdateNPC - // void SetEnableUpdateNPC(bool _enable); // [0x6a51ec0] Final|Native|Protected|BlueprintCallable + // void SetEnableUpdateNPC(bool _enable); // [0x6a86c30] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.SetCharaToonMaterialParam - // void SetCharaToonMaterialParam(class ACharaModelActor* _charaModel, class UMaterialParameterCollection* _matParam); // [0x6a51df0] Final|Native|Protected|BlueprintCallable + // void SetCharaToonMaterialParam(class ACharaModelActor* _charaModel, class UMaterialParameterCollection* _matParam); // [0x6a86b60] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.SearchTalkers - // bool SearchTalkers(TArray& _talkers, FString _actorNames, FName _textId); // [0x6a51c50] Final|Native|Protected|HasOutParms|BlueprintCallable + // bool SearchTalkers(TArray& _talkers, FString _actorNames, FName _textId); // [0x6a869c0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.SearchMessageSeId - // FName SearchMessageSeId(); // [0x6a51c10] Final|Native|Public + // FName SearchMessageSeId(); // [0x6a86980] Final|Native|Public // Function /Script/DP1Project.EventCommandSequenceDirector.SearchCharaMotion - // class UAnimSequence* SearchCharaMotion(FName& _charaID, FName& _motionId); // [0x6a51b10] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // class UAnimSequence* SearchCharaMotion(FName& _charaID, FName& _motionId); // [0x6a86880] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EventCommandSequenceDirector.ResumeTagActorVisible - // void ResumeTagActorVisible(); // [0x6a51af0] Final|Native|Public|BlueprintCallable + // void ResumeTagActorVisible(); // [0x6a86860] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.ResumeNearClipPlaneDistance - // void ResumeNearClipPlaneDistance(); // [0x6a51ad0] Final|Native|Public|BlueprintCallable + // void ResumeNearClipPlaneDistance(); // [0x6a86840] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.ResumeManazashiTowerVisible - // void ResumeManazashiTowerVisible(); // [0x6a51ab0] Final|Native|Public|BlueprintCallable + // void ResumeManazashiTowerVisible(); // [0x6a86820] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.ResumeAllActorsInSubLevel - // void ResumeAllActorsInSubLevel(FName _typeName); // [0x6a51a20] Final|Native|Protected|BlueprintCallable + // void ResumeAllActorsInSubLevel(FName _typeName); // [0x6a86790] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.ResumeAllActorsInLayer - // void ResumeAllActorsInLayer(FName _layerName); // [0x6a51990] Final|Native|Protected|BlueprintCallable + // void ResumeAllActorsInLayer(FName _layerName); // [0x6a86700] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.RemoveReserveCutCameraPos - // void RemoveReserveCutCameraPos(FName& _posId); // [0x6a518f0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void RemoveReserveCutCameraPos(FName& _posId); // [0x6a86660] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.PlaySeAndRegist - // void PlaySeAndRegist(FName _seID); // [0x6a51860] Final|Native|Public|BlueprintCallable + // void PlaySeAndRegist(FName _seID); // [0x6a865d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.PlayQue - // void PlayQue(FName& _queId, FPlaySoundParam& _playParam); // [0x6a51590] Final|Native|Protected|HasOutParms|BlueprintCallable + // void PlayQue(FName& _queId, FPlaySoundParam& _playParam); // [0x6a86300] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.PlayOrHoldVibration - // void PlayOrHoldVibration(FName _vibrationId, FName _tag, float _holdTime, bool _loop); // [0x6a51700] Final|Native|Protected|BlueprintCallable + // void PlayOrHoldVibration(FName _vibrationId, FName _tag, float _holdTime, bool _loop); // [0x6a86470] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.PlayCue - // void PlayCue(FName& _cueId, FPlaySoundParam& _playParam); // [0x6a51590] Final|Native|Protected|HasOutParms|BlueprintCallable + // void PlayCue(FName& _cueId, FPlaySoundParam& _playParam); // [0x6a86300] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.OpenMenu - // void OpenMenu(FName _menuID, FVector2D _screenPos); // [0x6a514c0] Final|Native|Protected|HasDefaults|BlueprintCallable + // void OpenMenu(FName _menuID, FVector2D _screenPos); // [0x6a86230] Final|Native|Protected|HasDefaults|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.OpenEventPictureMenu - // void OpenEventPictureMenu(FName _textureId, EEventPictureOpenType _openType); // [0x6a513f0] Final|Native|Protected|BlueprintCallable + // void OpenEventPictureMenu(FName _textureId, EEventPictureOpenType _openType); // [0x6a86160] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.OpenBossTelopMenu - // void OpenBossTelopMenu(EBossTelopType _type, FVector2D _screenPos); // [0x6a51320] Final|Native|Protected|HasDefaults|BlueprintCallable + // void OpenBossTelopMenu(EBossTelopType _type, FVector2D _screenPos); // [0x6a86090] Final|Native|Protected|HasDefaults|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.OnTextDisplayFinished - // void OnTextDisplayFinished(); // [0x6a51300] Final|Native|Public + // void OnTextDisplayFinished(); // [0x6a86070] Final|Native|Public // Function /Script/DP1Project.EventCommandSequenceDirector.OnSetupPlayEvent - // void OnSetupPlayEvent(); // [0x6944db0] Final|Native|Protected|BlueprintCallable + // void OnSetupPlayEvent(); // [0x69759c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.OnIslandNameEditCloseEndDelegate - // void OnIslandNameEditCloseEndDelegate(); // [0x6a512e0] Final|Native|Private + // void OnIslandNameEditCloseEndDelegate(); // [0x6a86050] Final|Native|Private // Function /Script/DP1Project.EventCommandSequenceDirector.OnGetResidentMenuCloseEndDelegate - // void OnGetResidentMenuCloseEndDelegate(); // [0x6a512c0] Final|Native|Private + // void OnGetResidentMenuCloseEndDelegate(); // [0x6a86030] Final|Native|Private // Function /Script/DP1Project.EventCommandSequenceDirector.OnEndEvent_Native - // void OnEndEvent_Native(); // [0x6a512a0] Final|Native|Protected|BlueprintCallable + // void OnEndEvent_Native(); // [0x6a86010] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.OnChoiceMenuDecidedFrame - // void OnChoiceMenuDecidedFrame(FHandle& _handle); // [0x6a51200] Final|Native|Private|HasOutParms + // void OnChoiceMenuDecidedFrame(FHandle& _handle); // [0x6a85f70] Final|Native|Private|HasOutParms // Function /Script/DP1Project.EventCommandSequenceDirector.OnChoiceMenuDecided - // void OnChoiceMenuDecided(FHandle& _handle); // [0x6a51160] Final|Native|Private|HasOutParms + // void OnChoiceMenuDecided(FHandle& _handle); // [0x6a85ed0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.EventCommandSequenceDirector.InterruptEvent - // void InterruptEvent(FName _eventId, bool _initLoad); // [0x6a51090] Final|Native|Protected|BlueprintCallable + // void InterruptEvent(FName _eventId, bool _initLoad); // [0x6a85e00] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.InitChoiceReserve - // void InitChoiceReserve(); // [0x6a51060] Final|Native|Private|BlueprintCallable + // void InitChoiceReserve(); // [0x6a85dd0] Final|Native|Private|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.GetTransformAtFrame - // FGetTransformAtFrameReturns GetTransformAtFrame(class ACineCameraActor* _pCamera, int32_t _frame); // [0x6a50f20] Final|Native|Static|Public|BlueprintCallable + // FGetTransformAtFrameReturns GetTransformAtFrame(class ACineCameraActor* _pCamera, int32_t _frame); // [0x6a85c90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.GetEventVoice - // class USoundAtomCue* GetEventVoice(FName _textId); // [0x6a50e80] Final|Native|Protected|BlueprintCallable + // class USoundAtomCue* GetEventVoice(FName _textId); // [0x6a85bf0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.GetCutEventPlayer - // class UCutEventPlayer* GetCutEventPlayer(); // [0x6a50e50] Final|Native|Static|Protected|BlueprintCallable|BlueprintPure + // class UCutEventPlayer* GetCutEventPlayer(); // [0x6a85bc0] Final|Native|Static|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EventCommandSequenceDirector.EvScreenFade - // void EvScreenFade(EEvScreenFade _type, float _time); // [0x6a50d80] Final|Native|Protected|BlueprintCallable + // void EvScreenFade(EEvScreenFade _type, float _time); // [0x6a85af0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_UnEquip - // void EV_UnEquip(class ACharaModelActor* _targetCharaActor, bool _isRight); // [0x6a50cb0] Final|Native|Public|BlueprintCallable + // void EV_UnEquip(class ACharaModelActor* _targetCharaActor, bool _isRight); // [0x6a85a20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_TamagemonoReleaseTelop - // void EV_TamagemonoReleaseTelop(); // [0x6a50c90] Final|Native|Public|BlueprintCallable + // void EV_TamagemonoReleaseTelop(); // [0x6a85a00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_TalkWithAutoLip - // void EV_TalkWithAutoLip(class ACharaModelActor* _speakerActor, FName _talkID, bool _isWaitKey, FTalkWindowCloseInfo _closeInfo, FString _talkOverride, FString _speakerOverride, FString _yesShotName, FString _noShotName); // [0x6a508d0] Final|Native|Public|BlueprintCallable + // void EV_TalkWithAutoLip(class ACharaModelActor* _speakerActor, FName _talkID, bool _isWaitKey, FTalkWindowCloseInfo _closeInfo, FString _talkOverride, FString _speakerOverride, FString _yesShotName, FString _noShotName); // [0x6a85640] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_TalkWindowSetPriorityForwardFade - // void EV_TalkWindowSetPriorityForwardFade(); // [0x6a508b0] Final|Native|Public|BlueprintCallable + // void EV_TalkWindowSetPriorityForwardFade(); // [0x6a85620] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_TalkWindowResetPriorityForwardFade - // void EV_TalkWindowResetPriorityForwardFade(); // [0x6a50890] Final|Native|Public|BlueprintCallable + // void EV_TalkWindowResetPriorityForwardFade(); // [0x6a85600] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_TalkTamagemono - // void EV_TalkTamagemono(bool _isWaitKey, FTalkWindowCloseInfo _closeInfo, int32_t _index); // [0x6a50760] Final|Native|Public|BlueprintCallable + // void EV_TalkTamagemono(bool _isWaitKey, FTalkWindowCloseInfo _closeInfo, int32_t _index); // [0x6a854d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_TalkManazashiTower - // void EV_TalkManazashiTower(bool _isWaitKey, FTalkWindowCloseInfo _closeInfo, int32_t _index); // [0x6a50630] Final|Native|Public|BlueprintCallable + // void EV_TalkManazashiTower(bool _isWaitKey, FTalkWindowCloseInfo _closeInfo, int32_t _index); // [0x6a853a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_Talk - // void EV_Talk(class ACharaModelActor* _speakerActor, FName _talkID, bool _isWaitKey, FTalkWindowCloseInfo _closeInfo, FString _yesShotName, FString _noShotName); // [0x6a50300] Final|Native|Public|BlueprintCallable + // void EV_Talk(class ACharaModelActor* _speakerActor, FName _talkID, bool _isWaitKey, FTalkWindowCloseInfo _closeInfo, FString _yesShotName, FString _noShotName); // [0x6a85070] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_StopCameraAnimation - // void EV_StopCameraAnimation(class ACineCameraActor* _camera); // [0x6a50270] Final|Native|Public|BlueprintCallable + // void EV_StopCameraAnimation(class ACineCameraActor* _camera); // [0x6a84fe0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_StaffRoll - // void EV_StaffRoll(); // [0x6a50250] Final|Native|Public|BlueprintCallable + // void EV_StaffRoll(); // [0x6a84fc0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_SkipToShotEnd - // void EV_SkipToShotEnd(); // [0x6a50230] Final|Native|Public|BlueprintCallable + // void EV_SkipToShotEnd(); // [0x6a84fa0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_SkipToShot - // void EV_SkipToShot(FString _shotName); // [0x6a50190] Final|Native|Public|BlueprintCallable + // void EV_SkipToShot(FString _shotName); // [0x6a84f00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_SkipToFrame - // void EV_SkipToFrame(int32_t _toFrame); // [0x6a50100] Final|Native|Public|BlueprintCallable + // void EV_SkipToFrame(int32_t _toFrame); // [0x6a84e70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_SetTagVisible - // void EV_SetTagVisible(FName _gameTag, bool _visible); // [0x6a50030] Final|Native|Public|BlueprintCallable + // void EV_SetTagVisible(FName _gameTag, bool _visible); // [0x6a84da0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_SetNearClipPlaneDistance - // void EV_SetNearClipPlaneDistance(float _distance); // [0x6a4ffb0] Final|Native|Public|BlueprintCallable + // void EV_SetNearClipPlaneDistance(float _distance); // [0x6a84d20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_SetManazashiTowerInvisible - // void EV_SetManazashiTowerInvisible(); // [0x6a4ff90] Final|Native|Public|BlueprintCallable + // void EV_SetManazashiTowerInvisible(); // [0x6a84d00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_SetHandsVisibility - // void EV_SetHandsVisibility(class ACharaModelActor* _targetCharaActor, bool _LHandPa, bool _RHandPa); // [0x6a4fe80] Final|Native|Public|BlueprintCallable + // void EV_SetHandsVisibility(class ACharaModelActor* _targetCharaActor, bool _LHandPa, bool _RHandPa); // [0x6a84bf0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_RelocateCamera - // void EV_RelocateCamera(); // [0x6a4fe60] Final|Native|Public|BlueprintCallable + // void EV_RelocateCamera(); // [0x6a84bd0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_PowerupTelop - // void EV_PowerupTelop(); // [0x6a4fe40] Final|Native|Public|BlueprintCallable + // void EV_PowerupTelop(); // [0x6a84bb0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_OpenMapNameTelop - // void EV_OpenMapNameTelop(EMapNameTelopType _type); // [0x6a4fdc0] Final|Native|Public|BlueprintCallable + // void EV_OpenMapNameTelop(EMapNameTelopType _type); // [0x6a84b30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_OpenIslandNameEdit - // void EV_OpenIslandNameEdit(EIslandNameEditType _type); // [0x6a4fd40] Final|Native|Public|BlueprintCallable + // void EV_OpenIslandNameEdit(EIslandNameEditType _type); // [0x6a84ab0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_OpenEventPictureZoomIn - // void EV_OpenEventPictureZoomIn(class UTexture2D* _tex, float _fadeSeconds, float _zoomSeconds, float _mag); // [0x6a4fbe0] Final|Native|Public|BlueprintCallable + // void EV_OpenEventPictureZoomIn(class UTexture2D* _tex, float _fadeSeconds, float _zoomSeconds, float _mag); // [0x6a84950] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_OpenEventPictureFadeIn - // void EV_OpenEventPictureFadeIn(class UTexture2D* _pTexture2d, float _seconds, FName _funcName, bool _noCloseSE); // [0x6a4fa80] Final|Native|Public|BlueprintCallable + // void EV_OpenEventPictureFadeIn(class UTexture2D* _pTexture2d, float _seconds, FName _funcName, bool _noCloseSE); // [0x6a847f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_OpenChoiceFrame - // void EV_OpenChoiceFrame(FName _choiceID, FString _shot0, FString _shot1, FString _shot2, FString _shot3, FString _shot4); // [0x6a4f840] Final|Native|Public|BlueprintCallable + // void EV_OpenChoiceFrame(FName _choiceID, FString _shot0, FString _shot1, FString _shot2, FString _shot3, FString _shot4); // [0x6a845b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_OpenChoice - // void EV_OpenChoice(FName _choiceID, FString _shot0, FString _shot1, FString _shot2, FString _shot3, FString _shot4); // [0x6a4f600] Final|Native|Public|BlueprintCallable + // void EV_OpenChoice(FName _choiceID, FString _shot0, FString _shot1, FString _shot2, FString _shot3, FString _shot4); // [0x6a84370] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_Equip - // void EV_Equip(class ACharaModelActor* _targetCharaActor, bool _isRight, FName _itemId, int32_t _setNo); // [0x6a4f4a0] Final|Native|Public|BlueprintCallable + // void EV_Equip(class ACharaModelActor* _targetCharaActor, bool _isRight, FName _itemId, int32_t _setNo); // [0x6a84210] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_DisableSkeletalMeshPostProcess - // void EV_DisableSkeletalMeshPostProcess(class ASkeletalMeshActor* pActor, bool _disable); // [0x6a4f3d0] Final|Native|Public|BlueprintCallable + // void EV_DisableSkeletalMeshPostProcess(class ASkeletalMeshActor* pActor, bool _disable); // [0x6a84140] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_CloseTalkWindowForced - // void EV_CloseTalkWindowForced(); // [0x6a4f3b0] Final|Native|Public|BlueprintCallable + // void EV_CloseTalkWindowForced(); // [0x6a84120] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_CloseTalkWindow - // void EV_CloseTalkWindow(); // [0x6a4f390] Final|Native|Public|BlueprintCallable + // void EV_CloseTalkWindow(); // [0x6a84100] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_CloseMapNameTelop - // void EV_CloseMapNameTelop(bool _immed); // [0x6a4f300] Final|Native|Public|BlueprintCallable + // void EV_CloseMapNameTelop(bool _immed); // [0x6a84070] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_CloseEventPictureFadeOut - // void EV_CloseEventPictureFadeOut(float _seconds, FName _funcName); // [0x6a4f230] Final|Native|Public|BlueprintCallable + // void EV_CloseEventPictureFadeOut(float _seconds, FName _funcName); // [0x6a83fa0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_ChangeDialogueStyle - // void EV_ChangeDialogueStyle(ETalkWindowMenuTopType _menuToptype); // [0x6a4f1c0] Final|Native|Public|BlueprintCallable + // void EV_ChangeDialogueStyle(ETalkWindowMenuTopType _menuToptype); // [0x6a83f30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_CaptionFadeOut - // void EV_CaptionFadeOut(class AActor* _captionActor); // [0x6a4f130] Final|Native|Public|BlueprintCallable + // void EV_CaptionFadeOut(class AActor* _captionActor); // [0x6a83ea0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_CaptionFadeIn - // void EV_CaptionFadeIn(class AActor* _captionActor, FName _talkID, FString _talkOverride, FString _speakerOverride); // [0x6a4ef40] Final|Native|Public|BlueprintCallable + // void EV_CaptionFadeIn(class AActor* _captionActor, FName _talkID, FString _talkOverride, FString _speakerOverride); // [0x6a83cb0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.EV_CameraLoopStart - // void EV_CameraLoopStart(class ACineCameraActor* _camera, int32_t _frameNumber); // [0x6a4ee70] Final|Native|Public|BlueprintCallable + // void EV_CameraLoopStart(class ACineCameraActor* _camera, int32_t _frameNumber); // [0x6a83be0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.CloseTalkWindow - // void CloseTalkWindow(); // [0x6a4ee50] Final|Native|Protected|BlueprintCallable + // void CloseTalkWindow(); // [0x6a83bc0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.CloseMenu - // void CloseMenu(FName _menuID, bool _immediate); // [0x6a4ed80] Final|Native|Protected|BlueprintCallable + // void CloseMenu(FName _menuID, bool _immediate); // [0x6a83af0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.CloseEventPictureMenu - // void CloseEventPictureMenu(EEventPictureCloseType _closeType, bool _isSkip); // [0x6a4ecb0] Final|Native|Protected|BlueprintCallable + // void CloseEventPictureMenu(EEventPictureCloseType _closeType, bool _isSkip); // [0x6a83a20] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.CloseBossTelopMenu - // void CloseBossTelopMenu(bool _immediate); // [0x6a4ec20] Final|Native|Protected|BlueprintCallable + // void CloseBossTelopMenu(bool _immediate); // [0x6a83990] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.CloseAllOpenMenu - // void CloseAllOpenMenu(bool _immediate); // [0x6a4eb90] Final|Native|Protected|BlueprintCallable + // void CloseAllOpenMenu(bool _immediate); // [0x6a83900] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.EventCommandSequenceDirector.AddReserveCutCameraPos - // void AddReserveCutCameraPos(FName& _posId, float _x, float _y, float _z); // [0x6a4ea20] Final|Native|Protected|HasOutParms|BlueprintCallable + // void AddReserveCutCameraPos(FName& _posId, float _x, float _y, float _z); // [0x6a83790] Final|Native|Protected|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.EventCommandSubsystem @@ -31335,527 +31759,527 @@ class UEventCommandSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.EventCommandSubsystem.OnAppraisalItemCountWindowEnterDelegate - // void OnAppraisalItemCountWindowEnterDelegate(int32_t _selectedNum); // [0x6a68e90] Final|Native|Public + // void OnAppraisalItemCountWindowEnterDelegate(int32_t _selectedNum); // [0x6a9dc00] Final|Native|Public // Function /Script/DP1Project.EventCommandSubsystem.CmdWipeOut - // void CmdWipeOut(FEventCtx& _ctx); // [0x6a68d60] Final|Native|Public|HasOutParms + // void CmdWipeOut(FEventCtx& _ctx); // [0x6a9dad0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdWipeIn - // void CmdWipeIn(FEventCtx& _ctx); // [0x6a68c30] Final|Native|Public|HasOutParms + // void CmdWipeIn(FEventCtx& _ctx); // [0x6a9d9a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdWaitUpdateActiveEventPickPoint - // void CmdWaitUpdateActiveEventPickPoint(FEventCtx& _ctx); // [0x6a68b00] Final|Native|Public|HasOutParms + // void CmdWaitUpdateActiveEventPickPoint(FEventCtx& _ctx); // [0x6a9d870] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdWaitUntilAllTextIsVisible - // void CmdWaitUntilAllTextIsVisible(FEventCtx& _ctx); // [0x6a689d0] Final|Native|Public|HasOutParms + // void CmdWaitUntilAllTextIsVisible(FEventCtx& _ctx); // [0x6a9d740] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdWaitTime - // void CmdWaitTime(FEventCtx& _ctx); // [0x6a688a0] Final|Native|Public|HasOutParms + // void CmdWaitTime(FEventCtx& _ctx); // [0x6a9d610] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdWaitTalkWindow - // void CmdWaitTalkWindow(FEventCtx& _ctx); // [0x6a68770] Final|Native|Public|HasOutParms + // void CmdWaitTalkWindow(FEventCtx& _ctx); // [0x6a9d4e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdWaitPresentEmoteNpc - // void CmdWaitPresentEmoteNpc(FEventCtx& _ctx); // [0x6a68640] Final|Native|Public|HasOutParms + // void CmdWaitPresentEmoteNpc(FEventCtx& _ctx); // [0x6a9d3b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdWaitPresentEmoteAvatar - // void CmdWaitPresentEmoteAvatar(FEventCtx& _ctx); // [0x6a68510] Final|Native|Public|HasOutParms + // void CmdWaitPresentEmoteAvatar(FEventCtx& _ctx); // [0x6a9d280] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdWaitFinishedUpdateSubLevel - // void CmdWaitFinishedUpdateSubLevel(FEventCtx& _ctx); // [0x6a683e0] Final|Native|Public|HasOutParms + // void CmdWaitFinishedUpdateSubLevel(FEventCtx& _ctx); // [0x6a9d150] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdWaitFinishedRpgObjectAll - // void CmdWaitFinishedRpgObjectAll(FEventCtx& _ctx); // [0x6a682b0] Final|Native|Public|HasOutParms + // void CmdWaitFinishedRpgObjectAll(FEventCtx& _ctx); // [0x6a9d020] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdWaitEventSync - // void CmdWaitEventSync(FEventCtx& _ctx); // [0x6a68180] Final|Native|Public|HasOutParms + // void CmdWaitEventSync(FEventCtx& _ctx); // [0x6a9cef0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdWaitClosePlayerInfo - // void CmdWaitClosePlayerInfo(FEventCtx& _ctx); // [0x6a68050] Final|Native|Public|HasOutParms + // void CmdWaitClosePlayerInfo(FEventCtx& _ctx); // [0x6a9cdc0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdWaitCloseMenu - // void CmdWaitCloseMenu(FEventCtx& _ctx); // [0x6a67f20] Final|Native|Public|HasOutParms + // void CmdWaitCloseMenu(FEventCtx& _ctx); // [0x6a9cc90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdWaitCharaWeaponSheathe - // void CmdWaitCharaWeaponSheathe(FEventCtx& _ctx); // [0x6a67df0] Final|Native|Public|HasOutParms + // void CmdWaitCharaWeaponSheathe(FEventCtx& _ctx); // [0x6a9cb60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdWaitAnimMontageNpc - // void CmdWaitAnimMontageNpc(FEventCtx& _ctx); // [0x6a67cc0] Final|Native|Public|HasOutParms + // void CmdWaitAnimMontageNpc(FEventCtx& _ctx); // [0x6a9ca30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdWaitAnimMontageAvatar - // void CmdWaitAnimMontageAvatar(FEventCtx& _ctx); // [0x6a67b90] Final|Native|Public|HasOutParms + // void CmdWaitAnimMontageAvatar(FEventCtx& _ctx); // [0x6a9c900] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdUpdateSubLevel - // void CmdUpdateSubLevel(FEventCtx& _ctx); // [0x6a67a60] Final|Native|Public|HasOutParms + // void CmdUpdateSubLevel(FEventCtx& _ctx); // [0x6a9c7d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdUpdateSavedata - // void CmdUpdateSavedata(FEventCtx& _ctx); // [0x6a67930] Final|Native|Public|HasOutParms + // void CmdUpdateSavedata(FEventCtx& _ctx); // [0x6a9c6a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdUpdateRpgObjectAll - // void CmdUpdateRpgObjectAll(FEventCtx& _ctx); // [0x6a67800] Final|Native|Public|HasOutParms + // void CmdUpdateRpgObjectAll(FEventCtx& _ctx); // [0x6a9c570] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdUpdatePlayerInfo - // void CmdUpdatePlayerInfo(FEventCtx& _ctx); // [0x6a676d0] Final|Native|Public|HasOutParms + // void CmdUpdatePlayerInfo(FEventCtx& _ctx); // [0x6a9c440] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdUpdatePickPoint - // void CmdUpdatePickPoint(FEventCtx& _ctx); // [0x6a675a0] Final|Native|Public|HasOutParms + // void CmdUpdatePickPoint(FEventCtx& _ctx); // [0x6a9c310] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdUpdateInstantChara - // void CmdUpdateInstantChara(FEventCtx& _ctx); // [0x6a67470] Final|Native|Public|HasOutParms + // void CmdUpdateInstantChara(FEventCtx& _ctx); // [0x6a9c1e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdUpdateAppraisalInfo - // void CmdUpdateAppraisalInfo(FEventCtx& _ctx); // [0x6a67340] Final|Native|Public|HasOutParms + // void CmdUpdateAppraisalInfo(FEventCtx& _ctx); // [0x6a9c0b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdUpdateActiveEventPickPoint - // void CmdUpdateActiveEventPickPoint(FEventCtx& _ctx); // [0x6a67210] Final|Native|Public|HasOutParms + // void CmdUpdateActiveEventPickPoint(FEventCtx& _ctx); // [0x6a9bf80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdUnregistPulloutLeafeEventInfo - // void CmdUnregistPulloutLeafeEventInfo(FEventCtx& _ctx); // [0x6a670e0] Final|Native|Public|HasOutParms + // void CmdUnregistPulloutLeafeEventInfo(FEventCtx& _ctx); // [0x6a9be50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdUnregistActiveEventClearInfo - // void CmdUnregistActiveEventClearInfo(FEventCtx& _ctx); // [0x6a66fb0] Final|Native|Public|HasOutParms + // void CmdUnregistActiveEventClearInfo(FEventCtx& _ctx); // [0x6a9bd20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdTurnTalkTargetPosition - // void CmdTurnTalkTargetPosition(FEventCtx& _ctx); // [0x6a66e80] Final|Native|Public|HasOutParms + // void CmdTurnTalkTargetPosition(FEventCtx& _ctx); // [0x6a9bbf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdTurnBaseFocusPosition - // void CmdTurnBaseFocusPosition(FEventCtx& _ctx); // [0x6a66d50] Final|Native|Public|HasOutParms + // void CmdTurnBaseFocusPosition(FEventCtx& _ctx); // [0x6a9bac0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdTeachDevelopment - // void CmdTeachDevelopment(FEventCtx& _ctx); // [0x6a66c20] Final|Native|Public|HasOutParms + // void CmdTeachDevelopment(FEventCtx& _ctx); // [0x6a9b990] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdTalkGoddessStatue - // void CmdTalkGoddessStatue(FEventCtx& _ctx); // [0x6a66af0] Final|Native|Public|HasOutParms + // void CmdTalkGoddessStatue(FEventCtx& _ctx); // [0x6a9b860] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdTalkEndAct - // void CmdTalkEndAct(FEventCtx& _ctx); // [0x6a669c0] Final|Native|Public|HasOutParms + // void CmdTalkEndAct(FEventCtx& _ctx); // [0x6a9b730] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdTakeGalleryObj - // void CmdTakeGalleryObj(FEventCtx& _ctx); // [0x6a66890] Final|Native|Public|HasOutParms + // void CmdTakeGalleryObj(FEventCtx& _ctx); // [0x6a9b600] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdStoryQuestStartTelop - // void CmdStoryQuestStartTelop(FEventCtx& _ctx); // [0x6a66760] Final|Native|Public|HasOutParms + // void CmdStoryQuestStartTelop(FEventCtx& _ctx); // [0x6a9b4d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdStoryQuestCompleteTelop - // void CmdStoryQuestCompleteTelop(FEventCtx& _ctx); // [0x6a66630] Final|Native|Public|HasOutParms + // void CmdStoryQuestCompleteTelop(FEventCtx& _ctx); // [0x6a9b3a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdStartWaitUpdateActiveEventPickPoint - // void CmdStartWaitUpdateActiveEventPickPoint(FEventCtx& _ctx); // [0x6a66500] Final|Native|Public|HasOutParms + // void CmdStartWaitUpdateActiveEventPickPoint(FEventCtx& _ctx); // [0x6a9b270] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdShrineMinigameTimeUp - // void CmdShrineMinigameTimeUp(FEventCtx& _ctx); // [0x6a663d0] Final|Native|Public|HasOutParms + // void CmdShrineMinigameTimeUp(FEventCtx& _ctx); // [0x6a9b140] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdShrineMinigameSuccess - // void CmdShrineMinigameSuccess(FEventCtx& _ctx); // [0x6a662a0] Final|Native|Public|HasOutParms + // void CmdShrineMinigameSuccess(FEventCtx& _ctx); // [0x6a9b010] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdShrineMinigameStart - // void CmdShrineMinigameStart(FEventCtx& _ctx); // [0x6a66170] Final|Native|Public|HasOutParms + // void CmdShrineMinigameStart(FEventCtx& _ctx); // [0x6a9aee0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdShrineMinigameFailed - // void CmdShrineMinigameFailed(FEventCtx& _ctx); // [0x6a66040] Final|Native|Public|HasOutParms + // void CmdShrineMinigameFailed(FEventCtx& _ctx); // [0x6a9adb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdSetupRoguelikeBossGateTutorial - // void CmdSetupRoguelikeBossGateTutorial(FEventCtx& _ctx); // [0x6a65f10] Final|Native|Public|HasOutParms + // void CmdSetupRoguelikeBossGateTutorial(FEventCtx& _ctx); // [0x6a9ac80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdSetupInstantGuide - // void CmdSetupInstantGuide(FEventCtx& _ctx); // [0x6a65de0] Final|Native|Public|HasOutParms + // void CmdSetupInstantGuide(FEventCtx& _ctx); // [0x6a9ab50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdSetTempByteFlag - // void CmdSetTempByteFlag(FEventCtx& _ctx); // [0x6a65cb0] Final|Native|Public|HasOutParms + // void CmdSetTempByteFlag(FEventCtx& _ctx); // [0x6a9aa20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdSetShopDeliveryRankTempByteFlag - // void CmdSetShopDeliveryRankTempByteFlag(FEventCtx& _ctx); // [0x6a65b80] Final|Native|Public|HasOutParms + // void CmdSetShopDeliveryRankTempByteFlag(FEventCtx& _ctx); // [0x6a9a8f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdSetReplaceTagItemIdFromQuest - // void CmdSetReplaceTagItemIdFromQuest(FEventCtx& _ctx); // [0x6a65a50] Final|Native|Public|HasOutParms + // void CmdSetReplaceTagItemIdFromQuest(FEventCtx& _ctx); // [0x6a9a7c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdSetReplaceTagItemId - // void CmdSetReplaceTagItemId(FEventCtx& _ctx); // [0x6a65920] Final|Native|Public|HasOutParms + // void CmdSetReplaceTagItemId(FEventCtx& _ctx); // [0x6a9a690] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdSetPhotoStartEnable - // void CmdSetPhotoStartEnable(FEventCtx& _ctx); // [0x6a657f0] Final|Native|Public|HasOutParms + // void CmdSetPhotoStartEnable(FEventCtx& _ctx); // [0x6a9a560] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdSetLeafeSearchAfterGetItemTalkFlag - // void CmdSetLeafeSearchAfterGetItemTalkFlag(FEventCtx& _ctx); // [0x6a656c0] Final|Native|Public|HasOutParms + // void CmdSetLeafeSearchAfterGetItemTalkFlag(FEventCtx& _ctx); // [0x6a9a430] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdSetJumpTag - // void CmdSetJumpTag(FEventCtx& _ctx); // [0x6a65590] Final|Native|Public|HasOutParms + // void CmdSetJumpTag(FEventCtx& _ctx); // [0x6a9a300] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdSetGlobalBitFlag - // void CmdSetGlobalBitFlag(FEventCtx& _ctx); // [0x6a65460] Final|Native|Public|HasOutParms + // void CmdSetGlobalBitFlag(FEventCtx& _ctx); // [0x6a9a1d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdSetFacePatternNpc - // void CmdSetFacePatternNpc(FEventCtx& _ctx); // [0x6a65330] Final|Native|Public|HasOutParms + // void CmdSetFacePatternNpc(FEventCtx& _ctx); // [0x6a9a0a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdSetFacePatternAvatar - // void CmdSetFacePatternAvatar(FEventCtx& _ctx); // [0x6a65200] Final|Native|Public|HasOutParms + // void CmdSetFacePatternAvatar(FEventCtx& _ctx); // [0x6a99f70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdSetEventCameraPosToRoguelikeBossGate - // void CmdSetEventCameraPosToRoguelikeBossGate(FEventCtx& _ctx); // [0x6a650d0] Final|Native|Public|HasOutParms + // void CmdSetEventCameraPosToRoguelikeBossGate(FEventCtx& _ctx); // [0x6a99e40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdSetEventCameraPosToRoguelikeAreaGate - // void CmdSetEventCameraPosToRoguelikeAreaGate(FEventCtx& _ctx); // [0x6a64fa0] Final|Native|Public|HasOutParms + // void CmdSetEventCameraPosToRoguelikeAreaGate(FEventCtx& _ctx); // [0x6a99d10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdSetAutoLipNpc - // void CmdSetAutoLipNpc(FEventCtx& _ctx); // [0x6a64e70] Final|Native|Public|HasOutParms + // void CmdSetAutoLipNpc(FEventCtx& _ctx); // [0x6a99be0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdSendEventSync - // void CmdSendEventSync(FEventCtx& _ctx); // [0x6a64d40] Final|Native|Public|HasOutParms + // void CmdSendEventSync(FEventCtx& _ctx); // [0x6a99ab0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdSellGalleryObjEvent - // void CmdSellGalleryObjEvent(FEventCtx& _ctx); // [0x6a64c10] Final|Native|Public|HasOutParms + // void CmdSellGalleryObjEvent(FEventCtx& _ctx); // [0x6a99980] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdSelectSysWinRun - // void CmdSelectSysWinRun(FEventCtx& _ctx); // [0x6a64ae0] Final|Native|Public|HasOutParms + // void CmdSelectSysWinRun(FEventCtx& _ctx); // [0x6a99850] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdScreenCaptureOn - // void CmdScreenCaptureOn(FEventCtx& _ctx); // [0x6a649b0] Final|Native|Public|HasOutParms + // void CmdScreenCaptureOn(FEventCtx& _ctx); // [0x6a99720] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdScreenCaptureOff - // void CmdScreenCaptureOff(FEventCtx& _ctx); // [0x6a64880] Final|Native|Public|HasOutParms + // void CmdScreenCaptureOff(FEventCtx& _ctx); // [0x6a995f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRunScript - // void CmdRunScript(FEventCtx& _ctx); // [0x6a64750] Final|Native|Public|HasOutParms + // void CmdRunScript(FEventCtx& _ctx); // [0x6a994c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRunMapExitEvent - // void CmdRunMapExitEvent(FEventCtx& _ctx); // [0x6a64620] Final|Native|Public|HasOutParms + // void CmdRunMapExitEvent(FEventCtx& _ctx); // [0x6a99390] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRunMapEnterEvent - // void CmdRunMapEnterEvent(FEventCtx& _ctx); // [0x6a644f0] Final|Native|Public|HasOutParms + // void CmdRunMapEnterEvent(FEventCtx& _ctx); // [0x6a99260] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRoguelikeSleepingMimicTrace - // void CmdRoguelikeSleepingMimicTrace(FEventCtx& _ctx); // [0x6a643c0] Final|Native|Public|HasOutParms + // void CmdRoguelikeSleepingMimicTrace(FEventCtx& _ctx); // [0x6a99130] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRoguelikeSleepingMimicTelop - // void CmdRoguelikeSleepingMimicTelop(FEventCtx& _ctx); // [0x6a64290] Final|Native|Public|HasOutParms + // void CmdRoguelikeSleepingMimicTelop(FEventCtx& _ctx); // [0x6a99000] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRoguelikeSleepingMimicInit - // void CmdRoguelikeSleepingMimicInit(FEventCtx& _ctx); // [0x6a64160] Final|Native|Public|HasOutParms + // void CmdRoguelikeSleepingMimicInit(FEventCtx& _ctx); // [0x6a98ed0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRoguelikeSleepingMimicBattleCommand - // void CmdRoguelikeSleepingMimicBattleCommand(FEventCtx& _ctx); // [0x6a64030] Final|Native|Public|HasOutParms + // void CmdRoguelikeSleepingMimicBattleCommand(FEventCtx& _ctx); // [0x6a98da0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRoguelikeGetHighScoreReward - // void CmdRoguelikeGetHighScoreReward(FEventCtx& _ctx); // [0x6a63f00] Final|Native|Public|HasOutParms + // void CmdRoguelikeGetHighScoreReward(FEventCtx& _ctx); // [0x6a98c70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRoguelikeActiveEventDonStart - // void CmdRoguelikeActiveEventDonStart(FEventCtx& _ctx); // [0x6a63dd0] Final|Native|Public|HasOutParms + // void CmdRoguelikeActiveEventDonStart(FEventCtx& _ctx); // [0x6a98b40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRoguelikeActiveEventDonReward - // void CmdRoguelikeActiveEventDonReward(FEventCtx& _ctx); // [0x6a63ca0] Final|Native|Public|HasOutParms + // void CmdRoguelikeActiveEventDonReward(FEventCtx& _ctx); // [0x6a98a10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRoguelikeActiveEventDonPenalty - // void CmdRoguelikeActiveEventDonPenalty(FEventCtx& _ctx); // [0x6a63b70] Final|Native|Public|HasOutParms + // void CmdRoguelikeActiveEventDonPenalty(FEventCtx& _ctx); // [0x6a988e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRoguelikeActiveEventDonEnd - // void CmdRoguelikeActiveEventDonEnd(FEventCtx& _ctx); // [0x6a63a40] Final|Native|Public|HasOutParms + // void CmdRoguelikeActiveEventDonEnd(FEventCtx& _ctx); // [0x6a987b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRoguelikeActiveEventDonCheckAnswer - // void CmdRoguelikeActiveEventDonCheckAnswer(FEventCtx& _ctx); // [0x6a63910] Final|Native|Public|HasOutParms + // void CmdRoguelikeActiveEventDonCheckAnswer(FEventCtx& _ctx); // [0x6a98680] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRoguelikeActiveEventDonChallenge - // void CmdRoguelikeActiveEventDonChallenge(FEventCtx& _ctx); // [0x6a637e0] Final|Native|Public|HasOutParms + // void CmdRoguelikeActiveEventDonChallenge(FEventCtx& _ctx); // [0x6a98550] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRoguelikeActiveEventDonAnswerOK - // void CmdRoguelikeActiveEventDonAnswerOK(FEventCtx& _ctx); // [0x6a636b0] Final|Native|Public|HasOutParms + // void CmdRoguelikeActiveEventDonAnswerOK(FEventCtx& _ctx); // [0x6a98420] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRoguelikeActiveEventDonAnswerNG - // void CmdRoguelikeActiveEventDonAnswerNG(FEventCtx& _ctx); // [0x6a63580] Final|Native|Public|HasOutParms + // void CmdRoguelikeActiveEventDonAnswerNG(FEventCtx& _ctx); // [0x6a982f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdResetEventSync - // void CmdResetEventSync(FEventCtx& _ctx); // [0x6a63450] Final|Native|Public|HasOutParms + // void CmdResetEventSync(FEventCtx& _ctx); // [0x6a981c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdReserveGeneralTalk - // void CmdReserveGeneralTalk(FEventCtx& _ctx); // [0x6a63320] Final|Native|Public|HasOutParms + // void CmdReserveGeneralTalk(FEventCtx& _ctx); // [0x6a98090] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRequestQuestStartTelop - // void CmdRequestQuestStartTelop(FEventCtx& _ctx); // [0x6a631f0] Final|Native|Public|HasOutParms + // void CmdRequestQuestStartTelop(FEventCtx& _ctx); // [0x6a97f60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRequestQuestReportSelectItem - // void CmdRequestQuestReportSelectItem(FEventCtx& _ctx); // [0x6a630c0] Final|Native|Public|HasOutParms + // void CmdRequestQuestReportSelectItem(FEventCtx& _ctx); // [0x6a97e30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRequestQuestReportItemPassedTalkMenu - // void CmdRequestQuestReportItemPassedTalkMenu(FEventCtx& _ctx); // [0x6a62f90] Final|Native|Public|HasOutParms + // void CmdRequestQuestReportItemPassedTalkMenu(FEventCtx& _ctx); // [0x6a97d00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRequestQuestReportDeleteMoney - // void CmdRequestQuestReportDeleteMoney(FEventCtx& _ctx); // [0x6a62e60] Final|Native|Public|HasOutParms + // void CmdRequestQuestReportDeleteMoney(FEventCtx& _ctx); // [0x6a97bd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRequestQuestReportDeleteItem - // void CmdRequestQuestReportDeleteItem(FEventCtx& _ctx); // [0x6a62d30] Final|Native|Public|HasOutParms + // void CmdRequestQuestReportDeleteItem(FEventCtx& _ctx); // [0x6a97aa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRequestQuestMenu - // void CmdRequestQuestMenu(FEventCtx& _ctx); // [0x6a62c00] Final|Native|Public|HasOutParms + // void CmdRequestQuestMenu(FEventCtx& _ctx); // [0x6a97970] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRequestQuestClearTelop - // void CmdRequestQuestClearTelop(FEventCtx& _ctx); // [0x6a62ad0] Final|Native|Public|HasOutParms + // void CmdRequestQuestClearTelop(FEventCtx& _ctx); // [0x6a97840] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRemoveInstantChara - // void CmdRemoveInstantChara(FEventCtx& _ctx); // [0x6a629a0] Final|Native|Public|HasOutParms + // void CmdRemoveInstantChara(FEventCtx& _ctx); // [0x6a97710] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRegistPulloutLeafeEventInfo - // void CmdRegistPulloutLeafeEventInfo(FEventCtx& _ctx); // [0x6a62870] Final|Native|Public|HasOutParms + // void CmdRegistPulloutLeafeEventInfo(FEventCtx& _ctx); // [0x6a975e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRegistActiveEventClearInfo - // void CmdRegistActiveEventClearInfo(FEventCtx& _ctx); // [0x6a62740] Final|Native|Public|HasOutParms + // void CmdRegistActiveEventClearInfo(FEventCtx& _ctx); // [0x6a974b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdReflectInputIslandName - // void CmdReflectInputIslandName(FEventCtx& _ctx); // [0x6a62610] Final|Native|Public|HasOutParms + // void CmdReflectInputIslandName(FEventCtx& _ctx); // [0x6a97380] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRandomQuestNoticeSetup - // void CmdRandomQuestNoticeSetup(FEventCtx& _ctx); // [0x6a624e0] Final|Native|Public|HasOutParms + // void CmdRandomQuestNoticeSetup(FEventCtx& _ctx); // [0x6a97250] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRandomQuestNoticeClear - // void CmdRandomQuestNoticeClear(FEventCtx& _ctx); // [0x6a623b0] Final|Native|Public|HasOutParms + // void CmdRandomQuestNoticeClear(FEventCtx& _ctx); // [0x6a97120] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdRandomQuestEnd - // void CmdRandomQuestEnd(FEventCtx& _ctx); // [0x6a62280] Final|Native|Public|HasOutParms + // void CmdRandomQuestEnd(FEventCtx& _ctx); // [0x6a96ff0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdQuestRetry - // void CmdQuestRetry(FEventCtx& _ctx); // [0x6a62150] Final|Native|Public|HasOutParms + // void CmdQuestRetry(FEventCtx& _ctx); // [0x6a96ec0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdQuestGiveUp - // void CmdQuestGiveUp(FEventCtx& _ctx); // [0x6a62150] Final|Native|Public|HasOutParms + // void CmdQuestGiveUp(FEventCtx& _ctx); // [0x6a96ec0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdQuestEndMenu - // void CmdQuestEndMenu(FEventCtx& _ctx); // [0x6a62020] Final|Native|Public|HasOutParms + // void CmdQuestEndMenu(FEventCtx& _ctx); // [0x6a96d90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdQuestEnd - // void CmdQuestEnd(FEventCtx& _ctx); // [0x6a61ef0] Final|Native|Public|HasOutParms + // void CmdQuestEnd(FEventCtx& _ctx); // [0x6a96c60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdQuestAccept - // void CmdQuestAccept(FEventCtx& _ctx); // [0x6a61dc0] Final|Native|Public|HasOutParms + // void CmdQuestAccept(FEventCtx& _ctx); // [0x6a96b30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPushEventCamera - // void CmdPushEventCamera(FEventCtx& _ctx); // [0x6a61c90] Final|Native|Public|HasOutParms + // void CmdPushEventCamera(FEventCtx& _ctx); // [0x6a96a00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPresentTalkToEnd - // void CmdPresentTalkToEnd(FEventCtx& _ctx); // [0x6a61b60] Final|Native|Public|HasOutParms + // void CmdPresentTalkToEnd(FEventCtx& _ctx); // [0x6a968d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPresentEnd - // void CmdPresentEnd(FEventCtx& _ctx); // [0x6a61a30] Final|Native|Public|HasOutParms + // void CmdPresentEnd(FEventCtx& _ctx); // [0x6a967a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPresentEmoteStart - // void CmdPresentEmoteStart(FEventCtx& _ctx); // [0x6a61900] Final|Native|Public|HasOutParms + // void CmdPresentEmoteStart(FEventCtx& _ctx); // [0x6a96670] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPresentEmoteEnd - // void CmdPresentEmoteEnd(FEventCtx& _ctx); // [0x6a617d0] Final|Native|Public|HasOutParms + // void CmdPresentEmoteEnd(FEventCtx& _ctx); // [0x6a96540] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPopEventCamera - // void CmdPopEventCamera(FEventCtx& _ctx); // [0x6a616a0] Final|Native|Public|HasOutParms + // void CmdPopEventCamera(FEventCtx& _ctx); // [0x6a96410] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlayShopDeliveryRankupAnimation - // void CmdPlayShopDeliveryRankupAnimation(FEventCtx& _ctx); // [0x6a61570] Final|Native|Public|HasOutParms + // void CmdPlayShopDeliveryRankupAnimation(FEventCtx& _ctx); // [0x6a962e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlaySE - // void CmdPlaySE(FEventCtx& _ctx); // [0x6a61440] Final|Native|Public|HasOutParms + // void CmdPlaySE(FEventCtx& _ctx); // [0x6a961b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlayRoguelikeAreaGateOpenAnime - // void CmdPlayRoguelikeAreaGateOpenAnime(FEventCtx& _ctx); // [0x6a61310] Final|Native|Public|HasOutParms + // void CmdPlayRoguelikeAreaGateOpenAnime(FEventCtx& _ctx); // [0x6a96080] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlayPresentEmoteNpc - // void CmdPlayPresentEmoteNpc(FEventCtx& _ctx); // [0x6a611e0] Final|Native|Public|HasOutParms + // void CmdPlayPresentEmoteNpc(FEventCtx& _ctx); // [0x6a95f50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlayPresentEmoteAvatar - // void CmdPlayPresentEmoteAvatar(FEventCtx& _ctx); // [0x6a610b0] Final|Native|Public|HasOutParms + // void CmdPlayPresentEmoteAvatar(FEventCtx& _ctx); // [0x6a95e20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlayAnimMontageNpc - // void CmdPlayAnimMontageNpc(FEventCtx& _ctx); // [0x6a60f80] Final|Native|Public|HasOutParms + // void CmdPlayAnimMontageNpc(FEventCtx& _ctx); // [0x6a95cf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlayAnimMontageAvatar - // void CmdPlayAnimMontageAvatar(FEventCtx& _ctx); // [0x6a60e50] Final|Native|Public|HasOutParms + // void CmdPlayAnimMontageAvatar(FEventCtx& _ctx); // [0x6a95bc0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlantDungeonGoddessStatueStart - // void CmdPlantDungeonGoddessStatueStart(FEventCtx& _ctx); // [0x6a60d20] Final|Native|Public|HasOutParms + // void CmdPlantDungeonGoddessStatueStart(FEventCtx& _ctx); // [0x6a95a90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlantDungeonGoddessStatueReward - // void CmdPlantDungeonGoddessStatueReward(FEventCtx& _ctx); // [0x6a60bf0] Final|Native|Public|HasOutParms + // void CmdPlantDungeonGoddessStatueReward(FEventCtx& _ctx); // [0x6a95960] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlantDungeonGoddessStatuePenalty - // void CmdPlantDungeonGoddessStatuePenalty(FEventCtx& _ctx); // [0x6a60ac0] Final|Native|Public|HasOutParms + // void CmdPlantDungeonGoddessStatuePenalty(FEventCtx& _ctx); // [0x6a95830] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlantDungeonGoddessStatueOK - // void CmdPlantDungeonGoddessStatueOK(FEventCtx& _ctx); // [0x6a60990] Final|Native|Public|HasOutParms + // void CmdPlantDungeonGoddessStatueOK(FEventCtx& _ctx); // [0x6a95700] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlantDungeonGoddessStatueNG - // void CmdPlantDungeonGoddessStatueNG(FEventCtx& _ctx); // [0x6a60860] Final|Native|Public|HasOutParms + // void CmdPlantDungeonGoddessStatueNG(FEventCtx& _ctx); // [0x6a955d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlantDungeonGoddessStatueEnd - // void CmdPlantDungeonGoddessStatueEnd(FEventCtx& _ctx); // [0x6a60730] Final|Native|Public|HasOutParms + // void CmdPlantDungeonGoddessStatueEnd(FEventCtx& _ctx); // [0x6a954a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlantDungeonGoddessStatueCheckAnswer - // void CmdPlantDungeonGoddessStatueCheckAnswer(FEventCtx& _ctx); // [0x6a60600] Final|Native|Public|HasOutParms + // void CmdPlantDungeonGoddessStatueCheckAnswer(FEventCtx& _ctx); // [0x6a95370] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlantDungeonGoddessStatueChallenge - // void CmdPlantDungeonGoddessStatueChallenge(FEventCtx& _ctx); // [0x6a604d0] Final|Native|Public|HasOutParms + // void CmdPlantDungeonGoddessStatueChallenge(FEventCtx& _ctx); // [0x6a95240] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlacementGameTakeStartEvent - // void CmdPlacementGameTakeStartEvent(FEventCtx& _ctx); // [0x6a603a0] Final|Native|Public|HasOutParms + // void CmdPlacementGameTakeStartEvent(FEventCtx& _ctx); // [0x6a95110] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlacementGameTakeObj - // void CmdPlacementGameTakeObj(FEventCtx& _ctx); // [0x6a60270] Final|Native|Public|HasOutParms + // void CmdPlacementGameTakeObj(FEventCtx& _ctx); // [0x6a94fe0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlacementGamePutStartEvent - // void CmdPlacementGamePutStartEvent(FEventCtx& _ctx); // [0x6a60140] Final|Native|Public|HasOutParms + // void CmdPlacementGamePutStartEvent(FEventCtx& _ctx); // [0x6a94eb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPlacementGamePutObj - // void CmdPlacementGamePutObj(FEventCtx& _ctx); // [0x6a60010] Final|Native|Public|HasOutParms + // void CmdPlacementGamePutObj(FEventCtx& _ctx); // [0x6a94d80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPickAllGoddessHerb - // void CmdPickAllGoddessHerb(FEventCtx& _ctx); // [0x6a5fee0] Final|Native|Public|HasOutParms + // void CmdPickAllGoddessHerb(FEventCtx& _ctx); // [0x6a94c50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdPartyFormationInstantCharaMenu - // void CmdPartyFormationInstantCharaMenu(FEventCtx& _ctx); // [0x6a5fdb0] Final|Native|Public|HasOutParms + // void CmdPartyFormationInstantCharaMenu(FEventCtx& _ctx); // [0x6a94b20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenWindow - // void CmdOpenWindow(FEventCtx& _ctx); // [0x6a5fc80] Final|Native|Public|HasOutParms + // void CmdOpenWindow(FEventCtx& _ctx); // [0x6a949f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenTutorialGuide - // void CmdOpenTutorialGuide(FEventCtx& _ctx); // [0x6a5fb50] Final|Native|Public|HasOutParms + // void CmdOpenTutorialGuide(FEventCtx& _ctx); // [0x6a948c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenTextWindow_CheckSkillReset - // void CmdOpenTextWindow_CheckSkillReset(FEventCtx& _ctx); // [0x6a5fa20] Final|Native|Public|HasOutParms + // void CmdOpenTextWindow_CheckSkillReset(FEventCtx& _ctx); // [0x6a94790] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenTextWindow_CheckInfrastructureRich - // void CmdOpenTextWindow_CheckInfrastructureRich(FEventCtx& _ctx); // [0x6a5f8f0] Final|Native|Public|HasOutParms + // void CmdOpenTextWindow_CheckInfrastructureRich(FEventCtx& _ctx); // [0x6a94660] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenShopDeliveryRankupMenu - // void CmdOpenShopDeliveryRankupMenu(FEventCtx& _ctx); // [0x6a5f7c0] Final|Native|Public|HasOutParms + // void CmdOpenShopDeliveryRankupMenu(FEventCtx& _ctx); // [0x6a94530] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenShopDeliveryRankMenu - // void CmdOpenShopDeliveryRankMenu(FEventCtx& _ctx); // [0x6a5f690] Final|Native|Public|HasOutParms + // void CmdOpenShopDeliveryRankMenu(FEventCtx& _ctx); // [0x6a94400] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenShopDeliveryListMenu - // void CmdOpenShopDeliveryListMenu(FEventCtx& _ctx); // [0x6a5f560] Final|Native|Public|HasOutParms + // void CmdOpenShopDeliveryListMenu(FEventCtx& _ctx); // [0x6a942d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenSellKitShopMenu - // void CmdOpenSellKitShopMenu(FEventCtx& _ctx); // [0x6a5f430] Final|Native|Public|HasOutParms + // void CmdOpenSellKitShopMenu(FEventCtx& _ctx); // [0x6a941a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenSelectWindowViaExeCommand - // void CmdOpenSelectWindowViaExeCommand(FEventCtx& _ctx); // [0x6a5f300] Final|Native|Public|HasOutParms + // void CmdOpenSelectWindowViaExeCommand(FEventCtx& _ctx); // [0x6a94070] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenReformAnimationMenu - // void CmdOpenReformAnimationMenu(FEventCtx& _ctx); // [0x6a5f1d0] Final|Native|Public|HasOutParms + // void CmdOpenReformAnimationMenu(FEventCtx& _ctx); // [0x6a93f40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenReclamationAnimationMenu - // void CmdOpenReclamationAnimationMenu(FEventCtx& _ctx); // [0x6a5f0a0] Final|Native|Public|HasOutParms + // void CmdOpenReclamationAnimationMenu(FEventCtx& _ctx); // [0x6a93e10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenPresentMenu - // void CmdOpenPresentMenu(FEventCtx& _ctx); // [0x6a5ef70] Final|Native|Public|HasOutParms + // void CmdOpenPresentMenu(FEventCtx& _ctx); // [0x6a93ce0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenPossessionSelectMenu - // void CmdOpenPossessionSelectMenu(FEventCtx& _ctx); // [0x6a5ee40] Final|Native|Public|HasOutParms + // void CmdOpenPossessionSelectMenu(FEventCtx& _ctx); // [0x6a93bb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenPlayerInfo - // void CmdOpenPlayerInfo(FEventCtx& _ctx); // [0x6a5ed10] Final|Native|Public|HasOutParms + // void CmdOpenPlayerInfo(FEventCtx& _ctx); // [0x6a93a80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenObstacleRemovalBigRockErrorWindow - // void CmdOpenObstacleRemovalBigRockErrorWindow(FEventCtx& _ctx); // [0x6a5ebe0] Final|Native|Public|HasOutParms + // void CmdOpenObstacleRemovalBigRockErrorWindow(FEventCtx& _ctx); // [0x6a93950] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenObstacleRemovalBigRockConfirmWindow - // void CmdOpenObstacleRemovalBigRockConfirmWindow(FEventCtx& _ctx); // [0x6a5eab0] Final|Native|Public|HasOutParms + // void CmdOpenObstacleRemovalBigRockConfirmWindow(FEventCtx& _ctx); // [0x6a93820] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenObstacleRemovalBigRockCharaSelectMenu - // void CmdOpenObstacleRemovalBigRockCharaSelectMenu(FEventCtx& _ctx); // [0x6a5e980] Final|Native|Public|HasOutParms + // void CmdOpenObstacleRemovalBigRockCharaSelectMenu(FEventCtx& _ctx); // [0x6a936f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenNPCTextWindow - // void CmdOpenNPCTextWindow(FEventCtx& _ctx); // [0x6a5e850] Final|Native|Public|HasOutParms + // void CmdOpenNPCTextWindow(FEventCtx& _ctx); // [0x6a935c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenMenuPartyFormation - // void CmdOpenMenuPartyFormation(FEventCtx& _ctx); // [0x6a5e720] Final|Native|Public|HasOutParms + // void CmdOpenMenuPartyFormation(FEventCtx& _ctx); // [0x6a93490] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenMenuMapFastTravel - // void CmdOpenMenuMapFastTravel(FEventCtx& _ctx); // [0x6a5e5f0] Final|Native|Public|HasOutParms + // void CmdOpenMenuMapFastTravel(FEventCtx& _ctx); // [0x6a93360] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenMenu - // void CmdOpenMenu(FEventCtx& _ctx); // [0x6a5e4c0] Final|Native|Public|HasOutParms + // void CmdOpenMenu(FEventCtx& _ctx); // [0x6a93230] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenLifeSelectMenu - // void CmdOpenLifeSelectMenu(FEventCtx& _ctx); // [0x6a5e390] Final|Native|Public|HasOutParms + // void CmdOpenLifeSelectMenu(FEventCtx& _ctx); // [0x6a93100] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenLeafeSearchGotWindowMenu - // void CmdOpenLeafeSearchGotWindowMenu(FEventCtx& _ctx); // [0x6a5e260] Final|Native|Public|HasOutParms + // void CmdOpenLeafeSearchGotWindowMenu(FEventCtx& _ctx); // [0x6a92fd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenItemCraftMenuTutorial - // void CmdOpenItemCraftMenuTutorial(FEventCtx& _ctx); // [0x6a5e130] Final|Native|Public|HasOutParms + // void CmdOpenItemCraftMenuTutorial(FEventCtx& _ctx); // [0x6a92ea0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenItemCraftMenu - // void CmdOpenItemCraftMenu(FEventCtx& _ctx); // [0x6a5e000] Final|Native|Public|HasOutParms + // void CmdOpenItemCraftMenu(FEventCtx& _ctx); // [0x6a92d70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenIslandNameEditMenu - // void CmdOpenIslandNameEditMenu(FEventCtx& _ctx); // [0x6a5ded0] Final|Native|Public|HasOutParms + // void CmdOpenIslandNameEditMenu(FEventCtx& _ctx); // [0x6a92c40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenIslandNameEditConfirmTextWindow - // void CmdOpenIslandNameEditConfirmTextWindow(FEventCtx& _ctx); // [0x6a5dda0] Final|Native|Public|HasOutParms + // void CmdOpenIslandNameEditConfirmTextWindow(FEventCtx& _ctx); // [0x6a92b10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenInfrastructureRemovalMenu - // void CmdOpenInfrastructureRemovalMenu(FEventCtx& _ctx); // [0x6a5dc70] Final|Native|Public|HasOutParms + // void CmdOpenInfrastructureRemovalMenu(FEventCtx& _ctx); // [0x6a929e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenInfrastructureRemovalAnimationMenu - // void CmdOpenInfrastructureRemovalAnimationMenu(FEventCtx& _ctx); // [0x6a5db40] Final|Native|Public|HasOutParms + // void CmdOpenInfrastructureRemovalAnimationMenu(FEventCtx& _ctx); // [0x6a928b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenInfrastructureReformMenu - // void CmdOpenInfrastructureReformMenu(FEventCtx& _ctx); // [0x6a5da10] Final|Native|Public|HasOutParms + // void CmdOpenInfrastructureReformMenu(FEventCtx& _ctx); // [0x6a92780] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenInfrastructurePossessionNumMenu - // void CmdOpenInfrastructurePossessionNumMenu(FEventCtx& _ctx); // [0x6a5d8e0] Final|Native|Public|HasOutParms + // void CmdOpenInfrastructurePossessionNumMenu(FEventCtx& _ctx); // [0x6a92650] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenInfrastructureMoveMenu - // void CmdOpenInfrastructureMoveMenu(FEventCtx& _ctx); // [0x6a5d7b0] Final|Native|Public|HasOutParms + // void CmdOpenInfrastructureMoveMenu(FEventCtx& _ctx); // [0x6a92520] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenInfrastructureMenu - // void CmdOpenInfrastructureMenu(FEventCtx& _ctx); // [0x6a5d680] Final|Native|Public|HasOutParms + // void CmdOpenInfrastructureMenu(FEventCtx& _ctx); // [0x6a923f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenInfrastructureAnimationMenu - // void CmdOpenInfrastructureAnimationMenu(FEventCtx& _ctx); // [0x6a5d550] Final|Native|Public|HasOutParms + // void CmdOpenInfrastructureAnimationMenu(FEventCtx& _ctx); // [0x6a922c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenHelpWindow010023 - // void CmdOpenHelpWindow010023(FEventCtx& _ctx); // [0x6a5d2f0] Final|Native|Public|HasOutParms + // void CmdOpenHelpWindow010023(FEventCtx& _ctx); // [0x6a92060] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenHelpWindow - // void CmdOpenHelpWindow(FEventCtx& _ctx); // [0x6a5d420] Final|Native|Public|HasOutParms + // void CmdOpenHelpWindow(FEventCtx& _ctx); // [0x6a92190] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenGotWindowMenuPresentRecipeQuest - // void CmdOpenGotWindowMenuPresentRecipeQuest(FEventCtx& _ctx); // [0x6a5d1c0] Final|Native|Public|HasOutParms + // void CmdOpenGotWindowMenuPresentRecipeQuest(FEventCtx& _ctx); // [0x6a91f30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenGotWindowMenuPresentRecipeCraft - // void CmdOpenGotWindowMenuPresentRecipeCraft(FEventCtx& _ctx); // [0x6a5d090] Final|Native|Public|HasOutParms + // void CmdOpenGotWindowMenuPresentRecipeCraft(FEventCtx& _ctx); // [0x6a91e00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenGotWindowMenuPresentItem - // void CmdOpenGotWindowMenuPresentItem(FEventCtx& _ctx); // [0x6a5cf60] Final|Native|Public|HasOutParms + // void CmdOpenGotWindowMenuPresentItem(FEventCtx& _ctx); // [0x6a91cd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenGotWindowMenuPresentEmote - // void CmdOpenGotWindowMenuPresentEmote(FEventCtx& _ctx); // [0x6a5ce30] Final|Native|Public|HasOutParms + // void CmdOpenGotWindowMenuPresentEmote(FEventCtx& _ctx); // [0x6a91ba0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenGenerateTalkWindowInEvent - // void CmdOpenGenerateTalkWindowInEvent(FEventCtx& _ctx); // [0x6a5cd00] Final|Native|Public|HasOutParms + // void CmdOpenGenerateTalkWindowInEvent(FEventCtx& _ctx); // [0x6a91a70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenGalleryMenu - // void CmdOpenGalleryMenu(FEventCtx& _ctx); // [0x6a5cbd0] Final|Native|Public|HasOutParms + // void CmdOpenGalleryMenu(FEventCtx& _ctx); // [0x6a91940] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenDevelopmentRankMenu - // void CmdOpenDevelopmentRankMenu(FEventCtx& _ctx); // [0x6a5caa0] Final|Native|Public|HasOutParms + // void CmdOpenDevelopmentRankMenu(FEventCtx& _ctx); // [0x6a91810] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenAppraisalSystemTextWindow - // void CmdOpenAppraisalSystemTextWindow(FEventCtx& _ctx); // [0x6a5c970] Final|Native|Public|HasOutParms + // void CmdOpenAppraisalSystemTextWindow(FEventCtx& _ctx); // [0x6a916e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenAppraisalNPCTextWindow - // void CmdOpenAppraisalNPCTextWindow(FEventCtx& _ctx); // [0x6a5c840] Final|Native|Public|HasOutParms + // void CmdOpenAppraisalNPCTextWindow(FEventCtx& _ctx); // [0x6a915b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenAppraisalListOrItemLog - // void CmdOpenAppraisalListOrItemLog(FEventCtx& _ctx); // [0x6a5c710] Final|Native|Public|HasOutParms + // void CmdOpenAppraisalListOrItemLog(FEventCtx& _ctx); // [0x6a91480] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenAppraisalItemCountWindow - // void CmdOpenAppraisalItemCountWindow(FEventCtx& _ctx); // [0x6a5c5e0] Final|Native|Public|HasOutParms + // void CmdOpenAppraisalItemCountWindow(FEventCtx& _ctx); // [0x6a91350] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenAppraisalInfo - // void CmdOpenAppraisalInfo(FEventCtx& _ctx); // [0x6a5c4b0] Final|Native|Public|HasOutParms + // void CmdOpenAppraisalInfo(FEventCtx& _ctx); // [0x6a91220] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenAppraisalGotWindowMenu - // void CmdOpenAppraisalGotWindowMenu(FEventCtx& _ctx); // [0x6a5c380] Final|Native|Public|HasOutParms + // void CmdOpenAppraisalGotWindowMenu(FEventCtx& _ctx); // [0x6a910f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenAndWaitInfrastructureReformSelectMenu - // void CmdOpenAndWaitInfrastructureReformSelectMenu(FEventCtx& _ctx); // [0x6a5c250] Final|Native|Public|HasOutParms + // void CmdOpenAndWaitInfrastructureReformSelectMenu(FEventCtx& _ctx); // [0x6a90fc0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOpenAndWaitInfrastructureReformHouseSelectMenu - // void CmdOpenAndWaitInfrastructureReformHouseSelectMenu(FEventCtx& _ctx); // [0x6a5c120] Final|Native|Public|HasOutParms + // void CmdOpenAndWaitInfrastructureReformHouseSelectMenu(FEventCtx& _ctx); // [0x6a90e90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdOnInfrastructureEventEnd - // void CmdOnInfrastructureEventEnd(FEventCtx& _ctx); // [0x6a5bff0] Final|Native|Public|HasOutParms + // void CmdOnInfrastructureEventEnd(FEventCtx& _ctx); // [0x6a90d60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdObtainActiveEventReward - // void CmdObtainActiveEventReward(FEventCtx& _ctx); // [0x6a5bec0] Final|Native|Public|HasOutParms + // void CmdObtainActiveEventReward(FEventCtx& _ctx); // [0x6a90c30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdNpcTalkSelectedRun - // void CmdNpcTalkSelectedRun(FEventCtx& _ctx); // [0x6a5bd90] Final|Native|Public|HasOutParms + // void CmdNpcTalkSelectedRun(FEventCtx& _ctx); // [0x6a90b00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdNpcTalkRun - // void CmdNpcTalkRun(FEventCtx& _ctx); // [0x6a5bc60] Final|Native|Public|HasOutParms + // void CmdNpcTalkRun(FEventCtx& _ctx); // [0x6a909d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdLifeSkillPointReset - // void CmdLifeSkillPointReset(FEventCtx& _ctx); // [0x6a5bb30] Final|Native|Public|HasOutParms + // void CmdLifeSkillPointReset(FEventCtx& _ctx); // [0x6a908a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdLifeQuestStartTelop - // void CmdLifeQuestStartTelop(FEventCtx& _ctx); // [0x6a5ba00] Final|Native|Public|HasOutParms + // void CmdLifeQuestStartTelop(FEventCtx& _ctx); // [0x6a90770] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdLifeQuestCompleteTelop - // void CmdLifeQuestCompleteTelop(FEventCtx& _ctx); // [0x6a5b8d0] Final|Native|Public|HasOutParms + // void CmdLifeQuestCompleteTelop(FEventCtx& _ctx); // [0x6a90640] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagWindowSel - // void CmdJumpToTagWindowSel(FEventCtx& _ctx); // [0x6a5b7a0] Final|Native|Public|HasOutParms + // void CmdJumpToTagWindowSel(FEventCtx& _ctx); // [0x6a90510] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagValidCondition - // void CmdJumpToTagValidCondition(FEventCtx& _ctx); // [0x6a5b670] Final|Native|Public|HasOutParms + // void CmdJumpToTagValidCondition(FEventCtx& _ctx); // [0x6a903e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagTutorial - // void CmdJumpToTagTutorial(FEventCtx& _ctx); // [0x6a5b540] Final|Native|Public|HasOutParms + // void CmdJumpToTagTutorial(FEventCtx& _ctx); // [0x6a902b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagTalkSel - // void CmdJumpToTagTalkSel(FEventCtx& _ctx); // [0x6a5b410] Final|Native|Public|HasOutParms + // void CmdJumpToTagTalkSel(FEventCtx& _ctx); // [0x6a90180] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagRequestQuestReportSelectNone - // void CmdJumpToTagRequestQuestReportSelectNone(FEventCtx& _ctx); // [0x6a5b2e0] Final|Native|Public|HasOutParms + // void CmdJumpToTagRequestQuestReportSelectNone(FEventCtx& _ctx); // [0x6a90050] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagRequestQuestReport - // void CmdJumpToTagRequestQuestReport(FEventCtx& _ctx); // [0x6a5b1b0] Final|Native|Public|HasOutParms + // void CmdJumpToTagRequestQuestReport(FEventCtx& _ctx); // [0x6a8ff20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagPropertyValue - // void CmdJumpToTagPropertyValue(FEventCtx& _ctx); // [0x6a5b080] Final|Native|Public|HasOutParms + // void CmdJumpToTagPropertyValue(FEventCtx& _ctx); // [0x6a8fdf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagPresentSel - // void CmdJumpToTagPresentSel(FEventCtx& _ctx); // [0x6a5af50] Final|Native|Public|HasOutParms + // void CmdJumpToTagPresentSel(FEventCtx& _ctx); // [0x6a8fcc0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagPresentReturn - // void CmdJumpToTagPresentReturn(FEventCtx& _ctx); // [0x6a5ae20] Final|Native|Public|HasOutParms + // void CmdJumpToTagPresentReturn(FEventCtx& _ctx); // [0x6a8fb90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagPresentEmoteLoop - // void CmdJumpToTagPresentEmoteLoop(FEventCtx& _ctx); // [0x6a5acf0] Final|Native|Public|HasOutParms + // void CmdJumpToTagPresentEmoteLoop(FEventCtx& _ctx); // [0x6a8fa60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagNpcValidCondition - // void CmdJumpToTagNpcValidCondition(FEventCtx& _ctx); // [0x6a5abc0] Final|Native|Public|HasOutParms + // void CmdJumpToTagNpcValidCondition(FEventCtx& _ctx); // [0x6a8f930] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagNewGaugeEventOccur - // void CmdJumpToTagNewGaugeEventOccur(FEventCtx& _ctx); // [0x6a5aa90] Final|Native|Public|HasOutParms + // void CmdJumpToTagNewGaugeEventOccur(FEventCtx& _ctx); // [0x6a8f800] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagInfrastructureSelectedButton - // void CmdJumpToTagInfrastructureSelectedButton(FEventCtx& _ctx); // [0x6a5a960] Final|Native|Public|HasOutParms + // void CmdJumpToTagInfrastructureSelectedButton(FEventCtx& _ctx); // [0x6a8f6d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagInfrastructureHaveRich - // void CmdJumpToTagInfrastructureHaveRich(FEventCtx& _ctx); // [0x6a5a830] Final|Native|Public|HasOutParms + // void CmdJumpToTagInfrastructureHaveRich(FEventCtx& _ctx); // [0x6a8f5a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagHaveSkillResetRich - // void CmdJumpToTagHaveSkillResetRich(FEventCtx& _ctx); // [0x6a5a700] Final|Native|Public|HasOutParms + // void CmdJumpToTagHaveSkillResetRich(FEventCtx& _ctx); // [0x6a8f470] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagHaveKitItem - // void CmdJumpToTagHaveKitItem(FEventCtx& _ctx); // [0x6a5a5d0] Final|Native|Public|HasOutParms + // void CmdJumpToTagHaveKitItem(FEventCtx& _ctx); // [0x6a8f340] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagHaveBuildKit - // void CmdJumpToTagHaveBuildKit(FEventCtx& _ctx); // [0x6a5a4a0] Final|Native|Public|HasOutParms + // void CmdJumpToTagHaveBuildKit(FEventCtx& _ctx); // [0x6a8f210] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagHasAppraisalItem - // void CmdJumpToTagHasAppraisalItem(FEventCtx& _ctx); // [0x6a5a370] Final|Native|Public|HasOutParms + // void CmdJumpToTagHasAppraisalItem(FEventCtx& _ctx); // [0x6a8f0e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagGlobalBitFlag - // void CmdJumpToTagGlobalBitFlag(FEventCtx& _ctx); // [0x6a5a240] Final|Native|Public|HasOutParms + // void CmdJumpToTagGlobalBitFlag(FEventCtx& _ctx); // [0x6a8efb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagGalleryObjPlaced - // void CmdJumpToTagGalleryObjPlaced(FEventCtx& _ctx); // [0x6a5a110] Final|Native|Public|HasOutParms + // void CmdJumpToTagGalleryObjPlaced(FEventCtx& _ctx); // [0x6a8ee80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagGalleryObjInventoryFull - // void CmdJumpToTagGalleryObjInventoryFull(FEventCtx& _ctx); // [0x6a59fe0] Final|Native|Public|HasOutParms + // void CmdJumpToTagGalleryObjInventoryFull(FEventCtx& _ctx); // [0x6a8ed50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagGainedSkillBoardAll - // void CmdJumpToTagGainedSkillBoardAll(FEventCtx& _ctx); // [0x6a59eb0] Final|Native|Public|HasOutParms + // void CmdJumpToTagGainedSkillBoardAll(FEventCtx& _ctx); // [0x6a8ec20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagGainedLicense - // void CmdJumpToTagGainedLicense(FEventCtx& _ctx); // [0x6a59d80] Final|Native|Public|HasOutParms + // void CmdJumpToTagGainedLicense(FEventCtx& _ctx); // [0x6a8eaf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagCraftingTableState - // void CmdJumpToTagCraftingTableState(FEventCtx& _ctx); // [0x6a59c50] Final|Native|Public|HasOutParms + // void CmdJumpToTagCraftingTableState(FEventCtx& _ctx); // [0x6a8e9c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagCanDeliveryRequest - // void CmdJumpToTagCanDeliveryRequest(FEventCtx& _ctx); // [0x6a59b20] Final|Native|Public|HasOutParms + // void CmdJumpToTagCanDeliveryRequest(FEventCtx& _ctx); // [0x6a8e890] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagCanBuild - // void CmdJumpToTagCanBuild(FEventCtx& _ctx); // [0x6a599f0] Final|Native|Public|HasOutParms + // void CmdJumpToTagCanBuild(FEventCtx& _ctx); // [0x6a8e760] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagAppraisalReward - // void CmdJumpToTagAppraisalReward(FEventCtx& _ctx); // [0x6a598c0] Final|Native|Public|HasOutParms + // void CmdJumpToTagAppraisalReward(FEventCtx& _ctx); // [0x6a8e630] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagAppraisalItem - // void CmdJumpToTagAppraisalItem(FEventCtx& _ctx); // [0x6a59790] Final|Native|Public|HasOutParms + // void CmdJumpToTagAppraisalItem(FEventCtx& _ctx); // [0x6a8e500] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagAnyGuest - // void CmdJumpToTagAnyGuest(FEventCtx& _ctx); // [0x6a59660] Final|Native|Public|HasOutParms + // void CmdJumpToTagAnyGuest(FEventCtx& _ctx); // [0x6a8e3d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTagAdaptableLife - // void CmdJumpToTagAdaptableLife(FEventCtx& _ctx); // [0x6a59530] Final|Native|Public|HasOutParms + // void CmdJumpToTagAdaptableLife(FEventCtx& _ctx); // [0x6a8e2a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdJumpToTag - // void CmdJumpToTag(FEventCtx& _ctx); // [0x6a59400] Final|Native|Public|HasOutParms + // void CmdJumpToTag(FEventCtx& _ctx); // [0x6a8e170] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdIslandNameInputed - // void CmdIslandNameInputed(FEventCtx& _ctx); // [0x6a592d0] Final|Native|Public|HasOutParms + // void CmdIslandNameInputed(FEventCtx& _ctx); // [0x6a8e040] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdInfrastructureExtensionHouse - // void CmdInfrastructureExtensionHouse(FEventCtx& _ctx); // [0x6a591a0] Final|Native|Public|HasOutParms + // void CmdInfrastructureExtensionHouse(FEventCtx& _ctx); // [0x6a8df10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdGuageEventEmergeTelop - // void CmdGuageEventEmergeTelop(FEventCtx& _ctx); // [0x6a59070] Final|Native|Public|HasOutParms + // void CmdGuageEventEmergeTelop(FEventCtx& _ctx); // [0x6a8dde0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdGroupGeneratorSetPop - // void CmdGroupGeneratorSetPop(FEventCtx& _ctx); // [0x6a58f40] Final|Native|Public|HasOutParms + // void CmdGroupGeneratorSetPop(FEventCtx& _ctx); // [0x6a8dcb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdGoddessStatueConversationFlagOn - // void CmdGoddessStatueConversationFlagOn(FEventCtx& _ctx); // [0x6a58e10] Final|Native|Public|HasOutParms + // void CmdGoddessStatueConversationFlagOn(FEventCtx& _ctx); // [0x6a8db80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdGoddessStatueConversationFlagOff - // void CmdGoddessStatueConversationFlagOff(FEventCtx& _ctx); // [0x6a58ce0] Final|Native|Public|HasOutParms + // void CmdGoddessStatueConversationFlagOff(FEventCtx& _ctx); // [0x6a8da50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdFriendNpcEnableRelottery - // void CmdFriendNpcEnableRelottery(FEventCtx& _ctx); // [0x6a58bb0] Final|Native|Public|HasOutParms + // void CmdFriendNpcEnableRelottery(FEventCtx& _ctx); // [0x6a8d920] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdForceDisableEnemyMoveByGroupID - // void CmdForceDisableEnemyMoveByGroupID(FEventCtx& _ctx); // [0x6a58a80] Final|Native|Public|HasOutParms + // void CmdForceDisableEnemyMoveByGroupID(FEventCtx& _ctx); // [0x6a8d7f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdFadeOut - // void CmdFadeOut(FEventCtx& _ctx); // [0x6a58950] Final|Native|Public|HasOutParms + // void CmdFadeOut(FEventCtx& _ctx); // [0x6a8d6c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdFadeIn - // void CmdFadeIn(FEventCtx& _ctx); // [0x6a58820] Final|Native|Public|HasOutParms + // void CmdFadeIn(FEventCtx& _ctx); // [0x6a8d590] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdExtraTalkRunById - // void CmdExtraTalkRunById(FEventCtx& _ctx); // [0x6a586f0] Final|Native|Public|HasOutParms + // void CmdExtraTalkRunById(FEventCtx& _ctx); // [0x6a8d460] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdExtraTalkRun - // void CmdExtraTalkRun(FEventCtx& _ctx); // [0x6a585c0] Final|Native|Public|HasOutParms + // void CmdExtraTalkRun(FEventCtx& _ctx); // [0x6a8d330] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdEnemyLookCameraByGroupID - // void CmdEnemyLookCameraByGroupID(FEventCtx& _ctx); // [0x6a58490] Final|Native|Public|HasOutParms + // void CmdEnemyLookCameraByGroupID(FEventCtx& _ctx); // [0x6a8d200] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdEnableTextWindowNextPage - // void CmdEnableTextWindowNextPage(FEventCtx& _ctx); // [0x6a58360] Final|Native|Public|HasOutParms + // void CmdEnableTextWindowNextPage(FEventCtx& _ctx); // [0x6a8d0d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdDisableTextWindowNextPage - // void CmdDisableTextWindowNextPage(FEventCtx& _ctx); // [0x6a58230] Final|Native|Public|HasOutParms + // void CmdDisableTextWindowNextPage(FEventCtx& _ctx); // [0x6a8cfa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdDelReplaceTagItemId - // void CmdDelReplaceTagItemId(FEventCtx& _ctx); // [0x6a58100] Final|Native|Public|HasOutParms + // void CmdDelReplaceTagItemId(FEventCtx& _ctx); // [0x6a8ce70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdCraftActionEvent - // void CmdCraftActionEvent(FEventCtx& _ctx); // [0x6a57fd0] Final|Native|Public|HasOutParms + // void CmdCraftActionEvent(FEventCtx& _ctx); // [0x6a8cd40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdCloseTutorialGuide - // void CmdCloseTutorialGuide(FEventCtx& _ctx); // [0x6a57ea0] Final|Native|Public|HasOutParms + // void CmdCloseTutorialGuide(FEventCtx& _ctx); // [0x6a8cc10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdCloseTextWindow - // void CmdCloseTextWindow(FEventCtx& _ctx); // [0x6a57d70] Final|Native|Public|HasOutParms + // void CmdCloseTextWindow(FEventCtx& _ctx); // [0x6a8cae0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdCloseShopDeliveryRankMenu - // void CmdCloseShopDeliveryRankMenu(FEventCtx& _ctx); // [0x6a57c40] Final|Native|Public|HasOutParms + // void CmdCloseShopDeliveryRankMenu(FEventCtx& _ctx); // [0x6a8c9b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdCloseShopDeliveryListMenu - // void CmdCloseShopDeliveryListMenu(FEventCtx& _ctx); // [0x6a57b10] Final|Native|Public|HasOutParms + // void CmdCloseShopDeliveryListMenu(FEventCtx& _ctx); // [0x6a8c880] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdCloseInfrastructurePossessionNumMenu - // void CmdCloseInfrastructurePossessionNumMenu(FEventCtx& _ctx); // [0x6a579e0] Final|Native|Public|HasOutParms + // void CmdCloseInfrastructurePossessionNumMenu(FEventCtx& _ctx); // [0x6a8c750] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdCloseGallery - // void CmdCloseGallery(FEventCtx& _ctx); // [0x6a578b0] Final|Native|Public|HasOutParms + // void CmdCloseGallery(FEventCtx& _ctx); // [0x6a8c620] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdCloseDevelopmentRankMenu - // void CmdCloseDevelopmentRankMenu(FEventCtx& _ctx); // [0x6a57780] Final|Native|Public|HasOutParms + // void CmdCloseDevelopmentRankMenu(FEventCtx& _ctx); // [0x6a8c4f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdCloseAppraisalInfo - // void CmdCloseAppraisalInfo(FEventCtx& _ctx); // [0x6a57650] Final|Native|Public|HasOutParms + // void CmdCloseAppraisalInfo(FEventCtx& _ctx); // [0x6a8c3c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdCheckTriggerObstacleRemovalBigRock - // void CmdCheckTriggerObstacleRemovalBigRock(FEventCtx& _ctx); // [0x6a57520] Final|Native|Public|HasOutParms + // void CmdCheckTriggerObstacleRemovalBigRock(FEventCtx& _ctx); // [0x6a8c290] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdCheckTriggerBedIn - // void CmdCheckTriggerBedIn(FEventCtx& _ctx); // [0x6a573f0] Final|Native|Public|HasOutParms + // void CmdCheckTriggerBedIn(FEventCtx& _ctx); // [0x6a8c160] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdCheckObstacleRemovalBigRockConditionByPartyChara - // void CmdCheckObstacleRemovalBigRockConditionByPartyChara(FEventCtx& _ctx); // [0x6a572c0] Final|Native|Public|HasOutParms + // void CmdCheckObstacleRemovalBigRockConditionByPartyChara(FEventCtx& _ctx); // [0x6a8c030] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdCheckObstacleRemovalBigRockConditionByAvatarChara - // void CmdCheckObstacleRemovalBigRockConditionByAvatarChara(FEventCtx& _ctx); // [0x6a57190] Final|Native|Public|HasOutParms + // void CmdCheckObstacleRemovalBigRockConditionByAvatarChara(FEventCtx& _ctx); // [0x6a8bf00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdCheckCanAcceptRequestQuest - // void CmdCheckCanAcceptRequestQuest(FEventCtx& _ctx); // [0x6a57060] Final|Native|Public|HasOutParms + // void CmdCheckCanAcceptRequestQuest(FEventCtx& _ctx); // [0x6a8bdd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdChangeToLifeCanBeObstacleRemoved - // void CmdChangeToLifeCanBeObstacleRemoved(FEventCtx& _ctx); // [0x6a56f30] Final|Native|Public|HasOutParms + // void CmdChangeToLifeCanBeObstacleRemoved(FEventCtx& _ctx); // [0x6a8bca0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdCancelMovebuild - // void CmdCancelMovebuild(FEventCtx& _ctx); // [0x6a56cd0] Final|Native|Public|HasOutParms + // void CmdCancelMovebuild(FEventCtx& _ctx); // [0x6a8ba40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdCancelItemCraftMenuTutorial - // void CmdCancelItemCraftMenuTutorial(FEventCtx& _ctx); // [0x6a56ba0] Final|Native|Public|HasOutParms + // void CmdCancelItemCraftMenuTutorial(FEventCtx& _ctx); // [0x6a8b910] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdCancelbuild - // void CmdCancelbuild(FEventCtx& _ctx); // [0x6a56e00] Final|Native|Public|HasOutParms + // void CmdCancelbuild(FEventCtx& _ctx); // [0x6a8bb70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdBuyBuildMoveKit - // void CmdBuyBuildMoveKit(FEventCtx& _ctx); // [0x6a56a70] Final|Native|Public|HasOutParms + // void CmdBuyBuildMoveKit(FEventCtx& _ctx); // [0x6a8b7e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdBuyBuildCreateKit - // void CmdBuyBuildCreateKit(FEventCtx& _ctx); // [0x6a56940] Final|Native|Public|HasOutParms + // void CmdBuyBuildCreateKit(FEventCtx& _ctx); // [0x6a8b6b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdBedTimeForwarding - // void CmdBedTimeForwarding(FEventCtx& _ctx); // [0x6a56810] Final|Native|Public|HasOutParms + // void CmdBedTimeForwarding(FEventCtx& _ctx); // [0x6a8b580] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdBackToTag - // void CmdBackToTag(FEventCtx& _ctx); // [0x6a566e0] Final|Native|Public|HasOutParms + // void CmdBackToTag(FEventCtx& _ctx); // [0x6a8b450] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdAppraisalItemLottery - // void CmdAppraisalItemLottery(FEventCtx& _ctx); // [0x6a565b0] Final|Native|Public|HasOutParms + // void CmdAppraisalItemLottery(FEventCtx& _ctx); // [0x6a8b320] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdAddPartyInstantChara - // void CmdAddPartyInstantChara(FEventCtx& _ctx); // [0x6a56480] Final|Native|Public|HasOutParms + // void CmdAddPartyInstantChara(FEventCtx& _ctx); // [0x6a8b1f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdAddInstantChara - // void CmdAddInstantChara(FEventCtx& _ctx); // [0x6a56350] Final|Native|Public|HasOutParms + // void CmdAddInstantChara(FEventCtx& _ctx); // [0x6a8b0c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdActiveRequestEventMenu - // void CmdActiveRequestEventMenu(FEventCtx& _ctx); // [0x6a56220] Final|Native|Public|HasOutParms + // void CmdActiveRequestEventMenu(FEventCtx& _ctx); // [0x6a8af90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdActiveEventStartTelop - // void CmdActiveEventStartTelop(FEventCtx& _ctx); // [0x6a560f0] Final|Native|Public|HasOutParms + // void CmdActiveEventStartTelop(FEventCtx& _ctx); // [0x6a8ae60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdActiveEventEnd - // void CmdActiveEventEnd(FEventCtx& _ctx); // [0x6a55fc0] Final|Native|Public|HasOutParms + // void CmdActiveEventEnd(FEventCtx& _ctx); // [0x6a8ad30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdActiveEventClearTelop - // void CmdActiveEventClearTelop(FEventCtx& _ctx); // [0x6a55e90] Final|Native|Public|HasOutParms + // void CmdActiveEventClearTelop(FEventCtx& _ctx); // [0x6a8ac00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CmdActiveEventClearNotify - // void CmdActiveEventClearNotify(FEventCtx& _ctx); // [0x6a55d60] Final|Native|Public|HasOutParms + // void CmdActiveEventClearNotify(FEventCtx& _ctx); // [0x6a8aad0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CheckRequestQuestToPassItemInReport - // void CheckRequestQuestToPassItemInReport(FEventCtx& _ctx); // [0x6a55c30] Final|Native|Public|HasOutParms + // void CheckRequestQuestToPassItemInReport(FEventCtx& _ctx); // [0x6a8a9a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.EventCommandSubsystem.CallFunc - // void CallFunc(FName& _funcName, FEventCtx& _ctx); // [0x6a55aa0] Final|Native|Public|HasOutParms + // void CallFunc(FName& _funcName, FEventCtx& _ctx); // [0x6a8a810] Final|Native|Public|HasOutParms }; /// Class /Script/DP1Project.EventControlPlacementActor @@ -31864,18 +32288,18 @@ class AEventControlPlacementActor : public AActor { public: FName m_id; // 0x0290 (0x0008) - SDK_UNDEFINED(16,599) /* TArray> */ __um(m_controlMapActorList); // 0x0298 (0x0010) + SDK_UNDEFINED(16,585) /* TArray> */ __um(m_controlMapActorList); // 0x0298 (0x0010) /// Functions // Function /Script/DP1Project.EventControlPlacementActor.VisibleAllActors - // void VisibleAllActors(); // [0x6a69250] Final|Native|Public|BlueprintCallable + // void VisibleAllActors(); // [0x6a9dfc0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventControlPlacementActor.SetVisibleAllActors - // void SetVisibleAllActors(bool _visible); // [0x6a691c0] Final|Native|Public|BlueprintCallable + // void SetVisibleAllActors(bool _visible); // [0x6a9df30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventControlPlacementActor.HideAllActors - // void HideAllActors(); // [0x6a691a0] Final|Native|Public|BlueprintCallable + // void HideAllActors(); // [0x6a9df10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventControlPlacementActor.GetId - // FName GetId(); // [0x696cea0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetId(); // [0x699eb00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.EventGlobalParam @@ -31895,7 +32319,7 @@ class UEventGlobalParam : public UEngineSubsystem /// Functions // Function /Script/DP1Project.EventGlobalParam.SetEventGlobalParamInstance - // void SetEventGlobalParamInstance(class UEventGlobalParam* _inst); // [0x6a69500] Final|Native|Static|Private|BlueprintCallable + // void SetEventGlobalParamInstance(class UEventGlobalParam* _inst); // [0x6a9e270] Final|Native|Static|Private|BlueprintCallable }; /// Class /Script/DP1Project.EventManagerSubsystem @@ -31909,13 +32333,13 @@ class UEventManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.EventManagerSubsystem.WaitTalkUpdate - // void WaitTalkUpdate(); // [0x6a69d70] Final|Native|Public|BlueprintCallable + // void WaitTalkUpdate(); // [0x6a9eae0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventManagerSubsystem.SetupPlayEvent - // void SetupPlayEvent(bool _beforePlay); // [0x6a69ce0] Final|Native|Public|BlueprintCallable + // void SetupPlayEvent(bool _beforePlay); // [0x6a9ea50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.EventManagerSubsystem.ReservePreloadMap - // void ReservePreloadMap(FName _eventId, FPreloadMapInfo& _info); // [0x6a69bc0] Final|Native|Public|HasOutParms|BlueprintCallable + // void ReservePreloadMap(FName _eventId, FPreloadMapInfo& _info); // [0x6a9e930] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.EventManagerSubsystem.BindOnCutEventEndedDelegate - // void BindOnCutEventEndedDelegate(class UObject* _sequenceDirector); // [0x6a69b30] Final|Native|Public|BlueprintCallable + // void BindOnCutEventEndedDelegate(class UObject* _sequenceDirector); // [0x6a9e8a0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.EventMenuManager @@ -31923,7 +32347,7 @@ class UEventManagerSubsystem : public UGameInstanceSubsystem class UEventMenuManager : public UObject { public: - SDK_UNDEFINED(16,600) /* TArray> */ __um(m_menuObjList); // 0x0028 (0x0010) + SDK_UNDEFINED(16,586) /* TArray> */ __um(m_menuObjList); // 0x0028 (0x0010) }; /// Class /Script/DP1Project.EventNpcController @@ -31937,15 +32361,15 @@ class UEventNpcController : public UBaseNpcController /// Functions // Function /Script/DP1Project.EventNpcController.UpdateNpcTalk - // void UpdateNpcTalk(); // [0x6a6a360] Final|Native|Private + // void UpdateNpcTalk(); // [0x6a9f0d0] Final|Native|Private // Function /Script/DP1Project.EventNpcController.UpdateNpcData - // void UpdateNpcData(); // [0x6a1cf90] Native|Public + // void UpdateNpcData(); // [0x6a51980] Native|Public // Function /Script/DP1Project.EventNpcController.UpdateInstantCharaData - // void UpdateInstantCharaData(); // [0x6a6a340] Final|Native|Public + // void UpdateInstantCharaData(); // [0x6a9f0b0] Final|Native|Public // Function /Script/DP1Project.EventNpcController.SetEnableAnimCharaWaitMotion - // void SetEnableAnimCharaWaitMotion(class ACharaModelActor* _actor); // [0x6a6a2b0] Final|Native|Private + // void SetEnableAnimCharaWaitMotion(class ACharaModelActor* _actor); // [0x6a9f020] Final|Native|Private // Function /Script/DP1Project.EventNpcController.SetAnimOverrides - // void SetAnimOverrides(class ACharaModelActor* _actor); // [0x6a6a220] Final|Native|Private + // void SetAnimOverrides(class ACharaModelActor* _actor); // [0x6a9ef90] Final|Native|Private }; /// Class /Script/DP1Project.EventPictureMenuTop @@ -31957,13 +32381,13 @@ class UEventPictureMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.EventPictureMenuTop.SetTexture - // void SetTexture(class UTexture2D* _tex); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetTexture(class UTexture2D* _tex); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.EventPictureMenuTop.SetOpenType - // void SetOpenType(EEventPictureOpenType _openType); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetOpenType(EEventPictureOpenType _openType); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.EventPictureMenuTop.SetCloseType - // void SetCloseType(EEventPictureCloseType _closeType); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetCloseType(EEventPictureCloseType _closeType); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.EventPictureMenuTop.ChangeTexture - // void ChangeTexture(class UTexture2D* _tex, EEventPictureOpenType _openType); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void ChangeTexture(class UTexture2D* _tex, EEventPictureOpenType _openType); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.EventPlacementActor @@ -32029,17 +32453,17 @@ class UEventUtility : public UObject /// Functions // Function /Script/DP1Project.EventUtility.SetupCharaLightRef - // void SetupCharaLightRef(); // [0x6a6b8d0] Final|Native|Static|Public|BlueprintCallable + // void SetupCharaLightRef(); // [0x6aa0650] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.EventUtility.IsPlayingCutEvent - // bool IsPlayingCutEvent(); // [0x6a6b8a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsPlayingCutEvent(); // [0x6aa0620] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EventUtility.GetPlayingEventId - // FName GetPlayingEventId(); // [0x6a6b860] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetPlayingEventId(); // [0x6aa05e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EventUtility.GetOverwriteEventText - // FName GetOverwriteEventText(); // [0x6a6b820] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetOverwriteEventText(); // [0x6aa05a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.EventUtility.GetMapCharaLightMPC - // class UMaterialParameterCollection* GetMapCharaLightMPC(); // [0x6a6b7f0] Final|Native|Static|Public|BlueprintCallable + // class UMaterialParameterCollection* GetMapCharaLightMPC(); // [0x6aa0570] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.EventUtility.GetMapCharaLight - // class AGameDirectionalLight* GetMapCharaLight(); // [0x6a6b7c0] Final|Native|Static|Public|BlueprintCallable + // class AGameDirectionalLight* GetMapCharaLight(); // [0x6aa0540] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.EventViewMenuActor @@ -32059,9 +32483,9 @@ class AExeCommandActor : public AActor /// Functions // Function /Script/DP1Project.ExeCommandActor.RunCommand - // void RunCommand(); // [0x35d7f00] Event|Public|BlueprintEvent + // void RunCommand(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ExeCommandActor.GetArg - // FString GetArg(int32_t _idx); // [0x6a6bc00] Final|Native|Public|BlueprintCallable + // FString GetArg(int32_t _idx); // [0x6aa0980] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.ExeCommandSubsystem @@ -32073,1193 +32497,1205 @@ class UExeCommandSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_YueliaTalkEvent - // void ExeCmd_YueliaTalkEvent(FExeCommandParam& _param); // [0x6a90650] Final|Native|Public|HasOutParms + // void ExeCmd_YueliaTalkEvent(FExeCommandParam& _param); // [0x6ac59d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_WipeOutWaitComplete - // void ExeCmd_WipeOutWaitComplete(FExeCommandParam& _param); // [0x6a90580] Final|Native|Public|HasOutParms + // void ExeCmd_WipeOutWaitComplete(FExeCommandParam& _param); // [0x6ac5900] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_WipeOut - // void ExeCmd_WipeOut(FExeCommandParam& _param); // [0x6a904b0] Final|Native|Public|HasOutParms + // void ExeCmd_WipeOut(FExeCommandParam& _param); // [0x6ac5830] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_WhiteFadeOutWaitComplete - // void ExeCmd_WhiteFadeOutWaitComplete(FExeCommandParam& _param); // [0x6a903e0] Final|Native|Public|HasOutParms + // void ExeCmd_WhiteFadeOutWaitComplete(FExeCommandParam& _param); // [0x6ac5760] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_WhiteFadeOut - // void ExeCmd_WhiteFadeOut(FExeCommandParam& _param); // [0x6a90310] Final|Native|Public|HasOutParms + // void ExeCmd_WhiteFadeOut(FExeCommandParam& _param); // [0x6ac5690] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_WhiteFadeInWaitComplete - // void ExeCmd_WhiteFadeInWaitComplete(FExeCommandParam& _param); // [0x6a90240] Final|Native|Public|HasOutParms + // void ExeCmd_WhiteFadeInWaitComplete(FExeCommandParam& _param); // [0x6ac55c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_WhiteFadeIn - // void ExeCmd_WhiteFadeIn(FExeCommandParam& _param); // [0x6a90170] Final|Native|Public|HasOutParms + // void ExeCmd_WhiteFadeIn(FExeCommandParam& _param); // [0x6ac54f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_WeaponSheathe - // void ExeCmd_WeaponSheathe(FExeCommandParam& _param); // [0x6a900a0] Final|Native|Public|HasOutParms + // void ExeCmd_WeaponSheathe(FExeCommandParam& _param); // [0x6ac5420] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_WeaponDraw - // void ExeCmd_WeaponDraw(FExeCommandParam& _param); // [0x6a8ffd0] Final|Native|Public|HasOutParms + // void ExeCmd_WeaponDraw(FExeCommandParam& _param); // [0x6ac5350] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_WarpAppearanceOnParty - // void ExeCmd_WarpAppearanceOnParty(FExeCommandParam& _param); // [0x6a8ff00] Final|Native|Public|HasOutParms + // void ExeCmd_WarpAppearanceOnParty(FExeCommandParam& _param); // [0x6ac5280] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_WaitTimeInputEnable - // void ExeCmd_WaitTimeInputEnable(FExeCommandParam& _param); // [0x6a8fe30] Final|Native|Public|HasOutParms + // void ExeCmd_WaitTimeInputEnable(FExeCommandParam& _param); // [0x6ac51b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_WaitTimeFirstEntrancePerformance - // void ExeCmd_WaitTimeFirstEntrancePerformance(FExeCommandParam& _param); // [0x6a8fd60] Final|Native|Public|HasOutParms + // void ExeCmd_WaitTimeFirstEntrancePerformance(FExeCommandParam& _param); // [0x6ac50e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_WaitTime - // void ExeCmd_WaitTime(FExeCommandParam& _param); // [0x6a8fc90] Final|Native|Public|HasOutParms + // void ExeCmd_WaitTime(FExeCommandParam& _param); // [0x6ac5010] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_WaitItemLogEnd - // void ExeCmd_WaitItemLogEnd(FExeCommandParam& _param); // [0x6a8fbc0] Final|Native|Public|HasOutParms + // void ExeCmd_WaitItemLogEnd(FExeCommandParam& _param); // [0x6ac4f40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateWorldFadeOut - // void ExeCmd_UpdateWorldFadeOut(FExeCommandParam& _param); // [0x6a7a5b0] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateWorldFadeOut(FExeCommandParam& _param); // [0x6aaf5f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateWorld - // void ExeCmd_UpdateWorld(FExeCommandParam& _param); // [0x6a7a5b0] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateWorld(FExeCommandParam& _param); // [0x6aaf5f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateVehicle - // void ExeCmd_UpdateVehicle(FExeCommandParam& _param); // [0x6a8faf0] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateVehicle(FExeCommandParam& _param); // [0x6ac4e70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateSubLevel - // void ExeCmd_UpdateSubLevel(FExeCommandParam& _param); // [0x6a8fa20] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateSubLevel(FExeCommandParam& _param); // [0x6ac4da0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateShrineInfo - // void ExeCmd_UpdateShrineInfo(FExeCommandParam& _param); // [0x6a8f950] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateShrineInfo(FExeCommandParam& _param); // [0x6ac4cd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateSavedataWaitComplete - // void ExeCmd_UpdateSavedataWaitComplete(FExeCommandParam& _param); // [0x6a8f880] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateSavedataWaitComplete(FExeCommandParam& _param); // [0x6ac4c00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateSavedata - // void ExeCmd_UpdateSavedata(FExeCommandParam& _param); // [0x6a8f7b0] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateSavedata(FExeCommandParam& _param); // [0x6ac4b30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateRpgObjectAll - // void ExeCmd_UpdateRpgObjectAll(FExeCommandParam& _param); // [0x6a8f6e0] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateRpgObjectAll(FExeCommandParam& _param); // [0x6ac4a60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateQuestPhase - // void ExeCmd_UpdateQuestPhase(FExeCommandParam& _param); // [0x6a8f610] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateQuestPhase(FExeCommandParam& _param); // [0x6ac4990] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdatePurpose - // void ExeCmd_UpdatePurpose(FExeCommandParam& _param); // [0x6a8f540] Final|Native|Public|HasOutParms + // void ExeCmd_UpdatePurpose(FExeCommandParam& _param); // [0x6ac48c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdatePickPoint - // void ExeCmd_UpdatePickPoint(FExeCommandParam& _param); // [0x6a8f470] Final|Native|Public|HasOutParms + // void ExeCmd_UpdatePickPoint(FExeCommandParam& _param); // [0x6ac47f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateParty - // void ExeCmd_UpdateParty(FExeCommandParam& _param); // [0x6a8f3a0] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateParty(FExeCommandParam& _param); // [0x6ac4720] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateOverrideAnim - // void ExeCmd_UpdateOverrideAnim(FExeCommandParam& _param); // [0x6a8f2d0] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateOverrideAnim(FExeCommandParam& _param); // [0x6ac4650] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateNPC - // void ExeCmd_UpdateNPC(FExeCommandParam& _param); // [0x6a8f200] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateNPC(FExeCommandParam& _param); // [0x6ac4580] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateMoveSpeedVehicle - // void ExeCmd_UpdateMoveSpeedVehicle(FExeCommandParam& _param); // [0x6a8f130] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateMoveSpeedVehicle(FExeCommandParam& _param); // [0x6ac44b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateMoveSpeed - // void ExeCmd_UpdateMoveSpeed(FExeCommandParam& _param); // [0x6a8f060] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateMoveSpeed(FExeCommandParam& _param); // [0x6ac43e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateMapObject - // void ExeCmd_UpdateMapObject(FExeCommandParam& _param); // [0x6a8ef90] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateMapObject(FExeCommandParam& _param); // [0x6ac4310] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateMapEffect - // void ExeCmd_UpdateMapEffect(FExeCommandParam& _param); // [0x6a8eec0] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateMapEffect(FExeCommandParam& _param); // [0x6ac4240] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateInstantChara - // void ExeCmd_UpdateInstantChara(FExeCommandParam& _param); // [0x6a8edf0] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateInstantChara(FExeCommandParam& _param); // [0x6ac4170] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateFuncPointMapJump - // void ExeCmd_UpdateFuncPointMapJump(FExeCommandParam& _param); // [0x6a8ed20] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateFuncPointMapJump(FExeCommandParam& _param); // [0x6ac40a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateFuncPoint - // void ExeCmd_UpdateFuncPoint(FExeCommandParam& _param); // [0x6a8ec50] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateFuncPoint(FExeCommandParam& _param); // [0x6ac3fd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateFriendNpcQuestTalk - // void ExeCmd_UpdateFriendNpcQuestTalk(FExeCommandParam& _param); // [0x6a8eb80] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateFriendNpcQuestTalk(FExeCommandParam& _param); // [0x6ac3f00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateFriendNpcLivingStartTalk - // void ExeCmd_UpdateFriendNpcLivingStartTalk(FExeCommandParam& _param); // [0x6a8eab0] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateFriendNpcLivingStartTalk(FExeCommandParam& _param); // [0x6ac3e30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateFriendNpcActivity - // void ExeCmd_UpdateFriendNpcActivity(FExeCommandParam& _param); // [0x6a8e9e0] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateFriendNpcActivity(FExeCommandParam& _param); // [0x6ac3d60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateActiveEventPickPoint - // void ExeCmd_UpdateActiveEventPickPoint(FExeCommandParam& _param); // [0x6a8e910] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateActiveEventPickPoint(FExeCommandParam& _param); // [0x6ac3c90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateActiveEventOnPickMinigameSuccess - // void ExeCmd_UpdateActiveEventOnPickMinigameSuccess(FExeCommandParam& _param); // [0x6a8e840] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateActiveEventOnPickMinigameSuccess(FExeCommandParam& _param); // [0x6ac3bc0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateActiveEventOnEnemyEliminate - // void ExeCmd_UpdateActiveEventOnEnemyEliminate(FExeCommandParam& _param); // [0x6a8e770] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateActiveEventOnEnemyEliminate(FExeCommandParam& _param); // [0x6ac3af0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_UpdateActiveEventOnCounterCondClear - // void ExeCmd_UpdateActiveEventOnCounterCondClear(FExeCommandParam& _param); // [0x6a8e6a0] Final|Native|Public|HasOutParms + // void ExeCmd_UpdateActiveEventOnCounterCondClear(FExeCommandParam& _param); // [0x6ac3a20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_TryRelocationPlantDungeon - // void ExeCmd_TryRelocationPlantDungeon(FExeCommandParam& _param); // [0x6a8e5d0] Final|Native|Public|HasOutParms + // void ExeCmd_TryRelocationPlantDungeon(FExeCommandParam& _param); // [0x6ac3950] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_TryEnterToPlantDungeon - // void ExeCmd_TryEnterToPlantDungeon(FExeCommandParam& _param); // [0x6a753a0] Final|Native|Public|HasOutParms + // void ExeCmd_TryEnterToPlantDungeon(FExeCommandParam& _param); // [0x6aaa240] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_TryDemolishPlantDungeon - // void ExeCmd_TryDemolishPlantDungeon(FExeCommandParam& _param); // [0x6a8e500] Final|Native|Public|HasOutParms + // void ExeCmd_TryDemolishPlantDungeon(FExeCommandParam& _param); // [0x6ac3880] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_TraderShopResetElapseTime - // void ExeCmd_TraderShopResetElapseTime(FExeCommandParam& _param); // [0x6a8e430] Final|Native|Public|HasOutParms + // void ExeCmd_TraderShopResetElapseTime(FExeCommandParam& _param); // [0x6ac37b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ToTrialResult - // void ExeCmd_ToTrialResult(FExeCommandParam& _param); // [0x6a8e360] Final|Native|Public|HasOutParms + // void ExeCmd_ToTrialResult(FExeCommandParam& _param); // [0x6ac36e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ToTitle - // void ExeCmd_ToTitle(FExeCommandParam& _param); // [0x6a8e290] Final|Native|Public|HasOutParms + // void ExeCmd_ToTitle(FExeCommandParam& _param); // [0x6ac3610] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ToLauncher - // void ExeCmd_ToLauncher(FExeCommandParam& _param); // [0x6a753a0] Final|Native|Public|HasOutParms + // void ExeCmd_ToLauncher(FExeCommandParam& _param); // [0x6aaa240] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_TimerViewSetup - // void ExeCmd_TimerViewSetup(FExeCommandParam& _param); // [0x6a8e1c0] Final|Native|Public|HasOutParms + // void ExeCmd_TimerViewSetup(FExeCommandParam& _param); // [0x6ac3540] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_TimerSetup - // void ExeCmd_TimerSetup(FExeCommandParam& _param); // [0x6a8e0f0] Final|Native|Public|HasOutParms + // void ExeCmd_TimerSetup(FExeCommandParam& _param); // [0x6ac3470] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_TimerDelete - // void ExeCmd_TimerDelete(FExeCommandParam& _param); // [0x6a8e020] Final|Native|Public|HasOutParms + // void ExeCmd_TimerDelete(FExeCommandParam& _param); // [0x6ac33a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_TestLog - // void ExeCmd_TestLog(FExeCommandParam& _param); // [0x6a753a0] Final|Native|Public|HasOutParms + // void ExeCmd_TestLog(FExeCommandParam& _param); // [0x6aaa240] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_TempTimerSetup - // void ExeCmd_TempTimerSetup(FExeCommandParam& _param); // [0x6a8df50] Final|Native|Public|HasOutParms + // void ExeCmd_TempTimerSetup(FExeCommandParam& _param); // [0x6ac32d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_TalkNpcJustBefore - // void ExeCmd_TalkNpcJustBefore(FExeCommandParam& _param); // [0x6a8de80] Final|Native|Public|HasOutParms + // void ExeCmd_TalkNpcJustBefore(FExeCommandParam& _param); // [0x6ac3200] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SystemTalkEvent - // void ExeCmd_SystemTalkEvent(FExeCommandParam& _param); // [0x6a8ddb0] Final|Native|Public|HasOutParms + // void ExeCmd_SystemTalkEvent(FExeCommandParam& _param); // [0x6ac3130] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_StoreToMountBackup - // void ExeCmd_StoreToMountBackup(FExeCommandParam& _param); // [0x6a8dce0] Final|Native|Public|HasOutParms + // void ExeCmd_StoreToMountBackup(FExeCommandParam& _param); // [0x6ac3060] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_StoreToBackupItem - // void ExeCmd_StoreToBackupItem(FExeCommandParam& _param); // [0x6a8dc10] Final|Native|Public|HasOutParms + // void ExeCmd_StoreToBackupItem(FExeCommandParam& _param); // [0x6ac2f90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_StopBGM - // void ExeCmd_StopBGM(FExeCommandParam& _param); // [0x6a8db40] Final|Native|Public|HasOutParms + // void ExeCmd_StopBGM(FExeCommandParam& _param); // [0x6ac2ec0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_StartSettingTutorialGameHarvest - // void ExeCmd_StartSettingTutorialGameHarvest(FExeCommandParam& _param); // [0x6a8da70] Final|Native|Public|HasOutParms + // void ExeCmd_StartSettingTutorialGameHarvest(FExeCommandParam& _param); // [0x6ac2df0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SkillBoardReset - // void ExeCmd_SkillBoardReset(FExeCommandParam& _param); // [0x6a8d9a0] Final|Native|Public|HasOutParms + // void ExeCmd_SkillBoardReset(FExeCommandParam& _param); // [0x6ac2d20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ShrineMinigameToMushroomQuestion - // void ExeCmd_ShrineMinigameToMushroomQuestion(FExeCommandParam& _param); // [0x6a8d8d0] Final|Native|Public|HasOutParms + // void ExeCmd_ShrineMinigameToMushroomQuestion(FExeCommandParam& _param); // [0x6ac2c50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ShrineMinigameStart - // void ExeCmd_ShrineMinigameStart(FExeCommandParam& _param); // [0x6a8d800] Final|Native|Public|HasOutParms + // void ExeCmd_ShrineMinigameStart(FExeCommandParam& _param); // [0x6ac2b80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ShrineMinigameRestart - // void ExeCmd_ShrineMinigameRestart(FExeCommandParam& _param); // [0x6a8d730] Final|Native|Public|HasOutParms + // void ExeCmd_ShrineMinigameRestart(FExeCommandParam& _param); // [0x6ac2ab0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ShrineMinigameReserve - // void ExeCmd_ShrineMinigameReserve(FExeCommandParam& _param); // [0x6a8d660] Final|Native|Public|HasOutParms + // void ExeCmd_ShrineMinigameReserve(FExeCommandParam& _param); // [0x6ac29e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ShrineMinigameNextStage - // void ExeCmd_ShrineMinigameNextStage(FExeCommandParam& _param); // [0x6a8d590] Final|Native|Public|HasOutParms + // void ExeCmd_ShrineMinigameNextStage(FExeCommandParam& _param); // [0x6ac2910] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ShrineMinigameEnd - // void ExeCmd_ShrineMinigameEnd(FExeCommandParam& _param); // [0x6a8d4c0] Final|Native|Public|HasOutParms + // void ExeCmd_ShrineMinigameEnd(FExeCommandParam& _param); // [0x6ac2840] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ShopDeliveryRankEvent_Start - // void ExeCmd_ShopDeliveryRankEvent_Start(FExeCommandParam& _param); // [0x6a8d3f0] Final|Native|Public|HasOutParms + // void ExeCmd_ShopDeliveryRankEvent_Start(FExeCommandParam& _param); // [0x6ac2770] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ShopDeliveryRankEvent_End - // void ExeCmd_ShopDeliveryRankEvent_End(FExeCommandParam& _param); // [0x6a8d320] Final|Native|Public|HasOutParms + // void ExeCmd_ShopDeliveryRankEvent_End(FExeCommandParam& _param); // [0x6ac26a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ShopDeliveryList - // void ExeCmd_ShopDeliveryList(FExeCommandParam& _param); // [0x6a8d250] Final|Native|Public|HasOutParms + // void ExeCmd_ShopDeliveryList(FExeCommandParam& _param); // [0x6ac25d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ShareContentDenyPermission - // void ExeCmd_ShareContentDenyPermission(FExeCommandParam& _param); // [0x6a8d180] Final|Native|Public|HasOutParms + // void ExeCmd_ShareContentDenyPermission(FExeCommandParam& _param); // [0x6ac2500] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ShareContentAllowPermission - // void ExeCmd_ShareContentAllowPermission(FExeCommandParam& _param); // [0x6a8d0b0] Final|Native|Public|HasOutParms + // void ExeCmd_ShareContentAllowPermission(FExeCommandParam& _param); // [0x6ac2430] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetWeatherByMapRegion - // void ExeCmd_SetWeatherByMapRegion(FExeCommandParam& _param); // [0x6a8cf10] Final|Native|Public|HasOutParms + // void ExeCmd_SetWeatherByMapRegion(FExeCommandParam& _param); // [0x6ac2290] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetupMoveDistance - // void ExeCmd_SetupMoveDistance(FExeCommandParam& _param); // [0x6a8cfe0] Final|Native|Public|HasOutParms + // void ExeCmd_SetupMoveDistance(FExeCommandParam& _param); // [0x6ac2360] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetTransformEventSublevel - // void ExeCmd_SetTransformEventSublevel(FExeCommandParam& _param); // [0x6a8ce40] Final|Native|Public|HasOutParms + // void ExeCmd_SetTransformEventSublevel(FExeCommandParam& _param); // [0x6ac21c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetTempRoguelikeByteFlag - // void ExeCmd_SetTempRoguelikeByteFlag(FExeCommandParam& _param); // [0x6a8cd70] Final|Native|Public|HasOutParms + // void ExeCmd_SetTempRoguelikeByteFlag(FExeCommandParam& _param); // [0x6ac20f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetTempRoguelikeBitFlagArray_True - // void ExeCmd_SetTempRoguelikeBitFlagArray_True(FExeCommandParam& _param); // [0x6a8cb00] Final|Native|Public|HasOutParms + // void ExeCmd_SetTempRoguelikeBitFlagArray_True(FExeCommandParam& _param); // [0x6ac1e80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetTempRoguelikeBitFlagArray_False - // void ExeCmd_SetTempRoguelikeBitFlagArray_False(FExeCommandParam& _param); // [0x6a8ca30] Final|Native|Public|HasOutParms + // void ExeCmd_SetTempRoguelikeBitFlagArray_False(FExeCommandParam& _param); // [0x6ac1db0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetTempRoguelikeBitFlag_True - // void ExeCmd_SetTempRoguelikeBitFlag_True(FExeCommandParam& _param); // [0x6a8cca0] Final|Native|Public|HasOutParms + // void ExeCmd_SetTempRoguelikeBitFlag_True(FExeCommandParam& _param); // [0x6ac2020] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetTempRoguelikeBitFlag_False - // void ExeCmd_SetTempRoguelikeBitFlag_False(FExeCommandParam& _param); // [0x6a8cbd0] Final|Native|Public|HasOutParms + // void ExeCmd_SetTempRoguelikeBitFlag_False(FExeCommandParam& _param); // [0x6ac1f50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetTempLocation - // void ExeCmd_SetTempLocation(FExeCommandParam& _param); // [0x6a8c960] Final|Native|Public|HasOutParms + // void ExeCmd_SetTempLocation(FExeCommandParam& _param); // [0x6ac1ce0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetTempByteFlag - // void ExeCmd_SetTempByteFlag(FExeCommandParam& _param); // [0x6a8c890] Final|Native|Public|HasOutParms + // void ExeCmd_SetTempByteFlag(FExeCommandParam& _param); // [0x6ac1c10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetTempBitFlagArray_True - // void ExeCmd_SetTempBitFlagArray_True(FExeCommandParam& _param); // [0x6a8c620] Final|Native|Public|HasOutParms + // void ExeCmd_SetTempBitFlagArray_True(FExeCommandParam& _param); // [0x6ac19a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetTempBitFlagArray_False - // void ExeCmd_SetTempBitFlagArray_False(FExeCommandParam& _param); // [0x6a8c550] Final|Native|Public|HasOutParms + // void ExeCmd_SetTempBitFlagArray_False(FExeCommandParam& _param); // [0x6ac18d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetTempBitFlag_True - // void ExeCmd_SetTempBitFlag_True(FExeCommandParam& _param); // [0x6a8c7c0] Final|Native|Public|HasOutParms + // void ExeCmd_SetTempBitFlag_True(FExeCommandParam& _param); // [0x6ac1b40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetTempBitFlag_False - // void ExeCmd_SetTempBitFlag_False(FExeCommandParam& _param); // [0x6a8c6f0] Final|Native|Public|HasOutParms + // void ExeCmd_SetTempBitFlag_False(FExeCommandParam& _param); // [0x6ac1a70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetShrineMinigameClearPerformance - // void ExeCmd_SetShrineMinigameClearPerformance(FExeCommandParam& _param); // [0x6a8c480] Final|Native|Public|HasOutParms + // void ExeCmd_SetShrineMinigameClearPerformance(FExeCommandParam& _param); // [0x6ac1800] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetSelectSysTextWinEvent - // void ExeCmd_SetSelectSysTextWinEvent(FExeCommandParam& _param); // [0x6a8c3b0] Final|Native|Public|HasOutParms + // void ExeCmd_SetSelectSysTextWinEvent(FExeCommandParam& _param); // [0x6ac1730] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetSelectSysMesWinEvent - // void ExeCmd_SetSelectSysMesWinEvent(FExeCommandParam& _param); // [0x6a8c2e0] Final|Native|Public|HasOutParms + // void ExeCmd_SetSelectSysMesWinEvent(FExeCommandParam& _param); // [0x6ac1660] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetSaveInfo - // void ExeCmd_SetSaveInfo(FExeCommandParam& _param); // [0x6a8c210] Final|Native|Public|HasOutParms + // void ExeCmd_SetSaveInfo(FExeCommandParam& _param); // [0x6ac1590] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetRotationCtrlChara - // void ExeCmd_SetRotationCtrlChara(FExeCommandParam& _param); // [0x6a8c140] Final|Native|Public|HasOutParms + // void ExeCmd_SetRotationCtrlChara(FExeCommandParam& _param); // [0x6ac14c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetRemainHp1 - // void ExeCmd_SetRemainHp1(FExeCommandParam& _param); // [0x6a8c070] Final|Native|Public|HasOutParms + // void ExeCmd_SetRemainHp1(FExeCommandParam& _param); // [0x6ac13f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetQuestPhase - // void ExeCmd_SetQuestPhase(FExeCommandParam& _param); // [0x6a8bfa0] Final|Native|Public|HasOutParms + // void ExeCmd_SetQuestPhase(FExeCommandParam& _param); // [0x6ac1320] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetProgressActiveEvent_TargetId - // void ExeCmd_SetProgressActiveEvent_TargetId(FExeCommandParam& _param); // [0x6a8bed0] Final|Native|Public|HasOutParms + // void ExeCmd_SetProgressActiveEvent_TargetId(FExeCommandParam& _param); // [0x6ac1250] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetProgressActiveEvent - // void ExeCmd_SetProgressActiveEvent(FExeCommandParam& _param); // [0x6a8be00] Final|Native|Public|HasOutParms + // void ExeCmd_SetProgressActiveEvent(FExeCommandParam& _param); // [0x6ac1180] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetPosCtrlCharaWithCamera - // void ExeCmd_SetPosCtrlCharaWithCamera(FExeCommandParam& _param); // [0x6a8bd30] Final|Native|Public|HasOutParms + // void ExeCmd_SetPosCtrlCharaWithCamera(FExeCommandParam& _param); // [0x6ac10b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetPosCtrlCharaGuildhouse - // void ExeCmd_SetPosCtrlCharaGuildhouse(FExeCommandParam& _param); // [0x6a8bc60] Final|Native|Public|HasOutParms + // void ExeCmd_SetPosCtrlCharaGuildhouse(FExeCommandParam& _param); // [0x6ac0fe0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetPosCtrlChara - // void ExeCmd_SetPosCtrlChara(FExeCommandParam& _param); // [0x6a8bb90] Final|Native|Public|HasOutParms + // void ExeCmd_SetPosCtrlChara(FExeCommandParam& _param); // [0x6ac0f10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetPartyPreset - // void ExeCmd_SetPartyPreset(FExeCommandParam& _param); // [0x6a8bac0] Final|Native|Public|HasOutParms + // void ExeCmd_SetPartyPreset(FExeCommandParam& _param); // [0x6ac0e40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetNavi_QuestId - // void ExeCmd_SetNavi_QuestId(FExeCommandParam& _param); // [0x6a8b9f0] Final|Native|Public|HasOutParms + // void ExeCmd_SetNavi_QuestId(FExeCommandParam& _param); // [0x6ac0d70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetNavi_Phase - // void ExeCmd_SetNavi_Phase(FExeCommandParam& _param); // [0x6a8b920] Final|Native|Public|HasOutParms + // void ExeCmd_SetNavi_Phase(FExeCommandParam& _param); // [0x6ac0ca0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetMapVisitFlag_True - // void ExeCmd_SetMapVisitFlag_True(FExeCommandParam& _param); // [0x6a8b850] Final|Native|Public|HasOutParms + // void ExeCmd_SetMapVisitFlag_True(FExeCommandParam& _param); // [0x6ac0bd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetMapVisitFlag_False - // void ExeCmd_SetMapVisitFlag_False(FExeCommandParam& _param); // [0x6a8b780] Final|Native|Public|HasOutParms + // void ExeCmd_SetMapVisitFlag_False(FExeCommandParam& _param); // [0x6ac0b00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetMapJumpFunctionPointId - // void ExeCmd_SetMapJumpFunctionPointId(FExeCommandParam& _param); // [0x6a8b6b0] Final|Native|Public|HasOutParms + // void ExeCmd_SetMapJumpFunctionPointId(FExeCommandParam& _param); // [0x6ac0a30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetLv - // void ExeCmd_SetLv(FExeCommandParam& _param); // [0x6a8b5e0] Final|Native|Public|HasOutParms + // void ExeCmd_SetLv(FExeCommandParam& _param); // [0x6ac0960] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetLife - // void ExeCmd_SetLife(FExeCommandParam& _param); // [0x6a8b510] Final|Native|Public|HasOutParms + // void ExeCmd_SetLife(FExeCommandParam& _param); // [0x6ac0890] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetLicenseRank - // void ExeCmd_SetLicenseRank(FExeCommandParam& _param); // [0x6a8b440] Final|Native|Public|HasOutParms + // void ExeCmd_SetLicenseRank(FExeCommandParam& _param); // [0x6ac07c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetLeaveHpPercent - // void ExeCmd_SetLeaveHpPercent(FExeCommandParam& _param); // [0x6a8b370] Final|Native|Public|HasOutParms + // void ExeCmd_SetLeaveHpPercent(FExeCommandParam& _param); // [0x6ac06f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetIsAreaHintOpenShrine - // void ExeCmd_SetIsAreaHintOpenShrine(FExeCommandParam& _param); // [0x6a8b2a0] Final|Native|Public|HasOutParms + // void ExeCmd_SetIsAreaHintOpenShrine(FExeCommandParam& _param); // [0x6ac0620] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetGoBackTitleSelectSysTextWinEvent - // void ExeCmd_SetGoBackTitleSelectSysTextWinEvent(FExeCommandParam& _param); // [0x6a8b1d0] Final|Native|Public|HasOutParms + // void ExeCmd_SetGoBackTitleSelectSysTextWinEvent(FExeCommandParam& _param); // [0x6ac0550] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetGlobalSyncByteFlag - // void ExeCmd_SetGlobalSyncByteFlag(FExeCommandParam& _param); // [0x6a8b100] Final|Native|Public|HasOutParms + // void ExeCmd_SetGlobalSyncByteFlag(FExeCommandParam& _param); // [0x6ac0480] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetGlobalSyncBitFlag_True - // void ExeCmd_SetGlobalSyncBitFlag_True(FExeCommandParam& _param); // [0x6a8b030] Final|Native|Public|HasOutParms + // void ExeCmd_SetGlobalSyncBitFlag_True(FExeCommandParam& _param); // [0x6ac03b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetGlobalSyncBitFlag_False - // void ExeCmd_SetGlobalSyncBitFlag_False(FExeCommandParam& _param); // [0x6a8af60] Final|Native|Public|HasOutParms + // void ExeCmd_SetGlobalSyncBitFlag_False(FExeCommandParam& _param); // [0x6ac02e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetGlobalByteFlag - // void ExeCmd_SetGlobalByteFlag(FExeCommandParam& _param); // [0x6a8ae90] Final|Native|Public|HasOutParms + // void ExeCmd_SetGlobalByteFlag(FExeCommandParam& _param); // [0x6ac0210] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetGlobalBitFlagArray_True - // void ExeCmd_SetGlobalBitFlagArray_True(FExeCommandParam& _param); // [0x6a8ac20] Final|Native|Public|HasOutParms + // void ExeCmd_SetGlobalBitFlagArray_True(FExeCommandParam& _param); // [0x6abffa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetGlobalBitFlagArray_False - // void ExeCmd_SetGlobalBitFlagArray_False(FExeCommandParam& _param); // [0x6a8ab50] Final|Native|Public|HasOutParms + // void ExeCmd_SetGlobalBitFlagArray_False(FExeCommandParam& _param); // [0x6abfed0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetGlobalBitFlag_True - // void ExeCmd_SetGlobalBitFlag_True(FExeCommandParam& _param); // [0x6a8adc0] Final|Native|Public|HasOutParms + // void ExeCmd_SetGlobalBitFlag_True(FExeCommandParam& _param); // [0x6ac0140] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetGlobalBitFlag_False - // void ExeCmd_SetGlobalBitFlag_False(FExeCommandParam& _param); // [0x6a8acf0] Final|Native|Public|HasOutParms + // void ExeCmd_SetGlobalBitFlag_False(FExeCommandParam& _param); // [0x6ac0070] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetExTalkEvent - // void ExeCmd_SetExTalkEvent(FExeCommandParam& _param); // [0x6a8aa80] Final|Native|Public|HasOutParms + // void ExeCmd_SetExTalkEvent(FExeCommandParam& _param); // [0x6abfe00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetCurrentLife - // void ExeCmd_SetCurrentLife(FExeCommandParam& _param); // [0x6a75f00] Final|Native|Public|HasOutParms + // void ExeCmd_SetCurrentLife(FExeCommandParam& _param); // [0x6aaaf40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetCharaReleaseCount - // void ExeCmd_SetCharaReleaseCount(FExeCommandParam& _param); // [0x6a8a9b0] Final|Native|Public|HasOutParms + // void ExeCmd_SetCharaReleaseCount(FExeCommandParam& _param); // [0x6abfd30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetBGMUpdateFlag_Free - // void ExeCmd_SetBGMUpdateFlag_Free(FExeCommandParam& _param); // [0x6a8a8e0] Final|Native|Public|HasOutParms + // void ExeCmd_SetBGMUpdateFlag_Free(FExeCommandParam& _param); // [0x6abfc60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetAvatarPreset - // void ExeCmd_SetAvatarPreset(FExeCommandParam& _param); // [0x6a8a810] Final|Native|Public|HasOutParms + // void ExeCmd_SetAvatarPreset(FExeCommandParam& _param); // [0x6abfb90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SetArenaRank - // void ExeCmd_SetArenaRank(FExeCommandParam& _param); // [0x6a8a740] Final|Native|Public|HasOutParms + // void ExeCmd_SetArenaRank(FExeCommandParam& _param); // [0x6abfac0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ScreenCaptureOn - // void ExeCmd_ScreenCaptureOn(FExeCommandParam& _param); // [0x6a8a670] Final|Native|Public|HasOutParms + // void ExeCmd_ScreenCaptureOn(FExeCommandParam& _param); // [0x6abf9f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ScreenCaptureOff - // void ExeCmd_ScreenCaptureOff(FExeCommandParam& _param); // [0x6a8a5a0] Final|Native|Public|HasOutParms + // void ExeCmd_ScreenCaptureOff(FExeCommandParam& _param); // [0x6abf920] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SavePosNormalMap - // void ExeCmd_SavePosNormalMap(FExeCommandParam& _param); // [0x6a8a4d0] Final|Native|Public|HasOutParms + // void ExeCmd_SavePosNormalMap(FExeCommandParam& _param); // [0x6abf850] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SavePosHugeMap - // void ExeCmd_SavePosHugeMap(FExeCommandParam& _param); // [0x6a8a400] Final|Native|Public|HasOutParms + // void ExeCmd_SavePosHugeMap(FExeCommandParam& _param); // [0x6abf780] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_SaveIconEquipInfo - // void ExeCmd_SaveIconEquipInfo(FExeCommandParam& _param); // [0x6a8a330] Final|Native|Public|HasOutParms + // void ExeCmd_SaveIconEquipInfo(FExeCommandParam& _param); // [0x6abf6b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RunTrigger - // void ExeCmd_RunTrigger(FExeCommandParam& _param); // [0x6a8a260] Final|Native|Public|HasOutParms + // void ExeCmd_RunTrigger(FExeCommandParam& _param); // [0x6abf5e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RunObstacleReleaseEvent - // void ExeCmd_RunObstacleReleaseEvent(FExeCommandParam& _param); // [0x6a8a190] Final|Native|Public|HasOutParms + // void ExeCmd_RunObstacleReleaseEvent(FExeCommandParam& _param); // [0x6abf510] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RunNpcTalk - // void ExeCmd_RunNpcTalk(FExeCommandParam& _param); // [0x6a8a0c0] Final|Native|Public|HasOutParms + // void ExeCmd_RunNpcTalk(FExeCommandParam& _param); // [0x6abf440] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RunMapExitEvent - // void ExeCmd_RunMapExitEvent(FExeCommandParam& _param); // [0x6a89ff0] Final|Native|Public|HasOutParms + // void ExeCmd_RunMapExitEvent(FExeCommandParam& _param); // [0x6abf370] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RunGeneralTalk_HighPrio - // void ExeCmd_RunGeneralTalk_HighPrio(FExeCommandParam& _param); // [0x6a89f20] Final|Native|Public|HasOutParms + // void ExeCmd_RunGeneralTalk_HighPrio(FExeCommandParam& _param); // [0x6abf2a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RunGeneralTalk_BattleEnd - // void ExeCmd_RunGeneralTalk_BattleEnd(FExeCommandParam& _param); // [0x6a89e50] Final|Native|Public|HasOutParms + // void ExeCmd_RunGeneralTalk_BattleEnd(FExeCommandParam& _param); // [0x6abf1d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RunGeneralTalk_ActiveEvent - // void ExeCmd_RunGeneralTalk_ActiveEvent(FExeCommandParam& _param); // [0x6a89d80] Final|Native|Public|HasOutParms + // void ExeCmd_RunGeneralTalk_ActiveEvent(FExeCommandParam& _param); // [0x6abf100] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RunGeneralTalk - // void ExeCmd_RunGeneralTalk(FExeCommandParam& _param); // [0x6a89cb0] Final|Native|Public|HasOutParms + // void ExeCmd_RunGeneralTalk(FExeCommandParam& _param); // [0x6abf030] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvRunEvent - // void ExeCmd_RsvRunEvent(FExeCommandParam& _param); // [0x6a89be0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvRunEvent(FExeCommandParam& _param); // [0x6abef60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvPreloadMapDuringEventForHugeMapJump - // void ExeCmd_RsvPreloadMapDuringEventForHugeMapJump(FExeCommandParam& _param); // [0x6a89b10] Final|Native|Public|HasOutParms + // void ExeCmd_RsvPreloadMapDuringEventForHugeMapJump(FExeCommandParam& _param); // [0x6abee90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvPreloadMapDuringEventForFastTravel - // void ExeCmd_RsvPreloadMapDuringEventForFastTravel(FExeCommandParam& _param); // [0x6a89a40] Final|Native|Public|HasOutParms + // void ExeCmd_RsvPreloadMapDuringEventForFastTravel(FExeCommandParam& _param); // [0x6abedc0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvPreloadMapDuringEvent - // void ExeCmd_RsvPreloadMapDuringEvent(FExeCommandParam& _param); // [0x6a89970] Final|Native|Public|HasOutParms + // void ExeCmd_RsvPreloadMapDuringEvent(FExeCommandParam& _param); // [0x6abecf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvOpenMenu - // void ExeCmd_RsvOpenMenu(FExeCommandParam& _param); // [0x6a898a0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvOpenMenu(FExeCommandParam& _param); // [0x6abec20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMiniGame_ItemCraftGame - // void ExeCmd_RsvMiniGame_ItemCraftGame(FExeCommandParam& _param); // [0x6a7a5b0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMiniGame_ItemCraftGame(FExeCommandParam& _param); // [0x6aaf5f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_TrialThanks - // void ExeCmd_RsvMenu_TrialThanks(FExeCommandParam& _param); // [0x6a897d0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_TrialThanks(FExeCommandParam& _param); // [0x6abeb50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_TraderShopBuy - // void ExeCmd_RsvMenu_TraderShopBuy(FExeCommandParam& _param); // [0x6a89700] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_TraderShopBuy(FExeCommandParam& _param); // [0x6abea80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_TowerRankSelect - // void ExeCmd_RsvMenu_TowerRankSelect(FExeCommandParam& _param); // [0x6a89630] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_TowerRankSelect(FExeCommandParam& _param); // [0x6abe9b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_TimerMenu - // void ExeCmd_RsvMenu_TimerMenu(FExeCommandParam& _param); // [0x6a89560] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_TimerMenu(FExeCommandParam& _param); // [0x6abe8e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_TidyingUpStartTelop - // void ExeCmd_RsvMenu_TidyingUpStartTelop(FExeCommandParam& _param); // [0x6a89490] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_TidyingUpStartTelop(FExeCommandParam& _param); // [0x6abe810] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_TidyingUpClearTelop - // void ExeCmd_RsvMenu_TidyingUpClearTelop(FExeCommandParam& _param); // [0x6a893c0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_TidyingUpClearTelop(FExeCommandParam& _param); // [0x6abe740] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_TensionGuideSaveup - // void ExeCmd_RsvMenu_TensionGuideSaveup(FExeCommandParam& _param); // [0x6a892f0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_TensionGuideSaveup(FExeCommandParam& _param); // [0x6abe670] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_TensionGuide - // void ExeCmd_RsvMenu_TensionGuide(FExeCommandParam& _param); // [0x6a89220] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_TensionGuide(FExeCommandParam& _param); // [0x6abe5a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_StoryQuestStartTelop - // void ExeCmd_RsvMenu_StoryQuestStartTelop(FExeCommandParam& _param); // [0x6a89150] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_StoryQuestStartTelop(FExeCommandParam& _param); // [0x6abe4d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_StoryQuestClearTelop - // void ExeCmd_RsvMenu_StoryQuestClearTelop(FExeCommandParam& _param); // [0x6a89080] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_StoryQuestClearTelop(FExeCommandParam& _param); // [0x6abe400] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_ShopSell - // void ExeCmd_RsvMenu_ShopSell(FExeCommandParam& _param); // [0x6a88fb0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_ShopSell(FExeCommandParam& _param); // [0x6abe330] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_ShopRebuild - // void ExeCmd_RsvMenu_ShopRebuild(FExeCommandParam& _param); // [0x6a88ee0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_ShopRebuild(FExeCommandParam& _param); // [0x6abe260] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_ShopDeliveryRankupMenuWaitOpened - // void ExeCmd_RsvMenu_ShopDeliveryRankupMenuWaitOpened(FExeCommandParam& _param); // [0x6a88e10] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_ShopDeliveryRankupMenuWaitOpened(FExeCommandParam& _param); // [0x6abe190] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_ShopDeliveryRankupListMenu - // void ExeCmd_RsvMenu_ShopDeliveryRankupListMenu(FExeCommandParam& _param); // [0x6a88d40] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_ShopDeliveryRankupListMenu(FExeCommandParam& _param); // [0x6abe0c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_ShopDeliveryRankMenu - // void ExeCmd_RsvMenu_ShopDeliveryRankMenu(FExeCommandParam& _param); // [0x6a88c70] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_ShopDeliveryRankMenu(FExeCommandParam& _param); // [0x6abdff0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_ShopBuy_AutoId - // void ExeCmd_RsvMenu_ShopBuy_AutoId(FExeCommandParam& _param); // [0x6a88ba0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_ShopBuy_AutoId(FExeCommandParam& _param); // [0x6abdf20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_ShopBuy - // void ExeCmd_RsvMenu_ShopBuy(FExeCommandParam& _param); // [0x6a88ad0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_ShopBuy(FExeCommandParam& _param); // [0x6abde50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_SelectRewardMenu - // void ExeCmd_RsvMenu_SelectRewardMenu(FExeCommandParam& _param); // [0x6a88a00] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_SelectRewardMenu(FExeCommandParam& _param); // [0x6abdd80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeSleepModeTreasureNotify - // void ExeCmd_RsvMenu_RoguelikeSleepModeTreasureNotify(FExeCommandParam& _param); // [0x6a88930] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeSleepModeTreasureNotify(FExeCommandParam& _param); // [0x6abdcb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeSleepModeTreasure - // void ExeCmd_RsvMenu_RoguelikeSleepModeTreasure(FExeCommandParam& _param); // [0x6a88860] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeSleepModeTreasure(FExeCommandParam& _param); // [0x6abdbe0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeSleepModeMimic - // void ExeCmd_RsvMenu_RoguelikeSleepModeMimic(FExeCommandParam& _param); // [0x6a88790] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeSleepModeMimic(FExeCommandParam& _param); // [0x6abdb10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeSleepModeHeadbangingNotify - // void ExeCmd_RsvMenu_RoguelikeSleepModeHeadbangingNotify(FExeCommandParam& _param); // [0x6a886c0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeSleepModeHeadbangingNotify(FExeCommandParam& _param); // [0x6abda40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeSleepModeHeadbanging - // void ExeCmd_RsvMenu_RoguelikeSleepModeHeadbanging(FExeCommandParam& _param); // [0x6a885f0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeSleepModeHeadbanging(FExeCommandParam& _param); // [0x6abd970] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeSleepModeDevilNotify - // void ExeCmd_RsvMenu_RoguelikeSleepModeDevilNotify(FExeCommandParam& _param); // [0x6a88520] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeSleepModeDevilNotify(FExeCommandParam& _param); // [0x6abd8a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeSleepModeDevil - // void ExeCmd_RsvMenu_RoguelikeSleepModeDevil(FExeCommandParam& _param); // [0x6a88450] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeSleepModeDevil(FExeCommandParam& _param); // [0x6abd7d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeSleepModeBombNotify - // void ExeCmd_RsvMenu_RoguelikeSleepModeBombNotify(FExeCommandParam& _param); // [0x6a88380] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeSleepModeBombNotify(FExeCommandParam& _param); // [0x6abd700] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeSleepModeBomb - // void ExeCmd_RsvMenu_RoguelikeSleepModeBomb(FExeCommandParam& _param); // [0x6a882b0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeSleepModeBomb(FExeCommandParam& _param); // [0x6abd630] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeSleepModeBattleNotify - // void ExeCmd_RsvMenu_RoguelikeSleepModeBattleNotify(FExeCommandParam& _param); // [0x6a881e0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeSleepModeBattleNotify(FExeCommandParam& _param); // [0x6abd560] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeSleepModeBattle - // void ExeCmd_RsvMenu_RoguelikeSleepModeBattle(FExeCommandParam& _param); // [0x6a88110] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeSleepModeBattle(FExeCommandParam& _param); // [0x6abd490] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeSleepModeAngelNotify - // void ExeCmd_RsvMenu_RoguelikeSleepModeAngelNotify(FExeCommandParam& _param); // [0x6a88040] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeSleepModeAngelNotify(FExeCommandParam& _param); // [0x6abd3c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeSleepModeAngel - // void ExeCmd_RsvMenu_RoguelikeSleepModeAngel(FExeCommandParam& _param); // [0x6a87f70] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeSleepModeAngel(FExeCommandParam& _param); // [0x6abd2f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeShopPreview - // void ExeCmd_RsvMenu_RoguelikeShopPreview(FExeCommandParam& _param); // [0x6a87ea0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeShopPreview(FExeCommandParam& _param); // [0x6abd220] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeShopBuy - // void ExeCmd_RsvMenu_RoguelikeShopBuy(FExeCommandParam& _param); // [0x6a87dd0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeShopBuy(FExeCommandParam& _param); // [0x6abd150] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeScoreInfo - // void ExeCmd_RsvMenu_RoguelikeScoreInfo(FExeCommandParam& _param); // [0x6a87d00] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeScoreInfo(FExeCommandParam& _param); // [0x6abd080] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeEventStartTelop - // void ExeCmd_RsvMenu_RoguelikeEventStartTelop(FExeCommandParam& _param); // [0x6a87c30] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeEventStartTelop(FExeCommandParam& _param); // [0x6abcfb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeEventEndTelop - // void ExeCmd_RsvMenu_RoguelikeEventEndTelop(FExeCommandParam& _param); // [0x6a87b60] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeEventEndTelop(FExeCommandParam& _param); // [0x6abcee0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeDetailMenu - // void ExeCmd_RsvMenu_RoguelikeDetailMenu(FExeCommandParam& _param); // [0x6a87a90] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeDetailMenu(FExeCommandParam& _param); // [0x6abce10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RoguelikeAvatarTargetParameter - // void ExeCmd_RsvMenu_RoguelikeAvatarTargetParameter(FExeCommandParam& _param); // [0x6a879c0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RoguelikeAvatarTargetParameter(FExeCommandParam& _param); // [0x6abcd40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RipeningWeaponExcavate - // void ExeCmd_RsvMenu_RipeningWeaponExcavate(FExeCommandParam& _param); // [0x6a878f0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RipeningWeaponExcavate(FExeCommandParam& _param); // [0x6abcc70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_ResidentManagement - // void ExeCmd_RsvMenu_ResidentManagement(FExeCommandParam& _param); // [0x6a87820] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_ResidentManagement(FExeCommandParam& _param); // [0x6abcba0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_ResidentGet - // void ExeCmd_RsvMenu_ResidentGet(FExeCommandParam& _param); // [0x6a87750] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_ResidentGet(FExeCommandParam& _param); // [0x6abcad0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_ResidenceManagement - // void ExeCmd_RsvMenu_ResidenceManagement(FExeCommandParam& _param); // [0x6a87680] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_ResidenceManagement(FExeCommandParam& _param); // [0x6abca00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RequestQuestStartTelop - // void ExeCmd_RsvMenu_RequestQuestStartTelop(FExeCommandParam& _param); // [0x6a875b0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RequestQuestStartTelop(FExeCommandParam& _param); // [0x6abc930] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_RequestQuestClearTelop - // void ExeCmd_RsvMenu_RequestQuestClearTelop(FExeCommandParam& _param); // [0x6a874e0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_RequestQuestClearTelop(FExeCommandParam& _param); // [0x6abc860] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_PurposeGuide - // void ExeCmd_RsvMenu_PurposeGuide(FExeCommandParam& _param); // [0x6a87410] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_PurposeGuide(FExeCommandParam& _param); // [0x6abc790] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_PossessionSelect - // void ExeCmd_RsvMenu_PossessionSelect(FExeCommandParam& _param); // [0x6a87340] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_PossessionSelect(FExeCommandParam& _param); // [0x6abc6c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_PlayerPickParameter - // void ExeCmd_RsvMenu_PlayerPickParameter(FExeCommandParam& _param); // [0x6a87270] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_PlayerPickParameter(FExeCommandParam& _param); // [0x6abc5f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_PlantDungeonWindow - // void ExeCmd_RsvMenu_PlantDungeonWindow(FExeCommandParam& _param); // [0x6a871a0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_PlantDungeonWindow(FExeCommandParam& _param); // [0x6abc520] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_PlantDungeonWateringItemSelect - // void ExeCmd_RsvMenu_PlantDungeonWateringItemSelect(FExeCommandParam& _param); // [0x6a870d0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_PlantDungeonWateringItemSelect(FExeCommandParam& _param); // [0x6abc450] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_PlantDungeonVintageSelect - // void ExeCmd_RsvMenu_PlantDungeonVintageSelect(FExeCommandParam& _param); // [0x6a87000] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_PlantDungeonVintageSelect(FExeCommandParam& _param); // [0x6abc380] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_PlantDungeonRootMenu - // void ExeCmd_RsvMenu_PlantDungeonRootMenu(FExeCommandParam& _param); // [0x6a86f30] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_PlantDungeonRootMenu(FExeCommandParam& _param); // [0x6abc2b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_PlantDungeonRipeningAltarMenu - // void ExeCmd_RsvMenu_PlantDungeonRipeningAltarMenu(FExeCommandParam& _param); // [0x6a86e60] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_PlantDungeonRipeningAltarMenu(FExeCommandParam& _param); // [0x6abc1e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_PlantDungeonGrow - // void ExeCmd_RsvMenu_PlantDungeonGrow(FExeCommandParam& _param); // [0x6a86d90] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_PlantDungeonGrow(FExeCommandParam& _param); // [0x6abc110] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_PlantDungeonClearConditionTelop - // void ExeCmd_RsvMenu_PlantDungeonClearConditionTelop(FExeCommandParam& _param); // [0x6a86cc0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_PlantDungeonClearConditionTelop(FExeCommandParam& _param); // [0x6abc040] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_PartyFormation_InstantChara - // void ExeCmd_RsvMenu_PartyFormation_InstantChara(FExeCommandParam& _param); // [0x6a86bf0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_PartyFormation_InstantChara(FExeCommandParam& _param); // [0x6abbf70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_PartyFormation - // void ExeCmd_RsvMenu_PartyFormation(FExeCommandParam& _param); // [0x6a86b20] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_PartyFormation(FExeCommandParam& _param); // [0x6abbea0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_Obstacle - // void ExeCmd_RsvMenu_Obstacle(FExeCommandParam& _param); // [0x6a86a50] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_Obstacle(FExeCommandParam& _param); // [0x6abbdd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_MultiMapJumpNotify - // void ExeCmd_RsvMenu_MultiMapJumpNotify(FExeCommandParam& _param); // [0x6a86980] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_MultiMapJumpNotify(FExeCommandParam& _param); // [0x6abbd00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_MultiLobbyExploration - // void ExeCmd_RsvMenu_MultiLobbyExploration(FExeCommandParam& _param); // [0x6a868b0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_MultiLobbyExploration(FExeCommandParam& _param); // [0x6abbc30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_MultiFrontCounter - // void ExeCmd_RsvMenu_MultiFrontCounter(FExeCommandParam& _param); // [0x6a867e0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_MultiFrontCounter(FExeCommandParam& _param); // [0x6abbb60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_MapFastTravel_Present - // void ExeCmd_RsvMenu_MapFastTravel_Present(FExeCommandParam& _param); // [0x6a86710] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_MapFastTravel_Present(FExeCommandParam& _param); // [0x6abba90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_MapFastTravel_Past - // void ExeCmd_RsvMenu_MapFastTravel_Past(FExeCommandParam& _param); // [0x6a86640] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_MapFastTravel_Past(FExeCommandParam& _param); // [0x6abb9c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_MapFastTravel - // void ExeCmd_RsvMenu_MapFastTravel(FExeCommandParam& _param); // [0x6a86570] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_MapFastTravel(FExeCommandParam& _param); // [0x6abb8f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_Map - // void ExeCmd_RsvMenu_Map(FExeCommandParam& _param); // [0x6a864a0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_Map(FExeCommandParam& _param); // [0x6abb820] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_LineGuide - // void ExeCmd_RsvMenu_LineGuide(FExeCommandParam& _param); // [0x6a863d0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_LineGuide(FExeCommandParam& _param); // [0x6abb750] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_LifeSelect - // void ExeCmd_RsvMenu_LifeSelect(FExeCommandParam& _param); // [0x6a86300] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_LifeSelect(FExeCommandParam& _param); // [0x6abb680] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_LifeQuestStartTelop - // void ExeCmd_RsvMenu_LifeQuestStartTelop(FExeCommandParam& _param); // [0x6a86230] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_LifeQuestStartTelop(FExeCommandParam& _param); // [0x6abb5b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_LifeQuestReport - // void ExeCmd_RsvMenu_LifeQuestReport(FExeCommandParam& _param); // [0x6a86160] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_LifeQuestReport(FExeCommandParam& _param); // [0x6abb4e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_LifeQuestClearTelop - // void ExeCmd_RsvMenu_LifeQuestClearTelop(FExeCommandParam& _param); // [0x6a86090] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_LifeQuestClearTelop(FExeCommandParam& _param); // [0x6abb410] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_LifeGet - // void ExeCmd_RsvMenu_LifeGet(FExeCommandParam& _param); // [0x6a85fc0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_LifeGet(FExeCommandParam& _param); // [0x6abb340] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_LifeChecked - // void ExeCmd_RsvMenu_LifeChecked(FExeCommandParam& _param); // [0x6a85ef0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_LifeChecked(FExeCommandParam& _param); // [0x6abb270] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_KnockOutWindow - // void ExeCmd_RsvMenu_KnockOutWindow(FExeCommandParam& _param); // [0x6a85e20] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_KnockOutWindow(FExeCommandParam& _param); // [0x6abb1a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_ItemCraftTutorial - // void ExeCmd_RsvMenu_ItemCraftTutorial(FExeCommandParam& _param); // [0x6a85d50] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_ItemCraftTutorial(FExeCommandParam& _param); // [0x6abb0d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_ItemCraftContinue - // void ExeCmd_RsvMenu_ItemCraftContinue(FExeCommandParam& _param); // [0x6a85c80] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_ItemCraftContinue(FExeCommandParam& _param); // [0x6abb000] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_ItemCraft - // void ExeCmd_RsvMenu_ItemCraft(FExeCommandParam& _param); // [0x6a85bb0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_ItemCraft(FExeCommandParam& _param); // [0x6abaf30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_IslandNameEdit - // void ExeCmd_RsvMenu_IslandNameEdit(FExeCommandParam& _param); // [0x6a85ae0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_IslandNameEdit(FExeCommandParam& _param); // [0x6abae60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_IslandName - // void ExeCmd_RsvMenu_IslandName(FExeCommandParam& _param); // [0x6a85a10] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_IslandName(FExeCommandParam& _param); // [0x6abad90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_InventoryForSelectingPresent - // void ExeCmd_RsvMenu_InventoryForSelectingPresent(FExeCommandParam& _param); // [0x6a85940] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_InventoryForSelectingPresent(FExeCommandParam& _param); // [0x6abacc0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_InfrastructureRemoval - // void ExeCmd_RsvMenu_InfrastructureRemoval(FExeCommandParam& _param); // [0x6a85870] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_InfrastructureRemoval(FExeCommandParam& _param); // [0x6ababf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_InfrastructureReformInhabitantHouse - // void ExeCmd_RsvMenu_InfrastructureReformInhabitantHouse(FExeCommandParam& _param); // [0x6a857a0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_InfrastructureReformInhabitantHouse(FExeCommandParam& _param); // [0x6abab20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_Infrastructure - // void ExeCmd_RsvMenu_Infrastructure(FExeCommandParam& _param); // [0x6a856d0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_Infrastructure(FExeCommandParam& _param); // [0x6abaa50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_GuildBoard - // void ExeCmd_RsvMenu_GuildBoard(FExeCommandParam& _param); // [0x6a85600] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_GuildBoard(FExeCommandParam& _param); // [0x6aba980] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_GotWindow - // void ExeCmd_RsvMenu_GotWindow(FExeCommandParam& _param); // [0x6a85530] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_GotWindow(FExeCommandParam& _param); // [0x6aba8b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_GalleryPlace - // void ExeCmd_RsvMenu_GalleryPlace(FExeCommandParam& _param); // [0x6a85460] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_GalleryPlace(FExeCommandParam& _param); // [0x6aba7e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_FarmStandLetter - // void ExeCmd_RsvMenu_FarmStandLetter(FExeCommandParam& _param); // [0x6a85390] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_FarmStandLetter(FExeCommandParam& _param); // [0x6aba710] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_FarmStand - // void ExeCmd_RsvMenu_FarmStand(FExeCommandParam& _param); // [0x6a852c0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_FarmStand(FExeCommandParam& _param); // [0x6aba640] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_EventPad - // void ExeCmd_RsvMenu_EventPad(FExeCommandParam& _param); // [0x6a851f0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_EventPad(FExeCommandParam& _param); // [0x6aba570] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_DungeonEnemyAllFellDownNotify - // void ExeCmd_RsvMenu_DungeonEnemyAllFellDownNotify(FExeCommandParam& _param); // [0x6a85120] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_DungeonEnemyAllFellDownNotify(FExeCommandParam& _param); // [0x6aba4a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_DevelopmentRank - // void ExeCmd_RsvMenu_DevelopmentRank(FExeCommandParam& _param); // [0x6a85050] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_DevelopmentRank(FExeCommandParam& _param); // [0x6aba3d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_CountDownTelop - // void ExeCmd_RsvMenu_CountDownTelop(FExeCommandParam& _param); // [0x6a84f80] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_CountDownTelop(FExeCommandParam& _param); // [0x6aba300] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_CommonYesNoWindow - // void ExeCmd_RsvMenu_CommonYesNoWindow(FExeCommandParam& _param); // [0x6a84eb0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_CommonYesNoWindow(FExeCommandParam& _param); // [0x6aba230] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_CommonOKWindow - // void ExeCmd_RsvMenu_CommonOKWindow(FExeCommandParam& _param); // [0x6a84de0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_CommonOKWindow(FExeCommandParam& _param); // [0x6aba160] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_BossBattleSuccessTelop - // void ExeCmd_RsvMenu_BossBattleSuccessTelop(FExeCommandParam& _param); // [0x6a84d10] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_BossBattleSuccessTelop(FExeCommandParam& _param); // [0x6aba090] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_BossBattleStartTelop - // void ExeCmd_RsvMenu_BossBattleStartTelop(FExeCommandParam& _param); // [0x6a84c40] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_BossBattleStartTelop(FExeCommandParam& _param); // [0x6ab9fc0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_BossBattleRoguelikeStrongBossStartTelop - // void ExeCmd_RsvMenu_BossBattleRoguelikeStrongBossStartTelop(FExeCommandParam& _param); // [0x6a84b70] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_BossBattleRoguelikeStrongBossStartTelop(FExeCommandParam& _param); // [0x6ab9ef0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_BossBattleLastMissionTelop - // void ExeCmd_RsvMenu_BossBattleLastMissionTelop(FExeCommandParam& _param); // [0x6a84aa0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_BossBattleLastMissionTelop(FExeCommandParam& _param); // [0x6ab9e20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_BossBattleKnockDownTelop - // void ExeCmd_RsvMenu_BossBattleKnockDownTelop(FExeCommandParam& _param); // [0x6a849d0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_BossBattleKnockDownTelop(FExeCommandParam& _param); // [0x6ab9d50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_BenefitReceiveMenu - // void ExeCmd_RsvMenu_BenefitReceiveMenu(FExeCommandParam& _param); // [0x6a84900] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_BenefitReceiveMenu(FExeCommandParam& _param); // [0x6ab9c80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_ActiveEventStartTelop - // void ExeCmd_RsvMenu_ActiveEventStartTelop(FExeCommandParam& _param); // [0x6a84830] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_ActiveEventStartTelop(FExeCommandParam& _param); // [0x6ab9bb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_ActiveEventClearTelop - // void ExeCmd_RsvMenu_ActiveEventClearTelop(FExeCommandParam& _param); // [0x6a84760] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_ActiveEventClearTelop(FExeCommandParam& _param); // [0x6ab9ae0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_ActiveAttackEventStartTelop - // void ExeCmd_RsvMenu_ActiveAttackEventStartTelop(FExeCommandParam& _param); // [0x6a84690] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_ActiveAttackEventStartTelop(FExeCommandParam& _param); // [0x6ab9a10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMenu_ActiveAttackEventClearTelop - // void ExeCmd_RsvMenu_ActiveAttackEventClearTelop(FExeCommandParam& _param); // [0x6a845c0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMenu_ActiveAttackEventClearTelop(FExeCommandParam& _param); // [0x6ab9940] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJumpWithRefresh - // void ExeCmd_RsvMapJumpWithRefresh(FExeCommandParam& _param); // [0x6a84350] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMapJumpWithRefresh(FExeCommandParam& _param); // [0x6ab96d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJumpWithMapSub - // void ExeCmd_RsvMapJumpWithMapSub(FExeCommandParam& _param); // [0x6a84280] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMapJumpWithMapSub(FExeCommandParam& _param); // [0x6ab9600] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJumpWithCameraForRestartRefreshParty - // void ExeCmd_RsvMapJumpWithCameraForRestartRefreshParty(FExeCommandParam& _param); // [0x6a841b0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMapJumpWithCameraForRestartRefreshParty(FExeCommandParam& _param); // [0x6ab9530] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJumpWithCameraForRestart - // void ExeCmd_RsvMapJumpWithCameraForRestart(FExeCommandParam& _param); // [0x6a840e0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMapJumpWithCameraForRestart(FExeCommandParam& _param); // [0x6ab9460] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJumpWithCamera - // void ExeCmd_RsvMapJumpWithCamera(FExeCommandParam& _param); // [0x6a84010] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMapJumpWithCamera(FExeCommandParam& _param); // [0x6ab9390] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJumpToTempLocation - // void ExeCmd_RsvMapJumpToTempLocation(FExeCommandParam& _param); // [0x6a83f40] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMapJumpToTempLocation(FExeCommandParam& _param); // [0x6ab92c0] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJumpOverwrite + // void ExeCmd_RsvMapJumpOverwrite(FExeCommandParam& _param); // [0x6ab91f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJumpForWorkbench - // void ExeCmd_RsvMapJumpForWorkbench(FExeCommandParam& _param); // [0x6a83e70] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMapJumpForWorkbench(FExeCommandParam& _param); // [0x6ab9120] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJumpForQuestRequester - // void ExeCmd_RsvMapJumpForQuestRequester(FExeCommandParam& _param); // [0x6a83da0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMapJumpForQuestRequester(FExeCommandParam& _param); // [0x6ab9050] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJumpForLifeMaster - // void ExeCmd_RsvMapJumpForLifeMaster(FExeCommandParam& _param); // [0x6a83cd0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMapJumpForLifeMaster(FExeCommandParam& _param); // [0x6ab8f80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJumpForFastTravel - // void ExeCmd_RsvMapJumpForFastTravel(FExeCommandParam& _param); // [0x6a83c00] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMapJumpForFastTravel(FExeCommandParam& _param); // [0x6ab8eb0] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJumpForDreamWithCamera + // void ExeCmd_RsvMapJumpForDreamWithCamera(FExeCommandParam& _param); // [0x6ab8de0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJumpForDream - // void ExeCmd_RsvMapJumpForDream(FExeCommandParam& _param); // [0x6a83b30] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMapJumpForDream(FExeCommandParam& _param); // [0x6ab8d10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJumpForAlwaysGateSaveInfoNormalMap - // void ExeCmd_RsvMapJumpForAlwaysGateSaveInfoNormalMap(FExeCommandParam& _param); // [0x6a83a60] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMapJumpForAlwaysGateSaveInfoNormalMap(FExeCommandParam& _param); // [0x6ab8c40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJumpForAlwaysGateSaveInfoHugeMap - // void ExeCmd_RsvMapJumpForAlwaysGateSaveInfoHugeMap(FExeCommandParam& _param); // [0x6a83990] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMapJumpForAlwaysGateSaveInfoHugeMap(FExeCommandParam& _param); // [0x6ab8b70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJumpForAlchemyPot - // void ExeCmd_RsvMapJumpForAlchemyPot(FExeCommandParam& _param); // [0x6a838c0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMapJumpForAlchemyPot(FExeCommandParam& _param); // [0x6ab8aa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJump_RememberMapId - // void ExeCmd_RsvMapJump_RememberMapId(FExeCommandParam& _param); // [0x6a844f0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMapJump_RememberMapId(FExeCommandParam& _param); // [0x6ab9870] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJump_MapJumpFuncPoint - // void ExeCmd_RsvMapJump_MapJumpFuncPoint(FExeCommandParam& _param); // [0x6a84420] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMapJump_MapJumpFuncPoint(FExeCommandParam& _param); // [0x6ab97a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapJump - // void ExeCmd_RsvMapJump(FExeCommandParam& _param); // [0x6a837f0] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMapJump(FExeCommandParam& _param); // [0x6ab89d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvMapCraft - // void ExeCmd_RsvMapCraft(FExeCommandParam& _param); // [0x6a83720] Final|Native|Public|HasOutParms + // void ExeCmd_RsvMapCraft(FExeCommandParam& _param); // [0x6ab8900] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RsvContinueEvent - // void ExeCmd_RsvContinueEvent(FExeCommandParam& _param); // [0x6a83650] Final|Native|Public|HasOutParms + // void ExeCmd_RsvContinueEvent(FExeCommandParam& _param); // [0x6ab8830] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RpgPauseOn - // void ExeCmd_RpgPauseOn(FExeCommandParam& _param); // [0x6a83580] Final|Native|Public|HasOutParms + // void ExeCmd_RpgPauseOn(FExeCommandParam& _param); // [0x6ab8760] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RpgPauseOff - // void ExeCmd_RpgPauseOff(FExeCommandParam& _param); // [0x6a834b0] Final|Native|Public|HasOutParms + // void ExeCmd_RpgPauseOff(FExeCommandParam& _param); // [0x6ab8690] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RotateAvatarCameraBack - // void ExeCmd_RotateAvatarCameraBack(FExeCommandParam& _param); // [0x6a833e0] Final|Native|Public|HasOutParms + // void ExeCmd_RotateAvatarCameraBack(FExeCommandParam& _param); // [0x6ab85c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguellikeTimerStart - // void ExeCmd_RoguellikeTimerStart(FExeCommandParam& _param); // [0x6a83310] Final|Native|Public|HasOutParms + // void ExeCmd_RoguellikeTimerStart(FExeCommandParam& _param); // [0x6ab84f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguellikeTimerClear - // void ExeCmd_RoguellikeTimerClear(FExeCommandParam& _param); // [0x6a83240] Final|Native|Public|HasOutParms + // void ExeCmd_RoguellikeTimerClear(FExeCommandParam& _param); // [0x6ab8420] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguellikeSetFailEnd - // void ExeCmd_RoguellikeSetFailEnd(FExeCommandParam& _param); // [0x6a83170] Final|Native|Public|HasOutParms + // void ExeCmd_RoguellikeSetFailEnd(FExeCommandParam& _param); // [0x6ab8350] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeTakeOverItem - // void ExeCmd_RoguelikeTakeOverItem(FExeCommandParam& _param); // [0x6a830a0] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeTakeOverItem(FExeCommandParam& _param); // [0x6ab8280] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeStartResultTimer + // void ExeCmd_RoguelikeStartResultTimer(FExeCommandParam& _param); // [0x6ab81b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeStart - // void ExeCmd_RoguelikeStart(FExeCommandParam& _param); // [0x6a82fd0] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeStart(FExeCommandParam& _param); // [0x6ab80e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeSetClear - // void ExeCmd_RoguelikeSetClear(FExeCommandParam& _param); // [0x6a82f00] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeSetClear(FExeCommandParam& _param); // [0x6ab8010] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeReviveParty - // void ExeCmd_RoguelikeReviveParty(FExeCommandParam& _param); // [0x6a82e30] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeReviveParty(FExeCommandParam& _param); // [0x6ab7f40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeResultItemListMenu - // void ExeCmd_RoguelikeResultItemListMenu(FExeCommandParam& _param); // [0x6a82d60] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeResultItemListMenu(FExeCommandParam& _param); // [0x6ab7e70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeRefreshParty - // void ExeCmd_RoguelikeRefreshParty(FExeCommandParam& _param); // [0x6a82c90] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeRefreshParty(FExeCommandParam& _param); // [0x6ab7da0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeQuestSetting - // void ExeCmd_RoguelikeQuestSetting(FExeCommandParam& _param); // [0x6a82bc0] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeQuestSetting(FExeCommandParam& _param); // [0x6ab7cd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeQuestClear - // void ExeCmd_RoguelikeQuestClear(FExeCommandParam& _param); // [0x6a82af0] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeQuestClear(FExeCommandParam& _param); // [0x6ab7c00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeMimicEventEnd - // void ExeCmd_RoguelikeMimicEventEnd(FExeCommandParam& _param); // [0x6a82a20] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeMimicEventEnd(FExeCommandParam& _param); // [0x6ab7b30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeMapEnvPatternOverride - // void ExeCmd_RoguelikeMapEnvPatternOverride(FExeCommandParam& _param); // [0x6a82950] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeMapEnvPatternOverride(FExeCommandParam& _param); // [0x6ab7a60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeLotteryBoss - // void ExeCmd_RoguelikeLotteryBoss(FExeCommandParam& _param); // [0x6a82880] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeLotteryBoss(FExeCommandParam& _param); // [0x6ab7990] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeGetItemEquip - // void ExeCmd_RoguelikeGetItemEquip(FExeCommandParam& _param); // [0x6a827b0] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeGetItemEquip(FExeCommandParam& _param); // [0x6ab78c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeAreaGimmickPhase - // void ExeCmd_RoguelikeAreaGimmickPhase(FExeCommandParam& _param); // [0x6a826e0] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeAreaGimmickPhase(FExeCommandParam& _param); // [0x6ab77f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeAreaGateScreenEffectOpen - // void ExeCmd_RoguelikeAreaGateScreenEffectOpen(FExeCommandParam& _param); // [0x6a82610] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeAreaGateScreenEffectOpen(FExeCommandParam& _param); // [0x6ab7720] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeAreaGateBossTutorial - // void ExeCmd_RoguelikeAreaGateBossTutorial(FExeCommandParam& _param); // [0x6a82540] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeAreaGateBossTutorial(FExeCommandParam& _param); // [0x6ab7650] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeAreaGateBossClose - // void ExeCmd_RoguelikeAreaGateBossClose(FExeCommandParam& _param); // [0x6a82470] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeAreaGateBossClose(FExeCommandParam& _param); // [0x6ab7580] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeAreaGateBoss - // void ExeCmd_RoguelikeAreaGateBoss(FExeCommandParam& _param); // [0x6a823a0] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeAreaGateBoss(FExeCommandParam& _param); // [0x6ab74b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeAreaGate - // void ExeCmd_RoguelikeAreaGate(FExeCommandParam& _param); // [0x6a822d0] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeAreaGate(FExeCommandParam& _param); // [0x6ab73e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeAreaEnterAsynchronous - // void ExeCmd_RoguelikeAreaEnterAsynchronous(FExeCommandParam& _param); // [0x6a82200] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeAreaEnterAsynchronous(FExeCommandParam& _param); // [0x6ab7310] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeAreaEnter - // void ExeCmd_RoguelikeAreaEnter(FExeCommandParam& _param); // [0x6a82130] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeAreaEnter(FExeCommandParam& _param); // [0x6ab7240] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeAreaDeactivate - // void ExeCmd_RoguelikeAreaDeactivate(FExeCommandParam& _param); // [0x6a82060] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeAreaDeactivate(FExeCommandParam& _param); // [0x6ab7170] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeAreaClearExp - // void ExeCmd_RoguelikeAreaClearExp(FExeCommandParam& _param); // [0x6a81f90] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeAreaClearExp(FExeCommandParam& _param); // [0x6ab70a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeAreaClear - // void ExeCmd_RoguelikeAreaClear(FExeCommandParam& _param); // [0x6a81ec0] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeAreaClear(FExeCommandParam& _param); // [0x6ab6fd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeAreaActivateConnected - // void ExeCmd_RoguelikeAreaActivateConnected(FExeCommandParam& _param); // [0x6a81df0] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeAreaActivateConnected(FExeCommandParam& _param); // [0x6ab6f00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeAreaActivate - // void ExeCmd_RoguelikeAreaActivate(FExeCommandParam& _param); // [0x6a81d20] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeAreaActivate(FExeCommandParam& _param); // [0x6ab6e30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeAddDreamyReward - // void ExeCmd_RoguelikeAddDreamyReward(FExeCommandParam& _param); // [0x6a81c50] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeAddDreamyReward(FExeCommandParam& _param); // [0x6ab6d60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeActiveEventIncreaseAppearNum - // void ExeCmd_RoguelikeActiveEventIncreaseAppearNum(FExeCommandParam& _param); // [0x6a81b80] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeActiveEventIncreaseAppearNum(FExeCommandParam& _param); // [0x6ab6c90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RoguelikeActiveEventAppearNumOverrideSetting - // void ExeCmd_RoguelikeActiveEventAppearNumOverrideSetting(FExeCommandParam& _param); // [0x6a81ab0] Final|Native|Public|HasOutParms + // void ExeCmd_RoguelikeActiveEventAppearNumOverrideSetting(FExeCommandParam& _param); // [0x6ab6bc0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RideOffVehicle - // void ExeCmd_RideOffVehicle(FExeCommandParam& _param); // [0x6a819e0] Final|Native|Public|HasOutParms + // void ExeCmd_RideOffVehicle(FExeCommandParam& _param); // [0x6ab6af0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RevMenu_RetryMinigame - // void ExeCmd_RevMenu_RetryMinigame(FExeCommandParam& _param); // [0x6a81910] Final|Native|Public|HasOutParms + // void ExeCmd_RevMenu_RetryMinigame(FExeCommandParam& _param); // [0x6ab6a20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RevMenu_PossesstionShrineConditionTelop - // void ExeCmd_RevMenu_PossesstionShrineConditionTelop(FExeCommandParam& _param); // [0x6a81840] Final|Native|Public|HasOutParms + // void ExeCmd_RevMenu_PossesstionShrineConditionTelop(FExeCommandParam& _param); // [0x6ab6950] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RevMenu_PossessionShrineTitleTelop - // void ExeCmd_RevMenu_PossessionShrineTitleTelop(FExeCommandParam& _param); // [0x6a81770] Final|Native|Public|HasOutParms + // void ExeCmd_RevMenu_PossessionShrineTitleTelop(FExeCommandParam& _param); // [0x6ab6880] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RevMenu_PossessionShrineTimeUpTelop - // void ExeCmd_RevMenu_PossessionShrineTimeUpTelop(FExeCommandParam& _param); // [0x6a816a0] Final|Native|Public|HasOutParms + // void ExeCmd_RevMenu_PossessionShrineTimeUpTelop(FExeCommandParam& _param); // [0x6ab67b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RevMenu_PossessionShrineSuccessTelop - // void ExeCmd_RevMenu_PossessionShrineSuccessTelop(FExeCommandParam& _param); // [0x6a815d0] Final|Native|Public|HasOutParms + // void ExeCmd_RevMenu_PossessionShrineSuccessTelop(FExeCommandParam& _param); // [0x6ab66e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RevMenu_PossessionShrineStartTelop - // void ExeCmd_RevMenu_PossessionShrineStartTelop(FExeCommandParam& _param); // [0x6a81500] Final|Native|Public|HasOutParms + // void ExeCmd_RevMenu_PossessionShrineStartTelop(FExeCommandParam& _param); // [0x6ab6610] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RevMenu_PossessionShrineFailureTelop - // void ExeCmd_RevMenu_PossessionShrineFailureTelop(FExeCommandParam& _param); // [0x6a81430] Final|Native|Public|HasOutParms + // void ExeCmd_RevMenu_PossessionShrineFailureTelop(FExeCommandParam& _param); // [0x6ab6540] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ReturnRememberBattle - // void ExeCmd_ReturnRememberBattle(FExeCommandParam& _param); // [0x6a81360] Final|Native|Public|HasOutParms + // void ExeCmd_ReturnRememberBattle(FExeCommandParam& _param); // [0x6ab6470] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ResumeSave - // void ExeCmd_ResumeSave(FExeCommandParam& _param); // [0x6a81290] Final|Native|Public|HasOutParms + // void ExeCmd_ResumeSave(FExeCommandParam& _param); // [0x6ab63a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ResumeBGM - // void ExeCmd_ResumeBGM(FExeCommandParam& _param); // [0x6a811c0] Final|Native|Public|HasOutParms + // void ExeCmd_ResumeBGM(FExeCommandParam& _param); // [0x6ab62d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RestoreFromMountBackup - // void ExeCmd_RestoreFromMountBackup(FExeCommandParam& _param); // [0x6a810f0] Final|Native|Public|HasOutParms + // void ExeCmd_RestoreFromMountBackup(FExeCommandParam& _param); // [0x6ab6200] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RestoreFromBackupItem - // void ExeCmd_RestoreFromBackupItem(FExeCommandParam& _param); // [0x6a81020] Final|Native|Public|HasOutParms + // void ExeCmd_RestoreFromBackupItem(FExeCommandParam& _param); // [0x6ab6130] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ResetTensionGage - // void ExeCmd_ResetTensionGage(FExeCommandParam& _param); // [0x6a80f50] Final|Native|Public|HasOutParms + // void ExeCmd_ResetTensionGage(FExeCommandParam& _param); // [0x6ab6060] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ResetShrineMinigameClearPerformance - // void ExeCmd_ResetShrineMinigameClearPerformance(FExeCommandParam& _param); // [0x6a80e80] Final|Native|Public|HasOutParms + // void ExeCmd_ResetShrineMinigameClearPerformance(FExeCommandParam& _param); // [0x6ab5f90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ResetProgressActiveEvent - // void ExeCmd_ResetProgressActiveEvent(FExeCommandParam& _param); // [0x6a80db0] Final|Native|Public|HasOutParms + // void ExeCmd_ResetProgressActiveEvent(FExeCommandParam& _param); // [0x6ab5ec0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ResetPosCtrlChara - // void ExeCmd_ResetPosCtrlChara(FExeCommandParam& _param); // [0x6a80ce0] Final|Native|Public|HasOutParms + // void ExeCmd_ResetPosCtrlChara(FExeCommandParam& _param); // [0x6ab5df0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ResetPlayStartTime - // void ExeCmd_ResetPlayStartTime(FExeCommandParam& _param); // [0x6a753a0] Final|Native|Public|HasOutParms + // void ExeCmd_ResetPlayStartTime(FExeCommandParam& _param); // [0x6aaa240] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ResetPickPoint - // void ExeCmd_ResetPickPoint(FExeCommandParam& _param); // [0x6a80c10] Final|Native|Public|HasOutParms + // void ExeCmd_ResetPickPoint(FExeCommandParam& _param); // [0x6ab5d20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ResetMoveDistance - // void ExeCmd_ResetMoveDistance(FExeCommandParam& _param); // [0x6a80b40] Final|Native|Public|HasOutParms + // void ExeCmd_ResetMoveDistance(FExeCommandParam& _param); // [0x6ab5c50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ResetLifeSkillPoint - // void ExeCmd_ResetLifeSkillPoint(FExeCommandParam& _param); // [0x6a80a70] Final|Native|Public|HasOutParms + // void ExeCmd_ResetLifeSkillPoint(FExeCommandParam& _param); // [0x6ab5b80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ResetLeaveHpPercent - // void ExeCmd_ResetLeaveHpPercent(FExeCommandParam& _param); // [0x6a809a0] Final|Native|Public|HasOutParms + // void ExeCmd_ResetLeaveHpPercent(FExeCommandParam& _param); // [0x6ab5ab0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ResetInteractionPoint - // void ExeCmd_ResetInteractionPoint(FExeCommandParam& _param); // [0x6a808d0] Final|Native|Public|HasOutParms + // void ExeCmd_ResetInteractionPoint(FExeCommandParam& _param); // [0x6ab59e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ResetEnemy - // void ExeCmd_ResetEnemy(FExeCommandParam& _param); // [0x6a80800] Final|Native|Public|HasOutParms + // void ExeCmd_ResetEnemy(FExeCommandParam& _param); // [0x6ab5910] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ReserveRememberBattle - // void ExeCmd_ReserveRememberBattle(FExeCommandParam& _param); // [0x6a80730] Final|Native|Public|HasOutParms + // void ExeCmd_ReserveRememberBattle(FExeCommandParam& _param); // [0x6ab5840] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ReserveMenuWaitOpened - // void ExeCmd_ReserveMenuWaitOpened(FExeCommandParam& _param); // [0x6a80660] Final|Native|Public|HasOutParms + // void ExeCmd_ReserveMenuWaitOpened(FExeCommandParam& _param); // [0x6ab5770] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ReserveMenuTutorial - // void ExeCmd_ReserveMenuTutorial(FExeCommandParam& _param); // [0x6a80590] Final|Native|Public|HasOutParms + // void ExeCmd_ReserveMenuTutorial(FExeCommandParam& _param); // [0x6ab56a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ReserveMenu - // void ExeCmd_ReserveMenu(FExeCommandParam& _param); // [0x6a804c0] Final|Native|Public|HasOutParms + // void ExeCmd_ReserveMenu(FExeCommandParam& _param); // [0x6ab55d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ReserveAlchemyMachineMenuTutorial - // void ExeCmd_ReserveAlchemyMachineMenuTutorial(FExeCommandParam& _param); // [0x6a803f0] Final|Native|Public|HasOutParms + // void ExeCmd_ReserveAlchemyMachineMenuTutorial(FExeCommandParam& _param); // [0x6ab5500] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RepopAllPickPoint - // void ExeCmd_RepopAllPickPoint(FExeCommandParam& _param); // [0x6a80320] Final|Native|Public|HasOutParms + // void ExeCmd_RepopAllPickPoint(FExeCommandParam& _param); // [0x6ab5430] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RepopAllEnemy - // void ExeCmd_RepopAllEnemy(FExeCommandParam& _param); // [0x6a80250] Final|Native|Public|HasOutParms + // void ExeCmd_RepopAllEnemy(FExeCommandParam& _param); // [0x6ab5360] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RenovationGuildHouse - // void ExeCmd_RenovationGuildHouse(FExeCommandParam& _param); // [0x6a80180] Final|Native|Public|HasOutParms + // void ExeCmd_RenovationGuildHouse(FExeCommandParam& _param); // [0x6ab5290] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RemoveMoveDistance - // void ExeCmd_RemoveMoveDistance(FExeCommandParam& _param); // [0x6a800b0] Final|Native|Public|HasOutParms + // void ExeCmd_RemoveMoveDistance(FExeCommandParam& _param); // [0x6ab51c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RemoveEquipRankNoneAll - // void ExeCmd_RemoveEquipRankNoneAll(FExeCommandParam& _param); // [0x6a7ffe0] Final|Native|Public|HasOutParms + // void ExeCmd_RemoveEquipRankNoneAll(FExeCommandParam& _param); // [0x6ab50f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RemoveEquipPartsWear - // void ExeCmd_RemoveEquipPartsWear(FExeCommandParam& _param); // [0x6a7ff10] Final|Native|Public|HasOutParms + // void ExeCmd_RemoveEquipPartsWear(FExeCommandParam& _param); // [0x6ab5020] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RemoveEquipPartsAccessory - // void ExeCmd_RemoveEquipPartsAccessory(FExeCommandParam& _param); // [0x6a7fe40] Final|Native|Public|HasOutParms + // void ExeCmd_RemoveEquipPartsAccessory(FExeCommandParam& _param); // [0x6ab4f50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RemoveEquipAllSlot - // void ExeCmd_RemoveEquipAllSlot(FExeCommandParam& _param); // [0x6a7fd70] Final|Native|Public|HasOutParms + // void ExeCmd_RemoveEquipAllSlot(FExeCommandParam& _param); // [0x6ab4e80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RemoveEquip - // void ExeCmd_RemoveEquip(FExeCommandParam& _param); // [0x6a7fca0] Final|Native|Public|HasOutParms + // void ExeCmd_RemoveEquip(FExeCommandParam& _param); // [0x6ab4db0] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RemoveAddStatusTypeMimic + // void ExeCmd_RemoveAddStatusTypeMimic(FExeCommandParam& _param); // [0x6ab4ce0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_Removal_Obstacle - // void ExeCmd_Removal_Obstacle(FExeCommandParam& _param); // [0x6a7fbd0] Final|Native|Public|HasOutParms + // void ExeCmd_Removal_Obstacle(FExeCommandParam& _param); // [0x6ab4c10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RelotteryDailyMission - // void ExeCmd_RelotteryDailyMission(FExeCommandParam& _param); // [0x6a7fb00] Final|Native|Public|HasOutParms + // void ExeCmd_RelotteryDailyMission(FExeCommandParam& _param); // [0x6ab4b40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RelocationBattle - // void ExeCmd_RelocationBattle(FExeCommandParam& _param); // [0x6a7fa30] Final|Native|Public|HasOutParms + // void ExeCmd_RelocationBattle(FExeCommandParam& _param); // [0x6ab4a70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RegistRoguelikeLifeUnlockTelop - // void ExeCmd_RegistRoguelikeLifeUnlockTelop(FExeCommandParam& _param); // [0x6a7f960] Final|Native|Public|HasOutParms + // void ExeCmd_RegistRoguelikeLifeUnlockTelop(FExeCommandParam& _param); // [0x6ab49a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RegistPropertyValue - // void ExeCmd_RegistPropertyValue(FExeCommandParam& _param); // [0x6a7f890] Final|Native|Public|HasOutParms + // void ExeCmd_RegistPropertyValue(FExeCommandParam& _param); // [0x6ab48d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RegistPropertyTamagemonoShrine - // void ExeCmd_RegistPropertyTamagemonoShrine(FExeCommandParam& _param); // [0x6a7f7c0] Final|Native|Public|HasOutParms + // void ExeCmd_RegistPropertyTamagemonoShrine(FExeCommandParam& _param); // [0x6ab4800] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RegistItemSlot - // void ExeCmd_RegistItemSlot(FExeCommandParam& _param); // [0x6a7f6f0] Final|Native|Public|HasOutParms + // void ExeCmd_RegistItemSlot(FExeCommandParam& _param); // [0x6ab4730] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RefreshTamagemono - // void ExeCmd_RefreshTamagemono(FExeCommandParam& _param); // [0x6a7f620] Final|Native|Public|HasOutParms + // void ExeCmd_RefreshTamagemono(FExeCommandParam& _param); // [0x6ab4660] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RefreshPartyNoVfx - // void ExeCmd_RefreshPartyNoVfx(FExeCommandParam& _param); // [0x6a7f550] Final|Native|Public|HasOutParms + // void ExeCmd_RefreshPartyNoVfx(FExeCommandParam& _param); // [0x6ab4590] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RefreshParty - // void ExeCmd_RefreshParty(FExeCommandParam& _param); // [0x6a7f480] Final|Native|Public|HasOutParms + // void ExeCmd_RefreshParty(FExeCommandParam& _param); // [0x6ab44c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RefreshGoddessHerb - // void ExeCmd_RefreshGoddessHerb(FExeCommandParam& _param); // [0x6a7f3b0] Final|Native|Public|HasOutParms + // void ExeCmd_RefreshGoddessHerb(FExeCommandParam& _param); // [0x6ab43f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RefreshGameDataByRealDateTimeUpdate - // void ExeCmd_RefreshGameDataByRealDateTimeUpdate(FExeCommandParam& _param); // [0x6a7f2e0] Final|Native|Public|HasOutParms + // void ExeCmd_RefreshGameDataByRealDateTimeUpdate(FExeCommandParam& _param); // [0x6ab4320] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RefreshDailySetting - // void ExeCmd_RefreshDailySetting(FExeCommandParam& _param); // [0x6a7f210] Final|Native|Public|HasOutParms + // void ExeCmd_RefreshDailySetting(FExeCommandParam& _param); // [0x6ab4250] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_RedisplayPurposeIcon - // void ExeCmd_RedisplayPurposeIcon(FExeCommandParam& _param); // [0x6a7f140] Final|Native|Public|HasOutParms + // void ExeCmd_RedisplayPurposeIcon(FExeCommandParam& _param); // [0x6ab4180] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_QuitGame - // void ExeCmd_QuitGame(FExeCommandParam& _param); // [0x6a7f070] Final|Native|Public|HasOutParms + // void ExeCmd_QuitGame(FExeCommandParam& _param); // [0x6ab40b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_QuestRetry - // void ExeCmd_QuestRetry(FExeCommandParam& _param); // [0x6a7eed0] Final|Native|Public|HasOutParms + // void ExeCmd_QuestRetry(FExeCommandParam& _param); // [0x6ab3f10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_QuestInfoCheck - // void ExeCmd_QuestInfoCheck(FExeCommandParam& _param); // [0x6a7efa0] Final|Native|Public|HasOutParms + // void ExeCmd_QuestInfoCheck(FExeCommandParam& _param); // [0x6ab3fe0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_QuestGiveUp - // void ExeCmd_QuestGiveUp(FExeCommandParam& _param); // [0x6a7eed0] Final|Native|Public|HasOutParms + // void ExeCmd_QuestGiveUp(FExeCommandParam& _param); // [0x6ab3f10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_QuestEnd_TargetId - // void ExeCmd_QuestEnd_TargetId(FExeCommandParam& _param); // [0x6a7ee00] Final|Native|Public|HasOutParms + // void ExeCmd_QuestEnd_TargetId(FExeCommandParam& _param); // [0x6ab3e40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_QuestEnd_Silent - // void ExeCmd_QuestEnd_Silent(FExeCommandParam& _param); // [0x6a7ed30] Final|Native|Public|HasOutParms + // void ExeCmd_QuestEnd_Silent(FExeCommandParam& _param); // [0x6ab3d70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_QuestEnd - // void ExeCmd_QuestEnd(FExeCommandParam& _param); // [0x6a7ec60] Final|Native|Public|HasOutParms + // void ExeCmd_QuestEnd(FExeCommandParam& _param); // [0x6ab3ca0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_QuestAchieve - // void ExeCmd_QuestAchieve(FExeCommandParam& _param); // [0x6a7eb90] Final|Native|Public|HasOutParms + // void ExeCmd_QuestAchieve(FExeCommandParam& _param); // [0x6ab3bd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_QuestAccept_TargetId - // void ExeCmd_QuestAccept_TargetId(FExeCommandParam& _param); // [0x6a7eac0] Final|Native|Public|HasOutParms + // void ExeCmd_QuestAccept_TargetId(FExeCommandParam& _param); // [0x6ab3b00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_QuestAccept_Silent - // void ExeCmd_QuestAccept_Silent(FExeCommandParam& _param); // [0x6a7e9f0] Final|Native|Public|HasOutParms + // void ExeCmd_QuestAccept_Silent(FExeCommandParam& _param); // [0x6ab3a30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_QuestAccept_AutoContract - // void ExeCmd_QuestAccept_AutoContract(FExeCommandParam& _param); // [0x6a7e920] Final|Native|Public|HasOutParms + // void ExeCmd_QuestAccept_AutoContract(FExeCommandParam& _param); // [0x6ab3960] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_QuestAccept - // void ExeCmd_QuestAccept(FExeCommandParam& _param); // [0x6a7e850] Final|Native|Public|HasOutParms + // void ExeCmd_QuestAccept(FExeCommandParam& _param); // [0x6ab3890] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PushCameraActor - // void ExeCmd_PushCameraActor(FExeCommandParam& _param); // [0x6a7e780] Final|Native|Public|HasOutParms + // void ExeCmd_PushCameraActor(FExeCommandParam& _param); // [0x6ab37c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ProceedActiveEvent - // void ExeCmd_ProceedActiveEvent(FExeCommandParam& _param); // [0x6a7e6b0] Final|Native|Public|HasOutParms + // void ExeCmd_ProceedActiveEvent(FExeCommandParam& _param); // [0x6ab36f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PreparationOnShrineMinigameClear - // void ExeCmd_PreparationOnShrineMinigameClear(FExeCommandParam& _param); // [0x6a7e5e0] Final|Native|Public|HasOutParms + // void ExeCmd_PreparationOnShrineMinigameClear(FExeCommandParam& _param); // [0x6ab3620] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PostProcessingOnShrineMinigameClear - // void ExeCmd_PostProcessingOnShrineMinigameClear(FExeCommandParam& _param); // [0x6a7e510] Final|Native|Public|HasOutParms + // void ExeCmd_PostProcessingOnShrineMinigameClear(FExeCommandParam& _param); // [0x6ab3550] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PopCameraActor - // void ExeCmd_PopCameraActor(FExeCommandParam& _param); // [0x6a7e440] Final|Native|Public|HasOutParms + // void ExeCmd_PopCameraActor(FExeCommandParam& _param); // [0x6ab3480] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PlaySE - // void ExeCmd_PlaySE(FExeCommandParam& _param); // [0x6a7e030] Final|Native|Public|HasOutParms + // void ExeCmd_PlaySE(FExeCommandParam& _param); // [0x6ab3070] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PlayPurposeEffect - // void ExeCmd_PlayPurposeEffect(FExeCommandParam& _param); // [0x6a7df60] Final|Native|Public|HasOutParms + // void ExeCmd_PlayPurposeEffect(FExeCommandParam& _param); // [0x6ab2fa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PlayPickupCamera - // void ExeCmd_PlayPickupCamera(FExeCommandParam& _param); // [0x6a7de90] Final|Native|Public|HasOutParms + // void ExeCmd_PlayPickupCamera(FExeCommandParam& _param); // [0x6ab2ed0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PlayMovie - // void ExeCmd_PlayMovie(FExeCommandParam& _param); // [0x6a7ddc0] Final|Native|Public|HasOutParms + // void ExeCmd_PlayMovie(FExeCommandParam& _param); // [0x6ab2e00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PlayMotionNpc - // void ExeCmd_PlayMotionNpc(FExeCommandParam& _param); // [0x6a7dcf0] Final|Native|Public|HasOutParms + // void ExeCmd_PlayMotionNpc(FExeCommandParam& _param); // [0x6ab2d30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PlayMotionHonegon - // void ExeCmd_PlayMotionHonegon(FExeCommandParam& _param); // [0x6a7dc20] Final|Native|Public|HasOutParms + // void ExeCmd_PlayMotionHonegon(FExeCommandParam& _param); // [0x6ab2c60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PlayMotionAvatar - // void ExeCmd_PlayMotionAvatar(FExeCommandParam& _param); // [0x6a7db50] Final|Native|Public|HasOutParms + // void ExeCmd_PlayMotionAvatar(FExeCommandParam& _param); // [0x6ab2b90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PlayLeafeSearchEvent - // void ExeCmd_PlayLeafeSearchEvent(FExeCommandParam& _param); // [0x6a7da80] Final|Native|Public|HasOutParms + // void ExeCmd_PlayLeafeSearchEvent(FExeCommandParam& _param); // [0x6ab2ac0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PlayerWarpDisappearance - // void ExeCmd_PlayerWarpDisappearance(FExeCommandParam& _param); // [0x6a7e370] Final|Native|Public|HasOutParms + // void ExeCmd_PlayerWarpDisappearance(FExeCommandParam& _param); // [0x6ab33b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PlayerWarpAppearance - // void ExeCmd_PlayerWarpAppearance(FExeCommandParam& _param); // [0x6a7e2a0] Final|Native|Public|HasOutParms + // void ExeCmd_PlayerWarpAppearance(FExeCommandParam& _param); // [0x6ab32e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PlayerSetHidden - // void ExeCmd_PlayerSetHidden(FExeCommandParam& _param); // [0x6a7e1d0] Final|Native|Public|HasOutParms + // void ExeCmd_PlayerSetHidden(FExeCommandParam& _param); // [0x6ab3210] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PlayerResetHidden - // void ExeCmd_PlayerResetHidden(FExeCommandParam& _param); // [0x6a7e100] Final|Native|Public|HasOutParms + // void ExeCmd_PlayerResetHidden(FExeCommandParam& _param); // [0x6ab3140] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PlayEffectOnShrineStartStand - // void ExeCmd_PlayEffectOnShrineStartStand(FExeCommandParam& _param); // [0x6a7d9b0] Final|Native|Public|HasOutParms + // void ExeCmd_PlayEffectOnShrineStartStand(FExeCommandParam& _param); // [0x6ab29f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PlayCue - // void ExeCmd_PlayCue(FExeCommandParam& _param); // [0x6a7d8e0] Final|Native|Public|HasOutParms + // void ExeCmd_PlayCue(FExeCommandParam& _param); // [0x6ab2920] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PlayBGM - // void ExeCmd_PlayBGM(FExeCommandParam& _param); // [0x6a7d810] Final|Native|Public|HasOutParms + // void ExeCmd_PlayBGM(FExeCommandParam& _param); // [0x6ab2850] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PlantPlantDungeonUpdateMinimapTexture - // void ExeCmd_PlantPlantDungeonUpdateMinimapTexture(FExeCommandParam& _param); // [0x6a7d740] Final|Native|Public|HasOutParms + // void ExeCmd_PlantPlantDungeonUpdateMinimapTexture(FExeCommandParam& _param); // [0x6ab2780] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PlantPlantDungeon - // void ExeCmd_PlantPlantDungeon(FExeCommandParam& _param); // [0x6a7d670] Final|Native|Public|HasOutParms + // void ExeCmd_PlantPlantDungeon(FExeCommandParam& _param); // [0x6ab26b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PickPointIdRepop - // void ExeCmd_PickPointIdRepop(FExeCommandParam& _param); // [0x6a7d5a0] Final|Native|Public|HasOutParms + // void ExeCmd_PickPointIdRepop(FExeCommandParam& _param); // [0x6ab25e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PerchesOnCraft - // void ExeCmd_PerchesOnCraft(FExeCommandParam& _param); // [0x6a7d4d0] Final|Native|Public|HasOutParms + // void ExeCmd_PerchesOnCraft(FExeCommandParam& _param); // [0x6ab2510] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PauseBGM - // void ExeCmd_PauseBGM(FExeCommandParam& _param); // [0x6a7d400] Final|Native|Public|HasOutParms + // void ExeCmd_PauseBGM(FExeCommandParam& _param); // [0x6ab2440] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PartyMemberSetHidden - // void ExeCmd_PartyMemberSetHidden(FExeCommandParam& _param); // [0x6a7d330] Final|Native|Public|HasOutParms + // void ExeCmd_PartyMemberSetHidden(FExeCommandParam& _param); // [0x6ab2370] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_PartyMemberResetHidden - // void ExeCmd_PartyMemberResetHidden(FExeCommandParam& _param); // [0x6a7d260] Final|Native|Public|HasOutParms + // void ExeCmd_PartyMemberResetHidden(FExeCommandParam& _param); // [0x6ab22a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_OperateElevator - // void ExeCmd_OperateElevator(FExeCommandParam& _param); // [0x6a7d190] Final|Native|Public|HasOutParms + // void ExeCmd_OperateElevator(FExeCommandParam& _param); // [0x6ab21d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_OpenTutorialGuide - // void ExeCmd_OpenTutorialGuide(FExeCommandParam& _param); // [0x6a7d0c0] Final|Native|Public|HasOutParms + // void ExeCmd_OpenTutorialGuide(FExeCommandParam& _param); // [0x6ab2100] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_OpenSelectWindow - // void ExeCmd_OpenSelectWindow(FExeCommandParam& _param); // [0x6a7cff0] Final|Native|Public|HasOutParms + // void ExeCmd_OpenSelectWindow(FExeCommandParam& _param); // [0x6ab2030] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_OpenHelpWindow - // void ExeCmd_OpenHelpWindow(FExeCommandParam& _param); // [0x6a7cf20] Final|Native|Public|HasOutParms + // void ExeCmd_OpenHelpWindow(FExeCommandParam& _param); // [0x6ab1f60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_OpenButtonHelp - // void ExeCmd_OpenButtonHelp(FExeCommandParam& _param); // [0x6a7ce50] Final|Native|Public|HasOutParms + // void ExeCmd_OpenButtonHelp(FExeCommandParam& _param); // [0x6ab1e90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_NotifyMenuRelease - // void ExeCmd_NotifyMenuRelease(FExeCommandParam& _param); // [0x6a7cd80] Final|Native|Public|HasOutParms + // void ExeCmd_NotifyMenuRelease(FExeCommandParam& _param); // [0x6ab1dc0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_NotifyBoardRelease - // void ExeCmd_NotifyBoardRelease(FExeCommandParam& _param); // [0x6a7ccb0] Final|Native|Public|HasOutParms + // void ExeCmd_NotifyBoardRelease(FExeCommandParam& _param); // [0x6ab1cf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_NotificationOpenFastTravelPoint - // void ExeCmd_NotificationOpenFastTravelPoint(FExeCommandParam& _param); // [0x6a7cbe0] Final|Native|Public|HasOutParms + // void ExeCmd_NotificationOpenFastTravelPoint(FExeCommandParam& _param); // [0x6ab1c20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_Network_StartSession - // void ExeCmd_Network_StartSession(FExeCommandParam& _param); // [0x6a7cb10] Final|Native|Public|HasOutParms + // void ExeCmd_Network_StartSession(FExeCommandParam& _param); // [0x6ab1b50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_Network_StartConnect - // void ExeCmd_Network_StartConnect(FExeCommandParam& _param); // [0x6a7ca40] Final|Native|Public|HasOutParms + // void ExeCmd_Network_StartConnect(FExeCommandParam& _param); // [0x6ab1a80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_Network_CloseSession - // void ExeCmd_Network_CloseSession(FExeCommandParam& _param); // [0x6a7c970] Final|Native|Public|HasOutParms + // void ExeCmd_Network_CloseSession(FExeCommandParam& _param); // [0x6ab19b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_NetSetting_SetUseAutoMatch - // void ExeCmd_NetSetting_SetUseAutoMatch(FExeCommandParam& _param); // [0x6a7c8a0] Final|Native|Public|HasOutParms + // void ExeCmd_NetSetting_SetUseAutoMatch(FExeCommandParam& _param); // [0x6ab18e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_NetSetting_SetNetCommuMode - // void ExeCmd_NetSetting_SetNetCommuMode(FExeCommandParam& _param); // [0x6a7c7d0] Final|Native|Public|HasOutParms + // void ExeCmd_NetSetting_SetNetCommuMode(FExeCommandParam& _param); // [0x6ab1810] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_NetSetting_SetHost - // void ExeCmd_NetSetting_SetHost(FExeCommandParam& _param); // [0x6a7c700] Final|Native|Public|HasOutParms + // void ExeCmd_NetSetting_SetHost(FExeCommandParam& _param); // [0x6ab1740] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_NetSetting_Reset - // void ExeCmd_NetSetting_Reset(FExeCommandParam& _param); // [0x6a7c630] Final|Native|Public|HasOutParms + // void ExeCmd_NetSetting_Reset(FExeCommandParam& _param); // [0x6ab1670] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_Multiplay_SetFailEnd - // void ExeCmd_Multiplay_SetFailEnd(FExeCommandParam& _param); // [0x6a7c560] Final|Native|Public|HasOutParms + // void ExeCmd_Multiplay_SetFailEnd(FExeCommandParam& _param); // [0x6ab15a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_Multiplay_SetClearTimeEnd - // void ExeCmd_Multiplay_SetClearTimeEnd(FExeCommandParam& _param); // [0x6a7c490] Final|Native|Public|HasOutParms + // void ExeCmd_Multiplay_SetClearTimeEnd(FExeCommandParam& _param); // [0x6ab14d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_Multiplay_SetClear - // void ExeCmd_Multiplay_SetClear(FExeCommandParam& _param); // [0x6a7c3c0] Final|Native|Public|HasOutParms + // void ExeCmd_Multiplay_SetClear(FExeCommandParam& _param); // [0x6ab1400] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_Multiplay_ReserveRetire - // void ExeCmd_Multiplay_ReserveRetire(FExeCommandParam& _param); // [0x6a7c2f0] Final|Native|Public|HasOutParms + // void ExeCmd_Multiplay_ReserveRetire(FExeCommandParam& _param); // [0x6ab1330] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_Multiplay_PlayTelop - // void ExeCmd_Multiplay_PlayTelop(FExeCommandParam& _param); // [0x6a7c220] Final|Native|Public|HasOutParms + // void ExeCmd_Multiplay_PlayTelop(FExeCommandParam& _param); // [0x6ab1260] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_Multiplay_MapJumpToPlayer - // void ExeCmd_Multiplay_MapJumpToPlayer(FExeCommandParam& _param); // [0x6a7c150] Final|Native|Public|HasOutParms + // void ExeCmd_Multiplay_MapJumpToPlayer(FExeCommandParam& _param); // [0x6ab1190] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_Multiplay_MapJumpToLobby - // void ExeCmd_Multiplay_MapJumpToLobby(FExeCommandParam& _param); // [0x6a7c080] Final|Native|Public|HasOutParms + // void ExeCmd_Multiplay_MapJumpToLobby(FExeCommandParam& _param); // [0x6ab10c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_Multiplay_ForceMapJump - // void ExeCmd_Multiplay_ForceMapJump(FExeCommandParam& _param); // [0x6a7bfb0] Final|Native|Public|HasOutParms + // void ExeCmd_Multiplay_ForceMapJump(FExeCommandParam& _param); // [0x6ab0ff0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_Multiplay_DisableTime - // void ExeCmd_Multiplay_DisableTime(FExeCommandParam& _param); // [0x6a7bee0] Final|Native|Public|HasOutParms + // void ExeCmd_Multiplay_DisableTime(FExeCommandParam& _param); // [0x6ab0f20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_MoveRoundCameraCharaForward - // void ExeCmd_MoveRoundCameraCharaForward(FExeCommandParam& _param); // [0x6a7be10] Final|Native|Public|HasOutParms + // void ExeCmd_MoveRoundCameraCharaForward(FExeCommandParam& _param); // [0x6ab0e50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_MoveRoundCameraCharaBehind - // void ExeCmd_MoveRoundCameraCharaBehind(FExeCommandParam& _param); // [0x6a7bd40] Final|Native|Public|HasOutParms + // void ExeCmd_MoveRoundCameraCharaBehind(FExeCommandParam& _param); // [0x6ab0d80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_MemorizeMapId - // void ExeCmd_MemorizeMapId(FExeCommandParam& _param); // [0x6a7bc70] Final|Native|Public|HasOutParms + // void ExeCmd_MemorizeMapId(FExeCommandParam& _param); // [0x6ab0cb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_MarkAsReadHelpWindow - // void ExeCmd_MarkAsReadHelpWindow(FExeCommandParam& _param); // [0x6a7bba0] Final|Native|Public|HasOutParms + // void ExeCmd_MarkAsReadHelpWindow(FExeCommandParam& _param); // [0x6ab0be0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_LotteryFriendNpcFlag - // void ExeCmd_LotteryFriendNpcFlag(FExeCommandParam& _param); // [0x6a7bad0] Final|Native|Public|HasOutParms + // void ExeCmd_LotteryFriendNpcFlag(FExeCommandParam& _param); // [0x6ab0b10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_LotteryFriendNpcAppearAll - // void ExeCmd_LotteryFriendNpcAppearAll(FExeCommandParam& _param); // [0x6a7ba00] Final|Native|Public|HasOutParms + // void ExeCmd_LotteryFriendNpcAppearAll(FExeCommandParam& _param); // [0x6ab0a40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_LotteryFriendNpcAppear - // void ExeCmd_LotteryFriendNpcAppear(FExeCommandParam& _param); // [0x6a7b930] Final|Native|Public|HasOutParms + // void ExeCmd_LotteryFriendNpcAppear(FExeCommandParam& _param); // [0x6ab0970] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_LotteryAndSetTempRoguelikeByteFlag - // void ExeCmd_LotteryAndSetTempRoguelikeByteFlag(FExeCommandParam& _param); // [0x6a7b860] Final|Native|Public|HasOutParms + // void ExeCmd_LotteryAndSetTempRoguelikeByteFlag(FExeCommandParam& _param); // [0x6ab08a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_LotteryActiveEventToLimitWithReset - // void ExeCmd_LotteryActiveEventToLimitWithReset(FExeCommandParam& _param); // [0x6a7b790] Final|Native|Public|HasOutParms + // void ExeCmd_LotteryActiveEventToLimitWithReset(FExeCommandParam& _param); // [0x6ab07d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_LotteryActiveEventToLimit - // void ExeCmd_LotteryActiveEventToLimit(FExeCommandParam& _param); // [0x6a7b6c0] Final|Native|Public|HasOutParms + // void ExeCmd_LotteryActiveEventToLimit(FExeCommandParam& _param); // [0x6ab0700] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_LostForestSuccess - // void ExeCmd_LostForestSuccess(FExeCommandParam& _param); // [0x6a7b5f0] Final|Native|Public|HasOutParms + // void ExeCmd_LostForestSuccess(FExeCommandParam& _param); // [0x6ab0630] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_LightOnShrineStartStand - // void ExeCmd_LightOnShrineStartStand(FExeCommandParam& _param); // [0x6a7b520] Final|Native|Public|HasOutParms + // void ExeCmd_LightOnShrineStartStand(FExeCommandParam& _param); // [0x6ab0560] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_LightOffShrineStartStand - // void ExeCmd_LightOffShrineStartStand(FExeCommandParam& _param); // [0x6a7b450] Final|Native|Public|HasOutParms + // void ExeCmd_LightOffShrineStartStand(FExeCommandParam& _param); // [0x6ab0490] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_LifeQuestReport_Silent - // void ExeCmd_LifeQuestReport_Silent(FExeCommandParam& _param); // [0x6a7b380] Final|Native|Public|HasOutParms + // void ExeCmd_LifeQuestReport_Silent(FExeCommandParam& _param); // [0x6ab03c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_LeaveActiveEventArea - // void ExeCmd_LeaveActiveEventArea(FExeCommandParam& _param); // [0x6a7b2b0] Final|Native|Public|HasOutParms + // void ExeCmd_LeaveActiveEventArea(FExeCommandParam& _param); // [0x6ab02f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_JudgeClearStatusShrineMinigameBattle - // void ExeCmd_JudgeClearStatusShrineMinigameBattle(FExeCommandParam& _param); // [0x6a7b1e0] Final|Native|Public|HasOutParms + // void ExeCmd_JudgeClearStatusShrineMinigameBattle(FExeCommandParam& _param); // [0x6ab0220] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_JudgeAndExecuteFirstEntrancePerformance - // void ExeCmd_JudgeAndExecuteFirstEntrancePerformance(FExeCommandParam& _param); // [0x6a7b110] Final|Native|Public|HasOutParms + // void ExeCmd_JudgeAndExecuteFirstEntrancePerformance(FExeCommandParam& _param); // [0x6ab0150] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_IslandNameEdit - // void ExeCmd_IslandNameEdit(FExeCommandParam& _param); // [0x6a7b040] Final|Native|Public|HasOutParms + // void ExeCmd_IslandNameEdit(FExeCommandParam& _param); // [0x6ab0080] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_InitFreeFormChat - // void ExeCmd_InitFreeFormChat(FExeCommandParam& _param); // [0x6a7af70] Final|Native|Public|HasOutParms + // void ExeCmd_InitFreeFormChat(FExeCommandParam& _param); // [0x6aaffb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_Infrastructure - // void ExeCmd_Infrastructure(FExeCommandParam& _param); // [0x6a7aea0] Final|Native|Public|HasOutParms + // void ExeCmd_Infrastructure(FExeCommandParam& _param); // [0x6aafee0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_HeadBangingStart - // void ExeCmd_HeadBangingStart(FExeCommandParam& _param); // [0x6a7add0] Final|Native|Public|HasOutParms + // void ExeCmd_HeadBangingStart(FExeCommandParam& _param); // [0x6aafe10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_HeadBangingEnd - // void ExeCmd_HeadBangingEnd(FExeCommandParam& _param); // [0x6a7ad00] Final|Native|Public|HasOutParms + // void ExeCmd_HeadBangingEnd(FExeCommandParam& _param); // [0x6aafd40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GroupGeneratorSetPopStage - // void ExeCmd_GroupGeneratorSetPopStage(FExeCommandParam& _param); // [0x6a7ac30] Final|Native|Public|HasOutParms + // void ExeCmd_GroupGeneratorSetPopStage(FExeCommandParam& _param); // [0x6aafc70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GroupGeneratorSetPopOrRepopFromActiveEvent - // void ExeCmd_GroupGeneratorSetPopOrRepopFromActiveEvent(FExeCommandParam& _param); // [0x6a7ab60] Final|Native|Public|HasOutParms + // void ExeCmd_GroupGeneratorSetPopOrRepopFromActiveEvent(FExeCommandParam& _param); // [0x6aafba0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GroupGeneratorSetPopOrRepop - // void ExeCmd_GroupGeneratorSetPopOrRepop(FExeCommandParam& _param); // [0x6a7aa90] Final|Native|Public|HasOutParms + // void ExeCmd_GroupGeneratorSetPopOrRepop(FExeCommandParam& _param); // [0x6aafad0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GroupGeneratorSetPop - // void ExeCmd_GroupGeneratorSetPop(FExeCommandParam& _param); // [0x6a7aa90] Final|Native|Public|HasOutParms + // void ExeCmd_GroupGeneratorSetPop(FExeCommandParam& _param); // [0x6aafad0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GroupGeneratorSetEraceAll - // void ExeCmd_GroupGeneratorSetEraceAll(FExeCommandParam& _param); // [0x6a7a9c0] Final|Native|Public|HasOutParms + // void ExeCmd_GroupGeneratorSetEraceAll(FExeCommandParam& _param); // [0x6aafa00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GroupGeneratorJoinTemporaryGuest - // void ExeCmd_GroupGeneratorJoinTemporaryGuest(FExeCommandParam& _param); // [0x6a7a8f0] Final|Native|Public|HasOutParms + // void ExeCmd_GroupGeneratorJoinTemporaryGuest(FExeCommandParam& _param); // [0x6aaf930] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GoddessStatueRegistGameIcon - // void ExeCmd_GoddessStatueRegistGameIcon(FExeCommandParam& _param); // [0x6a7a820] Final|Native|Public|HasOutParms + // void ExeCmd_GoddessStatueRegistGameIcon(FExeCommandParam& _param); // [0x6aaf860] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GoddessStatueConversationFlagOff - // void ExeCmd_GoddessStatueConversationFlagOff(FExeCommandParam& _param); // [0x6a7a750] Final|Native|Public|HasOutParms + // void ExeCmd_GoddessStatueConversationFlagOff(FExeCommandParam& _param); // [0x6aaf790] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GoddessStatueCalcDevelopmentRank - // void ExeCmd_GoddessStatueCalcDevelopmentRank(FExeCommandParam& _param); // [0x6a7a680] Final|Native|Public|HasOutParms + // void ExeCmd_GoddessStatueCalcDevelopmentRank(FExeCommandParam& _param); // [0x6aaf6c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GetSkillBoardPanel - // void ExeCmd_GetSkillBoardPanel(FExeCommandParam& _param); // [0x6a7a5b0] Final|Native|Public|HasOutParms + // void ExeCmd_GetSkillBoardPanel(FExeCommandParam& _param); // [0x6aaf5f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GetRewardItemByReleaseObstacle - // void ExeCmd_GetRewardItemByReleaseObstacle(FExeCommandParam& _param); // [0x6a7a4e0] Final|Native|Public|HasOutParms + // void ExeCmd_GetRewardItemByReleaseObstacle(FExeCommandParam& _param); // [0x6aaf520] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GetPlantDungeonBranch - // void ExeCmd_GetPlantDungeonBranch(FExeCommandParam& _param); // [0x6a7a410] Final|Native|Public|HasOutParms + // void ExeCmd_GetPlantDungeonBranch(FExeCommandParam& _param); // [0x6aaf450] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GetItemWithLog - // void ExeCmd_GetItemWithLog(FExeCommandParam& _param); // [0x6a7a340] Final|Native|Public|HasOutParms + // void ExeCmd_GetItemWithLog(FExeCommandParam& _param); // [0x6aaf380] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GetItemWithInventoryMode - // void ExeCmd_GetItemWithInventoryMode(FExeCommandParam& _param); // [0x6a7a270] Final|Native|Public|HasOutParms + // void ExeCmd_GetItemWithInventoryMode(FExeCommandParam& _param); // [0x6aaf2b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GetItemByCommonItemTableWithLog - // void ExeCmd_GetItemByCommonItemTableWithLog(FExeCommandParam& _param); // [0x6a7a1a0] Final|Native|Public|HasOutParms + // void ExeCmd_GetItemByCommonItemTableWithLog(FExeCommandParam& _param); // [0x6aaf1e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GetItemByCommonItemTableWithEquip - // void ExeCmd_GetItemByCommonItemTableWithEquip(FExeCommandParam& _param); // [0x6a7a0d0] Final|Native|Public|HasOutParms + // void ExeCmd_GetItemByCommonItemTableWithEquip(FExeCommandParam& _param); // [0x6aaf110] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GetItemByCommonItemTable - // void ExeCmd_GetItemByCommonItemTable(FExeCommandParam& _param); // [0x6a7a000] Final|Native|Public|HasOutParms + // void ExeCmd_GetItemByCommonItemTable(FExeCommandParam& _param); // [0x6aaf040] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GetItem - // void ExeCmd_GetItem(FExeCommandParam& _param); // [0x6a79f30] Final|Native|Public|HasOutParms + // void ExeCmd_GetItem(FExeCommandParam& _param); // [0x6aaef70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GetEquipWithSkillWithLog - // void ExeCmd_GetEquipWithSkillWithLog(FExeCommandParam& _param); // [0x6a79e60] Final|Native|Public|HasOutParms + // void ExeCmd_GetEquipWithSkillWithLog(FExeCommandParam& _param); // [0x6aaeea0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GetEquipWithSkill - // void ExeCmd_GetEquipWithSkill(FExeCommandParam& _param); // [0x6a79d90] Final|Native|Public|HasOutParms + // void ExeCmd_GetEquipWithSkill(FExeCommandParam& _param); // [0x6aaedd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GameTimeSetWithRefresh - // void ExeCmd_GameTimeSetWithRefresh(FExeCommandParam& _param); // [0x6a79cc0] Final|Native|Public|HasOutParms + // void ExeCmd_GameTimeSetWithRefresh(FExeCommandParam& _param); // [0x6aaed00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GameTimeSetWithOneDayCheck - // void ExeCmd_GameTimeSetWithOneDayCheck(FExeCommandParam& _param); // [0x6a79bf0] Final|Native|Public|HasOutParms + // void ExeCmd_GameTimeSetWithOneDayCheck(FExeCommandParam& _param); // [0x6aaec30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GameTimeSet - // void ExeCmd_GameTimeSet(FExeCommandParam& _param); // [0x6a79bf0] Final|Native|Public|HasOutParms + // void ExeCmd_GameTimeSet(FExeCommandParam& _param); // [0x6aaec30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GameTimeForwardingWithRefresh - // void ExeCmd_GameTimeForwardingWithRefresh(FExeCommandParam& _param); // [0x6a79b20] Final|Native|Public|HasOutParms + // void ExeCmd_GameTimeForwardingWithRefresh(FExeCommandParam& _param); // [0x6aaeb60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_GameTimeForwarding - // void ExeCmd_GameTimeForwarding(FExeCommandParam& _param); // [0x6a79a50] Final|Native|Public|HasOutParms + // void ExeCmd_GameTimeForwarding(FExeCommandParam& _param); // [0x6aaea90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_FollowerSetHidden - // void ExeCmd_FollowerSetHidden(FExeCommandParam& _param); // [0x6a79980] Final|Native|Public|HasOutParms + // void ExeCmd_FollowerSetHidden(FExeCommandParam& _param); // [0x6aae9c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_FollowerResetHidden - // void ExeCmd_FollowerResetHidden(FExeCommandParam& _param); // [0x6a798b0] Final|Native|Public|HasOutParms + // void ExeCmd_FollowerResetHidden(FExeCommandParam& _param); // [0x6aae8f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_FasttravelWorkbenchNearest - // void ExeCmd_FasttravelWorkbenchNearest(FExeCommandParam& _param); // [0x6a797e0] Final|Native|Public|HasOutParms + // void ExeCmd_FasttravelWorkbenchNearest(FExeCommandParam& _param); // [0x6aae820] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_FarmStandResetElapseTime - // void ExeCmd_FarmStandResetElapseTime(FExeCommandParam& _param); // [0x6a79710] Final|Native|Public|HasOutParms + // void ExeCmd_FarmStandResetElapseTime(FExeCommandParam& _param); // [0x6aae750] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_FarmStandEventLetter - // void ExeCmd_FarmStandEventLetter(FExeCommandParam& _param); // [0x6a79640] Final|Native|Public|HasOutParms + // void ExeCmd_FarmStandEventLetter(FExeCommandParam& _param); // [0x6aae680] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_FadeOutWaitComplete - // void ExeCmd_FadeOutWaitComplete(FExeCommandParam& _param); // [0x6a79570] Final|Native|Public|HasOutParms + // void ExeCmd_FadeOutWaitComplete(FExeCommandParam& _param); // [0x6aae5b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_FadeOut - // void ExeCmd_FadeOut(FExeCommandParam& _param); // [0x6a794a0] Final|Native|Public|HasOutParms + // void ExeCmd_FadeOut(FExeCommandParam& _param); // [0x6aae4e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_FadeInWaitComplete - // void ExeCmd_FadeInWaitComplete(FExeCommandParam& _param); // [0x6a793d0] Final|Native|Public|HasOutParms + // void ExeCmd_FadeInWaitComplete(FExeCommandParam& _param); // [0x6aae410] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_FadeIn - // void ExeCmd_FadeIn(FExeCommandParam& _param); // [0x6a79300] Final|Native|Public|HasOutParms + // void ExeCmd_FadeIn(FExeCommandParam& _param); // [0x6aae340] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_Exploration_Start - // void ExeCmd_Exploration_Start(FExeCommandParam& _param); // [0x6a79230] Final|Native|Public|HasOutParms + // void ExeCmd_Exploration_Start(FExeCommandParam& _param); // [0x6aae270] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ExitFromPlantDungeon - // void ExeCmd_ExitFromPlantDungeon(FExeCommandParam& _param); // [0x6a79160] Final|Native|Public|HasOutParms + // void ExeCmd_ExitFromPlantDungeon(FExeCommandParam& _param); // [0x6aae1a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ExecMapEffectFunction - // void ExeCmd_ExecMapEffectFunction(FExeCommandParam& _param); // [0x6a79090] Final|Native|Public|HasOutParms + // void ExeCmd_ExecMapEffectFunction(FExeCommandParam& _param); // [0x6aae0d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ExeBattleCommand - // void ExeCmd_ExeBattleCommand(FExeCommandParam& _param); // [0x6a78fc0] Final|Native|Public|HasOutParms + // void ExeCmd_ExeBattleCommand(FExeCommandParam& _param); // [0x6aae000] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_EquipViewItem - // void ExeCmd_EquipViewItem(FExeCommandParam& _param); // [0x6a78ef0] Final|Native|Public|HasOutParms + // void ExeCmd_EquipViewItem(FExeCommandParam& _param); // [0x6aadf30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_EquipItemSupporterChara - // void ExeCmd_EquipItemSupporterChara(FExeCommandParam& _param); // [0x6a78e20] Final|Native|Public|HasOutParms + // void ExeCmd_EquipItemSupporterChara(FExeCommandParam& _param); // [0x6aade60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_EquipItem - // void ExeCmd_EquipItem(FExeCommandParam& _param); // [0x6a78d50] Final|Native|Public|HasOutParms + // void ExeCmd_EquipItem(FExeCommandParam& _param); // [0x6aadd90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_EnterActiveEventArea - // void ExeCmd_EnterActiveEventArea(FExeCommandParam& _param); // [0x6a78c80] Final|Native|Public|HasOutParms + // void ExeCmd_EnterActiveEventArea(FExeCommandParam& _param); // [0x6aadcc0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_EndSettingTutorialGameHarvest - // void ExeCmd_EndSettingTutorialGameHarvest(FExeCommandParam& _param); // [0x6a78bb0] Final|Native|Public|HasOutParms + // void ExeCmd_EndSettingTutorialGameHarvest(FExeCommandParam& _param); // [0x6aadbf0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DreamWipeOutWaitComplete - // void ExeCmd_DreamWipeOutWaitComplete(FExeCommandParam& _param); // [0x6a78ae0] Final|Native|Public|HasOutParms + // void ExeCmd_DreamWipeOutWaitComplete(FExeCommandParam& _param); // [0x6aadb20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DreamWipeOut - // void ExeCmd_DreamWipeOut(FExeCommandParam& _param); // [0x6a78a10] Final|Native|Public|HasOutParms + // void ExeCmd_DreamWipeOut(FExeCommandParam& _param); // [0x6aada50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DoPlantDungeonRipeningAlterExhumeEffect - // void ExeCmd_DoPlantDungeonRipeningAlterExhumeEffect(FExeCommandParam& _param); // [0x6a78940] Final|Native|Public|HasOutParms + // void ExeCmd_DoPlantDungeonRipeningAlterExhumeEffect(FExeCommandParam& _param); // [0x6aad980] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_Display_Money - // void ExeCmd_Display_Money(FExeCommandParam& _param); // [0x6a78870] Final|Native|Public|HasOutParms + // void ExeCmd_Display_Money(FExeCommandParam& _param); // [0x6aad8b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DiscoveryShrine - // void ExeCmd_DiscoveryShrine(FExeCommandParam& _param); // [0x6a787a0] Final|Native|Public|HasOutParms + // void ExeCmd_DiscoveryShrine(FExeCommandParam& _param); // [0x6aad7e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DiscoveryCamp - // void ExeCmd_DiscoveryCamp(FExeCommandParam& _param); // [0x6a786d0] Final|Native|Public|HasOutParms + // void ExeCmd_DiscoveryCamp(FExeCommandParam& _param); // [0x6aad710] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DestroyPlantDungeon - // void ExeCmd_DestroyPlantDungeon(FExeCommandParam& _param); // [0x6a78600] Final|Native|Public|HasOutParms + // void ExeCmd_DestroyPlantDungeon(FExeCommandParam& _param); // [0x6aad640] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DeleteSystemdata - // void ExeCmd_DeleteSystemdata(FExeCommandParam& _param); // [0x6a78460] Final|Native|Public|HasOutParms + // void ExeCmd_DeleteSystemdata(FExeCommandParam& _param); // [0x6aad4a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DeleteSupporterChara - // void ExeCmd_DeleteSupporterChara(FExeCommandParam& _param); // [0x6a78530] Final|Native|Public|HasOutParms + // void ExeCmd_DeleteSupporterChara(FExeCommandParam& _param); // [0x6aad570] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DeleteSavedata - // void ExeCmd_DeleteSavedata(FExeCommandParam& _param); // [0x6a78460] Final|Native|Public|HasOutParms + // void ExeCmd_DeleteSavedata(FExeCommandParam& _param); // [0x6aad4a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DeleteRecipe - // void ExeCmd_DeleteRecipe(FExeCommandParam& _param); // [0x6a78390] Final|Native|Public|HasOutParms + // void ExeCmd_DeleteRecipe(FExeCommandParam& _param); // [0x6aad3d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DeletePropertyValue - // void ExeCmd_DeletePropertyValue(FExeCommandParam& _param); // [0x6a782c0] Final|Native|Public|HasOutParms + // void ExeCmd_DeletePropertyValue(FExeCommandParam& _param); // [0x6aad300] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DeletePropertyTamagemonoShrine - // void ExeCmd_DeletePropertyTamagemonoShrine(FExeCommandParam& _param); // [0x6a781f0] Final|Native|Public|HasOutParms + // void ExeCmd_DeletePropertyTamagemonoShrine(FExeCommandParam& _param); // [0x6aad230] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DeleteParty - // void ExeCmd_DeleteParty(FExeCommandParam& _param); // [0x6a78120] Final|Native|Public|HasOutParms + // void ExeCmd_DeleteParty(FExeCommandParam& _param); // [0x6aad160] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DeleteItemWithNotify - // void ExeCmd_DeleteItemWithNotify(FExeCommandParam& _param); // [0x6a78050] Final|Native|Public|HasOutParms + // void ExeCmd_DeleteItemWithNotify(FExeCommandParam& _param); // [0x6aad090] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DeleteItem - // void ExeCmd_DeleteItem(FExeCommandParam& _param); // [0x6a77f80] Final|Native|Public|HasOutParms + // void ExeCmd_DeleteItem(FExeCommandParam& _param); // [0x6aacfc0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DeleteInstantChara - // void ExeCmd_DeleteInstantChara(FExeCommandParam& _param); // [0x6a77eb0] Final|Native|Public|HasOutParms + // void ExeCmd_DeleteInstantChara(FExeCommandParam& _param); // [0x6aacef0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DeleteGuest - // void ExeCmd_DeleteGuest(FExeCommandParam& _param); // [0x6a77de0] Final|Native|Public|HasOutParms + // void ExeCmd_DeleteGuest(FExeCommandParam& _param); // [0x6aace20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DeleteFollowerChara - // void ExeCmd_DeleteFollowerChara(FExeCommandParam& _param); // [0x6a77d10] Final|Native|Public|HasOutParms + // void ExeCmd_DeleteFollowerChara(FExeCommandParam& _param); // [0x6aacd50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DeleteDroppedItemsInShrine - // void ExeCmd_DeleteDroppedItemsInShrine(FExeCommandParam& _param); // [0x6a77c40] Final|Native|Public|HasOutParms + // void ExeCmd_DeleteDroppedItemsInShrine(FExeCommandParam& _param); // [0x6aacc80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DeleteCraftObj_MainCraftArea - // void ExeCmd_DeleteCraftObj_MainCraftArea(FExeCommandParam& _param); // [0x6a77b70] Final|Native|Public|HasOutParms + // void ExeCmd_DeleteCraftObj_MainCraftArea(FExeCommandParam& _param); // [0x6aacbb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DeleteCraftObj_CurrentCraftArea - // void ExeCmd_DeleteCraftObj_CurrentCraftArea(FExeCommandParam& _param); // [0x6a77aa0] Final|Native|Public|HasOutParms + // void ExeCmd_DeleteCraftObj_CurrentCraftArea(FExeCommandParam& _param); // [0x6aacae0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DebugAddAllTamagemono - // void ExeCmd_DebugAddAllTamagemono(FExeCommandParam& _param); // [0x6a779d0] Final|Native|Public|HasOutParms + // void ExeCmd_DebugAddAllTamagemono(FExeCommandParam& _param); // [0x6aaca10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DebugAddAllRecipe - // void ExeCmd_DebugAddAllRecipe(FExeCommandParam& _param); // [0x6a77900] Final|Native|Public|HasOutParms + // void ExeCmd_DebugAddAllRecipe(FExeCommandParam& _param); // [0x6aac940] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_DebugAddAllCraftObject - // void ExeCmd_DebugAddAllCraftObject(FExeCommandParam& _param); // [0x6a77830] Final|Native|Public|HasOutParms + // void ExeCmd_DebugAddAllCraftObject(FExeCommandParam& _param); // [0x6aac870] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CreateCraftObj_MainCraftArea_Rot - // void ExeCmd_CreateCraftObj_MainCraftArea_Rot(FExeCommandParam& _param); // [0x6a77760] Final|Native|Public|HasOutParms + // void ExeCmd_CreateCraftObj_MainCraftArea_Rot(FExeCommandParam& _param); // [0x6aac7a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CreateCraftObj_MainCraftArea - // void ExeCmd_CreateCraftObj_MainCraftArea(FExeCommandParam& _param); // [0x6a77690] Final|Native|Public|HasOutParms + // void ExeCmd_CreateCraftObj_MainCraftArea(FExeCommandParam& _param); // [0x6aac6d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CreateCraftObj_CurrentCraftArea_Rot - // void ExeCmd_CreateCraftObj_CurrentCraftArea_Rot(FExeCommandParam& _param); // [0x6a775c0] Final|Native|Public|HasOutParms + // void ExeCmd_CreateCraftObj_CurrentCraftArea_Rot(FExeCommandParam& _param); // [0x6aac600] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CreateCraftObj_CurrentCraftArea - // void ExeCmd_CreateCraftObj_CurrentCraftArea(FExeCommandParam& _param); // [0x6a774f0] Final|Native|Public|HasOutParms + // void ExeCmd_CreateCraftObj_CurrentCraftArea(FExeCommandParam& _param); // [0x6aac530] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CreateCraftForDebugPhase - // void ExeCmd_CreateCraftForDebugPhase(FExeCommandParam& _param); // [0x6a753a0] Final|Native|Public|HasOutParms + // void ExeCmd_CreateCraftForDebugPhase(FExeCommandParam& _param); // [0x6aaa240] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CopyEquipRankNoneAll - // void ExeCmd_CopyEquipRankNoneAll(FExeCommandParam& _param); // [0x6a77420] Final|Native|Public|HasOutParms + // void ExeCmd_CopyEquipRankNoneAll(FExeCommandParam& _param); // [0x6aac460] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CopyEquip - // void ExeCmd_CopyEquip(FExeCommandParam& _param); // [0x6a77350] Final|Native|Public|HasOutParms + // void ExeCmd_CopyEquip(FExeCommandParam& _param); // [0x6aac390] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CloseTutorialGuide - // void ExeCmd_CloseTutorialGuide(FExeCommandParam& _param); // [0x6a77280] Final|Native|Public|HasOutParms + // void ExeCmd_CloseTutorialGuide(FExeCommandParam& _param); // [0x6aac2c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CloseMenu_TimerMenu - // void ExeCmd_CloseMenu_TimerMenu(FExeCommandParam& _param); // [0x6a771b0] Final|Native|Public|HasOutParms + // void ExeCmd_CloseMenu_TimerMenu(FExeCommandParam& _param); // [0x6aac1f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CloseMenu_TensionGuideSaveup - // void ExeCmd_CloseMenu_TensionGuideSaveup(FExeCommandParam& _param); // [0x6a770e0] Final|Native|Public|HasOutParms + // void ExeCmd_CloseMenu_TensionGuideSaveup(FExeCommandParam& _param); // [0x6aac120] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CloseMenu_TensionGuide - // void ExeCmd_CloseMenu_TensionGuide(FExeCommandParam& _param); // [0x6a77010] Final|Native|Public|HasOutParms + // void ExeCmd_CloseMenu_TensionGuide(FExeCommandParam& _param); // [0x6aac050] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CloseMenu_ShopDeliveryRankMenu - // void ExeCmd_CloseMenu_ShopDeliveryRankMenu(FExeCommandParam& _param); // [0x6a76f40] Final|Native|Public|HasOutParms + // void ExeCmd_CloseMenu_ShopDeliveryRankMenu(FExeCommandParam& _param); // [0x6aabf80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CloseMenu_RoguelikeScoreInfo - // void ExeCmd_CloseMenu_RoguelikeScoreInfo(FExeCommandParam& _param); // [0x6a76e70] Final|Native|Public|HasOutParms + // void ExeCmd_CloseMenu_RoguelikeScoreInfo(FExeCommandParam& _param); // [0x6aabeb0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CloseMenu_RoguelikeAvatarTargetParameter - // void ExeCmd_CloseMenu_RoguelikeAvatarTargetParameter(FExeCommandParam& _param); // [0x6a76cd0] Final|Native|Public|HasOutParms + // void ExeCmd_CloseMenu_RoguelikeAvatarTargetParameter(FExeCommandParam& _param); // [0x6aabd10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CloseMenu_PossesstionShrineConditionTelop - // void ExeCmd_CloseMenu_PossesstionShrineConditionTelop(FExeCommandParam& _param); // [0x6a76da0] Final|Native|Public|HasOutParms + // void ExeCmd_CloseMenu_PossesstionShrineConditionTelop(FExeCommandParam& _param); // [0x6aabde0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CloseMenu_PlayerPickParameter - // void ExeCmd_CloseMenu_PlayerPickParameter(FExeCommandParam& _param); // [0x6a76cd0] Final|Native|Public|HasOutParms + // void ExeCmd_CloseMenu_PlayerPickParameter(FExeCommandParam& _param); // [0x6aabd10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CloseMenu_PlayerOperationGuide - // void ExeCmd_CloseMenu_PlayerOperationGuide(FExeCommandParam& _param); // [0x6a76c00] Final|Native|Public|HasOutParms + // void ExeCmd_CloseMenu_PlayerOperationGuide(FExeCommandParam& _param); // [0x6aabc40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CloseMenu_PlantDungeonWindow - // void ExeCmd_CloseMenu_PlantDungeonWindow(FExeCommandParam& _param); // [0x6a76b30] Final|Native|Public|HasOutParms + // void ExeCmd_CloseMenu_PlantDungeonWindow(FExeCommandParam& _param); // [0x6aabb70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CloseMenu_PlantDungeonRootMenu - // void ExeCmd_CloseMenu_PlantDungeonRootMenu(FExeCommandParam& _param); // [0x6a76a60] Final|Native|Public|HasOutParms + // void ExeCmd_CloseMenu_PlantDungeonRootMenu(FExeCommandParam& _param); // [0x6aabaa0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CloseMenu_PlantDungeonGrow - // void ExeCmd_CloseMenu_PlantDungeonGrow(FExeCommandParam& _param); // [0x6a76990] Final|Native|Public|HasOutParms + // void ExeCmd_CloseMenu_PlantDungeonGrow(FExeCommandParam& _param); // [0x6aab9d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CloseMenu_LineGuide - // void ExeCmd_CloseMenu_LineGuide(FExeCommandParam& _param); // [0x6a768c0] Final|Native|Public|HasOutParms + // void ExeCmd_CloseMenu_LineGuide(FExeCommandParam& _param); // [0x6aab900] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CloseMenu_KnockOutWindow - // void ExeCmd_CloseMenu_KnockOutWindow(FExeCommandParam& _param); // [0x6a767f0] Final|Native|Public|HasOutParms + // void ExeCmd_CloseMenu_KnockOutWindow(FExeCommandParam& _param); // [0x6aab830] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CloseMenu_FarmStandLetter - // void ExeCmd_CloseMenu_FarmStandLetter(FExeCommandParam& _param); // [0x6a76720] Final|Native|Public|HasOutParms + // void ExeCmd_CloseMenu_FarmStandLetter(FExeCommandParam& _param); // [0x6aab760] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CloseMenu_EventPad - // void ExeCmd_CloseMenu_EventPad(FExeCommandParam& _param); // [0x6a76650] Final|Native|Public|HasOutParms + // void ExeCmd_CloseMenu_EventPad(FExeCommandParam& _param); // [0x6aab690] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CloseMenu_DevelopmentRank - // void ExeCmd_CloseMenu_DevelopmentRank(FExeCommandParam& _param); // [0x6a76580] Final|Native|Public|HasOutParms + // void ExeCmd_CloseMenu_DevelopmentRank(FExeCommandParam& _param); // [0x6aab5c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ClearMountBackup - // void ExeCmd_ClearMountBackup(FExeCommandParam& _param); // [0x6a764b0] Final|Native|Public|HasOutParms + // void ExeCmd_ClearMountBackup(FExeCommandParam& _param); // [0x6aab4f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ClearCurrentFloorPlantDungeon - // void ExeCmd_ClearCurrentFloorPlantDungeon(FExeCommandParam& _param); // [0x6a763e0] Final|Native|Public|HasOutParms + // void ExeCmd_ClearCurrentFloorPlantDungeon(FExeCommandParam& _param); // [0x6aab420] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ClearBackupItem - // void ExeCmd_ClearBackupItem(FExeCommandParam& _param); // [0x6a76310] Final|Native|Public|HasOutParms + // void ExeCmd_ClearBackupItem(FExeCommandParam& _param); // [0x6aab350] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CheckSendLifeInfo - // void ExeCmd_CheckSendLifeInfo(FExeCommandParam& _param); // [0x6a76240] Final|Native|Public|HasOutParms + // void ExeCmd_CheckSendLifeInfo(FExeCommandParam& _param); // [0x6aab280] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CheckPickHelpChallengeClear - // void ExeCmd_CheckPickHelpChallengeClear(FExeCommandParam& _param); // [0x6a76170] Final|Native|Public|HasOutParms + // void ExeCmd_CheckPickHelpChallengeClear(FExeCommandParam& _param); // [0x6aab1b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_CheckCurrentFloorConditionPlantDungeon - // void ExeCmd_CheckCurrentFloorConditionPlantDungeon(FExeCommandParam& _param); // [0x6a760a0] Final|Native|Public|HasOutParms + // void ExeCmd_CheckCurrentFloorConditionPlantDungeon(FExeCommandParam& _param); // [0x6aab0e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ChangeRentalEquip - // void ExeCmd_ChangeRentalEquip(FExeCommandParam& _param); // [0x6a75fd0] Final|Native|Public|HasOutParms + // void ExeCmd_ChangeRentalEquip(FExeCommandParam& _param); // [0x6aab010] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ChangeLife - // void ExeCmd_ChangeLife(FExeCommandParam& _param); // [0x6a75f00] Final|Native|Public|HasOutParms + // void ExeCmd_ChangeLife(FExeCommandParam& _param); // [0x6aaaf40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ChangeLeader - // void ExeCmd_ChangeLeader(FExeCommandParam& _param); // [0x6a75e30] Final|Native|Public|HasOutParms + // void ExeCmd_ChangeLeader(FExeCommandParam& _param); // [0x6aaae70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ChangeCtrlChara - // void ExeCmd_ChangeCtrlChara(FExeCommandParam& _param); // [0x6a75d60] Final|Native|Public|HasOutParms + // void ExeCmd_ChangeCtrlChara(FExeCommandParam& _param); // [0x6aaada0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ChangeCameraParam - // void ExeCmd_ChangeCameraParam(FExeCommandParam& _param); // [0x6a75c90] Final|Native|Public|HasOutParms + // void ExeCmd_ChangeCameraParam(FExeCommandParam& _param); // [0x6aaacd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ChallengeStart - // void ExeCmd_ChallengeStart(FExeCommandParam& _param); // [0x6a75bc0] Final|Native|Public|HasOutParms + // void ExeCmd_ChallengeStart(FExeCommandParam& _param); // [0x6aaac00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ChallengeSetFailEnd - // void ExeCmd_ChallengeSetFailEnd(FExeCommandParam& _param); // [0x6a75af0] Final|Native|Public|HasOutParms + // void ExeCmd_ChallengeSetFailEnd(FExeCommandParam& _param); // [0x6aaab30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ChallengeSetClearTimeEnd - // void ExeCmd_ChallengeSetClearTimeEnd(FExeCommandParam& _param); // [0x6a753a0] Final|Native|Public|HasOutParms + // void ExeCmd_ChallengeSetClearTimeEnd(FExeCommandParam& _param); // [0x6aaa240] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ChallengeSetClear - // void ExeCmd_ChallengeSetClear(FExeCommandParam& _param); // [0x6a75a20] Final|Native|Public|HasOutParms + // void ExeCmd_ChallengeSetClear(FExeCommandParam& _param); // [0x6aaaa60] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ChallengeGateReturn + // void ExeCmd_ChallengeGateReturn(FExeCommandParam& _param); // [0x6aaa990] Final|Native|Public|HasOutParms + // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ChallengeEnd + // void ExeCmd_ChallengeEnd(FExeCommandParam& _param); // [0x6aaa8c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_BuildPlantDungeonFromBranch - // void ExeCmd_BuildPlantDungeonFromBranch(FExeCommandParam& _param); // [0x6a75950] Final|Native|Public|HasOutParms + // void ExeCmd_BuildPlantDungeonFromBranch(FExeCommandParam& _param); // [0x6aaa7f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_BGMUpdate - // void ExeCmd_BGMUpdate(FExeCommandParam& _param); // [0x6a75540] Final|Native|Public|HasOutParms + // void ExeCmd_BGMUpdate(FExeCommandParam& _param); // [0x6aaa3e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_BGMResume - // void ExeCmd_BGMResume(FExeCommandParam& _param); // [0x6a75470] Final|Native|Public|HasOutParms + // void ExeCmd_BGMResume(FExeCommandParam& _param); // [0x6aaa310] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_BeginMapJumpToPlantDungeonStartFloor - // void ExeCmd_BeginMapJumpToPlantDungeonStartFloor(FExeCommandParam& _param); // [0x6a75880] Final|Native|Public|HasOutParms + // void ExeCmd_BeginMapJumpToPlantDungeonStartFloor(FExeCommandParam& _param); // [0x6aaa720] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_BeginMapJumpToPlantDungeon - // void ExeCmd_BeginMapJumpToPlantDungeon(FExeCommandParam& _param); // [0x6a757b0] Final|Native|Public|HasOutParms + // void ExeCmd_BeginMapJumpToPlantDungeon(FExeCommandParam& _param); // [0x6aaa650] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_BeginBossDefeatCount - // void ExeCmd_BeginBossDefeatCount(FExeCommandParam& _param); // [0x6a756e0] Final|Native|Public|HasOutParms + // void ExeCmd_BeginBossDefeatCount(FExeCommandParam& _param); // [0x6aaa580] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_BackMyHome - // void ExeCmd_BackMyHome(FExeCommandParam& _param); // [0x6a75610] Final|Native|Public|HasOutParms + // void ExeCmd_BackMyHome(FExeCommandParam& _param); // [0x6aaa4b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AssignInhabitantForDebugPhase - // void ExeCmd_AssignInhabitantForDebugPhase(FExeCommandParam& _param); // [0x6a753a0] Final|Native|Public|HasOutParms + // void ExeCmd_AssignInhabitantForDebugPhase(FExeCommandParam& _param); // [0x6aaa240] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AppraisalEvent - // void ExeCmd_AppraisalEvent(FExeCommandParam& _param); // [0x6a752d0] Final|Native|Public|HasOutParms + // void ExeCmd_AppraisalEvent(FExeCommandParam& _param); // [0x6aaa170] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AlwaysHugeMapJump - // void ExeCmd_AlwaysHugeMapJump(FExeCommandParam& _param); // [0x6a75200] Final|Native|Public|HasOutParms + // void ExeCmd_AlwaysHugeMapJump(FExeCommandParam& _param); // [0x6aaa0a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AllEnemyDefeatPlantDungeon - // void ExeCmd_AllEnemyDefeatPlantDungeon(FExeCommandParam& _param); // [0x6a75130] Final|Native|Public|HasOutParms + // void ExeCmd_AllEnemyDefeatPlantDungeon(FExeCommandParam& _param); // [0x6aa9fd0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddTempRoguelikeByteFlag - // void ExeCmd_AddTempRoguelikeByteFlag(FExeCommandParam& _param); // [0x6a74f90] Final|Native|Public|HasOutParms + // void ExeCmd_AddTempRoguelikeByteFlag(FExeCommandParam& _param); // [0x6aa9e30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddTemporaryRoguelikeActiveEventIdTarget - // void ExeCmd_AddTemporaryRoguelikeActiveEventIdTarget(FExeCommandParam& _param); // [0x6a75060] Final|Native|Public|HasOutParms + // void ExeCmd_AddTemporaryRoguelikeActiveEventIdTarget(FExeCommandParam& _param); // [0x6aa9f00] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddTempByteFlag - // void ExeCmd_AddTempByteFlag(FExeCommandParam& _param); // [0x6a74ec0] Final|Native|Public|HasOutParms + // void ExeCmd_AddTempByteFlag(FExeCommandParam& _param); // [0x6aa9d60] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddSupporterChara - // void ExeCmd_AddSupporterChara(FExeCommandParam& _param); // [0x6a74df0] Final|Native|Public|HasOutParms + // void ExeCmd_AddSupporterChara(FExeCommandParam& _param); // [0x6aa9c90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddRecipe - // void ExeCmd_AddRecipe(FExeCommandParam& _param); // [0x6a74d20] Final|Native|Public|HasOutParms + // void ExeCmd_AddRecipe(FExeCommandParam& _param); // [0x6aa9bc0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddQuestReportCounter - // void ExeCmd_AddQuestReportCounter(FExeCommandParam& _param); // [0x6a74c50] Final|Native|Public|HasOutParms + // void ExeCmd_AddQuestReportCounter(FExeCommandParam& _param); // [0x6aa9af0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddPartySync - // void ExeCmd_AddPartySync(FExeCommandParam& _param); // [0x6a74b80] Final|Native|Public|HasOutParms + // void ExeCmd_AddPartySync(FExeCommandParam& _param); // [0x6aa9a20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddParty - // void ExeCmd_AddParty(FExeCommandParam& _param); // [0x6a74ab0] Final|Native|Public|HasOutParms + // void ExeCmd_AddParty(FExeCommandParam& _param); // [0x6aa9950] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddMoneyWithNotify - // void ExeCmd_AddMoneyWithNotify(FExeCommandParam& _param); // [0x6a749e0] Final|Native|Public|HasOutParms + // void ExeCmd_AddMoneyWithNotify(FExeCommandParam& _param); // [0x6aa9880] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddMoney - // void ExeCmd_AddMoney(FExeCommandParam& _param); // [0x6a74910] Final|Native|Public|HasOutParms + // void ExeCmd_AddMoney(FExeCommandParam& _param); // [0x6aa97b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddItemWithEquip - // void ExeCmd_AddItemWithEquip(FExeCommandParam& _param); // [0x6a74840] Final|Native|Public|HasOutParms + // void ExeCmd_AddItemWithEquip(FExeCommandParam& _param); // [0x6aa96e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddItemPresetWithEquip - // void ExeCmd_AddItemPresetWithEquip(FExeCommandParam& _param); // [0x6a74770] Final|Native|Public|HasOutParms + // void ExeCmd_AddItemPresetWithEquip(FExeCommandParam& _param); // [0x6aa9610] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddInteractionPoint - // void ExeCmd_AddInteractionPoint(FExeCommandParam& _param); // [0x6a746a0] Final|Native|Public|HasOutParms + // void ExeCmd_AddInteractionPoint(FExeCommandParam& _param); // [0x6aa9540] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddInstantCharaNoLimit - // void ExeCmd_AddInstantCharaNoLimit(FExeCommandParam& _param); // [0x6a745d0] Final|Native|Public|HasOutParms + // void ExeCmd_AddInstantCharaNoLimit(FExeCommandParam& _param); // [0x6aa9470] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddInstantChara - // void ExeCmd_AddInstantChara(FExeCommandParam& _param); // [0x6a74500] Final|Native|Public|HasOutParms + // void ExeCmd_AddInstantChara(FExeCommandParam& _param); // [0x6aa93a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddGuest - // void ExeCmd_AddGuest(FExeCommandParam& _param); // [0x6a74430] Final|Native|Public|HasOutParms + // void ExeCmd_AddGuest(FExeCommandParam& _param); // [0x6aa92d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddGlobalSyncByteFlag - // void ExeCmd_AddGlobalSyncByteFlag(FExeCommandParam& _param); // [0x6a74360] Final|Native|Public|HasOutParms + // void ExeCmd_AddGlobalSyncByteFlag(FExeCommandParam& _param); // [0x6aa9200] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddGlobalByteFlag - // void ExeCmd_AddGlobalByteFlag(FExeCommandParam& _param); // [0x6a74290] Final|Native|Public|HasOutParms + // void ExeCmd_AddGlobalByteFlag(FExeCommandParam& _param); // [0x6aa9130] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddFollowerChara - // void ExeCmd_AddFollowerChara(FExeCommandParam& _param); // [0x6a741c0] Final|Native|Public|HasOutParms + // void ExeCmd_AddFollowerChara(FExeCommandParam& _param); // [0x6aa9060] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddCheckmarkStageClearUI - // void ExeCmd_AddCheckmarkStageClearUI(FExeCommandParam& _param); // [0x6a740f0] Final|Native|Public|HasOutParms + // void ExeCmd_AddCheckmarkStageClearUI(FExeCommandParam& _param); // [0x6aa8f90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddAreaPointTypeSmallVillage - // void ExeCmd_AddAreaPointTypeSmallVillage(FExeCommandParam& _param); // [0x6a74020] Final|Native|Public|HasOutParms + // void ExeCmd_AddAreaPointTypeSmallVillage(FExeCommandParam& _param); // [0x6aa8ec0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddAreaPointTypeLargeVillage - // void ExeCmd_AddAreaPointTypeLargeVillage(FExeCommandParam& _param); // [0x6a73f50] Final|Native|Public|HasOutParms + // void ExeCmd_AddAreaPointTypeLargeVillage(FExeCommandParam& _param); // [0x6aa8df0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AddAreaPoint - // void ExeCmd_AddAreaPoint(FExeCommandParam& _param); // [0x6a73e80] Final|Native|Public|HasOutParms + // void ExeCmd_AddAreaPoint(FExeCommandParam& _param); // [0x6aa8d20] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ActiveEventInfoCheck_TargetTriggerNpcId - // void ExeCmd_ActiveEventInfoCheck_TargetTriggerNpcId(FExeCommandParam& _param); // [0x6a73db0] Final|Native|Public|HasOutParms + // void ExeCmd_ActiveEventInfoCheck_TargetTriggerNpcId(FExeCommandParam& _param); // [0x6aa8c50] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ActiveEventEndNotifyOnly_TargetId - // void ExeCmd_ActiveEventEndNotifyOnly_TargetId(FExeCommandParam& _param); // [0x6a73c10] Final|Native|Public|HasOutParms + // void ExeCmd_ActiveEventEndNotifyOnly_TargetId(FExeCommandParam& _param); // [0x6aa8ab0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ActiveEventEndNotifyOnly - // void ExeCmd_ActiveEventEndNotifyOnly(FExeCommandParam& _param); // [0x6a73b40] Final|Native|Public|HasOutParms + // void ExeCmd_ActiveEventEndNotifyOnly(FExeCommandParam& _param); // [0x6aa89e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ActiveEventEnd_TargetTriggerNpcId - // void ExeCmd_ActiveEventEnd_TargetTriggerNpcId(FExeCommandParam& _param); // [0x6a73ce0] Final|Native|Public|HasOutParms + // void ExeCmd_ActiveEventEnd_TargetTriggerNpcId(FExeCommandParam& _param); // [0x6aa8b80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ActiveEventAcceptNotifyOnly_TargetId - // void ExeCmd_ActiveEventAcceptNotifyOnly_TargetId(FExeCommandParam& _param); // [0x6a739a0] Final|Native|Public|HasOutParms + // void ExeCmd_ActiveEventAcceptNotifyOnly_TargetId(FExeCommandParam& _param); // [0x6aa8840] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ActiveEventAcceptNotifyOnly - // void ExeCmd_ActiveEventAcceptNotifyOnly(FExeCommandParam& _param); // [0x6a738d0] Final|Native|Public|HasOutParms + // void ExeCmd_ActiveEventAcceptNotifyOnly(FExeCommandParam& _param); // [0x6aa8770] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ActiveEventAccept_TargetId - // void ExeCmd_ActiveEventAccept_TargetId(FExeCommandParam& _param); // [0x6a73a70] Final|Native|Public|HasOutParms + // void ExeCmd_ActiveEventAccept_TargetId(FExeCommandParam& _param); // [0x6aa8910] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ActiveEventAccept - // void ExeCmd_ActiveEventAccept(FExeCommandParam& _param); // [0x6a73800] Final|Native|Public|HasOutParms + // void ExeCmd_ActiveEventAccept(FExeCommandParam& _param); // [0x6aa86a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ActivateElevator - // void ExeCmd_ActivateElevator(FExeCommandParam& _param); // [0x6a73730] Final|Native|Public|HasOutParms + // void ExeCmd_ActivateElevator(FExeCommandParam& _param); // [0x6aa85d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_ActivateAlchemyMachine - // void ExeCmd_ActivateAlchemyMachine(FExeCommandParam& _param); // [0x6a73660] Final|Native|Public|HasOutParms + // void ExeCmd_ActivateAlchemyMachine(FExeCommandParam& _param); // [0x6aa8500] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AchievementMain11 - // void ExeCmd_AchievementMain11(FExeCommandParam& _param); // [0x6a73590] Final|Native|Public|HasOutParms + // void ExeCmd_AchievementMain11(FExeCommandParam& _param); // [0x6aa8430] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AchievementLifeStart - // void ExeCmd_AchievementLifeStart(FExeCommandParam& _param); // [0x6a734c0] Final|Native|Public|HasOutParms + // void ExeCmd_AchievementLifeStart(FExeCommandParam& _param); // [0x6aa8360] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AchievementLifeComplete - // void ExeCmd_AchievementLifeComplete(FExeCommandParam& _param); // [0x6a733f0] Final|Native|Public|HasOutParms + // void ExeCmd_AchievementLifeComplete(FExeCommandParam& _param); // [0x6aa8290] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AchievementCollection14 - // void ExeCmd_AchievementCollection14(FExeCommandParam& _param); // [0x6a73320] Final|Native|Public|HasOutParms + // void ExeCmd_AchievementCollection14(FExeCommandParam& _param); // [0x6aa81c0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AchievementCollection07 - // void ExeCmd_AchievementCollection07(FExeCommandParam& _param); // [0x6a73250] Final|Native|Public|HasOutParms + // void ExeCmd_AchievementCollection07(FExeCommandParam& _param); // [0x6aa80f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.ExeCmd_AchievementCollection01 - // void ExeCmd_AchievementCollection01(FExeCommandParam& _param); // [0x6a73180] Final|Native|Public|HasOutParms + // void ExeCmd_AchievementCollection01(FExeCommandParam& _param); // [0x6aa8020] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ExeCommandSubsystem.CallFunc - // void CallFunc(FName& _funcName, FExeCommandParam& _param); // [0x6a73050] Final|Native|Public|HasOutParms + // void CallFunc(FName& _funcName, FExeCommandParam& _param); // [0x6aa7ef0] Final|Native|Public|HasOutParms }; /// Class /Script/DP1Project.FadeManagerSubsystem @@ -33267,8 +33703,8 @@ class UExeCommandSubsystem : public UGameInstanceSubsystem class UFadeManagerSubsystem : public UGameInstanceSubsystem { public: - SDK_UNDEFINED(16,601) /* FMulticastInlineDelegate */ __um(m_onWidgetFadeOutFinished); // 0x0030 (0x0010) - SDK_UNDEFINED(16,602) /* FMulticastInlineDelegate */ __um(m_onWidgetFadeInFinished); // 0x0040 (0x0010) + SDK_UNDEFINED(16,587) /* FMulticastInlineDelegate */ __um(m_onWidgetFadeOutFinished); // 0x0030 (0x0010) + SDK_UNDEFINED(16,588) /* FMulticastInlineDelegate */ __um(m_onWidgetFadeInFinished); // 0x0040 (0x0010) class UUserWidget* m_pFadeWidget; // 0x0050 (0x0008) class UWidgetAnimation* m_pFadeInAnim; // 0x0058 (0x0008) class UWidgetAnimation* m_pFadeOutAnim; // 0x0060 (0x0008) @@ -33282,11 +33718,11 @@ class UFadeManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.FadeManagerSubsystem.OnWipeFinished - // void OnWipeFinished(); // [0x6a90d30] Final|Native|Private + // void OnWipeFinished(); // [0x6ac60b0] Final|Native|Private // Function /Script/DP1Project.FadeManagerSubsystem.OnFadeOutFinished - // void OnFadeOutFinished(); // [0x6a90d10] Final|Native|Private + // void OnFadeOutFinished(); // [0x6ac6090] Final|Native|Private // Function /Script/DP1Project.FadeManagerSubsystem.OnFadeInFinished - // void OnFadeInFinished(); // [0x6a90cf0] Final|Native|Private + // void OnFadeInFinished(); // [0x6ac6070] Final|Native|Private }; /// Struct /Script/DP1Project.FadeMaterialData @@ -33331,7 +33767,7 @@ class AFarmStandActor : public AMapActor /// Functions // Function /Script/DP1Project.FarmStandActor.OnUpdateSlot - // void OnUpdateSlot(int32_t _slot, EFarmStandItemSeries _series); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateSlot(int32_t _slot, EFarmStandItemSeries _series); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.FarmStandLetterInitInfo @@ -33352,9 +33788,9 @@ class UFarmStandLetterMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.FarmStandLetterMenuTop.SetupParam - // void SetupParam(EFarmStandLetterType _letterType); // [0x6a917d0] Final|Native|Public|BlueprintCallable + // void SetupParam(EFarmStandLetterType _letterType); // [0x6ac6b50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FarmStandLetterMenuTop.GetLetterType - // EFarmStandLetterType GetLetterType(); // [0x6938410] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EFarmStandLetterType GetLetterType(); // [0x6968ed0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.FarmStandManager @@ -33420,89 +33856,89 @@ class UFarmStandMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.FarmStandMenuTop.UpdateItemListAndPickupList - // void UpdateItemListAndPickupList(); // [0x6a94aa0] Final|Native|Protected|BlueprintCallable + // void UpdateItemListAndPickupList(); // [0x6ac9e20] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FarmStandMenuTop.UpdateFarmStandList - // void UpdateFarmStandList(); // [0x6a94a80] Final|Native|Protected|BlueprintCallable + // void UpdateFarmStandList(); // [0x6ac9e00] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FarmStandMenuTop.SetupParam - // void SetupParam(FFarmStandSetupInfo _setupInfo); // [0x6a949f0] Final|Native|Public|BlueprintCallable + // void SetupParam(FFarmStandSetupInfo _setupInfo); // [0x6ac9d70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FarmStandMenuTop.SetSlotItem - // void SetSlotItem(int32_t _slotIndex, FListItemInfo itemInfo, int32_t _num); // [0x6a94800] Final|Native|Protected|BlueprintCallable + // void SetSlotItem(int32_t _slotIndex, FListItemInfo itemInfo, int32_t _num); // [0x6ac9b80] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FarmStandMenuTop.SetSelectedSlotIndex - // void SetSelectedSlotIndex(int32_t _index); // [0x6a94770] Final|Native|Protected|BlueprintCallable + // void SetSelectedSlotIndex(int32_t _index); // [0x6ac9af0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FarmStandMenuTop.SetSelectedListItemInfo - // void SetSelectedListItemInfo(FListItemInfo _listItemInfo); // [0x6a94610] Final|Native|Protected|BlueprintCallable + // void SetSelectedListItemInfo(FListItemInfo _listItemInfo); // [0x6ac9990] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FarmStandMenuTop.SearchSlotItems - // void SearchSlotItems(TMap& _slotItemMap, TMap& _overFlowMap, int32_t _slotIndex, EFarmStandSlotState Status); // [0x6a94340] Final|Native|Protected|HasOutParms + // void SearchSlotItems(TMap& _slotItemMap, TMap& _overFlowMap, int32_t _slotIndex, EFarmStandSlotState Status); // [0x6ac96c0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.FarmStandMenuTop.SearchAllSlotItems - // void SearchAllSlotItems(TMap& _slotItemMap, TMap& _overFlowMap, EFarmStandSlotState Status); // [0x6a940c0] Final|Native|Protected|HasOutParms + // void SearchAllSlotItems(TMap& _slotItemMap, TMap& _overFlowMap, EFarmStandSlotState Status); // [0x6ac9440] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.FarmStandMenuTop.ReturnItemSlotVegetables - // void ReturnItemSlotVegetables(); // [0x6a940a0] Final|Native|Protected|BlueprintCallable + // void ReturnItemSlotVegetables(); // [0x6ac9420] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FarmStandMenuTop.ReplacementSlotItem - // void ReplacementSlotItem(int32_t _slotIndex, FListItemInfo itemInfo, int32_t _num); // [0x6a93eb0] Final|Native|Protected|BlueprintCallable + // void ReplacementSlotItem(int32_t _slotIndex, FListItemInfo itemInfo, int32_t _num); // [0x6ac9230] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FarmStandMenuTop.ReplacementExchangedEndDelegate - // void ReplacementExchangedEndDelegate(FHandle& _handle); // [0x6a93e10] Final|Native|Protected|HasOutParms + // void ReplacementExchangedEndDelegate(FHandle& _handle); // [0x6ac9190] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.FarmStandMenuTop.ReceiveSlotItem - // void ReceiveSlotItem(int32_t _slotIndex, bool _isReceiveAllSlot); // [0x6a93d40] Final|Native|Protected|BlueprintCallable + // void ReceiveSlotItem(int32_t _slotIndex, bool _isReceiveAllSlot); // [0x6ac90c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FarmStandMenuTop.OpenWindow - // void OpenWindow(EFarmStandOpenWindowType windowType); // [0x6a93cc0] Final|Native|Protected|BlueprintCallable + // void OpenWindow(EFarmStandOpenWindowType windowType); // [0x6ac9040] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FarmStandMenuTop.OpenSlotReplacementOverFlowWindowCloseEndDelegate - // void OpenSlotReplacementOverFlowWindowCloseEndDelegate(FHandle& _handle); // [0x6a93c20] Final|Native|Protected|HasOutParms + // void OpenSlotReplacementOverFlowWindowCloseEndDelegate(FHandle& _handle); // [0x6ac8fa0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.FarmStandMenuTop.OpenSlotReceiveOverFlowWindowCloseEndDelegate - // void OpenSlotReceiveOverFlowWindowCloseEndDelegate(FHandle& _handle); // [0x6a93b80] Final|Native|Protected|HasOutParms + // void OpenSlotReceiveOverFlowWindowCloseEndDelegate(FHandle& _handle); // [0x6ac8f00] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.FarmStandMenuTop.OpenSlotItemReceiveWindowCloseEndDelegate - // void OpenSlotItemReceiveWindowCloseEndDelegate(FHandle& _handle); // [0x6a93ae0] Final|Native|Protected|HasOutParms + // void OpenSlotItemReceiveWindowCloseEndDelegate(FHandle& _handle); // [0x6ac8e60] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.FarmStandMenuTop.OpenRichExchangedWindowCloseEndDelegate - // void OpenRichExchangedWindowCloseEndDelegate(FHandle& _handle); // [0x6a93a40] Final|Native|Protected|HasOutParms + // void OpenRichExchangedWindowCloseEndDelegate(FHandle& _handle); // [0x6ac8dc0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.FarmStandMenuTop.OpenReplacementRichExchangedWindowCloseEndDelegate - // void OpenReplacementRichExchangedWindowCloseEndDelegate(FHandle& _handle); // [0x6a939a0] Final|Native|Protected|HasOutParms + // void OpenReplacementRichExchangedWindowCloseEndDelegate(FHandle& _handle); // [0x6ac8d20] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.FarmStandMenuTop.OpenReceiveWindowCloseEndDelegate - // void OpenReceiveWindowCloseEndDelegate(FHandle& _handle); // [0x6a93900] Final|Native|Protected|HasOutParms + // void OpenReceiveWindowCloseEndDelegate(FHandle& _handle); // [0x6ac8c80] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.FarmStandMenuTop.OpenReceiveWindow - // void OpenReceiveWindow(TMap itemMap, int32_t _slotIndex, bool _isReceiveAllSlot); // [0x6a93700] Final|Native|Protected + // void OpenReceiveWindow(TMap itemMap, int32_t _slotIndex, bool _isReceiveAllSlot); // [0x6ac8a80] Final|Native|Protected // Function /Script/DP1Project.FarmStandMenuTop.OpenOverFlowConfirmationWindowCloseEndDelegate - // void OpenOverFlowConfirmationWindowCloseEndDelegate(FHandle& _handle); // [0x6a93660] Final|Native|Protected|HasOutParms + // void OpenOverFlowConfirmationWindowCloseEndDelegate(FHandle& _handle); // [0x6ac89e0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.FarmStandMenuTop.OpenOverFlowConfirmation - // void OpenOverFlowConfirmation(TMap& _overFlowItemMap, int32_t _currencyValue); // [0x6a934c0] Final|Native|Protected|HasOutParms + // void OpenOverFlowConfirmation(TMap& _overFlowItemMap, int32_t _currencyValue); // [0x6ac8840] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.FarmStandMenuTop.OpenCountWindow - // void OpenCountWindow(); // [0x6a934a0] Final|Native|Protected|BlueprintCallable + // void OpenCountWindow(); // [0x6ac8820] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FarmStandMenuTop.OnSetupParam_BP - // void OnSetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.FarmStandMenuTop.OnSetSlotItem_BP - // void OnSetSlotItem_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetSlotItem_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.FarmStandMenuTop.OnReplacementCloseItemList_BP - // void OnReplacementCloseItemList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnReplacementCloseItemList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.FarmStandMenuTop.OnEnterCountWindow_BP - // void OnEnterCountWindow_BP(int32_t _selectedNum); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnEnterCountWindow_BP(int32_t _selectedNum); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.FarmStandMenuTop.OnCountWindowEnterDelegate - // void OnCountWindowEnterDelegate(int32_t _selectedNum); // [0x6a93410] Final|Native|Protected + // void OnCountWindowEnterDelegate(int32_t _selectedNum); // [0x6ac8790] Final|Native|Protected // Function /Script/DP1Project.FarmStandMenuTop.OnCountWindowCloseEndDelegate - // void OnCountWindowCloseEndDelegate(); // [0x6a933f0] Final|Native|Protected + // void OnCountWindowCloseEndDelegate(); // [0x6ac8770] Final|Native|Protected // Function /Script/DP1Project.FarmStandMenuTop.OnCloseReceiveWindow_BP - // void OnCloseReceiveWindow_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnCloseReceiveWindow_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.FarmStandMenuTop.OnClearSlotItem_BP - // void OnClearSlotItem_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnClearSlotItem_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.FarmStandMenuTop.OnChangeSlotItem_BP - // void OnChangeSlotItem_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnChangeSlotItem_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.FarmStandMenuTop.IsTimeZoneNight - // bool IsTimeZoneNight(); // [0x6a933c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsTimeZoneNight(); // [0x6ac8740] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.FarmStandMenuTop.IsOverFlowCurrency - // bool IsOverFlowCurrency(int32_t currencyValue, ECurrencyType Type); // [0x6a932f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsOverFlowCurrency(int32_t currencyValue, ECurrencyType Type); // [0x6ac8670] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.FarmStandMenuTop.IsHaveSlotItem - // bool IsHaveSlotItem(); // [0x6a932c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsHaveSlotItem(); // [0x6ac8640] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.FarmStandMenuTop.IsExistCompleteSlot - // bool IsExistCompleteSlot(); // [0x6a93290] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsExistCompleteSlot(); // [0x6ac8610] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.FarmStandMenuTop.GetSweetChestnutValue - // int32_t GetSweetChestnutValue(); // [0x6a93260] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetSweetChestnutValue(); // [0x6ac85e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.FarmStandMenuTop.GetGlobalItemGetFlag - // bool GetGlobalItemGetFlag(FName& _itemId); // [0x6a931b0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // bool GetGlobalItemGetFlag(FName& _itemId); // [0x6ac8530] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.FarmStandMenuTop.ExchangeOverFlowItems - // bool ExchangeOverFlowItems(); // [0x6a93180] Final|Native|Protected|BlueprintCallable + // bool ExchangeOverFlowItems(); // [0x6ac8500] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FarmStandMenuTop.DisableItemNewFlag - // void DisableItemNewFlag(FName& _itemId); // [0x6a930e0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void DisableItemNewFlag(FName& _itemId); // [0x6ac8460] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.FarmStandMenuTop.AutoSave - // void AutoSave(); // [0x6a930c0] Final|Native|Protected|BlueprintCallable + // void AutoSave(); // [0x6ac8440] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FarmStandMenuTop.AddInventoryWithSlotItem - // void AddInventoryWithSlotItem(int32_t _slotIndex); // [0x6a93030] Final|Native|Protected|BlueprintCallable + // void AddInventoryWithSlotItem(int32_t _slotIndex); // [0x6ac83b0] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.FarmStandUtility @@ -33531,7 +33967,7 @@ class UPickPointGameObject : public UObject /// Functions // Function /Script/DP1Project.PickPointGameObject.OnDataLoaded - // void OnDataLoaded(FName _resId); // [0x6d106e0] Native|Public + // void OnDataLoaded(FName _resId); // [0x6d4fc20] Native|Public }; /// Class /Script/DP1Project.FellingGameMain @@ -33602,59 +34038,59 @@ class UFieldMemoEditList : public UUserWidget /// Functions // Function /Script/DP1Project.FieldMemoEditList.SetSortType - // void SetSortType(EFieldMemoEditListSortType _type, EFieldMemoEditListSortOrder _order); // [0x6a962e0] Final|Native|Public|BlueprintCallable + // void SetSortType(EFieldMemoEditListSortType _type, EFieldMemoEditListSortOrder _order); // [0x6acb660] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditList.SetMapIdFilter - // void SetMapIdFilter(FString _mapId); // [0x6a96080] Final|Native|Public|BlueprintCallable + // void SetMapIdFilter(FString _mapId); // [0x6acb400] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditList.SetIdFilter - // void SetIdFilter(FString _id); // [0x6a96080] Final|Native|Public|BlueprintCallable + // void SetIdFilter(FString _id); // [0x6acb400] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditList.SetEnableStateFilter - // void SetEnableStateFilter(bool _enable); // [0x6a96250] Final|Native|Public|BlueprintCallable + // void SetEnableStateFilter(bool _enable); // [0x6acb5d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditList.SetEnableRankFilter - // void SetEnableRankFilter(bool _enable); // [0x6a96250] Final|Native|Public|BlueprintCallable + // void SetEnableRankFilter(bool _enable); // [0x6acb5d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditList.SetEnableMapIdFilter - // void SetEnableMapIdFilter(bool _enable); // [0x6a96250] Final|Native|Public|BlueprintCallable + // void SetEnableMapIdFilter(bool _enable); // [0x6acb5d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditList.SetEnableIdFilter - // void SetEnableIdFilter(bool _enable); // [0x6a96250] Final|Native|Public|BlueprintCallable + // void SetEnableIdFilter(bool _enable); // [0x6acb5d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditList.SetEnableCategoryFilter - // void SetEnableCategoryFilter(bool _enable); // [0x6a96250] Final|Native|Public|BlueprintCallable + // void SetEnableCategoryFilter(bool _enable); // [0x6acb5d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditList.SetEnableBtsFilter - // void SetEnableBtsFilter(bool _enable); // [0x6a96250] Final|Native|Public|BlueprintCallable + // void SetEnableBtsFilter(bool _enable); // [0x6acb5d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditList.SetEnableAutoMapFilter - // void SetEnableAutoMapFilter(bool _enable); // [0x6a961c0] Final|Native|Public|BlueprintCallable + // void SetEnableAutoMapFilter(bool _enable); // [0x6acb540] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditList.SetBtsFilter - // void SetBtsFilter(FString _bts); // [0x6a96080] Final|Native|Public|BlueprintCallable + // void SetBtsFilter(FString _bts); // [0x6acb400] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditList.ResetStateFilter - // void ResetStateFilter(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void ResetStateFilter(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditList.ResetRankFilter - // void ResetRankFilter(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void ResetRankFilter(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditList.ResetCategoryFilter - // void ResetCategoryFilter(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void ResetCategoryFilter(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditList.RemoveStateFilter - // void RemoveStateFilter(FString _state); // [0x6a96080] Final|Native|Public|BlueprintCallable + // void RemoveStateFilter(FString _state); // [0x6acb400] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditList.GetTargetMemoIDList - // TArray GetTargetMemoIDList(); // [0x6a96140] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetTargetMemoIDList(); // [0x6acb4c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditList.GetEnableStateFilter - // bool GetEnableStateFilter(); // [0x6921180] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetEnableStateFilter(); // [0x6951650] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditList.GetEnableRankFilter - // bool GetEnableRankFilter(); // [0x6921180] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetEnableRankFilter(); // [0x6951650] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditList.GetEnableMapIdFilter - // bool GetEnableMapIdFilter(); // [0x6921180] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetEnableMapIdFilter(); // [0x6951650] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditList.GetEnableIdFilter - // bool GetEnableIdFilter(); // [0x6921180] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetEnableIdFilter(); // [0x6951650] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditList.GetEnableCategoryFilter - // bool GetEnableCategoryFilter(); // [0x6921180] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetEnableCategoryFilter(); // [0x6951650] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditList.GetEnableBtsFilter - // bool GetEnableBtsFilter(); // [0x6921180] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetEnableBtsFilter(); // [0x6951650] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditList.GetEnableAutoMapFilter - // bool GetEnableAutoMapFilter(); // [0x6a96120] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool GetEnableAutoMapFilter(); // [0x6acb4a0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.FieldMemoEditList.ApplyFilter - // void ApplyFilter(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void ApplyFilter(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditList.AddStateFilter - // void AddStateFilter(FString _state); // [0x6a96080] Final|Native|Public|BlueprintCallable + // void AddStateFilter(FString _state); // [0x6acb400] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditList.AddRankFilter - // void AddRankFilter(FString _rank); // [0x6a96080] Final|Native|Public|BlueprintCallable + // void AddRankFilter(FString _rank); // [0x6acb400] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditList.AddCategoryFilter - // void AddCategoryFilter(FString _category); // [0x6a96080] Final|Native|Public|BlueprintCallable + // void AddCategoryFilter(FString _category); // [0x6acb400] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.FieldMemoEditListItem @@ -33667,13 +34103,13 @@ class UFieldMemoEditListItem : public UUserWidget /// Functions // Function /Script/DP1Project.FieldMemoEditListItem.Setup - // void Setup(FName& _id); // [0x6a969c0] Final|Native|Public|HasOutParms|BlueprintCallable + // void Setup(FName& _id); // [0x6acbd40] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditListItem.GetItemStr - // FString GetItemStr(); // [0x6a96960] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetItemStr(); // [0x6acbce0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditListItem.GetItemInfo - // void GetItemInfo(FFieldMemoEditListItemInfo& itemInfo); // [0x6a96850] Final|Native|Public|HasOutParms|BlueprintCallable + // void GetItemInfo(FFieldMemoEditListItemInfo& itemInfo); // [0x6acbbd0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditListItem.GetId - // FName GetId(); // [0x6a96830] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetId(); // [0x6acbbb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.FieldMemoEditorUtility_BP @@ -33685,37 +34121,37 @@ class UFieldMemoEditorUtility_BP : public UObject /// Functions // Function /Script/DP1Project.FieldMemoEditorUtility_BP.SetUserName - // void SetUserName(FString _userName); // [0x6a970a0] Final|Native|Static|Public|BlueprintCallable + // void SetUserName(FString _userName); // [0x6acc420] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditorUtility_BP.SetEnable - // void SetEnable(bool _enable); // [0x696df10] Final|Native|Static|Public|BlueprintCallable + // void SetEnable(bool _enable); // [0x699fb70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditorUtility_BP.SetDataMode - // void SetDataMode(FString _modeStr); // [0x6a970a0] Final|Native|Static|Public|BlueprintCallable + // void SetDataMode(FString _modeStr); // [0x6acc420] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditorUtility_BP.SearchMapIDFromCurrentLevelEditor - // FName SearchMapIDFromCurrentLevelEditor(); // [0x6a97130] Final|Native|Static|Public|BlueprintCallable + // FName SearchMapIDFromCurrentLevelEditor(); // [0x6acc4b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditorUtility_BP.ResetMenu - // void ResetMenu(); // [0x6975460] Final|Native|Static|Public|BlueprintCallable + // void ResetMenu(); // [0x69a7520] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditorUtility_BP.OpenLinkInEditor - // void OpenLinkInEditor(FString _link); // [0x6a970a0] Final|Native|Static|Public|BlueprintCallable + // void OpenLinkInEditor(FString _link); // [0x6acc420] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditorUtility_BP.OpenLevelFromID - // bool OpenLevelFromID(FName& _mapId); // [0x6a97000] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool OpenLevelFromID(FName& _mapId); // [0x6acc380] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditorUtility_BP.MoveEditorCameraToMemoLocation - // void MoveEditorCameraToMemoLocation(FName& _id); // [0x6a96f70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void MoveEditorCameraToMemoLocation(FName& _id); // [0x6acc2f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditorUtility_BP.Load - // void Load(); // [0x6975460] Final|Native|Static|Public|BlueprintCallable + // void Load(); // [0x69a7520] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditorUtility_BP.IsEnable - // bool IsEnable(); // [0x69d76d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnable(); // [0x6a0ae00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.FieldMemoEditorUtility_BP.GetUserName - // FString GetUserName(); // [0x696d4f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetUserName(); // [0x699f150] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.FieldMemoEditorUtility_BP.GetStateList - // TArray GetStateList(); // [0x6a96ef0] Final|Native|Static|Public|BlueprintCallable + // TArray GetStateList(); // [0x6acc270] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditorUtility_BP.GetRankList - // TArray GetRankList(); // [0x6a96e70] Final|Native|Static|Public|BlueprintCallable + // TArray GetRankList(); // [0x6acc1f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditorUtility_BP.GetDataMode - // FString GetDataMode(); // [0x696d4f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetDataMode(); // [0x699f150] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.FieldMemoEditorUtility_BP.GetCategoryList - // TArray GetCategoryList(); // [0x6a96e70] Final|Native|Static|Public|BlueprintCallable + // TArray GetCategoryList(); // [0x6acc1f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditorUtility_BP.ClearData - // void ClearData(); // [0x6975460] Final|Native|Static|Public|BlueprintCallable + // void ClearData(); // [0x69a7520] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.FieldMemoEditWidget @@ -33729,65 +34165,65 @@ class UFieldMemoEditWidget : public UUserWidget /// Functions // Function /Script/DP1Project.FieldMemoEditWidget.SetupAsEditMemo - // void SetupAsEditMemo(FName& _id); // [0x6a518f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupAsEditMemo(FName& _id); // [0x6a86660] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditWidget.SetupAsCreateMemo - // void SetupAsCreateMemo(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void SetupAsCreateMemo(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditWidget.SetTitle - // void SetTitle(FString _title); // [0x6a96080] Final|Native|Public|BlueprintCallable + // void SetTitle(FString _title); // [0x6acb400] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditWidget.SetStateByDisplayState - // void SetStateByDisplayState(FString _displayState); // [0x6a96080] Final|Native|Public|BlueprintCallable + // void SetStateByDisplayState(FString _displayState); // [0x6acb400] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditWidget.SetState - // void SetState(FString _state); // [0x6a96080] Final|Native|Public|BlueprintCallable + // void SetState(FString _state); // [0x6acb400] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditWidget.SetSaveName - // void SetSaveName(FString _saveName); // [0x6a96080] Final|Native|Public|BlueprintCallable + // void SetSaveName(FString _saveName); // [0x6acb400] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditWidget.SetRank - // void SetRank(FString _rank); // [0x6a96080] Final|Native|Public|BlueprintCallable + // void SetRank(FString _rank); // [0x6acb400] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditWidget.SetMapID - // void SetMapID(FName& _mapId); // [0x6a518f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetMapID(FName& _mapId); // [0x6a86660] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditWidget.SetLocation - // void SetLocation(FVector& _location); // [0x6a97ec0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetLocation(FVector& _location); // [0x6acd240] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditWidget.SetLinks - // void SetLinks(TArray& _links); // [0x6a97f50] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetLinks(TArray& _links); // [0x6acd2d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditWidget.SetCategory - // void SetCategory(FString _category); // [0x6a96080] Final|Native|Public|BlueprintCallable + // void SetCategory(FString _category); // [0x6acb400] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditWidget.SetCameraRotation - // void SetCameraRotation(FVector& _cameraRotation); // [0x6a97ec0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetCameraRotation(FVector& _cameraRotation); // [0x6acd240] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditWidget.SetBtsNo - // void SetBtsNo(FString _btsNo); // [0x6a96080] Final|Native|Public|BlueprintCallable + // void SetBtsNo(FString _btsNo); // [0x6acb400] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditWidget.GetWidgetType - // EFieldMemoEditWidgetType GetWidgetType(); // [0x6a96120] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EFieldMemoEditWidgetType GetWidgetType(); // [0x6acb4a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditWidget.GetTitle - // FString GetTitle(); // [0x6a97b40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetTitle(); // [0x6accec0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditWidget.GetState - // FString GetState(); // [0x6a97b40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetState(); // [0x6accec0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditWidget.GetSaveName - // FString GetSaveName(); // [0x6a97b40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetSaveName(); // [0x6accec0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditWidget.GetRank - // FString GetRank(); // [0x6a97b40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetRank(); // [0x6accec0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditWidget.GetMapID - // FName GetMapID(); // [0x6a97d90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetMapID(); // [0x6acd110] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditWidget.GetLocation - // FVector GetLocation(); // [0x6a97b80] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetLocation(); // [0x6accf00] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditWidget.GetLinks - // TArray GetLinks(); // [0x6a97dc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetLinks(); // [0x6acd140] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditWidget.GetId - // FName GetId(); // [0x6a97d90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetId(); // [0x6acd110] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditWidget.GetDisplayState - // FString GetDisplayState(); // [0x6a97d30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetDisplayState(); // [0x6acd0b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditWidget.GetChangeHistry - // TArray GetChangeHistry(); // [0x6a97bc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetChangeHistry(); // [0x6accf40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditWidget.GetCategory - // FString GetCategory(); // [0x6a97b40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetCategory(); // [0x6accec0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditWidget.GetCameraRotation - // FVector GetCameraRotation(); // [0x6a97b80] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetCameraRotation(); // [0x6accf00] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditWidget.GetBtsNo - // FString GetBtsNo(); // [0x6a97b40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetBtsNo(); // [0x6accec0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FieldMemoEditWidget.CreateMemo - // void CreateMemo(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void CreateMemo(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditWidget.CommitMemo - // void CommitMemo(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void CommitMemo(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FieldMemoEditWidget.AddChangeHistry - // void AddChangeHistry(FFieldMemoChangeHistory_BP& _histry); // [0x6a97a60] Final|Native|Public|HasOutParms|BlueprintCallable + // void AddChangeHistry(FFieldMemoChangeHistory_BP& _histry); // [0x6accde0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.FieldMemoEngineSubsystem @@ -33807,7 +34243,7 @@ class UFieldMemoGameUtility : public UObject /// Functions // Function /Script/DP1Project.FieldMemoGameUtility.GetBtsUrlFromNo - // FString GetBtsUrlFromNo(FString _btsNo); // [0x6a98320] Final|Native|Static|Public|BlueprintCallable + // FString GetBtsUrlFromNo(FString _btsNo); // [0x6acd6a0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.FileEditorLibrary @@ -33819,11 +34255,11 @@ class UFileEditorLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.FileEditorLibrary.SaveStringToFileAppend - // void SaveStringToFileAppend(FString SaveData, FString FilePath); // [0x6a98860] Final|Native|Static|Public|BlueprintCallable + // void SaveStringToFileAppend(FString SaveData, FString FilePath); // [0x6acdbe0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.FileEditorLibrary.SaveStringToFile - // void SaveStringToFile(FString SaveData, FString FilePath); // [0x6a986f0] Final|Native|Static|Public|BlueprintCallable + // void SaveStringToFile(FString SaveData, FString FilePath); // [0x6acda70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.FileEditorLibrary.LoadFileToString - // void LoadFileToString(FString& loadData, FString FilePath); // [0x6a985a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void LoadFileToString(FString& loadData, FString FilePath); // [0x6acd920] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.FilterUtility @@ -33894,41 +34330,41 @@ class UFilterWindowMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.FilterWindowMenuTop.SetupParam - // void SetupParam(FFilterWindowSetupInfo& _initInfo); // [0x6a9a280] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FFilterWindowSetupInfo& _initInfo); // [0x6acf600] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.FilterWindowMenuTop.SetSearchNum - // void SetSearchNum(int32_t _searchNum); // [0x6a9a1f0] Final|Native|Public|BlueprintCallable + // void SetSearchNum(int32_t _searchNum); // [0x6acf570] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FilterWindowMenuTop.SelectFilterButton - // void SelectFilterButton(EFilterCategory _category, int32_t _buttonId); // [0x6a9a120] Final|Native|Protected|BlueprintCallable + // void SelectFilterButton(EFilterCategory _category, int32_t _buttonId); // [0x6acf4a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FilterWindowMenuTop.ResetFilter - // void ResetFilter(); // [0x6a9a100] Final|Native|Protected|BlueprintCallable + // void ResetFilter(); // [0x6acf480] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FilterWindowMenuTop.OpenConfirmWindow - // void OpenConfirmWindow(); // [0x6a9a0e0] Final|Native|Protected|BlueprintCallable + // void OpenConfirmWindow(); // [0x6acf460] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FilterWindowMenuTop.OnUpdateCheck_BP - // void OnUpdateCheck_BP(int32_t Index, int32_t column, bool check); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateCheck_BP(int32_t Index, int32_t column, bool check); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.FilterWindowMenuTop.OnSetupParam_BP - // void OnSetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.FilterWindowMenuTop.OnSetSearchNum_BP - // void OnSetSearchNum_BP(int32_t _searchNum); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetSearchNum_BP(int32_t _searchNum); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.FilterWindowMenuTop.OnResetFilter_BP - // void OnResetFilter_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnResetFilter_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.FilterWindowMenuTop.OnConfirmWindowMenuButtonEnterDelegate - // void OnConfirmWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6a9a040] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnConfirmWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6acf3c0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.FilterWindowMenuTop.IsFilterButtonSelected - // bool IsFilterButtonSelected(EFilterCategory _category, int32_t _buttonId); // [0x6a99f70] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsFilterButtonSelected(EFilterCategory _category, int32_t _buttonId); // [0x6acf2f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.FilterWindowMenuTop.IsCurrentTabNoticeValid - // bool IsCurrentTabNoticeValid(); // [0x6a99f40] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsCurrentTabNoticeValid(); // [0x6acf2c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.FilterWindowMenuTop.InitTabGroup - // void InitTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6a99eb0] Final|Native|Protected|BlueprintCallable + // void InitTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6acf230] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FilterWindowMenuTop.GetTabName - // FName GetTabName(int32_t _tabNo); // [0x6a99e20] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetTabName(int32_t _tabNo); // [0x6acf1a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.FilterWindowMenuTop.CreateItemList - // void CreateItemList(EFilterTab tabType); // [0x6a99da0] Final|Native|Protected|BlueprintCallable + // void CreateItemList(EFilterTab tabType); // [0x6acf120] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FilterWindowMenuTop.ChangeTab - // void ChangeTab(int32_t tabNo); // [0x6a99d10] Final|Native|Protected|BlueprintCallable + // void ChangeTab(int32_t tabNo); // [0x6acf090] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FilterWindowMenuTop.CallEnterEndEvent - // void CallEnterEndEvent(); // [0x6a99cf0] Final|Native|Protected|BlueprintCallable + // void CallEnterEndEvent(); // [0x6acf070] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FilterWindowMenuTop.CallCloseEndEvent - // void CallCloseEndEvent(); // [0x6a99cd0] Final|Native|Protected|BlueprintCallable + // void CallCloseEndEvent(); // [0x6acf050] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.FishingGameConfig @@ -34025,9 +34461,9 @@ class UFishingGameScriptObject : public UScriptObjectBase /// Functions // Function /Script/DP1Project.FishingGameScriptObject.OnFishingGameViewSetuped_BP - // void OnFishingGameViewSetuped_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnFishingGameViewSetuped_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.FishingGameScriptObject.OnFishingGameViewSetup_BP - // void OnFishingGameViewSetup_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnFishingGameViewSetup_BP(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.FishingGameStatus @@ -34043,7 +34479,7 @@ class UFishingGameStatus : public UObject /// Functions // Function /Script/DP1Project.FishingGameStatus.OnLoadedAsset - // void OnLoadedAsset(FName _resId); // [0x6a9b900] Final|Native|Public + // void OnLoadedAsset(FName _resId); // [0x6ad0c80] Final|Native|Public }; /// Class /Script/DP1Project.FishingGameUtility @@ -34055,7 +34491,7 @@ class UFishingGameUtility : public UObject /// Functions // Function /Script/DP1Project.FishingGameUtility.ReserveFishingGame - // void ReserveFishingGame(FFishingGamePlayParam& _param); // [0x6a9bb40] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ReserveFishingGame(FFishingGamePlayParam& _param); // [0x6ad0ec0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.FishingGameView @@ -34075,15 +34511,15 @@ class UFishingGameView : public UObject /// Functions // Function /Script/DP1Project.FishingGameView.StopSEHoldEnd - // void StopSEHoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6a9c5f0] Final|Native|Private|HasOutParms + // void StopSEHoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6ad1970] Final|Native|Private|HasOutParms // Function /Script/DP1Project.FishingGameView.PlaySEHold - // void PlaySEHold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6a9c1d0] Final|Native|Private|HasOutParms + // void PlaySEHold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6ad1550] Final|Native|Private|HasOutParms // Function /Script/DP1Project.FishingGameView.FishingGaugeMenuOpenEnd - // void FishingGaugeMenuOpenEnd(class UMenuTop* _menu); // [0x6a9c140] Final|Native|Private + // void FishingGaugeMenuOpenEnd(class UMenuTop* _menu); // [0x6ad14c0] Final|Native|Private // Function /Script/DP1Project.FishingGameView.CollectMenuOpenEnd - // void CollectMenuOpenEnd(class UMenuTop* _menu); // [0x6a9c140] Final|Native|Public + // void CollectMenuOpenEnd(class UMenuTop* _menu); // [0x6ad14c0] Final|Native|Public // Function /Script/DP1Project.FishingGameView.BuildParryGuideEnd - // void BuildParryGuideEnd(class UMenuTop* _menu); // [0x6a9c0b0] Final|Native|Private + // void BuildParryGuideEnd(class UMenuTop* _menu); // [0x6ad1430] Final|Native|Private }; /// Struct /Script/DP1Project.FishingGameViewModelResourceData @@ -34126,15 +34562,15 @@ class UFishingHitGuideMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.FishingHitGuideMenuTop.Show_BP - // void Show_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void Show_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.FishingHitGuideMenuTop.SetGuideType_BP - // void SetGuideType_BP(EFishingHitGuideType _fishingHitGuideType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetGuideType_BP(EFishingHitGuideType _fishingHitGuideType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.FishingHitGuideMenuTop.SetGuideTextId_BP - // void SetGuideTextId_BP(FName& _textId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetGuideTextId_BP(FName& _textId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.FishingHitGuideMenuTop.Hide_BP - // void Hide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void Hide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.FishingHitGuideMenuTop.EnableDefaultOpenAnimation_BP - // void EnableDefaultOpenAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void EnableDefaultOpenAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.FishingLineGaugeMenuTop @@ -34146,13 +34582,13 @@ class UFishingLineGaugeMenuTop : public UTargetFollowMenu /// Functions // Function /Script/DP1Project.FishingLineGaugeMenuTop.StopParryAnimation_BP - // void StopParryAnimation_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void StopParryAnimation_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.FishingLineGaugeMenuTop.SetupStatus_BP - // void SetupStatus_BP(class UFishingActorFollowParam* _info); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupStatus_BP(class UFishingActorFollowParam* _info); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.FishingLineGaugeMenuTop.SetLineTention_BP - // void SetLineTention_BP(int32_t _nowLineTention, int32_t _maxLineTention); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetLineTention_BP(int32_t _nowLineTention, int32_t _maxLineTention); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.FishingLineGaugeMenuTop.PlayParryAnimation_BP - // void PlayParryAnimation_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void PlayParryAnimation_BP(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.FishingActorFollowParam @@ -34172,29 +34608,29 @@ class UFishingParryArrowMenuTop : public UTargetFollowMenu /// Functions // Function /Script/DP1Project.FishingParryArrowMenuTop.ShowTargetArrow_BP - // void ShowTargetArrow_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ShowTargetArrow_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.FishingParryArrowMenuTop.ShowCurrentArrow_BP - // void ShowCurrentArrow_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ShowCurrentArrow_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.FishingParryArrowMenuTop.Show_BP - // void Show_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void Show_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.FishingParryArrowMenuTop.SetupStatus_BP - // void SetupStatus_BP(class UFishingActorFollowParam* _info); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupStatus_BP(class UFishingActorFollowParam* _info); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.FishingParryArrowMenuTop.SetTargetAngle_BP - // void SetTargetAngle_BP(float _angle); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetTargetAngle_BP(float _angle); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.FishingParryArrowMenuTop.SetInputVector_BP - // void SetInputVector_BP(FVector2D& _vector); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // void SetInputVector_BP(FVector2D& _vector); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/DP1Project.FishingParryArrowMenuTop.SetCurrentAngle_BP - // void SetCurrentAngle_BP(float _angle); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetCurrentAngle_BP(float _angle); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.FishingParryArrowMenuTop.SetAngle_BP - // void SetAngle_BP(float _angle); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetAngle_BP(float _angle); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.FishingParryArrowMenuTop.HideTargetArrow_BP - // void HideTargetArrow_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void HideTargetArrow_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.FishingParryArrowMenuTop.HideCurrentArrow_BP - // void HideCurrentArrow_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void HideCurrentArrow_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.FishingParryArrowMenuTop.Hide_BP - // void Hide_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void Hide_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.FishingParryArrowMenuTop.Fit_BP - // void Fit_BP(bool _isFit); // [0x35d7f00] Event|Public|BlueprintEvent + // void Fit_BP(bool _isFit); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.FishingTargetActor @@ -34211,11 +34647,11 @@ class AFishingTargetActor : public APickTargetActor /// Functions // Function /Script/DP1Project.FishingTargetActor.OnOverlapFish - // void OnOverlapFish(class AActor* _actor); // [0x6a9dc50] Final|Native|Protected|BlueprintCallable + // void OnOverlapFish(class AActor* _actor); // [0x6ad2fd0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FishingTargetActor.IsTargetActionState - // bool IsTargetActionState(); // [0x6a9dc20] Final|Native|Protected|BlueprintCallable + // bool IsTargetActionState(); // [0x6ad2fa0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.FishingTargetActor.IsFishingState - // bool IsFishingState(); // [0x6a9dbf0] Final|Native|Protected|BlueprintCallable + // bool IsFishingState(); // [0x6ad2f70] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.FishingToolComponent @@ -34230,7 +34666,7 @@ class UFishingToolComponent : public UActorComponent /// Functions // Function /Script/DP1Project.FishingToolComponent.OnStartFade - // void OnStartFade(bool _isFadeIn); // [0x6a9deb0] Final|Native|Public + // void OnStartFade(bool _isFadeIn); // [0x6ad3230] Final|Native|Public }; /// Class /Script/DP1Project.FloorButtonActor @@ -34248,7 +34684,7 @@ class AFloorButtonActor : public AActor /// Functions // Function /Script/DP1Project.FloorButtonActor.IsTargetEnable - // bool IsTargetEnable(); // [0x6932450] Native|Event|Protected|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool IsTargetEnable(); // [0x6962cd0] Native|Event|Protected|BlueprintCallable|BlueprintEvent|BlueprintPure|Const }; /// Class /Script/DP1Project.FloorCraftAreaActor @@ -34279,7 +34715,7 @@ class UFollowWallCollisionComponent : public USceneComponent /// Functions // Function /Script/DP1Project.FollowWallCollisionComponent.UpdateFollowWall - // void UpdateFollowWall(float _deltaTime); // [0x6a9e800] Final|Native|Public + // void UpdateFollowWall(float _deltaTime); // [0x6ad3b80] Final|Native|Public }; /// Class /Script/DP1Project.FooterMenuGroup @@ -34292,19 +34728,19 @@ class UFooterMenuGroup : public UMenuGroup /// Functions // Function /Script/DP1Project.FooterMenuGroup.OverwriteButtonGuide_BP - // void OverwriteButtonGuide_BP(int32_t _index, FName& _overwriteTextId, FName& _overwriteGaijiId); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void OverwriteButtonGuide_BP(int32_t _index, FName& _overwriteTextId, FName& _overwriteGaijiId); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.FooterMenuGroup.OverwriteButtonGuide - // void OverwriteButtonGuide(FName& _targeId, FName& _overwriteTextId, FName& _overwriteGaijiId); // [0x6a9f110] Final|Native|Public|HasOutParms|BlueprintCallable + // void OverwriteButtonGuide(FName& _targeId, FName& _overwriteTextId, FName& _overwriteGaijiId); // [0x6ad4490] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.FooterMenuGroup.GetFooterType - // EFooterType GetFooterType(); // [0x6a9f0e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EFooterType GetFooterType(); // [0x6ad4460] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FooterMenuGroup.GetButtonGuideInfoList - // TArray GetButtonGuideInfoList(); // [0x6a9f060] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetButtonGuideInfoList(); // [0x6ad43e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FooterMenuGroup.CreateButtonGuideInfoList - // void CreateButtonGuideInfoList(FName& _operationGuideId); // [0x6a9efc0] Final|Native|Public|HasOutParms|BlueprintCallable + // void CreateButtonGuideInfoList(FName& _operationGuideId); // [0x6ad4340] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.FooterMenuGroup.ConvertOperationGuidePresetToID - // FName ConvertOperationGuidePresetToID(EOperationGuidePresetType _presetType); // [0x6a9ef20] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName ConvertOperationGuidePresetToID(EOperationGuidePresetType _presetType); // [0x6ad42a0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.FooterMenuGroup.ClearButtonGuideInfoList - // void ClearButtonGuideInfoList(); // [0x6a9ef00] Final|Native|Public|BlueprintCallable + // void ClearButtonGuideInfoList(); // [0x6ad4280] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.FooterInitInfo @@ -34337,11 +34773,11 @@ class UFooterMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.FooterMenuTop.OverwriteButtonGuide_BP - // void OverwriteButtonGuide_BP(FName& _targeId, FName& _overwriteTextId, FName& _overwriteGaijiId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OverwriteButtonGuide_BP(FName& _targeId, FName& _overwriteTextId, FName& _overwriteGaijiId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.FooterMenuTop.OnSetGuidePresetType_BP - // void OnSetGuidePresetType_BP(EOperationGuidePresetType _presetType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetGuidePresetType_BP(EOperationGuidePresetType _presetType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.FooterMenuTop.OnSetGuideID_BP - // void OnSetGuideID_BP(FName _operationGuideId); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetGuideID_BP(FName _operationGuideId); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.FOOTPLACEMENT_IK_COLLISION @@ -34367,9 +34803,9 @@ class UFootIKComponent : public UActorComponent /// Functions // Function /Script/DP1Project.FootIKComponent.Update - // void Update(float _deltaTime); // [0x6a9f9b0] Final|Native|Public|BlueprintCallable + // void Update(float _deltaTime); // [0x6ad4d30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FootIKComponent.Setup - // void Setup(class ACharaModelActor* _actor); // [0x6a9f920] Final|Native|Public|BlueprintCallable + // void Setup(class ACharaModelActor* _actor); // [0x6ad4ca0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.FriendNpcController @@ -34382,7 +34818,7 @@ class UFriendNpcController : public UBaseNpcController /// Functions // Function /Script/DP1Project.FriendNpcController.UpdateNpcData - // void UpdateNpcData(); // [0x6a1cf90] Native|Public + // void UpdateNpcData(); // [0x6a51980] Native|Public }; /// Class /Script/DP1Project.FuncPointActor @@ -34401,17 +34837,17 @@ class AFuncPointActor : public AActor /// Functions // Function /Script/DP1Project.FuncPointActor.SetRpgTargetShapeData - // void SetRpgTargetShapeData(class AOnePlaceActor* _pOpActor); // [0x6aa0010] Final|Native|Public|BlueprintCallable + // void SetRpgTargetShapeData(class AOnePlaceActor* _pOpActor); // [0x6ad5390] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FuncPointActor.OnTriggerNativeOut - // void OnTriggerNativeOut(); // [0x6a9fff0] Native|Public|BlueprintCallable + // void OnTriggerNativeOut(); // [0x6ad5370] Native|Public|BlueprintCallable // Function /Script/DP1Project.FuncPointActor.OnTriggerNativeIn - // void OnTriggerNativeIn(); // [0x6970760] Native|Public|BlueprintCallable + // void OnTriggerNativeIn(); // [0x69a2820] Native|Public|BlueprintCallable // Function /Script/DP1Project.FuncPointActor.OnTriggerNativeButton - // void OnTriggerNativeButton(); // [0x6970520] Native|Public|BlueprintCallable + // void OnTriggerNativeButton(); // [0x69a25e0] Native|Public|BlueprintCallable // Function /Script/DP1Project.FuncPointActor.GetSubId - // FName GetSubId(); // [0x6a9ffd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetSubId(); // [0x6ad5350] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.FuncPointActor.GetFuncPointId - // FName GetFuncPointId(); // [0x6a9ffb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetFuncPointId(); // [0x6ad5330] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.FuncPointComponent @@ -34439,9 +34875,9 @@ class UFuncPointManager : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.FuncPointManager.UnRegistItemById - // void UnRegistItemById(FName _id); // [0x6aa06a0] Final|Native|Public|BlueprintCallable + // void UnRegistItemById(FName _id); // [0x6ad5a20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.FuncPointManager.RegistItem - // void RegistItem(FRegistFpItemInfo& _info); // [0x6aa0600] Final|Native|Public|HasOutParms|BlueprintCallable + // void RegistItem(FRegistFpItemInfo& _info); // [0x6ad5980] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.FuncPointUtility @@ -34463,25 +34899,25 @@ class UGABase : public UGameplayAbility /// Functions // Function /Script/DP1Project.GABase.UpdateDstLocation - // void UpdateDstLocation(FVector _dstLocation); // [0x6aa1c70] Final|Native|Public|HasDefaults|BlueprintCallable + // void UpdateDstLocation(FVector _dstLocation); // [0x6ad6ff0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GABase.OnPlayAbility - // void OnPlayAbility(); // [0x6aa1c50] Native|Public|BlueprintCallable + // void OnPlayAbility(); // [0x6ad6fd0] Native|Public|BlueprintCallable // Function /Script/DP1Project.GABase.IsVehicle - // bool IsVehicle(); // [0x6aa1c20] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsVehicle(); // [0x6ad6fa0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GABase.IsParty - // bool IsParty(); // [0x6aa1bf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsParty(); // [0x6ad6f70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GABase.IsFixLocation - // bool IsFixLocation(); // [0x6aa1bc0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsFixLocation(); // [0x6ad6f40] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GABase.IsEnemy - // bool IsEnemy(); // [0x6aa1b90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnemy(); // [0x6ad6f10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GABase.InitBase - // void InitBase(); // [0x6aa1b70] Native|Public|BlueprintCallable + // void InitBase(); // [0x6ad6ef0] Native|Public|BlueprintCallable // Function /Script/DP1Project.GABase.GetScnCharaHandle - // FScnCharaHandle GetScnCharaHandle(); // [0x6aa1b30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FScnCharaHandle GetScnCharaHandle(); // [0x6ad6eb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GABase.GetOwnScnCharaActor - // class AScnCharaActor* GetOwnScnCharaActor(); // [0x6aa1b00] Final|Native|Public|BlueprintCallable + // class AScnCharaActor* GetOwnScnCharaActor(); // [0x6ad6e80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABase.GetMultiplayCharaHandle - // FMultiplayCharaHandle GetMultiplayCharaHandle(); // [0x6aa1ae0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FMultiplayCharaHandle GetMultiplayCharaHandle(); // [0x6ad6e60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/DP1Project.BattleTargetInfo @@ -34501,46 +34937,46 @@ struct FGABattleCommandBaseParam }; /// Class /Script/DP1Project.GABattleCommandBase -/// Size: 0x0440 (1088 bytes) (0x0003C0 - 0x000440) align 8 MaxSize: 0x0440 +/// Size: 0x0450 (1104 bytes) (0x0003C0 - 0x000450) align 8 MaxSize: 0x0450 class UGABattleCommandBase : public UGABase { public: unsigned char UnknownData00_8[0x8]; // 0x03C0 (0x0008) MISSED FGABattleCommandBaseParam m_battleCommandBaseParam; // 0x03C8 (0x0048) - unsigned char UnknownData01_7[0x30]; // 0x0410 (0x0030) MISSED + unsigned char UnknownData01_7[0x40]; // 0x0410 (0x0040) MISSED /// Functions // Function /Script/DP1Project.GABattleCommandBase.RemoveGameplayTags - // void RemoveGameplayTags(FGameplayTagContainer GameplayTags); // [0x6aa36c0] Native|Public|BlueprintCallable + // void RemoveGameplayTags(FGameplayTagContainer GameplayTags); // [0x6ad8a80] Native|Public|BlueprintCallable // Function /Script/DP1Project.GABattleCommandBase.RemoveGameplayTag - // void RemoveGameplayTag(FGameplayTag GameplayTag); // [0x6aa3630] Native|Public|BlueprintCallable + // void RemoveGameplayTag(FGameplayTag GameplayTag); // [0x6ad89f0] Native|Public|BlueprintCallable // Function /Script/DP1Project.GABattleCommandBase.RegisterBtlCmdPlayInfo - // void RegisterBtlCmdPlayInfo(); // [0x6aa3610] Final|Native|Protected|BlueprintCallable + // void RegisterBtlCmdPlayInfo(); // [0x6ad89d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GABattleCommandBase.IsTargetNullPos - // bool IsTargetNullPos(); // [0x6aa35e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsTargetNullPos(); // [0x6ad89a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GABattleCommandBase.IsTargetCharaParts - // bool IsTargetCharaParts(); // [0x6aa35b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsTargetCharaParts(); // [0x6ad8970] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GABattleCommandBase.IsAiTargetPos - // bool IsAiTargetPos(); // [0x6aa3580] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsAiTargetPos(); // [0x6ad8940] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GABattleCommandBase.GetTargetPos - // FVector GetTargetPos(); // [0x6aa3540] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetTargetPos(); // [0x6ad8900] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GABattleCommandBase.GetTargetNullPos - // FVector GetTargetNullPos(); // [0x6aa3500] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetTargetNullPos(); // [0x6ad88c0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GABattleCommandBase.GetTargetInfo - // FBattleTargetInfo GetTargetInfo(); // [0x6aa34d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FBattleTargetInfo GetTargetInfo(); // [0x6ad8890] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GABattleCommandBase.GetMoveAlongPos - // FVector GetMoveAlongPos(FVector& _inVector); // [0x6aa3420] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetMoveAlongPos(FVector& _inVector); // [0x6ad87e0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GABattleCommandBase.GetMoveAlongAiTargetPos - // FVector GetMoveAlongAiTargetPos(); // [0x6aa33e0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetMoveAlongAiTargetPos(); // [0x6ad87a0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GABattleCommandBase.GetAiTargetPos - // FVector GetAiTargetPos(); // [0x6aa33a0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetAiTargetPos(); // [0x6ad8760] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GABattleCommandBase.CheckCollosionHandle - // void CheckCollosionHandle(); // [0x6aa3380] Final|Native|Public|BlueprintCallable + // void CheckCollosionHandle(); // [0x6ad8740] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABattleCommandBase.AddGameplayTags - // void AddGameplayTags(FGameplayTagContainer GameplayTags); // [0x6aa32a0] Native|Public|BlueprintCallable + // void AddGameplayTags(FGameplayTagContainer GameplayTags); // [0x6ad8660] Native|Public|BlueprintCallable // Function /Script/DP1Project.GABattleCommandBase.AddGameplayTag - // void AddGameplayTag(FGameplayTag GameplayTag); // [0x6aa3210] Native|Public|BlueprintCallable + // void AddGameplayTag(FGameplayTag GameplayTag); // [0x6ad85d0] Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.GAAttackParam @@ -34553,45 +34989,45 @@ struct FGAAttackParam }; /// Class /Script/DP1Project.GAAttackCombo -/// Size: 0x0478 (1144 bytes) (0x000440 - 0x000478) align 8 MaxSize: 0x0478 +/// Size: 0x0488 (1160 bytes) (0x000450 - 0x000488) align 8 MaxSize: 0x0488 class UGAAttackCombo : public UGABattleCommandBase { public: - unsigned char UnknownData00_8[0xC]; // 0x0440 (0x000C) MISSED - FGAAttackParam m_attackParam; // 0x044C (0x0008) - FName m_motionWarpingTargetName; // 0x0454 (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x045C (0x0004) MISSED - class AScnCharaActor* m_targetActor; // 0x0460 (0x0008) - float m_innerAngle; // 0x0468 (0x0004) - float m_verticalAngle; // 0x046C (0x0004) - bool m_IsMotionWarping; // 0x0470 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0471 (0x0003) MISSED - float m_offset; // 0x0474 (0x0004) + unsigned char UnknownData00_8[0xC]; // 0x0450 (0x000C) MISSED + FGAAttackParam m_attackParam; // 0x045C (0x0008) + FName m_motionWarpingTargetName; // 0x0464 (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x046C (0x0004) MISSED + class AScnCharaActor* m_targetActor; // 0x0470 (0x0008) + float m_innerAngle; // 0x0478 (0x0004) + float m_verticalAngle; // 0x047C (0x0004) + bool m_IsMotionWarping; // 0x0480 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0481 (0x0003) MISSED + float m_offset; // 0x0484 (0x0004) /// Functions // Function /Script/DP1Project.GAAttackCombo.UpdateRotateTarget - // void UpdateRotateTarget(); // [0x6aa1170] Final|Native|Public|BlueprintCallable + // void UpdateRotateTarget(); // [0x6ad64f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAAttackCombo.UpdateMotionWarpingWithoutTarget - // void UpdateMotionWarpingWithoutTarget(FName _targetName); // [0x6aa10e0] Final|Native|Public|BlueprintCallable + // void UpdateMotionWarpingWithoutTarget(FName _targetName); // [0x6ad6460] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAAttackCombo.UpdateMotionWarpingTarget - // void UpdateMotionWarpingTarget(FName _targetName); // [0x6aa1050] Final|Native|Public|BlueprintCallable + // void UpdateMotionWarpingTarget(FName _targetName); // [0x6ad63d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAAttackCombo.SetUpMotionWarpingByComboStateIndex - // void SetUpMotionWarpingByComboStateIndex(int32_t _comboStateIdx); // [0x6aa0fc0] Final|Native|Public|BlueprintCallable + // void SetUpMotionWarpingByComboStateIndex(int32_t _comboStateIdx); // [0x6ad6340] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAAttackCombo.SetUpMotionWarping - // void SetUpMotionWarping(); // [0x6aa0fa0] Final|Native|Public|BlueprintCallable + // void SetUpMotionWarping(); // [0x6ad6320] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAAttackCombo.SetUpAvoidAttackCmdId - // void SetUpAvoidAttackCmdId(); // [0x6aa0f80] Final|Native|Public|BlueprintCallable + // void SetUpAvoidAttackCmdId(); // [0x6ad6300] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAAttackCombo.SetTargetInfoNearestEnemy - // bool SetTargetInfoNearestEnemy(); // [0x6aa0f50] Final|Native|Public|BlueprintCallable + // bool SetTargetInfoNearestEnemy(); // [0x6ad62d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAAttackCombo.SetSoftLockOnFlag - // void SetSoftLockOnFlag(bool _isSoftLockOn); // [0x6aa0ec0] Final|Native|Public|BlueprintCallable + // void SetSoftLockOnFlag(bool _isSoftLockOn); // [0x6ad6240] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAAttackCombo.RemoveMotionWarpingTarget - // void RemoveMotionWarpingTarget(FName _targetName); // [0x6aa0e30] Final|Native|Public|BlueprintCallable + // void RemoveMotionWarpingTarget(FName _targetName); // [0x6ad61b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAAttackCombo.RegisterComboBtlCmdPlayInfo - // void RegisterComboBtlCmdPlayInfo(int32_t _comboStateIdx); // [0x6aa0da0] Final|Native|Public|BlueprintCallable + // void RegisterComboBtlCmdPlayInfo(int32_t _comboStateIdx); // [0x6ad6120] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAAttackCombo.IsTargetInfo - // bool IsTargetInfo(); // [0x6aa0d70] Final|Native|Public|BlueprintCallable + // bool IsTargetInfo(); // [0x6ad60f0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.GAWeaponDrawSheatheParam @@ -34608,11 +35044,11 @@ struct FGAWeaponDrawSheatheParam }; /// Class /Script/DP1Project.GAAttackDraw -/// Size: 0x0488 (1160 bytes) (0x000478 - 0x000488) align 8 MaxSize: 0x0488 +/// Size: 0x0498 (1176 bytes) (0x000488 - 0x000498) align 8 MaxSize: 0x0498 class UGAAttackDraw : public UGAAttackCombo { public: - FGAWeaponDrawSheatheParam m_weaponDrawSheatheParam; // 0x0478 (0x0010) + FGAWeaponDrawSheatheParam m_weaponDrawSheatheParam; // 0x0488 (0x0010) }; /// Struct /Script/DP1Project.GAAttackTensionParam @@ -34623,16 +35059,16 @@ struct FGAAttackTensionParam }; /// Class /Script/DP1Project.GAAttackTension -/// Size: 0x0448 (1096 bytes) (0x000440 - 0x000448) align 8 MaxSize: 0x0448 +/// Size: 0x0458 (1112 bytes) (0x000450 - 0x000458) align 8 MaxSize: 0x0458 class UGAAttackTension : public UGABattleCommandBase { public: - FGAAttackTensionParam m_attackTensionParam; // 0x0440 (0x0001) - unsigned char UnknownData00_7[0x7]; // 0x0441 (0x0007) MISSED + FGAAttackTensionParam m_attackTensionParam; // 0x0450 (0x0001) + unsigned char UnknownData00_7[0x7]; // 0x0451 (0x0007) MISSED }; /// Class /Script/DP1Project.GAAvoid -/// Size: 0x0478 (1144 bytes) (0x000478 - 0x000478) align 8 MaxSize: 0x0478 +/// Size: 0x0488 (1160 bytes) (0x000488 - 0x000488) align 8 MaxSize: 0x0488 class UGAAvoid : public UGAAttackCombo { public: @@ -34649,75 +35085,75 @@ struct FGABattleCommandParam }; /// Class /Script/DP1Project.GABattleActionCommand -/// Size: 0x04B8 (1208 bytes) (0x000440 - 0x0004B8) align 8 MaxSize: 0x04B8 +/// Size: 0x04C8 (1224 bytes) (0x000450 - 0x0004C8) align 8 MaxSize: 0x04C8 class UGABattleActionCommand : public UGABattleCommandBase { public: - unsigned char UnknownData00_8[0xC]; // 0x0440 (0x000C) MISSED - FGABattleCommandParam m_battleCommandParam; // 0x044C (0x0014) - class AActor* m_moveToTargetActor; // 0x0460 (0x0008) - unsigned char UnknownData01_6[0x8]; // 0x0468 (0x0008) MISSED - EBtlCmdMoveType m_moveType; // 0x0470 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0471 (0x0003) MISSED - float m_moveToRadius; // 0x0474 (0x0004) - float m_removeDist; // 0x0478 (0x0004) - float m_moveTimeLimit; // 0x047C (0x0004) - char m_moveTargetType; // 0x0480 (0x0001) - ECharaMoveSpeedType m_moveSpeedIndex; // 0x0481 (0x0001) - unsigned char UnknownData03_6[0x2]; // 0x0482 (0x0002) MISSED - float m_rotSpeed; // 0x0484 (0x0004) - bool m_isMoveing; // 0x0488 (0x0001) - unsigned char UnknownData04_6[0x3]; // 0x0489 (0x0003) MISSED - float m_currentMoveTime; // 0x048C (0x0004) - unsigned char UnknownData05_6[0xD]; // 0x0490 (0x000D) MISSED - bool m_IsMotionWarping; // 0x049D (0x0001) - unsigned char UnknownData06_6[0x2]; // 0x049E (0x0002) MISSED - FName m_motionWarpingTargetName; // 0x04A0 (0x0008) - float m_attackDist; // 0x04A8 (0x0004) - float m_innerAngle; // 0x04AC (0x0004) - float m_verticalAngle; // 0x04B0 (0x0004) - float m_offset; // 0x04B4 (0x0004) + unsigned char UnknownData00_8[0xC]; // 0x0450 (0x000C) MISSED + FGABattleCommandParam m_battleCommandParam; // 0x045C (0x0014) + class AActor* m_moveToTargetActor; // 0x0470 (0x0008) + unsigned char UnknownData01_6[0x8]; // 0x0478 (0x0008) MISSED + EBtlCmdMoveType m_moveType; // 0x0480 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0481 (0x0003) MISSED + float m_moveToRadius; // 0x0484 (0x0004) + float m_removeDist; // 0x0488 (0x0004) + float m_moveTimeLimit; // 0x048C (0x0004) + char m_moveTargetType; // 0x0490 (0x0001) + ECharaMoveSpeedType m_moveSpeedIndex; // 0x0491 (0x0001) + unsigned char UnknownData03_6[0x2]; // 0x0492 (0x0002) MISSED + float m_rotSpeed; // 0x0494 (0x0004) + bool m_isMoveing; // 0x0498 (0x0001) + unsigned char UnknownData04_6[0x3]; // 0x0499 (0x0003) MISSED + float m_currentMoveTime; // 0x049C (0x0004) + unsigned char UnknownData05_6[0xD]; // 0x04A0 (0x000D) MISSED + bool m_IsMotionWarping; // 0x04AD (0x0001) + unsigned char UnknownData06_6[0x2]; // 0x04AE (0x0002) MISSED + FName m_motionWarpingTargetName; // 0x04B0 (0x0008) + float m_attackDist; // 0x04B8 (0x0004) + float m_innerAngle; // 0x04BC (0x0004) + float m_verticalAngle; // 0x04C0 (0x0004) + float m_offset; // 0x04C4 (0x0004) /// Functions // Function /Script/DP1Project.GABattleActionCommand.UpdateMotionWarpingTarget - // void UpdateMotionWarpingTarget(); // [0x6aa26d0] Final|Native|Public|BlueprintCallable + // void UpdateMotionWarpingTarget(); // [0x6ad7a50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABattleActionCommand.SetUpMotionWarping - // void SetUpMotionWarping(); // [0x6aa26b0] Final|Native|Public|BlueprintCallable + // void SetUpMotionWarping(); // [0x6ad7a30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABattleActionCommand.RemoveMotionWarpingTarget - // void RemoveMotionWarpingTarget(); // [0x6aa2690] Final|Native|Public|BlueprintCallable + // void RemoveMotionWarpingTarget(); // [0x6ad7a10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABattleActionCommand.OnEndMoveTo - // void OnEndMoveTo(); // [0x6aa2670] Native|Public|BlueprintCallable + // void OnEndMoveTo(); // [0x6ad79f0] Native|Public|BlueprintCallable // Function /Script/DP1Project.GABattleActionCommand.OnBeginMoveTo - // void OnBeginMoveTo(); // [0x6aa2650] Native|Public|BlueprintCallable + // void OnBeginMoveTo(); // [0x6ad79d0] Native|Public|BlueprintCallable // Function /Script/DP1Project.GABattleActionCommand.IsTargetDirectionFacing - // bool IsTargetDirectionFacing(); // [0x6aa2620] Final|Native|Public|BlueprintCallable + // bool IsTargetDirectionFacing(); // [0x6ad79a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABattleActionCommand.IsTargetDirection - // bool IsTargetDirection(FVector _pos); // [0x6aa2580] Final|Native|Public|HasDefaults|BlueprintCallable + // bool IsTargetDirection(FVector _pos); // [0x6ad7900] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GABattleActionCommand.IsTargetActor - // bool IsTargetActor(); // [0x6aa2550] Final|Native|Public|BlueprintCallable + // bool IsTargetActor(); // [0x6ad78d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABattleActionCommand.IsNonInActiveDistanceToSelf - // bool IsNonInActiveDistanceToSelf(); // [0x6aa2520] Final|Native|Public|BlueprintCallable + // bool IsNonInActiveDistanceToSelf(); // [0x6ad78a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABattleActionCommand.IsEnableActionStatus - // bool IsEnableActionStatus(); // [0x6aa24f0] Final|Native|Public|BlueprintCallable + // bool IsEnableActionStatus(); // [0x6ad7870] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABattleActionCommand.IsCombo - // bool IsCombo(); // [0x6aa24c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsCombo(); // [0x6ad7840] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GABattleActionCommand.HasReached - // bool HasReached(); // [0x6aa2490] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool HasReached(); // [0x6ad7810] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GABattleActionCommand.GetSpownPos - // FVector GetSpownPos(); // [0x6aa2450] Final|Native|Public|HasDefaults|BlueprintCallable + // FVector GetSpownPos(); // [0x6ad77d0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GABattleActionCommand.GetRemoveDist - // float GetRemoveDist(); // [0x6aa2420] Final|Native|Public|BlueprintCallable|BlueprintPure + // float GetRemoveDist(); // [0x6ad77a0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GABattleActionCommand.GetMoveToRadius - // float GetMoveToRadius(); // [0x6aa23f0] Final|Native|Public|BlueprintCallable|BlueprintPure + // float GetMoveToRadius(); // [0x6ad7770] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GABattleActionCommand.EndBattleCommand - // void EndBattleCommand(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void EndBattleCommand(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABattleActionCommand.DrawDebugMoveTarget - // void DrawDebugMoveTarget(); // [0x6aa23d0] Final|Native|Public|BlueprintCallable + // void DrawDebugMoveTarget(); // [0x6ad7750] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABattleActionCommand.CheckMissShot - // bool CheckMissShot(); // [0x6aa23a0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool CheckMissShot(); // [0x6ad7720] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GABattleActionCommand.CancelGA - // void CancelGA(); // [0x6aa2380] Final|Native|Public|BlueprintCallable + // void CancelGA(); // [0x6ad7700] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.GABattleAddStatusEffectParam @@ -34743,19 +35179,19 @@ class UGABattleAddStatusEffect : public UGABase /// Functions // Function /Script/DP1Project.GABattleAddStatusEffect.IsEnablePlayEndAction - // bool IsEnablePlayEndAction(); // [0x6aa2bf0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsEnablePlayEndAction(); // [0x6ad7f70] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GABattleAddStatusEffect.IsEnablePlayBeginAction - // bool IsEnablePlayBeginAction(); // [0x6aa2bc0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsEnablePlayBeginAction(); // [0x6ad7f40] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GABattleAddStatusEffect.IsDeath - // bool IsDeath(); // [0x6aa2b90] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsDeath(); // [0x6ad7f10] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GABattleAddStatusEffect.DiffStatusEffectReactCount - // void DiffStatusEffectReactCount(); // [0x6aa2b70] Final|Native|Public|BlueprintCallable + // void DiffStatusEffectReactCount(); // [0x6ad7ef0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABattleAddStatusEffect.ChangeWeaponVisible - // void ChangeWeaponVisible(bool _visible); // [0x6aa2ae0] Final|Native|Public|BlueprintCallable + // void ChangeWeaponVisible(bool _visible); // [0x6ad7e60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABattleAddStatusEffect.ChangeCharaAnimInstance - // void ChangeCharaAnimInstance(bool _val); // [0x6aa2a50] Final|Native|Public|BlueprintCallable + // void ChangeCharaAnimInstance(bool _val); // [0x6ad7dd0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABattleAddStatusEffect.AddStatusEffectReactCount - // void AddStatusEffectReactCount(); // [0x6aa2a30] Final|Native|Public|BlueprintCallable + // void AddStatusEffectReactCount(); // [0x6ad7db0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.GABedSleepParam @@ -34781,11 +35217,11 @@ class UGABedGetup : public UGABase /// Functions // Function /Script/DP1Project.GABedGetup.SendStartAction - // void SendStartAction(); // [0x6aa3ad0] Final|Native|Public|BlueprintCallable + // void SendStartAction(); // [0x6ad8e90] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABedGetup.SendFinishedAction - // void SendFinishedAction(); // [0x6aa3ab0] Final|Native|Public|BlueprintCallable + // void SendFinishedAction(); // [0x6ad8e70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABedGetup.CheckMoveFinish - // bool CheckMoveFinish(); // [0x6aa3a80] Final|Native|Public|BlueprintCallable + // bool CheckMoveFinish(); // [0x6ad8e40] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.GABedSleep @@ -34802,17 +35238,17 @@ class UGABedSleep : public UGABase /// Functions // Function /Script/DP1Project.GABedSleep.UpdateActorMoveEvent - // bool UpdateActorMoveEvent(); // [0x6aa4010] Final|Native|Public|BlueprintCallable + // bool UpdateActorMoveEvent(); // [0x6ad93d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABedSleep.SetupMoveParams - // bool SetupMoveParams(bool _bCharaStatusUpdate); // [0x6aa3f70] Final|Native|Public|BlueprintCallable + // bool SetupMoveParams(bool _bCharaStatusUpdate); // [0x6ad9330] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABedSleep.SetSpeed - // void SetSpeed(float _speed); // [0x6aa3ef0] Final|Native|Public|BlueprintCallable + // void SetSpeed(float _speed); // [0x6ad92b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABedSleep.SendStartAction - // void SendStartAction(); // [0x6aa3ed0] Final|Native|Public|BlueprintCallable + // void SendStartAction(); // [0x6ad9290] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABedSleep.SendFinishedAction - // void SendFinishedAction(); // [0x6aa3eb0] Final|Native|Public|BlueprintCallable + // void SendFinishedAction(); // [0x6ad9270] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GABedSleep.CheckMoveFinish - // bool CheckMoveFinish(); // [0x6aa3e80] Final|Native|Public|BlueprintCallable + // bool CheckMoveFinish(); // [0x6ad9240] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.GAChatEmoteParam @@ -34838,15 +35274,15 @@ class UGAChatEmote : public UGABase /// Functions // Function /Script/DP1Project.GAChatEmote.SendStampIcon - // void SendStampIcon(); // [0x6aa43f0] Final|Native|Public|BlueprintCallable + // void SendStampIcon(); // [0x6ad97b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAChatEmote.IsNPC - // bool IsNPC(); // [0x6aa43c0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsNPC(); // [0x6ad9780] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GAChatEmote.IsEnableActon - // bool IsEnableActon(); // [0x6aa4390] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsEnableActon(); // [0x6ad9750] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GAChatEmote.IsDeath - // bool IsDeath(); // [0x6aa4360] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsDeath(); // [0x6ad9720] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GAChatEmote.IsCtrlChara - // bool IsCtrlChara(); // [0x6aa4330] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsCtrlChara(); // [0x6ad96f0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.GAReactionParam @@ -34861,7 +35297,8 @@ struct FGAReactionParam float knockBackTime; // 0x0040 (0x0004) bool isDisableAction; // 0x0044 (0x0001) EDamageLevelType damageLevel; // 0x0045 (0x0001) - unsigned char UnknownData02_7[0x2]; // 0x0046 (0x0002) MISSED + bool isRideOffVehicle; // 0x0046 (0x0001) + unsigned char UnknownData02_7[0x1]; // 0x0047 (0x0001) MISSED }; /// Class /Script/DP1Project.GADamage @@ -34871,7 +35308,7 @@ class UGADamage : public UGABase public: unsigned char UnknownData00_8[0x8]; // 0x03C0 (0x0008) MISSED FGAReactionParam m_reactParam; // 0x03C8 (0x0048) - SDK_UNDEFINED(16,603) /* FMulticastInlineDelegate */ __um(OnFinshed); // 0x0410 (0x0010) + SDK_UNDEFINED(16,589) /* FMulticastInlineDelegate */ __um(OnFinshed); // 0x0410 (0x0010) bool isFinishedDamageMotion; // 0x0420 (0x0001) bool isFinishedKnockBack; // 0x0421 (0x0001) unsigned char UnknownData01_7[0x6]; // 0x0422 (0x0006) MISSED @@ -34879,11 +35316,11 @@ class UGADamage : public UGABase /// Functions // Function /Script/DP1Project.GADamage.TurnToReverseKnockBack - // void TurnToReverseKnockBack(); // [0x6aa47d0] Final|Native|Public|BlueprintCallable + // void TurnToReverseKnockBack(); // [0x6ad9b90] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GADamage.PerformDamageReaction - // void PerformDamageReaction(); // [0x6aa47b0] Final|Native|Public|BlueprintCallable + // void PerformDamageReaction(); // [0x6ad9b70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GADamage.KnockBack - // void KnockBack(); // [0x6aa4790] Final|Native|Public|BlueprintCallable + // void KnockBack(); // [0x6ad9b50] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.GADeath @@ -34896,7 +35333,7 @@ class UGADeath : public UGABase /// Functions // Function /Script/DP1Project.GADeath.RotTarget - // void RotTarget(); // [0x6aa4a40] Final|Native|Public|BlueprintCallable + // void RotTarget(); // [0x6ad9e00] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.GAObjActionParam @@ -34923,37 +35360,37 @@ class UGAExitObjAction : public UGABase /// Functions // Function /Script/DP1Project.GAExitObjAction.UpdateActorMoveEvent - // bool UpdateActorMoveEvent(); // [0x6aa4010] Final|Native|Public|BlueprintCallable + // bool UpdateActorMoveEvent(); // [0x6ad93d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAExitObjAction.SetupMoveParams - // bool SetupMoveParams(bool _bCharaStatusUpdate); // [0x6aa3f70] Final|Native|Public|BlueprintCallable + // bool SetupMoveParams(bool _bCharaStatusUpdate); // [0x6ad9330] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAExitObjAction.SetSpeed - // void SetSpeed(float _speed); // [0x6aa3ef0] Final|Native|Public|BlueprintCallable + // void SetSpeed(float _speed); // [0x6ad92b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAExitObjAction.SendStartAction - // void SendStartAction(); // [0x6aa5190] Final|Native|Public|BlueprintCallable + // void SendStartAction(); // [0x6ada550] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAExitObjAction.SendFinishedAction - // void SendFinishedAction(); // [0x6aa5170] Final|Native|Public|BlueprintCallable + // void SendFinishedAction(); // [0x6ada530] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAExitObjAction.SendEndPlayLoopObjAction - // void SendEndPlayLoopObjAction(); // [0x6aa5150] Final|Native|Public|BlueprintCallable + // void SendEndPlayLoopObjAction(); // [0x6ada510] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAExitObjAction.SendEndObjAction - // void SendEndObjAction(); // [0x6aa5130] Final|Native|Public|BlueprintCallable + // void SendEndObjAction(); // [0x6ada4f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAExitObjAction.SendAttachObjAction - // void SendAttachObjAction(); // [0x6aa5110] Final|Native|Public|BlueprintCallable + // void SendAttachObjAction(); // [0x6ada4d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAExitObjAction.IsPlayingObjAnimLoopPlayEnd - // bool IsPlayingObjAnimLoopPlayEnd(); // [0x6aa50e0] Final|Native|Public|BlueprintCallable + // bool IsPlayingObjAnimLoopPlayEnd(); // [0x6ada4a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAExitObjAction.IsPlayingObjAnimLoopPlay - // bool IsPlayingObjAnimLoopPlay(); // [0x6aa50b0] Final|Native|Public|BlueprintCallable + // bool IsPlayingObjAnimLoopPlay(); // [0x6ada470] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAExitObjAction.IsPlayingObjAnimFinish - // bool IsPlayingObjAnimFinish(); // [0x6aa5080] Final|Native|Public|BlueprintCallable + // bool IsPlayingObjAnimFinish(); // [0x6ada440] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAExitObjAction.IsPlayingObjAnim - // bool IsPlayingObjAnim(); // [0x6aa5050] Final|Native|Public|BlueprintCallable + // bool IsPlayingObjAnim(); // [0x6ada410] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAExitObjAction.CheckSitFinish - // bool CheckSitFinish(); // [0x6aa5020] Final|Native|Public|BlueprintCallable + // bool CheckSitFinish(); // [0x6ada3e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAExitObjAction.CheckMoveFinish - // bool CheckMoveFinish(); // [0x6aa3e80] Final|Native|Public|BlueprintCallable + // bool CheckMoveFinish(); // [0x6ad9240] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAExitObjAction.CheckLoopActionFinish - // bool CheckLoopActionFinish(); // [0x6aa4ff0] Final|Native|Public|BlueprintCallable + // bool CheckLoopActionFinish(); // [0x6ada3b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAExitObjAction.CheckActionFinish - // bool CheckActionFinish(); // [0x6aa4fc0] Final|Native|Public|BlueprintCallable + // bool CheckActionFinish(); // [0x6ada380] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.GAJumpParam @@ -34968,64 +35405,66 @@ struct FGAJumpParam }; /// Class /Script/DP1Project.GAJump -/// Size: 0x04B8 (1208 bytes) (0x000440 - 0x0004B8) align 8 MaxSize: 0x04B8 +/// Size: 0x04C8 (1224 bytes) (0x000450 - 0x0004C8) align 8 MaxSize: 0x04C8 class UGAJump : public UGABattleCommandBase { public: - FGAJumpParam m_jumpParam; // 0x0440 (0x0020) - bool m_isCharaFlying; // 0x0460 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0461 (0x0003) MISSED - float m_wallTraceDist; // 0x0464 (0x0004) - float m_climbAbleHeight; // 0x0468 (0x0004) - float m_offsetFoward; // 0x046C (0x0004) - float m_climbHeight; // 0x0470 (0x0004) - float m_climbHeightOffset; // 0x0474 (0x0004) - unsigned char UnknownData01_6[0x4]; // 0x0478 (0x0004) MISSED - float m_climbAbleoffsetFoward; // 0x047C (0x0004) - FVector m_overheadClimbAbleCheckCollisionOffset; // 0x0480 (0x0018) - float m_overheadClimbAbleCheckCollisionRadius; // 0x0498 (0x0004) - float m_overheadClimbAbleCheckCollisionHalfHeight; // 0x049C (0x0004) - TEnumAsByte m_debugDrawType; // 0x04A0 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x04A1 (0x0003) MISSED - FName m_btlCmdId; // 0x04A4 (0x0008) - unsigned char UnknownData03_7[0xC]; // 0x04AC (0x000C) MISSED + FGAJumpParam m_jumpParam; // 0x0450 (0x0020) + bool m_isCharaFlying; // 0x0470 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0471 (0x0003) MISSED + float m_wallTraceDist; // 0x0474 (0x0004) + float m_climbAbleHeight; // 0x0478 (0x0004) + float m_offsetFoward; // 0x047C (0x0004) + float m_climbHeight; // 0x0480 (0x0004) + float m_climbHeightOffset; // 0x0484 (0x0004) + unsigned char UnknownData01_6[0x4]; // 0x0488 (0x0004) MISSED + float m_climbAbleoffsetFoward; // 0x048C (0x0004) + FVector m_overheadClimbAbleCheckCollisionOffset; // 0x0490 (0x0018) + float m_overheadClimbAbleCheckCollisionRadius; // 0x04A8 (0x0004) + float m_overheadClimbAbleCheckCollisionHalfHeight; // 0x04AC (0x0004) + TEnumAsByte m_debugDrawType; // 0x04B0 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x04B1 (0x0003) MISSED + FName m_btlCmdId; // 0x04B4 (0x0008) + unsigned char UnknownData03_7[0xC]; // 0x04BC (0x000C) MISSED /// Functions // Function /Script/DP1Project.GAJump.UpdateCollision - // void UpdateCollision(bool _flag); // [0x6aa5d00] Final|Native|Public|BlueprintCallable + // void UpdateCollision(bool _flag); // [0x6adb110] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAJump.TryToJump - // bool TryToJump(); // [0x6aa5cd0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool TryToJump(); // [0x6adb0e0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GAJump.TryToAirJumpForVehicle - // void TryToAirJumpForVehicle(); // [0x6aa5cb0] Final|Native|Public|BlueprintCallable + // void TryToAirJumpForVehicle(); // [0x6adb0c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAJump.SetClimbMode - // void SetClimbMode(bool _flag); // [0x6aa5c20] Final|Native|Public|BlueprintCallable + // void SetClimbMode(bool _flag); // [0x6adb030] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAJump.ResetClimbFlag - // void ResetClimbFlag(bool _isIgnoreTargetReset); // [0x6aa5b90] Final|Native|Public|BlueprintCallable + // void ResetClimbFlag(bool _isIgnoreTargetReset); // [0x6adafa0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAJump.RegisterClimbCmdPlayInfo - // void RegisterClimbCmdPlayInfo(FName _cmdId, bool _climbFlag); // [0x6aa5ac0] Final|Native|Public|BlueprintCallable + // void RegisterClimbCmdPlayInfo(FName _cmdId, bool _climbFlag); // [0x6adaed0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAJump.IsLandable - // bool IsLandable(class UPhysicalMaterial* _physMaterial); // [0x6aa5a30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsLandable(class UPhysicalMaterial* _physMaterial); // [0x6adae40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GAJump.IsIgnoreObstaclesChack - // bool IsIgnoreObstaclesChack(); // [0x6aa5a00] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsIgnoreObstaclesChack(); // [0x6adae10] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GAJump.IsFollowerCharacter - // bool IsFollowerCharacter(); // [0x6aa59d0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsFollowerCharacter(); // [0x6adade0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GAJump.IsFallingClimb - // bool IsFallingClimb(); // [0x6aa59a0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsFallingClimb(); // [0x6adadb0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GAJump.IsEnableWaterClimb - // bool IsEnableWaterClimb(); // [0x6aa5970] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsEnableWaterClimb(); // [0x6adad80] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GAJump.IsEnableClimb - // bool IsEnableClimb(); // [0x6aa5940] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsEnableClimb(); // [0x6adad50] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GAJump.IsEnableCliffRunning - // bool IsEnableCliffRunning(); // [0x6aa5910] Final|Native|Public|BlueprintCallable + // bool IsEnableCliffRunning(); // [0x6adad20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAJump.IsCliffRunningWallFront - // bool IsCliffRunningWallFront(FVector& _impactPoint, FVector& _impactNormal); // [0x6aa5810] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool IsCliffRunningWallFront(FVector& _impactPoint, FVector& _impactNormal); // [0x6adac20] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GAJump.IsAlreadyCliffRunning - // bool IsAlreadyCliffRunning(); // [0x6aa57e0] Final|Native|Public|BlueprintCallable + // bool IsAlreadyCliffRunning(); // [0x6adabf0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAJump.GetRootLocation - // FVector GetRootLocation(); // [0x6aa57a0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetRootLocation(); // [0x6adabb0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GAJump.GetClimbOffsetZ - // float GetClimbOffsetZ(); // [0x6aa5770] Final|Native|Public|BlueprintCallable|BlueprintPure + // float GetClimbOffsetZ(); // [0x6adab80] Final|Native|Public|BlueprintCallable|BlueprintPure + // Function /Script/DP1Project.GAJump.AfterCliffRunning + // void AfterCliffRunning(); // [0x6adab60] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.GalleryDebugGlobalParam @@ -35053,9 +35492,9 @@ class UGalleryGlobalParam : public UEngineSubsystem /// Functions // Function /Script/DP1Project.GalleryGlobalParam.SetGalleryGlobalParamInstance - // void SetGalleryGlobalParamInstance(class UGalleryGlobalParam* _inst); // [0x6aa6070] Final|Native|Static|Public|BlueprintCallable + // void SetGalleryGlobalParamInstance(class UGalleryGlobalParam* _inst); // [0x6adb480] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GalleryGlobalParam.GalleryGlobalParamInstance - // class UGalleryGlobalParam* GalleryGlobalParamInstance(); // [0x6aa6050] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UGalleryGlobalParam* GalleryGlobalParamInstance(); // [0x6adb460] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.GalleryPlaceItemInfo @@ -35108,27 +35547,27 @@ class UGalleryUtility : public UObject /// Functions // Function /Script/DP1Project.GalleryUtility.SetSelectedFuncPointId - // void SetSelectedFuncPointId(FName& _funcPointId); // [0x6aa7240] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetSelectedFuncPointId(FName& _funcPointId); // [0x6adc650] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GalleryUtility.SetSelectedCraftItemInvHdl - // void SetSelectedCraftItemInvHdl(FInventoryHandle _hdl); // [0x6aa71c0] Final|Native|Static|Public|BlueprintCallable + // void SetSelectedCraftItemInvHdl(FInventoryHandle _hdl); // [0x6adc5d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GalleryUtility.SearchSelectedCraftObjId - // FName SearchSelectedCraftObjId(); // [0x6aa7180] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName SearchSelectedCraftObjId(); // [0x6adc590] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GalleryUtility.ResetSelectedFuncPointId - // void ResetSelectedFuncPointId(); // [0x6aa7160] Final|Native|Static|Public|BlueprintCallable + // void ResetSelectedFuncPointId(); // [0x6adc570] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GalleryUtility.ResetSelectedCraftItemInvHdl - // void ResetSelectedCraftItemInvHdl(); // [0x6aa7140] Final|Native|Static|Public|BlueprintCallable + // void ResetSelectedCraftItemInvHdl(); // [0x6adc550] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GalleryUtility.IsGalleryObjectStatusPlaced - // bool IsGalleryObjectStatusPlaced(FName& _funcPointId); // [0x6aa70a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsGalleryObjectStatusPlaced(FName& _funcPointId); // [0x6adc4b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GalleryUtility.IsGalleryObjectPlaced - // bool IsGalleryObjectPlaced(FName& _funcPointId); // [0x6aa7000] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsGalleryObjectPlaced(FName& _funcPointId); // [0x6adc410] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GalleryUtility.GetSelectedFuncPointId - // FName GetSelectedFuncPointId(); // [0x6aa6fc0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetSelectedFuncPointId(); // [0x6adc3d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GalleryUtility.GetSelectedCraftItemInvHdl - // FInventoryHandle GetSelectedCraftItemInvHdl(); // [0x6aa6f90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FInventoryHandle GetSelectedCraftItemInvHdl(); // [0x6adc3a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GalleryUtility.GetSelectedCraftItemId - // FName GetSelectedCraftItemId(); // [0x6aa6f50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetSelectedCraftItemId(); // [0x6adc360] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GalleryUtility.FindSelectedFuncPointGalleryObjStatusHandle - // FGalleryObjStatusHandle FindSelectedFuncPointGalleryObjStatusHandle(); // [0x6aa6f20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGalleryObjStatusHandle FindSelectedFuncPointGalleryObjStatusHandle(); // [0x6adc330] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.GameAbilitySystemComponent @@ -35144,9 +35583,9 @@ class UGameAbilitySystemComponent : public UAbilitySystemComponent /// Functions // Function /Script/DP1Project.GameAbilitySystemComponent.HoldRegistFunc - // void HoldRegistFunc(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6aa7970] Final|Native|Public|HasOutParms + // void HoldRegistFunc(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6adcd80] Final|Native|Public|HasOutParms // Function /Script/DP1Project.GameAbilitySystemComponent.HoldEndFunc - // void HoldEndFunc(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6aa7550] Final|Native|Public|HasOutParms + // void HoldEndFunc(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6adc960] Final|Native|Public|HasOutParms }; /// Class /Script/DP1Project.GameAIControllerBase @@ -35158,7 +35597,7 @@ class AGameAIControllerBase : public AAIController /// Functions // Function /Script/DP1Project.GameAIControllerBase.IsValidBlackboardKey - // bool IsValidBlackboardKey(FName _keyName); // [0x6aa92b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsValidBlackboardKey(FName _keyName); // [0x6ade6d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.GameAIController @@ -35208,73 +35647,73 @@ class UCameraUtility : public UObject /// Functions // Function /Script/DP1Project.CameraUtility.UpdateCurrentCameraParam - // void UpdateCurrentCameraParam(FName& _paramId); // [0x6aacaa0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void UpdateCurrentCameraParam(FName& _paramId); // [0x6ae1ec0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CameraUtility.UpdateCameraParam - // void UpdateCameraParam(FName& _cameraName, FName& _paramId); // [0x6aac9b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void UpdateCameraParam(FName& _cameraName, FName& _paramId); // [0x6ae1dd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CameraUtility.SetOrthoZoom - // void SetOrthoZoom(float _length); // [0x6aac940] Final|Native|Static|Public|BlueprintCallable + // void SetOrthoZoom(float _length); // [0x6ae1d60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CameraUtility.SetGameCameraAzimuth - // bool SetGameCameraAzimuth(float _azimuth, bool _immediate); // [0x6aac870] Final|Native|Static|Public|BlueprintCallable + // bool SetGameCameraAzimuth(float _azimuth, bool _immediate); // [0x6ae1c90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CameraUtility.SetGameCameraAltitude - // bool SetGameCameraAltitude(float _altitude, bool _immediate); // [0x6aac7a0] Final|Native|Static|Public|BlueprintCallable + // bool SetGameCameraAltitude(float _altitude, bool _immediate); // [0x6ae1bc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CameraUtility.SetFirstTimeRecalcAzimuth - // bool SetFirstTimeRecalcAzimuth(float _azimuth); // [0x6aac720] Final|Native|Static|Public|BlueprintCallable + // bool SetFirstTimeRecalcAzimuth(float _azimuth); // [0x6ae1b40] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CameraUtility.SetEditorCameraRotation - // bool SetEditorCameraRotation(FRotator& _rotator); // [0x6aabb80] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetEditorCameraRotation(FRotator& _rotator); // [0x6ae0fa0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CameraUtility.SetEditorCameraLocation - // bool SetEditorCameraLocation(FVector& _location); // [0x6aabb80] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetEditorCameraLocation(FVector& _location); // [0x6ae0fa0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CameraUtility.RecalcDebugCameraActor - // void RecalcDebugCameraActor(bool _immediate); // [0x6aac6a0] Final|Native|Static|Public|BlueprintCallable + // void RecalcDebugCameraActor(bool _immediate); // [0x6ae1ac0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CameraUtility.RecalcCameraActor_SameSPC - // void RecalcCameraActor_SameSPC(bool _immediate); // [0x6aac620] Final|Native|Static|Public|BlueprintCallable + // void RecalcCameraActor_SameSPC(bool _immediate); // [0x6ae1a40] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CameraUtility.RecalcCameraActor_SameAzimuth - // void RecalcCameraActor_SameAzimuth(bool _immediate); // [0x6aac5a0] Final|Native|Static|Public|BlueprintCallable + // void RecalcCameraActor_SameAzimuth(bool _immediate); // [0x6ae19c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CameraUtility.RecalcCameraActor - // void RecalcCameraActor(bool _immediate); // [0x6aac520] Final|Native|Static|Public|BlueprintCallable + // void RecalcCameraActor(bool _immediate); // [0x6ae1940] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CameraUtility.PushChangeCameraActor - // void PushChangeCameraActor(FName _cameraName, FName _decideTargetName, FCameraChangeParam& _changeParam); // [0x6aac3e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void PushChangeCameraActor(FName _cameraName, FName _decideTargetName, FCameraChangeParam& _changeParam); // [0x6ae1800] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CameraUtility.PopChangeCameraActor - // void PopChangeCameraActor(FName _cameraName, FCameraChangeParam& _changeParam); // [0x6aac2e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void PopChangeCameraActor(FName _cameraName, FCameraChangeParam& _changeParam); // [0x6ae1700] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CameraUtility.PlayOrHoldPickUpCameraByDefID - // void PlayOrHoldPickUpCameraByDefID(FName _defID, class AActor* _trgActor); // [0x6aac220] Final|Native|Static|Public|BlueprintCallable + // void PlayOrHoldPickUpCameraByDefID(FName _defID, class AActor* _trgActor); // [0x6ae1640] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CameraUtility.PlayCameraShake - // bool PlayCameraShake(FName _cameraShakeID, FCameraShakeParam _cameraShakeParam); // [0x6aac0f0] Final|Native|Static|Public|BlueprintCallable + // bool PlayCameraShake(FName _cameraShakeID, FCameraShakeParam _cameraShakeParam); // [0x6ae1510] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CameraUtility.IsInFrustum - // bool IsInFrustum(class AActor* _actor); // [0x6aac060] Final|Native|Static|Public|BlueprintCallable + // bool IsInFrustum(class AActor* _actor); // [0x6ae1480] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CameraUtility.IsChangeCameraActor - // bool IsChangeCameraActor(); // [0x6aac030] Final|Native|Static|Public|BlueprintCallable + // bool IsChangeCameraActor(); // [0x6ae1450] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CameraUtility.HoldPickUpCamera - // void HoldPickUpCamera(float _remainTime); // [0x6aabfc0] Final|Native|Static|Public|BlueprintCallable + // void HoldPickUpCamera(float _remainTime); // [0x6ae13e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CameraUtility.GetPlayerGameCamera - // class APlayerGameCameraManager* GetPlayerGameCamera(); // [0x6aabf90] Final|Native|Static|Public|BlueprintCallable + // class APlayerGameCameraManager* GetPlayerGameCamera(); // [0x6ae13b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CameraUtility.GetOrthoZoom - // float GetOrthoZoom(); // [0x6aabf60] Final|Native|Static|Public|BlueprintCallable + // float GetOrthoZoom(); // [0x6ae1380] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CameraUtility.GetGameCameraRotation - // bool GetGameCameraRotation(FRotator& _rotation); // [0x6aabed0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool GetGameCameraRotation(FRotator& _rotation); // [0x6ae12f0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CameraUtility.GetGameCameraManager - // class UGameCameraActorManager* GetGameCameraManager(); // [0x6aabea0] Final|Native|Static|Public|BlueprintCallable + // class UGameCameraActorManager* GetGameCameraManager(); // [0x6ae12c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CameraUtility.GetGameCameraLocation - // bool GetGameCameraLocation(FVector& _location); // [0x6aabe10] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool GetGameCameraLocation(FVector& _location); // [0x6ae1230] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CameraUtility.GetGameCameraAzimuth - // bool GetGameCameraAzimuth(float& _azimuth); // [0x6aabd70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetGameCameraAzimuth(float& _azimuth); // [0x6ae1190] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CameraUtility.GetGameCameraAltitude - // bool GetGameCameraAltitude(float& _altitude); // [0x6aabcd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetGameCameraAltitude(float& _altitude); // [0x6ae10f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.CameraUtility.GetGameCameraActor - // class AGameCameraActor* GetGameCameraActor(); // [0x6aabca0] Final|Native|Static|Public|BlueprintCallable + // class AGameCameraActor* GetGameCameraActor(); // [0x6ae10c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CameraUtility.GetEditorCameraViewPortSize - // bool GetEditorCameraViewPortSize(FVector2D& _viewPortSize); // [0x6aabc10] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool GetEditorCameraViewPortSize(FVector2D& _viewPortSize); // [0x6ae1030] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CameraUtility.GetEditorCameraRotation - // bool GetEditorCameraRotation(FRotator& _rotator); // [0x6aabb80] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool GetEditorCameraRotation(FRotator& _rotator); // [0x6ae0fa0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CameraUtility.GetEditorCameraLocation - // bool GetEditorCameraLocation(FVector& _location); // [0x6aabb80] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool GetEditorCameraLocation(FVector& _location); // [0x6ae0fa0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CameraUtility.GetDebugPlayerGameCamera - // class APlayerGameCameraManager* GetDebugPlayerGameCamera(); // [0x6aabb50] Final|Native|Static|Public|BlueprintCallable + // class APlayerGameCameraManager* GetDebugPlayerGameCamera(); // [0x6ae0f70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.CameraUtility.GetCurrentDecideCamTrgInfoName - // FName GetCurrentDecideCamTrgInfoName(); // [0x6aabb10] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetCurrentDecideCamTrgInfoName(); // [0x6ae0f30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.CameraUtility.ConvertWorldLocationToScreenLocationFromEditorCamera - // FVector2D ConvertWorldLocationToScreenLocationFromEditorCamera(FVector& _location); // [0x6aaba70] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FVector2D ConvertWorldLocationToScreenLocationFromEditorCamera(FVector& _location); // [0x6ae0e90] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.CameraUtility.ChangeCurrentDecideTaget - // void ChangeCurrentDecideTaget(FName _decideTargetName); // [0x6aab9f0] Final|Native|Static|Public|BlueprintCallable + // void ChangeCurrentDecideTaget(FName _decideTargetName); // [0x6ae0e10] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.GameCapsuleCollisionComponent @@ -35383,35 +35822,35 @@ class UGameCharacterMovementComponent : public UCharacterMovementComponent /// Functions // Function /Script/DP1Project.GameCharacterMovementComponent.SetBaseRotationRase - // void SetBaseRotationRase(FRotator& _rotator); // [0x6aae140] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetBaseRotationRase(FRotator& _rotator); // [0x6ae3560] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GameCharacterMovementComponent.ResetAfterWaitTimer - // void ResetAfterWaitTimer(); // [0x6aae120] Final|Native|Public|BlueprintCallable + // void ResetAfterWaitTimer(); // [0x6ae3540] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCharacterMovementComponent.HoldTurnToActor - // void HoldTurnToActor(class AActor* _turnToActor, float _rotationRateYaw, bool _startOfRotationGrace); // [0x6aae010] Final|Native|Public|BlueprintCallable + // void HoldTurnToActor(class AActor* _turnToActor, float _rotationRateYaw, bool _startOfRotationGrace); // [0x6ae3430] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.GameCineCameraActor -/// Size: 0x0AC0 (2752 bytes) (0x000A30 - 0x000AC0) align 16 MaxSize: 0x0AC0 -class AGameCineCameraActor : public ACineCameraActor +/// Size: 0x0AD0 (2768 bytes) (0x000A40 - 0x000AD0) align 16 MaxSize: 0x0AD0 +class AGameCineCameraActor : public AEventCineCameraActor { public: - unsigned char UnknownData00_8[0x80]; // 0x0A30 (0x0080) MISSED - class UHoldFuncManager* ActorHideHold; // 0x0AB0 (0x0008) - unsigned char UnknownData01_7[0x8]; // 0x0AB8 (0x0008) MISSED + unsigned char UnknownData00_8[0x80]; // 0x0A40 (0x0080) MISSED + class UHoldFuncManager* ActorHideHold; // 0x0AC0 (0x0008) + unsigned char UnknownData01_7[0x8]; // 0x0AC8 (0x0008) MISSED }; /// Class /Script/DP1Project.GameCollisionByPhysicsAsset -/// Size: 0x00B8 (184 bytes) (0x0000A0 - 0x0000B8) align 8 MaxSize: 0x00B8 +/// Size: 0x00C0 (192 bytes) (0x0000A0 - 0x0000C0) align 8 MaxSize: 0x00C0 class UGameCollisionByPhysicsAsset : public UActorComponent { public: EGameCollisionObjectType m_colObjType; // 0x00A0 (0x0001) - unsigned char UnknownData00_7[0x17]; // 0x00A1 (0x0017) MISSED + unsigned char UnknownData00_7[0x1F]; // 0x00A1 (0x001F) MISSED /// Functions // Function /Script/DP1Project.GameCollisionByPhysicsAsset.AnalysisPhysicsAsset - // void AnalysisPhysicsAsset(class USkeletalMeshComponent* _skeletalMeshComponent); // [0x6aae5f0] Final|Native|Public|BlueprintCallable + // void AnalysisPhysicsAsset(class USkeletalMeshComponent* _skeletalMeshComponent); // [0x6ae3a10] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.GameCollisionParent @@ -35488,83 +35927,83 @@ class UGameCtrlFlgManager : public UGameInstanceSubsystem class UGameCursorManager : public UGameInstanceSubsystem { public: - SDK_UNDEFINED(16,604) /* FMulticastInlineDelegate */ __um(m_OnInitialCursorSetupDelegate); // 0x0030 (0x0010) + SDK_UNDEFINED(16,590) /* FMulticastInlineDelegate */ __um(m_OnInitialCursorSetupDelegate); // 0x0030 (0x0010) unsigned char UnknownData00_6[0x10]; // 0x0040 (0x0010) MISSED - SDK_UNDEFINED(16,605) /* FMulticastInlineDelegate */ __um(m_OnCursorMoveStartDelegate); // 0x0050 (0x0010) - SDK_UNDEFINED(16,606) /* FMulticastInlineDelegate */ __um(m_OnCursorMoveEndDelegate); // 0x0060 (0x0010) - SDK_UNDEFINED(16,607) /* FMulticastInlineDelegate */ __um(m_OnMoveCursorDelegate); // 0x0070 (0x0010) - SDK_UNDEFINED(16,608) /* FMulticastInlineDelegate */ __um(m_OnStartedCursorAdsorptionDelegate); // 0x0080 (0x0010) - SDK_UNDEFINED(16,609) /* FMulticastInlineDelegate */ __um(m_OnFinishedCursorAdsorptionDelegate); // 0x0090 (0x0010) - SDK_UNDEFINED(16,610) /* FMulticastInlineDelegate */ __um(m_OnCursorAdsorptionReleasedDelegate); // 0x00A0 (0x0010) + SDK_UNDEFINED(16,591) /* FMulticastInlineDelegate */ __um(m_OnCursorMoveStartDelegate); // 0x0050 (0x0010) + SDK_UNDEFINED(16,592) /* FMulticastInlineDelegate */ __um(m_OnCursorMoveEndDelegate); // 0x0060 (0x0010) + SDK_UNDEFINED(16,593) /* FMulticastInlineDelegate */ __um(m_OnMoveCursorDelegate); // 0x0070 (0x0010) + SDK_UNDEFINED(16,594) /* FMulticastInlineDelegate */ __um(m_OnStartedCursorAdsorptionDelegate); // 0x0080 (0x0010) + SDK_UNDEFINED(16,595) /* FMulticastInlineDelegate */ __um(m_OnFinishedCursorAdsorptionDelegate); // 0x0090 (0x0010) + SDK_UNDEFINED(16,596) /* FMulticastInlineDelegate */ __um(m_OnCursorAdsorptionReleasedDelegate); // 0x00A0 (0x0010) class UGameCursorMenuTop* m_curTop; // 0x00B0 (0x0008) unsigned char UnknownData01_7[0x108]; // 0x00B8 (0x0108) MISSED /// Functions // Function /Script/DP1Project.GameCursorManager.SetIcon - // void SetIcon(FName& _iconID); // [0x6ab0f70] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetIcon(FName& _iconID); // [0x6ae6390] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameCursorManager.SetGaijiVisible - // void SetGaijiVisible(bool _visible); // [0x6ab0ee0] Final|Native|Public|BlueprintCallable + // void SetGaijiVisible(bool _visible); // [0x6ae6300] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCursorManager.SetCursorVisible - // void SetCursorVisible(bool _visible); // [0x6ab0e50] Final|Native|Public|BlueprintCallable + // void SetCursorVisible(bool _visible); // [0x6ae6270] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCursorManager.SetCursorSpeedDoubledFlag - // void SetCursorSpeedDoubledFlag(bool _flag); // [0x6ab0dc0] Final|Native|Public|BlueprintCallable + // void SetCursorSpeedDoubledFlag(bool _flag); // [0x6ae61e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCursorManager.SetCursorSpeed - // void SetCursorSpeed(float _speed); // [0x6ab0d40] Final|Native|Public|BlueprintCallable + // void SetCursorSpeed(float _speed); // [0x6ae6160] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCursorManager.SetCursolPosInWidget - // void SetCursolPosInWidget(FVector2D& _pos); // [0x6ab0cb0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetCursolPosInWidget(FVector2D& _pos); // [0x6ae60d0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GameCursorManager.ProcessMouseMoveEventAtPosition - // void ProcessMouseMoveEventAtPosition(FVector2D& _currentPos, FVector2D& _prevPos); // [0x6ab0bc0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void ProcessMouseMoveEventAtPosition(FVector2D& _currentPos, FVector2D& _prevPos); // [0x6ae5fe0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GameCursorManager.ProcessMouseMoveEvent - // void ProcessMouseMoveEvent(); // [0x6ab0ba0] Final|Native|Public|BlueprintCallable + // void ProcessMouseMoveEvent(); // [0x6ae5fc0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCursorManager.PlayPinAnim - // void PlayPinAnim(); // [0x6ab0b80] Final|Native|Public|BlueprintCallable + // void PlayPinAnim(); // [0x6ae5fa0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCursorManager.PlayCursorSpeedAnim - // void PlayCursorSpeedAnim(TEnumAsByte _animType); // [0x6ab0b00] Final|Native|Public|BlueprintCallable + // void PlayCursorSpeedAnim(TEnumAsByte _animType); // [0x6ae5f20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCursorManager.MouseCursorSetupEvent - // void MouseCursorSetupEvent(); // [0x6ab0ae0] Final|Native|Public + // void MouseCursorSetupEvent(); // [0x6ae5f00] Final|Native|Public // Function /Script/DP1Project.GameCursorManager.IsMoving - // bool IsMoving(); // [0x6ab0ac0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsMoving(); // [0x6ae5ee0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorManager.IsCursorLoaded - // bool IsCursorLoaded(); // [0x6742460] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsCursorLoaded(); // [0x6772640] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorManager.IsActive - // bool IsActive(); // [0x6ab0a90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsActive(); // [0x6ae5eb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorManager.ImmediateAdsorption - // void ImmediateAdsorption(); // [0x6ab0a70] Final|Native|Public|BlueprintCallable + // void ImmediateAdsorption(); // [0x6ae5e90] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCursorManager.GetTouchPointInWidget - // FVector2D GetTouchPointInWidget(bool _isConvertToWide); // [0x6ab09d0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetTouchPointInWidget(bool _isConvertToWide); // [0x6ae5df0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorManager.GetPrevCursolPosInWidget - // FVector2D GetPrevCursolPosInWidget(); // [0x6ab0990] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetPrevCursolPosInWidget(); // [0x6ae5db0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorManager.GetCursorType - // EGameCursorType GetCursorType(); // [0x6ab0960] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EGameCursorType GetCursorType(); // [0x6ae5d80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorManager.GetCursorState - // EGameCursorState GetCursorState(); // [0x6ab0930] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EGameCursorState GetCursorState(); // [0x6ae5d50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorManager.GetCursorSpeedDoubledFlag - // bool GetCursorSpeedDoubledFlag(); // [0x6ab0910] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetCursorSpeedDoubledFlag(); // [0x6ae5d30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorManager.GetCursorSpeed - // float GetCursorSpeed(); // [0x6ab08f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCursorSpeed(); // [0x6ae5d10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorManager.GetCursorOptionState - // EGameCursorOptionState GetCursorOptionState(); // [0x6ab08c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EGameCursorOptionState GetCursorOptionState(); // [0x6ae5ce0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorManager.GetCursorInputType - // ECursorInputType GetCursorInputType(); // [0x6ab08a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // ECursorInputType GetCursorInputType(); // [0x6ae5cc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorManager.GetCursorCenterInWidget - // FVector2D GetCursorCenterInWidget(); // [0x6ab0860] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetCursorCenterInWidget(); // [0x6ae5c80] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorManager.GetCursolPosInWidget - // FVector2D GetCursolPosInWidget(); // [0x6ab0820] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetCursolPosInWidget(); // [0x6ae5c40] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorManager.ChangeTextAlignment - // void ChangeTextAlignment(TEnumAsByte _type); // [0x6ab07a0] Final|Native|Public|BlueprintCallable + // void ChangeTextAlignment(TEnumAsByte _type); // [0x6ae5bc0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCursorManager.ChangeCursorType - // void ChangeCursorType(EGameCursorType _newType); // [0x6ab0720] Final|Native|Public|BlueprintCallable + // void ChangeCursorType(EGameCursorType _newType); // [0x6ae5b40] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCursorManager.ChangeCursorState - // void ChangeCursorState(EGameCursorState _newState, bool _isImmediate); // [0x6ab0650] Final|Native|Public|BlueprintCallable + // void ChangeCursorState(EGameCursorState _newState, bool _isImmediate); // [0x6ae5a70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCursorManager.ChangeCursorOptionState - // void ChangeCursorOptionState(EGameCursorOptionState _newState, FCursorOptionStateSetting& _setting); // [0x6ab0540] Final|Native|Public|HasOutParms|BlueprintCallable + // void ChangeCursorOptionState(EGameCursorOptionState _newState, FCursorOptionStateSetting& _setting); // [0x6ae5960] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameCursorManager.AdsorptionRecalculationRequired - // void AdsorptionRecalculationRequired(); // [0x6ab0520] Final|Native|Public|BlueprintCallable + // void AdsorptionRecalculationRequired(); // [0x6ae5940] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCursorManager.AddCursorPosInWidget - // void AddCursorPosInWidget(FVector2D& _pos); // [0x6ab0490] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void AddCursorPosInWidget(FVector2D& _pos); // [0x6ae58b0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GameCursorManager.ActivateCursor - // void ActivateCursor(bool _activate, FVector2D _initPos, bool _isImmediate); // [0x6ab0370] Final|Native|Public|HasDefaults|BlueprintCallable + // void ActivateCursor(bool _activate, FVector2D _initPos, bool _isImmediate); // [0x6ae5790] Final|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.GameCursorMenuTop @@ -35579,91 +36018,91 @@ class UGameCursorMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.GameCursorMenuTop.UpdateCursor - // void UpdateCursor(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent + // void UpdateCursor(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.GameCursorMenuTop.UpdateBP - // void UpdateBP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateBP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.GameCursorMenuTop.SetPrevPosInWidget - // void SetPrevPosInWidget(FVector2D& _pos); // [0x6ab3050] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetPrevPosInWidget(FVector2D& _pos); // [0x6ae8470] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GameCursorMenuTop.SetPosPointInWidget - // bool SetPosPointInWidget(FVector2D& _pos); // [0x6ab2fb0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetPosPointInWidget(FVector2D& _pos); // [0x6ae83d0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GameCursorMenuTop.SetPosInWidget - // bool SetPosInWidget(FVector2D& _pos); // [0x6ab2f10] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetPosInWidget(FVector2D& _pos); // [0x6ae8330] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GameCursorMenuTop.SetInitialCursorPointInWidget - // void SetInitialCursorPointInWidget(FVector2D& _curCenter); // [0x6ab2e80] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetInitialCursorPointInWidget(FVector2D& _curCenter); // [0x6ae82a0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GameCursorMenuTop.SetIconBP - // void SetIconBP(FName& _iconID); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetIconBP(FName& _iconID); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.GameCursorMenuTop.SetGaijiVisibleBP - // void SetGaijiVisibleBP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetGaijiVisibleBP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.GameCursorMenuTop.SetFixCursorWithInViewport - // void SetFixCursorWithInViewport(bool _fix); // [0x6ab2df0] Final|Native|Public|BlueprintCallable + // void SetFixCursorWithInViewport(bool _fix); // [0x6ae8210] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCursorMenuTop.SetCursorVisibleBP - // void SetCursorVisibleBP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetCursorVisibleBP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.GameCursorMenuTop.SetCursorSizeInWidget - // void SetCursorSizeInWidget(FVector2D& _curSize); // [0x6ab2d60] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetCursorSizeInWidget(FVector2D& _curSize); // [0x6ae8180] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GameCursorMenuTop.SetCursorPointOffsetInWidget - // void SetCursorPointOffsetInWidget(FVector2D& _offset); // [0x6ab2cd0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetCursorPointOffsetInWidget(FVector2D& _offset); // [0x6ae80f0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GameCursorMenuTop.SetCursorCenterInWidget - // void SetCursorCenterInWidget(FVector2D& _center); // [0x6ab2c40] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetCursorCenterInWidget(FVector2D& _center); // [0x6ae8060] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GameCursorMenuTop.PlayPinAnimBP - // void PlayPinAnimBP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void PlayPinAnimBP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.GameCursorMenuTop.PlayOutCursorSpeedAnim_BP - // void PlayOutCursorSpeedAnim_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void PlayOutCursorSpeedAnim_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.GameCursorMenuTop.PlayCursorSpeedAnim_BP - // void PlayCursorSpeedAnim_BP(TEnumAsByte _animType); // [0x35d7f00] Event|Public|BlueprintEvent + // void PlayCursorSpeedAnim_BP(TEnumAsByte _animType); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.GameCursorMenuTop.PlayCursorSpeedAnim - // void PlayCursorSpeedAnim(TEnumAsByte _animType); // [0x6ab2bc0] Final|Native|Public|BlueprintCallable + // void PlayCursorSpeedAnim(TEnumAsByte _animType); // [0x6ae7fe0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCursorMenuTop.IsSetupFinished - // bool IsSetupFinished(); // [0x6938410] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSetupFinished(); // [0x6968ed0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorMenuTop.GetTouchPointInWidget - // FVector2D GetTouchPointInWidget(bool _isConvertToWide); // [0x6ab2b20] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetTouchPointInWidget(bool _isConvertToWide); // [0x6ae7f40] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorMenuTop.GetTouchPointInDisplay - // FVector2D GetTouchPointInDisplay(bool _isConvertToWide); // [0x6ab2a80] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetTouchPointInDisplay(bool _isConvertToWide); // [0x6ae7ea0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorMenuTop.GetPrevTouchPointInWidget - // FVector2D GetPrevTouchPointInWidget(bool _isConvertToWide); // [0x6ab29e0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetPrevTouchPointInWidget(bool _isConvertToWide); // [0x6ae7e00] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorMenuTop.GetPrevTouchPointInDisplay - // FVector2D GetPrevTouchPointInDisplay(bool _isConvertToWide); // [0x6ab2940] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetPrevTouchPointInDisplay(bool _isConvertToWide); // [0x6ae7d60] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorMenuTop.GetPrevCursorPointInWidget - // FVector2D GetPrevCursorPointInWidget(); // [0x6ab28f0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetPrevCursorPointInWidget(); // [0x6ae7d10] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorMenuTop.GetPrevCursorPointInDisplay - // FVector2D GetPrevCursorPointInDisplay(); // [0x6ab28b0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetPrevCursorPointInDisplay(); // [0x6ae7cd0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorMenuTop.GetCursorType - // EGameCursorType GetCursorType(); // [0x6ab2890] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EGameCursorType GetCursorType(); // [0x6ae7cb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorMenuTop.GetCursorState - // EGameCursorState GetCursorState(); // [0x6ab2870] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EGameCursorState GetCursorState(); // [0x6ae7c90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorMenuTop.GetCursorSizeInWidget - // FVector2D GetCursorSizeInWidget(); // [0x6ab2840] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetCursorSizeInWidget(); // [0x6ae7c60] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorMenuTop.GetCursorPosData - // FCursorPosData GetCursorPosData(); // [0x6ab27f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FCursorPosData GetCursorPosData(); // [0x6ae7c10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorMenuTop.GetCursorPointInWidget - // FVector2D GetCursorPointInWidget(); // [0x6ab27a0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetCursorPointInWidget(); // [0x6ae7bc0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorMenuTop.GetCursorPointInDisplay - // FVector2D GetCursorPointInDisplay(); // [0x6ab2760] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetCursorPointInDisplay(); // [0x6ae7b80] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorMenuTop.GetCursorColPoint - // FVector2D GetCursorColPoint(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // FVector2D GetCursorColPoint(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/DP1Project.GameCursorMenuTop.GetCursorCenterInWidget - // FVector2D GetCursorCenterInWidget(); // [0x6ab2730] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetCursorCenterInWidget(); // [0x6ae7b50] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameCursorMenuTop.GetAccelerateCursorSpeedAnimTime_BP - // float GetAccelerateCursorSpeedAnimTime_BP(); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // float GetAccelerateCursorSpeedAnimTime_BP(); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/DP1Project.GameCursorMenuTop.FixCursorWithInViewport - // bool FixCursorWithInViewport(FVector2D& _delta); // [0x6ab2690] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool FixCursorWithInViewport(FVector2D& _delta); // [0x6ae7ab0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GameCursorMenuTop.FinishSetup - // void FinishSetup(); // [0x6ab2670] Final|Native|Public|BlueprintCallable + // void FinishSetup(); // [0x6ae7a90] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCursorMenuTop.ChangeTextAlignmentBP - // void ChangeTextAlignmentBP(TEnumAsByte _alignmentType); // [0x35d7f00] Event|Public|BlueprintEvent + // void ChangeTextAlignmentBP(TEnumAsByte _alignmentType); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.GameCursorMenuTop.ChangeCursorTypeBP - // void ChangeCursorTypeBP(EGameCursorType _newType); // [0x35d7f00] Event|Public|BlueprintEvent + // void ChangeCursorTypeBP(EGameCursorType _newType); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.GameCursorMenuTop.ChangeCursorType - // void ChangeCursorType(EGameCursorType _newType); // [0x6ab25f0] Final|Native|Public|BlueprintCallable + // void ChangeCursorType(EGameCursorType _newType); // [0x6ae7a10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCursorMenuTop.ChangeCursorStateBP - // void ChangeCursorStateBP(EGameCursorState _newState, bool _isImmediate); // [0x35d7f00] Event|Public|BlueprintEvent + // void ChangeCursorStateBP(EGameCursorState _newState, bool _isImmediate); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.GameCursorMenuTop.ChangeCursorState - // void ChangeCursorState(EGameCursorState _newState, bool _isImmediate); // [0x6ab2520] Final|Native|Public|BlueprintCallable + // void ChangeCursorState(EGameCursorState _newState, bool _isImmediate); // [0x6ae7940] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameCursorMenuTop.ChangeCursorOptionStateBP - // void ChangeCursorOptionStateBP(EGameCursorOptionState _newState, FCursorOptionStateSetting& _setting); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void ChangeCursorOptionStateBP(EGameCursorOptionState _newState, FCursorOptionStateSetting& _setting); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.GameCursorMenuTop.ChangeCursorOptionState - // void ChangeCursorOptionState(EGameCursorOptionState _newState, FCursorOptionStateSetting& _setting); // [0x6ab2410] Final|Native|Public|HasOutParms|BlueprintCallable + // void ChangeCursorOptionState(EGameCursorOptionState _newState, FCursorOptionStateSetting& _setting); // [0x6ae7830] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameCursorMenuTop.AddCursorPosInWidget - // bool AddCursorPosInWidget(FVector2D& _delta, bool _forceUpdate); // [0x6ab2320] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool AddCursorPosInWidget(FVector2D& _delta, bool _forceUpdate); // [0x6ae7740] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Struct /Script/DP1Project.SaveRequestData @@ -35688,15 +36127,15 @@ class UGameDataBackup : public UEngineSubsystem /// Functions // Function /Script/DP1Project.GameDataBackup.GetUserSaveDataName - // FString GetUserSaveDataName(); // [0x6ab3970] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetUserSaveDataName(); // [0x6ae8d90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataBackup.GetUserSaveDataMax - // int32_t GetUserSaveDataMax(); // [0x6ab3940] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetUserSaveDataMax(); // [0x6ae8d60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataBackup.GetSystemSaveDataName - // FString GetSystemSaveDataName(); // [0x6ab3900] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetSystemSaveDataName(); // [0x6ae8d20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataBackup.DoesExistUserSaveData - // bool DoesExistUserSaveData(int32_t _userIndex); // [0x6ab3870] Final|Native|Static|Public|BlueprintCallable + // bool DoesExistUserSaveData(int32_t _userIndex); // [0x6ae8c90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataBackup.DoesExistSystemSaveData - // bool DoesExistSystemSaveData(int32_t _userIndex); // [0x6ab37e0] Final|Native|Static|Public|BlueprintCallable + // bool DoesExistSystemSaveData(int32_t _userIndex); // [0x6ae8c00] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.GameDataBackupUtility @@ -35708,49 +36147,49 @@ class UGameDataBackupUtility : public UObject /// Functions // Function /Script/DP1Project.GameDataBackupUtility.SystemDataTransferLoad - // bool SystemDataTransferLoad(ESaveTransferType _type, int32_t _slot); // [0x6ab4970] Final|Native|Static|Public|BlueprintCallable + // bool SystemDataTransferLoad(ESaveTransferType _type, int32_t _slot); // [0x6ae9d90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataBackupUtility.SystemDataSave - // bool SystemDataSave(); // [0x6ab4940] Final|Native|Static|Public|BlueprintCallable + // bool SystemDataSave(); // [0x6ae9d60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataBackupUtility.SystemDataLoad - // bool SystemDataLoad(int32_t _slot); // [0x6ab48b0] Final|Native|Static|Public|BlueprintCallable + // bool SystemDataLoad(int32_t _slot); // [0x6ae9cd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataBackupUtility.SystemDataDelete - // bool SystemDataDelete(); // [0x6ab4880] Final|Native|Static|Public|BlueprintCallable + // bool SystemDataDelete(); // [0x6ae9ca0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataBackupUtility.PlayDataTransferLoad - // bool PlayDataTransferLoad(ESaveTransferType _type, int32_t _slot); // [0x6ab47b0] Final|Native|Static|Public|BlueprintCallable + // bool PlayDataTransferLoad(ESaveTransferType _type, int32_t _slot); // [0x6ae9bd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataBackupUtility.PlayDataSaveAuto - // bool PlayDataSaveAuto(ESaveMode _saveMode); // [0x6ab4730] Final|Native|Static|Public|BlueprintCallable + // bool PlayDataSaveAuto(ESaveMode _saveMode); // [0x6ae9b50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataBackupUtility.PlayDataSave - // bool PlayDataSave(int32_t _slot, ESaveMode _saveMode); // [0x6ab4660] Final|Native|Static|Public|BlueprintCallable + // bool PlayDataSave(int32_t _slot, ESaveMode _saveMode); // [0x6ae9a80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataBackupUtility.PlayDataLoad - // bool PlayDataLoad(int32_t _slot); // [0x6ab45d0] Final|Native|Static|Public|BlueprintCallable + // bool PlayDataLoad(int32_t _slot); // [0x6ae99f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataBackupUtility.PlayDataDelete - // bool PlayDataDelete(int32_t _slot); // [0x6ab4540] Final|Native|Static|Public|BlueprintCallable + // bool PlayDataDelete(int32_t _slot); // [0x6ae9960] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataBackupUtility.IsUsedSlotSystem - // bool IsUsedSlotSystem(int32_t _slot); // [0x6ab44b0] Final|Native|Static|Public|BlueprintCallable + // bool IsUsedSlotSystem(int32_t _slot); // [0x6ae98d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataBackupUtility.IsUsedSlot - // bool IsUsedSlot(int32_t _slot); // [0x6ab4420] Final|Native|Static|Public|BlueprintCallable + // bool IsUsedSlot(int32_t _slot); // [0x6ae9840] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataBackupUtility.IsUploadingCrossSave - // bool IsUploadingCrossSave(); // [0x6ab43f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsUploadingCrossSave(); // [0x6ae9810] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataBackupUtility.IsTransferUsedSlotSystem - // bool IsTransferUsedSlotSystem(ESaveTransferType _type, int32_t _slot); // [0x6ab4320] Final|Native|Static|Public|BlueprintCallable + // bool IsTransferUsedSlotSystem(ESaveTransferType _type, int32_t _slot); // [0x6ae9740] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataBackupUtility.IsTransferUsedSlot - // bool IsTransferUsedSlot(ESaveTransferType _type, int32_t _slot); // [0x6ab4250] Final|Native|Static|Public|BlueprintCallable + // bool IsTransferUsedSlot(ESaveTransferType _type, int32_t _slot); // [0x6ae9670] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataBackupUtility.IsRunning - // bool IsRunning(); // [0x6ab4030] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsRunning(); // [0x6ae9450] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataBackupUtility.IsNeedSuggestTransferPlayDataTrialCharaMake - // bool IsNeedSuggestTransferPlayDataTrialCharaMake(); // [0x6ab4220] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsNeedSuggestTransferPlayDataTrialCharaMake(); // [0x6ae9640] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataBackupUtility.IsNeedSuggestTransferPlayDataTrial - // bool IsNeedSuggestTransferPlayDataTrial(ESaveTransferType& _type, int32_t _slot); // [0x6ab4140] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsNeedSuggestTransferPlayDataTrial(ESaveTransferType& _type, int32_t _slot); // [0x6ae9560] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataBackupUtility.IsNeedSuggestTransferPlayData - // bool IsNeedSuggestTransferPlayData(ESaveTransferType& _type, int32_t _slot); // [0x6ab4060] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsNeedSuggestTransferPlayData(ESaveTransferType& _type, int32_t _slot); // [0x6ae9480] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataBackupUtility.IsLoadSuccess - // bool IsLoadSuccess(int32_t _slot); // [0x6ab3fa0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsLoadSuccess(int32_t _slot); // [0x6ae93c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataBackupUtility.IsLoading - // bool IsLoading(); // [0x6ab4030] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsLoading(); // [0x6ae9450] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataBackupUtility.IsCloudSaveDataMoreRecent - // bool IsCloudSaveDataMoreRecent(); // [0x6ab3f70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsCloudSaveDataMoreRecent(); // [0x6ae9390] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataBackupUtility.GetFailedStatus - // ESaveDataReqFailedStatus GetFailedStatus(int32_t _slot); // [0x6ab3ee0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // ESaveDataReqFailedStatus GetFailedStatus(int32_t _slot); // [0x6ae9300] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.GameDataFunctionLibrary @@ -35762,11 +36201,56 @@ class UGameDataFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.GameDataFunctionLibrary.Reimport - // void Reimport(FString _srcFullPath, FString _dstDirPath); // [0x6ab4d40] Final|Native|Static|Public|BlueprintCallable + // void Reimport(FString _srcFullPath, FString _dstDirPath); // [0x6aea250] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataFunctionLibrary.PrintLog - // void PrintLog(FString _text); // [0x6ab4c60] Final|Native|Static|Public|BlueprintCallable + // void PrintLog(FString _text); // [0x6aea170] Final|Native|Static|Public|BlueprintCallable + // Function /Script/DP1Project.GameDataFunctionLibrary.OnReimported + // void OnReimported(class UObject* _obj, bool _success); // [0x6aea0b0] Final|Native|Static|Public // Function /Script/DP1Project.GameDataFunctionLibrary.GetProjectFilePath - // FString GetProjectFilePath(); // [0x6ab4be0] Final|Native|Static|Public|BlueprintCallable + // FString GetProjectFilePath(); // [0x6aea030] Final|Native|Static|Public|BlueprintCallable +}; + +/// Struct /Script/DP1Project.GameDataReleasedFlagList +/// Size: 0x00D0 (208 bytes) (0x000000 - 0x0000D0) align 8 MaxSize: 0x00D0 +struct FGameDataReleasedFlagList +{ + class UGDSGlobalBitFlag* GlobalBitFlag; // 0x0000 (0x0008) + class UGDSGlobalByteFlag* GlobalByteFlag; // 0x0008 (0x0008) + class UGDSGlobalSyncBitFlag* GlobalSyncBitFlag; // 0x0010 (0x0008) + class UGDSGlobalSyncByteFlag* GlobalSyncByteFlag; // 0x0018 (0x0008) + class UGDSTempBitFlag* TempBitFlag; // 0x0020 (0x0008) + class UGDSTempByteFlag* TempByteFlag; // 0x0028 (0x0008) + class UGDSGlobalTBoxRepopFlag* GlobalTBoxRepopFlag; // 0x0030 (0x0008) + class UGDSTipsFlag* TipsFlag; // 0x0038 (0x0008) + class UGDSMenuNPCJoinFlag* MenuNPCJoinFlag; // 0x0040 (0x0008) + class UGDSHelpFlag* HelpFlag; // 0x0048 (0x0008) + class UGDSAchievementFlag* AchievementFlag; // 0x0050 (0x0008) + class UGDSLibraryFlag* LibraryFlag; // 0x0058 (0x0008) + class UGDSTempRoguelikeBitFlag* TempRoguelikeBitFlag; // 0x0060 (0x0008) + class UGDSTempRoguelikeByteFlag* TempRoguelikeByteFlag; // 0x0068 (0x0008) + class UGDSRoguelikeStrongBossFlag* RoguelikeStrongBossFlag; // 0x0070 (0x0008) + class UGDSItemArmorData* ItemArmorData; // 0x0078 (0x0008) + class UGDSItemConsumeData* ItemConsumeData; // 0x0080 (0x0008) + class UGDSItemCraftData* ItemCraftData; // 0x0088 (0x0008) + class UGDSItemImportantData* ItemImportantData; // 0x0090 (0x0008) + class UGDSItemKitData* ItemKitData; // 0x0098 (0x0008) + class UGDSItemLifeToolsData* ItemLifeToolsData; // 0x00A0 (0x0008) + class UGDSItemMaterialData* ItemMaterialData; // 0x00A8 (0x0008) + class UGDSItemPowerUpData* ItemPowerUpData; // 0x00B0 (0x0008) + class UGDSItemRecipeData* ItemRecipeData; // 0x00B8 (0x0008) + class UGDSItemVehicleData* ItemVehicleData; // 0x00C0 (0x0008) + class UGDSItemWeaponData* ItemWeaponData; // 0x00C8 (0x0008) +}; + +/// Class /Script/DP1Project.GameDataReleasedFlagContainer +/// Size: 0x0090 (144 bytes) (0x000030 - 0x000090) align 8 MaxSize: 0x0090 +class UGameDataReleasedFlagContainer : public UDataAsset +{ +public: + bool useOverrideVersion; // 0x0030 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0031 (0x0003) MISSED + FGameVersion overrideVersion; // 0x0034 (0x000C) + TMap dataMap; // 0x0040 (0x0050) }; /// Class /Script/DP1Project.GameDataStaticUtilityBattle @@ -35785,47 +36269,47 @@ class UGameDataUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.GameDataUtility.UseSplitFixData - // bool UseSplitFixData(); // [0x6ab6020] Final|Native|Static|Public|BlueprintCallable + // bool UseSplitFixData(); // [0x6aeb850] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtility.UnLoadMapDataSingleTemp - // void UnLoadMapDataSingleTemp(FName& _mapId, FName& _dataName); // [0x6ab5f30] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void UnLoadMapDataSingleTemp(FName& _mapId, FName& _dataName); // [0x6aeb760] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtility.LoadMapDataSingleTemp - // void LoadMapDataSingleTemp(FName& _mapId, FName& _dataName); // [0x6ab5e40] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void LoadMapDataSingleTemp(FName& _mapId, FName& _dataName); // [0x6aeb670] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtility.IsLoadingMapDataSingleTemp - // bool IsLoadingMapDataSingleTemp(FName& _mapId, FName& _dataName); // [0x6ab5d50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool IsLoadingMapDataSingleTemp(FName& _mapId, FName& _dataName); // [0x6aeb580] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtility.IsCarriedOverFromTrialData - // bool IsCarriedOverFromTrialData(); // [0x6ab5d20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsCarriedOverFromTrialData(); // [0x6aeb550] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtility.InitLanguageCode - // void InitLanguageCode(); // [0x6ab5d00] Final|Native|Static|Public|BlueprintCallable + // void InitLanguageCode(); // [0x6aeb530] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtility.GetVoiceLanguageName - // FString GetVoiceLanguageName(bool _forceRegionIgnore); // [0x6ab5c40] Final|Native|Static|Public|BlueprintCallable + // FString GetVoiceLanguageName(bool _forceRegionIgnore); // [0x6aeb470] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtility.GetVoiceLanguageCode - // FString GetVoiceLanguageCode(bool _forceRegionIgnore); // [0x6ab5b80] Final|Native|Static|Public|BlueprintCallable + // FString GetVoiceLanguageCode(bool _forceRegionIgnore); // [0x6aeb3b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtility.GetPackageRegion - // FString GetPackageRegion(); // [0x6ab5b20] Final|Native|Static|Public|BlueprintCallable + // FString GetPackageRegion(); // [0x6aeb350] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtility.GetMapDataSingleTempGdsSubName - // FName GetMapDataSingleTempGdsSubName(FName& _mapId); // [0x6ab5a80] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FName GetMapDataSingleTempGdsSubName(FName& _mapId); // [0x6aeb2b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtility.GetLanguageName - // FString GetLanguageName(bool _forceRegionIgnore); // [0x6ab59c0] Final|Native|Static|Public|BlueprintCallable + // FString GetLanguageName(bool _forceRegionIgnore); // [0x6aeb1f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtility.GetLanguageCode - // FString GetLanguageCode(bool _forceRegionIgnore); // [0x6ab5900] Final|Native|Static|Public|BlueprintCallable + // FString GetLanguageCode(bool _forceRegionIgnore); // [0x6aeb130] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtility.GdsGetDataStatus - // EGdsDataStatus GdsGetDataStatus(FName& _name); // [0x6ab5860] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // EGdsDataStatus GdsGetDataStatus(FName& _name); // [0x6aeb090] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtility.Debug_SetPlayData - // void Debug_SetPlayData(int32_t _money, int32_t _goddessHerbBlue, int32_t _skillPoint); // [0x6ab5760] Final|Native|Static|Public|BlueprintCallable + // void Debug_SetPlayData(int32_t _money, int32_t _goddessHerbBlue, int32_t _skillPoint); // [0x6aeaf90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtility.Debug_GdsUnLoad - // void Debug_GdsUnLoad(FName& _name); // [0x6a96f70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void Debug_GdsUnLoad(FName& _name); // [0x6acc2f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtility.Debug_GdsLoadWithTag - // void Debug_GdsLoadWithTag(FName& _name, FString _tag, FString _code); // [0x6ab5620] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void Debug_GdsLoadWithTag(FName& _name, FString _tag, FString _code); // [0x6aeae50] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtility.Debug_GdsLoad - // void Debug_GdsLoad(FName& _name); // [0x6a96f70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void Debug_GdsLoad(FName& _name); // [0x6acc2f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtility.ChangePackageRegion - // FString ChangePackageRegion(); // [0x6ab55c0] Final|Native|Static|Public|BlueprintCallable + // FString ChangePackageRegion(); // [0x6aeadf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtility.ChangeLanguageCode - // FString ChangeLanguageCode(int32_t _channel); // [0x6ab5510] Final|Native|Static|Public|BlueprintCallable + // FString ChangeLanguageCode(int32_t _channel); // [0x6aead40] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtility.CarriedOverFromTrialPlayerName - // FString CarriedOverFromTrialPlayerName(); // [0x6ab5490] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString CarriedOverFromTrialPlayerName(); // [0x6aeacc0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtility.BuildSplitFixData - // void BuildSplitFixData(bool _preBuild); // [0x6ab5410] Final|Native|Static|Public|BlueprintCallable + // void BuildSplitFixData(bool _preBuild); // [0x6aeac40] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.GameDataUtilityAchievement @@ -35844,17 +36328,17 @@ class UGameDataUtilityChara : public UObject /// Functions // Function /Script/DP1Project.GameDataUtilityChara.SetCharaName - // void SetCharaName(FCharaStatusHandle _charaStHdl, FString _name); // [0x6ab6880] Final|Native|Static|Public|BlueprintCallable + // void SetCharaName(FCharaStatusHandle _charaStHdl, FString _name); // [0x6aec0b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityChara.GetViewEquip - // FInventoryHandle GetViewEquip(FCharaStatusHandle _charaStatusHandle, FName& _lifeId, ECharaEquipSlot _charaEquipSlot); // [0x6ab6760] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FInventoryHandle GetViewEquip(FCharaStatusHandle _charaStatusHandle, FName& _lifeId, ECharaEquipSlot _charaEquipSlot); // [0x6aebf90] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityChara.GetLifeId - // FName GetLifeId(FCharaStatusHandle _charaStatusHandle); // [0x6ab66d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetLifeId(FCharaStatusHandle _charaStatusHandle); // [0x6aebf00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityChara.GetCharaName - // FString GetCharaName(FCharaStatusHandle _charaStHdl); // [0x6ab6600] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetCharaName(FCharaStatusHandle _charaStHdl); // [0x6aebe30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityChara.GetAbilityEquip - // FInventoryHandle GetAbilityEquip(FCharaStatusHandle _charaStatusHandle, FName& _lifeId, ECharaEquipSlot _charaEquipSlot); // [0x6ab64e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FInventoryHandle GetAbilityEquip(FCharaStatusHandle _charaStatusHandle, FName& _lifeId, ECharaEquipSlot _charaEquipSlot); // [0x6aebd10] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityChara.ChoiceCharaEquipSlot - // ECharaEquipSlot ChoiceCharaEquipSlot(FName& _itemId); // [0x6ab6440] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // ECharaEquipSlot ChoiceCharaEquipSlot(FName& _itemId); // [0x6aebc70] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.GDUChara @@ -35887,49 +36371,51 @@ class UGameDataUtilityItem : public UObject /// Functions // Function /Script/DP1Project.GameDataUtilityItem.ItemIdToLifeType - // ELifeType ItemIdToLifeType(FName& _itemId); // [0x6ab7d90] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // ELifeType ItemIdToLifeType(FName& _itemId); // [0x6aed680] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.IsPossibleEquip - // bool IsPossibleEquip(FInventoryHandle _inventoryHandle, bool _isView); // [0x6ab7cc0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsPossibleEquip(FInventoryHandle _inventoryHandle, bool _isView); // [0x6aed5b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.IsExistsFlavorTextByItemId - // bool IsExistsFlavorTextByItemId(FName& _itemId, bool _removeNoneText); // [0x6ab7be0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsExistsFlavorTextByItemId(FName& _itemId, bool _removeNoneText); // [0x6aed4d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.IsExistsFlavorText - // bool IsExistsFlavorText(FInventoryHandle _inventoryHandle, bool _removeNoneText); // [0x6ab7b10] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsExistsFlavorText(FInventoryHandle _inventoryHandle, bool _removeNoneText); // [0x6aed400] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.GetRipeningRankSkillIconId - // FName GetRipeningRankSkillIconId(int32_t _ripeningAge); // [0x6ab7a80] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetRipeningRankSkillIconId(int32_t _ripeningAge); // [0x6aed370] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.GetRipeningRankIconId - // FName GetRipeningRankIconId(int32_t _ripeningAge); // [0x6ab79f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetRipeningRankIconId(int32_t _ripeningAge); // [0x6aed2e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.GetRarityThumbIconId - // FName GetRarityThumbIconId(ERarityType _rarityType); // [0x6ab7960] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetRarityThumbIconId(ERarityType _rarityType); // [0x6aed250] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.GetRarityLargeIconId - // FName GetRarityLargeIconId(ERarityType _rarityType); // [0x6ab78d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetRarityLargeIconId(ERarityType _rarityType); // [0x6aed1c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.GetRarityIconId - // FName GetRarityIconId(ERarityType _rarityType); // [0x6ab7840] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetRarityIconId(ERarityType _rarityType); // [0x6aed130] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.GetRarityDetailPageIconId - // FName GetRarityDetailPageIconId(ERarityType _rarityType, bool _isLarge); // [0x6ab7770] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetRarityDetailPageIconId(ERarityType _rarityType, bool _isLarge); // [0x6aed060] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.GetQualityNameID - // FName GetQualityNameID(EItemQualityType _itemQualityType); // [0x6ab76e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetQualityNameID(EItemQualityType _itemQualityType); // [0x6aecfd0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.GetQualityName - // FString GetQualityName(EItemQualityType _itemQualityType); // [0x6ab7610] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetQualityName(EItemQualityType _itemQualityType); // [0x6aecf00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.GetQualityIconId - // FName GetQualityIconId(EItemQualityType _itemQualityType); // [0x6ab7580] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetQualityIconId(EItemQualityType _itemQualityType); // [0x6aece70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // Function /Script/DP1Project.GameDataUtilityItem.GetLibraryItemCollectTypeIconID + // FName GetLibraryItemCollectTypeIconID(ELiblaryItemCollectType _libraryItemCollectType); // [0x6aecde0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.GetLiblaryItemCollectTypeTextId - // FName GetLiblaryItemCollectTypeTextId(ELiblaryItemCollectType _liblaryItemCollectType); // [0x6ab74f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetLiblaryItemCollectTypeTextId(ELiblaryItemCollectType _liblaryItemCollectType); // [0x6aecd50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.GetItemTitleName - // FString GetItemTitleName(EItemTitleType _itemTitleType); // [0x6ab7440] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetItemTitleName(EItemTitleType _itemTitleType); // [0x6aecca0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.GetItemTitleIconId - // FName GetItemTitleIconId(EItemTitleType _itemTitleType); // [0x6ab73b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetItemTitleIconId(EItemTitleType _itemTitleType); // [0x6aecc10] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.GetItemTitleBgIconId - // FName GetItemTitleBgIconId(EItemTitleType _itemTitleType); // [0x6ab7320] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetItemTitleBgIconId(EItemTitleType _itemTitleType); // [0x6aecb80] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.GetItemMaxNum - // int32_t GetItemMaxNum(TEnumAsByte _category); // [0x6ab72a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetItemMaxNum(TEnumAsByte _category); // [0x6aecb00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.GetItemId - // FName GetItemId(FInventoryHandle _handle); // [0x6ab7210] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetItemId(FInventoryHandle _handle); // [0x6aeca70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.GetEquipStatusTypeTextId - // FName GetEquipStatusTypeTextId(EEquipStatusType _equipStatusType, ELifeType _lifeType); // [0x6ab7140] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetEquipStatusTypeTextId(EEquipStatusType _equipStatusType, ELifeType _lifeType); // [0x6aec9a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.GetEquipStatusTypeIconId - // FName GetEquipStatusTypeIconId(EEquipStatusType _equipStatusType, ELifeType _lifeType); // [0x6ab7070] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetEquipStatusTypeIconId(EEquipStatusType _equipStatusType, ELifeType _lifeType); // [0x6aec8d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityItem.CheckOverFlowItems - // bool CheckOverFlowItems(); // [0x6ab7040] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool CheckOverFlowItems(); // [0x6aec8a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.GameDataUtilityLimit @@ -35941,23 +36427,23 @@ class UGameDataUtilityLimit : public UObject /// Functions // Function /Script/DP1Project.GameDataUtilityLimit.IsMenuConditionCheckOpenEnable - // bool IsMenuConditionCheckOpenEnable(FName _id); // [0x6ab8890] Final|Native|Static|Public|BlueprintCallable + // bool IsMenuConditionCheckOpenEnable(FName _id); // [0x6aee180] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityLimit.IsMenuConditionCheckEnable - // bool IsMenuConditionCheckEnable(FName _id); // [0x6ab8800] Final|Native|Static|Public|BlueprintCallable + // bool IsMenuConditionCheckEnable(FName _id); // [0x6aee0f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityLimit.IsMenuConditionCheckDisable - // bool IsMenuConditionCheckDisable(FName _id); // [0x6ab8770] Final|Native|Static|Public|BlueprintCallable + // bool IsMenuConditionCheckDisable(FName _id); // [0x6aee060] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityLimit.IsGeneralConditionCheckOpenEnable - // bool IsGeneralConditionCheckOpenEnable(FName _id); // [0x6ab86e0] Final|Native|Static|Public|BlueprintCallable + // bool IsGeneralConditionCheckOpenEnable(FName _id); // [0x6aedfd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityLimit.IsGeneralConditionCheckEnable - // bool IsGeneralConditionCheckEnable(FName _id); // [0x6ab8650] Final|Native|Static|Public|BlueprintCallable + // bool IsGeneralConditionCheckEnable(FName _id); // [0x6aedf40] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityLimit.IsGeneralConditionCheckDisable - // bool IsGeneralConditionCheckDisable(FName _id); // [0x6ab85c0] Final|Native|Static|Public|BlueprintCallable + // bool IsGeneralConditionCheckDisable(FName _id); // [0x6aedeb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityLimit.IsCharaCtrlConditionCheckOpenEnable - // bool IsCharaCtrlConditionCheckOpenEnable(FName _id); // [0x6ab8530] Final|Native|Static|Public|BlueprintCallable + // bool IsCharaCtrlConditionCheckOpenEnable(FName _id); // [0x6aede20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityLimit.IsCharaCtrlConditionCheckEnable - // bool IsCharaCtrlConditionCheckEnable(FName _id); // [0x6ab84a0] Final|Native|Static|Public|BlueprintCallable + // bool IsCharaCtrlConditionCheckEnable(FName _id); // [0x6aedd90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityLimit.IsCharaCtrlConditionCheckDisable - // bool IsCharaCtrlConditionCheckDisable(FName _id); // [0x6ab8410] Final|Native|Static|Public|BlueprintCallable + // bool IsCharaCtrlConditionCheckDisable(FName _id); // [0x6aedd00] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.GameDataUtilityMulti @@ -35990,41 +36476,41 @@ class UGameDataUtilityQuest : public UObject /// Functions // Function /Script/DP1Project.GameDataUtilityQuest.UpdateQuestPhase - // void UpdateQuestPhase(); // [0x6ab9990] Final|Native|Static|Public|BlueprintCallable + // void UpdateQuestPhase(); // [0x6aef280] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityQuest.SetQuestPhase - // void SetQuestPhase(FName& _questId, EQuestPhase _phase); // [0x6ab98b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetQuestPhase(FName& _questId, EQuestPhase _phase); // [0x6aef1a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityQuest.SetQuestNewFlag - // void SetQuestNewFlag(FName& _questId, bool _val); // [0x6ab97d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetQuestNewFlag(FName& _questId, bool _val); // [0x6aef0c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityQuest.SetQuestNavi - // void SetQuestNavi(ENaviType _type, FName& _questId); // [0x6ab9700] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetQuestNavi(ENaviType _type, FName& _questId); // [0x6aeeff0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityQuest.SearchQuestPhase - // EQuestPhase SearchQuestPhase(FName& _questId); // [0x6ab9660] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // EQuestPhase SearchQuestPhase(FName& _questId); // [0x6aeef50] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityQuest.SearchNextQuestPhase - // EQuestPhase SearchNextQuestPhase(FName& _questId, EQuestPhase _currentPhase); // [0x6ab9580] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // EQuestPhase SearchNextQuestPhase(FName& _questId, EQuestPhase _currentPhase); // [0x6aeee70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityQuest.RetryQuest - // void RetryQuest(FName& _questId); // [0x6ab92f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void RetryQuest(FName& _questId); // [0x6aeebe0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityQuest.ResetQuestNavi - // FName ResetQuestNavi(); // [0x6ab9540] Final|Native|Static|Public|BlueprintCallable + // FName ResetQuestNavi(); // [0x6aeee30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityQuest.ResetQuest - // void ResetQuest(FName& _questId); // [0x6ab94b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ResetQuest(FName& _questId); // [0x6aeeda0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityQuest.OpenQuest - // void OpenQuest(FName& _questId); // [0x6ab9420] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenQuest(FName& _questId); // [0x6aeed10] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityQuest.IsQuestComplete - // bool IsQuestComplete(FName& _questId); // [0x6ab9380] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool IsQuestComplete(FName& _questId); // [0x6aeec70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityQuest.GiveUpQuest - // void GiveUpQuest(FName& _questId); // [0x6ab92f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GiveUpQuest(FName& _questId); // [0x6aeebe0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityQuest.GetQuestNewFlag - // bool GetQuestNewFlag(FName& _questId); // [0x6ab9250] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool GetQuestNewFlag(FName& _questId); // [0x6aeeb40] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityQuest.GetQuestNaviType - // ENaviType GetQuestNaviType(); // [0x6ab9220] Final|Native|Static|Public|BlueprintCallable + // ENaviType GetQuestNaviType(); // [0x6aeeb10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityQuest.GetQuestNaviId - // FName GetQuestNaviId(); // [0x6ab91e0] Final|Native|Static|Public|BlueprintCallable + // FName GetQuestNaviId(); // [0x6aeead0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityQuest.EndQuest - // void EndQuest(FName& _questId); // [0x6ab9150] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void EndQuest(FName& _questId); // [0x6aeea40] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityQuest.AchieveQuest - // void AchieveQuest(FName& _questId); // [0x6ab90c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void AchieveQuest(FName& _questId); // [0x6aee9b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityQuest.AcceptQuest - // void AcceptQuest(FName& _questId); // [0x6ab9030] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void AcceptQuest(FName& _questId); // [0x6aee920] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.GameDataUtilityQuestReport @@ -36043,17 +36529,17 @@ class UGameDataUtilityRecipe : public UObject /// Functions // Function /Script/DP1Project.GameDataUtilityRecipe.RebuildEquipment - // FInventoryHandle RebuildEquipment(FInventoryHandle& _handle, EItemQualityType _qualityType, FName& _addItemId); // [0x6aba160] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FInventoryHandle RebuildEquipment(FInventoryHandle& _handle, EItemQualityType _qualityType, FName& _addItemId); // [0x6aefa50] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityRecipe.PolishEquipment - // void PolishEquipment(FInventoryHandle& _handle, EExEquipItemType _type); // [0x6aba080] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void PolishEquipment(FInventoryHandle& _handle, EExEquipItemType _type); // [0x6aef970] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityRecipe.GetRequestSuccessRateType - // EItemCraftRequestSuccessType GetRequestSuccessRateType(FName& _recipeId, int32_t _lifePower); // [0x6ab9fa0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // EItemCraftRequestSuccessType GetRequestSuccessRateType(FName& _recipeId, int32_t _lifePower); // [0x6aef890] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityRecipe.GetRequestSuccessRateTextId - // FName GetRequestSuccessRateTextId(EItemCraftRequestSuccessType& _sccessRateType); // [0x6ab9f00] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetRequestSuccessRateTextId(EItemCraftRequestSuccessType& _sccessRateType); // [0x6aef7f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityRecipe.GetRecipeListBaseIconId - // FName GetRecipeListBaseIconId(FItemCraftInfo& _itemInfo, bool _isNotGetRecipeVisible); // [0x6ab9d00] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetRecipeListBaseIconId(FItemCraftInfo& _itemInfo, bool _isNotGetRecipeVisible); // [0x6aef5f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameDataUtilityRecipe.GetCurrentSignIconId - // FName GetCurrentSignIconId(); // [0x6ab9cc0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetCurrentSignIconId(); // [0x6aef5b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.GameDataUtilityShrineMinigame @@ -36079,9 +36565,36 @@ class UGameDataUtilityText : public UObject /// Functions // Function /Script/DP1Project.GameDataUtilityText.SearchTextNotReplaceTagsGaijiKeyboard - // FString SearchTextNotReplaceTagsGaijiKeyboard(FName& _text_id, char _sub_id, char _var_id); // [0x6aba7d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FString SearchTextNotReplaceTagsGaijiKeyboard(FName& _text_id, char _sub_id, char _var_id); // [0x6af00c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameDataUtilityText.SearchText - // FString SearchText(FName& _text_id, char _sub_id, char _var_id); // [0x6aba680] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FString SearchText(FName& _text_id, char _sub_id, char _var_id); // [0x6aeff70] Final|Native|Static|Public|HasOutParms|BlueprintCallable +}; + +/// Class /Script/DP1Project.GameDataValidateCommandLet +/// Size: 0x0080 (128 bytes) (0x000080 - 0x000080) align 8 MaxSize: 0x0080 +class UGameDataValidateCommandLet : public UCommandlet +{ +public: +}; + +/// Class /Script/DP1Project.GameDataValidEditorFunctionLibrary +/// Size: 0x0028 (40 bytes) (0x000028 - 0x000028) align 8 MaxSize: 0x0028 +class UGameDataValidEditorFunctionLibrary : public UBlueprintFunctionLibrary +{ +public: + + + /// Functions + // Function /Script/DP1Project.GameDataValidEditorFunctionLibrary.CheckAllGameDataValid + // void CheckAllGameDataValid(); // [0x69a7520] Final|Native|Static|Public|BlueprintCallable +}; + +/// Class /Script/DP1Project.GameDataValidIgnoreSetting +/// Size: 0x0040 (64 bytes) (0x000030 - 0x000040) align 8 MaxSize: 0x0040 +class UGameDataValidIgnoreSetting : public UDataAsset +{ +public: + TArray ignoreList; // 0x0030 (0x0010) }; /// Class /Script/DP1Project.GameDebugCameraController @@ -36142,29 +36655,29 @@ class AGameDirectionalLight : public ALight /// Functions // Function /Script/DP1Project.GameDirectionalLight.UpdateColorAndBrightness - // void UpdateColorAndBrightness(); // [0x6abb380] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void UpdateColorAndBrightness(); // [0x6af10c0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.GameDirectionalLight.TransformUpdated - // void TransformUpdated(); // [0x6a9fff0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void TransformUpdated(); // [0x6ad5370] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.GameDirectionalLight.SetToonMaterialParam - // void SetToonMaterialParam(class UMaterialParameterCollection* _pMPC); // [0x6abb2f0] Final|Native|Public|BlueprintCallable + // void SetToonMaterialParam(class UMaterialParameterCollection* _pMPC); // [0x6af1030] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameDirectionalLight.SetIsReserveExecPostTickOneShotEvent - // void SetIsReserveExecPostTickOneShotEvent(bool _IsReserveExecPostTickOneShotEvent); // [0x6abb260] Final|Native|Public|BlueprintCallable + // void SetIsReserveExecPostTickOneShotEvent(bool _IsReserveExecPostTickOneShotEvent); // [0x6af0fa0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameDirectionalLight.PostTickOneShotEvent - // void PostTickOneShotEvent(); // [0x6970760] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void PostTickOneShotEvent(); // [0x69a2820] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.GameDirectionalLight.GetToonLineWidthMax - // float GetToonLineWidthMax(); // [0x6abb230] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetToonLineWidthMax(); // [0x6af0f70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameDirectionalLight.GetCharaLightShadowColor - // FLinearColor GetCharaLightShadowColor(); // [0x6abb1f0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FLinearColor GetCharaLightShadowColor(); // [0x6af0f30] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameDirectionalLight.GetCharaLightColor - // FLinearColor GetCharaLightColor(); // [0x6abb1b0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FLinearColor GetCharaLightColor(); // [0x6af0ef0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameDirectionalLight.GetCharaLightAllColorAdd - // FLinearColor GetCharaLightAllColorAdd(); // [0x6abb170] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FLinearColor GetCharaLightAllColorAdd(); // [0x6af0eb0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameDirectionalLight.ForceUpdateAllLightParameter - // void ForceUpdateAllLightParameter(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void ForceUpdateAllLightParameter(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.GameDirectionalLight.CopyCharaLightParam - // void CopyCharaLightParam(class AGameDirectionalLight* _src); // [0x6abb0e0] Final|Native|Public|BlueprintCallable + // void CopyCharaLightParam(class AGameDirectionalLight* _src); // [0x6af0e20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameDirectionalLight.BroadcastCallbackUpdatedLightChannel - // void BroadcastCallbackUpdatedLightChannel(); // [0x6abb0c0] Final|Native|Public|BlueprintCallable + // void BroadcastCallbackUpdatedLightChannel(); // [0x6af0e00] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.TickableGameInstanceSubsystem @@ -36197,11 +36710,11 @@ class UGameIconBase : public UObject /// Functions // Function /Script/DP1Project.GameIconBase.Update - // void Update(); // [0x6abbb40] Native|Public + // void Update(); // [0x6af1880] Native|Public // Function /Script/DP1Project.GameIconBase.OnActorEndPlay - // void OnActorEndPlay(class AActor* _actor, TEnumAsByte _EndPlayReason); // [0x6abba70] Final|Native|Protected + // void OnActorEndPlay(class AActor* _actor, TEnumAsByte _EndPlayReason); // [0x6af17b0] Final|Native|Protected // Function /Script/DP1Project.GameIconBase.OnActorDestroyed - // void OnActorDestroyed(class AActor* _actor); // [0x6abb9e0] Final|Native|Protected + // void OnActorDestroyed(class AActor* _actor); // [0x6af1720] Final|Native|Protected }; /// Class /Script/DP1Project.GameIconManager @@ -36232,9 +36745,9 @@ class UGameIconManager : public UObject /// Functions // Function /Script/DP1Project.GameIconManager.Update - // void Update(); // [0x6abc8f0] Final|Native|Public + // void Update(); // [0x6af2630] Final|Native|Public // Function /Script/DP1Project.GameIconManager.OnDestroyedGameIconActor - // void OnDestroyedGameIconActor(class UGameIconBase* _gameIconBase); // [0x6abc860] Final|Native|Private + // void OnDestroyedGameIconActor(class UGameIconBase* _gameIconBase); // [0x6af25a0] Final|Native|Private }; /// Class /Script/DP1Project.GameIconObjBase @@ -36253,7 +36766,7 @@ class UGameIconObjBase : public UObject /// Functions // Function /Script/DP1Project.GameIconObjBase.InitSetupMenu - // void InitSetupMenu(class UMenuObject* _obj); // [0x6abd020] Final|Native|Private + // void InitSetupMenu(class UMenuObject* _obj); // [0x6af2d70] Final|Native|Private }; /// Class /Script/DP1Project.GameIconObjActionGuide @@ -36264,6 +36777,15 @@ class UGameIconObjActionGuide : public UGameIconObjBase unsigned char UnknownData00_1[0x28]; // 0x01B8 (0x0028) MISSED }; +/// Class /Script/DP1Project.GameIconObjBreakGauge +/// Size: 0x01D0 (464 bytes) (0x0001B8 - 0x0001D0) align 16 MaxSize: 0x01D0 +class UGameIconObjBreakGauge : public UGameIconObjBase +{ +public: + class UAttachIconBreakGaugeMenuTop* m_gaugeMenuTop; // 0x01B8 (0x0008) + unsigned char UnknownData00_7[0x10]; // 0x01C0 (0x0010) MISSED +}; + /// Class /Script/DP1Project.GameIconObjCountDownRepop /// Size: 0x01F0 (496 bytes) (0x0001B8 - 0x0001F0) align 16 MaxSize: 0x01F0 class UGameIconObjCountDownRepop : public UGameIconObjBase @@ -36413,223 +36935,229 @@ class UGameIconUtility : public UObject /// Functions // Function /Script/DP1Project.GameIconUtility.UnregistPickRequestGameIcon - // bool UnregistPickRequestGameIcon(ELifeType _lifeType, class AScnCharaActor* _scnCharaActor); // [0x6ac6230] Final|Native|Static|Public|BlueprintCallable + // bool UnregistPickRequestGameIcon(ELifeType _lifeType, class AScnCharaActor* _scnCharaActor); // [0x6afc400] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.UnregistGameIconByScnCharaActor - // bool UnregistGameIconByScnCharaActor(EGameIconType _gameIconType, class AScnCharaActor* _scnCharaActor); // [0x6ac6160] Final|Native|Static|Public|BlueprintCallable + // bool UnregistGameIconByScnCharaActor(EGameIconType _gameIconType, class AScnCharaActor* _scnCharaActor); // [0x6afc330] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.UnregistGameIconByRoguelikeAreaGateActor - // bool UnregistGameIconByRoguelikeAreaGateActor(EGameIconType _gameIconType, class ARoguelikeAreaGateActor* _areaGateActor); // [0x6ac5c00] Final|Native|Static|Public|BlueprintCallable + // bool UnregistGameIconByRoguelikeAreaGateActor(EGameIconType _gameIconType, class ARoguelikeAreaGateActor* _areaGateActor); // [0x6afbdd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.UnregistGameIconByReplicationAlchemyMachineHandle - // bool UnregistGameIconByReplicationAlchemyMachineHandle(EGameIconType _gameIconType, FReplicationAlchemyMachineHandle _repAlchemyMachineHandle); // [0x6ac6090] Final|Native|Static|Public|BlueprintCallable + // bool UnregistGameIconByReplicationAlchemyMachineHandle(EGameIconType _gameIconType, FReplicationAlchemyMachineHandle _repAlchemyMachineHandle); // [0x6afc260] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.UnregistGameIconByPlayerScnCharaActor - // bool UnregistGameIconByPlayerScnCharaActor(EGameIconType _gameIconType); // [0x6ac6010] Final|Native|Static|Public|BlueprintCallable + // bool UnregistGameIconByPlayerScnCharaActor(EGameIconType _gameIconType); // [0x6afc1e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.UnRegistGameIconByNpcHandle - // bool UnRegistGameIconByNpcHandle(EGameIconType _gameIconType, FNpcDataHandle _npcDataHandle); // [0x6ac5980] Final|Native|Static|Public|BlueprintCallable + // bool UnRegistGameIconByNpcHandle(EGameIconType _gameIconType, FNpcDataHandle _npcDataHandle); // [0x6afbb50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.UnregistGameIconByMapJumpFuncPointActor - // bool UnregistGameIconByMapJumpFuncPointActor(EGameIconType _gameIconType, class AMapJumpFuncPointActor* _mapJumpFuncPointActor); // [0x6ac5f40] Final|Native|Static|Public|BlueprintCallable + // bool UnregistGameIconByMapJumpFuncPointActor(EGameIconType _gameIconType, class AMapJumpFuncPointActor* _mapJumpFuncPointActor); // [0x6afc110] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.UnregistGameIconByMapGateActor - // bool UnregistGameIconByMapGateActor(EGameIconType _gameIconType, class AMapGateActor* _mapGateActor); // [0x6ac5c00] Final|Native|Static|Public|BlueprintCallable + // bool UnregistGameIconByMapGateActor(EGameIconType _gameIconType, class AMapGateActor* _mapGateActor); // [0x6afbdd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.UnregistGameIconByMapActor - // bool UnregistGameIconByMapActor(EGameIconType _gameIconType, class AMapActor* _mapActor); // [0x6ac5c00] Final|Native|Static|Public|BlueprintCallable + // bool UnregistGameIconByMapActor(EGameIconType _gameIconType, class AMapActor* _mapActor); // [0x6afbdd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.UnregistGameIconByGuildBoardFuncPointActor - // bool UnregistGameIconByGuildBoardFuncPointActor(EGameIconType _gameIconType, class AGuildBoardFuncPointActor* _funcPointActor); // [0x6ac5e70] Final|Native|Static|Public|BlueprintCallable + // bool UnregistGameIconByGuildBoardFuncPointActor(EGameIconType _gameIconType, class AGuildBoardFuncPointActor* _funcPointActor); // [0x6afc040] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.UnregistGameIconByFuncPointActor - // bool UnregistGameIconByFuncPointActor(EGameIconType _gameIconType, class AFuncPointActor* _funcPointActor); // [0x6ac5e70] Final|Native|Static|Public|BlueprintCallable + // bool UnregistGameIconByFuncPointActor(EGameIconType _gameIconType, class AFuncPointActor* _funcPointActor); // [0x6afc040] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.UnregistGameIconByCraftObjHandle - // bool UnregistGameIconByCraftObjHandle(EGameIconType _gameIconType, FCraftObjHandle _craftObjHandle); // [0x6ac5da0] Final|Native|Static|Public|BlueprintCallable + // bool UnregistGameIconByCraftObjHandle(EGameIconType _gameIconType, FCraftObjHandle _craftObjHandle); // [0x6afbf70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.UnregistGameIconByCraftObjActor - // bool UnregistGameIconByCraftObjActor(EGameIconType _gameIconType, class ACraftObjActorBase* _craftObjActorBase); // [0x6ac5cd0] Final|Native|Static|Public|BlueprintCallable + // bool UnregistGameIconByCraftObjActor(EGameIconType _gameIconType, class ACraftObjActorBase* _craftObjActorBase); // [0x6afbea0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.UnregistGameIconByBedFuncPointActor - // bool UnregistGameIconByBedFuncPointActor(EGameIconType _gameIconType, class ABedFuncPointActor* _bedFuncPointActor); // [0x6ac5c00] Final|Native|Static|Public|BlueprintCallable + // bool UnregistGameIconByBedFuncPointActor(EGameIconType _gameIconType, class ABedFuncPointActor* _bedFuncPointActor); // [0x6afbdd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.UnregistGameIconByAlchemyMachineActor - // bool UnregistGameIconByAlchemyMachineActor(EGameIconType _gameIconType, class AAlchemyMachineActor* _alchemyMachineActor); // [0x6ac5b30] Final|Native|Static|Public|BlueprintCallable + // bool UnregistGameIconByAlchemyMachineActor(EGameIconType _gameIconType, class AAlchemyMachineActor* _alchemyMachineActor); // [0x6afbd00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.UnregistGameIcon - // bool UnregistGameIcon(EGameIconType _gameIconType, FBattleTargetInfo& _targetInfo); // [0x6ac5a50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool UnregistGameIcon(EGameIconType _gameIconType, FBattleTargetInfo& _targetInfo); // [0x6afbc20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SuspendGameIconByScnCharaActor - // void SuspendGameIconByScnCharaActor(EGameIconType _gameIconType, class AScnCharaActor* _scnCharaActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac5820] Final|Native|Static|Public|BlueprintCallable + // void SuspendGameIconByScnCharaActor(EGameIconType _gameIconType, class AScnCharaActor* _scnCharaActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afb9f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SuspendGameIconByPlayerScnCharaActor - // void SuspendGameIconByPlayerScnCharaActor(EGameIconType _gameIconType, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac5710] Final|Native|Static|Public|BlueprintCallable + // void SuspendGameIconByPlayerScnCharaActor(EGameIconType _gameIconType, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afb8e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SuspendGameIconByNpcDataHandle - // void SuspendGameIconByNpcDataHandle(EGameIconType _gameIconType, FNpcDataHandle _npcDataHandle, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac55c0] Final|Native|Static|Public|BlueprintCallable + // void SuspendGameIconByNpcDataHandle(EGameIconType _gameIconType, FNpcDataHandle _npcDataHandle, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afb790] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SuspendGameIconByMapJumpFuncPointActor - // void SuspendGameIconByMapJumpFuncPointActor(EGameIconType _gameIconType, class AMapJumpFuncPointActor* _mapJumpFuncPointActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac5460] Final|Native|Static|Public|BlueprintCallable + // void SuspendGameIconByMapJumpFuncPointActor(EGameIconType _gameIconType, class AMapJumpFuncPointActor* _mapJumpFuncPointActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afb630] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SuspendGameIconByFuncPointActor - // void SuspendGameIconByFuncPointActor(EGameIconType _gameIconType, class AFuncPointActor* _funcPointActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac5300] Final|Native|Static|Public|BlueprintCallable + // void SuspendGameIconByFuncPointActor(EGameIconType _gameIconType, class AFuncPointActor* _funcPointActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afb4d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SuspendGameIconByCraftObjActor - // void SuspendGameIconByCraftObjActor(EGameIconType _gameIconType, class ACraftObjActorBase* _craftObjActorBase, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac51a0] Final|Native|Static|Public|BlueprintCallable + // void SuspendGameIconByCraftObjActor(EGameIconType _gameIconType, class ACraftObjActorBase* _craftObjActorBase, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afb370] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SuspendGameIconByAlchemyMachineHandle - // void SuspendGameIconByAlchemyMachineHandle(EGameIconType _gameIconType, FReplicationAlchemyMachineHandle _alchemyMachineHandle, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac5050] Final|Native|Static|Public|BlueprintCallable + // void SuspendGameIconByAlchemyMachineHandle(EGameIconType _gameIconType, FReplicationAlchemyMachineHandle _alchemyMachineHandle, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afb220] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SuspendGameIconByAlchemyMachineActor - // void SuspendGameIconByAlchemyMachineActor(EGameIconType _gameIconType, class AAlchemyMachineActor* _alchemyMachineActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac4ef0] Final|Native|Static|Public|BlueprintCallable + // void SuspendGameIconByAlchemyMachineActor(EGameIconType _gameIconType, class AAlchemyMachineActor* _alchemyMachineActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afb0c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SuspendGameIconAllByScnCharaActor - // void SuspendGameIconAllByScnCharaActor(class AScnCharaActor* _scnCharaActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac4de0] Final|Native|Static|Public|BlueprintCallable + // void SuspendGameIconAllByScnCharaActor(class AScnCharaActor* _scnCharaActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afafb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SuspendGameIconAllByPlayerScnCharaActor - // void SuspendGameIconAllByPlayerScnCharaActor(bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac4d10] Final|Native|Static|Public|BlueprintCallable + // void SuspendGameIconAllByPlayerScnCharaActor(bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afaee0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SuspendGameIconAllByNpcDataHandle - // void SuspendGameIconAllByNpcDataHandle(FNpcDataHandle _npcDataHandle, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac4c00] Final|Native|Static|Public|BlueprintCallable + // void SuspendGameIconAllByNpcDataHandle(FNpcDataHandle _npcDataHandle, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afadd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SuspendGameIconAllByMapJumpFuncPointActor - // void SuspendGameIconAllByMapJumpFuncPointActor(class AMapJumpFuncPointActor* _mapJumpFuncPointActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac4af0] Final|Native|Static|Public|BlueprintCallable + // void SuspendGameIconAllByMapJumpFuncPointActor(class AMapJumpFuncPointActor* _mapJumpFuncPointActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afacc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SuspendGameIconAllByFuncPointActor - // void SuspendGameIconAllByFuncPointActor(class AFuncPointActor* _funcPointActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac49e0] Final|Native|Static|Public|BlueprintCallable + // void SuspendGameIconAllByFuncPointActor(class AFuncPointActor* _funcPointActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afabb0] Final|Native|Static|Public|BlueprintCallable + // Function /Script/DP1Project.GameIconUtility.SuspendGameIconAllByCurrentMapAlchemyMachine + // void SuspendGameIconAllByCurrentMapAlchemyMachine(bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afaae0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SuspendGameIconAllByCraftObjActor - // void SuspendGameIconAllByCraftObjActor(class ACraftObjActorBase* _craftObjActorBase, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac48d0] Final|Native|Static|Public|BlueprintCallable + // void SuspendGameIconAllByCraftObjActor(class ACraftObjActorBase* _craftObjActorBase, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afa9d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SuspendGameIconAllByAlchemyMachineHandle - // void SuspendGameIconAllByAlchemyMachineHandle(FReplicationAlchemyMachineHandle _alchemyMachineHandle, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac47c0] Final|Native|Static|Public|BlueprintCallable + // void SuspendGameIconAllByAlchemyMachineHandle(FReplicationAlchemyMachineHandle _alchemyMachineHandle, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afa8c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SuspendGameIconAllByAlchemyMachineActor - // void SuspendGameIconAllByAlchemyMachineActor(class AAlchemyMachineActor* _alchemyMachineActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac46b0] Final|Native|Static|Public|BlueprintCallable + // void SuspendGameIconAllByAlchemyMachineActor(class AAlchemyMachineActor* _alchemyMachineActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afa7b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SuspendGameIconAll - // void SuspendGameIconAll(FBattleTargetInfo& _targetInfo, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac4590] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SuspendGameIconAll(FBattleTargetInfo& _targetInfo, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afa690] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SuspendGameIcon - // void SuspendGameIcon(EGameIconType _gameIconType, FBattleTargetInfo& _targetInfo, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac4420] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SuspendGameIcon(EGameIconType _gameIconType, FBattleTargetInfo& _targetInfo, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6afa520] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SetTargetMarkVisibilityByScnCharaActor - // void SetTargetMarkVisibilityByScnCharaActor(bool _visibility, class AScnCharaActor* _scnCharaActor); // [0x6ac4350] Final|Native|Static|Public|BlueprintCallable + // void SetTargetMarkVisibilityByScnCharaActor(bool _visibility, class AScnCharaActor* _scnCharaActor); // [0x6afa450] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SetTargetMarkVisibilityByNpcDataHandle - // void SetTargetMarkVisibilityByNpcDataHandle(bool _visibility, FNpcDataHandle _npcDataHandle); // [0x6ac4280] Final|Native|Static|Public|BlueprintCallable + // void SetTargetMarkVisibilityByNpcDataHandle(bool _visibility, FNpcDataHandle _npcDataHandle); // [0x6afa380] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SetTargetMarkVisibility - // void SetTargetMarkVisibility(bool _visibility, FBattleTargetInfo& _targetInfo); // [0x6ac41a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetTargetMarkVisibility(bool _visibility, FBattleTargetInfo& _targetInfo); // [0x6afa2a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SetStatusPlateModeByScnCharaActor - // void SetStatusPlateModeByScnCharaActor(EGameIconStatusPlateMode _plateMode, class AScnCharaActor* _scnCharaActor); // [0x6ac40e0] Final|Native|Static|Public|BlueprintCallable + // void SetStatusPlateModeByScnCharaActor(EGameIconStatusPlateMode _plateMode, class AScnCharaActor* _scnCharaActor); // [0x6afa1e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SetStatusPlateMode - // void SetStatusPlateMode(EGameIconStatusPlateMode _plateMode, FBattleTargetInfo& _targetInfo); // [0x6ac4010] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetStatusPlateMode(EGameIconStatusPlateMode _plateMode, FBattleTargetInfo& _targetInfo); // [0x6afa110] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SetRepopTimerByFuncPointActor - // void SetRepopTimerByFuncPointActor(class AFuncPointActor* _funcPointActor, float _repopTimer); // [0x6ac3f50] Final|Native|Static|Public|BlueprintCallable + // void SetRepopTimerByFuncPointActor(class AFuncPointActor* _funcPointActor, float _repopTimer); // [0x6afa050] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SetRepopStatusByFuncPointActor - // void SetRepopStatusByFuncPointActor(class AFuncPointActor* _funcPointActor, FName& _iconID, FString _name, int32_t _level, bool _isChara); // [0x6ac3db0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetRepopStatusByFuncPointActor(class AFuncPointActor* _funcPointActor, FName& _iconID, FString _name, int32_t _level, bool _isChara); // [0x6af9eb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SetRankIconAnimation - // void SetRankIconAnimation(RankIconAnimType _animType, FBattleTargetInfo& _targetInfo); // [0x6ac3ce0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetRankIconAnimation(RankIconAnimType _animType, FBattleTargetInfo& _targetInfo); // [0x6af9de0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SetPlayerNumberIconPhotoMarkVisibilityByScnCharaActor - // void SetPlayerNumberIconPhotoMarkVisibilityByScnCharaActor(class AScnCharaActor* _scnCharaActor, bool _visibility); // [0x6ac3c20] Final|Native|Static|Public|BlueprintCallable + // void SetPlayerNumberIconPhotoMarkVisibilityByScnCharaActor(class AScnCharaActor* _scnCharaActor, bool _visibility); // [0x6af9d20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SetPlayerNumberIconAFKMarkVisibilityByScnCharaActor - // void SetPlayerNumberIconAFKMarkVisibilityByScnCharaActor(class AScnCharaActor* _scnCharaActor, bool _visibility); // [0x6ac3b60] Final|Native|Static|Public|BlueprintCallable + // void SetPlayerNumberIconAFKMarkVisibilityByScnCharaActor(class AScnCharaActor* _scnCharaActor, bool _visibility); // [0x6af9c60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SetOffsetByScnCharaActor - // void SetOffsetByScnCharaActor(FVector _offset, class AScnCharaActor* _scnCharaActor); // [0x6ac3a90] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void SetOffsetByScnCharaActor(FVector _offset, class AScnCharaActor* _scnCharaActor); // [0x6af9b90] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SetGameIconStateType - // void SetGameIconStateType(class AScnCharaActor* _scnCharaActor, EGameIconStateType _stateType); // [0x6ac39d0] Final|Native|Static|Public|BlueprintCallable + // void SetGameIconStateType(class AScnCharaActor* _scnCharaActor, EGameIconStateType _stateType); // [0x6af9ad0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SetActionGuideWithStockNumByScnCharaActor - // void SetActionGuideWithStockNumByScnCharaActor(class AScnCharaActor* _scnCharaActor, EGameIconType _iconType, int32_t _num); // [0x6ac38d0] Final|Native|Static|Public|BlueprintCallable + // void SetActionGuideWithStockNumByScnCharaActor(class AScnCharaActor* _scnCharaActor, EGameIconType _iconType, int32_t _num); // [0x6af99d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SearchGameIconObjByScnCharaActor - // class UGameIconObjBase* SearchGameIconObjByScnCharaActor(EGameIconType _gameIconType, class AScnCharaActor* _scnCharaActor); // [0x6ac3800] Final|Native|Static|Public|BlueprintCallable + // class UGameIconObjBase* SearchGameIconObjByScnCharaActor(EGameIconType _gameIconType, class AScnCharaActor* _scnCharaActor); // [0x6af9900] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SearchGameIconObjByRoguelikeAreaGateActor - // class UGameIconObjBase* SearchGameIconObjByRoguelikeAreaGateActor(EGameIconType _gameIconType, class ARoguelikeAreaGateActor* _areaGateActor); // [0x6ac3730] Final|Native|Static|Public|BlueprintCallable + // class UGameIconObjBase* SearchGameIconObjByRoguelikeAreaGateActor(EGameIconType _gameIconType, class ARoguelikeAreaGateActor* _areaGateActor); // [0x6af9830] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SearchGameIconObjByReplicationAlchemyMachineHandle - // class UGameIconObjBase* SearchGameIconObjByReplicationAlchemyMachineHandle(EGameIconType _gameIconType, FReplicationAlchemyMachineHandle _repAlchemyMachineHandle); // [0x6ac3660] Final|Native|Static|Public|BlueprintCallable + // class UGameIconObjBase* SearchGameIconObjByReplicationAlchemyMachineHandle(EGameIconType _gameIconType, FReplicationAlchemyMachineHandle _repAlchemyMachineHandle); // [0x6af9760] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SearchGameIconObjByPickTargetActor - // class UGameIconObjBase* SearchGameIconObjByPickTargetActor(EGameIconType _gameIconType, class APickTargetActor* _pickTargetActor); // [0x6ac3590] Final|Native|Static|Public|BlueprintCallable + // class UGameIconObjBase* SearchGameIconObjByPickTargetActor(EGameIconType _gameIconType, class APickTargetActor* _pickTargetActor); // [0x6af9690] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SearchGameIconObjByNpcDataHandle - // class UGameIconObjBase* SearchGameIconObjByNpcDataHandle(EGameIconType _gameIconType, FNpcDataHandle _npcDataHandle); // [0x6ac34c0] Final|Native|Static|Public|BlueprintCallable + // class UGameIconObjBase* SearchGameIconObjByNpcDataHandle(EGameIconType _gameIconType, FNpcDataHandle _npcDataHandle); // [0x6af95c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SearchGameIconObjByMapJumpFuncPointActor - // class UGameIconObjBase* SearchGameIconObjByMapJumpFuncPointActor(EGameIconType _gameIconType, class AMapJumpFuncPointActor* _mapJumpFuncPointActor); // [0x6ac33f0] Final|Native|Static|Public|BlueprintCallable + // class UGameIconObjBase* SearchGameIconObjByMapJumpFuncPointActor(EGameIconType _gameIconType, class AMapJumpFuncPointActor* _mapJumpFuncPointActor); // [0x6af94f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SearchGameIconObjByGuildBoardFuncPointActor - // class UGameIconObjBase* SearchGameIconObjByGuildBoardFuncPointActor(EGameIconType _gameIconType, class AGuildBoardFuncPointActor* _funcPointActor); // [0x6ac3240] Final|Native|Static|Public|BlueprintCallable + // class UGameIconObjBase* SearchGameIconObjByGuildBoardFuncPointActor(EGameIconType _gameIconType, class AGuildBoardFuncPointActor* _funcPointActor); // [0x6af9340] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SearchGameIconObjByGroupId - // class UGameIconObjBase* SearchGameIconObjByGroupId(EGameIconType _gameIconType, FName& _GroupID); // [0x6ac3310] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UGameIconObjBase* SearchGameIconObjByGroupId(EGameIconType _gameIconType, FName& _GroupID); // [0x6af9410] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SearchGameIconObjByFuncPointActor - // class UGameIconObjBase* SearchGameIconObjByFuncPointActor(EGameIconType _gameIconType, class AFuncPointActor* _funcPointActor); // [0x6ac3240] Final|Native|Static|Public|BlueprintCallable + // class UGameIconObjBase* SearchGameIconObjByFuncPointActor(EGameIconType _gameIconType, class AFuncPointActor* _funcPointActor); // [0x6af9340] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SearchGameIconObjByDropItemHandle - // class UGameIconObjBase* SearchGameIconObjByDropItemHandle(EGameIconType _gameIconType, FDropItemHandle _dropItemHandle); // [0x6ac3170] Final|Native|Static|Public|BlueprintCallable + // class UGameIconObjBase* SearchGameIconObjByDropItemHandle(EGameIconType _gameIconType, FDropItemHandle _dropItemHandle); // [0x6af9270] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SearchGameIconObjByCraftObjActor - // class UGameIconObjBase* SearchGameIconObjByCraftObjActor(EGameIconType _gameIconType, class ACraftObjActorBase* _craftObjActorBase); // [0x6ac30a0] Final|Native|Static|Public|BlueprintCallable + // class UGameIconObjBase* SearchGameIconObjByCraftObjActor(EGameIconType _gameIconType, class ACraftObjActorBase* _craftObjActorBase); // [0x6af91a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SearchGameIconObjByAlchemyMachineActor - // class UGameIconObjBase* SearchGameIconObjByAlchemyMachineActor(EGameIconType _gameIconType, class AAlchemyMachineActor* _alchemyMachineActor); // [0x6ac2fd0] Final|Native|Static|Public|BlueprintCallable + // class UGameIconObjBase* SearchGameIconObjByAlchemyMachineActor(EGameIconType _gameIconType, class AAlchemyMachineActor* _alchemyMachineActor); // [0x6af90d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SearchGameIconObj - // class UGameIconObjBase* SearchGameIconObj(EGameIconType _gameIconType, FBattleTargetInfo& _targetInfo); // [0x6ac2ef0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UGameIconObjBase* SearchGameIconObj(EGameIconType _gameIconType, FBattleTargetInfo& _targetInfo); // [0x6af8ff0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SearchGameIconByScnCharaActor - // class UGameIconBase* SearchGameIconByScnCharaActor(class AScnCharaActor* _scnCharaActor); // [0x6ac2e60] Final|Native|Static|Public|BlueprintCallable + // class UGameIconBase* SearchGameIconByScnCharaActor(class AScnCharaActor* _scnCharaActor); // [0x6af8f60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SearchGameIconByNpcDataHandle - // class UGameIconBase* SearchGameIconByNpcDataHandle(FNpcDataHandle _npcDataHandle); // [0x6ac2dd0] Final|Native|Static|Public|BlueprintCallable + // class UGameIconBase* SearchGameIconByNpcDataHandle(FNpcDataHandle _npcDataHandle); // [0x6af8ed0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SearchGameIconByGroupId - // class UGameIconBase* SearchGameIconByGroupId(FName& _GroupID); // [0x6ac2d30] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UGameIconBase* SearchGameIconByGroupId(FName& _GroupID); // [0x6af8e30] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.SearchGameIcon - // class UGameIconBase* SearchGameIcon(FBattleTargetInfo& _targetInfo); // [0x6ac2c90] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UGameIconBase* SearchGameIcon(FBattleTargetInfo& _targetInfo); // [0x6af8d90] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ResumeGameIconByScnCharaActor - // void ResumeGameIconByScnCharaActor(EGameIconType _gameIconType, class AScnCharaActor* _scnCharaActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac2b30] Final|Native|Static|Public|BlueprintCallable + // void ResumeGameIconByScnCharaActor(EGameIconType _gameIconType, class AScnCharaActor* _scnCharaActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af8c30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ResumeGameIconByPlayerScnCharaActor - // void ResumeGameIconByPlayerScnCharaActor(EGameIconType _gameIconType, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac2a20] Final|Native|Static|Public|BlueprintCallable + // void ResumeGameIconByPlayerScnCharaActor(EGameIconType _gameIconType, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af8b20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ResumeGameIconByNpcDataHandle - // void ResumeGameIconByNpcDataHandle(EGameIconType _gameIconType, FNpcDataHandle _npcDataHandle, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac28d0] Final|Native|Static|Public|BlueprintCallable + // void ResumeGameIconByNpcDataHandle(EGameIconType _gameIconType, FNpcDataHandle _npcDataHandle, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af89d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ResumeGameIconByMapJumpFuncPointActor - // void ResumeGameIconByMapJumpFuncPointActor(EGameIconType _gameIconType, class AMapJumpFuncPointActor* _mapJumpFuncPointActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac2770] Final|Native|Static|Public|BlueprintCallable + // void ResumeGameIconByMapJumpFuncPointActor(EGameIconType _gameIconType, class AMapJumpFuncPointActor* _mapJumpFuncPointActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af8870] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ResumeGameIconByFuncPointActor - // void ResumeGameIconByFuncPointActor(EGameIconType _gameIconType, class AFuncPointActor* _funcPointActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac2610] Final|Native|Static|Public|BlueprintCallable + // void ResumeGameIconByFuncPointActor(EGameIconType _gameIconType, class AFuncPointActor* _funcPointActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af8710] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ResumeGameIconByCraftObjActor - // void ResumeGameIconByCraftObjActor(EGameIconType _gameIconType, class ACraftObjActorBase* _craftObjActorBase, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac24b0] Final|Native|Static|Public|BlueprintCallable + // void ResumeGameIconByCraftObjActor(EGameIconType _gameIconType, class ACraftObjActorBase* _craftObjActorBase, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af85b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ResumeGameIconByAlchemyMachineHandle - // void ResumeGameIconByAlchemyMachineHandle(EGameIconType _gameIconType, FReplicationAlchemyMachineHandle _alchemyMachineHandle, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac2360] Final|Native|Static|Public|BlueprintCallable + // void ResumeGameIconByAlchemyMachineHandle(EGameIconType _gameIconType, FReplicationAlchemyMachineHandle _alchemyMachineHandle, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af8460] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ResumeGameIconByAlchemyMachineActor - // void ResumeGameIconByAlchemyMachineActor(EGameIconType _gameIconType, class AAlchemyMachineActor* _alchemyMachineActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac2200] Final|Native|Static|Public|BlueprintCallable + // void ResumeGameIconByAlchemyMachineActor(EGameIconType _gameIconType, class AAlchemyMachineActor* _alchemyMachineActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af8300] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ResumeGameIconAllByScnCharaActor - // void ResumeGameIconAllByScnCharaActor(class AScnCharaActor* _scnCharaActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac20f0] Final|Native|Static|Public|BlueprintCallable + // void ResumeGameIconAllByScnCharaActor(class AScnCharaActor* _scnCharaActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af81f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ResumeGameIconAllByPlayerScnCharaActor - // void ResumeGameIconAllByPlayerScnCharaActor(bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac2020] Final|Native|Static|Public|BlueprintCallable + // void ResumeGameIconAllByPlayerScnCharaActor(bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af8120] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ResumeGameIconAllByNpcDataHandle - // void ResumeGameIconAllByNpcDataHandle(FNpcDataHandle _npcDataHandle, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac1f10] Final|Native|Static|Public|BlueprintCallable + // void ResumeGameIconAllByNpcDataHandle(FNpcDataHandle _npcDataHandle, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af8010] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ResumeGameIconAllByMapJumpFuncPointActor - // void ResumeGameIconAllByMapJumpFuncPointActor(class AMapJumpFuncPointActor* _mapJumpFuncPointActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac1e00] Final|Native|Static|Public|BlueprintCallable + // void ResumeGameIconAllByMapJumpFuncPointActor(class AMapJumpFuncPointActor* _mapJumpFuncPointActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af7f00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ResumeGameIconAllByFuncPointActor - // void ResumeGameIconAllByFuncPointActor(class AFuncPointActor* _funcPointActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac1cf0] Final|Native|Static|Public|BlueprintCallable + // void ResumeGameIconAllByFuncPointActor(class AFuncPointActor* _funcPointActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af7df0] Final|Native|Static|Public|BlueprintCallable + // Function /Script/DP1Project.GameIconUtility.ResumeGameIconAllByCurrentMapAlchemyMachine + // void ResumeGameIconAllByCurrentMapAlchemyMachine(bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af7d20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ResumeGameIconAllByCraftObjActor - // void ResumeGameIconAllByCraftObjActor(class ACraftObjActorBase* _craftObjActorBase, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac1be0] Final|Native|Static|Public|BlueprintCallable + // void ResumeGameIconAllByCraftObjActor(class ACraftObjActorBase* _craftObjActorBase, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af7c10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ResumeGameIconAllByAlchemyMachineHandle - // void ResumeGameIconAllByAlchemyMachineHandle(FReplicationAlchemyMachineHandle _alchemyMachineHandle, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac1ad0] Final|Native|Static|Public|BlueprintCallable + // void ResumeGameIconAllByAlchemyMachineHandle(FReplicationAlchemyMachineHandle _alchemyMachineHandle, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af7b00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ResumeGameIconAllByAlchemyMachineActor - // void ResumeGameIconAllByAlchemyMachineActor(class AAlchemyMachineActor* _alchemyMachineActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac19c0] Final|Native|Static|Public|BlueprintCallable + // void ResumeGameIconAllByAlchemyMachineActor(class AAlchemyMachineActor* _alchemyMachineActor, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af79f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ResumeGameIconAll - // void ResumeGameIconAll(FBattleTargetInfo& _targetInfo, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac18a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ResumeGameIconAll(FBattleTargetInfo& _targetInfo, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af78d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ResumeGameIcon - // void ResumeGameIcon(EGameIconType _gameIconType, FBattleTargetInfo& _targetInfo, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6ac1730] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ResumeGameIcon(EGameIconType _gameIconType, FBattleTargetInfo& _targetInfo, bool _immediate, FObjCtrlFlgTypeBit _bit); // [0x6af7760] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.RegistPickRequestGameIcon - // bool RegistPickRequestGameIcon(ELifeType _lifeType, class AScnCharaActor* _scnCharaActor); // [0x6ac1660] Final|Native|Static|Public|BlueprintCallable + // bool RegistPickRequestGameIcon(ELifeType _lifeType, class AScnCharaActor* _scnCharaActor); // [0x6af7690] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.RegistGameIconByScnCharaActor - // bool RegistGameIconByScnCharaActor(EGameIconType _gameIconType, class AScnCharaActor* _scnCharaActor); // [0x6ac1590] Final|Native|Static|Public|BlueprintCallable + // bool RegistGameIconByScnCharaActor(EGameIconType _gameIconType, class AScnCharaActor* _scnCharaActor); // [0x6af75c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.RegistGameIconByRoguelikeAreaGateActor - // bool RegistGameIconByRoguelikeAreaGateActor(EGameIconType _gameIconType, class ARoguelikeAreaGateActor* _areaGateActor); // [0x6ac14c0] Final|Native|Static|Public|BlueprintCallable + // bool RegistGameIconByRoguelikeAreaGateActor(EGameIconType _gameIconType, class ARoguelikeAreaGateActor* _areaGateActor); // [0x6af74f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.RegistGameIconByPlayerScnCharaActor - // bool RegistGameIconByPlayerScnCharaActor(EGameIconType _gameIconType); // [0x6ac1440] Final|Native|Static|Public|BlueprintCallable + // bool RegistGameIconByPlayerScnCharaActor(EGameIconType _gameIconType); // [0x6af7470] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.RegistGameIconByNpcHandle - // bool RegistGameIconByNpcHandle(EGameIconType _gameIconType, FNpcDataHandle _npcDataHandle); // [0x6ac1370] Final|Native|Static|Public|BlueprintCallable + // bool RegistGameIconByNpcHandle(EGameIconType _gameIconType, FNpcDataHandle _npcDataHandle); // [0x6af73a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.RegistGameIconByMapJumpFuncPointActor - // bool RegistGameIconByMapJumpFuncPointActor(EGameIconType _gameIconType, class AMapJumpFuncPointActor* _mapJumpFuncPointActor, bool _isOutSideArea); // [0x6ac1270] Final|Native|Static|Public|BlueprintCallable + // bool RegistGameIconByMapJumpFuncPointActor(EGameIconType _gameIconType, class AMapJumpFuncPointActor* _mapJumpFuncPointActor, bool _isOutSideArea); // [0x6af72a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.RegistGameIconByMapGateActor - // bool RegistGameIconByMapGateActor(EGameIconType _gameIconType, class AMapGateActor* _mapGateActor); // [0x6ac11a0] Final|Native|Static|Public|BlueprintCallable + // bool RegistGameIconByMapGateActor(EGameIconType _gameIconType, class AMapGateActor* _mapGateActor); // [0x6af71d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.RegistGameIconByMapActor - // bool RegistGameIconByMapActor(EGameIconType _gameIconType, class AMapActor* _mapActor, class URpgTargetComponent* _rpgTargetComponent); // [0x6ac10a0] Final|Native|Static|Public|BlueprintCallable + // bool RegistGameIconByMapActor(EGameIconType _gameIconType, class AMapActor* _mapActor, class URpgTargetComponent* _rpgTargetComponent); // [0x6af70d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.RegistGameIconByGuildBoardFuncPointActor - // bool RegistGameIconByGuildBoardFuncPointActor(EGameIconType _gameIconType, class AGuildBoardFuncPointActor* _funcPointActor); // [0x6ac0fd0] Final|Native|Static|Public|BlueprintCallable + // bool RegistGameIconByGuildBoardFuncPointActor(EGameIconType _gameIconType, class AGuildBoardFuncPointActor* _funcPointActor); // [0x6af7000] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.RegistGameIconByFuncPointActor - // bool RegistGameIconByFuncPointActor(EGameIconType _gameIconType, class AFuncPointActor* _funcPointActor); // [0x6ac0f00] Final|Native|Static|Public|BlueprintCallable + // bool RegistGameIconByFuncPointActor(EGameIconType _gameIconType, class AFuncPointActor* _funcPointActor); // [0x6af6f30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.RegistGameIconByCraftObjHandle - // bool RegistGameIconByCraftObjHandle(EGameIconType _gameIconType, FCraftObjHandle _craftObjHandle); // [0x6ac0e30] Final|Native|Static|Public|BlueprintCallable + // bool RegistGameIconByCraftObjHandle(EGameIconType _gameIconType, FCraftObjHandle _craftObjHandle); // [0x6af6e60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.RegistGameIconByCraftObjActor - // bool RegistGameIconByCraftObjActor(EGameIconType _gameIconType, class ACraftObjActorBase* _craftObjActorBase); // [0x6ac0d60] Final|Native|Static|Public|BlueprintCallable + // bool RegistGameIconByCraftObjActor(EGameIconType _gameIconType, class ACraftObjActorBase* _craftObjActorBase); // [0x6af6d90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.RegistGameIconByBedFuncPointActor - // bool RegistGameIconByBedFuncPointActor(EGameIconType _gameIconType, class ABedFuncPointActor* _bedFuncPointActor); // [0x6ac0c90] Final|Native|Static|Public|BlueprintCallable + // bool RegistGameIconByBedFuncPointActor(EGameIconType _gameIconType, class ABedFuncPointActor* _bedFuncPointActor); // [0x6af6cc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.RegistGameIcon - // bool RegistGameIcon(EGameIconType _gameIconType, FBattleTargetInfo& _targetInfo); // [0x6ac0bb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool RegistGameIcon(EGameIconType _gameIconType, FBattleTargetInfo& _targetInfo); // [0x6af6be0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.GetGameIconStateType - // EGameIconStateType GetGameIconStateType(); // [0x6ac0b80] Final|Native|Static|Public|BlueprintCallable + // EGameIconStateType GetGameIconStateType(); // [0x6af6bb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ExistsGameIconByScnCharaActor - // bool ExistsGameIconByScnCharaActor(EGameIconType _gameIconType, class AScnCharaActor* _scnCharaActor); // [0x6ac0ab0] Final|Native|Static|Public|BlueprintCallable + // bool ExistsGameIconByScnCharaActor(EGameIconType _gameIconType, class AScnCharaActor* _scnCharaActor); // [0x6af6ae0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ExistsGameIconByRepAlchemyMachineHandle - // bool ExistsGameIconByRepAlchemyMachineHandle(EGameIconType _gameIconType, FReplicationAlchemyMachineHandle _repAlchemyMachineHandle); // [0x6ac09e0] Final|Native|Static|Public|BlueprintCallable + // bool ExistsGameIconByRepAlchemyMachineHandle(EGameIconType _gameIconType, FReplicationAlchemyMachineHandle _repAlchemyMachineHandle); // [0x6af6a10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ExistsGameIconByNpcDataHandle - // bool ExistsGameIconByNpcDataHandle(EGameIconType _gameIconType, FNpcDataHandle _npcDataHandle); // [0x6ac0910] Final|Native|Static|Public|BlueprintCallable + // bool ExistsGameIconByNpcDataHandle(EGameIconType _gameIconType, FNpcDataHandle _npcDataHandle); // [0x6af6940] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ExistsGameIconByMapJumpFuncPointActor - // bool ExistsGameIconByMapJumpFuncPointActor(EGameIconType _gameIconType, class AMapJumpFuncPointActor* _mapJumpFuncPointActor); // [0x6ac0840] Final|Native|Static|Public|BlueprintCallable + // bool ExistsGameIconByMapJumpFuncPointActor(EGameIconType _gameIconType, class AMapJumpFuncPointActor* _mapJumpFuncPointActor); // [0x6af6870] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ExistsGameIconByFuncPointActor - // bool ExistsGameIconByFuncPointActor(EGameIconType _gameIconType, class AFuncPointActor* _funcPointActor); // [0x6ac0770] Final|Native|Static|Public|BlueprintCallable + // bool ExistsGameIconByFuncPointActor(EGameIconType _gameIconType, class AFuncPointActor* _funcPointActor); // [0x6af67a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ExistsGameIconByDropItemHandle - // bool ExistsGameIconByDropItemHandle(EGameIconType _gameIconType, FDropItemHandle _dropItemHandle); // [0x6ac06a0] Final|Native|Static|Public|BlueprintCallable + // bool ExistsGameIconByDropItemHandle(EGameIconType _gameIconType, FDropItemHandle _dropItemHandle); // [0x6af66d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ExistsGameIconByCraftObjHandle - // bool ExistsGameIconByCraftObjHandle(EGameIconType _gameIconType, FCraftObjHandle _craftObjHandle); // [0x6ac05d0] Final|Native|Static|Public|BlueprintCallable + // bool ExistsGameIconByCraftObjHandle(EGameIconType _gameIconType, FCraftObjHandle _craftObjHandle); // [0x6af6600] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ExistsGameIconByCraftObjActor - // bool ExistsGameIconByCraftObjActor(EGameIconType _gameIconType, class ACraftObjActorBase* _craftObjActorBase); // [0x6ac0500] Final|Native|Static|Public|BlueprintCallable + // bool ExistsGameIconByCraftObjActor(EGameIconType _gameIconType, class ACraftObjActorBase* _craftObjActorBase); // [0x6af6530] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ExistsGameIconByAlchemyMachineActor - // bool ExistsGameIconByAlchemyMachineActor(EGameIconType _gameIconType, class AAlchemyMachineActor* _alchemyMachineActor); // [0x6ac0430] Final|Native|Static|Public|BlueprintCallable + // bool ExistsGameIconByAlchemyMachineActor(EGameIconType _gameIconType, class AAlchemyMachineActor* _alchemyMachineActor); // [0x6af6460] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ExistsGameIcon - // bool ExistsGameIcon(EGameIconType _gameIconType, FBattleTargetInfo& _targetInfo); // [0x6ac0350] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool ExistsGameIcon(EGameIconType _gameIconType, FBattleTargetInfo& _targetInfo); // [0x6af6380] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // Function /Script/DP1Project.GameIconUtility.DeleteGameIconByMapActor + // bool DeleteGameIconByMapActor(EGameIconType _gameIconType, class AMapActor* _mapActor); // [0x6af62b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.DeleteGameIcon - // void DeleteGameIcon(EGameIconType _gameIconType, FBattleTargetInfo& _targetInfo); // [0x6ac0280] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void DeleteGameIcon(EGameIconType _gameIconType, FBattleTargetInfo& _targetInfo); // [0x6af61e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameIconUtility.ConvertLifeTypeToGameIconType - // EGameIconType ConvertLifeTypeToGameIconType(ELifeType _lifeType); // [0x6ac0200] Final|Native|Static|Public|BlueprintCallable + // EGameIconType ConvertLifeTypeToGameIconType(ELifeType _lifeType); // [0x6af6160] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.GameInstallCheckerUtility @@ -36641,9 +37169,9 @@ class UGameInstallCheckerUtility : public UObject /// Functions // Function /Script/DP1Project.GameInstallCheckerUtility.GetInstallTotalProgress - // float GetInstallTotalProgress(); // [0x6ac64a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetInstallTotalProgress(); // [0x6afc670] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GameInstallCheckerUtility.AllInstalled - // bool AllInstalled(); // [0x6ac6470] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool AllInstalled(); // [0x6afc640] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.GameLevelSequenceActor @@ -36662,21 +37190,21 @@ class UGameLightInterface : public UInterface /// Functions // Function /Script/DP1Project.GameLightInterface.SetMapLightColor - // void SetMapLightColor(FLinearColor NewLightColor, bool bSRGB); // [0x6ac6d70] Native|Public|HasDefaults|BlueprintCallable + // void SetMapLightColor(FLinearColor NewLightColor, bool bSRGB); // [0x6afcf40] Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GameLightInterface.SetMapLightBrightness - // void SetMapLightBrightness(float InBrightness, bool IsMarkRenderStateDirty); // [0x6ac6c90] Native|Public|BlueprintCallable + // void SetMapLightBrightness(float InBrightness, bool IsMarkRenderStateDirty); // [0x6afce60] Native|Public|BlueprintCallable // Function /Script/DP1Project.GameLightInterface.SetCharaLightColor - // void SetCharaLightColor(FLinearColor NewLightColor, bool bSRGB); // [0x6ac6bb0] Native|Public|HasDefaults|BlueprintCallable + // void SetCharaLightColor(FLinearColor NewLightColor, bool bSRGB); // [0x6afcd80] Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GameLightInterface.SetCharaLightBrightness - // void SetCharaLightBrightness(float InBrightness); // [0x6ac6b30] Native|Public|BlueprintCallable + // void SetCharaLightBrightness(float InBrightness); // [0x6afcd00] Native|Public|BlueprintCallable // Function /Script/DP1Project.GameLightInterface.GetMapLightColor - // FLinearColor GetMapLightColor(bool bSRGB); // [0x6ac6a80] Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FLinearColor GetMapLightColor(bool bSRGB); // [0x6afcc50] Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameLightInterface.GetCharaLightColor - // FLinearColor GetCharaLightColor(bool bSRGB); // [0x6ac69d0] Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FLinearColor GetCharaLightColor(bool bSRGB); // [0x6afcba0] Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameLightInterface.ComputeMapLightBrightness - // float ComputeMapLightBrightness(); // [0x6ac69a0] Native|Public|BlueprintCallable|BlueprintPure|Const + // float ComputeMapLightBrightness(); // [0x6afcb70] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GameLightInterface.ComputeCharaLightBrightness - // float ComputeCharaLightBrightness(); // [0x6ac6970] Native|Public|BlueprintCallable|BlueprintPure|Const + // float ComputeCharaLightBrightness(); // [0x6afcb40] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.GameNetBlueprintUtility @@ -36688,57 +37216,57 @@ class UGameNetBlueprintUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.GameNetBlueprintUtility.CmndSendTerminate - // void CmndSendTerminate(); // [0x6ac7b10] Final|Native|Static|Private|BlueprintCallable + // void CmndSendTerminate(); // [0x6afdce0] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndSendKickMember - // void CmndSendKickMember(int32_t _nodeIdx); // [0x6ac7a90] Final|Native|Static|Private|BlueprintCallable + // void CmndSendKickMember(int32_t _nodeIdx); // [0x6afdc60] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndSendCoopReady - // void CmndSendCoopReady(EMultiReadyState _val); // [0x6ac7a20] Final|Native|Static|Private|BlueprintCallable + // void CmndSendCoopReady(EMultiReadyState _val); // [0x6afdbf0] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndResetNetError - // void CmndResetNetError(); // [0x6ac7a00] Final|Native|Static|Private|BlueprintCallable + // void CmndResetNetError(); // [0x6afdbd0] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndNetworkStartSession - // bool CmndNetworkStartSession(); // [0x6ac79d0] Final|Native|Static|Private|BlueprintCallable + // bool CmndNetworkStartSession(); // [0x6afdba0] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndNetworkCloseSession - // void CmndNetworkCloseSession(); // [0x6ac79b0] Final|Native|Static|Private|BlueprintCallable + // void CmndNetworkCloseSession(); // [0x6afdb80] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndLogoutNetwork - // bool CmndLogoutNetwork(); // [0x6ac7980] Final|Native|Static|Private|BlueprintCallable + // bool CmndLogoutNetwork(); // [0x6afdb50] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndLoginNetwork - // bool CmndLoginNetwork(); // [0x6ac7950] Final|Native|Static|Private|BlueprintCallable + // bool CmndLoginNetwork(); // [0x6afdb20] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndIsStartNetworkSession - // bool CmndIsStartNetworkSession(); // [0x6ac7920] Final|Native|Static|Private|BlueprintCallable + // bool CmndIsStartNetworkSession(); // [0x6afdaf0] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndIsMatchingState - // bool CmndIsMatchingState(); // [0x6ac78f0] Final|Native|Static|Private|BlueprintCallable + // bool CmndIsMatchingState(); // [0x6afdac0] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndIsLogoutNetwork - // bool CmndIsLogoutNetwork(); // [0x6ac78c0] Final|Native|Static|Private|BlueprintCallable + // bool CmndIsLogoutNetwork(); // [0x6afda90] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndIsLoginNetwork - // bool CmndIsLoginNetwork(); // [0x6ac7890] Final|Native|Static|Private|BlueprintCallable + // bool CmndIsLoginNetwork(); // [0x6afda60] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndIsHostNetwork - // bool CmndIsHostNetwork(); // [0x6ac7860] Final|Native|Static|Private|BlueprintCallable + // bool CmndIsHostNetwork(); // [0x6afda30] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndIsErrorNetwork - // bool CmndIsErrorNetwork(); // [0x6ac7830] Final|Native|Static|Private|BlueprintCallable + // bool CmndIsErrorNetwork(); // [0x6afda00] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndIsCoopReady - // EMultiReadyState CmndIsCoopReady(int32_t _idx); // [0x6ac77a0] Final|Native|Static|Private|BlueprintCallable + // EMultiReadyState CmndIsCoopReady(int32_t _idx); // [0x6afd970] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndIsCloseNetworkSession - // bool CmndIsCloseNetworkSession(); // [0x6ac7770] Final|Native|Static|Private|BlueprintCallable + // bool CmndIsCloseNetworkSession(); // [0x6afd940] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndIsCloseNetwork - // bool CmndIsCloseNetwork(); // [0x6ac7740] Final|Native|Static|Private|BlueprintCallable + // bool CmndIsCloseNetwork(); // [0x6afd910] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndIsAvailableNetwork - // bool CmndIsAvailableNetwork(); // [0x6ac7710] Final|Native|Static|Private|BlueprintCallable + // bool CmndIsAvailableNetwork(); // [0x6afd8e0] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndInitializeNetworkManager - // bool CmndInitializeNetworkManager(ENetCommMode _netNode, int32_t _maxClientNum, EGameNetMode _gameMode); // [0x6ac7610] Final|Native|Static|Private|BlueprintCallable + // bool CmndInitializeNetworkManager(ENetCommMode _netNode, int32_t _maxClientNum, EGameNetMode _gameMode); // [0x6afd7e0] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndGetNetMode - // ENetCommMode CmndGetNetMode(); // [0x6ac75e0] Final|Native|Static|Private|BlueprintCallable + // ENetCommMode CmndGetNetMode(); // [0x6afd7b0] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndGetNetErrorType - // int32_t CmndGetNetErrorType(); // [0x6ac75b0] Final|Native|Static|Private|BlueprintCallable + // int32_t CmndGetNetErrorType(); // [0x6afd780] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndGetMyNodeIdx - // int32_t CmndGetMyNodeIdx(); // [0x6ac7580] Final|Native|Static|Private|BlueprintCallable + // int32_t CmndGetMyNodeIdx(); // [0x6afd750] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndGetMatchingMemberName - // FString CmndGetMatchingMemberName(int32_t _nodeIdx); // [0x6ac74b0] Final|Native|Static|Private|BlueprintCallable + // FString CmndGetMatchingMemberName(int32_t _nodeIdx); // [0x6afd680] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndGetGameMode - // EGameNetMode CmndGetGameMode(); // [0x6ac7480] Final|Native|Static|Private|BlueprintCallable + // EGameNetMode CmndGetGameMode(); // [0x6afd650] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndFinalizeNetworkMng - // void CmndFinalizeNetworkMng(); // [0x6ac7460] Final|Native|Static|Private|BlueprintCallable + // void CmndFinalizeNetworkMng(); // [0x6afd630] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.GameNetBlueprintUtility.CmndCallErrorApplet - // void CmndCallErrorApplet(); // [0x6ac7440] Final|Native|Static|Private|BlueprintCallable + // void CmndCallErrorApplet(); // [0x6afd610] Final|Native|Static|Private|BlueprintCallable }; /// Class /Script/DP1Project.GameNetSubsystem @@ -36810,8 +37338,8 @@ class AGamePlayerController : public APlayerController unsigned char UnknownData01_6[0x10]; // 0x08C8 (0x0010) MISSED class UClass* BlankBP; // 0x08D8 (0x0008) class UCrowdAgentComponent* CrowdAgentComponent; // 0x08E0 (0x0008) - SDK_UNDEFINED(16,611) /* FMulticastInlineDelegate */ __um(DebugAct1); // 0x08E8 (0x0010) - SDK_UNDEFINED(16,612) /* FMulticastInlineDelegate */ __um(DebugAct2); // 0x08F8 (0x0010) + SDK_UNDEFINED(16,597) /* FMulticastInlineDelegate */ __um(DebugAct1); // 0x08E8 (0x0010) + SDK_UNDEFINED(16,598) /* FMulticastInlineDelegate */ __um(DebugAct2); // 0x08F8 (0x0010) unsigned char UnknownData02_6[0x58]; // 0x0908 (0x0058) MISSED class UCurveFloat* m_InputCurve; // 0x0960 (0x0008) unsigned char UnknownData03_7[0x258]; // 0x0968 (0x0258) MISSED @@ -36819,15 +37347,15 @@ class AGamePlayerController : public APlayerController /// Functions // Function /Script/DP1Project.GamePlayerController.OnMouseCursorSetup - // void OnMouseCursorSetup(); // [0x6ac8e70] Final|Native|Public + // void OnMouseCursorSetup(); // [0x6aff040] Final|Native|Public // Function /Script/DP1Project.GamePlayerController.OnConnectionErrorWindowCloseEnd - // void OnConnectionErrorWindowCloseEnd(FHandle& _handle); // [0x6ac8dd0] Final|Native|Private|HasOutParms + // void OnConnectionErrorWindowCloseEnd(FHandle& _handle); // [0x6afefa0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.GamePlayerController.CreateCharaInServer - // void CreateCharaInServer(FName _charaID, FTransform _createTransform); // [0x6ac8c80] Net|Native|Event|Public|NetServer|HasDefaults|BlueprintCallable + // void CreateCharaInServer(FName _charaID, FTransform _createTransform); // [0x6afee50] Net|Native|Event|Public|NetServer|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GamePlayerController.ChangeCtrlCharacter - // void ChangeCtrlCharacter(FName _charaID, class UClass* _spawnClass); // [0x6ac8b90] Final|Native|Public|BlueprintCallable + // void ChangeCtrlCharacter(FName _charaID, class UClass* _spawnClass); // [0x6afed60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GamePlayerController.CalcWorldToScreen - // bool CalcWorldToScreen(FVector WorldLocation, FVector2D& ScreenLocation, bool bPlayerViewportRelative); // [0x6ac8a40] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool CalcWorldToScreen(FVector WorldLocation, FVector2D& ScreenLocation, bool bPlayerViewportRelative); // [0x6afec10] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.GamePointLight @@ -36862,7 +37390,7 @@ class UGamePointLightComponent : public UPointLightComponent /// Functions // Function /Script/DP1Project.GamePointLightComponent.UpdateMapEnvLighting - // void UpdateMapEnvLighting(); // [0x6ac9240] Final|Native|Public|BlueprintCallable + // void UpdateMapEnvLighting(); // [0x6aff410] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.GameSceneViewExtensionSubsystem @@ -36899,11 +37427,11 @@ class UGameSlowManager : public UTickableGameInstanceSubsystem /// Functions // Function /Script/DP1Project.GameSlowManager.StopSlowAll - // void StopSlowAll(); // [0x6ac9b30] Final|Native|Public|BlueprintCallable + // void StopSlowAll(); // [0x6affd00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameSlowManager.StopSlow - // void StopSlow(EGameSlowType _type); // [0x6ac9ab0] Final|Native|Public|BlueprintCallable + // void StopSlow(EGameSlowType _type); // [0x6affc80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameSlowManager.StartSlow - // void StartSlow(EGameSlowType _type, float _rate); // [0x6ac99e0] Final|Native|Public|BlueprintCallable + // void StartSlow(EGameSlowType _type, float _rate); // [0x6affbb0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.GameSoundUpdateUtility @@ -36915,9 +37443,9 @@ class UGameSoundUpdateUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.GameSoundUpdateUtility.UpdateFreeBgmEnvForce - // void UpdateFreeBgmEnvForce(float _delta); // [0x6ac9d30] Final|Native|Static|Public|BlueprintCallable + // void UpdateFreeBgmEnvForce(float _delta); // [0x6afff00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUpdateUtility.UpdateFreeBgmEnv - // void UpdateFreeBgmEnv(float _delta); // [0x6ac9cc0] Final|Native|Static|Public|BlueprintCallable + // void UpdateFreeBgmEnv(float _delta); // [0x6affe90] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.GameSoundUtility @@ -36929,95 +37457,95 @@ class UGameSoundUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.GameSoundUtility.UnmuteVoice - // void UnmuteVoice(); // [0x6acc760] Final|Native|Public|BlueprintCallable + // void UnmuteVoice(); // [0x6b02930] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.UnmuteSE - // void UnmuteSE(); // [0x6acc740] Final|Native|Public|BlueprintCallable + // void UnmuteSE(); // [0x6b02910] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.UnmuteOBJ - // void UnmuteOBJ(); // [0x6acc720] Final|Native|Static|Public|BlueprintCallable + // void UnmuteOBJ(); // [0x6b028f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.UnmuteBGM - // void UnmuteBGM(); // [0x6acc700] Final|Native|Public|BlueprintCallable + // void UnmuteBGM(); // [0x6b028d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.StopSELoop - // void StopSELoop(FSoundHandle& SoundHandle); // [0x6acc670] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void StopSELoop(FSoundHandle& SoundHandle); // [0x6b02840] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.StopEventVoice - // void StopEventVoice(); // [0x6acc650] Final|Native|Static|Public|BlueprintCallable + // void StopEventVoice(); // [0x6b02820] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.StopEnv - // void StopEnv(); // [0x6acc630] Final|Native|Static|Public|BlueprintCallable + // void StopEnv(); // [0x6b02800] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.StopBGM - // void StopBGM(); // [0x6acc610] Final|Native|Static|Public|BlueprintCallable + // void StopBGM(); // [0x6b027e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.StopAll - // void StopAll(); // [0x6acc5f0] Final|Native|Static|Public|BlueprintCallable + // void StopAll(); // [0x6b027c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.Stop2 - // void Stop2(FSoundHandle& SoundHandle); // [0x6acc470] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void Stop2(FSoundHandle& SoundHandle); // [0x6b02640] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.Stop - // void Stop(FSoundHandle& SoundHandle, FStopSoundParam& StopSoundParam); // [0x6acc500] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void Stop(FSoundHandle& SoundHandle, FStopSoundParam& StopSoundParam); // [0x6b026d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.SetVolumeVoice - // void SetVolumeVoice(float Volume); // [0x6acc400] Final|Native|Static|Public|BlueprintCallable + // void SetVolumeVoice(float Volume); // [0x6b025d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.SetVolumeSE - // void SetVolumeSE(float Volume); // [0x6acc390] Final|Native|Static|Public|BlueprintCallable + // void SetVolumeSE(float Volume); // [0x6b02560] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.SetVolumeBGM - // void SetVolumeBGM(float Volume); // [0x6acc320] Final|Native|Static|Public|BlueprintCallable + // void SetVolumeBGM(float Volume); // [0x6b024f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.SetSoundParam - // void SetSoundParam(FSoundHandle& SoundHandle, FString ControlName, float ControlValue); // [0x6acc1a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetSoundParam(FSoundHandle& SoundHandle, FString ControlName, float ControlValue); // [0x6b02370] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.SetCategoryVolumeByName - // void SetCategoryVolumeByName(FString CategoryName, float VolumeRate); // [0x6acc0d0] Final|Native|Static|Public|BlueprintCallable + // void SetCategoryVolumeByName(FString CategoryName, float VolumeRate); // [0x6b022a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.ResumeBGM - // void ResumeBGM(); // [0x6acc0b0] Final|Native|Static|Public|BlueprintCallable + // void ResumeBGM(); // [0x6b02280] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.PushBGM - // FSoundHandle PushBGM(FName& BgmID); // [0x6acc010] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FSoundHandle PushBGM(FName& BgmID); // [0x6b021e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.PopBGM - // void PopBGM(); // [0x6acbff0] Final|Native|Static|Public|BlueprintCallable + // void PopBGM(); // [0x6b021c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.PlaySoundForAnimNotifyBySeID - // void PlaySoundForAnimNotifyBySeID(FName& seId, class USceneComponent* meshComp, FName bone, bool bFollow, int32_t _seIndex, bool bIsVibration); // [0x6acbe00] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void PlaySoundForAnimNotifyBySeID(FName& seId, class USceneComponent* meshComp, FName bone, bool bFollow, int32_t _seIndex, bool bIsVibration); // [0x6b01fd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.PlaySoundForAnimNotifyByCueID - // void PlaySoundForAnimNotifyByCueID(FName& CueId, class USceneComponent* meshComp, FName bone, bool bFollow, bool bIsVibration); // [0x6acbc40] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void PlaySoundForAnimNotifyByCueID(FName& CueId, class USceneComponent* meshComp, FName bone, bool bFollow, bool bIsVibration); // [0x6b01e10] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.PlaySoundForAnimNotify - // void PlaySoundForAnimNotify(class USoundAtomCue* sound, class USceneComponent* meshComp, FName bone, bool bFollow); // [0x6acbaf0] Final|Native|Static|Public|BlueprintCallable + // void PlaySoundForAnimNotify(class USoundAtomCue* sound, class USceneComponent* meshComp, FName bone, bool bFollow); // [0x6b01cc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.PlaySELoop - // FSoundHandle PlaySELoop(FName& seId, bool bIs3dSound, int32_t _seIndex, bool _bPersistAcrossLevelTransition, bool bIsVibration); // [0x6acb910] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FSoundHandle PlaySELoop(FName& seId, bool bIs3dSound, int32_t _seIndex, bool _bPersistAcrossLevelTransition, bool bIsVibration); // [0x6b01ae0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.PlaySE - // void PlaySE(FName& seId, bool bIs3dSound, int32_t _seIndex, bool bIsVibration); // [0x6acb7b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void PlaySE(FName& seId, bool bIs3dSound, int32_t _seIndex, bool bIsVibration); // [0x6b01980] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.PlayOrHoldSE3D - // void PlayOrHoldSE3D(FName& _seID, FVector& _pos, float _holdTime); // [0x6acb530] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void PlayOrHoldSE3D(FName& _seID, FVector& _pos, float _holdTime); // [0x6b01700] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.PlayOrHoldSE - // void PlayOrHoldSE(FName& _seID, bool _bIs3dSound, float _holdTime, int32_t _seIndex); // [0x6acb650] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void PlayOrHoldSE(FName& _seID, bool _bIs3dSound, float _holdTime, int32_t _seIndex); // [0x6b01820] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.PlayFromID - // void PlayFromID(FName& ID, FPlaySoundParam& PlaySoundParam, int32_t _seIndex); // [0x6acb380] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void PlayFromID(FName& ID, FPlaySoundParam& PlaySoundParam, int32_t _seIndex); // [0x6b01550] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.PlayEventVoice - // void PlayEventVoice(FName& textId); // [0x6acb2f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void PlayEventVoice(FName& textId); // [0x6b014c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.PlayEnv - // FSoundHandle PlayEnv(FName& EnvironmentalID, bool bPersistAcrossLevelTransition); // [0x6acb210] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FSoundHandle PlayEnv(FName& EnvironmentalID, bool bPersistAcrossLevelTransition); // [0x6b013e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.PlayBGM - // FSoundHandle PlayBGM(FName& BgmID, bool bClearStack, bool bPersistAcrossLevelTransition, float StartTime, bool isCurrent); // [0x6acb030] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FSoundHandle PlayBGM(FName& BgmID, bool bClearStack, bool bPersistAcrossLevelTransition, float StartTime, bool isCurrent); // [0x6b01200] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.Play - // void Play(class USoundAtomCue* SoundAtomCue, FPlaySoundParam& PlaySoundParam); // [0x6acaee0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void Play(class USoundAtomCue* SoundAtomCue, FPlaySoundParam& PlaySoundParam); // [0x6b010b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.PauseByCategory - // void PauseByCategory(FString CategoryName, bool bPaused); // [0x6acae10] Final|Native|Static|Public|BlueprintCallable + // void PauseByCategory(FString CategoryName, bool bPaused); // [0x6b00fe0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.PauseBGM - // void PauseBGM(); // [0x6acadf0] Final|Native|Static|Public|BlueprintCallable + // void PauseBGM(); // [0x6b00fc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.PauseAll - // void PauseAll(bool bPaused); // [0x6acad70] Final|Native|Static|Public|BlueprintCallable + // void PauseAll(bool bPaused); // [0x6b00f40] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.MuteVoice - // void MuteVoice(); // [0x6acad50] Final|Native|Public|BlueprintCallable + // void MuteVoice(); // [0x6b00f20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.MuteSE - // void MuteSE(); // [0x6acad30] Final|Native|Public|BlueprintCallable + // void MuteSE(); // [0x6b00f00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.MuteOBJ - // void MuteOBJ(); // [0x6acad10] Final|Native|Static|Public|BlueprintCallable + // void MuteOBJ(); // [0x6b00ee0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.MuteBGM - // void MuteBGM(); // [0x6acacf0] Final|Native|Public|BlueprintCallable + // void MuteBGM(); // [0x6b00ec0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.Load - // void Load(FName& CueSheetID, FString folderPath, bool bAddToLevel); // [0x6acabc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void Load(FName& CueSheetID, FString folderPath, bool bAddToLevel); // [0x6b00d90] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.IsPausedByCategory - // bool IsPausedByCategory(FString CategoryName); // [0x6acab20] Final|Native|Static|Public|BlueprintCallable + // bool IsPausedByCategory(FString CategoryName); // [0x6b00cf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.IsExsitHoldSeHdl - // bool IsExsitHoldSeHdl(FName& _hdl); // [0x6acaa80] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool IsExsitHoldSeHdl(FName& _hdl); // [0x6b00c50] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.HoldSE - // FName HoldSE(FName& _seID, bool _bIs3dSound, float _holdTime); // [0x6aca950] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FName HoldSE(FName& _seID, bool _bIs3dSound, float _holdTime); // [0x6b00b20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.HoldChangeCategoryVolumeByName - // void HoldChangeCategoryVolumeByName(FString CategoryName, float TargetVolumeRate, float FadeTime, float holdTime); // [0x6aca7f0] Final|Native|Static|Public|BlueprintCallable + // void HoldChangeCategoryVolumeByName(FString CategoryName, float TargetVolumeRate, float FadeTime, float holdTime); // [0x6b009c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.GetCategoryVolumeByName - // float GetCategoryVolumeByName(FString CategoryName); // [0x6aca750] Final|Native|Static|Public|BlueprintCallable + // float GetCategoryVolumeByName(FString CategoryName); // [0x6b00920] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSoundUtility.GetBGM - // class UAtomComponent* GetBGM(); // [0x6aca720] Final|Native|Static|Public|BlueprintCallable + // class UAtomComponent* GetBGM(); // [0x6b008f0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.GameSpectatorPawn @@ -37036,7 +37564,7 @@ class UGameSplineComponent : public USplineComponent /// Functions // Function /Script/DP1Project.GameSplineComponent.GetCurvatureAtDistanceAlongSpline - // float GetCurvatureAtDistanceAlongSpline(float Distance); // [0x6accb90] Final|Native|Public|BlueprintCallable + // float GetCurvatureAtDistanceAlongSpline(float Distance); // [0x6b02d60] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.GameSpotLight @@ -37071,9 +37599,9 @@ class UGameSpotLightComponent : public USpotLightComponent /// Functions // Function /Script/DP1Project.GameSpotLightComponent.UpdateMapEnvLighting - // void UpdateMapEnvLighting(); // [0x6accfe0] Final|Native|Public|BlueprintCallable + // void UpdateMapEnvLighting(); // [0x6b031a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameSpotLightComponent.DrawDebugLightShape - // void DrawDebugLightShape(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void DrawDebugLightShape(); // [0x69759c0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.GameStaticMeshComponent @@ -37089,9 +37617,9 @@ class UGameStaticMeshComponent : public UStaticMeshComponent /// Functions // Function /Script/DP1Project.GameStaticMeshComponent.SetDeleteNavigationOnRuntime - // void SetDeleteNavigationOnRuntime(bool _delete); // [0x6acd300] Final|Native|Public|BlueprintCallable + // void SetDeleteNavigationOnRuntime(bool _delete); // [0x6b034c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameStaticMeshComponent.IsDeleteNavigationOnRuntime - // bool IsDeleteNavigationOnRuntime(); // [0x6acd2e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsDeleteNavigationOnRuntime(); // [0x6b034a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.GameSubPlayerController @@ -37122,9 +37650,9 @@ class UGameSystemGlobalParam : public UEngineSubsystem /// Functions // Function /Script/DP1Project.GameSystemGlobalParam.SetGameSystemGlobalParamInstance - // void SetGameSystemGlobalParamInstance(class UGameSystemGlobalParam* _inst); // [0x6acd6f0] Final|Native|Static|Public|BlueprintCallable + // void SetGameSystemGlobalParamInstance(class UGameSystemGlobalParam* _inst); // [0x6b038b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameSystemGlobalParam.GameSystemGlobalParamInstance - // class UGameSystemGlobalParam* GameSystemGlobalParamInstance(); // [0x6acd6d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UGameSystemGlobalParam* GameSystemGlobalParamInstance(); // [0x6b03890] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.GameTagInterface @@ -37153,7 +37681,7 @@ class UGameTagManager : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.GameTagManager.SetTagVisible - // void SetTagVisible(FName _tag, bool _visible); // [0x6ace0b0] Final|Native|Public|BlueprintCallable + // void SetTagVisible(FName _tag, bool _visible); // [0x6b04270] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.GameTagObj @@ -37173,11 +37701,11 @@ class UGameTagUtility : public UObject /// Functions // Function /Script/DP1Project.GameTagUtility.SetTagVisible - // void SetTagVisible(FName _tag, bool _visible); // [0x6ace660] Final|Native|Static|Public|BlueprintCallable + // void SetTagVisible(FName _tag, bool _visible); // [0x6b04820] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameTagUtility.FindAllActorHasGameTag - // bool FindAllActorHasGameTag(FName _tag, TArray& _outActors); // [0x6ace570] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool FindAllActorHasGameTag(FName _tag, TArray& _outActors); // [0x6b04730] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GameTagUtility.DeactiveTag - // void DeactiveTag(FName _tag); // [0x6ace4f0] Final|Native|Static|Public|BlueprintCallable + // void DeactiveTag(FName _tag); // [0x6b046b0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.GameTriggerSphere @@ -37189,7 +37717,7 @@ class AGameTriggerSphere : public ATriggerSphere /// Functions // Function /Script/DP1Project.GameTriggerSphere.ButtonEvent - // void ButtonEvent(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ButtonEvent(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.GameTriggerSubsystem @@ -37204,7 +37732,7 @@ class UGameTriggerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.GameTriggerSubsystem.CheckTrigger - // bool CheckTrigger(FName& _triggerType, FName& _targetID, FName& _targetSubID); // [0x6aced80] Final|Native|Public|HasOutParms|BlueprintCallable + // bool CheckTrigger(FName& _triggerType, FName& _targetID, FName& _targetSubID); // [0x6b04f40] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.GameTriggerUtility @@ -37223,15 +37751,15 @@ class UGameUpdateUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.GameUpdateUtility.UpdateSubLevel - // void UpdateSubLevel(FUpdateRpgObjectFlags _updateRpgObjectFlags); // [0x6acf2c0] Final|Native|Static|Public|BlueprintCallable + // void UpdateSubLevel(FUpdateRpgObjectFlags _updateRpgObjectFlags); // [0x6b05480] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameUpdateUtility.UpdateRpgObjects - // void UpdateRpgObjects(FUpdateRpgObjectFlags _updateRpgObjectFlags); // [0x6acf240] Final|Native|Static|Public|BlueprintCallable + // void UpdateRpgObjects(FUpdateRpgObjectFlags _updateRpgObjectFlags); // [0x6b05400] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameUpdateUtility.IsFinishedUpdateSubLevel - // bool IsFinishedUpdateSubLevel(); // [0x6acf210] Final|Native|Static|Public|BlueprintCallable + // bool IsFinishedUpdateSubLevel(); // [0x6b053d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameUpdateUtility.IsFinishedUpdateRpgObjects - // bool IsFinishedUpdateRpgObjects(); // [0x6acf1e0] Final|Native|Static|Public|BlueprintCallable + // bool IsFinishedUpdateRpgObjects(); // [0x6b053a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameUpdateUtility.HasAnyRsvSceneGameWorldUpdate - // bool HasAnyRsvSceneGameWorldUpdate(); // [0x6acf1b0] Final|Native|Static|Public|BlueprintCallable + // bool HasAnyRsvSceneGameWorldUpdate(); // [0x6b05370] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.GameWorldInstance @@ -37239,23 +37767,23 @@ class UGameUpdateUtility : public UBlueprintFunctionLibrary class UGameWorldInstance : public UGameInstanceSubsystem { public: - SDK_UNDEFINED(16,613) /* FMulticastInlineDelegate */ __um(OnLauncherToRpgInitSetupDelegate); // 0x0030 (0x0010) + SDK_UNDEFINED(16,599) /* FMulticastInlineDelegate */ __um(OnLauncherToRpgInitSetupDelegate); // 0x0030 (0x0010) unsigned char UnknownData00_7[0xB8]; // 0x0040 (0x00B8) MISSED /// Functions // Function /Script/DP1Project.GameWorldInstance.UpdateParty - // bool UpdateParty(); // [0x6acf9f0] Final|Native|Public|BlueprintCallable + // bool UpdateParty(); // [0x6b05c00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameWorldInstance.DeletePartyModel - // void DeletePartyModel(int32_t _partyIdx); // [0x6acf960] Final|Native|Public|BlueprintCallable + // void DeletePartyModel(int32_t _partyIdx); // [0x6b05b70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameWorldInstance.DeleteAllPartyModel - // void DeleteAllPartyModel(bool _includeLeader); // [0x6acf8d0] Final|Native|Public|BlueprintCallable + // void DeleteAllPartyModel(bool _includeLeader); // [0x6b05ae0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameWorldInstance.CreateParty - // bool CreateParty(FName _partyId); // [0x6acf830] Final|Native|Public|BlueprintCallable + // bool CreateParty(FName _partyId); // [0x6b05a40] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameWorldInstance.CreateDbgPartyForBP - // void CreateDbgPartyForBP(FName _dbgPartyId); // [0x6acf7a0] Final|Native|Public|BlueprintCallable + // void CreateDbgPartyForBP(FName _dbgPartyId); // [0x6b059b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GameWorldInstance.CreateAllPartyModel - // bool CreateAllPartyModel(bool _leaderOnly, bool _usePlayerStart); // [0x6acf6c0] Final|Native|Public|BlueprintCallable + // bool CreateAllPartyModel(bool _leaderOnly, bool _usePlayerStart); // [0x6b058d0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.GameWorldInstanceUtility @@ -37267,11 +37795,11 @@ class UGameWorldInstanceUtility : public UObject /// Functions // Function /Script/DP1Project.GameWorldInstanceUtility.UpdateGameTime - // void UpdateGameTime(float _stepTime); // [0x6acfc60] Final|Native|Static|Public|BlueprintCallable + // void UpdateGameTime(float _stepTime); // [0x6b05e70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameWorldInstanceUtility.SetGameOver - // void SetGameOver(bool _isGameOver); // [0x6acfbe0] Final|Native|Static|Public|BlueprintCallable + // void SetGameOver(bool _isGameOver); // [0x6b05df0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GameWorldInstanceUtility.ReserveAutoSave - // void ReserveAutoSave(); // [0x6acfbc0] Final|Native|Static|Public|BlueprintCallable + // void ReserveAutoSave(); // [0x6b05dd0] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/DP1Project.GAMinigameWalkAroundParam @@ -37322,7 +37850,7 @@ class UGAMoveTo : public UGABase /// Functions // Function /Script/DP1Project.GAMoveTo.StopAIMove - // void StopAIMove(); // [0x6ad0300] Final|Native|Public|BlueprintCallable + // void StopAIMove(); // [0x6b06510] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.GAMoveToLocationParam @@ -37358,54 +37886,54 @@ class UGAObjAction : public UGABase /// Functions // Function /Script/DP1Project.GAObjAction.UpdateActorMoveEvent - // bool UpdateActorMoveEvent(); // [0x6aa4010] Final|Native|Public|BlueprintCallable + // bool UpdateActorMoveEvent(); // [0x6ad93d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAObjAction.SetupMoveParams - // bool SetupMoveParams(bool _bCharaStatusUpdate); // [0x6aa3f70] Final|Native|Public|BlueprintCallable + // bool SetupMoveParams(bool _bCharaStatusUpdate); // [0x6ad9330] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAObjAction.SetSpeed - // void SetSpeed(float _speed); // [0x6aa3ef0] Final|Native|Public|BlueprintCallable + // void SetSpeed(float _speed); // [0x6ad92b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAObjAction.SendStartAction - // void SendStartAction(); // [0x6aa5190] Final|Native|Public|BlueprintCallable + // void SendStartAction(); // [0x6ada550] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAObjAction.SendFinishedAction - // void SendFinishedAction(); // [0x6aa5170] Final|Native|Public|BlueprintCallable + // void SendFinishedAction(); // [0x6ada530] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAObjAction.SendEndPlayLoopObjAction - // void SendEndPlayLoopObjAction(); // [0x6aa5150] Final|Native|Public|BlueprintCallable + // void SendEndPlayLoopObjAction(); // [0x6ada510] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAObjAction.SendEndObjAction - // void SendEndObjAction(); // [0x6aa5130] Final|Native|Public|BlueprintCallable + // void SendEndObjAction(); // [0x6ada4f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAObjAction.SendAttachObjAction - // void SendAttachObjAction(); // [0x6aa5110] Final|Native|Public|BlueprintCallable + // void SendAttachObjAction(); // [0x6ada4d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAObjAction.IsPlayingObjAnimLoopPlay - // bool IsPlayingObjAnimLoopPlay(); // [0x6aa50b0] Final|Native|Public|BlueprintCallable + // bool IsPlayingObjAnimLoopPlay(); // [0x6ada470] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAObjAction.IsPlayingObjAnimFinish - // bool IsPlayingObjAnimFinish(); // [0x6aa5080] Final|Native|Public|BlueprintCallable + // bool IsPlayingObjAnimFinish(); // [0x6ada440] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAObjAction.IsPlayingObjAnim - // bool IsPlayingObjAnim(); // [0x6aa5050] Final|Native|Public|BlueprintCallable + // bool IsPlayingObjAnim(); // [0x6ada410] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAObjAction.CheckSitFinish - // bool CheckSitFinish(); // [0x6aa5020] Final|Native|Public|BlueprintCallable + // bool CheckSitFinish(); // [0x6ada3e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAObjAction.CheckMoveFinish - // bool CheckMoveFinish(); // [0x6aa3e80] Final|Native|Public|BlueprintCallable + // bool CheckMoveFinish(); // [0x6ad9240] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.GAPickCommand -/// Size: 0x0478 (1144 bytes) (0x000440 - 0x000478) align 8 MaxSize: 0x0478 +/// Size: 0x0488 (1160 bytes) (0x000450 - 0x000488) align 8 MaxSize: 0x0488 class UGAPickCommand : public UGABattleCommandBase { public: - unsigned char UnknownData00_1[0x38]; // 0x0440 (0x0038) MISSED + unsigned char UnknownData00_1[0x38]; // 0x0450 (0x0038) MISSED /// Functions // Function /Script/DP1Project.GAPickCommand.UpdateActionCount - // void UpdateActionCount(); // [0x6ad0c30] Final|Native|Public|BlueprintCallable + // void UpdateActionCount(); // [0x6b06e40] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAPickCommand.IsMoveTo - // bool IsMoveTo(); // [0x6ad0c10] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsMoveTo(); // [0x6b06e20] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GAPickCommand.GetMoveToRot - // FRotator GetMoveToRot(); // [0x6ad0be0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator GetMoveToRot(); // [0x6b06df0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GAPickCommand.GetMoveToPos - // FVector GetMoveToPos(); // [0x6ad0bb0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetMoveToPos(); // [0x6b06dc0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GAPickCommand.DoBeforePickAction - // bool DoBeforePickAction(); // [0x6ad0b80] Final|Native|Public|BlueprintCallable + // bool DoBeforePickAction(); // [0x6b06d90] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAPickCommand.DoAfterPickAction - // bool DoAfterPickAction(); // [0x6ad0b50] Final|Native|Public|BlueprintCallable + // bool DoAfterPickAction(); // [0x6b06d60] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.GAPickItemParam @@ -37417,24 +37945,24 @@ struct FGAPickItemParam }; /// Class /Script/DP1Project.GAPickItem -/// Size: 0x0450 (1104 bytes) (0x000440 - 0x000450) align 8 MaxSize: 0x0450 +/// Size: 0x0460 (1120 bytes) (0x000450 - 0x000460) align 8 MaxSize: 0x0460 class UGAPickItem : public UGABattleCommandBase { public: - FGAPickItemParam m_pickItemParam; // 0x0440 (0x0010) + FGAPickItemParam m_pickItemParam; // 0x0450 (0x0010) }; /// Class /Script/DP1Project.GARestrain -/// Size: 0x04D8 (1240 bytes) (0x000440 - 0x0004D8) align 8 MaxSize: 0x04D8 +/// Size: 0x04E8 (1256 bytes) (0x000450 - 0x0004E8) align 8 MaxSize: 0x04E8 class UGARestrain : public UGABattleCommandBase { public: - unsigned char UnknownData00_1[0x98]; // 0x0440 (0x0098) MISSED + unsigned char UnknownData00_1[0x98]; // 0x0450 (0x0098) MISSED /// Functions // Function /Script/DP1Project.GARestrain.OnEnd - // void OnEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent }; /// Struct /Script/DP1Project.GAReviveParam @@ -37513,17 +38041,17 @@ class UGASitBench : public UGABase /// Functions // Function /Script/DP1Project.GASitBench.UpdateActorMoveEvent - // bool UpdateActorMoveEvent(); // [0x6aa4010] Final|Native|Public|BlueprintCallable + // bool UpdateActorMoveEvent(); // [0x6ad93d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GASitBench.SetupMoveParams - // bool SetupMoveParams(bool _bCharaStatusUpdate); // [0x6aa3f70] Final|Native|Public|BlueprintCallable + // bool SetupMoveParams(bool _bCharaStatusUpdate); // [0x6ad9330] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GASitBench.SetSpeed - // void SetSpeed(float _speed); // [0x6aa3ef0] Final|Native|Public|BlueprintCallable + // void SetSpeed(float _speed); // [0x6ad92b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GASitBench.SendStartSitAction - // void SendStartSitAction(); // [0x6ad1b70] Final|Native|Public|BlueprintCallable + // void SendStartSitAction(); // [0x6b07d80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GASitBench.SendSitToChair - // void SendSitToChair(); // [0x6ad1b50] Final|Native|Public|BlueprintCallable + // void SendSitToChair(); // [0x6b07d60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GASitBench.CheckMoveFinish - // bool CheckMoveFinish(); // [0x6aa3e80] Final|Native|Public|BlueprintCallable + // bool CheckMoveFinish(); // [0x6ad9240] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.GAStandBench @@ -37538,11 +38066,11 @@ class UGAStandBench : public UGABase /// Functions // Function /Script/DP1Project.GAStandBench.SendStartStandAction - // void SendStartStandAction(); // [0x6ad1eb0] Final|Native|Public|BlueprintCallable + // void SendStartStandAction(); // [0x6b080c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAStandBench.SendFinishedSitAction - // void SendFinishedSitAction(); // [0x6ad1e90] Final|Native|Public|BlueprintCallable + // void SendFinishedSitAction(); // [0x6b080a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GAStandBench.CheckMoveFinish - // bool CheckMoveFinish(); // [0x6ad1e60] Final|Native|Public|BlueprintCallable + // bool CheckMoveFinish(); // [0x6b08070] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.GaugeMenuLayer @@ -37555,23 +38083,23 @@ class UGaugeMenuLayer : public UMenuLayer /// Functions // Function /Script/DP1Project.GaugeMenuLayer.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.GaugeMenuLayer.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.GaugeMenuLayer.SetValue - // void SetValue(float _nowValue, float _maxValue, bool _immediate, int32_t _nowValInt); // [0x6ad2700] Final|Native|Public|BlueprintCallable + // void SetValue(float _nowValue, float _maxValue, bool _immediate, int32_t _nowValInt); // [0x6b08910] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GaugeMenuLayer.SetGaugeType - // void SetGaugeType(EGaugeMenuLayerType _gaugeType); // [0x6ad2680] Final|Native|Public|BlueprintCallable + // void SetGaugeType(EGaugeMenuLayerType _gaugeType); // [0x6b08890] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GaugeMenuLayer.SetGaugeMoveTime - // void SetGaugeMoveTime(float _gaugeMoveTime); // [0x6ad2600] Final|Native|Public|BlueprintCallable + // void SetGaugeMoveTime(float _gaugeMoveTime); // [0x6b08810] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GaugeMenuLayer.SetGaugeEasingFunc - // void SetGaugeEasingFunc(TEnumAsByte _gaugeEasingFunc); // [0x6ad2580] Final|Native|Public|BlueprintCallable + // void SetGaugeEasingFunc(TEnumAsByte _gaugeEasingFunc); // [0x6b08790] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GaugeMenuLayer.SetDelayGaugeMoveTime - // void SetDelayGaugeMoveTime(float _delayGaugeMoveTime); // [0x6ad2500] Final|Native|Public|BlueprintCallable + // void SetDelayGaugeMoveTime(float _delayGaugeMoveTime); // [0x6b08710] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GaugeMenuLayer.SetDelayGaugeEasingFunc - // void SetDelayGaugeEasingFunc(TEnumAsByte _delayGaugeEasingFunc); // [0x6ad2480] Final|Native|Public|BlueprintCallable + // void SetDelayGaugeEasingFunc(TEnumAsByte _delayGaugeEasingFunc); // [0x6b08690] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GaugeMenuLayer.OnStartDelayGauge - // void OnStartDelayGauge(); // [0x6ad2460] Final|Native|Protected + // void OnStartDelayGauge(); // [0x6b08670] Final|Native|Protected }; /// Struct /Script/DP1Project.GAUniqueParam @@ -37584,32 +38112,32 @@ struct FGAUniqueParam }; /// Class /Script/DP1Project.GAUnique -/// Size: 0x0450 (1104 bytes) (0x000440 - 0x000450) align 8 MaxSize: 0x0450 +/// Size: 0x0460 (1120 bytes) (0x000450 - 0x000460) align 8 MaxSize: 0x0460 class UGAUnique : public UGABattleCommandBase { public: - FGAUniqueParam m_uniqueParam; // 0x0440 (0x000C) - unsigned char UnknownData00_7[0x4]; // 0x044C (0x0004) MISSED + FGAUniqueParam m_uniqueParam; // 0x0450 (0x000C) + unsigned char UnknownData00_7[0x4]; // 0x045C (0x0004) MISSED /// Functions // Function /Script/DP1Project.GAUnique.RegisterCounterBtlCmdPlayInfo - // void RegisterCounterBtlCmdPlayInfo(); // [0x6ad2a60] Final|Native|Public|BlueprintCallable + // void RegisterCounterBtlCmdPlayInfo(); // [0x6b08c70] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.GAUseItem -/// Size: 0x0440 (1088 bytes) (0x000440 - 0x000440) align 8 MaxSize: 0x0440 +/// Size: 0x0450 (1104 bytes) (0x000450 - 0x000450) align 8 MaxSize: 0x0450 class UGAUseItem : public UGABattleCommandBase { public: }; /// Class /Script/DP1Project.GAWeaponDrawSheathe -/// Size: 0x0450 (1104 bytes) (0x000440 - 0x000450) align 8 MaxSize: 0x0450 +/// Size: 0x0460 (1120 bytes) (0x000450 - 0x000460) align 8 MaxSize: 0x0460 class UGAWeaponDrawSheathe : public UGABattleCommandBase { public: - FGAWeaponDrawSheatheParam m_weaponDrawSheatheParam; // 0x0440 (0x0010) + FGAWeaponDrawSheatheParam m_weaponDrawSheatheParam; // 0x0450 (0x0010) }; /// Struct /Script/DP1Project.AlchemyMachineStatusV @@ -37669,7 +38197,7 @@ class UGDDAvatarStatus : public UObject /// Functions // Function /Script/DP1Project.GDDAvatarStatus.GetAvatarBodyParam - // FAvatarStatusBodyParam GetAvatarBodyParam(); // [0x6ad3b00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FAvatarStatusBodyParam GetAvatarBodyParam(); // [0x6b09d10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/DP1Project.BlockInfo @@ -37858,7 +38386,7 @@ struct FCharaStatusGroupV { uint64_t unknown; TArray m_stAvatarV; - unsigned char UnknownData01_7[0x8]; // 0x0000 (0x00C8) MISSED + unsigned char UnknownData00_2[0x8]; // 0x0000 (0x0108) MISSED }; /// Class /Script/DP1Project.GDDCharaStatus @@ -38232,7 +38760,7 @@ struct FGDDFarmStandInfo FName ID; // 0x0000 (0x0008) FGDDFarmStandPickupInfo pickupInfo; // 0x0008 (0x0008) TArray slotList; // 0x0010 (0x0010) - unsigned char UnknownData00_7[0x10]; // 0x0020 (0x0010) MISSED + TArray npcList; // 0x0020 (0x0010) }; /// Struct /Script/DP1Project.GDDFarmStandMapData @@ -38259,7 +38787,7 @@ class UGDDFarmStandStatus : public UObject }; /// Struct /Script/DP1Project.FlagStatus_P -/// Size: 0x0158 (344 bytes) (0x000000 - 0x000158) align 8 MaxSize: 0x0158 +/// Size: 0x0168 (360 bytes) (0x000000 - 0x000168) align 8 MaxSize: 0x0168 struct FFlagStatus_P { TArray GlobalBitFlag; // 0x0000 (0x0010) @@ -38285,6 +38813,7 @@ struct FFlagStatus_P TArray GlobalTipsOpenFlag; // 0x0128 (0x0010) TArray GlobalTipsNewFlag; // 0x0138 (0x0010) TArray GlobalSignNewFlag; // 0x0148 (0x0010) + TArray GlobalChallengeNewFlag; // 0x0158 (0x0010) }; /// Struct /Script/DP1Project.FlagStatus_V @@ -38304,18 +38833,18 @@ struct FFlagStatus_V }; /// Class /Script/DP1Project.GDDFlagStatus -/// Size: 0x0200 (512 bytes) (0x000028 - 0x000200) align 8 MaxSize: 0x0200 +/// Size: 0x0210 (528 bytes) (0x000028 - 0x000210) align 8 MaxSize: 0x0210 class UGDDFlagStatus : public UObject { public: - SDK_UNDEFINED(16,614) /* FMulticastInlineDelegate */ __um(OnEventSetFlagDelegate); // 0x0028 (0x0010) - FFlagStatus_P m_permanent; // 0x0038 (0x0158) - FFlagStatus_V m_volatile; // 0x0190 (0x0070) + SDK_UNDEFINED(16,600) /* FMulticastInlineDelegate */ __um(OnEventSetFlagDelegate); // 0x0028 (0x0010) + FFlagStatus_P m_permanent; // 0x0038 (0x0168) + FFlagStatus_V m_volatile; // 0x01A0 (0x0070) /// Functions // Function /Script/DP1Project.GDDFlagStatus.OnEventSetFlagDelegateBroadcast - // void OnEventSetFlagDelegateBroadcast(); // [0x6ae2890] Final|Native|Public|BlueprintCallable + // void OnEventSetFlagDelegateBroadcast(); // [0x6b18ae0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.GalleryObjStatusHandle @@ -38468,8 +38997,8 @@ struct FHugeMapAreaStatusP struct FHugeMapStatusP { TMap areaStatus; // 0x0000 (0x0050) - SDK_UNDEFINED(80,615) /* TSet */ __um(discoveryCampList); // 0x0050 (0x0050) - SDK_UNDEFINED(80,616) /* TSet */ __um(discoveryShrineList); // 0x00A0 (0x0050) + SDK_UNDEFINED(80,601) /* TSet */ __um(discoveryCampList); // 0x0050 (0x0050) + SDK_UNDEFINED(80,602) /* TSet */ __um(discoveryShrineList); // 0x00A0 (0x0050) TMap isEverEnterShrineList; // 0x00F0 (0x0050) }; @@ -38802,9 +39331,9 @@ struct FCraftAreaFriendNpcInfo /// Size: 0x0003 (3 bytes) (0x000000 - 0x000003) align 1 MaxSize: 0x0003 struct FCraftAreaPresentInfo { - bool isItem; // 0x0000 (0x0001) - bool isEmote; // 0x0001 (0x0001) - bool isRecipe; // 0x0002 (0x0001) + char numItem; // 0x0000 (0x0001) + char numEmote; // 0x0001 (0x0001) + char numRecipe; // 0x0002 (0x0001) }; /// Struct /Script/DP1Project.CraftAreaInteractionInfo @@ -38885,7 +39414,7 @@ class UGDDNpcTalkStatus : public UObject /// Functions // Function /Script/DP1Project.GDDNpcTalkStatus.isFirstTalk - // bool isFirstTalk(FName& _npcId, FName& _eventId); // [0x6af2030] Final|Native|Public|HasOutParms|BlueprintCallable + // bool isFirstTalk(FName& _npcId, FName& _eventId); // [0x6b28270] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.GDDNpcTalkSkill @@ -38898,7 +39427,7 @@ class UGDDNpcTalkSkill : public UObject /// Functions // Function /Script/DP1Project.GDDNpcTalkSkill.GetSkillLv - // char GetSkillLv(ENpcTalkSkill _skill); // [0x6af1fa0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // char GetSkillLv(ENpcTalkSkill _skill); // [0x6b281e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/DP1Project.PartyCharaInfoP @@ -39562,8 +40091,8 @@ struct FActiveEventClearNoticeInfo /// Size: 0x01F8 (504 bytes) (0x000000 - 0x0001F8) align 8 MaxSize: 0x01F8 struct FActiveEventStatusV { - SDK_UNDEFINED(80,617) /* TSet */ __um(openActiveEventList); // 0x0000 (0x0050) - SDK_UNDEFINED(80,618) /* TSet */ __um(joinedActiveEventList); // 0x0050 (0x0050) + SDK_UNDEFINED(80,603) /* TSet */ __um(openActiveEventList); // 0x0000 (0x0050) + SDK_UNDEFINED(80,604) /* TSet */ __um(joinedActiveEventList); // 0x0050 (0x0050) FName progressActiveEventId; // 0x00A0 (0x0008) TMap openActiveEventFuncPoint; // 0x00A8 (0x0050) unsigned char UnknownData00_7[0x100]; // 0x00F8 (0x0100) MISSED @@ -39604,26 +40133,26 @@ struct FQuestStatusV class UGDDQuestStatus : public UObject { public: - SDK_UNDEFINED(16,619) /* FMulticastInlineDelegate */ __um(OnEventSetQuestPhaseDelegate); // 0x0028 (0x0010) + SDK_UNDEFINED(16,605) /* FMulticastInlineDelegate */ __um(OnEventSetQuestPhaseDelegate); // 0x0028 (0x0010) FQuestStatusP m_permanent; // 0x0038 (0x01F0) FQuestStatusV m_volatile; // 0x0228 (0x05D0) /// Functions // Function /Script/DP1Project.GDDQuestStatus.SetSyncQuestPhase - // void SetSyncQuestPhase(EQuestType _type, FName& _questId, EQuestPhase _phase); // [0x6b028f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSyncQuestPhase(EQuestType _type, FName& _questId, EQuestPhase _phase); // [0x6b38b30] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDDQuestStatus.SetQuestPhaseByIdx - // void SetQuestPhaseByIdx(EQuestType _type, int32_t _idx, EQuestPhase _phase); // [0x6b027e0] Final|Native|Public|BlueprintCallable + // void SetQuestPhaseByIdx(EQuestType _type, int32_t _idx, EQuestPhase _phase); // [0x6b38a20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GDDQuestStatus.SetQuestPhase - // void SetQuestPhase(EQuestType _type, FName& _questId, EQuestPhase _phase); // [0x6b026c0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetQuestPhase(EQuestType _type, FName& _questId, EQuestPhase _phase); // [0x6b38900] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDDQuestStatus.SearchSyncQuestPhase - // EQuestPhase SearchSyncQuestPhase(EQuestType _type, FName& _questId); // [0x6b025e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // EQuestPhase SearchSyncQuestPhase(EQuestType _type, FName& _questId); // [0x6b38820] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GDDQuestStatus.SearchQuestPhase - // EQuestPhase SearchQuestPhase(EQuestType _type, FName& _questId); // [0x6b02500] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // EQuestPhase SearchQuestPhase(EQuestType _type, FName& _questId); // [0x6b38740] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.GDDQuestStatus.OnEventSetQuestPhaseDelegateBroadcast - // void OnEventSetQuestPhaseDelegateBroadcast(); // [0x6b024e0] Final|Native|Public|BlueprintCallable + // void OnEventSetQuestPhaseDelegateBroadcast(); // [0x6b38720] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GDDQuestStatus.GetQuestPhaseByIdx - // EQuestPhase GetQuestPhaseByIdx(EQuestType _type, int32_t _idx); // [0x6b02410] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EQuestPhase GetQuestPhaseByIdx(EQuestType _type, int32_t _idx); // [0x6b38650] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/DP1Project.RecipeSaveInfo @@ -39665,6 +40194,22 @@ class UGDDReportUserData : public UObject FReportUserInfoP m_permanent; // 0x0028 (0x0018) }; +/// Struct /Script/DP1Project.GDDShopItemData +/// Size: 0x0004 (4 bytes) (0x000000 - 0x000004) align 2 MaxSize: 0x0004 +struct FGDDShopItemData +{ + EShopStockType stockType; // 0x0000 (0x0001) + unsigned char UnknownData00_6[0x1]; // 0x0001 (0x0001) MISSED + int16_t buyNum; // 0x0002 (0x0002) +}; + +/// Struct /Script/DP1Project.GDDShopData +/// Size: 0x0050 (80 bytes) (0x000000 - 0x000050) align 8 MaxSize: 0x0050 +struct FGDDShopData +{ + TMap itemMap; // 0x0000 (0x0050) +}; + /// Struct /Script/DP1Project.GDDRoguelikeStatusP /// Size: 0x0088 (136 bytes) (0x000000 - 0x000088) align 8 MaxSize: 0x0088 struct FGDDRoguelikeStatusP @@ -39673,7 +40218,10 @@ struct FGDDRoguelikeStatusP uint32_t totalPoint; // 0x0008 (0x0004) uint32_t highScore; // 0x000C (0x0004) TArray rewardedClearRank; // 0x0010 (0x0010) - unsigned char UnknownData00_7[0x68]; // 0x0020 (0x0068) MISSED + ERoguelikeStartAreaType startAreaType; // 0x0020 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0021 (0x0007) MISSED + TMap shopMap; // 0x0028 (0x0050) + TArray GlobalShopPreviewFlag; // 0x0078 (0x0010) }; /// Struct /Script/DP1Project.GDDRoguelikeStatusV @@ -39693,35 +40241,38 @@ class UGDDRoguelikeStatus : public UObject unsigned char UnknownData00_7[0x4]; // 0x00BC (0x0004) MISSED }; -/// Struct /Script/DP1Project.GDDRoguelikeStrongBossStatusV +/// Struct /Script/DP1Project.StrongBossInfo /// Size: 0x0008 (8 bytes) (0x000000 - 0x000008) align 4 MaxSize: 0x0008 -struct FGDDRoguelikeStrongBossStatusV +struct FStrongBossInfo { - unsigned char UnknownData00_2[0x8]; // 0x0000 (0x0008) MISSED + float bestTime; // 0x0000 (0x0004) + bool isClear; // 0x0004 (0x0001) + bool isNew; // 0x0005 (0x0001) + unsigned char UnknownData00_7[0x2]; // 0x0006 (0x0002) MISSED }; -/// Class /Script/DP1Project.GDDRoguelikeStrongBossStatus -/// Size: 0x0030 (48 bytes) (0x000028 - 0x000030) align 8 MaxSize: 0x0030 -class UGDDRoguelikeStrongBossStatus : public UObject +/// Struct /Script/DP1Project.GDDRoguelikeStrongBossStatusP +/// Size: 0x0058 (88 bytes) (0x000000 - 0x000058) align 8 MaxSize: 0x0058 +struct FGDDRoguelikeStrongBossStatusP { -public: - FGDDRoguelikeStrongBossStatusV m_volatile; // 0x0028 (0x0008) + FName lastSelectedBossId; // 0x0000 (0x0008) + TMap strongBossInfoList; // 0x0008 (0x0050) }; -/// Struct /Script/DP1Project.GDDShopItemData -/// Size: 0x0004 (4 bytes) (0x000000 - 0x000004) align 2 MaxSize: 0x0004 -struct FGDDShopItemData +/// Struct /Script/DP1Project.GDDRoguelikeStrongBossStatusV +/// Size: 0x0008 (8 bytes) (0x000000 - 0x000008) align 4 MaxSize: 0x0008 +struct FGDDRoguelikeStrongBossStatusV { - EShopStockType stockType; // 0x0000 (0x0001) - unsigned char UnknownData00_6[0x1]; // 0x0001 (0x0001) MISSED - int16_t buyNum; // 0x0002 (0x0002) + unsigned char UnknownData00_2[0x8]; // 0x0000 (0x0008) MISSED }; -/// Struct /Script/DP1Project.GDDShopData -/// Size: 0x0050 (80 bytes) (0x000000 - 0x000050) align 8 MaxSize: 0x0050 -struct FGDDShopData +/// Class /Script/DP1Project.GDDRoguelikeStrongBossStatus +/// Size: 0x0088 (136 bytes) (0x000028 - 0x000088) align 8 MaxSize: 0x0088 +class UGDDRoguelikeStrongBossStatus : public UObject { - TMap itemMap; // 0x0000 (0x0050) +public: + FGDDRoguelikeStrongBossStatusP m_permanent; // 0x0028 (0x0058) + FGDDRoguelikeStrongBossStatusV m_volatile; // 0x0080 (0x0008) }; /// Struct /Script/DP1Project.GDDShopStatusP @@ -41352,7 +41903,8 @@ struct FGDBattleAddStatus_AddStatusEffectInfo unsigned char UnknownData01_6[0x1]; // 0x0021 (0x0001) MISSED int16_t cancelValue; // 0x0022 (0x0002) EBtlAddStatusOverlapType overlapType; // 0x0024 (0x0001) - unsigned char UnknownData02_7[0x3]; // 0x0025 (0x0003) MISSED + bool isKeepOvelapValue; // 0x0025 (0x0001) + unsigned char UnknownData02_7[0x2]; // 0x0026 (0x0002) MISSED }; /// Struct /Script/DP1Project.GDBattleAddStatus @@ -41373,8 +41925,8 @@ struct FGDBattleAddStatus : FTableRowBase bool isLifeChangeCancel; // 0x0023 (0x0001) bool isMapJumpCancel; // 0x0024 (0x0001) bool isSwimCancel; // 0x0025 (0x0001) - bool isDisplayTime; // 0x0026 (0x0001) - unsigned char UnknownData01_6[0x1]; // 0x0027 (0x0001) MISSED + bool isNoDeleteStart; // 0x0026 (0x0001) + bool isDisplayTime; // 0x0027 (0x0001) TArray addStEffInfo; // 0x0028 (0x0010) }; @@ -42164,7 +42716,8 @@ struct FGDBattleCommandObject : FTableRowBase uint16_t defReactionValue; // 0x0042 (0x0002) EElementAttrType elementAttr; // 0x0044 (0x0001) bool isAttackOverwriteElementAttr; // 0x0045 (0x0001) - unsigned char UnknownData03_6[0x2]; // 0x0046 (0x0002) MISSED + bool isIgnoreAttrResistance; // 0x0046 (0x0001) + unsigned char UnknownData03_6[0x1]; // 0x0047 (0x0001) MISSED FName btlHitCollisionID; // 0x0048 (0x0008) bool isCharaSize; // 0x0050 (0x0001) bool useAoe; // 0x0051 (0x0001) @@ -42211,7 +42764,7 @@ class UGDSBattleCommandObjectEffect : public UGameDataAsset }; /// Struct /Script/DP1Project.GDBattleCommandObjectOption -/// Size: 0x0018 (24 bytes) (0x000008 - 0x000018) align 8 MaxSize: 0x0018 +/// Size: 0x0020 (32 bytes) (0x000008 - 0x000020) align 8 MaxSize: 0x0020 struct FGDBattleCommandObjectOption : FTableRowBase { FName ID; // 0x0008 (0x0008) @@ -42221,8 +42774,13 @@ struct FGDBattleCommandObjectOption : FTableRowBase bool isDestructDamage; // 0x0013 (0x0001) bool isTargetNoDead; // 0x0014 (0x0001) bool isDisablePassive; // 0x0015 (0x0001) - bool isNoHitCheck; // 0x0016 (0x0001) - bool isNoJumpOff; // 0x0017 (0x0001) + bool isNoJumpOff; // 0x0016 (0x0001) + bool isNoHitCheck; // 0x0017 (0x0001) + bool isEnableHitOffAvoid; // 0x0018 (0x0001) + bool isEnableInvincibleItem; // 0x0019 (0x0001) + bool isEnableRevive; // 0x001A (0x0001) + bool isEnableInvincible; // 0x001B (0x0001) + unsigned char UnknownData00_7[0x4]; // 0x001C (0x0004) MISSED }; /// Class /Script/DP1Project.GDSBattleCommandObjectOption @@ -42246,16 +42804,17 @@ struct FGDBattleCommandOption : FTableRowBase bool isNoHitEffect; // 0x0015 (0x0001) bool isInvincible; // 0x0016 (0x0001) bool isFallDownDisable; // 0x0017 (0x0001) - bool isSlipDamage; // 0x0018 (0x0001) - bool isForcePhaseExec; // 0x0019 (0x0001) - bool isDeadEnable; // 0x001A (0x0001) - bool isDeadHit; // 0x001B (0x0001) - bool isEnableDeathAnim; // 0x001C (0x0001) - bool isDisableVehicleAnim; // 0x001D (0x0001) - bool isNoPlayCmdHandle; // 0x001E (0x0001) - bool isEnablePlayAnimSameID; // 0x001F (0x0001) - bool isDisableNpcAvoid; // 0x0020 (0x0001) - unsigned char UnknownData00_7[0x7]; // 0x0021 (0x0007) MISSED + bool isPulledDisable; // 0x0018 (0x0001) + bool isSlipDamage; // 0x0019 (0x0001) + bool isForcePhaseExec; // 0x001A (0x0001) + bool isDeadEnable; // 0x001B (0x0001) + bool isDeadHit; // 0x001C (0x0001) + bool isEnableDeathAnim; // 0x001D (0x0001) + bool isDisableVehicleAnim; // 0x001E (0x0001) + bool isNoPlayCmdHandle; // 0x001F (0x0001) + bool isEnablePlayAnimSameID; // 0x0020 (0x0001) + bool isDisableNpcAvoid; // 0x0021 (0x0001) + unsigned char UnknownData00_7[0x6]; // 0x0022 (0x0006) MISSED }; /// Class /Script/DP1Project.GDSBattleCommandOption @@ -42572,7 +43131,8 @@ struct FGDBattleReaction : FTableRowBase FName charaMotionId; // 0x0010 (0x0008) char damageLevel; // 0x0018 (0x0001) bool isCmdCancel; // 0x0019 (0x0001) - unsigned char UnknownData00_6[0x2]; // 0x001A (0x0002) MISSED + bool isRideOffVehicle; // 0x001A (0x0001) + unsigned char UnknownData00_6[0x1]; // 0x001B (0x0001) MISSED FName hitStopID; // 0x001C (0x0008) char cameraShakeTarget; // 0x0024 (0x0001) unsigned char UnknownData01_6[0x3]; // 0x0025 (0x0003) MISSED @@ -43029,7 +43589,8 @@ struct FGDCharaBattleEvent_ExeData FVector AOE_offsetLocation; // 0x00B0 (0x0018) FName AOE_collision; // 0x00C8 (0x0008) bool AOE_isShape; // 0x00D0 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x00D1 (0x0007) MISSED + char AOE_colorType; // 0x00D1 (0x0001) + unsigned char UnknownData04_6[0x6]; // 0x00D2 (0x0006) MISSED FVector bulletEndPosOffset; // 0x00D8 (0x0018) }; @@ -43515,7 +44076,7 @@ struct FGDCharaParameterEnemy_BtlAiCmdData }; /// Struct /Script/DP1Project.GDCharaParameterEnemy -/// Size: 0x01D0 (464 bytes) (0x000058 - 0x0001D0) align 8 MaxSize: 0x01D0 +/// Size: 0x01F0 (496 bytes) (0x000058 - 0x0001F0) align 8 MaxSize: 0x01F0 struct FGDCharaParameterEnemy : FGDCharaParameterBase { FGDStCommon_StatusBaseParam baseParamMin; // 0x0058 (0x0020) @@ -43533,25 +44094,31 @@ struct FGDCharaParameterEnemy : FGDCharaParameterBase bool isDisableRotDamageDir; // 0x00D8 (0x0001) bool isDisableKnockBack; // 0x00D9 (0x0001) bool isDisableTensionReaction; // 0x00DA (0x0001) - bool IsFixLocation; // 0x00DB (0x0001) - FName BTType; // 0x00DC (0x0008) - int32_t returnRecoveryHP; // 0x00E4 (0x0004) - float ReturnMoveTime; // 0x00E8 (0x0004) - FGDCharaParameterEnemy_BtlAiCmdData btlAiCmdData; // 0x00EC (0x00C0) - unsigned char UnknownData01_6[0x4]; // 0x01AC (0x0004) MISSED - float ChaseDistance; // 0x01B0 (0x0004) - float SearchDistance; // 0x01B4 (0x0004) - float activeDistance; // 0x01B8 (0x0004) - uint16_t searchForwardAngle; // 0x01BC (0x0002) - unsigned char UnknownData02_6[0x2]; // 0x01BE (0x0002) MISSED - float ActiveLimitTime; // 0x01C0 (0x0004) - float waterDepthLimit; // 0x01C4 (0x0004) - EBtlActiveTimeZoneType activeTime; // 0x01C8 (0x0001) - char limitHpPerWaitAndSee; // 0x01C9 (0x0001) - char limitHpPerSerious; // 0x01CA (0x0001) - bool isBoss; // 0x01CB (0x0001) - ETargetRankType rank; // 0x01CC (0x0001) - unsigned char UnknownData03_7[0x3]; // 0x01CD (0x0003) MISSED + unsigned char UnknownData01_6[0x1]; // 0x00DB (0x0001) MISSED + FName deadReactID; // 0x00DC (0x0008) + bool IsFixLocation; // 0x00E4 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x00E5 (0x0003) MISSED + FName BTType; // 0x00E8 (0x0008) + int32_t returnRecoveryHP; // 0x00F0 (0x0004) + float ReturnMoveTime; // 0x00F4 (0x0004) + FGDCharaParameterEnemy_BtlAiCmdData btlAiCmdData; // 0x00F8 (0x00C0) + unsigned char UnknownData03_6[0x4]; // 0x01B8 (0x0004) MISSED + float ChaseDistance; // 0x01BC (0x0004) + float SearchDistance; // 0x01C0 (0x0004) + float activeDistance; // 0x01C4 (0x0004) + uint16_t searchForwardAngle; // 0x01C8 (0x0002) + unsigned char UnknownData04_6[0x2]; // 0x01CA (0x0002) MISSED + float ActiveLimitTime; // 0x01CC (0x0004) + float waterDepthLimit; // 0x01D0 (0x0004) + EBtlActiveTimeZoneType activeTime; // 0x01D4 (0x0001) + char limitHpPerWaitAndSee; // 0x01D5 (0x0001) + char limitHpPerSerious; // 0x01D6 (0x0001) + bool isBoss; // 0x01D7 (0x0001) + ETargetRankType rank; // 0x01D8 (0x0001) + bool disableRootMotGoingOutsideNav; // 0x01D9 (0x0001) + bool isGaugeChange; // 0x01DA (0x0001) + unsigned char UnknownData05_6[0x5]; // 0x01DB (0x0005) MISSED + TArray gaugeChangeRate; // 0x01E0 (0x0010) }; /// Class /Script/DP1Project.GDSCharaParameterEnemy @@ -43571,7 +44138,7 @@ struct FGDCharaPartsParameter_NamePlateInfo }; /// Struct /Script/DP1Project.GDCharaPartsParameter_Info -/// Size: 0x0038 (56 bytes) (0x000000 - 0x000038) align 8 MaxSize: 0x0038 +/// Size: 0x0050 (80 bytes) (0x000000 - 0x000050) align 8 MaxSize: 0x0050 struct FGDCharaPartsParameter_Info { FName partsID; // 0x0000 (0x0008) @@ -43580,17 +44147,26 @@ struct FGDCharaPartsParameter_Info float Radius; // 0x0014 (0x0004) FGDCharaPartsParameter_NamePlateInfo namePlateInfo; // 0x0018 (0x0018) bool isIgnoreAI; // 0x0030 (0x0001) - unsigned char UnknownData01_7[0x7]; // 0x0031 (0x0007) MISSED + unsigned char UnknownData01_6[0x7]; // 0x0031 (0x0007) MISSED + TArray cond; // 0x0038 (0x0010) + bool isWeakPoint; // 0x0048 (0x0001) + char criticalRate; // 0x0049 (0x0001) + unsigned char UnknownData02_7[0x6]; // 0x004A (0x0006) MISSED }; /// Struct /Script/DP1Project.GDCharaPartsParameter -/// Size: 0x00B8 (184 bytes) (0x000008 - 0x0000B8) align 8 MaxSize: 0x00B8 +/// Size: 0x00D8 (216 bytes) (0x000008 - 0x0000D8) align 8 MaxSize: 0x00D8 struct FGDCharaPartsParameter : FTableRowBase { FGDId paramId; // 0x0008 (0x000C) - unsigned char UnknownData00_6[0x4]; // 0x0014 (0x0004) MISSED - TMap infoList; // 0x0018 (0x0050) - unsigned char UnknownData01_7[0x50]; // 0x0068 (0x0050) MISSED + bool isNoTargetCharaParts; // 0x0014 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0015 (0x0003) MISSED + float checkIntervalTime; // 0x0018 (0x0004) + bool isNoLimitHeight; // 0x001C (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x001D (0x0003) MISSED + FVector aoeOffset; // 0x0020 (0x0018) + TMap infoList; // 0x0038 (0x0050) + unsigned char UnknownData02_7[0x50]; // 0x0088 (0x0050) MISSED }; /// Class /Script/DP1Project.GDSCharaPartsParameter @@ -44806,8 +45382,15 @@ struct FGDCutEventEnvData_EndEventConfig float BlendTime; // 0x0018 (0x0004) }; +/// Struct /Script/DP1Project.GDCutEventEnvData_SkipConfig +/// Size: 0x0001 (1 bytes) (0x000000 - 0x000001) align 1 MaxSize: 0x0001 +struct FGDCutEventEnvData_SkipConfig +{ + EScreenFadeType FadeType; // 0x0000 (0x0001) +}; + /// Struct /Script/DP1Project.GDCutEventEnvData -/// Size: 0x00C8 (200 bytes) (0x000008 - 0x0000C8) align 8 MaxSize: 0x00C8 +/// Size: 0x00D0 (208 bytes) (0x000008 - 0x0000D0) align 8 MaxSize: 0x00D0 struct FGDCutEventEnvData : FTableRowBase { FName eventID; // 0x0008 (0x0008) @@ -44836,13 +45419,17 @@ struct FGDCutEventEnvData : FTableRowBase bool DisablePopup; // 0x0065 (0x0001) bool DisableCommIcon; // 0x0066 (0x0001) bool DamageCancel; // 0x0067 (0x0001) - FGDCutEventEnvData_PreEventConfig PreEventConfig; // 0x0068 (0x0018) - FGDCutEventEnvData_EndEventConfig EndEventConfig; // 0x0080 (0x001C) - FName MovieEventMenu; // 0x009C (0x0008) - float FadeInSeconds; // 0x00A4 (0x0004) - float FadeOutSeconds; // 0x00A8 (0x0004) - float SkipEndSeconds; // 0x00AC (0x0004) - unsigned char UnknownData03_7[0x18]; // 0x00B0 (0x0018) MISSED + bool AutoFadeIn; // 0x0068 (0x0001) + unsigned char UnknownData03_6[0x3]; // 0x0069 (0x0003) MISSED + FGDCutEventEnvData_PreEventConfig PreEventConfig; // 0x006C (0x0018) + FGDCutEventEnvData_EndEventConfig EndEventConfig; // 0x0084 (0x001C) + FGDCutEventEnvData_SkipConfig SkipConfig; // 0x00A0 (0x0001) + unsigned char UnknownData04_6[0x3]; // 0x00A1 (0x0003) MISSED + FName MovieEventMenu; // 0x00A4 (0x0008) + float FadeInSeconds; // 0x00AC (0x0004) + float FadeOutSeconds; // 0x00B0 (0x0004) + float SkipEndSeconds; // 0x00B4 (0x0004) + unsigned char UnknownData05_7[0x18]; // 0x00B8 (0x0018) MISSED }; /// Class /Script/DP1Project.GDSCutEventEnvData @@ -46649,6 +47236,30 @@ class UGDSEffScaleKindChrGroup : public UGameDataAsset TMap m_dataMap; // 0x0050 (0x0050) }; +/// Struct /Script/DP1Project.GDEmoteChange_ChangeInfo +/// Size: 0x0018 (24 bytes) (0x000000 - 0x000018) align 8 MaxSize: 0x0018 +struct FGDEmoteChange_ChangeInfo +{ + FName ID; // 0x0000 (0x0008) + TArray cond; // 0x0008 (0x0010) +}; + +/// Struct /Script/DP1Project.GDEmoteChange +/// Size: 0x0020 (32 bytes) (0x000008 - 0x000020) align 8 MaxSize: 0x0020 +struct FGDEmoteChange : FTableRowBase +{ + FName motionId; // 0x0008 (0x0008) + TArray changeInfo; // 0x0010 (0x0010) +}; + +/// Class /Script/DP1Project.GDSEmoteChange +/// Size: 0x00A0 (160 bytes) (0x000050 - 0x0000A0) align 8 MaxSize: 0x00A0 +class UGDSEmoteChange : public UGameDataAsset +{ +public: + TMap m_dataMap; // 0x0050 (0x0050) +}; + /// Struct /Script/DP1Project.GDEncountEnemySpawnTableData_EnemyGroupParam /// Size: 0x0020 (32 bytes) (0x000000 - 0x000020) align 8 MaxSize: 0x0020 struct FGDEncountEnemySpawnTableData_EnemyGroupParam @@ -47848,7 +48459,7 @@ struct FGDGameIconConfig_OverwriteDrawPriority }; /// Struct /Script/DP1Project.GDGameIconConfig -/// Size: 0x0060 (96 bytes) (0x000008 - 0x000060) align 8 MaxSize: 0x0060 +/// Size: 0x0068 (104 bytes) (0x000008 - 0x000068) align 8 MaxSize: 0x0068 struct FGDGameIconConfig : FTableRowBase { char Type; // 0x0008 (0x0001) @@ -47856,24 +48467,29 @@ struct FGDGameIconConfig : FTableRowBase unsigned char UnknownData00_6[0x2]; // 0x000A (0x0002) MISSED uint32_t Priority; // 0x000C (0x0004) FName MenuID; // 0x0010 (0x0008) - float ellipseAreaScale; // 0x0018 (0x0004) - bool isClampScreenDisplayableArea; // 0x001C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x001D (0x0003) MISSED - TArray clampScreenCond; // 0x0020 (0x0010) - bool isUpdateOffscreenPosition; // 0x0030 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0031 (0x0003) MISSED - float Distance; // 0x0034 (0x0004) - float refLength; // 0x0038 (0x0004) - float minScale; // 0x003C (0x0004) - float maxScale; // 0x0040 (0x0004) - float lowPlace; // 0x0044 (0x0004) - float highPlace; // 0x0048 (0x0004) - bool isHightBias; // 0x004C (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x004D (0x0003) MISSED - float minHightBias; // 0x0050 (0x0004) - float maxHightBias; // 0x0054 (0x0004) - FGDGameIconConfig_OverwriteDrawPriority overwriteDrawPriority; // 0x0058 (0x0003) - unsigned char UnknownData04_7[0x5]; // 0x005B (0x0005) MISSED + float distanceMin; // 0x0018 (0x0004) + float Distance; // 0x001C (0x0004) + float ellipseAreaScale; // 0x0020 (0x0004) + float distanceMinOverwrite; // 0x0024 (0x0004) + float distanceOverwrite; // 0x0028 (0x0004) + bool isClampScreenDisplayableArea; // 0x002C (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x002D (0x0003) MISSED + TArray clampScreenCond; // 0x0030 (0x0010) + bool dispIgnoringDistanceByCover; // 0x0040 (0x0001) + bool dispIgnoringDistanceMinByCover; // 0x0041 (0x0001) + bool isUpdateOffscreenPosition; // 0x0042 (0x0001) + unsigned char UnknownData02_6[0x1]; // 0x0043 (0x0001) MISSED + float refLength; // 0x0044 (0x0004) + float minScale; // 0x0048 (0x0004) + float maxScale; // 0x004C (0x0004) + float lowPlace; // 0x0050 (0x0004) + float highPlace; // 0x0054 (0x0004) + bool isHightBias; // 0x0058 (0x0001) + unsigned char UnknownData03_6[0x3]; // 0x0059 (0x0003) MISSED + float minHightBias; // 0x005C (0x0004) + float maxHightBias; // 0x0060 (0x0004) + FGDGameIconConfig_OverwriteDrawPriority overwriteDrawPriority; // 0x0064 (0x0003) + unsigned char UnknownData04_7[0x1]; // 0x0067 (0x0001) MISSED }; /// Class /Script/DP1Project.GDSGameIconConfig @@ -48905,7 +49521,7 @@ struct FGDStCommon_ItemEffParam int16_t val; // 0x0000 (0x0002) int16_t Time; // 0x0002 (0x0002) bool isRange; // 0x0004 (0x0001) - char itemEffectType; // 0x0005 (0x0001) + char itemEffectType; // 0x0005 (0x0001) unsigned char UnknownData00_6[0x2]; // 0x0006 (0x0002) MISSED FName effDescId; // 0x0008 (0x0008) }; @@ -48914,15 +49530,15 @@ struct FGDStCommon_ItemEffParam /// Size: 0x0168 (360 bytes) (0x000120 - 0x000168) align 8 MaxSize: 0x0168 struct FGDItemConsumeData : FGDItemData { - uint16_t StackCheckNum; // 0x00F0 (0x0002) - char itemUseActionType; // 0x00F2 (0x0001) - unsigned char UnknownData00_6[0x1]; // 0x00F3 (0x0001) MISSED - FName modelID; // 0x00F4 (0x0008) - FName cmdId; // 0x00FC (0x0008) - FGDStCommon_ItemEffParam effParam0; // 0x0104 (0x0010) - FGDStCommon_ItemEffParam effParam1; // 0x0114 (0x0010) - FGDStCommon_ItemEffParam effParam2; // 0x0124 (0x0010) - unsigned char UnknownData01_7[0x4]; // 0x0134 (0x0004) MISSED + uint16_t StackCheckNum; // 0x0120 (0x0002) + char itemUseActionType; // 0x0122 (0x0001) + unsigned char UnknownData00_6[0x1]; // 0x0123 (0x0001) MISSED + FName modelID; // 0x0124 (0x0008) + FName cmdId; // 0x012C (0x0008) + FGDStCommon_ItemEffParam effParam0; // 0x0134 (0x0010) + FGDStCommon_ItemEffParam effParam1; // 0x0144 (0x0010) + FGDStCommon_ItemEffParam effParam2; // 0x0154 (0x0010) + unsigned char UnknownData01_7[0x4]; // 0x0164 (0x0004) MISSED }; /// Class /Script/DP1Project.GDSItemConsumeData @@ -50040,7 +50656,8 @@ struct FGDKnockoutMenuSetting : FTableRowBase int32_t itemNeedNum; // 0x0024 (0x0004) FName TargetID; // 0x0028 (0x0008) bool isTimeoutAutoDecision; // 0x0030 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0031 (0x0007) MISSED + bool isRevive; // 0x0031 (0x0001) + unsigned char UnknownData01_6[0x6]; // 0x0032 (0x0006) MISSED TArray viewCond; // 0x0038 (0x0010) TArray decidableCond; // 0x0048 (0x0010) }; @@ -51446,7 +52063,7 @@ struct FGDMapMinimap_MapMenuScaleInfo { float Small; // 0x0000 (0x0004) float Medium; // 0x0004 (0x0004) - float Large; // 0x0008 (0x0004) + float large; // 0x0008 (0x0004) }; /// Struct /Script/DP1Project.GDMapMinimap @@ -55460,9 +56077,9 @@ struct FGDRoguelikeShopData_ShopItemInfo char Rate; // 0x0041 (0x0001) unsigned char UnknownData01_6[0x2]; // 0x0042 (0x0002) MISSED FName arrivalFlagId; // 0x0044 (0x0008) - char flagNo; // 0x004C (0x0001) - bool previewHideItem; // 0x004D (0x0001) - unsigned char UnknownData02_6[0x2]; // 0x004E (0x0002) MISSED + uint16_t flagNo; // 0x004C (0x0002) + bool previewHideItem; // 0x004E (0x0001) + unsigned char UnknownData02_6[0x1]; // 0x004F (0x0001) MISSED int32_t recommendSortOrder; // 0x0050 (0x0004) char stockType; // 0x0054 (0x0001) unsigned char UnknownData03_6[0x1]; // 0x0055 (0x0001) MISSED @@ -55512,8 +56129,15 @@ struct FGDRoguelikeStrongBoss_OverrideCharaInfo FName BodyIconId; // 0x0010 (0x0008) }; +/// Struct /Script/DP1Project.GDRoguelikeStrongBoss_RewardInfo +/// Size: 0x0008 (8 bytes) (0x000000 - 0x000008) align 4 MaxSize: 0x0008 +struct FGDRoguelikeStrongBoss_RewardInfo +{ + FName tableId; // 0x0000 (0x0008) +}; + /// Struct /Script/DP1Project.GDRoguelikeStrongBoss -/// Size: 0x0050 (80 bytes) (0x000008 - 0x000050) align 8 MaxSize: 0x0050 +/// Size: 0x0070 (112 bytes) (0x000008 - 0x000070) align 8 MaxSize: 0x0070 struct FGDRoguelikeStrongBoss : FTableRowBase { FName ID; // 0x0008 (0x0008) @@ -55524,6 +56148,10 @@ struct FGDRoguelikeStrongBoss : FTableRowBase FName questTextId; // 0x0034 (0x0008) unsigned char UnknownData01_6[0x4]; // 0x003C (0x0004) MISSED TArray validCondList; // 0x0040 (0x0010) + FName FlagID; // 0x0050 (0x0008) + bool isHighLevel; // 0x0058 (0x0001) + unsigned char UnknownData02_6[0x7]; // 0x0059 (0x0007) MISSED + TArray RewardInfo; // 0x0060 (0x0010) }; /// Class /Script/DP1Project.GDSRoguelikeStrongBoss @@ -55534,6 +56162,24 @@ class UGDSRoguelikeStrongBoss : public UGameDataAsset TMap m_dataMap; // 0x0050 (0x0050) }; +/// Struct /Script/DP1Project.GDRoguelikeStrongBossFlag +/// Size: 0x0018 (24 bytes) (0x000008 - 0x000018) align 8 MaxSize: 0x0018 +struct FGDRoguelikeStrongBossFlag : FTableRowBase +{ + char idx; // 0x0008 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0009 (0x0003) MISSED + FName ID; // 0x000C (0x0008) + unsigned char UnknownData01_7[0x4]; // 0x0014 (0x0004) MISSED +}; + +/// Class /Script/DP1Project.GDSRoguelikeStrongBossFlag +/// Size: 0x00A0 (160 bytes) (0x000050 - 0x0000A0) align 8 MaxSize: 0x00A0 +class UGDSRoguelikeStrongBossFlag : public UGameDataAsset +{ +public: + TMap m_dataMap; // 0x0050 (0x0050) +}; + /// Struct /Script/DP1Project.GDRoguelikeTBox_TableData /// Size: 0x0028 (40 bytes) (0x000000 - 0x000028) align 8 MaxSize: 0x0028 struct FGDRoguelikeTBox_TableData @@ -55976,7 +56622,7 @@ struct FGDSkillData : FTableRowBase FGDStCommon_SkillParam Params; // 0x0020 (0x0010) FName nameTextID; // 0x0030 (0x0008) FName dascTextId; // 0x0038 (0x0008) - char skillIconType; // 0x0040 (0x0001) + char skillIconType; // 0x0040 (0x0001) unsigned char UnknownData01_6[0x3]; // 0x0041 (0x0003) MISSED FName lifeLimitId; // 0x0044 (0x0008) uint32_t sortOrder; // 0x004C (0x0004) @@ -56034,7 +56680,8 @@ struct FGDSkillEffectData : FTableRowBase uint16_t sortIndex; // 0x0028 (0x0002) bool Percent; // 0x002A (0x0001) bool Subtract; // 0x002B (0x0001) - unsigned char UnknownData00_7[0x4]; // 0x002C (0x0004) MISSED + bool isHideNum; // 0x002C (0x0001) + unsigned char UnknownData00_7[0x3]; // 0x002D (0x0003) MISSED }; /// Class /Script/DP1Project.GDSSkillEffectData @@ -57818,41 +58465,41 @@ class UGDUAvatar : public UObject /// Functions // Function /Script/DP1Project.GDUAvatar.SetPresetId_BP - // void SetPresetId_BP(FName _presetId); // [0x674f000] Final|Native|Static|Public|BlueprintCallable + // void SetPresetId_BP(FName _presetId); // [0x677f1e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUAvatar.GetPresetDataListAll - // TMap GetPresetDataListAll(); // [0x6bf18a0] Final|Native|Static|Public|BlueprintCallable + // TMap GetPresetDataListAll(); // [0x6c28c30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUAvatar.GetPresetDataList - // TMap GetPresetDataList(); // [0x6bf17c0] Final|Native|Static|Public|BlueprintCallable + // TMap GetPresetDataList(); // [0x6c28b50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUAvatar.GetOptionPartsDataList - // TMap GetOptionPartsDataList(); // [0x6bf16d0] Final|Native|Static|Public|BlueprintCallable + // TMap GetOptionPartsDataList(); // [0x6c28a60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUAvatar.GetMouthPartsDataList - // TMap GetMouthPartsDataList(); // [0x6bf15e0] Final|Native|Static|Public|BlueprintCallable + // TMap GetMouthPartsDataList(); // [0x6c28970] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUAvatar.GetInnerModelDataList - // TMap GetInnerModelDataList(); // [0x6bf14f0] Final|Native|Static|Public|BlueprintCallable + // TMap GetInnerModelDataList(); // [0x6c28880] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUAvatar.GetHeadModelDataList - // TMap GetHeadModelDataList(); // [0x6bf1400] Final|Native|Static|Public|BlueprintCallable + // TMap GetHeadModelDataList(); // [0x6c28790] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUAvatar.GetHairModelDataList - // TMap GetHairModelDataList(); // [0x6bf1310] Final|Native|Static|Public|BlueprintCallable + // TMap GetHairModelDataList(); // [0x6c286a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUAvatar.GetHairColorDataList - // TMap GetHairColorDataList(); // [0x6bf1220] Final|Native|Static|Public|BlueprintCallable + // TMap GetHairColorDataList(); // [0x6c285b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUAvatar.GetFaceColorDataList - // TMap GetFaceColorDataList(); // [0x6bf1130] Final|Native|Static|Public|BlueprintCallable + // TMap GetFaceColorDataList(); // [0x6c284c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUAvatar.GetEyePartsDataList - // TMap GetEyePartsDataList(); // [0x6bf1040] Final|Native|Static|Public|BlueprintCallable + // TMap GetEyePartsDataList(); // [0x6c283d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUAvatar.GetEyeColorDataList - // TMap GetEyeColorDataList(); // [0x6bf0f50] Final|Native|Static|Public|BlueprintCallable + // TMap GetEyeColorDataList(); // [0x6c282e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUAvatar.GetEyeBrowPartsDataList - // TMap GetEyeBrowPartsDataList(); // [0x6bf0e60] Final|Native|Static|Public|BlueprintCallable + // TMap GetEyeBrowPartsDataList(); // [0x6c281f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUAvatar.GetEarPartsDataList - // TMap GetEarPartsDataList(); // [0x6bf0d70] Final|Native|Static|Public|BlueprintCallable + // TMap GetEarPartsDataList(); // [0x6c28100] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUAvatar.GetBodyNosePartsDataList - // TMap GetBodyNosePartsDataList(); // [0x6bf0c80] Final|Native|Static|Public|BlueprintCallable + // TMap GetBodyNosePartsDataList(); // [0x6c28010] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUAvatar.GetBodyDataList - // TMap GetBodyDataList(); // [0x6bf0b90] Final|Native|Static|Public|BlueprintCallable + // TMap GetBodyDataList(); // [0x6c27f20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUAvatar.GetAvatarVoiceDataList - // TMap GetAvatarVoiceDataList(); // [0x6bf0aa0] Final|Native|Static|Public|BlueprintCallable + // TMap GetAvatarVoiceDataList(); // [0x6c27e30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUAvatar.GetAvatarBodyParam - // FAvatarStatusBodyParam GetAvatarBodyParam(); // [0x6bf0a00] Final|Native|Static|Public|BlueprintCallable + // FAvatarStatusBodyParam GetAvatarBodyParam(); // [0x6c27d90] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.GDUBattle @@ -57969,89 +58616,93 @@ class UGDUFlagStatus : public UObject /// Functions // Function /Script/DP1Project.GDUFlagStatus.UnBindSetFlagEvent - // void UnBindSetFlagEvent(class UObject* _owner, FName& _funcName); // [0x6bf4f90] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void UnBindSetFlagEvent(class UObject* _owner, FName& _funcName); // [0x6c2c500] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetVisitMapFlag - // void SetVisitMapFlag(FName& _id, bool _val); // [0x6bf4eb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetVisitMapFlag(FName& _id, bool _val); // [0x6c2c420] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetTipsOpenFlag - // void SetTipsOpenFlag(FName& _id, bool _val); // [0x6bf4dd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetTipsOpenFlag(FName& _id, bool _val); // [0x6c2c340] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetTipsNewFlag - // void SetTipsNewFlag(FName& _id, bool _val); // [0x6bf4cf0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetTipsNewFlag(FName& _id, bool _val); // [0x6c2c260] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetTempByteFlag - // void SetTempByteFlag(FName& _id, char _val); // [0x6bf4c10] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetTempByteFlag(FName& _id, char _val); // [0x6c2c180] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetTempBitFlag - // void SetTempBitFlag(FName& _id, bool _val); // [0x6bf4b30] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetTempBitFlag(FName& _id, bool _val); // [0x6c2c0a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetSkillPanelUnlockBitFlag - // void SetSkillPanelUnlockBitFlag(int32_t _id, bool _val); // [0x6bf4a70] Final|Native|Static|Public|BlueprintCallable + // void SetSkillPanelUnlockBitFlag(int32_t _id, bool _val); // [0x6c2bfe0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetSkillPanelBitFlag - // void SetSkillPanelBitFlag(int32_t _id, bool _val); // [0x6bf49b0] Final|Native|Static|Public|BlueprintCallable + // void SetSkillPanelBitFlag(int32_t _id, bool _val); // [0x6c2bf20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetSignNewFlag - // void SetSignNewFlag(int32_t _flagNo, bool _val); // [0x6bf48f0] Final|Native|Static|Public|BlueprintCallable + // void SetSignNewFlag(int32_t _flagNo, bool _val); // [0x6c2be60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetNPCJoinSelectedFlag - // void SetNPCJoinSelectedFlag(FName& _id, bool _val); // [0x6bf4810] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetNPCJoinSelectedFlag(FName& _id, bool _val); // [0x6c2bd80] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetLibraryNewFlag - // void SetLibraryNewFlag(FName& _id, bool _val); // [0x6bf4730] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetLibraryNewFlag(FName& _id, bool _val); // [0x6c2bca0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetLibraryFlag - // void SetLibraryFlag(FName& _id, bool _val); // [0x6bf4650] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetLibraryFlag(FName& _id, bool _val); // [0x6c2bbc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetHelpOpenFlag - // void SetHelpOpenFlag(FName& _id, bool _val); // [0x6bf4570] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetHelpOpenFlag(FName& _id, bool _val); // [0x6c2bae0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetHelpNewFlag - // void SetHelpNewFlag(FName& _id, bool _val); // [0x6bf4490] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetHelpNewFlag(FName& _id, bool _val); // [0x6c2ba00] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetGlobalSyncByteFlag - // void SetGlobalSyncByteFlag(FName& _id, char _val); // [0x6bf43b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetGlobalSyncByteFlag(FName& _id, char _val); // [0x6c2b920] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetGlobalSyncBitFlag - // void SetGlobalSyncBitFlag(FName& _id, bool _val); // [0x6bf42d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetGlobalSyncBitFlag(FName& _id, bool _val); // [0x6c2b840] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetGlobalByteFlag - // void SetGlobalByteFlag(FName& _id, char _val); // [0x6bf41f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetGlobalByteFlag(FName& _id, char _val); // [0x6c2b760] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetGlobalBitFlag - // void SetGlobalBitFlag(FName& _id, bool _val); // [0x6bf4110] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetGlobalBitFlag(FName& _id, bool _val); // [0x6c2b680] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetFlightSelectedFlag - // void SetFlightSelectedFlag(int32_t _index, bool _val); // [0x6bf4050] Final|Native|Static|Public|BlueprintCallable + // void SetFlightSelectedFlag(int32_t _index, bool _val); // [0x6c2b5c0] Final|Native|Static|Public|BlueprintCallable + // Function /Script/DP1Project.GDUFlagStatus.SetChallengeNewFlag + // void SetChallengeNewFlag(FName& _id, bool _val); // [0x6c2b4e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetAchievementRecievedFlag - // void SetAchievementRecievedFlag(FName& _id, bool _val); // [0x6bf3f70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetAchievementRecievedFlag(FName& _id, bool _val); // [0x6c2b400] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.SetAchievementNewFlag - // void SetAchievementNewFlag(FName& _id, bool _val); // [0x6bf3e90] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetAchievementNewFlag(FName& _id, bool _val); // [0x6c2b320] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetVisitMapFlag - // bool GetVisitMapFlag(FName& _id); // [0x6bf3df0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetVisitMapFlag(FName& _id); // [0x6c2b280] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetTipsOpenFlag - // bool GetTipsOpenFlag(FName& _id); // [0x6bf3d50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetTipsOpenFlag(FName& _id); // [0x6c2b1e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetTipsNewFlag - // bool GetTipsNewFlag(FName& _id); // [0x6bf3cb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetTipsNewFlag(FName& _id); // [0x6c2b140] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetTempByteFlag - // char GetTempByteFlag(FName& _id); // [0x6bf3c10] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // char GetTempByteFlag(FName& _id); // [0x6c2b0a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetTempBitFlag - // bool GetTempBitFlag(FName& _id); // [0x6bf3b70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetTempBitFlag(FName& _id); // [0x6c2b000] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetSkillPanelUnlockBitFlag - // bool GetSkillPanelUnlockBitFlag(int32_t _id); // [0x6bf3ae0] Final|Native|Static|Public|BlueprintCallable + // bool GetSkillPanelUnlockBitFlag(int32_t _id); // [0x6c2af70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetSkillPanelBitFlag - // bool GetSkillPanelBitFlag(int32_t _id); // [0x6bf3a50] Final|Native|Static|Public|BlueprintCallable + // bool GetSkillPanelBitFlag(int32_t _id); // [0x6c2aee0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetSignNewFlag - // bool GetSignNewFlag(int32_t _flagNo); // [0x6bf39c0] Final|Native|Static|Public|BlueprintCallable + // bool GetSignNewFlag(int32_t _flagNo); // [0x6c2ae50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetNPCJoinSelectedFlag - // bool GetNPCJoinSelectedFlag(FName& _id); // [0x6bf3920] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetNPCJoinSelectedFlag(FName& _id); // [0x6c2adb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetLibraryNewFlag - // bool GetLibraryNewFlag(FName& _id); // [0x6bf3880] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetLibraryNewFlag(FName& _id); // [0x6c2ad10] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetLibraryFlag - // bool GetLibraryFlag(FName& _id); // [0x6bf37e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetLibraryFlag(FName& _id); // [0x6c2ac70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetHelpOpenFlag - // bool GetHelpOpenFlag(FName& _id); // [0x6bf3740] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetHelpOpenFlag(FName& _id); // [0x6c2abd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetHelpNewFlag - // bool GetHelpNewFlag(FName& _id); // [0x6bf36a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetHelpNewFlag(FName& _id); // [0x6c2ab30] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetGlobalSyncByteFlag - // char GetGlobalSyncByteFlag(FName& _id); // [0x6bf3600] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // char GetGlobalSyncByteFlag(FName& _id); // [0x6c2aa90] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetGlobalSyncBitFlag - // bool GetGlobalSyncBitFlag(FName& _id); // [0x6bf3560] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetGlobalSyncBitFlag(FName& _id); // [0x6c2a9f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetGlobalByteFlag - // char GetGlobalByteFlag(FName& _id); // [0x6bf34c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // char GetGlobalByteFlag(FName& _id); // [0x6c2a950] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetGlobalBitFlag - // bool GetGlobalBitFlag(FName& _id); // [0x6bf3420] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetGlobalBitFlag(FName& _id); // [0x6c2a8b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetFlightSelectedFlag - // bool GetFlightSelectedFlag(int32_t _index); // [0x6bf3390] Final|Native|Static|Public|BlueprintCallable + // bool GetFlightSelectedFlag(int32_t _index); // [0x6c2a820] Final|Native|Static|Public|BlueprintCallable + // Function /Script/DP1Project.GDUFlagStatus.GetChallengeNewFlag + // bool GetChallengeNewFlag(FName& _id); // [0x6c2a780] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetAchievementRecievedFlag - // bool GetAchievementRecievedFlag(FName& _id); // [0x6bf32f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetAchievementRecievedFlag(FName& _id); // [0x6c2a6e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.GetAchievementNewFlag - // bool GetAchievementNewFlag(FName& _id); // [0x6bf3250] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetAchievementNewFlag(FName& _id); // [0x6c2a640] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUFlagStatus.BindSetFlagEvent - // void BindSetFlagEvent(class UObject* _owner, FName& _funcName); // [0x6bf3180] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void BindSetFlagEvent(class UObject* _owner, FName& _funcName); // [0x6c2a570] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.GDUFriendship @@ -58063,9 +58714,9 @@ class UGDUFriendship : public UObject /// Functions // Function /Script/DP1Project.GDUFriendship.GetFriendshipMin - // int32_t GetFriendshipMin(); // [0x6bf5200] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetFriendshipMin(); // [0x6c2c770] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GDUFriendship.GetFriendshipMax - // int32_t GetFriendshipMax(); // [0x6bf51d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetFriendshipMax(); // [0x6c2c740] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.GDUGallery @@ -58112,31 +58763,31 @@ class UGDUItemOverflow : public UObject /// Functions // Function /Script/DP1Project.GDUItemOverflow.OpenMenuSellOverflowItem - // void OpenMenuSellOverflowItem(); // [0x6bf5cb0] Final|Native|Static|Public|BlueprintCallable + // void OpenMenuSellOverflowItem(); // [0x6c2d220] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUItemOverflow.OpenMenuPriceOverflowItem - // FHandle OpenMenuPriceOverflowItem(int32_t _price); // [0x6bf5c20] Final|Native|Static|Public|BlueprintCallable + // FHandle OpenMenuPriceOverflowItem(int32_t _price); // [0x6c2d190] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUItemOverflow.OpenMenuLostOverflowMoney - // FHandle OpenMenuLostOverflowMoney(); // [0x6bf5bf0] Final|Native|Static|Public|BlueprintCallable + // FHandle OpenMenuLostOverflowMoney(); // [0x6c2d160] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUItemOverflow.OpenMenuDuplicateOverflowItem - // FHandle OpenMenuDuplicateOverflowItem(); // [0x6bf5bc0] Final|Native|Static|Public|BlueprintCallable + // FHandle OpenMenuDuplicateOverflowItem(); // [0x6c2d130] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUItemOverflow.IsOverflowMoney - // bool IsOverflowMoney(); // [0x6bf5b90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsOverflowMoney(); // [0x6c2d100] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GDUItemOverflow.IsMenuSellOverflowItem - // bool IsMenuSellOverflowItem(); // [0x6bf5b60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsMenuSellOverflowItem(); // [0x6c2d0d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GDUItemOverflow.IsMenuPriceOverflowItem - // bool IsMenuPriceOverflowItem(FHandle _handle); // [0x6bf5ad0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsMenuPriceOverflowItem(FHandle _handle); // [0x6c2d040] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GDUItemOverflow.IsMenuLostOverflowMoney - // bool IsMenuLostOverflowMoney(FHandle _handle); // [0x6bf5ad0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsMenuLostOverflowMoney(FHandle _handle); // [0x6c2d040] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GDUItemOverflow.IsMenuDuplicateOverflowItem - // bool IsMenuDuplicateOverflowItem(FHandle _handle); // [0x6bf5ad0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsMenuDuplicateOverflowItem(FHandle _handle); // [0x6c2d040] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GDUItemOverflow.IsAutoSellOverflowItem - // bool IsAutoSellOverflowItem(); // [0x6bf5aa0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsAutoSellOverflowItem(); // [0x6c2d010] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GDUItemOverflow.GetPriceAutoSellOverflowItem - // int32_t GetPriceAutoSellOverflowItem(); // [0x6bf5a70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetPriceAutoSellOverflowItem(); // [0x6c2cfe0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GDUItemOverflow.CheckDuplicateOverflowItem - // bool CheckDuplicateOverflowItem(); // [0x6bf5a40] Final|Native|Static|Public|BlueprintCallable + // bool CheckDuplicateOverflowItem(); // [0x6c2cfb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUItemOverflow.AutoSellOverflowItem - // int32_t AutoSellOverflowItem(); // [0x6bf5a10] Final|Native|Static|Public|BlueprintCallable + // int32_t AutoSellOverflowItem(); // [0x6c2cf80] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.GDULife @@ -58148,19 +58799,19 @@ class UGDULife : public UObject /// Functions // Function /Script/DP1Project.GDULife.GetLifeRankName - // FString GetLifeRankName(ELicenseRank _licenseRank); // [0x6bf6330] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetLifeRankName(ELicenseRank _licenseRank); // [0x6c2d8a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GDULife.GetLifeParamTypeIconID - // FName GetLifeParamTypeIconID(ELifeParamType _lifeParamType); // [0x6bf62a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetLifeParamTypeIconID(ELifeParamType _lifeParamType); // [0x6c2d810] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GDULife.GetLifeParamType - // ELifeParamType GetLifeParamType(ELifeType _lifeType); // [0x6bf6220] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // ELifeParamType GetLifeParamType(ELifeType _lifeType); // [0x6c2d790] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GDULife.GetLifeName - // FString GetLifeName(ELifeType& _lifeType); // [0x6bf6140] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString GetLifeName(ELifeType& _lifeType); // [0x6c2d6b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GDULife.GetLifeIconID - // FName GetLifeIconID(ELifeType& _lifeType, ELifeIconType _lifeIconType); // [0x6bf6060] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetLifeIconID(ELifeType& _lifeType, ELifeIconType _lifeIconType); // [0x6c2d5d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GDULife.GetLifeCategoryByLifeType - // ELifeCategory GetLifeCategoryByLifeType(ELifeType& _lifeType); // [0x6bf5fc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // ELifeCategory GetLifeCategoryByLifeType(ELifeType& _lifeType); // [0x6c2d530] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GDULife.GetLicenseRankNameId - // FName GetLicenseRankNameId(ELicenseRank _licenseRank); // [0x6bf5f30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetLicenseRankNameId(ELicenseRank _licenseRank); // [0x6c2d4a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.GDULotteryDaily @@ -58193,9 +58844,9 @@ class UGDUMapData : public UObject /// Functions // Function /Script/DP1Project.GDUMapData.SetDebugReplaceMapLevelPath - // void SetDebugReplaceMapLevelPath(FName _mapId, FName _path); // [0x6bf6810] Final|Native|Static|Public|BlueprintCallable + // void SetDebugReplaceMapLevelPath(FName _mapId, FName _path); // [0x6c2dd80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUMapData.ClearDebugReplaceMapLevelPath - // void ClearDebugReplaceMapLevelPath(); // [0x6975460] Final|Native|Static|Public|BlueprintCallable + // void ClearDebugReplaceMapLevelPath(); // [0x69a7520] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.GDUMenu @@ -58214,11 +58865,11 @@ class UGDUMulti : public UObject /// Functions // Function /Script/DP1Project.GDUMulti.TrySetVolatileCrossPlayEnabled - // bool TrySetVolatileCrossPlayEnabled(bool _enabled); // [0x6bf6c00] Final|Native|Static|Public|BlueprintCallable + // bool TrySetVolatileCrossPlayEnabled(bool _enabled); // [0x6c2e170] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUMulti.SetVolatileCrossPlayEnabled - // void SetVolatileCrossPlayEnabled(bool _enabled); // [0x6bf6b80] Final|Native|Static|Public|BlueprintCallable + // void SetVolatileCrossPlayEnabled(bool _enabled); // [0x6c2e0f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GDUMulti.IsVolatileCrossPlayEnabled - // bool IsVolatileCrossPlayEnabled(); // [0x6bf6b50] Final|Native|Static|Public|BlueprintCallable + // bool IsVolatileCrossPlayEnabled(); // [0x6c2e0c0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.GDUMySet @@ -58307,21 +58958,21 @@ class UGDUSkill : public UObject /// Functions // Function /Script/DP1Project.GDUSkill.UnlockSkillPanel - // bool UnlockSkillPanel(FName& _skillBoardId, int32_t _no); // [0x6bf7f20] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool UnlockSkillPanel(FName& _skillBoardId, int32_t _no); // [0x6c2f490] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUSkill.IsUnlockSkillPanel - // bool IsUnlockSkillPanel(FName& _skillBoardId, int32_t _no); // [0x6bf7e40] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsUnlockSkillPanel(FName& _skillBoardId, int32_t _no); // [0x6c2f3b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GDUSkill.IsOpenSkillPanel - // bool IsOpenSkillPanel(FName& _skillPanelId); // [0x6bf7da0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsOpenSkillPanel(FName& _skillPanelId); // [0x6c2f310] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GDUSkill.IsGainSkillPanelBySkillPanelId - // bool IsGainSkillPanelBySkillPanelId(FName& _skillBoardId, FName _skillPanelId); // [0x6bf7cc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool IsGainSkillPanelBySkillPanelId(FName& _skillBoardId, FName _skillPanelId); // [0x6c2f230] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUSkill.IsGainSkillPanel - // bool IsGainSkillPanel(FName& _skillBoardId, int32_t _no); // [0x6bf7be0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool IsGainSkillPanel(FName& _skillBoardId, int32_t _no); // [0x6c2f150] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUSkill.GainSkillPanelBySkillPanelId - // void GainSkillPanelBySkillPanelId(FName& _skillBoardId, FName& _skillPanelId); // [0x6bf7af0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GainSkillPanelBySkillPanelId(FName& _skillBoardId, FName& _skillPanelId); // [0x6c2f060] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUSkill.GainSkillPanel - // bool GainSkillPanel(FName& _skillBoardId, int32_t _no); // [0x6bf7a10] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GainSkillPanel(FName& _skillBoardId, int32_t _no); // [0x6c2ef80] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GDUSkill.CanGainSkillPanel - // bool CanGainSkillPanel(FName& _skillBoardId, int32_t _no); // [0x6bf7930] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool CanGainSkillPanel(FName& _skillBoardId, int32_t _no); // [0x6c2eea0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.GDUStoneTablet @@ -58398,11 +59049,11 @@ class UGeneralTalkTriggerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.GeneralTalkTriggerSubsystem.CheckTriggerRpgTalk - // bool CheckTriggerRpgTalk(FName& _triggerType, FName& _targetID, FName& _targetSubID); // [0x6bf8d00] Final|Native|Public|HasOutParms|BlueprintCallable + // bool CheckTriggerRpgTalk(FName& _triggerType, FName& _targetID, FName& _targetSubID); // [0x6c30270] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GeneralTalkTriggerSubsystem.CheckTriggerBattleTalk - // bool CheckTriggerBattleTalk(FName& _triggerType, FName& _targetID, FName& _targetSubID); // [0x6bf8bb0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool CheckTriggerBattleTalk(FName& _triggerType, FName& _targetID, FName& _targetSubID); // [0x6c30120] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GeneralTalkTriggerSubsystem.CheckTrigger - // bool CheckTrigger(FName& _triggerType, FName& _targetID, FName& _targetSubID); // [0x6bf8a60] Final|Native|Public|HasOutParms|BlueprintCallable + // bool CheckTrigger(FName& _triggerType, FName& _targetID, FName& _targetSubID); // [0x6c2ffd0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.GeneralTalkTriggerUtility @@ -58455,9 +59106,9 @@ class UGotNotificationMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.GotNotificationMenuTop.SetupParam_BP - // void SetupParam_BP(FGotNotificationMenuInfo& _gotNotificationMenuInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupParam_BP(FGotNotificationMenuInfo& _gotNotificationMenuInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.GotNotificationMenuTop.GetAreaPointIconId - // FName GetAreaPointIconId(); // [0x6bf99f0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // FName GetAreaPointIconId(); // [0x6c30f60] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/DP1Project.GotWindowSetupInfo @@ -58497,29 +59148,29 @@ class UGotWindowMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.GotWindowMenuTop.SetTitle_BP - // void SetTitle_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetTitle_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.GotWindowMenuTop.SetSign_BP - // void SetSign_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetSign_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.GotWindowMenuTop.SetRipeningSkill_BP - // void SetRipeningSkill_BP(FString _skillName, FString _preSkillName); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetRipeningSkill_BP(FString _skillName, FString _preSkillName); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.GotWindowMenuTop.SetRarity_BP - // void SetRarity_BP(ERarityType _rarityType, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetRarity_BP(ERarityType _rarityType, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.GotWindowMenuTop.SetQuality_BP - // void SetQuality_BP(EItemQualityType _itemQualityType, FName& _iconID, FText& _name); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetQuality_BP(EItemQualityType _itemQualityType, FName& _iconID, FText& _name); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.GotWindowMenuTop.SetItemTitle_BP - // void SetItemTitle_BP(EItemTitleType _itemTitleType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetItemTitle_BP(EItemTitleType _itemTitleType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.GotWindowMenuTop.SetItemSkill_BP - // void SetItemSkill_BP(int32_t _index, FString _skillName); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetItemSkill_BP(int32_t _index, FString _skillName); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.GotWindowMenuTop.SetItemIcon_BP - // void SetItemIcon_BP(FName& _iconID, bool _isItemIcon); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetItemIcon_BP(FName& _iconID, bool _isItemIcon); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.GotWindowMenuTop.SetEquipParameter_BP - // void SetEquipParameter_BP(FName& _iconID, int32_t _preParam, int32_t _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetEquipParameter_BP(FName& _iconID, int32_t _preParam, int32_t _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.GotWindowMenuTop.SetDetailText_BP - // void SetDetailText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetDetailText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.GotWindowMenuTop.IsRecipeMarkVisible - // bool IsRecipeMarkVisible(); // [0x6bfa8a0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsRecipeMarkVisible(); // [0x6c31db0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GotWindowMenuTop.GetGotWindowType - // EGotWindowType GetGotWindowType(); // [0x6bfa870] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EGotWindowType GetGotWindowType(); // [0x6c31d80] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.GraphicGlobalParam @@ -58531,7 +59182,7 @@ class UGraphicGlobalParam : public UEngineSubsystem /// Functions // Function /Script/DP1Project.GraphicGlobalParam.GraphicGlobalParamInsntance - // class UGraphicGlobalParam* GraphicGlobalParamInsntance(); // [0x6bfaa80] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UGraphicGlobalParam* GraphicGlobalParamInsntance(); // [0x6c31f90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.OptionQuality @@ -58577,15 +59228,15 @@ class UGraphicOptionUtility : public UEngineSubsystem /// Functions // Function /Script/DP1Project.GraphicOptionUtility.OnDisplayHDRChanged - // void OnDisplayHDRChanged(FDisplayHDRChangedParam& _param); // [0x6bfbc10] Final|Native|Public|HasOutParms + // void OnDisplayHDRChanged(FDisplayHDRChangedParam& _param); // [0x6c33120] Final|Native|Public|HasOutParms // Function /Script/DP1Project.GraphicOptionUtility.IsHDROptionEnable - // bool IsHDROptionEnable(); // [0x6bfbbe0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsHDROptionEnable(); // [0x6c330f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GraphicOptionUtility.FindCurrentPlatformType - // EGraphicOptionPlatformType FindCurrentPlatformType(bool _isRecursive); // [0x6bfbb50] Final|Native|Static|Public|BlueprintCallable + // EGraphicOptionPlatformType FindCurrentPlatformType(bool _isRecursive); // [0x6c33060] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.GraphicOptionUtility.CheckDisplayStateChanged - // void CheckDisplayStateChanged(); // [0x6bfbb30] Final|Native|Public + // void CheckDisplayStateChanged(); // [0x6c33040] Final|Native|Public // Function /Script/DP1Project.GraphicOptionUtility.ApplyPlatformDeviceProfileBP - // void ApplyPlatformDeviceProfileBP(EGraphicOptionPlatformType _type, bool _force); // [0x6bfba70] Final|Native|Static|Public|BlueprintCallable + // void ApplyPlatformDeviceProfileBP(EGraphicOptionPlatformType _type, bool _force); // [0x6c32f80] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/DP1Project.GuidePageInfo @@ -58617,45 +59268,45 @@ class UGuideMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.GuideMenuTop.UpdateTexture_BP - // void UpdateTexture_BP(class UTexture2D* _pTexture); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent + // void UpdateTexture_BP(class UTexture2D* _pTexture); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.GuideMenuTop.UpdatePageTab - // void UpdatePageTab(class UTabMenuGroup* _tabMenuGroup, bool _doEvent); // [0x6bfd420] Final|Native|Protected|BlueprintCallable + // void UpdatePageTab(class UTabMenuGroup* _tabMenuGroup, bool _doEvent); // [0x6c34930] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuideMenuTop.UpdatePage_BP - // void UpdatePage_BP(FGuidePageInfo& _pageInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdatePage_BP(FGuidePageInfo& _pageInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.GuideMenuTop.UpdateCategoryTabGroup - // void UpdateCategoryTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6bfd390] Final|Native|Protected|BlueprintCallable + // void UpdateCategoryTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6c348a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuideMenuTop.UnloadTexture - // void UnloadTexture(); // [0x6bfd370] Final|Native|Protected|BlueprintCallable + // void UnloadTexture(); // [0x6c34880] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuideMenuTop.SortCurrentHelpGuide - // void SortCurrentHelpGuide(); // [0x6bfd350] Final|Native|Protected|BlueprintCallable + // void SortCurrentHelpGuide(); // [0x6c34860] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuideMenuTop.SetTipsNewIconFlag - // void SetTipsNewIconFlag(int32_t _index, bool _newIcon); // [0x6bfd280] Final|Native|Protected|BlueprintCallable + // void SetTipsNewIconFlag(int32_t _index, bool _newIcon); // [0x6c34790] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuideMenuTop.SetHelpNewIconFlag - // void SetHelpNewIconFlag(int32_t _index, bool _newIcon); // [0x6bfd1b0] Final|Native|Protected|BlueprintCallable + // void SetHelpNewIconFlag(int32_t _index, bool _newIcon); // [0x6c346c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuideMenuTop.SearchShowTabIcon - // ENotificationIconType SearchShowTabIcon(); // [0x6bfd180] Final|Native|Protected|BlueprintCallable + // ENotificationIconType SearchShowTabIcon(); // [0x6c34690] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuideMenuTop.OpenHelpWindow - // void OpenHelpWindow(FName& _guideId); // [0x6920f60] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OpenHelpWindow(FName& _guideId); // [0x6951430] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GuideMenuTop.OnTextureLoadComplete - // void OnTextureLoadComplete(); // [0x6bfd160] Final|Native|Protected + // void OnTextureLoadComplete(); // [0x6c34670] Final|Native|Protected // Function /Script/DP1Project.GuideMenuTop.LoadTexture - // void LoadTexture(FHelpGuideInfo& _guideInfo); // [0x6bfd080] Final|Native|Protected|HasOutParms|BlueprintCallable + // void LoadTexture(FHelpGuideInfo& _guideInfo); // [0x6c34590] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GuideMenuTop.InitCategoryTabGroup - // void InitCategoryTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6bfcff0] Final|Native|Protected|BlueprintCallable + // void InitCategoryTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6c34500] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuideMenuTop.GetHelpGuideTabNotificationTypeList - // TArray GetHelpGuideTabNotificationTypeList(); // [0x6bfcf60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetHelpGuideTabNotificationTypeList(); // [0x6c34470] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GuideMenuTop.GetHelpGuideInfoArray - // TArray GetHelpGuideInfoArray(); // [0x6bfcd80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetHelpGuideInfoArray(); // [0x6c34290] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GuideMenuTop.GetCurrentGuideMenuType - // EGuideMenuType GetCurrentGuideMenuType(); // [0x6bfcd60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EGuideMenuType GetCurrentGuideMenuType(); // [0x6c34270] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GuideMenuTop.CreateTipsGuideInfoArray - // void CreateTipsGuideInfoArray(); // [0x6bfcd40] Final|Native|Protected|BlueprintCallable + // void CreateTipsGuideInfoArray(); // [0x6c34250] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuideMenuTop.CreateHelpGuideInfoArray - // void CreateHelpGuideInfoArray(char _type); // [0x6bfccc0] Final|Native|Protected|BlueprintCallable + // void CreateHelpGuideInfoArray(char _type); // [0x6c341d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuideMenuTop.ChangeCurrentGuideMenuType - // void ChangeCurrentGuideMenuType(EGuideMenuType _guideMenuType); // [0x6bfcc40] Final|Native|Protected|BlueprintCallable + // void ChangeCurrentGuideMenuType(EGuideMenuType _guideMenuType); // [0x6c34150] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuideMenuTop.AddPageTabInfo - // void AddPageTabInfo(TArray _tabInfoArray); // [0x6bfcb50] Final|Native|Protected|BlueprintCallable + // void AddPageTabInfo(TArray _tabInfoArray); // [0x6c34060] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.GuildBoardFuncPointActor @@ -58707,49 +59358,49 @@ class UGuildQuestMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.GuildQuestMenuTop.UpdateRank - // bool UpdateRank(); // [0x6bfe940] Final|Native|Protected|BlueprintCallable + // bool UpdateRank(); // [0x6c35e50] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuildQuestMenuTop.UpdateNewFlag - // void UpdateNewFlag(); // [0x6bfe920] Final|Native|Protected|BlueprintCallable + // void UpdateNewFlag(); // [0x6c35e30] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuildQuestMenuTop.UpdateCurrentEXP - // int32_t UpdateCurrentEXP(); // [0x6bfe8f0] Final|Native|Protected|BlueprintCallable + // int32_t UpdateCurrentEXP(); // [0x6c35e00] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuildQuestMenuTop.SetupParam - // void SetupParam(EBulletinBoardQuestType _type); // [0x6bfe870] Final|Native|Public|BlueprintCallable + // void SetupParam(EBulletinBoardQuestType _type); // [0x6c35d80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.GuildQuestMenuTop.SetClearQuest - // void SetClearQuest(bool _clear); // [0x6bfe7e0] Final|Native|Protected|BlueprintCallable + // void SetClearQuest(bool _clear); // [0x6c35cf0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuildQuestMenuTop.SearchRankReward - // TArray SearchRankReward(int32_t _beforeRank, int32_t _afterRank); // [0x6bfe670] Final|Native|Protected|BlueprintCallable + // TArray SearchRankReward(int32_t _beforeRank, int32_t _afterRank); // [0x6c35b80] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuildQuestMenuTop.RecieveRewardItem - // void RecieveRewardItem(TArray& rewardItemIDList); // [0x6bfe5c0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void RecieveRewardItem(TArray& rewardItemIDList); // [0x6c35ad0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.GuildQuestMenuTop.OpenRewardWindow - // class UMenuObject* OpenRewardWindow(); // [0x6bfe590] Final|Native|Protected|BlueprintCallable + // class UMenuObject* OpenRewardWindow(); // [0x6c35aa0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuildQuestMenuTop.OpenRewardDesignGotWindow - // void OpenRewardDesignGotWindow(FName _itemId); // [0x6bfe500] Final|Native|Protected|BlueprintCallable + // void OpenRewardDesignGotWindow(FName _itemId); // [0x6c35a10] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuildQuestMenuTop.OnCloseRewardDesignGotWindow_BP - // void OnCloseRewardDesignGotWindow_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnCloseRewardDesignGotWindow_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.GuildQuestMenuTop.OnCloseRewardDesignGotWindow - // void OnCloseRewardDesignGotWindow(); // [0x6bfe4e0] Final|Native|Protected|BlueprintCallable + // void OnCloseRewardDesignGotWindow(); // [0x6c359f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuildQuestMenuTop.IsRankMax - // bool IsRankMax(); // [0x6bfe4b0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsRankMax(); // [0x6c359c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GuildQuestMenuTop.IsNowBullteinBoardQuestType - // bool IsNowBullteinBoardQuestType(int32_t _bulletingType, TArray _comdCmd); // [0x6bfe380] Final|Native|Protected + // bool IsNowBullteinBoardQuestType(int32_t _bulletingType, TArray _comdCmd); // [0x6c35890] Final|Native|Protected // Function /Script/DP1Project.GuildQuestMenuTop.IsClearQuest - // bool IsClearQuest(); // [0x6bfe350] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsClearQuest(); // [0x6c35860] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GuildQuestMenuTop.GuildRankUp - // int32_t GuildRankUp(); // [0x6bfe320] Final|Native|Protected|BlueprintCallable + // int32_t GuildRankUp(); // [0x6c35830] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuildQuestMenuTop.GetBulletinBoardTypeTitleIconID - // FName GetBulletinBoardTypeTitleIconID(EBulletinBoardQuestType _type); // [0x6bfe280] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetBulletinBoardTypeTitleIconID(EBulletinBoardQuestType _type); // [0x6c35790] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GuildQuestMenuTop.GetBulletinBoardTypeText - // FName GetBulletinBoardTypeText(EBulletinBoardQuestType _type); // [0x6bfe1e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetBulletinBoardTypeText(EBulletinBoardQuestType _type); // [0x6c356f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GuildQuestMenuTop.GetBulletinBoardTypeIconID - // FName GetBulletinBoardTypeIconID(EBulletinBoardQuestType _type); // [0x6bfe140] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetBulletinBoardTypeIconID(EBulletinBoardQuestType _type); // [0x6c35650] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.GuildQuestMenuTop.CreateRankList - // void CreateRankList(); // [0x6bfe120] Final|Native|Protected|BlueprintCallable + // void CreateRankList(); // [0x6c35630] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuildQuestMenuTop.CreateQuestList - // void CreateQuestList(); // [0x6bfe100] Final|Native|Protected|BlueprintCallable + // void CreateQuestList(); // [0x6c35610] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuildQuestMenuTop.AddCurrentRank - // void AddCurrentRank(int32_t _addRank); // [0x6bfe070] Final|Native|Protected|BlueprintCallable + // void AddCurrentRank(int32_t _addRank); // [0x6c35580] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.GuildQuestMenuTop.AddCurrentEXP - // void AddCurrentEXP(int32_t _addEXP); // [0x6bfdfe0] Final|Native|Protected|BlueprintCallable + // void AddCurrentEXP(int32_t _addEXP); // [0x6c354f0] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.SetupBulletinBoardQuestMenuTopInfo @@ -58772,7 +59423,7 @@ class UGuildQuestRewardWindow : public UMenuTop /// Functions // Function /Script/DP1Project.GuildQuestRewardWindow.CallCloseEndEvent - // void CallCloseEndEvent(); // [0x6bff450] Final|Native|Public|BlueprintCallable + // void CallCloseEndEvent(); // [0x6c36960] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.HandleUtility @@ -58784,17 +59435,17 @@ class UHandleUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.HandleUtility.SetValue - // void SetValue(FHandle& _handle, FValue _value); // [0x6bffab0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetValue(FHandle& _handle, FValue _value); // [0x6c36fc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.HandleUtility.SetHandle - // void SetHandle(FValue& _value, FHandle _handle); // [0x6bff9c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetHandle(FValue& _value, FHandle _handle); // [0x6c36ed0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.HandleUtility.IsValid - // bool IsValid(FHandle& _handle); // [0x6bff920] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsValid(FHandle& _handle); // [0x6c36e30] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.HandleUtility.IsInValid - // bool IsInValid(FHandle& _handle); // [0x6bff880] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsInValid(FHandle& _handle); // [0x6c36d90] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.HandleUtility.GetValue - // FValue GetValue(FHandle& _handle); // [0x6bff7c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FValue GetValue(FHandle& _handle); // [0x6c36cd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.HandleUtility.GetHandle - // FHandle GetHandle(FValue& _value); // [0x6bff710] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FHandle GetHandle(FValue& _value); // [0x6c36c20] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.HarvestingAreaActor @@ -58957,7 +59608,7 @@ class AHarvestingTargetActor : public APickTargetActor /// Functions // Function /Script/DP1Project.HarvestingTargetActor.OnChangeMinigameActivate_BP - // void OnChangeMinigameActivate_BP(bool _isActive); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnChangeMinigameActivate_BP(bool _isActive); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.HelpMenuManager @@ -58985,21 +59636,21 @@ class UHelpWindowMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.HelpWindowMenuTop.UpdateTitleText_BP - // void UpdateTitleText_BP(FText& _titleText); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void UpdateTitleText_BP(FText& _titleText); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.HelpWindowMenuTop.UpdateTexture_BP - // void UpdateTexture_BP(class UTexture2D* _pTexture); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UpdateTexture_BP(class UTexture2D* _pTexture); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.HelpWindowMenuTop.UpdateDetailText_BP - // void UpdateDetailText_BP(FText& _detailText); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void UpdateDetailText_BP(FText& _detailText); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.HelpWindowMenuTop.UpdateCurrentPageNo_BP - // void UpdateCurrentPageNo_BP(int32_t _currentPageNo); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UpdateCurrentPageNo_BP(int32_t _currentPageNo); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.HelpWindowMenuTop.InitWindow_BP - // void InitWindow_BP(int32_t _maxPage); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void InitWindow_BP(int32_t _maxPage); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.HelpWindowMenuTop.ExecuteSendPageDelegate - // void ExecuteSendPageDelegate(); // [0x6c02100] Final|Native|Private|BlueprintCallable + // void ExecuteSendPageDelegate(); // [0x6c39610] Final|Native|Private|BlueprintCallable // Function /Script/DP1Project.HelpWindowMenuTop.ExecutePrevPageDelegate - // void ExecutePrevPageDelegate(); // [0x6c020e0] Final|Native|Private|BlueprintCallable + // void ExecutePrevPageDelegate(); // [0x6c395f0] Final|Native|Private|BlueprintCallable // Function /Script/DP1Project.HelpWindowMenuTop.ExecuteCloseWindowDelegate - // void ExecuteCloseWindowDelegate(); // [0x6c020c0] Final|Native|Private|BlueprintCallable + // void ExecuteCloseWindowDelegate(); // [0x6c395d0] Final|Native|Private|BlueprintCallable }; /// Struct /Script/DP1Project.HelpTextureInfo @@ -59021,15 +59672,15 @@ class UHelpWindowSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.HelpWindowSubsystem.SetupHelpWindow - // void SetupHelpWindow(class UMenuObject* _obj); // [0x6c02c50] Final|Native|Private + // void SetupHelpWindow(class UMenuObject* _obj); // [0x6c3a160] Final|Native|Private // Function /Script/DP1Project.HelpWindowSubsystem.Reset - // void Reset(bool _isTerminate); // [0x6c02bc0] Final|Native|Public + // void Reset(bool _isTerminate); // [0x6c3a0d0] Final|Native|Public // Function /Script/DP1Project.HelpWindowSubsystem.OpenHelpWindowEvent - // void OpenHelpWindowEvent(class UMenuTop* _pMenuTop); // [0x6c02b30] Final|Native|Private + // void OpenHelpWindowEvent(class UMenuTop* _pMenuTop); // [0x6c3a040] Final|Native|Private // Function /Script/DP1Project.HelpWindowSubsystem.OnCloseEndMenuProc - // void OnCloseEndMenuProc(class UMenuTop* _pMenuTop); // [0x6c02aa0] Final|Native|Private + // void OnCloseEndMenuProc(class UMenuTop* _pMenuTop); // [0x6c39fb0] Final|Native|Private // Function /Script/DP1Project.HelpWindowSubsystem.CloseBlurEvent - // void CloseBlurEvent(class UMenuTop* _pMenuTop); // [0x6c02a10] Final|Native|Private + // void CloseBlurEvent(class UMenuTop* _pMenuTop); // [0x6c39f20] Final|Native|Private }; /// Class /Script/DP1Project.HideComponent @@ -59053,11 +59704,11 @@ class UHideComponent : public UActorComponent /// Functions // Function /Script/DP1Project.HideComponent.Setup - // void Setup(class ACharaModelActor* _actor); // [0x6c03100] Final|Native|Public|BlueprintCallable + // void Setup(class ACharaModelActor* _actor); // [0x6c3a610] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.HideComponent.SetAlphaRate - // void SetAlphaRate(float _rate); // [0x6c03080] Final|Native|Public|BlueprintCallable + // void SetAlphaRate(float _rate); // [0x6c3a590] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.HideComponent.GetAlphaRate - // float GetAlphaRate(); // [0x6c03060] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetAlphaRate(); // [0x6c3a570] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.HideEventInterface @@ -59069,9 +59720,9 @@ class UHideEventInterface : public UInterface /// Functions // Function /Script/DP1Project.HideEventInterface.FadeOut - // void FadeOut(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6c037b0] Native|Public|HasOutParms + // void FadeOut(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6c3acc0] Native|Public|HasOutParms // Function /Script/DP1Project.HideEventInterface.FadeIn - // void FadeIn(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6c03390] Native|Public|HasOutParms + // void FadeIn(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6c3a8a0] Native|Public|HasOutParms }; /// Class /Script/DP1Project.HideUtility @@ -59102,17 +59753,17 @@ class AHISMTestLevelScriptActor : public ALevelScriptActor /// Functions // Function /Script/DP1Project.HISMTestLevelScriptActor.SetSelectObj - // void SetSelectObj(int32_t _selectObj); // [0x6c04150] Final|Native|Public|BlueprintCallable + // void SetSelectObj(int32_t _selectObj); // [0x6c3b660] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.HISMTestLevelScriptActor.SetObjectNum - // void SetObjectNum(int32_t _objNum); // [0x6c040c0] Final|Native|Public|BlueprintCallable + // void SetObjectNum(int32_t _objNum); // [0x6c3b5d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.HISMTestLevelScriptActor.OnPutNormalEvent - // void OnPutNormalEvent(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnPutNormalEvent(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.HISMTestLevelScriptActor.OnPutISMEvent - // void OnPutISMEvent(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnPutISMEvent(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.HISMTestLevelScriptActor.OnPutHISMEvent - // void OnPutHISMEvent(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnPutHISMEvent(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.HISMTestLevelScriptActor.OnPutEleaseEvent - // void OnPutEleaseEvent(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnPutEleaseEvent(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Struct /Script/DP1Project.Value @@ -59158,9 +59809,9 @@ class UHomingHermiteMoveBehavior : public UObject /// Functions // Function /Script/DP1Project.HomingHermiteMoveBehavior.SetupHomingHermiteParam - // void SetupHomingHermiteParam(FHomingHermiteMoveBehaviorParam& _prm, FInitHomingHermiteMoveBehaviorParam& _init); // [0x6c05610] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetupHomingHermiteParam(FHomingHermiteMoveBehaviorParam& _prm, FInitHomingHermiteMoveBehaviorParam& _init); // [0x6c3cb20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.HomingHermiteMoveBehavior.MoveHomingHermiteBehavior - // bool MoveHomingHermiteBehavior(float _deltaTime, FHomingHermiteMoveBehaviorParam& _prm); // [0x6c054c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool MoveHomingHermiteBehavior(float _deltaTime, FHomingHermiteMoveBehaviorParam& _prm); // [0x6c3c9d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.HugeMapAreaOpenAnimationSetupInfo @@ -59187,11 +59838,11 @@ class UHugeMapAreaOpenAnimationMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.HugeMapAreaOpenAnimationMenuTop.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.HugeMapAreaOpenAnimationMenuTop.SearchSwitcherIndex - // int32_t SearchSwitcherIndex(FName _areaId); // [0x6c05ca0] Final|Native|Protected|BlueprintCallable + // int32_t SearchSwitcherIndex(FName _areaId); // [0x6c3d1b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.HugeMapAreaOpenAnimationMenuTop.GetWindowText - // FText GetWindowText(); // [0x6c05c50] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FText GetWindowText(); // [0x6c3d160] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.HugeMapAreaOpenMenuLayer @@ -59205,7 +59856,7 @@ class UHugeMapAreaOpenMenuLayer : public UMenuLayer /// Functions // Function /Script/DP1Project.HugeMapAreaOpenMenuLayer.SetupImageValid - // void SetupImageValid(); // [0x6c060c0] Final|Native|Protected|BlueprintCallable + // void SetupImageValid(); // [0x6c3d5d0] Final|Native|Protected|BlueprintCallable }; /// Struct /Script/DP1Project.HugeMapAreaPointSetupInfo @@ -59233,7 +59884,7 @@ class UHugeMapAreaPointMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.HugeMapAreaPointMenuTop.OnSetupParam_BP - // void OnSetupParam_BP(int32_t AreaPoint); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupParam_BP(int32_t AreaPoint); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.AreaRankInfo @@ -59268,17 +59919,17 @@ class UHugeMapAreaRankDetailMenuGroup : public UMenuGroup /// Functions // Function /Script/DP1Project.HugeMapAreaRankDetailMenuGroup.SetupParam - // void SetupParam(FName& _areaId, int32_t _rank); // [0x6c06aa0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FName& _areaId, int32_t _rank); // [0x6c3dfb0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.HugeMapAreaRankDetailMenuGroup.OnSetupParam_BP - // void OnSetupParam_BP(FHugeMapAreaRankInfo Info); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupParam_BP(FHugeMapAreaRankInfo Info); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.TextureSetReservationInfo -/// Size: 0x0018 (24 bytes) (0x000000 - 0x000018) align 8 MaxSize: 0x0018 +/// Size: 0x0018 (24 bytes) (0x000000 - 0x000018) align 4 MaxSize: 0x0018 struct FTextureSetReservationInfo { unsigned char UnknownData00_7[0x8]; // 0x0000 (0x0008) MISSED - class UImage* targetImage; // 0x0008 (0x0008) + TWeakObjectPtr targetImage; // 0x0008 (0x0008) unsigned char UnknownData01_7[0x8]; // 0x0010 (0x0008) MISSED }; @@ -59304,9 +59955,9 @@ class UIconManager : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.IconManager.OnLoadedIconTextureSetTexture - // void OnLoadedIconTextureSetTexture(FMenuTextureResHandle _resHandle); // [0x6c070a0] Final|Native|Public + // void OnLoadedIconTextureSetTexture(FMenuTextureResHandle _resHandle); // [0x6c3e620] Final|Native|Public // Function /Script/DP1Project.IconManager.OnLoadedIconTextureSetMatTexture - // void OnLoadedIconTextureSetMatTexture(FMenuTextureResHandle _resHandle); // [0x6c07010] Final|Native|Public + // void OnLoadedIconTextureSetMatTexture(FMenuTextureResHandle _resHandle); // [0x6c3e590] Final|Native|Public }; /// Class /Script/DP1Project.ImageViewMenuActor @@ -59319,7 +59970,7 @@ class AImageViewMenuActor : public AActor /// Functions // Function /Script/DP1Project.ImageViewMenuActor.ChangeImage - // void ChangeImage(FSoftObjectPath imagePath); // [0x35d7f00] Event|Public|HasDefaults|BlueprintEvent + // void ChangeImage(FSoftObjectPath imagePath); // [0x3617e10] Event|Public|HasDefaults|BlueprintEvent }; /// Struct /Script/DP1Project.IndoorPartsInfo @@ -59377,9 +60028,9 @@ class UInfraPossessionNumberMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.InfraPossessionNumberMenuTop.SetupParam - // void SetupParam(class UInfraPossessionNumberSetupData* _setupData); // [0x6c07910] Final|Native|Public|BlueprintCallable + // void SetupParam(class UInfraPossessionNumberSetupData* _setupData); // [0x6c3ee90] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InfraPossessionNumberMenuTop.OnSetupParam_BP - // void OnSetupParam_BP(FInfraPossessionNumberSetupInitData _setupInitData); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupParam_BP(FInfraPossessionNumberSetupInitData _setupInitData); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.InfraReformSetupInfo @@ -59448,65 +60099,65 @@ class UInfraReformHouseMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.InfraReformHouseMenuTop.UpdateItemList - // void UpdateItemList(); // [0x6c09ed0] Final|Native|Protected|BlueprintCallable + // void UpdateItemList(); // [0x6c41450] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfraReformHouseMenuTop.SetupParam - // void SetupParam(); // [0x6c09eb0] Final|Native|Public|BlueprintCallable + // void SetupParam(); // [0x6c41430] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InfraReformHouseMenuTop.OpenPurchaseWindow - // void OpenPurchaseWindow(); // [0x6c09e90] Final|Native|Protected|BlueprintCallable + // void OpenPurchaseWindow(); // [0x6c41410] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfraReformHouseMenuTop.OnWindowClose_BP - // void OnWindowClose_BP(bool _closeMenu); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnWindowClose_BP(bool _closeMenu); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InfraReformHouseMenuTop.OnUpdate_BP - // void OnUpdate_BP(float _deltaTime); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdate_BP(float _deltaTime); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InfraReformHouseMenuTop.OnSetupParam_BP - // void OnSetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InfraReformHouseMenuTop.OnClosedPurchaseWindow - // void OnClosedPurchaseWindow(FHandle& _handle); // [0x6c09df0] Final|Native|Public|HasOutParms + // void OnClosedPurchaseWindow(FHandle& _handle); // [0x6c41370] Final|Native|Public|HasOutParms // Function /Script/DP1Project.InfraReformHouseMenuTop.OnClosedOtherWindow - // void OnClosedOtherWindow(FHandle& _handle); // [0x6c09d50] Final|Native|Public|HasOutParms + // void OnClosedOtherWindow(FHandle& _handle); // [0x6c412d0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.InfraReformHouseMenuTop.IsInfrastrucreReform - // bool IsInfrastrucreReform(); // [0x6c09d20] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsInfrastrucreReform(); // [0x6c412a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseMenuTop.IsGuildHouse - // bool IsGuildHouse(); // [0x6c09cf0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsGuildHouse(); // [0x6c41270] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseMenuTop.IsField - // bool IsField(); // [0x6c09cc0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsField(); // [0x6c41240] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseMenuTop.IsChangeCraftItem - // bool IsChangeCraftItem(); // [0x6c09c90] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsChangeCraftItem(); // [0x6c41210] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseMenuTop.GetTopTabNum - // int32_t GetTopTabNum(); // [0x6c09c60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetTopTabNum(); // [0x6c411e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseMenuTop.GetTopTabListInfo - // TArray GetTopTabListInfo(); // [0x6c09b60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetTopTabListInfo(); // [0x6c410e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseMenuTop.GetSubTabListInfo - // TArray GetSubTabListInfo(); // [0x6c09a60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetSubTabListInfo(); // [0x6c40fe0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseMenuTop.GetShapeList - // void GetShapeList(TArray& _infoList, FCraftObjStatusHandle _hdl, FReformTopPageInfo& _pageInfo, int32_t _pageIndex); // [0x6c09810] Final|Native|Protected|HasOutParms|BlueprintCallable + // void GetShapeList(TArray& _infoList, FCraftObjStatusHandle _hdl, FReformTopPageInfo& _pageInfo, int32_t _pageIndex); // [0x6c40d90] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InfraReformHouseMenuTop.GetSelectTabItemID - // FName GetSelectTabItemID(int32_t _topIndex); // [0x6c09780] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetSelectTabItemID(int32_t _topIndex); // [0x6c40d00] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseMenuTop.GetMoney - // int32_t GetMoney(); // [0x69205e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetMoney(); // [0x6950ab0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseMenuTop.GetCurrentTabPrice - // int32_t GetCurrentTabPrice(); // [0x6c09750] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCurrentTabPrice(); // [0x6c40cd0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseMenuTop.GetCurrentReformPage - // FReformPageInfo GetCurrentReformPage(); // [0x6c09660] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FReformPageInfo GetCurrentReformPage(); // [0x6c40be0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseMenuTop.GetCurrentPrice - // int32_t GetCurrentPrice(); // [0x6c09630] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCurrentPrice(); // [0x6c40bb0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseMenuTop.GetCurrentItemObjectInfo - // FReformItemListInfo GetCurrentItemObjectInfo(int32_t _topIndex); // [0x6c09500] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FReformItemListInfo GetCurrentItemObjectInfo(int32_t _topIndex); // [0x6c40a80] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseMenuTop.GetCurrentItemListInfo - // TArray GetCurrentItemListInfo(); // [0x6c09480] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetCurrentItemListInfo(); // [0x6c40a00] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseMenuTop.GetCurrentItemID - // FName GetCurrentItemID(); // [0x6c09440] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetCurrentItemID(); // [0x6c409c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseMenuTop.GetColorList - // void GetColorList(TArray& _infoList, FReformTopPageInfo& _pageInfo, int32_t _pageIndex); // [0x6c09230] Final|Native|Protected|HasOutParms|BlueprintCallable + // void GetColorList(TArray& _infoList, FReformTopPageInfo& _pageInfo, int32_t _pageIndex); // [0x6c407b0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InfraReformHouseMenuTop.DecideCraftItem - // void DecideCraftItem(int32_t _index); // [0x6c091a0] Final|Native|Protected|BlueprintCallable + // void DecideCraftItem(int32_t _index); // [0x6c40720] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfraReformHouseMenuTop.CreateSquearList - // void CreateSquearList(); // [0x6c09180] Final|Native|Protected|BlueprintCallable + // void CreateSquearList(); // [0x6c40700] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfraReformHouseMenuTop.CreateExteriorList - // void CreateExteriorList(); // [0x6c09160] Final|Native|Protected|BlueprintCallable + // void CreateExteriorList(); // [0x6c406e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfraReformHouseMenuTop.CreateColorList - // void CreateColorList(); // [0x6c09140] Final|Native|Protected|BlueprintCallable + // void CreateColorList(); // [0x6c406c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfraReformHouseMenuTop.ChangePage - // void ChangePage(int32_t _index, class UTabMenuGroup* _tabMenuGroup); // [0x6c09070] Final|Native|Protected|BlueprintCallable + // void ChangePage(int32_t _index, class UTabMenuGroup* _tabMenuGroup); // [0x6c405f0] Final|Native|Protected|BlueprintCallable }; /// Struct /Script/DP1Project.ResidenceInfo @@ -59545,43 +60196,43 @@ class UInfraReformHouseSelectMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.WorldToMapMenu - // FVector2D WorldToMapMenu(FVector2D _worldPos); // [0x6c0ae10] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D WorldToMapMenu(FVector2D _worldPos); // [0x6c42390] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.SetupResidenceInfoList - // void SetupResidenceInfoList(); // [0x6c0adf0] Final|Native|Protected|BlueprintCallable + // void SetupResidenceInfoList(); // [0x6c42370] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.SetMagnitude - // void SetMagnitude(float _magnitude); // [0x6c0ad70] Final|Native|Protected|BlueprintCallable + // void SetMagnitude(float _magnitude); // [0x6c422f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.OpenChoiceWindow - // void OpenChoiceWindow(); // [0x6c0ad50] Final|Native|Protected|BlueprintCallable + // void OpenChoiceWindow(); // [0x6c422d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.OpenChoiceReformConfirmWindowMenuCloseEndDelegate - // void OpenChoiceReformConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c0acb0] Final|Native|Protected|HasOutParms + // void OpenChoiceReformConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c42230] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.OpenChoiceReformConfirmWindow - // void OpenChoiceReformConfirmWindow(); // [0x6c0ac90] Final|Native|Protected|BlueprintCallable + // void OpenChoiceReformConfirmWindow(); // [0x6c42210] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.OnYesSelectWindow_BP - // void OnYesSelectWindow_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnYesSelectWindow_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.OnSelectChoiceWindow - // void OnSelectChoiceWindow(FHandle& _handle); // [0x6c0abf0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnSelectChoiceWindow(FHandle& _handle); // [0x6c42170] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.OnNoSelectWindow_BP - // void OnNoSelectWindow_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnNoSelectWindow_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.OnCloseReformMenu_BP - // void OnCloseReformMenu_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnCloseReformMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.OnCloseReformMenu - // void OnCloseReformMenu(); // [0x6c0abd0] Final|Native|Protected|BlueprintCallable + // void OnCloseReformMenu(); // [0x6c42150] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.GetSelectHouseImage - // FName GetSelectHouseImage(); // [0x6c0ab90] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetSelectHouseImage(); // [0x6c42110] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.GetResidenceInfoList - // TArray GetResidenceInfoList(); // [0x6c0a940] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetResidenceInfoList(); // [0x6c41ec0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.GetMapTextureSize - // FBox2D GetMapTextureSize(); // [0x6c0a8f0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure + // FBox2D GetMapTextureSize(); // [0x6c41e70] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.GetMapTexture - // class UTexture* GetMapTexture(); // [0x6c0a8c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // class UTexture* GetMapTexture(); // [0x6c41e40] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.GetMapScrollSize - // FBox2D GetMapScrollSize(); // [0x6c0a870] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure + // FBox2D GetMapScrollSize(); // [0x6c41df0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.GetMagnitude - // float GetMagnitude(); // [0x6c0a850] Final|Native|Protected|BlueprintCallable|BlueprintPure + // float GetMagnitude(); // [0x6c41dd0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.GetConfrimWindowText - // FString GetConfrimWindowText(); // [0x6c0a7d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetConfrimWindowText(); // [0x6c41d50] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfraReformHouseSelectMenuTop.Callback_LoadTex_BP - // void Callback_LoadTex_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void Callback_LoadTex_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.InfrasReformAnimationMenuTop @@ -59609,11 +60260,11 @@ class UInfrastructureGaugeMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.InfrastructureGaugeMenuTop.UpdateTarget - // void UpdateTarget(); // [0x6c0b550] Final|Native|Public|BlueprintCallable + // void UpdateTarget(); // [0x6c42ad0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InfrastructureGaugeMenuTop.SetIcon_BP - // void SetIcon_BP(FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetIcon_BP(FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InfrastructureGaugeMenuTop.SetGauge_BP - // void SetGauge_BP(float _value); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetGauge_BP(float _value); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.InfrastructureInitInfo @@ -59637,63 +60288,63 @@ class UInfrastructureMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.InfrastructureMenuTop.UpdateRich_BP - // void UpdateRich_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateRich_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InfrastructureMenuTop.UpdateItem_BP - // void UpdateItem_BP(int32_t _index, FInfraStructureBuildItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateItem_BP(int32_t _index, FInfraStructureBuildItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.InfrastructureMenuTop.UpdateDetail_BP - // void UpdateDetail_BP(bool _visible, FInfraStructureBuildItemInfo _itemInfo); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateDetail_BP(bool _visible, FInfraStructureBuildItemInfo _itemInfo); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InfrastructureMenuTop.UpdateBuildingPossesionNum_BP - // void UpdateBuildingPossesionNum_BP(FName& _textId, int32_t& _num, int32_t& _max); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateBuildingPossesionNum_BP(FName& _textId, int32_t& _num, int32_t& _max); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.InfrastructureMenuTop.UpdateBuildingPossesionNum - // bool UpdateBuildingPossesionNum(); // [0x6c0d4c0] Final|Native|Protected|BlueprintCallable + // bool UpdateBuildingPossesionNum(); // [0x6c44a40] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfrastructureMenuTop.SetupItemList - // void SetupItemList(); // [0x6c0d4a0] Final|Native|Protected|BlueprintCallable + // void SetupItemList(); // [0x6c44a20] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfrastructureMenuTop.SetupItem_BP - // void SetupItem_BP(FInfraStructureBuildItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupItem_BP(FInfraStructureBuildItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.InfrastructureMenuTop.SetListName_BP - // void SetListName_BP(FName& _textId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetListName_BP(FName& _textId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.InfrastructureMenuTop.SetEmptyList_BP - // void SetEmptyList_BP(bool _isEmpty); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetEmptyList_BP(bool _isEmpty); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InfrastructureMenuTop.SetCurrentListIndex - // void SetCurrentListIndex(int32_t _index); // [0x6c0d410] Final|Native|Protected|BlueprintCallable + // void SetCurrentListIndex(int32_t _index); // [0x6c44990] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfrastructureMenuTop.SetCreateKitNum_BP - // void SetCreateKitNum_BP(int32_t _num); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetCreateKitNum_BP(int32_t _num); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InfrastructureMenuTop.OpenPurchaseWindow - // void OpenPurchaseWindow(); // [0x6c0d3f0] Final|Native|Protected|BlueprintCallable + // void OpenPurchaseWindow(); // [0x6c44970] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfrastructureMenuTop.OpenPurchaseErrorWindow - // void OpenPurchaseErrorWindow(); // [0x6c0d3d0] Final|Native|Protected|BlueprintCallable + // void OpenPurchaseErrorWindow(); // [0x6c44950] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfrastructureMenuTop.OpenHelpWindow - // void OpenHelpWindow(); // [0x6c0d3b0] Final|Native|Protected|BlueprintCallable + // void OpenHelpWindow(); // [0x6c44930] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfrastructureMenuTop.OpenCountWindow - // void OpenCountWindow(); // [0x6c0d390] Final|Native|Protected|BlueprintCallable + // void OpenCountWindow(); // [0x6c44910] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfrastructureMenuTop.OpenBuildingPossessionMaxWindow - // void OpenBuildingPossessionMaxWindow(); // [0x6c0d370] Final|Native|Protected|BlueprintCallable + // void OpenBuildingPossessionMaxWindow(); // [0x6c448f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfrastructureMenuTop.OnPurchaseConfirmWindowCloseEndDelegate - // void OnPurchaseConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6c0d2d0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnPurchaseConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6c44850] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InfrastructureMenuTop.OnCountWindowEnterDelegate - // void OnCountWindowEnterDelegate(int32_t _selectedNum); // [0x6c0d240] Final|Native|Protected|BlueprintCallable + // void OnCountWindowEnterDelegate(int32_t _selectedNum); // [0x6c447c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfrastructureMenuTop.OnCountWindowCloseEndDelegate - // void OnCountWindowCloseEndDelegate(); // [0x6c0d220] Final|Native|Protected|BlueprintCallable + // void OnCountWindowCloseEndDelegate(); // [0x6c447a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfrastructureMenuTop.OnClosePurchaseWindow_BP - // void OnClosePurchaseWindow_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnClosePurchaseWindow_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InfrastructureMenuTop.IsTutorial - // bool IsTutorial(); // [0x6c0d1f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsTutorial(); // [0x6c44770] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureMenuTop.IsPurchase - // bool IsPurchase(); // [0x6c0d170] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsPurchase(); // [0x6c446f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureMenuTop.IsCloseMenuFlag - // bool IsCloseMenuFlag(); // [0x6c0d150] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsCloseMenuFlag(); // [0x6c446d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureMenuTop.IsBuildingPossessionMax - // bool IsBuildingPossessionMax(); // [0x6c0d120] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsBuildingPossessionMax(); // [0x6c446a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureMenuTop.GetTutorialItemId - // FName GetTutorialItemId(); // [0x6c0d0e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetTutorialItemId(); // [0x6c44660] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureMenuTop.GetRich - // int32_t GetRich(); // [0x6c0d0b0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetRich(); // [0x6c44630] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureMenuTop.GetFocusLayerNum - // int32_t GetFocusLayerNum(class UMenuListGroup* _menuListGroup); // [0x6a06c40] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetFocusLayerNum(class UMenuListGroup* _menuListGroup); // [0x6a3b600] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureMenuTop.GetCurrentItemInfo - // FInfraStructureBuildItemInfo GetCurrentItemInfo(); // [0x6c0d050] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FInfraStructureBuildItemInfo GetCurrentItemInfo(); // [0x6c445d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureMenuTop.GetCategory - // EInfrastructureCategory GetCategory(); // [0x6c0d030] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EInfrastructureCategory GetCategory(); // [0x6c445b0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.InfrastructureRemovalMenuTop @@ -59707,59 +60358,59 @@ class UInfrastructureRemovalMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.InfrastructureRemovalMenuTop.WorldToMapMenu - // FVector2D WorldToMapMenu(FVector2D _worldPos); // [0x6c0ef30] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D WorldToMapMenu(FVector2D _worldPos); // [0x6c464b0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureRemovalMenuTop.SetMagnitude - // void SetMagnitude(float _magnitude); // [0x6c0eeb0] Final|Native|Protected|BlueprintCallable + // void SetMagnitude(float _magnitude); // [0x6c46430] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfrastructureRemovalMenuTop.OpenReformConfirmWindow - // void OpenReformConfirmWindow(); // [0x6c0ee90] Final|Native|Public|BlueprintCallable + // void OpenReformConfirmWindow(); // [0x6c46410] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InfrastructureRemovalMenuTop.OnRemovalConfirmWindowMenuCloseEndDelegate - // void OnRemovalConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c0edf0] Final|Native|Protected|HasOutParms + // void OnRemovalConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c46370] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.InfrastructureRemovalMenuTop.OnReformStart_BP - // void OnReformStart_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnReformStart_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.InfrastructureRemovalMenuTop.OnReformMenuCloseEndDelegate - // void OnReformMenuCloseEndDelegate(); // [0x6c0edd0] Final|Native|Public + // void OnReformMenuCloseEndDelegate(); // [0x6c46350] Final|Native|Public // Function /Script/DP1Project.InfrastructureRemovalMenuTop.OnReformConfirmWindowCloseEndDelegate - // void OnReformConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6c0ed30] Final|Native|Public|HasOutParms + // void OnReformConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6c462b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.InfrastructureRemovalMenuTop.OnReformCancel_BP - // void OnReformCancel_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnReformCancel_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.InfrastructureRemovalMenuTop.OnOpenReformConfirmWindow_BP - // void OnOpenReformConfirmWindow_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnOpenReformConfirmWindow_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.InfrastructureRemovalMenuTop.GetSelectedReformObjectIconId - // FName GetSelectedReformObjectIconId(); // [0x6c0ecf0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetSelectedReformObjectIconId(); // [0x6c46270] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureRemovalMenuTop.GetSelectedLiveNpcCharaIconId - // FName GetSelectedLiveNpcCharaIconId(); // [0x6c0ecb0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetSelectedLiveNpcCharaIconId(); // [0x6c46230] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureRemovalMenuTop.GetSelectedInfrastructureCategory - // EInfrastructureCategory GetSelectedInfrastructureCategory(); // [0x6c0ec90] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EInfrastructureCategory GetSelectedInfrastructureCategory(); // [0x6c46210] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureRemovalMenuTop.GetRich - // int32_t GetRich(); // [0x69205e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetRich(); // [0x6950ab0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureRemovalMenuTop.GetRemovalCraftObjectInfoList - // TArray GetRemovalCraftObjectInfoList(); // [0x6c0eba0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetRemovalCraftObjectInfoList(); // [0x6c46120] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureRemovalMenuTop.GetReformConfrimWindowText - // FString GetReformConfrimWindowText(); // [0x6c0eb40] Final|Native|Public|BlueprintCallable|BlueprintPure + // FString GetReformConfrimWindowText(); // [0x6c460c0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureRemovalMenuTop.GetMapTextureSize - // FBox2D GetMapTextureSize(); // [0x6c0eaf0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure + // FBox2D GetMapTextureSize(); // [0x6c46070] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureRemovalMenuTop.GetMapTexture - // class UTexture* GetMapTexture(); // [0x6c0a8c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // class UTexture* GetMapTexture(); // [0x6c41e40] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureRemovalMenuTop.GetMapScrollSize - // FBox2D GetMapScrollSize(); // [0x6c0eaa0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure + // FBox2D GetMapScrollSize(); // [0x6c46020] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureRemovalMenuTop.GetMagnitude - // float GetMagnitude(); // [0x6947220] Final|Native|Protected|BlueprintCallable|BlueprintPure + // float GetMagnitude(); // [0x6977e30] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureRemovalMenuTop.GetInfrastructureSelectType - // EInfrastructureSelectType GetInfrastructureSelectType(); // [0x6c0ea80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EInfrastructureSelectType GetInfrastructureSelectType(); // [0x6c46000] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureRemovalMenuTop.GetCraftObjectInfoList - // TArray GetCraftObjectInfoList(); // [0x6c0e990] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetCraftObjectInfoList(); // [0x6c45f10] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureRemovalMenuTop.GetCraftObjectInfoIndex - // int32_t GetCraftObjectInfoIndex(FCraftObjStatusHandle _craftObjStatusHandle); // [0x6c0e8f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCraftObjectInfoIndex(FCraftObjStatusHandle _craftObjStatusHandle); // [0x6c45e70] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureRemovalMenuTop.FindVegetableObjectInfoIndex - // int32_t FindVegetableObjectInfoIndex(FCraftObjStatusHandle _craftObjStatusHandle); // [0x6c0e850] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t FindVegetableObjectInfoIndex(FCraftObjStatusHandle _craftObjStatusHandle); // [0x6c45dd0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InfrastructureRemovalMenuTop.DecidedRemovalCraftObject - // void DecidedRemovalCraftObject(int32_t _index); // [0x6c0e7c0] Final|Native|Protected|BlueprintCallable + // void DecidedRemovalCraftObject(int32_t _index); // [0x6c45d40] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfrastructureRemovalMenuTop.ChangeRemovalCraftObjTypeTabIndex - // void ChangeRemovalCraftObjTypeTabIndex(int32_t _index); // [0x6c0e730] Final|Native|Protected|BlueprintCallable + // void ChangeRemovalCraftObjTypeTabIndex(int32_t _index); // [0x6c45cb0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InfrastructureRemovalMenuTop.Callback_Setup_BP - // void Callback_Setup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void Callback_Setup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InfrastructureRemovalMenuTop.Callback_LoadTex_BP - // void Callback_LoadTex_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void Callback_LoadTex_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.InlineKeyboardMenuSubsystem @@ -59780,17 +60431,17 @@ class UInlineKeyboardMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.InlineKeyboardMenuTop.SetKeyboardTextureVisibleBP - // void SetKeyboardTextureVisibleBP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetKeyboardTextureVisibleBP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InlineKeyboardMenuTop.OnUpdate_BP - // void OnUpdate_BP(float _deltaTime); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdate_BP(float _deltaTime); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InlineKeyboardMenuTop.OnSetTitle_BP - // void OnSetTitle_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetTitle_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.InlineKeyboardMenuTop.OnSetTextCountMax_BP - // void OnSetTextCountMax_BP(int32_t _count_max); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetTextCountMax_BP(int32_t _count_max); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InlineKeyboardMenuTop.OnSetTextCount_BP - // void OnSetTextCount_BP(int32_t _count); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetTextCount_BP(int32_t _count); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InlineKeyboardMenuTop.OnSetText_BP - // void OnSetText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.InlineKeyboardSubsystem @@ -59805,7 +60456,7 @@ class UInlineKeyboardSubsystem : public UTickableGameInstanceSubsystem /// Functions // Function /Script/DP1Project.InlineKeyboardSubsystem.GetText - // FString GetText(); // [0x6c0fed0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetText(); // [0x6c47450] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.InputCaptureManager @@ -59826,29 +60477,29 @@ class UInputCmdManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.InputCmdManagerSubsystem.RemoveEnabledInputCommandGroupPreset - // void RemoveEnabledInputCommandGroupPreset(FName _checkPresetName, TEnumAsByte _controllerIdx); // [0x6c112d0] Final|Native|Public|BlueprintCallable + // void RemoveEnabledInputCommandGroupPreset(FName _checkPresetName, TEnumAsByte _controllerIdx); // [0x6c48850] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InputCmdManagerSubsystem.PushEnabledInputCommandGroupPreset - // void PushEnabledInputCommandGroupPreset(FName _presetName, TEnumAsByte _controllerIdx); // [0x6c11200] Final|Native|Public|BlueprintCallable + // void PushEnabledInputCommandGroupPreset(FName _presetName, TEnumAsByte _controllerIdx); // [0x6c48780] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InputCmdManagerSubsystem.PushDbgEnabledInputCommandGroupPreset - // void PushDbgEnabledInputCommandGroupPreset(FName _presetName, TEnumAsByte _controllerIdx); // [0x6c10fe0] Final|Native|Public|BlueprintCallable + // void PushDbgEnabledInputCommandGroupPreset(FName _presetName, TEnumAsByte _controllerIdx); // [0x6c48560] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InputCmdManagerSubsystem.PopEnabledInputCommandGroupPreset - // void PopEnabledInputCommandGroupPreset(FName _checkPresetName, TEnumAsByte _controllerIdx); // [0x6c11130] Final|Native|Public|BlueprintCallable + // void PopEnabledInputCommandGroupPreset(FName _checkPresetName, TEnumAsByte _controllerIdx); // [0x6c486b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InputCmdManagerSubsystem.PopEnabledAnyInputCommandGroupPreset - // void PopEnabledAnyInputCommandGroupPreset(TEnumAsByte _controllerIdx); // [0x6c110b0] Final|Native|Public|BlueprintCallable + // void PopEnabledAnyInputCommandGroupPreset(TEnumAsByte _controllerIdx); // [0x6c48630] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InputCmdManagerSubsystem.PopDbgEnabledInputCommandGroupPreset - // void PopDbgEnabledInputCommandGroupPreset(FName _checkPresetName, TEnumAsByte _controllerIdx); // [0x6c10fe0] Final|Native|Public|BlueprintCallable + // void PopDbgEnabledInputCommandGroupPreset(FName _checkPresetName, TEnumAsByte _controllerIdx); // [0x6c48560] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InputCmdManagerSubsystem.IsPushEnabledInputCommandGroupPreset - // bool IsPushEnabledInputCommandGroupPreset(FName& _presetName, TEnumAsByte _controllerIdx); // [0x6c10ef0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsPushEnabledInputCommandGroupPreset(FName& _presetName, TEnumAsByte _controllerIdx); // [0x6c48470] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.InputCmdManagerSubsystem.IsPushEnabledInputCommand - // bool IsPushEnabledInputCommand(FName& _cmdName, TEnumAsByte _controllerIdx); // [0x6c10e00] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsPushEnabledInputCommand(FName& _cmdName, TEnumAsByte _controllerIdx); // [0x6c48380] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.InputCmdManagerSubsystem.IsPushEnabledAnyInputCommandGroupPreset - // bool IsPushEnabledAnyInputCommandGroupPreset(TEnumAsByte _controllerIdx); // [0x6c10d70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPushEnabledAnyInputCommandGroupPreset(TEnumAsByte _controllerIdx); // [0x6c482f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.InputCmdManagerSubsystem.IsCommandInputAny - // bool IsCommandInputAny(FName _cmdName); // [0x6c10cd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsCommandInputAny(FName _cmdName); // [0x6c48250] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.InputCmdManagerSubsystem.IsCommandInput - // bool IsCommandInput(FName _cmdName, TEnumAsByte _controllerIdx); // [0x6c10c00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsCommandInput(FName _cmdName, TEnumAsByte _controllerIdx); // [0x6c48180] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.InputCmdManagerSubsystem.GetInputManager - // class UInputCmdManagerSubsystem* GetInputManager(); // [0x6c10bd0] Final|Native|Static|Public|BlueprintCallable + // class UInputCmdManagerSubsystem* GetInputManager(); // [0x6c48150] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.InputCommandBuildUtility @@ -59868,7 +60519,7 @@ class UInputGameModeHandler : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.InputGameModeHandler.GetInsEdit - // class UInputGameModeHandler* GetInsEdit(); // [0x6c116e0] Final|Native|Static|Public|BlueprintCallable + // class UInputGameModeHandler* GetInsEdit(); // [0x6c48c60] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/DP1Project.InputPanelWidgetInfo @@ -59908,17 +60559,17 @@ class UInputPanelWidget : public UContentWidget /// Functions // Function /Script/DP1Project.InputPanelWidget.SetSwipeEventEnable - // void SetSwipeEventEnable(bool _flg); // [0x6c12e70] Final|Native|Protected|BlueprintCallable + // void SetSwipeEventEnable(bool _flg); // [0x6c4a3f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InputPanelWidget.SetInputPanelWidgetEnable - // void SetInputPanelWidgetEnable(bool _isEnable); // [0x6c12de0] Final|Native|Public|BlueprintCallable + // void SetInputPanelWidgetEnable(bool _isEnable); // [0x6c4a360] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InputPanelWidget.SetFlickEventEnable - // void SetFlickEventEnable(bool _flg); // [0x6c12d50] Final|Native|Protected|BlueprintCallable + // void SetFlickEventEnable(bool _flg); // [0x6c4a2d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InputPanelWidget.SetClickEventEnable - // void SetClickEventEnable(bool _flg); // [0x6c12cc0] Final|Native|Protected|BlueprintCallable + // void SetClickEventEnable(bool _flg); // [0x6c4a240] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InputPanelWidget.SetAllInputEventEnable - // void SetAllInputEventEnable(bool _flg); // [0x6c12c30] Final|Native|Protected|BlueprintCallable + // void SetAllInputEventEnable(bool _flg); // [0x6c4a1b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InputPanelWidget.SetAdsorptionPriority - // void SetAdsorptionPriority(int32_t _priority); // [0x6c12ba0] Final|Native|Public|BlueprintCallable + // void SetAdsorptionPriority(int32_t _priority); // [0x6c4a120] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.InputScreenMenu3DTop @@ -59931,11 +60582,11 @@ class UInputScreenMenu3DTop : public UMenuTop /// Functions // Function /Script/DP1Project.InputScreenMenu3DTop.OnScreenTouchStarted - // void OnScreenTouchStarted(int32_t _touchIndex, FVector2D _touchPos); // [0x6c13400] Final|Native|Private|HasDefaults|BlueprintCallable + // void OnScreenTouchStarted(int32_t _touchIndex, FVector2D _touchPos); // [0x6c4a980] Final|Native|Private|HasDefaults|BlueprintCallable // Function /Script/DP1Project.InputScreenMenu3DTop.OnScreenTouchEnded - // void OnScreenTouchEnded(int32_t _touchIndex, FVector2D _touchPos); // [0x6c13330] Final|Native|Private|HasDefaults|BlueprintCallable + // void OnScreenTouchEnded(int32_t _touchIndex, FVector2D _touchPos); // [0x6c4a8b0] Final|Native|Private|HasDefaults|BlueprintCallable // Function /Script/DP1Project.InputScreenMenu3DTop.OnScreenMove - // void OnScreenMove(int32_t _touchIndex, FVector2D _touchPos); // [0x6c13260] Final|Native|Private|HasDefaults|BlueprintCallable + // void OnScreenMove(int32_t _touchIndex, FVector2D _touchPos); // [0x6c4a7e0] Final|Native|Private|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.InputUtility @@ -59947,9 +60598,9 @@ class UInputUtility : public UObject /// Functions // Function /Script/DP1Project.InputUtility.IsInputGameModeMenuMouse - // bool IsInputGameModeMenuMouse(); // [0x6c13670] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsInputGameModeMenuMouse(); // [0x6c4abf0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InputUtility.IsInputGameModeKeyboardMouse - // bool IsInputGameModeKeyboardMouse(); // [0x6c13640] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsInputGameModeKeyboardMouse(); // [0x6c4abc0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.InstancedCraftObjData @@ -60085,15 +60736,15 @@ class UInterlockDeliveryListMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.InterlockDeliveryListMenuTop.OnListUpdated_BP - // void OnListUpdated_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnListUpdated_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InterlockDeliveryListMenuTop.OnInterlockWindowMenuCloseEndDelegate - // void OnInterlockWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c15000] Final|Native|Protected|HasOutParms + // void OnInterlockWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c4c580] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.InterlockDeliveryListMenuTop.GetInterlockDeliveryContentsByIndex - // FInterlockDeliveryContents GetInterlockDeliveryContentsByIndex(int32_t _index); // [0x6c14f10] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FInterlockDeliveryContents GetInterlockDeliveryContentsByIndex(int32_t _index); // [0x6c4c490] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InterlockDeliveryListMenuTop.GetInterlockDeliveryContents - // TArray GetInterlockDeliveryContents(); // [0x6c14db0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetInterlockDeliveryContents(); // [0x6c4c330] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InterlockDeliveryListMenuTop.DecidedButton - // void DecidedButton(int32_t _index); // [0x6c14d20] Final|Native|Protected|BlueprintCallable + // void DecidedButton(int32_t _index); // [0x6c4c2a0] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.InterlockDeliveryMenuTop @@ -60112,83 +60763,83 @@ class UInterlockDeliveryMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.InterlockDeliveryMenuTop.TryAddItemByPasswordData - // void TryAddItemByPasswordData(FGDPasswordData& _passwordData); // [0x6c16f30] Final|Native|Protected|HasOutParms|BlueprintCallable + // void TryAddItemByPasswordData(FGDPasswordData& _passwordData); // [0x6c4e4b0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InterlockDeliveryMenuTop.TriggerOnPasswordInputEvent - // void TriggerOnPasswordInputEvent(EInterlockMenuMode _mode); // [0x6c16eb0] Final|Native|Protected|BlueprintCallable + // void TriggerOnPasswordInputEvent(EInterlockMenuMode _mode); // [0x6c4e430] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InterlockDeliveryMenuTop.RequestDownloadStrageSync - // void RequestDownloadStrageSync(); // [0x6c16e90] Final|Native|Protected|BlueprintCallable + // void RequestDownloadStrageSync(); // [0x6c4e410] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InterlockDeliveryMenuTop.OpenItemOverflowWindow - // void OpenItemOverflowWindow(); // [0x6c16e70] Final|Native|Protected|BlueprintCallable + // void OpenItemOverflowWindow(); // [0x6c4e3f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InterlockDeliveryMenuTop.OpenInterlockWindow - // void OpenInterlockWindow(EInterlockWindowType _interlockWindowType, FString _windowText); // [0x6c16d40] Final|Native|Protected|BlueprintCallable + // void OpenInterlockWindow(EInterlockWindowType _interlockWindowType, FString _windowText); // [0x6c4e2c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InterlockDeliveryMenuTop.OpenErrorWindow - // FHandle OpenErrorWindow(FName _presetName); // [0x6c16cb0] Final|Native|Static|Protected|BlueprintCallable + // FHandle OpenErrorWindow(FName _presetName); // [0x6c4e230] Final|Native|Static|Protected|BlueprintCallable // Function /Script/DP1Project.InterlockDeliveryMenuTop.OpenConnectionErrorWindowMenu - // void OpenConnectionErrorWindowMenu(); // [0x6c16c90] Final|Native|Protected|BlueprintCallable + // void OpenConnectionErrorWindowMenu(); // [0x6c4e210] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InterlockDeliveryMenuTop.OpenConnectingWindowMenu - // void OpenConnectingWindowMenu(); // [0x6c16c70] Final|Native|Protected|BlueprintCallable + // void OpenConnectingWindowMenu(); // [0x6c4e1f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnRewardListMenuOpenDelegate_BP - // void OnRewardListMenuOpenDelegate_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnRewardListMenuOpenDelegate_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnRewardListMenuOpenDelegate - // void OnRewardListMenuOpenDelegate(); // [0x6c16c50] Final|Native|Protected + // void OnRewardListMenuOpenDelegate(); // [0x6c4e1d0] Final|Native|Protected // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnRewardListMenuCloseEndDelegate_BP - // void OnRewardListMenuCloseEndDelegate_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnRewardListMenuCloseEndDelegate_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnRewardListMenuCloseEndDelegate - // void OnRewardListMenuCloseEndDelegate(); // [0x6c16c30] Final|Native|Protected + // void OnRewardListMenuCloseEndDelegate(); // [0x6c4e1b0] Final|Native|Protected // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnPasswordInputFinished - // void OnPasswordInputFinished(FString _inputPassword); // [0x6c16b40] Final|Native|Protected|BlueprintCallable + // void OnPasswordInputFinished(FString _inputPassword); // [0x6c4e0c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnPasswordInputEvent_BP - // void OnPasswordInputEvent_BP(EInterlockMenuMode _mode); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnPasswordInputEvent_BP(EInterlockMenuMode _mode); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnInterlockWindowMenuCloseEndDelegate - // void OnInterlockWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c16aa0] Final|Native|Protected|HasOutParms + // void OnInterlockWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c4e020] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnInitInterlockDelivaey_BP - // void OnInitInterlockDelivaey_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnInitInterlockDelivaey_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnFinishItemOverflowWindow_BP - // void OnFinishItemOverflowWindow_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnFinishItemOverflowWindow_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnDownloadStoargeSyncComplete_BP - // void OnDownloadStoargeSyncComplete_BP(bool _success); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnDownloadStoargeSyncComplete_BP(bool _success); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnDownloadStoargeSyncComplete - // void OnDownloadStoargeSyncComplete(bool _success); // [0x6c16a10] Final|Native|Protected + // void OnDownloadStoargeSyncComplete(bool _success); // [0x6c4df90] Final|Native|Protected // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnDownloadPasswordInputFinished - // void OnDownloadPasswordInputFinished(FString _inputPassword); // [0x6c16920] Final|Native|Protected|BlueprintCallable + // void OnDownloadPasswordInputFinished(FString _inputPassword); // [0x6c4dea0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnDeliveryListOpen_BP - // void OnDeliveryListOpen_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnDeliveryListOpen_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnDeliveryListOpen - // void OnDeliveryListOpen(); // [0x6c16900] Final|Native|Protected + // void OnDeliveryListOpen(); // [0x6c4de80] Final|Native|Protected // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnDeliveryListCloseEnd_BP - // void OnDeliveryListCloseEnd_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnDeliveryListCloseEnd_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnDeliveryListCloseEnd - // void OnDeliveryListCloseEnd(); // [0x6c168e0] Final|Native|Protected + // void OnDeliveryListCloseEnd(); // [0x6c4de60] Final|Native|Protected // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnContinueInputPassword_BP - // void OnContinueInputPassword_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnContinueInputPassword_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnCloseEndSuccessSearchPassward_BP - // void OnCloseEndSuccessSearchPassward_BP(FGDPasswordData& _passwardData); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnCloseEndSuccessSearchPassward_BP(FGDPasswordData& _passwardData); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnCloseEndItemOverflowWindow_BP - // void OnCloseEndItemOverflowWindow_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnCloseEndItemOverflowWindow_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnCloseEndItemOverflowWindow - // void OnCloseEndItemOverflowWindow(FHandle& _handle); // [0x6c16840] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnCloseEndItemOverflowWindow(FHandle& _handle); // [0x6c4ddc0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnCloseEndInterlockConnectInternetWindow - // void OnCloseEndInterlockConnectInternetWindow(); // [0x6c16820] Final|Native|Protected + // void OnCloseEndInterlockConnectInternetWindow(); // [0x6c4dda0] Final|Native|Protected // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnCloseEndConnectionErrorWindow - // void OnCloseEndConnectionErrorWindow(); // [0x6c16800] Final|Native|Protected + // void OnCloseEndConnectionErrorWindow(); // [0x6c4dd80] Final|Native|Protected // Function /Script/DP1Project.InterlockDeliveryMenuTop.OnCloseEndConnectInternetConfirmWindowDelegate_BP - // void OnCloseEndConnectInternetConfirmWindowDelegate_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnCloseEndConnectInternetConfirmWindowDelegate_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InterlockDeliveryMenuTop.IsInterlockPasswordTextOverwriteEnabled - // bool IsInterlockPasswordTextOverwriteEnabled(); // [0x6921180] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsInterlockPasswordTextOverwriteEnabled(); // [0x6951650] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InterlockDeliveryMenuTop.GetOverrideInterlockPasswordText - // FString GetOverrideInterlockPasswordText(); // [0x6a96140] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetOverrideInterlockPasswordText(); // [0x6acb4c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InterlockDeliveryMenuTop.GetInterlockMenuButtonInfoList - // TArray GetInterlockMenuButtonInfoList(); // [0x6c16710] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetInterlockMenuButtonInfoList(); // [0x6c4dc90] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InterlockDeliveryMenuTop.FinishPasswardRecieve_BP - // void FinishPasswardRecieve_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void FinishPasswardRecieve_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InterlockDeliveryMenuTop.FinishPasswardRecieve - // void FinishPasswardRecieve(); // [0x6c166f0] Final|Native|Protected|BlueprintCallable + // void FinishPasswardRecieve(); // [0x6c4dc70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InterlockDeliveryMenuTop.DecidedButton - // void DecidedButton(int32_t _buttonIndex); // [0x6c16660] Final|Native|Protected|BlueprintCallable + // void DecidedButton(int32_t _buttonIndex); // [0x6c4dbe0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InterlockDeliveryMenuTop.CloseConnectingWindowMenu - // void CloseConnectingWindowMenu(); // [0x6c16640] Final|Native|Protected|BlueprintCallable + // void CloseConnectingWindowMenu(); // [0x6c4dbc0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InterlockDeliveryMenuTop.CheckPasswordCurrentInputText - // void CheckPasswordCurrentInputText(); // [0x6c16620] Final|Native|Protected|BlueprintCallable + // void CheckPasswordCurrentInputText(); // [0x6c4dba0] Final|Native|Protected|BlueprintCallable }; /// Struct /Script/DP1Project.InterlockRewardListSetupInfo @@ -60219,15 +60870,15 @@ class UInterlockPasswardRewardMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.InterlockPasswardRewardMenuTop.Setup - // void Setup(FInterlockRewardListSetupInfo _setupInfo); // [0x6c179b0] Final|Native|Public + // void Setup(FInterlockRewardListSetupInfo _setupInfo); // [0x6c4ef30] Final|Native|Public // Function /Script/DP1Project.InterlockPasswardRewardMenuTop.OnListUpdated_BP - // void OnListUpdated_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnListUpdated_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InterlockPasswardRewardMenuTop.GetInterlockPasswardRewardItem - // TArray GetInterlockPasswardRewardItem(); // [0x6c17860] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetInterlockPasswardRewardItem(); // [0x6c4ede0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InterlockPasswardRewardMenuTop.DisableItemNewFlag - // void DisableItemNewFlag(FInventoryHandle& _handle); // [0x69d8380] Final|Native|Protected|HasOutParms|BlueprintCallable + // void DisableItemNewFlag(FInventoryHandle& _handle); // [0x6a0bab0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InterlockPasswardRewardMenuTop.DecidedButton - // void DecidedButton(int32_t _index); // [0x6c177d0] Final|Native|Protected|BlueprintCallable + // void DecidedButton(int32_t _index); // [0x6c4ed50] Final|Native|Protected|BlueprintCallable }; /// Struct /Script/DP1Project.InventorySetupInfo @@ -60291,223 +60942,223 @@ class UInventoryMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.InventoryMenuTop.UseItemEvent - // void UseItemEvent(bool _closeWindow); // [0x6c1e650] Final|Native|Public|BlueprintCallable + // void UseItemEvent(bool _closeWindow); // [0x6c55c30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.UpdateNotificationTabGroup - // void UpdateNotificationTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6c1e5c0] Final|Native|Public|BlueprintCallable + // void UpdateNotificationTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6c55ba0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.UpdateListItemInfoByInventoryHandle - // FListItemInfo UpdateListItemInfoByInventoryHandle(FInventoryHandle _inventoryHandle); // [0x6c1e2a0] Final|Native|Public|BlueprintCallable + // FListItemInfo UpdateListItemInfoByInventoryHandle(FInventoryHandle _inventoryHandle); // [0x6c55880] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.UpdateListItemInfo_BP - // void UpdateListItemInfo_BP(FListItemInfo& ListItemInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void UpdateListItemInfo_BP(FListItemInfo& ListItemInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.InventoryMenuTop.UpdateItemInfoList - // void UpdateItemInfoList(FInventoryTabInfo _tabInfo); // [0x6c1e090] Final|Native|Protected|BlueprintCallable + // void UpdateItemInfoList(FInventoryTabInfo _tabInfo); // [0x6c55670] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.UpdateHpSpCharacterMenuButtonInfoList - // void UpdateHpSpCharacterMenuButtonInfoList(); // [0x6c1e070] Final|Native|Protected|BlueprintCallable + // void UpdateHpSpCharacterMenuButtonInfoList(); // [0x6c55650] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.UpdateDisplay_BP - // void UpdateDisplay_BP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UpdateDisplay_BP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.InventoryMenuTop.UpdateAvatarStatus - // void UpdateAvatarStatus(); // [0x6c1e050] Final|Native|Protected|BlueprintCallable + // void UpdateAvatarStatus(); // [0x6c55630] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.Update_BP - // void Update_BP(float _deltaTime); // [0x35d7f00] Event|Public|BlueprintEvent + // void Update_BP(float _deltaTime); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.InventoryMenuTop.SetUpCharacterMenuButtonInfoList - // void SetUpCharacterMenuButtonInfoList(); // [0x6c1e030] Final|Native|Protected|BlueprintCallable + // void SetUpCharacterMenuButtonInfoList(); // [0x6c55610] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.SetInventoryWindowType - // void SetInventoryWindowType(EInventoryWindowType _type); // [0x6c1dfb0] Final|Native|Protected|BlueprintCallable + // void SetInventoryWindowType(EInventoryWindowType _type); // [0x6c55590] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.SetInitialFocusIndex_BP - // void SetInitialFocusIndex_BP(int32_t Index); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetInitialFocusIndex_BP(int32_t Index); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.InventoryMenuTop.SetFocusedItem - // void SetFocusedItem(FInventoryHandle& _handle, FName& _itemId); // [0x6c1dec0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetFocusedItem(FInventoryHandle& _handle, FName& _itemId); // [0x6c554a0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.SetFavorite - // void SetFavorite(FInventoryHandle& _handle, bool _isFavorite); // [0x6c1dde0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetFavorite(FInventoryHandle& _handle, bool _isFavorite); // [0x6c553c0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.SetAvatarLifePowerVisible_BP - // void SetAvatarLifePowerVisible_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetAvatarLifePowerVisible_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.InventoryMenuTop.SetAvatarLifePowerBuffIconVisible_BP - // void SetAvatarLifePowerBuffIconVisible_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetAvatarLifePowerBuffIconVisible_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.InventoryMenuTop.SetAddStatusEffectIconPageChangePlay - // void SetAddStatusEffectIconPageChangePlay(bool _isPlaying); // [0x6c1dd50] Final|Native|Public|BlueprintCallable + // void SetAddStatusEffectIconPageChangePlay(bool _isPlaying); // [0x6c55330] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.SelectedCharacter - // void SelectedCharacter(int32_t _index); // [0x6c1dcc0] Final|Native|Protected|BlueprintCallable + // void SelectedCharacter(int32_t _index); // [0x6c552a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.SearchInventoryItemInfo - // void SearchInventoryItemInfo(FInventoryHandle& _handle, FListItemInfo& _itemInfo); // [0x6c1db20] Final|Native|Private|HasOutParms|BlueprintCallable + // void SearchInventoryItemInfo(FInventoryHandle& _handle, FListItemInfo& _itemInfo); // [0x6c55100] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.Regist - // void Regist(FInventorySetupInfo& _inventorySetupInfo); // [0x6c1da70] Final|Native|Public|HasOutParms|BlueprintCallable + // void Regist(FInventorySetupInfo& _inventorySetupInfo); // [0x6c55050] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OpenUseItemFailedWindow - // void OpenUseItemFailedWindow(FCharaStatusHandle _charaStHdl, FInventoryHandle _useItemHandle); // [0x6c1d9a0] Final|Native|Public|BlueprintCallable + // void OpenUseItemFailedWindow(FCharaStatusHandle _charaStHdl, FInventoryHandle _useItemHandle); // [0x6c54f80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OpenSortWindow - // void OpenSortWindow(); // [0x6c1d980] Final|Native|Public|BlueprintCallable + // void OpenSortWindow(); // [0x6c54f60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OpenSignMenu - // void OpenSignMenu(); // [0x6c1d960] Final|Native|Public|BlueprintCallable + // void OpenSignMenu(); // [0x6c54f40] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OpenFilterWindow - // void OpenFilterWindow(); // [0x6c1d940] Final|Native|Public|BlueprintCallable + // void OpenFilterWindow(); // [0x6c54f20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OpenEquipRemovedConfirmWindow - // void OpenEquipRemovedConfirmWindow(); // [0x6c1d920] Final|Native|Protected|BlueprintCallable + // void OpenEquipRemovedConfirmWindow(); // [0x6c54f00] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OpenCountWindowMenu - // void OpenCountWindowMenu(); // [0x6c1d900] Final|Native|Protected|BlueprintCallable + // void OpenCountWindowMenu(); // [0x6c54ee0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OpenChoiceUseItemFailedWindow - // void OpenChoiceUseItemFailedWindow(); // [0x6c1d8e0] Final|Native|Public|BlueprintCallable + // void OpenChoiceUseItemFailedWindow(); // [0x6c54ec0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OpenChoiceRebuildItemWindow - // void OpenChoiceRebuildItemWindow(); // [0x6c1d8c0] Final|Native|Protected|BlueprintCallable + // void OpenChoiceRebuildItemWindow(); // [0x6c54ea0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OpenChoiceRebuildFavoriteItemConfirmWindow - // void OpenChoiceRebuildFavoriteItemConfirmWindow(); // [0x6c1d8a0] Final|Native|Protected|BlueprintCallable + // void OpenChoiceRebuildFavoriteItemConfirmWindow(); // [0x6c54e80] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OpenChoiceRebuildFailedNotHaveSkillWindow - // void OpenChoiceRebuildFailedNotHaveSkillWindow(FName& _lifeId); // [0x6c1d800] Final|Native|Public|HasOutParms|BlueprintCallable + // void OpenChoiceRebuildFailedNotHaveSkillWindow(FName& _lifeId); // [0x6c54de0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OpenChoiceCraftItemWindow - // void OpenChoiceCraftItemWindow(); // [0x6c1d7e0] Final|Native|Protected|BlueprintCallable + // void OpenChoiceCraftItemWindow(); // [0x6c54dc0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OpenChoiceConsumeItemWindow - // void OpenChoiceConsumeItemWindow(); // [0x6c1d7c0] Final|Native|Protected|BlueprintCallable + // void OpenChoiceConsumeItemWindow(); // [0x6c54da0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OnUpdateCharacterMenuButtonInfo_BP - // void OnUpdateCharacterMenuButtonInfo_BP(int32_t _index, FCharacterMenuButtonInfo& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnUpdateCharacterMenuButtonInfo_BP(int32_t _index, FCharacterMenuButtonInfo& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.InventoryMenuTop.OnUpdateAvatarLifePower_BP - // void OnUpdateAvatarLifePower_BP(FItemCraftLifePowerInfo& _lifePowerInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void OnUpdateAvatarLifePower_BP(FItemCraftLifePowerInfo& _lifePowerInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.InventoryMenuTop.OnSortWindowCloseEndDelegate - // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6c1d6d0] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6c54cb0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OnRebuildItemWindowMenuCloseEndDelegate - // void OnRebuildItemWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c1d630] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnRebuildItemWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c54c10] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OnRebuildItemWindowMenuButtonEnterDelegate - // void OnRebuildItemWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69af0a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnRebuildItemWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69e2770] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OnRebuildFavoriteItemConfirmWindowMenuCloseEndDelegate - // void OnRebuildFavoriteItemConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c1d590] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnRebuildFavoriteItemConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c54b70] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OnOpenSelectCharacterWindow_BP - // void OnOpenSelectCharacterWindow_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnOpenSelectCharacterWindow_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.InventoryMenuTop.OnLevelupNotificationPlay - // void OnLevelupNotificationPlay(int32_t _nextLevel, int32_t _addSkillPoint); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnLevelupNotificationPlay(int32_t _nextLevel, int32_t _addSkillPoint); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InventoryMenuTop.OnItemSlotOpenEnd_BP - // void OnItemSlotOpenEnd_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnItemSlotOpenEnd_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.InventoryMenuTop.OnItemSlotOpenEnd - // void OnItemSlotOpenEnd(); // [0x6c1d570] Final|Native|Public + // void OnItemSlotOpenEnd(); // [0x6c54b50] Final|Native|Public // Function /Script/DP1Project.InventoryMenuTop.OnItemSlotOpen_BP - // void OnItemSlotOpen_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnItemSlotOpen_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.InventoryMenuTop.OnItemSlotOpen - // void OnItemSlotOpen(); // [0x6c1d550] Final|Native|Public + // void OnItemSlotOpen(); // [0x6c54b30] Final|Native|Public // Function /Script/DP1Project.InventoryMenuTop.OnItemSlotCloseEnd_BP - // void OnItemSlotCloseEnd_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnItemSlotCloseEnd_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.InventoryMenuTop.OnItemSlotCloseEnd - // void OnItemSlotCloseEnd(); // [0x6c1d530] Final|Native|Public + // void OnItemSlotCloseEnd(); // [0x6c54b10] Final|Native|Public // Function /Script/DP1Project.InventoryMenuTop.OnItemSlotClose_BP - // void OnItemSlotClose_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnItemSlotClose_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.InventoryMenuTop.OnItemSlotClose - // void OnItemSlotClose(); // [0x6c1d510] Final|Native|Public + // void OnItemSlotClose(); // [0x6c54af0] Final|Native|Public // Function /Script/DP1Project.InventoryMenuTop.OnFilterWindowEnterEndDelegate - // void OnFilterWindowEnterEndDelegate(TMap& _filterDataMap); // [0x6c1d3d0] Final|Native|Public|HasOutParms + // void OnFilterWindowEnterEndDelegate(TMap& _filterDataMap); // [0x6c549b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.InventoryMenuTop.OnFilterWindowCloseEndDelegate - // void OnFilterWindowCloseEndDelegate(TMap& _filterDataMap); // [0x6c1d290] Final|Native|Public|HasOutParms + // void OnFilterWindowCloseEndDelegate(TMap& _filterDataMap); // [0x6c54870] Final|Native|Public|HasOutParms // Function /Script/DP1Project.InventoryMenuTop.OnEquipRemovedConfirmWindowMenuCloseEndDelegate - // void OnEquipRemovedConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c1d1f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnEquipRemovedConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c547d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OnCraftItemWindowMenuCloseEndDelegate - // void OnCraftItemWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c1d150] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnCraftItemWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c54730] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OnCraftItemWindowMenuButtonEnterDelegate - // void OnCraftItemWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69af0a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnCraftItemWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69e2770] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OnCountWindowMenuEnterDelegate - // void OnCountWindowMenuEnterDelegate(int32_t _value); // [0x6c1d0c0] Final|Native|Public|BlueprintCallable + // void OnCountWindowMenuEnterDelegate(int32_t _value); // [0x6c546a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OnCountWindowMenuCloseEndDelegate - // void OnCountWindowMenuCloseEndDelegate(); // [0x6c1d0a0] Final|Native|Public|BlueprintCallable + // void OnCountWindowMenuCloseEndDelegate(); // [0x6c54680] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OnConsumeItemWindowMenuCloseEndDelegate - // void OnConsumeItemWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c1d000] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnConsumeItemWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c545e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OnConsumeItemWindowMenuButtonEnterDelegate - // void OnConsumeItemWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69af0a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnConsumeItemWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69e2770] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.OnAvatarStatusUpdate - // void OnAvatarStatusUpdate(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnAvatarStatusUpdate(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.InventoryMenuTop.IsSignEnabled - // bool IsSignEnabled(); // [0x6c1cfe0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsSignEnabled(); // [0x6c545c0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.IsOnline - // bool IsOnline(); // [0x69cab80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsOnline(); // [0x69fe210] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.IsItemEffectValid - // bool IsItemEffectValid(FCharaStatusHandle _charaStHdl, EItemEffectType _itemEffectType); // [0x6c1cf10] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsItemEffectValid(FCharaStatusHandle _charaStHdl, EItemEffectType _itemEffectType); // [0x6c544f0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.IsFiltering - // bool IsFiltering(); // [0x6c1cee0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsFiltering(); // [0x6c544c0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.IsFavorite - // bool IsFavorite(FInventoryHandle& _handle); // [0x69476b0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsFavorite(FInventoryHandle& _handle); // [0x69782c0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.IsExistUseItemRange - // bool IsExistUseItemRange(); // [0x6c1ceb0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsExistUseItemRange(); // [0x6c54490] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.IsEquipAbilityMenuOpened - // bool IsEquipAbilityMenuOpened(); // [0x6c1ce90] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsEquipAbilityMenuOpened(); // [0x6c54470] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.IsDecidableSelectedCharacterMenuButton - // bool IsDecidableSelectedCharacterMenuButton(); // [0x6c1ce60] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsDecidableSelectedCharacterMenuButton(); // [0x6c54440] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.IsConsumeItemEmpty - // bool IsConsumeItemEmpty(FInventoryHandle _inventoryHandle); // [0x6c1cdc0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsConsumeItemEmpty(FInventoryHandle _inventoryHandle); // [0x6c543a0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.InitTabGroup - // void InitTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6c1cd30] Final|Native|Public|BlueprintCallable + // void InitTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6c54310] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.GetTabCategoryType - // EInventoryTabCategoryType GetTabCategoryType(); // [0x6c1cd00] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EInventoryTabCategoryType GetTabCategoryType(); // [0x6c542e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetTabCategoryItemMaxNum - // int32_t GetTabCategoryItemMaxNum(); // [0x6c1ccd0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetTabCategoryItemMaxNum(); // [0x6c542b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetSelectItemVal - // int32_t GetSelectItemVal(int32_t _effIdx); // [0x6c1cab0] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetSelectItemVal(int32_t _effIdx); // [0x6c54090] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetSelectItemTime - // int32_t GetSelectItemTime(int32_t _effIdx); // [0x6c1ca10] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetSelectItemTime(int32_t _effIdx); // [0x6c53ff0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetSelectItemEffectType - // EItemEffectType GetSelectItemEffectType(int32_t _effIdx); // [0x6c1c970] Final|Native|Public|BlueprintCallable|BlueprintPure + // EItemEffectType GetSelectItemEffectType(int32_t _effIdx); // [0x6c53f50] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetSelectedItemHandle - // FInventoryHandle GetSelectedItemHandle(); // [0x67367f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FInventoryHandle GetSelectedItemHandle(); // [0x67669d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetSelectedCharacterMenuButtonInfo - // FCharacterMenuButtonInfo GetSelectedCharacterMenuButtonInfo(); // [0x6c1cb70] Final|Native|Public|BlueprintCallable|BlueprintPure + // FCharacterMenuButtonInfo GetSelectedCharacterMenuButtonInfo(); // [0x6c54150] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetSelectedCharacterIndex - // int32_t GetSelectedCharacterIndex(); // [0x6c1cb50] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetSelectedCharacterIndex(); // [0x6c54130] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetPadMenuAnimationType - // EPadMenuAnimationType GetPadMenuAnimationType(); // [0x6c1c950] Final|Native|Public|BlueprintCallable|BlueprintPure + // EPadMenuAnimationType GetPadMenuAnimationType(); // [0x6c53f30] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetOperationGuideType - // EInventoryOperationGuideType GetOperationGuideType(); // [0x6c1c920] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EInventoryOperationGuideType GetOperationGuideType(); // [0x6c53f00] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetItemUseDisableReason - // EInventoryItemUseDisableReason GetItemUseDisableReason(FCharaStatusHandle _charaStHdl, FInventoryHandle _useItemHandle); // [0x6c1c850] Final|Native|Public|BlueprintCallable|BlueprintPure + // EInventoryItemUseDisableReason GetItemUseDisableReason(FCharaStatusHandle _charaStHdl, FInventoryHandle _useItemHandle); // [0x6c53e30] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetItemDetailWindowType - // EItemDetailWindowType GetItemDetailWindowType(FName& _itemId); // [0x6c1c7a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // EItemDetailWindowType GetItemDetailWindowType(FName& _itemId); // [0x6c53d80] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetInventoryWindowType - // EInventoryWindowType GetInventoryWindowType(); // [0x6a45b30] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EInventoryWindowType GetInventoryWindowType(); // [0x6a7a890] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetInventoryTabInfoByIndex - // FInventoryTabInfo GetInventoryTabInfoByIndex(int32_t _index); // [0x6c1c6b0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FInventoryTabInfo GetInventoryTabInfoByIndex(int32_t _index); // [0x6c53c90] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetInventoryLaunchMode - // EInventoryLaunchMode GetInventoryLaunchMode(); // [0x6c1c680] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EInventoryLaunchMode GetInventoryLaunchMode(); // [0x6c53c60] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetInventoryBalloonStatusInfoByEffectType - // FInventoryBalloonStatusInfo GetInventoryBalloonStatusInfoByEffectType(EItemEffectType _type); // [0x6c1c5d0] Final|Native|Protected|BlueprintCallable + // FInventoryBalloonStatusInfo GetInventoryBalloonStatusInfoByEffectType(EItemEffectType _type); // [0x6c53bb0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.GetInventoryBalloonStatusInfo - // FInventoryBalloonStatusInfo GetInventoryBalloonStatusInfo(FCharacterMenuButtonInfo _info, EItemEffectType _type); // [0x6c1c470] Final|Native|Protected|BlueprintCallable + // FInventoryBalloonStatusInfo GetInventoryBalloonStatusInfo(FCharacterMenuButtonInfo _info, EItemEffectType _type); // [0x6c53a50] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.GetInventoryBalloonExpInfo - // FInventoryBalloonExpInfo GetInventoryBalloonExpInfo(FCharacterMenuButtonInfo _info, int32_t _itemVal); // [0x6c1c310] Final|Native|Protected|BlueprintCallable + // FInventoryBalloonExpInfo GetInventoryBalloonExpInfo(FCharacterMenuButtonInfo _info, int32_t _itemVal); // [0x6c538f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.GetFocusLayerNum - // int32_t GetFocusLayerNum(class UMenuListGroup* _menuListGroup); // [0x6a06c40] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetFocusLayerNum(class UMenuListGroup* _menuListGroup); // [0x6a3b600] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetFocusLayerByIndex - // class UMenuLayer* GetFocusLayerByIndex(class UMenuListGroup* _menuListGroup, int32_t _index); // [0x6c1c240] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UMenuLayer* GetFocusLayerByIndex(class UMenuListGroup* _menuListGroup, int32_t _index); // [0x6c53820] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetCurrentSortType - // ESortType GetCurrentSortType(); // [0x6c1c210] Final|Native|Public|BlueprintCallable|BlueprintPure + // ESortType GetCurrentSortType(); // [0x6c537f0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetCurrentSortOrderType - // ESortOrderType GetCurrentSortOrderType(); // [0x6c1c1e0] Final|Native|Public|BlueprintCallable|BlueprintPure + // ESortOrderType GetCurrentSortOrderType(); // [0x6c537c0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetCurrentSortId - // FName GetCurrentSortId(); // [0x6c1c1a0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetCurrentSortId(); // [0x6c53780] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetAvatarNowSp - // int32_t GetAvatarNowSp(); // [0x6c1c180] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetAvatarNowSp(); // [0x6c53760] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetAvatarNowHp - // int32_t GetAvatarNowHp(); // [0x6c1c160] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetAvatarNowHp(); // [0x6c53740] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetAvatarMaxSp - // int32_t GetAvatarMaxSp(); // [0x6c1c140] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetAvatarMaxSp(); // [0x6c53720] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetAvatarMaxHp - // int32_t GetAvatarMaxHp(); // [0x6c1c120] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetAvatarMaxHp(); // [0x6c53700] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.GetAddStatusId - // FName GetAddStatusId(EItemEffectType _type, FCharaStatusHandle _charaStHdl); // [0x6c1c040] Final|Native|Protected|BlueprintCallable + // FName GetAddStatusId(EItemEffectType _type, FCharaStatusHandle _charaStHdl); // [0x6c53620] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.GetAddStatusIconInfo - // FInventoryAddStatusEffectIconInfo GetAddStatusIconInfo(FCharacterMenuButtonInfo& _info); // [0x6c1bf00] Final|Native|Protected|HasOutParms|BlueprintCallable + // FInventoryAddStatusEffectIconInfo GetAddStatusIconInfo(FCharacterMenuButtonInfo& _info); // [0x6c534e0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.GetAddStatusEffectIconCurrentPageIndex - // int32_t GetAddStatusEffectIconCurrentPageIndex(); // [0x69cce40] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetAddStatusEffectIconCurrentPageIndex(); // [0x6a004d0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.DisableItemNewFlag - // void DisableItemNewFlag(FInventoryHandle& _handle); // [0x6c1be60] Final|Native|Protected|HasOutParms|BlueprintCallable + // void DisableItemNewFlag(FInventoryHandle& _handle); // [0x6c53440] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.DecidedItem - // bool DecidedItem(FInventoryHandle _handle); // [0x6c1bdc0] Final|Native|Protected|BlueprintCallable + // bool DecidedItem(FInventoryHandle _handle); // [0x6c533a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.CheckAndUpdateCharacterPresence - // void CheckAndUpdateCharacterPresence(); // [0x6c1bda0] Final|Native|Protected|BlueprintCallable + // void CheckAndUpdateCharacterPresence(); // [0x6c53380] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.ChangeTab - // void ChangeTab(int32_t _tabNo); // [0x6c1bd10] Final|Native|Public|BlueprintCallable + // void ChangeTab(int32_t _tabNo); // [0x6c532f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.InventoryMenuTop.CanUseItemCheckFromItemHandleByType - // bool CanUseItemCheckFromItemHandleByType(FInventoryHandle _useItemHandle); // [0x6c1bc70] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanUseItemCheckFromItemHandleByType(FInventoryHandle _useItemHandle); // [0x6c53250] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.CanUseItemCheckFromItemHandle - // bool CanUseItemCheckFromItemHandle(FCharaStatusHandle _charaStHdl, FInventoryHandle _useItemHandle); // [0x6c1bba0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanUseItemCheckFromItemHandle(FCharaStatusHandle _charaStHdl, FInventoryHandle _useItemHandle); // [0x6c53180] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.CanUseItem - // bool CanUseItem(FCharaStatusHandle _charaStHdl, EItemEffectType _type); // [0x6c1bad0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanUseItem(FCharaStatusHandle _charaStHdl, EItemEffectType _type); // [0x6c530b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.CanOpenFilterWindow - // bool CanOpenFilterWindow(); // [0x6c1baa0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool CanOpenFilterWindow(); // [0x6c53080] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.CanItemDecided - // bool CanItemDecided(FInventoryHandle& _handle); // [0x6c1b9f0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // bool CanItemDecided(FInventoryHandle& _handle); // [0x6c52fd0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.CanFavoriteRegist - // bool CanFavoriteRegist(); // [0x6c1b9c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanFavoriteRegist(); // [0x6c52fa0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.InventoryMenuTop.CanDecideCharacter - // bool CanDecideCharacter(int32_t _index); // [0x6c1b920] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool CanDecideCharacter(int32_t _index); // [0x6c52f00] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.IslandNameEditInitInfo @@ -60529,31 +61180,31 @@ class UIslandNameEditMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.IslandNameEditMenuTop.TriggerOpenKeyboard - // void TriggerOpenKeyboard(); // [0x6c1f240] Final|Native|Protected|BlueprintCallable + // void TriggerOpenKeyboard(); // [0x6c56820] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.IslandNameEditMenuTop.SetupParam_BP - // void SetupParam_BP(EIslandNameEditType& _type); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupParam_BP(EIslandNameEditType& _type); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.IslandNameEditMenuTop.SetupParam - // void SetupParam(EIslandNameEditType& _type); // [0x6c1f1a0] Final|Native|Public|HasOutParms + // void SetupParam(EIslandNameEditType& _type); // [0x6c56780] Final|Native|Public|HasOutParms // Function /Script/DP1Project.IslandNameEditMenuTop.SetReserveIslandName - // void SetReserveIslandName(FString _islandName); // [0x6c1f110] Final|Native|Protected|BlueprintCallable + // void SetReserveIslandName(FString _islandName); // [0x6c566f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.IslandNameEditMenuTop.OpenNotEnteredWindow - // void OpenNotEnteredWindow(); // [0x6c1f0f0] Final|Native|Protected|BlueprintCallable + // void OpenNotEnteredWindow(); // [0x6c566d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.IslandNameEditMenuTop.OpenNameChangeConfirmWindow - // void OpenNameChangeConfirmWindow(); // [0x6c1f0d0] Final|Native|Protected|BlueprintCallable + // void OpenNameChangeConfirmWindow(); // [0x6c566b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.IslandNameEditMenuTop.OpenKeyboard_BP - // void OpenKeyboard_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OpenKeyboard_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.IslandNameEditMenuTop.OpenConfirmWindow - // void OpenConfirmWindow(FName _choiceID, FName _textId); // [0x6c1f000] Final|Native|Protected|BlueprintCallable + // void OpenConfirmWindow(FName _choiceID, FName _textId); // [0x6c565e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.IslandNameEditMenuTop.OnNotEnteredWindowMenuCloseEndDelegate - // void OnNotEnteredWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c1ef60] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnNotEnteredWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c56540] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.IslandNameEditMenuTop.OnNameChangeConfirmWindowCloseEndDelegate - // void OnNameChangeConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6c1eec0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnNameChangeConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6c564a0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.IslandNameEditMenuTop.OnConfirmWindowMenuCloseEndDelegate - // void OnConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c1ee20] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c56400] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.IslandNameEditMenuTop.GetMenuType - // EIslandNameEditType GetMenuType(); // [0x6938410] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EIslandNameEditType GetMenuType(); // [0x6968ed0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.IslandNameEditMenuTop.GetIslandName - // FString GetIslandName(); // [0x6c1ed90] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetIslandName(); // [0x6c56370] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.IslandNameMenuTop @@ -60565,7 +61216,7 @@ class UIslandNameMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.IslandNameMenuTop.GetIslandName - // FString GetIslandName(); // [0x6c1f3a0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetIslandName(); // [0x6c56980] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.ISMActorHideComponent @@ -60585,18 +61236,18 @@ class UISMActorHideComponent : public UActorComponent bool m_enableSkeltalMeshCopy; // 0x00C2 (0x0001) unsigned char UnknownData02_6[0x5]; // 0x00C3 (0x0005) MISSED TArray m_targetInfoList; // 0x00C8 (0x0010) - SDK_UNDEFINED(16,620) /* FMulticastInlineDelegate */ __um(m_fadeEventStartDelegate); // 0x00D8 (0x0010) - SDK_UNDEFINED(16,621) /* FMulticastInlineDelegate */ __um(m_fadeEventEndedDelegate); // 0x00E8 (0x0010) + SDK_UNDEFINED(16,606) /* FMulticastInlineDelegate */ __um(m_fadeEventStartDelegate); // 0x00D8 (0x0010) + SDK_UNDEFINED(16,607) /* FMulticastInlineDelegate */ __um(m_fadeEventEndedDelegate); // 0x00E8 (0x0010) unsigned char UnknownData03_7[0x50]; // 0x00F8 (0x0050) MISSED /// Functions // Function /Script/DP1Project.ISMActorHideComponent.SetupActorFadeParam - // bool SetupActorFadeParam(class AActor* _pActor); // [0x6c1f700] Final|Native|Public|BlueprintCallable + // bool SetupActorFadeParam(class AActor* _pActor); // [0x6c56ce0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ISMActorHideComponent.ResetFadeParamAll - // void ResetFadeParamAll(); // [0x6923c20] Final|Native|Public|BlueprintCallable + // void ResetFadeParamAll(); // [0x69540f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ISMActorHideComponent.Callback_LoadMeshAndAnim - // void Callback_LoadMeshAndAnim(); // [0x6c1f6e0] Final|Native|Public|BlueprintCallable + // void Callback_LoadMeshAndAnim(); // [0x6c56cc0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.ItemActorUtility @@ -60608,7 +61259,7 @@ class UItemActorUtility : public UObject /// Functions // Function /Script/DP1Project.ItemActorUtility.ReflectTBoxAnimImmediately - // void ReflectTBoxAnimImmediately(class AItemActor* _itemActor, float _advanceDeltaTime); // [0x6c207e0] Final|Native|Static|Public|BlueprintCallable + // void ReflectTBoxAnimImmediately(class AItemActor* _itemActor, float _advanceDeltaTime); // [0x6c57dc0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.ItemCraftEquipSelectMenuInitInfo @@ -60626,7 +61277,7 @@ class UItemCraftEquipSelectMenuTop : public UMenuTop public: unsigned char UnknownData00_8[0x2C]; // 0x0650 (0x002C) MISSED FName m_tempOperationGuideId; // 0x067C (0x0008) - FName m_itemId; // 0x0684 (0x0008) + FName m_itemID; // 0x0684 (0x0008) unsigned char UnknownData01_6[0x4]; // 0x068C (0x0004) MISSED TArray m_itemInfoList; // 0x0690 (0x0010) int32_t m_currentListIndex; // 0x06A0 (0x0004) @@ -60636,41 +61287,41 @@ class UItemCraftEquipSelectMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ItemCraftEquipSelectMenuTop.UpdateListFavoriteIcon_BP - // void UpdateListFavoriteIcon_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateListFavoriteIcon_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftEquipSelectMenuTop.SetupParam - // void SetupParam(FItemCraftEquipSelectMenuSetupInfo& _setupInfo); // [0x6c21c10] Final|Native|Public|HasOutParms + // void SetupParam(FItemCraftEquipSelectMenuSetupInfo& _setupInfo); // [0x6c591f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ItemCraftEquipSelectMenuTop.SetupOperationGuide - // void SetupOperationGuide(); // [0x6c21bf0] Final|Native|Private + // void SetupOperationGuide(); // [0x6c591d0] Final|Native|Private // Function /Script/DP1Project.ItemCraftEquipSelectMenuTop.Setup - // void Setup(); // [0x6c21bd0] Final|Native|Protected|BlueprintCallable + // void Setup(); // [0x6c591b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftEquipSelectMenuTop.SetItemList_BP - // void SetItemList_BP(int32_t _num, int32_t _max); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetItemList_BP(int32_t _num, int32_t _max); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftEquipSelectMenuTop.SetItemInfo_BP - // void SetItemInfo_BP(FName& _itemId, FString _itemName, int32_t _num); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetItemInfo_BP(FName& _itemId, FString _itemName, int32_t _num); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftEquipSelectMenuTop.SetDetailInfo_BP - // void SetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftEquipSelectMenuTop.SetDetailInfo - // void SetDetailInfo(int32_t _index); // [0x6c21b40] Final|Native|Protected|BlueprintCallable + // void SetDetailInfo(int32_t _index); // [0x6c59120] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftEquipSelectMenuTop.SetCurrentListIndex - // void SetCurrentListIndex(int32_t _index); // [0x6c21ab0] Final|Native|Protected|BlueprintCallable + // void SetCurrentListIndex(int32_t _index); // [0x6c59090] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftEquipSelectMenuTop.OpenConfirmWindow - // void OpenConfirmWindow(); // [0x6c21a90] Final|Native|Protected|BlueprintCallable + // void OpenConfirmWindow(); // [0x6c59070] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftEquipSelectMenuTop.OnConfirmWindowEnterDelegate - // void OnConfirmWindowEnterDelegate(FHandle& _handle); // [0x6c219f0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnConfirmWindowEnterDelegate(FHandle& _handle); // [0x6c58fd0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftEquipSelectMenuTop.IsItemDecide - // bool IsItemDecide(); // [0x6c219c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsItemDecide(); // [0x6c58fa0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftEquipSelectMenuTop.HideNewIcon - // void HideNewIcon(bool _updateIcon); // [0x6c21930] Final|Native|Protected|BlueprintCallable + // void HideNewIcon(bool _updateIcon); // [0x6c58f10] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftEquipSelectMenuTop.HideListNewIcon_BP - // void HideListNewIcon_BP(int32_t _index, FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void HideListNewIcon_BP(int32_t _index, FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftEquipSelectMenuTop.GetCurrentItemInfo - // FListItemInfo GetCurrentItemInfo(); // [0x6c21660] Final|Native|Private + // FListItemInfo GetCurrentItemInfo(); // [0x6c58c40] Final|Native|Private // Function /Script/DP1Project.ItemCraftEquipSelectMenuTop.CreateItemList - // void CreateItemList(int32_t _numItems); // [0x6c215d0] Final|Native|Private + // void CreateItemList(int32_t _numItems); // [0x6c58bb0] Final|Native|Private // Function /Script/DP1Project.ItemCraftEquipSelectMenuTop.ChangeFavoriteIcon - // void ChangeFavoriteIcon(); // [0x6c215b0] Final|Native|Protected|BlueprintCallable + // void ChangeFavoriteIcon(); // [0x6c58b90] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftEquipSelectMenuTop.AddItem_BP - // void AddItem_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void AddItem_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.ItemCraftGameObject @@ -60724,9 +61375,9 @@ class UItemCraftGameCharaCtrl : public UItemCraftGameObject /// Functions // Function /Script/DP1Project.ItemCraftGameCharaCtrl.OnLoadedAsset - // void OnLoadedAsset(FName _assetTag); // [0x6c22860] Final|Native|Protected + // void OnLoadedAsset(FName _assetTag); // [0x6c59e40] Final|Native|Protected // Function /Script/DP1Project.ItemCraftGameCharaCtrl.HoldActionCommandEnded - // void HoldActionCommandEnded(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6c22440] Final|Native|Protected|HasOutParms + // void HoldActionCommandEnded(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6c59a20] Final|Native|Protected|HasOutParms }; /// Class /Script/DP1Project.ItemCraftGameCharaCtrlAlchemy @@ -60811,15 +61462,15 @@ class UItemCraftGameManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.ItemCraftGameManagerSubsystem.OnPauseMenuSelect - // void OnPauseMenuSelect(FHandle& _handle); // [0x6c25c50] Final|Native|Public|HasOutParms + // void OnPauseMenuSelect(FHandle& _handle); // [0x6c5d230] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ItemCraftGameManagerSubsystem.OnOverflowMenuSelect - // void OnOverflowMenuSelect(FHandle& _handle); // [0x6c25bb0] Final|Native|Public|HasOutParms + // void OnOverflowMenuSelect(FHandle& _handle); // [0x6c5d190] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ItemCraftGameManagerSubsystem.OnGiveUpMenuSelect - // void OnGiveUpMenuSelect(FHandle& _handle); // [0x6c25b10] Final|Native|Public|HasOutParms + // void OnGiveUpMenuSelect(FHandle& _handle); // [0x6c5d0f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ItemCraftGameManagerSubsystem.OnGameOverMenuSelect - // void OnGameOverMenuSelect(FHandle& _handle); // [0x6c25a70] Final|Native|Public|HasOutParms + // void OnGameOverMenuSelect(FHandle& _handle); // [0x6c5d050] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ItemCraftGameManagerSubsystem.OnGameClearMenuSelect - // void OnGameClearMenuSelect(FHandle& _handle); // [0x6c259d0] Final|Native|Public|HasOutParms + // void OnGameClearMenuSelect(FHandle& _handle); // [0x6c5cfb0] Final|Native|Public|HasOutParms }; /// Class /Script/DP1Project.ItemCraftGameMenuTop @@ -60832,59 +61483,59 @@ class UItemCraftGameMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ItemCraftGameMenuTop.Setup_BP - // void Setup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void Setup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.SetTimeAlert_BP - // void SetTimeAlert_BP(bool _isAlert); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTimeAlert_BP(bool _isAlert); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.SetTime_BP - // void SetTime_BP(float _rate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTime_BP(float _rate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.SetTensionGaugeVisibility_BP - // void SetTensionGaugeVisibility_BP(int32_t _index, bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTensionGaugeVisibility_BP(int32_t _index, bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.SetTensionGaugeIcon_BP - // void SetTensionGaugeIcon_BP(int32_t _index, bool _isMyAvatarData, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetTensionGaugeIcon_BP(int32_t _index, bool _isMyAvatarData, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.SetTensionGauge_BP - // void SetTensionGauge_BP(int32_t _index, float _rate, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTensionGauge_BP(int32_t _index, float _rate, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.SetOperationGuideVisibility_BP - // void SetOperationGuideVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetOperationGuideVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.SetExEquipIconVisibility_BP - // void SetExEquipIconVisibility_BP(int32_t _index, bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetExEquipIconVisibility_BP(int32_t _index, bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.SetComplateGauge_BP - // void SetComplateGauge_BP(int32_t _value, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetComplateGauge_BP(int32_t _value, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.SetActionVisibility_BP - // void SetActionVisibility_BP(bool _isNext, int32_t _index, bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetActionVisibility_BP(bool _isNext, int32_t _index, bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.SetActionTarget_BP - // void SetActionTarget_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetActionTarget_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.SetActionInfo_BP - // void SetActionInfo_BP(bool _isNext, int32_t _index, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetActionInfo_BP(bool _isNext, int32_t _index, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.SetActionGuideGauge_BP - // void SetActionGuideGauge_BP(int32_t _index, float _rate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetActionGuideGauge_BP(int32_t _index, float _rate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.SetActionGuide_BP - // void SetActionGuide_BP(int32_t _index, EItemCraftGameMenuActionGuideMenuType _menuType, EItemCraftActionType _actionType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetActionGuide_BP(int32_t _index, EItemCraftGameMenuActionGuideMenuType _menuType, EItemCraftActionType _actionType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.SetActionGroupNum_BP - // void SetActionGroupNum_BP(int32_t _groupNum); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetActionGroupNum_BP(int32_t _groupNum); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.SetActionCheckMark_BP - // void SetActionCheckMark_BP(int32_t _index, bool _isCheckMark); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetActionCheckMark_BP(int32_t _index, bool _isCheckMark); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.PlayAnimationOfGradeTelop_BP - // void PlayAnimationOfGradeTelop_BP(EIC_GradeType _gradeType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayAnimationOfGradeTelop_BP(EIC_GradeType _gradeType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.PlayAnimationOfCharaChangeKey_BP - // void PlayAnimationOfCharaChangeKey_BP(EItemCraftGameMenuInputType _inputType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayAnimationOfCharaChangeKey_BP(EItemCraftGameMenuInputType _inputType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.PlayAnimationOfActionOut_BP - // void PlayAnimationOfActionOut_BP(int32_t _numActions, bool _isSuccessed); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayAnimationOfActionOut_BP(int32_t _numActions, bool _isSuccessed); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.PlayAnimationOfActionGuideSamePosition_BP - // void PlayAnimationOfActionGuideSamePosition_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayAnimationOfActionGuideSamePosition_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.PlayAnimationOfActionGuideLeaveEffect_BP - // void PlayAnimationOfActionGuideLeaveEffect_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayAnimationOfActionGuideLeaveEffect_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.PlayAnimationOfActionGuideInitPosition_BP - // void PlayAnimationOfActionGuideInitPosition_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayAnimationOfActionGuideInitPosition_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.OpenMenu_BP - // void OpenMenu_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OpenMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.OpenExEquipBonusTelop_BP - // void OpenExEquipBonusTelop_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OpenExEquipBonusTelop_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.HideExActionCharacterIcon - // void HideExActionCharacterIcon(); // [0x6c26f40] Final|Native|Private|BlueprintCallable + // void HideExActionCharacterIcon(); // [0x6c5e520] Final|Native|Private|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameMenuTop.HideCharaChangeKey_BP - // void HideCharaChangeKey_BP(EItemCraftGameMenuInputType _inputType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void HideCharaChangeKey_BP(EItemCraftGameMenuInputType _inputType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameMenuTop.CloseMenu_BP - // void CloseMenu_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void CloseMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.ItemCraftGameObjectActor @@ -60923,119 +61574,119 @@ class UItemCraftGameScriptObject : public UScriptObjectBase /// Functions // Function /Script/DP1Project.ItemCraftGameScriptObject.SpawnViewActor - // void SpawnViewActor(FName _assetId, FName _actorId, FVector _pos, FRotator _rot); // [0x6c29bc0] Final|Native|Protected|HasDefaults|BlueprintCallable + // void SpawnViewActor(FName _assetId, FName _actorId, FVector _pos, FRotator _rot); // [0x6c611a0] Final|Native|Protected|HasDefaults|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameScriptObject.SetCharaLocationInfo - // void SetCharaLocationInfo(EItemCraftPositionType _type, int32_t _posIdx, FTransform _trans); // [0x6c29a10] Final|Native|Protected|HasDefaults|BlueprintCallable + // void SetCharaLocationInfo(EItemCraftPositionType _type, int32_t _posIdx, FTransform _trans); // [0x6c60ff0] Final|Native|Protected|HasDefaults|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameScriptObject.SearchViewActor - // class AActor* SearchViewActor(FName _actorId); // [0x6c29970] Final|Native|Protected|BlueprintCallable|BlueprintPure + // class AActor* SearchViewActor(FName _actorId); // [0x6c60f50] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftGameScriptObject.SearchLifeToolAsset - // class USkeletalMesh* SearchLifeToolAsset(FName _assetId); // [0x6c298d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // class USkeletalMesh* SearchLifeToolAsset(FName _assetId); // [0x6c60eb0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftGameScriptObject.SearchLevelSequenceAsset - // class ULevelSequence* SearchLevelSequenceAsset(FName _assetId); // [0x6c29830] Final|Native|Protected|BlueprintCallable|BlueprintPure + // class ULevelSequence* SearchLevelSequenceAsset(FName _assetId); // [0x6c60e10] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftGameScriptObject.SearchCtrlScnCharaHandle - // FScnCharaHandle SearchCtrlScnCharaHandle(FName _charaCtrlId); // [0x6c297a0] Final|Native|Protected|BlueprintCallable + // FScnCharaHandle SearchCtrlScnCharaHandle(FName _charaCtrlId); // [0x6c60d80] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameScriptObject.SearchCtrlScnCharaActor - // class AScnCharaActor* SearchCtrlScnCharaActor(FName _charaCtrlId); // [0x6c29700] Final|Native|Protected|BlueprintCallable + // class AScnCharaActor* SearchCtrlScnCharaActor(FName _charaCtrlId); // [0x6c60ce0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameScriptObject.SearchAsset - // class UObject* SearchAsset(FName _assetId); // [0x6c29660] Final|Native|Protected|BlueprintCallable|BlueprintPure + // class UObject* SearchAsset(FName _assetId); // [0x6c60c40] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftGameScriptObject.ResetAllCharaLocation - // void ResetAllCharaLocation(bool _immediate); // [0x6c295d0] Final|Native|Protected|BlueprintCallable + // void ResetAllCharaLocation(bool _immediate); // [0x6c60bb0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameScriptObject.RequestAssetLoad - // bool RequestAssetLoad(FSoftObjectPath _path, FName _assetId); // [0x6c29490] Final|Native|Protected|HasDefaults|BlueprintCallable + // bool RequestAssetLoad(FSoftObjectPath _path, FName _assetId); // [0x6c60a70] Final|Native|Protected|HasDefaults|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameScriptObject.RegistActionCommandEquipAnim - // void RegistActionCommandEquipAnim(FName _cmdId, FName _partsName, FName _motionId); // [0x6c29380] Final|Native|Protected|BlueprintCallable + // void RegistActionCommandEquipAnim(FName _cmdId, FName _partsName, FName _motionId); // [0x6c60960] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameScriptObject.RegistActionCommandEffect - // void RegistActionCommandEffect(FName _cmdId, FName _effectID, EIC_EffectPlayPosType _posType, FName _posTag, FVector _offset); // [0x6c291e0] Final|Native|Protected|HasDefaults|BlueprintCallable + // void RegistActionCommandEffect(FName _cmdId, FName _effectID, EIC_EffectPlayPosType _posType, FName _posTag, FVector _offset); // [0x6c607c0] Final|Native|Protected|HasDefaults|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameScriptObject.PlayTensionSkillTelop - // void PlayTensionSkillTelop(FName _charaCtrlId); // [0x6c29150] Final|Native|Protected|BlueprintCallable + // void PlayTensionSkillTelop(FName _charaCtrlId); // [0x6c60730] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameScriptObject.OnTensionSkillActive_BP - // void OnTensionSkillActive_BP(FIC_TensionSkillActiveViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnTensionSkillActive_BP(FIC_TensionSkillActiveViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameScriptObject.OnTensionGaugeUpdate_BP - // void OnTensionGaugeUpdate_BP(FIC_TensionGaugeUpdateViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnTensionGaugeUpdate_BP(FIC_TensionGaugeUpdateViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameScriptObject.OnStartItemCraftGameViewSetup_BP - // void OnStartItemCraftGameViewSetup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnStartItemCraftGameViewSetup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameScriptObject.OnPositionGuideUpdate_BP - // void OnPositionGuideUpdate_BP(FIC_PositionGuideUpdateViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnPositionGuideUpdate_BP(FIC_PositionGuideUpdateViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameScriptObject.OnItemCraftGameViewSetuped_BP - // void OnItemCraftGameViewSetuped_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnItemCraftGameViewSetuped_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameScriptObject.OnItemCraftGameViewFinalize_BP - // void OnItemCraftGameViewFinalize_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnItemCraftGameViewFinalize_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameScriptObject.OnItemCraftGameSetup_BP - // void OnItemCraftGameSetup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnItemCraftGameSetup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameScriptObject.OnGameStateChanged_BP - // void OnGameStateChanged_BP(FIC_GameStateChangedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnGameStateChanged_BP(FIC_GameStateChangedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameScriptObject.OnGameReset_BP - // void OnGameReset_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnGameReset_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameScriptObject.OnCtrlCharaMoved_BP - // void OnCtrlCharaMoved_BP(FIC_CtrlCharaMovedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnCtrlCharaMoved_BP(FIC_CtrlCharaMovedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameScriptObject.OnCtrlCharaChanged_BP - // void OnCtrlCharaChanged_BP(FIC_CtrlCharaChangedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnCtrlCharaChanged_BP(FIC_CtrlCharaChangedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameScriptObject.OnCtrlCharaAction_BP - // void OnCtrlCharaAction_BP(FIC_CtrlCharaActionViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnCtrlCharaAction_BP(FIC_CtrlCharaActionViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameScriptObject.OnActionTargetChanged_BP - // void OnActionTargetChanged_BP(FIC_ActionTargetChangedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnActionTargetChanged_BP(FIC_ActionTargetChangedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameScriptObject.OnActionStatusUpdate_BP - // void OnActionStatusUpdate_BP(FIC_ActionStatusUpdateViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnActionStatusUpdate_BP(FIC_ActionStatusUpdateViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameScriptObject.OnActionGroupStatusUpdate_BP - // void OnActionGroupStatusUpdate_BP(FIC_ActionGroupStatusUpdateViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnActionGroupStatusUpdate_BP(FIC_ActionGroupStatusUpdateViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameScriptObject.OnActionGroupGraded_BP - // void OnActionGroupGraded_BP(FIC_ActionGroupGradedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnActionGroupGraded_BP(FIC_ActionGroupGradedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameScriptObject.OnActionGroupChanded_BP - // void OnActionGroupChanded_BP(FIC_ActionGroupChangedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnActionGroupChanded_BP(FIC_ActionGroupChangedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameScriptObject.OnActionComplete_BP - // void OnActionComplete_BP(FIC_ActionCompleteViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnActionComplete_BP(FIC_ActionCompleteViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftGameScriptObject.MakeWorkbenchEffectInfo - // void MakeWorkbenchEffectInfo(FName _viewActorId, FName _effPosTag, int32_t _posIdx); // [0x6c29040] Final|Native|Protected|BlueprintCallable + // void MakeWorkbenchEffectInfo(FName _viewActorId, FName _effPosTag, int32_t _posIdx); // [0x6c60620] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameScriptObject.IsSkipSelectCoitinue - // bool IsSkipSelectCoitinue(); // [0x6c29010] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsSkipSelectCoitinue(); // [0x6c605f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftGameScriptObject.IsRebuild - // bool IsRebuild(); // [0x6c28fe0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsRebuild(); // [0x6c605c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftGameScriptObject.IsPolish - // bool IsPolish(); // [0x6c28fb0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsPolish(); // [0x6c60590] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftGameScriptObject.IsOverflowItem - // bool IsOverflowItem(); // [0x6c28f80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsOverflowItem(); // [0x6c60560] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftGameScriptObject.IsGiveUp - // bool IsGiveUp(); // [0x6c28f50] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsGiveUp(); // [0x6c60530] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftGameScriptObject.IsAvatar - // bool IsAvatar(); // [0x6c28f20] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsAvatar(); // [0x6c60500] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftGameScriptObject.IsActionGroupEnd - // bool IsActionGroupEnd(FIC_ActionHandle _actHandle); // [0x6c28e80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsActionGroupEnd(FIC_ActionHandle _actHandle); // [0x6c60460] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftGameScriptObject.GetWorkbenchPath - // FSoftObjectPath GetWorkbenchPath(); // [0x6c28de0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FSoftObjectPath GetWorkbenchPath(); // [0x6c603c0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ItemCraftGameScriptObject.GetWorkbenchID - // FName GetWorkbenchID(); // [0x6c28db0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // FName GetWorkbenchID(); // [0x6c60390] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ItemCraftGameScriptObject.GetResultExpInstantChara - // int32_t GetResultExpInstantChara(EIC_ResultType _type); // [0x6c28d20] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetResultExpInstantChara(EIC_ResultType _type); // [0x6c60300] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftGameScriptObject.GetResultExp - // int32_t GetResultExp(EIC_ResultType _type); // [0x6c28c90] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetResultExp(EIC_ResultType _type); // [0x6c60270] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftGameScriptObject.GetRecipeItemSeries - // ERecipeItemSeries GetRecipeItemSeries(); // [0x6c28c60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ERecipeItemSeries GetRecipeItemSeries(); // [0x6c60240] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftGameScriptObject.GetRebuildItem - // FInventoryHandle GetRebuildItem(); // [0x6c28c20] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FInventoryHandle GetRebuildItem(); // [0x6c60200] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftGameScriptObject.GetLifeToolOffset - // FTransform GetLifeToolOffset(FName _posTag); // [0x6c28b40] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform GetLifeToolOffset(FName _posTag); // [0x6c60120] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftGameScriptObject.GetItemCraftGameRewardExp - // bool GetItemCraftGameRewardExp(FName _charaCtrlId, int32_t _exp); // [0x6c28a70] Final|Native|Protected|BlueprintCallable + // bool GetItemCraftGameRewardExp(FName _charaCtrlId, int32_t _exp); // [0x6c60050] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameScriptObject.GetGameResultType - // EIC_ResultType GetGameResultType(); // [0x6c28a40] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EIC_ResultType GetGameResultType(); // [0x6c60020] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftGameScriptObject.GetCharaCtrlIdByIndex - // FName GetCharaCtrlIdByIndex(int32_t _charaCtrlIdx); // [0x6c289b0] Final|Native|Protected|BlueprintCallable + // FName GetCharaCtrlIdByIndex(int32_t _charaCtrlIdx); // [0x6c5ff90] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameScriptObject.GetActionTensionId - // FName GetActionTensionId(); // [0x6c28970] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // FName GetActionTensionId(); // [0x6c5ff50] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ItemCraftGameScriptObject.GetActionInfo - // bool GetActionInfo(FIC_ActionHandle _actHandle, FIC_ActionInfo& _actionInfo); // [0x6c28890] Final|Native|Protected|HasOutParms|BlueprintCallable + // bool GetActionInfo(FIC_ActionHandle _actHandle, FIC_ActionInfo& _actionInfo); // [0x6c5fe70] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameScriptObject.EquipLifeTool - // void EquipLifeTool(bool _myLifeTool); // [0x6c28800] Final|Native|Protected|BlueprintCallable + // void EquipLifeTool(bool _myLifeTool); // [0x6c5fde0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameScriptObject.ConsumeRecipeMaterialsHalf - // bool ConsumeRecipeMaterialsHalf(); // [0x6c287d0] Final|Native|Protected|BlueprintCallable + // bool ConsumeRecipeMaterialsHalf(); // [0x6c5fdb0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameScriptObject.ConsumeRecipeMaterials - // void ConsumeRecipeMaterials(); // [0x6c287b0] Final|Native|Protected|BlueprintCallable + // void ConsumeRecipeMaterials(); // [0x6c5fd90] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameScriptObject.ChangeIdleMode - // void ChangeIdleMode(FName _charaCtrlId, bool _bItemCraftMode); // [0x6c286e0] Final|Native|Protected|BlueprintCallable + // void ChangeIdleMode(FName _charaCtrlId, bool _bItemCraftMode); // [0x6c5fcc0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameScriptObject.AddViewActor - // void AddViewActor(FName _actorId, class AActor* _pActor); // [0x6c28610] Final|Native|Protected|BlueprintCallable + // void AddViewActor(FName _actorId, class AActor* _pActor); // [0x6c5fbf0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameScriptObject.AddResultExp - // void AddResultExp(int32_t _exp); // [0x6c28580] Final|Native|Protected|BlueprintCallable + // void AddResultExp(int32_t _exp); // [0x6c5fb60] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.ItemCraftGameSimple @@ -61047,25 +61698,25 @@ class UItemCraftGameSimple : public UObject /// Functions // Function /Script/DP1Project.ItemCraftGameSimple.SetupWorkerInfo - // void SetupWorkerInfo(); // [0x6c2a830] Final|Native|Static|Public|BlueprintCallable + // void SetupWorkerInfo(); // [0x6c61e10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameSimple.SetupWorkbenchType - // void SetupWorkbenchType(FName& _workbenchType); // [0x6c2a7a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetupWorkbenchType(FName& _workbenchType); // [0x6c61d80] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameSimple.SetupWorkbenchInfo - // void SetupWorkbenchInfo(class AActor* _pActor, FVector& _posMain, FVector& _posSub); // [0x6c2a680] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetupWorkbenchInfo(class AActor* _pActor, FVector& _posMain, FVector& _posSub); // [0x6c61c60] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameSimple.SetupSimpleInfo - // void SetupSimpleInfo(FName& _recipeId, FName& _itemId, int32_t _itemNum, int32_t _createNum, int32_t _exp, EItemCraftRequestSuccessRateType _result); // [0x6c2a490] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetupSimpleInfo(FName& _recipeId, FName& _itemId, int32_t _itemNum, int32_t _createNum, int32_t _exp, EItemCraftRequestSuccessRateType _result); // [0x6c61a70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameSimple.SetupRequestInfo - // void SetupRequestInfo(FName& _charaID, FName& _itemId, int32_t _itemNum, int32_t _createNum, ERarityType _rarity, EItemCraftRequestSuccessRateType _result); // [0x6c2a2a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetupRequestInfo(FName& _charaID, FName& _itemId, int32_t _itemNum, int32_t _createNum, ERarityType _rarity, EItemCraftRequestSuccessRateType _result); // [0x6c61880] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameSimple.ClearWorkerInfo - // void ClearWorkerInfo(); // [0x6c2a280] Final|Native|Static|Public|BlueprintCallable + // void ClearWorkerInfo(); // [0x6c61860] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameSimple.ClearWorkbenchInfo - // void ClearWorkbenchInfo(); // [0x6c2a260] Final|Native|Static|Public|BlueprintCallable + // void ClearWorkbenchInfo(); // [0x6c61840] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameSimple.ClearSimpleInfo - // void ClearSimpleInfo(); // [0x6c2a240] Final|Native|Static|Public|BlueprintCallable + // void ClearSimpleInfo(); // [0x6c61820] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameSimple.ClearRequestInfo - // void ClearRequestInfo(); // [0x6c2a220] Final|Native|Static|Public|BlueprintCallable + // void ClearRequestInfo(); // [0x6c61800] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ItemCraftGameSimple.AddItems - // FInventoryHandle AddItems(FName& _recipeId, FName& _itemId, int32_t _itemNum, int32_t _createNum, bool _setSign, EItemCraftRequestSuccessRateType _result); // [0x6c2a020] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FInventoryHandle AddItems(FName& _recipeId, FName& _itemId, int32_t _itemNum, int32_t _createNum, bool _setSign, EItemCraftRequestSuccessRateType _result); // [0x6c61600] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.ItemCraftGameTelopSetupInfo @@ -61088,7 +61739,7 @@ class UItemCraftGameTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ItemCraftGameTelopMenuTop.SetupParam_BP - // void SetupParam_BP(EItemCraftGameTelopType _telopType, FString _attackTensionName); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetupParam_BP(EItemCraftGameTelopType _telopType, FString _attackTensionName); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.ItemCraftGameUtility @@ -61134,7 +61785,7 @@ class UItemCraftGameViewEventInterface : public UInterface /// Functions // Function /Script/DP1Project.ItemCraftGameViewEventInterface.OnActionNotify - // void OnActionNotify(int32_t _charaPos, FName& _actionId); // [0x6c2bc40] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnActionNotify(int32_t _charaPos, FName& _actionId); // [0x6c63220] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.ItemCraftMaterialDetailMenuGroup @@ -61147,55 +61798,55 @@ class UItemCraftMaterialDetailMenuGroup : public UMenuGroup /// Functions // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.UpdateDetail - // void UpdateDetail(); // [0x6c2d760] Final|Native|Protected|BlueprintCallable + // void UpdateDetail(); // [0x6c64d40] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetupParam - // void SetupParam(FItemCraftRequiredItemInfo& _itemInfo, bool _update); // [0x6c2d650] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FItemCraftRequiredItemInfo& _itemInfo, bool _update); // [0x6c64c30] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetPageMax_BP - // void SetPageMax_BP(int32_t _max); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetPageMax_BP(int32_t _max); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetPage_BP - // void SetPage_BP(int32_t& _index, EItemCraftMaterialDetailPageType& _pageType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetPage_BP(int32_t& _index, EItemCraftMaterialDetailPageType& _pageType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetPage - // bool SetPage(int32_t _index); // [0x6c2d5b0] Final|Native|Private + // bool SetPage(int32_t _index); // [0x6c64b90] Final|Native|Private // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetItemName_BP - // void SetItemName_BP(FString _name); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetItemName_BP(FString _name); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetItemIcon_BP - // void SetItemIcon_BP(FName& _iconID, bool _isGet); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetItemIcon_BP(FName& _iconID, bool _isGet); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetHowToGetType_BP - // void SetHowToGetType_BP(ELiblaryItemCollectType& _type, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetHowToGetType_BP(ELiblaryItemCollectType& _type, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetHowToGetTargetVisibiilty_BP - // void SetHowToGetTargetVisibiilty_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetHowToGetTargetVisibiilty_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetHowToGetTargetName_BP - // void SetHowToGetTargetName_BP(FString _name); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetHowToGetTargetName_BP(FString _name); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetHowToGetTargetInfo - // void SetHowToGetTargetInfo(FGDLibraryItemData_ItemCollectionType& _data); // [0x6c2d490] Final|Native|Protected|HasOutParms + // void SetHowToGetTargetInfo(FGDLibraryItemData_ItemCollectionType& _data); // [0x6c64a70] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetHowToGetTargetIcon_BP - // void SetHowToGetTargetIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetHowToGetTargetIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetHowToGetTargetCategory_BP - // void SetHowToGetTargetCategory_BP(bool _isGet, EPickPointCategory& _category); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetHowToGetTargetCategory_BP(bool _isGet, EPickPointCategory& _category); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetHowToGetRequiredItemNum_BP - // void SetHowToGetRequiredItemNum_BP(int32_t _index, int32_t _requiredNum, int32_t _possessionNum); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetHowToGetRequiredItemNum_BP(int32_t _index, int32_t _requiredNum, int32_t _possessionNum); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetHowToGetRequiredItemCategoryByIconId_BP - // void SetHowToGetRequiredItemCategoryByIconId_BP(int32_t _index, FString _lifeName, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetHowToGetRequiredItemCategoryByIconId_BP(int32_t _index, FString _lifeName, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetHowToGetRequiredItemCategory_BP - // void SetHowToGetRequiredItemCategory_BP(int32_t _index, FString _lifeName, ELiblaryItemCollectType& _category); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetHowToGetRequiredItemCategory_BP(int32_t _index, FString _lifeName, ELiblaryItemCollectType& _category); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetHowToGetRequiredItem_BP - // void SetHowToGetRequiredItem_BP(int32_t _index, FString _itemName, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetHowToGetRequiredItem_BP(int32_t _index, FString _itemName, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetHowToGetRequiredItem - // void SetHowToGetRequiredItem(int32_t _index, FName& _itemId, int32_t _collectionIndex); // [0x6c2d370] Final|Native|Protected|HasOutParms + // void SetHowToGetRequiredItem(int32_t _index, FName& _itemId, int32_t _collectionIndex); // [0x6c64950] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetHowToGetMapName_BP - // void SetHowToGetMapName_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetHowToGetMapName_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetHowToGetMapName - // void SetHowToGetMapName(FGDLibraryItemData_ItemCollectionType& _data); // [0x6c2d250] Final|Native|Protected|HasOutParms + // void SetHowToGetMapName(FGDLibraryItemData_ItemCollectionType& _data); // [0x6c64830] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetHowToGetInfoTitle_BP - // void SetHowToGetInfoTitle_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetHowToGetInfoTitle_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.SetEtcVisibility_BP - // void SetEtcVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetEtcVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.NextPage - // bool NextPage(); // [0x6c2d220] Final|Native|Public|BlueprintCallable + // bool NextPage(); // [0x6c64800] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.IsItemGet - // bool IsItemGet(); // [0x6c2d1f0] Final|Native|Protected + // bool IsItemGet(); // [0x6c647d0] Final|Native|Protected // Function /Script/DP1Project.ItemCraftMaterialDetailMenuGroup.GetAreaName - // FString GetAreaName(FName& _areaId, int32_t _areaRank); // [0x6c2d0c0] Final|Native|Protected|HasOutParms + // FString GetAreaName(FName& _areaId, int32_t _areaRank); // [0x6c646a0] Final|Native|Protected|HasOutParms }; /// Class /Script/DP1Project.ItemCraftSetupInfo @@ -61218,63 +61869,63 @@ class UItemCraftMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.ItemCraftMenuTop.UpdateVisibleMenu - // void UpdateVisibleMenu(); // [0x6c2f830] Final|Native|Protected|BlueprintCallable + // void UpdateVisibleMenu(); // [0x6c66e10] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftMenuTop.UpdateRecipeDetailPageType_BP - // void UpdateRecipeDetailPageType_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateRecipeDetailPageType_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftMenuTop.UpdateRecipeDetailInfo_BP - // void UpdateRecipeDetailInfo_BP(FItemCraftRecipeDetailInfo& _detailInfo, EMusicGameItemSelectType& _craftType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateRecipeDetailInfo_BP(FItemCraftRecipeDetailInfo& _detailInfo, EMusicGameItemSelectType& _craftType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftMenuTop.UpdatePadScreenTitle_BP - // void UpdatePadScreenTitle_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdatePadScreenTitle_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftMenuTop.UpdateInputEnableFlag - // void UpdateInputEnableFlag(); // [0x6c2f810] Final|Native|Protected|BlueprintCallable + // void UpdateInputEnableFlag(); // [0x6c66df0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftMenuTop.SetVisibilityMaterialDetailGuide_BP - // void SetVisibilityMaterialDetailGuide_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetVisibilityMaterialDetailGuide_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftMenuTop.SetVisibilityMaterialDetailGuide - // void SetVisibilityMaterialDetailGuide(bool _visible); // [0x6c2f760] Final|Native|Protected|BlueprintCallable + // void SetVisibilityMaterialDetailGuide(bool _visible); // [0x6c66d40] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftMenuTop.SetRecipeDetailPageType - // void SetRecipeDetailPageType(EItemCraftDetailPageType& _pageType); // [0x6c2f6c0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetRecipeDetailPageType(EItemCraftDetailPageType& _pageType); // [0x6c66ca0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftMenuTop.SetPadCloseAnim_BP - // void SetPadCloseAnim_BP(bool _playSE); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetPadCloseAnim_BP(bool _playSE); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftMenuTop.SetFocusUpdateEnabledFlag - // void SetFocusUpdateEnabledFlag(bool _enabled); // [0x6c2f630] Final|Native|Protected|BlueprintCallable + // void SetFocusUpdateEnabledFlag(bool _enabled); // [0x6c66c10] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftMenuTop.SetDetailType_BP - // void SetDetailType_BP(EItemCraftDetailType _type); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetDetailType_BP(EItemCraftDetailType _type); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftMenuTop.SetDetailType - // void SetDetailType(EItemCraftDetailType _type); // [0x6c2f590] Final|Native|Protected|BlueprintCallable + // void SetDetailType(EItemCraftDetailType _type); // [0x6c66b70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftMenuTop.SetDetailCreateItemCount_BP - // void SetDetailCreateItemCount_BP(int32_t _count); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetDetailCreateItemCount_BP(int32_t _count); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftMenuTop.RecipeDetailPageChange_BP - // void RecipeDetailPageChange_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void RecipeDetailPageChange_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftMenuTop.RecipeDetailEquipAnimPlay_BP - // void RecipeDetailEquipAnimPlay_BP(bool _isPlay); // [0x35d7f00] Event|Protected|BlueprintEvent + // void RecipeDetailEquipAnimPlay_BP(bool _isPlay); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftMenuTop.OnSignSelectOperationEndDelegate - // void OnSignSelectOperationEndDelegate(); // [0x6c2f570] Final|Native|Protected|BlueprintCallable + // void OnSignSelectOperationEndDelegate(); // [0x6c66b50] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftMenuTop.OnRecipeSelectOperationEndDelegate - // void OnRecipeSelectOperationEndDelegate(FItemCraftRecipeSelectMenuInfo& _info); // [0x6c2f4d0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnRecipeSelectOperationEndDelegate(FItemCraftRecipeSelectMenuInfo& _info); // [0x6c66ab0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftMenuTop.OnRecipeSelectListSelectedDelegate - // void OnRecipeSelectListSelectedDelegate(FItemCraftRecipeDetailInfo& _detailInfo); // [0x6c2f3c0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnRecipeSelectListSelectedDelegate(FItemCraftRecipeDetailInfo& _detailInfo); // [0x6c669a0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftMenuTop.OnInventoryOpenDelegate - // void OnInventoryOpenDelegate(); // [0x6944db0] Final|Native|Protected|BlueprintCallable + // void OnInventoryOpenDelegate(); // [0x69759c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftMenuTop.OnInventoryCloseEndDelegate - // void OnInventoryCloseEndDelegate(); // [0x6c2f3a0] Final|Native|Protected|BlueprintCallable + // void OnInventoryCloseEndDelegate(); // [0x6c66980] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftMenuTop.OnInventoryCloseDelegate - // void OnInventoryCloseDelegate(); // [0x6c2f380] Final|Native|Protected|BlueprintCallable + // void OnInventoryCloseDelegate(); // [0x6c66960] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftMenuTop.OnCreateItemCountChangeDelegate - // void OnCreateItemCountChangeDelegate(int32_t _count); // [0x6c2f2f0] Final|Native|Protected|BlueprintCallable + // void OnCreateItemCountChangeDelegate(int32_t _count); // [0x6c668d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftMenuTop.OnCraftSettingOperationEndDelegate - // void OnCraftSettingOperationEndDelegate(FItemCraftSettingMenuInfo& _settingInfo); // [0x6c2f1a0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnCraftSettingOperationEndDelegate(FItemCraftSettingMenuInfo& _settingInfo); // [0x6c66780] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftMenuTop.OnCraftDetailUpdateDelegate - // void OnCraftDetailUpdateDelegate(bool _visible); // [0x6c2f110] Final|Native|Protected|BlueprintCallable + // void OnCraftDetailUpdateDelegate(bool _visible); // [0x6c666f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftMenuTop.OnCraftDetailPageChangeDelegate - // void OnCraftDetailPageChangeDelegate(); // [0x6c2f0f0] Final|Native|Protected|BlueprintCallable + // void OnCraftDetailPageChangeDelegate(); // [0x6c666d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftMenuTop.OnCraftDetailEquipAnimPlayDelegate - // void OnCraftDetailEquipAnimPlayDelegate(bool _isPlay); // [0x6c2f060] Final|Native|Protected|BlueprintCallable + // void OnCraftDetailEquipAnimPlayDelegate(bool _isPlay); // [0x6c66640] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftMenuTop.GetRecipeDetailPageType - // EItemCraftDetailPageType GetRecipeDetailPageType(); // [0x6c2f030] Final|Native|Public|BlueprintCallable|BlueprintPure + // EItemCraftDetailPageType GetRecipeDetailPageType(); // [0x6c66610] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftMenuTop.GetItemCraftType - // EMusicGameItemSelectType GetItemCraftType(); // [0x6c2f010] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EMusicGameItemSelectType GetItemCraftType(); // [0x6c665f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftMenuTop.GetFocusUpdateEnabledFlag - // bool GetFocusUpdateEnabledFlag(); // [0x6c2eff0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool GetFocusUpdateEnabledFlag(); // [0x6c665d0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.ItemCraftRankSelectMenuInitInfo @@ -61295,27 +61946,27 @@ class UItemCraftRankSelectMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ItemCraftRankSelectMenuTop.SetupParam - // void SetupParam(FItemCraftRankSelectMenuSetupInfo& _setupInfo); // [0x6c30f10] Final|Native|Public|HasOutParms + // void SetupParam(FItemCraftRankSelectMenuSetupInfo& _setupInfo); // [0x6c684f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ItemCraftRankSelectMenuTop.SetupItem - // void SetupItem(); // [0x6c30ef0] Final|Native|Protected|BlueprintCallable + // void SetupItem(); // [0x6c684d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRankSelectMenuTop.SetRestoreRankFlag - // void SetRestoreRankFlag(bool _isRestore); // [0x6c30e60] Final|Native|Public + // void SetRestoreRankFlag(bool _isRestore); // [0x6c68440] Final|Native|Public // Function /Script/DP1Project.ItemCraftRankSelectMenuTop.SetItemNum_BP - // void SetItemNum_BP(int32_t _num); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetItemNum_BP(int32_t _num); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRankSelectMenuTop.SetItem_BP - // void SetItem_BP(int32_t _index, FItemCraftInfo& _itemInfo, bool _isRecipeMenu, bool _isHaveRecipe, EItemTitleType& _rank); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetItem_BP(int32_t _index, FItemCraftInfo& _itemInfo, bool _isRecipeMenu, bool _isHaveRecipe, EItemTitleType& _rank); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRankSelectMenuTop.SetFocus_BP - // void SetFocus_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetFocus_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRankSelectMenuTop.OnSelectedItem - // void OnSelectedItem(EItemTitleType& _rank); // [0x6c30dc0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnSelectedItem(EItemTitleType& _rank); // [0x6c683a0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftRankSelectMenuTop.OnMaterialDetailOpen - // void OnMaterialDetailOpen(); // [0x6c30da0] Final|Native|Protected|BlueprintCallable + // void OnMaterialDetailOpen(); // [0x6c68380] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRankSelectMenuTop.OnDetailPageChanged - // void OnDetailPageChanged(); // [0x6c30d80] Final|Native|Protected|BlueprintCallable + // void OnDetailPageChanged(); // [0x6c68360] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRankSelectMenuTop.OnDecidedItem - // bool OnDecidedItem(int32_t _listIndex); // [0x6c30ce0] Final|Native|Protected|BlueprintCallable + // bool OnDecidedItem(int32_t _listIndex); // [0x6c682c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRankSelectMenuTop.GetRecipeRank - // EItemTitleType GetRecipeRank(int32_t _listIndex); // [0x6c30c40] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EItemTitleType GetRecipeRank(int32_t _listIndex); // [0x6c68220] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.ItemCraftRebuildSkillSetupInfo @@ -61344,25 +61995,25 @@ class UItemCraftRebuildSkillMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ItemCraftRebuildSkillMenuTop.UpdateSkillInfo - // FItemCraftRebuildSkillInfo UpdateSkillInfo(int32_t _listIndex, int32_t _setIndex); // [0x6c31e20] Final|Native|Protected|BlueprintCallable + // FItemCraftRebuildSkillInfo UpdateSkillInfo(int32_t _listIndex, int32_t _setIndex); // [0x6c69400] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRebuildSkillMenuTop.SetupParam_BP - // void SetupParam_BP(FString _equipName, int32_t _equipSkillNum, FName& _equipIconId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupParam_BP(FString _equipName, int32_t _equipSkillNum, FName& _equipIconId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRebuildSkillMenuTop.SetupList - // void SetupList(); // [0x6c31e00] Final|Native|Protected|BlueprintCallable + // void SetupList(); // [0x6c693e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRebuildSkillMenuTop.OnSkillReflectionConfirmWindowCloseEndDelegate - // void OnSkillReflectionConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6c31d60] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnSkillReflectionConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6c69340] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftRebuildSkillMenuTop.IsSkillAllSet - // bool IsSkillAllSet(); // [0x6c31d30] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsSkillAllSet(); // [0x6c69310] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRebuildSkillMenuTop.GetSkillInfoBySetIndex - // FItemCraftRebuildSkillInfo GetSkillInfoBySetIndex(int32_t _setIndex); // [0x6c31c70] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FItemCraftRebuildSkillInfo GetSkillInfoBySetIndex(int32_t _setIndex); // [0x6c69250] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRebuildSkillMenuTop.GetSkillInfo - // FItemCraftRebuildSkillInfo GetSkillInfo(int32_t _index); // [0x6c31bb0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FItemCraftRebuildSkillInfo GetSkillInfo(int32_t _index); // [0x6c69190] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRebuildSkillMenuTop.GetEmptyWindowIndex - // int32_t GetEmptyWindowIndex(); // [0x6c31b80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetEmptyWindowIndex(); // [0x6c69160] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRebuildSkillMenuTop.CreateSkillReflectionConfirmWindow - // void CreateSkillReflectionConfirmWindow(); // [0x6c31b60] Final|Native|Protected|BlueprintCallable + // void CreateSkillReflectionConfirmWindow(); // [0x6c69140] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRebuildSkillMenuTop.AddListObject_BP - // void AddListObject_BP(FItemCraftRebuildSkillInfo _info); // [0x35d7f00] Event|Protected|BlueprintEvent + // void AddListObject_BP(FItemCraftRebuildSkillInfo _info); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.ItemCraftRecipeDetailMenuGroup @@ -61375,105 +62026,105 @@ class UItemCraftRecipeDetailMenuGroup : public UMenuGroup /// Functions // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.UpdateFocus - // void UpdateFocus(TArray _buttonList); // [0x6c34650] Final|Native|Protected|BlueprintCallable + // void UpdateFocus(TArray _buttonList); // [0x6c6bc30] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetVisibilityStatusParam_BP - // void SetVisibilityStatusParam_BP(int32_t _index, bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetVisibilityStatusParam_BP(int32_t _index, bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetVisibilityRecommendPower_BP - // void SetVisibilityRecommendPower_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetVisibilityRecommendPower_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetVisibilityRank_BP - // void SetVisibilityRank_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetVisibilityRank_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetVisibilityMaterialDetailGuide_BP - // void SetVisibilityMaterialDetailGuide_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetVisibilityMaterialDetailGuide_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetVisibilityMaterialDetailGuide - // void SetVisibilityMaterialDetailGuide(bool _visible); // [0x6c34420] Final|Native|Public|BlueprintCallable + // void SetVisibilityMaterialDetailGuide(bool _visible); // [0x6c6ba00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetVisibilityItemCraftSkip_BP - // void SetVisibilityItemCraftSkip_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetVisibilityItemCraftSkip_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetupParam - // void SetupParam(FItemCraftRecipeDetailInfo& _detailInfo, EMusicGameItemSelectType& _craftType); // [0x6c344d0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FItemCraftRecipeDetailInfo& _detailInfo, EMusicGameItemSelectType& _craftType); // [0x6c6bab0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetStockVisibility_BP - // void SetStockVisibility_BP(bool _HQNum, bool _max); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetStockVisibility_BP(bool _HQNum, bool _max); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetStockNum_BP - // void SetStockNum_BP(int32_t& _num, int32_t& _max, EItemPossessionStatusType _statusType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetStockNum_BP(int32_t& _num, int32_t& _max, EItemPossessionStatusType _statusType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetStatusParam_BP - // void SetStatusParam_BP(int32_t _index, ECharaStatusParamType& _paramType, int32_t& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetStatusParam_BP(int32_t _index, ECharaStatusParamType& _paramType, int32_t& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetRequiredItem_BP - // void SetRequiredItem_BP(int32_t _index, FItemCraftRequiredItemInfo& _requiredItemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetRequiredItem_BP(int32_t _index, FItemCraftRequiredItemInfo& _requiredItemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetRecipeType_BP - // void SetRecipeType_BP(ELifeType& _lifeType, ERandomRecipeType& _randomRecipeType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetRecipeType_BP(ELifeType& _lifeType, ERandomRecipeType& _randomRecipeType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetRecipeName_BP - // void SetRecipeName_BP(FText& _recipeName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetRecipeName_BP(FText& _recipeName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetRankIcon_BP - // void SetRankIcon_BP(int32_t _index, FName& _iconID, bool _currentRank); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetRankIcon_BP(int32_t _index, FName& _iconID, bool _currentRank); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetRandomRecipeLevel_BP - // void SetRandomRecipeLevel_BP(ERandomRecipeType& _randomRecipeType, ERarityType& _minRarity, ERarityType& _maxRarity); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetRandomRecipeLevel_BP(ERandomRecipeType& _randomRecipeType, ERarityType& _minRarity, ERarityType& _maxRarity); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetPageMax_BP - // void SetPageMax_BP(int32_t& _pageMax); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetPageMax_BP(int32_t& _pageMax); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetPageMax - // void SetPageMax(int32_t _pageMax); // [0x6c34390] Final|Native|Protected|BlueprintCallable + // void SetPageMax(int32_t _pageMax); // [0x6c6b970] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetPage_BP - // void SetPage_BP(int32_t& _page, EItemCraftDetailPageType& _pageType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetPage_BP(int32_t& _page, EItemCraftDetailPageType& _pageType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetObjectSize_BP - // void SetObjectSize_BP(int32_t& _width, int32_t& _depth); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetObjectSize_BP(int32_t& _width, int32_t& _depth); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetLifeStatusParam_BP - // void SetLifeStatusParam_BP(int32_t _index, ELifeParamType& _lifeParamType, int32_t& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetLifeStatusParam_BP(int32_t _index, ELifeParamType& _lifeParamType, int32_t& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetLifeName_BP - // void SetLifeName_BP(FString _lifeName, bool _isRandomRecipe); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetLifeName_BP(FString _lifeName, bool _isRandomRecipe); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetLifeInfo_BP - // void SetLifeInfo_BP(ERandomRecipeType& _randomRecipeType, FName& _iconID, int32_t& _lifePower); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetLifeInfo_BP(ERandomRecipeType& _randomRecipeType, FName& _iconID, int32_t& _lifePower); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetLevelLifeIcon_BP - // void SetLevelLifeIcon_BP(ERandomRecipeType& _randomRecipeType, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetLevelLifeIcon_BP(ERandomRecipeType& _randomRecipeType, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetItemRarityIcon_BP - // void SetItemRarityIcon_BP(FName& _iconID, EItemCraftRecipeDetailItemType& _detailType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetItemRarityIcon_BP(FName& _iconID, EItemCraftRecipeDetailItemType& _detailType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetItemRank_BP - // void SetItemRank_BP(FString _text, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetItemRank_BP(FString _text, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetItemIcon_BP - // void SetItemIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetItemIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetItemEffParam_BP - // void SetItemEffParam_BP(int32_t _index, FName& _iconID, FString _categoryName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetItemEffParam_BP(int32_t _index, FName& _iconID, FString _categoryName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetItemCategoryName_BP - // void SetItemCategoryName_BP(FString _categoryName, EItemCraftRecipeDetailItemType& _detailType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetItemCategoryName_BP(FString _categoryName, EItemCraftRecipeDetailItemType& _detailType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetHQStockNum_BP - // void SetHQStockNum_BP(int32_t& _num, int32_t& _max, EItemPossessionStatusType _statusType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetHQStockNum_BP(int32_t& _num, int32_t& _max, EItemPossessionStatusType _statusType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetHeaderRarity_BP - // void SetHeaderRarity_BP(ERarityType& _rarity); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetHeaderRarity_BP(ERarityType& _rarity); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetHeaderRank_BP - // void SetHeaderRank_BP(EItemTitleType& _rank); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetHeaderRank_BP(EItemTitleType& _rank); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetHeaderIconType_BP - // void SetHeaderIconType_BP(EItemCraftRecipeDetailHeaderIconType& _iconType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetHeaderIconType_BP(EItemCraftRecipeDetailHeaderIconType& _iconType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetEnablePageChange_BP - // void SetEnablePageChange_BP(bool _enabled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetEnablePageChange_BP(bool _enabled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetDetailType - // void SetDetailType(EItemCraftDetailType& _type); // [0x6c342f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetDetailType(EItemCraftDetailType& _type); // [0x6c6b8d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetDetailText_BP - // void SetDetailText_BP(FString _discText); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetDetailText_BP(FString _discText); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetDeitalItemType_BP - // void SetDeitalItemType_BP(EItemCraftRecipeDetailItemType& _itemType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetDeitalItemType_BP(EItemCraftRecipeDetailItemType& _itemType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetCreateNum - // void SetCreateNum(int32_t _num, bool _force); // [0x6c34220] Final|Native|Public|BlueprintCallable + // void SetCreateNum(int32_t _num, bool _force); // [0x6c6b800] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetCreatedIconVisibility_BP - // void SetCreatedIconVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetCreatedIconVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetCollectItemIcon_BP - // void SetCollectItemIcon_BP(FName& _iconID, bool _silhouette); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetCollectItemIcon_BP(FName& _iconID, bool _silhouette); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.SetCollectInfo_BP - // void SetCollectInfo_BP(int32_t _index, bool _visible, FString _text, FName& _iconID, bool isHint); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetCollectInfo_BP(int32_t _index, bool _visible, FString _text, FName& _iconID, bool isHint); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.PlayOpenDetailAnim_BP - // void PlayOpenDetailAnim_BP(EItemCraftDetailType _detailType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayOpenDetailAnim_BP(EItemCraftDetailType _detailType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.PlayEquipAnimation_BP - // void PlayEquipAnimation_BP(int32_t _index, bool _isPlay, double _animSyncTime); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayEquipAnimation_BP(int32_t _index, bool _isPlay, double _animSyncTime); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.PlayEquipAnimation - // void PlayEquipAnimation(bool _isPlay); // [0x6c34190] Final|Native|Public|BlueprintCallable + // void PlayEquipAnimation(bool _isPlay); // [0x6c6b770] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.NextPage - // void NextPage(); // [0x6c34170] Final|Native|Protected|BlueprintCallable + // void NextPage(); // [0x6c6b750] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.GetPageTypeArray - // int32_t GetPageTypeArray(); // [0x6c34150] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetPageTypeArray(); // [0x6c6b730] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.GetPageChangeEnabled - // bool GetPageChangeEnabled(); // [0x6c34120] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool GetPageChangeEnabled(); // [0x6c6b700] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.GetCurrentRequiredItemInfo - // FItemCraftRequiredItemInfo GetCurrentRequiredItemInfo(); // [0x6c34060] Final|Native|Public|BlueprintCallable|BlueprintPure + // FItemCraftRequiredItemInfo GetCurrentRequiredItemInfo(); // [0x6c6b640] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.GetCurrentPageType - // EItemCraftDetailPageType GetCurrentPageType(); // [0x6c34030] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EItemCraftDetailPageType GetCurrentPageType(); // [0x6c6b610] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ItemCraftRecipeDetailMenuGroup.GetCurrentItemType - // EItemCraftRecipeDetailItemType GetCurrentItemType(); // [0x6c34010] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EItemCraftRecipeDetailItemType GetCurrentItemType(); // [0x6c6b5f0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.MenuLayerListItem @@ -61489,11 +62140,11 @@ class UMenuLayerListItem : public UMenuLayer /// Functions // Function /Script/DP1Project.MenuLayerListItem.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuLayerListItem.SetItemObject - // void SetItemObject(class UObject* _object); // [0x6cb5220] Final|Native|Public|BlueprintCallable + // void SetItemObject(class UObject* _object); // [0x6cecc50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuLayerListItem.GetItemObject - // class UObject* GetItemObject(); // [0x6cb5200] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UObject* GetItemObject(); // [0x6cecc30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.ItemCraftRecipeListMenuLayer @@ -61505,43 +62156,43 @@ class UItemCraftRecipeListMenuLayer : public UMenuLayerListItem /// Functions // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.UpdateNewIcon - // void UpdateNewIcon(FItemCraftInfo& _itemInfo); // [0x6c35750] Final|Native|Protected|HasOutParms|BlueprintCallable + // void UpdateNewIcon(FItemCraftInfo& _itemInfo); // [0x6c6cd30] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.UpdateFavoriteIcon - // void UpdateFavoriteIcon(FItemCraftInfo& _itemInfo); // [0x6c35590] Final|Native|Protected|HasOutParms|BlueprintCallable + // void UpdateFavoriteIcon(FItemCraftInfo& _itemInfo); // [0x6c6cb70] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.SetValidItem_BP - // void SetValidItem_BP(bool _isValid, bool _isEnterAnimEnable); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetValidItem_BP(bool _isValid, bool _isEnterAnimEnable); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.SetupItem_Rank - // void SetupItem_Rank(FItemCraftInfo& _itemInfo, bool _isRecipeMenu); // [0x6c353a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupItem_Rank(FItemCraftInfo& _itemInfo, bool _isRecipeMenu); // [0x6c6c980] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.SetupItem - // void SetupItem(FItemCraftInfo& _itemInfo, bool _isRecipeMenu); // [0x6c351b0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupItem(FItemCraftInfo& _itemInfo, bool _isRecipeMenu); // [0x6c6c790] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.SetQuestNaviIcon_BP - // void SetQuestNaviIcon_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetQuestNaviIcon_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.SetQuestIconAnimation_BP - // void SetQuestIconAnimation_BP(bool _isPlay, double _animSyncTime); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetQuestIconAnimation_BP(bool _isPlay, double _animSyncTime); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.SetQuestIcon_BP - // void SetQuestIcon_BP(EQuestType& _questType, bool _visible, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetQuestIcon_BP(EQuestType& _questType, bool _visible, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.SetPageIconNum_BP - // void SetPageIconNum_BP(int32_t _num); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetPageIconNum_BP(int32_t _num); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.SetPageIcon_BP - // void SetPageIcon_BP(int32_t _index, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetPageIcon_BP(int32_t _index, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.SetNewIcon_BP - // void SetNewIcon_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetNewIcon_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.SetListType_BP - // void SetListType_BP(UItemCraftReipeListType& _type); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetListType_BP(UItemCraftReipeListType& _type); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.SetLevel_BP - // void SetLevel_BP(int32_t& _level, FName& _lifeIconId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetLevel_BP(int32_t& _level, FName& _lifeIconId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.SetItemIcon_BP - // void SetItemIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetItemIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.SetFavoriteIcon_BP - // void SetFavoriteIcon_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetFavoriteIcon_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.SetEmpty_BP - // void SetEmpty_BP(bool _isEmpty); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetEmpty_BP(bool _isEmpty); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.SetCreatedIcon_BP - // void SetCreatedIcon_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetCreatedIcon_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.SetCraftSkipIcon_BP - // void SetCraftSkipIcon_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetCraftSkipIcon_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeListMenuLayer.SetBaseIcon_BP - // void SetBaseIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetBaseIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.ItemCraftRecipeSelectMenuTop @@ -61554,165 +62205,165 @@ class UItemCraftRecipeSelectMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.UpdateTabIconAll - // void UpdateTabIconAll(bool _setup); // [0x6c3a500] Final|Native|Protected|BlueprintCallable + // void UpdateTabIconAll(bool _setup); // [0x6c71ae0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.UpdateTabIcon - // void UpdateTabIcon(int32_t _index); // [0x6c3a470] Final|Native|Protected|BlueprintCallable + // void UpdateTabIcon(int32_t _index); // [0x6c71a50] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.UpdateOperationGuide - // void UpdateOperationGuide(); // [0x6c3a450] Final|Native|Public|BlueprintCallable + // void UpdateOperationGuide(); // [0x6c71a30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.UpdateListNewIcon_BP - // void UpdateListNewIcon_BP(FItemCraftInfo& _itemInfo, bool _reloard); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateListNewIcon_BP(FItemCraftInfo& _itemInfo, bool _reloard); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.UpdateListFavoriteIcon_BP - // void UpdateListFavoriteIcon_BP(FItemCraftInfo& _itemInfo, bool _reloard); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateListFavoriteIcon_BP(FItemCraftInfo& _itemInfo, bool _reloard); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.UpdateItemInfoList - // void UpdateItemInfoList(); // [0x6c3a430] Final|Native|Protected|BlueprintCallable + // void UpdateItemInfoList(); // [0x6c71a10] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.UpdateInput - // void UpdateInput(bool _inputEnabled); // [0x6c3a3a0] Final|Native|Public|BlueprintCallable + // void UpdateInput(bool _inputEnabled); // [0x6c71980] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.UpdateDetail - // void UpdateDetail(); // [0x6c3a380] Final|Native|Protected|BlueprintCallable + // void UpdateDetail(); // [0x6c71960] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.UpdateCurrentSign - // void UpdateCurrentSign(); // [0x6c3a360] Final|Native|Public|BlueprintCallable + // void UpdateCurrentSign(); // [0x6c71940] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.UpdateCurrentRecipeNewIcon - // void UpdateCurrentRecipeNewIcon(bool _isNew, bool _updateList); // [0x6c3a290] Final|Native|Protected|BlueprintCallable + // void UpdateCurrentRecipeNewIcon(bool _isNew, bool _updateList); // [0x6c71870] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.UpdateCurrentItemInfo_BP - // void UpdateCurrentItemInfo_BP(FItemCraftInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateCurrentItemInfo_BP(FItemCraftInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.UpdateAvatarLifePower - // void UpdateAvatarLifePower(); // [0x6c3a270] Final|Native|Protected|BlueprintCallable + // void UpdateAvatarLifePower(); // [0x6c71850] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.SortStoryItemInfoList - // void SortStoryItemInfoList(); // [0x6c3a250] Final|Native|Private + // void SortStoryItemInfoList(); // [0x6c71830] Final|Native|Private // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.SortItemInfoForRecipeCategory - // TArray SortItemInfoForRecipeCategory(TArray _itemInfoList); // [0x6c3a0f0] Final|Native|Private + // TArray SortItemInfoForRecipeCategory(TArray _itemInfoList); // [0x6c716d0] Final|Native|Private // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.SortItemInfoByPossession - // void SortItemInfoByPossession(); // [0x6c3a0d0] Final|Native|Private + // void SortItemInfoByPossession(); // [0x6c716b0] Final|Native|Private // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.SetupTab_BP - // void SetupTab_BP(TArray& _tabDataInfoList, int32_t _tabIdx); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupTab_BP(TArray& _tabDataInfoList, int32_t _tabIdx); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.SetupParam - // void SetupParam(FItemCraftRecipeSelectInitInfo& _info); // [0x6c39f00] Final|Native|Public|HasOutParms + // void SetupParam(FItemCraftRecipeSelectInitInfo& _info); // [0x6c714e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.SetupItemInfoList_BP - // void SetupItemInfoList_BP(FItemCraftInfo& _itemInfo, bool _isRecipeMenu); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupItemInfoList_BP(FItemCraftInfo& _itemInfo, bool _isRecipeMenu); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.SetupItemInfoList - // void SetupItemInfoList(); // [0x6c39ee0] Final|Native|Protected|BlueprintCallable + // void SetupItemInfoList(); // [0x6c714c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.SetTabName_BP - // void SetTabName_BP(FName& _textId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetTabName_BP(FName& _textId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.SetSortAndFilter_BP - // void SetSortAndFilter_BP(bool _enabled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetSortAndFilter_BP(bool _enabled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.SetSignVisiblity_BP - // void SetSignVisiblity_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetSignVisiblity_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.SetSign_BP - // void SetSign_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetSign_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.SetItemListNum_BP - // void SetItemListNum_BP(int32_t _num, int32_t _max); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetItemListNum_BP(int32_t _num, int32_t _max); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.SetItemInfoListEmpty_BP - // void SetItemInfoListEmpty_BP(bool _isEmpty); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetItemInfoListEmpty_BP(bool _isEmpty); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.SetCurrentTabIndex - // void SetCurrentTabIndex(int32_t _index); // [0x6c39e50] Final|Native|Protected|BlueprintCallable + // void SetCurrentTabIndex(int32_t _index); // [0x6c71430] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.SetCurrentListIndex - // void SetCurrentListIndex(int32_t _index); // [0x6c39dc0] Final|Native|Protected|BlueprintCallable + // void SetCurrentListIndex(int32_t _index); // [0x6c713a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.SetAvatarLifePowerVisible_BP - // void SetAvatarLifePowerVisible_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetAvatarLifePowerVisible_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.SetAvatarLifePowerBuffIconVisible_BP - // void SetAvatarLifePowerBuffIconVisible_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetAvatarLifePowerBuffIconVisible_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.ResetDetail - // void ResetDetail(); // [0x6c39da0] Final|Native|Public|BlueprintCallable + // void ResetDetail(); // [0x6c71380] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OpenSortWindow - // void OpenSortWindow(); // [0x6c39d80] Final|Native|Protected|BlueprintCallable + // void OpenSortWindow(); // [0x6c71360] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OpenSignSelectMenu - // bool OpenSignSelectMenu(); // [0x6c39d50] Final|Native|Protected|BlueprintCallable + // bool OpenSignSelectMenu(); // [0x6c71330] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OpenNotLifeAcquiredWindow - // void OpenNotLifeAcquiredWindow(ELifeType& _lifeType); // [0x6c39cb0] Final|Native|Private|HasOutParms + // void OpenNotLifeAcquiredWindow(ELifeType& _lifeType); // [0x6c71290] Final|Native|Private|HasOutParms // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OpenMaterialDetail - // bool OpenMaterialDetail(); // [0x6c39c80] Final|Native|Protected|BlueprintCallable + // bool OpenMaterialDetail(); // [0x6c71260] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OpenFilterWindow - // void OpenFilterWindow(); // [0x6c39c60] Final|Native|Protected|BlueprintCallable + // void OpenFilterWindow(); // [0x6c71240] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OpenChoiceWindow - // void OpenChoiceWindow(FItemCraftRecipeInfo_Ver2& _recipeInfo, bool _isCreateInvalidItem); // [0x6c39b20] Final|Native|Private|HasOutParms + // void OpenChoiceWindow(FItemCraftRecipeInfo_Ver2& _recipeInfo, bool _isCreateInvalidItem); // [0x6c71100] Final|Native|Private|HasOutParms // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OnUpdateTabNotificationIcon_BP - // void OnUpdateTabNotificationIcon_BP(int32_t _index, ENotificationIconType& _iconType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnUpdateTabNotificationIcon_BP(int32_t _index, ENotificationIconType& _iconType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OnUpdateDisplay_BP - // void OnUpdateDisplay_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateDisplay_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OnUpdateAvatarLifePower_BP - // void OnUpdateAvatarLifePower_BP(FItemCraftLifePowerInfo& _lifePowerInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnUpdateAvatarLifePower_BP(FItemCraftLifePowerInfo& _lifePowerInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OnSortWindowCloseEndDelegate - // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6c39a30] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6c71010] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OnRankDecideDelegate - // void OnRankDecideDelegate(EItemTitleType& _rank); // [0x6c39990] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnRankDecideDelegate(EItemTitleType& _rank); // [0x6c70f70] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OnRankChangedDelegate - // void OnRankChangedDelegate(EItemTitleType& _rank); // [0x6c398f0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnRankChangedDelegate(EItemTitleType& _rank); // [0x6c70ed0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OnNotLifeAcquiredWindowCloseEndDelegate - // void OnNotLifeAcquiredWindowCloseEndDelegate(FHandle& _handle); // [0x6c39850] Final|Native|Private|HasOutParms|BlueprintCallable + // void OnNotLifeAcquiredWindowCloseEndDelegate(FHandle& _handle); // [0x6c70e30] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OnListButtonSelected - // void OnListButtonSelected(int32_t _index); // [0x6c397c0] Final|Native|Protected|BlueprintCallable + // void OnListButtonSelected(int32_t _index); // [0x6c70da0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OnListButtonDeciedList - // bool OnListButtonDeciedList(); // [0x6c39790] Final|Native|Protected|BlueprintCallable + // bool OnListButtonDeciedList(); // [0x6c70d70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OnFilterWindowEnterEndDelegate - // void OnFilterWindowEnterEndDelegate(TMap& _filterDataMap); // [0x6c39650] Final|Native|Protected|HasOutParms + // void OnFilterWindowEnterEndDelegate(TMap& _filterDataMap); // [0x6c70c30] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OnFilterWindowCloseEndDelegate - // void OnFilterWindowCloseEndDelegate(TMap& _filterDataMap); // [0x6c39510] Final|Native|Protected|HasOutParms + // void OnFilterWindowCloseEndDelegate(TMap& _filterDataMap); // [0x6c70af0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OnChoiceWindowEnterDelegate - // void OnChoiceWindowEnterDelegate(FHandle& _handle); // [0x6c39470] Final|Native|Private|HasOutParms|BlueprintCallable + // void OnChoiceWindowEnterDelegate(FHandle& _handle); // [0x6c70a50] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.OnChoiceWindowCloseEndDelegate - // void OnChoiceWindowCloseEndDelegate(FHandle& _handle); // [0x6c393d0] Final|Native|Private|HasOutParms|BlueprintCallable + // void OnChoiceWindowCloseEndDelegate(FHandle& _handle); // [0x6c709b0] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.MakeRecipeAggregate - // void MakeRecipeAggregate(FItemCraftRecipeTabInfo _tabInfo, bool _currentCategory); // [0x6c391f0] Final|Native|Private + // void MakeRecipeAggregate(FItemCraftRecipeTabInfo _tabInfo, bool _currentCategory); // [0x6c707d0] Final|Native|Private // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.IsSortCategoryTab - // bool IsSortCategoryTab(ERecipeCategory _category); // [0x6c38f50] Final|Native|Private|Const + // bool IsSortCategoryTab(ERecipeCategory _category); // [0x6c70530] Final|Native|Private|Const // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.IsSameFilterBitMap - // bool IsSameFilterBitMap(TMap& _filterDataMap); // [0x6c390a0] Final|Native|Private|HasOutParms + // bool IsSameFilterBitMap(TMap& _filterDataMap); // [0x6c70680] Final|Native|Private|HasOutParms // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.IsRemoveCategoryTab - // bool IsRemoveCategoryTab(ERecipeCategory _category); // [0x6c39010] Final|Native|Private|Const + // bool IsRemoveCategoryTab(ERecipeCategory _category); // [0x6c705f0] Final|Native|Private|Const // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.IsFiltering - // bool IsFiltering(); // [0x6c38fe0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsFiltering(); // [0x6c705c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.IsFavoriteCategoryTab - // bool IsFavoriteCategoryTab(ERecipeCategory _category); // [0x6c38f50] Final|Native|Private|Const + // bool IsFavoriteCategoryTab(ERecipeCategory _category); // [0x6c70530] Final|Native|Private|Const // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.IsCurrentListItemEmpty - // bool IsCurrentListItemEmpty(); // [0x6c38f20] Final|Native|Public + // bool IsCurrentListItemEmpty(); // [0x6c70500] Final|Native|Public // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.IsControlInput - // bool IsControlInput(); // [0x6c38f00] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsControlInput(); // [0x6c704e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.InitTabInfoList - // void InitTabInfoList(); // [0x6c38ee0] Final|Native|Private + // void InitTabInfoList(); // [0x6c704c0] Final|Native|Private // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.InitialGroupPreset_BP - // void InitialGroupPreset_BP(bool _isSignEnabled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void InitialGroupPreset_BP(bool _isSignEnabled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.InitCursor - // void InitCursor(); // [0x6c38ec0] Final|Native|Private + // void InitCursor(); // [0x6c704a0] Final|Native|Private // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.GetTabInfoArray - // TArray GetTabInfoArray(); // [0x6c38d10] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetTabInfoArray(); // [0x6c702f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.GetSortType - // ESortType GetSortType(ERecipeCategory _category); // [0x6c38c80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ESortType GetSortType(ERecipeCategory _category); // [0x6c70260] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.GetSortOrderType - // ESortOrderType GetSortOrderType(ERecipeCategory _category); // [0x6c38bf0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ESortOrderType GetSortOrderType(ERecipeCategory _category); // [0x6c701d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.GetOpenAnimationType - // EPadMenuAnimationType GetOpenAnimationType(); // [0x6a04770] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EPadMenuAnimationType GetOpenAnimationType(); // [0x6a39130] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.GetCurrentTabInfo - // FItemCraftRecipeTabInfo GetCurrentTabInfo(); // [0x6c38b50] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FItemCraftRecipeTabInfo GetCurrentTabInfo(); // [0x6c70130] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.GetCurrentTabIndex - // int32_t GetCurrentTabIndex(); // [0x6c38b30] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCurrentTabIndex(); // [0x6c70110] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.GetCurrentSortType - // ESortType GetCurrentSortType(); // [0x6c38b00] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ESortType GetCurrentSortType(); // [0x6c700e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.GetCurrentSortOrderType - // ESortOrderType GetCurrentSortOrderType(); // [0x6c38ad0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ESortOrderType GetCurrentSortOrderType(); // [0x6c700b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.GetCurrentSortId - // FName GetCurrentSortId(); // [0x6c38a90] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetCurrentSortId(); // [0x6c70070] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.GetCurrentRecipeInfo - // FItemCraftRecipeInfo_Ver2 GetCurrentRecipeInfo(); // [0x6c38a10] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FItemCraftRecipeInfo_Ver2 GetCurrentRecipeInfo(); // [0x6c6fff0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.GetCurrentListIndex - // int32_t GetCurrentListIndex(); // [0x6c389f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCurrentListIndex(); // [0x6c6ffd0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.GetCurrentItemInfo - // FItemCraftInfo GetCurrentItemInfo(); // [0x6c38930] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FItemCraftInfo GetCurrentItemInfo(); // [0x6c6ff10] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.GetCraftType - // EMusicGameItemSelectType GetCraftType(); // [0x6c0d030] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EMusicGameItemSelectType GetCraftType(); // [0x6c445b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.CreateSettingInfo - // void CreateSettingInfo(); // [0x6c38910] Final|Native|Private + // void CreateSettingInfo(); // [0x6c6fef0] Final|Native|Private // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.CreateItemInfoListTutorial - // TArray CreateItemInfoListTutorial(FItemCraftRecipeTabInfo& _tabInfo); // [0x6c387c0] Final|Native|Private|HasOutParms + // TArray CreateItemInfoListTutorial(FItemCraftRecipeTabInfo& _tabInfo); // [0x6c6fda0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.CreateItemInfoList - // TArray CreateItemInfoList(FItemCraftRecipeTabInfo _tabInfo, bool _currentCategory, bool _updateTabNewIconAll); // [0x6c38580] Final|Native|Private + // TArray CreateItemInfoList(FItemCraftRecipeTabInfo _tabInfo, bool _currentCategory, bool _updateTabNewIconAll); // [0x6c6fb60] Final|Native|Private // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.ChangeRecipeInfo - // void ChangeRecipeInfo(); // [0x6c38560] Final|Native|Protected|BlueprintCallable + // void ChangeRecipeInfo(); // [0x6c6fb40] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.ChangeFavoriteIcon - // void ChangeFavoriteIcon(); // [0x6c38540] Final|Native|Protected|BlueprintCallable + // void ChangeFavoriteIcon(); // [0x6c6fb20] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.ChangeDetailPage - // void ChangeDetailPage(); // [0x6c38520] Final|Native|Protected|BlueprintCallable + // void ChangeDetailPage(); // [0x6c6fb00] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftRecipeSelectMenuTop.CallOperationEndDelegate - // void CallOperationEndDelegate(bool _visible); // [0x6c38490] Final|Native|Protected|BlueprintCallable + // void CallOperationEndDelegate(bool _visible); // [0x6c6fa70] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.ItemCraftRecipeSelectSettingInfo @@ -61755,45 +62406,45 @@ class UItemCraftSignSelectMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.UpdateCheckIcon_BP - // void UpdateCheckIcon_BP(int32_t _index, FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateCheckIcon_BP(int32_t _index, FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.UpdateCheckIcon - // void UpdateCheckIcon(); // [0x6c3c330] Final|Native|Private + // void UpdateCheckIcon(); // [0x6c73910] Final|Native|Private // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.SetupParam - // void SetupParam(FItemCraftSignSelectMenuSetupInfo& _setupInfo); // [0x6c3c290] Final|Native|Public|HasOutParms + // void SetupParam(FItemCraftSignSelectMenuSetupInfo& _setupInfo); // [0x6c73870] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.Setup - // void Setup(); // [0x6c3c270] Final|Native|Protected|BlueprintCallable + // void Setup(); // [0x6c73850] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.SetListInitialFocus_BP - // void SetListInitialFocus_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetListInitialFocus_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.SetListEmpty_BP - // void SetListEmpty_BP(bool _isEmpty); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetListEmpty_BP(bool _isEmpty); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.SetDetailSignIconById - // void SetDetailSignIconById(FName& _signId); // [0x6c3c1d0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetDetailSignIconById(FName& _signId); // [0x6c737b0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.SetDetailSignIcon_BP - // void SetDetailSignIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetDetailSignIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.SetDetailSignIcon - // void SetDetailSignIcon(int32_t _index); // [0x6c3c140] Final|Native|Protected|BlueprintCallable + // void SetDetailSignIcon(int32_t _index); // [0x6c73720] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.SetDetailInfo_BP - // void SetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.SetCurrentSignId - // bool SetCurrentSignId(int32_t _index); // [0x6c3c0a0] Final|Native|Protected|BlueprintCallable + // bool SetCurrentSignId(int32_t _index); // [0x6c73680] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.SetCurrentListIndex - // void SetCurrentListIndex(int32_t _index); // [0x6c3c010] Final|Native|Protected|BlueprintCallable + // void SetCurrentListIndex(int32_t _index); // [0x6c735f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.OpenConfirmWindow - // void OpenConfirmWindow(); // [0x6c3bff0] Final|Native|Protected|BlueprintCallable + // void OpenConfirmWindow(); // [0x6c735d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.OnConfirmWindowCloseEndDelegate - // void OnConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6c3bf50] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6c73530] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.IsEmpty - // bool IsEmpty(int32_t _index); // [0x6c3beb0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsEmpty(int32_t _index); // [0x6c73490] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.HideNewIcon - // void HideNewIcon(bool _updateIcon); // [0x6c3be20] Final|Native|Protected|BlueprintCallable + // void HideNewIcon(bool _updateIcon); // [0x6c73400] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.HideListNewIcon_BP - // void HideListNewIcon_BP(int32_t _index, FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void HideListNewIcon_BP(int32_t _index, FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.GetListRepeatNum - // int32_t GetListRepeatNum(); // [0x6a3be70] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetListRepeatNum(); // [0x6a70b60] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.CreateItemList - // void CreateItemList(); // [0x6c3be00] Final|Native|Private + // void CreateItemList(); // [0x6c733e0] Final|Native|Private // Function /Script/DP1Project.ItemCraftSignSelectMenuTop.AddItem_BP - // void AddItem_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void AddItem_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.ItemDetailMenuGroup @@ -61805,11 +62456,11 @@ class UItemDetailMenuGroup : public UDetailMenuGroup /// Functions // Function /Script/DP1Project.ItemDetailMenuGroup.GetItemDetailMenuTypeForShop - // EItemDetailMenuType GetItemDetailMenuTypeForShop(FName& _itemId); // [0x6c3d020] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // EItemDetailMenuType GetItemDetailMenuTypeForShop(FName& _itemId); // [0x6c74600] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuGroup.GetItemDetailMenuTypeForCompareItem - // EItemDetailMenuType GetItemDetailMenuTypeForCompareItem(FName& _itemId); // [0x6c3cf70] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // EItemDetailMenuType GetItemDetailMenuTypeForCompareItem(FName& _itemId); // [0x6c74550] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuGroup.GetItemDetailMenuType - // EItemDetailMenuType GetItemDetailMenuType(FName& _itemId); // [0x6c3cec0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // EItemDetailMenuType GetItemDetailMenuType(FName& _itemId); // [0x6c744a0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.ItemDetailMenuLayer @@ -61822,91 +62473,91 @@ class UItemDetailMenuLayer : public UDetailMenuLayer /// Functions // Function /Script/DP1Project.ItemDetailMenuLayer.SetData_EquipItem - // void SetData_EquipItem(FEquipItemDetailWindowInfo& _itemDetailWindowInfo); // [0x6c3f780] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetData_EquipItem(FEquipItemDetailWindowInfo& _itemDetailWindowInfo); // [0x6c76d60] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemDetailMenuLayer.SetData_ConsumeItem - // void SetData_ConsumeItem(FConsumeItemDetailWindowInfo& _itemDetailWindowInfo); // [0x6c3f660] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetData_ConsumeItem(FConsumeItemDetailWindowInfo& _itemDetailWindowInfo); // [0x6c76c40] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemDetailMenuLayer.OnDataSet_EquipItem - // void OnDataSet_EquipItem(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnDataSet_EquipItem(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ItemDetailMenuLayer.OnDataSet_ConsumeItem - // void OnDataSet_ConsumeItem(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnDataSet_ConsumeItem(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ItemDetailMenuLayer.IsStockHiddenItemType - // bool IsStockHiddenItemType(char _itemType); // [0x6c3f5d0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsStockHiddenItemType(char _itemType); // [0x6c76bb0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.IsMaxStockHiddenItemType - // bool IsMaxStockHiddenItemType(char _itemType); // [0x6c3f420] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsMaxStockHiddenItemType(char _itemType); // [0x6c76a00] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.IsItemTypeStamp - // bool IsItemTypeStamp(char _itemType); // [0x6c3f540] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsItemTypeStamp(char _itemType); // [0x6c76b20] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.IsItemTypeRecipe - // bool IsItemTypeRecipe(char _itemType); // [0x6c3f4b0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsItemTypeRecipe(char _itemType); // [0x6c76a90] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.IsItemTypePowerUp - // bool IsItemTypePowerUp(char _itemType); // [0x6c3f420] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsItemTypePowerUp(char _itemType); // [0x6c76a00] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.IsItemTypePossession - // bool IsItemTypePossession(char _itemType); // [0x6c3f390] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsItemTypePossession(char _itemType); // [0x6c76970] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.IsItemTypePlantDungeonBranch - // bool IsItemTypePlantDungeonBranch(char _itemType); // [0x6c3f300] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsItemTypePlantDungeonBranch(char _itemType); // [0x6c768e0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.IsItemTypeKit - // bool IsItemTypeKit(char _itemType); // [0x6c3f270] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsItemTypeKit(char _itemType); // [0x6c76850] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.IsItemTypeItemBox - // bool IsItemTypeItemBox(char _itemType); // [0x6c3f1e0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsItemTypeItemBox(char _itemType); // [0x6c767c0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.IsItemTypeGoddessHarb - // bool IsItemTypeGoddessHarb(char _itemType); // [0x6c3f150] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsItemTypeGoddessHarb(char _itemType); // [0x6c76730] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.IsItemTypeEmote - // bool IsItemTypeEmote(char _itemType); // [0x6c3f0c0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsItemTypeEmote(char _itemType); // [0x6c766a0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.IsItemTypeDress - // bool IsItemTypeDress(char _itemType); // [0x6c3f030] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsItemTypeDress(char _itemType); // [0x6c76610] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.GetPlantDungeonVintageText - // FString GetPlantDungeonVintageText(int32_t _vintage); // [0x6c3ef70] Final|Native|Public|BlueprintCallable|BlueprintPure + // FString GetPlantDungeonVintageText(int32_t _vintage); // [0x6c76550] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.GetItemTypeName - // FString GetItemTypeName(FName& _itemId); // [0x6c3eea0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString GetItemTypeName(FName& _itemId); // [0x6c76480] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.GetItemTypeByInventoryHandle - // char GetItemTypeByInventoryHandle(FInventoryHandle& _handle); // [0x6c3edf0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // char GetItemTypeByInventoryHandle(FInventoryHandle& _handle); // [0x6c763d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.GetItemRipeningAgeText - // FString GetItemRipeningAgeText(int32_t _ripeningAge); // [0x6c3ed30] Final|Native|Public|BlueprintCallable|BlueprintPure + // FString GetItemRipeningAgeText(int32_t _ripeningAge); // [0x6c76310] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.GetItemQualityType - // EItemQualityType GetItemQualityType(); // [0x6c3ed00] Final|Native|Public|BlueprintCallable|BlueprintPure + // EItemQualityType GetItemQualityType(); // [0x6c762e0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.GetItemNameByInventoryHandle - // FString GetItemNameByInventoryHandle(FInventoryHandle& _handle); // [0x6c3ec30] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString GetItemNameByInventoryHandle(FInventoryHandle& _handle); // [0x6c76210] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.GetItemLifeType - // ELifeType GetItemLifeType(); // [0x6c3ec00] Final|Native|Public|BlueprintCallable|BlueprintPure + // ELifeType GetItemLifeType(); // [0x6c761e0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.GetItemDetailMenuTypeForShop - // EItemDetailMenuType GetItemDetailMenuTypeForShop(FName& _itemId); // [0x6c3eb50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // EItemDetailMenuType GetItemDetailMenuTypeForShop(FName& _itemId); // [0x6c76130] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.GetItemDetailMenuType - // EItemDetailMenuType GetItemDetailMenuType(FName& _itemId); // [0x6c3eaa0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // EItemDetailMenuType GetItemDetailMenuType(FName& _itemId); // [0x6c76080] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.GetEquipRipeningSkillIndex - // int32_t GetEquipRipeningSkillIndex(); // [0x6c3ea70] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetEquipRipeningSkillIndex(); // [0x6c76050] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.GetEquipItemDetailWindowInfo - // FEquipItemDetailWindowInfo GetEquipItemDetailWindowInfo(); // [0x6c3ea40] Final|Native|Public|BlueprintCallable|BlueprintPure + // FEquipItemDetailWindowInfo GetEquipItemDetailWindowInfo(); // [0x6c76020] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.GetConsumeItemDetailWindowInfo - // FConsumeItemDetailWindowInfo GetConsumeItemDetailWindowInfo(); // [0x6c3e9d0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FConsumeItemDetailWindowInfo GetConsumeItemDetailWindowInfo(); // [0x6c75fb0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.GetAbilityEquipItemName - // FString GetAbilityEquipItemName(int32_t _partyCharaIdx, FName _lifeId, ECharaEquipSlot _charaEquipSlot); // [0x6c3e880] Final|Native|Public|BlueprintCallable|BlueprintPure + // FString GetAbilityEquipItemName(int32_t _partyCharaIdx, FName _lifeId, ECharaEquipSlot _charaEquipSlot); // [0x6c75e60] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.GetAbilityEquipItemHandle - // FInventoryHandle GetAbilityEquipItemHandle(int32_t _partyCharaIdx, FName _lifeId, ECharaEquipSlot _charaEquipSlot); // [0x6c3e760] Final|Native|Public|BlueprintCallable|BlueprintPure + // FInventoryHandle GetAbilityEquipItemHandle(int32_t _partyCharaIdx, FName _lifeId, ECharaEquipSlot _charaEquipSlot); // [0x6c75d40] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.CreateRecipeItemDetailWindowInfoByItemId - // FRecipeItemDetailWindowInfo CreateRecipeItemDetailWindowInfoByItemId(); // [0x6c3e6b0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FRecipeItemDetailWindowInfo CreateRecipeItemDetailWindowInfoByItemId(); // [0x6c75c90] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.CreateRecipeItemDetailWindowInfo - // FRecipeItemDetailWindowInfo CreateRecipeItemDetailWindowInfo(); // [0x6c3e600] Final|Native|Public|BlueprintCallable|BlueprintPure + // FRecipeItemDetailWindowInfo CreateRecipeItemDetailWindowInfo(); // [0x6c75be0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.CreatePlantDungeonBranchItemDetailWindowInfo - // FPlantDungeonBranchItemDetailWindowInfo CreatePlantDungeonBranchItemDetailWindowInfo(); // [0x6c3e4d0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FPlantDungeonBranchItemDetailWindowInfo CreatePlantDungeonBranchItemDetailWindowInfo(); // [0x6c75ab0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.CreatePartyMemberCharacterMenuEquipParamData - // TArray CreatePartyMemberCharacterMenuEquipParamData(); // [0x6c3e390] Final|Native|Public|BlueprintCallable + // TArray CreatePartyMemberCharacterMenuEquipParamData(); // [0x6c75970] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ItemDetailMenuLayer.CreateItemSkillData - // FEquipItemDetailWindowInfo CreateItemSkillData(bool _currentLifeOnly); // [0x6c3e2d0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FEquipItemDetailWindowInfo CreateItemSkillData(bool _currentLifeOnly); // [0x6c758b0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.CreateEquipItemDetailWindowInfo - // FEquipItemDetailWindowInfo CreateEquipItemDetailWindowInfo(bool _currentLifeOnly); // [0x6c3e210] Final|Native|Public|BlueprintCallable|BlueprintPure + // FEquipItemDetailWindowInfo CreateEquipItemDetailWindowInfo(bool _currentLifeOnly); // [0x6c757f0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.CreateEquipCompareItemDetailWindowInfo - // FEquipCompareItemDetailWindowInfo CreateEquipCompareItemDetailWindowInfo(); // [0x6c3e1c0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FEquipCompareItemDetailWindowInfo CreateEquipCompareItemDetailWindowInfo(); // [0x6c757a0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.CreateDefaultEquipItemDetailWindowInfoByItemId - // FEquipItemDetailWindowInfo CreateDefaultEquipItemDetailWindowInfoByItemId(); // [0x6c3e170] Final|Native|Public|BlueprintCallable|BlueprintPure + // FEquipItemDetailWindowInfo CreateDefaultEquipItemDetailWindowInfoByItemId(); // [0x6c75750] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.CreateCraftItemDetailWindowInfoByItemId - // FCraftItemDetailWindowInfo CreateCraftItemDetailWindowInfoByItemId(); // [0x6c3e0d0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FCraftItemDetailWindowInfo CreateCraftItemDetailWindowInfoByItemId(); // [0x6c756b0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.CreateCraftItemDetailWindowInfo - // FCraftItemDetailWindowInfo CreateCraftItemDetailWindowInfo(); // [0x6c3e030] Final|Native|Public|BlueprintCallable|BlueprintPure + // FCraftItemDetailWindowInfo CreateCraftItemDetailWindowInfo(); // [0x6c75610] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.CreateConsumeItemDetailWindowInfoByItemId - // FConsumeItemDetailWindowInfo CreateConsumeItemDetailWindowInfoByItemId(); // [0x6c3df60] Final|Native|Public|BlueprintCallable|BlueprintPure + // FConsumeItemDetailWindowInfo CreateConsumeItemDetailWindowInfoByItemId(); // [0x6c75540] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.CreateConsumeItemDetailWindowInfo - // FConsumeItemDetailWindowInfo CreateConsumeItemDetailWindowInfo(); // [0x6c3df60] Final|Native|Public|BlueprintCallable|BlueprintPure + // FConsumeItemDetailWindowInfo CreateConsumeItemDetailWindowInfo(); // [0x6c75540] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailMenuLayer.CollectItemSkillDataNum - // int32_t CollectItemSkillDataNum(); // [0x6c3df30] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t CollectItemSkillDataNum(); // [0x6c75510] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.ItemDetailWindowParam @@ -61953,17 +62604,17 @@ class UItemDetailWindowMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ItemDetailWindowMenuTop.OnParamUpdate_BP - // void OnParamUpdate_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnParamUpdate_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ItemDetailWindowMenuTop.IsDataEmpty - // bool IsDataEmpty(); // [0x6c401a0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsDataEmpty(); // [0x6c77780] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailWindowMenuTop.GetLocationType - // EItemDetailWindowLocationType GetLocationType(); // [0x6c40180] Final|Native|Public|BlueprintCallable|BlueprintPure + // EItemDetailWindowLocationType GetLocationType(); // [0x6c77760] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailWindowMenuTop.GetItemNameText - // FString GetItemNameText(); // [0x6c40150] Final|Native|Public|BlueprintCallable|BlueprintPure + // FString GetItemNameText(); // [0x6c77730] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailWindowMenuTop.GetItemDetailText - // FString GetItemDetailText(); // [0x6c40120] Final|Native|Public|BlueprintCallable|BlueprintPure + // FString GetItemDetailText(); // [0x6c77700] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemDetailWindowMenuTop.GetBaseColorType - // EItemDetailWindowBaseColorType GetBaseColorType(); // [0x6c40100] Final|Native|Public|BlueprintCallable|BlueprintPure + // EItemDetailWindowBaseColorType GetBaseColorType(); // [0x6c776e0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.ItemEditorLibrary @@ -61975,13 +62626,13 @@ class UItemEditorLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.ItemEditorLibrary.SearchQuestItemPlacementByQuestId - // bool SearchQuestItemPlacementByQuestId(TArray& _out, FName& _questId); // [0x6c40610] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool SearchQuestItemPlacementByQuestId(TArray& _out, FName& _questId); // [0x6c77bf0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemEditorLibrary.GetTBoxPlacement - // void GetTBoxPlacement(TArray& _out); // [0x6c40540] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetTBoxPlacement(TArray& _out); // [0x6c77b20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemEditorLibrary.GetLotTBoxPlacement - // void GetLotTBoxPlacement(TArray& _out); // [0x6c40430] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetLotTBoxPlacement(TArray& _out); // [0x6c77a10] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemEditorLibrary.GetAllQuestId - // void GetAllQuestId(TArray& _out); // [0x6c40390] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAllQuestId(TArray& _out); // [0x6c77970] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.ItemEventInterface @@ -61993,17 +62644,17 @@ class UItemEventInterface : public UInterface /// Functions // Function /Script/DP1Project.ItemEventInterface.EventOpenItem - // void EventOpenItem(bool _immediate); // [0x6c40be0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void EventOpenItem(bool _immediate); // [0x6c781c0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemEventInterface.EventGetItemIcon - // void EventGetItemIcon(); // [0x6c40bc0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void EventGetItemIcon(); // [0x6c781a0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemEventInterface.EventGetItemCompleted - // void EventGetItemCompleted(); // [0x6c40ba0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void EventGetItemCompleted(); // [0x6c78180] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemEventInterface.EventGetItem - // void EventGetItem(); // [0x69ab360] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void EventGetItem(); // [0x69dea30] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemEventInterface.EventDetachItem - // void EventDetachItem(); // [0x6c40b80] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void EventDetachItem(); // [0x6c78160] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemEventInterface.EventAutoOpenAnimation - // void EventAutoOpenAnimation(); // [0x69ab380] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void EventAutoOpenAnimation(); // [0x69dea50] Native|Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.ItemListItemMenuLayer @@ -62016,97 +62667,97 @@ class UItemListItemMenuLayer : public UMenuLayerListItem /// Functions // Function /Script/DP1Project.ItemListItemMenuLayer.SetupListItemInfo - // void SetupListItemInfo(FListItemInfo _listItemInfo); // [0x6c42950] Final|Native|Public|BlueprintCallable + // void SetupListItemInfo(FListItemInfo _listItemInfo); // [0x6c79f30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ItemListItemMenuLayer.SetupEquipItemInfo - // void SetupEquipItemInfo(FEquipItemInfo _equipItemInfo); // [0x6c42730] Final|Native|Public|BlueprintCallable + // void SetupEquipItemInfo(FEquipItemInfo _equipItemInfo); // [0x6c79d10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ItemListItemMenuLayer.SetupCraftItemInfo - // void SetupCraftItemInfo(FCraftItemInfo _craftItemInfo); // [0x6c42590] Final|Native|Public|BlueprintCallable + // void SetupCraftItemInfo(FCraftItemInfo _craftItemInfo); // [0x6c79b70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ItemListItemMenuLayer.OnSelectable - // void OnSelectable(bool _selectable); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnSelectable(bool _selectable); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnSameEditAndEquipCharaSet - // void OnSameEditAndEquipCharaSet(bool _isSameEditAndEquipChara); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnSameEditAndEquipCharaSet(bool _isSameEditAndEquipChara); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnMoneyUpArrowVisibilitySet - // void OnMoneyUpArrowVisibilitySet(bool _isVisibility); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnMoneyUpArrowVisibilitySet(bool _isVisibility); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnLockedTextSet - // void OnLockedTextSet(FString _text); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnLockedTextSet(FString _text); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnListItemStateSet - // void OnListItemStateSet(EListItemState& _listItemState); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnListItemStateSet(EListItemState& _listItemState); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemViewTypeSet - // void OnItemViewTypeSet(EListItemViewType& _viewType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnItemViewTypeSet(EListItemViewType& _viewType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemViewEquippedMarkVisibility - // void OnItemViewEquippedMarkVisibility(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnItemViewEquippedMarkVisibility(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemTitleTypeSet - // void OnItemTitleTypeSet(EItemTitleType& _itemTitleType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnItemTitleTypeSet(EItemTitleType& _itemTitleType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemStockSet - // void OnItemStockSet(int32_t _stock, int32_t _selectStock); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnItemStockSet(int32_t _stock, int32_t _selectStock); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemStockNumSet - // void OnItemStockNumSet(int32_t _stockNum, int32_t _stockMax); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnItemStockNumSet(int32_t _stockNum, int32_t _stockMax); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemSelectModeSet - // void OnItemSelectModeSet(EListItemSelectMode& _selectMode); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnItemSelectModeSet(EListItemSelectMode& _selectMode); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemRaritySet - // void OnItemRaritySet(ERarityType& _rarityType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnItemRaritySet(ERarityType& _rarityType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemRankTypeSet - // void OnItemRankTypeSet(EItemRankType& _itemRankType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnItemRankTypeSet(EItemRankType& _itemRankType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemQualitySet - // void OnItemQualitySet(EItemQualityType& _itemQualityType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnItemQualitySet(EItemQualityType& _itemQualityType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemPriceSet - // void OnItemPriceSet(int32_t _price); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnItemPriceSet(int32_t _price); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemPriceColorSet - // void OnItemPriceColorSet(EItemNumWidgetColorType& colorType, bool isStyleChanged); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnItemPriceColorSet(EItemNumWidgetColorType& colorType, bool isStyleChanged); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemPowerUpMarkVisibilitySet - // void OnItemPowerUpMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnItemPowerUpMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemPossessionMarkVisibilitySet - // void OnItemPossessionMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnItemPossessionMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemPipeningAge - // void OnItemPipeningAge(int32_t _pipeningAge); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnItemPipeningAge(int32_t _pipeningAge); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemPhasePurposeMarkVisibilitySet - // void OnItemPhasePurposeMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnItemPhasePurposeMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemNewMarkVisibilitySet - // void OnItemNewMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnItemNewMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemNameSet - // void OnItemNameSet(FString _name); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnItemNameSet(FString _name); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemMySetEquippedMarkVisibility - // void OnItemMySetEquippedMarkVisibility(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnItemMySetEquippedMarkVisibility(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemMoveKitOwnerInfoSet - // void OnItemMoveKitOwnerInfoSet(bool _markShowed, FName _charaIconId, int32_t baseIconIndex); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnItemMoveKitOwnerInfoSet(bool _markShowed, FName _charaIconId, int32_t baseIconIndex); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemMoveKitMarkVisibilitySet - // void OnItemMoveKitMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnItemMoveKitMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemIconSet - // void OnItemIconSet(FName& _iconID, bool _isItem, bool _isSilhouette); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnItemIconSet(FName& _iconID, bool _isItem, bool _isSilhouette); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemFavoriteMarkVisibility - // void OnItemFavoriteMarkVisibility(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnItemFavoriteMarkVisibility(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemEquippedMarkSwapAnimPlaying - // void OnItemEquippedMarkSwapAnimPlaying(bool _playingAnimation); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnItemEquippedMarkSwapAnimPlaying(bool _playingAnimation); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemCurrencyTypeSet - // void OnItemCurrencyTypeSet(ECurrencyType& _currencyType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnItemCurrencyTypeSet(ECurrencyType& _currencyType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemCheckMarkVisibilitySet - // void OnItemCheckMarkVisibilitySet(bool _visibility); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnItemCheckMarkVisibilitySet(bool _visibility); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemBuildingKitMarkVisibilitySet - // void OnItemBuildingKitMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnItemBuildingKitMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemBagMarkVisibilitySet - // void OnItemBagMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnItemBagMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnItemAbilityEquippedMarkVisibility - // void OnItemAbilityEquippedMarkVisibility(bool _markShowed, int32_t _partyIndex, FName& _equippedCharaIconId, bool _isEquippedCharaAvatar); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnItemAbilityEquippedMarkVisibility(bool _markShowed, int32_t _partyIndex, FName& _equippedCharaIconId, bool _isEquippedCharaAvatar); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnFarmStandPickupMarkVisibilitySet - // void OnFarmStandPickupMarkVisibilitySet(bool _markPickup); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnFarmStandPickupMarkVisibilitySet(bool _markPickup); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnExEquipItemSet - // void OnExEquipItemSet(bool _isExEquipItem); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnExEquipItemSet(bool _isExEquipItem); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnEquippedSet - // void OnEquippedSet(bool _equipped); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnEquippedSet(bool _equipped); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnContentRightInvalidMarkVisibilitySet - // void OnContentRightInvalidMarkVisibilitySet(bool _isContentRightInvalid); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnContentRightInvalidMarkVisibilitySet(bool _isContentRightInvalid); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnCanEquipedSet - // void OnCanEquipedSet(bool _canEquiped); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnCanEquipedSet(bool _canEquiped); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.OnButtonValidedSet - // void OnButtonValidedSet(bool _isButtonValided); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnButtonValidedSet(bool _isButtonValided); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemListItemMenuLayer.GetListItemState - // EListItemState GetListItemState(bool _selectable, bool _isUnlocked, EListItemViewType& _viewType); // [0x6c42460] Final|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure + // EListItemState GetListItemState(bool _selectable, bool _isUnlocked, EListItemViewType& _viewType); // [0x6c79a40] Final|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemListItemMenuLayer.GetIconBlinkingAnimSyncTime - // double GetIconBlinkingAnimSyncTime(); // [0x6c42430] Final|Native|Private|BlueprintCallable|BlueprintPure + // double GetIconBlinkingAnimSyncTime(); // [0x6c79a10] Final|Native|Private|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemListItemMenuLayer.GetCurrencyValue - // int32_t GetCurrencyValue(); // [0x6c42400] Final|Native|Private|BlueprintCallable|BlueprintPure + // int32_t GetCurrencyValue(); // [0x6c799e0] Final|Native|Private|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemListItemMenuLayer.DispatchStockVisible - // void DispatchStockVisible(class UWidget* _stockWidget); // [0x6c42370] Final|Native|Public|BlueprintCallable + // void DispatchStockVisible(class UWidget* _stockWidget); // [0x6c79950] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.ItemMenuUtility @@ -62166,15 +62817,15 @@ class URingSlotMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RingSlotMenuTop.OnSetKeyBoardMouseGuideVisibility_BP - // void OnSetKeyBoardMouseGuideVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetKeyBoardMouseGuideVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RingSlotMenuTop.ChangeSlotNum - // void ChangeSlotNum(int32_t _slotNum); // [0x6d3ce90] Final|Native|Protected|BlueprintCallable + // void ChangeSlotNum(int32_t _slotNum); // [0x6d7c640] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RingSlotMenuTop.CalcItemSlotIndex - // int32_t CalcItemSlotIndex(float _degree); // [0x6d3ce00] Final|Native|Protected|BlueprintCallable + // int32_t CalcItemSlotIndex(float _degree); // [0x6d7c5b0] Final|Native|Protected|BlueprintCallable }; /// Struct /Script/DP1Project.ItemSlotItemInfo -/// Size: 0x0090 (144 bytes) (0x000000 - 0x000090) align 8 MaxSize: 0x0090 +/// Size: 0x00A0 (160 bytes) (0x000000 - 0x0000A0) align 8 MaxSize: 0x00A0 struct FItemSlotItemInfo { int32_t Index; // 0x0000 (0x0004) @@ -62203,7 +62854,8 @@ struct FItemSlotItemInfo bool isShowSpeechBubble; // 0x0077 (0x0001) FString speechBubbleText; // 0x0078 (0x0010) int32_t playerMaterialIndex; // 0x0088 (0x0004) - unsigned char UnknownData03_7[0x4]; // 0x008C (0x0004) MISSED + unsigned char UnknownData03_6[0x4]; // 0x008C (0x0004) MISSED + TArray itemEffectIconIDs; // 0x0090 (0x0010) }; /// Struct /Script/DP1Project.LifeActiveAbilityInfo @@ -62237,73 +62889,75 @@ class UItemSlotMenuTop : public URingSlotMenuTop /// Functions // Function /Script/DP1Project.ItemSlotMenuTop.UseItem - // void UseItem(int32_t _index); // [0x6c46c50] Final|Native|Protected|BlueprintCallable + // void UseItem(int32_t _index); // [0x6c7e3e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemSlotMenuTop.UpdatePlayerSlot_BP - // void UpdatePlayerSlot_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdatePlayerSlot_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemSlotMenuTop.UpdatePlayerSlot - // void UpdatePlayerSlot(); // [0x6c46c30] Final|Native|Public|BlueprintCallable + // void UpdatePlayerSlot(); // [0x6c7e3c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ItemSlotMenuTop.UpdateItemSlot_BP - // void UpdateItemSlot_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateItemSlot_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemSlotMenuTop.UpdateItemSlot - // void UpdateItemSlot(); // [0x6c46c10] Final|Native|Public|BlueprintCallable + // void UpdateItemSlot(); // [0x6c7e3a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ItemSlotMenuTop.SetupTabGroup - // void SetupTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6c46b80] Final|Native|Public|BlueprintCallable + // void SetupTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6c7e310] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ItemSlotMenuTop.SetupParam - // void SetupParam(FItemSlotSetupInfo& _itemSlotSetupInfo); // [0x6c46ad0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FItemSlotSetupInfo& _itemSlotSetupInfo); // [0x6c7e260] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemSlotMenuTop.SetCurrentTabIndex - // void SetCurrentTabIndex(int32_t _index); // [0x6c0d240] Final|Native|Protected|BlueprintCallable + // void SetCurrentTabIndex(int32_t _index); // [0x6c447c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemSlotMenuTop.RequestMuteAction - // void RequestMuteAction(int32_t _index); // [0x6c46a40] Final|Native|Protected|BlueprintCallable + // void RequestMuteAction(int32_t _index); // [0x6c7e1d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemSlotMenuTop.RequestChatAction - // void RequestChatAction(int32_t _index); // [0x6c469b0] Final|Native|Protected|BlueprintCallable + // void RequestChatAction(int32_t _index); // [0x6c7e140] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemSlotMenuTop.RegistItemSlot - // void RegistItemSlot(int32_t _index); // [0x6c46920] Final|Native|Protected|BlueprintCallable + // void RegistItemSlot(int32_t _index); // [0x6c7e0b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemSlotMenuTop.OpenRoguelikeSkillList - // void OpenRoguelikeSkillList(int32_t _index); // [0x6c46890] Final|Native|Protected|BlueprintCallable + // void OpenRoguelikeSkillList(int32_t _index); // [0x6c7e020] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemSlotMenuTop.OpenChatLog - // void OpenChatLog(); // [0x6c46870] Final|Native|Protected|BlueprintCallable + // void OpenChatLog(); // [0x6c7e000] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ItemSlotMenuTop.OnWindowCloseEnd_BP - // void OnWindowCloseEnd_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnWindowCloseEnd_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemSlotMenuTop.OnTabSetup_BP - // void OnTabSetup_BP(FRingSlotTabBPSetupInfo _info); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnTabSetup_BP(FRingSlotTabBPSetupInfo _info); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemSlotMenuTop.OnSetupRingSlot - // void OnSetupRingSlot(FRingSlotBPSetupInfo _setupInfo); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupRingSlot(FRingSlotBPSetupInfo _setupInfo); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemSlotMenuTop.OnSetSlotType_BP - // void OnSetSlotType_BP(int32_t _index, int32_t _slotType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetSlotType_BP(int32_t _index, int32_t _slotType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ItemSlotMenuTop.OnSetItemData_BP - // void OnSetItemData_BP(int32_t _index, FName& _iconID, int32_t _numItems); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetItemData_BP(int32_t _index, FName& _iconID, int32_t _numItems, TArray& _itemEffectIconIDs); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ItemSlotMenuTop.OnClosedRoguelikeSkillList - // void OnClosedRoguelikeSkillList(); // [0x6944db0] Final|Native|Protected + // void OnClosedRoguelikeSkillList(); // [0x69759c0] Final|Native|Protected // Function /Script/DP1Project.ItemSlotMenuTop.IsSpeechBubbleTextOver - // bool IsSpeechBubbleTextOver(FString _text); // [0x6c46770] Final|Native|Private + // bool IsSpeechBubbleTextOver(FString _text); // [0x6c7df00] Final|Native|Private // Function /Script/DP1Project.ItemSlotMenuTop.IsItemSlot - // bool IsItemSlot(); // [0x6c46740] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsItemSlot(); // [0x6c7ded0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemSlotMenuTop.IsHost - // bool IsHost(); // [0x6c46710] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsHost(); // [0x6c7dea0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemSlotMenuTop.IsEmptySlot - // bool IsEmptySlot(int32_t _index); // [0x6c46670] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsEmptySlot(int32_t _index); // [0x6c7de00] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemSlotMenuTop.GetSlotFocusIndex_BP - // int32_t GetSlotFocusIndex_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent|Const + // int32_t GetSlotFocusIndex_BP(); // [0x3617e10] Event|Protected|BlueprintEvent|Const // Function /Script/DP1Project.ItemSlotMenuTop.GetPlayerSlotState - // EPlayerSlotState GetPlayerSlotState(int32_t _index); // [0x6c465d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EPlayerSlotState GetPlayerSlotState(int32_t _index); // [0x6c7dd60] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemSlotMenuTop.GetPlayerMaterialIndex - // int32_t GetPlayerMaterialIndex(int32_t _playerIndex); // [0x6c46530] Final|Native|Private + // int32_t GetPlayerMaterialIndex(int32_t _playerIndex); // [0x6c7dcc0] Final|Native|Private // Function /Script/DP1Project.ItemSlotMenuTop.GetItemSlotInfos - // TArray GetItemSlotInfos(ERingSlotDataType _dataType); // [0x6c463a0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetItemSlotInfos(ERingSlotDataType _dataType); // [0x6c7db10] Final|Native|Protected|BlueprintCallable|BlueprintPure + // Function /Script/DP1Project.ItemSlotMenuTop.GetItemEffectIconList + // void GetItemEffectIconList(FInventoryHandle _slotInventoryHdl, TArray& _iconIdList); // [0x6c7da20] Final|Native|Private|HasOutParms // Function /Script/DP1Project.ItemSlotMenuTop.GetFreeFormChatSpeechBubbleText - // FString GetFreeFormChatSpeechBubbleText(FString freeFormText); // [0x6c46260] Final|Native|Private + // FString GetFreeFormChatSpeechBubbleText(FString freeFormText); // [0x6c7d8e0] Final|Native|Private // Function /Script/DP1Project.ItemSlotMenuTop.GetCurrentTabIndex - // int32_t GetCurrentTabIndex(); // [0x6c46230] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCurrentTabIndex(); // [0x6c7d8b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemSlotMenuTop.GetCurrentDataType - // ERingSlotDataType GetCurrentDataType(); // [0x6c46200] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ERingSlotDataType GetCurrentDataType(); // [0x6c7d880] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ItemSlotMenuTop.CreateSlotItemList - // void CreateSlotItemList(); // [0x6c461e0] Final|Native|Private + // void CreateSlotItemList(); // [0x6c7d860] Final|Native|Private // Function /Script/DP1Project.ItemSlotMenuTop.CreateLifeActiveSkillListCash - // FLifeActiveAbilityInfo CreateLifeActiveSkillListCash(FName _lifeId); // [0x6c46000] Final|Native|Private|BlueprintCallable + // FLifeActiveAbilityInfo CreateLifeActiveSkillListCash(FName _lifeId); // [0x6c7d680] Final|Native|Private|BlueprintCallable // Function /Script/DP1Project.ItemSlotMenuTop.CreateLifeAbilityGuideInfoList - // TArray CreateLifeAbilityGuideInfoList(int32_t& _currentFocusSlotIndex); // [0x6c45e20] Final|Native|Private|HasOutParms|BlueprintCallable + // TArray CreateLifeAbilityGuideInfoList(int32_t& _currentFocusSlotIndex); // [0x6c7d4a0] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemSlotMenuTop.ChangeLife - // void ChangeLife(int32_t _index); // [0x6c45d90] Final|Native|Protected|BlueprintCallable + // void ChangeLife(int32_t _index); // [0x6c7d410] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.ItemSlotMenuUtility @@ -62322,15 +62976,15 @@ class UItemUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.ItemUtility.UseItemImmediately - // bool UseItemImmediately(FUseItemInfo& _useItemInfo); // [0x6c48670] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool UseItemImmediately(FUseItemInfo& _useItemInfo); // [0x6c7fe20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemUtility.UseItemEventInCharaHdl - // bool UseItemEventInCharaHdl(FInventoryHandle _inventoryHandle, FMultiplayCharaHandle _charaHdl, bool _isImmediate); // [0x6c48570] Final|Native|Static|Public|BlueprintCallable + // bool UseItemEventInCharaHdl(FInventoryHandle _inventoryHandle, FMultiplayCharaHandle _charaHdl, bool _isImmediate); // [0x6c7fd20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ItemUtility.UseItemEvent - // bool UseItemEvent(FInventoryHandle _inventoryHandle); // [0x6c484e0] Final|Native|Static|Public|BlueprintCallable + // bool UseItemEvent(FInventoryHandle _inventoryHandle); // [0x6c7fc90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ItemUtility.UseItem - // bool UseItem(FUseItemInfo& _useItemInfo, EUseItemResult& _result, bool _isImmediate); // [0x6c48390] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool UseItem(FUseItemInfo& _useItemInfo, EUseItemResult& _result, bool _isImmediate); // [0x6c7fb40] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ItemUtility.IsPossibleUseItem - // bool IsPossibleUseItem(FUseItemInfo& _useItemInfo, EUseItemResult& _result); // [0x6c48290] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool IsPossibleUseItem(FUseItemInfo& _useItemInfo, EUseItemResult& _result); // [0x6c7fa40] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.ItemWindowMenuInterface @@ -62342,17 +62996,17 @@ class UItemWindowMenuInterface : public UInterface /// Functions // Function /Script/DP1Project.ItemWindowMenuInterface.SetItemText - // void SetItemText(FString _nameStr, FString _titleStr); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetItemText(FString _nameStr, FString _titleStr); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemWindowMenuInterface.IsOpenEnd - // bool IsOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool IsOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/DP1Project.ItemWindowMenuInterface.IsCloseEnd - // bool IsCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool IsCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/DP1Project.ItemWindowMenuInterface.InitParam - // void InitParam(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void InitParam(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemWindowMenuInterface.GetItemIconImage - // class UImage* GetItemIconImage(); // [0x6c48940] Native|Event|Public|BlueprintCallable|BlueprintEvent + // class UImage* GetItemIconImage(); // [0x6c800f0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.ItemWindowMenuInterface.GetDispWaitTime - // float GetDispWaitTime(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // float GetDispWaitTime(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const }; /// Class /Script/DP1Project.JsonDataAssetEditEventInterface @@ -62364,7 +63018,7 @@ class UJsonDataAssetEditEventInterface : public UInterface /// Functions // Function /Script/DP1Project.JsonDataAssetEditEventInterface.ImportJsonFile - // void ImportJsonFile(); // [0x6c40bc0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void ImportJsonFile(); // [0x6c781a0] Native|Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.JsonDataAssetEditorUtility @@ -62376,7 +63030,7 @@ class UJsonDataAssetEditorUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.JsonDataAssetEditorUtility.ImportJsonFile - // void ImportJsonFile(class UObject* _pAsset); // [0x6953f50] Final|Native|Static|Public|BlueprintCallable + // void ImportJsonFile(class UObject* _pAsset); // [0x69857c0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.JsonFunctionLibrary @@ -62388,11 +63042,11 @@ class UJsonFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.JsonFunctionLibrary.ImportJsonString - // bool ImportJsonString(class UObject* Object, FString String); // [0x6c48f30] Final|Native|Static|Public|BlueprintCallable + // bool ImportJsonString(class UObject* Object, FString String); // [0x6c806e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.JsonFunctionLibrary.ImportJsonObject - // void ImportJsonObject(class UObject* Object, FString Path); // [0x6c48e60] Final|Native|Static|Public|BlueprintCallable + // void ImportJsonObject(class UObject* Object, FString Path); // [0x6c80610] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.JsonFunctionLibrary.ExportJsonObject - // void ExportJsonObject(class UObject* Object, FString Path); // [0x6c48d90] Final|Native|Static|Public|BlueprintCallable + // void ExportJsonObject(class UObject* Object, FString Path); // [0x6c80540] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.KeyboardMouseGuideSetupInfoObj @@ -62442,13 +63096,13 @@ class UKeyboardMouseGuideMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.KeyboardMouseGuideMenuTop.UpdatePage_BP - // void UpdatePage_BP(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent + // void UpdatePage_BP(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.KeyboardMouseGuideMenuTop.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.KeyboardMouseGuideMenuTop.PrevPage - // void PrevPage(); // [0x6c49a70] Final|Native|Protected|BlueprintCallable + // void PrevPage(); // [0x6c81220] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.KeyboardMouseGuideMenuTop.NextPage - // void NextPage(); // [0x6c49a50] Final|Native|Protected|BlueprintCallable + // void NextPage(); // [0x6c81200] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.LanguageSettingMenuTop @@ -62461,21 +63115,21 @@ class ULanguageSettingMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.LanguageSettingMenuTop.UpdateButtonInfo - // void UpdateButtonInfo(int32_t _buttonIndex, int32_t _addValue); // [0x6c4a960] Final|Native|Protected|BlueprintCallable + // void UpdateButtonInfo(int32_t _buttonIndex, int32_t _addValue); // [0x6c82110] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.LanguageSettingMenuTop.UpdateButton_BP - // void UpdateButton_BP(int32_t _buttonIndex, FLanguageSettingButtonInfo _buttonInfo); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateButton_BP(int32_t _buttonIndex, FLanguageSettingButtonInfo _buttonInfo); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.LanguageSettingMenuTop.RefrectionSetting - // void RefrectionSetting(); // [0x6c4a940] Final|Native|Protected|BlueprintCallable + // void RefrectionSetting(); // [0x6c820f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.LanguageSettingMenuTop.OnSetWindowCloseEndDelegate - // void OnSetWindowCloseEndDelegate(FHandle& _handle); // [0x6a2b800] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnSetWindowCloseEndDelegate(FHandle& _handle); // [0x6a60210] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LanguageSettingMenuTop.GetButtonInfoByIndex - // FLanguageSettingButtonInfo GetButtonInfoByIndex(int32_t _index); // [0x6c4a850] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FLanguageSettingButtonInfo GetButtonInfoByIndex(int32_t _index); // [0x6c82000] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LanguageSettingMenuTop.GetButtonInfoArray - // TArray GetButtonInfoArray(); // [0x6c4a6d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetButtonInfoArray(); // [0x6c81e80] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LanguageSettingMenuTop.GetButtonInfo - // FLanguageSettingButtonInfo GetButtonInfo(ELanguageSettingButtonType _buttonType); // [0x6c4a5f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FLanguageSettingButtonInfo GetButtonInfo(ELanguageSettingButtonType _buttonType); // [0x6c81da0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LanguageSettingMenuTop.CreateSetWindow - // void CreateSetWindow(); // [0x6c4a5d0] Final|Native|Protected|BlueprintCallable + // void CreateSetWindow(); // [0x6c81d80] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.LauncherMenuActor @@ -62487,71 +63141,71 @@ class ALauncherMenuActor : public ABaseImGUIActor /// Functions // Function /Script/DP1Project.LauncherMenuActor.TurnOffInterfereConfirmation - // void TurnOffInterfereConfirmation(); // [0x6c4bfb0] Final|Native|Public|BlueprintCallable + // void TurnOffInterfereConfirmation(); // [0x6c83760] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.TrialStart - // void TrialStart(bool _isTimeUp); // [0x6c4bf20] Final|Native|Public|BlueprintCallable + // void TrialStart(bool _isTimeUp); // [0x6c836d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.TitleStart - // void TitleStart(int32_t _phaseId); // [0x6c4be90] Final|Native|Public|BlueprintCallable + // void TitleStart(int32_t _phaseId); // [0x6c83640] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.SetLicenceStarForPVAll - // void SetLicenceStarForPVAll(TMap _list); // [0x6c4bc60] Final|Native|Public|BlueprintCallable + // void SetLicenceStarForPVAll(TMap _list); // [0x6c83410] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.SetLicenceStarForPV - // void SetLicenceStarForPV(FName _lifeId, int64_t _star); // [0x6c4bdc0] Final|Native|Public|BlueprintCallable + // void SetLicenceStarForPV(FName _lifeId, int64_t _star); // [0x6c83570] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.SetLicenceRankForPVAll - // void SetLicenceRankForPVAll(TMap _list); // [0x6c4bc60] Final|Native|Public|BlueprintCallable + // void SetLicenceRankForPVAll(TMap _list); // [0x6c83410] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.SetLicenceRankForPV - // void SetLicenceRankForPV(FName _lifeId, ELicenseRank _licenseRank); // [0x6c4bb90] Final|Native|Public|BlueprintCallable + // void SetLicenceRankForPV(FName _lifeId, ELicenseRank _licenseRank); // [0x6c83340] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.SetIgnoreLimitConfig - // void SetIgnoreLimitConfig(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void SetIgnoreLimitConfig(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.SetDebugPartyId - // void SetDebugPartyId(FName _partyId); // [0x6acf7a0] Final|Native|Public|BlueprintCallable + // void SetDebugPartyId(FName _partyId); // [0x6b059b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.RunQuestStart - // void RunQuestStart(FName& _questId, char _progress); // [0x6c4bab0] Final|Native|Public|HasOutParms|BlueprintCallable + // void RunQuestStart(FName& _questId, char _progress); // [0x6c83260] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.RunPhaseStartTrial - // void RunPhaseStartTrial(int64_t _phaseNo); // [0x6c4ba20] Final|Native|Public|BlueprintCallable + // void RunPhaseStartTrial(int64_t _phaseNo); // [0x6c831d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.RunPhaseStart - // void RunPhaseStart(int64_t _phaseNo); // [0x6c4ba20] Final|Native|Public|BlueprintCallable + // void RunPhaseStart(int64_t _phaseNo); // [0x6c831d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.ReserveSceneJumpStart - // void ReserveSceneJumpStart(FName _sceneJumpStartId); // [0x6acf7a0] Final|Native|Public|BlueprintCallable + // void ReserveSceneJumpStart(FName _sceneJumpStartId); // [0x6b059b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.LoadFromLauncher - // void LoadFromLauncher(); // [0x6c4ba00] Final|Native|Public|BlueprintCallable + // void LoadFromLauncher(); // [0x6c831b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.IsSaveDataDownload - // bool IsSaveDataDownload(); // [0x6921180] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsSaveDataDownload(); // [0x6951650] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LauncherMenuActor.IsGetSaveDataList - // bool IsGetSaveDataList(); // [0x6921180] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsGetSaveDataList(); // [0x6951650] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LauncherMenuActor.IsDebugPartyId - // bool IsDebugPartyId(); // [0x6921180] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsDebugPartyId(); // [0x6951650] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.LauncherMenuActor.ImGui_TrialStartList - // bool ImGui_TrialStartList(int64_t& _retPhase); // [0x6c4b660] Final|Native|Public|HasOutParms|BlueprintCallable + // bool ImGui_TrialStartList(int64_t& _retPhase); // [0x6c82e10] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.ImGui_SelectStartRoguelikeArea - // bool ImGui_SelectStartRoguelikeArea(); // [0x6ad0b50] Final|Native|Public|BlueprintCallable + // bool ImGui_SelectStartRoguelikeArea(); // [0x6b06d60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.ImGui_SelectRoguelikeMapEnv - // void ImGui_SelectRoguelikeMapEnv(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void ImGui_SelectRoguelikeMapEnv(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.ImGUI_SceneJumpList - // bool ImGUI_SceneJumpList(FName& _retMapID, FName& _retPlayerStartTag, FName& _retDebugPartyID, bool& _retIsAddAllItem, FName& _retSubMapID); // [0x6c4b710] Final|Native|Private|HasOutParms|BlueprintCallable + // bool ImGUI_SceneJumpList(FName& _retMapID, FName& _retPlayerStartTag, FName& _retDebugPartyID, bool& _retIsAddAllItem, FName& _retSubMapID); // [0x6c82ec0] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.ImGui_QuestStartList - // bool ImGui_QuestStartList(FName& _retId, char& _retProgress); // [0x6c4b900] Final|Native|Public|HasOutParms|BlueprintCallable + // bool ImGui_QuestStartList(FName& _retId, char& _retProgress); // [0x6c830b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.ImGUI_PhaseStartList - // bool ImGUI_PhaseStartList(int64_t& _retPhase); // [0x6c4b660] Final|Native|Public|HasOutParms|BlueprintCallable + // bool ImGUI_PhaseStartList(int64_t& _retPhase); // [0x6c82e10] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.ImGUI_DebugPartyList - // bool ImGUI_DebugPartyList(FName& _retPartyId); // [0x6c4b660] Final|Native|Public|HasOutParms|BlueprintCallable + // bool ImGUI_DebugPartyList(FName& _retPartyId); // [0x6c82e10] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.ImGUI_AvatarPresetList - // bool ImGUI_AvatarPresetList(FName& _retAvatarPresetID); // [0x6c4b660] Final|Native|Private|HasOutParms|BlueprintCallable + // bool ImGUI_AvatarPresetList(FName& _retAvatarPresetID); // [0x6c82e10] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.GetSaveDataList - // void GetSaveDataList(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void GetSaveDataList(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.GetItemData - // void GetItemData(FName _itemId, FString& _itemName, bool& _isDisplay); // [0x6c4b520] Final|Native|Public|HasOutParms|BlueprintCallable + // void GetItemData(FName _itemId, FString& _itemName, bool& _isDisplay); // [0x6c82cd0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.DownloadSaveDataByDate - // bool DownloadSaveDataByDate(FString _dateString); // [0x6c4b420] Final|Native|Public|BlueprintCallable + // bool DownloadSaveDataByDate(FString _dateString); // [0x6c82bd0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.DownloadSaveData - // void DownloadSaveData(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void DownloadSaveData(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.DebugStart - // void DebugStart(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void DebugStart(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.ChangeScene - // void ChangeScene(FString _sceneName, ESceneType _sceneType, EGameParam _gameParam); // [0x6c4b2a0] Final|Native|Public|BlueprintCallable + // void ChangeScene(FString _sceneName, ESceneType _sceneType, EGameParam _gameParam); // [0x6c82a50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.ChangeRpgScene - // void ChangeRpgScene(EGameParam _gameParam); // [0x6c4b220] Final|Native|Public|BlueprintCallable + // void ChangeRpgScene(EGameParam _gameParam); // [0x6c829d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LauncherMenuActor.BeginLauncher - // void BeginLauncher(); // [0x6c4b200] Final|Native|Public|BlueprintCallable + // void BeginLauncher(); // [0x6c829b0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.LetterboxUtility @@ -62572,11 +63226,11 @@ class ALevelAsyncLoadActor : public AActor /// Functions // Function /Script/DP1Project.LevelAsyncLoadActor.UnLoadLevels - // void UnLoadLevels(); // [0x6c4c440] Final|Native|Public|BlueprintCallable + // void UnLoadLevels(); // [0x6c83bf0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LevelAsyncLoadActor.LoadLevels - // void LoadLevels(); // [0x6c4c420] Final|Native|Public|BlueprintCallable + // void LoadLevels(); // [0x6c83bd0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LevelAsyncLoadActor.GetLoadLevelName - // FString GetLoadLevelName(char Index); // [0x6c4c340] Final|Native|Public|BlueprintCallable + // FString GetLoadLevelName(char Index); // [0x6c83af0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.LibraryDetailInfo @@ -62603,45 +63257,45 @@ class ULibraryDetailWindowMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.LibraryDetailWindowMenuTop.UpdateInfo - // void UpdateInfo(); // [0x6c4d630] Final|Native|Public|BlueprintCallable + // void UpdateInfo(); // [0x6c84de0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryDetailWindowMenuTop.Setup - // void Setup(TArray _info, int32_t _index); // [0x6c4d480] Final|Native|Public|BlueprintCallable + // void Setup(TArray _info, int32_t _index); // [0x6c84c30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryDetailWindowMenuTop.SetCameraRotator - // void SetCameraRotator(FRotator _rotator); // [0x6c4d3f0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetCameraRotator(FRotator _rotator); // [0x6c84ba0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.LibraryDetailWindowMenuTop.SetCameraPosition - // void SetCameraPosition(FTransform _position); // [0x6c4d2a0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetCameraPosition(FTransform _position); // [0x6c84a50] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.LibraryDetailWindowMenuTop.SetActivityLibraryMenuActorVisibility - // void SetActivityLibraryMenuActorVisibility(bool _visibility); // [0x6921880] Final|Native|Public|BlueprintCallable + // void SetActivityLibraryMenuActorVisibility(bool _visibility); // [0x6951d50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryDetailWindowMenuTop.SearchInfoFishingData - // bool SearchInfoFishingData(FLibraryCategoryInfo _info); // [0x6c4d1e0] Final|Native|Public|BlueprintCallable + // bool SearchInfoFishingData(FLibraryCategoryInfo _info); // [0x6c84990] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryDetailWindowMenuTop.OnUpdateInfo_BP - // void OnUpdateInfo_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnUpdateInfo_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.LibraryDetailWindowMenuTop.IsArrowValid - // bool IsArrowValid(); // [0x6c4d1b0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsArrowValid(); // [0x6c84960] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryDetailWindowMenuTop.GetTimeTypeTextID - // FName GetTimeTypeTextID(EBtlActiveTimeZoneType _type); // [0x6c4d110] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetTimeTypeTextID(EBtlActiveTimeZoneType _type); // [0x6c848c0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryDetailWindowMenuTop.GetTimeTypeIconID - // FName GetTimeTypeIconID(EBtlActiveTimeZoneType _type); // [0x6c4d070] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetTimeTypeIconID(EBtlActiveTimeZoneType _type); // [0x6c84820] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryDetailWindowMenuTop.GetReaginTypeTextID - // FName GetReaginTypeTextID(char _type); // [0x6c4cfd0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetReaginTypeTextID(char _type); // [0x6c84780] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryDetailWindowMenuTop.GetLibraryMenuCaptureModelActor - // class ACaptureMenuCharaActor* GetLibraryMenuCaptureModelActor(); // [0x69205b0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // class ACaptureMenuCharaActor* GetLibraryMenuCaptureModelActor(); // [0x6950a80] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryDetailWindowMenuTop.GetGenusTypeTextID - // FName GetGenusTypeTextID(char _harvestType); // [0x6c4cf30] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetGenusTypeTextID(char _harvestType); // [0x6c846e0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryDetailWindowMenuTop.GetGenusTypeIconID - // FName GetGenusTypeIconID(char _harvestType); // [0x6c4ce90] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetGenusTypeIconID(char _harvestType); // [0x6c84640] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryDetailWindowMenuTop.GetEnemyAttributeTextID - // FName GetEnemyAttributeTextID(EElementAttrType _type); // [0x6c4cdf0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetEnemyAttributeTextID(EElementAttrType _type); // [0x6c845a0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryDetailWindowMenuTop.GetEnemyAttributeIconID - // FName GetEnemyAttributeIconID(EElementAttrType _type); // [0x6c4cd50] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetEnemyAttributeIconID(EElementAttrType _type); // [0x6c84500] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryDetailWindowMenuTop.GetCollectionTypeTextID - // FName GetCollectionTypeTextID(EItemCollectionType _type); // [0x6c4ccb0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetCollectionTypeTextID(EItemCollectionType _type); // [0x6c84460] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryDetailWindowMenuTop.GetActivityLibraryCameraActor - // TArray GetActivityLibraryCameraActor(); // [0x691f600] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetActivityLibraryCameraActor(); // [0x694fad0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryDetailWindowMenuTop.ChangeNextPage - // void ChangeNextPage(); // [0x6c4cc90] Final|Native|Public|BlueprintCallable + // void ChangeNextPage(); // [0x6c84440] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryDetailWindowMenuTop.ChangeBackPage - // void ChangeBackPage(); // [0x6c4cc70] Final|Native|Public|BlueprintCallable + // void ChangeBackPage(); // [0x6c84420] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.LibraryMenuTop @@ -62667,79 +63321,79 @@ class ULibraryMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.LibraryMenuTop.UpdatePageTab - // void UpdatePageTab(class UTabMenuGroup* _tabMenuGroup, bool _doEvent); // [0x6c4f4b0] Final|Native|Public|BlueprintCallable + // void UpdatePageTab(class UTabMenuGroup* _tabMenuGroup, bool _doEvent); // [0x6c86c60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.UpdateLibraryInfo - // FLibraryCategoryInfo UpdateLibraryInfo(int32_t _index); // [0x6c4f2c0] Final|Native|Public|BlueprintCallable + // FLibraryCategoryInfo UpdateLibraryInfo(int32_t _index); // [0x6c86a70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.UpdateLibraryCategoryInfo - // void UpdateLibraryCategoryInfo(FLibraryCategoryInfo& _libraryCategoryInfo); // [0x6c4f210] Final|Native|Public|HasOutParms|BlueprintCallable + // void UpdateLibraryCategoryInfo(FLibraryCategoryInfo& _libraryCategoryInfo); // [0x6c869c0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.UpdateDatabaseNewFlag - // void UpdateDatabaseNewFlag(); // [0x6c4f1f0] Final|Native|Public|BlueprintCallable + // void UpdateDatabaseNewFlag(); // [0x6c869a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.UpdateCharacterTab - // void UpdateCharacterTab(class UTabMenuGroup* _tabMenuGroup); // [0x6c4f160] Final|Native|Public|BlueprintCallable + // void UpdateCharacterTab(class UTabMenuGroup* _tabMenuGroup); // [0x6c86910] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.UpdateCategoryTabGroupNotification - // void UpdateCategoryTabGroupNotification(class UTabMenuGroup* _tabMenuGroup); // [0x6c4f0d0] Final|Native|Public|BlueprintCallable + // void UpdateCategoryTabGroupNotification(class UTabMenuGroup* _tabMenuGroup); // [0x6c86880] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.StopLibraryCapture - // void StopLibraryCapture(); // [0x6c4f0b0] Final|Native|Public|BlueprintCallable + // void StopLibraryCapture(); // [0x6c86860] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.StopCharacterVoice - // void StopCharacterVoice(); // [0x6c4f090] Final|Native|Public|BlueprintCallable + // void StopCharacterVoice(); // [0x6c86840] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.StartLibraryCapture - // void StartLibraryCapture(); // [0x6921cd0] Final|Native|Public|BlueprintCallable + // void StartLibraryCapture(); // [0x69521a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.SetLibraryCharacterNewIconFlag - // void SetLibraryCharacterNewIconFlag(EDatabaseCharacterCategoryType _charaCategoryType, int32_t _index, bool _flag); // [0x6c4ef80] Final|Native|Public|BlueprintCallable + // void SetLibraryCharacterNewIconFlag(EDatabaseCharacterCategoryType _charaCategoryType, int32_t _index, bool _flag); // [0x6c86730] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.SetCameraRotator - // void SetCameraRotator(FRotator _rotator); // [0x6921a60] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetCameraRotator(FRotator _rotator); // [0x6951f30] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.SetCameraPosition - // void SetCameraPosition(FTransform _position); // [0x6921910] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetCameraPosition(FTransform _position); // [0x6951de0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.SetActivityLibraryMenuActorVisibility - // void SetActivityLibraryMenuActorVisibility(bool _visibility); // [0x6921880] Final|Native|Public|BlueprintCallable + // void SetActivityLibraryMenuActorVisibility(bool _visibility); // [0x6951d50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.SetActivityLibraryMenuActorModel - // void SetActivityLibraryMenuActorModel(FName _charaID, FName _modelID, int32_t _listIndex); // [0x6c4ee70] Final|Native|Public|BlueprintCallable + // void SetActivityLibraryMenuActorModel(FName _charaID, FName _modelID, int32_t _listIndex); // [0x6c86620] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.SearchInfoFishingData - // bool SearchInfoFishingData(FLibraryCategoryInfo _info); // [0x6c4edb0] Final|Native|Public|BlueprintCallable + // bool SearchInfoFishingData(FLibraryCategoryInfo _info); // [0x6c86560] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.PlayCharacterVoice - // float PlayCharacterVoice(FName _seID); // [0x6c4ed10] Final|Native|Public|BlueprintCallable + // float PlayCharacterVoice(FName _seID); // [0x6c864c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.PlayAnimationActorModel - // void PlayAnimationActorModel(FName _animeID); // [0x6921050] Final|Native|Public|BlueprintCallable + // void PlayAnimationActorModel(FName _animeID); // [0x6951520] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.OnUpdate_BP - // void OnUpdate_BP(float _deltaTime); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnUpdate_BP(float _deltaTime); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.LibraryMenuTop.IsNoticeIconSubTabDatabase - // bool IsNoticeIconSubTabDatabase(EDatabaseType _type); // [0x6c4ec80] Final|Native|Public|BlueprintCallable + // bool IsNoticeIconSubTabDatabase(EDatabaseType _type); // [0x6c86430] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.IsCharacterDetailTab - // bool IsCharacterDetailTab(EDatabaseCharacterCategoryType _charaCetailType); // [0x6c4ebf0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsCharacterDetailTab(EDatabaseCharacterCategoryType _charaCetailType); // [0x6c863a0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryMenuTop.GetTimeTypeTextID - // FName GetTimeTypeTextID(EBtlActiveTimeZoneType _type); // [0x6c4eb50] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetTimeTypeTextID(EBtlActiveTimeZoneType _type); // [0x6c86300] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryMenuTop.GetTimeTypeIconID - // FName GetTimeTypeIconID(EBtlActiveTimeZoneType _type); // [0x6c4eab0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetTimeTypeIconID(EBtlActiveTimeZoneType _type); // [0x6c86260] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryMenuTop.GetReaginTypeTextID - // FName GetReaginTypeTextID(char _type); // [0x6c4ea10] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetReaginTypeTextID(char _type); // [0x6c861c0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryMenuTop.GetLibraryMenuCaptureModelActor - // class ACaptureMenuCharaActor* GetLibraryMenuCaptureModelActor(); // [0x69205b0] Final|Native|Public|BlueprintCallable|BlueprintPure + // class ACaptureMenuCharaActor* GetLibraryMenuCaptureModelActor(); // [0x6950a80] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryMenuTop.GetLibraryInfoArray - // TArray GetLibraryInfoArray(); // [0x6c4e7f0] Final|Native|Public|BlueprintCallable|BlueprintPure + // TArray GetLibraryInfoArray(); // [0x6c85fa0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryMenuTop.GetHabitatText - // FText GetHabitatText(FName _habitatID); // [0x6c4e730] Final|Native|Public|BlueprintCallable|BlueprintPure + // FText GetHabitatText(FName _habitatID); // [0x6c85ee0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryMenuTop.GetGenusTypeTextID - // FName GetGenusTypeTextID(char _harvestType); // [0x6c4e690] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetGenusTypeTextID(char _harvestType); // [0x6c85e40] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryMenuTop.GetGenusTypeIconID - // FName GetGenusTypeIconID(char _harvestType); // [0x6c4e5f0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetGenusTypeIconID(char _harvestType); // [0x6c85da0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryMenuTop.GetEnemyAttributeTextID - // FName GetEnemyAttributeTextID(EElementAttrType _type); // [0x6c4e550] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetEnemyAttributeTextID(EElementAttrType _type); // [0x6c85d00] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryMenuTop.GetEnemyAttributeIconID - // FName GetEnemyAttributeIconID(EElementAttrType _type); // [0x6c4e4b0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetEnemyAttributeIconID(EElementAttrType _type); // [0x6c85c60] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryMenuTop.GetCurrentValidDataCount - // int32_t GetCurrentValidDataCount(); // [0x6c4e480] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetCurrentValidDataCount(); // [0x6c85c30] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryMenuTop.GetCurrentDataMAX - // int32_t GetCurrentDataMAX(); // [0x6c4e450] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetCurrentDataMAX(); // [0x6c85c00] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryMenuTop.GetCollectionTypeTextID - // FName GetCollectionTypeTextID(EItemCollectionType _type); // [0x6c4e3b0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetCollectionTypeTextID(EItemCollectionType _type); // [0x6c85b60] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryMenuTop.GetActivityLibraryCameraActor - // TArray GetActivityLibraryCameraActor(); // [0x691f600] Final|Native|Public|BlueprintCallable|BlueprintPure + // TArray GetActivityLibraryCameraActor(); // [0x694fad0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LibraryMenuTop.CreateDatabaseInfoArray - // void CreateDatabaseInfoArray(char _type); // [0x6c4e330] Final|Native|Public|BlueprintCallable + // void CreateDatabaseInfoArray(char _type); // [0x6c85ae0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.CreateCategoryTabNewMarkCache - // void CreateCategoryTabNewMarkCache(); // [0x6c4e310] Final|Native|Public|BlueprintCallable + // void CreateCategoryTabNewMarkCache(); // [0x6c85ac0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LibraryMenuTop.CanTamagemonoTypeNameShown - // bool CanTamagemonoTypeNameShown(); // [0x6c4e2e0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool CanTamagemonoTypeNameShown(); // [0x6c85a90] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.LifeChangeConfirmWindowMenu @@ -62751,9 +63405,9 @@ class ULifeChangeConfirmWindowMenu : public UWindowMenu /// Functions // Function /Script/DP1Project.LifeChangeConfirmWindowMenu.OnSetNowLifeInfo_BP - // void OnSetNowLifeInfo_BP(FString _name, FName& _lifeIconId, FName& _visualIconID, ELifeType _lifeType, FName _lifePowerIconID, int32_t _power); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetNowLifeInfo_BP(FString _name, FName& _lifeIconId, FName& _visualIconID, ELifeType _lifeType, FName _lifePowerIconID, int32_t _power); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.LifeChangeConfirmWindowMenu.OnSetNextLifeInfo_BP - // void OnSetNextLifeInfo_BP(FString _name, FName& _lifeIconId, FName& _visualIconID, ELifeType _lifeType, int32_t _power, ELifeChangeConfirmWindowArrowType _arrowType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetNextLifeInfo_BP(FString _name, FName& _lifeIconId, FName& _visualIconID, ELifeType _lifeType, int32_t _power, ELifeChangeConfirmWindowArrowType _arrowType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.LifeChangeInfo @@ -62773,7 +63427,7 @@ class ULifeChangeMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.LifeChangeMenuTop.OnSetLifeType_BP - // void OnSetLifeType_BP(bool _before, FString _nameText, FName _characterIconID, FName _lifeIconId); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetLifeType_BP(bool _before, FString _nameText, FName _characterIconID, FName _lifeIconId); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.LifeCheckedWindowMenuTop @@ -62786,7 +63440,7 @@ class ULifeCheckedWindowMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.LifeCheckedWindowMenuTop.GetLifeCheckInfoMapData - // TMap GetLifeCheckInfoMapData(); // [0x6c50580] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TMap GetLifeCheckInfoMapData(); // [0x6c87d30] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.LifeConfirmMenuGroup @@ -62799,11 +63453,11 @@ class ULifeConfirmMenuGroup : public UMenuGroup /// Functions // Function /Script/DP1Project.LifeConfirmMenuGroup.SetLifeType - // void SetLifeType(ELifeType _lifeType); // [0x6c50aa0] Final|Native|Protected|BlueprintCallable + // void SetLifeType(ELifeType _lifeType); // [0x6c88250] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.LifeConfirmMenuGroup.GetLifePortraitIconId - // FName GetLifePortraitIconId(ELifeType _lifeType); // [0x6c50a00] Final|Native|Protected|BlueprintCallable + // FName GetLifePortraitIconId(ELifeType _lifeType); // [0x6c881b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.LifeConfirmMenuGroup.GetLifeIconID - // FName GetLifeIconID(ELifeType _lifeType); // [0x6c50960] Final|Native|Protected|BlueprintCallable + // FName GetLifeIconID(ELifeType _lifeType); // [0x6c88110] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.LifeGetInitInfo @@ -62837,13 +63491,13 @@ class ULifeGetMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.LifeGetMenuTop.SetupParam_BP - // void SetupParam_BP(FLifeGetSetupInfo& _setupInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetupParam_BP(FLifeGetSetupInfo& _setupInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.LifeGetMenuTop.SetupParam - // void SetupParam(FName& _lifeId, bool _enableInput); // [0x6c51340] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FName& _lifeId, bool _enableInput); // [0x6c88af0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LifeGetMenuTop.EnableSendButton_BP - // void EnableSendButton_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void EnableSendButton_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.LifeGetMenuTop.DisableSendButton_BP - // void DisableSendButton_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void DisableSendButton_BP(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Struct /Script/DP1Project.LicenseMenuCreateInfo @@ -62938,15 +63592,15 @@ class ULifeQuestMenuGroup : public UDetailMenuGroup /// Functions // Function /Script/DP1Project.LifeQuestMenuGroup.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.LifeQuestMenuGroup.SetupParam - // void SetupParam(FLifeQuestMenuSetupInfo _setupInfo); // [0x6c522d0] Final|Native|Public|BlueprintCallable + // void SetupParam(FLifeQuestMenuSetupInfo _setupInfo); // [0x6c89a80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LifeQuestMenuGroup.SetQuestSpecificActionLifeIcon - // void SetQuestSpecificActionLifeIcon(FName _lifeId, char _requestType, FName& _iconID); // [0x6c521b0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetQuestSpecificActionLifeIcon(FName _lifeId, char _requestType, FName& _iconID); // [0x6c89960] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LifeQuestMenuGroup.ChangePage_BP - // void ChangePage_BP(int32_t _pageNo); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ChangePage_BP(int32_t _pageNo); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.LifeQuestMenuGroup.ChangePage - // void ChangePage(); // [0x6c52190] Final|Native|Public|BlueprintCallable + // void ChangePage(); // [0x6c89940] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.LifeQuestRankupTelopSetupInfo @@ -62978,13 +63632,13 @@ class ULifeQuestRankupTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.LifeQuestRankupTelopMenuTop.SetupParam - // void SetupParam(FLifeQuestRankupTelopSetupInfo& _setupInfo); // [0x6c52a40] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FLifeQuestRankupTelopSetupInfo& _setupInfo); // [0x6c8a200] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LifeQuestRankupTelopMenuTop.GetLicenseRankupText - // FString GetLicenseRankupText(); // [0x6c529c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetLicenseRankupText(); // [0x6c8a180] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.LifeQuestRankupTelopMenuTop.GetBeforeLicenseRankName - // FString GetBeforeLicenseRankName(); // [0x6c52940] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetBeforeLicenseRankName(); // [0x6c8a100] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.LifeQuestRankupTelopMenuTop.GetAfterLicenseRankName - // FString GetAfterLicenseRankName(); // [0x6c528c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetAfterLicenseRankName(); // [0x6c8a080] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/DP1Project.LifeQuestReportSetupInitInfo @@ -63015,27 +63669,27 @@ class ULifeQuestReportMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.LifeQuestReportMenuTop.StartStarCounter - // void StartStarCounter(ELifeQuestMenuStarCounterType _type, int32_t _startStar, int32_t _endStar, float _moveTime); // [0x6c53a80] Final|Native|Public|BlueprintCallable + // void StartStarCounter(ELifeQuestMenuStarCounterType _type, int32_t _startStar, int32_t _endStar, float _moveTime); // [0x6c8b240] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LifeQuestReportMenuTop.SetupParam - // void SetupParam(FLifeQuestReportSetupInitInfo& _lifeQuestReportSetupInitInfo); // [0x6c539f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FLifeQuestReportSetupInitInfo& _lifeQuestReportSetupInitInfo); // [0x6c8b1b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LifeQuestReportMenuTop.Rankup - // void Rankup(int32_t _star); // [0x6c53960] Final|Native|Public|BlueprintCallable + // void Rankup(int32_t _star); // [0x6c8b120] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LifeQuestReportMenuTop.OnStarCounterStart_BP - // void OnStarCounterStart_BP(ELifeQuestMenuStarCounterType _type, int32_t _star); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnStarCounterStart_BP(ELifeQuestMenuStarCounterType _type, int32_t _star); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.LifeQuestReportMenuTop.OnStarCounterRunning_BP - // void OnStarCounterRunning_BP(ELifeQuestMenuStarCounterType _type, int32_t _star); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnStarCounterRunning_BP(ELifeQuestMenuStarCounterType _type, int32_t _star); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.LifeQuestReportMenuTop.OnStarCounterFinish_BP - // void OnStarCounterFinish_BP(ELifeQuestMenuStarCounterType _type, int32_t _star); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnStarCounterFinish_BP(ELifeQuestMenuStarCounterType _type, int32_t _star); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.LifeQuestReportMenuTop.GetMaxStars - // int32_t GetMaxStars(); // [0x6c53940] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetMaxStars(); // [0x6c8b100] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeQuestReportMenuTop.GetLifeQuestCompleteInfoList - // TArray GetLifeQuestCompleteInfoList(); // [0x6c53850] Final|Native|Public|BlueprintCallable|BlueprintPure + // TArray GetLifeQuestCompleteInfoList(); // [0x6c8b010] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeQuestReportMenuTop.GetLifeIconID - // FName GetLifeIconID(); // [0x6c53830] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetLifeIconID(); // [0x6c8aff0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeQuestReportMenuTop.GetLifeCategory - // ELifeCategory GetLifeCategory(); // [0x6c53810] Final|Native|Public|BlueprintCallable|BlueprintPure + // ELifeCategory GetLifeCategory(); // [0x6c8afd0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeQuestReportMenuTop.GetLicenseMenuCreateInfo - // FLicenseMenuCreateInfo GetLicenseMenuCreateInfo(); // [0x6c536c0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FLicenseMenuCreateInfo GetLicenseMenuCreateInfo(); // [0x6c8ae80] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.LifeQuestTelopSetupInfo @@ -63072,19 +63726,19 @@ class UQuestTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.QuestTelopMenuTop.SetupQuestTelopInfo - // void SetupQuestTelopInfo(FQuestTelopSettings& _settings); // [0x6d324a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupQuestTelopInfo(FQuestTelopSettings& _settings); // [0x6d71c50] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.QuestTelopMenuTop.ReserveToCloseMenu - // void ReserveToCloseMenu(); // [0x6d32480] Final|Native|Public|BlueprintCallable + // void ReserveToCloseMenu(); // [0x6d71c30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.QuestTelopMenuTop.IsFinishedAnime - // bool IsFinishedAnime(); // [0x6d32450] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsFinishedAnime(); // [0x6d71c00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.QuestTelopMenuTop.GetTimer - // float GetTimer(); // [0x6cfb050] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetTimer(); // [0x6d3a430] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.QuestTelopMenuTop.GetOpenDelayTime - // float GetOpenDelayTime(); // [0x6a3be70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetOpenDelayTime(); // [0x6a70b60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.QuestTelopMenuTop.GetDispTime - // float GetDispTime(); // [0x6a2ec90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetDispTime(); // [0x6a636a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.QuestTelopMenuTop.GetCloseDelayTime - // float GetCloseDelayTime(); // [0x6d32430] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCloseDelayTime(); // [0x6d71be0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.LifeQuestTelopMenuTop @@ -63098,15 +63752,15 @@ class ULifeQuestTelopMenuTop : public UQuestTelopMenuTop /// Functions // Function /Script/DP1Project.LifeQuestTelopMenuTop.IsQuestCompleted - // bool IsQuestCompleted(); // [0x6c541a0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsQuestCompleted(); // [0x6c8b960] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeQuestTelopMenuTop.IsCloseOverTime - // bool IsCloseOverTime(); // [0x6c54180] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsCloseOverTime(); // [0x6c8b940] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeQuestTelopMenuTop.GetTitleText - // FText GetTitleText(); // [0x6c54110] Final|Native|Public|BlueprintCallable|BlueprintPure + // FText GetTitleText(); // [0x6c8b8d0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeQuestTelopMenuTop.GetRibbonText - // FString GetRibbonText(); // [0x6c540b0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FString GetRibbonText(); // [0x6c8b870] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeQuestTelopMenuTop.GetLifeType - // ELifeType GetLifeType(); // [0x6c2f010] Final|Native|Public|BlueprintCallable|BlueprintPure + // ELifeType GetLifeType(); // [0x6c665f0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.LifeSelectSetupInfo @@ -63176,71 +63830,71 @@ class ULifeSelectMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.LifeSelectMenuTop.UpdatePartyCharaSkill - // void UpdatePartyCharaSkill(); // [0x6c56bc0] Final|Native|Protected|BlueprintCallable + // void UpdatePartyCharaSkill(); // [0x6c8e370] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.LifeSelectMenuTop.UpdateLifeButtons_BP - // void UpdateLifeButtons_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateLifeButtons_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.LifeSelectMenuTop.UpdateAvatarModel - // void UpdateAvatarModel(ELifeType _lifeType); // [0x6c56b40] Final|Native|Protected|BlueprintCallable + // void UpdateAvatarModel(ELifeType _lifeType); // [0x6c8e2f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.LifeSelectMenuTop.SelectLifeButton - // void SelectLifeButton(ELifeSet _lifeSet, ELifeType _lifeType); // [0x6c56a70] Final|Native|Protected|BlueprintCallable + // void SelectLifeButton(ELifeSet _lifeSet, ELifeType _lifeType); // [0x6c8e220] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.LifeSelectMenuTop.OpenWarningWindow - // void OpenWarningWindow(ELifeSelectWarningWindowType _windowType); // [0x6c569f0] Final|Native|Protected|BlueprintCallable + // void OpenWarningWindow(ELifeSelectWarningWindowType _windowType); // [0x6c8e1a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.LifeSelectMenuTop.OpenOKWindow - // void OpenOKWindow(ELifeSelectOKWindowType _windowType); // [0x6c56970] Final|Native|Protected|BlueprintCallable + // void OpenOKWindow(ELifeSelectOKWindowType _windowType); // [0x6c8e120] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.LifeSelectMenuTop.OpenFasttravelConfirmWindow - // void OpenFasttravelConfirmWindow(ELifeSelectFastTravelType _fastTravelType); // [0x6c568f0] Final|Native|Protected|BlueprintCallable + // void OpenFasttravelConfirmWindow(ELifeSelectFastTravelType _fastTravelType); // [0x6c8e0a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.LifeSelectMenuTop.OnWarningWindowMenuCloseEndDelegate - // void OnWarningWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c56850] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnWarningWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c8e000] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LifeSelectMenuTop.OnWarningWindowMenuButtonEnterDelegate - // void OnWarningWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69af0a0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnWarningWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69e2770] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LifeSelectMenuTop.OnSetupParam_BP - // void OnSetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.LifeSelectMenuTop.OnSetupLifeParam - // void OnSetupLifeParam(); // [0x6c56830] Final|Native|Protected|BlueprintCallable + // void OnSetupLifeParam(); // [0x6c8dfe0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.LifeSelectMenuTop.OnPlayUnlockAnimation_BP - // void OnPlayUnlockAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnPlayUnlockAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.LifeSelectMenuTop.OnLifeConfirmWindowMenuCloseEndDelegate - // void OnLifeConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c56790] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnLifeConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c8df40] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LifeSelectMenuTop.OnLifeConfirmWindowMenuButtonEnterDelegate - // void OnLifeConfirmWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6c566f0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnLifeConfirmWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6c8dea0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LifeSelectMenuTop.OnFasttravelConfirmWindowCloseEndDelegate - // void OnFasttravelConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6c56650] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnFasttravelConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6c8de00] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.LifeSelectMenuTop.IsUnemployed - // bool IsUnemployed(); // [0x6c56630] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsUnemployed(); // [0x6c8dde0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeSelectMenuTop.IsOpenedFromMainMenu - // bool IsOpenedFromMainMenu(); // [0x6c56600] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsOpenedFromMainMenu(); // [0x6c8ddb0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeSelectMenuTop.IsChangedCrafterLife - // bool IsChangedCrafterLife(); // [0x6c565d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsChangedCrafterLife(); // [0x6c8dd80] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeSelectMenuTop.HaveLicense - // bool HaveLicense(ELicenseRank _licenseRank); // [0x6c56540] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool HaveLicense(ELicenseRank _licenseRank); // [0x6c8dcf0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeSelectMenuTop.GetSubLifeType - // ELifeType GetSubLifeType(); // [0x6c56520] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ELifeType GetSubLifeType(); // [0x6c8dcd0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeSelectMenuTop.GetSelectedLifeSelectButtonInfo - // FLifeSelectButtonInfo GetSelectedLifeSelectButtonInfo(); // [0x6c56370] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FLifeSelectButtonInfo GetSelectedLifeSelectButtonInfo(); // [0x6c8db20] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeSelectMenuTop.GetMainLifeType - // ELifeType GetMainLifeType(); // [0x6c56350] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ELifeType GetMainLifeType(); // [0x6c8db00] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeSelectMenuTop.GetLifeTypeByFocusIndex - // ELifeType GetLifeTypeByFocusIndex(int32_t _focusIndex); // [0x6c562b0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // ELifeType GetLifeTypeByFocusIndex(int32_t _focusIndex); // [0x6c8da60] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.LifeSelectMenuTop.GetLifeType - // ELifeType GetLifeType(); // [0x6c56280] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ELifeType GetLifeType(); // [0x6c8da30] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeSelectMenuTop.GetLifeSelectButtonInfoList - // TArray GetLifeSelectButtonInfoList(ELifeSet _lifeSet); // [0x6c56040] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetLifeSelectButtonInfoList(ELifeSet _lifeSet); // [0x6c8d7f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeSelectMenuTop.GetLifeSelectButtonInfo - // FLifeSelectButtonInfo GetLifeSelectButtonInfo(ELifeType _lifeType); // [0x6c55f60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FLifeSelectButtonInfo GetLifeSelectButtonInfo(ELifeType _lifeType); // [0x6c8d710] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeSelectMenuTop.GetLifeLicenseCardInfo - // FLifeLicenseCardInfo GetLifeLicenseCardInfo(); // [0x6c55ec0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // FLifeLicenseCardInfo GetLifeLicenseCardInfo(); // [0x6c8d670] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.LifeSelectMenuTop.GetLifeCategoryByFocusIndex - // ELifeCategory GetLifeCategoryByFocusIndex(int32_t _focusIndex); // [0x6c55e20] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // ELifeCategory GetLifeCategoryByFocusIndex(int32_t _focusIndex); // [0x6c8d5d0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.LifeSelectMenuTop.GetEquipMenuActorOfAvatar - // class ACaptureMenuAvatarActor* GetEquipMenuActorOfAvatar(); // [0x6946610] Final|Native|Protected|BlueprintCallable|BlueprintPure + // class ACaptureMenuAvatarActor* GetEquipMenuActorOfAvatar(); // [0x6977220] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeSelectMenuTop.DecideLifeButton - // void DecideLifeButton(); // [0x6c55e00] Final|Native|Protected|BlueprintCallable + // void DecideLifeButton(); // [0x6c8d5b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.LifeSelectMenuTop.CloseMenu_BP - // void CloseMenu_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void CloseMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.LifeSelectMenuTop.CanFastTravelToWorkbench - // bool CanFastTravelToWorkbench(); // [0x6c55dd0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanFastTravelToWorkbench(); // [0x6c8d580] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeSelectMenuTop.CanFastTravelToLifeMaster - // bool CanFastTravelToLifeMaster(); // [0x6c55da0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanFastTravelToLifeMaster(); // [0x6c8d550] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.LifeSkillResetWindow @@ -63285,11 +63939,11 @@ class ULifeSongCreditMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.LifeSongCreditMenuTop.OnSetupParam_BP - // void OnSetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.LifeSongCreditMenuTop.GetPositionIndex - // int32_t GetPositionIndex(); // [0x6c57700] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetPositionIndex(); // [0x6c8eeb0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.LifeSongCreditMenuTop.GetLifeSongCreditInfoList - // TArray GetLifeSongCreditInfoList(); // [0x6c57570] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetLifeSongCreditInfoList(); // [0x6c8ed20] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.DirectionalLightActorInfo @@ -63323,7 +63977,7 @@ class ULightManagerSubsystem : public UWorldSubsystem /// Functions // Function /Script/DP1Project.LightManagerSubsystem.UpdateMapEnvPointLightColor - // void UpdateMapEnvPointLightColor(class UMaterialParameterCollection* Collection, FName ParameterName); // [0x6c57b00] Final|Native|Public|BlueprintCallable + // void UpdateMapEnvPointLightColor(class UMaterialParameterCollection* Collection, FName ParameterName); // [0x6c8f2b0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.LineGuideInfo @@ -63353,7 +64007,7 @@ class ULineGuideMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.LineGuideMenuTop.SetupParam_BP - // void SetupParam_BP(FLineGuideInfo& _setupInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetupParam_BP(FLineGuideInfo& _setupInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.LoadingMenuTop @@ -63366,17 +64020,17 @@ class ULoadingMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.LoadingMenuTop.UpdateVisibleNotificationMulti - // void UpdateVisibleNotificationMulti(); // [0x6c586e0] Final|Native|Private + // void UpdateVisibleNotificationMulti(); // [0x6c8fe90] Final|Native|Private // Function /Script/DP1Project.LoadingMenuTop.UpdateTips_BP - // void UpdateTips_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateTips_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.LoadingMenuTop.SetVisibleNotificationMulti_BP - // void SetVisibleNotificationMulti_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetVisibleNotificationMulti_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.LoadingMenuTop.SetLoadingType_BP - // void SetLoadingType_BP(ELoadingType _loadingType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetLoadingType_BP(ELoadingType _loadingType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.LoadingMenuTop.InitTips_BP - // void InitTips_BP(TArray& _tipsInfoArray); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void InitTips_BP(TArray& _tipsInfoArray); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.LoadingMenuTop.GetTipsInfoArray - // TArray GetTipsInfoArray(); // [0x6c58610] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetTipsInfoArray(); // [0x6c8fdc0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.LoadingScreenSubsystem @@ -63389,17 +64043,17 @@ class ULoadingScreenSubsystem : public UEngineSubsystem /// Functions // Function /Script/DP1Project.LoadingScreenSubsystem.ShowLoadingScreen - // void ShowLoadingScreen(ELoadingType _loadingType); // [0x6c58c10] Final|Native|Public|BlueprintCallable + // void ShowLoadingScreen(ELoadingType _loadingType); // [0x6c903c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LoadingScreenSubsystem.SetPackageNameForLoadingProgress - // void SetPackageNameForLoadingProgress(FName InPackageName); // [0x6c58b80] Final|Native|Public|BlueprintCallable + // void SetPackageNameForLoadingProgress(FName InPackageName); // [0x6c90330] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LoadingScreenSubsystem.SetEnabled - // void SetEnabled(bool _isEnable); // [0x6c58af0] Final|Native|Public + // void SetEnabled(bool _isEnable); // [0x6c902a0] Final|Native|Public // Function /Script/DP1Project.LoadingScreenSubsystem.IsLoadingScreenShow - // bool IsLoadingScreenShow(); // [0x6c58ac0] Final|Native|Public|BlueprintCallable + // bool IsLoadingScreenShow(); // [0x6c90270] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LoadingScreenSubsystem.HideLoadingScreen - // void HideLoadingScreen(); // [0x6c58aa0] Final|Native|Public|BlueprintCallable + // void HideLoadingScreen(); // [0x6c90250] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.LoadingScreenSubsystem.GetLoadingProgress - // float GetLoadingProgress(); // [0x6c58a70] Final|Native|Public|BlueprintCallable + // float GetLoadingProgress(); // [0x6c90220] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.LookIKComponent @@ -63417,7 +64071,7 @@ class ULookIKComponent : public UActorComponent /// Functions // Function /Script/DP1Project.LookIKComponent.HoldTarget - // void HoldTarget(FLookIkTarget& _target, FLookIkOption& _option); // [0x6c590e0] Final|Native|Public|HasOutParms|BlueprintCallable + // void HoldTarget(FLookIkTarget& _target, FLookIkOption& _option); // [0x6c90890] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.LotteryPlacementUtility @@ -63455,29 +64109,29 @@ class UMainMenuIconMenuLayer : public UMenuLayerListItem /// Functions // Function /Script/DP1Project.MainMenuIconMenuLayer.SwapWait - // void SwapWait(); // [0x6c59fe0] Final|Native|Public|BlueprintCallable + // void SwapWait(); // [0x6c91780] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MainMenuIconMenuLayer.StartSwap - // void StartSwap(); // [0x6c59fc0] Final|Native|Public|BlueprintCallable + // void StartSwap(); // [0x6c91760] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MainMenuIconMenuLayer.StartInterpolationMove - // void StartInterpolationMove(class UMainMenuIconMenuLayer* _target); // [0x6c59f30] Final|Native|Public|BlueprintCallable + // void StartInterpolationMove(class UMainMenuIconMenuLayer* _target); // [0x6c916d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MainMenuIconMenuLayer.ResetMoveToTarget - // void ResetMoveToTarget(); // [0x6c59f10] Final|Native|Public|BlueprintCallable + // void ResetMoveToTarget(); // [0x6c916b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MainMenuIconMenuLayer.OnSwapWaitAnimation_BP - // void OnSwapWaitAnimation_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSwapWaitAnimation_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MainMenuIconMenuLayer.OnStartSwapAnimation_BP - // void OnStartSwapAnimation_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnStartSwapAnimation_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MainMenuIconMenuLayer.OnEndSwapAnimation_BP - // void OnEndSwapAnimation_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnEndSwapAnimation_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MainMenuIconMenuLayer.OnEndInterpolationMoved_BP - // void OnEndInterpolationMoved_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnEndInterpolationMoved_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MainMenuIconMenuLayer.MoveToTarget - // void MoveToTarget(class UWidget* _widget); // [0x6c59e80] Final|Native|Public|BlueprintCallable + // void MoveToTarget(class UWidget* _widget); // [0x6c91620] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MainMenuIconMenuLayer.InterpolationMoveToTarget - // void InterpolationMoveToTarget(float _deltaTime); // [0x6c59e00] Final|Native|Public|BlueprintCallable + // void InterpolationMoveToTarget(float _deltaTime); // [0x6c915a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MainMenuIconMenuLayer.GetWidgetLocalViewPort - // FVector2D GetWidgetLocalViewPort(class UWidget* _layerWidget); // [0x6c59d60] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D GetWidgetLocalViewPort(class UWidget* _layerWidget); // [0x6c91500] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuIconMenuLayer.EndSwap - // void EndSwap(); // [0x6c59d40] Final|Native|Public|BlueprintCallable + // void EndSwap(); // [0x6c914e0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.MainMenuIconInfo @@ -63544,141 +64198,141 @@ class UMainMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MainMenuTop.UpdateNotificationFlag_SkillBoard - // void UpdateNotificationFlag_SkillBoard(); // [0x6944db0] Final|Native|Protected|BlueprintCallable + // void UpdateNotificationFlag_SkillBoard(); // [0x69759c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.UpdateNotificationFlag_Quest - // void UpdateNotificationFlag_Quest(); // [0x6c5ca70] Final|Native|Protected|BlueprintCallable + // void UpdateNotificationFlag_Quest(); // [0x6c94210] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.UpdateNotificationFlag_Activity - // void UpdateNotificationFlag_Activity(); // [0x6c5ca50] Final|Native|Protected|BlueprintCallable + // void UpdateNotificationFlag_Activity(); // [0x6c941f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.UpdateIconInfo - // void UpdateIconInfo(); // [0x6c5ca30] Final|Native|Protected|BlueprintCallable + // void UpdateIconInfo(); // [0x6c941d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.UpdateAllPlayerData - // void UpdateAllPlayerData(); // [0x6c5ca10] Final|Native|Protected|BlueprintCallable + // void UpdateAllPlayerData(); // [0x6c941b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.ToPrevPage - // void ToPrevPage(); // [0x6c5c9f0] Final|Native|Protected|BlueprintCallable + // void ToPrevPage(); // [0x6c94190] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.ToNextPage - // void ToNextPage(); // [0x6c5c9d0] Final|Native|Protected|BlueprintCallable + // void ToNextPage(); // [0x6c94170] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.SwapMenu - // void SwapMenu(int32_t _beforeIndex, int32_t _afterOndex); // [0x6c5c900] Final|Native|Protected|BlueprintCallable + // void SwapMenu(int32_t _beforeIndex, int32_t _afterOndex); // [0x6c940a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.StartPhotoMode - // void StartPhotoMode(); // [0x6c5c8e0] Final|Native|Protected|BlueprintCallable + // void StartPhotoMode(); // [0x6c94080] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.SetupParam_BP - // void SetupParam_BP(TArray& _iconInfoArray); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetupParam_BP(TArray& _iconInfoArray); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MainMenuTop.SetMultiPlayerInfo_BP - // void SetMultiPlayerInfo_BP(int32_t _clientIndex, FMultiMainMenuPlayerInfo _playerInfo, bool _isHost); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetMultiPlayerInfo_BP(int32_t _clientIndex, FMultiMainMenuPlayerInfo _playerInfo, bool _isHost); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MainMenuTop.SetMoveingMenuIconInfo - // void SetMoveingMenuIconInfo(FMainMenuIconInfo _iconInfo); // [0x6c5c7e0] Final|Native|Protected|BlueprintCallable + // void SetMoveingMenuIconInfo(FMainMenuIconInfo _iconInfo); // [0x6c93f80] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.SetMenuMoveMode - // void SetMenuMoveMode(bool _mode); // [0x6c5c750] Final|Native|Protected|BlueprintCallable + // void SetMenuMoveMode(bool _mode); // [0x6c93ef0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.SearchMenuActiveCondition - // bool SearchMenuActiveCondition(FName _menuID); // [0x6c5c6b0] Final|Native|Protected|BlueprintCallable + // bool SearchMenuActiveCondition(FName _menuID); // [0x6c93e50] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.SearchKickRequestedPlayer - // bool SearchKickRequestedPlayer(int32_t _clientIndex); // [0x6c5c610] Final|Native|Protected|BlueprintCallable + // bool SearchKickRequestedPlayer(int32_t _clientIndex); // [0x6c93db0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.RetireRoguelike - // void RetireRoguelike(); // [0x6c5bf40] Final|Native|Protected|BlueprintCallable + // void RetireRoguelike(); // [0x6c936e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.RetirePlantDungeon - // void RetirePlantDungeon(); // [0x6c5c5f0] Final|Native|Protected|BlueprintCallable + // void RetirePlantDungeon(); // [0x6c93d90] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.RetireMultiPlay - // void RetireMultiPlay(); // [0x6c5c5d0] Final|Native|Protected|BlueprintCallable + // void RetireMultiPlay(); // [0x6c93d70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.RequestKickAction - // void RequestKickAction(int32_t _index); // [0x6c5c540] Final|Native|Protected|BlueprintCallable + // void RequestKickAction(int32_t _index); // [0x6c93ce0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.ReplaceMenu - // void ReplaceMenu(); // [0x6c5c520] Final|Native|Protected|BlueprintCallable + // void ReplaceMenu(); // [0x6c93cc0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.RemovePlayerData - // void RemovePlayerData(int32_t _index); // [0x6c5c490] Final|Native|Protected|BlueprintCallable + // void RemovePlayerData(int32_t _index); // [0x6c93c30] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.RemoveMultiPlayerInfo_BP - // void RemoveMultiPlayerInfo_BP(int32_t _index); // [0x35d7f00] Event|Public|BlueprintEvent + // void RemoveMultiPlayerInfo_BP(int32_t _index); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MainMenuTop.RegishtMainMenu - // void RegishtMainMenu(FName _mainMenuID, bool _newMenu); // [0x6c5c3c0] Final|Native|Protected|BlueprintCallable + // void RegishtMainMenu(FName _mainMenuID, bool _newMenu); // [0x6c93b60] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.OpenSubMenuWindow - // void OpenSubMenuWindow(EMainMenuOpenSubMenuWindowType _subMenuType, class UObject* _obj, FName _focusMenuID); // [0x6c5c2b0] Final|Native|Protected|BlueprintCallable + // void OpenSubMenuWindow(EMainMenuOpenSubMenuWindowType _subMenuType, class UObject* _obj, FName _focusMenuID); // [0x6c93a50] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.OpenKickPlayerBackToPlayErrorWindow - // void OpenKickPlayerBackToPlayErrorWindow(); // [0x6c5c290] Final|Native|Protected|BlueprintCallable + // void OpenKickPlayerBackToPlayErrorWindow(); // [0x6c93a30] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.OpenKickNonePlayerErrorWindow - // void OpenKickNonePlayerErrorWindow(); // [0x6c5c270] Final|Native|Protected|BlueprintCallable + // void OpenKickNonePlayerErrorWindow(); // [0x6c93a10] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.OpenKickErrorWindow - // bool OpenKickErrorWindow(); // [0x6c5c240] Final|Native|Protected|BlueprintCallable + // bool OpenKickErrorWindow(); // [0x6c939e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.OpenKickConfirmWindow - // void OpenKickConfirmWindow(int32_t _index); // [0x6c5c1b0] Final|Native|Protected|BlueprintCallable + // void OpenKickConfirmWindow(int32_t _index); // [0x6c93950] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.OpenGamersTag - // void OpenGamersTag(int32_t _selectIndex); // [0x6c5c120] Final|Native|Protected|BlueprintCallable + // void OpenGamersTag(int32_t _selectIndex); // [0x6c938c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.OnUpdate_BP - // void OnUpdate_BP(float _deltaTime); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdate_BP(float _deltaTime); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MainMenuTop.OnSwapMenu_BP - // void OnSwapMenu_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSwapMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MainMenuTop.OnSetPlayerInfoVisibility_BP - // void OnSetPlayerInfoVisibility_BP(int32_t _index, bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetPlayerInfoVisibility_BP(int32_t _index, bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MainMenuTop.OnResetMenu_BP - // void OnResetMenu_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnResetMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MainMenuTop.OnPrevPageChange_BP - // void OnPrevPageChange_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnPrevPageChange_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MainMenuTop.OnPadWipeEvent_BP - // void OnPadWipeEvent_BP(EPadWipeMenuEventType _eventType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnPadWipeEvent_BP(EPadWipeMenuEventType _eventType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MainMenuTop.OnPadWipeEvent - // void OnPadWipeEvent(EPadWipeMenuEventType _eventType); // [0x6c5c0a0] Final|Native|Private + // void OnPadWipeEvent(EPadWipeMenuEventType _eventType); // [0x6c93840] Final|Native|Private // Function /Script/DP1Project.MainMenuTop.OnNextPageChange_BP - // void OnNextPageChange_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnNextPageChange_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MainMenuTop.OnKickErrorWindowMenuCloseEndDelegate_BP - // void OnKickErrorWindowMenuCloseEndDelegate_BP(FHandle& _handle); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnKickErrorWindowMenuCloseEndDelegate_BP(FHandle& _handle); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MainMenuTop.OnKickErrorWindowMenuCloseEndDelegate - // void OnKickErrorWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c5c000] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnKickErrorWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c937a0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.OnKickConfirmWindowMenuCloseEndDelegate - // void OnKickConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c5bf60] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnKickConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c93700] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.MultiReturnBase - // void MultiReturnBase(); // [0x6c5bf40] Final|Native|Protected|BlueprintCallable + // void MultiReturnBase(); // [0x6c936e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.IsXboxMulti - // bool IsXboxMulti(); // [0x6921180] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsXboxMulti(); // [0x6951650] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.IsSweetChestnut - // bool IsSweetChestnut(); // [0x6c5bf10] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsSweetChestnut(); // [0x6c936b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.IsSinglePage - // bool IsSinglePage(); // [0x6c5bee0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsSinglePage(); // [0x6c93680] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.IsSelectPlayerIsXboxPlayer - // bool IsSelectPlayerIsXboxPlayer(int32_t _selectIndex); // [0x6c5be40] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsSelectPlayerIsXboxPlayer(int32_t _selectIndex); // [0x6c935e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.IsRoguelikePlaying - // bool IsRoguelikePlaying(); // [0x6c5be10] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsRoguelikePlaying(); // [0x6c935b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.IsRichEnable - // bool IsRichEnable(); // [0x6c5bde0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsRichEnable(); // [0x6c93580] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.IsMultiPlay - // bool IsMultiPlay(); // [0x69cab80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsMultiPlay(); // [0x69fe210] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.IsMultiHost - // bool IsMultiHost(); // [0x6c46710] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsMultiHost(); // [0x6c7dea0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.IsMenuMoveMode - // bool IsMenuMoveMode(); // [0x6c5bdc0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsMenuMoveMode(); // [0x6c93560] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.IsGoldPiece - // bool IsGoldPiece(); // [0x6c5bd90] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsGoldPiece(); // [0x6c93530] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.IsGoddessHarbGold - // bool IsGoddessHarbGold(); // [0x6c5bd60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsGoddessHarbGold(); // [0x6c93500] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.IsGoddessHarbBule - // bool IsGoddessHarbBule(); // [0x6c5bd30] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsGoddessHarbBule(); // [0x6c934d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.IsCurrentHugeMap - // bool IsCurrentHugeMap(); // [0x6c5bd00] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsCurrentHugeMap(); // [0x6c934a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.IsCanKickPlayer - // bool IsCanKickPlayer(); // [0x6c5bcd0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsCanKickPlayer(); // [0x6c93470] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.GoHugeMap - // void GoHugeMap(); // [0x6c5bcb0] Final|Native|Protected|BlueprintCallable + // void GoHugeMap(); // [0x6c93450] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.GoBackTitleMenu - // void GoBackTitleMenu(); // [0x6c5bc90] Final|Native|Protected|BlueprintCallable + // void GoBackTitleMenu(); // [0x6c93430] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.GoBackMyHome - // void GoBackMyHome(); // [0x6c5bc70] Final|Native|Protected|BlueprintCallable + // void GoBackMyHome(); // [0x6c93410] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MainMenuTop.GetSweetChestnut - // int32_t GetSweetChestnut(); // [0x6a93260] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetSweetChestnut(); // [0x6ac85e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.GetSparkle - // int32_t GetSparkle(); // [0x6a2ecb0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetSparkle(); // [0x6a636c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.GetRich - // int32_t GetRich(); // [0x69205e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetRich(); // [0x6950ab0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.GetMovingMenuIconInfo - // FMainMenuIconInfo GetMovingMenuIconInfo(); // [0x6c5bc10] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FMainMenuIconInfo GetMovingMenuIconInfo(); // [0x6c933b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.GetMaxPages - // int32_t GetMaxPages(); // [0x6c5bbf0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetMaxPages(); // [0x6c93390] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.GetGoldPiece - // int32_t GetGoldPiece(); // [0x6c5bbc0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetGoldPiece(); // [0x6c93360] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.GetGoddessHarbGold - // int32_t GetGoddessHarbGold(); // [0x6c5bb90] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetGoddessHarbGold(); // [0x6c93330] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.GetCurrentPageNo - // int32_t GetCurrentPageNo(); // [0x6c5bb70] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCurrentPageNo(); // [0x6c93310] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.GetCurrentOpenMenuHandle - // FHandle GetCurrentOpenMenuHandle(); // [0x6c5bb50] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FHandle GetCurrentOpenMenuHandle(); // [0x6c932f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MainMenuTop.CheckMapCraftStart - // bool CheckMapCraftStart(); // [0x6c5bb20] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CheckMapCraftStart(); // [0x6c932c0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.FullScreenManaPlayActor @@ -63717,53 +64371,53 @@ class UManaMovieManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.ManaMovieManagerSubsystem.UnloadPlayList - // void UnloadPlayList(); // [0x6c5e290] Final|Native|Public|BlueprintCallable + // void UnloadPlayList(); // [0x6c95a30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.Unload - // void Unload(FName& _id); // [0x6c5e1f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void Unload(FName& _id); // [0x6c95990] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.StopFullScreenBP - // void StopFullScreenBP(FName _id); // [0x6c5e160] Final|Native|Public|BlueprintCallable + // void StopFullScreenBP(FName _id); // [0x6c95900] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.Stop - // void Stop(class UManaComponent* MoviePlayer); // [0x6c5dc20] Final|Native|Public|BlueprintCallable + // void Stop(class UManaComponent* MoviePlayer); // [0x6c953c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.RemovePlayList - // void RemovePlayList(int32_t _idx); // [0x6c5e0d0] Final|Native|Public|BlueprintCallable + // void RemovePlayList(int32_t _idx); // [0x6c95870] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.PrepareFullScreenForPlay - // void PrepareFullScreenForPlay(FName _id); // [0x6c5e040] Final|Native|Public|BlueprintCallable + // void PrepareFullScreenForPlay(FName _id); // [0x6c957e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.PlayFullScreenPlaylist - // void PlayFullScreenPlaylist(FName _id, int32_t _playIndex, bool _isLoop); // [0x6c5df30] Final|Native|Public|BlueprintCallable + // void PlayFullScreenPlaylist(FName _id, int32_t _playIndex, bool _isLoop); // [0x6c956d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.PlayFullScreen - // void PlayFullScreen(FName _id, bool _isLoop); // [0x6c5de60] Final|Native|Public|BlueprintCallable + // void PlayFullScreen(FName _id, bool _isLoop); // [0x6c95600] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.Play - // void Play(FName& _id, class UManaComponent* MoviePlayer, bool IsLoop); // [0x6c5dd40] Final|Native|Public|HasOutParms|BlueprintCallable + // void Play(FName& _id, class UManaComponent* MoviePlayer, bool IsLoop); // [0x6c954e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.PauseFullScreenBP - // void PauseFullScreenBP(FName _id); // [0x6c5dcb0] Final|Native|Public|BlueprintCallable + // void PauseFullScreenBP(FName _id); // [0x6c95450] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.Pause - // void Pause(class UManaComponent* MoviePlayer); // [0x6c5dc20] Final|Native|Public|BlueprintCallable + // void Pause(class UManaComponent* MoviePlayer); // [0x6c953c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.OnTrackChanged - // void OnTrackChanged(); // [0x6c5dc00] Final|Native|Public + // void OnTrackChanged(); // [0x6c953a0] Final|Native|Public // Function /Script/DP1Project.ManaMovieManagerSubsystem.OnEventPoint - // void OnEventPoint(FManaEventPointInfo _info); // [0x6c5db00] Final|Native|Public + // void OnEventPoint(FManaEventPointInfo _info); // [0x6c952a0] Final|Native|Public // Function /Script/DP1Project.ManaMovieManagerSubsystem.Load - // void Load(FName& _id); // [0x6c5da60] Final|Native|Public|HasOutParms|BlueprintCallable + // void Load(FName& _id); // [0x6c95200] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.IsReadyFullScreenBP - // bool IsReadyFullScreenBP(FName _id); // [0x6c5d9c0] Final|Native|Public|BlueprintCallable + // bool IsReadyFullScreenBP(FName _id); // [0x6c95160] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.IsPlayListLoading - // bool IsPlayListLoading(); // [0x6c5d6c0] Final|Native|Public|BlueprintCallable + // bool IsPlayListLoading(); // [0x6c94e60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.IsPlayListLoaded - // bool IsPlayListLoaded(); // [0x6c5d690] Final|Native|Public|BlueprintCallable + // bool IsPlayListLoaded(); // [0x6c94e30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.IsPlayingFullScreenPlayListBP - // bool IsPlayingFullScreenPlayListBP(FName _id); // [0x6c5d920] Final|Native|Public|BlueprintCallable + // bool IsPlayingFullScreenPlayListBP(FName _id); // [0x6c950c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.IsPlayingFullScreenBP - // bool IsPlayingFullScreenBP(FName _id); // [0x6c5d880] Final|Native|Public|BlueprintCallable + // bool IsPlayingFullScreenBP(FName _id); // [0x6c95020] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.IsPlayingAnyMovie - // bool IsPlayingAnyMovie(class UManaComponent* MoviePlayer); // [0x6c5d7e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlayingAnyMovie(class UManaComponent* MoviePlayer); // [0x6c94f80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ManaMovieManagerSubsystem.IsPlaying - // bool IsPlaying(FName& _id, class UManaComponent* MoviePlayer); // [0x6c5d6f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsPlaying(FName& _id, class UManaComponent* MoviePlayer); // [0x6c94e90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ManaMovieManagerSubsystem.IsLoading - // bool IsLoading(FName& _id); // [0x6c5d5e0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool IsLoading(FName& _id); // [0x6c94d80] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.IsLoaded - // bool IsLoaded(FName& _id); // [0x6c5d530] Final|Native|Public|HasOutParms|BlueprintCallable + // bool IsLoaded(FName& _id); // [0x6c94cd0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ManaMovieManagerSubsystem.AddPlayList - // void AddPlayList(FName _id, bool _isLoop); // [0x6c5d460] Final|Native|Public|BlueprintCallable + // void AddPlayList(FName _id, bool _isLoop); // [0x6c94c00] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.MapAreaActor @@ -63805,7 +64459,7 @@ class UMapAreaOpenAnimationMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MapAreaOpenAnimationMenuTop.SearchSwitcherIndex - // int32_t SearchSwitcherIndex(FName _worldMapID); // [0x6c5ed00] Final|Native|Protected|BlueprintCallable + // int32_t SearchSwitcherIndex(FName _worldMapID); // [0x6c964a0] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.MapAttachedItemActor @@ -63826,11 +64480,11 @@ class AMapAttachedItemActor : public AItemActor /// Functions // Function /Script/DP1Project.MapAttachedItemActor.OnProjectileStop - // void OnProjectileStop(FHitResult& _ImpactResult); // [0x6c5f2b0] Final|Native|Private|HasOutParms + // void OnProjectileStop(FHitResult& _ImpactResult); // [0x6c96a50] Final|Native|Private|HasOutParms // Function /Script/DP1Project.MapAttachedItemActor.OnProjectileBounce - // void OnProjectileBounce(FHitResult& _hitResult, FVector& _velocity); // [0x6c5f160] Final|Native|Private|HasOutParms|HasDefaults + // void OnProjectileBounce(FHitResult& _hitResult, FVector& _velocity); // [0x6c96900] Final|Native|Private|HasOutParms|HasDefaults // Function /Script/DP1Project.MapAttachedItemActor.OnModelLoadEnd - // void OnModelLoadEnd(FName _resId); // [0x6c5f0d0] Final|Native|Private + // void OnModelLoadEnd(FName _resId); // [0x6c96870] Final|Native|Private }; /// Class /Script/DP1Project.MapBgMenuGroup @@ -63901,9 +64555,9 @@ class UMapBlockManager : public UObject /// Functions // Function /Script/DP1Project.MapBlockManager.NotifyActorEndOverlapOnBlockRange - // void NotifyActorEndOverlapOnBlockRange(class AActor* _blockRange, class AActor* _otherActor); // [0x6c60250] Final|Native|Private + // void NotifyActorEndOverlapOnBlockRange(class AActor* _blockRange, class AActor* _otherActor); // [0x6c979f0] Final|Native|Private // Function /Script/DP1Project.MapBlockManager.NotifyActorBeginOverlapOnBlockRange - // void NotifyActorBeginOverlapOnBlockRange(class AActor* _blockRange, class AActor* _otherActor); // [0x6c60180] Final|Native|Private + // void NotifyActorBeginOverlapOnBlockRange(class AActor* _blockRange, class AActor* _otherActor); // [0x6c97920] Final|Native|Private }; /// Class /Script/DP1Project.MapCameraManager @@ -63941,7 +64595,7 @@ class AMapCraftAreaActor : public ACraftAreaActor public: TMap m_VoxelIdxCoveredGoddessHerb; // 0x0448 (0x0050) TMap m_VoxelIdxCoveredGoddessHerbMin; // 0x0498 (0x0050) - SDK_UNDEFINED(80,622) /* TSet */ __um(m_OuterVoxelGoddessHerbId); // 0x04E8 (0x0050) + SDK_UNDEFINED(80,608) /* TSet */ __um(m_OuterVoxelGoddessHerbId); // 0x04E8 (0x0050) }; /// Class /Script/DP1Project.MapCraftController @@ -63954,7 +64608,7 @@ class UMapCraftController : public UObject /// Functions // Function /Script/DP1Project.MapCraftController.OnExitMapCraftCheckWindowCloseEndDelegate - // void OnExitMapCraftCheckWindowCloseEndDelegate(FHandle& _handle); // [0x6c612d0] Final|Native|Private|HasOutParms + // void OnExitMapCraftCheckWindowCloseEndDelegate(FHandle& _handle); // [0x6c98a70] Final|Native|Private|HasOutParms }; /// Struct /Script/DP1Project.MapCraftOperationInfo @@ -64008,101 +64662,101 @@ class UMapCraftMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MapCraftMenuTop.UpdateModeInputGroup - // void UpdateModeInputGroup(bool _input); // [0x6c634d0] Final|Native|Protected|BlueprintCallable + // void UpdateModeInputGroup(bool _input); // [0x6c9ac70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapCraftMenuTop.UpdateHandHoldGuide - // void UpdateHandHoldGuide(); // [0x6c634b0] Final|Native|Public + // void UpdateHandHoldGuide(); // [0x6c9ac50] Final|Native|Public // Function /Script/DP1Project.MapCraftMenuTop.UpdateCurrentTile - // void UpdateCurrentTile(); // [0x6c63490] Final|Native|Protected|BlueprintCallable + // void UpdateCurrentTile(); // [0x6c9ac30] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapCraftMenuTop.SetVisibilityMapCraftMenuOperationGuide_BP - // void SetVisibilityMapCraftMenuOperationGuide_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetVisibilityMapCraftMenuOperationGuide_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapCraftMenuTop.SetVisibilityMapCraftMenuOperationGuide - // void SetVisibilityMapCraftMenuOperationGuide(bool _visible); // [0x6c63350] Final|Native|Public + // void SetVisibilityMapCraftMenuOperationGuide(bool _visible); // [0x6c9aaf0] Final|Native|Public // Function /Script/DP1Project.MapCraftMenuTop.SetupTabGroup - // void SetupTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6c63400] Final|Native|Public|BlueprintCallable + // void SetupTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6c9aba0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapCraftMenuTop.Setup - // void Setup(); // [0x6c633e0] Final|Native|Public + // void Setup(); // [0x6c9ab80] Final|Native|Public // Function /Script/DP1Project.MapCraftMenuTop.SetMapCraftMenuOperationGuide - // void SetMapCraftMenuOperationGuide(FName _operationGuideId); // [0x6c632c0] Final|Native|Public + // void SetMapCraftMenuOperationGuide(FName _operationGuideId); // [0x6c9aa60] Final|Native|Public // Function /Script/DP1Project.MapCraftMenuTop.SetHandHoldGuideVisibility - // void SetHandHoldGuideVisibility(bool _isEnabled); // [0x6c63230] Final|Native|Public + // void SetHandHoldGuideVisibility(bool _isEnabled); // [0x6c9a9d0] Final|Native|Public // Function /Script/DP1Project.MapCraftMenuTop.SetHandHoldGuideIcon - // void SetHandHoldGuideIcon(FInventoryHandle _inventoryHdl); // [0x6c631a0] Final|Native|Public + // void SetHandHoldGuideIcon(FInventoryHandle _inventoryHdl); // [0x6c9a940] Final|Native|Public // Function /Script/DP1Project.MapCraftMenuTop.SetButtonCollisionEnable_BP - // void SetButtonCollisionEnable_BP(bool _enable); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent + // void SetButtonCollisionEnable_BP(bool _enable); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MapCraftMenuTop.SendChangeCtrlTypeToController - // void SendChangeCtrlTypeToController(EMapCraftMenuCtrlType _ctrlType); // [0x6c63120] Final|Native|Protected|BlueprintCallable + // void SendChangeCtrlTypeToController(EMapCraftMenuCtrlType _ctrlType); // [0x6c9a8c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapCraftMenuTop.PressModeChangeButton_BP - // void PressModeChangeButton_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PressModeChangeButton_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapCraftMenuTop.PressModeChangeButton - // void PressModeChangeButton(); // [0x6c63100] Final|Native|Public + // void PressModeChangeButton(); // [0x6c9a8a0] Final|Native|Public // Function /Script/DP1Project.MapCraftMenuTop.OnUpdateMapCraftGuide_BP - // void OnUpdateMapCraftGuide_BP(FString _headerText, EMapCraftGuideType _mapCraftGuideType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateMapCraftGuide_BP(FString _headerText, EMapCraftGuideType _mapCraftGuideType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapCraftMenuTop.OnSetMapCraftMenuOperationGuide_BP - // void OnSetMapCraftMenuOperationGuide_BP(FName _operationGuideId); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetMapCraftMenuOperationGuide_BP(FName _operationGuideId); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapCraftMenuTop.OnSetKeyBoardMouseGuideVisibility_BP - // void OnSetKeyBoardMouseGuideVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetKeyBoardMouseGuideVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapCraftMenuTop.OnSetHoldItemIconVisibility_BP - // void OnSetHoldItemIconVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetHoldItemIconVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapCraftMenuTop.OnSetHoldItemIcon_BP - // void OnSetHoldItemIcon_BP(FName& _holdItemIcon, int32_t _num); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetHoldItemIcon_BP(FName& _holdItemIcon, int32_t _num); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapCraftMenuTop.OnOpenGuide_BP - // void OnOpenGuide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnOpenGuide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapCraftMenuTop.OnMoveCursorInBuildMode_BP - // void OnMoveCursorInBuildMode_BP(bool _createButton, bool _removeButton, bool _shaveButton, bool _collect); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnMoveCursorInBuildMode_BP(bool _createButton, bool _removeButton, bool _shaveButton, bool _collect); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapCraftMenuTop.MoveCursorInBuildMode - // void MoveCursorInBuildMode(); // [0x6c630e0] Final|Native|Public|BlueprintCallable + // void MoveCursorInBuildMode(); // [0x6c9a880] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapCraftMenuTop.IsShaveToFocusVoxel - // bool IsShaveToFocusVoxel(); // [0x6c630b0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsShaveToFocusVoxel(); // [0x6c9a850] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapCraftMenuTop.IsPickToFocusVoxel - // bool IsPickToFocusVoxel(); // [0x6c63080] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsPickToFocusVoxel(); // [0x6c9a820] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapCraftMenuTop.IsOpenMapCraftMenuFromType - // bool IsOpenMapCraftMenuFromType(); // [0x6c63050] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsOpenMapCraftMenuFromType(); // [0x6c9a7f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapCraftMenuTop.IsMouseControlMode - // bool IsMouseControlMode(); // [0x6c63020] Final|Native|Static|Protected|BlueprintCallable|BlueprintPure + // bool IsMouseControlMode(); // [0x6c9a7c0] Final|Native|Static|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapCraftMenuTop.IsEnableMapCraft - // bool IsEnableMapCraft(); // [0x6c63000] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsEnableMapCraft(); // [0x6c9a7a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapCraftMenuTop.IsEnableHoldObjToFocusVoxel - // bool IsEnableHoldObjToFocusVoxel(); // [0x6c62fd0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsEnableHoldObjToFocusVoxel(); // [0x6c9a770] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapCraftMenuTop.IsCreateToFocusVoxel - // bool IsCreateToFocusVoxel(); // [0x6c62fa0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsCreateToFocusVoxel(); // [0x6c9a740] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapCraftMenuTop.IsCreatePlanningToFocusVoxel - // bool IsCreatePlanningToFocusVoxel(); // [0x6c62f70] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsCreatePlanningToFocusVoxel(); // [0x6c9a710] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapCraftMenuTop.GetTilePageMax - // int32_t GetTilePageMax(); // [0x6c62f40] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetTilePageMax(); // [0x6c9a6e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapCraftMenuTop.GetTileList - // TArray GetTileList(); // [0x6c62ec0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetTileList(); // [0x6c9a660] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapCraftMenuTop.GetPageTileList - // TArray GetPageTileList(int32_t _pageIndex); // [0x6c62de0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetPageTileList(int32_t _pageIndex); // [0x6c9a580] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapCraftMenuTop.GetIndexFromCraftCtrlType - // bool GetIndexFromCraftCtrlType(int32_t& _outIndex, EMapCraftMenuCtrlType _type); // [0x6c62d00] Final|Native|Static|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // bool GetIndexFromCraftCtrlType(int32_t& _outIndex, EMapCraftMenuCtrlType _type); // [0x6c9a4a0] Final|Native|Static|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapCraftMenuTop.GetDefaultOperationGuideID - // FName GetDefaultOperationGuideID(bool _mapCraftEnable, bool _mouseControlEnable); // [0x6c62c30] Final|Native|Static|Protected|BlueprintCallable|BlueprintPure + // FName GetDefaultOperationGuideID(bool _mapCraftEnable, bool _mouseControlEnable); // [0x6c9a3d0] Final|Native|Static|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapCraftMenuTop.GetCurrentTilePageIndex - // int32_t GetCurrentTilePageIndex(); // [0x6c62c00] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCurrentTilePageIndex(); // [0x6c9a3a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapCraftMenuTop.GetCurrentTileID - // FName GetCurrentTileID(); // [0x6c62bc0] Final|Native|Public + // FName GetCurrentTileID(); // [0x6c9a360] Final|Native|Public // Function /Script/DP1Project.MapCraftMenuTop.GetCurrentTabType - // EMapCraftMenuCtrlType GetCurrentTabType(); // [0x6bfa870] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EMapCraftMenuCtrlType GetCurrentTabType(); // [0x6c31d80] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapCraftMenuTop.GetCurrentPageTileList - // TArray GetCurrentPageTileList(); // [0x6c62b40] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetCurrentPageTileList(); // [0x6c9a2e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapCraftMenuTop.GetCraftCtrlTypeFromIndex - // EMapCraftMenuCtrlType GetCraftCtrlTypeFromIndex(int32_t _index); // [0x6c62ab0] Final|Native|Static|Protected|BlueprintCallable|BlueprintPure + // EMapCraftMenuCtrlType GetCraftCtrlTypeFromIndex(int32_t _index); // [0x6c9a250] Final|Native|Static|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapCraftMenuTop.CreateOperationGuideInfoArray - // void CreateOperationGuideInfoArray(EOperationGuidePresetType& _presetType); // [0x6c62a10] Final|Native|Protected|HasOutParms|BlueprintCallable + // void CreateOperationGuideInfoArray(EOperationGuidePresetType& _presetType); // [0x6c9a1b0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapCraftMenuTop.ChangeTilePageIndexInc - // void ChangeTilePageIndexInc(); // [0x6c629f0] Final|Native|Protected|BlueprintCallable + // void ChangeTilePageIndexInc(); // [0x6c9a190] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapCraftMenuTop.ChangeMode_BP - // void ChangeMode_BP(EMapCraftMenuMode _mode, EMapCraftMenuCtrlType _ctrlType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ChangeMode_BP(EMapCraftMenuMode _mode, EMapCraftMenuCtrlType _ctrlType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapCraftMenuTop.ChangeMode - // void ChangeMode(EMapCraftMenuMode _mode, EMapCraftMenuCtrlType _ctrlType); // [0x6c62920] Final|Native|Public + // void ChangeMode(EMapCraftMenuMode _mode, EMapCraftMenuCtrlType _ctrlType); // [0x6c9a0c0] Final|Native|Public // Function /Script/DP1Project.MapCraftMenuTop.ChangeCtrlType_BP - // void ChangeCtrlType_BP(EMapCraftMenuCtrlType _ctrlType, EMapCraftMenuArrowType _arrowType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ChangeCtrlType_BP(EMapCraftMenuCtrlType _ctrlType, EMapCraftMenuArrowType _arrowType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapCraftMenuTop.ChangeCtrlType - // void ChangeCtrlType(EMapCraftMenuCtrlType _ctrlType, EMapCraftMenuArrowType _arrowType); // [0x6c62850] Final|Native|Public + // void ChangeCtrlType(EMapCraftMenuCtrlType _ctrlType, EMapCraftMenuArrowType _arrowType); // [0x6c99ff0] Final|Native|Public // Function /Script/DP1Project.MapCraftMenuTop.CanOpenTileSelectMenu - // bool CanOpenTileSelectMenu(); // [0x6ad0b50] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanOpenTileSelectMenu(); // [0x6b06d60] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapCraftMenuTop.CalcItemSlotIndex - // int32_t CalcItemSlotIndex(float _degree); // [0x6c627c0] Final|Native|Protected|BlueprintCallable + // int32_t CalcItemSlotIndex(float _degree); // [0x6c99f60] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.MapCraftMenuSetupInfo @@ -64132,7 +64786,7 @@ class UMapDataAsset : public UDataAsset /// Functions // Function /Script/DP1Project.MapDataAsset.Import - // void Import(); // [0x6944db0] Final|Native|Public + // void Import(); // [0x69759c0] Final|Native|Public }; /// Class /Script/DP1Project.MapDetailAlchemyPotMenuLayer @@ -64145,11 +64799,11 @@ class UMapDetailAlchemyPotMenuLayer : public UMenuLayer /// Functions // Function /Script/DP1Project.MapDetailAlchemyPotMenuLayer.UpdateDetailWindowSetupInfo_BP - // void UpdateDetailWindowSetupInfo_BP(FMapDetailWindowSetupInfo_AlchemyPot& _setupInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateDetailWindowSetupInfo_BP(FMapDetailWindowSetupInfo_AlchemyPot& _setupInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapDetailAlchemyPotMenuLayer.UpdateDetailWindowSetupInfo - // void UpdateDetailWindowSetupInfo(); // [0x6c64d90] Final|Native|Protected|BlueprintCallable + // void UpdateDetailWindowSetupInfo(); // [0x6c9c530] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapDetailAlchemyPotMenuLayer.SetDetailWindowSetupInfo - // void SetDetailWindowSetupInfo(FMapDetailWindowSetupInfo_AlchemyPot& _setupInfo); // [0x6c64ca0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetDetailWindowSetupInfo(FMapDetailWindowSetupInfo_AlchemyPot& _setupInfo); // [0x6c9c440] Final|Native|Protected|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.MapEditorFunctionLibrary @@ -64161,41 +64815,41 @@ class UMapEditorFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.MapEditorFunctionLibrary.UnLoadMapData - // void UnLoadMapData(FName _mapId, FName _dataName); // [0x6c67360] Final|Native|Static|Public|BlueprintCallable + // void UnLoadMapData(FName _mapId, FName _dataName); // [0x6c9eb00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapEditorFunctionLibrary.SpawnMapActorToLevelAsset - // void SpawnMapActorToLevelAsset(FString _levelAssetPath, class UClass* _actorClass, FTransform& _transformToApply); // [0x6c671c0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SpawnMapActorToLevelAsset(FString _levelAssetPath, class UClass* _actorClass, FTransform& _transformToApply); // [0x6c9e960] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapEditorFunctionLibrary.RemoveAllCurveKey - // void RemoveAllCurveKey(class UCurveBase* _curve); // [0x6c67140] Final|Native|Static|Public|BlueprintCallable + // void RemoveAllCurveKey(class UCurveBase* _curve); // [0x6c9e8e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapEditorFunctionLibrary.ReBuildMapActorStaticMeshesAndRecalcTangent - // bool ReBuildMapActorStaticMeshesAndRecalcTangent(class UClass* _bpClass); // [0x6c67090] Final|Native|Static|Public|BlueprintCallable + // bool ReBuildMapActorStaticMeshesAndRecalcTangent(class UClass* _bpClass); // [0x6c9e830] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapEditorFunctionLibrary.LoadMapData - // void LoadMapData(FName _mapId, FName _dataName); // [0x6c66fd0] Final|Native|Static|Public|BlueprintCallable + // void LoadMapData(FName _mapId, FName _dataName); // [0x6c9e770] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapEditorFunctionLibrary.IsHidableCraftObj - // bool IsHidableCraftObj(FName& _craftObjId, FString& _outReason, FString& _outTargetBP, FString& _outItemName); // [0x6c66e00] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool IsHidableCraftObj(FName& _craftObjId, FString& _outReason, FString& _outTargetBP, FString& _outItemName); // [0x6c9e5a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapEditorFunctionLibrary.GetFloatCurveKey - // void GetFloatCurveKey(TMap& _timeVal, class UCurveFloat* _curve); // [0x6c66c70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetFloatCurveKey(TMap& _timeVal, class UCurveFloat* _curve); // [0x6c9e410] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapEditorFunctionLibrary.GetCurveKeyTimeAll - // void GetCurveKeyTimeAll(TArray& _outKeyTimeArray, class UCurveBase* _curve); // [0x6c66b80] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetCurveKeyTimeAll(TArray& _outKeyTimeArray, class UCurveBase* _curve); // [0x6c9e320] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapEditorFunctionLibrary.GetColorCurveKey - // void GetColorCurveKey(TMap& _timeVal, class UCurveFloat* _curve); // [0x6c669f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetColorCurveKey(TMap& _timeVal, class UCurveFloat* _curve); // [0x6c9e190] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapEditorFunctionLibrary.ExportSkyLightDataSingleFromJsonString - // void ExportSkyLightDataSingleFromJsonString(FSkyLightDataSingle& _out, FString _input); // [0x6c668e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ExportSkyLightDataSingleFromJsonString(FSkyLightDataSingle& _out, FString _input); // [0x6c9e080] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapEditorFunctionLibrary.CreateMapActorBPClassFromStaticMesh - // class UBlueprintGeneratedClass* CreateMapActorBPClassFromStaticMesh(FString _dstPath, class UClass* _parentClass, class UStaticMesh* _viewMesh, class UStaticMesh* _colMesh, class UStaticMesh* _sdwMesh); // [0x6c66570] Final|Native|Static|Public|BlueprintCallable + // class UBlueprintGeneratedClass* CreateMapActorBPClassFromStaticMesh(FString _dstPath, class UClass* _parentClass, class UStaticMesh* _viewMesh, class UStaticMesh* _colMesh, class UStaticMesh* _sdwMesh); // [0x6c9dd10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapEditorFunctionLibrary.CreateMapActorBlueprint - // class UBlueprintGeneratedClass* CreateMapActorBlueprint(FString _dstPath, FString _assetName, class UClass* _parentClass, TArray& _creationData); // [0x6c66730] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UBlueprintGeneratedClass* CreateMapActorBlueprint(FString _dstPath, FString _assetName, class UClass* _parentClass, TArray& _creationData); // [0x6c9ded0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapEditorFunctionLibrary.CollectSameMeshMapActors - // TMap CollectSameMeshMapActors(TArray _selectedActor, bool _all); // [0x6c663b0] Final|Native|Static|Public|BlueprintCallable + // TMap CollectSameMeshMapActors(TArray _selectedActor, bool _all); // [0x6c9db50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapEditorFunctionLibrary.CollectSameMeshFoliage - // TMap CollectSameMeshFoliage(bool _all); // [0x6c66270] Final|Native|Static|Public|BlueprintCallable + // TMap CollectSameMeshFoliage(bool _all); // [0x6c9da10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapEditorFunctionLibrary.CollectPlacementData - // void CollectPlacementData(TArray& _out, FName _mapId); // [0x6c66180] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void CollectPlacementData(TArray& _out, FName _mapId); // [0x6c9d920] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapEditorFunctionLibrary.CollectCraftObjectIdFromGDS - // void CollectCraftObjectIdFromGDS(TArray& _out); // [0x6c40390] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void CollectCraftObjectIdFromGDS(TArray& _out); // [0x6c77970] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapEditorFunctionLibrary.AddFloatCurveKey - // void AddFloatCurveKey(class UCurveFloat* _curve, float _time, float _val); // [0x6c66080] Final|Native|Static|Public|BlueprintCallable + // void AddFloatCurveKey(class UCurveFloat* _curve, float _time, float _val); // [0x6c9d820] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapEditorFunctionLibrary.AddColorCurveKey - // void AddColorCurveKey(class UCurveLinearColor* _curve, float _time, FLinearColor _col); // [0x6c65f70] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void AddColorCurveKey(class UCurveLinearColor* _curve, float _time, FLinearColor _col); // [0x6c9d710] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.MapEffectActor @@ -64218,9 +64872,9 @@ class AMapEffectActor : public AActor /// Functions // Function /Script/DP1Project.MapEffectActor.ReSetup - // void ReSetup(FName _placementId); // [0x6c67680] Final|Native|Public|BlueprintCallable + // void ReSetup(FName _placementId); // [0x6c9ee20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapEffectActor.IsActive - // bool IsActive(); // [0x6c67650] Final|Native|Public|BlueprintCallable + // bool IsActive(); // [0x6c9edf0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.MapEffectItemInfo @@ -64285,7 +64939,7 @@ class UMapEnvController : public UObject /// Functions // Function /Script/DP1Project.MapEnvController.OnLoadedAsset - // void OnLoadedAsset(FName _resId); // [0x6c686c0] Final|Native|Private + // void OnLoadedAsset(FName _resId); // [0x6c9fe60] Final|Native|Private }; /// Class /Script/DP1Project.MapEnvDetectionComponent @@ -64323,13 +64977,13 @@ class UMapEnvEventInterface : public UInterface /// Functions // Function /Script/DP1Project.MapEnvEventInterface.OnUpdate - // void OnUpdate(FMapEnvUpdateInfo& _param); // [0x6c694f0] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnUpdate(FMapEnvUpdateInfo& _param); // [0x6ca0c90] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MapEnvEventInterface.OnSetupOverwriteParam - // void OnSetupOverwriteParam(FMapEnvOverwriteParamSetupInfo& _param); // [0x6c69430] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnSetupOverwriteParam(FMapEnvOverwriteParamSetupInfo& _param); // [0x6ca0bd0] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MapEnvEventInterface.OnSetup - // void OnSetup(FMapEnvUpdateInfo& _param); // [0x6c69370] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnSetup(FMapEnvUpdateInfo& _param); // [0x6ca0b10] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MapEnvEventInterface.OnResetOverwriteParam - // void OnResetOverwriteParam(); // [0x6c40bc0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void OnResetOverwriteParam(); // [0x6c781a0] Native|Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.MapEnvManager @@ -64362,17 +65016,17 @@ class UMapEnvParamAsset : public UObject /// Functions // Function /Script/DP1Project.MapEnvParamAsset.OverwriteCurveFloat - // void OverwriteCurveFloat(FName _curveName, class UCurveFloat* _curve); // [0x6c6b9f0] Final|Native|Public|BlueprintCallable + // void OverwriteCurveFloat(FName _curveName, class UCurveFloat* _curve); // [0x6ca3190] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapEnvParamAsset.OverwriteCurveColor - // void OverwriteCurveColor(FName _curveName, class UCurveLinearColor* _curve); // [0x6c6b920] Final|Native|Public|BlueprintCallable + // void OverwriteCurveColor(FName _curveName, class UCurveLinearColor* _curve); // [0x6ca30c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapEnvParamAsset.GetVectorValueByRate - // FVector GetVectorValueByRate(FName _curveName, float _rate, FVector _defaultValue); // [0x6c6b7c0] Final|Native|Public|HasDefaults|BlueprintCallable + // FVector GetVectorValueByRate(FName _curveName, float _rate, FVector _defaultValue); // [0x6ca2f60] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapEnvParamAsset.GetLinearColorValueByRate - // FLinearColor GetLinearColorValueByRate(FName _curveName, float _rate, FLinearColor _defaultValue); // [0x6c6b680] Final|Native|Public|HasDefaults|BlueprintCallable + // FLinearColor GetLinearColorValueByRate(FName _curveName, float _rate, FLinearColor _defaultValue); // [0x6ca2e20] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapEnvParamAsset.GetFloatValueByRate - // float GetFloatValueByRate(FName _curveName, float _rate, float _defaultValue); // [0x6c6b570] Final|Native|Public|BlueprintCallable + // float GetFloatValueByRate(FName _curveName, float _rate, float _defaultValue); // [0x6ca2d10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapEnvParamAsset.GetEnvParam - // FMapEnvParam GetEnvParam(); // [0x6c6b540] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FMapEnvParam GetEnvParam(); // [0x6ca2ce0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/DP1Project.RuntimeMapEnvParam @@ -64434,9 +65088,9 @@ class UMapEventFuncPointManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.MapEventFuncPointManagerSubsystem.IsLoadedResource - // bool IsLoadedResource(FName& _motionId, FName& _prefix); // [0x692cc00] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsLoadedResource(FName& _motionId, FName& _prefix); // [0x695d0d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapEventFuncPointManagerSubsystem.GetAnimMontage - // class UAnimMontage* GetAnimMontage(FName _motionId, FName _prefix); // [0x692cb30] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UAnimMontage* GetAnimMontage(FName _motionId, FName _prefix); // [0x695d000] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.MapEventFuncPointUtility @@ -64455,29 +65109,29 @@ class UMapGameUtility : public UObject /// Functions // Function /Script/DP1Project.MapGameUtility.UpdateAllMapActorColViewMode - // void UpdateAllMapActorColViewMode(); // [0x6975460] Final|Native|Static|Public|BlueprintCallable + // void UpdateAllMapActorColViewMode(); // [0x69a7520] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapGameUtility.SwapSwimmableMapActorToSepecifiedMat - // void SwapSwimmableMapActorToSepecifiedMat(TArray _actors, class UMaterialInterface* _mat); // [0x6c6d4e0] Final|Native|Static|Public|BlueprintCallable + // void SwapSwimmableMapActorToSepecifiedMat(TArray _actors, class UMaterialInterface* _mat); // [0x6ca4c80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapGameUtility.SwapComponentMaterial - // void SwapComponentMaterial(TArray& _components, class UMaterialInterface* _material); // [0x6c6d3f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SwapComponentMaterial(TArray& _components, class UMaterialInterface* _material); // [0x6ca4b90] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapGameUtility.SwapActorsViewMeshToSpecifiedMat - // void SwapActorsViewMeshToSpecifiedMat(TArray _actors, class UMaterialInterface* _mat, FName _tag); // [0x6c6d280] Final|Native|Static|Public|BlueprintCallable + // void SwapActorsViewMeshToSpecifiedMat(TArray _actors, class UMaterialInterface* _mat, FName _tag); // [0x6ca4a20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapGameUtility.SetSimpleColMeshView - // void SetSimpleColMeshView(bool _enable); // [0x696df10] Final|Native|Static|Public|BlueprintCallable + // void SetSimpleColMeshView(bool _enable); // [0x699fb70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapGameUtility.IsFastTravel - // bool IsFastTravel(); // [0x6c6d250] Final|Native|Static|Public|BlueprintCallable + // bool IsFastTravel(); // [0x6ca49f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapGameUtility.IsEnableColViewMode - // bool IsEnableColViewMode(); // [0x6c6d220] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableColViewMode(); // [0x6ca49c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapGameUtility.EnableColViewModeType - // void EnableColViewModeType(bool _enable, EColViewType _type); // [0x6c6d150] Final|Native|Static|Public|BlueprintCallable + // void EnableColViewModeType(bool _enable, EColViewType _type); // [0x6ca48f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapGameUtility.EnableColViewMode - // void EnableColViewMode(bool _enable); // [0x696df10] Final|Native|Static|Public|BlueprintCallable + // void EnableColViewMode(bool _enable); // [0x699fb70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapGameUtility.DrawAllMapActorSimpleCol - // void DrawAllMapActorSimpleCol(); // [0x6975460] Final|Native|Static|Public|BlueprintCallable + // void DrawAllMapActorSimpleCol(); // [0x69a7520] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapGameUtility.CollectSwimmableActors - // TArray CollectSwimmableActors(); // [0x6c6d0d0] Final|Native|Static|Public|BlueprintCallable + // TArray CollectSwimmableActors(); // [0x6ca4870] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapGameUtility.CollectClimbableActors - // TArray CollectClimbableActors(); // [0x6c6d050] Final|Native|Static|Public|BlueprintCallable + // TArray CollectClimbableActors(); // [0x6ca47f0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.MapGateActor @@ -64493,23 +65147,23 @@ class AMapGateActor : public AActor /// Functions // Function /Script/DP1Project.MapGateActor.StartBP - // void StartBP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void StartBP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapGateActor.SetVisibleBP - // void SetVisibleBP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetVisibleBP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapGateActor.SetMapGateId - // void SetMapGateId(FName& _id); // [0x6c6db30] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetMapGateId(FName& _id); // [0x6ca52d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapGateActor.SetIsEnableTarget - // void SetIsEnableTarget(bool _enable); // [0x6c6daa0] Final|Native|Public|BlueprintCallable + // void SetIsEnableTarget(bool _enable); // [0x6ca5240] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapGateActor.IsVisibleBP - // bool IsVisibleBP(); // [0x35d7f00] Event|Protected|BlueprintEvent|Const + // bool IsVisibleBP(); // [0x3617e10] Event|Protected|BlueprintEvent|Const // Function /Script/DP1Project.MapGateActor.IsEnableTarget - // bool IsEnableTarget(); // [0x6c6da70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnableTarget(); // [0x6ca5210] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapGateActor.InteractBP - // void InteractBP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void InteractBP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapGateActor.GetMapGateId - // FName GetMapGateId(); // [0x6c6da30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetMapGateId(); // [0x6ca51d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapGateActor.EndBP - // void EndBP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void EndBP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.MapGateManager @@ -64572,9 +65226,9 @@ class UMapGlobalParam : public UObject /// Functions // Function /Script/DP1Project.MapGlobalParam.SetMapGlobalParamInstance - // void SetMapGlobalParamInstance(class UMapGlobalParam* _inst); // [0x6c6e3d0] Final|Native|Static|Public|BlueprintCallable + // void SetMapGlobalParamInstance(class UMapGlobalParam* _inst); // [0x6ca5b70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapGlobalParam.MapGlobalParamInsntance - // class UMapGlobalParam* MapGlobalParamInsntance(); // [0x6c6e3a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMapGlobalParam* MapGlobalParamInsntance(); // [0x6ca5b40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.MapIconGameDataInfo @@ -64622,43 +65276,43 @@ class UMapIconMenuLayer : public UMenuLayer /// Functions // Function /Script/DP1Project.MapIconMenuLayer.UpdateIconVisible - // void UpdateIconVisible(); // [0x6c6fab0] Final|Native|Public|BlueprintCallable + // void UpdateIconVisible(); // [0x6ca7250] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapIconMenuLayer.SetupIcon_BP - // void SetupIcon_BP(FMapMenuIconSetupInfo& _setupInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetupIcon_BP(FMapMenuIconSetupInfo& _setupInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapIconMenuLayer.SetupIcon - // void SetupIcon(FMapMenuIconSetupInfo& _setupInfo); // [0x6c6f8f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupIcon(FMapMenuIconSetupInfo& _setupInfo); // [0x6ca7090] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapIconMenuLayer.SetTimerVisible_BP - // void SetTimerVisible_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetTimerVisible_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MapIconMenuLayer.SetTimer_BP - // void SetTimer_BP(int32_t _minutes, int32_t _seconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetTimer_BP(int32_t _minutes, int32_t _seconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MapIconMenuLayer.SetScale_BP - // void SetScale_BP(FVector2D& _scale); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetScale_BP(FVector2D& _scale); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MapIconMenuLayer.SetIconVisible_BP - // void SetIconVisible_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetIconVisible_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MapIconMenuLayer.SetIconPosition_BP - // void SetIconPosition_BP(FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetIconPosition_BP(FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MapIconMenuLayer.SetIconDataInfo - // void SetIconDataInfo(FMapIconGameDataInfo& _iconData); // [0x6c6f740] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetIconDataInfo(FMapIconGameDataInfo& _iconData); // [0x6ca6ee0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapIconMenuLayer.SetAngle_BP - // void SetAngle_BP(float _angle); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetAngle_BP(float _angle); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MapIconMenuLayer.SetAdsorptionPriority_BP - // void SetAdsorptionPriority_BP(int32_t _priority); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetAdsorptionPriority_BP(int32_t _priority); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MapIconMenuLayer.GetSubId - // FName GetSubId(); // [0x6c6f720] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetSubId(); // [0x6ca6ec0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapIconMenuLayer.GetMapIconType - // EMapIconType GetMapIconType(); // [0x6c6f700] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EMapIconType GetMapIconType(); // [0x6ca6ea0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapIconMenuLayer.GetInputPanelWidgetEdit - // class UInputPanelWidget* GetInputPanelWidgetEdit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // class UInputPanelWidget* GetInputPanelWidgetEdit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/DP1Project.MapIconMenuLayer.GetId - // FName GetId(); // [0x6c6f6e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetId(); // [0x6ca6e80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapIconMenuLayer.GetIconVisible - // bool GetIconVisible(); // [0x6c6f6b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetIconVisible(); // [0x6ca6e50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapIconMenuLayer.GetIconPosition_BP - // FVector2D GetIconPosition_BP(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintEvent|Const + // FVector2D GetIconPosition_BP(); // [0x3617e10] Event|Public|HasDefaults|BlueprintEvent|Const // Function /Script/DP1Project.MapIconMenuLayer.GetIconDataInfo - // FMapIconGameDataInfo GetIconDataInfo(); // [0x6c6f4e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FMapIconGameDataInfo GetIconDataInfo(); // [0x6ca6c80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapIconMenuLayer.GetCustomImageEdit_BP - // class UCustomImage* GetCustomImageEdit_BP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // class UCustomImage* GetCustomImageEdit_BP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.MapInteractionGrassComponent @@ -64681,9 +65335,9 @@ class UMapInteractionGrassComponent : public UActorComponent /// Functions // Function /Script/DP1Project.MapInteractionGrassComponent.OnPlayOverlapMotion - // void OnPlayOverlapMotion(); // [0x6c6ff30] Final|Native|Public|BlueprintCallable + // void OnPlayOverlapMotion(); // [0x6ca76d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapInteractionGrassComponent.OnBeginOverlap - // void OnBeginOverlap(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32_t OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // [0x6c6fcd0] Final|Native|Public|HasOutParms + // void OnBeginOverlap(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32_t OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // [0x6ca7470] Final|Native|Public|HasOutParms }; /// Class /Script/DP1Project.MapJumpActor @@ -64744,9 +65398,9 @@ class UMapJumpFuncPointManager : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.MapJumpFuncPointManager.UnRegistItemById - // void UnRegistItemById(FName _id); // [0x6aa06a0] Final|Native|Public|BlueprintCallable + // void UnRegistItemById(FName _id); // [0x6ad5a20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapJumpFuncPointManager.RegistItem - // void RegistItem(FRegistMapJumpFuncPointItemInfo& _info); // [0x6c70ba0] Final|Native|Public|HasOutParms|BlueprintCallable + // void RegistItem(FRegistMapJumpFuncPointItemInfo& _info); // [0x6ca8340] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.MapJumpFuncPointRouteActor @@ -64787,7 +65441,7 @@ struct FMapJumpTemporaryInfo class UMapManagerSubsystem : public UGameInstanceSubsystem { public: - SDK_UNDEFINED(16,623) /* FMulticastInlineDelegate */ __um(FOnEventMapLightUpdateDelegate); // 0x0030 (0x0010) + SDK_UNDEFINED(16,609) /* FMulticastInlineDelegate */ __um(FOnEventMapLightUpdateDelegate); // 0x0030 (0x0010) class ADynamicSkyBase* DynamicSky; // 0x0040 (0x0008) class ADirectionalLight* DirectionalLight; // 0x0048 (0x0008) TArray mapDirLights; // 0x0050 (0x0010) @@ -64826,53 +65480,53 @@ class UMapManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.MapManagerSubsystem.SetLayerActorVisible - // void SetLayerActorVisible(FName _layerName, bool _visible); // [0x6c72ec0] Final|Native|Static|Public|BlueprintCallable + // void SetLayerActorVisible(FName _layerName, bool _visible); // [0x6caa670] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapManagerSubsystem.SetActorRotation_CombineHorizontalAndVertical - // void SetActorRotation_CombineHorizontalAndVertical(class AActor* _lightActor, FVector _dirHorizontal, FVector _dirVertical); // [0x6c72d70] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetActorRotation_CombineHorizontalAndVertical(class AActor* _lightActor, FVector _dirHorizontal, FVector _dirVertical); // [0x6caa520] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapManagerSubsystem.SearchOnce_LightSource - // void SearchOnce_LightSource(); // [0x6c72d50] Final|Native|Public|BlueprintCallable + // void SearchOnce_LightSource(); // [0x6caa500] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapManagerSubsystem.SearchMapJumpInfo - // bool SearchMapJumpInfo(FName& _retMapID, FName& _retSubMapID, FName& _retAreaId, FName& _retStartId, FName& _funcId); // [0x6c72b60] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SearchMapJumpInfo(FName& _retMapID, FName& _retSubMapID, FName& _retAreaId, FName& _retStartId, FName& _funcId); // [0x6caa310] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapManagerSubsystem.RaycastLightDirection - // bool RaycastLightDirection(FVector Start); // [0x6c72ac0] Final|Native|Public|HasDefaults|BlueprintCallable + // bool RaycastLightDirection(FVector Start); // [0x6caa270] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapManagerSubsystem.OpenLevelByMapID - // bool OpenLevelByMapID(FName mapId); // [0x6c72a20] Final|Native|Public|BlueprintCallable + // bool OpenLevelByMapID(FName mapId); // [0x6caa1d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapManagerSubsystem.OpenLevel - // void OpenLevel(FName MapPath); // [0x6c72990] Final|Native|Public|BlueprintCallable|Const + // void OpenLevel(FName MapPath); // [0x6caa140] Final|Native|Public|BlueprintCallable|Const // Function /Script/DP1Project.MapManagerSubsystem.OnPreloadEnd - // void OnPreloadEnd(FName _mapId); // [0x6c72900] Final|Native|Public + // void OnPreloadEnd(FName _mapId); // [0x6caa0b0] Final|Native|Public // Function /Script/DP1Project.MapManagerSubsystem.OnGameEnvAreaChange - // void OnGameEnvAreaChange(EEnvAttribute _nextAttr, EEnvAttribute _prevAttr, bool _shouldBeBlend); // [0x6c727e0] Final|Native|Public + // void OnGameEnvAreaChange(EEnvAttribute _nextAttr, EEnvAttribute _prevAttr, bool _shouldBeBlend); // [0x6ca9f90] Final|Native|Public // Function /Script/DP1Project.MapManagerSubsystem.OnGameClimateAreaChange - // void OnGameClimateAreaChange(EGroundType _nextGroundType, EGroundType _prevGroundType); // [0x6c72710] Final|Native|Public + // void OnGameClimateAreaChange(EGroundType _nextGroundType, EGroundType _prevGroundType); // [0x6ca9ec0] Final|Native|Public // Function /Script/DP1Project.MapManagerSubsystem.OnGameAreaChange - // void OnGameAreaChange(uint32_t _gameAreaAttr); // [0x6c72680] Final|Native|Public + // void OnGameAreaChange(uint32_t _gameAreaAttr); // [0x6ca9e30] Final|Native|Public // Function /Script/DP1Project.MapManagerSubsystem.OnEventMapLightUpdateDelegateBroadcast - // void OnEventMapLightUpdateDelegateBroadcast(); // [0x6c72660] Final|Native|Public|BlueprintCallable + // void OnEventMapLightUpdateDelegateBroadcast(); // [0x6ca9e10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapManagerSubsystem.OnEndLoadMap - // void OnEndLoadMap(class UWorld* LoadedWorld); // [0x6c725d0] Final|Native|Public + // void OnEndLoadMap(class UWorld* LoadedWorld); // [0x6ca9d80] Final|Native|Public // Function /Script/DP1Project.MapManagerSubsystem.OnEndInitMap - // void OnEndInitMap(); // [0x6c725b0] Final|Native|Public + // void OnEndInitMap(); // [0x6ca9d60] Final|Native|Public // Function /Script/DP1Project.MapManagerSubsystem.OnBeginLoadMap - // void OnBeginLoadMap(FString mapName); // [0x6a96080] Final|Native|Public + // void OnBeginLoadMap(FString mapName); // [0x6acb400] Final|Native|Public // Function /Script/DP1Project.MapManagerSubsystem.GetPrevMapID - // FName GetPrevMapID(); // [0x6c72590] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetPrevMapID(); // [0x6ca9d40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapManagerSubsystem.GetMapManagerSubsystem - // class UMapManagerSubsystem* GetMapManagerSubsystem(); // [0x6c72560] Final|Native|Static|Public|BlueprintCallable + // class UMapManagerSubsystem* GetMapManagerSubsystem(); // [0x6ca9d10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapManagerSubsystem.GetLayerActors - // TArray GetLayerActors(FName _layerName); // [0x6c72490] Final|Native|Static|Public|BlueprintCallable + // TArray GetLayerActors(FName _layerName); // [0x6ca9c40] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapManagerSubsystem.GetLayerActorNames - // FString GetLayerActorNames(FName _layerName); // [0x6c723c0] Final|Native|Static|Public|BlueprintCallable + // FString GetLayerActorNames(FName _layerName); // [0x6ca9b70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapManagerSubsystem.GetCurrentSubMapID - // FName GetCurrentSubMapID(); // [0x6c723a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetCurrentSubMapID(); // [0x6ca9b50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapManagerSubsystem.GetCurrentMapID - // FName GetCurrentMapID(); // [0x6c72380] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetCurrentMapID(); // [0x6ca9b30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapManagerSubsystem.GetColliderEdit - // class AMapBlockColliderActor* GetColliderEdit(); // [0x6c72350] Final|Native|Public|BlueprintCallable|BlueprintPure + // class AMapBlockColliderActor* GetColliderEdit(); // [0x6ca9b00] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapManagerSubsystem.GetActors - // TArray GetActors(FName _actorName); // [0x6c72280] Final|Native|Static|Public|BlueprintCallable + // TArray GetActors(FName _actorName); // [0x6ca9a30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapManagerSubsystem.CalcLightDirection - // FVector CalcLightDirection(); // [0x6c72240] Final|Native|Public|HasDefaults|BlueprintCallable + // FVector CalcLightDirection(); // [0x6ca99f0] Final|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.MapMenuIconSubsystem @@ -64979,9 +65633,9 @@ class UMapMenuTop : public UPadSubMenuTop TMap m_mapTimerIconItemInfoMap; // 0x06A0 (0x0050) TMap m_mapUpdatePosIconItemInfoMap; // 0x06F0 (0x0050) TArray m_mapUpdateOutOfRangeDisplayIconItemInfoList; // 0x0740 (0x0010) - SDK_UNDEFINED(16,624) /* FMulticastInlineDelegate */ __um(m_OnMapMenuLayerFocuseDelegate); // 0x0750 (0x0010) - SDK_UNDEFINED(16,625) /* FMulticastInlineDelegate */ __um(m_OnMapMenuLayerFocuseOutDelegate); // 0x0760 (0x0010) - SDK_UNDEFINED(16,626) /* FMulticastInlineDelegate */ __um(m_OnSelectedMapAreaDelegate); // 0x0770 (0x0010) + SDK_UNDEFINED(16,610) /* FMulticastInlineDelegate */ __um(m_OnMapMenuLayerFocuseDelegate); // 0x0750 (0x0010) + SDK_UNDEFINED(16,611) /* FMulticastInlineDelegate */ __um(m_OnMapMenuLayerFocuseOutDelegate); // 0x0760 (0x0010) + SDK_UNDEFINED(16,612) /* FMulticastInlineDelegate */ __um(m_OnSelectedMapAreaDelegate); // 0x0770 (0x0010) unsigned char UnknownData02_6[0xB8]; // 0x0780 (0x00B8) MISSED FName m_mapId; // 0x0838 (0x0008) unsigned char UnknownData03_6[0x18]; // 0x0840 (0x0018) MISSED @@ -64994,593 +65648,591 @@ class UMapMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.MapMenuTop.WorldToMapMenu - // FVector2D WorldToMapMenu(FVector2D _worldPos); // [0x6c84ab0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D WorldToMapMenu(FVector2D _worldPos); // [0x6cbc2d0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.UVtoWorld - // FVector2D UVtoWorld(FVector2D _uv); // [0x6c84300] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D UVtoWorld(FVector2D _uv); // [0x6cbbb20] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.UVToWindow - // FVector2D UVToWindow(FVector2D& _uv, FVector2D& _windowSize, FVector2D& _textureSize, FVector2D& _textureOffset); // [0x6c84140] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D UVToWindow(FVector2D& _uv, FVector2D& _windowSize, FVector2D& _textureSize, FVector2D& _textureOffset); // [0x6cbb960] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.UVToCursor - // FVector2D UVToCursor(FVector2D& _uv, FVector2D& _windowSize, FVector2D& _textureSize, FVector2D& _textureOffset); // [0x6c84140] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D UVToCursor(FVector2D& _uv, FVector2D& _windowSize, FVector2D& _textureSize, FVector2D& _textureOffset); // [0x6cbb960] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.UseWorldPosForFreeCursorInit - // void UseWorldPosForFreeCursorInit(FVector2D& _worldPos); // [0x6c84a20] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable + // void UseWorldPosForFreeCursorInit(FVector2D& _worldPos); // [0x6cbc240] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.UseCircleMaskMat_BP - // void UseCircleMaskMat_BP(bool _isUse); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent|Const + // void UseCircleMaskMat_BP(bool _isUse); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent|Const // Function /Script/DP1Project.MapMenuTop.UpdateTitleText - // void UpdateTitleText(); // [0x6c84a00] Final|Native|Public|BlueprintCallable + // void UpdateTitleText(); // [0x6cbc220] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.UpdateSelectArea - // void UpdateSelectArea(); // [0x6c849e0] Final|Native|Protected|BlueprintCallable + // void UpdateSelectArea(); // [0x6cbc200] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.UpdateRoguelikeAreaMask - // void UpdateRoguelikeAreaMask(FName& _mapId); // [0x6c84940] Final|Native|Protected|HasOutParms|BlueprintCallable + // void UpdateRoguelikeAreaMask(FName& _mapId); // [0x6cbc160] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.UpdateRenderTarget - // void UpdateRenderTarget(); // [0x6c84920] Final|Native|Protected|BlueprintCallable + // void UpdateRenderTarget(); // [0x6cbc140] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.UpdateRegionChangeListPurposeType - // void UpdateRegionChangeListPurposeType(); // [0x6c84900] Final|Native|Protected|BlueprintCallable + // void UpdateRegionChangeListPurposeType(); // [0x6cbc120] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.UpdatePlayerList_BP - // void UpdatePlayerList_BP(int32_t _focusIdx); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdatePlayerList_BP(int32_t _focusIdx); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.UpdatePlayerIconZOrder - // void UpdatePlayerIconZOrder(EMapIconType _topIconType); // [0x6c84880] Final|Native|Public|BlueprintCallable + // void UpdatePlayerIconZOrder(EMapIconType _topIconType); // [0x6cbc0a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.UpdatePinStock_BP - // void UpdatePinStock_BP(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent + // void UpdatePinStock_BP(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.UpdateMouseCursorPos - // void UpdateMouseCursorPos(FVector2D& _cursorPos, bool _isDpiScale); // [0x6c84790] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable + // void UpdateMouseCursorPos(FVector2D& _cursorPos, bool _isDpiScale); // [0x6cbbfb0] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.UpdateMapScale_BP - // void UpdateMapScale_BP(FVector2D& _focalPoint); // [0x35d7f00] Event|Protected|HasOutParms|HasDefaults|BlueprintEvent + // void UpdateMapScale_BP(FVector2D& _focalPoint); // [0x3617e10] Event|Protected|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.UpdateMapScale - // void UpdateMapScale(EMapDisplaySizeType _type, FVector2D& _focalPoint); // [0x6c846b0] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable + // void UpdateMapScale(EMapDisplaySizeType _type, FVector2D& _focalPoint); // [0x6cbbed0] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.UpdateMapDispType_BP - // void UpdateMapDispType_BP(EMapDisplayType _type); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateMapDispType_BP(EMapDisplayType _type); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.UpdateMapDisplayType - // void UpdateMapDisplayType(EMapDisplayType _nextType); // [0x6c84630] Final|Native|Protected|BlueprintCallable + // void UpdateMapDisplayType(EMapDisplayType _nextType); // [0x6cbbe50] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.UpdateIconVisibilityInsideViewport - // void UpdateIconVisibilityInsideViewport(bool _force); // [0x6c84580] Final|Native|Public|BlueprintCallable + // void UpdateIconVisibilityInsideViewport(bool _force); // [0x6cbbda0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.UpdateIconVisibilityBasedOnScale - // void UpdateIconVisibilityBasedOnScale(); // [0x6c84560] Final|Native|Public|BlueprintCallable + // void UpdateIconVisibilityBasedOnScale(); // [0x6cbbd80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.UpdateIconTexture_BP - // void UpdateIconTexture_BP(class UMapIconMenuLayer* _iconLayer, FName& _iconID); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void UpdateIconTexture_BP(class UMapIconMenuLayer* _iconLayer, FName& _iconID); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.UpdateIconsPosAll - // void UpdateIconsPosAll(); // [0x6c84610] Final|Native|Public|BlueprintCallable + // void UpdateIconsPosAll(); // [0x6cbbe30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.UpdateIconScale_BP - // void UpdateIconScale_BP(class UMapIconMenuLayer* _iconLayer, FVector2D& _scale); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // void UpdateIconScale_BP(class UMapIconMenuLayer* _iconLayer, FVector2D& _scale); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.UpdateIconPos_BP - // void UpdateIconPos_BP(class UMapIconMenuLayer* _iconLayer, FVector2D& _worldPos); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // void UpdateIconPos_BP(class UMapIconMenuLayer* _iconLayer, FVector2D& _worldPos); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.UpdateIconAngle_BP - // void UpdateIconAngle_BP(class UMapIconMenuLayer* _iconLayer, float _angle); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateIconAngle_BP(class UMapIconMenuLayer* _iconLayer, float _angle); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.UpdateFreeCursorPurposePin - // void UpdateFreeCursorPurposePin(); // [0x6c84540] Final|Native|Protected|BlueprintCallable + // void UpdateFreeCursorPurposePin(); // [0x6cbbd60] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.UpdateFastTravelTabIconAll - // void UpdateFastTravelTabIconAll(class UTabMenuGroup* _tabMenuGroup); // [0x6c844b0] Final|Native|Protected|BlueprintCallable + // void UpdateFastTravelTabIconAll(class UTabMenuGroup* _tabMenuGroup); // [0x6cbbcd0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.UpdateFastTravelTabIcon - // void UpdateFastTravelTabIcon(class UTabMenuGroup* _tabMenuGroup, EMapListCategory _listCategory); // [0x6c843e0] Final|Native|Protected|BlueprintCallable + // void UpdateFastTravelTabIcon(class UTabMenuGroup* _tabMenuGroup, EMapListCategory _listCategory); // [0x6cbbc00] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.UpdateFastTravelGuide - // void UpdateFastTravelGuide(); // [0x6c843c0] Final|Native|Protected|BlueprintCallable + // void UpdateFastTravelGuide(); // [0x6cbbbe0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.UpdateButtonGuide_BP - // void UpdateButtonGuide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateButtonGuide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.Update_BP - // void Update_BP(float _deltaTime); // [0x35d7f00] Event|Public|BlueprintEvent + // void Update_BP(float _deltaTime); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.UnreserveDetailWindowOpen - // void UnreserveDetailWindowOpen(); // [0x6c843a0] Final|Native|Protected|BlueprintCallable + // void UnreserveDetailWindowOpen(); // [0x6cbbbc0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.StopIconFocusMovement_BP - // void StopIconFocusMovement_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void StopIconFocusMovement_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.ShowJumpToPlayerFailureWindowMenuCloseEndDelegate - // void ShowJumpToPlayerFailureWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c840a0] Final|Native|Protected|HasOutParms + // void ShowJumpToPlayerFailureWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6cbb8c0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.MapMenuTop.SetupTabList - // void SetupTabList(class UTabMenuGroup* _tabMenuGroup); // [0x6c84010] Final|Native|Protected|BlueprintCallable + // void SetupTabList(class UTabMenuGroup* _tabMenuGroup); // [0x6cbb830] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.SetupStatusParam_BP - // void SetupStatusParam_BP(int32_t _index, FTowerRankSelectEnemyStatusSetupInfo& _setupInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupStatusParam_BP(int32_t _index, FTowerRankSelectEnemyStatusSetupInfo& _setupInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetupSpotListItemInfoArray - // void SetupSpotListItemInfoArray(EMapListCategory _mapListCategory, bool _checkExposure); // [0x6c83f40] Final|Native|Public|BlueprintCallable + // void SetupSpotListItemInfoArray(EMapListCategory _mapListCategory, bool _checkExposure); // [0x6cbb760] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.SetupMapNameLayer - // void SetupMapNameLayer(EMapDisplayType _displayType); // [0x6c83ec0] Final|Native|Protected|BlueprintCallable + // void SetupMapNameLayer(EMapDisplayType _displayType); // [0x6cbb6e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.SetupMapAreaLayer - // void SetupMapAreaLayer(EMapDisplayType _targetType); // [0x6c83e40] Final|Native|Protected|BlueprintCallable + // void SetupMapAreaLayer(EMapDisplayType _targetType); // [0x6cbb660] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.SetupIconDetailWindowTower_BP - // void SetupIconDetailWindowTower_BP(FMapDetailWindowSetupInfo_Tower& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupIconDetailWindowTower_BP(FMapDetailWindowSetupInfo_Tower& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetupIconDetailWindowTarget_BP - // void SetupIconDetailWindowTarget_BP(FMapDetailWindowSetupInfo_Target& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupIconDetailWindowTarget_BP(FMapDetailWindowSetupInfo_Target& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetupIconDetailWindowShrine_BP - // void SetupIconDetailWindowShrine_BP(FMapDetailWindowSetupInfo_Shrine& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupIconDetailWindowShrine_BP(FMapDetailWindowSetupInfo_Shrine& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetupIconDetailWindowResident_BP - // void SetupIconDetailWindowResident_BP(FMapDetailWindowSetupInfo_Resident& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupIconDetailWindowResident_BP(FMapDetailWindowSetupInfo_Resident& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetupIconDetailWindowQuest_BP - // void SetupIconDetailWindowQuest_BP(FRequestQuestMenuInfo& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupIconDetailWindowQuest_BP(FRequestQuestMenuInfo& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetupIconDetailWindowPlayerMulti_BP - // void SetupIconDetailWindowPlayerMulti_BP(FMapDetailWindowSetupInfo_PlayerMulti& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupIconDetailWindowPlayerMulti_BP(FMapDetailWindowSetupInfo_PlayerMulti& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetupIconDetailWindowFarmStand_BP - // void SetupIconDetailWindowFarmStand_BP(FMapDetailWindowSetupInfo_FarmStand& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupIconDetailWindowFarmStand_BP(FMapDetailWindowSetupInfo_FarmStand& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetupIconDetailWindowAreaName_BP - // void SetupIconDetailWindowAreaName_BP(FMapDetailWindowSetupInfo_AreaName& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupIconDetailWindowAreaName_BP(FMapDetailWindowSetupInfo_AreaName& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetupIconDetailWindowAlchemyPot_BP - // void SetupIconDetailWindowAlchemyPot_BP(FMapDetailWindowSetupInfo_AlchemyPot& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupIconDetailWindowAlchemyPot_BP(FMapDetailWindowSetupInfo_AlchemyPot& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetupIcon_BP - // void SetupIcon_BP(FMapIconItemInfo& _iconInfo, FVector2D _overwritePos, EMapIconType _overwriteMapIconType, FName& _overwriteIconId); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // void SetupIcon_BP(FMapIconItemInfo& _iconInfo, FVector2D _overwritePos, EMapIconType _overwriteMapIconType, FName& _overwriteIconId); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetTitleText_BP - // void SetTitleText_BP(FString _text); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetTitleText_BP(FString _text); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetSelectedMapIcon - // void SetSelectedMapIcon(class UMapIconMenuLayer* _iconLayer); // [0x6c83db0] Final|Native|Protected|BlueprintCallable + // void SetSelectedMapIcon(class UMapIconMenuLayer* _iconLayer); // [0x6cbb5d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.SetProhibitPinningFlag - // void SetProhibitPinningFlag(bool _isProhibit); // [0x6c83d20] Final|Native|Public|BlueprintCallable + // void SetProhibitPinningFlag(bool _isProhibit); // [0x6cbb540] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.SetProhibitMapScrollFlag - // void SetProhibitMapScrollFlag(bool _isProhibit); // [0x6c83c90] Final|Native|Public|BlueprintCallable + // void SetProhibitMapScrollFlag(bool _isProhibit); // [0x6cbb4b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.SetMatParamMaskAreaSizeUV - // void SetMatParamMaskAreaSizeUV(FName& _paramName, float _sizeUV); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetMatParamMaskAreaSizeUV(FName& _paramName, float _sizeUV); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetMatParamMaskAreaPosUV - // void SetMatParamMaskAreaPosUV(FName& _paramName, FVector2D& _posUV); // [0x35d7f00] Event|Protected|HasOutParms|HasDefaults|BlueprintEvent + // void SetMatParamMaskAreaPosUV(FName& _paramName, FVector2D& _posUV); // [0x3617e10] Event|Protected|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetMatParamMaskAreaFillUV - // void SetMatParamMaskAreaFillUV(FName& _paramName, float _sizeUV); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetMatParamMaskAreaFillUV(FName& _paramName, float _sizeUV); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetMatParamMaskAreaClearFlag - // void SetMatParamMaskAreaClearFlag(FName& _paramName, bool _isClear); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetMatParamMaskAreaClearFlag(FName& _paramName, bool _isClear); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetMapMenuOptionInfo - // void SetMapMenuOptionInfo(FMapMenuOptionInfo _mapMenuOptionInfo); // [0x6c83be0] Final|Native|Public|BlueprintCallable + // void SetMapMenuOptionInfo(FMapMenuOptionInfo _mapMenuOptionInfo); // [0x6cbb400] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.SetMapBgTexturePosition_BP - // void SetMapBgTexturePosition_BP(FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // void SetMapBgTexturePosition_BP(FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetInitialFocusIndexPlayerJumpList_BP - // void SetInitialFocusIndexPlayerJumpList_BP(int32_t _focusIdx); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetInitialFocusIndexPlayerJumpList_BP(int32_t _focusIdx); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetFocusMoveTime - // void SetFocusMoveTime(float _time); // [0x6c83ae0] Final|Native|Protected|BlueprintCallable + // void SetFocusMoveTime(float _time); // [0x6cbb300] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.SetFocusedIconType - // void SetFocusedIconType(EMapIconType _iconType); // [0x6c83b60] Final|Native|Protected|BlueprintCallable + // void SetFocusedIconType(EMapIconType _iconType); // [0x6cbb380] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.SetFastTravelIcon_BP - // void SetFastTravelIcon_BP(int32_t _index, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetFastTravelIcon_BP(int32_t _index, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.SetCursorAndFocusMapNameLayer - // void SetCursorAndFocusMapNameLayer(bool _immediate); // [0x6c83a50] Final|Native|Protected|BlueprintCallable + // void SetCursorAndFocusMapNameLayer(bool _immediate); // [0x6cbb270] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.SetCursorAndFocus - // void SetCursorAndFocus(FVector2D& _pos, bool _immediate); // [0x6c83960] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable + // void SetCursorAndFocus(FVector2D& _pos, bool _immediate); // [0x6cbb180] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.SetCurrentMapListCategory - // void SetCurrentMapListCategory(EMapListCategory _category); // [0x6c838e0] Final|Native|Public|BlueprintCallable + // void SetCurrentMapListCategory(EMapListCategory _category); // [0x6cbb100] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.SetAreaID - // void SetAreaID(FName& _areaId); // [0x6c83840] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetAreaID(FName& _areaId); // [0x6cbb060] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.SearchWorldMapButtonInitFocusIndex - // int32_t SearchWorldMapButtonInitFocusIndex(); // [0x6c83810] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // int32_t SearchWorldMapButtonInitFocusIndex(); // [0x6cbb030] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.SearchWorldMapButtonInfoByMapId - // bool SearchWorldMapButtonInfoByMapId(FWorldMapButtonInfo& _retInfo, FName& _mapId, FName& _areaId); // [0x6c83690] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool SearchWorldMapButtonInfoByMapId(FWorldMapButtonInfo& _retInfo, FName& _mapId, FName& _areaId); // [0x6cbaeb0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.SearchSelectedMapInitPos - // bool SearchSelectedMapInitPos(FVector2D& _initPos); // [0x6c835f0] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool SearchSelectedMapInitPos(FVector2D& _initPos); // [0x6cbae10] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.SearchQuestPinIcon - // EMapIconType SearchQuestPinIcon(FName& _questId); // [0x6c83540] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // EMapIconType SearchQuestPinIcon(FName& _questId); // [0x6cbad60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.SearchPlayerPinIconPos - // bool SearchPlayerPinIconPos(FVector2D& _pos); // [0x6c834a0] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool SearchPlayerPinIconPos(FVector2D& _pos); // [0x6cbacc0] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.SearchPlayerMapInfo - // FMapMenuMapInfo SearchPlayerMapInfo(); // [0x6c83460] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // FMapMenuMapInfo SearchPlayerMapInfo(); // [0x6cbac80] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.SearchOverwriteMapInfo - // FMapMenuMapInfo SearchOverwriteMapInfo(FName& _mapId, FName& _subMapId, char _areaNo); // [0x6c832f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FMapMenuMapInfo SearchOverwriteMapInfo(FName& _mapId, FName& _subMapId, char _areaNo); // [0x6cbab10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.SearchMapInitPos - // FVector2D SearchMapInitPos(FName& _mapId, FName& _areaId); // [0x6c831f0] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D SearchMapInitPos(FName& _mapId, FName& _areaId); // [0x6cbaa10] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.SearchMapIDOnWorldMapZoomButton - // bool SearchMapIDOnWorldMapZoomButton(FName& _mapId, FName& _areaId); // [0x6c83050] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool SearchMapIDOnWorldMapZoomButton(FName& _mapId, FName& _areaId); // [0x6cba870] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.SearchMapIcon - // class UMapIconMenuLayer* SearchMapIcon(FVector2D& _pos); // [0x6c83150] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable + // class UMapIconMenuLayer* SearchMapIcon(FVector2D& _pos); // [0x6cba970] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.SearchDisplayTypeByMapId - // EMapDisplayType SearchDisplayTypeByMapId(FName& _mapId); // [0x6c82fa0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // EMapDisplayType SearchDisplayTypeByMapId(FName& _mapId); // [0x6cba7c0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.SearchAreaIdByColorInfo - // FName SearchAreaIdByColorInfo(EMapMenuPresetType _presetType, FName& _mapId); // [0x6c82eb0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FName SearchAreaIdByColorInfo(EMapMenuPresetType _presetType, FName& _mapId); // [0x6cba6d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.ResetSelectedMapNameLayer - // void ResetSelectedMapNameLayer(); // [0x6c82e90] Final|Native|Protected|BlueprintCallable + // void ResetSelectedMapNameLayer(); // [0x6cba6b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.ResetSelectedMapIcon - // void ResetSelectedMapIcon(); // [0x6c82e40] Final|Native|Protected|BlueprintCallable + // void ResetSelectedMapIcon(); // [0x6cba660] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.ResetRoguelikeAreaMask - // void ResetRoguelikeAreaMask(); // [0x6c82e20] Final|Native|Protected|BlueprintCallable + // void ResetRoguelikeAreaMask(); // [0x6cba640] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.ResetMapIdToWorldMap - // void ResetMapIdToWorldMap(); // [0x6c82e00] Final|Native|Public|BlueprintCallable + // void ResetMapIdToWorldMap(); // [0x6cba620] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.ResetFocusedIcon - // void ResetFocusedIcon(); // [0x6c82de0] Final|Native|Protected|BlueprintCallable + // void ResetFocusedIcon(); // [0x6cba600] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.ReserveDetailWindowOpen - // void ReserveDetailWindowOpen(); // [0x6c82dc0] Final|Native|Protected|BlueprintCallable + // void ReserveDetailWindowOpen(); // [0x6cba5e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.RemoveOutsideIcon_BP - // void RemoveOutsideIcon_BP(class UMenuLayer_MapOutsideIcon* _outsideIconLayer); // [0x35d7f00] Event|Public|BlueprintEvent + // void RemoveOutsideIcon_BP(class UMenuLayer_MapOutsideIcon* _outsideIconLayer); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.RemoveIcon_BP - // void RemoveIcon_BP(class UMapIconMenuLayer* _iconLayer); // [0x35d7f00] Event|Public|BlueprintEvent + // void RemoveIcon_BP(class UMapIconMenuLayer* _iconLayer); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.RefreshMapIcon_BP - // void RefreshMapIcon_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void RefreshMapIcon_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.RefreshMapCoordinates_BP - // void RefreshMapCoordinates_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void RefreshMapCoordinates_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.OverwriteFreeCursorInitPos - // void OverwriteFreeCursorInitPos(FVector2D& _initPos); // [0x6c82d30] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable + // void OverwriteFreeCursorInitPos(FVector2D& _initPos); // [0x6cba550] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.OpenTowerRankSelectMenu - // void OpenTowerRankSelectMenu(FName& _areaId, bool _isEnableAutoSave); // [0x6c82c50] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OpenTowerRankSelectMenu(FName& _areaId, bool _isEnableAutoSave); // [0x6cba470] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.OpenRoguelikeDetailWindow - // void OpenRoguelikeDetailWindow(); // [0x6c82c30] Final|Native|Public|BlueprintCallable + // void OpenRoguelikeDetailWindow(); // [0x6cba450] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.OpenQuestIconDetailWindow - // void OpenQuestIconDetailWindow(FName& _questId); // [0x6a518f0] Final|Native|Protected|HasOutParms|BlueprintCallable - // Function /Script/DP1Project.MapMenuTop.OpenPlayerJumpConditionErrorRoguelike - // void OpenPlayerJumpConditionErrorRoguelike(); // [0x6c82c10] Final|Native|Protected|BlueprintCallable + // void OpenQuestIconDetailWindow(FName& _questId); // [0x6a86660] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.OpenJumpToPlayerConfirmWindowMenu - // void OpenJumpToPlayerConfirmWindowMenu(int32_t _clientIdx); // [0x6c82b80] Final|Native|Protected|BlueprintCallable + // void OpenJumpToPlayerConfirmWindowMenu(int32_t _clientIdx); // [0x6cba3c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.OpenJumpToAlchemyPotConfirmWindowMenuByListIdx - // void OpenJumpToAlchemyPotConfirmWindowMenuByListIdx(int32_t _index); // [0x6c82af0] Final|Native|Protected|BlueprintCallable + // void OpenJumpToAlchemyPotConfirmWindowMenuByListIdx(int32_t _index); // [0x6cba330] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.OpenJumpToAlchemyPotConfirmWindowMenu - // void OpenJumpToAlchemyPotConfirmWindowMenu(class UMapIconMenuLayer* _iconInfo); // [0x6c82a60] Final|Native|Protected|BlueprintCallable + // void OpenJumpToAlchemyPotConfirmWindowMenu(class UMapIconMenuLayer* _iconInfo); // [0x6cba2a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.OpenIconDetailWindow_BP - // void OpenIconDetailWindow_BP(FMapDetailWindowSetupInfo& _setupInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OpenIconDetailWindow_BP(FMapDetailWindowSetupInfo& _setupInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.OpenIconDetailWindow - // void OpenIconDetailWindow(); // [0x6c82a40] Final|Native|Protected|BlueprintCallable + // void OpenIconDetailWindow(); // [0x6cba280] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.OpenFastTravelNotFoundErrorWindowMenu - // void OpenFastTravelNotFoundErrorWindowMenu(); // [0x6c82a20] Final|Native|Protected|BlueprintCallable + // void OpenFastTravelNotFoundErrorWindowMenu(); // [0x6cba260] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.OpenFastTravelConditionErrorWindowMenu - // void OpenFastTravelConditionErrorWindowMenu(); // [0x6c82a00] Final|Native|Protected|BlueprintCallable + // void OpenFastTravelConditionErrorWindowMenu(); // [0x6cba240] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.OpenExitFromPlantDungeonConfirmWindowMenu - // void OpenExitFromPlantDungeonConfirmWindowMenu(); // [0x6c829e0] Final|Native|Protected|BlueprintCallable + // void OpenExitFromPlantDungeonConfirmWindowMenu(); // [0x6cba220] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.OnStartedCursorAdsorptionMapMenu_BP - // void OnStartedCursorAdsorptionMapMenu_BP(bool _isImmediate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnStartedCursorAdsorptionMapMenu_BP(bool _isImmediate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.OnStartedCursorAdsorptionMapMenu - // void OnStartedCursorAdsorptionMapMenu(class UInputPanelWidget* _panelWidget); // [0x6c82950] Final|Native|Protected + // void OnStartedCursorAdsorptionMapMenu(class UInputPanelWidget* _panelWidget); // [0x6cba190] Final|Native|Protected // Function /Script/DP1Project.MapMenuTop.OnSelectedJumpToPlayerWindow - // void OnSelectedJumpToPlayerWindow(FHandle& _handle); // [0x6c828b0] Final|Native|Protected|HasOutParms + // void OnSelectedJumpToPlayerWindow(FHandle& _handle); // [0x6cba0f0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.MapMenuTop.OnRoguelikeDetailWindowClosed_BP - // void OnRoguelikeDetailWindowClosed_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnRoguelikeDetailWindowClosed_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.OnRoguelikeDetailWindowClosed - // void OnRoguelikeDetailWindowClosed(); // [0x6c82890] Final|Native|Public + // void OnRoguelikeDetailWindowClosed(); // [0x6cba0d0] Final|Native|Public // Function /Script/DP1Project.MapMenuTop.OnOpenTowerRankSelectMenu - // void OnOpenTowerRankSelectMenu(class UMenuTop* _menuTop); // [0x6c82800] Final|Native|Protected + // void OnOpenTowerRankSelectMenu(class UMenuTop* _menuTop); // [0x6cba040] Final|Native|Protected // Function /Script/DP1Project.MapMenuTop.OnMoveCursorDelegateMapMenu - // void OnMoveCursorDelegateMapMenu(); // [0x6c827e0] Final|Native|Protected + // void OnMoveCursorDelegateMapMenu(); // [0x6cba020] Final|Native|Protected // Function /Script/DP1Project.MapMenuTop.OnMapMenuLayerFocuseOut - // void OnMapMenuLayerFocuseOut(); // [0x6c827c0] Final|Native|Protected + // void OnMapMenuLayerFocuseOut(); // [0x6cba000] Final|Native|Protected // Function /Script/DP1Project.MapMenuTop.OnMapMenuLayerFocuse - // void OnMapMenuLayerFocuse(); // [0x6c827a0] Final|Native|Protected + // void OnMapMenuLayerFocuse(); // [0x6cb9fe0] Final|Native|Protected // Function /Script/DP1Project.MapMenuTop.OnMapDataLoadFinished_BP - // void OnMapDataLoadFinished_BP(FName& _prevMapId); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void OnMapDataLoadFinished_BP(FName& _prevMapId); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.OnJumpToAlchemyPotConfirmWindowMenuCloseEndDelegate - // void OnJumpToAlchemyPotConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c82700] Final|Native|Protected|HasOutParms + // void OnJumpToAlchemyPotConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6cb9f40] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.MapMenuTop.OnInitialCursorSetupMapMenu - // void OnInitialCursorSetupMapMenu(); // [0x6c826e0] Final|Native|Protected + // void OnInitialCursorSetupMapMenu(); // [0x6cb9f20] Final|Native|Protected // Function /Script/DP1Project.MapMenuTop.OnIconDeselected_BP - // void OnIconDeselected_BP(bool _isCloseDetailWindow); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnIconDeselected_BP(bool _isCloseDetailWindow); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.OnIconDeselected - // void OnIconDeselected(); // [0x6c826c0] Final|Native|Protected|BlueprintCallable + // void OnIconDeselected(); // [0x6cb9f00] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.OnFinishedCursorAdsorptionMapMenu_BP - // void OnFinishedCursorAdsorptionMapMenu_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnFinishedCursorAdsorptionMapMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.OnFinishedCursorAdsorptionMapMenu - // void OnFinishedCursorAdsorptionMapMenu(class UInputPanelWidget* _panelWidget, bool _isImmediate); // [0x6c825f0] Final|Native|Protected + // void OnFinishedCursorAdsorptionMapMenu(class UInputPanelWidget* _panelWidget, bool _isImmediate); // [0x6cb9e30] Final|Native|Protected // Function /Script/DP1Project.MapMenuTop.OnFastTravelErrorWindowMenuCloseEndDelegate - // void OnFastTravelErrorWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c82550] Final|Native|Protected|HasOutParms + // void OnFastTravelErrorWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6cb9d90] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.MapMenuTop.OnFastTravelConfirmWindowMenuCloseEndDelegate - // void OnFastTravelConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6c824b0] Final|Native|Protected|HasOutParms + // void OnFastTravelConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6cb9cf0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.MapMenuTop.OnFastTravelConfirmWindowMenuButtonEnterDelegate - // void OnFastTravelConfirmWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6c39850] Final|Native|Protected|HasOutParms + // void OnFastTravelConfirmWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6c70e30] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.MapMenuTop.OnExitFromPlantDungeonConfirmWindowCloseEndDelegate - // void OnExitFromPlantDungeonConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6c82410] Final|Native|Protected|HasOutParms + // void OnExitFromPlantDungeonConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6cb9c50] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.MapMenuTop.OnExecuteFastTravel_BP - // void OnExecuteFastTravel_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnExecuteFastTravel_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.OnCursorMoveStartDelegateMapMenu - // void OnCursorMoveStartDelegateMapMenu(); // [0x6c823f0] Final|Native|Protected + // void OnCursorMoveStartDelegateMapMenu(); // [0x6cb9c30] Final|Native|Protected // Function /Script/DP1Project.MapMenuTop.OnCursorMoveEndDelegateMapMenu - // void OnCursorMoveEndDelegateMapMenu(); // [0x6944db0] Final|Native|Protected + // void OnCursorMoveEndDelegateMapMenu(); // [0x69759c0] Final|Native|Protected // Function /Script/DP1Project.MapMenuTop.OnCursorAdsorptionReleasedMapMenu - // void OnCursorAdsorptionReleasedMapMenu(); // [0x6c823d0] Final|Native|Protected + // void OnCursorAdsorptionReleasedMapMenu(); // [0x6cb9c10] Final|Native|Protected // Function /Script/DP1Project.MapMenuTop.OnCloseTowerRankSelectMenu - // void OnCloseTowerRankSelectMenu(class UMenuTop* _menuTop); // [0x6c82340] Final|Native|Protected + // void OnCloseTowerRankSelectMenu(class UMenuTop* _menuTop); // [0x6cb9b80] Final|Native|Protected // Function /Script/DP1Project.MapMenuTop.OnCloseEndTowerRankSelectMenu - // void OnCloseEndTowerRankSelectMenu(class UMenuTop* _menuTop); // [0x6c822b0] Final|Native|Protected + // void OnCloseEndTowerRankSelectMenu(class UMenuTop* _menuTop); // [0x6cb9af0] Final|Native|Protected // Function /Script/DP1Project.MapMenuTop.OnCloseEndJumpToPlayerWindow - // void OnCloseEndJumpToPlayerWindow(); // [0x6c82290] Final|Native|Protected + // void OnCloseEndJumpToPlayerWindow(); // [0x6cb9ad0] Final|Native|Protected // Function /Script/DP1Project.MapMenuTop.OffsetBg_BP - // void OffsetBg_BP(bool _isOffset, int32_t _type); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent + // void OffsetBg_BP(bool _isOffset, int32_t _type); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.MatchedCurrentMap - // bool MatchedCurrentMap(); // [0x6c82260] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool MatchedCurrentMap(); // [0x6cb9aa0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.MapMenuToWorld - // FVector2D MapMenuToWorld(FVector2D& _mapPos); // [0x6c821b0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D MapMenuToWorld(FVector2D& _mapPos); // [0x6cb99f0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.MachedMapInfo - // bool MachedMapInfo(FMapMenuMapInfo& _mapInfo); // [0x6c82100] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool MachedMapInfo(FMapMenuMapInfo& _mapInfo); // [0x6cb9940] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.ListupMapIconsAvatarMap - // void ListupMapIconsAvatarMap(); // [0x6c820e0] Final|Native|Public|BlueprintCallable + // void ListupMapIconsAvatarMap(); // [0x6cb9920] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.IsVisiblePlayerPinIcon - // bool IsVisiblePlayerPinIcon(); // [0x6c820b0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsVisiblePlayerPinIcon(); // [0x6cb98f0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsVisiblePlayerIcon - // bool IsVisiblePlayerIcon(); // [0x6c82080] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsVisiblePlayerIcon(); // [0x6cb98c0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsValidPurposePointRegion - // bool IsValidPurposePointRegion(); // [0x6c82050] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsValidPurposePointRegion(); // [0x6cb9890] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.IsUseCircleMaskMat - // bool IsUseCircleMaskMat(FName& _mapId); // [0x6c81fa0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsUseCircleMaskMat(FName& _mapId); // [0x6cb97e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsTherePurposePointInCurrentRegion - // bool IsTherePurposePointInCurrentRegion(); // [0x6c81f70] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsTherePurposePointInCurrentRegion(); // [0x6cb97b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.IsPlayerIndoors - // bool IsPlayerIndoors(); // [0x6c81f40] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsPlayerIndoors(); // [0x6cb9780] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsPlayerIcon - // bool IsPlayerIcon(EMapIconType _type); // [0x6c81eb0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsPlayerIcon(EMapIconType _type); // [0x6cb96f0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsPlantDungeon - // bool IsPlantDungeon(FName& _mapId); // [0x6c81e00] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsPlantDungeon(FName& _mapId); // [0x6cb9640] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsOverwritePlayerActorLocation - // bool IsOverwritePlayerActorLocation(); // [0x6c81dd0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsOverwritePlayerActorLocation(); // [0x6cb9610] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsOpenedFromMainMenu - // bool IsOpenedFromMainMenu(); // [0x6c81db0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsOpenedFromMainMenu(); // [0x6cb95f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.IsOnline - // bool IsOnline(); // [0x69cab80] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsOnline(); // [0x69fe210] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsMapJumpList - // bool IsMapJumpList(EMapListCategory _listCategory); // [0x6c81d20] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsMapJumpList(EMapListCategory _listCategory); // [0x6cb9560] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsListGroup - // bool IsListGroup(EMapMenuPresetType _type); // [0x6c81c90] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsListGroup(EMapMenuPresetType _type); // [0x6cb94d0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsIconFocusMoving - // bool IsIconFocusMoving(); // [0x6c81c60] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsIconFocusMoving(); // [0x6cb94a0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsHost - // bool IsHost(); // [0x6c81c30] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsHost(); // [0x6cb9470] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsFocusedIcon - // bool IsFocusedIcon(); // [0x6c81c00] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsFocusedIcon(); // [0x6cb9440] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsFieldMapGroup - // bool IsFieldMapGroup(EMapMenuPresetType _type); // [0x6c81b70] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsFieldMapGroup(EMapMenuPresetType _type); // [0x6cb93b0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsExposureRegion - // bool IsExposureRegion(EMapDisplayType _type); // [0x6c81ae0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsExposureRegion(EMapDisplayType _type); // [0x6cb9320] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsEraRevealed - // bool IsEraRevealed(); // [0x6c81ac0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsEraRevealed(); // [0x6cb9300] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsEnableTreasureMap - // bool IsEnableTreasureMap(); // [0x6c81a90] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsEnableTreasureMap(); // [0x6cb92d0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsEnableSwitchMapWithLRButtons - // bool IsEnableSwitchMapWithLRButtons(); // [0x6c81a60] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsEnableSwitchMapWithLRButtons(); // [0x6cb92a0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsEnableSwitchMapRegionWithTopBottomButtons - // bool IsEnableSwitchMapRegionWithTopBottomButtons(); // [0x6c81a30] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsEnableSwitchMapRegionWithTopBottomButtons(); // [0x6cb9270] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsEnableOpenFreeCursor - // bool IsEnableOpenFreeCursor(); // [0x6c81a00] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsEnableOpenFreeCursor(); // [0x6cb9240] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsEnableOpenFastTravelList - // bool IsEnableOpenFastTravelList(); // [0x6c819d0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsEnableOpenFastTravelList(); // [0x6cb9210] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsEnableMapScroll - // bool IsEnableMapScroll(); // [0x6c819a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnableMapScroll(); // [0x6cb91e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsEnableMapScaleChange_BP - // bool IsEnableMapScaleChange_BP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool IsEnableMapScaleChange_BP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsEnableJumpToPlayerRoguelike - // bool IsEnableJumpToPlayerRoguelike(int32_t _clientIdx); // [0x6c81900] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsEnableJumpToPlayerRoguelike(int32_t _clientIdx); // [0x6cb9140] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsEnableJumpToPlayerClientIdx - // bool IsEnableJumpToPlayerClientIdx(int32_t _clientIdx); // [0x6c81860] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsEnableJumpToPlayerClientIdx(int32_t _clientIdx); // [0x6cb90a0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsEnableJumpToPlayer - // bool IsEnableJumpToPlayer(); // [0x6c81830] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsEnableJumpToPlayer(); // [0x6cb9070] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsEnableFastTravel - // bool IsEnableFastTravel(FName& _id); // [0x6c81780] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsEnableFastTravel(FName& _id); // [0x6cb8fc0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsEnableChangeToShallowlyLayer - // bool IsEnableChangeToShallowlyLayer(EMapMenuHierarchyType _type); // [0x6c816f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnableChangeToShallowlyLayer(EMapMenuHierarchyType _type); // [0x6cb8f30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsEnableChangeToDeepLayer - // bool IsEnableChangeToDeepLayer(EMapMenuHierarchyType _type); // [0x6c81660] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnableChangeToDeepLayer(EMapMenuHierarchyType _type); // [0x6cb8ea0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.IsDungeon - // bool IsDungeon(FName& _mapId); // [0x6c815b0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsDungeon(FName& _mapId); // [0x6cb8df0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.InitMapID - // void InitMapID(FName _mapId); // [0x6c81520] Final|Native|Public|BlueprintCallable + // void InitMapID(FName _mapId); // [0x6cb8d60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.HiddenFastTravelIconAll_BP - // void HiddenFastTravelIconAll_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void HiddenFastTravelIconAll_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.HasAnyOpenedAlchemyPots - // bool HasAnyOpenedAlchemyPots(); // [0x6c814f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool HasAnyOpenedAlchemyPots(); // [0x6cb8d30] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.GetWorldPosPlayer - // bool GetWorldPosPlayer(int32_t _clientIdx, FVector2D& _retPos); // [0x6c81410] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetWorldPosPlayer(int32_t _clientIdx, FVector2D& _retPos, bool& _overwriteAngle, float& _angle); // [0x6cb8b90] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetWorldMapButtonInfoArray - // TArray GetWorldMapButtonInfoArray(EMapDisplayType _displayType); // [0x6c81250] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // TArray GetWorldMapButtonInfoArray(EMapDisplayType _displayType); // [0x6cb89d0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetTextIdDisplayTypeTab - // FName GetTextIdDisplayTypeTab(EMapDisplayType _type); // [0x6c811b0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // FName GetTextIdDisplayTypeTab(EMapDisplayType _type); // [0x6cb8930] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetSubMapID - // FName GetSubMapID(); // [0x6c81190] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetSubMapID(); // [0x6cb8910] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetSpotListItemInfoArray - // TArray GetSpotListItemInfoArray(); // [0x6c81090] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetSpotListItemInfoArray(); // [0x6cb8810] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.GetSelectedWorldMapButtonInfo - // bool GetSelectedWorldMapButtonInfo(FWorldMapButtonInfo& _retInfo); // [0x6c80fb0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetSelectedWorldMapButtonInfo(FWorldMapButtonInfo& _retInfo); // [0x6cb8730] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetSelectedMapIcon - // class UMapIconMenuLayer* GetSelectedMapIcon(); // [0x6c80f80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMapIconMenuLayer* GetSelectedMapIcon(); // [0x6cb8700] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetScaleButtonNum - // int32_t GetScaleButtonNum(); // [0x6c80f50] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // int32_t GetScaleButtonNum(); // [0x6cb86d0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetScaleButtonIndexCurrent - // int32_t GetScaleButtonIndexCurrent(); // [0x6c80f20] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // int32_t GetScaleButtonIndexCurrent(); // [0x6cb86a0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetRoguelikeBossIconInfo - // FMapMenuRoguelikeBossIconInfo GetRoguelikeBossIconInfo(); // [0x6c80ee0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FMapMenuRoguelikeBossIconInfo GetRoguelikeBossIconInfo(); // [0x6cb8660] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.GetPurposePointMapRegion - // char GetPurposePointMapRegion(); // [0x6c80ec0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // char GetPurposePointMapRegion(); // [0x6cb8640] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetPurposePinMaxNum - // int32_t GetPurposePinMaxNum(); // [0x6c80e90] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // int32_t GetPurposePinMaxNum(); // [0x6cb8610] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetPresetIdByPresetType - // FName GetPresetIdByPresetType(EMapMenuPresetType _type); // [0x6c80df0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // FName GetPresetIdByPresetType(EMapMenuPresetType _type); // [0x6cb8570] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetPlayerPos - // bool GetPlayerPos(FVector2D& _pos); // [0x6c80d50] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetPlayerPos(FVector2D& _pos); // [0x6cb84d0] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetPlayerMapInfo - // bool GetPlayerMapInfo(int32_t _clientIdx, FName& _mapId, FName& _subMapId, char& _areaNo); // [0x6c80ba0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetPlayerMapInfo(int32_t _clientIdx, FName& _mapId, FName& _subMapId, char& _areaNo); // [0x6cb8320] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetPlayerIconType - // EMapIconType GetPlayerIconType(int32_t _clientIdx); // [0x6c80b00] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // EMapIconType GetPlayerIconType(int32_t _clientIdx); // [0x6cb8280] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetPinIconId - // FName GetPinIconId(EMapIconType _iconType, bool _isDelete); // [0x6c80a20] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // FName GetPinIconId(EMapIconType _iconType, bool _isDelete); // [0x6cb81a0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetPartyInfo - // TArray GetPartyInfo(); // [0x6c80950] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetPartyInfo(); // [0x6cb80d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetOverwritePlayerActorLocation - // FVector GetOverwritePlayerActorLocation(); // [0x6c80910] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetOverwritePlayerActorLocation(); // [0x6cb8090] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetOpenMapListCategory - // EMapListCategory GetOpenMapListCategory(); // [0x6c808e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EMapListCategory GetOpenMapListCategory(); // [0x6cb8060] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetNumFastTravelSpots - // int32_t GetNumFastTravelSpots(FName _mapId); // [0x6c80840] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetNumFastTravelSpots(FName _mapId); // [0x6cb7fc0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.GetNextMapHierarchy - // EMapMenuHierarchyType GetNextMapHierarchy(bool _isDeepLayer); // [0x6c807a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EMapMenuHierarchyType GetNextMapHierarchy(bool _isDeepLayer); // [0x6cb7f20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetMyNodeIndex - // int32_t GetMyNodeIndex(); // [0x6c80770] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // int32_t GetMyNodeIndex(); // [0x6cb7ef0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetMultiplayPlayerIconId - // FName GetMultiplayPlayerIconId(); // [0x6c80750] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetMultiplayPlayerIconId(); // [0x6cb7ed0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetMultiplayCtrlClientIdx - // int32_t GetMultiplayCtrlClientIdx(); // [0x6c80730] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetMultiplayCtrlClientIdx(); // [0x6cb7eb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetMenuGroupMapWorldEdit_BP - // class UMenuGroupMapWorld* GetMenuGroupMapWorldEdit_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent|Const + // class UMenuGroupMapWorld* GetMenuGroupMapWorldEdit_BP(); // [0x3617e10] Event|Protected|BlueprintEvent|Const // Function /Script/DP1Project.MapMenuTop.GetMenuGroupMapWorld_BP - // class UMenuGroupMapWorld* GetMenuGroupMapWorld_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent|Const + // class UMenuGroupMapWorld* GetMenuGroupMapWorld_BP(); // [0x3617e10] Event|Protected|BlueprintEvent|Const // Function /Script/DP1Project.MapMenuTop.GetMenuGroupMapBgEdit_BP - // class UMapBgMenuGroup* GetMenuGroupMapBgEdit_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent|Const + // class UMapBgMenuGroup* GetMenuGroupMapBgEdit_BP(); // [0x3617e10] Event|Protected|BlueprintEvent|Const // Function /Script/DP1Project.MapMenuTop.GetMapTextureSize - // FBox2D GetMapTextureSize(); // [0x6c806e0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FBox2D GetMapTextureSize(); // [0x6cb7e60] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.GetMapTextureBrushSize - // FVector2D GetMapTextureBrushSize(); // [0x6c806a0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetMapTextureBrushSize(); // [0x6cb7e20] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetMapTexture - // class UTexture* GetMapTexture(); // [0x6c80670] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UTexture* GetMapTexture(); // [0x6cb7df0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.GetMapScrollSize - // FBox2D GetMapScrollSize(); // [0x6c80620] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FBox2D GetMapScrollSize(); // [0x6cb7da0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetMapScaleTypePrev - // EMapDisplaySizeType GetMapScaleTypePrev(); // [0x6c80600] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // EMapDisplaySizeType GetMapScaleTypePrev(); // [0x6cb7d80] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetMapScaleTypeCurrent - // EMapDisplaySizeType GetMapScaleTypeCurrent(); // [0x6c805e0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // EMapDisplaySizeType GetMapScaleTypeCurrent(); // [0x6cb7d60] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetMapScaleGroup_BP - // class UMenuGroup* GetMapScaleGroup_BP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // class UMenuGroup* GetMapScaleGroup_BP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetMapScaleCurrent - // float GetMapScaleCurrent(); // [0x6c805b0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // float GetMapScaleCurrent(); // [0x6cb7d30] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetMapScaleByType - // float GetMapScaleByType(EMapDisplaySizeType _type); // [0x6c80520] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // float GetMapScaleByType(EMapDisplaySizeType _type); // [0x6cb7ca0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetMapScaleButtonNum - // int32_t GetMapScaleButtonNum(); // [0x35d7f00] Event|Protected|BlueprintEvent|Const + // int32_t GetMapScaleButtonNum(); // [0x3617e10] Event|Protected|BlueprintEvent|Const // Function /Script/DP1Project.MapMenuTop.GetMapName - // FString GetMapName(FName _mapId, FName _areaId); // [0x6c80420] Final|Native|Public|BlueprintCallable|BlueprintPure + // FString GetMapName(FName _mapId, FName _areaId); // [0x6cb7ba0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.GetMapMenuLaunchMode - // EMapMenuLaunchMode GetMapMenuLaunchMode(); // [0x6c80400] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // EMapMenuLaunchMode GetMapMenuLaunchMode(); // [0x6cb7b80] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetMapMenuCenterPos - // FVector2D GetMapMenuCenterPos(); // [0x6c803c0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetMapMenuCenterPos(); // [0x6cb7b40] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetMapIdPrevChangeLR - // void GetMapIdPrevChangeLR(FName& _mapId, FName& _areaId, char& _areaNo); // [0x6c80270] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetMapIdPrevChangeLR(FName& _mapId, FName& _areaId, char& _areaNo); // [0x6cb79f0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetMapIdNextChangeLR - // void GetMapIdNextChangeLR(FName& _mapId, FName& _areaId, char& _areaNo); // [0x6c80120] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetMapIdNextChangeLR(FName& _mapId, FName& _areaId, char& _areaNo); // [0x6cb78a0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetMapID - // FName GetMapID(); // [0x6c7fda0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetMapID(); // [0x6cb7520] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetMapIconScaleByMapScale - // FVector2D GetMapIconScaleByMapScale(FMapIconGameDataInfo& _iconData, EMapDisplaySizeType _sizeType); // [0x6c7ff60] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetMapIconScaleByMapScale(FMapIconGameDataInfo& _iconData, EMapDisplaySizeType _sizeType); // [0x6cb76e0] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetMapIconDispMode - // EMapIconDispMode GetMapIconDispMode(); // [0x6c7ff40] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // EMapIconDispMode GetMapIconDispMode(); // [0x6cb76c0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetMapIconAbsolutePosition - // FVector2D GetMapIconAbsolutePosition(class UMenuTop* _menuTop, class UMenuGroup* _menuGroup, class UMenuLayer* _menuLayer, class UWidget* _widget); // [0x6c7fdc0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D GetMapIconAbsolutePosition(class UMenuTop* _menuTop, class UMenuGroup* _menuGroup, class UMenuLayer* _menuLayer, class UWidget* _widget); // [0x6cb7540] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.GetMapBgTexturePosition_BP - // FVector2D GetMapBgTexturePosition_BP(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintEvent|Const + // FVector2D GetMapBgTexturePosition_BP(); // [0x3617e10] Event|Public|HasDefaults|BlueprintEvent|Const // Function /Script/DP1Project.MapMenuTop.GetMapBgTextureName_BP - // FString GetMapBgTextureName_BP(); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // FString GetMapBgTextureName_BP(); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/DP1Project.MapMenuTop.GetMapAngleOffset - // float GetMapAngleOffset(); // [0x6c7fd80] Final|Native|Public|BlueprintCallable|BlueprintPure + // float GetMapAngleOffset(); // [0x6cb7500] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.GetListIndexByCategory - // bool GetListIndexByCategory(EMapListCategory _category, int32_t& _retIndex); // [0x6c7fca0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetListIndexByCategory(EMapListCategory _category, int32_t& _retIndex); // [0x6cb7420] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetListCategoryByMapRegionNo - // EMapListCategory GetListCategoryByMapRegionNo(char _region); // [0x6c7fc10] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // EMapListCategory GetListCategoryByMapRegionNo(char _region); // [0x6cb7390] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetListCategoryByMapRegion - // EMapListCategory GetListCategoryByMapRegion(FName& _mapId); // [0x6c7fb60] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // EMapListCategory GetListCategoryByMapRegion(FName& _mapId); // [0x6cb72e0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetListCategoryByIndex - // EMapListCategory GetListCategoryByIndex(int32_t _tabIndex, class UTabMenuGroup* _tabMenuGroup); // [0x6c7fa90] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // EMapListCategory GetListCategoryByIndex(int32_t _tabIndex, class UTabMenuGroup* _tabMenuGroup); // [0x6cb7210] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetItemListGroup - // class UMenuListGroup* GetItemListGroup(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // class UMenuListGroup* GetItemListGroup(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetInitialFocusIndexFastTravelByMapId - // int32_t GetInitialFocusIndexFastTravelByMapId(FName& _mapId); // [0x6c7f9e0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // int32_t GetInitialFocusIndexFastTravelByMapId(FName& _mapId); // [0x6cb7160] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetInitialFocusIndexFastTravel - // int32_t GetInitialFocusIndexFastTravel(); // [0x6c7f9b0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // int32_t GetInitialFocusIndexFastTravel(); // [0x6cb7130] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetInitialFocusIndexDungeonFloor - // int32_t GetInitialFocusIndexDungeonFloor(); // [0x6c7f980] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // int32_t GetInitialFocusIndexDungeonFloor(); // [0x6cb7100] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetIndexByDisplayType - // bool GetIndexByDisplayType(EMapDisplayType _type, int32_t& _index); // [0x6c7f8a0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetIndexByDisplayType(EMapDisplayType _type, int32_t& _index); // [0x6cb7020] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetIconIdDisplayTypeTab - // FName GetIconIdDisplayTypeTab(EMapDisplayType _type); // [0x6c7f800] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // FName GetIconIdDisplayTypeTab(EMapDisplayType _type); // [0x6cb6f80] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetIconFocusDuration - // float GetIconFocusDuration(); // [0x6c7f7d0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // float GetIconFocusDuration(); // [0x6cb6f50] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetFocusPlayerClientIdx - // bool GetFocusPlayerClientIdx(int32_t& _retIdx); // [0x6c7f700] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetFocusPlayerClientIdx(int32_t& _retIdx); // [0x6cb6e80] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetFocusMoveTime - // float GetFocusMoveTime(); // [0x6c7f6e0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // float GetFocusMoveTime(); // [0x6cb6e60] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetFocusIndexRegionChangeList_BP - // int32_t GetFocusIndexRegionChangeList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent|Const + // int32_t GetFocusIndexRegionChangeList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent|Const // Function /Script/DP1Project.MapMenuTop.GetFocusIndexPlayerList_BP - // int32_t GetFocusIndexPlayerList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent|Const + // int32_t GetFocusIndexPlayerList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent|Const // Function /Script/DP1Project.MapMenuTop.GetFocusedIconType - // EMapIconType GetFocusedIconType(); // [0x6c7f7b0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // EMapIconType GetFocusedIconType(); // [0x6cb6f30] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetFastTravelSpotIdByIndex - // FName GetFastTravelSpotIdByIndex(FName _mapId, int32_t _index); // [0x6c7f610] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetFastTravelSpotIdByIndex(FName _mapId, int32_t _index); // [0x6cb6d90] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.GetDisplayTypeMaxNum - // int32_t GetDisplayTypeMaxNum(); // [0x6c7f5e0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // int32_t GetDisplayTypeMaxNum(); // [0x6cb6d60] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetDisplayTypeByIndex - // EMapDisplayType GetDisplayTypeByIndex(int32_t _index); // [0x6c7f540] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // EMapDisplayType GetDisplayTypeByIndex(int32_t _index); // [0x6cb6cc0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetDisplayType - // EMapDisplayType GetDisplayType(); // [0x6c7f520] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // EMapDisplayType GetDisplayType(); // [0x6cb6ca0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetDestinationMapID - // FName GetDestinationMapID(FName _fastTravelId); // [0x6c7f490] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetDestinationMapID(FName _fastTravelId); // [0x6cb6c10] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.GetCursorPosMapNameLayer - // bool GetCursorPosMapNameLayer(FVector2D& _retPos); // [0x6c7f3f0] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCursorPosMapNameLayer(FVector2D& _retPos); // [0x6cb6b70] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetCurrentMapListCategory - // EMapListCategory GetCurrentMapListCategory(); // [0x6c7f3d0] Final|Native|Public|BlueprintCallable|BlueprintPure + // EMapListCategory GetCurrentMapListCategory(); // [0x6cb6b50] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.GetCurrentMapID - // FName GetCurrentMapID(); // [0x6c7f3a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetCurrentMapID(); // [0x6cb6b20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetCurrentMapHierarchy - // EMapMenuHierarchyType GetCurrentMapHierarchy(); // [0x6c7f370] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EMapMenuHierarchyType GetCurrentMapHierarchy(); // [0x6cb6af0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetCurrentMapAreaNo - // char GetCurrentMapAreaNo(); // [0x699ce40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // char GetCurrentMapAreaNo(); // [0x69d0000] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetCurrentGroupPresetType - // EMapMenuPresetType GetCurrentGroupPresetType(); // [0x6c7f340] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EMapMenuPresetType GetCurrentGroupPresetType(); // [0x6cb6ac0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetClientIdxByIconType - // int32_t GetClientIdxByIconType(EMapIconType _iconType); // [0x6c7f2b0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // int32_t GetClientIdxByIconType(EMapIconType _iconType); // [0x6cb6a30] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetChangeMapHierarchyGuijiId - // FName GetChangeMapHierarchyGuijiId(); // [0x6c7f270] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // FName GetChangeMapHierarchyGuijiId(); // [0x6cb69f0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetAreaNo - // char GetAreaNo(); // [0x6c7f250] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // char GetAreaNo(); // [0x6cb69d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GetAreaID - // FName GetAreaID(); // [0x6c7f210] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetAreaID(); // [0x6cb6990] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.GeFastTravelInfoByIndex - // bool GeFastTravelInfoByIndex(int32_t _index, FSpotListItemInfo& _retInfo); // [0x6c7f0d0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GeFastTravelInfoByIndex(int32_t _index, FSpotListItemInfo& _retInfo); // [0x6cb6850] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.FreeCursorOpenReservation - // void FreeCursorOpenReservation(); // [0x6c7f0b0] Final|Native|Protected|BlueprintCallable + // void FreeCursorOpenReservation(); // [0x6cb6830] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.FastTravelSelected - // void FastTravelSelected(FName& _fastTravelId); // [0x6c7f010] Final|Native|Protected|HasOutParms|BlueprintCallable + // void FastTravelSelected(FName& _fastTravelId); // [0x6cb6790] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.DeleteMapIconPurposePointPin_PinDropEvent - // class UMapIconMenuLayer* DeleteMapIconPurposePointPin_PinDropEvent(EMapIconType _iconType); // [0x6c7ef80] Final|Native|Public|BlueprintCallable + // class UMapIconMenuLayer* DeleteMapIconPurposePointPin_PinDropEvent(EMapIconType _iconType); // [0x6cb6700] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.DecideFastTravelSpot - // void DecideFastTravelSpot(FName _slotID); // [0x6c7eef0] Final|Native|Protected|BlueprintCallable + // void DecideFastTravelSpot(FName _slotID); // [0x6cb6670] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.CursorToUV_BP - // FVector2D CursorToUV_BP(FVector2D& _cursorPos); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintEvent|Const + // FVector2D CursorToUV_BP(FVector2D& _cursorPos); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintEvent|Const // Function /Script/DP1Project.MapMenuTop.CursorToUV - // FVector2D CursorToUV(FVector2D& _cursorPos, FVector2D& _windowSize, FVector2D& _textureSize, FVector2D& _textureOffset); // [0x6c7ed30] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D CursorToUV(FVector2D& _cursorPos, FVector2D& _windowSize, FVector2D& _textureSize, FVector2D& _textureOffset); // [0x6cb64b0] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.CreateWorldMapButtonInfoList - // void CreateWorldMapButtonInfoList(); // [0x6c7ed10] Final|Native|Public|BlueprintCallable + // void CreateWorldMapButtonInfoList(); // [0x6cb6490] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.CreateMapIconsAll - // void CreateMapIconsAll(); // [0x6c7ecf0] Final|Native|Public|BlueprintCallable + // void CreateMapIconsAll(); // [0x6cb6470] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.CountPinsHit - // int32_t CountPinsHit(); // [0x6c7ecc0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // int32_t CountPinsHit(); // [0x6cb6440] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.CountExposureRegionNum - // int32_t CountExposureRegionNum(); // [0x6c7ec90] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // int32_t CountExposureRegionNum(); // [0x6cb6410] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.CloseIconDetailWindow_BP - // void CloseIconDetailWindow_BP(bool _immediate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent + // void CloseIconDetailWindow_BP(bool _immediate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.CloseFreeCursor - // void CloseFreeCursor(); // [0x6c7ec70] Final|Native|Protected|BlueprintCallable + // void CloseFreeCursor(); // [0x6cb63f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.ChangeToWorldMap_BP - // void ChangeToWorldMap_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ChangeToWorldMap_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.ChangeToDetailMap_BP - // void ChangeToDetailMap_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ChangeToDetailMap_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.ChangePurposeGuideType_BP - // void ChangePurposeGuideType_BP(EMapPurposePointType _type, int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ChangePurposeGuideType_BP(EMapPurposePointType _type, int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.ChangePlayerListFocusIdx_BP - // void ChangePlayerListFocusIdx_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ChangePlayerListFocusIdx_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.ChangeMapID - // void ChangeMapID(FName _mapId, FName& _areaId, FName& _mjFpId, FName& _subMapId, char _areaNo); // [0x6c7e9d0] Final|Native|Public|HasOutParms|BlueprintCallable + // void ChangeMapID(FName _mapId, FName& _areaId, FName& _mjFpId, FName& _subMapId, char _areaNo); // [0x6cb6150] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.ChangeMapIconDispMode - // void ChangeMapIconDispMode(EMapIconDispMode _mode, bool _force); // [0x6c7eba0] Final|Native|Protected|BlueprintCallable + // void ChangeMapIconDispMode(EMapIconDispMode _mode, bool _force); // [0x6cb6320] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.ChangeCursorSpeed - // void ChangeCursorSpeed(); // [0x6c7e9b0] Final|Native|Protected|BlueprintCallable + // void ChangeCursorSpeed(); // [0x6cb6130] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.CanWorldMapShowed - // bool CanWorldMapShowed(); // [0x6c7e980] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool CanWorldMapShowed(); // [0x6cb6100] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.CanTimeTravel - // bool CanTimeTravel(); // [0x6c7e950] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanTimeTravel(); // [0x6cb60d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.CanQuestListOpen - // bool CanQuestListOpen(); // [0x6c7e920] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool CanQuestListOpen(); // [0x6cb60a0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.CanPurposePointPin - // EMapIconType CanPurposePointPin(); // [0x6c7e8f0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // EMapIconType CanPurposePointPin(); // [0x6cb6070] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.CanMapIconGroupShown - // bool CanMapIconGroupShown(EMapIconGroup _mapIconGroup); // [0x6c7e860] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanMapIconGroupShown(EMapIconGroup _mapIconGroup); // [0x6cb5fe0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuTop.CanFastTravel - // bool CanFastTravel(); // [0x6c7e830] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool CanFastTravel(); // [0x6cb5fb0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.CallDelegateSelectedArea - // void CallDelegateSelectedArea(FName& _mapId, FName& _areaId); // [0x6c7e740] Final|Native|Protected|HasOutParms|BlueprintCallable + // void CallDelegateSelectedArea(FName& _mapId, FName& _areaId); // [0x6cb5ec0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.Callback_LoadTex_BP - // void Callback_LoadTex_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void Callback_LoadTex_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.CalcWorldToCursorPosition_BP - // FVector2D CalcWorldToCursorPosition_BP(FVector2D& _worldPos, bool _isConvertToWide); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // FVector2D CalcWorldToCursorPosition_BP(FVector2D& _worldPos, bool _isConvertToWide); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.CalcWorldToCursorPosition - // FVector2D CalcWorldToCursorPosition(FVector2D& _worldPos, FVector2D& _windowSize, FVector2D& _baseTextureSize, float _scaleFactor, FVector2D& _currentOffset); // [0x6c7e530] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D CalcWorldToCursorPosition(FVector2D& _worldPos, FVector2D& _windowSize, FVector2D& _baseTextureSize, float _scaleFactor, FVector2D& _currentOffset); // [0x6cb5cb0] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.CalcTextureOffsetForScaling_BP - // FVector2D CalcTextureOffsetForScaling_BP(FVector2D& _cursorPos); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // FVector2D CalcTextureOffsetForScaling_BP(FVector2D& _cursorPos); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.CalcTextureOffsetForScaling - // FVector2D CalcTextureOffsetForScaling(FVector2D& _cursorPos, FVector2D& _windowSize, FVector2D& _baseTextureSize, FVector2D& _currentOffset, float _prevScaleFactor, float _newScaleFactor); // [0x6c7e2d0] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D CalcTextureOffsetForScaling(FVector2D& _cursorPos, FVector2D& _windowSize, FVector2D& _baseTextureSize, FVector2D& _currentOffset, float _prevScaleFactor, float _newScaleFactor); // [0x6cb5a50] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.CalcPlayerIconScale - // FVector2D CalcPlayerIconScale(); // [0x6c7e290] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D CalcPlayerIconScale(); // [0x6cb5a10] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.CalcMapScrollRange - // FBox2D CalcMapScrollRange(); // [0x6c7e240] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FBox2D CalcMapScrollRange(); // [0x6cb59c0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.CalcMapIconScale - // FVector2D CalcMapIconScale(FMapIconGameDataInfo& _iconData); // [0x6c7e0e0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D CalcMapIconScale(FMapIconGameDataInfo& _iconData); // [0x6cb5860] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MapMenuTop.AddOutsideIcon_BP - // void AddOutsideIcon_BP(class UMenuLayer_MapOutsideIcon* _outsideIconLayer); // [0x35d7f00] Event|Public|BlueprintEvent + // void AddOutsideIcon_BP(class UMenuLayer_MapOutsideIcon* _outsideIconLayer); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MapMenuTop.AddMapScaleType - // bool AddMapScaleType(int32_t _param, FVector2D& _focalPoint); // [0x6c7e000] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable + // bool AddMapScaleType(int32_t _param, FVector2D& _focalPoint); // [0x6cb5780] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.AddMapIconPurposePointPin_PinDropEvent - // class UMapIconMenuLayer* AddMapIconPurposePointPin_PinDropEvent(FMapIconItemInfo& _retInfo, FVector2D& _pos, FName _questId); // [0x6c7dd70] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UMapIconMenuLayer* AddMapIconPurposePointPin_PinDropEvent(FMapIconItemInfo& _retInfo, FVector2D& _pos, FName _questId); // [0x6cb54f0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.AddMapIconHiddenArea - // void AddMapIconHiddenArea(); // [0x6c7dd50] Final|Native|Protected|BlueprintCallable + // void AddMapIconHiddenArea(); // [0x6cb54d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.AddMapIconFastTravel - // void AddMapIconFastTravel(EFastTravelType _type); // [0x6c7dcd0] Final|Native|Protected|BlueprintCallable + // void AddMapIconFastTravel(EFastTravelType _type); // [0x6cb5450] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.AddMapIconDispMode - // void AddMapIconDispMode(bool _force); // [0x6c7dc40] Final|Native|Protected|BlueprintCallable + // void AddMapIconDispMode(bool _force); // [0x6cb53c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapMenuTop.AddLayerToPanelMapIcon_BP - // void AddLayerToPanelMapIcon_BP(class UMapIconMenuLayer* _iconLayer, int32_t _drawPriority); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void AddLayerToPanelMapIcon_BP(class UMapIconMenuLayer* _iconLayer, int32_t _drawPriority); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.MapMenuUtility @@ -65592,63 +66244,65 @@ class UMapMenuUtility : public UObject /// Functions // Function /Script/DP1Project.MapMenuUtility.SearchValidDungeonHierarchy - // int32_t SearchValidDungeonHierarchy(FName& _id, bool _visitedFloorOnly); // [0x6c86250] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t SearchValidDungeonHierarchy(FName& _id, bool _visitedFloorOnly); // [0x6cbdb20] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.SearchMapIdByDungeonHierarchyMapId - // bool SearchMapIdByDungeonHierarchyMapId(FName& _id, FName& _retMapID, FName& _retAreaId); // [0x6c86110] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool SearchMapIdByDungeonHierarchyMapId(FName& _id, FName& _retMapID, FName& _retAreaId); // [0x6cbd9e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.SearchFastTravelId - // FName SearchFastTravelId(FName& _mapId, FName& _areaId); // [0x6c86020] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName SearchFastTravelId(FName& _mapId, FName& _areaId); // [0x6cbd8f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.SearchDungeonHierarchyMapId - // FName SearchDungeonHierarchyMapId(FName& _id, int32_t _hierarchy); // [0x6c85f40] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName SearchDungeonHierarchyMapId(FName& _id, int32_t _hierarchy); // [0x6cbd810] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.SeachBelongingWorldMapId - // FName SeachBelongingWorldMapId(FName& _mapId); // [0x6c85ea0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName SeachBelongingWorldMapId(FName& _mapId); // [0x6cbd770] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // Function /Script/DP1Project.MapMenuUtility.IsStrongBossIconType + // bool IsStrongBossIconType(EMapIconType _mapIconType); // [0x6cbd6f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsSleepMimicIconType - // bool IsSleepMimicIconType(EMapIconType _mapIconType); // [0x6c85e20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsSleepMimicIconType(EMapIconType _mapIconType); // [0x6cbd670] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsSameDungeon - // bool IsSameDungeon(FName& _hierarchyMapId1, FName& _hierarchyMapId2); // [0x6c85d30] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsSameDungeon(FName& _hierarchyMapId1, FName& _hierarchyMapId2); // [0x6cbd580] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsRoguelikeOutsideDisplayIconType - // bool IsRoguelikeOutsideDisplayIconType(EMapIconType _mapIconType); // [0x6c85cb0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsRoguelikeOutsideDisplayIconType(EMapIconType _mapIconType); // [0x6cbd500] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsRoguelikeAreaTrendIconType - // bool IsRoguelikeAreaTrendIconType(EMapIconType _mapIconType); // [0x6c85c30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsRoguelikeAreaTrendIconType(EMapIconType _mapIconType); // [0x6cbd480] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsRoguelikeAreaTargetIconType - // bool IsRoguelikeAreaTargetIconType(EMapIconType _mapIconType); // [0x6c85bb0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsRoguelikeAreaTargetIconType(EMapIconType _mapIconType); // [0x6cbd400] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsRepopTimerIconType - // bool IsRepopTimerIconType(EMapIconType _mapIconType); // [0x6c85b30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsRepopTimerIconType(EMapIconType _mapIconType); // [0x6cbd380] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsQuestOwnerIconType - // bool IsQuestOwnerIconType(EMapIconType _mapIconType); // [0x6c85ab0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsQuestOwnerIconType(EMapIconType _mapIconType); // [0x6cbd300] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsPorposePointIconType - // bool IsPorposePointIconType(EMapIconType _mapIconType); // [0x6c85a30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsPorposePointIconType(EMapIconType _mapIconType); // [0x6cbd280] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsPorposePinIconType - // bool IsPorposePinIconType(EMapIconType _mapIconType); // [0x6c859b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsPorposePinIconType(EMapIconType _mapIconType); // [0x6cbd200] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsPlayerIconType - // bool IsPlayerIconType(EMapIconType _mapIconType); // [0x6c85930] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsPlayerIconType(EMapIconType _mapIconType); // [0x6cbd180] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsOutsideDisplayIconType - // bool IsOutsideDisplayIconType(EMapIconType _mapIconType); // [0x6c858b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsOutsideDisplayIconType(EMapIconType _mapIconType); // [0x6cbd100] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsFastTravelIcon - // bool IsFastTravelIcon(EMapIconType _mapIconType); // [0x6c85830] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsFastTravelIcon(EMapIconType _mapIconType); // [0x6cbd080] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsDungeonHierarchyMapId - // bool IsDungeonHierarchyMapId(FName& _mapId); // [0x6c85790] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsDungeonHierarchyMapId(FName& _mapId); // [0x6cbcfe0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsAlchemyPotOldIconType - // bool IsAlchemyPotOldIconType(EMapIconType _mapIconType); // [0x6c85710] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsAlchemyPotOldIconType(EMapIconType _mapIconType); // [0x6cbcf60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsAlchemyPotNormalRepopTimerIconType - // bool IsAlchemyPotNormalRepopTimerIconType(EMapIconType _mapIconType); // [0x6c85690] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsAlchemyPotNormalRepopTimerIconType(EMapIconType _mapIconType); // [0x6cbcee0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsAlchemyPotNormalIconType - // bool IsAlchemyPotNormalIconType(EMapIconType _mapIconType); // [0x6c85610] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsAlchemyPotNormalIconType(EMapIconType _mapIconType); // [0x6cbce60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsAlchemyPotIconType - // bool IsAlchemyPotIconType(EMapIconType _mapIconType); // [0x6c85590] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsAlchemyPotIconType(EMapIconType _mapIconType); // [0x6cbcde0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsAlchemyPotFeverRepopTimerIconType - // bool IsAlchemyPotFeverRepopTimerIconType(EMapIconType _mapIconType); // [0x6c85510] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsAlchemyPotFeverRepopTimerIconType(EMapIconType _mapIconType); // [0x6cbcd60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsAlchemyPotFeverIconType - // bool IsAlchemyPotFeverIconType(EMapIconType _mapIconType); // [0x6c85490] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsAlchemyPotFeverIconType(EMapIconType _mapIconType); // [0x6cbcce0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.IsActiveEventTargetIconType - // bool IsActiveEventTargetIconType(EMapIconType _mapIconType); // [0x6c85410] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsActiveEventTargetIconType(EMapIconType _mapIconType); // [0x6cbcc60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.GetMatParamNameMaskClearFlag - // FName GetMatParamNameMaskClearFlag(int32_t _index); // [0x6c85380] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetMatParamNameMaskClearFlag(int32_t _index); // [0x6cbcbd0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.GetMatParamNameMaskAreaSizeUV - // FName GetMatParamNameMaskAreaSizeUV(int32_t _index); // [0x6c852f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetMatParamNameMaskAreaSizeUV(int32_t _index); // [0x6cbcb40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.GetMatParamNameMaskAreaPosUV - // FName GetMatParamNameMaskAreaPosUV(int32_t _index); // [0x6c85260] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetMatParamNameMaskAreaPosUV(int32_t _index); // [0x6cbcab0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapMenuUtility.GetMatParamNameMaskAreaFillUV - // FName GetMatParamNameMaskAreaFillUV(int32_t _index); // [0x6c851d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetMatParamNameMaskAreaFillUV(int32_t _index); // [0x6cbca20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.MapNameTelopInitInfo @@ -65669,11 +66323,11 @@ class UMapNameTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MapNameTelopMenuTop.SetupParam_BP - // void SetupParam_BP(FName& mapTelopID); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetupParam_BP(FName& mapTelopID); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MapNameTelopMenuTop.SetupParam - // void SetupParam(EMapNameTelopType& _mapNameTelopType); // [0x6c866a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(EMapNameTelopType& _mapNameTelopType); // [0x6cbdf70] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapNameTelopMenuTop.GetMapNameTelopID - // FName GetMapNameTelopID(EMapNameTelopType& _mapNameTelopType); // [0x6c86600] Final|Native|Public|HasOutParms|BlueprintCallable + // FName GetMapNameTelopID(EMapNameTelopType& _mapNameTelopType); // [0x6cbded0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.MapNaviRingActor @@ -65685,13 +66339,13 @@ class AMapNaviRingActor : public AActor /// Functions // Function /Script/DP1Project.MapNaviRingActor.SetVisibleBP - // void SetVisibleBP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetVisibleBP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MapNaviRingActor.IsVisibleBP - // bool IsVisibleBP(); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // bool IsVisibleBP(); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/DP1Project.MapNaviRingActor.IsUsingBP - // bool IsUsingBP(); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // bool IsUsingBP(); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/DP1Project.MapNaviRingActor.ForcedHidingBP - // void ForcedHidingBP(); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // void ForcedHidingBP(); // [0x3617e10] Event|Public|BlueprintEvent|Const }; /// Class /Script/DP1Project.MapNaviRingManager @@ -65765,9 +66419,9 @@ class AMapObjectTargetActor : public AMapObjectActor /// Functions // Function /Script/DP1Project.MapObjectTargetActor.SetIsEnableTarget - // void SetIsEnableTarget(bool _enable); // [0x6c876d0] Final|Native|Public|BlueprintCallable + // void SetIsEnableTarget(bool _enable); // [0x6cbefa0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MapObjectTargetActor.IsEnableTarget - // bool IsEnableTarget(); // [0x6c876a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnableTarget(); // [0x6cbef70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.MapObjectUtility @@ -65796,7 +66450,7 @@ class AMapPlacementActor : public AActor /// Functions // Function /Script/DP1Project.MapPlacementActor.IsActive - // bool IsActive(); // [0x6c87aa0] Native|Public|BlueprintCallable + // bool IsActive(); // [0x6cbf370] Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.MapRecastNavMesh @@ -65815,9 +66469,9 @@ class UMapRoguelikeDetailMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MapRoguelikeDetailMenuTop.SetupInfo - // void SetupInfo(); // [0x6c88cf0] Final|Native|Protected|BlueprintCallable + // void SetupInfo(); // [0x6cc05c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MapRoguelikeDetailMenuTop.SetDetailInfo_BP - // void SetDetailInfo_BP(FMultiRoomSettingDetailInfo& _detailInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetDetailInfo_BP(FMultiRoomSettingDetailInfo& _detailInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.MapRpgTargetActor @@ -65838,7 +66492,7 @@ class AMapSoundActor : public AMapPlacementActor /// Functions // Function /Script/DP1Project.MapSoundActor.ReSetup - // void ReSetup(FName _placementId); // [0x6c89160] Final|Native|Public|BlueprintCallable + // void ReSetup(FName _placementId); // [0x6cc0a30] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.MapSoundItemInfo @@ -65883,149 +66537,149 @@ class UMapUtility : public UObject /// Functions // Function /Script/DP1Project.MapUtility.UpdateSubMaps - // void UpdateSubMaps(FName _subMapId); // [0x6c8cf30] Final|Native|Static|Public|BlueprintCallable + // void UpdateSubMaps(FName _subMapId); // [0x6cc4800] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.UnloadStreamLevelByID - // void UnloadStreamLevelByID(FName SubLevelID, FLatentActionInfo Info); // [0x6c8ce30] Final|Native|Static|Public|BlueprintCallable + // void UnloadStreamLevelByID(FName SubLevelID, FLatentActionInfo Info); // [0x6cc4700] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.UnloadStreamLevel - // void UnloadStreamLevel(FName SubLevelPath, FLatentActionInfo Info); // [0x6c8cd30] Final|Native|Static|Public|BlueprintCallable + // void UnloadStreamLevel(FName SubLevelPath, FLatentActionInfo Info); // [0x6cc4600] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.SuspendAllActorsInSubLevel - // void SuspendAllActorsInSubLevel(TArray _subLevelIDs, FName _typeName); // [0x6c8cc00] Final|Native|Static|Public|BlueprintCallable + // void SuspendAllActorsInSubLevel(TArray _subLevelIDs, FName _typeName); // [0x6cc44d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.SuspendAllActorsInLayer - // void SuspendAllActorsInLayer(FName _layerName); // [0x6c8cb80] Final|Native|Static|Public|BlueprintCallable + // void SuspendAllActorsInLayer(FName _layerName); // [0x6cc4450] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.SetWPStreamingRangeForConsoleCommand - // void SetWPStreamingRangeForConsoleCommand(float _range, int32_t _gridIndex); // [0x6c8cac0] Final|Native|Static|Public|BlueprintCallable + // void SetWPStreamingRangeForConsoleCommand(float _range, int32_t _gridIndex); // [0x6cc4390] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.SetWPStreamingRange - // void SetWPStreamingRange(float _range, bool _overwriteRange); // [0x6c8ca00] Final|Native|Static|Public|BlueprintCallable + // void SetWPStreamingRange(float _range, bool _overwriteRange); // [0x6cc42d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.SetVisibleAllMapActorBP - // void SetVisibleAllMapActorBP(bool _visible, bool _includeSky, int32_t _timeSliceTotalFrame); // [0x6c8c8f0] Final|Native|Static|Public|BlueprintCallable + // void SetVisibleAllMapActorBP(bool _visible, bool _includeSky, int32_t _timeSliceTotalFrame); // [0x6cc41c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.SetTemporaryWPStreamingRange - // void SetTemporaryWPStreamingRange(float _range); // [0x6aac940] Final|Native|Static|Public|BlueprintCallable + // void SetTemporaryWPStreamingRange(float _range); // [0x6ae1d60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.SetSubLevelVisibleByID - // bool SetSubLevelVisibleByID(FName SubLevelID, bool Visible); // [0x6c8c820] Final|Native|Static|Public|BlueprintCallable + // bool SetSubLevelVisibleByID(FName SubLevelID, bool Visible); // [0x6cc40f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.SetSubLevelVisibleByCategory - // bool SetSubLevelVisibleByCategory(EMapSublevelType SubLevelType, bool Visible); // [0x6c8c750] Final|Native|Static|Public|BlueprintCallable + // bool SetSubLevelVisibleByCategory(EMapSublevelType SubLevelType, bool Visible); // [0x6cc4020] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.SetSubLevelVisible - // bool SetSubLevelVisible(FName SubLevelPath, bool Visible); // [0x6c8c680] Final|Native|Static|Public|BlueprintCallable + // bool SetSubLevelVisible(FName SubLevelPath, bool Visible); // [0x6cc3f50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.SetSubLevelActorsVisible - // void SetSubLevelActorsVisible(FName& _subLevelID, bool _visible); // [0x6c8c5a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetSubLevelActorsVisible(FName& _subLevelID, bool _visible); // [0x6cc3e70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapUtility.SetDefaultWPStreamingRange - // void SetDefaultWPStreamingRange(); // [0x6c8c580] Final|Native|Static|Public|BlueprintCallable + // void SetDefaultWPStreamingRange(); // [0x6cc3e50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.SetCommonSubLevelVisible - // void SetCommonSubLevelVisible(FName& _subLevelID, bool _visible); // [0x6c8c4a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetCommonSubLevelVisible(FName& _subLevelID, bool _visible); // [0x6cc3d70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapUtility.SetAllHISMMapActorCullDistance - // void SetAllHISMMapActorCullDistance(int32_t _newDistance); // [0x6c8c420] Final|Native|Static|Public|BlueprintCallable + // void SetAllHISMMapActorCullDistance(int32_t _newDistance); // [0x6cc3cf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.SetAllActorsVisibleInLayer - // void SetAllActorsVisibleInLayer(FName _layerId, bool _visible); // [0x6c8c360] Final|Native|Static|Public|BlueprintCallable + // void SetAllActorsVisibleInLayer(FName _layerId, bool _visible); // [0x6cc3c30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.ResumeAllActorsInSubLevel - // void ResumeAllActorsInSubLevel(FName _typeName); // [0x6c8c2e0] Final|Native|Static|Public|BlueprintCallable + // void ResumeAllActorsInSubLevel(FName _typeName); // [0x6cc3bb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.ResumeAllActorsInLayer - // void ResumeAllActorsInLayer(FName _layerName); // [0x6c8c2e0] Final|Native|Static|Public|BlueprintCallable + // void ResumeAllActorsInLayer(FName _layerName); // [0x6cc3bb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.ResetWPStreamingRange - // void ResetWPStreamingRange(); // [0x6975460] Final|Native|Static|Public|BlueprintCallable + // void ResetWPStreamingRange(); // [0x69a7520] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.RemoveBuildSource - // void RemoveBuildSource(FName _sourceName); // [0x6c8c260] Final|Native|Static|Public|BlueprintCallable + // void RemoveBuildSource(FName _sourceName); // [0x6cc3b30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.PreloadMapBP - // void PreloadMapBP(FName _mapId); // [0x6c8c1e0] Final|Native|Static|Public|BlueprintCallable + // void PreloadMapBP(FName _mapId); // [0x6cc3ab0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.LostForestExitFailure - // void LostForestExitFailure(); // [0x6c8c1c0] Final|Native|Static|Public|BlueprintCallable + // void LostForestExitFailure(); // [0x6cc3a90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.LostForestExit - // void LostForestExit(); // [0x6c8c1a0] Final|Native|Static|Public|BlueprintCallable + // void LostForestExit(); // [0x6cc3a70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.LostForestEnterSuccess - // void LostForestEnterSuccess(); // [0x6c8c180] Final|Native|Static|Public|BlueprintCallable + // void LostForestEnterSuccess(); // [0x6cc3a50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.LostForestEnter - // void LostForestEnter(); // [0x6c8c160] Final|Native|Static|Public|BlueprintCallable + // void LostForestEnter(); // [0x6cc3a30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.LocateBlock - // int32_t LocateBlock(FVector& _pos); // [0x6c8c0d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // int32_t LocateBlock(FVector& _pos); // [0x6cc39a0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapUtility.LoadStreamLevelByID - // void LoadStreamLevelByID(FName SubLevelID, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, FLatentActionInfo Info); // [0x6c8bf40] Final|Native|Static|Public|BlueprintCallable + // void LoadStreamLevelByID(FName SubLevelID, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, FLatentActionInfo Info); // [0x6cc3810] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.LoadStreamLevel - // void LoadStreamLevel(FName SubLevelPath, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, FLatentActionInfo Info); // [0x6c8bdb0] Final|Native|Static|Public|BlueprintCallable + // void LoadStreamLevel(FName SubLevelPath, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, FLatentActionInfo Info); // [0x6cc3680] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.LoadLevelInstanceBySoftObjectPtr - // class ULevelStreamingDynamic* LoadLevelInstanceBySoftObjectPtr(TWeakObjectPtr Level, FVector& Location, FRotator& Rotation, FString OptionalLevelNameOverride); // [0x6c8bba0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class ULevelStreamingDynamic* LoadLevelInstanceBySoftObjectPtr(TWeakObjectPtr Level, FVector& Location, FRotator& Rotation, FString OptionalLevelNameOverride); // [0x6cc3470] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapUtility.LoadLevelInstanceByID - // class ULevelStreamingDynamic* LoadLevelInstanceByID(FName SubLevelID, FVector& Location, FRotator& Rotation, FString OptionalLevelNameOverride); // [0x6c8ba00] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class ULevelStreamingDynamic* LoadLevelInstanceByID(FName SubLevelID, FVector& Location, FRotator& Rotation, FString OptionalLevelNameOverride); // [0x6cc32d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapUtility.LoadLevelInstance - // class ULevelStreamingDynamic* LoadLevelInstance(FString SubLevelPath, FVector& Location, FRotator& Rotation, FString OptionalLevelNameOverride); // [0x6c8b820] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class ULevelStreamingDynamic* LoadLevelInstance(FString SubLevelPath, FVector& Location, FRotator& Rotation, FString OptionalLevelNameOverride); // [0x6cc30f0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapUtility.IsWorldStreaming - // bool IsWorldStreaming(); // [0x69d76d0] Final|Native|Static|Public|BlueprintCallable + // bool IsWorldStreaming(); // [0x6a0ae00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.IsWorldPartitionLevel - // bool IsWorldPartitionLevel(); // [0x6c8b7f0] Final|Native|Static|Public|BlueprintCallable + // bool IsWorldPartitionLevel(); // [0x6cc30c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.IsSubLevelVisibleByID - // bool IsSubLevelVisibleByID(FName SubLevelID); // [0x6c8b760] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsSubLevelVisibleByID(FName SubLevelID); // [0x6cc3030] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapUtility.IsSubLevelVisible - // bool IsSubLevelVisible(FName SubLevelPath); // [0x6c8b6d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsSubLevelVisible(FName SubLevelPath); // [0x6cc2fa0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapUtility.IsSubLevelShouldBeLoadedByID - // bool IsSubLevelShouldBeLoadedByID(FName SubLevelID); // [0x6c8b640] Final|Native|Static|Public|BlueprintCallable + // bool IsSubLevelShouldBeLoadedByID(FName SubLevelID); // [0x6cc2f10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.IsSubLevelShouldBeLoaded - // bool IsSubLevelShouldBeLoaded(FName SubLevelPath); // [0x6c8b5b0] Final|Native|Static|Public|BlueprintCallable + // bool IsSubLevelShouldBeLoaded(FName SubLevelPath); // [0x6cc2e80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.IsSubLevelLoadedByID - // bool IsSubLevelLoadedByID(FName SubLevelID); // [0x6c8b520] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsSubLevelLoadedByID(FName SubLevelID); // [0x6cc2df0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapUtility.IsSubLevelLoaded - // bool IsSubLevelLoaded(FName SubLevelPath); // [0x6c8b490] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsSubLevelLoaded(FName SubLevelPath); // [0x6cc2d60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapUtility.IsLoadedCommonSubLevel - // bool IsLoadedCommonSubLevel(FName& _subLevelID); // [0x6c8b3f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool IsLoadedCommonSubLevel(FName& _subLevelID); // [0x6cc2cc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapUtility.IsDataLayerReady - // bool IsDataLayerReady(FName _subLevelID, EDataLayerRuntimeState State); // [0x6c8b320] Final|Native|Static|Public|BlueprintCallable + // bool IsDataLayerReady(FName _subLevelID, EDataLayerRuntimeState State); // [0x6cc2bf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.IsCurrentMapWeatherEffectOff - // bool IsCurrentMapWeatherEffectOff(); // [0x6c8b2f0] Final|Native|Static|Public|BlueprintCallable + // bool IsCurrentMapWeatherEffectOff(); // [0x6cc2bc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.IsCommonSubLevel - // bool IsCommonSubLevel(FName& _subLevelID); // [0x6c8b250] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool IsCommonSubLevel(FName& _subLevelID); // [0x6cc2b20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapUtility.IsAllSubMapLoadedVisible - // bool IsAllSubMapLoadedVisible(FName _subMapId); // [0x6c8b1c0] Final|Native|Static|Public|BlueprintCallable + // bool IsAllSubMapLoadedVisible(FName _subMapId); // [0x6cc2a90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.IsAllActiveBlockBuilt - // bool IsAllActiveBlockBuilt(); // [0x6c8b190] Final|Native|Static|Public|BlueprintCallable + // bool IsAllActiveBlockBuilt(); // [0x6cc2a60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.GetWipeOutSoonWipeOutTiming - // float GetWipeOutSoonWipeOutTiming(); // [0x6c8b160] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetWipeOutSoonWipeOutTiming(); // [0x6cc2a30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapUtility.GetWayExitWipeOutTiming - // float GetWayExitWipeOutTiming(); // [0x6c8b130] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetWayExitWipeOutTiming(); // [0x6cc2a00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapUtility.GetSubLevelId - // FName GetSubLevelId(FName _subMapId); // [0x6c8b0a0] Final|Native|Static|Public|BlueprintCallable + // FName GetSubLevelId(FName _subMapId); // [0x6cc2970] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.GetPrevMapID - // FName GetPrevMapID(); // [0x6c8b060] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetPrevMapID(); // [0x6cc2930] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapUtility.GetMapJumpEventWipeOutTime - // float GetMapJumpEventWipeOutTime(); // [0x6c8b030] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetMapJumpEventWipeOutTime(); // [0x6cc2900] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapUtility.GetMapJumpEventWipeInTime - // float GetMapJumpEventWipeInTime(); // [0x6c8b000] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetMapJumpEventWipeInTime(); // [0x6cc28d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapUtility.GetMapJumpEventWipeColor - // FLinearColor GetMapJumpEventWipeColor(); // [0x6c8afc0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor GetMapJumpEventWipeColor(); // [0x6cc2890] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapUtility.GetMapExitEventParam - // FMapJumpEventParam GetMapExitEventParam(); // [0x6c8af70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FMapJumpEventParam GetMapExitEventParam(); // [0x6cc2840] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapUtility.GetMapEnterEventParam - // FMapJumpEventParam GetMapEnterEventParam(); // [0x6c8af20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FMapJumpEventParam GetMapEnterEventParam(); // [0x6cc27f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapUtility.GetDynamicSubLevelInstance - // class ULevelStreamingDynamic* GetDynamicSubLevelInstance(FName& _subLevelID); // [0x6c8ae80] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class ULevelStreamingDynamic* GetDynamicSubLevelInstance(FName& _subLevelID); // [0x6cc2750] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapUtility.GetDoorExitWipeOutTiming - // float GetDoorExitWipeOutTiming(); // [0x6c8ae50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetDoorExitWipeOutTiming(); // [0x6cc2720] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapUtility.GetDoorEnterAnimWaitTime - // float GetDoorEnterAnimWaitTime(); // [0x6c8ae20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetDoorEnterAnimWaitTime(); // [0x6cc26f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapUtility.GetDefaultWPStreamingRange - // float GetDefaultWPStreamingRange(); // [0x6c8adf0] Final|Native|Static|Public|BlueprintCallable + // float GetDefaultWPStreamingRange(); // [0x6cc26c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.GetCurrentSubMapID - // FName GetCurrentSubMapID(); // [0x6c8adb0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetCurrentSubMapID(); // [0x6cc2680] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapUtility.GetCurrentMapID - // FName GetCurrentMapID(); // [0x6c8ad70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetCurrentMapID(); // [0x6cc2640] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapUtility.FindSublevelPathByID - // FName FindSublevelPathByID(FName _subLevelID); // [0x6c8ace0] Final|Native|Static|Public|BlueprintCallable + // FName FindSublevelPathByID(FName _subLevelID); // [0x6cc25b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.ExistsSubLevelByID - // bool ExistsSubLevelByID(FName SubLevelID); // [0x6c8ac50] Final|Native|Static|Public|BlueprintCallable + // bool ExistsSubLevelByID(FName SubLevelID); // [0x6cc2520] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.ExistsSubLevel - // bool ExistsSubLevel(FName SubLevelPath); // [0x6c8abc0] Final|Native|Static|Public|BlueprintCallable + // bool ExistsSubLevel(FName SubLevelPath); // [0x6cc2490] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.DeleteStreamingSource - // void DeleteStreamingSource(FName _name); // [0x674f000] Final|Native|Static|Public|BlueprintCallable + // void DeleteStreamingSource(FName _name); // [0x677f1e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.DeleteMapJumpInitialSource - // void DeleteMapJumpInitialSource(); // [0x6975460] Final|Native|Static|Public|BlueprintCallable + // void DeleteMapJumpInitialSource(); // [0x69a7520] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.CreateStreamingSource - // void CreateStreamingSource(FName _name, FVector& _pos, class AActor* _owner, float _overrideRange); // [0x6c8aa60] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void CreateStreamingSource(FName _name, FVector& _pos, class AActor* _owner, float _overrideRange); // [0x6cc2330] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapUtility.CreateMapJumpInitialSource - // void CreateMapJumpInitialSource(FVector& _pos, float _overrideRange); // [0x6c8a990] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void CreateMapJumpInitialSource(FVector& _pos, float _overrideRange); // [0x6cc2260] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapUtility.CalcBlockCenterWorldPos - // FVector CalcBlockCenterWorldPos(int32_t _blockIndex, int32_t _blockSize, int32_t _blockWidthNum); // [0x6c8a880] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FVector CalcBlockCenterWorldPos(int32_t _blockIndex, int32_t _blockSize, int32_t _blockWidthNum); // [0x6cc2150] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MapUtility.AddDynamicSubLevelInstance - // void AddDynamicSubLevelInstance(FName& _subLevelID, class ULevelStreamingDynamic* _subLevelInstance); // [0x6c8a7a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void AddDynamicSubLevelInstance(FName& _subLevelID, class ULevelStreamingDynamic* _subLevelInstance); // [0x6cc2070] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MapUtility.AddBuildSourceByBlockIndex - // void AddBuildSourceByBlockIndex(FName _sourceName, int32_t _blockIndex, int32_t _buildRadius, int32_t _lowBuildRadius); // [0x6c8a660] Final|Native|Static|Public|BlueprintCallable + // void AddBuildSourceByBlockIndex(FName _sourceName, int32_t _blockIndex, int32_t _buildRadius, int32_t _lowBuildRadius); // [0x6cc1f30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapUtility.AddBuildSource - // void AddBuildSource(FName _sourceName, FVector& _pos, int32_t _buildRadius, int32_t _lowBuildRadius); // [0x6c8a500] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void AddBuildSource(FName _sourceName, FVector& _pos, int32_t _buildRadius, int32_t _lowBuildRadius); // [0x6cc1dd0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.MapViewManager @@ -66041,7 +66695,7 @@ class UMapViewManager : public UEngineSubsystem /// Functions // Function /Script/DP1Project.MapViewManager.OnBeginLoadMap - // void OnBeginLoadMap(FString mapName); // [0x6c8d8c0] Final|Native|Public + // void OnBeginLoadMap(FString mapName); // [0x6cc5190] Final|Native|Public }; /// Class /Script/DP1Project.MapViewMenuActor @@ -66060,49 +66714,49 @@ class UMapViewUtility : public UObject /// Functions // Function /Script/DP1Project.MapViewUtility.UnRegistAllMapViewTarget - // void UnRegistAllMapViewTarget(); // [0x6c8e960] Final|Native|Static|Public|BlueprintCallable + // void UnRegistAllMapViewTarget(); // [0x6cc6230] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapViewUtility.StopMapView - // void StopMapView(); // [0x6c8e940] Final|Native|Static|Public|BlueprintCallable + // void StopMapView(); // [0x6cc6210] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapViewUtility.ShowViewMeshOnDrawSimpleCol - // bool ShowViewMeshOnDrawSimpleCol(); // [0x6c8e910] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool ShowViewMeshOnDrawSimpleCol(); // [0x6cc61e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapViewUtility.SetViewSimepleCollision - // void SetViewSimepleCollision(bool _enable); // [0x6c8e890] Final|Native|Static|Public|BlueprintCallable + // void SetViewSimepleCollision(bool _enable); // [0x6cc6160] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapViewUtility.SetSimpleColDrawRange - // void SetSimpleColDrawRange(float _range); // [0x6c8e820] Final|Native|Static|Public|BlueprintCallable + // void SetSimpleColDrawRange(float _range); // [0x6cc60f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapViewUtility.SetShowViewMeshOnDrawSimpleCol - // void SetShowViewMeshOnDrawSimpleCol(bool _show); // [0x6c8e7a0] Final|Native|Static|Public|BlueprintCallable + // void SetShowViewMeshOnDrawSimpleCol(bool _show); // [0x6cc6070] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapViewUtility.SetMapViewActive - // void SetMapViewActive(EMapViewType _type, bool _active); // [0x6c8e6e0] Final|Native|Static|Public|BlueprintCallable + // void SetMapViewActive(EMapViewType _type, bool _active); // [0x6cc5fb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapViewUtility.SetGameNavView - // void SetGameNavView(bool _add); // [0x6c8e660] Final|Native|Static|Public|BlueprintCallable + // void SetGameNavView(bool _add); // [0x6cc5f30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapViewUtility.SetGameLodView - // void SetGameLodView(bool _add); // [0x6c8e5e0] Final|Native|Static|Public|BlueprintCallable + // void SetGameLodView(bool _add); // [0x6cc5eb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapViewUtility.SetGameColView - // void SetGameColView(EColViewType _colViewType, bool _add); // [0x6c8e520] Final|Native|Static|Public|BlueprintCallable + // void SetGameColView(EColViewType _colViewType, bool _add); // [0x6cc5df0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapViewUtility.SetColPresetView - // void SetColPresetView(FName _colPresetName, bool _add); // [0x6c8e460] Final|Native|Static|Public|BlueprintCallable + // void SetColPresetView(FName _colPresetName, bool _add); // [0x6cc5d30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MapViewUtility.IsViewSimpleCollision - // bool IsViewSimpleCollision(); // [0x6c8e430] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsViewSimpleCollision(); // [0x6cc5d00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapViewUtility.IsMapViewTypeActive - // bool IsMapViewTypeActive(EMapViewType _type); // [0x6c8e3b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsMapViewTypeActive(EMapViewType _type); // [0x6cc5c80] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapViewUtility.IsMapViewRunning - // bool IsMapViewRunning(); // [0x6c8e380] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsMapViewRunning(); // [0x6cc5c50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapViewUtility.HasTraceChannelResponse - // bool HasTraceChannelResponse(class UStaticMeshComponent* _mesh, EGameTraceChannelTemp _channel, TEnumAsByte _response); // [0x6c8e1f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool HasTraceChannelResponse(class UStaticMeshComponent* _mesh, EGameTraceChannelTemp _channel, TEnumAsByte _response); // [0x6cc5ac0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapViewUtility.HasSimpleCollision - // bool HasSimpleCollision(class UStaticMeshComponent* _mesh); // [0x6c8e2f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool HasSimpleCollision(class UStaticMeshComponent* _mesh); // [0x6cc5bc0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapViewUtility.HasObjectChannelResponse - // bool HasObjectChannelResponse(class UStaticMeshComponent* _mesh, EGameObjectChannelTemp _channel, TEnumAsByte _response); // [0x6c8e1f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool HasObjectChannelResponse(class UStaticMeshComponent* _mesh, EGameObjectChannelTemp _channel, TEnumAsByte _response); // [0x6cc5ac0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapViewUtility.HasObjectChannel - // bool HasObjectChannel(class UStaticMeshComponent* _mesh, EGameObjectChannelTemp _channel); // [0x6c8e120] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool HasObjectChannel(class UStaticMeshComponent* _mesh, EGameObjectChannelTemp _channel); // [0x6cc59f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapViewUtility.HasComplexCollision - // bool HasComplexCollision(class UStaticMeshComponent* _mesh); // [0x6c8e090] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool HasComplexCollision(class UStaticMeshComponent* _mesh); // [0x6cc5960] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapViewUtility.HasColPreset - // bool HasColPreset(class UStaticMeshComponent* _mesh, FName _cpName); // [0x6c8dfc0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool HasColPreset(class UStaticMeshComponent* _mesh, FName _cpName); // [0x6cc5890] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapViewUtility.GetSimpleColDrawRange - // float GetSimpleColDrawRange(); // [0x6c8df90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetSimpleColDrawRange(); // [0x6cc5860] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MapViewUtility.DrawAllMapViewTargetSimpleCollision - // void DrawAllMapViewTargetSimpleCollision(); // [0x6c8df70] Final|Native|Static|Public|BlueprintCallable + // void DrawAllMapViewTargetSimpleCollision(); // [0x6cc5840] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.MapVoxelBlockManager @@ -66165,11 +66819,11 @@ class UMatAnimeAndBillboardComponent : public UActorComponent /// Functions // Function /Script/DP1Project.MatAnimeAndBillboardComponent.SetRefBone - // void SetRefBone(class UMaterialInstanceDynamic* _MaterialInstance, FName _parameterName, char _BoneAxisType, FVector& _VectorValue); // [0x6c8f570] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable + // void SetRefBone(class UMaterialInstanceDynamic* _MaterialInstance, FName _parameterName, char _BoneAxisType, FVector& _VectorValue); // [0x6cc6e40] Final|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MatAnimeAndBillboardComponent.MaterialAnimeRun - // void MaterialAnimeRun(class USkeletalMeshComponent* _skeletalMesh, class UPoseableMeshComponent* _PoseableMesh); // [0x6c8f4a0] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void MaterialAnimeRun(class USkeletalMeshComponent* _skeletalMesh, class UPoseableMeshComponent* _PoseableMesh); // [0x6cc6d70] Native|Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MatAnimeAndBillboardComponent.MaterialAnimeInit - // void MaterialAnimeInit(class USkeletalMeshComponent* _skeletalMesh, class UPoseableMeshComponent* _PoseableMesh); // [0x6c8f3d0] Native|Event|Protected|BlueprintCallable|BlueprintEvent + // void MaterialAnimeInit(class USkeletalMeshComponent* _skeletalMesh, class UPoseableMeshComponent* _PoseableMesh); // [0x6cc6ca0] Native|Event|Protected|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.MaterialRateCtrlInterface @@ -66181,7 +66835,7 @@ class UMaterialRateCtrlInterface : public UInterface /// Functions // Function /Script/DP1Project.MaterialRateCtrlInterface.SetRate - // void SetRate(float _rate); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetRate(float _rate); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.MemoryTestMenuActor @@ -66223,11 +66877,11 @@ class UMenuAccessButtonMenuLayer : public UMenuLayer /// Functions // Function /Script/DP1Project.MenuAccessButtonMenuLayer.StopActivatedAnim - // void StopActivatedAnim(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void StopActivatedAnim(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuAccessButtonMenuLayer.SetItemVisible - // void SetItemVisible(bool _isVisible); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetItemVisible(bool _isVisible); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuAccessButtonMenuLayer.PlayActivatedAnim - // void PlayActivatedAnim(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void PlayActivatedAnim(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.MenuAccessButtonMenuTop @@ -66242,13 +66896,13 @@ class UMenuAccessButtonMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MenuAccessButtonMenuTop.ResetPlayActiveAnimFlag - // void ResetPlayActiveAnimFlag(EMenuAccessButtonType _type); // [0x6c903a0] Final|Native|Public|BlueprintCallable + // void ResetPlayActiveAnimFlag(EMenuAccessButtonType _type); // [0x6cc7c70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuAccessButtonMenuTop.PlayButtonActivateAnimBP - // void PlayButtonActivateAnimBP(EMenuAccessButtonType _type, float _delayTime); // [0x35d7f00] Event|Public|BlueprintEvent + // void PlayButtonActivateAnimBP(EMenuAccessButtonType _type, float _delayTime); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuAccessButtonMenuTop.IsEnableInitOpen - // bool IsEnableInitOpen(EMenuAccessButtonType _type); // [0x6c90310] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnableInitOpen(EMenuAccessButtonType _type); // [0x6cc7be0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuAccessButtonMenuTop.GetActiveAnimDelayTime - // float GetActiveAnimDelayTime(); // [0x6c902e0] Final|Native|Public|BlueprintCallable|BlueprintPure + // float GetActiveAnimDelayTime(); // [0x6cc7bb0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.MenuActor3D @@ -66273,13 +66927,13 @@ class AMenuCaptureCameraActor : public ACaptureCameraActor /// Functions // Function /Script/DP1Project.MenuCaptureCameraActor.OnScreenTouchStarted - // void OnScreenTouchStarted(int32_t _touchIndex, FVector2D& _touchLocation); // [0x6c92e40] Final|Native|Protected|HasOutParms|HasDefaults + // void OnScreenTouchStarted(int32_t _touchIndex, FVector2D& _touchLocation); // [0x6cca710] Final|Native|Protected|HasOutParms|HasDefaults // Function /Script/DP1Project.MenuCaptureCameraActor.OnScreenTouchEnd - // void OnScreenTouchEnd(int32_t _touchIndex, FVector2D& _touchLocation); // [0x6c92d70] Final|Native|Protected|HasOutParms|HasDefaults + // void OnScreenTouchEnd(int32_t _touchIndex, FVector2D& _touchLocation); // [0x6cca640] Final|Native|Protected|HasOutParms|HasDefaults // Function /Script/DP1Project.MenuCaptureCameraActor.OnScreenMove - // void OnScreenMove(int32_t _touchIndex, FVector2D& _touchLocation); // [0x6c92ca0] Final|Native|Protected|HasOutParms|HasDefaults + // void OnScreenMove(int32_t _touchIndex, FVector2D& _touchLocation); // [0x6cca570] Final|Native|Protected|HasOutParms|HasDefaults // Function /Script/DP1Project.MenuCaptureCameraActor.DeprojectScreenToWorld - // void DeprojectScreenToWorld(FIntPoint& _screenPos, FVector& _outWorldOrigin, FVector& _outWorldDir); // [0x6c92b60] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void DeprojectScreenToWorld(FIntPoint& _screenPos, FVector& _outWorldOrigin, FVector& _outWorldDir); // [0x6cca430] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.MenuChangeToolFunctionLibrary @@ -66291,7 +66945,7 @@ class UMenuChangeToolFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.MenuChangeToolFunctionLibrary.SwapWidget - // void SwapWidget(TArray& _assetList, EMenuChangeToolReplaceType _type, bool _isSwapAnimWidget, FString& _outLog, FString& _errorLog); // [0x6c930c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SwapWidget(TArray& _assetList, EMenuChangeToolReplaceType _type, bool _isSwapAnimWidget, FString& _outLog, FString& _errorLog); // [0x6cca990] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/DP1Project.MenuCreateData @@ -66314,7 +66968,7 @@ class UMenuCreateDataAsset : public UDataAsset /// Functions // Function /Script/DP1Project.MenuCreateDataAsset.Import - // void Import(); // [0x6944db0] Final|Native|Public + // void Import(); // [0x69759c0] Final|Native|Public }; /// Class /Script/DP1Project.MenuDebugGlobalParam @@ -66383,1002 +67037,1006 @@ class UMenuGameUtility : public UObject /// Functions + // Function /Script/DP1Project.MenuGameUtility.WipeOut_Dream + // void WipeOut_Dream(float _fadeTimeOverride); // [0x6ce02c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.WipeOut - // void WipeOut(FWipeSettingInfo _wipeSettingInfo, FLinearColor _color, float _wipeTimeOverride); // [0x6ca87c0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void WipeOut(FWipeSettingInfo _wipeSettingInfo, FLinearColor _color, float _wipeTimeOverride); // [0x6ce0180] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // Function /Script/DP1Project.MenuGameUtility.WipeIn_Dream + // void WipeIn_Dream(float _fadeTimeOverride); // [0x6ce0110] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.WipeIn - // void WipeIn(FWipeSettingInfo _wipeSettingInfo, float _wipeTimeOverride); // [0x6ca86e0] Final|Native|Static|Public|BlueprintCallable + // void WipeIn(FWipeSettingInfo _wipeSettingInfo, float _wipeTimeOverride); // [0x6ce0030] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.UpdateWidgetPosition - // void UpdateWidgetPosition(class UUserWidget* _userWidget, FName _widgetName, FVector2D _position, FVector2D _alignment, FAnchors _anchors); // [0x6ca8520] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void UpdateWidgetPosition(class UUserWidget* _userWidget, FName _widgetName, FVector2D _position, FVector2D _alignment, FAnchors _anchors); // [0x6cdfe70] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.UpdateRoguelikeEscapeTime - // void UpdateRoguelikeEscapeTime(float _currentEscapeTime, float _maxEscapeTime); // [0x6ca8460] Final|Native|Static|Public|BlueprintCallable + // void UpdateRoguelikeEscapeTime(float _currentEscapeTime, float _maxEscapeTime); // [0x6cdfdb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.UpdateQuestProgress - // void UpdateQuestProgress(); // [0x6ca8440] Final|Native|Static|Public|BlueprintCallable + // void UpdateQuestProgress(); // [0x6cdfd90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.UpdatePlayerKnockOutTimerMenu - // void UpdatePlayerKnockOutTimerMenu(float _limitTime); // [0x6ca83d0] Final|Native|Static|Public|BlueprintCallable + // void UpdatePlayerKnockOutTimerMenu(float _limitTime); // [0x6cdfd20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.UpdatePlayerKnockOutMultiPlayTimerMenu - // void UpdatePlayerKnockOutMultiPlayTimerMenu(float _limitTime); // [0x6ca8360] Final|Native|Static|Public|BlueprintCallable + // void UpdatePlayerKnockOutMultiPlayTimerMenu(float _limitTime); // [0x6cdfcb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.UpdatePlayerKnockOutMenuLimitTime - // void UpdatePlayerKnockOutMenuLimitTime(float _limitTime); // [0x6ca82f0] Final|Native|Static|Public|BlueprintCallable + // void UpdatePlayerKnockOutMenuLimitTime(float _limitTime); // [0x6cdfc40] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.UpdatePlantDungeonGrowMenuParamInfo - // void UpdatePlantDungeonGrowMenuParamInfo(); // [0x6ca82d0] Final|Native|Static|Public|BlueprintCallable + // void UpdatePlantDungeonGrowMenuParamInfo(); // [0x6cdfc20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.UpdateItemSlotMenu - // void UpdateItemSlotMenu(); // [0x6ca82b0] Final|Native|Static|Public|BlueprintCallable + // void UpdateItemSlotMenu(); // [0x6cdfc00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.UpdateIndoorGuideFocusInfo - // void UpdateIndoorGuideFocusInfo(bool _force); // [0x6ca8230] Final|Native|Static|Public|BlueprintCallable + // void UpdateIndoorGuideFocusInfo(bool _force); // [0x6cdfb80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.UpdateCustomTextByMenuText - // void UpdateCustomTextByMenuText(class UCustomTextBlock* _customTextBlock, FName _textId, char _subID, int32_t _dispCharaNum, bool _isForce); // [0x6ca80a0] Final|Native|Static|Public|BlueprintCallable + // void UpdateCustomTextByMenuText(class UCustomTextBlock* _customTextBlock, FName _textId, char _subID, int32_t _dispCharaNum, bool _isForce); // [0x6cdf9f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.UpdateAcceptingQuestMenu - // void UpdateAcceptingQuestMenu(); // [0x6ca8080] Final|Native|Static|Public|BlueprintCallable + // void UpdateAcceptingQuestMenu(); // [0x6cdf9d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.UnRegistNpcIcon - // void UnRegistNpcIcon(class AScnCharaActor* _target, EIconType _type, bool _immediate); // [0x6ca7f80] Final|Native|Static|Public|BlueprintCallable + // void UnRegistNpcIcon(class AScnCharaActor* _target, EIconType _type, bool _immediate); // [0x6cdf8d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.UnRegistIcon - // void UnRegistIcon(class AActor* _target, EIconType _type, bool _immediate); // [0x6ca7e80] Final|Native|Static|Public|BlueprintCallable + // void UnRegistIcon(class AActor* _target, EIconType _type, bool _immediate); // [0x6cdf7d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.UnRegistActionGuide - // void UnRegistActionGuide(); // [0x6ca7e60] Final|Native|Static|Public|BlueprintCallable + // void UnRegistActionGuide(); // [0x6cdf7b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.TransitionIn - // void TransitionIn(FWipeSettingInfo _wipeSettingInfo, float _wipeTimeOverride); // [0x6ca7d80] Final|Native|Static|Public|BlueprintCallable + // void TransitionIn(FWipeSettingInfo _wipeSettingInfo, float _wipeTimeOverride); // [0x6cdf6d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SwitchCraftIndoorOperationGuide - // void SwitchCraftIndoorOperationGuide(); // [0x6ca7d60] Final|Native|Static|Public|BlueprintCallable + // void SwitchCraftIndoorOperationGuide(); // [0x6cdf6b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SuspendPopupMenuHold - // void SuspendPopupMenuHold(); // [0x6ca7d40] Final|Native|Static|Public|BlueprintCallable + // void SuspendPopupMenuHold(); // [0x6cdf690] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SuspendPopupMenu - // void SuspendPopupMenu(); // [0x6ca7d20] Final|Native|Static|Public|BlueprintCallable + // void SuspendPopupMenu(); // [0x6cdf670] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SuspendNpcIcon - // void SuspendNpcIcon(class AScnCharaActor* _target, EIconType _type, bool _immediate); // [0x6ca7c20] Final|Native|Static|Public|BlueprintCallable + // void SuspendNpcIcon(class AScnCharaActor* _target, EIconType _type, bool _immediate); // [0x6cdf570] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SuspendIcon - // void SuspendIcon(class AScnCharaActor* _target, EIconType _type, bool _immediate); // [0x6ca7b20] Final|Native|Static|Public|BlueprintCallable + // void SuspendIcon(class AScnCharaActor* _target, EIconType _type, bool _immediate); // [0x6cdf470] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ShowLoadingScreen - // void ShowLoadingScreen(ELoadingType _loadingType); // [0x6ca7ab0] Final|Native|Static|Public|BlueprintCallable + // void ShowLoadingScreen(ELoadingType _loadingType); // [0x6cdf400] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ShouldShowUserTagInTitle - // bool ShouldShowUserTagInTitle(); // [0x69d76d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool ShouldShowUserTagInTitle(); // [0x6a0ae00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.SetVisibilityNpcIcon - // void SetVisibilityNpcIcon(class AScnCharaActor* _target, bool _visible, EIconType _type); // [0x6ca79a0] Final|Native|Static|Public|BlueprintCallable + // void SetVisibilityNpcIcon(class AScnCharaActor* _target, bool _visible, EIconType _type); // [0x6cdf2f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetVisibilityIcon - // void SetVisibilityIcon(class AScnCharaActor* _target, bool _visible, EIconType _type); // [0x6ca7890] Final|Native|Static|Public|BlueprintCallable + // void SetVisibilityIcon(class AScnCharaActor* _target, bool _visible, EIconType _type); // [0x6cdf1e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetUpPartyCharaId - // void SetUpPartyCharaId(TArray& _idList); // [0x6ca77f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetUpPartyCharaId(TArray& _idList); // [0x6cdf140] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetTutorialGuideTextId - // void SetTutorialGuideTextId(FName& _guideTextId); // [0x6ca7760] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetTutorialGuideTextId(FName& _guideTextId); // [0x6cdf0b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetTutorialArrowTargetLayer - // void SetTutorialArrowTargetLayer(class UMenuTop* _menuTop, class UMenuGroup* _menuGroup, class UMenuLayer* _menuLayer); // [0x6ca7660] Final|Native|Static|Public|BlueprintCallable + // void SetTutorialArrowTargetLayer(class UMenuTop* _menuTop, class UMenuGroup* _menuGroup, class UMenuLayer* _menuLayer); // [0x6cdefb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetTutorialArrowMenuVisibility - // void SetTutorialArrowMenuVisibility(bool _isVisible); // [0x6ca75e0] Final|Native|Static|Public|BlueprintCallable + // void SetTutorialArrowMenuVisibility(bool _isVisible); // [0x6cdef30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetTrialResultType - // void SetTrialResultType(EGameSceneNextType _nextType); // [0x6ca7570] Final|Native|Static|Public|BlueprintCallable + // void SetTrialResultType(EGameSceneNextType _nextType); // [0x6cdeec0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetShopDeliveryRankMenuRank - // void SetShopDeliveryRankMenuRank(char _rank); // [0x6ca74f0] Final|Native|Public|BlueprintCallable + // void SetShopDeliveryRankMenuRank(char _rank); // [0x6cdee40] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetSelectedGameStartType - // void SetSelectedGameStartType(EGameStartType _startType); // [0x6ca7480] Final|Native|Static|Public|BlueprintCallable + // void SetSelectedGameStartType(EGameStartType _startType); // [0x6cdedd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetSelectCharaId - // void SetSelectCharaId(FName& _charaID); // [0x6ca73f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetSelectCharaId(FName& _charaID); // [0x6cded40] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetScreenTitleVisibility - // void SetScreenTitleVisibility(bool _isVisible); // [0x6ca7370] Final|Native|Static|Public|BlueprintCallable + // void SetScreenTitleVisibility(bool _isVisible); // [0x6cdecc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetScreenTitleInfo - // void SetScreenTitleInfo(FName _titleIconId, FName _titleTextId); // [0x6ca72b0] Final|Native|Static|Public|BlueprintCallable + // void SetScreenTitleInfo(FName _titleIconId, FName _titleTextId); // [0x6cdec00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetRoguelikeEscapeTimeVisibility - // void SetRoguelikeEscapeTimeVisibility(bool _visibility); // [0x6ca7230] Final|Native|Static|Public|BlueprintCallable + // void SetRoguelikeEscapeTimeVisibility(bool _visibility); // [0x6cdeb80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetPossessionShrineProgressMenuVisibility - // void SetPossessionShrineProgressMenuVisibility(bool _visible); // [0x6ca71b0] Final|Native|Static|Public|BlueprintCallable + // void SetPossessionShrineProgressMenuVisibility(bool _visible); // [0x6cdeb00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetPossessionShrineDestroyObjectMenuVisibility - // void SetPossessionShrineDestroyObjectMenuVisibility(bool _visible); // [0x6ca7130] Final|Native|Static|Public|BlueprintCallable + // void SetPossessionShrineDestroyObjectMenuVisibility(bool _visible); // [0x6cdea80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetPossessionShrineDestroyObjectMenuCurrentPoint - // void SetPossessionShrineDestroyObjectMenuCurrentPoint(int32_t _point); // [0x6ca70b0] Final|Native|Static|Public|BlueprintCallable + // void SetPossessionShrineDestroyObjectMenuCurrentPoint(int32_t _point); // [0x6cdea00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetPlayerKnockOutMenuTimerType - // void SetPlayerKnockOutMenuTimerType(EPlayerKnockOutTimerType _timerType); // [0x6ca7040] Final|Native|Static|Public|BlueprintCallable + // void SetPlayerKnockOutMenuTimerType(EPlayerKnockOutTimerType _timerType); // [0x6cde990] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetPlayerKnockOutMenuLimitTimeVisibility - // void SetPlayerKnockOutMenuLimitTimeVisibility(bool _isVisibility); // [0x6ca6fc0] Final|Native|Static|Public|BlueprintCallable + // void SetPlayerKnockOutMenuLimitTimeVisibility(bool _isVisibility); // [0x6cde910] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetPauseBehindSubMenu - // void SetPauseBehindSubMenu(bool _paused); // [0x6ca6f40] Final|Native|Static|Public|BlueprintCallable + // void SetPauseBehindSubMenu(bool _paused); // [0x6cde890] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetPadBackgroundHeaderVisibility - // void SetPadBackgroundHeaderVisibility(bool _visibility); // [0x6ca6ec0] Final|Native|Static|Public|BlueprintCallable + // void SetPadBackgroundHeaderVisibility(bool _visibility); // [0x6cde810] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetOperationGuidePresetType - // void SetOperationGuidePresetType(EOperationGuidePresetType _presetType); // [0x6ca6e50] Final|Native|Static|Public|BlueprintCallable + // void SetOperationGuidePresetType(EOperationGuidePresetType _presetType); // [0x6cde7a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetOperationGuideID - // void SetOperationGuideID(FName& _operationGuideId); // [0x6ca6dc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetOperationGuideID(FName& _operationGuideId); // [0x6cde710] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetOpenMenuIdMenuClosed - // void SetOpenMenuIdMenuClosed(FName& _menuID); // [0x6ca6d30] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetOpenMenuIdMenuClosed(FName& _menuID); // [0x6cde680] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetMultiplayRenderingBackSubMenu - // void SetMultiplayRenderingBackSubMenu(bool _paused); // [0x6ca6cb0] Final|Native|Static|Public|BlueprintCallable + // void SetMultiplayRenderingBackSubMenu(bool _paused); // [0x6cde600] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetMenuTutorialType - // void SetMenuTutorialType(EMenuTutorialType _type); // [0x6ca6c40] Final|Native|Static|Public|BlueprintCallable + // void SetMenuTutorialType(EMenuTutorialType _type); // [0x6cde590] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetMenuQuestNaviMenuPosition - // void SetMenuQuestNaviMenuPosition(EQuestMenuTopPosition _menuPosition); // [0x6ca6bd0] Final|Native|Static|Public|BlueprintCallable + // void SetMenuQuestNaviMenuPosition(EQuestMenuTopPosition _menuPosition); // [0x6cde520] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetLifeSelectMenu - // void SetLifeSelectMenu(FLifeSelectSetupInfo _menuInfo, bool _isCaptureGauss); // [0x6ca6ac0] Final|Native|Static|Public|BlueprintCallable + // void SetLifeSelectMenu(FLifeSelectSetupInfo _menuInfo, bool _isCaptureGauss); // [0x6cde410] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetKeyboardTextureFromMaterial - // void SetKeyboardTextureFromMaterial(class UMaterialInstanceDynamic* _pMaterial); // [0x6ca6a40] Final|Native|Static|Public|BlueprintCallable + // void SetKeyboardTextureFromMaterial(class UMaterialInstanceDynamic* _pMaterial); // [0x6cde390] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetImageVisibleType - // void SetImageVisibleType(class UCustomImage* _image, ESlateVisibility _visibility); // [0x6ca6980] Final|Native|Static|Public|BlueprintCallable + // void SetImageVisibleType(class UCustomImage* _image, ESlateVisibility _visibility); // [0x6cde2d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetImageVisible - // void SetImageVisible(class UCustomImage* _image, bool _isVisible); // [0x6ca68c0] Final|Native|Static|Public|BlueprintCallable + // void SetImageVisible(class UCustomImage* _image, bool _isVisible); // [0x6cde210] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetFooterVisibilty - // void SetFooterVisibilty(ESlateVisibility _visibility); // [0x6ca6850] Final|Native|Static|Public|BlueprintCallable + // void SetFooterVisibilty(ESlateVisibility _visibility); // [0x6cde1a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetCraftIndoorPlacementMode - // void SetCraftIndoorPlacementMode(ELayoutModeChangeAreaType _areaType); // [0x6ca67e0] Final|Native|Static|Public|BlueprintCallable + // void SetCraftIndoorPlacementMode(ELayoutModeChangeAreaType _areaType); // [0x6cde130] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetCaptureTextureFromMaterial - // void SetCaptureTextureFromMaterial(class UMaterialInstanceDynamic* _pMaterial); // [0x6ca6760] Final|Native|Static|Public|BlueprintCallable + // void SetCaptureTextureFromMaterial(class UMaterialInstanceDynamic* _pMaterial); // [0x6cde0b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetBrightnessSetting - // void SetBrightnessSetting(int32_t _brightness, bool _isSave); // [0x6ca66a0] Final|Native|Static|Public|BlueprintCallable + // void SetBrightnessSetting(int32_t _brightness, bool _isSave); // [0x6cddff0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SetBattleNextType - // void SetBattleNextType(EGameSceneNextType _nextType); // [0x6ca6630] Final|Native|Static|Public|BlueprintCallable + // void SetBattleNextType(EGameSceneNextType _nextType); // [0x6cddf80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SearchSkillTextReplaceTags - // FString SearchSkillTextReplaceTags(FReplaceTagConfig& _replaceTagCfg, FName& _menuTextId, char _subID); // [0x6ca64d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString SearchSkillTextReplaceTags(FReplaceTagConfig& _replaceTagCfg, FName& _menuTextId, char _subID); // [0x6cdde20] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.SearchMenuTextReplaceTags - // FString SearchMenuTextReplaceTags(FReplaceTagConfig& _replaceTagCfg, FName& _menuTextId, char _subID); // [0x6ca6370] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString SearchMenuTextReplaceTags(FReplaceTagConfig& _replaceTagCfg, FName& _menuTextId, char _subID); // [0x6cddcc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.SearchMenuTextReplaceGaijiTags - // FString SearchMenuTextReplaceGaijiTags(FName& _menuTextId, char _subID); // [0x6ca6270] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString SearchMenuTextReplaceGaijiTags(FName& _menuTextId, char _subID); // [0x6cddbc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.SearchMenuTextNotReplaceTagsForGaijiKeyboard - // FString SearchMenuTextNotReplaceTagsForGaijiKeyboard(FName& _menuTextId, char _subID); // [0x6ca6170] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString SearchMenuTextNotReplaceTagsForGaijiKeyboard(FName& _menuTextId, char _subID); // [0x6cddac0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.SearchMenuTextNotReplaceTags - // FString SearchMenuTextNotReplaceTags(FName& _menuTextId, char _subID); // [0x6ca6070] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString SearchMenuTextNotReplaceTags(FName& _menuTextId, char _subID); // [0x6cdd9c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.SearchMenuText - // FString SearchMenuText(FName& _menuTextId); // [0x6ca5fb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString SearchMenuText(FName& _menuTextId); // [0x6cdd900] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.SearchMenuResourceHandleByPath - // FMenuTextureResHandle SearchMenuResourceHandleByPath(EMenuTextureType _type, FName& _path); // [0x6ca5ed0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FMenuTextureResHandle SearchMenuResourceHandleByPath(EMenuTextureType _type, FName& _path); // [0x6cdd820] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SearchButtonGuideText - // bool SearchButtonGuideText(FName& _menuID, int32_t _subID, TArray& _retTextArray); // [0x6ca5d60] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool SearchButtonGuideText(FName& _menuID, int32_t _subID, TArray& _retTextArray); // [0x6cdd6b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.SearchAndSetMenuTextCashIdReplaceTags - // void SearchAndSetMenuTextCashIdReplaceTags(class UCustomTextBlock* _customTextBlock, FReplaceTagConfig& _replaceTagCfg, FName& _menuTextId, char _subID, int32_t _dispCharaNum, bool _force); // [0x6ca5b60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SearchAndSetMenuTextCashIdReplaceTags(class UCustomTextBlock* _customTextBlock, FReplaceTagConfig& _replaceTagCfg, FName& _menuTextId, char _subID, int32_t _dispCharaNum, bool _force); // [0x6cdd4b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SearchAndSetMenuTextCashIdReplaceGaijiTags - // void SearchAndSetMenuTextCashIdReplaceGaijiTags(class UCustomTextBlock* _customTextBlock, FName& _menuTextId, char _subID, int32_t _dispCharaNum, bool _force); // [0x6ca59b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SearchAndSetMenuTextCashIdReplaceGaijiTags(class UCustomTextBlock* _customTextBlock, FName& _menuTextId, char _subID, int32_t _dispCharaNum, bool _force); // [0x6cdd300] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.SearchAndSetMenuTextCashId - // void SearchAndSetMenuTextCashId(class UCustomTextBlock* _customTextBlock, FName& _menuTextId, char _subID, int32_t _dispCharaNum, bool _force); // [0x6ca5800] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SearchAndSetMenuTextCashId(class UCustomTextBlock* _customTextBlock, FName& _menuTextId, char _subID, int32_t _dispCharaNum, bool _force); // [0x6cdd150] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ResumePopupMenu - // void ResumePopupMenu(); // [0x6ca57e0] Final|Native|Static|Public|BlueprintCallable + // void ResumePopupMenu(); // [0x6cdd130] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ResumeNpcIcon - // void ResumeNpcIcon(class AScnCharaActor* _target, EIconType _type); // [0x6ca5720] Final|Native|Static|Public|BlueprintCallable + // void ResumeNpcIcon(class AScnCharaActor* _target, EIconType _type); // [0x6cdd070] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ResumeIcon - // void ResumeIcon(class AScnCharaActor* _target, EIconType _type); // [0x6ca5660] Final|Native|Static|Public|BlueprintCallable + // void ResumeIcon(class AScnCharaActor* _target, EIconType _type); // [0x6cdcfb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ResetMenuTutorialType - // void ResetMenuTutorialType(); // [0x6ca5640] Final|Native|Static|Public|BlueprintCallable + // void ResetMenuTutorialType(); // [0x6cdcf90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ResetLanguageCode - // void ResetLanguageCode(); // [0x6ca5620] Final|Native|Static|Public|BlueprintCallable + // void ResetLanguageCode(); // [0x6cdcf70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ResetBrightnessSetting - // void ResetBrightnessSetting(bool _useSaveData, bool _save); // [0x6ca5550] Final|Native|Static|Public|BlueprintCallable + // void ResetBrightnessSetting(bool _useSaveData, bool _save); // [0x6cdcea0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ResetAllStackMenu - // void ResetAllStackMenu(bool _isImmediateClose); // [0x6ca54d0] Final|Native|Static|Public|BlueprintCallable + // void ResetAllStackMenu(bool _isImmediateClose); // [0x6cdce20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ResetAcceptingQuestMenu - // void ResetAcceptingQuestMenu(); // [0x6ca54b0] Final|Native|Static|Public|BlueprintCallable + // void ResetAcceptingQuestMenu(); // [0x6cdce00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ReserveReCaptureBackgroundOnMenuState - // void ReserveReCaptureBackgroundOnMenuState(); // [0x6ca5490] Final|Native|Static|Public|BlueprintCallable + // void ReserveReCaptureBackgroundOnMenuState(); // [0x6cdcde0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ReserveBrightnessMenuState - // void ReserveBrightnessMenuState(); // [0x6ca5470] Final|Native|Static|Public|BlueprintCallable + // void ReserveBrightnessMenuState(); // [0x6cdcdc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.RegistStoryQuestTelop - // bool RegistStoryQuestTelop(FName _questId, bool _isCompleted, bool _isCloseOverTime); // [0x6ca5350] Final|Native|Static|Public|BlueprintCallable + // bool RegistStoryQuestTelop(FName _questId, bool _isCompleted, bool _isCloseOverTime); // [0x6cdcca0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.RegistSkillTelop - // bool RegistSkillTelop(FName& _cmdId); // [0x6ca52b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool RegistSkillTelop(FName& _cmdId); // [0x6cdcc00] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.RegistNpcIcon - // bool RegistNpcIcon(class AScnCharaActor* _target, EIconType _type, bool _immediate); // [0x6ca51b0] Final|Native|Static|Public|BlueprintCallable + // bool RegistNpcIcon(class AScnCharaActor* _target, EIconType _type, bool _immediate); // [0x6cdcb00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.RegistLifeQuestTelop - // bool RegistLifeQuestTelop(FName _questId, bool _isCompleted, bool _isCloseOverTime); // [0x6ca5090] Final|Native|Static|Public|BlueprintCallable + // bool RegistLifeQuestTelop(FName _questId, bool _isCompleted, bool _isCloseOverTime); // [0x6cdc9e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.RegistLifeQuestRankupTelop - // bool RegistLifeQuestRankupTelop(FLifeQuestRankupTelopSetupInfo& _lifeQuestRankupTelopSetupInfo); // [0x6ca4ff0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool RegistLifeQuestRankupTelop(FLifeQuestRankupTelopSetupInfo& _lifeQuestRankupTelopSetupInfo); // [0x6cdc940] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.RegistLifeChangeTelop - // bool RegistLifeChangeTelop(FName& _beforeLifeID, FName& _afterLifeID); // [0x6ca4f00] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool RegistLifeChangeTelop(FName& _beforeLifeID, FName& _afterLifeID); // [0x6cdc850] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.RegistItemCraftGameTelop - // bool RegistItemCraftGameTelop(EItemCraftGameTelopType _telopType); // [0x6ca4e80] Final|Native|Static|Public|BlueprintCallable + // bool RegistItemCraftGameTelop(EItemCraftGameTelopType _telopType); // [0x6cdc7d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.RegistItemCraftGameAttackTensionTelop - // bool RegistItemCraftGameAttackTensionTelop(FString _attackTensionName); // [0x6ca4d90] Final|Native|Static|Public|BlueprintCallable + // bool RegistItemCraftGameAttackTensionTelop(FString _attackTensionName); // [0x6cdc6e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.RegistIcon - // bool RegistIcon(class AActor* _target, EIconType _type, FVector2D& _range, bool _immediate); // [0x6ca4c30] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool RegistIcon(class AActor* _target, EIconType _type, FVector2D& _range, bool _immediate); // [0x6cdc580] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.RegistGetItemWindowMenu - // bool RegistGetItemWindowMenu(FName& _itemId); // [0x6ca4b90] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool RegistGetItemWindowMenu(FName& _itemId); // [0x6cdc4e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.RegistGeneralTalkWindow - // bool RegistGeneralTalkWindow(FName& _eventId, int32_t _startSubId, bool _isInterrupt); // [0x6ca4a70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool RegistGeneralTalkWindow(FName& _eventId, int32_t _startSubId, bool _isInterrupt); // [0x6cdc3c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.RegistActiveEventTelop - // bool RegistActiveEventTelop(EActiveEventTelopType _telopType, EActiveEventType _eventType); // [0x6ca49b0] Final|Native|Static|Public|BlueprintCallable + // bool RegistActiveEventTelop(EActiveEventTelopType _telopType, EActiveEventType _eventType); // [0x6cdc300] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.RegistActiveAttackEventFinishTelop - // bool RegistActiveAttackEventFinishTelop(); // [0x6ca4980] Final|Native|Static|Public|BlueprintCallable + // bool RegistActiveAttackEventFinishTelop(); // [0x6cdc2d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.RegistActionGuide - // void RegistActionGuide(FActionGuideInfo& _info); // [0x6ca48d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void RegistActionGuide(FActionGuideInfo& _info); // [0x6cdc220] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ReflectInputIslandName - // void ReflectInputIslandName(); // [0x6ca48b0] Final|Native|Static|Public|BlueprintCallable + // void ReflectInputIslandName(); // [0x6cdc200] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.PlayPadBackgroundOutAnimation - // void PlayPadBackgroundOutAnimation(); // [0x6ca4890] Final|Native|Static|Public|BlueprintCallable + // void PlayPadBackgroundOutAnimation(); // [0x6cdc1e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.PlayPadBackgroundInAnimation - // void PlayPadBackgroundInAnimation(EPadBackgroundAnimationType _animationType); // [0x6ca4820] Final|Native|Static|Public|BlueprintCallable + // void PlayPadBackgroundInAnimation(EPadBackgroundAnimationType _animationType); // [0x6cdc170] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.PlayMenuAccessButtonAnimIncidentBoardIconActivate - // void PlayMenuAccessButtonAnimIncidentBoardIconActivate(); // [0x6ca4800] Final|Native|Static|Public|BlueprintCallable + // void PlayMenuAccessButtonAnimIncidentBoardIconActivate(); // [0x6cdc150] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OverwriteOperationGuide - // void OverwriteOperationGuide(FName& _targeId, FName& _overwriteTextId, FName& _overwriteGaijiId); // [0x6ca46c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OverwriteOperationGuide(FName& _targeId, FName& _overwriteTextId, FName& _overwriteGaijiId); // [0x6cdc010] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenUnlockMenu - // void OpenUnlockMenu(FName& _obstaclePlacementId); // [0x6ca4630] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenUnlockMenu(FName& _obstaclePlacementId); // [0x6cdbf80] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenTutorialGuideMenu - // void OpenTutorialGuideMenu(FName& _guideTextId); // [0x6ca45a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenTutorialGuideMenu(FName& _guideTextId); // [0x6cdbef0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenTutorialArrowMenu - // void OpenTutorialArrowMenu(); // [0x6ca4580] Final|Native|Static|Public|BlueprintCallable + // void OpenTutorialArrowMenu(); // [0x6cdbed0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenTreasureMapMenu - // class UMenuObject* OpenTreasureMapMenu(); // [0x6ca4550] Final|Native|Static|Public|BlueprintCallable + // class UMenuObject* OpenTreasureMapMenu(); // [0x6cdbea0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenTowerRankupMenu - // void OpenTowerRankupMenu(FTowerRankupTelopSetupInfo& _setupInfo); // [0x6ca44c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenTowerRankupMenu(FTowerRankupTelopSetupInfo& _setupInfo); // [0x6cdbe10] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenTowerRankSelectWindowMenu - // void OpenTowerRankSelectWindowMenu(FTowerRankSelectWindowSetupInfo& _setupInfo); // [0x6ca4420] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenTowerRankSelectWindowMenu(FTowerRankSelectWindowSetupInfo& _setupInfo); // [0x6cdbd70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenTitleCrossSaveMenu - // void OpenTitleCrossSaveMenu(class UObject* _closeEndObject, FName _closeEndFuncName); // [0x6ca4360] Final|Native|Static|Public|BlueprintCallable + // void OpenTitleCrossSaveMenu(class UObject* _closeEndObject, FName _closeEndFuncName); // [0x6cdbcb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenTimerMenu - // void OpenTimerMenu(FTimerMenuSetupInfo _setupInfo); // [0x6ca4240] Final|Native|Static|Public|BlueprintCallable + // void OpenTimerMenu(FTimerMenuSetupInfo _setupInfo); // [0x6cdbb90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenTextBox - // bool OpenTextBox(FString _textBoxStr, FString _titleStr, int32_t _textMaxLength, class UObject* _object, FName _funcName); // [0x6ca4000] Final|Native|Static|Public|BlueprintCallable + // bool OpenTextBox(FString _textBoxStr, FString _titleStr, int32_t _textMaxLength, class UObject* _object, FName _funcName); // [0x6cdb950] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenSubMenuQuestNaviMenu - // void OpenSubMenuQuestNaviMenu(bool _isBaseDark, EQuestMenuTopPosition _menuPosition); // [0x6ca3f30] Final|Native|Static|Public|BlueprintCallable + // void OpenSubMenuQuestNaviMenu(bool _isBaseDark, EQuestMenuTopPosition _menuPosition); // [0x6cdb880] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenSkillBoardHelpWindow - // bool OpenSkillBoardHelpWindow(FName& _helpId, bool _isOpenForced, class UObject* _object, FName _closeEndDelegateName); // [0x6ca3dd0] Final|Native|Static|Public|HasOutParms + // bool OpenSkillBoardHelpWindow(FName& _helpId, bool _isOpenForced, class UObject* _object, FName _closeEndDelegateName); // [0x6cdb720] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.MenuGameUtility.OpenShopSellMenu - // void OpenShopSellMenu(); // [0x6ca3db0] Final|Native|Static|Public|BlueprintCallable + // void OpenShopSellMenu(); // [0x6cdb700] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenShopRebuildMenu - // void OpenShopRebuildMenu(); // [0x6ca3d90] Final|Native|Static|Public|BlueprintCallable + // void OpenShopRebuildMenu(); // [0x6cdb6e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenShopDeliveryRankMenu - // void OpenShopDeliveryRankMenu(EDeliveryMode deliveryMode); // [0x6ca3d20] Final|Native|Static|Public|BlueprintCallable + // void OpenShopDeliveryRankMenu(EDeliveryMode deliveryMode); // [0x6cdb670] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenShopBuyMenu - // void OpenShopBuyMenu(FName _shopId); // [0x6ca3ca0] Final|Native|Static|Public|BlueprintCallable + // void OpenShopBuyMenu(FName _shopId); // [0x6cdb5f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenSceneCaptureMenu - // class UMenuObject* OpenSceneCaptureMenu(EMenuSceneCaptureType _captureType); // [0x6ca3c20] Final|Native|Static|Public|BlueprintCallable + // class UMenuObject* OpenSceneCaptureMenu(EMenuSceneCaptureType _captureType); // [0x6cdb570] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenSavingWindowMenu - // void OpenSavingWindowMenu(FSavingWindowMenuSetupInfo& _setupInfo); // [0x6ca3b90] Final|Native|Static|Public|HasOutParms + // void OpenSavingWindowMenu(FSavingWindowMenuSetupInfo& _setupInfo); // [0x6cdb4e0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.MenuGameUtility.OpenRoguelikeSkillListMenu - // void OpenRoguelikeSkillListMenu(FName _lifeId, class UObject* _eventRecievedObject, FName _onCloseEndFuncName); // [0x6ca3a90] Final|Native|Static|Public|BlueprintCallable + // void OpenRoguelikeSkillListMenu(FName _lifeId, class UObject* _eventRecievedObject, FName _onCloseEndFuncName); // [0x6cdb3e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenRipeningWeaponExcavateMenu - // void OpenRipeningWeaponExcavateMenu(); // [0x6ca3a70] Final|Native|Static|Public|BlueprintCallable + // void OpenRipeningWeaponExcavateMenu(); // [0x6cdb3c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenRipeningAltarSkillListMenu - // void OpenRipeningAltarSkillListMenu(char _itemType, int32_t _vintage); // [0x6ca39b0] Final|Native|Static|Public|BlueprintCallable + // void OpenRipeningAltarSkillListMenu(FName _itemId, int32_t _vintage); // [0x6cdb300] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenRipeningAltarMaterialList - // void OpenRipeningAltarMaterialList(TArray& _itemInfoList); // [0x6ca38d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenRipeningAltarMaterialList(TArray& _itemInfoList); // [0x6cdb220] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenResidentManagementMenu - // void OpenResidentManagementMenu(FResidentManagementSetupInfo& _residentManagementSetupInfo); // [0x6ca3850] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenResidentManagementMenu(FResidentManagementSetupInfo& _residentManagementSetupInfo); // [0x6cdb1a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenResidentGetMenu - // void OpenResidentGetMenu(FName& _paramId, bool _enableInput); // [0x6ca3770] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenResidentGetMenu(FName& _paramId, bool _enableInput); // [0x6cdb0c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenRequestQuestMenu - // class UMenuObject* OpenRequestQuestMenu(FName& _questId); // [0x6ca36d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UMenuObject* OpenRequestQuestMenu(FName& _questId); // [0x6cdb020] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenRequestItemSelectMenu - // void OpenRequestItemSelectMenu(FName& _questId); // [0x6ca3640] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenRequestItemSelectMenu(FName& _questId); // [0x6cdaf90] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenRepairMaterialSelectMenu - // void OpenRepairMaterialSelectMenu(FName& _obstaclePlacementId); // [0x6ca35b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenRepairMaterialSelectMenu(FName& _obstaclePlacementId); // [0x6cdaf00] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenReclamationMenu - // void OpenReclamationMenu(FName& _obstaclePlacementId); // [0x6ca3520] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenReclamationMenu(FName& _obstaclePlacementId); // [0x6cdae70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenReclamationAnimationMenu - // void OpenReclamationAnimationMenu(FName& _obstaclePlacementId, class UObject* _playEndDelegateObject, FName _playEndDelegateName); // [0x6ca3400] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenReclamationAnimationMenu(FName& _obstaclePlacementId, class UObject* _playEndDelegateObject, FName _playEndDelegateName); // [0x6cdad50] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPossessionShrineProgressMenu - // void OpenPossessionShrineProgressMenu(int32_t _phaseNum); // [0x6ca3380] Final|Native|Static|Public|BlueprintCallable + // void OpenPossessionShrineProgressMenu(int32_t _phaseNum); // [0x6cdacd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPossessionShrineDestroyObjectMenu - // void OpenPossessionShrineDestroyObjectMenu(FPossessionShrineMenuSetupInfo& _setupInfo); // [0x6ca32f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenPossessionShrineDestroyObjectMenu(FPossessionShrineMenuSetupInfo& _setupInfo); // [0x6cdac40] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPossessionSelectPowerUpMenu - // void OpenPossessionSelectPowerUpMenu(); // [0x6ca32d0] Final|Native|Static|Public|BlueprintCallable + // void OpenPossessionSelectPowerUpMenu(); // [0x6cdac20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPossessionSelectMenu - // void OpenPossessionSelectMenu(); // [0x6ca32b0] Final|Native|Static|Public|BlueprintCallable + // void OpenPossessionSelectMenu(); // [0x6cdac00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPlayerOperationGuideWindowMenu - // void OpenPlayerOperationGuideWindowMenu(EOperationGuidePresetType _presetType); // [0x6ca3240] Final|Native|Static|Public|BlueprintCallable + // void OpenPlayerOperationGuideWindowMenu(EOperationGuidePresetType _presetType); // [0x6cdab90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPlayerKnockOutWindowMenu - // void OpenPlayerKnockOutWindowMenu(bool _isTimeLimitVisibility, float _limitTime, EPlayerKnockOutTimerType _timerType); // [0x6ca3130] Final|Native|Static|Public|BlueprintCallable + // void OpenPlayerKnockOutWindowMenu(bool _isTimeLimitVisibility, float _limitTime, EPlayerKnockOutTimerType _timerType); // [0x6cdaa80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPlayerKnockOutTimerMenu - // void OpenPlayerKnockOutTimerMenu(bool _isTimeLimitVisibility, float _limitTime); // [0x6ca3060] Final|Native|Static|Public|BlueprintCallable + // void OpenPlayerKnockOutTimerMenu(bool _isTimeLimitVisibility, float _limitTime); // [0x6cda9b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPlayerKnockOutMultiPlayTimerMenu - // void OpenPlayerKnockOutMultiPlayTimerMenu(float _limitTime); // [0x6ca2ff0] Final|Native|Static|Public|BlueprintCallable + // void OpenPlayerKnockOutMultiPlayTimerMenu(float _limitTime); // [0x6cda940] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPlayerKnockOutFriendHelpMenu - // void OpenPlayerKnockOutFriendHelpMenu(bool _isTimeLimitVisibility, float _limitTime); // [0x6ca2f20] Final|Native|Static|Public|BlueprintCallable + // void OpenPlayerKnockOutFriendHelpMenu(bool _isTimeLimitVisibility, float _limitTime); // [0x6cda870] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPlayerInfo - // void OpenPlayerInfo(FPlayerInfoSetupInitData& _initData); // [0x6ca2e70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenPlayerInfo(FPlayerInfoSetupInitData& _initData); // [0x6cda7c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPlantDungeonWindow - // void OpenPlantDungeonWindow(FPlantDungeonStatusHandle _statusHandle); // [0x6ca2df0] Final|Native|Static|Public|BlueprintCallable + // void OpenPlantDungeonWindow(FPlantDungeonStatusHandle _statusHandle); // [0x6cda740] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPlantDungeonWateringItemSelectMenu - // void OpenPlantDungeonWateringItemSelectMenu(FPlantDungeonStatusHandle _statusHandle); // [0x6ca2d70] Final|Native|Static|Public|BlueprintCallable + // void OpenPlantDungeonWateringItemSelectMenu(FPlantDungeonStatusHandle _statusHandle); // [0x6cda6c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPlantDungeonVintageSelectMenu - // void OpenPlantDungeonVintageSelectMenu(); // [0x6ca2d50] Final|Native|Static|Public|BlueprintCallable + // void OpenPlantDungeonVintageSelectMenu(); // [0x6cda6a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPlantDungeonRipeningAltarMenu - // void OpenPlantDungeonRipeningAltarMenu(); // [0x6ca2d30] Final|Native|Static|Public|BlueprintCallable + // void OpenPlantDungeonRipeningAltarMenu(); // [0x6cda680] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPlantDungeonGrowMenu - // void OpenPlantDungeonGrowMenu(FPlantDungeonStatusHandle _plantDungeonStatusHandle); // [0x6ca2cb0] Final|Native|Static|Public|BlueprintCallable + // void OpenPlantDungeonGrowMenu(FPlantDungeonStatusHandle _plantDungeonStatusHandle); // [0x6cda600] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPlantDungeonEraGroupMenu - // void OpenPlantDungeonEraGroupMenu(); // [0x6ca2c90] Final|Native|Static|Public|BlueprintCallable + // void OpenPlantDungeonEraGroupMenu(); // [0x6cda5e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPauseMenu - // void OpenPauseMenu(); // [0x6ca2c70] Final|Native|Static|Public|BlueprintCallable + // void OpenPauseMenu(); // [0x6cda5c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPartyFormationMenuSettingCloseEnd - // void OpenPartyFormationMenuSettingCloseEnd(EPartyCharaSelectMode _partyCharaSelectMode, class UObject* _eventRecievedObject, FName _onCloseEndFuncName); // [0x6ca2b70] Final|Native|Static|Public|BlueprintCallable + // void OpenPartyFormationMenuSettingCloseEnd(EPartyCharaSelectMode _partyCharaSelectMode, class UObject* _eventRecievedObject, FName _onCloseEndFuncName); // [0x6cda4c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPartyFormationMenu - // void OpenPartyFormationMenu(EPartyCharaSelectMode _partyCharaSelectMode); // [0x6ca2b00] Final|Native|Static|Public|BlueprintCallable + // void OpenPartyFormationMenu(EPartyCharaSelectMode _partyCharaSelectMode); // [0x6cda450] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenPartyFormationInstantCharaMenu - // void OpenPartyFormationInstantCharaMenu(); // [0x6ca2ae0] Final|Native|Static|Public|BlueprintCallable + // void OpenPartyFormationInstantCharaMenu(); // [0x6cda430] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenObstacleRemovalCharaSelectMenu - // void OpenObstacleRemovalCharaSelectMenu(FName& _obstaclePlacementId); // [0x6ca2a50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenObstacleRemovalCharaSelectMenu(FName& _obstaclePlacementId); // [0x6cda3a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenObstacleMenu - // void OpenObstacleMenu(FName& _obstaclePlacementId); // [0x6ca29c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenObstacleMenu(FName& _obstaclePlacementId); // [0x6cda310] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenObjActionButtonMenu - // void OpenObjActionButtonMenu(); // [0x6ca29a0] Final|Native|Static|Public|BlueprintCallable + // void OpenObjActionButtonMenu(); // [0x6cda2f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenNPCLifeQuestMenu - // void OpenNPCLifeQuestMenu(FNPCLifeQuestSetupInfo& _npcLifeQuestSetupInfo); // [0x6ca28f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenNPCLifeQuestMenu(FNPCLifeQuestSetupInfo& _npcLifeQuestSetupInfo); // [0x6cda240] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenNoticesWindowMenu - // void OpenNoticesWindowMenu(); // [0x6ca2980] Final|Native|Static|Public|BlueprintCallable + // void OpenNoticesWindowMenu(); // [0x6cda2d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenMysetSkillListMenu - // void OpenMysetSkillListMenu(int32_t _mySetIndex, ECharaEquipCategory _charaEquipCategory, class UObject* _eventRecievedObject, FName _onCloseEndFuncName); // [0x6ca27b0] Final|Native|Static|Public|BlueprintCallable + // void OpenMysetSkillListMenu(int32_t _mySetIndex, ECharaEquipCategory _charaEquipCategory, class UObject* _eventRecievedObject, FName _onCloseEndFuncName); // [0x6cda100] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenMultiMainMenu - // void OpenMultiMainMenu(); // [0x6ca2790] Final|Native|Static|Public|BlueprintCallable + // void OpenMultiMainMenu(); // [0x6cda0e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenMultiBlockListMenu - // void OpenMultiBlockListMenu(); // [0x6ca2770] Final|Native|Static|Public|BlueprintCallable + // void OpenMultiBlockListMenu(); // [0x6cda0c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenMinimapMenu - // void OpenMinimapMenu(); // [0x6ca2750] Final|Native|Static|Public|BlueprintCallable + // void OpenMinimapMenu(); // [0x6cda0a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenMiniGameLifeNotificationMenu - // void OpenMiniGameLifeNotificationMenu(ELifeType _lifeType); // [0x6ca26e0] Final|Native|Static|Public|BlueprintCallable + // void OpenMiniGameLifeNotificationMenu(ELifeType _lifeType); // [0x6cda030] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenMapRoguelikeDetailMenu - // class UMenuObject* OpenMapRoguelikeDetailMenu(class UObject* _closeObject, FName _closeFuncName); // [0x6ca2610] Final|Native|Static|Public|BlueprintCallable + // class UMenuObject* OpenMapRoguelikeDetailMenu(class UObject* _closeObject, FName _closeFuncName); // [0x6cd9f60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenMapMenu - // void OpenMapMenu(); // [0x6ca25f0] Final|Native|Static|Public|BlueprintCallable + // void OpenMapMenu(); // [0x6cd9f40] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenMainMenu - // void OpenMainMenu(); // [0x6ca25d0] Final|Native|Static|Public|BlueprintCallable + // void OpenMainMenu(); // [0x6cd9f20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenLifeSelectMenu - // void OpenLifeSelectMenu(FLifeSelectSetupInfo _menuInfo); // [0x6ca2520] Final|Native|Static|Public|BlueprintCallable + // void OpenLifeSelectMenu(FLifeSelectSetupInfo _menuInfo); // [0x6cd9e70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenLifeQuestReportMenu - // void OpenLifeQuestReportMenu(bool& _shouldCompleteQuest); // [0x6ca2490] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenLifeQuestReportMenu(bool& _shouldCompleteQuest); // [0x6cd9de0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenLifeGetMenuImmediate - // class UMenuObject* OpenLifeGetMenuImmediate(FName _lifeId, bool _enableInput); // [0x6ca23c0] Final|Native|Static|Public|BlueprintCallable + // class UMenuObject* OpenLifeGetMenuImmediate(FName _lifeId, bool _enableInput); // [0x6cd9d10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenLifeGetMenu - // void OpenLifeGetMenu(FName _lifeId); // [0x6ca2340] Final|Native|Static|Public|BlueprintCallable + // void OpenLifeGetMenu(FName _lifeId); // [0x6cd9c90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenLifeCheckedWindowMenu - // void OpenLifeCheckedWindowMenu(); // [0x6ca2320] Final|Native|Static|Public|BlueprintCallable + // void OpenLifeCheckedWindowMenu(); // [0x6cd9c70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenItemCraftRubildSkillMenu - // void OpenItemCraftRubildSkillMenu(FItemCraftRebuildSkillSetupInfo& _setupInfo); // [0x6ca2290] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenItemCraftRubildSkillMenu(FItemCraftRebuildSkillSetupInfo& _setupInfo); // [0x6cd9be0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenItemCraftMenu - // class UMenuObject* OpenItemCraftMenu(EMusicGameItemSelectType _craftType, bool _shouldResetFilter); // [0x6ca21c0] Final|Native|Static|Public|BlueprintCallable + // class UMenuObject* OpenItemCraftMenu(EMusicGameItemSelectType _craftType, bool _shouldResetFilter); // [0x6cd9b10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenItemCraftGameGotWindowMenu - // void OpenItemCraftGameGotWindowMenu(); // [0x6ca21a0] Final|Native|Static|Public|BlueprintCallable + // void OpenItemCraftGameGotWindowMenu(); // [0x6cd9af0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenIslandNameMenu - // void OpenIslandNameMenu(); // [0x6ca2180] Final|Native|Static|Public|BlueprintCallable + // void OpenIslandNameMenu(); // [0x6cd9ad0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenIslandNameEditMenu - // class UMenuObject* OpenIslandNameEditMenu(EIslandNameEditType _type); // [0x6ca2100] Final|Native|Static|Public|BlueprintCallable + // class UMenuObject* OpenIslandNameEditMenu(EIslandNameEditType _type); // [0x6cd9a50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenInventoryMenuForSelectingNPCPresents - // void OpenInventoryMenuForSelectingNPCPresents(FInventorySetupInfo& _inventorySetupInfo); // [0x6ca2060] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void OpenInventoryMenuForSelectingNPCPresents(FInventorySetupInfo& _inventorySetupInfo); // [0x6cd99b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.OpenInventoryMenuForSelectingMultiplayPresents - // void OpenInventoryMenuForSelectingMultiplayPresents(FInventorySetupInfo& _inventorySetupInfo); // [0x6ca1fc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void OpenInventoryMenuForSelectingMultiplayPresents(FInventorySetupInfo& _inventorySetupInfo); // [0x6cd9910] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.OpenInventoryMenu - // void OpenInventoryMenu(FInventorySetupInfo& _inventorySetupInfo); // [0x6ca1f20] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void OpenInventoryMenu(FInventorySetupInfo& _inventorySetupInfo); // [0x6cd9870] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.OpenInventoryBranchMenuForSelectingMultiplayPresents - // void OpenInventoryBranchMenuForSelectingMultiplayPresents(FPlantDungeonInventorySetupInfo& _inventorySetupInfo); // [0x6ca1e80] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void OpenInventoryBranchMenuForSelectingMultiplayPresents(FPlantDungeonInventorySetupInfo& _inventorySetupInfo); // [0x6cd97d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.OpenInfrastructureRemovalMenu - // void OpenInfrastructureRemovalMenu(EInfrastructureCategory& _category); // [0x6ca1df0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenInfrastructureRemovalMenu(EInfrastructureCategory& _category); // [0x6cd9740] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenInfrastructureRemovalAnimationMenu - // void OpenInfrastructureRemovalAnimationMenu(); // [0x6ca1dd0] Final|Native|Static|Public|BlueprintCallable + // void OpenInfrastructureRemovalAnimationMenu(); // [0x6cd9720] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenInfrastructureReformSelectMenu - // void OpenInfrastructureReformSelectMenu(EInfrastructureCategory& _category); // [0x6ca1d40] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenInfrastructureReformSelectMenu(EInfrastructureCategory& _category); // [0x6cd9690] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenInfrastructureReformMenuSetting - // void OpenInfrastructureReformMenuSetting(FInfraReformSetupInfo& _equipSetupInfo); // [0x6ca1cb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenInfrastructureReformMenuSetting(FInfraReformSetupInfo& _equipSetupInfo); // [0x6cd9600] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenInfrastructureReformMenu - // void OpenInfrastructureReformMenu(); // [0x6ca1c90] Final|Native|Static|Public|BlueprintCallable + // void OpenInfrastructureReformMenu(); // [0x6cd95e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenInfrastructureReformHouseSelectMenu - // void OpenInfrastructureReformHouseSelectMenu(); // [0x6ca1c70] Final|Native|Static|Public|BlueprintCallable + // void OpenInfrastructureReformHouseSelectMenu(); // [0x6cd95c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenInfrastructurePossessionNumMenu - // void OpenInfrastructurePossessionNumMenu(FInfraPossessionNumberSetupInitData& InitData); // [0x6ca1be0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenInfrastructurePossessionNumMenu(FInfraPossessionNumberSetupInitData& InitData); // [0x6cd9530] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenInfrastructureMoveMenu - // void OpenInfrastructureMoveMenu(EInfrastructureCategory& _category); // [0x6ca1b50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenInfrastructureMoveMenu(EInfrastructureCategory& _category); // [0x6cd94a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenInfrastructureMenu - // void OpenInfrastructureMenu(EInfrastructureCategory& _category, ECraftObjCategory& _craftObjCategory); // [0x6ca1a60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenInfrastructureMenu(EInfrastructureCategory& _category, ECraftObjCategory& _craftObjCategory); // [0x6cd93b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenInfrastructureAnimationMenu - // void OpenInfrastructureAnimationMenu(); // [0x6ca1a40] Final|Native|Static|Public|BlueprintCallable + // void OpenInfrastructureAnimationMenu(); // [0x6cd9390] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenHugeMapAreaPointMenu - // void OpenHugeMapAreaPointMenu(int32_t _areaPoint); // [0x6ca19c0] Final|Native|Static|Public|BlueprintCallable + // void OpenHugeMapAreaPointMenu(int32_t _areaPoint); // [0x6cd9310] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenHelpWindowOnce - // bool OpenHelpWindowOnce(FName& _helpId, bool _isNotMenuSceneReserved); // [0x6ca18e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool OpenHelpWindowOnce(FName& _helpId, bool _isNotMenuSceneReserved); // [0x6cd9230] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenHelpWindowFromEventScript - // bool OpenHelpWindowFromEventScript(FName& _helpId, bool& _scriptEventOpen); // [0x6ca17f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool OpenHelpWindowFromEventScript(FName& _helpId, bool& _scriptEventOpen); // [0x6cd9140] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenHelpWindow - // bool OpenHelpWindow(FName& _helpId, bool _openMenuFlag); // [0x6ca1710] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool OpenHelpWindow(FName& _helpId, bool _openMenuFlag); // [0x6cd9060] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenHateIcon - // class UMenuObject* OpenHateIcon(); // [0x6ca16e0] Final|Native|Static|Public|BlueprintCallable + // class UMenuObject* OpenHateIcon(); // [0x6cd9030] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenGotWindowMenuImmediate - // class UMenuObject* OpenGotWindowMenuImmediate(FGotWindowSetupInfo& _gotWindowSetupInfo); // [0x6ca1620] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UMenuObject* OpenGotWindowMenuImmediate(FGotWindowSetupInfo& _gotWindowSetupInfo); // [0x6cd8f70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenGotWindowMenu - // void OpenGotWindowMenu(FGotWindowSetupInfo& _gotWindowSetupInfo); // [0x6ca1570] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenGotWindowMenu(FGotWindowSetupInfo& _gotWindowSetupInfo); // [0x6cd8ec0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenGalleryPlaceMenu - // void OpenGalleryPlaceMenu(FGalleryPlaceMenuSetupInfo& _galleryPlaceMenuSetupInfo); // [0x6ca14e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenGalleryPlaceMenu(FGalleryPlaceMenuSetupInfo& _galleryPlaceMenuSetupInfo); // [0x6cd8e30] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenFooterByPreset - // class UMenuObject* OpenFooterByPreset(EPadMenuAnimationType _animationType, EOperationGuidePresetType _presetType); // [0x6ca1420] Final|Native|Static|Public|BlueprintCallable + // class UMenuObject* OpenFooterByPreset(EPadMenuAnimationType _animationType, EOperationGuidePresetType _presetType); // [0x6cd8d70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenFooter - // class UMenuObject* OpenFooter(EPadMenuAnimationType _animationType, FName _operationGuideId); // [0x6ca1350] Final|Native|Static|Public|BlueprintCallable + // class UMenuObject* OpenFooter(EPadMenuAnimationType _animationType, FName _operationGuideId); // [0x6cd8ca0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenFastTravelPresentMapMenu - // void OpenFastTravelPresentMapMenu(); // [0x6ca1330] Final|Native|Static|Public|BlueprintCallable + // void OpenFastTravelPresentMapMenu(); // [0x6cd8c80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenFastTravelPastMapMenu - // void OpenFastTravelPastMapMenu(); // [0x6ca1310] Final|Native|Static|Public|BlueprintCallable + // void OpenFastTravelPastMapMenu(); // [0x6cd8c60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenFastTravelMapMenu - // void OpenFastTravelMapMenu(); // [0x6ca12f0] Final|Native|Static|Public|BlueprintCallable + // void OpenFastTravelMapMenu(); // [0x6cd8c40] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenFarmStandMenu - // void OpenFarmStandMenu(FFarmStandSetupInfo& _setupInfo); // [0x6ca1260] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenFarmStandMenu(FFarmStandSetupInfo& _setupInfo); // [0x6cd8bb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenFarmStandLetterMenu - // void OpenFarmStandLetterMenu(EFarmStandLetterType& _letterType); // [0x6ca11d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenFarmStandLetterMenu(EFarmStandLetterType& _letterType); // [0x6cd8b20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenEquipViewMenu - // void OpenEquipViewMenu(FEquipSetupInfo& _equipSetupInfo); // [0x6ca1130] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenEquipViewMenu(FEquipSetupInfo& _equipSetupInfo); // [0x6cd8a80] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenEquipAbilityMenu - // void OpenEquipAbilityMenu(FEquipSetupInfo& _equipSetupInfo); // [0x6ca1090] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenEquipAbilityMenu(FEquipSetupInfo& _equipSetupInfo); // [0x6cd89e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenElevatorFloorInfo - // void OpenElevatorFloorInfo(int32_t _currentLayerIndex); // [0x6ca1010] Final|Native|Static|Public|BlueprintCallable + // void OpenElevatorFloorInfo(int32_t _currentLayerIndex); // [0x6cd8960] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenDungeonRouteMapMenu - // class UMenuObject* OpenDungeonRouteMapMenu(bool _toMenuScene, bool _isMulti, FPlantDungeonBranchStatusHandle& _dungeonBranchHandle, bool _isEnableFloorMove, bool _isEnablePartyChange, bool openedThroughPad); // [0x6ca0e00] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UMenuObject* OpenDungeonRouteMapMenu(bool _toMenuScene, bool _isMulti, FPlantDungeonBranchStatusHandle& _dungeonBranchHandle, bool _isEnableFloorMove, bool _isEnablePartyChange, bool openedThroughPad); // [0x6cd8750] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenDevelopmentRankMenu - // class UMenuObject* OpenDevelopmentRankMenu(bool _playRankUpAnimation); // [0x6ca0d70] Final|Native|Static|Public|BlueprintCallable + // class UMenuObject* OpenDevelopmentRankMenu(bool _playRankUpAnimation); // [0x6cd86c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenCurtainEffect - // void OpenCurtainEffect(); // [0x6ca0d50] Final|Native|Static|Public|BlueprintCallable + // void OpenCurtainEffect(); // [0x6cd86a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenCraftMenu - // void OpenCraftMenu(bool _isCancelOpen, FInventoryHandle _prevSelectedItemHandle); // [0x6ca0c80] Final|Native|Static|Public|BlueprintCallable + // void OpenCraftMenu(bool _isCancelOpen, FInventoryHandle _prevSelectedItemHandle); // [0x6cd85d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenCraftIndoorGuideMenu - // void OpenCraftIndoorGuideMenu(ELayoutModeChangeAreaType _areaType, ECraftInDoorGuideCtrlType _ctrlType); // [0x6ca0bc0] Final|Native|Static|Public|BlueprintCallable + // void OpenCraftIndoorGuideMenu(ELayoutModeChangeAreaType _areaType, ECraftInDoorGuideCtrlType _ctrlType); // [0x6cd8510] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenCraftIndoorEffect - // void OpenCraftIndoorEffect(bool _isStart); // [0x6ca0b40] Final|Native|Static|Public|BlueprintCallable + // void OpenCraftIndoorEffect(bool _isStart); // [0x6cd8490] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenCountDownMenu - // void OpenCountDownMenu(FCountDownSetupInfo& _setupInfo); // [0x6ca0ab0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenCountDownMenu(FCountDownSetupInfo& _setupInfo); // [0x6cd8400] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenCharacterSkillListMenuByStatusCharacterHandle - // void OpenCharacterSkillListMenuByStatusCharacterHandle(FCharaStatusHandle _charaStatusHdl, FName _lifeId, class UObject* _eventRecievedObject, FName _onCloseEndFuncName); // [0x6ca0970] Final|Native|Static|Public|BlueprintCallable + // void OpenCharacterSkillListMenuByStatusCharacterHandle(FCharaStatusHandle _charaStatusHdl, FName _lifeId, class UObject* _eventRecievedObject, FName _onCloseEndFuncName); // [0x6cd82c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenCharacterSkillListMenu - // void OpenCharacterSkillListMenu(int32_t _partyIndex, FName _lifeId, class UObject* _eventRecievedObject, FName _onCloseEndFuncName); // [0x6ca0830] Final|Native|Static|Public|BlueprintCallable + // void OpenCharacterSkillListMenu(int32_t _partyIndex, FName _lifeId, class UObject* _eventRecievedObject, FName _onCloseEndFuncName); // [0x6cd8180] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenCharacterMenu - // void OpenCharacterMenu(); // [0x6ca0810] Final|Native|Static|Public|BlueprintCallable + // void OpenCharacterMenu(); // [0x6cd8160] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenBoardGuildQuestMenu - // void OpenBoardGuildQuestMenu(EBulletinBoardQuestType _type); // [0x6ca07a0] Final|Native|Static|Public|BlueprintCallable + // void OpenBoardGuildQuestMenu(EBulletinBoardQuestType _type); // [0x6cd80f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenAndSetFlagHelpWindow - // bool OpenAndSetFlagHelpWindow(FName& _helpId, bool _openMenuFlag); // [0x6ca06c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool OpenAndSetFlagHelpWindow(FName& _helpId, bool _openMenuFlag); // [0x6cd8010] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenActiveEventResultMenu - // void OpenActiveEventResultMenu(EActiveEventClearRankType _type, FName _rewardID, FName _areaId); // [0x6ca05c0] Final|Native|Static|Public|BlueprintCallable + // void OpenActiveEventResultMenu(EActiveEventClearRankType _type, FName _rewardID, FName _areaId); // [0x6cd7f10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenAcceptingQuestMenuCore - // void OpenAcceptingQuestMenuCore(EQuestMenuTopPosition _menuPosition, bool _isSubMenuOpen, bool _isBaseDark); // [0x6ca04a0] Final|Native|Static|Public|BlueprintCallable + // void OpenAcceptingQuestMenuCore(EQuestMenuTopPosition _menuPosition, bool _isSubMenuOpen, bool _isBaseDark); // [0x6cd7df0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.OpenAcceptingQuestMenu - // void OpenAcceptingQuestMenu(); // [0x6ca0480] Final|Native|Static|Public|BlueprintCallable + // void OpenAcceptingQuestMenu(); // [0x6cd7dd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.NotificationTitleCrossSaveLinkageLoginEosEnd - // void NotificationTitleCrossSaveLinkageLoginEosEnd(); // [0x6ca0460] Final|Native|Static|Public|BlueprintCallable + // void NotificationTitleCrossSaveLinkageLoginEosEnd(); // [0x6cd7db0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.MiniMap_UpdateArea - // void MiniMap_UpdateArea(FMapAreaVal _areaVal); // [0x6ca03e0] Final|Native|Static|Public + // void MiniMap_UpdateArea(FMapAreaVal _areaVal); // [0x6cd7d30] Final|Native|Static|Public // Function /Script/DP1Project.MenuGameUtility.LoadAndSetIconTexture_ItemIcon - // bool LoadAndSetIconTexture_ItemIcon(FMenuTargetTextureSetInfo& _targetInfo, FName& _itemId, EIconTextureCategory _iconCategory, EIconTextureType _iconType, FName& _overrideDummyTextureId); // [0x6ca0210] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool LoadAndSetIconTexture_ItemIcon(FMenuTargetTextureSetInfo& _targetInfo, FName& _itemId, EIconTextureCategory _iconCategory, EIconTextureType _iconType, FName& _overrideDummyTextureId); // [0x6cd7b60] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.LoadAndSetIconTexture_CharaIcon - // bool LoadAndSetIconTexture_CharaIcon(FMenuTargetTextureSetInfo& _targetInfo, FName& _charaID, EIconTextureType _iconType, FSetCharaIconTextureOption _charaIconOption, FName& _overrideDummyTextureId); // [0x6ca0040] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool LoadAndSetIconTexture_CharaIcon(FMenuTargetTextureSetInfo& _targetInfo, FName& _charaID, EIconTextureType _iconType, FSetCharaIconTextureOption _charaIconOption, FName& _overrideDummyTextureId); // [0x6cd7990] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.LoadAndSetIconTexture - // bool LoadAndSetIconTexture(FMenuTargetTextureSetInfo& _targetInfo, FMenuTextureSetInfo& _textureInfo, FName& _overrideDummyTextureId); // [0x6c9fec0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool LoadAndSetIconTexture(FMenuTargetTextureSetInfo& _targetInfo, FMenuTextureSetInfo& _textureInfo, FName& _overrideDummyTextureId); // [0x6cd7810] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsWipeOut - // bool IsWipeOut(); // [0x6c9fe90] Final|Native|Static|Public|BlueprintCallable + // bool IsWipeOut(); // [0x6cd77e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsWipe - // bool IsWipe(); // [0x6c9fe60] Final|Native|Static|Public|BlueprintCallable + // bool IsWipe(); // [0x6cd77b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsTransition - // bool IsTransition(); // [0x6c9fe30] Final|Native|Static|Public|BlueprintCallable + // bool IsTransition(); // [0x6cd7780] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsProcessingTextBox - // bool IsProcessingTextBox(); // [0x6c9fe00] Final|Native|Static|Public|BlueprintCallable + // bool IsProcessingTextBox(); // [0x6cd7750] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsProcessingHelpWindow - // bool IsProcessingHelpWindow(); // [0x6c9fdd0] Final|Native|Static|Public|BlueprintCallable + // bool IsProcessingHelpWindow(); // [0x6cd7720] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsPlayingCurtainEffect - // bool IsPlayingCurtainEffect(); // [0x6c9fda0] Final|Native|Static|Public|BlueprintCallable + // bool IsPlayingCurtainEffect(); // [0x6cd76f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsPlayingCraftIndoorEffect - // bool IsPlayingCraftIndoorEffect(); // [0x6c9fd70] Final|Native|Static|Public|BlueprintCallable + // bool IsPlayingCraftIndoorEffect(); // [0x6cd76c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsPlayerKnockOutWindowMenuSelectedButton - // bool IsPlayerKnockOutWindowMenuSelectedButton(); // [0x6c9fd40] Final|Native|Static|Public|BlueprintCallable + // bool IsPlayerKnockOutWindowMenuSelectedButton(); // [0x6cd7690] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsPlayedCraftIndoorEffect - // bool IsPlayedCraftIndoorEffect(); // [0x6c9fd10] Final|Native|Static|Public|BlueprintCallable + // bool IsPlayedCraftIndoorEffect(); // [0x6cd7660] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsOpenRequestQuestMenu - // bool IsOpenRequestQuestMenu(); // [0x6c9fce0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsOpenRequestQuestMenu(); // [0x6cd7630] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsOpenRequestItemSelectMenu - // bool IsOpenRequestItemSelectMenu(); // [0x6c9fcb0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsOpenRequestItemSelectMenu(); // [0x6cd7600] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsOpenReclamationAnimationMenu - // bool IsOpenReclamationAnimationMenu(); // [0x6c9fc80] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsOpenReclamationAnimationMenu(); // [0x6cd75d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsOpenPossessionSelectPowerUpMenu - // bool IsOpenPossessionSelectPowerUpMenu(); // [0x6c9fc50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsOpenPossessionSelectPowerUpMenu(); // [0x6cd75a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsOpenPossessionSelectMenu - // bool IsOpenPossessionSelectMenu(); // [0x6c9fc20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsOpenPossessionSelectMenu(); // [0x6cd7570] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsOpenPlantDungeonWindow - // bool IsOpenPlantDungeonWindow(); // [0x6c9fbf0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsOpenPlantDungeonWindow(); // [0x6cd7540] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsOpenPlantDungeonWateringItemSelectMenu - // bool IsOpenPlantDungeonWateringItemSelectMenu(); // [0x6c9fbc0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsOpenPlantDungeonWateringItemSelectMenu(); // [0x6cd7510] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsOpenPlantDungeonGrowMenu - // bool IsOpenPlantDungeonGrowMenu(); // [0x6c9fb90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsOpenPlantDungeonGrowMenu(); // [0x6cd74e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsOpenObstacleRemovalConditionMenu - // bool IsOpenObstacleRemovalConditionMenu(); // [0x6c9fb60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsOpenObstacleRemovalConditionMenu(); // [0x6cd74b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsOpenObstacleRemovalCharaSelectMenu - // bool IsOpenObstacleRemovalCharaSelectMenu(); // [0x6c9fb30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsOpenObstacleRemovalCharaSelectMenu(); // [0x6cd7480] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsOpenLifeSkillPointResetWindow - // bool IsOpenLifeSkillPointResetWindow(); // [0x6c9fb00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsOpenLifeSkillPointResetWindow(); // [0x6cd7450] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsOpenLifeQuestReportMenu - // bool IsOpenLifeQuestReportMenu(); // [0x6c9fad0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsOpenLifeQuestReportMenu(); // [0x6cd7420] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsOpenGotWindowMenu - // bool IsOpenGotWindowMenu(); // [0x6c9faa0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsOpenGotWindowMenu(); // [0x6cd73f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsOpenDevelopmentRankMenu - // bool IsOpenDevelopmentRankMenu(); // [0x6c9fa70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsOpenDevelopmentRankMenu(); // [0x6cd73c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsNotFadeOut - // bool IsNotFadeOut(); // [0x6c9fa40] Final|Native|Static|Public|BlueprintCallable + // bool IsNotFadeOut(); // [0x6cd7390] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsNeedToCloseStoryQuestTelop - // bool IsNeedToCloseStoryQuestTelop(); // [0x6c9fa10] Final|Native|Static|Public|BlueprintCallable + // bool IsNeedToCloseStoryQuestTelop(); // [0x6cd7360] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsNeedToCloseLifeQuestTelop - // bool IsNeedToCloseLifeQuestTelop(); // [0x6c9f9e0] Final|Native|Static|Public|BlueprintCallable + // bool IsNeedToCloseLifeQuestTelop(); // [0x6cd7330] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsMultiPlayerIcon - // bool IsMultiPlayerIcon(EMapIconType _iconType); // [0x6c9f960] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsMultiPlayerIcon(EMapIconType _iconType); // [0x6cd72b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsMainMenuNotification_Skill_Board - // bool IsMainMenuNotification_Skill_Board(); // [0x6c9f930] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsMainMenuNotification_Skill_Board(); // [0x6cd7280] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsMainMenuNotification_Quest - // bool IsMainMenuNotification_Quest(); // [0x6c9f900] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsMainMenuNotification_Quest(); // [0x6cd7250] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsMainMenuNotification_Activity - // bool IsMainMenuNotification_Activity(); // [0x6c9f8d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsMainMenuNotification_Activity(); // [0x6cd7220] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsFinishedAnimeSkillTelop - // bool IsFinishedAnimeSkillTelop(); // [0x6c9f8a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsFinishedAnimeSkillTelop(); // [0x6cd71f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsFinishedAnimeLifeChangeTelop - // bool IsFinishedAnimeLifeChangeTelop(); // [0x6c9f870] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsFinishedAnimeLifeChangeTelop(); // [0x6cd71c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsFinishedAnimeActiveEventTelop - // bool IsFinishedAnimeActiveEventTelop(); // [0x6c9f840] Final|Native|Static|Public|BlueprintCallable + // bool IsFinishedAnimeActiveEventTelop(); // [0x6cd7190] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsFadeOut - // bool IsFadeOut(); // [0x6c9f810] Final|Native|Static|Public|BlueprintCallable + // bool IsFadeOut(); // [0x6cd7160] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsFade - // bool IsFade(); // [0x6c9f7e0] Final|Native|Static|Public|BlueprintCallable + // bool IsFade(); // [0x6cd7130] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsExistMenuAccessButton - // bool IsExistMenuAccessButton(); // [0x6c9f7b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsExistMenuAccessButton(); // [0x6cd7100] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsExistItemCraftRubuildSkillMenu - // bool IsExistItemCraftRubuildSkillMenu(); // [0x6c9f780] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsExistItemCraftRubuildSkillMenu(); // [0x6cd70d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsExistGotWindowMenu - // bool IsExistGotWindowMenu(); // [0x6c9f750] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsExistGotWindowMenu(); // [0x6cd70a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseWarningGuide - // bool IsEnableUseWarningGuide(); // [0x6c9f720] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseWarningGuide(); // [0x6cd7070] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseTutorialGuideMenu - // bool IsEnableUseTutorialGuideMenu(); // [0x6c9f6f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseTutorialGuideMenu(); // [0x6cd7040] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseTutorialArrowMenu - // bool IsEnableUseTutorialArrowMenu(); // [0x6c9f6c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseTutorialArrowMenu(); // [0x6cd7010] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseTrialThanksMenu - // bool IsEnableUseTrialThanksMenu(); // [0x6c9f690] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseTrialThanksMenu(); // [0x6cd6fe0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseTreasureMapMenu - // bool IsEnableUseTreasureMapMenu(); // [0x6c9f660] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseTreasureMapMenu(); // [0x6cd6fb0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseTowerRankupMenu - // bool IsEnableUseTowerRankupMenu(); // [0x6c9f630] Final|Native|Static|Public|BlueprintCallable + // bool IsEnableUseTowerRankupMenu(); // [0x6cd6f80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnableUseTowerRankSelectWindowMenu - // bool IsEnableUseTowerRankSelectWindowMenu(); // [0x6c9f600] Final|Native|Static|Public|BlueprintCallable + // bool IsEnableUseTowerRankSelectWindowMenu(); // [0x6cd6f50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnableUseTimerMenu - // bool IsEnableUseTimerMenu(); // [0x6c9f5d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseTimerMenu(); // [0x6cd6f20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseShopMenu - // bool IsEnableUseShopMenu(); // [0x6c9f5a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseShopMenu(); // [0x6cd6ef0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseShopDeliveryRankMenu - // bool IsEnableUseShopDeliveryRankMenu(); // [0x6c9f570] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseShopDeliveryRankMenu(); // [0x6cd6ec0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseResidentManagementMenu - // bool IsEnableUseResidentManagementMenu(); // [0x6c9f540] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseResidentManagementMenu(); // [0x6cd6e90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseResidentGetMenu - // bool IsEnableUseResidentGetMenu(); // [0x6c9f120] Final|Native|Static|Public|BlueprintCallable + // bool IsEnableUseResidentGetMenu(); // [0x6cd6a70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnableUseRequestItemSelectMenu - // bool IsEnableUseRequestItemSelectMenu(); // [0x6c9f510] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseRequestItemSelectMenu(); // [0x6cd6e60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseReclamationAnimationMenu - // bool IsEnableUseReclamationAnimationMenu(); // [0x6c9f4e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseReclamationAnimationMenu(); // [0x6cd6e30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUsePurposeGuide - // bool IsEnableUsePurposeGuide(); // [0x6c9f4b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUsePurposeGuide(); // [0x6cd6e00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUsePossessionSelectPowerUpMenu - // bool IsEnableUsePossessionSelectPowerUpMenu(); // [0x6c9f480] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUsePossessionSelectPowerUpMenu(); // [0x6cd6dd0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUsePossessionSelectMenu - // bool IsEnableUsePossessionSelectMenu(); // [0x6c9f450] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUsePossessionSelectMenu(); // [0x6cd6da0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUsePlayerOperationGuideWindowMenu - // bool IsEnableUsePlayerOperationGuideWindowMenu(); // [0x6c9f420] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUsePlayerOperationGuideWindowMenu(); // [0x6cd6d70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUsePlayerInfo - // bool IsEnableUsePlayerInfo(); // [0x6c9f3f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUsePlayerInfo(); // [0x6cd6d40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUsePlantDungeonWindow - // bool IsEnableUsePlantDungeonWindow(); // [0x6c9f3c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUsePlantDungeonWindow(); // [0x6cd6d10] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUsePlantDungeonWateringItemSelectMenu - // bool IsEnableUsePlantDungeonWateringItemSelectMenu(); // [0x6c9f390] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUsePlantDungeonWateringItemSelectMenu(); // [0x6cd6ce0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUsePlantDungeonGrowMenu - // bool IsEnableUsePlantDungeonGrowMenu(); // [0x6c9f360] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUsePlantDungeonGrowMenu(); // [0x6cd6cb0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUsePartyFormationMenu - // bool IsEnableUsePartyFormationMenu(); // [0x6c9f330] Final|Native|Static|Public|BlueprintCallable + // bool IsEnableUsePartyFormationMenu(); // [0x6cd6c80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnableUsePadWipe - // bool IsEnableUsePadWipe(); // [0x6c9f300] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUsePadWipe(); // [0x6cd6c50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseObstacleRemovalConditionMenu - // bool IsEnableUseObstacleRemovalConditionMenu(); // [0x6c9f2d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseObstacleRemovalConditionMenu(); // [0x6cd6c20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseObstacleRemovalCharaSelectMenu - // bool IsEnableUseObstacleRemovalCharaSelectMenu(); // [0x6c9f2a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseObstacleRemovalCharaSelectMenu(); // [0x6cd6bf0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseMultiBlockListMenu - // bool IsEnableUseMultiBlockListMenu(); // [0x6c9f270] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseMultiBlockListMenu(); // [0x6cd6bc0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseMiniGameLifeNotificationMenu - // bool IsEnableUseMiniGameLifeNotificationMenu(); // [0x6c9f240] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseMiniGameLifeNotificationMenu(); // [0x6cd6b90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseMiniGameFishingHitGuide - // bool IsEnableUseMiniGameFishingHitGuide(); // [0x6c9f210] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseMiniGameFishingHitGuide(); // [0x6cd6b60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseMainMenu - // bool IsEnableUseMainMenu(); // [0x6c9f1e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseMainMenu(); // [0x6cd6b30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseLineGuide - // bool IsEnableUseLineGuide(); // [0x6c9f1b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseLineGuide(); // [0x6cd6b00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseLifeSelectMenu - // bool IsEnableUseLifeSelectMenu(); // [0x6c9f180] Final|Native|Static|Public|BlueprintCallable + // bool IsEnableUseLifeSelectMenu(); // [0x6cd6ad0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnableUseLifeQuestReportMenu - // bool IsEnableUseLifeQuestReportMenu(); // [0x6c9f150] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseLifeQuestReportMenu(); // [0x6cd6aa0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseLifeGetMenu - // bool IsEnableUseLifeGetMenu(); // [0x6c9f120] Final|Native|Static|Public|BlueprintCallable + // bool IsEnableUseLifeGetMenu(); // [0x6cd6a70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnableUseItemCraftRubildSkillMenu - // bool IsEnableUseItemCraftRubildSkillMenu(); // [0x6c9f0f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseItemCraftRubildSkillMenu(); // [0x6cd6a40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseIslandNameMenu - // bool IsEnableUseIslandNameMenu(); // [0x6c9f0c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseIslandNameMenu(); // [0x6cd6a10] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseIslandNameEditMenu - // bool IsEnableUseIslandNameEditMenu(); // [0x6c9f090] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseIslandNameEditMenu(); // [0x6cd69e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseInventoryMenu - // bool IsEnableUseInventoryMenu(); // [0x6c9f060] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseInventoryMenu(); // [0x6cd69b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseInfrastructureRemovalAnimationMenu - // bool IsEnableUseInfrastructureRemovalAnimationMenu(); // [0x6c9f030] Final|Native|Static|Public|BlueprintCallable + // bool IsEnableUseInfrastructureRemovalAnimationMenu(); // [0x6cd6980] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnableUseInfrastructureReformMenu - // bool IsEnableUseInfrastructureReformMenu(); // [0x6c9f000] Final|Native|Static|Public|BlueprintCallable + // bool IsEnableUseInfrastructureReformMenu(); // [0x6cd6950] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnableUseInfrastructurePossessionNumMenu - // bool IsEnableUseInfrastructurePossessionNumMenu(); // [0x6c9efd0] Final|Native|Static|Public|BlueprintCallable + // bool IsEnableUseInfrastructurePossessionNumMenu(); // [0x6cd6920] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnableUseInfrastructureAnimationMenu - // bool IsEnableUseInfrastructureAnimationMenu(); // [0x6c9efa0] Final|Native|Static|Public|BlueprintCallable + // bool IsEnableUseInfrastructureAnimationMenu(); // [0x6cd68f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnableUseHugeMapAreaPointMenu - // bool IsEnableUseHugeMapAreaPointMenu(); // [0x6c9ef70] Final|Native|Static|Public|BlueprintCallable + // bool IsEnableUseHugeMapAreaPointMenu(); // [0x6cd68c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnableUseFooter - // bool IsEnableUseFooter(); // [0x6c9ef40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseFooter(); // [0x6cd6890] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseEquipViewMenu - // bool IsEnableUseEquipViewMenu(); // [0x6c9ef10] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseEquipViewMenu(); // [0x6cd6860] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseEquipAbilityMenu - // bool IsEnableUseEquipAbilityMenu(); // [0x6c9eee0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseEquipAbilityMenu(); // [0x6cd6830] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseElevatorFloorInfo - // bool IsEnableUseElevatorFloorInfo(); // [0x6c9eeb0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseElevatorFloorInfo(); // [0x6cd6800] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseDevelopmentRankMenu - // bool IsEnableUseDevelopmentRankMenu(); // [0x6c9ee80] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseDevelopmentRankMenu(); // [0x6cd67d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseCurtainEffect - // bool IsEnableUseCurtainEffect(); // [0x6c9ee50] Final|Native|Static|Public|BlueprintCallable + // bool IsEnableUseCurtainEffect(); // [0x6cd67a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnableUseCraftMenu - // bool IsEnableUseCraftMenu(); // [0x6c9ee20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseCraftMenu(); // [0x6cd6770] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseCraftIndoorGuideMenu - // bool IsEnableUseCraftIndoorGuideMenu(); // [0x6c9edf0] Final|Native|Static|Public|BlueprintCallable + // bool IsEnableUseCraftIndoorGuideMenu(); // [0x6cd6740] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnableUseCraftIndoorEffect - // bool IsEnableUseCraftIndoorEffect(); // [0x6c9edc0] Final|Native|Static|Public|BlueprintCallable + // bool IsEnableUseCraftIndoorEffect(); // [0x6cd6710] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnableUseCountDownMenu - // bool IsEnableUseCountDownMenu(); // [0x6c9ed90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseCountDownMenu(); // [0x6cd66e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableUseCharacterMenu - // bool IsEnableUseCharacterMenu(); // [0x6c9ed60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseCharacterMenu(); // [0x6cd66b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnablePossessionShrineProgressMenu - // bool IsEnablePossessionShrineProgressMenu(); // [0x6c9ed30] Final|Native|Static|Public|BlueprintCallable + // bool IsEnablePossessionShrineProgressMenu(); // [0x6cd6680] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnablePossessionShrineDestroyObjectMenu - // bool IsEnablePossessionShrineDestroyObjectMenu(); // [0x6c9ed00] Final|Native|Static|Public|BlueprintCallable + // bool IsEnablePossessionShrineDestroyObjectMenu(); // [0x6cd6650] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnablePlayerKnockOutWindowMenu - // bool IsEnablePlayerKnockOutWindowMenu(); // [0x6c9ecd0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnablePlayerKnockOutWindowMenu(); // [0x6cd6620] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnablePlayerKnockOutTimerMenu - // bool IsEnablePlayerKnockOutTimerMenu(); // [0x6c9eca0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnablePlayerKnockOutTimerMenu(); // [0x6cd65f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnablePlayerKnockOutMultiPlayTimerMenu - // bool IsEnablePlayerKnockOutMultiPlayTimerMenu(); // [0x6c9ec70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnablePlayerKnockOutMultiPlayTimerMenu(); // [0x6cd65c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnablePlayerKnockOutFriendHelpMenu - // bool IsEnablePlayerKnockOutFriendHelpMenu(); // [0x6c9ec40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnablePlayerKnockOutFriendHelpMenu(); // [0x6cd6590] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnablePauseMenu - // bool IsEnablePauseMenu(); // [0x6c9ec10] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnablePauseMenu(); // [0x6cd6560] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsEnableOpenMainMenu - // bool IsEnableOpenMainMenu(); // [0x6c9ebe0] Final|Native|Static|Public|BlueprintCallable + // bool IsEnableOpenMainMenu(); // [0x6cd6530] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnableFarmStandMenu - // bool IsEnableFarmStandMenu(); // [0x6c9ebb0] Final|Native|Static|Public|BlueprintCallable + // bool IsEnableFarmStandMenu(); // [0x6cd6500] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnableFarmStandLetterMenu - // bool IsEnableFarmStandLetterMenu(); // [0x6c9eb80] Final|Native|Static|Public|BlueprintCallable + // bool IsEnableFarmStandLetterMenu(); // [0x6cd64d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsEnableBoardGuildQuestMenu - // bool IsEnableBoardGuildQuestMenu(); // [0x6c9eb50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableBoardGuildQuestMenu(); // [0x6cd64a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsDreamWipeUsed - // bool IsDreamWipeUsed(); // [0x6c9eb20] Final|Native|Static|Public|BlueprintCallable + // bool IsDreamWipeUsed(); // [0x6cd6470] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsDevelopmentRankUpAnimationPlaying - // bool IsDevelopmentRankUpAnimationPlaying(); // [0x6c9eaf0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsDevelopmentRankUpAnimationPlaying(); // [0x6cd6440] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsClosingReclamationAnimationMenu - // bool IsClosingReclamationAnimationMenu(); // [0x6c9eac0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsClosingReclamationAnimationMenu(); // [0x6cd6410] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsCloseStateItemCraftRubuildSkillMenu - // bool IsCloseStateItemCraftRubuildSkillMenu(); // [0x6c9ea90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsCloseStateItemCraftRubuildSkillMenu(); // [0x6cd63e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsCloseStateGotWindowMenu - // bool IsCloseStateGotWindowMenu(); // [0x6c9ea60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsCloseStateGotWindowMenu(); // [0x6cd63b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsCloseReclamationAnimationMenu - // bool IsCloseReclamationAnimationMenu(); // [0x6c9ea30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsCloseReclamationAnimationMenu(); // [0x6cd6380] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsCloseOverTimeStoryQuestTelop - // bool IsCloseOverTimeStoryQuestTelop(); // [0x6c9ea00] Final|Native|Static|Public|BlueprintCallable + // bool IsCloseOverTimeStoryQuestTelop(); // [0x6cd6350] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsCloseOverTimeLifeQuestTelop - // bool IsCloseOverTimeLifeQuestTelop(); // [0x6c9e9d0] Final|Native|Static|Public|BlueprintCallable + // bool IsCloseOverTimeLifeQuestTelop(); // [0x6cd6320] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.IsBrightnessSettingHDR - // bool IsBrightnessSettingHDR(); // [0x6c9e9a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsBrightnessSettingHDR(); // [0x6cd62f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsBrightnessDisplayHDRMode - // bool IsBrightnessDisplayHDRMode(); // [0x6c9e970] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsBrightnessDisplayHDRMode(); // [0x6cd62c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.IsBrightnessDisplayHDRAllowed - // bool IsBrightnessDisplayHDRAllowed(); // [0x6c9e940] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsBrightnessDisplayHDRAllowed(); // [0x6cd6290] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.HideLoadingScreen - // void HideLoadingScreen(); // [0x6c9e920] Final|Native|Static|Public|BlueprintCallable + // void HideLoadingScreen(); // [0x6cd6270] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.HelpForceExit - // void HelpForceExit(); // [0x6c9e900] Final|Native|Static|Public|BlueprintCallable + // void HelpForceExit(); // [0x6cd6250] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetUserTagTextInTitle - // FString GetUserTagTextInTitle(); // [0x696d4f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetUserTagTextInTitle(); // [0x699f150] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetTutorialGuideMenu - // class UMenuTop* GetTutorialGuideMenu(); // [0x6c9e8d0] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetTutorialGuideMenu(); // [0x6cd6220] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetTutorialArrowMenuVisibility - // ESlateVisibility GetTutorialArrowMenuVisibility(); // [0x6c9e8a0] Final|Native|Static|Public|BlueprintCallable + // ESlateVisibility GetTutorialArrowMenuVisibility(); // [0x6cd61f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetTutorialArrowMenu - // class UMenuTop* GetTutorialArrowMenu(); // [0x6c9e870] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetTutorialArrowMenu(); // [0x6cd61c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetTreasureMapMenu - // class UMenuTop* GetTreasureMapMenu(); // [0x6c9e840] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetTreasureMapMenu(); // [0x6cd6190] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetTowerRankupMenu - // class UMenuTop* GetTowerRankupMenu(); // [0x6c9e810] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetTowerRankupMenu(); // [0x6cd6160] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetTowerRankSelectWindowMenu - // class UMenuTop* GetTowerRankSelectWindowMenu(); // [0x6c9e7e0] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetTowerRankSelectWindowMenu(); // [0x6cd6130] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetTimerMenu - // class UMenuTop* GetTimerMenu(); // [0x6c9e7b0] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetTimerMenu(); // [0x6cd6100] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetTextBox - // FString GetTextBox(); // [0x6c9e730] Final|Native|Static|Public|BlueprintCallable + // FString GetTextBox(); // [0x6cd6080] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetSubMenuQuestNaviMenu - // class UMenuTop* GetSubMenuQuestNaviMenu(); // [0x6c9e700] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetSubMenuQuestNaviMenu(); // [0x6cd6050] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetShopMenu - // class UMenuTop* GetShopMenu(); // [0x6c9e6d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetShopMenu(); // [0x6cd6020] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetShopDeliveryRankMenu - // class UMenuTop* GetShopDeliveryRankMenu(); // [0x6c9e6a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetShopDeliveryRankMenu(); // [0x6cd5ff0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetSelectCharaId - // FName GetSelectCharaId(); // [0x6c9e660] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetSelectCharaId(); // [0x6cd5fb0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetResidentManagementMenu - // class UMenuTop* GetResidentManagementMenu(); // [0x6c9e630] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetResidentManagementMenu(); // [0x6cd5f80] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetResidentGetMenu - // class UMenuTop* GetResidentGetMenu(); // [0x6c9de80] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetResidentGetMenu(); // [0x6cd57d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetRequestQuestMenu - // class UMenuTop* GetRequestQuestMenu(); // [0x6c9e600] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetRequestQuestMenu(); // [0x6cd5f50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetRequestItemSelectMenu - // class UMenuTop* GetRequestItemSelectMenu(); // [0x6c9e5d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetRequestItemSelectMenu(); // [0x6cd5f20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetPossessionShrineProgressMenu - // class UMenuTop* GetPossessionShrineProgressMenu(); // [0x6c9e5a0] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetPossessionShrineProgressMenu(); // [0x6cd5ef0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetPossessionShrineDestroyObjectMenu - // class UMenuTop* GetPossessionShrineDestroyObjectMenu(); // [0x6c9e570] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetPossessionShrineDestroyObjectMenu(); // [0x6cd5ec0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetPossessionSelectPowerUpMenu - // class UMenuTop* GetPossessionSelectPowerUpMenu(); // [0x6c9e540] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetPossessionSelectPowerUpMenu(); // [0x6cd5e90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetPossessionSelectMenu - // class UMenuTop* GetPossessionSelectMenu(); // [0x6c9e510] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetPossessionSelectMenu(); // [0x6cd5e60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetPlayerKnockOutWindowMenuSelectedButtonType - // int32_t GetPlayerKnockOutWindowMenuSelectedButtonType(); // [0x6c9e4e0] Final|Native|Static|Public|BlueprintCallable + // int32_t GetPlayerKnockOutWindowMenuSelectedButtonType(); // [0x6cd5e30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetPlayerKnockOutWindowMenuAutoDecisionButtonType - // TArray GetPlayerKnockOutWindowMenuAutoDecisionButtonType(); // [0x6c9e440] Final|Native|Static|Public|BlueprintCallable + // TArray GetPlayerKnockOutWindowMenuAutoDecisionButtonType(); // [0x6cd5d90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetPlayerInfo - // class UMenuTop* GetPlayerInfo(); // [0x6c9e410] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetPlayerInfo(); // [0x6cd5d60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetPlantDungeonWindow - // class UMenuTop* GetPlantDungeonWindow(); // [0x6c9e3e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetPlantDungeonWindow(); // [0x6cd5d30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetPlantDungeonWateringItemSelectMenu - // class UMenuTop* GetPlantDungeonWateringItemSelectMenu(); // [0x6c9e3b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetPlantDungeonWateringItemSelectMenu(); // [0x6cd5d00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetPlantDungeonRoutMapInitInfo - // class UPlantDungeonRoutMapInitInfo* GetPlantDungeonRoutMapInitInfo(FPlantDungeonBranchStatusHandle& _dungeonBranchHandle, bool _isFloorMove); // [0x6c9e2d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UPlantDungeonRoutMapInitInfo* GetPlantDungeonRoutMapInitInfo(FPlantDungeonBranchStatusHandle& _dungeonBranchHandle, bool _isFloorMove); // [0x6cd5c20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetPlantDungeonGrowMenu - // class UMenuTop* GetPlantDungeonGrowMenu(); // [0x6c9e2a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetPlantDungeonGrowMenu(); // [0x6cd5bf0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetPlantDungeonEraGroupMenu - // class UMenuTop* GetPlantDungeonEraGroupMenu(); // [0x6c9e270] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetPlantDungeonEraGroupMenu(); // [0x6cd5bc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetPauseMenu - // class UMenuTop* GetPauseMenu(); // [0x6c9e240] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetPauseMenu(); // [0x6cd5b90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetPartyFormationMenu - // class UMenuTop* GetPartyFormationMenu(); // [0x6c9e210] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetPartyFormationMenu(); // [0x6cd5b60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetPartyCharaIdNum - // int32_t GetPartyCharaIdNum(); // [0x6c9e1e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetPartyCharaIdNum(); // [0x6cd5b30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetPartyCharaId - // FName GetPartyCharaId(int32_t _index); // [0x6c9e150] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetPartyCharaId(int32_t _index); // [0x6cd5aa0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetPadWipe - // class UMenuTop* GetPadWipe(); // [0x6c9e120] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetPadWipe(); // [0x6cd5a70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetOperationGuideID - // FName GetOperationGuideID(); // [0x6c9e0e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetOperationGuideID(); // [0x6cd5a30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetOpenMenuIdMenuClosed - // FName GetOpenMenuIdMenuClosed(); // [0x6c9e0a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetOpenMenuIdMenuClosed(); // [0x6cd59f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetNumPrimitiveStlyeId - // FName GetNumPrimitiveStlyeId(EItemPossessionStatusType _statusType, ENumPrimitiveSize _size); // [0x6c9dfd0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetNumPrimitiveStlyeId(EItemPossessionStatusType _statusType, ENumPrimitiveSize _size); // [0x6cd5920] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetMultiBlockListMenu - // class UMenuTop* GetMultiBlockListMenu(); // [0x6c9dfa0] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetMultiBlockListMenu(); // [0x6cd58f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetMinimapMenu - // class UMenuTop* GetMinimapMenu(); // [0x6c9df70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetMinimapMenu(); // [0x6cd58c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetMiniGameLifeNotificationMenu - // class UMenuTop* GetMiniGameLifeNotificationMenu(); // [0x6c9df40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetMiniGameLifeNotificationMenu(); // [0x6cd5890] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetMainMenu - // class UMenuTop* GetMainMenu(); // [0x6c9df10] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetMainMenu(); // [0x6cd5860] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetLifeSelectMenu - // class UMenuTop* GetLifeSelectMenu(); // [0x6c9dee0] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetLifeSelectMenu(); // [0x6cd5830] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetLifeQuestReportMenu - // class UMenuTop* GetLifeQuestReportMenu(); // [0x6c9deb0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetLifeQuestReportMenu(); // [0x6cd5800] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetLifeGetMenu - // class UMenuTop* GetLifeGetMenu(); // [0x6c9de80] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetLifeGetMenu(); // [0x6cd57d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetLanguageText - // FString GetLanguageText(int32_t _languageCode); // [0x6c9ddb0] Final|Native|Static|Public|BlueprintCallable + // FString GetLanguageText(int32_t _languageCode); // [0x6cd5700] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetItemCraftRecipeDetailPageType - // EItemCraftDetailPageType GetItemCraftRecipeDetailPageType(); // [0x6c9dd80] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // EItemCraftDetailPageType GetItemCraftRecipeDetailPageType(); // [0x6cd56d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetIslandNameMenu - // class UMenuTop* GetIslandNameMenu(); // [0x6c9dd50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetIslandNameMenu(); // [0x6cd56a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetIslandNameEditMenu - // class UMenuTop* GetIslandNameEditMenu(); // [0x6c9dd20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetIslandNameEditMenu(); // [0x6cd5670] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetInventoryMenu - // class UMenuTop* GetInventoryMenu(); // [0x6c9dcf0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetInventoryMenu(); // [0x6cd5640] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetIconTypeBulletinBoardQuest - // EGameIconType GetIconTypeBulletinBoardQuest(EBulletinBoardQuestType bulletinBoardType); // [0x6c9dc70] Final|Native|Static|Public + // EGameIconType GetIconTypeBulletinBoardQuest(EBulletinBoardQuestType bulletinBoardType); // [0x6cd55c0] Final|Native|Static|Public // Function /Script/DP1Project.MenuGameUtility.GetHugeMapAreaPointMenu - // class UMenuTop* GetHugeMapAreaPointMenu(); // [0x6c9dc40] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetHugeMapAreaPointMenu(); // [0x6cd5590] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetHateIcon - // class UMenuTop* GetHateIcon(); // [0x6c9dc10] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetHateIcon(); // [0x6cd5560] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetFooter - // class UMenuTop* GetFooter(); // [0x6c9dbe0] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetFooter(); // [0x6cd5530] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetFarmStandMenu - // class UMenuTop* GetFarmStandMenu(); // [0x6c9dbb0] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetFarmStandMenu(); // [0x6cd5500] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetFarmStandLetterMenu - // class UMenuTop* GetFarmStandLetterMenu(); // [0x6c9db80] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetFarmStandLetterMenu(); // [0x6cd54d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetEquipViewMenu - // class UMenuTop* GetEquipViewMenu(); // [0x6c9db50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetEquipViewMenu(); // [0x6cd54a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetEquipAbilityMenu - // class UMenuTop* GetEquipAbilityMenu(); // [0x6c9db20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetEquipAbilityMenu(); // [0x6cd5470] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetDevelopmentRankMenu - // class UMenuTop* GetDevelopmentRankMenu(); // [0x6c9daf0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetDevelopmentRankMenu(); // [0x6cd5440] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetCurrentOpenedQuestNaviMenu - // class UMenuTop* GetCurrentOpenedQuestNaviMenu(); // [0x6c9dac0] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetCurrentOpenedQuestNaviMenu(); // [0x6cd5410] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetCurrentMenuTutorialType - // EMenuTutorialType GetCurrentMenuTutorialType(); // [0x6c9da90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // EMenuTutorialType GetCurrentMenuTutorialType(); // [0x6cd53e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetCurrentCraftIndoorPlacementMode - // ECraftInDoorGuidePlacementMode GetCurrentCraftIndoorPlacementMode(); // [0x6c9da60] Final|Native|Static|Public|BlueprintCallable + // ECraftInDoorGuidePlacementMode GetCurrentCraftIndoorPlacementMode(); // [0x6cd53b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetCurrencyIconId - // FName GetCurrencyIconId(ECurrencyType _currencyType); // [0x6c9d9d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetCurrencyIconId(ECurrencyType _currencyType); // [0x6cd5320] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetCurrencyDialogIconId - // FName GetCurrencyDialogIconId(ECurrencyType _currencyType); // [0x6c9d940] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetCurrencyDialogIconId(ECurrencyType _currencyType); // [0x6cd5290] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetCraftMenu - // class UMenuTop* GetCraftMenu(); // [0x6c9d910] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetCraftMenu(); // [0x6cd5260] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetCraftIndoorGuideMenu - // class UMenuTop* GetCraftIndoorGuideMenu(); // [0x6c9d8e0] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetCraftIndoorGuideMenu(); // [0x6cd5230] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetCountDownMenu - // class UMenuTop* GetCountDownMenu(); // [0x6c9d8b0] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* GetCountDownMenu(); // [0x6cd5200] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetCharacterMenu - // class UMenuTop* GetCharacterMenu(); // [0x6c9d880] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetCharacterMenu(); // [0x6cd51d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.GetBrightnessSettingMin - // int32_t GetBrightnessSettingMin(); // [0x6c9d850] Final|Native|Static|Public|BlueprintCallable + // int32_t GetBrightnessSettingMin(); // [0x6cd51a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetBrightnessSettingMax - // int32_t GetBrightnessSettingMax(); // [0x6c9d820] Final|Native|Static|Public|BlueprintCallable + // int32_t GetBrightnessSettingMax(); // [0x6cd5170] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetBrightnessSetting - // int32_t GetBrightnessSetting(); // [0x6c9d7f0] Final|Native|Static|Public|BlueprintCallable + // int32_t GetBrightnessSetting(); // [0x6cd5140] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.GetAcceptingQuestMenu - // class UMenuTop* GetAcceptingQuestMenu(); // [0x6c9d7c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuTop* GetAcceptingQuestMenu(); // [0x6cd5110] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.FadeOut_White - // void FadeOut_White(float _fadeTimeOverride); // [0x6c9d750] Final|Native|Static|Public|BlueprintCallable + // void FadeOut_White(float _fadeTimeOverride); // [0x6cd50a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.FadeOut_Type - // void FadeOut_Type(FFadeOutSetting& _setting); // [0x6c9d6c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void FadeOut_Type(FFadeOutSetting& _setting); // [0x6cd5010] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.FadeOut_FadeType - // void FadeOut_FadeType(EScreenFadeType _screenFadeType, float _fadeTimeOverride); // [0x6c9d600] Final|Native|Static|Public|BlueprintCallable + // void FadeOut_FadeType(EScreenFadeType _screenFadeType, float _fadeTimeOverride); // [0x6cd4f50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.FadeOut_Black - // void FadeOut_Black(float _fadeTimeOverride); // [0x6c9d590] Final|Native|Static|Public|BlueprintCallable + // void FadeOut_Black(float _fadeTimeOverride); // [0x6cd4ee0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.FadeOut - // void FadeOut(FLinearColor _col, float _fadeTimeOverride); // [0x6c9d4d0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void FadeOut(FLinearColor _col, float _fadeTimeOverride); // [0x6cd4e20] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.FadeIn_White - // void FadeIn_White(float _fadeTimeOverride); // [0x6c9d460] Final|Native|Static|Public|BlueprintCallable + // void FadeIn_White(float _fadeTimeOverride); // [0x6cd4db0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.FadeIn_FadeType - // void FadeIn_FadeType(EScreenFadeType _screenFadeType, float _fadeTimeOverride); // [0x6c9d3a0] Final|Native|Static|Public|BlueprintCallable + // void FadeIn_FadeType(EScreenFadeType _screenFadeType, float _fadeTimeOverride); // [0x6cd4cf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.FadeIn_Black - // void FadeIn_Black(float _fadeTimeOverride); // [0x6c9d330] Final|Native|Static|Public|BlueprintCallable + // void FadeIn_Black(float _fadeTimeOverride); // [0x6cd4c80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.FadeIn - // void FadeIn(float _fadeTimeOverride); // [0x6c9d2c0] Final|Native|Static|Public|BlueprintCallable + // void FadeIn(float _fadeTimeOverride); // [0x6cd4c10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.EventRpgLeave - // void EventRpgLeave(bool _immediate); // [0x6c9d240] Final|Native|Static|Public|BlueprintCallable + // void EventRpgLeave(bool _immediate); // [0x6cd4b90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.EndBrightnessMenuState - // void EndBrightnessMenuState(); // [0x6c9d220] Final|Native|Static|Public|BlueprintCallable + // void EndBrightnessMenuState(); // [0x6cd4b70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.DisplayTimerMenu - // void DisplayTimerMenu(FObjCtrlFlgTypeBit _typeBit, bool _immediate, bool _isTimer); // [0x6c9d110] Final|Native|Static|Public|BlueprintCallable + // void DisplayTimerMenu(FObjCtrlFlgTypeBit _typeBit, bool _immediate, bool _isTimer); // [0x6cd4a60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CreateLifeQuestReportMenu - // class UMenuObject* CreateLifeQuestReportMenu(); // [0x6c9d0e0] Final|Native|Static|Public|BlueprintCallable + // class UMenuObject* CreateLifeQuestReportMenu(); // [0x6cd4a30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ConvertMapIconTypeToWidgetBPType - // EMinimapIconWidgetBPType ConvertMapIconTypeToWidgetBPType(EMapIconType _iconType); // [0x6c9d060] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // EMinimapIconWidgetBPType ConvertMapIconTypeToWidgetBPType(EMapIconType _iconType); // [0x6cd49b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.CloseTutorialGuideMenu - // void CloseTutorialGuideMenu(); // [0x6c9d040] Final|Native|Static|Public|BlueprintCallable + // void CloseTutorialGuideMenu(); // [0x6cd4990] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseTutorialArrowMenu - // void CloseTutorialArrowMenu(); // [0x6c9d020] Final|Native|Static|Public|BlueprintCallable + // void CloseTutorialArrowMenu(); // [0x6cd4970] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseTreasureMapMenu - // void CloseTreasureMapMenu(); // [0x6c9d000] Final|Native|Static|Public|BlueprintCallable + // void CloseTreasureMapMenu(); // [0x6cd4950] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseTowerRankupMenu - // void CloseTowerRankupMenu(); // [0x6c9cfe0] Final|Native|Static|Public|BlueprintCallable + // void CloseTowerRankupMenu(); // [0x6cd4930] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseTowerRankSelectWindowMenu - // void CloseTowerRankSelectWindowMenu(); // [0x6c9cfc0] Final|Native|Static|Public|BlueprintCallable + // void CloseTowerRankSelectWindowMenu(); // [0x6cd4910] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseTimerMenu - // void CloseTimerMenu(); // [0x6c9cfa0] Final|Native|Static|Public|BlueprintCallable + // void CloseTimerMenu(); // [0x6cd48f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseTextBox - // bool CloseTextBox(); // [0x6c9cf70] Final|Native|Static|Public|BlueprintCallable + // bool CloseTextBox(); // [0x6cd48c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseSubMenuQuestNaviMenu - // void CloseSubMenuQuestNaviMenu(); // [0x6c9cf50] Final|Native|Static|Public|BlueprintCallable + // void CloseSubMenuQuestNaviMenu(); // [0x6cd48a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseStoryQuestTelop - // void CloseStoryQuestTelop(); // [0x6c9cf30] Final|Native|Static|Public|BlueprintCallable + // void CloseStoryQuestTelop(); // [0x6cd4880] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseShopDeliveryRankMenu - // void CloseShopDeliveryRankMenu(); // [0x6c9cf10] Final|Native|Static|Public|BlueprintCallable + // void CloseShopDeliveryRankMenu(); // [0x6cd4860] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseSceneCaptureMenu - // void CloseSceneCaptureMenu(); // [0x6c9cef0] Final|Native|Static|Public|BlueprintCallable + // void CloseSceneCaptureMenu(); // [0x6cd4840] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseRipeningAltarSkillListMenu - // void CloseRipeningAltarSkillListMenu(); // [0x6c9ced0] Final|Native|Static|Public|BlueprintCallable + // void CloseRipeningAltarSkillListMenu(); // [0x6cd4820] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseRipeningAltarMaterialList - // void CloseRipeningAltarMaterialList(); // [0x6c9ceb0] Final|Native|Static|Public|BlueprintCallable + // void CloseRipeningAltarMaterialList(); // [0x6cd4800] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseResidentGetMenu - // void CloseResidentGetMenu(); // [0x6c9ca30] Final|Native|Static|Public|BlueprintCallable + // void CloseResidentGetMenu(); // [0x6cd4380] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseRequestQuestMenu - // void CloseRequestQuestMenu(); // [0x6c9ce90] Final|Native|Static|Public|BlueprintCallable + // void CloseRequestQuestMenu(); // [0x6cd47e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseReclamationAnimationMenu - // void CloseReclamationAnimationMenu(); // [0x6c9ce70] Final|Native|Static|Public|BlueprintCallable + // void CloseReclamationAnimationMenu(); // [0x6cd47c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ClosePossessionShrineProgressMenu - // void ClosePossessionShrineProgressMenu(); // [0x6c9ce50] Final|Native|Static|Public|BlueprintCallable + // void ClosePossessionShrineProgressMenu(); // [0x6cd47a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ClosePossessionShrineDestroyObjectMenu - // void ClosePossessionShrineDestroyObjectMenu(); // [0x6c9ce30] Final|Native|Static|Public|BlueprintCallable + // void ClosePossessionShrineDestroyObjectMenu(); // [0x6cd4780] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ClosePopupMenu - // void ClosePopupMenu(bool _isImmediateClose); // [0x6c9cdb0] Final|Native|Static|Public|BlueprintCallable + // void ClosePopupMenu(bool _isImmediateClose); // [0x6cd4700] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ClosePlayerOperationGuideWindowMenu - // void ClosePlayerOperationGuideWindowMenu(); // [0x6c9cd90] Final|Native|Static|Public|BlueprintCallable + // void ClosePlayerOperationGuideWindowMenu(); // [0x6cd46e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ClosePlayerKnockOutWindowMenu - // void ClosePlayerKnockOutWindowMenu(); // [0x6c9cd70] Final|Native|Static|Public|BlueprintCallable + // void ClosePlayerKnockOutWindowMenu(); // [0x6cd46c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ClosePlayerKnockOutTimerMenu - // void ClosePlayerKnockOutTimerMenu(); // [0x6c9cd50] Final|Native|Static|Public|BlueprintCallable + // void ClosePlayerKnockOutTimerMenu(); // [0x6cd46a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ClosePlayerKnockOutMultiPlayTimerMenu - // void ClosePlayerKnockOutMultiPlayTimerMenu(); // [0x6c9cd30] Final|Native|Static|Public|BlueprintCallable + // void ClosePlayerKnockOutMultiPlayTimerMenu(); // [0x6cd4680] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ClosePlayerKnockOutFriendHelpMenu - // void ClosePlayerKnockOutFriendHelpMenu(); // [0x6c9cd10] Final|Native|Static|Public|BlueprintCallable + // void ClosePlayerKnockOutFriendHelpMenu(); // [0x6cd4660] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ClosePlayerInfo - // void ClosePlayerInfo(); // [0x6c9ccf0] Final|Native|Static|Public|BlueprintCallable + // void ClosePlayerInfo(); // [0x6cd4640] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ClosePlantDungeonWindow - // void ClosePlantDungeonWindow(); // [0x6c9ccd0] Final|Native|Static|Public|BlueprintCallable + // void ClosePlantDungeonWindow(); // [0x6cd4620] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ClosePlantDungeonWateringItemSelectMenu - // void ClosePlantDungeonWateringItemSelectMenu(); // [0x6c9ccb0] Final|Native|Static|Public|BlueprintCallable + // void ClosePlantDungeonWateringItemSelectMenu(); // [0x6cd4600] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ClosePlantDungeonVintageSelectMenu - // void ClosePlantDungeonVintageSelectMenu(); // [0x6c9cc90] Final|Native|Static|Public|BlueprintCallable + // void ClosePlantDungeonVintageSelectMenu(); // [0x6cd45e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ClosePlantDungeonRipeningAltarMenu - // void ClosePlantDungeonRipeningAltarMenu(); // [0x6c9cc70] Final|Native|Static|Public|BlueprintCallable + // void ClosePlantDungeonRipeningAltarMenu(); // [0x6cd45c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ClosePlantDungeonGrowMenu - // void ClosePlantDungeonGrowMenu(); // [0x6c9cc50] Final|Native|Static|Public|BlueprintCallable + // void ClosePlantDungeonGrowMenu(); // [0x6cd45a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ClosePlantDungeonEraGroupMenu - // void ClosePlantDungeonEraGroupMenu(); // [0x6c9cc30] Final|Native|Static|Public|BlueprintCallable + // void ClosePlantDungeonEraGroupMenu(); // [0x6cd4580] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseObstacleRemovalConditionMenu - // void CloseObstacleRemovalConditionMenu(); // [0x6c9cc10] Final|Native|Static|Public|BlueprintCallable + // void CloseObstacleRemovalConditionMenu(); // [0x6cd4560] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseObjActionButtonMenu - // void CloseObjActionButtonMenu(); // [0x6c9cbf0] Final|Native|Static|Public|BlueprintCallable + // void CloseObjActionButtonMenu(); // [0x6cd4540] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseMultiBlockListMenu - // void CloseMultiBlockListMenu(bool _immediate); // [0x6c9cb70] Final|Native|Static|Public|BlueprintCallable + // void CloseMultiBlockListMenu(bool _immediate); // [0x6cd44c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseMiniGameLifeNotificationMenu - // void CloseMiniGameLifeNotificationMenu(); // [0x6c9cb50] Final|Native|Static|Public|BlueprintCallable + // void CloseMiniGameLifeNotificationMenu(); // [0x6cd44a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseMapRoguelikeDetailMenu - // void CloseMapRoguelikeDetailMenu(); // [0x6c9cb30] Final|Native|Static|Public|BlueprintCallable + // void CloseMapRoguelikeDetailMenu(); // [0x6cd4480] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseLifeSelectMenu - // void CloseLifeSelectMenu(bool isCloseReq); // [0x6c9cab0] Final|Native|Static|Public|BlueprintCallable + // void CloseLifeSelectMenu(bool isCloseReq); // [0x6cd4400] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseLifeQuestTelop - // void CloseLifeQuestTelop(); // [0x6c9ca90] Final|Native|Static|Public|BlueprintCallable + // void CloseLifeQuestTelop(); // [0x6cd43e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseLifeQuestReportMenu - // void CloseLifeQuestReportMenu(); // [0x6c9ca70] Final|Native|Static|Public|BlueprintCallable + // void CloseLifeQuestReportMenu(); // [0x6cd43c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseLifeQuestRankupTelop - // void CloseLifeQuestRankupTelop(); // [0x6c9ca50] Final|Native|Static|Public|BlueprintCallable + // void CloseLifeQuestRankupTelop(); // [0x6cd43a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseLifeGetMenu - // void CloseLifeGetMenu(); // [0x6c9ca30] Final|Native|Static|Public|BlueprintCallable + // void CloseLifeGetMenu(); // [0x6cd4380] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseItemSlotMenu - // void CloseItemSlotMenu(); // [0x6c9ca10] Final|Native|Static|Public|BlueprintCallable + // void CloseItemSlotMenu(); // [0x6cd4360] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseIslandNameMenu - // void CloseIslandNameMenu(); // [0x6c9c9f0] Final|Native|Static|Public|BlueprintCallable + // void CloseIslandNameMenu(); // [0x6cd4340] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseInventoryMenu - // void CloseInventoryMenu(); // [0x6c9c9d0] Final|Native|Static|Public|BlueprintCallable + // void CloseInventoryMenu(); // [0x6cd4320] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseInfrastructureRemovalAnimationMenu - // void CloseInfrastructureRemovalAnimationMenu(); // [0x6c9c9b0] Final|Native|Static|Public|BlueprintCallable + // void CloseInfrastructureRemovalAnimationMenu(); // [0x6cd4300] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseInfrastructureReformMenu - // void CloseInfrastructureReformMenu(); // [0x6c9c990] Final|Native|Static|Public|BlueprintCallable + // void CloseInfrastructureReformMenu(); // [0x6cd42e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseInfrastructurePossessionNumMenu - // void CloseInfrastructurePossessionNumMenu(); // [0x6c9c970] Final|Native|Static|Public|BlueprintCallable + // void CloseInfrastructurePossessionNumMenu(); // [0x6cd42c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseInfrastructureAnimationMenu - // void CloseInfrastructureAnimationMenu(); // [0x6c9c950] Final|Native|Static|Public|BlueprintCallable + // void CloseInfrastructureAnimationMenu(); // [0x6cd42a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseHugeMapAreaPointMenu - // void CloseHugeMapAreaPointMenu(); // [0x6c9c930] Final|Native|Static|Public|BlueprintCallable + // void CloseHugeMapAreaPointMenu(); // [0x6cd4280] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseHateIcon - // void CloseHateIcon(); // [0x6c9c910] Final|Native|Static|Public|BlueprintCallable + // void CloseHateIcon(); // [0x6cd4260] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseGotWindowMenu - // void CloseGotWindowMenu(); // [0x6c9c8f0] Final|Native|Static|Public|BlueprintCallable + // void CloseGotWindowMenu(); // [0x6cd4240] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseFooter - // void CloseFooter(); // [0x6c9c8d0] Final|Native|Static|Public|BlueprintCallable + // void CloseFooter(); // [0x6cd4220] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseFarmStandMenu - // void CloseFarmStandMenu(); // [0x6c9c8b0] Final|Native|Static|Public|BlueprintCallable + // void CloseFarmStandMenu(); // [0x6cd4200] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseFarmStandLetterMenu - // void CloseFarmStandLetterMenu(); // [0x6c9c890] Final|Native|Static|Public|BlueprintCallable + // void CloseFarmStandLetterMenu(); // [0x6cd41e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseElevatorFloorInfo - // void CloseElevatorFloorInfo(); // [0x6c9c870] Final|Native|Static|Public|BlueprintCallable + // void CloseElevatorFloorInfo(); // [0x6cd41c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseDevelopmentRankMenu - // void CloseDevelopmentRankMenu(); // [0x6c9c850] Final|Native|Static|Public|BlueprintCallable + // void CloseDevelopmentRankMenu(); // [0x6cd41a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseCurtainEffect - // void CloseCurtainEffect(); // [0x6c9c830] Final|Native|Static|Public|BlueprintCallable + // void CloseCurtainEffect(); // [0x6cd4180] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseCraftIndoorGuideMenu - // void CloseCraftIndoorGuideMenu(); // [0x6c9c810] Final|Native|Static|Public|BlueprintCallable + // void CloseCraftIndoorGuideMenu(); // [0x6cd4160] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseCraftIndoorEffect - // void CloseCraftIndoorEffect(); // [0x6c9c7f0] Final|Native|Static|Public|BlueprintCallable + // void CloseCraftIndoorEffect(); // [0x6cd4140] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseCountDownMenu - // void CloseCountDownMenu(); // [0x6c9c7d0] Final|Native|Static|Public|BlueprintCallable + // void CloseCountDownMenu(); // [0x6cd4120] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseActiveEventResultMenu - // void CloseActiveEventResultMenu(); // [0x6c9c7b0] Final|Native|Static|Public|BlueprintCallable + // void CloseActiveEventResultMenu(); // [0x6cd4100] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CloseAcceptingQuestMenu - // void CloseAcceptingQuestMenu(); // [0x6c9c790] Final|Native|Static|Public|BlueprintCallable + // void CloseAcceptingQuestMenu(); // [0x6cd40e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CheckPossibleToBoardRankUp - // bool CheckPossibleToBoardRankUp(EBulletinBoardQuestType _boardType); // [0x6c9c710] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool CheckPossibleToBoardRankUp(EBulletinBoardQuestType _boardType); // [0x6cd4060] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.CheckPossibleToAcieveQuest - // bool CheckPossibleToAcieveQuest(); // [0x6c9c6e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool CheckPossibleToAcieveQuest(); // [0x6cd4030] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.ChangeCraftIndoorCtrlGuide - // void ChangeCraftIndoorCtrlGuide(ECraftInDoorGuideCtrlType _ctrlType); // [0x6c9c670] Final|Native|Static|Public|BlueprintCallable + // void ChangeCraftIndoorCtrlGuide(ECraftInDoorGuideCtrlType _ctrlType); // [0x6cd3fc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.CanOpenNameWindowFromMenuListGroup - // bool CanOpenNameWindowFromMenuListGroup(class UMenuListGroup* _menuListGroup); // [0x6c9c5e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool CanOpenNameWindowFromMenuListGroup(class UMenuListGroup* _menuListGroup); // [0x6cd3f30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.CanOpenNameWindow - // bool CanOpenNameWindow(class UMenuGroup* _menuGroup); // [0x6c9c550] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool CanOpenNameWindow(class UMenuGroup* _menuGroup); // [0x6cd3ea0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuGameUtility.AllResetPopupMenu - // void AllResetPopupMenu(bool _isImmediateClose); // [0x6c9c4d0] Final|Native|Static|Public|BlueprintCallable + // void AllResetPopupMenu(bool _isImmediateClose); // [0x6cd3e20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.AddPossessionShrineProgressMenuCheckMark - // void AddPossessionShrineProgressMenuCheckMark(); // [0x6c9c4b0] Final|Native|Static|Public|BlueprintCallable + // void AddPossessionShrineProgressMenuCheckMark(); // [0x6cd3e00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ActivateTimerMenu - // void ActivateTimerMenu(FObjCtrlFlgTypeBit _typeBit, bool _immediate); // [0x6c9c3f0] Final|Native|Static|Public|BlueprintCallable + // void ActivateTimerMenu(FObjCtrlFlgTypeBit _typeBit, bool _immediate); // [0x6cd3d40] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ActivatePlantDungeonEraGroupMenu - // void ActivatePlantDungeonEraGroupMenu(FObjCtrlFlgTypeBit _typeBit, bool _immediate); // [0x6c9c330] Final|Native|Static|Public|BlueprintCallable + // void ActivatePlantDungeonEraGroupMenu(FObjCtrlFlgTypeBit _typeBit, bool _immediate); // [0x6cd3c80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ActivateNpcIcon - // void ActivateNpcIcon(class AScnCharaActor* _target, bool _active, EIconType _type); // [0x6c9c220] Final|Native|Static|Public|BlueprintCallable + // void ActivateNpcIcon(class AScnCharaActor* _target, bool _active, EIconType _type); // [0x6cd3b70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ActivateIcon - // void ActivateIcon(class AScnCharaActor* _target, bool _active, EIconType _type); // [0x6c9c110] Final|Native|Static|Public|BlueprintCallable + // void ActivateIcon(class AScnCharaActor* _target, bool _active, EIconType _type); // [0x6cd3a60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ActivateHateIcon - // void ActivateHateIcon(FObjCtrlFlgTypeBit _typeBit, bool _immediate); // [0x6c9c050] Final|Native|Static|Public|BlueprintCallable + // void ActivateHateIcon(FObjCtrlFlgTypeBit _typeBit, bool _immediate); // [0x6cd39a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGameUtility.ActivateCountDownMenu - // void ActivateCountDownMenu(FObjCtrlFlgTypeBit _typeBit, bool _immediate); // [0x6c9bf90] Final|Native|Static|Public|BlueprintCallable + // void ActivateCountDownMenu(FObjCtrlFlgTypeBit _typeBit, bool _immediate); // [0x6cd38e0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.MenuGlobalParam @@ -67495,9 +68153,9 @@ class UMenuGlobalParam : public UEngineSubsystem /// Functions // Function /Script/DP1Project.MenuGlobalParam.SetMenuGlobalParamInstance - // void SetMenuGlobalParamInstance(class UMenuGlobalParam* _inst); // [0x6ca8c10] Final|Native|Static|Public|BlueprintCallable + // void SetMenuGlobalParamInstance(class UMenuGlobalParam* _inst); // [0x6ce0640] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuGlobalParam.MenuGlobalParamInstance - // class UMenuGlobalParam* MenuGlobalParamInstance(); // [0x6ca8bf0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMenuGlobalParam* MenuGlobalParamInstance(); // [0x6ce0620] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.MenuGroupDngeonHierarchy @@ -67512,15 +68170,15 @@ class UMenuGroupDngeonHierarchy : public UMenuGroup /// Functions // Function /Script/DP1Project.MenuGroupDngeonHierarchy.Update_BP - // void Update_BP(float _deltaTime); // [0x35d7f00] Event|Public|BlueprintEvent + // void Update_BP(float _deltaTime); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuGroupDngeonHierarchy.SetupFocusSettingDungeonIcon - // void SetupFocusSettingDungeonIcon(int32_t _repeatNum); // [0x6cb1040] Final|Native|Public|BlueprintCallable + // void SetupFocusSettingDungeonIcon(int32_t _repeatNum); // [0x6ce8a70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuGroupDngeonHierarchy.SetCurrentFloorEffect_BP - // void SetCurrentFloorEffect_BP(class UMenuLayerPlantDungeonIcon* _layer); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetCurrentFloorEffect_BP(class UMenuLayerPlantDungeonIcon* _layer); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuGroupDngeonHierarchy.GetFloorIconLayer - // class UMenuLayerPlantDungeonIcon* GetFloorIconLayer(int32_t _ageIndex, int32_t _floorIndex); // [0x6cb0f70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMenuLayerPlantDungeonIcon* GetFloorIconLayer(int32_t _ageIndex, int32_t _floorIndex); // [0x6ce89a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuGroupDngeonHierarchy.CollectLayers - // void CollectLayers(); // [0x6cb0f50] Final|Native|Public|BlueprintCallable + // void CollectLayers(); // [0x6ce8980] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.MenuGroupDungeonRouteMapDetail @@ -67534,9 +68192,9 @@ class UMenuGroupDungeonRouteMapDetail : public UMenuGroup /// Functions // Function /Script/DP1Project.MenuGroupDungeonRouteMapDetail.UpdateDetailInfo_BP - // void UpdateDetailInfo_BP(FPlandDungeonRootMapDetailWindowInfo _windowInfo); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateDetailInfo_BP(FPlandDungeonRootMapDetailWindowInfo _windowInfo); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuGroupDungeonRouteMapDetail.CollectLayers - // void CollectLayers(); // [0x6cb1630] Final|Native|Public|BlueprintCallable + // void CollectLayers(); // [0x6ce9060] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.MapMenuMapNameLayerInfo @@ -67564,11 +68222,11 @@ class UMenuGroupMapWorld : public UMenuGroup /// Functions // Function /Script/DP1Project.MenuGroupMapWorld.SetAreaStatusSwitch - // void SetAreaStatusSwitch(EMapDisplayType _displayType, FName& _id, int32_t _index); // [0x6cb1e80] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetAreaStatusSwitch(EMapDisplayType _displayType, FName& _id, int32_t _index); // [0x6ce98b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuGroupMapWorld.ResetMapNameLayerAll_BP - // void ResetMapNameLayerAll_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ResetMapNameLayerAll_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuGroupMapWorld.GetMapNameLayerPos - // bool GetMapNameLayerPos(FVector2D& _retPos, int32_t _index); // [0x6cb1da0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetMapNameLayerPos(FVector2D& _retPos, int32_t _index); // [0x6ce97d0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.MenuGroupRouteMapHeader @@ -67580,7 +68238,7 @@ class UMenuGroupRouteMapHeader : public UMenuGroup /// Functions // Function /Script/DP1Project.MenuGroupRouteMapHeader.UpdateHeaderText_BP - // void UpdateHeaderText_BP(FString _headerText); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateHeaderText_BP(FString _headerText); // [0x3617e10] Event|Public|BlueprintEvent }; /// Struct /Script/DP1Project.MenuEventData @@ -67618,7 +68276,7 @@ class UMenuLayerDungeonRouteMapCursor : public UMenuLayer /// Functions // Function /Script/DP1Project.MenuLayerDungeonRouteMapCursor.UpdateForcusLayer_BP - // void UpdateForcusLayer_BP(class UMenuLayerPlantDungeonIcon* _layer, bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateForcusLayer_BP(class UMenuLayerPlantDungeonIcon* _layer, bool _visible); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.MenuLayerDungeonRouteMapRow @@ -67633,17 +68291,17 @@ class UMenuLayerDungeonRouteMapRow : public UMenuLayer /// Functions // Function /Script/DP1Project.MenuLayerDungeonRouteMapRow.SetPresentDay_BP - // void SetPresentDay_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetPresentDay_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuLayerDungeonRouteMapRow.SetFloorIconVisible_BP - // void SetFloorIconVisible_BP(class UMenuLayerPlantDungeonIcon* _layer, bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetFloorIconVisible_BP(class UMenuLayerPlantDungeonIcon* _layer, bool _visible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuLayerDungeonRouteMapRow.SetAgeLabelText_BP - // void SetAgeLabelText_BP(FString _text, bool _isClear, bool _isNextAge); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetAgeLabelText_BP(FString _text, bool _isClear, bool _isNextAge); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuLayerDungeonRouteMapRow.SetAgeFocus_BP - // void SetAgeFocus_BP(bool _isFocus); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetAgeFocus_BP(bool _isFocus); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuLayerDungeonRouteMapRow.GetFloorIconVisible_BP - // bool GetFloorIconVisible_BP(class UMenuLayerPlantDungeonIcon* _layer); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // bool GetFloorIconVisible_BP(class UMenuLayerPlantDungeonIcon* _layer); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/DP1Project.MenuLayerDungeonRouteMapRow.GetFloorIconLayer - // class UMenuLayerPlantDungeonIcon* GetFloorIconLayer(int32_t _floorIndex); // [0x6cb4d00] Final|Native|Public|Const + // class UMenuLayerPlantDungeonIcon* GetFloorIconLayer(int32_t _floorIndex); // [0x6cec730] Final|Native|Public|Const }; /// Class /Script/DP1Project.MenuLayerMapDetail @@ -67663,11 +68321,11 @@ class UMenuLayerMapTopButton : public UMenuLayer /// Functions // Function /Script/DP1Project.MenuLayerMapTopButton.UpdateLayer_BP - // void UpdateLayer_BP(FMapMenuMapNameLayerSettingInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void UpdateLayer_BP(FMapMenuMapNameLayerSettingInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MenuLayerMapTopButton.GetCollisionViewportPosition_BP - // FVector2D GetCollisionViewportPosition_BP(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintEvent|Const + // FVector2D GetCollisionViewportPosition_BP(); // [0x3617e10] Event|Public|HasDefaults|BlueprintEvent|Const // Function /Script/DP1Project.MenuLayerMapTopButton.DesableLayer_BP - // void DesableLayer_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void DesableLayer_BP(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.MenuLayerMultipleFocusListItem @@ -67680,9 +68338,9 @@ class UMenuLayerMultipleFocusListItem : public UMenuLayerListItem /// Functions // Function /Script/DP1Project.MenuLayerMultipleFocusListItem.SetCurrentFocusLayer - // void SetCurrentFocusLayer(class UMenuLayer* _menuLayer); // [0x6cb5d00] Final|Native|Public|BlueprintCallable + // void SetCurrentFocusLayer(class UMenuLayer* _menuLayer); // [0x6ced730] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuLayerMultipleFocusListItem.GetCurrentFocusLayer - // class UMenuLayer* GetCurrentFocusLayer(); // [0x6cb5cd0] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UMenuLayer* GetCurrentFocusLayer(); // [0x6ced700] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.MenuLayerPlantDungeonIcon @@ -67698,23 +68356,23 @@ class UMenuLayerPlantDungeonIcon : public UMenuLayer /// Functions // Function /Script/DP1Project.MenuLayerPlantDungeonIcon.SetFreeCursorPosition_BP - // void SetFreeCursorPosition_BP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetFreeCursorPosition_BP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuLayerPlantDungeonIcon.PlayFloorIconFocusAnim_BP - // void PlayFloorIconFocusAnim_BP(bool _isFocus); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void PlayFloorIconFocusAnim_BP(bool _isFocus); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuLayerPlantDungeonIcon.IsFloorMove - // bool IsFloorMove(); // [0x6cb63a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsFloorMove(); // [0x6ceddd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuLayerPlantDungeonIcon.GetFreeCursorPosition - // FVector2D GetFreeCursorPosition(); // [0x6cb6360] Final|Native|Public|HasDefaults|BlueprintCallable + // FVector2D GetFreeCursorPosition(); // [0x6cedd90] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MenuLayerPlantDungeonIcon.GetFocusPosition_BP - // FVector2D GetFocusPosition_BP(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintEvent|Const + // FVector2D GetFocusPosition_BP(); // [0x3617e10] Event|Public|HasDefaults|BlueprintEvent|Const // Function /Script/DP1Project.MenuLayerPlantDungeonIcon.GetFloorIndex - // int32_t GetFloorIndex(); // [0x6a2d9c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetFloorIndex(); // [0x6a623d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuLayerPlantDungeonIcon.GetAgeIndex - // int32_t GetAgeIndex(); // [0x6cb6340] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetAgeIndex(); // [0x6cedd70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuLayerPlantDungeonIcon.ChangeIcon_BP - // void ChangeIcon_BP(FName& _iconID, FName& _bgIconId, EDungeonFloorIconType _iconType, bool _isBoss); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void ChangeIcon_BP(FName& _iconID, FName& _bgIconId, EDungeonFloorIconType _iconType, bool _isBoss); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuLayerPlantDungeonIcon.ChangeArrow_BP - // void ChangeArrow_BP(EDungeonFloorIconArrowType _type, EDungeonFloorIconRootType _leftType, EDungeonFloorIconRootType _rightType); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void ChangeArrow_BP(EDungeonFloorIconArrowType _type, EDungeonFloorIconRootType _leftType, EDungeonFloorIconRootType _rightType); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.MenuLayerPlantRouteMapDetail @@ -67726,11 +68384,11 @@ class UMenuLayerPlantRouteMapDetail : public UMenuLayer /// Functions // Function /Script/DP1Project.MenuLayerPlantRouteMapDetail.UpdateDetailPage_BP - // void UpdateDetailPage_BP(int32_t _pageIndex); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateDetailPage_BP(int32_t _pageIndex); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuLayerPlantRouteMapDetail.UpdateDetailInfo_BP - // void UpdateDetailInfo_BP(FPlandDungeonRootMapDetailWindowInfo _windowInfo); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateDetailInfo_BP(FPlandDungeonRootMapDetailWindowInfo _windowInfo); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuLayerPlantRouteMapDetail.GetAltarItemCategoryIconID - // FName GetAltarItemCategoryIconID(); // [0x6cb67b0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetAltarItemCategoryIconID(); // [0x6cee1e0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.MenuLayer_MapOutsideIcon @@ -67743,15 +68401,15 @@ class UMenuLayer_MapOutsideIcon : public UMenuLayer /// Functions // Function /Script/DP1Project.MenuLayer_MapOutsideIcon.SetupCommon_BP - // void SetupCommon_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetupCommon_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MenuLayer_MapOutsideIcon.SetPlayerNo_BP - // void SetPlayerNo_BP(int32_t _no); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetPlayerNo_BP(int32_t _no); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MenuLayer_MapOutsideIcon.SetIconPos_BP - // void SetIconPos_BP(FVector2D& _pos); // [0x35d7f00] Event|Protected|HasOutParms|HasDefaults|BlueprintEvent + // void SetIconPos_BP(FVector2D& _pos); // [0x3617e10] Event|Protected|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/DP1Project.MenuLayer_MapOutsideIcon.SetHostFlag_BP - // void SetHostFlag_BP(bool _isHost); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetHostFlag_BP(bool _isHost); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MenuLayer_MapOutsideIcon.GetOutsideIconType - // EMapOutsideIconType GetOutsideIconType(); // [0x6a2d9e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EMapOutsideIconType GetOutsideIconType(); // [0x6a623f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.MenuLayoutGroup @@ -67792,49 +68450,49 @@ class UMenuListGroup : public UMenuGroup int32_t m_initialScrollIndex; // 0x0744 (0x0004) bool m_isAutoScrollOnMoveFocus; // 0x0748 (0x0001) unsigned char UnknownData01_6[0x7]; // 0x0749 (0x0007) MISSED - SDK_UNDEFINED(16,627) /* FMulticastInlineDelegate */ __um(m_OnRefreshOpenListItemDelegate); // 0x0750 (0x0010) - SDK_UNDEFINED(16,628) /* FMulticastInlineDelegate */ __um(m_OnMenuListGroupOnGenerateEntryWidgetEventDelegate); // 0x0760 (0x0010) + SDK_UNDEFINED(16,613) /* FMulticastInlineDelegate */ __um(m_OnRefreshOpenListItemDelegate); // 0x0750 (0x0010) + SDK_UNDEFINED(16,614) /* FMulticastInlineDelegate */ __um(m_OnMenuListGroupOnGenerateEntryWidgetEventDelegate); // 0x0760 (0x0010) /// Functions // Function /Script/DP1Project.MenuListGroup.SetEnableScrollByDragAndWheelUser - // void SetEnableScrollByDragAndWheelUser(bool _enable); // [0x6cb81f0] Final|Native|Public|BlueprintCallable + // void SetEnableScrollByDragAndWheelUser(bool _enable); // [0x6cefc20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuListGroup.SetEnableScrollByDragAndWheel - // void SetEnableScrollByDragAndWheel(bool _enable); // [0x6cb8160] Final|Native|Public|BlueprintCallable + // void SetEnableScrollByDragAndWheel(bool _enable); // [0x6cefb90] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuListGroup.ScrollPage - // void ScrollPage(bool _next); // [0x6cb80d0] Final|Native|Public|BlueprintCallable + // void ScrollPage(bool _next); // [0x6cefb00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuListGroup.RefreshOpenListItem - // void RefreshOpenListItem(class UMenuGroup* _group); // [0x6cb8040] Final|Native|Public + // void RefreshOpenListItem(class UMenuGroup* _group); // [0x6cefa70] Final|Native|Public // Function /Script/DP1Project.MenuListGroup.RefreshList - // void RefreshList(); // [0x6cb8020] Final|Native|Public|BlueprintCallable + // void RefreshList(); // [0x6cefa50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuListGroup.OnTileViewFinishedScrolling - // void OnTileViewFinishedScrolling(); // [0x6cb8000] Final|Native|Public + // void OnTileViewFinishedScrolling(); // [0x6cefa30] Final|Native|Public // Function /Script/DP1Project.MenuListGroup.OnItemScrolledIntoViewInternal - // void OnItemScrolledIntoViewInternal(); // [0x6cb7fe0] Final|Native|Public + // void OnItemScrolledIntoViewInternal(); // [0x6cefa10] Final|Native|Public // Function /Script/DP1Project.MenuListGroup.OnCloseEndEvent - // void OnCloseEndEvent(class UMenuGroup* _group); // [0x6c5dc20] Final|Native|Public + // void OnCloseEndEvent(class UMenuGroup* _group); // [0x6c953c0] Final|Native|Public // Function /Script/DP1Project.MenuListGroup.MoveScrollByListIndex - // void MoveScrollByListIndex(int32_t _newIndex, FMoveScrollOption _scrollOpt); // [0x6cb7f10] Final|Native|Public|BlueprintCallable + // void MoveScrollByListIndex(int32_t _newIndex, FMoveScrollOption _scrollOpt); // [0x6cef940] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuListGroup.MoveFocusEvent - // void MoveFocusEvent(class UMenuGroup* _group); // [0x6cb7e80] Final|Native|Public + // void MoveFocusEvent(class UMenuGroup* _group); // [0x6cef8b0] Final|Native|Public // Function /Script/DP1Project.MenuListGroup.IsScrolling - // bool IsScrolling(); // [0x6cb7e50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsScrolling(); // [0x6cef880] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuListGroup.GetSelectedItem - // class UObject* GetSelectedItem(); // [0x6cb7e20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UObject* GetSelectedItem(); // [0x6cef850] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuListGroup.GetItemObject - // class UObject* GetItemObject(int32_t _index); // [0x6cb7d80] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UObject* GetItemObject(int32_t _index); // [0x6cef7b0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuListGroup.GenerateEntryWidgetEvent - // void GenerateEntryWidgetEvent(class UObject* _item, class UUserWidget* _widget); // [0x6cb7cb0] Final|Native|Public + // void GenerateEntryWidgetEvent(class UObject* _item, class UUserWidget* _widget); // [0x6cef6e0] Final|Native|Public // Function /Script/DP1Project.MenuListGroup.CheckAllListItemCloseEnd - // void CheckAllListItemCloseEnd(class UMenuLayer* _layer); // [0x6cb7c20] Final|Native|Public + // void CheckAllListItemCloseEnd(class UMenuLayer* _layer); // [0x6cef650] Final|Native|Public // Function /Script/DP1Project.MenuListGroup.ChangeFocusList - // void ChangeFocusList(int32_t _newIndex, bool _force, bool _animSkip, FMoveScrollOption _scrollOpt); // [0x6cb7ab0] Final|Native|Public|BlueprintCallable + // void ChangeFocusList(int32_t _newIndex, bool _force, bool _animSkip, FMoveScrollOption _scrollOpt); // [0x6cef4e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuListGroup.CallBackResetList - // void CallBackResetList(class UMenuGroup* _group); // [0x6cb7a20] Final|Native|Public + // void CallBackResetList(class UMenuGroup* _group); // [0x6cef450] Final|Native|Public // Function /Script/DP1Project.MenuListGroup.AddScrollOffsetRow - // void AddScrollOffsetRow(float _scrollOffset); // [0x6cb79a0] Final|Native|Public|BlueprintCallable + // void AddScrollOffsetRow(float _scrollOffset); // [0x6cef3d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuListGroup.AddItemObject - // void AddItemObject(class UObject* _itemObject); // [0x6cb7910] Final|Native|Public|BlueprintCallable + // void AddItemObject(class UObject* _itemObject); // [0x6cef340] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.MenuArrayData @@ -67881,15 +68539,15 @@ class UMenuManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.MenuManagerSubsystem.RemoveMenuCore - // void RemoveMenuCore(class UMenuTop* _pMenu); // [0x6cb8aa0] Final|Native|Private + // void RemoveMenuCore(class UMenuTop* _pMenu); // [0x6cf04d0] Final|Native|Private // Function /Script/DP1Project.MenuManagerSubsystem.RemoveBlurGroup - // void RemoveBlurGroup(class UMenuTop* _blurTop); // [0x6cb8a10] Final|Native|Public + // void RemoveBlurGroup(class UMenuTop* _blurTop); // [0x6cf0440] Final|Native|Public // Function /Script/DP1Project.MenuManagerSubsystem.OpenBuiltMenu - // void OpenBuiltMenu(class UMenuObject* _obj); // [0x6cb8980] Final|Native|Private + // void OpenBuiltMenu(class UMenuObject* _obj); // [0x6cf03b0] Final|Native|Private // Function /Script/DP1Project.MenuManagerSubsystem.MenuResourceLoadCompleted - // void MenuResourceLoadCompleted(class UMenuObject* _menuObj, FName _menuID); // [0x6cb88b0] Final|Native|Public + // void MenuResourceLoadCompleted(class UMenuObject* _menuObj, FName _menuID); // [0x6cf02e0] Final|Native|Public // Function /Script/DP1Project.MenuManagerSubsystem.ChangeMenuObjStateToOpen - // void ChangeMenuObjStateToOpen(class UMenuTop* _menu); // [0x6cb8820] Final|Native|Public + // void ChangeMenuObjStateToOpen(class UMenuTop* _menu); // [0x6cf0250] Final|Native|Public }; /// Class /Script/DP1Project.PoolObject @@ -67910,27 +68568,27 @@ class UMenuObject : public UPoolObject unsigned char UnknownData01_6[0x38]; // 0x0060 (0x0038) MISSED TArray m_setupUserData; // 0x0098 (0x0010) unsigned char UnknownData02_6[0x20]; // 0x00A8 (0x0020) MISSED - SDK_UNDEFINED(16,629) /* FMulticastInlineDelegate */ __um(m_OnInitSetupDelegateBP); // 0x00C8 (0x0010) + SDK_UNDEFINED(16,615) /* FMulticastInlineDelegate */ __um(m_OnInitSetupDelegateBP); // 0x00C8 (0x0010) unsigned char UnknownData03_7[0x20]; // 0x00D8 (0x0020) MISSED /// Functions // Function /Script/DP1Project.MenuObject.IsMenuTopEnable - // bool IsMenuTopEnable(); // [0x6cb92f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsMenuTopEnable(); // [0x6cf0d20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuObject.GetUserSetupDataTop - // class UObject* GetUserSetupDataTop(); // [0x6cb92c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UObject* GetUserSetupDataTop(); // [0x6cf0cf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuObject.GetUserSetupData - // TArray GetUserSetupData(); // [0x6cb91f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetUserSetupData(); // [0x6cf0c20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuObject.GetMenuTop - // class UMenuTop* GetMenuTop(); // [0x6a32f60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMenuTop* GetMenuTop(); // [0x6a67970] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuObject.GetMenuID - // FName GetMenuID(); // [0x6cb91d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetMenuID(); // [0x6cf0c00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuObject.GetInputPriority - // int32_t GetInputPriority(); // [0x6cb91b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetInputPriority(); // [0x6cf0be0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuObject.GetDrawPriority - // int32_t GetDrawPriority(); // [0x6cb9190] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetDrawPriority(); // [0x6cf0bc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MenuObject.AddUserSetupData - // void AddUserSetupData(class UObject* _data); // [0x6cb9100] Final|Native|Public|BlueprintCallable + // void AddUserSetupData(class UObject* _data); // [0x6cf0b30] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.MenuScroll @@ -67942,7 +68600,7 @@ class UMenuScroll : public UInterface /// Functions // Function /Script/DP1Project.MenuScroll.GetScrollSetting - // FMenuScrollSetting GetScrollSetting(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // FMenuScrollSetting GetScrollSetting(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const }; /// Class /Script/DP1Project.MenuSettings @@ -67962,19 +68620,19 @@ class UMenuSystemEventInterface : public UInterface /// Functions // Function /Script/DP1Project.MenuSystemEventInterface.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuSystemEventInterface.OnReset - // void OnReset(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnReset(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuSystemEventInterface.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuSystemEventInterface.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuSystemEventInterface.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuSystemEventInterface.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuSystemEventInterface.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent }; /// Struct /Script/DP1Project.MenuTargetFollowInfo @@ -68020,15 +68678,15 @@ class UMenuTargetFollow : public UObject /// Functions // Function /Script/DP1Project.MenuTargetFollow.Update - // void Update(); // [0x6cba970] Final|Native|Public + // void Update(); // [0x6cf23a0] Final|Native|Public // Function /Script/DP1Project.MenuTargetFollow.UnRegist - // void UnRegist(); // [0x6cba950] Final|Native|Public|BlueprintCallable + // void UnRegist(); // [0x6cf2380] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuTargetFollow.SetEnable - // void SetEnable(bool _enable); // [0x6cba8c0] Final|Native|Public|BlueprintCallable + // void SetEnable(bool _enable); // [0x6cf22f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MenuTargetFollow.Regist - // void Regist(class UMenuBase* _owner, FMenuTargetFollowInfo& _regist); // [0x6cba710] Final|Native|Public|HasOutParms|BlueprintCallable + // void Regist(class UMenuBase* _owner, FMenuTargetFollowInfo& _regist); // [0x6cf2140] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuTargetFollow.ChangeScreenOffset - // bool ChangeScreenOffset(FVector2D& _screenOffset); // [0x6cba670] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool ChangeScreenOffset(FVector2D& _screenOffset); // [0x6cf20a0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.MenuTargetFollowInterface @@ -68040,25 +68698,25 @@ class UMenuTargetFollowInterface : public UInterface /// Functions // Function /Script/DP1Project.MenuTargetFollowInterface.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuTargetFollowInterface.RegistWorldOffset - // FVector RegistWorldOffset(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // FVector RegistWorldOffset(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuTargetFollowInterface.RegistScreenOffset - // FVector2D RegistScreenOffset(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // FVector2D RegistScreenOffset(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuTargetFollowInterface.IsInRight - // void IsInRight(bool _isRight); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void IsInRight(bool _isRight); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuTargetFollowInterface.IsInDisplayableAreaBeforeConvert - // void IsInDisplayableAreaBeforeConvert(bool _isInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void IsInDisplayableAreaBeforeConvert(bool _isInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuTargetFollowInterface.IsInDisplayableArea - // void IsInDisplayableArea(bool _isIsInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void IsInDisplayableArea(bool _isIsInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuTargetFollowInterface.CalcScale - // void CalcScale(float _scale); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void CalcScale(float _scale); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuTargetFollowInterface.CalcDistanceMeterToPlayer_Int - // void CalcDistanceMeterToPlayer_Int(int32_t _dist); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void CalcDistanceMeterToPlayer_Int(int32_t _dist); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuTargetFollowInterface.CalcDistanceMeterToPlayer_Float - // void CalcDistanceMeterToPlayer_Float(float _dist); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void CalcDistanceMeterToPlayer_Float(float _dist); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MenuTargetFollowInterface.CalcCenterToTargetAngle - // void CalcCenterToTargetAngle(float _angle); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void CalcCenterToTargetAngle(float _angle); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.MenuTextTestMenuTop @@ -68070,27 +68728,27 @@ class UMenuTextTestMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MenuTextTestMenuTop.SetTextStayWithinRangeTypeBP - // void SetTextStayWithinRangeTypeBP(ETextStayWithinRangeType _type); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetTextStayWithinRangeTypeBP(ETextStayWithinRangeType _type); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuTextTestMenuTop.SetTextBP - // void SetTextBP(FString _text); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetTextBP(FString _text); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuTextTestMenuTop.SetScrollWaitTimeBP - // void SetScrollWaitTimeBP(float _waitTime); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetScrollWaitTimeBP(float _waitTime); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuTextTestMenuTop.SetScrollSpaceNumBP - // void SetScrollSpaceNumBP(int32_t _spaceNum); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetScrollSpaceNumBP(int32_t _spaceNum); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuTextTestMenuTop.SetScrollMoveDistanceBP - // void SetScrollMoveDistanceBP(float _moveDistance); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetScrollMoveDistanceBP(float _moveDistance); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MenuTextTestMenuTop.SetFontStyleBP - // void SetFontStyleBP(FName& _fontStyle); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetFontStyleBP(FName& _fontStyle); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MenuTextTestMenuTop.GetTextLayerMaxNum - // int32_t GetTextLayerMaxNum(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // int32_t GetTextLayerMaxNum(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/DP1Project.MenuTextTestMenuTop.GetTextBP - // FString GetTextBP(); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // FString GetTextBP(); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/DP1Project.MenuTextTestMenuTop.GetScrollWaitTimeBP - // float GetScrollWaitTimeBP(); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // float GetScrollWaitTimeBP(); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/DP1Project.MenuTextTestMenuTop.GetScrollSpaceNumBP - // int32_t GetScrollSpaceNumBP(); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // int32_t GetScrollSpaceNumBP(); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/DP1Project.MenuTextTestMenuTop.GetScrollMoveDistanceBP - // float GetScrollMoveDistanceBP(); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // float GetScrollMoveDistanceBP(); // [0x3617e10] Event|Public|BlueprintEvent|Const }; /// Struct /Script/DP1Project.MenuTextureResHandle @@ -68106,7 +68764,7 @@ struct FMenuTextureResourceInfo : FResourceInfo { unsigned char UnknownData00_8[0x8]; // 0x0020 (0x0008) MISSED FMenuTextureResHandle Handle; // 0x0028 (0x0008) - SDK_UNDEFINED(16,630) /* FMulticastInlineDelegate */ __um(onLoadCompletedDelegate); // 0x0030 (0x0010) + SDK_UNDEFINED(16,616) /* FMulticastInlineDelegate */ __um(onLoadCompletedDelegate); // 0x0030 (0x0010) unsigned char UnknownData01_7[0x8]; // 0x0040 (0x0008) MISSED }; @@ -68128,7 +68786,7 @@ class UMenuTextureSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.MenuTextureSubsystem.LoadCompleted - // void LoadCompleted(FMenuTextureResHandle _handle); // [0x6cbc300] Final|Native|Public + // void LoadCompleted(FMenuTextureResHandle _handle); // [0x6cf3d30] Final|Native|Public }; /// Class /Script/DP1Project.MenuTextUtility @@ -68155,7 +68813,7 @@ class UMenuTopListTest : public UMenuTop /// Functions // Function /Script/DP1Project.MenuTopListTest.SetupListGroupEvent - // void SetupListGroupEvent(); // [0x6cbe480] Final|Native|Public + // void SetupListGroupEvent(); // [0x6cf5eb0] Final|Native|Public }; /// Class /Script/DP1Project.MenuTopNamePlateTest @@ -68167,7 +68825,7 @@ class UMenuTopNamePlateTest : public UMenuTop /// Functions // Function /Script/DP1Project.MenuTopNamePlateTest.SetText - // void SetText(FText& _text); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetText(FText& _text); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.MenuTopScreenCapture @@ -68186,7 +68844,7 @@ class UMenuTopStep0602 : public UMenuTop /// Functions // Function /Script/DP1Project.MenuTopStep0602.ChangeCharaModel - // void ChangeCharaModel(FName _charaID, class UMenuGroup3D* _menuGroup); // [0x6cbe920] Final|Native|Private|BlueprintCallable + // void ChangeCharaModel(FName _charaID, class UMenuGroup3D* _menuGroup); // [0x6cf6350] Final|Native|Private|BlueprintCallable }; /// Class /Script/DP1Project.MenuTopStep0801 @@ -68198,7 +68856,7 @@ class UMenuTopStep0801 : public UMenuTop /// Functions // Function /Script/DP1Project.MenuTopStep0801.SearchRandString - // FString SearchRandString(); // [0x6cbeb30] Final|Native|Public|BlueprintCallable|BlueprintPure + // FString SearchRandString(); // [0x6cf6560] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.MenuUtility @@ -68210,83 +68868,83 @@ class UMenuUtility : public UObject /// Functions // Function /Script/DP1Project.MenuUtility.SetTextureToDynamicMaterialIns - // void SetTextureToDynamicMaterialIns(FName& _paramName, class UTexture2D* _pSetTexture, class UImage* _pTargetImg); // [0x6cc1570] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetTextureToDynamicMaterialIns(FName& _paramName, class UTexture2D* _pSetTexture, class UImage* _pTargetImg); // [0x6cf8fa0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuUtility.SetMenuPosition - // void SetMenuPosition(class UMenuTop* _menuTop, FVector2D _pos, bool bRemoveDPIScale); // [0x6cc1460] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void SetMenuPosition(class UMenuTop* _menuTop, FVector2D _pos, bool bRemoveDPIScale); // [0x6cf8e90] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MenuUtility.SetDrawPriorityMenuTop - // bool SetDrawPriorityMenuTop(class UMenuTop* _menuTop, int32_t _priority); // [0x6cc1390] Final|Native|Static|Public|BlueprintCallable + // bool SetDrawPriorityMenuTop(class UMenuTop* _menuTop, int32_t _priority); // [0x6cf8dc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuUtility.SetDrawPriority - // bool SetDrawPriority(FName& _menuID, int32_t _priority); // [0x6cc12b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool SetDrawPriority(FName& _menuID, int32_t _priority); // [0x6cf8ce0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuUtility.SearchMenuTopEdit - // class UMenuTop* SearchMenuTopEdit(FName _menuID); // [0x6cc1220] Final|Native|Static|Public|BlueprintCallable + // class UMenuTop* SearchMenuTopEdit(FName _menuID); // [0x6cf8c50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuUtility.SearchMenuObjEdit - // class UMenuObject* SearchMenuObjEdit(FName _menuID); // [0x6cc1190] Final|Native|Static|Public|BlueprintCallable + // class UMenuObject* SearchMenuObjEdit(FName _menuID); // [0x6cf8bc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuUtility.OpenPreBuiltMenu - // void OpenPreBuiltMenu(class UMenuObject* _obj, FOpenMenuOption& _option); // [0x6cc10a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenPreBuiltMenu(class UMenuObject* _obj, FOpenMenuOption& _option); // [0x6cf8ad0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuUtility.OpenMenuAndHelpOpenEndDelegate - // void OpenMenuAndHelpOpenEndDelegate(class UMenuTop* _menuTop); // [0x6cc1020] Final|Native|Static|Private + // void OpenMenuAndHelpOpenEndDelegate(class UMenuTop* _menuTop); // [0x6cf8a50] Final|Native|Static|Private // Function /Script/DP1Project.MenuUtility.OpenMenuAndHelpMenuSetupDelegate - // void OpenMenuAndHelpMenuSetupDelegate(class UMenuObject* _obj); // [0x6cc0fa0] Final|Native|Static|Private + // void OpenMenuAndHelpMenuSetupDelegate(class UMenuObject* _obj); // [0x6cf89d0] Final|Native|Static|Private // Function /Script/DP1Project.MenuUtility.OpenMenuAndHelpMenu - // class UMenuObject* OpenMenuAndHelpMenu(FName& _menuID, FOpenMenuOption& _option); // [0x6cc0e80] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UMenuObject* OpenMenuAndHelpMenu(FName& _menuID, FOpenMenuOption& _option); // [0x6cf88b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuUtility.OpenMenu - // class UMenuObject* OpenMenu(FName& _menuID, FOpenMenuOption& _option); // [0x6cc0d60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UMenuObject* OpenMenu(FName& _menuID, FOpenMenuOption& _option); // [0x6cf8790] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuUtility.OpenBlurTop - // class UMenuObject* OpenBlurTop(FBlurOption& _option); // [0x6cc0cb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UMenuObject* OpenBlurTop(FBlurOption& _option); // [0x6cf86e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuUtility.OpenBlurAsGroup - // class UMenuObject* OpenBlurAsGroup(class UMenuTop* _menuTop, FBlurOption& _option); // [0x6cc0bc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UMenuObject* OpenBlurAsGroup(class UMenuTop* _menuTop, FBlurOption& _option); // [0x6cf85f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuUtility.LoadAndChangeIconTexture_CharaIcon - // bool LoadAndChangeIconTexture_CharaIcon(class UImage* _targetImage, FName& _parameterName, FName& _charaID, EIconTextureType _iconType, bool _useDefaultIcon, bool _useRealFace); // [0x6cc09c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool LoadAndChangeIconTexture_CharaIcon(class UImage* _targetImage, FName& _parameterName, FName& _charaID, EIconTextureType _iconType, bool _useDefaultIcon, bool _useRealFace); // [0x6cf83f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuUtility.LoadAndChangeIconTexture - // bool LoadAndChangeIconTexture(class UImage* _targetImage, FChangeIconInfo& _iconInfo, FChangeIconInfo& _dummyIconInfo, FName& _parameterName); // [0x6cc0810] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool LoadAndChangeIconTexture(class UImage* _targetImage, FChangeIconInfo& _iconInfo, FChangeIconInfo& _dummyIconInfo, FName& _parameterName); // [0x6cf8240] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuUtility.IsExistMenuTop - // bool IsExistMenuTop(FName _menuID); // [0x6cc0780] Final|Native|Static|Public|BlueprintCallable + // bool IsExistMenuTop(FName _menuID); // [0x6cf81b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuUtility.IsExistMenu - // bool IsExistMenu(class UMenuObject* _obj); // [0x6cc06f0] Final|Native|Static|Public|BlueprintCallable + // bool IsExistMenu(class UMenuObject* _obj); // [0x6cf8120] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuUtility.IsExistBlurAsGroup - // bool IsExistBlurAsGroup(class UMenuTop* _menuTop); // [0x6cc0660] Final|Native|Static|Public|BlueprintCallable + // bool IsExistBlurAsGroup(class UMenuTop* _menuTop); // [0x6cf8090] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuUtility.GetScreenSize - // FVector2D GetScreenSize(); // [0x6cc0620] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D GetScreenSize(); // [0x6cf8050] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuUtility.GetMenuLayerPositionAbsolute - // FVector2D GetMenuLayerPositionAbsolute(class UMenuGroup* _menuGroup, class UMenuLayer* _menuLayer); // [0x6cc0540] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FVector2D GetMenuLayerPositionAbsolute(class UMenuGroup* _menuGroup, class UMenuLayer* _menuLayer); // [0x6cf7f70] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MenuUtility.GetDisplayAncorPoint - // FVector2D GetDisplayAncorPoint(FMenuDisplayAnchorType _anchorType); // [0x6cc04b0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D GetDisplayAncorPoint(FMenuDisplayAnchorType _anchorType); // [0x6cf7ee0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuUtility.DebugSuspendMenuCategoryGroupBP - // void DebugSuspendMenuCategoryGroupBP(bool _immediate, EMenuCategory _category, FObjCtrlFlgTypeBit _bit, bool _checkOR); // [0x6cc0350] Final|Native|Static|Public|BlueprintCallable + // void DebugSuspendMenuCategoryGroupBP(bool _immediate, EMenuCategory _category, FObjCtrlFlgTypeBit _bit, bool _checkOR); // [0x6cf7d80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuUtility.DebugResumeMenuCategoryGroupBP - // void DebugResumeMenuCategoryGroupBP(bool _immediate, EMenuCategory _category, FObjCtrlFlgTypeBit _bit, bool _checkOR); // [0x6cc0350] Final|Native|Static|Public|BlueprintCallable + // void DebugResumeMenuCategoryGroupBP(bool _immediate, EMenuCategory _category, FObjCtrlFlgTypeBit _bit, bool _checkOR); // [0x6cf7d80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuUtility.ConvertPosToWideOverScreenAspect - // FVector2D ConvertPosToWideOverScreenAspect(FVector2D& _pos); // [0x6cc02b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D ConvertPosToWideOverScreenAspect(FVector2D& _pos); // [0x6cf7ce0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuUtility.ConvertMenuIdToObjectPath - // bool ConvertMenuIdToObjectPath(FSoftObjectPath& _path, FName& _menuID); // [0x6cc01a0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool ConvertMenuIdToObjectPath(FSoftObjectPath& _path, FName& _menuID); // [0x6cf7bd0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MenuUtility.CloseMenuTop - // class UMenuObject* CloseMenuTop(FName _menuID, bool _isImmediate); // [0x6cc00d0] Final|Native|Static|Public|BlueprintCallable + // class UMenuObject* CloseMenuTop(FName _menuID, bool _isImmediate); // [0x6cf7b00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuUtility.CloseMenuObj - // class UMenuObject* CloseMenuObj(class UMenuObject* _obj, bool _isImmediate); // [0x6cc0000] Final|Native|Static|Public|BlueprintCallable + // class UMenuObject* CloseMenuObj(class UMenuObject* _obj, bool _isImmediate); // [0x6cf7a30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuUtility.CloseMenuCategoryGroupBP - // void CloseMenuCategoryGroupBP(EMenuCategory _category, bool _isImmediate, bool _checkOR); // [0x6cbfee0] Final|Native|Static|Public|BlueprintCallable + // void CloseMenuCategoryGroupBP(EMenuCategory _category, bool _isImmediate, bool _checkOR); // [0x6cf7910] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuUtility.CloseMenuAll - // void CloseMenuAll(FName _menuID, bool _isImmediate); // [0x6cbfe20] Final|Native|Static|Public|BlueprintCallable + // void CloseMenuAll(FName _menuID, bool _isImmediate); // [0x6cf7850] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuUtility.CloseMenu - // class UMenuObject* CloseMenu(class UMenuTop* _top, bool _isImmediate); // [0x6cbfd50] Final|Native|Static|Public|BlueprintCallable + // class UMenuObject* CloseMenu(class UMenuTop* _top, bool _isImmediate); // [0x6cf7780] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuUtility.CloseBlurTop - // class UMenuObject* CloseBlurTop(FBlurOption& _option); // [0x6cbfca0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UMenuObject* CloseBlurTop(FBlurOption& _option); // [0x6cf76d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuUtility.CloseBlurAsGroup - // class UMenuObject* CloseBlurAsGroup(class UMenuTop* _menuTop, FBlurOption& _option); // [0x6cbfbb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UMenuObject* CloseBlurAsGroup(class UMenuTop* _menuTop, FBlurOption& _option); // [0x6cf75e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuUtility.ChangeIconTexture - // bool ChangeIconTexture(FName& _iconID, class UImage* _pTargetImage, FName& _parameterName, FName& _dmyTextureID, EIconIdType _idType); // [0x6cbf9d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool ChangeIconTexture(FName& _iconID, class UImage* _pTargetImage, FName& _parameterName, FName& _dmyTextureID, EIconIdType _idType); // [0x6cf7400] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuUtility.CalcViewportRect - // void CalcViewportRect(bool _isConvertToWide, bool _isDpiScale, FVector2D& _leftTop, FVector2D& _rightBottom); // [0x6cbf850] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void CalcViewportRect(bool _isConvertToWide, bool _isDpiScale, FVector2D& _leftTop, FVector2D& _rightBottom); // [0x6cf7280] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MenuUtility.BuildMenuBP - // class UMenuObject* BuildMenuBP(FName& _menuID); // [0x6cbf7b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UMenuObject* BuildMenuBP(FName& _menuID); // [0x6cf71e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuUtility.BuildBlurAsGroup - // class UMenuObject* BuildBlurAsGroup(class UMenuTop* _menuTop, FBlurOption& _option); // [0x6cbf6c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UMenuObject* BuildBlurAsGroup(class UMenuTop* _menuTop, FBlurOption& _option); // [0x6cf70f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MenuUtility.AddToScreen - // void AddToScreen(class UUserWidget* _userWidget, int32_t _zOrder); // [0x6cbf600] Final|Native|Static|Public|BlueprintCallable + // void AddToScreen(class UUserWidget* _userWidget, int32_t _zOrder); // [0x6cf7030] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MenuUtility.AddMenuPosition - // void AddMenuPosition(class UMenuTop* _menuTop, FVector2D _delta, bool bRemoveDPIScale); // [0x6cbf4f0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void AddMenuPosition(class UMenuTop* _menuTop, FVector2D _delta, bool bRemoveDPIScale); // [0x6cf6f20] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MenuUtility.AddDrawPriority - // bool AddDrawPriority(FName& _menuID, int32_t _addPriority); // [0x6cbf410] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool AddDrawPriority(FName& _menuID, int32_t _addPriority); // [0x6cf6e40] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/DP1Project.MenuTopDataInfo @@ -68319,7 +68977,7 @@ class AMenuViewMenuActor : public AActor /// Functions // Function /Script/DP1Project.MenuViewMenuActor.FinishedInAnime - // void FinishedInAnime(); // [0x6cc1f90] Final|Native|Private + // void FinishedInAnime(); // [0x6cf99c0] Final|Native|Private }; /// Class /Script/DP1Project.MessageBuilderUtility @@ -68331,9 +68989,9 @@ class UMessageBuilderUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.MessageBuilderUtility.BuildTextByTagInfoList - // bool BuildTextByTagInfoList(FString& _ret, TArray& _taginfoList, FString _baseText); // [0x6cc30e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool BuildTextByTagInfoList(FString& _ret, TArray& _taginfoList, FString _baseText); // [0x6cfab10] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MessageBuilderUtility.BuildTextByTagInfo - // bool BuildTextByTagInfo(FString& _ret, FMessageTagInfo& _taginfo, FString _baseText); // [0x6cc2ef0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool BuildTextByTagInfo(FString& _ret, FMessageTagInfo& _taginfo, FString _baseText); // [0x6cfa920] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.MiniGameLifeNotificationSetupInfo @@ -68354,7 +69012,7 @@ class UMiniGameLifeNotificationMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MiniGameLifeNotificationMenuTop.GetLifeType - // ELifeType GetLifeType(); // [0x6938410] Final|Native|Public|BlueprintCallable|BlueprintPure + // ELifeType GetLifeType(); // [0x6968ed0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.MiniGameManagerInterface @@ -68379,9 +69037,9 @@ class AMiniGameMushroomManager : public AActor /// Functions // Function /Script/DP1Project.MiniGameMushroomManager.InitData - // bool InitData(); // [0x6cc3e90] Final|Native|Public|BlueprintCallable + // bool InitData(); // [0x6cfb8c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MiniGameMushroomManager.Exit - // void Exit(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void Exit(); // [0x69759c0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.MiniGameSettings @@ -68412,7 +69070,7 @@ class UMiniGameUtility : public UObject /// Functions // Function /Script/DP1Project.MiniGameUtility.WalkAround - // void WalkAround(FGAMinigameWalkAroundParam& _param, class AScnCharaActor* _pScnActor); // [0x6cc4240] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void WalkAround(FGAMinigameWalkAroundParam& _param, class AScnCharaActor* _pScnActor); // [0x6cfbc70] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.MiniMapIconWidget @@ -68429,12 +69087,12 @@ class UMiniMapIconWidget : public UUserWidget unsigned char UnknownData02_6[0x4]; // 0x02F4 (0x0004) MISSED FVector2D m_iconScale; // 0x02F8 (0x0010) float m_iconSizeOffset; // 0x0308 (0x0004) - unsigned char UnknownData03_6[0x44]; // 0x030C (0x0044) MISSED - char m_visibleFlags; // 0x0350 (0x0001) - unsigned char UnknownData04_6[0x3]; // 0x0351 (0x0003) MISSED - FName m_id; // 0x0354 (0x0008) - FName m_SubId; // 0x035C (0x0008) - unsigned char UnknownData05_6[0xC]; // 0x0364 (0x000C) MISSED + unsigned char UnknownData03_6[0x48]; // 0x030C (0x0048) MISSED + char m_visibleFlags; // 0x0354 (0x0001) + unsigned char UnknownData04_6[0x3]; // 0x0355 (0x0003) MISSED + FName m_id; // 0x0358 (0x0008) + FName m_SubId; // 0x0360 (0x0008) + unsigned char UnknownData05_6[0x8]; // 0x0368 (0x0008) MISSED FTransform m_trans; // 0x0370 (0x0060) unsigned char UnknownData06_6[0x14]; // 0x03D0 (0x0014) MISSED float m_radius; // 0x03E4 (0x0004) @@ -68444,55 +69102,55 @@ class UMiniMapIconWidget : public UUserWidget /// Functions // Function /Script/DP1Project.MiniMapIconWidget.UpdateInRadiusSquared - // void UpdateInRadiusSquared(bool _inRadiusSquared); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateInRadiusSquared(bool _inRadiusSquared); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MiniMapIconWidget.UpdateIconVisible - // void UpdateIconVisible(); // [0x6cc5330] Final|Native|Public|BlueprintCallable + // void UpdateIconVisible(); // [0x6cfcd50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MiniMapIconWidget.UpdateIconTextureEvent - // void UpdateIconTextureEvent(); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateIconTextureEvent(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MiniMapIconWidget.UpdateIconPositionEvent - // void UpdateIconPositionEvent(FVector2D& _iconPos2D, float _rotate); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // void UpdateIconPositionEvent(FVector2D& _iconPos2D, float _rotate); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/DP1Project.MiniMapIconWidget.UpdateAngleToCenterPos - // void UpdateAngleToCenterPos(float _angle); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateAngleToCenterPos(float _angle); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MiniMapIconWidget.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MiniMapIconWidget.Setup - // void Setup(FMinimapRegistInfo& _registInfo); // [0x6cc51d0] Final|Native|Public|HasOutParms|BlueprintCallable + // void Setup(FMinimapRegistInfo& _registInfo); // [0x6cfcbf0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MiniMapIconWidget.SetTimerVisible_BP - // void SetTimerVisible_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetTimerVisible_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MiniMapIconWidget.SetTimer_BP - // void SetTimer_BP(int32_t _minutes, int32_t _seconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetTimer_BP(int32_t _minutes, int32_t _seconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MiniMapIconWidget.SetOwnerPanel - // void SetOwnerPanel(class UCanvasPanel* _panel); // [0x6cc5140] Final|Native|Public|BlueprintCallable + // void SetOwnerPanel(class UCanvasPanel* _panel); // [0x6cfcb60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MiniMapIconWidget.SetActive - // void SetActive(bool _active); // [0x6cc50b0] Final|Native|Public|BlueprintCallable + // void SetActive(bool _active); // [0x6cfcad0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MiniMapIconWidget.ResetEvent - // void ResetEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void ResetEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MiniMapIconWidget.IsVisibleFlag - // bool IsVisibleFlag(EIconVisibleFlags _flag); // [0x6cc5020] Final|Native|Public|BlueprintCallable + // bool IsVisibleFlag(EIconVisibleFlags _flag); // [0x6cfca40] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MiniMapIconWidget.IsVisibleEnable - // bool IsVisibleEnable(); // [0x6cc4ff0] Final|Native|Public|BlueprintCallable + // bool IsVisibleEnable(); // [0x6cfca10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MiniMapIconWidget.IsOptionFlag - // bool IsOptionFlag(); // [0x6cc4fd0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsOptionFlag(); // [0x6cfc9f0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MiniMapIconWidget.IsInRadiusSquared - // bool IsInRadiusSquared(); // [0x6cc4fb0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsInRadiusSquared(); // [0x6cfc9d0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MiniMapIconWidget.IsIconTypeOutsideDisplay - // bool IsIconTypeOutsideDisplay(); // [0x6cc4f90] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsIconTypeOutsideDisplay(); // [0x6cfc9b0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MiniMapIconWidget.IsIconDisplayOutside - // bool IsIconDisplayOutside(); // [0x6cc4f70] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsIconDisplayOutside(); // [0x6cfc990] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MiniMapIconWidget.IsActive - // bool IsActive(); // [0x6cc4f50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsActive(); // [0x6cfc970] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MiniMapIconWidget.HiddenIcon - // void HiddenIcon(); // [0x35d7f00] Event|Public|BlueprintEvent + // void HiddenIcon(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MiniMapIconWidget.GetWidgetType - // EMinimapIconWidgetBPType GetWidgetType(); // [0x6cc4f30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EMinimapIconWidgetBPType GetWidgetType(); // [0x6cfc950] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MiniMapIconWidget.GetVisibleFlag - // char GetVisibleFlag(); // [0x6cc4f10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // char GetVisibleFlag(); // [0x6cfc930] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MiniMapIconWidget.GetOwnerPanel - // class UCanvasPanel* GetOwnerPanel(); // [0x6cc4ed0] Final|Native|Public|BlueprintCallable + // class UCanvasPanel* GetOwnerPanel(); // [0x6cfc8f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MiniMapIconWidget.GetOptionParam - // int32_t GetOptionParam(); // [0x6cc4eb0] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetOptionParam(); // [0x6cfc8d0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MiniMapIconWidget.GetMapIconType - // EMapIconType GetMapIconType(); // [0x6cc4e80] Final|Native|Public|BlueprintCallable|BlueprintPure + // EMapIconType GetMapIconType(); // [0x6cfc8a0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.PoolIconWidgetArrayData @@ -68531,83 +69189,83 @@ class UMinimapMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MinimapMenuTop.UseCircleMaskMat - // void UseCircleMaskMat(bool _isUse); // [0x35d7f00] Event|Public|BlueprintEvent + // void UseCircleMaskMat(bool _isUse); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.UpdatOffsetUVEvent - // void UpdatOffsetUVEvent(FVector2D& _offsetUV); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // void UpdatOffsetUVEvent(FVector2D& _offsetUV); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.UpdateTime_BP - // void UpdateTime_BP(float _time); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateTime_BP(float _time); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.UpdateRoguelikeAreaMaskPosition - // void UpdateRoguelikeAreaMaskPosition(); // [0x6cc6fd0] Final|Native|Protected|BlueprintCallable + // void UpdateRoguelikeAreaMaskPosition(); // [0x6cfe9f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MinimapMenuTop.UpdateRoguelikeAreaMask - // void UpdateRoguelikeAreaMask(); // [0x6cc6fb0] Final|Native|Protected|BlueprintCallable + // void UpdateRoguelikeAreaMask(); // [0x6cfe9d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MinimapMenuTop.UpdateQuestPhase - // void UpdateQuestPhase(); // [0x6cc6f90] Final|Native|Protected + // void UpdateQuestPhase(); // [0x6cfe9b0] Final|Native|Protected // Function /Script/DP1Project.MinimapMenuTop.UpdateMiniMapRotateEvent - // void UpdateMiniMapRotateEvent(float _rotate, bool _isNorthIconRotate); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateMiniMapRotateEvent(float _rotate, bool _isNorthIconRotate); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.UpdateCameraRotateEvent - // void UpdateCameraRotateEvent(float _rotate, bool _visibility); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateCameraRotateEvent(float _rotate, bool _visibility); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.UnregistAllIcon - // void UnregistAllIcon(); // [0x6cc6f70] Final|Native|Public|BlueprintCallable + // void UnregistAllIcon(); // [0x6cfe990] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MinimapMenuTop.SuspendEnd_BP - // void SuspendEnd_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SuspendEnd_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.SetMinimapTexture - // void SetMinimapTexture(class UTexture* _tex, FName& _paramName); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetMinimapTexture(class UTexture* _tex, FName& _paramName); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.SetMinimapPartitionTexture - // void SetMinimapPartitionTexture(class UTexture* _tex, FName& _paramName); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetMinimapPartitionTexture(class UTexture* _tex, FName& _paramName); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.SetMatParamMaskAreaSizeUV - // void SetMatParamMaskAreaSizeUV(FName& _paramName, float _sizeUV); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetMatParamMaskAreaSizeUV(FName& _paramName, float _sizeUV); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.SetMatParamMaskAreaPosUV - // void SetMatParamMaskAreaPosUV(FName& _paramName, FVector2D& _posUV); // [0x35d7f00] Event|Protected|HasOutParms|HasDefaults|BlueprintEvent + // void SetMatParamMaskAreaPosUV(FName& _paramName, FVector2D& _posUV); // [0x3617e10] Event|Protected|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.SetMatParamMaskAreaFillUV - // void SetMatParamMaskAreaFillUV(FName& _paramName, float _sizeUV); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetMatParamMaskAreaFillUV(FName& _paramName, float _sizeUV); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.SetMatParamMaskAreaClearFlag - // void SetMatParamMaskAreaClearFlag(FName& _paramName, bool _isClear); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetMatParamMaskAreaClearFlag(FName& _paramName, bool _isClear); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.SetKeyIconVisibility_BP - // void SetKeyIconVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetKeyIconVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.SetGameTimeZoneImageType_BP - // void SetGameTimeZoneImageType_BP(EMinimapTimeZoneImageType _minimapTimeZoneImageType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetGameTimeZoneImageType_BP(EMinimapTimeZoneImageType _minimapTimeZoneImageType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.ResetRoguelikeAreaMask - // void ResetRoguelikeAreaMask(); // [0x6cc6f50] Final|Native|Protected|BlueprintCallable + // void ResetRoguelikeAreaMask(); // [0x6cfe970] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MinimapMenuTop.RemoveIconFromParent_BP - // void RemoveIconFromParent_BP(class UMiniMapIconWidget* _icon, class UCanvasPanel* _panel); // [0x35d7f00] Event|Public|BlueprintEvent + // void RemoveIconFromParent_BP(class UMiniMapIconWidget* _icon, class UCanvasPanel* _panel); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.RegistAllIcon - // void RegistAllIcon(); // [0x6cc6f30] Final|Native|Public|BlueprintCallable + // void RegistAllIcon(); // [0x6cfe950] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MinimapMenuTop.RefleshMinimapBase - // void RefleshMinimapBase(FTransform& _trans); // [0x6cc6e20] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void RefleshMinimapBase(FTransform& _trans); // [0x6cfe840] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MinimapMenuTop.ReflectCurrentMinimapInfo - // void ReflectCurrentMinimapInfo(); // [0x6cc6e00] Final|Native|Public|BlueprintCallable + // void ReflectCurrentMinimapInfo(); // [0x6cfe820] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MinimapMenuTop.PlayInitAnimation_BP - // void PlayInitAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayInitAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.OnUpdateGaijiText_BP - // void OnUpdateGaijiText_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateGaijiText_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.OnUpdateAllIcon_BP - // void OnUpdateAllIcon_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnUpdateAllIcon_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.OnTimeOver_BP - // void OnTimeOver_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnTimeOver_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.OnIconParentChangeToOutside_BP - // void OnIconParentChangeToOutside_BP(class UMiniMapIconWidget* _icon); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnIconParentChangeToOutside_BP(class UMiniMapIconWidget* _icon); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.OnIconParentChangeToInside_BP - // void OnIconParentChangeToInside_BP(class UMiniMapIconWidget* _icon); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnIconParentChangeToInside_BP(class UMiniMapIconWidget* _icon); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.OnChangeTime_BP - // void OnChangeTime_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnChangeTime_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.MiniMap_ChangeDispTypeEvent - // void MiniMap_ChangeDispTypeEvent(EMiniMapDisplayType _miniMapDisplayType); // [0x35d7f00] Event|Public|BlueprintEvent + // void MiniMap_ChangeDispTypeEvent(EMiniMapDisplayType _miniMapDisplayType); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.IsUseCircleMaskMat - // bool IsUseCircleMaskMat(); // [0x6cc6dd0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsUseCircleMaskMat(); // [0x6cfe7f0] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MinimapMenuTop.IsRegistedIcon - // class UMiniMapIconWidget* IsRegistedIcon(FName& _id, FName& _subID); // [0x6cc6cd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // class UMiniMapIconWidget* IsRegistedIcon(FName& _id, FName& _subID); // [0x6cfe6f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MinimapMenuTop.GetMiniMapDisplayType - // EMiniMapDisplayType GetMiniMapDisplayType(); // [0x6cc6ca0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EMiniMapDisplayType GetMiniMapDisplayType(); // [0x6cfe6c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MinimapMenuTop.CreatePoolIcon - // class UMiniMapIconWidget* CreatePoolIcon(EMinimapIconWidgetBPType _widgetType); // [0x35d7f00] Event|Public|BlueprintEvent + // class UMiniMapIconWidget* CreatePoolIcon(EMinimapIconWidgetBPType _widgetType); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.CreateIcon - // class UMiniMapIconWidget* CreateIcon(FMinimapRegistInfo& _registInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // class UMiniMapIconWidget* CreateIcon(FMinimapRegistInfo& _registInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MinimapMenuTop.ChangeDispType - // void ChangeDispType(EMiniMapDisplayType _miniMapDisplayType); // [0x6cc6c20] Final|Native|Public|BlueprintCallable + // void ChangeDispType(EMiniMapDisplayType _miniMapDisplayType); // [0x6cfe640] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MinimapMenuTop.CanFastTravel - // bool CanFastTravel(); // [0x6cc6bf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool CanFastTravel(); // [0x6cfe610] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.MinimapMenuTop.AddIconToPanel_BP - // class UCanvasPanelSlot* AddIconToPanel_BP(class UMiniMapIconWidget* _icon, class UCanvasPanel* _panel); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // class UCanvasPanelSlot* AddIconToPanel_BP(class UMiniMapIconWidget* _icon, class UCanvasPanel* _panel); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent }; /// Struct /Script/DP1Project.MapAreaVal @@ -68663,11 +69321,11 @@ class UMiniMapSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.MiniMapSubsystem.OnLoadEndTexturePartition - // void OnLoadEndTexturePartition(); // [0x6cc8120] Final|Native|Public + // void OnLoadEndTexturePartition(); // [0x6cffb50] Final|Native|Public // Function /Script/DP1Project.MiniMapSubsystem.GetVisibleRadiusSquared - // float GetVisibleRadiusSquared(); // [0x6cc8100] Final|Native|Public|BlueprintCallable|BlueprintPure + // float GetVisibleRadiusSquared(); // [0x6cffb30] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MiniMapSubsystem.Convert3dPosTo2dPos - // FVector2D Convert3dPosTo2dPos(FVector& _position3D); // [0x6cc8050] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // FVector2D Convert3dPosTo2dPos(FVector& _position3D); // [0x6cffa80] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.MinimapTexturingToolUtility @@ -68679,7 +69337,7 @@ class UMinimapTexturingToolUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.MinimapTexturingToolUtility.FindClassByName - // class UClass* FindClassByName(FString _className); // [0x6cc8280] Final|Native|Static|Public|BlueprintCallable + // class UClass* FindClassByName(FString _className); // [0x6cffcb0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.MiningGameConfig @@ -68762,7 +69420,7 @@ class UModelAttachComponent : public UActorComponent /// Functions // Function /Script/DP1Project.ModelAttachComponent.UpdateVisibility - // void UpdateVisibility(class ACharaModelActor* _charaModelActor, bool _visible); // [0x6cc90a0] Final|Native|Public + // void UpdateVisibility(class ACharaModelActor* _charaModelActor, bool _visible); // [0x6d00ad0] Final|Native|Public }; /// Class /Script/DP1Project.ModelAttachUtility @@ -68774,23 +69432,23 @@ class UModelAttachUtility : public UObject /// Functions // Function /Script/DP1Project.ModelAttachUtility.SetAttacheAllowed - // void SetAttacheAllowed(class AActor* _ownerActor, bool _isAllowed); // [0x6cc9d50] Final|Native|Static|Public|BlueprintCallable + // void SetAttacheAllowed(class AActor* _ownerActor, bool _isAllowed); // [0x6d01780] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ModelAttachUtility.SearchAttachActorByActorName - // class AActor* SearchAttachActorByActorName(class AActor* _ownerActor, FName& _actorName); // [0x6cc9c70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class AActor* SearchAttachActorByActorName(class AActor* _ownerActor, FName& _actorName); // [0x6d016a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ModelAttachUtility.IsAttacheAllowed - // bool IsAttacheAllowed(class AActor* _ownerActor); // [0x6cc9be0] Final|Native|Static|Public|BlueprintCallable + // bool IsAttacheAllowed(class AActor* _ownerActor); // [0x6d01610] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ModelAttachUtility.GetAttachActorList - // bool GetAttachActorList(class AActor* _ownerActor, TMap& _infoList); // [0x6cc9a60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetAttachActorList(class AActor* _ownerActor, TMap& _infoList); // [0x6d01490] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ModelAttachUtility.Detach - // class AActor* Detach(class AActor* _ownerActor, FName& _actorName); // [0x6cc9980] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class AActor* Detach(class AActor* _ownerActor, FName& _actorName); // [0x6d013b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ModelAttachUtility.ChangeSocket - // void ChangeSocket(class AActor* _ownerActor, FName& _actorName, FName& _socketName); // [0x6cc9850] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ChangeSocket(class AActor* _ownerActor, FName& _actorName, FName& _socketName); // [0x6d01280] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ModelAttachUtility.AttachScaleKeelWorld - // bool AttachScaleKeelWorld(class AActor* _ownerActor, class AActor* AttachActor, FName& _socketName, FName& _actorName, bool isVisibility); // [0x6cc9680] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool AttachScaleKeelWorld(class AActor* _ownerActor, class AActor* AttachActor, FName& _socketName, FName& _actorName, bool isVisibility); // [0x6d010b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ModelAttachUtility.Attach - // bool Attach(class AActor* _ownerActor, class AActor* AttachActor, FName& _socketName, FName& _actorName, bool isVisibility); // [0x6cc94b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool Attach(class AActor* _ownerActor, class AActor* AttachActor, FName& _socketName, FName& _actorName, bool isVisibility); // [0x6d00ee0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ModelAttachUtility.AllActorDestroy - // void AllActorDestroy(class AActor* _ownerActor); // [0x6cc9430] Final|Native|Static|Public|BlueprintCallable + // void AllActorDestroy(class AActor* _ownerActor); // [0x6d00e60] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.MotionViewMenuActor @@ -68851,35 +69509,35 @@ class UMountMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.MountMenuTop.UpdateListItemInfo_BP - // void UpdateListItemInfo_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateListItemInfo_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MountMenuTop.SetCaptureCameraTransform - // void SetCaptureCameraTransform(FTransform _transform); // [0x6ccb7c0] Final|Native|Protected|HasDefaults|BlueprintCallable + // void SetCaptureCameraTransform(FTransform _transform); // [0x6d031f0] Final|Native|Protected|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MountMenuTop.SetCaptureCameraFOV - // void SetCaptureCameraFOV(float _fov); // [0x6ccb740] Final|Native|Protected|BlueprintCallable + // void SetCaptureCameraFOV(float _fov); // [0x6d03170] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MountMenuTop.SetCaptureActorTransform - // void SetCaptureActorTransform(FTransform _transform); // [0x6ccb5f0] Final|Native|Protected|HasDefaults|BlueprintCallable + // void SetCaptureActorTransform(FTransform _transform); // [0x6d03020] Final|Native|Protected|HasDefaults|BlueprintCallable // Function /Script/DP1Project.MountMenuTop.SelectMountItem - // void SelectMountItem(FMountItemInfo& _itemInfo); // [0x6ccb510] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SelectMountItem(FMountItemInfo& _itemInfo); // [0x6d02f40] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MountMenuTop.IsOpenedFromMainMenu - // bool IsOpenedFromMainMenu(); // [0x6c56600] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsOpenedFromMainMenu(); // [0x6c8ddb0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MountMenuTop.IsEqualHandl - // bool IsEqualHandl(FInventoryHandle& _handle01, FInventoryHandle& _handle02); // [0x6ccb410] Final|Native|Protected|HasOutParms|BlueprintCallable + // bool IsEqualHandl(FInventoryHandle& _handle01, FInventoryHandle& _handle02); // [0x6d02e40] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MountMenuTop.GetSelectedMountItemHandle - // FInventoryHandle GetSelectedMountItemHandle(); // [0x6ccb3f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FInventoryHandle GetSelectedMountItemHandle(); // [0x6d02e20] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MountMenuTop.GetNumMountItems - // int32_t GetNumMountItems(); // [0x6ccb3d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetNumMountItems(); // [0x6d02e00] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MountMenuTop.GetMountItemInfoList - // TArray GetMountItemInfoList(); // [0x6ccb240] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetMountItemInfoList(); // [0x6d02c70] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MountMenuTop.GetMaxMountItems - // int32_t GetMaxMountItems(); // [0x6c0a850] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetMaxMountItems(); // [0x6c41dd0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MountMenuTop.GetCaptureModelActor - // class ACaptureMenuCharaActor* GetCaptureModelActor(); // [0x6ccb210] Final|Native|Protected|BlueprintCallable|BlueprintPure + // class ACaptureMenuCharaActor* GetCaptureModelActor(); // [0x6d02c40] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MountMenuTop.GetCameraActor - // TArray GetCameraActor(); // [0x6ccb190] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetCameraActor(); // [0x6d02bc0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MountMenuTop.FindMountItemInfo - // FMountItemInfo FindMountItemInfo(FListItemInfo& _itemInfo); // [0x6ccafe0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // FMountItemInfo FindMountItemInfo(FListItemInfo& _itemInfo); // [0x6d02a10] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MountMenuTop.DecideMountItem - // void DecideMountItem(FInventoryHandle& _inventoryHandle); // [0x6ccaf40] Final|Native|Protected|HasOutParms|BlueprintCallable + // void DecideMountItem(FInventoryHandle& _inventoryHandle); // [0x6d02970] Final|Native|Protected|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.MoveTowardPosComponent @@ -68889,12 +69547,12 @@ class UMoveTowardPosComponent : public UActorComponent public: class AActor* m_pDestinationActor; // 0x00A0 (0x0008) unsigned char UnknownData00_6[0x58]; // 0x00A8 (0x0058) MISSED - SDK_UNDEFINED(16,631) /* FMulticastInlineDelegate */ __um(m_onMoveEnd); // 0x0100 (0x0010) + SDK_UNDEFINED(16,617) /* FMulticastInlineDelegate */ __um(m_onMoveEnd); // 0x0100 (0x0010) /// Functions // Function /Script/DP1Project.MoveTowardPosComponent.InitSetting - // void InitSetting(FMoveTowardPosCompInitInfo& _info); // [0x6ccbe90] Final|Native|Public|HasOutParms|BlueprintCallable + // void InitSetting(FMoveTowardPosCompInitInfo& _info); // [0x6d038c0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/DP1Project.MovieData @@ -68915,7 +69573,7 @@ class UMovieDataAsset : public UDataAsset /// Functions // Function /Script/DP1Project.MovieDataAsset.Import - // void Import(); // [0x6944db0] Final|Native|Public + // void Import(); // [0x69759c0] Final|Native|Public }; /// Class /Script/DP1Project.MovieEventPlayer @@ -68928,7 +69586,7 @@ class UMovieEventPlayer : public UEventPlayerBase /// Functions // Function /Script/DP1Project.MovieEventPlayer.GetFadeSeconds - // float GetFadeSeconds(bool _reqFadein); // [0x6ccc7b0] Final|Native|Private + // float GetFadeSeconds(bool _reqFadein); // [0x6d041e0] Final|Native|Private }; /// Class /Script/DP1Project.MoviePlayerComponent @@ -68944,7 +69602,7 @@ class UMoviePlayerComponent : public UActorComponent /// Functions // Function /Script/DP1Project.MoviePlayerComponent.SetMaterialToPrimitiveComp - // void SetMaterialToPrimitiveComp(class UPrimitiveComponent* TargetComp); // [0x6ccca20] Final|Native|Public|BlueprintCallable + // void SetMaterialToPrimitiveComp(class UPrimitiveComponent* TargetComp); // [0x6d04450] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.MoviePlayerUtility @@ -68981,7 +69639,7 @@ class UMPCWorldSubsystem : public UWorldSubsystem /// Functions // Function /Script/DP1Project.MPCWorldSubsystem.InitDiffusionFilterParam - // void InitDiffusionFilterParam(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void InitDiffusionFilterParam(); // [0x69759c0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.BlockPlayerInfo @@ -69007,21 +69665,21 @@ class UMultiBlockListMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MultiBlockListMenuTop.SetListCount_BP - // void SetListCount_BP(int32_t _num, int32_t _max); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetListCount_BP(int32_t _num, int32_t _max); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiBlockListMenuTop.RefreshList_BP - // void RefreshList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void RefreshList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiBlockListMenuTop.OpenReportCloseEndDelegate - // void OpenReportCloseEndDelegate(EReportType _reportType); // [0x6ccda70] Final|Native|Protected + // void OpenReportCloseEndDelegate(EReportType _reportType); // [0x6d054a0] Final|Native|Protected // Function /Script/DP1Project.MultiBlockListMenuTop.OpenBlockPlayerSelectWindow - // void OpenBlockPlayerSelectWindow(int32_t _selectedIndex); // [0x6ccd9e0] Final|Native|Protected|BlueprintCallable + // void OpenBlockPlayerSelectWindow(int32_t _selectedIndex); // [0x6d05410] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiBlockListMenuTop.OnReportCompletedWindowMenuCloseEndDelegate - // void OnReportCompletedWindowMenuCloseEndDelegate(FHandle& _handle); // [0x69af0a0] Final|Native|Protected|HasOutParms + // void OnReportCompletedWindowMenuCloseEndDelegate(FHandle& _handle); // [0x69e2770] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.MultiBlockListMenuTop.OnRemoveBlockListCloseEndDelegate - // void OnRemoveBlockListCloseEndDelegate(FHandle& _handle); // [0x6ccd940] Final|Native|Protected|HasOutParms + // void OnRemoveBlockListCloseEndDelegate(FHandle& _handle); // [0x6d05370] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.MultiBlockListMenuTop.OnBlockPlayerSelectWindowCloseEndDelegate - // void OnBlockPlayerSelectWindowCloseEndDelegate(FHandle& _handle); // [0x6ccd8a0] Final|Native|Protected|HasOutParms + // void OnBlockPlayerSelectWindowCloseEndDelegate(FHandle& _handle); // [0x6d052d0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.MultiBlockListMenuTop.OnAsyncCompleted_BP - // void OnAsyncCompleted_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnAsyncCompleted_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.TalkCharaData @@ -69044,55 +69702,55 @@ class UMultiFrontCounterMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MultiFrontCounterMenuTop.StartViewingTextDelgate - // void StartViewingTextDelgate(); // [0x6ccefa0] Final|Native|Private + // void StartViewingTextDelgate(); // [0x6d069d0] Final|Native|Private // Function /Script/DP1Project.MultiFrontCounterMenuTop.OpenDungeonRouteMapMenu - // void OpenDungeonRouteMapMenu(); // [0x6ccef80] Final|Native|Private + // void OpenDungeonRouteMapMenu(); // [0x6d069b0] Final|Native|Private // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnTextDisplayFinished - // void OnTextDisplayFinished(); // [0x6ccef60] Final|Native|Private + // void OnTextDisplayFinished(); // [0x6d06990] Final|Native|Private // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnTalkMenuViewInfoUpdate - // void OnTalkMenuViewInfoUpdate(FTalkMenuViewInfoUpdateParam& _pUpdateParam); // [0x6cceec0] Final|Native|Private|HasOutParms + // void OnTalkMenuViewInfoUpdate(FTalkMenuViewInfoUpdateParam& _pUpdateParam); // [0x6d068f0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnStartConnectionCompleted - // void OnStartConnectionCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6ccedf0] Final|Native|Private + // void OnStartConnectionCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6d06820] Final|Native|Private // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnSetPassword_BP - // void OnSetPassword_BP(int32_t _password); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetPassword_BP(int32_t _password); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnSetJoinMember_BP - // void OnSetJoinMember_BP(int32_t _numMembers); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetJoinMember_BP(int32_t _numMembers); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnSetItemDetailInfo_BP - // void OnSetItemDetailInfo_BP(FName& _iconID, FText& _name, int32_t _num, TEnumAsByte _category); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetItemDetailInfo_BP(FName& _iconID, FText& _name, int32_t _num, TEnumAsByte _category); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnSetGroupPresetType_BP - // void OnSetGroupPresetType_BP(EMultiFrontCounterGroupPresetType _groupPresetType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetGroupPresetType_BP(EMultiFrontCounterGroupPresetType _groupPresetType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnSetDetailInfo_BP - // void OnSetDetailInfo_BP(FMultiRoomSettingDetailInfo& _detail); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetDetailInfo_BP(FMultiRoomSettingDetailInfo& _detail); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnSendPresentConnectionCompleted - // void OnSendPresentConnectionCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6cced20] Final|Native|Private + // void OnSendPresentConnectionCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6d06750] Final|Native|Private // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnSavingWindowCloseEnd - // void OnSavingWindowCloseEnd(); // [0x6cced00] Final|Native|Private + // void OnSavingWindowCloseEnd(); // [0x6d06730] Final|Native|Private // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnRoomSettingMenuCloseEnd - // void OnRoomSettingMenuCloseEnd(); // [0x6ccece0] Final|Native|Private + // void OnRoomSettingMenuCloseEnd(); // [0x6d06710] Final|Native|Private // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnRipeningAlterConfirmWindowCloseEnd - // void OnRipeningAlterConfirmWindowCloseEnd(FHandle& _handle); // [0x6ccec40] Final|Native|Private|HasOutParms + // void OnRipeningAlterConfirmWindowCloseEnd(FHandle& _handle); // [0x6d06670] Final|Native|Private|HasOutParms // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnReturnRoomConnectionCompleted - // void OnReturnRoomConnectionCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6cceb70] Final|Native|Private + // void OnReturnRoomConnectionCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6d065a0] Final|Native|Private // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnPresentSelectMenuCloseEnd - // void OnPresentSelectMenuCloseEnd(); // [0x6cceb50] Final|Native|Private + // void OnPresentSelectMenuCloseEnd(); // [0x6d06580] Final|Native|Private // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnPresentLogMenuCloseEnd - // void OnPresentLogMenuCloseEnd(); // [0x6cceaf0] Final|Native|Private + // void OnPresentLogMenuCloseEnd(); // [0x6d06520] Final|Native|Private // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnPresentItemBranchSelectMenuCloseEnd - // void OnPresentItemBranchSelectMenuCloseEnd(); // [0x6cceb30] Final|Native|Private + // void OnPresentItemBranchSelectMenuCloseEnd(); // [0x6d06560] Final|Native|Private // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnLifeSelectMenuCloseStart - // void OnLifeSelectMenuCloseStart(); // [0x6cceb10] Final|Native|Private + // void OnLifeSelectMenuCloseStart(); // [0x6d06540] Final|Native|Private // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnLifeSelectMenuCloseEnd - // void OnLifeSelectMenuCloseEnd(); // [0x6cceaf0] Final|Native|Private + // void OnLifeSelectMenuCloseEnd(); // [0x6d06520] Final|Native|Private // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnJoinInvitedRoomConnectionCompleted - // void OnJoinInvitedRoomConnectionCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6ccea20] Final|Native|Private + // void OnJoinInvitedRoomConnectionCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6d06450] Final|Native|Private // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnInviteFriendMenuCloseEnd - // void OnInviteFriendMenuCloseEnd(bool _bWasSuccessful); // [0x6cce990] Final|Native|Private + // void OnInviteFriendMenuCloseEnd(bool _bWasSuccessful); // [0x6d063c0] Final|Native|Private // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnGeneralWindowCloseEnd - // void OnGeneralWindowCloseEnd(FHandle& _handle); // [0x6cce8f0] Final|Native|Private|HasOutParms + // void OnGeneralWindowCloseEnd(FHandle& _handle); // [0x6d06320] Final|Native|Private|HasOutParms // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnGeneralWindowButtonDecided - // void OnGeneralWindowButtonDecided(FHandle& _handle); // [0x6cce850] Final|Native|Private|HasOutParms + // void OnGeneralWindowButtonDecided(FHandle& _handle); // [0x6d06280] Final|Native|Private|HasOutParms // Function /Script/DP1Project.MultiFrontCounterMenuTop.OnDungeonRouteMapMenuCloseEnd - // void OnDungeonRouteMapMenuCloseEnd(); // [0x6cce830] Final|Native|Private + // void OnDungeonRouteMapMenuCloseEnd(); // [0x6d06260] Final|Native|Private }; /// Class /Script/DP1Project.MultiLobbyExplorationInfo @@ -69113,13 +69771,13 @@ class UMultiLobbyExplorationMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MultiLobbyExplorationMenuTop.SetNextType - // void SetNextType(EMultiMenuType _type); // [0x6ccf690] Final|Native|Protected|BlueprintCallable + // void SetNextType(EMultiMenuType _type); // [0x6d070c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiLobbyExplorationMenuTop.SetCurrentType - // void SetCurrentType(EMultiMenuType _type); // [0x6ccf610] Final|Native|Protected|BlueprintCallable + // void SetCurrentType(EMultiMenuType _type); // [0x6d07040] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiLobbyExplorationMenuTop.GetNextType - // EMultiMenuType GetNextType(); // [0x6ccf5e0] Final|Native|Public|BlueprintCallable|BlueprintPure + // EMultiMenuType GetNextType(); // [0x6d07010] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MultiLobbyExplorationMenuTop.GetCurrentType - // EMultiMenuType GetCurrentType(); // [0x6ccf5b0] Final|Native|Public|BlueprintCallable|BlueprintPure + // EMultiMenuType GetCurrentType(); // [0x6d06fe0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.MultiLobbyMenuTop @@ -69132,13 +69790,13 @@ class UMultiLobbyMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MultiLobbyMenuTop.UpdateMultiStatus_BP - // void UpdateMultiStatus_BP(ECharaMultiStatus& _charaMultiStatus); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void UpdateMultiStatus_BP(ECharaMultiStatus& _charaMultiStatus); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiLobbyMenuTop.UpdateMultiStatus - // void UpdateMultiStatus(ECharaMultiStatus& _charaMultiStatus); // [0x6ccfb80] Final|Native|Public|HasOutParms|BlueprintCallable + // void UpdateMultiStatus(ECharaMultiStatus& _charaMultiStatus); // [0x6d075b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MultiLobbyMenuTop.SetupParam_BP - // void SetupParam_BP(FMultiLobbyInitInfo& _initInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetupParam_BP(FMultiLobbyInitInfo& _initInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiLobbyMenuTop.OnMenuCloseEndDelegate - // void OnMenuCloseEndDelegate(EMultiMenuType& _nextType, EMultiRoomSeaechModeType& _nextSerchType); // [0x6ccfa90] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnMenuCloseEndDelegate(EMultiMenuType& _nextType, EMultiRoomSeaechModeType& _nextSerchType); // [0x6d074c0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.MultiLobbyWaitingMenuTop @@ -69151,9 +69809,9 @@ class UMultiLobbyWaitingMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MultiLobbyWaitingMenuTop.SetGuideText_BP - // void SetGuideText_BP(FName _textId); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetGuideText_BP(FName _textId); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.MultiLobbyWaitingMenuTop.OnUpdateGaijiText_BP - // void OnUpdateGaijiText_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnUpdateGaijiText_BP(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.MultiMenuSubsystem @@ -69173,31 +69831,31 @@ class UMultiMenuUtility : public UObject /// Functions // Function /Script/DP1Project.MultiMenuUtility.SwitchMultiReadyState - // void SwitchMultiReadyState(); // [0x6cd28f0] Final|Native|Static|Public + // void SwitchMultiReadyState(); // [0x6d0a320] Final|Native|Static|Public // Function /Script/DP1Project.MultiMenuUtility.OpenPowerSyncConfirmWindow - // FHandle OpenPowerSyncConfirmWindow(class UObject* _delegateObject, FName& _delegateFuncName); // [0x6cd2820] Final|Native|Static|Public|HasOutParms + // FHandle OpenPowerSyncConfirmWindow(class UObject* _delegateObject, FName& _delegateFuncName); // [0x6d0a250] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.MultiMenuUtility.OpenMultiLimitMenuErrorWindow - // FHandle OpenMultiLimitMenuErrorWindow(); // [0x6cd27f0] Final|Native|Static|Public + // FHandle OpenMultiLimitMenuErrorWindow(); // [0x6d0a220] Final|Native|Static|Public // Function /Script/DP1Project.MultiMenuUtility.OpenMultiErrorWindow - // FHandle OpenMultiErrorWindow(FName& _textId, class UObject* _delegateObject, FName& _delegateFuncName); // [0x6cd26c0] Final|Native|Static|Public|HasOutParms + // FHandle OpenMultiErrorWindow(FName& _textId, class UObject* _delegateObject, FName& _delegateFuncName); // [0x6d0a0f0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.MultiMenuUtility.OpenInventoryOverNumConfirmWindowByShortcut - // FHandle OpenInventoryOverNumConfirmWindowByShortcut(class UObject* _delegateObject, FName& _delegateFuncName); // [0x6cd25f0] Final|Native|Static|Public|HasOutParms + // FHandle OpenInventoryOverNumConfirmWindowByShortcut(class UObject* _delegateObject, FName& _delegateFuncName); // [0x6d0a020] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.MultiMenuUtility.OpenInventoryOverNumConfirmWindowByRipeningAlter - // FHandle OpenInventoryOverNumConfirmWindowByRipeningAlter(class UObject* _delegateObject, FName& _delegateFuncName); // [0x6cd2520] Final|Native|Static|Public|HasOutParms + // FHandle OpenInventoryOverNumConfirmWindowByRipeningAlter(class UObject* _delegateObject, FName& _delegateFuncName); // [0x6d09f50] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.MultiMenuUtility.OpenConnectionErrorWindow - // FHandle OpenConnectionErrorWindow(FName& _textId, class UObject* _delegateObject, FName& _delegateFuncName); // [0x6cd23f0] Final|Native|Static|Public|HasOutParms + // FHandle OpenConnectionErrorWindow(FName& _textId, class UObject* _delegateObject, FName& _delegateFuncName); // [0x6d09e20] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.MultiMenuUtility.OpenConnectingWindowMenu - // void OpenConnectingWindowMenu(EMultiConnectingWindowType _windowType); // [0x6cd2380] Final|Native|Static|Public + // void OpenConnectingWindowMenu(EMultiConnectingWindowType _windowType); // [0x6d09db0] Final|Native|Static|Public // Function /Script/DP1Project.MultiMenuUtility.IsPresentState - // bool IsPresentState(); // [0x6cd2350] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsPresentState(); // [0x6d09d80] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MultiMenuUtility.IsOnline - // bool IsOnline(); // [0x6cd2320] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsOnline(); // [0x6d09d50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MultiMenuUtility.GetPlayerNumberTextID - // FName GetPlayerNumberTextID(char _number); // [0x6cd2290] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetPlayerNumberTextID(char _number); // [0x6d09cc0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MultiMenuUtility.GetPlayerNumberBaseIconID - // FName GetPlayerNumberBaseIconID(EMultiPlayerNumberMenuType _menuType, char _number); // [0x6cd21c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetPlayerNumberBaseIconID(EMultiPlayerNumberMenuType _menuType, char _number); // [0x6d09bf0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MultiMenuUtility.CloseConnectingWindowMenu - // void CloseConnectingWindowMenu(); // [0x6cd21a0] Final|Native|Static|Public + // void CloseConnectingWindowMenu(); // [0x6d09bd0] Final|Native|Static|Public }; /// Class /Script/DP1Project.MultiModeSelectMenuTop @@ -69212,9 +69870,9 @@ class UMultiModeSelectMenuTop : public UMultiLobbyExplorationMenuTop /// Functions // Function /Script/DP1Project.MultiModeSelectMenuTop.SetMode - // void SetMode(bool _isHost); // [0x6cd2c90] Final|Native|Protected|BlueprintCallable + // void SetMode(bool _isHost); // [0x6d0a6c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiModeSelectMenuTop.OnGeneralWindowCloseEnd - // void OnGeneralWindowCloseEnd(FHandle& _handle); // [0x6cd2bf0] Final|Native|Private|HasOutParms + // void OnGeneralWindowCloseEnd(FHandle& _handle); // [0x6d0a620] Final|Native|Private|HasOutParms }; /// Struct /Script/DP1Project.MultiplayNativeBehaviorTree @@ -69278,9 +69936,9 @@ class UMultiplayCharaUtility : public UObject /// Functions // Function /Script/DP1Project.MultiplayCharaUtility.SetDownNeedDamageByHpPercent - // void SetDownNeedDamageByHpPercent(FMultiplayCharaHandle _multiplayCharaHandle, int32_t _hpPercent); // [0x6cd3810] Final|Native|Static|Public|BlueprintCallable + // void SetDownNeedDamageByHpPercent(FMultiplayCharaHandle _multiplayCharaHandle, int32_t _hpPercent); // [0x6d0b240] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MultiplayCharaUtility.ChangeLife - // void ChangeLife(FMultiplayCharaHandle _multiplayCharaHandle, FName& _lifeId, bool _isNoEffect, bool _isQuickChange); // [0x6cd36b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ChangeLife(FMultiplayCharaHandle _multiplayCharaHandle, FName& _lifeId, bool _isNoEffect, bool _isQuickChange); // [0x6d0b0e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.MultiplayDebugGlobalParam @@ -69344,11 +70002,11 @@ class UMultiplayGlobalParam : public UEngineSubsystem unsigned char UnknownData02_6[0x4]; // 0x00EC (0x0004) MISSED float deadEndAllLeaveTimeNoReviveItem; // 0x00F0 (0x0004) float deadEndAllLeaveTimeHasReviveItem; // 0x00F4 (0x0004) - bool isDisablePlayHitEffect; // 0x00F8 (0x0001) - bool isDisablePlayBulletEffect; // 0x00F9 (0x0001) - bool isDisablePlayBattleEffect; // 0x00FA (0x0001) - bool isDisablePlayBattleAddSttEffect; // 0x00FB (0x0001) - unsigned char UnknownData03_6[0x4]; // 0x00FC (0x0004) MISSED + float deadEndAllLeaveTimeDisableRevival; // 0x00F8 (0x0004) + bool isDisablePlayHitEffect; // 0x00FC (0x0001) + bool isDisablePlayBulletEffect; // 0x00FD (0x0001) + bool isDisablePlayBattleEffect; // 0x00FE (0x0001) + bool isDisablePlayBattleAddSttEffect; // 0x00FF (0x0001) TMap menuLimitTimeInRogueLikeResult; // 0x0100 (0x0050) float noInputTimeLimit; // 0x0150 (0x0004) float noHitTimeLimit; // 0x0154 (0x0004) @@ -69356,9 +70014,9 @@ class UMultiplayGlobalParam : public UEngineSubsystem /// Functions // Function /Script/DP1Project.MultiplayGlobalParam.SetMultiplayGlobalParamInstance - // void SetMultiplayGlobalParamInstance(class UMultiplayGlobalParam* _inst); // [0x6cd51c0] Final|Native|Static|Public|BlueprintCallable + // void SetMultiplayGlobalParamInstance(class UMultiplayGlobalParam* _inst); // [0x6d0cbf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.MultiplayGlobalParam.MultiplayGlobalParamInstance - // class UMultiplayGlobalParam* MultiplayGlobalParamInstance(); // [0x6cd51a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMultiplayGlobalParam* MultiplayGlobalParamInstance(); // [0x6d0cbd0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.MultiPlayHistoryInfo @@ -69393,43 +70051,43 @@ class UMultiPlayHistoryMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.MultiPlayHistoryMenuTop.UpdateHistoryList - // void UpdateHistoryList(); // [0x6cd6c40] Final|Native|Public|BlueprintCallable + // void UpdateHistoryList(); // [0x6d0e670] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MultiPlayHistoryMenuTop.SetupParam - // void SetupParam(); // [0x6cd6c40] Final|Native|Public|BlueprintCallable + // void SetupParam(); // [0x6d0e670] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MultiPlayHistoryMenuTop.SetFocusIndex - // void SetFocusIndex(int32_t focusIndex); // [0x6cd6bb0] Final|Native|Public|BlueprintCallable + // void SetFocusIndex(int32_t focusIndex); // [0x6d0e5e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MultiPlayHistoryMenuTop.RemoveBlockUser - // void RemoveBlockUser(int32_t& focusIndex); // [0x6cd6b10] Final|Native|Public|HasOutParms|BlueprintCallable + // void RemoveBlockUser(int32_t& focusIndex); // [0x6d0e540] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MultiPlayHistoryMenuTop.RegisterBlockUser - // void RegisterBlockUser(int32_t& focusIndex); // [0x6cd6a70] Final|Native|Public|HasOutParms|BlueprintCallable + // void RegisterBlockUser(int32_t& focusIndex); // [0x6d0e4a0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MultiPlayHistoryMenuTop.OpenWindow - // void OpenWindow(EMultiPlayHistoryWindowType _windowType); // [0x6cd69f0] Final|Native|Public|BlueprintCallable + // void OpenWindow(EMultiPlayHistoryWindowType _windowType); // [0x6d0e420] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MultiPlayHistoryMenuTop.OpenReportWindowMenu - // void OpenReportWindowMenu(); // [0x6cd69d0] Final|Native|Public|BlueprintCallable + // void OpenReportWindowMenu(); // [0x6d0e400] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MultiPlayHistoryMenuTop.OpenReportCloseEndDelegate - // void OpenReportCloseEndDelegate(EReportType _reportType); // [0x6cd6950] Final|Native|Public + // void OpenReportCloseEndDelegate(EReportType _reportType); // [0x6d0e380] Final|Native|Public // Function /Script/DP1Project.MultiPlayHistoryMenuTop.OnSetupParam_BP - // void OnSetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiPlayHistoryMenuTop.OnSetEmptyList_BP - // void OnSetEmptyList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetEmptyList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiPlayHistoryMenuTop.OnSetDetailInfo_BP - // void OnSetDetailInfo_BP(FMultiRoomSettingDetailInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnSetDetailInfo_BP(FMultiRoomSettingDetailInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.MultiPlayHistoryMenuTop.OnReportOrBlockListCloseEndDelegate - // void OnReportOrBlockListCloseEndDelegate(FHandle& _handle); // [0x6cd68b0] Final|Native|Public|HasOutParms + // void OnReportOrBlockListCloseEndDelegate(FHandle& _handle); // [0x6d0e2e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.MultiPlayHistoryMenuTop.OnRemoveBlockListCloseEndDelegate - // void OnRemoveBlockListCloseEndDelegate(FHandle& _handle); // [0x6cd6810] Final|Native|Public|HasOutParms + // void OnRemoveBlockListCloseEndDelegate(FHandle& _handle); // [0x6d0e240] Final|Native|Public|HasOutParms // Function /Script/DP1Project.MultiPlayHistoryMenuTop.OnRemoveBlockList_BP - // void OnRemoveBlockList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnRemoveBlockList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiPlayHistoryMenuTop.OnRegisterBlockListCloseEndDelegate - // void OnRegisterBlockListCloseEndDelegate(FHandle& _handle); // [0x69af0a0] Final|Native|Public|HasOutParms + // void OnRegisterBlockListCloseEndDelegate(FHandle& _handle); // [0x69e2770] Final|Native|Public|HasOutParms // Function /Script/DP1Project.MultiPlayHistoryMenuTop.OnRegisterBlockList_BP - // void OnRegisterBlockList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnRegisterBlockList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiPlayHistoryMenuTop.OnConfirmBlockListCloseEndDelegate - // void OnConfirmBlockListCloseEndDelegate(FHandle& _handle); // [0x6cd6770] Final|Native|Public|HasOutParms + // void OnConfirmBlockListCloseEndDelegate(FHandle& _handle); // [0x6d0e1a0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.MultiPlayHistoryMenuTop.IsBlockedUser - // bool IsBlockedUser(int32_t& focusIndex); // [0x6cd66c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsBlockedUser(int32_t& focusIndex); // [0x6d0e0f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MultiPlayHistoryMenuTop.CreateDetailInfo - // FMultiRoomSettingDetailInfo CreateDetailInfo(FMultiPlayHistoryInfo _historyInfo); // [0x6cd63f0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FMultiRoomSettingDetailInfo CreateDetailInfo(FMultiPlayHistoryInfo _historyInfo); // [0x6d0de20] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.MultiplayUtility @@ -69441,7 +70099,7 @@ class UMultiplayUtility : public UObject /// Functions // Function /Script/DP1Project.MultiplayUtility.IsExistUnCheckedInviteMultiplay - // bool IsExistUnCheckedInviteMultiplay(); // [0x6cd8180] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsExistUnCheckedInviteMultiplay(); // [0x6d0fc20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.MultiPresentLogMenuInitObject @@ -69488,13 +70146,13 @@ class UMultiPresentLogMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MultiPresentLogMenuTop.OnSetPlayerPlatformIcon_BP - // void OnSetPlayerPlatformIcon_BP(FName& _platformIconID, FString _platformNickname); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetPlayerPlatformIcon_BP(FName& _platformIconID, FString _platformNickname); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiPresentLogMenuTop.OnSetPlayerName_BP - // void OnSetPlayerName_BP(FText& _playerName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetPlayerName_BP(FText& _playerName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiPresentLogMenuTop.OnSetDetailInfo_BP - // void OnSetDetailInfo_BP(FMultiPresetLogMenuItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetDetailInfo_BP(FMultiPresetLogMenuItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiPresentLogMenuTop.OnChangeFocus - // void OnChangeFocus(int32_t _focusIndex); // [0x6cd9440] Final|Native|Protected|BlueprintCallable + // void OnChangeFocus(int32_t _focusIndex); // [0x6d10ee0] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.MultiPresentWindowMenuGroup @@ -69506,9 +70164,9 @@ class UMultiPresentWindowMenuGroup : public UMenuGroup /// Functions // Function /Script/DP1Project.MultiPresentWindowMenuGroup.GetItemName - // FString GetItemName(FName& _itemId); // [0x6cd9760] Final|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure + // FString GetItemName(FName& _itemId); // [0x6d11200] Final|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MultiPresentWindowMenuGroup.GetItemCategory - // TEnumAsByte GetItemCategory(FName& _itemId); // [0x6cd96b0] Final|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure + // TEnumAsByte GetItemCategory(FName& _itemId); // [0x6d11150] Final|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.MultiResultDecideCameraTargetInfo @@ -69528,15 +70186,19 @@ class UMultiResultMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MultiResultMenuTop.UpdatePlayerInfo - // void UpdatePlayerInfo(); // [0x6cda2e0] Final|Native|Protected|BlueprintCallable + // void UpdatePlayerInfo(); // [0x6d12020] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiResultMenuTop.SetMVPActor_BP - // void SetMVPActor_BP(class AScnCharaActor* _target); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetMVPActor_BP(class AScnCharaActor* _target); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiResultMenuTop.OnSetResultType_BP - // void OnSetResultType_BP(bool _isSuccess, bool _isRetire); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetResultType_BP(bool _isSuccess, bool _isRetire); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiResultMenuTop.OnSetPlayerInfo_BP - // void OnSetPlayerInfo_BP(char _index, FMultiResultMenuPlayerInfo& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetPlayerInfo_BP(char _index, FMultiResultMenuPlayerInfo& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Script/DP1Project.MultiResultMenuTop.OnSetBossClearTime_BP + // void OnSetBossClearTime_BP(float _clearTime, bool _isNewRecord); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiResultMenuTop.IsRoguelikePlaying - // bool IsRoguelikePlaying(); // [0x6c5be10] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsRoguelikePlaying(); // [0x6c935b0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // Function /Script/DP1Project.MultiResultMenuTop.IsPlayingStrongBoss + // bool IsPlayingStrongBoss(); // [0x6d11ff0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.MultiRoomInfoMenuData @@ -69571,21 +70233,21 @@ class UMultiRoomInfoMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MultiRoomInfoMenuTop.OnUpdateGaijiText_BP - // void OnUpdateGaijiText_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateGaijiText_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomInfoMenuTop.OnSetOrderSearchWord_BP - // void OnSetOrderSearchWord_BP(FString _name, bool IsValid); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetOrderSearchWord_BP(FString _name, bool IsValid); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomInfoMenuTop.OnSetIslandText_BP - // void OnSetIslandText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetIslandText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomInfoMenuTop.OnSetBlueGoddessHerbVisibility_BP - // void OnSetBlueGoddessHerbVisibility_BP(bool _isVisibilty); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetBlueGoddessHerbVisibility_BP(bool _isVisibilty); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomInfoMenuTop.OnSetBlueGoddessHerbNum_BP - // void OnSetBlueGoddessHerbNum_BP(int32_t _num, int32_t _max); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetBlueGoddessHerbNum_BP(int32_t _num, int32_t _max); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomInfoMenuTop.OnSetAdventureType_BP - // void OnSetAdventureType_BP(EMultiAdventureType _adventureType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetAdventureType_BP(EMultiAdventureType _adventureType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomInfoMenuTop.OnSetAdventureText_BP - // void OnSetAdventureText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetAdventureText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomInfoMenuTop.OnPlayAdventureChangeAnimation_BP - // void OnPlayAdventureChangeAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnPlayAdventureChangeAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.PlantDungeonBossInfo @@ -69853,43 +70515,43 @@ class UMultiRoomSearchResultMenuTop : public UMultiLobbyExplorationMenuTop /// Functions // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.UpdateDetailInfoByListIndex - // bool UpdateDetailInfoByListIndex(); // [0x6cdcf50] Final|Native|Protected|BlueprintCallable + // bool UpdateDetailInfoByListIndex(); // [0x6d14c40] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.SearchRoom - // void SearchRoom(); // [0x6cdcf30] Final|Native|Protected|BlueprintCallable + // void SearchRoom(); // [0x6d14c20] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.OpenGeneralWindow - // void OpenGeneralWindow(EMultiRoomSearchResultWindowType _windowType); // [0x6cdceb0] Final|Native|Protected|BlueprintCallable + // void OpenGeneralWindow(EMultiRoomSearchResultWindowType _windowType); // [0x6d14ba0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.OpenFilterWindow - // void OpenFilterWindow(); // [0x6cdce90] Final|Native|Protected|BlueprintCallable + // void OpenFilterWindow(); // [0x6d14b80] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.OnUpdateList_BP - // void OnUpdateList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.OnStopConnectionCompleted - // void OnStopConnectionCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6cdcdc0] Final|Native|Protected + // void OnStopConnectionCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6d14ab0] Final|Native|Protected // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.OnSetupParam_BP - // void OnSetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.OnSetMenberInfo_BP - // void OnSetMenberInfo_BP(TArray& _playerInfoList); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetMenberInfo_BP(TArray& _playerInfoList); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.OnSetFiltering_BP - // void OnSetFiltering_BP(bool _isFiltering); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetFiltering_BP(bool _isFiltering); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.OnSetBossInfo_BP - // void OnSetBossInfo_BP(FMultiRoomSettingDetailBossInfo& _bossInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetBossInfo_BP(FMultiRoomSettingDetailBossInfo& _bossInfo, EMultiAdventureType _adventureType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.OnSetAreaRankInfo_BP - // void OnSetAreaRankInfo_BP(FMultiAreaRankInfo& _areaRankInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetAreaRankInfo_BP(FMultiAreaRankInfo& _areaRankInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.OnInlineKeyboardMenuCloseEnd - // void OnInlineKeyboardMenuCloseEnd(EInlineKeyboardMenuType _menuType, bool _isDecide, FString _text); // [0x6cdcc90] Final|Native|Private + // void OnInlineKeyboardMenuCloseEnd(EInlineKeyboardMenuType _menuType, bool _isDecide, FString _text); // [0x6d14980] Final|Native|Private // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.OnGeneralWindowCloseEnd - // void OnGeneralWindowCloseEnd(FHandle& _handle); // [0x6cdcbf0] Final|Native|Private|HasOutParms + // void OnGeneralWindowCloseEnd(FHandle& _handle); // [0x6d148e0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.OnFilterWindowCloseEnd - // void OnFilterWindowCloseEnd(int32_t _selectedButtonBit); // [0x6cdcb60] Final|Native|Private + // void OnFilterWindowCloseEnd(int32_t _selectedButtonBit); // [0x6d14850] Final|Native|Private // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.OnConnectionRoomSearchCompleted - // void OnConnectionRoomSearchCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6cdca90] Final|Native|Protected + // void OnConnectionRoomSearchCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6d14780] Final|Native|Protected // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.OnConnectionRoomEnterConfirm - // void OnConnectionRoomEnterConfirm(); // [0x6cdca70] Final|Native|Protected + // void OnConnectionRoomEnterConfirm(); // [0x6d14760] Final|Native|Protected // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.OnConnectionRoomEnterCompleted - // void OnConnectionRoomEnterCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6cdc9a0] Final|Native|Protected + // void OnConnectionRoomEnterCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6d14690] Final|Native|Protected // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.EnterRoomContinue - // void EnterRoomContinue(bool _isCancel); // [0x6cdc910] Final|Native|Protected|BlueprintCallable + // void EnterRoomContinue(bool _isCancel); // [0x6d14600] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiRoomSearchResultMenuTop.EnterRoom - // void EnterRoom(); // [0x6cdc8f0] Final|Native|Protected|BlueprintCallable + // void EnterRoom(); // [0x6d145e0] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.MultiRoomSettingDetailMenuGroup @@ -69903,67 +70565,67 @@ class UMultiRoomSettingDetailMenuGroup : public UMenuGroup /// Functions // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.SetTimeZoneData - // void SetTimeZoneData(FName& _iconID, FText& _text); // [0x6cdef70] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetTimeZoneData(FName& _iconID, FText& _text); // [0x6d16cb0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.SetPlantDungeonInfo - // void SetPlantDungeonInfo(FMultiPlantDungeonInfo& _plantDungeonInfo); // [0x6cdee60] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetPlantDungeonInfo(FMultiPlantDungeonInfo& _plantDungeonInfo); // [0x6d16ba0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.SetPageInfo - // void SetPageInfo(TArray& _pageInfoList, EMultiAdventureType _adventureType); // [0x6cded60] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetPageInfo(TArray& _pageInfoList, EMultiAdventureType _adventureType); // [0x6d16aa0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.SetMenberInfo - // void SetMenberInfo(TArray& _playerInfoList); // [0x6cdec60] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetMenberInfo(TArray& _playerInfoList); // [0x6d169a0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.SetLimitTimeText - // void SetLimitTimeText(FText& _text); // [0x6cdebb0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetLimitTimeText(FText& _text); // [0x6d168f0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.SetLimitLife - // void SetLimitLife(TArray& _textList, TArray& _iconIDList); // [0x6cdea60] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetLimitLife(TArray& _textList, TArray& _iconIdList); // [0x6d167a0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.SetLimitLevelText - // void SetLimitLevelText(FText& _text); // [0x6cde9b0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetLimitLevelText(FText& _text); // [0x6d166f0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.SetDetailInfo - // void SetDetailInfo(FMultiRoomSettingDetailInfo& _detailInfo); // [0x6cde900] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetDetailInfo(FMultiRoomSettingDetailInfo& _detailInfo); // [0x6d16640] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.SetCommentData - // void SetCommentData(TArray& _commentList); // [0x6cde830] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetCommentData(TArray& _commentList); // [0x6d16570] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.SetBossInfo - // void SetBossInfo(FMultiRoomSettingDetailBossInfo& _bossInfo); // [0x6cde730] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetBossInfo(FMultiRoomSettingDetailBossInfo& _bossInfo, EMultiAdventureType _adventureType); // [0x6d16430] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.SetAreaRankInfo - // void SetAreaRankInfo(FMultiAreaRankInfo& _areaRankInfo); // [0x6cde5e0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetAreaRankInfo(FMultiAreaRankInfo& _areaRankInfo); // [0x6d162e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.SetAdventureType - // void SetAdventureType(EMultiAdventureType _adventureType, FName& _iconID, FText& _typeName); // [0x6cde4a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetAdventureType(EMultiAdventureType _adventureType, FName& _iconID, FText& _typeName); // [0x6d161a0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.SetAdventureMapName - // void SetAdventureMapName(FText& _text); // [0x6cde3f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetAdventureMapName(FText& _text); // [0x6d160f0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.SetAdventureMapHeaderIcon - // void SetAdventureMapHeaderIcon(FName& _iconID); // [0x6cde350] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetAdventureMapHeaderIcon(FName& _iconID); // [0x6d16050] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.OnSetTimeZoneData_BP - // void OnSetTimeZoneData_BP(FName& _iconID, FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetTimeZoneData_BP(FName& _iconID, FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.OnSetPlantDungeonInfo_BP - // void OnSetPlantDungeonInfo_BP(FMultiPlantDungeonInfo& _plantDungeonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetPlantDungeonInfo_BP(FMultiPlantDungeonInfo& _plantDungeonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.OnSetPageInfo_BP - // void OnSetPageInfo_BP(TArray& _pageInfo, EMultiAdventureType _adventureType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetPageInfo_BP(TArray& _pageInfo, EMultiAdventureType _adventureType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.OnSetMenberInfo_BP - // void OnSetMenberInfo_BP(TArray& _playerInfoList); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetMenberInfo_BP(TArray& _playerInfoList); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.OnSetLimitTimeText_BP - // void OnSetLimitTimeText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetLimitTimeText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.OnSetLimitLifeList_BP - // void OnSetLimitLifeList_BP(TArray& _lifeNameList, TArray& _iconIDList, TArray& _lifeIndexList); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetLimitLifeList_BP(TArray& _lifeNameList, TArray& _iconIdList, TArray& _lifeIndexList); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.OnSetLimitLife_BP - // void OnSetLimitLife_BP(TArray& _textList, TArray& _iconIDList); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetLimitLife_BP(TArray& _textList, TArray& _iconIdList); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.OnSetLimitLevelText_BP - // void OnSetLimitLevelText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetLimitLevelText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.OnSetDetailInfo_BP - // void OnSetDetailInfo_BP(FMultiRoomSettingDetailInfo& _detailInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetDetailInfo_BP(FMultiRoomSettingDetailInfo& _detailInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.OnSetCommentData_BP - // void OnSetCommentData_BP(TArray& _commentList); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetCommentData_BP(TArray& _commentList); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.OnSetBossInfo_BP - // void OnSetBossInfo_BP(FMultiRoomSettingDetailBossInfo& _bossInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetBossInfo_BP(FMultiRoomSettingDetailBossInfo& _bossInfo, EMultiAdventureType _adventureType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.OnSetAreaRankInfo_BP - // void OnSetAreaRankInfo_BP(FMultiAreaRankInfo& _areaRankInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetAreaRankInfo_BP(FMultiAreaRankInfo& _areaRankInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.OnSetAdventureType_BP - // void OnSetAdventureType_BP(EMultiAdventureType _adventureType, FName& _iconID, FText& _typeName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetAdventureType_BP(EMultiAdventureType _adventureType, FName& _iconID, FText& _typeName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.OnSetAdventureMapName_BP - // void OnSetAdventureMapName_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetAdventureMapName_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.OnSetAdventureMapHeaderIcon_BP - // void OnSetAdventureMapHeaderIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetAdventureMapHeaderIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.OnInitParam_BP - // void OnInitParam_BP(EMultiRoomSettingDetailType _type); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnInitParam_BP(EMultiRoomSettingDetailType _type); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingDetailMenuGroup.InitParam - // void InitParam(EMultiRoomSettingDetailType _type); // [0x6cde2a0] Final|Native|Public|BlueprintCallable + // void InitParam(EMultiRoomSettingDetailType _type); // [0x6d15fa0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.MultiRoomSettingDetailMenuTop @@ -69976,9 +70638,9 @@ class UMultiRoomSettingDetailMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MultiRoomSettingDetailMenuTop.OnSetBossInfo_BP - // void OnSetBossInfo_BP(FMultiRoomSettingDetailBossInfo& _bossInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetBossInfo_BP(FMultiRoomSettingDetailBossInfo& _bossInfo, EMultiAdventureType _adventureType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingDetailMenuTop.OnSetAreaRankInfo_BP - // void OnSetAreaRankInfo_BP(FMultiAreaRankInfo& _areaRankInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetAreaRankInfo_BP(FMultiAreaRankInfo& _areaRankInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Struct /Script/DP1Project.MultiRoomSettingListItemInfo @@ -70000,100 +70662,98 @@ struct FMultiRoomSettingListItemInfo }; /// Class /Script/DP1Project.MultiRoomSettingMenuTop -/// Size: 0x0970 (2416 bytes) (0x000670 - 0x000970) align 8 MaxSize: 0x0970 +/// Size: 0x0980 (2432 bytes) (0x000670 - 0x000980) align 8 MaxSize: 0x0980 class UMultiRoomSettingMenuTop : public UMultiLobbyExplorationMenuTop { public: - unsigned char UnknownData00_8[0x90]; // 0x0670 (0x0090) MISSED - TArray m_listItemInfoList; // 0x0700 (0x0010) - FMultiRoomSettingDetailInfo m_detailInfo; // 0x0710 (0x0258) - bool m_isInternetConnect; // 0x0968 (0x0001) - unsigned char UnknownData01_7[0x7]; // 0x0969 (0x0007) MISSED + unsigned char UnknownData00_8[0xA0]; // 0x0670 (0x00A0) MISSED + TArray m_listItemInfoList; // 0x0710 (0x0010) + FMultiRoomSettingDetailInfo m_detailInfo; // 0x0720 (0x0258) + bool m_isInternetConnect; // 0x0978 (0x0001) + unsigned char UnknownData01_7[0x7]; // 0x0979 (0x0007) MISSED /// Functions // Function /Script/DP1Project.MultiRoomSettingMenuTop.TriggerOpenKeyboard - // void TriggerOpenKeyboard(FString _initText, int32_t _maxTextLength, FName& _titleTextId, EMultiRoomSettingType _type, ESwkbModeType _mode); // [0x6ce2500] Final|Native|Protected|HasOutParms|BlueprintCallable + // void TriggerOpenKeyboard(FString _initText, int32_t _maxTextLength, FName& _titleTextId, EMultiRoomSettingType _type, ESwkbModeType _mode); // [0x6d1a1e0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingMenuTop.PlayReselectAnimation_BP - // void PlayReselectAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayReselectAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OpenRoomSettingWindow - // bool OpenRoomSettingWindow(int32_t _listIndex); // [0x6ce2460] Final|Native|Protected|BlueprintCallable + // bool OpenRoomSettingWindow(int32_t _listIndex); // [0x6d1a140] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingMenuTop.OpenInlineKeyboardForKeywordSearch - // void OpenInlineKeyboardForKeywordSearch(); // [0x6ce2440] Final|Native|Protected|BlueprintCallable - // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnUpdatePlayerInfoCurrencyValue_BP - // void OnUpdatePlayerInfoCurrencyValue_BP(EMultiAdventureType _adventureType, bool _isPlayerInfoAnimationEnabled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OpenInlineKeyboardForKeywordSearch(); // [0x6d1a120] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnUpdateListItemInfo_BP - // void OnUpdateListItemInfo_BP(int32_t _listIndex); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateListItemInfo_BP(int32_t _listIndex); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnTabText_BP - // void OnTabText_BP(FText& _tabText); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnTabText_BP(FText& _tabText); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnSetTimeZoneData_BP - // void OnSetTimeZoneData_BP(FName& _iconID, FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetTimeZoneData_BP(FName& _iconID, FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnSetPlantDungeonInfo_BP - // void OnSetPlantDungeonInfo_BP(FMultiPlantDungeonInfo& _plantDungeonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetPlantDungeonInfo_BP(FMultiPlantDungeonInfo& _plantDungeonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnSetPageInfo_BP - // void OnSetPageInfo_BP(TArray& _pageInfo, EMultiAdventureType _adventureType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetPageInfo_BP(TArray& _pageInfo, EMultiAdventureType _adventureType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnSetOperationGuideVisibility_BP - // void OnSetOperationGuideVisibility_BP(bool _isVisibility); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetOperationGuideVisibility_BP(bool _isVisibility); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnSetOperationGuideType_BP - // void OnSetOperationGuideType_BP(EOperationGuidePresetType _operationGuideType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetOperationGuideType_BP(EOperationGuidePresetType _operationGuideType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnSetLimitTimeText_BP - // void OnSetLimitTimeText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetLimitTimeText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnSetLimitLifeList_BP - // void OnSetLimitLifeList_BP(TArray& _lifeNameList, TArray& _iconIDList, TArray& _lifeIndexList); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetLimitLifeList_BP(TArray& _lifeNameList, TArray& _iconIdList, TArray& _lifeIndexList); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnSetLimitLife_BP - // void OnSetLimitLife_BP(TArray& _lifeNameList, TArray& _iconIDList); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetLimitLife_BP(TArray& _lifeNameList, TArray& _iconIdList); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnSetLimitLevel_BP - // void OnSetLimitLevel_BP(FText& _limitLevelText); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetLimitLevel_BP(FText& _limitLevelText); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnSetEasySearchInputForm_BP - // void OnSetEasySearchInputForm_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetEasySearchInputForm_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnSetCommentData_BP - // void OnSetCommentData_BP(TArray& _commentTextList); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetCommentData_BP(TArray& _commentTextList); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnSetBossInfo_BP - // void OnSetBossInfo_BP(FMultiRoomSettingDetailBossInfo& _bossInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetBossInfo_BP(FMultiRoomSettingDetailBossInfo& _bossInfo, EMultiAdventureType _adventureType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnSetAreaRankInfo_BP - // void OnSetAreaRankInfo_BP(FMultiAreaRankInfo& _areaRankInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetAreaRankInfo_BP(FMultiAreaRankInfo& _areaRankInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnSetAdventureType_BP - // void OnSetAdventureType_BP(EMultiAdventureType _adventureType, FName& _iconID, FText& _typeName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetAdventureType_BP(EMultiAdventureType _adventureType, FName& _iconID, FText& _typeName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnSetAdventureMapHeaderIcon_BP - // void OnSetAdventureMapHeaderIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetAdventureMapHeaderIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnSetAdventureMap_BP - // void OnSetAdventureMap_BP(FText& _mapName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetAdventureMap_BP(FText& _mapName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnSelectedMapMenuArea - // void OnSelectedMapMenuArea(FName& _mapId, FName& _areaId); // [0x6ce2350] Final|Native|Protected|HasOutParms + // void OnSelectedMapMenuArea(FName& _mapId, FName& _areaId); // [0x6d1a030] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnRoomSettingWindowCloseEnd - // void OnRoomSettingWindowCloseEnd(EMultiRoomSettingType& _windowType, bool _isDecide, FMultiRoomSettingWindowResultInfo& _resultInfo); // [0x6ce2200] Final|Native|Private|HasOutParms + // void OnRoomSettingWindowCloseEnd(EMultiRoomSettingType& _windowType, bool _isDecide, FMultiRoomSettingWindowResultInfo& _resultInfo); // [0x6d19ee0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnRoomSettingGeneralWindowCloseEnd - // void OnRoomSettingGeneralWindowCloseEnd(FHandle& _handle); // [0x6ce2160] Final|Native|Private|HasOutParms + // void OnRoomSettingGeneralWindowCloseEnd(FHandle& _handle); // [0x6d19e40] Final|Native|Private|HasOutParms // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnRoomSearchConnectionCompleted - // void OnRoomSearchConnectionCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6ce2090] Final|Native|Protected + // void OnRoomSearchConnectionCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6d19d70] Final|Native|Protected // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnRoomCreateConnectionCompleted - // void OnRoomCreateConnectionCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6ce1fc0] Final|Native|Protected + // void OnRoomCreateConnectionCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6d19ca0] Final|Native|Protected // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnOpenRoomSettingWindow_BP - // void OnOpenRoomSettingWindow_BP(int32_t _listIndex); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnOpenRoomSettingWindow_BP(int32_t _listIndex); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnOpenKeyboard_BP - // void OnOpenKeyboard_BP(FString _initText, int32_t _maxTextLength, FName& _titleTextId, EMultiRoomSettingType _type, ESwkbModeType _mode); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnOpenKeyboard_BP(FString _initText, int32_t _maxTextLength, FName& _titleTextId, EMultiRoomSettingType _type, ESwkbModeType _mode); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnKeyboardCloseEnd - // void OnKeyboardCloseEnd(FString _text, int32_t _listIndex); // [0x6ce1e90] Final|Native|Protected|BlueprintCallable + // void OnKeyboardCloseEnd(FString _text, int32_t _listIndex); // [0x6d19b70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnInlineKeyboardMenuCloseEnd - // void OnInlineKeyboardMenuCloseEnd(EInlineKeyboardMenuType _menuType, bool _isDecide, FString _text); // [0x6ce1d60] Final|Native|Private + // void OnInlineKeyboardMenuCloseEnd(EInlineKeyboardMenuType _menuType, bool _isDecide, FString _text); // [0x6d19a40] Final|Native|Private // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnGeneralWindowCloseEnd - // void OnGeneralWindowCloseEnd(FHandle& _handle); // [0x6ce1cc0] Final|Native|Private|HasOutParms + // void OnGeneralWindowCloseEnd(FHandle& _handle); // [0x6d199a0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnCloseMapMenuArea - // void OnCloseMapMenuArea(); // [0x6ce1ca0] Final|Native|Protected + // void OnCloseMapMenuArea(); // [0x6d19980] Final|Native|Protected // Function /Script/DP1Project.MultiRoomSettingMenuTop.OnChangeMenuPreset_BP - // void OnChangeMenuPreset_BP(EMultiRoomSettingMenuPresetType _presetType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnChangeMenuPreset_BP(EMultiRoomSettingMenuPresetType _presetType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingMenuTop.GetMenuType - // EMultiMenuType GetMenuType(); // [0x6ce1c80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EMultiMenuType GetMenuType(); // [0x6d19960] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MultiRoomSettingMenuTop.DecideRoomSetting - // bool DecideRoomSetting(); // [0x6ce1c50] Final|Native|Protected|BlueprintCallable + // bool DecideRoomSetting(); // [0x6d19930] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingMenuTop.DecideResetButton - // bool DecideResetButton(); // [0x6ce1c20] Final|Native|Protected|BlueprintCallable + // bool DecideResetButton(); // [0x6d19900] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingMenuTop.DecideBackButton - // void DecideBackButton(); // [0x6ce1c00] Final|Native|Protected|BlueprintCallable + // void DecideBackButton(); // [0x6d198e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingMenuTop.CloseEndInlineKeyboardForKeywordSearch - // void CloseEndInlineKeyboardForKeywordSearch(EInlineKeyboardMenuType _menuType, bool _isDecide, FString _text); // [0x6ce1ad0] Final|Native|Private + // void CloseEndInlineKeyboardForKeywordSearch(EInlineKeyboardMenuType _menuType, bool _isDecide, FString _text); // [0x6d197b0] Final|Native|Private // Function /Script/DP1Project.MultiRoomSettingMenuTop.ChangeTab - // void ChangeTab(bool _isChangeEnabled); // [0x6ce1a40] Final|Native|Protected|BlueprintCallable + // void ChangeTab(bool _isChangeEnabled); // [0x6d19720] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.MultiRoomSettingWindowInitObject @@ -70114,41 +70774,43 @@ class UMultiRoomSettingWindow : public UMenuTop /// Functions // Function /Script/DP1Project.MultiRoomSettingWindow.OpenCommentResetConfirmWindow - // void OpenCommentResetConfirmWindow(); // [0x6ce42f0] Final|Native|Protected|BlueprintCallable + // void OpenCommentResetConfirmWindow(); // [0x6d1c160] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingWindow.OnSetupParam_BP - // void OnSetupParam_BP(FMultiRoomSettingWindowInfo& _initInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetupParam_BP(FMultiRoomSettingWindowInfo& _initInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingWindow.OnSetSelectStatus_BP - // void OnSetSelectStatus_BP(int32_t _itemIndex, bool _isSelect); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetSelectStatus_BP(int32_t _itemIndex, bool _isSelect); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingWindow.OnSetDetail_BP - // void OnSetDetail_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetDetail_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingWindow.OnSetCountText_BP - // void OnSetCountText_BP(int32_t _itemIndex, FText& _countText); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetCountText_BP(int32_t _itemIndex, FText& _countText); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingWindow.OnSetArrowVisibility_BP - // void OnSetArrowVisibility_BP(int32_t _itemIndex, bool _isLeftArrowVisible, bool _isRightArrowVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetArrowVisibility_BP(int32_t _itemIndex, bool _isLeftArrowVisible, bool _isRightArrowVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MultiRoomSettingWindow.OnMoveFocus - // void OnMoveFocus(int32_t _currentListIndex, int32_t _prevListIndex); // [0x6ce4220] Final|Native|Protected|BlueprintCallable + // void OnMoveFocus(int32_t _currentListIndex, int32_t _prevListIndex); // [0x6d1c090] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingWindow.OnCommentResetConfirmWindowCloseEndDelegate - // void OnCommentResetConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6ce4180] Final|Native|Protected|HasOutParms + // void OnCommentResetConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d1bff0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.MultiRoomSettingWindow.IsValueChangeEnabled - // bool IsValueChangeEnabled(int32_t _listIndex); // [0x6ce40e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsValueChangeEnabled(int32_t _listIndex); // [0x6d1bf50] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MultiRoomSettingWindow.IsItemSelect - // bool IsItemSelect(int32_t _listIndex); // [0x6ce4040] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsItemSelect(int32_t _listIndex); // [0x6d1beb0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MultiRoomSettingWindow.GetWindoMenuType - // EMultiRoomSettingWindowMenuType GetWindoMenuType(); // [0x6ce4020] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EMultiRoomSettingWindowMenuType GetWindoMenuType(); // [0x6d1be90] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MultiRoomSettingWindow.GetSettingType - // EMultiRoomSettingType GetSettingType(); // [0x6ce4000] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EMultiRoomSettingType GetSettingType(); // [0x6d1be70] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MultiRoomSettingWindow.GetSelectItemNum - // int32_t GetSelectItemNum(); // [0x6ce3fd0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetSelectItemNum(); // [0x6d1be40] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MultiRoomSettingWindow.GetListItemInfo - // FMultiRoomSettingWindowListItemInfo GetListItemInfo(int32_t _listIndex); // [0x6ce3f30] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FMultiRoomSettingWindowListItemInfo GetListItemInfo(int32_t _listIndex); // [0x6d1bda0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // Function /Script/DP1Project.MultiRoomSettingWindow.DisableItemNewFlag + // void DisableItemNewFlag(int32_t _listIndex); // [0x6d1bd10] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingWindow.DecideResetButton - // bool DecideResetButton(); // [0x6ce3f00] Final|Native|Protected|BlueprintCallable + // bool DecideResetButton(); // [0x6d1bce0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingWindow.DecideEnterButton - // bool DecideEnterButton(int32_t _listIndex); // [0x6ce3e60] Final|Native|Protected|BlueprintCallable + // bool DecideEnterButton(int32_t _listIndex); // [0x6d1bc40] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingWindow.DecideBackButton - // void DecideBackButton(); // [0x6ce3e40] Final|Native|Protected|BlueprintCallable + // void DecideBackButton(); // [0x6d1bc20] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiRoomSettingWindow.AddItemValue - // bool AddItemValue(int32_t _listIndex, bool _isPuls); // [0x6ce3d70] Final|Native|Protected|BlueprintCallable + // bool AddItemValue(int32_t _listIndex, bool _isPuls); // [0x6d1bb50] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.MultiSearchSelectMenuTop @@ -70163,11 +70825,11 @@ class UMultiSearchSelectMenuTop : public UMultiLobbyExplorationMenuTop /// Functions // Function /Script/DP1Project.MultiSearchSelectMenuTop.SetMode - // void SetMode(EMultiRoomSeaechModeType _type); // [0x6ce46e0] Final|Native|Protected|BlueprintCallable + // void SetMode(EMultiRoomSeaechModeType _type); // [0x6d1c550] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MultiSearchSelectMenuTop.OnGeneralWindowCloseEnd - // void OnGeneralWindowCloseEnd(FHandle& _handle); // [0x6cd2bf0] Final|Native|Private|HasOutParms + // void OnGeneralWindowCloseEnd(FHandle& _handle); // [0x6d0a620] Final|Native|Private|HasOutParms // Function /Script/DP1Project.MultiSearchSelectMenuTop.OnConnectionCompleted - // void OnConnectionCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6ce4610] Final|Native|Private + // void OnConnectionCompleted(bool _isSuccessful, EMultiMenuNetErrorCode _errorCode); // [0x6d1c480] Final|Native|Private }; /// Class /Script/DP1Project.MultiTelopMenuInitObject @@ -70187,7 +70849,7 @@ class UMultiTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MultiTelopMenuTop.OnSetTelopType_BP - // void OnSetTelopType_BP(EMultiTelopType _telopType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetTelopType_BP(EMultiTelopType _telopType); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.MusicGameCharaSelectSetupInfo @@ -70256,55 +70918,55 @@ class UMusicGameCharaSelectMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.UpdateTotalLifePower - // void UpdateTotalLifePower(int32_t _selectCharaIdx); // [0x6ce63f0] Final|Native|Protected|BlueprintCallable + // void UpdateTotalLifePower(int32_t _selectCharaIdx); // [0x6d1e260] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.UpdateSkillText - // void UpdateSkillText(int32_t _index); // [0x6ce6360] Final|Native|Protected|BlueprintCallable + // void UpdateSkillText(int32_t _index); // [0x6d1e1d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.UpdateOperationGuide_BP - // void UpdateOperationGuide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateOperationGuide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.UpdateCharaInfoAll - // void UpdateCharaInfoAll(); // [0x6ce6340] Final|Native|Protected|BlueprintCallable + // void UpdateCharaInfoAll(); // [0x6d1e1b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.SuspendMenu - // void SuspendMenu(); // [0x6ce6320] Final|Native|Protected|BlueprintCallable + // void SuspendMenu(); // [0x6d1e190] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.SetupParam - // void SetupParam(FMusicGameCharaSelectSetupInfo _setupInfo); // [0x6ce6150] Final|Native|Protected|BlueprintCallable + // void SetupParam(FMusicGameCharaSelectSetupInfo _setupInfo); // [0x6d1dfc0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.SetTotalLifePowerCharaIcon_BP - // void SetTotalLifePowerCharaIcon_BP(int32_t _index, bool _isAvatar, bool _isBuffed, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetTotalLifePowerCharaIcon_BP(int32_t _index, bool _isAvatar, bool _isBuffed, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.SetTotalLifePower_BP - // void SetTotalLifePower_BP(int32_t _power); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTotalLifePower_BP(int32_t _power); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.SetSkillText_BP - // void SetSkillText_BP(FMusicGameCharaSelectSkillInfo& _tensionTechniqueInfo, TArray& _passiveSkillInfoArray); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetSkillText_BP(FMusicGameCharaSelectSkillInfo& _tensionTechniqueInfo, TArray& _passiveSkillInfoArray); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.SetInitFocusIndex_BP - // void SetInitFocusIndex_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetInitFocusIndex_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.SetFavoriteIconVisibility_BP - // void SetFavoriteIconVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetFavoriteIconVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.SetDiffLifePower_BP - // void SetDiffLifePower_BP(int32_t _diff); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetDiffLifePower_BP(int32_t _diff); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.ResumeMenu - // void ResumeMenu(); // [0x6ce6130] Final|Native|Protected|BlueprintCallable + // void ResumeMenu(); // [0x6d1dfa0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.RemoveCharacter - // int32_t RemoveCharacter(); // [0x6ce6100] Final|Native|Protected|BlueprintCallable + // int32_t RemoveCharacter(); // [0x6d1df70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.OnUpdateCharacterInfo_BP - // void OnUpdateCharacterInfo_BP(FMusicGameCharaSelectCharaInfo& _charaInfo, int32_t _index); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnUpdateCharacterInfo_BP(FMusicGameCharaSelectCharaInfo& _charaInfo, int32_t _index); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.OnEquipMenuCloseEnd_BP - // void OnEquipMenuCloseEnd_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnEquipMenuCloseEnd_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.IsRemoveCharacter - // bool IsRemoveCharacter(); // [0x6ce60e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsRemoveCharacter(); // [0x6d1df50] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.IsCurrentSettingCharacter - // bool IsCurrentSettingCharacter(int32_t _index); // [0x6ce6040] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsCurrentSettingCharacter(int32_t _index); // [0x6d1deb0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.IsCharacterSet - // bool IsCharacterSet(); // [0x6ce6010] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsCharacterSet(); // [0x6d1de80] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.InitTotalLifePower - // void InitTotalLifePower(bool _updatePower); // [0x6ce5f80] Final|Native|Protected|BlueprintCallable + // void InitTotalLifePower(bool _updatePower); // [0x6d1ddf0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.GetCharacterInfo - // FMusicGameCharaSelectCharaInfo GetCharacterInfo(int32_t _index); // [0x6ce5e80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FMusicGameCharaSelectCharaInfo GetCharacterInfo(int32_t _index); // [0x6d1dcf0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.CreateEquipmentMenu - // void CreateEquipmentMenu(int32_t _index); // [0x6ce5df0] Final|Native|Protected|BlueprintCallable + // void CreateEquipmentMenu(int32_t _index); // [0x6d1dc60] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.CreateCharacterList - // void CreateCharacterList(); // [0x6ce5dd0] Final|Native|Protected|BlueprintCallable + // void CreateCharacterList(); // [0x6d1dc40] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.CanUpdateInfo - // bool CanUpdateInfo(int32_t _index); // [0x6ce5d30] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanUpdateInfo(int32_t _index); // [0x6d1dba0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCharaSelectMenuTop.AddListItem_BP - // void AddListItem_BP(FMusicGameCharaSelectCharaInfo& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void AddListItem_BP(FMusicGameCharaSelectCharaInfo& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.ItemCraftSettingSetupInfo @@ -70373,131 +71035,133 @@ class UMusicGameCreateSettingMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.UpdateTotalPower - // void UpdateTotalPower(); // [0x6ce94b0] Final|Native|Protected|BlueprintCallable + // void UpdateTotalPower(); // [0x6d21390] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.UpdateSupportCharacter - // void UpdateSupportCharacter(); // [0x6ce9490] Final|Native|Protected|BlueprintCallable + // void UpdateSupportCharacter(); // [0x6d21370] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.UpdateSuccessRate - // void UpdateSuccessRate(); // [0x6ce9470] Final|Native|Protected|BlueprintCallable + // void UpdateSuccessRate(); // [0x6d21350] Final|Native|Protected|BlueprintCallable + // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.UpdateScreenTitle_BP + // void UpdateScreenTitle_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.UpdateOperationGuide_BP - // void UpdateOperationGuide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateOperationGuide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.UpdateOperationGuide - // void UpdateOperationGuide(); // [0x6ce9410] Final|Native|Public + // void UpdateOperationGuide(); // [0x6d212f0] Final|Native|Public // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.UpdateItemInfo - // void UpdateItemInfo(FMusicGameMaterialSelectItemInfo _itemInfo); // [0x6ce9280] Final|Native|Protected|BlueprintCallable + // void UpdateItemInfo(FMusicGameMaterialSelectItemInfo _itemInfo); // [0x6d21160] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.UpdateInput - // void UpdateInput(bool _inputEnabled); // [0x6c3a3a0] Final|Native|Public|BlueprintCallable + // void UpdateInput(bool _inputEnabled); // [0x6c71980] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.UpdateDecideButton_BP - // void UpdateDecideButton_BP(bool _isValid); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateDecideButton_BP(bool _isValid); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.UpdateDecideButton - // void UpdateDecideButton(); // [0x6ce9260] Final|Native|Protected|BlueprintCallable + // void UpdateDecideButton(); // [0x6d21140] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.UpdateCharaInfo - // bool UpdateCharaInfo(int32_t _charaIndex, FCharaStatusHandle _charaStHdl); // [0x6ce9190] Final|Native|Protected|BlueprintCallable + // bool UpdateCharaInfo(int32_t _charaIndex, FCharaStatusHandle _charaStHdl); // [0x6d21070] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.UpdateAssistCharacterFrame_BP - // void UpdateAssistCharacterFrame_BP(bool _isRequest); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateAssistCharacterFrame_BP(bool _isRequest); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.SuspendMenu - // void SuspendMenu(); // [0x6ce9170] Final|Native|Protected|BlueprintCallable + // void SuspendMenu(); // [0x6d21050] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.SetTotalPowerCharaIcon_BP - // void SetTotalPowerCharaIcon_BP(int32_t _index, bool _isAvatar, bool _isBuffed, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetTotalPowerCharaIcon_BP(int32_t _index, bool _isAvatar, bool _isBuffed, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.SetTotalPower_BP - // void SetTotalPower_BP(int32_t _power); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTotalPower_BP(int32_t _power); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.SetSuccessRateText_BP - // void SetSuccessRateText_BP(FName& _textId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetSuccessRateText_BP(FName& _textId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.SetSetupInfo - // void SetSetupInfo(FItemCraftSettingInitInfo& _setupInfo); // [0x6ce90b0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetSetupInfo(FItemCraftSettingInitInfo& _setupInfo); // [0x6d20f90] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.SetItemCount - // void SetItemCount(int32_t _itemCount); // [0x6ce9020] Final|Native|Protected|BlueprintCallable + // void SetItemCount(int32_t _itemCount); // [0x6d20f00] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.SetFavoriteIconVisibility_BP - // void SetFavoriteIconVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetFavoriteIconVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.SetAssistCharacter_BP - // void SetAssistCharacter_BP(int32_t _index, FName& _lifeIconId, FName& charaIconId, bool _isFavorite, bool _isBuffed); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetAssistCharacter_BP(int32_t _index, FName& _lifeIconId, FName& charaIconId, bool _isFavorite, bool _isBuffed); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.SearchMenuInfoByMenuType - // FMusicGameCreateSettingMenuInfo SearchMenuInfoByMenuType(EMusicGameCreateSettingMenuType _menuType, int32_t _menuIndex); // [0x6ce8f40] Final|Native|Protected|BlueprintCallable + // FMusicGameCreateSettingMenuInfo SearchMenuInfoByMenuType(EMusicGameCreateSettingMenuType _menuType, int32_t _menuIndex); // [0x6d20e20] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.SearchMenuInfo - // FMusicGameCreateSettingMenuInfo SearchMenuInfo(int32_t _row, int32_t _column); // [0x6ce8e60] Final|Native|Protected|BlueprintCallable + // FMusicGameCreateSettingMenuInfo SearchMenuInfo(int32_t _row, int32_t _column); // [0x6d20d40] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.SaveSettingCharacterInfo - // void SaveSettingCharacterInfo(); // [0x6ce8e40] Final|Native|Private + // void SaveSettingCharacterInfo(); // [0x6d20d20] Final|Native|Private // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.ResumeMenu - // void ResumeMenu(); // [0x6ce8e20] Final|Native|Protected|BlueprintCallable + // void ResumeMenu(); // [0x6d20d00] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.ReflectionSettingCharacterInfo - // void ReflectionSettingCharacterInfo(); // [0x6ce8e00] Final|Native|Private + // void ReflectionSettingCharacterInfo(); // [0x6d20ce0] Final|Native|Private // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.PlayCharacterVoice - // void PlayCharacterVoice(); // [0x6ce8de0] Final|Native|Protected|BlueprintCallable + // void PlayCharacterVoice(); // [0x6d20cc0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.OpenSupportRequestConfirmWindow - // void OpenSupportRequestConfirmWindow(); // [0x6ce8dc0] Final|Native|Protected|BlueprintCallable + // void OpenSupportRequestConfirmWindow(); // [0x6d20ca0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.OpenOverflowConfirmWindow - // void OpenOverflowConfirmWindow(); // [0x6ce8da0] Final|Native|Protected|BlueprintCallable + // void OpenOverflowConfirmWindow(); // [0x6d20c80] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.OpenEquipSelectMenu - // void OpenEquipSelectMenu(); // [0x6ce8d80] Final|Native|Protected|BlueprintCallable + // void OpenEquipSelectMenu(); // [0x6d20c60] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.OpenEquipMenu - // void OpenEquipMenu(); // [0x6ce8d60] Final|Native|Protected|BlueprintCallable + // void OpenEquipMenu(); // [0x6d20c40] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.OpenCraftErrorWindow - // void OpenCraftErrorWindow(); // [0x6ce8d40] Final|Native|Protected|BlueprintCallable + // void OpenCraftErrorWindow(); // [0x6d20c20] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.OpenCraftConfirmWindow - // void OpenCraftConfirmWindow(); // [0x6ce8d20] Final|Native|Protected|BlueprintCallable + // void OpenCraftConfirmWindow(); // [0x6d20c00] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.OnSupportReusestConfirmWindowCloseEndDelegate - // void OnSupportReusestConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6ce8c80] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnSupportReusestConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d20b60] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.OnOverflowConfirmWindowCloseEndDelegate - // void OnOverflowConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6ce8be0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnOverflowConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d20ac0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.OnEquipSelectOperationEnd - // void OnEquipSelectOperationEnd(FInventoryHandle& _invHdl); // [0x6ce8b40] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnEquipSelectOperationEnd(FInventoryHandle& _invHdl); // [0x6d20a20] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.OnEquipMenuCloseEnd - // void OnEquipMenuCloseEnd(); // [0x6ce8b20] Final|Native|Protected + // void OnEquipMenuCloseEnd(); // [0x6d20a00] Final|Native|Protected // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.OnCraftConfirmWindowCloseEndDelegate - // void OnCraftConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6ce8a80] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnCraftConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d20960] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.IsTutorial - // bool IsTutorial(); // [0x6ce8a50] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsTutorial(); // [0x6d20930] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.IsSupporterOrMaterialAvailable - // bool IsSupporterOrMaterialAvailable(); // [0x6ce8a20] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsSupporterOrMaterialAvailable(); // [0x6d20900] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.IsSkip - // bool IsSkip(); // [0x6ce89f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsSkip(); // [0x6d208d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.IsRequest - // bool IsRequest(); // [0x6ce89c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsRequest(); // [0x6d208a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.IsRebuild - // bool IsRebuild(); // [0x6ce8990] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsRebuild(); // [0x6d20870] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.IsPolish - // bool IsPolish(); // [0x6ce8960] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsPolish(); // [0x6d20840] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.IsOverflowItem - // bool IsOverflowItem(); // [0x6ce8930] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsOverflowItem(); // [0x6d20810] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.IsMenuExistedByMenuType - // bool IsMenuExistedByMenuType(EMusicGameCreateSettingMenuType _menuType, int32_t _menuIndex, bool _isDisplayOnlyCheck); // [0x6ce8820] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsMenuExistedByMenuType(EMusicGameCreateSettingMenuType _menuType, int32_t _menuIndex, bool _isDisplayOnlyCheck); // [0x6d20700] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.IsMenuExisted - // bool IsMenuExisted(int32_t _row, int32_t _column, bool _isDisplayOnlyCheck); // [0x6ce8710] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsMenuExisted(int32_t _row, int32_t _column, bool _isDisplayOnlyCheck); // [0x6d205f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.IsMaterialSettingEnabled - // bool IsMaterialSettingEnabled(); // [0x6ce86e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsMaterialSettingEnabled(); // [0x6d205c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.IsHaveMaterials - // bool IsHaveMaterials(); // [0x6ce86b0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsHaveMaterials(); // [0x6d20590] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.IsEquipSelectMenuOpen - // bool IsEquipSelectMenuOpen(); // [0x6ce8680] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsEquipSelectMenuOpen(); // [0x6d20560] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.IsCharacterSet - // bool IsCharacterSet(); // [0x6ce8650] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsCharacterSet(); // [0x6d20530] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.GetSuccessRateText - // FName GetSuccessRateText(); // [0x6ce8610] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetSuccessRateText(); // [0x6d204f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.GetRequestSuccessType - // EItemCraftRequestSuccessType GetRequestSuccessType(); // [0x6ce85f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EItemCraftRequestSuccessType GetRequestSuccessType(); // [0x6d204d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.GetInitInfo - // FItemCraftSettingInitInfo GetInitInfo(); // [0x6ce8590] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FItemCraftSettingInitInfo GetInitInfo(); // [0x6d20470] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.GetCharacterType - // EItemCraftSupportCharaType GetCharacterType(int32_t _index); // [0x6ce84f0] Final|Native|Protected|BlueprintCallable + // EItemCraftSupportCharaType GetCharacterType(int32_t _index); // [0x6d203d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.GetAssistCharaStHdl - // FCharaStatusHandle GetAssistCharaStHdl(int32_t _index); // [0x6ce8460] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FCharaStatusHandle GetAssistCharaStHdl(int32_t _index); // [0x6d20340] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.CreateCharaSelectMenuSetupInfo - // FMusicGameCharaSelectSetupInfo CreateCharaSelectMenuSetupInfo(int32_t _index); // [0x6ce8300] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FMusicGameCharaSelectSetupInfo CreateCharaSelectMenuSetupInfo(int32_t _index); // [0x6d201e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.CanRemove - // bool CanRemove(EMusicGameCreateSettingMenuType& _menuType, int32_t _index); // [0x6ce8210] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // bool CanRemove(EMusicGameCreateSettingMenuType& _menuType, int32_t _index); // [0x6d200f0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.CallRecipeDetailUpdateDelegate - // void CallRecipeDetailUpdateDelegate(bool _visible); // [0x6ce8180] Final|Native|Protected|BlueprintCallable + // void CallRecipeDetailUpdateDelegate(bool _visible); // [0x6d20060] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.CallRecipeDetailPageChangeDelegate - // void CallRecipeDetailPageChangeDelegate(); // [0x6ce8160] Final|Native|Protected|BlueprintCallable + // void CallRecipeDetailPageChangeDelegate(); // [0x6d20040] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.CallRecipeDetailEquipAnimPlayDelegate - // void CallRecipeDetailEquipAnimPlayDelegate(bool _isPlay, bool _save); // [0x6ce8090] Final|Native|Protected|BlueprintCallable + // void CallRecipeDetailEquipAnimPlayDelegate(bool _isPlay, bool _save); // [0x6d1ff70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.CallOperationEndDelegate - // void CallOperationEndDelegate(bool _playCraft, bool _openMaterialDetail); // [0x6ce7fc0] Final|Native|Protected|BlueprintCallable + // void CallOperationEndDelegate(bool _playCraft, bool _openMaterialDetail); // [0x6d1fea0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.AddRow - // bool AddRow(int32_t _addValue, bool _isKeyRepeat); // [0x6ce7ef0] Final|Native|Protected|BlueprintCallable + // bool AddRow(int32_t _addValue, bool _isKeyRepeat); // [0x6d1fdd0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameCreateSettingMenuTop.AddItemCount - // int32_t AddItemCount(int32_t _addItemCount); // [0x6ce7e50] Final|Native|Protected|BlueprintCallable + // int32_t AddItemCount(int32_t _addItemCount); // [0x6d1fd30] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.MusicGameItemSelectSetupInfo @@ -70649,55 +71313,55 @@ class UMusicGameItemSelectMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MusicGameItemSelectMenuTop.UpdateFavoriteList - // void UpdateFavoriteList(); // [0x6cee350] Final|Native|Protected|BlueprintCallable + // void UpdateFavoriteList(); // [0x6d26240] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameItemSelectMenuTop.SetupMusicGameTransition - // void SetupMusicGameTransition(); // [0x6cee330] Final|Native|Protected|BlueprintCallable + // void SetupMusicGameTransition(); // [0x6d26220] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameItemSelectMenuTop.SetNewMark - // void SetNewMark(bool newMark, int32_t tabIndex, int32_t itemListindex); // [0x6cee220] Final|Native|Protected|BlueprintCallable + // void SetNewMark(bool newMark, int32_t tabIndex, int32_t itemListindex); // [0x6d26110] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameItemSelectMenuTop.SetFavorite - // void SetFavorite(bool _favorite, int32_t _tabIndex, int32_t _itemListindex); // [0x6cee110] Final|Native|Protected|BlueprintCallable + // void SetFavorite(bool _favorite, int32_t _tabIndex, int32_t _itemListindex); // [0x6d26000] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameItemSelectMenuTop.SearchTabIndex - // int32_t SearchTabIndex(ERecipeCategory _recipeCategory); // [0x6cee080] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t SearchTabIndex(ERecipeCategory _recipeCategory); // [0x6d25f70] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameItemSelectMenuTop.SearchSettingTypeByRecipeCategory - // FMusicGameCreateSettingOption SearchSettingTypeByRecipeCategory(ERecipeCategory& _category); // [0x6cedfe0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // FMusicGameCreateSettingOption SearchSettingTypeByRecipeCategory(ERecipeCategory& _category); // [0x6d25ed0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameItemSelectMenuTop.OpenSortWindow - // void OpenSortWindow(); // [0x6cedfc0] Final|Native|Protected|BlueprintCallable + // void OpenSortWindow(); // [0x6d25eb0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameItemSelectMenuTop.OpenChoiceWindow - // void OpenChoiceWindow(); // [0x6cedfa0] Final|Native|Protected|BlueprintCallable + // void OpenChoiceWindow(); // [0x6d25e90] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameItemSelectMenuTop.OnSortWindowCloseEndDelegate - // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6cedeb0] Final|Native|Private|HasOutParms + // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6d25da0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.MusicGameItemSelectMenuTop.OnRandomRecipeGotWindowCloseEndDelegate - // void OnRandomRecipeGotWindowCloseEndDelegate(FHandle& _handle); // [0x6cede10] Final|Native|Private|HasOutParms + // void OnRandomRecipeGotWindowCloseEndDelegate(FHandle& _handle); // [0x6d25d00] Final|Native|Private|HasOutParms // Function /Script/DP1Project.MusicGameItemSelectMenuTop.OnListUpdate_BP - // void OnListUpdate_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnListUpdate_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MusicGameItemSelectMenuTop.OnCreateSettingWindowOpen_BP - // void OnCreateSettingWindowOpen_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnCreateSettingWindowOpen_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MusicGameItemSelectMenuTop.OnChoiceWindowCloseEndDelegate - // void OnChoiceWindowCloseEndDelegate(FHandle& _handle); // [0x6cedd70] Final|Native|Private|HasOutParms + // void OnChoiceWindowCloseEndDelegate(FHandle& _handle); // [0x6d25c60] Final|Native|Private|HasOutParms // Function /Script/DP1Project.MusicGameItemSelectMenuTop.IsFilterEnabled - // bool IsFilterEnabled(ERecipeCategory _recipeCategory); // [0x6cedce0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsFilterEnabled(ERecipeCategory _recipeCategory); // [0x6d25bd0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameItemSelectMenuTop.InitTabGroup - // void InitTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6cedc50] Final|Native|Protected|BlueprintCallable + // void InitTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d25b40] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameItemSelectMenuTop.GetSelectedItemInfo - // FMusicGameItemInfo GetSelectedItemInfo(); // [0x6ceda10] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FMusicGameItemInfo GetSelectedItemInfo(); // [0x6d25900] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameItemSelectMenuTop.CreateSettingSetupInfo - // void CreateSettingSetupInfo(); // [0x6ced9f0] Final|Native|Protected|BlueprintCallable + // void CreateSettingSetupInfo(); // [0x6d258e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameItemSelectMenuTop.CreateList - // void CreateList(); // [0x6ced9d0] Final|Native|Protected|BlueprintCallable + // void CreateList(); // [0x6d258c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameItemSelectMenuTop.CreateDetailInfo - // void CreateDetailInfo(); // [0x6ced9b0] Final|Native|Protected|BlueprintCallable + // void CreateDetailInfo(); // [0x6d258a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameItemSelectMenuTop.CheckRandomResipeGotWindow - // void CheckRandomResipeGotWindow(ERecipeCategory _recipeCategory); // [0x6ced930] Final|Native|Protected|BlueprintCallable + // void CheckRandomResipeGotWindow(ERecipeCategory _recipeCategory); // [0x6d25820] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameItemSelectMenuTop.CheckNewItemExisted - // bool CheckNewItemExisted(ERecipeCategory _recipeCategory); // [0x6ced8a0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CheckNewItemExisted(ERecipeCategory _recipeCategory); // [0x6d25790] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.MusicGameMainCameraActor -/// Size: 0x03B0 (944 bytes) (0x0003A8 - 0x0003B0) align 8 MaxSize: 0x03B0 +/// Size: 0x03B8 (952 bytes) (0x0003B0 - 0x0003B8) align 8 MaxSize: 0x03B8 class AMusicGameMainCameraActor : public AGameCameraActor { public: - unsigned char UnknownData00_1[0x8]; // 0x03A8 (0x0008) MISSED + unsigned char UnknownData00_1[0x8]; // 0x03B0 (0x0008) MISSED }; /// Struct /Script/DP1Project.MusicGameMaterialSelectItemInfo @@ -70733,33 +71397,33 @@ class UMusicGameMaterialSelectMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.MusicGameMaterialSelectMenuTop.SetItemListEmpty_BP - // void SetItemListEmpty_BP(bool _isEmpty); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetItemListEmpty_BP(bool _isEmpty); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MusicGameMaterialSelectMenuTop.SetItemInfo - // void SetItemInfo(int32_t _index); // [0x6cef3d0] Final|Native|Protected|BlueprintCallable + // void SetItemInfo(int32_t _index); // [0x6d272c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameMaterialSelectMenuTop.SetInitFocusIndex_BP - // void SetInitFocusIndex_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetInitFocusIndex_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.MusicGameMaterialSelectMenuTop.RemoveItem - // int32_t RemoveItem(); // [0x6cef3a0] Final|Native|Protected|BlueprintCallable + // int32_t RemoveItem(); // [0x6d27290] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameMaterialSelectMenuTop.OpenErrorWindow - // void OpenErrorWindow(int32_t _index); // [0x6cef310] Final|Native|Protected|BlueprintCallable + // void OpenErrorWindow(int32_t _index); // [0x6d27200] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameMaterialSelectMenuTop.OnErrorWindowCloseEndDelegate - // void OnErrorWindowCloseEndDelegate(FHandle& _handle); // [0x6cef270] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnErrorWindowCloseEndDelegate(FHandle& _handle); // [0x6d27160] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MusicGameMaterialSelectMenuTop.IsCurrentSettingItem - // bool IsCurrentSettingItem(int32_t _index); // [0x6cef1d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsCurrentSettingItem(int32_t _index); // [0x6d270c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameMaterialSelectMenuTop.GetItemInfo - // FMusicGameMaterialSelectItemInfo GetItemInfo(int32_t _index); // [0x6cef0f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FMusicGameMaterialSelectItemInfo GetItemInfo(int32_t _index); // [0x6d26fe0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameMaterialSelectMenuTop.GetInitIndex - // int32_t GetInitIndex(); // [0x6cef0d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetInitIndex(); // [0x6d26fc0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameMaterialSelectMenuTop.GetCurrentItemInfo - // FMusicGameMaterialSelectItemInfo GetCurrentItemInfo(); // [0x6ceefa0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FMusicGameMaterialSelectItemInfo GetCurrentItemInfo(); // [0x6d26e90] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameMaterialSelectMenuTop.CreateItemList - // void CreateItemList(); // [0x6ceef80] Final|Native|Protected|BlueprintCallable + // void CreateItemList(); // [0x6d26e70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.MusicGameMaterialSelectMenuTop.CreateItemInfoList - // void CreateItemInfoList(FName& _itemId, FName& _recipeId); // [0x6ceee90] Final|Native|Protected|HasOutParms|BlueprintCallable + // void CreateItemInfoList(FName& _itemId, FName& _recipeId); // [0x6d26d80] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.MusicGameMaterialSelectMenuTop.CanUpdateInfo - // bool CanUpdateInfo(); // [0x6ceee60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanUpdateInfo(); // [0x6d26d50] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.MusicGameMaterialSelectMenuTop.AddItemList_BP - // void AddItemList_BP(FMusicGameMaterialSelectItemInfo& _info, bool _isCurrentSettingItem); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void AddItemList_BP(FMusicGameMaterialSelectItemInfo& _info, bool _isCurrentSettingItem); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.NamePlateManagerTest @@ -70773,13 +71437,13 @@ class ANamePlateManagerTest : public AActor /// Functions // Function /Script/DP1Project.NamePlateManagerTest.UnLoadMenuResource - // void UnLoadMenuResource(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void UnLoadMenuResource(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.NamePlateManagerTest.LoadMenuResource - // void LoadMenuResource(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void LoadMenuResource(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.NamePlateManagerTest.Initialize - // void Initialize(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void Initialize(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.NamePlateManagerTest.Finalize - // void Finalize(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void Finalize(); // [0x69759c0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.NamePlatePlayerNumberMenuTop @@ -70791,9 +71455,9 @@ class UNamePlatePlayerNumberMenuTop : public UGameIconObjMenuTop /// Functions // Function /Script/DP1Project.NamePlatePlayerNumberMenuTop.SetPlayerNumber_BP - // void SetPlayerNumber_BP(int32_t _playerIndex); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetPlayerNumber_BP(int32_t _playerIndex); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.NamePlatePlayerNumberMenuTop.SetInvalidColor_BP - // void SetInvalidColor_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetInvalidColor_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.NavMeshInstance @@ -70806,7 +71470,7 @@ class UNavMeshInstance : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.NavMeshInstance.OverwriteRuntimeGenerationMode - // void OverwriteRuntimeGenerationMode(class ANavigationData* _pNavData); // [0x6cef990] Final|Native|Private + // void OverwriteRuntimeGenerationMode(class ANavigationData* _pNavData); // [0x6d27880] Final|Native|Private }; /// Class /Script/DP1Project.NavMeshUtility @@ -70818,15 +71482,15 @@ class UNavMeshUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.NavMeshUtility.ShowNavMesh - // void ShowNavMesh(); // [0x6cefd10] Final|Native|Static|Public|BlueprintCallable + // void ShowNavMesh(); // [0x6d27c00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.NavMeshUtility.SetRuntimeGenerationMode - // void SetRuntimeGenerationMode(ERuntimeGenerationType _mode); // [0x6cefca0] Final|Native|Static|Public|BlueprintCallable + // void SetRuntimeGenerationMode(ERuntimeGenerationType _mode); // [0x6d27b90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.NavMeshUtility.RebuildAll - // void RebuildAll(); // [0x6cefc80] Final|Native|Static|Public|BlueprintCallable + // void RebuildAll(); // [0x6d27b70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.NavMeshUtility.IsBuildInProgressCheckDirty - // bool IsBuildInProgressCheckDirty(); // [0x6cefc50] Final|Native|Static|Public|BlueprintCallable + // bool IsBuildInProgressCheckDirty(); // [0x6d27b40] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.NavMeshUtility.GetRuntimeGenerationMode - // ERuntimeGenerationType GetRuntimeGenerationMode(); // [0x6cefc20] Final|Native|Static|Public|BlueprintCallable + // ERuntimeGenerationType GetRuntimeGenerationMode(); // [0x6d27b10] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.NetworkDebugGlobalParam @@ -70886,11 +71550,11 @@ class UNetworkProtocolInput : public UObject /// Functions // Function /Script/DP1Project.NetworkProtocolInput.PopLatest - // bool PopLatest(FInputData& Data); // [0x6cf0340] Final|Native|Public|HasOutParms|BlueprintCallable + // bool PopLatest(FInputData& Data); // [0x6d28230] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NetworkProtocolInput.GetLatest - // bool GetLatest(FInputData& Data); // [0x6cf0260] Final|Native|Public|HasOutParms|BlueprintCallable + // bool GetLatest(FInputData& Data); // [0x6d28150] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NetworkProtocolInput.Clear - // void Clear(); // [0x6cf0240] Final|Native|Public|BlueprintCallable + // void Clear(); // [0x6d28130] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.NetworkProtocolInterface @@ -70920,11 +71584,11 @@ class UNetworkProtocolString : public UObject /// Functions // Function /Script/DP1Project.NetworkProtocolString.GetLatest - // bool GetLatest(FStringData& Data); // [0x6cf0980] Final|Native|Public|HasOutParms|BlueprintCallable + // bool GetLatest(FStringData& Data); // [0x6d28870] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NetworkProtocolString.ConvertBinary - // void ConvertBinary(FStringData& Data, TArray& Binary); // [0x6cf0860] Final|Native|Public|HasOutParms|BlueprintCallable + // void ConvertBinary(FStringData& Data, TArray& Binary); // [0x6d28750] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NetworkProtocolString.Clear - // void Clear(); // [0x6cf0840] Final|Native|Public|BlueprintCallable + // void Clear(); // [0x6d28730] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.NewCustomTileView @@ -70932,8 +71596,8 @@ class UNetworkProtocolString : public UObject class UNewCustomTileView : public UTileView { public: - SDK_UNDEFINED(16,632) /* FMulticastInlineDelegate */ __um(m_OnGenerateEntryWidgetDelegate); // 0x0C98 (0x0010) - SDK_UNDEFINED(16,633) /* FMulticastInlineDelegate */ __um(m_OnItemScrolledIntoViewInternaltDelegate); // 0x0CA8 (0x0010) + SDK_UNDEFINED(16,618) /* FMulticastInlineDelegate */ __um(m_OnGenerateEntryWidgetDelegate); // 0x0C98 (0x0010) + SDK_UNDEFINED(16,619) /* FMulticastInlineDelegate */ __um(m_OnItemScrolledIntoViewInternaltDelegate); // 0x0CA8 (0x0010) unsigned char UnknownData00_7[0x8]; // 0x0CB8 (0x0008) MISSED }; @@ -70947,7 +71611,7 @@ class UNoticesWindowMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.NoticesWindowMenuTop.SetMessageText_BP - // void SetMessageText_BP(FString _message, int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetMessageText_BP(FString _message, int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.NoticeUtility @@ -70959,7 +71623,7 @@ class UNoticeUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.NoticeUtility.ShowNotification - // bool ShowNotification(FText NotificationText, int32_t CompletionStateIndex, float ExpireDuration); // [0x6cf1090] Final|Native|Static|Public|BlueprintCallable + // bool ShowNotification(FText NotificationText, int32_t CompletionStateIndex, float ExpireDuration); // [0x6d28f80] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.NotificationExcellentMenuTop @@ -70972,9 +71636,9 @@ class UNotificationExcellentMenuTop : public UTargetFollowMenu /// Functions // Function /Script/DP1Project.NotificationExcellentMenuTop.SetupParam_BP - // void SetupParam_BP(class AActor* _target); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupParam_BP(class AActor* _target); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.NotificationExcellentMenuTop.GetWorldPositionOffset - // FVector GetWorldPositionOffset(); // [0x6cf14e0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetWorldPositionOffset(); // [0x6d293d0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.NotificationJustMenuTop @@ -70987,9 +71651,9 @@ class UNotificationJustMenuTop : public UTargetFollowMenu /// Functions // Function /Script/DP1Project.NotificationJustMenuTop.SetupParam_BP - // void SetupParam_BP(class AActor* _target); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupParam_BP(class AActor* _target); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.NotificationJustMenuTop.GetWorldPositionOffset - // FVector GetWorldPositionOffset(); // [0x6cf14e0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetWorldPositionOffset(); // [0x6d293d0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.NotificationLevelMenuTop @@ -71002,11 +71666,11 @@ class UNotificationLevelMenuTop : public UTargetFollowMenu /// Functions // Function /Script/DP1Project.NotificationLevelMenuTop.SetupParam_BP - // void SetupParam_BP(class AActor* _target); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupParam_BP(class AActor* _target); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.NotificationLevelMenuTop.IsCraftObjActorBase - // bool IsCraftObjActorBase(); // [0x6cf18a0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsCraftObjActorBase(); // [0x6d29790] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.NotificationLevelMenuTop.GetWorldPositionOffset - // FVector GetWorldPositionOffset(); // [0x6cf14e0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetWorldPositionOffset(); // [0x6d293d0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.NotificationSuccessRateInitInfo @@ -71027,13 +71691,13 @@ class UNotificationSuccessRateMenuTop : public UTargetFollowMenu /// Functions // Function /Script/DP1Project.NotificationSuccessRateMenuTop.SetTargetActor_BP - // void SetTargetActor_BP(class AActor* _target); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTargetActor_BP(class AActor* _target); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.NotificationSuccessRateMenuTop.SetSuccessRate_BP - // void SetSuccessRate_BP(EItemCraftRequestSuccessRateType& _successRateType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetSuccessRate_BP(EItemCraftRequestSuccessRateType& _successRateType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.NotificationSuccessRateMenuTop.IsAlchemyMachineActor - // bool IsAlchemyMachineActor(); // [0x6cf1ef0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsAlchemyMachineActor(); // [0x6d29de0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.NotificationSuccessRateMenuTop.GetWorldOffset - // FVector GetWorldOffset(); // [0x6cf1eb0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetWorldOffset(); // [0x6d29da0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.NpcAi @@ -71064,6 +71728,209 @@ class UNpcConditionSubsystem : public UGameInstanceSubsystem { public: unsigned char UnknownData00_1[0x50]; // 0x0030 (0x0050) MISSED + + + /// Functions + // Function /Script/DP1Project.NpcConditionSubsystem.NpcIsGalleryWalk_True + // bool NpcIsGalleryWalk_True(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d319c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.NpcIsGalleryStandWall_True + // bool NpcIsGalleryStandWall_True(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d317c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.NpcIsGalleryStandFloor_True + // bool NpcIsGalleryStandFloor_True(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d316c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.NpcIsGalleryStand_True + // bool NpcIsGalleryStand_True(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d318c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Obj_IsExistWaterHole + // bool CondCmd_Obj_IsExistWaterHole(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d315c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Obj_IsExistVegetableGarden + // bool CondCmd_Obj_IsExistVegetableGarden(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d314c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Obj_IsExistTree + // bool CondCmd_Obj_IsExistTree(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d313c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Obj_IsExistTrainingShort + // bool CondCmd_Obj_IsExistTrainingShort(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d312c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Obj_IsExistTrainingLong + // bool CondCmd_Obj_IsExistTrainingLong(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d311c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Obj_IsExistSwing + // bool CondCmd_Obj_IsExistSwing(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d310c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Obj_IsExistOrnamentLow + // bool CondCmd_Obj_IsExistOrnamentLow(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d30fc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Obj_IsExistOrnamentHigh + // bool CondCmd_Obj_IsExistOrnamentHigh(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d30ec0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Obj_IsExistMineral + // bool CondCmd_Obj_IsExistMineral(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d30dc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Obj_IsExistLunchSpacePair + // bool CondCmd_Obj_IsExistLunchSpacePair(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d30cc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Obj_IsExistLunchEats + // bool CondCmd_Obj_IsExistLunchEats(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d30bc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Obj_IsExistLunchDrink + // bool CondCmd_Obj_IsExistLunchDrink(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d30ac0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Obj_IsExistBenchPair + // bool CondCmd_Obj_IsExistBenchPair(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d309c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Obj_IsExistBench + // bool CondCmd_Obj_IsExistBench(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d308c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Obj_IsExistBed + // bool CondCmd_Obj_IsExistBed(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d307c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsWithinSight + // bool CondCmd_Npc_IsWithinSight(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d306c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsTalkCount_Greater + // bool CondCmd_Npc_IsTalkCount_Greater(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d305c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsTalkCount_Equal + // bool CondCmd_Npc_IsTalkCount_Equal(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d304c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsSwitchMove + // bool CondCmd_Npc_IsSwitchMove(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d303c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsQuestTalk + // bool CondCmd_Npc_IsQuestTalk(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d302c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsQuestReportType + // bool CondCmd_Npc_IsQuestReportType(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d301c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsQuestPhase + // bool CondCmd_Npc_IsQuestPhase(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d300c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsQuest + // bool CondCmd_Npc_IsQuest(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2ffc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsPresentRecipe + // bool CondCmd_Npc_IsPresentRecipe(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2fec0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsPresentItem + // bool CondCmd_Npc_IsPresentItem(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2fdc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsPresentEmote + // bool CondCmd_Npc_IsPresentEmote(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2fcc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsNotWithinSight + // bool CondCmd_Npc_IsNotWithinSight(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2fbc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsNotQuest + // bool CondCmd_Npc_IsNotQuest(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2fac0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsNotPresent + // bool CondCmd_Npc_IsNotPresent(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2f9c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsNotLivingStartDay + // bool CondCmd_Npc_IsNotLivingStartDay(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2f8c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsNotLifeCategoryGathering + // bool CondCmd_Npc_IsNotLifeCategoryGathering(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2f7c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsNotLifeCategoryCraft + // bool CondCmd_Npc_IsNotLifeCategoryCraft(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2f6c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsNotLifeCategoryBattle + // bool CondCmd_Npc_IsNotLifeCategoryBattle(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2f5c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsNotInhabitant + // bool CondCmd_Npc_IsNotInhabitant(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2f4c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsNotHomeVisiting + // bool CondCmd_Npc_IsNotHomeVisiting(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2f3c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsNotExchange + // bool CondCmd_Npc_IsNotExchange(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2f2c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsNotAtHome + // bool CondCmd_Npc_IsNotAtHome(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2f1c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsLivingStartDay + // bool CondCmd_Npc_IsLivingStartDay(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2f0c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsLifeCategoryGathering + // bool CondCmd_Npc_IsLifeCategoryGathering(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2efc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsLifeCategoryCraft + // bool CondCmd_Npc_IsLifeCategoryCraft(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2eec0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsLifeCategoryBattle + // bool CondCmd_Npc_IsLifeCategoryBattle(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2edc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsInhabitant + // bool CondCmd_Npc_IsInhabitant(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2ecc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsHomeVisiting + // bool CondCmd_Npc_IsHomeVisiting(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2e7c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsFriendship_Greater + // bool CondCmd_Npc_IsFriendship_Greater(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2ebc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsExchange + // bool CondCmd_Npc_IsExchange(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2eac0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsAtHomeVisitorComming + // bool CondCmd_Npc_IsAtHomeVisitorComming(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2e9c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsAtHome + // bool CondCmd_Npc_IsAtHome(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2e8c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionVisit + // bool CondCmd_Npc_IsActionVisit(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2e7c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionTrainingShort + // bool CondCmd_Npc_IsActionTrainingShort(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2e6c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionTrainingLong + // bool CondCmd_Npc_IsActionTrainingLong(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2e5c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionTargetGroup + // bool CondCmd_Npc_IsActionTargetGroup(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2e4c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionTalkPair + // bool CondCmd_Npc_IsActionTalkPair(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2e3c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionSwing + // bool CondCmd_Npc_IsActionSwing(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2e2c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionSitting + // bool CondCmd_Npc_IsActionSitting(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2e1c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionShelterRain + // bool CondCmd_Npc_IsActionShelterRain(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2e0c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionOrnamentSpecial + // bool CondCmd_Npc_IsActionOrnamentSpecial(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2dfc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionOrnament + // bool CondCmd_Npc_IsActionOrnament(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2dec0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionMove + // bool CondCmd_Npc_IsActionMove(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2ddc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionMining + // bool CondCmd_Npc_IsActionMining(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2dcc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionLunchEats + // bool CondCmd_Npc_IsActionLunchEats(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2dbc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionLunchDrink + // bool CondCmd_Npc_IsActionLunchDrink(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2dac0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionLunch + // bool CondCmd_Npc_IsActionLunch(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2d9c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionHarvesting + // bool CondCmd_Npc_IsActionHarvesting(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2d8c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionFishing + // bool CondCmd_Npc_IsActionFishing(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2d7c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionFelling + // bool CondCmd_Npc_IsActionFelling(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2d6c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionCraft + // bool CondCmd_Npc_IsActionCraft(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2d5c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionBench + // bool CondCmd_Npc_IsActionBench(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2d4c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsActionBed + // bool CondCmd_Npc_IsActionBed(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2d3c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Npc_IsAction + // bool CondCmd_Npc_IsAction(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2d2c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Env_IsWeatherSunny + // bool CondCmd_Env_IsWeatherSunny(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2d1c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Env_IsWeatherRain + // bool CondCmd_Env_IsWeatherRain(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2d0c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Env_IsOnline + // bool CondCmd_Env_IsOnline(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2cfc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Env_IsNotOnline + // bool CondCmd_Env_IsNotOnline(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2cec0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistWorkBench + // bool CondCmd_Craft_IsExistWorkBench(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2cdc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistWaterHole + // bool CondCmd_Craft_IsExistWaterHole(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2ccc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistVegetableGarden + // bool CondCmd_Craft_IsExistVegetableGarden(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2cbc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistTree + // bool CondCmd_Craft_IsExistTree(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2cac0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistTrainingShort + // bool CondCmd_Craft_IsExistTrainingShort(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2c9c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistTrainingLong + // bool CondCmd_Craft_IsExistTrainingLong(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2c8c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistSwing + // bool CondCmd_Craft_IsExistSwing(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2c7c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistRug + // bool CondCmd_Craft_IsExistRug(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2bdc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistOtherHome + // bool CondCmd_Craft_IsExistOtherHome(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2c6c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistOrnamentSpecial + // bool CondCmd_Craft_IsExistOrnamentSpecial(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2c5c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistOrnamentLow + // bool CondCmd_Craft_IsExistOrnamentLow(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2c4c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistOrnamentHigh + // bool CondCmd_Craft_IsExistOrnamentHigh(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2c3c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistMineral + // bool CondCmd_Craft_IsExistMineral(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2c2c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistLunchSpacePair + // bool CondCmd_Craft_IsExistLunchSpacePair(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2c1c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistLunchEats + // bool CondCmd_Craft_IsExistLunchEats(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2c0c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistLunchDrink + // bool CondCmd_Craft_IsExistLunchDrink(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2bfc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistLunch + // bool CondCmd_Craft_IsExistLunch(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2bec0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistGallery + // bool CondCmd_Craft_IsExistGallery(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2bdc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistBenchPair + // bool CondCmd_Craft_IsExistBenchPair(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2bcc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistBench + // bool CondCmd_Craft_IsExistBench(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2bbc0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Craft_IsExistBed + // bool CondCmd_Craft_IsExistBed(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2bac0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Avatar_IsNotMinigame + // bool CondCmd_Avatar_IsNotMinigame(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2b9c0] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.NpcConditionSubsystem.CondCmd_Avatar_IsMinigame + // bool CondCmd_Avatar_IsMinigame(TArray& _args, FNpcDataHandle _npcDataHandle); // [0x6d2b8c0] Final|Native|Static|Public|HasOutParms }; /// Class /Script/DP1Project.NpcEditorLibrary @@ -71075,73 +71942,73 @@ class UNpcEditorLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.NpcEditorLibrary.SearchHairIDByPath - // FName SearchHairIDByPath(FString _path); // [0x6cf5490] Final|Native|Static|Public|BlueprintCallable + // FName SearchHairIDByPath(FString _path); // [0x6d34870] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.SearchHairConvertIDByRealIDAndVirtualID - // FName SearchHairConvertIDByRealIDAndVirtualID(FName& _real, FName& _virtual); // [0x6cf53a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FName SearchHairConvertIDByRealIDAndVirtualID(FName& _real, FName& _virtual); // [0x6d34780] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.SearchFaceIDByPath - // FName SearchFaceIDByPath(FString _path); // [0x6cf52f0] Final|Native|Static|Public|BlueprintCallable + // FName SearchFaceIDByPath(FString _path); // [0x6d346d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.SearchFaceConvertIDByRealIDAndVirtualID - // FName SearchFaceConvertIDByRealIDAndVirtualID(FName& _real, FName& _virtual); // [0x6cf5200] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FName SearchFaceConvertIDByRealIDAndVirtualID(FName& _real, FName& _virtual); // [0x6d345e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.SearchBodyIDByPath - // FName SearchBodyIDByPath(FString _path); // [0x6cf5150] Final|Native|Static|Public|BlueprintCallable + // FName SearchBodyIDByPath(FString _path); // [0x6d34530] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.SearchBodyConvertIDByRealIDAndVirtualID - // FName SearchBodyConvertIDByRealIDAndVirtualID(FName& _real, FName& _virtual); // [0x6cf5060] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FName SearchBodyConvertIDByRealIDAndVirtualID(FName& _real, FName& _virtual); // [0x6d34440] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.LoadHairMeshByConvertID - // class USkeletalMesh* LoadHairMeshByConvertID(FName& _convertId, bool _isReal); // [0x6cf4f80] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class USkeletalMesh* LoadHairMeshByConvertID(FName& _convertId, bool _isReal); // [0x6d34360] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.LoadFaceMeshByConvertID - // class USkeletalMesh* LoadFaceMeshByConvertID(FName& _convertId, bool _isReal); // [0x6cf4ea0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class USkeletalMesh* LoadFaceMeshByConvertID(FName& _convertId, bool _isReal); // [0x6d34280] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.LoadBodyMeshByConvertID - // class USkeletalMesh* LoadBodyMeshByConvertID(FName& _convertId, bool _isReal); // [0x6cf4dc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class USkeletalMesh* LoadBodyMeshByConvertID(FName& _convertId, bool _isReal); // [0x6d341a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetPartsList - // bool GetPartsList(TArray& _meshList, class ACharaModelActor* _actor, bool _isReal); // [0x6cf4c90] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetPartsList(TArray& _meshList, class ACharaModelActor* _actor, bool _isReal); // [0x6d34070] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetNpcSettingDataNum - // int32_t GetNpcSettingDataNum(); // [0x6cf4c60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetNpcSettingDataNum(); // [0x6d34040] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.NpcEditorLibrary.GetNpcSetting - // bool GetNpcSetting(TArray& _setting); // [0x6cf4b40] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetNpcSetting(TArray& _setting); // [0x6d33f20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetMobCharaPartsSettingList - // void GetMobCharaPartsSettingList(TArray& _ret); // [0x6cf4aa0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetMobCharaPartsSettingList(TArray& _ret); // [0x6d33e80] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetMobCharaPartsSettingDataNum - // int32_t GetMobCharaPartsSettingDataNum(); // [0x6cf4a70] Final|Native|Static|Public|BlueprintCallable + // int32_t GetMobCharaPartsSettingDataNum(); // [0x6d33e50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetMobCharaPartsSetting - // bool GetMobCharaPartsSetting(FGDEditorMobCharaPartsSetting& _setting, FName& _id); // [0x6cf4960] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetMobCharaPartsSetting(FGDEditorMobCharaPartsSetting& _setting, FName& _id); // [0x6d33d40] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetMapPath - // FName GetMapPath(FName& _id); // [0x6cf48c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FName GetMapPath(FName& _id); // [0x6d33ca0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetMapIdByLevelName - // FName GetMapIdByLevelName(FString _name); // [0x6cf4810] Final|Native|Static|Public|BlueprintCallable + // FName GetMapIdByLevelName(FString _name); // [0x6d33bf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetMapData - // void GetMapData(TArray& _data); // [0x6cf4770] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetMapData(TArray& _data); // [0x6d33b50] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetHairIDList - // void GetHairIDList(TArray& _ret); // [0x6cf46d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetHairIDList(TArray& _ret); // [0x6d33ab0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetHairGroupList - // void GetHairGroupList(TArray& _ret); // [0x6cf4630] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetHairGroupList(TArray& _ret); // [0x6d33a10] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetHairGroupInfo - // void GetHairGroupInfo(TArray& _ret, FName& _GroupID); // [0x6cf4530] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetHairGroupInfo(TArray& _ret, FName& _GroupID); // [0x6d33910] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetHairConvertList - // void GetHairConvertList(TArray& _ret); // [0x6cf4490] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetHairConvertList(TArray& _ret); // [0x6d33870] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetFaceIDList - // void GetFaceIDList(TArray& _ret); // [0x6cf43f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetFaceIDList(TArray& _ret); // [0x6d337d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetFaceGroupList - // void GetFaceGroupList(TArray& _ret); // [0x6cf4350] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetFaceGroupList(TArray& _ret); // [0x6d33730] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetFaceGroupInfo - // void GetFaceGroupInfo(TArray& _ret, FName& _GroupID); // [0x6cf4250] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetFaceGroupInfo(TArray& _ret, FName& _GroupID); // [0x6d33630] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetFaceConvertList - // void GetFaceConvertList(TArray& _ret); // [0x6cf41b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetFaceConvertList(TArray& _ret); // [0x6d33590] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetColorPresetList - // void GetColorPresetList(TArray& _ret); // [0x6cf4110] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetColorPresetList(TArray& _ret); // [0x6d334f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetColorPresetGroupList - // void GetColorPresetGroupList(TArray& _ret); // [0x6cf4070] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetColorPresetGroupList(TArray& _ret); // [0x6d33450] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetColorConvertList - // void GetColorConvertList(TArray& _ret); // [0x6cf3fd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetColorConvertList(TArray& _ret); // [0x6d333b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetBodyIDList - // void GetBodyIDList(TArray& _ret); // [0x6cf3f30] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetBodyIDList(TArray& _ret); // [0x6d33310] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetBodyGroupList - // void GetBodyGroupList(TArray& _ret); // [0x6cf3e90] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetBodyGroupList(TArray& _ret); // [0x6d33270] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetBodyGroupInfo - // void GetBodyGroupInfo(TArray& _ret, FName& _GroupID); // [0x6cf3d90] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetBodyGroupInfo(TArray& _ret, FName& _GroupID); // [0x6d33170] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.GetBodyConvertList - // void GetBodyConvertList(TArray& _ret); // [0x6cf3cf0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetBodyConvertList(TArray& _ret); // [0x6d330d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NpcEditorLibrary.CopyMobCharaPartsSetting - // bool CopyMobCharaPartsSetting(TArray& _setting); // [0x6cf3c40] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool CopyMobCharaPartsSetting(TArray& _setting); // [0x6d33020] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.NpcInterface @@ -71179,15 +72046,15 @@ class UNPCLifeQuestMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.NPCLifeQuestMenuTop.SetupRankParam_BP - // void SetupRankParam_BP(TArray& _lifeRankInfoList); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetupRankParam_BP(TArray& _lifeRankInfoList); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.NPCLifeQuestMenuTop.SetupParam - // void SetupParam(FCharaStatusHandle& _charaStatusHandle); // [0x6cf66f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FCharaStatusHandle& _charaStatusHandle); // [0x6d35ad0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.NPCLifeQuestMenuTop.SetupCharacterParam_BP - // void SetupCharacterParam_BP(FNPCLifeQuestCharacterInfo& _characterInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetupCharacterParam_BP(FNPCLifeQuestCharacterInfo& _characterInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.NPCLifeQuestMenuTop.InitLifeRankInfo - // void InitLifeRankInfo(); // [0x6cf66d0] Final|Native|Protected|BlueprintCallable + // void InitLifeRankInfo(); // [0x6d35ab0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.NPCLifeQuestMenuTop.InitCharacterInfo - // void InitCharacterInfo(FCharaStatusHandle& _charaStatusHandle); // [0x6cf6630] Final|Native|Protected|HasOutParms|BlueprintCallable + // void InitCharacterInfo(FCharaStatusHandle& _charaStatusHandle); // [0x6d35a10] Final|Native|Protected|HasOutParms|BlueprintCallable }; /// Struct /Script/DP1Project.NpcData @@ -71251,9 +72118,9 @@ class UNpcPathController : public UBaseNpcController /// Functions // Function /Script/DP1Project.NpcPathController.UpdateNpcData - // void UpdateNpcData(); // [0x6a1cf90] Native|Public + // void UpdateNpcData(); // [0x6a51980] Native|Public // Function /Script/DP1Project.NpcPathController.SetEnableAnimCharaWaitMotion - // void SetEnableAnimCharaWaitMotion(class AScnCharaActor* _actor); // [0x6cf6d50] Final|Native|Protected + // void SetEnableAnimCharaWaitMotion(class AScnCharaActor* _actor); // [0x6d36130] Final|Native|Protected }; /// Class /Script/DP1Project.NpcRoomSetupActor @@ -71291,19 +72158,19 @@ class UNPCTalkManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.NPCTalkManagerSubsystem.StartViewingTextDelgate - // void StartViewingTextDelgate(); // [0x6cf7a00] Final|Native|Public + // void StartViewingTextDelgate(); // [0x6d36de0] Final|Native|Public // Function /Script/DP1Project.NPCTalkManagerSubsystem.SetTalkChara - // void SetTalkChara(class AScnCharaActor* _talkChara); // [0x6cf7970] Final|Native|Public|BlueprintCallable + // void SetTalkChara(class AScnCharaActor* _talkChara); // [0x6d36d50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.NPCTalkManagerSubsystem.ReturnRpgFree - // void ReturnRpgFree(); // [0x6cf7950] Final|Native|Public + // void ReturnRpgFree(); // [0x6d36d30] Final|Native|Public // Function /Script/DP1Project.NPCTalkManagerSubsystem.OnTextDisplayFinished - // void OnTextDisplayFinished(); // [0x6cf7930] Final|Native|Public + // void OnTextDisplayFinished(); // [0x6d36d10] Final|Native|Public // Function /Script/DP1Project.NPCTalkManagerSubsystem.OnTalkMenuViewInfoUpdate - // void OnTalkMenuViewInfoUpdate(FTalkMenuViewInfoUpdateParam& _pUpdateParam); // [0x6cf7890] Final|Native|Public|HasOutParms + // void OnTalkMenuViewInfoUpdate(FTalkMenuViewInfoUpdateParam& _pUpdateParam); // [0x6d36c70] Final|Native|Public|HasOutParms // Function /Script/DP1Project.NPCTalkManagerSubsystem.GetTalkChara - // class AScnCharaActor* GetTalkChara(); // [0x6cf7870] Final|Native|Public|BlueprintCallable|BlueprintPure + // class AScnCharaActor* GetTalkChara(); // [0x6d36c50] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.NPCTalkManagerSubsystem.AddNpcTalkCount - // void AddNpcTalkCount(); // [0x6cf7850] Final|Native|Public|BlueprintCallable + // void AddNpcTalkCount(); // [0x6d36c30] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.NpcUtility @@ -71315,13 +72182,13 @@ class UNpcUtility : public UObject /// Functions // Function /Script/DP1Project.NpcUtility.SearchNpcIdByScnCharaActor - // FName SearchNpcIdByScnCharaActor(class AScnCharaActor* _actor); // [0x6cf7e00] Final|Native|Static|Public|BlueprintCallable + // FName SearchNpcIdByScnCharaActor(class AScnCharaActor* _actor); // [0x6d371e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.NpcUtility.HoldTurnToVector - // void HoldTurnToVector(FNpcDataHandle _hdl, FVector& _target); // [0x6cf7d40] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void HoldTurnToVector(FNpcDataHandle _hdl, FVector& _target); // [0x6d37120] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.NpcUtility.GetNpcDataHandleByScnCharaActor - // FNpcDataHandle GetNpcDataHandleByScnCharaActor(class AScnCharaActor* _actor); // [0x6cf7cb0] Final|Native|Static|Public|BlueprintCallable + // FNpcDataHandle GetNpcDataHandleByScnCharaActor(class AScnCharaActor* _actor); // [0x6d37090] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.NpcUtility.GetLockTalkOffsetParam - // void GetLockTalkOffsetParam(FNpcDataHandle _hdl, FVector2D& _offset); // [0x6cf7bf0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void GetLockTalkOffsetParam(FNpcDataHandle _hdl, FVector2D& _offset); // [0x6d36fd0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.NpcValidConditionManager @@ -71384,15 +72251,15 @@ class UNumPrimitive : public UCanvasPanel /// Functions // Function /Script/DP1Project.NumPrimitive.UpdateNumValue - // bool UpdateNumValue(double _value); // [0x6cf8460] Final|Native|Public|BlueprintCallable + // bool UpdateNumValue(double _value); // [0x6d37840] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.NumPrimitive.SetOrLoadResource - // void SetOrLoadResource(FAtlasResHandle _handle); // [0x6cf83d0] Final|Native|Public + // void SetOrLoadResource(FAtlasResHandle _handle); // [0x6d377b0] Final|Native|Public // Function /Script/DP1Project.NumPrimitive.PreviewNumPrim - // void PreviewNumPrim(); // [0x6cf83b0] Final|Native|Public|BlueprintCallable + // void PreviewNumPrim(); // [0x6d37790] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.NumPrimitive.Import - // void Import(); // [0x6cf8390] Final|Native|Public + // void Import(); // [0x6d37770] Final|Native|Public // Function /Script/DP1Project.NumPrimitive.ChangeStyleById - // void ChangeStyleById(FName& _styleId); // [0x6cf82f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void ChangeStyleById(FName& _styleId); // [0x6d376d0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.NumPrimitiveManager @@ -71405,9 +72272,9 @@ class UNumPrimitiveManager : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.NumPrimitiveManager.UpdateNumPrimitive - // void UpdateNumPrimitive(int32_t _id, int32_t _value); // [0x6cf8bf0] Final|Native|Public|BlueprintCallable + // void UpdateNumPrimitive(int32_t _id, int32_t _value); // [0x6d37fd0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.NumPrimitiveManager.SetupNumPrimitive - // int32_t SetupNumPrimitive(FString _settingName, class UImage* _dummyMesh, class UCanvasPanel* _canvas, class UUserWidget* _parent, class UTexture2D* _resource, FString _texBaseName, ENumPrimFormType _formType, float _charSpace, int32_t _maxDisitsNumFillZero, bool _isRightFront); // [0x6cf8830] Final|Native|Public|BlueprintCallable + // int32_t SetupNumPrimitive(FString _settingName, class UImage* _dummyMesh, class UCanvasPanel* _canvas, class UUserWidget* _parent, class UTexture2D* _resource, FString _texBaseName, ENumPrimFormType _formType, float _charSpace, int32_t _maxDisitsNumFillZero, bool _isRightFront); // [0x6d37c10] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.NumPrimitiveSubsystem @@ -71432,17 +72299,17 @@ class AObjActionFuncPointActor : public AActionFuncPointActorBase /// Functions // Function /Script/DP1Project.ObjActionFuncPointActor.IsPlayingAnim - // bool IsPlayingAnim(); // [0x6cf92b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlayingAnim(); // [0x6d38690] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ObjActionFuncPointActor.GetStartAnimName - // FName GetStartAnimName(); // [0x6cf9270] Final|Native|Public|BlueprintCallable + // FName GetStartAnimName(); // [0x6d38650] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ObjActionFuncPointActor.GetPlayStartAnimName - // FName GetPlayStartAnimName(); // [0x6cf9230] Final|Native|Public|BlueprintCallable + // FName GetPlayStartAnimName(); // [0x6d38610] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ObjActionFuncPointActor.GetPlayLoopAnimName - // FName GetPlayLoopAnimName(); // [0x6cf91f0] Final|Native|Public|BlueprintCallable + // FName GetPlayLoopAnimName(); // [0x6d385d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ObjActionFuncPointActor.GetPlayEndAnimName - // FName GetPlayEndAnimName(); // [0x6cf91b0] Final|Native|Public|BlueprintCallable + // FName GetPlayEndAnimName(); // [0x6d38590] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ObjActionFuncPointActor.GetEndAnimName - // FName GetEndAnimName(); // [0x6cf9170] Final|Native|Public|BlueprintCallable + // FName GetEndAnimName(); // [0x6d38550] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.ObjCtrlFlgUtility @@ -71454,7 +72321,7 @@ class UObjCtrlFlgUtility : public UObject /// Functions // Function /Script/DP1Project.ObjCtrlFlgUtility.SetHiddenFlag_Chara - // void SetHiddenFlag_Chara(bool _isHidden, FObjCtrlFlgTypeBit _bitFlag); // [0x6cf9500] Final|Native|Static|Public|BlueprintCallable + // void SetHiddenFlag_Chara(bool _isHidden, FObjCtrlFlgTypeBit _bitFlag); // [0x6d388e0] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/DP1Project.PoolObjectOneResource @@ -71528,23 +72395,23 @@ class UObstacleRemovalCharaSelMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ObstacleRemovalCharaSelMenuTop.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ObstacleRemovalCharaSelMenuTop.SetupParam - // void SetupParam(FName& _obstaclePlacementId); // [0x6cfac10] Final|Native|Public|HasOutParms + // void SetupParam(FName& _obstaclePlacementId); // [0x6d39ff0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ObstacleRemovalCharaSelMenuTop.IsPartyEmpty - // bool IsPartyEmpty(); // [0x6cfabe0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsPartyEmpty(); // [0x6d39fc0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ObstacleRemovalCharaSelMenuTop.GetRemovalConditionLifeType - // ELifeType GetRemovalConditionLifeType(); // [0x6cfabc0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ELifeType GetRemovalConditionLifeType(); // [0x6d39fa0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ObstacleRemovalCharaSelMenuTop.GetRemovalConditionLifeParamText - // FString GetRemovalConditionLifeParamText(); // [0x6cfab10] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetRemovalConditionLifeParamText(); // [0x6d39ef0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ObstacleRemovalCharaSelMenuTop.GetRemovalConditionLifeParam - // int32_t GetRemovalConditionLifeParam(); // [0x6cfaaf0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetRemovalConditionLifeParam(); // [0x6d39ed0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ObstacleRemovalCharaSelMenuTop.GetRemovalConditionLicenseRank - // ELicenseRank GetRemovalConditionLicenseRank(); // [0x6c2f010] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ELicenseRank GetRemovalConditionLicenseRank(); // [0x6c665f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ObstacleRemovalCharaSelMenuTop.GetCharacterMenuButtonInfoList - // TArray GetCharacterMenuButtonInfoList(); // [0x6cfa9e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetCharacterMenuButtonInfoList(); // [0x6d39dc0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ObstacleRemovalCharaSelMenuTop.DecidedCharacter - // void DecidedCharacter(int32_t _index); // [0x6cfa950] Final|Native|Protected|BlueprintCallable + // void DecidedCharacter(int32_t _index); // [0x6d39d30] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.ObstacleRemovalConditionMenuTop @@ -71558,15 +72425,15 @@ class UObstacleRemovalConditionMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ObstacleRemovalConditionMenuTop.SetupParamByLifeId - // void SetupParamByLifeId(FName& _lifeId); // [0x6cfb130] Final|Native|Public|HasOutParms + // void SetupParamByLifeId(FName& _lifeId); // [0x6d3a510] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ObstacleRemovalConditionMenuTop.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ObstacleRemovalConditionMenuTop.SetupParam - // void SetupParam(FName& _obstaclePlacementId); // [0x6cfb090] Final|Native|Public|HasOutParms + // void SetupParam(FName& _obstaclePlacementId); // [0x6d3a470] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ObstacleRemovalConditionMenuTop.GetRemovalConditionLifeType - // ELifeType GetRemovalConditionLifeType(); // [0x6cfb070] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ELifeType GetRemovalConditionLifeType(); // [0x6d3a450] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ObstacleRemovalConditionMenuTop.GetRemovalConditionLifeParam - // int32_t GetRemovalConditionLifeParam(); // [0x6cfb050] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetRemovalConditionLifeParam(); // [0x6d3a430] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.ObstacleUtility @@ -71605,13 +72472,13 @@ class UOnePlaceManager : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.OnePlaceManager.UnRegistItemById - // void UnRegistItemById(FName _id); // [0x6aa06a0] Final|Native|Public|BlueprintCallable + // void UnRegistItemById(FName _id); // [0x6ad5a20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.OnePlaceManager.SearchOpTransform - // bool SearchOpTransform(FName _key, FTransform& _outTransform); // [0x6cfbef0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SearchOpTransform(FName _key, FTransform& _outTransform); // [0x6d3b2d0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.OnePlaceManager.SearchOpLocation - // bool SearchOpLocation(FName _key, FVector& _outLocation); // [0x6cfbe00] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SearchOpLocation(FName _key, FVector& _outLocation); // [0x6d3b1e0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.OnePlaceManager.RegistItem - // void RegistItem(FRegistOpItemInfo& _info); // [0x6cfbd60] Final|Native|Public|HasOutParms|BlueprintCallable + // void RegistItem(FRegistOpItemInfo& _info); // [0x6d3b140] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/DP1Project.OnFootEventParam @@ -71654,11 +72521,11 @@ class UOnlineStoreUtility : public UObject /// Functions // Function /Script/DP1Project.OnlineStoreUtility.ShowOnlineStoreUpgradePage - // void ShowOnlineStoreUpgradePage(); // [0x6cfc760] Final|Native|Static|Public|BlueprintCallable + // void ShowOnlineStoreUpgradePage(); // [0x6d3bb40] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.OnlineStoreUtility.ShowOnlineStoreProductPage - // void ShowOnlineStoreProductPage(); // [0x6cfc760] Final|Native|Static|Public|BlueprintCallable + // void ShowOnlineStoreProductPage(); // [0x6d3bb40] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.OnlineStoreUtility.ShowOnlineStoreAddOnContentPage - // void ShowOnlineStoreAddOnContentPage(FName& _aocID); // [0x6cfc6d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ShowOnlineStoreAddOnContentPage(FName& _aocID); // [0x6d3bab0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.OperationGuideMenuTop @@ -71678,9 +72545,9 @@ class UOptionBaseMenuGroup : public UMenuListGroup /// Functions // Function /Script/DP1Project.OptionBaseMenuGroup.UpdateLayer - // void UpdateLayer(); // [0x6cfcb70] Final|Native|Public|BlueprintCallable + // void UpdateLayer(); // [0x6d3bf50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.OptionBaseMenuGroup.CollectLayers - // void CollectLayers(); // [0x6cfcb50] Final|Native|Public|BlueprintCallable + // void CollectLayers(); // [0x6d3bf30] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.OptionKeyConfigMenuGroup @@ -71693,27 +72560,27 @@ class UOptionKeyConfigMenuGroup : public UMenuListGroup /// Functions // Function /Script/DP1Project.OptionKeyConfigMenuGroup.UpdateLayerText - // void UpdateLayerText(); // [0x6cfcb70] Final|Native|Public|BlueprintCallable + // void UpdateLayerText(); // [0x6d3bf50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.OptionKeyConfigMenuGroup.SetFocusableCategoryValidToCurrentFocusLayer - // void SetFocusableCategoryValidToCurrentFocusLayer(bool _keyBoardValid, bool _controllerValid); // [0x6cfd1b0] Final|Native|Public|BlueprintCallable + // void SetFocusableCategoryValidToCurrentFocusLayer(bool _keyBoardValid, bool _controllerValid); // [0x6d3c590] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.OptionKeyConfigMenuGroup.SetChangeMode - // void SetChangeMode(bool _changeEnabled); // [0x6cfd120] Final|Native|Public|BlueprintCallable + // void SetChangeMode(bool _changeEnabled); // [0x6d3c500] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.OptionKeyConfigMenuGroup.OverWriteFocusAnimation - // void OverWriteFocusAnimation(bool _keyboard); // [0x6cfd090] Final|Native|Public|BlueprintCallable + // void OverWriteFocusAnimation(bool _keyboard); // [0x6d3c470] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.OptionKeyConfigMenuGroup.OnSetChangeMode_BP - // void OnSetChangeMode_BP(bool _changeEnabled); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSetChangeMode_BP(bool _changeEnabled); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.OptionKeyConfigMenuGroup.OnSetArrowVisibilityToCurrentFocusLayer - // void OnSetArrowVisibilityToCurrentFocusLayer(bool _visiblity); // [0x6cfd000] Final|Native|Public|BlueprintCallable + // void OnSetArrowVisibilityToCurrentFocusLayer(bool _visiblity); // [0x6d3c3e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.OptionKeyConfigMenuGroup.IncrementCategoryToCurrentFocusLayer - // void IncrementCategoryToCurrentFocusLayer(); // [0x6cfcfe0] Final|Native|Public|BlueprintCallable + // void IncrementCategoryToCurrentFocusLayer(); // [0x6d3c3c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.OptionKeyConfigMenuGroup.GetCurrentFocusOptionListItemMenuLayer - // class UOptionListItemMenuLayer* GetCurrentFocusOptionListItemMenuLayer(); // [0x6cfcfb0] Final|Native|Public|BlueprintCallable + // class UOptionListItemMenuLayer* GetCurrentFocusOptionListItemMenuLayer(); // [0x6d3c390] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.OptionKeyConfigMenuGroup.FocusChangeChildCategory - // void FocusChangeChildCategory(bool _keyboard); // [0x6cfcf20] Final|Native|Public|BlueprintCallable + // void FocusChangeChildCategory(bool _keyboard); // [0x6d3c300] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.OptionKeyConfigMenuGroup.DecrementCategoryToCurrentFocusLayer - // void DecrementCategoryToCurrentFocusLayer(); // [0x6cfcf00] Final|Native|Public|BlueprintCallable + // void DecrementCategoryToCurrentFocusLayer(); // [0x6d3c2e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.OptionKeyConfigMenuGroup.CollectLayers - // void CollectLayers(); // [0x6cfcb50] Final|Native|Public|BlueprintCallable + // void CollectLayers(); // [0x6d3bf30] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.OptionListItemMenuLayer @@ -71727,23 +72594,23 @@ class UOptionListItemMenuLayer : public UMenuLayerListItem /// Functions // Function /Script/DP1Project.OptionListItemMenuLayer.OnUpdateSelectKey_BP - // void OnUpdateSelectKey_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnUpdateSelectKey_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.OptionListItemMenuLayer.OnSetValidLayer_BP - // void OnSetValidLayer_BP(bool _isValid); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSetValidLayer_BP(bool _isValid); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.OptionListItemMenuLayer.OnSetFocusChange_BP - // void OnSetFocusChange_BP(bool _isKeyboardFocus, bool _focusIn); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSetFocusChange_BP(bool _isKeyboardFocus, bool _focusIn); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.OptionListItemMenuLayer.OnSetFocusAnimation_BP - // void OnSetFocusAnimation_BP(bool _isKeyboardFocus); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSetFocusAnimation_BP(bool _isKeyboardFocus); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.OptionListItemMenuLayer.OnSetFocusableCategoryValid_BP - // void OnSetFocusableCategoryValid_BP(bool _keyBoardValid, bool _controllerValid); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSetFocusableCategoryValid_BP(bool _keyBoardValid, bool _controllerValid); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.OptionListItemMenuLayer.OnSetChangeIcon_BP - // void OnSetChangeIcon_BP(bool _isValid); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSetChangeIcon_BP(bool _isValid); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.OptionListItemMenuLayer.OnSetArrowVisibility_BP - // void OnSetArrowVisibility_BP(bool _visibility); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSetArrowVisibility_BP(bool _visibility); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.OptionListItemMenuLayer.OnIncrement_BP - // void OnIncrement_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnIncrement_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.OptionListItemMenuLayer.OnDecrement_BP - // void OnDecrement_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnDecrement_BP(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Struct /Script/DP1Project.OptionSettingItemInfo @@ -71805,7 +72672,7 @@ struct FOptionItemInfo }; /// Struct /Script/DP1Project.OptionCommunicationItemInfo -/// Size: 0x00E8 (232 bytes) (0x000000 - 0x0000E8) align 8 MaxSize: 0x00E8 +/// Size: 0x00F8 (248 bytes) (0x000000 - 0x0000F8) align 8 MaxSize: 0x00F8 struct FOptionCommunicationItemInfo { FName actionID; // 0x0000 (0x0008) @@ -71819,8 +72686,8 @@ struct FOptionCommunicationItemInfo bool Empty; // 0x003C (0x0001) bool newIcon; // 0x003D (0x0001) unsigned char UnknownData00_6[0x2]; // 0x003E (0x0002) MISSED - FItemSlotItemInfo slotInfo; // 0x0040 (0x0090) - unsigned char UnknownData01_7[0x18]; // 0x00D0 (0x0018) MISSED + FItemSlotItemInfo slotInfo; // 0x0040 (0x00A0) + unsigned char UnknownData01_7[0x18]; // 0x00E0 (0x0018) MISSED }; /// Class /Script/DP1Project.OptionMenuTop @@ -71864,225 +72731,225 @@ class UOptionMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.OptionMenuTop.UpdateScreenResolutionDataList - // void UpdateScreenResolutionDataList(); // [0x6d03190] Final|Native|Protected + // void UpdateScreenResolutionDataList(); // [0x6d42610] Final|Native|Protected // Function /Script/DP1Project.OptionMenuTop.UpdateGraphicCategoryLayer - // void UpdateGraphicCategoryLayer(); // [0x6d03170] Final|Native|Protected + // void UpdateGraphicCategoryLayer(); // [0x6d425f0] Final|Native|Protected // Function /Script/DP1Project.OptionMenuTop.UpdateDecideButtonChange - // void UpdateDecideButtonChange(int32_t _currentIndex); // [0x6d030e0] Final|Native|Protected|BlueprintCallable + // void UpdateDecideButtonChange(int32_t _currentIndex); // [0x6d42560] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.UpdateAllListLayer - // void UpdateAllListLayer(); // [0x6d030c0] Final|Native|Protected|BlueprintCallable + // void UpdateAllListLayer(); // [0x6d42540] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.UpdateAllBySameKeyConfigType - // void UpdateAllBySameKeyConfigType(int32_t _currentIndex); // [0x6d03030] Final|Native|Protected|BlueprintCallable + // void UpdateAllBySameKeyConfigType(int32_t _currentIndex); // [0x6d424b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.Update_BP - // void Update_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void Update_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.OptionMenuTop.StopEmote - // void StopEmote(); // [0x6d03010] Final|Native|Protected|BlueprintCallable + // void StopEmote(); // [0x6d42490] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.StartSettingKeyConfigMode - // void StartSettingKeyConfigMode(int32_t _listIndex); // [0x6d02f80] Final|Native|Protected|BlueprintCallable + // void StartSettingKeyConfigMode(int32_t _listIndex); // [0x6d42400] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.SetSelectedIndex - // void SetSelectedIndex(EOptionSettingType _optionSettingType, int32_t _index); // [0x6d02eb0] Final|Native|Public|BlueprintCallable + // void SetSelectedIndex(EOptionSettingType _optionSettingType, int32_t _index); // [0x6d42330] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.SetRingSlotType - // void SetRingSlotType(EOptionRingSlotType _type); // [0x6d02e30] Final|Native|Protected|BlueprintCallable + // void SetRingSlotType(EOptionRingSlotType _type); // [0x6d422b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.SetPrevGraphicData - // void SetPrevGraphicData(); // [0x6d02e10] Final|Native|Protected|BlueprintCallable + // void SetPrevGraphicData(); // [0x6d42290] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.SetOptionType - // void SetOptionType(EOptionType _type); // [0x6d02d90] Final|Native|Protected|BlueprintCallable + // void SetOptionType(EOptionType _type); // [0x6d42210] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.SetKeyConfigSelectedIndex_BP - // void SetKeyConfigSelectedIndex_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetKeyConfigSelectedIndex_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.OptionMenuTop.SetKeyConfigSelectedIndex - // void SetKeyConfigSelectedIndex(int32_t _keyConfigIndex); // [0x6d02d00] Final|Native|Protected|BlueprintCallable + // void SetKeyConfigSelectedIndex(int32_t _keyConfigIndex); // [0x6d42180] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.SetFreeFormChatInfo - // void SetFreeFormChatInfo(int32_t _slotIndex, FString _chat); // [0x6d02bd0] Final|Native|Protected|BlueprintCallable + // void SetFreeFormChatInfo(int32_t _slotIndex, FString _chat); // [0x6d42050] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.SetCommunicationTabNewIconFlag - // void SetCommunicationTabNewIconFlag(int32_t _index, bool _flag); // [0x6d02b00] Final|Native|Protected|BlueprintCallable + // void SetCommunicationTabNewIconFlag(int32_t _index, bool _flag); // [0x6d41f80] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.SetCommunicationInfo - // void SetCommunicationInfo(EOptionRingSlotType _type, int32_t _slotIndex, int32_t _listIndex); // [0x6d029f0] Final|Native|Protected|BlueprintCallable + // void SetCommunicationInfo(EOptionRingSlotType _type, int32_t _slotIndex, int32_t _listIndex); // [0x6d41e70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.SelectControllType - // bool SelectControllType(bool _keyboard); // [0x6d02950] Final|Native|Protected|BlueprintCallable + // bool SelectControllType(bool _keyboard); // [0x6d41dd0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.SearchTabNotificationType - // bool SearchTabNotificationType(int32_t _tabIndex); // [0x6d028b0] Final|Native|Protected|BlueprintCallable + // bool SearchTabNotificationType(int32_t _tabIndex); // [0x6d41d30] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.SearchKeyConfigDefault - // int16_t SearchKeyConfigDefault(EKeyConfigTargetActionType _keyConfigTargetType); // [0x6d02820] Final|Native|Protected + // int16_t SearchKeyConfigDefault(EKeyConfigTargetActionType _keyConfigTargetType); // [0x6d41ca0] Final|Native|Protected // Function /Script/DP1Project.OptionMenuTop.SearchChangeLanguage - // bool SearchChangeLanguage(); // [0x6d027f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool SearchChangeLanguage(); // [0x6d41c70] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.SaveOptionSetting - // void SaveOptionSetting(); // [0x6d027d0] Final|Native|Protected|BlueprintCallable + // void SaveOptionSetting(); // [0x6d41c50] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.SaveLanguage - // void SaveLanguage(); // [0x6d027b0] Final|Native|Protected|BlueprintCallable + // void SaveLanguage(); // [0x6d41c30] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.SaveKeyConfigSetting - // void SaveKeyConfigSetting(); // [0x6d02790] Final|Native|Protected|BlueprintCallable + // void SaveKeyConfigSetting(); // [0x6d41c10] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.SaveGraphicSetting - // void SaveGraphicSetting(); // [0x6d02770] Final|Native|Protected|BlueprintCallable + // void SaveGraphicSetting(); // [0x6d41bf0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.SaveCommunication - // void SaveCommunication(); // [0x6d02750] Final|Native|Protected|BlueprintCallable + // void SaveCommunication(); // [0x6d41bd0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.ResetSettingOption - // void ResetSettingOption(); // [0x6d02730] Final|Native|Protected|BlueprintCallable + // void ResetSettingOption(); // [0x6d41bb0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.ResetKeyConfigOption - // void ResetKeyConfigOption(); // [0x6d02710] Final|Native|Protected|BlueprintCallable + // void ResetKeyConfigOption(); // [0x6d41b90] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.ResetGraphicOption - // void ResetGraphicOption(); // [0x6d026f0] Final|Native|Protected|BlueprintCallable + // void ResetGraphicOption(); // [0x6d41b70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.ResetCommunicationOption - // void ResetCommunicationOption(EOptionRingSlotType _optionRingSlotType); // [0x6d02670] Final|Native|Protected|BlueprintCallable + // void ResetCommunicationOption(EOptionRingSlotType _optionRingSlotType); // [0x6d41af0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.RemoveSlot - // void RemoveSlot(int32_t _index); // [0x6d025e0] Final|Native|Protected|BlueprintCallable + // void RemoveSlot(int32_t _index); // [0x6d41a60] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.PlayEmote - // void PlayEmote(int32_t _listIndex); // [0x6d02550] Final|Native|Protected|BlueprintCallable + // void PlayEmote(int32_t _listIndex); // [0x6d419d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.OverWriteFocusAnimation - // void OverWriteFocusAnimation(); // [0x6d02530] Final|Native|Protected|BlueprintCallable + // void OverWriteFocusAnimation(); // [0x6d419b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.OverWirteOptionSetting - // void OverWirteOptionSetting(); // [0x6d02510] Final|Native|Protected|BlueprintCallable + // void OverWirteOptionSetting(); // [0x6d41990] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.OpenScreenBlightnessSelectMenu - // void OpenScreenBlightnessSelectMenu(); // [0x6d024f0] Final|Native|Protected|BlueprintCallable + // void OpenScreenBlightnessSelectMenu(); // [0x6d41970] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.OpenPopupMenu - // void OpenPopupMenu(int32_t _currentIndex); // [0x6d02460] Final|Native|Protected|BlueprintCallable + // void OpenPopupMenu(int32_t _currentIndex); // [0x6d418e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.OpenMultiErrorWindow - // void OpenMultiErrorWindow(); // [0x6d02440] Final|Native|Protected|BlueprintCallable + // void OpenMultiErrorWindow(); // [0x6d418c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.OpenCountDownCheckWindow - // void OpenCountDownCheckWindow(); // [0x6d02420] Final|Native|Protected|BlueprintCallable + // void OpenCountDownCheckWindow(); // [0x6d418a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.OpenConfirmWindow - // void OpenConfirmWindow(EOptionConfirmWindowType _windowType); // [0x6d023a0] Final|Native|Public|BlueprintCallable + // void OpenConfirmWindow(EOptionConfirmWindowType _windowType); // [0x6d41820] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.OnUpdateDecideButtonChange_BP - // void OnUpdateDecideButtonChange_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateDecideButtonChange_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.OptionMenuTop.OnUpdateBaseOptionInfo_BP - // void OnUpdateBaseOptionInfo_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateBaseOptionInfo_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.OptionMenuTop.OnSwapErrorEnterDelegate - // void OnSwapErrorEnterDelegate(FHandle& _handle); // [0x6d021c0] Final|Native|Public|HasOutParms + // void OnSwapErrorEnterDelegate(FHandle& _handle); // [0x6d41640] Final|Native|Public|HasOutParms // Function /Script/DP1Project.OptionMenuTop.OnSetKeyBoardMouseGuideVisibility_BP - // void OnSetKeyBoardMouseGuideVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetKeyBoardMouseGuideVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.OptionMenuTop.OnSetFreeFormChatInfo_BP - // void OnSetFreeFormChatInfo_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetFreeFormChatInfo_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.OptionMenuTop.OnSetCommunicationInfo_BP - // void OnSetCommunicationInfo_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetCommunicationInfo_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.OptionMenuTop.OnSaveConfirmWindowMenuButtonEnterDelegate - // void OnSaveConfirmWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6d02300] Final|Native|Public|HasOutParms + // void OnSaveConfirmWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6d41780] Final|Native|Public|HasOutParms // Function /Script/DP1Project.OptionMenuTop.OnResetOption_BP - // void OnResetOption_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnResetOption_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.OptionMenuTop.OnResetConfirmWindowMenuCloseEndDelegate - // void OnResetConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d02260] Final|Native|Public|HasOutParms + // void OnResetConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d416e0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.OptionMenuTop.OnPlayListItemSelectedSE_BP - // void OnPlayListItemSelectedSE_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnPlayListItemSelectedSE_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.OptionMenuTop.OnNullCheckWindowMenuButtonEnterDelegate - // void OnNullCheckWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69af0a0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnNullCheckWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69e2770] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.OnInvalidKeyIndexErrorEnterDelegate - // void OnInvalidKeyIndexErrorEnterDelegate(FHandle& _handle); // [0x6d021c0] Final|Native|Public|HasOutParms + // void OnInvalidKeyIndexErrorEnterDelegate(FHandle& _handle); // [0x6d41640] Final|Native|Public|HasOutParms // Function /Script/DP1Project.OptionMenuTop.OnEnterCateoryButton_BP - // void OnEnterCateoryButton_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnEnterCateoryButton_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.OptionMenuTop.OnEndedSettingKeyConfigMode_BP - // void OnEndedSettingKeyConfigMode_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnEndedSettingKeyConfigMode_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.OptionMenuTop.OnDisplayHDRChanged - // void OnDisplayHDRChanged(FDisplayHDRChangedParam& _param); // [0x6d02120] Final|Native|Protected|HasOutParms + // void OnDisplayHDRChanged(FDisplayHDRChangedParam& _param); // [0x6d415a0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.OptionMenuTop.OnConflictErrorEnterDeleate - // void OnConflictErrorEnterDeleate(FHandle& _handle); // [0x69af0a0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnConflictErrorEnterDeleate(FHandle& _handle); // [0x69e2770] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.OnConfirmWindowMenuCloseEndDelegate - // void OnConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d02080] Final|Native|Public|HasOutParms + // void OnConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d41500] Final|Native|Public|HasOutParms // Function /Script/DP1Project.OptionMenuTop.OnConfirmWindowMenuButtonEnterDelegate - // void OnConfirmWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6c39850] Final|Native|Public|HasOutParms + // void OnConfirmWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6c70e30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.OptionMenuTop.OnConfirmWindowCloseEnd_BP - // void OnConfirmWindowCloseEnd_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnConfirmWindowCloseEnd_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.OptionMenuTop.OnCloseScreenModeWindow - // void OnCloseScreenModeWindow(FHandle& _handle); // [0x6d01fe0] Final|Native|Protected|HasOutParms + // void OnCloseScreenModeWindow(FHandle& _handle); // [0x6d41460] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.OptionMenuTop.OnCloseScreenBlightnessSelect - // void OnCloseScreenBlightnessSelect(FBrightnessSettingWindowParam _param); // [0x6d01f50] Final|Native|Protected + // void OnCloseScreenBlightnessSelect(FBrightnessSettingWindowParam _param); // [0x6d413d0] Final|Native|Protected // Function /Script/DP1Project.OptionMenuTop.OnCloseSaveWindow_BP - // void OnCloseSaveWindow_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnCloseSaveWindow_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.OptionMenuTop.OnClosePopupMenu_BP - // void OnClosePopupMenu_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnClosePopupMenu_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.OptionMenuTop.OnClosePopupMenu - // void OnClosePopupMenu(int32_t _index); // [0x6d01ec0] Final|Native|Protected + // void OnClosePopupMenu(int32_t _index); // [0x6d41340] Final|Native|Protected // Function /Script/DP1Project.OptionMenuTop.OnCloseCountDownCheckWindow - // void OnCloseCountDownCheckWindow(FHandle& _handle); // [0x6d01e20] Final|Native|Protected|HasOutParms + // void OnCloseCountDownCheckWindow(FHandle& _handle); // [0x6d412a0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.OptionMenuTop.NextKeyConfigType - // void NextKeyConfigType(); // [0x6d01e00] Final|Native|Protected|BlueprintCallable + // void NextKeyConfigType(); // [0x6d41280] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.KeyConfigSettingCore - // bool KeyConfigSettingCore(int32_t _addSelectIndex); // [0x6d01d60] Final|Native|Protected|BlueprintCallable + // bool KeyConfigSettingCore(int32_t _addSelectIndex); // [0x6d411e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.KeyConfigIncrement - // bool KeyConfigIncrement(); // [0x6d01d30] Final|Native|Protected|BlueprintCallable + // bool KeyConfigIncrement(); // [0x6d411b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.KeyConfigDecrement - // bool KeyConfigDecrement(); // [0x6d01d00] Final|Native|Protected|BlueprintCallable + // bool KeyConfigDecrement(); // [0x6d41180] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.IsValidSwapKeyIndex - // bool IsValidSwapKeyIndex(int32_t _currentKeyIndex, TMap _swapMap); // [0x6d01b50] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsValidSwapKeyIndex(int32_t _currentKeyIndex, TMap _swapMap); // [0x6d40fd0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.IsSpeechBubbleTextOver - // bool IsSpeechBubbleTextOver(FString _text); // [0x6d01a50] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsSpeechBubbleTextOver(FString _text); // [0x6d40ed0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.IsSettingChanged - // bool IsSettingChanged(); // [0x6d01a20] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsSettingChanged(); // [0x6d40ea0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.IsSameEnableKeyGroup - // bool IsSameEnableKeyGroup(char _currentKeyGroup, TArray _currentSamPossibleGroup, char _comparisonKeyGroup, TArray _comparisonSamPossibleGroup); // [0x6d01820] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsSameEnableKeyGroup(char _currentKeyGroup, TArray _currentSamPossibleGroup, char _comparisonKeyGroup, TArray _comparisonSamPossibleGroup); // [0x6d40ca0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.IsPCPlatform - // bool IsPCPlatform(); // [0x6ad0b50] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsPCPlatform(); // [0x6b06d60] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.IsOpenedFromMainMenu - // bool IsOpenedFromMainMenu(); // [0x6c401a0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsOpenedFromMainMenu(); // [0x6c77780] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.IsMultiPlay - // bool IsMultiPlay(); // [0x69cab80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsMultiPlay(); // [0x69fe210] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.IsKeyconfigConflicy - // bool IsKeyconfigConflicy(); // [0x6d01800] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsKeyconfigConflicy(); // [0x6d40c80] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.IsItemSlot - // bool IsItemSlot(); // [0x6d017d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsItemSlot(); // [0x6d40c50] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.IsEmptySlot - // bool IsEmptySlot(int32_t _index); // [0x6d01730] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsEmptySlot(int32_t _index); // [0x6d40bb0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.InitializeKeyConfigOption - // void InitializeKeyConfigOption(); // [0x6d01710] Final|Native|Protected|BlueprintCallable + // void InitializeKeyConfigOption(); // [0x6d40b90] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.InitCategoryTabGroup - // void InitCategoryTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d01680] Final|Native|Protected|BlueprintCallable + // void InitCategoryTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d40b00] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.InitCategorySlotTypeTabGroup - // void InitCategorySlotTypeTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d015f0] Final|Native|Protected|BlueprintCallable + // void InitCategorySlotTypeTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d40a70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.GetOptionInfoList - // TArray GetOptionInfoList(); // [0x6d014e0] Final|Native|Public|BlueprintCallable|BlueprintPure + // TArray GetOptionInfoList(); // [0x6d40960] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.GetMenuGroupOptionKeyConfigEdit_BP - // class UOptionKeyConfigMenuGroup* GetMenuGroupOptionKeyConfigEdit_BP(); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // class UOptionKeyConfigMenuGroup* GetMenuGroupOptionKeyConfigEdit_BP(); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/DP1Project.OptionMenuTop.GetMenuGroupOptionBaseEdit_BP - // class UOptionBaseMenuGroup* GetMenuGroupOptionBaseEdit_BP(); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // class UOptionBaseMenuGroup* GetMenuGroupOptionBaseEdit_BP(); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/DP1Project.OptionMenuTop.GetIndexToTabType - // EOptionType GetIndexToTabType(int32_t _currentTabIndex); // [0x6d01440] Final|Native|Protected|BlueprintCallable + // EOptionType GetIndexToTabType(int32_t _currentTabIndex); // [0x6d408c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.GetGraphicOptionType - // EGraphicOptionType GetGraphicOptionType(EOptionSettingType _optionSettingType); // [0x6d013b0] Final|Native|Protected + // EGraphicOptionType GetGraphicOptionType(EOptionSettingType _optionSettingType); // [0x6d40830] Final|Native|Protected // Function /Script/DP1Project.OptionMenuTop.GetFreeFormChatSpeechBubbleText - // FString GetFreeFormChatSpeechBubbleText(int32_t _slotIndex); // [0x6d012d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetFreeFormChatSpeechBubbleText(int32_t _slotIndex); // [0x6d40750] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.GetCurrentTabType - // EOptionType GetCurrentTabType(); // [0x6d012a0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EOptionType GetCurrentTabType(); // [0x6d40720] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.GetCurrentRingSlotType - // EOptionRingSlotType GetCurrentRingSlotType(); // [0x6d01270] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EOptionRingSlotType GetCurrentRingSlotType(); // [0x6d406f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.GetCurrentCommunicationRingSlotInfoList - // TArray GetCurrentCommunicationRingSlotInfoList(); // [0x6d01220] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetCurrentCommunicationRingSlotInfoList(); // [0x6d406a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.GetCurrentCommunicationInfoList - // TArray GetCurrentCommunicationInfoList(); // [0x6d011d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetCurrentCommunicationInfoList(); // [0x6d40650] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.GetCaptureModelActor - // class ACaptureMenuAvatarActor* GetCaptureModelActor(); // [0x6946610] Final|Native|Protected|BlueprintCallable|BlueprintPure + // class ACaptureMenuAvatarActor* GetCaptureModelActor(); // [0x6977220] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.FocusModeCheck - // void FocusModeCheck(bool _isForce); // [0x6d01140] Final|Native|Protected|BlueprintCallable + // void FocusModeCheck(bool _isForce); // [0x6d405c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.FocusChildButton - // void FocusChildButton(); // [0x6d01120] Final|Native|Protected|BlueprintCallable + // void FocusChildButton(); // [0x6d405a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.EnterCategoryButton - // void EnterCategoryButton(int32_t _currentSelectIndex); // [0x6d01090] Final|Native|Protected|BlueprintCallable + // void EnterCategoryButton(int32_t _currentSelectIndex); // [0x6d40510] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.EndSettingKeyConfigMode - // void EndSettingKeyConfigMode(bool _isEnterSwap); // [0x6d01000] Final|Native|Protected|BlueprintCallable + // void EndSettingKeyConfigMode(bool _isEnterSwap); // [0x6d40480] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.EnabledListItems - // void EnabledListItems(bool _enabled); // [0x6d00f70] Final|Native|Protected|BlueprintCallable + // void EnabledListItems(bool _enabled); // [0x6d403f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.EnableChangeFreeFormChat - // bool EnableChangeFreeFormChat(); // [0x6d00f40] Final|Native|Static|Protected|BlueprintCallable|BlueprintPure + // bool EnableChangeFreeFormChat(); // [0x6d403c0] Final|Native|Static|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.EmptyKeyConfingCheck - // bool EmptyKeyConfingCheck(); // [0x6d00f10] Final|Native|Protected|BlueprintCallable + // bool EmptyKeyConfingCheck(); // [0x6d40390] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.CreateStampList - // void CreateStampList(bool _reset); // [0x6d00e80] Final|Native|Protected|BlueprintCallable + // void CreateStampList(bool _reset); // [0x6d40300] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.CreateSettingDataList - // void CreateSettingDataList(); // [0x6d00e60] Final|Native|Protected + // void CreateSettingDataList(); // [0x6d402e0] Final|Native|Protected // Function /Script/DP1Project.OptionMenuTop.CreateScreenResolutionDataList - // int32_t CreateScreenResolutionDataList(TArray& _settingItemInfoArray); // [0x6d00d50] Final|Native|Protected|HasOutParms + // int32_t CreateScreenResolutionDataList(TArray& _settingItemInfoArray); // [0x6d401d0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.OptionMenuTop.CreateKeyConfigDataList - // void CreateKeyConfigDataList(); // [0x6d00d30] Final|Native|Protected + // void CreateKeyConfigDataList(); // [0x6d401b0] Final|Native|Protected // Function /Script/DP1Project.OptionMenuTop.CreateGraphicDataList - // void CreateGraphicDataList(); // [0x6d00d10] Final|Native|Protected + // void CreateGraphicDataList(); // [0x6d40190] Final|Native|Protected // Function /Script/DP1Project.OptionMenuTop.CreateFreeFromChatList - // void CreateFreeFromChatList(bool _reset); // [0x6d00c80] Final|Native|Protected|BlueprintCallable + // void CreateFreeFromChatList(bool _reset); // [0x6d40100] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.CreateEmoteList - // void CreateEmoteList(bool _reset); // [0x6d00bf0] Final|Native|Protected|BlueprintCallable + // void CreateEmoteList(bool _reset); // [0x6d40070] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.CheckKeyconfigConflictFromKeyConfigType - // bool CheckKeyconfigConflictFromKeyConfigType(EKeyConfigTargetActionType _keyConfigTargetActionType); // [0x6d00b60] Final|Native|Protected|BlueprintCallable + // bool CheckKeyconfigConflictFromKeyConfigType(EKeyConfigTargetActionType _keyConfigTargetActionType); // [0x6d3ffe0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.CanBlockListOpened - // bool CanBlockListOpened(); // [0x6d00b20] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanBlockListOpened(); // [0x6d3ffa0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OptionMenuTop.CalcItemSlotIndex - // int32_t CalcItemSlotIndex(float _degree); // [0x6d00a90] Final|Native|Protected|BlueprintCallable + // int32_t CalcItemSlotIndex(float _degree); // [0x6d3ff10] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.OptionMenuTop.AllCheckKeyconfigConflict - // bool AllCheckKeyconfigConflict(); // [0x6d00a60] Final|Native|Protected|BlueprintCallable + // bool AllCheckKeyconfigConflict(); // [0x6d3fee0] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.OutdoorCraftAreaActor @@ -72102,9 +72969,9 @@ class UOverFlowCashExchangeWindowMenu : public UWindowMenu /// Functions // Function /Script/DP1Project.OverFlowCashExchangeWindowMenu.GetOverFlowCashExchangeType - // EOverFlowCashExchangeType GetOverFlowCashExchangeType(); // [0x6d03680] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EOverFlowCashExchangeType GetOverFlowCashExchangeType(); // [0x6d42b00] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.OverFlowCashExchangeWindowMenu.GetExchangeRich - // int32_t GetExchangeRich(); // [0x6d03650] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetExchangeRich(); // [0x6d42ad0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.OverFlowErrorWindowMenu @@ -72117,7 +72984,7 @@ class UOverFlowErrorWindowMenu : public UWindowMenu /// Functions // Function /Script/DP1Project.OverFlowErrorWindowMenu.GetOverflowItemInfoArray - // TArray GetOverflowItemInfoArray(); // [0x6d03a20] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetOverflowItemInfoArray(); // [0x6d42ea0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.PackageInfo @@ -72139,19 +73006,19 @@ class UPackageInfoUtility : public UObject /// Functions // Function /Script/DP1Project.PackageInfoUtility.IsPackage - // bool IsPackage(); // [0x696d7d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsPackage(); // [0x699f430] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PackageInfoUtility.GetPackageVersionYear - // FString GetPackageVersionYear(); // [0x6d041f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetPackageVersionYear(); // [0x6d43670] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PackageInfoUtility.GetPackageVersionTime - // FString GetPackageVersionTime(); // [0x6d04170] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetPackageVersionTime(); // [0x6d435f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PackageInfoUtility.GetPackageVersionDate - // FString GetPackageVersionDate(); // [0x6d040f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetPackageVersionDate(); // [0x6d43570] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PackageInfoUtility.GetPackageVersion - // FString GetPackageVersion(); // [0x6d04060] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetPackageVersion(); // [0x6d434e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PackageInfoUtility.GetPackageRevision - // int32_t GetPackageRevision(); // [0x6d04030] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetPackageRevision(); // [0x6d434b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PackageInfoUtility.GetDisplayApplicationVersion - // FString GetDisplayApplicationVersion(); // [0x6d03fb0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetDisplayApplicationVersion(); // [0x6d43430] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.PadBackgroundInitInfo @@ -72183,13 +73050,13 @@ class UPadBackgroundMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.PadBackgroundMenuTop.OnSetPadAnimationType_BP - // void OnSetPadAnimationType_BP(EPadMenuAnimationType _animationType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetPadAnimationType_BP(EPadMenuAnimationType _animationType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PadBackgroundMenuTop.OnSetHeaderVisibility_BP - // void OnSetHeaderVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetHeaderVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PadBackgroundMenuTop.OnPlayOutAnimation_BP - // void OnPlayOutAnimation_BP(EPadBackgroundAnimationType _type); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnPlayOutAnimation_BP(EPadBackgroundAnimationType _type); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PadBackgroundMenuTop.OnPlayInAnimation_BP - // void OnPlayInAnimation_BP(EPadBackgroundAnimationType _type); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnPlayInAnimation_BP(EPadBackgroundAnimationType _type); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.PadSubTimelineMenuGroup @@ -72201,7 +73068,7 @@ class UPadSubTimelineMenuGroup : public UMenuGroup /// Functions // Function /Script/DP1Project.PadSubTimelineMenuGroup.OnSetAnimationType_BP - // void OnSetAnimationType_BP(EPadMenuAnimationType _animationType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetAnimationType_BP(EPadMenuAnimationType _animationType); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.PadWipeInitInfo @@ -72240,13 +73107,13 @@ class UPadWipeMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.PadWipeMenuTop.PlayEvent - // void PlayEvent(EPadWipeMenuEventType _eventType); // [0x6d05d70] Final|Native|Protected|BlueprintCallable + // void PlayEvent(EPadWipeMenuEventType _eventType); // [0x6d451f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PadWipeMenuTop.OnSetScreenTitleVisibility_BP - // void OnSetScreenTitleVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetScreenTitleVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PadWipeMenuTop.OnSetScreenTitleInfo_BP - // void OnSetScreenTitleInfo_BP(FName& _iconID, FName& _textId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetScreenTitleInfo_BP(FName& _iconID, FName& _textId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.PadWipeMenuTop.OnSetPadAnimationType_BP - // void OnSetPadAnimationType_BP(EPadMenuAnimationType _animationType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetPadAnimationType_BP(EPadMenuAnimationType _animationType); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.PageIconMenuLayer @@ -72259,19 +73126,19 @@ class UPageIconMenuLayer : public UMenuLayer /// Functions // Function /Script/DP1Project.PageIconMenuLayer.Setup_BP - // void Setup_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void Setup_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.PageIconMenuLayer.SetPageMaxNum - // void SetPageMaxNum(int32_t _maxNum); // [0x6d061b0] Final|Native|Protected|BlueprintCallable + // void SetPageMaxNum(int32_t _maxNum); // [0x6d45630] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PageIconMenuLayer.SetPageMax_BP - // void SetPageMax_BP(int32_t _maxPages); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetPageMax_BP(int32_t _maxPages); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.PageIconMenuLayer.SetPage_BP - // void SetPage_BP(int32_t _pageNo); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetPage_BP(int32_t _pageNo); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.PageIconMenuLayer.SetCurrentPageIndex - // void SetCurrentPageIndex(int32_t _index); // [0x6d06120] Final|Native|Protected|BlueprintCallable + // void SetCurrentPageIndex(int32_t _index); // [0x6d455a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PageIconMenuLayer.GetPageMaxNum - // int32_t GetPageMaxNum(); // [0x6a2d9c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetPageMaxNum(); // [0x6a623d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PageIconMenuLayer.GetCurrentPageIndex - // int32_t GetCurrentPageIndex(); // [0x6cb6340] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetCurrentPageIndex(); // [0x6cedd70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.PartyFormationMenuTop @@ -72284,85 +73151,85 @@ class UPartyFormationMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.PartyFormationMenuTop.UpdateTopButtons_BP - // void UpdateTopButtons_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateTopButtons_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.PartyFormationMenuTop.UpdateTabNewIcon - // void UpdateTabNewIcon(class UTabMenuGroup* _tabMenuGroup); // [0x6d07d70] Final|Native|Public|BlueprintCallable + // void UpdateTabNewIcon(class UTabMenuGroup* _tabMenuGroup); // [0x6d471f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PartyFormationMenuTop.UpdatePartyCharaSkill - // void UpdatePartyCharaSkill(); // [0x6d07d50] Final|Native|Public|BlueprintCallable + // void UpdatePartyCharaSkill(); // [0x6d471d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PartyFormationMenuTop.UpdateCharacterMenuButtonInfoList - // void UpdateCharacterMenuButtonInfoList(ELifeCategory _lifeCategory); // [0x6d07cd0] Final|Native|Public|BlueprintCallable + // void UpdateCharacterMenuButtonInfoList(ELifeCategory _lifeCategory); // [0x6d47150] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PartyFormationMenuTop.UpdateCharacterList_BP - // void UpdateCharacterList_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateCharacterList_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.PartyFormationMenuTop.SetupPartyCharacterMenuButtonInfoList - // void SetupPartyCharacterMenuButtonInfoList(); // [0x6d07cb0] Final|Native|Public|BlueprintCallable + // void SetupPartyCharacterMenuButtonInfoList(); // [0x6d47130] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PartyFormationMenuTop.SetupParam - // void SetupParam(EPartyCharaSelectMode _partyCharaSelectMode); // [0x6d07c30] Final|Native|Public|BlueprintCallable + // void SetupParam(EPartyCharaSelectMode _partyCharaSelectMode); // [0x6d470b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PartyFormationMenuTop.SetSelectedPartyIndex - // void SetSelectedPartyIndex(int32_t _partyIndex); // [0x6d07ba0] Final|Native|Public|BlueprintCallable + // void SetSelectedPartyIndex(int32_t _partyIndex); // [0x6d47020] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PartyFormationMenuTop.SetNPCJoinSelectedNewIconFlag - // void SetNPCJoinSelectedNewIconFlag(int32_t _listIndex, bool _flag); // [0x6d07ad0] Final|Native|Public|BlueprintCallable + // void SetNPCJoinSelectedNewIconFlag(int32_t _listIndex, bool _flag); // [0x6d46f50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PartyFormationMenuTop.ReflectPartyCharacterOnCapturedCharacterModels - // void ReflectPartyCharacterOnCapturedCharacterModels(); // [0x6d07ab0] Final|Native|Public|BlueprintCallable + // void ReflectPartyCharacterOnCapturedCharacterModels(); // [0x6d46f30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PartyFormationMenuTop.OpenSortWindow - // void OpenSortWindow(); // [0x6d07a90] Final|Native|Public|BlueprintCallable + // void OpenSortWindow(); // [0x6d46f10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PartyFormationMenuTop.OpenConfirmWindow - // void OpenConfirmWindow(); // [0x6d07a70] Final|Native|Public|BlueprintCallable + // void OpenConfirmWindow(); // [0x6d46ef0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PartyFormationMenuTop.OpenChoiceInstantCharaRemovePartyConfirmWindow - // void OpenChoiceInstantCharaRemovePartyConfirmWindow(); // [0x6d07a50] Final|Native|Public|BlueprintCallable + // void OpenChoiceInstantCharaRemovePartyConfirmWindow(); // [0x6d46ed0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PartyFormationMenuTop.OnSortWindowCloseEndDelegate - // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6d07960] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6d46de0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PartyFormationMenuTop.OnRefreshList_BP - // void OnRefreshList_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnRefreshList_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.PartyFormationMenuTop.OnInstantCharaRemoveConfirmWindowCloseEndDelegate - // void OnInstantCharaRemoveConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d078c0] Final|Native|Public|HasOutParms + // void OnInstantCharaRemoveConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d46d40] Final|Native|Public|HasOutParms // Function /Script/DP1Project.PartyFormationMenuTop.OnConfirmWindowMenuCloseEndDelegate - // void OnConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d07820] Final|Native|Public|HasOutParms + // void OnConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d46ca0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.PartyFormationMenuTop.OnConfirmWindowMenuButtonEnterDelegate - // void OnConfirmWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6c39850] Final|Native|Public|HasOutParms + // void OnConfirmWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6c70e30] Final|Native|Public|HasOutParms // Function /Script/DP1Project.PartyFormationMenuTop.MoveCameraToPartyCharacter - // void MoveCameraToPartyCharacter(int32_t _index); // [0x6d07790] Final|Native|Public|BlueprintCallable + // void MoveCameraToPartyCharacter(int32_t _index); // [0x6d46c10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PartyFormationMenuTop.IsOpenedFromMainMenu - // bool IsOpenedFromMainMenu(); // [0x6c56600] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsOpenedFromMainMenu(); // [0x6c8ddb0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PartyFormationMenuTop.IsOpenedFromDungeonRouteMapMenu - // bool IsOpenedFromDungeonRouteMapMenu(); // [0x6d07760] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsOpenedFromDungeonRouteMapMenu(); // [0x6d46be0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PartyFormationMenuTop.IsExistsPartyInInstantChara - // bool IsExistsPartyInInstantChara(); // [0x6d07740] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsExistsPartyInInstantChara(); // [0x6d46bc0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PartyFormationMenuTop.InitLifeCategoryTabGroup - // void InitLifeCategoryTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d076b0] Final|Native|Public|BlueprintCallable + // void InitLifeCategoryTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d46b30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PartyFormationMenuTop.GetSortId - // FName GetSortId(); // [0x6d07670] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetSortId(); // [0x6d46af0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PartyFormationMenuTop.GetSelectedPartyIndex - // int32_t GetSelectedPartyIndex(); // [0x6ccb3d0] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetSelectedPartyIndex(); // [0x6d02e00] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PartyFormationMenuTop.GetSelectedLifeCategory - // ELifeCategory GetSelectedLifeCategory(); // [0x6bfcd60] Final|Native|Public|BlueprintCallable|BlueprintPure + // ELifeCategory GetSelectedLifeCategory(); // [0x6c34270] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PartyFormationMenuTop.GetPartyFormationLaunchMode - // EPartyFormationLaunchMode GetPartyFormationLaunchMode(); // [0x6d07650] Final|Native|Public|BlueprintCallable|BlueprintPure + // EPartyFormationLaunchMode GetPartyFormationLaunchMode(); // [0x6d46ad0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PartyFormationMenuTop.GetPartyCharaSelectMode - // EPartyCharaSelectMode GetPartyCharaSelectMode(); // [0x6c80400] Final|Native|Public|BlueprintCallable|BlueprintPure + // EPartyCharaSelectMode GetPartyCharaSelectMode(); // [0x6cb7b80] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PartyFormationMenuTop.GetPartyCharaIdx - // int32_t GetPartyCharaIdx(FCharaStatusHandle _charaStatusHandle); // [0x6d07530] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetPartyCharaIdx(FCharaStatusHandle _charaStatusHandle); // [0x6d469b0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PartyFormationMenuTop.GetPartyCharacterMenuButtonInfoList - // TArray GetPartyCharacterMenuButtonInfoList(); // [0x6d075d0] Final|Native|Public|BlueprintCallable|BlueprintPure + // TArray GetPartyCharacterMenuButtonInfoList(); // [0x6d46a50] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PartyFormationMenuTop.GetCurrentSortType - // ESortType GetCurrentSortType(); // [0x6d07500] Final|Native|Public|BlueprintCallable|BlueprintPure + // ESortType GetCurrentSortType(); // [0x6d46980] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PartyFormationMenuTop.GetCurrentSortOrderType - // ESortOrderType GetCurrentSortOrderType(); // [0x6d074d0] Final|Native|Public|BlueprintCallable|BlueprintPure + // ESortOrderType GetCurrentSortOrderType(); // [0x6d46950] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PartyFormationMenuTop.GetCharacterMenuButtonInfoListIndex - // int32_t GetCharacterMenuButtonInfoListIndex(FCharaStatusHandle _charaStatusHandle); // [0x6d07430] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetCharacterMenuButtonInfoListIndex(FCharaStatusHandle _charaStatusHandle); // [0x6d468b0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PartyFormationMenuTop.GetCharacterMenuButtonInfoList - // TArray GetCharacterMenuButtonInfoList(); // [0x6d073b0] Final|Native|Public|BlueprintCallable|BlueprintPure + // TArray GetCharacterMenuButtonInfoList(); // [0x6d46830] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PartyFormationMenuTop.CheckInstantCharaLeavesParty - // bool CheckInstantCharaLeavesParty(); // [0x6d07380] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool CheckInstantCharaLeavesParty(); // [0x6d46800] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PartyFormationMenuTop.ChangePartyCharacter - // void ChangePartyCharacter(int32_t _partyIndex, FCharaStatusHandle _charaStatusHandle); // [0x6d072b0] Final|Native|Public|BlueprintCallable + // void ChangePartyCharacter(int32_t _partyIndex, FCharaStatusHandle _charaStatusHandle); // [0x6d46730] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PartyFormationMenuTop.ChangeLifeCategoryTab - // void ChangeLifeCategoryTab(int32_t _tabNo); // [0x6d07220] Final|Native|Public|BlueprintCallable + // void ChangeLifeCategoryTab(int32_t _tabNo); // [0x6d466a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PartyFormationMenuTop.ChangeCaptureCharacterModel - // void ChangeCaptureCharacterModel(int32_t _partyIndex, FCharaStatusHandle _charaStatusHandle); // [0x6d07150] Final|Native|Public|BlueprintCallable + // void ChangeCaptureCharacterModel(int32_t _partyIndex, FCharaStatusHandle _charaStatusHandle); // [0x6d465d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PartyFormationMenuTop.CanDecideCharacter - // bool CanDecideCharacter(int32_t _index); // [0x6d070b0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool CanDecideCharacter(int32_t _index); // [0x6d46530] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PartyFormationMenuTop.AddEmptyCharacterMenuButtonInfo - // void AddEmptyCharacterMenuButtonInfo(); // [0x6d07090] Final|Native|Public|BlueprintCallable + // void AddEmptyCharacterMenuButtonInfo(); // [0x6d46510] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.PartyFormationInitInfo @@ -72388,7 +73255,7 @@ class UPassiveSkillUtility : public UObject class UPauseMenuListGroup : public UMenuListGroup { public: - SDK_UNDEFINED(16,634) /* FMulticastInlineDelegate */ __um(m_startDelegate); // 0x0770 (0x0010) + SDK_UNDEFINED(16,620) /* FMulticastInlineDelegate */ __um(m_startDelegate); // 0x0770 (0x0010) }; /// Class /Script/DP1Project.PauseMenuTop @@ -72400,7 +73267,7 @@ class UPauseMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.PauseMenuTop.OnCloseUI - // void OnCloseUI(); // [0x6d08c00] Final|Native|Public|BlueprintCallable + // void OnCloseUI(); // [0x6d480c0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.PerformanceUtility @@ -72431,21 +73298,21 @@ class UPhaseUtilityInstance : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.PhaseUtilityInstance.SetGameTime - // void SetGameTime(char _gameHour, char _gameMin, char _gameSec); // [0x6d095f0] Final|Native|Static|Public|BlueprintCallable + // void SetGameTime(char _gameHour, char _gameMin, char _gameSec); // [0x6d48ab0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PhaseUtilityInstance.GetSkyGameTime - // float GetSkyGameTime(); // [0x6d095c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetSkyGameTime(); // [0x6d48a80] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PhaseUtilityInstance.GetGameTimeZoneTypePeriod - // EGameTimeZoneType GetGameTimeZoneTypePeriod(); // [0x6d09590] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // EGameTimeZoneType GetGameTimeZoneTypePeriod(); // [0x6d48a50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PhaseUtilityInstance.GetGameTimeZoneType - // EGameTimeZoneType GetGameTimeZoneType(); // [0x6d09560] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // EGameTimeZoneType GetGameTimeZoneType(); // [0x6d48a20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PhaseUtilityInstance.GetGameTimeType - // EGameTimePeriodType GetGameTimeType(); // [0x6d09530] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // EGameTimePeriodType GetGameTimeType(); // [0x6d489f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PhaseUtilityInstance.GetGameTimePeriodType - // EGameTimePeriodType GetGameTimePeriodType(); // [0x6d09530] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // EGameTimePeriodType GetGameTimePeriodType(); // [0x6d489f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PhaseUtilityInstance.GetGameTime - // int32_t GetGameTime(GameTimeType _type); // [0x6d094b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetGameTime(GameTimeType _type); // [0x6d48970] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PhaseUtilityInstance.CheckExitTrigger - // void CheckExitTrigger(); // [0x6d09490] Final|Native|Public|BlueprintCallable + // void CheckExitTrigger(); // [0x6d48950] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.PhotoDebugGlobalParam @@ -72492,14 +73359,14 @@ class UPhotoGlobalParam : public UEngineSubsystem float takePhotoStopTime; // 0x00AC (0x0004) bool stopInputOnTakePhoto; // 0x00B0 (0x0001) unsigned char UnknownData06_6[0x7]; // 0x00B1 (0x0007) MISSED - SDK_UNDEFINED(80,635) /* TSet */ __um(ignoreNpcForVisibleSwitch); // 0x00B8 (0x0050) + SDK_UNDEFINED(80,621) /* TSet */ __um(ignoreNpcForVisibleSwitch); // 0x00B8 (0x0050) /// Functions // Function /Script/DP1Project.PhotoGlobalParam.SetPhotoGlobalParamInstance - // void SetPhotoGlobalParamInstance(class UPhotoGlobalParam* _inst); // [0x6d09db0] Final|Native|Static|Public|BlueprintCallable + // void SetPhotoGlobalParamInstance(class UPhotoGlobalParam* _inst); // [0x6d49270] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PhotoGlobalParam.PhotoGlobalParamInstance - // class UPhotoGlobalParam* PhotoGlobalParamInstance(); // [0x6d09d90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UPhotoGlobalParam* PhotoGlobalParamInstance(); // [0x6d49250] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.PhotItemListInfo @@ -72540,95 +73407,95 @@ class UPhotoMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.PhotoMenuTop.ZoomInAndOut - // void ZoomInAndOut(bool _isZoomIn, float _additionValue); // [0x6d0ce00] Final|Native|Protected|BlueprintCallable + // void ZoomInAndOut(bool _isZoomIn, float _additionValue); // [0x6d4c2c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.UpdateTabGroup_BP - // void UpdateTabGroup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateTabGroup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PhotoMenuTop.UpdateTab_BP - // void UpdateTab_BP(EPhotoTabType _tabType, FName& _tabTextID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateTab_BP(EPhotoTabType _tabType, FName& _tabTextID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.PhotoMenuTop.UpdateTab - // void UpdateTab(int32_t _index); // [0x6d0cd70] Final|Native|Protected|BlueprintCallable + // void UpdateTab(int32_t _index); // [0x6d4c230] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.UpdateSettingValue_BP - // void UpdateSettingValue_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateSettingValue_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PhotoMenuTop.UpdateSettingItem - // void UpdateSettingItem(int32_t _index, bool _isLeft); // [0x6d0cca0] Final|Native|Protected|BlueprintCallable + // void UpdateSettingItem(int32_t _index, bool _isLeft); // [0x6d4c160] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.UpdatePlayerTabGroup_BP - // void UpdatePlayerTabGroup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdatePlayerTabGroup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PhotoMenuTop.UpdateCharaTabInvalid_BP - // void UpdateCharaTabInvalid_BP(int32_t _tabIndex, bool _isInvalid); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateCharaTabInvalid_BP(int32_t _tabIndex, bool _isInvalid); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PhotoMenuTop.UpdateCharaTab_BP - // void UpdateCharaTab_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateCharaTab_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PhotoMenuTop.UpdateCharaTab - // void UpdateCharaTab(int32_t _index); // [0x6d0cc10] Final|Native|Protected|BlueprintCallable + // void UpdateCharaTab(int32_t _index); // [0x6d4c0d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.TakePhoto - // void TakePhoto(); // [0x6d0cbf0] Final|Native|Protected|BlueprintCallable + // void TakePhoto(); // [0x6d4c0b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.SetZoonRate_BP - // void SetZoonRate_BP(float _rate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetZoonRate_BP(float _rate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PhotoMenuTop.SetZoomRate - // void SetZoomRate(float _rate); // [0x6d0ca50] Final|Native|Protected|BlueprintCallable + // void SetZoomRate(float _rate); // [0x6d4bf10] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.SetupTabGroup - // void SetupTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d0cb60] Final|Native|Protected|BlueprintCallable + // void SetupTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d4c020] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.SetupPlayerTabGroup - // void SetupPlayerTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d0cad0] Final|Native|Protected|BlueprintCallable + // void SetupPlayerTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d4bf90] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.SetTargetOffsetMove_BP - // void SetTargetOffsetMove_BP(float _moveRate, FVector2D _moveDir, bool _isUp, bool _isdown, bool _isRight, bool _isLeft); // [0x35d7f00] Event|Protected|HasDefaults|BlueprintEvent + // void SetTargetOffsetMove_BP(float _moveRate, FVector2D _moveDir, bool _isUp, bool _isdown, bool _isRight, bool _isLeft); // [0x3617e10] Event|Protected|HasDefaults|BlueprintEvent // Function /Script/DP1Project.PhotoMenuTop.SetSliderValueToPhotoSettingInfo - // void SetSliderValueToPhotoSettingInfo(int32_t _itemIndex, float _sliderValue); // [0x6d0c980] Final|Native|Protected|BlueprintCallable + // void SetSliderValueToPhotoSettingInfo(int32_t _itemIndex, float _sliderValue); // [0x6d4be40] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.SetGaugeValue_BP - // void SetGaugeValue_BP(float _rate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetGaugeValue_BP(float _rate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PhotoMenuTop.SetDistanceByRate - // void SetDistanceByRate(float _rate); // [0x6d0c900] Final|Native|Protected|BlueprintCallable + // void SetDistanceByRate(float _rate); // [0x6d4bdc0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.SetCameraHorizontalOffset - // void SetCameraHorizontalOffset(float _rate, bool _isLeft); // [0x6d0c820] Final|Native|Protected|BlueprintCallable + // void SetCameraHorizontalOffset(float _rate, bool _isLeft); // [0x6d4bce0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.SetCameraHeightOffset - // void SetCameraHeightOffset(float _rate, bool _isUp); // [0x6d0c740] Final|Native|Protected|BlueprintCallable + // void SetCameraHeightOffset(float _rate, bool _isUp); // [0x6d4bc00] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.SetBottomSliderValue_BP - // void SetBottomSliderValue_BP(float _rate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetBottomSliderValue_BP(float _rate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PhotoMenuTop.SetBottomSliderValid_BP - // void SetBottomSliderValid_BP(bool _valid); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetBottomSliderValid_BP(bool _valid); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PhotoMenuTop.SetAllVisibility_BP - // void SetAllVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetAllVisibility_BP(bool _isVisible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.PhotoMenuTop.SaveTabInitialFocusID - // void SaveTabInitialFocusID(EPhotoTabType _tabType, FName _id); // [0x6d0c670] Final|Native|Protected|BlueprintCallable + // void SaveTabInitialFocusID(EPhotoTabType _tabType, FName _id); // [0x6d4bb30] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.ResetSetting_BP - // void ResetSetting_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ResetSetting_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PhotoMenuTop.PlayTakePhotoNotificatio_BP - // void PlayTakePhotoNotificatio_BP(bool _isSuccess); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayTakePhotoNotificatio_BP(bool _isSuccess); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PhotoMenuTop.PlayShutterAnimation_BP - // void PlayShutterAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayShutterAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PhotoMenuTop.OpenTextChatInputWindow - // void OpenTextChatInputWindow(); // [0x6d0c650] Final|Native|Protected|BlueprintCallable + // void OpenTextChatInputWindow(); // [0x6d4bb10] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.OpenSettingResetConfirmWindow - // void OpenSettingResetConfirmWindow(); // [0x6d0c630] Final|Native|Protected|BlueprintCallable + // void OpenSettingResetConfirmWindow(); // [0x6d4baf0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.OpenChangeEmoteErrorWindow - // void OpenChangeEmoteErrorWindow(); // [0x6d0c610] Final|Native|Protected|BlueprintCallable + // void OpenChangeEmoteErrorWindow(); // [0x6d4bad0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.OnSettingResetConfirmWindowMenuCloseEndDelegate - // void OnSettingResetConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d0c570] Final|Native|Protected|HasOutParms + // void OnSettingResetConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d4ba30] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.PhotoMenuTop.OnOpenSettingMenu - // void OnOpenSettingMenu(); // [0x6d0c550] Final|Native|Protected|BlueprintCallable + // void OnOpenSettingMenu(); // [0x6d4ba10] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.OnCloseSettingMenu - // void OnCloseSettingMenu(); // [0x6d0c530] Final|Native|Protected|BlueprintCallable + // void OnCloseSettingMenu(); // [0x6d4b9f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.IsPS4 - // bool IsPS4(); // [0x6921180] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsPS4(); // [0x6951650] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PhotoMenuTop.IsItemEmpty - // bool IsItemEmpty(int32_t _itemIndex); // [0x6d0c490] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsItemEmpty(int32_t _itemIndex); // [0x6d4b950] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PhotoMenuTop.GetTabType - // EPhotoTabType GetTabType(int32_t _tabIndex); // [0x6d0c3f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EPhotoTabType GetTabType(int32_t _tabIndex); // [0x6d4b8b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PhotoMenuTop.GetTabInitialFocusIndex - // int32_t GetTabInitialFocusIndex(EPhotoTabType _tabType); // [0x6d0c360] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetTabInitialFocusIndex(EPhotoTabType _tabType); // [0x6d4b820] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PhotoMenuTop.GetCurrentTabType - // EPhotoTabType GetCurrentTabType(); // [0x6d0c330] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EPhotoTabType GetCurrentTabType(); // [0x6d4b7f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PhotoMenuTop.GetCurrentTabPhotoSettingInfo - // FPhotoSettingInfo GetCurrentTabPhotoSettingInfo(int32_t _itemIndex); // [0x6d0c200] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FPhotoSettingInfo GetCurrentTabPhotoSettingInfo(int32_t _itemIndex); // [0x6d4b6c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PhotoMenuTop.GetCurrentTabInfo - // FPhotoTabInfo GetCurrentTabInfo(); // [0x6d0c100] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FPhotoTabInfo GetCurrentTabInfo(); // [0x6d4b5c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PhotoMenuTop.DecideCharaEffect - // void DecideCharaEffect(int32_t _index); // [0x6d0c070] Final|Native|Protected|BlueprintCallable + // void DecideCharaEffect(int32_t _index); // [0x6d4b530] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.ChangeTopMode - // void ChangeTopMode(); // [0x6d0c050] Final|Native|Protected|BlueprintCallable + // void ChangeTopMode(); // [0x6d4b510] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PhotoMenuTop.CanTopModeChange - // bool CanTopModeChange(); // [0x6d0c020] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanTopModeChange(); // [0x6d4b4e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PhotoMenuTop.ApplySettingItem - // void ApplySettingItem(FPhotoSettingInfo _settingInfo); // [0x6d0bed0] Final|Native|Protected|BlueprintCallable + // void ApplySettingItem(FPhotoSettingInfo _settingInfo); // [0x6d4b390] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.PhotoModeDecideCameraTargetInfo @@ -72658,15 +73525,15 @@ class UPhotoUtility : public UObject /// Functions // Function /Script/DP1Project.PhotoUtility.IsPhotoCameraTargetHorizontalOffsetRightLimit - // bool IsPhotoCameraTargetHorizontalOffsetRightLimit(); // [0x6d0d4f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsPhotoCameraTargetHorizontalOffsetRightLimit(); // [0x6d4c9b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PhotoUtility.IsPhotoCameraTargetHorizontalOffsetLeftLimit - // bool IsPhotoCameraTargetHorizontalOffsetLeftLimit(); // [0x6d0d4c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsPhotoCameraTargetHorizontalOffsetLeftLimit(); // [0x6d4c980] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PhotoUtility.IsPhotoCameraTargetHeightOffsetMin - // bool IsPhotoCameraTargetHeightOffsetMin(); // [0x6d0d490] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsPhotoCameraTargetHeightOffsetMin(); // [0x6d4c950] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PhotoUtility.IsPhotoCameraTargetHeightOffsetMax - // bool IsPhotoCameraTargetHeightOffsetMax(); // [0x6d0d460] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsPhotoCameraTargetHeightOffsetMax(); // [0x6d4c920] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PhotoUtility.IsIndoorMoveInputMap - // bool IsIndoorMoveInputMap(); // [0x6d0d430] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsIndoorMoveInputMap(); // [0x6d4c8f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.ModelIdAnimResource @@ -72693,9 +73560,9 @@ class UPickPointAnimManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.PickPointAnimManagerSubsystem.IsLoadedResource - // bool IsLoadedResource(FName& _motionId, FName& _prefix); // [0x692cc00] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsLoadedResource(FName& _motionId, FName& _prefix); // [0x695d0d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PickPointAnimManagerSubsystem.GetAnimMontage - // class UAnimMontage* GetAnimMontage(FName _motionId, FName _prefix); // [0x692cb30] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UAnimMontage* GetAnimMontage(FName _motionId, FName _prefix); // [0x695d000] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.PickPointAnimUtility @@ -72761,9 +73628,9 @@ class UPickPointGameConditionCommandSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.PickPointGameConditionCommandSubsystem.PickPointGameCond_IsModelId - // bool PickPointGameCond_IsModelId(FPickPointGameCndArgs& _rArgs); // [0x6d0fc50] Final|Native|Public|HasOutParms + // bool PickPointGameCond_IsModelId(FPickPointGameCndArgs& _rArgs); // [0x6d4f190] Final|Native|Public|HasOutParms // Function /Script/DP1Project.PickPointGameConditionCommandSubsystem.PickPointGameCond_FishingSpot_Lava - // bool PickPointGameCond_FishingSpot_Lava(FPickPointGameCndArgs& _rArgs); // [0x6d0fb90] Final|Native|Public|HasOutParms + // bool PickPointGameCond_FishingSpot_Lava(FPickPointGameCndArgs& _rArgs); // [0x6d4f0d0] Final|Native|Public|HasOutParms }; /// Class /Script/DP1Project.PickPointGameEventInterface @@ -72863,19 +73730,19 @@ class UPickPointUtility : public UObject /// Functions // Function /Script/DP1Project.PickPointUtility.RequestPickAction - // bool RequestPickAction(); // [0x6d11dd0] Final|Native|Static|Public|BlueprintCallable + // bool RequestPickAction(); // [0x6d51310] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PickPointUtility.RepopAllPickPoint - // void RepopAllPickPoint(); // [0x6975460] Final|Native|Static|Public|BlueprintCallable + // void RepopAllPickPoint(); // [0x69a7520] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.PickupCameraActor -/// Size: 0x0440 (1088 bytes) (0x0003A8 - 0x000440) align 8 MaxSize: 0x0440 +/// Size: 0x0448 (1096 bytes) (0x0003B0 - 0x000448) align 8 MaxSize: 0x0448 class APickupCameraActor : public AGameCameraActor { public: - unsigned char UnknownData00_8[0x50]; // 0x03A8 (0x0050) MISSED - class AActor* m_actor; // 0x03F8 (0x0008) - unsigned char UnknownData01_7[0x40]; // 0x0400 (0x0040) MISSED + unsigned char UnknownData00_8[0x50]; // 0x03B0 (0x0050) MISSED + class AActor* m_actor; // 0x0400 (0x0008) + unsigned char UnknownData01_7[0x40]; // 0x0408 (0x0040) MISSED }; /// Struct /Script/DP1Project.PLACE_ITEM_INFO @@ -72898,9 +73765,9 @@ class UPlaceItemSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.PlaceItemSubsystem.UnRegistAndDestroyItemByType - // void UnRegistAndDestroyItemByType(EPlaceItemType _type, bool _isDestroy); // [0x6d143c0] Final|Native|Public|BlueprintCallable + // void UnRegistAndDestroyItemByType(EPlaceItemType _type, bool _isDestroy); // [0x6d53900] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PlaceItemSubsystem.UnRegistAndDestroyItemById - // void UnRegistAndDestroyItemById(FName _id, bool _isDestroy); // [0x6d142f0] Final|Native|Public|BlueprintCallable + // void UnRegistAndDestroyItemById(FName _id, bool _isDestroy); // [0x6d53830] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.PlacementMiniGameObjParam @@ -72929,23 +73796,23 @@ class UPlacementMinigameUtility : public UObject /// Functions // Function /Script/DP1Project.PlacementMinigameUtility.SpawnPlacementMinigameObjectActor - // class ACraftObjActorBase* SpawnPlacementMinigameObjectActor(FName& _craftObjId, FName& _funcPointId); // [0x6d14df0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class ACraftObjActorBase* SpawnPlacementMinigameObjectActor(FName& _craftObjId, FName& _funcPointId); // [0x6d54330] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PlacementMinigameUtility.SetSelectedFuncPointId - // void SetSelectedFuncPointId(FName& _funcPointId); // [0x6d14d60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetSelectedFuncPointId(FName& _funcPointId); // [0x6d542a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PlacementMinigameUtility.ResetSelectedFuncPointId - // void ResetSelectedFuncPointId(); // [0x6d14d40] Final|Native|Static|Public|BlueprintCallable + // void ResetSelectedFuncPointId(); // [0x6d54280] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlacementMinigameUtility.IsPlacementMinigameObjectPlaced - // bool IsPlacementMinigameObjectPlaced(FName& _funcPointId); // [0x6d14ca0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsPlacementMinigameObjectPlaced(FName& _funcPointId); // [0x6d541e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlacementMinigameUtility.GetSelectedFuncPointId - // FName GetSelectedFuncPointId(); // [0x6d14c60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetSelectedFuncPointId(); // [0x6d541a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlacementMinigameUtility.GetPlacementMinigameSeId - // FName GetPlacementMinigameSeId(FName& _funcPointId); // [0x6d14bc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetPlacementMinigameSeId(FName& _funcPointId); // [0x6d54100] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlacementMinigameUtility.GetPlacementMinigameCraftObjId - // FName GetPlacementMinigameCraftObjId(FName& _funcPointId); // [0x6d14b20] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetPlacementMinigameCraftObjId(FName& _funcPointId); // [0x6d54060] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlacementMinigameUtility.FindPlacementMinigameObjectActor - // class ACraftObjActorBase* FindPlacementMinigameObjectActor(FName& _funcPointId); // [0x6d14a80] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class ACraftObjActorBase* FindPlacementMinigameObjectActor(FName& _funcPointId); // [0x6d53fc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PlacementMinigameUtility.CheckSpawnPlacementMinigameObject - // bool CheckSpawnPlacementMinigameObject(FName& _craftObjId, FName& _funcPointId); // [0x6d14990] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool CheckSpawnPlacementMinigameObject(FName& _craftObjId, FName& _funcPointId); // [0x6d53ed0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.PlannedConstructFuncPointActor @@ -72978,19 +73845,19 @@ class UPlannedConstructUtility : public UObject /// Functions // Function /Script/DP1Project.PlannedConstructUtility.IsExistCompletedConstruct - // bool IsExistCompletedConstruct(); // [0x6d159f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsExistCompletedConstruct(); // [0x6d54f30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlannedConstructUtility.IsEqualCategoryChangeObject - // bool IsEqualCategoryChangeObject(FCraftObjStatusHandle _objStHdl, ECraftObjCategory _category); // [0x6d15920] Final|Native|Static|Public|BlueprintCallable + // bool IsEqualCategoryChangeObject(FCraftObjStatusHandle _objStHdl, ECraftObjCategory _category); // [0x6d54e60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlannedConstructUtility.CreatePlannedConstructByStatusHandle - // FCraftObjHandle CreatePlannedConstructByStatusHandle(FCraftObjStatusHandle _objStHdl, bool _isMove, int32_t _moveGridIndex, FRotator& _moveRotate); // [0x6d157a0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FCraftObjHandle CreatePlannedConstructByStatusHandle(FCraftObjStatusHandle _objStHdl, bool _isMove, int32_t _moveGridIndex, FRotator& _moveRotate); // [0x6d54ce0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.PlannedConstructUtility.CreatePlannedConstruct - // FCraftObjHandle CreatePlannedConstruct(FCraftObjHandle _objHdl, bool _isMove, int32_t _moveGridIndex, FRotator& _moveRotate); // [0x6d15620] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FCraftObjHandle CreatePlannedConstruct(FCraftObjHandle _objHdl, bool _isMove, int32_t _moveGridIndex, FRotator& _moveRotate); // [0x6d54b60] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.PlannedConstructUtility.CheckEnableToChange - // bool CheckEnableToChange(FCraftObjStatusHandle _objStHdl); // [0x6d15590] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool CheckEnableToChange(FCraftObjStatusHandle _objStHdl); // [0x6d54ad0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlannedConstructUtility.ChangeCompletedPlannedConstruct - // FCraftObjStatusHandle ChangeCompletedPlannedConstruct(FCraftObjStatusHandle _objStHdl); // [0x6d15500] Final|Native|Static|Public|BlueprintCallable + // FCraftObjStatusHandle ChangeCompletedPlannedConstruct(FCraftObjStatusHandle _objStHdl); // [0x6d54a40] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlannedConstructUtility.ChangeAllCompletedPlannedConstruct - // void ChangeAllCompletedPlannedConstruct(); // [0x6d154e0] Final|Native|Static|Public|BlueprintCallable + // void ChangeAllCompletedPlannedConstruct(); // [0x6d54a20] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/DP1Project.PlantDungeonCreateDataHeader @@ -73123,7 +73990,7 @@ class UPlantDungeonAsset : public UDataAsset /// Functions // Function /Script/DP1Project.PlantDungeonAsset.Import - // void Import(); // [0x6944db0] Final|Native|Public + // void Import(); // [0x69759c0] Final|Native|Public }; /// Class /Script/DP1Project.PlantDungeonAssetUtility @@ -73218,7 +74085,7 @@ class UPlantDungeonFloorManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.PlantDungeonFloorManagerSubsystem.RegistAfterglowTimerMenu - // void RegistAfterglowTimerMenu(); // [0x6d178e0] Final|Native|Private + // void RegistAfterglowTimerMenu(); // [0x6d56e20] Final|Native|Private }; /// Class /Script/DP1Project.PlantDungeonGimmickManagerSubsystem @@ -73398,11 +74265,11 @@ class UPlantDungeonGlobalParam : public UObject /// Functions // Function /Script/DP1Project.PlantDungeonGlobalParam.SetPlantDungeonGlobalParamInstance - // void SetPlantDungeonGlobalParamInstance(class UPlantDungeonGlobalParam* _inst); // [0x6d181c0] Final|Native|Static|Public|BlueprintCallable + // void SetPlantDungeonGlobalParamInstance(class UPlantDungeonGlobalParam* _inst); // [0x6d57700] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonGlobalParam.PlantDungeonGlobalParamInsntance - // class UPlantDungeonGlobalParam* PlantDungeonGlobalParamInsntance(); // [0x6d18190] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UPlantDungeonGlobalParam* PlantDungeonGlobalParamInsntance(); // [0x6d576d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonGlobalParam.GetOption - // FPlantDungeonOption GetOption(); // [0x6d18150] Final|Native|Public|BlueprintCallable + // FPlantDungeonOption GetOption(); // [0x6d57690] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.PlantDungeonGoddessStatueActor @@ -73416,11 +74283,11 @@ class APlantDungeonGoddessStatueActor : public AMapRpgTargetActor /// Functions // Function /Script/DP1Project.PlantDungeonGoddessStatueActor.SetAnimationObject - // void SetAnimationObject(class UGameSkeletalMeshComponent* skeletal, class UAnimationAsset* animOn, class UAnimationAsset* animOff, class UAnimationAsset* animOffFailed); // [0x6d18500] Final|Native|Public|BlueprintCallable + // void SetAnimationObject(class UGameSkeletalMeshComponent* skeletal, class UAnimationAsset* animOn, class UAnimationAsset* animOff, class UAnimationAsset* animOffFailed); // [0x6d57a40] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonGoddessStatueActor.NotifyAction - // void NotifyAction(); // [0x6d184e0] Final|Native|Public|BlueprintCallable + // void NotifyAction(); // [0x6d57a20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonGoddessStatueActor.IsActiveStatue - // bool IsActiveStatue(); // [0x6d184b0] Final|Native|Public|BlueprintCallable + // bool IsActiveStatue(); // [0x6d579f0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.PlantDungeonGrowSetupInfo @@ -73449,23 +74316,23 @@ class UPlantDungeonGrowMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.PlantDungeonGrowMenuTop.UpdateParamInfo - // void UpdateParamInfo(); // [0x6d18ee0] Final|Native|Public|BlueprintCallable + // void UpdateParamInfo(); // [0x6d58420] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonGrowMenuTop.UpdateParameter_BP - // void UpdateParameter_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateParameter_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PlantDungeonGrowMenuTop.SetupParam - // void SetupParam(FPlantDungeonGrowSetupInfo& _setupInfo); // [0x6d18e40] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FPlantDungeonGrowSetupInfo& _setupInfo); // [0x6d58380] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PlantDungeonGrowMenuTop.PlayLevelUpAnimation_BP - // void PlayLevelUpAnimation_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayLevelUpAnimation_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PlantDungeonGrowMenuTop.IsSapling - // bool IsSapling(); // [0x6d18e10] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsSapling(); // [0x6d58350] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonGrowMenuTop.GetWateringNum - // int32_t GetWateringNum(); // [0x6d18df0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetWateringNum(); // [0x6d58330] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonGrowMenuTop.GetWateringMax - // int32_t GetWateringMax(); // [0x6d18dd0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetWateringMax(); // [0x6d58310] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonGrowMenuTop.GetQuality - // EPlantDungeonQuality GetQuality(); // [0x6d18db0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EPlantDungeonQuality GetQuality(); // [0x6d582f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonGrowMenuTop.GetParamInfoArray - // TArray GetParamInfoArray(); // [0x6d18ce0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetParamInfoArray(); // [0x6d58220] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.PlantDungeonInventorySetupInfo @@ -73514,29 +74381,29 @@ class UPlantDungeonInventoryMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.PlantDungeonInventoryMenuTop.SetFavorite - // void SetFavorite(FInventoryHandle& _handle, bool _isFavorite); // [0x6d19e40] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetFavorite(FInventoryHandle& _handle, bool _isFavorite); // [0x6d59380] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PlantDungeonInventoryMenuTop.Regist - // void Regist(FPlantDungeonInventorySetupInfo& _setupInfo); // [0x6d19da0] Final|Native|Public|HasOutParms|BlueprintCallable + // void Regist(FPlantDungeonInventorySetupInfo& _setupInfo); // [0x6d592e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PlantDungeonInventoryMenuTop.OpenVintageSelectConfirmWindow - // void OpenVintageSelectConfirmWindow(); // [0x6d19d80] Final|Native|Protected|BlueprintCallable + // void OpenVintageSelectConfirmWindow(); // [0x6d592c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PlantDungeonInventoryMenuTop.OnVintageSelectConfirmWindowCloseEndDelegate - // void OnVintageSelectConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d19ce0] Final|Native|Protected|HasOutParms + // void OnVintageSelectConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d59220] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.PlantDungeonInventoryMenuTop.OnSetListHeaderCount_BP - // void OnSetListHeaderCount_BP(int32_t _num, int32_t _max); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetListHeaderCount_BP(int32_t _num, int32_t _max); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PlantDungeonInventoryMenuTop.OnSetDetailInfo_BP - // void OnSetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnSetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.PlantDungeonInventoryMenuTop.OnChangeFocus - // void OnChangeFocus(int32_t _focusIndex); // [0x6d19c50] Final|Native|Protected|BlueprintCallable + // void OnChangeFocus(int32_t _focusIndex); // [0x6d59190] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PlantDungeonInventoryMenuTop.GetSelectedPlantDungeonInventoryItemInfo - // FPlantDungeonInventoryItemInfo GetSelectedPlantDungeonInventoryItemInfo(); // [0x6d19be0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FPlantDungeonInventoryItemInfo GetSelectedPlantDungeonInventoryItemInfo(); // [0x6d59120] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonInventoryMenuTop.GetPadMenuAnimationType - // EPadMenuAnimationType GetPadMenuAnimationType(); // [0x699ce40] Final|Native|Public|BlueprintCallable|BlueprintPure + // EPadMenuAnimationType GetPadMenuAnimationType(); // [0x69d0000] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonInventoryMenuTop.DisableItemNewFlag - // void DisableItemNewFlag(FInventoryHandle& _handle); // [0x6d19b40] Final|Native|Protected|HasOutParms|BlueprintCallable + // void DisableItemNewFlag(FInventoryHandle& _handle); // [0x6d59080] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PlantDungeonInventoryMenuTop.DecidedItem - // void DecidedItem(FInventoryHandle _handle); // [0x6d19ab0] Final|Native|Protected|BlueprintCallable + // void DecidedItem(FInventoryHandle _handle); // [0x6d58ff0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PlantDungeonInventoryMenuTop.CreateList - // void CreateList(); // [0x6d19a90] Final|Native|Protected|BlueprintCallable + // void CreateList(); // [0x6d58fd0] Final|Native|Protected|BlueprintCallable }; /// Struct /Script/DP1Project.DungeonMapTexRenderingResource @@ -73581,25 +74448,25 @@ class UPlantDungeonMenuUtility : public UObject /// Functions // Function /Script/DP1Project.PlantDungeonMenuUtility.GetPlantDungeonRewardItemInfo - // TArray GetPlantDungeonRewardItemInfo(FPlantDungeonStatusHandle _statusHandle); // [0x6d1b530] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetPlantDungeonRewardItemInfo(FPlantDungeonStatusHandle _statusHandle); // [0x6d5aa70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonMenuUtility.GetPlantDungeonRewardInfoByBranchStatusHandle - // FPlantDungeonRewardInfo GetPlantDungeonRewardInfoByBranchStatusHandle(FPlantDungeonBranchStatusHandle _branchStatusHandle); // [0x6d1b490] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FPlantDungeonRewardInfo GetPlantDungeonRewardInfoByBranchStatusHandle(FPlantDungeonBranchStatusHandle _branchStatusHandle); // [0x6d5a9d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonMenuUtility.GetPlantDungeonRewardInfo - // FPlantDungeonRewardInfo GetPlantDungeonRewardInfo(FPlantDungeonStatusHandle _statusHandle); // [0x6d1b3f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FPlantDungeonRewardInfo GetPlantDungeonRewardInfo(FPlantDungeonStatusHandle _statusHandle); // [0x6d5a930] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonMenuUtility.GetPlantDungeonQuality - // EPlantDungeonQuality GetPlantDungeonQuality(FPlantDungeonStatusHandle _statusHandle); // [0x6d1b360] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // EPlantDungeonQuality GetPlantDungeonQuality(FPlantDungeonStatusHandle _statusHandle); // [0x6d5a8a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonMenuUtility.GetPlantDungeonName - // FString GetPlantDungeonName(FPlantDungeonStatusHandle _statusHandle); // [0x6d1b2b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetPlantDungeonName(FPlantDungeonStatusHandle _statusHandle); // [0x6d5a7f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonMenuUtility.GetPlantDungeonItemNum - // int32_t GetPlantDungeonItemNum(); // [0x6d1b280] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetPlantDungeonItemNum(); // [0x6d5a7c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonMenuUtility.GetPlantDungeonInfo - // FPlantDungeonInfo GetPlantDungeonInfo(FPlantDungeonStatusHandle _statusHandle); // [0x6d1b180] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FPlantDungeonInfo GetPlantDungeonInfo(FPlantDungeonStatusHandle _statusHandle); // [0x6d5a6c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonMenuUtility.GetPlantDungeonGrowInfo - // FPlantDungeonGrowInfo GetPlantDungeonGrowInfo(FPlantDungeonStatusHandle _statusHandle); // [0x6d1b060] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FPlantDungeonGrowInfo GetPlantDungeonGrowInfo(FPlantDungeonStatusHandle _statusHandle); // [0x6d5a5a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonMenuUtility.GetPlantDungeonBranchNum - // int32_t GetPlantDungeonBranchNum(); // [0x6d1b030] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetPlantDungeonBranchNum(); // [0x6d5a570] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonMenuUtility.GetPlantDungeonBossInfo - // FPlantDungeonBossInfo GetPlantDungeonBossInfo(FPlantDungeonStatusHandle _statusHandle); // [0x6d1af70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FPlantDungeonBossInfo GetPlantDungeonBossInfo(FPlantDungeonStatusHandle _statusHandle); // [0x6d5a4b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.PlantDungeonResultTelopSetupInfo @@ -73619,7 +74486,7 @@ class UPlantDungeonResultTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.PlantDungeonResultTelopMenuTop.OnSetTelopType_BP - // void OnSetTelopType_BP(EPlantDungeonResultTelopType _telopType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetTelopType_BP(EPlantDungeonResultTelopType _telopType); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.PlantDungeonRetireConfirmSetupInfo @@ -73652,11 +74519,11 @@ class UPlantDungeonRetireConfirmMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.PlantDungeonRetireConfirmMenuTop.SetupParam_BP - // void SetupParam_BP(int32_t _num, int32_t _max); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetupParam_BP(int32_t _num, int32_t _max); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PlantDungeonRetireConfirmMenuTop.OpenConfirmWindow - // void OpenConfirmWindow(); // [0x6d1bf10] Final|Native|Protected|BlueprintCallable + // void OpenConfirmWindow(); // [0x6d5b450] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PlantDungeonRetireConfirmMenuTop.OnConfirmWindowMenuCloseEndDelegate - // void OnConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d1be70] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d5b3b0] Final|Native|Protected|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.PlantDungeonRipeningAlterSoilActor @@ -73671,9 +74538,9 @@ class APlantDungeonRipeningAlterSoilActor : public AMapActor /// Functions // Function /Script/DP1Project.PlantDungeonRipeningAlterSoilActor.UpdateSoilInfo - // void UpdateSoilInfo(); // [0x6d1c1c0] Final|Native|Protected|BlueprintCallable + // void UpdateSoilInfo(); // [0x6d5b700] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PlantDungeonRipeningAlterSoilActor.SetEffectAnchor - // void SetEffectAnchor(class UStaticMeshComponent* anchor); // [0x6d1c130] Final|Native|Protected|BlueprintCallable + // void SetEffectAnchor(class UStaticMeshComponent* anchor); // [0x6d5b670] Final|Native|Protected|BlueprintCallable }; /// Struct /Script/DP1Project.PlantDungeonRoomPlacementInfo @@ -73711,7 +74578,7 @@ class APlantDungeonRoomActor : public ALevelInstance /// Functions // Function /Script/DP1Project.PlantDungeonRoomActor.OnPlayerIn - // void OnPlayerIn(); // [0x6d1c5a0] Final|Native|Public|BlueprintCallable + // void OnPlayerIn(); // [0x6d5bae0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.PlantDungeonRoom @@ -73744,7 +74611,7 @@ class APlantDungeonRoomPlacementActor : public AActor /// Functions // Function /Script/DP1Project.PlantDungeonRoomPlacementActor.GetPlacementObjType - // EPlantDungeonRoomPlacementObjType GetPlacementObjType(); // [0x6d1c9c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EPlantDungeonRoomPlacementObjType GetPlacementObjType(); // [0x6d5bf00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.PlantDungeonRoomWallActor @@ -73780,79 +74647,79 @@ class UPlantDungeonRootMapMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.UpdateSelectFloorData - // void UpdateSelectFloorData(int32_t _ageIndex, int32_t _floorIndex); // [0x6d1e2f0] Final|Native|Public|BlueprintCallable + // void UpdateSelectFloorData(int32_t _ageIndex, int32_t _floorIndex); // [0x6d5d830] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.UpdateDetailInfo - // void UpdateDetailInfo(int32_t nextAgeIndex, int32_t nextFloorIndex); // [0x6d1e220] Final|Native|Public|BlueprintCallable + // void UpdateDetailInfo(int32_t nextAgeIndex, int32_t nextFloorIndex); // [0x6d5d760] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.Update_BP - // void Update_BP(float _deltaTime); // [0x35d7f00] Event|Public|BlueprintEvent + // void Update_BP(float _deltaTime); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.SetupFloorIconNum - // void SetupFloorIconNum(); // [0x6d1e200] Final|Native|Public|BlueprintCallable + // void SetupFloorIconNum(); // [0x6d5d740] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.SetupFloorIcon - // void SetupFloorIcon(); // [0x6d1e1e0] Final|Native|Public|BlueprintCallable + // void SetupFloorIcon(); // [0x6d5d720] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.SetupCharacterSetupTabGroup - // void SetupCharacterSetupTabGroup(); // [0x6d1e1c0] Final|Native|Public|BlueprintCallable + // void SetupCharacterSetupTabGroup(); // [0x6d5d700] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.SetupAgeLagel - // void SetupAgeLagel(); // [0x6d1e1a0] Final|Native|Public|BlueprintCallable + // void SetupAgeLagel(); // [0x6d5d6e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.SearchCurrentFocusIconInfo - // bool SearchCurrentFocusIconInfo(FPlantDungeonFloorIconInfo& _retInfo); // [0x6d1e0e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool SearchCurrentFocusIconInfo(FPlantDungeonFloorIconInfo& _retInfo); // [0x6d5d620] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.RetAgeInfo - // bool RetAgeInfo(FPlantDungeonRouteMapAgeInfo& _retInfo, int32_t _index); // [0x6d1df60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool RetAgeInfo(FPlantDungeonRouteMapAgeInfo& _retInfo, int32_t _index); // [0x6d5d4a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.PlayFloorIconFocusAnim - // void PlayFloorIconFocusAnim(int32_t _ageIndex, int32_t _floorIndex, bool _isFocus); // [0x6d1de50] Final|Native|Public|BlueprintCallable + // void PlayFloorIconFocusAnim(int32_t _ageIndex, int32_t _floorIndex, bool _isFocus); // [0x6d5d390] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.OpenFreeCursor - // void OpenFreeCursor(); // [0x6d1de30] Final|Native|Public|BlueprintCallable + // void OpenFreeCursor(); // [0x6d5d370] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.OpenDialog - // void OpenDialog(EPlantDungeonRouteMapDialogType _dialogType); // [0x6d1ddb0] Final|Native|Public|BlueprintCallable + // void OpenDialog(EPlantDungeonRouteMapDialogType _dialogType); // [0x6d5d2f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.OnCloseEndDialog_BP - // void OnCloseEndDialog_BP(bool _isOK); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnCloseEndDialog_BP(bool _isOK); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.OnCloseEndDialog - // void OnCloseEndDialog(FHandle& _handle); // [0x6d1dd10] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnCloseEndDialog(FHandle& _handle); // [0x6d5d250] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.NextDetailPage - // void NextDetailPage(); // [0x6d1dcf0] Final|Native|Public|BlueprintCallable + // void NextDetailPage(); // [0x6d5d230] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.IsOpenedThroughPad - // bool IsOpenedThroughPad(); // [0x6d1dcd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsOpenedThroughPad(); // [0x6d5d210] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.IsNomalFloorAllClear - // bool IsNomalFloorAllClear(); // [0x6d1dca0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsNomalFloorAllClear(); // [0x6d5d1e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.IsFloorMove - // bool IsFloorMove(); // [0x6d1dc80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsFloorMove(); // [0x6d5d1c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.IsEnableMoveFloor - // bool IsEnableMoveFloor(); // [0x6d1dc60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnableMoveFloor(); // [0x6d5d1a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.IsEnableFreeCursor - // bool IsEnableFreeCursor(); // [0x6d1dc40] Final|Native|Private|BlueprintCallable|BlueprintPure + // bool IsEnableFreeCursor(); // [0x6d5d180] Final|Native|Private|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.IsEnableChangeParty - // bool IsEnableChangeParty(); // [0x6d1dc20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnableChangeParty(); // [0x6d5d160] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.IsCurrentBossFloor - // bool IsCurrentBossFloor(); // [0x6d1dbf0] Final|Native|Private|BlueprintCallable|BlueprintPure|Const + // bool IsCurrentBossFloor(); // [0x6d5d130] Final|Native|Private|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.IsChallengeBoss - // bool IsChallengeBoss(FPlantDungeonFloorIconInfo _info); // [0x6d1dac0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsChallengeBoss(FPlantDungeonFloorIconInfo _info); // [0x6d5d000] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.GetOpenDialogType - // EPlantDungeonRouteMapDialogType GetOpenDialogType(); // [0x6c53810] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EPlantDungeonRouteMapDialogType GetOpenDialogType(); // [0x6c8afd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.GetNextFloorIndex - // int32_t GetNextFloorIndex(); // [0x6d1daa0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNextFloorIndex(); // [0x6d5cfe0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.GetNextAgeIndex - // int32_t GetNextAgeIndex(); // [0x6d1da80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNextAgeIndex(); // [0x6d5cfc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.GetFreeCursorPosition - // FVector2D GetFreeCursorPosition(); // [0x6d1da40] Final|Native|Public|HasDefaults|BlueprintCallable + // FVector2D GetFreeCursorPosition(); // [0x6d5cf80] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.GetFloorIconNumX - // int32_t GetFloorIconNumX(); // [0x6d1da20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetFloorIconNumX(); // [0x6d5cf60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.GetDunggeonHierarchyGroupEdit_BP - // class UMenuGroupDngeonHierarchy* GetDunggeonHierarchyGroupEdit_BP(); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // class UMenuGroupDngeonHierarchy* GetDunggeonHierarchyGroupEdit_BP(); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.GetDunggeonHeaderGroupEdit_BP - // class UMenuGroupRouteMapHeader* GetDunggeonHeaderGroupEdit_BP(); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // class UMenuGroupRouteMapHeader* GetDunggeonHeaderGroupEdit_BP(); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.GetDunggeonDetailGroupEdit_BP - // class UMenuGroupDungeonRouteMapDetail* GetDunggeonDetailGroupEdit_BP(); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // class UMenuGroupDungeonRouteMapDetail* GetDunggeonDetailGroupEdit_BP(); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.GetDunggeonCharacterTabGroupEdit_BP - // class UTabMenuGroup* GetDunggeonCharacterTabGroupEdit_BP(); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // class UTabMenuGroup* GetDunggeonCharacterTabGroupEdit_BP(); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.GetCurrentFloorIndex - // int32_t GetCurrentFloorIndex(); // [0x6d1da00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetCurrentFloorIndex(); // [0x6d5cf40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.GetCurrentAgeIndex - // int32_t GetCurrentAgeIndex(); // [0x6c0a850] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetCurrentAgeIndex(); // [0x6c41dd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.CloseFreeCursor - // void CloseFreeCursor(); // [0x6d1d9e0] Final|Native|Public|BlueprintCallable + // void CloseFreeCursor(); // [0x6d5cf20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonRootMapMenuTop.ChangeSelectFloor - // bool ChangeSelectFloor(int32_t _floorMove, int32_t _ageMove); // [0x6d1d910] Final|Native|Public|BlueprintCallable + // bool ChangeSelectFloor(int32_t _floorMove, int32_t _ageMove); // [0x6d5ce50] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.PlantDungeonRoutMapInitInfo @@ -73872,55 +74739,55 @@ class UPlantDungeonUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.PlantDungeonUtility.SetupPlantDungeonObjMapJumpFp - // void SetupPlantDungeonObjMapJumpFp(class AMapJumpFuncPointActor* _fpActor, class ACraftObjActorBase* _plantDungeonObj); // [0x6d1ff40] Final|Native|Static|Public|BlueprintCallable + // void SetupPlantDungeonObjMapJumpFp(class AMapJumpFuncPointActor* _fpActor, class ACraftObjActorBase* _plantDungeonObj); // [0x6d5f480] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.SetRebuildEffectPosition - // void SetRebuildEffectPosition(FVector _pos); // [0x6d1fec0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void SetRebuildEffectPosition(FVector _pos); // [0x6d5f400] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.SearchCraftObjActorFromPlantDungeonStatus - // class ACraftObjActorBase* SearchCraftObjActorFromPlantDungeonStatus(FPlantDungeonStatusHandle _handle); // [0x6d1fe30] Final|Native|Static|Public|BlueprintCallable + // class ACraftObjActorBase* SearchCraftObjActorFromPlantDungeonStatus(FPlantDungeonStatusHandle _handle); // [0x6d5f370] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.RunCameraMoveToOverViewPoint - // void RunCameraMoveToOverViewPoint(FVector& _focusTarget, FName& _moveCameraName); // [0x6d1fd50] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void RunCameraMoveToOverViewPoint(FVector& _focusTarget, FName& _moveCameraName); // [0x6d5f290] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.NotifyRipenningAlterExhume - // void NotifyRipenningAlterExhume(); // [0x6d1fd30] Final|Native|Static|Public|BlueprintCallable + // void NotifyRipenningAlterExhume(); // [0x6d5f270] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.NotifyDoEnterToPlantDungeon - // void NotifyDoEnterToPlantDungeon(); // [0x6d1fd10] Final|Native|Static|Public|BlueprintCallable + // void NotifyDoEnterToPlantDungeon(); // [0x6d5f250] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.NotifyChoicePlantDungeonFloor - // void NotifyChoicePlantDungeonFloor(FPlantDungeonFloorStatusHandle _handle); // [0x6d1fc90] Final|Native|Static|Public|BlueprintCallable + // void NotifyChoicePlantDungeonFloor(FPlantDungeonFloorStatusHandle _handle); // [0x6d5f1d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.NotifyBeginDestroyAction - // void NotifyBeginDestroyAction(FPlantDungeonStatusHandle _handle); // [0x6d1fc10] Final|Native|Static|Public|BlueprintCallable + // void NotifyBeginDestroyAction(FPlantDungeonStatusHandle _handle); // [0x6d5f150] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.IsRipenningAlterBuried - // bool IsRipenningAlterBuried(); // [0x6d1fbe0] Final|Native|Static|Public|BlueprintCallable + // bool IsRipenningAlterBuried(); // [0x6d5f120] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.IsPlantDungeonInformation - // bool IsPlantDungeonInformation(); // [0x6d1fbb0] Final|Native|Static|Public|BlueprintCallable + // bool IsPlantDungeonInformation(); // [0x6d5f0f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.IsPickTypePlantDungeon - // bool IsPickTypePlantDungeon(class ACraftObjActorBase* _self); // [0x6d1fb20] Final|Native|Static|Public|BlueprintCallable + // bool IsPickTypePlantDungeon(class ACraftObjActorBase* _self); // [0x6d5f060] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.IsExistPlantDungeon - // bool IsExistPlantDungeon(); // [0x6d1faf0] Final|Native|Static|Public|BlueprintCallable + // bool IsExistPlantDungeon(); // [0x6d5f030] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.IsBattleTypePlantDungeon - // bool IsBattleTypePlantDungeon(class ACraftObjActorBase* _self); // [0x6d1fa60] Final|Native|Static|Public|BlueprintCallable + // bool IsBattleTypePlantDungeon(class ACraftObjActorBase* _self); // [0x6d5efa0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.GetPlantDungeonUnnecessaryReason - // EPlantDungeonResultType GetPlantDungeonUnnecessaryReason(FPlantDungeonStatusHandle _handle); // [0x6d1f9d0] Final|Native|Static|Public|BlueprintCallable + // EPlantDungeonResultType GetPlantDungeonUnnecessaryReason(FPlantDungeonStatusHandle _handle); // [0x6d5ef10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.GetPlantDungeonStatusHandleFromCraftObjActor - // FPlantDungeonStatusHandle GetPlantDungeonStatusHandleFromCraftObjActor(class ACraftObjActorBase* _plantDungeonObj); // [0x6d1f940] Final|Native|Static|Public|BlueprintCallable + // FPlantDungeonStatusHandle GetPlantDungeonStatusHandleFromCraftObjActor(class ACraftObjActorBase* _plantDungeonObj); // [0x6d5ee80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.GetPlantDungeonMapTexture - // class UTexture* GetPlantDungeonMapTexture(); // [0x6d1f910] Final|Native|Static|Public|BlueprintCallable + // class UTexture* GetPlantDungeonMapTexture(); // [0x6d5ee50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.GetPlantDungeonMapRenderTargetTexture - // class UTextureRenderTarget2D* GetPlantDungeonMapRenderTargetTexture(); // [0x6d1f910] Final|Native|Static|Public|BlueprintCallable + // class UTextureRenderTarget2D* GetPlantDungeonMapRenderTargetTexture(); // [0x6d5ee50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.GetPlantDungeonGrowState - // EPlantDungeonGrowthState GetPlantDungeonGrowState(class ACraftObjActorBase* _objActor); // [0x6d1f880] Final|Native|Static|Public|BlueprintCallable + // EPlantDungeonGrowthState GetPlantDungeonGrowState(class ACraftObjActorBase* _objActor); // [0x6d5edc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.ExecDestroyPlantDungeon - // bool ExecDestroyPlantDungeon(class ACraftObjActorBase* _dungeonObj); // [0x6d1f7f0] Final|Native|Static|Public|BlueprintCallable + // bool ExecDestroyPlantDungeon(class ACraftObjActorBase* _dungeonObj); // [0x6d5ed30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.CreateMapJumpFpIdToOwnPlantDungeon - // FName CreateMapJumpFpIdToOwnPlantDungeon(class ACraftObjActorBase* _plantDungeonObj); // [0x6d1f760] Final|Native|Static|Public|BlueprintCallable + // FName CreateMapJumpFpIdToOwnPlantDungeon(class ACraftObjActorBase* _plantDungeonObj); // [0x6d5eca0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.CreateMapJumpFpIdToOwnPlaceMap - // FName CreateMapJumpFpIdToOwnPlaceMap(FPlantDungeonStatusHandle _plantDungeonHdl); // [0x6d1f6d0] Final|Native|Static|Public|BlueprintCallable + // FName CreateMapJumpFpIdToOwnPlaceMap(FPlantDungeonStatusHandle _plantDungeonHdl); // [0x6d5ec10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.CollectUnnecessaryPlantDungeonHandle - // void CollectUnnecessaryPlantDungeonHandle(TArray& _dst); // [0x6d1f630] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void CollectUnnecessaryPlantDungeonHandle(TArray& _dst); // [0x6d5eb70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.CanEnterTo - // bool CanEnterTo(FPlantDungeonFloorStatusHandle _handle); // [0x6d1f5a0] Final|Native|Static|Public|BlueprintCallable + // bool CanEnterTo(FPlantDungeonFloorStatusHandle _handle); // [0x6d5eae0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.BeginPlantDungeonGrowupAction - // void BeginPlantDungeonGrowupAction(FName& _actorActionFuncName); // [0x6d1f510] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void BeginPlantDungeonGrowupAction(FName& _actorActionFuncName); // [0x6d5ea50] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PlantDungeonUtility.BeginDestroyUnnecessaryPlantDungeon - // void BeginDestroyUnnecessaryPlantDungeon(); // [0x6d1f4f0] Final|Native|Static|Public|BlueprintCallable + // void BeginDestroyUnnecessaryPlantDungeon(); // [0x6d5ea30] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.PlantDungeonVintageMenuTop @@ -73933,9 +74800,9 @@ class UPlantDungeonVintageMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.PlantDungeonVintageMenuTop.UpdateText - // void UpdateText(); // [0x6d202a0] Final|Native|Protected|BlueprintCallable + // void UpdateText(); // [0x6d5f7e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PlantDungeonVintageMenuTop.SetText_BP - // void SetText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.PlantDungeonVintageSelectMenuTop @@ -73950,21 +74817,21 @@ class UPlantDungeonVintageSelectMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.PlantDungeonVintageSelectMenuTop.SetupButtonInfoList - // void SetupButtonInfoList(); // [0x6d20c50] Final|Native|Protected|BlueprintCallable + // void SetupButtonInfoList(); // [0x6d60190] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PlantDungeonVintageSelectMenuTop.SetupButtonInfo_BP - // void SetupButtonInfo_BP(FPlantDungeonVintageSeletButtonInfo& _buttonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupButtonInfo_BP(FPlantDungeonVintageSeletButtonInfo& _buttonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.PlantDungeonVintageSelectMenuTop.OpenPlayerInfo - // void OpenPlayerInfo(); // [0x6d20c30] Final|Native|Private + // void OpenPlayerInfo(); // [0x6d60170] Final|Native|Private // Function /Script/DP1Project.PlantDungeonVintageSelectMenuTop.OpenConfirmWindow - // void OpenConfirmWindow(); // [0x6d20c10] Final|Native|Private + // void OpenConfirmWindow(); // [0x6d60150] Final|Native|Private // Function /Script/DP1Project.PlantDungeonVintageSelectMenuTop.OnListButtonDecided - // void OnListButtonDecided(int32_t _listIndex); // [0x6d20b80] Final|Native|Protected|BlueprintCallable + // void OnListButtonDecided(int32_t _listIndex); // [0x6d600c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PlantDungeonVintageSelectMenuTop.OnConfirmWindowCloseEndDelegate - // void OnConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d20ae0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d60020] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PlantDungeonVintageSelectMenuTop.GetVintageText - // FString GetVintageText(int32_t _vintage); // [0x6d20a00] Final|Native|Private + // FString GetVintageText(int32_t _vintage); // [0x6d5ff40] Final|Native|Private // Function /Script/DP1Project.PlantDungeonVintageSelectMenuTop.ClosePlayerInfo - // void ClosePlayerInfo(); // [0x6d209e0] Final|Native|Private + // void ClosePlayerInfo(); // [0x6d5ff20] Final|Native|Private }; /// Struct /Script/DP1Project.PlantDungeonWarteringItemSetupInfo @@ -73993,29 +74860,29 @@ class UPlantDungeonWateringItemMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.PlantDungeonWateringItemMenuTop.SetupParam - // void SetupParam(FPlantDungeonWarteringItemSetupInfo& _setupInfo); // [0x6d21db0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FPlantDungeonWarteringItemSetupInfo& _setupInfo); // [0x6d612f0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PlantDungeonWateringItemMenuTop.PlayWateringMotion - // void PlayWateringMotion(); // [0x6d21d90] Final|Native|Protected|BlueprintCallable + // void PlayWateringMotion(); // [0x6d612d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PlantDungeonWateringItemMenuTop.PlayLevelUpEffect - // void PlayLevelUpEffect(); // [0x6d21d70] Final|Native|Protected|BlueprintCallable + // void PlayLevelUpEffect(); // [0x6d612b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PlantDungeonWateringItemMenuTop.OpenWateringMaxWidow - // void OpenWateringMaxWidow(); // [0x6d21d50] Final|Native|Protected|BlueprintCallable + // void OpenWateringMaxWidow(); // [0x6d61290] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PlantDungeonWateringItemMenuTop.OpenWateringItemHaveNotWidow - // void OpenWateringItemHaveNotWidow(); // [0x6d21d30] Final|Native|Protected|BlueprintCallable + // void OpenWateringItemHaveNotWidow(); // [0x6d61270] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PlantDungeonWateringItemMenuTop.OnWateringMaxWindowCloseEndDelegate - // void OnWateringMaxWindowCloseEndDelegate(FHandle& _handle); // [0x6d21c90] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnWateringMaxWindowCloseEndDelegate(FHandle& _handle); // [0x6d611d0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PlantDungeonWateringItemMenuTop.OnWateringItemHaveNotWindowCloseEndDelegate - // void OnWateringItemHaveNotWindowCloseEndDelegate(FHandle& _handle); // [0x6a2b800] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnWateringItemHaveNotWindowCloseEndDelegate(FHandle& _handle); // [0x6a60210] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PlantDungeonWateringItemMenuTop.IsWateredCountMax - // bool IsWateredCountMax(); // [0x6d21c60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsWateredCountMax(); // [0x6d611a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonWateringItemMenuTop.IsHaveWateringItem - // bool IsHaveWateringItem(); // [0x6d21c30] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsHaveWateringItem(); // [0x6d61170] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonWateringItemMenuTop.GetWateringItemName - // FString GetWateringItemName(int32_t _index); // [0x6d21aa0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetWateringItemName(int32_t _index); // [0x6d60fe0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonWateringItemMenuTop.GetWateringItemInfoArray - // TArray GetWateringItemInfoArray(); // [0x6d21860] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetWateringItemInfoArray(); // [0x6d60da0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlantDungeonWateringItemMenuTop.ExecuteWatering - // void ExecuteWatering(int32_t _index); // [0x6d217d0] Final|Native|Protected|BlueprintCallable + // void ExecuteWatering(int32_t _index); // [0x6d60d10] Final|Native|Protected|BlueprintCallable }; /// Struct /Script/DP1Project.PlantDungeonWindowSetupInfo @@ -74044,13 +74911,13 @@ class UPlantDungeonWindowMenu : public UMenuTop /// Functions // Function /Script/DP1Project.PlantDungeonWindowMenu.UpdatePageMax_BP - // void UpdatePageMax_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdatePageMax_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PlantDungeonWindowMenu.SetupParam - // void SetupParam(FPlantDungeonWindowSetupInfo& _setupInfo); // [0x6d22460] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FPlantDungeonWindowSetupInfo& _setupInfo); // [0x6d619a0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PlantDungeonWindowMenu.SetPage_BP - // void SetPage_BP(FPlantDungeonStatusHandle& _handle, EPlantDungeonDetailType& _detailType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetPage_BP(FPlantDungeonStatusHandle& _handle, EPlantDungeonDetailType& _detailType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.PlantDungeonWindowMenu.OnChoiceWindowCloseEndDelegate - // void OnChoiceWindowCloseEndDelegate(FHandle& _handle); // [0x6d223c0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnChoiceWindowCloseEndDelegate(FHandle& _handle); // [0x6d61900] Final|Native|Protected|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.PlantLeafeActor @@ -74069,7 +74936,7 @@ class APlantLeafeActor : public AActor /// Functions // Function /Script/DP1Project.PlantLeafeActor.IsPlayingAnim - // bool IsPlayingAnim(); // [0x6d227c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlayingAnim(); // [0x6d61d00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/DP1Project.PlantLeafeAnimIdResource @@ -74090,9 +74957,9 @@ class UPlantLeafeAnimManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.PlantLeafeAnimManagerSubsystem.IsLoadedResource - // bool IsLoadedResource(FName& _motionId, FName& _prefix); // [0x692cc00] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsLoadedResource(FName& _motionId, FName& _prefix); // [0x695d0d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PlantLeafeAnimManagerSubsystem.GetAnimMontage - // class UAnimMontage* GetAnimMontage(FName _motionId, FName _prefix); // [0x692cb30] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UAnimMontage* GetAnimMontage(FName _motionId, FName _prefix); // [0x695d000] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.PlantLeafeManager @@ -74137,16 +75004,16 @@ class APlayerGameCameraManager : public APlayerCameraManager FCameraActorInfoInUse m_permanentCameraInfo; // 0x24F8 (0x0020) TArray m_temporaryPusCameraInfoList; // 0x2518 (0x0010) class UHoldFuncManager* m_holdFuncManager; // 0x2528 (0x0008) - SDK_UNDEFINED(16,636) /* FMulticastInlineDelegate */ __um(m_updateDelegate); // 0x2530 (0x0010) + SDK_UNDEFINED(16,622) /* FMulticastInlineDelegate */ __um(m_updateDelegate); // 0x2530 (0x0010) class AGameCameraActor* m_pCurrentCameraActor; // 0x2540 (0x0008) unsigned char UnknownData02_7[0x8]; // 0x2548 (0x0008) MISSED /// Functions // Function /Script/DP1Project.PlayerGameCameraManager.Regist_PlayPickUpCamera - // void Regist_PlayPickUpCamera(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d23850] Final|Native|Public|HasOutParms + // void Regist_PlayPickUpCamera(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d62d90] Final|Native|Public|HasOutParms // Function /Script/DP1Project.PlayerGameCameraManager.HoldEnd_EndPickUpCamera - // void HoldEnd_EndPickUpCamera(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d23430] Final|Native|Public|HasOutParms + // void HoldEnd_EndPickUpCamera(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d62970] Final|Native|Public|HasOutParms }; /// Struct /Script/DP1Project.PlayerInfoSetupInitData @@ -74178,15 +75045,15 @@ class UPlayerInfoMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.PlayerInfoMenuTop.UpdateParam_BP - // void UpdateParam_BP(FPlayerInfoSetupInitData& _initInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void UpdateParam_BP(FPlayerInfoSetupInitData& _initInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.PlayerInfoMenuTop.UpdateCurrencyValue - // void UpdateCurrencyValue(); // [0x6d24660] Final|Native|Public|BlueprintCallable + // void UpdateCurrencyValue(); // [0x6d63ba0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.PlayerInfoMenuTop.SetupParam_BP - // void SetupParam_BP(FPlayerInfoSetupInitData& _initInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetupParam_BP(FPlayerInfoSetupInitData& _initInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.PlayerInfoMenuTop.SetupParam - // void SetupParam(FPlayerInfoSetupInitData& _setupData); // [0x6d245a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FPlayerInfoSetupInitData& _setupData); // [0x6d63ae0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PlayerInfoMenuTop.GetCurrencyValue - // int32_t GetCurrencyValue(ECurrencyType currencyType); // [0x6d24510] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetCurrencyValue(ECurrencyType currencyType); // [0x6d63a50] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.PlayerKnockOutFriendHelpSetupInfo @@ -74215,9 +75082,9 @@ class UPlayerKnockOutFriendHelpMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.PlayerKnockOutFriendHelpMenuTop.SetLimitTimeVisibility_BP - // void SetLimitTimeVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetLimitTimeVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PlayerKnockOutFriendHelpMenuTop.SetLimitTime_BP - // void SetLimitTime_BP(float _limitTime); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetLimitTime_BP(float _limitTime); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.PlayerKnockOutTimerSetupInfo @@ -74246,9 +75113,9 @@ class UPlayerKnockOutTimerMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.PlayerKnockOutTimerMenuTop.SetLimitTimeVisibility_BP - // void SetLimitTimeVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetLimitTimeVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PlayerKnockOutTimerMenuTop.SetLimitTime_BP - // void SetLimitTime_BP(float _limitTime); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetLimitTime_BP(float _limitTime); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.PlayerKnockOutWindowSetupInfo @@ -74272,38 +75139,44 @@ class UPlayerKnockOutWindowInitInfo : public UObject }; /// Class /Script/DP1Project.PlayerKnockOutWindowMenuTop -/// Size: 0x06B0 (1712 bytes) (0x000650 - 0x0006B0) align 8 MaxSize: 0x06B0 +/// Size: 0x06C0 (1728 bytes) (0x000650 - 0x0006C0) align 8 MaxSize: 0x06C0 class UPlayerKnockOutWindowMenuTop : public UMenuTop { public: - unsigned char UnknownData00_1[0x60]; // 0x0650 (0x0060) MISSED + unsigned char UnknownData00_1[0x70]; // 0x0650 (0x0070) MISSED /// Functions + // Function /Script/DP1Project.PlayerKnockOutWindowMenuTop.UpdateRevivalButtonTime_BP + // void UpdateRevivalButtonTime_BP(int32_t _buttonType, FPlayerKnockOutButtonInfo _info); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Script/DP1Project.PlayerKnockOutWindowMenuTop.UpdateRevivalButton_BP + // void UpdateRevivalButton_BP(int32_t _buttonType, FPlayerKnockOutButtonInfo _info); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PlayerKnockOutWindowMenuTop.SetTimerType_BP - // void SetTimerType_BP(EPlayerKnockOutTimerType _timerType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTimerType_BP(EPlayerKnockOutTimerType _timerType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PlayerKnockOutWindowMenuTop.SetLimitTimeVisibility_BP - // void SetLimitTimeVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetLimitTimeVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PlayerKnockOutWindowMenuTop.SetLimitTime_BP - // void SetLimitTime_BP(float _limitTime); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetLimitTime_BP(float _limitTime); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PlayerKnockOutWindowMenuTop.OnOpenReviveItemSelectWindowMenuCloseEndDelegate - // void OnOpenReviveItemSelectWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d25b70] Final|Native|Protected|HasOutParms + // void OnOpenReviveItemSelectWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d652a0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.PlayerKnockOutWindowMenuTop.OnOpenBackToLobbyConfirmWindowMenuCloseEndDelegate - // void OnOpenBackToLobbyConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d25ad0] Final|Native|Protected|HasOutParms + // void OnOpenBackToLobbyConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d65200] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.PlayerKnockOutWindowMenuTop.OnGiveUpDungeonConfirmWindowMenuCloseEndDelegate - // void OnGiveUpDungeonConfirmWindowMenuCloseEndDelegate(); // [0x6d25ab0] Final|Native|Protected + // void OnGiveUpDungeonConfirmWindowMenuCloseEndDelegate(); // [0x6d651e0] Final|Native|Protected // Function /Script/DP1Project.PlayerKnockOutWindowMenuTop.OnCancelButton_BP - // void OnCancelButton_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnCancelButton_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PlayerKnockOutWindowMenuTop.IsDecidable - // bool IsDecidable(int32_t _buttonType); // [0x6d25a10] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsDecidable(int32_t _buttonType); // [0x6d65140] Final|Native|Protected|BlueprintCallable|BlueprintPure + // Function /Script/DP1Project.PlayerKnockOutWindowMenuTop.GetTitleText + // FString GetTitleText(); // [0x6d650e0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlayerKnockOutWindowMenuTop.GetPlayerKnockOutLimitTime - // float GetPlayerKnockOutLimitTime(); // [0x6d259f0] Final|Native|Public|BlueprintCallable|BlueprintPure + // float GetPlayerKnockOutLimitTime(); // [0x6d650c0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlayerKnockOutWindowMenuTop.GetPlayerKnockOutButtonInfoList - // TArray GetPlayerKnockOutButtonInfoList(); // [0x6d25900] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetPlayerKnockOutButtonInfoList(); // [0x6d64fe0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PlayerKnockOutWindowMenuTop.DecidedEndButton - // void DecidedEndButton(); // [0x6d258e0] Final|Native|Protected|BlueprintCallable + // void DecidedEndButton(); // [0x6d64fc0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PlayerKnockOutWindowMenuTop.DecideButton - // bool DecideButton(int32_t _buttonType); // [0x6d25840] Final|Native|Protected|BlueprintCallable + // bool DecideButton(int32_t _buttonType); // [0x6d64f20] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.PlayerOperationGuideInitInfo @@ -74335,13 +75208,13 @@ class UPlayerOperationGuideWindowMenu : public UMenuTop /// Functions // Function /Script/DP1Project.PlayerOperationGuideWindowMenu.UpdateGuide_BP - // void UpdateGuide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateGuide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PlayerOperationGuideWindowMenu.UpdateGuide - // void UpdateGuide(EOperationGuidePresetType& _presetType); // [0x6d26260] Final|Native|Public|HasOutParms|BlueprintCallable + // void UpdateGuide(EOperationGuidePresetType& _presetType); // [0x6d65990] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PlayerOperationGuideWindowMenu.SetupParam - // void SetupParam(EOperationGuidePresetType& _presetType); // [0x6d261c0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(EOperationGuidePresetType& _presetType); // [0x6d658f0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PlayerOperationGuideWindowMenu.CreateOperationGuideInfoArray - // void CreateOperationGuideInfoArray(EOperationGuidePresetType& _presetType); // [0x6d26120] Final|Native|Protected|HasOutParms|BlueprintCallable + // void CreateOperationGuideInfoArray(EOperationGuidePresetType& _presetType); // [0x6d65850] Final|Native|Protected|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.PointLightController @@ -74398,17 +75271,17 @@ class UPopupMenuSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.PopupMenuSubsystem.SetupPopupMenu - // void SetupPopupMenu(class UMenuObject* _obj); // [0x6d287a0] Final|Native|Private + // void SetupPopupMenu(class UMenuObject* _obj); // [0x6d67ed0] Final|Native|Private // Function /Script/DP1Project.PopupMenuSubsystem.OnOpenMenuEvent - // void OnOpenMenuEvent(class UMenuTop* _menu); // [0x6d28710] Final|Native|Private + // void OnOpenMenuEvent(class UMenuTop* _menu); // [0x6d67e40] Final|Native|Private // Function /Script/DP1Project.PopupMenuSubsystem.OnOpenEndMenuEvent - // void OnOpenEndMenuEvent(class UMenuTop* _menu); // [0x6d28680] Final|Native|Private + // void OnOpenEndMenuEvent(class UMenuTop* _menu); // [0x6d67db0] Final|Native|Private // Function /Script/DP1Project.PopupMenuSubsystem.OnCloseEndMenuEvent - // void OnCloseEndMenuEvent(class UMenuTop* _menu); // [0x6d285f0] Final|Native|Private + // void OnCloseEndMenuEvent(class UMenuTop* _menu); // [0x6d67d20] Final|Native|Private // Function /Script/DP1Project.PopupMenuSubsystem.ClosePopupMenu - // void ClosePopupMenu(class UMenuTop* _menu, bool _isTerminate); // [0x6d28520] Final|Native|Public + // void ClosePopupMenu(class UMenuTop* _menu, bool _isTerminate); // [0x6d67c50] Final|Native|Public // Function /Script/DP1Project.PopupMenuSubsystem.AllReset - // void AllReset(bool _isImmediate); // [0x6d28490] Final|Native|Public|BlueprintCallable + // void AllReset(bool _isImmediate); // [0x6d67bc0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.PossessionGetWindowMenu @@ -74420,15 +75293,15 @@ class UPossessionGetWindowMenu : public UWindowMenu /// Functions // Function /Script/DP1Project.PossessionGetWindowMenu.GetTamagemonoNameText - // FText GetTamagemonoNameText(); // [0x6d28b40] Final|Native|Public|BlueprintCallable|BlueprintPure + // FText GetTamagemonoNameText(); // [0x6d68270] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PossessionGetWindowMenu.GetTamagemonoLifeText - // FText GetTamagemonoLifeText(); // [0x6d28af0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FText GetTamagemonoLifeText(); // [0x6d68220] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PossessionGetWindowMenu.GetTamagemonoLifeIconID - // FName GetTamagemonoLifeIconID(); // [0x6d28ab0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetTamagemonoLifeIconID(); // [0x6d681e0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PossessionGetWindowMenu.GetTamagemonoLifeCategory - // ELifeCategory GetTamagemonoLifeCategory(); // [0x6d28a80] Final|Native|Public|BlueprintCallable|BlueprintPure + // ELifeCategory GetTamagemonoLifeCategory(); // [0x6d681b0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PossessionGetWindowMenu.GetTamagemonoCharaNameText - // FText GetTamagemonoCharaNameText(); // [0x6d28a30] Final|Native|Public|BlueprintCallable|BlueprintPure + // FText GetTamagemonoCharaNameText(); // [0x6d68160] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.PossessionSelectMenuTop @@ -74443,59 +75316,59 @@ class UPossessionSelectMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.PossessionSelectMenuTop.UpdateTabNoticeIcon - // void UpdateTabNoticeIcon(); // [0x6d2aa30] Final|Native|Protected|BlueprintCallable + // void UpdateTabNoticeIcon(); // [0x6d6a160] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PossessionSelectMenuTop.UpdateDisplay_BP - // void UpdateDisplay_BP(bool _updateList); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateDisplay_BP(bool _updateList); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PossessionSelectMenuTop.SetNewIconFlagSet - // void SetNewIconFlagSet(bool _newIconFlag, int32_t _index); // [0x6d2a960] Final|Native|Protected|BlueprintCallable + // void SetNewIconFlagSet(bool _newIconFlag, int32_t _index); // [0x6d6a090] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PossessionSelectMenuTop.SetCaptureCameraTransform - // void SetCaptureCameraTransform(FTransform _transform); // [0x6d2a810] Final|Native|Protected|HasDefaults|BlueprintCallable + // void SetCaptureCameraTransform(FTransform _transform); // [0x6d69f40] Final|Native|Protected|HasDefaults|BlueprintCallable // Function /Script/DP1Project.PossessionSelectMenuTop.SetCaptureCameraFOV - // void SetCaptureCameraFOV(float _fov); // [0x6ccb740] Final|Native|Protected|BlueprintCallable + // void SetCaptureCameraFOV(float _fov); // [0x6d03170] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PossessionSelectMenuTop.SetCaptureActorTransform - // void SetCaptureActorTransform(FTransform _transform); // [0x6d2a6c0] Final|Native|Protected|HasDefaults|BlueprintCallable + // void SetCaptureActorTransform(FTransform _transform); // [0x6d69df0] Final|Native|Protected|HasDefaults|BlueprintCallable // Function /Script/DP1Project.PossessionSelectMenuTop.OpenCharaReleaseCountWindow - // void OpenCharaReleaseCountWindow(); // [0x6d2a6a0] Final|Native|Protected|BlueprintCallable + // void OpenCharaReleaseCountWindow(); // [0x6d69dd0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PossessionSelectMenuTop.OnWindowMenuCloseEndDelegate - // void OnWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d2a600] Final|Native|Protected|HasOutParms + // void OnWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d69d30] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.PossessionSelectMenuTop.OnReleaseSuccessWindowMenuCloseEndDelegate - // void OnReleaseSuccessWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d2a560] Final|Native|Protected|HasOutParms + // void OnReleaseSuccessWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d69c90] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.PossessionSelectMenuTop.OnReleaseConfirmWindowMenuCloseEndDelegate - // void OnReleaseConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d2a4c0] Final|Native|Protected|HasOutParms + // void OnReleaseConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d69bf0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.PossessionSelectMenuTop.OnReleaseConfirmWindowMenuButtonEnterDelegate - // void OnReleaseConfirmWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69af0a0] Final|Native|Protected|HasOutParms + // void OnReleaseConfirmWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69e2770] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.PossessionSelectMenuTop.OnCharaReleaseCountWindowMenuEnterDelegate - // void OnCharaReleaseCountWindowMenuEnterDelegate(int32_t _value); // [0x6d2a410] Final|Native|Protected + // void OnCharaReleaseCountWindowMenuEnterDelegate(int32_t _value); // [0x6d69b40] Final|Native|Protected // Function /Script/DP1Project.PossessionSelectMenuTop.OnCharaReleaseCounttWindowMenuCloseEndDelegate - // void OnCharaReleaseCounttWindowMenuCloseEndDelegate(); // [0x6d2a4a0] Final|Native|Protected + // void OnCharaReleaseCounttWindowMenuCloseEndDelegate(); // [0x6d69bd0] Final|Native|Protected // Function /Script/DP1Project.PossessionSelectMenuTop.IsDevelopmentRankShown - // bool IsDevelopmentRankShown(); // [0x6d2a3e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsDevelopmentRankShown(); // [0x6d69b10] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PossessionSelectMenuTop.InitTabGroup - // void InitTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d2a350] Final|Native|Protected|BlueprintCallable + // void InitTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d69a80] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PossessionSelectMenuTop.GetSparkle - // int32_t GetSparkle(); // [0x6a2ecb0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetSparkle(); // [0x6a636c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PossessionSelectMenuTop.GetPossessionSelectCategory - // EPossessionSelectCategory GetPossessionSelectCategory(); // [0x6d2a330] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EPossessionSelectCategory GetPossessionSelectCategory(); // [0x6d69a60] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PossessionSelectMenuTop.GetPossessionItemInfoList - // TArray GetPossessionItemInfoList(); // [0x6d2a210] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // TArray GetPossessionItemInfoList(); // [0x6d69940] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.PossessionSelectMenuTop.GetDiscountRatio - // float GetDiscountRatio(); // [0x6d2a1f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // float GetDiscountRatio(); // [0x6d69920] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PossessionSelectMenuTop.GetDevelopmentRankEffText - // FString GetDevelopmentRankEffText(); // [0x6d2a190] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetDevelopmentRankEffText(); // [0x6d698c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PossessionSelectMenuTop.GetDevelopmentRank - // int32_t GetDevelopmentRank(); // [0x6d2a160] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetDevelopmentRank(); // [0x6d69890] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PossessionSelectMenuTop.GetCaptureModelActor - // class ACaptureMenuCharaActor* GetCaptureModelActor(); // [0x6ccb210] Final|Native|Protected|BlueprintCallable|BlueprintPure + // class ACaptureMenuCharaActor* GetCaptureModelActor(); // [0x6d02c40] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PossessionSelectMenuTop.GetCameraActor - // TArray GetCameraActor(); // [0x6ccb190] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetCameraActor(); // [0x6d02bc0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PossessionSelectMenuTop.DecidedPossessionItem - // void DecidedPossessionItem(FPossessionItemInfo& _possessionItemInfo); // [0x6d2a030] Final|Native|Protected|HasOutParms|BlueprintCallable + // void DecidedPossessionItem(FPossessionItemInfo& _possessionItemInfo); // [0x6d69760] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PossessionSelectMenuTop.ChangeTab - // void ChangeTab(int32_t _tabIndex); // [0x6d29fa0] Final|Native|Protected|BlueprintCallable + // void ChangeTab(int32_t _tabIndex); // [0x6d696d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.PossessionSelectMenuTop.ChangeCaptureModel - // void ChangeCaptureModel(FPossessionItemInfo& _possessionItemInfo); // [0x6d29e70] Final|Native|Protected|HasOutParms|BlueprintCallable + // void ChangeCaptureModel(FPossessionItemInfo& _possessionItemInfo); // [0x6d695a0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PossessionSelectMenuTop.CanPossessionPowerUpShowed - // bool CanPossessionPowerUpShowed(); // [0x6d29e50] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanPossessionPowerUpShowed(); // [0x6d69580] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.PossessionSelectPowerUpMenuTop @@ -74548,11 +75421,11 @@ class UPossessionShrineMiniGameMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.PossessionShrineMiniGameMenuTop.OnSetupParam_BP - // void OnSetupParam_BP(EPossessionShrineMinigameType _minigameType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupParam_BP(EPossessionShrineMinigameType _minigameType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PossessionShrineMiniGameMenuTop.OnSetCurrentPoint_BP - // void OnSetCurrentPoint_BP(int32_t _point); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetCurrentPoint_BP(int32_t _point); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PossessionShrineMiniGameMenuTop.GetCheckMarkNum - // int32_t GetCheckMarkNum(); // [0x6d259f0] Final|Native|Private|BlueprintCallable|BlueprintPure + // int32_t GetCheckMarkNum(); // [0x6d650c0] Final|Native|Private|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.PossessionShrineTeloppSetupInfo @@ -74572,9 +75445,9 @@ class UPossessionShrineTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.PossessionShrineTelopMenuTop.OnSetTelopType_BP - // void OnSetTelopType_BP(EPossessionShrineTelopType _telopType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetTelopType_BP(EPossessionShrineTelopType _telopType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PossessionShrineTelopMenuTop.OnSetStage_BP - // void OnSetStage_BP(int32_t _stage); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetStage_BP(int32_t _stage); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.BlendablePPMatInstance2 @@ -74597,7 +75470,7 @@ class APostProcessInitializer : public AActor /// Functions // Function /Script/DP1Project.PostProcessInitializer.SetupPostProcessVolume - // bool SetupPostProcessVolume(); // [0x6d2c160] Final|Native|Private|BlueprintCallable + // bool SetupPostProcessVolume(); // [0x6d6b890] Final|Native|Private|BlueprintCallable }; /// Struct /Script/DP1Project.BlendablePPMatInstance @@ -74674,7 +75547,7 @@ class UPostProcessUtility : public UEngineSubsystem /// Functions // Function /Script/DP1Project.PostProcessUtility.SetEnablePostProcessMaterial - // bool SetEnablePostProcessMaterial(FName _postProcessMatId, bool _enable); // [0x6d2c810] Final|Native|Public|BlueprintCallable + // bool SetEnablePostProcessMaterial(FName _postProcessMatId, bool _enable); // [0x6d6bf40] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.PrintUtility @@ -74686,11 +75559,11 @@ class UPrintUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.PrintUtility.PrintWarningEvent - // void PrintWarningEvent(FString _str, class UObject* _caller); // [0x6d2ca80] Final|Native|Static|Private|BlueprintCallable + // void PrintWarningEvent(FString _str, class UObject* _caller); // [0x6d6c1b0] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.PrintUtility.PrintLogEvent - // void PrintLogEvent(FString _str, class UObject* _caller); // [0x6d2ca80] Final|Native|Static|Private|BlueprintCallable + // void PrintLogEvent(FString _str, class UObject* _caller); // [0x6d6c1b0] Final|Native|Static|Private|BlueprintCallable // Function /Script/DP1Project.PrintUtility.PrintErrorEvent - // void PrintErrorEvent(FString _str, class UObject* _caller); // [0x6d2ca80] Final|Native|Static|Private|BlueprintCallable + // void PrintErrorEvent(FString _str, class UObject* _caller); // [0x6d6c1b0] Final|Native|Static|Private|BlueprintCallable }; /// Class /Script/DP1Project.PropertyValueList @@ -74703,11 +75576,11 @@ class UPropertyValueList : public UEngineSubsystem /// Functions // Function /Script/DP1Project.PropertyValueList.RegistProperty - // void RegistProperty(FName& _key, FValue& _val); // [0x6d2cef0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void RegistProperty(FName& _key, FValue& _val); // [0x6d6c620] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PropertyValueList.DeleteProperty - // void DeleteProperty(FName& _key); // [0x6d2ce60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void DeleteProperty(FName& _key); // [0x6d6c590] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.PropertyValueList.BP_SearchProperty - // bool BP_SearchProperty(FName& _key, FValue& _val); // [0x6d2cd50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool BP_SearchProperty(FName& _key, FValue& _val); // [0x6d6c480] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.PurchaseConfirmWindowMenu @@ -74725,45 +75598,45 @@ class UPurchaseConfirmWindowMenu : public UWindowMenu /// Functions // Function /Script/DP1Project.PurchaseConfirmWindowMenu.OnSetWindowCategory_BP - // void OnSetWindowCategory_BP(EPurchaseWindowCategory _category); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetWindowCategory_BP(EPurchaseWindowCategory _category); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PurchaseConfirmWindowMenu.OnSetTotalCostInfo_BP - // void OnSetTotalCostInfo_BP(ETotalCountWindowType _type, FName& _moneyIconID, int32_t _totalCost, FText& _label); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetTotalCostInfo_BP(ETotalCountWindowType _type, FName& _moneyIconID, int32_t _totalCost, FText& _label, bool _isFontStyleChangeEnabled); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.PurchaseConfirmWindowMenu.OnSetTitle_BP - // void OnSetTitle_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetTitle_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.PurchaseConfirmWindowMenu.OnSetSecondItemNum_BP - // void OnSetSecondItemNum_BP(int32_t _itemNum, FText& _label); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetSecondItemNum_BP(int32_t _itemNum, FText& _label); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.PurchaseConfirmWindowMenu.OnSetSecondItemName_BP - // void OnSetSecondItemName_BP(FName& _itemIconID, FText& _itemName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetSecondItemName_BP(FName& _itemIconID, FText& _itemName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.PurchaseConfirmWindowMenu.OnSetSecondCostInfo_BP - // void OnSetSecondCostInfo_BP(FName& _moneyIconID, int32_t _cost); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetSecondCostInfo_BP(FName& _moneyIconID, int32_t _cost); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.PurchaseConfirmWindowMenu.OnSetPlayerInfoOfSkillPoint_BP - // void OnSetPlayerInfoOfSkillPoint_BP(int32_t _skillPoint, FName& _moneyIconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetPlayerInfoOfSkillPoint_BP(int32_t _skillPoint, FName& _moneyIconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.PurchaseConfirmWindowMenu.OnSetPlayerInfo_BP - // void OnSetPlayerInfo_BP(ECurrencyType _moneyType, int32_t _num, FName _moneyIconID); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetPlayerInfo_BP(ECurrencyType _moneyType, int32_t _num, FName _moneyIconID); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PurchaseConfirmWindowMenu.OnSetItemNum_BP - // void OnSetItemNum_BP(int32_t _itemNum, FText& _label); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetItemNum_BP(int32_t _itemNum, FText& _label); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.PurchaseConfirmWindowMenu.OnSetItemName_BP - // void OnSetItemName_BP(FName& _itemIconID, FText& _itemName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetItemName_BP(FName& _itemIconID, FText& _itemName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.PurchaseConfirmWindowMenu.OnSetIconName_BP - // void OnSetIconName_BP(FName& _iconID, FText& _iconName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetIconName_BP(FName& _iconID, FText& _iconName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.PurchaseConfirmWindowMenu.OnSetHeaderIcon_BP - // void OnSetHeaderIcon_BP(FName& _headerIconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetHeaderIcon_BP(FName& _headerIconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.PurchaseConfirmWindowMenu.OnSetDetail_BP - // void OnSetDetail_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Script/DP1Project.PurchaseConfirmWindowMenu.OnSetCostShortageEnabled_BP - // void OnSetCostShortageEnabled_BP(bool _isEnabled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetDetail_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.PurchaseConfirmWindowMenu.OnSetCostInfo_BP - // void OnSetCostInfo_BP(FName& _moneyIconID, int32_t _cost); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetCostInfo_BP(FName& _moneyIconID, int32_t _cost); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.PurchaseConfirmWindowMenu.OnSetAnnotationText_BP - // void OnSetAnnotationText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetAnnotationText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Script/DP1Project.PurchaseConfirmWindowMenu.OnChangeTotalCostFontStyle_BP + // void OnChangeTotalCostFontStyle_BP(ETotalCostFontStyle _fontStyle); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.PurchaseConfirmWindowMenu.GetTotalPrice - // int32_t GetTotalPrice(FName& _itemId); // [0x6d2e070] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetTotalPrice(FName& _itemId); // [0x6d6d820] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PurchaseConfirmWindowMenu.GetRich - // int32_t GetRich(); // [0x69205e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetRich(); // [0x6950ab0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PurchaseConfirmWindowMenu.GetItemPrice - // int32_t GetItemPrice(FName& _itemId, ECurrencyType& _currencyType, EItemTitleType& _itemTitleType); // [0x6d2df20] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetItemPrice(FName& _itemId, ECurrencyType& _currencyType, EItemTitleType& _itemTitleType); // [0x6d6d6d0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.PurchaseConfirmWindowMenu.GetItemName - // FString GetItemName(FName& _itemId); // [0x6cd9760] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // FString GetItemName(FName& _itemId); // [0x6d11200] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.PurposePointIconMenu @@ -74775,7 +75648,7 @@ class UPurposePointIconMenu : public UTargetFollowMenu /// Functions // Function /Script/DP1Project.PurposePointIconMenu.SetActorType - // void SetActorType(bool _isCharacter); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetActorType(bool _isCharacter); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.PurposeUtility @@ -74849,47 +75722,47 @@ class UQuestListMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.QuestListMenuTop.UpdateSelectedEquipLifeButtonInfo - // void UpdateSelectedEquipLifeButtonInfo(); // [0x6d30800] Final|Native|Public|BlueprintCallable + // void UpdateSelectedEquipLifeButtonInfo(); // [0x6d6ffb0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.QuestListMenuTop.UpdateLifeInfoList - // void UpdateLifeInfoList(ELifeType _lifeId); // [0x6d30780] Final|Native|Private|BlueprintCallable + // void UpdateLifeInfoList(ELifeType _lifeId); // [0x6d6ff30] Final|Native|Private|BlueprintCallable // Function /Script/DP1Project.QuestListMenuTop.SetupTabGroup - // void SetupTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d306f0] Final|Native|Protected|BlueprintCallable + // void SetupTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d6fea0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.QuestListMenuTop.SetupMapNaviId - // void SetupMapNaviId(); // [0x6d306d0] Final|Native|Public|BlueprintCallable + // void SetupMapNaviId(); // [0x6d6fe80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.QuestListMenuTop.SetQuestNaviByCurrentItem - // bool SetQuestNaviByCurrentItem(); // [0x6d306a0] Final|Native|Public|BlueprintCallable + // bool SetQuestNaviByCurrentItem(); // [0x6d6fe50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.QuestListMenuTop.SetQuestListNewMark - // void SetQuestListNewMark(bool isNew, int32_t tabIndex, int32_t itemListindex); // [0x6d30590] Final|Native|Public|BlueprintCallable + // void SetQuestListNewMark(bool isNew, int32_t tabIndex, int32_t itemListindex); // [0x6d6fd40] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.QuestListMenuTop.SearchQuestNotificationIconType - // ENotificationIconType SearchQuestNotificationIconType(FName& _questId, EQuestAggregateType _type, bool _tab); // [0x6d30470] Final|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure + // ENotificationIconType SearchQuestNotificationIconType(FName& _questId, EQuestAggregateType _type, bool _tab); // [0x6d6fc20] Final|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.QuestListMenuTop.SearchQuestNaviItemIndexByCurrentTab - // int32_t SearchQuestNaviItemIndexByCurrentTab(); // [0x6d30440] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t SearchQuestNaviItemIndexByCurrentTab(); // [0x6d6fbf0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.QuestListMenuTop.SearchCategoryNotificationIconType - // ENotificationIconType SearchCategoryNotificationIconType(int32_t _tabIndex); // [0x6d303a0] Final|Native|Public|BlueprintCallable|BlueprintPure + // ENotificationIconType SearchCategoryNotificationIconType(int32_t _tabIndex); // [0x6d6fb50] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.QuestListMenuTop.RemoveItem - // void RemoveItem(int32_t tabIndex, int32_t itemListindex); // [0x6d30280] Final|Native|Public|BlueprintCallable + // void RemoveItem(int32_t tabIndex, int32_t itemListindex); // [0x6d6fa30] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.QuestListMenuTop.OpenQuestTravelConfirmWindow - // void OpenQuestTravelConfirmWindow(); // [0x6d30260] Final|Native|Public|BlueprintCallable + // void OpenQuestTravelConfirmWindow(); // [0x6d6fa10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.QuestListMenuTop.OpenLifeChangeWarningWindow - // void OpenLifeChangeWarningWindow(EQuestListLifeChangeWarningWindowType _windowType); // [0x6d301e0] Final|Native|Public|BlueprintCallable + // void OpenLifeChangeWarningWindow(EQuestListLifeChangeWarningWindowType _windowType); // [0x6d6f990] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.QuestListMenuTop.OpenGiveUpDialog - // void OpenGiveUpDialog(); // [0x6d301c0] Final|Native|Protected|BlueprintCallable + // void OpenGiveUpDialog(); // [0x6d6f970] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.QuestListMenuTop.OnGiveup_BP - // void OnGiveup_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnGiveup_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.QuestListMenuTop.OnDialogCloseEndDelegate - // void OnDialogCloseEndDelegate(FHandle& _handle); // [0x6d30120] Final|Native|Private|HasOutParms|BlueprintCallable + // void OnDialogCloseEndDelegate(FHandle& _handle); // [0x6d6f8d0] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/DP1Project.QuestListMenuTop.OnConfirmWindowCloseEndDelegate - // void OnConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d30080] Final|Native|Public|HasOutParms + // void OnConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d6f830] Final|Native|Public|HasOutParms // Function /Script/DP1Project.QuestListMenuTop.GetSelectedEquipLifeButtonInfo - // FEquipLifeButtonInfo GetSelectedEquipLifeButtonInfo(); // [0x6d2fff0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FEquipLifeButtonInfo GetSelectedEquipLifeButtonInfo(); // [0x6d6f7a0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.QuestListMenuTop.GetQuestTypeCurrentItem - // EQuestType GetQuestTypeCurrentItem(); // [0x6d2ffc0] Final|Native|Public|BlueprintCallable|BlueprintPure + // EQuestType GetQuestTypeCurrentItem(); // [0x6d6f770] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.QuestListMenuTop.FinishMapNaviId - // void FinishMapNaviId(); // [0x6d2ffa0] Final|Native|Public|BlueprintCallable + // void FinishMapNaviId(); // [0x6d6f750] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.QuestListMenuTop.CheckNewItemExisted - // ENotificationIconType CheckNewItemExisted(int32_t _tabIndex); // [0x6d2ff00] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ENotificationIconType CheckNewItemExisted(int32_t _tabIndex); // [0x6d6f6b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.QuestListMenuTop.CanRequestQuestTravel - // bool CanRequestQuestTravel(); // [0x6d2fed0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool CanRequestQuestTravel(); // [0x6d6f680] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.QuestManagerSubsystem @@ -74903,13 +75776,13 @@ class UQuestManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.QuestManagerSubsystem.UpdateQuestPurposePoint - // void UpdateQuestPurposePoint(); // [0x6d30c40] Final|Native|Public + // void UpdateQuestPurposePoint(); // [0x6d703f0] Final|Native|Public // Function /Script/DP1Project.QuestManagerSubsystem.SetInPlayerTriggerVolume - // void SetInPlayerTriggerVolume(class ATriggerBase* _inPlayerVolume); // [0x6d30bb0] Final|Native|Public|BlueprintCallable + // void SetInPlayerTriggerVolume(class ATriggerBase* _inPlayerVolume); // [0x6d70360] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.QuestManagerSubsystem.GetInPlayerTriggerVolume - // class ATriggerBase* GetInPlayerTriggerVolume(); // [0x6d30b80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class ATriggerBase* GetInPlayerTriggerVolume(); // [0x6d70330] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.QuestManagerSubsystem.ClearInPlayerTriggerVolume - // void ClearInPlayerTriggerVolume(); // [0x6d30b60] Final|Native|Public|BlueprintCallable + // void ClearInPlayerTriggerVolume(); // [0x6d70310] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.QuestPurposePointRegistSetupInfo @@ -74930,23 +75803,23 @@ class UQuestPurposePointRegistMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.QuestPurposePointRegistMenuTop.UpdateQuestNavi - // void UpdateQuestNavi(); // [0x6d31f00] Final|Native|Public|BlueprintCallable + // void UpdateQuestNavi(); // [0x6d716b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.QuestPurposePointRegistMenuTop.OnGaugeUpdate_BP - // void OnGaugeUpdate_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnGaugeUpdate_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.QuestPurposePointRegistMenuTop.IsRegistConditionsMet - // bool IsRegistConditionsMet(); // [0x6d31ee0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsRegistConditionsMet(); // [0x6d71690] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.QuestPurposePointRegistMenuTop.GetQuestTitleName - // FString GetQuestTitleName(); // [0x6d31e10] Final|Native|Public|BlueprintCallable|BlueprintPure + // FString GetQuestTitleName(); // [0x6d715c0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.QuestPurposePointRegistMenuTop.GetGauge - // float GetGauge(); // [0x6a3be70] Final|Native|Public|BlueprintCallable|BlueprintPure + // float GetGauge(); // [0x6a70b60] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.RailCameraActor -/// Size: 0x03E0 (992 bytes) (0x0003A8 - 0x0003E0) align 8 MaxSize: 0x03E0 +/// Size: 0x03E8 (1000 bytes) (0x0003B0 - 0x0003E8) align 8 MaxSize: 0x03E8 class ARailCameraActor : public AGameCameraActor { public: - unsigned char UnknownData00_1[0x38]; // 0x03A8 (0x0038) MISSED + unsigned char UnknownData00_1[0x38]; // 0x03B0 (0x0038) MISSED }; /// Class /Script/DP1Project.RandUtility @@ -74958,23 +75831,23 @@ class URandUtility : public UObject /// Functions // Function /Script/DP1Project.RandUtility.SetSeed - // void SetSeed(ERandType _type, int32_t _seed); // [0x6d330c0] Final|Native|Static|Public|BlueprintCallable + // void SetSeed(ERandType _type, int32_t _seed); // [0x6d72870] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RandUtility.LotteryPercentage - // bool LotteryPercentage(ERandType _type, int32_t _percentage); // [0x6d32ff0] Final|Native|Static|Public|BlueprintCallable + // bool LotteryPercentage(ERandType _type, int32_t _percentage); // [0x6d727a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RandUtility.GetSeed - // int32_t GetSeed(ERandType _type); // [0x6d32f70] Final|Native|Static|Public|BlueprintCallable + // int32_t GetSeed(ERandType _type); // [0x6d72720] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RandUtility.GetInitializeSeed - // int32_t GetInitializeSeed(ERandType _type); // [0x6d32ef0] Final|Native|Static|Public|BlueprintCallable + // int32_t GetInitializeSeed(ERandType _type); // [0x6d726a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RandUtility.CalcRandPointInSquare2D - // FVector2D CalcRandPointInSquare2D(ERandType _type, FVector2D& HalfSize); // [0x6d32d20] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FVector2D CalcRandPointInSquare2D(ERandType _type, FVector2D& HalfSize); // [0x6d724d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.RandUtility.CalcRandPointInSquare - // FVector CalcRandPointInSquare(ERandType _type, FVector2D& HalfSize); // [0x6d32e00] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FVector CalcRandPointInSquare(ERandType _type, FVector2D& HalfSize); // [0x6d725b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.RandUtility.CalcRandPointInCircumference - // FVector CalcRandPointInCircumference(ERandType _type, float _radius); // [0x6d32c40] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FVector CalcRandPointInCircumference(ERandType _type, float _radius); // [0x6d723f0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.RandUtility.CalcRandPointInCircle2D - // FVector2D CalcRandPointInCircle2D(ERandType _type, float _radius); // [0x6d32a90] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FVector2D CalcRandPointInCircle2D(ERandType _type, float _radius); // [0x6d72240] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.RandUtility.CalcRandPointInCircle - // FVector CalcRandPointInCircle(ERandType _type, float _radius); // [0x6d32b60] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FVector CalcRandPointInCircle(ERandType _type, float _radius); // [0x6d72310] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.RateAnim @@ -74983,7 +75856,7 @@ class URateAnim : public UObject { public: unsigned char UnknownData00_8[0x40]; // 0x0028 (0x0040) MISSED - SDK_UNDEFINED(16,637) /* FMulticastInlineDelegate */ __um(m_OnTimeCountingFinished); // 0x0068 (0x0010) + SDK_UNDEFINED(16,623) /* FMulticastInlineDelegate */ __um(m_OnTimeCountingFinished); // 0x0068 (0x0010) }; /// Class /Script/DP1Project.ReclamationAnimationMenuInitInfo @@ -75017,13 +75890,13 @@ class UReclamationAnimationMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ReclamationAnimationMenuTop.SetupAnimationParam - // void SetupAnimationParam(FName& _obstaclePlacementId, class UObject* _playEndDelegateObject, FName& _playEndDelegateName); // [0x6d34120] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupAnimationParam(FName& _obstaclePlacementId, class UObject* _playEndDelegateObject, FName& _playEndDelegateName); // [0x6d738d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ReclamationAnimationMenuTop.OnReclamationAnimationEnd - // void OnReclamationAnimationEnd(); // [0x6d34100] Final|Native|Protected|BlueprintCallable + // void OnReclamationAnimationEnd(); // [0x6d738b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ReclamationAnimationMenuTop.GetRequiredResidentNum - // int32_t GetRequiredResidentNum(); // [0x6cfb050] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetRequiredResidentNum(); // [0x6d3a430] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ReclamationAnimationMenuTop.GetObstacleType - // EObstacleType GetObstacleType(); // [0x6cfabc0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // EObstacleType GetObstacleType(); // [0x6d39fa0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.ReclamationSetupInfo @@ -75049,17 +75922,17 @@ class UReclamationMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ReclamationMenuTop.SetupParam - // void SetupParam(FName& _obstaclePlacementId); // [0x6d347d0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FName& _obstaclePlacementId); // [0x6d73f80] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ReclamationMenuTop.OpenChoiceWindow - // void OpenChoiceWindow(); // [0x6d347b0] Final|Native|Public|BlueprintCallable + // void OpenChoiceWindow(); // [0x6d73f60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ReclamationMenuTop.OnChoiceWindowMenuButtonEnterDelegate - // void OnChoiceWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6d34710] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnChoiceWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6d73ec0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ReclamationMenuTop.OnAnimationPlayEnd - // void OnAnimationPlayEnd(); // [0x6c16800] Final|Native|Protected|BlueprintCallable + // void OnAnimationPlayEnd(); // [0x6c4dd80] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ReclamationMenuTop.GetObstacleType - // EObstacleType GetObstacleType(); // [0x6cfb070] Final|Native|Public|BlueprintCallable|BlueprintPure + // EObstacleType GetObstacleType(); // [0x6d3a450] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ReclamationMenuTop.GetObstaclePlacementId - // FName GetObstaclePlacementId(); // [0x6d346f0] Final|Native|Public|BlueprintCallable + // FName GetObstaclePlacementId(); // [0x6d73ea0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.ReimportUtility @@ -75071,15 +75944,15 @@ class UReimportUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.ReimportUtility.ReimportSimple - // bool ReimportSimple(class UObject* _obj, bool _isAskForNewFileIfMissing, bool _isShowNotification, bool _isForceNewFile, bool _isAutomated); // [0x6d35490] Final|Native|Static|Public|BlueprintCallable + // bool ReimportSimple(class UObject* _obj, bool _isAskForNewFileIfMissing, bool _isShowNotification, bool _isForceNewFile, bool _isAutomated); // [0x6d74c40] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ReimportUtility.ReimportMultiple - // bool ReimportMultiple(TArray& _objects, int32_t _sourceFileIndex, bool _isAskForNewFileIfMissing, bool _isShowNotification, FString _preferredReimportFile, bool _isForceNewFile, bool _isAutomated); // [0x6d351e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool ReimportMultiple(TArray& _objects, int32_t _sourceFileIndex, bool _isAskForNewFileIfMissing, bool _isShowNotification, FString _preferredReimportFile, bool _isForceNewFile, bool _isAutomated); // [0x6d74990] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ReimportUtility.Reimport - // bool Reimport(class UObject* _obj, int32_t _sourceFileIndex, bool _isAskForNewFileIfMissing, bool _isShowNotification, FString _preferredReimportFile, bool _isForceNewFile, bool _isAutomated); // [0x6d34f60] Final|Native|Static|Public|BlueprintCallable + // bool Reimport(class UObject* _obj, int32_t _sourceFileIndex, bool _isAskForNewFileIfMissing, bool _isShowNotification, FString _preferredReimportFile, bool _isForceNewFile, bool _isAutomated); // [0x6d74710] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ReimportUtility.CheckResourceFileExistRefferedInAssetImportData - // bool CheckResourceFileExistRefferedInAssetImportData(class UAssetImportData* _assetImportData); // [0x6d34ed0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool CheckResourceFileExistRefferedInAssetImportData(class UAssetImportData* _assetImportData); // [0x6d74680] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ReimportUtility.CastToAssetImportData - // void CastToAssetImportData(class UObject* _obj, ECastToAssetImportDataCases& _branches, class UAssetImportData*& _out); // [0x6d34da0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void CastToAssetImportData(class UObject* _obj, ECastToAssetImportDataCases& _branches, class UAssetImportData*& _out); // [0x6d74550] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.RepairMaterialSelectSetupInfo @@ -75113,15 +75986,15 @@ class URepairMaterialSelectMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RepairMaterialSelectMenuTop.SetupParam_BP - // void SetupParam_BP(TArray& _itemInfoList); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetupParam_BP(TArray& _itemInfoList); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RepairMaterialSelectMenuTop.SetupParam - // void SetupParam(FName& _obstaclePlacementId); // [0x6d35ef0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FName& _obstaclePlacementId); // [0x6d756a0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RepairMaterialSelectMenuTop.OpenChoiceWindow - // void OpenChoiceWindow(); // [0x6d35ed0] Final|Native|Public|BlueprintCallable + // void OpenChoiceWindow(); // [0x6d75680] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RepairMaterialSelectMenuTop.OnChoiceWindowMenuButtonEnterDelegate - // void OnChoiceWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6d35e30] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnChoiceWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6d755e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RepairMaterialSelectMenuTop.GetObstaclePlacementId - // FName GetObstaclePlacementId(); // [0x6d35df0] Final|Native|Public|BlueprintCallable + // FName GetObstaclePlacementId(); // [0x6d755a0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.ReportWindowSetupInfo @@ -75159,17 +76032,17 @@ class UReportWindowMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ReportWindowMenuTop.SetupParam - // void SetupParam(FReportWindowSetupInfo& _initInfo); // [0x6d36ab0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FReportWindowSetupInfo& _initInfo); // [0x6d76260] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ReportWindowMenuTop.ReportUser - // void ReportUser(int32_t buttonIndex); // [0x6d36a20] Final|Native|Protected|BlueprintCallable + // void ReportUser(int32_t buttonIndex); // [0x6d761d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ReportWindowMenuTop.OpenWindow - // void OpenWindow(EReportErrorWindowType _windowType); // [0x6d369a0] Final|Native|Protected|BlueprintCallable + // void OpenWindow(EReportErrorWindowType _windowType); // [0x6d76150] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ReportWindowMenuTop.OnWindowCloseEndDelegate - // void OnWindowCloseEndDelegate(FHandle& _handle); // [0x6d36900] Final|Native|Protected|HasOutParms + // void OnWindowCloseEndDelegate(FHandle& _handle); // [0x6d760b0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.ReportWindowMenuTop.CallEnterEndEvent - // void CallEnterEndEvent(int32_t buttonIndex); // [0x6d36870] Final|Native|Protected|BlueprintCallable + // void CallEnterEndEvent(int32_t buttonIndex); // [0x6d76020] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.ReportWindowMenuTop.CallCloseEndEvent - // void CallCloseEndEvent(int32_t buttonIndex); // [0x6d367e0] Final|Native|Protected|BlueprintCallable + // void CallCloseEndEvent(int32_t buttonIndex); // [0x6d75f90] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.RequestItemSelectMenuTop @@ -75185,41 +76058,41 @@ class URequestItemSelectMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RequestItemSelectMenuTop.UpdateListItemInfo_BP - // void UpdateListItemInfo_BP(FListItemInfo& ListItemInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void UpdateListItemInfo_BP(FListItemInfo& ListItemInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RequestItemSelectMenuTop.UpdateDisplay_BP - // void UpdateDisplay_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateDisplay_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.RequestItemSelectMenuTop.SetupParam_BP - // void SetupParam_BP(FRequestItemSelectSetupInfo& _requestItemSelectSetupInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetupParam_BP(FRequestItemSelectSetupInfo& _requestItemSelectSetupInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RequestItemSelectMenuTop.SetupItemInfoList - // void SetupItemInfoList(); // [0x6d37bc0] Final|Native|Public|BlueprintCallable + // void SetupItemInfoList(); // [0x6d77370] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RequestItemSelectMenuTop.SetFavorite - // void SetFavorite(FInventoryHandle _handle, bool _isFavorite); // [0x6d37af0] Final|Native|Public|BlueprintCallable + // void SetFavorite(FInventoryHandle _handle, bool _isFavorite); // [0x6d772a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RequestItemSelectMenuTop.Regist - // void Regist(FName& _questId); // [0x6d37a50] Final|Native|Public|HasOutParms|BlueprintCallable + // void Regist(FName& _questId); // [0x6d77200] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RequestItemSelectMenuTop.OpenWarningWindow - // void OpenWarningWindow(ERequestItemSelectWarningWindowType _windowType); // [0x6d379d0] Final|Native|Public|BlueprintCallable + // void OpenWarningWindow(ERequestItemSelectWarningWindowType _windowType); // [0x6d77180] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RequestItemSelectMenuTop.OpenSortWindow - // void OpenSortWindow(); // [0x6d379b0] Final|Native|Public|BlueprintCallable + // void OpenSortWindow(); // [0x6d77160] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RequestItemSelectMenuTop.OnWindowMenuCloseEndDelegate - // void OnWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d37910] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d770c0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RequestItemSelectMenuTop.OnWindowMenuButtonEnterDelegate - // void OnWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69af0a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69e2770] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RequestItemSelectMenuTop.OnSortWindowCloseEndDelegate - // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6d37820] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6d76fd0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RequestItemSelectMenuTop.IsFavorite - // bool IsFavorite(FInventoryHandle _handle); // [0x6d37780] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsFavorite(FInventoryHandle _handle); // [0x6d76f30] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RequestItemSelectMenuTop.GetItemDetailWindowType - // EItemDetailWindowType GetItemDetailWindowType(FName& _itemId); // [0x6d376d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // EItemDetailWindowType GetItemDetailWindowType(FName& _itemId); // [0x6d76e80] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RequestItemSelectMenuTop.GetFocusLayerNum - // int32_t GetFocusLayerNum(class UMenuListGroup* _menuListGroup); // [0x6a06c40] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetFocusLayerNum(class UMenuListGroup* _menuListGroup); // [0x6a3b600] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RequestItemSelectMenuTop.GetFocusLayerByIndex - // class UMenuLayer* GetFocusLayerByIndex(class UMenuListGroup* _menuListGroup, int32_t _index); // [0x6c1c240] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UMenuLayer* GetFocusLayerByIndex(class UMenuListGroup* _menuListGroup, int32_t _index); // [0x6c53820] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RequestItemSelectMenuTop.GetCategoryItemMaxNum - // int32_t GetCategoryItemMaxNum(); // [0x6d376a0] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetCategoryItemMaxNum(); // [0x6d76e50] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RequestItemSelectMenuTop.DisableItemNewFlag - // void DisableItemNewFlag(FInventoryHandle _handle); // [0x6d37610] Final|Native|Public|BlueprintCallable + // void DisableItemNewFlag(FInventoryHandle _handle); // [0x6d76dc0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RequestItemSelectMenuTop.DecidedItem - // void DecidedItem(FListItemInfo& _itemInfo); // [0x6d374c0] Final|Native|Public|HasOutParms|BlueprintCallable + // void DecidedItem(FListItemInfo& _itemInfo); // [0x6d76c70] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/DP1Project.RequestQuestRequestDetailInfo @@ -75321,9 +76194,9 @@ class URequestQuestMenuGroup : public UDetailMenuGroup /// Functions // Function /Script/DP1Project.RequestQuestMenuGroup.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RequestQuestMenuGroup.SetupParam - // void SetupParam(FRequestQuestMenuSetupInfo& _setupInfo); // [0x6d381e0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FRequestQuestMenuSetupInfo& _setupInfo); // [0x6d77990] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.RequestQuestInitInfo @@ -75344,17 +76217,17 @@ class URequestQuestMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RequestQuestMenuTop.SetupParam_BP - // void SetupParam_BP(FRequestQuestMenuSetupInfo& _setupInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetupParam_BP(FRequestQuestMenuSetupInfo& _setupInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RequestQuestMenuTop.Regist - // void Regist(FName& _questId); // [0x6d390f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void Regist(FName& _questId); // [0x6d788a0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RequestQuestMenuTop.GetRequestQuestSetupInfo - // FRequestQuestSetupInfo GetRequestQuestSetupInfo(); // [0x6d390c0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FRequestQuestSetupInfo GetRequestQuestSetupInfo(); // [0x6d78870] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RequestQuestMenuTop.GetRequestQuestMenuSetupInfo - // FRequestQuestMenuSetupInfo GetRequestQuestMenuSetupInfo(); // [0x6d39090] Final|Native|Public|BlueprintCallable|BlueprintPure + // FRequestQuestMenuSetupInfo GetRequestQuestMenuSetupInfo(); // [0x6d78840] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RequestQuestMenuTop.GetArenaQuestMenuSetupInfo - // FArenaQuestSetupInfo GetArenaQuestMenuSetupInfo(); // [0x6d39060] Final|Native|Public|BlueprintCallable|BlueprintPure + // FArenaQuestSetupInfo GetArenaQuestMenuSetupInfo(); // [0x6d78810] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RequestQuestMenuTop.CreateArenaData - // void CreateArenaData(); // [0x6d39040] Final|Native|Public|BlueprintCallable + // void CreateArenaData(); // [0x6d787f0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.RequestQuestTelopSetupInfo @@ -75375,7 +76248,7 @@ class URequestQuestTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RequestQuestTelopMenuTop.SetTelopType_BP - // void SetTelopType_BP(ERequestQuestTelopType _telopType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTelopType_BP(ERequestQuestTelopType _telopType); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.ResidentManagementSetupInfo @@ -75446,131 +76319,131 @@ class UResidentManagementMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ResidentManagementMenuTop.WorldToMapMenu - // FVector2D WorldToMapMenu(FVector2D _worldPos); // [0x6c0ae10] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D WorldToMapMenu(FVector2D _worldPos); // [0x6c42390] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.UpdateCharacterInfoList - // void UpdateCharacterInfoList(); // [0x6d3c350] Final|Native|Public|BlueprintCallable + // void UpdateCharacterInfoList(); // [0x6d7bb00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.SetupResidenceInfoList - // void SetupResidenceInfoList(); // [0x6d3c330] Final|Native|Public|BlueprintCallable + // void SetupResidenceInfoList(); // [0x6d7bae0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.SetupParam - // void SetupParam(FResidentManagementSetupInfo& _residentManagementSetupInfo); // [0x6d3c2a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FResidentManagementSetupInfo& _residentManagementSetupInfo); // [0x6d7ba50] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.SetupLifeCategoryTabGroup - // void SetupLifeCategoryTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d3c210] Final|Native|Public|BlueprintCallable + // void SetupLifeCategoryTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d7b9c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.SetupLifeCategoryTab - // void SetupLifeCategoryTab(); // [0x6d3c1f0] Final|Native|Public|BlueprintCallable + // void SetupLifeCategoryTab(); // [0x6d7b9a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.SetupCharacterInfoList - // void SetupCharacterInfoList(); // [0x6d3c1d0] Final|Native|Public|BlueprintCallable + // void SetupCharacterInfoList(); // [0x6d7b980] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.SelectResidentCharacter - // void SelectResidentCharacter(int32_t _focusIndex); // [0x6d3c140] Final|Native|Public|BlueprintCallable + // void SelectResidentCharacter(int32_t _focusIndex); // [0x6d7b8f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.SearchTutorialLayerNum - // int32_t SearchTutorialLayerNum(int32_t tutorialStep); // [0x6d3c0a0] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t SearchTutorialLayerNum(int32_t tutorialStep); // [0x6d7b850] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.ResetInitialFocusIndex_BP - // void ResetInitialFocusIndex_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ResetInitialFocusIndex_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ResidentManagementMenuTop.OpenSortWindow - // void OpenSortWindow(); // [0x6d3c080] Final|Native|Public|BlueprintCallable + // void OpenSortWindow(); // [0x6d7b830] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.OpenResidentSetConfirmWindow - // void OpenResidentSetConfirmWindow(int32_t _index); // [0x6d3bff0] Final|Native|Public|BlueprintCallable + // void OpenResidentSetConfirmWindow(int32_t _index); // [0x6d7b7a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.OpenResidentChangeConfirmWindow - // void OpenResidentChangeConfirmWindow(); // [0x6d3bfd0] Final|Native|Public|BlueprintCallable + // void OpenResidentChangeConfirmWindow(); // [0x6d7b780] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.OpenResidentAlreadyLiveErrorWindow - // void OpenResidentAlreadyLiveErrorWindow(); // [0x6d3bfb0] Final|Native|Public|BlueprintCallable + // void OpenResidentAlreadyLiveErrorWindow(); // [0x6d7b760] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.OpenResidenceEmptyConfirmWindow - // void OpenResidenceEmptyConfirmWindow(); // [0x6d3bf90] Final|Native|Public|BlueprintCallable + // void OpenResidenceEmptyConfirmWindow(); // [0x6d7b740] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.OpenNPCColorSelectWindow - // void OpenNPCColorSelectWindow(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OpenNPCColorSelectWindow(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ResidentManagementMenuTop.OpenHelpWindow - // void OpenHelpWindow(); // [0x6d3bf70] Final|Native|Public|BlueprintCallable + // void OpenHelpWindow(); // [0x6d7b720] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.OpenChoiceResidentSetWindow - // void OpenChoiceResidentSetWindow(); // [0x6d3bf50] Final|Native|Public|BlueprintCallable + // void OpenChoiceResidentSetWindow(); // [0x6d7b700] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.OpenChoiceResidentChangeWindow - // void OpenChoiceResidentChangeWindow(int32_t _index); // [0x6d3bec0] Final|Native|Public|BlueprintCallable + // void OpenChoiceResidentChangeWindow(int32_t _index); // [0x6d7b670] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.OpenChoiceResidentChangeSelectWindow - // void OpenChoiceResidentChangeSelectWindow(); // [0x6d3bea0] Final|Native|Public|BlueprintCallable + // void OpenChoiceResidentChangeSelectWindow(); // [0x6d7b650] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.OnSortWindowCloseEndDelegate - // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6d3bdb0] Final|Native|Public|HasOutParms + // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6d7b560] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ResidentManagementMenuTop.OnSortChange_BP - // void OnSortChange_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSortChange_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ResidentManagementMenuTop.OnSetupTab_BP - // void OnSetupTab_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSetupTab_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ResidentManagementMenuTop.OnResidentSetWindowMenuCloseEndDelegate - // void OnResidentSetWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d3bd10] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnResidentSetWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d7b4c0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.OnResidentSetConfirmWindowMenuCloseEndDelegate - // void OnResidentSetConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d3bc70] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnResidentSetConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d7b420] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.OnResidentChangeWindowMenuCloseEndDelegate - // void OnResidentChangeWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d3bbd0] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnResidentChangeWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d7b380] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.OnResidentChangeSelectWindowMenuCloseEndDelegate - // void OnResidentChangeSelectWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d3bb30] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnResidentChangeSelectWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d7b2e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.OnResidentChangeConfirmWindowMenuCloseEndDelegate - // void OnResidentChangeConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d3ba90] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnResidentChangeConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d7b240] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.OnResidenceEmptyConfirmWindowMenuCloseEndDelegate - // void OnResidenceEmptyConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d3b9f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnResidenceEmptyConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d7b1a0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.OnCloseResidentWindow_BP - // void OnCloseResidentWindow_BP(bool selectYesButton); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnCloseResidentWindow_BP(bool selectYesButton); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ResidentManagementMenuTop.OnCharacterMenuButtonIconChange_BP - // void OnCharacterMenuButtonIconChange_BP(int32_t _index); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnCharacterMenuButtonIconChange_BP(int32_t _index); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ResidentManagementMenuTop.OnChangeManagementMode_BP - // void OnChangeManagementMode_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnChangeManagementMode_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ResidentManagementMenuTop.OnChangeCharaIconToResidenceSlot_BP - // void OnChangeCharaIconToResidenceSlot_BP(FCharaStatusHandle& _chataStatusHandle, FName& _iconID); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void OnChangeCharaIconToResidenceSlot_BP(FCharaStatusHandle& _chataStatusHandle, FName& _iconID); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ResidentManagementMenuTop.OnChangeCharaIconToList_BP - // void OnChangeCharaIconToList_BP(FCharaStatusHandle& _chataStatusHandle, FName& _iconID); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void OnChangeCharaIconToList_BP(FCharaStatusHandle& _chataStatusHandle, FName& _iconID); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.ResidentManagementMenuTop.IsSelectedResidentCharacterAlreadyLiveStatus - // bool IsSelectedResidentCharacterAlreadyLiveStatus(); // [0x6d3b9c0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsSelectedResidentCharacterAlreadyLiveStatus(); // [0x6d7b170] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.IsModeResidentTop - // bool IsModeResidentTop(); // [0x6d3b990] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsModeResidentTop(); // [0x6d7b140] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.IsModeResidentLiveHouseSelect - // bool IsModeResidentLiveHouseSelect(); // [0x6d3b960] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsModeResidentLiveHouseSelect(); // [0x6d7b110] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.IsModeResidenceTop - // bool IsModeResidenceTop(); // [0x6d3b930] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsModeResidenceTop(); // [0x6d7b0e0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.IsModeResidenceLiveNPCSelect - // bool IsModeResidenceLiveNPCSelect(); // [0x6d3b900] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsModeResidenceLiveNPCSelect(); // [0x6d7b0b0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.IsCurrentTabNewMarkEnabled - // bool IsCurrentTabNewMarkEnabled(); // [0x6d3b8d0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsCurrentTabNewMarkEnabled(); // [0x6d7b080] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.GetTutorialCharaId - // FName GetTutorialCharaId(); // [0x6d3b890] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetTutorialCharaId(); // [0x6d7b040] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.GetResidentManagementCategory - // EResidentManagementCategory GetResidentManagementCategory(); // [0x6d3b870] Final|Native|Public|BlueprintCallable|BlueprintPure + // EResidentManagementCategory GetResidentManagementCategory(); // [0x6d7b020] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.GetResidenceInfoList - // TArray GetResidenceInfoList(); // [0x6d3b620] Final|Native|Public|BlueprintCallable|BlueprintPure + // TArray GetResidenceInfoList(); // [0x6d7add0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.GetMapTextureSize - // FBox2D GetMapTextureSize(); // [0x6c0a8f0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure + // FBox2D GetMapTextureSize(); // [0x6c41e70] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.GetMapTexture - // class UTexture* GetMapTexture(); // [0x6c0a8c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // class UTexture* GetMapTexture(); // [0x6c41e40] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.GetMapScrollSize - // FBox2D GetMapScrollSize(); // [0x6c0a870] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure + // FBox2D GetMapScrollSize(); // [0x6c41df0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.GetFocusLayerNum - // int32_t GetFocusLayerNum(class UMenuListGroup* _menuListGroup); // [0x6a06c40] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetFocusLayerNum(class UMenuListGroup* _menuListGroup); // [0x6a3b600] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.GetCurrentTabLabelTextId - // FName GetCurrentTabLabelTextId(); // [0x6d3b5d0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetCurrentTabLabelTextId(); // [0x6d7ad80] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.GetCurrentSortType - // ESortType GetCurrentSortType(); // [0x6d3b5a0] Final|Native|Public|BlueprintCallable|BlueprintPure + // ESortType GetCurrentSortType(); // [0x6d7ad50] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.GetCurrentSortOrderType - // ESortOrderType GetCurrentSortOrderType(); // [0x6d3b570] Final|Native|Public|BlueprintCallable|BlueprintPure + // ESortOrderType GetCurrentSortOrderType(); // [0x6d7ad20] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.GetCaptureMenuActor - // class ACaptureMenuCharaActor* GetCaptureMenuActor(); // [0x6946640] Final|Native|Protected|BlueprintCallable|BlueprintPure + // class ACaptureMenuCharaActor* GetCaptureMenuActor(); // [0x6977250] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ResidentManagementMenuTop.DecrementCurrentTabNewCount - // void DecrementCurrentTabNewCount(); // [0x6d3b550] Final|Native|Public|BlueprintCallable + // void DecrementCurrentTabNewCount(); // [0x6d7ad00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.CloseResidentChangeWindow_BP - // void CloseResidentChangeWindow_BP(bool isCancel); // [0x35d7f00] Event|Public|BlueprintEvent + // void CloseResidentChangeWindow_BP(bool isCancel); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ResidentManagementMenuTop.ChangeTab - // void ChangeTab(int32_t _tabIndex); // [0x6d3b4c0] Final|Native|Public|BlueprintCallable + // void ChangeTab(int32_t _tabIndex); // [0x6d7ac70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.ChangeResidenceSelect_BP - // void ChangeResidenceSelect_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ChangeResidenceSelect_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ResidentManagementMenuTop.ChangeNPCColorByIndex - // void ChangeNPCColorByIndex(int32_t _index); // [0x6d3b430] Final|Native|Public|BlueprintCallable + // void ChangeNPCColorByIndex(int32_t _index); // [0x6d7abe0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.ChangeMenuResidentTop_BP - // void ChangeMenuResidentTop_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ChangeMenuResidentTop_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ResidentManagementMenuTop.ChangeMenuResidentLiveHouseSelect_BP - // void ChangeMenuResidentLiveHouseSelect_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ChangeMenuResidentLiveHouseSelect_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ResidentManagementMenuTop.ChangeMenuResidenceTop_BP - // void ChangeMenuResidenceTop_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ChangeMenuResidenceTop_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ResidentManagementMenuTop.ChangeMenuResidenceLiveNPCSelect_BP - // void ChangeMenuResidenceLiveNPCSelect_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ChangeMenuResidenceLiveNPCSelect_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ResidentManagementMenuTop.ChangeManagementMode - // void ChangeManagementMode(EResidentManagementCategory _residentManagementCategory); // [0x6d3b3b0] Final|Native|Public|BlueprintCallable + // void ChangeManagementMode(EResidentManagementCategory _residentManagementCategory); // [0x6d7ab60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ResidentManagementMenuTop.Callback_LoadTex_BP - // void Callback_LoadTex_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void Callback_LoadTex_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.ResidentManagementMenuTop.BackResidentMenu_BP - // void BackResidentMenu_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void BackResidentMenu_BP(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.ReviveItemSelectWindowMenuTop @@ -75583,9 +76456,9 @@ class UReviveItemSelectWindowMenuTop : public UWindowMenu /// Functions // Function /Script/DP1Project.ReviveItemSelectWindowMenuTop.GetPlayerKnockOutReviveItemButtonInfoList - // TArray GetPlayerKnockOutReviveItemButtonInfoList(); // [0x6d3c850] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetPlayerKnockOutReviveItemButtonInfoList(); // [0x6d7c000] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ReviveItemSelectWindowMenuTop.GetPlayerKnockOutReviveItemButtonInfo - // FPlayerKnockOutReviveItemButtonInfo GetPlayerKnockOutReviveItemButtonInfo(int32_t _index); // [0x6d3c7a0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FPlayerKnockOutReviveItemButtonInfo GetPlayerKnockOutReviveItemButtonInfo(int32_t _index); // [0x6d7bf50] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.RipeningAltarFillUpEquipItemInfo @@ -75622,57 +76495,57 @@ class URipeningAltarFillUpEquipMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.SetFavorite - // void SetFavorite(FInventoryHandle& _handle, bool _isFavorite); // [0x6d3e510] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetFavorite(FInventoryHandle& _handle, bool _isFavorite); // [0x6d7dcc0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.OpenSortWindow - // void OpenSortWindow(); // [0x6d3e4f0] Final|Native|Protected|BlueprintCallable + // void OpenSortWindow(); // [0x6d7dca0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.OpenSkillListMenu - // void OpenSkillListMenu(int32_t _index); // [0x6d3e460] Final|Native|Protected|BlueprintCallable + // void OpenSkillListMenu(int32_t _index); // [0x6d7dc10] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.OpenFilterWindow - // void OpenFilterWindow(); // [0x6d3e440] Final|Native|Protected|BlueprintCallable + // void OpenFilterWindow(); // [0x6d7dbf0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.OnUpdateSortData_BP - // void OnUpdateSortData_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateSortData_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.OnUpdateOperationGuide_BP - // void OnUpdateOperationGuide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateOperationGuide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.OnUpdateMenuGroupPreset_BP - // void OnUpdateMenuGroupPreset_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateMenuGroupPreset_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.OnUpdateFilterData_BP - // void OnUpdateFilterData_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateFilterData_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.OnSortWindowCloseEndDelegate - // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6d3e350] Final|Native|Protected|HasOutParms + // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6d7db00] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.OnSetTabData_BP - // void OnSetTabData_BP(FName& _tabNameID, int32_t _num, int32_t _max); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetTabData_BP(FName& _tabNameID, int32_t _num, int32_t _max); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.OnSetDetailInfo_BP - // void OnSetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnSetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.OnRefreshList_BP - // void OnRefreshList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnRefreshList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.OnFilterWindowEnterEndDelegate - // void OnFilterWindowEnterEndDelegate(TMap& _filterDataMap); // [0x6d3e210] Final|Native|Protected|HasOutParms + // void OnFilterWindowEnterEndDelegate(TMap& _filterDataMap); // [0x6d7d9c0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.OnFilterWindowCloseEndDelegate - // void OnFilterWindowCloseEndDelegate(TMap& _filterDataMap); // [0x6d3e0d0] Final|Native|Protected|HasOutParms + // void OnFilterWindowCloseEndDelegate(TMap& _filterDataMap); // [0x6d7d880] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.OnErrorWindowCloseEndDelegate - // void OnErrorWindowCloseEndDelegate(FHandle& _handle); // [0x6d3e030] Final|Native|Private|HasOutParms + // void OnErrorWindowCloseEndDelegate(FHandle& _handle); // [0x6d7d7e0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.OnConfirmWindowCloseEndDelegate - // void OnConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d3df90] Final|Native|Private|HasOutParms + // void OnConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d7d740] Final|Native|Private|HasOutParms // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.IsValidItemInfo - // bool IsValidItemInfo(int32_t _index); // [0x6d3def0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsValidItemInfo(int32_t _index); // [0x6d7d6a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.IsFiltering - // bool IsFiltering(); // [0x6d3dec0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsFiltering(); // [0x6d7d670] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.IsEquip - // bool IsEquip(int32_t _index); // [0x6d3de20] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsEquip(int32_t _index); // [0x6d7d5d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.InitTabGroup - // void InitTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d3dd90] Final|Native|Protected|BlueprintCallable + // void InitTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d7d540] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.GetCurrentSortType - // ESortType GetCurrentSortType(); // [0x6d3dd60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ESortType GetCurrentSortType(); // [0x6d7d510] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.GetCurrentSortOrderType - // ESortOrderType GetCurrentSortOrderType(); // [0x6d3dd30] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ESortOrderType GetCurrentSortOrderType(); // [0x6d7d4e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.GetCurrentSortId - // FName GetCurrentSortId(); // [0x6d3dcf0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetCurrentSortId(); // [0x6d7d4a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.DisableItemNewFlag - // void DisableItemNewFlag(FInventoryHandle& _handle); // [0x6d3dc50] Final|Native|Protected|HasOutParms|BlueprintCallable + // void DisableItemNewFlag(FInventoryHandle& _handle); // [0x6d7d400] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.DecideEquipItem - // bool DecideEquipItem(int32_t _focusIndex); // [0x6d3dbb0] Final|Native|Protected|BlueprintCallable + // bool DecideEquipItem(int32_t _focusIndex); // [0x6d7d360] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RipeningAltarFillUpEquipMenuTop.ChangeTab - // void ChangeTab(int32_t _tabNo); // [0x6d3db20] Final|Native|Protected|BlueprintCallable + // void ChangeTab(int32_t _tabNo); // [0x6d7d2d0] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.RipeningAltarFillUpWindowMenu @@ -75685,37 +76558,37 @@ class URipeningAltarFillUpWindowMenu : public UWindowMenu /// Functions // Function /Script/DP1Project.RipeningAltarFillUpWindowMenu.UpdateFocus_BP - // void UpdateFocus_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateFocus_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpWindowMenu.SetupButton_BP - // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpWindowMenu.SetTitleText_BP - // void SetTitleText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetTitleText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpWindowMenu.SetText_BP - // void SetText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpWindowMenu.SetSkillRarity_BP - // void SetSkillRarity_BP(int32_t _rarity); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetSkillRarity_BP(int32_t _rarity); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpWindowMenu.SetSkillPoint_BP - // void SetSkillPoint_BP(int32_t _point); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetSkillPoint_BP(int32_t _point); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpWindowMenu.SetItemTitleIcon_BP - // void SetItemTitleIcon_BP(EItemTitleType& _titleType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetItemTitleIcon_BP(EItemTitleType& _titleType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpWindowMenu.SetItemQualityIcon_BP - // void SetItemQualityIcon_BP(EItemQualityType& _qualityType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetItemQualityIcon_BP(EItemQualityType& _qualityType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpWindowMenu.SetItemName_BP - // void SetItemName_BP(FString _itemName); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetItemName_BP(FString _itemName); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpWindowMenu.SetItemIcon_BP - // void SetItemIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetItemIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpWindowMenu.SetItemBaseIcon_BP - // void SetItemBaseIcon_BP(EItemRankType& _rankType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetItemBaseIcon_BP(EItemRankType& _rankType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpWindowMenu.SetHeaderIcon_BP - // void SetHeaderIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetHeaderIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpWindowMenu.SetAnnotationText_BP - // void SetAnnotationText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetAnnotationText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarFillUpWindowMenu.OpenMaterialList - // void OpenMaterialList(); // [0x6d3f150] Final|Native|Protected|BlueprintCallable + // void OpenMaterialList(); // [0x6d7e910] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RipeningAltarFillUpWindowMenu.IsAutoClose - // bool IsAutoClose(); // [0x69cd760] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsAutoClose(); // [0x6a00e40] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RipeningAltarFillUpWindowMenu.GetSetupInfo - // FWindowMenuSetupInfo GetSetupInfo(); // [0x6a0f9c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FWindowMenuSetupInfo GetSetupInfo(); // [0x6a443c0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.RipeningAltarMaterialListInitInfo @@ -75736,17 +76609,17 @@ class URipeningAltarMaterialListMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RipeningAltarMaterialListMenuTop.SetupItemInfo_BP - // void SetupItemInfo_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupItemInfo_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RipeningAltarMaterialListMenuTop.SetupItemInfo - // void SetupItemInfo(); // [0x6d3fa10] Final|Native|Protected|BlueprintCallable + // void SetupItemInfo(); // [0x6d7f1d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RipeningAltarMaterialListMenuTop.SetEmptyList_BP - // void SetEmptyList_BP(bool _isEmpty); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetEmptyList_BP(bool _isEmpty); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarMaterialListMenuTop.GetScrollOffsetMax - // float GetScrollOffsetMax(); // [0x6d18dd0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // float GetScrollOffsetMax(); // [0x6d58310] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RipeningAltarMaterialListMenuTop.GetListItemMax - // int32_t GetListItemMax(); // [0x6a2ec90] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetListItemMax(); // [0x6a636a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RipeningAltarMaterialListMenuTop.GetItemName - // FString GetItemName(int32_t _index); // [0x6d3f930] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetItemName(int32_t _index); // [0x6d7f0f0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.RipeningAltarMaterialMenuTop @@ -75760,65 +76633,65 @@ class URipeningAltarMaterialMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.SetFillUpEquip - // void SetFillUpEquip(FInventoryHandle _inventoryHandle); // [0x6d410e0] Final|Native|Public|BlueprintCallable + // void SetFillUpEquip(FInventoryHandle _inventoryHandle); // [0x6d808a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OpenSortWindow - // void OpenSortWindow(); // [0x6d410c0] Final|Native|Protected|BlueprintCallable + // void OpenSortWindow(); // [0x6d80880] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OpenSkillListMenu - // void OpenSkillListMenu(); // [0x6d410a0] Final|Native|Protected|BlueprintCallable + // void OpenSkillListMenu(); // [0x6d80860] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OpenFilterWindow - // void OpenFilterWindow(); // [0x6d41080] Final|Native|Protected|BlueprintCallable + // void OpenFilterWindow(); // [0x6d80840] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OpenCountWindow - // void OpenCountWindow(int32_t _focusIndex); // [0x6d40ff0] Final|Native|Protected|BlueprintCallable + // void OpenCountWindow(int32_t _focusIndex); // [0x6d807b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OnUpdateSortData_BP - // void OnUpdateSortData_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateSortData_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OnUpdateMenuGroupPreset_BP - // void OnUpdateMenuGroupPreset_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateMenuGroupPreset_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OnUpdateFilterData_BP - // void OnUpdateFilterData_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateFilterData_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OnSortWindowCloseEndDelegate - // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6d40f00] Final|Native|Protected|HasOutParms + // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6d806c0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OnSetSkillRarity_BP - // void OnSetSkillRarity_BP(int32_t _rarity); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetSkillRarity_BP(int32_t _rarity); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OnSetSelectStock_BP - // void OnSetSelectStock_BP(int32_t _itemIndex, int32_t _itemStock); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetSelectStock_BP(int32_t _itemIndex, int32_t _itemStock); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OnSetRemainingNeedPoint_BP - // void OnSetRemainingNeedPoint_BP(int32_t _rarity, int32_t _point, bool _isOver); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetRemainingNeedPoint_BP(int32_t _rarity, int32_t _point, bool _isOver); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OnSetPointGauge_BP - // void OnSetPointGauge_BP(float _gauge); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetPointGauge_BP(float _gauge); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OnSetMinNeedPoint_BP - // void OnSetMinNeedPoint_BP(int32_t _index, int32_t _point); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetMinNeedPoint_BP(int32_t _index, int32_t _point); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OnSetEquipData_BP - // void OnSetEquipData_BP(FListItemInfo _listItemInfo); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetEquipData_BP(FListItemInfo _listItemInfo); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OnSetDetailInfo_BP - // void OnSetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnSetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OnSetCurrentPoint_BP - // void OnSetCurrentPoint_BP(int32_t _point, ERipeningAltarMaterialPointColorType _colorType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetCurrentPoint_BP(int32_t _point, ERipeningAltarMaterialPointColorType _colorType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OnRefreshList_BP - // void OnRefreshList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnRefreshList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OnPlayRemainingNeedPointInAnimation_BP - // void OnPlayRemainingNeedPointInAnimation_BP(int32_t _rarity); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnPlayRemainingNeedPointInAnimation_BP(int32_t _rarity); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OnFilterWindowEnterEndDelegate - // void OnFilterWindowEnterEndDelegate(TMap& _filterDataMap); // [0x6d40dc0] Final|Native|Protected|HasOutParms + // void OnFilterWindowEnterEndDelegate(TMap& _filterDataMap); // [0x6d80580] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OnFilterWindowCloseEndDelegate - // void OnFilterWindowCloseEndDelegate(TMap& _filterDataMap); // [0x6d40c80] Final|Native|Protected|HasOutParms + // void OnFilterWindowCloseEndDelegate(TMap& _filterDataMap); // [0x6d80440] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.OnCountWindowEnter - // void OnCountWindowEnter(int32_t _value); // [0x6d40bf0] Final|Native|Protected + // void OnCountWindowEnter(int32_t _value); // [0x6d803b0] Final|Native|Protected // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.IsFiltering - // bool IsFiltering(); // [0x6d40bc0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsFiltering(); // [0x6d80380] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.GetSkillRarity - // int32_t GetSkillRarity(); // [0x6d40b90] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetSkillRarity(); // [0x6d80350] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.GetSkillPoint - // int32_t GetSkillPoint(); // [0x6d40b60] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetSkillPoint(); // [0x6d80320] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.GetCurrentSortType - // ESortType GetCurrentSortType(); // [0x6d40b30] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ESortType GetCurrentSortType(); // [0x6d802f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.GetCurrentSortOrderType - // ESortOrderType GetCurrentSortOrderType(); // [0x6d40b00] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ESortOrderType GetCurrentSortOrderType(); // [0x6d802c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.GetCurrentSortId - // FName GetCurrentSortId(); // [0x6d40ac0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetCurrentSortId(); // [0x6d80280] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.DisableItemNewFlag - // void DisableItemNewFlag(FInventoryHandle& _handle); // [0x6d40a20] Final|Native|Protected|HasOutParms|BlueprintCallable + // void DisableItemNewFlag(FInventoryHandle& _handle); // [0x6d801e0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RipeningAltarMaterialMenuTop.CreateSelectedItemList - // TArray CreateSelectedItemList(); // [0x6d40910] Final|Native|Public|BlueprintCallable + // TArray CreateSelectedItemList(); // [0x6d800d0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.RipeningAltarMenuTop @@ -75837,13 +76710,13 @@ class URipeningAltarMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RipeningAltarMenuTop.OpenConfirmWindow - // void OpenConfirmWindow(); // [0x6d416e0] Final|Native|Protected|BlueprintCallable + // void OpenConfirmWindow(); // [0x6d80e90] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RipeningAltarMenuTop.OnConfirmWindowCloseEndDelegate_BP - // void OnConfirmWindowCloseEndDelegate_BP(bool _isDecide); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnConfirmWindowCloseEndDelegate_BP(bool _isDecide); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RipeningAltarMenuTop.OnConfirmWindowCloseEndDelegate - // void OnConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d41640] Final|Native|Protected|HasOutParms + // void OnConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d80df0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.RipeningAltarMenuTop.GetEquipIconID - // FName GetEquipIconID(); // [0x6d41600] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetEquipIconID(); // [0x6d80db0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.RipeningAlterSoilHideComponent @@ -75856,9 +76729,9 @@ class URipeningAlterSoilHideComponent : public UActorComponent /// Functions // Function /Script/DP1Project.RipeningAlterSoilHideComponent.OnStartFade - // void OnStartFade(bool _isFadeIn); // [0x6d419d0] Final|Native|Private + // void OnStartFade(bool _isFadeIn); // [0x6d81180] Final|Native|Private // Function /Script/DP1Project.RipeningAlterSoilHideComponent.OnEndFade - // void OnEndFade(bool _isFadeIn, bool _isCompleted); // [0x6d41900] Final|Native|Private + // void OnEndFade(bool _isFadeIn, bool _isCompleted); // [0x6d810b0] Final|Native|Private }; /// Class /Script/DP1Project.RipeningWeaponExcavateMenuTop @@ -75871,19 +76744,19 @@ class URipeningWeaponExcavateMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RipeningWeaponExcavateMenuTop.OnExcavateCanceledWindowCloseEndDelegate - // void OnExcavateCanceledWindowCloseEndDelegate(FHandle& _handle); // [0x6a2b800] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnExcavateCanceledWindowCloseEndDelegate(FHandle& _handle); // [0x6a60210] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RipeningWeaponExcavateMenuTop.OnExcavateCancelConfirmWindowCloseEndDelegate - // void OnExcavateCancelConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d41ee0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnExcavateCancelConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d81690] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RipeningWeaponExcavateMenuTop.ExcavateWeapon - // void ExcavateWeapon(); // [0x6d41ec0] Final|Native|Private + // void ExcavateWeapon(); // [0x6d81670] Final|Native|Private // Function /Script/DP1Project.RipeningWeaponExcavateMenuTop.CreateExcavateCanceledWindow - // void CreateExcavateCanceledWindow(); // [0x6d41ea0] Final|Native|Private + // void CreateExcavateCanceledWindow(); // [0x6d81650] Final|Native|Private // Function /Script/DP1Project.RipeningWeaponExcavateMenuTop.CreateExcavateCancelConfirmWindow - // void CreateExcavateCancelConfirmWindow(); // [0x6d41e80] Final|Native|Private + // void CreateExcavateCancelConfirmWindow(); // [0x6d81630] Final|Native|Private // Function /Script/DP1Project.RipeningWeaponExcavateMenuTop.CanExcavateWeapon - // bool CanExcavateWeapon(); // [0x6d41e30] Final|Native|Private + // bool CanExcavateWeapon(); // [0x6d815e0] Final|Native|Private // Function /Script/DP1Project.RipeningWeaponExcavateMenuTop.CancelRipening - // void CancelRipening(); // [0x6d41e60] Final|Native|Private + // void CancelRipening(); // [0x6d81610] Final|Native|Private }; /// Class /Script/DP1Project.RoguelikeAreaActor @@ -75901,23 +76774,23 @@ class ARoguelikeAreaActor : public AActor /// Functions // Function /Script/DP1Project.RoguelikeAreaActor.SetupBP - // void SetupBP(FVector _pos, float _radius, FName _areaId); // [0x6d42890] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetupBP(FVector _pos, float _radius, FName _areaId); // [0x6d82040] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.RoguelikeAreaActor.SetEnvAreaNo - // void SetEnvAreaNo(int32_t _areaNo); // [0x6d42800] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void SetEnvAreaNo(int32_t _areaNo); // [0x6d81fb0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.RoguelikeAreaActor.SetActive - // void SetActive(bool _active); // [0x6d42770] Final|Native|Public|BlueprintCallable + // void SetActive(bool _active); // [0x6d81f20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeAreaActor.ResetConnection - // void ResetConnection(); // [0x6d42750] Final|Native|Public|BlueprintCallable + // void ResetConnection(); // [0x6d81f00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeAreaActor.IsActive - // bool IsActive(); // [0x6d42730] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsActive(); // [0x6d81ee0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikeAreaActor.GetRadius - // float GetRadius(); // [0x6d42710] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetRadius(); // [0x6d81ec0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikeAreaActor.GetPos - // FVector GetPos(); // [0x6d426e0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetPos(); // [0x6d81e90] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikeAreaActor.GetAreaID - // FName GetAreaID(); // [0x6a9ffb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetAreaID(); // [0x6ad5330] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikeAreaActor.AddConnectAreaBP - // void AddConnectAreaBP(FName _areaId, FVector _pos, float _radius); // [0x6d425b0] Final|Native|Public|HasDefaults|BlueprintCallable + // void AddConnectAreaBP(FName _areaId, FVector _pos, float _radius); // [0x6d81d60] Final|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/DP1Project.RoguelikeTelopAreaClearInitObject @@ -75938,7 +76811,7 @@ class URoguelikeAreaEventTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RoguelikeAreaEventTelopMenuTop.OnSetTelopType_BP - // void OnSetTelopType_BP(ERoguelikeEventEndTelopType _telopType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetTelopType_BP(ERoguelikeEventEndTelopType _telopType); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.RoguelikeAreaGateActor @@ -75950,15 +76823,15 @@ class ARoguelikeAreaGateActor : public AMapActorBase /// Functions // Function /Script/DP1Project.RoguelikeAreaGateActor.ShowGatePass - // void ShowGatePass(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void ShowGatePass(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.RoguelikeAreaGateActor.ResetGatePass - // void ResetGatePass(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void ResetGatePass(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.RoguelikeAreaGateActor.PlayOpen - // void PlayOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void PlayOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.RoguelikeAreaGateActor.PlayIdle - // void PlayIdle(bool _visible); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void PlayIdle(bool _visible); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.RoguelikeAreaGateActor.OnGatePass - // void OnGatePass(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnGatePass(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent }; /// Struct /Script/DP1Project.RoguelikeCompareItemSetupInfo @@ -75979,32 +76852,24 @@ class URoguelikeCompareItemSetupInfoObj : public UObject FRoguelikeCompareItemSetupInfo SetupInfo; // 0x0028 (0x0018) }; -/// Struct /Script/DP1Project.EquipItemCharaInfo -/// Size: 0x0028 (40 bytes) (0x000000 - 0x000028) align 8 MaxSize: 0x0028 -struct FEquipItemCharaInfo -{ - bool equiped; // 0x0000 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0001 (0x0003) MISSED - FName equipedCharaIconId; // 0x0004 (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x000C (0x0004) MISSED - FString equipedCharaName; // 0x0010 (0x0010) - int32_t equipedCharaIndex; // 0x0020 (0x0004) - unsigned char UnknownData02_7[0x4]; // 0x0024 (0x0004) MISSED -}; - /// Class /Script/DP1Project.RoguelikeCompareItemMenuTop -/// Size: 0x07E8 (2024 bytes) (0x000650 - 0x0007E8) align 8 MaxSize: 0x07E8 +/// Size: 0x08C8 (2248 bytes) (0x000650 - 0x0008C8) align 8 MaxSize: 0x08C8 class URoguelikeCompareItemMenuTop : public UMenuTop { public: - FListItemInfo m_beforeEquipListItemInfo; // 0x0650 (0x00B8) - FListItemInfo m_afterEquipListItemInfo; // 0x0708 (0x00B8) - FEquipItemCharaInfo m_equipItemCharaInfo; // 0x07C0 (0x0028) + class URoguelikeSkillsMenuGroup* m_skillMenuGroup; // 0x0650 (0x0008) + unsigned char UnknownData00_7[0x270]; // 0x0658 (0x0270) MISSED /// Functions - // Function /Script/DP1Project.RoguelikeCompareItemMenuTop.CloseRoguelikeCompareItemMenu - // void CloseRoguelikeCompareItemMenu(bool _isEquipChanged); // [0x6d43630] Final|Native|Protected|BlueprintCallable + // Function /Script/DP1Project.RoguelikeCompareItemMenuTop.SetupParam + // void SetupParam(); // [0x6d834e0] Final|Native|Protected|BlueprintCallable + // Function /Script/DP1Project.RoguelikeCompareItemMenuTop.OnSetDisplayInfo_BP + // void OnSetDisplayInfo_BP(FSelectRewardItemDisplayInfo& _leftDisplayInfo, FSelectRewardItemDisplayInfo& _rightDisplayInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Script/DP1Project.RoguelikeCompareItemMenuTop.OnPlayDecideAnimation_BP + // void OnPlayDecideAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Script/DP1Project.RoguelikeCompareItemMenuTop.OnChoiceWindowCloseEndDelegate + // void OnChoiceWindowCloseEndDelegate(FHandle& _handle); // [0x6d83440] Final|Native|Protected|HasOutParms }; /// Class /Script/DP1Project.RoguelikeDebugGlobalParam @@ -76030,48 +76895,50 @@ class URoguelikeDetailInitInfo : public UObject }; /// Class /Script/DP1Project.RoguelikeDetailMenuTop -/// Size: 0x06B0 (1712 bytes) (0x000650 - 0x0006B0) align 8 MaxSize: 0x06B0 +/// Size: 0x06B8 (1720 bytes) (0x000650 - 0x0006B8) align 8 MaxSize: 0x06B8 class URoguelikeDetailMenuTop : public UMenuTop { public: - unsigned char UnknownData00_1[0x60]; // 0x0650 (0x0060) MISSED + unsigned char UnknownData00_1[0x68]; // 0x0650 (0x0068) MISSED /// Functions // Function /Script/DP1Project.RoguelikeDetailMenuTop.UpdatePlayerInfo_BP - // void UpdatePlayerInfo_BP(ERoguelikeDetailButtonType& _buttonType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdatePlayerInfo_BP(ERoguelikeDetailButtonType& _buttonType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RoguelikeDetailMenuTop.SetupParam - // void SetupParam(FRoguelikeDetailSetupInfo& _setupInfo); // [0x6d44c60] Final|Native|Public|HasOutParms + // void SetupParam(FRoguelikeDetailSetupInfo& _setupInfo); // [0x6d84b10] Final|Native|Public|HasOutParms // Function /Script/DP1Project.RoguelikeDetailMenuTop.SetupInfo - // void SetupInfo(); // [0x6d44c40] Final|Native|Protected|BlueprintCallable + // void SetupInfo(); // [0x6d84af0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RoguelikeDetailMenuTop.SetupDetail - // void SetupDetail(FName& _bossId); // [0x6d44ba0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetupDetail(FName& _bossId); // [0x6d84a50] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RoguelikeDetailMenuTop.SetStrongBossChoiceWindow_BP - // void SetStrongBossChoiceWindow_BP(FWindowMenuSetupInfo& _windowSetupInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetStrongBossChoiceWindow_BP(FWindowMenuSetupInfo& _windowSetupInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RoguelikeDetailMenuTop.SetDetailType_BP - // void SetDetailType_BP(EMultiRoomSettingDetailType& _type); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetDetailType_BP(EMultiRoomSettingDetailType& _type); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RoguelikeDetailMenuTop.SetDetailInfo_BP - // void SetDetailInfo_BP(FMultiRoomSettingDetailInfo& _detailInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetDetailInfo_BP(FMultiRoomSettingDetailInfo& _detailInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RoguelikeDetailMenuTop.ResetChoiceWindowInputFlag - // void ResetChoiceWindowInputFlag(); // [0x6d44b80] Final|Native|Protected|BlueprintCallable + // void ResetChoiceWindowInputFlag(); // [0x6d84a30] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RoguelikeDetailMenuTop.PlayReselectAnimation_BP - // void PlayReselectAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayReselectAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RoguelikeDetailMenuTop.OpenStrongBossSelectMenu - // void OpenStrongBossSelectMenu(); // [0x6d44b60] Final|Native|Protected|BlueprintCallable + // void OpenStrongBossSelectMenu(); // [0x6d84a10] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RoguelikeDetailMenuTop.OpenChoiceWindow - // void OpenChoiceWindow(); // [0x6d44b40] Final|Native|Protected|BlueprintCallable + // void OpenChoiceWindow(); // [0x6d849f0] Final|Native|Protected|BlueprintCallable + // Function /Script/DP1Project.RoguelikeDetailMenuTop.OnStrongBossCloseDelegate + // void OnStrongBossCloseDelegate(); // [0x6d84930] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RoguelikeDetailMenuTop.OnStrongBossClosedDelegate - // void OnStrongBossClosedDelegate(FName& _bossId); // [0x6d44aa0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnStrongBossClosedDelegate(FName& _bossId); // [0x6d84950] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RoguelikeDetailMenuTop.OnPlayerInfoUpdatedDelegate - // void OnPlayerInfoUpdatedDelegate(ERoguelikeDetailButtonType& _buttonType); // [0x6d44a00] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnPlayerInfoUpdatedDelegate(ERoguelikeDetailButtonType& _buttonType); // [0x6d84890] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RoguelikeDetailMenuTop.OnConfirmWindowEnterDelegate - // void OnConfirmWindowEnterDelegate(FHandle& _handle); // [0x6d44960] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnConfirmWindowEnterDelegate(FHandle& _handle); // [0x6d847f0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RoguelikeDetailMenuTop.OnConfirmWindowCloseEndDelegate - // void OnConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d448c0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d84750] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RoguelikeDetailMenuTop.OnChoiceWindowEnterDelegate - // void OnChoiceWindowEnterDelegate(FHandle& _handle); // [0x6d44820] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnChoiceWindowEnterDelegate(FHandle& _handle); // [0x6d846b0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RoguelikeDetailMenuTop.OnChoiceWindowCloseEndDelegate - // void OnChoiceWindowCloseEndDelegate(FHandle& _handle); // [0x6d44780] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnChoiceWindowCloseEndDelegate(FHandle& _handle); // [0x6d84610] Final|Native|Protected|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.RoguelikeDonActor @@ -76086,15 +76953,15 @@ class ARoguelikeDonActor : public AMapRpgTargetActor /// Functions // Function /Script/DP1Project.RoguelikeDonActor.SetAnimationObject - // void SetAnimationObject(class UGameSkeletalMeshComponent* skeletal); // [0x6d45160] Final|Native|Public|BlueprintCallable + // void SetAnimationObject(class UGameSkeletalMeshComponent* skeletal); // [0x6d85010] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeDonActor.PlayAnimation - // void PlayAnimation(EDonAnimType _animType, bool _loop); // [0x6d45090] Final|Native|Public|BlueprintCallable + // void PlayAnimation(EDonAnimType _animType, bool _loop); // [0x6d84f40] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeDonActor.NotifyAction - // void NotifyAction(); // [0x6d45070] Final|Native|Public|BlueprintCallable + // void NotifyAction(); // [0x6d84f20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeDonActor.IsPlayingAnim - // bool IsPlayingAnim(); // [0x6d45040] Final|Native|Public|BlueprintCallable + // bool IsPlayingAnim(); // [0x6d84ef0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeDonActor.IsActiveStatue - // bool IsActiveStatue(); // [0x6cc4e80] Final|Native|Public|BlueprintCallable + // bool IsActiveStatue(); // [0x6cfc8a0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.RoguelikeDropItemActor @@ -76114,7 +76981,7 @@ class ARoguelikeDropItemActor : public ACommonTBoxItemActor /// Functions // Function /Script/DP1Project.RoguelikeDropItemActor.OnLoadedDropItemIconTextureCallback - // void OnLoadedDropItemIconTextureCallback(FMenuTextureResHandle _resHandle); // [0x6d45400] Final|Native|Public + // void OnLoadedDropItemIconTextureCallback(FMenuTextureResHandle _resHandle); // [0x6d852b0] Final|Native|Public }; /// Struct /Script/DP1Project.RoguelikeDropItemSetupInfo @@ -76141,8 +77008,16 @@ struct FRoguelikeDropItemParamInfo int32_t currentParam; // 0x000C (0x0004) }; +/// Struct /Script/DP1Project.SelectRewardItemDisplayInfoSkillParam +/// Size: 0x000C (12 bytes) (0x000000 - 0x00000C) align 4 MaxSize: 0x000C +struct FSelectRewardItemDisplayInfoSkillParam +{ + int32_t skillSwictherNo; // 0x0000 (0x0004) + FName itemSkillIconID; // 0x0004 (0x0008) +}; + /// Struct /Script/DP1Project.RoguelikeDropItemInfo -/// Size: 0x0090 (144 bytes) (0x000000 - 0x000090) align 8 MaxSize: 0x0090 +/// Size: 0x00A0 (160 bytes) (0x000000 - 0x0000A0) align 8 MaxSize: 0x00A0 struct FRoguelikeDropItemInfo { FName ItemId; // 0x0000 (0x0008) @@ -76164,22 +77039,23 @@ struct FRoguelikeDropItemInfo int32_t stockItemNum; // 0x0078 (0x0004) int32_t stockItemMaxNum; // 0x007C (0x0004) TArray paramInfoList; // 0x0080 (0x0010) + TArray skillParamList; // 0x0090 (0x0010) }; /// Class /Script/DP1Project.RoguelikeDropItemMenuTop -/// Size: 0x06E8 (1768 bytes) (0x000650 - 0x0006E8) align 8 MaxSize: 0x06E8 +/// Size: 0x06F8 (1784 bytes) (0x000650 - 0x0006F8) align 8 MaxSize: 0x06F8 class URoguelikeDropItemMenuTop : public UMenuTop { public: - FRoguelikeDropItemInfo m_itemInfo; // 0x0650 (0x0090) - unsigned char UnknownData00_7[0x8]; // 0x06E0 (0x0008) MISSED + FRoguelikeDropItemInfo m_itemInfo; // 0x0650 (0x00A0) + unsigned char UnknownData00_7[0x8]; // 0x06F0 (0x0008) MISSED /// Functions // Function /Script/DP1Project.RoguelikeDropItemMenuTop.SetItemInfo_BP - // void SetItemInfo_BP(FRoguelikeDropItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetItemInfo_BP(FRoguelikeDropItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RoguelikeDropItemMenuTop.OnResumeEnd - // void OnResumeEnd(class UMenuTop* _menuTop); // [0x6d46070] Final|Native|Public + // void OnResumeEnd(class UMenuTop* _menuTop); // [0x6d85fd0] Final|Native|Public }; /// Class /Script/DP1Project.RoguelikeEditorFunctionLibrary @@ -76191,57 +77067,57 @@ class URoguelikeEditorFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.UpdateAllPlacementArea - // void UpdateAllPlacementArea(ERoguelikePlacementType _type); // [0x6d47960] Final|Native|Static|Public|BlueprintCallable + // void UpdateAllPlacementArea(ERoguelikePlacementType _type); // [0x6d878c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.SyncActorDataWithPlacementActor - // void SyncActorDataWithPlacementActor(); // [0x6d47940] Final|Native|Static|Public|BlueprintCallable + // void SyncActorDataWithPlacementActor(); // [0x6d878a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.SetAllEnemyPlacementViewTypeByArea - // void SetAllEnemyPlacementViewTypeByArea(); // [0x6d47920] Final|Native|Static|Public|BlueprintCallable + // void SetAllEnemyPlacementViewTypeByArea(); // [0x6d87880] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.ReCreateAllActorPlacementId - // void ReCreateAllActorPlacementId(ERoguelikePlacementType _type); // [0x6d47890] Final|Native|Static|Public|BlueprintCallable + // void ReCreateAllActorPlacementId(ERoguelikePlacementType _type); // [0x6d877f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.RebuildAllConnection - // void RebuildAllConnection(); // [0x6d47900] Final|Native|Static|Public|BlueprintCallable + // void RebuildAllConnection(); // [0x6d87860] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.PrintAllRoguelikePlacementDataByAreaId - // void PrintAllRoguelikePlacementDataByAreaId(); // [0x6d47870] Final|Native|Static|Public|BlueprintCallable + // void PrintAllRoguelikePlacementDataByAreaId(); // [0x6d877d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.OutputLogPlacementData - // FString OutputLogPlacementData(ERoguelikePlacementType _type, bool _clipboard); // [0x6d47760] Final|Native|Static|Public|BlueprintCallable + // FString OutputLogPlacementData(ERoguelikePlacementType _type, bool _clipboard); // [0x6d876c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.OutputLogAreaConnectionData - // FString OutputLogAreaConnectionData(bool _clipboard); // [0x6d47690] Final|Native|Static|Public|BlueprintCallable + // FString OutputLogAreaConnectionData(bool _clipboard); // [0x6d875f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.OutputLogActiveEventFuncpointData - // FString OutputLogActiveEventFuncpointData(bool _posOnly, bool _clipboard); // [0x6d47580] Final|Native|Static|Public|BlueprintCallable + // FString OutputLogActiveEventFuncpointData(bool _posOnly, bool _clipboard); // [0x6d874e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.GetAreaConnectActors - // TArray GetAreaConnectActors(class ARoguelikeAreaActor* _targetActor); // [0x6d474b0] Final|Native|Static|Public|BlueprintCallable + // TArray GetAreaConnectActors(class ARoguelikeAreaActor* _targetActor); // [0x6d87410] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.FindNearestConnectAreaActor - // class ARoguelikeAreaActor* FindNearestConnectAreaActor(class ARoguelikeAreaActor* _targetActor); // [0x6d47420] Final|Native|Static|Public|BlueprintCallable + // class ARoguelikeAreaActor* FindNearestConnectAreaActor(class ARoguelikeAreaActor* _targetActor); // [0x6d87380] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.CreatePlacementId - // FName CreatePlacementId(ERoguelikePlacementType _type, int32_t _num); // [0x6d47350] Final|Native|Static|Public|BlueprintCallable + // FName CreatePlacementId(ERoguelikePlacementType _type, int32_t _num); // [0x6d872b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.CreateFreePlacementId - // FName CreateFreePlacementId(ERoguelikePlacementType _type); // [0x6d472c0] Final|Native|Static|Public|BlueprintCallable + // FName CreateFreePlacementId(ERoguelikePlacementType _type); // [0x6d87220] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.CreateCandidatePointListInBox - // TArray CreateCandidatePointListInBox(FVector _boxExtent, FVector _center, float _radius); // [0x6d47130] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // TArray CreateCandidatePointListInBox(FVector _boxExtent, FVector _center, float _radius); // [0x6d87090] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.CreateCandidateHarvestPointList - // TArray CreateCandidateHarvestPointList(FTransform _trans); // [0x6d46fa0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // TArray CreateCandidateHarvestPointList(FTransform _trans); // [0x6d86f00] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.CreateAllPlacementOverlapData - // void CreateAllPlacementOverlapData(); // [0x6d46f80] Final|Native|Static|Public|BlueprintCallable + // void CreateAllPlacementOverlapData(); // [0x6d86ee0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.CreateAllGateFromAllAreaConnection - // void CreateAllGateFromAllAreaConnection(class UClass* _gateBPClass); // [0x6d46f00] Final|Native|Static|Public|BlueprintCallable + // void CreateAllGateFromAllAreaConnection(class UClass* _gateBPClass); // [0x6d86e60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.ConnectTargetAreaToTwoNearArea - // void ConnectTargetAreaToTwoNearArea(class ARoguelikeAreaActor* _targetActor); // [0x6d46e80] Final|Native|Static|Public|BlueprintCallable + // void ConnectTargetAreaToTwoNearArea(class ARoguelikeAreaActor* _targetActor); // [0x6d86de0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.ConnectTargetAreaToRefActor - // void ConnectTargetAreaToRefActor(class ARoguelikeAreaActor* _targetActor, class ARoguelikeAreaActor* _refActor); // [0x6d46dc0] Final|Native|Static|Public|BlueprintCallable + // void ConnectTargetAreaToRefActor(class ARoguelikeAreaActor* _targetActor, class ARoguelikeAreaActor* _refActor); // [0x6d86d20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.CollectHugeMapTBoxDataList - // TArray CollectHugeMapTBoxDataList(); // [0x6d46d40] Final|Native|Static|Public|BlueprintCallable + // TArray CollectHugeMapTBoxDataList(); // [0x6d86ca0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.CollectEnemyTypeCountByAreaId - // TMap CollectEnemyTypeCountByAreaId(); // [0x6d46c50] Final|Native|Static|Public|BlueprintCallable + // TMap CollectEnemyTypeCountByAreaId(); // [0x6d86bb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.CollectAllConnectAreaPointData - // TArray CollectAllConnectAreaPointData(); // [0x6d46bd0] Final|Native|Static|Public|BlueprintCallable + // TArray CollectAllConnectAreaPointData(); // [0x6d86b30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.CheckPlacementOnSlope - // bool CheckPlacementOnSlope(class ARoguelikePlacementActor* _actor); // [0x6d46b40] Final|Native|Static|Public|BlueprintCallable + // bool CheckPlacementOnSlope(class ARoguelikePlacementActor* _actor); // [0x6d86aa0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeEditorFunctionLibrary.CheckAllAreaConnection - // TArray CheckAllAreaConnection(); // [0x6d46ac0] Final|Native|Static|Public|BlueprintCallable + // TArray CheckAllAreaConnection(); // [0x6d86a20] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.RoguelikeGlobalParam -/// Size: 0x0270 (624 bytes) (0x000030 - 0x000270) align 16 MaxSize: 0x0270 +/// Size: 0x0330 (816 bytes) (0x000030 - 0x000330) align 16 MaxSize: 0x0330 class URoguelikeGlobalParam : public UEngineSubsystem { public: @@ -76279,40 +77155,66 @@ class URoguelikeGlobalParam : public UEngineSubsystem float bombContactRadius; // 0x00B0 (0x0004) float bombContactHalfHeight; // 0x00B4 (0x0004) float bombContactRecastTime; // 0x00B8 (0x0004) - float strongBossTimeLimit; // 0x00BC (0x0004) - FName roguelikeStartAnimSleep; // 0x00C0 (0x0008) - FName roguelikeStartAnimWakeup; // 0x00C8 (0x0008) - float roguelikeStartWait; // 0x00D0 (0x0004) - unsigned char UnknownData00_6[0xC]; // 0x00D4 (0x000C) MISSED - FVector4 roguelikeReturnLocation; // 0x00E0 (0x0020) - float roguelikeReturnCameraAzimuth; // 0x0100 (0x0004) - FName roguelikeOfflineTempFlgId; // 0x0104 (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x010C (0x0004) MISSED - FVector roguelikeAreaGateReleaseEventRefPosOffset; // 0x0110 (0x0018) - FVector roguelikeAreaGateReleaseEventPosOffset; // 0x0128 (0x0018) - float roguelikeAreaGateReleaseEventBeforeWaitTime; // 0x0140 (0x0004) - float roguelikeAreaGateReleaseEventWaitTime; // 0x0144 (0x0004) - FVector roguelikeBossGateReleaseEventRefPosOffset; // 0x0148 (0x0018) - FVector roguelikeBossGateReleaseEventPosOffset; // 0x0160 (0x0018) - float roguelikeBossGateReleaseEventWaitTime; // 0x0178 (0x0004) - FName roguelikePresetTutorial; // 0x017C (0x0008) - unsigned char UnknownData02_6[0xC]; // 0x0184 (0x000C) MISSED - FVector4 roguelikeTutorialBossGateLocation; // 0x0190 (0x0020) - FVector tutorialGateReleaseEventRefPosOffset; // 0x01B0 (0x0018) - FVector tutorialGateReleaseEventPosOffset; // 0x01C8 (0x0018) - FVector tutorialBossGateEventRefPosOffset; // 0x01E0 (0x0018) - FVector tutorialBossGateEventPosOffset; // 0x01F8 (0x0018) - FVector tutorialSleepingMimicEventRefOffsetStart; // 0x0210 (0x0018) - FVector tutorialSleepingMimicEventPosOffsetStart; // 0x0228 (0x0018) - FVector tutorialSleepingMimicEventRefOffsetEnd; // 0x0240 (0x0018) - FVector tutorialSleepingMimicEventPosOffsetEnd; // 0x0258 (0x0018) + FName roguelikeStartAnimSleep; // 0x00BC (0x0008) + FName roguelikeStartAnimWakeup; // 0x00C4 (0x0008) + float roguelikeStartWait; // 0x00CC (0x0004) + FVector4 roguelikeReturnLocation; // 0x00D0 (0x0020) + float roguelikeReturnCameraAzimuth; // 0x00F0 (0x0004) + FName roguelikeOfflineTempFlgId; // 0x00F4 (0x0008) + unsigned char UnknownData00_6[0x4]; // 0x00FC (0x0004) MISSED + FVector roguelikeAreaGateReleaseEventRefPosOffset; // 0x0100 (0x0018) + FVector roguelikeAreaGateReleaseEventPosOffset; // 0x0118 (0x0018) + float roguelikeAreaGateReleaseEventBeforeWaitTime; // 0x0130 (0x0004) + float roguelikeAreaGateReleaseEventWaitTime; // 0x0134 (0x0004) + FVector roguelikeBossGateReleaseEventRefPosOffset; // 0x0138 (0x0018) + FVector roguelikeBossGateReleaseEventPosOffset; // 0x0150 (0x0018) + float roguelikeBossGateReleaseEventWaitTime; // 0x0168 (0x0004) + FName roguelikePresetTutorial; // 0x016C (0x0008) + unsigned char UnknownData01_6[0xC]; // 0x0174 (0x000C) MISSED + FVector4 roguelikeTutorialBossGateLocation; // 0x0180 (0x0020) + FVector tutorialGateReleaseEventRefPosOffset; // 0x01A0 (0x0018) + FVector tutorialGateReleaseEventPosOffset; // 0x01B8 (0x0018) + FVector tutorialBossGateEventRefPosOffset; // 0x01D0 (0x0018) + FVector tutorialBossGateEventPosOffset; // 0x01E8 (0x0018) + FVector tutorialSleepingMimicEventRefOffsetStart; // 0x0200 (0x0018) + FVector tutorialSleepingMimicEventPosOffsetStart; // 0x0218 (0x0018) + FVector tutorialSleepingMimicEventRefOffsetEnd; // 0x0230 (0x0018) + FVector tutorialSleepingMimicEventPosOffsetEnd; // 0x0248 (0x0018) + FVector roguelikeBedFloatingOffset; // 0x0260 (0x0018) + bool roguelikeBedFloatingSlowCamera; // 0x0278 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0279 (0x0003) MISSED + uint32_t damagePointMin; // 0x027C (0x0004) + uint32_t normalEnemyKillPoint; // 0x0280 (0x0004) + uint32_t silverCrownEnemyKillPoint; // 0x0284 (0x0004) + uint32_t goldCrownEnemyKillPoint; // 0x0288 (0x0004) + uint32_t enemyKillPointMin; // 0x028C (0x0004) + uint32_t normalLoggingKillPoint; // 0x0290 (0x0004) + uint32_t goldLoggingKillPoint; // 0x0294 (0x0004) + uint32_t normalMiningKillPoint; // 0x0298 (0x0004) + uint32_t goldMiningKillPoint; // 0x029C (0x0004) + uint32_t normalFishingKillPoint; // 0x02A0 (0x0004) + uint32_t goldFishingKillPoint; // 0x02A4 (0x0004) + uint32_t normalHarvestingKillPoint; // 0x02A8 (0x0004) + uint32_t goldHarvestingKillPoint; // 0x02AC (0x0004) + uint32_t pickPointKillPointMin; // 0x02B0 (0x0004) + uint32_t alchemyMachineOperationMin; // 0x02B4 (0x0004) + uint32_t mimicTouchNumMin; // 0x02B8 (0x0004) + float challengeTimeLimit; // 0x02BC (0x0004) + float challengeTimeAlert; // 0x02C0 (0x0004) + unsigned char UnknownData03_6[0xC]; // 0x02C4 (0x000C) MISSED + FVector4 challengeReturnLocation; // 0x02D0 (0x0020) + float challengeReturnCameraAzimuth; // 0x02F0 (0x0004) + FName challengeOfflineTempFlgId; // 0x02F4 (0x0008) + unsigned char UnknownData04_6[0x4]; // 0x02FC (0x0004) MISSED + FVector4 challengeGateLocation; // 0x0300 (0x0020) + unsigned char UnknownData05_7[0x10]; // 0x0320 (0x0010) MISSED /// Functions // Function /Script/DP1Project.RoguelikeGlobalParam.SetRoguelikeGlobalParamInsntance - // void SetRoguelikeGlobalParamInsntance(class URoguelikeGlobalParam* _inst); // [0x6d47c50] Final|Native|Static|Public|BlueprintCallable + // void SetRoguelikeGlobalParamInsntance(class URoguelikeGlobalParam* _inst); // [0x6d87bc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeGlobalParam.RoguelikeGlobalParamInsntance - // class URoguelikeGlobalParam* RoguelikeGlobalParamInsntance(); // [0x6d47c20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class URoguelikeGlobalParam* RoguelikeGlobalParamInsntance(); // [0x6d87b90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.RoguelikeLifeUnlockInitInfo @@ -76332,13 +77234,13 @@ class URoguelikeLifeUnlockTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RoguelikeLifeUnlockTelopMenuTop.UpdateUnlockLife - // void UpdateUnlockLife(FName& _unlockLifeID); // [0x6d48220] Final|Native|Public|HasOutParms|BlueprintCallable + // void UpdateUnlockLife(FName& _unlockLifeID); // [0x6d88190] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RoguelikeLifeUnlockTelopMenuTop.TrySetNextUnlockedLife - // bool TrySetNextUnlockedLife(); // [0x6d481f0] Final|Native|Public|BlueprintCallable + // bool TrySetNextUnlockedLife(); // [0x6d88160] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeLifeUnlockTelopMenuTop.OnUpdateUnlockLife_BP - // void OnUpdateUnlockLife_BP(FName& _unlockLifeID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnUpdateUnlockLife_BP(FName& _unlockLifeID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RoguelikeLifeUnlockTelopMenuTop.OnSetLifeType_BP - // void OnSetLifeType_BP(FString _nameText, FName _characterIconID, FName _lifeIconId); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetLifeType_BP(FString _nameText, FName _characterIconID, FName _lifeIconId); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.RoguelikeManagerSubsystem @@ -76380,77 +77282,77 @@ class ARoguelikePlacementActor : public AActor /// Functions // Function /Script/DP1Project.RoguelikePlacementActor.Setup - // void Setup(ERoguelikePlacementType _type); // [0x6d49df0] Final|Native|Public|BlueprintCallable + // void Setup(ERoguelikePlacementType _type); // [0x6d89d60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikePlacementActor.SetTBoxType - // void SetTBoxType(ERoguelikeTBoxType _type); // [0x6d49d70] Final|Native|Public|BlueprintCallable + // void SetTBoxType(ERoguelikeTBoxType _type); // [0x6d89ce0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikePlacementActor.SetRadius - // void SetRadius(float _radius); // [0x6d49ce0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void SetRadius(float _radius); // [0x6d89c50] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.RoguelikePlacementActor.SetPlacementType - // void SetPlacementType(ERoguelikePlacementType _type); // [0x6d49c60] Final|Native|Public|BlueprintCallable + // void SetPlacementType(ERoguelikePlacementType _type); // [0x6d89bd0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikePlacementActor.SetPlacementId - // void SetPlacementId(FName _id); // [0x6d49bd0] Final|Native|Public|BlueprintCallable + // void SetPlacementId(FName _id); // [0x6d89b40] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikePlacementActor.SetPickPointViewType - // void SetPickPointViewType(ERoguelikePickPointViewType _type); // [0x6d49b50] Final|Native|Public|BlueprintCallable + // void SetPickPointViewType(ERoguelikePickPointViewType _type); // [0x6d89ac0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikePlacementActor.SetPickPointType - // void SetPickPointType(EPickPointType _type); // [0x6d49ad0] Final|Native|Public|BlueprintCallable + // void SetPickPointType(EPickPointType _type); // [0x6d89a40] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikePlacementActor.SetOpId - // void SetOpId(FName _id); // [0x6d49a40] Final|Native|Public|BlueprintCallable + // void SetOpId(FName _id); // [0x6d899b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikePlacementActor.SetLocatablePointList - // void SetLocatablePointList(TArray& _pointList); // [0x6d49990] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetLocatablePointList(TArray& _pointList); // [0x6d89900] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RoguelikePlacementActor.SetIsFixPlacement - // void SetIsFixPlacement(bool _isFix); // [0x6d49900] Final|Native|Public|BlueprintCallable + // void SetIsFixPlacement(bool _isFix); // [0x6d89870] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikePlacementActor.SetIsBoss - // void SetIsBoss(bool _isBoss); // [0x6d49870] Final|Native|Public|BlueprintCallable + // void SetIsBoss(bool _isBoss); // [0x6d897e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikePlacementActor.SetIsBigBoss - // void SetIsBigBoss(bool _isBoss); // [0x6d497e0] Final|Native|Public|BlueprintCallable + // void SetIsBigBoss(bool _isBoss); // [0x6d89750] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikePlacementActor.SetHarvestLocatablePointList - // void SetHarvestLocatablePointList(TArray& _pointList); // [0x6d49730] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetHarvestLocatablePointList(TArray& _pointList); // [0x6d896a0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RoguelikePlacementActor.SetFuncpointType - // void SetFuncpointType(ERoguelikePlacementFuncPointType _type); // [0x6d496b0] Final|Native|Public|BlueprintCallable + // void SetFuncpointType(ERoguelikePlacementFuncPointType _type); // [0x6d89620] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikePlacementActor.SetFuncPointId - // void SetFuncPointId(FName _id); // [0x6d49620] Final|Native|Public|BlueprintCallable + // void SetFuncPointId(FName _id); // [0x6d89590] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikePlacementActor.SetEnemyViewType - // void SetEnemyViewType(ERoguelikeEnemyViewType _type); // [0x6d495a0] Final|Native|Public|BlueprintCallable + // void SetEnemyViewType(ERoguelikeEnemyViewType _type); // [0x6d89510] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikePlacementActor.SetEnemyType - // void SetEnemyType(ERoguelikeEnemyType _type); // [0x6d49520] Final|Native|Public|BlueprintCallable + // void SetEnemyType(ERoguelikeEnemyType _type); // [0x6d89490] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikePlacementActor.SetAreaID - // void SetAreaID(FName _id); // [0x6d49490] Final|Native|Public|BlueprintCallable + // void SetAreaID(FName _id); // [0x6d89400] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikePlacementActor.IsSetuped - // bool IsSetuped(); // [0x6d49460] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSetuped(); // [0x6d893d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikePlacementActor.GetType - // ERoguelikePlacementType GetType(); // [0x6d49440] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // ERoguelikePlacementType GetType(); // [0x6d893b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikePlacementActor.GetTBoxType - // ERoguelikeTBoxType GetTBoxType(); // [0x6d49420] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // ERoguelikeTBoxType GetTBoxType(); // [0x6d89390] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikePlacementActor.GetRadius - // float GetRadius(); // [0x6d49400] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetRadius(); // [0x6d89370] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikePlacementActor.GetPlacementId - // FName GetPlacementId(); // [0x6d493e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetPlacementId(); // [0x6d89350] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikePlacementActor.GetPickPointViewType - // ERoguelikePickPointViewType GetPickPointViewType(); // [0x6d493c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // ERoguelikePickPointViewType GetPickPointViewType(); // [0x6d89330] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikePlacementActor.GetPickPointType - // EPickPointType GetPickPointType(); // [0x6a35170] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EPickPointType GetPickPointType(); // [0x6a69db0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikePlacementActor.GetOpId - // FName GetOpId(); // [0x6d493a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetOpId(); // [0x6d89310] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikePlacementActor.GetLocatablePointList - // TArray GetLocatablePointList(); // [0x6d49370] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetLocatablePointList(); // [0x6d892e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikePlacementActor.GetIsFixPlacement - // bool GetIsFixPlacement(); // [0x6738740] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetIsFixPlacement(); // [0x6768920] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikePlacementActor.GetIsBoss - // bool GetIsBoss(); // [0x6d49350] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetIsBoss(); // [0x6d892c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikePlacementActor.GetIsBigBoss - // bool GetIsBigBoss(); // [0x6d49330] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetIsBigBoss(); // [0x6d892a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikePlacementActor.GetHarvestLocatablePointList - // TArray GetHarvestLocatablePointList(); // [0x6d49300] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetHarvestLocatablePointList(); // [0x6d89270] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikePlacementActor.GetFuncpointType - // ERoguelikePlacementFuncPointType GetFuncpointType(); // [0x6d492e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // ERoguelikePlacementFuncPointType GetFuncpointType(); // [0x6d89250] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikePlacementActor.GetFuncPointId - // FName GetFuncPointId(); // [0x6d492c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetFuncPointId(); // [0x6d89230] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikePlacementActor.GetEnemyViewType - // ERoguelikeEnemyViewType GetEnemyViewType(); // [0x6d492a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // ERoguelikeEnemyViewType GetEnemyViewType(); // [0x6d89210] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikePlacementActor.GetEnemyType - // ERoguelikeEnemyType GetEnemyType(); // [0x6a35110] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // ERoguelikeEnemyType GetEnemyType(); // [0x6a69d50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikePlacementActor.GetAreaID - // FName GetAreaID(); // [0x6a9ffb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetAreaID(); // [0x6ad5330] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.RoguelikeResultCloudActor @@ -76462,9 +77364,9 @@ class ARoguelikeResultCloudActor : public AMapActorBase /// Functions // Function /Script/DP1Project.RoguelikeResultCloudActor.PlayOpen - // void PlayOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void PlayOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.RoguelikeResultCloudActor.PlayIdle - // void PlayIdle(bool _open); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void PlayIdle(bool _open); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.RoguelikeResultDecideCameraTargetInfo @@ -76493,9 +77395,9 @@ class URoguelikeResultGlobalParam : public UEngineSubsystem float donPhaseCameraAltitude; // 0x0064 (0x0004) float cameraAzimuth; // 0x0068 (0x0004) unsigned char UnknownData02_6[0x4]; // 0x006C (0x0004) MISSED - FVector CameraTarget; // 0x0070 (0x0018) + FVector cameraTarget; // 0x0070 (0x0018) FVector donPhaseCameraTarget; // 0x0088 (0x0018) - float CameraFOV; // 0x00A0 (0x0004) + float cameraFov; // 0x00A0 (0x0004) float cameraLength; // 0x00A4 (0x0004) float wipeToMotionTime; // 0x00A8 (0x0004) float motionToCameraMoveTime; // 0x00AC (0x0004) @@ -76517,14 +77419,14 @@ class URoguelikeResultGlobalParam : public UEngineSubsystem TArray turnMontageNameOn4Player; // 0x0148 (0x0010) float turnTime; // 0x0158 (0x0004) unsigned char UnknownData03_6[0x4]; // 0x015C (0x0004) MISSED - SDK_UNDEFINED(80,638) /* TSet */ __um(rightTurnMontageName); // 0x0160 (0x0050) + SDK_UNDEFINED(80,624) /* TSet */ __um(rightTurnMontageName); // 0x0160 (0x0050) /// Functions // Function /Script/DP1Project.RoguelikeResultGlobalParam.SetRoguelikeResultGlobalParamInstance - // void SetRoguelikeResultGlobalParamInstance(class URoguelikeResultGlobalParam* _inst); // [0x6d4a3a0] Final|Native|Static|Public|BlueprintCallable + // void SetRoguelikeResultGlobalParamInstance(class URoguelikeResultGlobalParam* _inst); // [0x6d8a310] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeResultGlobalParam.RoguelikeResultGlobalParamInstance - // class URoguelikeResultGlobalParam* RoguelikeResultGlobalParamInstance(); // [0x6d4a380] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class URoguelikeResultGlobalParam* RoguelikeResultGlobalParamInstance(); // [0x6d8a2f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.RoguelikeResultListInfo @@ -76566,35 +77468,38 @@ class URoguelikeResultListMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RoguelikeResultListMenuTop.StartPointCounter - // void StartPointCounter(ERoguelikeResultPointCounterType _type, int32_t _startValue, int32_t _endValue, float _moveTime); // [0x6d4af00] Final|Native|Protected|BlueprintCallable + // void StartPointCounter(ERoguelikeResultPointCounterType _type, int32_t _startValue, int32_t _endValue, float _moveTime); // [0x6d8ae70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RoguelikeResultListMenuTop.SetupParam - // void SetupParam(); // [0x6d4aee0] Final|Native|Public|BlueprintCallable + // void SetupParam(); // [0x6d8ae50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeResultListMenuTop.SetRewardList_BP - // void SetRewardList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetRewardList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RoguelikeResultListMenuTop.OnPointCounterStart_BP - // void OnPointCounterStart_BP(ERoguelikeResultPointCounterType _type, int32_t _point); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnPointCounterStart_BP(ERoguelikeResultPointCounterType _type, int32_t _point); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RoguelikeResultListMenuTop.OnPointCounterRunning_BP - // void OnPointCounterRunning_BP(ERoguelikeResultPointCounterType _type, int32_t _point); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnPointCounterRunning_BP(ERoguelikeResultPointCounterType _type, int32_t _point); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RoguelikeResultListMenuTop.OnPointCounterFinish_BP - // void OnPointCounterFinish_BP(ERoguelikeResultPointCounterType _type, int32_t _point); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnPointCounterFinish_BP(ERoguelikeResultPointCounterType _type, int32_t _point); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RoguelikeResultListMenuTop.OnAddListItem_BP - // void OnAddListItem_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnAddListItem_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RoguelikeResultListMenuTop.GetHeaderText - // FString GetHeaderText(); // [0x6d4ae60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetHeaderText(); // [0x6d8add0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RoguelikeResultListMenuTop.GetCurrentRoguePoint - // int32_t GetCurrentRoguePoint(); // [0x6d4ae30] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCurrentRoguePoint(); // [0x6d8ada0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.RoguelikeSelectTBoxItemActor -/// Size: 0x03B0 (944 bytes) (0x000390 - 0x0003B0) align 8 MaxSize: 0x03B0 +/// Size: 0x03C8 (968 bytes) (0x000390 - 0x0003C8) align 8 MaxSize: 0x03C8 class ARoguelikeSelectTBoxItemActor : public AItemActor { public: FName m_seTBoxGetItem; // 0x0390 (0x0008) class UAnimSequence* m_AnimSequence; // 0x0398 (0x0008) unsigned char UnknownData00_6[0x8]; // 0x03A0 (0x0008) MISSED - bool m_isDropItemRoguelikeSelect; // 0x03A8 (0x0001) - unsigned char UnknownData01_7[0x7]; // 0x03A9 (0x0007) MISSED + bool m_isEffPillar; // 0x03A8 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x03A9 (0x0007) MISSED + class AEffectActor* m_effPillar; // 0x03B0 (0x0008) + bool m_isDropItemRoguelikeSelect; // 0x03B8 (0x0001) + unsigned char UnknownData02_7[0xF]; // 0x03B9 (0x000F) MISSED }; /// Class /Script/DP1Project.RoguelikeSkillsMenuGroup @@ -76608,41 +77513,41 @@ class URoguelikeSkillsMenuGroup : public UMenuGroup /// Functions // Function /Script/DP1Project.RoguelikeSkillsMenuGroup.UpdateDetailWindowSwitcher_BP - // void UpdateDetailWindowSwitcher_BP(ERewardItemDetailPageType _type); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateDetailWindowSwitcher_BP(ERewardItemDetailPageType _type); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.RoguelikeSkillsMenuGroup.UpdateDetailPage - // void UpdateDetailPage(FSelectRewardItemDetailWindowInfo& _detailPageInfo, TArray& _pageList, int32_t _currentPageIndex, bool _isCompareMode); // [0x6d4bf40] Final|Native|Public|HasOutParms|BlueprintCallable + // void UpdateDetailPage(FSelectRewardItemDetailWindowInfo& _detailPageInfo, TArray& _pageList, int32_t _currentPageIndex, bool _isCompareMode); // [0x6d8bec0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RoguelikeSkillsMenuGroup.SetupWindow - // void SetupWindow(int32_t _pageMax, int32_t _currentPageIndex); // [0x6d4be70] Final|Native|Public|BlueprintCallable + // void SetupWindow(int32_t _pageMax, int32_t _currentPageIndex); // [0x6d8bdf0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeSkillsMenuGroup.SetStatusParam_BP - // void SetStatusParam_BP(int32_t _index, FString _text, FName& _iconID, int32_t _param, int32_t _currentParam); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetStatusParam_BP(int32_t _index, FString _text, FName& _iconID, int32_t _param, int32_t _currentParam); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RoguelikeSkillsMenuGroup.SetSkillCenterArrowType_BP - // void SetSkillCenterArrowType_BP(bool _isLeft); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetSkillCenterArrowType_BP(bool _isLeft); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.RoguelikeSkillsMenuGroup.SetRightSkillTextVisibility_BP - // void SetRightSkillTextVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetRightSkillTextVisibility_BP(bool _isVisible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.RoguelikeSkillsMenuGroup.SetRightSkillText_BP - // void SetRightSkillText_BP(int32_t _index, bool _isValid, FString _text, ESkillIconType _skillIconType, bool _isTensionAttack, bool _isChargeAttack, bool _isLock, int32_t _needFriendship); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetRightSkillText_BP(int32_t _index, bool _isValid, FString _text, ESkillIconType _skillIconType, bool _isTensionAttack, bool _isChargeAttack, bool _isLock, int32_t _needFriendship); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.RoguelikeSkillsMenuGroup.SetRegistAttributeParam_BP - // void SetRegistAttributeParam_BP(int32_t _index, FString _text, FName& _iconID, int32_t _param, int32_t _currentParam); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetRegistAttributeParam_BP(int32_t _index, FString _text, FName& _iconID, int32_t _param, int32_t _currentParam); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RoguelikeSkillsMenuGroup.SetLeftSkillText_BP - // void SetLeftSkillText_BP(int32_t _index, bool _isValid, FString _text, ESkillIconType _skillIconType, bool _isTensionAttack, bool _isChargeAttack, bool _isLock, int32_t _needFriendship); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetLeftSkillText_BP(int32_t _index, bool _isValid, FString _text, ESkillIconType _skillIconType, bool _isTensionAttack, bool _isChargeAttack, bool _isLock, int32_t _needFriendship); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.RoguelikeSkillsMenuGroup.SetItemEffectText_BP - // void SetItemEffectText_BP(int32_t _index, FName& _iconID, FString _text); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetItemEffectText_BP(int32_t _index, FName& _iconID, FString _text); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RoguelikeSkillsMenuGroup.SetCategoryText_BP - // void SetCategoryText_BP(int32_t _index, FString _labelText, FString _text, FName& _iconID); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetCategoryText_BP(int32_t _index, FString _labelText, FString _text, FName& _iconID); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RoguelikeSkillsMenuGroup.GetPageMaxNum - // int32_t GetPageMaxNum(); // [0x6d4be40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetPageMaxNum(); // [0x6d8bdc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikeSkillsMenuGroup.GetCurrentPageIndex - // int32_t GetCurrentPageIndex(); // [0x6d4be10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetCurrentPageIndex(); // [0x6d8bd90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.RoguelikeSkillsMenuGroup.ChangePageNext - // void ChangePageNext(); // [0x6d4bdf0] Final|Native|Public|BlueprintCallable + // void ChangePageNext(); // [0x6d8bd70] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.RoguelikeStrongBossSelectInitInfo -/// Size: 0x0038 (56 bytes) (0x000028 - 0x000038) align 8 MaxSize: 0x0038 +/// Size: 0x0040 (64 bytes) (0x000028 - 0x000040) align 8 MaxSize: 0x0040 class URoguelikeStrongBossSelectInitInfo : public UObject { public: - unsigned char UnknownData00_1[0x10]; // 0x0028 (0x0010) MISSED + unsigned char UnknownData00_1[0x18]; // 0x0028 (0x0018) MISSED }; /// Class /Script/DP1Project.RoguelikeStrongBossSelectMenuTop @@ -76654,18 +77559,20 @@ class URoguelikeStrongBossSelectMenuTop : public UMenuTop /// Functions - // Function /Script/DP1Project.RoguelikeStrongBossSelectMenuTop.UpdateListItemInfo - // void UpdateListItemInfo(int32_t _listIndex, bool _isSelected); // [0x6d4cf00] Final|Native|Protected|BlueprintCallable + // Function /Script/DP1Project.RoguelikeStrongBossSelectMenuTop.UpdateListItemSelect + // void UpdateListItemSelect(int32_t _listIndex, bool _isSelected); // [0x6d8d040] Final|Native|Protected + // Function /Script/DP1Project.RoguelikeStrongBossSelectMenuTop.UpdateListItemNewFlag + // void UpdateListItemNewFlag(int32_t _listIndex, bool _udpateList); // [0x6d8cf70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RoguelikeStrongBossSelectMenuTop.UpdateListItem_BP - // void UpdateListItem_BP(int32_t _listIndex, FMultiRoomSettingWindowListItemInfo& _listItemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateListItem_BP(int32_t _listIndex, FMultiRoomSettingWindowListItemInfo& _listItemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RoguelikeStrongBossSelectMenuTop.SetupParam - // void SetupParam(FRoguelikeStrongBossSelectSetupInfo& _setupInfo); // [0x6d4ce60] Final|Native|Public|HasOutParms + // void SetupParam(FRoguelikeStrongBossSelectSetupInfo& _setupInfo); // [0x6d8ced0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.RoguelikeStrongBossSelectMenuTop.SetStrongBossId - // void SetStrongBossId(int32_t _listIndex, bool _updateList); // [0x6d4cd90] Final|Native|Protected|BlueprintCallable + // void SetStrongBossId(int32_t _listIndex, bool _updateList); // [0x6d8ce00] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RoguelikeStrongBossSelectMenuTop.GetWindowSetupInfo - // FMultiRoomSettingWindowInfo GetWindowSetupInfo(); // [0x6d4cbc0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FMultiRoomSettingWindowInfo GetWindowSetupInfo(); // [0x6d8cc30] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RoguelikeStrongBossSelectMenuTop.GetCurrentListIndex - // int32_t GetCurrentListIndex(); // [0x6d4cba0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCurrentListIndex(); // [0x6d8cc10] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.RoguelikeTelopMenuInitObject @@ -76685,9 +77592,9 @@ class URoguelikeTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RoguelikeTelopMenuTop.OnSetTelopType_BP - // void OnSetTelopType_BP(EMultiTelopType _telopType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetTelopType_BP(EMultiTelopType _telopType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RoguelikeTelopMenuTop.OnSetTelopText_BP - // void OnSetTelopText_BP(FText& _telopText); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetTelopText_BP(FText& _telopText); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.RoguelikeUtility @@ -76698,16 +77605,24 @@ class URoguelikeUtility : public UObject /// Functions + // Function /Script/DP1Project.RoguelikeUtility.SetRoguelikeBedFloating + // void SetRoguelikeBedFloating(bool _enable); // [0x6d8d9c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RoguelikeUtility.IsRoguelikeTutorial - // bool IsRoguelikeTutorial(); // [0x6d4d6f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsRoguelikeTutorial(); // [0x6d8d990] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // Function /Script/DP1Project.RoguelikeUtility.IsRoguelikeBedFloatingSlowCamera + // bool IsRoguelikeBedFloatingSlowCamera(); // [0x6d8d960] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // Function /Script/DP1Project.RoguelikeUtility.IsRoguelikeBedFloating + // bool IsRoguelikeBedFloating(); // [0x6d8d930] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RoguelikeUtility.IsPlayingRoguelike - // bool IsPlayingRoguelike(); // [0x6d4d6c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsPlayingRoguelike(); // [0x6d8d900] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RoguelikeUtility.GetTotalPoint - // int32_t GetTotalPoint(); // [0x6d4d690] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetTotalPoint(); // [0x6d8d8d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RoguelikeUtility.GetRoguelikeMap - // FName GetRoguelikeMap(); // [0x6d4d650] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetRoguelikeMap(); // [0x6d8d890] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // Function /Script/DP1Project.RoguelikeUtility.GetRoguelikeBedFloatingOffset + // FVector GetRoguelikeBedFloatingOffset(); // [0x6d8d850] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RoguelikeUtility.GetHighScore - // int32_t GetHighScore(); // [0x6d4d620] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetHighScore(); // [0x6d8d820] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.RootMapLevelScriptActor @@ -76732,7 +77647,7 @@ class URpgEffectManager : public UObject }; /// Class /Script/DP1Project.RpgGlobalParam -/// Size: 0x02D0 (720 bytes) (0x000030 - 0x0002D0) align 8 MaxSize: 0x02D0 +/// Size: 0x02E8 (744 bytes) (0x000030 - 0x0002E8) align 8 MaxSize: 0x02E8 class URpgGlobalParam : public UEngineSubsystem { public: @@ -76801,84 +77716,90 @@ class URpgGlobalParam : public UEngineSubsystem float followTurnRateYaw; // 0x0194 (0x0004) float followWarpDistance; // 0x0198 (0x0004) unsigned char UnknownData13_6[0x4]; // 0x019C (0x0004) MISSED - float followWarpDistanceForMoveFail; // 0x01A0 (0x0004) + float followChallengeWarpDistance; // 0x01A0 (0x0004) unsigned char UnknownData14_6[0x4]; // 0x01A4 (0x0004) MISSED - float followWarpHeight; // 0x01A8 (0x0004) - float aiTargetToNormalMapPlayerRange; // 0x01AC (0x0004) - unsigned char UnknownData15_6[0x4]; // 0x01B0 (0x0004) MISSED - float aiTargetToHugeMapPlayerRange; // 0x01B4 (0x0004) + float followWarpDistanceForMoveFail; // 0x01A8 (0x0004) + unsigned char UnknownData15_6[0x4]; // 0x01AC (0x0004) MISSED + float followWarpHeight; // 0x01B0 (0x0004) + float aiTargetToNormalMapPlayerRange; // 0x01B4 (0x0004) unsigned char UnknownData16_6[0x4]; // 0x01B8 (0x0004) MISSED - float aiActNormalMapPlayerRange; // 0x01BC (0x0004) + float aiTargetToHugeMapPlayerRange; // 0x01BC (0x0004) unsigned char UnknownData17_6[0x4]; // 0x01C0 (0x0004) MISSED - float aiActHugeMapPlayerRange; // 0x01C4 (0x0004) + float aiActNormalMapPlayerRange; // 0x01C4 (0x0004) unsigned char UnknownData18_6[0x4]; // 0x01C8 (0x0004) MISSED - float aiForceBattleModeActPlayerRange; // 0x01CC (0x0004) + float aiActHugeMapPlayerRange; // 0x01CC (0x0004) unsigned char UnknownData19_6[0x4]; // 0x01D0 (0x0004) MISSED - bool isEnablePartyNpcWarp_ByNavPartial; // 0x01D4 (0x0001) - unsigned char UnknownData20_6[0x3]; // 0x01D5 (0x0003) MISSED - float followerCharaDashDistanceForLeaderDash; // 0x01D8 (0x0004) - unsigned char UnknownData21_6[0x4]; // 0x01DC (0x0004) MISSED - float followerCharaWarpDistance; // 0x01E0 (0x0004) - unsigned char UnknownData22_6[0x4]; // 0x01E4 (0x0004) MISSED - float subPlayerMoveDistanceLimit; // 0x01E8 (0x0004) - float subPlayerOutRangeWarpTime; // 0x01EC (0x0004) - float subPlayerWarpRecastTime; // 0x01F0 (0x0004) - float instantCharaLimitTime; // 0x01F4 (0x0004) - float MoveToStagnationTime; // 0x01F8 (0x0004) - float npcTalkCoolTime; // 0x01FC (0x0004) - float talkCoolTime; // 0x0200 (0x0004) - bool disableDungeonStartTalkInShrine; // 0x0204 (0x0001) - bool disableAlertTalkInShrine; // 0x0205 (0x0001) - bool disableLongMoveTalkInShrine; // 0x0206 (0x0001) - bool disableLongIdleTalkInShrine; // 0x0207 (0x0001) - bool disableGameTimeChangeTalkInShrine; // 0x0208 (0x0001) - unsigned char UnknownData23_6[0x7]; // 0x0209 (0x0007) MISSED - float movieEventFadeInTime; // 0x0210 (0x0004) - unsigned char UnknownData24_6[0x4]; // 0x0214 (0x0004) MISSED - FVector shadowSize; // 0x0218 (0x0018) - float shadowSpeed; // 0x0230 (0x0004) - unsigned char UnknownData25_6[0x18]; // 0x0234 (0x0018) MISSED - float rayHitIntervalCount; // 0x024C (0x0004) - bool isEnableAutoRotateCameraToRear; // 0x0250 (0x0001) - unsigned char UnknownData26_6[0x17]; // 0x0251 (0x0017) MISSED - float purposeRouteRangeMove; // 0x0268 (0x0004) - float purposeRouteCorrectRange; // 0x026C (0x0004) - float purposeRouteCorrectInterval; // 0x0270 (0x0004) - bool isPurposeRouteNaviPointer; // 0x0274 (0x0001) - unsigned char UnknownData27_6[0x3]; // 0x0275 (0x0003) MISSED - float purposeRouteNaviPointerHeight; // 0x0278 (0x0004) - float purposeRouteNaviPointerRange; // 0x027C (0x0004) - float purposeRouteNaviPointerResetRangeMin; // 0x0280 (0x0004) - float purposeRouteNaviPointerResetRangeMax; // 0x0284 (0x0004) - float purposeRouteNaviPointerResetDelay; // 0x0288 (0x0004) - bool isPurposeRouteNaviRing; // 0x028C (0x0001) - unsigned char UnknownData28_6[0x3]; // 0x028D (0x0003) MISSED - float purposeRouteNaviRingDistance; // 0x0290 (0x0004) - bool isPurposeRouteNaviRingRot; // 0x0294 (0x0001) - unsigned char UnknownData29_6[0x3]; // 0x0295 (0x0003) MISSED - float purposeRouteNaviRingRotLength; // 0x0298 (0x0004) - float purposeRouteNaviRingTargetRange; // 0x029C (0x0004) - bool isPurposeRouteNaviRingEasing; // 0x02A0 (0x0001) - unsigned char UnknownData30_6[0x3]; // 0x02A1 (0x0003) MISSED - int32_t purposeRouteNaviRingEasingType; // 0x02A4 (0x0004) - float purposeRouteNaviRingEasingRate; // 0x02A8 (0x0004) - float purposeRouteNaviRingEasingExp; // 0x02AC (0x0004) - bool isTrialPlayLimitTime; // 0x02B0 (0x0001) - unsigned char UnknownData31_6[0x3]; // 0x02B1 (0x0003) MISSED - int32_t trialPlayLimitTime; // 0x02B4 (0x0004) - int32_t trialPlayMode; // 0x02B8 (0x0004) - int32_t trialPlayReportRemainTime; // 0x02BC (0x0004) - int32_t trialPlayReportBlockTime; // 0x02C0 (0x0004) - int32_t trialPlayLimitTimeMin; // 0x02C4 (0x0004) - int32_t trialPlayLimitTimeMax; // 0x02C8 (0x0004) - unsigned char UnknownData32_7[0x4]; // 0x02CC (0x0004) MISSED + float aiActChallengePlayerRange; // 0x01D4 (0x0004) + unsigned char UnknownData20_6[0x4]; // 0x01D8 (0x0004) MISSED + float aiActChallengeDrawPlayerRange; // 0x01DC (0x0004) + unsigned char UnknownData21_6[0x4]; // 0x01E0 (0x0004) MISSED + float aiForceBattleModeActPlayerRange; // 0x01E4 (0x0004) + unsigned char UnknownData22_6[0x4]; // 0x01E8 (0x0004) MISSED + bool isEnablePartyNpcWarp_ByNavPartial; // 0x01EC (0x0001) + unsigned char UnknownData23_6[0x3]; // 0x01ED (0x0003) MISSED + float followerCharaDashDistanceForLeaderDash; // 0x01F0 (0x0004) + unsigned char UnknownData24_6[0x4]; // 0x01F4 (0x0004) MISSED + float followerCharaWarpDistance; // 0x01F8 (0x0004) + unsigned char UnknownData25_6[0x4]; // 0x01FC (0x0004) MISSED + float subPlayerMoveDistanceLimit; // 0x0200 (0x0004) + float subPlayerOutRangeWarpTime; // 0x0204 (0x0004) + float subPlayerWarpRecastTime; // 0x0208 (0x0004) + float instantCharaLimitTime; // 0x020C (0x0004) + float MoveToStagnationTime; // 0x0210 (0x0004) + float npcTalkCoolTime; // 0x0214 (0x0004) + float talkCoolTime; // 0x0218 (0x0004) + bool disableDungeonStartTalkInShrine; // 0x021C (0x0001) + bool disableAlertTalkInShrine; // 0x021D (0x0001) + bool disableLongMoveTalkInShrine; // 0x021E (0x0001) + bool disableLongIdleTalkInShrine; // 0x021F (0x0001) + bool disableGameTimeChangeTalkInShrine; // 0x0220 (0x0001) + unsigned char UnknownData26_6[0x7]; // 0x0221 (0x0007) MISSED + float movieEventFadeInTime; // 0x0228 (0x0004) + unsigned char UnknownData27_6[0x4]; // 0x022C (0x0004) MISSED + FVector shadowSize; // 0x0230 (0x0018) + float shadowSpeed; // 0x0248 (0x0004) + unsigned char UnknownData28_6[0x18]; // 0x024C (0x0018) MISSED + float rayHitIntervalCount; // 0x0264 (0x0004) + bool isEnableAutoRotateCameraToRear; // 0x0268 (0x0001) + unsigned char UnknownData29_6[0x17]; // 0x0269 (0x0017) MISSED + float purposeRouteRangeMove; // 0x0280 (0x0004) + float purposeRouteCorrectRange; // 0x0284 (0x0004) + float purposeRouteCorrectInterval; // 0x0288 (0x0004) + bool isPurposeRouteNaviPointer; // 0x028C (0x0001) + unsigned char UnknownData30_6[0x3]; // 0x028D (0x0003) MISSED + float purposeRouteNaviPointerHeight; // 0x0290 (0x0004) + float purposeRouteNaviPointerRange; // 0x0294 (0x0004) + float purposeRouteNaviPointerResetRangeMin; // 0x0298 (0x0004) + float purposeRouteNaviPointerResetRangeMax; // 0x029C (0x0004) + float purposeRouteNaviPointerResetDelay; // 0x02A0 (0x0004) + bool isPurposeRouteNaviRing; // 0x02A4 (0x0001) + unsigned char UnknownData31_6[0x3]; // 0x02A5 (0x0003) MISSED + float purposeRouteNaviRingDistance; // 0x02A8 (0x0004) + bool isPurposeRouteNaviRingRot; // 0x02AC (0x0001) + unsigned char UnknownData32_6[0x3]; // 0x02AD (0x0003) MISSED + float purposeRouteNaviRingRotLength; // 0x02B0 (0x0004) + float purposeRouteNaviRingTargetRange; // 0x02B4 (0x0004) + bool isPurposeRouteNaviRingEasing; // 0x02B8 (0x0001) + unsigned char UnknownData33_6[0x3]; // 0x02B9 (0x0003) MISSED + int32_t purposeRouteNaviRingEasingType; // 0x02BC (0x0004) + float purposeRouteNaviRingEasingRate; // 0x02C0 (0x0004) + float purposeRouteNaviRingEasingExp; // 0x02C4 (0x0004) + bool isTrialPlayLimitTime; // 0x02C8 (0x0001) + unsigned char UnknownData34_6[0x3]; // 0x02C9 (0x0003) MISSED + int32_t trialPlayLimitTime; // 0x02CC (0x0004) + int32_t trialPlayMode; // 0x02D0 (0x0004) + int32_t trialPlayReportRemainTime; // 0x02D4 (0x0004) + int32_t trialPlayReportBlockTime; // 0x02D8 (0x0004) + int32_t trialPlayLimitTimeMin; // 0x02DC (0x0004) + int32_t trialPlayLimitTimeMax; // 0x02E0 (0x0004) + unsigned char UnknownData35_7[0x4]; // 0x02E4 (0x0004) MISSED /// Functions // Function /Script/DP1Project.RpgGlobalParam.SetRpgGlobalParamInstance - // void SetRpgGlobalParamInstance(class URpgGlobalParam* _inst); // [0x6d4de00] Final|Native|Static|Public|BlueprintCallable + // void SetRpgGlobalParamInstance(class URpgGlobalParam* _inst); // [0x6d8e120] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.RpgGlobalParam.RpgGlobalParamInstance - // class URpgGlobalParam* RpgGlobalParamInstance(); // [0x6d4dde0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class URpgGlobalParam* RpgGlobalParamInstance(); // [0x6d8e100] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.RpgLogMenuTop @@ -76893,13 +77814,13 @@ class URpgLogMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RpgLogMenuTop.UpdatePositionY_BP - // void UpdatePositionY_BP(float _position); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdatePositionY_BP(float _position); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgLogMenuTop.Suspend_BP - // void Suspend_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void Suspend_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgLogMenuTop.SetupParam_BP - // void SetupParam_BP(FString _text, FName& _iconID, EItemRankType& _itemRankType, bool _isNew); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupParam_BP(FString _text, FName& _iconID, EItemRankType& _itemRankType, bool _isNew); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RpgLogMenuTop.Resume_BP - // void Resume_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void Resume_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.RpgMainCharaInitInfo @@ -76927,51 +77848,51 @@ class URpgMainCharaMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RpgMainCharaMenuTop.UpdateTensionGauge_BP - // void UpdateTensionGauge_BP(int32_t _tensionValue, int32_t _maxTensionValue, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateTensionGauge_BP(int32_t _tensionValue, int32_t _maxTensionValue, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.UpdateStatusIcon_BP - // void UpdateStatusIcon_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateStatusIcon_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.UpdateStatusIcon - // void UpdateStatusIcon(float _deltaTime); // [0x6d4f990] Final|Native|Protected + // void UpdateStatusIcon(float _deltaTime); // [0x6d8fcb0] Final|Native|Protected // Function /Script/DP1Project.RpgMainCharaMenuTop.UpdateSP_BP - // void UpdateSP_BP(int32_t _sp, int32_t _maxSP, int32_t _spCost, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateSP_BP(int32_t _sp, int32_t _maxSP, int32_t _spCost, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.UpdatePlayerName_BP - // void UpdatePlayerName_BP(FText& _playerName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdatePlayerName_BP(FText& _playerName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.UpdatePlatformIcon_BP - // void UpdatePlatformIcon_BP(FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdatePlatformIcon_BP(FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.UpdateMultiStatus_BP - // void UpdateMultiStatus_BP(ECharaMultiStatus _charaMultiStatus, ECharaMultiStatus _prevCharaMultiStatus); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateMultiStatus_BP(ECharaMultiStatus _charaMultiStatus, ECharaMultiStatus _prevCharaMultiStatus); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.UpdateMultiDataVisibility_BP - // void UpdateMultiDataVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateMultiDataVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.UpdateMultiData_BP - // void UpdateMultiData_BP(int32_t _playerNumber, bool _isHost); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateMultiData_BP(int32_t _playerNumber, bool _isHost); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.UpdateLife_BP - // void UpdateLife_BP(FText& _mainLifeName, FName& _mainLifeIcon, FName& _subLifeIcon); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateLife_BP(FText& _mainLifeName, FName& _mainLifeIcon, FName& _subLifeIcon); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.UpdateLevel_BP - // void UpdateLevel_BP(int32_t _level); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateLevel_BP(int32_t _level); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.UpdateHP_BP - // void UpdateHP_BP(int32_t _hp, int32_t _maxHP, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateHP_BP(int32_t _hp, int32_t _maxHP, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.UpdateEXP_BP - // void UpdateEXP_BP(int32_t _nowValue, int32_t _maxValue, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateEXP_BP(int32_t _nowValue, int32_t _maxValue, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.UpdateBlinkStatusIcon - // void UpdateBlinkStatusIcon(bool _forceUpdate); // [0x6d4f900] Final|Native|Protected + // void UpdateBlinkStatusIcon(bool _forceUpdate); // [0x6d8fc20] Final|Native|Protected // Function /Script/DP1Project.RpgMainCharaMenuTop.StopHPAlertAnimation_BP - // void StopHPAlertAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void StopHPAlertAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.SetBlinkStatusIcon_BP - // void SetBlinkStatusIcon_BP(int32_t _index, bool _isBlink); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetBlinkStatusIcon_BP(int32_t _index, bool _isBlink); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.SetAFKIconVisibility_BP - // void SetAFKIconVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetAFKIconVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.PlaySubLifeChangeAnimation_BP - // void PlaySubLifeChangeAnimation_BP(bool _isSEEnable); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlaySubLifeChangeAnimation_BP(bool _isSEEnable); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.PlaySPShortageAlert_BP - // void PlaySPShortageAlert_BP(int32_t _sp, int32_t _maxSP); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlaySPShortageAlert_BP(int32_t _sp, int32_t _maxSP); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.PlayMainLifeChangeAnimation_BP - // void PlayMainLifeChangeAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayMainLifeChangeAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.PlayHPAlertAnimation_BP - // void PlayHPAlertAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void PlayHPAlertAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.OnResume_BP - // void OnResume_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnResume_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgMainCharaMenuTop.GetCurrentPageStatusIconIdArray - // TArray GetCurrentPageStatusIconIdArray(); // [0x6d4f880] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetCurrentPageStatusIconIdArray(); // [0x6d8fba0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.RpgMapActor @@ -76990,7 +77911,7 @@ class URpgMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RpgMenuTop.RpgMenu_SetMainChara - // void RpgMenu_SetMainChara(); // [0x35d7f00] Event|Public|BlueprintEvent + // void RpgMenu_SetMainChara(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Struct /Script/DP1Project.SkillSlotItemInfo @@ -77021,31 +77942,31 @@ class URpgModeChangeRingSlotMenuTop : public URingSlotMenuTop /// Functions // Function /Script/DP1Project.RpgModeChangeRingSlotMenuTop.UpdateCurrentSlotList - // void UpdateCurrentSlotList(int32_t _nextFocusIndex); // [0x6d50720] Final|Native|Protected|BlueprintCallable + // void UpdateCurrentSlotList(int32_t _nextFocusIndex); // [0x6d90a40] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RpgModeChangeRingSlotMenuTop.SetupParam - // void SetupParam(FRpgModeChangeSlotMenuInitInfo& _itemSlotSetupInfo); // [0x6d50690] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FRpgModeChangeSlotMenuInitInfo& _itemSlotSetupInfo); // [0x6d909b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RpgModeChangeRingSlotMenuTop.SetSkill - // void SetSkill(); // [0x6d50670] Final|Native|Protected|BlueprintCallable + // void SetSkill(); // [0x6d90990] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RpgModeChangeRingSlotMenuTop.OnSkillChanged - // void OnSkillChanged(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSkillChanged(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgModeChangeRingSlotMenuTop.IsEmptySelectSlot - // bool IsEmptySelectSlot(); // [0x6921180] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsEmptySelectSlot(); // [0x6951650] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgModeChangeRingSlotMenuTop.GetSlotIndexFromMagicElementAttrType - // int32_t GetSlotIndexFromMagicElementAttrType(EMagicElementAttrType _magicElementType); // [0x6d505e0] Final|Native|Protected|BlueprintCallable + // int32_t GetSlotIndexFromMagicElementAttrType(EMagicElementAttrType _magicElementType); // [0x6d90900] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RpgModeChangeRingSlotMenuTop.GetSlotIndexFromArrowAttrType - // int32_t GetSlotIndexFromArrowAttrType(EArrowAttrType _arrowattrType); // [0x6d50550] Final|Native|Protected|BlueprintCallable + // int32_t GetSlotIndexFromArrowAttrType(EArrowAttrType _arrowattrType); // [0x6d90870] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RpgModeChangeRingSlotMenuTop.GetMagicElementType - // EMagicElementAttrType GetMagicElementType(int32_t _slotIndex); // [0x6d504b0] Final|Native|Protected|BlueprintCallable + // EMagicElementAttrType GetMagicElementType(int32_t _slotIndex); // [0x6d907d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RpgModeChangeRingSlotMenuTop.GetCurrentSkillMode_Magic - // EMagicElementAttrType GetCurrentSkillMode_Magic(); // [0x6d50480] Final|Native|Public|BlueprintCallable|BlueprintPure + // EMagicElementAttrType GetCurrentSkillMode_Magic(); // [0x6d907a0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgModeChangeRingSlotMenuTop.GetCurrentSkillMode_Arrow - // EArrowAttrType GetCurrentSkillMode_Arrow(); // [0x6d50480] Final|Native|Public|BlueprintCallable|BlueprintPure + // EArrowAttrType GetCurrentSkillMode_Arrow(); // [0x6d907a0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgModeChangeRingSlotMenuTop.GetCurrentSkillMode - // char GetCurrentSkillMode(); // [0x6d50450] Final|Native|Public|BlueprintCallable|BlueprintPure + // char GetCurrentSkillMode(); // [0x6d90770] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgModeChangeRingSlotMenuTop.GetArrowAttrTypeFromSlotIndex - // EArrowAttrType GetArrowAttrTypeFromSlotIndex(int32_t _slotIndex); // [0x6d503b0] Final|Native|Protected|BlueprintCallable + // EArrowAttrType GetArrowAttrTypeFromSlotIndex(int32_t _slotIndex); // [0x6d906d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RpgModeChangeRingSlotMenuTop.EnableTopPosition_BP - // void EnableTopPosition_BP(bool _isEnabled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void EnableTopPosition_BP(bool _isEnabled); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.RpgNotificationBottomInitInfo @@ -77088,19 +78009,19 @@ class URpgNotificationBottomMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RpgNotificationBottomMenuTop.UpdatePhotoIconVisibility - // void UpdatePhotoIconVisibility(); // [0x6d50fa0] Final|Native|Public|BlueprintCallable + // void UpdatePhotoIconVisibility(); // [0x6d912c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RpgNotificationBottomMenuTop.OnUpdateVisibility_BP - // void OnUpdateVisibility_BP(bool _craftMenuVisible, bool _mapCraftvisible, bool _isInCraftArea); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateVisibility_BP(bool _craftMenuVisible, bool _mapCraftvisible, bool _isInCraftArea); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgNotificationBottomMenuTop.OnUpdatePhotoIconVisibility_BP - // void OnUpdatePhotoIconVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdatePhotoIconVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgNotificationBottomMenuTop.OnUpdateIcon_BP - // void OnUpdateIcon_BP(ENotificationBottomType _type); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateIcon_BP(ENotificationBottomType _type); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgNotificationBottomMenuTop.OnUpdateHandHoldItem_BP - // void OnUpdateHandHoldItem_BP(FHandHoldItemInfo _info); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateHandHoldItem_BP(FHandHoldItemInfo _info); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgNotificationBottomMenuTop.OnResumeEnd_BP - // void OnResumeEnd_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnResumeEnd_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgNotificationBottomMenuTop.OnResume_BP - // void OnResume_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnResume_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.RpgNotificationInfo @@ -77134,39 +78055,39 @@ class URpgNotificationMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RpgNotificationMenuTop.SetupParam_Info_BP - // void SetupParam_Info_BP(FRpgNotificationInfo _info); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetupParam_Info_BP(FRpgNotificationInfo _info); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgNotificationMenuTop.SetupParam_BP - // void SetupParam_BP(ERpgNotificationType _type, FName& _iconID, FString _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupParam_BP(ERpgNotificationType _type, FName& _iconID, FString _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RpgNotificationMenuTop.OnWaitTimeCompleted_BP - // void OnWaitTimeCompleted_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnWaitTimeCompleted_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgNotificationMenuTop.OnSuspend_BP - // void OnSuspend_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSuspend_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgNotificationMenuTop.OnResume_BP - // void OnResume_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnResume_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgNotificationMenuTop.GetTextColor - // ERPGNotificationTextColorType GetTextColor(ENotificationMenuType _type); // [0x6d52170] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ERPGNotificationTextColorType GetTextColor(ENotificationMenuType _type); // [0x6d92490] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgNotificationMenuTop.GetText - // FString GetText(ENotificationMenuType _type, int32_t _param, int32_t _param2, FName _nounID, FString _str); // [0x6d51f80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetText(ENotificationMenuType _type, int32_t _param, int32_t _param2, FName _nounID, FString _str); // [0x6d922a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgNotificationMenuTop.GetSEID - // FName GetSEID(ENotificationMenuType _type); // [0x6d51ee0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetSEID(ENotificationMenuType _type); // [0x6d92200] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgNotificationMenuTop.GetRoguelikeMachineIconID - // FName GetRoguelikeMachineIconID(EAlchemyPotItemType _machineType); // [0x6d51e40] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetRoguelikeMachineIconID(EAlchemyPotItemType _machineType); // [0x6d92160] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgNotificationMenuTop.GetReplceText - // FString GetReplceText(ENotificationMenuType _type, FString _text, int32_t _param, FName _nounID, FString _str); // [0x6d51bf0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetReplceText(ENotificationMenuType _type, FString _text, int32_t _param, FName _nounID, FString _str); // [0x6d91f10] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgNotificationMenuTop.GetQuestText - // FString GetQuestText(FName _questId, FString _baseText); // [0x6d51a80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetQuestText(FName _questId, FString _baseText); // [0x6d91da0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgNotificationMenuTop.GetQuestIcon - // ERPGNotificationIconType GetQuestIcon(FName _questId); // [0x6d519e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ERPGNotificationIconType GetQuestIcon(FName _questId); // [0x6d91d00] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgNotificationMenuTop.GetIconType - // ERPGNotificationIconType GetIconType(ENotificationMenuType _type); // [0x6d51950] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ERPGNotificationIconType GetIconType(ENotificationMenuType _type); // [0x6d91c70] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgNotificationMenuTop.GetIconIndex - // int32_t GetIconIndex(); // [0x6c4e480] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetIconIndex(); // [0x6c85c30] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgNotificationMenuTop.GetBaseColor - // ERPGNotificationBaseColorType GetBaseColor(ENotificationMenuType _type); // [0x6d518c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ERPGNotificationBaseColorType GetBaseColor(ENotificationMenuType _type); // [0x6d91be0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgNotificationMenuTop.ClosePopupMenu - // void ClosePopupMenu(); // [0x6d518a0] Final|Native|Protected|BlueprintCallable + // void ClosePopupMenu(); // [0x6d91bc0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RpgNotificationMenuTop.ChangeMainQuestNotification - // void ChangeMainQuestNotification(ENotificationMenuType& _type, FName _questId); // [0x6d517c0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // void ChangeMainQuestNotification(ENotificationMenuType& _type, FName _questId); // [0x6d91ae0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.RpgQuestSetupInfo @@ -77192,59 +78113,59 @@ class URpgQuestMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RpgQuestMenuTop.UpdateRoguelikeEscapeTime_BP - // void UpdateRoguelikeEscapeTime_BP(float _currentEscapeTime, float _maxEscapeTime); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateRoguelikeEscapeTime_BP(float _currentEscapeTime, float _maxEscapeTime); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgQuestMenuTop.SetRoguelikeEscapeTimeVisibility_BP - // void SetRoguelikeEscapeTimeVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetRoguelikeEscapeTimeVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgQuestMenuTop.SetQuestNaviPosition_BP - // void SetQuestNaviPosition_BP(EQuestMenuTopPosition _menuPosition); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetQuestNaviPosition_BP(EQuestMenuTopPosition _menuPosition); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgQuestMenuTop.OnSuspend_BP - // void OnSuspend_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSuspend_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgQuestMenuTop.OnSetVisibility_BP - // void OnSetVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgQuestMenuTop.OnSetupSubMenuOpen_BP - // void OnSetupSubMenuOpen_BP(bool _isBaseDark, EQuestMenuTopPosition _position); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupSubMenuOpen_BP(bool _isBaseDark, EQuestMenuTopPosition _position); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgQuestMenuTop.OnSetTargetText_BP - // void OnSetTargetText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetTargetText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RpgQuestMenuTop.OnSetPurposeText_BP - // void OnSetPurposeText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetPurposeText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RpgQuestMenuTop.OnSetProgressTextVisibility_BP - // void OnSetProgressTextVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetProgressTextVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgQuestMenuTop.OnSetMaxValue_BP - // void OnSetMaxValue_BP(char& _maxValue); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetMaxValue_BP(char& _maxValue); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RpgQuestMenuTop.OnSetIcon_BP - // void OnSetIcon_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetIcon_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgQuestMenuTop.OnSetDefaultOpenAnimation_BP - // void OnSetDefaultOpenAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetDefaultOpenAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgQuestMenuTop.OnSetCurrentValue_BP - // void OnSetCurrentValue_BP(char& _currentValue); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetCurrentValue_BP(char& _currentValue); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RpgQuestMenuTop.OnSetAcceptOpenAnimatio_BP - // void OnSetAcceptOpenAnimatio_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetAcceptOpenAnimatio_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgQuestMenuTop.OnResume_BP - // void OnResume_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnResume_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgQuestMenuTop.OnPlayOpenAnimation_BP - // void OnPlayOpenAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnPlayOpenAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgQuestMenuTop.IsTargetRequestQuest - // bool IsTargetRequestQuest(); // [0x6d53a50] Final|Native|Private|BlueprintCallable|BlueprintPure + // bool IsTargetRequestQuest(); // [0x6d93d70] Final|Native|Private|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgQuestMenuTop.IsStoryQuest - // bool IsStoryQuest(); // [0x6d53a20] Final|Native|Private|BlueprintCallable|BlueprintPure + // bool IsStoryQuest(); // [0x6d93d40] Final|Native|Private|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgQuestMenuTop.IsShrineMinigame - // bool IsShrineMinigame(); // [0x6d539f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsShrineMinigame(); // [0x6d93d10] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgQuestMenuTop.IsPlantDungeon - // bool IsPlantDungeon(); // [0x6d539c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsPlantDungeon(); // [0x6d93ce0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgQuestMenuTop.IsOnlineHugeMap - // bool IsOnlineHugeMap(); // [0x6d53990] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsOnlineHugeMap(); // [0x6d93cb0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgQuestMenuTop.IsLifeEventQuest - // bool IsLifeEventQuest(); // [0x6d53960] Final|Native|Private|BlueprintCallable|BlueprintPure + // bool IsLifeEventQuest(); // [0x6d93c80] Final|Native|Private|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgQuestMenuTop.IsArenaQuest - // bool IsArenaQuest(); // [0x6d53930] Final|Native|Private|BlueprintCallable|BlueprintPure + // bool IsArenaQuest(); // [0x6d93c50] Final|Native|Private|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgQuestMenuTop.GetNextIcon - // FName GetNextIcon(int32_t _iconIndex); // [0x6d538a0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetNextIcon(int32_t _iconIndex); // [0x6d93bc0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgQuestMenuTop.CreateShrineMinigameText - // bool CreateShrineMinigameText(FText& _retGuideText); // [0x6d537e0] Final|Native|Protected|HasOutParms|BlueprintCallable + // bool CreateShrineMinigameText(FText& _retGuideText); // [0x6d93b00] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RpgQuestMenuTop.CreateRoguelikeText - // bool CreateRoguelikeText(FText& _retGuideText, int32_t& _retProggresValue, int32_t& _retMaxValue); // [0x6d53680] Final|Native|Protected|HasOutParms|BlueprintCallable + // bool CreateRoguelikeText(FText& _retGuideText, int32_t& _retProggresValue, int32_t& _retMaxValue); // [0x6d939a0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RpgQuestMenuTop.CreatePlantDungeonText - // bool CreatePlantDungeonText(FText& _retGuideText, int32_t& _retProggresValue, int32_t& _retMaxValue); // [0x6d53520] Final|Native|Protected|HasOutParms|BlueprintCallable + // bool CreatePlantDungeonText(FText& _retGuideText, int32_t& _retProggresValue, int32_t& _retMaxValue); // [0x6d93840] Final|Native|Protected|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.RpgRestrictionMenuTop @@ -77256,9 +78177,9 @@ class URpgRestrictionMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RpgRestrictionMenuTop.SetupParam - // void SetupParam(ERestrictionMenuType _type); // [0x6d53c40] Final|Native|Public + // void SetupParam(ERestrictionMenuType _type); // [0x6d93f60] Final|Native|Public // Function /Script/DP1Project.RpgRestrictionMenuTop.OnSetupParam_BP - // void OnSetupParam_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetupParam_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.RpgSequencerManager @@ -77302,9 +78223,9 @@ class URpgSkillLogMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RpgSkillLogMenuTop.GetCmdName - // FString GetCmdName(); // [0x6d544c0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FString GetCmdName(); // [0x6d947e0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgSkillLogMenuTop.GetBtlCmdType - // EBtlCmdType GetBtlCmdType(); // [0x6d544a0] Final|Native|Public|BlueprintCallable|BlueprintPure + // EBtlCmdType GetBtlCmdType(); // [0x6d947c0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.RpgSoundUtility @@ -77316,7 +78237,7 @@ class URpgSoundUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.RpgSoundUtility.CheckCharaSeTrigger - // void CheckCharaSeTrigger(FName& _triggerId, class AScnCharaActor* _scnChara); // [0x6d54690] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void CheckCharaSeTrigger(FName& _triggerId, class AScnCharaActor* _scnChara); // [0x6d949b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.RpgStateUtility @@ -77355,67 +78276,67 @@ class URpgSubCharaMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RpgSubCharaMenuTop.UpdateVisibility_BP - // void UpdateVisibility_BP(int32_t _charaIndex, bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateVisibility_BP(int32_t _charaIndex, bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.UpdateStatusIcon_BP - // void UpdateStatusIcon_BP(int32_t _charaIndex); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateStatusIcon_BP(int32_t _charaIndex); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.UpdateStatusIcon - // void UpdateStatusIcon(float _deltaTime); // [0x6d56790] Final|Native|Protected + // void UpdateStatusIcon(float _deltaTime); // [0x6d96ab0] Final|Native|Protected // Function /Script/DP1Project.RpgSubCharaMenuTop.UpdateSP_BP - // void UpdateSP_BP(int32_t _charaIndex, int32_t _sp, int32_t _maxSP, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateSP_BP(int32_t _charaIndex, int32_t _sp, int32_t _maxSP, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.UpdatePlatformIcon_BP - // void UpdatePlatformIcon_BP(int32_t _charaIndex, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdatePlatformIcon_BP(int32_t _charaIndex, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.UpdateName_BP - // void UpdateName_BP(int32_t _charaIndex, FString _name); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateName_BP(int32_t _charaIndex, FString _name); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.UpdateMuteIconVisibility_BP - // void UpdateMuteIconVisibility_BP(int32_t _charaIndex, bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateMuteIconVisibility_BP(int32_t _charaIndex, bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.UpdateMultiStatus_BP - // void UpdateMultiStatus_BP(int32_t _charaIndex, ECharaMultiStatus _charaMultiStatus, ECharaMultiStatus _prevCharaMultiStatus); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateMultiStatus_BP(int32_t _charaIndex, ECharaMultiStatus _charaMultiStatus, ECharaMultiStatus _prevCharaMultiStatus); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.UpdateMultiFaceIcon_BP - // void UpdateMultiFaceIcon_BP(int32_t _charaIndex, int32_t _multiFaceIconIdx); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateMultiFaceIcon_BP(int32_t _charaIndex, int32_t _multiFaceIconIdx); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.UpdateMultiDataVisibility_BP - // void UpdateMultiDataVisibility_BP(int32_t _charaIndex, bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateMultiDataVisibility_BP(int32_t _charaIndex, bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.UpdateMultiData_BP - // void UpdateMultiData_BP(int32_t _charaIndex, int32_t _playerNumber, bool _isHost); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateMultiData_BP(int32_t _charaIndex, int32_t _playerNumber, bool _isHost); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.UpdateLifeIcon_BP - // void UpdateLifeIcon_BP(int32_t _charaIndex, FName& _lifeIcon, FName& _subLifeIcon); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateLifeIcon_BP(int32_t _charaIndex, FName& _lifeIcon, FName& _subLifeIcon); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.UpdateLevel_BP - // void UpdateLevel_BP(int32_t _charaIndex, int32_t _level); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateLevel_BP(int32_t _charaIndex, int32_t _level); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.UpdateInstanteCharaTime_BP - // void UpdateInstanteCharaTime_BP(int32_t _charaIndex, float _charaTime); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateInstanteCharaTime_BP(int32_t _charaIndex, float _charaTime); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.UpdateHP_BP - // void UpdateHP_BP(int32_t _charaIndex, int32_t _hp, int32_t _maxHP, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateHP_BP(int32_t _charaIndex, int32_t _hp, int32_t _maxHP, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.UpdateFaceIcon_BP - // void UpdateFaceIcon_BP(int32_t _charaIndex, FName& _faceIcon); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateFaceIcon_BP(int32_t _charaIndex, FName& _faceIcon); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.UpdateChatText_BP - // void UpdateChatText_BP(int32_t _charaIndex, FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateChatText_BP(int32_t _charaIndex, FString _text); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.UpdateChatStamp_BP - // void UpdateChatStamp_BP(int32_t _charaIndex, FName& _stampID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateChatStamp_BP(int32_t _charaIndex, FName& _stampID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.ShowTypingIndicator_BP - // void ShowTypingIndicator_BP(int32_t _charaIndex, FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ShowTypingIndicator_BP(int32_t _charaIndex, FString _text); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.SetMenuLayer - // void SetMenuLayer(int32_t _charaIndex, class UMenuLayer* _menuLayer); // [0x6d566c0] Final|Native|Protected|BlueprintCallable + // void SetMenuLayer(int32_t _charaIndex, class UMenuLayer* _menuLayer); // [0x6d969e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.RpgSubCharaMenuTop.SetAFKIconVisibility_BP - // void SetAFKIconVisibility_BP(int32_t _charaIndex, bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetAFKIconVisibility_BP(int32_t _charaIndex, bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.OpenChatText_BP - // void OpenChatText_BP(int32_t _charaIndex, FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OpenChatText_BP(int32_t _charaIndex, FString _text); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.OpenChatStamp_BP - // void OpenChatStamp_BP(int32_t _charaIndex, FName& _stampID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OpenChatStamp_BP(int32_t _charaIndex, FName& _stampID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.IsShowTypingIndicator_BP - // bool IsShowTypingIndicator_BP(int32_t _charaIndex); // [0x35d7f00] Event|Protected|BlueprintEvent|Const + // bool IsShowTypingIndicator_BP(int32_t _charaIndex); // [0x3617e10] Event|Protected|BlueprintEvent|Const // Function /Script/DP1Project.RpgSubCharaMenuTop.IsOpenChatText_BP - // bool IsOpenChatText_BP(int32_t _charaIndex); // [0x35d7f00] Event|Protected|BlueprintEvent|Const + // bool IsOpenChatText_BP(int32_t _charaIndex); // [0x3617e10] Event|Protected|BlueprintEvent|Const // Function /Script/DP1Project.RpgSubCharaMenuTop.IsOpenChatStamp_BP - // bool IsOpenChatStamp_BP(int32_t _charaIndex); // [0x35d7f00] Event|Protected|BlueprintEvent|Const + // bool IsOpenChatStamp_BP(int32_t _charaIndex); // [0x3617e10] Event|Protected|BlueprintEvent|Const // Function /Script/DP1Project.RpgSubCharaMenuTop.IsOpenChat_BP - // bool IsOpenChat_BP(int32_t _charaIndex); // [0x35d7f00] Event|Protected|BlueprintEvent|Const + // bool IsOpenChat_BP(int32_t _charaIndex); // [0x3617e10] Event|Protected|BlueprintEvent|Const // Function /Script/DP1Project.RpgSubCharaMenuTop.GetCurrentPageStatusIconIdArray - // TArray GetCurrentPageStatusIconIdArray(int32_t _charaIndex); // [0x6d565e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetCurrentPageStatusIconIdArray(int32_t _charaIndex); // [0x6d96900] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgSubCharaMenuTop.CloseTypingIndicator_BP - // void CloseTypingIndicator_BP(int32_t _charaIndex); // [0x35d7f00] Event|Protected|BlueprintEvent + // void CloseTypingIndicator_BP(int32_t _charaIndex); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.CloseChatText_BP - // void CloseChatText_BP(int32_t _charaIndex, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void CloseChatText_BP(int32_t _charaIndex, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.RpgSubCharaMenuTop.CloseChatStamp_BP - // void CloseChatStamp_BP(int32_t _charaIndex, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent + // void CloseChatStamp_BP(int32_t _charaIndex, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.RpgTalkLogMenuTop @@ -77427,9 +78348,9 @@ class URpgTalkLogMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.RpgTalkLogMenuTop.SetupParam_BP - // void SetupParam_BP(FString _charaName, FName& _charaIconId, FString _text, FName _seID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupParam_BP(FString _charaName, FName& _charaIconId, FString _text, FName _seID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.RpgTalkLogMenuTop.SetInstantCloseAnimation_BP - // void SetInstantCloseAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetInstantCloseAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.RpgTalkManager @@ -77467,7 +78388,7 @@ class URpgTargetComponent : public UActorComponent /// Functions // Function /Script/DP1Project.RpgTargetComponent.SetIsEnableTarget - // void SetIsEnableTarget(bool _flag); // [0x6d56df0] Final|Native|Public|BlueprintCallable + // void SetIsEnableTarget(bool _flag); // [0x6d97110] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.RpgTargetEventInterface @@ -77479,13 +78400,13 @@ class URpgTargetEventInterface : public UInterface /// Functions // Function /Script/DP1Project.RpgTargetEventInterface.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x6c40bc0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetUnableWhenCurrentTarget(); // [0x6c781a0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.RpgTargetEventInterface.OnTargetOut - // void OnTargetOut(); // [0x6c40b80] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetOut(); // [0x6c78160] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.RpgTargetEventInterface.OnTargetIn - // void OnTargetIn(); // [0x6c40ba0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetIn(); // [0x6c78180] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.RpgTargetEventInterface.DoAction - // void DoAction(); // [0x69ab380] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void DoAction(); // [0x69dea50] Native|Event|Public|BlueprintCallable|BlueprintEvent }; /// Struct /Script/DP1Project.TargetItemInfo @@ -77517,15 +78438,15 @@ class URpgTargetSubSystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.RpgTargetSubSystem.UnRegistItemById - // void UnRegistItemById(FName _id); // [0x6d57bb0] Final|Native|Public|BlueprintCallable + // void UnRegistItemById(FName _id); // [0x6d97ed0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RpgTargetSubSystem.RegistItem - // void RegistItem(FRegistTargetItemInfo& _info); // [0x6d57b10] Final|Native|Public|HasOutParms|BlueprintCallable + // void RegistItem(FRegistTargetItemInfo& _info); // [0x6d97e30] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.RpgTargetSubSystem.IsCurrentTarget - // bool IsCurrentTarget(class AActor* _actor); // [0x6d57a80] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsCurrentTarget(class AActor* _actor); // [0x6d97da0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.RpgTargetSubSystem.DoActionCurrentTarget - // void DoActionCurrentTarget(TEnumAsByte _idx); // [0x6d57a00] Final|Native|Public|BlueprintCallable + // void DoActionCurrentTarget(TEnumAsByte _idx); // [0x6d97d20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.RpgTargetSubSystem.DoAction - // void DoAction(FName _id, TEnumAsByte _idx); // [0x6d57930] Final|Native|Public|BlueprintCallable + // void DoAction(FName _id, TEnumAsByte _idx); // [0x6d97c50] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.RuntimeAutoPlaySubsystem @@ -77557,9 +78478,9 @@ class USaveConfirmWindow : public UWindowMenu /// Functions // Function /Script/DP1Project.SaveConfirmWindow.GetPlaceName - // FString GetPlaceName(FName _mapId); // [0x6d582b0] Final|Native|Public + // FString GetPlaceName(FName _mapId); // [0x6d985d0] Final|Native|Public // Function /Script/DP1Project.SaveConfirmWindow.GetBeforeSaveTime - // FString GetBeforeSaveTime(); // [0x6d58230] Final|Native|Public + // FString GetBeforeSaveTime(); // [0x6d98550] Final|Native|Public }; /// Struct /Script/DP1Project.InventoryInfoCore @@ -77796,51 +78717,53 @@ struct FGDDTextLogP }; /// Class /Script/DP1Project.SaveData -/// Size: 0x1800 (6144 bytes) (0x000028 - 0x001800) align 16 MaxSize: 0x1800 +/// Size: 0x1870 (6256 bytes) (0x000028 - 0x001870) align 16 MaxSize: 0x1870 class USaveData : public USaveGame { public: unsigned char UnknownData00_8[0x8]; // 0x0028 (0x0008) MISSED FHeaderData_P m_HeaderData; // 0x0030 (0x0020) FPLAY_DATA_P m_PlayData; // 0x0050 (0x0710) - FFlagStatus_P m_FlagStatus; // 0x0760 (0x0158) - FInventoryStatusDataP m_InventoryStatus; // 0x08B8 (0x0188) - FQuestStatusP m_QuestStatus; // 0x0A40 (0x01F0) - FDynamicQuestConfigP m_DynamicQuestConfig; // 0x0C30 (0x0010) - FPeriodicBenefitStatusP m_PeriodicBenefitStatus; // 0x0C40 (0x0050) - FPHASE_INFO_P m_PhaseInfo; // 0x0C90 (0x0014) - unsigned char UnknownData01_6[0x4]; // 0x0CA4 (0x0004) MISSED - FCharaStatusGroupP m_CharaStatus; // 0x0CA8 (0x0040) - FPartyGroupInfoP m_PartyStatus; // 0x0CE8 (0x0048) - FCraftStatusInfoP m_CraftStatus; // 0x0D30 (0x0080) - FCraftAreaStatusP m_CraftAreaStatus; // 0x0DB0 (0x0050) - FPlantDungeonStatusP m_PlantDungeonStatus; // 0x0E00 (0x0090) - FPlantDungeonBranchStatusP m_PlantDungeonBranchStatus; // 0x0E90 (0x0020) - FGalleryStatusInfoP m_GalleryStatus; // 0x0EB0 (0x0018) - FGDDAvatarStatusP m_AvatarStatus; // 0x0EC8 (0x00FC) - unsigned char UnknownData02_6[0x4]; // 0x0FC4 (0x0004) MISSED - FPickPointStatusP m_PickPointStatus; // 0x0FC8 (0x0110) - FWeatherStatusP m_WeatherStatus; // 0x10D8 (0x0003) - unsigned char UnknownData03_6[0x5]; // 0x10DB (0x0005) MISSED - FGDDNpcStatusP m_NpcStatus; // 0x10E0 (0x0068) - FRecipeStatusP m_RecipeStatus; // 0x1148 (0x0050) - FLotPlaceInfoP m_LotPlaceStatus; // 0x1198 (0x0090) - FVegetableFieldStatusP m_VegetableFieldStatus; // 0x1228 (0x0010) - FGDDMySetStatusP m_MySetStatus; // 0x1238 (0x00A0) - FGDDGuildStatusP m_GuildStatus; // 0x12D8 (0x0020) - FMultiPlayStatusP m_MultiPlayStatusP; // 0x12F8 (0x00B8) - FDailyMissionStatusP m_DailyMissionStatusP; // 0x13B0 (0x0040) - FGDDShopStatusP m_ShopStatusP; // 0x13F0 (0x0050) - FGDDTraderShopStatusP m_TraderShopStatusP; // 0x1440 (0x0050) - FGDDFarmStandStatusP m_FarmStandStatusP; // 0x1490 (0x0058) - FHugeMapStatusP m_HugeMapStatusP; // 0x14E8 (0x0140) - FInstantCharaStatusP m_InstantCharaStatusP; // 0x1628 (0x0058) - FGDDTextLogP m_TextLogP; // 0x1680 (0x0020) - FEnemyStatusP m_EnemyStatusP; // 0x16A0 (0x0010) - FGenerateStatusP m_GenerateStatusP; // 0x16B0 (0x00A0) - FBlockUserInfoP m_BlockUserInfoP; // 0x1750 (0x0010) - FReportUserInfoP m_ReportUserInfoP; // 0x1760 (0x0018) - FGDDRoguelikeStatusP m_RoguelikeStatusP; // 0x1778 (0x0088) + FFlagStatus_P m_FlagStatus; // 0x0760 (0x0168) + FInventoryStatusDataP m_InventoryStatus; // 0x08C8 (0x0188) + FQuestStatusP m_QuestStatus; // 0x0A50 (0x01F0) + FDynamicQuestConfigP m_DynamicQuestConfig; // 0x0C40 (0x0010) + FPeriodicBenefitStatusP m_PeriodicBenefitStatus; // 0x0C50 (0x0050) + FPHASE_INFO_P m_PhaseInfo; // 0x0CA0 (0x0014) + unsigned char UnknownData01_6[0x4]; // 0x0CB4 (0x0004) MISSED + FCharaStatusGroupP m_CharaStatus; // 0x0CB8 (0x0040) + FPartyGroupInfoP m_PartyStatus; // 0x0CF8 (0x0048) + FCraftStatusInfoP m_CraftStatus; // 0x0D40 (0x0080) + FCraftAreaStatusP m_CraftAreaStatus; // 0x0DC0 (0x0050) + FPlantDungeonStatusP m_PlantDungeonStatus; // 0x0E10 (0x0090) + FPlantDungeonBranchStatusP m_PlantDungeonBranchStatus; // 0x0EA0 (0x0020) + FGalleryStatusInfoP m_GalleryStatus; // 0x0EC0 (0x0018) + FGDDAvatarStatusP m_AvatarStatus; // 0x0ED8 (0x00FC) + unsigned char UnknownData02_6[0x4]; // 0x0FD4 (0x0004) MISSED + FPickPointStatusP m_PickPointStatus; // 0x0FD8 (0x0110) + FWeatherStatusP m_WeatherStatus; // 0x10E8 (0x0003) + unsigned char UnknownData03_6[0x5]; // 0x10EB (0x0005) MISSED + FGDDNpcStatusP m_NpcStatus; // 0x10F0 (0x0068) + FRecipeStatusP m_RecipeStatus; // 0x1158 (0x0050) + FLotPlaceInfoP m_LotPlaceStatus; // 0x11A8 (0x0090) + FVegetableFieldStatusP m_VegetableFieldStatus; // 0x1238 (0x0010) + FGDDMySetStatusP m_MySetStatus; // 0x1248 (0x00A0) + FGDDGuildStatusP m_GuildStatus; // 0x12E8 (0x0020) + FMultiPlayStatusP m_MultiPlayStatusP; // 0x1308 (0x00B8) + FDailyMissionStatusP m_DailyMissionStatusP; // 0x13C0 (0x0040) + FGDDShopStatusP m_ShopStatusP; // 0x1400 (0x0050) + FGDDTraderShopStatusP m_TraderShopStatusP; // 0x1450 (0x0050) + FGDDFarmStandStatusP m_FarmStandStatusP; // 0x14A0 (0x0058) + FHugeMapStatusP m_HugeMapStatusP; // 0x14F8 (0x0140) + FInstantCharaStatusP m_InstantCharaStatusP; // 0x1638 (0x0058) + FGDDTextLogP m_TextLogP; // 0x1690 (0x0020) + FEnemyStatusP m_EnemyStatusP; // 0x16B0 (0x0010) + FGenerateStatusP m_GenerateStatusP; // 0x16C0 (0x00A0) + FBlockUserInfoP m_BlockUserInfoP; // 0x1760 (0x0010) + FReportUserInfoP m_ReportUserInfoP; // 0x1770 (0x0018) + FGDDRoguelikeStatusP m_RoguelikeStatusP; // 0x1788 (0x0088) + FGDDRoguelikeStrongBossStatusP m_RoguelikeStrongBossStatusP; // 0x1810 (0x0058) + unsigned char UnknownData04_7[0x8]; // 0x1868 (0x0008) MISSED }; /// Class /Script/DP1Project.SaveDataDeleteConfirmWindowMenu @@ -77852,27 +78775,27 @@ class USaveDataDeleteConfirmWindowMenu : public UWindowMenu /// Functions // Function /Script/DP1Project.SaveDataDeleteConfirmWindowMenu.UpdateFocus_BP - // void UpdateFocus_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateFocus_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SaveDataDeleteConfirmWindowMenu.SetupButton_BP - // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SaveDataDeleteConfirmWindowMenu.SetTitleText_BP - // void SetTitleText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetTitleText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SaveDataDeleteConfirmWindowMenu.SetText_BP - // void SetText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SaveDataDeleteConfirmWindowMenu.SetPlayTime_BP - // void SetPlayTime_BP(FString _playTime); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetPlayTime_BP(FString _playTime); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SaveDataDeleteConfirmWindowMenu.SetMapName_BP - // void SetMapName_BP(FString _mapName); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetMapName_BP(FString _mapName); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SaveDataDeleteConfirmWindowMenu.SetHeaderIcon_BP - // void SetHeaderIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetHeaderIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SaveDataDeleteConfirmWindowMenu.SetDateTime_BP - // void SetDateTime_BP(FString _dateTime); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetDateTime_BP(FString _dateTime); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SaveDataDeleteConfirmWindowMenu.SetAnnotationText_BP - // void SetAnnotationText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetAnnotationText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SaveDataDeleteConfirmWindowMenu.IsAutoClose - // bool IsAutoClose(); // [0x69cd760] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsAutoClose(); // [0x6a00e40] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SaveDataDeleteConfirmWindowMenu.GetSetupInfo - // FWindowMenuSetupInfo GetSetupInfo(); // [0x6a0f9c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FWindowMenuSetupInfo GetSetupInfo(); // [0x6a443c0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.SaveDataUtility @@ -77905,29 +78828,29 @@ class USaveMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.SaveMenuTop.UploadSaveDataEnd - // void UploadSaveDataEnd(bool _result); // [0x6d5acb0] Final|Native|Protected|BlueprintCallable + // void UploadSaveDataEnd(bool _result); // [0x6d9b050] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SaveMenuTop.UploadSaveData - // void UploadSaveData(); // [0x6d5ac90] Final|Native|Protected|BlueprintCallable + // void UploadSaveData(); // [0x6d9b030] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SaveMenuTop.SAVE - // void SAVE(); // [0x6d5ac70] Final|Native|Public|BlueprintCallable + // void SAVE(); // [0x6d9b010] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SaveMenuTop.OpenUploadResultWindow - // void OpenUploadResultWindow(); // [0x6d5ac50] Final|Native|Protected|BlueprintCallable + // void OpenUploadResultWindow(); // [0x6d9aff0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SaveMenuTop.OpenSavingWindow - // void OpenSavingWindow(); // [0x6d5ac30] Final|Native|Public|BlueprintCallable + // void OpenSavingWindow(); // [0x6d9afd0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SaveMenuTop.OpenErrorWindow - // void OpenErrorWindow(); // [0x6d5ac10] Final|Native|Public|BlueprintCallable + // void OpenErrorWindow(); // [0x6d9afb0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SaveMenuTop.OpenConfirmWindow - // void OpenConfirmWindow(); // [0x6d5abf0] Final|Native|Public|BlueprintCallable + // void OpenConfirmWindow(); // [0x6d9af90] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SaveMenuTop.OnSavingWindowMenuCloseEndDelegate - // void OnSavingWindowMenuCloseEndDelegate(); // [0x6d5abd0] Final|Native|Public|BlueprintCallable + // void OnSavingWindowMenuCloseEndDelegate(); // [0x6d9af70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SaveMenuTop.OnSavedData_BP - // void OnSavedData_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSavedData_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SaveMenuTop.OnErrorWindowMenuCloseEndDelegate - // void OnErrorWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d5ab30] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnErrorWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d9aed0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SaveMenuTop.OnConfirmWindowMenuCloseEndDelegate - // void OnConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d5aa90] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d9ae30] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SaveMenuTop.IsUploadSaveData - // bool IsUploadSaveData(); // [0x6d5aa70] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsUploadSaveData(); // [0x6d9ae10] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.SavingWindowMenuSetupInfo @@ -77985,94 +78908,95 @@ class USceneMapLaunchDataAsset : public UDataAsset /// Functions // Function /Script/DP1Project.SceneMapLaunchDataAsset.Import - // void Import(); // [0x6944db0] Final|Native|Public + // void Import(); // [0x69759c0] Final|Native|Public }; /// Class /Script/DP1Project.SceneStateTrg -/// Size: 0x04E0 (1248 bytes) (0x000030 - 0x0004E0) align 16 MaxSize: 0x04E0 +/// Size: 0x04F0 (1264 bytes) (0x000030 - 0x0004F0) align 16 MaxSize: 0x04F0 class USceneStateTrg : public UGameInstanceSubsystem { public: - unsigned char UnknownData00_8[0x490]; // 0x0030 (0x0490) MISSED - class UObject* m_infoMenuUserData; // 0x04C0 (0x0008) - class UObject* m_infoMultiplayMenuUserData; // 0x04C8 (0x0008) - class USelectTBoxStateData* m_infoSelectTBoxData; // 0x04D0 (0x0008) - unsigned char UnknownData01_7[0x8]; // 0x04D8 (0x0008) MISSED + unsigned char UnknownData00_8[0x4A8]; // 0x0030 (0x04A8) MISSED + class UObject* m_infoMenuUserData; // 0x04D8 (0x0008) + class UObject* m_infoMultiplayMenuUserData; // 0x04E0 (0x0008) + class USelectTBoxStateData* m_infoSelectTBoxData; // 0x04E8 (0x0008) /// Functions // Function /Script/DP1Project.SceneStateTrg.SetTextChatInput - // bool SetTextChatInput(FTextChatInputStateTrgInfo& _textChatInputInfo); // [0x6d5e4c0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetTextChatInput(FTextChatInputStateTrgInfo& _textChatInputInfo); // [0x6d9e970] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetShrineMinigameShineFloor - // bool SetShrineMinigameShineFloor(FShrineMinigameShineFloorStateInfo& _shineFloorInfo); // [0x6d5e420] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetShrineMinigameShineFloor(FShrineMinigameShineFloorStateInfo& _shineFloorInfo); // [0x6d9e8d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetShrineMinigamePause - // bool SetShrineMinigamePause(FShrineMinigamePauseStateInfo& _pauseInfo); // [0x6d5e380] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetShrineMinigamePause(FShrineMinigamePauseStateInfo& _pauseInfo); // [0x6d9e830] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetShrineMinigameMushroom - // bool SetShrineMinigameMushroom(FShrineMinigameMushroomStateInfo& _MushroomInfo); // [0x6d5e2e0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetShrineMinigameMushroom(FShrineMinigameMushroomStateInfo& _MushroomInfo); // [0x6d9e790] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetShrineMinigameInit - // bool SetShrineMinigameInit(FShrineMinigameInitStateInfo& _initInfo); // [0x6d5e230] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetShrineMinigameInit(FShrineMinigameInitStateInfo& _initInfo); // [0x6d9e6e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetShrineMinigameEnd - // bool SetShrineMinigameEnd(FShrineMinigameEndStateInfo& _endInfo); // [0x6d5e180] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetShrineMinigameEnd(FShrineMinigameEndStateInfo& _endInfo); // [0x6d9e630] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetSelectTBox - // bool SetSelectTBox(FSelectTBoxStateInfo& _selectTBoxStateTrgInfo); // [0x6d5e0d0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetSelectTBox(FSelectTBoxStateInfo& _selectTBoxStateTrgInfo); // [0x6d9e580] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetRoguelikeResult - // bool SetRoguelikeResult(FRoguelikeResultStateInfo& _roguelikeResultStateTrgInfo); // [0x6d5e020] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetRoguelikeResult(FRoguelikeResultStateInfo& _roguelikeResultStateTrgInfo); // [0x6d9e4d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetRoguelikeEventGate - // bool SetRoguelikeEventGate(FRoguelikeEventGateStateInfo& _roguelikeEventGateStateTrgInfo); // [0x6d5df70] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetRoguelikeEventGate(FRoguelikeEventGateStateInfo& _roguelikeEventGateStateTrgInfo); // [0x6d9e420] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetRightChangeMessage - // bool SetRightChangeMessage(FRightChangeMessageStateInfo& _rightChangeMessageInfo); // [0x6d5ded0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetRightChangeMessage(FRightChangeMessageStateInfo& _rightChangeMessageInfo); // [0x6d9e380] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetPhoto - // bool SetPhoto(FPhotoStateInfo& _photoStateTrgInfo); // [0x6d5de20] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetPhoto(FPhotoStateInfo& _photoStateTrgInfo); // [0x6d9e2d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetPhaseUpdate - // bool SetPhaseUpdate(FPHASE_UPDATE_STATE_INFO& _phaseUpdateInfo); // [0x6d5dd70] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetPhaseUpdate(FPHASE_UPDATE_STATE_INFO& _phaseUpdateInfo); // [0x6d9e220] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetMultiplayUpdatePlantDungeon - // bool SetMultiplayUpdatePlantDungeon(FMultiUpdaetPlantDungeonStateInfo& _updatePlantDungeon); // [0x6d5dcd0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetMultiplayUpdatePlantDungeon(FMultiUpdaetPlantDungeonStateInfo& _updatePlantDungeon); // [0x6d9e180] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetMultiplayResult - // bool SetMultiplayResult(FMultiplayResultStateInfo& _multiplayResultInfo); // [0x6d5dc20] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetMultiplayResult(FMultiplayResultStateInfo& _multiplayResultInfo); // [0x6d9e0d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetMultiplayPresents - // bool SetMultiplayPresents(FMultiplayPresentsStateInfo& _multiplayPresentsInfo); // [0x6d5db80] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetMultiplayPresents(FMultiplayPresentsStateInfo& _multiplayPresentsInfo); // [0x6d9e030] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetMultiplayPhoto - // bool SetMultiplayPhoto(FPhotoStateInfo& _photoStateTrgInfo); // [0x6d5dad0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetMultiplayPhoto(FPhotoStateInfo& _photoStateTrgInfo); // [0x6d9df80] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetMultiplayMenu - // bool SetMultiplayMenu(FMENU_STATE_INFO& _menuInfo, class UObject* _userData); // [0x6d5d970] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetMultiplayMenu(FMENU_STATE_INFO& _menuInfo, class UObject* _userData); // [0x6d9de20] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetMultiplayLobby - // bool SetMultiplayLobby(FMultiplayLobbyStateInfo& _multiplayLobbyInfo); // [0x6d5d8d0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetMultiplayLobby(FMultiplayLobbyStateInfo& _multiplayLobbyInfo); // [0x6d9dd80] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetMultiplayInvite - // bool SetMultiplayInvite(FMultiInviteStateInfo& _multiInviteInfo); // [0x6d5d830] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetMultiplayInvite(FMultiInviteStateInfo& _multiInviteInfo); // [0x6d9dce0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetMultiplayForceMapJump - // bool SetMultiplayForceMapJump(FMultiplayForceMapJumpStateInfo& _multiplayForceMapJumpInfo); // [0x6d5d790] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetMultiplayForceMapJump(FMultiplayForceMapJumpStateInfo& _multiplayForceMapJumpInfo); // [0x6d9dc40] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetMultiplayEvent - // bool SetMultiplayEvent(FEventStateInfo& _eventInfo); // [0x6d5d6e0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetMultiplayEvent(FEventStateInfo& _eventInfo); // [0x6d9db90] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetMiniGame - // bool SetMiniGame(FMiniGameStateInfo& _miniGameInfo); // [0x6d5d630] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetMiniGame(FMiniGameStateInfo& _miniGameInfo); // [0x6d9dae0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetMenu - // bool SetMenu(FMENU_STATE_INFO& _menuInfo, class UObject* _userData); // [0x6d5d4d0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetMenu(FMENU_STATE_INFO& _menuInfo, class UObject* _userData); // [0x6d9d980] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetMapJump - // bool SetMapJump(FMAP_JUMP_STATE_INFO& _mapJumpInfo, bool _bOverwrite); // [0x6d5d350] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetMapJump(FMAP_JUMP_STATE_INFO& _mapJumpInfo, bool _bOverwrite); // [0x6d9d800] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetMapCraft - // bool SetMapCraft(FMapCraftStateInfo& _mapCraftInfo); // [0x6d5d2b0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetMapCraft(FMapCraftStateInfo& _mapCraftInfo); // [0x6d9d760] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetItemOverflow - // bool SetItemOverflow(FItemOverflowStateInfo& _itemOverflowInfo); // [0x6d5d210] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetItemOverflow(FItemOverflowStateInfo& _itemOverflowInfo); // [0x6d9d6c0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetGameWorldUpdate - // bool SetGameWorldUpdate(FGameWorldUpdateStateInfo& _gameWorldUpdateInfo); // [0x6d5d160] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetGameWorldUpdate(FGameWorldUpdateStateInfo& _gameWorldUpdateInfo); // [0x6d9d610] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetGameOver - // bool SetGameOver(FGameOverStateInfo& _gameOverInfo); // [0x6d5d0c0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetGameOver(FGameOverStateInfo& _gameOverInfo); // [0x6d9d570] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetEvent - // bool SetEvent(FEventStateInfo& _eventInfo); // [0x6d5d010] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetEvent(FEventStateInfo& _eventInfo); // [0x6d9d4c0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetElevator - // bool SetElevator(FElevatorStateTrgInfo& _elevatorInfo); // [0x6d5cf60] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetElevator(FElevatorStateTrgInfo& _elevatorInfo); // [0x6d9d410] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetCraftObjLayout - // bool SetCraftObjLayout(FCraftObjLayoutStateInfo& _craftObjLayoutInfo); // [0x6d5ce60] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCraftObjLayout(FCraftObjLayoutStateInfo& _craftObjLayoutInfo); // [0x6d9d310] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetConnectWait - // bool SetConnectWait(FConnectWaitStateInfo& _connectWaitInfo); // [0x6d5cdc0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetConnectWait(FConnectWaitStateInfo& _connectWaitInfo); // [0x6d9d270] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetCompensationMessage - // bool SetCompensationMessage(FCompensationMessageStateTrgInfo& _compensationMessageStateTrgInfo); // [0x6d5cd20] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCompensationMessage(FCompensationMessageStateTrgInfo& _compensationMessageStateTrgInfo); // [0x6d9d1d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetCharamake - // bool SetCharamake(FCharamakeStateInfo& _charamakeInfo); // [0x6d5cc80] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCharamake(FCharamakeStateInfo& _charamakeInfo); // [0x6d9d130] Final|Native|Public|HasOutParms|BlueprintCallable + // Function /Script/DP1Project.SceneStateTrg.SetChallengeResult + // bool SetChallengeResult(FChallengeResultStateInfo& _challengeResultStateTrgInfo); // [0x6d9d080] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.SetAlchemyMachine - // bool SetAlchemyMachine(FAlchemyMachineStateInfo& _alchemyMachineStateTrgInfo); // [0x6d5cbd0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetAlchemyMachine(FAlchemyMachineStateInfo& _alchemyMachineStateTrgInfo); // [0x6d9cfd0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SceneStateTrg.HasAfterStateTrgFlag - // bool HasAfterStateTrgFlag(ESCENE_STATE_TRG_TYPE _type); // [0x6d5cb40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasAfterStateTrgFlag(ESCENE_STATE_TRG_TYPE _type); // [0x6d9cf40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.SceneUtility @@ -78084,25 +79008,25 @@ class USceneUtility : public UObject /// Functions // Function /Script/DP1Project.SceneUtility.SetPauseScene - // void SetPauseScene(FString _sceneName, bool _pause); // [0x6d5ee20] Final|Native|Static|Public|BlueprintCallable + // void SetPauseScene(FString _sceneName, bool _pause); // [0x6d9f2d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SceneUtility.SetPauseGameScene - // void SetPauseGameScene(bool _pause); // [0x6d5eda0] Final|Native|Static|Public|BlueprintCallable + // void SetPauseGameScene(bool _pause); // [0x6d9f250] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SceneUtility.IsMoving - // bool IsMoving(); // [0x6d5ed70] Final|Native|Static|Public|BlueprintCallable + // bool IsMoving(); // [0x6d9f220] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SceneUtility.GetSceneClassName - // FString GetSceneClassName(ESceneType _sceneType); // [0x6d5eca0] Final|Native|Static|Public + // FString GetSceneClassName(ESceneType _sceneType); // [0x6d9f150] Final|Native|Static|Public // Function /Script/DP1Project.SceneUtility.GetGameParam - // EGameParam GetGameParam(); // [0x6d5ec70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // EGameParam GetGameParam(); // [0x6d9f120] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SceneUtility.DelSceneTop - // bool DelSceneTop(); // [0x6d5ec40] Final|Native|Static|Public|BlueprintCallable + // bool DelSceneTop(); // [0x6d9f0f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SceneUtility.DelSceneAllExceptFix - // bool DelSceneAllExceptFix(); // [0x6d5ec10] Final|Native|Static|Public|BlueprintCallable + // bool DelSceneAllExceptFix(); // [0x6d9f0c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SceneUtility.DelSceneAll - // bool DelSceneAll(); // [0x6d5ebe0] Final|Native|Static|Public|BlueprintCallable + // bool DelSceneAll(); // [0x6d9f090] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SceneUtility.CheckRegistScene - // bool CheckRegistScene(ESceneType _sceneType); // [0x6d5eb60] Final|Native|Static|Public + // bool CheckRegistScene(ESceneType _sceneType); // [0x6d9f010] Final|Native|Static|Public // Function /Script/DP1Project.SceneUtility.AddScene - // bool AddScene(FString _sceneName, ESceneType _sceneType, bool _immediate, EAddSceneStateFlg _flg); // [0x6d5e9a0] Final|Native|Static|Public|BlueprintCallable + // bool AddScene(FString _sceneName, ESceneType _sceneType, bool _immediate, EAddSceneStateFlg _flg); // [0x6d9ee50] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/DP1Project.ScnChara @@ -78124,21 +79048,21 @@ class UScnCharaManager : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.ScnCharaManager.SetPlayerStartTag - // void SetPlayerStartTag(FName _val); // [0x6d60ff0] Final|Native|Public|BlueprintCallable + // void SetPlayerStartTag(FName _val); // [0x6da14a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ScnCharaManager.ResetPlayerStartInfo - // void ResetPlayerStartInfo(); // [0x6d60fd0] Final|Native|Public|BlueprintCallable + // void ResetPlayerStartInfo(); // [0x6da1480] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ScnCharaManager.GetPlayerStartTransform - // FTransform GetPlayerStartTransform(); // [0x6d60f40] Final|Native|Public|HasDefaults|BlueprintCallable + // FTransform GetPlayerStartTransform(); // [0x6da13f0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.ScnCharaManager.GetPlayerStartTag - // FName GetPlayerStartTag(); // [0x6d60f00] Final|Native|Public|BlueprintCallable + // FName GetPlayerStartTag(); // [0x6da13b0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.ScreenCaptureCameraActor -/// Size: 0x03B0 (944 bytes) (0x0003A8 - 0x0003B0) align 8 MaxSize: 0x03B0 +/// Size: 0x03B8 (952 bytes) (0x0003B0 - 0x0003B8) align 8 MaxSize: 0x03B8 class AScreenCaptureCameraActor : public AGameCameraActor { public: - class USceneCaptureComponent2D* m_sceneCaptureComponent; // 0x03A8 (0x0008) + class USceneCaptureComponent2D* m_sceneCaptureComponent; // 0x03B0 (0x0008) }; /// Struct /Script/DP1Project.CaptureData @@ -78164,23 +79088,23 @@ class UScreenCaptureSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.ScreenCaptureSubsystem.SetTargetMaterial - // void SetTargetMaterial(class UMaterialInstanceDynamic* _material); // [0x6d619b0] Final|Native|Public|BlueprintCallable + // void SetTargetMaterial(class UMaterialInstanceDynamic* _material); // [0x6da1e60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ScreenCaptureSubsystem.RequestScreenShot - // bool RequestScreenShot(bool _showUI); // [0x6d61910] Final|Native|Public|BlueprintCallable + // bool RequestScreenShot(bool _showUI); // [0x6da1dc0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ScreenCaptureSubsystem.OnRequestProcessed - // void OnRequestProcessed(); // [0x6d618f0] Final|Native|Private + // void OnRequestProcessed(); // [0x6da1da0] Final|Native|Private // Function /Script/DP1Project.ScreenCaptureSubsystem.OnHdrCaptured - // void OnHdrCaptured(int32_t _width, int32_t _height, TArray& _colors); // [0x6d617c0] Final|Native|Private|HasOutParms + // void OnHdrCaptured(int32_t _width, int32_t _height, TArray& _colors); // [0x6da1c70] Final|Native|Private|HasOutParms // Function /Script/DP1Project.ScreenCaptureSubsystem.OnCaptured - // void OnCaptured(int32_t _width, int32_t _height, TArray& _colors); // [0x6d61690] Final|Native|Private|HasOutParms + // void OnCaptured(int32_t _width, int32_t _height, TArray& _colors); // [0x6da1b40] Final|Native|Private|HasOutParms // Function /Script/DP1Project.ScreenCaptureSubsystem.IsCapturing - // bool IsCapturing(); // [0x6d61660] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsCapturing(); // [0x6da1b10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ScreenCaptureSubsystem.GetTextureSize - // FVector2D GetTextureSize(); // [0x6d61630] Final|Native|Public|HasDefaults|BlueprintCallable + // FVector2D GetTextureSize(); // [0x6da1ae0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.ScreenCaptureSubsystem.GetTexture - // class UTexture2D* GetTexture(); // [0x6a32fa0] Final|Native|Public|BlueprintCallable + // class UTexture2D* GetTexture(); // [0x6a679b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ScreenCaptureSubsystem.GetCaptureFrameData - // TArray GetCaptureFrameData(); // [0x6d615a0] Final|Native|Public|BlueprintCallable + // TArray GetCaptureFrameData(); // [0x6da1a50] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.ScreenEffectPastMenuTop @@ -78199,61 +79123,61 @@ class UScriptCommonLibrary : public UObject /// Functions // Function /Script/DP1Project.ScriptCommonLibrary.WaitTrue - // void WaitTrue(class UObject* ownObject, FLatentActionInfo LatentInfo, FName FuncName, class UObject* targetObject); // [0x6d635b0] Final|Native|Static|Public|BlueprintCallable + // void WaitTrue(class UObject* ownObject, FLatentActionInfo LatentInfo, FName FuncName, class UObject* targetObject); // [0x6da3a60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.WaitFrame - // void WaitFrame(class UObject* ownObject, FLatentActionInfo LatentInfo, int32_t FrameCount); // [0x6d63470] Final|Native|Static|Public|BlueprintCallable + // void WaitFrame(class UObject* ownObject, FLatentActionInfo LatentInfo, int32_t FrameCount); // [0x6da3920] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.WaitConditionCommand - // void WaitConditionCommand(class UObject* ownObject, FLatentActionInfo LatentInfo, FName FuncName, FGDAuto& Arg1, FGDAuto& Arg2, FGDAuto& arg3); // [0x6d63200] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void WaitConditionCommand(class UObject* ownObject, FLatentActionInfo LatentInfo, FName FuncName, FGDAuto& Arg1, FGDAuto& Arg2, FGDAuto& arg3); // [0x6da36b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.WaitCharaActionOrTime - // void WaitCharaActionOrTime(class UObject* ownObject, FLatentActionInfo LatentInfo, FScnCharaHandle scnCharaHdl, double WaitTime); // [0x6d63070] Final|Native|Static|Public|BlueprintCallable + // void WaitCharaActionOrTime(class UObject* ownObject, FLatentActionInfo LatentInfo, FScnCharaHandle scnCharaHdl, double WaitTime); // [0x6da3520] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.UpdateMapSound - // void UpdateMapSound(); // [0x6d63050] Final|Native|Static|Public|BlueprintCallable + // void UpdateMapSound(); // [0x6da3500] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.TestPlayAnimation - // void TestPlayAnimation(class AScnCharaActor* ScnChara, FName& charaAnimID); // [0x6d62f80] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void TestPlayAnimation(class AScnCharaActor* ScnChara, FName& charaAnimID); // [0x6da3430] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.TestIsPlayingAnimation - // bool TestIsPlayingAnimation(class AScnCharaActor* ScnChara, FName& charaAnimID); // [0x69725f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool TestIsPlayingAnimation(class AScnCharaActor* ScnChara, FName& charaAnimID); // [0x69a46b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.TestIsMapJumpEnd - // bool TestIsMapJumpEnd(); // [0x6d62f50] Final|Native|Static|Public|BlueprintCallable + // bool TestIsMapJumpEnd(); // [0x6da3400] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.TestIsLookMainCamera - // bool TestIsLookMainCamera(class AScnCharaActor* ScnChara); // [0x6d62ec0] Final|Native|Static|Public|BlueprintCallable + // bool TestIsLookMainCamera(class AScnCharaActor* ScnChara); // [0x6da3370] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.TestHoldLookMainCamera - // void TestHoldLookMainCamera(class AScnCharaActor* ScnChara); // [0x6d62e40] Final|Native|Static|Public|BlueprintCallable + // void TestHoldLookMainCamera(class AScnCharaActor* ScnChara); // [0x6da32f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.TestGetScnCharaActor - // class AScnCharaActor* TestGetScnCharaActor(FHandle hdl); // [0x6d62220] Final|Native|Static|Public|BlueprintCallable + // class AScnCharaActor* TestGetScnCharaActor(FHandle hdl); // [0x6da26d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.TestGetCtrlScnCharaHandle - // FHandle TestGetCtrlScnCharaHandle(); // [0x6d621f0] Final|Native|Static|Public|BlueprintCallable + // FHandle TestGetCtrlScnCharaHandle(); // [0x6da26a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.TestGetCtrlScnCharaActor - // class AScnCharaActor* TestGetCtrlScnCharaActor(); // [0x6d62e10] Final|Native|Static|Public|BlueprintCallable + // class AScnCharaActor* TestGetCtrlScnCharaActor(); // [0x6da32c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.StopCurrentAnimation - // void StopCurrentAnimation(FScnCharaHandle scnCharaHdl, float BlendOutTime); // [0x6d62d50] Final|Native|Static|Public|BlueprintCallable + // void StopCurrentAnimation(FScnCharaHandle scnCharaHdl, float BlendOutTime); // [0x6da3200] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.StopAnimation - // void StopAnimation(FScnCharaHandle scnCharaHdl, FName charaAnimID, float BlendOutTime); // [0x6d62c50] Final|Native|Static|Public|BlueprintCallable + // void StopAnimation(FScnCharaHandle scnCharaHdl, FName charaAnimID, float BlendOutTime); // [0x6da3100] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.RunAndWaitScriptWithFieldParam - // void RunAndWaitScriptWithFieldParam(class UObject* ownObject, FLatentActionInfo LatentInfo, FName scriptId, FName FuncName, TMap fieldParam); // [0x6d629b0] Final|Native|Static|Public|BlueprintCallable + // void RunAndWaitScriptWithFieldParam(class UObject* ownObject, FLatentActionInfo LatentInfo, FName scriptId, FName FuncName, TMap fieldParam); // [0x6da2e60] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.RunAndWaitScriptArgs - // void RunAndWaitScriptArgs(class UObject* ownObject, FLatentActionInfo LatentInfo, FName scriptId, FName FuncName, TArray args); // [0x6d62770] Final|Native|Static|Public|BlueprintCallable + // void RunAndWaitScriptArgs(class UObject* ownObject, FLatentActionInfo LatentInfo, FName scriptId, FName FuncName, TArray args); // [0x6da2c20] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.RunAndWaitScript - // void RunAndWaitScript(class UObject* ownObject, FLatentActionInfo LatentInfo, FName scriptId, FName FuncName); // [0x6d625e0] Final|Native|Static|Public|BlueprintCallable + // void RunAndWaitScript(class UObject* ownObject, FLatentActionInfo LatentInfo, FName scriptId, FName FuncName); // [0x6da2a90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.PlayAnimationUsingMontageProps - // void PlayAnimationUsingMontageProps(FScnCharaHandle scnCharaHdl, FName charaAnimID, FPlayMontageProps props); // [0x6d62440] Final|Native|Static|Public|BlueprintCallable + // void PlayAnimationUsingMontageProps(FScnCharaHandle scnCharaHdl, FName charaAnimID, FPlayMontageProps props); // [0x6da28f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.PlayAnimation - // void PlayAnimation(FScnCharaHandle scnCharaHdl, FName charaAnimID); // [0x6d62380] Final|Native|Static|Public|BlueprintCallable + // void PlayAnimation(FScnCharaHandle scnCharaHdl, FName charaAnimID); // [0x6da2830] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.IsPlayingAnimation - // bool IsPlayingAnimation(FScnCharaHandle scnCharaHdl, FName charaAnimID); // [0x6d622b0] Final|Native|Static|Public|BlueprintCallable + // bool IsPlayingAnimation(FScnCharaHandle scnCharaHdl, FName charaAnimID); // [0x6da2760] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.GetScnCharaActor - // class AScnCharaActor* GetScnCharaActor(FScnCharaHandle scnCharaHdl); // [0x6d62220] Final|Native|Static|Public|BlueprintCallable + // class AScnCharaActor* GetScnCharaActor(FScnCharaHandle scnCharaHdl); // [0x6da26d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.GetCtrlScnCharaHandle - // FScnCharaHandle GetCtrlScnCharaHandle(); // [0x6d621f0] Final|Native|Static|Public|BlueprintCallable + // FScnCharaHandle GetCtrlScnCharaHandle(); // [0x6da26a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptCommonLibrary.DelayDouble - // void DelayDouble(class UObject* ownObject, double Duration, FLatentActionInfo LatentInfo); // [0x6d620b0] Final|Native|Static|Public|BlueprintCallable + // void DelayDouble(class UObject* ownObject, double Duration, FLatentActionInfo LatentInfo); // [0x6da2560] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.ScriptEventCameraActor -/// Size: 0x04F0 (1264 bytes) (0x0003A8 - 0x0004F0) align 16 MaxSize: 0x04F0 +/// Size: 0x0500 (1280 bytes) (0x0003B0 - 0x000500) align 16 MaxSize: 0x0500 class AScriptEventCameraActor : public AGameCameraActor { public: - unsigned char UnknownData00_1[0x148]; // 0x03A8 (0x0148) MISSED + unsigned char UnknownData00_1[0x150]; // 0x03B0 (0x0150) MISSED }; /// Class /Script/DP1Project.ScriptEventDataPackBuilder @@ -78272,387 +79196,393 @@ class UScriptEventExeCommand : public UObject /// Functions // Function /Script/DP1Project.ScriptEventExeCommand.IsPreSetupCommand - // bool IsPreSetupCommand(FName& _cmd); // [0x6d6eeb0] Final|Native|Static|Public|HasOutParms + // bool IsPreSetupCommand(FName& _cmd); // [0x6daf5d0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.IsNoSkipCommand - // bool IsNoSkipCommand(FName& _cmd); // [0x6d6ee10] Final|Native|Static|Public|HasOutParms + // bool IsNoSkipCommand(FName& _cmd); // [0x6daf530] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_ZOOM_OPEN_PICTURE - // void EV_CMD_ZOOM_OPEN_PICTURE(FScriptEventCtx& _ctx); // [0x6d6ed70] Final|Native|Static|Public|HasOutParms + // void EV_CMD_ZOOM_OPEN_PICTURE(FScriptEventCtx& _ctx); // [0x6daf490] Final|Native|Static|Public|HasOutParms + // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_WAIT_SCREEN_WIPE + // void EV_CMD_WAIT_SCREEN_WIPE(FScriptEventCtx& _ctx); // [0x6daf3f0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_WAIT_SCREEN_FADE - // void EV_CMD_WAIT_SCREEN_FADE(FScriptEventCtx& _ctx); // [0x6d6ecd0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_WAIT_SCREEN_FADE(FScriptEventCtx& _ctx); // [0x6daf350] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_WAIT_FRAME - // void EV_CMD_WAIT_FRAME(FScriptEventCtx& _ctx); // [0x6d6ec30] Final|Native|Static|Private|HasOutParms + // void EV_CMD_WAIT_FRAME(FScriptEventCtx& _ctx); // [0x6daf2b0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_WAIT_CAMERA_MOVE - // void EV_CMD_WAIT_CAMERA_MOVE(FScriptEventCtx& _ctx); // [0x6d6eb90] Final|Native|Static|Private|HasOutParms + // void EV_CMD_WAIT_CAMERA_MOVE(FScriptEventCtx& _ctx); // [0x6daf210] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_WAIT_BLOCK_BUILT - // void EV_CMD_WAIT_BLOCK_BUILT(FScriptEventCtx& _ctx); // [0x6d6eaf0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_WAIT_BLOCK_BUILT(FScriptEventCtx& _ctx); // [0x6daf170] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_WAIT_BGM_FRAME - // void EV_CMD_WAIT_BGM_FRAME(FScriptEventCtx& _ctx); // [0x6d6ea50] Final|Native|Static|Private|HasOutParms + // void EV_CMD_WAIT_BGM_FRAME(FScriptEventCtx& _ctx); // [0x6daf0d0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TWEAK_POSTPROCESSVOLUME - // void EV_CMD_TWEAK_POSTPROCESSVOLUME(FScriptEventCtx& _ctx); // [0x6d6e9b0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TWEAK_POSTPROCESSVOLUME(FScriptEventCtx& _ctx); // [0x6daf030] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TEST3 - // void EV_CMD_TEST3(FScriptEventCtx& _ctx); // [0x6d69690] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TEST3(FScriptEventCtx& _ctx); // [0x6da9bd0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TEST2 - // void EV_CMD_TEST2(FScriptEventCtx& _ctx); // [0x6d6e870] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TEST2(FScriptEventCtx& _ctx); // [0x6daeef0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TEST - // void EV_CMD_TEST(FScriptEventCtx& _ctx); // [0x6d6e910] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TEST(FScriptEventCtx& _ctx); // [0x6daef90] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TAMAGEMONO_TALK_WINDOW_OPEN - // void EV_CMD_TAMAGEMONO_TALK_WINDOW_OPEN(FScriptEventCtx& _ctx); // [0x6d6e7d0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TAMAGEMONO_TALK_WINDOW_OPEN(FScriptEventCtx& _ctx); // [0x6daee50] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TAMAGEMONO_CHARA_MOTION_PLAY - // void EV_CMD_TAMAGEMONO_CHARA_MOTION_PLAY(FScriptEventCtx& _ctx); // [0x6d6e730] Final|Native|Static|Public|HasOutParms + // void EV_CMD_TAMAGEMONO_CHARA_MOTION_PLAY(FScriptEventCtx& _ctx); // [0x6daedb0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TAMAGEMONO_ASSIGN - // void EV_CMD_TAMAGEMONO_ASSIGN(FScriptEventCtx& _ctx); // [0x6d6e690] Final|Native|Static|Public|HasOutParms + // void EV_CMD_TAMAGEMONO_ASSIGN(FScriptEventCtx& _ctx); // [0x6daed10] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TALK_WINDOW_SET_RIPSYNC_CHARA - // void EV_CMD_TALK_WINDOW_SET_RIPSYNC_CHARA(FScriptEventCtx& _ctx); // [0x6d6e5f0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TALK_WINDOW_SET_RIPSYNC_CHARA(FScriptEventCtx& _ctx); // [0x6daec70] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TALK_WINDOW_SET_PRIORITY_FORWARD_FADE - // void EV_CMD_TALK_WINDOW_SET_PRIORITY_FORWARD_FADE(FScriptEventCtx& _ctx); // [0x6d6e550] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TALK_WINDOW_SET_PRIORITY_FORWARD_FADE(FScriptEventCtx& _ctx); // [0x6daebd0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TALK_WINDOW_SET_NO_RIPSYNC - // void EV_CMD_TALK_WINDOW_SET_NO_RIPSYNC(FScriptEventCtx& _ctx); // [0x6d6e4b0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TALK_WINDOW_SET_NO_RIPSYNC(FScriptEventCtx& _ctx); // [0x6daeb30] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TALK_WINDOW_RESET_RIPSYNC_CHARA - // void EV_CMD_TALK_WINDOW_RESET_RIPSYNC_CHARA(FScriptEventCtx& _ctx); // [0x6d6e410] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TALK_WINDOW_RESET_RIPSYNC_CHARA(FScriptEventCtx& _ctx); // [0x6daea90] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TALK_WINDOW_RESET_PRIORITY_FORWARD_FADE - // void EV_CMD_TALK_WINDOW_RESET_PRIORITY_FORWARD_FADE(FScriptEventCtx& _ctx); // [0x6d6e370] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TALK_WINDOW_RESET_PRIORITY_FORWARD_FADE(FScriptEventCtx& _ctx); // [0x6dae9f0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TALK_WINDOW_RESET_NO_RIPSYNC - // void EV_CMD_TALK_WINDOW_RESET_NO_RIPSYNC(FScriptEventCtx& _ctx); // [0x6d6e2d0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TALK_WINDOW_RESET_NO_RIPSYNC(FScriptEventCtx& _ctx); // [0x6dae950] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TALK_WINDOW_RESERVE_REPLACE_TAG_QUEST_NAME - // void EV_CMD_TALK_WINDOW_RESERVE_REPLACE_TAG_QUEST_NAME(FScriptEventCtx& _ctx); // [0x6d6e230] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TALK_WINDOW_RESERVE_REPLACE_TAG_QUEST_NAME(FScriptEventCtx& _ctx); // [0x6dae8b0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TALK_WINDOW_RESERVE_REPLACE_TAG_PLACE_NAME - // void EV_CMD_TALK_WINDOW_RESERVE_REPLACE_TAG_PLACE_NAME(FScriptEventCtx& _ctx); // [0x6d6e190] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TALK_WINDOW_RESERVE_REPLACE_TAG_PLACE_NAME(FScriptEventCtx& _ctx); // [0x6dae810] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TALK_WINDOW_RESERVE_REPLACE_TAG_ITEM_NAME - // void EV_CMD_TALK_WINDOW_RESERVE_REPLACE_TAG_ITEM_NAME(FScriptEventCtx& _ctx); // [0x6d6e0f0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TALK_WINDOW_RESERVE_REPLACE_TAG_ITEM_NAME(FScriptEventCtx& _ctx); // [0x6dae770] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TALK_WINDOW_RESERVE_REPLACE_TAG_HUGE_MAP_AREA_NAME - // void EV_CMD_TALK_WINDOW_RESERVE_REPLACE_TAG_HUGE_MAP_AREA_NAME(FScriptEventCtx& _ctx); // [0x6d6e050] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TALK_WINDOW_RESERVE_REPLACE_TAG_HUGE_MAP_AREA_NAME(FScriptEventCtx& _ctx); // [0x6dae6d0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TALK_WINDOW_RESERVE_REPLACE_TAG_DATE - // void EV_CMD_TALK_WINDOW_RESERVE_REPLACE_TAG_DATE(FScriptEventCtx& _ctx); // [0x6d6dfb0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TALK_WINDOW_RESERVE_REPLACE_TAG_DATE(FScriptEventCtx& _ctx); // [0x6dae630] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TALK_WINDOW_RANDOM_ANNOUNCE - // void EV_CMD_TALK_WINDOW_RANDOM_ANNOUNCE(FScriptEventCtx& _ctx); // [0x6d6df10] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TALK_WINDOW_RANDOM_ANNOUNCE(FScriptEventCtx& _ctx); // [0x6dae590] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TALK_WINDOW_OPEN_NO_CLOSE - // void EV_CMD_TALK_WINDOW_OPEN_NO_CLOSE(FScriptEventCtx& _ctx); // [0x6d6de70] Final|Native|Static|Public|HasOutParms + // void EV_CMD_TALK_WINDOW_OPEN_NO_CLOSE(FScriptEventCtx& _ctx); // [0x6dae4f0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TALK_WINDOW_OPEN - // void EV_CMD_TALK_WINDOW_OPEN(FScriptEventCtx& _ctx); // [0x6d6ddd0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_TALK_WINDOW_OPEN(FScriptEventCtx& _ctx); // [0x6dae450] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TALK_WINDOW_NEXT_WAIT - // void EV_CMD_TALK_WINDOW_NEXT_WAIT(FScriptEventCtx& _ctx); // [0x6d6dd30] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TALK_WINDOW_NEXT_WAIT(FScriptEventCtx& _ctx); // [0x6dae3b0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TALK_WINDOW_CLOSE - // void EV_CMD_TALK_WINDOW_CLOSE(FScriptEventCtx& _ctx); // [0x6d6dc90] Final|Native|Static|Private|HasOutParms + // void EV_CMD_TALK_WINDOW_CLOSE(FScriptEventCtx& _ctx); // [0x6dae310] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TALK_SELECT_WINDOW_OPEN_CUSTOM - // void EV_CMD_TALK_SELECT_WINDOW_OPEN_CUSTOM(FScriptEventCtx& _ctx); // [0x6d6dbf0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_TALK_SELECT_WINDOW_OPEN_CUSTOM(FScriptEventCtx& _ctx); // [0x6dae270] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_TALK_SELECT_WINDOW_OPEN - // void EV_CMD_TALK_SELECT_WINDOW_OPEN(FScriptEventCtx& _ctx); // [0x6d6db50] Final|Native|Static|Public|HasOutParms + // void EV_CMD_TALK_SELECT_WINDOW_OPEN(FScriptEventCtx& _ctx); // [0x6dae1d0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_STOP_VIBRATION - // void EV_CMD_STOP_VIBRATION(FScriptEventCtx& _ctx); // [0x6d6dab0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_STOP_VIBRATION(FScriptEventCtx& _ctx); // [0x6dae130] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_STOP_SE - // void EV_CMD_STOP_SE(FScriptEventCtx& _ctx); // [0x6d6da10] Final|Native|Static|Private|HasOutParms + // void EV_CMD_STOP_SE(FScriptEventCtx& _ctx); // [0x6dae090] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_STOP_OCCLUSION_CULLING_TEMPORARILY - // void EV_CMD_STOP_OCCLUSION_CULLING_TEMPORARILY(FScriptEventCtx& _ctx); // [0x6d6d970] Final|Native|Static|Private|HasOutParms + // void EV_CMD_STOP_OCCLUSION_CULLING_TEMPORARILY(FScriptEventCtx& _ctx); // [0x6dadff0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_STOP_EFFECT - // void EV_CMD_STOP_EFFECT(FScriptEventCtx& _ctx); // [0x6d6d8d0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_STOP_EFFECT(FScriptEventCtx& _ctx); // [0x6dadf50] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_STOP_BGM - // void EV_CMD_STOP_BGM(FScriptEventCtx& _ctx); // [0x6d6d830] Final|Native|Static|Private|HasOutParms + // void EV_CMD_STOP_BGM(FScriptEventCtx& _ctx); // [0x6dadeb0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_STOP_ALL_VIBRATION - // void EV_CMD_STOP_ALL_VIBRATION(FScriptEventCtx& _ctx); // [0x6d6d790] Final|Native|Static|Private|HasOutParms + // void EV_CMD_STOP_ALL_VIBRATION(FScriptEventCtx& _ctx); // [0x6dade10] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_SPAWN_BPACTOR - // void EV_CMD_SPAWN_BPACTOR(FScriptEventCtx& _ctx); // [0x6d6d6f0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_SPAWN_BPACTOR(FScriptEventCtx& _ctx); // [0x6dadd70] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_SETTING_SHADOW_DELETE - // void EV_CMD_SETTING_SHADOW_DELETE(FScriptEventCtx& _ctx); // [0x6d6d290] Final|Native|Static|Private|HasOutParms + // void EV_CMD_SETTING_SHADOW_DELETE(FScriptEventCtx& _ctx); // [0x6dad910] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_SETTING_SHADOW - // void EV_CMD_SETTING_SHADOW(FScriptEventCtx& _ctx); // [0x6d6d1f0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_SETTING_SHADOW(FScriptEventCtx& _ctx); // [0x6dad870] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_SET_VISIT_MAP_FLAG - // void EV_CMD_SET_VISIT_MAP_FLAG(FScriptEventCtx& _ctx); // [0x6d6d650] Final|Native|Static|Private|HasOutParms + // void EV_CMD_SET_VISIT_MAP_FLAG(FScriptEventCtx& _ctx); // [0x6dadcd0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_SET_TAG_VISIBLE - // void EV_CMD_SET_TAG_VISIBLE(FScriptEventCtx& _ctx); // [0x6d6d5b0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_SET_TAG_VISIBLE(FScriptEventCtx& _ctx); // [0x6dadc30] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_SET_PROPERTY_TAG_VISIBLE - // void EV_CMD_SET_PROPERTY_TAG_VISIBLE(FScriptEventCtx& _ctx); // [0x6d6d510] Final|Native|Static|Private|HasOutParms + // void EV_CMD_SET_PROPERTY_TAG_VISIBLE(FScriptEventCtx& _ctx); // [0x6dadb90] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_SET_GENERAL_EVENT - // void EV_CMD_SET_GENERAL_EVENT(FScriptEventCtx& _ctx); // [0x6d6d470] Final|Native|Static|Private|HasOutParms + // void EV_CMD_SET_GENERAL_EVENT(FScriptEventCtx& _ctx); // [0x6dadaf0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_SET_END_CAMERA_ROT - // void EV_CMD_SET_END_CAMERA_ROT(FScriptEventCtx& _ctx); // [0x6d6d3d0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_SET_END_CAMERA_ROT(FScriptEventCtx& _ctx); // [0x6dada50] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_SET_BOUNDS_SCALE - // void EV_CMD_SET_BOUNDS_SCALE(FScriptEventCtx& _ctx); // [0x6d6d330] Final|Native|Static|Private|HasOutParms + // void EV_CMD_SET_BOUNDS_SCALE(FScriptEventCtx& _ctx); // [0x6dad9b0] Final|Native|Static|Private|HasOutParms + // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_SCREEN_WIPE_OUT_DREAM + // void EV_CMD_SCREEN_WIPE_OUT_DREAM(FScriptEventCtx& _ctx); // [0x6dad7d0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_SCREEN_WIPE_OUT - // void EV_CMD_SCREEN_WIPE_OUT(FScriptEventCtx& _ctx); // [0x6d6d150] Final|Native|Static|Private|HasOutParms + // void EV_CMD_SCREEN_WIPE_OUT(FScriptEventCtx& _ctx); // [0x6dad730] Final|Native|Static|Private|HasOutParms + // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_SCREEN_WIPE_IN_DREAM + // void EV_CMD_SCREEN_WIPE_IN_DREAM(FScriptEventCtx& _ctx); // [0x6dad690] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_SCREEN_FADE_OUT_WHITE - // void EV_CMD_SCREEN_FADE_OUT_WHITE(FScriptEventCtx& _ctx); // [0x6d6d0b0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_SCREEN_FADE_OUT_WHITE(FScriptEventCtx& _ctx); // [0x6dad5f0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_SCREEN_FADE_OUT - // void EV_CMD_SCREEN_FADE_OUT(FScriptEventCtx& _ctx); // [0x6d6d010] Final|Native|Static|Private|HasOutParms + // void EV_CMD_SCREEN_FADE_OUT(FScriptEventCtx& _ctx); // [0x6dad550] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_SCREEN_FADE_IN_WHITE - // void EV_CMD_SCREEN_FADE_IN_WHITE(FScriptEventCtx& _ctx); // [0x6d6cf70] Final|Native|Static|Private|HasOutParms + // void EV_CMD_SCREEN_FADE_IN_WHITE(FScriptEventCtx& _ctx); // [0x6dad4b0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_SCREEN_FADE - // void EV_CMD_SCREEN_FADE(FScriptEventCtx& _ctx); // [0x6d6ced0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_SCREEN_FADE(FScriptEventCtx& _ctx); // [0x6dad410] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_RESET_POSTPROCESSVOLUME - // void EV_CMD_RESET_POSTPROCESSVOLUME(FScriptEventCtx& _ctx); // [0x6d6ce30] Final|Native|Static|Private|HasOutParms + // void EV_CMD_RESET_POSTPROCESSVOLUME(FScriptEventCtx& _ctx); // [0x6dad370] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_RESERVE_TAMAGEMONO_TOASTMENU - // void EV_CMD_RESERVE_TAMAGEMONO_TOASTMENU(FScriptEventCtx& _ctx); // [0x6d6cd90] Final|Native|Static|Private|HasOutParms + // void EV_CMD_RESERVE_TAMAGEMONO_TOASTMENU(FScriptEventCtx& _ctx); // [0x6dad2d0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_REMOVE_BUILD_SOURCE - // void EV_CMD_REMOVE_BUILD_SOURCE(FScriptEventCtx& _ctx); // [0x6d6ccf0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_REMOVE_BUILD_SOURCE(FScriptEventCtx& _ctx); // [0x6dad230] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_REGIST_PROPERTY - // void EV_CMD_REGIST_PROPERTY(FScriptEventCtx& _ctx); // [0x6d6cc50] Final|Native|Static|Private|HasOutParms + // void EV_CMD_REGIST_PROPERTY(FScriptEventCtx& _ctx); // [0x6dad190] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_PLAY_SE - // void EV_CMD_PLAY_SE(FScriptEventCtx& _ctx); // [0x6d6cbb0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_PLAY_SE(FScriptEventCtx& _ctx); // [0x6dad0f0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_PLAY_OR_HOLD_VIBRATION - // void EV_CMD_PLAY_OR_HOLD_VIBRATION(FScriptEventCtx& _ctx); // [0x6d6cb10] Final|Native|Static|Private|HasOutParms + // void EV_CMD_PLAY_OR_HOLD_VIBRATION(FScriptEventCtx& _ctx); // [0x6dad050] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_PLAY_ITEM_CRAFT_CV - // void EV_CMD_PLAY_ITEM_CRAFT_CV(FScriptEventCtx& _ctx); // [0x6d6ca70] Final|Native|Static|Private|HasOutParms + // void EV_CMD_PLAY_ITEM_CRAFT_CV(FScriptEventCtx& _ctx); // [0x6dacfb0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_PLAY_EMOTION_EFFECT - // void EV_CMD_PLAY_EMOTION_EFFECT(FScriptEventCtx& _ctx); // [0x6d6c9d0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_PLAY_EMOTION_EFFECT(FScriptEventCtx& _ctx); // [0x6dacf10] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_PLAY_EFFECT_FROM_PROPERTY - // void EV_CMD_PLAY_EFFECT_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6d6c930] Final|Native|Static|Private|HasOutParms + // void EV_CMD_PLAY_EFFECT_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6dace70] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_PLAY_EFFECT - // void EV_CMD_PLAY_EFFECT(FScriptEventCtx& _ctx); // [0x6d6c890] Final|Native|Static|Public|HasOutParms + // void EV_CMD_PLAY_EFFECT(FScriptEventCtx& _ctx); // [0x6dacdd0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_PLAY_BGM - // void EV_CMD_PLAY_BGM(FScriptEventCtx& _ctx); // [0x6d6c7f0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_PLAY_BGM(FScriptEventCtx& _ctx); // [0x6dacd30] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_PLAY_ARENA_RANK_PROMATION_TELOP - // void EV_CMD_PLAY_ARENA_RANK_PROMATION_TELOP(FScriptEventCtx& _ctx); // [0x6d6c750] Final|Native|Static|Public|HasOutParms + // void EV_CMD_PLAY_ARENA_RANK_PROMATION_TELOP(FScriptEventCtx& _ctx); // [0x6dacc90] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_PARTY_CHARA_ASSIGN - // void EV_CMD_PARTY_CHARA_ASSIGN(FScriptEventCtx& _ctx); // [0x6d6c6b0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_PARTY_CHARA_ASSIGN(FScriptEventCtx& _ctx); // [0x6dacbf0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_PALCEMNET_RESET_OVERRIDE - // void EV_CMD_PALCEMNET_RESET_OVERRIDE(FScriptEventCtx& _ctx); // [0x6d6c610] Final|Native|Static|Private|HasOutParms + // void EV_CMD_PALCEMNET_RESET_OVERRIDE(FScriptEventCtx& _ctx); // [0x6dacb50] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_PALCEMNET_OVERRIDE - // void EV_CMD_PALCEMNET_OVERRIDE(FScriptEventCtx& _ctx); // [0x6d6c570] Final|Native|Static|Private|HasOutParms + // void EV_CMD_PALCEMNET_OVERRIDE(FScriptEventCtx& _ctx); // [0x6dacab0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_OPEN_TUTORIAL - // void EV_CMD_OPEN_TUTORIAL(FScriptEventCtx& _ctx); // [0x6d6c4d0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_OPEN_TUTORIAL(FScriptEventCtx& _ctx); // [0x6daca10] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_OPEN_TELOP_LIFE_GET_FROM_PROPERTY - // void EV_CMD_OPEN_TELOP_LIFE_GET_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6d6c430] Final|Native|Static|Public|HasOutParms + // void EV_CMD_OPEN_TELOP_LIFE_GET_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6dac970] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_OPEN_TELOP_LIFE_GET - // void EV_CMD_OPEN_TELOP_LIFE_GET(FScriptEventCtx& _ctx); // [0x6d6c390] Final|Native|Static|Public|HasOutParms + // void EV_CMD_OPEN_TELOP_LIFE_GET(FScriptEventCtx& _ctx); // [0x6dac8d0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_OPEN_TAMAGEMONO_MENU - // void EV_CMD_OPEN_TAMAGEMONO_MENU(FScriptEventCtx& _ctx); // [0x6d6c2f0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_OPEN_TAMAGEMONO_MENU(FScriptEventCtx& _ctx); // [0x6dac830] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_OPEN_PICTURE - // void EV_CMD_OPEN_PICTURE(FScriptEventCtx& _ctx); // [0x6d6c250] Final|Native|Static|Public|HasOutParms + // void EV_CMD_OPEN_PICTURE(FScriptEventCtx& _ctx); // [0x6dac790] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_OPEN_LIFE_SONG_CREDIT_TITLE - // void EV_CMD_OPEN_LIFE_SONG_CREDIT_TITLE(FScriptEventCtx& _ctx); // [0x6d6c1b0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_OPEN_LIFE_SONG_CREDIT_TITLE(FScriptEventCtx& _ctx); // [0x6dac6f0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_OPEN_LIFE_SONG_CREDIT_SMALL - // void EV_CMD_OPEN_LIFE_SONG_CREDIT_SMALL(FScriptEventCtx& _ctx); // [0x6d6c110] Final|Native|Static|Public|HasOutParms + // void EV_CMD_OPEN_LIFE_SONG_CREDIT_SMALL(FScriptEventCtx& _ctx); // [0x6dac650] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_OPEN_LIFE_SONG_CREDIT_BIG - // void EV_CMD_OPEN_LIFE_SONG_CREDIT_BIG(FScriptEventCtx& _ctx); // [0x6d6c070] Final|Native|Static|Public|HasOutParms + // void EV_CMD_OPEN_LIFE_SONG_CREDIT_BIG(FScriptEventCtx& _ctx); // [0x6dac5b0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_OPEN_AREA_MAP_OPEN_MENU - // void EV_CMD_OPEN_AREA_MAP_OPEN_MENU(FScriptEventCtx& _ctx); // [0x6d6bfd0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_OPEN_AREA_MAP_OPEN_MENU(FScriptEventCtx& _ctx); // [0x6dac510] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_OBJECT_SET_PLACE - // void EV_CMD_OBJECT_SET_PLACE(FScriptEventCtx& _ctx); // [0x6d6a310] Final|Native|Static|Private|HasOutParms + // void EV_CMD_OBJECT_SET_PLACE(FScriptEventCtx& _ctx); // [0x6daa850] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_MENU_OPEN - // void EV_CMD_MENU_OPEN(FScriptEventCtx& _ctx); // [0x6d6bf30] Final|Native|Static|Public|HasOutParms + // void EV_CMD_MENU_OPEN(FScriptEventCtx& _ctx); // [0x6dac470] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_MENU_END_WAIT - // void EV_CMD_MENU_END_WAIT(FScriptEventCtx& _ctx); // [0x6d6be90] Final|Native|Static|Private|HasOutParms + // void EV_CMD_MENU_END_WAIT(FScriptEventCtx& _ctx); // [0x6dac3d0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_MENU_CLOSE - // void EV_CMD_MENU_CLOSE(FScriptEventCtx& _ctx); // [0x6d6bdf0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_MENU_CLOSE(FScriptEventCtx& _ctx); // [0x6dac330] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_LOAD_PLACEMENT_CAMERA_DIRECTION - // void EV_CMD_LOAD_PLACEMENT_CAMERA_DIRECTION(FScriptEventCtx& _ctx); // [0x6d6bd50] Final|Native|Static|Private|HasOutParms + // void EV_CMD_LOAD_PLACEMENT_CAMERA_DIRECTION(FScriptEventCtx& _ctx); // [0x6dac290] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_LOAD_PLACEMENT - // void EV_CMD_LOAD_PLACEMENT(FScriptEventCtx& _ctx); // [0x6d6bcb0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_LOAD_PLACEMENT(FScriptEventCtx& _ctx); // [0x6dac1f0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_LIFE_QUEST_REPORT - // void EV_CMD_LIFE_QUEST_REPORT(FScriptEventCtx& _ctx); // [0x6d6bc10] Final|Native|Static|Public|HasOutParms + // void EV_CMD_LIFE_QUEST_REPORT(FScriptEventCtx& _ctx); // [0x6dac150] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_LIFE_CHARA_ASSIGN - // void EV_CMD_LIFE_CHARA_ASSIGN(FScriptEventCtx& _ctx); // [0x6d6bb70] Final|Native|Static|Public|HasOutParms + // void EV_CMD_LIFE_CHARA_ASSIGN(FScriptEventCtx& _ctx); // [0x6dac0b0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_INTRODUCE_TAMAGEMONO - // void EV_CMD_INTRODUCE_TAMAGEMONO(FScriptEventCtx& _ctx); // [0x6d6bad0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_INTRODUCE_TAMAGEMONO(FScriptEventCtx& _ctx); // [0x6dac010] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_HIDE_MESH_OBJECTS - // void EV_CMD_HIDE_MESH_OBJECTS(FScriptEventCtx& _ctx); // [0x6d6ba30] Final|Native|Static|Private|HasOutParms + // void EV_CMD_HIDE_MESH_OBJECTS(FScriptEventCtx& _ctx); // [0x6dabf70] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_HIDE_CRAFT_OBJECTS - // void EV_CMD_HIDE_CRAFT_OBJECTS(FScriptEventCtx& _ctx); // [0x6d6b990] Final|Native|Static|Private|HasOutParms + // void EV_CMD_HIDE_CRAFT_OBJECTS(FScriptEventCtx& _ctx); // [0x6dabed0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_GOTO_TAG - // void EV_CMD_GOTO_TAG(FScriptEventCtx& _ctx); // [0x6d6b3f0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_GOTO_TAG(FScriptEventCtx& _ctx); // [0x6dab930] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_GOTO_JUMP - // void EV_CMD_GOTO_JUMP(FScriptEventCtx& _ctx); // [0x6d6b350] Final|Native|Static|Private|HasOutParms + // void EV_CMD_GOTO_JUMP(FScriptEventCtx& _ctx); // [0x6dab890] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_GOTO_CONDITION_JUMP - // void EV_CMD_GOTO_CONDITION_JUMP(FScriptEventCtx& _ctx); // [0x6d6b2b0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_GOTO_CONDITION_JUMP(FScriptEventCtx& _ctx); // [0x6dab7f0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_GOT_WINDOW_RICH - // void EV_CMD_GOT_WINDOW_RICH(FScriptEventCtx& _ctx); // [0x6d6b8f0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_GOT_WINDOW_RICH(FScriptEventCtx& _ctx); // [0x6dabe30] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_GOT_WINDOW_RECIPE - // void EV_CMD_GOT_WINDOW_RECIPE(FScriptEventCtx& _ctx); // [0x6d6b850] Final|Native|Static|Public|HasOutParms + // void EV_CMD_GOT_WINDOW_RECIPE(FScriptEventCtx& _ctx); // [0x6dabd90] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_GOT_WINDOW_ITEM_CRAFT_FROM_PROPERTY - // void EV_CMD_GOT_WINDOW_ITEM_CRAFT_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6d6b7b0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_GOT_WINDOW_ITEM_CRAFT_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6dabcf0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_GOT_WINDOW_ITEM_CRAFT - // void EV_CMD_GOT_WINDOW_ITEM_CRAFT(FScriptEventCtx& _ctx); // [0x6d6b710] Final|Native|Static|Public|HasOutParms + // void EV_CMD_GOT_WINDOW_ITEM_CRAFT(FScriptEventCtx& _ctx); // [0x6dabc50] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_GOT_WINDOW_ITEM - // void EV_CMD_GOT_WINDOW_ITEM(FScriptEventCtx& _ctx); // [0x6d6b670] Final|Native|Static|Public|HasOutParms + // void EV_CMD_GOT_WINDOW_ITEM(FScriptEventCtx& _ctx); // [0x6dabbb0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_GOT_WINDOW_FROM_PROPERTY - // void EV_CMD_GOT_WINDOW_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6d6b5d0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_GOT_WINDOW_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6dabb10] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_GOT_WINDOW_DESIGN - // void EV_CMD_GOT_WINDOW_DESIGN(FScriptEventCtx& _ctx); // [0x6d6b530] Final|Native|Static|Public|HasOutParms + // void EV_CMD_GOT_WINDOW_DESIGN(FScriptEventCtx& _ctx); // [0x6daba70] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_GOT_WINDOW - // void EV_CMD_GOT_WINDOW(FScriptEventCtx& _ctx); // [0x6d6b490] Final|Native|Static|Public|HasOutParms + // void EV_CMD_GOT_WINDOW(FScriptEventCtx& _ctx); // [0x6dab9d0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_GET_RESIDENT_MENU - // void EV_CMD_GET_RESIDENT_MENU(FScriptEventCtx& _ctx); // [0x6d6b210] Final|Native|Static|Public|HasOutParms + // void EV_CMD_GET_RESIDENT_MENU(FScriptEventCtx& _ctx); // [0x6dab750] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_GET_EXP_FROM_PROPERTY - // void EV_CMD_GET_EXP_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6d6b170] Final|Native|Static|Private|HasOutParms + // void EV_CMD_GET_EXP_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6dab6b0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_GET_EXP - // void EV_CMD_GET_EXP(FScriptEventCtx& _ctx); // [0x6d6b0d0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_GET_EXP(FScriptEventCtx& _ctx); // [0x6dab610] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_EMOTION_EFFECT_SET_ADD_OFFSET_POSITION - // void EV_CMD_EMOTION_EFFECT_SET_ADD_OFFSET_POSITION(FScriptEventCtx& _ctx); // [0x6d6b030] Final|Native|Static|Private|HasOutParms + // void EV_CMD_EMOTION_EFFECT_SET_ADD_OFFSET_POSITION(FScriptEventCtx& _ctx); // [0x6dab570] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_EMOTION_EFFECT_RESET_ADD_OFFSET_POSITION - // void EV_CMD_EMOTION_EFFECT_RESET_ADD_OFFSET_POSITION(FScriptEventCtx& _ctx); // [0x6d6af90] Final|Native|Static|Private|HasOutParms + // void EV_CMD_EMOTION_EFFECT_RESET_ADD_OFFSET_POSITION(FScriptEventCtx& _ctx); // [0x6dab4d0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_EFFECT_SET_ATTACH - // void EV_CMD_EFFECT_SET_ATTACH(FScriptEventCtx& _ctx); // [0x6d6aef0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_EFFECT_SET_ATTACH(FScriptEventCtx& _ctx); // [0x6dab430] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_DELETE_BPACTOR - // void EV_CMD_DELETE_BPACTOR(FScriptEventCtx& _ctx); // [0x6d6ae50] Final|Native|Static|Private|HasOutParms + // void EV_CMD_DELETE_BPACTOR(FScriptEventCtx& _ctx); // [0x6dab390] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_DEBUG_SCREEN_LOG - // void EV_CMD_DEBUG_SCREEN_LOG(FScriptEventCtx& _ctx); // [0x6d69690] Final|Native|Static|Private|HasOutParms + // void EV_CMD_DEBUG_SCREEN_LOG(FScriptEventCtx& _ctx); // [0x6da9bd0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CTRL_CHARA_WEAPON_SHEATHE_ACTION - // void EV_CMD_CTRL_CHARA_WEAPON_SHEATHE_ACTION(FScriptEventCtx& _ctx); // [0x6d6adb0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CTRL_CHARA_WEAPON_SHEATHE_ACTION(FScriptEventCtx& _ctx); // [0x6dab2f0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CTRL_CHARA_WEAPON_DRAW_ACTION - // void EV_CMD_CTRL_CHARA_WEAPON_DRAW_ACTION(FScriptEventCtx& _ctx); // [0x6d6ad10] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CTRL_CHARA_WEAPON_DRAW_ACTION(FScriptEventCtx& _ctx); // [0x6dab250] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CTRL_CHARA_ASSIGN - // void EV_CMD_CTRL_CHARA_ASSIGN(FScriptEventCtx& _ctx); // [0x6d6ac70] Final|Native|Static|Public|HasOutParms + // void EV_CMD_CTRL_CHARA_ASSIGN(FScriptEventCtx& _ctx); // [0x6dab1b0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_COMMON_WINDOW_OPEN_CUSTOM - // void EV_CMD_COMMON_WINDOW_OPEN_CUSTOM(FScriptEventCtx& _ctx); // [0x6d6abd0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_COMMON_WINDOW_OPEN_CUSTOM(FScriptEventCtx& _ctx); // [0x6dab110] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_COMMON_WINDOW_OPEN - // void EV_CMD_COMMON_WINDOW_OPEN(FScriptEventCtx& _ctx); // [0x6d6ab30] Final|Native|Static|Public|HasOutParms + // void EV_CMD_COMMON_WINDOW_OPEN(FScriptEventCtx& _ctx); // [0x6dab070] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CLOSE_TELOP_LIFE_GET - // void EV_CMD_CLOSE_TELOP_LIFE_GET(FScriptEventCtx& _ctx); // [0x6d6aa90] Final|Native|Static|Public|HasOutParms + // void EV_CMD_CLOSE_TELOP_LIFE_GET(FScriptEventCtx& _ctx); // [0x6daafd0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CLOSE_PICTURE - // void EV_CMD_CLOSE_PICTURE(FScriptEventCtx& _ctx); // [0x6d6a9f0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_CLOSE_PICTURE(FScriptEventCtx& _ctx); // [0x6daaf30] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CLOSE_LIFE_SONG_CREDIT_TITLE - // void EV_CMD_CLOSE_LIFE_SONG_CREDIT_TITLE(FScriptEventCtx& _ctx); // [0x6d6a950] Final|Native|Static|Public|HasOutParms + // void EV_CMD_CLOSE_LIFE_SONG_CREDIT_TITLE(FScriptEventCtx& _ctx); // [0x6daae90] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CLOSE_LIFE_SONG_CREDIT_SMALL - // void EV_CMD_CLOSE_LIFE_SONG_CREDIT_SMALL(FScriptEventCtx& _ctx); // [0x6d6a8b0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_CLOSE_LIFE_SONG_CREDIT_SMALL(FScriptEventCtx& _ctx); // [0x6daadf0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CLOSE_LIFE_SONG_CREDIT_BIG - // void EV_CMD_CLOSE_LIFE_SONG_CREDIT_BIG(FScriptEventCtx& _ctx); // [0x6d6a810] Final|Native|Static|Public|HasOutParms + // void EV_CMD_CLOSE_LIFE_SONG_CREDIT_BIG(FScriptEventCtx& _ctx); // [0x6daad50] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CLOSE_AREA_MAP_OPEN_MENU - // void EV_CMD_CLOSE_AREA_MAP_OPEN_MENU(FScriptEventCtx& _ctx); // [0x6d6a770] Final|Native|Static|Public|HasOutParms + // void EV_CMD_CLOSE_AREA_MAP_OPEN_MENU(FScriptEventCtx& _ctx); // [0x6daacb0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CLEAR_SHRINE_TELOP - // void EV_CMD_CLEAR_SHRINE_TELOP(FScriptEventCtx& _ctx); // [0x6d6a6d0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_CLEAR_SHRINE_TELOP(FScriptEventCtx& _ctx); // [0x6daac10] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CLEANUP_TAMAGEMONO - // void EV_CMD_CLEANUP_TAMAGEMONO(FScriptEventCtx& _ctx); // [0x6d69690] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CLEANUP_TAMAGEMONO(FScriptEventCtx& _ctx); // [0x6da9bd0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_YAW_LOOK_AT_CAMERA - // void EV_CMD_CHARA_YAW_LOOK_AT_CAMERA(FScriptEventCtx& _ctx); // [0x6d6a630] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_YAW_LOOK_AT_CAMERA(FScriptEventCtx& _ctx); // [0x6daab70] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_UPDATE - // void EV_CMD_CHARA_UPDATE(FScriptEventCtx& _ctx); // [0x6d6a590] Final|Native|Static|Public|HasOutParms + // void EV_CMD_CHARA_UPDATE(FScriptEventCtx& _ctx); // [0x6daaad0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_SET_ROTATION_PARALLEL_FROM_PROPERTY - // void EV_CMD_CHARA_SET_ROTATION_PARALLEL_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6d6a4f0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_SET_ROTATION_PARALLEL_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6daaa30] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_SET_ROTATION_FROM_PROPERTY - // void EV_CMD_CHARA_SET_ROTATION_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6d6a450] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_SET_ROTATION_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6daa990] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_SET_ROTATION - // void EV_CMD_CHARA_SET_ROTATION(FScriptEventCtx& _ctx); // [0x6d6a3b0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_SET_ROTATION(FScriptEventCtx& _ctx); // [0x6daa8f0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_SET_PLACEMENT2 - // void EV_CMD_CHARA_SET_PLACEMENT2(FScriptEventCtx& _ctx); // [0x6d6a270] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_SET_PLACEMENT2(FScriptEventCtx& _ctx); // [0x6daa7b0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_SET_PLACEMENT - // void EV_CMD_CHARA_SET_PLACEMENT(FScriptEventCtx& _ctx); // [0x6d6a310] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_SET_PLACEMENT(FScriptEventCtx& _ctx); // [0x6daa850] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_SET_LOCATION_FROM_PROPERTY - // void EV_CMD_CHARA_SET_LOCATION_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6d6a1d0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_SET_LOCATION_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6daa710] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_SET_LOCATION - // void EV_CMD_CHARA_SET_LOCATION(FScriptEventCtx& _ctx); // [0x6d6a130] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_SET_LOCATION(FScriptEventCtx& _ctx); // [0x6daa670] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_SET_HIDDEN - // void EV_CMD_CHARA_SET_HIDDEN(FScriptEventCtx& _ctx); // [0x6d6a090] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_SET_HIDDEN(FScriptEventCtx& _ctx); // [0x6daa5d0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_RIP_STOP - // void EV_CMD_CHARA_RIP_STOP(FScriptEventCtx& _ctx); // [0x6d69ff0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_RIP_STOP(FScriptEventCtx& _ctx); // [0x6daa530] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_RIP_PLAY - // void EV_CMD_CHARA_RIP_PLAY(FScriptEventCtx& _ctx); // [0x6d69f50] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_RIP_PLAY(FScriptEventCtx& _ctx); // [0x6daa490] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_RESET_RPG_HIDDEN - // void EV_CMD_CHARA_RESET_RPG_HIDDEN(FScriptEventCtx& _ctx); // [0x6d69eb0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_RESET_RPG_HIDDEN(FScriptEventCtx& _ctx); // [0x6daa3f0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_RESET_LOCK_AT - // void EV_CMD_CHARA_RESET_LOCK_AT(FScriptEventCtx& _ctx); // [0x6d69e10] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_RESET_LOCK_AT(FScriptEventCtx& _ctx); // [0x6daa350] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_RESET_HIDDEN - // void EV_CMD_CHARA_RESET_HIDDEN(FScriptEventCtx& _ctx); // [0x6d69cd0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_RESET_HIDDEN(FScriptEventCtx& _ctx); // [0x6daa210] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_MOVE_WALK_POS - // void EV_CMD_CHARA_MOVE_WALK_POS(FScriptEventCtx& _ctx); // [0x6d69c30] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_MOVE_WALK_POS(FScriptEventCtx& _ctx); // [0x6daa170] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_MOVE_SET_FREE_MODE - // void EV_CMD_CHARA_MOVE_SET_FREE_MODE(FScriptEventCtx& _ctx); // [0x6d69b90] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_MOVE_SET_FREE_MODE(FScriptEventCtx& _ctx); // [0x6daa0d0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_MOVE_RUN_POS - // void EV_CMD_CHARA_MOVE_RUN_POS(FScriptEventCtx& _ctx); // [0x6d69af0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_MOVE_RUN_POS(FScriptEventCtx& _ctx); // [0x6daa030] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_MOVE_ROT_LOOK_AT - // void EV_CMD_CHARA_MOVE_ROT_LOOK_AT(FScriptEventCtx& _ctx); // [0x6d69a50] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_MOVE_ROT_LOOK_AT(FScriptEventCtx& _ctx); // [0x6da9f90] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_MOVE_ROT - // void EV_CMD_CHARA_MOVE_ROT(FScriptEventCtx& _ctx); // [0x6d699b0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_MOVE_ROT(FScriptEventCtx& _ctx); // [0x6da9ef0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_MOVE_RESET_FREE_MODE - // void EV_CMD_CHARA_MOVE_RESET_FREE_MODE(FScriptEventCtx& _ctx); // [0x6d69910] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_MOVE_RESET_FREE_MODE(FScriptEventCtx& _ctx); // [0x6da9e50] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_MOVE_POS - // void EV_CMD_CHARA_MOVE_POS(FScriptEventCtx& _ctx); // [0x6d69870] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_MOVE_POS(FScriptEventCtx& _ctx); // [0x6da9db0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_MOTION_TAG_SET_IGNORE_GROUP_ATTACH_MODEL - // void EV_CMD_CHARA_MOTION_TAG_SET_IGNORE_GROUP_ATTACH_MODEL(FScriptEventCtx& _ctx); // [0x6d697d0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_MOTION_TAG_SET_IGNORE_GROUP_ATTACH_MODEL(FScriptEventCtx& _ctx); // [0x6da9d10] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_MOTION_TAG_RESET_IGNORE_GROUP_ATTACH_MODEL - // void EV_CMD_CHARA_MOTION_TAG_RESET_IGNORE_GROUP_ATTACH_MODEL(FScriptEventCtx& _ctx); // [0x6d69730] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_MOTION_TAG_RESET_IGNORE_GROUP_ATTACH_MODEL(FScriptEventCtx& _ctx); // [0x6da9c70] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_MOTION_SET_PAUSE - // void EV_CMD_CHARA_MOTION_SET_PAUSE(FScriptEventCtx& _ctx); // [0x6d69690] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_MOTION_SET_PAUSE(FScriptEventCtx& _ctx); // [0x6da9bd0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_MOTION_RESET_PAUSE - // void EV_CMD_CHARA_MOTION_RESET_PAUSE(FScriptEventCtx& _ctx); // [0x6d69690] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_MOTION_RESET_PAUSE(FScriptEventCtx& _ctx); // [0x6da9bd0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_MOTION_PLAY_FROM_LOOP_SECTION - // void EV_CMD_CHARA_MOTION_PLAY_FROM_LOOP_SECTION(FScriptEventCtx& _ctx); // [0x6d695f0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_CHARA_MOTION_PLAY_FROM_LOOP_SECTION(FScriptEventCtx& _ctx); // [0x6da9b30] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_MOTION_PLAY - // void EV_CMD_CHARA_MOTION_PLAY(FScriptEventCtx& _ctx); // [0x6d69550] Final|Native|Static|Public|HasOutParms + // void EV_CMD_CHARA_MOTION_PLAY(FScriptEventCtx& _ctx); // [0x6da9a90] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_LOCK_AT - // void EV_CMD_CHARA_LOCK_AT(FScriptEventCtx& _ctx); // [0x6d694b0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_LOCK_AT(FScriptEventCtx& _ctx); // [0x6da99f0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_FADE_OUT - // void EV_CMD_CHARA_FADE_OUT(FScriptEventCtx& _ctx); // [0x6d69370] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_FADE_OUT(FScriptEventCtx& _ctx); // [0x6da98b0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_FACE_RESET - // void EV_CMD_CHARA_FACE_RESET(FScriptEventCtx& _ctx); // [0x6d692d0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_FACE_RESET(FScriptEventCtx& _ctx); // [0x6da9810] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_FACE_PLAY - // void EV_CMD_CHARA_FACE_PLAY(FScriptEventCtx& _ctx); // [0x6d69230] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_FACE_PLAY(FScriptEventCtx& _ctx); // [0x6da9770] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_EYEBLINK_STOP - // void EV_CMD_CHARA_EYEBLINK_STOP(FScriptEventCtx& _ctx); // [0x6d69190] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_EYEBLINK_STOP(FScriptEventCtx& _ctx); // [0x6da96d0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_EYEBLINK_PLAY - // void EV_CMD_CHARA_EYEBLINK_PLAY(FScriptEventCtx& _ctx); // [0x6d690f0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_EYEBLINK_PLAY(FScriptEventCtx& _ctx); // [0x6da9630] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_EQUIP_SET - // void EV_CMD_CHARA_EQUIP_SET(FScriptEventCtx& _ctx); // [0x6d69050] Final|Native|Static|Public|HasOutParms + // void EV_CMD_CHARA_EQUIP_SET(FScriptEventCtx& _ctx); // [0x6da9590] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_EQUIP_RESET - // void EV_CMD_CHARA_EQUIP_RESET(FScriptEventCtx& _ctx); // [0x6d68fb0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_EQUIP_RESET(FScriptEventCtx& _ctx); // [0x6da94f0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_EQUIP_OFFSET_ROT - // void EV_CMD_CHARA_EQUIP_OFFSET_ROT(FScriptEventCtx& _ctx); // [0x6d68f10] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_EQUIP_OFFSET_ROT(FScriptEventCtx& _ctx); // [0x6da9450] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_EQUIP_OFFSET_POS - // void EV_CMD_CHARA_EQUIP_OFFSET_POS(FScriptEventCtx& _ctx); // [0x6d68e70] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHARA_EQUIP_OFFSET_POS(FScriptEventCtx& _ctx); // [0x6da93b0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_ASSIGN_FROM_PROPERTY - // void EV_CMD_CHARA_ASSIGN_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6d68dd0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_CHARA_ASSIGN_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6da9310] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_ASSIGN_BLUE_PRINT - // void EV_CMD_CHARA_ASSIGN_BLUE_PRINT(FScriptEventCtx& _ctx); // [0x6d68d30] Final|Native|Static|Public|HasOutParms + // void EV_CMD_CHARA_ASSIGN_BLUE_PRINT(FScriptEventCtx& _ctx); // [0x6da9270] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHARA_ASSIGN - // void EV_CMD_CHARA_ASSIGN(FScriptEventCtx& _ctx); // [0x6d68c90] Final|Native|Static|Public|HasOutParms + // void EV_CMD_CHARA_ASSIGN(FScriptEventCtx& _ctx); // [0x6da91d0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CHANGE_STENCIL_ENABLE - // void EV_CMD_CHANGE_STENCIL_ENABLE(FScriptEventCtx& _ctx); // [0x6d68bf0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CHANGE_STENCIL_ENABLE(FScriptEventCtx& _ctx); // [0x6da9130] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAPTION_WINDOW_OPEN - // void EV_CMD_CAPTION_WINDOW_OPEN(FScriptEventCtx& _ctx); // [0x6d68b50] Final|Native|Static|Public|HasOutParms + // void EV_CMD_CAPTION_WINDOW_OPEN(FScriptEventCtx& _ctx); // [0x6da9090] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAPTION_WINDOW_CLOSE - // void EV_CMD_CAPTION_WINDOW_CLOSE(FScriptEventCtx& _ctx); // [0x6d68ab0] Final|Native|Static|Public|HasOutParms + // void EV_CMD_CAPTION_WINDOW_CLOSE(FScriptEventCtx& _ctx); // [0x6da8ff0] Final|Native|Static|Public|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_SHAKE - // void EV_CMD_CAMERA_SHAKE(FScriptEventCtx& _ctx); // [0x6d68a10] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_SHAKE(FScriptEventCtx& _ctx); // [0x6da8f50] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_SET_OVERRIDE - // void EV_CMD_CAMERA_SET_OVERRIDE(FScriptEventCtx& _ctx); // [0x6d68970] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_SET_OVERRIDE(FScriptEventCtx& _ctx); // [0x6da8eb0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_SET_NEAR_CLIP_PLANE_DISTANCE - // void EV_CMD_CAMERA_SET_NEAR_CLIP_PLANE_DISTANCE(FScriptEventCtx& _ctx); // [0x6d688d0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_SET_NEAR_CLIP_PLANE_DISTANCE(FScriptEventCtx& _ctx); // [0x6da8e10] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_SET_MOVE_EASING_TYPE - // void EV_CMD_CAMERA_SET_MOVE_EASING_TYPE(FScriptEventCtx& _ctx); // [0x6d68830] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_SET_MOVE_EASING_TYPE(FScriptEventCtx& _ctx); // [0x6da8d70] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_SET_LOCATION - // void EV_CMD_CAMERA_SET_LOCATION(FScriptEventCtx& _ctx); // [0x6d68790] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_SET_LOCATION(FScriptEventCtx& _ctx); // [0x6da8cd0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_SET_FOV - // void EV_CMD_CAMERA_SET_FOV(FScriptEventCtx& _ctx); // [0x6d686f0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_SET_FOV(FScriptEventCtx& _ctx); // [0x6da8c30] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_PRESET_SET_ROTATION_FROM_PROPERTY - // void EV_CMD_CAMERA_PRESET_SET_ROTATION_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6d68650] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_PRESET_SET_ROTATION_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6da8b90] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_PRESET_SET_ROTATION - // void EV_CMD_CAMERA_PRESET_SET_ROTATION(FScriptEventCtx& _ctx); // [0x6d685b0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_PRESET_SET_ROTATION(FScriptEventCtx& _ctx); // [0x6da8af0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_PRESET_SET_LOCATION - // void EV_CMD_CAMERA_PRESET_SET_LOCATION(FScriptEventCtx& _ctx); // [0x6d68510] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_PRESET_SET_LOCATION(FScriptEventCtx& _ctx); // [0x6da8a50] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_PRESET_SET_CENTER_LOCATION_FROM_PROPERTY - // void EV_CMD_CAMERA_PRESET_SET_CENTER_LOCATION_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6d68470] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_PRESET_SET_CENTER_LOCATION_FROM_PROPERTY(FScriptEventCtx& _ctx); // [0x6da89b0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_PRESET_SET_CENTER_LOCATION - // void EV_CMD_CAMERA_PRESET_SET_CENTER_LOCATION(FScriptEventCtx& _ctx); // [0x6d683d0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_PRESET_SET_CENTER_LOCATION(FScriptEventCtx& _ctx); // [0x6da8910] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_PRESET_SET_CENTER - // void EV_CMD_CAMERA_PRESET_SET_CENTER(FScriptEventCtx& _ctx); // [0x6d68330] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_PRESET_SET_CENTER(FScriptEventCtx& _ctx); // [0x6da8870] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_PRESET_MOVE_INTERPOLATION - // void EV_CMD_CAMERA_PRESET_MOVE_INTERPOLATION(FScriptEventCtx& _ctx); // [0x6d68290] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_PRESET_MOVE_INTERPOLATION(FScriptEventCtx& _ctx); // [0x6da87d0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_MOVE_TRUCK - // void EV_CMD_CAMERA_MOVE_TRUCK(FScriptEventCtx& _ctx); // [0x6d680b0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_MOVE_TRUCK(FScriptEventCtx& _ctx); // [0x6da85f0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_MOVE_TILT - // void EV_CMD_CAMERA_MOVE_TILT(FScriptEventCtx& _ctx); // [0x6d68010] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_MOVE_TILT(FScriptEventCtx& _ctx); // [0x6da8550] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_MOVE_ROLL - // void EV_CMD_CAMERA_MOVE_ROLL(FScriptEventCtx& _ctx); // [0x6d67f70] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_MOVE_ROLL(FScriptEventCtx& _ctx); // [0x6da84b0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_MOVE_REF_CHARA - // void EV_CMD_CAMERA_MOVE_REF_CHARA(FScriptEventCtx& _ctx); // [0x6d67ed0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_MOVE_REF_CHARA(FScriptEventCtx& _ctx); // [0x6da8410] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_MOVE_PAN - // void EV_CMD_CAMERA_MOVE_PAN(FScriptEventCtx& _ctx); // [0x6d67e30] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_MOVE_PAN(FScriptEventCtx& _ctx); // [0x6da8370] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_MOVE_INTERPOLATION - // void EV_CMD_CAMERA_MOVE_INTERPOLATION(FScriptEventCtx& _ctx); // [0x6d67d90] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_MOVE_INTERPOLATION(FScriptEventCtx& _ctx); // [0x6da82d0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_MOVE_DOLLY - // void EV_CMD_CAMERA_MOVE_DOLLY(FScriptEventCtx& _ctx); // [0x6d67bb0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_MOVE_DOLLY(FScriptEventCtx& _ctx); // [0x6da80f0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_CAMERA_MOVE_BOOM - // void EV_CMD_CAMERA_MOVE_BOOM(FScriptEventCtx& _ctx); // [0x6d67b10] Final|Native|Static|Private|HasOutParms + // void EV_CMD_CAMERA_MOVE_BOOM(FScriptEventCtx& _ctx); // [0x6da8050] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_BUILD_BLOCK_FROM_PLACEMENT - // void EV_CMD_BUILD_BLOCK_FROM_PLACEMENT(FScriptEventCtx& _ctx); // [0x6d67a70] Final|Native|Static|Private|HasOutParms + // void EV_CMD_BUILD_BLOCK_FROM_PLACEMENT(FScriptEventCtx& _ctx); // [0x6da7fb0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_BGM_FORCE_UPDATE - // void EV_CMD_BGM_FORCE_UPDATE(FScriptEventCtx& _ctx); // [0x6d679d0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_BGM_FORCE_UPDATE(FScriptEventCtx& _ctx); // [0x6da7f10] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_BGM_FLAG_FREE - // void EV_CMD_BGM_FLAG_FREE(FScriptEventCtx& _ctx); // [0x6d67930] Final|Native|Static|Private|HasOutParms + // void EV_CMD_BGM_FLAG_FREE(FScriptEventCtx& _ctx); // [0x6da7e70] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_ADD_BUILD_SOURCE_INDEX - // void EV_CMD_ADD_BUILD_SOURCE_INDEX(FScriptEventCtx& _ctx); // [0x6d67890] Final|Native|Static|Private|HasOutParms + // void EV_CMD_ADD_BUILD_SOURCE_INDEX(FScriptEventCtx& _ctx); // [0x6da7dd0] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.EV_CMD_ADD_BUILD_SOURCE - // void EV_CMD_ADD_BUILD_SOURCE(FScriptEventCtx& _ctx); // [0x6d677f0] Final|Native|Static|Private|HasOutParms + // void EV_CMD_ADD_BUILD_SOURCE(FScriptEventCtx& _ctx); // [0x6da7d30] Final|Native|Static|Private|HasOutParms // Function /Script/DP1Project.ScriptEventExeCommand.CallFunc - // void CallFunc(FScriptEventCtx& _ctx); // [0x6d67750] Final|Native|Static|Public|HasOutParms + // void CallFunc(FScriptEventCtx& _ctx); // [0x6da7c90] Final|Native|Static|Public|HasOutParms }; /// Class /Script/DP1Project.ScriptEventPlayer @@ -78709,15 +79639,15 @@ class UScriptObjectBlueprintUtility : public UObject /// Functions // Function /Script/DP1Project.ScriptObjectBlueprintUtility.IsWorkingFunction - // bool IsWorkingFunction(FScriptObjectHandle _handle); // [0x6d705d0] Final|Native|Static|Public|BlueprintCallable + // bool IsWorkingFunction(FScriptObjectHandle _handle); // [0x6db0cf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ScriptObjectBlueprintUtility.IsValidScriptHandle - // bool IsValidScriptHandle(FScriptObjectHandle _handle); // [0x6d70540] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsValidScriptHandle(FScriptObjectHandle _handle); // [0x6db0c60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ScriptObjectBlueprintUtility.DeleteScriptObject - // void DeleteScriptObject(FScriptObjectHandle& _handle); // [0x6d704b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void DeleteScriptObject(FScriptObjectHandle& _handle); // [0x6db0bd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ScriptObjectBlueprintUtility.CreateScriptObject - // FScriptObjectHandle CreateScriptObject(FName& _scriptId); // [0x6d70410] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FScriptObjectHandle CreateScriptObject(FName& _scriptId); // [0x6db0b30] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ScriptObjectBlueprintUtility.CallCommandEvent - // bool CallCommandEvent(FScriptObjectHandle _handle); // [0x6d70380] Final|Native|Static|Public|BlueprintCallable + // bool CallCommandEvent(FScriptObjectHandle _handle); // [0x6db0aa0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.ScriptObjectUtility @@ -78729,7 +79659,7 @@ class UScriptObjectUtility : public UObject /// Functions // Function /Script/DP1Project.ScriptObjectUtility.GetScriptManager - // class UScriptManagerSubsystem* GetScriptManager(); // [0x6d707a0] Final|Native|Static|Public|BlueprintCallable + // class UScriptManagerSubsystem* GetScriptManager(); // [0x6db0ec0] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/DP1Project.SelectMenuInfo @@ -78788,8 +79718,21 @@ struct FSelectRewardItemDisplayInfoEquipParam int32_t currentParam; // 0x000C (0x0004) }; +/// Struct /Script/DP1Project.EquipItemCharaInfo +/// Size: 0x0028 (40 bytes) (0x000000 - 0x000028) align 8 MaxSize: 0x0028 +struct FEquipItemCharaInfo +{ + bool equiped; // 0x0000 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0001 (0x0003) MISSED + FName equipedCharaIconId; // 0x0004 (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x000C (0x0004) MISSED + FString equipedCharaName; // 0x0010 (0x0010) + int32_t equipedCharaIndex; // 0x0020 (0x0004) + unsigned char UnknownData02_7[0x4]; // 0x0024 (0x0004) MISSED +}; + /// Struct /Script/DP1Project.SelectRewardItemDisplayInfo -/// Size: 0x00F0 (240 bytes) (0x000000 - 0x0000F0) align 8 MaxSize: 0x00F0 +/// Size: 0x0100 (256 bytes) (0x000000 - 0x000100) align 8 MaxSize: 0x0100 struct FSelectRewardItemDisplayInfo { unsigned char UnknownData00_7[0xC]; // 0x0000 (0x000C) MISSED @@ -78825,7 +79768,8 @@ struct FSelectRewardItemDisplayInfo bool isRecommendation; // 0x00E0 (0x0001) unsigned char UnknownData05_6[0x3]; // 0x00E1 (0x0003) MISSED FName recommendIcon; // 0x00E4 (0x0008) - unsigned char UnknownData06_7[0x4]; // 0x00EC (0x0004) MISSED + unsigned char UnknownData06_6[0x4]; // 0x00EC (0x0004) MISSED + TArray skillParamList; // 0x00F0 (0x0010) }; /// Struct /Script/DP1Project.RewardItemBase @@ -78858,43 +79802,43 @@ class USelectRewardItemMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.SelectRewardItemMenuTop.UpdateRecommendationInfo_BP - // void UpdateRecommendationInfo_BP(TArray& _rewardItemInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void UpdateRecommendationInfo_BP(TArray& _rewardItemInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SelectRewardItemMenuTop.UpdateDetailWindowVisible_BP - // void UpdateDetailWindowVisible_BP(bool _isVisible); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateDetailWindowVisible_BP(bool _isVisible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SelectRewardItemMenuTop.SetupRewardItem_BP - // void SetupRewardItem_BP(int32_t _rewardItemNum); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupRewardItem_BP(int32_t _rewardItemNum); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SelectRewardItemMenuTop.SelectItem_BP - // void SelectItem_BP(int32_t _itemIndex, bool _isSelect); // [0x35d7f00] Event|Public|BlueprintEvent + // void SelectItem_BP(int32_t _itemIndex, bool _isSelect); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SelectRewardItemMenuTop.ReceiveClose - // void ReceiveClose(float _time); // [0x6d73e10] Final|Native|Public|BlueprintCallable + // void ReceiveClose(float _time); // [0x6db4030] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SelectRewardItemMenuTop.PlayItemDecideAnimation_BP - // void PlayItemDecideAnimation_BP(int32_t _itemIndex); // [0x35d7f00] Event|Public|BlueprintEvent + // void PlayItemDecideAnimation_BP(int32_t _itemIndex); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SelectRewardItemMenuTop.OnSetOperationGuideType_BP - // void OnSetOperationGuideType_BP(ESelectRewardMenuOperationGuideType _operationGuideType); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSetOperationGuideType_BP(ESelectRewardMenuOperationGuideType _operationGuideType); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SelectRewardItemMenuTop.OnSetItemInfoVisibility_BP - // void OnSetItemInfoVisibility_BP(int32_t _itemIndex, bool _isVisible); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSetItemInfoVisibility_BP(int32_t _itemIndex, bool _isVisible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SelectRewardItemMenuTop.OnSetCompareItemVisibility_BP - // void OnSetCompareItemVisibility_BP(bool _isVisible, int32_t _isFocusIndex, bool _isLeftArrow); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSetCompareItemVisibility_BP(bool _isVisible, int32_t _isFocusIndex, bool _isLeftArrow); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SelectRewardItemMenuTop.OnSetCompareItemInfo_BP - // void OnSetCompareItemInfo_BP(bool _isVisible, FSelectRewardItemDisplayInfo& _displayInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void OnSetCompareItemInfo_BP(bool _isVisible, FSelectRewardItemDisplayInfo& _displayInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SelectRewardItemMenuTop.OnSelectItem - // void OnSelectItem(int32_t _selectIndex); // [0x6d73d80] Final|Native|Public|BlueprintCallable + // void OnSelectItem(int32_t _selectIndex); // [0x6db3fa0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SelectRewardItemMenuTop.OnChoiceWindowCloseEndDelegate - // void OnChoiceWindowCloseEndDelegate(FHandle& _handle); // [0x6d73ce0] Final|Native|Protected|HasOutParms + // void OnChoiceWindowCloseEndDelegate(FHandle& _handle); // [0x6db3f00] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.SelectRewardItemMenuTop.OnChangeSelectItem - // void OnChangeSelectItem(int32_t _focusIndex); // [0x6d73c50] Final|Native|Public|BlueprintCallable + // void OnChangeSelectItem(int32_t _focusIndex); // [0x6db3e70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SelectRewardItemMenuTop.IsCompareModeEnabled - // bool IsCompareModeEnabled(int32_t _focusIndex); // [0x6d73bb0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsCompareModeEnabled(int32_t _focusIndex); // [0x6db3dd0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SelectRewardItemMenuTop.GetRewardItemType - // ERewardItemType GetRewardItemType(int32_t _focusIndex); // [0x6d73b10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // ERewardItemType GetRewardItemType(int32_t _focusIndex); // [0x6db3d30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.SelectRewardItemMenuTop.GetRewardItemId - // FName GetRewardItemId(int32_t _index); // [0x6d73a80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetRewardItemId(int32_t _index); // [0x6db3ca0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.SelectRewardItemMenuTop.GetDetailWindowPageMax - // int32_t GetDetailWindowPageMax(FName& _itemId); // [0x6d739d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // int32_t GetDetailWindowPageMax(FName& _itemId); // [0x6db3bf0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.SelectRewardItemMenuTop.DispRewardItem_BP - // void DispRewardItem_BP(TArray& _rewardItemInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void DispRewardItem_BP(TArray& _rewardItemInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SelectRewardItemMenuTop.ChangeDetailPageNext - // bool ChangeDetailPageNext(int32_t _focusIndex); // [0x6d73930] Final|Native|Public|BlueprintCallable + // bool ChangeDetailPageNext(int32_t _focusIndex); // [0x6db3b50] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.SelectRewardItemMenuUtility @@ -78914,15 +79858,15 @@ class USelectTBoxStateData : public UObject /// Functions // Function /Script/DP1Project.SelectTBoxStateData.OnSelectItemComplete - // void OnSelectItemComplete(FSelectRewardResultInfo& _result); // [0x6d745a0] Final|Native|Protected|HasOutParms + // void OnSelectItemComplete(FSelectRewardResultInfo& _result); // [0x6db47c0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.SelectTBoxStateData.OnSelectItem - // void OnSelectItem(FSelectRewardResultInfo& _result); // [0x6d744d0] Final|Native|Protected|HasOutParms + // void OnSelectItem(FSelectRewardResultInfo& _result); // [0x6db46f0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.SelectTBoxStateData.OnItemSlotComplete - // void OnItemSlotComplete(); // [0x6d744b0] Final|Native|Protected + // void OnItemSlotComplete(); // [0x6db46d0] Final|Native|Protected // Function /Script/DP1Project.SelectTBoxStateData.OnChangeLifeComplete - // void OnChangeLifeComplete(FHandle _handle); // [0x6d74420] Final|Native|Protected + // void OnChangeLifeComplete(FHandle _handle); // [0x6db4640] Final|Native|Protected // Function /Script/DP1Project.SelectTBoxStateData.OnChangeEquipComplete - // void OnChangeEquipComplete(); // [0x6d74400] Final|Native|Protected + // void OnChangeEquipComplete(); // [0x6db4620] Final|Native|Protected }; /// Class /Script/DP1Project.SelectTBoxUtility @@ -78941,9 +79885,9 @@ class UBPSequencerCopyUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.BPSequencerCopyUtility.MoveDirectory - // bool MoveDirectory(FString _src, FString _dst); // [0x6d74960] Final|Native|Static|Public|BlueprintCallable + // bool MoveDirectory(FString _src, FString _dst); // [0x6db4b80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.BPSequencerCopyUtility.FixUpDirectory - // bool FixUpDirectory(FString _path); // [0x6d748c0] Final|Native|Static|Public|BlueprintCallable + // bool FixUpDirectory(FString _path); // [0x6db4ae0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.SequencerDataPackTable @@ -78998,9 +79942,9 @@ class USequencerDataPack : public UDataAsset /// Functions // Function /Script/DP1Project.SequencerDataPack.NeedToUpdate - // bool NeedToUpdate(class USequencerDataPack* _copy); // [0x6d75950] Final|Native|Public|BlueprintCallable + // bool NeedToUpdate(class USequencerDataPack* _copy); // [0x6db5b70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SequencerDataPack.FromCopy - // void FromCopy(class USequencerDataPack* _copy); // [0x6d758c0] Final|Native|Public|BlueprintCallable + // void FromCopy(class USequencerDataPack* _copy); // [0x6db5ae0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.SequencerDataPackBuilder @@ -79012,7 +79956,7 @@ class USequencerDataPackBuilder : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.SequencerDataPackBuilder.BuildData - // bool BuildData(class UObject* _sequencer, class UObject* _asset, FName _evId); // [0x6d75b30] Final|Native|Static|Public|BlueprintCallable + // bool BuildData(class UObject* _sequencer, class UObject* _asset, FName _evId); // [0x6db5d50] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/DP1Project.SequencerResource @@ -79036,7 +79980,7 @@ class USequencerManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.SequencerManagerSubsystem.Callback_SequenceFinished - // void Callback_SequenceFinished(); // [0x6d75eb0] Final|Native|Public + // void Callback_SequenceFinished(); // [0x6db60d0] Final|Native|Public }; /// Class /Script/DP1Project.SequencerMotionUtility @@ -79063,11 +80007,11 @@ class AShineFloorStepActor : public AActor /// Functions // Function /Script/DP1Project.ShineFloorStepActor.SetFloorMode - // void SetFloorMode(ShineFloorMode _shineFloorMode); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetFloorMode(ShineFloorMode _shineFloorMode); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ShineFloorStepActor.ResetFloor - // void ResetFloor(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ResetFloor(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ShineFloorStepActor.OnStepFloor - // void OnStepFloor(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnStepFloor(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Struct /Script/DP1Project.ShopSetupInfo @@ -79137,195 +80081,195 @@ class UShopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.ShopMenuTop.UseCurrency - // bool UseCurrency(ECurrencyType currencyType, int32_t currencyValue); // [0x6d7c610] Final|Native|Public|BlueprintCallable + // bool UseCurrency(ECurrencyType currencyType, int32_t currencyValue); // [0x6dbc830] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.UpdateItemInfoList - // void UpdateItemInfoList(); // [0x6d7c5f0] Final|Native|Public|BlueprintCallable + // void UpdateItemInfoList(); // [0x6dbc810] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.UpdateInitialFocusIndex_BP - // void UpdateInitialFocusIndex_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateInitialFocusIndex_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ShopMenuTop.UpdateDisplay_BP - // void UpdateDisplay_BP(bool _refreshSelectedItemList); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateDisplay_BP(bool _refreshSelectedItemList); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ShopMenuTop.UpdateCurrency_BP - // void UpdateCurrency_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateCurrency_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ShopMenuTop.SetupParam - // void SetupParam(FShopSetupInfo& _shopSetupInfo); // [0x6d7c550] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FShopSetupInfo& _shopSetupInfo); // [0x6dbc770] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.SetShopSellMode - // void SetShopSellMode(EShopSellMode _shopSellMode); // [0x6d7c4d0] Final|Native|Public|BlueprintCallable + // void SetShopSellMode(EShopSellMode _shopSellMode); // [0x6dbc6f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.SetSelectedFocusIndex - // void SetSelectedFocusIndex(int32_t _selectedFocusIndex); // [0x6d7c440] Final|Native|Public|BlueprintCallable + // void SetSelectedFocusIndex(int32_t _selectedFocusIndex); // [0x6dbc660] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.SetFocusedItem - // void SetFocusedItem(FInventoryHandle& _handle, FName& _itemId, ECurrencyType& _curencyType); // [0x6d7c2f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetFocusedItem(FInventoryHandle& _handle, FName& _itemId, ECurrencyType& _curencyType); // [0x6dbc510] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.SetCurrencyInitialFocusIndex_BP - // void SetCurrencyInitialFocusIndex_BP(int32_t _index); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetCurrencyInitialFocusIndex_BP(int32_t _index); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ShopMenuTop.SearchCanPurchaseItemNum - // int32_t SearchCanPurchaseItemNum(FListItemInfo& _itemInfo); // [0x6d7c190] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t SearchCanPurchaseItemNum(FListItemInfo& _itemInfo); // [0x6dbc3b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.ResetInitialFocusIndex_BP - // void ResetInitialFocusIndex_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ResetInitialFocusIndex_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ShopMenuTop.RemoveSelectedItemInfo - // void RemoveSelectedItemInfo(FListItemInfo& _itemInfo); // [0x6d7c040] Final|Native|Public|HasOutParms|BlueprintCallable + // void RemoveSelectedItemInfo(FListItemInfo& _itemInfo); // [0x6dbc260] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.PurchaseProcess - // void PurchaseProcess(); // [0x6d7c020] Final|Native|Public|BlueprintCallable + // void PurchaseProcess(); // [0x6dbc240] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.OpenWarningWindow - // void OpenWarningWindow(EShopWarningWindowType _windowType); // [0x6d7bfa0] Final|Native|Public|BlueprintCallable + // void OpenWarningWindow(EShopWarningWindowType _windowType); // [0x6dbc1c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.OpenSortWindow - // void OpenSortWindow(); // [0x6d7bf80] Final|Native|Public|BlueprintCallable + // void OpenSortWindow(); // [0x6dbc1a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.OpenRouteMapMenu - // void OpenRouteMapMenu(FListItemInfo _listItemInfo); // [0x6d7bbe0] Final|Native|Public|BlueprintCallable + // void OpenRouteMapMenu(FListItemInfo _listItemInfo); // [0x6dbbe00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.OpenOKWindow - // void OpenOKWindow(EShopWarningWindowType _windowType); // [0x6d7bb60] Final|Native|Public|BlueprintCallable + // void OpenOKWindow(EShopWarningWindowType _windowType); // [0x6dbbd80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.OpenItemBox - // void OpenItemBox(FName& ItemId, int32_t Num, FString ItemName); // [0x6d7b9e0] Final|Native|Public|HasOutParms|BlueprintCallable + // void OpenItemBox(FName& ItemId, int32_t Num, FString ItemName); // [0x6dbbc00] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.OpenFilterWindow - // void OpenFilterWindow(); // [0x6d7b9c0] Final|Native|Public|BlueprintCallable + // void OpenFilterWindow(); // [0x6dbbbe0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.OpenDesignGotWindow - // void OpenDesignGotWindow(FName& ItemId); // [0x6d7b920] Final|Native|Public|HasOutParms|BlueprintCallable + // void OpenDesignGotWindow(FName& ItemId); // [0x6dbbb40] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.OpenConfirmWindow - // void OpenConfirmWindow(EPurchaseWindowCategory& purchaseType); // [0x6d7b880] Final|Native|Public|HasOutParms|BlueprintCallable + // void OpenConfirmWindow(EPurchaseWindowCategory& purchaseType); // [0x6dbbaa0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.OnSortWindowCloseEndDelegate - // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6d7b790] Final|Native|Public|HasOutParms|BlueprintCallable + // void OnSortWindowCloseEndDelegate(ESortType& _sortType, ESortOrderType& _orderType); // [0x6dbb9b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.OnSellConfirmWindowMenuCloseEndDelegate - // void OnSellConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d7b6f0] Final|Native|Public|HasOutParms + // void OnSellConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6dbb910] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ShopMenuTop.OnRouteMapCloseEndDelegate - // void OnRouteMapCloseEndDelegate(); // [0x6d7b6d0] Final|Native|Public|BlueprintCallable + // void OnRouteMapCloseEndDelegate(); // [0x6dbb8f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.OnRouteMapCloseEnd_BP - // void OnRouteMapCloseEnd_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnRouteMapCloseEnd_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ShopMenuTop.OnRoguelikeConfirmWindowMenuCloseEndDelegate - // void OnRoguelikeConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d7b630] Final|Native|Public|HasOutParms + // void OnRoguelikeConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6dbb850] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ShopMenuTop.OnRebuildConfirmWindowMenuCloseEndDelegate - // void OnRebuildConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d7b590] Final|Native|Public|HasOutParms + // void OnRebuildConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6dbb7b0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ShopMenuTop.OnItemBoxOpen_BP - // void OnItemBoxOpen_BP(FString _boxName, int32_t _num, EItemBoxType boxType); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnItemBoxOpen_BP(FString _boxName, int32_t _num, EItemBoxType boxType); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ShopMenuTop.OnInitDiscountText_BP - // void OnInitDiscountText_BP(FString discountText); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnInitDiscountText_BP(FString discountText); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ShopMenuTop.OnFilterWindowEnterEndDelegate - // void OnFilterWindowEnterEndDelegate(TMap& _filterDataMap); // [0x6d7b450] Final|Native|Public|HasOutParms + // void OnFilterWindowEnterEndDelegate(TMap& _filterDataMap); // [0x6dbb670] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ShopMenuTop.OnFilterWindowCloseEndDelegate - // void OnFilterWindowCloseEndDelegate(TMap& _filterDataMap); // [0x6d7b310] Final|Native|Public|HasOutParms + // void OnFilterWindowCloseEndDelegate(TMap& _filterDataMap); // [0x6dbb530] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ShopMenuTop.OnConfirmWindowMenuButtonEnterDelegate - // void OnConfirmWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69af0a0] Final|Native|Public|HasOutParms + // void OnConfirmWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x69e2770] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ShopMenuTop.OnBuyConfirmWindowMenuCloseEndDelegate - // void OnBuyConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d7b270] Final|Native|Public|HasOutParms + // void OnBuyConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6dbb490] Final|Native|Public|HasOutParms // Function /Script/DP1Project.ShopMenuTop.IsRoguelikeMode - // bool IsRoguelikeMode(); // [0x6d7b240] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsRoguelikeMode(); // [0x6dbb460] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.IsRebuildMode - // bool IsRebuildMode(); // [0x6d7b210] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsRebuildMode(); // [0x6dbb430] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.IsPreviewMode - // bool IsPreviewMode(); // [0x6ce8a50] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsPreviewMode(); // [0x6d20930] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.IsPossibleAddRebuildStone - // bool IsPossibleAddRebuildStone(); // [0x6d7b1e0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsPossibleAddRebuildStone(); // [0x6dbb400] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.IsOverFlowCurrency - // bool IsOverFlowCurrency(int32_t Value); // [0x6d7b140] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsOverFlowCurrency(int32_t Value); // [0x6dbb360] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.IsMysetEquip - // bool IsMysetEquip(FListItemInfo& _itemInfo); // [0x6d7afe0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsMysetEquip(FListItemInfo& _itemInfo); // [0x6dbb200] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.IsKitMode - // bool IsKitMode(); // [0x6d7afb0] Final|Native|Private|BlueprintCallable|BlueprintPure + // bool IsKitMode(); // [0x6dbb1d0] Final|Native|Private|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.IsFiltering - // bool IsFiltering(); // [0x6d7af80] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsFiltering(); // [0x6dbb1a0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.IsEquipView - // bool IsEquipView(FInventoryHandle& _handle); // [0x6d7aed0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsEquipView(FInventoryHandle& _handle); // [0x6dbb0f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.IsEquipAbility - // bool IsEquipAbility(FInventoryHandle& _handle); // [0x6d7ae20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsEquipAbility(FInventoryHandle& _handle); // [0x6dbb040] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.IsDiscount - // bool IsDiscount(); // [0x6d7adf0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsDiscount(); // [0x6dbb010] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.IsDetailItem - // bool IsDetailItem(int32_t& Category); // [0x6d7ad40] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsDetailItem(int32_t& Category); // [0x6dbaf60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.IsCurrentTabHeaderItemCountVisible - // bool IsCurrentTabHeaderItemCountVisible(); // [0x6d7ad10] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsCurrentTabHeaderItemCountVisible(); // [0x6dbaf30] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.IsCurrencyTabShown - // bool IsCurrencyTabShown(); // [0x6d7acf0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsCurrencyTabShown(); // [0x6dbaf10] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.IsBuyMode - // bool IsBuyMode(); // [0x6d7acc0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsBuyMode(); // [0x6dbaee0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.InitTabGroup - // void InitTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d7ac30] Final|Native|Public|BlueprintCallable + // void InitTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6dbae50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.InitSortAndFilter_BP - // void InitSortAndFilter_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void InitSortAndFilter_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ShopMenuTop.InitCurrencyTabGroup - // void InitCurrencyTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6d7aba0] Final|Native|Public|BlueprintCallable + // void InitCurrencyTabGroup(class UTabMenuGroup* _tabMenuGroup); // [0x6dbadc0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.GetTotalPrice - // int32_t GetTotalPrice(); // [0x6d7ab70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetTotalPrice(); // [0x6dbad90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ShopMenuTop.GetTabNewFlag - // bool GetTabNewFlag(); // [0x6d7ab40] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool GetTabNewFlag(); // [0x6dbad60] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetSortId - // FName GetSortId(int32_t _aggregateType); // [0x6d7aab0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetSortId(int32_t _aggregateType); // [0x6dbacd0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetShopSellMode - // EShopSellMode GetShopSellMode(); // [0x691fbd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EShopSellMode GetShopSellMode(); // [0x69500a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ShopMenuTop.GetShopMenuMode - // EShopMenuMode GetShopMenuMode(); // [0x6a458c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EShopMenuMode GetShopMenuMode(); // [0x6a7a620] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ShopMenuTop.GetShopCategoryTabInfoList - // void GetShopCategoryTabInfoList(TArray& _outTabInfoArray); // [0x6d7a9d0] Final|Native|Public|HasOutParms|BlueprintCallable + // void GetShopCategoryTabInfoList(TArray& _outTabInfoArray); // [0x6dbabf0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.GetShopCategoryTabInfoByIndex - // void GetShopCategoryTabInfoByIndex(int32_t _index, FShopTabInfo& _outTabInfo); // [0x6d7a8c0] Final|Native|Public|HasOutParms|BlueprintCallable + // void GetShopCategoryTabInfoByIndex(int32_t _index, FShopTabInfo& _outTabInfo); // [0x6dbaae0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.GetSellItemError - // EShopWarningWindowType GetSellItemError(FInventoryHandle& _handle); // [0x6d7a810] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // EShopWarningWindowType GetSellItemError(FInventoryHandle& _handle); // [0x6dbaa30] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetSelectedTabNo - // int32_t GetSelectedTabNo(); // [0x6d7a7f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSelectedTabNo(); // [0x6dbaa10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ShopMenuTop.GetSelectedItemInfo - // FShopSelectedItemInfo GetSelectedItemInfo(FInventoryHandle& _handle); // [0x6d7a4c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FShopSelectedItemInfo GetSelectedItemInfo(FInventoryHandle& _handle); // [0x6dba6e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetSelectedFocusIndex - // int32_t GetSelectedFocusIndex(); // [0x6d7a4a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSelectedFocusIndex(); // [0x6dba6c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.ShopMenuTop.GetScreenTitleTextId - // FName GetScreenTitleTextId(); // [0x6d7a460] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetScreenTitleTextId(); // [0x6dba680] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetScreenTitleIconId - // FName GetScreenTitleIconId(); // [0x6d7a420] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetScreenTitleIconId(); // [0x6dba640] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetRebuildStoneRate - // int32_t GetRebuildStoneRate(); // [0x6d7a3f0] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetRebuildStoneRate(); // [0x6dba610] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetRebuildStonePoint - // int32_t GetRebuildStonePoint(); // [0x6d7a3c0] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetRebuildStonePoint(); // [0x6dba5e0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetRebuildStoneCreateNum - // int32_t GetRebuildStoneCreateNum(); // [0x6d7a390] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetRebuildStoneCreateNum(); // [0x6dba5b0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetNumSelectedItemInfos - // int32_t GetNumSelectedItemInfos(); // [0x6d7a360] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetNumSelectedItemInfos(); // [0x6dba580] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetNextInitialFocusIndex - // int32_t GetNextInitialFocusIndex(int32_t _currentFocusIndex); // [0x6d7a2c0] Final|Native|Public|BlueprintCallable + // int32_t GetNextInitialFocusIndex(int32_t _currentFocusIndex); // [0x6dba4e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.GetItemDetailWindowType - // EItemDetailWindowType GetItemDetailWindowType(FName& _itemId); // [0x6d7a210] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // EItemDetailWindowType GetItemDetailWindowType(FName& _itemId); // [0x6dba430] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetInventoryAddItemNum - // int32_t GetInventoryAddItemNum(FListItemInfo& _itemInfo); // [0x6d7a0b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetInventoryAddItemNum(FListItemInfo& _itemInfo); // [0x6dba2d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetDiscountText - // FString GetDiscountText(); // [0x6d7a030] Final|Native|Public|BlueprintCallable|BlueprintPure + // FString GetDiscountText(); // [0x6dba250] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetDiscountRate - // int32_t GetDiscountRate(); // [0x6d7a000] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetDiscountRate(); // [0x6dba220] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetDiscountPrice - // int32_t GetDiscountPrice(int32_t _price); // [0x6d79f60] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetDiscountPrice(int32_t _price); // [0x6dba180] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetCurrentSortType - // ESortType GetCurrentSortType(); // [0x6d79f30] Final|Native|Public|BlueprintCallable|BlueprintPure + // ESortType GetCurrentSortType(); // [0x6dba150] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetCurrentSortOrderType - // ESortOrderType GetCurrentSortOrderType(); // [0x6d79f00] Final|Native|Public|BlueprintCallable|BlueprintPure + // ESortOrderType GetCurrentSortOrderType(); // [0x6dba120] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetCurrentSortId - // FName GetCurrentSortId(); // [0x6d79ec0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FName GetCurrentSortId(); // [0x6dba0e0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetCurrencyValue - // int32_t GetCurrencyValue(ECurrencyType currencyType); // [0x6d79e30] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetCurrencyValue(ECurrencyType currencyType); // [0x6dba050] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetCurrencyType - // ECurrencyType GetCurrencyType(ECurrencyType currencyType); // [0x6d79da0] Final|Native|Public|BlueprintCallable|BlueprintPure + // ECurrencyType GetCurrencyType(ECurrencyType currencyType); // [0x6db9fc0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetCurrencyTabNewFlag - // bool GetCurrencyTabNewFlag(); // [0x6d79d70] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool GetCurrencyTabNewFlag(); // [0x6db9f90] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetBuyCurrencyTabTypeByIndex - // ECurrencyType GetBuyCurrencyTabTypeByIndex(int32_t _index); // [0x6d79cd0] Final|Native|Public|BlueprintCallable|BlueprintPure + // ECurrencyType GetBuyCurrencyTabTypeByIndex(int32_t _index); // [0x6db9ef0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.GetAddRebuildStoneNum - // int32_t GetAddRebuildStoneNum(); // [0x6d79ca0] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetAddRebuildStoneNum(); // [0x6db9ec0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.ExistsSelectedItemInfo - // bool ExistsSelectedItemInfo(FListItemInfo& _itemInfo); // [0x6d79b40] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool ExistsSelectedItemInfo(FListItemInfo& _itemInfo); // [0x6db9d60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.DisableItemNewFlag - // void DisableItemNewFlag(FInventoryHandle& _handle, FName& _itemId); // [0x6d79a50] Final|Native|Public|HasOutParms|BlueprintCallable + // void DisableItemNewFlag(FInventoryHandle& _handle, FName& _itemId); // [0x6db9c70] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.CloseMenu_BP - // void CloseMenu_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void CloseMenu_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.ShopMenuTop.ClearSelectedItemInfoList - // void ClearSelectedItemInfoList(); // [0x6d79a30] Final|Native|Public|BlueprintCallable + // void ClearSelectedItemInfoList(); // [0x6db9c50] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.CheckOverFlowItems - // bool CheckOverFlowItems(); // [0x6d79a00] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool CheckOverFlowItems(); // [0x6db9c20] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.ChangeTab - // void ChangeTab(int32_t _tabNo); // [0x6d79970] Final|Native|Public|BlueprintCallable + // void ChangeTab(int32_t _tabNo); // [0x6db9b90] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.ChangeItemFavorite - // bool ChangeItemFavorite(); // [0x6d79940] Final|Native|Public|BlueprintCallable + // bool ChangeItemFavorite(); // [0x6db9b60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.ChangeCurrencyTab - // void ChangeCurrencyTab(int32_t _tabNo); // [0x6d798b0] Final|Native|Public|BlueprintCallable + // void ChangeCurrencyTab(int32_t _tabNo); // [0x6db9ad0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.ShopMenuTop.CanSellItem - // bool CanSellItem(FInventoryHandle& _handle, FListItemInfo& _itemInfo); // [0x6d79700] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool CanSellItem(FInventoryHandle& _handle, FListItemInfo& _itemInfo); // [0x6db9920] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.CanCurrentTabPlantDungeonBranch - // bool CanCurrentTabPlantDungeonBranch(); // [0x6d796d0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool CanCurrentTabPlantDungeonBranch(); // [0x6db98f0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.CanCurrentTabFavorite - // bool CanCurrentTabFavorite(); // [0x6d796a0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool CanCurrentTabFavorite(); // [0x6db98c0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShopMenuTop.AddSelectedItemInfo - // void AddSelectedItemInfo(FListItemInfo& _itemInfo, int32_t _num); // [0x6d79510] Final|Native|Public|HasOutParms|BlueprintCallable + // void AddSelectedItemInfo(FListItemInfo& _itemInfo, int32_t _num); // [0x6db9730] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.ShrineMinigameDestroyObjectManager @@ -79350,7 +80294,7 @@ class UShrineMinigameManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.ShrineMinigameManagerSubsystem.OnRetryConfirmWindowClosed - // void OnRetryConfirmWindowClosed(FHandle& _handle); // [0x6d7ce30] Final|Native|Private|HasOutParms|BlueprintCallable + // void OnRetryConfirmWindowClosed(FHandle& _handle); // [0x6dbd050] Final|Native|Private|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.ShrineMinigameUtility @@ -79362,31 +80306,31 @@ class UShrineMinigameUtility : public UObject /// Functions // Function /Script/DP1Project.ShrineMinigameUtility.TouchShineFloor - // void TouchShineFloor(class AShineFloorStepActor* _stepActor); // [0x6d7d780] Final|Native|Static|Public|BlueprintCallable + // void TouchShineFloor(class AShineFloorStepActor* _stepActor); // [0x6dbd9a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ShrineMinigameUtility.TouchSameShineFloor - // void TouchSameShineFloor(); // [0x6d7d760] Final|Native|Static|Public|BlueprintCallable + // void TouchSameShineFloor(); // [0x6dbd980] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ShrineMinigameUtility.TouchOutsideShineFloor - // void TouchOutsideShineFloor(); // [0x6d7d760] Final|Native|Static|Public|BlueprintCallable + // void TouchOutsideShineFloor(); // [0x6dbd980] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ShrineMinigameUtility.TouchLastShineFloor - // void TouchLastShineFloor(); // [0x6d7d740] Final|Native|Static|Public|BlueprintCallable + // void TouchLastShineFloor(); // [0x6dbd960] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ShrineMinigameUtility.SetShrineWallTransform - // void SetShrineWallTransform(FTransform& _trans); // [0x6d7d640] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetShrineWallTransform(FTransform& _trans); // [0x6dbd860] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.ShrineMinigameUtility.SetShrineStartStandTransform - // void SetShrineStartStandTransform(FTransform& _trans); // [0x6d7d540] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetShrineStartStandTransform(FTransform& _trans); // [0x6dbd760] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.ShrineMinigameUtility.ResetShineFloorState - // void ResetShineFloorState(); // [0x6d7d520] Final|Native|Static|Public|BlueprintCallable + // void ResetShineFloorState(); // [0x6dbd740] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ShrineMinigameUtility.JudgeAndLightOnShrineStartStand - // bool JudgeAndLightOnShrineStartStand(); // [0x6d7d4f0] Final|Native|Static|Public|BlueprintCallable + // bool JudgeAndLightOnShrineStartStand(); // [0x6dbd710] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ShrineMinigameUtility.IsWarping - // bool IsWarping(); // [0x6d7d4c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsWarping(); // [0x6dbd6e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShrineMinigameUtility.IsShineFloorMinigameRun - // bool IsShineFloorMinigameRun(); // [0x6d7d490] Final|Native|Static|Public|BlueprintCallable + // bool IsShineFloorMinigameRun(); // [0x6dbd6b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ShrineMinigameUtility.IsShineFloorMinigameClear - // bool IsShineFloorMinigameClear(); // [0x6d7d460] Final|Native|Static|Public|BlueprintCallable + // bool IsShineFloorMinigameClear(); // [0x6dbd680] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.ShrineMinigameUtility.IsLastTouchShineFloor - // bool IsLastTouchShineFloor(class AShineFloorStepActor* _stepActor); // [0x6d7d3d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsLastTouchShineFloor(class AShineFloorStepActor* _stepActor); // [0x6dbd5f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ShrineMinigameUtility.GetIsLightOnStartStand - // bool GetIsLightOnStartStand(); // [0x6d7d3a0] Final|Native|Static|Public|BlueprintCallable + // bool GetIsLightOnStartStand(); // [0x6dbd5c0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.SimpleGotWindowMenu @@ -79398,15 +80342,15 @@ class USimpleGotWindowMenu : public UWindowMenu /// Functions // Function /Script/DP1Project.SimpleGotWindowMenu.OnSetTitle_BP - // void OnSetTitle_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetTitle_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SimpleGotWindowMenu.OnSetMessage_BP - // void OnSetMessage_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetMessage_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SimpleGotWindowMenu.OnSetItemInfoList_BP - // void OnSetItemInfoList_BP(TArray& _itemInfoList); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetItemInfoList_BP(TArray& _itemInfoList); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SimpleGotWindowMenu.OnSetBottomValue_BP - // void OnSetBottomValue_BP(int32_t& _value, FName _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetBottomValue_BP(int32_t& _value, FName _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SimpleGotWindowMenu.OnSetBottomText_BP - // void OnSetBottomText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetBottomText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.SimpleItemOverFlowWindowMenuTop @@ -79418,15 +80362,15 @@ class USimpleItemOverFlowWindowMenuTop : public UWindowMenu /// Functions // Function /Script/DP1Project.SimpleItemOverFlowWindowMenuTop.GetItemNum - // int32_t GetItemNum(FName& _itemId); // [0x6d7e2b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetItemNum(FName& _itemId); // [0x6dbe4d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SimpleItemOverFlowWindowMenuTop.GetItemName - // FString GetItemName(FName& _itemId); // [0x6cd9760] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString GetItemName(FName& _itemId); // [0x6d11200] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SimpleItemOverFlowWindowMenuTop.GetItemMaxNum - // int32_t GetItemMaxNum(FName& _itemId); // [0x6d7e200] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetItemMaxNum(FName& _itemId); // [0x6dbe420] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SimpleItemOverFlowWindowMenuTop.GetItemCategoryIconID - // FName GetItemCategoryIconID(FName& _itemId); // [0x6d7e160] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetItemCategoryIconID(FName& _itemId); // [0x6dbe380] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SimpleItemOverFlowWindowMenuTop.GetCanAddItemNum - // int32_t GetCanAddItemNum(FName& _itemId); // [0x6d7e0b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetCanAddItemNum(FName& _itemId); // [0x6dbe2d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Struct /Script/DP1Project.SingleFilterWindowSetupInfo @@ -79466,29 +80410,29 @@ class USingleFilterWindowMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.SingleFilterWindowMenuTop.SetupParam - // void SetupParam(FSingleFilterWindowSetupInfo& _initInfo); // [0x6d7f200] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FSingleFilterWindowSetupInfo& _initInfo); // [0x6dbf420] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SingleFilterWindowMenuTop.SetTitleText_BP - // void SetTitleText_BP(FName textId); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTitleText_BP(FName textId); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SingleFilterWindowMenuTop.SelectFilterButton - // void SelectFilterButton(int32_t _buttonId); // [0x6d7f170] Final|Native|Protected|BlueprintCallable + // void SelectFilterButton(int32_t _buttonId); // [0x6dbf390] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SingleFilterWindowMenuTop.ResetFilter - // void ResetFilter(); // [0x6d7f150] Final|Native|Protected|BlueprintCallable + // void ResetFilter(); // [0x6dbf370] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SingleFilterWindowMenuTop.OpenConfirmWindow - // void OpenConfirmWindow(); // [0x6d7f130] Final|Native|Protected|BlueprintCallable + // void OpenConfirmWindow(); // [0x6dbf350] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SingleFilterWindowMenuTop.OnUpdateDisplayedItemLayer_BP - // void OnUpdateDisplayedItemLayer_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateDisplayedItemLayer_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SingleFilterWindowMenuTop.OnUpdateCheckMarkData_BP - // void OnUpdateCheckMarkData_BP(int32_t Index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateCheckMarkData_BP(int32_t Index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SingleFilterWindowMenuTop.OnSetupParam_BP - // void OnSetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SingleFilterWindowMenuTop.OnResetFilter_BP - // void OnResetFilter_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnResetFilter_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SingleFilterWindowMenuTop.OnConfirmWindowMenuButtonEnterDelegate - // void OnConfirmWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6d7f090] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnConfirmWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6dbf2b0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SingleFilterWindowMenuTop.IsFilterButtonSelected - // bool IsFilterButtonSelected(int32_t _index); // [0x6d7eff0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsFilterButtonSelected(int32_t _index); // [0x6dbf210] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SingleFilterWindowMenuTop.CallCloseEndEvent - // void CallCloseEndEvent(); // [0x6d7efd0] Final|Native|Protected|BlueprintCallable + // void CallCloseEndEvent(); // [0x6dbf1f0] Final|Native|Protected|BlueprintCallable }; /// Struct /Script/DP1Project.SkillBoardConfirmWindow_PanelInfo @@ -79512,13 +80456,13 @@ class USkillBoardBatchConfirmWindowMenu : public UWindowMenu /// Functions // Function /Script/DP1Project.SkillBoardBatchConfirmWindowMenu.OnSetTotalCost_BP - // void OnSetTotalCost_BP(int32_t _totalCost, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetTotalCost_BP(int32_t _totalCost, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SkillBoardBatchConfirmWindowMenu.OnSetTitle_BP - // void OnSetTitle_BP(FText& _text, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetTitle_BP(FText& _text, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SkillBoardBatchConfirmWindowMenu.OnSetSkillPoint_BP - // void OnSetSkillPoint_BP(int32_t _skillPoint, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetSkillPoint_BP(int32_t _skillPoint, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SkillBoardBatchConfirmWindowMenu.OnSetDetail_BP - // void OnSetDetail_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnSetDetail_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Struct /Script/DP1Project.SkillBoardSetupInfo @@ -79734,155 +80678,155 @@ class USkillBoardMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.SkillBoardMenuTop.UpdateSkillPoint_BP - // void UpdateSkillPoint_BP(int32_t _point, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateSkillPoint_BP(int32_t _point, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.UpdateScaledBoardPosition_BP - // void UpdateScaledBoardPosition_BP(FVector2D _position); // [0x35d7f00] Event|Protected|HasDefaults|BlueprintEvent + // void UpdateScaledBoardPosition_BP(FVector2D _position); // [0x3617e10] Event|Protected|HasDefaults|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.UpdateProgress_BP - // void UpdateProgress_BP(int32_t _curennt, int32_t _max, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void UpdateProgress_BP(int32_t _curennt, int32_t _max, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.UpdatePanel_BP - // void UpdatePanel_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdatePanel_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.UpdateListSlidePosition_BP - // void UpdateListSlidePosition_BP(float _xPosition); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateListSlidePosition_BP(float _xPosition); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.UpdateGridIndexAndItemListIndex - // void UpdateGridIndexAndItemListIndex(int32_t _tabIndex); // [0x6d848d0] Final|Native|Protected|BlueprintCallable + // void UpdateGridIndexAndItemListIndex(int32_t _tabIndex); // [0x6dc4af0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.UpdateBoardScaleByAddition_BP - // void UpdateBoardScaleByAddition_BP(float _addScale); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateBoardScaleByAddition_BP(float _addScale); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.UpdateBoardScale_BP - // void UpdateBoardScale_BP(float _scale); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateBoardScale_BP(float _scale); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.UpdateBoardScale - // void UpdateBoardScale(float _rate, bool _isZoom); // [0x6d847f0] Final|Native|Protected|BlueprintCallable + // void UpdateBoardScale(float _rate, bool _isZoom); // [0x6dc4a10] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.SetupPanel_BP - // void SetupPanel_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetupPanel_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.SetPanelInfoIndex - // void SetPanelInfoIndex(int32_t _index, int32_t _tabIndex); // [0x6d84720] Final|Native|Protected|BlueprintCallable + // void SetPanelInfoIndex(int32_t _index, int32_t _tabIndex); // [0x6dc4940] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.SetItemListIndex - // void SetItemListIndex(int32_t _tabIndex, int32_t _itemListindex); // [0x6d84650] Final|Native|Protected|BlueprintCallable + // void SetItemListIndex(int32_t _tabIndex, int32_t _itemListindex); // [0x6dc4870] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.SetGridIndex - // void SetGridIndex(int32_t _tabIndex, int32_t _indexX, int32_t _indexY); // [0x6d84540] Final|Native|Protected|BlueprintCallable + // void SetGridIndex(int32_t _tabIndex, int32_t _indexX, int32_t _indexY); // [0x6dc4760] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.SetBoardPosition_BP - // void SetBoardPosition_BP(FVector2D _position); // [0x35d7f00] Event|Protected|HasDefaults|BlueprintEvent + // void SetBoardPosition_BP(FVector2D _position); // [0x3617e10] Event|Protected|HasDefaults|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.PlayLockPanelAchieveAnimation - // void PlayLockPanelAchieveAnimation(); // [0x6d84520] Final|Native|Protected|BlueprintCallable + // void PlayLockPanelAchieveAnimation(); // [0x6dc4740] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.OpenSkillBoardMenupHelpWindow - // void OpenSkillBoardMenupHelpWindow(); // [0x6d84500] Final|Native|Protected|BlueprintCallable + // void OpenSkillBoardMenupHelpWindow(); // [0x6dc4720] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.OpenLifeChangeWarningWindow - // void OpenLifeChangeWarningWindow(ESkillBoardLifeChangeWarningWindowType _windowType); // [0x6d84480] Final|Native|Protected|BlueprintCallable + // void OpenLifeChangeWarningWindow(ESkillBoardLifeChangeWarningWindowType _windowType); // [0x6dc46a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.OnWindowCloseEndDelegate - // void OnWindowCloseEndDelegate(FHandle& _handle); // [0x6d843e0] Final|Native|Private|HasOutParms + // void OnWindowCloseEndDelegate(FHandle& _handle); // [0x6dc4600] Final|Native|Private|HasOutParms // Function /Script/DP1Project.SkillBoardMenuTop.OnUpdateOpenedPanelEffectAnimation_BP - // void OnUpdateOpenedPanelEffectAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateOpenedPanelEffectAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.OnUpdateDetail_BP - // void OnUpdateDetail_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateDetail_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.OnUpdateBatchGainSelectedCheckVisibility_BP - // void OnUpdateBatchGainSelectedCheckVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateBatchGainSelectedCheckVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.OnUpdateBatchGainEnableAnimation_BP - // void OnUpdateBatchGainEnableAnimation_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnUpdateBatchGainEnableAnimation_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.OnSkillBoardMenuHelpWindowCloseEndDelegate - // void OnSkillBoardMenuHelpWindowCloseEndDelegate(); // [0x6d843c0] Final|Native|Protected + // void OnSkillBoardMenuHelpWindowCloseEndDelegate(); // [0x6dc45e0] Final|Native|Protected // Function /Script/DP1Project.SkillBoardMenuTop.OnSkillBoardMenuHelpWindowCloseEnd_BP - // void OnSkillBoardMenuHelpWindowCloseEnd_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSkillBoardMenuHelpWindowCloseEnd_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.OnSkillBoardGainConfirmWindowMenuCloseEndDelegate - // void OnSkillBoardGainConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d84320] Final|Native|Private|HasOutParms + // void OnSkillBoardGainConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6dc4540] Final|Native|Private|HasOutParms // Function /Script/DP1Project.SkillBoardMenuTop.OnSkillBoardGainBatchConfirmWindowMenuCloseEndDelegate - // void OnSkillBoardGainBatchConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6d84280] Final|Native|Private|HasOutParms + // void OnSkillBoardGainBatchConfirmWindowMenuCloseEndDelegate(FHandle& _handle); // [0x6dc44a0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.SkillBoardMenuTop.OnPlayOpenPanelAnimation_BP - // void OnPlayOpenPanelAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnPlayOpenPanelAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.OnPlayLockPanelUnlockAnimation_BP - // void OnPlayLockPanelUnlockAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnPlayLockPanelUnlockAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.OnPlayLockPanelOpenAnimation_BP - // void OnPlayLockPanelOpenAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnPlayLockPanelOpenAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.OnPlayLineAnimation_BP - // void OnPlayLineAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnPlayLineAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.OnPlayGainPanelAnimation_BP - // void OnPlayGainPanelAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnPlayGainPanelAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.OnPanelAnimationStart_BP - // void OnPanelAnimationStart_BP(ESkillBoardAnimationMode _mode); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnPanelAnimationStart_BP(ESkillBoardAnimationMode _mode); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.OnPanelAnimationEnd_BP - // void OnPanelAnimationEnd_BP(ESkillBoardAnimationMode _mode); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnPanelAnimationEnd_BP(ESkillBoardAnimationMode _mode); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.OnMoveFreeCursorDelegate - // void OnMoveFreeCursorDelegate(bool _isAdsorption); // [0x6d841f0] Final|Native|Protected + // void OnMoveFreeCursorDelegate(bool _isAdsorption); // [0x6dc4410] Final|Native|Protected // Function /Script/DP1Project.SkillBoardMenuTop.OnMoveCamera_BP - // void OnMoveCamera_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnMoveCamera_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.OnHelpWindowCloseEndDelegate - // void OnHelpWindowCloseEndDelegate(); // [0x6d841d0] Final|Native|Private + // void OnHelpWindowCloseEndDelegate(); // [0x6dc43f0] Final|Native|Private // Function /Script/DP1Project.SkillBoardMenuTop.OnGainedConfirmWindowCloseEndDelegate - // void OnGainedConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6d84130] Final|Native|Private|HasOutParms + // void OnGainedConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6dc4350] Final|Native|Private|HasOutParms // Function /Script/DP1Project.SkillBoardMenuTop.OnFinishedCursorAdsorptionDelegate - // void OnFinishedCursorAdsorptionDelegate(); // [0x6944db0] Final|Native|Protected + // void OnFinishedCursorAdsorptionDelegate(); // [0x69759c0] Final|Native|Protected // Function /Script/DP1Project.SkillBoardMenuTop.OnChangePanelFocus_BP - // void OnChangePanelFocus_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnChangePanelFocus_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.MoveListSlidePosition - // void MoveListSlidePosition(float _startPosition, float _endPosition); // [0x6d84060] Final|Native|Protected|BlueprintCallable + // void MoveListSlidePosition(float _startPosition, float _endPosition); // [0x6dc4280] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.MoveFocusOfPanel - // bool MoveFocusOfPanel(ESkillBoardPanelPositionType _positionType); // [0x6d83fd0] Final|Native|Protected|BlueprintCallable + // bool MoveFocusOfPanel(ESkillBoardPanelPositionType _positionType); // [0x6dc41f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.MoveBoardScale - // void MoveBoardScale(float _startScale, float _endScale, bool _immidiate); // [0x6d83eb0] Final|Native|Protected|BlueprintCallable + // void MoveBoardScale(float _startScale, float _endScale, bool _immidiate); // [0x6dc40d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.MoveBoard - // void MoveBoard(FVector2D _startPosition, FVector2D _endPosition, bool _immediate); // [0x6d83d80] Final|Native|Protected|HasDefaults|BlueprintCallable + // void MoveBoard(FVector2D _startPosition, FVector2D _endPosition, bool _immediate); // [0x6dc3fa0] Final|Native|Protected|HasDefaults|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.IsValidPanelIndexCurrentTab - // bool IsValidPanelIndexCurrentTab(); // [0x6d83d50] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsValidPanelIndexCurrentTab(); // [0x6dc3f70] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.SkillBoardMenuTop.IsPossiblePanelProceed - // bool IsPossiblePanelProceed(FSkillBoardTabInfo& _tabInfo, FSkillBoardPanelInfo& _panelInfo); // [0x6d83b70] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsPossiblePanelProceed(FSkillBoardTabInfo& _tabInfo, FSkillBoardPanelInfo& _panelInfo); // [0x6dc3d90] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillBoardMenuTop.IsNextLifeExist - // bool IsNextLifeExist(); // [0x6d83b40] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsNextLifeExist(); // [0x6dc3d60] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillBoardMenuTop.GetStartPanelEffectIconID - // FName GetStartPanelEffectIconID(FSkillBoardTabInfo& _tabInfo); // [0x6d83a60] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetStartPanelEffectIconID(FSkillBoardTabInfo& _tabInfo); // [0x6dc3c80] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillBoardMenuTop.GetPrevLifeID - // FName GetPrevLifeID(); // [0x6d83a20] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetPrevLifeID(); // [0x6dc3c40] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillBoardMenuTop.GetPanelInfoIndexByTabIndex - // int32_t GetPanelInfoIndexByTabIndex(int32_t _tabIndex); // [0x6d83980] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetPanelInfoIndexByTabIndex(int32_t _tabIndex); // [0x6dc3ba0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillBoardMenuTop.GetPanelInfoIndexByGridIndex - // int32_t GetPanelInfoIndexByGridIndex(int32_t _gridIndex); // [0x6d838e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetPanelInfoIndexByGridIndex(int32_t _gridIndex); // [0x6dc3b00] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillBoardMenuTop.GetPanelIconID - // FName GetPanelIconID(FSkillBoardTabInfo& _tabInfo, FSkillBoardPanelInfo& _panelInfo, bool _isBatchGainMode); // [0x6d836b0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetPanelIconID(FSkillBoardTabInfo& _tabInfo, FSkillBoardPanelInfo& _panelInfo, bool _isBatchGainMode); // [0x6dc38d0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillBoardMenuTop.GetOpenedPanelEffectIconID - // FName GetOpenedPanelEffectIconID(FSkillBoardTabInfo& _tabInfo); // [0x6d835d0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetOpenedPanelEffectIconID(FSkillBoardTabInfo& _tabInfo); // [0x6dc37f0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillBoardMenuTop.GetNextLifeID - // FName GetNextLifeID(); // [0x6d83590] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FName GetNextLifeID(); // [0x6dc37b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillBoardMenuTop.GetLineIconID - // FName GetLineIconID(FSkillBoardTabInfo& _tabInfo, FSkillBoardPanelInfo& _panelInfo); // [0x6d833b0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetLineIconID(FSkillBoardTabInfo& _tabInfo, FSkillBoardPanelInfo& _panelInfo); // [0x6dc35d0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillBoardMenuTop.GetGridLength - // int32_t GetGridLength(); // [0x6d83380] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetGridLength(); // [0x6dc35a0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillBoardMenuTop.GetGridIndex - // int32_t GetGridIndex(int32_t _x, int32_t _y); // [0x6d832b0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetGridIndex(int32_t _x, int32_t _y); // [0x6dc34d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillBoardMenuTop.GetGainAnimationEffectIconID - // FName GetGainAnimationEffectIconID(FSkillBoardTabInfo& _tabInfo); // [0x6d831d0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetGainAnimationEffectIconID(FSkillBoardTabInfo& _tabInfo); // [0x6dc33f0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillBoardMenuTop.GetCurrentLifeType - // ELifeType GetCurrentLifeType(); // [0x6d831a0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ELifeType GetCurrentLifeType(); // [0x6dc33c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillBoardMenuTop.GetCurrentLifeSelectIndex - // int32_t GetCurrentLifeSelectIndex(); // [0x6d83170] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCurrentLifeSelectIndex(); // [0x6dc3390] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillBoardMenuTop.GetCurrentBoardLifeName - // FText GetCurrentBoardLifeName(); // [0x6d830e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FText GetCurrentBoardLifeName(); // [0x6dc3300] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillBoardMenuTop.GetCurrentBoardLicenseRankName - // FText GetCurrentBoardLicenseRankName(); // [0x6d83050] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FText GetCurrentBoardLicenseRankName(); // [0x6dc3270] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillBoardMenuTop.GetBoardRightBottomPosition - // FVector2D GetBoardRightBottomPosition(bool _isScaled); // [0x6d82fb0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetBoardRightBottomPosition(bool _isScaled); // [0x6dc31d0] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.SkillBoardMenuTop.GetBoardPosition - // FVector2D GetBoardPosition(bool _isScaled); // [0x35d7f00] Event|Protected|HasDefaults|BlueprintEvent|Const + // FVector2D GetBoardPosition(bool _isScaled); // [0x3617e10] Event|Protected|HasDefaults|BlueprintEvent|Const // Function /Script/DP1Project.SkillBoardMenuTop.GetBoardLeftTopPosition - // FVector2D GetBoardLeftTopPosition(bool _isScaled); // [0x6d82f10] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetBoardLeftTopPosition(bool _isScaled); // [0x6dc3130] Final|Native|Protected|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.SkillBoardMenuTop.GainSkill - // void GainSkill(); // [0x6d82ef0] Final|Native|Protected|BlueprintCallable + // void GainSkill(); // [0x6dc3110] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.DeactiveFreeCursor - // void DeactiveFreeCursor(); // [0x6d82ed0] Final|Native|Protected|BlueprintCallable + // void DeactiveFreeCursor(); // [0x6dc30f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.CreateListItemInfoList - // void CreateListItemInfoList(); // [0x6d82eb0] Final|Native|Protected|BlueprintCallable + // void CreateListItemInfoList(); // [0x6dc30d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.CreateGridInfo - // void CreateGridInfo(); // [0x6d82e90] Final|Native|Protected|BlueprintCallable + // void CreateGridInfo(); // [0x6dc30b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.CreateDetailInfo - // void CreateDetailInfo(); // [0x6d82e70] Final|Native|Protected|BlueprintCallable + // void CreateDetailInfo(); // [0x6dc3090] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.ChangeMode - // void ChangeMode(); // [0x6d82e50] Final|Native|Protected|BlueprintCallable + // void ChangeMode(); // [0x6dc3070] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.ChangeCursorType_BP - // void ChangeCursorType_BP(bool _isFreeCursor); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ChangeCursorType_BP(bool _isFreeCursor); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SkillBoardMenuTop.ChangeBoard - // void ChangeBoard(FName _lifeId); // [0x6d82dc0] Final|Native|Protected|BlueprintCallable + // void ChangeBoard(FName _lifeId); // [0x6dc2fe0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.CanGainSkill - // bool CanGainSkill(); // [0x6d82d90] Final|Native|Protected|BlueprintCallable + // bool CanGainSkill(); // [0x6dc2fb0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.CalcMoveLimitBoard - // void CalcMoveLimitBoard(); // [0x6d82d70] Final|Native|Public|BlueprintCallable + // void CalcMoveLimitBoard(); // [0x6dc2f90] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SkillBoardMenuTop.ActiveFreeCursor - // void ActiveFreeCursor(); // [0x6d82d50] Final|Native|Protected|BlueprintCallable + // void ActiveFreeCursor(); // [0x6dc2f70] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.SkillModeChangeInfo @@ -79913,41 +80857,41 @@ class USkillModeChangeMenuTop : public UTargetFollowMenu /// Functions // Function /Script/DP1Project.SkillModeChangeMenuTop.UpdateCurrentSlotList - // void UpdateCurrentSlotList(int32_t _nextFocusIndex); // [0x6d85960] Final|Native|Public|BlueprintCallable + // void UpdateCurrentSlotList(int32_t _nextFocusIndex); // [0x6dc5b80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SkillModeChangeMenuTop.SetupStatus_BP - // void SetupStatus_BP(class AScnCharaActor* _info); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupStatus_BP(class AScnCharaActor* _info); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SkillModeChangeMenuTop.SetSkillTypeIconVisibility_BP - // void SetSkillTypeIconVisibility_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetSkillTypeIconVisibility_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SkillModeChangeMenuTop.SetSkillTypeIconOpenGaugeValue_BP - // void SetSkillTypeIconOpenGaugeValue_BP(float _value); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetSkillTypeIconOpenGaugeValue_BP(float _value); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SkillModeChangeMenuTop.SetSkillTypeIconEnable_BP - // void SetSkillTypeIconEnable_BP(bool _enable); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetSkillTypeIconEnable_BP(bool _enable); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SkillModeChangeMenuTop.SetSkillTypeIcon_BP - // void SetSkillTypeIcon_BP(FName& _iconID); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetSkillTypeIcon_BP(FName& _iconID); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.SkillModeChangeMenuTop.SetSkillSlot - // void SetSkillSlot(); // [0x6d85940] Final|Native|Public|BlueprintCallable + // void SetSkillSlot(); // [0x6dc5b60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SkillModeChangeMenuTop.SetSkill - // void SetSkill(); // [0x6d85920] Final|Native|Public|BlueprintCallable + // void SetSkill(); // [0x6dc5b40] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SkillModeChangeMenuTop.SetDefaultPosition_BP - // void SetDefaultPosition_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetDefaultPosition_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SkillModeChangeMenuTop.OnSkillChanged - // void OnSkillChanged(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnSkillChanged(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SkillModeChangeMenuTop.IsDefaultPosition - // bool IsDefaultPosition(); // [0x6d858f0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsDefaultPosition(); // [0x6dc5b10] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillModeChangeMenuTop.GetSlotIndexFromMagicElementAttrType - // int32_t GetSlotIndexFromMagicElementAttrType(EMagicElementAttrType _magicElementType); // [0x6d505e0] Final|Native|Public|BlueprintCallable + // int32_t GetSlotIndexFromMagicElementAttrType(EMagicElementAttrType _magicElementType); // [0x6d90900] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SkillModeChangeMenuTop.GetCurrentSkillMode_Magic - // EMagicElementAttrType GetCurrentSkillMode_Magic(); // [0x6d858c0] Final|Native|Public|BlueprintCallable|BlueprintPure + // EMagicElementAttrType GetCurrentSkillMode_Magic(); // [0x6dc5ae0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillModeChangeMenuTop.GetCurrentSkillMode_Arrow - // EArrowAttrType GetCurrentSkillMode_Arrow(); // [0x6d858c0] Final|Native|Public|BlueprintCallable|BlueprintPure + // EArrowAttrType GetCurrentSkillMode_Arrow(); // [0x6dc5ae0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SkillModeChangeMenuTop.GetCurrentSkillMode - // char GetCurrentSkillMode(); // [0x6d85890] Final|Native|Public|BlueprintCallable + // char GetCurrentSkillMode(); // [0x6dc5ab0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SkillModeChangeMenuTop.EnableTopPosition_BP - // void EnableTopPosition_BP(bool _isEnabled); // [0x35d7f00] Event|Public|BlueprintEvent + // void EnableTopPosition_BP(bool _isEnabled); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SkillModeChangeMenuTop.ChangeSkillModeUp_BP - // void ChangeSkillModeUp_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ChangeSkillModeUp_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SkillModeChangeMenuTop.ChangeSkillModeDown_BP - // void ChangeSkillModeDown_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ChangeSkillModeDown_BP(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.SkillReflectionConfirmWindowMenu @@ -79959,11 +80903,11 @@ class USkillReflectionConfirmWindowMenu : public UWindowMenu /// Functions // Function /Script/DP1Project.SkillReflectionConfirmWindowMenu.SetSkillText_BP - // void SetSkillText_BP(int32_t _index, FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetSkillText_BP(int32_t _index, FString _text); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SkillReflectionConfirmWindowMenu.SetFocus_BP - // void SetFocus_BP(int32_t _initFocusIndex, int32_t _cancelFocusIndex); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetFocus_BP(int32_t _initFocusIndex, int32_t _cancelFocusIndex); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SkillReflectionConfirmWindowMenu.SetButtonText_BP - // void SetButtonText_BP(int32_t _index, FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetButtonText_BP(int32_t _index, FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.SoftwareKeyboardSubsystem @@ -80017,23 +80961,23 @@ class USortWindowMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.SortWindowMenuTop.SetupParam - // void SetupParam(FSortWindowSetupInfo& _sortWindowSetupInfo); // [0x6d88950] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FSortWindowSetupInfo& _sortWindowSetupInfo); // [0x6dc8b70] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SortWindowMenuTop.SetTabIndex - // void SetTabIndex(int32_t _tabIndex); // [0x6d888c0] Final|Native|Protected|BlueprintCallable + // void SetTabIndex(int32_t _tabIndex); // [0x6dc8ae0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SortWindowMenuTop.SetSortType - // bool SetSortType(int32_t _itemIndex); // [0x6d88820] Final|Native|Protected|BlueprintCallable + // bool SetSortType(int32_t _itemIndex); // [0x6dc8a40] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SortWindowMenuTop.SetOrderType - // bool SetOrderType(ESortOrderType _orderType); // [0x6d88790] Final|Native|Protected|BlueprintCallable + // bool SetOrderType(ESortOrderType _orderType); // [0x6dc89b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.SortWindowMenuTop.OnSetupParam_BP - // void OnSetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SortWindowMenuTop.OnSetInitialFocusIndex_BP - // void OnSetInitialFocusIndex_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetInitialFocusIndex_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SortWindowMenuTop.GetItemIndexOfSortType - // int32_t GetItemIndexOfSortType(ESortType _sortType); // [0x6d88700] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetItemIndexOfSortType(ESortType _sortType); // [0x6dc8920] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SortWindowMenuTop.GetCurrentListLength - // int32_t GetCurrentListLength(); // [0x6d886d0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCurrentListLength(); // [0x6dc88f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SortWindowMenuTop.CallCloseEndEvent - // void CallCloseEndEvent(); // [0x6d886b0] Final|Native|Protected|BlueprintCallable + // void CallCloseEndEvent(); // [0x6dc88d0] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.SortWindowMenuInitInfo @@ -80108,11 +81052,11 @@ class USoundGlobalParam : public UObject /// Functions // Function /Script/DP1Project.SoundGlobalParam.SoundGlobalParamInstance - // class USoundGlobalParam* SoundGlobalParamInstance(); // [0x6d895b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class USoundGlobalParam* SoundGlobalParamInstance(); // [0x6dc97d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SoundGlobalParam.SetSoundGlobalParamInstance - // void SetSoundGlobalParamInstance(class USoundGlobalParam* _inst); // [0x6d89530] Final|Native|Static|Public|BlueprintCallable + // void SetSoundGlobalParamInstance(class USoundGlobalParam* _inst); // [0x6dc9750] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SoundGlobalParam.SetBGMUpdateFlag - // void SetBGMUpdateFlag(char _bitNum, float _wait); // [0x6d89470] Final|Native|Static|Public|BlueprintCallable + // void SetBGMUpdateFlag(char _bitNum, float _wait); // [0x6dc9690] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.SoundListenerActor @@ -80177,23 +81121,23 @@ class USplineListSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.SplineListSubsystem.UpdateSplineItem - // void UpdateSplineItem(float _deltaTime, FName _id); // [0x6d8b2d0] Final|Native|Public|BlueprintCallable + // void UpdateSplineItem(float _deltaTime, FName _id); // [0x6dcb4f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SplineListSubsystem.SpawnSplineListItem - // bool SpawnSplineListItem(FSplineListSpawnItemInfo& _spawnInfo); // [0x6d8b220] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SpawnSplineListItem(FSplineListSpawnItemInfo& _spawnInfo); // [0x6dcb440] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SplineListSubsystem.ResetList - // void ResetList(FName _id); // [0x6d8b190] Final|Native|Public|BlueprintCallable + // void ResetList(FName _id); // [0x6dcb3b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SplineListSubsystem.MoveStartListItem - // bool MoveStartListItem(FName _id, int32_t _addIdx, float _endTime); // [0x6d8b080] Final|Native|Public|BlueprintCallable + // bool MoveStartListItem(FName _id, int32_t _addIdx, float _endTime); // [0x6dcb2a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SplineListSubsystem.IsMove - // bool IsMove(FName& _id); // [0x6d8afd0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool IsMove(FName& _id); // [0x6dcb1f0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SplineListSubsystem.GetListItemNum - // int32_t GetListItemNum(FName _id); // [0x6d8af30] Final|Native|Public|BlueprintCallable + // int32_t GetListItemNum(FName _id); // [0x6dcb150] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SplineListSubsystem.GetListItem - // class AMenuActor3D* GetListItem(FName _id, int32_t _itemIndex); // [0x6d8ae60] Final|Native|Public|BlueprintCallable + // class AMenuActor3D* GetListItem(FName _id, int32_t _itemIndex); // [0x6dcb080] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SplineListSubsystem.GetList - // TArray GetList(FName _id); // [0x6d8ada0] Final|Native|Public|BlueprintCallable + // TArray GetList(FName _id); // [0x6dcafc0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SplineListSubsystem.GetFocusIndex - // int32_t GetFocusIndex(FName _id); // [0x6d8ad00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetFocusIndex(FName _id); // [0x6dcaf20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.SplineMenuLayer @@ -80205,9 +81149,9 @@ class USplineMenuLayer : public UMenuLayer /// Functions // Function /Script/DP1Project.SplineMenuLayer.SetupSpline - // void SetupSpline(FVector2D& _startPos, FVector2D& _endPos); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // void SetupSpline(FVector2D& _startPos, FVector2D& _endPos); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/DP1Project.SplineMenuLayer.GetCenterPos - // FVector2D GetCenterPos(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintEvent + // FVector2D GetCenterPos(); // [0x3617e10] Event|Public|HasDefaults|BlueprintEvent }; /// Class /Script/DP1Project.SplineMovementComponent @@ -80227,11 +81171,11 @@ class USplineMovementComponent : public UActorComponent /// Functions // Function /Script/DP1Project.SplineMovementComponent.SetMoveEnable - // void SetMoveEnable(bool _flag); // [0x6d8b760] Final|Native|Public|BlueprintCallable + // void SetMoveEnable(bool _flag); // [0x6dcb980] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SplineMovementComponent.Reset - // void Reset(); // [0x6d8b740] Final|Native|Public|BlueprintCallable + // void Reset(); // [0x6dcb960] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SplineMovementComponent.IsArrivedEnd - // bool IsArrivedEnd(); // [0x6d8b710] Final|Native|Public|BlueprintCallable + // bool IsArrivedEnd(); // [0x6dcb930] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.SplineMovementInterface @@ -80243,7 +81187,7 @@ class USplineMovementInterface : public UInterface /// Functions // Function /Script/DP1Project.SplineMovementInterface.EventArrivedEnd - // void EventArrivedEnd(); // [0x6c40bc0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void EventArrivedEnd(); // [0x6c781a0] Native|Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.SplinePathActor @@ -80256,15 +81200,15 @@ class ASplinePathActor : public AActor /// Functions // Function /Script/DP1Project.SplinePathActor.GetRotation - // FRotator GetRotation(float Distance, bool bReverse); // [0x6d8bea0] Final|Native|Public|HasDefaults|BlueprintCallable + // FRotator GetRotation(float Distance, bool bReverse); // [0x6dcc0c0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.SplinePathActor.GetPathLength - // float GetPathLength(); // [0x6d8be70] Final|Native|Public|BlueprintCallable + // float GetPathLength(); // [0x6dcc090] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SplinePathActor.GetLocation - // FVector GetLocation(float Distance, bool bReverse); // [0x6d8bd80] Final|Native|Public|HasDefaults|BlueprintCallable + // FVector GetLocation(float Distance, bool bReverse); // [0x6dcbfa0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.SplinePathActor.GetDirection - // FVector GetDirection(float Distance, bool bReverse); // [0x6d8bc90] Final|Native|Public|HasDefaults|BlueprintCallable + // FVector GetDirection(float Distance, bool bReverse); // [0x6dcbeb0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.SplinePathActor.GetCurvature - // float GetCurvature(float Distance, bool bReverse); // [0x6d8bbb0] Final|Native|Public|BlueprintCallable + // float GetCurvature(float Distance, bool bReverse); // [0x6dcbdd0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.SPShortageAlertMenuTop @@ -80276,9 +81220,9 @@ class USPShortageAlertMenuTop : public UTargetFollowMenu /// Functions // Function /Script/DP1Project.SPShortageAlertMenuTop.SetupParam_BP - // void SetupParam_BP(class AActor* _actor); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetupParam_BP(class AActor* _actor); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.SPShortageAlertMenuTop.EnableTopPosition_BP - // void EnableTopPosition_BP(bool _isEnabled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void EnableTopPosition_BP(bool _isEnabled); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.StackMenuReserveInfo @@ -80314,19 +81258,19 @@ class UStackMenuSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.StackMenuSubsystem.SearchStackMenu - // class UMenuTop* SearchStackMenu(EStackMenuType _type, FName& _menuID); // [0x6d8ce30] Final|Native|Public|HasOutParms|BlueprintCallable + // class UMenuTop* SearchStackMenu(EStackMenuType _type, FName& _menuID); // [0x6dcd050] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.StackMenuSubsystem.ResetAll - // void ResetAll(bool _isImmediate); // [0x6d8cda0] Final|Native|Public|BlueprintCallable + // void ResetAll(bool _isImmediate); // [0x6dccfc0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.StackMenuSubsystem.Regist - // bool Regist(FStackMenuReserveInfo& _reserveInfo); // [0x6d8ccc0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool Regist(FStackMenuReserveInfo& _reserveInfo); // [0x6dccee0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.StackMenuSubsystem.OnOpenEndMenu - // void OnOpenEndMenu(class UMenuTop* _menu); // [0x6d8cc30] Final|Native|Private + // void OnOpenEndMenu(class UMenuTop* _menu); // [0x6dcce50] Final|Native|Private // Function /Script/DP1Project.StackMenuSubsystem.OnInitSetupDelegate - // void OnInitSetupDelegate(class UMenuObject* _obj); // [0x6d8cba0] Final|Native|Private + // void OnInitSetupDelegate(class UMenuObject* _obj); // [0x6dccdc0] Final|Native|Private // Function /Script/DP1Project.StackMenuSubsystem.OnCloseEndMenu - // void OnCloseEndMenu(class UMenuTop* _menu); // [0x6d8cb10] Final|Native|Private + // void OnCloseEndMenu(class UMenuTop* _menu); // [0x6dccd30] Final|Native|Private // Function /Script/DP1Project.StackMenuSubsystem.CloseStackMenu - // void CloseStackMenu(EStackMenuType _type, FName& _menuID, bool _isImmediate); // [0x6d8c9f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void CloseStackMenu(EStackMenuType _type, FName& _menuID, bool _isImmediate); // [0x6dccc10] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.StaffRollMenuTop @@ -80342,9 +81286,9 @@ class UStaffRollMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.StaffRollMenuTop.OnEnterTerm - // void OnEnterTerm(float _time); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent + // void OnEnterTerm(float _time); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.StaffRollMenuTop.AddItem_BP - // void AddItem_BP(FStaffRollData _staffRollData); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent + // void AddItem_BP(FStaffRollData _staffRollData); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.SDMDataPropetyClass @@ -80357,7 +81301,7 @@ class USDMDataPropetyClass : public UObject }; /// Class /Script/DP1Project.StaticDataManager -/// Size: 0x2B38 (11064 bytes) (0x000028 - 0x002B38) align 8 MaxSize: 0x2B38 +/// Size: 0x2B58 (11096 bytes) (0x000028 - 0x002B58) align 8 MaxSize: 0x2B58 class UStaticDataManager : public UObject { public: @@ -80881,786 +81825,790 @@ class UStaticDataManager : public UObject class USDMDataPropetyClass* m_ChatEmoteSetting_Property; // 0x1050 (0x0008) class UGDSItemEmoteSetting* m_ItemEmoteSetting; // 0x1058 (0x0008) class USDMDataPropetyClass* m_ItemEmoteSetting_Property; // 0x1060 (0x0008) - class UGDSAreaDef* m_AreaDef; // 0x1068 (0x0008) - class USDMDataPropetyClass* m_AreaDef_Property; // 0x1070 (0x0008) - class UGDSAreaRankLevel* m_AreaRankLevel; // 0x1078 (0x0008) - class USDMDataPropetyClass* m_AreaRankLevel_Property; // 0x1080 (0x0008) - class UGDSAreaRankPoint* m_AreaRankPoint; // 0x1088 (0x0008) - class USDMDataPropetyClass* m_AreaRankPoint_Property; // 0x1090 (0x0008) - class UGDSAreaRankStar* m_AreaRankStar; // 0x1098 (0x0008) - class USDMDataPropetyClass* m_AreaRankStar_Property; // 0x10A0 (0x0008) - class UGDSAreaPoint* m_AreaPoint; // 0x10A8 (0x0008) - class USDMDataPropetyClass* m_AreaPoint_Property; // 0x10B0 (0x0008) - class UGDSCamp* m_Camp; // 0x10B8 (0x0008) - class USDMDataPropetyClass* m_Camp_Property; // 0x10C0 (0x0008) - class UGDSEnemyPlacementFormation* m_EnemyPlacementFormation; // 0x10C8 (0x0008) - class USDMDataPropetyClass* m_EnemyPlacementFormation_Property; // 0x10D0 (0x0008) - class UGDSBulletinBoardAreaDef* m_BulletinBoardAreaDef; // 0x10D8 (0x0008) - class USDMDataPropetyClass* m_BulletinBoardAreaDef_Property; // 0x10E0 (0x0008) - class UGDSMultiAdventureData* m_MultiAdventureData; // 0x10E8 (0x0008) - class USDMDataPropetyClass* m_MultiAdventureData_Property; // 0x10F0 (0x0008) - class UGDSMultiText* m_MultiText; // 0x10F8 (0x0008) - class USDMDataPropetyClass* m_MultiText_Property; // 0x1100 (0x0008) - class UGDSMultiplayParameterFactor* m_MultiplayParameterFactor; // 0x1108 (0x0008) - class USDMDataPropetyClass* m_MultiplayParameterFactor_Property; // 0x1110 (0x0008) - class UGDSPlantDungeonPickPointPlacement* m_PlantDungeonPickPointPlacement; // 0x1118 (0x0008) - class USDMDataPropetyClass* m_PlantDungeonPickPointPlacement_Property; // 0x1120 (0x0008) - class UGDSNoticeMenuData* m_NoticeMenuData; // 0x1128 (0x0008) - class USDMDataPropetyClass* m_NoticeMenuData_Property; // 0x1130 (0x0008) - class UGDSHabitatData* m_HabitatData; // 0x1138 (0x0008) - class USDMDataPropetyClass* m_HabitatData_Property; // 0x1140 (0x0008) - class UGDSPlantDungeonBossData* m_PlantDungeonBossData; // 0x1148 (0x0008) - class USDMDataPropetyClass* m_PlantDungeonBossData_Property; // 0x1150 (0x0008) - class UGDSGalleryPlacementLocationData* m_GalleryPlacementLocationData; // 0x1158 (0x0008) - class USDMDataPropetyClass* m_GalleryPlacementLocationData_Property; // 0x1160 (0x0008) - class UGDSAchievementList* m_AchievementList; // 0x1168 (0x0008) - class USDMDataPropetyClass* m_AchievementList_Property; // 0x1170 (0x0008) - class UGDSAchievementText* m_AchievementText; // 0x1178 (0x0008) - class USDMDataPropetyClass* m_AchievementText_Property; // 0x1180 (0x0008) - class UGDSAchievementFlag* m_AchievementFlag; // 0x1188 (0x0008) - class USDMDataPropetyClass* m_AchievementFlag_Property; // 0x1190 (0x0008) - class UGDSGalleryRankData* m_GalleryRankData; // 0x1198 (0x0008) - class USDMDataPropetyClass* m_GalleryRankData_Property; // 0x11A0 (0x0008) - class UGDSHoleDungeonElevatorLayer* m_HoleDungeonElevatorLayer; // 0x11A8 (0x0008) - class USDMDataPropetyClass* m_HoleDungeonElevatorLayer_Property; // 0x11B0 (0x0008) - class UGDSPlantDungeonEnemySpawnTableData* m_PlantDungeonEnemySpawnTableData; // 0x11B8 (0x0008) - class USDMDataPropetyClass* m_PlantDungeonEnemySpawnTableData_Property; // 0x11C0 (0x0008) - class UGDSPlantDungeonPickPointSpawnTableData* m_PlantDungeonPickPointSpawnTableData; // 0x11C8 (0x0008) - class USDMDataPropetyClass* m_PlantDungeonPickPointSpawnTableData_Property; // 0x11D0 (0x0008) - class UGDSPlantDungeonGrowParameterSetting* m_PlantDungeonGrowParameterSetting; // 0x11D8 (0x0008) - class USDMDataPropetyClass* m_PlantDungeonGrowParameterSetting_Property; // 0x11E0 (0x0008) - class UGDSPlantDungeonGoddessStatuePlacement* m_PlantDungeonGoddessStatuePlacement; // 0x11E8 (0x0008) - class USDMDataPropetyClass* m_PlantDungeonGoddessStatuePlacement_Property; // 0x11F0 (0x0008) - class UGDSPlantDungeonGoddessStatueSpawnTable* m_PlantDungeonGoddessStatueSpawnTable; // 0x11F8 (0x0008) - class USDMDataPropetyClass* m_PlantDungeonGoddessStatueSpawnTable_Property; // 0x1200 (0x0008) - class UGDSPlantDungeonGoddessStatueData* m_PlantDungeonGoddessStatueData; // 0x1208 (0x0008) - class USDMDataPropetyClass* m_PlantDungeonGoddessStatueData_Property; // 0x1210 (0x0008) - class UGDSPlantDungeonGoddessStatueSelectionList* m_PlantDungeonGoddessStatueSelectionList; // 0x1218 (0x0008) - class USDMDataPropetyClass* m_PlantDungeonGoddessStatueSelectionList_Property; // 0x1220 (0x0008) - class UGDSPlantDungeonRipeningSkillCategory* m_PlantDungeonRipeningSkillCategory; // 0x1228 (0x0008) - class USDMDataPropetyClass* m_PlantDungeonRipeningSkillCategory_Property; // 0x1230 (0x0008) - class UGDSGuildQuestData* m_GuildQuestData; // 0x1238 (0x0008) - class USDMDataPropetyClass* m_GuildQuestData_Property; // 0x1240 (0x0008) - class UGDSGuildRankData* m_GuildRankData; // 0x1248 (0x0008) - class USDMDataPropetyClass* m_GuildRankData_Property; // 0x1250 (0x0008) - class UGDSGuildRewardText* m_GuildRewardText; // 0x1258 (0x0008) - class USDMDataPropetyClass* m_GuildRewardText_Property; // 0x1260 (0x0008) - class UGDSLibraryListData* m_LibraryListData; // 0x1268 (0x0008) - class USDMDataPropetyClass* m_LibraryListData_Property; // 0x1270 (0x0008) - class UGDSLibraryFlag* m_LibraryFlag; // 0x1278 (0x0008) - class USDMDataPropetyClass* m_LibraryFlag_Property; // 0x1280 (0x0008) - class UGDSLibraryNewFlag* m_LibraryNewFlag; // 0x1288 (0x0008) - class USDMDataPropetyClass* m_LibraryNewFlag_Property; // 0x1290 (0x0008) - class UGDSCostumeCafeRankData* m_CostumeCafeRankData; // 0x1298 (0x0008) - class USDMDataPropetyClass* m_CostumeCafeRankData_Property; // 0x12A0 (0x0008) - class UGDSCostumeMerchantRankData* m_CostumeMerchantRankData; // 0x12A8 (0x0008) - class USDMDataPropetyClass* m_CostumeMerchantRankData_Property; // 0x12B0 (0x0008) - class UGDSDeliveryRequestData* m_DeliveryRequestData; // 0x12B8 (0x0008) - class USDMDataPropetyClass* m_DeliveryRequestData_Property; // 0x12C0 (0x0008) - class UGDSDailyMissionData* m_DailyMissionData; // 0x12C8 (0x0008) - class USDMDataPropetyClass* m_DailyMissionData_Property; // 0x12D0 (0x0008) - class UGDSDailyMissionTitleText* m_DailyMissionTitleText; // 0x12D8 (0x0008) - class USDMDataPropetyClass* m_DailyMissionTitleText_Property; // 0x12E0 (0x0008) - class UGDSDailyMissionCompleteNotificationText* m_DailyMissionCompleteNotificationText; // 0x12E8 (0x0008) - class USDMDataPropetyClass* m_DailyMissionCompleteNotificationText_Property; // 0x12F0 (0x0008) - class UGDSPasswordData* m_PasswordData; // 0x12F8 (0x0008) - class USDMDataPropetyClass* m_PasswordData_Property; // 0x1300 (0x0008) - class UGDSAOCCommonData* m_AOCCommonData; // 0x1308 (0x0008) - class USDMDataPropetyClass* m_AOCCommonData_Property; // 0x1310 (0x0008) - class UGDSAOCAddItemData* m_AOCAddItemData; // 0x1318 (0x0008) - class USDMDataPropetyClass* m_AOCAddItemData_Property; // 0x1320 (0x0008) - class UGDSWillowOfDevildomBossEnemySetting* m_WillowOfDevildomBossEnemySetting; // 0x1328 (0x0008) - class USDMDataPropetyClass* m_WillowOfDevildomBossEnemySetting_Property; // 0x1330 (0x0008) - class UGDSWillowOfDevildomGeneratePositionData* m_WillowOfDevildomGeneratePositionData; // 0x1338 (0x0008) - class USDMDataPropetyClass* m_WillowOfDevildomGeneratePositionData_Property; // 0x1340 (0x0008) - class UGDSSortData* m_SortData; // 0x1348 (0x0008) - class USDMDataPropetyClass* m_SortData_Property; // 0x1350 (0x0008) - class UGDSFilterData* m_FilterData; // 0x1358 (0x0008) - class USDMDataPropetyClass* m_FilterData_Property; // 0x1360 (0x0008) - class UGDSFilterCategoryData* m_FilterCategoryData; // 0x1368 (0x0008) - class USDMDataPropetyClass* m_FilterCategoryData_Property; // 0x1370 (0x0008) - class UGDSMapEffectSetting* m_MapEffectSetting; // 0x1378 (0x0008) - class USDMDataPropetyClass* m_MapEffectSetting_Property; // 0x1380 (0x0008) - class UGDSMapSoundSetting* m_MapSoundSetting; // 0x1388 (0x0008) - class USDMDataPropetyClass* m_MapSoundSetting_Property; // 0x1390 (0x0008) - class UGDSFriendshipInfoSetting* m_FriendshipInfoSetting; // 0x1398 (0x0008) - class USDMDataPropetyClass* m_FriendshipInfoSetting_Property; // 0x13A0 (0x0008) - class UGDSFriendshipDataTable* m_FriendshipDataTable; // 0x13A8 (0x0008) - class USDMDataPropetyClass* m_FriendshipDataTable_Property; // 0x13B0 (0x0008) - class UGDSFriendshipAddSetting* m_FriendshipAddSetting; // 0x13B8 (0x0008) - class USDMDataPropetyClass* m_FriendshipAddSetting_Property; // 0x13C0 (0x0008) - class UGDSFriendNpcPresentSetting* m_FriendNpcPresentSetting; // 0x13C8 (0x0008) - class USDMDataPropetyClass* m_FriendNpcPresentSetting_Property; // 0x13D0 (0x0008) - class UGDSFriendNpcPresentItem* m_FriendNpcPresentItem; // 0x13D8 (0x0008) - class USDMDataPropetyClass* m_FriendNpcPresentItem_Property; // 0x13E0 (0x0008) - class UGDSInteractionPointAddSetting* m_InteractionPointAddSetting; // 0x13E8 (0x0008) - class USDMDataPropetyClass* m_InteractionPointAddSetting_Property; // 0x13F0 (0x0008) - class UGDSCharaFavoriteItems* m_CharaFavoriteItems; // 0x13F8 (0x0008) - class USDMDataPropetyClass* m_CharaFavoriteItems_Property; // 0x1400 (0x0008) - class UGDSCharaRelationObjects* m_CharaRelationObjects; // 0x1408 (0x0008) - class USDMDataPropetyClass* m_CharaRelationObjects_Property; // 0x1410 (0x0008) - class UGDSItemBoxData* m_ItemBoxData; // 0x1418 (0x0008) - class USDMDataPropetyClass* m_ItemBoxData_Property; // 0x1420 (0x0008) - class UGDSItemBoxLotData* m_ItemBoxLotData; // 0x1428 (0x0008) - class USDMDataPropetyClass* m_ItemBoxLotData_Property; // 0x1430 (0x0008) - class UGDSEquipPresetSetting* m_EquipPresetSetting; // 0x1438 (0x0008) - class USDMDataPropetyClass* m_EquipPresetSetting_Property; // 0x1440 (0x0008) - class UGDSEquipSkillPresetSetting* m_EquipSkillPresetSetting; // 0x1448 (0x0008) - class USDMDataPropetyClass* m_EquipSkillPresetSetting_Property; // 0x1450 (0x0008) - class UGDSLibraryItemData* m_LibraryItemData; // 0x1458 (0x0008) - class USDMDataPropetyClass* m_LibraryItemData_Property; // 0x1460 (0x0008) - class UGDSPlantDungeonTBoxPlacementData* m_PlantDungeonTBoxPlacementData; // 0x1468 (0x0008) - class USDMDataPropetyClass* m_PlantDungeonTBoxPlacementData_Property; // 0x1470 (0x0008) - class UGDSArenaSetting* m_ArenaSetting; // 0x1478 (0x0008) - class USDMDataPropetyClass* m_ArenaSetting_Property; // 0x1480 (0x0008) - class UGDSArenaRankData* m_ArenaRankData; // 0x1488 (0x0008) - class USDMDataPropetyClass* m_ArenaRankData_Property; // 0x1490 (0x0008) - class UGDSCharamakeText* m_CharamakeText; // 0x1498 (0x0008) - class USDMDataPropetyClass* m_CharamakeText_Property; // 0x14A0 (0x0008) - class UGDSTipsText* m_TipsText; // 0x14A8 (0x0008) - class USDMDataPropetyClass* m_TipsText_Property; // 0x14B0 (0x0008) - class UGDSAnnounceRandomTalk* m_AnnounceRandomTalk; // 0x14B8 (0x0008) - class USDMDataPropetyClass* m_AnnounceRandomTalk_Property; // 0x14C0 (0x0008) - class UGDSCharacterFlavorText* m_CharacterFlavorText; // 0x14C8 (0x0008) - class USDMDataPropetyClass* m_CharacterFlavorText_Property; // 0x14D0 (0x0008) - class UGDSMapAreaEnvParam* m_MapAreaEnvParam; // 0x14D8 (0x0008) - class USDMDataPropetyClass* m_MapAreaEnvParam_Property; // 0x14E0 (0x0008) - class UGDSLibraryCharacterData* m_LibraryCharacterData; // 0x14E8 (0x0008) - class USDMDataPropetyClass* m_LibraryCharacterData_Property; // 0x14F0 (0x0008) - class UGDSPlantLeafeData* m_PlantLeafeData; // 0x14F8 (0x0008) - class USDMDataPropetyClass* m_PlantLeafeData_Property; // 0x1500 (0x0008) - class UGDSPlantLeafeTalkType* m_PlantLeafeTalkType; // 0x1508 (0x0008) - class USDMDataPropetyClass* m_PlantLeafeTalkType_Property; // 0x1510 (0x0008) - class UGDSMapPlantLeafePlacement* m_MapPlantLeafePlacement; // 0x1518 (0x0008) - class USDMDataPropetyClass* m_MapPlantLeafePlacement_Property; // 0x1520 (0x0008) - class UGDSPlantLeafeAnimData* m_PlantLeafeAnimData; // 0x1528 (0x0008) - class USDMDataPropetyClass* m_PlantLeafeAnimData_Property; // 0x1530 (0x0008) - class UGDSActiveEventConfig* m_ActiveEventConfig; // 0x1538 (0x0008) - class USDMDataPropetyClass* m_ActiveEventConfig_Property; // 0x1540 (0x0008) - class UGDSActiveEventPlaceData* m_ActiveEventPlaceData; // 0x1548 (0x0008) - class USDMDataPropetyClass* m_ActiveEventPlaceData_Property; // 0x1550 (0x0008) - class UGDSActiveEventLottery* m_ActiveEventLottery; // 0x1558 (0x0008) - class USDMDataPropetyClass* m_ActiveEventLottery_Property; // 0x1560 (0x0008) - class UGDSActiveEventRewardData* m_ActiveEventRewardData; // 0x1568 (0x0008) - class USDMDataPropetyClass* m_ActiveEventRewardData_Property; // 0x1570 (0x0008) - class UGDSActiveEventTarget* m_ActiveEventTarget; // 0x1578 (0x0008) - class USDMDataPropetyClass* m_ActiveEventTarget_Property; // 0x1580 (0x0008) - class UGDSMapAbsolutePoint* m_MapAbsolutePoint; // 0x1588 (0x0008) - class USDMDataPropetyClass* m_MapAbsolutePoint_Property; // 0x1590 (0x0008) - class UGDSInstantCharaData* m_InstantCharaData; // 0x1598 (0x0008) - class USDMDataPropetyClass* m_InstantCharaData_Property; // 0x15A0 (0x0008) - class UGDSInstantCharaLevelConfig* m_InstantCharaLevelConfig; // 0x15A8 (0x0008) - class USDMDataPropetyClass* m_InstantCharaLevelConfig_Property; // 0x15B0 (0x0008) - class UGDSLotInstantCharaSetting* m_LotInstantCharaSetting; // 0x15B8 (0x0008) - class USDMDataPropetyClass* m_LotInstantCharaSetting_Property; // 0x15C0 (0x0008) - class UGDSGameTagConditionData* m_GameTagConditionData; // 0x15C8 (0x0008) - class USDMDataPropetyClass* m_GameTagConditionData_Property; // 0x15D0 (0x0008) - class UGDSTamagemonoShrineData* m_TamagemonoShrineData; // 0x15D8 (0x0008) - class USDMDataPropetyClass* m_TamagemonoShrineData_Property; // 0x15E0 (0x0008) - class UGDSPlantDungeonFloorClearCondition* m_PlantDungeonFloorClearCondition; // 0x15E8 (0x0008) - class USDMDataPropetyClass* m_PlantDungeonFloorClearCondition_Property; // 0x15F0 (0x0008) - class UGDSTowerTalkText* m_TowerTalkText; // 0x15F8 (0x0008) - class USDMDataPropetyClass* m_TowerTalkText_Property; // 0x1600 (0x0008) - class UGDSPlacementGameLocationData* m_PlacementGameLocationData; // 0x1608 (0x0008) - class USDMDataPropetyClass* m_PlacementGameLocationData_Property; // 0x1610 (0x0008) - class UGDSAfterClearShrineMiniGameSetting* m_AfterClearShrineMiniGameSetting; // 0x1618 (0x0008) - class USDMDataPropetyClass* m_AfterClearShrineMiniGameSetting_Property; // 0x1620 (0x0008) - class UGDSMiniGameMushroomSetting* m_MiniGameMushroomSetting; // 0x1628 (0x0008) - class USDMDataPropetyClass* m_MiniGameMushroomSetting_Property; // 0x1630 (0x0008) - class UGDSDestroyObjectMinigameData* m_DestroyObjectMinigameData; // 0x1638 (0x0008) - class USDMDataPropetyClass* m_DestroyObjectMinigameData_Property; // 0x1640 (0x0008) - class UGDSCharaModelChangeData* m_CharaModelChangeData; // 0x1648 (0x0008) - class USDMDataPropetyClass* m_CharaModelChangeData_Property; // 0x1650 (0x0008) - class UGDSMenuNPCJoinFlag* m_MenuNPCJoinFlag; // 0x1658 (0x0008) - class USDMDataPropetyClass* m_MenuNPCJoinFlag_Property; // 0x1660 (0x0008) - class UGDSCustomFlavorData* m_CustomFlavorData; // 0x1668 (0x0008) - class USDMDataPropetyClass* m_CustomFlavorData_Property; // 0x1670 (0x0008) - class UGDSPlatformAchievement* m_PlatformAchievement; // 0x1678 (0x0008) - class USDMDataPropetyClass* m_PlatformAchievement_Property; // 0x1680 (0x0008) - class UGDSPlatformActivity* m_PlatformActivity; // 0x1688 (0x0008) - class USDMDataPropetyClass* m_PlatformActivity_Property; // 0x1690 (0x0008) - class UGDSClaftAreaPickPointLevelSetting* m_ClaftAreaPickPointLevelSetting; // 0x1698 (0x0008) - class USDMDataPropetyClass* m_ClaftAreaPickPointLevelSetting_Property; // 0x16A0 (0x0008) - class UGDSKeyConfigOptionInfoData* m_KeyConfigOptionInfoData; // 0x16A8 (0x0008) - class USDMDataPropetyClass* m_KeyConfigOptionInfoData_Property; // 0x16B0 (0x0008) - class UGDSKeyConfigOptionMenuData* m_KeyConfigOptionMenuData; // 0x16B8 (0x0008) - class USDMDataPropetyClass* m_KeyConfigOptionMenuData_Property; // 0x16C0 (0x0008) - class UGDSTipsFlag* m_TipsFlag; // 0x16C8 (0x0008) - class USDMDataPropetyClass* m_TipsFlag_Property; // 0x16D0 (0x0008) - class UGDSOptionGraphicMenuData* m_OptionGraphicMenuData; // 0x16D8 (0x0008) - class USDMDataPropetyClass* m_OptionGraphicMenuData_Property; // 0x16E0 (0x0008) - class UGDSShopInvalidConditionTextData* m_ShopInvalidConditionTextData; // 0x16E8 (0x0008) - class USDMDataPropetyClass* m_ShopInvalidConditionTextData_Property; // 0x16F0 (0x0008) - class UGDSPhaseConfig* m_PhaseConfig; // 0x16F8 (0x0008) - class USDMDataPropetyClass* m_PhaseConfig_Property; // 0x1700 (0x0008) - class UGDSPhaseSetting* m_PhaseSetting; // 0x1708 (0x0008) - class USDMDataPropetyClass* m_PhaseSetting_Property; // 0x1710 (0x0008) - class UGDSPhaseTrigger* m_PhaseTrigger; // 0x1718 (0x0008) - class USDMDataPropetyClass* m_PhaseTrigger_Property; // 0x1720 (0x0008) - class UGDSPhasePurposeText* m_PhasePurposeText; // 0x1728 (0x0008) - class USDMDataPropetyClass* m_PhasePurposeText_Property; // 0x1730 (0x0008) - class UGDSPhasePurposePoint* m_PhasePurposePoint; // 0x1738 (0x0008) - class USDMDataPropetyClass* m_PhasePurposePoint_Property; // 0x1740 (0x0008) - class UGDSPhaseTitleText* m_PhaseTitleText; // 0x1748 (0x0008) - class USDMDataPropetyClass* m_PhaseTitleText_Property; // 0x1750 (0x0008) - class UGDSBlueprintPaths* m_BlueprintPaths; // 0x1758 (0x0008) - class USDMDataPropetyClass* m_BlueprintPaths_Property; // 0x1760 (0x0008) - class UGDSHitStop* m_HitStop; // 0x1768 (0x0008) - class USDMDataPropetyClass* m_HitStop_Property; // 0x1770 (0x0008) - class UGDSConditionCommand* m_ConditionCommand; // 0x1778 (0x0008) - class USDMDataPropetyClass* m_ConditionCommand_Property; // 0x1780 (0x0008) - class UGDSBattleConditionCommand* m_BattleConditionCommand; // 0x1788 (0x0008) - class USDMDataPropetyClass* m_BattleConditionCommand_Property; // 0x1790 (0x0008) - class UGDSPickPointGameConditionCommand* m_PickPointGameConditionCommand; // 0x1798 (0x0008) - class USDMDataPropetyClass* m_PickPointGameConditionCommand_Property; // 0x17A0 (0x0008) - class UGDSGlobalBitFlag* m_GlobalBitFlag; // 0x17A8 (0x0008) - class USDMDataPropetyClass* m_GlobalBitFlag_Property; // 0x17B0 (0x0008) - class UGDSGlobalByteFlag* m_GlobalByteFlag; // 0x17B8 (0x0008) - class USDMDataPropetyClass* m_GlobalByteFlag_Property; // 0x17C0 (0x0008) - class UGDSGlobalSyncBitFlag* m_GlobalSyncBitFlag; // 0x17C8 (0x0008) - class USDMDataPropetyClass* m_GlobalSyncBitFlag_Property; // 0x17D0 (0x0008) - class UGDSGlobalSyncByteFlag* m_GlobalSyncByteFlag; // 0x17D8 (0x0008) - class USDMDataPropetyClass* m_GlobalSyncByteFlag_Property; // 0x17E0 (0x0008) - class UGDSGlobalTBoxRepopFlag* m_GlobalTBoxRepopFlag; // 0x17E8 (0x0008) - class USDMDataPropetyClass* m_GlobalTBoxRepopFlag_Property; // 0x17F0 (0x0008) - class UGDSDebugInputCommandGroupPreset* m_DebugInputCommandGroupPreset; // 0x17F8 (0x0008) - class USDMDataPropetyClass* m_DebugInputCommandGroupPreset_Property; // 0x1800 (0x0008) - class UGDSDebugInputCommandGroup* m_DebugInputCommandGroup; // 0x1808 (0x0008) - class USDMDataPropetyClass* m_DebugInputCommandGroup_Property; // 0x1810 (0x0008) - class UGDSDebugInputCommand* m_DebugInputCommand; // 0x1818 (0x0008) - class USDMDataPropetyClass* m_DebugInputCommand_Property; // 0x1820 (0x0008) - class UGDSDebugMultipleInput* m_DebugMultipleInput; // 0x1828 (0x0008) - class USDMDataPropetyClass* m_DebugMultipleInput_Property; // 0x1830 (0x0008) - class UGDSInputCommandGroupPreset* m_InputCommandGroupPreset; // 0x1838 (0x0008) - class USDMDataPropetyClass* m_InputCommandGroupPreset_Property; // 0x1840 (0x0008) - class UGDSInputCommandGroup* m_InputCommandGroup; // 0x1848 (0x0008) - class USDMDataPropetyClass* m_InputCommandGroup_Property; // 0x1850 (0x0008) - class UGDSInputCommand* m_InputCommand; // 0x1858 (0x0008) - class USDMDataPropetyClass* m_InputCommand_Property; // 0x1860 (0x0008) - class UGDSMultipleInput* m_MultipleInput; // 0x1868 (0x0008) - class USDMDataPropetyClass* m_MultipleInput_Property; // 0x1870 (0x0008) - class UGDSEffectData* m_EffectData; // 0x1878 (0x0008) - class USDMDataPropetyClass* m_EffectData_Property; // 0x1880 (0x0008) - class UGDSEffectLoadGroup* m_EffectLoadGroup; // 0x1888 (0x0008) - class USDMDataPropetyClass* m_EffectLoadGroup_Property; // 0x1890 (0x0008) - class UGDSChrTriggerEff* m_chrTriggerEff; // 0x1898 (0x0008) - class USDMDataPropetyClass* m_ChrTriggerEff_Property; // 0x18A0 (0x0008) - class UGDSChrTriggerEffChrGroup* m_ChrTriggerEffChrGroup; // 0x18A8 (0x0008) - class USDMDataPropetyClass* m_ChrTriggerEffChrGroup_Property; // 0x18B0 (0x0008) - class UGDSBattleCommandObjectEffect* m_BattleCommandObjectEffect; // 0x18B8 (0x0008) - class USDMDataPropetyClass* m_BattleCommandObjectEffect_Property; // 0x18C0 (0x0008) - class UGDSBattleCommandEffect* m_BattleCommandEffect; // 0x18C8 (0x0008) - class USDMDataPropetyClass* m_BattleCommandEffect_Property; // 0x18D0 (0x0008) - class UGDSDebugViewEffectData* m_DebugViewEffectData; // 0x18D8 (0x0008) - class USDMDataPropetyClass* m_DebugViewEffectData_Property; // 0x18E0 (0x0008) - class UGDSDebugViewEffectGroupData* m_DebugViewEffectGroupData; // 0x18E8 (0x0008) - class USDMDataPropetyClass* m_DebugViewEffectGroupData_Property; // 0x18F0 (0x0008) - class UGDSDebugViewCharaData* m_DebugViewCharaData; // 0x18F8 (0x0008) - class USDMDataPropetyClass* m_DebugViewCharaData_Property; // 0x1900 (0x0008) - class UGDSDebugViewCharaGroupData* m_DebugViewCharaGroupData; // 0x1908 (0x0008) - class USDMDataPropetyClass* m_DebugViewCharaGroupData_Property; // 0x1910 (0x0008) - class UGDSMovieData* m_MovieData; // 0x1918 (0x0008) - class USDMDataPropetyClass* m_MovieData_Property; // 0x1920 (0x0008) - class UGDSCutEventEnvData* m_CutEventEnvData; // 0x1928 (0x0008) - class USDMDataPropetyClass* m_CutEventEnvData_Property; // 0x1930 (0x0008) - class UGDSCommonSequence* m_CommonSequence; // 0x1938 (0x0008) - class USDMDataPropetyClass* m_CommonSequence_Property; // 0x1940 (0x0008) - class UGDSScriptEvent* m_ScriptEvent; // 0x1948 (0x0008) - class USDMDataPropetyClass* m_ScriptEvent_Property; // 0x1950 (0x0008) - class UGDSEventGlobalParam* m_EventGlobalParam; // 0x1958 (0x0008) - class USDMDataPropetyClass* m_EventGlobalParam_Property; // 0x1960 (0x0008) - class UGDSEventValidConditionConfig* m_EventValidConditionConfig; // 0x1968 (0x0008) - class USDMDataPropetyClass* m_EventValidConditionConfig_Property; // 0x1970 (0x0008) - class UGDSEventSoundCommand* m_EventSoundCommand; // 0x1978 (0x0008) - class USDMDataPropetyClass* m_EventSoundCommand_Property; // 0x1980 (0x0008) - class UGDSEventSound* m_EventSound; // 0x1988 (0x0008) - class USDMDataPropetyClass* m_EventSound_Property; // 0x1990 (0x0008) - class UGDSMapData* m_MapData; // 0x1998 (0x0008) - class USDMDataPropetyClass* m_MapData_Property; // 0x19A0 (0x0008) - class UGDSWorldMapData* m_WorldMapData; // 0x19A8 (0x0008) - class USDMDataPropetyClass* m_WorldMapData_Property; // 0x19B0 (0x0008) - class UGDSWorldMapTransitionData* m_WorldMapTransitionData; // 0x19B8 (0x0008) - class USDMDataPropetyClass* m_WorldMapTransitionData_Property; // 0x19C0 (0x0008) - class UGDSHugeMapData* m_HugeMapData; // 0x19C8 (0x0008) - class USDMDataPropetyClass* m_HugeMapData_Property; // 0x19D0 (0x0008) - class UGDSMapMenuDungeonData* m_MapMenuDungeonData; // 0x19D8 (0x0008) - class USDMDataPropetyClass* m_MapMenuDungeonData_Property; // 0x19E0 (0x0008) - class UGDSCommonSubLevel* m_CommonSubLevel; // 0x19E8 (0x0008) - class USDMDataPropetyClass* m_CommonSubLevel_Property; // 0x19F0 (0x0008) - class UGDSCommonSubLevelLoadGroup* m_CommonSubLevelLoadGroup; // 0x19F8 (0x0008) - class USDMDataPropetyClass* m_CommonSubLevelLoadGroup_Property; // 0x1A00 (0x0008) - class UGDSMapRoute* m_MapRoute; // 0x1A08 (0x0008) - class USDMDataPropetyClass* m_MapRoute_Property; // 0x1A10 (0x0008) - class UGDSMapSubLevel* m_MapSubLevel; // 0x1A18 (0x0008) - class USDMDataPropetyClass* m_MapSubLevel_Property; // 0x1A20 (0x0008) - class UGDSMapDataLayer* m_MapDataLayer; // 0x1A28 (0x0008) - class USDMDataPropetyClass* m_MapDataLayer_Property; // 0x1A30 (0x0008) - class UGDSMapMinimap* m_mapMiniMap; // 0x1A38 (0x0008) - class USDMDataPropetyClass* m_MapMinimap_Property; // 0x1A40 (0x0008) - class UGDSMapFuncPoint* m_MapFuncPoint; // 0x1A48 (0x0008) - class USDMDataPropetyClass* m_MapFuncPoint_Property; // 0x1A50 (0x0008) - class UGDSMapClimateSetting* m_MapClimateSetting; // 0x1A58 (0x0008) - class USDMDataPropetyClass* m_MapClimateSetting_Property; // 0x1A60 (0x0008) - class UGDSTBoxPlacement* m_TBoxPlacement; // 0x1A68 (0x0008) - class USDMDataPropetyClass* m_TBoxPlacement_Property; // 0x1A70 (0x0008) - class UGDSSoundData* m_SoundData; // 0x1A78 (0x0008) - class USDMDataPropetyClass* m_SoundData_Property; // 0x1A80 (0x0008) - class UGDSSoundEreaData* m_SoundEreaData; // 0x1A88 (0x0008) - class USDMDataPropetyClass* m_SoundEreaData_Property; // 0x1A90 (0x0008) - class UGDSMenuCreateData* m_MenuCreateData; // 0x1A98 (0x0008) - class USDMDataPropetyClass* m_MenuCreateData_Property; // 0x1AA0 (0x0008) - class UGDSMenuText* m_MenuText; // 0x1AA8 (0x0008) - class USDMDataPropetyClass* m_MenuText_Property; // 0x1AB0 (0x0008) - class UGDSMenuButtonGuideTextData* m_MenuButtonGuideTextData; // 0x1AB8 (0x0008) - class USDMDataPropetyClass* m_MenuButtonGuideTextData_Property; // 0x1AC0 (0x0008) - class UGDSTalkMenuTypeSetting* m_TalkMenuType; // 0x1AC8 (0x0008) - class USDMDataPropetyClass* m_TalkMenuType_Property; // 0x1AD0 (0x0008) - class UGDSCharaText_Noun* m_CharaText_Noun; // 0x1AD8 (0x0008) - class USDMDataPropetyClass* m_CharaText_Noun_Property; // 0x1AE0 (0x0008) - class UGDSCharaData* m_CharaData; // 0x1AE8 (0x0008) - class USDMDataPropetyClass* m_CharaData_Property; // 0x1AF0 (0x0008) - class UGDSCharaSpeed* m_CharaSpeed; // 0x1AF8 (0x0008) - class USDMDataPropetyClass* m_CharaSpeed_Property; // 0x1B00 (0x0008) - class UGDSCharaParameter* m_CharaParameter; // 0x1B08 (0x0008) - class USDMDataPropetyClass* m_CharaParameter_Property; // 0x1B10 (0x0008) - class UGDSCharaParameterEnemy* m_CharaParameterEnemy; // 0x1B18 (0x0008) - class USDMDataPropetyClass* m_CharaParameterEnemy_Property; // 0x1B20 (0x0008) - class UGDSCharaModelData* m_CharaModelData; // 0x1B28 (0x0008) - class USDMDataPropetyClass* m_CharaModelData_Property; // 0x1B30 (0x0008) - class UGDSCharaModelMotionData* m_CharaModelMotionData; // 0x1B38 (0x0008) - class USDMDataPropetyClass* m_CharaModelMotionData_Property; // 0x1B40 (0x0008) - class UGDSCharaPartsPosition* m_CharaPartsPosition; // 0x1B48 (0x0008) - class USDMDataPropetyClass* m_CharaPartsPosition_Property; // 0x1B50 (0x0008) - class UGDSCharaPartsParameter* m_CharaPartsParameter; // 0x1B58 (0x0008) - class USDMDataPropetyClass* m_CharaPartsParameter_Property; // 0x1B60 (0x0008) - class UGDSCharaMontage* m_CharaMontage; // 0x1B68 (0x0008) - class USDMDataPropetyClass* m_CharaMontage_Property; // 0x1B70 (0x0008) - class UGDSMontageLoadGroup* m_MontageLoadGroup; // 0x1B78 (0x0008) - class USDMDataPropetyClass* m_MontageLoadGroup_Property; // 0x1B80 (0x0008) - class UGDSAttachModel* m_AttachModel; // 0x1B88 (0x0008) - class USDMDataPropetyClass* m_AttachModel_Property; // 0x1B90 (0x0008) - class UGDSBehaviorTreeData* m_BehaviorTreeData; // 0x1B98 (0x0008) - class USDMDataPropetyClass* m_BehaviorTreeData_Property; // 0x1BA0 (0x0008) - class UGDSMobCharaColorData* m_MobCharaColorData; // 0x1BA8 (0x0008) - class USDMDataPropetyClass* m_MobCharaColorData_Property; // 0x1BB0 (0x0008) - class UGDSMobCharaColorConvert* m_MobCharaColorConvert; // 0x1BB8 (0x0008) - class USDMDataPropetyClass* m_MobCharaColorConvert_Property; // 0x1BC0 (0x0008) - class UGDSMobCharaColorPresetGroup* m_MobCharaColorPresetGroup; // 0x1BC8 (0x0008) - class USDMDataPropetyClass* m_MobCharaColorPresetGroup_Property; // 0x1BD0 (0x0008) - class UGDSMobCharaPartsSetting* m_MobCharaPartsSetting; // 0x1BD8 (0x0008) - class USDMDataPropetyClass* m_MobCharaPartsSetting_Property; // 0x1BE0 (0x0008) - class UGDSMobCharaFacePartsData* m_MobCharaFacePartsData; // 0x1BE8 (0x0008) - class USDMDataPropetyClass* m_MobCharaFacePartsData_Property; // 0x1BF0 (0x0008) - class UGDSMobCharaBodyPartsData* m_MobCharaBodyPartsData; // 0x1BF8 (0x0008) - class USDMDataPropetyClass* m_MobCharaBodyPartsData_Property; // 0x1C00 (0x0008) - class UGDSMobCharaHairPartsData* m_MobCharaHairPartsData; // 0x1C08 (0x0008) - class USDMDataPropetyClass* m_MobCharaHairPartsData_Property; // 0x1C10 (0x0008) - class UGDSMobCharaFacePartsConvertData* m_MobCharaFacePartsConvertData; // 0x1C18 (0x0008) - class USDMDataPropetyClass* m_MobCharaFacePartsConvertData_Property; // 0x1C20 (0x0008) - class UGDSMobCharaBodyPartsConvertData* m_MobCharaBodyPartsConvertData; // 0x1C28 (0x0008) - class USDMDataPropetyClass* m_MobCharaBodyPartsConvertData_Property; // 0x1C30 (0x0008) - class UGDSMobCharaHairPartsConvertData* m_MobCharaHairPartsConvertData; // 0x1C38 (0x0008) - class USDMDataPropetyClass* m_MobCharaHairPartsConvertData_Property; // 0x1C40 (0x0008) - class UGDSMobCharaFaceGroup* m_MobCharaFaceGroup; // 0x1C48 (0x0008) - class USDMDataPropetyClass* m_MobCharaFaceGroup_Property; // 0x1C50 (0x0008) - class UGDSMobCharaBodyGroup* m_MobCharaBodyGroup; // 0x1C58 (0x0008) - class USDMDataPropetyClass* m_MobCharaBodyGroup_Property; // 0x1C60 (0x0008) - class UGDSMobCharaHairGroup* m_MobCharaHairGroup; // 0x1C68 (0x0008) - class USDMDataPropetyClass* m_MobCharaHairGroup_Property; // 0x1C70 (0x0008) - class UGDSItemRareSetting* m_ItemRareSetting; // 0x1C78 (0x0008) - class USDMDataPropetyClass* m_ItemRareSetting_Property; // 0x1C80 (0x0008) - class UGDSNPCSetting* m_npcSetting; // 0x1C88 (0x0008) - class USDMDataPropetyClass* m_NPCSetting_Property; // 0x1C90 (0x0008) - class UGDSNPCTalk* m_NPCTalk; // 0x1C98 (0x0008) - class USDMDataPropetyClass* m_NPCTalk_Property; // 0x1CA0 (0x0008) - class UGDSNPCTalkText* m_NPCTalkText; // 0x1CA8 (0x0008) - class USDMDataPropetyClass* m_NPCTalkText_Property; // 0x1CB0 (0x0008) - class UGDSEventCommand* m_EventCommand; // 0x1CB8 (0x0008) - class USDMDataPropetyClass* m_EventCommand_Property; // 0x1CC0 (0x0008) - class UGDSBattleCommand* m_BattleCommand; // 0x1CC8 (0x0008) - class USDMDataPropetyClass* m_BattleCommand_Property; // 0x1CD0 (0x0008) - class UGDSBattleCommandObject* m_BattleCommandObject; // 0x1CD8 (0x0008) - class USDMDataPropetyClass* m_BattleCommandObject_Property; // 0x1CE0 (0x0008) - class UGDSBattleCommandStEffData* m_BattleCommandStEffData; // 0x1CE8 (0x0008) - class USDMDataPropetyClass* m_BattleCommandStEffData_Property; // 0x1CF0 (0x0008) - class UGDSBattleStEffData* m_BattleStEffData; // 0x1CF8 (0x0008) - class USDMDataPropetyClass* m_BattleStEffData_Property; // 0x1D00 (0x0008) - class UGDSBattleAddStatus* m_BattleAddStatus; // 0x1D08 (0x0008) - class USDMDataPropetyClass* m_BattleAddStatus_Property; // 0x1D10 (0x0008) - class UGDSBattleAddStatusEffect* m_BattleAddStatusEffect; // 0x1D18 (0x0008) - class USDMDataPropetyClass* m_BattleAddStatusEffect_Property; // 0x1D20 (0x0008) - class UGDSBattleAddStatusDisplayInfo* m_BattleAddStatusDisplayInfo; // 0x1D28 (0x0008) - class USDMDataPropetyClass* m_BattleAddStatusDisplayInfo_Property; // 0x1D30 (0x0008) - class UGDSBattleAddStatusResist* m_BattleAddStatusResist; // 0x1D38 (0x0008) - class USDMDataPropetyClass* m_BattleAddStatusResist_Property; // 0x1D40 (0x0008) - class UGDSBattleAddStatusTypeToResistType* m_BattleAddStatusTypeToResistType; // 0x1D48 (0x0008) - class USDMDataPropetyClass* m_BattleAddStatusTypeToResistType_Property; // 0x1D50 (0x0008) - class UGDSBattleModelObjectLoadGroup* m_BattleModelObjectLoadGroup; // 0x1D58 (0x0008) - class USDMDataPropetyClass* m_BattleModelObjectLoadGroup_Property; // 0x1D60 (0x0008) - class UGDSKnockBackSetting* m_KnockBackSetting; // 0x1D68 (0x0008) - class USDMDataPropetyClass* m_KnockBackSetting_Property; // 0x1D70 (0x0008) - class UGDSKnockoutMenuSetting* m_KnockoutMenuSetting; // 0x1D78 (0x0008) - class USDMDataPropetyClass* m_KnockoutMenuSetting_Property; // 0x1D80 (0x0008) - class UGDSCameraShake* m_CameraShake; // 0x1D88 (0x0008) - class USDMDataPropetyClass* m_CameraShake_Property; // 0x1D90 (0x0008) - class UGDSPickUpCameraDef* m_PickUpCameraDef; // 0x1D98 (0x0008) - class USDMDataPropetyClass* m_PickUpCameraDef_Property; // 0x1DA0 (0x0008) - class UGDSMenuIconTexture* m_MenuIcon; // 0x1DA8 (0x0008) - class USDMDataPropetyClass* m_MenuIcon_Property; // 0x1DB0 (0x0008) - class UGDSEventMenuTexture* m_EventMenuTexture; // 0x1DB8 (0x0008) - class USDMDataPropetyClass* m_EventMenuTexture_Property; // 0x1DC0 (0x0008) - class UGDSStatusEffectData* m_StatusEffectData; // 0x1DC8 (0x0008) - class USDMDataPropetyClass* m_StatusEffectData_Property; // 0x1DD0 (0x0008) - class UGDSStatusEffectLoadGroup* m_StatusEffectLoadGroup; // 0x1DD8 (0x0008) - class USDMDataPropetyClass* m_StatusEffectLoadGroup_Property; // 0x1DE0 (0x0008) - class UGDSStatusEffectMaterialData* m_StatusEffectMaterialData; // 0x1DE8 (0x0008) - class USDMDataPropetyClass* m_StatusEffectMaterialData_Property; // 0x1DF0 (0x0008) - class UGDSWeatherTableSetting* m_WeatherTableSetting; // 0x1DF8 (0x0008) - class USDMDataPropetyClass* m_WeatherTableSetting_Property; // 0x1E00 (0x0008) - class UGDSStoneTabletData* m_StoneTabletData; // 0x1E08 (0x0008) - class USDMDataPropetyClass* m_StoneTabletData_Property; // 0x1E10 (0x0008) - class UGDSStoneTabletRecipeLotData* m_StoneTabletRecipeLotData; // 0x1E18 (0x0008) - class USDMDataPropetyClass* m_StoneTabletRecipeLotData_Property; // 0x1E20 (0x0008) - class UGDSStoneTabletItemLotData* m_StoneTabletItemLotData; // 0x1E28 (0x0008) - class USDMDataPropetyClass* m_StoneTabletItemLotData_Property; // 0x1E30 (0x0008) - class UGDSQuestTrigger* m_QuestTrigger; // 0x1E38 (0x0008) - class USDMDataPropetyClass* m_QuestTrigger_Property; // 0x1E40 (0x0008) - class UGDSQuestTitleText* m_QuestTitleText; // 0x1E48 (0x0008) - class USDMDataPropetyClass* m_QuestTitleText_Property; // 0x1E50 (0x0008) - class UGDSQuestDetailText* m_QuestDetailText; // 0x1E58 (0x0008) - class USDMDataPropetyClass* m_QuestDetailText_Property; // 0x1E60 (0x0008) - class UGDSQuestPurposeText* m_QuestPurposeText; // 0x1E68 (0x0008) - class USDMDataPropetyClass* m_QuestPurposeText_Property; // 0x1E70 (0x0008) - class UGDSQuestPurposePoint* m_QuestPurposePoint; // 0x1E78 (0x0008) - class USDMDataPropetyClass* m_QuestPurposePoint_Property; // 0x1E80 (0x0008) - class UGDSQuestItemPlacement* m_QuestItemPlacement; // 0x1E88 (0x0008) - class USDMDataPropetyClass* m_QuestItemPlacement_Property; // 0x1E90 (0x0008) - class UGDSCommonTrigger* m_CommonTrigger; // 0x1E98 (0x0008) - class USDMDataPropetyClass* m_CommonTrigger_Property; // 0x1EA0 (0x0008) - class UGDSLimitConfigGroupData* m_LimitConfigGroupData; // 0x1EA8 (0x0008) - class USDMDataPropetyClass* m_LimitConfigGroupData_Property; // 0x1EB0 (0x0008) - class UGDSLimit* m_Limit; // 0x1EB8 (0x0008) - class USDMDataPropetyClass* m_Limit_Property; // 0x1EC0 (0x0008) - class UGDSEventText* m_EventText; // 0x1EC8 (0x0008) - class USDMDataPropetyClass* m_EventText_Property; // 0x1ED0 (0x0008) - class UGDSHelpList* m_HelpList; // 0x1ED8 (0x0008) - class USDMDataPropetyClass* m_HelpList_Property; // 0x1EE0 (0x0008) - class UGDSHelpText* m_HelpText; // 0x1EE8 (0x0008) - class USDMDataPropetyClass* m_HelpText_Property; // 0x1EF0 (0x0008) - class UGDSHelpFlag* m_HelpFlag; // 0x1EF8 (0x0008) - class USDMDataPropetyClass* m_HelpFlag_Property; // 0x1F00 (0x0008) - class UGDSOpenHelpMenuData* m_OpenHelpMenuData; // 0x1F08 (0x0008) - class USDMDataPropetyClass* m_OpenHelpMenuData_Property; // 0x1F10 (0x0008) - class UGDSBattleAiExeCondition* m_BattleAiExeCondition; // 0x1F18 (0x0008) - class USDMDataPropetyClass* m_BattleAiExeCondition_Property; // 0x1F20 (0x0008) - class UGDSBattleMoveAiQuery* m_BattleMoveAiQuery; // 0x1F28 (0x0008) - class USDMDataPropetyClass* m_BattleMoveAiQuery_Property; // 0x1F30 (0x0008) - class UGDSBattleMoveAi* m_BattleMoveAi; // 0x1F38 (0x0008) - class USDMDataPropetyClass* m_BattleMoveAi_Property; // 0x1F40 (0x0008) - class UGDSBattleCharaAi* m_BattleCharaAi; // 0x1F48 (0x0008) - class USDMDataPropetyClass* m_BattleCharaAi_Property; // 0x1F50 (0x0008) - class UGDSBattleCharaAiPhase* m_BattleCharaAiPhase; // 0x1F58 (0x0008) - class USDMDataPropetyClass* m_BattleCharaAiPhase_Property; // 0x1F60 (0x0008) - class UGDSEffectDispatch* m_EffectDispatch; // 0x1F68 (0x0008) - class USDMDataPropetyClass* m_EffectDispatch_Property; // 0x1F70 (0x0008) - class UGDSBulletData* m_BulletData; // 0x1F78 (0x0008) - class USDMDataPropetyClass* m_BulletData_Property; // 0x1F80 (0x0008) - class UGDSBulletEffect* m_BulletEffect; // 0x1F88 (0x0008) - class USDMDataPropetyClass* m_BulletEffect_Property; // 0x1F90 (0x0008) - class UGDSDefineTagToFolder* m_DefineTagToFolder; // 0x1F98 (0x0008) - class USDMDataPropetyClass* m_DefineTagToFolder_Property; // 0x1FA0 (0x0008) - class UGDSBattleReaction* m_BattleReaction; // 0x1FA8 (0x0008) - class USDMDataPropetyClass* m_BattleReaction_Property; // 0x1FB0 (0x0008) - class UGDSCharaModelIconSetting* m_CharaModelIconSetting; // 0x1FB8 (0x0008) - class USDMDataPropetyClass* m_CharaModelIconSetting_Property; // 0x1FC0 (0x0008) - class UGDSCharaBattleEvent* m_CharaBattleEvent; // 0x1FC8 (0x0008) - class USDMDataPropetyClass* m_CharaBattleEvent_Property; // 0x1FD0 (0x0008) - class UGDSBattleCommandEventType* m_BattleCommandEventType; // 0x1FD8 (0x0008) - class USDMDataPropetyClass* m_BattleCommandEventType_Property; // 0x1FE0 (0x0008) - class UGDSBattleHitCollision* m_BattleHitCollision; // 0x1FE8 (0x0008) - class USDMDataPropetyClass* m_BattleHitCollision_Property; // 0x1FF0 (0x0008) - class UGDSChrThingEffectLoad* m_ChrThingEffectLoad; // 0x1FF8 (0x0008) - class USDMDataPropetyClass* m_ChrThingEffectLoad_Property; // 0x2000 (0x0008) - class UGDSFontStyleSetting* m_FontStyleSetting; // 0x2008 (0x0008) - class USDMDataPropetyClass* m_FontStyleSetting_Property; // 0x2010 (0x0008) - class UGDSFontStyleOverwriteSetting* m_FontStyleOverwriteSetting; // 0x2018 (0x0008) - class USDMDataPropetyClass* m_FontStyleOverwriteSetting_Property; // 0x2020 (0x0008) - class UGDSSystemText* m_SystemText; // 0x2028 (0x0008) - class USDMDataPropetyClass* m_SystemText_Property; // 0x2030 (0x0008) - class UGDSSystemText_Noun* m_SystemText_Noun; // 0x2038 (0x0008) - class USDMDataPropetyClass* m_SystemText_Noun_Property; // 0x2040 (0x0008) - class UGDSSituationTalkSetting* m_SituationTalkSetting; // 0x2048 (0x0008) - class USDMDataPropetyClass* m_SituationTalkSetting_Property; // 0x2050 (0x0008) - class UGDSSituationTalkText* m_SituationTalkText; // 0x2058 (0x0008) - class USDMDataPropetyClass* m_SituationTalkText_Property; // 0x2060 (0x0008) - class UGDSNGWordText* m_NGWordText; // 0x2068 (0x0008) - class USDMDataPropetyClass* m_NGWordText_Property; // 0x2070 (0x0008) - class UGDSTalkSelectConfig* m_TalkSelectConfig; // 0x2078 (0x0008) - class USDMDataPropetyClass* m_TalkSelectConfig_Property; // 0x2080 (0x0008) - class UGDSBgmData* m_BgmData; // 0x2088 (0x0008) - class USDMDataPropetyClass* m_BgmData_Property; // 0x2090 (0x0008) - class UGDSMapBgmData* m_MapBgmData; // 0x2098 (0x0008) - class USDMDataPropetyClass* m_MapBgmData_Property; // 0x20A0 (0x0008) - class UGDSMapEnvironmentSoundData* m_MapEnvironmentSoundData; // 0x20A8 (0x0008) - class USDMDataPropetyClass* m_MapEnvironmentSoundData_Property; // 0x20B0 (0x0008) - class UGDSAisacControlList* m_AisacControlList; // 0x20B8 (0x0008) - class USDMDataPropetyClass* m_AisacControlList_Property; // 0x20C0 (0x0008) - class UGDSEffectSeData* m_EffectSeData; // 0x20C8 (0x0008) - class USDMDataPropetyClass* m_EffectSeData_Property; // 0x20D0 (0x0008) - class UGDSSeData* m_SeData; // 0x20D8 (0x0008) - class USDMDataPropetyClass* m_SeData_Property; // 0x20E0 (0x0008) - class UGDSEffectAnimType* m_EffectAnimType; // 0x20E8 (0x0008) - class USDMDataPropetyClass* m_EffectAnimType_Property; // 0x20F0 (0x0008) - class UGDSBattleBgmData* m_BattleBgmData; // 0x20F8 (0x0008) - class USDMDataPropetyClass* m_BattleBgmData_Property; // 0x2100 (0x0008) - class UGDSNumPrimitiveStyleSetting* m_NumPrimitiveStyleSetting; // 0x2108 (0x0008) - class USDMDataPropetyClass* m_NumPrimitiveStyleSetting_Property; // 0x2110 (0x0008) - class UGDSEffScaleKindChrGroup* m_EffScaleKindChrGroup; // 0x2118 (0x0008) - class USDMDataPropetyClass* m_EffScaleKindChrGroup_Property; // 0x2120 (0x0008) - class UGDSDissolveEffectData* m_DissolveEffectData; // 0x2128 (0x0008) - class USDMDataPropetyClass* m_DissolveEffectData_Property; // 0x2130 (0x0008) - class UGDSDissolveEffectMaterialData* m_DissolveEffectMaterialData; // 0x2138 (0x0008) - class USDMDataPropetyClass* m_DissolveEffectMaterialData_Property; // 0x2140 (0x0008) - class UGDSDissolveEffectLoadGroup* m_DissolveEffectLoadGroup; // 0x2148 (0x0008) - class USDMDataPropetyClass* m_DissolveEffectLoadGroup_Property; // 0x2150 (0x0008) - class UGDSDissolveEffectPreset* m_DissolveEffectPreset; // 0x2158 (0x0008) - class USDMDataPropetyClass* m_DissolveEffectPreset_Property; // 0x2160 (0x0008) - class UGDSVibrationParamPaths* m_VibrationParamPaths; // 0x2168 (0x0008) - class USDMDataPropetyClass* m_VibrationParamPaths_Property; // 0x2170 (0x0008) - class UGDSSwitchHDVibrationData* m_SwitchHDVibrationData; // 0x2178 (0x0008) - class USDMDataPropetyClass* m_SwitchHDVibrationData_Property; // 0x2180 (0x0008) - class UGDSPS5VibrationData* m_PS5VibrationData; // 0x2188 (0x0008) - class USDMDataPropetyClass* m_PS5VibrationData_Property; // 0x2190 (0x0008) - class UGDSBattleCommandNameNoun* m_BattleCommandNameNoun; // 0x2198 (0x0008) - class USDMDataPropetyClass* m_BattleCommandNameNoun_Property; // 0x21A0 (0x0008) - class UGDSFootSeData* m_FootSeData; // 0x21A8 (0x0008) - class USDMDataPropetyClass* m_FootSeData_Property; // 0x21B0 (0x0008) - class UGDSGroundTypeEffect* m_GroundTypeEffect; // 0x21B8 (0x0008) - class USDMDataPropetyClass* m_GroundTypeEffect_Property; // 0x21C0 (0x0008) - class UGDSInputGaijiConfig* m_InputGaijiConfig; // 0x21C8 (0x0008) - class USDMDataPropetyClass* m_InputGaijiConfig_Property; // 0x21D0 (0x0008) - class UGDSInputCommandGaijiConfig* m_InputCommandGaijiConfig; // 0x21D8 (0x0008) - class USDMDataPropetyClass* m_InputCommandGaijiConfig_Property; // 0x21E0 (0x0008) - class UGDSInputCommandGaijiChangeConfig* m_InputCommandGaijiChangeConfig; // 0x21E8 (0x0008) - class USDMDataPropetyClass* m_InputCommandGaijiChangeConfig_Property; // 0x21F0 (0x0008) - class UGDSKeyboardMouseInputCommandGaijiConfig* m_KeyboardMouseInputCommandGaijiConfig; // 0x21F8 (0x0008) - class USDMDataPropetyClass* m_KeyboardMouseInputCommandGaijiConfig_Property; // 0x2200 (0x0008) - class UGDSKeyboardMouseGuideData* m_KeyboardMouseGuideData; // 0x2208 (0x0008) - class USDMDataPropetyClass* m_KeyboardMouseGuideData_Property; // 0x2210 (0x0008) - class UGDSEventPictureOpenCloseType* m_EventPictureOpenCloseType; // 0x2218 (0x0008) - class USDMDataPropetyClass* m_EventPictureOpenCloseType_Property; // 0x2220 (0x0008) - class UGDSFontColorData* m_FontColorData; // 0x2228 (0x0008) - class USDMDataPropetyClass* m_FontColorData_Property; // 0x2230 (0x0008) - class UGDSBattleCommandDescText* m_BattleCommandDescText; // 0x2238 (0x0008) - class USDMDataPropetyClass* m_BattleCommandDescText_Property; // 0x2240 (0x0008) - class UGDSTextReplaceTag* m_TextReplaceTag; // 0x2248 (0x0008) - class USDMDataPropetyClass* m_TextReplaceTag_Property; // 0x2250 (0x0008) - class UGDSCharaSeTriggerConfig* m_CharaSeTriggerConfig; // 0x2258 (0x0008) - class USDMDataPropetyClass* m_CharaSeTriggerConfig_Property; // 0x2260 (0x0008) - class UGDSAtlasAssetPathData* m_AtlasAssetPathData; // 0x2268 (0x0008) - class USDMDataPropetyClass* m_AtlasAssetPathData_Property; // 0x2270 (0x0008) - class UGDSPickDestroyMinigameData* m_PickDestroyMinigameData; // 0x2278 (0x0008) - class USDMDataPropetyClass* m_PickDestroyMinigameData_Property; // 0x2280 (0x0008) - class UGDSVegetableForFieldData* m_VegetableForFieldData; // 0x2288 (0x0008) - class USDMDataPropetyClass* m_VegetableForFieldData_Property; // 0x2290 (0x0008) - class UGDSPlantDungeonParameterSyncLimit* m_PlantDungeonParameterSyncLimit; // 0x2298 (0x0008) - class USDMDataPropetyClass* m_PlantDungeonParameterSyncLimit_Property; // 0x22A0 (0x0008) - class UGDSNoticesData* m_NoticesData; // 0x22A8 (0x0008) - class USDMDataPropetyClass* m_NoticesData_Property; // 0x22B0 (0x0008) - class UGDSNoticesText* m_NoticesText; // 0x22B8 (0x0008) - class USDMDataPropetyClass* m_NoticesText_Property; // 0x22C0 (0x0008) - class UGDSPhotoCharaFacePatternData* m_PhotoCharaFacePatternData; // 0x22C8 (0x0008) - class USDMDataPropetyClass* m_PhotoCharaFacePatternData_Property; // 0x22D0 (0x0008) - class UGDSPhotoCharaFormationData* m_PhotoCharaFormationData; // 0x22D8 (0x0008) - class USDMDataPropetyClass* m_PhotoCharaFormationData_Property; // 0x22E0 (0x0008) - class UGDSAlchemyMachineData* m_AlchemyMachineData; // 0x22E8 (0x0008) - class USDMDataPropetyClass* m_AlchemyMachineData_Property; // 0x22F0 (0x0008) - class UGDSAlchemyMachineModelData* m_AlchemyMachineModelData; // 0x22F8 (0x0008) - class USDMDataPropetyClass* m_AlchemyMachineModelData_Property; // 0x2300 (0x0008) - class UGDSAlchemyMachinePlacement* m_AlchemyMachinePlacement; // 0x2308 (0x0008) - class USDMDataPropetyClass* m_AlchemyMachinePlacement_Property; // 0x2310 (0x0008) - class UGDSAlchemyMachineLotData* m_AlchemyMachineLotData; // 0x2318 (0x0008) - class USDMDataPropetyClass* m_AlchemyMachineLotData_Property; // 0x2320 (0x0008) - class UGDSAlchemyMachineTalk* m_AlchemyMachineTalk; // 0x2328 (0x0008) - class USDMDataPropetyClass* m_AlchemyMachineTalk_Property; // 0x2330 (0x0008) - class UGDSRoguelikeTrigger* m_RoguelikeTrigger; // 0x2338 (0x0008) - class USDMDataPropetyClass* m_RoguelikeTrigger_Property; // 0x2340 (0x0008) - class UGDSRoguelikeArea* m_RoguelikeArea; // 0x2348 (0x0008) - class USDMDataPropetyClass* m_RoguelikeArea_Property; // 0x2350 (0x0008) - class UGDSRoguelikeAreaCategory* m_RoguelikeAreaCategory; // 0x2358 (0x0008) - class USDMDataPropetyClass* m_RoguelikeAreaCategory_Property; // 0x2360 (0x0008) - class UGDSRoguelikeAreaCondition* m_RoguelikeAreaCondition; // 0x2368 (0x0008) - class USDMDataPropetyClass* m_RoguelikeAreaCondition_Property; // 0x2370 (0x0008) - class UGDSRoguelikeAreaGimmick* m_RoguelikeAreaGimmick; // 0x2378 (0x0008) - class USDMDataPropetyClass* m_RoguelikeAreaGimmick_Property; // 0x2380 (0x0008) - class UGDSRoguelikeLevel* m_RoguelikeLevel; // 0x2388 (0x0008) - class USDMDataPropetyClass* m_RoguelikeLevel_Property; // 0x2390 (0x0008) - class UGDSTempRoguelikeBitFlag* m_TempRoguelikeBitFlag; // 0x2398 (0x0008) - class USDMDataPropetyClass* m_TempRoguelikeBitFlag_Property; // 0x23A0 (0x0008) - class UGDSTempRoguelikeByteFlag* m_TempRoguelikeByteFlag; // 0x23A8 (0x0008) - class USDMDataPropetyClass* m_TempRoguelikeByteFlag_Property; // 0x23B0 (0x0008) - class UGDSMapEnemyPlacementConfig* m_EncountEnemyConfig; // 0x23B8 (0x0008) - class USDMDataPropetyClass* m_EncountEnemyConfig_Property; // 0x23C0 (0x0008) - class UGDSEncountEnemySpawnTableData* m_EncountEnemySpawnTableData; // 0x23C8 (0x0008) - class USDMDataPropetyClass* m_EncountEnemySpawnTableData_Property; // 0x23D0 (0x0008) - class UGDSMapPickPoint* m_EncountPickPoint; // 0x23D8 (0x0008) - class USDMDataPropetyClass* m_EncountPickPoint_Property; // 0x23E0 (0x0008) - class UGDSEncountPickPointSpawnTableData* m_EncountPickPointSpawnTableData; // 0x23E8 (0x0008) - class USDMDataPropetyClass* m_EncountPickPointSpawnTableData_Property; // 0x23F0 (0x0008) - class UGDSEncountPlacement* m_MapEncountPlacement; // 0x23F8 (0x0008) - class USDMDataPropetyClass* m_MapEncountPlacement_Property; // 0x2400 (0x0008) - class UGDSLayoutPointGroup* m_MapLayoutPointGroup; // 0x2408 (0x0008) - class USDMDataPropetyClass* m_MapLayoutPointGroup_Property; // 0x2410 (0x0008) - class UGDSLayoutPoint* m_MapLayoutPoint; // 0x2418 (0x0008) - class USDMDataPropetyClass* m_MapLayoutPoint_Property; // 0x2420 (0x0008) - class UGDSRoguelikeQuestConfig* m_RoguelikeQuestConfig; // 0x2428 (0x0008) - class USDMDataPropetyClass* m_RoguelikeQuestConfig_Property; // 0x2430 (0x0008) - class UGDSRoguelikeShopRankData* m_RoguelikeShopRankData; // 0x2438 (0x0008) - class USDMDataPropetyClass* m_RoguelikeShopRankData_Property; // 0x2440 (0x0008) - class UGDSRoguelikeShopData* m_RoguelikeShopData; // 0x2448 (0x0008) - class USDMDataPropetyClass* m_RoguelikeShopData_Property; // 0x2450 (0x0008) - class UGDSRoguelikeClearRank* m_RoguelikeClearRank; // 0x2458 (0x0008) - class USDMDataPropetyClass* m_RoguelikeClearRank_Property; // 0x2460 (0x0008) - class UGDSRoguelikeAbilityListData* m_RoguelikeAbilityListData; // 0x2468 (0x0008) - class USDMDataPropetyClass* m_RoguelikeAbilityListData_Property; // 0x2470 (0x0008) - class UGDSSkillGroup* m_SkillGroup; // 0x2478 (0x0008) - class USDMDataPropetyClass* m_SkillGroup_Property; // 0x2480 (0x0008) - class UGDSRoguelikeEnemy* m_RoguelikeEnemy; // 0x2488 (0x0008) - class USDMDataPropetyClass* m_RoguelikeEnemy_Property; // 0x2490 (0x0008) - class UGDSRoguelikePickPoint* m_RoguelikePickPoint; // 0x2498 (0x0008) - class USDMDataPropetyClass* m_RoguelikePickPoint_Property; // 0x24A0 (0x0008) - class UGDSRoguelikeTBox* m_RoguelikeTBox; // 0x24A8 (0x0008) - class USDMDataPropetyClass* m_RoguelikeTBox_Property; // 0x24B0 (0x0008) - class UGDSRoguelikeSelectTBox* m_RoguelikeSelectTBox; // 0x24B8 (0x0008) - class USDMDataPropetyClass* m_RoguelikeSelectTBox_Property; // 0x24C0 (0x0008) - class UGDSRoguelikeInstantChara* m_RoguelikeInstantChara; // 0x24C8 (0x0008) - class USDMDataPropetyClass* m_RoguelikeInstantChara_Property; // 0x24D0 (0x0008) - class UGDSRoguelikeEnemyPlacementNum* m_RoguelikeEnemyPlacementNum; // 0x24D8 (0x0008) - class USDMDataPropetyClass* m_RoguelikeEnemyPlacementNum_Property; // 0x24E0 (0x0008) - class UGDSRoguelikePickPointPlacementNum* m_RoguelikePickPointPlacementNum; // 0x24E8 (0x0008) - class USDMDataPropetyClass* m_RoguelikePickPointPlacementNum_Property; // 0x24F0 (0x0008) - class UGDSRoguelikeTBoxPlacementNum* m_RoguelikeTBoxPlacementNum; // 0x24F8 (0x0008) - class USDMDataPropetyClass* m_RoguelikeTBoxPlacementNum_Property; // 0x2500 (0x0008) - class UGDSRoguelikeBoss* m_RoguelikeBoss; // 0x2508 (0x0008) - class USDMDataPropetyClass* m_RoguelikeBoss_Property; // 0x2510 (0x0008) - class UGDSRoguelikeEncountLevel* m_RoguelikeEncountLevel; // 0x2518 (0x0008) - class USDMDataPropetyClass* m_RoguelikeEncountLevel_Property; // 0x2520 (0x0008) - class UGDSExEquipItemData* m_ExEquipItemData; // 0x2528 (0x0008) - class USDMDataPropetyClass* m_ExEquipItemData_Property; // 0x2530 (0x0008) - class UGDSRoguelikeActiveEventTarget* m_RoguelikeActiveEventTarget; // 0x2538 (0x0008) - class USDMDataPropetyClass* m_RoguelikeActiveEventTarget_Property; // 0x2540 (0x0008) - class UGDSRoguelikeActiveEventTargetGroup* m_RoguelikeActiveEventTargetGroup; // 0x2548 (0x0008) - class USDMDataPropetyClass* m_RoguelikeActiveEventTargetGroup_Property; // 0x2550 (0x0008) - class UGDSRoguelikeActiveEventDonSettings* m_RoguelikeActiveEventDonSettings; // 0x2558 (0x0008) - class USDMDataPropetyClass* m_RoguelikeActiveEventDonSettings_Property; // 0x2560 (0x0008) - class UGDSRoguelikeDreamyReward* m_RoguelikeDreamyReward; // 0x2568 (0x0008) - class USDMDataPropetyClass* m_RoguelikeDreamyReward_Property; // 0x2570 (0x0008) - class UGDSRoguelikePreset* m_RoguelikePreset; // 0x2578 (0x0008) - class USDMDataPropetyClass* m_RoguelikePreset_Property; // 0x2580 (0x0008) - class UGDSRoguelikeText* m_RoguelikeText; // 0x2588 (0x0008) - class USDMDataPropetyClass* m_RoguelikeText_Property; // 0x2590 (0x0008) - class UGDSRoguelikeText_Noun* m_RoguelikeText_Noun; // 0x2598 (0x0008) - class USDMDataPropetyClass* m_RoguelikeText_Noun_Property; // 0x25A0 (0x0008) - class UGDSRoguelikeAreaEnv* m_RoguelikeAreaEnv; // 0x25A8 (0x0008) - class USDMDataPropetyClass* m_RoguelikeAreaEnv_Property; // 0x25B0 (0x0008) - class UGDSRoguelikeStrongBoss* m_RoguelikeStrongBoss; // 0x25B8 (0x0008) - class USDMDataPropetyClass* m_RoguelikeStrongBoss_Property; // 0x25C0 (0x0008) - class UGDSDebugViewImageData* m_DebugViewImageData; // 0x25C8 (0x0008) - class USDMDataPropetyClass* m_DebugViewImageData_Property; // 0x25D0 (0x0008) - class UGDSDebugLifeToolsPresetSetting* m_DebugLifeToolsPresetSetting; // 0x25D8 (0x0008) - class USDMDataPropetyClass* m_DebugLifeToolsPresetSetting_Property; // 0x25E0 (0x0008) - class UGDSDebugBattleAddStatus* m_DebugBattleAddStatus; // 0x25E8 (0x0008) - class USDMDataPropetyClass* m_DebugBattleAddStatus_Property; // 0x25F0 (0x0008) - class UGDSDebugBattleAddStatusEffect* m_DebugBattleAddStatusEffect; // 0x25F8 (0x0008) - class USDMDataPropetyClass* m_DebugBattleAddStatusEffect_Property; // 0x2600 (0x0008) - class UGDSCaptureViewOtherObjData* m_CaptureViewOtherObjData; // 0x2608 (0x0008) - class USDMDataPropetyClass* m_CaptureViewOtherObjData_Property; // 0x2610 (0x0008) - class UGDSLauncherMenuSceneJumpData* m_LauncherMenuSceneJumpData; // 0x2618 (0x0008) - class USDMDataPropetyClass* m_LauncherMenuSceneJumpData_Property; // 0x2620 (0x0008) - class UGDSDebugSkillBoardPresetSetting* m_DebugSkillBoardPresetSetting; // 0x2628 (0x0008) - class USDMDataPropetyClass* m_DebugSkillBoardPresetSetting_Property; // 0x2630 (0x0008) - class UGDSDebugMapMaterialList* m_DebugMapMaterialList; // 0x2638 (0x0008) - class USDMDataPropetyClass* m_DebugMapMaterialList_Property; // 0x2640 (0x0008) - class UGDSDebugCustomCommandSetting* m_DebugCustomCommandSetting; // 0x2648 (0x0008) - class USDMDataPropetyClass* m_DebugCustomCommandSetting_Property; // 0x2650 (0x0008) - class UGDSDebugEffectData* m_DebugEffectData; // 0x2658 (0x0008) - class USDMDataPropetyClass* m_DebugEffectData_Property; // 0x2660 (0x0008) - class UGDSDebugRegulation* m_DebugRegulation; // 0x2668 (0x0008) - class USDMDataPropetyClass* m_DebugRegulation_Property; // 0x2670 (0x0008) - class UGDSDebugPhaseSetting* m_DebugPhaseSetting; // 0x2678 (0x0008) - class USDMDataPropetyClass* m_DebugPhaseSetting_Property; // 0x2680 (0x0008) - class UGDSDebugPhaseSettingTrial* m_DebugPhaseSettingTrial; // 0x2688 (0x0008) - class USDMDataPropetyClass* m_DebugPhaseSettingTrial_Property; // 0x2690 (0x0008) - class UGDSDebugRefEvTextEventConfig* m_DebugRefEvTextEvent; // 0x2698 (0x0008) - class USDMDataPropetyClass* m_DebugRefEvTextEvent_Property; // 0x26A0 (0x0008) - class UGDSDbgEvCaptureDefaultSetting* m_DbgEvCaptureDefaultSetting; // 0x26A8 (0x0008) - class USDMDataPropetyClass* m_DbgEvCaptureDefaultSetting_Property; // 0x26B0 (0x0008) - class UGDSDebugCommonSequence* m_DebugCommonSequence; // 0x26B8 (0x0008) - class USDMDataPropetyClass* m_DebugCommonSequence_Property; // 0x26C0 (0x0008) - class UGDSDebugPartySetting* m_DebugPartySetting; // 0x26C8 (0x0008) - class USDMDataPropetyClass* m_DebugPartySetting_Property; // 0x26D0 (0x0008) - class UGDSDebugSkillListPresetSetting* m_DebugSkillListPresetSetting; // 0x26D8 (0x0008) - class USDMDataPropetyClass* m_DebugSkillListPresetSetting_Property; // 0x26E0 (0x0008) - class UGDSDebugBattleStart* m_DebugBattleStart; // 0x26E8 (0x0008) - class USDMDataPropetyClass* m_DebugBattleStart_Property; // 0x26F0 (0x0008) - class UGDSLauncherMenuItemSetting* m_LauncherMenuItemSetting; // 0x26F8 (0x0008) - class USDMDataPropetyClass* m_LauncherMenuItemSetting_Property; // 0x2700 (0x0008) - class UGDSDebugQuestStartConfig* m_DebugQuestStartConfig; // 0x2708 (0x0008) - class USDMDataPropetyClass* m_DebugQuestStartConfig_Property; // 0x2710 (0x0008) - class UGDSDebugAutoMeasure* m_DebugAutoMeasure; // 0x2718 (0x0008) - class USDMDataPropetyClass* m_DebugAutoMeasure_Property; // 0x2720 (0x0008) - class UGDSDebugAutoPlayMenuList* m_DebugAutoPlayMenuList; // 0x2728 (0x0008) - class USDMDataPropetyClass* m_DebugAutoPlayMenuList_Property; // 0x2730 (0x0008) - class UGDSDebugAutoMoveMap* m_DebugAutoMoveMap; // 0x2738 (0x0008) - class USDMDataPropetyClass* m_DebugAutoMoveMap_Property; // 0x2740 (0x0008) - class UGDSDebugAutoMenuAgingTestMap* m_DebugAutoMenuAgingTestMap; // 0x2748 (0x0008) - class USDMDataPropetyClass* m_DebugAutoMenuAgingTestMap_Property; // 0x2750 (0x0008) - class UGDSDebugAutoMenuAgingTestMenu* m_DebugAutoMenuAgingTestMenu; // 0x2758 (0x0008) - class USDMDataPropetyClass* m_DebugAutoMenuAgingTestMenu_Property; // 0x2760 (0x0008) - class UGDSDebugAutoPlay* m_DebugAutoPlay; // 0x2768 (0x0008) - class USDMDataPropetyClass* m_DebugAutoPlay_Property; // 0x2770 (0x0008) - class UGDSDebugAutoPlayCommandName* m_DebugAutoPlayCommandName; // 0x2778 (0x0008) - class USDMDataPropetyClass* m_DebugAutoPlayCommandName_Property; // 0x2780 (0x0008) - class UGDSDebugGlobalBitFlag* m_DebugGlobalBitFlag; // 0x2788 (0x0008) - class USDMDataPropetyClass* m_DebugGlobalBitFlag_Property; // 0x2790 (0x0008) - class UGDSDebugGlobalByteFlag* m_DebugGlobalByteFlag; // 0x2798 (0x0008) - class USDMDataPropetyClass* m_DebugGlobalByteFlag_Property; // 0x27A0 (0x0008) - class UGDSDebugBlueprintPaths* m_DebugBlueprintPaths; // 0x27A8 (0x0008) - class USDMDataPropetyClass* m_DebugBlueprintPaths_Property; // 0x27B0 (0x0008) - class UGDSDebugGlobalParamPresetPaths* m_DebugGlobalParamPresetPaths; // 0x27B8 (0x0008) - class USDMDataPropetyClass* m_DebugGlobalParamPresetPaths_Property; // 0x27C0 (0x0008) - class UGDSStaffRollData* m_StaffRollData; // 0x27C8 (0x0008) - class USDMDataPropetyClass* m_StaffRollData_Property; // 0x27D0 (0x0008) - class UGDSMenuTextureRenderTargetData* m_MenuTextureRenderTargetData; // 0x27D8 (0x0008) - class USDMDataPropetyClass* m_MenuTextureRenderTargetData_Property; // 0x27E0 (0x0008) - class UGDSMapMenuPlacementConfig* m_MapMenuPlacementConfig; // 0x27E8 (0x0008) - class USDMDataPropetyClass* m_MapMenuPlacementConfig_Property; // 0x27F0 (0x0008) - class UGDSMapMenuIconVisibleSetting* m_MapMenuIconVisibleSetting; // 0x27F8 (0x0008) - class USDMDataPropetyClass* m_MapMenuIconVisibleSetting_Property; // 0x2800 (0x0008) - class UGDSMapMenuPurposeInfoOverwriteSetting* m_MapMenuPurposeInfoOverwriteSetting; // 0x2808 (0x0008) - class USDMDataPropetyClass* m_MapMenuPurposeInfoOverwriteSetting_Property; // 0x2810 (0x0008) - class UGDSDungeonEntranceIconSetting* m_DungeonEntranceIconSetting; // 0x2818 (0x0008) - class USDMDataPropetyClass* m_DungeonEntranceIconSetting_Property; // 0x2820 (0x0008) - class UGDSItemCraftSignData* m_ItemCraftSignData; // 0x2828 (0x0008) - class USDMDataPropetyClass* m_ItemCraftSignData_Property; // 0x2830 (0x0008) - class UGDSCompensationData* m_CompensationData; // 0x2838 (0x0008) - class USDMDataPropetyClass* m_CompensationData_Property; // 0x2840 (0x0008) - class UGDSDebugRoguelikeArea* m_DebugRoguelikeArea; // 0x2848 (0x0008) - class USDMDataPropetyClass* m_DebugRoguelikeArea_Property; // 0x2850 (0x0008) - class UGDSDebugRoguelikePreset* m_DebugRoguelikePreset; // 0x2858 (0x0008) - class USDMDataPropetyClass* m_DebugRoguelikePreset_Property; // 0x2860 (0x0008) - class USDMDataPropetyClass* m_BustupEventSetting_Property; // 0x2868 (0x0008) - unsigned char UnknownData00_6[0x220]; // 0x2870 (0x0220) MISSED - class UStaticLoadObjectManager* m_staticLoadObjectMan; // 0x2A90 (0x0008) - FSoftObjectPath MenuCreateDataAssetPath; // 0x2A98 (0x0020) - FSoftObjectPath SceneMapLaunchDataAssetPath; // 0x2AB8 (0x0020) - class USceneMapLaunchDataAsset* m_pSceneDataAsset; // 0x2AD8 (0x0008) - unsigned char UnknownData01_7[0x58]; // 0x2AE0 (0x0058) MISSED + class UGDSEmoteChange* m_EmoteChange; // 0x1068 (0x0008) + class USDMDataPropetyClass* m_EmoteChange_Property; // 0x1070 (0x0008) + class UGDSAreaDef* m_AreaDef; // 0x1078 (0x0008) + class USDMDataPropetyClass* m_AreaDef_Property; // 0x1080 (0x0008) + class UGDSAreaRankLevel* m_AreaRankLevel; // 0x1088 (0x0008) + class USDMDataPropetyClass* m_AreaRankLevel_Property; // 0x1090 (0x0008) + class UGDSAreaRankPoint* m_AreaRankPoint; // 0x1098 (0x0008) + class USDMDataPropetyClass* m_AreaRankPoint_Property; // 0x10A0 (0x0008) + class UGDSAreaRankStar* m_AreaRankStar; // 0x10A8 (0x0008) + class USDMDataPropetyClass* m_AreaRankStar_Property; // 0x10B0 (0x0008) + class UGDSAreaPoint* m_AreaPoint; // 0x10B8 (0x0008) + class USDMDataPropetyClass* m_AreaPoint_Property; // 0x10C0 (0x0008) + class UGDSCamp* m_Camp; // 0x10C8 (0x0008) + class USDMDataPropetyClass* m_Camp_Property; // 0x10D0 (0x0008) + class UGDSEnemyPlacementFormation* m_EnemyPlacementFormation; // 0x10D8 (0x0008) + class USDMDataPropetyClass* m_EnemyPlacementFormation_Property; // 0x10E0 (0x0008) + class UGDSBulletinBoardAreaDef* m_BulletinBoardAreaDef; // 0x10E8 (0x0008) + class USDMDataPropetyClass* m_BulletinBoardAreaDef_Property; // 0x10F0 (0x0008) + class UGDSMultiAdventureData* m_MultiAdventureData; // 0x10F8 (0x0008) + class USDMDataPropetyClass* m_MultiAdventureData_Property; // 0x1100 (0x0008) + class UGDSMultiText* m_MultiText; // 0x1108 (0x0008) + class USDMDataPropetyClass* m_MultiText_Property; // 0x1110 (0x0008) + class UGDSMultiplayParameterFactor* m_MultiplayParameterFactor; // 0x1118 (0x0008) + class USDMDataPropetyClass* m_MultiplayParameterFactor_Property; // 0x1120 (0x0008) + class UGDSPlantDungeonPickPointPlacement* m_PlantDungeonPickPointPlacement; // 0x1128 (0x0008) + class USDMDataPropetyClass* m_PlantDungeonPickPointPlacement_Property; // 0x1130 (0x0008) + class UGDSNoticeMenuData* m_NoticeMenuData; // 0x1138 (0x0008) + class USDMDataPropetyClass* m_NoticeMenuData_Property; // 0x1140 (0x0008) + class UGDSHabitatData* m_HabitatData; // 0x1148 (0x0008) + class USDMDataPropetyClass* m_HabitatData_Property; // 0x1150 (0x0008) + class UGDSPlantDungeonBossData* m_PlantDungeonBossData; // 0x1158 (0x0008) + class USDMDataPropetyClass* m_PlantDungeonBossData_Property; // 0x1160 (0x0008) + class UGDSGalleryPlacementLocationData* m_GalleryPlacementLocationData; // 0x1168 (0x0008) + class USDMDataPropetyClass* m_GalleryPlacementLocationData_Property; // 0x1170 (0x0008) + class UGDSAchievementList* m_AchievementList; // 0x1178 (0x0008) + class USDMDataPropetyClass* m_AchievementList_Property; // 0x1180 (0x0008) + class UGDSAchievementText* m_AchievementText; // 0x1188 (0x0008) + class USDMDataPropetyClass* m_AchievementText_Property; // 0x1190 (0x0008) + class UGDSAchievementFlag* m_AchievementFlag; // 0x1198 (0x0008) + class USDMDataPropetyClass* m_AchievementFlag_Property; // 0x11A0 (0x0008) + class UGDSGalleryRankData* m_GalleryRankData; // 0x11A8 (0x0008) + class USDMDataPropetyClass* m_GalleryRankData_Property; // 0x11B0 (0x0008) + class UGDSHoleDungeonElevatorLayer* m_HoleDungeonElevatorLayer; // 0x11B8 (0x0008) + class USDMDataPropetyClass* m_HoleDungeonElevatorLayer_Property; // 0x11C0 (0x0008) + class UGDSPlantDungeonEnemySpawnTableData* m_PlantDungeonEnemySpawnTableData; // 0x11C8 (0x0008) + class USDMDataPropetyClass* m_PlantDungeonEnemySpawnTableData_Property; // 0x11D0 (0x0008) + class UGDSPlantDungeonPickPointSpawnTableData* m_PlantDungeonPickPointSpawnTableData; // 0x11D8 (0x0008) + class USDMDataPropetyClass* m_PlantDungeonPickPointSpawnTableData_Property; // 0x11E0 (0x0008) + class UGDSPlantDungeonGrowParameterSetting* m_PlantDungeonGrowParameterSetting; // 0x11E8 (0x0008) + class USDMDataPropetyClass* m_PlantDungeonGrowParameterSetting_Property; // 0x11F0 (0x0008) + class UGDSPlantDungeonGoddessStatuePlacement* m_PlantDungeonGoddessStatuePlacement; // 0x11F8 (0x0008) + class USDMDataPropetyClass* m_PlantDungeonGoddessStatuePlacement_Property; // 0x1200 (0x0008) + class UGDSPlantDungeonGoddessStatueSpawnTable* m_PlantDungeonGoddessStatueSpawnTable; // 0x1208 (0x0008) + class USDMDataPropetyClass* m_PlantDungeonGoddessStatueSpawnTable_Property; // 0x1210 (0x0008) + class UGDSPlantDungeonGoddessStatueData* m_PlantDungeonGoddessStatueData; // 0x1218 (0x0008) + class USDMDataPropetyClass* m_PlantDungeonGoddessStatueData_Property; // 0x1220 (0x0008) + class UGDSPlantDungeonGoddessStatueSelectionList* m_PlantDungeonGoddessStatueSelectionList; // 0x1228 (0x0008) + class USDMDataPropetyClass* m_PlantDungeonGoddessStatueSelectionList_Property; // 0x1230 (0x0008) + class UGDSPlantDungeonRipeningSkillCategory* m_PlantDungeonRipeningSkillCategory; // 0x1238 (0x0008) + class USDMDataPropetyClass* m_PlantDungeonRipeningSkillCategory_Property; // 0x1240 (0x0008) + class UGDSGuildQuestData* m_GuildQuestData; // 0x1248 (0x0008) + class USDMDataPropetyClass* m_GuildQuestData_Property; // 0x1250 (0x0008) + class UGDSGuildRankData* m_GuildRankData; // 0x1258 (0x0008) + class USDMDataPropetyClass* m_GuildRankData_Property; // 0x1260 (0x0008) + class UGDSGuildRewardText* m_GuildRewardText; // 0x1268 (0x0008) + class USDMDataPropetyClass* m_GuildRewardText_Property; // 0x1270 (0x0008) + class UGDSLibraryListData* m_LibraryListData; // 0x1278 (0x0008) + class USDMDataPropetyClass* m_LibraryListData_Property; // 0x1280 (0x0008) + class UGDSLibraryFlag* m_LibraryFlag; // 0x1288 (0x0008) + class USDMDataPropetyClass* m_LibraryFlag_Property; // 0x1290 (0x0008) + class UGDSLibraryNewFlag* m_LibraryNewFlag; // 0x1298 (0x0008) + class USDMDataPropetyClass* m_LibraryNewFlag_Property; // 0x12A0 (0x0008) + class UGDSCostumeCafeRankData* m_CostumeCafeRankData; // 0x12A8 (0x0008) + class USDMDataPropetyClass* m_CostumeCafeRankData_Property; // 0x12B0 (0x0008) + class UGDSCostumeMerchantRankData* m_CostumeMerchantRankData; // 0x12B8 (0x0008) + class USDMDataPropetyClass* m_CostumeMerchantRankData_Property; // 0x12C0 (0x0008) + class UGDSDeliveryRequestData* m_DeliveryRequestData; // 0x12C8 (0x0008) + class USDMDataPropetyClass* m_DeliveryRequestData_Property; // 0x12D0 (0x0008) + class UGDSDailyMissionData* m_DailyMissionData; // 0x12D8 (0x0008) + class USDMDataPropetyClass* m_DailyMissionData_Property; // 0x12E0 (0x0008) + class UGDSDailyMissionTitleText* m_DailyMissionTitleText; // 0x12E8 (0x0008) + class USDMDataPropetyClass* m_DailyMissionTitleText_Property; // 0x12F0 (0x0008) + class UGDSDailyMissionCompleteNotificationText* m_DailyMissionCompleteNotificationText; // 0x12F8 (0x0008) + class USDMDataPropetyClass* m_DailyMissionCompleteNotificationText_Property; // 0x1300 (0x0008) + class UGDSPasswordData* m_PasswordData; // 0x1308 (0x0008) + class USDMDataPropetyClass* m_PasswordData_Property; // 0x1310 (0x0008) + class UGDSAOCCommonData* m_AOCCommonData; // 0x1318 (0x0008) + class USDMDataPropetyClass* m_AOCCommonData_Property; // 0x1320 (0x0008) + class UGDSAOCAddItemData* m_AOCAddItemData; // 0x1328 (0x0008) + class USDMDataPropetyClass* m_AOCAddItemData_Property; // 0x1330 (0x0008) + class UGDSWillowOfDevildomBossEnemySetting* m_WillowOfDevildomBossEnemySetting; // 0x1338 (0x0008) + class USDMDataPropetyClass* m_WillowOfDevildomBossEnemySetting_Property; // 0x1340 (0x0008) + class UGDSWillowOfDevildomGeneratePositionData* m_WillowOfDevildomGeneratePositionData; // 0x1348 (0x0008) + class USDMDataPropetyClass* m_WillowOfDevildomGeneratePositionData_Property; // 0x1350 (0x0008) + class UGDSSortData* m_SortData; // 0x1358 (0x0008) + class USDMDataPropetyClass* m_SortData_Property; // 0x1360 (0x0008) + class UGDSFilterData* m_FilterData; // 0x1368 (0x0008) + class USDMDataPropetyClass* m_FilterData_Property; // 0x1370 (0x0008) + class UGDSFilterCategoryData* m_FilterCategoryData; // 0x1378 (0x0008) + class USDMDataPropetyClass* m_FilterCategoryData_Property; // 0x1380 (0x0008) + class UGDSMapEffectSetting* m_MapEffectSetting; // 0x1388 (0x0008) + class USDMDataPropetyClass* m_MapEffectSetting_Property; // 0x1390 (0x0008) + class UGDSMapSoundSetting* m_MapSoundSetting; // 0x1398 (0x0008) + class USDMDataPropetyClass* m_MapSoundSetting_Property; // 0x13A0 (0x0008) + class UGDSFriendshipInfoSetting* m_FriendshipInfoSetting; // 0x13A8 (0x0008) + class USDMDataPropetyClass* m_FriendshipInfoSetting_Property; // 0x13B0 (0x0008) + class UGDSFriendshipDataTable* m_FriendshipDataTable; // 0x13B8 (0x0008) + class USDMDataPropetyClass* m_FriendshipDataTable_Property; // 0x13C0 (0x0008) + class UGDSFriendshipAddSetting* m_FriendshipAddSetting; // 0x13C8 (0x0008) + class USDMDataPropetyClass* m_FriendshipAddSetting_Property; // 0x13D0 (0x0008) + class UGDSFriendNpcPresentSetting* m_FriendNpcPresentSetting; // 0x13D8 (0x0008) + class USDMDataPropetyClass* m_FriendNpcPresentSetting_Property; // 0x13E0 (0x0008) + class UGDSFriendNpcPresentItem* m_FriendNpcPresentItem; // 0x13E8 (0x0008) + class USDMDataPropetyClass* m_FriendNpcPresentItem_Property; // 0x13F0 (0x0008) + class UGDSInteractionPointAddSetting* m_InteractionPointAddSetting; // 0x13F8 (0x0008) + class USDMDataPropetyClass* m_InteractionPointAddSetting_Property; // 0x1400 (0x0008) + class UGDSCharaFavoriteItems* m_CharaFavoriteItems; // 0x1408 (0x0008) + class USDMDataPropetyClass* m_CharaFavoriteItems_Property; // 0x1410 (0x0008) + class UGDSCharaRelationObjects* m_CharaRelationObjects; // 0x1418 (0x0008) + class USDMDataPropetyClass* m_CharaRelationObjects_Property; // 0x1420 (0x0008) + class UGDSItemBoxData* m_ItemBoxData; // 0x1428 (0x0008) + class USDMDataPropetyClass* m_ItemBoxData_Property; // 0x1430 (0x0008) + class UGDSItemBoxLotData* m_ItemBoxLotData; // 0x1438 (0x0008) + class USDMDataPropetyClass* m_ItemBoxLotData_Property; // 0x1440 (0x0008) + class UGDSEquipPresetSetting* m_EquipPresetSetting; // 0x1448 (0x0008) + class USDMDataPropetyClass* m_EquipPresetSetting_Property; // 0x1450 (0x0008) + class UGDSEquipSkillPresetSetting* m_EquipSkillPresetSetting; // 0x1458 (0x0008) + class USDMDataPropetyClass* m_EquipSkillPresetSetting_Property; // 0x1460 (0x0008) + class UGDSLibraryItemData* m_LibraryItemData; // 0x1468 (0x0008) + class USDMDataPropetyClass* m_LibraryItemData_Property; // 0x1470 (0x0008) + class UGDSPlantDungeonTBoxPlacementData* m_PlantDungeonTBoxPlacementData; // 0x1478 (0x0008) + class USDMDataPropetyClass* m_PlantDungeonTBoxPlacementData_Property; // 0x1480 (0x0008) + class UGDSArenaSetting* m_ArenaSetting; // 0x1488 (0x0008) + class USDMDataPropetyClass* m_ArenaSetting_Property; // 0x1490 (0x0008) + class UGDSArenaRankData* m_ArenaRankData; // 0x1498 (0x0008) + class USDMDataPropetyClass* m_ArenaRankData_Property; // 0x14A0 (0x0008) + class UGDSCharamakeText* m_CharamakeText; // 0x14A8 (0x0008) + class USDMDataPropetyClass* m_CharamakeText_Property; // 0x14B0 (0x0008) + class UGDSTipsText* m_TipsText; // 0x14B8 (0x0008) + class USDMDataPropetyClass* m_TipsText_Property; // 0x14C0 (0x0008) + class UGDSAnnounceRandomTalk* m_AnnounceRandomTalk; // 0x14C8 (0x0008) + class USDMDataPropetyClass* m_AnnounceRandomTalk_Property; // 0x14D0 (0x0008) + class UGDSCharacterFlavorText* m_CharacterFlavorText; // 0x14D8 (0x0008) + class USDMDataPropetyClass* m_CharacterFlavorText_Property; // 0x14E0 (0x0008) + class UGDSMapAreaEnvParam* m_MapAreaEnvParam; // 0x14E8 (0x0008) + class USDMDataPropetyClass* m_MapAreaEnvParam_Property; // 0x14F0 (0x0008) + class UGDSLibraryCharacterData* m_LibraryCharacterData; // 0x14F8 (0x0008) + class USDMDataPropetyClass* m_LibraryCharacterData_Property; // 0x1500 (0x0008) + class UGDSPlantLeafeData* m_PlantLeafeData; // 0x1508 (0x0008) + class USDMDataPropetyClass* m_PlantLeafeData_Property; // 0x1510 (0x0008) + class UGDSPlantLeafeTalkType* m_PlantLeafeTalkType; // 0x1518 (0x0008) + class USDMDataPropetyClass* m_PlantLeafeTalkType_Property; // 0x1520 (0x0008) + class UGDSMapPlantLeafePlacement* m_MapPlantLeafePlacement; // 0x1528 (0x0008) + class USDMDataPropetyClass* m_MapPlantLeafePlacement_Property; // 0x1530 (0x0008) + class UGDSPlantLeafeAnimData* m_PlantLeafeAnimData; // 0x1538 (0x0008) + class USDMDataPropetyClass* m_PlantLeafeAnimData_Property; // 0x1540 (0x0008) + class UGDSActiveEventConfig* m_ActiveEventConfig; // 0x1548 (0x0008) + class USDMDataPropetyClass* m_ActiveEventConfig_Property; // 0x1550 (0x0008) + class UGDSActiveEventPlaceData* m_ActiveEventPlaceData; // 0x1558 (0x0008) + class USDMDataPropetyClass* m_ActiveEventPlaceData_Property; // 0x1560 (0x0008) + class UGDSActiveEventLottery* m_ActiveEventLottery; // 0x1568 (0x0008) + class USDMDataPropetyClass* m_ActiveEventLottery_Property; // 0x1570 (0x0008) + class UGDSActiveEventRewardData* m_ActiveEventRewardData; // 0x1578 (0x0008) + class USDMDataPropetyClass* m_ActiveEventRewardData_Property; // 0x1580 (0x0008) + class UGDSActiveEventTarget* m_ActiveEventTarget; // 0x1588 (0x0008) + class USDMDataPropetyClass* m_ActiveEventTarget_Property; // 0x1590 (0x0008) + class UGDSMapAbsolutePoint* m_MapAbsolutePoint; // 0x1598 (0x0008) + class USDMDataPropetyClass* m_MapAbsolutePoint_Property; // 0x15A0 (0x0008) + class UGDSInstantCharaData* m_InstantCharaData; // 0x15A8 (0x0008) + class USDMDataPropetyClass* m_InstantCharaData_Property; // 0x15B0 (0x0008) + class UGDSInstantCharaLevelConfig* m_InstantCharaLevelConfig; // 0x15B8 (0x0008) + class USDMDataPropetyClass* m_InstantCharaLevelConfig_Property; // 0x15C0 (0x0008) + class UGDSLotInstantCharaSetting* m_LotInstantCharaSetting; // 0x15C8 (0x0008) + class USDMDataPropetyClass* m_LotInstantCharaSetting_Property; // 0x15D0 (0x0008) + class UGDSGameTagConditionData* m_GameTagConditionData; // 0x15D8 (0x0008) + class USDMDataPropetyClass* m_GameTagConditionData_Property; // 0x15E0 (0x0008) + class UGDSTamagemonoShrineData* m_TamagemonoShrineData; // 0x15E8 (0x0008) + class USDMDataPropetyClass* m_TamagemonoShrineData_Property; // 0x15F0 (0x0008) + class UGDSPlantDungeonFloorClearCondition* m_PlantDungeonFloorClearCondition; // 0x15F8 (0x0008) + class USDMDataPropetyClass* m_PlantDungeonFloorClearCondition_Property; // 0x1600 (0x0008) + class UGDSTowerTalkText* m_TowerTalkText; // 0x1608 (0x0008) + class USDMDataPropetyClass* m_TowerTalkText_Property; // 0x1610 (0x0008) + class UGDSPlacementGameLocationData* m_PlacementGameLocationData; // 0x1618 (0x0008) + class USDMDataPropetyClass* m_PlacementGameLocationData_Property; // 0x1620 (0x0008) + class UGDSAfterClearShrineMiniGameSetting* m_AfterClearShrineMiniGameSetting; // 0x1628 (0x0008) + class USDMDataPropetyClass* m_AfterClearShrineMiniGameSetting_Property; // 0x1630 (0x0008) + class UGDSMiniGameMushroomSetting* m_MiniGameMushroomSetting; // 0x1638 (0x0008) + class USDMDataPropetyClass* m_MiniGameMushroomSetting_Property; // 0x1640 (0x0008) + class UGDSDestroyObjectMinigameData* m_DestroyObjectMinigameData; // 0x1648 (0x0008) + class USDMDataPropetyClass* m_DestroyObjectMinigameData_Property; // 0x1650 (0x0008) + class UGDSCharaModelChangeData* m_CharaModelChangeData; // 0x1658 (0x0008) + class USDMDataPropetyClass* m_CharaModelChangeData_Property; // 0x1660 (0x0008) + class UGDSMenuNPCJoinFlag* m_MenuNPCJoinFlag; // 0x1668 (0x0008) + class USDMDataPropetyClass* m_MenuNPCJoinFlag_Property; // 0x1670 (0x0008) + class UGDSCustomFlavorData* m_CustomFlavorData; // 0x1678 (0x0008) + class USDMDataPropetyClass* m_CustomFlavorData_Property; // 0x1680 (0x0008) + class UGDSPlatformAchievement* m_PlatformAchievement; // 0x1688 (0x0008) + class USDMDataPropetyClass* m_PlatformAchievement_Property; // 0x1690 (0x0008) + class UGDSPlatformActivity* m_PlatformActivity; // 0x1698 (0x0008) + class USDMDataPropetyClass* m_PlatformActivity_Property; // 0x16A0 (0x0008) + class UGDSClaftAreaPickPointLevelSetting* m_ClaftAreaPickPointLevelSetting; // 0x16A8 (0x0008) + class USDMDataPropetyClass* m_ClaftAreaPickPointLevelSetting_Property; // 0x16B0 (0x0008) + class UGDSKeyConfigOptionInfoData* m_KeyConfigOptionInfoData; // 0x16B8 (0x0008) + class USDMDataPropetyClass* m_KeyConfigOptionInfoData_Property; // 0x16C0 (0x0008) + class UGDSKeyConfigOptionMenuData* m_KeyConfigOptionMenuData; // 0x16C8 (0x0008) + class USDMDataPropetyClass* m_KeyConfigOptionMenuData_Property; // 0x16D0 (0x0008) + class UGDSTipsFlag* m_TipsFlag; // 0x16D8 (0x0008) + class USDMDataPropetyClass* m_TipsFlag_Property; // 0x16E0 (0x0008) + class UGDSOptionGraphicMenuData* m_OptionGraphicMenuData; // 0x16E8 (0x0008) + class USDMDataPropetyClass* m_OptionGraphicMenuData_Property; // 0x16F0 (0x0008) + class UGDSShopInvalidConditionTextData* m_ShopInvalidConditionTextData; // 0x16F8 (0x0008) + class USDMDataPropetyClass* m_ShopInvalidConditionTextData_Property; // 0x1700 (0x0008) + class UGDSPhaseConfig* m_PhaseConfig; // 0x1708 (0x0008) + class USDMDataPropetyClass* m_PhaseConfig_Property; // 0x1710 (0x0008) + class UGDSPhaseSetting* m_PhaseSetting; // 0x1718 (0x0008) + class USDMDataPropetyClass* m_PhaseSetting_Property; // 0x1720 (0x0008) + class UGDSPhaseTrigger* m_PhaseTrigger; // 0x1728 (0x0008) + class USDMDataPropetyClass* m_PhaseTrigger_Property; // 0x1730 (0x0008) + class UGDSPhasePurposeText* m_PhasePurposeText; // 0x1738 (0x0008) + class USDMDataPropetyClass* m_PhasePurposeText_Property; // 0x1740 (0x0008) + class UGDSPhasePurposePoint* m_PhasePurposePoint; // 0x1748 (0x0008) + class USDMDataPropetyClass* m_PhasePurposePoint_Property; // 0x1750 (0x0008) + class UGDSPhaseTitleText* m_PhaseTitleText; // 0x1758 (0x0008) + class USDMDataPropetyClass* m_PhaseTitleText_Property; // 0x1760 (0x0008) + class UGDSBlueprintPaths* m_BlueprintPaths; // 0x1768 (0x0008) + class USDMDataPropetyClass* m_BlueprintPaths_Property; // 0x1770 (0x0008) + class UGDSHitStop* m_HitStop; // 0x1778 (0x0008) + class USDMDataPropetyClass* m_HitStop_Property; // 0x1780 (0x0008) + class UGDSConditionCommand* m_ConditionCommand; // 0x1788 (0x0008) + class USDMDataPropetyClass* m_ConditionCommand_Property; // 0x1790 (0x0008) + class UGDSBattleConditionCommand* m_BattleConditionCommand; // 0x1798 (0x0008) + class USDMDataPropetyClass* m_BattleConditionCommand_Property; // 0x17A0 (0x0008) + class UGDSPickPointGameConditionCommand* m_PickPointGameConditionCommand; // 0x17A8 (0x0008) + class USDMDataPropetyClass* m_PickPointGameConditionCommand_Property; // 0x17B0 (0x0008) + class UGDSGlobalBitFlag* m_GlobalBitFlag; // 0x17B8 (0x0008) + class USDMDataPropetyClass* m_GlobalBitFlag_Property; // 0x17C0 (0x0008) + class UGDSGlobalByteFlag* m_GlobalByteFlag; // 0x17C8 (0x0008) + class USDMDataPropetyClass* m_GlobalByteFlag_Property; // 0x17D0 (0x0008) + class UGDSGlobalSyncBitFlag* m_GlobalSyncBitFlag; // 0x17D8 (0x0008) + class USDMDataPropetyClass* m_GlobalSyncBitFlag_Property; // 0x17E0 (0x0008) + class UGDSGlobalSyncByteFlag* m_GlobalSyncByteFlag; // 0x17E8 (0x0008) + class USDMDataPropetyClass* m_GlobalSyncByteFlag_Property; // 0x17F0 (0x0008) + class UGDSGlobalTBoxRepopFlag* m_GlobalTBoxRepopFlag; // 0x17F8 (0x0008) + class USDMDataPropetyClass* m_GlobalTBoxRepopFlag_Property; // 0x1800 (0x0008) + class UGDSDebugInputCommandGroupPreset* m_DebugInputCommandGroupPreset; // 0x1808 (0x0008) + class USDMDataPropetyClass* m_DebugInputCommandGroupPreset_Property; // 0x1810 (0x0008) + class UGDSDebugInputCommandGroup* m_DebugInputCommandGroup; // 0x1818 (0x0008) + class USDMDataPropetyClass* m_DebugInputCommandGroup_Property; // 0x1820 (0x0008) + class UGDSDebugInputCommand* m_DebugInputCommand; // 0x1828 (0x0008) + class USDMDataPropetyClass* m_DebugInputCommand_Property; // 0x1830 (0x0008) + class UGDSDebugMultipleInput* m_DebugMultipleInput; // 0x1838 (0x0008) + class USDMDataPropetyClass* m_DebugMultipleInput_Property; // 0x1840 (0x0008) + class UGDSInputCommandGroupPreset* m_InputCommandGroupPreset; // 0x1848 (0x0008) + class USDMDataPropetyClass* m_InputCommandGroupPreset_Property; // 0x1850 (0x0008) + class UGDSInputCommandGroup* m_InputCommandGroup; // 0x1858 (0x0008) + class USDMDataPropetyClass* m_InputCommandGroup_Property; // 0x1860 (0x0008) + class UGDSInputCommand* m_InputCommand; // 0x1868 (0x0008) + class USDMDataPropetyClass* m_InputCommand_Property; // 0x1870 (0x0008) + class UGDSMultipleInput* m_MultipleInput; // 0x1878 (0x0008) + class USDMDataPropetyClass* m_MultipleInput_Property; // 0x1880 (0x0008) + class UGDSEffectData* m_EffectData; // 0x1888 (0x0008) + class USDMDataPropetyClass* m_EffectData_Property; // 0x1890 (0x0008) + class UGDSEffectLoadGroup* m_EffectLoadGroup; // 0x1898 (0x0008) + class USDMDataPropetyClass* m_EffectLoadGroup_Property; // 0x18A0 (0x0008) + class UGDSChrTriggerEff* m_chrTriggerEff; // 0x18A8 (0x0008) + class USDMDataPropetyClass* m_ChrTriggerEff_Property; // 0x18B0 (0x0008) + class UGDSChrTriggerEffChrGroup* m_ChrTriggerEffChrGroup; // 0x18B8 (0x0008) + class USDMDataPropetyClass* m_ChrTriggerEffChrGroup_Property; // 0x18C0 (0x0008) + class UGDSBattleCommandObjectEffect* m_BattleCommandObjectEffect; // 0x18C8 (0x0008) + class USDMDataPropetyClass* m_BattleCommandObjectEffect_Property; // 0x18D0 (0x0008) + class UGDSBattleCommandEffect* m_BattleCommandEffect; // 0x18D8 (0x0008) + class USDMDataPropetyClass* m_BattleCommandEffect_Property; // 0x18E0 (0x0008) + class UGDSDebugViewEffectData* m_DebugViewEffectData; // 0x18E8 (0x0008) + class USDMDataPropetyClass* m_DebugViewEffectData_Property; // 0x18F0 (0x0008) + class UGDSDebugViewEffectGroupData* m_DebugViewEffectGroupData; // 0x18F8 (0x0008) + class USDMDataPropetyClass* m_DebugViewEffectGroupData_Property; // 0x1900 (0x0008) + class UGDSDebugViewCharaData* m_DebugViewCharaData; // 0x1908 (0x0008) + class USDMDataPropetyClass* m_DebugViewCharaData_Property; // 0x1910 (0x0008) + class UGDSDebugViewCharaGroupData* m_DebugViewCharaGroupData; // 0x1918 (0x0008) + class USDMDataPropetyClass* m_DebugViewCharaGroupData_Property; // 0x1920 (0x0008) + class UGDSMovieData* m_MovieData; // 0x1928 (0x0008) + class USDMDataPropetyClass* m_MovieData_Property; // 0x1930 (0x0008) + class UGDSCutEventEnvData* m_CutEventEnvData; // 0x1938 (0x0008) + class USDMDataPropetyClass* m_CutEventEnvData_Property; // 0x1940 (0x0008) + class UGDSCommonSequence* m_CommonSequence; // 0x1948 (0x0008) + class USDMDataPropetyClass* m_CommonSequence_Property; // 0x1950 (0x0008) + class UGDSScriptEvent* m_ScriptEvent; // 0x1958 (0x0008) + class USDMDataPropetyClass* m_ScriptEvent_Property; // 0x1960 (0x0008) + class UGDSEventGlobalParam* m_EventGlobalParam; // 0x1968 (0x0008) + class USDMDataPropetyClass* m_EventGlobalParam_Property; // 0x1970 (0x0008) + class UGDSEventValidConditionConfig* m_EventValidConditionConfig; // 0x1978 (0x0008) + class USDMDataPropetyClass* m_EventValidConditionConfig_Property; // 0x1980 (0x0008) + class UGDSEventSoundCommand* m_EventSoundCommand; // 0x1988 (0x0008) + class USDMDataPropetyClass* m_EventSoundCommand_Property; // 0x1990 (0x0008) + class UGDSEventSound* m_EventSound; // 0x1998 (0x0008) + class USDMDataPropetyClass* m_EventSound_Property; // 0x19A0 (0x0008) + class UGDSMapData* m_MapData; // 0x19A8 (0x0008) + class USDMDataPropetyClass* m_MapData_Property; // 0x19B0 (0x0008) + class UGDSWorldMapData* m_WorldMapData; // 0x19B8 (0x0008) + class USDMDataPropetyClass* m_WorldMapData_Property; // 0x19C0 (0x0008) + class UGDSWorldMapTransitionData* m_WorldMapTransitionData; // 0x19C8 (0x0008) + class USDMDataPropetyClass* m_WorldMapTransitionData_Property; // 0x19D0 (0x0008) + class UGDSHugeMapData* m_HugeMapData; // 0x19D8 (0x0008) + class USDMDataPropetyClass* m_HugeMapData_Property; // 0x19E0 (0x0008) + class UGDSMapMenuDungeonData* m_MapMenuDungeonData; // 0x19E8 (0x0008) + class USDMDataPropetyClass* m_MapMenuDungeonData_Property; // 0x19F0 (0x0008) + class UGDSCommonSubLevel* m_CommonSubLevel; // 0x19F8 (0x0008) + class USDMDataPropetyClass* m_CommonSubLevel_Property; // 0x1A00 (0x0008) + class UGDSCommonSubLevelLoadGroup* m_CommonSubLevelLoadGroup; // 0x1A08 (0x0008) + class USDMDataPropetyClass* m_CommonSubLevelLoadGroup_Property; // 0x1A10 (0x0008) + class UGDSMapRoute* m_MapRoute; // 0x1A18 (0x0008) + class USDMDataPropetyClass* m_MapRoute_Property; // 0x1A20 (0x0008) + class UGDSMapSubLevel* m_MapSubLevel; // 0x1A28 (0x0008) + class USDMDataPropetyClass* m_MapSubLevel_Property; // 0x1A30 (0x0008) + class UGDSMapDataLayer* m_MapDataLayer; // 0x1A38 (0x0008) + class USDMDataPropetyClass* m_MapDataLayer_Property; // 0x1A40 (0x0008) + class UGDSMapMinimap* m_mapMiniMap; // 0x1A48 (0x0008) + class USDMDataPropetyClass* m_MapMinimap_Property; // 0x1A50 (0x0008) + class UGDSMapFuncPoint* m_MapFuncPoint; // 0x1A58 (0x0008) + class USDMDataPropetyClass* m_MapFuncPoint_Property; // 0x1A60 (0x0008) + class UGDSMapClimateSetting* m_MapClimateSetting; // 0x1A68 (0x0008) + class USDMDataPropetyClass* m_MapClimateSetting_Property; // 0x1A70 (0x0008) + class UGDSTBoxPlacement* m_TBoxPlacement; // 0x1A78 (0x0008) + class USDMDataPropetyClass* m_TBoxPlacement_Property; // 0x1A80 (0x0008) + class UGDSSoundData* m_SoundData; // 0x1A88 (0x0008) + class USDMDataPropetyClass* m_SoundData_Property; // 0x1A90 (0x0008) + class UGDSSoundEreaData* m_SoundEreaData; // 0x1A98 (0x0008) + class USDMDataPropetyClass* m_SoundEreaData_Property; // 0x1AA0 (0x0008) + class UGDSMenuCreateData* m_MenuCreateData; // 0x1AA8 (0x0008) + class USDMDataPropetyClass* m_MenuCreateData_Property; // 0x1AB0 (0x0008) + class UGDSMenuText* m_MenuText; // 0x1AB8 (0x0008) + class USDMDataPropetyClass* m_MenuText_Property; // 0x1AC0 (0x0008) + class UGDSMenuButtonGuideTextData* m_MenuButtonGuideTextData; // 0x1AC8 (0x0008) + class USDMDataPropetyClass* m_MenuButtonGuideTextData_Property; // 0x1AD0 (0x0008) + class UGDSTalkMenuTypeSetting* m_TalkMenuType; // 0x1AD8 (0x0008) + class USDMDataPropetyClass* m_TalkMenuType_Property; // 0x1AE0 (0x0008) + class UGDSCharaText_Noun* m_CharaText_Noun; // 0x1AE8 (0x0008) + class USDMDataPropetyClass* m_CharaText_Noun_Property; // 0x1AF0 (0x0008) + class UGDSCharaData* m_CharaData; // 0x1AF8 (0x0008) + class USDMDataPropetyClass* m_CharaData_Property; // 0x1B00 (0x0008) + class UGDSCharaSpeed* m_CharaSpeed; // 0x1B08 (0x0008) + class USDMDataPropetyClass* m_CharaSpeed_Property; // 0x1B10 (0x0008) + class UGDSCharaParameter* m_CharaParameter; // 0x1B18 (0x0008) + class USDMDataPropetyClass* m_CharaParameter_Property; // 0x1B20 (0x0008) + class UGDSCharaParameterEnemy* m_CharaParameterEnemy; // 0x1B28 (0x0008) + class USDMDataPropetyClass* m_CharaParameterEnemy_Property; // 0x1B30 (0x0008) + class UGDSCharaModelData* m_CharaModelData; // 0x1B38 (0x0008) + class USDMDataPropetyClass* m_CharaModelData_Property; // 0x1B40 (0x0008) + class UGDSCharaModelMotionData* m_CharaModelMotionData; // 0x1B48 (0x0008) + class USDMDataPropetyClass* m_CharaModelMotionData_Property; // 0x1B50 (0x0008) + class UGDSCharaPartsPosition* m_CharaPartsPosition; // 0x1B58 (0x0008) + class USDMDataPropetyClass* m_CharaPartsPosition_Property; // 0x1B60 (0x0008) + class UGDSCharaPartsParameter* m_CharaPartsParameter; // 0x1B68 (0x0008) + class USDMDataPropetyClass* m_CharaPartsParameter_Property; // 0x1B70 (0x0008) + class UGDSCharaMontage* m_CharaMontage; // 0x1B78 (0x0008) + class USDMDataPropetyClass* m_CharaMontage_Property; // 0x1B80 (0x0008) + class UGDSMontageLoadGroup* m_MontageLoadGroup; // 0x1B88 (0x0008) + class USDMDataPropetyClass* m_MontageLoadGroup_Property; // 0x1B90 (0x0008) + class UGDSAttachModel* m_AttachModel; // 0x1B98 (0x0008) + class USDMDataPropetyClass* m_AttachModel_Property; // 0x1BA0 (0x0008) + class UGDSBehaviorTreeData* m_BehaviorTreeData; // 0x1BA8 (0x0008) + class USDMDataPropetyClass* m_BehaviorTreeData_Property; // 0x1BB0 (0x0008) + class UGDSMobCharaColorData* m_MobCharaColorData; // 0x1BB8 (0x0008) + class USDMDataPropetyClass* m_MobCharaColorData_Property; // 0x1BC0 (0x0008) + class UGDSMobCharaColorConvert* m_MobCharaColorConvert; // 0x1BC8 (0x0008) + class USDMDataPropetyClass* m_MobCharaColorConvert_Property; // 0x1BD0 (0x0008) + class UGDSMobCharaColorPresetGroup* m_MobCharaColorPresetGroup; // 0x1BD8 (0x0008) + class USDMDataPropetyClass* m_MobCharaColorPresetGroup_Property; // 0x1BE0 (0x0008) + class UGDSMobCharaPartsSetting* m_MobCharaPartsSetting; // 0x1BE8 (0x0008) + class USDMDataPropetyClass* m_MobCharaPartsSetting_Property; // 0x1BF0 (0x0008) + class UGDSMobCharaFacePartsData* m_MobCharaFacePartsData; // 0x1BF8 (0x0008) + class USDMDataPropetyClass* m_MobCharaFacePartsData_Property; // 0x1C00 (0x0008) + class UGDSMobCharaBodyPartsData* m_MobCharaBodyPartsData; // 0x1C08 (0x0008) + class USDMDataPropetyClass* m_MobCharaBodyPartsData_Property; // 0x1C10 (0x0008) + class UGDSMobCharaHairPartsData* m_MobCharaHairPartsData; // 0x1C18 (0x0008) + class USDMDataPropetyClass* m_MobCharaHairPartsData_Property; // 0x1C20 (0x0008) + class UGDSMobCharaFacePartsConvertData* m_MobCharaFacePartsConvertData; // 0x1C28 (0x0008) + class USDMDataPropetyClass* m_MobCharaFacePartsConvertData_Property; // 0x1C30 (0x0008) + class UGDSMobCharaBodyPartsConvertData* m_MobCharaBodyPartsConvertData; // 0x1C38 (0x0008) + class USDMDataPropetyClass* m_MobCharaBodyPartsConvertData_Property; // 0x1C40 (0x0008) + class UGDSMobCharaHairPartsConvertData* m_MobCharaHairPartsConvertData; // 0x1C48 (0x0008) + class USDMDataPropetyClass* m_MobCharaHairPartsConvertData_Property; // 0x1C50 (0x0008) + class UGDSMobCharaFaceGroup* m_MobCharaFaceGroup; // 0x1C58 (0x0008) + class USDMDataPropetyClass* m_MobCharaFaceGroup_Property; // 0x1C60 (0x0008) + class UGDSMobCharaBodyGroup* m_MobCharaBodyGroup; // 0x1C68 (0x0008) + class USDMDataPropetyClass* m_MobCharaBodyGroup_Property; // 0x1C70 (0x0008) + class UGDSMobCharaHairGroup* m_MobCharaHairGroup; // 0x1C78 (0x0008) + class USDMDataPropetyClass* m_MobCharaHairGroup_Property; // 0x1C80 (0x0008) + class UGDSItemRareSetting* m_ItemRareSetting; // 0x1C88 (0x0008) + class USDMDataPropetyClass* m_ItemRareSetting_Property; // 0x1C90 (0x0008) + class UGDSNPCSetting* m_npcSetting; // 0x1C98 (0x0008) + class USDMDataPropetyClass* m_NPCSetting_Property; // 0x1CA0 (0x0008) + class UGDSNPCTalk* m_NPCTalk; // 0x1CA8 (0x0008) + class USDMDataPropetyClass* m_NPCTalk_Property; // 0x1CB0 (0x0008) + class UGDSNPCTalkText* m_NPCTalkText; // 0x1CB8 (0x0008) + class USDMDataPropetyClass* m_NPCTalkText_Property; // 0x1CC0 (0x0008) + class UGDSEventCommand* m_EventCommand; // 0x1CC8 (0x0008) + class USDMDataPropetyClass* m_EventCommand_Property; // 0x1CD0 (0x0008) + class UGDSBattleCommand* m_BattleCommand; // 0x1CD8 (0x0008) + class USDMDataPropetyClass* m_BattleCommand_Property; // 0x1CE0 (0x0008) + class UGDSBattleCommandObject* m_BattleCommandObject; // 0x1CE8 (0x0008) + class USDMDataPropetyClass* m_BattleCommandObject_Property; // 0x1CF0 (0x0008) + class UGDSBattleCommandStEffData* m_BattleCommandStEffData; // 0x1CF8 (0x0008) + class USDMDataPropetyClass* m_BattleCommandStEffData_Property; // 0x1D00 (0x0008) + class UGDSBattleStEffData* m_BattleStEffData; // 0x1D08 (0x0008) + class USDMDataPropetyClass* m_BattleStEffData_Property; // 0x1D10 (0x0008) + class UGDSBattleAddStatus* m_BattleAddStatus; // 0x1D18 (0x0008) + class USDMDataPropetyClass* m_BattleAddStatus_Property; // 0x1D20 (0x0008) + class UGDSBattleAddStatusEffect* m_BattleAddStatusEffect; // 0x1D28 (0x0008) + class USDMDataPropetyClass* m_BattleAddStatusEffect_Property; // 0x1D30 (0x0008) + class UGDSBattleAddStatusDisplayInfo* m_BattleAddStatusDisplayInfo; // 0x1D38 (0x0008) + class USDMDataPropetyClass* m_BattleAddStatusDisplayInfo_Property; // 0x1D40 (0x0008) + class UGDSBattleAddStatusResist* m_BattleAddStatusResist; // 0x1D48 (0x0008) + class USDMDataPropetyClass* m_BattleAddStatusResist_Property; // 0x1D50 (0x0008) + class UGDSBattleAddStatusTypeToResistType* m_BattleAddStatusTypeToResistType; // 0x1D58 (0x0008) + class USDMDataPropetyClass* m_BattleAddStatusTypeToResistType_Property; // 0x1D60 (0x0008) + class UGDSBattleModelObjectLoadGroup* m_BattleModelObjectLoadGroup; // 0x1D68 (0x0008) + class USDMDataPropetyClass* m_BattleModelObjectLoadGroup_Property; // 0x1D70 (0x0008) + class UGDSKnockBackSetting* m_KnockBackSetting; // 0x1D78 (0x0008) + class USDMDataPropetyClass* m_KnockBackSetting_Property; // 0x1D80 (0x0008) + class UGDSKnockoutMenuSetting* m_KnockoutMenuSetting; // 0x1D88 (0x0008) + class USDMDataPropetyClass* m_KnockoutMenuSetting_Property; // 0x1D90 (0x0008) + class UGDSCameraShake* m_CameraShake; // 0x1D98 (0x0008) + class USDMDataPropetyClass* m_CameraShake_Property; // 0x1DA0 (0x0008) + class UGDSPickUpCameraDef* m_PickUpCameraDef; // 0x1DA8 (0x0008) + class USDMDataPropetyClass* m_PickUpCameraDef_Property; // 0x1DB0 (0x0008) + class UGDSMenuIconTexture* m_MenuIcon; // 0x1DB8 (0x0008) + class USDMDataPropetyClass* m_MenuIcon_Property; // 0x1DC0 (0x0008) + class UGDSEventMenuTexture* m_EventMenuTexture; // 0x1DC8 (0x0008) + class USDMDataPropetyClass* m_EventMenuTexture_Property; // 0x1DD0 (0x0008) + class UGDSStatusEffectData* m_StatusEffectData; // 0x1DD8 (0x0008) + class USDMDataPropetyClass* m_StatusEffectData_Property; // 0x1DE0 (0x0008) + class UGDSStatusEffectLoadGroup* m_StatusEffectLoadGroup; // 0x1DE8 (0x0008) + class USDMDataPropetyClass* m_StatusEffectLoadGroup_Property; // 0x1DF0 (0x0008) + class UGDSStatusEffectMaterialData* m_StatusEffectMaterialData; // 0x1DF8 (0x0008) + class USDMDataPropetyClass* m_StatusEffectMaterialData_Property; // 0x1E00 (0x0008) + class UGDSWeatherTableSetting* m_WeatherTableSetting; // 0x1E08 (0x0008) + class USDMDataPropetyClass* m_WeatherTableSetting_Property; // 0x1E10 (0x0008) + class UGDSStoneTabletData* m_StoneTabletData; // 0x1E18 (0x0008) + class USDMDataPropetyClass* m_StoneTabletData_Property; // 0x1E20 (0x0008) + class UGDSStoneTabletRecipeLotData* m_StoneTabletRecipeLotData; // 0x1E28 (0x0008) + class USDMDataPropetyClass* m_StoneTabletRecipeLotData_Property; // 0x1E30 (0x0008) + class UGDSStoneTabletItemLotData* m_StoneTabletItemLotData; // 0x1E38 (0x0008) + class USDMDataPropetyClass* m_StoneTabletItemLotData_Property; // 0x1E40 (0x0008) + class UGDSQuestTrigger* m_QuestTrigger; // 0x1E48 (0x0008) + class USDMDataPropetyClass* m_QuestTrigger_Property; // 0x1E50 (0x0008) + class UGDSQuestTitleText* m_QuestTitleText; // 0x1E58 (0x0008) + class USDMDataPropetyClass* m_QuestTitleText_Property; // 0x1E60 (0x0008) + class UGDSQuestDetailText* m_QuestDetailText; // 0x1E68 (0x0008) + class USDMDataPropetyClass* m_QuestDetailText_Property; // 0x1E70 (0x0008) + class UGDSQuestPurposeText* m_QuestPurposeText; // 0x1E78 (0x0008) + class USDMDataPropetyClass* m_QuestPurposeText_Property; // 0x1E80 (0x0008) + class UGDSQuestPurposePoint* m_QuestPurposePoint; // 0x1E88 (0x0008) + class USDMDataPropetyClass* m_QuestPurposePoint_Property; // 0x1E90 (0x0008) + class UGDSQuestItemPlacement* m_QuestItemPlacement; // 0x1E98 (0x0008) + class USDMDataPropetyClass* m_QuestItemPlacement_Property; // 0x1EA0 (0x0008) + class UGDSCommonTrigger* m_CommonTrigger; // 0x1EA8 (0x0008) + class USDMDataPropetyClass* m_CommonTrigger_Property; // 0x1EB0 (0x0008) + class UGDSLimitConfigGroupData* m_LimitConfigGroupData; // 0x1EB8 (0x0008) + class USDMDataPropetyClass* m_LimitConfigGroupData_Property; // 0x1EC0 (0x0008) + class UGDSLimit* m_Limit; // 0x1EC8 (0x0008) + class USDMDataPropetyClass* m_Limit_Property; // 0x1ED0 (0x0008) + class UGDSEventText* m_EventText; // 0x1ED8 (0x0008) + class USDMDataPropetyClass* m_EventText_Property; // 0x1EE0 (0x0008) + class UGDSHelpList* m_HelpList; // 0x1EE8 (0x0008) + class USDMDataPropetyClass* m_HelpList_Property; // 0x1EF0 (0x0008) + class UGDSHelpText* m_HelpText; // 0x1EF8 (0x0008) + class USDMDataPropetyClass* m_HelpText_Property; // 0x1F00 (0x0008) + class UGDSHelpFlag* m_HelpFlag; // 0x1F08 (0x0008) + class USDMDataPropetyClass* m_HelpFlag_Property; // 0x1F10 (0x0008) + class UGDSOpenHelpMenuData* m_OpenHelpMenuData; // 0x1F18 (0x0008) + class USDMDataPropetyClass* m_OpenHelpMenuData_Property; // 0x1F20 (0x0008) + class UGDSBattleAiExeCondition* m_BattleAiExeCondition; // 0x1F28 (0x0008) + class USDMDataPropetyClass* m_BattleAiExeCondition_Property; // 0x1F30 (0x0008) + class UGDSBattleMoveAiQuery* m_BattleMoveAiQuery; // 0x1F38 (0x0008) + class USDMDataPropetyClass* m_BattleMoveAiQuery_Property; // 0x1F40 (0x0008) + class UGDSBattleMoveAi* m_BattleMoveAi; // 0x1F48 (0x0008) + class USDMDataPropetyClass* m_BattleMoveAi_Property; // 0x1F50 (0x0008) + class UGDSBattleCharaAi* m_BattleCharaAi; // 0x1F58 (0x0008) + class USDMDataPropetyClass* m_BattleCharaAi_Property; // 0x1F60 (0x0008) + class UGDSBattleCharaAiPhase* m_BattleCharaAiPhase; // 0x1F68 (0x0008) + class USDMDataPropetyClass* m_BattleCharaAiPhase_Property; // 0x1F70 (0x0008) + class UGDSEffectDispatch* m_EffectDispatch; // 0x1F78 (0x0008) + class USDMDataPropetyClass* m_EffectDispatch_Property; // 0x1F80 (0x0008) + class UGDSBulletData* m_BulletData; // 0x1F88 (0x0008) + class USDMDataPropetyClass* m_BulletData_Property; // 0x1F90 (0x0008) + class UGDSBulletEffect* m_BulletEffect; // 0x1F98 (0x0008) + class USDMDataPropetyClass* m_BulletEffect_Property; // 0x1FA0 (0x0008) + class UGDSDefineTagToFolder* m_DefineTagToFolder; // 0x1FA8 (0x0008) + class USDMDataPropetyClass* m_DefineTagToFolder_Property; // 0x1FB0 (0x0008) + class UGDSBattleReaction* m_BattleReaction; // 0x1FB8 (0x0008) + class USDMDataPropetyClass* m_BattleReaction_Property; // 0x1FC0 (0x0008) + class UGDSCharaModelIconSetting* m_CharaModelIconSetting; // 0x1FC8 (0x0008) + class USDMDataPropetyClass* m_CharaModelIconSetting_Property; // 0x1FD0 (0x0008) + class UGDSCharaBattleEvent* m_CharaBattleEvent; // 0x1FD8 (0x0008) + class USDMDataPropetyClass* m_CharaBattleEvent_Property; // 0x1FE0 (0x0008) + class UGDSBattleCommandEventType* m_BattleCommandEventType; // 0x1FE8 (0x0008) + class USDMDataPropetyClass* m_BattleCommandEventType_Property; // 0x1FF0 (0x0008) + class UGDSBattleHitCollision* m_BattleHitCollision; // 0x1FF8 (0x0008) + class USDMDataPropetyClass* m_BattleHitCollision_Property; // 0x2000 (0x0008) + class UGDSChrThingEffectLoad* m_ChrThingEffectLoad; // 0x2008 (0x0008) + class USDMDataPropetyClass* m_ChrThingEffectLoad_Property; // 0x2010 (0x0008) + class UGDSFontStyleSetting* m_FontStyleSetting; // 0x2018 (0x0008) + class USDMDataPropetyClass* m_FontStyleSetting_Property; // 0x2020 (0x0008) + class UGDSFontStyleOverwriteSetting* m_FontStyleOverwriteSetting; // 0x2028 (0x0008) + class USDMDataPropetyClass* m_FontStyleOverwriteSetting_Property; // 0x2030 (0x0008) + class UGDSSystemText* m_SystemText; // 0x2038 (0x0008) + class USDMDataPropetyClass* m_SystemText_Property; // 0x2040 (0x0008) + class UGDSSystemText_Noun* m_SystemText_Noun; // 0x2048 (0x0008) + class USDMDataPropetyClass* m_SystemText_Noun_Property; // 0x2050 (0x0008) + class UGDSSituationTalkSetting* m_SituationTalkSetting; // 0x2058 (0x0008) + class USDMDataPropetyClass* m_SituationTalkSetting_Property; // 0x2060 (0x0008) + class UGDSSituationTalkText* m_SituationTalkText; // 0x2068 (0x0008) + class USDMDataPropetyClass* m_SituationTalkText_Property; // 0x2070 (0x0008) + class UGDSNGWordText* m_NGWordText; // 0x2078 (0x0008) + class USDMDataPropetyClass* m_NGWordText_Property; // 0x2080 (0x0008) + class UGDSTalkSelectConfig* m_TalkSelectConfig; // 0x2088 (0x0008) + class USDMDataPropetyClass* m_TalkSelectConfig_Property; // 0x2090 (0x0008) + class UGDSBgmData* m_BgmData; // 0x2098 (0x0008) + class USDMDataPropetyClass* m_BgmData_Property; // 0x20A0 (0x0008) + class UGDSMapBgmData* m_MapBgmData; // 0x20A8 (0x0008) + class USDMDataPropetyClass* m_MapBgmData_Property; // 0x20B0 (0x0008) + class UGDSMapEnvironmentSoundData* m_MapEnvironmentSoundData; // 0x20B8 (0x0008) + class USDMDataPropetyClass* m_MapEnvironmentSoundData_Property; // 0x20C0 (0x0008) + class UGDSAisacControlList* m_AisacControlList; // 0x20C8 (0x0008) + class USDMDataPropetyClass* m_AisacControlList_Property; // 0x20D0 (0x0008) + class UGDSEffectSeData* m_EffectSeData; // 0x20D8 (0x0008) + class USDMDataPropetyClass* m_EffectSeData_Property; // 0x20E0 (0x0008) + class UGDSSeData* m_SeData; // 0x20E8 (0x0008) + class USDMDataPropetyClass* m_SeData_Property; // 0x20F0 (0x0008) + class UGDSEffectAnimType* m_EffectAnimType; // 0x20F8 (0x0008) + class USDMDataPropetyClass* m_EffectAnimType_Property; // 0x2100 (0x0008) + class UGDSBattleBgmData* m_BattleBgmData; // 0x2108 (0x0008) + class USDMDataPropetyClass* m_BattleBgmData_Property; // 0x2110 (0x0008) + class UGDSNumPrimitiveStyleSetting* m_NumPrimitiveStyleSetting; // 0x2118 (0x0008) + class USDMDataPropetyClass* m_NumPrimitiveStyleSetting_Property; // 0x2120 (0x0008) + class UGDSEffScaleKindChrGroup* m_EffScaleKindChrGroup; // 0x2128 (0x0008) + class USDMDataPropetyClass* m_EffScaleKindChrGroup_Property; // 0x2130 (0x0008) + class UGDSDissolveEffectData* m_DissolveEffectData; // 0x2138 (0x0008) + class USDMDataPropetyClass* m_DissolveEffectData_Property; // 0x2140 (0x0008) + class UGDSDissolveEffectMaterialData* m_DissolveEffectMaterialData; // 0x2148 (0x0008) + class USDMDataPropetyClass* m_DissolveEffectMaterialData_Property; // 0x2150 (0x0008) + class UGDSDissolveEffectLoadGroup* m_DissolveEffectLoadGroup; // 0x2158 (0x0008) + class USDMDataPropetyClass* m_DissolveEffectLoadGroup_Property; // 0x2160 (0x0008) + class UGDSDissolveEffectPreset* m_DissolveEffectPreset; // 0x2168 (0x0008) + class USDMDataPropetyClass* m_DissolveEffectPreset_Property; // 0x2170 (0x0008) + class UGDSVibrationParamPaths* m_VibrationParamPaths; // 0x2178 (0x0008) + class USDMDataPropetyClass* m_VibrationParamPaths_Property; // 0x2180 (0x0008) + class UGDSSwitchHDVibrationData* m_SwitchHDVibrationData; // 0x2188 (0x0008) + class USDMDataPropetyClass* m_SwitchHDVibrationData_Property; // 0x2190 (0x0008) + class UGDSPS5VibrationData* m_PS5VibrationData; // 0x2198 (0x0008) + class USDMDataPropetyClass* m_PS5VibrationData_Property; // 0x21A0 (0x0008) + class UGDSBattleCommandNameNoun* m_BattleCommandNameNoun; // 0x21A8 (0x0008) + class USDMDataPropetyClass* m_BattleCommandNameNoun_Property; // 0x21B0 (0x0008) + class UGDSFootSeData* m_FootSeData; // 0x21B8 (0x0008) + class USDMDataPropetyClass* m_FootSeData_Property; // 0x21C0 (0x0008) + class UGDSGroundTypeEffect* m_GroundTypeEffect; // 0x21C8 (0x0008) + class USDMDataPropetyClass* m_GroundTypeEffect_Property; // 0x21D0 (0x0008) + class UGDSInputGaijiConfig* m_InputGaijiConfig; // 0x21D8 (0x0008) + class USDMDataPropetyClass* m_InputGaijiConfig_Property; // 0x21E0 (0x0008) + class UGDSInputCommandGaijiConfig* m_InputCommandGaijiConfig; // 0x21E8 (0x0008) + class USDMDataPropetyClass* m_InputCommandGaijiConfig_Property; // 0x21F0 (0x0008) + class UGDSInputCommandGaijiChangeConfig* m_InputCommandGaijiChangeConfig; // 0x21F8 (0x0008) + class USDMDataPropetyClass* m_InputCommandGaijiChangeConfig_Property; // 0x2200 (0x0008) + class UGDSKeyboardMouseInputCommandGaijiConfig* m_KeyboardMouseInputCommandGaijiConfig; // 0x2208 (0x0008) + class USDMDataPropetyClass* m_KeyboardMouseInputCommandGaijiConfig_Property; // 0x2210 (0x0008) + class UGDSKeyboardMouseGuideData* m_KeyboardMouseGuideData; // 0x2218 (0x0008) + class USDMDataPropetyClass* m_KeyboardMouseGuideData_Property; // 0x2220 (0x0008) + class UGDSEventPictureOpenCloseType* m_EventPictureOpenCloseType; // 0x2228 (0x0008) + class USDMDataPropetyClass* m_EventPictureOpenCloseType_Property; // 0x2230 (0x0008) + class UGDSFontColorData* m_FontColorData; // 0x2238 (0x0008) + class USDMDataPropetyClass* m_FontColorData_Property; // 0x2240 (0x0008) + class UGDSBattleCommandDescText* m_BattleCommandDescText; // 0x2248 (0x0008) + class USDMDataPropetyClass* m_BattleCommandDescText_Property; // 0x2250 (0x0008) + class UGDSTextReplaceTag* m_TextReplaceTag; // 0x2258 (0x0008) + class USDMDataPropetyClass* m_TextReplaceTag_Property; // 0x2260 (0x0008) + class UGDSCharaSeTriggerConfig* m_CharaSeTriggerConfig; // 0x2268 (0x0008) + class USDMDataPropetyClass* m_CharaSeTriggerConfig_Property; // 0x2270 (0x0008) + class UGDSAtlasAssetPathData* m_AtlasAssetPathData; // 0x2278 (0x0008) + class USDMDataPropetyClass* m_AtlasAssetPathData_Property; // 0x2280 (0x0008) + class UGDSPickDestroyMinigameData* m_PickDestroyMinigameData; // 0x2288 (0x0008) + class USDMDataPropetyClass* m_PickDestroyMinigameData_Property; // 0x2290 (0x0008) + class UGDSVegetableForFieldData* m_VegetableForFieldData; // 0x2298 (0x0008) + class USDMDataPropetyClass* m_VegetableForFieldData_Property; // 0x22A0 (0x0008) + class UGDSPlantDungeonParameterSyncLimit* m_PlantDungeonParameterSyncLimit; // 0x22A8 (0x0008) + class USDMDataPropetyClass* m_PlantDungeonParameterSyncLimit_Property; // 0x22B0 (0x0008) + class UGDSNoticesData* m_NoticesData; // 0x22B8 (0x0008) + class USDMDataPropetyClass* m_NoticesData_Property; // 0x22C0 (0x0008) + class UGDSNoticesText* m_NoticesText; // 0x22C8 (0x0008) + class USDMDataPropetyClass* m_NoticesText_Property; // 0x22D0 (0x0008) + class UGDSPhotoCharaFacePatternData* m_PhotoCharaFacePatternData; // 0x22D8 (0x0008) + class USDMDataPropetyClass* m_PhotoCharaFacePatternData_Property; // 0x22E0 (0x0008) + class UGDSPhotoCharaFormationData* m_PhotoCharaFormationData; // 0x22E8 (0x0008) + class USDMDataPropetyClass* m_PhotoCharaFormationData_Property; // 0x22F0 (0x0008) + class UGDSAlchemyMachineData* m_AlchemyMachineData; // 0x22F8 (0x0008) + class USDMDataPropetyClass* m_AlchemyMachineData_Property; // 0x2300 (0x0008) + class UGDSAlchemyMachineModelData* m_AlchemyMachineModelData; // 0x2308 (0x0008) + class USDMDataPropetyClass* m_AlchemyMachineModelData_Property; // 0x2310 (0x0008) + class UGDSAlchemyMachinePlacement* m_AlchemyMachinePlacement; // 0x2318 (0x0008) + class USDMDataPropetyClass* m_AlchemyMachinePlacement_Property; // 0x2320 (0x0008) + class UGDSAlchemyMachineLotData* m_AlchemyMachineLotData; // 0x2328 (0x0008) + class USDMDataPropetyClass* m_AlchemyMachineLotData_Property; // 0x2330 (0x0008) + class UGDSAlchemyMachineTalk* m_AlchemyMachineTalk; // 0x2338 (0x0008) + class USDMDataPropetyClass* m_AlchemyMachineTalk_Property; // 0x2340 (0x0008) + class UGDSRoguelikeTrigger* m_RoguelikeTrigger; // 0x2348 (0x0008) + class USDMDataPropetyClass* m_RoguelikeTrigger_Property; // 0x2350 (0x0008) + class UGDSRoguelikeArea* m_RoguelikeArea; // 0x2358 (0x0008) + class USDMDataPropetyClass* m_RoguelikeArea_Property; // 0x2360 (0x0008) + class UGDSRoguelikeAreaCategory* m_RoguelikeAreaCategory; // 0x2368 (0x0008) + class USDMDataPropetyClass* m_RoguelikeAreaCategory_Property; // 0x2370 (0x0008) + class UGDSRoguelikeAreaCondition* m_RoguelikeAreaCondition; // 0x2378 (0x0008) + class USDMDataPropetyClass* m_RoguelikeAreaCondition_Property; // 0x2380 (0x0008) + class UGDSRoguelikeAreaGimmick* m_RoguelikeAreaGimmick; // 0x2388 (0x0008) + class USDMDataPropetyClass* m_RoguelikeAreaGimmick_Property; // 0x2390 (0x0008) + class UGDSRoguelikeLevel* m_RoguelikeLevel; // 0x2398 (0x0008) + class USDMDataPropetyClass* m_RoguelikeLevel_Property; // 0x23A0 (0x0008) + class UGDSTempRoguelikeBitFlag* m_TempRoguelikeBitFlag; // 0x23A8 (0x0008) + class USDMDataPropetyClass* m_TempRoguelikeBitFlag_Property; // 0x23B0 (0x0008) + class UGDSTempRoguelikeByteFlag* m_TempRoguelikeByteFlag; // 0x23B8 (0x0008) + class USDMDataPropetyClass* m_TempRoguelikeByteFlag_Property; // 0x23C0 (0x0008) + class UGDSMapEnemyPlacementConfig* m_EncountEnemyConfig; // 0x23C8 (0x0008) + class USDMDataPropetyClass* m_EncountEnemyConfig_Property; // 0x23D0 (0x0008) + class UGDSEncountEnemySpawnTableData* m_EncountEnemySpawnTableData; // 0x23D8 (0x0008) + class USDMDataPropetyClass* m_EncountEnemySpawnTableData_Property; // 0x23E0 (0x0008) + class UGDSMapPickPoint* m_EncountPickPoint; // 0x23E8 (0x0008) + class USDMDataPropetyClass* m_EncountPickPoint_Property; // 0x23F0 (0x0008) + class UGDSEncountPickPointSpawnTableData* m_EncountPickPointSpawnTableData; // 0x23F8 (0x0008) + class USDMDataPropetyClass* m_EncountPickPointSpawnTableData_Property; // 0x2400 (0x0008) + class UGDSEncountPlacement* m_MapEncountPlacement; // 0x2408 (0x0008) + class USDMDataPropetyClass* m_MapEncountPlacement_Property; // 0x2410 (0x0008) + class UGDSLayoutPointGroup* m_MapLayoutPointGroup; // 0x2418 (0x0008) + class USDMDataPropetyClass* m_MapLayoutPointGroup_Property; // 0x2420 (0x0008) + class UGDSLayoutPoint* m_MapLayoutPoint; // 0x2428 (0x0008) + class USDMDataPropetyClass* m_MapLayoutPoint_Property; // 0x2430 (0x0008) + class UGDSRoguelikeQuestConfig* m_RoguelikeQuestConfig; // 0x2438 (0x0008) + class USDMDataPropetyClass* m_RoguelikeQuestConfig_Property; // 0x2440 (0x0008) + class UGDSRoguelikeShopRankData* m_RoguelikeShopRankData; // 0x2448 (0x0008) + class USDMDataPropetyClass* m_RoguelikeShopRankData_Property; // 0x2450 (0x0008) + class UGDSRoguelikeShopData* m_RoguelikeShopData; // 0x2458 (0x0008) + class USDMDataPropetyClass* m_RoguelikeShopData_Property; // 0x2460 (0x0008) + class UGDSRoguelikeClearRank* m_RoguelikeClearRank; // 0x2468 (0x0008) + class USDMDataPropetyClass* m_RoguelikeClearRank_Property; // 0x2470 (0x0008) + class UGDSRoguelikeAbilityListData* m_RoguelikeAbilityListData; // 0x2478 (0x0008) + class USDMDataPropetyClass* m_RoguelikeAbilityListData_Property; // 0x2480 (0x0008) + class UGDSSkillGroup* m_SkillGroup; // 0x2488 (0x0008) + class USDMDataPropetyClass* m_SkillGroup_Property; // 0x2490 (0x0008) + class UGDSRoguelikeEnemy* m_RoguelikeEnemy; // 0x2498 (0x0008) + class USDMDataPropetyClass* m_RoguelikeEnemy_Property; // 0x24A0 (0x0008) + class UGDSRoguelikePickPoint* m_RoguelikePickPoint; // 0x24A8 (0x0008) + class USDMDataPropetyClass* m_RoguelikePickPoint_Property; // 0x24B0 (0x0008) + class UGDSRoguelikeTBox* m_RoguelikeTBox; // 0x24B8 (0x0008) + class USDMDataPropetyClass* m_RoguelikeTBox_Property; // 0x24C0 (0x0008) + class UGDSRoguelikeSelectTBox* m_RoguelikeSelectTBox; // 0x24C8 (0x0008) + class USDMDataPropetyClass* m_RoguelikeSelectTBox_Property; // 0x24D0 (0x0008) + class UGDSRoguelikeInstantChara* m_RoguelikeInstantChara; // 0x24D8 (0x0008) + class USDMDataPropetyClass* m_RoguelikeInstantChara_Property; // 0x24E0 (0x0008) + class UGDSRoguelikeEnemyPlacementNum* m_RoguelikeEnemyPlacementNum; // 0x24E8 (0x0008) + class USDMDataPropetyClass* m_RoguelikeEnemyPlacementNum_Property; // 0x24F0 (0x0008) + class UGDSRoguelikePickPointPlacementNum* m_RoguelikePickPointPlacementNum; // 0x24F8 (0x0008) + class USDMDataPropetyClass* m_RoguelikePickPointPlacementNum_Property; // 0x2500 (0x0008) + class UGDSRoguelikeTBoxPlacementNum* m_RoguelikeTBoxPlacementNum; // 0x2508 (0x0008) + class USDMDataPropetyClass* m_RoguelikeTBoxPlacementNum_Property; // 0x2510 (0x0008) + class UGDSRoguelikeBoss* m_RoguelikeBoss; // 0x2518 (0x0008) + class USDMDataPropetyClass* m_RoguelikeBoss_Property; // 0x2520 (0x0008) + class UGDSRoguelikeEncountLevel* m_RoguelikeEncountLevel; // 0x2528 (0x0008) + class USDMDataPropetyClass* m_RoguelikeEncountLevel_Property; // 0x2530 (0x0008) + class UGDSExEquipItemData* m_ExEquipItemData; // 0x2538 (0x0008) + class USDMDataPropetyClass* m_ExEquipItemData_Property; // 0x2540 (0x0008) + class UGDSRoguelikeActiveEventTarget* m_RoguelikeActiveEventTarget; // 0x2548 (0x0008) + class USDMDataPropetyClass* m_RoguelikeActiveEventTarget_Property; // 0x2550 (0x0008) + class UGDSRoguelikeActiveEventTargetGroup* m_RoguelikeActiveEventTargetGroup; // 0x2558 (0x0008) + class USDMDataPropetyClass* m_RoguelikeActiveEventTargetGroup_Property; // 0x2560 (0x0008) + class UGDSRoguelikeActiveEventDonSettings* m_RoguelikeActiveEventDonSettings; // 0x2568 (0x0008) + class USDMDataPropetyClass* m_RoguelikeActiveEventDonSettings_Property; // 0x2570 (0x0008) + class UGDSRoguelikeDreamyReward* m_RoguelikeDreamyReward; // 0x2578 (0x0008) + class USDMDataPropetyClass* m_RoguelikeDreamyReward_Property; // 0x2580 (0x0008) + class UGDSRoguelikePreset* m_RoguelikePreset; // 0x2588 (0x0008) + class USDMDataPropetyClass* m_RoguelikePreset_Property; // 0x2590 (0x0008) + class UGDSRoguelikeText* m_RoguelikeText; // 0x2598 (0x0008) + class USDMDataPropetyClass* m_RoguelikeText_Property; // 0x25A0 (0x0008) + class UGDSRoguelikeText_Noun* m_RoguelikeText_Noun; // 0x25A8 (0x0008) + class USDMDataPropetyClass* m_RoguelikeText_Noun_Property; // 0x25B0 (0x0008) + class UGDSRoguelikeAreaEnv* m_RoguelikeAreaEnv; // 0x25B8 (0x0008) + class USDMDataPropetyClass* m_RoguelikeAreaEnv_Property; // 0x25C0 (0x0008) + class UGDSRoguelikeStrongBoss* m_RoguelikeStrongBoss; // 0x25C8 (0x0008) + class USDMDataPropetyClass* m_RoguelikeStrongBoss_Property; // 0x25D0 (0x0008) + class UGDSRoguelikeStrongBossFlag* m_RoguelikeStrongBossFlag; // 0x25D8 (0x0008) + class USDMDataPropetyClass* m_RoguelikeStrongBossFlag_Property; // 0x25E0 (0x0008) + class UGDSDebugViewImageData* m_DebugViewImageData; // 0x25E8 (0x0008) + class USDMDataPropetyClass* m_DebugViewImageData_Property; // 0x25F0 (0x0008) + class UGDSDebugLifeToolsPresetSetting* m_DebugLifeToolsPresetSetting; // 0x25F8 (0x0008) + class USDMDataPropetyClass* m_DebugLifeToolsPresetSetting_Property; // 0x2600 (0x0008) + class UGDSDebugBattleAddStatus* m_DebugBattleAddStatus; // 0x2608 (0x0008) + class USDMDataPropetyClass* m_DebugBattleAddStatus_Property; // 0x2610 (0x0008) + class UGDSDebugBattleAddStatusEffect* m_DebugBattleAddStatusEffect; // 0x2618 (0x0008) + class USDMDataPropetyClass* m_DebugBattleAddStatusEffect_Property; // 0x2620 (0x0008) + class UGDSCaptureViewOtherObjData* m_CaptureViewOtherObjData; // 0x2628 (0x0008) + class USDMDataPropetyClass* m_CaptureViewOtherObjData_Property; // 0x2630 (0x0008) + class UGDSLauncherMenuSceneJumpData* m_LauncherMenuSceneJumpData; // 0x2638 (0x0008) + class USDMDataPropetyClass* m_LauncherMenuSceneJumpData_Property; // 0x2640 (0x0008) + class UGDSDebugSkillBoardPresetSetting* m_DebugSkillBoardPresetSetting; // 0x2648 (0x0008) + class USDMDataPropetyClass* m_DebugSkillBoardPresetSetting_Property; // 0x2650 (0x0008) + class UGDSDebugMapMaterialList* m_DebugMapMaterialList; // 0x2658 (0x0008) + class USDMDataPropetyClass* m_DebugMapMaterialList_Property; // 0x2660 (0x0008) + class UGDSDebugCustomCommandSetting* m_DebugCustomCommandSetting; // 0x2668 (0x0008) + class USDMDataPropetyClass* m_DebugCustomCommandSetting_Property; // 0x2670 (0x0008) + class UGDSDebugEffectData* m_DebugEffectData; // 0x2678 (0x0008) + class USDMDataPropetyClass* m_DebugEffectData_Property; // 0x2680 (0x0008) + class UGDSDebugRegulation* m_DebugRegulation; // 0x2688 (0x0008) + class USDMDataPropetyClass* m_DebugRegulation_Property; // 0x2690 (0x0008) + class UGDSDebugPhaseSetting* m_DebugPhaseSetting; // 0x2698 (0x0008) + class USDMDataPropetyClass* m_DebugPhaseSetting_Property; // 0x26A0 (0x0008) + class UGDSDebugPhaseSettingTrial* m_DebugPhaseSettingTrial; // 0x26A8 (0x0008) + class USDMDataPropetyClass* m_DebugPhaseSettingTrial_Property; // 0x26B0 (0x0008) + class UGDSDebugRefEvTextEventConfig* m_DebugRefEvTextEvent; // 0x26B8 (0x0008) + class USDMDataPropetyClass* m_DebugRefEvTextEvent_Property; // 0x26C0 (0x0008) + class UGDSDbgEvCaptureDefaultSetting* m_DbgEvCaptureDefaultSetting; // 0x26C8 (0x0008) + class USDMDataPropetyClass* m_DbgEvCaptureDefaultSetting_Property; // 0x26D0 (0x0008) + class UGDSDebugCommonSequence* m_DebugCommonSequence; // 0x26D8 (0x0008) + class USDMDataPropetyClass* m_DebugCommonSequence_Property; // 0x26E0 (0x0008) + class UGDSDebugPartySetting* m_DebugPartySetting; // 0x26E8 (0x0008) + class USDMDataPropetyClass* m_DebugPartySetting_Property; // 0x26F0 (0x0008) + class UGDSDebugSkillListPresetSetting* m_DebugSkillListPresetSetting; // 0x26F8 (0x0008) + class USDMDataPropetyClass* m_DebugSkillListPresetSetting_Property; // 0x2700 (0x0008) + class UGDSDebugBattleStart* m_DebugBattleStart; // 0x2708 (0x0008) + class USDMDataPropetyClass* m_DebugBattleStart_Property; // 0x2710 (0x0008) + class UGDSLauncherMenuItemSetting* m_LauncherMenuItemSetting; // 0x2718 (0x0008) + class USDMDataPropetyClass* m_LauncherMenuItemSetting_Property; // 0x2720 (0x0008) + class UGDSDebugQuestStartConfig* m_DebugQuestStartConfig; // 0x2728 (0x0008) + class USDMDataPropetyClass* m_DebugQuestStartConfig_Property; // 0x2730 (0x0008) + class UGDSDebugAutoMeasure* m_DebugAutoMeasure; // 0x2738 (0x0008) + class USDMDataPropetyClass* m_DebugAutoMeasure_Property; // 0x2740 (0x0008) + class UGDSDebugAutoPlayMenuList* m_DebugAutoPlayMenuList; // 0x2748 (0x0008) + class USDMDataPropetyClass* m_DebugAutoPlayMenuList_Property; // 0x2750 (0x0008) + class UGDSDebugAutoMoveMap* m_DebugAutoMoveMap; // 0x2758 (0x0008) + class USDMDataPropetyClass* m_DebugAutoMoveMap_Property; // 0x2760 (0x0008) + class UGDSDebugAutoMenuAgingTestMap* m_DebugAutoMenuAgingTestMap; // 0x2768 (0x0008) + class USDMDataPropetyClass* m_DebugAutoMenuAgingTestMap_Property; // 0x2770 (0x0008) + class UGDSDebugAutoMenuAgingTestMenu* m_DebugAutoMenuAgingTestMenu; // 0x2778 (0x0008) + class USDMDataPropetyClass* m_DebugAutoMenuAgingTestMenu_Property; // 0x2780 (0x0008) + class UGDSDebugAutoPlay* m_DebugAutoPlay; // 0x2788 (0x0008) + class USDMDataPropetyClass* m_DebugAutoPlay_Property; // 0x2790 (0x0008) + class UGDSDebugAutoPlayCommandName* m_DebugAutoPlayCommandName; // 0x2798 (0x0008) + class USDMDataPropetyClass* m_DebugAutoPlayCommandName_Property; // 0x27A0 (0x0008) + class UGDSDebugGlobalBitFlag* m_DebugGlobalBitFlag; // 0x27A8 (0x0008) + class USDMDataPropetyClass* m_DebugGlobalBitFlag_Property; // 0x27B0 (0x0008) + class UGDSDebugGlobalByteFlag* m_DebugGlobalByteFlag; // 0x27B8 (0x0008) + class USDMDataPropetyClass* m_DebugGlobalByteFlag_Property; // 0x27C0 (0x0008) + class UGDSDebugBlueprintPaths* m_DebugBlueprintPaths; // 0x27C8 (0x0008) + class USDMDataPropetyClass* m_DebugBlueprintPaths_Property; // 0x27D0 (0x0008) + class UGDSDebugGlobalParamPresetPaths* m_DebugGlobalParamPresetPaths; // 0x27D8 (0x0008) + class USDMDataPropetyClass* m_DebugGlobalParamPresetPaths_Property; // 0x27E0 (0x0008) + class UGDSStaffRollData* m_StaffRollData; // 0x27E8 (0x0008) + class USDMDataPropetyClass* m_StaffRollData_Property; // 0x27F0 (0x0008) + class UGDSMenuTextureRenderTargetData* m_MenuTextureRenderTargetData; // 0x27F8 (0x0008) + class USDMDataPropetyClass* m_MenuTextureRenderTargetData_Property; // 0x2800 (0x0008) + class UGDSMapMenuPlacementConfig* m_MapMenuPlacementConfig; // 0x2808 (0x0008) + class USDMDataPropetyClass* m_MapMenuPlacementConfig_Property; // 0x2810 (0x0008) + class UGDSMapMenuIconVisibleSetting* m_MapMenuIconVisibleSetting; // 0x2818 (0x0008) + class USDMDataPropetyClass* m_MapMenuIconVisibleSetting_Property; // 0x2820 (0x0008) + class UGDSMapMenuPurposeInfoOverwriteSetting* m_MapMenuPurposeInfoOverwriteSetting; // 0x2828 (0x0008) + class USDMDataPropetyClass* m_MapMenuPurposeInfoOverwriteSetting_Property; // 0x2830 (0x0008) + class UGDSDungeonEntranceIconSetting* m_DungeonEntranceIconSetting; // 0x2838 (0x0008) + class USDMDataPropetyClass* m_DungeonEntranceIconSetting_Property; // 0x2840 (0x0008) + class UGDSItemCraftSignData* m_ItemCraftSignData; // 0x2848 (0x0008) + class USDMDataPropetyClass* m_ItemCraftSignData_Property; // 0x2850 (0x0008) + class UGDSCompensationData* m_CompensationData; // 0x2858 (0x0008) + class USDMDataPropetyClass* m_CompensationData_Property; // 0x2860 (0x0008) + class UGDSDebugRoguelikeArea* m_DebugRoguelikeArea; // 0x2868 (0x0008) + class USDMDataPropetyClass* m_DebugRoguelikeArea_Property; // 0x2870 (0x0008) + class UGDSDebugRoguelikePreset* m_DebugRoguelikePreset; // 0x2878 (0x0008) + class USDMDataPropetyClass* m_DebugRoguelikePreset_Property; // 0x2880 (0x0008) + class USDMDataPropetyClass* m_BustupEventSetting_Property; // 0x2888 (0x0008) + unsigned char UnknownData00_6[0x220]; // 0x2890 (0x0220) MISSED + class UStaticLoadObjectManager* m_staticLoadObjectMan; // 0x2AB0 (0x0008) + FSoftObjectPath MenuCreateDataAssetPath; // 0x2AB8 (0x0020) + FSoftObjectPath SceneMapLaunchDataAssetPath; // 0x2AD8 (0x0020) + class USceneMapLaunchDataAsset* m_pSceneDataAsset; // 0x2AF8 (0x0008) + unsigned char UnknownData01_7[0x58]; // 0x2B00 (0x0058) MISSED /// Functions // Function /Script/DP1Project.StaticDataManager.LoadSceneMapLaunchDataAsset - // void LoadSceneMapLaunchDataAsset(); // [0x6d8daa0] Final|Native|Public|BlueprintCallable + // void LoadSceneMapLaunchDataAsset(); // [0x6dcdcc0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.StaticLoadObjectInfo @@ -81690,11 +82638,11 @@ class AStaticMeshResCountActor : public AActor /// Functions // Function /Script/DP1Project.StaticMeshResCountActor.ShowCollectStaticMeshMemory - // void ShowCollectStaticMeshMemory(); // [0x6d8e110] Final|Native|Public|BlueprintCallable + // void ShowCollectStaticMeshMemory(); // [0x6dce330] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.StaticMeshResCountActor.CountStaticMeshActorsResMemory - // void CountStaticMeshActorsResMemory(class UPrimitiveComponent* PrimComp); // [0x6d8e080] Final|Native|Public|BlueprintCallable + // void CountStaticMeshActorsResMemory(class UPrimitiveComponent* PrimComp); // [0x6dce2a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.StaticMeshResCountActor.CountActorHasStaticMeshCompResMemory - // void CountActorHasStaticMeshCompResMemory(TArray& _outActorArray, class UClass* _checkActorClass); // [0x6d8df70] Final|Native|Public|HasOutParms|BlueprintCallable + // void CountActorHasStaticMeshCompResMemory(TArray& _outActorArray, class UClass* _checkActorClass); // [0x6dce190] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/DP1Project.SoundInfo @@ -81733,29 +82681,29 @@ class UStaticSoundSubsystem : public UTickableGameInstanceSubsystem /// Functions // Function /Script/DP1Project.StaticSoundSubsystem.Return_HoldAisacBGM_HoldEnd - // void Return_HoldAisacBGM_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d91330] Final|Native|Private|HasOutParms + // void Return_HoldAisacBGM_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6dd1550] Final|Native|Private|HasOutParms // Function /Script/DP1Project.StaticSoundSubsystem.Return_HoldAisacBGM_Hold - // void Return_HoldAisacBGM_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d90f10] Final|Native|Private|HasOutParms + // void Return_HoldAisacBGM_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6dd1130] Final|Native|Private|HasOutParms // Function /Script/DP1Project.StaticSoundSubsystem.HoldStopSE - // void HoldStopSE(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d90af0] Final|Native|Private|HasOutParms + // void HoldStopSE(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6dd0d10] Final|Native|Private|HasOutParms // Function /Script/DP1Project.StaticSoundSubsystem.HoldPlaySE3D - // void HoldPlaySE3D(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d902b0] Final|Native|Private|HasOutParms + // void HoldPlaySE3D(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6dd04d0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.StaticSoundSubsystem.HoldPlaySE - // void HoldPlaySE(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d906d0] Final|Native|Private|HasOutParms + // void HoldPlaySE(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6dd08f0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.StaticSoundSubsystem.HoldChangeCategoryVolume_Regist - // void HoldChangeCategoryVolume_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d8fe90] Final|Native|Private|HasOutParms + // void HoldChangeCategoryVolume_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6dd00b0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.StaticSoundSubsystem.HoldChangeCategoryVolume_HoldEnd - // void HoldChangeCategoryVolume_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d8fa70] Final|Native|Private|HasOutParms + // void HoldChangeCategoryVolume_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6dcfc90] Final|Native|Private|HasOutParms // Function /Script/DP1Project.StaticSoundSubsystem.HoldChangeCategoryVolume_Hold - // void HoldChangeCategoryVolume_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d8f650] Final|Native|Private|HasOutParms + // void HoldChangeCategoryVolume_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6dcf870] Final|Native|Private|HasOutParms // Function /Script/DP1Project.StaticSoundSubsystem.HoldAisacBGM_Regist - // void HoldAisacBGM_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d8f230] Final|Native|Private|HasOutParms + // void HoldAisacBGM_Regist(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6dcf450] Final|Native|Private|HasOutParms // Function /Script/DP1Project.StaticSoundSubsystem.HoldAisacBGM_HoldEnd - // void HoldAisacBGM_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d8ee10] Final|Native|Private|HasOutParms + // void HoldAisacBGM_HoldEnd(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6dcf030] Final|Native|Private|HasOutParms // Function /Script/DP1Project.StaticSoundSubsystem.HoldAisacBGM_Hold - // void HoldAisacBGM_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6d8e9f0] Final|Native|Private|HasOutParms + // void HoldAisacBGM_Hold(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6dcec10] Final|Native|Private|HasOutParms // Function /Script/DP1Project.StaticSoundSubsystem.GetSoundSubsystem - // class UStaticSoundSubsystem* GetSoundSubsystem(); // [0x6d8e9c0] Final|Native|Static|Public|BlueprintCallable + // class UStaticSoundSubsystem* GetSoundSubsystem(); // [0x6dcebe0] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/DP1Project.StatusEffectInfo @@ -81771,7 +82719,7 @@ struct FStatusEffectInfo }; /// Class /Script/DP1Project.StatusEffectComponent -/// Size: 0x0108 (264 bytes) (0x0000A0 - 0x000108) align 8 MaxSize: 0x0108 +/// Size: 0x0118 (280 bytes) (0x0000A0 - 0x000118) align 8 MaxSize: 0x0118 class UStatusEffectComponent : public UActorComponent { public: @@ -81779,24 +82727,24 @@ class UStatusEffectComponent : public UActorComponent TArray m_StatusEffectParamList; // 0x00F0 (0x0010) uint32_t m_PriorityCounter; // 0x0100 (0x0004) bool m_SetupDoOnce; // 0x0104 (0x0001) - unsigned char UnknownData00_7[0x3]; // 0x0105 (0x0003) MISSED + unsigned char UnknownData00_7[0x13]; // 0x0105 (0x0013) MISSED /// Functions // Function /Script/DP1Project.StatusEffectComponent.UpdateStatusEffectMaterialFromOwnerMaterial - // void UpdateStatusEffectMaterialFromOwnerMaterial(class ACharaModelActor* _actor, class USkeletalMeshComponent* _meshComp); // [0x6d92160] Final|Native|Public|BlueprintCallable + // void UpdateStatusEffectMaterialFromOwnerMaterial(class ACharaModelActor* _actor, class USkeletalMeshComponent* _meshComp); // [0x6dd23c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.StatusEffectComponent.SetStatusEffectMaterialFromOwnerMaterial - // void SetStatusEffectMaterialFromOwnerMaterial(class ACharaModelActor* _actor); // [0x6d920d0] Final|Native|Public|BlueprintCallable + // void SetStatusEffectMaterialFromOwnerMaterial(class ACharaModelActor* _actor); // [0x6dd2330] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.StatusEffectComponent.Regist - // void Regist(FName& _statusEffectId, bool _isHold); // [0x6d91ff0] Final|Native|Public|HasOutParms|BlueprintCallable + // void Regist(FName& _statusEffectId, bool _isHold); // [0x6dd2250] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.StatusEffectComponent.Hold - // void Hold(FName& _statusEffectId, float _holdTime); // [0x6d91f10] Final|Native|Public|HasOutParms|BlueprintCallable + // void Hold(FName& _statusEffectId, float _holdTime); // [0x6dd2170] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.StatusEffectComponent.EraseAll - // void EraseAll(); // [0x6d91ef0] Final|Native|Public|BlueprintCallable + // void EraseAll(); // [0x6dd2150] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.StatusEffectComponent.Erase - // void Erase(FName& _statusEffectId); // [0x6d91e50] Final|Native|Public|HasOutParms|BlueprintCallable + // void Erase(FName& _statusEffectId); // [0x6dd20b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.StatusEffectComponent.DeleteStatusEffectMaterial - // void DeleteStatusEffectMaterial(); // [0x6d91e30] Final|Native|Private|BlueprintCallable + // void DeleteStatusEffectMaterial(); // [0x6dd2090] Final|Native|Private|BlueprintCallable }; /// Class /Script/DP1Project.StatusEffectManager @@ -81821,11 +82769,11 @@ class UStatusEffectParam : public UObject /// Functions // Function /Script/DP1Project.StatusEffectParam.TimelineStepLinearColorCurve - // void TimelineStepLinearColorCurve(FLinearColor _val); // [0x6d92620] Final|Native|Private|HasDefaults + // void TimelineStepLinearColorCurve(FLinearColor _val); // [0x6dd2880] Final|Native|Private|HasDefaults // Function /Script/DP1Project.StatusEffectParam.TimelineStepFloatCurve - // void TimelineStepFloatCurve(float _val); // [0x67426d0] Final|Native|Private + // void TimelineStepFloatCurve(float _val); // [0x67728b0] Final|Native|Private // Function /Script/DP1Project.StatusEffectParam.TimelineStepFinish - // void TimelineStepFinish(); // [0x6d92600] Final|Native|Private + // void TimelineStepFinish(); // [0x6dd2860] Final|Native|Private }; /// Struct /Script/DP1Project.StoryQuestMenuInfo @@ -81862,9 +82810,9 @@ class UStoryQuestMenuGroup : public UDetailMenuGroup /// Functions // Function /Script/DP1Project.StoryQuestMenuGroup.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.StoryQuestMenuGroup.SetupParam - // void SetupParam(FStoryQuestMenuSetupInfo _setupInfo); // [0x6d92d90] Final|Native|Public|BlueprintCallable + // void SetupParam(FStoryQuestMenuSetupInfo _setupInfo); // [0x6dd2ff0] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.StoryQuestTelopSetupInfo @@ -81892,11 +82840,11 @@ class UStoryQuestTelopMenuTop : public UQuestTelopMenuTop /// Functions // Function /Script/DP1Project.StoryQuestTelopMenuTop.IsQuestCompleted - // bool IsQuestCompleted(); // [0x6c401a0] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsQuestCompleted(); // [0x6c77780] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.StoryQuestTelopMenuTop.IsCloseOverTime - // bool IsCloseOverTime(); // [0x6c54180] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsCloseOverTime(); // [0x6c8b940] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.StoryQuestTelopMenuTop.GetTitleText - // FText GetTitleText(); // [0x6c54110] Final|Native|Public|BlueprintCallable|BlueprintPure + // FText GetTitleText(); // [0x6c8b8d0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.StreamingSourceActor @@ -81912,17 +82860,17 @@ class AStreamingSourceActor : public AActor /// Functions // Function /Script/DP1Project.StreamingSourceActor.SetSphereRadius - // void SetSphereRadius(float _radius); // [0x6d93610] Final|Native|Public|BlueprintCallable + // void SetSphereRadius(float _radius); // [0x6dd3870] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.StreamingSourceActor.SetEnable - // void SetEnable(bool _enable); // [0x6d93580] Final|Native|Public|BlueprintCallable + // void SetEnable(bool _enable); // [0x6dd37e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.StreamingSourceActor.ResetRange - // void ResetRange(); // [0x6d93560] Final|Native|Public|BlueprintCallable + // void ResetRange(); // [0x6dd37c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.StreamingSourceActor.IsLoaded - // bool IsLoaded(); // [0x6d93530] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLoaded(); // [0x6dd3790] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.StreamingSourceActor.IsEnable - // bool IsEnable(); // [0x6d93500] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnable(); // [0x6dd3760] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.StreamingSourceActor.GetSphereRadius - // float GetSphereRadius(); // [0x6d934e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetSphereRadius(); // [0x6dd3740] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/DP1Project.SubLevelData @@ -81942,7 +82890,7 @@ class USubLevelDataAsset : public UDataAsset /// Functions // Function /Script/DP1Project.SubLevelDataAsset.Import - // void Import(); // [0x6944db0] Final|Native|Public + // void Import(); // [0x69759c0] Final|Native|Public }; /// Class /Script/DP1Project.SubLevelInstanceManagerSubsystem @@ -81966,11 +82914,11 @@ class ASubLevelLoadActor : public AActor /// Functions // Function /Script/DP1Project.SubLevelLoadActor.UnloadSubLevel - // void UnloadSubLevel(); // [0x6d93ed0] Final|Native|Public|BlueprintCallable + // void UnloadSubLevel(); // [0x6dd4130] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SubLevelLoadActor.LoadStreamSubLevel - // void LoadStreamSubLevel(); // [0x6d93eb0] Final|Native|Public|BlueprintCallable + // void LoadStreamSubLevel(); // [0x6dd4110] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SubLevelLoadActor.GetSubLevelName - // FString GetSubLevelName(char Index); // [0x6d93dd0] Final|Native|Public|BlueprintCallable + // FString GetSubLevelName(char Index); // [0x6dd4030] Final|Native|Public|BlueprintCallable }; /// Struct /Script/DP1Project.HiddenActorsInfo @@ -81991,53 +82939,53 @@ class USubLevelManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.SubLevelManagerSubsystem.UnloadStreamLevelByID - // void UnloadStreamLevelByID(FName SubLevelID, FLatentActionInfo Info); // [0x6d95b60] Final|Native|Static|Public|BlueprintCallable + // void UnloadStreamLevelByID(FName SubLevelID, FLatentActionInfo Info); // [0x6dd5dc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SubLevelManagerSubsystem.UnloadStreamLevel - // void UnloadStreamLevel(FName SubLevelPath, FLatentActionInfo Info); // [0x6d95a60] Final|Native|Static|Public|BlueprintCallable + // void UnloadStreamLevel(FName SubLevelPath, FLatentActionInfo Info); // [0x6dd5cc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SubLevelManagerSubsystem.UnloadLevelInstance - // bool UnloadLevelInstance(class ULevelStreamingDynamic* _unloadLevel); // [0x6d959d0] Final|Native|Static|Public|BlueprintCallable + // bool UnloadLevelInstance(class ULevelStreamingDynamic* _unloadLevel); // [0x6dd5c30] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SubLevelManagerSubsystem.SuspendSubLevelActors - // void SuspendSubLevelActors(FName _subLevelID); // [0x6d95940] Final|Native|Public|BlueprintCallable + // void SuspendSubLevelActors(FName _subLevelID); // [0x6dd5ba0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SubLevelManagerSubsystem.SetSubLevelVisibleByID - // bool SetSubLevelVisibleByID(FName SubLevelID, bool Visible); // [0x6d95870] Final|Native|Static|Public|BlueprintCallable + // bool SetSubLevelVisibleByID(FName SubLevelID, bool Visible); // [0x6dd5ad0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SubLevelManagerSubsystem.SetSubLevelVisibleByCategory - // bool SetSubLevelVisibleByCategory(EMapSublevelType SubLevelType, bool Visible); // [0x6d957a0] Final|Native|Static|Public|BlueprintCallable + // bool SetSubLevelVisibleByCategory(EMapSublevelType SubLevelType, bool Visible); // [0x6dd5a00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SubLevelManagerSubsystem.SetSubLevelVisible - // bool SetSubLevelVisible(FName SubLevelPath, bool Visible); // [0x6d956d0] Final|Native|Static|Public|BlueprintCallable + // bool SetSubLevelVisible(FName SubLevelPath, bool Visible); // [0x6dd5930] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SubLevelManagerSubsystem.ResumeSubLevelActors - // void ResumeSubLevelActors(FName _subLevelID); // [0x6d95640] Final|Native|Public|BlueprintCallable + // void ResumeSubLevelActors(FName _subLevelID); // [0x6dd58a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.SubLevelManagerSubsystem.LoadStreamLevelByID - // void LoadStreamLevelByID(FName SubLevelID, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, FLatentActionInfo Info); // [0x6d954b0] Final|Native|Static|Public|BlueprintCallable + // void LoadStreamLevelByID(FName SubLevelID, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, FLatentActionInfo Info); // [0x6dd5710] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SubLevelManagerSubsystem.LoadStreamLevel - // void LoadStreamLevel(FName SubLevelPath, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, FLatentActionInfo Info); // [0x6d95320] Final|Native|Static|Public|BlueprintCallable + // void LoadStreamLevel(FName SubLevelPath, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, FLatentActionInfo Info); // [0x6dd5580] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SubLevelManagerSubsystem.LoadLevelInstanceBySoftObjectPtr - // class ULevelStreamingDynamic* LoadLevelInstanceBySoftObjectPtr(TWeakObjectPtr Level, FVector& Location, FRotator& Rotation, FString OptionalLevelNameOverride); // [0x6d95110] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class ULevelStreamingDynamic* LoadLevelInstanceBySoftObjectPtr(TWeakObjectPtr Level, FVector& Location, FRotator& Rotation, FString OptionalLevelNameOverride); // [0x6dd5370] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.SubLevelManagerSubsystem.LoadLevelInstanceByID - // class ULevelStreamingDynamic* LoadLevelInstanceByID(FName SubLevelID, FVector& Location, FRotator& Rotation, FString OptionalLevelNameOverride); // [0x6d94f70] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class ULevelStreamingDynamic* LoadLevelInstanceByID(FName SubLevelID, FVector& Location, FRotator& Rotation, FString OptionalLevelNameOverride); // [0x6dd51d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.SubLevelManagerSubsystem.LoadLevelInstance - // class ULevelStreamingDynamic* LoadLevelInstance(FString SubLevelPath, FVector& Location, FRotator& Rotation, FString OptionalLevelNameOverride); // [0x6d94d90] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class ULevelStreamingDynamic* LoadLevelInstance(FString SubLevelPath, FVector& Location, FRotator& Rotation, FString OptionalLevelNameOverride); // [0x6dd4ff0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/DP1Project.SubLevelManagerSubsystem.IsSubLevelVisibleByID - // bool IsSubLevelVisibleByID(FName SubLevelID); // [0x6d94d00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsSubLevelVisibleByID(FName SubLevelID); // [0x6dd4f60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SubLevelManagerSubsystem.IsSubLevelVisible - // bool IsSubLevelVisible(FName SubLevelPath); // [0x6d94c70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsSubLevelVisible(FName SubLevelPath); // [0x6dd4ed0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SubLevelManagerSubsystem.IsSubLevelShouldBeLoadedByID - // bool IsSubLevelShouldBeLoadedByID(FName SubLevelID); // [0x6d94be0] Final|Native|Static|Public|BlueprintCallable + // bool IsSubLevelShouldBeLoadedByID(FName SubLevelID); // [0x6dd4e40] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SubLevelManagerSubsystem.IsSubLevelShouldBeLoaded - // bool IsSubLevelShouldBeLoaded(FName SubLevelPath); // [0x6d94b50] Final|Native|Static|Public|BlueprintCallable + // bool IsSubLevelShouldBeLoaded(FName SubLevelPath); // [0x6dd4db0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SubLevelManagerSubsystem.IsSubLevelLoadedByID - // bool IsSubLevelLoadedByID(FName SubLevelID); // [0x6d94ac0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsSubLevelLoadedByID(FName SubLevelID); // [0x6dd4d20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SubLevelManagerSubsystem.IsSubLevelLoaded - // bool IsSubLevelLoaded(FName SubLevelPath); // [0x6d94a30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsSubLevelLoaded(FName SubLevelPath); // [0x6dd4c90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SubLevelManagerSubsystem.IsStreamingLevelVisible - // bool IsStreamingLevelVisible(class ULevelStreamingDynamic* _level); // [0x6d949a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsStreamingLevelVisible(class ULevelStreamingDynamic* _level); // [0x6dd4c00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SubLevelManagerSubsystem.IsStreamingLevelLoaded - // bool IsStreamingLevelLoaded(class ULevelStreamingDynamic* _level); // [0x6d94910] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsStreamingLevelLoaded(class ULevelStreamingDynamic* _level); // [0x6dd4b70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SubLevelManagerSubsystem.FindSublevelPathByID - // FName FindSublevelPathByID(FName _subLevelID); // [0x6d94880] Final|Native|Static|Public|BlueprintCallable + // FName FindSublevelPathByID(FName _subLevelID); // [0x6dd4ae0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SubLevelManagerSubsystem.ExistsSubLevelByID - // bool ExistsSubLevelByID(FName SubLevelID); // [0x6d947f0] Final|Native|Static|Public|BlueprintCallable + // bool ExistsSubLevelByID(FName SubLevelID); // [0x6dd4a50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SubLevelManagerSubsystem.ExistsSubLevel - // bool ExistsSubLevel(FName SubLevelPath); // [0x6d94760] Final|Native|Static|Public|BlueprintCallable + // bool ExistsSubLevel(FName SubLevelPath); // [0x6dd49c0] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/DP1Project.OverwriteOperationModeActorParam @@ -82063,11 +83011,11 @@ class USubPlayerComponent : public UActorComponent }; /// Class /Script/DP1Project.SubsystemContext -/// Size: 0x0480 (1152 bytes) (0x000028 - 0x000480) align 8 MaxSize: 0x0480 +/// Size: 0x0488 (1160 bytes) (0x000028 - 0x000488) align 8 MaxSize: 0x0488 class USubsystemContext : public UObject { public: - unsigned char UnknownData00_1[0x458]; // 0x0028 (0x0458) MISSED + unsigned char UnknownData00_1[0x460]; // 0x0028 (0x0460) MISSED }; /// Struct /Script/DP1Project.SuddenlyEventGaugeInfo @@ -82097,23 +83045,23 @@ class USuddenlyEventGaugeMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.SuddenlyEventGaugeMenuTop.UpdateGaugeValue - // void UpdateGaugeValue(int32_t _gaugeValue); // [0x6d96be0] Final|Native|Public + // void UpdateGaugeValue(int32_t _gaugeValue); // [0x6dd6e50] Final|Native|Public // Function /Script/DP1Project.SuddenlyEventGaugeMenuTop.SetupParam - // void SetupParam(FSuddenlyEventGaugeInfo _info); // [0x6d96b60] Final|Native|Public + // void SetupParam(FSuddenlyEventGaugeInfo _info); // [0x6dd6dd0] Final|Native|Public // Function /Script/DP1Project.SuddenlyEventGaugeMenuTop.SetOpenType - // void SetOpenType(ESuddenlyGaugeOpenType _openType); // [0x6d96ae0] Final|Native|Public + // void SetOpenType(ESuddenlyGaugeOpenType _openType); // [0x6dd6d50] Final|Native|Public // Function /Script/DP1Project.SuddenlyEventGaugeMenuTop.OnUpdateOpenType_BP - // void OnUpdateOpenType_BP(ESuddenlyGaugeOpenType _openType); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnUpdateOpenType_BP(ESuddenlyGaugeOpenType _openType); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SuddenlyEventGaugeMenuTop.OnUpdateGaugeValue_BP - // void OnUpdateGaugeValue_BP(int32_t _gaugeValue); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnUpdateGaugeValue_BP(int32_t _gaugeValue); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SuddenlyEventGaugeMenuTop.OnUpdateGaugeIcon_BP - // void OnUpdateGaugeIcon_BP(FName _iconID); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnUpdateGaugeIcon_BP(FName _iconID); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.SuddenlyEventGaugeMenuTop.IsEventOccurs - // bool IsEventOccurs(); // [0x6d96ab0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsEventOccurs(); // [0x6dd6d20] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SuddenlyEventGaugeMenuTop.GetGaugeLimitValue - // int32_t GetGaugeLimitValue(); // [0x6d96a80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetGaugeLimitValue(); // [0x6dd6cf0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.SuddenlyEventGaugeMenuTop.GetGaugeCurrentValue - // int32_t GetGaugeCurrentValue(); // [0x6d96a50] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetGaugeCurrentValue(); // [0x6dd6cc0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.SyncDropItemDataManager @@ -82150,7 +83098,7 @@ class USystemGlobalParam : public UEngineSubsystem /// Functions // Function /Script/DP1Project.SystemGlobalParam.SystemGlobalParamInstance - // class USystemGlobalParam* SystemGlobalParamInstance(); // [0x6d97820] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class USystemGlobalParam* SystemGlobalParamInstance(); // [0x6dd7a90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.SystemSaveData @@ -82175,39 +83123,39 @@ class UTabMenuGroup : public UMenuGroup /// Functions // Function /Script/DP1Project.TabMenuGroup.SetupTabData - // void SetupTabData(TArray _tabDataInfoArray); // [0x6d98840] Final|Native|Public|BlueprintCallable + // void SetupTabData(TArray _tabDataInfoArray); // [0x6dd8ab0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TabMenuGroup.SetSkip - // void SetSkip(int32_t _tabNo, bool _skipped); // [0x6d98770] Final|Native|Public|BlueprintCallable + // void SetSkip(int32_t _tabNo, bool _skipped); // [0x6dd89e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TabMenuGroup.SetNoticeIconVisibilityToType - // void SetNoticeIconVisibilityToType(int32_t _tabNo, ENotificationIconType _noticeType); // [0x6d986a0] Final|Native|Public|BlueprintCallable + // void SetNoticeIconVisibilityToType(int32_t _tabNo, ENotificationIconType _noticeType); // [0x6dd8910] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TabMenuGroup.SetNoticeIconVisibility - // void SetNoticeIconVisibility(int32_t _tabNo, bool _noticeIconShowed); // [0x6d985d0] Final|Native|Public|BlueprintCallable + // void SetNoticeIconVisibility(int32_t _tabNo, bool _noticeIconShowed); // [0x6dd8840] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TabMenuGroup.SetInvalidCondition - // void SetInvalidCondition(int32_t _tabNo, bool _isInvalid); // [0x6d98500] Final|Native|Public|BlueprintCallable + // void SetInvalidCondition(int32_t _tabNo, bool _isInvalid); // [0x6dd8770] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TabMenuGroup.SetAttentionEffectVisibility - // void SetAttentionEffectVisibility(int32_t _tabNo, bool _attentionEffectShowed); // [0x6d98430] Final|Native|Public|BlueprintCallable + // void SetAttentionEffectVisibility(int32_t _tabNo, bool _attentionEffectShowed); // [0x6dd86a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TabMenuGroup.OnTabMenuLayerTextSet - // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TabMenuGroup.OnTabMenuLayerSkipSet - // void OnTabMenuLayerSkipSet(class UMenuLayer* _menuLayer, bool _skipped); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnTabMenuLayerSkipSet(class UMenuLayer* _menuLayer, bool _skipped); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TabMenuGroup.OnTabMenuLayerNoticeIconVisibilitySet - // void OnTabMenuLayerNoticeIconVisibilitySet(class UMenuLayer* _menuLayer, bool _noticeIconShowed); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnTabMenuLayerNoticeIconVisibilitySet(class UMenuLayer* _menuLayer, bool _noticeIconShowed); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TabMenuGroup.OnTabMenuLayerIconSet - // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TabMenuGroup.OnTabMenuLayerAttentionEffectVisibilitySet - // void OnTabMenuLayerAttentionEffectVisibilitySet(class UMenuLayer* _menuLayer, bool _attentionEffectShowed); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnTabMenuLayerAttentionEffectVisibilitySet(class UMenuLayer* _menuLayer, bool _attentionEffectShowed); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TabMenuGroup.OnTabMenuLayerAttentionEffectIconTypeSet - // void OnTabMenuLayerAttentionEffectIconTypeSet(class UMenuLayer* _menuLayer, ENotificationIconType _notificationIconType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnTabMenuLayerAttentionEffectIconTypeSet(class UMenuLayer* _menuLayer, ENotificationIconType _notificationIconType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TabMenuGroup.OnInitTabMenuLayerArray - // void OnInitTabMenuLayerArray(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnInitTabMenuLayerArray(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TabMenuGroup.IsTabVisible - // bool IsTabVisible(int32_t _tabNo); // [0x6d98390] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsTabVisible(int32_t _tabNo); // [0x6dd8600] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TabMenuGroup.IsAnyTabVisible - // bool IsAnyTabVisible(); // [0x6d98360] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool IsAnyTabVisible(); // [0x6dd85d0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TabMenuGroup.HasFocusMovedNext - // bool HasFocusMovedNext(); // [0x6d98330] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool HasFocusMovedNext(); // [0x6dd85a0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TabMenuGroup.GetNumTabDataInfo - // int32_t GetNumTabDataInfo(); // [0x6d98310] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetNumTabDataInfo(); // [0x6dd8580] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.TagManagerSubsystem @@ -82220,19 +83168,19 @@ class UTagManagerSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.TagManagerSubsystem.SetVisibleFromTagContainer - // void SetVisibleFromTagContainer(FGameplayTagContainer _tags, bool _isEnable, bool _isAllMatch); // [0x6d99150] Final|Native|Public|BlueprintCallable + // void SetVisibleFromTagContainer(FGameplayTagContainer _tags, bool _isEnable, bool _isAllMatch); // [0x6dd93c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TagManagerSubsystem.SetVisible - // void SetVisible(FGameplayTag _tag, bool _isEnable); // [0x6d99080] Final|Native|Public|BlueprintCallable + // void SetVisible(FGameplayTag _tag, bool _isEnable); // [0x6dd92f0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TagManagerSubsystem.SetTickEnableFromTagContainer - // void SetTickEnableFromTagContainer(FGameplayTagContainer _tags, bool _isEnable, bool _isAllMatch); // [0x6d98f20] Final|Native|Public|BlueprintCallable + // void SetTickEnableFromTagContainer(FGameplayTagContainer _tags, bool _isEnable, bool _isAllMatch); // [0x6dd9190] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TagManagerSubsystem.SetTickEnable - // void SetTickEnable(FGameplayTag _tag, bool _isEnable); // [0x6d98e50] Final|Native|Public|BlueprintCallable + // void SetTickEnable(FGameplayTag _tag, bool _isEnable); // [0x6dd90c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TagManagerSubsystem.SetFade - // void SetFade(FGameplayTag _tag, int32_t _time, bool _fadeIn); // [0x6d98d40] Final|Native|Public|BlueprintCallable + // void SetFade(FGameplayTag _tag, int32_t _time, bool _fadeIn); // [0x6dd8fb0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TagManagerSubsystem.RemoveTagRegisterComponent - // void RemoveTagRegisterComponent(class AActor* _actor); // [0x6d98cb0] Final|Native|Public|BlueprintCallable + // void RemoveTagRegisterComponent(class AActor* _actor); // [0x6dd8f20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TagManagerSubsystem.AddTagRegisterComponent - // void AddTagRegisterComponent(class AActor* _actor, FGameplayTagContainer _tags); // [0x6d98b90] Final|Native|Public|BlueprintCallable + // void AddTagRegisterComponent(class AActor* _actor, FGameplayTagContainer _tags); // [0x6dd8e00] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.TagRegister @@ -82246,11 +83194,11 @@ class UTagRegister : public UActorComponent /// Functions // Function /Script/DP1Project.TagRegister.SetVisible - // void SetVisible(bool _isEnable); // [0x6d996b0] Final|Native|Public + // void SetVisible(bool _isEnable); // [0x6dd9920] Final|Native|Public // Function /Script/DP1Project.TagRegister.SetTickEnable - // void SetTickEnable(bool _isEnable); // [0x6d99620] Final|Native|Public + // void SetTickEnable(bool _isEnable); // [0x6dd9890] Final|Native|Public // Function /Script/DP1Project.TagRegister.SetFade - // void SetFade(float _time, bool _fadeIn); // [0x6d99540] Final|Native|Public + // void SetFade(float _time, bool _fadeIn); // [0x6dd97b0] Final|Native|Public }; /// Class /Script/DP1Project.TalkEvidenceIconMenu @@ -82262,17 +83210,17 @@ class UTalkEvidenceIconMenu : public UTargetFollowMenu /// Functions // Function /Script/DP1Project.TalkEvidenceIconMenu.ShowImportantIcon - // void ShowImportantIcon(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent + // void ShowImportantIcon(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TalkEvidenceIconMenu.SetActiveLockIcon - // void SetActiveLockIcon(ENpcTalkSkill _skillType, bool _playAnimation); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetActiveLockIcon(ENpcTalkSkill _skillType, bool _playAnimation); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.TalkEvidenceIconMenu.PlayTalkSkillAnimation - // void PlayTalkSkillAnimation(ENpcTalkSkill _useSkill); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void PlayTalkSkillAnimation(ENpcTalkSkill _useSkill); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.TalkEvidenceIconMenu.ConvertSkillTypeToSkillName - // FText ConvertSkillTypeToSkillName(ENpcTalkSkill _skillType); // [0x6d99a40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText ConvertSkillTypeToSkillName(ENpcTalkSkill _skillType); // [0x6dd9cb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.TalkEvidenceIconMenu.ConvertLockColorIndex - // char ConvertLockColorIndex(ENpcTalkSkill _skillType); // [0x6d999b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // char ConvertLockColorIndex(ENpcTalkSkill _skillType); // [0x6dd9c20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.TalkEvidenceIconMenu.BP_SetCutinText - // void BP_SetCutinText(ENpcTalkSkill _skillType); // [0x35d7f00] Event|Public|BlueprintEvent + // void BP_SetCutinText(ENpcTalkSkill _skillType); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.TalkIconActor @@ -82297,7 +83245,7 @@ class UTalkIconActorComponent : public UActorComponent /// Functions // Function /Script/DP1Project.TalkIconActorComponent.SetIconVisibility - // void SetIconVisibility(bool _flag); // [0x6d99e10] Final|Native|Public|BlueprintCallable + // void SetIconVisibility(bool _flag); // [0x6dda080] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.TalkIconActorManager @@ -82328,11 +83276,11 @@ class UTalkLockListWidget : public UUserWidget /// Functions // Function /Script/DP1Project.TalkLockListWidget.SettingLockList - // void SettingLockList(class AScnCharaActor* _talkTarget, class UGDDNpcTalkStatus* _talkStatus, FName _eventId); // [0x6d9a430] Final|Native|Public|BlueprintCallable + // void SettingLockList(class AScnCharaActor* _talkTarget, class UGDDNpcTalkStatus* _talkStatus, FName _eventId); // [0x6dda6a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TalkLockListWidget.SetFocusBySkillType - // void SetFocusBySkillType(ENpcTalkSkill _skillType); // [0x6d9a3b0] Final|Native|Public|BlueprintCallable + // void SetFocusBySkillType(ENpcTalkSkill _skillType); // [0x6dda620] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TalkLockListWidget.BP_Event_CloseMenu - // void BP_Event_CloseMenu(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void BP_Event_CloseMenu(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.TalkLogSetupInfo @@ -82368,9 +83316,9 @@ class UTalkLogMenuTop : public UPadSubMenuTop /// Functions // Function /Script/DP1Project.TalkLogMenuTop.OnSettingOpenType_BP - // void OnSettingOpenType_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSettingOpenType_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TalkLogMenuTop.OnAddTalkLog_BP - // void OnAddTalkLog_BP(FTalkLogInfo _addTalkLog); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnAddTalkLog_BP(FTalkLogInfo _addTalkLog); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.TalkWindowSetupInfo @@ -82390,25 +83338,25 @@ class UTalkMenuViewInterface : public UInterface /// Functions // Function /Script/DP1Project.TalkMenuViewInterface.SwapFaceIcon - // void SwapFaceIcon(FName& _iconID, bool _isUseCharaId); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SwapFaceIcon(FName& _iconID, bool _isUseCharaId); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.TalkMenuViewInterface.SetVisibleForwardingCursor - // void SetVisibleForwardingCursor(bool _isVisible); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetVisibleForwardingCursor(bool _isVisible); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.TalkMenuViewInterface.SetSpeakerName - // void SetSpeakerName(FString _speakerName); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetSpeakerName(FString _speakerName); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.TalkMenuViewInterface.SetBodyText - // void SetBodyText(FString _string); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetBodyText(FString _string); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.TalkMenuViewInterface.IsOpenEnd - // bool IsOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool IsOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/DP1Project.TalkMenuViewInterface.IsCloseEnd - // bool IsCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool IsCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/DP1Project.TalkMenuViewInterface.InitParam - // void InitParam(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void InitParam(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.TalkMenuViewInterface.GetFeedWaitTime - // float GetFeedWaitTime(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // float GetFeedWaitTime(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/DP1Project.TalkMenuViewInterface.GetFaceIconImage - // class UImage* GetFaceIconImage(); // [0x6c48940] Native|Event|Public|BlueprintCallable|BlueprintEvent + // class UImage* GetFaceIconImage(); // [0x6c800f0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.TalkMenuViewInterface.GetDisplaySpeed - // float GetDisplaySpeed(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // float GetDisplaySpeed(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const }; /// Class /Script/DP1Project.TextWindowBaseMenuTop @@ -82424,9 +83372,11 @@ class UTextWindowBaseMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.TextWindowBaseMenuTop.UpdateSendPageCursorVisible_BP - // void UpdateSendPageCursorVisible_BP(bool _isVisible); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UpdateSendPageCursorVisible_BP(bool _isVisible); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Script/DP1Project.TextWindowBaseMenuTop.SetTalkWindowAlphaZero + // void SetTalkWindowAlphaZero(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.TextWindowBaseMenuTop.SendPage - // bool SendPage(); // [0x6da07b0] Final|Native|Public|BlueprintCallable + // bool SendPage(); // [0x6de0a50] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.TalkWindowTop @@ -82442,13 +83392,13 @@ class UTalkWindowTop : public UTextWindowBaseMenuTop /// Functions // Function /Script/DP1Project.TalkWindowTop.UpdateWindow_BP - // void UpdateWindow_BP(FTalkWindowSettingInfo& _windowSettingInfo, bool _isOpen); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void UpdateWindow_BP(FTalkWindowSettingInfo& _windowSettingInfo, bool _isOpen); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.TalkWindowTop.UpdateSpeakerName_BP - // void UpdateSpeakerName_BP(FString _string); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UpdateSpeakerName_BP(FString _string); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.TalkWindowTop.SetTextBlock_BP - // void SetTextBlock_BP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetTextBlock_BP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.TalkWindowTop.SetFontStyle_BP - // void SetFontStyle_BP(FName& _fontStyleId); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetFontStyle_BP(FName& _fontStyleId); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.TalkWindowUtility @@ -82460,27 +83410,27 @@ class UTalkWindowUtility : public UObject /// Functions // Function /Script/DP1Project.TalkWindowUtility.RegistTalkWindow_EventTalk - // bool RegistTalkWindow_EventTalk(bool _enableSendPage, FName& _eventTextId, ECharaFaceType _overwriteFaceType, FTalkWindowCloseInfo _closeInfo, ETalkWindowMenuTopType _style); // [0x6d9c860] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool RegistTalkWindow_EventTalk(bool _enableSendPage, FName& _eventTextId, ECharaFaceType _overwriteFaceType, FTalkWindowCloseInfo _closeInfo, ETalkWindowMenuTopType _style); // [0x6ddcad0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TalkWindowUtility.IsProcessingTalkWindow - // bool IsProcessingTalkWindow(); // [0x6d9c830] Final|Native|Static|Public|BlueprintCallable + // bool IsProcessingTalkWindow(); // [0x6ddcaa0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.TalkWindowUtility.IsNextPageButtonEnabled - // bool IsNextPageButtonEnabled(); // [0x6d9c800] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsNextPageButtonEnabled(); // [0x6ddca70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TalkWindowUtility.IsFeedWaitTalkWindow - // bool IsFeedWaitTalkWindow(); // [0x6d9c7d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsFeedWaitTalkWindow(); // [0x6ddca40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TalkWindowUtility.IsEnableSendPage - // bool IsEnableSendPage(); // [0x6d9c7a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableSendPage(); // [0x6ddca10] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TalkWindowUtility.ExecuteSendPageDelegate - // void ExecuteSendPageDelegate(); // [0x6d9c780] Final|Native|Static|Public|BlueprintCallable + // void ExecuteSendPageDelegate(); // [0x6ddc9f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.TalkWindowUtility.EnableNextPage - // void EnableNextPage(); // [0x6d9c760] Final|Native|Static|Public|BlueprintCallable + // void EnableNextPage(); // [0x6ddc9d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.TalkWindowUtility.DisplayToLastCharacter - // void DisplayToLastCharacter(bool _updateText); // [0x6d9c6e0] Final|Native|Static|Public|BlueprintCallable + // void DisplayToLastCharacter(bool _updateText); // [0x6ddc950] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.TalkWindowUtility.DisableNextPage - // void DisableNextPage(); // [0x6d9c6c0] Final|Native|Static|Public|BlueprintCallable + // void DisableNextPage(); // [0x6ddc930] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.TalkWindowUtility.CloseTalkWindowForced - // void CloseTalkWindowForced(bool _isImmed); // [0x6d9c640] Final|Native|Static|Public|BlueprintCallable + // void CloseTalkWindowForced(bool _isImmed); // [0x6ddc8b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.TalkWindowUtility.CloseTalkWindow - // void CloseTalkWindow(); // [0x6a4f390] Final|Native|Static|Public|BlueprintCallable + // void CloseTalkWindow(); // [0x6a84100] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.TamagemonoTBoxItemActor @@ -82493,9 +83443,9 @@ class ATamagemonoTBoxItemActor : public AItemActor /// Functions // Function /Script/DP1Project.TamagemonoTBoxItemActor.OpenedBoxAnimation - // void OpenedBoxAnimation(); // [0x6d9cca0] Final|Native|Public|BlueprintCallable + // void OpenedBoxAnimation(); // [0x6ddcf10] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TamagemonoTBoxItemActor.OpenBoxAnimation - // void OpenBoxAnimation(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OpenBoxAnimation(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.TelopMenuManager @@ -82522,7 +83472,7 @@ class UTestLipsAtomAnalyzer : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.TestLipsAtomAnalyzer.RunTest - // bool RunTest(); // [0x6d9d4a0] Final|Native|Static|Public|BlueprintCallable + // bool RunTest(); // [0x6ddd710] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.TestOutlineCharacter @@ -82548,21 +83498,21 @@ class UTextBoxMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.TextBoxMenuTop.UpdateBP - // void UpdateBP(float _deltaTime); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateBP(float _deltaTime); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TextBoxMenuTop.TrimString - // FString TrimString(FString _text, int32_t _textMaxLength); // [0x6d9df20] Final|Native|Static|Public|BlueprintCallable + // FString TrimString(FString _text, int32_t _textMaxLength); // [0x6dde190] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.TextBoxMenuTop.SetupTextBox_BP - // void SetupTextBox_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetupTextBox_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TextBoxMenuTop.SetTitleStr - // void SetTitleStr(FString _titleStr); // [0x6d9de10] Final|Native|Public|BlueprintCallable + // void SetTitleStr(FString _titleStr); // [0x6dde080] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TextBoxMenuTop.SetTextBoxStr - // void SetTextBoxStr(FString _textBoxStr); // [0x6d9dd00] Final|Native|Public|BlueprintCallable + // void SetTextBoxStr(FString _textBoxStr); // [0x6dddf70] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TextBoxMenuTop.GetTextMaxLength - // int32_t GetTextMaxLength(); // [0x6cef0d0] Final|Native|Public|BlueprintCallable + // int32_t GetTextMaxLength(); // [0x6d26fc0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TextBoxMenuTop.GetInsertCursorSymbolText - // FString GetInsertCursorSymbolText(FString _text, int32_t _cursorPos, bool _showCursor); // [0x6d9db50] Final|Native|Static|Public|BlueprintCallable + // FString GetInsertCursorSymbolText(FString _text, int32_t _cursorPos, bool _showCursor); // [0x6ddddc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.TextBoxMenuTop.ExecuteCloseWindowDelegate - // void ExecuteCloseWindowDelegate(); // [0x6d9db30] Final|Native|Private|BlueprintCallable + // void ExecuteCloseWindowDelegate(); // [0x6dddda0] Final|Native|Private|BlueprintCallable }; /// Class /Script/DP1Project.TextBoxSubsystem @@ -82575,13 +83525,13 @@ class UTextBoxSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.TextBoxSubsystem.SetupTextBox - // void SetupTextBox(class UMenuObject* _obj); // [0x6d9e580] Final|Native|Private + // void SetupTextBox(class UMenuObject* _obj); // [0x6dde7f0] Final|Native|Private // Function /Script/DP1Project.TextBoxSubsystem.OpenTextBoxEvent - // void OpenTextBoxEvent(class UMenuTop* _pMenuTop, FString _textBoxStr, FString _titleStr, int32_t _textMaxLength); // [0x6d9e390] Final|Native|Private + // void OpenTextBoxEvent(class UMenuTop* _pMenuTop, FString _textBoxStr, FString _titleStr, int32_t _textMaxLength); // [0x6dde600] Final|Native|Private // Function /Script/DP1Project.TextBoxSubsystem.OnCloseEndMenuProc - // void OnCloseEndMenuProc(class UMenuTop* _pMenuTop); // [0x6d9e300] Final|Native|Private + // void OnCloseEndMenuProc(class UMenuTop* _pMenuTop); // [0x6dde570] Final|Native|Private // Function /Script/DP1Project.TextBoxSubsystem.CloseBlurEvent - // void CloseBlurEvent(class UMenuTop* _pMenuTop); // [0x6c02a10] Final|Native|Private + // void CloseBlurEvent(class UMenuTop* _pMenuTop); // [0x6c39f20] Final|Native|Private }; /// Class /Script/DP1Project.TextChatInputMenuTop @@ -82599,27 +83549,27 @@ class UTextChatInputMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.TextChatInputMenuTop.UpdateUIText - // void UpdateUIText(); // [0x6d9f180] Final|Native|Protected|BlueprintCallable + // void UpdateUIText(); // [0x6ddf3f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TextChatInputMenuTop.UpdateDisplayTextBP - // void UpdateDisplayTextBP(FString _text); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateDisplayTextBP(FString _text); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TextChatInputMenuTop.UpdateBP - // void UpdateBP(float _deltaTime); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateBP(float _deltaTime); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TextChatInputMenuTop.SetTextCountMaxBP - // void SetTextCountMaxBP(int32_t _count_max); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetTextCountMaxBP(int32_t _count_max); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TextChatInputMenuTop.SetTextCountBP - // void SetTextCountBP(int32_t _count); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetTextCountBP(int32_t _count); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TextChatInputMenuTop.SetKeyboardTextureVisibleBP - // void SetKeyboardTextureVisibleBP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetKeyboardTextureVisibleBP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TextChatInputMenuTop.SetCursorPoint - // void SetCursorPoint(FString _text, int32_t _inputInfoCursorPos); // [0x6d9f050] Final|Native|Protected|BlueprintCallable + // void SetCursorPoint(FString _text, int32_t _inputInfoCursorPos); // [0x6ddf2c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TextChatInputMenuTop.IsTextOver - // bool IsTextOver(FString _text); // [0x6d9ef50] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsTextOver(FString _text); // [0x6ddf1c0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TextChatInputMenuTop.GetKeyboardText - // FString GetKeyboardText(); // [0x6d9ef10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetKeyboardText(); // [0x6ddf180] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.TextChatInputMenuTop.GetInsertCursorSymbolText - // FString GetInsertCursorSymbolText(bool _showCursor); // [0x6d9ee30] Final|Native|Protected|BlueprintCallable + // FString GetInsertCursorSymbolText(bool _showCursor); // [0x6ddf0a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TextChatInputMenuTop.GetCompensationText - // FString GetCompensationText(FString _text); // [0x6d9ecf0] Final|Native|Protected|BlueprintCallable + // FString GetCompensationText(FString _text); // [0x6ddef60] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.TextureRenderTargetManager @@ -82640,19 +83590,19 @@ class UTextureRenderTargetUtility : public UObject /// Functions // Function /Script/DP1Project.TextureRenderTargetUtility.ResizeTarget - // void ResizeTarget(int32_t _width, int32_t _height); // [0x6d9fa50] Final|Native|Static|Public|BlueprintCallable + // void ResizeTarget(int32_t _width, int32_t _height); // [0x6ddfcc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.TextureRenderTargetUtility.ReleaseRenderTarget - // void ReleaseRenderTarget(); // [0x6d9fa30] Final|Native|Static|Public|BlueprintCallable + // void ReleaseRenderTarget(); // [0x6ddfca0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.TextureRenderTargetUtility.ReadRenderTargetUV - // FColor ReadRenderTargetUV(float _u, float _v); // [0x6d9f960] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FColor ReadRenderTargetUV(float _u, float _v); // [0x6ddfbd0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.TextureRenderTargetUtility.ReadRenderTargetPixel - // FColor ReadRenderTargetPixel(int32_t _pixelX, int32_t _pixelY); // [0x6d9f8a0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FColor ReadRenderTargetPixel(int32_t _pixelX, int32_t _pixelY); // [0x6ddfb10] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.TextureRenderTargetUtility.DrawMaterialToRenderTargetByPath - // bool DrawMaterialToRenderTargetByPath(FString _materialPath); // [0x6d9f800] Final|Native|Static|Public|BlueprintCallable + // bool DrawMaterialToRenderTargetByPath(FString _materialPath); // [0x6ddfa70] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.TextureRenderTargetUtility.DrawMaterialToRenderTarget - // bool DrawMaterialToRenderTarget(class UMaterialInterface* _material); // [0x6d9f770] Final|Native|Static|Public|BlueprintCallable + // bool DrawMaterialToRenderTarget(class UMaterialInterface* _material); // [0x6ddf9e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.TextureRenderTargetUtility.CreateRenderTarget - // class UTextureRenderTarget2D* CreateRenderTarget(FRenderTargetCreateInfo& _createInfo); // [0x6d9f6d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UTextureRenderTarget2D* CreateRenderTarget(FRenderTargetCreateInfo& _createInfo); // [0x6ddf940] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.TextureUpscalingToolUtility @@ -82664,13 +83614,13 @@ class UTextureUpscalingToolUtility : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.TextureUpscalingToolUtility.ReserveString - // void ReserveString(FString& _dest, int32_t _size); // [0x6da0140] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ReserveString(FString& _dest, int32_t _size); // [0x6de03b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TextureUpscalingToolUtility.CreateOneResourcePathCheckLog - // void CreateOneResourcePathCheckLog(FString& _destString, FString _assetObjName, FString _currentSourcePath, FString _expectedSourcePath, EResourcePathCheckResultType _checkResult); // [0x6d9ff50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void CreateOneResourcePathCheckLog(FString& _destString, FString _assetObjName, FString _currentSourcePath, FString _expectedSourcePath, EResourcePathCheckResultType _checkResult); // [0x6de01c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TextureUpscalingToolUtility.CreateExpectedPath - // void CreateExpectedPath(FString& _destString, FString _currentSourcePath); // [0x6d9fe50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void CreateExpectedPath(FString& _destString, FString _currentSourcePath); // [0x6de00c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TextureUpscalingToolUtility.AppendToRefString - // void AppendToRefString(FString& _dest, FString _appendString); // [0x6d9fd50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void AppendToRefString(FString& _dest, FString _appendString); // [0x6ddffc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.TidyingUpTelopSetupInfo @@ -82691,7 +83641,7 @@ class UTidyingUpTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.TidyingUpTelopMenuTop.SetTelopType_BP - // void SetTelopType_BP(ETidyingUpTelopType _telopType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetTelopType_BP(ETidyingUpTelopType _telopType); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.TimeCounter @@ -82704,15 +83654,15 @@ class UTimeCounter : public UObject /// Functions // Function /Script/DP1Project.TimeCounter.PrintVerboseTimeSpan - // void PrintVerboseTimeSpan(FString _printSpanTitle); // [0x6a96080] Final|Native|Public|BlueprintCallable + // void PrintVerboseTimeSpan(FString _printSpanTitle); // [0x6acb400] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TimeCounter.PrintTimeSpan - // void PrintTimeSpan(FString _printSpanTitle, bool _displayWindow); // [0x6da13d0] Final|Native|Public|BlueprintCallable + // void PrintTimeSpan(FString _printSpanTitle, bool _displayWindow); // [0x6de1670] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TimeCounter.CountStop_NoPrintLog - // double CountStop_NoPrintLog(); // [0x6da14b0] Final|Native|Public|BlueprintCallable + // double CountStop_NoPrintLog(); // [0x6de1750] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TimeCounter.CountStart_NoPrintLog - // void CountStart_NoPrintLog(); // [0x6944db0] Final|Native|Public|BlueprintCallable + // void CountStart_NoPrintLog(); // [0x69759c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TimeCounter.CountStart - // void CountStart(FString _countTitle, bool _displayWindow); // [0x6da13d0] Final|Native|Public|BlueprintCallable + // void CountStart(FString _countTitle, bool _displayWindow); // [0x6de1670] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.TimerMenuInitInfo @@ -82733,17 +83683,17 @@ class UTimerMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.TimerMenuTop.UpdateTime_BP - // void UpdateTime_BP(int32_t _minutes, int32_t _seconds); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateTime_BP(int32_t _minutes, int32_t _seconds); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TimerMenuTop.UpdateTime - // void UpdateTime(); // [0x6da1d50] Final|Native|Private + // void UpdateTime(); // [0x6de1ff0] Final|Native|Private // Function /Script/DP1Project.TimerMenuTop.UpdateIcon_BP - // void UpdateIcon_BP(ETimerIconType _iconType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateIcon_BP(ETimerIconType _iconType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TimerMenuTop.SetupParam - // void SetupParam(FTimerMenuSetupInfo _setupInfo); // [0x6da1c30] Final|Native|Public|BlueprintCallable + // void SetupParam(FTimerMenuSetupInfo _setupInfo); // [0x6de1ed0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TimerMenuTop.SetPosition_BP - // void SetPosition_BP(ETimerNotificationPosition _positionType); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetPosition_BP(ETimerNotificationPosition _positionType); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TimerMenuTop.RegistNotification - // void RegistNotification(ETimerNotificationType& _type); // [0x6da1b90] Final|Native|Private|HasOutParms + // void RegistNotification(ETimerNotificationType& _type); // [0x6de1e30] Final|Native|Private|HasOutParms }; /// Class /Script/DP1Project.TimeScheduleManagerSubsystem @@ -82776,89 +83726,89 @@ class UTitleCrossSaveMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.TitleCrossSaveMenuTop.UploadSaveDataToCloudEnd - // void UploadSaveDataToCloudEnd(bool _result); // [0x6da4700] Final|Native|Protected|BlueprintCallable + // void UploadSaveDataToCloudEnd(bool _result); // [0x6de49a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.StartLinkageLoginEos - // void StartLinkageLoginEos(); // [0x6da46e0] Final|Native|Private + // void StartLinkageLoginEos(); // [0x6de4980] Final|Native|Private // Function /Script/DP1Project.TitleCrossSaveMenuTop.SetupParam - // void SetupParam(class UObject* _closeEndObject, FName _closeEndFuncName); // [0x6da4610] Final|Native|Public + // void SetupParam(class UObject* _closeEndObject, FName _closeEndFuncName); // [0x6de48b0] Final|Native|Public // Function /Script/DP1Project.TitleCrossSaveMenuTop.SetupCurrentGroupPreset - // void SetupCurrentGroupPreset(); // [0x6da45f0] Final|Native|Protected|BlueprintCallable + // void SetupCurrentGroupPreset(); // [0x6de4890] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.SetErrorType - // void SetErrorType(ETitleCrossSaveErrorType& _errorType); // [0x6da4550] Final|Native|Private|HasOutParms + // void SetErrorType(ETitleCrossSaveErrorType& _errorType); // [0x6de47f0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.TitleCrossSaveMenuTop.SavingSystemDataWait_BP - // void SavingSystemDataWait_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SavingSystemDataWait_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TitleCrossSaveMenuTop.ReflectionCrossSaveDataWait_BP - // void ReflectionCrossSaveDataWait_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReflectionCrossSaveDataWait_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TitleCrossSaveMenuTop.OpenWaitWindow - // void OpenWaitWindow(ETitleCrossSaveWaitWindowType& _windowType); // [0x6da4490] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OpenWaitWindow(ETitleCrossSaveWaitWindowType& _windowType); // [0x6de4730] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OpenWaitingWindowForOverwriteToClossSave - // void OpenWaitingWindowForOverwriteToClossSave(); // [0x6da4530] Final|Native|Protected|BlueprintCallable + // void OpenWaitingWindowForOverwriteToClossSave(); // [0x6de47d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OpenLinkageLoginEosResultWindow - // void OpenLinkageLoginEosResultWindow(); // [0x6da4470] Final|Native|Protected|BlueprintCallable + // void OpenLinkageLoginEosResultWindow(); // [0x6de4710] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OpenLinkageLoginEosConfirmWindow - // void OpenLinkageLoginEosConfirmWindow(); // [0x6da4450] Final|Native|Protected|BlueprintCallable + // void OpenLinkageLoginEosConfirmWindow(); // [0x6de46f0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OpenErrorWindow - // void OpenErrorWindow(); // [0x6da4430] Final|Native|Protected|BlueprintCallable + // void OpenErrorWindow(); // [0x6de46d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OpenCrossSaveDataApplyLastConfirmWindow - // void OpenCrossSaveDataApplyLastConfirmWindow(bool _overwriteToCloud); // [0x6da43a0] Final|Native|Protected|BlueprintCallable + // void OpenCrossSaveDataApplyLastConfirmWindow(bool _overwriteToCloud); // [0x6de4640] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OpenCrossSaveDataApplyEndWindow - // void OpenCrossSaveDataApplyEndWindow(bool _overwriteToCloud); // [0x6da4310] Final|Native|Protected|BlueprintCallable + // void OpenCrossSaveDataApplyEndWindow(bool _overwriteToCloud); // [0x6de45b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OpenCrossSaveDataApplyConfirmWindow - // void OpenCrossSaveDataApplyConfirmWindow(bool _overwriteToCloud); // [0x6da4280] Final|Native|Protected|BlueprintCallable + // void OpenCrossSaveDataApplyConfirmWindow(bool _overwriteToCloud); // [0x6de4520] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OnWaitingCrossSaveDataOverwriteWindowCloseEndDelegate - // void OnWaitingCrossSaveDataOverwriteWindowCloseEndDelegate(FHandle& _handle); // [0x6da41e0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnWaitingCrossSaveDataOverwriteWindowCloseEndDelegate(FHandle& _handle); // [0x6de4480] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OnLinkageLoginEosEnd - // void OnLinkageLoginEosEnd(); // [0x6da41c0] Final|Native|Public + // void OnLinkageLoginEosEnd(); // [0x6de4460] Final|Native|Public // Function /Script/DP1Project.TitleCrossSaveMenuTop.OnLinkageLoginConfirmEosWindowEnterDelegate - // void OnLinkageLoginConfirmEosWindowEnterDelegate(FHandle& _handle); // [0x6da4120] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnLinkageLoginConfirmEosWindowEnterDelegate(FHandle& _handle); // [0x6de43c0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OnErrorEosWindowEnterDelegate - // void OnErrorEosWindowEnterDelegate(FHandle& _handle); // [0x6da4080] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnErrorEosWindowEnterDelegate(FHandle& _handle); // [0x6de4320] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OnCrossSaveDataOverwriteLastConfirmWindowEnterDelegate - // void OnCrossSaveDataOverwriteLastConfirmWindowEnterDelegate(FHandle& _handle); // [0x6da3fe0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnCrossSaveDataOverwriteLastConfirmWindowEnterDelegate(FHandle& _handle); // [0x6de4280] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OnCrossSaveDataOverwriteLastConfirmWindowCloseEndDelegate - // void OnCrossSaveDataOverwriteLastConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6da3f40] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnCrossSaveDataOverwriteLastConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6de41e0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OnCrossSaveDataOverwriteConfirmWindowEnterDelegate - // void OnCrossSaveDataOverwriteConfirmWindowEnterDelegate(FHandle& _handle); // [0x6da3d60] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnCrossSaveDataOverwriteConfirmWindowEnterDelegate(FHandle& _handle); // [0x6de4000] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OnCrossSaveDataOverwriteConfirmWindowCloseEndDelegate - // void OnCrossSaveDataOverwriteConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6da3ea0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnCrossSaveDataOverwriteConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6de4140] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OnCrossSaveDataApplyLastConfirmWindowEnterDelegate - // void OnCrossSaveDataApplyLastConfirmWindowEnterDelegate(FHandle& _handle); // [0x6da3d60] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnCrossSaveDataApplyLastConfirmWindowEnterDelegate(FHandle& _handle); // [0x6de4000] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OnCrossSaveDataApplyLastConfirmWindowCloseEndDelegate - // void OnCrossSaveDataApplyLastConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6da3e00] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnCrossSaveDataApplyLastConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6de40a0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OnCrossSaveDataApplyConfirmWindowEnterDelegate - // void OnCrossSaveDataApplyConfirmWindowEnterDelegate(FHandle& _handle); // [0x6da3d60] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnCrossSaveDataApplyConfirmWindowEnterDelegate(FHandle& _handle); // [0x6de4000] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OnCrossSaveDataApplyConfirmWindowCloseEndDelegate - // void OnCrossSaveDataApplyConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6da3cc0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnCrossSaveDataApplyConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6de3f60] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OnCompleteLinkageLoginEosWindowCloseEndDelegate - // void OnCompleteLinkageLoginEosWindowCloseEndDelegate(FHandle& _handle); // [0x6da3c20] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnCompleteLinkageLoginEosWindowCloseEndDelegate(FHandle& _handle); // [0x6de3ec0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.OnCompleteFadeOuntTimeOutError - // void OnCompleteFadeOuntTimeOutError(); // [0x6944db0] Final|Native|Protected + // void OnCompleteFadeOuntTimeOutError(); // [0x69759c0] Final|Native|Protected // Function /Script/DP1Project.TitleCrossSaveMenuTop.LoadingCrossSaveDataWait_BP - // void LoadingCrossSaveDataWait_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void LoadingCrossSaveDataWait_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TitleCrossSaveMenuTop.IsErrorForUpload - // bool IsErrorForUpload(); // [0x6da3bf0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsErrorForUpload(); // [0x6de3e90] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TitleCrossSaveMenuTop.IsError - // bool IsError(); // [0x6da3bc0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsError(); // [0x6de3e60] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TitleCrossSaveMenuTop.GetWaitWindowType - // ETitleCrossSaveWaitWindowType GetWaitWindowType(); // [0x6da3ba0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // ETitleCrossSaveWaitWindowType GetWaitWindowType(); // [0x6de3e40] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TitleCrossSaveMenuTop.GetSaveMapName - // FString GetSaveMapName(); // [0x6da3b10] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetSaveMapName(); // [0x6de3db0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TitleCrossSaveMenuTop.GetSaveDateText - // FString GetSaveDateText(); // [0x6da3a80] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetSaveDateText(); // [0x6de3d20] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TitleCrossSaveMenuTop.GetPlayTimeText - // FString GetPlayTimeText(); // [0x6da39f0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FString GetPlayTimeText(); // [0x6de3c90] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TitleCrossSaveMenuTop.DownloadEndCrossSaveData - // void DownloadEndCrossSaveData(bool _success, bool _existFile); // [0x6da3920] Final|Native|Protected + // void DownloadEndCrossSaveData(bool _success, bool _existFile); // [0x6de3bc0] Final|Native|Protected // Function /Script/DP1Project.TitleCrossSaveMenuTop.DownloadCrossSaveData - // void DownloadCrossSaveData(); // [0x6da3900] Final|Native|Protected|BlueprintCallable + // void DownloadCrossSaveData(); // [0x6de3ba0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.CloseWaitWindow - // void CloseWaitWindow(); // [0x6da38e0] Final|Native|Protected|BlueprintCallable + // void CloseWaitWindow(); // [0x6de3b80] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.CloseMenu - // void CloseMenu(); // [0x6da38c0] Final|Native|Protected|BlueprintCallable + // void CloseMenu(); // [0x6de3b60] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.CloseCurrentWindowMenu - // void CloseCurrentWindowMenu(); // [0x6da38a0] Final|Native|Protected|BlueprintCallable + // void CloseCurrentWindowMenu(); // [0x6de3b40] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleCrossSaveMenuTop.ApplyCrossSaveData - // void ApplyCrossSaveData(); // [0x6da3880] Final|Native|Protected|BlueprintCallable + // void ApplyCrossSaveData(); // [0x6de3b20] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.TitleMenuTop @@ -82874,133 +83824,133 @@ class UTitleMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.TitleMenuTop.UpdateQuestionnaireVisibility_BP - // void UpdateQuestionnaireVisibility_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateQuestionnaireVisibility_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TitleMenuTop.UpdateCrossSaveGuideText_BP - // void UpdateCrossSaveGuideText_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateCrossSaveGuideText_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TitleMenuTop.UpdateButtonInfo_BP - // void UpdateButtonInfo_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateButtonInfo_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TitleMenuTop.StopMovie - // void StopMovie(); // [0x6da6e60] Final|Native|Protected|BlueprintCallable + // void StopMovie(); // [0x6de7100] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.StartNewGame_BP - // void StartNewGame_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void StartNewGame_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TitleMenuTop.SetButtonAnimation_BP - // void SetButtonAnimation_BP(int32_t _buttonIindex, FTitleMenuButtonInfo _buttonInfo); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetButtonAnimation_BP(int32_t _buttonIindex, FTitleMenuButtonInfo _buttonInfo); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TitleMenuTop.SaveSystemData - // void SaveSystemData(); // [0x6da6e40] Final|Native|Protected|BlueprintCallable + // void SaveSystemData(); // [0x6de70e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.PlayMovie - // void PlayMovie(FName _movieId, bool _loop); // [0x6da6d70] Final|Native|Protected|BlueprintCallable + // void PlayMovie(FName _movieId, bool _loop); // [0x6de7010] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.PauseResumeMovie - // void PauseResumeMovie(bool _play); // [0x6da6ce0] Final|Native|Protected|BlueprintCallable + // void PauseResumeMovie(bool _play); // [0x6de6f80] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.OpenPlaylist - // void OpenPlaylist(FName _movieId, int32_t _track, bool _loop); // [0x6da6bd0] Final|Native|Protected|BlueprintCallable + // void OpenPlaylist(FName _movieId, int32_t _track, bool _loop); // [0x6de6e70] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.OpenOptionMenu_BP - // void OpenOptionMenu_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OpenOptionMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TitleMenuTop.OpenNoticesWindow_BP - // void OpenNoticesWindow_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OpenNoticesWindow_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TitleMenuTop.OnTrialWindowCloseEndDelegate - // void OnTrialWindowCloseEndDelegate(FHandle& _handle); // [0x6da6b30] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnTrialWindowCloseEndDelegate(FHandle& _handle); // [0x6de6dd0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.OnTransferSaveDataLoadConfirmCloseEndDelegate - // void OnTransferSaveDataLoadConfirmCloseEndDelegate(FHandle& _handle); // [0x6da6a90] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnTransferSaveDataLoadConfirmCloseEndDelegate(FHandle& _handle); // [0x6de6d30] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.OnTransferSaveDataCompleteCloseEndDelegate - // void OnTransferSaveDataCompleteCloseEndDelegate(FHandle& _handle); // [0x6da69f0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnTransferSaveDataCompleteCloseEndDelegate(FHandle& _handle); // [0x6de6c90] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.OnTitleMenuButtonEnterDelegate - // void OnTitleMenuButtonEnterDelegate(ETitleMenuButtonType _titleMenuButtonType); // [0x6da6970] Final|Native|Protected|BlueprintCallable + // void OnTitleMenuButtonEnterDelegate(ETitleMenuButtonType _titleMenuButtonType); // [0x6de6c10] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.OnSwitch2UpgradeConfirmWindowEnterDelegate - // void OnSwitch2UpgradeConfirmWindowEnterDelegate(FHandle& _handle); // [0x6da68d0] Final|Native|Private|HasOutParms + // void OnSwitch2UpgradeConfirmWindowEnterDelegate(FHandle& _handle); // [0x6de6b70] Final|Native|Private|HasOutParms // Function /Script/DP1Project.TitleMenuTop.OnSaveDataDeletedWindowCloseEndDelegate - // void OnSaveDataDeletedWindowCloseEndDelegate(FHandle& _handle); // [0x6da6830] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnSaveDataDeletedWindowCloseEndDelegate(FHandle& _handle); // [0x6de6ad0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.OnFinalConfirmTrialCharaMakeLoadCloseEndDelegate - // void OnFinalConfirmTrialCharaMakeLoadCloseEndDelegate(FHandle& _handle); // [0x6da6790] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnFinalConfirmTrialCharaMakeLoadCloseEndDelegate(FHandle& _handle); // [0x6de6a30] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.OnFinalConfirmSaveDataDeleteWindowCloseEndDelegate - // void OnFinalConfirmSaveDataDeleteWindowCloseEndDelegate(FHandle& _handle); // [0x6da66f0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnFinalConfirmSaveDataDeleteWindowCloseEndDelegate(FHandle& _handle); // [0x6de6990] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.OnFailedTransferSaveDataWindowCloseEndDelegate - // void OnFailedTransferSaveDataWindowCloseEndDelegate(FHandle& _handle); // [0x6da6650] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnFailedTransferSaveDataWindowCloseEndDelegate(FHandle& _handle); // [0x6de68f0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.OnFailedLoadDataWindowCloseEndDelegate - // void OnFailedLoadDataWindowCloseEndDelegate(FHandle& _handle); // [0x6da65b0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnFailedLoadDataWindowCloseEndDelegate(FHandle& _handle); // [0x6de6850] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.OnEndConfirmWindowEnterDelegate - // void OnEndConfirmWindowEnterDelegate(FHandle& _handle); // [0x6da6510] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnEndConfirmWindowEnterDelegate(FHandle& _handle); // [0x6de67b0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.OnDegitalDeluxeEditionShopConfirmWindowCloseEndDelegate - // void OnDegitalDeluxeEditionShopConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6da6470] Final|Native|Private|HasOutParms + // void OnDegitalDeluxeEditionShopConfirmWindowCloseEndDelegate(FHandle& _handle); // [0x6de6710] Final|Native|Private|HasOutParms // Function /Script/DP1Project.TitleMenuTop.OnCrossSaveMenuCloseEnd - // void OnCrossSaveMenuCloseEnd(bool _isApplyData); // [0x6da63e0] Final|Native|Protected|BlueprintCallable + // void OnCrossSaveMenuCloseEnd(bool _isApplyData); // [0x6de6680] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.OnConfirmTrialCharaMakeLoadCloseEndDelegate - // void OnConfirmTrialCharaMakeLoadCloseEndDelegate(FHandle& _handle); // [0x6da6340] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnConfirmTrialCharaMakeLoadCloseEndDelegate(FHandle& _handle); // [0x6de65e0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.OnConfirmSaveDataDeleteWindowCloseEndDelegate - // void OnConfirmSaveDataDeleteWindowCloseEndDelegate(FHandle& _handle); // [0x6da62a0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnConfirmSaveDataDeleteWindowCloseEndDelegate(FHandle& _handle); // [0x6de6540] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.LicenseMenu_BP - // void LicenseMenu_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void LicenseMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TitleMenuTop.IsSwitch2LogoUsed - // bool IsSwitch2LogoUsed(); // [0x6da6270] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsSwitch2LogoUsed(); // [0x6de6510] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TitleMenuTop.IsReboot - // bool IsReboot(); // [0x6da6240] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsReboot(); // [0x6de64e0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TitleMenuTop.IsPlayMovie - // bool IsPlayMovie(); // [0x6da6210] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsPlayMovie(); // [0x6de64b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TitleMenuTop.IsPlayListLoaded - // bool IsPlayListLoaded(); // [0x6da61e0] Final|Native|Protected|BlueprintCallable + // bool IsPlayListLoaded(); // [0x6de6480] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.IsNoticeWindowForcedOpen - // bool IsNoticeWindowForcedOpen(); // [0x6da61b0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsNoticeWindowForcedOpen(); // [0x6de6450] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TitleMenuTop.IsNeedSuggestTrialTransfer - // bool IsNeedSuggestTrialTransfer(); // [0x6da6180] Final|Native|Protected|BlueprintCallable + // bool IsNeedSuggestTrialTransfer(); // [0x6de6420] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.IsLoadMovie - // bool IsLoadMovie(FName _movieId); // [0x6da60e0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsLoadMovie(FName _movieId); // [0x6de6380] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TitleMenuTop.IsLinkageLoggedIn - // bool IsLinkageLoggedIn(); // [0x6da60b0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsLinkageLoggedIn(); // [0x6de6350] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TitleMenuTop.IsForceCharaNameInput - // bool IsForceCharaNameInput(); // [0x696d7d0] Final|Native|Static|Protected|BlueprintCallable|BlueprintPure + // bool IsForceCharaNameInput(); // [0x699f430] Final|Native|Static|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TitleMenuTop.IsFailedLoadSaveData - // bool IsFailedLoadSaveData(); // [0x6da6080] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsFailedLoadSaveData(); // [0x6de6320] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TitleMenuTop.IsExistPlayData - // bool IsExistPlayData(); // [0x6ab2870] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsExistPlayData(); // [0x6ae7c90] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TitleMenuTop.IsDigitalDeluxeEditionLogoUsed - // bool IsDigitalDeluxeEditionLogoUsed(); // [0x6da6050] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsDigitalDeluxeEditionLogoUsed(); // [0x6de62f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TitleMenuTop.InitButton - // void InitButton(); // [0x6da6030] Final|Native|Protected|BlueprintCallable + // void InitButton(); // [0x6de62d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.GetLeftButtonInfoList - // TArray GetLeftButtonInfoList(); // [0x6da5f60] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetLeftButtonInfoList(); // [0x6de6200] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TitleMenuTop.GetButtonInfoList - // TArray GetButtonInfoList(); // [0x6da5e90] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TArray GetButtonInfoList(); // [0x6de6130] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TitleMenuTop.EnterButton_BP - // void EnterButton_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void EnterButton_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TitleMenuTop.DelateSaveData - // bool DelateSaveData(); // [0x6da5e60] Final|Native|Private|BlueprintCallable + // bool DelateSaveData(); // [0x6de6100] Final|Native|Private|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.CreateTrialWindow - // void CreateTrialWindow(); // [0x6da5e40] Final|Native|Protected|BlueprintCallable + // void CreateTrialWindow(); // [0x6de60e0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.CreateTransferSaveDataConfirmWindow - // void CreateTransferSaveDataConfirmWindow(); // [0x6da5e20] Final|Native|Protected|BlueprintCallable + // void CreateTransferSaveDataConfirmWindow(); // [0x6de60c0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.CreateTransferSaveDataCompleteWindow - // void CreateTransferSaveDataCompleteWindow(); // [0x6da5e00] Final|Native|Protected|BlueprintCallable + // void CreateTransferSaveDataCompleteWindow(); // [0x6de60a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.CreateSaveDataDeletedWindow - // void CreateSaveDataDeletedWindow(); // [0x6da5de0] Final|Native|Protected|BlueprintCallable + // void CreateSaveDataDeletedWindow(); // [0x6de6080] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.CreateQuestionnaireWindow - // void CreateQuestionnaireWindow(); // [0x6da5dc0] Final|Native|Protected|BlueprintCallable + // void CreateQuestionnaireWindow(); // [0x6de6060] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.CreateNOTTransferSaveDataConfirmWindow - // void CreateNOTTransferSaveDataConfirmWindow(); // [0x6da5da0] Final|Native|Protected|BlueprintCallable + // void CreateNOTTransferSaveDataConfirmWindow(); // [0x6de6040] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.CreateInvitedWindow - // void CreateInvitedWindow(); // [0x6da5d80] Final|Native|Protected|BlueprintCallable + // void CreateInvitedWindow(); // [0x6de6020] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.CreateFinalConfirmTrialCharaMakeLoadWindow - // void CreateFinalConfirmTrialCharaMakeLoadWindow(); // [0x6da5d60] Final|Native|Protected|BlueprintCallable + // void CreateFinalConfirmTrialCharaMakeLoadWindow(); // [0x6de6000] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.CreateFinalConfirmSaveDataDeleteWindow - // void CreateFinalConfirmSaveDataDeleteWindow(); // [0x6da5d40] Final|Native|Protected|BlueprintCallable + // void CreateFinalConfirmSaveDataDeleteWindow(); // [0x6de5fe0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.CreateFailedTransferSaveDataWindow - // void CreateFailedTransferSaveDataWindow(); // [0x6da5d20] Final|Native|Protected|BlueprintCallable + // void CreateFailedTransferSaveDataWindow(); // [0x6de5fc0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.CreateFailedLoadDataWindow - // void CreateFailedLoadDataWindow(); // [0x6da5d00] Final|Native|Protected|BlueprintCallable + // void CreateFailedLoadDataWindow(); // [0x6de5fa0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.CreateEndConfirmWindow - // void CreateEndConfirmWindow(); // [0x6da5ce0] Final|Native|Protected|BlueprintCallable + // void CreateEndConfirmWindow(); // [0x6de5f80] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.CreateDegitalDeluxeEditionShopCloseWindow - // void CreateDegitalDeluxeEditionShopCloseWindow(); // [0x6da5cc0] Final|Native|Private + // void CreateDegitalDeluxeEditionShopCloseWindow(); // [0x6de5f60] Final|Native|Private // Function /Script/DP1Project.TitleMenuTop.CreateCrossSaveMenu - // void CreateCrossSaveMenu(); // [0x6da5ca0] Final|Native|Protected|BlueprintCallable + // void CreateCrossSaveMenu(); // [0x6de5f40] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.CreateConfirmTrialCharaMakeLoadWindow - // void CreateConfirmTrialCharaMakeLoadWindow(); // [0x6da5c80] Final|Native|Protected|BlueprintCallable + // void CreateConfirmTrialCharaMakeLoadWindow(); // [0x6de5f20] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.CreateConfirmSaveDataDeleteWindow - // void CreateConfirmSaveDataDeleteWindow(); // [0x6da5c60] Final|Native|Protected|BlueprintCallable + // void CreateConfirmSaveDataDeleteWindow(); // [0x6de5f00] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TitleMenuTop.ContinueGame_CrossSave_BP - // void ContinueGame_CrossSave_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ContinueGame_CrossSave_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TitleMenuTop.ContinueGame_BP - // void ContinueGame_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ContinueGame_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TitleMenuTop.AddPlayList - // void AddPlayList(FName _movieId, bool _loop); // [0x6da5b90] Final|Native|Protected|BlueprintCallable + // void AddPlayList(FName _movieId, bool _loop); // [0x6de5e30] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.TouchActorInterface @@ -83012,11 +83962,11 @@ class UTouchActorInterface : public UInterface /// Functions // Function /Script/DP1Project.TouchActorInterface.TouchOver - // void TouchOver(); // [0x6c40b80] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void TouchOver(); // [0x6c78160] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.TouchActorInterface.TouchEnd - // void TouchEnd(); // [0x6c40bc0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void TouchEnd(); // [0x6c781a0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/DP1Project.TouchActorInterface.TouchBegin - // void TouchBegin(); // [0x6c40ba0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void TouchBegin(); // [0x6c78180] Native|Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/DP1Project.TouchUtility @@ -83046,69 +83996,69 @@ class UTowerRankSelectStatusMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.UpdateTab - // void UpdateTab(); // [0x6da8880] Final|Native|Public|BlueprintCallable + // void UpdateTab(); // [0x6de8b20] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.UpdateRankText_BP - // void UpdateRankText_BP(FString _text); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateRankText_BP(FString _text); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.UpdateRankText - // void UpdateRankText(int32_t _pageIndex); // [0x6da87f0] Final|Native|Public|BlueprintCallable + // void UpdateRankText(int32_t _pageIndex); // [0x6de8a90] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.UpdateParam - // void UpdateParam(int32_t _pageIndex); // [0x6da8760] Final|Native|Public|BlueprintCallable + // void UpdateParam(int32_t _pageIndex); // [0x6de8a00] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.UpdateEnterCondition_BP - // void UpdateEnterCondition_BP(); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateEnterCondition_BP(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.UpdateEnterButtonText - // void UpdateEnterButtonText(); // [0x6da8740] Final|Native|Public|BlueprintCallable + // void UpdateEnterButtonText(); // [0x6de89e0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.UpdateAreaPointText_BP - // void UpdateAreaPointText_BP(int32_t _point); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateAreaPointText_BP(int32_t _point); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.UnlockRank - // void UnlockRank(); // [0x6da8720] Final|Native|Public|BlueprintCallable + // void UnlockRank(); // [0x6de89c0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.SetupTab - // void SetupTab(); // [0x6da8700] Final|Native|Public|BlueprintCallable + // void SetupTab(); // [0x6de89a0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.SetupRankText - // void SetupRankText(); // [0x6da86e0] Final|Native|Public|BlueprintCallable + // void SetupRankText(); // [0x6de8980] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.SetupParam_BP - // void SetupParam_BP(int32_t _index, FTowerRankSelectEnemyStatusSetupInfo& _setupInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetupParam_BP(int32_t _index, FTowerRankSelectEnemyStatusSetupInfo& _setupInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.SetupParam - // void SetupParam(); // [0x6da86c0] Final|Native|Public|BlueprintCallable + // void SetupParam(); // [0x6de8960] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.SetSelectedIconVisible_BP - // void SetSelectedIconVisible_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetSelectedIconVisible_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.SetRankTextRankPointIcon_BP - // void SetRankTextRankPointIcon_BP(FName& _iconID); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetRankTextRankPointIcon_BP(FName& _iconID); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.SetLockIconVisible_BP - // void SetLockIconVisible_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetLockIconVisible_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.SetEnterButtonText_BP - // void SetEnterButtonText_BP(FString _text); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetEnterButtonText_BP(FString _text); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.SetAreaTextVisible_BP - // void SetAreaTextVisible_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetAreaTextVisible_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.SetAreaPointVisible_BP - // void SetAreaPointVisible_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetAreaPointVisible_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.SelectRank - // void SelectRank(); // [0x6da86a0] Final|Native|Public|BlueprintCallable + // void SelectRank(); // [0x6de8940] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.SearchAreaNameNounText - // FString SearchAreaNameNounText(); // [0x6da8620] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString SearchAreaNameNounText(); // [0x6de88c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.PlayTabIconOutAnim_BP - // void PlayTabIconOutAnim_BP(int32_t _index, ETowerRankSelectStatusTabType _tabType); // [0x35d7f00] Event|Public|BlueprintEvent + // void PlayTabIconOutAnim_BP(int32_t _index, ETowerRankSelectStatusTabType _tabType); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.PlayTabIconInAnim_BP - // void PlayTabIconInAnim_BP(int32_t _index, ETowerRankSelectStatusTabType _tabType); // [0x35d7f00] Event|Public|BlueprintEvent + // void PlayTabIconInAnim_BP(int32_t _index, ETowerRankSelectStatusTabType _tabType); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.OverwriteTabAnim_BP - // void OverwriteTabAnim_BP(int32_t _index, ETowerRankSelectStatusTabType _tabType); // [0x35d7f00] Event|Public|BlueprintEvent + // void OverwriteTabAnim_BP(int32_t _index, ETowerRankSelectStatusTabType _tabType); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.OnRankUnLockWindowCloseEndDelegate - // void OnRankUnLockWindowCloseEndDelegate(FHandle& _handle); // [0x6da8580] Final|Native|Public|HasOutParms + // void OnRankUnLockWindowCloseEndDelegate(FHandle& _handle); // [0x6de8820] Final|Native|Public|HasOutParms // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.OnRankSelectedWindowCloseEndDelegate - // void OnRankSelectedWindowCloseEndDelegate(FHandle& _handle); // [0x6da84e0] Final|Native|Public|HasOutParms + // void OnRankSelectedWindowCloseEndDelegate(FHandle& _handle); // [0x6de8780] Final|Native|Public|HasOutParms // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.IsEnableUnlocked - // bool IsEnableUnlocked(int32_t _rank); // [0x6da8440] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnableUnlocked(int32_t _rank); // [0x6de86e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.IsEnableChanged - // bool IsEnableChanged(int32_t _rank); // [0x6da83a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnableChanged(int32_t _rank); // [0x6de8640] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.GetTabGroup - // class UTabMenuGroup* GetTabGroup(); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // class UTabMenuGroup* GetTabGroup(); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.GetSelectedTabIndex - // int32_t GetSelectedTabIndex(); // [0x6da8370] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSelectedTabIndex(); // [0x6de8610] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.GetSelectedRank - // bool GetSelectedRank(int32_t& _retRank); // [0x6da82c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetSelectedRank(int32_t& _retRank); // [0x6de8560] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.GetAreaPointIconId - // FName GetAreaPointIconId(); // [0x6da8280] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetAreaPointIconId(); // [0x6de8520] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/DP1Project.TowerRankSelectStatusMenuTop.GetAreaPoint - // int32_t GetAreaPoint(); // [0x6da8250] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetAreaPoint(); // [0x6de84f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/DP1Project.TowerRankSelectWindowSetupInfo @@ -83154,31 +84104,31 @@ class UTowerRankSelectWindowMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.TowerRankSelectWindowMenuTop.SetupParam - // void SetupParam(FTowerRankSelectWindowSetupInfo& _setupInfo); // [0x6da9580] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetupParam(FTowerRankSelectWindowSetupInfo& _setupInfo); // [0x6de9820] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TowerRankSelectWindowMenuTop.SetInitialFocusIndex_BP - // void SetInitialFocusIndex_BP(int32_t Index); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetInitialFocusIndex_BP(int32_t Index); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TowerRankSelectWindowMenuTop.OpenRankSelectedWindow - // void OpenRankSelectedWindow(int32_t SelectRank); // [0x6da94f0] Final|Native|Protected|BlueprintCallable + // void OpenRankSelectedWindow(int32_t SelectRank); // [0x6de9790] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TowerRankSelectWindowMenuTop.OnTowerRankup - // void OnTowerRankup(); // [0x6da94d0] Final|Native|Protected|BlueprintCallable + // void OnTowerRankup(); // [0x6de9770] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TowerRankSelectWindowMenuTop.OnSetupParam_BP - // void OnSetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TowerRankSelectWindowMenuTop.OnRankSelectedWindowCloseEndDelegate - // void OnRankSelectedWindowCloseEndDelegate(FHandle& _handle); // [0x6da9430] Final|Native|Protected|HasOutParms + // void OnRankSelectedWindowCloseEndDelegate(FHandle& _handle); // [0x6de96d0] Final|Native|Protected|HasOutParms // Function /Script/DP1Project.TowerRankSelectWindowMenuTop.OnMenuCloseEnd_BP - // void OnMenuCloseEnd_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnMenuCloseEnd_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TowerRankSelectWindowMenuTop.GetSelectedAreaRank - // int32_t GetSelectedAreaRank(); // [0x6c5bbf0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetSelectedAreaRank(); // [0x6c93390] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TowerRankSelectWindowMenuTop.GetInitialFocusIndex - // int32_t GetInitialFocusIndex(); // [0x6c5bb50] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetInitialFocusIndex(); // [0x6c932f0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TowerRankSelectWindowMenuTop.GetCurrentListLength - // int32_t GetCurrentListLength(); // [0x6a2eba0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // int32_t GetCurrentListLength(); // [0x6a635b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TowerRankSelectWindowMenuTop.DecideAreaRank - // void DecideAreaRank(int32_t _rank); // [0x6da93a0] Final|Native|Protected|BlueprintCallable + // void DecideAreaRank(int32_t _rank); // [0x6de9640] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TowerRankSelectWindowMenuTop.CloseHugeMapAreaPointMenu - // void CloseHugeMapAreaPointMenu(); // [0x6da9380] Final|Native|Protected|BlueprintCallable + // void CloseHugeMapAreaPointMenu(); // [0x6de9620] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TowerRankSelectWindowMenuTop.ChangeAreaRank - // void ChangeAreaRank(int32_t rank); // [0x6da92f0] Final|Native|Protected|BlueprintCallable + // void ChangeAreaRank(int32_t rank); // [0x6de9590] Final|Native|Protected|BlueprintCallable }; /// Struct /Script/DP1Project.TowerRankupTelopSetupInfo @@ -83208,9 +84158,9 @@ class UTowerRankupTelopMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.TowerRankupTelopMenuTop.OnSetupParam_BP - // void OnSetupParam_BP(FString beforeText, FString afterText, FString messageText); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnSetupParam_BP(FString beforeText, FString afterText, FString messageText); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TowerRankupTelopMenuTop.CallCloseEndEvent - // void CallCloseEndEvent(); // [0x6da9c40] Final|Native|Protected|BlueprintCallable + // void CallCloseEndEvent(); // [0x6de9ee0] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.TrialSettingMenuTop @@ -83223,21 +84173,21 @@ class UTrialSettingMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.TrialSettingMenuTop.UpdateButtonInfo - // void UpdateButtonInfo(int32_t _buttonIndex, int32_t _addValue); // [0x6dab210] Final|Native|Protected|BlueprintCallable + // void UpdateButtonInfo(int32_t _buttonIndex, int32_t _addValue); // [0x6deb4b0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TrialSettingMenuTop.UpdateButton_BP - // void UpdateButton_BP(int32_t _buttonIndex, FTrialSettingButtonInfo _buttonInfo); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateButton_BP(int32_t _buttonIndex, FTrialSettingButtonInfo _buttonInfo); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TrialSettingMenuTop.RefrectionSetting - // void RefrectionSetting(); // [0x6dab1f0] Final|Native|Protected|BlueprintCallable + // void RefrectionSetting(); // [0x6deb490] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TrialSettingMenuTop.OnSetWindowCloseEndDelegate - // void OnSetWindowCloseEndDelegate(FHandle& _handle); // [0x6a2b800] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnSetWindowCloseEndDelegate(FHandle& _handle); // [0x6a60210] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.TrialSettingMenuTop.GetButtonInfoByIndex - // FTrialSettingButtonInfo GetButtonInfoByIndex(int32_t _index); // [0x6dab110] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FTrialSettingButtonInfo GetButtonInfoByIndex(int32_t _index); // [0x6deb3b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TrialSettingMenuTop.GetButtonInfoArray - // TMap GetButtonInfoArray(); // [0x6daaff0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // TMap GetButtonInfoArray(); // [0x6deb290] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TrialSettingMenuTop.GetButtonInfo - // FTrialSettingButtonInfo GetButtonInfo(ETrialSettingButtonType _buttonType); // [0x6daaf10] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FTrialSettingButtonInfo GetButtonInfo(ETrialSettingButtonType _buttonType); // [0x6deb1b0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TrialSettingMenuTop.CreateSetWindow - // void CreateSetWindow(); // [0x6daaef0] Final|Native|Protected|BlueprintCallable + // void CreateSetWindow(); // [0x6deb190] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.TrialThanksMenuTop @@ -83249,9 +84199,9 @@ class UTrialThanksMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.TrialThanksMenuTop.ReturnToTitle - // void ReturnToTitle(); // [0x6c5bc90] Final|Native|Protected|BlueprintCallable + // void ReturnToTitle(); // [0x6c93430] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TrialThanksMenuTop.GetWaitTime - // float GetWaitTime(); // [0x6dab450] Final|Native|Protected|BlueprintCallable|BlueprintPure + // float GetWaitTime(); // [0x6deb6f0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.TriggerQueue @@ -83284,9 +84234,9 @@ class UTutorialArrowMenuGroup : public UMenuGroup /// Functions // Function /Script/DP1Project.TutorialArrowMenuGroup.SetTargetLayer - // void SetTargetLayer(class UMenuTop* _menuTop, class UMenuGroup* _menuGroup, class UMenuLayer* _menuLayer); // [0x6dac3c0] Final|Native|Public|BlueprintCallable + // void SetTargetLayer(class UMenuTop* _menuTop, class UMenuGroup* _menuGroup, class UMenuLayer* _menuLayer); // [0x6dec660] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.TutorialArrowMenuGroup.OnArrowVisibilitySet - // void OnArrowVisibilitySet(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnArrowVisibilitySet(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Class /Script/DP1Project.TutorialArrowMenuTop @@ -83298,7 +84248,7 @@ class UTutorialArrowMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.TutorialArrowMenuTop.OnTargetLayerSet_BP - // void OnTargetLayerSet_BP(class UMenuTop* _menuTop, class UMenuGroup* _menuGroup, class UMenuLayer* _menuLayer); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnTargetLayerSet_BP(class UMenuTop* _menuTop, class UMenuGroup* _menuGroup, class UMenuLayer* _menuLayer); // [0x3617e10] Event|Protected|BlueprintEvent }; /// Struct /Script/DP1Project.TutorialGuideSetupInfo @@ -83325,7 +84275,7 @@ class UTutorialGuideMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.TutorialGuideMenuTop.SetGuideTextId_BP - // void SetGuideTextId_BP(FName& _guideTextId); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetGuideTextId_BP(FName& _guideTextId); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent }; /// Class /Script/DP1Project.TweenMenuLayer @@ -83338,17 +84288,17 @@ class UTweenMenuLayer : public UMenuLayer /// Functions // Function /Script/DP1Project.TweenMenuLayer.StopTween - // void StopTween(char _index); // [0x6dad300] Final|Native|Protected|BlueprintCallable + // void StopTween(char _index); // [0x6ded5a0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TweenMenuLayer.StartTween - // void StartTween(char _index, double _start, double _end, float _time, EMenuTweenMode _mode, EMenuTweenLoopType _loopType, float _delayTime); // [0x6dad0c0] Final|Native|Protected|BlueprintCallable + // void StartTween(char _index, double _start, double _end, float _time, EMenuTweenMode _mode, EMenuTweenLoopType _loopType, float _delayTime); // [0x6ded360] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.TweenMenuLayer.OnProcessingOfTween - // void OnProcessingOfTween(char _index, double _value); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnProcessingOfTween(char _index, double _value); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TweenMenuLayer.OnFinishedOfTween - // void OnFinishedOfTween(char _index, double _value); // [0x35d7f00] Event|Protected|BlueprintEvent + // void OnFinishedOfTween(char _index, double _value); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.TweenMenuLayer.IsRunningTween - // bool IsRunningTween(char _index); // [0x6dad030] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsRunningTween(char _index); // [0x6ded2d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.TweenMenuLayer.GetTweenProgress - // double GetTweenProgress(char _index); // [0x6dacfa0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // double GetTweenProgress(char _index); // [0x6ded240] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.UdpCommunicationSubsystem @@ -83365,13 +84315,13 @@ class UUdpCommunicationSubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/DP1Project.UdpCommunicationSubsystem.Shutdown - // void Shutdown(); // [0x6dad790] Native|Public|BlueprintCallable + // void Shutdown(); // [0x6deda30] Native|Public|BlueprintCallable // Function /Script/DP1Project.UdpCommunicationSubsystem.SendStringData - // bool SendStringData(FString String, FString RemoteIpAddress, int32_t Port); // [0x6dad610] Final|Native|Public|BlueprintCallable + // bool SendStringData(FString String, FString RemoteIpAddress, int32_t Port); // [0x6ded8b0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.UdpCommunicationSubsystem.Init - // bool Init(); // [0x6dad5e0] Native|Public|BlueprintCallable + // bool Init(); // [0x6ded880] Native|Public|BlueprintCallable // Function /Script/DP1Project.UdpCommunicationSubsystem.GetInputProtocol - // class UNetworkProtocolInput* GetInputProtocol(); // [0x6a07c30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UNetworkProtocolInput* GetInputProtocol(); // [0x6a3c5f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/DP1Project.UdpSenderSocket @@ -83420,15 +84370,15 @@ class UUnlockMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.UnlockMenuTop.SetupParam_BP - // void SetupParam_BP(FUnlockMenuItemInfo _itemInfo); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetupParam_BP(FUnlockMenuItemInfo _itemInfo); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.UnlockMenuTop.SetupParam - // void SetupParam(FName& _obstaclePlacementId); // [0x6dae250] Final|Native|Public|HasOutParms + // void SetupParam(FName& _obstaclePlacementId); // [0x6dee4f0] Final|Native|Public|HasOutParms // Function /Script/DP1Project.UnlockMenuTop.OpenChoiceWindow - // void OpenChoiceWindow(); // [0x6dae230] Final|Native|Protected|BlueprintCallable + // void OpenChoiceWindow(); // [0x6dee4d0] Final|Native|Protected|BlueprintCallable // Function /Script/DP1Project.UnlockMenuTop.OnChoiceWindowMenuButtonEnterDelegate - // void OnChoiceWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6dae190] Final|Native|Protected|HasOutParms|BlueprintCallable + // void OnChoiceWindowMenuButtonEnterDelegate(FHandle& _handle); // [0x6dee430] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/DP1Project.UnlockMenuTop.CanUnlocked - // bool CanUnlocked(); // [0x6dae160] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool CanUnlocked(); // [0x6dee400] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.UpdateMaterialWithPointLightComponent @@ -83442,9 +84392,9 @@ class UUpdateMaterialWithPointLightComponent : public UActorComponent /// Functions // Function /Script/DP1Project.UpdateMaterialWithPointLightComponent.ReceivePointLightUpdated - // void ReceivePointLightUpdated(); // [0x6dae510] Final|Native|Private + // void ReceivePointLightUpdated(); // [0x6dee7b0] Final|Native|Private // Function /Script/DP1Project.UpdateMaterialWithPointLightComponent.DebugUpdate - // void DebugUpdate(); // [0x6944db0] Final|Native|Private + // void DebugUpdate(); // [0x69759c0] Final|Native|Private }; /// Class /Script/DP1Project.ValueBlueprintFunctions @@ -83456,29 +84406,29 @@ class UValueBlueprintFunctions : public UBlueprintFunctionLibrary /// Functions // Function /Script/DP1Project.ValueBlueprintFunctions.SetNameValue - // void SetNameValue(FValue& _val, FName _param); // [0x6daf270] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetNameValue(FValue& _val, FName _param); // [0x6def510] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ValueBlueprintFunctions.SetIntValue - // void SetIntValue(FValue& _val, int32_t _param); // [0x6daf180] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetIntValue(FValue& _val, int32_t _param); // [0x6def420] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ValueBlueprintFunctions.SetFloatValue - // void SetFloatValue(FValue& _val, float _param); // [0x6daf080] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetFloatValue(FValue& _val, float _param); // [0x6def320] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ValueBlueprintFunctions.SetBoolValue - // void SetBoolValue(FValue& _val, bool _param); // [0x6daef80] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetBoolValue(FValue& _val, bool _param); // [0x6def220] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.ValueBlueprintFunctions.GetValueName - // FValue GetValueName(FName& _param); // [0x6daeec0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FValue GetValueName(FName& _param); // [0x6def160] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ValueBlueprintFunctions.GetValueInt - // FValue GetValueInt(int32_t& _param); // [0x6bff7c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FValue GetValueInt(int32_t& _param); // [0x6c36cd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ValueBlueprintFunctions.GetValueFloat - // FValue GetValueFloat(float& _param); // [0x6daedf0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FValue GetValueFloat(float& _param); // [0x6def090] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ValueBlueprintFunctions.GetValueBool - // FValue GetValueBool(bool& _param); // [0x6daed20] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FValue GetValueBool(bool& _param); // [0x6deefc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ValueBlueprintFunctions.GetNameValue - // FName GetNameValue(FValue& _val); // [0x6daec70] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetNameValue(FValue& _val); // [0x6deef10] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ValueBlueprintFunctions.GetIntValue - // int32_t GetIntValue(FValue& _val); // [0x6bff710] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetIntValue(FValue& _val); // [0x6c36c20] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ValueBlueprintFunctions.GetFloatValue - // float GetFloatValue(FValue& _val); // [0x6daebc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetFloatValue(FValue& _val); // [0x6deee60] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.ValueBlueprintFunctions.GetBoolValue - // bool GetBoolValue(FValue& _val); // [0x6daeb10] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool GetBoolValue(FValue& _val); // [0x6deedb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.VegetableFieldActor @@ -83498,17 +84448,17 @@ class AVegetableFieldActor : public AActor /// Functions // Function /Script/DP1Project.VegetableFieldActor.SetCurrentFieldStatusHandle - // void SetCurrentFieldStatusHandle(class AActor* _actor); // [0x6daf8e0] Final|Native|Public|BlueprintCallable + // void SetCurrentFieldStatusHandle(class AActor* _actor); // [0x6defb80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.VegetableFieldActor.ResetCurrentFieldStatusHandle - // void ResetCurrentFieldStatusHandle(class AActor* _actor); // [0x6daf850] Final|Native|Public|BlueprintCallable + // void ResetCurrentFieldStatusHandle(class AActor* _actor); // [0x6defaf0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.VegetableFieldActor.OnOverlapBox - // void OnOverlapBox(class AActor* _actor); // [0x6daf7c0] Final|Native|Public|BlueprintCallable + // void OnOverlapBox(class AActor* _actor); // [0x6defa60] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.VegetableFieldActor.DeleteNamePlate - // void DeleteNamePlate(class AActor* _actor); // [0x6daf730] Final|Native|Public|BlueprintCallable + // void DeleteNamePlate(class AActor* _actor); // [0x6def9d0] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.VegetableFieldActor.CreateNamePlate - // void CreateNamePlate(class AActor* _actor); // [0x6daf6a0] Final|Native|Public|BlueprintCallable + // void CreateNamePlate(class AActor* _actor); // [0x6def940] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.VegetableFieldActor.BPEvent_ChangeCollisionEnable - // void BPEvent_ChangeCollisionEnable(TEnumAsByte Type); // [0x35d7f00] Event|Public|BlueprintEvent + // void BPEvent_ChangeCollisionEnable(TEnumAsByte Type); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.VegetableFieldCellTarget @@ -83625,21 +84575,21 @@ class UVibrationManager : public UGameInstanceSubsystem public: unsigned char UnknownData00_8[0x50]; // 0x0030 (0x0050) MISSED class UHoldFuncManager* m_holdFuncManager; // 0x0080 (0x0008) - SDK_UNDEFINED(16,639) /* TScriptInterface */ __um(platformInterface); // 0x0088 (0x0010) + SDK_UNDEFINED(16,625) /* TScriptInterface */ __um(platformInterface); // 0x0088 (0x0010) unsigned char UnknownData01_7[0x8]; // 0x0098 (0x0008) MISSED /// Functions // Function /Script/DP1Project.VibrationManager.IsLoadedResource - // bool IsLoadedResource(FName& _vibrationId); // [0x6db1040] Final|Native|Public|HasOutParms|BlueprintCallable + // bool IsLoadedResource(FName& _vibrationId); // [0x6df12e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.VibrationManager.HoldStopVibration - // void HoldStopVibration(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6db0c20] Final|Native|Private|HasOutParms + // void HoldStopVibration(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6df0ec0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.VibrationManager.HoldPlayVibration - // void HoldPlayVibration(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6db0800] Final|Native|Private|HasOutParms + // void HoldPlayVibration(float _elapsedTime, FValue _staticVal0, FValue _staticVal1, FValue _staticVal2, FValue _staticVal3, FValue& _dynamicVal0, FValue& _dynamicVal1, FValue& _dynamicVal2, FValue& _dynamicVal3); // [0x6df0aa0] Final|Native|Private|HasOutParms // Function /Script/DP1Project.VibrationManager.AllUnloadVibration - // void AllUnloadVibration(); // [0x6db07e0] Final|Native|Public|BlueprintCallable + // void AllUnloadVibration(); // [0x6df0a80] Final|Native|Public|BlueprintCallable // Function /Script/DP1Project.VibrationManager.AllLoadVibration - // void AllLoadVibration(); // [0x6db07c0] Final|Native|Public|BlueprintCallable + // void AllLoadVibration(); // [0x6df0a60] Final|Native|Public|BlueprintCallable }; /// Class /Script/DP1Project.VibrationUtility @@ -83666,27 +84616,27 @@ class UVintageSelectWindowMenu : public UWindowMenu /// Functions // Function /Script/DP1Project.VintageSelectWindowMenu.UpdateFocus_BP - // void UpdateFocus_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateFocus_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.VintageSelectWindowMenu.SetupButton_BP - // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.VintageSelectWindowMenu.SetTitleText_BP - // void SetTitleText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetTitleText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.VintageSelectWindowMenu.SetText_BP - // void SetText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.VintageSelectWindowMenu.SetReplantType_BP - // void SetReplantType_BP(EPlantDungeonReplantType& _type); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetReplantType_BP(EPlantDungeonReplantType& _type); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.VintageSelectWindowMenu.SetPlantInfo_BP - // void SetPlantInfo_BP(int32_t _num); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetPlantInfo_BP(int32_t _num); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.VintageSelectWindowMenu.SetHeaderIcon_BP - // void SetHeaderIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetHeaderIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.VintageSelectWindowMenu.SetBranchInfo_BP - // void SetBranchInfo_BP(int32_t _num, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetBranchInfo_BP(int32_t _num, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/DP1Project.VintageSelectWindowMenu.SetAnnotationText_BP - // void SetAnnotationText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetAnnotationText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.VintageSelectWindowMenu.IsAutoClose - // bool IsAutoClose(); // [0x69cd760] Final|Native|Protected|BlueprintCallable|BlueprintPure + // bool IsAutoClose(); // [0x6a00e40] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.VintageSelectWindowMenu.GetSetupInfo - // FWindowMenuSetupInfo GetSetupInfo(); // [0x6a0f9c0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FWindowMenuSetupInfo GetSetupInfo(); // [0x6a443c0] Final|Native|Protected|BlueprintCallable|BlueprintPure }; /// Class /Script/DP1Project.VirtualInputPanelWidget @@ -83738,9 +84688,9 @@ class UWallPlaceHideComponent : public UActorComponent /// Functions // Function /Script/DP1Project.WallPlaceHideComponent.OnStartFade - // void OnStartFade(bool _isFadeIn); // [0x6db2ec0] Final|Native|Private + // void OnStartFade(bool _isFadeIn); // [0x6df3170] Final|Native|Private // Function /Script/DP1Project.WallPlaceHideComponent.OnEndFade - // void OnEndFade(bool _isFadeIn, bool _isCompleted); // [0x6db2df0] Final|Native|Private + // void OnEndFade(bool _isFadeIn, bool _isCompleted); // [0x6df30a0] Final|Native|Private }; /// Struct /Script/DP1Project.WarningGuideInfo @@ -83772,9 +84722,9 @@ class UWarningGuideMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.WarningGuideMenuTop.SetupParam_BP - // void SetupParam_BP(FWarningGuideInfo& _setupInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void SetupParam_BP(FWarningGuideInfo& _setupInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/DP1Project.WarningGuideMenuTop.SetOperationGuideDraw_BP - // void SetOperationGuideDraw_BP(bool _isFlag); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetOperationGuideDraw_BP(bool _isFlag); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/DP1Project.WaterAreaManager @@ -83794,19 +84744,19 @@ class UWaterAreaUtility : public UObject /// Functions // Function /Script/DP1Project.WaterAreaUtility.SetSafePosition - // void SetSafePosition(FVector _pos); // [0x6db3a40] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void SetSafePosition(FVector _pos); // [0x6df3cf0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/DP1Project.WaterAreaUtility.IsWithinTime - // bool IsWithinTime(); // [0x6db3a10] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsWithinTime(); // [0x6df3cc0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.WaterAreaUtility.IsSafePositionGet - // bool IsSafePositionGet(); // [0x6db39e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsSafePositionGet(); // [0x6df3c90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.WaterAreaUtility.IsExecuteDrownEventInRoguelike - // bool IsExecuteDrownEventInRoguelike(); // [0x6db39b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsExecuteDrownEventInRoguelike(); // [0x6df3c60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.WaterAreaUtility.GetCurrentSafePosition - // FVector GetCurrentSafePosition(); // [0x6db3970] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetCurrentSafePosition(); // [0x6df3c20] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.WaterAreaUtility.CharaMoveWarpInRoguelike - // void CharaMoveWarpInRoguelike(); // [0x6db3950] Final|Native|Static|Public|BlueprintCallable + // void CharaMoveWarpInRoguelike(); // [0x6df3c00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WaterAreaUtility.AddWaterDrownCount - // void AddWaterDrownCount(); // [0x6db3930] Final|Native|Static|Public|BlueprintCallable + // void AddWaterDrownCount(); // [0x6df3be0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.Widget3DInteractionComponent @@ -83870,7 +84820,8 @@ struct FWindowMenuButtonInfo unsigned char UnknownData00_6[0x1]; // 0x0017 (0x0001) MISSED FName enterSEID; // 0x0018 (0x0008) EWindowButtonPurposeDisplayType purposeDisplayType; // 0x0020 (0x0001) - unsigned char UnknownData01_7[0x7]; // 0x0021 (0x0007) MISSED + bool showNoticeIcon; // 0x0021 (0x0001) + unsigned char UnknownData01_7[0x6]; // 0x0022 (0x0006) MISSED }; /// Struct /Script/DP1Project.WindowMenuOptionInfo @@ -83997,7 +84948,7 @@ class UWindowMenuManager : public UObject /// Functions // Function /Script/DP1Project.WindowMenuManager.OnCloseEndMenuEvent - // void OnCloseEndMenuEvent(class UMenuTop* _menuTop); // [0x6db69a0] Final|Native|Private + // void OnCloseEndMenuEvent(class UMenuTop* _menuTop); // [0x6df6d90] Final|Native|Private }; /// Class /Script/DP1Project.WindowMenuUtility @@ -84009,73 +84960,73 @@ class UWindowMenuUtility : public UObject /// Functions // Function /Script/DP1Project.WindowMenuUtility.UpdateItemDetailWindowByParam - // void UpdateItemDetailWindowByParam(FItemDetailWindowParam& _itemDetailWindowParam); // [0x6db8610] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void UpdateItemDetailWindowByParam(FItemDetailWindowParam& _itemDetailWindowParam); // [0x6df8a00] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.SearchSingleFilterWindowMenu - // class UFilterWindowMenuTop* SearchSingleFilterWindowMenu(); // [0x6db85e0] Final|Native|Static|Public|BlueprintCallable + // class UFilterWindowMenuTop* SearchSingleFilterWindowMenu(); // [0x6df89d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.SearchFilterWindowMenu - // class UFilterWindowMenuTop* SearchFilterWindowMenu(); // [0x6db85b0] Final|Native|Static|Public|BlueprintCallable + // class UFilterWindowMenuTop* SearchFilterWindowMenu(); // [0x6df89a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.RemoveSelectedResultButton - // void RemoveSelectedResultButton(FHandle _handle); // [0x6db8530] Final|Native|Static|Public|BlueprintCallable + // void RemoveSelectedResultButton(FHandle _handle); // [0x6df8920] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.OpenWindowMenu - // FHandle OpenWindowMenu(FWindowMenuRegistInfo& _registInfo); // [0x6db8440] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FHandle OpenWindowMenu(FWindowMenuRegistInfo& _registInfo); // [0x6df8830] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.OpenSortWindowMenu - // void OpenSortWindowMenu(FSortWindowSetupInfo& _setupInfo); // [0x6db8370] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenSortWindowMenu(FSortWindowSetupInfo& _setupInfo); // [0x6df8760] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.OpenSingleFilterWindowMenu - // void OpenSingleFilterWindowMenu(FSingleFilterWindowSetupInfo& _setupInfo); // [0x6db8290] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenSingleFilterWindowMenu(FSingleFilterWindowSetupInfo& _setupInfo); // [0x6df8680] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.OpenReportWindowMenu - // void OpenReportWindowMenu(FReportWindowSetupInfo& _setupInfo); // [0x6db81f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenReportWindowMenu(FReportWindowSetupInfo& _setupInfo); // [0x6df85e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.OpenLifeChangeConfirmWindow - // FHandle OpenLifeChangeConfirmWindow(FName& _nowLifeID, FName& _nextLifeID, class UObject* _onCloseEndDelegateObject, FName _onCloseEndDelegateFanctionName); // [0x6db8060] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FHandle OpenLifeChangeConfirmWindow(FName& _nowLifeID, FName& _nextLifeID, class UObject* _onCloseEndDelegateObject, FName _onCloseEndDelegateFanctionName); // [0x6df8450] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.OpenItemDetailWindowMenu - // void OpenItemDetailWindowMenu(FItemDetailWindowSetupInfo& _setupInfo); // [0x6db7fc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenItemDetailWindowMenu(FItemDetailWindowSetupInfo& _setupInfo); // [0x6df83b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.OpenFilterWindowMenu - // void OpenFilterWindowMenu(FFilterWindowSetupInfo& _setupInfo); // [0x6db7e70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenFilterWindowMenu(FFilterWindowSetupInfo& _setupInfo); // [0x6df8260] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.OpenCountWindowMenu - // void OpenCountWindowMenu(FCountWindowSetupInfo& _setupInfo); // [0x6db7da0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenCountWindowMenu(FCountWindowSetupInfo& _setupInfo); // [0x6df8190] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.OpenChoiceBalloonScrollWindowMenu - // void OpenChoiceBalloonScrollWindowMenu(FChoiceBalloonScrollWindowSetupInfo& _setupInfo); // [0x6db7cd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenChoiceBalloonScrollWindowMenu(FChoiceBalloonScrollWindowSetupInfo& _setupInfo); // [0x6df80c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.OpenBrightnessSettingWindowMenu - // void OpenBrightnessSettingWindowMenu(FBrightnessSettingWindowSetupInfo& _setupInfo); // [0x6db7c40] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void OpenBrightnessSettingWindowMenu(FBrightnessSettingWindowSetupInfo& _setupInfo); // [0x6df8030] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.IsSelectedButton - // bool IsSelectedButton(FHandle _handle); // [0x6db7bb0] Final|Native|Static|Public|BlueprintCallable + // bool IsSelectedButton(FHandle _handle); // [0x6df7fa0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.IsRegistWindowMenu - // bool IsRegistWindowMenu(FHandle _handle); // [0x6db7b20] Final|Native|Static|Public|BlueprintCallable + // bool IsRegistWindowMenu(FHandle _handle); // [0x6df7f10] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.IsOpenItemDetailWindowMenu - // bool IsOpenItemDetailWindowMenu(); // [0x6db7a60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsOpenItemDetailWindowMenu(); // [0x6df7e50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.WindowMenuUtility.IsOpenedWindowMenu - // bool IsOpenedWindowMenu(FHandle _handle); // [0x6db7a90] Final|Native|Static|Public|BlueprintCallable + // bool IsOpenedWindowMenu(FHandle _handle); // [0x6df7e80] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.IsExistWindowMenu - // bool IsExistWindowMenu(FHandle _handle); // [0x6db79d0] Final|Native|Static|Public|BlueprintCallable + // bool IsExistWindowMenu(FHandle _handle); // [0x6df7dc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.IsExistCountWindowMenu - // bool IsExistCountWindowMenu(); // [0x6db79a0] Final|Native|Static|Public|BlueprintCallable + // bool IsExistCountWindowMenu(); // [0x6df7d90] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.IsEnableUseItemDetailWindowMenu - // bool IsEnableUseItemDetailWindowMenu(); // [0x6db7970] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEnableUseItemDetailWindowMenu(); // [0x6df7d60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.WindowMenuUtility.IsClosedWindowMenu - // bool IsClosedWindowMenu(FHandle _handle); // [0x6db78e0] Final|Native|Static|Public|BlueprintCallable + // bool IsClosedWindowMenu(FHandle _handle); // [0x6df7cd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.GetSortTypeName - // FString GetSortTypeName(ESortType _sortType, FName _sortId); // [0x6db77e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetSortTypeName(ESortType _sortType, FName _sortId); // [0x6df7bd0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.WindowMenuUtility.GetSortOrderTypeName - // FString GetSortOrderTypeName(ESortOrderType _orderType); // [0x6db7730] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetSortOrderTypeName(ESortOrderType _orderType); // [0x6df7b20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.WindowMenuUtility.GetSortOrderIconName - // FName GetSortOrderIconName(ESortOrderType _orderType); // [0x6db76a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetSortOrderIconName(ESortOrderType _orderType); // [0x6df7a90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DP1Project.WindowMenuUtility.GetSelectedButtonType - // int32_t GetSelectedButtonType(FHandle _handle); // [0x6db7610] Final|Native|Static|Public|BlueprintCallable + // int32_t GetSelectedButtonType(FHandle _handle); // [0x6df7a00] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.GetSelectedButtonIndex - // int32_t GetSelectedButtonIndex(FHandle _handle); // [0x6db7580] Final|Native|Static|Public|BlueprintCallable + // int32_t GetSelectedButtonIndex(FHandle _handle); // [0x6df7970] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.CloseWindowMenu - // void CloseWindowMenu(FHandle _handle, bool _isImmediate); // [0x6db74c0] Final|Native|Static|Public|BlueprintCallable + // void CloseWindowMenu(FHandle _handle, bool _isImmediate); // [0x6df78b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.CloseSortWindowMenu - // void CloseSortWindowMenu(bool _isImmediate); // [0x6db7440] Final|Native|Static|Public|BlueprintCallable + // void CloseSortWindowMenu(bool _isImmediate); // [0x6df7830] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.CloseReportWindowMenu - // void CloseReportWindowMenu(bool _isImmediate); // [0x6db73c0] Final|Native|Static|Public|BlueprintCallable + // void CloseReportWindowMenu(bool _isImmediate); // [0x6df77b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.CloseItemDetailWindowMenu - // void CloseItemDetailWindowMenu(bool _isImmediate); // [0x6db7340] Final|Native|Static|Public|BlueprintCallable + // void CloseItemDetailWindowMenu(bool _isImmediate); // [0x6df7730] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.CloseFilterWindowMenu - // void CloseFilterWindowMenu(bool _isImmediate); // [0x6db72c0] Final|Native|Static|Public|BlueprintCallable + // void CloseFilterWindowMenu(bool _isImmediate); // [0x6df76b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.CloseCountWindowMenu - // void CloseCountWindowMenu(bool _isImmediate); // [0x6db7240] Final|Native|Static|Public|BlueprintCallable + // void CloseCountWindowMenu(bool _isImmediate); // [0x6df7630] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WindowMenuUtility.ChangeItemDetailWindowMenu - // void ChangeItemDetailWindowMenu(FItemDetailWindowSetupInfo& _setupInfo); // [0x6db71a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ChangeItemDetailWindowMenu(FItemDetailWindowSetupInfo& _setupInfo); // [0x6df7590] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/DP1Project.WindowsVibrationInterface @@ -84105,17 +85056,17 @@ class UWipeMenuTop : public UMenuTop /// Functions // Function /Script/DP1Project.WipeMenuTop.UpdateSize_BP - // void UpdateSize_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateSize_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.WipeMenuTop.UpdateRadius_BP - // void UpdateRadius_BP(float _radius); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateRadius_BP(float _radius); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.WipeMenuTop.UpdatePosition_BP - // void UpdatePosition_BP(FVector2D _position); // [0x35d7f00] Event|Protected|HasDefaults|BlueprintEvent + // void UpdatePosition_BP(FVector2D _position); // [0x3617e10] Event|Protected|HasDefaults|BlueprintEvent // Function /Script/DP1Project.WipeMenuTop.UpdateColor_BP - // void UpdateColor_BP(FLinearColor _color); // [0x35d7f00] Event|Protected|HasDefaults|BlueprintEvent + // void UpdateColor_BP(FLinearColor _color); // [0x3617e10] Event|Protected|HasDefaults|BlueprintEvent // Function /Script/DP1Project.WipeMenuTop.Setup_BP - // void Setup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void Setup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/DP1Project.WipeMenuTop.SetLastAniamtion - // void SetLastAniamtion(class UWidgetAnimation* _animation); // [0x6db8d70] Final|Native|Protected|BlueprintCallable + // void SetLastAniamtion(class UWidgetAnimation* _animation); // [0x6df9160] Final|Native|Protected|BlueprintCallable }; /// Class /Script/DP1Project.WordFilterStaticRegister @@ -84135,9 +85086,9 @@ class UWordFilterUtility : public UObject /// Functions // Function /Script/DP1Project.WordFilterUtility.SearchContainsNGWord - // ETextErrorType SearchContainsNGWord(ENgCheckPreset _preset, FString _text, int32_t _textLength); // [0x6db9500] Final|Native|Static|Public|BlueprintCallable + // ETextErrorType SearchContainsNGWord(ENgCheckPreset _preset, FString _text, int32_t _textLength); // [0x6df98f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.WordFilterUtility.OpenErrorWindow - // FHandle OpenErrorWindow(ETextErrorType _type, FName _presetName, class UObject* _delegateObject, FName _delegateFuncName); // [0x6db93b0] Final|Native|Static|Public|BlueprintCallable + // FHandle OpenErrorWindow(ETextErrorType _type, FName _presetName, class UObject* _delegateObject, FName _delegateFuncName); // [0x6df97a0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DP1Project.SubLevelInstance @@ -84159,19 +85110,19 @@ class ASubLevelInstance : public AActor /// Functions // Function /Script/DP1Project.SubLevelInstance.SetWorldAssetInSubLevelInstance - // void SetWorldAssetInSubLevelInstance(class ASubLevelInstance* _subLevelInstanceActor, FString _assetPath); // [0x74ef5d0] Final|Native|Static|Public|BlueprintCallable + // void SetWorldAssetInSubLevelInstance(class ASubLevelInstance* _subLevelInstanceActor, FString _assetPath); // [0x753fec0] Final|Native|Static|Public|BlueprintCallable // Function /Script/DP1Project.SubLevelInstance.OnRep_LevelInstanceSpawnGuid - // void OnRep_LevelInstanceSpawnGuid(); // [0x74ef570] Final|Native|Public + // void OnRep_LevelInstanceSpawnGuid(); // [0x753fe60] Final|Native|Public // Function /Script/DP1Project.SubLevelInstance.OnLevelInstanceUnloaded - // void OnLevelInstanceUnloaded(); // [0x74ef550] Final|Native|Public + // void OnLevelInstanceUnloaded(); // [0x753fe40] Final|Native|Public // Function /Script/DP1Project.SubLevelInstance.OnLevelInstanceShown - // void OnLevelInstanceShown(); // [0x74ef530] Final|Native|Public + // void OnLevelInstanceShown(); // [0x753fe20] Final|Native|Public // Function /Script/DP1Project.SubLevelInstance.OnLevelInstanceHidden - // void OnLevelInstanceHidden(); // [0x74ef510] Final|Native|Public + // void OnLevelInstanceHidden(); // [0x753fe00] Final|Native|Public // Function /Script/DP1Project.SubLevelInstance.MoveActorsInSubLevelInstanceToLevel - // bool MoveActorsInSubLevelInstanceToLevel(class ASubLevelInstance* _subLevelInstanceActor, TArray& _outActors); // [0x74ef430] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool MoveActorsInSubLevelInstanceToLevel(class ASubLevelInstance* _subLevelInstanceActor, TArray& _outActors); // [0x753fd20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DP1Project.SubLevelInstance.HasValidLevelInstanceID - // bool HasValidLevelInstanceID(class ASubLevelInstance* _subLevelInstanceActor); // [0x74ef3b0] Final|Native|Static|Public|BlueprintCallable + // bool HasValidLevelInstanceID(class ASubLevelInstance* _subLevelInstanceActor); // [0x753fca0] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/DP1Project.SingleGestureData @@ -84550,12 +85501,12 @@ struct FHitCharacter }; /// Struct /Script/DP1Project.BattleCommandStEffParam -/// Size: 0x0040 (64 bytes) (0x000000 - 0x000040) align 8 MaxSize: 0x0040 +/// Size: 0x0048 (72 bytes) (0x000000 - 0x000048) align 8 MaxSize: 0x0048 struct FBattleCommandStEffParam { unsigned char UnknownData00_7[0x8]; // 0x0000 (0x0008) MISSED TArray args; // 0x0008 (0x0010) - unsigned char UnknownData01_7[0x28]; // 0x0018 (0x0028) MISSED + unsigned char UnknownData01_7[0x30]; // 0x0018 (0x0030) MISSED }; /// Struct /Script/DP1Project.BtlCndArgs @@ -84776,6 +85727,13 @@ struct FLifeSelectCaptureMenuActorInfo : FBaseCaptureMenuActorInfo unsigned char UnknownData00_7[0x8]; // 0x0028 (0x0008) MISSED }; +/// Struct /Script/DP1Project.ChallengeResultStateInfo +/// Size: 0x0001 (1 bytes) (0x000000 - 0x000001) align 1 MaxSize: 0x0001 +struct FChallengeResultStateInfo +{ + unsigned char UnknownData00_2[0x1]; // 0x0000 (0x0001) MISSED +}; + /// Struct /Script/DP1Project.CharaActionTaskMove /// Size: 0x0010 (16 bytes) (0x000000 - 0x000010) align 8 MaxSize: 0x0010 struct FCharaActionTaskMove @@ -84828,7 +85786,8 @@ struct FCharaActionTaskBattleDamage float knockBackTime; // 0x0040 (0x0004) bool isDisableAction; // 0x0044 (0x0001) EDamageLevelType damageLevel; // 0x0045 (0x0001) - unsigned char UnknownData01_7[0x2]; // 0x0046 (0x0002) MISSED + bool isRideOffVehicle; // 0x0046 (0x0001) + unsigned char UnknownData01_7[0x1]; // 0x0047 (0x0001) MISSED }; /// Struct /Script/DP1Project.CharaActionTaskDown @@ -85543,17 +86502,17 @@ struct FCharaPassiveSkill }; /// Struct /Script/DP1Project.CharaPassiveEffectCore -/// Size: 0x0022 (34 bytes) (0x000000 - 0x000022) align 2 MaxSize: 0x0022 +/// Size: 0x0024 (36 bytes) (0x000000 - 0x000024) align 2 MaxSize: 0x0024 struct FCharaPassiveEffectCore { - unsigned char UnknownData00_2[0x22]; // 0x0000 (0x0022) MISSED + unsigned char UnknownData00_2[0x24]; // 0x0000 (0x0024) MISSED }; /// Struct /Script/DP1Project.CharaPassiveEffect -/// Size: 0x0188 (392 bytes) (0x000022 - 0x000188) align 8 MaxSize: 0x0188 +/// Size: 0x0188 (392 bytes) (0x000024 - 0x000188) align 8 MaxSize: 0x0188 struct FCharaPassiveEffect : FCharaPassiveEffectCore { - unsigned char UnknownData00_1[0x166]; // 0x0022 (0x0166) MISSED + unsigned char UnknownData00_1[0x164]; // 0x0024 (0x0164) MISSED }; /// Struct /Script/DP1Project.CHARA_VIEW_MODEL_INFO @@ -85643,10 +86602,10 @@ struct FChoiceInventoryButtonInfo }; /// Struct /Script/DP1Project.ClearConditionTelopSetupInfo -/// Size: 0x0038 (56 bytes) (0x000000 - 0x000038) align 4 MaxSize: 0x0038 +/// Size: 0x0040 (64 bytes) (0x000000 - 0x000040) align 4 MaxSize: 0x0040 struct FClearConditionTelopSetupInfo { - unsigned char UnknownData00_2[0x38]; // 0x0000 (0x0038) MISSED + unsigned char UnknownData00_2[0x40]; // 0x0000 (0x0040) MISSED }; /// Struct /Script/DP1Project.CollisionAttributeData @@ -85738,10 +86697,10 @@ struct FEventCmdQueueData }; /// Struct /Script/DP1Project.DebugLogFilterInfo -/// Size: 0x00DE (222 bytes) (0x000000 - 0x0000DE) align 1 MaxSize: 0x00DE +/// Size: 0x00E1 (225 bytes) (0x000000 - 0x0000E1) align 1 MaxSize: 0x00E1 struct FDebugLogFilterInfo { - FDebugLogFilterCategoryInfo debugLogCategoryInfoList[74]; // 0x0000 (0x00DE) + FDebugLogFilterCategoryInfo debugLogCategoryInfoList[75]; // 0x0000 (0x00E1) }; /// Struct /Script/DP1Project.CompensationMessageStateTrgInfo @@ -86120,7 +87079,7 @@ struct FInputCommandEdit /// Size: 0x0018 (24 bytes) (0x000008 - 0x000018) align 8 MaxSize: 0x0018 struct FMapAssetCheckData : FTableRowBase { - SDK_UNDEFINED(16,640) /* TArray> */ __um(MeshPaths); // 0x0008 (0x0010) + SDK_UNDEFINED(16,626) /* TArray> */ __um(MeshPaths); // 0x0008 (0x0010) }; /// Struct /Script/DP1Project.DebugSkillViewSelectCharaInfo @@ -89648,9 +90607,10 @@ struct FMAP_JUMP_STATE_INFO unsigned char UnknownData01_6[0x3]; // 0x0051 (0x0003) MISSED float cameraAzimuth; // 0x0054 (0x0004) bool isRefresh; // 0x0058 (0x0001) - bool isGoBackMyHome; // 0x0059 (0x0001) - bool isRestart; // 0x005A (0x0001) - unsigned char UnknownData02_7[0x15]; // 0x005B (0x0015) MISSED + unsigned char UnknownData02_6[0x1]; // 0x0059 (0x0001) MISSED + bool isGoBackMyHome; // 0x005A (0x0001) + bool isRestart; // 0x005B (0x0001) + unsigned char UnknownData03_7[0x14]; // 0x005C (0x0014) MISSED }; /// Struct /Script/DP1Project.MapPreloadData @@ -90329,7 +91289,7 @@ struct FMENU_STATE_INFO /// Size: 0x0010 (16 bytes) (0x000000 - 0x000010) align 8 MaxSize: 0x0010 struct FMenuTextureLoadOption { - SDK_UNDEFINED(16,641) /* FMulticastInlineDelegate */ __um(onLoadCompletedDelegate); // 0x0000 (0x0010) + SDK_UNDEFINED(16,627) /* FMulticastInlineDelegate */ __um(onLoadCompletedDelegate); // 0x0000 (0x0010) }; /// Struct /Script/DP1Project.MenuTargetTextureSetInfo @@ -90707,8 +91667,16 @@ struct FMultiplayPresentsStateInfo unsigned char UnknownData00_2[0x1]; // 0x0000 (0x0001) MISSED }; +/// Struct /Script/DP1Project.PlayerTitleIdData +/// Size: 0x0010 (16 bytes) (0x000000 - 0x000010) align 4 MaxSize: 0x0010 +struct FPlayerTitleIdData +{ + FName iconID; // 0x0000 (0x0008) + FName textId; // 0x0008 (0x0008) +}; + /// Struct /Script/DP1Project.MultiResultMenuPlayerInfo -/// Size: 0x0048 (72 bytes) (0x000000 - 0x000048) align 8 MaxSize: 0x0048 +/// Size: 0x0058 (88 bytes) (0x000000 - 0x000058) align 8 MaxSize: 0x0058 struct FMultiResultMenuPlayerInfo { char playerIndex; // 0x0000 (0x0001) @@ -90720,6 +91688,7 @@ struct FMultiResultMenuPlayerInfo unsigned char UnknownData02_6[0x4]; // 0x0024 (0x0004) MISSED FString platformNickname; // 0x0028 (0x0010) FText productUserId; // 0x0038 (0x0018) + TArray titleIds; // 0x0048 (0x0010) }; /// Struct /Script/DP1Project.MultiplayResultStateInfo @@ -90759,7 +91728,7 @@ struct FMultiRoomSettingWindowConstInfo }; /// Struct /Script/DP1Project.MultiRoomSettingWindowListItemInfo -/// Size: 0x0040 (64 bytes) (0x000000 - 0x000040) align 8 MaxSize: 0x0040 +/// Size: 0x0048 (72 bytes) (0x000000 - 0x000048) align 8 MaxSize: 0x0048 struct FMultiRoomSettingWindowListItemInfo { FName iconID; // 0x0000 (0x0008) @@ -90769,7 +91738,8 @@ struct FMultiRoomSettingWindowListItemInfo bool isSelect; // 0x002C (0x0001) bool IsValueChangeEnabled; // 0x002D (0x0001) bool IsEnable; // 0x002E (0x0001) - unsigned char UnknownData00_7[0x11]; // 0x002F (0x0011) MISSED + bool isNew; // 0x002F (0x0001) + unsigned char UnknownData00_7[0x18]; // 0x0030 (0x0018) MISSED }; /// Struct /Script/DP1Project.MultiRoomSettingWindowInfo @@ -91284,10 +92254,10 @@ struct FPickThreadCalcParam }; /// Struct /Script/DP1Project.ReplicationPickPointData -/// Size: 0x01F0 (496 bytes) (0x000000 - 0x0001F0) align 8 MaxSize: 0x01F0 +/// Size: 0x0200 (512 bytes) (0x000000 - 0x000200) align 8 MaxSize: 0x0200 struct FReplicationPickPointData { - unsigned char UnknownData00_2[0x1F0]; // 0x0000 (0x01F0) MISSED + unsigned char UnknownData00_2[0x200]; // 0x0000 (0x0200) MISSED }; /// Struct /Script/DP1Project.ReplicationPickPointHandle @@ -91530,7 +92500,7 @@ struct FEventPlantLeafeCheckData }; /// Struct /Script/DP1Project.PlayerKnockOutButtonInfo -/// Size: 0x0028 (40 bytes) (0x000000 - 0x000028) align 4 MaxSize: 0x0028 +/// Size: 0x002C (44 bytes) (0x000000 - 0x00002C) align 4 MaxSize: 0x002C struct FPlayerKnockOutButtonInfo { int32_t Type; // 0x0000 (0x0004) @@ -91541,7 +92511,9 @@ struct FPlayerKnockOutButtonInfo int32_t itemNeedNum; // 0x0020 (0x0004) bool IsDecidable; // 0x0024 (0x0001) bool isTimeoutAutoDecision; // 0x0025 (0x0001) - unsigned char UnknownData00_7[0x2]; // 0x0026 (0x0002) MISSED + bool isRevive; // 0x0026 (0x0001) + bool isDisableRevival; // 0x0027 (0x0001) + int32_t disableRevivalRemainingSec; // 0x0028 (0x0004) }; /// Struct /Script/DP1Project.PopupMenuTimerInfo @@ -91901,10 +92873,10 @@ struct FRoguelikeResultStateInfo }; /// Struct /Script/DP1Project.RoguelikeStrongBossSelectSetupInfo -/// Size: 0x0010 (16 bytes) (0x000000 - 0x000010) align 8 MaxSize: 0x0010 +/// Size: 0x0018 (24 bytes) (0x000000 - 0x000018) align 8 MaxSize: 0x0018 struct FRoguelikeStrongBossSelectSetupInfo { - unsigned char UnknownData00_2[0x10]; // 0x0000 (0x0010) MISSED + unsigned char UnknownData00_2[0x18]; // 0x0000 (0x0018) MISSED }; /// Struct /Script/DP1Project.RoguelikeStrongBossSelectButtonInfo @@ -91913,8 +92885,9 @@ struct FRoguelikeStrongBossSelectButtonInfo { FName bossId; // 0x0000 (0x0008) FString questText; // 0x0008 (0x0010) - int32_t listIndex; // 0x0018 (0x0004) - unsigned char UnknownData00_7[0x4]; // 0x001C (0x0004) MISSED + bool isNew; // 0x0018 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0019 (0x0003) MISSED + int32_t listIndex; // 0x001C (0x0004) }; /// Struct /Script/DP1Project.RockTalkInfo @@ -92740,4 +93713,6 @@ struct FWipeSettingInfo FVector2D uvPosition; // 0x0008 (0x0010) }; -#pragma pack(pop) \ No newline at end of file +#pragma pack(pop) + + diff --git a/include/SDK/DataRegistry.h b/include/SDK/DataRegistry.h index 689a6b3..a6c6eb4 100644 --- a/include/SDK/DataRegistry.h +++ b/include/SDK/DataRegistry.h @@ -187,31 +187,31 @@ class UDataRegistrySubsystem : public UEngineSubsystem /// Functions // Function /Script/DataRegistry.DataRegistrySubsystem.NotEqual_DataRegistryType - // bool NotEqual_DataRegistryType(FDataRegistryType A, FDataRegistryType B); // [0x53f4aa0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NotEqual_DataRegistryType(FDataRegistryType A, FDataRegistryType B); // [0x5426c70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DataRegistry.DataRegistrySubsystem.NotEqual_DataRegistryId - // bool NotEqual_DataRegistryId(FDataRegistryId A, FDataRegistryId B); // [0x5aa0dd0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NotEqual_DataRegistryId(FDataRegistryId A, FDataRegistryId B); // [0x5ad1fc0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DataRegistry.DataRegistrySubsystem.IsValidDataRegistryType - // bool IsValidDataRegistryType(FDataRegistryType DataRegistryType); // [0x53f3720] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsValidDataRegistryType(FDataRegistryType DataRegistryType); // [0x54258f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DataRegistry.DataRegistrySubsystem.IsValidDataRegistryId - // bool IsValidDataRegistryId(FDataRegistryId DataRegistryId); // [0x5a8c1e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsValidDataRegistryId(FDataRegistryId DataRegistryId); // [0x5abd3d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DataRegistry.DataRegistrySubsystem.GetCachedItemFromLookupBP - // bool GetCachedItemFromLookupBP(FDataRegistryId ItemId, FDataRegistryLookup& ResolvedLookup, FTableRowBase& OutItem); // [0x64de100] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetCachedItemFromLookupBP(FDataRegistryId ItemId, FDataRegistryLookup& ResolvedLookup, FTableRowBase& OutItem); // [0x650e1c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DataRegistry.DataRegistrySubsystem.GetCachedItemBP - // bool GetCachedItemBP(FDataRegistryId ItemId, FTableRowBase& OutItem); // [0x64ddee0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetCachedItemBP(FDataRegistryId ItemId, FTableRowBase& OutItem); // [0x650dfa0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DataRegistry.DataRegistrySubsystem.FindCachedItemBP - // void FindCachedItemBP(FDataRegistryId ItemId, EDataRegistrySubsystemGetItemResult& OutResult, FTableRowBase& OutItem); // [0x64ddc80] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void FindCachedItemBP(FDataRegistryId ItemId, EDataRegistrySubsystemGetItemResult& OutResult, FTableRowBase& OutItem); // [0x650dd40] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DataRegistry.DataRegistrySubsystem.EvaluateDataRegistryCurve - // void EvaluateDataRegistryCurve(FDataRegistryId ItemId, float InputValue, float DefaultValue, EDataRegistrySubsystemGetItemResult& OutResult, float& OutValue); // [0x64dd9f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void EvaluateDataRegistryCurve(FDataRegistryId ItemId, float InputValue, float DefaultValue, EDataRegistrySubsystemGetItemResult& OutResult, float& OutValue); // [0x650dab0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DataRegistry.DataRegistrySubsystem.EqualEqual_DataRegistryType - // bool EqualEqual_DataRegistryType(FDataRegistryType A, FDataRegistryType B); // [0x53f1fe0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EqualEqual_DataRegistryType(FDataRegistryType A, FDataRegistryType B); // [0x54241b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DataRegistry.DataRegistrySubsystem.EqualEqual_DataRegistryId - // bool EqualEqual_DataRegistryId(FDataRegistryId A, FDataRegistryId B); // [0x5a7acd0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EqualEqual_DataRegistryId(FDataRegistryId A, FDataRegistryId B); // [0x5aabec0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DataRegistry.DataRegistrySubsystem.Conv_DataRegistryTypeToString - // FString Conv_DataRegistryTypeToString(FDataRegistryType DataRegistryType); // [0x53f2870] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Conv_DataRegistryTypeToString(FDataRegistryType DataRegistryType); // [0x5424a40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DataRegistry.DataRegistrySubsystem.Conv_DataRegistryIdToString - // FString Conv_DataRegistryIdToString(FDataRegistryId DataRegistryId); // [0x64dd860] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Conv_DataRegistryIdToString(FDataRegistryId DataRegistryId); // [0x650d920] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/DataRegistry.DataRegistrySubsystem.AcquireItemBP - // bool AcquireItemBP(FDataRegistryId ItemId, FDelegateProperty AcquireCallback); // [0x64dd760] Final|Native|Static|Public|BlueprintCallable + // bool AcquireItemBP(FDataRegistryId ItemId, FDelegateProperty AcquireCallback); // [0x650d820] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/DataRegistry.DataRegistryLookup diff --git a/include/SDK/DataflowEngine.h b/include/SDK/DataflowEngine.h index bd87ec3..cd96ebf 100644 --- a/include/SDK/DataflowEngine.h +++ b/include/SDK/DataflowEngine.h @@ -21,7 +21,7 @@ class UDataflowBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/DataflowEngine.DataflowBlueprintLibrary.EvaluateTerminalNodeByName - // void EvaluateTerminalNodeByName(class UDataflow* Dataflow, FName TerminalNodeName, class UObject* ResultAsset); // [0x4fb9100] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void EvaluateTerminalNodeByName(class UDataflow* Dataflow, FName TerminalNodeName, class UObject* ResultAsset); // [0x4feb090] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/DataflowEngine.DataflowContextObject diff --git a/include/SDK/DatasmithContent.h b/include/SDK/DatasmithContent.h index d9e803a..8d46ba6 100644 --- a/include/SDK/DatasmithContent.h +++ b/include/SDK/DatasmithContent.h @@ -135,8 +135,8 @@ class UDatasmithObjectTemplate : public UObject class UDatasmithActorTemplate : public UDatasmithObjectTemplate { public: - SDK_UNDEFINED(80,675) /* TSet */ __um(Layers); // 0x0030 (0x0050) - SDK_UNDEFINED(80,676) /* TSet */ __um(Tags); // 0x0080 (0x0050) + SDK_UNDEFINED(80,661) /* TSet */ __um(Layers); // 0x0030 (0x0050) + SDK_UNDEFINED(80,662) /* TSet */ __um(Tags); // 0x0080 (0x0050) }; /// Class /Script/DatasmithContent.DatasmithAdditionalData @@ -438,13 +438,13 @@ class UDatasmithContentBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/DatasmithContent.DatasmithContentBlueprintLibrary.GetDatasmithUserDataValuesForKey - // TArray GetDatasmithUserDataValuesForKey(class UObject* Object, FName Key, bool bPartialMatchKey); // [0x8743f50] Final|Native|Static|Public|BlueprintCallable + // TArray GetDatasmithUserDataValuesForKey(class UObject* Object, FName Key, bool bPartialMatchKey); // [0x879fc50] Final|Native|Static|Public|BlueprintCallable // Function /Script/DatasmithContent.DatasmithContentBlueprintLibrary.GetDatasmithUserDataValueForKey - // FString GetDatasmithUserDataValueForKey(class UObject* Object, FName Key, bool bPartialMatchKey); // [0x8743a80] Final|Native|Static|Public|BlueprintCallable + // FString GetDatasmithUserDataValueForKey(class UObject* Object, FName Key, bool bPartialMatchKey); // [0x879f780] Final|Native|Static|Public|BlueprintCallable // Function /Script/DatasmithContent.DatasmithContentBlueprintLibrary.GetDatasmithUserDataKeysAndValuesForValue - // void GetDatasmithUserDataKeysAndValuesForValue(class UObject* Object, FString StringToMatch, TArray& OutKeys, TArray& OutValues); // [0x87435b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetDatasmithUserDataKeysAndValuesForValue(class UObject* Object, FString StringToMatch, TArray& OutKeys, TArray& OutValues); // [0x879f2b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/DatasmithContent.DatasmithContentBlueprintLibrary.GetDatasmithUserData - // class UDatasmithAssetUserData* GetDatasmithUserData(class UObject* Object); // [0x8743520] Final|Native|Static|Public|BlueprintCallable + // class UDatasmithAssetUserData* GetDatasmithUserData(class UObject* Object); // [0x879f220] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/DatasmithContent.DatasmithCustomActionBase @@ -476,7 +476,7 @@ class ADatasmithImportedSequencesActor : public AActor /// Functions // Function /Script/DatasmithContent.DatasmithImportedSequencesActor.PlayLevelSequence - // void PlayLevelSequence(class ULevelSequence* SequenceToPlay); // [0x4ffff00] Final|Native|Public|BlueprintCallable + // void PlayLevelSequence(class ULevelSequence* SequenceToPlay); // [0x5031e90] Final|Native|Public|BlueprintCallable }; /// Class /Script/DatasmithContent.DatasmithOptionsBase @@ -613,7 +613,7 @@ class UDatasmithMaterialInstanceTemplate : public UDatasmithObjectTemplate unsigned char UnknownData00_6[0x20]; // 0x0038 (0x0020) MISSED TMap ScalarParameterValues; // 0x0058 (0x0050) TMap VectorParameterValues; // 0x00A8 (0x0050) - SDK_UNDEFINED(80,677) /* TMap> */ __um(TextureParameterValues); // 0x00F8 (0x0050) + SDK_UNDEFINED(80,663) /* TMap> */ __um(TextureParameterValues); // 0x00F8 (0x0050) FDatasmithStaticParameterSetTemplate StaticParameters; // 0x0148 (0x0050) }; @@ -654,7 +654,7 @@ class ADatasmithSceneActor : public AActor { public: class UDatasmithScene* Scene; // 0x0290 (0x0008) - SDK_UNDEFINED(80,678) /* TMap> */ __um(RelatedActors); // 0x0298 (0x0050) + SDK_UNDEFINED(80,664) /* TMap> */ __um(RelatedActors); // 0x0298 (0x0050) }; /// Class /Script/DatasmithContent.DatasmithSceneComponentTemplate @@ -670,7 +670,7 @@ class UDatasmithSceneComponentTemplate : public UDatasmithObjectTemplate bool bVisible; // 0x00C0 (0x0001) bool bCastShadow; // 0x00C1 (0x0001) unsigned char UnknownData02_6[0x6]; // 0x00C2 (0x0006) MISSED - SDK_UNDEFINED(80,679) /* TSet */ __um(Tags); // 0x00C8 (0x0050) + SDK_UNDEFINED(80,665) /* TSet */ __um(Tags); // 0x00C8 (0x0050) unsigned char UnknownData03_7[0x8]; // 0x0118 (0x0008) MISSED }; diff --git a/include/SDK/EngineSettings.h b/include/SDK/EngineSettings.h index d33dbea..743d52f 100644 --- a/include/SDK/EngineSettings.h +++ b/include/SDK/EngineSettings.h @@ -108,11 +108,11 @@ class UGameMapsSettings : public UObject /// Functions // Function /Script/EngineSettings.GameMapsSettings.SetSkipAssigningGamepadToPlayer1 - // void SetSkipAssigningGamepadToPlayer1(bool bSkipFirstPlayer); // [0x39ea590] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSkipAssigningGamepadToPlayer1(bool bSkipFirstPlayer); // [0x3a2a390] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/EngineSettings.GameMapsSettings.GetSkipAssigningGamepadToPlayer1 - // bool GetSkipAssigningGamepadToPlayer1(); // [0x39ea570] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetSkipAssigningGamepadToPlayer1(); // [0x3a2a370] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EngineSettings.GameMapsSettings.GetGameMapsSettings - // class UGameMapsSettings* GetGameMapsSettings(); // [0x39ea500] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UGameMapsSettings* GetGameMapsSettings(); // [0x3a2a300] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/EngineSettings.GameNetworkManagerSettings diff --git a/include/SDK/EnhancedInput.h b/include/SDK/EnhancedInput.h index 6309cad..58f43ff 100644 --- a/include/SDK/EnhancedInput.h +++ b/include/SDK/EnhancedInput.h @@ -185,7 +185,7 @@ enum class ETriggerEventsSupported : uint8_t /// Size: 0x0050 (80 bytes) (0x000000 - 0x000050) align 8 MaxSize: 0x0050 struct FKeyMappingRow { - SDK_UNDEFINED(80,680) /* TSet */ __um(Mappings); // 0x0000 (0x0050) + SDK_UNDEFINED(80,666) /* TSet */ __um(Mappings); // 0x0000 (0x0050) }; /// Class /Script/EnhancedInput.EnhancedPlayerMappableKeyProfile @@ -202,31 +202,31 @@ class UEnhancedPlayerMappableKeyProfile : public UObject /// Functions // Function /Script/EnhancedInput.EnhancedPlayerMappableKeyProfile.ToString - // FString ToString(); // [0x7f09fd0] Native|Public|BlueprintCallable|BlueprintPure|Const + // FString ToString(); // [0x7f65a80] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedPlayerMappableKeyProfile.SetDisplayName - // void SetDisplayName(FText& NewDisplayName); // [0x872cd90] Native|Public|HasOutParms|BlueprintCallable + // void SetDisplayName(FText& NewDisplayName); // [0x8788a90] Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedPlayerMappableKeyProfile.ResetToDefault - // void ResetToDefault(); // [0x576f9b0] Native|Public|BlueprintCallable + // void ResetToDefault(); // [0x57a0ad0] Native|Public|BlueprintCallable // Function /Script/EnhancedInput.EnhancedPlayerMappableKeyProfile.ResetMappingToDefault - // void ResetMappingToDefault(FName InMappingName); // [0x872cd00] Final|Native|Public|BlueprintCallable + // void ResetMappingToDefault(FName InMappingName); // [0x8788a00] Final|Native|Public|BlueprintCallable // Function /Script/EnhancedInput.EnhancedPlayerMappableKeyProfile.QueryPlayerMappedKeys - // int32_t QueryPlayerMappedKeys(FPlayerMappableKeyQueryOptions& OPTIONS, TArray& OutKeys); // [0x872bfd0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // int32_t QueryPlayerMappedKeys(FPlayerMappableKeyQueryOptions& OPTIONS, TArray& OutKeys); // [0x8787cd0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedPlayerMappableKeyProfile.K2_FindKeyMapping - // void K2_FindKeyMapping(FPlayerKeyMapping& OutKeyMapping, FMapPlayerKeyArgs& InArgs); // [0x872ad10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void K2_FindKeyMapping(FPlayerKeyMapping& OutKeyMapping, FMapPlayerKeyArgs& InArgs); // [0x8786a10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedPlayerMappableKeyProfile.GetProfileIdentifer - // FGameplayTag GetProfileIdentifer(); // [0x6087ad0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FGameplayTag GetProfileIdentifer(); // [0x60b7a80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedPlayerMappableKeyProfile.GetProfileDisplayName - // FText GetProfileDisplayName(); // [0x87292b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetProfileDisplayName(); // [0x8784fb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedPlayerMappableKeyProfile.GetPlayerMappingRows - // TMap GetPlayerMappingRows(); // [0x8729e00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TMap GetPlayerMappingRows(); // [0x8785b00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedPlayerMappableKeyProfile.GetMappingNamesForKey - // int32_t GetMappingNamesForKey(FKey& InKey, TArray& OutMappingNames); // [0x87299e0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // int32_t GetMappingNamesForKey(FKey& InKey, TArray& OutMappingNames); // [0x87856e0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedPlayerMappableKeyProfile.GetMappedKeysInRow - // int32_t GetMappedKeysInRow(FName MappingName, TArray& OutKeys); // [0x8729580] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // int32_t GetMappedKeysInRow(FName MappingName, TArray& OutKeys); // [0x8785280] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedPlayerMappableKeyProfile.DumpProfileToLog - // void DumpProfileToLog(); // [0x545e350] Native|Public|BlueprintCallable|Const + // void DumpProfileToLog(); // [0x5490520] Native|Public|BlueprintCallable|Const // Function /Script/EnhancedInput.EnhancedPlayerMappableKeyProfile.DoesMappingPassQueryOptions - // bool DoesMappingPassQueryOptions(FPlayerKeyMapping& PlayerMapping, FPlayerMappableKeyQueryOptions& OPTIONS); // [0x8728a20] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool DoesMappingPassQueryOptions(FPlayerKeyMapping& PlayerMapping, FPlayerMappableKeyQueryOptions& OPTIONS); // [0x8784720] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/EnhancedInput.EnhancedInputUserSettings @@ -235,60 +235,60 @@ class UEnhancedInputUserSettings : public USaveGame { public: unsigned char UnknownData00_8[0x8]; // 0x0028 (0x0008) MISSED - SDK_UNDEFINED(16,681) /* FMulticastInlineDelegate */ __um(OnSettingsChanged); // 0x0030 (0x0010) - SDK_UNDEFINED(16,682) /* FMulticastInlineDelegate */ __um(OnSettingsApplied); // 0x0040 (0x0010) + SDK_UNDEFINED(16,667) /* FMulticastInlineDelegate */ __um(OnSettingsChanged); // 0x0030 (0x0010) + SDK_UNDEFINED(16,668) /* FMulticastInlineDelegate */ __um(OnSettingsApplied); // 0x0040 (0x0010) unsigned char UnknownData01_6[0x20]; // 0x0050 (0x0020) MISSED FGameplayTag CurrentProfileIdentifier; // 0x0070 (0x0008) TMap SavedKeyProfiles; // 0x0078 (0x0050) TWeakObjectPtr OwningLocalPlayer; // 0x00C8 (0x0008) - SDK_UNDEFINED(80,683) /* TSet */ __um(RegisteredMappingContexts); // 0x00D0 (0x0050) + SDK_UNDEFINED(80,669) /* TSet */ __um(RegisteredMappingContexts); // 0x00D0 (0x0050) /// Functions // Function /Script/EnhancedInput.EnhancedInputUserSettings.UnregisterInputMappingContexts - // bool UnregisterInputMappingContexts(TSet& MappingContexts); // [0x872d910] Final|Native|Public|HasOutParms|BlueprintCallable + // bool UnregisterInputMappingContexts(TSet& MappingContexts); // [0x8789610] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputUserSettings.UnregisterInputMappingContext - // bool UnregisterInputMappingContext(class UInputMappingContext* IMC); // [0x872d870] Native|Public|BlueprintCallable + // bool UnregisterInputMappingContext(class UInputMappingContext* IMC); // [0x8789570] Native|Public|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputUserSettings.UnMapPlayerKey - // void UnMapPlayerKey(FMapPlayerKeyArgs& InArgs, FGameplayTagContainer& FailureReason); // [0x872d3b0] Native|Public|HasOutParms|BlueprintCallable + // void UnMapPlayerKey(FMapPlayerKeyArgs& InArgs, FGameplayTagContainer& FailureReason); // [0x87890b0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputUserSettings.SetKeyProfile - // bool SetKeyProfile(FGameplayTag& InProfileId); // [0x872ce40] Native|Public|HasOutParms|BlueprintCallable + // bool SetKeyProfile(FGameplayTag& InProfileId); // [0x8788b40] Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputUserSettings.SaveSettings - // void SaveSettings(); // [0x42e04f0] Native|Public|BlueprintCallable + // void SaveSettings(); // [0x4312480] Native|Public|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputUserSettings.ResetKeyProfileToDefault - // void ResetKeyProfileToDefault(FGameplayTag& ProfileId, FGameplayTagContainer& FailureReason); // [0x872cbd0] Native|Public|HasOutParms|BlueprintCallable + // void ResetKeyProfileToDefault(FGameplayTag& ProfileId, FGameplayTagContainer& FailureReason); // [0x87888d0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputUserSettings.ResetAllPlayerKeysInRow - // void ResetAllPlayerKeysInRow(FMapPlayerKeyArgs& InArgs, FGameplayTagContainer& FailureReason); // [0x872ca20] Native|Public|HasOutParms|BlueprintCallable + // void ResetAllPlayerKeysInRow(FMapPlayerKeyArgs& InArgs, FGameplayTagContainer& FailureReason); // [0x8788720] Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputUserSettings.RegisterInputMappingContexts - // bool RegisterInputMappingContexts(TSet& MappingContexts); // [0x872c260] Final|Native|Public|HasOutParms|BlueprintCallable + // bool RegisterInputMappingContexts(TSet& MappingContexts); // [0x8787f60] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputUserSettings.RegisterInputMappingContext - // bool RegisterInputMappingContext(class UInputMappingContext* IMC); // [0x872c1c0] Native|Public|BlueprintCallable + // bool RegisterInputMappingContext(class UInputMappingContext* IMC); // [0x8787ec0] Native|Public|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputUserSettings.MapPlayerKey - // void MapPlayerKey(FMapPlayerKeyArgs& InArgs, FGameplayTagContainer& FailureReason); // [0x872b620] Native|Public|HasOutParms|BlueprintCallable + // void MapPlayerKey(FMapPlayerKeyArgs& InArgs, FGameplayTagContainer& FailureReason); // [0x8787320] Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputUserSettings.MappingContextRegisteredWithSettings__DelegateSignature - // void MappingContextRegisteredWithSettings__DelegateSignature(class UInputMappingContext* IMC); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void MappingContextRegisteredWithSettings__DelegateSignature(class UInputMappingContext* IMC); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/EnhancedInput.EnhancedInputUserSettings.MappableKeyProfileChanged__DelegateSignature - // void MappableKeyProfileChanged__DelegateSignature(class UEnhancedPlayerMappableKeyProfile* NewProfile); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void MappableKeyProfileChanged__DelegateSignature(class UEnhancedPlayerMappableKeyProfile* NewProfile); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/EnhancedInput.EnhancedInputUserSettings.IsMappingContextRegistered - // bool IsMappingContextRegistered(class UInputMappingContext* IMC); // [0x872aa20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsMappingContextRegistered(class UInputMappingContext* IMC); // [0x8786720] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedInputUserSettings.GetKeyProfileWithIdentifier - // class UEnhancedPlayerMappableKeyProfile* GetKeyProfileWithIdentifier(FGameplayTag& ProfileId); // [0x8729370] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // class UEnhancedPlayerMappableKeyProfile* GetKeyProfileWithIdentifier(FGameplayTag& ProfileId); // [0x8785070] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedInputUserSettings.GetCurrentKeyProfileIdentifier - // FGameplayTag GetCurrentKeyProfileIdentifier(); // [0x8729270] Native|Public|BlueprintCallable|BlueprintPure|Const + // FGameplayTag GetCurrentKeyProfileIdentifier(); // [0x8784f70] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedInputUserSettings.GetCurrentKeyProfile - // class UEnhancedPlayerMappableKeyProfile* GetCurrentKeyProfile(); // [0x8729230] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UEnhancedPlayerMappableKeyProfile* GetCurrentKeyProfile(); // [0x8784f30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedInputUserSettings.FindMappingsInRow - // TSet FindMappingsInRow(FName MappingName); // [0x8728bc0] Native|Public|BlueprintCallable|BlueprintPure|Const + // TSet FindMappingsInRow(FName MappingName); // [0x87848c0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedInputUserSettings.EnhancedInputUserSettingsChanged__DelegateSignature - // void EnhancedInputUserSettingsChanged__DelegateSignature(class UEnhancedInputUserSettings* Settings); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void EnhancedInputUserSettingsChanged__DelegateSignature(class UEnhancedInputUserSettings* Settings); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/EnhancedInput.EnhancedInputUserSettings.EnhancedInputUserSettingsApplied__DelegateSignature - // void EnhancedInputUserSettingsApplied__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void EnhancedInputUserSettingsApplied__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/EnhancedInput.EnhancedInputUserSettings.CreateNewKeyProfile - // class UEnhancedPlayerMappableKeyProfile* CreateNewKeyProfile(FPlayerMappableKeyProfileCreationArgs& InArgs); // [0x8728960] Native|Public|HasOutParms|BlueprintCallable + // class UEnhancedPlayerMappableKeyProfile* CreateNewKeyProfile(FPlayerMappableKeyProfileCreationArgs& InArgs); // [0x8784660] Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputUserSettings.AsyncSaveSettings - // void AsyncSaveSettings(); // [0x42e01f0] Native|Public|BlueprintCallable + // void AsyncSaveSettings(); // [0x4312180] Native|Public|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputUserSettings.ApplySettings - // void ApplySettings(); // [0x545e350] Native|Public|BlueprintCallable + // void ApplySettings(); // [0x5490520] Native|Public|BlueprintCallable }; /// Struct /Script/EnhancedInput.BlueprintEnhancedInputActionBinding @@ -328,7 +328,7 @@ class UEnhancedInputComponent : public UInputComponent /// Functions // Function /Script/EnhancedInput.EnhancedInputComponent.GetBoundActionValue - // FInputActionValue GetBoundActionValue(class UInputAction* Action); // [0x8728d70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FInputActionValue GetBoundActionValue(class UInputAction* Action); // [0x8784a70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/EnhancedInput.DefaultContextSetting @@ -373,39 +373,39 @@ class UEnhancedInputLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/EnhancedInput.EnhancedInputLibrary.RequestRebuildControlMappingsUsingContext - // void RequestRebuildControlMappingsUsingContext(class UInputMappingContext* Context, bool bForceImmediately); // [0x872c940] Final|BlueprintCosmetic|Native|Static|Public|BlueprintCallable + // void RequestRebuildControlMappingsUsingContext(class UInputMappingContext* Context, bool bForceImmediately); // [0x8788640] Final|BlueprintCosmetic|Native|Static|Public|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputLibrary.MakeInputActionValueOfType - // FInputActionValue MakeInputActionValueOfType(double X, double Y, double Z, EInputActionValueType valueType); // [0x872b320] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FInputActionValue MakeInputActionValueOfType(double X, double Y, double Z, EInputActionValueType valueType); // [0x8787020] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/EnhancedInput.EnhancedInputLibrary.MakeInputActionValue - // FInputActionValue MakeInputActionValue(double X, double Y, double Z, FInputActionValue& MatchValueType); // [0x872b140] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FInputActionValue MakeInputActionValue(double X, double Y, double Z, FInputActionValue& MatchValueType); // [0x8786e40] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/EnhancedInput.EnhancedInputLibrary.IsActionKeyMappingPlayerMappable - // bool IsActionKeyMappingPlayerMappable(FEnhancedActionKeyMapping& ActionKeyMapping); // [0x872a7a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsActionKeyMappingPlayerMappable(FEnhancedActionKeyMapping& ActionKeyMapping); // [0x87864a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/EnhancedInput.EnhancedInputLibrary.GetThirdPlayerMappableKeySlot - // FPlayerMappableKeySlot GetThirdPlayerMappableKeySlot(); // [0x8729e50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FPlayerMappableKeySlot GetThirdPlayerMappableKeySlot(); // [0x8785b50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/EnhancedInput.EnhancedInputLibrary.GetSecondPlayerMappableKeySlot - // FPlayerMappableKeySlot GetSecondPlayerMappableKeySlot(); // [0x8729e30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FPlayerMappableKeySlot GetSecondPlayerMappableKeySlot(); // [0x8785b30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/EnhancedInput.EnhancedInputLibrary.GetPlayerMappableKeySettings - // class UPlayerMappableKeySettings* GetPlayerMappableKeySettings(FEnhancedActionKeyMapping& ActionKeyMapping); // [0x8729b60] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UPlayerMappableKeySettings* GetPlayerMappableKeySettings(FEnhancedActionKeyMapping& ActionKeyMapping); // [0x8785860] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/EnhancedInput.EnhancedInputLibrary.GetMappingName - // FName GetMappingName(FEnhancedActionKeyMapping& ActionKeyMapping); // [0x8729820] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetMappingName(FEnhancedActionKeyMapping& ActionKeyMapping); // [0x8785520] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/EnhancedInput.EnhancedInputLibrary.GetFourthPlayerMappableKeySlot - // FPlayerMappableKeySlot GetFourthPlayerMappableKeySlot(); // [0x8729350] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FPlayerMappableKeySlot GetFourthPlayerMappableKeySlot(); // [0x8785050] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/EnhancedInput.EnhancedInputLibrary.GetFirstPlayerMappableKeySlot - // FPlayerMappableKeySlot GetFirstPlayerMappableKeySlot(); // [0x8729330] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FPlayerMappableKeySlot GetFirstPlayerMappableKeySlot(); // [0x8785030] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/EnhancedInput.EnhancedInputLibrary.GetBoundActionValue - // FInputActionValue GetBoundActionValue(class AActor* Actor, class UInputAction* Action); // [0x8728ea0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FInputActionValue GetBoundActionValue(class AActor* Actor, class UInputAction* Action); // [0x8784ba0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/EnhancedInput.EnhancedInputLibrary.Conv_InputActionValueToString - // FString Conv_InputActionValueToString(FInputActionValue ActionValue); // [0x8728790] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Conv_InputActionValueToString(FInputActionValue ActionValue); // [0x8784490] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/EnhancedInput.EnhancedInputLibrary.Conv_InputActionValueToBool - // bool Conv_InputActionValueToBool(FInputActionValue InValue); // [0x87286d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool Conv_InputActionValueToBool(FInputActionValue InValue); // [0x87843d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/EnhancedInput.EnhancedInputLibrary.Conv_InputActionValueToAxis3D - // FVector Conv_InputActionValueToAxis3D(FInputActionValue ActionValue); // [0x8728630] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Conv_InputActionValueToAxis3D(FInputActionValue ActionValue); // [0x8784330] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/EnhancedInput.EnhancedInputLibrary.Conv_InputActionValueToAxis2D - // FVector2D Conv_InputActionValueToAxis2D(FInputActionValue InValue); // [0x87285a0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Conv_InputActionValueToAxis2D(FInputActionValue InValue); // [0x87842a0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/EnhancedInput.EnhancedInputLibrary.Conv_InputActionValueToAxis1D - // double Conv_InputActionValueToAxis1D(FInputActionValue InValue); // [0x8728500] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Conv_InputActionValueToAxis1D(FInputActionValue InValue); // [0x8784200] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/EnhancedInput.EnhancedInputLibrary.BreakInputActionValue - // void BreakInputActionValue(FInputActionValue InActionValue, double& X, double& Y, double& Z, EInputActionValueType& Type); // [0x87282d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void BreakInputActionValue(FInputActionValue InActionValue, double& X, double& Y, double& Z, EInputActionValueType& Type); // [0x8783fd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/EnhancedInput.EnhancedInputPlatformData @@ -418,7 +418,7 @@ class UEnhancedInputPlatformData : public UObject /// Functions // Function /Script/EnhancedInput.EnhancedInputPlatformData.GetContextRedirect - // class UInputMappingContext* GetContextRedirect(class UInputMappingContext* InContext); // [0x87290e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UInputMappingContext* GetContextRedirect(class UInputMappingContext* InContext); // [0x8784de0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/EnhancedInput.EnhancedInputPlatformSettings @@ -426,7 +426,7 @@ class UEnhancedInputPlatformData : public UObject class UEnhancedInputPlatformSettings : public UPlatformSettings { public: - SDK_UNDEFINED(16,684) /* TArray> */ __um(InputData); // 0x0040 (0x0010) + SDK_UNDEFINED(16,670) /* TArray> */ __um(InputData); // 0x0040 (0x0010) TArray InputDataClasses; // 0x0050 (0x0010) bool bShouldLogMappingContextRedirects; // 0x0060 (0x0001) unsigned char UnknownData00_7[0x7]; // 0x0061 (0x0007) MISSED @@ -441,65 +441,65 @@ class UEnhancedInputSubsystemInterface : public UInterface /// Functions // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.UpdateValueOfContinuousInputInjectionForPlayerMapping - // void UpdateValueOfContinuousInputInjectionForPlayerMapping(FName MappingName, FInputActionValue RawValue); // [0x872dcc0] Native|Public|BlueprintCallable + // void UpdateValueOfContinuousInputInjectionForPlayerMapping(FName MappingName, FInputActionValue RawValue); // [0x87899c0] Native|Public|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.UpdateValueOfContinuousInputInjectionForAction - // void UpdateValueOfContinuousInputInjectionForAction(class UInputAction* Action, FInputActionValue RawValue); // [0x872dbc0] Native|Public|BlueprintCallable + // void UpdateValueOfContinuousInputInjectionForAction(class UInputAction* Action, FInputActionValue RawValue); // [0x87898c0] Native|Public|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.StopContinuousInputInjectionForPlayerMapping - // void StopContinuousInputInjectionForPlayerMapping(FName MappingName); // [0x872d320] Native|Public|BlueprintCallable + // void StopContinuousInputInjectionForPlayerMapping(FName MappingName); // [0x8789020] Native|Public|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.StopContinuousInputInjectionForAction - // void StopContinuousInputInjectionForAction(class UInputAction* Action); // [0x872d290] Native|Public|BlueprintCallable + // void StopContinuousInputInjectionForAction(class UInputAction* Action); // [0x8788f90] Native|Public|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.StartContinuousInputInjectionForPlayerMapping - // void StartContinuousInputInjectionForPlayerMapping(FName MappingName, FInputActionValue RawValue, TArray& Modifiers, TArray& Triggers); // [0x872d0c0] Native|Public|HasOutParms|BlueprintCallable + // void StartContinuousInputInjectionForPlayerMapping(FName MappingName, FInputActionValue RawValue, TArray& Modifiers, TArray& Triggers); // [0x8788dc0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.StartContinuousInputInjectionForAction - // void StartContinuousInputInjectionForAction(class UInputAction* Action, FInputActionValue RawValue, TArray& Modifiers, TArray& Triggers); // [0x872cef0] Native|Public|HasOutParms|BlueprintCallable + // void StartContinuousInputInjectionForAction(class UInputAction* Action, FInputActionValue RawValue, TArray& Modifiers, TArray& Triggers); // [0x8788bf0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.RequestRebuildControlMappings - // void RequestRebuildControlMappings(FModifyContextOptions& OPTIONS, EInputMappingRebuildType RebuildType); // [0x872c850] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable + // void RequestRebuildControlMappings(FModifyContextOptions& OPTIONS, EInputMappingRebuildType RebuildType); // [0x8788550] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.RemovePlayerMappableConfig - // void RemovePlayerMappableConfig(class UPlayerMappableInputConfig* Config, FModifyContextOptions& OPTIONS); // [0x872c760] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable + // void RemovePlayerMappableConfig(class UPlayerMappableInputConfig* Config, FModifyContextOptions& OPTIONS); // [0x8788460] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.RemoveMappingContext - // void RemoveMappingContext(class UInputMappingContext* MappingContext, FModifyContextOptions& OPTIONS); // [0x872c670] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable + // void RemoveMappingContext(class UInputMappingContext* MappingContext, FModifyContextOptions& OPTIONS); // [0x8788370] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.RemoveAllPlayerMappedKeysForMapping - // int32_t RemoveAllPlayerMappedKeysForMapping(FName MappingName, FModifyContextOptions& OPTIONS); // [0x872c580] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable + // int32_t RemoveAllPlayerMappedKeysForMapping(FName MappingName, FModifyContextOptions& OPTIONS); // [0x8788280] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.RemoveAllPlayerMappedKeys - // void RemoveAllPlayerMappedKeys(FModifyContextOptions& OPTIONS); // [0x872c4e0] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable + // void RemoveAllPlayerMappedKeys(FModifyContextOptions& OPTIONS); // [0x87881e0] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.QueryMapKeyInContextSet - // EMappingQueryResult QueryMapKeyInContextSet(TArray& PrioritizedActiveContexts, class UInputMappingContext* InputContext, class UInputAction* Action, FKey Key, TArray& OutIssues, EMappingQueryIssue BlockingIssues); // [0x872bd40] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable + // EMappingQueryResult QueryMapKeyInContextSet(TArray& PrioritizedActiveContexts, class UInputMappingContext* InputContext, class UInputAction* Action, FKey Key, TArray& OutIssues, EMappingQueryIssue BlockingIssues); // [0x8787a40] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.QueryMapKeyInActiveContextSet - // EMappingQueryResult QueryMapKeyInActiveContextSet(class UInputMappingContext* InputContext, class UInputAction* Action, FKey Key, TArray& OutIssues, EMappingQueryIssue BlockingIssues); // [0x872bb20] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable + // EMappingQueryResult QueryMapKeyInActiveContextSet(class UInputMappingContext* InputContext, class UInputAction* Action, FKey Key, TArray& OutIssues, EMappingQueryIssue BlockingIssues); // [0x8787820] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.QueryKeysMappedToAction - // TArray QueryKeysMappedToAction(class UInputAction* Action); // [0x872ba70] BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray QueryKeysMappedToAction(class UInputAction* Action); // [0x8787770] BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.OnUserSettingsChanged - // void OnUserSettingsChanged(class UEnhancedInputUserSettings* Settings); // [0x872b9e0] Native|Protected + // void OnUserSettingsChanged(class UEnhancedInputUserSettings* Settings); // [0x87876e0] Native|Protected // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.OnUserKeyProfileChanged - // void OnUserKeyProfileChanged(class UEnhancedPlayerMappableKeyProfile* InNewProfile); // [0x872b950] Native|Protected + // void OnUserKeyProfileChanged(class UEnhancedPlayerMappableKeyProfile* InNewProfile); // [0x8787650] Native|Protected // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.K2_RemovePlayerMappedKeyInSlot - // int32_t K2_RemovePlayerMappedKeyInSlot(FName MappingName, FPlayerMappableKeySlot& KeySlot, FModifyContextOptions& OPTIONS); // [0x872b000] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable + // int32_t K2_RemovePlayerMappedKeyInSlot(FName MappingName, FPlayerMappableKeySlot& KeySlot, FModifyContextOptions& OPTIONS); // [0x8786d00] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.K2_GetPlayerMappedKeyInSlot - // FKey K2_GetPlayerMappedKeyInSlot(FName MappingName, FPlayerMappableKeySlot& KeySlot); // [0x872aec0] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FKey K2_GetPlayerMappedKeyInSlot(FName MappingName, FPlayerMappableKeySlot& KeySlot); // [0x8786bc0] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.K2_AddPlayerMappedKeyInSlot - // int32_t K2_AddPlayerMappedKeyInSlot(FName MappingName, FKey NewKey, FPlayerMappableKeySlot& KeySlot, FModifyContextOptions& OPTIONS); // [0x872ab20] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable + // int32_t K2_AddPlayerMappedKeyInSlot(FName MappingName, FKey NewKey, FPlayerMappableKeySlot& KeySlot, FModifyContextOptions& OPTIONS); // [0x8786820] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.InjectInputVectorForPlayerMapping - // void InjectInputVectorForPlayerMapping(FName MappingName, FVector Value, TArray& Modifiers, TArray& Triggers); // [0x872a5f0] Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void InjectInputVectorForPlayerMapping(FName MappingName, FVector Value, TArray& Modifiers, TArray& Triggers); // [0x87862f0] Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.InjectInputVectorForAction - // void InjectInputVectorForAction(class UInputAction* Action, FVector Value, TArray& Modifiers, TArray& Triggers); // [0x872a440] Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void InjectInputVectorForAction(class UInputAction* Action, FVector Value, TArray& Modifiers, TArray& Triggers); // [0x8786140] Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.InjectInputForPlayerMapping - // void InjectInputForPlayerMapping(FName MappingName, FInputActionValue RawValue, TArray& Modifiers, TArray& Triggers); // [0x872a270] Native|Public|HasOutParms|BlueprintCallable + // void InjectInputForPlayerMapping(FName MappingName, FInputActionValue RawValue, TArray& Modifiers, TArray& Triggers); // [0x8785f70] Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.InjectInputForAction - // void InjectInputForAction(class UInputAction* Action, FInputActionValue RawValue, TArray& Modifiers, TArray& Triggers); // [0x872a0a0] Native|Public|HasOutParms|BlueprintCallable + // void InjectInputForAction(class UInputAction* Action, FInputActionValue RawValue, TArray& Modifiers, TArray& Triggers); // [0x8785da0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.HasMappingContext - // bool HasMappingContext(class UInputMappingContext* MappingContext, int32_t& OutFoundPriority); // [0x8729fc0] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool HasMappingContext(class UInputMappingContext* MappingContext, int32_t& OutFoundPriority); // [0x8785cc0] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.GetUserSettings - // class UEnhancedInputUserSettings* GetUserSettings(); // [0x5701a80] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UEnhancedInputUserSettings* GetUserSettings(); // [0x5732b10] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.GetAllPlayerMappedKeys - // TArray GetAllPlayerMappedKeys(FName MappingName); // [0x8728cc0] BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetAllPlayerMappedKeys(FName MappingName); // [0x87849c0] BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.GetAllPlayerMappableActionKeyMappings - // TArray GetAllPlayerMappableActionKeyMappings(); // [0x8728c70] BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetAllPlayerMappableActionKeyMappings(); // [0x8784970] BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.ClearAllMappings - // void ClearAllMappings(); // [0x87284e0] BlueprintCosmetic|Native|Public|BlueprintCallable + // void ClearAllMappings(); // [0x87841e0] BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.AddPlayerMappableConfig - // void AddPlayerMappableConfig(class UPlayerMappableInputConfig* Config, FModifyContextOptions& OPTIONS); // [0x87281e0] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable + // void AddPlayerMappableConfig(class UPlayerMappableInputConfig* Config, FModifyContextOptions& OPTIONS); // [0x8783ee0] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputSubsystemInterface.AddMappingContext - // void AddMappingContext(class UInputMappingContext* MappingContext, int32_t Priority, FModifyContextOptions& OPTIONS); // [0x87280c0] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable + // void AddMappingContext(class UInputMappingContext* MappingContext, int32_t Priority, FModifyContextOptions& OPTIONS); // [0x8783dc0] BlueprintCosmetic|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/EnhancedInput.InjectedInput @@ -517,14 +517,14 @@ class UEnhancedInputLocalPlayerSubsystem : public ULocalPlayerSubsystem { public: unsigned char UnknownData00_8[0x150]; // 0x0030 (0x0150) MISSED - SDK_UNDEFINED(16,685) /* FMulticastInlineDelegate */ __um(ControlMappingsRebuiltDelegate); // 0x0180 (0x0010) + SDK_UNDEFINED(16,671) /* FMulticastInlineDelegate */ __um(ControlMappingsRebuiltDelegate); // 0x0180 (0x0010) class UEnhancedInputUserSettings* UserSettings; // 0x0190 (0x0008) TMap ContinuouslyInjectedInputs; // 0x0198 (0x0050) /// Functions // Function /Script/EnhancedInput.EnhancedInputLocalPlayerSubsystem.OnControlMappingsRebuilt__DelegateSignature - // void OnControlMappingsRebuilt__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnControlMappingsRebuilt__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate }; /// Class /Script/EnhancedInput.EnhancedInputWorldSubsystem @@ -535,15 +535,15 @@ class UEnhancedInputWorldSubsystem : public UWorldSubsystem unsigned char UnknownData00_8[0x150]; // 0x0030 (0x0150) MISSED class UEnhancedPlayerInput* PlayerInput; // 0x0180 (0x0008) unsigned char UnknownData01_6[0x10]; // 0x0188 (0x0010) MISSED - SDK_UNDEFINED(16,686) /* TArray> */ __um(CurrentInputStack); // 0x0198 (0x0010) + SDK_UNDEFINED(16,672) /* TArray> */ __um(CurrentInputStack); // 0x0198 (0x0010) TMap ContinuouslyInjectedInputs; // 0x01A8 (0x0050) /// Functions // Function /Script/EnhancedInput.EnhancedInputWorldSubsystem.RemoveActorInputComponent - // bool RemoveActorInputComponent(class AActor* Actor); // [0x872c3b0] Final|Native|Public|BlueprintCallable + // bool RemoveActorInputComponent(class AActor* Actor); // [0x87880b0] Final|Native|Public|BlueprintCallable // Function /Script/EnhancedInput.EnhancedInputWorldSubsystem.AddActorInputComponent - // void AddActorInputComponent(class AActor* Actor); // [0x8727e70] Final|Native|Public|BlueprintCallable + // void AddActorInputComponent(class AActor* Actor); // [0x8783b70] Final|Native|Public|BlueprintCallable }; /// Struct /Script/EnhancedInput.KeyConsumptionOptions @@ -602,7 +602,7 @@ class UEnhancedPlayerInput : public UPlayerInput unsigned char UnknownData01_6[0xA0]; // 0x05E8 (0x00A0) MISSED TMap KeysPressedThisTick; // 0x0688 (0x0050) TMap InputsInjectedThisTick; // 0x06D8 (0x0050) - SDK_UNDEFINED(80,687) /* TSet */ __um(LastInjectedActions); // 0x0728 (0x0050) + SDK_UNDEFINED(80,673) /* TSet */ __um(LastInjectedActions); // 0x0728 (0x0050) unsigned char UnknownData02_7[0x78]; // 0x0778 (0x0078) MISSED }; @@ -656,15 +656,15 @@ class UInputMappingContext : public UDataAsset /// Functions // Function /Script/EnhancedInput.InputMappingContext.UnmapKey - // void UnmapKey(class UInputAction* Action, FKey Key); // [0x872d660] Final|Native|Public|BlueprintCallable + // void UnmapKey(class UInputAction* Action, FKey Key); // [0x8789360] Final|Native|Public|BlueprintCallable // Function /Script/EnhancedInput.InputMappingContext.UnmapAllKeysFromAction - // void UnmapAllKeysFromAction(class UInputAction* Action); // [0x872d560] Final|Native|Public|BlueprintCallable + // void UnmapAllKeysFromAction(class UInputAction* Action); // [0x8789260] Final|Native|Public|BlueprintCallable // Function /Script/EnhancedInput.InputMappingContext.UnmapAll - // void UnmapAll(); // [0x872d5f0] Final|Native|Public|BlueprintCallable + // void UnmapAll(); // [0x87892f0] Final|Native|Public|BlueprintCallable // Function /Script/EnhancedInput.InputMappingContext.UnmapAction - // void UnmapAction(class UInputAction* Action); // [0x872d560] Final|Native|Public|BlueprintCallable + // void UnmapAction(class UInputAction* Action); // [0x8789260] Final|Native|Public|BlueprintCallable // Function /Script/EnhancedInput.InputMappingContext.MapKey - // FEnhancedActionKeyMapping MapKey(class UInputAction* Action, FKey ToKey); // [0x872b4d0] Final|Native|Public|BlueprintCallable + // FEnhancedActionKeyMapping MapKey(class UInputAction* Action, FKey ToKey); // [0x87871d0] Final|Native|Public|BlueprintCallable }; /// Class /Script/EnhancedInput.InputModifier @@ -676,9 +676,9 @@ class UInputModifier : public UObject /// Functions // Function /Script/EnhancedInput.InputModifier.ModifyRaw - // FInputActionValue ModifyRaw(class UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime); // [0x872b7d0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // FInputActionValue ModifyRaw(class UEnhancedPlayerInput* PlayerInput, FInputActionValue CurrentValue, float DeltaTime); // [0x87874d0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/EnhancedInput.InputModifier.GetVisualizationColor - // FLinearColor GetVisualizationColor(FInputActionValue SampleValue, FInputActionValue FinalValue); // [0x8729e70] Native|Event|Public|HasDefaults|BlueprintEvent|Const + // FLinearColor GetVisualizationColor(FInputActionValue SampleValue, FInputActionValue FinalValue); // [0x8785b70] Native|Event|Public|HasDefaults|BlueprintEvent|Const }; /// Class /Script/EnhancedInput.InputModifierSmoothDelta @@ -802,11 +802,11 @@ class UInputTrigger : public UObject /// Functions // Function /Script/EnhancedInput.InputTrigger.UpdateState - // ETriggerState UpdateState(class UEnhancedPlayerInput* PlayerInput, FInputActionValue ModifiedValue, float DeltaTime); // [0x872da60] Native|Event|Public|BlueprintCallable|BlueprintEvent + // ETriggerState UpdateState(class UEnhancedPlayerInput* PlayerInput, FInputActionValue ModifiedValue, float DeltaTime); // [0x8789760] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/EnhancedInput.InputTrigger.IsActuated - // bool IsActuated(FInputActionValue& ForValue); // [0x872a930] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsActuated(FInputActionValue& ForValue); // [0x8786630] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.InputTrigger.GetTriggerType - // ETriggerType GetTriggerType(); // [0x5975650] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // ETriggerType GetTriggerType(); // [0x59a6840] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const }; /// Class /Script/EnhancedInput.InputTriggerTimedBase @@ -941,23 +941,23 @@ class UPlayerMappableInputConfig : public UPrimaryDataAsset /// Functions // Function /Script/EnhancedInput.PlayerMappableInputConfig.ResetToDefault - // void ResetToDefault(); // [0x53369a0] Final|Native|Public|BlueprintCallable + // void ResetToDefault(); // [0x5368b70] Final|Native|Public|BlueprintCallable // Function /Script/EnhancedInput.PlayerMappableInputConfig.IsDeprecated - // bool IsDeprecated(); // [0x872aa00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsDeprecated(); // [0x8786700] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.PlayerMappableInputConfig.GetPlayerMappableKeys - // TArray GetPlayerMappableKeys(); // [0x8729cf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetPlayerMappableKeys(); // [0x87859f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.PlayerMappableInputConfig.GetMetadata - // class UObject* GetMetadata(); // [0x8729b40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UObject* GetMetadata(); // [0x8785840] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.PlayerMappableInputConfig.GetMappingContexts - // TMap GetMappingContexts(); // [0x87297f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TMap GetMappingContexts(); // [0x87854f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.PlayerMappableInputConfig.GetMappingByName - // FEnhancedActionKeyMapping GetMappingByName(FName MappingName); // [0x87296e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FEnhancedActionKeyMapping GetMappingByName(FName MappingName); // [0x87853e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.PlayerMappableInputConfig.GetKeysBoundToAction - // TArray GetKeysBoundToAction(class UInputAction* InAction); // [0x8729420] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetKeysBoundToAction(class UInputAction* InAction); // [0x8785120] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.PlayerMappableInputConfig.GetDisplayName - // FText GetDisplayName(); // [0x87292b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetDisplayName(); // [0x8784fb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/EnhancedInput.PlayerMappableInputConfig.GetConfigName - // FName GetConfigName(); // [0x5701ab0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetConfigName(); // [0x5732b40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/EnhancedInput.PlayerMappableKeySettings diff --git a/include/SDK/ExtraAssets.h b/include/SDK/ExtraAssets.h index 361f008..a44423b 100644 --- a/include/SDK/ExtraAssets.h +++ b/include/SDK/ExtraAssets.h @@ -17,9 +17,10 @@ enum class EGDValueType : uint8_t { EGDValueType__TypeInt = 0, EGDValueType__TypeFloat = 1, - EGDValueType__TypeName = 2, - EGDValueType__TypeEmpty = 3, - EGDValueType__TypeMax = 4 + EGDValueType__TypeBoolean = 2, + EGDValueType__TypeName = 3, + EGDValueType__TypeEmpty = 4, + EGDValueType__TypeMax = 5 }; /// Class /Script/ExtraAssets.GameDataAsset @@ -34,9 +35,9 @@ class UGameDataAsset : public UObject /// Functions // Function /Script/ExtraAssets.GameDataAsset.ImportCSV - // void ImportCSV(); // [0x6717a90] Final|Native|Public + // void ImportCSV(); // [0x6747c70] Final|Native|Public // Function /Script/ExtraAssets.GameDataAsset.ExportCSV - // void ExportCSV(); // [0x6717a70] Final|Native|Public|Const + // void ExportCSV(); // [0x6747c50] Final|Native|Public|Const }; /// Class /Script/ExtraAssets.TextAsset diff --git a/include/SDK/EyeTracker.h b/include/SDK/EyeTracker.h index 7d98232..0a2dc4a 100644 --- a/include/SDK/EyeTracker.h +++ b/include/SDK/EyeTracker.h @@ -29,15 +29,15 @@ class UEyeTrackerFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/EyeTracker.EyeTrackerFunctionLibrary.SetEyeTrackedPlayer - // void SetEyeTrackedPlayer(class APlayerController* PlayerController); // [0x42f0090] Final|Native|Static|Public|BlueprintCallable + // void SetEyeTrackedPlayer(class APlayerController* PlayerController); // [0x4322020] Final|Native|Static|Public|BlueprintCallable // Function /Script/EyeTracker.EyeTrackerFunctionLibrary.IsStereoGazeDataAvailable - // bool IsStereoGazeDataAvailable(); // [0x42f0040] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsStereoGazeDataAvailable(); // [0x4321fd0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/EyeTracker.EyeTrackerFunctionLibrary.IsEyeTrackerConnected - // bool IsEyeTrackerConnected(); // [0x42effe0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEyeTrackerConnected(); // [0x4321f70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/EyeTracker.EyeTrackerFunctionLibrary.GetStereoGazeData - // bool GetStereoGazeData(FEyeTrackerStereoGazeData& OutGazeData); // [0x42efe70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetStereoGazeData(FEyeTrackerStereoGazeData& OutGazeData); // [0x4321e00] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/EyeTracker.EyeTrackerFunctionLibrary.GetGazeData - // bool GetGazeData(FEyeTrackerGazeData& OutGazeData); // [0x42efd20] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetGazeData(FEyeTrackerGazeData& OutGazeData); // [0x4321cb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/EyeTracker.EyeTrackerGazeData diff --git a/include/SDK/FieldMemoCore.h b/include/SDK/FieldMemoCore.h index 3238358..a8086a9 100644 --- a/include/SDK/FieldMemoCore.h +++ b/include/SDK/FieldMemoCore.h @@ -22,23 +22,23 @@ class UFieldMemoWidget : public UUserWidget /// Functions // Function /Script/FieldMemoCore.FieldMemoWidget.UpdateDisplay - // void UpdateDisplay(); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateDisplay(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/FieldMemoCore.FieldMemoWidget.GetTitle - // FString GetTitle(); // [0x855bc10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetTitle(); // [0x85b77e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/FieldMemoCore.FieldMemoWidget.GetState - // FString GetState(); // [0x855bbd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetState(); // [0x85b77a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/FieldMemoCore.FieldMemoWidget.GetRank - // FString GetRank(); // [0x855bb90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetRank(); // [0x85b7760] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/FieldMemoCore.FieldMemoWidget.GetMapID - // FName GetMapID(); // [0x855bb60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetMapID(); // [0x85b7730] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/FieldMemoCore.FieldMemoWidget.GetLocation - // FVector GetLocation(); // [0x855bb20] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetLocation(); // [0x85b76f0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/FieldMemoCore.FieldMemoWidget.GetId - // FName GetId(); // [0x855baf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetId(); // [0x85b76c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/FieldMemoCore.FieldMemoWidget.GetDisplayState - // FString GetDisplayState(); // [0x855ba90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetDisplayState(); // [0x85b7660] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/FieldMemoCore.FieldMemoWidget.CustomTick - // void CustomTick(); // [0x35d7f00] Event|Public|BlueprintEvent + // void CustomTick(); // [0x3617e10] Event|Public|BlueprintEvent }; #pragma pack(pop) diff --git a/include/SDK/FieldSystemEngine.h b/include/SDK/FieldSystemEngine.h index f1d8f7a..9879af2 100644 --- a/include/SDK/FieldSystemEngine.h +++ b/include/SDK/FieldSystemEngine.h @@ -47,7 +47,7 @@ class UFieldSystemComponent : public UPrimitiveComponent bool bIsWorldField; // 0x0520 (0x0001) bool bIsChaosField; // 0x0521 (0x0001) unsigned char UnknownData00_6[0x6]; // 0x0522 (0x0006) MISSED - SDK_UNDEFINED(16,645) /* TArray> */ __um(SupportedSolvers); // 0x0528 (0x0010) + SDK_UNDEFINED(16,631) /* TArray> */ __um(SupportedSolvers); // 0x0528 (0x0010) FFieldObjectCommands ConstructionCommands; // 0x0538 (0x0030) FFieldObjectCommands BufferCommands; // 0x0568 (0x0030) unsigned char UnknownData01_7[0x58]; // 0x0598 (0x0058) MISSED @@ -55,27 +55,27 @@ class UFieldSystemComponent : public UPrimitiveComponent /// Functions // Function /Script/FieldSystemEngine.FieldSystemComponent.ResetFieldSystem - // void ResetFieldSystem(); // [0x4fb5150] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetFieldSystem(); // [0x4fe70e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/FieldSystemEngine.FieldSystemComponent.RemovePersistentFields - // void RemovePersistentFields(); // [0x4fb5130] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemovePersistentFields(); // [0x4fe70c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/FieldSystemEngine.FieldSystemComponent.ApplyUniformVectorFalloffForce - // void ApplyUniformVectorFalloffForce(bool Enabled, FVector Position, FVector Direction, float Radius, float Magnitude); // [0x4fb4df0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void ApplyUniformVectorFalloffForce(bool Enabled, FVector Position, FVector Direction, float Radius, float Magnitude); // [0x4fe6d80] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/FieldSystemEngine.FieldSystemComponent.ApplyStrainField - // void ApplyStrainField(bool Enabled, FVector Position, float Radius, float Magnitude, int32_t Iterations); // [0x4fb4b60] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void ApplyStrainField(bool Enabled, FVector Position, float Radius, float Magnitude, int32_t Iterations); // [0x4fe6af0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/FieldSystemEngine.FieldSystemComponent.ApplyStayDynamicField - // void ApplyStayDynamicField(bool Enabled, FVector Position, float Radius); // [0x4fb4950] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void ApplyStayDynamicField(bool Enabled, FVector Position, float Radius); // [0x4fe68e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/FieldSystemEngine.FieldSystemComponent.ApplyRadialVectorFalloffForce - // void ApplyRadialVectorFalloffForce(bool Enabled, FVector Position, float Radius, float Magnitude); // [0x4fb4660] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void ApplyRadialVectorFalloffForce(bool Enabled, FVector Position, float Radius, float Magnitude); // [0x4fe65f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/FieldSystemEngine.FieldSystemComponent.ApplyRadialForce - // void ApplyRadialForce(bool Enabled, FVector Position, float Magnitude); // [0x4fb4460] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void ApplyRadialForce(bool Enabled, FVector Position, float Magnitude); // [0x4fe63f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/FieldSystemEngine.FieldSystemComponent.ApplyPhysicsField - // void ApplyPhysicsField(bool Enabled, TEnumAsByte Target, class UFieldSystemMetaData* MetaData, class UFieldNodeBase* Field); // [0x4fb4300] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ApplyPhysicsField(bool Enabled, TEnumAsByte Target, class UFieldSystemMetaData* MetaData, class UFieldNodeBase* Field); // [0x4fe6290] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/FieldSystemEngine.FieldSystemComponent.ApplyLinearForce - // void ApplyLinearForce(bool Enabled, FVector Direction, float Magnitude); // [0x4fb4100] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void ApplyLinearForce(bool Enabled, FVector Direction, float Magnitude); // [0x4fe6090] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/FieldSystemEngine.FieldSystemComponent.AddPersistentField - // void AddPersistentField(bool Enabled, TEnumAsByte Target, class UFieldSystemMetaData* MetaData, class UFieldNodeBase* Field); // [0x4fb3fa0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddPersistentField(bool Enabled, TEnumAsByte Target, class UFieldSystemMetaData* MetaData, class UFieldNodeBase* Field); // [0x4fe5f30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/FieldSystemEngine.FieldSystemComponent.AddFieldCommand - // void AddFieldCommand(bool Enabled, TEnumAsByte Target, class UFieldSystemMetaData* MetaData, class UFieldNodeBase* Field); // [0x4fb3e40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddFieldCommand(bool Enabled, TEnumAsByte Target, class UFieldSystemMetaData* MetaData, class UFieldNodeBase* Field); // [0x4fe5dd0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/FieldSystemEngine.FieldSystemMetaData @@ -96,7 +96,7 @@ class UFieldSystemMetaDataIteration : public UFieldSystemMetaData /// Functions // Function /Script/FieldSystemEngine.FieldSystemMetaDataIteration.SetMetaDataIteration - // class UFieldSystemMetaDataIteration* SetMetaDataIteration(int32_t Iterations); // [0x4fb5740] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // class UFieldSystemMetaDataIteration* SetMetaDataIteration(int32_t Iterations); // [0x4fe76d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/FieldSystemEngine.FieldSystemMetaDataProcessingResolution @@ -110,7 +110,7 @@ class UFieldSystemMetaDataProcessingResolution : public UFieldSystemMetaData /// Functions // Function /Script/FieldSystemEngine.FieldSystemMetaDataProcessingResolution.SetMetaDataaProcessingResolutionType - // class UFieldSystemMetaDataProcessingResolution* SetMetaDataaProcessingResolutionType(TEnumAsByte ResolutionType); // [0x4fb57e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // class UFieldSystemMetaDataProcessingResolution* SetMetaDataaProcessingResolutionType(TEnumAsByte ResolutionType); // [0x4fe7770] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/FieldSystemEngine.FieldSystemMetaDataFilter @@ -126,7 +126,7 @@ class UFieldSystemMetaDataFilter : public UFieldSystemMetaData /// Functions // Function /Script/FieldSystemEngine.FieldSystemMetaDataFilter.SetMetaDataFilterType - // class UFieldSystemMetaDataFilter* SetMetaDataFilterType(TEnumAsByte filterType, TEnumAsByte ObjectType, TEnumAsByte PositionType); // [0x4fb5630] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // class UFieldSystemMetaDataFilter* SetMetaDataFilterType(TEnumAsByte filterType, TEnumAsByte ObjectType, TEnumAsByte PositionType); // [0x4fe75c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/FieldSystemEngine.FieldNodeBase @@ -168,7 +168,7 @@ class UUniformInteger : public UFieldNodeInt /// Functions // Function /Script/FieldSystemEngine.UniformInteger.SetUniformInteger - // class UUniformInteger* SetUniformInteger(int32_t Magnitude); // [0x4fb5740] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // class UUniformInteger* SetUniformInteger(int32_t Magnitude); // [0x4fe76d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/FieldSystemEngine.RadialIntMask @@ -187,7 +187,7 @@ class URadialIntMask : public UFieldNodeInt /// Functions // Function /Script/FieldSystemEngine.RadialIntMask.SetRadialIntMask - // class URadialIntMask* SetRadialIntMask(float Radius, FVector Position, int32_t InteriorValue, int32_t ExteriorValue, TEnumAsByte SetMaskConditionIn); // [0x4fb60d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // class URadialIntMask* SetRadialIntMask(float Radius, FVector Position, int32_t InteriorValue, int32_t ExteriorValue, TEnumAsByte SetMaskConditionIn); // [0x4fe8060] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/FieldSystemEngine.UniformScalar @@ -201,7 +201,7 @@ class UUniformScalar : public UFieldNodeFloat /// Functions // Function /Script/FieldSystemEngine.UniformScalar.SetUniformScalar - // class UUniformScalar* SetUniformScalar(float Magnitude); // [0x4fb6390] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // class UUniformScalar* SetUniformScalar(float Magnitude); // [0x4fe8320] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/FieldSystemEngine.WaveScalar @@ -221,7 +221,7 @@ class UWaveScalar : public UFieldNodeFloat /// Functions // Function /Script/FieldSystemEngine.WaveScalar.SetWaveScalar - // class UWaveScalar* SetWaveScalar(float Magnitude, FVector Position, float Wavelength, float Period, float Time, TEnumAsByte Function, TEnumAsByte Falloff); // [0x4fb64f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // class UWaveScalar* SetWaveScalar(float Magnitude, FVector Position, float Wavelength, float Period, float Time, TEnumAsByte Function, TEnumAsByte Falloff); // [0x4fe8480] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/FieldSystemEngine.RadialFalloff @@ -242,7 +242,7 @@ class URadialFalloff : public UFieldNodeFloat /// Functions // Function /Script/FieldSystemEngine.RadialFalloff.SetRadialFalloff - // class URadialFalloff* SetRadialFalloff(float Magnitude, float MinRange, float MaxRange, float Default, float Radius, FVector Position, TEnumAsByte Falloff); // [0x4fb5e80] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // class URadialFalloff* SetRadialFalloff(float Magnitude, float MinRange, float MaxRange, float Default, float Radius, FVector Position, TEnumAsByte Falloff); // [0x4fe7e10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/FieldSystemEngine.PlaneFalloff @@ -264,7 +264,7 @@ class UPlaneFalloff : public UFieldNodeFloat /// Functions // Function /Script/FieldSystemEngine.PlaneFalloff.SetPlaneFalloff - // class UPlaneFalloff* SetPlaneFalloff(float Magnitude, float MinRange, float MaxRange, float Default, float Distance, FVector Position, FVector Normal, TEnumAsByte Falloff); // [0x4fb5be0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // class UPlaneFalloff* SetPlaneFalloff(float Magnitude, float MinRange, float MaxRange, float Default, float Distance, FVector Position, FVector Normal, TEnumAsByte Falloff); // [0x4fe7b70] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/FieldSystemEngine.BoxFalloff @@ -283,7 +283,7 @@ class UBoxFalloff : public UFieldNodeFloat /// Functions // Function /Script/FieldSystemEngine.BoxFalloff.SetBoxFalloff - // class UBoxFalloff* SetBoxFalloff(float Magnitude, float MinRange, float MaxRange, float Default, FTransform Transform, TEnumAsByte Falloff); // [0x4fb5240] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // class UBoxFalloff* SetBoxFalloff(float Magnitude, float MinRange, float MaxRange, float Default, FTransform Transform, TEnumAsByte Falloff); // [0x4fe71d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/FieldSystemEngine.NoiseField @@ -299,7 +299,7 @@ class UNoiseField : public UFieldNodeFloat /// Functions // Function /Script/FieldSystemEngine.NoiseField.SetNoiseField - // class UNoiseField* SetNoiseField(float MinRange, float MaxRange, FTransform Transform); // [0x4fb5870] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // class UNoiseField* SetNoiseField(float MinRange, float MaxRange, FTransform Transform); // [0x4fe7800] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/FieldSystemEngine.UniformVector @@ -314,7 +314,7 @@ class UUniformVector : public UFieldNodeVector /// Functions // Function /Script/FieldSystemEngine.UniformVector.SetUniformVector - // class UUniformVector* SetUniformVector(float Magnitude, FVector Direction); // [0x4fb62a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // class UUniformVector* SetUniformVector(float Magnitude, FVector Direction); // [0x4fe8230] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/FieldSystemEngine.RadialVector @@ -329,7 +329,7 @@ class URadialVector : public UFieldNodeVector /// Functions // Function /Script/FieldSystemEngine.RadialVector.SetRadialVector - // class URadialVector* SetRadialVector(float Magnitude, FVector Position); // [0x4fb62a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure + // class URadialVector* SetRadialVector(float Magnitude, FVector Position); // [0x4fe8230] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/FieldSystemEngine.RandomVector @@ -343,7 +343,7 @@ class URandomVector : public UFieldNodeVector /// Functions // Function /Script/FieldSystemEngine.RandomVector.SetRandomVector - // class URandomVector* SetRandomVector(float Magnitude); // [0x4fb6390] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // class URandomVector* SetRandomVector(float Magnitude); // [0x4fe8320] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/FieldSystemEngine.OperatorField @@ -361,7 +361,7 @@ class UOperatorField : public UFieldNodeBase /// Functions // Function /Script/FieldSystemEngine.OperatorField.SetOperatorField - // class UOperatorField* SetOperatorField(float Magnitude, class UFieldNodeBase* LeftField, class UFieldNodeBase* RightField, TEnumAsByte Operation); // [0x4fb5a40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // class UOperatorField* SetOperatorField(float Magnitude, class UFieldNodeBase* LeftField, class UFieldNodeBase* RightField, TEnumAsByte Operation); // [0x4fe79d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/FieldSystemEngine.ToIntegerField @@ -374,7 +374,7 @@ class UToIntegerField : public UFieldNodeInt /// Functions // Function /Script/FieldSystemEngine.ToIntegerField.SetToIntegerField - // class UToIntegerField* SetToIntegerField(class UFieldNodeFloat* FloatField); // [0x4fb6440] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // class UToIntegerField* SetToIntegerField(class UFieldNodeFloat* FloatField); // [0x4fe83d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/FieldSystemEngine.ToFloatField @@ -387,7 +387,7 @@ class UToFloatField : public UFieldNodeFloat /// Functions // Function /Script/FieldSystemEngine.ToFloatField.SetToFloatField - // class UToFloatField* SetToFloatField(class UFieldNodeInt* IntegerField); // [0x4fb6440] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // class UToFloatField* SetToFloatField(class UFieldNodeInt* IntegerField); // [0x4fe83d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/FieldSystemEngine.CullingField @@ -403,7 +403,7 @@ class UCullingField : public UFieldNodeBase /// Functions // Function /Script/FieldSystemEngine.CullingField.SetCullingField - // class UCullingField* SetCullingField(class UFieldNodeBase* Culling, class UFieldNodeBase* Field, TEnumAsByte Operation); // [0x4fb54e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // class UCullingField* SetCullingField(class UFieldNodeBase* Culling, class UFieldNodeBase* Field, TEnumAsByte Operation); // [0x4fe7470] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/FieldSystemEngine.ReturnResultsTerminal @@ -415,7 +415,7 @@ class UReturnResultsTerminal : public UFieldNodeBase /// Functions // Function /Script/FieldSystemEngine.ReturnResultsTerminal.SetReturnResultsTerminal - // class UReturnResultsTerminal* SetReturnResultsTerminal(); // [0x4fb6420] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // class UReturnResultsTerminal* SetReturnResultsTerminal(); // [0x4fe83b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure }; #pragma pack(pop) diff --git a/include/SDK/Foliage.h b/include/SDK/Foliage.h index d8925a3..b53ded8 100644 --- a/include/SDK/Foliage.h +++ b/include/SDK/Foliage.h @@ -69,8 +69,8 @@ enum class ESimulationQuery : uint8_t class UFoliageInstancedStaticMeshComponent : public UHierarchicalInstancedStaticMeshComponent { public: - SDK_UNDEFINED(16,688) /* FMulticastInlineDelegate */ __um(OnInstanceTakePointDamage); // 0x0B10 (0x0010) - SDK_UNDEFINED(16,689) /* FMulticastInlineDelegate */ __um(OnInstanceTakeRadialDamage); // 0x0B20 (0x0010) + SDK_UNDEFINED(16,674) /* FMulticastInlineDelegate */ __um(OnInstanceTakePointDamage); // 0x0B10 (0x0010) + SDK_UNDEFINED(16,675) /* FMulticastInlineDelegate */ __um(OnInstanceTakeRadialDamage); // 0x0B20 (0x0010) bool bEnableDiscardOnLoad; // 0x0B30 (0x0001) unsigned char UnknownData00_6[0x3]; // 0x0B31 (0x0003) MISSED FGuid GenerationGuid; // 0x0B34 (0x0010) @@ -274,11 +274,11 @@ class UFoliageStatistics : public UBlueprintFunctionLibrary /// Functions // Function /Script/Foliage.FoliageStatistics.FoliageOverlappingSphereCount - // int32_t FoliageOverlappingSphereCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, FVector CenterPosition, float Radius); // [0x4e0cb80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // int32_t FoliageOverlappingSphereCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, FVector CenterPosition, float Radius); // [0x4e3eb10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Foliage.FoliageStatistics.FoliageOverlappingBoxTransforms - // void FoliageOverlappingBoxTransforms(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, FBox Box, TArray& OutTransforms); // [0x4e0c9f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void FoliageOverlappingBoxTransforms(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, FBox Box, TArray& OutTransforms); // [0x4e3e980] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Foliage.FoliageStatistics.FoliageOverlappingBoxCount - // int32_t FoliageOverlappingBoxCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, FBox Box); // [0x4e0c890] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // int32_t FoliageOverlappingBoxCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, FBox Box); // [0x4e3e820] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/Foliage.GrassInstancedStaticMeshComponent @@ -312,7 +312,7 @@ class AInteractiveFoliageActor : public AStaticMeshActor /// Functions // Function /Script/Foliage.InteractiveFoliageActor.CapsuleTouched - // void CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32_t OtherBodyIndex, bool bFromSweep, FHitResult& OverlapInfo); // [0x4e0c500] Final|Native|Protected|HasOutParms + // void CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32_t OtherBodyIndex, bool bFromSweep, FHitResult& OverlapInfo); // [0x4e3e490] Final|Native|Protected|HasOutParms }; /// Class /Script/Foliage.ProceduralFoliageBlockingVolume @@ -360,13 +360,13 @@ class UProceduralFoliageSpawner : public UObject TArray FoliageTypes; // 0x0040 (0x0010) bool bUseOverrideFoliageTerrainMaterials; // 0x0050 (0x0001) unsigned char UnknownData01_6[0x7]; // 0x0051 (0x0007) MISSED - SDK_UNDEFINED(16,690) /* TArray> */ __um(OverrideFoliageTerrainMaterials); // 0x0058 (0x0010) + SDK_UNDEFINED(16,676) /* TArray> */ __um(OverrideFoliageTerrainMaterials); // 0x0058 (0x0010) unsigned char UnknownData02_7[0x18]; // 0x0068 (0x0018) MISSED /// Functions // Function /Script/Foliage.ProceduralFoliageSpawner.Simulate - // void Simulate(int32_t NumSteps); // [0x4e0cd00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Simulate(int32_t NumSteps); // [0x4e3ec90] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/Foliage.ProceduralFoliageInstance diff --git a/include/SDK/GLTFExporter.h b/include/SDK/GLTFExporter.h index e85665d..8d3785c 100644 --- a/include/SDK/GLTFExporter.h +++ b/include/SDK/GLTFExporter.h @@ -120,7 +120,7 @@ class UGLTFExportOptions : public UObject /// Functions // Function /Script/GLTFExporter.GLTFExportOptions.ResetToDefault - // void ResetToDefault(); // [0x8779f00] Final|Native|Public|BlueprintCallable + // void ResetToDefault(); // [0x87d5c00] Final|Native|Public|BlueprintCallable }; /// Class /Script/GLTFExporter.GLTFExporter @@ -132,7 +132,7 @@ class UGLTFExporter : public UExporter /// Functions // Function /Script/GLTFExporter.GLTFExporter.ExportToGLTF - // bool ExportToGLTF(class UObject* Object, FString FilePath, class UGLTFExportOptions* OPTIONS, TSet& SelectedActors, FGLTFExportMessages& OutMessages); // [0x8779bd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool ExportToGLTF(class UObject* Object, FString FilePath, class UGLTFExportOptions* OPTIONS, TSet& SelectedActors, FGLTFExportMessages& OutMessages); // [0x87d58d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GLTFExporter.GLTFAnimSequenceExporter @@ -201,7 +201,7 @@ class UGLTFProxyOptions : public UObject /// Functions // Function /Script/GLTFExporter.GLTFProxyOptions.ResetToDefault - // void ResetToDefault(); // [0x8779f90] Final|Native|Public|BlueprintCallable + // void ResetToDefault(); // [0x87d5c90] Final|Native|Public|BlueprintCallable }; /// Class /Script/GLTFExporter.GLTFMaterialExportOptions diff --git a/include/SDK/GameplayAbilities.h b/include/SDK/GameplayAbilities.h index 6abc1cf..46c2ae2 100644 --- a/include/SDK/GameplayAbilities.h +++ b/include/SDK/GameplayAbilities.h @@ -568,7 +568,7 @@ struct FInheritedTagContainer struct FGameplayEffectQuery { unsigned char UnknownData00_7[0x10]; // 0x0000 (0x0010) MISSED - SDK_UNDEFINED(16,427) /* FDelegateProperty */ __um(CustomMatchDelegate_BP); // 0x0010 (0x0010) + SDK_UNDEFINED(16,411) /* FDelegateProperty */ __um(CustomMatchDelegate_BP); // 0x0010 (0x0010) FGameplayTagQuery OwningTagQuery; // 0x0020 (0x0048) FGameplayTagQuery EffectTagQuery; // 0x0068 (0x0048) FGameplayTagQuery SourceTagQuery; // 0x00B0 (0x0048) @@ -690,7 +690,7 @@ class UAbilityAsync : public UCancellableAsyncAction /// Functions // Function /Script/GameplayAbilities.AbilityAsync.EndAction - // void EndAction(); // [0x576f990] Native|Public|BlueprintCallable + // void EndAction(); // [0x57a0ab0] Native|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityAsync_WaitGameplayTagCountChanged @@ -699,14 +699,14 @@ class UAbilityAsync_WaitGameplayTagCountChanged : public UAbilityAsync { public: unsigned char UnknownData00_8[0x10]; // 0x0038 (0x0010) MISSED - SDK_UNDEFINED(16,428) /* FMulticastInlineDelegate */ __um(TagCountChanged); // 0x0048 (0x0010) + SDK_UNDEFINED(16,412) /* FMulticastInlineDelegate */ __um(TagCountChanged); // 0x0048 (0x0010) /// Functions // Function /Script/GameplayAbilities.AbilityAsync_WaitGameplayTagCountChanged.WaitGameplayTagCountChangedOnActor - // class UAbilityAsync_WaitGameplayTagCountChanged* WaitGameplayTagCountChangedOnActor(class AActor* TargetActor, FGameplayTag Tag); // [0x64ffd00] Final|Native|Static|Public|BlueprintCallable + // class UAbilityAsync_WaitGameplayTagCountChanged* WaitGameplayTagCountChangedOnActor(class AActor* TargetActor, FGameplayTag Tag); // [0x652fdc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityAsync_WaitGameplayTagCountChanged.AsyncWaitGameplayTagCountDelegate__DelegateSignature - // void AsyncWaitGameplayTagCountDelegate__DelegateSignature(int32_t TagCount); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void AsyncWaitGameplayTagCountDelegate__DelegateSignature(int32_t TagCount); // [0x3617e10] MulticastDelegate|Public|Delegate }; /// Class /Script/GameplayAbilities.AbilitySystemCheatManagerExtension @@ -718,19 +718,19 @@ class UAbilitySystemCheatManagerExtension : public UCheatManagerExtension /// Functions // Function /Script/GameplayAbilities.AbilitySystemCheatManagerExtension.EffectRemove - // void EffectRemove(FString NameOrHandle); // [0x64fcc70] Final|Exec|Native|Public|Const + // void EffectRemove(FString NameOrHandle); // [0x652cd30] Final|Exec|Native|Public|Const // Function /Script/GameplayAbilities.AbilitySystemCheatManagerExtension.EffectListActive - // void EffectListActive(); // [0x64fcc50] Final|Exec|Native|Public|Const + // void EffectListActive(); // [0x652cd10] Final|Exec|Native|Public|Const // Function /Script/GameplayAbilities.AbilitySystemCheatManagerExtension.EffectApply - // void EffectApply(FString PartialName, float EffectLevel); // [0x64fcb70] Final|Exec|Native|Public|Const + // void EffectApply(FString PartialName, float EffectLevel); // [0x652cc30] Final|Exec|Native|Public|Const // Function /Script/GameplayAbilities.AbilitySystemCheatManagerExtension.AbilityListGranted - // void AbilityListGranted(); // [0x64fba90] Final|Exec|Native|Public|Const + // void AbilityListGranted(); // [0x652bb50] Final|Exec|Native|Public|Const // Function /Script/GameplayAbilities.AbilitySystemCheatManagerExtension.AbilityGrant - // void AbilityGrant(FString AssetSearchString); // [0x64fb9f0] Final|Exec|Native|Public|Const + // void AbilityGrant(FString AssetSearchString); // [0x652bab0] Final|Exec|Native|Public|Const // Function /Script/GameplayAbilities.AbilitySystemCheatManagerExtension.AbilityCancel - // void AbilityCancel(FString PartialName); // [0x64fb950] Final|Exec|Native|Public|Const + // void AbilityCancel(FString PartialName); // [0x652ba10] Final|Exec|Native|Public|Const // Function /Script/GameplayAbilities.AbilitySystemCheatManagerExtension.AbilityActivate - // void AbilityActivate(FString PartialName); // [0x64fb8b0] Final|Exec|Native|Public|Const + // void AbilityActivate(FString PartialName); // [0x652b970] Final|Exec|Native|Public|Const }; /// Class /Script/GameplayAbilities.AbilityTask @@ -748,11 +748,11 @@ class UAbilityTask : public UGameplayTask class UAbilityTask_PlayAnimAndWait : public UAbilityTask { public: - SDK_UNDEFINED(16,429) /* FMulticastInlineDelegate */ __um(OnCompleted); // 0x0080 (0x0010) - SDK_UNDEFINED(16,430) /* FMulticastInlineDelegate */ __um(OnBlendOut); // 0x0090 (0x0010) - SDK_UNDEFINED(16,431) /* FMulticastInlineDelegate */ __um(OnBlendIn); // 0x00A0 (0x0010) - SDK_UNDEFINED(16,432) /* FMulticastInlineDelegate */ __um(OnInterrupted); // 0x00B0 (0x0010) - SDK_UNDEFINED(16,433) /* FMulticastInlineDelegate */ __um(OnCancelled); // 0x00C0 (0x0010) + SDK_UNDEFINED(16,413) /* FMulticastInlineDelegate */ __um(OnCompleted); // 0x0080 (0x0010) + SDK_UNDEFINED(16,414) /* FMulticastInlineDelegate */ __um(OnBlendOut); // 0x0090 (0x0010) + SDK_UNDEFINED(16,415) /* FMulticastInlineDelegate */ __um(OnBlendIn); // 0x00A0 (0x0010) + SDK_UNDEFINED(16,416) /* FMulticastInlineDelegate */ __um(OnInterrupted); // 0x00B0 (0x0010) + SDK_UNDEFINED(16,417) /* FMulticastInlineDelegate */ __um(OnCancelled); // 0x00C0 (0x0010) unsigned char UnknownData00_6[0x38]; // 0x00D0 (0x0038) MISSED class UAnimSequence* AnimSequenceToPlay; // 0x0108 (0x0008) unsigned char UnknownData01_7[0x20]; // 0x0110 (0x0020) MISSED @@ -760,15 +760,15 @@ class UAbilityTask_PlayAnimAndWait : public UAbilityTask /// Functions // Function /Script/GameplayAbilities.AbilityTask_PlayAnimAndWait.OnMontageInterrupted - // void OnMontageInterrupted(); // [0x64fee80] Final|Native|Public + // void OnMontageInterrupted(); // [0x652ef40] Final|Native|Public // Function /Script/GameplayAbilities.AbilityTask_PlayAnimAndWait.OnMontageEnded - // void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted); // [0x64fedb0] Final|Native|Public + // void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted); // [0x652ee70] Final|Native|Public // Function /Script/GameplayAbilities.AbilityTask_PlayAnimAndWait.OnMontageBlendingOut - // void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted); // [0x64fece0] Final|Native|Public + // void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted); // [0x652eda0] Final|Native|Public // Function /Script/GameplayAbilities.AbilityTask_PlayAnimAndWait.OnMontageBlendedIn - // void OnMontageBlendedIn(class UAnimMontage* Montage); // [0x64fec50] Final|Native|Public + // void OnMontageBlendedIn(class UAnimMontage* Montage); // [0x652ed10] Final|Native|Public // Function /Script/GameplayAbilities.AbilityTask_PlayAnimAndWait.CreatePlayAnimAndWaitProxy - // class UAbilityTask_PlayAnimAndWait* CreatePlayAnimAndWaitProxy(class UGameplayAbility* OwningAbility, FName TaskInstanceName, class UAnimSequence* AnimSequence, FName SlotName, float BlendInTime, float BlendOutTime, float InPlayRate, float StartTimeSeconds, bool bStopWhenAbilityEnds, float AnimRootMotionTranslationScale); // [0x64fc880] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_PlayAnimAndWait* CreatePlayAnimAndWaitProxy(class UGameplayAbility* OwningAbility, FName TaskInstanceName, class UAnimSequence* AnimSequence, FName SlotName, float BlendInTime, float BlendOutTime, float InPlayRate, float StartTimeSeconds, bool bStopWhenAbilityEnds, float AnimRootMotionTranslationScale); // [0x652c940] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_WaitGameplayTagCountChanged @@ -776,7 +776,7 @@ class UAbilityTask_PlayAnimAndWait : public UAbilityTask class UAbilityTask_WaitGameplayTagCountChanged : public UAbilityTask { public: - SDK_UNDEFINED(16,434) /* FMulticastInlineDelegate */ __um(TagCountChanged); // 0x0080 (0x0010) + SDK_UNDEFINED(16,418) /* FMulticastInlineDelegate */ __um(TagCountChanged); // 0x0080 (0x0010) unsigned char UnknownData00_6[0x8]; // 0x0090 (0x0008) MISSED class UAbilitySystemComponent* OptionalExternalTarget; // 0x0098 (0x0008) unsigned char UnknownData01_7[0x8]; // 0x00A0 (0x0008) MISSED @@ -784,7 +784,7 @@ class UAbilityTask_WaitGameplayTagCountChanged : public UAbilityTask /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitGameplayTagCountChanged.WaitGameplayTagCountChange - // class UAbilityTask_WaitGameplayTagCountChanged* WaitGameplayTagCountChange(class UGameplayAbility* OwningAbility, FGameplayTag Tag, class AActor* InOptionalExternalTarget); // [0x64ffc00] Final|Native|Static|Protected|BlueprintCallable + // class UAbilityTask_WaitGameplayTagCountChanged* WaitGameplayTagCountChange(class UGameplayAbility* OwningAbility, FGameplayTag Tag, class AActor* InOptionalExternalTarget); // [0x652fcc0] Final|Native|Static|Protected|BlueprintCallable }; /// Class /Script/GameplayAbilities.AdditionalEffectsGameplayEffectComponent @@ -845,15 +845,15 @@ class UGameplayCueNotify_Static : public UObject /// Functions // Function /Script/GameplayAbilities.GameplayCueNotify_Static.WhileActive - // bool WhileActive(class AActor* MyTarget, FGameplayCueParameters& Parameters); // [0x65a4ee0] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool WhileActive(class AActor* MyTarget, FGameplayCueParameters& Parameters); // [0x65d4fa0] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayCueNotify_Static.OnRemove - // bool OnRemove(class AActor* MyTarget, FGameplayCueParameters& Parameters); // [0x65a4830] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool OnRemove(class AActor* MyTarget, FGameplayCueParameters& Parameters); // [0x65d48f0] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayCueNotify_Static.OnExecute - // bool OnExecute(class AActor* MyTarget, FGameplayCueParameters& Parameters); // [0x65a43e0] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool OnExecute(class AActor* MyTarget, FGameplayCueParameters& Parameters); // [0x65d44a0] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayCueNotify_Static.OnActive - // bool OnActive(class AActor* MyTarget, FGameplayCueParameters& Parameters); // [0x65a4020] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool OnActive(class AActor* MyTarget, FGameplayCueParameters& Parameters); // [0x65d40e0] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayCueNotify_Static.K2_HandleGameplayCue - // void K2_HandleGameplayCue(class AActor* MyTarget, TEnumAsByte EventType, FGameplayCueParameters& Parameters); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent|Const + // void K2_HandleGameplayCue(class AActor* MyTarget, TEnumAsByte EventType, FGameplayCueParameters& Parameters); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent|Const }; /// Class /Script/GameplayAbilities.GameplayCueNotify_UnitTest @@ -918,15 +918,15 @@ class UTargetTagsGameplayEffectComponent : public UGameplayEffectComponent class UAbilityAsync_WaitAttributeChanged : public UAbilityAsync { public: - SDK_UNDEFINED(16,435) /* FMulticastInlineDelegate */ __um(Changed); // 0x0038 (0x0010) + SDK_UNDEFINED(16,419) /* FMulticastInlineDelegate */ __um(Changed); // 0x0038 (0x0010) unsigned char UnknownData00_7[0x48]; // 0x0048 (0x0048) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityAsync_WaitAttributeChanged.WaitForAttributeChanged - // class UAbilityAsync_WaitAttributeChanged* WaitForAttributeChanged(class AActor* TargetActor, FGameplayAttribute Attribute, bool OnlyTriggerOnce); // [0x64ff1b0] Final|Native|Static|Public|BlueprintCallable + // class UAbilityAsync_WaitAttributeChanged* WaitForAttributeChanged(class AActor* TargetActor, FGameplayAttribute Attribute, bool OnlyTriggerOnce); // [0x652f270] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityAsync_WaitAttributeChanged.AsyncWaitAttributeChangedDelegate__DelegateSignature - // void AsyncWaitAttributeChangedDelegate__DelegateSignature(FGameplayAttribute Attribute, float NewValue, float OldValue); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void AsyncWaitAttributeChangedDelegate__DelegateSignature(FGameplayAttribute Attribute, float NewValue, float OldValue); // [0x3617e10] MulticastDelegate|Public|Delegate }; /// Class /Script/GameplayAbilities.AbilityAsync_WaitGameplayEffectApplied @@ -934,15 +934,15 @@ class UAbilityAsync_WaitAttributeChanged : public UAbilityAsync class UAbilityAsync_WaitGameplayEffectApplied : public UAbilityAsync { public: - SDK_UNDEFINED(16,436) /* FMulticastInlineDelegate */ __um(OnApplied); // 0x0038 (0x0010) + SDK_UNDEFINED(16,420) /* FMulticastInlineDelegate */ __um(OnApplied); // 0x0038 (0x0010) unsigned char UnknownData00_7[0x140]; // 0x0048 (0x0140) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityAsync_WaitGameplayEffectApplied.WaitGameplayEffectAppliedToActor - // class UAbilityAsync_WaitGameplayEffectApplied* WaitGameplayEffectAppliedToActor(class AActor* TargetActor, FGameplayTargetDataFilterHandle SourceFilter, FGameplayTagRequirements SourceTagRequirements, FGameplayTagRequirements TargetTagRequirements, bool TriggerOnce, bool ListenForPeriodicEffect); // [0x64ff3d0] Final|Native|Static|Public|BlueprintCallable + // class UAbilityAsync_WaitGameplayEffectApplied* WaitGameplayEffectAppliedToActor(class AActor* TargetActor, FGameplayTargetDataFilterHandle SourceFilter, FGameplayTagRequirements SourceTagRequirements, FGameplayTagRequirements TargetTagRequirements, bool TriggerOnce, bool ListenForPeriodicEffect); // [0x652f490] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityAsync_WaitGameplayEffectApplied.OnAppliedDelegate__DelegateSignature - // void OnAppliedDelegate__DelegateSignature(class AActor* Source, FGameplayEffectSpecHandle SpecHandle, FActiveGameplayEffectHandle ActiveHandle); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnAppliedDelegate__DelegateSignature(class AActor* Source, FGameplayEffectSpecHandle SpecHandle, FActiveGameplayEffectHandle ActiveHandle); // [0x3617e10] MulticastDelegate|Public|Delegate }; /// Class /Script/GameplayAbilities.AbilityAsync_WaitGameplayEvent @@ -950,15 +950,15 @@ class UAbilityAsync_WaitGameplayEffectApplied : public UAbilityAsync class UAbilityAsync_WaitGameplayEvent : public UAbilityAsync { public: - SDK_UNDEFINED(16,437) /* FMulticastInlineDelegate */ __um(EventReceived); // 0x0038 (0x0010) + SDK_UNDEFINED(16,421) /* FMulticastInlineDelegate */ __um(EventReceived); // 0x0038 (0x0010) unsigned char UnknownData00_7[0x18]; // 0x0048 (0x0018) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityAsync_WaitGameplayEvent.WaitGameplayEventToActor - // class UAbilityAsync_WaitGameplayEvent* WaitGameplayEventToActor(class AActor* TargetActor, FGameplayTag EventTag, bool OnlyTriggerOnce, bool OnlyMatchExact); // [0x64ff840] Final|Native|Static|Public|BlueprintCallable + // class UAbilityAsync_WaitGameplayEvent* WaitGameplayEventToActor(class AActor* TargetActor, FGameplayTag EventTag, bool OnlyTriggerOnce, bool OnlyMatchExact); // [0x652f900] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityAsync_WaitGameplayEvent.EventReceivedDelegate__DelegateSignature - // void EventReceivedDelegate__DelegateSignature(FGameplayEventData Payload); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void EventReceivedDelegate__DelegateSignature(FGameplayEventData Payload); // [0x3617e10] MulticastDelegate|Public|Delegate }; /// Class /Script/GameplayAbilities.AbilityAsync_WaitGameplayTag @@ -971,7 +971,7 @@ class UAbilityAsync_WaitGameplayTag : public UAbilityAsync /// Functions // Function /Script/GameplayAbilities.AbilityAsync_WaitGameplayTag.AsyncWaitGameplayTagDelegate__DelegateSignature - // void AsyncWaitGameplayTagDelegate__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void AsyncWaitGameplayTagDelegate__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate }; /// Class /Script/GameplayAbilities.AbilityAsync_WaitGameplayTagAdded @@ -979,12 +979,12 @@ class UAbilityAsync_WaitGameplayTag : public UAbilityAsync class UAbilityAsync_WaitGameplayTagAdded : public UAbilityAsync_WaitGameplayTag { public: - SDK_UNDEFINED(16,438) /* FMulticastInlineDelegate */ __um(Added); // 0x0050 (0x0010) + SDK_UNDEFINED(16,422) /* FMulticastInlineDelegate */ __um(Added); // 0x0050 (0x0010) /// Functions // Function /Script/GameplayAbilities.AbilityAsync_WaitGameplayTagAdded.WaitGameplayTagAddToActor - // class UAbilityAsync_WaitGameplayTagAdded* WaitGameplayTagAddToActor(class AActor* TargetActor, FGameplayTag Tag, bool OnlyTriggerOnce); // [0x64ffa40] Final|Native|Static|Public|BlueprintCallable + // class UAbilityAsync_WaitGameplayTagAdded* WaitGameplayTagAddToActor(class AActor* TargetActor, FGameplayTag Tag, bool OnlyTriggerOnce); // [0x652fb00] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityAsync_WaitGameplayTagRemoved @@ -992,12 +992,12 @@ class UAbilityAsync_WaitGameplayTagAdded : public UAbilityAsync_WaitGameplayTag class UAbilityAsync_WaitGameplayTagRemoved : public UAbilityAsync_WaitGameplayTag { public: - SDK_UNDEFINED(16,439) /* FMulticastInlineDelegate */ __um(Removed); // 0x0050 (0x0010) + SDK_UNDEFINED(16,423) /* FMulticastInlineDelegate */ __um(Removed); // 0x0050 (0x0010) /// Functions // Function /Script/GameplayAbilities.AbilityAsync_WaitGameplayTagRemoved.WaitGameplayTagRemoveFromActor - // class UAbilityAsync_WaitGameplayTagRemoved* WaitGameplayTagRemoveFromActor(class AActor* TargetActor, FGameplayTag Tag, bool OnlyTriggerOnce); // [0x65000f0] Final|Native|Static|Public|BlueprintCallable + // class UAbilityAsync_WaitGameplayTagRemoved* WaitGameplayTagRemoveFromActor(class AActor* TargetActor, FGameplayTag Tag, bool OnlyTriggerOnce); // [0x65301b0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityAsync_WaitGameplayTagQuery @@ -1006,12 +1006,12 @@ class UAbilityAsync_WaitGameplayTagQuery : public UAbilityAsync { public: unsigned char UnknownData00_8[0xC0]; // 0x0038 (0x00C0) MISSED - SDK_UNDEFINED(16,440) /* FMulticastInlineDelegate */ __um(Triggered); // 0x00F8 (0x0010) + SDK_UNDEFINED(16,424) /* FMulticastInlineDelegate */ __um(Triggered); // 0x00F8 (0x0010) /// Functions // Function /Script/GameplayAbilities.AbilityAsync_WaitGameplayTagQuery.WaitGameplayTagQueryOnActor - // class UAbilityAsync_WaitGameplayTagQuery* WaitGameplayTagQueryOnActor(class AActor* TargetActor, FGameplayTagQuery TagQuery, EWaitGameplayTagQueryTriggerCondition TriggerCondition, bool bOnlyTriggerOnce); // [0x64ffe60] Final|Native|Static|Protected|BlueprintCallable + // class UAbilityAsync_WaitGameplayTagQuery* WaitGameplayTagQueryOnActor(class AActor* TargetActor, FGameplayTagQuery TagQuery, EWaitGameplayTagQueryTriggerCondition TriggerCondition, bool bOnlyTriggerOnce); // [0x652ff20] Final|Native|Static|Protected|BlueprintCallable }; /// Struct /Script/GameplayAbilities.PredictionKey @@ -1122,117 +1122,117 @@ class UGameplayAbility : public UObject /// Functions // Function /Script/GameplayAbilities.GameplayAbility.SetShouldBlockOtherAbilities - // void SetShouldBlockOtherAbilities(bool bShouldBlockAbilities); // [0x64ff120] Native|Public|BlueprintCallable + // void SetShouldBlockOtherAbilities(bool bShouldBlockAbilities); // [0x652f1e0] Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.SetCanBeCanceled - // void SetCanBeCanceled(bool bCanBeCanceled); // [0x64ff090] Native|Public|BlueprintCallable + // void SetCanBeCanceled(bool bCanBeCanceled); // [0x652f150] Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.SendGameplayEvent - // void SendGameplayEvent(FGameplayTag EventTag, FGameplayEventData Payload); // [0x64feea0] Native|Protected|BlueprintCallable + // void SendGameplayEvent(FGameplayTag EventTag, FGameplayEventData Payload); // [0x652ef60] Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.RemoveGrantedByEffect - // void RemoveGrantedByEffect(); // [0x5771360] Native|Public|BlueprintCallable + // void RemoveGrantedByEffect(); // [0x57a2480] Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.MontageStop - // void MontageStop(float OverrideBlendOutTime); // [0x64feb90] Final|Native|Protected|BlueprintCallable + // void MontageStop(float OverrideBlendOutTime); // [0x652ec50] Final|Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.MontageSetNextSectionName - // void MontageSetNextSectionName(FName FromSectionName, FName ToSectionName); // [0x64fea90] Final|Native|Protected|BlueprintCallable + // void MontageSetNextSectionName(FName FromSectionName, FName ToSectionName); // [0x652eb50] Final|Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.MontageJumpToSection - // void MontageJumpToSection(FName SectionName); // [0x64fe9d0] Final|Native|Protected|BlueprintCallable + // void MontageJumpToSection(FName SectionName); // [0x652ea90] Final|Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.MakeTargetLocationInfoFromOwnerSkeletalMeshComponent - // FGameplayAbilityTargetingLocationInfo MakeTargetLocationInfoFromOwnerSkeletalMeshComponent(FName SocketName); // [0x64fe910] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FGameplayAbilityTargetingLocationInfo MakeTargetLocationInfoFromOwnerSkeletalMeshComponent(FName SocketName); // [0x652e9d0] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.GameplayAbility.MakeTargetLocationInfoFromOwnerActor - // FGameplayAbilityTargetingLocationInfo MakeTargetLocationInfoFromOwnerActor(); // [0x64fe8a0] Final|Native|Protected|BlueprintCallable|BlueprintPure + // FGameplayAbilityTargetingLocationInfo MakeTargetLocationInfoFromOwnerActor(); // [0x652e960] Final|Native|Protected|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.GameplayAbility.MakeOutgoingGameplayEffectSpec - // FGameplayEffectSpecHandle MakeOutgoingGameplayEffectSpec(class UClass* GameplayEffectClass, float Level); // [0x64fe6b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FGameplayEffectSpecHandle MakeOutgoingGameplayEffectSpec(class UClass* GameplayEffectClass, float Level); // [0x652e770] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayAbility.K2_ShouldAbilityRespondToEvent - // bool K2_ShouldAbilityRespondToEvent(FGameplayAbilityActorInfo actorInfo, FGameplayEventData Payload); // [0x35d7f00] Event|Protected|BlueprintEvent|Const + // bool K2_ShouldAbilityRespondToEvent(FGameplayAbilityActorInfo actorInfo, FGameplayEventData Payload); // [0x3617e10] Event|Protected|BlueprintEvent|Const // Function /Script/GameplayAbilities.GameplayAbility.K2_RemoveGameplayCue - // void K2_RemoveGameplayCue(FGameplayTag GameplayCueTag); // [0x64fe620] Native|Protected|BlueprintCallable + // void K2_RemoveGameplayCue(FGameplayTag GameplayCueTag); // [0x652e6e0] Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/GameplayAbilities.GameplayAbility.K2_HasAuthority - // bool K2_HasAuthority(); // [0x64fe5f0] Final|Native|Public|BlueprintCallable|Const + // bool K2_HasAuthority(); // [0x652e6b0] Final|Native|Public|BlueprintCallable|Const // Function /Script/GameplayAbilities.GameplayAbility.K2_ExecuteGameplayCueWithParams - // void K2_ExecuteGameplayCueWithParams(FGameplayTag GameplayCueTag, FGameplayCueParameters& GameplayCueParameters); // [0x64fe420] Native|Protected|HasOutParms|BlueprintCallable + // void K2_ExecuteGameplayCueWithParams(FGameplayTag GameplayCueTag, FGameplayCueParameters& GameplayCueParameters); // [0x652e4e0] Native|Protected|HasOutParms|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.K2_ExecuteGameplayCue - // void K2_ExecuteGameplayCue(FGameplayTag GameplayCueTag, FGameplayEffectContextHandle Context); // [0x64fe2d0] Native|Protected|BlueprintCallable + // void K2_ExecuteGameplayCue(FGameplayTag GameplayCueTag, FGameplayEffectContextHandle Context); // [0x652e390] Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.K2_EndAbilityLocally - // void K2_EndAbilityLocally(); // [0x64fe2b0] Native|Protected|BlueprintCallable + // void K2_EndAbilityLocally(); // [0x652e370] Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.K2_EndAbility - // void K2_EndAbility(); // [0x64fe290] Native|Protected|BlueprintCallable + // void K2_EndAbility(); // [0x652e350] Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.K2_CommitExecute - // void K2_CommitExecute(); // [0x35d7f00] Event|Public|BlueprintEvent + // void K2_CommitExecute(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/GameplayAbilities.GameplayAbility.K2_CommitAbilityCost - // bool K2_CommitAbilityCost(bool BroadcastCommitEvent); // [0x64fe1f0] Native|Public|BlueprintCallable + // bool K2_CommitAbilityCost(bool BroadcastCommitEvent); // [0x652e2b0] Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.K2_CommitAbilityCooldown - // bool K2_CommitAbilityCooldown(bool BroadcastCommitEvent, bool ForceCooldown); // [0x64fe100] Native|Public|BlueprintCallable + // bool K2_CommitAbilityCooldown(bool BroadcastCommitEvent, bool ForceCooldown); // [0x652e1c0] Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.K2_CommitAbility - // bool K2_CommitAbility(); // [0x540ea30] Native|Public|BlueprintCallable + // bool K2_CommitAbility(); // [0x5440c00] Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.K2_CheckAbilityCost - // bool K2_CheckAbilityCost(); // [0x64fe0d0] Native|Public|BlueprintCallable + // bool K2_CheckAbilityCost(); // [0x652e190] Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.K2_CheckAbilityCooldown - // bool K2_CheckAbilityCooldown(); // [0x64fe0a0] Native|Public|BlueprintCallable + // bool K2_CheckAbilityCooldown(); // [0x652e160] Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.K2_CancelAbility - // void K2_CancelAbility(); // [0x64fe040] Final|Native|Public|BlueprintCallable + // void K2_CancelAbility(); // [0x652e100] Final|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.K2_CanActivateAbility - // bool K2_CanActivateAbility(FGameplayAbilityActorInfo actorInfo, FGameplayAbilitySpecHandle Handle, FGameplayTagContainer& RelevantTags); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent|Const + // bool K2_CanActivateAbility(FGameplayAbilityActorInfo actorInfo, FGameplayAbilitySpecHandle Handle, FGameplayTagContainer& RelevantTags); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent|Const // Function /Script/GameplayAbilities.GameplayAbility.K2_ApplyGameplayEffectSpecToTarget - // TArray K2_ApplyGameplayEffectSpecToTarget(FGameplayEffectSpecHandle EffectSpecHandle, FGameplayAbilityTargetDataHandle TargetData); // [0x64fdd90] Final|Native|Protected|BlueprintCallable + // TArray K2_ApplyGameplayEffectSpecToTarget(FGameplayEffectSpecHandle EffectSpecHandle, FGameplayAbilityTargetDataHandle TargetData); // [0x652de50] Final|Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.K2_ApplyGameplayEffectSpecToOwner - // FActiveGameplayEffectHandle K2_ApplyGameplayEffectSpecToOwner(FGameplayEffectSpecHandle EffectSpecHandle); // [0x64fdc20] Final|Native|Protected|BlueprintCallable + // FActiveGameplayEffectHandle K2_ApplyGameplayEffectSpecToOwner(FGameplayEffectSpecHandle EffectSpecHandle); // [0x652dce0] Final|Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.K2_AddGameplayCueWithParams - // void K2_AddGameplayCueWithParams(FGameplayTag GameplayCueTag, FGameplayCueParameters& GameplayCueParameter, bool bRemoveOnAbilityEnd); // [0x64fda10] Native|Protected|HasOutParms|BlueprintCallable + // void K2_AddGameplayCueWithParams(FGameplayTag GameplayCueTag, FGameplayCueParameters& GameplayCueParameter, bool bRemoveOnAbilityEnd); // [0x652dad0] Native|Protected|HasOutParms|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.K2_AddGameplayCue - // void K2_AddGameplayCue(FGameplayTag GameplayCueTag, FGameplayEffectContextHandle Context, bool bRemoveOnAbilityEnd); // [0x64fd880] Native|Protected|BlueprintCallable + // void K2_AddGameplayCue(FGameplayTag GameplayCueTag, FGameplayEffectContextHandle Context, bool bRemoveOnAbilityEnd); // [0x652d940] Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.K2_ActivateAbilityFromEvent - // void K2_ActivateAbilityFromEvent(FGameplayEventData& EventData); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void K2_ActivateAbilityFromEvent(FGameplayEventData& EventData); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/GameplayAbilities.GameplayAbility.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Script/GameplayAbilities.GameplayAbility.IsLocallyControlled - // bool IsLocallyControlled(); // [0x64fd810] Final|Native|Public|BlueprintCallable|Const + // bool IsLocallyControlled(); // [0x652d8d0] Final|Native|Public|BlueprintCallable|Const // Function /Script/GameplayAbilities.GameplayAbility.InvalidateClientPredictionKey - // void InvalidateClientPredictionKey(); // [0x64fd7c0] Final|Native|Public|BlueprintCallable|Const + // void InvalidateClientPredictionKey(); // [0x652d880] Final|Native|Public|BlueprintCallable|Const // Function /Script/GameplayAbilities.GameplayAbility.GetSourceObject_BP - // class UObject* GetSourceObject_BP(FGameplayAbilitySpecHandle Handle, FGameplayAbilityActorInfo& actorInfo); // [0x64fd680] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // class UObject* GetSourceObject_BP(FGameplayAbilitySpecHandle Handle, FGameplayAbilityActorInfo& actorInfo); // [0x652d740] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayAbility.GetOwningComponentFromActorInfo - // class USkeletalMeshComponent* GetOwningComponentFromActorInfo(); // [0x64fd630] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class USkeletalMeshComponent* GetOwningComponentFromActorInfo(); // [0x652d6f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayAbility.GetOwningActorFromActorInfo - // class AActor* GetOwningActorFromActorInfo(); // [0x64fd5d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AActor* GetOwningActorFromActorInfo(); // [0x652d690] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayAbility.GetGrantedByEffectContext - // FGameplayEffectContextHandle GetGrantedByEffectContext(); // [0x64fd4c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FGameplayEffectContextHandle GetGrantedByEffectContext(); // [0x652d580] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayAbility.GetCurrentSourceObject - // class UObject* GetCurrentSourceObject(); // [0x64fd430] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UObject* GetCurrentSourceObject(); // [0x652d4f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayAbility.GetCurrentMontage - // class UAnimMontage* GetCurrentMontage(); // [0x596eb30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAnimMontage* GetCurrentMontage(); // [0x599fd20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayAbility.GetCooldownTimeRemaining - // float GetCooldownTimeRemaining(); // [0x64fd3d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCooldownTimeRemaining(); // [0x652d490] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayAbility.GetContextFromOwner - // FGameplayEffectContextHandle GetContextFromOwner(FGameplayAbilityTargetDataHandle OptionalTargetData); // [0x64fd220] Native|Public|BlueprintCallable|BlueprintPure|Const + // FGameplayEffectContextHandle GetContextFromOwner(FGameplayAbilityTargetDataHandle OptionalTargetData); // [0x652d2e0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayAbility.GetAvatarActorFromActorInfo - // class AActor* GetAvatarActorFromActorInfo(); // [0x64fd1d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AActor* GetAvatarActorFromActorInfo(); // [0x652d290] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayAbility.GetActorInfo - // FGameplayAbilityActorInfo GetActorInfo(); // [0x64fd100] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FGameplayAbilityActorInfo GetActorInfo(); // [0x652d1c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayAbility.GetAbilitySystemComponentFromActorInfo - // class UAbilitySystemComponent* GetAbilitySystemComponentFromActorInfo(); // [0x64fd0b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAbilitySystemComponent* GetAbilitySystemComponentFromActorInfo(); // [0x652d170] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayAbility.GetAbilityLevel_BP - // int32_t GetAbilityLevel_BP(FGameplayAbilitySpecHandle Handle, FGameplayAbilityActorInfo& actorInfo); // [0x64fcf70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // int32_t GetAbilityLevel_BP(FGameplayAbilitySpecHandle Handle, FGameplayAbilityActorInfo& actorInfo); // [0x652d030] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayAbility.GetAbilityLevel - // int32_t GetAbilityLevel(); // [0x64fced0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetAbilityLevel(); // [0x652cf90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayAbility.EndTaskByInstanceName - // void EndTaskByInstanceName(FName InstanceName); // [0x64fce40] Final|Native|Protected|BlueprintCallable + // void EndTaskByInstanceName(FName InstanceName); // [0x652cf00] Final|Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.EndAbilityState - // void EndAbilityState(FName OptionalStateNameToEnd); // [0x64fcd10] Final|Native|Protected|BlueprintCallable + // void EndAbilityState(FName OptionalStateNameToEnd); // [0x652cdd0] Final|Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.ConfirmTaskByInstanceName - // void ConfirmTaskByInstanceName(FName InstanceName, bool bEndTask); // [0x64fc690] Final|Native|Protected|BlueprintCallable + // void ConfirmTaskByInstanceName(FName InstanceName, bool bEndTask); // [0x652c750] Final|Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.CancelTaskByInstanceName - // void CancelTaskByInstanceName(FName InstanceName); // [0x64fc600] Final|Native|Protected|BlueprintCallable + // void CancelTaskByInstanceName(FName InstanceName); // [0x652c6c0] Final|Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.BP_RemoveGameplayEffectFromOwnerWithHandle - // void BP_RemoveGameplayEffectFromOwnerWithHandle(FActiveGameplayEffectHandle Handle, int32_t StacksToRemove); // [0x64fc4f0] Final|Native|Protected|BlueprintCallable + // void BP_RemoveGameplayEffectFromOwnerWithHandle(FActiveGameplayEffectHandle Handle, int32_t StacksToRemove); // [0x652c5b0] Final|Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.BP_RemoveGameplayEffectFromOwnerWithGrantedTags - // void BP_RemoveGameplayEffectFromOwnerWithGrantedTags(FGameplayTagContainer WithGrantedTags, int32_t StacksToRemove); // [0x64fc340] Final|Native|Protected|BlueprintCallable + // void BP_RemoveGameplayEffectFromOwnerWithGrantedTags(FGameplayTagContainer WithGrantedTags, int32_t StacksToRemove); // [0x652c400] Final|Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.BP_RemoveGameplayEffectFromOwnerWithAssetTags - // void BP_RemoveGameplayEffectFromOwnerWithAssetTags(FGameplayTagContainer WithAssetTags, int32_t StacksToRemove); // [0x64fc190] Final|Native|Protected|BlueprintCallable + // void BP_RemoveGameplayEffectFromOwnerWithAssetTags(FGameplayTagContainer WithAssetTags, int32_t StacksToRemove); // [0x652c250] Final|Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.BP_ApplyGameplayEffectToTarget - // TArray BP_ApplyGameplayEffectToTarget(FGameplayAbilityTargetDataHandle TargetData, class UClass* GameplayEffectClass, int32_t GameplayEffectLevel, int32_t Stacks); // [0x64fbce0] Final|Native|Protected|BlueprintCallable + // TArray BP_ApplyGameplayEffectToTarget(FGameplayAbilityTargetDataHandle TargetData, class UClass* GameplayEffectClass, int32_t GameplayEffectLevel, int32_t Stacks); // [0x652bda0] Final|Native|Protected|BlueprintCallable // Function /Script/GameplayAbilities.GameplayAbility.BP_ApplyGameplayEffectToOwner - // FActiveGameplayEffectHandle BP_ApplyGameplayEffectToOwner(class UClass* GameplayEffectClass, int32_t GameplayEffectLevel, int32_t Stacks); // [0x64fbab0] Final|Native|Protected|BlueprintCallable + // FActiveGameplayEffectHandle BP_ApplyGameplayEffectToOwner(class UClass* GameplayEffectClass, int32_t GameplayEffectLevel, int32_t Stacks); // [0x652bb70] Final|Native|Protected|BlueprintCallable }; /// Struct /Script/GameplayAbilities.GameplayAbilityBindInfo @@ -1304,9 +1304,9 @@ class AGameplayAbilityTargetActor : public AActor /// Functions // Function /Script/GameplayAbilities.GameplayAbilityTargetActor.ConfirmTargeting - // void ConfirmTargeting(); // [0x5500ed0] Native|Public + // void ConfirmTargeting(); // [0x55330a0] Native|Public // Function /Script/GameplayAbilities.GameplayAbilityTargetActor.CancelTargeting - // void CancelTargeting(); // [0x5da1200] Native|Public + // void CancelTargeting(); // [0x5dd2440] Native|Public }; /// Class /Script/GameplayAbilities.GameplayAbilityTargetActor_Trace @@ -1374,17 +1374,17 @@ class AGameplayAbilityWorldReticle : public AActor /// Functions // Function /Script/GameplayAbilities.GameplayAbilityWorldReticle.SetReticleMaterialParamVector - // void SetReticleMaterialParamVector(FName ParamName, FVector Value); // [0x35d7f00] Event|Public|HasDefaults|BlueprintEvent + // void SetReticleMaterialParamVector(FName ParamName, FVector Value); // [0x3617e10] Event|Public|HasDefaults|BlueprintEvent // Function /Script/GameplayAbilities.GameplayAbilityWorldReticle.SetReticleMaterialParamFloat - // void SetReticleMaterialParamFloat(FName ParamName, float Value); // [0x35d7f00] Event|Public|BlueprintEvent + // void SetReticleMaterialParamFloat(FName ParamName, float Value); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/GameplayAbilities.GameplayAbilityWorldReticle.OnValidTargetChanged - // void OnValidTargetChanged(bool bNewValue); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnValidTargetChanged(bool bNewValue); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/GameplayAbilities.GameplayAbilityWorldReticle.OnTargetingAnActor - // void OnTargetingAnActor(bool bNewValue); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnTargetingAnActor(bool bNewValue); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/GameplayAbilities.GameplayAbilityWorldReticle.OnParametersInitialized - // void OnParametersInitialized(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnParametersInitialized(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/GameplayAbilities.GameplayAbilityWorldReticle.FaceTowardSource - // void FaceTowardSource(bool bFaceIn2D); // [0x6548c90] Final|Native|Public|BlueprintCallable + // void FaceTowardSource(bool bFaceIn2D); // [0x6578d50] Final|Native|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.GameplayAbilityWorldReticle_ActorVisualization @@ -1436,7 +1436,7 @@ class UAbilityTask_ApplyRootMotion_Base : public UAbilityTask class UAbilityTask_ApplyRootMotionConstantForce : public UAbilityTask_ApplyRootMotion_Base { public: - SDK_UNDEFINED(16,441) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x00C8 (0x0010) + SDK_UNDEFINED(16,425) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x00C8 (0x0010) FVector WorldDirection; // 0x00D8 (0x0018) float Strength; // 0x00F0 (0x0004) float Duration; // 0x00F4 (0x0004) @@ -1449,7 +1449,7 @@ class UAbilityTask_ApplyRootMotionConstantForce : public UAbilityTask_ApplyRootM /// Functions // Function /Script/GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce.ApplyRootMotionConstantForce - // class UAbilityTask_ApplyRootMotionConstantForce* ApplyRootMotionConstantForce(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FVector WorldDirection, float Strength, float Duration, bool bIsAdditive, class UCurveFloat* StrengthOverTime, ERootMotionFinishVelocityMode VelocityOnFinishMode, FVector SetVelocityOnFinish, float ClampVelocityOnFinish, bool bEnableGravity); // [0x6540340] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAbilityTask_ApplyRootMotionConstantForce* ApplyRootMotionConstantForce(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FVector WorldDirection, float Strength, float Duration, bool bIsAdditive, class UCurveFloat* StrengthOverTime, ERootMotionFinishVelocityMode VelocityOnFinishMode, FVector SetVelocityOnFinish, float ClampVelocityOnFinish, bool bEnableGravity); // [0x6570400] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce @@ -1457,8 +1457,8 @@ class UAbilityTask_ApplyRootMotionConstantForce : public UAbilityTask_ApplyRootM class UAbilityTask_ApplyRootMotionJumpForce : public UAbilityTask_ApplyRootMotion_Base { public: - SDK_UNDEFINED(16,442) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x00C8 (0x0010) - SDK_UNDEFINED(16,443) /* FMulticastInlineDelegate */ __um(OnLanded); // 0x00D8 (0x0010) + SDK_UNDEFINED(16,426) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x00C8 (0x0010) + SDK_UNDEFINED(16,427) /* FMulticastInlineDelegate */ __um(OnLanded); // 0x00D8 (0x0010) FRotator Rotation; // 0x00E8 (0x0018) float Distance; // 0x0100 (0x0004) float Height; // 0x0104 (0x0004) @@ -1473,11 +1473,11 @@ class UAbilityTask_ApplyRootMotionJumpForce : public UAbilityTask_ApplyRootMotio /// Functions // Function /Script/GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.OnLandedCallback - // void OnLandedCallback(FHitResult& Hit); // [0x6552ef0] Final|Native|Public|HasOutParms + // void OnLandedCallback(FHitResult& Hit); // [0x6582fb0] Final|Native|Public|HasOutParms // Function /Script/GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.Finish - // void Finish(); // [0x65493f0] Final|Native|Public|BlueprintCallable + // void Finish(); // [0x65794b0] Final|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.ApplyRootMotionJumpForce - // class UAbilityTask_ApplyRootMotionJumpForce* ApplyRootMotionJumpForce(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FRotator Rotation, float Distance, float Height, float Duration, float MinimumLandedTriggerTime, bool bFinishOnLanded, ERootMotionFinishVelocityMode VelocityOnFinishMode, FVector SetVelocityOnFinish, float ClampVelocityOnFinish, class UCurveVector* PathOffsetCurve, class UCurveFloat* TimeMappingCurve); // [0x6540970] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAbilityTask_ApplyRootMotionJumpForce* ApplyRootMotionJumpForce(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FRotator Rotation, float Distance, float Height, float Duration, float MinimumLandedTriggerTime, bool bFinishOnLanded, ERootMotionFinishVelocityMode VelocityOnFinishMode, FVector SetVelocityOnFinish, float ClampVelocityOnFinish, class UCurveVector* PathOffsetCurve, class UCurveFloat* TimeMappingCurve); // [0x6570a30] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce @@ -1485,7 +1485,7 @@ class UAbilityTask_ApplyRootMotionJumpForce : public UAbilityTask_ApplyRootMotio class UAbilityTask_ApplyRootMotionMoveToActorForce : public UAbilityTask_ApplyRootMotion_Base { public: - SDK_UNDEFINED(16,444) /* FMulticastInlineDelegate */ __um(OnFinished); // 0x00C8 (0x0010) + SDK_UNDEFINED(16,428) /* FMulticastInlineDelegate */ __um(OnFinished); // 0x00C8 (0x0010) unsigned char UnknownData00_6[0x8]; // 0x00D8 (0x0008) MISSED FVector StartLocation; // 0x00E0 (0x0018) FVector TargetLocation; // 0x00F8 (0x0018) @@ -1512,15 +1512,15 @@ class UAbilityTask_ApplyRootMotionMoveToActorForce : public UAbilityTask_ApplyRo /// Functions // Function /Script/GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.OnTargetActorSwapped - // void OnTargetActorSwapped(class AActor* OriginalTarget, class AActor* NewTarget); // [0x6553750] Final|Native|Public + // void OnTargetActorSwapped(class AActor* OriginalTarget, class AActor* NewTarget); // [0x6583810] Final|Native|Public // Function /Script/GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.OnRep_TargetLocation - // void OnRep_TargetLocation(); // [0x6553610] Final|Native|Protected + // void OnRep_TargetLocation(); // [0x65836d0] Final|Native|Protected // Function /Script/GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.ApplyRootMotionMoveToTargetDataActorForce - // class UAbilityTask_ApplyRootMotionMoveToActorForce* ApplyRootMotionMoveToTargetDataActorForce(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FGameplayAbilityTargetDataHandle TargetDataHandle, int32_t TargetDataIndex, int32_t TargetActorIndex, FVector TargetLocationOffset, ERootMotionMoveToActorTargetOffsetType OffsetAlignment, float Duration, class UCurveFloat* TargetLerpSpeedHorizontal, class UCurveFloat* TargetLerpSpeedVertical, bool bSetNewMovementMode, TEnumAsByte MovementMode, bool bRestrictSpeedToExpected, class UCurveVector* PathOffsetCurve, class UCurveFloat* TimeMappingCurve, ERootMotionFinishVelocityMode VelocityOnFinishMode, FVector SetVelocityOnFinish, float ClampVelocityOnFinish, bool bDisableDestinationReachedInterrupt, float ReachedDestinationDistance); // [0x6542680] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAbilityTask_ApplyRootMotionMoveToActorForce* ApplyRootMotionMoveToTargetDataActorForce(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FGameplayAbilityTargetDataHandle TargetDataHandle, int32_t TargetDataIndex, int32_t TargetActorIndex, FVector TargetLocationOffset, ERootMotionMoveToActorTargetOffsetType OffsetAlignment, float Duration, class UCurveFloat* TargetLerpSpeedHorizontal, class UCurveFloat* TargetLerpSpeedVertical, bool bSetNewMovementMode, TEnumAsByte MovementMode, bool bRestrictSpeedToExpected, class UCurveVector* PathOffsetCurve, class UCurveFloat* TimeMappingCurve, ERootMotionFinishVelocityMode VelocityOnFinishMode, FVector SetVelocityOnFinish, float ClampVelocityOnFinish, bool bDisableDestinationReachedInterrupt, float ReachedDestinationDistance); // [0x6572740] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.ApplyRootMotionMoveToComponentForce - // class UAbilityTask_ApplyRootMotionMoveToActorForce* ApplyRootMotionMoveToComponentForce(class UGameplayAbility* OwningAbility, FName TaskInstanceName, class USceneComponent* TargetComponent, FVector TargetComponentRelativeLocation, FVector TargetLocationOffset, ERootMotionMoveToActorTargetOffsetType OffsetAlignment, float Duration, class UCurveFloat* TargetLerpSpeedHorizontal, class UCurveFloat* TargetLerpSpeedVertical, bool bSetNewMovementMode, TEnumAsByte MovementMode, bool bRestrictSpeedToExpected, class UCurveVector* PathOffsetCurve, class UCurveFloat* TimeMappingCurve, ERootMotionFinishVelocityMode VelocityOnFinishMode, FVector SetVelocityOnFinish, float ClampVelocityOnFinish, bool bDisableDestinationReachedInterrupt, float ReachedDestinationDistance); // [0x65417c0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAbilityTask_ApplyRootMotionMoveToActorForce* ApplyRootMotionMoveToComponentForce(class UGameplayAbility* OwningAbility, FName TaskInstanceName, class USceneComponent* TargetComponent, FVector TargetComponentRelativeLocation, FVector TargetLocationOffset, ERootMotionMoveToActorTargetOffsetType OffsetAlignment, float Duration, class UCurveFloat* TargetLerpSpeedHorizontal, class UCurveFloat* TargetLerpSpeedVertical, bool bSetNewMovementMode, TEnumAsByte MovementMode, bool bRestrictSpeedToExpected, class UCurveVector* PathOffsetCurve, class UCurveFloat* TimeMappingCurve, ERootMotionFinishVelocityMode VelocityOnFinishMode, FVector SetVelocityOnFinish, float ClampVelocityOnFinish, bool bDisableDestinationReachedInterrupt, float ReachedDestinationDistance); // [0x6571880] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.ApplyRootMotionMoveToActorForce - // class UAbilityTask_ApplyRootMotionMoveToActorForce* ApplyRootMotionMoveToActorForce(class UGameplayAbility* OwningAbility, FName TaskInstanceName, class AActor* TargetActor, FVector TargetLocationOffset, ERootMotionMoveToActorTargetOffsetType OffsetAlignment, float Duration, class UCurveFloat* TargetLerpSpeedHorizontal, class UCurveFloat* TargetLerpSpeedVertical, bool bSetNewMovementMode, TEnumAsByte MovementMode, bool bRestrictSpeedToExpected, class UCurveVector* PathOffsetCurve, class UCurveFloat* TimeMappingCurve, ERootMotionFinishVelocityMode VelocityOnFinishMode, FVector SetVelocityOnFinish, float ClampVelocityOnFinish, bool bDisableDestinationReachedInterrupt, float ReachedDestinationDistance); // [0x6540fe0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAbilityTask_ApplyRootMotionMoveToActorForce* ApplyRootMotionMoveToActorForce(class UGameplayAbility* OwningAbility, FName TaskInstanceName, class AActor* TargetActor, FVector TargetLocationOffset, ERootMotionMoveToActorTargetOffsetType OffsetAlignment, float Duration, class UCurveFloat* TargetLerpSpeedHorizontal, class UCurveFloat* TargetLerpSpeedVertical, bool bSetNewMovementMode, TEnumAsByte MovementMode, bool bRestrictSpeedToExpected, class UCurveVector* PathOffsetCurve, class UCurveFloat* TimeMappingCurve, ERootMotionFinishVelocityMode VelocityOnFinishMode, FVector SetVelocityOnFinish, float ClampVelocityOnFinish, bool bDisableDestinationReachedInterrupt, float ReachedDestinationDistance); // [0x65710a0] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce @@ -1528,8 +1528,8 @@ class UAbilityTask_ApplyRootMotionMoveToActorForce : public UAbilityTask_ApplyRo class UAbilityTask_ApplyRootMotionMoveToForce : public UAbilityTask_ApplyRootMotion_Base { public: - SDK_UNDEFINED(16,445) /* FMulticastInlineDelegate */ __um(OnTimedOut); // 0x00C8 (0x0010) - SDK_UNDEFINED(16,446) /* FMulticastInlineDelegate */ __um(OnTimedOutAndDestinationReached); // 0x00D8 (0x0010) + SDK_UNDEFINED(16,429) /* FMulticastInlineDelegate */ __um(OnTimedOut); // 0x00C8 (0x0010) + SDK_UNDEFINED(16,430) /* FMulticastInlineDelegate */ __um(OnTimedOutAndDestinationReached); // 0x00D8 (0x0010) FVector StartLocation; // 0x00E8 (0x0018) FVector TargetLocation; // 0x0100 (0x0018) float Duration; // 0x0118 (0x0004) @@ -1543,7 +1543,7 @@ class UAbilityTask_ApplyRootMotionMoveToForce : public UAbilityTask_ApplyRootMot /// Functions // Function /Script/GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.ApplyRootMotionMoveToForce - // class UAbilityTask_ApplyRootMotionMoveToForce* ApplyRootMotionMoveToForce(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FVector TargetLocation, float Duration, bool bSetNewMovementMode, TEnumAsByte MovementMode, bool bRestrictSpeedToExpected, class UCurveVector* PathOffsetCurve, ERootMotionFinishVelocityMode VelocityOnFinishMode, FVector SetVelocityOnFinish, float ClampVelocityOnFinish); // [0x6542060] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAbilityTask_ApplyRootMotionMoveToForce* ApplyRootMotionMoveToForce(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FVector TargetLocation, float Duration, bool bSetNewMovementMode, TEnumAsByte MovementMode, bool bRestrictSpeedToExpected, class UCurveVector* PathOffsetCurve, ERootMotionFinishVelocityMode VelocityOnFinishMode, FVector SetVelocityOnFinish, float ClampVelocityOnFinish); // [0x6572120] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce @@ -1551,7 +1551,7 @@ class UAbilityTask_ApplyRootMotionMoveToForce : public UAbilityTask_ApplyRootMot class UAbilityTask_ApplyRootMotionRadialForce : public UAbilityTask_ApplyRootMotion_Base { public: - SDK_UNDEFINED(16,447) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x00C8 (0x0010) + SDK_UNDEFINED(16,431) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x00C8 (0x0010) FVector Location; // 0x00D8 (0x0018) class AActor* LocationActor; // 0x00F0 (0x0008) float Strength; // 0x00F8 (0x0004) @@ -1570,7 +1570,7 @@ class UAbilityTask_ApplyRootMotionRadialForce : public UAbilityTask_ApplyRootMot /// Functions // Function /Script/GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.ApplyRootMotionRadialForce - // class UAbilityTask_ApplyRootMotionRadialForce* ApplyRootMotionRadialForce(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FVector Location, class AActor* LocationActor, float Strength, float Duration, float Radius, bool bIsPush, bool bIsAdditive, bool bNoZForce, class UCurveFloat* StrengthDistanceFalloff, class UCurveFloat* StrengthOverTime, bool bUseFixedWorldDirection, FRotator FixedWorldDirection, ERootMotionFinishVelocityMode VelocityOnFinishMode, FVector SetVelocityOnFinish, float ClampVelocityOnFinish); // [0x6542dc0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAbilityTask_ApplyRootMotionRadialForce* ApplyRootMotionRadialForce(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FVector Location, class AActor* LocationActor, float Strength, float Duration, float Radius, bool bIsPush, bool bIsAdditive, bool bNoZForce, class UCurveFloat* StrengthDistanceFalloff, class UCurveFloat* StrengthOverTime, bool bUseFixedWorldDirection, FRotator FixedWorldDirection, ERootMotionFinishVelocityMode VelocityOnFinishMode, FVector SetVelocityOnFinish, float ClampVelocityOnFinish); // [0x6572e80] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_MoveToLocation @@ -1578,7 +1578,7 @@ class UAbilityTask_ApplyRootMotionRadialForce : public UAbilityTask_ApplyRootMot class UAbilityTask_MoveToLocation : public UAbilityTask { public: - SDK_UNDEFINED(16,448) /* FMulticastInlineDelegate */ __um(OnTargetLocationReached); // 0x0080 (0x0010) + SDK_UNDEFINED(16,432) /* FMulticastInlineDelegate */ __um(OnTargetLocationReached); // 0x0080 (0x0010) unsigned char UnknownData00_6[0x8]; // 0x0090 (0x0008) MISSED FVector StartLocation; // 0x0098 (0x0018) FVector TargetLocation; // 0x00B0 (0x0018) @@ -1590,7 +1590,7 @@ class UAbilityTask_MoveToLocation : public UAbilityTask /// Functions // Function /Script/GameplayAbilities.AbilityTask_MoveToLocation.MoveToLocation - // class UAbilityTask_MoveToLocation* MoveToLocation(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FVector Location, float Duration, class UCurveFloat* OptionalInterpolationCurve, class UCurveVector* OptionalVectorInterpolationCurve); // [0x65507b0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAbilityTask_MoveToLocation* MoveToLocation(class UGameplayAbility* OwningAbility, FName TaskInstanceName, FVector Location, float Duration, class UCurveFloat* OptionalInterpolationCurve, class UCurveVector* OptionalVectorInterpolationCurve); // [0x6580870] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_NetworkSyncPoint @@ -1598,15 +1598,15 @@ class UAbilityTask_MoveToLocation : public UAbilityTask class UAbilityTask_NetworkSyncPoint : public UAbilityTask { public: - SDK_UNDEFINED(16,449) /* FMulticastInlineDelegate */ __um(OnSync); // 0x0080 (0x0010) + SDK_UNDEFINED(16,433) /* FMulticastInlineDelegate */ __um(OnSync); // 0x0080 (0x0010) unsigned char UnknownData00_7[0x8]; // 0x0090 (0x0008) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_NetworkSyncPoint.WaitNetSync - // class UAbilityTask_NetworkSyncPoint* WaitNetSync(class UGameplayAbility* OwningAbility, EAbilityTaskNetSyncType SyncType); // [0x655dca0] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_NetworkSyncPoint* WaitNetSync(class UGameplayAbility* OwningAbility, EAbilityTaskNetSyncType SyncType); // [0x658dd60] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_NetworkSyncPoint.OnSignalCallback - // void OnSignalCallback(); // [0x6553660] Final|Native|Public + // void OnSignalCallback(); // [0x6583720] Final|Native|Public }; /// Class /Script/GameplayAbilities.AbilityTask_PlayMontageAndWait @@ -1614,10 +1614,10 @@ class UAbilityTask_NetworkSyncPoint : public UAbilityTask class UAbilityTask_PlayMontageAndWait : public UAbilityTask { public: - SDK_UNDEFINED(16,450) /* FMulticastInlineDelegate */ __um(OnCompleted); // 0x0080 (0x0010) - SDK_UNDEFINED(16,451) /* FMulticastInlineDelegate */ __um(OnBlendOut); // 0x0090 (0x0010) - SDK_UNDEFINED(16,452) /* FMulticastInlineDelegate */ __um(OnInterrupted); // 0x00A0 (0x0010) - SDK_UNDEFINED(16,453) /* FMulticastInlineDelegate */ __um(OnCancelled); // 0x00B0 (0x0010) + SDK_UNDEFINED(16,434) /* FMulticastInlineDelegate */ __um(OnCompleted); // 0x0080 (0x0010) + SDK_UNDEFINED(16,435) /* FMulticastInlineDelegate */ __um(OnBlendOut); // 0x0090 (0x0010) + SDK_UNDEFINED(16,436) /* FMulticastInlineDelegate */ __um(OnInterrupted); // 0x00A0 (0x0010) + SDK_UNDEFINED(16,437) /* FMulticastInlineDelegate */ __um(OnCancelled); // 0x00B0 (0x0010) unsigned char UnknownData00_6[0x28]; // 0x00C0 (0x0028) MISSED class UAnimMontage* MontageToPlay; // 0x00E8 (0x0008) float Rate; // 0x00F0 (0x0004) @@ -1631,15 +1631,15 @@ class UAbilityTask_PlayMontageAndWait : public UAbilityTask /// Functions // Function /Script/GameplayAbilities.AbilityTask_PlayMontageAndWait.OnMontageInterrupted - // void OnMontageInterrupted(); // [0x6552860] Final|Native|Public + // void OnMontageInterrupted(); // [0x6582920] Final|Native|Public // Function /Script/GameplayAbilities.AbilityTask_PlayMontageAndWait.OnMontageEnded - // void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted); // [0x6553110] Final|Native|Public + // void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted); // [0x65831d0] Final|Native|Public // Function /Script/GameplayAbilities.AbilityTask_PlayMontageAndWait.OnMontageBlendingOut - // void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted); // [0x6553040] Final|Native|Public + // void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted); // [0x6583100] Final|Native|Public // Function /Script/GameplayAbilities.AbilityTask_PlayMontageAndWait.OnGameplayAbilityCancelled - // void OnGameplayAbilityCancelled(); // [0x6552860] Final|Native|Public + // void OnGameplayAbilityCancelled(); // [0x6582920] Final|Native|Public // Function /Script/GameplayAbilities.AbilityTask_PlayMontageAndWait.CreatePlayMontageAndWaitProxy - // class UAbilityTask_PlayMontageAndWait* CreatePlayMontageAndWaitProxy(class UGameplayAbility* OwningAbility, FName TaskInstanceName, class UAnimMontage* MontageToPlay, float Rate, FName StartSection, bool bStopWhenAbilityEnds, float AnimRootMotionTranslationScale, float StartTimeSeconds, bool bAllowInterruptAfterBlendOut); // [0x6545e10] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_PlayMontageAndWait* CreatePlayMontageAndWaitProxy(class UGameplayAbility* OwningAbility, FName TaskInstanceName, class UAnimMontage* MontageToPlay, float Rate, FName StartSection, bool bStopWhenAbilityEnds, float AnimRootMotionTranslationScale, float StartTimeSeconds, bool bAllowInterruptAfterBlendOut); // [0x6575ed0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_Repeat @@ -1647,14 +1647,14 @@ class UAbilityTask_PlayMontageAndWait : public UAbilityTask class UAbilityTask_Repeat : public UAbilityTask { public: - SDK_UNDEFINED(16,454) /* FMulticastInlineDelegate */ __um(OnPerformAction); // 0x0080 (0x0010) - SDK_UNDEFINED(16,455) /* FMulticastInlineDelegate */ __um(OnFinished); // 0x0090 (0x0010) + SDK_UNDEFINED(16,438) /* FMulticastInlineDelegate */ __um(OnPerformAction); // 0x0080 (0x0010) + SDK_UNDEFINED(16,439) /* FMulticastInlineDelegate */ __um(OnFinished); // 0x0090 (0x0010) unsigned char UnknownData00_7[0x18]; // 0x00A0 (0x0018) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_Repeat.RepeatAction - // class UAbilityTask_Repeat* RepeatAction(class UGameplayAbility* OwningAbility, float TimeBetweenActions, int32_t TotalActionCount); // [0x6554450] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_Repeat* RepeatAction(class UGameplayAbility* OwningAbility, float TimeBetweenActions, int32_t TotalActionCount); // [0x6584510] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_SpawnActor @@ -1662,18 +1662,18 @@ class UAbilityTask_Repeat : public UAbilityTask class UAbilityTask_SpawnActor : public UAbilityTask { public: - SDK_UNDEFINED(16,456) /* FMulticastInlineDelegate */ __um(Success); // 0x0080 (0x0010) - SDK_UNDEFINED(16,457) /* FMulticastInlineDelegate */ __um(DidNotSpawn); // 0x0090 (0x0010) + SDK_UNDEFINED(16,440) /* FMulticastInlineDelegate */ __um(Success); // 0x0080 (0x0010) + SDK_UNDEFINED(16,441) /* FMulticastInlineDelegate */ __um(DidNotSpawn); // 0x0090 (0x0010) unsigned char UnknownData00_7[0x28]; // 0x00A0 (0x0028) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_SpawnActor.SpawnActor - // class UAbilityTask_SpawnActor* SpawnActor(class UGameplayAbility* OwningAbility, FGameplayAbilityTargetDataHandle TargetData, class UClass* Class); // [0x65568a0] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_SpawnActor* SpawnActor(class UGameplayAbility* OwningAbility, FGameplayAbilityTargetDataHandle TargetData, class UClass* Class); // [0x6586960] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_SpawnActor.FinishSpawningActor - // void FinishSpawningActor(class UGameplayAbility* OwningAbility, FGameplayAbilityTargetDataHandle TargetData, class AActor* SpawnedActor); // [0x6549460] Final|Native|Public|BlueprintCallable + // void FinishSpawningActor(class UGameplayAbility* OwningAbility, FGameplayAbilityTargetDataHandle TargetData, class AActor* SpawnedActor); // [0x6579520] Final|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_SpawnActor.BeginSpawningActor - // bool BeginSpawningActor(class UGameplayAbility* OwningAbility, FGameplayAbilityTargetDataHandle TargetData, class UClass* Class, class AActor*& SpawnedActor); // [0x65442a0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool BeginSpawningActor(class UGameplayAbility* OwningAbility, FGameplayAbilityTargetDataHandle TargetData, class UClass* Class, class AActor*& SpawnedActor); // [0x6574360] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_StartAbilityState @@ -1681,14 +1681,14 @@ class UAbilityTask_SpawnActor : public UAbilityTask class UAbilityTask_StartAbilityState : public UAbilityTask { public: - SDK_UNDEFINED(16,458) /* FMulticastInlineDelegate */ __um(OnStateEnded); // 0x0080 (0x0010) - SDK_UNDEFINED(16,459) /* FMulticastInlineDelegate */ __um(OnStateInterrupted); // 0x0090 (0x0010) + SDK_UNDEFINED(16,442) /* FMulticastInlineDelegate */ __um(OnStateEnded); // 0x0080 (0x0010) + SDK_UNDEFINED(16,443) /* FMulticastInlineDelegate */ __um(OnStateInterrupted); // 0x0090 (0x0010) unsigned char UnknownData00_7[0x18]; // 0x00A0 (0x0018) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_StartAbilityState.StartAbilityState - // class UAbilityTask_StartAbilityState* StartAbilityState(class UGameplayAbility* OwningAbility, FName StateName, bool bEndCurrentState); // [0x6556c30] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_StartAbilityState* StartAbilityState(class UGameplayAbility* OwningAbility, FName StateName, bool bEndCurrentState); // [0x6586cf0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_VisualizeTargeting @@ -1696,19 +1696,19 @@ class UAbilityTask_StartAbilityState : public UAbilityTask class UAbilityTask_VisualizeTargeting : public UAbilityTask { public: - SDK_UNDEFINED(16,460) /* FMulticastInlineDelegate */ __um(TimeElapsed); // 0x0080 (0x0010) + SDK_UNDEFINED(16,444) /* FMulticastInlineDelegate */ __um(TimeElapsed); // 0x0080 (0x0010) unsigned char UnknownData00_7[0x18]; // 0x0090 (0x0018) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_VisualizeTargeting.VisualizeTargetingUsingActor - // class UAbilityTask_VisualizeTargeting* VisualizeTargetingUsingActor(class UGameplayAbility* OwningAbility, class AGameplayAbilityTargetActor* TargetActor, FName TaskInstanceName, float Duration); // [0x6557d00] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_VisualizeTargeting* VisualizeTargetingUsingActor(class UGameplayAbility* OwningAbility, class AGameplayAbilityTargetActor* TargetActor, FName TaskInstanceName, float Duration); // [0x6587dc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_VisualizeTargeting.VisualizeTargeting - // class UAbilityTask_VisualizeTargeting* VisualizeTargeting(class UGameplayAbility* OwningAbility, class UClass* Class, FName TaskInstanceName, float Duration); // [0x6557b40] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_VisualizeTargeting* VisualizeTargeting(class UGameplayAbility* OwningAbility, class UClass* Class, FName TaskInstanceName, float Duration); // [0x6587c00] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_VisualizeTargeting.FinishSpawningActor - // void FinishSpawningActor(class UGameplayAbility* OwningAbility, class AGameplayAbilityTargetActor* SpawnedActor); // [0x6549790] Final|Native|Public|BlueprintCallable + // void FinishSpawningActor(class UGameplayAbility* OwningAbility, class AGameplayAbilityTargetActor* SpawnedActor); // [0x6579850] Final|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_VisualizeTargeting.BeginSpawningActor - // bool BeginSpawningActor(class UGameplayAbility* OwningAbility, class UClass* Class, class AGameplayAbilityTargetActor*& SpawnedActor); // [0x65444e0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool BeginSpawningActor(class UGameplayAbility* OwningAbility, class UClass* Class, class AGameplayAbilityTargetActor*& SpawnedActor); // [0x65745a0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_WaitAbilityActivate @@ -1716,19 +1716,19 @@ class UAbilityTask_VisualizeTargeting : public UAbilityTask class UAbilityTask_WaitAbilityActivate : public UAbilityTask { public: - SDK_UNDEFINED(16,461) /* FMulticastInlineDelegate */ __um(OnActivate); // 0x0080 (0x0010) + SDK_UNDEFINED(16,445) /* FMulticastInlineDelegate */ __um(OnActivate); // 0x0080 (0x0010) unsigned char UnknownData00_7[0xF0]; // 0x0090 (0x00F0) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitAbilityActivate.WaitForAbilityActivateWithTagRequirements - // class UAbilityTask_WaitAbilityActivate* WaitForAbilityActivateWithTagRequirements(class UGameplayAbility* OwningAbility, FGameplayTagRequirements TagRequirements, bool IncludeTriggeredAbilities, bool TriggerOnce); // [0x6558a70] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitAbilityActivate* WaitForAbilityActivateWithTagRequirements(class UGameplayAbility* OwningAbility, FGameplayTagRequirements TagRequirements, bool IncludeTriggeredAbilities, bool TriggerOnce); // [0x6588b30] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitAbilityActivate.WaitForAbilityActivate_Query - // class UAbilityTask_WaitAbilityActivate* WaitForAbilityActivate_Query(class UGameplayAbility* OwningAbility, FGameplayTagQuery Query, bool IncludeTriggeredAbilities, bool TriggerOnce); // [0x6558d90] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitAbilityActivate* WaitForAbilityActivate_Query(class UGameplayAbility* OwningAbility, FGameplayTagQuery Query, bool IncludeTriggeredAbilities, bool TriggerOnce); // [0x6588e50] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitAbilityActivate.WaitForAbilityActivate - // class UAbilityTask_WaitAbilityActivate* WaitForAbilityActivate(class UGameplayAbility* OwningAbility, FGameplayTag WithTag, FGameplayTag WithoutTag, bool IncludeTriggeredAbilities, bool TriggerOnce); // [0x6558890] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitAbilityActivate* WaitForAbilityActivate(class UGameplayAbility* OwningAbility, FGameplayTag WithTag, FGameplayTag WithoutTag, bool IncludeTriggeredAbilities, bool TriggerOnce); // [0x6588950] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitAbilityActivate.OnAbilityActivate - // void OnAbilityActivate(class UGameplayAbility* ActivatedAbility); // [0x6552440] Final|Native|Public + // void OnAbilityActivate(class UGameplayAbility* ActivatedAbility); // [0x6582500] Final|Native|Public }; /// Class /Script/GameplayAbilities.AbilityTask_WaitAbilityCommit @@ -1736,17 +1736,17 @@ class UAbilityTask_WaitAbilityActivate : public UAbilityTask class UAbilityTask_WaitAbilityCommit : public UAbilityTask { public: - SDK_UNDEFINED(16,462) /* FMulticastInlineDelegate */ __um(OnCommit); // 0x0080 (0x0010) + SDK_UNDEFINED(16,446) /* FMulticastInlineDelegate */ __um(OnCommit); // 0x0080 (0x0010) unsigned char UnknownData00_7[0x68]; // 0x0090 (0x0068) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitAbilityCommit.WaitForAbilityCommit_Query - // class UAbilityTask_WaitAbilityCommit* WaitForAbilityCommit_Query(class UGameplayAbility* OwningAbility, FGameplayTagQuery Query, bool TriggerOnce); // [0x6559130] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitAbilityCommit* WaitForAbilityCommit_Query(class UGameplayAbility* OwningAbility, FGameplayTagQuery Query, bool TriggerOnce); // [0x65891f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitAbilityCommit.WaitForAbilityCommit - // class UAbilityTask_WaitAbilityCommit* WaitForAbilityCommit(class UGameplayAbility* OwningAbility, FGameplayTag WithTag, FGameplayTag WithoutTage, bool TriggerOnce); // [0x6558fc0] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitAbilityCommit* WaitForAbilityCommit(class UGameplayAbility* OwningAbility, FGameplayTag WithTag, FGameplayTag WithoutTage, bool TriggerOnce); // [0x6589080] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitAbilityCommit.OnAbilityCommit - // void OnAbilityCommit(class UGameplayAbility* ActivatedAbility); // [0x65524d0] Final|Native|Public + // void OnAbilityCommit(class UGameplayAbility* ActivatedAbility); // [0x6582590] Final|Native|Public }; /// Class /Script/GameplayAbilities.AbilityTask_WaitAttributeChange @@ -1754,16 +1754,16 @@ class UAbilityTask_WaitAbilityCommit : public UAbilityTask class UAbilityTask_WaitAttributeChange : public UAbilityTask { public: - SDK_UNDEFINED(16,463) /* FMulticastInlineDelegate */ __um(OnChange); // 0x0080 (0x0010) + SDK_UNDEFINED(16,447) /* FMulticastInlineDelegate */ __um(OnChange); // 0x0080 (0x0010) unsigned char UnknownData00_6[0x60]; // 0x0090 (0x0060) MISSED class UAbilitySystemComponent* ExternalOwner; // 0x00F0 (0x0008) /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitAttributeChange.WaitForAttributeChangeWithComparison - // class UAbilityTask_WaitAttributeChange* WaitForAttributeChangeWithComparison(class UGameplayAbility* OwningAbility, FGameplayAttribute InAttribute, FGameplayTag InWithTag, FGameplayTag InWithoutTag, TEnumAsByte InComparisonType, float InComparisonValue, bool TriggerOnce, class AActor* OptionalExternalOwner); // [0x6559f70] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitAttributeChange* WaitForAttributeChangeWithComparison(class UGameplayAbility* OwningAbility, FGameplayAttribute InAttribute, FGameplayTag InWithTag, FGameplayTag InWithoutTag, TEnumAsByte InComparisonType, float InComparisonValue, bool TriggerOnce, class AActor* OptionalExternalOwner); // [0x658a030] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitAttributeChange.WaitForAttributeChange - // class UAbilityTask_WaitAttributeChange* WaitForAttributeChange(class UGameplayAbility* OwningAbility, FGameplayAttribute Attribute, FGameplayTag WithSrcTag, FGameplayTag WithoutSrcTag, bool TriggerOnce, class AActor* OptionalExternalOwner); // [0x6559310] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitAttributeChange* WaitForAttributeChange(class UGameplayAbility* OwningAbility, FGameplayAttribute Attribute, FGameplayTag WithSrcTag, FGameplayTag WithoutSrcTag, bool TriggerOnce, class AActor* OptionalExternalOwner); // [0x65893d0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_WaitAttributeChangeRatioThreshold @@ -1771,14 +1771,14 @@ class UAbilityTask_WaitAttributeChange : public UAbilityTask class UAbilityTask_WaitAttributeChangeRatioThreshold : public UAbilityTask { public: - SDK_UNDEFINED(16,464) /* FMulticastInlineDelegate */ __um(OnChange); // 0x0080 (0x0010) + SDK_UNDEFINED(16,448) /* FMulticastInlineDelegate */ __um(OnChange); // 0x0080 (0x0010) unsigned char UnknownData00_6[0xA8]; // 0x0090 (0x00A8) MISSED class UAbilitySystemComponent* ExternalOwner; // 0x0138 (0x0008) /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitAttributeChangeRatioThreshold.WaitForAttributeChangeRatioThreshold - // class UAbilityTask_WaitAttributeChangeRatioThreshold* WaitForAttributeChangeRatioThreshold(class UGameplayAbility* OwningAbility, FGameplayAttribute AttributeNumerator, FGameplayAttribute AttributeDenominator, TEnumAsByte ComparisonType, float ComparisonValue, bool bTriggerOnce, class AActor* OptionalExternalOwner); // [0x65595c0] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitAttributeChangeRatioThreshold* WaitForAttributeChangeRatioThreshold(class UGameplayAbility* OwningAbility, FGameplayAttribute AttributeNumerator, FGameplayAttribute AttributeDenominator, TEnumAsByte ComparisonType, float ComparisonValue, bool bTriggerOnce, class AActor* OptionalExternalOwner); // [0x6589680] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_WaitAttributeChangeThreshold @@ -1786,14 +1786,14 @@ class UAbilityTask_WaitAttributeChangeRatioThreshold : public UAbilityTask class UAbilityTask_WaitAttributeChangeThreshold : public UAbilityTask { public: - SDK_UNDEFINED(16,465) /* FMulticastInlineDelegate */ __um(OnChange); // 0x0080 (0x0010) + SDK_UNDEFINED(16,449) /* FMulticastInlineDelegate */ __um(OnChange); // 0x0080 (0x0010) unsigned char UnknownData00_6[0x58]; // 0x0090 (0x0058) MISSED class UAbilitySystemComponent* ExternalOwner; // 0x00E8 (0x0008) /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitAttributeChangeThreshold.WaitForAttributeChangeThreshold - // class UAbilityTask_WaitAttributeChangeThreshold* WaitForAttributeChangeThreshold(class UGameplayAbility* OwningAbility, FGameplayAttribute Attribute, TEnumAsByte ComparisonType, float ComparisonValue, bool bTriggerOnce, class AActor* OptionalExternalOwner); // [0x6559b00] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitAttributeChangeThreshold* WaitForAttributeChangeThreshold(class UGameplayAbility* OwningAbility, FGameplayAttribute Attribute, TEnumAsByte ComparisonType, float ComparisonValue, bool bTriggerOnce, class AActor* OptionalExternalOwner); // [0x6589bc0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_WaitCancel @@ -1801,17 +1801,17 @@ class UAbilityTask_WaitAttributeChangeThreshold : public UAbilityTask class UAbilityTask_WaitCancel : public UAbilityTask { public: - SDK_UNDEFINED(16,466) /* FMulticastInlineDelegate */ __um(OnCancel); // 0x0080 (0x0010) + SDK_UNDEFINED(16,450) /* FMulticastInlineDelegate */ __um(OnCancel); // 0x0080 (0x0010) unsigned char UnknownData00_7[0x8]; // 0x0090 (0x0008) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitCancel.WaitCancel - // class UAbilityTask_WaitCancel* WaitCancel(class UGameplayAbility* OwningAbility); // [0x6557e80] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitCancel* WaitCancel(class UGameplayAbility* OwningAbility); // [0x6587f40] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitCancel.OnLocalCancelCallback - // void OnLocalCancelCallback(); // [0x6552fe0] Final|Native|Public + // void OnLocalCancelCallback(); // [0x65830a0] Final|Native|Public // Function /Script/GameplayAbilities.AbilityTask_WaitCancel.OnCancelCallback - // void OnCancelCallback(); // [0x6552760] Final|Native|Public + // void OnCancelCallback(); // [0x6582820] Final|Native|Public }; /// Class /Script/GameplayAbilities.AbilityTask_WaitConfirm @@ -1819,15 +1819,15 @@ class UAbilityTask_WaitCancel : public UAbilityTask class UAbilityTask_WaitConfirm : public UAbilityTask { public: - SDK_UNDEFINED(16,467) /* FMulticastInlineDelegate */ __um(OnConfirm); // 0x0080 (0x0010) + SDK_UNDEFINED(16,451) /* FMulticastInlineDelegate */ __um(OnConfirm); // 0x0080 (0x0010) unsigned char UnknownData00_7[0x10]; // 0x0090 (0x0010) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitConfirm.WaitConfirm - // class UAbilityTask_WaitConfirm* WaitConfirm(class UGameplayAbility* OwningAbility); // [0x65580f0] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitConfirm* WaitConfirm(class UGameplayAbility* OwningAbility); // [0x65881b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitConfirm.OnConfirmCallback - // void OnConfirmCallback(class UGameplayAbility* InAbility); // [0x65527a0] Final|Native|Public + // void OnConfirmCallback(class UGameplayAbility* InAbility); // [0x6582860] Final|Native|Public }; /// Class /Script/GameplayAbilities.AbilityTask_WaitConfirmCancel @@ -1835,22 +1835,22 @@ class UAbilityTask_WaitConfirm : public UAbilityTask class UAbilityTask_WaitConfirmCancel : public UAbilityTask { public: - SDK_UNDEFINED(16,468) /* FMulticastInlineDelegate */ __um(OnConfirm); // 0x0080 (0x0010) - SDK_UNDEFINED(16,469) /* FMulticastInlineDelegate */ __um(OnCancel); // 0x0090 (0x0010) + SDK_UNDEFINED(16,452) /* FMulticastInlineDelegate */ __um(OnConfirm); // 0x0080 (0x0010) + SDK_UNDEFINED(16,453) /* FMulticastInlineDelegate */ __um(OnCancel); // 0x0090 (0x0010) unsigned char UnknownData00_7[0x8]; // 0x00A0 (0x0008) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitConfirmCancel.WaitConfirmCancel - // class UAbilityTask_WaitConfirmCancel* WaitConfirmCancel(class UGameplayAbility* OwningAbility); // [0x6558360] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitConfirmCancel* WaitConfirmCancel(class UGameplayAbility* OwningAbility); // [0x6588420] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitConfirmCancel.OnLocalConfirmCallback - // void OnLocalConfirmCallback(); // [0x6553020] Final|Native|Public + // void OnLocalConfirmCallback(); // [0x65830e0] Final|Native|Public // Function /Script/GameplayAbilities.AbilityTask_WaitConfirmCancel.OnLocalCancelCallback - // void OnLocalCancelCallback(); // [0x6553000] Final|Native|Public + // void OnLocalCancelCallback(); // [0x65830c0] Final|Native|Public // Function /Script/GameplayAbilities.AbilityTask_WaitConfirmCancel.OnConfirmCallback - // void OnConfirmCallback(); // [0x6552840] Final|Native|Public + // void OnConfirmCallback(); // [0x6582900] Final|Native|Public // Function /Script/GameplayAbilities.AbilityTask_WaitConfirmCancel.OnCancelCallback - // void OnCancelCallback(); // [0x6552780] Final|Native|Public + // void OnCancelCallback(); // [0x6582840] Final|Native|Public }; /// Class /Script/GameplayAbilities.AbilityTask_WaitDelay @@ -1858,13 +1858,13 @@ class UAbilityTask_WaitConfirmCancel : public UAbilityTask class UAbilityTask_WaitDelay : public UAbilityTask { public: - SDK_UNDEFINED(16,470) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x0080 (0x0010) + SDK_UNDEFINED(16,454) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x0080 (0x0010) unsigned char UnknownData00_7[0x8]; // 0x0090 (0x0008) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitDelay.WaitDelay - // class UAbilityTask_WaitDelay* WaitDelay(class UGameplayAbility* OwningAbility, float Time); // [0x65585d0] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitDelay* WaitDelay(class UGameplayAbility* OwningAbility, float Time); // [0x6588690] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_WaitGameplayEffectApplied @@ -1879,7 +1879,7 @@ class UAbilityTask_WaitGameplayEffectApplied : public UAbilityTask /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitGameplayEffectApplied.OnApplyGameplayEffectCallback - // void OnApplyGameplayEffectCallback(class UAbilitySystemComponent* Target, FGameplayEffectSpec& SpecApplied, FActiveGameplayEffectHandle ActiveHandle); // [0x6552560] Final|Native|Public|HasOutParms + // void OnApplyGameplayEffectCallback(class UAbilitySystemComponent* Target, FGameplayEffectSpec& SpecApplied, FActiveGameplayEffectHandle ActiveHandle); // [0x6582620] Final|Native|Public|HasOutParms }; /// Class /Script/GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Self @@ -1887,15 +1887,15 @@ class UAbilityTask_WaitGameplayEffectApplied : public UAbilityTask class UAbilityTask_WaitGameplayEffectApplied_Self : public UAbilityTask_WaitGameplayEffectApplied { public: - SDK_UNDEFINED(16,471) /* FMulticastInlineDelegate */ __um(OnApplied); // 0x0248 (0x0010) + SDK_UNDEFINED(16,455) /* FMulticastInlineDelegate */ __um(OnApplied); // 0x0248 (0x0010) unsigned char UnknownData00_7[0x10]; // 0x0258 (0x0010) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Self.WaitGameplayEffectAppliedToSelf_Query - // class UAbilityTask_WaitGameplayEffectApplied_Self* WaitGameplayEffectAppliedToSelf_Query(class UGameplayAbility* OwningAbility, FGameplayTargetDataFilterHandle SourceFilter, FGameplayTagQuery SourceTagQuery, FGameplayTagQuery TargetTagQuery, bool TriggerOnce, class AActor* OptionalExternalOwner, bool ListenForPeriodicEffect); // [0x655b170] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitGameplayEffectApplied_Self* WaitGameplayEffectAppliedToSelf_Query(class UGameplayAbility* OwningAbility, FGameplayTargetDataFilterHandle SourceFilter, FGameplayTagQuery SourceTagQuery, FGameplayTagQuery TargetTagQuery, bool TriggerOnce, class AActor* OptionalExternalOwner, bool ListenForPeriodicEffect); // [0x658b230] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Self.WaitGameplayEffectAppliedToSelf - // class UAbilityTask_WaitGameplayEffectApplied_Self* WaitGameplayEffectAppliedToSelf(class UGameplayAbility* OwningAbility, FGameplayTargetDataFilterHandle SourceFilter, FGameplayTagRequirements SourceTagRequirements, FGameplayTagRequirements TargetTagRequirements, bool TriggerOnce, class AActor* OptionalExternalOwner, bool ListenForPeriodicEffect); // [0x655aaa0] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitGameplayEffectApplied_Self* WaitGameplayEffectAppliedToSelf(class UGameplayAbility* OwningAbility, FGameplayTargetDataFilterHandle SourceFilter, FGameplayTagRequirements SourceTagRequirements, FGameplayTagRequirements TargetTagRequirements, bool TriggerOnce, class AActor* OptionalExternalOwner, bool ListenForPeriodicEffect); // [0x658ab60] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Target @@ -1903,15 +1903,15 @@ class UAbilityTask_WaitGameplayEffectApplied_Self : public UAbilityTask_WaitGame class UAbilityTask_WaitGameplayEffectApplied_Target : public UAbilityTask_WaitGameplayEffectApplied { public: - SDK_UNDEFINED(16,472) /* FMulticastInlineDelegate */ __um(OnApplied); // 0x0248 (0x0010) + SDK_UNDEFINED(16,456) /* FMulticastInlineDelegate */ __um(OnApplied); // 0x0248 (0x0010) unsigned char UnknownData00_7[0x10]; // 0x0258 (0x0010) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Target.WaitGameplayEffectAppliedToTarget_Query - // class UAbilityTask_WaitGameplayEffectApplied_Target* WaitGameplayEffectAppliedToTarget_Query(class UGameplayAbility* OwningAbility, FGameplayTargetDataFilterHandle SourceFilter, FGameplayTagQuery SourceTagQuery, FGameplayTagQuery TargetTagQuery, bool TriggerOnce, class AActor* OptionalExternalOwner, bool ListenForPeriodicEffect); // [0x655bcd0] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitGameplayEffectApplied_Target* WaitGameplayEffectAppliedToTarget_Query(class UGameplayAbility* OwningAbility, FGameplayTargetDataFilterHandle SourceFilter, FGameplayTagQuery SourceTagQuery, FGameplayTagQuery TargetTagQuery, bool TriggerOnce, class AActor* OptionalExternalOwner, bool ListenForPeriodicEffect); // [0x658bd90] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Target.WaitGameplayEffectAppliedToTarget - // class UAbilityTask_WaitGameplayEffectApplied_Target* WaitGameplayEffectAppliedToTarget(class UGameplayAbility* OwningAbility, FGameplayTargetDataFilterHandle TargetFilter, FGameplayTagRequirements SourceTagRequirements, FGameplayTagRequirements TargetTagRequirements, bool TriggerOnce, class AActor* OptionalExternalOwner, bool ListenForPeriodicEffects); // [0x655b600] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitGameplayEffectApplied_Target* WaitGameplayEffectAppliedToTarget(class UGameplayAbility* OwningAbility, FGameplayTargetDataFilterHandle TargetFilter, FGameplayTagRequirements SourceTagRequirements, FGameplayTagRequirements TargetTagRequirements, bool TriggerOnce, class AActor* OptionalExternalOwner, bool ListenForPeriodicEffects); // [0x658b6c0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_WaitGameplayEffectBlockedImmunity @@ -1919,7 +1919,7 @@ class UAbilityTask_WaitGameplayEffectApplied_Target : public UAbilityTask_WaitGa class UAbilityTask_WaitGameplayEffectBlockedImmunity : public UAbilityTask { public: - SDK_UNDEFINED(16,473) /* FMulticastInlineDelegate */ __um(bLocked); // 0x0080 (0x0010) + SDK_UNDEFINED(16,457) /* FMulticastInlineDelegate */ __um(bLocked); // 0x0080 (0x0010) unsigned char UnknownData00_6[0x118]; // 0x0090 (0x0118) MISSED class UAbilitySystemComponent* ExternalOwner; // 0x01A8 (0x0008) unsigned char UnknownData01_7[0x8]; // 0x01B0 (0x0008) MISSED @@ -1927,7 +1927,7 @@ class UAbilityTask_WaitGameplayEffectBlockedImmunity : public UAbilityTask /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitGameplayEffectBlockedImmunity.WaitGameplayEffectBlockedByImmunity - // class UAbilityTask_WaitGameplayEffectBlockedImmunity* WaitGameplayEffectBlockedByImmunity(class UGameplayAbility* OwningAbility, FGameplayTagRequirements SourceTagRequirements, FGameplayTagRequirements TargetTagRequirements, class AActor* OptionalExternalTarget, bool OnlyTriggerOnce); // [0x655c160] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitGameplayEffectBlockedImmunity* WaitGameplayEffectBlockedByImmunity(class UGameplayAbility* OwningAbility, FGameplayTagRequirements SourceTagRequirements, FGameplayTagRequirements TargetTagRequirements, class AActor* OptionalExternalTarget, bool OnlyTriggerOnce); // [0x658c220] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_WaitGameplayEffectRemoved @@ -1935,16 +1935,16 @@ class UAbilityTask_WaitGameplayEffectBlockedImmunity : public UAbilityTask class UAbilityTask_WaitGameplayEffectRemoved : public UAbilityTask { public: - SDK_UNDEFINED(16,474) /* FMulticastInlineDelegate */ __um(OnRemoved); // 0x0080 (0x0010) - SDK_UNDEFINED(16,475) /* FMulticastInlineDelegate */ __um(InvalidHandle); // 0x0090 (0x0010) + SDK_UNDEFINED(16,458) /* FMulticastInlineDelegate */ __um(OnRemoved); // 0x0080 (0x0010) + SDK_UNDEFINED(16,459) /* FMulticastInlineDelegate */ __um(InvalidHandle); // 0x0090 (0x0010) unsigned char UnknownData00_7[0x20]; // 0x00A0 (0x0020) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitGameplayEffectRemoved.WaitForGameplayEffectRemoved - // class UAbilityTask_WaitGameplayEffectRemoved* WaitForGameplayEffectRemoved(class UGameplayAbility* OwningAbility, FActiveGameplayEffectHandle Handle); // [0x655a2d0] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitGameplayEffectRemoved* WaitForGameplayEffectRemoved(class UGameplayAbility* OwningAbility, FActiveGameplayEffectHandle Handle); // [0x658a390] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitGameplayEffectRemoved.OnGameplayEffectRemoved - // void OnGameplayEffectRemoved(FGameplayEffectRemovalInfo& InGameplayEffectRemovalInfo); // [0x65528d0] Final|Native|Public|HasOutParms + // void OnGameplayEffectRemoved(FGameplayEffectRemovalInfo& InGameplayEffectRemovalInfo); // [0x6582990] Final|Native|Public|HasOutParms }; /// Class /Script/GameplayAbilities.AbilityTask_WaitGameplayEffectStackChange @@ -1952,16 +1952,16 @@ class UAbilityTask_WaitGameplayEffectRemoved : public UAbilityTask class UAbilityTask_WaitGameplayEffectStackChange : public UAbilityTask { public: - SDK_UNDEFINED(16,476) /* FMulticastInlineDelegate */ __um(OnChange); // 0x0080 (0x0010) - SDK_UNDEFINED(16,477) /* FMulticastInlineDelegate */ __um(InvalidHandle); // 0x0090 (0x0010) + SDK_UNDEFINED(16,460) /* FMulticastInlineDelegate */ __um(OnChange); // 0x0080 (0x0010) + SDK_UNDEFINED(16,461) /* FMulticastInlineDelegate */ __um(InvalidHandle); // 0x0090 (0x0010) unsigned char UnknownData00_7[0x18]; // 0x00A0 (0x0018) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitGameplayEffectStackChange.WaitForGameplayEffectStackChange - // class UAbilityTask_WaitGameplayEffectStackChange* WaitForGameplayEffectStackChange(class UGameplayAbility* OwningAbility, FActiveGameplayEffectHandle Handle); // [0x655a580] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitGameplayEffectStackChange* WaitForGameplayEffectStackChange(class UGameplayAbility* OwningAbility, FActiveGameplayEffectHandle Handle); // [0x658a640] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitGameplayEffectStackChange.OnGameplayEffectStackChange - // void OnGameplayEffectStackChange(FActiveGameplayEffectHandle Handle, int32_t NewCount, int32_t OldCount); // [0x65529f0] Final|Native|Public + // void OnGameplayEffectStackChange(FActiveGameplayEffectHandle Handle, int32_t NewCount, int32_t OldCount); // [0x6582ab0] Final|Native|Public }; /// Class /Script/GameplayAbilities.AbilityTask_WaitGameplayEvent @@ -1969,7 +1969,7 @@ class UAbilityTask_WaitGameplayEffectStackChange : public UAbilityTask class UAbilityTask_WaitGameplayEvent : public UAbilityTask { public: - SDK_UNDEFINED(16,478) /* FMulticastInlineDelegate */ __um(EventReceived); // 0x0080 (0x0010) + SDK_UNDEFINED(16,462) /* FMulticastInlineDelegate */ __um(EventReceived); // 0x0080 (0x0010) unsigned char UnknownData00_6[0x8]; // 0x0090 (0x0008) MISSED class UAbilitySystemComponent* OptionalExternalTarget; // 0x0098 (0x0008) unsigned char UnknownData01_7[0x10]; // 0x00A0 (0x0010) MISSED @@ -1977,7 +1977,7 @@ class UAbilityTask_WaitGameplayEvent : public UAbilityTask /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitGameplayEvent.WaitGameplayEvent - // class UAbilityTask_WaitGameplayEvent* WaitGameplayEvent(class UGameplayAbility* OwningAbility, FGameplayTag EventTag, class AActor* OptionalExternalTarget, bool OnlyTriggerOnce, bool OnlyMatchExact); // [0x655c880] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitGameplayEvent* WaitGameplayEvent(class UGameplayAbility* OwningAbility, FGameplayTag EventTag, class AActor* OptionalExternalTarget, bool OnlyTriggerOnce, bool OnlyMatchExact); // [0x658c940] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_WaitGameplayTag @@ -1992,7 +1992,7 @@ class UAbilityTask_WaitGameplayTag : public UAbilityTask /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitGameplayTag.GameplayTagCallback - // void GameplayTagCallback(FGameplayTag Tag, int32_t NewCount); // [0x6549cc0] Native|Public + // void GameplayTagCallback(FGameplayTag Tag, int32_t NewCount); // [0x6579d80] Native|Public }; /// Class /Script/GameplayAbilities.AbilityTask_WaitGameplayTagAdded @@ -2000,12 +2000,12 @@ class UAbilityTask_WaitGameplayTag : public UAbilityTask class UAbilityTask_WaitGameplayTagAdded : public UAbilityTask_WaitGameplayTag { public: - SDK_UNDEFINED(16,479) /* FMulticastInlineDelegate */ __um(Added); // 0x00A8 (0x0010) + SDK_UNDEFINED(16,463) /* FMulticastInlineDelegate */ __um(Added); // 0x00A8 (0x0010) /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitGameplayTagAdded.WaitGameplayTagAdd - // class UAbilityTask_WaitGameplayTagAdded* WaitGameplayTagAdd(class UGameplayAbility* OwningAbility, FGameplayTag Tag, class AActor* InOptionalExternalTarget, bool OnlyTriggerOnce); // [0x655cc30] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitGameplayTagAdded* WaitGameplayTagAdd(class UGameplayAbility* OwningAbility, FGameplayTag Tag, class AActor* InOptionalExternalTarget, bool OnlyTriggerOnce); // [0x658ccf0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_WaitGameplayTagRemoved @@ -2013,12 +2013,12 @@ class UAbilityTask_WaitGameplayTagAdded : public UAbilityTask_WaitGameplayTag class UAbilityTask_WaitGameplayTagRemoved : public UAbilityTask_WaitGameplayTag { public: - SDK_UNDEFINED(16,480) /* FMulticastInlineDelegate */ __um(Removed); // 0x00A8 (0x0010) + SDK_UNDEFINED(16,464) /* FMulticastInlineDelegate */ __um(Removed); // 0x00A8 (0x0010) /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitGameplayTagRemoved.WaitGameplayTagRemove - // class UAbilityTask_WaitGameplayTagRemoved* WaitGameplayTagRemove(class UGameplayAbility* OwningAbility, FGameplayTag Tag, class AActor* InOptionalExternalTarget, bool OnlyTriggerOnce); // [0x655d3e0] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitGameplayTagRemoved* WaitGameplayTagRemove(class UGameplayAbility* OwningAbility, FGameplayTag Tag, class AActor* InOptionalExternalTarget, bool OnlyTriggerOnce); // [0x658d4a0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_WaitGameplayTagQuery @@ -2027,16 +2027,16 @@ class UAbilityTask_WaitGameplayTagQuery : public UAbilityTask { public: unsigned char UnknownData00_8[0xC0]; // 0x0080 (0x00C0) MISSED - SDK_UNDEFINED(16,481) /* FMulticastInlineDelegate */ __um(Triggered); // 0x0140 (0x0010) + SDK_UNDEFINED(16,465) /* FMulticastInlineDelegate */ __um(Triggered); // 0x0140 (0x0010) class UAbilitySystemComponent* OptionalExternalTarget; // 0x0150 (0x0008) unsigned char UnknownData01_7[0x8]; // 0x0158 (0x0008) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitGameplayTagQuery.WaitGameplayTagQuery - // class UAbilityTask_WaitGameplayTagQuery* WaitGameplayTagQuery(class UGameplayAbility* OwningAbility, FGameplayTagQuery TagQuery, class AActor* InOptionalExternalTarget, EWaitGameplayTagQueryTriggerCondition TriggerCondition, bool bOnlyTriggerOnce); // [0x655cf90] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitGameplayTagQuery* WaitGameplayTagQuery(class UGameplayAbility* OwningAbility, FGameplayTagQuery TagQuery, class AActor* InOptionalExternalTarget, EWaitGameplayTagQueryTriggerCondition TriggerCondition, bool bOnlyTriggerOnce); // [0x658d050] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitGameplayTagQuery.UpdateTargetTags - // void UpdateTargetTags(FGameplayTag Tag, int32_t NewCount); // [0x6557a50] Final|Native|Protected + // void UpdateTargetTags(FGameplayTag Tag, int32_t NewCount); // [0x6587b10] Final|Native|Protected }; /// Class /Script/GameplayAbilities.AbilityTask_WaitInputPress @@ -2044,15 +2044,15 @@ class UAbilityTask_WaitGameplayTagQuery : public UAbilityTask class UAbilityTask_WaitInputPress : public UAbilityTask { public: - SDK_UNDEFINED(16,482) /* FMulticastInlineDelegate */ __um(OnPress); // 0x0080 (0x0010) + SDK_UNDEFINED(16,466) /* FMulticastInlineDelegate */ __um(OnPress); // 0x0080 (0x0010) unsigned char UnknownData00_7[0x10]; // 0x0090 (0x0010) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitInputPress.WaitInputPress - // class UAbilityTask_WaitInputPress* WaitInputPress(class UGameplayAbility* OwningAbility, bool bTestAlreadyPressed); // [0x655d740] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitInputPress* WaitInputPress(class UGameplayAbility* OwningAbility, bool bTestAlreadyPressed); // [0x658d800] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitInputPress.OnPressCallback - // void OnPressCallback(); // [0x6553420] Final|Native|Public + // void OnPressCallback(); // [0x65834e0] Final|Native|Public }; /// Class /Script/GameplayAbilities.AbilityTask_WaitInputRelease @@ -2060,15 +2060,15 @@ class UAbilityTask_WaitInputPress : public UAbilityTask class UAbilityTask_WaitInputRelease : public UAbilityTask { public: - SDK_UNDEFINED(16,483) /* FMulticastInlineDelegate */ __um(OnRelease); // 0x0080 (0x0010) + SDK_UNDEFINED(16,467) /* FMulticastInlineDelegate */ __um(OnRelease); // 0x0080 (0x0010) unsigned char UnknownData00_7[0x10]; // 0x0090 (0x0010) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitInputRelease.WaitInputRelease - // class UAbilityTask_WaitInputRelease* WaitInputRelease(class UGameplayAbility* OwningAbility, bool bTestAlreadyReleased); // [0x655d9f0] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitInputRelease* WaitInputRelease(class UGameplayAbility* OwningAbility, bool bTestAlreadyReleased); // [0x658dab0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitInputRelease.OnReleaseCallback - // void OnReleaseCallback(); // [0x6553440] Final|Native|Public + // void OnReleaseCallback(); // [0x6583500] Final|Native|Public }; /// Class /Script/GameplayAbilities.AbilityTask_WaitMovementModeChange @@ -2076,15 +2076,15 @@ class UAbilityTask_WaitInputRelease : public UAbilityTask class UAbilityTask_WaitMovementModeChange : public UAbilityTask { public: - SDK_UNDEFINED(16,484) /* FMulticastInlineDelegate */ __um(OnChange); // 0x0080 (0x0010) + SDK_UNDEFINED(16,468) /* FMulticastInlineDelegate */ __um(OnChange); // 0x0080 (0x0010) unsigned char UnknownData00_7[0x10]; // 0x0090 (0x0010) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitMovementModeChange.OnMovementModeChange - // void OnMovementModeChange(class ACharacter* Character, TEnumAsByte PrevMovementMode, char PreviousCustomMode); // [0x6553200] Final|Native|Public + // void OnMovementModeChange(class ACharacter* Character, TEnumAsByte PrevMovementMode, char PreviousCustomMode); // [0x65832c0] Final|Native|Public // Function /Script/GameplayAbilities.AbilityTask_WaitMovementModeChange.CreateWaitMovementModeChange - // class UAbilityTask_WaitMovementModeChange* CreateWaitMovementModeChange(class UGameplayAbility* OwningAbility, TEnumAsByte NewMode); // [0x65462d0] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitMovementModeChange* CreateWaitMovementModeChange(class UGameplayAbility* OwningAbility, TEnumAsByte NewMode); // [0x6576390] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_WaitOverlap @@ -2092,14 +2092,14 @@ class UAbilityTask_WaitMovementModeChange : public UAbilityTask class UAbilityTask_WaitOverlap : public UAbilityTask { public: - SDK_UNDEFINED(16,485) /* FMulticastInlineDelegate */ __um(OnOverlap); // 0x0080 (0x0010) + SDK_UNDEFINED(16,469) /* FMulticastInlineDelegate */ __um(OnOverlap); // 0x0080 (0x0010) /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitOverlap.WaitForOverlap - // class UAbilityTask_WaitOverlap* WaitForOverlap(class UGameplayAbility* OwningAbility); // [0x655a830] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitOverlap* WaitForOverlap(class UGameplayAbility* OwningAbility); // [0x658a8f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitOverlap.OnHitCallback - // void OnHitCallback(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, FVector NormalImpulse, FHitResult& Hit); // [0x6552b10] Final|Native|Public|HasOutParms|HasDefaults + // void OnHitCallback(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, FVector NormalImpulse, FHitResult& Hit); // [0x6582bd0] Final|Native|Public|HasOutParms|HasDefaults }; /// Class /Script/GameplayAbilities.AbilityTask_WaitTargetData @@ -2107,8 +2107,8 @@ class UAbilityTask_WaitOverlap : public UAbilityTask class UAbilityTask_WaitTargetData : public UAbilityTask { public: - SDK_UNDEFINED(16,486) /* FMulticastInlineDelegate */ __um(ValidData); // 0x0080 (0x0010) - SDK_UNDEFINED(16,487) /* FMulticastInlineDelegate */ __um(Cancelled); // 0x0090 (0x0010) + SDK_UNDEFINED(16,470) /* FMulticastInlineDelegate */ __um(ValidData); // 0x0080 (0x0010) + SDK_UNDEFINED(16,471) /* FMulticastInlineDelegate */ __um(Cancelled); // 0x0090 (0x0010) class UClass* TargetClass; // 0x00A0 (0x0008) class AGameplayAbilityTargetActor* TargetActor; // 0x00A8 (0x0008) unsigned char UnknownData00_7[0x10]; // 0x00B0 (0x0010) MISSED @@ -2116,21 +2116,21 @@ class UAbilityTask_WaitTargetData : public UAbilityTask /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitTargetData.WaitTargetDataUsingActor - // class UAbilityTask_WaitTargetData* WaitTargetDataUsingActor(class UGameplayAbility* OwningAbility, FName TaskInstanceName, TEnumAsByte ConfirmationType, class AGameplayAbilityTargetActor* TargetActor); // [0x655e100] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitTargetData* WaitTargetDataUsingActor(class UGameplayAbility* OwningAbility, FName TaskInstanceName, TEnumAsByte ConfirmationType, class AGameplayAbilityTargetActor* TargetActor); // [0x658e1c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitTargetData.WaitTargetData - // class UAbilityTask_WaitTargetData* WaitTargetData(class UGameplayAbility* OwningAbility, FName TaskInstanceName, TEnumAsByte ConfirmationType, class UClass* Class); // [0x655df70] Final|Native|Static|Public|BlueprintCallable + // class UAbilityTask_WaitTargetData* WaitTargetData(class UGameplayAbility* OwningAbility, FName TaskInstanceName, TEnumAsByte ConfirmationType, class UClass* Class); // [0x658e030] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitTargetData.OnTargetDataReplicatedCancelledCallback - // void OnTargetDataReplicatedCancelledCallback(); // [0x53335a0] Native|Public + // void OnTargetDataReplicatedCancelledCallback(); // [0x5365770] Native|Public // Function /Script/GameplayAbilities.AbilityTask_WaitTargetData.OnTargetDataReplicatedCallback - // void OnTargetDataReplicatedCallback(FGameplayAbilityTargetDataHandle& Data, FGameplayTag ActivationTag); // [0x6553a20] Native|Public|HasOutParms + // void OnTargetDataReplicatedCallback(FGameplayAbilityTargetDataHandle& Data, FGameplayTag ActivationTag); // [0x6583ae0] Native|Public|HasOutParms // Function /Script/GameplayAbilities.AbilityTask_WaitTargetData.OnTargetDataReadyCallback - // void OnTargetDataReadyCallback(FGameplayAbilityTargetDataHandle& Data); // [0x6553950] Native|Public|HasOutParms + // void OnTargetDataReadyCallback(FGameplayAbilityTargetDataHandle& Data); // [0x6583a10] Native|Public|HasOutParms // Function /Script/GameplayAbilities.AbilityTask_WaitTargetData.OnTargetDataCancelledCallback - // void OnTargetDataCancelledCallback(FGameplayAbilityTargetDataHandle& Data); // [0x6553880] Native|Public|HasOutParms + // void OnTargetDataCancelledCallback(FGameplayAbilityTargetDataHandle& Data); // [0x6583940] Native|Public|HasOutParms // Function /Script/GameplayAbilities.AbilityTask_WaitTargetData.FinishSpawningActor - // void FinishSpawningActor(class UGameplayAbility* OwningAbility, class AGameplayAbilityTargetActor* SpawnedActor); // [0x6549970] Native|Public|BlueprintCallable + // void FinishSpawningActor(class UGameplayAbility* OwningAbility, class AGameplayAbilityTargetActor* SpawnedActor); // [0x6579a30] Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilityTask_WaitTargetData.BeginSpawningActor - // bool BeginSpawningActor(class UGameplayAbility* OwningAbility, class UClass* Class, class AGameplayAbilityTargetActor*& SpawnedActor); // [0x65446d0] Native|Public|HasOutParms|BlueprintCallable + // bool BeginSpawningActor(class UGameplayAbility* OwningAbility, class UClass* Class, class AGameplayAbilityTargetActor*& SpawnedActor); // [0x6574790] Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilityTask_WaitVelocityChange @@ -2138,14 +2138,14 @@ class UAbilityTask_WaitTargetData : public UAbilityTask class UAbilityTask_WaitVelocityChange : public UAbilityTask { public: - SDK_UNDEFINED(16,488) /* FMulticastInlineDelegate */ __um(OnVelocityChage); // 0x0080 (0x0010) + SDK_UNDEFINED(16,472) /* FMulticastInlineDelegate */ __um(OnVelocityChage); // 0x0080 (0x0010) class UMovementComponent* CachedMovementComponent; // 0x0090 (0x0008) unsigned char UnknownData00_7[0x20]; // 0x0098 (0x0020) MISSED /// Functions // Function /Script/GameplayAbilities.AbilityTask_WaitVelocityChange.CreateWaitVelocityChange - // class UAbilityTask_WaitVelocityChange* CreateWaitVelocityChange(class UGameplayAbility* OwningAbility, FVector Direction, float MinimumMagnitude); // [0x65465a0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAbilityTask_WaitVelocityChange* CreateWaitVelocityChange(class UGameplayAbility* OwningAbility, FVector Direction, float MinimumMagnitude); // [0x6576660] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/GameplayAbilities.AbilitySystemBlueprintLibrary @@ -2157,187 +2157,187 @@ class UAbilitySystemBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.TargetDataHasOrigin - // bool TargetDataHasOrigin(FGameplayAbilityTargetDataHandle& TargetData, int32_t Index); // [0x6557300] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool TargetDataHasOrigin(FGameplayAbilityTargetDataHandle& TargetData, int32_t Index); // [0x65873c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.TargetDataHasHitResult - // bool TargetDataHasHitResult(FGameplayAbilityTargetDataHandle& HitResult, int32_t Index); // [0x65571c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool TargetDataHasHitResult(FGameplayAbilityTargetDataHandle& HitResult, int32_t Index); // [0x6587280] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.TargetDataHasEndPoint - // bool TargetDataHasEndPoint(FGameplayAbilityTargetDataHandle& TargetData, int32_t Index); // [0x6557060] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool TargetDataHasEndPoint(FGameplayAbilityTargetDataHandle& TargetData, int32_t Index); // [0x6587120] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.TargetDataHasActor - // bool TargetDataHasActor(FGameplayAbilityTargetDataHandle& TargetData, int32_t Index); // [0x6556f00] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool TargetDataHasActor(FGameplayAbilityTargetDataHandle& TargetData, int32_t Index); // [0x6586fc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.SetStackCountToMax - // FGameplayEffectSpecHandle SetStackCountToMax(FGameplayEffectSpecHandle SpecHandle); // [0x65566c0] Final|Native|Static|Public|BlueprintCallable + // FGameplayEffectSpecHandle SetStackCountToMax(FGameplayEffectSpecHandle SpecHandle); // [0x6586780] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.SetStackCount - // FGameplayEffectSpecHandle SetStackCount(FGameplayEffectSpecHandle SpecHandle, int32_t StackCount); // [0x6556530] Final|Native|Static|Public|BlueprintCallable + // FGameplayEffectSpecHandle SetStackCount(FGameplayEffectSpecHandle SpecHandle, int32_t StackCount); // [0x65865f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.SetDuration - // FGameplayEffectSpecHandle SetDuration(FGameplayEffectSpecHandle SpecHandle, float Duration); // [0x65563a0] Final|Native|Static|Public|BlueprintCallable + // FGameplayEffectSpecHandle SetDuration(FGameplayEffectSpecHandle SpecHandle, float Duration); // [0x6586460] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.SendGameplayEventToActor - // void SendGameplayEventToActor(class AActor* Actor, FGameplayTag EventTag, FGameplayEventData Payload); // [0x6554750] Final|Native|Static|Public|BlueprintCallable + // void SendGameplayEventToActor(class AActor* Actor, FGameplayTag EventTag, FGameplayEventData Payload); // [0x6584810] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.RemoveLooseGameplayTags - // bool RemoveLooseGameplayTags(class AActor* Actor, FGameplayTagContainer& GameplayTags, bool bShouldReplicate); // [0x65542a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool RemoveLooseGameplayTags(class AActor* Actor, FGameplayTagContainer& GameplayTags, bool bShouldReplicate); // [0x6584360] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.NotEqual_GameplayAttributeGameplayAttribute - // bool NotEqual_GameplayAttributeGameplayAttribute(FGameplayAttribute AttributeA, FGameplayAttribute AttributeB); // [0x6552280] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NotEqual_GameplayAttributeGameplayAttribute(FGameplayAttribute AttributeA, FGameplayAttribute AttributeB); // [0x6582340] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.NotEqual_GameplayAbilitySpecHandle - // bool NotEqual_GameplayAbilitySpecHandle(FGameplayAbilitySpecHandle& A, FGameplayAbilitySpecHandle& B); // [0x6552180] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool NotEqual_GameplayAbilitySpecHandle(FGameplayAbilitySpecHandle& A, FGameplayAbilitySpecHandle& B); // [0x6582240] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.NotEqual_ActiveGameplayEffectHandle - // bool NotEqual_ActiveGameplayEffectHandle(FActiveGameplayEffectHandle& A, FActiveGameplayEffectHandle& B); // [0x6552070] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool NotEqual_ActiveGameplayEffectHandle(FActiveGameplayEffectHandle& A, FActiveGameplayEffectHandle& B); // [0x6582130] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.MakeSpecHandle - // FGameplayEffectSpecHandle MakeSpecHandle(class UGameplayEffect* InGameplayEffect, class AActor* InInstigator, class AActor* InEffectCauser, float InLevel); // [0x6550540] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGameplayEffectSpecHandle MakeSpecHandle(class UGameplayEffect* InGameplayEffect, class AActor* InInstigator, class AActor* InEffectCauser, float InLevel); // [0x6580600] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.MakeGameplayCueParameters - // FGameplayCueParameters MakeGameplayCueParameters(float NormalizedMagnitude, float RawMagnitude, FGameplayEffectContextHandle EffectContext, FGameplayTag MatchedTagName, FGameplayTag OriginalTag, FGameplayTagContainer AggregatedSourceTags, FGameplayTagContainer AggregatedTargetTags, FVector Location, FVector Normal, class AActor* Instigator, class AActor* EffectCauser, class UObject* SourceObject, class UPhysicalMaterial* PhysicalMaterial, int32_t GameplayEffectLevel, int32_t AbilityLevel, class USceneComponent* TargetAttachComponent, bool bReplicateLocationWhenUsingMinimalRepProxy); // [0x654f980] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FGameplayCueParameters MakeGameplayCueParameters(float NormalizedMagnitude, float RawMagnitude, FGameplayEffectContextHandle EffectContext, FGameplayTag MatchedTagName, FGameplayTag OriginalTag, FGameplayTagContainer AggregatedSourceTags, FGameplayTagContainer AggregatedTargetTags, FVector Location, FVector Normal, class AActor* Instigator, class AActor* EffectCauser, class UObject* SourceObject, class UPhysicalMaterial* PhysicalMaterial, int32_t GameplayEffectLevel, int32_t AbilityLevel, class USceneComponent* TargetAttachComponent, bool bReplicateLocationWhenUsingMinimalRepProxy); // [0x657fa40] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.MakeFilterHandle - // FGameplayTargetDataFilterHandle MakeFilterHandle(FGameplayTargetDataFilter Filter, class AActor* FilterActor); // [0x654f710] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGameplayTargetDataFilterHandle MakeFilterHandle(FGameplayTargetDataFilter Filter, class AActor* FilterActor); // [0x657f7d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.IsValid - // bool IsValid(FGameplayAttribute Attribute); // [0x654efa0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsValid(FGameplayAttribute Attribute); // [0x657f060] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.IsInstigatorLocallyControlledPlayer - // bool IsInstigatorLocallyControlledPlayer(FGameplayCueParameters Parameters); // [0x654edf0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsInstigatorLocallyControlledPlayer(FGameplayCueParameters Parameters); // [0x657eeb0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.IsInstigatorLocallyControlled - // bool IsInstigatorLocallyControlled(FGameplayCueParameters Parameters); // [0x654ec40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsInstigatorLocallyControlled(FGameplayCueParameters Parameters); // [0x657ed00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.HasHitResult - // bool HasHitResult(FGameplayCueParameters Parameters); // [0x654e9c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool HasHitResult(FGameplayCueParameters Parameters); // [0x657ea80] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetTargetDataOrigin - // FTransform GetTargetDataOrigin(FGameplayAbilityTargetDataHandle& TargetData, int32_t Index); // [0x654e850] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform GetTargetDataOrigin(FGameplayAbilityTargetDataHandle& TargetData, int32_t Index); // [0x657e910] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetTargetDataEndPointTransform - // FTransform GetTargetDataEndPointTransform(FGameplayAbilityTargetDataHandle& TargetData, int32_t Index); // [0x654e690] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform GetTargetDataEndPointTransform(FGameplayAbilityTargetDataHandle& TargetData, int32_t Index); // [0x657e750] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetTargetDataEndPoint - // FVector GetTargetDataEndPoint(FGameplayAbilityTargetDataHandle& TargetData, int32_t Index); // [0x654e500] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetTargetDataEndPoint(FGameplayAbilityTargetDataHandle& TargetData, int32_t Index); // [0x657e5c0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetOrigin - // FVector GetOrigin(FGameplayCueParameters Parameters); // [0x654e2f0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetOrigin(FGameplayCueParameters Parameters); // [0x657e3b0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetModifiedAttributeMagnitude - // float GetModifiedAttributeMagnitude(FGameplayEffectSpecHandle SpecHandle, FGameplayAttribute Attribute); // [0x654e170] Final|Native|Static|Public|BlueprintCallable + // float GetModifiedAttributeMagnitude(FGameplayEffectSpecHandle SpecHandle, FGameplayAttribute Attribute); // [0x657e230] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetInstigatorTransform - // FTransform GetInstigatorTransform(FGameplayCueParameters Parameters); // [0x654ded0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform GetInstigatorTransform(FGameplayCueParameters Parameters); // [0x657df90] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetInstigatorActor - // class AActor* GetInstigatorActor(FGameplayCueParameters Parameters); // [0x654dd20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class AActor* GetInstigatorActor(FGameplayCueParameters Parameters); // [0x657dde0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetHitResultFromTargetData - // FHitResult GetHitResultFromTargetData(FGameplayAbilityTargetDataHandle& HitResult, int32_t Index); // [0x654dad0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FHitResult GetHitResultFromTargetData(FGameplayAbilityTargetDataHandle& HitResult, int32_t Index); // [0x657db90] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetHitResult - // FHitResult GetHitResult(FGameplayCueParameters Parameters); // [0x654d820] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FHitResult GetHitResult(FGameplayCueParameters Parameters); // [0x657d8e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayEffectUIData - // class UGameplayEffectUIData* GetGameplayEffectUIData(class UClass* EffectClass, class UClass* DataType); // [0x654d500] Final|Native|Static|Public|BlueprintCallable + // class UGameplayEffectUIData* GetGameplayEffectUIData(class UClass* EffectClass, class UClass* DataType); // [0x657d5c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayEffectGrantedTags - // FGameplayTagContainer GetGameplayEffectGrantedTags(class UClass* EffectClass); // [0x654d250] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGameplayTagContainer GetGameplayEffectGrantedTags(class UClass* EffectClass); // [0x657d310] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayEffectFromActiveEffectHandle - // class UGameplayEffect* GetGameplayEffectFromActiveEffectHandle(FActiveGameplayEffectHandle& ActiveHandle); // [0x654d180] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UGameplayEffect* GetGameplayEffectFromActiveEffectHandle(FActiveGameplayEffectHandle& ActiveHandle); // [0x657d240] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayEffectAssetTags - // FGameplayTagContainer GetGameplayEffectAssetTags(class UClass* EffectClass); // [0x654cc60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGameplayTagContainer GetGameplayEffectAssetTags(class UClass* EffectClass); // [0x657cd20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayCueEndLocationAndNormal - // bool GetGameplayCueEndLocationAndNormal(class AActor* TargetActor, FGameplayCueParameters Parameters, FVector& Location, FVector& Normal); // [0x654c860] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool GetGameplayCueEndLocationAndNormal(class AActor* TargetActor, FGameplayCueParameters Parameters, FVector& Location, FVector& Normal); // [0x657c920] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayCueDirection - // bool GetGameplayCueDirection(class AActor* TargetActor, FGameplayCueParameters Parameters, FVector& Direction); // [0x654c620] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool GetGameplayCueDirection(class AActor* TargetActor, FGameplayCueParameters Parameters, FVector& Direction); // [0x657c6e0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayAbilityFromSpecHandle - // class UGameplayAbility* GetGameplayAbilityFromSpecHandle(class UAbilitySystemComponent* AbilitySystem, FGameplayAbilitySpecHandle& AbilitySpecHandle, bool& bIsInstance); // [0x654c2c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UGameplayAbility* GetGameplayAbilityFromSpecHandle(class UAbilitySystemComponent* AbilitySystem, FGameplayAbilitySpecHandle& AbilitySpecHandle, bool& bIsInstance); // [0x657c380] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetFloatAttributeFromAbilitySystemComponent - // float GetFloatAttributeFromAbilitySystemComponent(class UAbilitySystemComponent* AbilitySystem, FGameplayAttribute Attribute, bool& bSuccessfullyFoundAttribute); // [0x654c0d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetFloatAttributeFromAbilitySystemComponent(class UAbilitySystemComponent* AbilitySystem, FGameplayAttribute Attribute, bool& bSuccessfullyFoundAttribute); // [0x657c190] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetFloatAttributeBaseFromAbilitySystemComponent - // float GetFloatAttributeBaseFromAbilitySystemComponent(class UAbilitySystemComponent* AbilitySystemComponent, FGameplayAttribute Attribute, bool& bSuccessfullyFoundAttribute); // [0x654bee0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetFloatAttributeBaseFromAbilitySystemComponent(class UAbilitySystemComponent* AbilitySystemComponent, FGameplayAttribute Attribute, bool& bSuccessfullyFoundAttribute); // [0x657bfa0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetFloatAttributeBase - // float GetFloatAttributeBase(class AActor* Actor, FGameplayAttribute Attribute, bool& bSuccessfullyFoundAttribute); // [0x654bd20] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetFloatAttributeBase(class AActor* Actor, FGameplayAttribute Attribute, bool& bSuccessfullyFoundAttribute); // [0x657bde0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetFloatAttribute - // float GetFloatAttribute(class AActor* Actor, FGameplayAttribute Attribute, bool& bSuccessfullyFoundAttribute); // [0x654bb60] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetFloatAttribute(class AActor* Actor, FGameplayAttribute Attribute, bool& bSuccessfullyFoundAttribute); // [0x657bc20] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetEffectContext - // FGameplayEffectContextHandle GetEffectContext(FGameplayEffectSpecHandle SpecHandle); // [0x654b9a0] Final|Native|Static|Public|BlueprintCallable + // FGameplayEffectContextHandle GetEffectContext(FGameplayEffectSpecHandle SpecHandle); // [0x657ba60] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetDebugStringFromGameplayAttribute - // FString GetDebugStringFromGameplayAttribute(FGameplayAttribute& Attribute); // [0x654b740] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString GetDebugStringFromGameplayAttribute(FGameplayAttribute& Attribute); // [0x657b800] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetDataCountFromTargetData - // int32_t GetDataCountFromTargetData(FGameplayAbilityTargetDataHandle& TargetData); // [0x654b670] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetDataCountFromTargetData(FGameplayAbilityTargetDataHandle& TargetData); // [0x657b730] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetAllLinkedGameplayEffectSpecHandles - // TArray GetAllLinkedGameplayEffectSpecHandles(FGameplayEffectSpecHandle SpecHandle); // [0x654b340] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetAllLinkedGameplayEffectSpecHandles(FGameplayEffectSpecHandle SpecHandle); // [0x657b400] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetAllActorsFromTargetData - // TArray GetAllActorsFromTargetData(FGameplayAbilityTargetDataHandle& TargetData); // [0x654afd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // TArray GetAllActorsFromTargetData(FGameplayAbilityTargetDataHandle& TargetData); // [0x657b090] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetActorsFromTargetData - // TArray GetActorsFromTargetData(FGameplayAbilityTargetDataHandle& TargetData, int32_t Index); // [0x654ac90] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // TArray GetActorsFromTargetData(FGameplayAbilityTargetDataHandle& TargetData, int32_t Index); // [0x657ad50] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetActorCount - // int32_t GetActorCount(FGameplayCueParameters Parameters); // [0x654aa60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetActorCount(FGameplayCueParameters Parameters); // [0x657ab20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetActorByIndex - // class AActor* GetActorByIndex(FGameplayCueParameters Parameters, int32_t Index); // [0x654a7c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class AActor* GetActorByIndex(FGameplayCueParameters Parameters, int32_t Index); // [0x657a880] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectTotalDuration - // float GetActiveGameplayEffectTotalDuration(FActiveGameplayEffectHandle ActiveHandle); // [0x654a6f0] Final|Native|Static|Public|BlueprintCallable + // float GetActiveGameplayEffectTotalDuration(FActiveGameplayEffectHandle ActiveHandle); // [0x657a7b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectStartTime - // float GetActiveGameplayEffectStartTime(FActiveGameplayEffectHandle ActiveHandle); // [0x654a620] Final|Native|Static|Public|BlueprintCallable + // float GetActiveGameplayEffectStartTime(FActiveGameplayEffectHandle ActiveHandle); // [0x657a6e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectStackLimitCount - // int32_t GetActiveGameplayEffectStackLimitCount(FActiveGameplayEffectHandle ActiveHandle); // [0x654a550] Final|Native|Static|Public|BlueprintCallable + // int32_t GetActiveGameplayEffectStackLimitCount(FActiveGameplayEffectHandle ActiveHandle); // [0x657a610] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectStackCount - // int32_t GetActiveGameplayEffectStackCount(FActiveGameplayEffectHandle ActiveHandle); // [0x654a490] Final|Native|Static|Public|BlueprintCallable + // int32_t GetActiveGameplayEffectStackCount(FActiveGameplayEffectHandle ActiveHandle); // [0x657a550] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectRemainingDuration - // float GetActiveGameplayEffectRemainingDuration(class UObject* WorldContextObject, FActiveGameplayEffectHandle ActiveHandle); // [0x654a360] Final|Native|Static|Public|BlueprintCallable + // float GetActiveGameplayEffectRemainingDuration(class UObject* WorldContextObject, FActiveGameplayEffectHandle ActiveHandle); // [0x657a420] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectExpectedEndTime - // float GetActiveGameplayEffectExpectedEndTime(FActiveGameplayEffectHandle ActiveHandle); // [0x654a270] Final|Native|Static|Public|BlueprintCallable + // float GetActiveGameplayEffectExpectedEndTime(FActiveGameplayEffectHandle ActiveHandle); // [0x657a330] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectDebugString - // FString GetActiveGameplayEffectDebugString(FActiveGameplayEffectHandle ActiveHandle); // [0x654a0c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetActiveGameplayEffectDebugString(FActiveGameplayEffectHandle ActiveHandle); // [0x657a180] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.GetAbilitySystemComponent - // class UAbilitySystemComponent* GetAbilitySystemComponent(class AActor* Actor); // [0x6549d90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UAbilitySystemComponent* GetAbilitySystemComponent(class AActor* Actor); // [0x6579e50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.ForwardGameplayCueToTarget - // void ForwardGameplayCueToTarget(TScriptInterface TargetCueInterface, TEnumAsByte EventType, FGameplayCueParameters Parameters); // [0x6549a40] Final|Native|Static|Public|BlueprintCallable + // void ForwardGameplayCueToTarget(TScriptInterface TargetCueInterface, TEnumAsByte EventType, FGameplayCueParameters Parameters); // [0x6579b00] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.FilterTargetData - // FGameplayAbilityTargetDataHandle FilterTargetData(FGameplayAbilityTargetDataHandle& TargetDataHandle, FGameplayTargetDataFilterHandle ActorFilterClass); // [0x6548d20] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FGameplayAbilityTargetDataHandle FilterTargetData(FGameplayAbilityTargetDataHandle& TargetDataHandle, FGameplayTargetDataFilterHandle ActorFilterClass); // [0x6578de0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.EvaluateAttributeValueWithTagsAndBase - // float EvaluateAttributeValueWithTagsAndBase(class UAbilitySystemComponent* AbilitySystem, FGameplayAttribute Attribute, FGameplayTagContainer& SourceTags, FGameplayTagContainer& TargetTags, float BaseValue, bool& bSuccess); // [0x6548780] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float EvaluateAttributeValueWithTagsAndBase(class UAbilitySystemComponent* AbilitySystem, FGameplayAttribute Attribute, FGameplayTagContainer& SourceTags, FGameplayTagContainer& TargetTags, float BaseValue, bool& bSuccess); // [0x6578840] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.EvaluateAttributeValueWithTags - // float EvaluateAttributeValueWithTags(class UAbilitySystemComponent* AbilitySystem, FGameplayAttribute Attribute, FGameplayTagContainer& SourceTags, FGameplayTagContainer& TargetTags, bool& bSuccess); // [0x65482b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float EvaluateAttributeValueWithTags(class UAbilitySystemComponent* AbilitySystem, FGameplayAttribute Attribute, FGameplayTagContainer& SourceTags, FGameplayTagContainer& TargetTags, bool& bSuccess); // [0x6578370] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.EqualEqual_GameplayAttributeGameplayAttribute - // bool EqualEqual_GameplayAttributeGameplayAttribute(FGameplayAttribute AttributeA, FGameplayAttribute AttributeB); // [0x65480f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EqualEqual_GameplayAttributeGameplayAttribute(FGameplayAttribute AttributeA, FGameplayAttribute AttributeB); // [0x65781b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.EqualEqual_GameplayAbilitySpecHandle - // bool EqualEqual_GameplayAbilitySpecHandle(FGameplayAbilitySpecHandle& A, FGameplayAbilitySpecHandle& B); // [0x6547ff0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool EqualEqual_GameplayAbilitySpecHandle(FGameplayAbilitySpecHandle& A, FGameplayAbilitySpecHandle& B); // [0x65780b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.EqualEqual_ActiveGameplayEffectHandle - // bool EqualEqual_ActiveGameplayEffectHandle(FActiveGameplayEffectHandle& A, FActiveGameplayEffectHandle& B); // [0x6547ee0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool EqualEqual_ActiveGameplayEffectHandle(FActiveGameplayEffectHandle& A, FActiveGameplayEffectHandle& B); // [0x6577fa0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextSetOrigin - // void EffectContextSetOrigin(FGameplayEffectContextHandle EffectContext, FVector Origin); // [0x6547d70] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void EffectContextSetOrigin(FGameplayEffectContextHandle EffectContext, FVector Origin); // [0x6577e30] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextIsValid - // bool EffectContextIsValid(FGameplayEffectContextHandle EffectContext); // [0x6547c40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EffectContextIsValid(FGameplayEffectContextHandle EffectContext); // [0x6577d00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextIsInstigatorLocallyControlled - // bool EffectContextIsInstigatorLocallyControlled(FGameplayEffectContextHandle EffectContext); // [0x6547b00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EffectContextIsInstigatorLocallyControlled(FGameplayEffectContextHandle EffectContext); // [0x6577bc0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextHasHitResult - // bool EffectContextHasHitResult(FGameplayEffectContextHandle EffectContext); // [0x65479c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EffectContextHasHitResult(FGameplayEffectContextHandle EffectContext); // [0x6577a80] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetSourceObject - // class UObject* EffectContextGetSourceObject(FGameplayEffectContextHandle EffectContext); // [0x6547880] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UObject* EffectContextGetSourceObject(FGameplayEffectContextHandle EffectContext); // [0x6577940] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetOriginalInstigatorActor - // class AActor* EffectContextGetOriginalInstigatorActor(FGameplayEffectContextHandle EffectContext); // [0x6547740] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class AActor* EffectContextGetOriginalInstigatorActor(FGameplayEffectContextHandle EffectContext); // [0x6577800] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetOrigin - // FVector EffectContextGetOrigin(FGameplayEffectContextHandle EffectContext); // [0x65475b0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector EffectContextGetOrigin(FGameplayEffectContextHandle EffectContext); // [0x6577670] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetInstigatorActor - // class AActor* EffectContextGetInstigatorActor(FGameplayEffectContextHandle EffectContext); // [0x6547470] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class AActor* EffectContextGetInstigatorActor(FGameplayEffectContextHandle EffectContext); // [0x6577530] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetHitResult - // FHitResult EffectContextGetHitResult(FGameplayEffectContextHandle EffectContext); // [0x6547230] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FHitResult EffectContextGetHitResult(FGameplayEffectContextHandle EffectContext); // [0x65772f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetEffectCauser - // class AActor* EffectContextGetEffectCauser(FGameplayEffectContextHandle EffectContext); // [0x65470f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class AActor* EffectContextGetEffectCauser(FGameplayEffectContextHandle EffectContext); // [0x65771b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextAddHitResult - // void EffectContextAddHitResult(FGameplayEffectContextHandle EffectContext, FHitResult HitResult, bool bReset); // [0x6546ed0] Final|Native|Static|Public|BlueprintCallable + // void EffectContextAddHitResult(FGameplayEffectContextHandle EffectContext, FHitResult HitResult, bool bReset); // [0x6576f90] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.DoesTargetDataContainActor - // bool DoesTargetDataContainActor(FGameplayAbilityTargetDataHandle& TargetData, int32_t Index, class AActor* Actor); // [0x6546d00] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool DoesTargetDataContainActor(FGameplayAbilityTargetDataHandle& TargetData, int32_t Index, class AActor* Actor); // [0x6576dc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.DoesGameplayCueMeetTagRequirements - // bool DoesGameplayCueMeetTagRequirements(FGameplayCueParameters Parameters, FGameplayTagRequirements& SourceTagReqs, FGameplayTagRequirements& TargetTagReqs); // [0x6546930] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool DoesGameplayCueMeetTagRequirements(FGameplayCueParameters Parameters, FGameplayTagRequirements& SourceTagReqs, FGameplayTagRequirements& TargetTagReqs); // [0x65769f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.CloneSpecHandle - // FGameplayEffectSpecHandle CloneSpecHandle(class AActor* InNewInstigator, class AActor* InEffectCauser, FGameplayEffectSpecHandle GameplayEffectSpecHandle_Clone); // [0x6545b50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGameplayEffectSpecHandle CloneSpecHandle(class AActor* InNewInstigator, class AActor* InEffectCauser, FGameplayEffectSpecHandle GameplayEffectSpecHandle_Clone); // [0x6575c10] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.BreakGameplayCueParameters - // void BreakGameplayCueParameters(FGameplayCueParameters& Parameters, float& NormalizedMagnitude, float& RawMagnitude, FGameplayEffectContextHandle& EffectContext, FGameplayTag& MatchedTagName, FGameplayTag& OriginalTag, FGameplayTagContainer& AggregatedSourceTags, FGameplayTagContainer& AggregatedTargetTags, FVector& Location, FVector& Normal, class AActor*& Instigator, class AActor*& EffectCauser, class UObject*& SourceObject, class UPhysicalMaterial*& PhysicalMaterial, int32_t& GameplayEffectLevel, int32_t& AbilityLevel, class USceneComponent*& TargetAttachComponent, bool& bReplicateLocationWhenUsingMinimalRepProxy); // [0x6544820] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakGameplayCueParameters(FGameplayCueParameters& Parameters, float& NormalizedMagnitude, float& RawMagnitude, FGameplayEffectContextHandle& EffectContext, FGameplayTag& MatchedTagName, FGameplayTag& OriginalTag, FGameplayTagContainer& AggregatedSourceTags, FGameplayTagContainer& AggregatedTargetTags, FVector& Location, FVector& Normal, class AActor*& Instigator, class AActor*& EffectCauser, class UObject*& SourceObject, class UPhysicalMaterial*& PhysicalMaterial, int32_t& GameplayEffectLevel, int32_t& AbilityLevel, class USceneComponent*& TargetAttachComponent, bool& bReplicateLocationWhenUsingMinimalRepProxy); // [0x65748e0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.AssignTagSetByCallerMagnitude - // FGameplayEffectSpecHandle AssignTagSetByCallerMagnitude(FGameplayEffectSpecHandle SpecHandle, FGameplayTag DataTag, float Magnitude); // [0x6543760] Final|Native|Static|Public|BlueprintCallable + // FGameplayEffectSpecHandle AssignTagSetByCallerMagnitude(FGameplayEffectSpecHandle SpecHandle, FGameplayTag DataTag, float Magnitude); // [0x6573820] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.AssignSetByCallerMagnitude - // FGameplayEffectSpecHandle AssignSetByCallerMagnitude(FGameplayEffectSpecHandle SpecHandle, FName DataName, float Magnitude); // [0x6543580] Final|Native|Static|Public|BlueprintCallable + // FGameplayEffectSpecHandle AssignSetByCallerMagnitude(FGameplayEffectSpecHandle SpecHandle, FName DataName, float Magnitude); // [0x6573640] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.AppendTargetDataHandle - // FGameplayAbilityTargetDataHandle AppendTargetDataHandle(FGameplayAbilityTargetDataHandle TargetHandle, FGameplayAbilityTargetDataHandle& HandleToAdd); // [0x6540140] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FGameplayAbilityTargetDataHandle AppendTargetDataHandle(FGameplayAbilityTargetDataHandle TargetHandle, FGameplayAbilityTargetDataHandle& HandleToAdd); // [0x6570200] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.AddLooseGameplayTags - // bool AddLooseGameplayTags(class AActor* Actor, FGameplayTagContainer& GameplayTags, bool bShouldReplicate); // [0x653ff60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool AddLooseGameplayTags(class AActor* Actor, FGameplayTagContainer& GameplayTags, bool bShouldReplicate); // [0x6570020] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.AddLinkedGameplayEffectSpec - // FGameplayEffectSpecHandle AddLinkedGameplayEffectSpec(FGameplayEffectSpecHandle SpecHandle, FGameplayEffectSpecHandle LinkedGameplayEffectSpec); // [0x653fcf0] Final|Native|Static|Public|BlueprintCallable + // FGameplayEffectSpecHandle AddLinkedGameplayEffectSpec(FGameplayEffectSpecHandle SpecHandle, FGameplayEffectSpecHandle LinkedGameplayEffectSpec); // [0x656fdb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.AddLinkedGameplayEffect - // FGameplayEffectSpecHandle AddLinkedGameplayEffect(FGameplayEffectSpecHandle SpecHandle, class UClass* LinkedGameplayEffect); // [0x653fb50] Final|Native|Static|Public|BlueprintCallable + // FGameplayEffectSpecHandle AddLinkedGameplayEffect(FGameplayEffectSpecHandle SpecHandle, class UClass* LinkedGameplayEffect); // [0x656fc10] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.AddGrantedTags - // FGameplayEffectSpecHandle AddGrantedTags(FGameplayEffectSpecHandle SpecHandle, FGameplayTagContainer NewGameplayTags); // [0x653f950] Final|Native|Static|Public|BlueprintCallable + // FGameplayEffectSpecHandle AddGrantedTags(FGameplayEffectSpecHandle SpecHandle, FGameplayTagContainer NewGameplayTags); // [0x656fa10] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.AddGrantedTag - // FGameplayEffectSpecHandle AddGrantedTag(FGameplayEffectSpecHandle SpecHandle, FGameplayTag NewGameplayTag); // [0x653f7b0] Final|Native|Static|Public|BlueprintCallable + // FGameplayEffectSpecHandle AddGrantedTag(FGameplayEffectSpecHandle SpecHandle, FGameplayTag NewGameplayTag); // [0x656f870] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.AddAssetTags - // FGameplayEffectSpecHandle AddAssetTags(FGameplayEffectSpecHandle SpecHandle, FGameplayTagContainer NewGameplayTags); // [0x653f5c0] Final|Native|Static|Public|BlueprintCallable + // FGameplayEffectSpecHandle AddAssetTags(FGameplayEffectSpecHandle SpecHandle, FGameplayTagContainer NewGameplayTags); // [0x656f680] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.AddAssetTag - // FGameplayEffectSpecHandle AddAssetTag(FGameplayEffectSpecHandle SpecHandle, FGameplayTag NewGameplayTag); // [0x653f420] Final|Native|Static|Public|BlueprintCallable + // FGameplayEffectSpecHandle AddAssetTag(FGameplayEffectSpecHandle SpecHandle, FGameplayTag NewGameplayTag); // [0x656f4e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.AbilityTargetDataFromLocations - // FGameplayAbilityTargetDataHandle AbilityTargetDataFromLocations(FGameplayAbilityTargetingLocationInfo& SourceLocation, FGameplayAbilityTargetingLocationInfo& TargetLocation); // [0x653f230] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FGameplayAbilityTargetDataHandle AbilityTargetDataFromLocations(FGameplayAbilityTargetingLocationInfo& SourceLocation, FGameplayAbilityTargetingLocationInfo& TargetLocation); // [0x656f2f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.AbilityTargetDataFromHitResult - // FGameplayAbilityTargetDataHandle AbilityTargetDataFromHitResult(FHitResult& HitResult); // [0x653f000] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FGameplayAbilityTargetDataHandle AbilityTargetDataFromHitResult(FHitResult& HitResult); // [0x656f0c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.AbilityTargetDataFromActorArray - // FGameplayAbilityTargetDataHandle AbilityTargetDataFromActorArray(TArray& ActorArray, bool OneTargetPerHandle); // [0x653eee0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FGameplayAbilityTargetDataHandle AbilityTargetDataFromActorArray(TArray& ActorArray, bool OneTargetPerHandle); // [0x656efa0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemBlueprintLibrary.AbilityTargetDataFromActor - // FGameplayAbilityTargetDataHandle AbilityTargetDataFromActor(class AActor* Actor); // [0x653ee20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGameplayAbilityTargetDataHandle AbilityTargetDataFromActor(class AActor* Actor); // [0x656eee0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/GameplayAbilities.AttributeDefaults @@ -2639,189 +2639,189 @@ class UAbilitySystemComponent : public UGameplayTasksComponent /// Functions // Function /Script/GameplayAbilities.AbilitySystemComponent.UpdateActiveGameplayEffectSetByCallerMagnitudes - // void UpdateActiveGameplayEffectSetByCallerMagnitudes(FActiveGameplayEffectHandle ActiveHandle, TMap& NewSetByCallerValues); // [0x65578c0] BlueprintAuthorityOnly|Native|Public|HasOutParms|BlueprintCallable + // void UpdateActiveGameplayEffectSetByCallerMagnitudes(FActiveGameplayEffectHandle ActiveHandle, TMap& NewSetByCallerValues); // [0x6587980] BlueprintAuthorityOnly|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.UpdateActiveGameplayEffectSetByCallerMagnitude - // void UpdateActiveGameplayEffectSetByCallerMagnitude(FActiveGameplayEffectHandle ActiveHandle, FGameplayTag SetByCallerTag, float NewValue); // [0x65577b0] BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // void UpdateActiveGameplayEffectSetByCallerMagnitude(FActiveGameplayEffectHandle ActiveHandle, FGameplayTag SetByCallerTag, float NewValue); // [0x6587870] BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.TryActivateAbilityByClass - // bool TryActivateAbilityByClass(class UClass* InAbilityToActivate, bool bAllowRemoteActivation); // [0x6557650] Final|Native|Public|BlueprintCallable + // bool TryActivateAbilityByClass(class UClass* InAbilityToActivate, bool bAllowRemoteActivation); // [0x6587710] Final|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.TryActivateAbility - // bool TryActivateAbility(FGameplayAbilitySpecHandle AbilityToActivate, bool bAllowRemoteActivation); // [0x6557580] Final|Native|Public|BlueprintCallable + // bool TryActivateAbility(FGameplayAbilitySpecHandle AbilityToActivate, bool bAllowRemoteActivation); // [0x6587640] Final|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.TryActivateAbilitiesByTag - // bool TryActivateAbilitiesByTag(FGameplayTagContainer& GameplayTagContainer, bool bAllowRemoteActivation); // [0x6557460] Final|Native|Public|HasOutParms|BlueprintCallable + // bool TryActivateAbilitiesByTag(FGameplayTagContainer& GameplayTagContainer, bool bAllowRemoteActivation); // [0x6587520] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.TargetConfirm - // void TargetConfirm(); // [0x58818c0] Native|Public|BlueprintCallable + // void TargetConfirm(); // [0x58b29e0] Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.TargetCancel - // void TargetCancel(); // [0x5cd05f0] Native|Public|BlueprintCallable + // void TargetCancel(); // [0x5d01830] Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.SetUserAbilityActivationInhibited - // void SetUserAbilityActivationInhibited(bool NewInhibit); // [0x6556810] Native|Public|BlueprintCallable + // void SetUserAbilityActivationInhibited(bool NewInhibit); // [0x65868d0] Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.SetActiveGameplayEffectLevelUsingQuery - // void SetActiveGameplayEffectLevelUsingQuery(FGameplayEffectQuery Query, int32_t NewLevel); // [0x6556290] BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // void SetActiveGameplayEffectLevelUsingQuery(FGameplayEffectQuery Query, int32_t NewLevel); // [0x6586350] BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.SetActiveGameplayEffectLevel - // void SetActiveGameplayEffectLevel(FActiveGameplayEffectHandle ActiveHandle, int32_t NewLevel); // [0x65561b0] BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // void SetActiveGameplayEffectLevel(FActiveGameplayEffectHandle ActiveHandle, int32_t NewLevel); // [0x6586270] BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbilityWithEventData - // void ServerTryActivateAbilityWithEventData(FGameplayAbilitySpecHandle AbilityToActivate, bool InputPressed, FPredictionKey PredictionKey, FGameplayEventData TriggerEventData); // [0x6555e80] Net|NetReliableNative|Event|Protected|NetServer|NetValidate + // void ServerTryActivateAbilityWithEventData(FGameplayAbilitySpecHandle AbilityToActivate, bool InputPressed, FPredictionKey PredictionKey, FGameplayEventData TriggerEventData); // [0x6585f40] Net|NetReliableNative|Event|Protected|NetServer|NetValidate // Function /Script/GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbility - // void ServerTryActivateAbility(FGameplayAbilitySpecHandle AbilityToActivate, bool InputPressed, FPredictionKey PredictionKey); // [0x6555d10] Net|NetReliableNative|Event|Protected|NetServer|NetValidate + // void ServerTryActivateAbility(FGameplayAbilitySpecHandle AbilityToActivate, bool InputPressed, FPredictionKey PredictionKey); // [0x6585dd0] Net|NetReliableNative|Event|Protected|NetServer|NetValidate // Function /Script/GameplayAbilities.AbilitySystemComponent.ServerSetReplicatedTargetDataCancelled - // void ServerSetReplicatedTargetDataCancelled(FGameplayAbilitySpecHandle AbilityHandle, FPredictionKey AbilityOriginalPredictionKey, FPredictionKey CurrentPredictionKey); // [0x6555b90] Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerSetReplicatedTargetDataCancelled(FGameplayAbilitySpecHandle AbilityHandle, FPredictionKey AbilityOriginalPredictionKey, FPredictionKey CurrentPredictionKey); // [0x6585c50] Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/GameplayAbilities.AbilitySystemComponent.ServerSetReplicatedTargetData - // void ServerSetReplicatedTargetData(FGameplayAbilitySpecHandle AbilityHandle, FPredictionKey AbilityOriginalPredictionKey, FGameplayAbilityTargetDataHandle ReplicatedTargetDataHandle, FGameplayTag ApplicationTag, FPredictionKey CurrentPredictionKey); // [0x6555950] Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerSetReplicatedTargetData(FGameplayAbilitySpecHandle AbilityHandle, FPredictionKey AbilityOriginalPredictionKey, FGameplayAbilityTargetDataHandle ReplicatedTargetDataHandle, FGameplayTag ApplicationTag, FPredictionKey CurrentPredictionKey); // [0x6585a10] Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/GameplayAbilities.AbilitySystemComponent.ServerSetReplicatedEventWithPayload - // void ServerSetReplicatedEventWithPayload(TEnumAsByte EventType, FGameplayAbilitySpecHandle AbilityHandle, FPredictionKey AbilityOriginalPredictionKey, FPredictionKey CurrentPredictionKey, FVector_NetQuantize100 VectorPayload); // [0x6555720] Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerSetReplicatedEventWithPayload(TEnumAsByte EventType, FGameplayAbilitySpecHandle AbilityHandle, FPredictionKey AbilityOriginalPredictionKey, FPredictionKey CurrentPredictionKey, FVector_NetQuantize100 VectorPayload); // [0x65857e0] Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/GameplayAbilities.AbilitySystemComponent.ServerSetReplicatedEvent - // void ServerSetReplicatedEvent(TEnumAsByte EventType, FGameplayAbilitySpecHandle AbilityHandle, FPredictionKey AbilityOriginalPredictionKey, FPredictionKey CurrentPredictionKey); // [0x6555550] Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerSetReplicatedEvent(TEnumAsByte EventType, FGameplayAbilitySpecHandle AbilityHandle, FPredictionKey AbilityOriginalPredictionKey, FPredictionKey CurrentPredictionKey); // [0x6585610] Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/GameplayAbilities.AbilitySystemComponent.ServerSetInputReleased - // void ServerSetInputReleased(FGameplayAbilitySpecHandle AbilityHandle); // [0x65554a0] Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerSetInputReleased(FGameplayAbilitySpecHandle AbilityHandle); // [0x6585560] Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/GameplayAbilities.AbilitySystemComponent.ServerSetInputPressed - // void ServerSetInputPressed(FGameplayAbilitySpecHandle AbilityHandle); // [0x65553f0] Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerSetInputPressed(FGameplayAbilitySpecHandle AbilityHandle); // [0x65854b0] Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/GameplayAbilities.AbilitySystemComponent.ServerPrintDebug_RequestWithStrings - // void ServerPrintDebug_RequestWithStrings(TArray Strings); // [0x6555300] Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerPrintDebug_RequestWithStrings(TArray Strings); // [0x65853c0] Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/GameplayAbilities.AbilitySystemComponent.ServerPrintDebug_Request - // void ServerPrintDebug_Request(); // [0x65552b0] Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerPrintDebug_Request(); // [0x6585370] Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/GameplayAbilities.AbilitySystemComponent.ServerEndAbility - // void ServerEndAbility(FGameplayAbilitySpecHandle AbilityToEnd, FGameplayAbilityActivationInfo ActivationInfo, FPredictionKey PredictionKey); // [0x6555110] Net|NetReliableNative|Event|Protected|NetServer|NetValidate + // void ServerEndAbility(FGameplayAbilitySpecHandle AbilityToEnd, FGameplayAbilityActivationInfo ActivationInfo, FPredictionKey PredictionKey); // [0x65851d0] Net|NetReliableNative|Event|Protected|NetServer|NetValidate // Function /Script/GameplayAbilities.AbilitySystemComponent.ServerCurrentMontageSetPlayRate - // void ServerCurrentMontageSetPlayRate(class UAnimSequenceBase* ClientAnimation, float InPlayRate); // [0x6555000] Net|NetReliableNative|Event|Protected|NetServer|NetValidate + // void ServerCurrentMontageSetPlayRate(class UAnimSequenceBase* ClientAnimation, float InPlayRate); // [0x65850c0] Net|NetReliableNative|Event|Protected|NetServer|NetValidate // Function /Script/GameplayAbilities.AbilitySystemComponent.ServerCurrentMontageSetNextSectionName - // void ServerCurrentMontageSetNextSectionName(class UAnimSequenceBase* ClientAnimation, float ClientPosition, FName SectionName, FName NextSectionName); // [0x6554e70] Net|NetReliableNative|Event|Protected|NetServer|NetValidate + // void ServerCurrentMontageSetNextSectionName(class UAnimSequenceBase* ClientAnimation, float ClientPosition, FName SectionName, FName NextSectionName); // [0x6584f30] Net|NetReliableNative|Event|Protected|NetServer|NetValidate // Function /Script/GameplayAbilities.AbilitySystemComponent.ServerCurrentMontageJumpToSectionName - // void ServerCurrentMontageJumpToSectionName(class UAnimSequenceBase* ClientAnimation, FName SectionName); // [0x6554d60] Net|NetReliableNative|Event|Protected|NetServer|NetValidate + // void ServerCurrentMontageJumpToSectionName(class UAnimSequenceBase* ClientAnimation, FName SectionName); // [0x6584e20] Net|NetReliableNative|Event|Protected|NetServer|NetValidate // Function /Script/GameplayAbilities.AbilitySystemComponent.ServerCancelAbility - // void ServerCancelAbility(FGameplayAbilitySpecHandle AbilityToCancel, FGameplayAbilityActivationInfo ActivationInfo); // [0x6554c30] Net|NetReliableNative|Event|Protected|NetServer|NetValidate + // void ServerCancelAbility(FGameplayAbilitySpecHandle AbilityToCancel, FGameplayAbilityActivationInfo ActivationInfo); // [0x6584cf0] Net|NetReliableNative|Event|Protected|NetServer|NetValidate // Function /Script/GameplayAbilities.AbilitySystemComponent.ServerAbilityRPCBatch - // void ServerAbilityRPCBatch(FServerAbilityRPCBatch BatchInfo); // [0x65549e0] Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerAbilityRPCBatch(FServerAbilityRPCBatch BatchInfo); // [0x6584aa0] Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/GameplayAbilities.AbilitySystemComponent.RemoveActiveGameplayEffectBySourceEffect - // void RemoveActiveGameplayEffectBySourceEffect(class UClass* GameplayEffect, class UAbilitySystemComponent* InstigatorAbilitySystemComponent, int32_t StacksToRemove); // [0x6554160] BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // void RemoveActiveGameplayEffectBySourceEffect(class UClass* GameplayEffect, class UAbilitySystemComponent* InstigatorAbilitySystemComponent, int32_t StacksToRemove); // [0x6584220] BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.RemoveActiveGameplayEffect - // bool RemoveActiveGameplayEffect(FActiveGameplayEffectHandle Handle, int32_t StacksToRemove); // [0x6554080] BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // bool RemoveActiveGameplayEffect(FActiveGameplayEffectHandle Handle, int32_t StacksToRemove); // [0x6584140] BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.RemoveActiveEffectsWithTags - // int32_t RemoveActiveEffectsWithTags(FGameplayTagContainer Tags); // [0x6553f20] Final|Native|Public|BlueprintCallable + // int32_t RemoveActiveEffectsWithTags(FGameplayTagContainer Tags); // [0x6583fe0] Final|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.RemoveActiveEffectsWithSourceTags - // int32_t RemoveActiveEffectsWithSourceTags(FGameplayTagContainer Tags); // [0x6553dc0] Final|Native|Public|BlueprintCallable + // int32_t RemoveActiveEffectsWithSourceTags(FGameplayTagContainer Tags); // [0x6583e80] Final|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.RemoveActiveEffectsWithGrantedTags - // int32_t RemoveActiveEffectsWithGrantedTags(FGameplayTagContainer Tags); // [0x6553c60] Final|Native|Public|BlueprintCallable + // int32_t RemoveActiveEffectsWithGrantedTags(FGameplayTagContainer Tags); // [0x6583d20] Final|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.RemoveActiveEffectsWithAppliedTags - // int32_t RemoveActiveEffectsWithAppliedTags(FGameplayTagContainer Tags); // [0x6553c60] Final|Native|Public|BlueprintCallable + // int32_t RemoveActiveEffectsWithAppliedTags(FGameplayTagContainer Tags); // [0x6583d20] Final|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.ReleaseInputID - // void ReleaseInputID(int32_t InputID); // [0x6553bd0] Final|Native|Public|BlueprintCallable + // void ReleaseInputID(int32_t InputID); // [0x6583c90] Final|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.PressInputID - // void PressInputID(int32_t InputID); // [0x6553b40] Final|Native|Public|BlueprintCallable + // void PressInputID(int32_t InputID); // [0x6583c00] Final|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.OnSpawnedAttributesEndPlayed - // void OnSpawnedAttributesEndPlayed(class AActor* InActor, TEnumAsByte EndPlayReason); // [0x6553680] Final|Native|Public + // void OnSpawnedAttributesEndPlayed(class AActor* InActor, TEnumAsByte EndPlayReason); // [0x6583740] Final|Native|Public // Function /Script/GameplayAbilities.AbilitySystemComponent.OnRep_SpawnedAttributes - // void OnRep_SpawnedAttributes(TArray& PreviousSpawnedAttributes); // [0x6553560] Final|Native|Private|HasOutParms + // void OnRep_SpawnedAttributes(TArray& PreviousSpawnedAttributes); // [0x6583620] Final|Native|Private|HasOutParms // Function /Script/GameplayAbilities.AbilitySystemComponent.OnRep_ServerDebugString - // void OnRep_ServerDebugString(); // [0x6553540] Native|Public + // void OnRep_ServerDebugString(); // [0x6583600] Native|Public // Function /Script/GameplayAbilities.AbilitySystemComponent.OnRep_ReplicatedAnimMontage - // void OnRep_ReplicatedAnimMontage(); // [0x6553520] Native|Protected + // void OnRep_ReplicatedAnimMontage(); // [0x65835e0] Native|Protected // Function /Script/GameplayAbilities.AbilitySystemComponent.OnRep_OwningActor - // void OnRep_OwningActor(); // [0x6553480] Final|Native|Public + // void OnRep_OwningActor(); // [0x6583540] Final|Native|Public // Function /Script/GameplayAbilities.AbilitySystemComponent.OnRep_ClientDebugString - // void OnRep_ClientDebugString(); // [0x5972690] Native|Public + // void OnRep_ClientDebugString(); // [0x59a3880] Native|Public // Function /Script/GameplayAbilities.AbilitySystemComponent.OnRep_ActivateAbilities - // void OnRep_ActivateAbilities(); // [0x6553460] Native|Protected + // void OnRep_ActivateAbilities(); // [0x6583520] Native|Protected // Function /Script/GameplayAbilities.AbilitySystemComponent.OnOwnerActorDestroyed - // void OnOwnerActorDestroyed(class AActor* InActor); // [0x6553380] Final|Native|Public + // void OnOwnerActorDestroyed(class AActor* InActor); // [0x6583440] Final|Native|Public // Function /Script/GameplayAbilities.AbilitySystemComponent.OnAvatarActorDestroyed - // void OnAvatarActorDestroyed(class AActor* InActor); // [0x65526c0] Final|Native|Public + // void OnAvatarActorDestroyed(class AActor* InActor); // [0x6582780] Final|Native|Public // Function /Script/GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCuesExecuted_WithParams - // void NetMulticast_InvokeGameplayCuesExecuted_WithParams(FGameplayTagContainer GameplayCueTags, FPredictionKey PredictionKey, FGameplayCueParameters GameplayCueParameters); // [0x6551de0] Net|Native|Event|NetMulticast|Public + // void NetMulticast_InvokeGameplayCuesExecuted_WithParams(FGameplayTagContainer GameplayCueTags, FPredictionKey PredictionKey, FGameplayCueParameters GameplayCueParameters); // [0x6581ea0] Net|Native|Event|NetMulticast|Public // Function /Script/GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCuesExecuted - // void NetMulticast_InvokeGameplayCuesExecuted(FGameplayTagContainer GameplayCueTags, FPredictionKey PredictionKey, FGameplayEffectContextHandle EffectContext); // [0x6551bf0] Net|Native|Event|NetMulticast|Public + // void NetMulticast_InvokeGameplayCuesExecuted(FGameplayTagContainer GameplayCueTags, FPredictionKey PredictionKey, FGameplayEffectContextHandle EffectContext); // [0x6581cb0] Net|Native|Event|NetMulticast|Public // Function /Script/GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCuesAddedAndWhileActive_WithParams - // void NetMulticast_InvokeGameplayCuesAddedAndWhileActive_WithParams(FGameplayTagContainer GameplayCueTags, FPredictionKey PredictionKey, FGameplayCueParameters GameplayCueParameters); // [0x6551960] Net|Native|Event|NetMulticast|Public + // void NetMulticast_InvokeGameplayCuesAddedAndWhileActive_WithParams(FGameplayTagContainer GameplayCueTags, FPredictionKey PredictionKey, FGameplayCueParameters GameplayCueParameters); // [0x6581a20] Net|Native|Event|NetMulticast|Public // Function /Script/GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueExecuted_WithParams - // void NetMulticast_InvokeGameplayCueExecuted_WithParams(FGameplayTag GameplayCueTag, FPredictionKey PredictionKey, FGameplayCueParameters GameplayCueParameters); // [0x6551720] Net|Native|Event|NetMulticast|Public + // void NetMulticast_InvokeGameplayCueExecuted_WithParams(FGameplayTag GameplayCueTag, FPredictionKey PredictionKey, FGameplayCueParameters GameplayCueParameters); // [0x65817e0] Net|Native|Event|NetMulticast|Public // Function /Script/GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueExecuted_FromSpec - // void NetMulticast_InvokeGameplayCueExecuted_FromSpec(FGameplayEffectSpecForRPC Spec, FPredictionKey PredictionKey); // [0x6551500] Net|Native|Event|NetMulticast|Public + // void NetMulticast_InvokeGameplayCueExecuted_FromSpec(FGameplayEffectSpecForRPC Spec, FPredictionKey PredictionKey); // [0x65815c0] Net|Native|Event|NetMulticast|Public // Function /Script/GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueExecuted - // void NetMulticast_InvokeGameplayCueExecuted(FGameplayTag GameplayCueTag, FPredictionKey PredictionKey, FGameplayEffectContextHandle EffectContext); // [0x6551370] Net|Native|Event|NetMulticast|Public + // void NetMulticast_InvokeGameplayCueExecuted(FGameplayTag GameplayCueTag, FPredictionKey PredictionKey, FGameplayEffectContextHandle EffectContext); // [0x6581430] Net|Native|Event|NetMulticast|Public // Function /Script/GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueAddedAndWhileActive_WithParams - // void NetMulticast_InvokeGameplayCueAddedAndWhileActive_WithParams(FGameplayTag GameplayCueTag, FPredictionKey PredictionKey, FGameplayCueParameters GameplayCueParameters); // [0x6550ef0] Net|Native|Event|NetMulticast|Public + // void NetMulticast_InvokeGameplayCueAddedAndWhileActive_WithParams(FGameplayTag GameplayCueTag, FPredictionKey PredictionKey, FGameplayCueParameters GameplayCueParameters); // [0x6580fb0] Net|Native|Event|NetMulticast|Public // Function /Script/GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueAddedAndWhileActive_FromSpec - // void NetMulticast_InvokeGameplayCueAddedAndWhileActive_FromSpec(FGameplayEffectSpecForRPC Spec, FPredictionKey PredictionKey); // [0x6550df0] Net|Native|Event|NetMulticast|Public + // void NetMulticast_InvokeGameplayCueAddedAndWhileActive_FromSpec(FGameplayEffectSpecForRPC Spec, FPredictionKey PredictionKey); // [0x6580eb0] Net|Native|Event|NetMulticast|Public // Function /Script/GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueAdded_WithParams - // void NetMulticast_InvokeGameplayCueAdded_WithParams(FGameplayTag GameplayCueTag, FPredictionKey PredictionKey, FGameplayCueParameters Parameters); // [0x6551130] Net|Native|Event|NetMulticast|Public + // void NetMulticast_InvokeGameplayCueAdded_WithParams(FGameplayTag GameplayCueTag, FPredictionKey PredictionKey, FGameplayCueParameters Parameters); // [0x65811f0] Net|Native|Event|NetMulticast|Public // Function /Script/GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueAdded - // void NetMulticast_InvokeGameplayCueAdded(FGameplayTag GameplayCueTag, FPredictionKey PredictionKey, FGameplayEffectContextHandle EffectContext); // [0x6550c60] Net|Native|Event|NetMulticast|Public + // void NetMulticast_InvokeGameplayCueAdded(FGameplayTag GameplayCueTag, FPredictionKey PredictionKey, FGameplayEffectContextHandle EffectContext); // [0x6580d20] Net|Native|Event|NetMulticast|Public // Function /Script/GameplayAbilities.AbilitySystemComponent.MakeOutgoingSpec - // FGameplayEffectSpecHandle MakeOutgoingSpec(class UClass* GameplayEffectClass, float Level, FGameplayEffectContextHandle Context); // [0x6550330] Native|Public|BlueprintCallable|BlueprintPure|Const + // FGameplayEffectSpecHandle MakeOutgoingSpec(class UClass* GameplayEffectClass, float Level, FGameplayEffectContextHandle Context); // [0x65803f0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.AbilitySystemComponent.MakeEffectContext - // FGameplayEffectContextHandle MakeEffectContext(); // [0x654f680] Native|Public|BlueprintCallable|BlueprintPure|Const + // FGameplayEffectContextHandle MakeEffectContext(); // [0x657f740] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.AbilitySystemComponent.K2_InitStats - // void K2_InitStats(class UClass* Attributes, class UDataTable* DataTable); // [0x654f510] Final|Native|Public|BlueprintCallable + // void K2_InitStats(class UClass* Attributes, class UDataTable* DataTable); // [0x657f5d0] Final|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.K2_GiveAbilityAndActivateOnce - // FGameplayAbilitySpecHandle K2_GiveAbilityAndActivateOnce(class UClass* AbilityClass, int32_t Level, int32_t InputID); // [0x654f260] Final|BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // FGameplayAbilitySpecHandle K2_GiveAbilityAndActivateOnce(class UClass* AbilityClass, int32_t Level, int32_t InputID); // [0x657f320] Final|BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.K2_GiveAbility - // FGameplayAbilitySpecHandle K2_GiveAbility(class UClass* AbilityClass, int32_t Level, int32_t InputID); // [0x654f0b0] Final|BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // FGameplayAbilitySpecHandle K2_GiveAbility(class UClass* AbilityClass, int32_t Level, int32_t InputID); // [0x657f170] Final|BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.IsGameplayCueActive - // bool IsGameplayCueActive(FGameplayTag GameplayCueTag); // [0x654eba0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsGameplayCueActive(FGameplayTag GameplayCueTag); // [0x657ec60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.AbilitySystemComponent.InputConfirm - // void InputConfirm(); // [0x5886f40] Final|Native|Public|BlueprintCallable + // void InputConfirm(); // [0x58b8060] Final|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.InputCancel - // void InputCancel(); // [0x654eb80] Final|Native|Public|BlueprintCallable + // void InputCancel(); // [0x657ec40] Final|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.GetUserAbilityActivationInhibited - // bool GetUserAbilityActivationInhibited(); // [0x654e9a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetUserAbilityActivationInhibited(); // [0x657ea60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.AbilitySystemComponent.GetGameplayTagCount - // int32_t GetGameplayTagCount(FGameplayTag GameplayTag); // [0x654d710] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetGameplayTagCount(FGameplayTag GameplayTag); // [0x657d7d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.AbilitySystemComponent.GetGameplayEffectMagnitude - // float GetGameplayEffectMagnitude(FActiveGameplayEffectHandle Handle, FGameplayAttribute Attribute); // [0x654d390] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetGameplayEffectMagnitude(FActiveGameplayEffectHandle Handle, FGameplayAttribute Attribute); // [0x657d450] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.AbilitySystemComponent.GetGameplayEffectCount_IfLoaded - // int32_t GetGameplayEffectCount_IfLoaded(TSoftObjectPtr SoftSourceGameplayEffect, class UAbilitySystemComponent* OptionalInstigatorFilterComponent, bool bEnforceOnGoingCheck); // [0x654cfe0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetGameplayEffectCount_IfLoaded(TSoftObjectPtr SoftSourceGameplayEffect, class UAbilitySystemComponent* OptionalInstigatorFilterComponent, bool bEnforceOnGoingCheck); // [0x657d0a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.AbilitySystemComponent.GetGameplayEffectCount - // int32_t GetGameplayEffectCount(class UClass* SourceGameplayEffect, class UAbilitySystemComponent* OptionalInstigatorFilterComponent, bool bEnforceOnGoingCheck); // [0x654cda0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetGameplayEffectCount(class UClass* SourceGameplayEffect, class UAbilitySystemComponent* OptionalInstigatorFilterComponent, bool bEnforceOnGoingCheck); // [0x657ce60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.AbilitySystemComponent.GetGameplayAttributeValue - // float GetGameplayAttributeValue(FGameplayAttribute Attribute, bool& bFound); // [0x654c450] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // float GetGameplayAttributeValue(FGameplayAttribute Attribute, bool& bFound); // [0x657c510] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.AbilitySystemComponent.GetAttributeSet - // class UAttributeSet* GetAttributeSet(class UClass* AttributeSetClass); // [0x654b5b0] Final|Native|Public|BlueprintCallable|Const + // class UAttributeSet* GetAttributeSet(class UClass* AttributeSetClass); // [0x657b670] Final|Native|Public|BlueprintCallable|Const // Function /Script/GameplayAbilities.AbilitySystemComponent.GetAllAttributes - // void GetAllAttributes(TArray& OutAttributes); // [0x654b200] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void GetAllAttributes(TArray& OutAttributes); // [0x657b2c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.AbilitySystemComponent.GetAllAbilities - // void GetAllAbilities(TArray& OutAbilityHandles); // [0x654aea0] Final|Native|Public|HasOutParms|BlueprintCallable|Const + // void GetAllAbilities(TArray& OutAbilityHandles); // [0x657af60] Final|Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/GameplayAbilities.AbilitySystemComponent.GetActiveEffectsWithAllTags - // TArray GetActiveEffectsWithAllTags(FGameplayTagContainer Tags); // [0x6549f30] Final|Native|Public|BlueprintCallable|Const + // TArray GetActiveEffectsWithAllTags(FGameplayTagContainer Tags); // [0x6579ff0] Final|Native|Public|BlueprintCallable|Const // Function /Script/GameplayAbilities.AbilitySystemComponent.GetActiveEffects - // TArray GetActiveEffects(FGameplayEffectQuery& Query); // [0x6549e20] Final|Native|Public|HasOutParms|BlueprintCallable|Const + // TArray GetActiveEffects(FGameplayEffectQuery& Query); // [0x6579ee0] Final|Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/GameplayAbilities.AbilitySystemComponent.FindAllAbilitiesWithTags - // void FindAllAbilitiesWithTags(TArray& OutAbilityHandles, FGameplayTagContainer Tags, bool bExactMatch); // [0x6549260] Final|Native|Public|HasOutParms|BlueprintCallable|Const + // void FindAllAbilitiesWithTags(TArray& OutAbilityHandles, FGameplayTagContainer Tags, bool bExactMatch); // [0x6579320] Final|Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/GameplayAbilities.AbilitySystemComponent.FindAllAbilitiesWithInputID - // void FindAllAbilitiesWithInputID(TArray& OutAbilityHandles, int32_t InputID); // [0x65490e0] Final|Native|Public|HasOutParms|BlueprintCallable|Const + // void FindAllAbilitiesWithInputID(TArray& OutAbilityHandles, int32_t InputID); // [0x65791a0] Final|Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/GameplayAbilities.AbilitySystemComponent.FindAllAbilitiesMatchingQuery - // void FindAllAbilitiesMatchingQuery(TArray& OutAbilityHandles, FGameplayTagQuery Query); // [0x6548eb0] Final|Native|Public|HasOutParms|BlueprintCallable|Const + // void FindAllAbilitiesMatchingQuery(TArray& OutAbilityHandles, FGameplayTagQuery Query); // [0x6578f70] Final|Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/GameplayAbilities.AbilitySystemComponent.ClientTryActivateAbility - // void ClientTryActivateAbility(FGameplayAbilitySpecHandle AbilityToActivate); // [0x6545ac0] Net|NetReliableNative|Event|Protected|NetClient + // void ClientTryActivateAbility(FGameplayAbilitySpecHandle AbilityToActivate); // [0x6575b80] Net|NetReliableNative|Event|Protected|NetClient // Function /Script/GameplayAbilities.AbilitySystemComponent.ClientSetReplicatedEvent - // void ClientSetReplicatedEvent(TEnumAsByte EventType, FGameplayAbilitySpecHandle AbilityHandle, FPredictionKey AbilityOriginalPredictionKey); // [0x6545990] Net|NetReliableNative|Event|Public|NetClient + // void ClientSetReplicatedEvent(TEnumAsByte EventType, FGameplayAbilitySpecHandle AbilityHandle, FPredictionKey AbilityOriginalPredictionKey); // [0x6575a50] Net|NetReliableNative|Event|Public|NetClient // Function /Script/GameplayAbilities.AbilitySystemComponent.ClientPrintDebug_Response - // void ClientPrintDebug_Response(TArray Strings, int32_t GameFlags); // [0x6545880] Net|NetReliableNative|Event|Public|NetClient + // void ClientPrintDebug_Response(TArray Strings, int32_t GameFlags); // [0x6575940] Net|NetReliableNative|Event|Public|NetClient // Function /Script/GameplayAbilities.AbilitySystemComponent.ClientEndAbility - // void ClientEndAbility(FGameplayAbilitySpecHandle AbilityToEnd, FGameplayAbilityActivationInfo ActivationInfo); // [0x6545780] Net|NetReliableNative|Event|Protected|NetClient + // void ClientEndAbility(FGameplayAbilitySpecHandle AbilityToEnd, FGameplayAbilityActivationInfo ActivationInfo); // [0x6575840] Net|NetReliableNative|Event|Protected|NetClient // Function /Script/GameplayAbilities.AbilitySystemComponent.ClientCancelAbility - // void ClientCancelAbility(FGameplayAbilitySpecHandle AbilityToCancel, FGameplayAbilityActivationInfo ActivationInfo); // [0x6545680] Net|NetReliableNative|Event|Protected|NetClient + // void ClientCancelAbility(FGameplayAbilitySpecHandle AbilityToCancel, FGameplayAbilityActivationInfo ActivationInfo); // [0x6575740] Net|NetReliableNative|Event|Protected|NetClient // Function /Script/GameplayAbilities.AbilitySystemComponent.ClientActivateAbilitySucceedWithEventData - // void ClientActivateAbilitySucceedWithEventData(FGameplayAbilitySpecHandle AbilityToActivate, FPredictionKey PredictionKey, FGameplayEventData TriggerEventData); // [0x6545430] Net|NetReliableNative|Event|Protected|NetClient + // void ClientActivateAbilitySucceedWithEventData(FGameplayAbilitySpecHandle AbilityToActivate, FPredictionKey PredictionKey, FGameplayEventData TriggerEventData); // [0x65754f0] Net|NetReliableNative|Event|Protected|NetClient // Function /Script/GameplayAbilities.AbilitySystemComponent.ClientActivateAbilitySucceed - // void ClientActivateAbilitySucceed(FGameplayAbilitySpecHandle AbilityToActivate, FPredictionKey PredictionKey); // [0x6545340] Net|NetReliableNative|Event|Protected|NetClient + // void ClientActivateAbilitySucceed(FGameplayAbilitySpecHandle AbilityToActivate, FPredictionKey PredictionKey); // [0x6575400] Net|NetReliableNative|Event|Protected|NetClient // Function /Script/GameplayAbilities.AbilitySystemComponent.ClientActivateAbilityFailed - // void ClientActivateAbilityFailed(FGameplayAbilitySpecHandle AbilityToActivate, int16_t PredictionKey); // [0x6545260] Net|NetReliableNative|Event|Protected|NetClient + // void ClientActivateAbilityFailed(FGameplayAbilitySpecHandle AbilityToActivate, int16_t PredictionKey); // [0x6575320] Net|NetReliableNative|Event|Protected|NetClient // Function /Script/GameplayAbilities.AbilitySystemComponent.ClearAllAbilitiesWithInputID - // void ClearAllAbilitiesWithInputID(int32_t InputID); // [0x65451d0] Final|BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // void ClearAllAbilitiesWithInputID(int32_t InputID); // [0x6575290] Final|BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.ClearAllAbilities - // void ClearAllAbilities(); // [0x65451b0] Final|BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // void ClearAllAbilities(); // [0x6575270] Final|BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.ClearAbility - // void ClearAbility(FGameplayAbilitySpecHandle& Handle); // [0x6545110] Final|BlueprintAuthorityOnly|Native|Public|HasOutParms|BlueprintCallable + // void ClearAbility(FGameplayAbilitySpecHandle& Handle); // [0x65751d0] Final|BlueprintAuthorityOnly|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.BP_ApplyGameplayEffectToTarget - // FActiveGameplayEffectHandle BP_ApplyGameplayEffectToTarget(class UClass* GameplayEffectClass, class UAbilitySystemComponent* Target, float Level, FGameplayEffectContextHandle Context); // [0x6543f80] Final|Native|Public|BlueprintCallable + // FActiveGameplayEffectHandle BP_ApplyGameplayEffectToTarget(class UClass* GameplayEffectClass, class UAbilitySystemComponent* Target, float Level, FGameplayEffectContextHandle Context); // [0x6574040] Final|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.BP_ApplyGameplayEffectToSelf - // FActiveGameplayEffectHandle BP_ApplyGameplayEffectToSelf(class UClass* GameplayEffectClass, float Level, FGameplayEffectContextHandle EffectContext); // [0x6543be0] Final|Native|Public|BlueprintCallable + // FActiveGameplayEffectHandle BP_ApplyGameplayEffectToSelf(class UClass* GameplayEffectClass, float Level, FGameplayEffectContextHandle EffectContext); // [0x6573ca0] Final|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.BP_ApplyGameplayEffectSpecToTarget - // FActiveGameplayEffectHandle BP_ApplyGameplayEffectSpecToTarget(FGameplayEffectSpecHandle& SpecHandle, class UAbilitySystemComponent* Target); // [0x6543a60] Final|Native|Public|HasOutParms|BlueprintCallable + // FActiveGameplayEffectHandle BP_ApplyGameplayEffectSpecToTarget(FGameplayEffectSpecHandle& SpecHandle, class UAbilitySystemComponent* Target); // [0x6573b20] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.BP_ApplyGameplayEffectSpecToSelf - // FActiveGameplayEffectHandle BP_ApplyGameplayEffectSpecToSelf(FGameplayEffectSpecHandle& SpecHandle); // [0x6543940] Final|Native|Public|HasOutParms|BlueprintCallable + // FActiveGameplayEffectHandle BP_ApplyGameplayEffectSpecToSelf(FGameplayEffectSpecHandle& SpecHandle); // [0x6573a00] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GameplayAbilities.AbilitySystemComponent.AbilityConfirmOrCancel__DelegateSignature - // void AbilityConfirmOrCancel__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void AbilityConfirmOrCancel__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/GameplayAbilities.AbilitySystemComponent.AbilityAbilityKey__DelegateSignature - // void AbilityAbilityKey__DelegateSignature(int32_t InputID); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void AbilityAbilityKey__DelegateSignature(int32_t InputID); // [0x3617e10] MulticastDelegate|Public|Delegate }; /// Class /Script/GameplayAbilities.AbilitySystemDebugHUDExtension @@ -3004,13 +3004,13 @@ class UGameplayCueFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/GameplayAbilities.GameplayCueFunctionLibrary.RemoveGameplayCueOnActor - // void RemoveGameplayCueOnActor(class AActor* Target, FGameplayTag GameplayCueTag, FGameplayCueParameters& Parameters); // [0x65a4a10] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void RemoveGameplayCueOnActor(class AActor* Target, FGameplayTag GameplayCueTag, FGameplayCueParameters& Parameters); // [0x65d4ad0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GameplayAbilities.GameplayCueFunctionLibrary.MakeGameplayCueParametersFromHitResult - // FGameplayCueParameters MakeGameplayCueParametersFromHitResult(FHitResult& HitResult); // [0x65a3b10] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FGameplayCueParameters MakeGameplayCueParametersFromHitResult(FHitResult& HitResult); // [0x65d3bd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayAbilities.GameplayCueFunctionLibrary.ExecuteGameplayCueOnActor - // void ExecuteGameplayCueOnActor(class AActor* Target, FGameplayTag GameplayCueTag, FGameplayCueParameters& Parameters); // [0x65a38d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ExecuteGameplayCueOnActor(class AActor* Target, FGameplayTag GameplayCueTag, FGameplayCueParameters& Parameters); // [0x65d3990] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GameplayAbilities.GameplayCueFunctionLibrary.AddGameplayCueOnActor - // void AddGameplayCueOnActor(class AActor* Target, FGameplayTag GameplayCueTag, FGameplayCueParameters& Parameters); // [0x65a3450] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void AddGameplayCueOnActor(class AActor* Target, FGameplayTag GameplayCueTag, FGameplayCueParameters& Parameters); // [0x65d3510] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GameplayAbilities.GameplayCueInterface @@ -3022,9 +3022,9 @@ class UGameplayCueInterface : public UInterface /// Functions // Function /Script/GameplayAbilities.GameplayCueInterface.ForwardGameplayCueToParent - // void ForwardGameplayCueToParent(); // [0x5ae6e70] BlueprintCosmetic|Native|Public|BlueprintCallable + // void ForwardGameplayCueToParent(); // [0x5b17ed0] BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/GameplayAbilities.GameplayCueInterface.BlueprintCustomHandler - // void BlueprintCustomHandler(TEnumAsByte EventType, FGameplayCueParameters& Parameters); // [0x35d7f00] BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent + // void BlueprintCustomHandler(TEnumAsByte EventType, FGameplayCueParameters& Parameters); // [0x3617e10] BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent }; /// Struct /Script/GameplayAbilities.GameplayCueObjectLibrary @@ -3129,19 +3129,19 @@ class AGameplayCueNotify_Actor : public AActor /// Functions // Function /Script/GameplayAbilities.GameplayCueNotify_Actor.WhileActive - // bool WhileActive(class AActor* MyTarget, FGameplayCueParameters& Parameters); // [0x65a4d00] Native|Event|Public|HasOutParms|BlueprintEvent + // bool WhileActive(class AActor* MyTarget, FGameplayCueParameters& Parameters); // [0x65d4dc0] Native|Event|Public|HasOutParms|BlueprintEvent // Function /Script/GameplayAbilities.GameplayCueNotify_Actor.OnRemove - // bool OnRemove(class AActor* MyTarget, FGameplayCueParameters& Parameters); // [0x65a4650] Native|Event|Public|HasOutParms|BlueprintEvent + // bool OnRemove(class AActor* MyTarget, FGameplayCueParameters& Parameters); // [0x65d4710] Native|Event|Public|HasOutParms|BlueprintEvent // Function /Script/GameplayAbilities.GameplayCueNotify_Actor.OnOwnerDestroyed - // void OnOwnerDestroyed(class AActor* DestroyedActor); // [0x65a45c0] Native|Public + // void OnOwnerDestroyed(class AActor* DestroyedActor); // [0x65d4680] Native|Public // Function /Script/GameplayAbilities.GameplayCueNotify_Actor.OnExecute - // bool OnExecute(class AActor* MyTarget, FGameplayCueParameters& Parameters); // [0x65a4200] Native|Event|Public|HasOutParms|BlueprintEvent + // bool OnExecute(class AActor* MyTarget, FGameplayCueParameters& Parameters); // [0x65d42c0] Native|Event|Public|HasOutParms|BlueprintEvent // Function /Script/GameplayAbilities.GameplayCueNotify_Actor.OnActive - // bool OnActive(class AActor* MyTarget, FGameplayCueParameters& Parameters); // [0x65a3e40] Native|Event|Public|HasOutParms|BlueprintEvent + // bool OnActive(class AActor* MyTarget, FGameplayCueParameters& Parameters); // [0x65d3f00] Native|Event|Public|HasOutParms|BlueprintEvent // Function /Script/GameplayAbilities.GameplayCueNotify_Actor.K2_HandleGameplayCue - // void K2_HandleGameplayCue(class AActor* MyTarget, TEnumAsByte EventType, FGameplayCueParameters& Parameters); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void K2_HandleGameplayCue(class AActor* MyTarget, TEnumAsByte EventType, FGameplayCueParameters& Parameters); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Script/GameplayAbilities.GameplayCueNotify_Actor.K2_EndGameplayCue - // void K2_EndGameplayCue(); // [0x5b0aee0] Native|Public|BlueprintCallable + // void K2_EndGameplayCue(); // [0x5b3bf40] Native|Public|BlueprintCallable }; /// Struct /Script/GameplayAbilities.GameplayCueNotify_SpawnCondition @@ -3152,9 +3152,9 @@ struct FGameplayCueNotify_SpawnCondition EGameplayCueNotify_LocallyControlledPolicy LocallyControlledPolicy; // 0x0001 (0x0001) unsigned char UnknownData00_6[0x2]; // 0x0002 (0x0002) MISSED float ChanceToPlay; // 0x0004 (0x0004) - SDK_UNDEFINED(16,489) /* TArray> */ __um(AllowedSurfaceTypes); // 0x0008 (0x0010) + SDK_UNDEFINED(16,473) /* TArray> */ __um(AllowedSurfaceTypes); // 0x0008 (0x0010) unsigned char UnknownData01_6[0x8]; // 0x0018 (0x0008) MISSED - SDK_UNDEFINED(16,490) /* TArray> */ __um(RejectedSurfaceTypes); // 0x0020 (0x0010) + SDK_UNDEFINED(16,474) /* TArray> */ __um(RejectedSurfaceTypes); // 0x0020 (0x0010) unsigned char UnknownData02_7[0x8]; // 0x0030 (0x0008) MISSED }; @@ -3311,7 +3311,7 @@ class UGameplayCueNotify_Burst : public UGameplayCueNotify_Static /// Functions // Function /Script/GameplayAbilities.GameplayCueNotify_Burst.OnBurst - // void OnBurst(class AActor* Target, FGameplayCueParameters& Parameters, FGameplayCueNotify_SpawnResult& SpawnResults); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent|Const + // void OnBurst(class AActor* Target, FGameplayCueParameters& Parameters, FGameplayCueNotify_SpawnResult& SpawnResults); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent|Const }; /// Struct /Script/GameplayAbilities.GameplayCueNotify_SpawnResult @@ -3321,7 +3321,7 @@ struct FGameplayCueNotify_SpawnResult TArray FxSystemComponents; // 0x0000 (0x0010) TArray AudioComponents; // 0x0010 (0x0010) TArray CameraShakes; // 0x0020 (0x0010) - SDK_UNDEFINED(16,491) /* TArray> */ __um(CameraLensEffects); // 0x0030 (0x0010) + SDK_UNDEFINED(16,475) /* TArray> */ __um(CameraLensEffects); // 0x0030 (0x0010) class UForceFeedbackComponent* ForceFeedbackComponent; // 0x0040 (0x0008) class APlayerController* ForceFeedbackTargetPC; // 0x0048 (0x0008) class UDecalComponent* DecalComponent; // 0x0050 (0x0008) @@ -3340,7 +3340,7 @@ class AGameplayCueNotify_BurstLatent : public AGameplayCueNotify_Actor /// Functions // Function /Script/GameplayAbilities.GameplayCueNotify_BurstLatent.OnBurst - // void OnBurst(class AActor* Target, FGameplayCueParameters& Parameters, FGameplayCueNotify_SpawnResult& SpawnResults); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnBurst(class AActor* Target, FGameplayCueParameters& Parameters, FGameplayCueNotify_SpawnResult& SpawnResults); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Class /Script/GameplayAbilities.GameplayCueNotify_HitImpact @@ -3384,13 +3384,13 @@ class AGameplayCueNotify_Looping : public AGameplayCueNotify_Actor /// Functions // Function /Script/GameplayAbilities.GameplayCueNotify_Looping.OnRemoval - // void OnRemoval(class AActor* Target, FGameplayCueParameters& Parameters, FGameplayCueNotify_SpawnResult& SpawnResults); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnRemoval(class AActor* Target, FGameplayCueParameters& Parameters, FGameplayCueNotify_SpawnResult& SpawnResults); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/GameplayAbilities.GameplayCueNotify_Looping.OnRecurring - // void OnRecurring(class AActor* Target, FGameplayCueParameters& Parameters, FGameplayCueNotify_SpawnResult& SpawnResults); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnRecurring(class AActor* Target, FGameplayCueParameters& Parameters, FGameplayCueNotify_SpawnResult& SpawnResults); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/GameplayAbilities.GameplayCueNotify_Looping.OnLoopingStart - // void OnLoopingStart(class AActor* Target, FGameplayCueParameters& Parameters, FGameplayCueNotify_SpawnResult& SpawnResults); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnLoopingStart(class AActor* Target, FGameplayCueParameters& Parameters, FGameplayCueNotify_SpawnResult& SpawnResults); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Script/GameplayAbilities.GameplayCueNotify_Looping.OnApplication - // void OnApplication(class AActor* Target, FGameplayCueParameters& Parameters, FGameplayCueNotify_SpawnResult& SpawnResults); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void OnApplication(class AActor* Target, FGameplayCueParameters& Parameters, FGameplayCueNotify_SpawnResult& SpawnResults); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent }; /// Struct /Script/GameplayAbilities.GameplayCueNotifyData @@ -3443,7 +3443,7 @@ class UGameplayEffectCustomApplicationRequirement : public UObject /// Functions // Function /Script/GameplayAbilities.GameplayEffectCustomApplicationRequirement.CanApplyGameplayEffect - // bool CanApplyGameplayEffect(class UGameplayEffect* GameplayEffect, FGameplayEffectSpec& Spec, class UAbilitySystemComponent* ASC); // [0x65c6b60] Native|Event|Public|HasOutParms|BlueprintEvent|Const + // bool CanApplyGameplayEffect(class UGameplayEffect* GameplayEffect, FGameplayEffectSpec& Spec, class UAbilitySystemComponent* ASC); // [0x65f6c20] Native|Event|Public|HasOutParms|BlueprintEvent|Const }; /// Class /Script/GameplayAbilities.GameplayEffectExecutionCalculation @@ -3457,7 +3457,7 @@ class UGameplayEffectExecutionCalculation : public UGameplayEffectCalculation /// Functions // Function /Script/GameplayAbilities.GameplayEffectExecutionCalculation.Execute - // void Execute(FGameplayEffectCustomExecutionParameters& ExecutionParams, FGameplayEffectCustomExecutionOutput& OutExecutionOutput); // [0x65c6cc0] Native|Event|Public|HasOutParms|BlueprintEvent|Const + // void Execute(FGameplayEffectCustomExecutionParameters& ExecutionParams, FGameplayEffectCustomExecutionOutput& OutExecutionOutput); // [0x65f6d80] Native|Event|Public|HasOutParms|BlueprintEvent|Const }; /// Class /Script/GameplayAbilities.GameplayModMagnitudeCalculation @@ -3471,25 +3471,25 @@ class UGameplayModMagnitudeCalculation : public UGameplayEffectCalculation /// Functions // Function /Script/GameplayAbilities.GameplayModMagnitudeCalculation.K2_GetCapturedAttributeMagnitude - // float K2_GetCapturedAttributeMagnitude(FGameplayEffectSpec& EffectSpec, FGameplayAttribute Attribute, FGameplayTagContainer& SourceTags, FGameplayTagContainer& TargetTags); // [0x65c7660] Final|Native|Protected|HasOutParms|BlueprintCallable|Const + // float K2_GetCapturedAttributeMagnitude(FGameplayEffectSpec& EffectSpec, FGameplayAttribute Attribute, FGameplayTagContainer& SourceTags, FGameplayTagContainer& TargetTags); // [0x65f7720] Final|Native|Protected|HasOutParms|BlueprintCallable|Const // Function /Script/GameplayAbilities.GameplayModMagnitudeCalculation.GetTargetSpecTags - // FGameplayTagContainer GetTargetSpecTags(FGameplayEffectSpec& EffectSpec); // [0x65c7580] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FGameplayTagContainer GetTargetSpecTags(FGameplayEffectSpec& EffectSpec); // [0x65f7640] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayModMagnitudeCalculation.GetTargetAggregatedTags - // FGameplayTagContainer GetTargetAggregatedTags(FGameplayEffectSpec& EffectSpec); // [0x65c7450] Final|Native|Protected|HasOutParms|BlueprintCallable|Const + // FGameplayTagContainer GetTargetAggregatedTags(FGameplayEffectSpec& EffectSpec); // [0x65f7510] Final|Native|Protected|HasOutParms|BlueprintCallable|Const // Function /Script/GameplayAbilities.GameplayModMagnitudeCalculation.GetTargetActorTags - // FGameplayTagContainer GetTargetActorTags(FGameplayEffectSpec& EffectSpec); // [0x65c7370] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FGameplayTagContainer GetTargetActorTags(FGameplayEffectSpec& EffectSpec); // [0x65f7430] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayModMagnitudeCalculation.GetSourceSpecTags - // FGameplayTagContainer GetSourceSpecTags(FGameplayEffectSpec& EffectSpec); // [0x65c7290] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FGameplayTagContainer GetSourceSpecTags(FGameplayEffectSpec& EffectSpec); // [0x65f7350] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayModMagnitudeCalculation.GetSourceAggregatedTags - // FGameplayTagContainer GetSourceAggregatedTags(FGameplayEffectSpec& EffectSpec); // [0x65c7170] Final|Native|Protected|HasOutParms|BlueprintCallable|Const + // FGameplayTagContainer GetSourceAggregatedTags(FGameplayEffectSpec& EffectSpec); // [0x65f7230] Final|Native|Protected|HasOutParms|BlueprintCallable|Const // Function /Script/GameplayAbilities.GameplayModMagnitudeCalculation.GetSourceActorTags - // FGameplayTagContainer GetSourceActorTags(FGameplayEffectSpec& EffectSpec); // [0x65c70a0] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FGameplayTagContainer GetSourceActorTags(FGameplayEffectSpec& EffectSpec); // [0x65f7160] Final|Native|Protected|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayAbilities.GameplayModMagnitudeCalculation.GetSetByCallerMagnitudeByTag - // float GetSetByCallerMagnitudeByTag(FGameplayEffectSpec& EffectSpec, FGameplayTag& Tag); // [0x65c6f70] Final|Native|Protected|HasOutParms|BlueprintCallable|Const + // float GetSetByCallerMagnitudeByTag(FGameplayEffectSpec& EffectSpec, FGameplayTag& Tag); // [0x65f7030] Final|Native|Protected|HasOutParms|BlueprintCallable|Const // Function /Script/GameplayAbilities.GameplayModMagnitudeCalculation.GetSetByCallerMagnitudeByName - // float GetSetByCallerMagnitudeByName(FGameplayEffectSpec& EffectSpec, FName& MagnitudeName); // [0x65c6e40] Final|Native|Protected|HasOutParms|BlueprintCallable|Const + // float GetSetByCallerMagnitudeByName(FGameplayEffectSpec& EffectSpec, FName& MagnitudeName); // [0x65f6f00] Final|Native|Protected|HasOutParms|BlueprintCallable|Const // Function /Script/GameplayAbilities.GameplayModMagnitudeCalculation.CalculateBaseMagnitude - // float CalculateBaseMagnitude(FGameplayEffectSpec& Spec); // [0x65c6a80] Native|Event|Public|HasOutParms|BlueprintEvent|Const + // float CalculateBaseMagnitude(FGameplayEffectSpec& Spec); // [0x65f6b40] Native|Event|Public|HasOutParms|BlueprintEvent|Const }; /// Struct /Script/GameplayAbilities.GameplayTagReponsePair @@ -3522,7 +3522,7 @@ class UGameplayTagReponseTable : public UDataAsset /// Functions // Function /Script/GameplayAbilities.GameplayTagReponseTable.TagResponseEvent - // void TagResponseEvent(FGameplayTag Tag, int32_t NewCount, class UAbilitySystemComponent* ASC, int32_t idx); // [0x65c7a60] Final|Native|Protected + // void TagResponseEvent(FGameplayTag Tag, int32_t NewCount, class UAbilitySystemComponent* ASC, int32_t idx); // [0x65f7b20] Final|Native|Protected }; /// Struct /Script/GameplayAbilities.MovieSceneGameplayCueKey @@ -3579,7 +3579,7 @@ class UMovieSceneGameplayCueTrack : public UMovieSceneNameableTrack /// Functions // Function /Script/GameplayAbilities.MovieSceneGameplayCueTrack.SetSequencerTrackHandler - // void SetSequencerTrackHandler(FDelegateProperty InGameplayCueTrackHandler); // [0x65c79e0] Final|Native|Static|Public|BlueprintCallable + // void SetSequencerTrackHandler(FDelegateProperty InGameplayCueTrackHandler); // [0x65f7aa0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayAbilities.TickableAttributeSetInterface @@ -3698,7 +3698,7 @@ struct FGameplayAbilityTargetData_ActorArray : FGameplayAbilityTargetData { unsigned char UnknownData00_8[0x8]; // 0x0008 (0x0008) MISSED FGameplayAbilityTargetingLocationInfo SourceLocation; // 0x0010 (0x00A0) - SDK_UNDEFINED(16,492) /* TArray> */ __um(TargetActorArray); // 0x00B0 (0x0010) + SDK_UNDEFINED(16,476) /* TArray> */ __um(TargetActorArray); // 0x00B0 (0x0010) }; /// Struct /Script/GameplayAbilities.GameplayAbilityTargetData_SingleTargetHit @@ -3855,7 +3855,7 @@ struct FGameplayEffectContext TWeakObjectPtr SourceObject; // 0x002C (0x0008) TWeakObjectPtr InstigatorAbilitySystemComponent; // 0x0034 (0x0008) unsigned char UnknownData01_6[0x4]; // 0x003C (0x0004) MISSED - SDK_UNDEFINED(16,493) /* TArray> */ __um(Actors); // 0x0040 (0x0010) + SDK_UNDEFINED(16,477) /* TArray> */ __um(Actors); // 0x0040 (0x0010) unsigned char UnknownData02_6[0x10]; // 0x0050 (0x0010) MISSED FVector WorldOrigin; // 0x0060 (0x0018) bool bHasWorldOrigin : 1; // 0x0078:0 (0x0001) diff --git a/include/SDK/GameplayCameras.h b/include/SDK/GameplayCameras.h index ed3fc56..aa322d5 100644 --- a/include/SDK/GameplayCameras.h +++ b/include/SDK/GameplayCameras.h @@ -162,17 +162,17 @@ class ULegacyCameraShake : public UCameraShakeBase /// Functions // Function /Script/GameplayCameras.LegacyCameraShake.StartLegacyCameraShakeFromSource - // class ULegacyCameraShake* StartLegacyCameraShakeFromSource(class APlayerCameraManager* PlayerCameraManager, class UClass* ShakeClass, class UCameraShakeSourceComponent* SourceComponent, float Scale, ECameraShakePlaySpace PlaySpace, FRotator UserPlaySpaceRot); // [0x65e9dd0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class ULegacyCameraShake* StartLegacyCameraShakeFromSource(class APlayerCameraManager* PlayerCameraManager, class UClass* ShakeClass, class UCameraShakeSourceComponent* SourceComponent, float Scale, ECameraShakePlaySpace PlaySpace, FRotator UserPlaySpaceRot); // [0x6619e90] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GameplayCameras.LegacyCameraShake.StartLegacyCameraShake - // class ULegacyCameraShake* StartLegacyCameraShake(class APlayerCameraManager* PlayerCameraManager, class UClass* ShakeClass, float Scale, ECameraShakePlaySpace PlaySpace, FRotator UserPlaySpaceRot); // [0x65e9b90] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class ULegacyCameraShake* StartLegacyCameraShake(class APlayerCameraManager* PlayerCameraManager, class UClass* ShakeClass, float Scale, ECameraShakePlaySpace PlaySpace, FRotator UserPlaySpaceRot); // [0x6619c50] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GameplayCameras.LegacyCameraShake.ReceiveStopShake - // void ReceiveStopShake(bool bImmediately); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveStopShake(bool bImmediately); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/GameplayCameras.LegacyCameraShake.ReceivePlayShake - // void ReceivePlayShake(float Scale); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceivePlayShake(float Scale); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/GameplayCameras.LegacyCameraShake.ReceiveIsFinished - // bool ReceiveIsFinished(); // [0x5975650] Native|Event|Public|BlueprintEvent|Const + // bool ReceiveIsFinished(); // [0x59a6840] Native|Event|Public|BlueprintEvent|Const // Function /Script/GameplayCameras.LegacyCameraShake.BlueprintUpdateCameraShake - // void BlueprintUpdateCameraShake(float DeltaTime, float Alpha, FMinimalViewInfo& POV, FMinimalViewInfo& ModifiedPOV); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void BlueprintUpdateCameraShake(float DeltaTime, float Alpha, FMinimalViewInfo& POV, FMinimalViewInfo& ModifiedPOV); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent }; /// Class /Script/GameplayCameras.LegacyCameraShakePattern @@ -191,7 +191,7 @@ class ULegacyCameraShakeFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/GameplayCameras.LegacyCameraShakeFunctionLibrary.Conv_LegacyCameraShake - // class ULegacyCameraShake* Conv_LegacyCameraShake(class UCameraShakeBase* CameraShake); // [0x65e8b90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class ULegacyCameraShake* Conv_LegacyCameraShake(class UCameraShakeBase* CameraShake); // [0x6618c50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/GameplayCameras.CameraAnimationParams @@ -253,21 +253,21 @@ class UCameraAnimationCameraModifier : public UCameraModifier /// Functions // Function /Script/GameplayCameras.CameraAnimationCameraModifier.StopCameraAnimation - // void StopCameraAnimation(FCameraAnimationHandle& Handle, bool bImmediate); // [0x65ea4d0] Final|Native|Public|HasOutParms|BlueprintCallable + // void StopCameraAnimation(FCameraAnimationHandle& Handle, bool bImmediate); // [0x661a590] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GameplayCameras.CameraAnimationCameraModifier.StopAllCameraAnimationsOf - // void StopAllCameraAnimationsOf(class UCameraAnimationSequence* Sequence, bool bImmediate); // [0x65ea200] Final|Native|Public|BlueprintCallable + // void StopAllCameraAnimationsOf(class UCameraAnimationSequence* Sequence, bool bImmediate); // [0x661a2c0] Final|Native|Public|BlueprintCallable // Function /Script/GameplayCameras.CameraAnimationCameraModifier.StopAllCameraAnimations - // void StopAllCameraAnimations(bool bImmediate); // [0x65ea040] Native|Public|BlueprintCallable + // void StopAllCameraAnimations(bool bImmediate); // [0x661a100] Native|Public|BlueprintCallable // Function /Script/GameplayCameras.CameraAnimationCameraModifier.PlayCameraAnimation - // FCameraAnimationHandle PlayCameraAnimation(class UCameraAnimationSequence* Sequence, FCameraAnimationParams Params); // [0x65e9180] Final|Native|Public|BlueprintCallable + // FCameraAnimationHandle PlayCameraAnimation(class UCameraAnimationSequence* Sequence, FCameraAnimationParams Params); // [0x6619240] Final|Native|Public|BlueprintCallable // Function /Script/GameplayCameras.CameraAnimationCameraModifier.IsCameraAnimationActive - // bool IsCameraAnimationActive(FCameraAnimationHandle& Handle); // [0x65e8f10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsCameraAnimationActive(FCameraAnimationHandle& Handle); // [0x6618fd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayCameras.CameraAnimationCameraModifier.GetCameraAnimationCameraModifierFromPlayerController - // class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromPlayerController(class APlayerController* PlayerController); // [0x65e8e30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromPlayerController(class APlayerController* PlayerController); // [0x6618ef0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayCameras.CameraAnimationCameraModifier.GetCameraAnimationCameraModifierFromID - // class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromID(class UObject* WorldContextObject, int32_t ControllerId); // [0x65e8d20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromID(class UObject* WorldContextObject, int32_t ControllerId); // [0x6618de0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayCameras.CameraAnimationCameraModifier.GetCameraAnimationCameraModifier - // class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifier(class UObject* WorldContextObject, int32_t playerIndex); // [0x65e8c10] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifier(class UObject* WorldContextObject, int32_t playerIndex); // [0x6618cd0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/GameplayCameras.GameplayCamerasFunctionLibrary @@ -279,11 +279,11 @@ class UGameplayCamerasFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/GameplayCameras.GameplayCamerasFunctionLibrary.Conv_CameraShakePlaySpace - // ECameraShakePlaySpace Conv_CameraShakePlaySpace(ECameraAnimationPlaySpace CameraAnimationPlaySpace); // [0x65e8ae0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // ECameraShakePlaySpace Conv_CameraShakePlaySpace(ECameraAnimationPlaySpace CameraAnimationPlaySpace); // [0x6618ba0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayCameras.GameplayCamerasFunctionLibrary.Conv_CameraAnimationPlaySpace - // ECameraAnimationPlaySpace Conv_CameraAnimationPlaySpace(ECameraShakePlaySpace CameraShakePlaySpace); // [0x65e8ae0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // ECameraAnimationPlaySpace Conv_CameraAnimationPlaySpace(ECameraShakePlaySpace CameraShakePlaySpace); // [0x6618ba0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayCameras.GameplayCamerasFunctionLibrary.Conv_CameraAnimationCameraModifier - // class UCameraAnimationCameraModifier* Conv_CameraAnimationCameraModifier(class APlayerCameraManager* PlayerCameraManager); // [0x65e89e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UCameraAnimationCameraModifier* Conv_CameraAnimationCameraModifier(class APlayerCameraManager* PlayerCameraManager); // [0x6618aa0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/GameplayCameras.CameraNode @@ -419,9 +419,9 @@ class AGameplayCameraActor : public AActor /// Functions // Function /Script/GameplayCameras.GameplayCameraActor.GetSceneComponent - // class USceneComponent* GetSceneComponent(); // [0x4fa0150] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class USceneComponent* GetSceneComponent(); // [0x4fd20e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayCameras.GameplayCameraActor.GetCameraComponent - // class UGameplayCameraComponent* GetCameraComponent(); // [0x5452bc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UGameplayCameraComponent* GetCameraComponent(); // [0x5484d90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/GameplayCameras.GameplayCameraComponent @@ -435,7 +435,7 @@ class UGameplayCameraComponent : public USceneComponent /// Functions // Function /Script/GameplayCameras.GameplayCameraComponent.ActivateCamera - // void ActivateCamera(int32_t playerIndex); // [0x65e8820] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ActivateCamera(int32_t playerIndex); // [0x66188e0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/GameplayCameras.GameplayCameraComponentEvaluationContext @@ -457,9 +457,9 @@ class AGameplayCameraSystemActor : public AActor /// Functions // Function /Script/GameplayCameras.GameplayCameraSystemActor.GetCameraSystemComponent - // class UGameplayCameraSystemComponent* GetCameraSystemComponent(); // [0x4fa0150] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UGameplayCameraSystemComponent* GetCameraSystemComponent(); // [0x4fd20e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayCameras.GameplayCameraSystemActor.ActivateForPlayer - // void ActivateForPlayer(int32_t playerIndex); // [0x65e8910] Final|Native|Public|BlueprintCallable + // void ActivateForPlayer(int32_t playerIndex); // [0x66189d0] Final|Native|Public|BlueprintCallable }; /// Class /Script/GameplayCameras.GameplayCameraSystemComponent @@ -473,7 +473,7 @@ class UGameplayCameraSystemComponent : public USceneComponent /// Functions // Function /Script/GameplayCameras.GameplayCameraSystemComponent.GetCameraSystemEvaluator - // class UCameraSystemEvaluator* GetCameraSystemEvaluator(); // [0x57ea130] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UCameraSystemEvaluator* GetCameraSystemEvaluator(); // [0x581b250] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/GameplayCameras.GameplayCamerasSubsystem @@ -485,15 +485,15 @@ class UGameplayCamerasSubsystem : public UWorldSubsystem /// Functions // Function /Script/GameplayCameras.GameplayCamerasSubsystem.StopCameraAnimation - // void StopCameraAnimation(class APlayerController* PlayerController, FCameraAnimationHandle& Handle, bool bImmediate); // [0x65ea5b0] Final|Native|Public|HasOutParms|BlueprintCallable + // void StopCameraAnimation(class APlayerController* PlayerController, FCameraAnimationHandle& Handle, bool bImmediate); // [0x661a670] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GameplayCameras.GameplayCamerasSubsystem.StopAllCameraAnimationsOf - // void StopAllCameraAnimationsOf(class APlayerController* PlayerController, class UCameraAnimationSequence* Sequence, bool bImmediate); // [0x65ea320] Final|Native|Public|BlueprintCallable + // void StopAllCameraAnimationsOf(class APlayerController* PlayerController, class UCameraAnimationSequence* Sequence, bool bImmediate); // [0x661a3e0] Final|Native|Public|BlueprintCallable // Function /Script/GameplayCameras.GameplayCamerasSubsystem.StopAllCameraAnimations - // void StopAllCameraAnimations(class APlayerController* PlayerController, bool bImmediate); // [0x65ea0d0] Final|Native|Public|BlueprintCallable + // void StopAllCameraAnimations(class APlayerController* PlayerController, bool bImmediate); // [0x661a190] Final|Native|Public|BlueprintCallable // Function /Script/GameplayCameras.GameplayCamerasSubsystem.PlayCameraAnimation - // FCameraAnimationHandle PlayCameraAnimation(class APlayerController* PlayerController, class UCameraAnimationSequence* Sequence, FCameraAnimationParams Params); // [0x65e9630] Final|Native|Public|BlueprintCallable + // FCameraAnimationHandle PlayCameraAnimation(class APlayerController* PlayerController, class UCameraAnimationSequence* Sequence, FCameraAnimationParams Params); // [0x66196f0] Final|Native|Public|BlueprintCallable // Function /Script/GameplayCameras.GameplayCamerasSubsystem.IsCameraAnimationActive - // bool IsCameraAnimationActive(class APlayerController* PlayerController, FCameraAnimationHandle& Handle); // [0x65e9000] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsCameraAnimationActive(class APlayerController* PlayerController, FCameraAnimationHandle& Handle); // [0x66190c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/GameplayCameras.SimpleBlendCameraNode diff --git a/include/SDK/GameplayTags.h b/include/SDK/GameplayTags.h index adb1ba0..cef2dcb 100644 --- a/include/SDK/GameplayTags.h +++ b/include/SDK/GameplayTags.h @@ -66,71 +66,71 @@ class UBlueprintGameplayTagLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.RemoveGameplayTag - // bool RemoveGameplayTag(FGameplayTagContainer& TagContainer, FGameplayTag Tag); // [0x53f50c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool RemoveGameplayTag(FGameplayTagContainer& TagContainer, FGameplayTag Tag); // [0x5427290] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.NotEqual_TagTag - // bool NotEqual_TagTag(FGameplayTag A, FString B); // [0x53f4f50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NotEqual_TagTag(FGameplayTag A, FString B); // [0x5427120] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.NotEqual_TagContainerTagContainer - // bool NotEqual_TagContainerTagContainer(FGameplayTagContainer A, FString B); // [0x53f4d20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NotEqual_TagContainerTagContainer(FGameplayTagContainer A, FString B); // [0x5426ef0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.NotEqual_GameplayTagContainer - // bool NotEqual_GameplayTagContainer(FGameplayTagContainer& A, FGameplayTagContainer& B); // [0x53f4b70] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool NotEqual_GameplayTagContainer(FGameplayTagContainer& A, FGameplayTagContainer& B); // [0x5426d40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.NotEqual_GameplayTag - // bool NotEqual_GameplayTag(FGameplayTag A, FGameplayTag B); // [0x53f4aa0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NotEqual_GameplayTag(FGameplayTag A, FGameplayTag B); // [0x5426c70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.MatchesTag - // bool MatchesTag(FGameplayTag TagOne, FGameplayTag TagTwo, bool bExactMatch); // [0x53f4960] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool MatchesTag(FGameplayTag TagOne, FGameplayTag TagTwo, bool bExactMatch); // [0x5426b30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.MatchesAnyTags - // bool MatchesAnyTags(FGameplayTag TagOne, FGameplayTagContainer& OtherContainer, bool bExactMatch); // [0x53f47d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool MatchesAnyTags(FGameplayTag TagOne, FGameplayTagContainer& OtherContainer, bool bExactMatch); // [0x54269a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.MakeLiteralGameplayTagContainer - // FGameplayTagContainer MakeLiteralGameplayTagContainer(FGameplayTagContainer Value); // [0x53f4580] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGameplayTagContainer MakeLiteralGameplayTagContainer(FGameplayTagContainer Value); // [0x5426750] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.MakeLiteralGameplayTag - // FGameplayTag MakeLiteralGameplayTag(FGameplayTag Value); // [0x53f4500] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGameplayTag MakeLiteralGameplayTag(FGameplayTag Value); // [0x54266d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.MakeGameplayTagQuery_MatchNoTags - // FGameplayTagQuery MakeGameplayTagQuery_MatchNoTags(FGameplayTagContainer& InTags); // [0x53f42c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FGameplayTagQuery MakeGameplayTagQuery_MatchNoTags(FGameplayTagContainer& InTags); // [0x5426490] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.MakeGameplayTagQuery_MatchAnyTags - // FGameplayTagQuery MakeGameplayTagQuery_MatchAnyTags(FGameplayTagContainer& InTags); // [0x53f4080] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FGameplayTagQuery MakeGameplayTagQuery_MatchAnyTags(FGameplayTagContainer& InTags); // [0x5426250] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.MakeGameplayTagQuery_MatchAllTags - // FGameplayTagQuery MakeGameplayTagQuery_MatchAllTags(FGameplayTagContainer& InTags); // [0x53f3e40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FGameplayTagQuery MakeGameplayTagQuery_MatchAllTags(FGameplayTagContainer& InTags); // [0x5426010] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.MakeGameplayTagQuery - // FGameplayTagQuery MakeGameplayTagQuery(FGameplayTagQuery TagQuery); // [0x53f3b40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGameplayTagQuery MakeGameplayTagQuery(FGameplayTagQuery TagQuery); // [0x5425d10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.MakeGameplayTagContainerFromTag - // FGameplayTagContainer MakeGameplayTagContainerFromTag(FGameplayTag SingleTag); // [0x53f39e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGameplayTagContainer MakeGameplayTagContainerFromTag(FGameplayTag SingleTag); // [0x5425bb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.MakeGameplayTagContainerFromArray - // FGameplayTagContainer MakeGameplayTagContainerFromArray(TArray& GameplayTags); // [0x53f38a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FGameplayTagContainer MakeGameplayTagContainerFromArray(TArray& GameplayTags); // [0x5425a70] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.IsTagQueryEmpty - // bool IsTagQueryEmpty(FGameplayTagQuery& TagQuery); // [0x53f37b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsTagQueryEmpty(FGameplayTagQuery& TagQuery); // [0x5425980] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.IsGameplayTagValid - // bool IsGameplayTagValid(FGameplayTag GameplayTag); // [0x53f3720] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsGameplayTagValid(FGameplayTag GameplayTag); // [0x54258f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.HasTag - // bool HasTag(FGameplayTagContainer& TagContainer, FGameplayTag Tag, bool bExactMatch); // [0x53f3550] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool HasTag(FGameplayTagContainer& TagContainer, FGameplayTag Tag, bool bExactMatch); // [0x5425720] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.HasAnyTags - // bool HasAnyTags(FGameplayTagContainer& TagContainer, FGameplayTagContainer& OtherContainer, bool bExactMatch); // [0x53f3250] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool HasAnyTags(FGameplayTagContainer& TagContainer, FGameplayTagContainer& OtherContainer, bool bExactMatch); // [0x5425420] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.HasAllTags - // bool HasAllTags(FGameplayTagContainer& TagContainer, FGameplayTagContainer& OtherContainer, bool bExactMatch); // [0x53f2f20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool HasAllTags(FGameplayTagContainer& TagContainer, FGameplayTagContainer& OtherContainer, bool bExactMatch); // [0x54250f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.HasAllMatchingGameplayTags - // bool HasAllMatchingGameplayTags(TScriptInterface TagContainerInterface, FGameplayTagContainer& OtherContainer); // [0x53f2dd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool HasAllMatchingGameplayTags(TScriptInterface TagContainerInterface, FGameplayTagContainer& OtherContainer); // [0x5424fa0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.GetTagName - // FName GetTagName(FGameplayTag& GameplayTag); // [0x53f2c60] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetTagName(FGameplayTag& GameplayTag); // [0x5424e30] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.GetNumGameplayTagsInContainer - // int32_t GetNumGameplayTagsInContainer(FGameplayTagContainer& TagContainer); // [0x53f2ae0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetNumGameplayTagsInContainer(FGameplayTagContainer& TagContainer); // [0x5424cb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.GetDebugStringFromGameplayTagContainer - // FString GetDebugStringFromGameplayTagContainer(FGameplayTagContainer& TagContainer); // [0x53f2950] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString GetDebugStringFromGameplayTagContainer(FGameplayTagContainer& TagContainer); // [0x5424b20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.GetDebugStringFromGameplayTag - // FString GetDebugStringFromGameplayTag(FGameplayTag GameplayTag); // [0x53f2870] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetDebugStringFromGameplayTag(FGameplayTag GameplayTag); // [0x5424a40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.GetAllActorsOfClassMatchingTagQuery - // void GetAllActorsOfClassMatchingTagQuery(class UObject* WorldContextObject, class UClass* ActorClass, FGameplayTagQuery& GameplayTagQuery, TArray& OutActors); // [0x53f2260] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAllActorsOfClassMatchingTagQuery(class UObject* WorldContextObject, class UClass* ActorClass, FGameplayTagQuery& GameplayTagQuery, TArray& OutActors); // [0x5424430] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.EqualEqual_GameplayTagContainer - // bool EqualEqual_GameplayTagContainer(FGameplayTagContainer& A, FGameplayTagContainer& B); // [0x53f20b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool EqualEqual_GameplayTagContainer(FGameplayTagContainer& A, FGameplayTagContainer& B); // [0x5424280] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.EqualEqual_GameplayTag - // bool EqualEqual_GameplayTag(FGameplayTag A, FGameplayTag B); // [0x53f1fe0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EqualEqual_GameplayTag(FGameplayTag A, FGameplayTag B); // [0x54241b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.DoesTagAssetInterfaceHaveTag - // bool DoesTagAssetInterfaceHaveTag(TScriptInterface TagContainerInterface, FGameplayTag Tag); // [0x53f1ed0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool DoesTagAssetInterfaceHaveTag(TScriptInterface TagContainerInterface, FGameplayTag Tag); // [0x54240a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.DoesContainerMatchTagQuery - // bool DoesContainerMatchTagQuery(FGameplayTagContainer& TagContainer, FGameplayTagQuery& TagQuery); // [0x53f1d50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool DoesContainerMatchTagQuery(FGameplayTagContainer& TagContainer, FGameplayTagQuery& TagQuery); // [0x5423f20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.BreakGameplayTagContainer - // void BreakGameplayTagContainer(FGameplayTagContainer& GameplayTagContainer, TArray& GameplayTags); // [0x53f1c30] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void BreakGameplayTagContainer(FGameplayTagContainer& GameplayTagContainer, TArray& GameplayTags); // [0x5423e00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.AppendGameplayTagContainers - // void AppendGameplayTagContainers(FGameplayTagContainer& InOutTagContainer, FGameplayTagContainer& InTagContainer); // [0x53f1a40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void AppendGameplayTagContainers(FGameplayTagContainer& InOutTagContainer, FGameplayTagContainer& InTagContainer); // [0x5423c10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GameplayTags.BlueprintGameplayTagLibrary.AddGameplayTag - // void AddGameplayTag(FGameplayTagContainer& TagContainer, FGameplayTag Tag); // [0x53f1900] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void AddGameplayTag(FGameplayTagContainer& TagContainer, FGameplayTag Tag); // [0x5423ad0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GameplayTags.GameplayTagAssetInterface @@ -142,13 +142,13 @@ class UGameplayTagAssetInterface : public UInterface /// Functions // Function /Script/GameplayTags.GameplayTagAssetInterface.HasMatchingGameplayTag - // bool HasMatchingGameplayTag(FGameplayTag TagToCheck); // [0x53f34b0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasMatchingGameplayTag(FGameplayTag TagToCheck); // [0x5425680] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayTags.GameplayTagAssetInterface.HasAnyMatchingGameplayTags - // bool HasAnyMatchingGameplayTags(FGameplayTagContainer& TagContainer); // [0x53f3180] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool HasAnyMatchingGameplayTags(FGameplayTagContainer& TagContainer); // [0x5425350] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayTags.GameplayTagAssetInterface.HasAllMatchingGameplayTags - // bool HasAllMatchingGameplayTags(FGameplayTagContainer& TagContainer); // [0x53f2d00] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool HasAllMatchingGameplayTags(FGameplayTagContainer& TagContainer); // [0x5424ed0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/GameplayTags.GameplayTagAssetInterface.GetOwnedGameplayTags - // void GetOwnedGameplayTags(FGameplayTagContainer& TagContainer); // [0x53f2ba0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetOwnedGameplayTags(FGameplayTagContainer& TagContainer); // [0x5424d70] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/GameplayTags.GameplayTag diff --git a/include/SDK/GameplayTasks.h b/include/SDK/GameplayTasks.h index e7dfaa3..697488a 100644 --- a/include/SDK/GameplayTasks.h +++ b/include/SDK/GameplayTasks.h @@ -59,11 +59,11 @@ class UGameplayTask : public UObject /// Functions // Function /Script/GameplayTasks.GameplayTask.ReadyForActivation - // void ReadyForActivation(); // [0x64e3fc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ReadyForActivation(); // [0x6514080] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GameplayTasks.GameplayTask.GenericGameplayTaskDelegate__DelegateSignature - // void GenericGameplayTaskDelegate__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void GenericGameplayTaskDelegate__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/GameplayTasks.GameplayTask.EndTask - // void EndTask(); // [0x64e3b60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void EndTask(); // [0x6513c20] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/GameplayTasks.GameplayTaskOwnerInterface @@ -95,15 +95,15 @@ class UGameplayTasksComponent : public UActorComponent unsigned char UnknownData01_6[0x10]; // 0x00C8 (0x0010) MISSED TArray TickingTasks; // 0x00D8 (0x0010) TArray KnownTasks; // 0x00E8 (0x0010) - SDK_UNDEFINED(16,335) /* FMulticastInlineDelegate */ __um(OnClaimedResourcesChange); // 0x00F8 (0x0010) + SDK_UNDEFINED(16,329) /* FMulticastInlineDelegate */ __um(OnClaimedResourcesChange); // 0x00F8 (0x0010) TArray SimulatedTasks; // 0x0108 (0x0010) /// Functions // Function /Script/GameplayTasks.GameplayTasksComponent.OnRep_SimulatedTasks - // void OnRep_SimulatedTasks(TArray& PreviousSimulatedTasks); // [0x64e3f10] Final|RequiredAPI|Native|Public|HasOutParms + // void OnRep_SimulatedTasks(TArray& PreviousSimulatedTasks); // [0x6513fd0] Final|RequiredAPI|Native|Public|HasOutParms // Function /Script/GameplayTasks.GameplayTasksComponent.K2_RunGameplayTask - // EGameplayTaskRunResult K2_RunGameplayTask(TScriptInterface TaskOwner, class UGameplayTask* Task, char Priority, TArray AdditionalRequiredResources, TArray AdditionalClaimedResources); // [0x64e3c70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // EGameplayTaskRunResult K2_RunGameplayTask(TScriptInterface TaskOwner, class UGameplayTask* Task, char Priority, TArray AdditionalRequiredResources, TArray AdditionalClaimedResources); // [0x6513d30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayTasks.GameplayTask_ClaimResource @@ -115,9 +115,9 @@ class UGameplayTask_ClaimResource : public UGameplayTask /// Functions // Function /Script/GameplayTasks.GameplayTask_ClaimResource.ClaimResources - // class UGameplayTask_ClaimResource* ClaimResources(TScriptInterface InTaskOwner, TArray ResourceClasses, char Priority, FName TaskInstanceName); // [0x64e38f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UGameplayTask_ClaimResource* ClaimResources(TScriptInterface InTaskOwner, TArray ResourceClasses, char Priority, FName TaskInstanceName); // [0x65139b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/GameplayTasks.GameplayTask_ClaimResource.ClaimResource - // class UGameplayTask_ClaimResource* ClaimResource(TScriptInterface InTaskOwner, class UClass* ResourceClass, char Priority, FName TaskInstanceName); // [0x64e3620] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UGameplayTask_ClaimResource* ClaimResource(TScriptInterface InTaskOwner, class UClass* ResourceClass, char Priority, FName TaskInstanceName); // [0x65136e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/GameplayTasks.GameplayTask_SpawnActor @@ -125,19 +125,19 @@ class UGameplayTask_ClaimResource : public UGameplayTask class UGameplayTask_SpawnActor : public UGameplayTask { public: - SDK_UNDEFINED(16,336) /* FMulticastInlineDelegate */ __um(Success); // 0x0068 (0x0010) - SDK_UNDEFINED(16,337) /* FMulticastInlineDelegate */ __um(DidNotSpawn); // 0x0078 (0x0010) + SDK_UNDEFINED(16,330) /* FMulticastInlineDelegate */ __um(Success); // 0x0068 (0x0010) + SDK_UNDEFINED(16,331) /* FMulticastInlineDelegate */ __um(DidNotSpawn); // 0x0078 (0x0010) unsigned char UnknownData00_6[0x30]; // 0x0088 (0x0030) MISSED class UClass* ClassToSpawn; // 0x00B8 (0x0008) /// Functions // Function /Script/GameplayTasks.GameplayTask_SpawnActor.SpawnActor - // class UGameplayTask_SpawnActor* SpawnActor(TScriptInterface TaskOwner, FVector SpawnLocation, FRotator SpawnRotation, class UClass* Class, bool bSpawnOnlyOnAuthority); // [0x64e3fe0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UGameplayTask_SpawnActor* SpawnActor(TScriptInterface TaskOwner, FVector SpawnLocation, FRotator SpawnRotation, class UClass* Class, bool bSpawnOnlyOnAuthority); // [0x65140a0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GameplayTasks.GameplayTask_SpawnActor.FinishSpawningActor - // void FinishSpawningActor(class UObject* WorldContextObject, class AActor* SpawnedActor); // [0x64e3ba0] Native|Public|BlueprintCallable + // void FinishSpawningActor(class UObject* WorldContextObject, class AActor* SpawnedActor); // [0x6513c60] Native|Public|BlueprintCallable // Function /Script/GameplayTasks.GameplayTask_SpawnActor.BeginSpawningActor - // bool BeginSpawningActor(class UObject* WorldContextObject, class AActor*& SpawnedActor); // [0x64e3540] Native|Public|HasOutParms|BlueprintCallable + // bool BeginSpawningActor(class UObject* WorldContextObject, class AActor*& SpawnedActor); // [0x6513600] Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GameplayTasks.GameplayTask_TimeLimitedExecution @@ -145,14 +145,14 @@ class UGameplayTask_SpawnActor : public UGameplayTask class UGameplayTask_TimeLimitedExecution : public UGameplayTask { public: - SDK_UNDEFINED(16,338) /* FMulticastInlineDelegate */ __um(OnFinished); // 0x0068 (0x0010) - SDK_UNDEFINED(16,339) /* FMulticastInlineDelegate */ __um(OnTimeExpired); // 0x0078 (0x0010) + SDK_UNDEFINED(16,332) /* FMulticastInlineDelegate */ __um(OnFinished); // 0x0068 (0x0010) + SDK_UNDEFINED(16,333) /* FMulticastInlineDelegate */ __um(OnTimeExpired); // 0x0078 (0x0010) unsigned char UnknownData00_7[0x18]; // 0x0088 (0x0018) MISSED /// Functions // Function /Script/GameplayTasks.GameplayTask_TimeLimitedExecution.TaskFinishDelegate__DelegateSignature - // void TaskFinishDelegate__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void TaskFinishDelegate__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate }; /// Class /Script/GameplayTasks.GameplayTask_WaitDelay @@ -160,15 +160,15 @@ class UGameplayTask_TimeLimitedExecution : public UGameplayTask class UGameplayTask_WaitDelay : public UGameplayTask { public: - SDK_UNDEFINED(16,340) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x0068 (0x0010) + SDK_UNDEFINED(16,334) /* FMulticastInlineDelegate */ __um(OnFinish); // 0x0068 (0x0010) unsigned char UnknownData00_7[0x10]; // 0x0078 (0x0010) MISSED /// Functions // Function /Script/GameplayTasks.GameplayTask_WaitDelay.TaskWaitDelay - // class UGameplayTask_WaitDelay* TaskWaitDelay(TScriptInterface TaskOwner, float Time, char Priority); // [0x64e42a0] Final|Native|Static|Public|BlueprintCallable + // class UGameplayTask_WaitDelay* TaskWaitDelay(TScriptInterface TaskOwner, float Time, char Priority); // [0x6514360] Final|Native|Static|Public|BlueprintCallable // Function /Script/GameplayTasks.GameplayTask_WaitDelay.TaskDelayDelegate__DelegateSignature - // void TaskDelayDelegate__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void TaskDelayDelegate__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate }; /// Struct /Script/GameplayTasks.GameplayResourceSet diff --git a/include/SDK/GeometryCache.h b/include/SDK/GeometryCache.h index 33f3602..2f039c6 100644 --- a/include/SDK/GeometryCache.h +++ b/include/SDK/GeometryCache.h @@ -40,7 +40,7 @@ class AGeometryCacheActor : public AActor /// Functions // Function /Script/GeometryCache.GeometryCacheActor.GetGeometryCacheComponent - // class UGeometryCacheComponent* GetGeometryCacheComponent(); // [0x4fa0150] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UGeometryCacheComponent* GetGeometryCacheComponent(); // [0x4fd20e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/GeometryCache.GeometryCacheCodecBase @@ -94,61 +94,61 @@ class UGeometryCacheComponent : public UMeshComponent /// Functions // Function /Script/GeometryCache.GeometryCacheComponent.TickAtThisTime - // void TickAtThisTime(float Time, bool bInIsRunning, bool bInBackwards, bool bInIsLooping); // [0x8b1f490] Final|Native|Public|BlueprintCallable + // void TickAtThisTime(float Time, bool bInIsRunning, bool bInBackwards, bool bInIsLooping); // [0x8b79e30] Final|Native|Public|BlueprintCallable // Function /Script/GeometryCache.GeometryCacheComponent.Stop - // void Stop(); // [0x8b1f470] Final|Native|Public|BlueprintCallable + // void Stop(); // [0x8b79e10] Final|Native|Public|BlueprintCallable // Function /Script/GeometryCache.GeometryCacheComponent.SetWireframeOverrideColor - // void SetWireframeOverrideColor(FLinearColor Color); // [0x8b1f3f0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetWireframeOverrideColor(FLinearColor Color); // [0x8b79d90] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryCache.GeometryCacheComponent.SetStartTimeOffset - // void SetStartTimeOffset(float NewStartTimeOffset); // [0x8b1f340] Final|Native|Public|BlueprintCallable + // void SetStartTimeOffset(float NewStartTimeOffset); // [0x8b79ce0] Final|Native|Public|BlueprintCallable // Function /Script/GeometryCache.GeometryCacheComponent.SetPlaybackSpeed - // void SetPlaybackSpeed(float NewPlaybackSpeed); // [0x8b1f2a0] Final|Native|Public|BlueprintCallable + // void SetPlaybackSpeed(float NewPlaybackSpeed); // [0x8b79c40] Final|Native|Public|BlueprintCallable // Function /Script/GeometryCache.GeometryCacheComponent.SetOverrideWireframeColor - // void SetOverrideWireframeColor(bool bOverride); // [0x8b1f210] Final|Native|Public|BlueprintCallable + // void SetOverrideWireframeColor(bool bOverride); // [0x8b79bb0] Final|Native|Public|BlueprintCallable // Function /Script/GeometryCache.GeometryCacheComponent.SetMotionVectorScale - // void SetMotionVectorScale(float NewMotionVectorScale); // [0x8b1f170] Final|Native|Public|BlueprintCallable + // void SetMotionVectorScale(float NewMotionVectorScale); // [0x8b79b10] Final|Native|Public|BlueprintCallable // Function /Script/GeometryCache.GeometryCacheComponent.SetLooping - // void SetLooping(bool bNewLooping); // [0x8b1ee70] Final|Native|Public|BlueprintCallable + // void SetLooping(bool bNewLooping); // [0x8b79810] Final|Native|Public|BlueprintCallable // Function /Script/GeometryCache.GeometryCacheComponent.SetGeometryCache - // bool SetGeometryCache(class UGeometryCache* NewGeomCache); // [0x8b1edd0] Final|Native|Public|BlueprintCallable + // bool SetGeometryCache(class UGeometryCache* NewGeomCache); // [0x8b79770] Final|Native|Public|BlueprintCallable // Function /Script/GeometryCache.GeometryCacheComponent.SetExtrapolateFrames - // void SetExtrapolateFrames(bool bNewExtrapolating); // [0x8b1ed40] Final|Native|Public|BlueprintCallable + // void SetExtrapolateFrames(bool bNewExtrapolating); // [0x8b796e0] Final|Native|Public|BlueprintCallable // Function /Script/GeometryCache.GeometryCacheComponent.PlayReversedFromEnd - // void PlayReversedFromEnd(); // [0x8b1ece0] Final|Native|Public|BlueprintCallable + // void PlayReversedFromEnd(); // [0x8b79680] Final|Native|Public|BlueprintCallable // Function /Script/GeometryCache.GeometryCacheComponent.PlayReversed - // void PlayReversed(); // [0x8b1ec90] Final|Native|Public|BlueprintCallable + // void PlayReversed(); // [0x8b79630] Final|Native|Public|BlueprintCallable // Function /Script/GeometryCache.GeometryCacheComponent.PlayFromStart - // void PlayFromStart(); // [0x8b1ec30] Final|Native|Public|BlueprintCallable + // void PlayFromStart(); // [0x8b795d0] Final|Native|Public|BlueprintCallable // Function /Script/GeometryCache.GeometryCacheComponent.Play - // void Play(); // [0x8b1ebe0] Final|Native|Public|BlueprintCallable + // void Play(); // [0x8b79580] Final|Native|Public|BlueprintCallable // Function /Script/GeometryCache.GeometryCacheComponent.Pause - // void Pause(); // [0x8b1ebb0] Final|Native|Public|BlueprintCallable + // void Pause(); // [0x8b79550] Final|Native|Public|BlueprintCallable // Function /Script/GeometryCache.GeometryCacheComponent.IsPlayingReversed - // bool IsPlayingReversed(); // [0x8b1eb70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlayingReversed(); // [0x8b79510] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCache.GeometryCacheComponent.IsPlaying - // bool IsPlaying(); // [0x8b1eb50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlaying(); // [0x8b794f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCache.GeometryCacheComponent.IsLooping - // bool IsLooping(); // [0x8b1eb30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLooping(); // [0x8b794d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCache.GeometryCacheComponent.IsExtrapolatingFrames - // bool IsExtrapolatingFrames(); // [0x8b1eb10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsExtrapolatingFrames(); // [0x8b794b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCache.GeometryCacheComponent.GetWireframeOverrideColor - // FLinearColor GetWireframeOverrideColor(); // [0x8b1eae0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FLinearColor GetWireframeOverrideColor(); // [0x8b79480] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCache.GeometryCacheComponent.GetStartTimeOffset - // float GetStartTimeOffset(); // [0x8b1eac0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetStartTimeOffset(); // [0x8b79460] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCache.GeometryCacheComponent.GetPlaybackSpeed - // float GetPlaybackSpeed(); // [0x8b1ea80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPlaybackSpeed(); // [0x8b79420] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCache.GeometryCacheComponent.GetPlaybackDirection - // float GetPlaybackDirection(); // [0x8b1ea60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPlaybackDirection(); // [0x8b79400] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCache.GeometryCacheComponent.GetOverrideWireframeColor - // bool GetOverrideWireframeColor(); // [0x8b1ea40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetOverrideWireframeColor(); // [0x8b793e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCache.GeometryCacheComponent.GetNumberOfFrames - // int32_t GetNumberOfFrames(); // [0x8b1ea00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumberOfFrames(); // [0x8b793a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCache.GeometryCacheComponent.GetMotionVectorScale - // float GetMotionVectorScale(); // [0x8b1e9c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMotionVectorScale(); // [0x8b79360] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCache.GeometryCacheComponent.GetDuration - // float GetDuration(); // [0x8b1e9a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetDuration(); // [0x8b79340] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCache.GeometryCacheComponent.GetAnimationTime - // float GetAnimationTime(); // [0x8b1e960] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetAnimationTime(); // [0x8b79300] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/GeometryCache.GeometryCacheTrack @@ -171,7 +171,7 @@ class UGeometryCacheTrack_FlipbookAnimation : public UGeometryCacheTrack /// Functions // Function /Script/GeometryCache.GeometryCacheTrack_FlipbookAnimation.AddMeshSample - // void AddMeshSample(FGeometryCacheMeshData& MeshData, float SampleTime); // [0x8b1e650] Final|Native|Public|HasOutParms + // void AddMeshSample(FGeometryCacheMeshData& MeshData, float SampleTime); // [0x8b78ff0] Final|Native|Public|HasOutParms }; /// Class /Script/GeometryCache.GeometryCacheTrackStreamable @@ -195,7 +195,7 @@ class UGeometryCacheTrack_TransformAnimation : public UGeometryCacheTrack /// Functions // Function /Script/GeometryCache.GeometryCacheTrack_TransformAnimation.SetMesh - // void SetMesh(FGeometryCacheMeshData& NewMeshData); // [0x8b1ef00] Final|Native|Public|HasOutParms + // void SetMesh(FGeometryCacheMeshData& NewMeshData); // [0x8b798a0] Final|Native|Public|HasOutParms }; /// Class /Script/GeometryCache.GeometryCacheTrack_TransformGroupAnimation @@ -208,7 +208,7 @@ class UGeometryCacheTrack_TransformGroupAnimation : public UGeometryCacheTrack /// Functions // Function /Script/GeometryCache.GeometryCacheTrack_TransformGroupAnimation.SetMesh - // void SetMesh(FGeometryCacheMeshData& NewMeshData); // [0x8b1ef00] Final|Native|Public|HasOutParms + // void SetMesh(FGeometryCacheMeshData& NewMeshData); // [0x8b798a0] Final|Native|Public|HasOutParms }; /// Struct /Script/GeometryCache.NiagaraGeometryCacheMICOverride diff --git a/include/SDK/GeometryCollectionEngine.h b/include/SDK/GeometryCollectionEngine.h index c34b7e4..54f0318 100644 --- a/include/SDK/GeometryCollectionEngine.h +++ b/include/SDK/GeometryCollectionEngine.h @@ -99,7 +99,7 @@ class UGeometryCollectionBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/GeometryCollectionEngine.GeometryCollectionBlueprintLibrary.SetISMPoolCustomInstanceData - // void SetISMPoolCustomInstanceData(class UGeometryCollectionComponent* GeometryCollectionComponent, int32_t CustomDataIndex, float CustomDataValue); // [0x5002850] Final|Native|Static|Public|BlueprintCallable + // void SetISMPoolCustomInstanceData(class UGeometryCollectionComponent* GeometryCollectionComponent, int32_t CustomDataIndex, float CustomDataValue); // [0x50347e0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GeometryCollectionEngine.GeometryCollectionExternalRenderInterface @@ -119,7 +119,7 @@ class UGeometryCollectionISMPoolSubSystem : public UWorldSubsystem /// Functions // Function /Script/GeometryCollectionEngine.GeometryCollectionISMPoolSubSystem.OnActorEndPlay - // void OnActorEndPlay(class AActor* InSource, TEnumAsByte Reason); // [0x50015d0] Final|Native|Protected + // void OnActorEndPlay(class AActor* InSource, TEnumAsByte Reason); // [0x5033560] Final|Native|Protected }; /// Struct /Script/GeometryCollectionEngine.ChaosCollisionEventRequestSettings @@ -187,50 +187,50 @@ class UChaosDestructionListener : public USceneComponent FChaosTrailingEventRequestSettings TrailingEventRequestSettings; // 0x0264 (0x0018) FChaosRemovalEventRequestSettings RemovalEventRequestSettings; // 0x027C (0x0010) unsigned char UnknownData01_6[0x4]; // 0x028C (0x0004) MISSED - SDK_UNDEFINED(80,646) /* TSet */ __um(ChaosSolverActors); // 0x0290 (0x0050) - SDK_UNDEFINED(80,647) /* TSet */ __um(GeometryCollectionActors); // 0x02E0 (0x0050) - SDK_UNDEFINED(16,648) /* FMulticastInlineDelegate */ __um(OnCollisionEvents); // 0x0330 (0x0010) - SDK_UNDEFINED(16,649) /* FMulticastInlineDelegate */ __um(OnBreakingEvents); // 0x0340 (0x0010) - SDK_UNDEFINED(16,650) /* FMulticastInlineDelegate */ __um(OnTrailingEvents); // 0x0350 (0x0010) - SDK_UNDEFINED(16,651) /* FMulticastInlineDelegate */ __um(OnRemovalEvents); // 0x0360 (0x0010) + SDK_UNDEFINED(80,632) /* TSet */ __um(ChaosSolverActors); // 0x0290 (0x0050) + SDK_UNDEFINED(80,633) /* TSet */ __um(GeometryCollectionActors); // 0x02E0 (0x0050) + SDK_UNDEFINED(16,634) /* FMulticastInlineDelegate */ __um(OnCollisionEvents); // 0x0330 (0x0010) + SDK_UNDEFINED(16,635) /* FMulticastInlineDelegate */ __um(OnBreakingEvents); // 0x0340 (0x0010) + SDK_UNDEFINED(16,636) /* FMulticastInlineDelegate */ __um(OnTrailingEvents); // 0x0350 (0x0010) + SDK_UNDEFINED(16,637) /* FMulticastInlineDelegate */ __um(OnRemovalEvents); // 0x0360 (0x0010) unsigned char UnknownData02_7[0x170]; // 0x0370 (0x0170) MISSED /// Functions // Function /Script/GeometryCollectionEngine.ChaosDestructionListener.SortTrailingEvents - // void SortTrailingEvents(TArray& TrailingEvents, EChaosTrailingSortMethod SortMethod); // [0x5003cd0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SortTrailingEvents(TArray& TrailingEvents, EChaosTrailingSortMethod SortMethod); // [0x5035c60] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryCollectionEngine.ChaosDestructionListener.SortRemovalEvents - // void SortRemovalEvents(TArray& RemovalEvents, EChaosRemovalSortMethod SortMethod); // [0x5003bc0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SortRemovalEvents(TArray& RemovalEvents, EChaosRemovalSortMethod SortMethod); // [0x5035b50] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryCollectionEngine.ChaosDestructionListener.SortCollisionEvents - // void SortCollisionEvents(TArray& CollisionEvents, EChaosCollisionSortMethod SortMethod); // [0x5003ab0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SortCollisionEvents(TArray& CollisionEvents, EChaosCollisionSortMethod SortMethod); // [0x5035a40] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryCollectionEngine.ChaosDestructionListener.SortBreakingEvents - // void SortBreakingEvents(TArray& BreakingEvents, EChaosBreakingSortMethod SortMethod); // [0x50039a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SortBreakingEvents(TArray& BreakingEvents, EChaosBreakingSortMethod SortMethod); // [0x5035930] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryCollectionEngine.ChaosDestructionListener.SetTrailingEventRequestSettings - // void SetTrailingEventRequestSettings(FChaosTrailingEventRequestSettings& InSettings); // [0x5003790] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetTrailingEventRequestSettings(FChaosTrailingEventRequestSettings& InSettings); // [0x5035720] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryCollectionEngine.ChaosDestructionListener.SetTrailingEventEnabled - // void SetTrailingEventEnabled(bool bIsEnabled); // [0x50036f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTrailingEventEnabled(bool bIsEnabled); // [0x5035680] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.ChaosDestructionListener.SetRemovalEventRequestSettings - // void SetRemovalEventRequestSettings(FChaosRemovalEventRequestSettings& InSettings); // [0x5003360] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetRemovalEventRequestSettings(FChaosRemovalEventRequestSettings& InSettings); // [0x50352f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryCollectionEngine.ChaosDestructionListener.SetRemovalEventEnabled - // void SetRemovalEventEnabled(bool bIsEnabled); // [0x50032c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRemovalEventEnabled(bool bIsEnabled); // [0x5035250] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.ChaosDestructionListener.SetCollisionEventRequestSettings - // void SetCollisionEventRequestSettings(FChaosCollisionEventRequestSettings& InSettings); // [0x5002240] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetCollisionEventRequestSettings(FChaosCollisionEventRequestSettings& InSettings); // [0x50341d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryCollectionEngine.ChaosDestructionListener.SetCollisionEventEnabled - // void SetCollisionEventEnabled(bool bIsEnabled); // [0x50021a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCollisionEventEnabled(bool bIsEnabled); // [0x5034130] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.ChaosDestructionListener.SetBreakingEventRequestSettings - // void SetBreakingEventRequestSettings(FChaosBreakingEventRequestSettings& InSettings); // [0x50020e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetBreakingEventRequestSettings(FChaosBreakingEventRequestSettings& InSettings); // [0x5034070] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryCollectionEngine.ChaosDestructionListener.SetBreakingEventEnabled - // void SetBreakingEventEnabled(bool bIsEnabled); // [0x5002040] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBreakingEventEnabled(bool bIsEnabled); // [0x5033fd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.ChaosDestructionListener.RemoveGeometryCollectionActor - // void RemoveGeometryCollectionActor(class AGeometryCollectionActor* GeometryCollectionActor); // [0x5001a30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemoveGeometryCollectionActor(class AGeometryCollectionActor* GeometryCollectionActor); // [0x50339c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.ChaosDestructionListener.RemoveChaosSolverActor - // void RemoveChaosSolverActor(class AChaosSolverActor* ChaosSolverActor); // [0x4ffff00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemoveChaosSolverActor(class AChaosSolverActor* ChaosSolverActor); // [0x5031e90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.ChaosDestructionListener.IsEventListening - // bool IsEventListening(); // [0x5001580] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEventListening(); // [0x5033510] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCollectionEngine.ChaosDestructionListener.AddGeometryCollectionActor - // void AddGeometryCollectionActor(class AGeometryCollectionActor* GeometryCollectionActor); // [0x4ffff70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddGeometryCollectionActor(class AGeometryCollectionActor* GeometryCollectionActor); // [0x5031f00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.ChaosDestructionListener.AddChaosSolverActor - // void AddChaosSolverActor(class AChaosSolverActor* ChaosSolverActor); // [0x4ffff00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddChaosSolverActor(class AChaosSolverActor* ChaosSolverActor); // [0x5031e90] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/GeometryCollectionEngine.GeometryCollectionActor @@ -244,7 +244,7 @@ class AGeometryCollectionActor : public AActor /// Functions // Function /Script/GeometryCollectionEngine.GeometryCollectionActor.RaycastSingle - // bool RaycastSingle(FVector Start, FVector End, FHitResult& OutHit); // [0x5001740] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool RaycastSingle(FVector Start, FVector End, FHitResult& OutHit); // [0x50336d0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/GeometryCollectionEngine.GeometryCollectionCache @@ -368,17 +368,17 @@ class UGeometryCollectionComponent : public UMeshComponent class UPhysicalMaterial* PhysicalMaterialOverride; // 0x0618 (0x0008) FGeomComponentCacheParameters CacheParameters; // 0x0620 (0x0050) TArray RestTransforms; // 0x0670 (0x0010) - SDK_UNDEFINED(16,652) /* FMulticastInlineDelegate */ __um(NotifyGeometryCollectionPhysicsStateChange); // 0x0680 (0x0010) - SDK_UNDEFINED(16,653) /* FMulticastInlineDelegate */ __um(NotifyGeometryCollectionPhysicsLoadingStateChange); // 0x0690 (0x0010) + SDK_UNDEFINED(16,638) /* FMulticastInlineDelegate */ __um(NotifyGeometryCollectionPhysicsStateChange); // 0x0680 (0x0010) + SDK_UNDEFINED(16,639) /* FMulticastInlineDelegate */ __um(NotifyGeometryCollectionPhysicsLoadingStateChange); // 0x0690 (0x0010) unsigned char UnknownData09_6[0x18]; // 0x06A0 (0x0018) MISSED - SDK_UNDEFINED(16,654) /* FMulticastInlineDelegate */ __um(OnChaosBreakEvent); // 0x06B8 (0x0010) - SDK_UNDEFINED(16,655) /* FMulticastInlineDelegate */ __um(OnChaosRemovalEvent); // 0x06C8 (0x0010) - SDK_UNDEFINED(16,656) /* FMulticastInlineDelegate */ __um(OnChaosCrumblingEvent); // 0x06D8 (0x0010) + SDK_UNDEFINED(16,640) /* FMulticastInlineDelegate */ __um(OnChaosBreakEvent); // 0x06B8 (0x0010) + SDK_UNDEFINED(16,641) /* FMulticastInlineDelegate */ __um(OnChaosRemovalEvent); // 0x06C8 (0x0010) + SDK_UNDEFINED(16,642) /* FMulticastInlineDelegate */ __um(OnChaosCrumblingEvent); // 0x06D8 (0x0010) unsigned char UnknownData10_6[0x48]; // 0x06E8 (0x0048) MISSED float DesiredCacheTime; // 0x0730 (0x0004) bool CachePlayback; // 0x0734 (0x0001) unsigned char UnknownData11_6[0x3]; // 0x0735 (0x0003) MISSED - SDK_UNDEFINED(16,657) /* FMulticastInlineDelegate */ __um(OnChaosPhysicsCollision); // 0x0738 (0x0010) + SDK_UNDEFINED(16,643) /* FMulticastInlineDelegate */ __um(OnChaosPhysicsCollision); // 0x0738 (0x0010) bool bNotifyBreaks; // 0x0748 (0x0001) bool bNotifyCollisions; // 0x0749 (0x0001) bool bNotifyTrailing; // 0x074A (0x0001) @@ -404,7 +404,7 @@ class UGeometryCollectionComponent : public UMeshComponent class UClass* CustomRendererType; // 0x0770 (0x0008) bool bEnableRootProxyForCustomRenderer; // 0x0778 (0x0001) unsigned char UnknownData14_6[0x7]; // 0x0779 (0x0007) MISSED - SDK_UNDEFINED(16,658) /* TScriptInterface */ __um(CustomRenderer); // 0x0780 (0x0010) + SDK_UNDEFINED(16,644) /* TScriptInterface */ __um(CustomRenderer); // 0x0780 (0x0010) bool bEnableReplication; // 0x0790 (0x0001) bool bEnableAbandonAfterLevel; // 0x0791 (0x0001) unsigned char UnknownData15_6[0x2]; // 0x0792 (0x0002) MISSED @@ -429,113 +429,113 @@ class UGeometryCollectionComponent : public UMeshComponent /// Functions // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetUseStaticMeshCollisionForTraces - // void SetUseStaticMeshCollisionForTraces(bool bInUseStaticMeshCollisionForTraces); // [0x50038f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetUseStaticMeshCollisionForTraces(bool bInUseStaticMeshCollisionForTraces); // [0x5035880] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetUseMaterialDamageModifiers - // void SetUseMaterialDamageModifiers(bool bInUseMaterialDamageModifiers); // [0x5003850] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetUseMaterialDamageModifiers(bool bInUseMaterialDamageModifiers); // [0x50357e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetRestCollection - // void SetRestCollection(class UGeometryCollection* RestCollectionIn, bool bApplyAssetDefaults); // [0x5003410] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRestCollection(class UGeometryCollection* RestCollectionIn, bool bApplyAssetDefaults); // [0x50353a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetPerParticleCollisionProfileName - // void SetPerParticleCollisionProfileName(TArray& BoneIds, FName ProfileName); // [0x50031b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetPerParticleCollisionProfileName(TArray& BoneIds, FName ProfileName); // [0x5035140] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetPerLevelCollisionProfileNames - // void SetPerLevelCollisionProfileNames(TArray& ProfileNames); // [0x50030f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetPerLevelCollisionProfileNames(TArray& ProfileNames); // [0x5035080] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetOneWayInteractionLevel - // void SetOneWayInteractionLevel(int32_t InOneWayInteractionLevel); // [0x5003050] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOneWayInteractionLevel(int32_t InOneWayInteractionLevel); // [0x5034fe0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetNotifyRemovals - // void SetNotifyRemovals(bool bNewNotifyRemovals); // [0x5002f90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNotifyRemovals(bool bNewNotifyRemovals); // [0x5034f20] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetNotifyGlobalRemovals - // void SetNotifyGlobalRemovals(bool bNewNotifyGlobalRemovals); // [0x5002eb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNotifyGlobalRemovals(bool bNewNotifyGlobalRemovals); // [0x5034e40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetNotifyGlobalCrumblings - // void SetNotifyGlobalCrumblings(bool bNewNotifyGlobalCrumblings, bool bGlobalNewCrumblingEventIncludesChildren); // [0x5002db0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNotifyGlobalCrumblings(bool bNewNotifyGlobalCrumblings, bool bGlobalNewCrumblingEventIncludesChildren); // [0x5034d40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetNotifyGlobalCollision - // void SetNotifyGlobalCollision(bool bNewNotifyGlobalCollisions); // [0x5002ce0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNotifyGlobalCollision(bool bNewNotifyGlobalCollisions); // [0x5034c70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetNotifyGlobalBreaks - // void SetNotifyGlobalBreaks(bool bNewNotifyGlobalBreaks); // [0x5002c30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNotifyGlobalBreaks(bool bNewNotifyGlobalBreaks); // [0x5034bc0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetNotifyCrumblings - // void SetNotifyCrumblings(bool bNewNotifyCrumblings, bool bNewCrumblingEventIncludesChildren); // [0x5002b20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNotifyCrumblings(bool bNewNotifyCrumblings, bool bNewCrumblingEventIncludesChildren); // [0x5034ab0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetNotifyBreaks - // void SetNotifyBreaks(bool bNewNotifyBreaks); // [0x5002a60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNotifyBreaks(bool bNewNotifyBreaks); // [0x50349f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetLocalRestTransforms - // void SetLocalRestTransforms(TArray& Transforms, bool bOnlyLeaves); // [0x5002960] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetLocalRestTransforms(TArray& Transforms, bool bOnlyLeaves); // [0x50348f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetGravityGroupIndex - // void SetGravityGroupIndex(int32_t InGravityGroupIndex); // [0x50027b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetGravityGroupIndex(int32_t InGravityGroupIndex); // [0x5034740] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetEnableDamageFromCollision - // void SetEnableDamageFromCollision(bool bValue); // [0x5002680] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEnableDamageFromCollision(bool bValue); // [0x5034610] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetDensityFromPhysicsMaterial - // void SetDensityFromPhysicsMaterial(bool bInDensityFromPhysicsMaterial); // [0x50025d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDensityFromPhysicsMaterial(bool bInDensityFromPhysicsMaterial); // [0x5034560] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetDamageThreshold - // void SetDamageThreshold(TArray& InDamageThreshold); // [0x5002500] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetDamageThreshold(TArray& InDamageThreshold); // [0x5034490] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetDamagePropagationData - // void SetDamagePropagationData(FGeometryCollectionDamagePropagationData& InDamagePropagationData); // [0x5002420] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetDamagePropagationData(FGeometryCollectionDamagePropagationData& InDamagePropagationData); // [0x50343b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetDamageModel - // void SetDamageModel(EDamageModelTypeEnum InDamageModel); // [0x5002390] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDamageModel(EDamageModelTypeEnum InDamageModel); // [0x5034320] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetAnchoredByTransformedBox - // void SetAnchoredByTransformedBox(FBox Box, FTransform Transform, bool bAnchored, int32_t MaxLevel); // [0x5001e10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetAnchoredByTransformedBox(FBox Box, FTransform Transform, bool bAnchored, int32_t MaxLevel); // [0x5033da0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetAnchoredByIndex - // void SetAnchoredByIndex(int32_t Index, bool bAnchored); // [0x5001d30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAnchoredByIndex(int32_t Index, bool bAnchored); // [0x5033cc0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetAnchoredByBox - // void SetAnchoredByBox(FBox WorldSpaceBox, bool bAnchored, int32_t MaxLevel); // [0x5001b90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetAnchoredByBox(FBox WorldSpaceBox, bool bAnchored, int32_t MaxLevel); // [0x5033b20] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.SetAbandonedParticleCollisionProfileName - // void SetAbandonedParticleCollisionProfileName(FName CollisionProfile); // [0x5001af0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAbandonedParticleCollisionProfileName(FName CollisionProfile); // [0x5033a80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.RemoveAllAnchors - // void RemoveAllAnchors(); // [0x5001a00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemoveAllAnchors(); // [0x5033990] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.ReceivePhysicsCollision - // void ReceivePhysicsCollision(FChaosPhysicsCollisionInfo& CollisionInfo); // [0x35d7f00] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent + // void ReceivePhysicsCollision(FChaosPhysicsCollisionInfo& CollisionInfo); // [0x3617e10] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.OnRep_RepStateData - // void OnRep_RepStateData(); // [0x5001720] Final|RequiredAPI|Native|Protected + // void OnRep_RepStateData(); // [0x50336b0] Final|RequiredAPI|Native|Protected // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.OnRep_RepDynamicData - // void OnRep_RepDynamicData(); // [0x5001700] Final|RequiredAPI|Native|Protected + // void OnRep_RepDynamicData(); // [0x5033690] Final|RequiredAPI|Native|Protected // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.OnRep_RepData - // void OnRep_RepData(); // [0x50016e0] Final|RequiredAPI|Native|Protected + // void OnRep_RepData(); // [0x5033670] Final|RequiredAPI|Native|Protected // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.NotifyGeometryCollectionPhysicsStateChange__DelegateSignature - // void NotifyGeometryCollectionPhysicsStateChange__DelegateSignature(class UGeometryCollectionComponent* FracturedComponent); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void NotifyGeometryCollectionPhysicsStateChange__DelegateSignature(class UGeometryCollectionComponent* FracturedComponent); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.NotifyGeometryCollectionPhysicsLoadingStateChange__DelegateSignature - // void NotifyGeometryCollectionPhysicsLoadingStateChange__DelegateSignature(class UGeometryCollectionComponent* FracturedComponent); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void NotifyGeometryCollectionPhysicsLoadingStateChange__DelegateSignature(class UGeometryCollectionComponent* FracturedComponent); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.IsRootBroken - // bool IsRootBroken(); // [0x50015b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsRootBroken(); // [0x5033540] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.GetUseStaticMeshCollisionForTraces - // bool GetUseStaticMeshCollisionForTraces(); // [0x5001560] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetUseStaticMeshCollisionForTraces(); // [0x50334f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.GetRootInitialTransform - // FTransform GetRootInitialTransform(); // [0x50014f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetRootInitialTransform(); // [0x5033480] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.GetRootIndex - // int32_t GetRootIndex(); // [0x50014b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetRootIndex(); // [0x5033440] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.GetRootCurrentTransform - // FTransform GetRootCurrentTransform(); // [0x5001440] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetRootCurrentTransform(); // [0x50333d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.GetMassAndExtents - // void GetMassAndExtents(int32_t ItemIndex, float& OutMass, FBox& OutExtents); // [0x5001300] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void GetMassAndExtents(int32_t ItemIndex, float& OutMass, FBox& OutExtents); // [0x5033290] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.GetLocalBounds - // FBox GetLocalBounds(); // [0x50012b0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FBox GetLocalBounds(); // [0x5033240] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.GetInitialLocalRestTransforms - // TArray GetInitialLocalRestTransforms(); // [0x5001230] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetInitialLocalRestTransforms(); // [0x50331c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.GetInitialLevel - // int32_t GetInitialLevel(int32_t ItemIndex); // [0x5001190] Final|RequiredAPI|Native|Public|BlueprintCallable + // int32_t GetInitialLevel(int32_t ItemIndex); // [0x5033120] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.GetDebugInfo - // FString GetDebugInfo(); // [0x5001110] Final|RequiredAPI|Native|Public|BlueprintCallable + // FString GetDebugInfo(); // [0x50330a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.GetDamageThreshold - // TArray GetDamageThreshold(); // [0x5001040] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetDamageThreshold(); // [0x5032fd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.EnableRootProxyForCustomRenderer - // void EnableRootProxyForCustomRenderer(bool bEnable); // [0x5000fb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void EnableRootProxyForCustomRenderer(bool bEnable); // [0x5032f40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.CrumbleCluster - // void CrumbleCluster(int32_t ItemIndex); // [0x5000ee0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void CrumbleCluster(int32_t ItemIndex); // [0x5032e70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.CrumbleActiveClusters - // void CrumbleActiveClusters(); // [0x5000eb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void CrumbleActiveClusters(); // [0x5032e40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.ApplyPhysicsField - // void ApplyPhysicsField(bool Enabled, EGeometryCollectionPhysicsTypeEnum Target, class UFieldSystemMetaData* MetaData, class UFieldNodeBase* Field); // [0x5000a30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ApplyPhysicsField(bool Enabled, EGeometryCollectionPhysicsTypeEnum Target, class UFieldSystemMetaData* MetaData, class UFieldNodeBase* Field); // [0x50329c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.ApplyLinearVelocity - // void ApplyLinearVelocity(int32_t ItemIndex, FVector& LinearVelocity); // [0x5000940] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void ApplyLinearVelocity(int32_t ItemIndex, FVector& LinearVelocity); // [0x50328d0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.ApplyKinematicField - // void ApplyKinematicField(float Radius, FVector Position); // [0x50007a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void ApplyKinematicField(float Radius, FVector Position); // [0x5032730] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.ApplyInternalStrain - // void ApplyInternalStrain(int32_t ItemIndex, FVector& Location, float Radius, int32_t PropagationDepth, float PropagationFactor, float Strain); // [0x50005b0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void ApplyInternalStrain(int32_t ItemIndex, FVector& Location, float Radius, int32_t PropagationDepth, float PropagationFactor, float Strain); // [0x5032540] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.ApplyExternalStrain - // void ApplyExternalStrain(int32_t ItemIndex, FVector& Location, float Radius, int32_t PropagationDepth, float PropagationFactor, float Strain); // [0x50003c0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void ApplyExternalStrain(int32_t ItemIndex, FVector& Location, float Radius, int32_t PropagationDepth, float PropagationFactor, float Strain); // [0x5032350] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.ApplyBreakingLinearVelocity - // void ApplyBreakingLinearVelocity(int32_t ItemIndex, FVector& LinearVelocity); // [0x50002d0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void ApplyBreakingLinearVelocity(int32_t ItemIndex, FVector& LinearVelocity); // [0x5032260] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.ApplyBreakingAngularVelocity - // void ApplyBreakingAngularVelocity(int32_t ItemIndex, FVector& AngularVelocity); // [0x50001e0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void ApplyBreakingAngularVelocity(int32_t ItemIndex, FVector& AngularVelocity); // [0x5032170] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.ApplyAssetDefaults - // void ApplyAssetDefaults(); // [0x50001c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ApplyAssetDefaults(); // [0x5032150] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollectionComponent.ApplyAngularVelocity - // void ApplyAngularVelocity(int32_t ItemIndex, FVector& AngularVelocity); // [0x50000d0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void ApplyAngularVelocity(int32_t ItemIndex, FVector& AngularVelocity); // [0x5032060] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Struct /Script/GeometryCollectionEngine.GeometryCollectionDebugDrawWarningMessage @@ -806,9 +806,9 @@ class UGeometryCollection : public UObject /// Functions // Function /Script/GeometryCollectionEngine.GeometryCollection.SetEnableNanite - // void SetEnableNanite(bool bValue); // [0x5002720] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEnableNanite(bool bValue); // [0x50346b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryCollectionEngine.GeometryCollection.SetConvertVertexColorsToSRGB - // void SetConvertVertexColorsToSRGB(bool bValue); // [0x5002300] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetConvertVertexColorsToSRGB(bool bValue); // [0x5034290] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/GeometryCollectionEngine.GeometryCollectionRenderLevelSetActor diff --git a/include/SDK/GeometryFramework.h b/include/SDK/GeometryFramework.h index 6410bd1..f8a6505 100644 --- a/include/SDK/GeometryFramework.h +++ b/include/SDK/GeometryFramework.h @@ -124,57 +124,57 @@ class UBaseDynamicMeshComponent : public UMeshComponent /// Functions // Function /Script/GeometryFramework.BaseDynamicMeshComponent.SetViewModeOverridesEnabled - // void SetViewModeOverridesEnabled(bool bEnabled); // [0x81dc8d0] RequiredAPI|Native|Public|BlueprintCallable + // void SetViewModeOverridesEnabled(bool bEnabled); // [0x8238390] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.BaseDynamicMeshComponent.SetVertexColorSpaceTransformMode - // void SetVertexColorSpaceTransformMode(EDynamicMeshVertexColorTransformMode NewMode); // [0x81dc850] RequiredAPI|Native|Public|BlueprintCallable + // void SetVertexColorSpaceTransformMode(EDynamicMeshVertexColorTransformMode NewMode); // [0x8238310] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.BaseDynamicMeshComponent.SetShadowsEnabled - // void SetShadowsEnabled(bool bEnabled); // [0x81dc730] RequiredAPI|Native|Public|BlueprintCallable + // void SetShadowsEnabled(bool bEnabled); // [0x82381f0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.BaseDynamicMeshComponent.SetSecondaryRenderMaterial - // void SetSecondaryRenderMaterial(class UMaterialInterface* Material); // [0x81dc6a0] RequiredAPI|Native|Public|BlueprintCallable + // void SetSecondaryRenderMaterial(class UMaterialInterface* Material); // [0x8238160] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.BaseDynamicMeshComponent.SetSecondaryBuffersVisibility - // void SetSecondaryBuffersVisibility(bool bSetVisible); // [0x81dc610] RequiredAPI|Native|Public|BlueprintCallable + // void SetSecondaryBuffersVisibility(bool bSetVisible); // [0x82380d0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.BaseDynamicMeshComponent.SetOverrideRenderMaterial - // void SetOverrideRenderMaterial(class UMaterialInterface* Material); // [0x81dc580] RequiredAPI|Native|Public|BlueprintCallable + // void SetOverrideRenderMaterial(class UMaterialInterface* Material); // [0x8238040] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.BaseDynamicMeshComponent.SetEnableWireframeRenderPass - // void SetEnableWireframeRenderPass(bool bEnable); // [0x81dc4f0] Native|Public|BlueprintCallable + // void SetEnableWireframeRenderPass(bool bEnable); // [0x8237fb0] Native|Public|BlueprintCallable // Function /Script/GeometryFramework.BaseDynamicMeshComponent.SetEnableRaytracing - // void SetEnableRaytracing(bool bSetEnabled); // [0x81dc460] RequiredAPI|Native|Public|BlueprintCallable + // void SetEnableRaytracing(bool bSetEnabled); // [0x8237f20] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.BaseDynamicMeshComponent.SetEnableFlatShading - // void SetEnableFlatShading(bool bEnable); // [0x81dc3d0] RequiredAPI|Native|Public|BlueprintCallable + // void SetEnableFlatShading(bool bEnable); // [0x8237e90] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.BaseDynamicMeshComponent.SetConstantOverrideColor - // void SetConstantOverrideColor(FColor NewColor); // [0x81dc100] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetConstantOverrideColor(FColor NewColor); // [0x8237bc0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryFramework.BaseDynamicMeshComponent.SetColorOverrideMode - // void SetColorOverrideMode(EDynamicMeshComponentColorOverrideMode NewMode); // [0x81dbfb0] RequiredAPI|Native|Public|BlueprintCallable + // void SetColorOverrideMode(EDynamicMeshComponentColorOverrideMode NewMode); // [0x8237a70] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.BaseDynamicMeshComponent.HasOverrideRenderMaterial - // bool HasOverrideRenderMaterial(int32_t K); // [0x81db870] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasOverrideRenderMaterial(int32_t K); // [0x8237330] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryFramework.BaseDynamicMeshComponent.GetViewModeOverridesEnabled - // bool GetViewModeOverridesEnabled(); // [0x81db840] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetViewModeOverridesEnabled(); // [0x8237300] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryFramework.BaseDynamicMeshComponent.GetVertexColorSpaceTransformMode - // EDynamicMeshVertexColorTransformMode GetVertexColorSpaceTransformMode(); // [0x81db810] Native|Public|BlueprintCallable|BlueprintPure|Const + // EDynamicMeshVertexColorTransformMode GetVertexColorSpaceTransformMode(); // [0x82372d0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryFramework.BaseDynamicMeshComponent.GetShadowsEnabled - // bool GetShadowsEnabled(); // [0x81db780] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetShadowsEnabled(); // [0x8237240] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryFramework.BaseDynamicMeshComponent.GetSecondaryRenderMaterial - // class UMaterialInterface* GetSecondaryRenderMaterial(); // [0x81db750] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMaterialInterface* GetSecondaryRenderMaterial(); // [0x8237210] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryFramework.BaseDynamicMeshComponent.GetSecondaryBuffersVisibility - // bool GetSecondaryBuffersVisibility(); // [0x81db720] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetSecondaryBuffersVisibility(); // [0x82371e0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryFramework.BaseDynamicMeshComponent.GetOverrideRenderMaterial - // class UMaterialInterface* GetOverrideRenderMaterial(int32_t MaterialIndex); // [0x81db680] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMaterialInterface* GetOverrideRenderMaterial(int32_t MaterialIndex); // [0x8237140] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryFramework.BaseDynamicMeshComponent.GetFlatShadingEnabled - // bool GetFlatShadingEnabled(); // [0x81db650] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetFlatShadingEnabled(); // [0x8237110] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryFramework.BaseDynamicMeshComponent.GetEnableWireframeRenderPass - // bool GetEnableWireframeRenderPass(); // [0x81db620] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetEnableWireframeRenderPass(); // [0x82370e0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryFramework.BaseDynamicMeshComponent.GetEnableRaytracing - // bool GetEnableRaytracing(); // [0x81db5f0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetEnableRaytracing(); // [0x82370b0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryFramework.BaseDynamicMeshComponent.GetDynamicMesh - // class UDynamicMesh* GetDynamicMesh(); // [0x81db5c0] Native|Public|BlueprintCallable + // class UDynamicMesh* GetDynamicMesh(); // [0x8237080] Native|Public|BlueprintCallable // Function /Script/GeometryFramework.BaseDynamicMeshComponent.GetConstantOverrideColor - // FColor GetConstantOverrideColor(); // [0x81db580] Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FColor GetConstantOverrideColor(); // [0x8237040] Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryFramework.BaseDynamicMeshComponent.GetColorOverrideMode - // EDynamicMeshComponentColorOverrideMode GetColorOverrideMode(); // [0x81db520] Native|Public|BlueprintCallable|BlueprintPure|Const + // EDynamicMeshComponentColorOverrideMode GetColorOverrideMode(); // [0x8236fe0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryFramework.BaseDynamicMeshComponent.ClearSecondaryRenderMaterial - // void ClearSecondaryRenderMaterial(); // [0x81db2e0] RequiredAPI|Native|Public|BlueprintCallable + // void ClearSecondaryRenderMaterial(); // [0x8236da0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.BaseDynamicMeshComponent.ClearOverrideRenderMaterial - // void ClearOverrideRenderMaterial(); // [0x81db2c0] RequiredAPI|Native|Public|BlueprintCallable + // void ClearOverrideRenderMaterial(); // [0x8236d80] RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/GeometryFramework.DynamicMeshComponent @@ -200,29 +200,29 @@ class UDynamicMeshComponent : public UBaseDynamicMeshComponent /// Functions // Function /Script/GeometryFramework.DynamicMeshComponent.ValidateMaterialSlots - // bool ValidateMaterialSlots(bool bCreateIfMissing, bool bDeleteExtraSlots); // [0x81dc9f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool ValidateMaterialSlots(bool bCreateIfMissing, bool bDeleteExtraSlots); // [0x82384b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.DynamicMeshComponent.UpdateCollision - // void UpdateCollision(bool bOnlyIfPending); // [0x81dc960] RequiredAPI|Native|Public|BlueprintCallable + // void UpdateCollision(bool bOnlyIfPending); // [0x8238420] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.DynamicMeshComponent.SetTangentsType - // void SetTangentsType(EDynamicMeshComponentTangentsMode NewTangentsType); // [0x81dc7c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTangentsType(EDynamicMeshComponentTangentsMode NewTangentsType); // [0x8238280] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.DynamicMeshComponent.SetDynamicMesh - // void SetDynamicMesh(class UDynamicMesh* NewMesh); // [0x81dc270] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDynamicMesh(class UDynamicMesh* NewMesh); // [0x8237d30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.DynamicMeshComponent.SetDeferredCollisionUpdatesEnabled - // void SetDeferredCollisionUpdatesEnabled(bool bEnabled, bool bImmediateUpdate); // [0x81dc180] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDeferredCollisionUpdatesEnabled(bool bEnabled, bool bImmediateUpdate); // [0x8237c40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.DynamicMeshComponent.SetComplexAsSimpleCollisionEnabled - // void SetComplexAsSimpleCollisionEnabled(bool bEnabled, bool bImmediateUpdate); // [0x81dc030] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetComplexAsSimpleCollisionEnabled(bool bEnabled, bool bImmediateUpdate); // [0x8237af0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.DynamicMeshComponent.NotifyMeshVertexAttributesModified - // void NotifyMeshVertexAttributesModified(bool bPositions, bool bNormals, bool bUVs, bool bColors); // [0x81db960] RequiredAPI|Native|Public|BlueprintCallable + // void NotifyMeshVertexAttributesModified(bool bPositions, bool bNormals, bool bUVs, bool bColors); // [0x8237420] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.DynamicMeshComponent.NotifyMeshModified - // void NotifyMeshModified(); // [0x81db940] RequiredAPI|Native|Public|BlueprintCallable + // void NotifyMeshModified(); // [0x8237400] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.DynamicMeshComponent.GetTangentsTypePure - // EDynamicMeshComponentTangentsMode GetTangentsTypePure(); // [0x81db7b0] Final|Native|Private|BlueprintCallable|BlueprintPure|Const + // EDynamicMeshComponentTangentsMode GetTangentsTypePure(); // [0x8237270] Final|Native|Private|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryFramework.DynamicMeshComponent.GetTangentsType - // EDynamicMeshComponentTangentsMode GetTangentsType(); // [0x81db7b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EDynamicMeshComponentTangentsMode GetTangentsType(); // [0x8237270] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryFramework.DynamicMeshComponent.EnableComplexAsSimpleCollision - // void EnableComplexAsSimpleCollision(); // [0x81db3e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void EnableComplexAsSimpleCollision(); // [0x8236ea0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.DynamicMeshComponent.ConfigureMaterialSet - // void ConfigureMaterialSet(TArray& NewMaterialSet); // [0x81db300] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void ConfigureMaterialSet(TArray& NewMaterialSet); // [0x8236dc0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GeometryFramework.DynamicMeshActor @@ -238,17 +238,17 @@ class ADynamicMeshActor : public AActor /// Functions // Function /Script/GeometryFramework.DynamicMeshActor.ReleaseComputeMesh - // bool ReleaseComputeMesh(class UDynamicMesh* Mesh); // [0x81dbb20] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool ReleaseComputeMesh(class UDynamicMesh* Mesh); // [0x82375e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.DynamicMeshActor.ReleaseAllComputeMeshes - // void ReleaseAllComputeMeshes(); // [0x81dbae0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ReleaseAllComputeMeshes(); // [0x82375a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.DynamicMeshActor.GetDynamicMeshComponent - // class UDynamicMeshComponent* GetDynamicMeshComponent(); // [0x4fa0150] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UDynamicMeshComponent* GetDynamicMeshComponent(); // [0x4fd20e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryFramework.DynamicMeshActor.GetComputeMeshPool - // class UDynamicMeshPool* GetComputeMeshPool(); // [0x81db550] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UDynamicMeshPool* GetComputeMeshPool(); // [0x8237010] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.DynamicMeshActor.FreeAllComputeMeshes - // void FreeAllComputeMeshes(); // [0x81db450] Final|RequiredAPI|Native|Public|BlueprintCallable + // void FreeAllComputeMeshes(); // [0x8236f10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.DynamicMeshActor.AllocateComputeMesh - // class UDynamicMesh* AllocateComputeMesh(); // [0x81db250] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UDynamicMesh* AllocateComputeMesh(); // [0x8236d10] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/GeometryFramework.DynamicMeshGenerator @@ -264,7 +264,7 @@ class UDynamicMesh : public UObject { public: unsigned char UnknownData00_8[0x48]; // 0x0028 (0x0048) MISSED - SDK_UNDEFINED(16,691) /* FMulticastInlineDelegate */ __um(MeshModifiedBPEvent); // 0x0070 (0x0010) + SDK_UNDEFINED(16,677) /* FMulticastInlineDelegate */ __um(MeshModifiedBPEvent); // 0x0070 (0x0010) unsigned char UnknownData01_6[0x20]; // 0x0080 (0x0020) MISSED class UDynamicMeshGenerator* MeshGenerator; // 0x00A0 (0x0008) bool bEnableMeshGenerator; // 0x00A8 (0x0001) @@ -273,13 +273,13 @@ class UDynamicMesh : public UObject /// Functions // Function /Script/GeometryFramework.DynamicMesh.ResetToCube - // class UDynamicMesh* ResetToCube(); // [0x81dbd00] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UDynamicMesh* ResetToCube(); // [0x82377c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.DynamicMesh.Reset - // class UDynamicMesh* Reset(); // [0x81dbcd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UDynamicMesh* Reset(); // [0x8237790] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.DynamicMesh.IsEmpty - // bool IsEmpty(); // [0x81db910] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEmpty(); // [0x82373d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/GeometryFramework.DynamicMesh.GetTriangleCount - // int32_t GetTriangleCount(); // [0x81db7e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetTriangleCount(); // [0x82372a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/GeometryFramework.DynamicMeshPool @@ -293,13 +293,13 @@ class UDynamicMeshPool : public UObject /// Functions // Function /Script/GeometryFramework.DynamicMeshPool.ReturnMesh - // void ReturnMesh(class UDynamicMesh* Mesh); // [0x81dbe50] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ReturnMesh(class UDynamicMesh* Mesh); // [0x8237910] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.DynamicMeshPool.ReturnAllMeshes - // void ReturnAllMeshes(); // [0x81dbe30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ReturnAllMeshes(); // [0x82378f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.DynamicMeshPool.RequestMesh - // class UDynamicMesh* RequestMesh(); // [0x81dbca0] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UDynamicMesh* RequestMesh(); // [0x8237760] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/GeometryFramework.DynamicMeshPool.FreeAllMeshes - // void FreeAllMeshes(); // [0x81db4c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void FreeAllMeshes(); // [0x8236f80] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/GeometryFramework.DynamicMeshChangeInfo diff --git a/include/SDK/GeometryScriptingCore.h b/include/SDK/GeometryScriptingCore.h index 1d2aa1a..36a9a09 100644 --- a/include/SDK/GeometryScriptingCore.h +++ b/include/SDK/GeometryScriptingCore.h @@ -647,41 +647,41 @@ class UGeometryScriptLibrary_CollisionFunctions : public UBlueprintFunctionLibra /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_CollisionFunctions.TransformSimpleCollisionShapes - // FGeometryScriptSimpleCollision TransformSimpleCollisionShapes(FGeometryScriptSimpleCollision& SimpleCollision, FTransform Transform, FGeometryScriptTransformCollisionOptions& TransformOptions, bool& bSuccess, class UGeometryScriptDebug* Debug); // [0x82df4b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FGeometryScriptSimpleCollision TransformSimpleCollisionShapes(FGeometryScriptSimpleCollision& SimpleCollision, FTransform Transform, FGeometryScriptTransformCollisionOptions& TransformOptions, bool& bSuccess, class UGeometryScriptDebug* Debug); // [0x833aff0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_CollisionFunctions.StaticMeshHasCustomizedCollision - // bool StaticMeshHasCustomizedCollision(class UStaticMesh* StaticMeshAsset); // [0x82df110] Final|Native|Static|Public|BlueprintCallable + // bool StaticMeshHasCustomizedCollision(class UStaticMesh* StaticMeshAsset); // [0x833ac50] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_CollisionFunctions.SimplifyConvexHulls - // void SimplifyConvexHulls(FGeometryScriptSimpleCollision& SimpleCollision, FGeometryScriptConvexHullSimplificationOptions& SimplifyOptions, bool& bHasSimplified, class UGeometryScriptDebug* Debug); // [0x82deda0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SimplifyConvexHulls(FGeometryScriptSimpleCollision& SimpleCollision, FGeometryScriptConvexHullSimplificationOptions& SimplifyOptions, bool& bHasSimplified, class UGeometryScriptDebug* Debug); // [0x833a8e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_CollisionFunctions.SetStaticMeshCollisionFromMesh - // class UDynamicMesh* SetStaticMeshCollisionFromMesh(class UDynamicMesh* FromDynamicMesh, class UStaticMesh* ToStaticMeshAsset, FGeometryScriptCollisionFromMeshOptions OPTIONS, FGeometryScriptSetStaticMeshCollisionOptions StaticMeshCollisionOptions, class UGeometryScriptDebug* Debug); // [0x82de210] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* SetStaticMeshCollisionFromMesh(class UDynamicMesh* FromDynamicMesh, class UStaticMesh* ToStaticMeshAsset, FGeometryScriptCollisionFromMeshOptions OPTIONS, FGeometryScriptSetStaticMeshCollisionOptions StaticMeshCollisionOptions, class UGeometryScriptDebug* Debug); // [0x8339d50] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_CollisionFunctions.SetStaticMeshCollisionFromComponent - // void SetStaticMeshCollisionFromComponent(class UStaticMesh* StaticMeshAsset, class UPrimitiveComponent* SourceComponent, FGeometryScriptSetSimpleCollisionOptions OPTIONS, FGeometryScriptSetStaticMeshCollisionOptions StaticMeshCollisionOptions, class UGeometryScriptDebug* Debug); // [0x82ddfb0] Final|Native|Static|Public|BlueprintCallable + // void SetStaticMeshCollisionFromComponent(class UStaticMesh* StaticMeshAsset, class UPrimitiveComponent* SourceComponent, FGeometryScriptSetSimpleCollisionOptions OPTIONS, FGeometryScriptSetStaticMeshCollisionOptions StaticMeshCollisionOptions, class UGeometryScriptDebug* Debug); // [0x8339af0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_CollisionFunctions.SetSimpleCollisionOfStaticMesh - // void SetSimpleCollisionOfStaticMesh(FGeometryScriptSimpleCollision& SimpleCollision, class UStaticMesh* StaticMesh, FGeometryScriptSetSimpleCollisionOptions OPTIONS, FGeometryScriptSetStaticMeshCollisionOptions StaticMeshCollisionOptions, class UGeometryScriptDebug* Debug); // [0x82ddc40] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetSimpleCollisionOfStaticMesh(FGeometryScriptSimpleCollision& SimpleCollision, class UStaticMesh* StaticMesh, FGeometryScriptSetSimpleCollisionOptions OPTIONS, FGeometryScriptSetStaticMeshCollisionOptions StaticMeshCollisionOptions, class UGeometryScriptDebug* Debug); // [0x8339780] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_CollisionFunctions.SetSimpleCollisionOfDynamicMeshComponent - // void SetSimpleCollisionOfDynamicMeshComponent(FGeometryScriptSimpleCollision& SimpleCollision, class UDynamicMeshComponent* DynamicMeshComponent, FGeometryScriptSetSimpleCollisionOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x82dd860] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetSimpleCollisionOfDynamicMeshComponent(FGeometryScriptSimpleCollision& SimpleCollision, class UDynamicMeshComponent* DynamicMeshComponent, FGeometryScriptSetSimpleCollisionOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x83393a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_CollisionFunctions.SetDynamicMeshCollisionFromMesh - // class UDynamicMesh* SetDynamicMeshCollisionFromMesh(class UDynamicMesh* FromDynamicMesh, class UDynamicMeshComponent* ToDynamicMeshComponent, FGeometryScriptCollisionFromMeshOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x82dcf70] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* SetDynamicMeshCollisionFromMesh(class UDynamicMesh* FromDynamicMesh, class UDynamicMeshComponent* ToDynamicMeshComponent, FGeometryScriptCollisionFromMeshOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x8338ab0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_CollisionFunctions.ResetDynamicMeshCollision - // void ResetDynamicMeshCollision(class UDynamicMeshComponent* Component, bool bEmitTransaction, class UGeometryScriptDebug* Debug); // [0x82dc4e0] Final|Native|Static|Public|BlueprintCallable + // void ResetDynamicMeshCollision(class UDynamicMeshComponent* Component, bool bEmitTransaction, class UGeometryScriptDebug* Debug); // [0x8338020] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_CollisionFunctions.MergeSimpleCollisionShapes - // FGeometryScriptSimpleCollision MergeSimpleCollisionShapes(FGeometryScriptSimpleCollision& SimpleCollision, FGeometryScriptMergeSimpleCollisionOptions& MergeOptions, bool& bHasMerged, class UGeometryScriptDebug* Debug); // [0x82dbd50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FGeometryScriptSimpleCollision MergeSimpleCollisionShapes(FGeometryScriptSimpleCollision& SimpleCollision, FGeometryScriptMergeSimpleCollisionOptions& MergeOptions, bool& bHasMerged, class UGeometryScriptDebug* Debug); // [0x8337890] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_CollisionFunctions.GetSimpleCollisionShapeCount - // int32_t GetSimpleCollisionShapeCount(FGeometryScriptSimpleCollision& SimpleCollision); // [0x82da4a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t GetSimpleCollisionShapeCount(FGeometryScriptSimpleCollision& SimpleCollision); // [0x8335fe0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_CollisionFunctions.GetSimpleCollisionFromStaticMesh - // FGeometryScriptSimpleCollision GetSimpleCollisionFromStaticMesh(class UStaticMesh* StaticMesh, class UGeometryScriptDebug* Debug); // [0x82da050] Final|Native|Static|Public|BlueprintCallable + // FGeometryScriptSimpleCollision GetSimpleCollisionFromStaticMesh(class UStaticMesh* StaticMesh, class UGeometryScriptDebug* Debug); // [0x8335b90] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_CollisionFunctions.GetSimpleCollisionFromComponent - // FGeometryScriptSimpleCollision GetSimpleCollisionFromComponent(class UPrimitiveComponent* Component, class UGeometryScriptDebug* Debug); // [0x82d9c00] Final|Native|Static|Public|BlueprintCallable + // FGeometryScriptSimpleCollision GetSimpleCollisionFromComponent(class UPrimitiveComponent* Component, class UGeometryScriptDebug* Debug); // [0x8335740] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_CollisionFunctions.Conv_SphereArrayToGeometryScriptSphereCovering - // FGeometryScriptSphereCovering Conv_SphereArrayToGeometryScriptSphereCovering(TArray& Spheres); // [0x82d3390] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FGeometryScriptSphereCovering Conv_SphereArrayToGeometryScriptSphereCovering(TArray& Spheres); // [0x832eed0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_CollisionFunctions.Conv_GeometryScriptSphereCoveringToSphereArray - // TArray Conv_GeometryScriptSphereCoveringToSphereArray(FGeometryScriptSphereCovering& SphereCovering); // [0x82d3280] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // TArray Conv_GeometryScriptSphereCoveringToSphereArray(FGeometryScriptSphereCovering& SphereCovering); // [0x832edc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_CollisionFunctions.ComputeNegativeSpace - // FGeometryScriptSphereCovering ComputeNegativeSpace(FGeometryScriptDynamicMeshBVH& MeshBVH, FComputeNegativeSpaceOptions& NegativeSpaceOptions, class UGeometryScriptDebug* Debug); // [0x82d2b90] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FGeometryScriptSphereCovering ComputeNegativeSpace(FGeometryScriptDynamicMeshBVH& MeshBVH, FComputeNegativeSpaceOptions& NegativeSpaceOptions, class UGeometryScriptDebug* Debug); // [0x832e6d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_CollisionFunctions.CombineSimpleCollision - // void CombineSimpleCollision(FGeometryScriptSimpleCollision& CollisionToUpdate, FGeometryScriptSimpleCollision& AppendCollision, class UGeometryScriptDebug* Debug); // [0x82d19d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void CombineSimpleCollision(FGeometryScriptSimpleCollision& CollisionToUpdate, FGeometryScriptSimpleCollision& AppendCollision, class UGeometryScriptDebug* Debug); // [0x832d510] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_CollisionFunctions.ApproximateConvexHullsWithSimplerCollisionShapes - // void ApproximateConvexHullsWithSimplerCollisionShapes(FGeometryScriptSimpleCollision& SimpleCollision, FGeometryScriptConvexHullApproximationOptions& ApproximateOptions, bool& bHasApproximated, class UGeometryScriptDebug* Debug); // [0x82cf5f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ApproximateConvexHullsWithSimplerCollisionShapes(FGeometryScriptSimpleCollision& SimpleCollision, FGeometryScriptConvexHullApproximationOptions& ApproximateOptions, bool& bHasApproximated, class UGeometryScriptDebug* Debug); // [0x832b130] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_ContainmentFunctions @@ -693,11 +693,11 @@ class UGeometryScriptLibrary_ContainmentFunctions : public UBlueprintFunctionLib /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ContainmentFunctions.ComputeMeshSweptHull - // class UDynamicMesh* ComputeMeshSweptHull(class UDynamicMesh* TargetMesh, class UDynamicMesh*& CopyToMesh, class UDynamicMesh*& CopyToMeshOut, FTransform ProjectionFrame, FGeometryScriptSweptHullOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x82d2620] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* ComputeMeshSweptHull(class UDynamicMesh* TargetMesh, class UDynamicMesh*& CopyToMesh, class UDynamicMesh*& CopyToMeshOut, FTransform ProjectionFrame, FGeometryScriptSweptHullOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x832e160] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ContainmentFunctions.ComputeMeshConvexHull - // class UDynamicMesh* ComputeMeshConvexHull(class UDynamicMesh* TargetMesh, class UDynamicMesh*& CopyToMesh, class UDynamicMesh*& CopyToMeshOut, FGeometryScriptMeshSelection Selection, FGeometryScriptConvexHullOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x82d23b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* ComputeMeshConvexHull(class UDynamicMesh* TargetMesh, class UDynamicMesh*& CopyToMesh, class UDynamicMesh*& CopyToMeshOut, FGeometryScriptMeshSelection Selection, FGeometryScriptConvexHullOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x832def0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ContainmentFunctions.ComputeMeshConvexDecomposition - // class UDynamicMesh* ComputeMeshConvexDecomposition(class UDynamicMesh* TargetMesh, class UDynamicMesh*& CopyToMesh, class UDynamicMesh*& CopyToMeshOut, FGeometryScriptConvexDecompositionOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x82d1ef0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* ComputeMeshConvexDecomposition(class UDynamicMesh* TargetMesh, class UDynamicMesh*& CopyToMesh, class UDynamicMesh*& CopyToMeshOut, FGeometryScriptConvexDecompositionOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x832da30] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions @@ -709,99 +709,99 @@ class UGeometryScriptLibrary_ListUtilityFunctions : public UBlueprintFunctionLib /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.SetVectorListItem - // void SetVectorListItem(FGeometryScriptVectorList& VectorList, int32_t Index, FVector NewValue, bool& bIsValidIndex); // [0x82de7a0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetVectorListItem(FGeometryScriptVectorList& VectorList, int32_t Index, FVector NewValue, bool& bIsValidIndex); // [0x833a2e0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.SetUVListItem - // void SetUVListItem(FGeometryScriptUVList& UVList, int32_t Index, FVector2D NewUV, bool& bIsValidIndex); // [0x82dcdb0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetUVListItem(FGeometryScriptUVList& UVList, int32_t Index, FVector2D NewUV, bool& bIsValidIndex); // [0x83388f0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.SetScalarListItem - // void SetScalarListItem(FGeometryScriptScalarList& ScalarList, int32_t Index, double NewValue, bool& bIsValidIndex); // [0x82dd690] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetScalarListItem(FGeometryScriptScalarList& ScalarList, int32_t Index, double NewValue, bool& bIsValidIndex); // [0x83391d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.SetIndexListItem - // void SetIndexListItem(FGeometryScriptIndexList& IndexList, int32_t Index, int32_t NewValue, bool& bIsValidIndex); // [0x82dd4c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetIndexListItem(FGeometryScriptIndexList& IndexList, int32_t Index, int32_t NewValue, bool& bIsValidIndex); // [0x8339000] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.SetColorListItem - // void SetColorListItem(FGeometryScriptColorList& ColorList, int32_t Index, FLinearColor NewColor, bool& bIsValidIndex); // [0x82dcdb0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetColorListItem(FGeometryScriptColorList& ColorList, int32_t Index, FLinearColor NewColor, bool& bIsValidIndex); // [0x83388f0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.GetVectorListLength - // int32_t GetVectorListLength(FGeometryScriptVectorList VectorList); // [0x82d8920] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetVectorListLength(FGeometryScriptVectorList VectorList); // [0x8334460] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.GetVectorListLastIndex - // int32_t GetVectorListLastIndex(FGeometryScriptVectorList VectorList); // [0x82d8800] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetVectorListLastIndex(FGeometryScriptVectorList VectorList); // [0x8334340] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.GetVectorListItem - // FVector GetVectorListItem(FGeometryScriptVectorList VectorList, int32_t Index, bool& bIsValidIndex); // [0x82dac10] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetVectorListItem(FGeometryScriptVectorList VectorList, int32_t Index, bool& bIsValidIndex); // [0x8336750] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.GetUVListLength - // int32_t GetUVListLength(FGeometryScriptUVList UVList); // [0x82d8920] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetUVListLength(FGeometryScriptUVList UVList); // [0x8334460] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.GetUVListLastIndex - // int32_t GetUVListLastIndex(FGeometryScriptUVList UVList); // [0x82d8800] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetUVListLastIndex(FGeometryScriptUVList UVList); // [0x8334340] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.GetUVListItem - // FVector2D GetUVListItem(FGeometryScriptUVList UVList, int32_t Index, bool& bIsValidIndex); // [0x82daa50] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D GetUVListItem(FGeometryScriptUVList UVList, int32_t Index, bool& bIsValidIndex); // [0x8336590] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.GetTriangleListLength - // int32_t GetTriangleListLength(FGeometryScriptTriangleList TriangleList); // [0x82d8920] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetTriangleListLength(FGeometryScriptTriangleList TriangleList); // [0x8334460] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.GetTriangleListLastTriangle - // int32_t GetTriangleListLastTriangle(FGeometryScriptTriangleList TriangleList); // [0x82da930] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetTriangleListLastTriangle(FGeometryScriptTriangleList TriangleList); // [0x8336470] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.GetTriangleListItem - // FIntVector GetTriangleListItem(FGeometryScriptTriangleList TriangleList, int32_t Triangle, bool& bIsValidTriangle); // [0x82da750] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FIntVector GetTriangleListItem(FGeometryScriptTriangleList TriangleList, int32_t Triangle, bool& bIsValidTriangle); // [0x8336290] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.GetScalarListLength - // int32_t GetScalarListLength(FGeometryScriptScalarList ScalarList); // [0x82d8920] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetScalarListLength(FGeometryScriptScalarList ScalarList); // [0x8334460] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.GetScalarListLastIndex - // int32_t GetScalarListLastIndex(FGeometryScriptScalarList ScalarList); // [0x82d8800] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetScalarListLastIndex(FGeometryScriptScalarList ScalarList); // [0x8334340] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.GetScalarListItem - // double GetScalarListItem(FGeometryScriptScalarList ScalarList, int32_t Index, bool& bIsValidIndex); // [0x82d95c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // double GetScalarListItem(FGeometryScriptScalarList ScalarList, int32_t Index, bool& bIsValidIndex); // [0x8335100] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.GetIndexListLength - // int32_t GetIndexListLength(FGeometryScriptIndexList IndexList); // [0x82d8d60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetIndexListLength(FGeometryScriptIndexList IndexList); // [0x83348a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.GetIndexListLastIndex - // int32_t GetIndexListLastIndex(FGeometryScriptIndexList IndexList); // [0x82d8c40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetIndexListLastIndex(FGeometryScriptIndexList IndexList); // [0x8334780] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.GetIndexListItem - // int32_t GetIndexListItem(FGeometryScriptIndexList IndexList, int32_t Index, bool& bIsValidIndex); // [0x82d8a40] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetIndexListItem(FGeometryScriptIndexList IndexList, int32_t Index, bool& bIsValidIndex); // [0x8334580] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.GetColorListLength - // int32_t GetColorListLength(FGeometryScriptColorList ColorList); // [0x82d8920] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetColorListLength(FGeometryScriptColorList ColorList); // [0x8334460] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.GetColorListLastIndex - // int32_t GetColorListLastIndex(FGeometryScriptColorList ColorList); // [0x82d8800] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetColorListLastIndex(FGeometryScriptColorList ColorList); // [0x8334340] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.GetColorListItem - // FLinearColor GetColorListItem(FGeometryScriptColorList ColorList, int32_t Index, bool& bIsValidIndex); // [0x82d8640] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor GetColorListItem(FGeometryScriptColorList ColorList, int32_t Index, bool& bIsValidIndex); // [0x8334180] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ExtractColorListChannels - // void ExtractColorListChannels(FGeometryScriptColorList ColorList, FGeometryScriptVectorList& VectorList, int32_t XChannelIndex, int32_t YChannelIndex, int32_t ZChannelIndex); // [0x82d75a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ExtractColorListChannels(FGeometryScriptColorList ColorList, FGeometryScriptVectorList& VectorList, int32_t XChannelIndex, int32_t YChannelIndex, int32_t ZChannelIndex); // [0x83330e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ExtractColorListChannel - // void ExtractColorListChannel(FGeometryScriptColorList ColorList, FGeometryScriptScalarList& ScalarList, int32_t ChannelIndex); // [0x82d71c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ExtractColorListChannel(FGeometryScriptColorList ColorList, FGeometryScriptScalarList& ScalarList, int32_t ChannelIndex); // [0x8332d00] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.DuplicateVectorList - // void DuplicateVectorList(FGeometryScriptVectorList VectorList, FGeometryScriptVectorList& DuplicateList); // [0x82d7020] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void DuplicateVectorList(FGeometryScriptVectorList VectorList, FGeometryScriptVectorList& DuplicateList); // [0x8332b60] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.DuplicateUVList - // void DuplicateUVList(FGeometryScriptUVList UVList, FGeometryScriptUVList& DuplicateList); // [0x82d6e80] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void DuplicateUVList(FGeometryScriptUVList UVList, FGeometryScriptUVList& DuplicateList); // [0x83329c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.DuplicateScalarList - // void DuplicateScalarList(FGeometryScriptScalarList ScalarList, FGeometryScriptScalarList& DuplicateList); // [0x82d6c90] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void DuplicateScalarList(FGeometryScriptScalarList ScalarList, FGeometryScriptScalarList& DuplicateList); // [0x83327d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.DuplicateIndexList - // void DuplicateIndexList(FGeometryScriptIndexList IndexList, FGeometryScriptIndexList& DuplicateList); // [0x82d6ae0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void DuplicateIndexList(FGeometryScriptIndexList IndexList, FGeometryScriptIndexList& DuplicateList); // [0x8332620] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.DuplicateColorList - // void DuplicateColorList(FGeometryScriptColorList ColorList, FGeometryScriptColorList& DuplicateList); // [0x82d6940] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void DuplicateColorList(FGeometryScriptColorList ColorList, FGeometryScriptColorList& DuplicateList); // [0x8332480] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ConvertVectorListToArray - // void ConvertVectorListToArray(FGeometryScriptVectorList VectorList, TArray& VectorArray); // [0x82d4570] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertVectorListToArray(FGeometryScriptVectorList VectorList, TArray& VectorArray); // [0x83300b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ConvertUVListToArray - // void ConvertUVListToArray(FGeometryScriptUVList UVList, TArray& UVArray); // [0x82d43e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertUVListToArray(FGeometryScriptUVList UVList, TArray& UVArray); // [0x832ff20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ConvertTriangleListToArray - // void ConvertTriangleListToArray(FGeometryScriptTriangleList TriangleList, TArray& TriangleArray); // [0x82d4250] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertTriangleListToArray(FGeometryScriptTriangleList TriangleList, TArray& TriangleArray); // [0x832fd90] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ConvertScalarListToArray - // void ConvertScalarListToArray(FGeometryScriptScalarList ScalarList, TArray& ScalarArray); // [0x82d40c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertScalarListToArray(FGeometryScriptScalarList ScalarList, TArray& ScalarArray); // [0x832fc00] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ConvertIndexListToArray - // void ConvertIndexListToArray(FGeometryScriptIndexList IndexList, TArray& IndexArray); // [0x82d3f20] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertIndexListToArray(FGeometryScriptIndexList IndexList, TArray& IndexArray); // [0x832fa60] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ConvertColorListToArray - // void ConvertColorListToArray(FGeometryScriptColorList ColorList, TArray& ColorArray); // [0x82d3d90] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertColorListToArray(FGeometryScriptColorList ColorList, TArray& ColorArray); // [0x832f8d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ConvertArrayToVectorList - // void ConvertArrayToVectorList(TArray& VectorArray, FGeometryScriptVectorList& VectorList); // [0x82d3bb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertArrayToVectorList(TArray& VectorArray, FGeometryScriptVectorList& VectorList); // [0x832f6f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ConvertArrayToUVList - // void ConvertArrayToUVList(TArray& UVArray, FGeometryScriptUVList& UVList); // [0x82d3a60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertArrayToUVList(TArray& UVArray, FGeometryScriptUVList& UVList); // [0x832f5a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ConvertArrayToTriangleList - // void ConvertArrayToTriangleList(TArray& TriangleArray, FGeometryScriptTriangleList& TriangleList); // [0x82d3920] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertArrayToTriangleList(TArray& TriangleArray, FGeometryScriptTriangleList& TriangleList); // [0x832f460] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ConvertArrayToScalarList - // void ConvertArrayToScalarList(TArray& VectorArray, FGeometryScriptScalarList& ScalarList); // [0x82d37d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertArrayToScalarList(TArray& VectorArray, FGeometryScriptScalarList& ScalarList); // [0x832f310] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ConvertArrayToIndexList - // void ConvertArrayToIndexList(TArray& IndexArray, FGeometryScriptIndexList& IndexList, EGeometryScriptIndexType IndexType); // [0x82d3630] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertArrayToIndexList(TArray& IndexArray, FGeometryScriptIndexList& IndexList, EGeometryScriptIndexType IndexType); // [0x832f170] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ConvertArrayToColorList - // void ConvertArrayToColorList(TArray& ColorArray, FGeometryScriptColorList& ColorList); // [0x82d34e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertArrayToColorList(TArray& ColorArray, FGeometryScriptColorList& ColorList); // [0x832f020] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ClearVectorList - // void ClearVectorList(FGeometryScriptVectorList& VectorList, FVector ClearValue); // [0x82d17f0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void ClearVectorList(FGeometryScriptVectorList& VectorList, FVector ClearValue); // [0x832d330] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ClearUVList - // void ClearUVList(FGeometryScriptUVList& UVList, FVector2D ClearUV); // [0x82d1630] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void ClearUVList(FGeometryScriptUVList& UVList, FVector2D ClearUV); // [0x832d170] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ClearScalarList - // void ClearScalarList(FGeometryScriptScalarList& ScalarList, double ClearValue); // [0x82d1480] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ClearScalarList(FGeometryScriptScalarList& ScalarList, double ClearValue); // [0x832cfc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ClearIndexList - // void ClearIndexList(FGeometryScriptIndexList& IndexList, int32_t ClearValue); // [0x82d1320] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ClearIndexList(FGeometryScriptIndexList& IndexList, int32_t ClearValue); // [0x832ce60] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_ListUtilityFunctions.ClearColorList - // void ClearColorList(FGeometryScriptColorList& ColorList, FLinearColor ClearColor); // [0x82d1160] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void ClearColorList(FGeometryScriptColorList& ColorList, FLinearColor ClearColor); // [0x832cca0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_StaticMeshFunctions @@ -813,19 +813,19 @@ class UGeometryScriptLibrary_StaticMeshFunctions : public UBlueprintFunctionLibr /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_StaticMeshFunctions.GetSectionMaterialListFromStaticMesh - // void GetSectionMaterialListFromStaticMesh(class UStaticMesh* FromStaticMeshAsset, FGeometryScriptMeshReadLOD RequestedLOD, TArray& materialList, TArray& MaterialIndex, TArray& MaterialSlotNames, EGeometryScriptOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x82d97d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetSectionMaterialListFromStaticMesh(class UStaticMesh* FromStaticMeshAsset, FGeometryScriptMeshReadLOD RequestedLOD, TArray& materialList, TArray& MaterialIndex, TArray& MaterialSlotNames, EGeometryScriptOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x8335310] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_StaticMeshFunctions.GetNumStaticMeshLODsOfType - // int32_t GetNumStaticMeshLODsOfType(class UStaticMesh* StaticMeshAsset, EGeometryScriptLODType LODType); // [0x82d92c0] Final|Native|Static|Public|BlueprintCallable + // int32_t GetNumStaticMeshLODsOfType(class UStaticMesh* StaticMeshAsset, EGeometryScriptLODType LODType); // [0x8334e00] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_StaticMeshFunctions.CopyMeshToStaticMesh - // class UDynamicMesh* CopyMeshToStaticMesh(class UDynamicMesh* FromDynamicMesh, class UStaticMesh* ToStaticMeshAsset, FGeometryScriptCopyMeshToAssetOptions OPTIONS, FGeometryScriptMeshWriteLOD TargetLod, EGeometryScriptOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x82d5730] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* CopyMeshToStaticMesh(class UDynamicMesh* FromDynamicMesh, class UStaticMesh* ToStaticMeshAsset, FGeometryScriptCopyMeshToAssetOptions OPTIONS, FGeometryScriptMeshWriteLOD TargetLod, EGeometryScriptOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x8331270] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_StaticMeshFunctions.CopyMeshToSkeletalMesh - // class UDynamicMesh* CopyMeshToSkeletalMesh(class UDynamicMesh* FromDynamicMesh, class USkeletalMesh* ToSkeletalMeshAsset, FGeometryScriptCopyMeshToAssetOptions OPTIONS, FGeometryScriptMeshWriteLOD TargetLod, EGeometryScriptOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x82d5170] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* CopyMeshToSkeletalMesh(class UDynamicMesh* FromDynamicMesh, class USkeletalMesh* ToSkeletalMeshAsset, FGeometryScriptCopyMeshToAssetOptions OPTIONS, FGeometryScriptMeshWriteLOD TargetLod, EGeometryScriptOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x8330cb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_StaticMeshFunctions.CopyMeshFromStaticMesh - // class UDynamicMesh* CopyMeshFromStaticMesh(class UStaticMesh* FromStaticMeshAsset, class UDynamicMesh* ToDynamicMesh, FGeometryScriptCopyMeshFromAssetOptions AssetOptions, FGeometryScriptMeshReadLOD RequestedLOD, EGeometryScriptOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x82d4e10] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* CopyMeshFromStaticMesh(class UStaticMesh* FromStaticMeshAsset, class UDynamicMesh* ToDynamicMesh, FGeometryScriptCopyMeshFromAssetOptions AssetOptions, FGeometryScriptMeshReadLOD RequestedLOD, EGeometryScriptOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x8330950] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_StaticMeshFunctions.CopyMeshFromSkeletalMesh - // class UDynamicMesh* CopyMeshFromSkeletalMesh(class USkeletalMesh* FromSkeletalMeshAsset, class UDynamicMesh* ToDynamicMesh, FGeometryScriptCopyMeshFromAssetOptions AssetOptions, FGeometryScriptMeshReadLOD RequestedLOD, EGeometryScriptOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x82d49a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* CopyMeshFromSkeletalMesh(class USkeletalMesh* FromSkeletalMeshAsset, class UDynamicMesh* ToDynamicMesh, FGeometryScriptCopyMeshFromAssetOptions AssetOptions, FGeometryScriptMeshReadLOD RequestedLOD, EGeometryScriptOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x83304e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_StaticMeshFunctions.CheckStaticMeshHasAvailableLOD - // bool CheckStaticMeshHasAvailableLOD(class UStaticMesh* StaticMeshAsset, FGeometryScriptMeshReadLOD RequestedLOD, EGeometryScriptSearchOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x82d0ef0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool CheckStaticMeshHasAvailableLOD(class UStaticMesh* StaticMeshAsset, FGeometryScriptMeshReadLOD RequestedLOD, EGeometryScriptSearchOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x832ca30] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBakeFunctions @@ -837,37 +837,37 @@ class UGeometryScriptLibrary_MeshBakeFunctions : public UBlueprintFunctionLibrar /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBakeFunctions.MakeBakeTypeVertexColor - // FGeometryScriptBakeTypeOptions MakeBakeTypeVertexColor(); // [0x82dbca0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGeometryScriptBakeTypeOptions MakeBakeTypeVertexColor(); // [0x83377e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBakeFunctions.MakeBakeTypeTexture - // FGeometryScriptBakeTypeOptions MakeBakeTypeTexture(class UTexture2D* SourceTexture, int32_t SourceUVLayer); // [0x82dbb70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGeometryScriptBakeTypeOptions MakeBakeTypeTexture(class UTexture2D* SourceTexture, int32_t SourceUVLayer); // [0x83376b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBakeFunctions.MakeBakeTypeTangentNormal - // FGeometryScriptBakeTypeOptions MakeBakeTypeTangentNormal(); // [0x82dbac0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGeometryScriptBakeTypeOptions MakeBakeTypeTangentNormal(); // [0x8337600] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBakeFunctions.MakeBakeTypePosition - // FGeometryScriptBakeTypeOptions MakeBakeTypePosition(); // [0x82dba10] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGeometryScriptBakeTypeOptions MakeBakeTypePosition(); // [0x8337550] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBakeFunctions.MakeBakeTypeObjectNormal - // FGeometryScriptBakeTypeOptions MakeBakeTypeObjectNormal(); // [0x82db960] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGeometryScriptBakeTypeOptions MakeBakeTypeObjectNormal(); // [0x83374a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBakeFunctions.MakeBakeTypeMultiTexture - // FGeometryScriptBakeTypeOptions MakeBakeTypeMultiTexture(TArray& MaterialIDSourceTextures, int32_t SourceUVLayer); // [0x82db800] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FGeometryScriptBakeTypeOptions MakeBakeTypeMultiTexture(TArray& MaterialIDSourceTextures, int32_t SourceUVLayer); // [0x8337340] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBakeFunctions.MakeBakeTypeMaterialID - // FGeometryScriptBakeTypeOptions MakeBakeTypeMaterialID(); // [0x82db750] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGeometryScriptBakeTypeOptions MakeBakeTypeMaterialID(); // [0x8337290] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBakeFunctions.MakeBakeTypeFaceNormal - // FGeometryScriptBakeTypeOptions MakeBakeTypeFaceNormal(); // [0x82db6a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGeometryScriptBakeTypeOptions MakeBakeTypeFaceNormal(); // [0x83371e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBakeFunctions.MakeBakeTypeCurvature - // FGeometryScriptBakeTypeOptions MakeBakeTypeCurvature(EGeometryScriptBakeCurvatureTypeMode CurvatureType, EGeometryScriptBakeCurvatureColorMode ColorMapping, float ColorRangeMultiplier, float MinRangeMultiplier, EGeometryScriptBakeCurvatureClampMode Clamping); // [0x82db490] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGeometryScriptBakeTypeOptions MakeBakeTypeCurvature(EGeometryScriptBakeCurvatureTypeMode CurvatureType, EGeometryScriptBakeCurvatureColorMode ColorMapping, float ColorRangeMultiplier, float MinRangeMultiplier, EGeometryScriptBakeCurvatureClampMode Clamping); // [0x8336fd0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBakeFunctions.MakeBakeTypeConstant - // FGeometryScriptBakeTypeOptions MakeBakeTypeConstant(float Value); // [0x82db3a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGeometryScriptBakeTypeOptions MakeBakeTypeConstant(float Value); // [0x8336ee0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBakeFunctions.MakeBakeTypeBentNormal - // FGeometryScriptBakeTypeOptions MakeBakeTypeBentNormal(int32_t OcclusionRays, float MaxDistance, float SpreadAngle); // [0x82db220] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGeometryScriptBakeTypeOptions MakeBakeTypeBentNormal(int32_t OcclusionRays, float MaxDistance, float SpreadAngle); // [0x8336d60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBakeFunctions.MakeBakeTypeAmbientOcclusion - // FGeometryScriptBakeTypeOptions MakeBakeTypeAmbientOcclusion(int32_t OcclusionRays, float MaxDistance, float SpreadAngle, float BiasAngle); // [0x82db050] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FGeometryScriptBakeTypeOptions MakeBakeTypeAmbientOcclusion(int32_t OcclusionRays, float MaxDistance, float SpreadAngle, float BiasAngle); // [0x8336b90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBakeFunctions.ConvertBakeResolutionToInt - // int32_t ConvertBakeResolutionToInt(EGeometryScriptBakeResolution BakeResolution); // [0x82d3d00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t ConvertBakeResolutionToInt(EGeometryScriptBakeResolution BakeResolution); // [0x832f840] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBakeFunctions.BakeVertex - // class UDynamicMesh* BakeVertex(class UDynamicMesh* TargetMesh, FTransform TargetTransform, FGeometryScriptBakeTargetMeshOptions TargetOptions, class UDynamicMesh* SourceMesh, FTransform SourceTransform, FGeometryScriptBakeSourceMeshOptions SourceOptions, FGeometryScriptBakeOutputType BakeTypes, FGeometryScriptBakeVertexOptions BakeOptions, class UGeometryScriptDebug* Debug); // [0x82d0470] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* BakeVertex(class UDynamicMesh* TargetMesh, FTransform TargetTransform, FGeometryScriptBakeTargetMeshOptions TargetOptions, class UDynamicMesh* SourceMesh, FTransform SourceTransform, FGeometryScriptBakeSourceMeshOptions SourceOptions, FGeometryScriptBakeOutputType BakeTypes, FGeometryScriptBakeVertexOptions BakeOptions, class UGeometryScriptDebug* Debug); // [0x832bfb0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBakeFunctions.BakeTextureFromRenderCaptures - // FGeometryScriptRenderCaptureTextures BakeTextureFromRenderCaptures(class UDynamicMesh* TargetMesh, FTransform TargetLocalToWorld, FGeometryScriptBakeTargetMeshOptions TargetOptions, TArray SourceActors, FGeometryScriptBakeRenderCaptureOptions BakeOptions, class UGeometryScriptDebug* Debug); // [0x82d0070] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FGeometryScriptRenderCaptureTextures BakeTextureFromRenderCaptures(class UDynamicMesh* TargetMesh, FTransform TargetLocalToWorld, FGeometryScriptBakeTargetMeshOptions TargetOptions, TArray SourceActors, FGeometryScriptBakeRenderCaptureOptions BakeOptions, class UGeometryScriptDebug* Debug); // [0x832bbb0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBakeFunctions.BakeTexture - // TArray BakeTexture(class UDynamicMesh* TargetMesh, FTransform TargetTransform, FGeometryScriptBakeTargetMeshOptions TargetOptions, class UDynamicMesh* SourceMesh, FTransform SourceTransform, FGeometryScriptBakeSourceMeshOptions SourceOptions, TArray& BakeTypes, FGeometryScriptBakeTextureOptions BakeOptions, class UGeometryScriptDebug* Debug); // [0x82cf960] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // TArray BakeTexture(class UDynamicMesh* TargetMesh, FTransform TargetTransform, FGeometryScriptBakeTargetMeshOptions TargetOptions, class UDynamicMesh* SourceMesh, FTransform SourceTransform, FGeometryScriptBakeSourceMeshOptions SourceOptions, TArray& BakeTypes, FGeometryScriptBakeTextureOptions BakeOptions, class UGeometryScriptDebug* Debug); // [0x832b4a0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBasicEditFunctions @@ -879,37 +879,37 @@ class UGeometryScriptLibrary_MeshBasicEditFunctions : public UBlueprintFunctionL /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBasicEditFunctions.SetVertexPosition - // class UDynamicMesh* SetVertexPosition(class UDynamicMesh* TargetMesh, int32_t VertexID, FVector newPosition, bool& bIsValidVertex, bool bDeferChangeNotifications); // [0x82debc0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* SetVertexPosition(class UDynamicMesh* TargetMesh, int32_t VertexID, FVector newPosition, bool& bIsValidVertex, bool bDeferChangeNotifications); // [0x833a700] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBasicEditFunctions.SetAllMeshVertexPositions - // class UDynamicMesh* SetAllMeshVertexPositions(class UDynamicMesh* TargetMesh, FGeometryScriptVectorList PositionList, class UGeometryScriptDebug* Debug); // [0x82dc690] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* SetAllMeshVertexPositions(class UDynamicMesh* TargetMesh, FGeometryScriptVectorList PositionList, class UGeometryScriptDebug* Debug); // [0x83381d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBasicEditFunctions.DiscardMeshAttributes - // class UDynamicMesh* DiscardMeshAttributes(class UDynamicMesh* TargetMesh, bool bDeferChangeNotifications); // [0x82d6850] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* DiscardMeshAttributes(class UDynamicMesh* TargetMesh, bool bDeferChangeNotifications); // [0x8332390] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBasicEditFunctions.DeleteVerticesFromMesh - // class UDynamicMesh* DeleteVerticesFromMesh(class UDynamicMesh* TargetMesh, FGeometryScriptIndexList VertexList, int32_t& NumDeleted, bool bDeferChangeNotifications); // [0x82d6420] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* DeleteVerticesFromMesh(class UDynamicMesh* TargetMesh, FGeometryScriptIndexList VertexList, int32_t& NumDeleted, bool bDeferChangeNotifications); // [0x8331f60] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBasicEditFunctions.DeleteVertexFromMesh - // class UDynamicMesh* DeleteVertexFromMesh(class UDynamicMesh* TargetMesh, int32_t VertexID, bool& bWasVertexDeleted, bool bDeferChangeNotifications); // [0x82d6290] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* DeleteVertexFromMesh(class UDynamicMesh* TargetMesh, int32_t VertexID, bool& bWasVertexDeleted, bool bDeferChangeNotifications); // [0x8331dd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBasicEditFunctions.DeleteTrianglesFromMesh - // class UDynamicMesh* DeleteTrianglesFromMesh(class UDynamicMesh* TargetMesh, FGeometryScriptIndexList TriangleList, int32_t& NumDeleted, bool bDeferChangeNotifications); // [0x82d6040] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* DeleteTrianglesFromMesh(class UDynamicMesh* TargetMesh, FGeometryScriptIndexList TriangleList, int32_t& NumDeleted, bool bDeferChangeNotifications); // [0x8331b80] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBasicEditFunctions.DeleteTriangleFromMesh - // class UDynamicMesh* DeleteTriangleFromMesh(class UDynamicMesh* TargetMesh, int32_t TriangleID, bool& bWasTriangleDeleted, bool bDeferChangeNotifications); // [0x82d5eb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* DeleteTriangleFromMesh(class UDynamicMesh* TargetMesh, int32_t TriangleID, bool& bWasTriangleDeleted, bool bDeferChangeNotifications); // [0x83319f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBasicEditFunctions.DeleteSelectedTrianglesFromMesh - // class UDynamicMesh* DeleteSelectedTrianglesFromMesh(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, int32_t& NumDeleted, bool bDeferChangeNotifications); // [0x82d5c80] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* DeleteSelectedTrianglesFromMesh(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, int32_t& NumDeleted, bool bDeferChangeNotifications); // [0x83317c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBasicEditFunctions.AppendMeshTransformed - // class UDynamicMesh* AppendMeshTransformed(class UDynamicMesh* TargetMesh, class UDynamicMesh* AppendMesh, TArray& AppendTransforms, FTransform ConstantTransform, bool bConstantTransformIsRelative, bool bDeferChangeNotifications, FGeometryScriptAppendMeshOptions AppendOptions, class UGeometryScriptDebug* Debug); // [0x82cf040] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendMeshTransformed(class UDynamicMesh* TargetMesh, class UDynamicMesh* AppendMesh, TArray& AppendTransforms, FTransform ConstantTransform, bool bConstantTransformIsRelative, bool bDeferChangeNotifications, FGeometryScriptAppendMeshOptions AppendOptions, class UGeometryScriptDebug* Debug); // [0x832ab80] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBasicEditFunctions.AppendMeshRepeated - // class UDynamicMesh* AppendMeshRepeated(class UDynamicMesh* TargetMesh, class UDynamicMesh* AppendMesh, FTransform AppendTransform, int32_t RepeatCount, bool bApplyTransformToFirstInstance, bool bDeferChangeNotifications, FGeometryScriptAppendMeshOptions AppendOptions, class UGeometryScriptDebug* Debug); // [0x82ceae0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendMeshRepeated(class UDynamicMesh* TargetMesh, class UDynamicMesh* AppendMesh, FTransform AppendTransform, int32_t RepeatCount, bool bApplyTransformToFirstInstance, bool bDeferChangeNotifications, FGeometryScriptAppendMeshOptions AppendOptions, class UGeometryScriptDebug* Debug); // [0x832a620] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBasicEditFunctions.AppendMesh - // class UDynamicMesh* AppendMesh(class UDynamicMesh* TargetMesh, class UDynamicMesh* AppendMesh, FTransform AppendTransform, bool bDeferChangeNotifications, FGeometryScriptAppendMeshOptions AppendOptions, class UGeometryScriptDebug* Debug); // [0x82ce6b0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendMesh(class UDynamicMesh* TargetMesh, class UDynamicMesh* AppendMesh, FTransform AppendTransform, bool bDeferChangeNotifications, FGeometryScriptAppendMeshOptions AppendOptions, class UGeometryScriptDebug* Debug); // [0x832a1f0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBasicEditFunctions.AppendBuffersToMesh - // class UDynamicMesh* AppendBuffersToMesh(class UDynamicMesh* TargetMesh, FGeometryScriptSimpleMeshBuffers& Buffers, FGeometryScriptIndexList& NewTriangleIndicesList, int32_t MaterialID, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x82ce230] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* AppendBuffersToMesh(class UDynamicMesh* TargetMesh, FGeometryScriptSimpleMeshBuffers& Buffers, FGeometryScriptIndexList& NewTriangleIndicesList, int32_t MaterialID, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x8329d70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBasicEditFunctions.AddVerticesToMesh - // class UDynamicMesh* AddVerticesToMesh(class UDynamicMesh* TargetMesh, FGeometryScriptVectorList NewPositionsList, FGeometryScriptIndexList& NewIndicesList, bool bDeferChangeNotifications); // [0x82cdfa0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* AddVerticesToMesh(class UDynamicMesh* TargetMesh, FGeometryScriptVectorList NewPositionsList, FGeometryScriptIndexList& NewIndicesList, bool bDeferChangeNotifications); // [0x8329ae0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBasicEditFunctions.AddVertexToMesh - // class UDynamicMesh* AddVertexToMesh(class UDynamicMesh* TargetMesh, FVector newPosition, int32_t& NewVertexIndex, bool bDeferChangeNotifications); // [0x82cde00] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* AddVertexToMesh(class UDynamicMesh* TargetMesh, FVector newPosition, int32_t& NewVertexIndex, bool bDeferChangeNotifications); // [0x8329940] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBasicEditFunctions.AddTriangleToMesh - // class UDynamicMesh* AddTriangleToMesh(class UDynamicMesh* TargetMesh, FIntVector NewTriangle, int32_t& NewTriangleIndex, int32_t NewTriangleGroupID, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x82cd2f0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* AddTriangleToMesh(class UDynamicMesh* TargetMesh, FIntVector NewTriangle, int32_t& NewTriangleIndex, int32_t NewTriangleGroupID, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x8328e30] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBasicEditFunctions.AddTrianglesToMesh - // class UDynamicMesh* AddTrianglesToMesh(class UDynamicMesh* TargetMesh, FGeometryScriptTriangleList NewTrianglesList, FGeometryScriptIndexList& NewIndicesList, int32_t NewTriangleGroupID, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x82cd790] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* AddTrianglesToMesh(class UDynamicMesh* TargetMesh, FGeometryScriptTriangleList NewTrianglesList, FGeometryScriptIndexList& NewIndicesList, int32_t NewTriangleGroupID, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x83292d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBoneWeightFunctions @@ -921,37 +921,37 @@ class UGeometryScriptLibrary_MeshBoneWeightFunctions : public UBlueprintFunction /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBoneWeightFunctions.TransferBoneWeightsFromMesh - // class UDynamicMesh* TransferBoneWeightsFromMesh(class UDynamicMesh* SourceMesh, class UDynamicMesh* TargetMesh, FGeometryScriptTransferBoneWeightsOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x82df190] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* TransferBoneWeightsFromMesh(class UDynamicMesh* SourceMesh, class UDynamicMesh* TargetMesh, FGeometryScriptTransferBoneWeightsOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x833acd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBoneWeightFunctions.SetVertexBoneWeights - // class UDynamicMesh* SetVertexBoneWeights(class UDynamicMesh* TargetMesh, int32_t VertexID, TArray& BoneWeights, bool& bIsValidVertexID, FGeometryScriptBoneWeightProfile Profile); // [0x82de970] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* SetVertexBoneWeights(class UDynamicMesh* TargetMesh, int32_t VertexID, TArray& BoneWeights, bool& bIsValidVertexID, FGeometryScriptBoneWeightProfile Profile); // [0x833a4b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBoneWeightFunctions.SetAllVertexBoneWeights - // class UDynamicMesh* SetAllVertexBoneWeights(class UDynamicMesh* TargetMesh, TArray& BoneWeights, FGeometryScriptBoneWeightProfile Profile); // [0x82dca40] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* SetAllVertexBoneWeights(class UDynamicMesh* TargetMesh, TArray& BoneWeights, FGeometryScriptBoneWeightProfile Profile); // [0x8338580] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBoneWeightFunctions.MeshHasBoneWeights - // class UDynamicMesh* MeshHasBoneWeights(class UDynamicMesh* TargetMesh, bool& bHasBoneWeights, FGeometryScriptBoneWeightProfile Profile); // [0x82dc350] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UDynamicMesh* MeshHasBoneWeights(class UDynamicMesh* TargetMesh, bool& bHasBoneWeights, FGeometryScriptBoneWeightProfile Profile); // [0x8337e90] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBoneWeightFunctions.MeshCreateBoneWeights - // class UDynamicMesh* MeshCreateBoneWeights(class UDynamicMesh* TargetMesh, bool& bProfileExisted, bool bReplaceExistingProfile, FGeometryScriptBoneWeightProfile Profile); // [0x82dc1a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* MeshCreateBoneWeights(class UDynamicMesh* TargetMesh, bool& bProfileExisted, bool bReplaceExistingProfile, FGeometryScriptBoneWeightProfile Profile); // [0x8337ce0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBoneWeightFunctions.GetVertexBoneWeights - // class UDynamicMesh* GetVertexBoneWeights(class UDynamicMesh* TargetMesh, int32_t VertexID, TArray& BoneWeights, bool& bHasValidBoneWeights, FGeometryScriptBoneWeightProfile Profile); // [0x82dae10] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetVertexBoneWeights(class UDynamicMesh* TargetMesh, int32_t VertexID, TArray& BoneWeights, bool& bHasValidBoneWeights, FGeometryScriptBoneWeightProfile Profile); // [0x8336950] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBoneWeightFunctions.GetRootBoneName - // class UDynamicMesh* GetRootBoneName(class UDynamicMesh* TargetMesh, FName& BoneName, class UGeometryScriptDebug* Debug); // [0x82d93b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetRootBoneName(class UDynamicMesh* TargetMesh, FName& BoneName, class UGeometryScriptDebug* Debug); // [0x8334ef0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBoneWeightFunctions.GetMaxBoneWeightIndex - // class UDynamicMesh* GetMaxBoneWeightIndex(class UDynamicMesh* TargetMesh, bool& bHasBoneWeights, int32_t& MaxBoneIndex, FGeometryScriptBoneWeightProfile Profile); // [0x82d90d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetMaxBoneWeightIndex(class UDynamicMesh* TargetMesh, bool& bHasBoneWeights, int32_t& MaxBoneIndex, FGeometryScriptBoneWeightProfile Profile); // [0x8334c10] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBoneWeightFunctions.GetLargestVertexBoneWeight - // class UDynamicMesh* GetLargestVertexBoneWeight(class UDynamicMesh* TargetMesh, int32_t VertexID, FGeometryScriptBoneWeight& BoneWeight, bool& bHasValidBoneWeights, FGeometryScriptBoneWeightProfile Profile); // [0x82d8e80] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetLargestVertexBoneWeight(class UDynamicMesh* TargetMesh, int32_t VertexID, FGeometryScriptBoneWeight& BoneWeight, bool& bHasValidBoneWeights, FGeometryScriptBoneWeightProfile Profile); // [0x83349c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBoneWeightFunctions.GetBoneInfo - // class UDynamicMesh* GetBoneInfo(class UDynamicMesh* TargetMesh, FName BoneName, bool& bIsValidBoneName, FGeometryScriptBoneInfo& BoneInfo, class UGeometryScriptDebug* Debug); // [0x82d82e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetBoneInfo(class UDynamicMesh* TargetMesh, FName BoneName, bool& bIsValidBoneName, FGeometryScriptBoneInfo& BoneInfo, class UGeometryScriptDebug* Debug); // [0x8333e20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBoneWeightFunctions.GetBoneIndex - // class UDynamicMesh* GetBoneIndex(class UDynamicMesh* TargetMesh, FName BoneName, bool& bIsValidBoneName, int32_t& BoneIndex, class UGeometryScriptDebug* Debug); // [0x82d8030] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetBoneIndex(class UDynamicMesh* TargetMesh, FName BoneName, bool& bIsValidBoneName, int32_t& BoneIndex, class UGeometryScriptDebug* Debug); // [0x8333b70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBoneWeightFunctions.GetBoneChildren - // class UDynamicMesh* GetBoneChildren(class UDynamicMesh* TargetMesh, FName BoneName, bool bRecursive, bool& bIsValidBoneName, TArray& childrenInfo, class UGeometryScriptDebug* Debug); // [0x82d7d30] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetBoneChildren(class UDynamicMesh* TargetMesh, FName BoneName, bool bRecursive, bool& bIsValidBoneName, TArray& childrenInfo, class UGeometryScriptDebug* Debug); // [0x8333870] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBoneWeightFunctions.GetAllBonesInfo - // class UDynamicMesh* GetAllBonesInfo(class UDynamicMesh* TargetMesh, TArray& BonesInfo, class UGeometryScriptDebug* Debug); // [0x82d7af0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetAllBonesInfo(class UDynamicMesh* TargetMesh, TArray& BonesInfo, class UGeometryScriptDebug* Debug); // [0x8333630] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBoneWeightFunctions.DiscardBonesFromMesh - // class UDynamicMesh* DiscardBonesFromMesh(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x82d6670] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* DiscardBonesFromMesh(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x83321b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBoneWeightFunctions.CopyBonesFromMesh - // class UDynamicMesh* CopyBonesFromMesh(class UDynamicMesh* SourceMesh, class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x82d4700] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* CopyBonesFromMesh(class UDynamicMesh* SourceMesh, class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x8330240] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBoneWeightFunctions.ComputeSmoothBoneWeights - // class UDynamicMesh* ComputeSmoothBoneWeights(class UDynamicMesh* TargetMesh, class USkeleton* Skeleton, FGeometryScriptSmoothBoneWeightsOptions OPTIONS, FGeometryScriptBoneWeightProfile Profile, class UGeometryScriptDebug* Debug); // [0x82d2f30] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ComputeSmoothBoneWeights(class UDynamicMesh* TargetMesh, class USkeleton* Skeleton, FGeometryScriptSmoothBoneWeightsOptions OPTIONS, FGeometryScriptBoneWeightProfile Profile, class UGeometryScriptDebug* Debug); // [0x832ea70] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBooleanFunctions @@ -963,15 +963,15 @@ class UGeometryScriptLibrary_MeshBooleanFunctions : public UBlueprintFunctionLib /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBooleanFunctions.ApplyMeshSelfUnion - // class UDynamicMesh* ApplyMeshSelfUnion(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelfUnionOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x832f4b0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplyMeshSelfUnion(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelfUnionOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x838aff0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBooleanFunctions.ApplyMeshPlaneSlice - // class UDynamicMesh* ApplyMeshPlaneSlice(class UDynamicMesh* TargetMesh, FTransform CutFrame, FGeometryScriptMeshPlaneSliceOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x832ee90] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* ApplyMeshPlaneSlice(class UDynamicMesh* TargetMesh, FTransform CutFrame, FGeometryScriptMeshPlaneSliceOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x838a9d0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBooleanFunctions.ApplyMeshPlaneCut - // class UDynamicMesh* ApplyMeshPlaneCut(class UDynamicMesh* TargetMesh, FTransform CutFrame, FGeometryScriptMeshPlaneCutOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x832eb30] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* ApplyMeshPlaneCut(class UDynamicMesh* TargetMesh, FTransform CutFrame, FGeometryScriptMeshPlaneCutOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x838a670] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBooleanFunctions.ApplyMeshMirror - // class UDynamicMesh* ApplyMeshMirror(class UDynamicMesh* TargetMesh, FTransform MirrorFrame, FGeometryScriptMeshMirrorOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x832e320] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* ApplyMeshMirror(class UDynamicMesh* TargetMesh, FTransform MirrorFrame, FGeometryScriptMeshMirrorOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x8389e60] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshBooleanFunctions.ApplyMeshBoolean - // class UDynamicMesh* ApplyMeshBoolean(class UDynamicMesh* TargetMesh, FTransform TargetTransform, class UDynamicMesh* ToolMesh, FTransform ToolTransform, EGeometryScriptBooleanOperation Operation, FGeometryScriptMeshBooleanOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x832d060] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* ApplyMeshBoolean(class UDynamicMesh* TargetMesh, FTransform TargetTransform, class UDynamicMesh* ToolMesh, FTransform ToolTransform, EGeometryScriptBooleanOperation Operation, FGeometryScriptMeshBooleanOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x8388ba0] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshComparisonFunctions @@ -983,11 +983,11 @@ class UGeometryScriptLibrary_MeshComparisonFunctions : public UBlueprintFunction /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshComparisonFunctions.MeasureDistancesBetweenMeshes - // class UDynamicMesh* MeasureDistancesBetweenMeshes(class UDynamicMesh* TargetMesh, class UDynamicMesh* OtherMesh, FGeometryScriptMeasureMeshDistanceOptions OPTIONS, double& MaxDistance, double& MinDistance, double& AverageDistance, double& RootMeanSqrDeviation, class UGeometryScriptDebug* Debug); // [0x83427a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* MeasureDistancesBetweenMeshes(class UDynamicMesh* TargetMesh, class UDynamicMesh* OtherMesh, FGeometryScriptMeasureMeshDistanceOptions OPTIONS, double& MaxDistance, double& MinDistance, double& AverageDistance, double& RootMeanSqrDeviation, class UGeometryScriptDebug* Debug); // [0x839e2e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshComparisonFunctions.IsSameMeshAs - // class UDynamicMesh* IsSameMeshAs(class UDynamicMesh* TargetMesh, class UDynamicMesh* OtherMesh, FGeometryScriptIsSameMeshOptions OPTIONS, bool& bIsSameMesh, class UGeometryScriptDebug* Debug); // [0x83422a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* IsSameMeshAs(class UDynamicMesh* TargetMesh, class UDynamicMesh* OtherMesh, FGeometryScriptIsSameMeshOptions OPTIONS, bool& bIsSameMesh, class UGeometryScriptDebug* Debug); // [0x839dde0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshComparisonFunctions.IsIntersectingMesh - // class UDynamicMesh* IsIntersectingMesh(class UDynamicMesh* TargetMesh, FTransform TargetTransform, class UDynamicMesh* OtherMesh, FTransform OtherTransform, bool& bIsIntersecting, class UGeometryScriptDebug* Debug); // [0x8341af0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* IsIntersectingMesh(class UDynamicMesh* TargetMesh, FTransform TargetTransform, class UDynamicMesh* OtherMesh, FTransform OtherTransform, bool& bIsIntersecting, class UGeometryScriptDebug* Debug); // [0x839d630] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshDecompositionFunctions @@ -999,17 +999,17 @@ class UGeometryScriptLibrary_MeshDecompositionFunctions : public UBlueprintFunct /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshDecompositionFunctions.SplitMeshByPolygroups - // class UDynamicMesh* SplitMeshByPolygroups(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, TArray& ComponentMeshes, TArray& ComponentPolygroups, class UDynamicMeshPool* MeshPool, class UGeometryScriptDebug* Debug); // [0x834b510] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* SplitMeshByPolygroups(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, TArray& ComponentMeshes, TArray& ComponentPolygroups, class UDynamicMeshPool* MeshPool, class UGeometryScriptDebug* Debug); // [0x83a7050] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshDecompositionFunctions.SplitMeshByMaterialIDs - // class UDynamicMesh* SplitMeshByMaterialIDs(class UDynamicMesh* TargetMesh, TArray& ComponentMeshes, TArray& ComponentMaterialIDs, class UDynamicMeshPool* MeshPool, class UGeometryScriptDebug* Debug); // [0x834b100] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* SplitMeshByMaterialIDs(class UDynamicMesh* TargetMesh, TArray& ComponentMeshes, TArray& ComponentMaterialIDs, class UDynamicMeshPool* MeshPool, class UGeometryScriptDebug* Debug); // [0x83a6c40] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshDecompositionFunctions.SplitMeshByComponents - // class UDynamicMesh* SplitMeshByComponents(class UDynamicMesh* TargetMesh, TArray& ComponentMeshes, class UDynamicMeshPool* MeshPool, class UGeometryScriptDebug* Debug); // [0x834ad90] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* SplitMeshByComponents(class UDynamicMesh* TargetMesh, TArray& ComponentMeshes, class UDynamicMeshPool* MeshPool, class UGeometryScriptDebug* Debug); // [0x83a68d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshDecompositionFunctions.GetSubMeshFromMesh - // class UDynamicMesh* GetSubMeshFromMesh(class UDynamicMesh* TargetMesh, class UDynamicMesh*& StoreToSubmesh, FGeometryScriptIndexList TriangleList, class UDynamicMesh*& StoreToSubmeshOut, class UGeometryScriptDebug* Debug); // [0x833f3d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetSubMeshFromMesh(class UDynamicMesh* TargetMesh, class UDynamicMesh*& StoreToSubmesh, FGeometryScriptIndexList TriangleList, class UDynamicMesh*& StoreToSubmeshOut, class UGeometryScriptDebug* Debug); // [0x839af10] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshDecompositionFunctions.CopyMeshToMesh - // class UDynamicMesh* CopyMeshToMesh(class UDynamicMesh* CopyFromMesh, class UDynamicMesh*& CopyToMesh, class UDynamicMesh*& CopyToMeshOut, class UGeometryScriptDebug* Debug); // [0x8336b70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* CopyMeshToMesh(class UDynamicMesh* CopyFromMesh, class UDynamicMesh*& CopyToMesh, class UDynamicMesh*& CopyToMeshOut, class UGeometryScriptDebug* Debug); // [0x83926b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshDecompositionFunctions.CopyMeshSelectionToMesh - // class UDynamicMesh* CopyMeshSelectionToMesh(class UDynamicMesh* TargetMesh, class UDynamicMesh*& StoreToSubmesh, FGeometryScriptMeshSelection Selection, class UDynamicMesh*& StoreToSubmeshOut, bool bAppendToExisting, bool bPreserveGroupIDs, class UGeometryScriptDebug* Debug); // [0x83368c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* CopyMeshSelectionToMesh(class UDynamicMesh* TargetMesh, class UDynamicMesh*& StoreToSubmesh, FGeometryScriptMeshSelection Selection, class UDynamicMesh*& StoreToSubmeshOut, bool bAppendToExisting, bool bPreserveGroupIDs, class UGeometryScriptDebug* Debug); // [0x8392400] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshDeformFunctions @@ -1021,21 +1021,21 @@ class UGeometryScriptLibrary_MeshDeformFunctions : public UBlueprintFunctionLibr /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshDeformFunctions.ApplyTwistWarpToMesh - // class UDynamicMesh* ApplyTwistWarpToMesh(class UDynamicMesh* TargetMesh, FGeometryScriptTwistWarpOptions OPTIONS, FTransform TwistOrientation, float TwistAngle, float TwistExtent, class UGeometryScriptDebug* Debug); // [0x8330a60] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* ApplyTwistWarpToMesh(class UDynamicMesh* TargetMesh, FGeometryScriptTwistWarpOptions OPTIONS, FTransform TwistOrientation, float TwistAngle, float TwistExtent, class UGeometryScriptDebug* Debug); // [0x838c5a0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshDeformFunctions.ApplyPerlinNoiseToMesh - // class UDynamicMesh* ApplyPerlinNoiseToMesh(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptPerlinNoiseOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x832fa60] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplyPerlinNoiseToMesh(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptPerlinNoiseOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x838b5a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshDeformFunctions.ApplyMathWarpToMesh - // class UDynamicMesh* ApplyMathWarpToMesh(class UDynamicMesh* TargetMesh, FTransform WarpOrientation, EGeometryScriptMathWarpType WarpType, FGeometryScriptMathWarpOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x832ca10] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* ApplyMathWarpToMesh(class UDynamicMesh* TargetMesh, FTransform WarpOrientation, EGeometryScriptMathWarpType WarpType, FGeometryScriptMathWarpOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x8388550] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshDeformFunctions.ApplyIterativeSmoothingToMesh - // class UDynamicMesh* ApplyIterativeSmoothingToMesh(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptIterativeMeshSmoothingOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x832c720] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplyIterativeSmoothingToMesh(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptIterativeMeshSmoothingOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x8388260] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshDeformFunctions.ApplyFlareWarpToMesh - // class UDynamicMesh* ApplyFlareWarpToMesh(class UDynamicMesh* TargetMesh, FGeometryScriptFlareWarpOptions OPTIONS, FTransform FlareOrientation, float FlarePercentX, float FlarePercentY, float FlareExtent, class UGeometryScriptDebug* Debug); // [0x832c380] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* ApplyFlareWarpToMesh(class UDynamicMesh* TargetMesh, FGeometryScriptFlareWarpOptions OPTIONS, FTransform FlareOrientation, float FlarePercentX, float FlarePercentY, float FlareExtent, class UGeometryScriptDebug* Debug); // [0x8387ec0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshDeformFunctions.ApplyDisplaceFromTextureMap - // class UDynamicMesh* ApplyDisplaceFromTextureMap(class UDynamicMesh* TargetMesh, class UTexture2D* Texture, FGeometryScriptMeshSelection Selection, FGeometryScriptDisplaceFromTextureOptions OPTIONS, int32_t UVLayer, class UGeometryScriptDebug* Debug); // [0x832bcd0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplyDisplaceFromTextureMap(class UDynamicMesh* TargetMesh, class UTexture2D* Texture, FGeometryScriptMeshSelection Selection, FGeometryScriptDisplaceFromTextureOptions OPTIONS, int32_t UVLayer, class UGeometryScriptDebug* Debug); // [0x8387810] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshDeformFunctions.ApplyDisplaceFromPerVertexVectors - // class UDynamicMesh* ApplyDisplaceFromPerVertexVectors(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptVectorList& VectorList, float Magnitude, class UGeometryScriptDebug* Debug); // [0x832b980] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* ApplyDisplaceFromPerVertexVectors(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptVectorList& VectorList, float Magnitude, class UGeometryScriptDebug* Debug); // [0x83874c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshDeformFunctions.ApplyBendWarpToMesh - // class UDynamicMesh* ApplyBendWarpToMesh(class UDynamicMesh* TargetMesh, FGeometryScriptBendWarpOptions OPTIONS, FTransform BendOrientation, float BendAngle, float BendExtent, class UGeometryScriptDebug* Debug); // [0x832b640] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* ApplyBendWarpToMesh(class UDynamicMesh* TargetMesh, FGeometryScriptBendWarpOptions OPTIONS, FTransform BendOrientation, float BendAngle, float BendExtent, class UGeometryScriptDebug* Debug); // [0x8387180] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshGeodesicFunctions @@ -1047,11 +1047,11 @@ class UGeometryScriptLibrary_MeshGeodesicFunctions : public UBlueprintFunctionLi /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshGeodesicFunctions.GetShortestVertexPath - // class UDynamicMesh* GetShortestVertexPath(class UDynamicMesh* TargetMesh, int32_t StartVertexID, int32_t EndVertexID, FGeometryScriptIndexList& VertexIDList, bool& bFoundErrors, class UGeometryScriptDebug* Debug); // [0x833ef30] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetShortestVertexPath(class UDynamicMesh* TargetMesh, int32_t StartVertexID, int32_t EndVertexID, FGeometryScriptIndexList& VertexIDList, bool& bFoundErrors, class UGeometryScriptDebug* Debug); // [0x839aa70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshGeodesicFunctions.GetShortestSurfacePath - // class UDynamicMesh* GetShortestSurfacePath(class UDynamicMesh* TargetMesh, int32_t StartTriangleID, FVector StartBaryCoords, int32_t EndTriangleID, FVector EndBaryCoords, FGeometryScriptPolyPath& ShortestPath, bool& bFoundErrors, class UGeometryScriptDebug* Debug); // [0x833ec50] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* GetShortestSurfacePath(class UDynamicMesh* TargetMesh, int32_t StartTriangleID, FVector StartBaryCoords, int32_t EndTriangleID, FVector EndBaryCoords, FGeometryScriptPolyPath& ShortestPath, bool& bFoundErrors, class UGeometryScriptDebug* Debug); // [0x839a790] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshGeodesicFunctions.CreateSurfacePath - // class UDynamicMesh* CreateSurfacePath(class UDynamicMesh* TargetMesh, FVector Direction, int32_t StartTriangleID, FVector StartBaryCoords, float MaxPathLength, FGeometryScriptPolyPath& SurfacePath, bool& bFoundErrors, class UGeometryScriptDebug* Debug); // [0x8337bb0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* CreateSurfacePath(class UDynamicMesh* TargetMesh, FVector Direction, int32_t StartTriangleID, FVector StartBaryCoords, float MaxPathLength, FGeometryScriptPolyPath& SurfacePath, bool& bFoundErrors, class UGeometryScriptDebug* Debug); // [0x83936f0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshMaterialFunctions @@ -1063,37 +1063,37 @@ class UGeometryScriptLibrary_MeshMaterialFunctions : public UBlueprintFunctionLi /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshMaterialFunctions.SetTriangleMaterialID - // class UDynamicMesh* SetTriangleMaterialID(class UDynamicMesh* TargetMesh, int32_t TriangleID, int32_t MaterialID, bool& bIsValidTriangle, bool bDeferChangeNotifications); // [0x834a9d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* SetTriangleMaterialID(class UDynamicMesh* TargetMesh, int32_t TriangleID, int32_t MaterialID, bool& bIsValidTriangle, bool bDeferChangeNotifications); // [0x83a6510] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshMaterialFunctions.SetPolygroupMaterialID - // class UDynamicMesh* SetPolygroupMaterialID(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, int32_t PolygroupID, int32_t MaterialID, bool& bIsValidPolygroupID, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x834a750] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* SetPolygroupMaterialID(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, int32_t PolygroupID, int32_t MaterialID, bool& bIsValidPolygroupID, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x83a6290] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshMaterialFunctions.SetMaterialIDOnTriangles - // class UDynamicMesh* SetMaterialIDOnTriangles(class UDynamicMesh* TargetMesh, FGeometryScriptIndexList TriangleIDList, int32_t MaterialID, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x8347960] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* SetMaterialIDOnTriangles(class UDynamicMesh* TargetMesh, FGeometryScriptIndexList TriangleIDList, int32_t MaterialID, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x83a34a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshMaterialFunctions.SetMaterialIDForMeshSelection - // class UDynamicMesh* SetMaterialIDForMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, int32_t MaterialID, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x8347670] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* SetMaterialIDForMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, int32_t MaterialID, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x83a31b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshMaterialFunctions.SetAllTriangleMaterialIDs - // class UDynamicMesh* SetAllTriangleMaterialIDs(class UDynamicMesh* TargetMesh, FGeometryScriptIndexList TriangleMaterialIDList, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x83472f0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* SetAllTriangleMaterialIDs(class UDynamicMesh* TargetMesh, FGeometryScriptIndexList TriangleMaterialIDList, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x83a2e30] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshMaterialFunctions.RemapToNewMaterialIDsByMaterial - // class UDynamicMesh* RemapToNewMaterialIDsByMaterial(class UDynamicMesh* TargetMesh, TArray& FromMaterialList, TArray& ToMaterialList, int32_t MissingMaterialID, class UGeometryScriptDebug* Debug); // [0x8343950] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* RemapToNewMaterialIDsByMaterial(class UDynamicMesh* TargetMesh, TArray& FromMaterialList, TArray& ToMaterialList, int32_t MissingMaterialID, class UGeometryScriptDebug* Debug); // [0x839f490] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshMaterialFunctions.RemapMaterialIDs - // class UDynamicMesh* RemapMaterialIDs(class UDynamicMesh* TargetMesh, int32_t FromMaterialID, int32_t ToMaterialID, class UGeometryScriptDebug* Debug); // [0x8343740] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* RemapMaterialIDs(class UDynamicMesh* TargetMesh, int32_t FromMaterialID, int32_t ToMaterialID, class UGeometryScriptDebug* Debug); // [0x839f280] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshMaterialFunctions.GetTrianglesByMaterialID - // class UDynamicMesh* GetTrianglesByMaterialID(class UDynamicMesh* TargetMesh, int32_t MaterialID, FGeometryScriptIndexList& TriangleIDList, class UGeometryScriptDebug* Debug); // [0x8340940] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UDynamicMesh* GetTrianglesByMaterialID(class UDynamicMesh* TargetMesh, int32_t MaterialID, FGeometryScriptIndexList& TriangleIDList, class UGeometryScriptDebug* Debug); // [0x839c480] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshMaterialFunctions.GetTriangleMaterialID - // int32_t GetTriangleMaterialID(class UDynamicMesh* TargetMesh, int32_t TriangleID, bool& bIsValidTriangle); // [0x833f8e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetTriangleMaterialID(class UDynamicMesh* TargetMesh, int32_t TriangleID, bool& bIsValidTriangle); // [0x839b420] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshMaterialFunctions.GetMaxMaterialID - // int32_t GetMaxMaterialID(class UDynamicMesh* TargetMesh, bool& bHasMaterialIDs); // [0x833be30] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetMaxMaterialID(class UDynamicMesh* TargetMesh, bool& bHasMaterialIDs); // [0x8397970] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshMaterialFunctions.GetMaterialIDsOfTriangles - // class UDynamicMesh* GetMaterialIDsOfTriangles(class UDynamicMesh* TargetMesh, FGeometryScriptIndexList TriangleIDList, FGeometryScriptIndexList& MaterialIDList, class UGeometryScriptDebug* Debug); // [0x833bc30] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UDynamicMesh* GetMaterialIDsOfTriangles(class UDynamicMesh* TargetMesh, FGeometryScriptIndexList TriangleIDList, FGeometryScriptIndexList& MaterialIDList, class UGeometryScriptDebug* Debug); // [0x8397770] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshMaterialFunctions.GetAllTriangleMaterialIDs - // class UDynamicMesh* GetAllTriangleMaterialIDs(class UDynamicMesh* TargetMesh, FGeometryScriptIndexList& MaterialIDList, bool& bHasMaterialIDs); // [0x833a140] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UDynamicMesh* GetAllTriangleMaterialIDs(class UDynamicMesh* TargetMesh, FGeometryScriptIndexList& MaterialIDList, bool& bHasMaterialIDs); // [0x8395c80] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshMaterialFunctions.EnableMaterialIDs - // class UDynamicMesh* EnableMaterialIDs(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x8338840] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* EnableMaterialIDs(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x8394380] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshMaterialFunctions.DeleteTrianglesByMaterialID - // class UDynamicMesh* DeleteTrianglesByMaterialID(class UDynamicMesh* TargetMesh, int32_t MaterialID, int32_t& NumDeleted, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x83382b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* DeleteTrianglesByMaterialID(class UDynamicMesh* TargetMesh, int32_t MaterialID, int32_t& NumDeleted, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x8393df0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshMaterialFunctions.CompactMaterialIDs - // class UDynamicMesh* CompactMaterialIDs(class UDynamicMesh* TargetMesh, TArray SourceMaterialList, TArray& CompactedMaterialList, class UGeometryScriptDebug* Debug); // [0x83325a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* CompactMaterialIDs(class UDynamicMesh* TargetMesh, TArray SourceMaterialList, TArray& CompactedMaterialList, class UGeometryScriptDebug* Debug); // [0x838e0e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshMaterialFunctions.ClearMaterialIDs - // class UDynamicMesh* ClearMaterialIDs(class UDynamicMesh* TargetMesh, int32_t ClearValue, class UGeometryScriptDebug* Debug); // [0x8331f20] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ClearMaterialIDs(class UDynamicMesh* TargetMesh, int32_t ClearValue, class UGeometryScriptDebug* Debug); // [0x838da60] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshModelingFunctions @@ -1105,25 +1105,25 @@ class UGeometryScriptLibrary_MeshModelingFunctions : public UBlueprintFunctionLi /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshModelingFunctions.ApplyMeshShell - // class UDynamicMesh* ApplyMeshShell(class UDynamicMesh* TargetMesh, FGeometryScriptMeshOffsetOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x832f6c0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplyMeshShell(class UDynamicMesh* TargetMesh, FGeometryScriptMeshOffsetOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x838b200] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshModelingFunctions.ApplyMeshPolygroupBevel - // class UDynamicMesh* ApplyMeshPolygroupBevel(class UDynamicMesh* TargetMesh, FGeometryScriptMeshBevelOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x832f1e0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplyMeshPolygroupBevel(class UDynamicMesh* TargetMesh, FGeometryScriptMeshBevelOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x838ad20] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshModelingFunctions.ApplyMeshOffsetFaces - // class UDynamicMesh* ApplyMeshOffsetFaces(class UDynamicMesh* TargetMesh, FGeometryScriptMeshOffsetFacesOptions OPTIONS, FGeometryScriptMeshSelection Selection, class UGeometryScriptDebug* Debug); // [0x832e840] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplyMeshOffsetFaces(class UDynamicMesh* TargetMesh, FGeometryScriptMeshOffsetFacesOptions OPTIONS, FGeometryScriptMeshSelection Selection, class UGeometryScriptDebug* Debug); // [0x838a380] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshModelingFunctions.ApplyMeshOffset - // class UDynamicMesh* ApplyMeshOffset(class UDynamicMesh* TargetMesh, FGeometryScriptMeshOffsetOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x832e680] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplyMeshOffset(class UDynamicMesh* TargetMesh, FGeometryScriptMeshOffsetOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x838a1c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshModelingFunctions.ApplyMeshLinearExtrudeFaces - // class UDynamicMesh* ApplyMeshLinearExtrudeFaces(class UDynamicMesh* TargetMesh, FGeometryScriptMeshLinearExtrudeOptions OPTIONS, FGeometryScriptMeshSelection Selection, class UGeometryScriptDebug* Debug); // [0x832dff0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplyMeshLinearExtrudeFaces(class UDynamicMesh* TargetMesh, FGeometryScriptMeshLinearExtrudeOptions OPTIONS, FGeometryScriptMeshSelection Selection, class UGeometryScriptDebug* Debug); // [0x8389b30] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshModelingFunctions.ApplyMeshInsetOutsetFaces - // class UDynamicMesh* ApplyMeshInsetOutsetFaces(class UDynamicMesh* TargetMesh, FGeometryScriptMeshInsetOutsetFacesOptions OPTIONS, FGeometryScriptMeshSelection Selection, class UGeometryScriptDebug* Debug); // [0x832dd00] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplyMeshInsetOutsetFaces(class UDynamicMesh* TargetMesh, FGeometryScriptMeshInsetOutsetFacesOptions OPTIONS, FGeometryScriptMeshSelection Selection, class UGeometryScriptDebug* Debug); // [0x8389840] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshModelingFunctions.ApplyMeshExtrude_Compatibility_5p0 - // class UDynamicMesh* ApplyMeshExtrude_Compatibility_5p0(class UDynamicMesh* TargetMesh, FGeometryScriptMeshExtrudeOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x832da20] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplyMeshExtrude_Compatibility_5p0(class UDynamicMesh* TargetMesh, FGeometryScriptMeshExtrudeOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x8389560] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshModelingFunctions.ApplyMeshDuplicateFaces - // class UDynamicMesh* ApplyMeshDuplicateFaces(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptMeshSelection& NewTriangles, FGeometryScriptMeshEditPolygroupOptions GroupOptions, class UGeometryScriptDebug* Debug); // [0x832d6b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* ApplyMeshDuplicateFaces(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptMeshSelection& NewTriangles, FGeometryScriptMeshEditPolygroupOptions GroupOptions, class UGeometryScriptDebug* Debug); // [0x83891f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshModelingFunctions.ApplyMeshDisconnectFaces - // class UDynamicMesh* ApplyMeshDisconnectFaces(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, bool bAllowBowtiesInOutput, class UGeometryScriptDebug* Debug); // [0x832d3f0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplyMeshDisconnectFaces(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, bool bAllowBowtiesInOutput, class UGeometryScriptDebug* Debug); // [0x8388f30] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshModelingFunctions.ApplyMeshBevelSelection - // class UDynamicMesh* ApplyMeshBevelSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, EGeometryScriptMeshBevelSelectionMode BevelMode, FGeometryScriptMeshBevelSelectionOptions BevelOptions, class UGeometryScriptDebug* Debug); // [0x832cd30] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplyMeshBevelSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, EGeometryScriptMeshBevelSelectionMode BevelMode, FGeometryScriptMeshBevelSelectionOptions BevelOptions, class UGeometryScriptDebug* Debug); // [0x8388870] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshNormalsFunctions @@ -1135,37 +1135,37 @@ class UGeometryScriptLibrary_MeshNormalsFunctions : public UBlueprintFunctionLib /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshNormalsFunctions.UpdateVertexNormal - // class UDynamicMesh* UpdateVertexNormal(class UDynamicMesh* TargetMesh, int32_t VertexID, bool bUpdateNormal, FVector NewNormal, bool bUpdateTangents, FVector NewTangentX, FVector NewTangentY, bool& bIsValidVertex, bool bMergeSplitValues, bool bDeferChangeNotifications); // [0x834c940] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* UpdateVertexNormal(class UDynamicMesh* TargetMesh, int32_t VertexID, bool bUpdateNormal, FVector NewNormal, bool bUpdateTangents, FVector NewTangentX, FVector NewTangentY, bool& bIsValidVertex, bool bMergeSplitValues, bool bDeferChangeNotifications); // [0x83a8480] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshNormalsFunctions.SetPerVertexNormals - // class UDynamicMesh* SetPerVertexNormals(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x834a2e0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* SetPerVertexNormals(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x83a5e20] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshNormalsFunctions.SetPerFaceNormals - // class UDynamicMesh* SetPerFaceNormals(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x834a180] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* SetPerFaceNormals(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x83a5cc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshNormalsFunctions.SetMeshTriangleNormals - // class UDynamicMesh* SetMeshTriangleNormals(class UDynamicMesh* TargetMesh, int32_t TriangleID, FGeometryScriptTriangle Normals, bool& bIsValidTriangle, bool bDeferChangeNotifications); // [0x8348cb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* SetMeshTriangleNormals(class UDynamicMesh* TargetMesh, int32_t TriangleID, FGeometryScriptTriangle Normals, bool& bIsValidTriangle, bool bDeferChangeNotifications); // [0x83a47f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshNormalsFunctions.SetMeshPerVertexTangents - // class UDynamicMesh* SetMeshPerVertexTangents(class UDynamicMesh* TargetMesh, FGeometryScriptVectorList TangentXList, FGeometryScriptVectorList TangentYList, class UGeometryScriptDebug* Debug); // [0x8348540] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* SetMeshPerVertexTangents(class UDynamicMesh* TargetMesh, FGeometryScriptVectorList TangentXList, FGeometryScriptVectorList TangentYList, class UGeometryScriptDebug* Debug); // [0x83a4080] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshNormalsFunctions.SetMeshPerVertexNormals - // class UDynamicMesh* SetMeshPerVertexNormals(class UDynamicMesh* TargetMesh, FGeometryScriptVectorList VertexNormalList, class UGeometryScriptDebug* Debug); // [0x8348260] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* SetMeshPerVertexNormals(class UDynamicMesh* TargetMesh, FGeometryScriptVectorList VertexNormalList, class UGeometryScriptDebug* Debug); // [0x83a3da0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshNormalsFunctions.RecomputeNormalsForMeshSelection - // class UDynamicMesh* RecomputeNormalsForMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptCalculateNormalsOptions CalculateOptions, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x8343440] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* RecomputeNormalsForMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptCalculateNormalsOptions CalculateOptions, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x839ef80] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshNormalsFunctions.RecomputeNormals - // class UDynamicMesh* RecomputeNormals(class UDynamicMesh* TargetMesh, FGeometryScriptCalculateNormalsOptions CalculateOptions, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x8343260] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* RecomputeNormals(class UDynamicMesh* TargetMesh, FGeometryScriptCalculateNormalsOptions CalculateOptions, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x839eda0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshNormalsFunctions.GetMeshPerVertexTangents - // class UDynamicMesh* GetMeshPerVertexTangents(class UDynamicMesh* TargetMesh, FGeometryScriptVectorList& TangentXList, FGeometryScriptVectorList& TangentYList, bool& bIsValidTangentSet, bool& bHasVertexIDGaps, bool bAverageSplitVertexValues); // [0x833c970] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetMeshPerVertexTangents(class UDynamicMesh* TargetMesh, FGeometryScriptVectorList& TangentXList, FGeometryScriptVectorList& TangentYList, bool& bIsValidTangentSet, bool& bHasVertexIDGaps, bool bAverageSplitVertexValues); // [0x83984b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshNormalsFunctions.GetMeshPerVertexNormals - // class UDynamicMesh* GetMeshPerVertexNormals(class UDynamicMesh* TargetMesh, FGeometryScriptVectorList& NormalList, bool& bIsValidNormalSet, bool& bHasVertexIDGaps, bool bAverageSplitVertexValues); // [0x833c730] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetMeshPerVertexNormals(class UDynamicMesh* TargetMesh, FGeometryScriptVectorList& NormalList, bool& bIsValidNormalSet, bool& bHasVertexIDGaps, bool bAverageSplitVertexValues); // [0x8398270] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshNormalsFunctions.GetMeshHasTangents - // class UDynamicMesh* GetMeshHasTangents(class UDynamicMesh* TargetMesh, bool& bHasTangents, class UGeometryScriptDebug* Debug); // [0x833c1b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetMeshHasTangents(class UDynamicMesh* TargetMesh, bool& bHasTangents, class UGeometryScriptDebug* Debug); // [0x8397cf0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshNormalsFunctions.FlipNormals - // class UDynamicMesh* FlipNormals(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x83399d0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* FlipNormals(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x8395510] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshNormalsFunctions.DiscardTangents - // class UDynamicMesh* DiscardTangents(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x83386e0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* DiscardTangents(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x8394220] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshNormalsFunctions.ComputeTangents - // class UDynamicMesh* ComputeTangents(class UDynamicMesh* TargetMesh, FGeometryScriptTangentsOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x83344c0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ComputeTangents(class UDynamicMesh* TargetMesh, FGeometryScriptTangentsOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x8390000] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshNormalsFunctions.ComputeSplitNormals - // class UDynamicMesh* ComputeSplitNormals(class UDynamicMesh* TargetMesh, FGeometryScriptSplitNormalsOptions SplitOptions, FGeometryScriptCalculateNormalsOptions CalculateOptions, class UGeometryScriptDebug* Debug); // [0x83342c0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ComputeSplitNormals(class UDynamicMesh* TargetMesh, FGeometryScriptSplitNormalsOptions SplitOptions, FGeometryScriptCalculateNormalsOptions CalculateOptions, class UGeometryScriptDebug* Debug); // [0x838fe00] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshNormalsFunctions.AutoRepairNormals - // class UDynamicMesh* AutoRepairNormals(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x8331690] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* AutoRepairNormals(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x838d1d0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPolygroupFunctions @@ -1177,33 +1177,33 @@ class UGeometryScriptLibrary_MeshPolygroupFunctions : public UBlueprintFunctionL /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPolygroupFunctions.SetPolygroupForMeshSelection - // class UDynamicMesh* SetPolygroupForMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, FGeometryScriptMeshSelection Selection, int32_t& SetPolygroupIDOut, int32_t SetPolygroupID, bool bGenerateNewPolygroup, bool bDeferChangeNotifications); // [0x834a440] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* SetPolygroupForMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, FGeometryScriptMeshSelection Selection, int32_t& SetPolygroupIDOut, int32_t SetPolygroupID, bool bGenerateNewPolygroup, bool bDeferChangeNotifications); // [0x83a5f80] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPolygroupFunctions.SetNumExtendedPolygroupLayers - // class UDynamicMesh* SetNumExtendedPolygroupLayers(class UDynamicMesh* TargetMesh, int32_t NumLayers, class UGeometryScriptDebug* Debug); // [0x8349dc0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* SetNumExtendedPolygroupLayers(class UDynamicMesh* TargetMesh, int32_t NumLayers, class UGeometryScriptDebug* Debug); // [0x83a5900] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPolygroupFunctions.GetTrianglesInPolygroup - // class UDynamicMesh* GetTrianglesInPolygroup(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, int32_t PolygroupID, FGeometryScriptIndexList& TriangleIDsOut); // [0x8340c20] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetTrianglesInPolygroup(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, int32_t PolygroupID, FGeometryScriptIndexList& TriangleIDsOut); // [0x839c760] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPolygroupFunctions.GetTrianglePolygroupID - // int32_t GetTrianglePolygroupID(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, int32_t TriangleID, bool& bIsValidTriangle); // [0x833ffe0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetTrianglePolygroupID(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, int32_t TriangleID, bool& bIsValidTriangle); // [0x839bb20] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPolygroupFunctions.GetPolygroupIDsInMesh - // class UDynamicMesh* GetPolygroupIDsInMesh(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, FGeometryScriptIndexList& PolygroupIDsOut); // [0x833e9a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetPolygroupIDsInMesh(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, FGeometryScriptIndexList& PolygroupIDsOut); // [0x839a4e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPolygroupFunctions.GetAllTrianglePolygroupIDs - // class UDynamicMesh* GetAllTrianglePolygroupIDs(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, FGeometryScriptIndexList& PolygroupIDsOut); // [0x833a310] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetAllTrianglePolygroupIDs(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, FGeometryScriptIndexList& PolygroupIDsOut); // [0x8395e50] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPolygroupFunctions.EnablePolygroups - // class UDynamicMesh* EnablePolygroups(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x83389c0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* EnablePolygroups(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x8394500] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPolygroupFunctions.DeleteTrianglesInPolygroup - // class UDynamicMesh* DeleteTrianglesInPolygroup(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, int32_t PolygroupID, int32_t& NumDeleted, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x83384a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* DeleteTrianglesInPolygroup(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, int32_t PolygroupID, int32_t& NumDeleted, bool bDeferChangeNotifications, class UGeometryScriptDebug* Debug); // [0x8393fe0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPolygroupFunctions.CopyPolygroupsLayer - // class UDynamicMesh* CopyPolygroupsLayer(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer FromGroupLayer, FGeometryScriptGroupLayer ToGroupLayer, class UGeometryScriptDebug* Debug); // [0x8337600] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* CopyPolygroupsLayer(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer FromGroupLayer, FGeometryScriptGroupLayer ToGroupLayer, class UGeometryScriptDebug* Debug); // [0x8393140] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPolygroupFunctions.ConvertUVIslandsToPolygroups - // class UDynamicMesh* ConvertUVIslandsToPolygroups(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, int32_t UVLayer, class UGeometryScriptDebug* Debug); // [0x83366e0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ConvertUVIslandsToPolygroups(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, int32_t UVLayer, class UGeometryScriptDebug* Debug); // [0x8392220] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPolygroupFunctions.ConvertComponentsToPolygroups - // class UDynamicMesh* ConvertComponentsToPolygroups(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, class UGeometryScriptDebug* Debug); // [0x8335170] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ConvertComponentsToPolygroups(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, class UGeometryScriptDebug* Debug); // [0x8390cb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPolygroupFunctions.ComputePolygroupsFromPolygonDetection - // class UDynamicMesh* ComputePolygroupsFromPolygonDetection(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, bool bRespectUVSeams, bool bRespectHardNormals, double QuadAdjacencyWeight, double QuadMetricClamp, int32_t MaxSearchRounds, class UGeometryScriptDebug* Debug); // [0x8333bd0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ComputePolygroupsFromPolygonDetection(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, bool bRespectUVSeams, bool bRespectHardNormals, double QuadAdjacencyWeight, double QuadMetricClamp, int32_t MaxSearchRounds, class UGeometryScriptDebug* Debug); // [0x838f710] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPolygroupFunctions.ComputePolygroupsFromAngleThreshold - // class UDynamicMesh* ComputePolygroupsFromAngleThreshold(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, float CreaseAngle, int32_t MinGroupSize, class UGeometryScriptDebug* Debug); // [0x83339a0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ComputePolygroupsFromAngleThreshold(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, float CreaseAngle, int32_t MinGroupSize, class UGeometryScriptDebug* Debug); // [0x838f4e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPolygroupFunctions.ClearPolygroups - // class UDynamicMesh* ClearPolygroups(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, int32_t ClearValue, class UGeometryScriptDebug* Debug); // [0x83320e0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ClearPolygroups(class UDynamicMesh* TargetMesh, FGeometryScriptGroupLayer GroupLayer, int32_t ClearValue, class UGeometryScriptDebug* Debug); // [0x838dc20] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions @@ -1215,63 +1215,63 @@ class UGeometryScriptLibrary_MeshPrimitiveFunctions : public UBlueprintFunctionL /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendVoronoiDiagram2D - // class UDynamicMesh* AppendVoronoiDiagram2D(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& VoronoiSites, FGeometryScriptVoronoiOptions VoronoiOptions, class UGeometryScriptDebug* Debug); // [0x832acb0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendVoronoiDiagram2D(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& VoronoiSites, FGeometryScriptVoronoiOptions VoronoiOptions, class UGeometryScriptDebug* Debug); // [0x83867f0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendTriangulatedPolygon3D - // class UDynamicMesh* AppendTriangulatedPolygon3D(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& PolygonVertices3D, class UGeometryScriptDebug* Debug); // [0x832a770] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendTriangulatedPolygon3D(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& PolygonVertices3D, class UGeometryScriptDebug* Debug); // [0x83862b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendTriangulatedPolygon - // class UDynamicMesh* AppendTriangulatedPolygon(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& PolygonVertices, bool bAllowSelfIntersections, class UGeometryScriptDebug* Debug); // [0x832a9f0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendTriangulatedPolygon(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& PolygonVertices, bool bAllowSelfIntersections, class UGeometryScriptDebug* Debug); // [0x8386530] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendTorus - // class UDynamicMesh* AppendTorus(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, FGeometryScriptRevolveOptions RevolveOptions, float MajorRadius, float MinorRadius, int32_t MajorSteps, int32_t MinorSteps, EGeometryScriptPrimitiveOriginMode Origin, class UGeometryScriptDebug* Debug); // [0x832a390] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendTorus(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, FGeometryScriptRevolveOptions RevolveOptions, float MajorRadius, float MinorRadius, int32_t MajorSteps, int32_t MinorSteps, EGeometryScriptPrimitiveOriginMode Origin, class UGeometryScriptDebug* Debug); // [0x8385ed0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendSweepPolyline - // class UDynamicMesh* AppendSweepPolyline(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& PolylineVertices, TArray& SweepPath, TArray& PolylineTexParamU, TArray& SweepPathTexParamV, bool bLoop, float StartScale, float EndScale, float RotationAngleDeg, class UGeometryScriptDebug* Debug); // [0x8329eb0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendSweepPolyline(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& PolylineVertices, TArray& SweepPath, TArray& PolylineTexParamU, TArray& SweepPathTexParamV, bool bLoop, float StartScale, float EndScale, float RotationAngleDeg, class UGeometryScriptDebug* Debug); // [0x83859f0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendSweepPolygon - // class UDynamicMesh* AppendSweepPolygon(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& PolygonVertices, TArray& SweepPath, bool bLoop, bool bCapped, float StartScale, float EndScale, float RotationAngleDeg, class UGeometryScriptDebug* Debug); // [0x8329a60] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendSweepPolygon(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& PolygonVertices, TArray& SweepPath, bool bLoop, bool bCapped, float StartScale, float EndScale, float RotationAngleDeg, class UGeometryScriptDebug* Debug); // [0x83855a0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendSpiralRevolvePolygon - // class UDynamicMesh* AppendSpiralRevolvePolygon(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& PolygonVertices, FGeometryScriptRevolveOptions RevolveOptions, float Radius, int32_t Steps, float RisePerRevolution, class UGeometryScriptDebug* Debug); // [0x83296a0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendSpiralRevolvePolygon(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& PolygonVertices, FGeometryScriptRevolveOptions RevolveOptions, float Radius, int32_t Steps, float RisePerRevolution, class UGeometryScriptDebug* Debug); // [0x83851e0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendSphereLatLong - // class UDynamicMesh* AppendSphereLatLong(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float Radius, int32_t StepsPhi, int32_t StepsTheta, EGeometryScriptPrimitiveOriginMode Origin, class UGeometryScriptDebug* Debug); // [0x83290a0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendSphereLatLong(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float Radius, int32_t StepsPhi, int32_t StepsTheta, EGeometryScriptPrimitiveOriginMode Origin, class UGeometryScriptDebug* Debug); // [0x8384be0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendSphereCovering - // class UDynamicMesh* AppendSphereCovering(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, FGeometryScriptSphereCovering& SphereCovering, int32_t StepsX, int32_t StepsY, int32_t StepsZ, class UGeometryScriptDebug* Debug); // [0x8328d30] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendSphereCovering(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, FGeometryScriptSphereCovering& SphereCovering, int32_t StepsX, int32_t StepsY, int32_t StepsZ, class UGeometryScriptDebug* Debug); // [0x8384870] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendSphereBox - // class UDynamicMesh* AppendSphereBox(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float Radius, int32_t StepsX, int32_t StepsY, int32_t StepsZ, EGeometryScriptPrimitiveOriginMode Origin, class UGeometryScriptDebug* Debug); // [0x8328770] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendSphereBox(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float Radius, int32_t StepsX, int32_t StepsY, int32_t StepsZ, EGeometryScriptPrimitiveOriginMode Origin, class UGeometryScriptDebug* Debug); // [0x83842b0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendSimpleSweptPolygon - // class UDynamicMesh* AppendSimpleSweptPolygon(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& PolygonVertices, TArray& SweepPath, bool bLoop, bool bCapped, float StartScale, float EndScale, class UGeometryScriptDebug* Debug); // [0x8328370] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendSimpleSweptPolygon(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& PolygonVertices, TArray& SweepPath, bool bLoop, bool bCapped, float StartScale, float EndScale, class UGeometryScriptDebug* Debug); // [0x8383eb0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendSimpleExtrudePolygon - // class UDynamicMesh* AppendSimpleExtrudePolygon(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& PolygonVertices, float Height, int32_t HeightSteps, bool bCapped, EGeometryScriptPrimitiveOriginMode Origin, class UGeometryScriptDebug* Debug); // [0x8327fe0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendSimpleExtrudePolygon(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& PolygonVertices, float Height, int32_t HeightSteps, bool bCapped, EGeometryScriptPrimitiveOriginMode Origin, class UGeometryScriptDebug* Debug); // [0x8383b20] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendSimpleCollisionShapes - // class UDynamicMesh* AppendSimpleCollisionShapes(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, FGeometryScriptSimpleCollision& SimpleCollision, FGeometryScriptSimpleCollisionTriangulationOptions TriangulationOptions, class UGeometryScriptDebug* Debug); // [0x83279e0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendSimpleCollisionShapes(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, FGeometryScriptSimpleCollision& SimpleCollision, FGeometryScriptSimpleCollisionTriangulationOptions TriangulationOptions, class UGeometryScriptDebug* Debug); // [0x8383520] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendRoundRectangleXY - // class UDynamicMesh* AppendRoundRectangleXY(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float DimensionX, float DimensionY, float CornerRadius, int32_t StepsWidth, int32_t StepsHeight, int32_t StepsRound, class UGeometryScriptDebug* Debug); // [0x8326d80] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendRoundRectangleXY(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float DimensionX, float DimensionY, float CornerRadius, int32_t StepsWidth, int32_t StepsHeight, int32_t StepsRound, class UGeometryScriptDebug* Debug); // [0x83828c0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendRoundRectangle_Compatibility_5 - // class UDynamicMesh* AppendRoundRectangle_Compatibility_5(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float DimensionX, float DimensionY, float CornerRadius, int32_t StepsWidth, int32_t StepsHeight, int32_t StepsRound, class UGeometryScriptDebug* Debug); // [0x83273a0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendRoundRectangle_Compatibility_5(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float DimensionX, float DimensionY, float CornerRadius, int32_t StepsWidth, int32_t StepsHeight, int32_t StepsRound, class UGeometryScriptDebug* Debug); // [0x8382ee0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendRevolvePolygon - // class UDynamicMesh* AppendRevolvePolygon(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& PolygonVertices, FGeometryScriptRevolveOptions RevolveOptions, float Radius, int32_t Steps, class UGeometryScriptDebug* Debug); // [0x8326a00] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendRevolvePolygon(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& PolygonVertices, FGeometryScriptRevolveOptions RevolveOptions, float Radius, int32_t Steps, class UGeometryScriptDebug* Debug); // [0x8382540] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendRevolvePath - // class UDynamicMesh* AppendRevolvePath(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& PathVertices, FGeometryScriptRevolveOptions RevolveOptions, int32_t Steps, bool bCapped, class UGeometryScriptDebug* Debug); // [0x8326690] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendRevolvePath(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& PathVertices, FGeometryScriptRevolveOptions RevolveOptions, int32_t Steps, bool bCapped, class UGeometryScriptDebug* Debug); // [0x83821d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendRectangleXY - // class UDynamicMesh* AppendRectangleXY(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float DimensionX, float DimensionY, int32_t StepsWidth, int32_t StepsHeight, class UGeometryScriptDebug* Debug); // [0x8325bd0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendRectangleXY(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float DimensionX, float DimensionY, int32_t StepsWidth, int32_t StepsHeight, class UGeometryScriptDebug* Debug); // [0x8381710] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendRectangle_Compatibility_5 - // class UDynamicMesh* AppendRectangle_Compatibility_5(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float DimensionX, float DimensionY, int32_t StepsWidth, int32_t StepsHeight, class UGeometryScriptDebug* Debug); // [0x8326120] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendRectangle_Compatibility_5(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float DimensionX, float DimensionY, int32_t StepsWidth, int32_t StepsHeight, class UGeometryScriptDebug* Debug); // [0x8381c60] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendPolygonListTriangulation - // class UDynamicMesh* AppendPolygonListTriangulation(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, FGeometryScriptGeneralPolygonList PolygonList, FGeometryScriptPolygonsTriangulationOptions TriangulationOptions, bool& bTriangulationError, class UGeometryScriptDebug* Debug); // [0x8325880] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendPolygonListTriangulation(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, FGeometryScriptGeneralPolygonList PolygonList, FGeometryScriptPolygonsTriangulationOptions TriangulationOptions, bool& bTriangulationError, class UGeometryScriptDebug* Debug); // [0x83813c0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendLinearStairs - // class UDynamicMesh* AppendLinearStairs(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float StepWidth, float StepHeight, float StepDepth, int32_t NumSteps, bool bFloating, class UGeometryScriptDebug* Debug); // [0x8325330] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendLinearStairs(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float StepWidth, float StepHeight, float StepDepth, int32_t NumSteps, bool bFloating, class UGeometryScriptDebug* Debug); // [0x8380e70] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendDisc - // class UDynamicMesh* AppendDisc(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float Radius, int32_t AngleSteps, int32_t SpokeSteps, float StartAngle, float EndAngle, float HoleRadius, class UGeometryScriptDebug* Debug); // [0x8324c50] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendDisc(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float Radius, int32_t AngleSteps, int32_t SpokeSteps, float StartAngle, float EndAngle, float HoleRadius, class UGeometryScriptDebug* Debug); // [0x8380790] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendDelaunayTriangulation2D - // class UDynamicMesh* AppendDelaunayTriangulation2D(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& VertexPositions, TArray& ConstrainedEdges, FGeometryScriptConstrainedDelaunayTriangulationOptions TriangulationOptions, TArray& PositionsToVertexIDs, bool& bHasDuplicateVertices, class UGeometryScriptDebug* Debug); // [0x8324850] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendDelaunayTriangulation2D(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, TArray& VertexPositions, TArray& ConstrainedEdges, FGeometryScriptConstrainedDelaunayTriangulationOptions TriangulationOptions, TArray& PositionsToVertexIDs, bool& bHasDuplicateVertices, class UGeometryScriptDebug* Debug); // [0x8380390] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendCylinder - // class UDynamicMesh* AppendCylinder(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float Radius, float Height, int32_t RadialSteps, int32_t HeightSteps, bool bCapped, EGeometryScriptPrimitiveOriginMode Origin, class UGeometryScriptDebug* Debug); // [0x83244a0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendCylinder(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float Radius, float Height, int32_t RadialSteps, int32_t HeightSteps, bool bCapped, EGeometryScriptPrimitiveOriginMode Origin, class UGeometryScriptDebug* Debug); // [0x837ffe0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendCurvedStairs - // class UDynamicMesh* AppendCurvedStairs(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float StepWidth, float StepHeight, float InnerRadius, float CurveAngle, int32_t NumSteps, bool bFloating, class UGeometryScriptDebug* Debug); // [0x8323f20] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendCurvedStairs(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float StepWidth, float StepHeight, float InnerRadius, float CurveAngle, int32_t NumSteps, bool bFloating, class UGeometryScriptDebug* Debug); // [0x837fa60] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendCone - // class UDynamicMesh* AppendCone(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float BaseRadius, float TopRadius, float Height, int32_t RadialSteps, int32_t HeightSteps, bool bCapped, EGeometryScriptPrimitiveOriginMode Origin, class UGeometryScriptDebug* Debug); // [0x8323b30] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendCone(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float BaseRadius, float TopRadius, float Height, int32_t RadialSteps, int32_t HeightSteps, bool bCapped, EGeometryScriptPrimitiveOriginMode Origin, class UGeometryScriptDebug* Debug); // [0x837f670] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendCapsule - // class UDynamicMesh* AppendCapsule(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float Radius, float LineLength, int32_t HemisphereSteps, int32_t CircleSteps, EGeometryScriptPrimitiveOriginMode Origin, class UGeometryScriptDebug* Debug); // [0x83234f0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendCapsule(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float Radius, float LineLength, int32_t HemisphereSteps, int32_t CircleSteps, EGeometryScriptPrimitiveOriginMode Origin, class UGeometryScriptDebug* Debug); // [0x837f030] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendBox - // class UDynamicMesh* AppendBox(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float DimensionX, float DimensionY, float DimensionZ, int32_t StepsX, int32_t StepsY, int32_t StepsZ, EGeometryScriptPrimitiveOriginMode Origin, class UGeometryScriptDebug* Debug); // [0x8322d80] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendBox(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, float DimensionX, float DimensionY, float DimensionZ, int32_t StepsX, int32_t StepsY, int32_t StepsZ, EGeometryScriptPrimitiveOriginMode Origin, class UGeometryScriptDebug* Debug); // [0x837e8c0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshPrimitiveFunctions.AppendBoundingBox - // class UDynamicMesh* AppendBoundingBox(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, FBox Box, int32_t StepsX, int32_t StepsY, int32_t StepsZ, class UGeometryScriptDebug* Debug); // [0x83226b0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* AppendBoundingBox(class UDynamicMesh* TargetMesh, FGeometryScriptPrimitiveOptions PrimitiveOptions, FTransform Transform, FBox Box, int32_t StepsX, int32_t StepsY, int32_t StepsZ, class UGeometryScriptDebug* Debug); // [0x837e1f0] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions @@ -1283,95 +1283,95 @@ class UGeometryScriptLibrary_MeshQueryFunctions : public UBlueprintFunctionLibra /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.IsValidVertexID - // bool IsValidVertexID(class UDynamicMesh* TargetMesh, int32_t VertexID); // [0x8342660] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsValidVertexID(class UDynamicMesh* TargetMesh, int32_t VertexID); // [0x839e1a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.IsValidTriangleID - // bool IsValidTriangleID(class UDynamicMesh* TargetMesh, int32_t TriangleID); // [0x8342520] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsValidTriangleID(class UDynamicMesh* TargetMesh, int32_t TriangleID); // [0x839e060] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetVertexPosition - // FVector GetVertexPosition(class UDynamicMesh* TargetMesh, int32_t VertexID, bool& bIsValidVertex); // [0x8341420] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetVertexPosition(class UDynamicMesh* TargetMesh, int32_t VertexID, bool& bIsValidVertex); // [0x839cf60] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetVertexCount - // int32_t GetVertexCount(class UDynamicMesh* TargetMesh); // [0x8341330] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetVertexCount(class UDynamicMesh* TargetMesh); // [0x839ce70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetVertexConnectedVertices - // class UDynamicMesh* GetVertexConnectedVertices(class UDynamicMesh* TargetMesh, int32_t VertexID, TArray& Vertices); // [0x83411b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetVertexConnectedVertices(class UDynamicMesh* TargetMesh, int32_t VertexID, TArray& Vertices); // [0x839ccf0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetVertexConnectedTriangles - // class UDynamicMesh* GetVertexConnectedTriangles(class UDynamicMesh* TargetMesh, int32_t VertexID, TArray& Triangles); // [0x8341030] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetVertexConnectedTriangles(class UDynamicMesh* TargetMesh, int32_t VertexID, TArray& Triangles); // [0x839cb70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetUVSetBoundingBox - // FBox2D GetUVSetBoundingBox(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, bool& bIsValidUVSet, bool& bUVSetIsEmpty); // [0x8340e40] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FBox2D GetUVSetBoundingBox(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, bool& bIsValidUVSet, bool& bUVSetIsEmpty); // [0x839c980] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetTriangleVertexColors - // class UDynamicMesh* GetTriangleVertexColors(class UDynamicMesh* TargetMesh, int32_t TriangleID, FLinearColor& color1, FLinearColor& color2, FLinearColor& color3, bool& bTriHasValidVertexColors); // [0x83406d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* GetTriangleVertexColors(class UDynamicMesh* TargetMesh, int32_t TriangleID, FLinearColor& color1, FLinearColor& color2, FLinearColor& color3, bool& bTriHasValidVertexColors); // [0x839c210] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetTriangleUVs - // void GetTriangleUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, int32_t TriangleID, FVector2D& UV1, FVector2D& UV2, FVector2D& UV3, bool& bHaveValidUVs); // [0x8340410] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void GetTriangleUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, int32_t TriangleID, FVector2D& UV1, FVector2D& UV2, FVector2D& UV3, bool& bHaveValidUVs); // [0x839bf50] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetTrianglePositions - // void GetTrianglePositions(class UDynamicMesh* TargetMesh, int32_t TriangleID, bool& bIsValidTriangle, FVector& Vertex1, FVector& Vertex2, FVector& Vertex3); // [0x83401b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void GetTrianglePositions(class UDynamicMesh* TargetMesh, int32_t TriangleID, bool& bIsValidTriangle, FVector& Vertex1, FVector& Vertex2, FVector& Vertex3); // [0x839bcf0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetTriangleNormalTangents - // class UDynamicMesh* GetTriangleNormalTangents(class UDynamicMesh* TargetMesh, int32_t TriangleID, bool& bTriHasValidElements, FGeometryScriptTriangle& Normals, FGeometryScriptTriangle& Tangents, FGeometryScriptTriangle& BiTangents); // [0x833fa60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetTriangleNormalTangents(class UDynamicMesh* TargetMesh, int32_t TriangleID, bool& bTriHasValidElements, FGeometryScriptTriangle& Normals, FGeometryScriptTriangle& Tangents, FGeometryScriptTriangle& BiTangents); // [0x839b5a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetTriangleNormals - // class UDynamicMesh* GetTriangleNormals(class UDynamicMesh* TargetMesh, int32_t TriangleID, FVector& Normal1, FVector& Normal2, FVector& Normal3, bool& bTriHasValidNormals); // [0x833fd70] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* GetTriangleNormals(class UDynamicMesh* TargetMesh, int32_t TriangleID, FVector& Normal1, FVector& Normal2, FVector& Normal3, bool& bTriHasValidNormals); // [0x839b8b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetTriangleIndices - // FIntVector GetTriangleIndices(class UDynamicMesh* TargetMesh, int32_t TriangleID, bool& bIsValidTriangle); // [0x833f760] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FIntVector GetTriangleIndices(class UDynamicMesh* TargetMesh, int32_t TriangleID, bool& bIsValidTriangle); // [0x839b2a0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetTriangleFaceNormal - // FVector GetTriangleFaceNormal(class UDynamicMesh* TargetMesh, int32_t TriangleID, bool& bIsValidTriangle); // [0x833f5e0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetTriangleFaceNormal(class UDynamicMesh* TargetMesh, int32_t TriangleID, bool& bIsValidTriangle); // [0x839b120] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetNumVertexIDs - // int32_t GetNumVertexIDs(class UDynamicMesh* TargetMesh); // [0x833e8b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetNumVertexIDs(class UDynamicMesh* TargetMesh); // [0x839a3f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetNumUVSets - // int32_t GetNumUVSets(class UDynamicMesh* TargetMesh); // [0x833e7c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetNumUVSets(class UDynamicMesh* TargetMesh); // [0x839a300] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetNumTriangleIDs - // int32_t GetNumTriangleIDs(class UDynamicMesh* TargetMesh); // [0x833e6d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetNumTriangleIDs(class UDynamicMesh* TargetMesh); // [0x839a210] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetNumOpenBorderLoops - // int32_t GetNumOpenBorderLoops(class UDynamicMesh* TargetMesh, bool& bAmbiguousTopologyFound); // [0x833e580] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetNumOpenBorderLoops(class UDynamicMesh* TargetMesh, bool& bAmbiguousTopologyFound); // [0x839a0c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetNumOpenBorderEdges - // int32_t GetNumOpenBorderEdges(class UDynamicMesh* TargetMesh); // [0x833e490] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetNumOpenBorderEdges(class UDynamicMesh* TargetMesh); // [0x8399fd0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetNumExtendedPolygroupLayers - // int32_t GetNumExtendedPolygroupLayers(class UDynamicMesh* TargetMesh); // [0x833e3a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetNumExtendedPolygroupLayers(class UDynamicMesh* TargetMesh); // [0x8399ee0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetNumConnectedComponents - // int32_t GetNumConnectedComponents(class UDynamicMesh* TargetMesh); // [0x833e2b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetNumConnectedComponents(class UDynamicMesh* TargetMesh); // [0x8399df0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetMeshVolumeAreaCenter - // void GetMeshVolumeAreaCenter(class UDynamicMesh* TargetMesh, float& SurfaceArea, float& Volume, FVector& CenterOfMass); // [0x833e0d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void GetMeshVolumeAreaCenter(class UDynamicMesh* TargetMesh, float& SurfaceArea, float& Volume, FVector& CenterOfMass); // [0x8399c10] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetMeshVolumeArea - // void GetMeshVolumeArea(class UDynamicMesh* TargetMesh, float& SurfaceArea, float& Volume); // [0x833df60] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void GetMeshVolumeArea(class UDynamicMesh* TargetMesh, float& SurfaceArea, float& Volume); // [0x8399aa0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetMeshInfoString - // FString GetMeshInfoString(class UDynamicMesh* TargetMesh); // [0x833c360] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetMeshInfoString(class UDynamicMesh* TargetMesh); // [0x8397ea0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetMeshHasAttributeSet - // bool GetMeshHasAttributeSet(class UDynamicMesh* TargetMesh); // [0x833c0c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool GetMeshHasAttributeSet(class UDynamicMesh* TargetMesh); // [0x8397c00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetMeshBoundingBox - // FBox GetMeshBoundingBox(class UDynamicMesh* TargetMesh); // [0x833bf80] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FBox GetMeshBoundingBox(class UDynamicMesh* TargetMesh); // [0x8397ac0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetIsDenseMesh - // bool GetIsDenseMesh(class UDynamicMesh* TargetMesh); // [0x833bb40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool GetIsDenseMesh(class UDynamicMesh* TargetMesh); // [0x8397680] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetIsClosedMesh - // bool GetIsClosedMesh(class UDynamicMesh* TargetMesh); // [0x833ba50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool GetIsClosedMesh(class UDynamicMesh* TargetMesh); // [0x8397590] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetInterpolatedTriangleVertexColor - // class UDynamicMesh* GetInterpolatedTriangleVertexColor(class UDynamicMesh* TargetMesh, int32_t TriangleID, FVector BarycentricCoords, FLinearColor defaultColor, bool& bTriHasValidVertexColors, FLinearColor& InterpolatedColor); // [0x833b7e0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* GetInterpolatedTriangleVertexColor(class UDynamicMesh* TargetMesh, int32_t TriangleID, FVector BarycentricCoords, FLinearColor defaultColor, bool& bTriHasValidVertexColors, FLinearColor& InterpolatedColor); // [0x8397320] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetInterpolatedTriangleUV - // class UDynamicMesh* GetInterpolatedTriangleUV(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, int32_t TriangleID, FVector BarycentricCoords, bool& bTriHasValidUVs, FVector2D& InterpolatedUV); // [0x833b570] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* GetInterpolatedTriangleUV(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, int32_t TriangleID, FVector BarycentricCoords, bool& bTriHasValidUVs, FVector2D& InterpolatedUV); // [0x83970b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetInterpolatedTrianglePosition - // class UDynamicMesh* GetInterpolatedTrianglePosition(class UDynamicMesh* TargetMesh, int32_t TriangleID, FVector BarycentricCoords, bool& bIsValidTriangle, FVector& InterpolatedPosition); // [0x833b350] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* GetInterpolatedTrianglePosition(class UDynamicMesh* TargetMesh, int32_t TriangleID, FVector BarycentricCoords, bool& bIsValidTriangle, FVector& InterpolatedPosition); // [0x8396e90] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetInterpolatedTriangleNormalTangents - // class UDynamicMesh* GetInterpolatedTriangleNormalTangents(class UDynamicMesh* TargetMesh, int32_t TriangleID, FVector BarycentricCoords, bool& bTriHasValidElements, FVector& InterpolatedNormal, FVector& InterpolatedTangent, FVector& InterpolatedBiTangent); // [0x833b080] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* GetInterpolatedTriangleNormalTangents(class UDynamicMesh* TargetMesh, int32_t TriangleID, FVector BarycentricCoords, bool& bTriHasValidElements, FVector& InterpolatedNormal, FVector& InterpolatedTangent, FVector& InterpolatedBiTangent); // [0x8396bc0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetInterpolatedTriangleNormal - // class UDynamicMesh* GetInterpolatedTriangleNormal(class UDynamicMesh* TargetMesh, int32_t TriangleID, FVector BarycentricCoords, bool& bTriHasValidNormals, FVector& InterpolatedNormal); // [0x833ae40] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* GetInterpolatedTriangleNormal(class UDynamicMesh* TargetMesh, int32_t TriangleID, FVector BarycentricCoords, bool& bTriHasValidNormals, FVector& InterpolatedNormal); // [0x8396980] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetHasVertexIDGaps - // bool GetHasVertexIDGaps(class UDynamicMesh* TargetMesh); // [0x833ad50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool GetHasVertexIDGaps(class UDynamicMesh* TargetMesh); // [0x8396890] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetHasVertexColors - // bool GetHasVertexColors(class UDynamicMesh* TargetMesh); // [0x833ac60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool GetHasVertexColors(class UDynamicMesh* TargetMesh); // [0x83967a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetHasTriangleNormals - // bool GetHasTriangleNormals(class UDynamicMesh* TargetMesh); // [0x833ab70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool GetHasTriangleNormals(class UDynamicMesh* TargetMesh); // [0x83966b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetHasTriangleIDGaps - // bool GetHasTriangleIDGaps(class UDynamicMesh* TargetMesh); // [0x833aa80] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool GetHasTriangleIDGaps(class UDynamicMesh* TargetMesh); // [0x83965c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetHasPolygroups - // bool GetHasPolygroups(class UDynamicMesh* TargetMesh); // [0x833a990] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool GetHasPolygroups(class UDynamicMesh* TargetMesh); // [0x83964d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetHasMaterialIDs - // bool GetHasMaterialIDs(class UDynamicMesh* TargetMesh); // [0x833a8a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool GetHasMaterialIDs(class UDynamicMesh* TargetMesh); // [0x83963e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetAllVertexPositions - // class UDynamicMesh* GetAllVertexPositions(class UDynamicMesh* TargetMesh, FGeometryScriptVectorList& PositionList, bool bSkipGaps, bool& bHasVertexIDGaps); // [0x833a6c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetAllVertexPositions(class UDynamicMesh* TargetMesh, FGeometryScriptVectorList& PositionList, bool bSkipGaps, bool& bHasVertexIDGaps); // [0x8396200] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetAllVertexIDs - // class UDynamicMesh* GetAllVertexIDs(class UDynamicMesh* TargetMesh, FGeometryScriptIndexList& VertexIDList, bool& bHasVertexIDGaps); // [0x833a4f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetAllVertexIDs(class UDynamicMesh* TargetMesh, FGeometryScriptIndexList& VertexIDList, bool& bHasVertexIDGaps); // [0x8396030] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetAllTriangleIndices - // class UDynamicMesh* GetAllTriangleIndices(class UDynamicMesh* TargetMesh, FGeometryScriptTriangleList& TriangleList, bool bSkipGaps, bool& bHasTriangleIDGaps); // [0x8339f90] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetAllTriangleIndices(class UDynamicMesh* TargetMesh, FGeometryScriptTriangleList& TriangleList, bool bSkipGaps, bool& bHasTriangleIDGaps); // [0x8395ad0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetAllTriangleIDs - // class UDynamicMesh* GetAllTriangleIDs(class UDynamicMesh* TargetMesh, FGeometryScriptIndexList& TriangleIDList, bool& bHasTriangleIDGaps); // [0x8339dc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetAllTriangleIDs(class UDynamicMesh* TargetMesh, FGeometryScriptIndexList& TriangleIDList, bool& bHasTriangleIDGaps); // [0x8395900] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.GetAllSplitUVsAtVertex - // class UDynamicMesh* GetAllSplitUVsAtVertex(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, int32_t VertexID, TArray& ElementIDs, TArray& ElementUVs, bool& bHaveValidUVs); // [0x8339b30] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetAllSplitUVsAtVertex(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, int32_t VertexID, TArray& ElementIDs, TArray& ElementUVs, bool& bHaveValidUVs); // [0x8395670] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshQueryFunctions.ComputeTriangleBarycentricCoords - // class UDynamicMesh* ComputeTriangleBarycentricCoords(class UDynamicMesh* TargetMesh, int32_t TriangleID, bool& bIsValidTriangle, FVector Point, FVector& Vertex1, FVector& Vertex2, FVector& Vertex3, FVector& BarycentricCoords); // [0x8334660] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* ComputeTriangleBarycentricCoords(class UDynamicMesh* TargetMesh, int32_t TriangleID, bool& bIsValidTriangle, FVector Point, FVector& Vertex1, FVector& Vertex2, FVector& Vertex3, FVector& BarycentricCoords); // [0x83901a0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_RemeshingFunctions @@ -1383,7 +1383,7 @@ class UGeometryScriptLibrary_RemeshingFunctions : public UBlueprintFunctionLibra /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_RemeshingFunctions.ApplyUniformRemesh - // class UDynamicMesh* ApplyUniformRemesh(class UDynamicMesh* TargetMesh, FGeometryScriptRemeshOptions RemeshOptions, FGeometryScriptUniformRemeshOptions UniformOptions, class UGeometryScriptDebug* Debug); // [0x8330da0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplyUniformRemesh(class UDynamicMesh* TargetMesh, FGeometryScriptRemeshOptions RemeshOptions, FGeometryScriptUniformRemeshOptions UniformOptions, class UGeometryScriptDebug* Debug); // [0x838c8e0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshRepairFunctions @@ -1395,23 +1395,23 @@ class UGeometryScriptLibrary_MeshRepairFunctions : public UBlueprintFunctionLibr /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshRepairFunctions.WeldMeshEdges - // class UDynamicMesh* WeldMeshEdges(class UDynamicMesh* TargetMesh, FGeometryScriptWeldEdgesOptions WeldOptions, class UGeometryScriptDebug* Debug); // [0x834cd90] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* WeldMeshEdges(class UDynamicMesh* TargetMesh, FGeometryScriptWeldEdgesOptions WeldOptions, class UGeometryScriptDebug* Debug); // [0x83a88d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshRepairFunctions.SplitMeshBowties - // class UDynamicMesh* SplitMeshBowties(class UDynamicMesh* TargetMesh, bool bMeshBowties, bool bAttributeBowties, class UGeometryScriptDebug* Debug); // [0x834abb0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* SplitMeshBowties(class UDynamicMesh* TargetMesh, bool bMeshBowties, bool bAttributeBowties, class UGeometryScriptDebug* Debug); // [0x83a66f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshRepairFunctions.ResolveMeshTJunctions - // class UDynamicMesh* ResolveMeshTJunctions(class UDynamicMesh* TargetMesh, FGeometryScriptResolveTJunctionOptions ResolveOptions, class UGeometryScriptDebug* Debug); // [0x83447e0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ResolveMeshTJunctions(class UDynamicMesh* TargetMesh, FGeometryScriptResolveTJunctionOptions ResolveOptions, class UGeometryScriptDebug* Debug); // [0x83a0320] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshRepairFunctions.RepairMeshDegenerateGeometry - // class UDynamicMesh* RepairMeshDegenerateGeometry(class UDynamicMesh* TargetMesh, FGeometryScriptDegenerateTriangleOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x8344400] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* RepairMeshDegenerateGeometry(class UDynamicMesh* TargetMesh, FGeometryScriptDegenerateTriangleOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x839ff40] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshRepairFunctions.RemoveUnusedVertices - // class UDynamicMesh* RemoveUnusedVertices(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x8344060] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* RemoveUnusedVertices(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x839fba0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshRepairFunctions.RemoveSmallComponents - // class UDynamicMesh* RemoveSmallComponents(class UDynamicMesh* TargetMesh, FGeometryScriptRemoveSmallComponentOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x8343eb0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* RemoveSmallComponents(class UDynamicMesh* TargetMesh, FGeometryScriptRemoveSmallComponentOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x839f9f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshRepairFunctions.RemoveHiddenTriangles - // class UDynamicMesh* RemoveHiddenTriangles(class UDynamicMesh* TargetMesh, FGeometryScriptRemoveHiddenTrianglesOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x8343cf0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* RemoveHiddenTriangles(class UDynamicMesh* TargetMesh, FGeometryScriptRemoveHiddenTrianglesOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x839f830] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshRepairFunctions.FillAllMeshHoles - // class UDynamicMesh* FillAllMeshHoles(class UDynamicMesh* TargetMesh, FGeometryScriptFillHolesOptions FillOptions, int32_t& NumFilledHoles, int32_t& NumFailedHoleFills, class UGeometryScriptDebug* Debug); // [0x8338fb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* FillAllMeshHoles(class UDynamicMesh* TargetMesh, FGeometryScriptFillHolesOptions FillOptions, int32_t& NumFilledHoles, int32_t& NumFailedHoleFills, class UGeometryScriptDebug* Debug); // [0x8394af0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshRepairFunctions.CompactMesh - // class UDynamicMesh* CompactMesh(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x83327f0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* CompactMesh(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x838e330] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSamplingFunctions @@ -1423,15 +1423,15 @@ class UGeometryScriptLibrary_MeshSamplingFunctions : public UBlueprintFunctionLi /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSamplingFunctions.ComputeVertexWeightedPointSampling - // class UDynamicMesh* ComputeVertexWeightedPointSampling(class UDynamicMesh* TargetMesh, FGeometryScriptMeshPointSamplingOptions OPTIONS, FGeometryScriptNonUniformPointSamplingOptions NonUniformOptions, FGeometryScriptScalarList VertexWeights, TArray& Samples, TArray& SampleRadii, FGeometryScriptIndexList& TriangleIDs, class UGeometryScriptDebug* Debug); // [0x83349c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* ComputeVertexWeightedPointSampling(class UDynamicMesh* TargetMesh, FGeometryScriptMeshPointSamplingOptions OPTIONS, FGeometryScriptNonUniformPointSamplingOptions NonUniformOptions, FGeometryScriptScalarList VertexWeights, TArray& Samples, TArray& SampleRadii, FGeometryScriptIndexList& TriangleIDs, class UGeometryScriptDebug* Debug); // [0x8390500] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSamplingFunctions.ComputeRenderCapturePointSampling - // void ComputeRenderCapturePointSampling(TArray& Samples, TArray& Actors, TArray& Cameras, class UGeometryScriptDebug* Debug); // [0x8334100] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ComputeRenderCapturePointSampling(TArray& Samples, TArray& Actors, TArray& Cameras, class UGeometryScriptDebug* Debug); // [0x838fc40] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSamplingFunctions.ComputeRenderCaptureCamerasForBox - // void ComputeRenderCaptureCamerasForBox(TArray& Cameras, FBox Box, FGeometryScriptRenderCaptureCamerasForBoxOptions& OPTIONS, class UGeometryScriptDebug* Debug); // [0x8333f20] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void ComputeRenderCaptureCamerasForBox(TArray& Cameras, FBox Box, FGeometryScriptRenderCaptureCamerasForBoxOptions& OPTIONS, class UGeometryScriptDebug* Debug); // [0x838fa60] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSamplingFunctions.ComputePointSampling - // class UDynamicMesh* ComputePointSampling(class UDynamicMesh* TargetMesh, FGeometryScriptMeshPointSamplingOptions OPTIONS, TArray& Samples, FGeometryScriptIndexList& TriangleIDs, class UGeometryScriptDebug* Debug); // [0x83333d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* ComputePointSampling(class UDynamicMesh* TargetMesh, FGeometryScriptMeshPointSamplingOptions OPTIONS, TArray& Samples, FGeometryScriptIndexList& TriangleIDs, class UGeometryScriptDebug* Debug); // [0x838ef10] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSamplingFunctions.ComputeNonUniformPointSampling - // class UDynamicMesh* ComputeNonUniformPointSampling(class UDynamicMesh* TargetMesh, FGeometryScriptMeshPointSamplingOptions OPTIONS, FGeometryScriptNonUniformPointSamplingOptions NonUniformOptions, TArray& Samples, TArray& SampleRadii, FGeometryScriptIndexList& TriangleIDs, class UGeometryScriptDebug* Debug); // [0x8332d80] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* ComputeNonUniformPointSampling(class UDynamicMesh* TargetMesh, FGeometryScriptMeshPointSamplingOptions OPTIONS, FGeometryScriptNonUniformPointSamplingOptions NonUniformOptions, TArray& Samples, TArray& SampleRadii, FGeometryScriptIndexList& TriangleIDs, class UGeometryScriptDebug* Debug); // [0x838e8c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions @@ -1443,41 +1443,41 @@ class UGeometryScriptLibrary_MeshSelectionFunctions : public UBlueprintFunctionL /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions.SelectMeshElementsWithPlane - // class UDynamicMesh* SelectMeshElementsWithPlane(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection& Selection, FVector PlaneOrigin, FVector PlaneNormal, EGeometryScriptMeshSelectionType SelectionType, bool bInvert, int32_t MinNumTrianglePoints); // [0x8346fc0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* SelectMeshElementsWithPlane(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection& Selection, FVector PlaneOrigin, FVector PlaneNormal, EGeometryScriptMeshSelectionType SelectionType, bool bInvert, int32_t MinNumTrianglePoints); // [0x83a2b00] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions.SelectMeshElementsInSphere - // class UDynamicMesh* SelectMeshElementsInSphere(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection& Selection, FVector SphereOrigin, double SphereRadius, EGeometryScriptMeshSelectionType SelectionType, bool bInvert, int32_t MinNumTrianglePoints); // [0x8346610] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* SelectMeshElementsInSphere(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection& Selection, FVector SphereOrigin, double SphereRadius, EGeometryScriptMeshSelectionType SelectionType, bool bInvert, int32_t MinNumTrianglePoints); // [0x83a2150] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions.SelectMeshElementsInsideMesh - // class UDynamicMesh* SelectMeshElementsInsideMesh(class UDynamicMesh* TargetMesh, class UDynamicMesh* SelectionMesh, FGeometryScriptMeshSelection& Selection, FTransform SelectionMeshTransform, EGeometryScriptMeshSelectionType SelectionType, bool bInvert, double ShellDistance, double WindingThreshold, int32_t MinNumTrianglePoints); // [0x83468e0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* SelectMeshElementsInsideMesh(class UDynamicMesh* TargetMesh, class UDynamicMesh* SelectionMesh, FGeometryScriptMeshSelection& Selection, FTransform SelectionMeshTransform, EGeometryScriptMeshSelectionType SelectionType, bool bInvert, double ShellDistance, double WindingThreshold, int32_t MinNumTrianglePoints); // [0x83a2420] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions.SelectMeshElementsInBox - // class UDynamicMesh* SelectMeshElementsInBox(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection& Selection, FBox Box, EGeometryScriptMeshSelectionType SelectionType, bool bInvert, int32_t MinNumTrianglePoints); // [0x8345f90] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* SelectMeshElementsInBox(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection& Selection, FBox Box, EGeometryScriptMeshSelectionType SelectionType, bool bInvert, int32_t MinNumTrianglePoints); // [0x83a1ad0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions.SelectMeshElementsByNormalAngle - // class UDynamicMesh* SelectMeshElementsByNormalAngle(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection& Selection, FVector Normal, double MaxAngleDeg, EGeometryScriptMeshSelectionType SelectionType, bool bInvert, int32_t MinNumTrianglePoints); // [0x8345c50] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* SelectMeshElementsByNormalAngle(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection& Selection, FVector Normal, double MaxAngleDeg, EGeometryScriptMeshSelectionType SelectionType, bool bInvert, int32_t MinNumTrianglePoints); // [0x83a1790] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions.InvertMeshSelection - // class UDynamicMesh* InvertMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptMeshSelection& NewSelection, bool bOnlyToConnected); // [0x83415a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* InvertMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptMeshSelection& NewSelection, bool bOnlyToConnected); // [0x839d0e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions.GetMeshSelectionInfo - // void GetMeshSelectionInfo(FGeometryScriptMeshSelection Selection, EGeometryScriptMeshSelectionType& SelectionType, int32_t& NumSelected); // [0x833d5b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetMeshSelectionInfo(FGeometryScriptMeshSelection Selection, EGeometryScriptMeshSelectionType& SelectionType, int32_t& NumSelected); // [0x83990f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions.ExpandMeshSelectionToConnected - // class UDynamicMesh* ExpandMeshSelectionToConnected(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptMeshSelection& NewSelection, EGeometryScriptTopologyConnectionType ConnectionType); // [0x8338da0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* ExpandMeshSelectionToConnected(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptMeshSelection& NewSelection, EGeometryScriptTopologyConnectionType ConnectionType); // [0x83948e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions.ExpandContractMeshSelection - // class UDynamicMesh* ExpandContractMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptMeshSelection& NewSelection, int32_t Iterations, bool bContract, bool bOnlyExpandToFaceNeighbours); // [0x8338b20] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* ExpandContractMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptMeshSelection& NewSelection, int32_t Iterations, bool bContract, bool bOnlyExpandToFaceNeighbours); // [0x8394660] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions.DebugPrintMeshSelection - // void DebugPrintMeshSelection(FGeometryScriptMeshSelection Selection, bool bDisable); // [0x8338140] Final|Native|Static|Public|BlueprintCallable + // void DebugPrintMeshSelection(FGeometryScriptMeshSelection Selection, bool bDisable); // [0x8393c80] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions.CreateSelectAllMeshSelection - // class UDynamicMesh* CreateSelectAllMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection& Selection, EGeometryScriptMeshSelectionType SelectionType); // [0x8337a00] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* CreateSelectAllMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection& Selection, EGeometryScriptMeshSelectionType SelectionType); // [0x8393540] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions.ConvertMeshSelectionToIndexList - // class UDynamicMesh* ConvertMeshSelectionToIndexList(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptIndexList& IndexList, EGeometryScriptIndexType& ResultListType, EGeometryScriptIndexType ConvertToType); // [0x83360c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* ConvertMeshSelectionToIndexList(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptIndexList& IndexList, EGeometryScriptIndexType& ResultListType, EGeometryScriptIndexType ConvertToType); // [0x8391c00] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions.ConvertMeshSelectionToIndexArray - // class UDynamicMesh* ConvertMeshSelectionToIndexArray(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, TArray& IndexArray, EGeometryScriptMeshSelectionType& SelectionType); // [0x8335e30] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* ConvertMeshSelectionToIndexArray(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, TArray& IndexArray, EGeometryScriptMeshSelectionType& SelectionType); // [0x8391970] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions.ConvertMeshSelection - // class UDynamicMesh* ConvertMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection FromSelection, FGeometryScriptMeshSelection& ToSelection, EGeometryScriptMeshSelectionType NewType, bool bAllowPartialInclusion); // [0x8335c00] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* ConvertMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection FromSelection, FGeometryScriptMeshSelection& ToSelection, EGeometryScriptMeshSelectionType NewType, bool bAllowPartialInclusion); // [0x8391740] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions.ConvertIndexSetToMeshSelection - // class UDynamicMesh* ConvertIndexSetToMeshSelection(class UDynamicMesh* TargetMesh, TSet& IndexSet, EGeometryScriptMeshSelectionType SelectionType, FGeometryScriptMeshSelection& Selection); // [0x8335990] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* ConvertIndexSetToMeshSelection(class UDynamicMesh* TargetMesh, TSet& IndexSet, EGeometryScriptMeshSelectionType SelectionType, FGeometryScriptMeshSelection& Selection); // [0x83914d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions.ConvertIndexListToMeshSelection - // class UDynamicMesh* ConvertIndexListToMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptIndexList IndexList, EGeometryScriptMeshSelectionType SelectionType, FGeometryScriptMeshSelection& Selection); // [0x83354d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* ConvertIndexListToMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptIndexList IndexList, EGeometryScriptMeshSelectionType SelectionType, FGeometryScriptMeshSelection& Selection); // [0x8391010] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions.ConvertIndexArrayToMeshSelection - // class UDynamicMesh* ConvertIndexArrayToMeshSelection(class UDynamicMesh* TargetMesh, TArray& IndexArray, EGeometryScriptMeshSelectionType SelectionType, FGeometryScriptMeshSelection& Selection); // [0x8335310] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* ConvertIndexArrayToMeshSelection(class UDynamicMesh* TargetMesh, TArray& IndexArray, EGeometryScriptMeshSelectionType SelectionType, FGeometryScriptMeshSelection& Selection); // [0x8390e50] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionFunctions.CombineMeshSelections - // void CombineMeshSelections(FGeometryScriptMeshSelection SelectionA, FGeometryScriptMeshSelection SelectionB, FGeometryScriptMeshSelection& ResultSelection, EGeometryScriptCombineSelectionMode CombineMode); // [0x83322c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void CombineMeshSelections(FGeometryScriptMeshSelection SelectionA, FGeometryScriptMeshSelection SelectionB, FGeometryScriptMeshSelection& ResultSelection, EGeometryScriptCombineSelectionMode CombineMode); // [0x838de00] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionQueryFunctions @@ -1489,9 +1489,9 @@ class UGeometryScriptLibrary_MeshSelectionQueryFunctions : public UBlueprintFunc /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionQueryFunctions.GetMeshSelectionBoundingBox - // class UDynamicMesh* GetMeshSelectionBoundingBox(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FBox& SelectionBounds, bool& bIsEmpty, class UGeometryScriptDebug* Debug); // [0x833d370] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* GetMeshSelectionBoundingBox(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FBox& SelectionBounds, bool& bIsEmpty, class UGeometryScriptDebug* Debug); // [0x8398eb0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSelectionQueryFunctions.GetMeshSelectionBoundaryLoops - // class UDynamicMesh* GetMeshSelectionBoundaryLoops(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, TArray& IndexLoops, TArray& PathLoops, int32_t& NumLoops, bool& bFoundErrors, class UGeometryScriptDebug* Debug); // [0x833cf00] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetMeshSelectionBoundaryLoops(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, TArray& IndexLoops, TArray& PathLoops, int32_t& NumLoops, bool& bFoundErrors, class UGeometryScriptDebug* Debug); // [0x8398a40] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSimplifyFunctions @@ -1503,15 +1503,15 @@ class UGeometryScriptLibrary_MeshSimplifyFunctions : public UBlueprintFunctionLi /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSimplifyFunctions.ApplySimplifyToVertexCount - // class UDynamicMesh* ApplySimplifyToVertexCount(class UDynamicMesh* TargetMesh, int32_t VertexCount, FGeometryScriptSimplifyMeshOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x8330870] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplySimplifyToVertexCount(class UDynamicMesh* TargetMesh, int32_t VertexCount, FGeometryScriptSimplifyMeshOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x838c3b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSimplifyFunctions.ApplySimplifyToTriangleCount - // class UDynamicMesh* ApplySimplifyToTriangleCount(class UDynamicMesh* TargetMesh, int32_t TriangleCount, FGeometryScriptSimplifyMeshOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x8330680] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplySimplifyToTriangleCount(class UDynamicMesh* TargetMesh, int32_t TriangleCount, FGeometryScriptSimplifyMeshOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x838c1c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSimplifyFunctions.ApplySimplifyToTolerance - // class UDynamicMesh* ApplySimplifyToTolerance(class UDynamicMesh* TargetMesh, float Tolerance, FGeometryScriptSimplifyMeshOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x8330480] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplySimplifyToTolerance(class UDynamicMesh* TargetMesh, float Tolerance, FGeometryScriptSimplifyMeshOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x838bfc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSimplifyFunctions.ApplySimplifyToPolygroupTopology - // class UDynamicMesh* ApplySimplifyToPolygroupTopology(class UDynamicMesh* TargetMesh, FGeometryScriptPolygroupSimplifyOptions OPTIONS, FGeometryScriptGroupLayer GroupLayer, class UGeometryScriptDebug* Debug); // [0x8330290] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplySimplifyToPolygroupTopology(class UDynamicMesh* TargetMesh, FGeometryScriptPolygroupSimplifyOptions OPTIONS, FGeometryScriptGroupLayer GroupLayer, class UGeometryScriptDebug* Debug); // [0x838bdd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSimplifyFunctions.ApplySimplifyToPlanar - // class UDynamicMesh* ApplySimplifyToPlanar(class UDynamicMesh* TargetMesh, FGeometryScriptPlanarSimplifyOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x83300d0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplySimplifyToPlanar(class UDynamicMesh* TargetMesh, FGeometryScriptPlanarSimplifyOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x838bc10] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSpatial @@ -1523,21 +1523,21 @@ class UGeometryScriptLibrary_MeshSpatial : public UBlueprintFunctionLibrary /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSpatial.SelectMeshElementsInBoxWithBVH - // class UDynamicMesh* SelectMeshElementsInBoxWithBVH(class UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& QueryBVH, FBox QueryBox, FGeometryScriptSpatialQueryOptions OPTIONS, FGeometryScriptMeshSelection& Selection, EGeometryScriptMeshSelectionType SelectionType, int32_t MinNumTrianglePoints, class UGeometryScriptDebug* Debug); // [0x8346280] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* SelectMeshElementsInBoxWithBVH(class UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& QueryBVH, FBox QueryBox, FGeometryScriptSpatialQueryOptions OPTIONS, FGeometryScriptMeshSelection& Selection, EGeometryScriptMeshSelectionType SelectionType, int32_t MinNumTrianglePoints, class UGeometryScriptDebug* Debug); // [0x83a1dc0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSpatial.ResetBVH - // void ResetBVH(FGeometryScriptDynamicMeshBVH& ResetBVH); // [0x83445e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ResetBVH(FGeometryScriptDynamicMeshBVH& ResetBVH); // [0x83a0120] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSpatial.RebuildBVHForMesh - // class UDynamicMesh* RebuildBVHForMesh(class UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& UpdateBVH, bool bOnlyIfInvalid, class UGeometryScriptDebug* Debug); // [0x8342b30] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* RebuildBVHForMesh(class UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& UpdateBVH, bool bOnlyIfInvalid, class UGeometryScriptDebug* Debug); // [0x839e670] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSpatial.IsPointInsideMesh - // class UDynamicMesh* IsPointInsideMesh(class UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& QueryBVH, FVector QueryPoint, FGeometryScriptSpatialQueryOptions OPTIONS, bool& bIsInside, EGeometryScriptContainmentOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x8341f00] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* IsPointInsideMesh(class UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& QueryBVH, FVector QueryPoint, FGeometryScriptSpatialQueryOptions OPTIONS, bool& bIsInside, EGeometryScriptContainmentOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x839da40] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSpatial.IsBVHValidForMesh - // class UDynamicMesh* IsBVHValidForMesh(class UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& TestBVH, bool& bIsValid, class UGeometryScriptDebug* Debug); // [0x83418a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* IsBVHValidForMesh(class UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& TestBVH, bool& bIsValid, class UGeometryScriptDebug* Debug); // [0x839d3e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSpatial.FindNearestRayIntersectionWithMesh - // class UDynamicMesh* FindNearestRayIntersectionWithMesh(class UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& QueryBVH, FVector RayOrigin, FVector RayDirection, FGeometryScriptSpatialQueryOptions OPTIONS, FGeometryScriptRayHitResult& HitResult, EGeometryScriptSearchOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x8339580] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* FindNearestRayIntersectionWithMesh(class UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& QueryBVH, FVector RayOrigin, FVector RayDirection, FGeometryScriptSpatialQueryOptions OPTIONS, FGeometryScriptRayHitResult& HitResult, EGeometryScriptSearchOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x83950c0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSpatial.FindNearestPointOnMesh - // class UDynamicMesh* FindNearestPointOnMesh(class UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& QueryBVH, FVector QueryPoint, FGeometryScriptSpatialQueryOptions OPTIONS, FGeometryScriptTrianglePoint& NearestResult, EGeometryScriptSearchOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x8339180] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* FindNearestPointOnMesh(class UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& QueryBVH, FVector QueryPoint, FGeometryScriptSpatialQueryOptions OPTIONS, FGeometryScriptTrianglePoint& NearestResult, EGeometryScriptSearchOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x8394cc0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSpatial.BuildBVHForMesh - // class UDynamicMesh* BuildBVHForMesh(class UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& OutputBVH, class UGeometryScriptDebug* Debug); // [0x8331c10] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* BuildBVHForMesh(class UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& OutputBVH, class UGeometryScriptDebug* Debug); // [0x838d750] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSubdivideFunctions @@ -1549,11 +1549,11 @@ class UGeometryScriptLibrary_MeshSubdivideFunctions : public UBlueprintFunctionL /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSubdivideFunctions.ApplyUniformTessellation - // class UDynamicMesh* ApplyUniformTessellation(class UDynamicMesh* TargetMesh, int32_t TessellationLevel, class UGeometryScriptDebug* Debug); // [0x8330fe0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplyUniformTessellation(class UDynamicMesh* TargetMesh, int32_t TessellationLevel, class UGeometryScriptDebug* Debug); // [0x838cb20] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSubdivideFunctions.ApplySelectiveTessellation - // class UDynamicMesh* ApplySelectiveTessellation(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptSelectiveTessellateOptions OPTIONS, int32_t TessellationLevel, ESelectiveTessellatePatternType PatternType, class UGeometryScriptDebug* Debug); // [0x832fd60] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplySelectiveTessellation(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FGeometryScriptSelectiveTessellateOptions OPTIONS, int32_t TessellationLevel, ESelectiveTessellatePatternType PatternType, class UGeometryScriptDebug* Debug); // [0x838b8a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSubdivideFunctions.ApplyPNTessellation - // class UDynamicMesh* ApplyPNTessellation(class UDynamicMesh* TargetMesh, FGeometryScriptPNTessellateOptions OPTIONS, int32_t TessellationLevel, class UGeometryScriptDebug* Debug); // [0x832f880] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplyPNTessellation(class UDynamicMesh* TargetMesh, FGeometryScriptPNTessellateOptions OPTIONS, int32_t TessellationLevel, class UGeometryScriptDebug* Debug); // [0x838b3c0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshTransformFunctions @@ -1565,23 +1565,23 @@ class UGeometryScriptLibrary_MeshTransformFunctions : public UBlueprintFunctionL /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshTransformFunctions.TranslatePivotToLocation - // class UDynamicMesh* TranslatePivotToLocation(class UDynamicMesh* TargetMesh, FVector PivotLocation, class UGeometryScriptDebug* Debug); // [0x834c7a0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* TranslatePivotToLocation(class UDynamicMesh* TargetMesh, FVector PivotLocation, class UGeometryScriptDebug* Debug); // [0x83a82e0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshTransformFunctions.TranslateMeshSelection - // class UDynamicMesh* TranslateMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FVector Translation, class UGeometryScriptDebug* Debug); // [0x834c140] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* TranslateMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FVector Translation, class UGeometryScriptDebug* Debug); // [0x83a7c80] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshTransformFunctions.TranslateMesh - // class UDynamicMesh* TranslateMesh(class UDynamicMesh* TargetMesh, FVector Translation, class UGeometryScriptDebug* Debug); // [0x834bf70] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* TranslateMesh(class UDynamicMesh* TargetMesh, FVector Translation, class UGeometryScriptDebug* Debug); // [0x83a7ab0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshTransformFunctions.TransformMeshSelection - // class UDynamicMesh* TransformMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FTransform Transform, class UGeometryScriptDebug* Debug); // [0x834bc00] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* TransformMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FTransform Transform, class UGeometryScriptDebug* Debug); // [0x83a7740] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshTransformFunctions.TransformMesh - // class UDynamicMesh* TransformMesh(class UDynamicMesh* TargetMesh, FTransform Transform, bool bFixOrientationForNegativeScale, class UGeometryScriptDebug* Debug); // [0x834b980] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* TransformMesh(class UDynamicMesh* TargetMesh, FTransform Transform, bool bFixOrientationForNegativeScale, class UGeometryScriptDebug* Debug); // [0x83a74c0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshTransformFunctions.ScaleMeshSelection - // class UDynamicMesh* ScaleMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FVector Scale, FVector ScaleOrigin, class UGeometryScriptDebug* Debug); // [0x83454f0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* ScaleMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FVector Scale, FVector ScaleOrigin, class UGeometryScriptDebug* Debug); // [0x83a1030] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshTransformFunctions.ScaleMesh - // class UDynamicMesh* ScaleMesh(class UDynamicMesh* TargetMesh, FVector Scale, FVector ScaleOrigin, bool bFixOrientationForNegativeScale, class UGeometryScriptDebug* Debug); // [0x83452b0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* ScaleMesh(class UDynamicMesh* TargetMesh, FVector Scale, FVector ScaleOrigin, bool bFixOrientationForNegativeScale, class UGeometryScriptDebug* Debug); // [0x83a0df0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshTransformFunctions.RotateMeshSelection - // class UDynamicMesh* RotateMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FRotator Rotation, FVector RotationOrigin, class UGeometryScriptDebug* Debug); // [0x8344b60] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* RotateMeshSelection(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FRotator Rotation, FVector RotationOrigin, class UGeometryScriptDebug* Debug); // [0x83a06a0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshTransformFunctions.RotateMesh - // class UDynamicMesh* RotateMesh(class UDynamicMesh* TargetMesh, FRotator Rotation, FVector RotationOrigin, class UGeometryScriptDebug* Debug); // [0x8344970] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* RotateMesh(class UDynamicMesh* TargetMesh, FRotator Rotation, FVector RotationOrigin, class UGeometryScriptDebug* Debug); // [0x83a04b0] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions @@ -1593,51 +1593,51 @@ class UGeometryScriptLibrary_MeshUVFunctions : public UBlueprintFunctionLibrary /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.TranslateMeshUVs - // class UDynamicMesh* TranslateMeshUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FVector2D Translation, FGeometryScriptMeshSelection Selection, class UGeometryScriptDebug* Debug); // [0x834c410] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* TranslateMeshUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FVector2D Translation, FGeometryScriptMeshSelection Selection, class UGeometryScriptDebug* Debug); // [0x83a7f50] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.SetNumUVSets - // class UDynamicMesh* SetNumUVSets(class UDynamicMesh* TargetMesh, int32_t NumUVSets, class UGeometryScriptDebug* Debug); // [0x8349f80] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* SetNumUVSets(class UDynamicMesh* TargetMesh, int32_t NumUVSets, class UGeometryScriptDebug* Debug); // [0x83a5ac0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.SetMeshUVsFromPlanarProjection - // class UDynamicMesh* SetMeshUVsFromPlanarProjection(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FTransform PlaneTransform, FGeometryScriptMeshSelection Selection, class UGeometryScriptDebug* Debug); // [0x8349b30] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* SetMeshUVsFromPlanarProjection(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FTransform PlaneTransform, FGeometryScriptMeshSelection Selection, class UGeometryScriptDebug* Debug); // [0x83a5670] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.SetMeshUVsFromCylinderProjection - // class UDynamicMesh* SetMeshUVsFromCylinderProjection(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FTransform CylinderTransform, FGeometryScriptMeshSelection Selection, float SplitAngle, class UGeometryScriptDebug* Debug); // [0x8349850] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* SetMeshUVsFromCylinderProjection(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FTransform CylinderTransform, FGeometryScriptMeshSelection Selection, float SplitAngle, class UGeometryScriptDebug* Debug); // [0x83a5390] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.SetMeshUVsFromBoxProjection - // class UDynamicMesh* SetMeshUVsFromBoxProjection(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FTransform BoxTransform, FGeometryScriptMeshSelection Selection, int32_t MinIslandTriCount, class UGeometryScriptDebug* Debug); // [0x8349580] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* SetMeshUVsFromBoxProjection(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FTransform BoxTransform, FGeometryScriptMeshSelection Selection, int32_t MinIslandTriCount, class UGeometryScriptDebug* Debug); // [0x83a50c0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.SetMeshUVElementPosition - // class UDynamicMesh* SetMeshUVElementPosition(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, int32_t ElementID, FVector2D NewUVPosition, bool& bIsValidElementID, bool bDeferChangeNotifications); // [0x8349360] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* SetMeshUVElementPosition(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, int32_t ElementID, FVector2D NewUVPosition, bool& bIsValidElementID, bool bDeferChangeNotifications); // [0x83a4ea0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.SetMeshTriangleUVs - // class UDynamicMesh* SetMeshTriangleUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, int32_t TriangleID, FGeometryScriptUVTriangle UVs, bool& bIsValidTriangle, bool bDeferChangeNotifications); // [0x8349120] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* SetMeshTriangleUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, int32_t TriangleID, FGeometryScriptUVTriangle UVs, bool& bIsValidTriangle, bool bDeferChangeNotifications); // [0x83a4c60] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.SetMeshTriangleUVElementIDs - // class UDynamicMesh* SetMeshTriangleUVElementIDs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, int32_t TriangleID, FIntVector TriangleUVElements, bool& bIsValidTriangle, bool bDeferChangeNotifications); // [0x8348ef0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* SetMeshTriangleUVElementIDs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, int32_t TriangleID, FIntVector TriangleUVElements, bool& bIsValidTriangle, bool bDeferChangeNotifications); // [0x83a4a30] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.ScaleMeshUVs - // class UDynamicMesh* ScaleMeshUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FVector2D Scale, FVector2D ScaleOrigin, FGeometryScriptMeshSelection Selection, class UGeometryScriptDebug* Debug); // [0x8345820] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* ScaleMeshUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FVector2D Scale, FVector2D ScaleOrigin, FGeometryScriptMeshSelection Selection, class UGeometryScriptDebug* Debug); // [0x83a1360] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.RotateMeshUVs - // class UDynamicMesh* RotateMeshUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, float RotationAngle, FVector2D RotationOrigin, FGeometryScriptMeshSelection Selection, class UGeometryScriptDebug* Debug); // [0x8344e90] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* RotateMeshUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, float RotationAngle, FVector2D RotationOrigin, FGeometryScriptMeshSelection Selection, class UGeometryScriptDebug* Debug); // [0x83a09d0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.RepackMeshUVs - // class UDynamicMesh* RepackMeshUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FGeometryScriptRepackUVsOptions RepackOptions, class UGeometryScriptDebug* Debug); // [0x83441c0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* RepackMeshUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FGeometryScriptRepackUVsOptions RepackOptions, class UGeometryScriptDebug* Debug); // [0x839fd00] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.RecomputeMeshUVs - // class UDynamicMesh* RecomputeMeshUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FGeometryScriptRecomputeUVsOptions OPTIONS, FGeometryScriptMeshSelection Selection, class UGeometryScriptDebug* Debug); // [0x8342e90] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* RecomputeMeshUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FGeometryScriptRecomputeUVsOptions OPTIONS, FGeometryScriptMeshSelection Selection, class UGeometryScriptDebug* Debug); // [0x839e9d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.GetMeshUVSizeInfo - // class UDynamicMesh* GetMeshUVSizeInfo(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FGeometryScriptMeshSelection Selection, double& MeshArea, double& UVArea, FBox& MeshBounds, FBox2D& UVBounds, bool& bIsValidUVSet, bool& bFoundUnsetUVs, bool bOnlyIncludeValidUVTris, class UGeometryScriptDebug* Debug); // [0x833db30] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* GetMeshUVSizeInfo(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FGeometryScriptMeshSelection Selection, double& MeshArea, double& UVArea, FBox& MeshBounds, FBox2D& UVBounds, bool& bIsValidUVSet, bool& bFoundUnsetUVs, bool bOnlyIncludeValidUVTris, class UGeometryScriptDebug* Debug); // [0x8399670] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.GetMeshUVElementPosition - // class UDynamicMesh* GetMeshUVElementPosition(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, int32_t ElementID, FVector2D& uvPosition, bool& bIsValidElementID); // [0x833d950] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* GetMeshUVElementPosition(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, int32_t ElementID, FVector2D& uvPosition, bool& bIsValidElementID); // [0x8399490] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.GetMeshTriangleUVElementIDs - // class UDynamicMesh* GetMeshTriangleUVElementIDs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, int32_t TriangleID, FIntVector& TriangleUVElements, bool& bHaveValidUVs); // [0x833d770] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* GetMeshTriangleUVElementIDs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, int32_t TriangleID, FIntVector& TriangleUVElements, bool& bHaveValidUVs); // [0x83992b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.GetMeshPerVertexUVs - // class UDynamicMesh* GetMeshPerVertexUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FGeometryScriptUVList& UVList, bool& bIsValidUVSet, bool& bHasVertexIDGaps, bool& bHasSplitUVs, class UGeometryScriptDebug* Debug); // [0x833cc60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetMeshPerVertexUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FGeometryScriptUVList& UVList, bool& bIsValidUVSet, bool& bHasVertexIDGaps, bool& bHasSplitUVs, class UGeometryScriptDebug* Debug); // [0x83987a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.CopyUVSet - // class UDynamicMesh* CopyUVSet(class UDynamicMesh* TargetMesh, int32_t FromUVSet, int32_t ToUVSet, class UGeometryScriptDebug* Debug); // [0x83377e0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* CopyUVSet(class UDynamicMesh* TargetMesh, int32_t FromUVSet, int32_t ToUVSet, class UGeometryScriptDebug* Debug); // [0x8393320] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.CopyMeshUVLayerToMesh - // class UDynamicMesh* CopyMeshUVLayerToMesh(class UDynamicMesh* CopyFromMesh, int32_t UvSetIndex, class UDynamicMesh*& CopyToUVMesh, class UDynamicMesh*& CopyToUVMeshOut, bool& bInvalidTopology, bool& bIsValidUVSet, class UGeometryScriptDebug* Debug); // [0x83371e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* CopyMeshUVLayerToMesh(class UDynamicMesh* CopyFromMesh, int32_t UvSetIndex, class UDynamicMesh*& CopyToUVMesh, class UDynamicMesh*& CopyToUVMeshOut, bool& bInvalidTopology, bool& bIsValidUVSet, class UGeometryScriptDebug* Debug); // [0x8392d20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.CopyMeshToMeshUVLayer - // class UDynamicMesh* CopyMeshToMeshUVLayer(class UDynamicMesh* CopyFromUVMesh, int32_t ToUVSetIndex, class UDynamicMesh*& CopyToMesh, class UDynamicMesh*& CopyToMeshOut, bool& bFoundTopologyErrors, bool& bIsValidUVSet, bool bOnlyUVPositions, class UGeometryScriptDebug* Debug); // [0x8336e10] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* CopyMeshToMeshUVLayer(class UDynamicMesh* CopyFromUVMesh, int32_t ToUVSetIndex, class UDynamicMesh*& CopyToMesh, class UDynamicMesh*& CopyToMeshOut, bool& bFoundTopologyErrors, bool& bIsValidUVSet, bool bOnlyUVPositions, class UGeometryScriptDebug* Debug); // [0x8392950] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.ComputeMeshLocalUVParam - // class UDynamicMesh* ComputeMeshLocalUVParam(class UDynamicMesh* TargetMesh, FVector CenterPoint, int32_t CenterPointTriangleID, TArray& VertexIDs, TArray& VertexUVs, double Radius, bool bUseInterpolatedNormal, FVector TangentYDirection, double UVRotationDeg, class UGeometryScriptDebug* Debug); // [0x8332950] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* ComputeMeshLocalUVParam(class UDynamicMesh* TargetMesh, FVector CenterPoint, int32_t CenterPointTriangleID, TArray& VertexIDs, TArray& VertexUVs, double Radius, bool bUseInterpolatedNormal, FVector TangentYDirection, double UVRotationDeg, class UGeometryScriptDebug* Debug); // [0x838e490] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.AutoGenerateXAtlasMeshUVs - // class UDynamicMesh* AutoGenerateXAtlasMeshUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FGeometryScriptXAtlasOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x8331440] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* AutoGenerateXAtlasMeshUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FGeometryScriptXAtlasOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x838cf80] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.AutoGeneratePatchBuilderMeshUVs - // class UDynamicMesh* AutoGeneratePatchBuilderMeshUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FGeometryScriptPatchBuilderOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x8331180] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* AutoGeneratePatchBuilderMeshUVs(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FGeometryScriptPatchBuilderOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x838ccc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshUVFunctions.AddUVElementToMesh - // class UDynamicMesh* AddUVElementToMesh(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FVector2D NewUVPosition, int32_t& NewUVElementID, bool& bIsValidUVSet, bool bDeferChangeNotifications); // [0x8322470] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* AddUVElementToMesh(class UDynamicMesh* TargetMesh, int32_t UvSetIndex, FVector2D NewUVPosition, int32_t& NewUVElementID, bool& bIsValidUVSet, bool bDeferChangeNotifications); // [0x837dfb0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshVertexColorFunctions @@ -1649,19 +1649,19 @@ class UGeometryScriptLibrary_MeshVertexColorFunctions : public UBlueprintFunctio /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshVertexColorFunctions.SetMeshSelectionVertexColor - // class UDynamicMesh* SetMeshSelectionVertexColor(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FLinearColor Color, FGeometryScriptColorFlags Flags, bool bCreateColorSeam, class UGeometryScriptDebug* Debug); // [0x8348970] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* SetMeshSelectionVertexColor(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, FLinearColor Color, FGeometryScriptColorFlags Flags, bool bCreateColorSeam, class UGeometryScriptDebug* Debug); // [0x83a44b0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshVertexColorFunctions.SetMeshPerVertexColors - // class UDynamicMesh* SetMeshPerVertexColors(class UDynamicMesh* TargetMesh, FGeometryScriptColorList VertexColorList, class UGeometryScriptDebug* Debug); // [0x8347f80] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* SetMeshPerVertexColors(class UDynamicMesh* TargetMesh, FGeometryScriptColorList VertexColorList, class UGeometryScriptDebug* Debug); // [0x83a3ac0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshVertexColorFunctions.SetMeshConstantVertexColor - // class UDynamicMesh* SetMeshConstantVertexColor(class UDynamicMesh* TargetMesh, FLinearColor Color, FGeometryScriptColorFlags Flags, bool bClearExisting, class UGeometryScriptDebug* Debug); // [0x8347d50] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDynamicMesh* SetMeshConstantVertexColor(class UDynamicMesh* TargetMesh, FLinearColor Color, FGeometryScriptColorFlags Flags, bool bClearExisting, class UGeometryScriptDebug* Debug); // [0x83a3890] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshVertexColorFunctions.GetMeshPerVertexColors - // class UDynamicMesh* GetMeshPerVertexColors(class UDynamicMesh* TargetMesh, FGeometryScriptColorList& ColorList, bool& bIsValidColorSet, bool& bHasVertexIDGaps, bool bBlendSplitVertexValues); // [0x833c4f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UDynamicMesh* GetMeshPerVertexColors(class UDynamicMesh* TargetMesh, FGeometryScriptColorList& ColorList, bool& bIsValidColorSet, bool& bHasVertexIDGaps, bool bBlendSplitVertexValues); // [0x8398030] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshVertexColorFunctions.ConvertMeshVertexColorsSRGBToLinear - // class UDynamicMesh* ConvertMeshVertexColorsSRGBToLinear(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x8336580] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ConvertMeshVertexColorsSRGBToLinear(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x83920c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshVertexColorFunctions.ConvertMeshVertexColorsLinearToSRGB - // class UDynamicMesh* ConvertMeshVertexColorsLinearToSRGB(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x8336420] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ConvertMeshVertexColorsLinearToSRGB(class UDynamicMesh* TargetMesh, class UGeometryScriptDebug* Debug); // [0x8391f60] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshVertexColorFunctions.BlurMeshVertexColors - // class UDynamicMesh* BlurMeshVertexColors(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, int32_t NumIterations, double Strength, EGeometryScriptBlurColorMode BlurMode, FGeometryScriptBlurMeshVertexColorsOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x83317f0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* BlurMeshVertexColors(class UDynamicMesh* TargetMesh, FGeometryScriptMeshSelection Selection, int32_t NumIterations, double Strength, EGeometryScriptBlurColorMode BlurMode, FGeometryScriptBlurMeshVertexColorsOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x838d330] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshVoxelFunctions @@ -1673,9 +1673,9 @@ class UGeometryScriptLibrary_MeshVoxelFunctions : public UBlueprintFunctionLibra /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshVoxelFunctions.ApplyMeshSolidify - // class UDynamicMesh* ApplyMeshSolidify(class UDynamicMesh* TargetMesh, FGeometryScriptSolidifyOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x835b0c0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplyMeshSolidify(class UDynamicMesh* TargetMesh, FGeometryScriptSolidifyOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x83b6c00] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_MeshVoxelFunctions.ApplyMeshMorphology - // class UDynamicMesh* ApplyMeshMorphology(class UDynamicMesh* TargetMesh, FGeometryScriptMorphologyOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x835aee0] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMesh* ApplyMeshMorphology(class UDynamicMesh* TargetMesh, FGeometryScriptMorphologyOptions OPTIONS, class UGeometryScriptDebug* Debug); // [0x83b6a20] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_PointSetSamplingFunctions @@ -1687,23 +1687,23 @@ class UGeometryScriptLibrary_PointSetSamplingFunctions : public UBlueprintFuncti /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PointSetSamplingFunctions.UnflattenPoints - // void UnflattenPoints(TArray& PointsIn2D, TArray& PointsIn3D, FGeometryScriptPointFlatteningOptions& OPTIONS, double Height); // [0x836bfc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void UnflattenPoints(TArray& PointsIn2D, TArray& PointsIn3D, FGeometryScriptPointFlatteningOptions& OPTIONS, double Height); // [0x83c7b00] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PointSetSamplingFunctions.TransformsToPoints - // void TransformsToPoints(TArray& Transforms, TArray& Points); // [0x836be30] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void TransformsToPoints(TArray& Transforms, TArray& Points); // [0x83c7970] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PointSetSamplingFunctions.OffsetTransforms - // void OffsetTransforms(TArray& Transforms, double Offset, FVector Direction, EGeometryScriptCoordinateSpace Space); // [0x83670c0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void OffsetTransforms(TArray& Transforms, double Offset, FVector Direction, EGeometryScriptCoordinateSpace Space); // [0x83c2c00] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PointSetSamplingFunctions.MakeBoundingBoxFromPoints - // FBox MakeBoundingBoxFromPoints(TArray& Points, double ExpandBy); // [0x83664b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FBox MakeBoundingBoxFromPoints(TArray& Points, double ExpandBy); // [0x83c1ff0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PointSetSamplingFunctions.KMeansClusterToIDs - // void KMeansClusterToIDs(TArray& Points, FGeometryScriptPointClusteringOptions& OPTIONS, TArray& PointClusterIndices); // [0x83662c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void KMeansClusterToIDs(TArray& Points, FGeometryScriptPointClusteringOptions& OPTIONS, TArray& PointClusterIndices); // [0x83c1e00] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PointSetSamplingFunctions.KMeansClusterToArrays - // void KMeansClusterToArrays(TArray& Points, FGeometryScriptPointClusteringOptions& OPTIONS, TArray& ClusterIDToLists); // [0x83660d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void KMeansClusterToArrays(TArray& Points, FGeometryScriptPointClusteringOptions& OPTIONS, TArray& ClusterIDToLists); // [0x83c1c10] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PointSetSamplingFunctions.GetPointsFromIndexList - // void GetPointsFromIndexList(TArray& AllPoints, FGeometryScriptIndexList& Indices, TArray& SelectedPoints); // [0x83613b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetPointsFromIndexList(TArray& AllPoints, FGeometryScriptIndexList& Indices, TArray& SelectedPoints); // [0x83bcef0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PointSetSamplingFunctions.FlattenPoints - // void FlattenPoints(TArray& PointsIn3D, TArray& PointsIn2D, FGeometryScriptPointFlatteningOptions& OPTIONS); // [0x8360090] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void FlattenPoints(TArray& PointsIn3D, TArray& PointsIn2D, FGeometryScriptPointFlatteningOptions& OPTIONS); // [0x83bbbd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PointSetSamplingFunctions.DownsamplePoints - // void DownsamplePoints(TArray& Points, FGeometryScriptPointPriorityOptions& OPTIONS, FGeometryScriptIndexList& DownsampledIndices, int32_t KeepNumPoints, class UGeometryScriptDebug* Debug); // [0x835f980] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void DownsamplePoints(TArray& Points, FGeometryScriptPointPriorityOptions& OPTIONS, FGeometryScriptIndexList& DownsampledIndices, int32_t KeepNumPoints, class UGeometryScriptDebug* Debug); // [0x83bb4c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_SimplePolygonFunctions @@ -1715,31 +1715,31 @@ class UGeometryScriptLibrary_SimplePolygonFunctions : public UBlueprintFunctionL /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_SimplePolygonFunctions.SetPolygonVertex - // void SetPolygonVertex(FGeometryScriptSimplePolygon& Polygon, int32_t VertexIndex, FVector2D Position, bool& bPolygonIsEmpty); // [0x836b7f0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetPolygonVertex(FGeometryScriptSimplePolygon& Polygon, int32_t VertexIndex, FVector2D Position, bool& bPolygonIsEmpty); // [0x83c7330] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_SimplePolygonFunctions.GetPolygonVertexCount - // int32_t GetPolygonVertexCount(FGeometryScriptSimplePolygon Polygon); // [0x8363840] Final|Native|Static|Public|BlueprintCallable + // int32_t GetPolygonVertexCount(FGeometryScriptSimplePolygon Polygon); // [0x83bf380] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_SimplePolygonFunctions.GetPolygonVertex - // FVector2D GetPolygonVertex(FGeometryScriptSimplePolygon Polygon, int32_t VertexIndex, bool& bPolygonIsEmpty); // [0x8363460] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FVector2D GetPolygonVertex(FGeometryScriptSimplePolygon Polygon, int32_t VertexIndex, bool& bPolygonIsEmpty); // [0x83befa0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_SimplePolygonFunctions.GetPolygonTangent - // FVector2D GetPolygonTangent(FGeometryScriptSimplePolygon Polygon, int32_t VertexIndex, bool& bPolygonIsEmpty); // [0x8362fa0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FVector2D GetPolygonTangent(FGeometryScriptSimplePolygon Polygon, int32_t VertexIndex, bool& bPolygonIsEmpty); // [0x83beae0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_SimplePolygonFunctions.GetPolygonBounds - // FBox2D GetPolygonBounds(FGeometryScriptSimplePolygon Polygon); // [0x8362470] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FBox2D GetPolygonBounds(FGeometryScriptSimplePolygon Polygon); // [0x83bdfb0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_SimplePolygonFunctions.GetPolygonArea - // double GetPolygonArea(FGeometryScriptSimplePolygon Polygon); // [0x8361f40] Final|Native|Static|Public|BlueprintCallable + // double GetPolygonArea(FGeometryScriptSimplePolygon Polygon); // [0x83bda80] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_SimplePolygonFunctions.GetPolygonArcLength - // double GetPolygonArcLength(FGeometryScriptSimplePolygon Polygon); // [0x8361f40] Final|Native|Static|Public|BlueprintCallable + // double GetPolygonArcLength(FGeometryScriptSimplePolygon Polygon); // [0x83bda80] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_SimplePolygonFunctions.ConvertSplineToPolygon - // void ConvertSplineToPolygon(class USplineComponent* Spline, FGeometryScriptSimplePolygon& Polygon, FGeometryScriptSplineSamplingOptions SamplingOptions, EGeometryScriptAxis DropAxis); // [0x835d280] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertSplineToPolygon(class USplineComponent* Spline, FGeometryScriptSimplePolygon& Polygon, FGeometryScriptSplineSamplingOptions SamplingOptions, EGeometryScriptAxis DropAxis); // [0x83b8dc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_SimplePolygonFunctions.Conv_GeometryScriptSimplePolygonToArrayOfVector2D - // TArray Conv_GeometryScriptSimplePolygonToArrayOfVector2D(FGeometryScriptSimplePolygon Polygon); // [0x835c7f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray Conv_GeometryScriptSimplePolygonToArrayOfVector2D(FGeometryScriptSimplePolygon Polygon); // [0x83b8330] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_SimplePolygonFunctions.Conv_GeometryScriptSimplePolygonToArray - // TArray Conv_GeometryScriptSimplePolygonToArray(FGeometryScriptSimplePolygon Polygon); // [0x835c600] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray Conv_GeometryScriptSimplePolygonToArray(FGeometryScriptSimplePolygon Polygon); // [0x83b8140] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_SimplePolygonFunctions.Conv_ArrayToGeometryScriptSimplePolygon - // FGeometryScriptSimplePolygon Conv_ArrayToGeometryScriptSimplePolygon(TArray& PathVertices); // [0x835bfc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FGeometryScriptSimplePolygon Conv_ArrayToGeometryScriptSimplePolygon(TArray& PathVertices); // [0x83b7b00] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_SimplePolygonFunctions.Conv_ArrayOfVector2DToGeometryScriptSimplePolygon - // FGeometryScriptSimplePolygon Conv_ArrayOfVector2DToGeometryScriptSimplePolygon(TArray& PathVertices); // [0x835bcf0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FGeometryScriptSimplePolygon Conv_ArrayOfVector2DToGeometryScriptSimplePolygon(TArray& PathVertices); // [0x83b7830] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_SimplePolygonFunctions.AddPolygonVertex - // int32_t AddPolygonVertex(FGeometryScriptSimplePolygon& Polygon, FVector2D Position); // [0x835aa70] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // int32_t AddPolygonVertex(FGeometryScriptSimplePolygon& Polygon, FVector2D Position); // [0x83b65b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions @@ -1751,53 +1751,53 @@ class UGeometryScriptLibrary_PolygonListFunctions : public UBlueprintFunctionLib /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.PolygonsUnion - // FGeometryScriptGeneralPolygonList PolygonsUnion(FGeometryScriptGeneralPolygonList PolygonList, bool bCopyInputOnFailure); // [0x83689b0] Final|Native|Static|Public|BlueprintCallable + // FGeometryScriptGeneralPolygonList PolygonsUnion(FGeometryScriptGeneralPolygonList PolygonList, bool bCopyInputOnFailure); // [0x83c44f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.PolygonsOffsets - // FGeometryScriptGeneralPolygonList PolygonsOffsets(FGeometryScriptGeneralPolygonList PolygonList, FGeometryScriptPolygonOffsetOptions OffsetOptions, double FirstOffset, double SecondOffset, bool& bOperationSuccess, bool bCopyInputOnFailure); // [0x83685f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FGeometryScriptGeneralPolygonList PolygonsOffsets(FGeometryScriptGeneralPolygonList PolygonList, FGeometryScriptPolygonOffsetOptions OffsetOptions, double FirstOffset, double SecondOffset, bool& bOperationSuccess, bool bCopyInputOnFailure); // [0x83c4130] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.PolygonsOffset - // FGeometryScriptGeneralPolygonList PolygonsOffset(FGeometryScriptGeneralPolygonList PolygonList, FGeometryScriptPolygonOffsetOptions OffsetOptions, double Offset, bool& bOperationSuccess, bool bCopyInputOnFailure); // [0x8368290] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FGeometryScriptGeneralPolygonList PolygonsOffset(FGeometryScriptGeneralPolygonList PolygonList, FGeometryScriptPolygonOffsetOptions OffsetOptions, double Offset, bool& bOperationSuccess, bool bCopyInputOnFailure); // [0x83c3dd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.PolygonsMorphologyOpen - // FGeometryScriptGeneralPolygonList PolygonsMorphologyOpen(FGeometryScriptGeneralPolygonList PolygonList, FGeometryScriptPolygonOffsetOptions OffsetOptions, double Offset, bool& bOperationSuccess, bool bCopyInputOnFailure); // [0x8367ee0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FGeometryScriptGeneralPolygonList PolygonsMorphologyOpen(FGeometryScriptGeneralPolygonList PolygonList, FGeometryScriptPolygonOffsetOptions OffsetOptions, double Offset, bool& bOperationSuccess, bool bCopyInputOnFailure); // [0x83c3a20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.PolygonsMorphologyClose - // FGeometryScriptGeneralPolygonList PolygonsMorphologyClose(FGeometryScriptGeneralPolygonList PolygonList, FGeometryScriptPolygonOffsetOptions OffsetOptions, double Offset, bool& bOperationSuccess, bool bCopyInputOnFailure); // [0x8367b30] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FGeometryScriptGeneralPolygonList PolygonsMorphologyClose(FGeometryScriptGeneralPolygonList PolygonList, FGeometryScriptPolygonOffsetOptions OffsetOptions, double Offset, bool& bOperationSuccess, bool bCopyInputOnFailure); // [0x83c3670] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.PolygonsIntersection - // FGeometryScriptGeneralPolygonList PolygonsIntersection(FGeometryScriptGeneralPolygonList PolygonList, FGeometryScriptGeneralPolygonList PolygonsToIntersect); // [0x83678a0] Final|Native|Static|Public|BlueprintCallable + // FGeometryScriptGeneralPolygonList PolygonsIntersection(FGeometryScriptGeneralPolygonList PolygonList, FGeometryScriptGeneralPolygonList PolygonsToIntersect); // [0x83c33e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.PolygonsExclusiveOr - // FGeometryScriptGeneralPolygonList PolygonsExclusiveOr(FGeometryScriptGeneralPolygonList PolygonList, FGeometryScriptGeneralPolygonList PolygonsToExclusiveOr); // [0x8367610] Final|Native|Static|Public|BlueprintCallable + // FGeometryScriptGeneralPolygonList PolygonsExclusiveOr(FGeometryScriptGeneralPolygonList PolygonList, FGeometryScriptGeneralPolygonList PolygonsToExclusiveOr); // [0x83c3150] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.PolygonsDifference - // FGeometryScriptGeneralPolygonList PolygonsDifference(FGeometryScriptGeneralPolygonList PolygonList, FGeometryScriptGeneralPolygonList PolygonsToSubtract); // [0x8367270] Final|Native|Static|Public|BlueprintCallable + // FGeometryScriptGeneralPolygonList PolygonsDifference(FGeometryScriptGeneralPolygonList PolygonList, FGeometryScriptGeneralPolygonList PolygonsToSubtract); // [0x83c2db0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.GetSimplePolygon - // FGeometryScriptSimplePolygon GetSimplePolygon(FGeometryScriptGeneralPolygonList PolygonList, bool& bValidIndices, int32_t PolygonIndex, int32_t HoleIndex); // [0x8365210] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FGeometryScriptSimplePolygon GetSimplePolygon(FGeometryScriptGeneralPolygonList PolygonList, bool& bValidIndices, int32_t PolygonIndex, int32_t HoleIndex); // [0x83c0d50] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.GetPolygonVertices - // void GetPolygonVertices(FGeometryScriptGeneralPolygonList PolygonList, TArray& OutVertices, bool& bValidIndices, int32_t PolygonIndex, int32_t HoleIndex); // [0x83639a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetPolygonVertices(FGeometryScriptGeneralPolygonList PolygonList, TArray& OutVertices, bool& bValidIndices, int32_t PolygonIndex, int32_t HoleIndex); // [0x83bf4e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.GetPolygonVertexCount - // int32_t GetPolygonVertexCount(FGeometryScriptGeneralPolygonList PolygonList, bool& bValidIndices, int32_t PolygonIndex, int32_t HoleIndex); // [0x8363630] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t GetPolygonVertexCount(FGeometryScriptGeneralPolygonList PolygonList, bool& bValidIndices, int32_t PolygonIndex, int32_t HoleIndex); // [0x83bf170] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.GetPolygonVertex - // FVector2D GetPolygonVertex(FGeometryScriptGeneralPolygonList PolygonList, bool& bIsValidVertex, int32_t VertexIndex, int32_t PolygonIndex, int32_t HoleIndex); // [0x8363200] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FVector2D GetPolygonVertex(FGeometryScriptGeneralPolygonList PolygonList, bool& bIsValidVertex, int32_t VertexIndex, int32_t PolygonIndex, int32_t HoleIndex); // [0x83bed40] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.GetPolygonListBounds - // FBox2D GetPolygonListBounds(FGeometryScriptGeneralPolygonList PolygonList); // [0x8362aa0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FBox2D GetPolygonListBounds(FGeometryScriptGeneralPolygonList PolygonList); // [0x83be5e0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.GetPolygonListArea - // double GetPolygonListArea(FGeometryScriptGeneralPolygonList PolygonList); // [0x8362860] Final|Native|Static|Public|BlueprintCallable + // double GetPolygonListArea(FGeometryScriptGeneralPolygonList PolygonList); // [0x83be3a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.GetPolygonHoleCount - // int32_t GetPolygonHoleCount(FGeometryScriptGeneralPolygonList PolygonList, bool& bValidIndex, int32_t PolygonIndex); // [0x83626b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t GetPolygonHoleCount(FGeometryScriptGeneralPolygonList PolygonList, bool& bValidIndex, int32_t PolygonIndex); // [0x83be1f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.GetPolygonCount - // int32_t GetPolygonCount(FGeometryScriptGeneralPolygonList PolygonList); // [0x82d8920] Final|Native|Static|Public|BlueprintCallable + // int32_t GetPolygonCount(FGeometryScriptGeneralPolygonList PolygonList); // [0x8334460] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.GetPolygonBounds - // FBox2D GetPolygonBounds(FGeometryScriptGeneralPolygonList PolygonList, bool& bValidIndex, int32_t PolygonIndex); // [0x8362250] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FBox2D GetPolygonBounds(FGeometryScriptGeneralPolygonList PolygonList, bool& bValidIndex, int32_t PolygonIndex); // [0x83bdd90] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.GetPolygonArea - // double GetPolygonArea(FGeometryScriptGeneralPolygonList PolygonList, bool& bValidIndex, int32_t PolygonIndex); // [0x8362040] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // double GetPolygonArea(FGeometryScriptGeneralPolygonList PolygonList, bool& bValidIndex, int32_t PolygonIndex); // [0x83bdb80] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.CreatePolygonsFromPathOffset - // FGeometryScriptGeneralPolygonList CreatePolygonsFromPathOffset(TArray Path, FGeometryScriptOpenPathOffsetOptions OffsetOptions, double Offset, bool& bOperationSuccess, bool bCopyInputOnFailure); // [0x835f270] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FGeometryScriptGeneralPolygonList CreatePolygonsFromPathOffset(TArray Path, FGeometryScriptOpenPathOffsetOptions OffsetOptions, double Offset, bool& bOperationSuccess, bool bCopyInputOnFailure); // [0x83badb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.CreatePolygonsFromOpenPolyPathsOffset - // FGeometryScriptGeneralPolygonList CreatePolygonsFromOpenPolyPathsOffset(TArray PolyPaths, FGeometryScriptOpenPathOffsetOptions OffsetOptions, double Offset, bool& bOperationSuccess, bool bCopyInputOnFailure); // [0x835ef40] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FGeometryScriptGeneralPolygonList CreatePolygonsFromOpenPolyPathsOffset(TArray PolyPaths, FGeometryScriptOpenPathOffsetOptions OffsetOptions, double Offset, bool& bOperationSuccess, bool bCopyInputOnFailure); // [0x83baa80] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.CreatePolygonListFromSinglePolygon - // FGeometryScriptGeneralPolygonList CreatePolygonListFromSinglePolygon(FGeometryScriptSimplePolygon OuterPolygon, TArray& HolePolygons, bool bFixHoleOrientations); // [0x835ec90] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FGeometryScriptGeneralPolygonList CreatePolygonListFromSinglePolygon(FGeometryScriptSimplePolygon OuterPolygon, TArray& HolePolygons, bool bFixHoleOrientations); // [0x83ba7d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.CreatePolygonListFromSimplePolygons - // FGeometryScriptGeneralPolygonList CreatePolygonListFromSimplePolygons(TArray& OuterPolygons); // [0x835e9c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FGeometryScriptGeneralPolygonList CreatePolygonListFromSimplePolygons(TArray& OuterPolygons); // [0x83ba500] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.AppendPolygonList - // void AppendPolygonList(FGeometryScriptGeneralPolygonList& PolygonList, FGeometryScriptGeneralPolygonList PolygonsToAppend); // [0x835ac40] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void AppendPolygonList(FGeometryScriptGeneralPolygonList& PolygonList, FGeometryScriptGeneralPolygonList PolygonsToAppend); // [0x83b6780] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolygonListFunctions.AddPolygonToList - // int32_t AddPolygonToList(FGeometryScriptGeneralPolygonList& PolygonList, FGeometryScriptSimplePolygon OuterPolygon, TArray& HolePolygons, bool bFixHoleOrientations); // [0x835a7d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t AddPolygonToList(FGeometryScriptGeneralPolygonList& PolygonList, FGeometryScriptSimplePolygon OuterPolygon, TArray& HolePolygons, bool bFixHoleOrientations); // [0x83b6310] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions @@ -1809,47 +1809,47 @@ class UGeometryScriptLibrary_PolyPathFunctions : public UBlueprintFunctionLibrar /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.SampleSplineToTransforms - // bool SampleSplineToTransforms(class USplineComponent* Spline, TArray& Frames, TArray& FrameTimes, FGeometryScriptSplineSamplingOptions SamplingOptions, FTransform RelativeTransform, bool bIncludeScale); // [0x8368bb0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SampleSplineToTransforms(class USplineComponent* Spline, TArray& Frames, TArray& FrameTimes, FGeometryScriptSplineSamplingOptions SamplingOptions, FTransform RelativeTransform, bool bIncludeScale); // [0x83c46f0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.GetPolyPathVertex - // FVector GetPolyPathVertex(FGeometryScriptPolyPath PolyPath, int32_t Index, bool& bIsValidIndex); // [0x8361d40] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetPolyPathVertex(FGeometryScriptPolyPath PolyPath, int32_t Index, bool& bIsValidIndex); // [0x83bd880] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.GetPolyPathTangent - // FVector GetPolyPathTangent(FGeometryScriptPolyPath PolyPath, int32_t Index, bool& bIsValidIndex); // [0x83619c0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetPolyPathTangent(FGeometryScriptPolyPath PolyPath, int32_t Index, bool& bIsValidIndex); // [0x83bd500] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.GetPolyPathNumVertices - // int32_t GetPolyPathNumVertices(FGeometryScriptPolyPath PolyPath); // [0x83618a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetPolyPathNumVertices(FGeometryScriptPolyPath PolyPath); // [0x83bd3e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.GetPolyPathLastIndex - // int32_t GetPolyPathLastIndex(FGeometryScriptPolyPath PolyPath); // [0x8361780] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetPolyPathLastIndex(FGeometryScriptPolyPath PolyPath); // [0x83bd2c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.GetPolyPathArcLength - // double GetPolyPathArcLength(FGeometryScriptPolyPath PolyPath); // [0x8361600] Final|Native|Static|Public|BlueprintCallable + // double GetPolyPathArcLength(FGeometryScriptPolyPath PolyPath); // [0x83bd140] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.GetNearestVertexIndex - // int32_t GetNearestVertexIndex(FGeometryScriptPolyPath PolyPath, FVector Point); // [0x83611e0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // int32_t GetNearestVertexIndex(FGeometryScriptPolyPath PolyPath, FVector Point); // [0x83bcd20] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.FlattenTo2DOnAxis - // FGeometryScriptPolyPath FlattenTo2DOnAxis(FGeometryScriptPolyPath PolyPath, EGeometryScriptAxis DropAxis); // [0x8360250] Final|Native|Static|Public|BlueprintCallable + // FGeometryScriptPolyPath FlattenTo2DOnAxis(FGeometryScriptPolyPath PolyPath, EGeometryScriptAxis DropAxis); // [0x83bbd90] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.CreateCirclePath3D - // FGeometryScriptPolyPath CreateCirclePath3D(FTransform Transform, float Radius, int32_t NumPoints); // [0x835e5f0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FGeometryScriptPolyPath CreateCirclePath3D(FTransform Transform, float Radius, int32_t NumPoints); // [0x83ba130] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.CreateCirclePath2D - // FGeometryScriptPolyPath CreateCirclePath2D(FVector2D Center, float Radius, int32_t NumPoints); // [0x835e370] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FGeometryScriptPolyPath CreateCirclePath2D(FVector2D Center, float Radius, int32_t NumPoints); // [0x83b9eb0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.CreateArcPath3D - // FGeometryScriptPolyPath CreateArcPath3D(FTransform Transform, float Radius, int32_t NumPoints, float StartAngle, float EndAngle); // [0x835dfd0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FGeometryScriptPolyPath CreateArcPath3D(FTransform Transform, float Radius, int32_t NumPoints, float StartAngle, float EndAngle); // [0x83b9b10] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.CreateArcPath2D - // FGeometryScriptPolyPath CreateArcPath2D(FVector2D Center, float Radius, int32_t NumPoints, float StartAngle, float EndAngle); // [0x835dcd0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FGeometryScriptPolyPath CreateArcPath2D(FVector2D Center, float Radius, int32_t NumPoints, float StartAngle, float EndAngle); // [0x83b9810] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.ConvertSplineToPolyPath - // void ConvertSplineToPolyPath(class USplineComponent* Spline, FGeometryScriptPolyPath& PolyPath, FGeometryScriptSplineSamplingOptions SamplingOptions); // [0x835d010] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertSplineToPolyPath(class USplineComponent* Spline, FGeometryScriptPolyPath& PolyPath, FGeometryScriptSplineSamplingOptions SamplingOptions); // [0x83b8b50] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.ConvertPolyPathToArrayOfVector2D - // void ConvertPolyPathToArrayOfVector2D(FGeometryScriptPolyPath PolyPath, TArray& VertexArray); // [0x835ce00] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertPolyPathToArrayOfVector2D(FGeometryScriptPolyPath PolyPath, TArray& VertexArray); // [0x83b8940] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.ConvertPolyPathToArray - // void ConvertPolyPathToArray(FGeometryScriptPolyPath PolyPath, TArray& VertexArray); // [0x835cc60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertPolyPathToArray(FGeometryScriptPolyPath PolyPath, TArray& VertexArray); // [0x83b87a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.ConvertArrayToPolyPath - // void ConvertArrayToPolyPath(TArray& VertexArray, FGeometryScriptPolyPath& PolyPath); // [0x835cb10] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertArrayToPolyPath(TArray& VertexArray, FGeometryScriptPolyPath& PolyPath); // [0x83b8650] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.ConvertArrayOfVector2DToPolyPath - // void ConvertArrayOfVector2DToPolyPath(TArray& VertexArray, FGeometryScriptPolyPath& PolyPath); // [0x835c9d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertArrayOfVector2DToPolyPath(TArray& VertexArray, FGeometryScriptPolyPath& PolyPath); // [0x83b8510] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.Conv_GeometryScriptPolyPathToArrayOfVector2D - // TArray Conv_GeometryScriptPolyPathToArrayOfVector2D(FGeometryScriptPolyPath PolyPath); // [0x835c3b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray Conv_GeometryScriptPolyPathToArrayOfVector2D(FGeometryScriptPolyPath PolyPath); // [0x83b7ef0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.Conv_GeometryScriptPolyPathToArray - // TArray Conv_GeometryScriptPolyPathToArray(FGeometryScriptPolyPath PolyPath); // [0x835c180] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray Conv_GeometryScriptPolyPathToArray(FGeometryScriptPolyPath PolyPath); // [0x83b7cc0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.Conv_ArrayToGeometryScriptPolyPath - // FGeometryScriptPolyPath Conv_ArrayToGeometryScriptPolyPath(TArray& PathVertices); // [0x835be20] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FGeometryScriptPolyPath Conv_ArrayToGeometryScriptPolyPath(TArray& PathVertices); // [0x83b7960] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions.Conv_ArrayOfVector2DToGeometryScriptPolyPath - // FGeometryScriptPolyPath Conv_ArrayOfVector2DToGeometryScriptPolyPath(TArray& PathVertices); // [0x835bbc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FGeometryScriptPolyPath Conv_ArrayOfVector2DToGeometryScriptPolyPath(TArray& PathVertices); // [0x83b7700] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_SceneUtilityFunctions @@ -1861,15 +1861,15 @@ class UGeometryScriptLibrary_SceneUtilityFunctions : public UBlueprintFunctionLi /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_SceneUtilityFunctions.SetComponentMaterialList - // void SetComponentMaterialList(class UPrimitiveComponent* Component, TArray& materialList, class UGeometryScriptDebug* Debug); // [0x836b650] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetComponentMaterialList(class UPrimitiveComponent* Component, TArray& materialList, class UGeometryScriptDebug* Debug); // [0x83c7190] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_SceneUtilityFunctions.DetermineMeshOcclusion - // void DetermineMeshOcclusion(TArray& SourceMeshes, TArray& SourceMeshTransforms, TArray& OutMeshIsHidden, TArray& TransparentMeshes, TArray& TransparentMeshTransforms, TArray& OutTransparentMeshIsHidden, TArray& OccludeMeshes, TArray& OccludeMeshTransforms, FGeometryScriptDetermineMeshOcclusionOptions& OcclusionOptions, class UGeometryScriptDebug* Debug); // [0x835f540] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void DetermineMeshOcclusion(TArray& SourceMeshes, TArray& SourceMeshTransforms, TArray& OutMeshIsHidden, TArray& TransparentMeshes, TArray& TransparentMeshTransforms, TArray& OutTransparentMeshIsHidden, TArray& OccludeMeshes, TArray& OccludeMeshTransforms, FGeometryScriptDetermineMeshOcclusionOptions& OcclusionOptions, class UGeometryScriptDebug* Debug); // [0x83bb080] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_SceneUtilityFunctions.CreateDynamicMeshPool - // class UDynamicMeshPool* CreateDynamicMeshPool(); // [0x835e900] Final|Native|Static|Public|BlueprintCallable + // class UDynamicMeshPool* CreateDynamicMeshPool(); // [0x83ba440] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_SceneUtilityFunctions.CopyMeshFromComponent - // class UDynamicMesh* CopyMeshFromComponent(class USceneComponent* Component, class UDynamicMesh* ToDynamicMesh, FGeometryScriptCopyMeshFromComponentOptions OPTIONS, bool bTransformToWorld, FTransform& LocalToWorld, EGeometryScriptOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x835da00] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* CopyMeshFromComponent(class USceneComponent* Component, class UDynamicMesh* ToDynamicMesh, FGeometryScriptCopyMeshFromComponentOptions OPTIONS, bool bTransformToWorld, FTransform& LocalToWorld, EGeometryScriptOutcomePins& Outcome, class UGeometryScriptDebug* Debug); // [0x83b9540] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_SceneUtilityFunctions.CopyCollisionMeshesFromObject - // class UDynamicMesh* CopyCollisionMeshesFromObject(class UObject* FromObject, class UDynamicMesh* ToDynamicMesh, bool bTransformToWorld, FTransform& LocalToWorld, EGeometryScriptOutcomePins& Outcome, bool bUseComplexCollision, int32_t SphereResolution, class UGeometryScriptDebug* Debug); // [0x835d710] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UDynamicMesh* CopyCollisionMeshesFromObject(class UObject* FromObject, class UDynamicMesh* ToDynamicMesh, bool bTransformToWorld, FTransform& LocalToWorld, EGeometryScriptOutcomePins& Outcome, bool bUseComplexCollision, int32_t SphereResolution, class UGeometryScriptDebug* Debug); // [0x83b9250] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_TransformFunctions @@ -1881,15 +1881,15 @@ class UGeometryScriptLibrary_TransformFunctions : public UBlueprintFunctionLibra /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_TransformFunctions.MakeTransformFromZAxis - // FTransform MakeTransformFromZAxis(FVector Location, FVector ZAxis); // [0x8366f50] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform MakeTransformFromZAxis(FVector Location, FVector ZAxis); // [0x83c2a90] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_TransformFunctions.MakeTransformFromAxes - // FTransform MakeTransformFromAxes(FVector Location, FVector ZAxis, FVector TangentAxis, bool bTangentIsX); // [0x8366c40] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform MakeTransformFromAxes(FVector Location, FVector ZAxis, FVector TangentAxis, bool bTangentIsX); // [0x83c2780] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_TransformFunctions.GetTransformAxisVector - // FVector GetTransformAxisVector(FTransform Transform, EGeometryScriptAxis Axis); // [0x8365790] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetTransformAxisVector(FTransform Transform, EGeometryScriptAxis Axis); // [0x83c12d0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_TransformFunctions.GetTransformAxisRay - // FRay GetTransformAxisRay(FTransform Transform, EGeometryScriptAxis Axis); // [0x8365610] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRay GetTransformAxisRay(FTransform Transform, EGeometryScriptAxis Axis); // [0x83c1150] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_TransformFunctions.GetTransformAxisPlane - // FPlane GetTransformAxisPlane(FTransform Transform, EGeometryScriptAxis Axis); // [0x8365490] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FPlane GetTransformAxisPlane(FTransform Transform, EGeometryScriptAxis Axis); // [0x83c0fd0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_RayFunctions @@ -1901,31 +1901,31 @@ class UGeometryScriptLibrary_RayFunctions : public UBlueprintFunctionLibrary /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_RayFunctions.MakeRayFromPoints - // FRay MakeRayFromPoints(FVector A, FVector B); // [0x8366ac0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRay MakeRayFromPoints(FVector A, FVector B); // [0x83c2600] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_RayFunctions.MakeRayFromPointDirection - // FRay MakeRayFromPointDirection(FVector Origin, FVector Direction, bool bDirectionIsNormalized); // [0x8366900] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRay MakeRayFromPointDirection(FVector Origin, FVector Direction, bool bDirectionIsNormalized); // [0x83c2440] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_RayFunctions.GetTransformedRay - // FRay GetTransformedRay(FRay Ray, FTransform Transform, bool bInvert); // [0x8365ec0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRay GetTransformedRay(FRay Ray, FTransform Transform, bool bInvert); // [0x83c1a00] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_RayFunctions.GetRayStartEnd - // void GetRayStartEnd(FRay Ray, double StartDistance, double EndDistance, FVector& startPoint, FVector& endPoint); // [0x8364f60] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void GetRayStartEnd(FRay Ray, double StartDistance, double EndDistance, FVector& startPoint, FVector& endPoint); // [0x83c0aa0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_RayFunctions.GetRaySphereIntersection - // bool GetRaySphereIntersection(FRay Ray, FVector SphereCenter, double SphereRadius, double& Distance1, double& Distance2); // [0x8364c70] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool GetRaySphereIntersection(FRay Ray, FVector SphereCenter, double SphereRadius, double& Distance1, double& Distance2); // [0x83c07b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_RayFunctions.GetRaySegmentClosestPoint - // double GetRaySegmentClosestPoint(FRay Ray, FVector SegStartPoint, FVector SegEndPoint, double& RayParameter, FVector& RayPoint, FVector& SegPoint); // [0x8364900] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // double GetRaySegmentClosestPoint(FRay Ray, FVector SegStartPoint, FVector SegEndPoint, double& RayParameter, FVector& RayPoint, FVector& SegPoint); // [0x83c0440] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_RayFunctions.GetRayPointDistance - // double GetRayPointDistance(FRay Ray, FVector Point); // [0x8364710] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double GetRayPointDistance(FRay Ray, FVector Point); // [0x83c0250] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_RayFunctions.GetRayPoint - // FVector GetRayPoint(FRay Ray, double Distance); // [0x83645e0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetRayPoint(FRay Ray, double Distance); // [0x83c0120] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_RayFunctions.GetRayPlaneIntersection - // bool GetRayPlaneIntersection(FRay Ray, FPlane Plane, double& HitDistance); // [0x8364400] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool GetRayPlaneIntersection(FRay Ray, FPlane Plane, double& HitDistance); // [0x83bff40] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_RayFunctions.GetRayParameter - // double GetRayParameter(FRay Ray, FVector Point); // [0x83642e0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double GetRayParameter(FRay Ray, FVector Point); // [0x83bfe20] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_RayFunctions.GetRayLineClosestPoint - // double GetRayLineClosestPoint(FRay Ray, FVector LineOrigin, FVector LineDirection, double& RayParameter, FVector& RayPoint, double& LineParameter, FVector& LinePoint); // [0x8363f90] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // double GetRayLineClosestPoint(FRay Ray, FVector LineOrigin, FVector LineDirection, double& RayParameter, FVector& RayPoint, double& LineParameter, FVector& LinePoint); // [0x83bfad0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_RayFunctions.GetRayClosestPoint - // FVector GetRayClosestPoint(FRay Ray, FVector Point); // [0x8363e10] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetRayClosestPoint(FRay Ray, FVector Point); // [0x83bf950] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_RayFunctions.GetRayBoxIntersection - // bool GetRayBoxIntersection(FRay Ray, FBox Box, double& HitDistance); // [0x8363c00] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool GetRayBoxIntersection(FRay Ray, FBox Box, double& HitDistance); // [0x83bf740] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_BoxFunctions @@ -1937,35 +1937,35 @@ class UGeometryScriptLibrary_BoxFunctions : public UBlueprintFunctionLibrary /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_BoxFunctions.TestPointInsideBox - // bool TestPointInsideBox(FBox Box, FVector Point, bool bConsiderOnBoxAsInside); // [0x836bcc0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool TestPointInsideBox(FBox Box, FVector Point, bool bConsiderOnBoxAsInside); // [0x83c7800] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_BoxFunctions.TestBoxSphereIntersection - // bool TestBoxSphereIntersection(FBox Box, FVector SphereCenter, double SphereRadius); // [0x836bb20] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool TestBoxSphereIntersection(FBox Box, FVector SphereCenter, double SphereRadius); // [0x83c7660] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_BoxFunctions.TestBoxBoxIntersection - // bool TestBoxBoxIntersection(FBox Box1, FBox Box2); // [0x836b9f0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool TestBoxBoxIntersection(FBox Box1, FBox Box2); // [0x83c7530] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_BoxFunctions.MakeBoxFromCenterSize - // FBox MakeBoxFromCenterSize(FVector Center, FVector Dimensions); // [0x8366780] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FBox MakeBoxFromCenterSize(FVector Center, FVector Dimensions); // [0x83c22c0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_BoxFunctions.MakeBoxFromCenterExtents - // FBox MakeBoxFromCenterExtents(FVector Center, FVector Extents); // [0x8366630] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FBox MakeBoxFromCenterExtents(FVector Center, FVector Extents); // [0x83c2170] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_BoxFunctions.GetTransformedBox - // FBox GetTransformedBox(FBox Box, FTransform Transform); // [0x8365a40] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FBox GetTransformedBox(FBox Box, FTransform Transform); // [0x83c1580] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_BoxFunctions.GetExpandedBox - // FBox GetExpandedBox(FBox Box, FVector ExpandBy); // [0x8361010] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FBox GetExpandedBox(FBox Box, FVector ExpandBy); // [0x83bcb50] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_BoxFunctions.GetBoxVolumeArea - // void GetBoxVolumeArea(FBox Box, double& Volume, double& SurfaceArea); // [0x8360e70] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void GetBoxVolumeArea(FBox Box, double& Volume, double& SurfaceArea); // [0x83bc9b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_BoxFunctions.GetBoxPointDistance - // double GetBoxPointDistance(FBox Box, FVector Point); // [0x8360d30] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double GetBoxPointDistance(FBox Box, FVector Point); // [0x83bc870] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_BoxFunctions.GetBoxFaceCenter - // FVector GetBoxFaceCenter(FBox Box, int32_t FaceIndex, FVector& FaceNormal); // [0x8360a90] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetBoxFaceCenter(FBox Box, int32_t FaceIndex, FVector& FaceNormal); // [0x83bc5d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_BoxFunctions.GetBoxCorner - // FVector GetBoxCorner(FBox Box, int32_t CornerIndex); // [0x83608c0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetBoxCorner(FBox Box, int32_t CornerIndex); // [0x83bc400] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_BoxFunctions.GetBoxCenterSize - // void GetBoxCenterSize(FBox Box, FVector& Center, FVector& Dimensions); // [0x8360720] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void GetBoxCenterSize(FBox Box, FVector& Center, FVector& Dimensions); // [0x83bc260] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_BoxFunctions.GetBoxBoxDistance - // double GetBoxBoxDistance(FBox Box1, FBox Box2); // [0x8360500] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double GetBoxBoxDistance(FBox Box1, FBox Box2); // [0x83bc040] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_BoxFunctions.FindClosestPointOnBox - // FVector FindClosestPointOnBox(FBox Box, FVector Point, bool& bIsInside); // [0x835fe90] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector FindClosestPointOnBox(FBox Box, FVector Point, bool& bIsInside); // [0x83bb9d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_BoxFunctions.FindBoxBoxIntersection - // FBox FindBoxBoxIntersection(FBox Box1, FBox Box2, bool& bIsIntersecting); // [0x835fbb0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FBox FindBoxBoxIntersection(FBox Box1, FBox Box2, bool& bIsIntersecting); // [0x83bb6f0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_TextureMapFunctions @@ -1977,9 +1977,9 @@ class UGeometryScriptLibrary_TextureMapFunctions : public UBlueprintFunctionLibr /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_TextureMapFunctions.SampleTextureRenderTarget2DAtUVPositions - // void SampleTextureRenderTarget2DAtUVPositions(FGeometryScriptUVList UVList, class UTextureRenderTarget2D* Texture, FGeometryScriptSampleTextureOptions SampleOptions, FGeometryScriptColorList& ColorList, class UGeometryScriptDebug* Debug); // [0x83691f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SampleTextureRenderTarget2DAtUVPositions(FGeometryScriptUVList UVList, class UTextureRenderTarget2D* Texture, FGeometryScriptSampleTextureOptions SampleOptions, FGeometryScriptColorList& ColorList, class UGeometryScriptDebug* Debug); // [0x83c4d30] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_TextureMapFunctions.SampleTexture2DAtUVPositions - // void SampleTexture2DAtUVPositions(FGeometryScriptUVList UVList, class UTexture2D* Texture, FGeometryScriptSampleTextureOptions SampleOptions, FGeometryScriptColorList& ColorList, class UGeometryScriptDebug* Debug); // [0x8368eb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SampleTexture2DAtUVPositions(FGeometryScriptUVList UVList, class UTexture2D* Texture, FGeometryScriptSampleTextureOptions SampleOptions, FGeometryScriptColorList& ColorList, class UGeometryScriptDebug* Debug); // [0x83c49f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions @@ -1991,43 +1991,43 @@ class UGeometryScriptLibrary_VectorMathFunctions : public UBlueprintFunctionLibr /// Functions // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.VectorToScalar - // FGeometryScriptScalarList VectorToScalar(FGeometryScriptVectorList VectorList, double ConstantX, double ConstantY, double ConstantZ); // [0x836db00] Final|Native|Static|Public|BlueprintCallable + // FGeometryScriptScalarList VectorToScalar(FGeometryScriptVectorList VectorList, double ConstantX, double ConstantY, double ConstantZ); // [0x83c9640] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.VectorNormalizeInPlace - // void VectorNormalizeInPlace(FGeometryScriptVectorList& VectorList, FVector SetOnFailure); // [0x836d8b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void VectorNormalizeInPlace(FGeometryScriptVectorList& VectorList, FVector SetOnFailure); // [0x83c93f0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.VectorLength - // FGeometryScriptScalarList VectorLength(FGeometryScriptVectorList VectorList); // [0x836d580] Final|Native|Static|Public|BlueprintCallable + // FGeometryScriptScalarList VectorLength(FGeometryScriptVectorList VectorList); // [0x83c90c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.VectorDot - // FGeometryScriptScalarList VectorDot(FGeometryScriptVectorList VectorListA, FGeometryScriptVectorList VectorListB); // [0x836d160] Final|Native|Static|Public|BlueprintCallable + // FGeometryScriptScalarList VectorDot(FGeometryScriptVectorList VectorListA, FGeometryScriptVectorList VectorListB); // [0x83c8ca0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.VectorCross - // FGeometryScriptVectorList VectorCross(FGeometryScriptVectorList VectorListA, FGeometryScriptVectorList VectorListB); // [0x836cbf0] Final|Native|Static|Public|BlueprintCallable + // FGeometryScriptVectorList VectorCross(FGeometryScriptVectorList VectorListA, FGeometryScriptVectorList VectorListB); // [0x83c8730] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.VectorBlendInPlace - // void VectorBlendInPlace(FGeometryScriptVectorList VectorListA, FGeometryScriptVectorList& VectorListB, double ConstantA, double ConstantB); // [0x836c770] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void VectorBlendInPlace(FGeometryScriptVectorList VectorListA, FGeometryScriptVectorList& VectorListB, double ConstantA, double ConstantB); // [0x83c82b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.VectorBlend - // FGeometryScriptVectorList VectorBlend(FGeometryScriptVectorList VectorListA, FGeometryScriptVectorList VectorListB, double ConstantA, double ConstantB); // [0x836c1e0] Final|Native|Static|Public|BlueprintCallable + // FGeometryScriptVectorList VectorBlend(FGeometryScriptVectorList VectorListA, FGeometryScriptVectorList VectorListB, double ConstantA, double ConstantB); // [0x83c7d20] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.ScalarVectorMultiplyInPlace - // void ScalarVectorMultiplyInPlace(FGeometryScriptScalarList ScalarList, FGeometryScriptVectorList& VectorList, double ScalarMultiplier); // [0x836b320] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ScalarVectorMultiplyInPlace(FGeometryScriptScalarList ScalarList, FGeometryScriptVectorList& VectorList, double ScalarMultiplier); // [0x83c6e60] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.ScalarVectorMultiply - // FGeometryScriptVectorList ScalarVectorMultiply(FGeometryScriptScalarList ScalarList, FGeometryScriptVectorList VectorList, double ScalarMultiplier); // [0x836aee0] Final|Native|Static|Public|BlueprintCallable + // FGeometryScriptVectorList ScalarVectorMultiply(FGeometryScriptScalarList ScalarList, FGeometryScriptVectorList VectorList, double ScalarMultiplier); // [0x83c6a20] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.ScalarMultiplyInPlace - // void ScalarMultiplyInPlace(FGeometryScriptScalarList ScalarListA, FGeometryScriptScalarList& ScalarListB, double ConstantMultiplier); // [0x836ab20] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ScalarMultiplyInPlace(FGeometryScriptScalarList ScalarListA, FGeometryScriptScalarList& ScalarListB, double ConstantMultiplier); // [0x83c6660] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.ScalarMultiply - // FGeometryScriptScalarList ScalarMultiply(FGeometryScriptScalarList ScalarListA, FGeometryScriptScalarList ScalarListB, double ConstantMultiplier); // [0x836a630] Final|Native|Static|Public|BlueprintCallable + // FGeometryScriptScalarList ScalarMultiply(FGeometryScriptScalarList ScalarListA, FGeometryScriptScalarList ScalarListB, double ConstantMultiplier); // [0x83c6170] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.ScalarInvertInPlace - // void ScalarInvertInPlace(FGeometryScriptScalarList& ScalarList, double Numerator, double SetOnFailure, double Epsilon); // [0x836a460] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ScalarInvertInPlace(FGeometryScriptScalarList& ScalarList, double Numerator, double SetOnFailure, double Epsilon); // [0x83c5fa0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.ScalarInvert - // FGeometryScriptScalarList ScalarInvert(FGeometryScriptScalarList ScalarList, double Numerator, double SetOnFailure, double Epsilon); // [0x836a0b0] Final|Native|Static|Public|BlueprintCallable + // FGeometryScriptScalarList ScalarInvert(FGeometryScriptScalarList ScalarList, double Numerator, double SetOnFailure, double Epsilon); // [0x83c5bf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.ScalarBlendInPlace - // void ScalarBlendInPlace(FGeometryScriptScalarList ScalarListA, FGeometryScriptScalarList& ScalarListB, double ConstantA, double ConstantB); // [0x8369c10] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ScalarBlendInPlace(FGeometryScriptScalarList ScalarListA, FGeometryScriptScalarList& ScalarListB, double ConstantA, double ConstantB); // [0x83c5750] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.ScalarBlend - // FGeometryScriptScalarList ScalarBlend(FGeometryScriptScalarList ScalarListA, FGeometryScriptScalarList ScalarListB, double ConstantA, double ConstantB); // [0x8369660] Final|Native|Static|Public|BlueprintCallable + // FGeometryScriptScalarList ScalarBlend(FGeometryScriptScalarList ScalarListA, FGeometryScriptScalarList ScalarListB, double ConstantA, double ConstantB); // [0x83c51a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.ConstantVectorMultiplyInPlace - // void ConstantVectorMultiplyInPlace(double Constant, FGeometryScriptVectorList& VectorList); // [0x835baa0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConstantVectorMultiplyInPlace(double Constant, FGeometryScriptVectorList& VectorList); // [0x83b75e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.ConstantVectorMultiply - // FGeometryScriptVectorList ConstantVectorMultiply(double Constant, FGeometryScriptVectorList VectorList); // [0x835b760] Final|Native|Static|Public|BlueprintCallable + // FGeometryScriptVectorList ConstantVectorMultiply(double Constant, FGeometryScriptVectorList VectorList); // [0x83b72a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.ConstantScalarMultiplyInPlace - // void ConstantScalarMultiplyInPlace(double Constant, FGeometryScriptScalarList& ScalarList); // [0x835b640] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConstantScalarMultiplyInPlace(double Constant, FGeometryScriptScalarList& ScalarList); // [0x83b7180] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GeometryScriptingCore.GeometryScriptLibrary_VectorMathFunctions.ConstantScalarMultiply - // FGeometryScriptScalarList ConstantScalarMultiply(double Constant, FGeometryScriptScalarList ScalarList); // [0x835b2a0] Final|Native|Static|Public|BlueprintCallable + // FGeometryScriptScalarList ConstantScalarMultiply(double Constant, FGeometryScriptScalarList ScalarList); // [0x83b6de0] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/GeometryScriptingCore.GeometryScriptMeshReadLOD diff --git a/include/SDK/GooglePAD.h b/include/SDK/GooglePAD.h index 6662386..4fedbc7 100644 --- a/include/SDK/GooglePAD.h +++ b/include/SDK/GooglePAD.h @@ -94,39 +94,39 @@ class UGooglePADFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/GooglePAD.GooglePADFunctionLibrary.ShowConfirmationDialog - // EGooglePADErrorCode ShowConfirmationDialog(); // [0x8bb7e00] Final|Native|Static|Public|BlueprintCallable + // EGooglePADErrorCode ShowConfirmationDialog(); // [0x8c128a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GooglePAD.GooglePADFunctionLibrary.ShowCellularDataConfirmation - // EGooglePADErrorCode ShowCellularDataConfirmation(); // [0x8bb7e00] Final|Native|Static|Public|BlueprintCallable + // EGooglePADErrorCode ShowCellularDataConfirmation(); // [0x8c128a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GooglePAD.GooglePADFunctionLibrary.RequestRemoval - // EGooglePADErrorCode RequestRemoval(FString Name); // [0x8bb7d70] Final|Native|Static|Public|BlueprintCallable + // EGooglePADErrorCode RequestRemoval(FString Name); // [0x8c12810] Final|Native|Static|Public|BlueprintCallable // Function /Script/GooglePAD.GooglePADFunctionLibrary.RequestInfo - // EGooglePADErrorCode RequestInfo(TArray AssetPacks); // [0x8bb78f0] Final|Native|Static|Public|BlueprintCallable + // EGooglePADErrorCode RequestInfo(TArray AssetPacks); // [0x8c12390] Final|Native|Static|Public|BlueprintCallable // Function /Script/GooglePAD.GooglePADFunctionLibrary.RequestDownload - // EGooglePADErrorCode RequestDownload(TArray AssetPacks); // [0x8bb78f0] Final|Native|Static|Public|BlueprintCallable + // EGooglePADErrorCode RequestDownload(TArray AssetPacks); // [0x8c12390] Final|Native|Static|Public|BlueprintCallable // Function /Script/GooglePAD.GooglePADFunctionLibrary.ReleaseDownloadState - // void ReleaseDownloadState(int32_t State); // [0x5a67ae0] Final|Native|Static|Public|BlueprintCallable + // void ReleaseDownloadState(int32_t State); // [0x5a98cd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GooglePAD.GooglePADFunctionLibrary.ReleaseAssetPackLocation - // void ReleaseAssetPackLocation(int32_t Location); // [0x5a67ae0] Final|Native|Static|Public|BlueprintCallable + // void ReleaseAssetPackLocation(int32_t Location); // [0x5a98cd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GooglePAD.GooglePADFunctionLibrary.GetTotalBytesToDownload - // int32_t GetTotalBytesToDownload(int32_t State); // [0x55143e0] Final|Native|Static|Public|BlueprintCallable + // int32_t GetTotalBytesToDownload(int32_t State); // [0x55465b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GooglePAD.GooglePADFunctionLibrary.GetStorageMethod - // EGooglePADStorageMethod GetStorageMethod(int32_t Location); // [0x8bb7cf0] Final|Native|Static|Public|BlueprintCallable + // EGooglePADStorageMethod GetStorageMethod(int32_t Location); // [0x8c12790] Final|Native|Static|Public|BlueprintCallable // Function /Script/GooglePAD.GooglePADFunctionLibrary.GetShowConfirmationDialogStatus - // EGooglePADErrorCode GetShowConfirmationDialogStatus(EGooglePADConfirmationDialogStatus& Status); // [0x8bb7c50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // EGooglePADErrorCode GetShowConfirmationDialogStatus(EGooglePADConfirmationDialogStatus& Status); // [0x8c126f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GooglePAD.GooglePADFunctionLibrary.GetShowCellularDataConfirmationStatus - // EGooglePADErrorCode GetShowCellularDataConfirmationStatus(EGooglePADCellularDataConfirmStatus& Status); // [0x8bb7c50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // EGooglePADErrorCode GetShowCellularDataConfirmationStatus(EGooglePADCellularDataConfirmStatus& Status); // [0x8c126f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GooglePAD.GooglePADFunctionLibrary.GetDownloadStatus - // EGooglePADDownloadStatus GetDownloadStatus(int32_t State); // [0x8bb7bd0] Final|Native|Static|Public|BlueprintCallable + // EGooglePADDownloadStatus GetDownloadStatus(int32_t State); // [0x8c12670] Final|Native|Static|Public|BlueprintCallable // Function /Script/GooglePAD.GooglePADFunctionLibrary.GetDownloadState - // EGooglePADErrorCode GetDownloadState(FString Name, int32_t& State); // [0x8bb7a00] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // EGooglePADErrorCode GetDownloadState(FString Name, int32_t& State); // [0x8c124a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GooglePAD.GooglePADFunctionLibrary.GetBytesDownloaded - // int32_t GetBytesDownloaded(int32_t State); // [0x55143e0] Final|Native|Static|Public|BlueprintCallable + // int32_t GetBytesDownloaded(int32_t State); // [0x55465b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/GooglePAD.GooglePADFunctionLibrary.GetAssetsPath - // FString GetAssetsPath(int32_t Location); // [0x8bb7af0] Final|Native|Static|Public|BlueprintCallable + // FString GetAssetsPath(int32_t Location); // [0x8c12590] Final|Native|Static|Public|BlueprintCallable // Function /Script/GooglePAD.GooglePADFunctionLibrary.GetAssetPackLocation - // EGooglePADErrorCode GetAssetPackLocation(FString Name, int32_t& Location); // [0x8bb7a00] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // EGooglePADErrorCode GetAssetPackLocation(FString Name, int32_t& Location); // [0x8c124a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/GooglePAD.GooglePADFunctionLibrary.CancelDownload - // EGooglePADErrorCode CancelDownload(TArray AssetPacks); // [0x8bb78f0] Final|Native|Static|Public|BlueprintCallable + // EGooglePADErrorCode CancelDownload(TArray AssetPacks); // [0x8c12390] Final|Native|Static|Public|BlueprintCallable }; #pragma pack(pop) diff --git a/include/SDK/HeadMountedDisplay.h b/include/SDK/HeadMountedDisplay.h index a635ec6..2798c33 100644 --- a/include/SDK/HeadMountedDisplay.h +++ b/include/SDK/HeadMountedDisplay.h @@ -149,7 +149,7 @@ class UHandKeypointConversion : public UBlueprintFunctionLibrary /// Functions // Function /Script/HeadMountedDisplay.HandKeypointConversion.Conv_HandKeypointToInt32 - // int32_t Conv_HandKeypointToInt32(EHandKeypoint Input); // [0x4b8db60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Conv_HandKeypointToInt32(EHandKeypoint Input); // [0x4bbfaf0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/HeadMountedDisplay.MotionControllerComponent @@ -167,27 +167,27 @@ class UMotionControllerComponent : public UPrimitiveComponent /// Functions // Function /Script/HeadMountedDisplay.MotionControllerComponent.SetTrackingSource - // void SetTrackingSource(EControllerHand NewSource); // [0x4b8e200] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTrackingSource(EControllerHand NewSource); // [0x4bc0190] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/HeadMountedDisplay.MotionControllerComponent.SetTrackingMotionSource - // void SetTrackingMotionSource(FName NewSource); // [0x4b8e130] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTrackingMotionSource(FName NewSource); // [0x4bc00c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/HeadMountedDisplay.MotionControllerComponent.SetAssociatedPlayerIndex - // void SetAssociatedPlayerIndex(int32_t NewPlayer); // [0x4b8e070] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAssociatedPlayerIndex(int32_t NewPlayer); // [0x4bc0000] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/HeadMountedDisplay.MotionControllerComponent.OnMotionControllerUpdated - // void OnMotionControllerUpdated(); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void OnMotionControllerUpdated(); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/HeadMountedDisplay.MotionControllerComponent.IsTracked - // bool IsTracked(); // [0x4b8e050] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsTracked(); // [0x4bbffe0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/HeadMountedDisplay.MotionControllerComponent.GetTrackingSource - // EControllerHand GetTrackingSource(); // [0x4b8e000] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // EControllerHand GetTrackingSource(); // [0x4bbff90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/HeadMountedDisplay.MotionControllerComponent.GetParameterValue - // float GetParameterValue(FName InName, bool& bValueFound); // [0x4b8def0] Final|RequiredAPI|Native|Protected|HasOutParms|BlueprintCallable + // float GetParameterValue(FName InName, bool& bValueFound); // [0x4bbfe80] Final|RequiredAPI|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/HeadMountedDisplay.MotionControllerComponent.GetLinearVelocity - // bool GetLinearVelocity(FVector& OutLinearVelocity); // [0x4b8de50] Final|RequiredAPI|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetLinearVelocity(FVector& OutLinearVelocity); // [0x4bbfde0] Final|RequiredAPI|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/HeadMountedDisplay.MotionControllerComponent.GetLinearAcceleration - // bool GetLinearAcceleration(FVector& OutLinearAcceleration); // [0x4b8ddb0] Final|RequiredAPI|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetLinearAcceleration(FVector& OutLinearAcceleration); // [0x4bbfd40] Final|RequiredAPI|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/HeadMountedDisplay.MotionControllerComponent.GetHandJointPosition - // FVector GetHandJointPosition(int32_t jointIndex, bool& bValueFound); // [0x4b8dc80] Final|RequiredAPI|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable + // FVector GetHandJointPosition(int32_t jointIndex, bool& bValueFound); // [0x4bbfc10] Final|RequiredAPI|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/HeadMountedDisplay.MotionControllerComponent.GetAngularVelocity - // bool GetAngularVelocity(FRotator& OutAngularVelocity); // [0x4b8dbe0] Final|RequiredAPI|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetAngularVelocity(FRotator& OutAngularVelocity); // [0x4bbfb70] Final|RequiredAPI|Native|Protected|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/HeadMountedDisplay.XRHMDData diff --git a/include/SDK/IKRig.h b/include/SDK/IKRig.h index 92d8b50..3332144 100644 --- a/include/SDK/IKRig.h +++ b/include/SDK/IKRig.h @@ -149,7 +149,7 @@ class UIKGoalCreatorInterface : public UInterface /// Functions // Function /Script/IKRig.IKGoalCreatorInterface.AddIKGoals - // void AddIKGoals(TMap& OutGoals); // [0x8676470] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void AddIKGoals(TMap& OutGoals); // [0x86d20e0] Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent }; /// Struct /Script/IKRig.PinBoneData @@ -203,13 +203,13 @@ class UIKRigComponent : public UActorComponent /// Functions // Function /Script/IKRig.IKRigComponent.SetIKRigGoalTransform - // void SetIKRigGoalTransform(FName GoalName, FTransform Transform, float PositionAlpha, float RotationAlpha); // [0x86786f0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetIKRigGoalTransform(FName GoalName, FTransform Transform, float PositionAlpha, float RotationAlpha); // [0x86d4360] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/IKRig.IKRigComponent.SetIKRigGoalPositionAndRotation - // void SetIKRigGoalPositionAndRotation(FName GoalName, FVector Position, FQuat Rotation, float PositionAlpha, float RotationAlpha); // [0x8678490] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetIKRigGoalPositionAndRotation(FName GoalName, FVector Position, FQuat Rotation, float PositionAlpha, float RotationAlpha); // [0x86d4100] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/IKRig.IKRigComponent.SetIKRigGoal - // void SetIKRigGoal(FIKRigGoal& Goal); // [0x8678370] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetIKRigGoal(FIKRigGoal& Goal); // [0x86d3fe0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/IKRig.IKRigComponent.ClearAllGoals - // void ClearAllGoals(); // [0x86765b0] Final|Native|Public|BlueprintCallable + // void ClearAllGoals(); // [0x86d2220] Final|Native|Public|BlueprintCallable }; /// Struct /Script/IKRig.TargetChainFKSettings @@ -396,35 +396,35 @@ class UIKRetargeter : public UObject /// Functions // Function /Script/IKRig.IKRetargeter.SetRootSettingsInRetargetProfile - // void SetRootSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetRootSettings& RootSettings); // [0x8678960] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetRootSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetRootSettings& RootSettings); // [0x86d45d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/IKRig.IKRetargeter.SetGlobalSettingsInRetargetProfile - // void SetGlobalSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FRetargetGlobalSettings& GlobalSettings); // [0x86781f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetGlobalSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FRetargetGlobalSettings& GlobalSettings); // [0x86d3e60] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/IKRig.IKRetargeter.SetChainSpeedPlantSettingsInRetargetProfile - // void SetChainSpeedPlantSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainSpeedPlantSettings& SpeedPlantSettings, FName TargetChainName); // [0x8677fb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetChainSpeedPlantSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainSpeedPlantSettings& SpeedPlantSettings, FName TargetChainName); // [0x86d3c20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/IKRig.IKRetargeter.SetChainSettingsInRetargetProfile - // void SetChainSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainSettings& ChainSettings, FName TargetChainName); // [0x8677d70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetChainSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainSettings& ChainSettings, FName TargetChainName); // [0x86d39e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/IKRig.IKRetargeter.SetChainIKSettingsInRetargetProfile - // void SetChainIKSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainIKSettings& IKSettings, FName TargetChainName); // [0x8677ab0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetChainIKSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainIKSettings& IKSettings, FName TargetChainName); // [0x86d3720] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/IKRig.IKRetargeter.SetChainFKSettingsInRetargetProfile - // void SetChainFKSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainFKSettings& FKSettings, FName TargetChainName); // [0x8677860] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetChainFKSettingsInRetargetProfile(FRetargetProfile& RetargetProfile, FTargetChainFKSettings& FKSettings, FName TargetChainName); // [0x86d34d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/IKRig.IKRetargeter.HasTargetIKRig - // bool HasTargetIKRig(); // [0x86777b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasTargetIKRig(); // [0x86d3420] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/IKRig.IKRetargeter.HasSourceIKRig - // bool HasSourceIKRig(); // [0x8677700] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasSourceIKRig(); // [0x86d3370] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/IKRig.IKRetargeter.GetRootSettingsFromRetargetProfile - // FTargetRootSettings GetRootSettingsFromRetargetProfile(FRetargetProfile& RetargetProfile); // [0x86775c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FTargetRootSettings GetRootSettingsFromRetargetProfile(FRetargetProfile& RetargetProfile); // [0x86d3230] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/IKRig.IKRetargeter.GetRootSettingsFromRetargetAsset - // void GetRootSettingsFromRetargetAsset(class UIKRetargeter* RetargetAsset, FName OptionalProfileName, FTargetRootSettings& OutSettings); // [0x86772d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void GetRootSettingsFromRetargetAsset(class UIKRetargeter* RetargetAsset, FName OptionalProfileName, FTargetRootSettings& OutSettings); // [0x86d2f40] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/IKRig.IKRetargeter.GetGlobalSettingsFromRetargetProfile - // FRetargetGlobalSettings GetGlobalSettingsFromRetargetProfile(FRetargetProfile& RetargetProfile); // [0x86771d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FRetargetGlobalSettings GetGlobalSettingsFromRetargetProfile(FRetargetProfile& RetargetProfile); // [0x86d2e40] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/IKRig.IKRetargeter.GetGlobalSettingsFromRetargetAsset - // void GetGlobalSettingsFromRetargetAsset(class UIKRetargeter* RetargetAsset, FName OptionalProfileName, FRetargetGlobalSettings& OutSettings); // [0x8676fe0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void GetGlobalSettingsFromRetargetAsset(class UIKRetargeter* RetargetAsset, FName OptionalProfileName, FRetargetGlobalSettings& OutSettings); // [0x86d2c50] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/IKRig.IKRetargeter.GetChainUsingGoalFromRetargetAsset - // FTargetChainSettings GetChainUsingGoalFromRetargetAsset(class UIKRetargeter* RetargetAsset, FName IKGoalName); // [0x8676c90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FTargetChainSettings GetChainUsingGoalFromRetargetAsset(class UIKRetargeter* RetargetAsset, FName IKGoalName); // [0x86d2900] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/IKRig.IKRetargeter.GetChainSettingsFromRetargetProfile - // FTargetChainSettings GetChainSettingsFromRetargetProfile(FRetargetProfile& RetargetProfile, FName TargetChainName); // [0x86769d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FTargetChainSettings GetChainSettingsFromRetargetProfile(FRetargetProfile& RetargetProfile, FName TargetChainName); // [0x86d2640] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/IKRig.IKRetargeter.GetChainSettingsFromRetargetAsset - // FTargetChainSettings GetChainSettingsFromRetargetAsset(class UIKRetargeter* RetargetAsset, FName TargetChainName, FName OptionalProfileName); // [0x86765e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FTargetChainSettings GetChainSettingsFromRetargetAsset(class UIKRetargeter* RetargetAsset, FName TargetChainName, FName OptionalProfileName); // [0x86d2250] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/IKRig.IKRetargetProcessor diff --git a/include/SDK/ImageCore.h b/include/SDK/ImageCore.h index d33cf9f..fede747 100644 --- a/include/SDK/ImageCore.h +++ b/include/SDK/ImageCore.h @@ -19,17 +19,17 @@ class USharedImageConstRefBlueprintFns : public UObject /// Functions // Function /Script/ImageCore.SharedImageConstRefBlueprintFns.IsValid - // bool IsValid(FSharedImageConstRefBlueprint& Image); // [0x3798660] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool IsValid(FSharedImageConstRefBlueprint& Image); // [0x37d8340] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/ImageCore.SharedImageConstRefBlueprintFns.GetWidth - // int32_t GetWidth(FSharedImageConstRefBlueprint& Image); // [0x3798570] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t GetWidth(FSharedImageConstRefBlueprint& Image); // [0x37d8250] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/ImageCore.SharedImageConstRefBlueprintFns.GetSize - // FVector2f GetSize(FSharedImageConstRefBlueprint& Image); // [0x3798450] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FVector2f GetSize(FSharedImageConstRefBlueprint& Image); // [0x37d8130] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/ImageCore.SharedImageConstRefBlueprintFns.GetPixelValue - // FVector4f GetPixelValue(FSharedImageConstRefBlueprint& Image, int32_t X, int32_t Y, bool& bValid); // [0x3798290] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FVector4f GetPixelValue(FSharedImageConstRefBlueprint& Image, int32_t X, int32_t Y, bool& bValid); // [0x37d7f70] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/ImageCore.SharedImageConstRefBlueprintFns.GetPixelLinearColor - // FLinearColor GetPixelLinearColor(FSharedImageConstRefBlueprint& Image, int32_t X, int32_t Y, bool& bValid, FLinearColor FailureColor); // [0x3798000] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FLinearColor GetPixelLinearColor(FSharedImageConstRefBlueprint& Image, int32_t X, int32_t Y, bool& bValid, FLinearColor FailureColor); // [0x37d7ce0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/ImageCore.SharedImageConstRefBlueprintFns.GetHeight - // int32_t GetHeight(FSharedImageConstRefBlueprint& Image); // [0x3797f10] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t GetHeight(FSharedImageConstRefBlueprint& Image); // [0x37d7bf0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/ImageCore.SharedImageConstRefBlueprint diff --git a/include/SDK/ImageWriteQueue.h b/include/SDK/ImageWriteQueue.h index db67ede..1be18dc 100644 --- a/include/SDK/ImageWriteQueue.h +++ b/include/SDK/ImageWriteQueue.h @@ -31,7 +31,7 @@ class UImageWriteBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/ImageWriteQueue.ImageWriteBlueprintLibrary.ExportToDisk - // void ExportToDisk(class UTexture* Texture, FString Filename, FImageWriteOptions& OPTIONS); // [0x42ee7b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void ExportToDisk(class UTexture* Texture, FString Filename, FImageWriteOptions& OPTIONS); // [0x4320740] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/ImageWriteQueue.ImageWriteOptions @@ -40,7 +40,7 @@ struct FImageWriteOptions { EDesiredImageFormat Format; // 0x0000 (0x0001) unsigned char UnknownData00_6[0x3]; // 0x0001 (0x0003) MISSED - SDK_UNDEFINED(16,1110) /* FDelegateProperty */ __um(OnComplete); // 0x0004 (0x0010) + SDK_UNDEFINED(16,1087) /* FDelegateProperty */ __um(OnComplete); // 0x0004 (0x0010) int32_t CompressionQuality; // 0x0014 (0x0004) bool bOverwriteFile; // 0x0018 (0x0001) bool bAsync; // 0x0019 (0x0001) diff --git a/include/SDK/ImgMedia.h b/include/SDK/ImgMedia.h index 77ba002..92500d6 100644 --- a/include/SDK/ImgMedia.h +++ b/include/SDK/ImgMedia.h @@ -31,17 +31,17 @@ class UImgMediaSource : public UBaseMediaSource /// Functions // Function /Script/ImgMedia.ImgMediaSource.SetTokenizedSequencePath - // void SetTokenizedSequencePath(FString Path); // [0x8b45730] Final|Native|Public|BlueprintCallable + // void SetTokenizedSequencePath(FString Path); // [0x8ba00d0] Final|Native|Public|BlueprintCallable // Function /Script/ImgMedia.ImgMediaSource.SetSequencePath - // void SetSequencePath(FString Path); // [0x8b45690] Final|Native|Public|BlueprintCallable + // void SetSequencePath(FString Path); // [0x8ba0030] Final|Native|Public|BlueprintCallable // Function /Script/ImgMedia.ImgMediaSource.RemoveTargetObject - // void RemoveTargetObject(class AActor* InActor); // [0x8b454f0] Final|Native|Public|BlueprintCallable + // void RemoveTargetObject(class AActor* InActor); // [0x8b9fe90] Final|Native|Public|BlueprintCallable // Function /Script/ImgMedia.ImgMediaSource.GetSequencePath - // FString GetSequencePath(); // [0x8b45480] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetSequencePath(); // [0x8b9fe20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ImgMedia.ImgMediaSource.GetProxies - // void GetProxies(TArray& OutProxies); // [0x8b452f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetProxies(TArray& OutProxies); // [0x8b9fc90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/ImgMedia.ImgMediaSource.AddTargetObject - // void AddTargetObject(class AActor* InActor); // [0x8b45280] Final|Native|Public|BlueprintCallable + // void AddTargetObject(class AActor* InActor); // [0x8b9fc20] Final|Native|Public|BlueprintCallable }; /// Struct /Script/ImgMedia.ImgMediaSourceCustomizationSequenceProxy diff --git a/include/SDK/InteractiveToolsFramework.h b/include/SDK/InteractiveToolsFramework.h index a3daa8a..30305fb 100644 --- a/include/SDK/InteractiveToolsFramework.h +++ b/include/SDK/InteractiveToolsFramework.h @@ -267,9 +267,9 @@ class UGizmoBaseComponent : public UPrimitiveComponent /// Functions // Function /Script/InteractiveToolsFramework.GizmoBaseComponent.UpdateWorldLocalState - // void UpdateWorldLocalState(bool bWorldIn); // [0x8159890] Final|Native|Public + // void UpdateWorldLocalState(bool bWorldIn); // [0x81b5350] Final|Native|Public // Function /Script/InteractiveToolsFramework.GizmoBaseComponent.UpdateHoverState - // void UpdateHoverState(bool bHoveringIn); // [0x81596a0] Final|Native|Public + // void UpdateHoverState(bool bHoveringIn); // [0x81b5160] Final|Native|Public }; /// Class /Script/InteractiveToolsFramework.InteractiveCommandArguments @@ -427,8 +427,8 @@ class UGizmoAxisTranslationParameterSource : public UGizmoBaseFloatParameterSour { public: unsigned char UnknownData00_8[0x88]; // 0x0048 (0x0088) MISSED - SDK_UNDEFINED(16,1111) /* TScriptInterface */ __um(AxisSource); // 0x00D0 (0x0010) - SDK_UNDEFINED(16,1112) /* TScriptInterface */ __um(TransformSource); // 0x00E0 (0x0010) + SDK_UNDEFINED(16,1088) /* TScriptInterface */ __um(AxisSource); // 0x00D0 (0x0010) + SDK_UNDEFINED(16,1089) /* TScriptInterface */ __um(TransformSource); // 0x00E0 (0x0010) float Parameter; // 0x00F0 (0x0004) FGizmoFloatParameterChange LastChange; // 0x00F4 (0x0008) unsigned char UnknownData01_6[0x4]; // 0x00FC (0x0004) MISSED @@ -443,8 +443,8 @@ class UGizmoPlaneTranslationParameterSource : public UGizmoBaseVec2ParameterSour { public: unsigned char UnknownData00_8[0xC8]; // 0x0048 (0x00C8) MISSED - SDK_UNDEFINED(16,1113) /* TScriptInterface */ __um(AxisSource); // 0x0110 (0x0010) - SDK_UNDEFINED(16,1114) /* TScriptInterface */ __um(TransformSource); // 0x0120 (0x0010) + SDK_UNDEFINED(16,1090) /* TScriptInterface */ __um(AxisSource); // 0x0110 (0x0010) + SDK_UNDEFINED(16,1091) /* TScriptInterface */ __um(TransformSource); // 0x0120 (0x0010) FVector2D Parameter; // 0x0130 (0x0010) FGizmoVec2ParameterChange LastChange; // 0x0140 (0x0020) FVector CurTranslationOrigin; // 0x0160 (0x0018) @@ -460,8 +460,8 @@ class UGizmoAxisRotationParameterSource : public UGizmoBaseFloatParameterSource { public: unsigned char UnknownData00_8[0x88]; // 0x0048 (0x0088) MISSED - SDK_UNDEFINED(16,1115) /* TScriptInterface */ __um(AxisSource); // 0x00D0 (0x0010) - SDK_UNDEFINED(16,1116) /* TScriptInterface */ __um(TransformSource); // 0x00E0 (0x0010) + SDK_UNDEFINED(16,1092) /* TScriptInterface */ __um(AxisSource); // 0x00D0 (0x0010) + SDK_UNDEFINED(16,1093) /* TScriptInterface */ __um(TransformSource); // 0x00E0 (0x0010) float Angle; // 0x00F0 (0x0004) FGizmoFloatParameterChange LastChange; // 0x00F4 (0x0008) unsigned char UnknownData01_6[0x4]; // 0x00FC (0x0004) MISSED @@ -475,8 +475,8 @@ class UGizmoAxisRotationParameterSource : public UGizmoBaseFloatParameterSource class UGizmoUniformScaleParameterSource : public UGizmoBaseVec2ParameterSource { public: - SDK_UNDEFINED(16,1117) /* TScriptInterface */ __um(AxisSource); // 0x0048 (0x0010) - SDK_UNDEFINED(16,1118) /* TScriptInterface */ __um(TransformSource); // 0x0058 (0x0010) + SDK_UNDEFINED(16,1094) /* TScriptInterface */ __um(AxisSource); // 0x0048 (0x0010) + SDK_UNDEFINED(16,1095) /* TScriptInterface */ __um(TransformSource); // 0x0058 (0x0010) float ScaleMultiplier; // 0x0068 (0x0004) unsigned char UnknownData00_6[0x4]; // 0x006C (0x0004) MISSED FVector2D Parameter; // 0x0070 (0x0010) @@ -493,8 +493,8 @@ class UGizmoUniformScaleParameterSource : public UGizmoBaseVec2ParameterSource class UGizmoAxisScaleParameterSource : public UGizmoBaseFloatParameterSource { public: - SDK_UNDEFINED(16,1119) /* TScriptInterface */ __um(AxisSource); // 0x0048 (0x0010) - SDK_UNDEFINED(16,1120) /* TScriptInterface */ __um(TransformSource); // 0x0058 (0x0010) + SDK_UNDEFINED(16,1096) /* TScriptInterface */ __um(AxisSource); // 0x0048 (0x0010) + SDK_UNDEFINED(16,1097) /* TScriptInterface */ __um(TransformSource); // 0x0058 (0x0010) float ScaleMultiplier; // 0x0068 (0x0004) bool bClampToZero; // 0x006C (0x0001) unsigned char UnknownData00_6[0x3]; // 0x006D (0x0003) MISSED @@ -512,8 +512,8 @@ class UGizmoPlaneScaleParameterSource : public UGizmoBaseVec2ParameterSource { public: unsigned char UnknownData00_8[0x48]; // 0x0048 (0x0048) MISSED - SDK_UNDEFINED(16,1121) /* TScriptInterface */ __um(AxisSource); // 0x0090 (0x0010) - SDK_UNDEFINED(16,1122) /* TScriptInterface */ __um(TransformSource); // 0x00A0 (0x0010) + SDK_UNDEFINED(16,1098) /* TScriptInterface */ __um(AxisSource); // 0x0090 (0x0010) + SDK_UNDEFINED(16,1099) /* TScriptInterface */ __um(TransformSource); // 0x00A0 (0x0010) float ScaleMultiplier; // 0x00B0 (0x0004) bool bUseEqualScaling; // 0x00B4 (0x0001) bool bClampToZero; // 0x00B5 (0x0001) @@ -697,10 +697,10 @@ class UAxisAngleGizmo : public UInteractiveGizmo { public: unsigned char UnknownData00_8[0x10]; // 0x0038 (0x0010) MISSED - SDK_UNDEFINED(16,1123) /* TScriptInterface */ __um(AxisSource); // 0x0048 (0x0010) - SDK_UNDEFINED(16,1124) /* TScriptInterface */ __um(AngleSource); // 0x0058 (0x0010) - SDK_UNDEFINED(16,1125) /* TScriptInterface */ __um(HitTarget); // 0x0068 (0x0010) - SDK_UNDEFINED(16,1126) /* TScriptInterface */ __um(StateTarget); // 0x0078 (0x0010) + SDK_UNDEFINED(16,1100) /* TScriptInterface */ __um(AxisSource); // 0x0048 (0x0010) + SDK_UNDEFINED(16,1101) /* TScriptInterface */ __um(AngleSource); // 0x0058 (0x0010) + SDK_UNDEFINED(16,1102) /* TScriptInterface */ __um(HitTarget); // 0x0068 (0x0010) + SDK_UNDEFINED(16,1103) /* TScriptInterface */ __um(StateTarget); // 0x0078 (0x0010) class UClickDragInputBehavior* MouseBehavior; // 0x0088 (0x0008) unsigned char UnknownData01_6[0x80]; // 0x0090 (0x0080) MISSED bool bInInteraction; // 0x0110 (0x0001) @@ -729,11 +729,11 @@ class UAxisPositionGizmo : public UInteractiveGizmo { public: unsigned char UnknownData00_8[0x10]; // 0x0038 (0x0010) MISSED - SDK_UNDEFINED(16,1127) /* TScriptInterface */ __um(AxisSource); // 0x0048 (0x0010) - SDK_UNDEFINED(16,1128) /* TScriptInterface */ __um(ParameterSource); // 0x0058 (0x0010) + SDK_UNDEFINED(16,1104) /* TScriptInterface */ __um(AxisSource); // 0x0048 (0x0010) + SDK_UNDEFINED(16,1105) /* TScriptInterface */ __um(ParameterSource); // 0x0058 (0x0010) class UGizmoViewContext* GizmoViewContext; // 0x0068 (0x0008) - SDK_UNDEFINED(16,1129) /* TScriptInterface */ __um(HitTarget); // 0x0070 (0x0010) - SDK_UNDEFINED(16,1130) /* TScriptInterface */ __um(StateTarget); // 0x0080 (0x0010) + SDK_UNDEFINED(16,1106) /* TScriptInterface */ __um(HitTarget); // 0x0070 (0x0010) + SDK_UNDEFINED(16,1107) /* TScriptInterface */ __um(StateTarget); // 0x0080 (0x0010) class UClickDragInputBehavior* MouseBehavior; // 0x0090 (0x0008) bool bEnableSignedAxis; // 0x0098 (0x0001) unsigned char UnknownData01_6[0x88]; // 0x0099 (0x0088) MISSED @@ -1228,9 +1228,9 @@ class UGizmoTransformSource : public UInterface /// Functions // Function /Script/InteractiveToolsFramework.GizmoTransformSource.SetTransform - // void SetTransform(FTransform& NewTransform); // [0x8159360] Native|Public|HasOutParms|HasDefaults + // void SetTransform(FTransform& NewTransform); // [0x81b4e20] Native|Public|HasOutParms|HasDefaults // Function /Script/InteractiveToolsFramework.GizmoTransformSource.GetTransform - // FTransform GetTransform(); // [0x8159190] Native|Public|HasDefaults|Const + // FTransform GetTransform(); // [0x81b4c50] Native|Public|HasDefaults|Const }; /// Class /Script/InteractiveToolsFramework.GizmoAxisSource @@ -1242,13 +1242,13 @@ class UGizmoAxisSource : public UInterface /// Functions // Function /Script/InteractiveToolsFramework.GizmoAxisSource.HasTangentVectors - // bool HasTangentVectors(); // [0x8159220] Native|Public|Const + // bool HasTangentVectors(); // [0x81b4ce0] Native|Public|Const // Function /Script/InteractiveToolsFramework.GizmoAxisSource.GetTangentVectors - // void GetTangentVectors(FVector& TangentXOut, FVector& TangentYOut); // [0x81590a0] Native|Public|HasOutParms|HasDefaults|Const + // void GetTangentVectors(FVector& TangentXOut, FVector& TangentYOut); // [0x81b4b60] Native|Public|HasOutParms|HasDefaults|Const // Function /Script/InteractiveToolsFramework.GizmoAxisSource.GetOrigin - // FVector GetOrigin(); // [0x8158ff0] Native|Public|HasDefaults|Const + // FVector GetOrigin(); // [0x81b4ab0] Native|Public|HasDefaults|Const // Function /Script/InteractiveToolsFramework.GizmoAxisSource.GetDirection - // FVector GetDirection(); // [0x8158fb0] Native|Public|HasDefaults|Const + // FVector GetDirection(); // [0x81b4a70] Native|Public|HasDefaults|Const }; /// Class /Script/InteractiveToolsFramework.GizmoClickTarget @@ -1260,9 +1260,9 @@ class UGizmoClickTarget : public UInterface /// Functions // Function /Script/InteractiveToolsFramework.GizmoClickTarget.UpdateInteractingState - // void UpdateInteractingState(bool bInteracting); // [0x8159800] Native|Public + // void UpdateInteractingState(bool bInteracting); // [0x81b52c0] Native|Public // Function /Script/InteractiveToolsFramework.GizmoClickTarget.UpdateHoverState - // void UpdateHoverState(bool bHovering); // [0x8159610] Native|Public + // void UpdateHoverState(bool bHovering); // [0x81b50d0] Native|Public }; /// Class /Script/InteractiveToolsFramework.GizmoClickMultiTarget @@ -1274,11 +1274,11 @@ class UGizmoClickMultiTarget : public UInterface /// Functions // Function /Script/InteractiveToolsFramework.GizmoClickMultiTarget.UpdateInteractingState - // void UpdateInteractingState(bool bInteracting, uint32_t InPartIdentifier); // [0x8159730] Native|Public + // void UpdateInteractingState(bool bInteracting, uint32_t InPartIdentifier); // [0x81b51f0] Native|Public // Function /Script/InteractiveToolsFramework.GizmoClickMultiTarget.UpdateHoverState - // void UpdateHoverState(bool bHovering, uint32_t InPartIdentifier); // [0x8159540] Native|Public + // void UpdateHoverState(bool bHovering, uint32_t InPartIdentifier); // [0x81b5000] Native|Public // Function /Script/InteractiveToolsFramework.GizmoClickMultiTarget.UpdateHittableState - // void UpdateHittableState(bool bHittable, uint32_t InPartIdentifier); // [0x8159470] Native|Public + // void UpdateHittableState(bool bHittable, uint32_t InPartIdentifier); // [0x81b4f30] Native|Public }; /// Class /Script/InteractiveToolsFramework.GizmoRenderTarget @@ -1297,7 +1297,7 @@ class UGizmoRenderMultiTarget : public UInterface /// Functions // Function /Script/InteractiveToolsFramework.GizmoRenderMultiTarget.UpdateVisibilityState - // void UpdateVisibilityState(bool bVisible, uint32_t InPartIdentifier); // [0x8159540] Native|Public + // void UpdateVisibilityState(bool bVisible, uint32_t InPartIdentifier); // [0x81b5000] Native|Public }; /// Class /Script/InteractiveToolsFramework.GizmoStateTarget @@ -1309,9 +1309,9 @@ class UGizmoStateTarget : public UInterface /// Functions // Function /Script/InteractiveToolsFramework.GizmoStateTarget.EndUpdate - // void EndUpdate(); // [0x8158f70] Native|Public + // void EndUpdate(); // [0x81b4a30] Native|Public // Function /Script/InteractiveToolsFramework.GizmoStateTarget.BeginUpdate - // void BeginUpdate(); // [0x41e17e0] Native|Public + // void BeginUpdate(); // [0x42136f0] Native|Public }; /// Class /Script/InteractiveToolsFramework.GizmoFloatParameterSource @@ -1323,13 +1323,13 @@ class UGizmoFloatParameterSource : public UInterface /// Functions // Function /Script/InteractiveToolsFramework.GizmoFloatParameterSource.SetParameter - // void SetParameter(float NewValue); // [0x8159250] Native|Public + // void SetParameter(float NewValue); // [0x81b4d10] Native|Public // Function /Script/InteractiveToolsFramework.GizmoFloatParameterSource.GetParameter - // float GetParameter(); // [0x8159030] Native|Public|Const + // float GetParameter(); // [0x81b4af0] Native|Public|Const // Function /Script/InteractiveToolsFramework.GizmoFloatParameterSource.EndModify - // void EndModify(); // [0x8158f90] Native|Public + // void EndModify(); // [0x81b4a50] Native|Public // Function /Script/InteractiveToolsFramework.GizmoFloatParameterSource.BeginModify - // void BeginModify(); // [0x8158f70] Native|Public + // void BeginModify(); // [0x81b4a30] Native|Public }; /// Class /Script/InteractiveToolsFramework.GizmoVec2ParameterSource @@ -1341,13 +1341,13 @@ class UGizmoVec2ParameterSource : public UInterface /// Functions // Function /Script/InteractiveToolsFramework.GizmoVec2ParameterSource.SetParameter - // void SetParameter(FVector2D& NewValue); // [0x81592d0] Native|Public|HasOutParms|HasDefaults + // void SetParameter(FVector2D& NewValue); // [0x81b4d90] Native|Public|HasOutParms|HasDefaults // Function /Script/InteractiveToolsFramework.GizmoVec2ParameterSource.GetParameter - // FVector2D GetParameter(); // [0x8159060] Native|Public|HasDefaults|Const + // FVector2D GetParameter(); // [0x81b4b20] Native|Public|HasDefaults|Const // Function /Script/InteractiveToolsFramework.GizmoVec2ParameterSource.EndModify - // void EndModify(); // [0x8158f90] Native|Public + // void EndModify(); // [0x81b4a50] Native|Public // Function /Script/InteractiveToolsFramework.GizmoVec2ParameterSource.BeginModify - // void BeginModify(); // [0x8158f70] Native|Public + // void BeginModify(); // [0x81b4a30] Native|Public }; /// Class /Script/InteractiveToolsFramework.GizmoLineHandleComponent @@ -1447,7 +1447,7 @@ class UIntervalGizmo : public UInteractiveGizmo class UGizmoAxisIntervalParameterSource : public UGizmoBaseFloatParameterSource { public: - SDK_UNDEFINED(16,1131) /* TScriptInterface */ __um(FloatParameterSource); // 0x0048 (0x0010) + SDK_UNDEFINED(16,1108) /* TScriptInterface */ __um(FloatParameterSource); // 0x0048 (0x0010) float MinParameter; // 0x0058 (0x0004) float MaxParameter; // 0x005C (0x0004) }; @@ -1475,10 +1475,10 @@ class UPlanePositionGizmo : public UInteractiveGizmo { public: unsigned char UnknownData00_8[0x10]; // 0x0038 (0x0010) MISSED - SDK_UNDEFINED(16,1132) /* TScriptInterface */ __um(AxisSource); // 0x0048 (0x0010) - SDK_UNDEFINED(16,1133) /* TScriptInterface */ __um(ParameterSource); // 0x0058 (0x0010) - SDK_UNDEFINED(16,1134) /* TScriptInterface */ __um(HitTarget); // 0x0068 (0x0010) - SDK_UNDEFINED(16,1135) /* TScriptInterface */ __um(StateTarget); // 0x0078 (0x0010) + SDK_UNDEFINED(16,1109) /* TScriptInterface */ __um(AxisSource); // 0x0048 (0x0010) + SDK_UNDEFINED(16,1110) /* TScriptInterface */ __um(ParameterSource); // 0x0058 (0x0010) + SDK_UNDEFINED(16,1111) /* TScriptInterface */ __um(HitTarget); // 0x0068 (0x0010) + SDK_UNDEFINED(16,1112) /* TScriptInterface */ __um(StateTarget); // 0x0078 (0x0010) class UClickDragInputBehavior* MouseBehavior; // 0x0088 (0x0008) bool bEnableSignedAxis; // 0x0090 (0x0001) bool bFlipX; // 0x0091 (0x0001) @@ -1573,7 +1573,7 @@ class UGizmoObjectModifyStateTarget : public UObject { public: unsigned char UnknownData00_8[0x20]; // 0x0028 (0x0020) MISSED - SDK_UNDEFINED(16,1136) /* TScriptInterface */ __um(TransactionManager); // 0x0048 (0x0010) + SDK_UNDEFINED(16,1113) /* TScriptInterface */ __um(TransactionManager); // 0x0048 (0x0010) }; /// Class /Script/InteractiveToolsFramework.GizmoTransformChangeStateTarget @@ -1582,7 +1582,7 @@ class UGizmoTransformChangeStateTarget : public UObject { public: unsigned char UnknownData00_8[0x20]; // 0x0028 (0x0020) MISSED - SDK_UNDEFINED(16,1137) /* TScriptInterface */ __um(TransactionManager); // 0x0048 (0x0010) + SDK_UNDEFINED(16,1114) /* TScriptInterface */ __um(TransactionManager); // 0x0048 (0x0010) unsigned char UnknownData01_7[0xE8]; // 0x0058 (0x00E8) MISSED }; @@ -1630,7 +1630,7 @@ class UGizmoComponentWorldTransformSource : public UGizmoBaseTransformSource class UGizmoScaledTransformSource : public UGizmoBaseTransformSource { public: - SDK_UNDEFINED(16,1138) /* TScriptInterface */ __um(ChildTransformSource); // 0x0048 (0x0010) + SDK_UNDEFINED(16,1115) /* TScriptInterface */ __um(ChildTransformSource); // 0x0048 (0x0010) unsigned char UnknownData00_7[0x88]; // 0x0058 (0x0088) MISSED }; @@ -1648,8 +1648,8 @@ class UGizmoTransformProxyTransformSource : public UGizmoBaseTransformSource class UGizmoScaledAndUnscaledTransformSources : public UGizmoBaseTransformSource { public: - SDK_UNDEFINED(16,1139) /* TScriptInterface */ __um(ScaledTransformSource); // 0x0048 (0x0010) - SDK_UNDEFINED(16,1140) /* TScriptInterface */ __um(UnscaledTransformSource); // 0x0058 (0x0010) + SDK_UNDEFINED(16,1116) /* TScriptInterface */ __um(ScaledTransformSource); // 0x0048 (0x0010) + SDK_UNDEFINED(16,1117) /* TScriptInterface */ __um(UnscaledTransformSource); // 0x0058 (0x0010) }; /// Class /Script/InteractiveToolsFramework.InteractiveToolPropertySet diff --git a/include/SDK/InterchangeCore.h b/include/SDK/InterchangeCore.h index ab4d596..eadd69b 100644 --- a/include/SDK/InterchangeCore.h +++ b/include/SDK/InterchangeCore.h @@ -115,7 +115,7 @@ class UInterchangeFactoryBase : public UObject /// Functions // Function /Script/InterchangeCore.InterchangeFactoryBase.GetFactoryClass - // class UClass* GetFactoryClass(); // [0x55dbc80] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClass* GetFactoryClass(); // [0x560de50] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeCore.InterchangeSourceData @@ -129,9 +129,9 @@ class UInterchangeSourceData : public UObject /// Functions // Function /Script/InterchangeCore.InterchangeSourceData.SetFilename - // bool SetFilename(FString InFilename); // [0x87a06e0] Final|Native|Public|BlueprintCallable + // bool SetFilename(FString InFilename); // [0x87fc3e0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeSourceData.GetFilename - // FString GetFilename(); // [0x879c0f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetFilename(); // [0x87f7df0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeCore.InterchangeWriterBase @@ -171,21 +171,21 @@ class UInterchangePipelineBase : public UObject /// Functions // Function /Script/InterchangeCore.InterchangePipelineBase.ScriptedSetReimportSourceIndex - // void ScriptedSetReimportSourceIndex(class UClass* ReimportObjectClass, int32_t SourceFileIndex); // [0x879f630] RequiredAPI|Native|Event|Public|BlueprintCallable|BlueprintEvent + // void ScriptedSetReimportSourceIndex(class UClass* ReimportObjectClass, int32_t SourceFileIndex); // [0x87fb330] RequiredAPI|Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/InterchangeCore.InterchangePipelineBase.ScriptedGetPipelineDisplayName - // FString ScriptedGetPipelineDisplayName(); // [0x879f5a0] RequiredAPI|Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // FString ScriptedGetPipelineDisplayName(); // [0x87fb2a0] RequiredAPI|Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangePipelineBase.ScriptedExecutePostImportPipeline - // void ScriptedExecutePostImportPipeline(class UInterchangeBaseNodeContainer* BaseNodeContainer, FString FactoryNodeKey, class UObject* CreatedAsset, bool bIsAReimport); // [0x879f430] RequiredAPI|Native|Event|Public|BlueprintCallable|BlueprintEvent + // void ScriptedExecutePostImportPipeline(class UInterchangeBaseNodeContainer* BaseNodeContainer, FString FactoryNodeKey, class UObject* CreatedAsset, bool bIsAReimport); // [0x87fb130] RequiredAPI|Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/InterchangeCore.InterchangePipelineBase.ScriptedExecutePostFactoryPipeline - // void ScriptedExecutePostFactoryPipeline(class UInterchangeBaseNodeContainer* BaseNodeContainer, FString FactoryNodeKey, class UObject* CreatedAsset, bool bIsAReimport); // [0x879f2c0] RequiredAPI|Native|Event|Public|BlueprintCallable|BlueprintEvent + // void ScriptedExecutePostFactoryPipeline(class UInterchangeBaseNodeContainer* BaseNodeContainer, FString FactoryNodeKey, class UObject* CreatedAsset, bool bIsAReimport); // [0x87fafc0] RequiredAPI|Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/InterchangeCore.InterchangePipelineBase.ScriptedExecutePipeline - // void ScriptedExecutePipeline(class UInterchangeBaseNodeContainer* BaseNodeContainer, TArray& SourceDatas, FString ContentBasePath); // [0x879f160] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void ScriptedExecutePipeline(class UInterchangeBaseNodeContainer* BaseNodeContainer, TArray& SourceDatas, FString ContentBasePath); // [0x87fae60] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/InterchangeCore.InterchangePipelineBase.ScriptedExecuteExportPipeline - // void ScriptedExecuteExportPipeline(class UInterchangeBaseNodeContainer* BaseNodeContainer); // [0x879f0d0] RequiredAPI|Native|Event|Public|BlueprintCallable|BlueprintEvent + // void ScriptedExecuteExportPipeline(class UInterchangeBaseNodeContainer* BaseNodeContainer); // [0x87fadd0] RequiredAPI|Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/InterchangeCore.InterchangePipelineBase.FindOrAddPropertyStates - // FInterchangePipelinePropertyStates FindOrAddPropertyStates(FName PropertyPath); // [0x879acc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // FInterchangePipelinePropertyStates FindOrAddPropertyStates(FName PropertyPath); // [0x87f69c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangePipelineBase.DoesPropertyStatesExist - // bool DoesPropertyStatesExist(FName PropertyPath); // [0x879aac0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool DoesPropertyStatesExist(FName PropertyPath); // [0x87f67c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeCore.InterchangeResult @@ -287,69 +287,69 @@ class UInterchangeBaseNode : public UObject /// Functions // Function /Script/InterchangeCore.InterchangeBaseNode.SetParentUid - // bool SetParentUid(FString ParentUid); // [0x87a09c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SetParentUid(FString ParentUid); // [0x87fc6c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNode.SetEnabled - // bool SetEnabled(bool bIsEnabled); // [0x87a05d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SetEnabled(bool bIsEnabled); // [0x87fc2d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNode.SetDisplayLabel - // bool SetDisplayLabel(FString DisplayName); // [0x87a0520] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SetDisplayLabel(FString DisplayName); // [0x87fc220] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNode.SetAssetName - // bool SetAssetName(FString AssetName); // [0x879f700] RequiredAPI|Native|Public|BlueprintCallable + // bool SetAssetName(FString AssetName); // [0x87fb400] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNode.RemoveTargetNodeUid - // bool RemoveTargetNodeUid(FString AssetUid); // [0x879e910] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool RemoveTargetNodeUid(FString AssetUid); // [0x87fa610] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNode.RemoveAttribute - // bool RemoveAttribute(FString NodeAttributeKey); // [0x879e6f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool RemoveAttribute(FString NodeAttributeKey); // [0x87fa3f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNode.IsEnabled - // bool IsEnabled(); // [0x879e3d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnabled(); // [0x87fa0d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNode.InitializeNode - // void InitializeNode(FString UniqueID, FString DisplayLabel, EInterchangeNodeContainerType NodeContainerType); // [0x879e190] Final|RequiredAPI|Native|Public|BlueprintCallable + // void InitializeNode(FString UniqueID, FString DisplayLabel, EInterchangeNodeContainerType NodeContainerType); // [0x87f9e90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNode.GetVector2Attribute - // bool GetVector2Attribute(FString NodeAttributeKey, FVector2f& OutValue); // [0x879df80] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetVector2Attribute(FString NodeAttributeKey, FVector2f& OutValue); // [0x87f9c80] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNode.GetUniqueID - // FString GetUniqueID(); // [0x879d2c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetUniqueID(); // [0x87f8fc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNode.GetTargetNodeUids - // void GetTargetNodeUids(TArray& OutTargetAssets); // [0x879d1f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetTargetNodeUids(TArray& OutTargetAssets); // [0x87f8ef0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNode.GetTargetNodeCount - // int32_t GetTargetNodeCount(); // [0x879d1c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetTargetNodeCount(); // [0x87f8ec0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNode.GetStringAttribute - // bool GetStringAttribute(FString NodeAttributeKey, FString& OutValue); // [0x879d0b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetStringAttribute(FString NodeAttributeKey, FString& OutValue); // [0x87f8db0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNode.GetParentUid - // FString GetParentUid(); // [0x879cef0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetParentUid(); // [0x87f8bf0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNode.GetNodeContainerType - // EInterchangeNodeContainerType GetNodeContainerType(); // [0x879cc70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // EInterchangeNodeContainerType GetNodeContainerType(); // [0x87f8970] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNode.GetLinearColorAttribute - // bool GetLinearColorAttribute(FString NodeAttributeKey, FLinearColor& OutValue); // [0x879c6f0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetLinearColorAttribute(FString NodeAttributeKey, FLinearColor& OutValue); // [0x87f83f0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNode.GetInt32Attribute - // bool GetInt32Attribute(FString NodeAttributeKey, int32_t& OutValue); // [0x879c4d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetInt32Attribute(FString NodeAttributeKey, int32_t& OutValue); // [0x87f81d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNode.GetGuidAttribute - // bool GetGuidAttribute(FString NodeAttributeKey, FGuid& OutValue); // [0x879c3d0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetGuidAttribute(FString NodeAttributeKey, FGuid& OutValue); // [0x87f80d0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNode.GetFloatAttribute - // bool GetFloatAttribute(FString NodeAttributeKey, float& OutValue); // [0x879c1b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetFloatAttribute(FString NodeAttributeKey, float& OutValue); // [0x87f7eb0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNode.GetDoubleAttribute - // bool GetDoubleAttribute(FString NodeAttributeKey, double& OutValue); // [0x879bb70] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetDoubleAttribute(FString NodeAttributeKey, double& OutValue); // [0x87f7870] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNode.GetDisplayLabel - // FString GetDisplayLabel(); // [0x879baa0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetDisplayLabel(); // [0x87f77a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNode.GetBooleanAttribute - // bool GetBooleanAttribute(FString NodeAttributeKey, bool& OutValue); // [0x879adf0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetBooleanAttribute(FString NodeAttributeKey, bool& OutValue); // [0x87f6af0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNode.GetAssetName - // FString GetAssetName(); // [0x879ad70] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetAssetName(); // [0x87f6a70] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNode.AddVector2Attribute - // bool AddVector2Attribute(FString NodeAttributeKey, FVector2f& Value); // [0x8799c90] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool AddVector2Attribute(FString NodeAttributeKey, FVector2f& Value); // [0x87f5990] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNode.AddTargetNodeUid - // bool AddTargetNodeUid(FString AssetUid); // [0x8799be0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool AddTargetNodeUid(FString AssetUid); // [0x87f58e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNode.AddStringAttribute - // bool AddStringAttribute(FString NodeAttributeKey, FString Value); // [0x8799ae0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool AddStringAttribute(FString NodeAttributeKey, FString Value); // [0x87f57e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNode.AddLinearColorAttribute - // bool AddLinearColorAttribute(FString NodeAttributeKey, FLinearColor& Value); // [0x8799750] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool AddLinearColorAttribute(FString NodeAttributeKey, FLinearColor& Value); // [0x87f5450] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNode.AddInt32Attribute - // bool AddInt32Attribute(FString NodeAttributeKey, int32_t& Value); // [0x8799650] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool AddInt32Attribute(FString NodeAttributeKey, int32_t& Value); // [0x87f5350] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNode.AddGuidAttribute - // bool AddGuidAttribute(FString NodeAttributeKey, FGuid& Value); // [0x8799550] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool AddGuidAttribute(FString NodeAttributeKey, FGuid& Value); // [0x87f5250] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNode.AddFloatAttribute - // bool AddFloatAttribute(FString NodeAttributeKey, float& Value); // [0x8799450] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool AddFloatAttribute(FString NodeAttributeKey, float& Value); // [0x87f5150] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNode.AddDoubleAttribute - // bool AddDoubleAttribute(FString NodeAttributeKey, double& Value); // [0x87992a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool AddDoubleAttribute(FString NodeAttributeKey, double& Value); // [0x87f4fa0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNode.AddBooleanAttribute - // bool AddBooleanAttribute(FString NodeAttributeKey, bool& Value); // [0x87991a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool AddBooleanAttribute(FString NodeAttributeKey, bool& Value); // [0x87f4ea0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/InterchangeCore.InterchangeBaseNodeContainer @@ -363,37 +363,37 @@ class UInterchangeBaseNodeContainer : public UObject /// Functions // Function /Script/InterchangeCore.InterchangeBaseNodeContainer.SetNodeParentUid - // bool SetNodeParentUid(FString NodeUniqueID, FString NewParentNodeUid); // [0x87a08c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SetNodeParentUid(FString NodeUniqueID, FString NewParentNodeUid); // [0x87fc5c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNodeContainer.SaveToFile - // void SaveToFile(FString Filename); // [0x879ef60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SaveToFile(FString Filename); // [0x87fac60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNodeContainer.ResetChildrenCache - // void ResetChildrenCache(); // [0x879ef40] Final|Native|Public|BlueprintCallable + // void ResetChildrenCache(); // [0x87fac40] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNodeContainer.Reset - // void Reset(); // [0x879ef00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Reset(); // [0x87fac00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNodeContainer.ReplaceNode - // void ReplaceNode(FString NodeUniqueID, class UInterchangeFactoryBaseNode* NewNode); // [0x879ebe0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ReplaceNode(FString NodeUniqueID, class UInterchangeFactoryBaseNode* NewNode); // [0x87fa8e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNodeContainer.LoadFromFile - // void LoadFromFile(FString Filename); // [0x879e5d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void LoadFromFile(FString Filename); // [0x87fa2d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNodeContainer.IsNodeUidValid - // bool IsNodeUidValid(FString NodeUniqueID); // [0x879e4c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsNodeUidValid(FString NodeUniqueID); // [0x87fa1c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNodeContainer.GetRoots - // void GetRoots(TArray& RootNodes); // [0x879cfe0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetRoots(TArray& RootNodes); // [0x87f8ce0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNodeContainer.GetNodes - // void GetNodes(class UClass* ClassNode, TArray& OutNodes); // [0x879cd60] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetNodes(class UClass* ClassNode, TArray& OutNodes); // [0x87f8a60] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNodeContainer.GetNodeChildrenUids - // TArray GetNodeChildrenUids(FString NodeUniqueID); // [0x879cb20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetNodeChildrenUids(FString NodeUniqueID); // [0x87f8820] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNodeContainer.GetNodeChildrenCount - // int32_t GetNodeChildrenCount(FString NodeUniqueID); // [0x879ca30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNodeChildrenCount(FString NodeUniqueID); // [0x87f8730] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNodeContainer.GetNodeChildren - // class UInterchangeBaseNode* GetNodeChildren(FString NodeUniqueID, int32_t ChildIndex); // [0x879c940] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UInterchangeBaseNode* GetNodeChildren(FString NodeUniqueID, int32_t ChildIndex); // [0x87f8640] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNodeContainer.GetNode - // class UInterchangeBaseNode* GetNode(FString NodeUniqueID); // [0x879c7f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UInterchangeBaseNode* GetNode(FString NodeUniqueID); // [0x87f84f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNodeContainer.GetFactoryNode - // class UInterchangeFactoryBaseNode* GetFactoryNode(FString NodeUniqueID); // [0x879bf80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UInterchangeFactoryBaseNode* GetFactoryNode(FString NodeUniqueID); // [0x87f7c80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeBaseNodeContainer.ComputeChildrenCache - // void ComputeChildrenCache(); // [0x8799d90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ComputeChildrenCache(); // [0x87f5a90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeBaseNodeContainer.AddNode - // FString AddNode(class UInterchangeBaseNode* Node); // [0x8799850] Final|RequiredAPI|Native|Public|BlueprintCallable + // FString AddNode(class UInterchangeBaseNode* Node); // [0x87f5550] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/InterchangeCore.InterchangeFactoryBaseNode @@ -406,39 +406,39 @@ class UInterchangeFactoryBaseNode : public UInterchangeBaseNode /// Functions // Function /Script/InterchangeCore.InterchangeFactoryBaseNode.UnsetSkipNodeImport - // bool UnsetSkipNodeImport(); // [0x87a0eb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool UnsetSkipNodeImport(); // [0x87fcbb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeFactoryBaseNode.UnsetForceNodeReimport - // bool UnsetForceNodeReimport(); // [0x87a0dc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool UnsetForceNodeReimport(); // [0x87fcac0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeFactoryBaseNode.ShouldSkipNodeImport - // bool ShouldSkipNodeImport(); // [0x87a0d10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool ShouldSkipNodeImport(); // [0x87fca10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeFactoryBaseNode.ShouldForceNodeReimport - // bool ShouldForceNodeReimport(); // [0x87a0c60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool ShouldForceNodeReimport(); // [0x87fc960] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeFactoryBaseNode.SetSkipNodeImport - // bool SetSkipNodeImport(); // [0x87a0b90] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SetSkipNodeImport(); // [0x87fc890] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeFactoryBaseNode.SetReimportStrategyFlags - // bool SetReimportStrategyFlags(EReimportStrategyFlags& ReimportStrategyFlags); // [0x87a0a70] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool SetReimportStrategyFlags(EReimportStrategyFlags& ReimportStrategyFlags); // [0x87fc770] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeFactoryBaseNode.SetForceNodeReimport - // bool SetForceNodeReimport(); // [0x87a07f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SetForceNodeReimport(); // [0x87fc4f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeFactoryBaseNode.SetCustomSubPath - // bool SetCustomSubPath(FString AttributeValue); // [0x87a03a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SetCustomSubPath(FString AttributeValue); // [0x87fc0a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeFactoryBaseNode.SetCustomReferenceObject - // bool SetCustomReferenceObject(FSoftObjectPath& AttributeValue); // [0x879fc30] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomReferenceObject(FSoftObjectPath& AttributeValue); // [0x87fb930] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeCore.InterchangeFactoryBaseNode.RemoveFactoryDependencyUid - // bool RemoveFactoryDependencyUid(FString DependencyUid); // [0x879e860] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool RemoveFactoryDependencyUid(FString DependencyUid); // [0x87fa560] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeFactoryBaseNode.GetReimportStrategyFlags - // EReimportStrategyFlags GetReimportStrategyFlags(); // [0x879cf70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // EReimportStrategyFlags GetReimportStrategyFlags(); // [0x87f8c70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeFactoryBaseNode.GetFactoryDependency - // void GetFactoryDependency(int32_t Index, FString& OutDependency); // [0x879be90] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetFactoryDependency(int32_t Index, FString& OutDependency); // [0x87f7b90] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeFactoryBaseNode.GetFactoryDependenciesCount - // int32_t GetFactoryDependenciesCount(); // [0x879be60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetFactoryDependenciesCount(); // [0x87f7b60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeFactoryBaseNode.GetFactoryDependencies - // void GetFactoryDependencies(TArray& OutDependencies); // [0x879bd90] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetFactoryDependencies(TArray& OutDependencies); // [0x87f7a90] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeFactoryBaseNode.GetCustomSubPath - // bool GetCustomSubPath(FString& AttributeValue); // [0x879b890] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSubPath(FString& AttributeValue); // [0x87f7590] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeFactoryBaseNode.GetCustomReferenceObject - // bool GetCustomReferenceObject(FSoftObjectPath& AttributeValue); // [0x879b3f0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomReferenceObject(FSoftObjectPath& AttributeValue); // [0x87f70f0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeFactoryBaseNode.AddFactoryDependencyUid - // bool AddFactoryDependencyUid(FString DependencyUid); // [0x87993a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool AddFactoryDependencyUid(FString DependencyUid); // [0x87f50a0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/InterchangeCore.InterchangeSourceNode @@ -451,35 +451,35 @@ class UInterchangeSourceNode : public UInterchangeBaseNode /// Functions // Function /Script/InterchangeCore.InterchangeSourceNode.SetCustomSourceTimelineStart - // bool SetCustomSourceTimelineStart(double& AttributeValue); // [0x87a0220] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomSourceTimelineStart(double& AttributeValue); // [0x87fbf20] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeSourceNode.SetCustomSourceTimelineEnd - // bool SetCustomSourceTimelineEnd(double& AttributeValue); // [0x87a00a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomSourceTimelineEnd(double& AttributeValue); // [0x87fbda0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeSourceNode.SetCustomSourceFrameRateNumerator - // bool SetCustomSourceFrameRateNumerator(int32_t& AttributeValue); // [0x879ff30] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomSourceFrameRateNumerator(int32_t& AttributeValue); // [0x87fbc30] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeSourceNode.SetCustomSourceFrameRateDenominator - // bool SetCustomSourceFrameRateDenominator(int32_t& AttributeValue); // [0x879fdc0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomSourceFrameRateDenominator(int32_t& AttributeValue); // [0x87fbac0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeSourceNode.SetCustomImportUnusedMaterial - // bool SetCustomImportUnusedMaterial(bool& AttributeValue); // [0x879fab0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomImportUnusedMaterial(bool& AttributeValue); // [0x87fb7b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeSourceNode.SetCustomAnimatedTimeStart - // bool SetCustomAnimatedTimeStart(double& AttributeValue); // [0x879f930] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomAnimatedTimeStart(double& AttributeValue); // [0x87fb630] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeSourceNode.SetCustomAnimatedTimeEnd - // bool SetCustomAnimatedTimeEnd(double& AttributeValue); // [0x879f7b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomAnimatedTimeEnd(double& AttributeValue); // [0x87fb4b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeSourceNode.InitializeSourceNode - // void InitializeSourceNode(FString UniqueID, FString DisplayLabel); // [0x879e2d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void InitializeSourceNode(FString UniqueID, FString DisplayLabel); // [0x87f9fd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeSourceNode.GetCustomSourceTimelineStart - // bool GetCustomSourceTimelineStart(double& AttributeValue); // [0x879b790] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSourceTimelineStart(double& AttributeValue); // [0x87f7490] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeSourceNode.GetCustomSourceTimelineEnd - // bool GetCustomSourceTimelineEnd(double& AttributeValue); // [0x879b690] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSourceTimelineEnd(double& AttributeValue); // [0x87f7390] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeSourceNode.GetCustomSourceFrameRateNumerator - // bool GetCustomSourceFrameRateNumerator(int32_t& AttributeValue); // [0x879b5a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSourceFrameRateNumerator(int32_t& AttributeValue); // [0x87f72a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeSourceNode.GetCustomSourceFrameRateDenominator - // bool GetCustomSourceFrameRateDenominator(int32_t& AttributeValue); // [0x879b4b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSourceFrameRateDenominator(int32_t& AttributeValue); // [0x87f71b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeSourceNode.GetCustomImportUnusedMaterial - // bool GetCustomImportUnusedMaterial(bool& AttributeValue); // [0x879b210] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomImportUnusedMaterial(bool& AttributeValue); // [0x87f6f10] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeSourceNode.GetCustomAnimatedTimeStart - // bool GetCustomAnimatedTimeStart(double& AttributeValue); // [0x879b110] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAnimatedTimeStart(double& AttributeValue); // [0x87f6e10] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeCore.InterchangeSourceNode.GetCustomAnimatedTimeEnd - // bool GetCustomAnimatedTimeEnd(double& AttributeValue); // [0x879b010] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAnimatedTimeEnd(double& AttributeValue); // [0x87f6d10] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeCore.InterchangeUserDefinedAttributesAPI @@ -491,31 +491,31 @@ class UInterchangeUserDefinedAttributesAPI : public UObject /// Functions // Function /Script/InterchangeCore.InterchangeUserDefinedAttributesAPI.RemoveUserDefinedAttribute - // bool RemoveUserDefinedAttribute(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName); // [0x879e9c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool RemoveUserDefinedAttribute(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName); // [0x87fa6c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeUserDefinedAttributesAPI.GetUserDefinedAttributeInfos - // void GetUserDefinedAttributeInfos(class UInterchangeBaseNode* InterchangeNode, TArray& UserDefinedAttributeInfos); // [0x879d390] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetUserDefinedAttributeInfos(class UInterchangeBaseNode* InterchangeNode, TArray& UserDefinedAttributeInfos); // [0x87f9090] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeUserDefinedAttributesAPI.GetUserDefinedAttribute_Int32 - // bool GetUserDefinedAttribute_Int32(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, int32_t& OutValue, FString& OutPayloadKey); // [0x879dd90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetUserDefinedAttribute_Int32(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, int32_t& OutValue, FString& OutPayloadKey); // [0x87f9a90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeUserDefinedAttributesAPI.GetUserDefinedAttribute_FString - // bool GetUserDefinedAttribute_FString(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, FString& OutValue, FString& OutPayloadKey); // [0x879d990] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetUserDefinedAttribute_FString(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, FString& OutValue, FString& OutPayloadKey); // [0x87f9690] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeUserDefinedAttributesAPI.GetUserDefinedAttribute_Float - // bool GetUserDefinedAttribute_Float(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, float& OutValue, FString& OutPayloadKey); // [0x879dba0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetUserDefinedAttribute_Float(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, float& OutValue, FString& OutPayloadKey); // [0x87f98a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeUserDefinedAttributesAPI.GetUserDefinedAttribute_Double - // bool GetUserDefinedAttribute_Double(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, double& OutValue, FString& OutPayloadKey); // [0x879d790] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetUserDefinedAttribute_Double(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, double& OutValue, FString& OutPayloadKey); // [0x87f9490] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeUserDefinedAttributesAPI.GetUserDefinedAttribute_Boolean - // bool GetUserDefinedAttribute_Boolean(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, bool& OutValue, FString& OutPayloadKey); // [0x879d5a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetUserDefinedAttribute_Boolean(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, bool& OutValue, FString& OutPayloadKey); // [0x87f92a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeUserDefinedAttributesAPI.DuplicateAllUserDefinedAttribute - // void DuplicateAllUserDefinedAttribute(class UInterchangeBaseNode* InterchangeSourceNode, class UInterchangeBaseNode* InterchangeDestinationNode, bool bAddSourceNodeName); // [0x879abc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void DuplicateAllUserDefinedAttribute(class UInterchangeBaseNode* InterchangeSourceNode, class UInterchangeBaseNode* InterchangeDestinationNode, bool bAddSourceNodeName); // [0x87f68c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeUserDefinedAttributesAPI.CreateUserDefinedAttribute_Int32 - // bool CreateUserDefinedAttribute_Int32(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, int32_t& Value, FString PayloadKey, bool RequiresDelegate); // [0x879a820] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool CreateUserDefinedAttribute_Int32(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, int32_t& Value, FString PayloadKey, bool RequiresDelegate); // [0x87f6520] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeUserDefinedAttributesAPI.CreateUserDefinedAttribute_FString - // bool CreateUserDefinedAttribute_FString(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, FString Value, FString PayloadKey, bool RequiresDelegate); // [0x879a2f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool CreateUserDefinedAttribute_FString(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, FString Value, FString PayloadKey, bool RequiresDelegate); // [0x87f5ff0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/InterchangeCore.InterchangeUserDefinedAttributesAPI.CreateUserDefinedAttribute_Float - // bool CreateUserDefinedAttribute_Float(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, float& Value, FString PayloadKey, bool RequiresDelegate); // [0x879a580] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool CreateUserDefinedAttribute_Float(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, float& Value, FString PayloadKey, bool RequiresDelegate); // [0x87f6280] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeUserDefinedAttributesAPI.CreateUserDefinedAttribute_Double - // bool CreateUserDefinedAttribute_Double(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, double& Value, FString PayloadKey, bool RequiresDelegate); // [0x879a050] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool CreateUserDefinedAttribute_Double(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, double& Value, FString PayloadKey, bool RequiresDelegate); // [0x87f5d50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeCore.InterchangeUserDefinedAttributesAPI.CreateUserDefinedAttribute_Boolean - // bool CreateUserDefinedAttribute_Boolean(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, bool& Value, FString PayloadKey, bool RequiresDelegate); // [0x8799db0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool CreateUserDefinedAttribute_Boolean(class UInterchangeBaseNode* InterchangeNode, FString UserDefinedAttributeName, bool& Value, FString PayloadKey, bool RequiresDelegate); // [0x87f5ab0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/InterchangeCore.InterchangeUserDefinedAttributeInfo diff --git a/include/SDK/InterchangeEngine.h b/include/SDK/InterchangeEngine.h index 53fb01a..21f2176 100644 --- a/include/SDK/InterchangeEngine.h +++ b/include/SDK/InterchangeEngine.h @@ -39,9 +39,9 @@ class UInterchangeFilePickerBase : public UObject /// Functions // Function /Script/InterchangeEngine.InterchangeFilePickerBase.ScriptedFilePickerForTranslatorType - // bool ScriptedFilePickerForTranslatorType(EInterchangeTranslatorType TranslatorType, FInterchangeFilePickerParameters& Parameters, TArray& OutFilenames); // [0x880ea30] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // bool ScriptedFilePickerForTranslatorType(EInterchangeTranslatorType TranslatorType, FInterchangeFilePickerParameters& Parameters, TArray& OutFilenames); // [0x886a730] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/InterchangeEngine.InterchangeFilePickerBase.ScriptedFilePickerForTranslatorAssetType - // bool ScriptedFilePickerForTranslatorAssetType(EInterchangeTranslatorAssetType TranslatorAssetType, FInterchangeFilePickerParameters& Parameters, TArray& OutFilenames); // [0x880e860] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // bool ScriptedFilePickerForTranslatorAssetType(EInterchangeTranslatorAssetType TranslatorAssetType, FInterchangeFilePickerParameters& Parameters, TArray& OutFilenames); // [0x886a560] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent }; /// Class /Script/InterchangeEngine.InterchangePipelineConfigurationBase @@ -53,11 +53,11 @@ class UInterchangePipelineConfigurationBase : public UObject /// Functions // Function /Script/InterchangeEngine.InterchangePipelineConfigurationBase.ScriptedShowScenePipelineConfigurationDialog - // EInterchangePipelineConfigurationDialogResult ScriptedShowScenePipelineConfigurationDialog(TArray& PipelineStacks, TArray& OutPipelines, class UInterchangeSourceData* SourceData, class UInterchangeTranslatorBase* Translator, class UInterchangeBaseNodeContainer* BaseNodeContainer); // [0x880f120] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // EInterchangePipelineConfigurationDialogResult ScriptedShowScenePipelineConfigurationDialog(TArray& PipelineStacks, TArray& OutPipelines, class UInterchangeSourceData* SourceData, class UInterchangeTranslatorBase* Translator, class UInterchangeBaseNodeContainer* BaseNodeContainer); // [0x886ae20] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/InterchangeEngine.InterchangePipelineConfigurationBase.ScriptedShowReimportPipelineConfigurationDialog - // EInterchangePipelineConfigurationDialogResult ScriptedShowReimportPipelineConfigurationDialog(TArray& PipelineStacks, TArray& OutPipelines, class UInterchangeSourceData* SourceData, class UInterchangeTranslatorBase* Translator, class UInterchangeBaseNodeContainer* BaseNodeContainer, class UObject* ReimportAsset); // [0x880ee60] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // EInterchangePipelineConfigurationDialogResult ScriptedShowReimportPipelineConfigurationDialog(TArray& PipelineStacks, TArray& OutPipelines, class UInterchangeSourceData* SourceData, class UInterchangeTranslatorBase* Translator, class UInterchangeBaseNodeContainer* BaseNodeContainer, class UObject* ReimportAsset); // [0x886ab60] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Script/InterchangeEngine.InterchangePipelineConfigurationBase.ScriptedShowPipelineConfigurationDialog - // EInterchangePipelineConfigurationDialogResult ScriptedShowPipelineConfigurationDialog(TArray& PipelineStacks, TArray& OutPipelines, class UInterchangeSourceData* SourceData, class UInterchangeTranslatorBase* Translator, class UInterchangeBaseNodeContainer* BaseNodeContainer); // [0x880ec00] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // EInterchangePipelineConfigurationDialogResult ScriptedShowPipelineConfigurationDialog(TArray& PipelineStacks, TArray& OutPipelines, class UInterchangeSourceData* SourceData, class UInterchangeTranslatorBase* Translator, class UInterchangeBaseNodeContainer* BaseNodeContainer); // [0x886a900] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent }; /// Struct /Script/InterchangeEngine.InterchangeTranslatorPipelines @@ -168,29 +168,29 @@ class UInterchangeAssetImportData : public UAssetImportData /// Functions // Function /Script/InterchangeEngine.InterchangeAssetImportData.SetTranslatorSettings - // void SetTranslatorSettings(class UInterchangeTranslatorSettings* TranslatorSettings); // [0x880f630] Final|RequiredAPI|Native|Public|BlueprintCallable|Const + // void SetTranslatorSettings(class UInterchangeTranslatorSettings* TranslatorSettings); // [0x886b330] Final|RequiredAPI|Native|Public|BlueprintCallable|Const // Function /Script/InterchangeEngine.InterchangeAssetImportData.SetPipelines - // void SetPipelines(TArray& InPipelines); // [0x880f580] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void SetPipelines(TArray& InPipelines); // [0x886b280] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeEngine.InterchangeAssetImportData.SetNodeContainer - // void SetNodeContainer(class UInterchangeBaseNodeContainer* InNodeContainer); // [0x880f380] Final|RequiredAPI|Native|Public|BlueprintCallable|Const + // void SetNodeContainer(class UInterchangeBaseNodeContainer* InNodeContainer); // [0x886b080] Final|RequiredAPI|Native|Public|BlueprintCallable|Const // Function /Script/InterchangeEngine.InterchangeAssetImportData.ScriptGetFirstFilename - // FString ScriptGetFirstFilename(); // [0x5a870d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString ScriptGetFirstFilename(); // [0x5ab82c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeEngine.InterchangeAssetImportData.ScriptExtractFilenames - // TArray ScriptExtractFilenames(); // [0x880e7d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray ScriptExtractFilenames(); // [0x886a4d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeEngine.InterchangeAssetImportData.ScriptExtractDisplayLabels - // TArray ScriptExtractDisplayLabels(); // [0x880e7d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray ScriptExtractDisplayLabels(); // [0x886a4d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeEngine.InterchangeAssetImportData.GetTranslatorSettings - // class UInterchangeTranslatorSettings* GetTranslatorSettings(); // [0x880e280] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UInterchangeTranslatorSettings* GetTranslatorSettings(); // [0x8869f80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeEngine.InterchangeAssetImportData.GetStoredNode - // class UInterchangeBaseNode* GetStoredNode(FString InNodeUniqueId); // [0x880e1c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UInterchangeBaseNode* GetStoredNode(FString InNodeUniqueId); // [0x8869ec0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeEngine.InterchangeAssetImportData.GetStoredFactoryNode - // class UInterchangeFactoryBaseNode* GetStoredFactoryNode(FString InNodeUniqueId); // [0x880e100] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UInterchangeFactoryBaseNode* GetStoredFactoryNode(FString InNodeUniqueId); // [0x8869e00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeEngine.InterchangeAssetImportData.GetPipelines - // TArray GetPipelines(); // [0x880df50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetPipelines(); // [0x8869c50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeEngine.InterchangeAssetImportData.GetNumberOfPipelines - // int32_t GetNumberOfPipelines(); // [0x880df10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumberOfPipelines(); // [0x8869c10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeEngine.InterchangeAssetImportData.GetNodeContainer - // class UInterchangeBaseNodeContainer* GetNodeContainer(); // [0x880ded0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UInterchangeBaseNodeContainer* GetNodeContainer(); // [0x8869bd0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeEngine.InterchangeAssetImportDataConverterBase @@ -210,11 +210,11 @@ class UInterchangePipelineStackOverride : public UObject /// Functions // Function /Script/InterchangeEngine.InterchangePipelineStackOverride.AddPythonPipeline - // void AddPythonPipeline(class UInterchangePythonPipelineBase* PipelineBase); // [0x880dbf0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddPythonPipeline(class UInterchangePythonPipelineBase* PipelineBase); // [0x88698f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeEngine.InterchangePipelineStackOverride.AddPipeline - // void AddPipeline(class UInterchangePipelineBase* PipelineBase); // [0x880dbf0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddPipeline(class UInterchangePipelineBase* PipelineBase); // [0x88698f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeEngine.InterchangePipelineStackOverride.AddBlueprintPipeline - // void AddBlueprintPipeline(class UInterchangeBlueprintPipelineBase* PipelineBase); // [0x880dbf0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddBlueprintPipeline(class UInterchangeBlueprintPipelineBase* PipelineBase); // [0x88698f0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/InterchangeEngine.InterchangeManager @@ -223,7 +223,7 @@ class UInterchangeManager : public UObject { public: unsigned char UnknownData00_8[0x178]; // 0x0028 (0x0178) MISSED - SDK_UNDEFINED(80,1141) /* TSet */ __um(RegisteredTranslatorsClass); // 0x01A0 (0x0050) + SDK_UNDEFINED(80,1118) /* TSet */ __um(RegisteredTranslatorsClass); // 0x01A0 (0x0050) TMap RegisteredFactoryClasses; // 0x01F0 (0x0050) TMap RegisteredWriters; // 0x0240 (0x0050) TMap RegisteredConverters; // 0x0290 (0x0050) @@ -232,19 +232,19 @@ class UInterchangeManager : public UObject /// Functions // Function /Script/InterchangeEngine.InterchangeManager.ImportScene - // bool ImportScene(FString ContentPath, class UInterchangeSourceData* SourceData, FImportAssetParameters& ImportAssetParameters); // [0x880e550] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool ImportScene(FString ContentPath, class UInterchangeSourceData* SourceData, FImportAssetParameters& ImportAssetParameters); // [0x886a250] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeEngine.InterchangeManager.ImportAsset - // bool ImportAsset(FString ContentPath, class UInterchangeSourceData* SourceData, FImportAssetParameters& ImportAssetParameters); // [0x880e2c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool ImportAsset(FString ContentPath, class UInterchangeSourceData* SourceData, FImportAssetParameters& ImportAssetParameters); // [0x8869fc0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeEngine.InterchangeManager.GetRegisteredFactoryClass - // class UClass* GetRegisteredFactoryClass(class UClass* ClassToMake); // [0x880e060] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClass* GetRegisteredFactoryClass(class UClass* ClassToMake); // [0x8869d60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeEngine.InterchangeManager.GetInterchangeManagerScripted - // class UInterchangeManager* GetInterchangeManagerScripted(); // [0x880dea0] Final|Native|Static|Public|BlueprintCallable + // class UInterchangeManager* GetInterchangeManagerScripted(); // [0x8869ba0] Final|Native|Static|Public|BlueprintCallable // Function /Script/InterchangeEngine.InterchangeManager.ExportScene - // bool ExportScene(class UObject* World, bool bIsAutomated); // [0x880dde0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool ExportScene(class UObject* World, bool bIsAutomated); // [0x8869ae0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeEngine.InterchangeManager.ExportAsset - // bool ExportAsset(class UObject* Asset, bool bIsAutomated); // [0x880dde0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool ExportAsset(class UObject* Asset, bool bIsAutomated); // [0x8869ae0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/InterchangeEngine.InterchangeManager.CreateSourceData - // class UInterchangeSourceData* CreateSourceData(FString InFilename); // [0x880dd40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UInterchangeSourceData* CreateSourceData(FString InFilename); // [0x8869a40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/InterchangeEngine.InterchangeMeshUtilities @@ -293,13 +293,13 @@ struct FImportAssetParameters FString DestinationName; // 0x0028 (0x0010) bool bReplaceExisting; // 0x0038 (0x0001) unsigned char UnknownData01_6[0x3]; // 0x0039 (0x0003) MISSED - SDK_UNDEFINED(16,1142) /* FDelegateProperty */ __um(OnAssetDone); // 0x003C (0x0010) + SDK_UNDEFINED(16,1119) /* FDelegateProperty */ __um(OnAssetDone); // 0x003C (0x0010) unsigned char UnknownData02_6[0x14]; // 0x004C (0x0014) MISSED - SDK_UNDEFINED(16,1143) /* FDelegateProperty */ __um(OnAssetsImportDone); // 0x0060 (0x0010) + SDK_UNDEFINED(16,1120) /* FDelegateProperty */ __um(OnAssetsImportDone); // 0x0060 (0x0010) unsigned char UnknownData03_6[0x10]; // 0x0070 (0x0010) MISSED - SDK_UNDEFINED(16,1144) /* FDelegateProperty */ __um(OnSceneObjectDone); // 0x0080 (0x0010) + SDK_UNDEFINED(16,1121) /* FDelegateProperty */ __um(OnSceneObjectDone); // 0x0080 (0x0010) unsigned char UnknownData04_6[0x10]; // 0x0090 (0x0010) MISSED - SDK_UNDEFINED(16,1145) /* FDelegateProperty */ __um(OnSceneImportDone); // 0x00A0 (0x0010) + SDK_UNDEFINED(16,1122) /* FDelegateProperty */ __um(OnSceneImportDone); // 0x00A0 (0x0010) unsigned char UnknownData05_7[0x10]; // 0x00B0 (0x0010) MISSED }; diff --git a/include/SDK/InterchangeFactoryNodes.h b/include/SDK/InterchangeFactoryNodes.h index 9995a90..d2b5fcf 100644 --- a/include/SDK/InterchangeFactoryNodes.h +++ b/include/SDK/InterchangeFactoryNodes.h @@ -33,21 +33,21 @@ class UInterchangeActorFactoryNode : public UInterchangeFactoryBaseNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeActorFactoryNode.SetCustomMobility - // bool SetCustomMobility(char& AttributeValue, bool bAddApplyDelegate); // [0x8857fb0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomMobility(char& AttributeValue, bool bAddApplyDelegate); // [0x88b3cb0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeActorFactoryNode.SetCustomLocalTransform - // bool SetCustomLocalTransform(FTransform& AttributeValue, bool bAddApplyDelegate); // [0x8856780] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomLocalTransform(FTransform& AttributeValue, bool bAddApplyDelegate); // [0x88b2480] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeActorFactoryNode.SetCustomGlobalTransform - // bool SetCustomGlobalTransform(FTransform& AttributeValue, bool bAddApplyDelegate); // [0x8856780] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomGlobalTransform(FTransform& AttributeValue, bool bAddApplyDelegate); // [0x88b2480] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeActorFactoryNode.SetCustomActorClassName - // bool SetCustomActorClassName(FString AttributeValue); // [0x8854940] Final|Native|Public|BlueprintCallable + // bool SetCustomActorClassName(FString AttributeValue); // [0x88b0640] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeActorFactoryNode.GetCustomMobility - // bool GetCustomMobility(char& AttributeValue); // [0x884eef0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomMobility(char& AttributeValue); // [0x88aabf0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeActorFactoryNode.GetCustomLocalTransform - // bool GetCustomLocalTransform(FTransform& AttributeValue); // [0x884ddd0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomLocalTransform(FTransform& AttributeValue); // [0x88a9ad0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeActorFactoryNode.GetCustomGlobalTransform - // bool GetCustomGlobalTransform(FTransform& AttributeValue); // [0x884ddd0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomGlobalTransform(FTransform& AttributeValue); // [0x88a9ad0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeActorFactoryNode.GetCustomActorClassName - // bool GetCustomActorClassName(FString& AttributeValue); // [0x884c510] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomActorClassName(FString& AttributeValue); // [0x88a8210] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangePhysicalCameraFactoryNode @@ -60,21 +60,21 @@ class UInterchangePhysicalCameraFactoryNode : public UInterchangeActorFactoryNod /// Functions // Function /Script/InterchangeFactoryNodes.InterchangePhysicalCameraFactoryNode.SetCustomSensorWidth - // bool SetCustomSensorWidth(float& AttributeValue, bool bAddApplyDelegate); // [0x881b630] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomSensorWidth(float& AttributeValue, bool bAddApplyDelegate); // [0x8877330] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangePhysicalCameraFactoryNode.SetCustomSensorHeight - // bool SetCustomSensorHeight(float& AttributeValue, bool bAddApplyDelegate); // [0x881b540] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomSensorHeight(float& AttributeValue, bool bAddApplyDelegate); // [0x8877240] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangePhysicalCameraFactoryNode.SetCustomFocusMethod - // bool SetCustomFocusMethod(ECameraFocusMethod& AttributeValue, bool bAddApplyDelegate); // [0x881a980] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomFocusMethod(ECameraFocusMethod& AttributeValue, bool bAddApplyDelegate); // [0x8876680] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangePhysicalCameraFactoryNode.SetCustomFocalLength - // bool SetCustomFocalLength(float& AttributeValue, bool bAddApplyDelegate); // [0x881a890] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomFocalLength(float& AttributeValue, bool bAddApplyDelegate); // [0x8876590] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangePhysicalCameraFactoryNode.GetCustomSensorWidth - // bool GetCustomSensorWidth(float& AttributeValue); // [0x8819af0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSensorWidth(float& AttributeValue); // [0x88757f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangePhysicalCameraFactoryNode.GetCustomSensorHeight - // bool GetCustomSensorHeight(float& AttributeValue); // [0x88199f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSensorHeight(float& AttributeValue); // [0x88756f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangePhysicalCameraFactoryNode.GetCustomFocusMethod - // bool GetCustomFocusMethod(ECameraFocusMethod& AttributeValue); // [0x8818f60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomFocusMethod(ECameraFocusMethod& AttributeValue); // [0x8874c60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangePhysicalCameraFactoryNode.GetCustomFocalLength - // bool GetCustomFocalLength(float& AttributeValue); // [0x8818e60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomFocalLength(float& AttributeValue); // [0x8874b60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeStandardCameraFactoryNode @@ -87,29 +87,29 @@ class UInterchangeStandardCameraFactoryNode : public UInterchangeActorFactoryNod /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeStandardCameraFactoryNode.SetCustomWidth - // bool SetCustomWidth(float& AttributeValue, bool bAddApplyDelegate); // [0x881bd30] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomWidth(float& AttributeValue, bool bAddApplyDelegate); // [0x8877a30] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStandardCameraFactoryNode.SetCustomProjectionMode - // bool SetCustomProjectionMode(TEnumAsByte& AttributeValue, bool bAddApplyDelegate); // [0x881b360] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomProjectionMode(TEnumAsByte& AttributeValue, bool bAddApplyDelegate); // [0x8877060] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStandardCameraFactoryNode.SetCustomNearClipPlane - // bool SetCustomNearClipPlane(float& AttributeValue, bool bAddApplyDelegate); // [0x881b0f0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomNearClipPlane(float& AttributeValue, bool bAddApplyDelegate); // [0x8876df0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStandardCameraFactoryNode.SetCustomFieldOfView - // bool SetCustomFieldOfView(float& AttributeValue, bool bAddApplyDelegate); // [0x881a7a0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomFieldOfView(float& AttributeValue, bool bAddApplyDelegate); // [0x88764a0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStandardCameraFactoryNode.SetCustomFarClipPlane - // bool SetCustomFarClipPlane(float& AttributeValue, bool bAddApplyDelegate); // [0x881a6b0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomFarClipPlane(float& AttributeValue, bool bAddApplyDelegate); // [0x88763b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStandardCameraFactoryNode.SetCustomAspectRatio - // bool SetCustomAspectRatio(float& AttributeValue, bool bAddApplyDelegate); // [0x881a2a0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomAspectRatio(float& AttributeValue, bool bAddApplyDelegate); // [0x8875fa0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStandardCameraFactoryNode.GetCustomWidth - // bool GetCustomWidth(float& AttributeValue); // [0x881a0c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomWidth(float& AttributeValue); // [0x8875dc0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStandardCameraFactoryNode.GetCustomProjectionMode - // bool GetCustomProjectionMode(TEnumAsByte& AttributeValue); // [0x8819850] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomProjectionMode(TEnumAsByte& AttributeValue); // [0x8875550] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStandardCameraFactoryNode.GetCustomNearClipPlane - // bool GetCustomNearClipPlane(float& AttributeValue); // [0x88195e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomNearClipPlane(float& AttributeValue); // [0x88752e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStandardCameraFactoryNode.GetCustomFieldOfView - // bool GetCustomFieldOfView(float& AttributeValue); // [0x8818d60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomFieldOfView(float& AttributeValue); // [0x8874a60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStandardCameraFactoryNode.GetCustomFarClipPlane - // bool GetCustomFarClipPlane(float& AttributeValue); // [0x8818c60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomFarClipPlane(float& AttributeValue); // [0x8874960] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStandardCameraFactoryNode.GetCustomAspectRatio - // bool GetCustomAspectRatio(float& AttributeValue); // [0x8818890] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAspectRatio(float& AttributeValue); // [0x8874590] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeDecalActorFactoryNode @@ -122,19 +122,19 @@ class UInterchangeDecalActorFactoryNode : public UInterchangeActorFactoryNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeDecalActorFactoryNode.SetCustomSortOrder - // bool SetCustomSortOrder(int32_t& AttributeValue, bool bAddApplyDelegate); // [0x881b720] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomSortOrder(int32_t& AttributeValue, bool bAddApplyDelegate); // [0x8877420] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeDecalActorFactoryNode.SetCustomDecalSize - // bool SetCustomDecalSize(FVector& AttributeValue, bool bAddApplyDelegate); // [0x881a510] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomDecalSize(FVector& AttributeValue, bool bAddApplyDelegate); // [0x8876210] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeDecalActorFactoryNode.SetCustomDecalMaterialPathName - // bool SetCustomDecalMaterialPathName(FString AttributeValue); // [0x881a460] Final|Native|Public|BlueprintCallable + // bool SetCustomDecalMaterialPathName(FString AttributeValue); // [0x8876160] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeDecalActorFactoryNode.GetObjectClass - // class UClass* GetObjectClass(); // [0x881a1c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClass* GetObjectClass(); // [0x8875ec0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeDecalActorFactoryNode.GetCustomSortOrder - // bool GetCustomSortOrder(int32_t& AttributeValue); // [0x8819bf0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSortOrder(int32_t& AttributeValue); // [0x88758f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeDecalActorFactoryNode.GetCustomDecalSize - // bool GetCustomDecalSize(FVector& AttributeValue); // [0x8818b00] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomDecalSize(FVector& AttributeValue); // [0x8874800] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeDecalActorFactoryNode.GetCustomDecalMaterialPathName - // bool GetCustomDecalMaterialPathName(FString& AttributeValue); // [0x8818a40] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomDecalMaterialPathName(FString& AttributeValue); // [0x8874740] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeBaseMaterialFactoryNode @@ -147,9 +147,9 @@ class UInterchangeBaseMaterialFactoryNode : public UInterchangeFactoryBaseNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeBaseMaterialFactoryNode.SetCustomIsMaterialImportEnabled - // bool SetCustomIsMaterialImportEnabled(bool& AttributeValue); // [0x8857600] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomIsMaterialImportEnabled(bool& AttributeValue); // [0x88b3300] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeBaseMaterialFactoryNode.GetCustomIsMaterialImportEnabled - // bool GetCustomIsMaterialImportEnabled(bool& AttributeValue); // [0x884e870] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomIsMaterialImportEnabled(bool& AttributeValue); // [0x88aa570] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeDecalMaterialFactoryNode @@ -162,15 +162,15 @@ class UInterchangeDecalMaterialFactoryNode : public UInterchangeBaseMaterialFact /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeDecalMaterialFactoryNode.SetCustomNormalTexturePath - // bool SetCustomNormalTexturePath(FString AttributeValue); // [0x881b1e0] Final|Native|Public|BlueprintCallable + // bool SetCustomNormalTexturePath(FString AttributeValue); // [0x8876ee0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeDecalMaterialFactoryNode.SetCustomDiffuseTexturePath - // bool SetCustomDiffuseTexturePath(FString AttributeValue); // [0x881a600] Final|Native|Public|BlueprintCallable + // bool SetCustomDiffuseTexturePath(FString AttributeValue); // [0x8876300] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeDecalMaterialFactoryNode.GetObjectClass - // class UClass* GetObjectClass(); // [0x881a1c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClass* GetObjectClass(); // [0x8875ec0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeDecalMaterialFactoryNode.GetCustomNormalTexturePath - // bool GetCustomNormalTexturePath(FString& AttributeValue); // [0x88196e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomNormalTexturePath(FString& AttributeValue); // [0x88753e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeDecalMaterialFactoryNode.GetCustomDiffuseTexturePath - // bool GetCustomDiffuseTexturePath(FString& AttributeValue); // [0x8818ba0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomDiffuseTexturePath(FString& AttributeValue); // [0x88748a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeLevelSequenceFactoryNode @@ -183,21 +183,21 @@ class UInterchangeLevelSequenceFactoryNode : public UInterchangeFactoryBaseNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeLevelSequenceFactoryNode.SetCustomFrameRate - // bool SetCustomFrameRate(float& AttributeValue); // [0x881aa70] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomFrameRate(float& AttributeValue); // [0x8876770] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeLevelSequenceFactoryNode.RemoveCustomAnimationTrackUid - // bool RemoveCustomAnimationTrackUid(FString AnimationTrackUid); // [0x881a1f0] Final|Native|Public|BlueprintCallable + // bool RemoveCustomAnimationTrackUid(FString AnimationTrackUid); // [0x8875ef0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeLevelSequenceFactoryNode.GetObjectClass - // class UClass* GetObjectClass(); // [0x881a1c0] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClass* GetObjectClass(); // [0x8875ec0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeLevelSequenceFactoryNode.GetCustomFrameRate - // bool GetCustomFrameRate(float& AttributeValue); // [0x8819060] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomFrameRate(float& AttributeValue); // [0x8874d60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeLevelSequenceFactoryNode.GetCustomAnimationTrackUids - // void GetCustomAnimationTrackUids(TArray& OutAnimationTrackUids); // [0x88187c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetCustomAnimationTrackUids(TArray& OutAnimationTrackUids); // [0x88744c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeLevelSequenceFactoryNode.GetCustomAnimationTrackUidCount - // int32_t GetCustomAnimationTrackUidCount(); // [0x8818790] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetCustomAnimationTrackUidCount(); // [0x8874490] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeLevelSequenceFactoryNode.GetCustomAnimationTrackUid - // void GetCustomAnimationTrackUid(int32_t Index, FString& OutAnimationTrackUid); // [0x88186a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetCustomAnimationTrackUid(int32_t Index, FString& OutAnimationTrackUid); // [0x88743a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeLevelSequenceFactoryNode.AddCustomAnimationTrackUid - // bool AddCustomAnimationTrackUid(FString AnimationTrackUid); // [0x88185f0] Final|Native|Public|BlueprintCallable + // bool AddCustomAnimationTrackUid(FString AnimationTrackUid); // [0x88742f0] Final|Native|Public|BlueprintCallable }; /// Class /Script/InterchangeFactoryNodes.InterchangeBaseLightFactoryNode @@ -210,21 +210,21 @@ class UInterchangeBaseLightFactoryNode : public UInterchangeActorFactoryNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeBaseLightFactoryNode.SetCustomUseTemperature - // bool SetCustomUseTemperature(bool AttributeValue, bool bAddApplyDelegate); // [0x881bc50] Final|Native|Public|BlueprintCallable + // bool SetCustomUseTemperature(bool AttributeValue, bool bAddApplyDelegate); // [0x8877950] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeBaseLightFactoryNode.SetCustomTemperature - // bool SetCustomTemperature(float AttributeValue, bool bAddApplyDelegate); // [0x881b9b0] Final|Native|Public|BlueprintCallable + // bool SetCustomTemperature(float AttributeValue, bool bAddApplyDelegate); // [0x88776b0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeBaseLightFactoryNode.SetCustomLightColor - // bool SetCustomLightColor(FColor& AttributeValue, bool bAddApplyDelegate); // [0x881af30] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomLightColor(FColor& AttributeValue, bool bAddApplyDelegate); // [0x8876c30] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeBaseLightFactoryNode.SetCustomIntensity - // bool SetCustomIntensity(float AttributeValue, bool bAddApplyDelegate); // [0x881ad90] Final|Native|Public|BlueprintCallable + // bool SetCustomIntensity(float AttributeValue, bool bAddApplyDelegate); // [0x8876a90] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeBaseLightFactoryNode.GetCustomUseTemperature - // bool GetCustomUseTemperature(bool& AttributeValue); // [0x881a010] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomUseTemperature(bool& AttributeValue); // [0x8875d10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeBaseLightFactoryNode.GetCustomTemperature - // bool GetCustomTemperature(float& AttributeValue); // [0x8819e00] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomTemperature(float& AttributeValue); // [0x8875b00] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeBaseLightFactoryNode.GetCustomLightColor - // bool GetCustomLightColor(FColor& AttributeValue); // [0x8819490] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomLightColor(FColor& AttributeValue); // [0x8875190] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeBaseLightFactoryNode.GetCustomIntensity - // bool GetCustomIntensity(float& AttributeValue); // [0x8819330] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomIntensity(float& AttributeValue); // [0x8875030] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeDirectionalLightFactoryNode @@ -244,29 +244,29 @@ class UInterchangeLightFactoryNode : public UInterchangeBaseLightFactoryNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeLightFactoryNode.SetCustomUseIESBrightness - // bool SetCustomUseIESBrightness(bool& AttributeValue, bool bAddApplyDelegate); // [0x881ba80] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomUseIESBrightness(bool& AttributeValue, bool bAddApplyDelegate); // [0x8877780] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeLightFactoryNode.SetCustomRotation - // bool SetCustomRotation(FRotator& AttributeValue, bool bAddApplyDelegate); // [0x881b450] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomRotation(FRotator& AttributeValue, bool bAddApplyDelegate); // [0x8877150] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeLightFactoryNode.SetCustomIntensityUnits - // bool SetCustomIntensityUnits(ELightUnits AttributeValue, bool bAddApplyDelegate); // [0x881ae60] Final|Native|Public|BlueprintCallable + // bool SetCustomIntensityUnits(ELightUnits AttributeValue, bool bAddApplyDelegate); // [0x8876b60] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeLightFactoryNode.SetCustomIESTexture - // bool SetCustomIESTexture(FString AttributeValue); // [0x881ac10] Final|Native|Public|BlueprintCallable + // bool SetCustomIESTexture(FString AttributeValue); // [0x8876910] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeLightFactoryNode.SetCustomIESBrightnessScale - // bool SetCustomIESBrightnessScale(float& AttributeValue, bool bAddApplyDelegate); // [0x881ab20] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomIESBrightnessScale(float& AttributeValue, bool bAddApplyDelegate); // [0x8876820] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeLightFactoryNode.SetCustomAttenuationRadius - // bool SetCustomAttenuationRadius(float AttributeValue, bool bAddApplyDelegate); // [0x881a390] Final|Native|Public|BlueprintCallable + // bool SetCustomAttenuationRadius(float AttributeValue, bool bAddApplyDelegate); // [0x8876090] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeLightFactoryNode.GetCustomUseIESBrightness - // bool GetCustomUseIESBrightness(bool& AttributeValue); // [0x8819eb0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomUseIESBrightness(bool& AttributeValue); // [0x8875bb0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeLightFactoryNode.GetCustomRotation - // bool GetCustomRotation(FRotator& AttributeValue); // [0x8819950] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomRotation(FRotator& AttributeValue); // [0x8875650] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeLightFactoryNode.GetCustomIntensityUnits - // bool GetCustomIntensityUnits(ELightUnits& AttributeValue); // [0x88193e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomIntensityUnits(ELightUnits& AttributeValue); // [0x88750e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeLightFactoryNode.GetCustomIESTexture - // bool GetCustomIESTexture(FString& AttributeValue); // [0x88191c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomIESTexture(FString& AttributeValue); // [0x8874ec0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeLightFactoryNode.GetCustomIESBrightnessScale - // bool GetCustomIESBrightnessScale(float& AttributeValue); // [0x8819110] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomIESBrightnessScale(float& AttributeValue); // [0x8874e10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeLightFactoryNode.GetCustomAttenuationRadius - // bool GetCustomAttenuationRadius(float& AttributeValue); // [0x8818990] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAttenuationRadius(float& AttributeValue); // [0x8874690] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeRectLightFactoryNode @@ -279,13 +279,13 @@ class UInterchangeRectLightFactoryNode : public UInterchangeLightFactoryNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeRectLightFactoryNode.SetCustomSourceWidth - // bool SetCustomSourceWidth(float AttributeValue, bool bAddApplyDelegate); // [0x881b8e0] Final|Native|Public|BlueprintCallable + // bool SetCustomSourceWidth(float AttributeValue, bool bAddApplyDelegate); // [0x88775e0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeRectLightFactoryNode.SetCustomSourceHeight - // bool SetCustomSourceHeight(float AttributeValue, bool bAddApplyDelegate); // [0x881b810] Final|Native|Public|BlueprintCallable + // bool SetCustomSourceHeight(float AttributeValue, bool bAddApplyDelegate); // [0x8877510] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeRectLightFactoryNode.GetCustomSourceWidth - // bool GetCustomSourceWidth(float& AttributeValue); // [0x8819d50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSourceWidth(float& AttributeValue); // [0x8875a50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeRectLightFactoryNode.GetCustomSourceHeight - // bool GetCustomSourceHeight(float& AttributeValue); // [0x8819ca0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSourceHeight(float& AttributeValue); // [0x88759a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangePointLightFactoryNode @@ -298,13 +298,13 @@ class UInterchangePointLightFactoryNode : public UInterchangeLightFactoryNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangePointLightFactoryNode.SetCustomUseInverseSquaredFalloff - // bool SetCustomUseInverseSquaredFalloff(bool AttributeValue, bool bAddApplyDelegate); // [0x881bb70] Final|Native|Public|BlueprintCallable + // bool SetCustomUseInverseSquaredFalloff(bool AttributeValue, bool bAddApplyDelegate); // [0x8877870] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangePointLightFactoryNode.SetCustomLightFalloffExponent - // bool SetCustomLightFalloffExponent(float AttributeValue, bool bAddApplyDelegate); // [0x881b020] Final|Native|Public|BlueprintCallable + // bool SetCustomLightFalloffExponent(float AttributeValue, bool bAddApplyDelegate); // [0x8876d20] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangePointLightFactoryNode.GetCustomUseInverseSquaredFalloff - // bool GetCustomUseInverseSquaredFalloff(bool& AttributeValue); // [0x8819f60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomUseInverseSquaredFalloff(bool& AttributeValue); // [0x8875c60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangePointLightFactoryNode.GetCustomLightFalloffExponent - // bool GetCustomLightFalloffExponent(float& AttributeValue); // [0x8819530] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomLightFalloffExponent(float& AttributeValue); // [0x8875230] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeSpotLightFactoryNode @@ -317,13 +317,13 @@ class UInterchangeSpotLightFactoryNode : public UInterchangePointLightFactoryNod /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeSpotLightFactoryNode.SetCustomOuterConeAngle - // bool SetCustomOuterConeAngle(float AttributeValue, bool bAddApplyDelegate); // [0x881b290] Final|Native|Public|BlueprintCallable + // bool SetCustomOuterConeAngle(float AttributeValue, bool bAddApplyDelegate); // [0x8876f90] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSpotLightFactoryNode.SetCustomInnerConeAngle - // bool SetCustomInnerConeAngle(float AttributeValue, bool bAddApplyDelegate); // [0x881acc0] Final|Native|Public|BlueprintCallable + // bool SetCustomInnerConeAngle(float AttributeValue, bool bAddApplyDelegate); // [0x88769c0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSpotLightFactoryNode.GetCustomOuterConeAngle - // bool GetCustomOuterConeAngle(float& AttributeValue); // [0x88197a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomOuterConeAngle(float& AttributeValue); // [0x88754a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSpotLightFactoryNode.GetCustomInnerConeAngle - // bool GetCustomInnerConeAngle(float& AttributeValue); // [0x8819280] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomInnerConeAngle(float& AttributeValue); // [0x8874f80] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangePhysicsAssetFactoryNode @@ -336,13 +336,13 @@ class UInterchangePhysicsAssetFactoryNode : public UInterchangeFactoryBaseNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangePhysicsAssetFactoryNode.SetCustomSkeletalMeshUid - // bool SetCustomSkeletalMeshUid(FString AttributeValue); // [0x882a8a0] Final|Native|Public|BlueprintCallable + // bool SetCustomSkeletalMeshUid(FString AttributeValue); // [0x88865a0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangePhysicsAssetFactoryNode.InitializePhysicsAssetNode - // void InitializePhysicsAssetNode(FString UniqueID, FString DisplayLabel, FString InAssetClass); // [0x8826150] Final|Native|Public|BlueprintCallable + // void InitializePhysicsAssetNode(FString UniqueID, FString DisplayLabel, FString InAssetClass); // [0x8881e50] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangePhysicsAssetFactoryNode.GetObjectClass - // class UClass* GetObjectClass(); // [0x881a1c0] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClass* GetObjectClass(); // [0x8875ec0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangePhysicsAssetFactoryNode.GetCustomSkeletalMeshUid - // bool GetCustomSkeletalMeshUid(FString& AttributeValue); // [0x88252f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSkeletalMeshUid(FString& AttributeValue); // [0x8880ff0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeSceneVariantSetsFactoryNode @@ -355,17 +355,17 @@ class UInterchangeSceneVariantSetsFactoryNode : public UInterchangeFactoryBaseNo /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeSceneVariantSetsFactoryNode.RemoveCustomVariantSetUid - // bool RemoveCustomVariantSetUid(FString VariantUid); // [0x88267f0] Final|Native|Public|BlueprintCallable + // bool RemoveCustomVariantSetUid(FString VariantUid); // [0x88824f0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSceneVariantSetsFactoryNode.GetObjectClass - // class UClass* GetObjectClass(); // [0x881a1c0] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClass* GetObjectClass(); // [0x8875ec0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSceneVariantSetsFactoryNode.GetCustomVariantSetUids - // void GetCustomVariantSetUids(TArray& OutVariantUids); // [0x8825750] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetCustomVariantSetUids(TArray& OutVariantUids); // [0x8881450] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSceneVariantSetsFactoryNode.GetCustomVariantSetUidCount - // int32_t GetCustomVariantSetUidCount(); // [0x8825720] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetCustomVariantSetUidCount(); // [0x8881420] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSceneVariantSetsFactoryNode.GetCustomVariantSetUid - // void GetCustomVariantSetUid(int32_t Index, FString& OutVariantUid); // [0x8825630] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetCustomVariantSetUid(int32_t Index, FString& OutVariantUid); // [0x8881330] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSceneVariantSetsFactoryNode.AddCustomVariantSetUid - // bool AddCustomVariantSetUid(FString VariantUid); // [0x8822c60] Final|Native|Public|BlueprintCallable + // bool AddCustomVariantSetUid(FString VariantUid); // [0x887e960] Final|Native|Public|BlueprintCallable }; /// Class /Script/InterchangeFactoryNodes.InterchangeSkeletonFactoryNode @@ -378,21 +378,21 @@ class UInterchangeSkeletonFactoryNode : public UInterchangeFactoryBaseNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeSkeletonFactoryNode.SetCustomUseTimeZeroForBindPose - // bool SetCustomUseTimeZeroForBindPose(bool& AttributeValue); // [0x882abc0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomUseTimeZeroForBindPose(bool& AttributeValue); // [0x88868c0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletonFactoryNode.SetCustomSkeletalMeshFactoryNodeUid - // bool SetCustomSkeletalMeshFactoryNodeUid(FString AttributeValue); // [0x882a710] Final|Native|Public|BlueprintCallable + // bool SetCustomSkeletalMeshFactoryNodeUid(FString AttributeValue); // [0x8886410] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletonFactoryNode.SetCustomRootJointUid - // bool SetCustomRootJointUid(FString AttributeValue); // [0x882a390] Final|Native|Public|BlueprintCallable + // bool SetCustomRootJointUid(FString AttributeValue); // [0x8886090] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletonFactoryNode.InitializeSkeletonNode - // void InitializeSkeletonNode(FString UniqueID, FString DisplayLabel, FString InAssetClass); // [0x8826390] Final|Native|Public|BlueprintCallable + // void InitializeSkeletonNode(FString UniqueID, FString DisplayLabel, FString InAssetClass); // [0x8882090] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletonFactoryNode.GetObjectClass - // class UClass* GetObjectClass(); // [0x881a1c0] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClass* GetObjectClass(); // [0x8875ec0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSkeletonFactoryNode.GetCustomUseTimeZeroForBindPose - // bool GetCustomUseTimeZeroForBindPose(bool& AttributeValue); // [0x8825530] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomUseTimeZeroForBindPose(bool& AttributeValue); // [0x8881230] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSkeletonFactoryNode.GetCustomSkeletalMeshFactoryNodeUid - // bool GetCustomSkeletalMeshFactoryNodeUid(FString& AttributeValue); // [0x88251d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSkeletalMeshFactoryNodeUid(FString& AttributeValue); // [0x8880ed0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSkeletonFactoryNode.GetCustomRootJointUid - // bool GetCustomRootJointUid(FString& AttributeValue); // [0x8824fb0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomRootJointUid(FString& AttributeValue); // [0x8880cb0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode @@ -405,161 +405,161 @@ class UInterchangeTextureFactoryNode : public UInterchangeFactoryBaseNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomVirtualTextureStreaming - // bool SetCustomVirtualTextureStreaming(bool& AttributeValue, bool bAddApplyDelegate); // [0x882ad30] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomVirtualTextureStreaming(bool& AttributeValue, bool bAddApplyDelegate); // [0x8886a30] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomTranslatedTextureNodeUid - // bool SetCustomTranslatedTextureNodeUid(FString AttributeValue); // [0x882aa30] Final|Native|Public|BlueprintCallable + // bool SetCustomTranslatedTextureNodeUid(FString AttributeValue); // [0x8886730] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomSRGB - // bool SetCustomSRGB(bool& AttributeValue, bool bAddApplyDelegate); // [0x882a520] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomSRGB(bool& AttributeValue, bool bAddApplyDelegate); // [0x8886220] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomPreferCompressedSourceData - // bool SetCustomPreferCompressedSourceData(bool& AttributeValue); // [0x882a220] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomPreferCompressedSourceData(bool& AttributeValue); // [0x8885f20] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomPowerOfTwoMode - // bool SetCustomPowerOfTwoMode(char& AttributeValue, bool bAddApplyDelegate); // [0x882a050] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomPowerOfTwoMode(char& AttributeValue, bool bAddApplyDelegate); // [0x8885d50] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomPaddingColor - // bool SetCustomPaddingColor(FColor& AttributeValue, bool bAddApplyDelegate); // [0x8829e90] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomPaddingColor(FColor& AttributeValue, bool bAddApplyDelegate); // [0x8885b90] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomMipLoadOptions - // bool SetCustomMipLoadOptions(char& AttributeValue, bool bAddApplyDelegate); // [0x8829ca0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomMipLoadOptions(char& AttributeValue, bool bAddApplyDelegate); // [0x88859a0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomMipGenSettings - // bool SetCustomMipGenSettings(char& AttributeValue, bool bAddApplyDelegate); // [0x8829ad0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomMipGenSettings(char& AttributeValue, bool bAddApplyDelegate); // [0x88857d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomMaxTextureSize - // bool SetCustomMaxTextureSize(int32_t& AttributeValue, bool bAddApplyDelegate); // [0x8829900] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomMaxTextureSize(int32_t& AttributeValue, bool bAddApplyDelegate); // [0x8885600] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomLossyCompressionAmount - // bool SetCustomLossyCompressionAmount(char& AttributeValue, bool bAddApplyDelegate); // [0x8829730] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomLossyCompressionAmount(char& AttributeValue, bool bAddApplyDelegate); // [0x8885430] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomLODGroup - // bool SetCustomLODGroup(char& AttributeValue, bool bAddApplyDelegate); // [0x8829540] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomLODGroup(char& AttributeValue, bool bAddApplyDelegate); // [0x8885240] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomLODBias - // bool SetCustomLODBias(int32_t& AttributeValue, bool bAddApplyDelegate); // [0x8829350] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomLODBias(int32_t& AttributeValue, bool bAddApplyDelegate); // [0x8885050] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomFilter - // bool SetCustomFilter(char& AttributeValue, bool bAddApplyDelegate); // [0x8829160] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomFilter(char& AttributeValue, bool bAddApplyDelegate); // [0x8884e60] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomDownscaleOptions - // bool SetCustomDownscaleOptions(char& AttributeValue, bool bAddApplyDelegate); // [0x8828f70] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomDownscaleOptions(char& AttributeValue, bool bAddApplyDelegate); // [0x8884c70] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomDownscale - // bool SetCustomDownscale(float& AttributeValue, bool bAddApplyDelegate); // [0x8828e80] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomDownscale(float& AttributeValue, bool bAddApplyDelegate); // [0x8884b80] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomDeferCompression - // bool SetCustomDeferCompression(bool& AttributeValue, bool bAddApplyDelegate); // [0x8828cb0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomDeferCompression(bool& AttributeValue, bool bAddApplyDelegate); // [0x88849b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomCompressionSettings - // bool SetCustomCompressionSettings(char& AttributeValue, bool bAddApplyDelegate); // [0x8828ac0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomCompressionSettings(char& AttributeValue, bool bAddApplyDelegate); // [0x88847c0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomCompressionQuality - // bool SetCustomCompressionQuality(char& AttributeValue, bool bAddApplyDelegate); // [0x88288f0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomCompressionQuality(char& AttributeValue, bool bAddApplyDelegate); // [0x88845f0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomCompressionNoAlpha - // bool SetCustomCompressionNoAlpha(bool& AttributeValue, bool bAddApplyDelegate); // [0x8828720] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomCompressionNoAlpha(bool& AttributeValue, bool bAddApplyDelegate); // [0x8884420] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomCompositeTextureMode - // bool SetCustomCompositeTextureMode(char& AttributeValue, bool bAddApplyDelegate); // [0x8828550] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomCompositeTextureMode(char& AttributeValue, bool bAddApplyDelegate); // [0x8884250] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomCompositePower - // bool SetCustomCompositePower(float& AttributeValue, bool bAddApplyDelegate); // [0x8828380] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomCompositePower(float& AttributeValue, bool bAddApplyDelegate); // [0x8884080] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomChromaKeyThreshold - // bool SetCustomChromaKeyThreshold(float& AttributeValue, bool bAddApplyDelegate); // [0x88281b0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomChromaKeyThreshold(float& AttributeValue, bool bAddApplyDelegate); // [0x8883eb0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomChromaKeyColor - // bool SetCustomChromaKeyColor(FColor& AttributeValue, bool bAddApplyDelegate); // [0x8827ff0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomChromaKeyColor(FColor& AttributeValue, bool bAddApplyDelegate); // [0x8883cf0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustombUseLegacyGamma - // bool SetCustombUseLegacyGamma(bool& AttributeValue, bool bAddApplyDelegate); // [0x882b660] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustombUseLegacyGamma(bool& AttributeValue, bool bAddApplyDelegate); // [0x8887360] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustombPreserveBorder - // bool SetCustombPreserveBorder(bool& AttributeValue, bool bAddApplyDelegate); // [0x882b490] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustombPreserveBorder(bool& AttributeValue, bool bAddApplyDelegate); // [0x8887190] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustombFlipGreenChannel - // bool SetCustombFlipGreenChannel(bool& AttributeValue, bool bAddApplyDelegate); // [0x882b2c0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustombFlipGreenChannel(bool& AttributeValue, bool bAddApplyDelegate); // [0x8886fc0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustombDoScaleMipsForAlphaCoverage - // bool SetCustombDoScaleMipsForAlphaCoverage(bool& AttributeValue, bool bAddApplyDelegate); // [0x882b0f0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustombDoScaleMipsForAlphaCoverage(bool& AttributeValue, bool bAddApplyDelegate); // [0x8886df0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustombChromaKeyTexture - // bool SetCustombChromaKeyTexture(bool& AttributeValue, bool bAddApplyDelegate); // [0x882af20] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustombChromaKeyTexture(bool& AttributeValue, bool bAddApplyDelegate); // [0x8886c20] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomAlphaCoverageThresholds - // bool SetCustomAlphaCoverageThresholds(FVector4& AttributeValue, bool bAddApplyDelegate); // [0x8827e10] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomAlphaCoverageThresholds(FVector4& AttributeValue, bool bAddApplyDelegate); // [0x8883b10] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomAllowNonPowerOfTwo - // bool SetCustomAllowNonPowerOfTwo(bool& AttributeValue); // [0x8827ca0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomAllowNonPowerOfTwo(bool& AttributeValue); // [0x88839a0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomAdjustVibrance - // bool SetCustomAdjustVibrance(float& AttributeValue, bool bAddApplyDelegate); // [0x8827ad0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomAdjustVibrance(float& AttributeValue, bool bAddApplyDelegate); // [0x88837d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomAdjustSaturation - // bool SetCustomAdjustSaturation(float& AttributeValue, bool bAddApplyDelegate); // [0x8827900] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomAdjustSaturation(float& AttributeValue, bool bAddApplyDelegate); // [0x8883600] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomAdjustRGBCurve - // bool SetCustomAdjustRGBCurve(float& AttributeValue, bool bAddApplyDelegate); // [0x8827730] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomAdjustRGBCurve(float& AttributeValue, bool bAddApplyDelegate); // [0x8883430] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomAdjustMinAlpha - // bool SetCustomAdjustMinAlpha(float& AttributeValue, bool bAddApplyDelegate); // [0x8827560] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomAdjustMinAlpha(float& AttributeValue, bool bAddApplyDelegate); // [0x8883260] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomAdjustMaxAlpha - // bool SetCustomAdjustMaxAlpha(float& AttributeValue, bool bAddApplyDelegate); // [0x8827390] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomAdjustMaxAlpha(float& AttributeValue, bool bAddApplyDelegate); // [0x8883090] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomAdjustHue - // bool SetCustomAdjustHue(float& AttributeValue, bool bAddApplyDelegate); // [0x88271c0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomAdjustHue(float& AttributeValue, bool bAddApplyDelegate); // [0x8882ec0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomAdjustBrightnessCurve - // bool SetCustomAdjustBrightnessCurve(float& AttributeValue, bool bAddApplyDelegate); // [0x8826ff0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomAdjustBrightnessCurve(float& AttributeValue, bool bAddApplyDelegate); // [0x8882cf0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.SetCustomAdjustBrightness - // bool SetCustomAdjustBrightness(float& AttributeValue, bool bAddApplyDelegate); // [0x8826e20] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomAdjustBrightness(float& AttributeValue, bool bAddApplyDelegate); // [0x8882b20] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.InitializeTextureNode - // void InitializeTextureNode(FString UniqueID, FString DisplayLabel, FString InAssetName); // [0x88265d0] Final|Native|Public|BlueprintCallable + // void InitializeTextureNode(FString UniqueID, FString DisplayLabel, FString InAssetName); // [0x88822d0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetObjectClass - // class UClass* GetObjectClass(); // [0x881a1c0] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClass* GetObjectClass(); // [0x8875ec0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomVirtualTextureStreaming - // bool GetCustomVirtualTextureStreaming(bool& AttributeValue); // [0x8825820] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomVirtualTextureStreaming(bool& AttributeValue); // [0x8881520] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomTranslatedTextureNodeUid - // bool GetCustomTranslatedTextureNodeUid(FString& AttributeValue); // [0x8825410] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomTranslatedTextureNodeUid(FString& AttributeValue); // [0x8881110] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomSRGB - // bool GetCustomSRGB(bool& AttributeValue); // [0x88250d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSRGB(bool& AttributeValue); // [0x8880dd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomPreferCompressedSourceData - // bool GetCustomPreferCompressedSourceData(bool& AttributeValue); // [0x8824eb0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomPreferCompressedSourceData(bool& AttributeValue); // [0x8880bb0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomPowerOfTwoMode - // bool GetCustomPowerOfTwoMode(char& AttributeValue); // [0x8824db0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomPowerOfTwoMode(char& AttributeValue); // [0x8880ab0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomPaddingColor - // bool GetCustomPaddingColor(FColor& AttributeValue); // [0x8824cc0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomPaddingColor(FColor& AttributeValue); // [0x88809c0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomMipLoadOptions - // bool GetCustomMipLoadOptions(char& AttributeValue); // [0x8824bc0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomMipLoadOptions(char& AttributeValue); // [0x88808c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomMipGenSettings - // bool GetCustomMipGenSettings(char& AttributeValue); // [0x8824ac0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomMipGenSettings(char& AttributeValue); // [0x88807c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomMaxTextureSize - // bool GetCustomMaxTextureSize(int32_t& AttributeValue); // [0x88249c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomMaxTextureSize(int32_t& AttributeValue); // [0x88806c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomLossyCompressionAmount - // bool GetCustomLossyCompressionAmount(char& AttributeValue); // [0x88248c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomLossyCompressionAmount(char& AttributeValue); // [0x88805c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomLODGroup - // bool GetCustomLODGroup(char& AttributeValue); // [0x88247c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomLODGroup(char& AttributeValue); // [0x88804c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomLODBias - // bool GetCustomLODBias(int32_t& AttributeValue); // [0x88246c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomLODBias(int32_t& AttributeValue); // [0x88803c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomFilter - // bool GetCustomFilter(char& AttributeValue); // [0x88245c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomFilter(char& AttributeValue); // [0x88802c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomDownscaleOptions - // bool GetCustomDownscaleOptions(char& AttributeValue); // [0x88244c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomDownscaleOptions(char& AttributeValue); // [0x88801c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomDownscale - // bool GetCustomDownscale(float& AttributeValue); // [0x8824410] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomDownscale(float& AttributeValue); // [0x8880110] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomDeferCompression - // bool GetCustomDeferCompression(bool& AttributeValue); // [0x8824310] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomDeferCompression(bool& AttributeValue); // [0x8880010] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomCompressionSettings - // bool GetCustomCompressionSettings(char& AttributeValue); // [0x8824210] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomCompressionSettings(char& AttributeValue); // [0x887ff10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomCompressionQuality - // bool GetCustomCompressionQuality(char& AttributeValue); // [0x8824110] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomCompressionQuality(char& AttributeValue); // [0x887fe10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomCompressionNoAlpha - // bool GetCustomCompressionNoAlpha(bool& AttributeValue); // [0x8824010] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomCompressionNoAlpha(bool& AttributeValue); // [0x887fd10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomCompositeTextureMode - // bool GetCustomCompositeTextureMode(char& AttributeValue); // [0x8823f10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomCompositeTextureMode(char& AttributeValue); // [0x887fc10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomCompositePower - // bool GetCustomCompositePower(float& AttributeValue); // [0x8823e10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomCompositePower(float& AttributeValue); // [0x887fb10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomChromaKeyThreshold - // bool GetCustomChromaKeyThreshold(float& AttributeValue); // [0x8823d10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomChromaKeyThreshold(float& AttributeValue); // [0x887fa10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomChromaKeyColor - // bool GetCustomChromaKeyColor(FColor& AttributeValue); // [0x8823c20] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomChromaKeyColor(FColor& AttributeValue); // [0x887f920] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustombUseLegacyGamma - // bool GetCustombUseLegacyGamma(bool& AttributeValue); // [0x8825d20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustombUseLegacyGamma(bool& AttributeValue); // [0x8881a20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustombPreserveBorder - // bool GetCustombPreserveBorder(bool& AttributeValue); // [0x8825c20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustombPreserveBorder(bool& AttributeValue); // [0x8881920] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustombFlipGreenChannel - // bool GetCustombFlipGreenChannel(bool& AttributeValue); // [0x8825b20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustombFlipGreenChannel(bool& AttributeValue); // [0x8881820] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustombDoScaleMipsForAlphaCoverage - // bool GetCustombDoScaleMipsForAlphaCoverage(bool& AttributeValue); // [0x8825a20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustombDoScaleMipsForAlphaCoverage(bool& AttributeValue); // [0x8881720] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustombChromaKeyTexture - // bool GetCustombChromaKeyTexture(bool& AttributeValue); // [0x8825920] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustombChromaKeyTexture(bool& AttributeValue); // [0x8881620] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomAlphaCoverageThresholds - // bool GetCustomAlphaCoverageThresholds(FVector4& AttributeValue); // [0x8823b10] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAlphaCoverageThresholds(FVector4& AttributeValue); // [0x887f810] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomAllowNonPowerOfTwo - // bool GetCustomAllowNonPowerOfTwo(bool& AttributeValue); // [0x8823a10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAllowNonPowerOfTwo(bool& AttributeValue); // [0x887f710] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomAdjustVibrance - // bool GetCustomAdjustVibrance(float& AttributeValue); // [0x8823910] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAdjustVibrance(float& AttributeValue); // [0x887f610] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomAdjustSaturation - // bool GetCustomAdjustSaturation(float& AttributeValue); // [0x8823810] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAdjustSaturation(float& AttributeValue); // [0x887f510] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomAdjustRGBCurve - // bool GetCustomAdjustRGBCurve(float& AttributeValue); // [0x8823710] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAdjustRGBCurve(float& AttributeValue); // [0x887f410] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomAdjustMinAlpha - // bool GetCustomAdjustMinAlpha(float& AttributeValue); // [0x8823610] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAdjustMinAlpha(float& AttributeValue); // [0x887f310] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomAdjustMaxAlpha - // bool GetCustomAdjustMaxAlpha(float& AttributeValue); // [0x8823510] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAdjustMaxAlpha(float& AttributeValue); // [0x887f210] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomAdjustHue - // bool GetCustomAdjustHue(float& AttributeValue); // [0x8823410] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAdjustHue(float& AttributeValue); // [0x887f110] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomAdjustBrightnessCurve - // bool GetCustomAdjustBrightnessCurve(float& AttributeValue); // [0x8823310] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAdjustBrightnessCurve(float& AttributeValue); // [0x887f010] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureFactoryNode.GetCustomAdjustBrightness - // bool GetCustomAdjustBrightness(float& AttributeValue); // [0x8823210] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAdjustBrightness(float& AttributeValue); // [0x887ef10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeTexture2DArrayFactoryNode @@ -572,13 +572,13 @@ class UInterchangeTexture2DArrayFactoryNode : public UInterchangeTextureFactoryN /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeTexture2DArrayFactoryNode.SetCustomAddressZ - // bool SetCustomAddressZ(char AttributeValue, bool bAddApplyDelegate); // [0x8826c60] Final|Native|Public|BlueprintCallable + // bool SetCustomAddressZ(char AttributeValue, bool bAddApplyDelegate); // [0x8882960] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTexture2DArrayFactoryNode.GetCustomAddressZ - // bool GetCustomAddressZ(char& AttributeValue); // [0x8823110] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAddressZ(char& AttributeValue); // [0x887ee10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTexture2DArrayFactoryNode.GetCustomAddressY - // bool GetCustomAddressY(char& AttributeValue); // [0x8822f10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAddressY(char& AttributeValue); // [0x887ec10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTexture2DArrayFactoryNode.GetCustomAddressX - // bool GetCustomAddressX(char& AttributeValue); // [0x8822d10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAddressX(char& AttributeValue); // [0x887ea10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode @@ -591,25 +591,25 @@ class UInterchangeTexture2DFactoryNode : public UInterchangeTextureFactoryNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode.SetSourceBlocks - // void SetSourceBlocks(TMap& InSourceBlocks); // [0x882ba50] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSourceBlocks(TMap& InSourceBlocks); // [0x8887750] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode.SetSourceBlockByCoordinates - // void SetSourceBlockByCoordinates(int32_t X, int32_t Y, FString InSourceFile); // [0x882b920] Final|Native|Public|BlueprintCallable + // void SetSourceBlockByCoordinates(int32_t X, int32_t Y, FString InSourceFile); // [0x8887620] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode.SetSourceBlock - // void SetSourceBlock(int32_t BlockIndex, FString InSourceFile); // [0x882b830] Final|Native|Public|BlueprintCallable + // void SetSourceBlock(int32_t BlockIndex, FString InSourceFile); // [0x8887530] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode.SetCustomAddressY - // bool SetCustomAddressY(TEnumAsByte AttributeValue, bool bAddApplyDelegate); // [0x8826a80] Final|Native|Public|BlueprintCallable + // bool SetCustomAddressY(TEnumAsByte AttributeValue, bool bAddApplyDelegate); // [0x8882780] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode.SetCustomAddressX - // bool SetCustomAddressX(TEnumAsByte AttributeValue, bool bAddApplyDelegate); // [0x88268a0] Final|Native|Public|BlueprintCallable + // bool SetCustomAddressX(TEnumAsByte AttributeValue, bool bAddApplyDelegate); // [0x88825a0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode.GetSourceBlocks - // TMap GetSourceBlocks(); // [0x8826060] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TMap GetSourceBlocks(); // [0x8881d60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode.GetSourceBlockByCoordinates - // bool GetSourceBlockByCoordinates(int32_t X, int32_t Y, FString& OutSourceFile); // [0x8825f20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetSourceBlockByCoordinates(int32_t X, int32_t Y, FString& OutSourceFile); // [0x8881c20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode.GetSourceBlock - // bool GetSourceBlock(int32_t BlockIndex, FString& OutSourceFile); // [0x8825e20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetSourceBlock(int32_t BlockIndex, FString& OutSourceFile); // [0x8881b20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode.GetCustomAddressY - // bool GetCustomAddressY(TEnumAsByte& AttributeValue); // [0x8823010] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAddressY(TEnumAsByte& AttributeValue); // [0x887ed10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode.GetCustomAddressX - // bool GetCustomAddressX(TEnumAsByte& AttributeValue); // [0x8822e10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAddressX(TEnumAsByte& AttributeValue); // [0x887eb10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeTextureCubeArrayFactoryNode @@ -636,13 +636,13 @@ class UInterchangeTextureLightProfileFactoryNode : public UInterchangeTexture2DF /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeTextureLightProfileFactoryNode.SetCustomTextureMultiplier - // bool SetCustomTextureMultiplier(float AttributeValue, bool bAddApplyDelegate); // [0x8859900] Final|Native|Public|BlueprintCallable + // bool SetCustomTextureMultiplier(float AttributeValue, bool bAddApplyDelegate); // [0x88b5600] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureLightProfileFactoryNode.SetCustomBrightness - // bool SetCustomBrightness(float AttributeValue, bool bAddApplyDelegate); // [0x88550b0] Final|Native|Public|BlueprintCallable + // bool SetCustomBrightness(float AttributeValue, bool bAddApplyDelegate); // [0x88b0db0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeTextureLightProfileFactoryNode.GetCustomTextureMultiplier - // bool GetCustomTextureMultiplier(float& AttributeValue); // [0x8850370] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomTextureMultiplier(float& AttributeValue); // [0x88ac070] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeTextureLightProfileFactoryNode.GetCustomBrightness - // bool GetCustomBrightness(float& AttributeValue); // [0x884cad0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomBrightness(float& AttributeValue); // [0x88a87d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeVolumeTextureFactoryNode @@ -662,103 +662,103 @@ class UInterchangeAnimSequenceFactoryNode : public UInterchangeFactoryBaseNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetCustomSkeletonSoftObjectPath - // bool SetCustomSkeletonSoftObjectPath(FSoftObjectPath& AttributeValue); // [0x8859290] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomSkeletonSoftObjectPath(FSoftObjectPath& AttributeValue); // [0x88b4f90] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetCustomSkeletonFactoryNodeUid - // bool SetCustomSkeletonFactoryNodeUid(FString AttributeValue); // [0x8859100] Final|Native|Public|BlueprintCallable + // bool SetCustomSkeletonFactoryNodeUid(FString AttributeValue); // [0x88b4e00] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetCustomRemoveCurveRedundantKeys - // bool SetCustomRemoveCurveRedundantKeys(bool& AttributeValue); // [0x8858b40] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomRemoveCurveRedundantKeys(bool& AttributeValue); // [0x88b4840] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetCustomMaterialDriveParameterOnCustomAttribute - // bool SetCustomMaterialDriveParameterOnCustomAttribute(bool& AttributeValue); // [0x8857ab0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomMaterialDriveParameterOnCustomAttribute(bool& AttributeValue); // [0x88b37b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetCustomImportBoneTracksSampleRate - // bool SetCustomImportBoneTracksSampleRate(double& AttributeValue); // [0x8856e90] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomImportBoneTracksSampleRate(double& AttributeValue); // [0x88b2b90] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetCustomImportBoneTracksRangeStop - // bool SetCustomImportBoneTracksRangeStop(double& AttributeValue); // [0x8856d20] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomImportBoneTracksRangeStop(double& AttributeValue); // [0x88b2a20] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetCustomImportBoneTracksRangeStart - // bool SetCustomImportBoneTracksRangeStart(double& AttributeValue); // [0x8856bb0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomImportBoneTracksRangeStart(double& AttributeValue); // [0x88b28b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetCustomImportBoneTracks - // bool SetCustomImportBoneTracks(bool& AttributeValue); // [0x8856a40] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomImportBoneTracks(bool& AttributeValue); // [0x88b2740] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetCustomImportAttributeCurves - // bool SetCustomImportAttributeCurves(bool& AttributeValue); // [0x88568d0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomImportAttributeCurves(bool& AttributeValue); // [0x88b25d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetCustomDoNotImportCurveWithZero - // bool SetCustomDoNotImportCurveWithZero(bool& AttributeValue); // [0x8855dc0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomDoNotImportCurveWithZero(bool& AttributeValue); // [0x88b1ac0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetCustomDeleteExistingNonCurveCustomAttributes - // bool SetCustomDeleteExistingNonCurveCustomAttributes(bool& AttributeValue); // [0x8855a50] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomDeleteExistingNonCurveCustomAttributes(bool& AttributeValue); // [0x88b1750] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetCustomDeleteExistingMorphTargetCurves - // bool SetCustomDeleteExistingMorphTargetCurves(bool& AttributeValue); // [0x88558e0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomDeleteExistingMorphTargetCurves(bool& AttributeValue); // [0x88b15e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetCustomDeleteExistingCustomAttributeCurves - // bool SetCustomDeleteExistingCustomAttributeCurves(bool& AttributeValue); // [0x8855770] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomDeleteExistingCustomAttributeCurves(bool& AttributeValue); // [0x88b1470] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetCustomAddCurveMetadataToSkeleton - // bool SetCustomAddCurveMetadataToSkeleton(bool& AttributeValue); // [0x8854ad0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomAddCurveMetadataToSkeleton(bool& AttributeValue); // [0x88b07d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetAnimationPayloadKeysForSceneNodeUids - // void SetAnimationPayloadKeysForSceneNodeUids(TMap& SceneNodeAnimationPayloadKeyUids, TMap& SceneNodeAnimationPayloadKeyTypes); // [0x88545b0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetAnimationPayloadKeysForSceneNodeUids(TMap& SceneNodeAnimationPayloadKeyUids, TMap& SceneNodeAnimationPayloadKeyTypes); // [0x88b02b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetAnimationPayloadKeysForMorphTargetNodeUids - // void SetAnimationPayloadKeysForMorphTargetNodeUids(TMap& MorphTargetAnimationPayloadKeyUids, TMap& MorphTargetAnimationPayloadKeyTypes); // [0x88543e0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetAnimationPayloadKeysForMorphTargetNodeUids(TMap& MorphTargetAnimationPayloadKeyUids, TMap& MorphTargetAnimationPayloadKeyTypes); // [0x88b00e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetAnimatedMaterialCurveSuffixe - // bool SetAnimatedMaterialCurveSuffixe(FString MaterialCurveSuffixe); // [0x8854330] Final|Native|Public|BlueprintCallable + // bool SetAnimatedMaterialCurveSuffixe(FString MaterialCurveSuffixe); // [0x88b0030] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetAnimatedAttributeStepCurveName - // bool SetAnimatedAttributeStepCurveName(FString AttributeStepCurveName); // [0x8854280] Final|Native|Public|BlueprintCallable + // bool SetAnimatedAttributeStepCurveName(FString AttributeStepCurveName); // [0x88aff80] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.SetAnimatedAttributeCurveName - // bool SetAnimatedAttributeCurveName(FString AttributeCurveName); // [0x88541d0] Final|Native|Public|BlueprintCallable + // bool SetAnimatedAttributeCurveName(FString AttributeCurveName); // [0x88afed0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.RemoveAnimatedMaterialCurveSuffixe - // bool RemoveAnimatedMaterialCurveSuffixe(FString MaterialCurveSuffixe); // [0x8853a80] Final|Native|Public|BlueprintCallable + // bool RemoveAnimatedMaterialCurveSuffixe(FString MaterialCurveSuffixe); // [0x88af780] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.RemoveAnimatedAttributeStepCurveName - // bool RemoveAnimatedAttributeStepCurveName(FString AttributeStepCurveName); // [0x88539d0] Final|Native|Public|BlueprintCallable + // bool RemoveAnimatedAttributeStepCurveName(FString AttributeStepCurveName); // [0x88af6d0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.RemoveAnimatedAttributeCurveName - // bool RemoveAnimatedAttributeCurveName(FString AttributeCurveName); // [0x8853920] Final|Native|Public|BlueprintCallable + // bool RemoveAnimatedAttributeCurveName(FString AttributeCurveName); // [0x88af620] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.InitializeAnimSequenceNode - // void InitializeAnimSequenceNode(FString UniqueID, FString DisplayLabel); // [0x8853220] Final|Native|Public|BlueprintCallable + // void InitializeAnimSequenceNode(FString UniqueID, FString DisplayLabel); // [0x88aef20] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetSceneNodeAnimationPayloadKeys - // void GetSceneNodeAnimationPayloadKeys(TMap& OutSceneNodeAnimationPayloadKeys); // [0x8852430] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetSceneNodeAnimationPayloadKeys(TMap& OutSceneNodeAnimationPayloadKeys); // [0x88ae130] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetObjectClass - // class UClass* GetObjectClass(); // [0x881a1c0] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClass* GetObjectClass(); // [0x8875ec0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetMorphTargetNodeAnimationPayloadKeys - // void GetMorphTargetNodeAnimationPayloadKeys(TMap& OutMorphTargetNodeAnimationPayloads); // [0x8851b30] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetMorphTargetNodeAnimationPayloadKeys(TMap& OutMorphTargetNodeAnimationPayloads); // [0x88ad830] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetCustomSkeletonSoftObjectPath - // bool GetCustomSkeletonSoftObjectPath(FSoftObjectPath& AttributeValue); // [0x884fe10] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSkeletonSoftObjectPath(FSoftObjectPath& AttributeValue); // [0x88abb10] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetCustomSkeletonFactoryNodeUid - // bool GetCustomSkeletonFactoryNodeUid(FString& AttributeValue); // [0x884fcf0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSkeletonFactoryNodeUid(FString& AttributeValue); // [0x88ab9f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetCustomRemoveCurveRedundantKeys - // bool GetCustomRemoveCurveRedundantKeys(bool& AttributeValue); // [0x884f810] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomRemoveCurveRedundantKeys(bool& AttributeValue); // [0x88ab510] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetCustomMaterialDriveParameterOnCustomAttribute - // bool GetCustomMaterialDriveParameterOnCustomAttribute(bool& AttributeValue); // [0x884ead0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomMaterialDriveParameterOnCustomAttribute(bool& AttributeValue); // [0x88aa7d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetCustomImportBoneTracksSampleRate - // bool GetCustomImportBoneTracksSampleRate(double& AttributeValue); // [0x884e2e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomImportBoneTracksSampleRate(double& AttributeValue); // [0x88a9fe0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetCustomImportBoneTracksRangeStop - // bool GetCustomImportBoneTracksRangeStop(double& AttributeValue); // [0x884e1e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomImportBoneTracksRangeStop(double& AttributeValue); // [0x88a9ee0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetCustomImportBoneTracksRangeStart - // bool GetCustomImportBoneTracksRangeStart(double& AttributeValue); // [0x884e0e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomImportBoneTracksRangeStart(double& AttributeValue); // [0x88a9de0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetCustomImportBoneTracks - // bool GetCustomImportBoneTracks(bool& AttributeValue); // [0x884dfe0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomImportBoneTracks(bool& AttributeValue); // [0x88a9ce0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetCustomImportAttributeCurves - // bool GetCustomImportAttributeCurves(bool& AttributeValue); // [0x884dee0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomImportAttributeCurves(bool& AttributeValue); // [0x88a9be0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetCustomDoNotImportCurveWithZero - // bool GetCustomDoNotImportCurveWithZero(bool& AttributeValue); // [0x884d5f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomDoNotImportCurveWithZero(bool& AttributeValue); // [0x88a92f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetCustomDeleteExistingNonCurveCustomAttributes - // bool GetCustomDeleteExistingNonCurveCustomAttributes(bool& AttributeValue); // [0x884d2d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomDeleteExistingNonCurveCustomAttributes(bool& AttributeValue); // [0x88a8fd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetCustomDeleteExistingMorphTargetCurves - // bool GetCustomDeleteExistingMorphTargetCurves(bool& AttributeValue); // [0x884d1d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomDeleteExistingMorphTargetCurves(bool& AttributeValue); // [0x88a8ed0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetCustomDeleteExistingCustomAttributeCurves - // bool GetCustomDeleteExistingCustomAttributeCurves(bool& AttributeValue); // [0x884d0d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomDeleteExistingCustomAttributeCurves(bool& AttributeValue); // [0x88a8dd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetCustomAddCurveMetadataToSkeleton - // bool GetCustomAddCurveMetadataToSkeleton(bool& AttributeValue); // [0x884c5d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAddCurveMetadataToSkeleton(bool& AttributeValue); // [0x88a82d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetAnimatedMaterialCurveSuffixesCount - // int32_t GetAnimatedMaterialCurveSuffixesCount(); // [0x884b830] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetAnimatedMaterialCurveSuffixesCount(); // [0x88a7530] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetAnimatedMaterialCurveSuffixes - // void GetAnimatedMaterialCurveSuffixes(TArray& OutMaterialCurveSuffixes); // [0x884b750] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAnimatedMaterialCurveSuffixes(TArray& OutMaterialCurveSuffixes); // [0x88a7450] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetAnimatedMaterialCurveSuffixe - // void GetAnimatedMaterialCurveSuffixe(int32_t Index, FString& OutMaterialCurveSuffixe); // [0x884b660] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAnimatedMaterialCurveSuffixe(int32_t Index, FString& OutMaterialCurveSuffixe); // [0x88a7360] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetAnimatedAttributeStepCurveNamesCount - // int32_t GetAnimatedAttributeStepCurveNamesCount(); // [0x884b620] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetAnimatedAttributeStepCurveNamesCount(); // [0x88a7320] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetAnimatedAttributeStepCurveNames - // void GetAnimatedAttributeStepCurveNames(TArray& OutAttributeStepCurveNames); // [0x884b540] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAnimatedAttributeStepCurveNames(TArray& OutAttributeStepCurveNames); // [0x88a7240] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetAnimatedAttributeStepCurveName - // void GetAnimatedAttributeStepCurveName(int32_t Index, FString& OutAttributeStepCurveName); // [0x884b450] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAnimatedAttributeStepCurveName(int32_t Index, FString& OutAttributeStepCurveName); // [0x88a7150] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetAnimatedAttributeCurveNamesCount - // int32_t GetAnimatedAttributeCurveNamesCount(); // [0x884b410] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetAnimatedAttributeCurveNamesCount(); // [0x88a7110] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetAnimatedAttributeCurveNames - // void GetAnimatedAttributeCurveNames(TArray& OutAttributeCurveNames); // [0x884b330] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAnimatedAttributeCurveNames(TArray& OutAttributeCurveNames); // [0x88a7030] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeAnimSequenceFactoryNode.GetAnimatedAttributeCurveName - // void GetAnimatedAttributeCurveName(int32_t Index, FString& OutAttributeCurveName); // [0x884b240] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAnimatedAttributeCurveName(int32_t Index, FString& OutAttributeCurveName); // [0x88a6f40] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeCommonPipelineDataFactoryNode @@ -771,13 +771,13 @@ class UInterchangeCommonPipelineDataFactoryNode : public UInterchangeFactoryBase /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeCommonPipelineDataFactoryNode.SetCustomGlobalOffsetTransform - // bool SetCustomGlobalOffsetTransform(class UInterchangeBaseNodeContainer* NodeContainer, FTransform& AttributeValue); // [0x8856560] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomGlobalOffsetTransform(class UInterchangeBaseNodeContainer* NodeContainer, FTransform& AttributeValue); // [0x88b2260] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeCommonPipelineDataFactoryNode.SetBakeMeshes - // bool SetBakeMeshes(class UInterchangeBaseNodeContainer* NodeContainer, bool& AttributeValue); // [0x8854780] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetBakeMeshes(class UInterchangeBaseNodeContainer* NodeContainer, bool& AttributeValue); // [0x88b0480] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeCommonPipelineDataFactoryNode.GetCustomGlobalOffsetTransform - // bool GetCustomGlobalOffsetTransform(FTransform& AttributeValue); // [0x884dc70] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomGlobalOffsetTransform(FTransform& AttributeValue); // [0x88a9970] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeCommonPipelineDataFactoryNode.GetBakeMeshes - // bool GetBakeMeshes(bool& AttributeValue); // [0x884b9d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetBakeMeshes(bool& AttributeValue); // [0x88a76d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode @@ -790,143 +790,143 @@ class UInterchangeMaterialFactoryNode : public UInterchangeBaseMaterialFactoryNo /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.SetCustomTwoSided - // bool SetCustomTwoSided(bool& AttributeValue, bool bAddApplyDelegate); // [0x8859f80] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomTwoSided(bool& AttributeValue, bool bAddApplyDelegate); // [0x88b5c80] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.SetCustomTranslucencyLightingMode - // bool SetCustomTranslucencyLightingMode(TEnumAsByte& AttributeValue, bool bAddApplyDelegate); // [0x8859d90] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomTranslucencyLightingMode(TEnumAsByte& AttributeValue, bool bAddApplyDelegate); // [0x88b5a90] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.SetCustomShadingModel - // bool SetCustomShadingModel(TEnumAsByte& AttributeValue, bool bAddApplyDelegate); // [0x8858f10] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomShadingModel(TEnumAsByte& AttributeValue, bool bAddApplyDelegate); // [0x88b4c10] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.SetCustomScreenSpaceReflections - // bool SetCustomScreenSpaceReflections(bool& AttributeValue); // [0x8858da0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomScreenSpaceReflections(bool& AttributeValue); // [0x88b4aa0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.SetCustomRefractionMethod - // bool SetCustomRefractionMethod(TEnumAsByte& AttributeValue, bool bAddApplyDelegate); // [0x8858950] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomRefractionMethod(TEnumAsByte& AttributeValue, bool bAddApplyDelegate); // [0x88b4650] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.SetCustomOpacityMaskClipValue - // bool SetCustomOpacityMaskClipValue(float& AttributeValue, bool bAddApplyDelegate); // [0x8858270] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomOpacityMaskClipValue(float& AttributeValue, bool bAddApplyDelegate); // [0x88b3f70] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.SetCustomBlendMode - // bool SetCustomBlendMode(TEnumAsByte& AttributeValue, bool bAddApplyDelegate); // [0x8854dd0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomBlendMode(TEnumAsByte& AttributeValue, bool bAddApplyDelegate); // [0x88b0ad0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetTransmissionColorConnection - // bool GetTransmissionColorConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88530c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetTransmissionColorConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88aedc0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetTangentConnection - // bool GetTangentConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x8852f60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetTangentConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88aec60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetSubsurfaceConnection - // bool GetSubsurfaceConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x8852e00] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetSubsurfaceConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88aeb00] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetSpecularConnection - // bool GetSpecularConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x8852b80] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetSpecularConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88ae880] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetRoughnessConnection - // bool GetRoughnessConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88522d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetRoughnessConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88adfd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetRefractionConnection - // bool GetRefractionConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x8852170] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetRefractionConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88ade70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetOpacityConnection - // bool GetOpacityConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x8852010] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetOpacityConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88add10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetOcclusionConnection - // bool GetOcclusionConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x8851db0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetOcclusionConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88adab0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetObjectClass - // class UClass* GetObjectClass(); // [0x881a1c0] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClass* GetObjectClass(); // [0x8875ec0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetNormalConnection - // bool GetNormalConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x8851c50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetNormalConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88ad950] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetMetallicConnection - // bool GetMetallicConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88519d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetMetallicConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88ad6d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetFuzzColorConnection - // bool GetFuzzColorConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88513a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetFuzzColorConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88ad0a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetEmissiveColorConnection - // bool GetEmissiveColorConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x8851240] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetEmissiveColorConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88acf40] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetCustomTwoSided - // bool GetCustomTwoSided(bool& AttributeValue); // [0x8850950] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomTwoSided(bool& AttributeValue); // [0x88ac650] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetCustomTranslucencyLightingMode - // bool GetCustomTranslucencyLightingMode(TEnumAsByte& AttributeValue); // [0x8850770] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomTranslucencyLightingMode(TEnumAsByte& AttributeValue); // [0x88ac470] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetCustomShadingModel - // bool GetCustomShadingModel(TEnumAsByte& AttributeValue); // [0x884fb10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomShadingModel(TEnumAsByte& AttributeValue); // [0x88ab810] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetCustomScreenSpaceReflections - // bool GetCustomScreenSpaceReflections(bool& AttributeValue); // [0x884fa10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomScreenSpaceReflections(bool& AttributeValue); // [0x88ab710] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetCustomRefractionMethod - // bool GetCustomRefractionMethod(TEnumAsByte& AttributeValue); // [0x884f630] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomRefractionMethod(TEnumAsByte& AttributeValue); // [0x88ab330] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetCustomOpacityMaskClipValue - // bool GetCustomOpacityMaskClipValue(float& AttributeValue); // [0x884f0f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomOpacityMaskClipValue(float& AttributeValue); // [0x88aadf0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetCustomBlendMode - // bool GetCustomBlendMode(TEnumAsByte& AttributeValue); // [0x884c7f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomBlendMode(TEnumAsByte& AttributeValue); // [0x88a84f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetClothConnection - // bool GetClothConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x884c290] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetClothConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88a7f90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetClearCoatRoughnessConnection - // bool GetClearCoatRoughnessConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x884c130] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetClearCoatRoughnessConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88a7e30] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetClearCoatNormalConnection - // bool GetClearCoatNormalConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x884bfd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetClearCoatNormalConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88a7cd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetClearCoatConnection - // bool GetClearCoatConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x884be70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetClearCoatConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88a7b70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetBaseColorConnection - // bool GetBaseColorConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x884bad0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetBaseColorConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88a77d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.GetAnisotropyConnection - // bool GetAnisotropyConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x884b870] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetAnisotropyConnection(FString& ExpressionNodeUid, FString& OutputName); // [0x88a7570] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectToTransmissionColor - // bool ConnectToTransmissionColor(FString AttributeValue); // [0x884b170] Final|Native|Public|BlueprintCallable + // bool ConnectToTransmissionColor(FString AttributeValue); // [0x88a6e70] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectToTangent - // bool ConnectToTangent(FString ExpressionNodeUid); // [0x884b0a0] Final|Native|Public|BlueprintCallable + // bool ConnectToTangent(FString ExpressionNodeUid); // [0x88a6da0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectToSubsurface - // bool ConnectToSubsurface(FString ExpressionNodeUid); // [0x884afd0] Final|Native|Public|BlueprintCallable + // bool ConnectToSubsurface(FString ExpressionNodeUid); // [0x88a6cd0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectToSpecular - // bool ConnectToSpecular(FString ExpressionNodeUid); // [0x884af00] Final|Native|Public|BlueprintCallable + // bool ConnectToSpecular(FString ExpressionNodeUid); // [0x88a6c00] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectToRoughness - // bool ConnectToRoughness(FString ExpressionNodeUid); // [0x884ae30] Final|Native|Public|BlueprintCallable + // bool ConnectToRoughness(FString ExpressionNodeUid); // [0x88a6b30] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectToRefraction - // bool ConnectToRefraction(FString AttributeValue); // [0x884ad60] Final|Native|Public|BlueprintCallable + // bool ConnectToRefraction(FString AttributeValue); // [0x88a6a60] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectToOpacity - // bool ConnectToOpacity(FString AttributeValue); // [0x884ac90] Final|Native|Public|BlueprintCallable + // bool ConnectToOpacity(FString AttributeValue); // [0x88a6990] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectToOcclusion - // bool ConnectToOcclusion(FString AttributeValue); // [0x884abc0] Final|Native|Public|BlueprintCallable + // bool ConnectToOcclusion(FString AttributeValue); // [0x88a68c0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectToNormal - // bool ConnectToNormal(FString ExpressionNodeUid); // [0x884aaf0] Final|Native|Public|BlueprintCallable + // bool ConnectToNormal(FString ExpressionNodeUid); // [0x88a67f0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectToMetallic - // bool ConnectToMetallic(FString AttributeValue); // [0x884aa20] Final|Native|Public|BlueprintCallable + // bool ConnectToMetallic(FString AttributeValue); // [0x88a6720] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectToFuzzColor - // bool ConnectToFuzzColor(FString AttributeValue); // [0x884a950] Final|Native|Public|BlueprintCallable + // bool ConnectToFuzzColor(FString AttributeValue); // [0x88a6650] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectToEmissiveColor - // bool ConnectToEmissiveColor(FString ExpressionNodeUid); // [0x884a880] Final|Native|Public|BlueprintCallable + // bool ConnectToEmissiveColor(FString ExpressionNodeUid); // [0x88a6580] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectToCloth - // bool ConnectToCloth(FString AttributeValue); // [0x884a7b0] Final|Native|Public|BlueprintCallable + // bool ConnectToCloth(FString AttributeValue); // [0x88a64b0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectToClearCoatRoughness - // bool ConnectToClearCoatRoughness(FString AttributeValue); // [0x884a6e0] Final|Native|Public|BlueprintCallable + // bool ConnectToClearCoatRoughness(FString AttributeValue); // [0x88a63e0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectToClearCoatNormal - // bool ConnectToClearCoatNormal(FString AttributeValue); // [0x884a610] Final|Native|Public|BlueprintCallable + // bool ConnectToClearCoatNormal(FString AttributeValue); // [0x88a6310] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectToClearCoat - // bool ConnectToClearCoat(FString AttributeValue); // [0x884a540] Final|Native|Public|BlueprintCallable + // bool ConnectToClearCoat(FString AttributeValue); // [0x88a6240] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectToBaseColor - // bool ConnectToBaseColor(FString AttributeValue); // [0x884a470] Final|Native|Public|BlueprintCallable + // bool ConnectToBaseColor(FString AttributeValue); // [0x88a6170] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectToAnisotropy - // bool ConnectToAnisotropy(FString ExpressionNodeUid); // [0x884a3a0] Final|Native|Public|BlueprintCallable + // bool ConnectToAnisotropy(FString ExpressionNodeUid); // [0x88a60a0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectOutputToTransmissionColor - // bool ConnectOutputToTransmissionColor(FString ExpressionNodeUid, FString OutputName); // [0x884a270] Final|Native|Public|BlueprintCallable + // bool ConnectOutputToTransmissionColor(FString ExpressionNodeUid, FString OutputName); // [0x88a5f70] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectOutputToTangent - // bool ConnectOutputToTangent(FString ExpressionNodeUid, FString OutputName); // [0x884a140] Final|Native|Public|BlueprintCallable + // bool ConnectOutputToTangent(FString ExpressionNodeUid, FString OutputName); // [0x88a5e40] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectOutputToSubsurface - // bool ConnectOutputToSubsurface(FString ExpressionNodeUid, FString OutputName); // [0x884a010] Final|Native|Public|BlueprintCallable + // bool ConnectOutputToSubsurface(FString ExpressionNodeUid, FString OutputName); // [0x88a5d10] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectOutputToSpecular - // bool ConnectOutputToSpecular(FString ExpressionNodeUid, FString OutputName); // [0x8849ee0] Final|Native|Public|BlueprintCallable + // bool ConnectOutputToSpecular(FString ExpressionNodeUid, FString OutputName); // [0x88a5be0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectOutputToRoughness - // bool ConnectOutputToRoughness(FString ExpressionNodeUid, FString OutputName); // [0x8849db0] Final|Native|Public|BlueprintCallable + // bool ConnectOutputToRoughness(FString ExpressionNodeUid, FString OutputName); // [0x88a5ab0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectOutputToRefraction - // bool ConnectOutputToRefraction(FString ExpressionNodeUid, FString OutputName); // [0x8849c80] Final|Native|Public|BlueprintCallable + // bool ConnectOutputToRefraction(FString ExpressionNodeUid, FString OutputName); // [0x88a5980] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectOutputToOpacity - // bool ConnectOutputToOpacity(FString ExpressionNodeUid, FString OutputName); // [0x8849b50] Final|Native|Public|BlueprintCallable + // bool ConnectOutputToOpacity(FString ExpressionNodeUid, FString OutputName); // [0x88a5850] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectOutputToOcclusion - // bool ConnectOutputToOcclusion(FString ExpressionNodeUid, FString OutputName); // [0x8849a20] Final|Native|Public|BlueprintCallable + // bool ConnectOutputToOcclusion(FString ExpressionNodeUid, FString OutputName); // [0x88a5720] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectOutputToNormal - // bool ConnectOutputToNormal(FString ExpressionNodeUid, FString OutputName); // [0x88498f0] Final|Native|Public|BlueprintCallable + // bool ConnectOutputToNormal(FString ExpressionNodeUid, FString OutputName); // [0x88a55f0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectOutputToMetallic - // bool ConnectOutputToMetallic(FString ExpressionNodeUid, FString OutputName); // [0x88497c0] Final|Native|Public|BlueprintCallable + // bool ConnectOutputToMetallic(FString ExpressionNodeUid, FString OutputName); // [0x88a54c0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectOutputToFuzzColor - // bool ConnectOutputToFuzzColor(FString ExpressionNodeUid, FString OutputName); // [0x8849690] Final|Native|Public|BlueprintCallable + // bool ConnectOutputToFuzzColor(FString ExpressionNodeUid, FString OutputName); // [0x88a5390] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectOutputToEmissiveColor - // bool ConnectOutputToEmissiveColor(FString ExpressionNodeUid, FString OutputName); // [0x8849560] Final|Native|Public|BlueprintCallable + // bool ConnectOutputToEmissiveColor(FString ExpressionNodeUid, FString OutputName); // [0x88a5260] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectOutputToCloth - // bool ConnectOutputToCloth(FString ExpressionNodeUid, FString OutputName); // [0x8849430] Final|Native|Public|BlueprintCallable + // bool ConnectOutputToCloth(FString ExpressionNodeUid, FString OutputName); // [0x88a5130] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectOutputToClearCoatRoughness - // bool ConnectOutputToClearCoatRoughness(FString ExpressionNodeUid, FString OutputName); // [0x8849300] Final|Native|Public|BlueprintCallable + // bool ConnectOutputToClearCoatRoughness(FString ExpressionNodeUid, FString OutputName); // [0x88a5000] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectOutputToClearCoatNormal - // bool ConnectOutputToClearCoatNormal(FString ExpressionNodeUid, FString OutputName); // [0x88491d0] Final|Native|Public|BlueprintCallable + // bool ConnectOutputToClearCoatNormal(FString ExpressionNodeUid, FString OutputName); // [0x88a4ed0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectOutputToClearCoat - // bool ConnectOutputToClearCoat(FString ExpressionNodeUid, FString OutputName); // [0x88490a0] Final|Native|Public|BlueprintCallable + // bool ConnectOutputToClearCoat(FString ExpressionNodeUid, FString OutputName); // [0x88a4da0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectOutputToBaseColor - // bool ConnectOutputToBaseColor(FString ExpressionNodeUid, FString OutputName); // [0x8848f70] Final|Native|Public|BlueprintCallable + // bool ConnectOutputToBaseColor(FString ExpressionNodeUid, FString OutputName); // [0x88a4c70] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFactoryNode.ConnectOutputToAnisotropy - // bool ConnectOutputToAnisotropy(FString ExpressionNodeUid, FString OutputName); // [0x8848e40] Final|Native|Public|BlueprintCallable + // bool ConnectOutputToAnisotropy(FString ExpressionNodeUid, FString OutputName); // [0x88a4b40] Final|Native|Public|BlueprintCallable }; /// Class /Script/InterchangeFactoryNodes.InterchangeMaterialExpressionFactoryNode @@ -939,9 +939,9 @@ class UInterchangeMaterialExpressionFactoryNode : public UInterchangeFactoryBase /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeMaterialExpressionFactoryNode.SetCustomExpressionClassName - // bool SetCustomExpressionClassName(FString AttributeValue); // [0x8856020] Final|Native|Public|BlueprintCallable + // bool SetCustomExpressionClassName(FString AttributeValue); // [0x88b1d20] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialExpressionFactoryNode.GetCustomExpressionClassName - // bool GetCustomExpressionClassName(FString& AttributeValue); // [0x884d7f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomExpressionClassName(FString& AttributeValue); // [0x88a94f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeMaterialInstanceFactoryNode @@ -954,13 +954,13 @@ class UInterchangeMaterialInstanceFactoryNode : public UInterchangeBaseMaterialF /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeMaterialInstanceFactoryNode.SetCustomParent - // bool SetCustomParent(FString AttributeValue); // [0x8858460] Final|Native|Public|BlueprintCallable + // bool SetCustomParent(FString AttributeValue); // [0x88b4160] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialInstanceFactoryNode.SetCustomInstanceClassName - // bool SetCustomInstanceClassName(FString AttributeValue); // [0x8857470] Final|Native|Public|BlueprintCallable + // bool SetCustomInstanceClassName(FString AttributeValue); // [0x88b3170] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialInstanceFactoryNode.GetCustomParent - // bool GetCustomParent(FString& AttributeValue); // [0x884f1f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomParent(FString& AttributeValue); // [0x88aaef0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialInstanceFactoryNode.GetCustomInstanceClassName - // bool GetCustomInstanceClassName(FString& AttributeValue); // [0x884e7b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomInstanceClassName(FString& AttributeValue); // [0x88aa4b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeMaterialFunctionCallExpressionFactoryNode @@ -973,9 +973,9 @@ class UInterchangeMaterialFunctionCallExpressionFactoryNode : public UInterchang /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFunctionCallExpressionFactoryNode.SetCustomMaterialFunctionDependency - // bool SetCustomMaterialFunctionDependency(FString AttributeValue); // [0x8857c20] Final|Native|Public|BlueprintCallable + // bool SetCustomMaterialFunctionDependency(FString AttributeValue); // [0x88b3920] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFunctionCallExpressionFactoryNode.GetCustomMaterialFunctionDependency - // bool GetCustomMaterialFunctionDependency(FString& AttributeValue); // [0x884ebd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomMaterialFunctionDependency(FString& AttributeValue); // [0x88aa8d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeMaterialFunctionFactoryNode @@ -987,9 +987,9 @@ class UInterchangeMaterialFunctionFactoryNode : public UInterchangeBaseMaterialF /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFunctionFactoryNode.GetObjectClass - // class UClass* GetObjectClass(); // [0x881a1c0] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClass* GetObjectClass(); // [0x8875ec0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMaterialFunctionFactoryNode.GetInputConnection - // bool GetInputConnection(FString InputName, FString& ExpressionNodeUid, FString& OutputName); // [0x8851600] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetInputConnection(FString InputName, FString& ExpressionNodeUid, FString& OutputName); // [0x88ad300] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeMeshActorFactoryNode @@ -1002,21 +1002,21 @@ class UInterchangeMeshActorFactoryNode : public UInterchangeActorFactoryNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeMeshActorFactoryNode.SetSlotMaterialDependencyUid - // bool SetSlotMaterialDependencyUid(FString SlotName, FString MaterialDependencyUid); // [0x885ad70] Final|Native|Public|BlueprintCallable + // bool SetSlotMaterialDependencyUid(FString SlotName, FString MaterialDependencyUid); // [0x88b6a70] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshActorFactoryNode.SetCustomGeometricTransform - // bool SetCustomGeometricTransform(FTransform& AttributeValue); // [0x8856390] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomGeometricTransform(FTransform& AttributeValue); // [0x88b2090] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshActorFactoryNode.SetCustomAnimationAssetUidToPlay - // bool SetCustomAnimationAssetUidToPlay(FString AttributeValue); // [0x8854c40] Final|Native|Public|BlueprintCallable + // bool SetCustomAnimationAssetUidToPlay(FString AttributeValue); // [0x88b0940] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshActorFactoryNode.RemoveSlotMaterialDependencyUid - // bool RemoveSlotMaterialDependencyUid(FString SlotName); // [0x8853ea0] Final|Native|Public|BlueprintCallable + // bool RemoveSlotMaterialDependencyUid(FString SlotName); // [0x88afba0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshActorFactoryNode.GetSlotMaterialDependencyUid - // bool GetSlotMaterialDependencyUid(FString SlotName, FString& OutMaterialDependency); // [0x8852820] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetSlotMaterialDependencyUid(FString SlotName, FString& OutMaterialDependency); // [0x88ae520] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshActorFactoryNode.GetSlotMaterialDependencies - // void GetSlotMaterialDependencies(TMap& OutMaterialDependencies); // [0x8852550] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetSlotMaterialDependencies(TMap& OutMaterialDependencies); // [0x88ae250] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshActorFactoryNode.GetCustomGeometricTransform - // bool GetCustomGeometricTransform(FTransform& AttributeValue); // [0x884db10] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomGeometricTransform(FTransform& AttributeValue); // [0x88a9810] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshActorFactoryNode.GetCustomAnimationAssetUidToPlay - // bool GetCustomAnimationAssetUidToPlay(FString& AttributeValue); // [0x884c6d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAnimationAssetUidToPlay(FString& AttributeValue); // [0x88a83d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode @@ -1029,75 +1029,75 @@ class UInterchangeMeshFactoryNode : public UInterchangeFactoryBaseNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.SetSlotMaterialDependencyUid - // bool SetSlotMaterialDependencyUid(FString SlotName, FString MaterialDependencyUid); // [0x885aea0] Final|Native|Public|BlueprintCallable + // bool SetSlotMaterialDependencyUid(FString SlotName, FString MaterialDependencyUid); // [0x88b6ba0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.SetCustomVertexColorReplace - // bool SetCustomVertexColorReplace(bool& AttributeValue); // [0x885a900] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomVertexColorReplace(bool& AttributeValue); // [0x88b6600] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.SetCustomVertexColorOverride - // bool SetCustomVertexColorOverride(FColor& AttributeValue); // [0x885a790] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomVertexColorOverride(FColor& AttributeValue); // [0x88b6490] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.SetCustomVertexColorIgnore - // bool SetCustomVertexColorIgnore(bool& AttributeValue); // [0x885a620] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomVertexColorIgnore(bool& AttributeValue); // [0x88b6320] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.SetCustomUseMikkTSpace - // bool SetCustomUseMikkTSpace(bool& AttributeValue, bool bAddApplyDelegate); // [0x885a530] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomUseMikkTSpace(bool& AttributeValue, bool bAddApplyDelegate); // [0x88b6230] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.SetCustomUseHighPrecisionTangentBasis - // bool SetCustomUseHighPrecisionTangentBasis(bool& AttributeValue, bool bAddApplyDelegate); // [0x885a440] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomUseHighPrecisionTangentBasis(bool& AttributeValue, bool bAddApplyDelegate); // [0x88b6140] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.SetCustomUseFullPrecisionUVs - // bool SetCustomUseFullPrecisionUVs(bool& AttributeValue, bool bAddApplyDelegate); // [0x885a260] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomUseFullPrecisionUVs(bool& AttributeValue, bool bAddApplyDelegate); // [0x88b5f60] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.SetCustomUseBackwardsCompatibleF16TruncUVs - // bool SetCustomUseBackwardsCompatibleF16TruncUVs(bool& AttributeValue, bool bAddApplyDelegate); // [0x885a170] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomUseBackwardsCompatibleF16TruncUVs(bool& AttributeValue, bool bAddApplyDelegate); // [0x88b5e70] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.SetCustomRemoveDegenerates - // bool SetCustomRemoveDegenerates(bool& AttributeValue, bool bAddApplyDelegate); // [0x8858cb0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomRemoveDegenerates(bool& AttributeValue, bool bAddApplyDelegate); // [0x88b49b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.SetCustomRecomputeTangents - // bool SetCustomRecomputeTangents(bool& AttributeValue, bool bAddApplyDelegate); // [0x8858860] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomRecomputeTangents(bool& AttributeValue, bool bAddApplyDelegate); // [0x88b4560] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.SetCustomRecomputeNormals - // bool SetCustomRecomputeNormals(bool& AttributeValue, bool bAddApplyDelegate); // [0x8858770] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomRecomputeNormals(bool& AttributeValue, bool bAddApplyDelegate); // [0x88b4470] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.SetCustomLODGroup - // bool SetCustomLODGroup(FName& AttributeValue, bool bAddApplyDelegate); // [0x88578e0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomLODGroup(FName& AttributeValue, bool bAddApplyDelegate); // [0x88b35e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.SetCustomKeepSectionsSeparate - // bool SetCustomKeepSectionsSeparate(bool& AttributeValue); // [0x8857770] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomKeepSectionsSeparate(bool& AttributeValue); // [0x88b3470] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.SetCustomComputeWeightedNormals - // bool SetCustomComputeWeightedNormals(bool& AttributeValue, bool bAddApplyDelegate); // [0x8855510] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomComputeWeightedNormals(bool& AttributeValue, bool bAddApplyDelegate); // [0x88b1210] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.ResetSlotMaterialDependencies - // bool ResetSlotMaterialDependencies(); // [0x8854180] Final|Native|Public|BlueprintCallable + // bool ResetSlotMaterialDependencies(); // [0x88afe80] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.RemoveSlotMaterialDependencyUid - // bool RemoveSlotMaterialDependencyUid(FString SlotName); // [0x8853f50] Final|Native|Public|BlueprintCallable + // bool RemoveSlotMaterialDependencyUid(FString SlotName); // [0x88afc50] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.RemoveLodDataUniqueId - // bool RemoveLodDataUniqueId(FString LodDataUniqueId); // [0x8853d40] Final|Native|Public|BlueprintCallable + // bool RemoveLodDataUniqueId(FString LodDataUniqueId); // [0x88afa40] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.GetSlotMaterialDependencyUid - // bool GetSlotMaterialDependencyUid(FString SlotName, FString& OutMaterialDependency); // [0x8852940] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetSlotMaterialDependencyUid(FString SlotName, FString& OutMaterialDependency); // [0x88ae640] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.GetSlotMaterialDependencies - // void GetSlotMaterialDependencies(TMap& OutMaterialDependencies); // [0x8852700] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetSlotMaterialDependencies(TMap& OutMaterialDependencies); // [0x88ae400] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.GetLodDataUniqueIds - // void GetLodDataUniqueIds(TArray& OutLodDataUniqueIds); // [0x88517d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetLodDataUniqueIds(TArray& OutLodDataUniqueIds); // [0x88ad4d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.GetLodDataCount - // int32_t GetLodDataCount(); // [0x8851790] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetLodDataCount(); // [0x88ad490] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.GetCustomVertexColorReplace - // bool GetCustomVertexColorReplace(bool& AttributeValue); // [0x8851140] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomVertexColorReplace(bool& AttributeValue); // [0x88ace40] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.GetCustomVertexColorOverride - // bool GetCustomVertexColorOverride(FColor& AttributeValue); // [0x8851050] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomVertexColorOverride(FColor& AttributeValue); // [0x88acd50] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.GetCustomVertexColorIgnore - // bool GetCustomVertexColorIgnore(bool& AttributeValue); // [0x8850f50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomVertexColorIgnore(bool& AttributeValue); // [0x88acc50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.GetCustomUseMikkTSpace - // bool GetCustomUseMikkTSpace(bool& AttributeValue); // [0x8850e50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomUseMikkTSpace(bool& AttributeValue); // [0x88acb50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.GetCustomUseHighPrecisionTangentBasis - // bool GetCustomUseHighPrecisionTangentBasis(bool& AttributeValue); // [0x8850d50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomUseHighPrecisionTangentBasis(bool& AttributeValue); // [0x88aca50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.GetCustomUseFullPrecisionUVs - // bool GetCustomUseFullPrecisionUVs(bool& AttributeValue); // [0x8850b50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomUseFullPrecisionUVs(bool& AttributeValue); // [0x88ac850] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.GetCustomUseBackwardsCompatibleF16TruncUVs - // bool GetCustomUseBackwardsCompatibleF16TruncUVs(bool& AttributeValue); // [0x8850a50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomUseBackwardsCompatibleF16TruncUVs(bool& AttributeValue); // [0x88ac750] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.GetCustomRemoveDegenerates - // bool GetCustomRemoveDegenerates(bool& AttributeValue); // [0x884f910] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomRemoveDegenerates(bool& AttributeValue); // [0x88ab610] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.GetCustomRecomputeTangents - // bool GetCustomRecomputeTangents(bool& AttributeValue); // [0x884f530] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomRecomputeTangents(bool& AttributeValue); // [0x88ab230] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.GetCustomRecomputeNormals - // bool GetCustomRecomputeNormals(bool& AttributeValue); // [0x884f430] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomRecomputeNormals(bool& AttributeValue); // [0x88ab130] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.GetCustomLODGroup - // bool GetCustomLODGroup(FName& AttributeValue); // [0x884ea20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomLODGroup(FName& AttributeValue); // [0x88aa720] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.GetCustomKeepSectionsSeparate - // bool GetCustomKeepSectionsSeparate(bool& AttributeValue); // [0x884e970] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomKeepSectionsSeparate(bool& AttributeValue); // [0x88aa670] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.GetCustomComputeWeightedNormals - // bool GetCustomComputeWeightedNormals(bool& AttributeValue); // [0x884ced0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomComputeWeightedNormals(bool& AttributeValue); // [0x88a8bd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeMeshFactoryNode.AddLodDataUniqueId - // bool AddLodDataUniqueId(FString LodDataUniqueId); // [0x8848aa0] Final|Native|Public|BlueprintCallable + // bool AddLodDataUniqueId(FString LodDataUniqueId); // [0x88a47a0] Final|Native|Public|BlueprintCallable }; /// Class /Script/InterchangeFactoryNodes.InterchangeSceneImportAssetFactoryNode @@ -1117,57 +1117,57 @@ class UInterchangeSkeletalMeshFactoryNode : public UInterchangeMeshFactoryNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.SetCustomUseHighPrecisionSkinWeights - // bool SetCustomUseHighPrecisionSkinWeights(bool& AttributeValue, bool bAddApplyDelegate); // [0x885a350] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomUseHighPrecisionSkinWeights(bool& AttributeValue, bool bAddApplyDelegate); // [0x88b6050] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.SetCustomThresholdUV - // bool SetCustomThresholdUV(float& AttributeValue, bool bAddApplyDelegate); // [0x8859ca0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomThresholdUV(float& AttributeValue, bool bAddApplyDelegate); // [0x88b59a0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.SetCustomThresholdTangentNormal - // bool SetCustomThresholdTangentNormal(float& AttributeValue, bool bAddApplyDelegate); // [0x8859bb0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomThresholdTangentNormal(float& AttributeValue, bool bAddApplyDelegate); // [0x88b58b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.SetCustomThresholdPosition - // bool SetCustomThresholdPosition(float& AttributeValue, bool bAddApplyDelegate); // [0x8859ac0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomThresholdPosition(float& AttributeValue, bool bAddApplyDelegate); // [0x88b57c0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.SetCustomSkeletonSoftObjectPath - // bool SetCustomSkeletonSoftObjectPath(FSoftObjectPath& AttributeValue); // [0x8859410] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomSkeletonSoftObjectPath(FSoftObjectPath& AttributeValue); // [0x88b5110] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.SetCustomPhysicAssetSoftObjectPath - // bool SetCustomPhysicAssetSoftObjectPath(FSoftObjectPath& AttributeValue); // [0x88585f0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomPhysicAssetSoftObjectPath(FSoftObjectPath& AttributeValue); // [0x88b42f0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.SetCustomMorphThresholdPosition - // bool SetCustomMorphThresholdPosition(float& AttributeValue, bool bAddApplyDelegate); // [0x8858180] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomMorphThresholdPosition(float& AttributeValue, bool bAddApplyDelegate); // [0x88b3e80] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.SetCustomImportVertexAttributes - // bool SetCustomImportVertexAttributes(bool& AttributeValue); // [0x8857300] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomImportVertexAttributes(bool& AttributeValue); // [0x88b3000] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.SetCustomImportMorphTarget - // bool SetCustomImportMorphTarget(bool& AttributeValue); // [0x8857190] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomImportMorphTarget(bool& AttributeValue); // [0x88b2e90] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.SetCustomImportContentType - // bool SetCustomImportContentType(EInterchangeSkeletalMeshContentType& AttributeValue); // [0x8857000] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomImportContentType(EInterchangeSkeletalMeshContentType& AttributeValue); // [0x88b2d00] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.SetCustomCreatePhysicsAsset - // bool SetCustomCreatePhysicsAsset(bool& AttributeValue); // [0x8855600] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomCreatePhysicsAsset(bool& AttributeValue); // [0x88b1300] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.SetCustomBoneInfluenceLimit - // bool SetCustomBoneInfluenceLimit(int32_t& AttributeValue, bool bAddApplyDelegate); // [0x8854fc0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomBoneInfluenceLimit(int32_t& AttributeValue, bool bAddApplyDelegate); // [0x88b0cc0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.InitializeSkeletalMeshNode - // void InitializeSkeletalMeshNode(FString UniqueID, FString DisplayLabel, FString InAssetClass); // [0x8853320] Final|Native|Public|BlueprintCallable + // void InitializeSkeletalMeshNode(FString UniqueID, FString DisplayLabel, FString InAssetClass); // [0x88af020] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.GetObjectClass - // class UClass* GetObjectClass(); // [0x881a1c0] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClass* GetObjectClass(); // [0x8875ec0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.GetCustomUseHighPrecisionSkinWeights - // bool GetCustomUseHighPrecisionSkinWeights(bool& AttributeValue); // [0x8850c50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomUseHighPrecisionSkinWeights(bool& AttributeValue); // [0x88ac950] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.GetCustomThresholdUV - // bool GetCustomThresholdUV(float& AttributeValue); // [0x8850670] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomThresholdUV(float& AttributeValue); // [0x88ac370] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.GetCustomThresholdTangentNormal - // bool GetCustomThresholdTangentNormal(float& AttributeValue); // [0x8850570] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomThresholdTangentNormal(float& AttributeValue); // [0x88ac270] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.GetCustomThresholdPosition - // bool GetCustomThresholdPosition(float& AttributeValue); // [0x8850470] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomThresholdPosition(float& AttributeValue); // [0x88ac170] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.GetCustomSkeletonSoftObjectPath - // bool GetCustomSkeletonSoftObjectPath(FSoftObjectPath& AttributeValue); // [0x884ff30] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSkeletonSoftObjectPath(FSoftObjectPath& AttributeValue); // [0x88abc30] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.GetCustomPhysicAssetSoftObjectPath - // bool GetCustomPhysicAssetSoftObjectPath(FSoftObjectPath& AttributeValue); // [0x884f310] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomPhysicAssetSoftObjectPath(FSoftObjectPath& AttributeValue); // [0x88ab010] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.GetCustomMorphThresholdPosition - // bool GetCustomMorphThresholdPosition(float& AttributeValue); // [0x884eff0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomMorphThresholdPosition(float& AttributeValue); // [0x88aacf0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.GetCustomImportVertexAttributes - // bool GetCustomImportVertexAttributes(bool& AttributeValue); // [0x884e6b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomImportVertexAttributes(bool& AttributeValue); // [0x88aa3b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.GetCustomImportMorphTarget - // bool GetCustomImportMorphTarget(bool& AttributeValue); // [0x884e5b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomImportMorphTarget(bool& AttributeValue); // [0x88aa2b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.GetCustomImportContentType - // bool GetCustomImportContentType(EInterchangeSkeletalMeshContentType& AttributeValue); // [0x884e3e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomImportContentType(EInterchangeSkeletalMeshContentType& AttributeValue); // [0x88aa0e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.GetCustomCreatePhysicsAsset - // bool GetCustomCreatePhysicsAsset(bool& AttributeValue); // [0x884cfd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomCreatePhysicsAsset(bool& AttributeValue); // [0x88a8cd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshFactoryNode.GetCustomBoneInfluenceLimit - // bool GetCustomBoneInfluenceLimit(int32_t& AttributeValue); // [0x884c9d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomBoneInfluenceLimit(int32_t& AttributeValue); // [0x88a86d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshLodDataNode @@ -1180,19 +1180,19 @@ class UInterchangeSkeletalMeshLodDataNode : public UInterchangeFactoryBaseNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshLodDataNode.SetCustomSkeletonUid - // bool SetCustomSkeletonUid(FString AttributeValue); // [0x8859590] Final|Native|Public|BlueprintCallable + // bool SetCustomSkeletonUid(FString AttributeValue); // [0x88b5290] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshLodDataNode.RemoveMeshUid - // bool RemoveMeshUid(FString MeshName); // [0x87d8270] Final|Native|Public|BlueprintCallable + // bool RemoveMeshUid(FString MeshName); // [0x8833f70] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshLodDataNode.RemoveAllMeshes - // bool RemoveAllMeshes(); // [0x8853860] Final|Native|Public|BlueprintCallable + // bool RemoveAllMeshes(); // [0x88af560] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshLodDataNode.GetMeshUidsCount - // int32_t GetMeshUidsCount(); // [0x87d7690] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetMeshUidsCount(); // [0x8833390] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshLodDataNode.GetMeshUids - // void GetMeshUids(TArray& OutMeshNames); // [0x87d75b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetMeshUids(TArray& OutMeshNames); // [0x88332b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshLodDataNode.GetCustomSkeletonUid - // bool GetCustomSkeletonUid(FString& AttributeValue); // [0x8850050] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSkeletonUid(FString& AttributeValue); // [0x88abd50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeSkeletalMeshLodDataNode.AddMeshUid - // bool AddMeshUid(FString MeshName); // [0x87dba80] Final|Native|Public|BlueprintCallable + // bool AddMeshUid(FString MeshName); // [0x8837780] Final|Native|Public|BlueprintCallable }; /// Class /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode @@ -1205,67 +1205,67 @@ class UInterchangeStaticMeshFactoryNode : public UInterchangeMeshFactoryNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.SetCustomSupportFaceRemap - // bool SetCustomSupportFaceRemap(bool& AttributeValue, bool bAddApplyDelegate); // [0x8859810] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomSupportFaceRemap(bool& AttributeValue, bool bAddApplyDelegate); // [0x88b5510] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.SetCustomSrcLightmapIndex - // bool SetCustomSrcLightmapIndex(int32_t& AttributeValue, bool bAddApplyDelegate); // [0x8859720] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomSrcLightmapIndex(int32_t& AttributeValue, bool bAddApplyDelegate); // [0x88b5420] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.SetCustomMinLightmapResolution - // bool SetCustomMinLightmapResolution(int32_t& AttributeValue, bool bAddApplyDelegate); // [0x8857ec0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomMinLightmapResolution(int32_t& AttributeValue, bool bAddApplyDelegate); // [0x88b3bc0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.SetCustomMaxLumenMeshCards - // bool SetCustomMaxLumenMeshCards(int32_t& AttributeValue, bool bAddApplyDelegate); // [0x8857dd0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomMaxLumenMeshCards(int32_t& AttributeValue, bool bAddApplyDelegate); // [0x88b3ad0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.SetCustomGenerateLightmapUVs - // bool SetCustomGenerateLightmapUVs(bool& AttributeValue, bool bAddApplyDelegate); // [0x88562a0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomGenerateLightmapUVs(bool& AttributeValue, bool bAddApplyDelegate); // [0x88b1fa0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.SetCustomGenerateDistanceFieldAsIfTwoSided - // bool SetCustomGenerateDistanceFieldAsIfTwoSided(bool& AttributeValue, bool bAddApplyDelegate); // [0x88561b0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomGenerateDistanceFieldAsIfTwoSided(bool& AttributeValue, bool bAddApplyDelegate); // [0x88b1eb0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.SetCustomDstLightmapIndex - // bool SetCustomDstLightmapIndex(int32_t& AttributeValue, bool bAddApplyDelegate); // [0x8855f30] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomDstLightmapIndex(int32_t& AttributeValue, bool bAddApplyDelegate); // [0x88b1c30] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.SetCustomDistanceFieldResolutionScale - // bool SetCustomDistanceFieldResolutionScale(float& AttributeValue, bool bAddApplyDelegate); // [0x8855cd0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomDistanceFieldResolutionScale(float& AttributeValue, bool bAddApplyDelegate); // [0x88b19d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.SetCustomDistanceFieldReplacementMesh - // bool SetCustomDistanceFieldReplacementMesh(FSoftObjectPath& AttributeValue, bool bAddApplyDelegate); // [0x8855bc0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomDistanceFieldReplacementMesh(FSoftObjectPath& AttributeValue, bool bAddApplyDelegate); // [0x88b18c0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.SetCustomBuildScale3D - // bool SetCustomBuildScale3D(FVector& AttributeValue, bool bAddApplyDelegate); // [0x8855420] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomBuildScale3D(FVector& AttributeValue, bool bAddApplyDelegate); // [0x88b1120] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.SetCustomBuildReversedIndexBuffer - // bool SetCustomBuildReversedIndexBuffer(bool& AttributeValue, bool bAddApplyDelegate); // [0x8855330] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomBuildReversedIndexBuffer(bool& AttributeValue, bool bAddApplyDelegate); // [0x88b1030] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.SetCustomBuildNanite - // bool SetCustomBuildNanite(bool& AttributeValue, bool bAddApplyDelegate); // [0x8855270] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomBuildNanite(bool& AttributeValue, bool bAddApplyDelegate); // [0x88b0f70] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.RemoveSocketUd - // bool RemoveSocketUd(FString SocketUid); // [0x8854020] Final|Native|Public|BlueprintCallable + // bool RemoveSocketUd(FString SocketUid); // [0x88afd20] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.InitializeStaticMeshNode - // void InitializeStaticMeshNode(FString UniqueID, FString DisplayLabel, FString InAssetClass); // [0x8853560] Final|Native|Public|BlueprintCallable + // void InitializeStaticMeshNode(FString UniqueID, FString DisplayLabel, FString InAssetClass); // [0x88af260] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.GetSocketUids - // void GetSocketUids(TArray& OutSocketUids); // [0x8852aa0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetSocketUids(TArray& OutSocketUids); // [0x88ae7a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.GetSocketUidCount - // int32_t GetSocketUidCount(); // [0x8852a60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSocketUidCount(); // [0x88ae760] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.GetObjectClass - // class UClass* GetObjectClass(); // [0x881a1c0] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClass* GetObjectClass(); // [0x8875ec0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.GetCustomSupportFaceRemap - // bool GetCustomSupportFaceRemap(bool& AttributeValue); // [0x8850270] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSupportFaceRemap(bool& AttributeValue); // [0x88abf70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.GetCustomSrcLightmapIndex - // bool GetCustomSrcLightmapIndex(int32_t& AttributeValue); // [0x8850170] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSrcLightmapIndex(int32_t& AttributeValue); // [0x88abe70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.GetCustomMinLightmapResolution - // bool GetCustomMinLightmapResolution(int32_t& AttributeValue); // [0x884edf0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomMinLightmapResolution(int32_t& AttributeValue); // [0x88aaaf0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.GetCustomMaxLumenMeshCards - // bool GetCustomMaxLumenMeshCards(int32_t& AttributeValue); // [0x884ecf0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomMaxLumenMeshCards(int32_t& AttributeValue); // [0x88aa9f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.GetCustomGenerateLightmapUVs - // bool GetCustomGenerateLightmapUVs(bool& AttributeValue); // [0x884da10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomGenerateLightmapUVs(bool& AttributeValue); // [0x88a9710] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.GetCustomGenerateDistanceFieldAsIfTwoSided - // bool GetCustomGenerateDistanceFieldAsIfTwoSided(bool& AttributeValue); // [0x884d910] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomGenerateDistanceFieldAsIfTwoSided(bool& AttributeValue); // [0x88a9610] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.GetCustomDstLightmapIndex - // bool GetCustomDstLightmapIndex(int32_t& AttributeValue); // [0x884d6f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomDstLightmapIndex(int32_t& AttributeValue); // [0x88a93f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.GetCustomDistanceFieldResolutionScale - // bool GetCustomDistanceFieldResolutionScale(float& AttributeValue); // [0x884d4f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomDistanceFieldResolutionScale(float& AttributeValue); // [0x88a91f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.GetCustomDistanceFieldReplacementMesh - // bool GetCustomDistanceFieldReplacementMesh(FSoftObjectPath& AttributeValue); // [0x884d3d0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomDistanceFieldReplacementMesh(FSoftObjectPath& AttributeValue); // [0x88a90d0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.GetCustomBuildScale3D - // bool GetCustomBuildScale3D(FVector& AttributeValue); // [0x884cdd0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomBuildScale3D(FVector& AttributeValue); // [0x88a8ad0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.GetCustomBuildReversedIndexBuffer - // bool GetCustomBuildReversedIndexBuffer(bool& AttributeValue); // [0x884ccd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomBuildReversedIndexBuffer(bool& AttributeValue); // [0x88a89d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.GetCustomBuildNanite - // bool GetCustomBuildNanite(bool& AttributeValue); // [0x884cbd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomBuildNanite(bool& AttributeValue); // [0x88a88d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.AddSocketUids - // bool AddSocketUids(TArray& InSocketUids); // [0x8848cb0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool AddSocketUids(TArray& InSocketUids); // [0x88a49b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshFactoryNode.AddSocketUid - // bool AddSocketUid(FString SocketUid); // [0x8848c00] Final|Native|Public|BlueprintCallable + // bool AddSocketUid(FString SocketUid); // [0x88a4900] Final|Native|Public|BlueprintCallable }; /// Class /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode @@ -1278,63 +1278,63 @@ class UInterchangeStaticMeshLodDataNode : public UInterchangeFactoryBaseNode /// Functions // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.SetOneConvexHullPerUCX - // bool SetOneConvexHullPerUCX(bool AttributeValue); // [0x885abf0] Final|Native|Public|BlueprintCallable + // bool SetOneConvexHullPerUCX(bool AttributeValue); // [0x88b68f0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.SetImportCollision - // bool SetImportCollision(bool AttributeValue); // [0x885aa70] Final|Native|Public|BlueprintCallable + // bool SetImportCollision(bool AttributeValue); // [0x88b6770] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.RemoveSphereCollisionMeshUid - // bool RemoveSphereCollisionMeshUid(FString MeshName); // [0x88540d0] Final|Native|Public|BlueprintCallable + // bool RemoveSphereCollisionMeshUid(FString MeshName); // [0x88afdd0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.RemoveMeshUid - // bool RemoveMeshUid(FString MeshName); // [0x8853df0] Final|Native|Public|BlueprintCallable + // bool RemoveMeshUid(FString MeshName); // [0x88afaf0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.RemoveConvexCollisionMeshUid - // bool RemoveConvexCollisionMeshUid(FString MeshName); // [0x8853c90] Final|Native|Public|BlueprintCallable + // bool RemoveConvexCollisionMeshUid(FString MeshName); // [0x88af990] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.RemoveCapsuleCollisionMeshUid - // bool RemoveCapsuleCollisionMeshUid(FString MeshName); // [0x8853be0] Final|Native|Public|BlueprintCallable + // bool RemoveCapsuleCollisionMeshUid(FString MeshName); // [0x88af8e0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.RemoveBoxCollisionMeshUid - // bool RemoveBoxCollisionMeshUid(FString MeshName); // [0x8853b30] Final|Native|Public|BlueprintCallable + // bool RemoveBoxCollisionMeshUid(FString MeshName); // [0x88af830] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.RemoveAllSphereCollisionMeshes - // bool RemoveAllSphereCollisionMeshes(); // [0x88538e0] Final|Native|Public|BlueprintCallable + // bool RemoveAllSphereCollisionMeshes(); // [0x88af5e0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.RemoveAllMeshes - // bool RemoveAllMeshes(); // [0x88538a0] Final|Native|Public|BlueprintCallable + // bool RemoveAllMeshes(); // [0x88af5a0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.RemoveAllConvexCollisionMeshes - // bool RemoveAllConvexCollisionMeshes(); // [0x8853820] Final|Native|Public|BlueprintCallable + // bool RemoveAllConvexCollisionMeshes(); // [0x88af520] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.RemoveAllCapsuleCollisionMeshes - // bool RemoveAllCapsuleCollisionMeshes(); // [0x88537e0] Final|Native|Public|BlueprintCallable + // bool RemoveAllCapsuleCollisionMeshes(); // [0x88af4e0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.RemoveAllBoxCollisionMeshes - // bool RemoveAllBoxCollisionMeshes(); // [0x88537a0] Final|Native|Public|BlueprintCallable + // bool RemoveAllBoxCollisionMeshes(); // [0x88af4a0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.GetSphereCollisionMeshUidsCount - // int32_t GetSphereCollisionMeshUidsCount(); // [0x8852dc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSphereCollisionMeshUidsCount(); // [0x88aeac0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.GetSphereCollisionMeshUids - // void GetSphereCollisionMeshUids(TArray& OutMeshNames); // [0x8852ce0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetSphereCollisionMeshUids(TArray& OutMeshNames); // [0x88ae9e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.GetOneConvexHullPerUCX - // bool GetOneConvexHullPerUCX(bool& AttributeValue); // [0x8851f10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetOneConvexHullPerUCX(bool& AttributeValue); // [0x88adc10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.GetMeshUidsCount - // int32_t GetMeshUidsCount(); // [0x8851990] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetMeshUidsCount(); // [0x88ad690] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.GetMeshUids - // void GetMeshUids(TArray& OutMeshNames); // [0x88518b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetMeshUids(TArray& OutMeshNames); // [0x88ad5b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.GetImportCollision - // bool GetImportCollision(bool& AttributeValue); // [0x8851500] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetImportCollision(bool& AttributeValue); // [0x88ad200] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.GetConvexCollisionMeshUidsCount - // int32_t GetConvexCollisionMeshUidsCount(); // [0x884c4d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetConvexCollisionMeshUidsCount(); // [0x88a81d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.GetConvexCollisionMeshUids - // void GetConvexCollisionMeshUids(TArray& OutMeshNames); // [0x884c3f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetConvexCollisionMeshUids(TArray& OutMeshNames); // [0x88a80f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.GetCapsuleCollisionMeshUidsCount - // int32_t GetCapsuleCollisionMeshUidsCount(); // [0x884be30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetCapsuleCollisionMeshUidsCount(); // [0x88a7b30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.GetCapsuleCollisionMeshUids - // void GetCapsuleCollisionMeshUids(TArray& OutMeshNames); // [0x884bd50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetCapsuleCollisionMeshUids(TArray& OutMeshNames); // [0x88a7a50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.GetBoxCollisionMeshUidsCount - // int32_t GetBoxCollisionMeshUidsCount(); // [0x884bd10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetBoxCollisionMeshUidsCount(); // [0x88a7a10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.GetBoxCollisionMeshUids - // void GetBoxCollisionMeshUids(TArray& OutMeshNames); // [0x884bc30] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetBoxCollisionMeshUids(TArray& OutMeshNames); // [0x88a7930] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.AddSphereCollisionMeshUid - // bool AddSphereCollisionMeshUid(FString MeshName); // [0x8848d90] Final|Native|Public|BlueprintCallable + // bool AddSphereCollisionMeshUid(FString MeshName); // [0x88a4a90] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.AddMeshUid - // bool AddMeshUid(FString MeshName); // [0x8848b50] Final|Native|Public|BlueprintCallable + // bool AddMeshUid(FString MeshName); // [0x88a4850] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.AddConvexCollisionMeshUid - // bool AddConvexCollisionMeshUid(FString MeshName); // [0x88489f0] Final|Native|Public|BlueprintCallable + // bool AddConvexCollisionMeshUid(FString MeshName); // [0x88a46f0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.AddCapsuleCollisionMeshUid - // bool AddCapsuleCollisionMeshUid(FString MeshName); // [0x8848940] Final|Native|Public|BlueprintCallable + // bool AddCapsuleCollisionMeshUid(FString MeshName); // [0x88a4640] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeFactoryNodes.InterchangeStaticMeshLodDataNode.AddBoxCollisionMeshUid - // bool AddBoxCollisionMeshUid(FString MeshName); // [0x8848890] Final|Native|Public|BlueprintCallable + // bool AddBoxCollisionMeshUid(FString MeshName); // [0x88a4590] Final|Native|Public|BlueprintCallable }; #pragma pack(pop) diff --git a/include/SDK/InterchangeNodes.h b/include/SDK/InterchangeNodes.h index 4dcc1d7..5f9deeb 100644 --- a/include/SDK/InterchangeNodes.h +++ b/include/SDK/InterchangeNodes.h @@ -89,19 +89,19 @@ class UInterchangeAnimationTrackSetNode : public UInterchangeBaseNode /// Functions // Function /Script/InterchangeNodes.InterchangeAnimationTrackSetNode.SetCustomFrameRate - // bool SetCustomFrameRate(float& AttributeValue); // [0x87c6e80] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomFrameRate(float& AttributeValue); // [0x8822b80] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeAnimationTrackSetNode.RemoveCustomAnimationTrackUid - // bool RemoveCustomAnimationTrackUid(FString AnimationTrackUid); // [0x87c5e10] Final|Native|Public|BlueprintCallable + // bool RemoveCustomAnimationTrackUid(FString AnimationTrackUid); // [0x8821b10] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeAnimationTrackSetNode.GetCustomFrameRate - // bool GetCustomFrameRate(float& AttributeValue); // [0x87c4fd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomFrameRate(float& AttributeValue); // [0x8820cd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeAnimationTrackSetNode.GetCustomAnimationTrackUids - // void GetCustomAnimationTrackUids(TArray& OutAnimationTrackUids); // [0x87c47f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetCustomAnimationTrackUids(TArray& OutAnimationTrackUids); // [0x88204f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeAnimationTrackSetNode.GetCustomAnimationTrackUidCount - // int32_t GetCustomAnimationTrackUidCount(); // [0x87c47c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetCustomAnimationTrackUidCount(); // [0x88204c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeAnimationTrackSetNode.GetCustomAnimationTrackUid - // void GetCustomAnimationTrackUid(int32_t Index, FString& OutAnimationTrackUid); // [0x87c46d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetCustomAnimationTrackUid(int32_t Index, FString& OutAnimationTrackUid); // [0x88203d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeAnimationTrackSetNode.AddCustomAnimationTrackUid - // bool AddCustomAnimationTrackUid(FString AnimationTrackUid); // [0x87c4280] Final|Native|Public|BlueprintCallable + // bool AddCustomAnimationTrackUid(FString AnimationTrackUid); // [0x881ff80] Final|Native|Public|BlueprintCallable }; /// Class /Script/InterchangeNodes.InterchangeAnimationTrackBaseNode @@ -114,9 +114,9 @@ class UInterchangeAnimationTrackBaseNode : public UInterchangeBaseNode /// Functions // Function /Script/InterchangeNodes.InterchangeAnimationTrackBaseNode.SetCustomCompletionMode - // bool SetCustomCompletionMode(int32_t& AttributeValue); // [0x87c66b0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomCompletionMode(int32_t& AttributeValue); // [0x88223b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeAnimationTrackBaseNode.GetCustomCompletionMode - // bool GetCustomCompletionMode(int32_t& AttributeValue); // [0x87c49c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomCompletionMode(int32_t& AttributeValue); // [0x88206c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeNodes.InterchangeAnimationTrackSetInstanceNode @@ -129,21 +129,21 @@ class UInterchangeAnimationTrackSetInstanceNode : public UInterchangeAnimationTr /// Functions // Function /Script/InterchangeNodes.InterchangeAnimationTrackSetInstanceNode.SetCustomTrackSetDependencyUid - // bool SetCustomTrackSetDependencyUid(FString AttributeValue); // [0x87c7860] Final|Native|Public|BlueprintCallable + // bool SetCustomTrackSetDependencyUid(FString AttributeValue); // [0x8823560] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeAnimationTrackSetInstanceNode.SetCustomTimeScale - // bool SetCustomTimeScale(float& AttributeValue); // [0x87c77b0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomTimeScale(float& AttributeValue); // [0x88234b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeAnimationTrackSetInstanceNode.SetCustomStartFrame - // bool SetCustomStartFrame(int32_t& AttributeValue); // [0x87c7650] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomStartFrame(int32_t& AttributeValue); // [0x8823350] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeAnimationTrackSetInstanceNode.SetCustomDuration - // bool SetCustomDuration(int32_t& AttributeValue); // [0x87c6760] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomDuration(int32_t& AttributeValue); // [0x8822460] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeAnimationTrackSetInstanceNode.GetCustomTrackSetDependencyUid - // bool GetCustomTrackSetDependencyUid(FString& AttributeValue); // [0x87c5800] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomTrackSetDependencyUid(FString& AttributeValue); // [0x8821500] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeAnimationTrackSetInstanceNode.GetCustomTimeScale - // bool GetCustomTimeScale(float& AttributeValue); // [0x87c5750] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomTimeScale(float& AttributeValue); // [0x8821450] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeAnimationTrackSetInstanceNode.GetCustomStartFrame - // bool GetCustomStartFrame(int32_t& AttributeValue); // [0x87c55f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomStartFrame(int32_t& AttributeValue); // [0x88212f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeAnimationTrackSetInstanceNode.GetCustomDuration - // bool GetCustomDuration(int32_t& AttributeValue); // [0x87c4a70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomDuration(int32_t& AttributeValue); // [0x8820770] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeNodes.InterchangeAnimationTrackNode @@ -156,25 +156,25 @@ class UInterchangeAnimationTrackNode : public UInterchangeAnimationTrackBaseNode /// Functions // Function /Script/InterchangeNodes.InterchangeAnimationTrackNode.SetCustomTargetedProperty - // bool SetCustomTargetedProperty(int32_t& TargetedProperty); // [0x87c7700] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomTargetedProperty(int32_t& TargetedProperty); // [0x8823400] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeAnimationTrackNode.SetCustomPropertyTrack - // bool SetCustomPropertyTrack(FName& PropertyTrack); // [0x87c7210] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomPropertyTrack(FName& PropertyTrack); // [0x8822f10] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeAnimationTrackNode.SetCustomFrameCount - // bool SetCustomFrameCount(int32_t& AttributeValue); // [0x87c6dd0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomFrameCount(int32_t& AttributeValue); // [0x8822ad0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeAnimationTrackNode.SetCustomAnimationPayloadKey - // bool SetCustomAnimationPayloadKey(FString InUniqueId, EInterchangeAnimationPayLoadType& InType); // [0x87c6230] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomAnimationPayloadKey(FString InUniqueId, EInterchangeAnimationPayLoadType& InType); // [0x8821f30] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeAnimationTrackNode.SetCustomActorDependencyUid - // bool SetCustomActorDependencyUid(FString DependencyUid); // [0x87c6180] Final|Native|Public|BlueprintCallable + // bool SetCustomActorDependencyUid(FString DependencyUid); // [0x8821e80] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeAnimationTrackNode.GetCustomTargetedProperty - // bool GetCustomTargetedProperty(int32_t& TargetedProperty); // [0x87c56a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomTargetedProperty(int32_t& TargetedProperty); // [0x88213a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeAnimationTrackNode.GetCustomPropertyTrack - // bool GetCustomPropertyTrack(FName& PropertyTrack); // [0x87c5280] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomPropertyTrack(FName& PropertyTrack); // [0x8820f80] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeAnimationTrackNode.GetCustomFrameCount - // bool GetCustomFrameCount(int32_t& AttributeValue); // [0x87c4f20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomFrameCount(int32_t& AttributeValue); // [0x8820c20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeAnimationTrackNode.GetCustomAnimationPayloadKey - // bool GetCustomAnimationPayloadKey(FInterchangeAnimationPayLoadKey& AnimationPayLoadKey); // [0x87c43f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAnimationPayloadKey(FInterchangeAnimationPayLoadKey& AnimationPayLoadKey); // [0x88200f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeAnimationTrackNode.GetCustomActorDependencyUid - // bool GetCustomActorDependencyUid(FString& DependencyUid); // [0x87c4330] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomActorDependencyUid(FString& DependencyUid); // [0x8820030] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeNodes.InterchangeTransformAnimationTrackNode @@ -187,9 +187,9 @@ class UInterchangeTransformAnimationTrackNode : public UInterchangeAnimationTrac /// Functions // Function /Script/InterchangeNodes.InterchangeTransformAnimationTrackNode.SetCustomUsedChannels - // bool SetCustomUsedChannels(int32_t& AttributeValue); // [0x87c7910] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomUsedChannels(int32_t& AttributeValue); // [0x8823610] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeTransformAnimationTrackNode.GetCustomUsedChannels - // bool GetCustomUsedChannels(int32_t& AttributeValue); // [0x87c58c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomUsedChannels(int32_t& AttributeValue); // [0x88215c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeNodes.InterchangeSkeletalAnimationTrackNode @@ -202,29 +202,29 @@ class UInterchangeSkeletalAnimationTrackNode : public UInterchangeAnimationTrack /// Functions // Function /Script/InterchangeNodes.InterchangeSkeletalAnimationTrackNode.SetCustomSkeletonNodeUid - // bool SetCustomSkeletonNodeUid(FString AttributeValue); // [0x87c75a0] Final|Native|Public|BlueprintCallable + // bool SetCustomSkeletonNodeUid(FString AttributeValue); // [0x88232a0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSkeletalAnimationTrackNode.SetCustomAnimationStopTime - // bool SetCustomAnimationStopTime(double& StopTime); // [0x87c6490] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomAnimationStopTime(double& StopTime); // [0x8822190] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSkeletalAnimationTrackNode.SetCustomAnimationStartTime - // bool SetCustomAnimationStartTime(double& StartTime); // [0x87c63e0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomAnimationStartTime(double& StartTime); // [0x88220e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSkeletalAnimationTrackNode.SetCustomAnimationSampleRate - // bool SetCustomAnimationSampleRate(double& SampleRate); // [0x87c6330] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomAnimationSampleRate(double& SampleRate); // [0x8822030] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSkeletalAnimationTrackNode.SetAnimationPayloadKeyForSceneNodeUid - // bool SetAnimationPayloadKeyForSceneNodeUid(FString SceneNodeUid, FString InUniqueId, EInterchangeAnimationPayLoadType& InType); // [0x87c6020] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetAnimationPayloadKeyForSceneNodeUid(FString SceneNodeUid, FString InUniqueId, EInterchangeAnimationPayLoadType& InType); // [0x8821d20] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSkeletalAnimationTrackNode.SetAnimationPayloadKeyForMorphTargetNodeUid - // bool SetAnimationPayloadKeyForMorphTargetNodeUid(FString MorphTargetNodeUid, FString InUniqueId, EInterchangeAnimationPayLoadType& InType); // [0x87c5ec0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetAnimationPayloadKeyForMorphTargetNodeUid(FString MorphTargetNodeUid, FString InUniqueId, EInterchangeAnimationPayLoadType& InType); // [0x8821bc0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSkeletalAnimationTrackNode.GetSceneNodeAnimationPayloadKeys - // void GetSceneNodeAnimationPayloadKeys(TMap& OutSceneNodeAnimationPayloadKeyUids, TMap& OutSceneNodeAnimationPayloadKeyTypes); // [0x87c5c40] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetSceneNodeAnimationPayloadKeys(TMap& OutSceneNodeAnimationPayloadKeyUids, TMap& OutSceneNodeAnimationPayloadKeyTypes); // [0x8821940] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSkeletalAnimationTrackNode.GetMorphTargetNodeAnimationPayloadKeys - // void GetMorphTargetNodeAnimationPayloadKeys(TMap& OutMorphTargetNodeAnimationPayloadKeyUids, TMap& OutMorphTargetNodeAnimationPayloadKeyTypes); // [0x87c5a70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetMorphTargetNodeAnimationPayloadKeys(TMap& OutMorphTargetNodeAnimationPayloadKeyUids, TMap& OutMorphTargetNodeAnimationPayloadKeyTypes); // [0x8821770] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSkeletalAnimationTrackNode.GetCustomSkeletonNodeUid - // bool GetCustomSkeletonNodeUid(FString& AttributeValue); // [0x87c5530] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSkeletonNodeUid(FString& AttributeValue); // [0x8821230] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSkeletalAnimationTrackNode.GetCustomAnimationStopTime - // bool GetCustomAnimationStopTime(double& StopTime); // [0x87c4620] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAnimationStopTime(double& StopTime); // [0x8820320] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSkeletalAnimationTrackNode.GetCustomAnimationStartTime - // bool GetCustomAnimationStartTime(double& StartTime); // [0x87c4570] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAnimationStartTime(double& StartTime); // [0x8820270] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSkeletalAnimationTrackNode.GetCustomAnimationSampleRate - // bool GetCustomAnimationSampleRate(double& SampleRate); // [0x87c44c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAnimationSampleRate(double& SampleRate); // [0x88201c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeNodes.InterchangePhysicalCameraNode @@ -237,21 +237,21 @@ class UInterchangePhysicalCameraNode : public UInterchangeBaseNode /// Functions // Function /Script/InterchangeNodes.InterchangePhysicalCameraNode.SetCustomSensorWidth - // bool SetCustomSensorWidth(float& AttributeValue); // [0x87c7430] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomSensorWidth(float& AttributeValue); // [0x8823130] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangePhysicalCameraNode.SetCustomSensorHeight - // bool SetCustomSensorHeight(float& AttributeValue); // [0x87c72c0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomSensorHeight(float& AttributeValue); // [0x8822fc0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangePhysicalCameraNode.SetCustomFocalLength - // bool SetCustomFocalLength(float& AttributeValue); // [0x87c6c60] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomFocalLength(float& AttributeValue); // [0x8822960] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangePhysicalCameraNode.SetCustomEnableDepthOfField - // bool SetCustomEnableDepthOfField(bool& AttributeValue); // [0x87c6810] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomEnableDepthOfField(bool& AttributeValue); // [0x8822510] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangePhysicalCameraNode.GetCustomSensorWidth - // bool GetCustomSensorWidth(float& AttributeValue); // [0x87c5430] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSensorWidth(float& AttributeValue); // [0x8821130] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangePhysicalCameraNode.GetCustomSensorHeight - // bool GetCustomSensorHeight(float& AttributeValue); // [0x87c5330] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSensorHeight(float& AttributeValue); // [0x8821030] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangePhysicalCameraNode.GetCustomFocalLength - // bool GetCustomFocalLength(float& AttributeValue); // [0x87c4e20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomFocalLength(float& AttributeValue); // [0x8820b20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangePhysicalCameraNode.GetCustomEnableDepthOfField - // bool GetCustomEnableDepthOfField(bool& AttributeValue); // [0x87c4b20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomEnableDepthOfField(bool& AttributeValue); // [0x8820820] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeNodes.InterchangeStandardCameraNode @@ -264,29 +264,29 @@ class UInterchangeStandardCameraNode : public UInterchangeBaseNode /// Functions // Function /Script/InterchangeNodes.InterchangeStandardCameraNode.SetCustomWidth - // bool SetCustomWidth(float& AttributeValue); // [0x87c79c0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomWidth(float& AttributeValue); // [0x88236c0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeStandardCameraNode.SetCustomProjectionMode - // bool SetCustomProjectionMode(EInterchangeCameraProjectionType& AttributeValue); // [0x87c70a0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomProjectionMode(EInterchangeCameraProjectionType& AttributeValue); // [0x8822da0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeStandardCameraNode.SetCustomNearClipPlane - // bool SetCustomNearClipPlane(float& AttributeValue); // [0x87c6f30] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomNearClipPlane(float& AttributeValue); // [0x8822c30] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeStandardCameraNode.SetCustomFieldOfView - // bool SetCustomFieldOfView(float& AttributeValue); // [0x87c6af0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomFieldOfView(float& AttributeValue); // [0x88227f0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeStandardCameraNode.SetCustomFarClipPlane - // bool SetCustomFarClipPlane(float& AttributeValue); // [0x87c6980] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomFarClipPlane(float& AttributeValue); // [0x8822680] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeStandardCameraNode.SetCustomAspectRatio - // bool SetCustomAspectRatio(float& AttributeValue); // [0x87c6540] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomAspectRatio(float& AttributeValue); // [0x8822240] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeStandardCameraNode.GetCustomWidth - // bool GetCustomWidth(float& AttributeValue); // [0x87c5970] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomWidth(float& AttributeValue); // [0x8821670] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeStandardCameraNode.GetCustomProjectionMode - // bool GetCustomProjectionMode(EInterchangeCameraProjectionType& AttributeValue); // [0x87c5180] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomProjectionMode(EInterchangeCameraProjectionType& AttributeValue); // [0x8820e80] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeStandardCameraNode.GetCustomNearClipPlane - // bool GetCustomNearClipPlane(float& AttributeValue); // [0x87c5080] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomNearClipPlane(float& AttributeValue); // [0x8820d80] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeStandardCameraNode.GetCustomFieldOfView - // bool GetCustomFieldOfView(float& AttributeValue); // [0x87c4d20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomFieldOfView(float& AttributeValue); // [0x8820a20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeStandardCameraNode.GetCustomFarClipPlane - // bool GetCustomFarClipPlane(float& AttributeValue); // [0x87c4c20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomFarClipPlane(float& AttributeValue); // [0x8820920] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeStandardCameraNode.GetCustomAspectRatio - // bool GetCustomAspectRatio(float& AttributeValue); // [0x87c48c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAspectRatio(float& AttributeValue); // [0x88205c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeNodes.InterchangeShaderNode @@ -299,15 +299,15 @@ class UInterchangeShaderNode : public UInterchangeBaseNode /// Functions // Function /Script/InterchangeNodes.InterchangeShaderNode.SetCustomShaderType - // bool SetCustomShaderType(FString AttributeValue); // [0x87eb0e0] Final|Native|Public|BlueprintCallable + // bool SetCustomShaderType(FString AttributeValue); // [0x8846de0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderNode.GetCustomShaderType - // bool GetCustomShaderType(FString& AttributeValue); // [0x87e8050] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomShaderType(FString& AttributeValue); // [0x8843d50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeShaderNode.AddStringInput - // bool AddStringInput(FString InputName, FString AttributeValue, bool bIsAParameter); // [0x87e6730] Final|Native|Public|BlueprintCallable + // bool AddStringInput(FString InputName, FString AttributeValue, bool bIsAParameter); // [0x8842430] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderNode.AddLinearColorInput - // bool AddLinearColorInput(FString InputName, FLinearColor& AttributeValue, bool bIsAParameter); // [0x87e6500] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool AddLinearColorInput(FString InputName, FLinearColor& AttributeValue, bool bIsAParameter); // [0x8842200] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderNode.AddFloatInput - // bool AddFloatInput(FString InputName, float& AttributeValue, bool bIsAParameter); // [0x87e6370] Final|Native|Public|HasOutParms|BlueprintCallable + // bool AddFloatInput(FString InputName, float& AttributeValue, bool bIsAParameter); // [0x8842070] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/InterchangeNodes.InterchangeDecalMaterialNode @@ -328,17 +328,17 @@ class UInterchangeDecalNode : public UInterchangeBaseNode /// Functions // Function /Script/InterchangeNodes.InterchangeDecalNode.SetCustomSortOrder - // bool SetCustomSortOrder(int32_t& AttributeValue); // [0x87da650] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomSortOrder(int32_t& AttributeValue); // [0x8836350] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeDecalNode.SetCustomDecalSize - // bool SetCustomDecalSize(FVector& AttributeValue); // [0x87d8910] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomDecalSize(FVector& AttributeValue); // [0x8834610] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeDecalNode.SetCustomDecalMaterialPathName - // bool SetCustomDecalMaterialPathName(FString AttributeValue); // [0x87d8780] Final|Native|Public|BlueprintCallable + // bool SetCustomDecalMaterialPathName(FString AttributeValue); // [0x8834480] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeDecalNode.GetCustomSortOrder - // bool GetCustomSortOrder(int32_t& AttributeValue); // [0x87d63a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSortOrder(int32_t& AttributeValue); // [0x88320a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeDecalNode.GetCustomDecalSize - // bool GetCustomDecalSize(FVector& AttributeValue); // [0x87d4dc0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomDecalSize(FVector& AttributeValue); // [0x8830ac0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeDecalNode.GetCustomDecalMaterialPathName - // bool GetCustomDecalMaterialPathName(FString& AttributeValue); // [0x87d4ca0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomDecalMaterialPathName(FString& AttributeValue); // [0x88309a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeNodes.InterchangeBaseLightNode @@ -351,21 +351,21 @@ class UInterchangeBaseLightNode : public UInterchangeBaseNode /// Functions // Function /Script/InterchangeNodes.InterchangeBaseLightNode.SetCustomUseTemperature - // bool SetCustomUseTemperature(bool AttributeValue); // [0x87db100] Final|Native|Public|BlueprintCallable + // bool SetCustomUseTemperature(bool AttributeValue); // [0x8836e00] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeBaseLightNode.SetCustomTemperature - // bool SetCustomTemperature(float AttributeValue); // [0x87daac0] Final|Native|Public|BlueprintCallable + // bool SetCustomTemperature(float AttributeValue); // [0x88367c0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeBaseLightNode.SetCustomLightColor - // bool SetCustomLightColor(FLinearColor& AttributeValue); // [0x87d9ba0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomLightColor(FLinearColor& AttributeValue); // [0x88358a0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeBaseLightNode.SetCustomIntensity - // bool SetCustomIntensity(float AttributeValue); // [0x87d98b0] Final|Native|Public|BlueprintCallable + // bool SetCustomIntensity(float AttributeValue); // [0x88355b0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeBaseLightNode.GetCustomUseTemperature - // bool GetCustomUseTemperature(bool& AttributeValue); // [0x87d6a90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomUseTemperature(bool& AttributeValue); // [0x8832790] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeBaseLightNode.GetCustomTemperature - // bool GetCustomTemperature(float& AttributeValue); // [0x87d6690] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomTemperature(float& AttributeValue); // [0x8832390] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeBaseLightNode.GetCustomLightColor - // bool GetCustomLightColor(FLinearColor& AttributeValue); // [0x87d5c90] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomLightColor(FLinearColor& AttributeValue); // [0x8831990] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeBaseLightNode.GetCustomIntensity - // bool GetCustomIntensity(float& AttributeValue); // [0x87d5a90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomIntensity(float& AttributeValue); // [0x8831790] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeNodes.InterchangeLightNode @@ -378,29 +378,29 @@ class UInterchangeLightNode : public UInterchangeBaseLightNode /// Functions // Function /Script/InterchangeNodes.InterchangeLightNode.SetCustomUseIESBrightness - // bool SetCustomUseIESBrightness(bool& AttributeValue, bool bAddApplyDelegate); // [0x87dadb0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomUseIESBrightness(bool& AttributeValue, bool bAddApplyDelegate); // [0x8836ab0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeLightNode.SetCustomRotation - // bool SetCustomRotation(FRotator& AttributeValue, bool bAddApplyDelegate); // [0x87da310] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomRotation(FRotator& AttributeValue, bool bAddApplyDelegate); // [0x8836010] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeLightNode.SetCustomIntensityUnits - // bool SetCustomIntensityUnits(EInterchangeLightUnits& AttributeValue); // [0x87d9a30] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomIntensityUnits(EInterchangeLightUnits& AttributeValue); // [0x8835730] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeLightNode.SetCustomIESTexture - // bool SetCustomIESTexture(FString AttributeValue); // [0x87d95a0] Final|Native|Public|BlueprintCallable + // bool SetCustomIESTexture(FString AttributeValue); // [0x88352a0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeLightNode.SetCustomIESBrightnessScale - // bool SetCustomIESBrightnessScale(float& AttributeValue, bool bAddApplyDelegate); // [0x87d93d0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomIESBrightnessScale(float& AttributeValue, bool bAddApplyDelegate); // [0x88350d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeLightNode.SetCustomAttenuationRadius - // bool SetCustomAttenuationRadius(float AttributeValue); // [0x87d8480] Final|Native|Public|BlueprintCallable + // bool SetCustomAttenuationRadius(float AttributeValue); // [0x8834180] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeLightNode.GetCustomUseIESBrightness - // bool GetCustomUseIESBrightness(bool& AttributeValue); // [0x87d6890] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomUseIESBrightness(bool& AttributeValue); // [0x8832590] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeLightNode.GetCustomRotation - // bool GetCustomRotation(FRotator& AttributeValue); // [0x87d61a0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomRotation(FRotator& AttributeValue); // [0x8831ea0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeLightNode.GetCustomIntensityUnits - // bool GetCustomIntensityUnits(EInterchangeLightUnits& AttributeValue); // [0x87d5b90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomIntensityUnits(EInterchangeLightUnits& AttributeValue); // [0x8831890] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeLightNode.GetCustomIESTexture - // bool GetCustomIESTexture(FString& AttributeValue); // [0x87d5870] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomIESTexture(FString& AttributeValue); // [0x8831570] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeLightNode.GetCustomIESBrightnessScale - // bool GetCustomIESBrightnessScale(float& AttributeValue); // [0x87d5770] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomIESBrightnessScale(float& AttributeValue); // [0x8831470] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeLightNode.GetCustomAttenuationRadius - // bool GetCustomAttenuationRadius(float& AttributeValue); // [0x87d4a90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAttenuationRadius(float& AttributeValue); // [0x8830790] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeNodes.InterchangePointLightNode @@ -413,13 +413,13 @@ class UInterchangePointLightNode : public UInterchangeLightNode /// Functions // Function /Script/InterchangeNodes.InterchangePointLightNode.SetCustomUseInverseSquaredFalloff - // bool SetCustomUseInverseSquaredFalloff(bool AttributeValue); // [0x87daf80] Final|Native|Public|BlueprintCallable + // bool SetCustomUseInverseSquaredFalloff(bool AttributeValue); // [0x8836c80] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangePointLightNode.SetCustomLightFalloffExponent - // bool SetCustomLightFalloffExponent(float AttributeValue); // [0x87d9d10] Final|Native|Public|BlueprintCallable + // bool SetCustomLightFalloffExponent(float AttributeValue); // [0x8835a10] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangePointLightNode.GetCustomUseInverseSquaredFalloff - // bool GetCustomUseInverseSquaredFalloff(bool& AttributeValue); // [0x87d6990] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomUseInverseSquaredFalloff(bool& AttributeValue); // [0x8832690] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangePointLightNode.GetCustomLightFalloffExponent - // bool GetCustomLightFalloffExponent(float& AttributeValue); // [0x87d5d90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomLightFalloffExponent(float& AttributeValue); // [0x8831a90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeNodes.InterchangeSpotLightNode @@ -432,13 +432,13 @@ class UInterchangeSpotLightNode : public UInterchangePointLightNode /// Functions // Function /Script/InterchangeNodes.InterchangeSpotLightNode.SetCustomOuterConeAngle - // bool SetCustomOuterConeAngle(float AttributeValue); // [0x87d9e90] Final|Native|Public|BlueprintCallable + // bool SetCustomOuterConeAngle(float AttributeValue); // [0x8835b90] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSpotLightNode.SetCustomInnerConeAngle - // bool SetCustomInnerConeAngle(float AttributeValue); // [0x87d9730] Final|Native|Public|BlueprintCallable + // bool SetCustomInnerConeAngle(float AttributeValue); // [0x8835430] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSpotLightNode.GetCustomOuterConeAngle - // bool GetCustomOuterConeAngle(float& AttributeValue); // [0x87d5e90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomOuterConeAngle(float& AttributeValue); // [0x8831b90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSpotLightNode.GetCustomInnerConeAngle - // bool GetCustomInnerConeAngle(float& AttributeValue); // [0x87d5990] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomInnerConeAngle(float& AttributeValue); // [0x8831690] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeNodes.InterchangeRectLightNode @@ -451,13 +451,13 @@ class UInterchangeRectLightNode : public UInterchangeLightNode /// Functions // Function /Script/InterchangeNodes.InterchangeRectLightNode.SetCustomSourceWidth - // bool SetCustomSourceWidth(float AttributeValue); // [0x87da940] Final|Native|Public|BlueprintCallable + // bool SetCustomSourceWidth(float AttributeValue); // [0x8836640] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeRectLightNode.SetCustomSourceHeight - // bool SetCustomSourceHeight(float AttributeValue); // [0x87da7c0] Final|Native|Public|BlueprintCallable + // bool SetCustomSourceHeight(float AttributeValue); // [0x88364c0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeRectLightNode.GetCustomSourceWidth - // bool GetCustomSourceWidth(float& AttributeValue); // [0x87d6590] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSourceWidth(float& AttributeValue); // [0x8832290] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeRectLightNode.GetCustomSourceHeight - // bool GetCustomSourceHeight(float& AttributeValue); // [0x87d6490] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSourceHeight(float& AttributeValue); // [0x8832190] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeNodes.InterchangeDirectionalLightNode @@ -477,19 +477,19 @@ class UInterchangeTextureNode : public UInterchangeBaseNode /// Functions // Function /Script/InterchangeNodes.InterchangeTextureNode.SetPayLoadKey - // void SetPayLoadKey(FString PayloadKey); // [0x87db9e0] Native|Public|BlueprintCallable + // void SetPayLoadKey(FString PayloadKey); // [0x88376e0] Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeTextureNode.SetCustomSRGB - // bool SetCustomSRGB(bool& AttributeValue); // [0x87da4e0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomSRGB(bool& AttributeValue); // [0x88361e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeTextureNode.SetCustomFilter - // bool SetCustomFilter(EInterchangeTextureFilterMode& AttributeValue); // [0x87d8b30] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomFilter(EInterchangeTextureFilterMode& AttributeValue); // [0x8834830] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeTextureNode.SetCustombFlipGreenChannel - // bool SetCustombFlipGreenChannel(bool& AttributeValue); // [0x87db4a0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustombFlipGreenChannel(bool& AttributeValue); // [0x88371a0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeTextureNode.GetCustomSRGB - // bool GetCustomSRGB(bool& AttributeValue); // [0x87d62a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomSRGB(bool& AttributeValue); // [0x8831fa0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeTextureNode.GetCustomFilter - // bool GetCustomFilter(EInterchangeTextureFilterMode& AttributeValue); // [0x87d5170] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomFilter(EInterchangeTextureFilterMode& AttributeValue); // [0x8830e70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeTextureNode.GetCustombFlipGreenChannel - // bool GetCustombFlipGreenChannel(bool& AttributeValue); // [0x87d6f30] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustombFlipGreenChannel(bool& AttributeValue); // [0x8832c30] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeNodes.InterchangeTexture2DArrayNode @@ -530,23 +530,23 @@ class UInterchangeVariantSetNode : public UInterchangeBaseNode /// Functions // Function /Script/InterchangeNodes.InterchangeVariantSetNode.SetCustomVariantsPayloadKey - // bool SetCustomVariantsPayloadKey(FString PayloadKey); // [0x87db280] Final|Native|Public|BlueprintCallable + // bool SetCustomVariantsPayloadKey(FString PayloadKey); // [0x8836f80] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeVariantSetNode.SetCustomDisplayText - // bool SetCustomDisplayText(FString AttributeValue); // [0x87d8a80] Final|Native|Public|BlueprintCallable + // bool SetCustomDisplayText(FString AttributeValue); // [0x8834780] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeVariantSetNode.RemoveCustomDependencyUid - // bool RemoveCustomDependencyUid(FString DependencyUid); // [0x87d8060] Final|Native|Public|BlueprintCallable + // bool RemoveCustomDependencyUid(FString DependencyUid); // [0x8833d60] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeVariantSetNode.GetCustomVariantsPayloadKey - // bool GetCustomVariantsPayloadKey(FString& PayloadKey); // [0x87d6d80] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomVariantsPayloadKey(FString& PayloadKey); // [0x8832a80] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeVariantSetNode.GetCustomDisplayText - // bool GetCustomDisplayText(FString& AttributeValue); // [0x87d50b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomDisplayText(FString& AttributeValue); // [0x8830db0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeVariantSetNode.GetCustomDependencyUids - // void GetCustomDependencyUids(TArray& OutDependencyUids); // [0x87d4fe0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetCustomDependencyUids(TArray& OutDependencyUids); // [0x8830ce0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeVariantSetNode.GetCustomDependencyUidCount - // int32_t GetCustomDependencyUidCount(); // [0x87d4fb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetCustomDependencyUidCount(); // [0x8830cb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeVariantSetNode.GetCustomDependencyUid - // void GetCustomDependencyUid(int32_t Index, FString& OutDependencyUid); // [0x87d4ec0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetCustomDependencyUid(int32_t Index, FString& OutDependencyUid); // [0x8830bc0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeVariantSetNode.AddCustomDependencyUid - // bool AddCustomDependencyUid(FString DependencyUid); // [0x87d44c0] Final|Native|Public|BlueprintCallable + // bool AddCustomDependencyUid(FString DependencyUid); // [0x88301c0] Final|Native|Public|BlueprintCallable }; /// Class /Script/InterchangeNodes.InterchangeSceneVariantSetsNode @@ -559,15 +559,15 @@ class UInterchangeSceneVariantSetsNode : public UInterchangeBaseNode /// Functions // Function /Script/InterchangeNodes.InterchangeSceneVariantSetsNode.RemoveCustomVariantSetUid - // bool RemoveCustomVariantSetUid(FString VariantUid); // [0x87d8110] Final|Native|Public|BlueprintCallable + // bool RemoveCustomVariantSetUid(FString VariantUid); // [0x8833e10] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSceneVariantSetsNode.GetCustomVariantSetUids - // void GetCustomVariantSetUids(TArray& OutVariantUids); // [0x87d6cb0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetCustomVariantSetUids(TArray& OutVariantUids); // [0x88329b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneVariantSetsNode.GetCustomVariantSetUidCount - // int32_t GetCustomVariantSetUidCount(); // [0x87d6c80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetCustomVariantSetUidCount(); // [0x8832980] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneVariantSetsNode.GetCustomVariantSetUid - // void GetCustomVariantSetUid(int32_t Index, FString& OutVariantUid); // [0x87d6b90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetCustomVariantSetUid(int32_t Index, FString& OutVariantUid); // [0x8832890] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneVariantSetsNode.AddCustomVariantSetUid - // bool AddCustomVariantSetUid(FString VariantUid); // [0x87d4570] Final|Native|Public|BlueprintCallable + // bool AddCustomVariantSetUid(FString VariantUid); // [0x8830270] Final|Native|Public|BlueprintCallable }; /// Class /Script/InterchangeNodes.InterchangeVolumeTextureNode @@ -587,25 +587,25 @@ class UInterchangeMaterialInstanceNode : public UInterchangeBaseNode /// Functions // Function /Script/InterchangeNodes.InterchangeMaterialInstanceNode.SetCustomParent - // bool SetCustomParent(FString AttributeValue); // [0x87da010] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool SetCustomParent(FString AttributeValue); // [0x8835d10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMaterialInstanceNode.GetVectorParameterValue - // bool GetVectorParameterValue(FString ParameterName, FLinearColor& AttributeValue); // [0x87d7e10] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetVectorParameterValue(FString ParameterName, FLinearColor& AttributeValue); // [0x8833b10] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMaterialInstanceNode.GetTextureParameterValue - // bool GetTextureParameterValue(FString ParameterName, FString& AttributeValue); // [0x87d7cd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetTextureParameterValue(FString ParameterName, FString& AttributeValue); // [0x88339d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMaterialInstanceNode.GetStaticSwitchParameterValue - // bool GetStaticSwitchParameterValue(FString ParameterName, bool& AttributeValue); // [0x87d7bb0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetStaticSwitchParameterValue(FString ParameterName, bool& AttributeValue); // [0x88338b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMaterialInstanceNode.GetScalarParameterValue - // bool GetScalarParameterValue(FString ParameterName, float& AttributeValue); // [0x87d73a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetScalarParameterValue(FString ParameterName, float& AttributeValue); // [0x88330a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMaterialInstanceNode.GetCustomParent - // bool GetCustomParent(FString& AttributeValue); // [0x87d5f90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomParent(FString& AttributeValue); // [0x8831c90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMaterialInstanceNode.AddVectorParameterValue - // bool AddVectorParameterValue(FString ParameterName, FLinearColor& AttributeValue); // [0x87d4960] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool AddVectorParameterValue(FString ParameterName, FLinearColor& AttributeValue); // [0x8830660] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMaterialInstanceNode.AddTextureParameterValue - // bool AddTextureParameterValue(FString ParameterName, FString AttributeValue); // [0x87d4840] Final|Native|Public|BlueprintCallable + // bool AddTextureParameterValue(FString ParameterName, FString AttributeValue); // [0x8830540] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMaterialInstanceNode.AddStaticSwitchParameterValue - // bool AddStaticSwitchParameterValue(FString ParameterName, bool AttributeValue); // [0x87d4730] Final|Native|Public|BlueprintCallable + // bool AddStaticSwitchParameterValue(FString ParameterName, bool AttributeValue); // [0x8830430] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMaterialInstanceNode.AddScalarParameterValue - // bool AddScalarParameterValue(FString ParameterName, float AttributeValue); // [0x87d4620] Final|Native|Public|BlueprintCallable + // bool AddScalarParameterValue(FString ParameterName, float AttributeValue); // [0x8830320] Final|Native|Public|BlueprintCallable }; /// Class /Script/InterchangeNodes.InterchangeMeshNode @@ -618,93 +618,93 @@ class UInterchangeMeshNode : public UInterchangeBaseNode /// Functions // Function /Script/InterchangeNodes.InterchangeMeshNode.SetSlotMaterialDependencyUid - // bool SetSlotMaterialDependencyUid(FString SlotName, FString MaterialDependencyUid); // [0x87dbcf0] Final|Native|Public|BlueprintCallable + // bool SetSlotMaterialDependencyUid(FString SlotName, FString MaterialDependencyUid); // [0x88379f0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.SetSkinnedMesh - // bool SetSkinnedMesh(bool bIsSkinnedMesh); // [0x87dbbe0] Final|Native|Public|BlueprintCallable + // bool SetSkinnedMesh(bool bIsSkinnedMesh); // [0x88378e0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.SetSkeletonDependencyUid - // bool SetSkeletonDependencyUid(FString DependencyUid); // [0x87dbb30] Final|Native|Public|BlueprintCallable + // bool SetSkeletonDependencyUid(FString DependencyUid); // [0x8837830] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.SetSceneInstanceUid - // bool SetSceneInstanceUid(FString DependencyUid); // [0x87dba80] Final|Native|Public|BlueprintCallable + // bool SetSceneInstanceUid(FString DependencyUid); // [0x8837780] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.SetPayLoadKey - // void SetPayLoadKey(FString PayloadKey, EInterchangeMeshPayLoadType& PayloadType); // [0x87db8f0] Native|Public|HasOutParms|BlueprintCallable + // void SetPayLoadKey(FString PayloadKey, EInterchangeMeshPayLoadType& PayloadType); // [0x88375f0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.SetMorphTargetName - // bool SetMorphTargetName(FString MorphTargetName); // [0x87db7d0] Final|Native|Public|BlueprintCallable + // bool SetMorphTargetName(FString MorphTargetName); // [0x88374d0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.SetMorphTargetDependencyUid - // bool SetMorphTargetDependencyUid(FString DependencyUid); // [0x87db720] Final|Native|Public|BlueprintCallable + // bool SetMorphTargetDependencyUid(FString DependencyUid); // [0x8837420] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.SetMorphTarget - // bool SetMorphTarget(bool bIsMorphTarget); // [0x87db610] Final|Native|Public|BlueprintCallable + // bool SetMorphTarget(bool bIsMorphTarget); // [0x8837310] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.SetCustomVertexCount - // bool SetCustomVertexCount(int32_t& AttributeValue); // [0x87db330] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomVertexCount(int32_t& AttributeValue); // [0x8837030] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.SetCustomUVCount - // bool SetCustomUVCount(int32_t& AttributeValue); // [0x87dac40] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomUVCount(int32_t& AttributeValue); // [0x8836940] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.SetCustomPolygonCount - // bool SetCustomPolygonCount(int32_t& AttributeValue); // [0x87da1a0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomPolygonCount(int32_t& AttributeValue); // [0x8835ea0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.SetCustomHasVertexTangent - // bool SetCustomHasVertexTangent(bool& AttributeValue); // [0x87d9260] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomHasVertexTangent(bool& AttributeValue); // [0x8834f60] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.SetCustomHasVertexNormal - // bool SetCustomHasVertexNormal(bool& AttributeValue); // [0x87d90f0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomHasVertexNormal(bool& AttributeValue); // [0x8834df0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.SetCustomHasVertexColor - // bool SetCustomHasVertexColor(bool& AttributeValue); // [0x87d8f80] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomHasVertexColor(bool& AttributeValue); // [0x8834c80] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.SetCustomHasVertexBinormal - // bool SetCustomHasVertexBinormal(bool& AttributeValue); // [0x87d8e10] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomHasVertexBinormal(bool& AttributeValue); // [0x8834b10] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.SetCustomHasSmoothGroup - // bool SetCustomHasSmoothGroup(bool& AttributeValue); // [0x87d8ca0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomHasSmoothGroup(bool& AttributeValue); // [0x88349a0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.SetCustomBoundingBox - // bool SetCustomBoundingBox(FBox& AttributeValue); // [0x87d8600] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomBoundingBox(FBox& AttributeValue); // [0x8834300] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.RemoveSlotMaterialDependencyUid - // bool RemoveSlotMaterialDependencyUid(FString SlotName); // [0x87d83d0] Final|Native|Public|BlueprintCallable + // bool RemoveSlotMaterialDependencyUid(FString SlotName); // [0x88340d0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.RemoveSkeletonDependencyUid - // bool RemoveSkeletonDependencyUid(FString DependencyUid); // [0x87d8320] Final|Native|Public|BlueprintCallable + // bool RemoveSkeletonDependencyUid(FString DependencyUid); // [0x8834020] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.RemoveSceneInstanceUid - // bool RemoveSceneInstanceUid(FString DependencyUid); // [0x87d8270] Final|Native|Public|BlueprintCallable + // bool RemoveSceneInstanceUid(FString DependencyUid); // [0x8833f70] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.RemoveMorphTargetDependencyUid - // bool RemoveMorphTargetDependencyUid(FString DependencyUid); // [0x87d81c0] Final|Native|Public|BlueprintCallable + // bool RemoveMorphTargetDependencyUid(FString DependencyUid); // [0x8833ec0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeMeshNode.IsSkinnedMesh - // bool IsSkinnedMesh(); // [0x87d8030] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSkinnedMesh(); // [0x8833d30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.IsMorphTarget - // bool IsMorphTarget(); // [0x87d7f40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsMorphTarget(); // [0x8833c40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetSlotMaterialDependencyUid - // bool GetSlotMaterialDependencyUid(FString SlotName, FString& OutMaterialDependency); // [0x87d7a90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetSlotMaterialDependencyUid(FString SlotName, FString& OutMaterialDependency); // [0x8833790] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetSlotMaterialDependencies - // void GetSlotMaterialDependencies(TMap& OutMaterialDependencies); // [0x87d78e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetSlotMaterialDependencies(TMap& OutMaterialDependencies); // [0x88335e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetSkeletonDependency - // void GetSkeletonDependency(int32_t Index, FString& OutDependency); // [0x87d77f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetSkeletonDependency(int32_t Index, FString& OutDependency); // [0x88334f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetSkeletonDependencies - // void GetSkeletonDependencies(TArray& OutDependencies); // [0x87d7710] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetSkeletonDependencies(TArray& OutDependencies); // [0x8833410] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetSkeletonDependeciesCount - // int32_t GetSkeletonDependeciesCount(); // [0x87d76d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSkeletonDependeciesCount(); // [0x88333d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetSceneInstanceUidsCount - // int32_t GetSceneInstanceUidsCount(); // [0x87d7690] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSceneInstanceUidsCount(); // [0x8833390] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetSceneInstanceUids - // void GetSceneInstanceUids(TArray& OutDependencies); // [0x87d75b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetSceneInstanceUids(TArray& OutDependencies); // [0x88332b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetSceneInstanceUid - // void GetSceneInstanceUid(int32_t Index, FString& OutDependency); // [0x87d74c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetSceneInstanceUid(int32_t Index, FString& OutDependency); // [0x88331c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetMorphTargetName - // bool GetMorphTargetName(FString& OutMorphTargetName); // [0x87d7240] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetMorphTargetName(FString& OutMorphTargetName); // [0x8832f40] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetMorphTargetDependency - // void GetMorphTargetDependency(int32_t Index, FString& OutDependency); // [0x87d7150] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetMorphTargetDependency(int32_t Index, FString& OutDependency); // [0x8832e50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetMorphTargetDependencies - // void GetMorphTargetDependencies(TArray& OutDependencies); // [0x87d7070] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetMorphTargetDependencies(TArray& OutDependencies); // [0x8832d70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetMorphTargetDependeciesCount - // int32_t GetMorphTargetDependeciesCount(); // [0x87d7030] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetMorphTargetDependeciesCount(); // [0x8832d30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetCustomVertexCount - // bool GetCustomVertexCount(int32_t& AttributeValue); // [0x87d6e40] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomVertexCount(int32_t& AttributeValue); // [0x8832b40] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetCustomUVCount - // bool GetCustomUVCount(int32_t& AttributeValue); // [0x87d6790] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomUVCount(int32_t& AttributeValue); // [0x8832490] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetCustomPolygonCount - // bool GetCustomPolygonCount(int32_t& AttributeValue); // [0x87d60b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomPolygonCount(int32_t& AttributeValue); // [0x8831db0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetCustomHasVertexTangent - // bool GetCustomHasVertexTangent(bool& AttributeValue); // [0x87d5670] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomHasVertexTangent(bool& AttributeValue); // [0x8831370] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetCustomHasVertexNormal - // bool GetCustomHasVertexNormal(bool& AttributeValue); // [0x87d5570] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomHasVertexNormal(bool& AttributeValue); // [0x8831270] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetCustomHasVertexColor - // bool GetCustomHasVertexColor(bool& AttributeValue); // [0x87d5470] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomHasVertexColor(bool& AttributeValue); // [0x8831170] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetCustomHasVertexBinormal - // bool GetCustomHasVertexBinormal(bool& AttributeValue); // [0x87d5370] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomHasVertexBinormal(bool& AttributeValue); // [0x8831070] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetCustomHasSmoothGroup - // bool GetCustomHasSmoothGroup(bool& AttributeValue); // [0x87d5270] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomHasSmoothGroup(bool& AttributeValue); // [0x8830f70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeMeshNode.GetCustomBoundingBox - // bool GetCustomBoundingBox(FBox& AttributeValue); // [0x87d4b90] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomBoundingBox(FBox& AttributeValue); // [0x8830890] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeNodes.InterchangeSceneNode @@ -717,59 +717,59 @@ class UInterchangeSceneNode : public UInterchangeBaseNode /// Functions // Function /Script/InterchangeNodes.InterchangeSceneNode.SetSlotMaterialDependencyUid - // bool SetSlotMaterialDependencyUid(FString SlotName, FString MaterialDependencyUid); // [0x87ebbb0] Final|Native|Public|BlueprintCallable + // bool SetSlotMaterialDependencyUid(FString SlotName, FString MaterialDependencyUid); // [0x88478b0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSceneNode.SetMorphTargetCurveWeight - // bool SetMorphTargetCurveWeight(FString MorphTargetName, float& Weight); // [0x87eba80] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetMorphTargetCurveWeight(FString MorphTargetName, float& Weight); // [0x8847780] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSceneNode.SetCustomTimeZeroLocalTransform - // bool SetCustomTimeZeroLocalTransform(class UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& AttributeValue, bool bResetCache); // [0x87eb270] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomTimeZeroLocalTransform(class UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& AttributeValue, bool bResetCache); // [0x8846f70] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSceneNode.SetCustomLocalTransform - // bool SetCustomLocalTransform(class UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& AttributeValue, bool bResetCache); // [0x87ea9c0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomLocalTransform(class UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& AttributeValue, bool bResetCache); // [0x88466c0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSceneNode.SetCustomGeometricTransform - // bool SetCustomGeometricTransform(FTransform& AttributeValue); // [0x87ea680] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomGeometricTransform(FTransform& AttributeValue); // [0x8846380] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSceneNode.SetCustomBindPoseLocalTransform - // bool SetCustomBindPoseLocalTransform(class UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& AttributeValue, bool bResetCache); // [0x87ea2c0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCustomBindPoseLocalTransform(class UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& AttributeValue, bool bResetCache); // [0x8845fc0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSceneNode.SetCustomAssetInstanceUid - // bool SetCustomAssetInstanceUid(FString AttributeValue); // [0x87ea130] Final|Native|Public|BlueprintCallable + // bool SetCustomAssetInstanceUid(FString AttributeValue); // [0x8845e30] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSceneNode.SetCustomAnimationAssetUidToPlay - // bool SetCustomAnimationAssetUidToPlay(FString AttributeValue); // [0x87e9fa0] Final|Native|Public|BlueprintCallable + // bool SetCustomAnimationAssetUidToPlay(FString AttributeValue); // [0x8845ca0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSceneNode.RemoveSpecializedType - // bool RemoveSpecializedType(FString SpecializedType); // [0x87e9ef0] Final|Native|Public|BlueprintCallable + // bool RemoveSpecializedType(FString SpecializedType); // [0x8845bf0] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSceneNode.RemoveSlotMaterialDependencyUid - // bool RemoveSlotMaterialDependencyUid(FString SlotName); // [0x87e9e40] Final|Native|Public|BlueprintCallable + // bool RemoveSlotMaterialDependencyUid(FString SlotName); // [0x8845b40] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeSceneNode.IsSpecializedTypeContains - // bool IsSpecializedTypeContains(FString SpecializedType); // [0x87e9890] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSpecializedTypeContains(FString SpecializedType); // [0x8845590] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneNode.GetSpecializedTypes - // void GetSpecializedTypes(TArray& OutSpecializedTypes); // [0x87e91b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetSpecializedTypes(TArray& OutSpecializedTypes); // [0x8844eb0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneNode.GetSpecializedTypeCount - // int32_t GetSpecializedTypeCount(); // [0x87e9170] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSpecializedTypeCount(); // [0x8844e70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneNode.GetSpecializedType - // void GetSpecializedType(int32_t Index, FString& OutSpecializedType); // [0x87e9080] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetSpecializedType(int32_t Index, FString& OutSpecializedType); // [0x8844d80] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneNode.GetSlotMaterialDependencyUid - // bool GetSlotMaterialDependencyUid(FString SlotName, FString& OutMaterialDependency); // [0x87e8e70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetSlotMaterialDependencyUid(FString SlotName, FString& OutMaterialDependency); // [0x8844b70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneNode.GetSlotMaterialDependencies - // void GetSlotMaterialDependencies(TMap& OutMaterialDependencies); // [0x87e8cc0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetSlotMaterialDependencies(TMap& OutMaterialDependencies); // [0x88449c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneNode.GetMorphTargetCurveWeights - // void GetMorphTargetCurveWeights(TMap& OutMorphTargetCurveWeights); // [0x87e8b10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetMorphTargetCurveWeights(TMap& OutMorphTargetCurveWeights); // [0x8844810] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneNode.GetCustomTimeZeroLocalTransform - // bool GetCustomTimeZeroLocalTransform(FTransform& AttributeValue); // [0x87e83a0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomTimeZeroLocalTransform(FTransform& AttributeValue); // [0x88440a0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneNode.GetCustomTimeZeroGlobalTransform - // bool GetCustomTimeZeroGlobalTransform(class UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& GlobalOffsetTransform, FTransform& AttributeValue, bool bForceRecache); // [0x87e8170] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomTimeZeroGlobalTransform(class UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& GlobalOffsetTransform, FTransform& AttributeValue, bool bForceRecache); // [0x8843e70] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneNode.GetCustomLocalTransform - // bool GetCustomLocalTransform(FTransform& AttributeValue); // [0x87e7af0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomLocalTransform(FTransform& AttributeValue); // [0x88437f0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneNode.GetCustomGlobalTransform - // bool GetCustomGlobalTransform(class UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& GlobalOffsetTransform, FTransform& AttributeValue, bool bForceRecache); // [0x87e77c0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomGlobalTransform(class UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& GlobalOffsetTransform, FTransform& AttributeValue, bool bForceRecache); // [0x88434c0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneNode.GetCustomGeometricTransform - // bool GetCustomGeometricTransform(FTransform& AttributeValue); // [0x87e7660] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomGeometricTransform(FTransform& AttributeValue); // [0x8843360] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneNode.GetCustomBindPoseLocalTransform - // bool GetCustomBindPoseLocalTransform(FTransform& AttributeValue); // [0x87e7320] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomBindPoseLocalTransform(FTransform& AttributeValue); // [0x8843020] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneNode.GetCustomBindPoseGlobalTransform - // bool GetCustomBindPoseGlobalTransform(class UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& GlobalOffsetTransform, FTransform& AttributeValue, bool bForceRecache); // [0x87e70f0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetCustomBindPoseGlobalTransform(class UInterchangeBaseNodeContainer* BaseNodeContainer, FTransform& GlobalOffsetTransform, FTransform& AttributeValue, bool bForceRecache); // [0x8842df0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneNode.GetCustomAssetInstanceUid - // bool GetCustomAssetInstanceUid(FString& AttributeValue); // [0x87e6fd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAssetInstanceUid(FString& AttributeValue); // [0x8842cd0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneNode.GetCustomAnimationAssetUidToPlay - // bool GetCustomAnimationAssetUidToPlay(FString& AttributeValue); // [0x87e6eb0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomAnimationAssetUidToPlay(FString& AttributeValue); // [0x8842bb0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeSceneNode.AddSpecializedType - // bool AddSpecializedType(FString SpecializedType); // [0x87e6680] Final|Native|Public|BlueprintCallable + // bool AddSpecializedType(FString SpecializedType); // [0x8842380] Final|Native|Public|BlueprintCallable }; /// Class /Script/InterchangeNodes.InterchangeShaderPortsAPI @@ -781,31 +781,31 @@ class UInterchangeShaderPortsAPI : public UObject /// Functions // Function /Script/InterchangeNodes.InterchangeShaderPortsAPI.MakeInputValueKey - // FString MakeInputValueKey(FString InputName); // [0x87e9d60] Final|Native|Static|Public|BlueprintCallable + // FString MakeInputValueKey(FString InputName); // [0x8845a60] Final|Native|Static|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderPortsAPI.MakeInputParameterKey - // FString MakeInputParameterKey(FString InputName); // [0x87e9c80] Final|Native|Static|Public|BlueprintCallable + // FString MakeInputParameterKey(FString InputName); // [0x8845980] Final|Native|Static|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderPortsAPI.MakeInputName - // FString MakeInputName(FString InputKey); // [0x87e9b00] Final|Native|Static|Public|BlueprintCallable + // FString MakeInputName(FString InputKey); // [0x8845800] Final|Native|Static|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderPortsAPI.MakeInputConnectionKey - // FString MakeInputConnectionKey(FString InputName); // [0x87e9a20] Final|Native|Static|Public|BlueprintCallable + // FString MakeInputConnectionKey(FString InputName); // [0x8845720] Final|Native|Static|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderPortsAPI.IsAParameter - // bool IsAParameter(FString AttributeKey); // [0x87e9600] Final|Native|Static|Public|BlueprintCallable + // bool IsAParameter(FString AttributeKey); // [0x8845300] Final|Native|Static|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderPortsAPI.IsAnInput - // bool IsAnInput(FString AttributeKey); // [0x87e97f0] Final|Native|Static|Public|BlueprintCallable + // bool IsAnInput(FString AttributeKey); // [0x88454f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderPortsAPI.HasParameter - // bool HasParameter(class UInterchangeBaseNode* InterchangeNode, FName& InInputName); // [0x87e9470] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool HasParameter(class UInterchangeBaseNode* InterchangeNode, FName& InInputName); // [0x8845170] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderPortsAPI.HasInput - // bool HasInput(class UInterchangeBaseNode* InterchangeNode, FName& InInputName); // [0x87e9290] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool HasInput(class UInterchangeBaseNode* InterchangeNode, FName& InInputName); // [0x8844f90] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderPortsAPI.GetInputConnection - // bool GetInputConnection(class UInterchangeBaseNode* InterchangeNode, FString InputName, FString& OutExpressionUid, FString& OutputName); // [0x87e8900] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetInputConnection(class UInterchangeBaseNode* InterchangeNode, FString InputName, FString& OutExpressionUid, FString& OutputName); // [0x8844600] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderPortsAPI.GatherInputs - // void GatherInputs(class UInterchangeBaseNode* InterchangeNode, TArray& OutInputNames); // [0x87e6da0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GatherInputs(class UInterchangeBaseNode* InterchangeNode, TArray& OutInputNames); // [0x8842aa0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderPortsAPI.ConnectOuputToInputByName - // bool ConnectOuputToInputByName(class UInterchangeBaseNode* InterchangeNode, FString InputName, FString ExpressionUid, FString OutputName); // [0x87e6b80] Final|Native|Static|Public|BlueprintCallable + // bool ConnectOuputToInputByName(class UInterchangeBaseNode* InterchangeNode, FString InputName, FString ExpressionUid, FString OutputName); // [0x8842880] Final|Native|Static|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderPortsAPI.ConnectOuputToInputByIndex - // bool ConnectOuputToInputByIndex(class UInterchangeBaseNode* InterchangeNode, FString InputName, FString ExpressionUid, int32_t OutputIndex); // [0x87e6a00] Final|Native|Static|Public|BlueprintCallable + // bool ConnectOuputToInputByIndex(class UInterchangeBaseNode* InterchangeNode, FString InputName, FString ExpressionUid, int32_t OutputIndex); // [0x8842700] Final|Native|Static|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderPortsAPI.ConnectDefaultOuputToInput - // bool ConnectDefaultOuputToInput(class UInterchangeBaseNode* InterchangeNode, FString InputName, FString ExpressionUid); // [0x87e68a0] Final|Native|Static|Public|BlueprintCallable + // bool ConnectDefaultOuputToInput(class UInterchangeBaseNode* InterchangeNode, FString InputName, FString ExpressionUid); // [0x88425a0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/InterchangeNodes.InterchangeFunctionCallShaderNode @@ -818,9 +818,9 @@ class UInterchangeFunctionCallShaderNode : public UInterchangeShaderNode /// Functions // Function /Script/InterchangeNodes.InterchangeFunctionCallShaderNode.SetCustomMaterialFunction - // bool SetCustomMaterialFunction(FString AttributeValue); // [0x87eac10] Final|Native|Public|BlueprintCallable + // bool SetCustomMaterialFunction(FString AttributeValue); // [0x8846910] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeFunctionCallShaderNode.GetCustomMaterialFunction - // bool GetCustomMaterialFunction(FString& AttributeValue); // [0x87e7c50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomMaterialFunction(FString& AttributeValue); // [0x8843950] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeNodes.InterchangeShaderGraphNode @@ -833,29 +833,29 @@ class UInterchangeShaderGraphNode : public UInterchangeShaderNode /// Functions // Function /Script/InterchangeNodes.InterchangeShaderGraphNode.SetCustomTwoSidedTransmission - // bool SetCustomTwoSidedTransmission(bool& AttributeValue); // [0x87eb630] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomTwoSidedTransmission(bool& AttributeValue); // [0x8847330] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderGraphNode.SetCustomTwoSided - // bool SetCustomTwoSided(bool& AttributeValue); // [0x87eb4c0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomTwoSided(bool& AttributeValue); // [0x88471c0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderGraphNode.SetCustomScreenSpaceReflections - // bool SetCustomScreenSpaceReflections(bool& AttributeValue); // [0x87eaf70] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomScreenSpaceReflections(bool& AttributeValue); // [0x8846c70] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderGraphNode.SetCustomOpacityMaskClipValue - // bool SetCustomOpacityMaskClipValue(float& AttributeValue, bool bAddApplyDelegate); // [0x87eada0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomOpacityMaskClipValue(float& AttributeValue, bool bAddApplyDelegate); // [0x8846aa0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderGraphNode.SetCustomIsAShaderFunction - // bool SetCustomIsAShaderFunction(bool& AttributeValue); // [0x87ea850] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomIsAShaderFunction(bool& AttributeValue); // [0x8846550] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderGraphNode.SetCustomBlendMode - // bool SetCustomBlendMode(int32_t AttributeValue); // [0x87ea510] Final|Native|Public|BlueprintCallable + // bool SetCustomBlendMode(int32_t AttributeValue); // [0x8846210] Final|Native|Public|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeShaderGraphNode.GetCustomTwoSidedTransmission - // bool GetCustomTwoSidedTransmission(bool& AttributeValue); // [0x87e8600] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomTwoSidedTransmission(bool& AttributeValue); // [0x8844300] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeShaderGraphNode.GetCustomTwoSided - // bool GetCustomTwoSided(bool& AttributeValue); // [0x87e8500] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomTwoSided(bool& AttributeValue); // [0x8844200] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeShaderGraphNode.GetCustomScreenSpaceReflections - // bool GetCustomScreenSpaceReflections(bool& AttributeValue); // [0x87e7f50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomScreenSpaceReflections(bool& AttributeValue); // [0x8843c50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeShaderGraphNode.GetCustomOpacityMaskClipValue - // bool GetCustomOpacityMaskClipValue(float& AttributeValue); // [0x87e7d70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomOpacityMaskClipValue(float& AttributeValue); // [0x8843a70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeShaderGraphNode.GetCustomIsAShaderFunction - // bool GetCustomIsAShaderFunction(bool& AttributeValue); // [0x87e79f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomIsAShaderFunction(bool& AttributeValue); // [0x88436f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeShaderGraphNode.GetCustomBlendMode - // bool GetCustomBlendMode(int32_t& AttributeValue); // [0x87e7480] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomBlendMode(int32_t& AttributeValue); // [0x8843180] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeNodes.InterchangeTexture2DNode @@ -868,15 +868,15 @@ class UInterchangeTexture2DNode : public UInterchangeTextureNode /// Functions // Function /Script/InterchangeNodes.InterchangeTexture2DNode.SetCustomWrapV - // bool SetCustomWrapV(EInterchangeTextureWrapMode& AttributeValue); // [0x87eb910] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomWrapV(EInterchangeTextureWrapMode& AttributeValue); // [0x8847610] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeTexture2DNode.SetCustomWrapU - // bool SetCustomWrapU(EInterchangeTextureWrapMode& AttributeValue); // [0x87eb7a0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetCustomWrapU(EInterchangeTextureWrapMode& AttributeValue); // [0x88474a0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/InterchangeNodes.InterchangeTexture2DNode.GetSourceBlocks - // TMap GetSourceBlocks(); // [0x87e8f90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TMap GetSourceBlocks(); // [0x8844c90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeTexture2DNode.GetCustomWrapV - // bool GetCustomWrapV(EInterchangeTextureWrapMode& AttributeValue); // [0x87e8800] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomWrapV(EInterchangeTextureWrapMode& AttributeValue); // [0x8844500] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangeNodes.InterchangeTexture2DNode.GetCustomWrapU - // bool GetCustomWrapU(EInterchangeTextureWrapMode& AttributeValue); // [0x87e8700] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetCustomWrapU(EInterchangeTextureWrapMode& AttributeValue); // [0x8844400] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/InterchangeNodes.InterchangeTextureBlurNode diff --git a/include/SDK/InterchangePipelines.h b/include/SDK/InterchangePipelines.h index 067a43c..d749253 100644 --- a/include/SDK/InterchangePipelines.h +++ b/include/SDK/InterchangePipelines.h @@ -294,37 +294,37 @@ class UInterchangePipelineMeshesUtilities : public UObject /// Functions // Function /Script/InterchangePipelines.InterchangePipelineMeshesUtilities.SetContext - // void SetContext(FInterchangePipelineMeshesUtilitiesContext& Context); // [0x88e9f70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void SetContext(FInterchangePipelineMeshesUtilitiesContext& Context); // [0x8945c70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangePipelines.InterchangePipelineMeshesUtilities.IsValidMeshInstanceUid - // bool IsValidMeshInstanceUid(FString MeshInstanceUid); // [0x88e9e90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsValidMeshInstanceUid(FString MeshInstanceUid); // [0x8945b90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangePipelines.InterchangePipelineMeshesUtilities.IsValidMeshGeometryUid - // bool IsValidMeshGeometryUid(FString MeshGeometryUid); // [0x88e9db0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsValidMeshGeometryUid(FString MeshGeometryUid); // [0x8945ab0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangePipelines.InterchangePipelineMeshesUtilities.GetMeshInstanceSkeletonRootUid - // FString GetMeshInstanceSkeletonRootUid(FString MeshInstanceUid); // [0x88e9c00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetMeshInstanceSkeletonRootUid(FString MeshInstanceUid); // [0x8945900] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangePipelines.InterchangePipelineMeshesUtilities.GetMeshInstanceByUid - // FInterchangeMeshInstance GetMeshInstanceByUid(FString MeshInstanceUid); // [0x88e9b10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FInterchangeMeshInstance GetMeshInstanceByUid(FString MeshInstanceUid); // [0x8945810] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangePipelines.InterchangePipelineMeshesUtilities.GetMeshGeometrySkeletonRootUid - // FString GetMeshGeometrySkeletonRootUid(FString MeshGeometryUid); // [0x88e9a20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetMeshGeometrySkeletonRootUid(FString MeshGeometryUid); // [0x8945720] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangePipelines.InterchangePipelineMeshesUtilities.GetMeshGeometryByUid - // FInterchangeMeshGeometry GetMeshGeometryByUid(FString MeshGeometryUid); // [0x88e98f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FInterchangeMeshGeometry GetMeshGeometryByUid(FString MeshGeometryUid); // [0x89455f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangePipelines.InterchangePipelineMeshesUtilities.GetAllStaticMeshInstance - // void GetAllStaticMeshInstance(TArray& MeshInstanceUids); // [0x88e9820] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAllStaticMeshInstance(TArray& MeshInstanceUids); // [0x8945520] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangePipelines.InterchangePipelineMeshesUtilities.GetAllStaticMeshGeometry - // void GetAllStaticMeshGeometry(TArray& MeshGeometryUids); // [0x88e9750] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAllStaticMeshGeometry(TArray& MeshGeometryUids); // [0x8945450] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangePipelines.InterchangePipelineMeshesUtilities.GetAllSkinnedMeshInstance - // void GetAllSkinnedMeshInstance(TArray& MeshInstanceUids); // [0x88e9680] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAllSkinnedMeshInstance(TArray& MeshInstanceUids); // [0x8945380] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangePipelines.InterchangePipelineMeshesUtilities.GetAllSkinnedMeshGeometry - // void GetAllSkinnedMeshGeometry(TArray& MeshGeometryUids); // [0x88e95b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAllSkinnedMeshGeometry(TArray& MeshGeometryUids); // [0x89452b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangePipelines.InterchangePipelineMeshesUtilities.GetAllMeshInstanceUidsUsingMeshGeometryUid - // void GetAllMeshInstanceUidsUsingMeshGeometryUid(FString MeshGeometryUid, TArray& MeshInstanceUids); // [0x88e9430] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAllMeshInstanceUidsUsingMeshGeometryUid(FString MeshGeometryUid, TArray& MeshInstanceUids); // [0x8945130] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangePipelines.InterchangePipelineMeshesUtilities.GetAllMeshInstanceUids - // void GetAllMeshInstanceUids(TArray& MeshInstanceUids); // [0x88e9360] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAllMeshInstanceUids(TArray& MeshInstanceUids); // [0x8945060] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangePipelines.InterchangePipelineMeshesUtilities.GetAllMeshGeometryNotInstanced - // void GetAllMeshGeometryNotInstanced(TArray& MeshGeometryUids); // [0x88e9290] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAllMeshGeometryNotInstanced(TArray& MeshGeometryUids); // [0x8944f90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangePipelines.InterchangePipelineMeshesUtilities.GetAllMeshGeometry - // void GetAllMeshGeometry(TArray& MeshGeometryUids); // [0x88e91c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAllMeshGeometry(TArray& MeshGeometryUids); // [0x8944ec0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/InterchangePipelines.InterchangePipelineMeshesUtilities.CreateInterchangePipelineMeshesUtilities - // class UInterchangePipelineMeshesUtilities* CreateInterchangePipelineMeshesUtilities(class UInterchangeBaseNodeContainer* BaseNodeContainer); // [0x88e9130] Final|Native|Static|Public|BlueprintCallable + // class UInterchangePipelineMeshesUtilities* CreateInterchangePipelineMeshesUtilities(class UInterchangeBaseNodeContainer* BaseNodeContainer); // [0x8944e30] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/InterchangePipelines.InterchangeLodSceneNodeContainer diff --git a/include/SDK/KawaiiPhysics.h b/include/SDK/KawaiiPhysics.h index 0ee0a11..06c66d0 100644 --- a/include/SDK/KawaiiPhysics.h +++ b/include/SDK/KawaiiPhysics.h @@ -86,47 +86,47 @@ class UKawaiiPhysicsLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.SetWindScale - // FKawaiiPhysicsReference SetWindScale(FKawaiiPhysicsReference& KawaiiPhysics, float WindScale); // [0x85db190] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FKawaiiPhysicsReference SetWindScale(FKawaiiPhysicsReference& KawaiiPhysics, float WindScale); // [0x8636de0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.SetTeleportRotationThreshold - // FKawaiiPhysicsReference SetTeleportRotationThreshold(FKawaiiPhysicsReference& KawaiiPhysics, float TeleportRotationThreshold); // [0x85db090] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FKawaiiPhysicsReference SetTeleportRotationThreshold(FKawaiiPhysicsReference& KawaiiPhysics, float TeleportRotationThreshold); // [0x8636ce0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.SetTeleportDistanceThreshold - // FKawaiiPhysicsReference SetTeleportDistanceThreshold(FKawaiiPhysicsReference& KawaiiPhysics, float TeleportDistanceThreshold); // [0x85daf90] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FKawaiiPhysicsReference SetTeleportDistanceThreshold(FKawaiiPhysicsReference& KawaiiPhysics, float TeleportDistanceThreshold); // [0x8636be0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.SetPhysicsSettings - // FKawaiiPhysicsReference SetPhysicsSettings(FKawaiiPhysicsReference& KawaiiPhysics, FKawaiiPhysicsSettings& PhysicsSettings); // [0x85dae70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FKawaiiPhysicsReference SetPhysicsSettings(FKawaiiPhysicsReference& KawaiiPhysics, FKawaiiPhysicsSettings& PhysicsSettings); // [0x8636ac0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.SetNeedWarmUp - // FKawaiiPhysicsReference SetNeedWarmUp(FKawaiiPhysicsReference& KawaiiPhysics, bool NeedWarmUp); // [0x85dad70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FKawaiiPhysicsReference SetNeedWarmUp(FKawaiiPhysicsReference& KawaiiPhysics, bool NeedWarmUp); // [0x86369c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.SetGravity - // FKawaiiPhysicsReference SetGravity(FKawaiiPhysicsReference& KawaiiPhysics, FVector Gravity); // [0x85dac60] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FKawaiiPhysicsReference SetGravity(FKawaiiPhysicsReference& KawaiiPhysics, FVector Gravity); // [0x86368b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.SetEnableWind - // FKawaiiPhysicsReference SetEnableWind(FKawaiiPhysicsReference& KawaiiPhysics, bool EnableWind); // [0x85dab60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FKawaiiPhysicsReference SetEnableWind(FKawaiiPhysicsReference& KawaiiPhysics, bool EnableWind); // [0x86367b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.SetDummyBoneLength - // FKawaiiPhysicsReference SetDummyBoneLength(FKawaiiPhysicsReference& KawaiiPhysics, float DummyBoneLength); // [0x85daa60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FKawaiiPhysicsReference SetDummyBoneLength(FKawaiiPhysicsReference& KawaiiPhysics, float DummyBoneLength); // [0x86366b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.SetAllowWorldCollision - // FKawaiiPhysicsReference SetAllowWorldCollision(FKawaiiPhysicsReference& KawaiiPhysics, bool AllowWorldCollision); // [0x85da960] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FKawaiiPhysicsReference SetAllowWorldCollision(FKawaiiPhysicsReference& KawaiiPhysics, bool AllowWorldCollision); // [0x86365b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.ResetDynamics - // FKawaiiPhysicsReference ResetDynamics(FKawaiiPhysicsReference& KawaiiPhysics); // [0x85da8c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FKawaiiPhysicsReference ResetDynamics(FKawaiiPhysicsReference& KawaiiPhysics); // [0x8636510] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.GetWindScale - // float GetWindScale(FKawaiiPhysicsReference& KawaiiPhysics); // [0x85da820] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetWindScale(FKawaiiPhysicsReference& KawaiiPhysics); // [0x8636470] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.GetTeleportRotationThreshold - // float GetTeleportRotationThreshold(FKawaiiPhysicsReference& KawaiiPhysics); // [0x85da780] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetTeleportRotationThreshold(FKawaiiPhysicsReference& KawaiiPhysics); // [0x86363d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.GetTeleportDistanceThreshold - // float GetTeleportDistanceThreshold(FKawaiiPhysicsReference& KawaiiPhysics); // [0x85da6e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetTeleportDistanceThreshold(FKawaiiPhysicsReference& KawaiiPhysics); // [0x8636330] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.GetPhysicsSettings - // FKawaiiPhysicsSettings GetPhysicsSettings(FKawaiiPhysicsReference& KawaiiPhysics); // [0x85da630] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FKawaiiPhysicsSettings GetPhysicsSettings(FKawaiiPhysicsReference& KawaiiPhysics); // [0x8636280] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.GetNeedWarmUp - // bool GetNeedWarmUp(FKawaiiPhysicsReference& KawaiiPhysics); // [0x85da590] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool GetNeedWarmUp(FKawaiiPhysicsReference& KawaiiPhysics); // [0x86361e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.GetGravity - // FVector GetGravity(FKawaiiPhysicsReference& KawaiiPhysics); // [0x85da4e0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetGravity(FKawaiiPhysicsReference& KawaiiPhysics); // [0x8636130] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.GetEnableWind - // bool GetEnableWind(FKawaiiPhysicsReference& KawaiiPhysics); // [0x85da440] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool GetEnableWind(FKawaiiPhysicsReference& KawaiiPhysics); // [0x8636090] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.GetDummyBoneLength - // float GetDummyBoneLength(FKawaiiPhysicsReference& KawaiiPhysics); // [0x85da3a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetDummyBoneLength(FKawaiiPhysicsReference& KawaiiPhysics); // [0x8635ff0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.GetAllowWorldCollision - // bool GetAllowWorldCollision(FKawaiiPhysicsReference& KawaiiPhysics); // [0x85da300] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool GetAllowWorldCollision(FKawaiiPhysicsReference& KawaiiPhysics); // [0x8635f50] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.ConvertToKawaiiPhysicsPure - // void ConvertToKawaiiPhysicsPure(FAnimNodeReference& Node, FKawaiiPhysicsReference& KawaiiPhysics, bool& Result); // [0x85da190] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void ConvertToKawaiiPhysicsPure(FAnimNodeReference& Node, FKawaiiPhysicsReference& KawaiiPhysics, bool& Result); // [0x8635de0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/KawaiiPhysics.KawaiiPhysicsLibrary.ConvertToKawaiiPhysics - // FKawaiiPhysicsReference ConvertToKawaiiPhysics(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x85da090] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FKawaiiPhysicsReference ConvertToKawaiiPhysics(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x8635ce0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/KawaiiPhysics.CollisionLimitBase diff --git a/include/SDK/Landscape.h b/include/SDK/Landscape.h index 5ea6e6e..7bcd6d3 100644 --- a/include/SDK/Landscape.h +++ b/include/SDK/Landscape.h @@ -379,25 +379,25 @@ class ALandscapeProxy : public APartitionActor /// Functions // Function /Script/Landscape.LandscapeProxy.SetVirtualTextureRenderPassType - // void SetVirtualTextureRenderPassType(ERuntimeVirtualTextureMainPassType InType); // [0x4e69360] Final|Native|Public|BlueprintCallable + // void SetVirtualTextureRenderPassType(ERuntimeVirtualTextureMainPassType InType); // [0x4e9b2f0] Final|Native|Public|BlueprintCallable // Function /Script/Landscape.LandscapeProxy.SetLandscapeMaterialVectorParameterValue - // void SetLandscapeMaterialVectorParameterValue(FName ParameterName, FLinearColor Value); // [0x4e69290] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetLandscapeMaterialVectorParameterValue(FName ParameterName, FLinearColor Value); // [0x4e9b220] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Landscape.LandscapeProxy.SetLandscapeMaterialTextureParameterValue - // void SetLandscapeMaterialTextureParameterValue(FName ParameterName, class UTexture* Value); // [0x4e691c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLandscapeMaterialTextureParameterValue(FName ParameterName, class UTexture* Value); // [0x4e9b150] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Landscape.LandscapeProxy.SetLandscapeMaterialScalarParameterValue - // void SetLandscapeMaterialScalarParameterValue(FName ParameterName, float Value); // [0x4e690f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLandscapeMaterialScalarParameterValue(FName ParameterName, float Value); // [0x4e9b080] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Landscape.LandscapeProxy.LandscapeExportHeightmapToRenderTarget - // bool LandscapeExportHeightmapToRenderTarget(class UTextureRenderTarget2D* InRenderTarget, bool InExportHeightIntoRGChannel, bool InExportLandscapeProxies); // [0x4e68fd0] Final|Native|Public|BlueprintCallable + // bool LandscapeExportHeightmapToRenderTarget(class UTextureRenderTarget2D* InRenderTarget, bool InExportHeightIntoRGChannel, bool InExportLandscapeProxies); // [0x4e9af60] Final|Native|Public|BlueprintCallable // Function /Script/Landscape.LandscapeProxy.GetLandscapeActor - // class ALandscape* GetLandscapeActor(); // [0x4e68fa0] Native|Public|BlueprintCallable + // class ALandscape* GetLandscapeActor(); // [0x4e9af30] Native|Public|BlueprintCallable // Function /Script/Landscape.LandscapeProxy.EditorSetLandscapeMaterial - // void EditorSetLandscapeMaterial(class UMaterialInterface* NewLandscapeMaterial); // [0x4e68f10] Final|Native|Public|BlueprintCallable + // void EditorSetLandscapeMaterial(class UMaterialInterface* NewLandscapeMaterial); // [0x4e9aea0] Final|Native|Public|BlueprintCallable // Function /Script/Landscape.LandscapeProxy.EditorApplySpline - // void EditorApplySpline(class USplineComponent* InSplineComponent, float StartWidth, float EndWidth, float StartSideFalloff, float EndSideFalloff, float StartRoll, float EndRoll, int32_t NumSubdivisions, bool bRaiseHeights, bool bLowerHeights, class ULandscapeLayerInfoObject* PaintLayer, FName EditLayerName); // [0x4e68b80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void EditorApplySpline(class USplineComponent* InSplineComponent, float StartWidth, float EndWidth, float StartSideFalloff, float EndSideFalloff, float StartRoll, float EndRoll, int32_t NumSubdivisions, bool bRaiseHeights, bool bLowerHeights, class ULandscapeLayerInfoObject* PaintLayer, FName EditLayerName); // [0x4e9ab10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Landscape.LandscapeProxy.ChangeLODDistanceFactor - // void ChangeLODDistanceFactor(float InLODDistanceFactor); // [0x4e68af0] Native|Public|BlueprintCallable + // void ChangeLODDistanceFactor(float InLODDistanceFactor); // [0x4e9aa80] Native|Public|BlueprintCallable // Function /Script/Landscape.LandscapeProxy.ChangeComponentScreenSizeToUseSubSections - // void ChangeComponentScreenSizeToUseSubSections(float InComponentScreenSizeToUseSubSections); // [0x4e68a60] Native|Public|BlueprintCallable + // void ChangeComponentScreenSizeToUseSubSections(float InComponentScreenSizeToUseSubSections); // [0x4e9a9f0] Native|Public|BlueprintCallable }; /// Class /Script/Landscape.Landscape @@ -409,13 +409,13 @@ class ALandscape : public ALandscapeProxy /// Functions // Function /Script/Landscape.Landscape.RenderWeightmaps - // bool RenderWeightmaps(FTransform InWorldTransform, FBox2D InExtents, TArray& InWeightmapLayerNames, class UTextureRenderTarget* OutRenderTarget); // [0x4e10810] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool RenderWeightmaps(FTransform InWorldTransform, FBox2D InExtents, TArray& InWeightmapLayerNames, class UTextureRenderTarget* OutRenderTarget); // [0x4e427a0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Landscape.Landscape.RenderWeightmap - // bool RenderWeightmap(FTransform InWorldTransform, FBox2D InExtents, FName InWeightmapLayerName, class UTextureRenderTarget2D* OutRenderTarget); // [0x4e10600] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // bool RenderWeightmap(FTransform InWorldTransform, FBox2D InExtents, FName InWeightmapLayerName, class UTextureRenderTarget2D* OutRenderTarget); // [0x4e42590] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Landscape.Landscape.RenderHeightmap - // bool RenderHeightmap(FTransform InWorldTransform, FBox2D InExtents, class UTextureRenderTarget2D* OutRenderTarget); // [0x4e10440] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // bool RenderHeightmap(FTransform InWorldTransform, FBox2D InExtents, class UTextureRenderTarget2D* OutRenderTarget); // [0x4e423d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Landscape.Landscape.GetTargetLayerNames - // TArray GetTargetLayerNames(bool bInIncludeVisibilityLayer); // [0x4e10360] Final|Native|Public|BlueprintCallable|Const + // TArray GetTargetLayerNames(bool bInIncludeVisibilityLayer); // [0x4e422f0] Final|Native|Public|BlueprintCallable|Const }; /// Class /Script/Landscape.LandscapeLODStreamingProxy_DEPRECATED @@ -489,15 +489,15 @@ class ULandscapeComponent : public UPrimitiveComponent /// Functions // Function /Script/Landscape.LandscapeComponent.SetLODBias - // void SetLODBias(int32_t InLODBias); // [0x4e10ae0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLODBias(int32_t InLODBias); // [0x4e42a70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Landscape.LandscapeComponent.SetForcedLOD - // void SetForcedLOD(int32_t InForcedLOD); // [0x4e10a50] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetForcedLOD(int32_t InForcedLOD); // [0x4e429e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Landscape.LandscapeComponent.GetMaterialInstanceDynamic - // class UMaterialInstanceDynamic* GetMaterialInstanceDynamic(int32_t InIndex); // [0x4e10290] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMaterialInstanceDynamic* GetMaterialInstanceDynamic(int32_t InIndex); // [0x4e42220] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Landscape.LandscapeComponent.EditorGetPaintLayerWeightByNameAtLocation - // float EditorGetPaintLayerWeightByNameAtLocation(FVector& InLocation, FName InPaintLayerName); // [0x4e101a0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // float EditorGetPaintLayerWeightByNameAtLocation(FVector& InLocation, FName InPaintLayerName); // [0x4e42130] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Landscape.LandscapeComponent.EditorGetPaintLayerWeightAtLocation - // float EditorGetPaintLayerWeightAtLocation(FVector& InLocation, class ULandscapeLayerInfoObject* PaintLayer); // [0x4e100b0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // float EditorGetPaintLayerWeightAtLocation(FVector& InLocation, class ULandscapeLayerInfoObject* PaintLayer); // [0x4e42040] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/Landscape.LandscapeGizmoActor @@ -607,7 +607,7 @@ class ULandscapeHeightfieldCollisionComponent : public UPrimitiveComponent /// Functions // Function /Script/Landscape.LandscapeHeightfieldCollisionComponent.GetRenderComponent - // class ULandscapeComponent* GetRenderComponent(); // [0x4e10330] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class ULandscapeComponent* GetRenderComponent(); // [0x4e422c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Landscape.LandscapeLayerInfoObject @@ -714,7 +714,7 @@ class ULandscapeSplinesComponent : public UPrimitiveComponent /// Functions // Function /Script/Landscape.LandscapeSplinesComponent.GetSplineMeshComponents - // TArray GetSplineMeshComponents(); // [0x4e20ea0] Final|Native|Public|BlueprintCallable + // TArray GetSplineMeshComponents(); // [0x4e52e30] Final|Native|Public|BlueprintCallable }; /// Struct /Script/Landscape.LandscapeSplineConnection @@ -793,7 +793,7 @@ class ALandscapeStreamingProxy : public ALandscapeProxy public: TWeakObjectPtr LandscapeActorRef; // 0x0760 (0x0008) unsigned char UnknownData00_6[0x20]; // 0x0768 (0x0020) MISSED - SDK_UNDEFINED(80,1146) /* TSet */ __um(OverriddenSharedProperties); // 0x0788 (0x0050) + SDK_UNDEFINED(80,1123) /* TSet */ __um(OverriddenSharedProperties); // 0x0788 (0x0050) }; /// Class /Script/Landscape.LandscapeWeightmapUsage @@ -878,15 +878,15 @@ class ALandscapeBlueprintBrushBase : public AActor /// Functions // Function /Script/Landscape.LandscapeBlueprintBrushBase.RequestLandscapeUpdate - // void RequestLandscapeUpdate(bool bInUserTriggered); // [0x4e2e070] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RequestLandscapeUpdate(bool bInUserTriggered); // [0x4e60000] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Landscape.LandscapeBlueprintBrushBase.RenderLayer - // class UTextureRenderTarget2D* RenderLayer(FLandscapeBrushParameters& InParameters); // [0x4e2dfc0] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintEvent + // class UTextureRenderTarget2D* RenderLayer(FLandscapeBrushParameters& InParameters); // [0x4e5ff50] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintEvent // Function /Script/Landscape.LandscapeBlueprintBrushBase.Render - // class UTextureRenderTarget2D* Render(bool InIsHeightmap, class UTextureRenderTarget2D* InCombinedResult, FName& InWeightmapLayerName); // [0x4e2de90] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintEvent + // class UTextureRenderTarget2D* Render(bool InIsHeightmap, class UTextureRenderTarget2D* InCombinedResult, FName& InWeightmapLayerName); // [0x4e5fe20] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintEvent // Function /Script/Landscape.LandscapeBlueprintBrushBase.Initialize - // void Initialize(FTransform& InLandscapeTransform, FIntPoint& InLandscapeSize, FIntPoint& InLandscapeRenderTargetSize); // [0x4e2dcd0] RequiredAPI|Native|Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // void Initialize(FTransform& InLandscapeTransform, FIntPoint& InLandscapeSize, FIntPoint& InLandscapeRenderTargetSize); // [0x4e5fc60] RequiredAPI|Native|Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/Landscape.LandscapeBlueprintBrushBase.GetBlueprintRenderDependencies - // void GetBlueprintRenderDependencies(TArray& OutStreamableAssets); // [0x35d7f00] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent + // void GetBlueprintRenderDependencies(TArray& OutStreamableAssets); // [0x3617e10] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent }; /// Class /Script/Landscape.LandscapeHLODBuilder @@ -909,7 +909,7 @@ class ULandscapeInfo : public UObject unsigned char UnknownData00_6[0x4]; // 0x004C (0x0004) MISSED FVector DrawScale; // 0x0050 (0x0018) unsigned char UnknownData01_6[0xB0]; // 0x0068 (0x00B0) MISSED - SDK_UNDEFINED(16,1147) /* TArray> */ __um(StreamingProxies); // 0x0118 (0x0010) + SDK_UNDEFINED(16,1124) /* TArray> */ __um(StreamingProxies); // 0x0118 (0x0010) unsigned char UnknownData02_7[0x100]; // 0x0128 (0x0100) MISSED }; diff --git a/include/SDK/Level.h b/include/SDK/Level.h index 8e1348b..d0db910 100644 --- a/include/SDK/Level.h +++ b/include/SDK/Level.h @@ -8,87 +8,27 @@ #pragma once /// dependency: BasicType /// dependency: CoreUObject -/// dependency: DP1Project /// dependency: Engine #pragma pack(push, 0x1) -/// Class /Game/Level/Map/Map_200000/wall/BP_HugeMapWall_07.BP_HugeMapWall_07_C -/// Size: 0x02B0 (688 bytes) (0x0002A8 - 0x0002B0) align 8 MaxSize: 0x02B0 -class ABP_HugeMapWall_07_C : public AMapActorBase -{ -public: - class UGameStaticMeshComponent* GameStaticMesh; // 0x02A8 (0x0008) -}; - -/// Class /Game/Level/Map/Map_200000/wall/BP_HugeMapWall_06.BP_HugeMapWall_06_C -/// Size: 0x02B0 (688 bytes) (0x0002A8 - 0x0002B0) align 8 MaxSize: 0x02B0 -class ABP_HugeMapWall_06_C : public AMapActorBase -{ -public: - class UGameStaticMeshComponent* GameStaticMesh; // 0x02A8 (0x0008) -}; - -/// Class /Game/Level/Map/Map_200000/wall/BP_HugeMapWall_01.BP_HugeMapWall_01_C -/// Size: 0x02B0 (688 bytes) (0x0002A8 - 0x0002B0) align 8 MaxSize: 0x02B0 -class ABP_HugeMapWall_01_C : public AMapActorBase -{ -public: - class UGameStaticMeshComponent* GameStaticMesh; // 0x02A8 (0x0008) -}; - -/// Class /Game/Level/Map/Map_200000/wall/BP_HugeMapWall_05.BP_HugeMapWall_05_C -/// Size: 0x02B0 (688 bytes) (0x0002A8 - 0x0002B0) align 8 MaxSize: 0x02B0 -class ABP_HugeMapWall_05_C : public AMapActorBase -{ -public: - class UGameStaticMeshComponent* GameStaticMesh; // 0x02A8 (0x0008) -}; - -/// Class /Game/Level/Map/Map_200000/wall/BP_HugeMapWall_04.BP_HugeMapWall_04_C -/// Size: 0x02B0 (688 bytes) (0x0002A8 - 0x0002B0) align 8 MaxSize: 0x02B0 -class ABP_HugeMapWall_04_C : public AMapActorBase -{ -public: - class UGameStaticMeshComponent* GameStaticMesh; // 0x02A8 (0x0008) -}; - -/// Class /Game/Level/Map/Map_200000/wall/BP_HugeMapWall_02.BP_HugeMapWall_02_C -/// Size: 0x02B0 (688 bytes) (0x0002A8 - 0x0002B0) align 8 MaxSize: 0x02B0 -class ABP_HugeMapWall_02_C : public AMapActorBase -{ -public: - class UGameStaticMeshComponent* GameStaticMesh; // 0x02A8 (0x0008) -}; - -/// Class /Game/Level/Map/Map_200000/wall/BP_HugeMapWall_03.BP_HugeMapWall_03_C -/// Size: 0x02B0 (688 bytes) (0x0002A8 - 0x0002B0) align 8 MaxSize: 0x02B0 -class ABP_HugeMapWall_03_C : public AMapActorBase -{ -public: - class UGameStaticMeshComponent* GameStaticMesh; // 0x02A8 (0x0008) -}; - -/// Class /Game/Level/Map/Map_200000/wall/BP_HugeMapWall_00.BP_HugeMapWall_00_C -/// Size: 0x02B0 (688 bytes) (0x0002A8 - 0x0002B0) align 8 MaxSize: 0x02B0 -class ABP_HugeMapWall_00_C : public AMapActorBase -{ -public: - class UGameStaticMeshComponent* GameStaticMesh; // 0x02A8 (0x0008) -}; - -/// Class /Game/Level/Map/Map_200000/Map.Map_C -/// Size: 0x02B0 (688 bytes) (0x000298 - 0x0002B0) align 8 MaxSize: 0x02B0 -class AMap_C : public ALevelScriptActor +/// Class /Game/Level/Title/TitleSubLevel_GraphicSetting_Map.TitleLevel_GraphicSettingMap_C +/// Size: 0x02C0 (704 bytes) (0x000298 - 0x0002C0) align 8 MaxSize: 0x02C0 +class ATitleLevel_GraphicSettingMap_C : public ALevelScriptActor { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0298 (0x0008) - SDK_UNDEFINED(16,1148) /* TArray> */ __um(Object_Types); // 0x02A0 (0x0010) + TArray DynamicLoadSubLevelPathArray; // 0x02A0 (0x0010) + TArray LevelStreamingDynamicArray; // 0x02B0 (0x0010) /// Functions - // Function /Game/Level/Map/Map_200000/Map.Map_C.ExecuteUbergraph_Map - // void ExecuteUbergraph_Map(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Level/Title/TitleSubLevel_GraphicSetting_Map.TitleLevel_GraphicSettingMap_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Level/Title/TitleSubLevel_GraphicSetting_Map.TitleLevel_GraphicSettingMap_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Level/Title/TitleSubLevel_GraphicSetting_Map.TitleLevel_GraphicSettingMap_C.ExecuteUbergraph_TitleLevel_GraphicSettingMap + // void ExecuteUbergraph_TitleLevel_GraphicSettingMap(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; #pragma pack(pop) diff --git a/include/SDK/LevelSequence.h b/include/SDK/LevelSequence.h index bafaecf..c972237 100644 --- a/include/SDK/LevelSequence.h +++ b/include/SDK/LevelSequence.h @@ -56,13 +56,13 @@ class ULevelSequence : public UMovieSceneSequence /// Functions // Function /Script/LevelSequence.LevelSequence.RemoveMetaDataByClass - // void RemoveMetaDataByClass(class UClass* InClass); // [0x5452fb0] Final|Native|Public|BlueprintCallable + // void RemoveMetaDataByClass(class UClass* InClass); // [0x5485180] Final|Native|Public|BlueprintCallable // Function /Script/LevelSequence.LevelSequence.FindOrAddMetaDataByClass - // class UObject* FindOrAddMetaDataByClass(class UClass* InClass); // [0x5452400] Final|Native|Public|BlueprintCallable + // class UObject* FindOrAddMetaDataByClass(class UClass* InClass); // [0x54845d0] Final|Native|Public|BlueprintCallable // Function /Script/LevelSequence.LevelSequence.FindMetaDataByClass - // class UObject* FindMetaDataByClass(class UClass* InClass); // [0x5452400] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UObject* FindMetaDataByClass(class UClass* InClass); // [0x54845d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/LevelSequence.LevelSequence.CopyMetaData - // class UObject* CopyMetaData(class UObject* InMetaData); // [0x5451f50] Final|Native|Public|BlueprintCallable + // class UObject* CopyMetaData(class UObject* InMetaData); // [0x5484120] Final|Native|Public|BlueprintCallable }; /// Class /Script/LevelSequence.LevelSequenceBurnInInitSettings @@ -85,7 +85,7 @@ class ULevelSequenceBurnInOptions : public UObject /// Functions // Function /Script/LevelSequence.LevelSequenceBurnInOptions.SetBurnIn - // void SetBurnIn(FSoftClassPath InBurnInClass); // [0x54533e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetBurnIn(FSoftClassPath InBurnInClass); // [0x54855b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable }; /// Struct /Script/LevelSequence.LevelSequenceCameraSettings @@ -123,39 +123,39 @@ class ALevelSequenceActor : public AActor /// Functions // Function /Script/LevelSequence.LevelSequenceActor.ShowBurnin - // void ShowBurnin(); // [0x5453680] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ShowBurnin(); // [0x5485850] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/LevelSequence.LevelSequenceActor.SetSequence - // void SetSequence(class ULevelSequence* InSequence); // [0x54535a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSequence(class ULevelSequence* InSequence); // [0x5485770] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/LevelSequence.LevelSequenceActor.SetReplicatePlayback - // void SetReplicatePlayback(bool ReplicatePlayback); // [0x5453500] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetReplicatePlayback(bool ReplicatePlayback); // [0x54856d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/LevelSequence.LevelSequenceActor.SetBindingByTag - // void SetBindingByTag(FName BindingTag, TArray& Actors, bool bAllowBindingsFromAsset); // [0x54532b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetBindingByTag(FName BindingTag, TArray& Actors, bool bAllowBindingsFromAsset); // [0x5485480] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/LevelSequence.LevelSequenceActor.SetBinding - // void SetBinding(FMovieSceneObjectBindingID Binding, TArray& Actors, bool bAllowBindingsFromAsset); // [0x5453150] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetBinding(FMovieSceneObjectBindingID Binding, TArray& Actors, bool bAllowBindingsFromAsset); // [0x5485320] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/LevelSequence.LevelSequenceActor.ResetBindings - // void ResetBindings(); // [0x5453100] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetBindings(); // [0x54852d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/LevelSequence.LevelSequenceActor.ResetBinding - // void ResetBinding(FMovieSceneObjectBindingID Binding); // [0x5453040] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetBinding(FMovieSceneObjectBindingID Binding); // [0x5485210] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/LevelSequence.LevelSequenceActor.RemoveBindingByTag - // void RemoveBindingByTag(FName Tag, class AActor* Actor); // [0x5452ee0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemoveBindingByTag(FName Tag, class AActor* Actor); // [0x54850b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/LevelSequence.LevelSequenceActor.RemoveBinding - // void RemoveBinding(FMovieSceneObjectBindingID Binding, class AActor* Actor); // [0x5452de0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemoveBinding(FMovieSceneObjectBindingID Binding, class AActor* Actor); // [0x5484fb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/LevelSequence.LevelSequenceActor.OnLevelSequenceLoaded__DelegateSignature - // void OnLevelSequenceLoaded__DelegateSignature(); // [0x35d7f00] Public|Delegate + // void OnLevelSequenceLoaded__DelegateSignature(); // [0x3617e10] Public|Delegate // Function /Script/LevelSequence.LevelSequenceActor.HideBurnin - // void HideBurnin(); // [0x5452cb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void HideBurnin(); // [0x5484e80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/LevelSequence.LevelSequenceActor.GetSequencePlayer - // class ULevelSequencePlayer* GetSequencePlayer(); // [0x5452c10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class ULevelSequencePlayer* GetSequencePlayer(); // [0x5484de0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/LevelSequence.LevelSequenceActor.GetSequence - // class ULevelSequence* GetSequence(); // [0x5452ba0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class ULevelSequence* GetSequence(); // [0x5484d70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/LevelSequence.LevelSequenceActor.FindNamedBindings - // TArray FindNamedBindings(FName Tag); // [0x5452580] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray FindNamedBindings(FName Tag); // [0x5484750] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/LevelSequence.LevelSequenceActor.FindNamedBinding - // FMovieSceneObjectBindingID FindNamedBinding(FName Tag); // [0x54524a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FMovieSceneObjectBindingID FindNamedBinding(FName Tag); // [0x5484670] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/LevelSequence.LevelSequenceActor.AddBindingByTag - // void AddBindingByTag(FName BindingTag, class AActor* Actor, bool bAllowBindingsFromAsset); // [0x5451e40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddBindingByTag(FName BindingTag, class AActor* Actor, bool bAllowBindingsFromAsset); // [0x5484010] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/LevelSequence.LevelSequenceActor.AddBinding - // void AddBinding(FMovieSceneObjectBindingID Binding, class AActor* Actor, bool bAllowBindingsFromAsset); // [0x5451cf0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddBinding(FMovieSceneObjectBindingID Binding, class AActor* Actor, bool bAllowBindingsFromAsset); // [0x5483ec0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/LevelSequence.ReplicatedLevelSequenceActor @@ -220,9 +220,9 @@ class ULevelSequenceBurnIn : public UUserWidget /// Functions // Function /Script/LevelSequence.LevelSequenceBurnIn.SetSettings - // void SetSettings(class UObject* InSettings); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void SetSettings(class UObject* InSettings); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/LevelSequence.LevelSequenceBurnIn.GetSettingsClass - // class UClass* GetSettingsClass(); // [0x5452c30] RequiredAPI|Native|Event|Public|BlueprintEvent|Const + // class UClass* GetSettingsClass(); // [0x5484e00] RequiredAPI|Native|Event|Public|BlueprintEvent|Const }; /// Class /Script/LevelSequence.LevelSequenceDirector @@ -241,23 +241,23 @@ class ULevelSequenceDirector : public UObject /// Functions // Function /Script/LevelSequence.LevelSequenceDirector.OnCreated - // void OnCreated(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void OnCreated(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/LevelSequence.LevelSequenceDirector.GetSequence - // class UMovieSceneSequence* GetSequence(); // [0x5452be0] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UMovieSceneSequence* GetSequence(); // [0x5484db0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/LevelSequence.LevelSequenceDirector.GetRootSequenceTime - // FQualifiedFrameTime GetRootSequenceTime(); // [0x5452b60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FQualifiedFrameTime GetRootSequenceTime(); // [0x5484d30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/LevelSequence.LevelSequenceDirector.GetMasterSequenceTime - // FQualifiedFrameTime GetMasterSequenceTime(); // [0x5452b20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FQualifiedFrameTime GetMasterSequenceTime(); // [0x5484cf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/LevelSequence.LevelSequenceDirector.GetCurrentTime - // FQualifiedFrameTime GetCurrentTime(); // [0x5452ae0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FQualifiedFrameTime GetCurrentTime(); // [0x5484cb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/LevelSequence.LevelSequenceDirector.GetBoundObjects - // TArray GetBoundObjects(FMovieSceneObjectBindingID ObjectBinding); // [0x54529d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // TArray GetBoundObjects(FMovieSceneObjectBindingID ObjectBinding); // [0x5484ba0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/LevelSequence.LevelSequenceDirector.GetBoundObject - // class UObject* GetBoundObject(FMovieSceneObjectBindingID ObjectBinding); // [0x5452900] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UObject* GetBoundObject(FMovieSceneObjectBindingID ObjectBinding); // [0x5484ad0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/LevelSequence.LevelSequenceDirector.GetBoundActors - // TArray GetBoundActors(FMovieSceneObjectBindingID ObjectBinding); // [0x54527f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // TArray GetBoundActors(FMovieSceneObjectBindingID ObjectBinding); // [0x54849c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/LevelSequence.LevelSequenceDirector.GetBoundActor - // class AActor* GetBoundActor(FMovieSceneObjectBindingID ObjectBinding); // [0x5452720] Final|RequiredAPI|Native|Public|BlueprintCallable + // class AActor* GetBoundActor(FMovieSceneObjectBindingID ObjectBinding); // [0x54848f0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/LevelSequence.LegacyLevelSequenceDirectorBlueprint @@ -273,15 +273,15 @@ class ULevelSequencePlayer : public UMovieSceneSequencePlayer { public: unsigned char UnknownData00_8[0x8]; // 0x0460 (0x0008) MISSED - SDK_UNDEFINED(16,503) /* FMulticastInlineDelegate */ __um(OnCameraCut); // 0x0468 (0x0010) + SDK_UNDEFINED(16,487) /* FMulticastInlineDelegate */ __um(OnCameraCut); // 0x0468 (0x0010) unsigned char UnknownData01_7[0x120]; // 0x0478 (0x0120) MISSED /// Functions // Function /Script/LevelSequence.LevelSequencePlayer.GetActiveCameraComponent - // class UCameraComponent* GetActiveCameraComponent(); // [0x54526e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UCameraComponent* GetActiveCameraComponent(); // [0x54848b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/LevelSequence.LevelSequencePlayer.CreateLevelSequencePlayer - // class ULevelSequencePlayer* CreateLevelSequencePlayer(class UObject* WorldContextObject, class ULevelSequence* LevelSequence, FMovieSceneSequencePlaybackSettings Settings, class ALevelSequenceActor*& OutActor); // [0x5451fd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // class ULevelSequencePlayer* CreateLevelSequencePlayer(class UObject* WorldContextObject, class ULevelSequence* LevelSequence, FMovieSceneSequencePlaybackSettings Settings, class ALevelSequenceActor*& OutActor); // [0x54841a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/LevelSequence.LevelSequenceProjectSettings @@ -311,15 +311,15 @@ class ALevelSequenceMediaController : public AActor /// Functions // Function /Script/LevelSequence.LevelSequenceMediaController.SynchronizeToServer - // void SynchronizeToServer(float DesyncThresholdSeconds); // [0x54536b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SynchronizeToServer(float DesyncThresholdSeconds); // [0x5485880] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/LevelSequence.LevelSequenceMediaController.Play - // void Play(); // [0x5452cf0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Play(); // [0x5484ec0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/LevelSequence.LevelSequenceMediaController.OnRep_ServerStartTimeSeconds - // void OnRep_ServerStartTimeSeconds(); // [0x5452cd0] Final|RequiredAPI|Native|Private + // void OnRep_ServerStartTimeSeconds(); // [0x5484ea0] Final|RequiredAPI|Native|Private // Function /Script/LevelSequence.LevelSequenceMediaController.GetSequence - // class ALevelSequenceActor* GetSequence(); // [0x5452bc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class ALevelSequenceActor* GetSequence(); // [0x5484d90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/LevelSequence.LevelSequenceMediaController.GetMediaComponent - // class UMediaComponent* GetMediaComponent(); // [0x537f3f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMediaComponent* GetMediaComponent(); // [0x53b15c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/LevelSequence.LegacyLazyObjectPtrFragment @@ -371,8 +371,8 @@ struct FLevelSequenceBindingReferenceArray struct FLevelSequenceBindingReferences { TMap BindingIdToReferences; // 0x0000 (0x0050) - SDK_UNDEFINED(80,504) /* TSet */ __um(AnimSequenceInstances); // 0x0050 (0x0050) - SDK_UNDEFINED(80,505) /* TSet */ __um(PostProcessInstances); // 0x00A0 (0x0050) + SDK_UNDEFINED(80,488) /* TSet */ __um(AnimSequenceInstances); // 0x0050 (0x0050) + SDK_UNDEFINED(80,489) /* TSet */ __um(PostProcessInstances); // 0x00A0 (0x0050) }; /// Struct /Script/LevelSequence.LevelSequenceObject diff --git a/include/SDK/LocalizableMessageBlueprint.h b/include/SDK/LocalizableMessageBlueprint.h index f6c6e56..1142763 100644 --- a/include/SDK/LocalizableMessageBlueprint.h +++ b/include/SDK/LocalizableMessageBlueprint.h @@ -22,11 +22,11 @@ class ULocalizableMessageLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/LocalizableMessageBlueprint.LocalizableMessageLibrary.Reset_LocalizableMessage - // void Reset_LocalizableMessage(FLocalizableMessage& Message); // [0x8aff460] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Reset_LocalizableMessage(FLocalizableMessage& Message); // [0x8b5b200] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/LocalizableMessageBlueprint.LocalizableMessageLibrary.IsEmpty_LocalizableMessage - // bool IsEmpty_LocalizableMessage(FLocalizableMessage& Message); // [0x8aff3b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsEmpty_LocalizableMessage(FLocalizableMessage& Message); // [0x8b5b150] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/LocalizableMessageBlueprint.LocalizableMessageLibrary.Conv_LocalizableMessageToText - // FText Conv_LocalizableMessageToText(class UObject* WorldContextObject, FLocalizableMessage& Message); // [0x8aff1e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FText Conv_LocalizableMessageToText(class UObject* WorldContextObject, FLocalizableMessage& Message); // [0x8b5af80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; #pragma pack(pop) diff --git a/include/SDK/LocationServicesBPLibrary.h b/include/SDK/LocationServicesBPLibrary.h index e300729..38f80d7 100644 --- a/include/SDK/LocationServicesBPLibrary.h +++ b/include/SDK/LocationServicesBPLibrary.h @@ -32,19 +32,19 @@ class ULocationServices : public UBlueprintFunctionLibrary /// Functions // Function /Script/LocationServicesBPLibrary.LocationServices.StopLocationServices - // bool StopLocationServices(); // [0x8bb8650] Final|Native|Static|Public|BlueprintCallable + // bool StopLocationServices(); // [0x8c130f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/LocationServicesBPLibrary.LocationServices.StartLocationServices - // bool StartLocationServices(); // [0x8bb8600] Final|Native|Static|Public|BlueprintCallable + // bool StartLocationServices(); // [0x8c130a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/LocationServicesBPLibrary.LocationServices.IsLocationAccuracyAvailable - // bool IsLocationAccuracyAvailable(ELocationAccuracy Accuracy); // [0x8bb8560] Final|Native|Static|Public|BlueprintCallable + // bool IsLocationAccuracyAvailable(ELocationAccuracy Accuracy); // [0x8c13000] Final|Native|Static|Public|BlueprintCallable // Function /Script/LocationServicesBPLibrary.LocationServices.InitLocationServices - // bool InitLocationServices(ELocationAccuracy Accuracy, float UpdateFrequency, float MinDistanceFilter); // [0x8bb8430] Final|Native|Static|Public|BlueprintCallable + // bool InitLocationServices(ELocationAccuracy Accuracy, float UpdateFrequency, float MinDistanceFilter); // [0x8c12ed0] Final|Native|Static|Public|BlueprintCallable // Function /Script/LocationServicesBPLibrary.LocationServices.GetLocationServicesImpl - // class ULocationServicesImpl* GetLocationServicesImpl(); // [0x8bb8410] Final|Native|Static|Public|BlueprintCallable + // class ULocationServicesImpl* GetLocationServicesImpl(); // [0x8c12eb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/LocationServicesBPLibrary.LocationServices.GetLastKnownLocation - // FLocationServicesData GetLastKnownLocation(); // [0x8bb83b0] Final|Native|Static|Public|BlueprintCallable + // FLocationServicesData GetLastKnownLocation(); // [0x8c12e50] Final|Native|Static|Public|BlueprintCallable // Function /Script/LocationServicesBPLibrary.LocationServices.AreLocationServicesEnabled - // bool AreLocationServicesEnabled(); // [0x8bb8360] Final|Native|Static|Public|BlueprintCallable + // bool AreLocationServicesEnabled(); // [0x8c12e00] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/LocationServicesBPLibrary.LocationServicesImpl @@ -52,7 +52,7 @@ class ULocationServices : public UBlueprintFunctionLibrary class ULocationServicesImpl : public UObject { public: - SDK_UNDEFINED(16,1149) /* FMulticastInlineDelegate */ __um(OnLocationChanged); // 0x0028 (0x0010) + SDK_UNDEFINED(16,1125) /* FMulticastInlineDelegate */ __um(OnLocationChanged); // 0x0028 (0x0010) }; /// Struct /Script/LocationServicesBPLibrary.LocationServicesData diff --git a/include/SDK/MRMesh.h b/include/SDK/MRMesh.h index 8cb9f40..5ca65d0 100644 --- a/include/SDK/MRMesh.h +++ b/include/SDK/MRMesh.h @@ -26,7 +26,7 @@ enum class EMeshTrackerVertexColorMode : uint8_t class UMockDataMeshTrackerComponent : public USceneComponent { public: - SDK_UNDEFINED(16,1182) /* FMulticastInlineDelegate */ __um(OnMeshTrackerUpdated); // 0x0230 (0x0010) + SDK_UNDEFINED(16,1146) /* FMulticastInlineDelegate */ __um(OnMeshTrackerUpdated); // 0x0230 (0x0010) bool ScanWorld; // 0x0240 (0x0001) bool RequestNormals; // 0x0241 (0x0001) bool RequestVertexConfidence; // 0x0242 (0x0001) @@ -43,11 +43,11 @@ class UMockDataMeshTrackerComponent : public USceneComponent /// Functions // Function /Script/MRMesh.MockDataMeshTrackerComponent.OnMockDataMeshTrackerUpdated__DelegateSignature - // void OnMockDataMeshTrackerUpdated__DelegateSignature(int32_t Index, TArray& Vertices, TArray& Triangles, TArray& Normals, TArray& Confidence); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void OnMockDataMeshTrackerUpdated__DelegateSignature(int32_t Index, TArray& Vertices, TArray& Triangles, TArray& Normals, TArray& Confidence); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/MRMesh.MockDataMeshTrackerComponent.DisconnectMRMesh - // void DisconnectMRMesh(class UMRMeshComponent* InMRMeshPtr); // [0x545dd90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void DisconnectMRMesh(class UMRMeshComponent* InMRMeshPtr); // [0x548ff60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MRMesh.MockDataMeshTrackerComponent.ConnectMRMesh - // void ConnectMRMesh(class UMRMeshComponent* InMRMeshPtr); // [0x545dcc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ConnectMRMesh(class UMRMeshComponent* InMRMeshPtr); // [0x548fe90] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/MRMesh.MRMeshBodyHolder @@ -80,27 +80,27 @@ class UMRMeshComponent : public UPrimitiveComponent /// Functions // Function /Script/MRMesh.MRMeshComponent.SetWireframeMaterial - // void SetWireframeMaterial(class UMaterialInterface* InMaterial); // [0x545e2a0] RequiredAPI|Native|Public|BlueprintCallable + // void SetWireframeMaterial(class UMaterialInterface* InMaterial); // [0x5490470] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MRMesh.MRMeshComponent.SetWireframeColor - // void SetWireframeColor(FLinearColor& InColor); // [0x545e210] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetWireframeColor(FLinearColor& InColor); // [0x54903e0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/MRMesh.MRMeshComponent.SetUseWireframe - // void SetUseWireframe(bool bUseWireframe); // [0x545e180] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetUseWireframe(bool bUseWireframe); // [0x5490350] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MRMesh.MRMeshComponent.SetEnableMeshOcclusion - // void SetEnableMeshOcclusion(bool bEnable); // [0x545df80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEnableMeshOcclusion(bool bEnable); // [0x5490150] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MRMesh.MRMeshComponent.RequestNavMeshUpdate - // void RequestNavMeshUpdate(); // [0x545df40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RequestNavMeshUpdate(); // [0x5490110] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MRMesh.MRMeshComponent.IsConnected - // bool IsConnected(); // [0x545ded0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsConnected(); // [0x54900a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MRMesh.MRMeshComponent.GetWireframeColor - // FLinearColor GetWireframeColor(); // [0x545dea0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FLinearColor GetWireframeColor(); // [0x5490070] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/MRMesh.MRMeshComponent.GetUseWireframe - // bool GetUseWireframe(); // [0x545de80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetUseWireframe(); // [0x5490050] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MRMesh.MRMeshComponent.GetEnableMeshOcclusion - // bool GetEnableMeshOcclusion(); // [0x545de60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetEnableMeshOcclusion(); // [0x5490030] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MRMesh.MRMeshComponent.ForceNavMeshUpdate - // void ForceNavMeshUpdate(); // [0x545de30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ForceNavMeshUpdate(); // [0x5490000] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MRMesh.MRMeshComponent.Clear - // void Clear(); // [0x545dc00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Clear(); // [0x548fdd0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/MRMesh.MeshReconstructorBase @@ -112,19 +112,19 @@ class UMeshReconstructorBase : public UObject /// Functions // Function /Script/MRMesh.MeshReconstructorBase.StopReconstruction - // void StopReconstruction(); // [0x545e350] RequiredAPI|Native|Public|BlueprintCallable + // void StopReconstruction(); // [0x5490520] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MRMesh.MeshReconstructorBase.StartReconstruction - // void StartReconstruction(); // [0x545e330] RequiredAPI|Native|Public|BlueprintCallable + // void StartReconstruction(); // [0x5490500] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MRMesh.MeshReconstructorBase.PauseReconstruction - // void PauseReconstruction(); // [0x42e04f0] RequiredAPI|Native|Public|BlueprintCallable + // void PauseReconstruction(); // [0x4312480] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MRMesh.MeshReconstructorBase.IsReconstructionStarted - // bool IsReconstructionStarted(); // [0x5336a10] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsReconstructionStarted(); // [0x5368be0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MRMesh.MeshReconstructorBase.IsReconstructionPaused - // bool IsReconstructionPaused(); // [0x545df10] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsReconstructionPaused(); // [0x54900e0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MRMesh.MeshReconstructorBase.DisconnectMRMesh - // void DisconnectMRMesh(); // [0x42e0210] RequiredAPI|Native|Public + // void DisconnectMRMesh(); // [0x43121a0] RequiredAPI|Native|Public // Function /Script/MRMesh.MeshReconstructorBase.ConnectMRMesh - // void ConnectMRMesh(class UMRMeshComponent* Mesh); // [0x545dc30] RequiredAPI|Native|Public + // void ConnectMRMesh(class UMRMeshComponent* Mesh); // [0x548fe00] RequiredAPI|Native|Public }; /// Struct /Script/MRMesh.MRMeshConfiguration diff --git a/include/SDK/MediaAssets.h b/include/SDK/MediaAssets.h index d692c67..ce8febe 100644 --- a/include/SDK/MediaAssets.h +++ b/include/SDK/MediaAssets.h @@ -144,19 +144,19 @@ class UMediaTexture : public UTexture /// Functions // Function /Script/MediaAssets.MediaTexture.UpdateResource - // void UpdateResource(); // [0x54430a0] Native|Public|BlueprintCallable + // void UpdateResource(); // [0x5475270] Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaTexture.SetMediaPlayer - // void SetMediaPlayer(class UMediaPlayer* NewMediaPlayer); // [0x5442520] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMediaPlayer(class UMediaPlayer* NewMediaPlayer); // [0x54746f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaTexture.GetWidth - // int32_t GetWidth(); // [0x543fbe0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetWidth(); // [0x5471db0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaTexture.GetTextureNumMips - // int32_t GetTextureNumMips(); // [0x543f1c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetTextureNumMips(); // [0x5471390] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaTexture.GetMediaPlayer - // class UMediaPlayer* GetMediaPlayer(); // [0x543e580] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMediaPlayer* GetMediaPlayer(); // [0x5470750] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaTexture.GetHeight - // int32_t GetHeight(); // [0x543e340] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetHeight(); // [0x5470510] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaTexture.GetAspectRatio - // float GetAspectRatio(); // [0x543dea0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetAspectRatio(); // [0x5470070] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MediaAssets.MediaSource @@ -169,17 +169,17 @@ class UMediaSource : public UObject /// Functions // Function /Script/MediaAssets.MediaSource.Validate - // bool Validate(); // [0x54430c0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool Validate(); // [0x5475290] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaSource.SetMediaOptionString - // void SetMediaOptionString(FName& Key, FString Value); // [0x54421d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetMediaOptionString(FName& Key, FString Value); // [0x54743a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MediaAssets.MediaSource.SetMediaOptionInt64 - // void SetMediaOptionInt64(FName& Key, int64_t Value); // [0x5441ff0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetMediaOptionInt64(FName& Key, int64_t Value); // [0x54741c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MediaAssets.MediaSource.SetMediaOptionFloat - // void SetMediaOptionFloat(FName& Key, float Value); // [0x5441f10] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetMediaOptionFloat(FName& Key, float Value); // [0x54740e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MediaAssets.MediaSource.SetMediaOptionBool - // void SetMediaOptionBool(FName& Key, bool Value); // [0x5441e30] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetMediaOptionBool(FName& Key, bool Value); // [0x5474000] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MediaAssets.MediaSource.GetUrl - // FString GetUrl(); // [0x543f5e0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetUrl(); // [0x54717b0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MediaAssets.BaseMediaSource @@ -202,7 +202,7 @@ class UFileMediaSource : public UBaseMediaSource /// Functions // Function /Script/MediaAssets.FileMediaSource.SetFilePath - // void SetFilePath(FString Path); // [0x5441b20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFilePath(FString Path); // [0x5473cf0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/MediaAssets.MediaComponent @@ -216,9 +216,9 @@ class UMediaComponent : public UActorComponent /// Functions // Function /Script/MediaAssets.MediaComponent.GetMediaTexture - // class UMediaTexture* GetMediaTexture(); // [0x543e5c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMediaTexture* GetMediaTexture(); // [0x5470790] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaComponent.GetMediaPlayer - // class UMediaPlayer* GetMediaPlayer(); // [0x543e520] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMediaPlayer* GetMediaPlayer(); // [0x54706f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MediaAssets.MediaTimeStampInfo @@ -236,15 +236,15 @@ class UMediaPlayer : public UObject { public: unsigned char UnknownData00_8[0x8]; // 0x0028 (0x0008) MISSED - SDK_UNDEFINED(16,494) /* FMulticastInlineDelegate */ __um(OnEndReached); // 0x0030 (0x0010) - SDK_UNDEFINED(16,495) /* FMulticastInlineDelegate */ __um(OnMediaClosed); // 0x0040 (0x0010) - SDK_UNDEFINED(16,496) /* FMulticastInlineDelegate */ __um(OnMediaOpened); // 0x0050 (0x0010) - SDK_UNDEFINED(16,497) /* FMulticastInlineDelegate */ __um(OnMediaOpenFailed); // 0x0060 (0x0010) - SDK_UNDEFINED(16,498) /* FMulticastInlineDelegate */ __um(OnPlaybackResumed); // 0x0070 (0x0010) - SDK_UNDEFINED(16,499) /* FMulticastInlineDelegate */ __um(OnPlaybackSuspended); // 0x0080 (0x0010) - SDK_UNDEFINED(16,500) /* FMulticastInlineDelegate */ __um(OnSeekCompleted); // 0x0090 (0x0010) - SDK_UNDEFINED(16,501) /* FMulticastInlineDelegate */ __um(OnTracksChanged); // 0x00A0 (0x0010) - SDK_UNDEFINED(16,502) /* FMulticastInlineDelegate */ __um(OnMetadataChanged); // 0x00B0 (0x0010) + SDK_UNDEFINED(16,478) /* FMulticastInlineDelegate */ __um(OnEndReached); // 0x0030 (0x0010) + SDK_UNDEFINED(16,479) /* FMulticastInlineDelegate */ __um(OnMediaClosed); // 0x0040 (0x0010) + SDK_UNDEFINED(16,480) /* FMulticastInlineDelegate */ __um(OnMediaOpened); // 0x0050 (0x0010) + SDK_UNDEFINED(16,481) /* FMulticastInlineDelegate */ __um(OnMediaOpenFailed); // 0x0060 (0x0010) + SDK_UNDEFINED(16,482) /* FMulticastInlineDelegate */ __um(OnPlaybackResumed); // 0x0070 (0x0010) + SDK_UNDEFINED(16,483) /* FMulticastInlineDelegate */ __um(OnPlaybackSuspended); // 0x0080 (0x0010) + SDK_UNDEFINED(16,484) /* FMulticastInlineDelegate */ __um(OnSeekCompleted); // 0x0090 (0x0010) + SDK_UNDEFINED(16,485) /* FMulticastInlineDelegate */ __um(OnTracksChanged); // 0x00A0 (0x0010) + SDK_UNDEFINED(16,486) /* FMulticastInlineDelegate */ __um(OnMetadataChanged); // 0x00B0 (0x0010) FTimespan CacheAhead; // 0x00C0 (0x0008) FTimespan CacheBehind; // 0x00C8 (0x0008) FTimespan CacheBehindGame; // 0x00D0 (0x0008) @@ -268,161 +268,161 @@ class UMediaPlayer : public UObject /// Functions // Function /Script/MediaAssets.MediaPlayer.SupportsSeeking - // bool SupportsSeeking(); // [0x5443060] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool SupportsSeeking(); // [0x5475230] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.SupportsScrubbing - // bool SupportsScrubbing(); // [0x5443020] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool SupportsScrubbing(); // [0x54751f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.SupportsRate - // bool SupportsRate(float Rate, bool Unthinned); // [0x5442f40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool SupportsRate(float Rate, bool Unthinned); // [0x5475110] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.SupportsPlaybackTimeRange - // bool SupportsPlaybackTimeRange(); // [0x5442f00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool SupportsPlaybackTimeRange(); // [0x54750d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.SetViewRotation - // bool SetViewRotation(FRotator& Rotation, bool Absolute); // [0x5442dc0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetViewRotation(FRotator& Rotation, bool Absolute); // [0x5474f90] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.SetViewField - // bool SetViewField(float Horizontal, float Vertical, bool Absolute); // [0x5442c70] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SetViewField(float Horizontal, float Vertical, bool Absolute); // [0x5474e40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.SetVideoTrackFrameRate - // bool SetVideoTrackFrameRate(int32_t TrackIndex, int32_t FormatIndex, float FrameRate); // [0x5442b60] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SetVideoTrackFrameRate(int32_t TrackIndex, int32_t FormatIndex, float FrameRate); // [0x5474d30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.SetTrackFormat - // bool SetTrackFormat(EMediaPlayerTrack TrackType, int32_t TrackIndex, int32_t FormatIndex); // [0x5442a50] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SetTrackFormat(EMediaPlayerTrack TrackType, int32_t TrackIndex, int32_t FormatIndex); // [0x5474c20] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.SetTimeDelay - // void SetTimeDelay(FTimespan TimeDelay); // [0x54429c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetTimeDelay(FTimespan TimeDelay); // [0x5474b90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.SetRate - // bool SetRate(float Rate); // [0x5442760] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SetRate(float Rate); // [0x5474930] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.SetPlaybackTimeRange - // bool SetPlaybackTimeRange(FFloatInterval InTimeRange); // [0x5442660] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SetPlaybackTimeRange(FFloatInterval InTimeRange); // [0x5474830] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.SetNativeVolume - // bool SetNativeVolume(float Volume); // [0x54425c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SetNativeVolume(float Volume); // [0x5474790] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.SetMediaOptions - // void SetMediaOptions(class UMediaSource* OPTIONS); // [0x54423f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMediaOptions(class UMediaSource* OPTIONS); // [0x54745c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.SetLooping - // bool SetLooping(bool Looping); // [0x5441d60] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SetLooping(bool Looping); // [0x5473f30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.SetDesiredPlayerName - // void SetDesiredPlayerName(FName playerName); // [0x54417f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDesiredPlayerName(FName playerName); // [0x54739c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.SetBlockOnTime - // void SetBlockOnTime(FTimespan& Time); // [0x5441750] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetBlockOnTime(FTimespan& Time); // [0x5473920] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.SelectTrack - // bool SelectTrack(EMediaPlayerTrack TrackType, int32_t TrackIndex); // [0x5441680] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SelectTrack(EMediaPlayerTrack TrackType, int32_t TrackIndex); // [0x5473850] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.Seek - // bool Seek(FTimespan& Time); // [0x54415d0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool Seek(FTimespan& Time); // [0x54737a0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.Rewind - // bool Rewind(); // [0x5441590] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool Rewind(); // [0x5473760] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.Reopen - // bool Reopen(); // [0x5441430] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool Reopen(); // [0x5473600] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.Previous - // bool Previous(); // [0x5441160] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool Previous(); // [0x5473330] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.PlayAndSeek - // void PlayAndSeek(); // [0x5441140] Final|RequiredAPI|Native|Public|BlueprintCallable + // void PlayAndSeek(); // [0x5473310] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.Play - // bool Play(); // [0x5441100] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool Play(); // [0x54732d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.Pause - // bool Pause(); // [0x54410c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool Pause(); // [0x5473290] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.OpenUrl - // bool OpenUrl(FString URL); // [0x5440e90] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool OpenUrl(FString URL); // [0x5473060] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.OpenSourceWithOptions - // bool OpenSourceWithOptions(class UMediaSource* MediaSource, FMediaPlayerOptions& OPTIONS); // [0x5440be0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool OpenSourceWithOptions(class UMediaSource* MediaSource, FMediaPlayerOptions& OPTIONS); // [0x5472db0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.OpenSourceLatent - // void OpenSourceLatent(class UObject* WorldContextObject, FLatentActionInfo LatentInfo, class UMediaSource* MediaSource, FMediaPlayerOptions& OPTIONS, bool& bSuccess); // [0x5440880] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void OpenSourceLatent(class UObject* WorldContextObject, FLatentActionInfo LatentInfo, class UMediaSource* MediaSource, FMediaPlayerOptions& OPTIONS, bool& bSuccess); // [0x5472a50] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.OpenSource - // bool OpenSource(class UMediaSource* MediaSource); // [0x54406e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool OpenSource(class UMediaSource* MediaSource); // [0x54728b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.OpenPlaylistIndex - // bool OpenPlaylistIndex(class UMediaPlaylist* InPlaylist, int32_t Index); // [0x5440530] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool OpenPlaylistIndex(class UMediaPlaylist* InPlaylist, int32_t Index); // [0x5472700] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.OpenPlaylist - // bool OpenPlaylist(class UMediaPlaylist* InPlaylist); // [0x54403d0] Final|Native|Public|BlueprintCallable + // bool OpenPlaylist(class UMediaPlaylist* InPlaylist); // [0x54725a0] Final|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.OpenFile - // bool OpenFile(FString FilePath); // [0x543ffe0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool OpenFile(FString FilePath); // [0x54721b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.Next - // bool Next(); // [0x543ff90] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool Next(); // [0x5472160] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.IsReady - // bool IsReady(); // [0x543ff50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsReady(); // [0x5472120] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.IsPreparing - // bool IsPreparing(); // [0x543ff10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPreparing(); // [0x54720e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.IsPlaying - // bool IsPlaying(); // [0x543fed0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlaying(); // [0x54720a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.IsPaused - // bool IsPaused(); // [0x543fe90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPaused(); // [0x5472060] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.IsLooping - // bool IsLooping(); // [0x543fe50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLooping(); // [0x5472020] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.IsConnecting - // bool IsConnecting(); // [0x543fe10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsConnecting(); // [0x5471fe0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.IsClosed - // bool IsClosed(); // [0x543fdd0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsClosed(); // [0x5471fa0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.IsBuffering - // bool IsBuffering(); // [0x543fd90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsBuffering(); // [0x5471f60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.HasError - // bool HasError(); // [0x543fc00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasError(); // [0x5471dd0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetViewRotation - // FRotator GetViewRotation(); // [0x543fb60] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetViewRotation(); // [0x5471d30] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetVideoTrackType - // FString GetVideoTrackType(int32_t TrackIndex, int32_t FormatIndex); // [0x543fa40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetVideoTrackType(int32_t TrackIndex, int32_t FormatIndex); // [0x5471c10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetVideoTrackFrameRates - // FFloatRange GetVideoTrackFrameRates(int32_t TrackIndex, int32_t FormatIndex); // [0x543f960] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FFloatRange GetVideoTrackFrameRates(int32_t TrackIndex, int32_t FormatIndex); // [0x5471b30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetVideoTrackFrameRate - // float GetVideoTrackFrameRate(int32_t TrackIndex, int32_t FormatIndex); // [0x543f890] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetVideoTrackFrameRate(int32_t TrackIndex, int32_t FormatIndex); // [0x5471a60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetVideoTrackDimensions - // FIntPoint GetVideoTrackDimensions(int32_t TrackIndex, int32_t FormatIndex); // [0x543f7b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FIntPoint GetVideoTrackDimensions(int32_t TrackIndex, int32_t FormatIndex); // [0x5471980] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetVideoTrackAspectRatio - // float GetVideoTrackAspectRatio(int32_t TrackIndex, int32_t FormatIndex); // [0x543f6e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetVideoTrackAspectRatio(int32_t TrackIndex, int32_t FormatIndex); // [0x54718b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetVerticalFieldOfView - // float GetVerticalFieldOfView(); // [0x543f660] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetVerticalFieldOfView(); // [0x5471830] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetUrl - // FString GetUrl(); // [0x543f5b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetUrl(); // [0x5471780] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetTrackLanguage - // FString GetTrackLanguage(EMediaPlayerTrack TrackType, int32_t TrackIndex); // [0x543f490] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetTrackLanguage(EMediaPlayerTrack TrackType, int32_t TrackIndex); // [0x5471660] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetTrackFormat - // int32_t GetTrackFormat(EMediaPlayerTrack TrackType, int32_t TrackIndex); // [0x543f3c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetTrackFormat(EMediaPlayerTrack TrackType, int32_t TrackIndex); // [0x5471590] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetTrackDisplayName - // FText GetTrackDisplayName(EMediaPlayerTrack TrackType, int32_t TrackIndex); // [0x543f2d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetTrackDisplayName(EMediaPlayerTrack TrackType, int32_t TrackIndex); // [0x54714a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetTimeStamp - // class UMediaTimeStampInfo* GetTimeStamp(); // [0x543f250] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMediaTimeStampInfo* GetTimeStamp(); // [0x5471420] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetTimeDelay - // FTimespan GetTimeDelay(); // [0x543f220] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTimespan GetTimeDelay(); // [0x54713f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetTime - // FTimespan GetTime(); // [0x543f1e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTimespan GetTime(); // [0x54713b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetSupportedRates - // void GetSupportedRates(TArray& OutRates, bool Unthinned); // [0x543f060] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetSupportedRates(TArray& OutRates, bool Unthinned); // [0x5471230] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetSelectedTrack - // int32_t GetSelectedTrack(EMediaPlayerTrack TrackType); // [0x543edf0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSelectedTrack(EMediaPlayerTrack TrackType); // [0x5470fc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetRate - // float GetRate(); // [0x543edb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetRate(); // [0x5470f80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetPlaylistIndex - // int32_t GetPlaylistIndex(); // [0x543ec00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetPlaylistIndex(); // [0x5470dd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetPlaylist - // class UMediaPlaylist* GetPlaylist(); // [0x543eb60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMediaPlaylist* GetPlaylist(); // [0x5470d30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetPlayerName - // FName GetPlayerName(); // [0x543eb20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetPlayerName(); // [0x5470cf0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetPlaybackTimeRange - // FFloatInterval GetPlaybackTimeRange(EMediaTimeRangeBPType InRangeToGet); // [0x543ea00] Final|RequiredAPI|Native|Public|BlueprintCallable + // FFloatInterval GetPlaybackTimeRange(EMediaTimeRangeBPType InRangeToGet); // [0x5470bd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.GetNumTracks - // int32_t GetNumTracks(EMediaPlayerTrack TrackType); // [0x543e970] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumTracks(EMediaPlayerTrack TrackType); // [0x5470b40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetNumTrackFormats - // int32_t GetNumTrackFormats(EMediaPlayerTrack TrackType, int32_t TrackIndex); // [0x543e8a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumTrackFormats(EMediaPlayerTrack TrackType, int32_t TrackIndex); // [0x5470a70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetMediaName - // FText GetMediaName(); // [0x543e4d0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetMediaName(); // [0x54706a0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetMediaMetadataItems - // TMap GetMediaMetadataItems(); // [0x543e3e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TMap GetMediaMetadataItems(); // [0x54705b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetHorizontalFieldOfView - // float GetHorizontalFieldOfView(); // [0x543e360] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetHorizontalFieldOfView(); // [0x5470530] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetDuration - // FTimespan GetDuration(); // [0x543e2c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTimespan GetDuration(); // [0x5470490] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetDisplayTimeStamp - // class UMediaTimeStampInfo* GetDisplayTimeStamp(); // [0x543e240] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMediaTimeStampInfo* GetDisplayTimeStamp(); // [0x5470410] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetDisplayTime - // FTimespan GetDisplayTime(); // [0x543e1e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTimespan GetDisplayTime(); // [0x54703b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetDesiredPlayerName - // FName GetDesiredPlayerName(); // [0x543e1b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetDesiredPlayerName(); // [0x5470380] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetAudioTrackType - // FString GetAudioTrackType(int32_t TrackIndex, int32_t FormatIndex); // [0x543e090] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetAudioTrackType(int32_t TrackIndex, int32_t FormatIndex); // [0x5470260] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetAudioTrackSampleRate - // int32_t GetAudioTrackSampleRate(int32_t TrackIndex, int32_t FormatIndex); // [0x543dfc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetAudioTrackSampleRate(int32_t TrackIndex, int32_t FormatIndex); // [0x5470190] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.GetAudioTrackChannels - // int32_t GetAudioTrackChannels(int32_t TrackIndex, int32_t FormatIndex); // [0x543def0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetAudioTrackChannels(int32_t TrackIndex, int32_t FormatIndex); // [0x54700c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaPlayer.Close - // void Close(); // [0x543da30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Close(); // [0x546fc00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.CanPlayUrl - // bool CanPlayUrl(FString URL); // [0x543d940] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool CanPlayUrl(FString URL); // [0x546fb10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.CanPlaySource - // bool CanPlaySource(class UMediaSource* MediaSource); // [0x543d850] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool CanPlaySource(class UMediaSource* MediaSource); // [0x546fa20] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlayer.CanPause - // bool CanPause(); // [0x543d810] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool CanPause(); // [0x546f9e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MediaAssets.MediaPlayerProxyInterface @@ -442,29 +442,29 @@ class UMediaPlaylist : public UObject /// Functions // Function /Script/MediaAssets.MediaPlaylist.Replace - // bool Replace(int32_t Index, class UMediaSource* Replacement); // [0x5441480] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool Replace(int32_t Index, class UMediaSource* Replacement); // [0x5473650] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlaylist.RemoveAt - // bool RemoveAt(int32_t Index); // [0x5441360] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool RemoveAt(int32_t Index); // [0x5473530] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlaylist.Remove - // bool Remove(class UMediaSource* MediaSource); // [0x5441190] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool Remove(class UMediaSource* MediaSource); // [0x5473360] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlaylist.Num - // int32_t Num(); // [0x543ffc0] Final|Native|Public|BlueprintCallable + // int32_t Num(); // [0x5472190] Final|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlaylist.Insert - // void Insert(class UMediaSource* MediaSource, int32_t Index); // [0x543fc40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Insert(class UMediaSource* MediaSource, int32_t Index); // [0x5471e10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlaylist.GetRandom - // class UMediaSource* GetRandom(int32_t& OutIndex); // [0x543ed00] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // class UMediaSource* GetRandom(int32_t& OutIndex); // [0x5470ed0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MediaAssets.MediaPlaylist.GetPrevious - // class UMediaSource* GetPrevious(int32_t& InOutIndex); // [0x543ec20] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // class UMediaSource* GetPrevious(int32_t& InOutIndex); // [0x5470df0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MediaAssets.MediaPlaylist.GetNext - // class UMediaSource* GetNext(int32_t& InOutIndex); // [0x543e5e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // class UMediaSource* GetNext(int32_t& InOutIndex); // [0x54707b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MediaAssets.MediaPlaylist.Get - // class UMediaSource* Get(int32_t Index); // [0x543dde0] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UMediaSource* Get(int32_t Index); // [0x546ffb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlaylist.AddUrl - // bool AddUrl(FString URL); // [0x543d400] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool AddUrl(FString URL); // [0x546f5d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlaylist.AddFile - // bool AddFile(FString FilePath); // [0x543d090] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool AddFile(FString FilePath); // [0x546f260] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaPlaylist.Add - // bool Add(class UMediaSource* MediaSource); // [0x543cfa0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool Add(class UMediaSource* MediaSource); // [0x546f170] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/MediaAssets.MediaSoundComponent @@ -484,25 +484,25 @@ class UMediaSoundComponent : public USynthComponent /// Functions // Function /Script/MediaAssets.MediaSoundComponent.SetSpectralAnalysisSettings - // void SetSpectralAnalysisSettings(TArray InFrequenciesToAnalyze, EMediaSoundComponentFFTSize InFFTSize); // [0x5442800] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSpectralAnalysisSettings(TArray InFrequenciesToAnalyze, EMediaSoundComponentFFTSize InFFTSize); // [0x54749d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaSoundComponent.SetMediaPlayer - // void SetMediaPlayer(class UMediaPlayer* NewMediaPlayer); // [0x5442490] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMediaPlayer(class UMediaPlayer* NewMediaPlayer); // [0x5474660] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaSoundComponent.SetEnvelopeFollowingsettings - // void SetEnvelopeFollowingsettings(int32_t AttackTimeMsec, int32_t ReleaseTimeMsec); // [0x5441a10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEnvelopeFollowingsettings(int32_t AttackTimeMsec, int32_t ReleaseTimeMsec); // [0x5473be0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaSoundComponent.SetEnableSpectralAnalysis - // void SetEnableSpectralAnalysis(bool bInSpectralAnalysisEnabled); // [0x5441950] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEnableSpectralAnalysis(bool bInSpectralAnalysisEnabled); // [0x5473b20] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaSoundComponent.SetEnableEnvelopeFollowing - // void SetEnableEnvelopeFollowing(bool bInEnvelopeFollowing); // [0x5441880] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEnableEnvelopeFollowing(bool bInEnvelopeFollowing); // [0x5473a50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaSoundComponent.GetSpectralData - // TArray GetSpectralData(); // [0x543ee80] Final|RequiredAPI|Native|Public|BlueprintCallable + // TArray GetSpectralData(); // [0x5471050] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaSoundComponent.GetNormalizedSpectralData - // TArray GetNormalizedSpectralData(); // [0x543e6c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // TArray GetNormalizedSpectralData(); // [0x5470890] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MediaAssets.MediaSoundComponent.GetMediaPlayer - // class UMediaPlayer* GetMediaPlayer(); // [0x543e540] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMediaPlayer* GetMediaPlayer(); // [0x5470710] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaSoundComponent.GetEnvelopeValue - // float GetEnvelopeValue(); // [0x543e300] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetEnvelopeValue(); // [0x54704d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaAssets.MediaSoundComponent.BP_GetAttenuationSettingsToApply - // bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings); // [0x543d5b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings); // [0x546f780] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/MediaAssets.PlatformMediaSource @@ -543,11 +543,11 @@ class UMediaBlueprintFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/MediaAssets.MediaBlueprintFunctionLibrary.EnumerateWebcamCaptureDevices - // void EnumerateWebcamCaptureDevices(TArray& OutDevices, int32_t Filter); // [0x543dcc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void EnumerateWebcamCaptureDevices(TArray& OutDevices, int32_t Filter); // [0x546fe90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/MediaAssets.MediaBlueprintFunctionLibrary.EnumerateVideoCaptureDevices - // void EnumerateVideoCaptureDevices(TArray& OutDevices, int32_t Filter); // [0x543dba0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void EnumerateVideoCaptureDevices(TArray& OutDevices, int32_t Filter); // [0x546fd70] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/MediaAssets.MediaBlueprintFunctionLibrary.EnumerateAudioCaptureDevices - // void EnumerateAudioCaptureDevices(TArray& OutDevices, int32_t Filter); // [0x543da80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void EnumerateAudioCaptureDevices(TArray& OutDevices, int32_t Filter); // [0x546fc50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/MediaAssets.MediaMetadataItemBPT diff --git a/include/SDK/MediaPlate.h b/include/SDK/MediaPlate.h index 25c5cde..506c4c2 100644 --- a/include/SDK/MediaPlate.h +++ b/include/SDK/MediaPlate.h @@ -93,49 +93,49 @@ class UMediaPlateComponent : public UActorComponent /// Functions // Function /Script/MediaPlate.MediaPlateComponent.SetPlayOnlyWhenVisible - // void SetPlayOnlyWhenVisible(bool bInPlayOnlyWhenVisible); // [0x8b4fa40] Final|Native|Public|BlueprintCallable + // void SetPlayOnlyWhenVisible(bool bInPlayOnlyWhenVisible); // [0x8baa3e0] Final|Native|Public|BlueprintCallable // Function /Script/MediaPlate.MediaPlateComponent.SetMeshRange - // void SetMeshRange(FVector2D InMeshRange); // [0x8b4f9b0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetMeshRange(FVector2D InMeshRange); // [0x8baa350] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/MediaPlate.MediaPlateComponent.SetLoop - // void SetLoop(bool bInLoop); // [0x8b4f910] Final|Native|Public|BlueprintCallable + // void SetLoop(bool bInLoop); // [0x8baa2b0] Final|Native|Public|BlueprintCallable // Function /Script/MediaPlate.MediaPlateComponent.SetLetterboxAspectRatio - // void SetLetterboxAspectRatio(float AspectRatio); // [0x8b4f7f0] Final|Native|Public|BlueprintCallable + // void SetLetterboxAspectRatio(float AspectRatio); // [0x8baa190] Final|Native|Public|BlueprintCallable // Function /Script/MediaPlate.MediaPlateComponent.SetIsAspectRatioAuto - // void SetIsAspectRatioAuto(bool bInIsAspectRatioAuto); // [0x8b4f750] Final|Native|Public|BlueprintCallable + // void SetIsAspectRatioAuto(bool bInIsAspectRatioAuto); // [0x8baa0f0] Final|Native|Public|BlueprintCallable // Function /Script/MediaPlate.MediaPlateComponent.Seek - // bool Seek(FTimespan& Time); // [0x8b4f6a0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool Seek(FTimespan& Time); // [0x8baa040] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/MediaPlate.MediaPlateComponent.Rewind - // bool Rewind(); // [0x8b4f650] Final|Native|Public|BlueprintCallable + // bool Rewind(); // [0x8ba9ff0] Final|Native|Public|BlueprintCallable // Function /Script/MediaPlate.MediaPlateComponent.Play - // void Play(); // [0x8b4f620] Final|Native|Public|BlueprintCallable + // void Play(); // [0x8ba9fc0] Final|Native|Public|BlueprintCallable // Function /Script/MediaPlate.MediaPlateComponent.Pause - // void Pause(); // [0x8b4f5f0] Final|Native|Public|BlueprintCallable + // void Pause(); // [0x8ba9f90] Final|Native|Public|BlueprintCallable // Function /Script/MediaPlate.MediaPlateComponent.Open - // void Open(); // [0x8b4f5d0] Final|Native|Public|BlueprintCallable + // void Open(); // [0x8ba9f70] Final|Native|Public|BlueprintCallable // Function /Script/MediaPlate.MediaPlateComponent.OnMediaSuspended - // void OnMediaSuspended(); // [0x8b4f5b0] Final|Native|Private + // void OnMediaSuspended(); // [0x8ba9f50] Final|Native|Private // Function /Script/MediaPlate.MediaPlateComponent.OnMediaResumed - // void OnMediaResumed(); // [0x8b4f590] Final|Native|Private + // void OnMediaResumed(); // [0x8ba9f30] Final|Native|Private // Function /Script/MediaPlate.MediaPlateComponent.OnMediaOpened - // void OnMediaOpened(FString DeviceUrl); // [0x8b4f460] Final|Native|Private + // void OnMediaOpened(FString DeviceUrl); // [0x8ba9e00] Final|Native|Private // Function /Script/MediaPlate.MediaPlateComponent.OnMediaEnd - // void OnMediaEnd(); // [0x8b4f3f0] Final|Native|Private + // void OnMediaEnd(); // [0x8ba9d90] Final|Native|Private // Function /Script/MediaPlate.MediaPlateComponent.IsMediaPlatePlaying - // bool IsMediaPlatePlaying(); // [0x8b4f3d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsMediaPlatePlaying(); // [0x8ba9d70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaPlate.MediaPlateComponent.GetMeshRange - // FVector2D GetMeshRange(); // [0x8b4f3a0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetMeshRange(); // [0x8ba9d40] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaPlate.MediaPlateComponent.GetMediaTexture - // class UMediaTexture* GetMediaTexture(int32_t Index); // [0x8b4f2e0] Final|Native|Public|BlueprintCallable + // class UMediaTexture* GetMediaTexture(int32_t Index); // [0x8ba9c80] Final|Native|Public|BlueprintCallable // Function /Script/MediaPlate.MediaPlateComponent.GetMediaPlayer - // class UMediaPlayer* GetMediaPlayer(); // [0x5571d90] Final|Native|Public|BlueprintCallable + // class UMediaPlayer* GetMediaPlayer(); // [0x55a3f60] Final|Native|Public|BlueprintCallable // Function /Script/MediaPlate.MediaPlateComponent.GetLoop - // bool GetLoop(); // [0x5881280] Final|Native|Public|BlueprintCallable|BlueprintPure + // bool GetLoop(); // [0x58b23a0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/MediaPlate.MediaPlateComponent.GetLetterboxAspectRatio - // float GetLetterboxAspectRatio(); // [0x8b4f2c0] Final|Native|Public|BlueprintCallable + // float GetLetterboxAspectRatio(); // [0x8ba9c60] Final|Native|Public|BlueprintCallable // Function /Script/MediaPlate.MediaPlateComponent.GetIsAspectRatioAuto - // bool GetIsAspectRatioAuto(); // [0x8b4f2a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetIsAspectRatioAuto(); // [0x8ba9c40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MediaPlate.MediaPlateComponent.Close - // void Close(); // [0x8b4f240] Final|Native|Public|BlueprintCallable + // void Close(); // [0x8ba9be0] Final|Native|Public|BlueprintCallable }; #pragma pack(pop) diff --git a/include/SDK/MeshDescription.h b/include/SDK/MeshDescription.h index aac8d5e..580fd98 100644 --- a/include/SDK/MeshDescription.h +++ b/include/SDK/MeshDescription.h @@ -31,187 +31,187 @@ class UMeshDescriptionBase : public UObject /// Functions // Function /Script/MeshDescription.MeshDescriptionBase.SetVertexPosition - // void SetVertexPosition(FVertexID VertexID, FVector& Position); // [0x416a870] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetVertexPosition(FVertexID VertexID, FVector& Position); // [0x41aa740] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.SetPolygonVertexInstances - // void SetPolygonVertexInstances(FPolygonID PolygonID, TArray& VertexInstanceIDs); // [0x416a660] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetPolygonVertexInstances(FPolygonID PolygonID, TArray& VertexInstanceIDs); // [0x41aa530] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.SetPolygonPolygonGroup - // void SetPolygonPolygonGroup(FPolygonID PolygonID, FPolygonGroupID PolygonGroupID); // [0x416a4f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPolygonPolygonGroup(FPolygonID PolygonID, FPolygonGroupID PolygonGroupID); // [0x41aa3c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.ReversePolygonFacing - // void ReversePolygonFacing(FPolygonID PolygonID); // [0x416a420] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ReversePolygonFacing(FPolygonID PolygonID); // [0x41aa2f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.ReserveNewVertices - // void ReserveNewVertices(int32_t NumberOfNewVertices); // [0x416a380] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ReserveNewVertices(int32_t NumberOfNewVertices); // [0x41aa250] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.ReserveNewVertexInstances - // void ReserveNewVertexInstances(int32_t NumberOfNewVertexInstances); // [0x416a100] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ReserveNewVertexInstances(int32_t NumberOfNewVertexInstances); // [0x41a9fd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.ReserveNewTriangles - // void ReserveNewTriangles(int32_t NumberOfNewTriangles); // [0x416a2e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ReserveNewTriangles(int32_t NumberOfNewTriangles); // [0x41aa1b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.ReserveNewPolygons - // void ReserveNewPolygons(int32_t NumberOfNewPolygons); // [0x416a240] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ReserveNewPolygons(int32_t NumberOfNewPolygons); // [0x41aa110] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.ReserveNewPolygonGroups - // void ReserveNewPolygonGroups(int32_t NumberOfNewPolygonGroups); // [0x416a1a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ReserveNewPolygonGroups(int32_t NumberOfNewPolygonGroups); // [0x41aa070] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.ReserveNewEdges - // void ReserveNewEdges(int32_t NumberOfNewEdges); // [0x416a100] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ReserveNewEdges(int32_t NumberOfNewEdges); // [0x41a9fd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.IsVertexValid - // bool IsVertexValid(FVertexID VertexID); // [0x416a020] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsVertexValid(FVertexID VertexID); // [0x41a9ef0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.IsVertexOrphaned - // bool IsVertexOrphaned(FVertexID VertexID); // [0x4169f30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsVertexOrphaned(FVertexID VertexID); // [0x41a9e00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.IsVertexInstanceValid - // bool IsVertexInstanceValid(FVertexInstanceID VertexInstanceID); // [0x4169e50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsVertexInstanceValid(FVertexInstanceID VertexInstanceID); // [0x41a9d20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.IsTriangleValid - // bool IsTriangleValid(FTriangleID TriangleID); // [0x4169d70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsTriangleValid(FTriangleID TriangleID); // [0x41a9c40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.IsTrianglePartOfNgon - // bool IsTrianglePartOfNgon(FTriangleID TriangleID); // [0x4169c10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsTrianglePartOfNgon(FTriangleID TriangleID); // [0x41a9ae0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.IsPolygonValid - // bool IsPolygonValid(FPolygonID PolygonID); // [0x4169b30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPolygonValid(FPolygonID PolygonID); // [0x41a9a00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.IsPolygonGroupValid - // bool IsPolygonGroupValid(FPolygonGroupID PolygonGroupID); // [0x4169a50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPolygonGroupValid(FPolygonGroupID PolygonGroupID); // [0x41a9920] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.IsEmpty - // bool IsEmpty(); // [0x4169a20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEmpty(); // [0x41a98f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.IsEdgeValid - // bool IsEdgeValid(FEdgeID EdgeID); // [0x4169940] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEdgeValid(FEdgeID EdgeID); // [0x41a9810] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.IsEdgeInternalToPolygon - // bool IsEdgeInternalToPolygon(FEdgeID EdgeID, FPolygonID PolygonID); // [0x41697b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEdgeInternalToPolygon(FEdgeID EdgeID, FPolygonID PolygonID); // [0x41a9680] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.IsEdgeInternal - // bool IsEdgeInternal(FEdgeID EdgeID); // [0x41696c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEdgeInternal(FEdgeID EdgeID); // [0x41a9590] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetVertexVertexInstances - // void GetVertexVertexInstances(FVertexID VertexID, TArray& OutVertexInstanceIDs); // [0x41694c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetVertexVertexInstances(FVertexID VertexID, TArray& OutVertexInstanceIDs); // [0x41a9390] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetVertexPosition - // FVector GetVertexPosition(FVertexID VertexID); // [0x41692e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetVertexPosition(FVertexID VertexID); // [0x41a91b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetVertexPairEdge - // FEdgeID GetVertexPairEdge(FVertexID VertexID0, FVertexID VertexID1); // [0x4169170] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FEdgeID GetVertexPairEdge(FVertexID VertexID0, FVertexID VertexID1); // [0x41a9040] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetVertexInstanceVertex - // FVertexID GetVertexInstanceVertex(FVertexInstanceID VertexInstanceID); // [0x4169060] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FVertexID GetVertexInstanceVertex(FVertexInstanceID VertexInstanceID); // [0x41a8f30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetVertexInstancePairEdge - // FEdgeID GetVertexInstancePairEdge(FVertexInstanceID VertexInstanceID0, FVertexInstanceID VertexInstanceID1); // [0x4168ee0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FEdgeID GetVertexInstancePairEdge(FVertexInstanceID VertexInstanceID0, FVertexInstanceID VertexInstanceID1); // [0x41a8db0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetVertexInstanceForTriangleVertex - // FVertexInstanceID GetVertexInstanceForTriangleVertex(FTriangleID TriangleID, FVertexID VertexID); // [0x4168cf0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FVertexInstanceID GetVertexInstanceForTriangleVertex(FTriangleID TriangleID, FVertexID VertexID); // [0x41a8bc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetVertexInstanceForPolygonVertex - // FVertexInstanceID GetVertexInstanceForPolygonVertex(FPolygonID PolygonID, FVertexID VertexID); // [0x4168b30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FVertexInstanceID GetVertexInstanceForPolygonVertex(FPolygonID PolygonID, FVertexID VertexID); // [0x41a8a00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetVertexInstanceCount - // int32_t GetVertexInstanceCount(); // [0x4168af0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetVertexInstanceCount(); // [0x41a89c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetVertexInstanceConnectedTriangles - // void GetVertexInstanceConnectedTriangles(FVertexInstanceID VertexInstanceID, TArray& OutConnectedTriangleIDs); // [0x41688f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetVertexInstanceConnectedTriangles(FVertexInstanceID VertexInstanceID, TArray& OutConnectedTriangleIDs); // [0x41a87c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetVertexInstanceConnectedPolygons - // void GetVertexInstanceConnectedPolygons(FVertexInstanceID VertexInstanceID, TArray& OutConnectedPolygonIDs); // [0x41687a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetVertexInstanceConnectedPolygons(FVertexInstanceID VertexInstanceID, TArray& OutConnectedPolygonIDs); // [0x41a8670] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetVertexCount - // int32_t GetVertexCount(); // [0x4168760] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetVertexCount(); // [0x41a8630] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetVertexConnectedTriangles - // void GetVertexConnectedTriangles(FVertexID VertexID, TArray& OutConnectedTriangleIDs); // [0x4168610] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetVertexConnectedTriangles(FVertexID VertexID, TArray& OutConnectedTriangleIDs); // [0x41a84e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetVertexConnectedPolygons - // void GetVertexConnectedPolygons(FVertexID VertexID, TArray& OutConnectedPolygonIDs); // [0x41684c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetVertexConnectedPolygons(FVertexID VertexID, TArray& OutConnectedPolygonIDs); // [0x41a8390] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetVertexConnectedEdges - // void GetVertexConnectedEdges(FVertexID VertexID, TArray& OutEdgeIDs); // [0x41682c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetVertexConnectedEdges(FVertexID VertexID, TArray& OutEdgeIDs); // [0x41a8190] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetVertexAdjacentVertices - // void GetVertexAdjacentVertices(FVertexID VertexID, TArray& OutAdjacentVertexIDs); // [0x4168170] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetVertexAdjacentVertices(FVertexID VertexID, TArray& OutAdjacentVertexIDs); // [0x41a8040] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetTriangleVertices - // void GetTriangleVertices(FTriangleID TriangleID, TArray& OutVertexIDs); // [0x4167f50] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetTriangleVertices(FTriangleID TriangleID, TArray& OutVertexIDs); // [0x41a7e20] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetTriangleVertexInstances - // void GetTriangleVertexInstances(FTriangleID TriangleID, TArray& OutVertexInstanceIDs); // [0x4167d70] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetTriangleVertexInstances(FTriangleID TriangleID, TArray& OutVertexInstanceIDs); // [0x41a7c40] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetTriangleVertexInstance - // FVertexInstanceID GetTriangleVertexInstance(FTriangleID TriangleID, int32_t Index); // [0x4167bb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FVertexInstanceID GetTriangleVertexInstance(FTriangleID TriangleID, int32_t Index); // [0x41a7a80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetTrianglePolygonGroup - // FPolygonGroupID GetTrianglePolygonGroup(FTriangleID TriangleID); // [0x4167aa0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FPolygonGroupID GetTrianglePolygonGroup(FTriangleID TriangleID); // [0x41a7970] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetTrianglePolygon - // FPolygonID GetTrianglePolygon(FTriangleID TriangleID); // [0x4167990] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FPolygonID GetTrianglePolygon(FTriangleID TriangleID); // [0x41a7860] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetTriangleEdges - // void GetTriangleEdges(FTriangleID TriangleID, TArray& OutEdgeIDs); // [0x4167770] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetTriangleEdges(FTriangleID TriangleID, TArray& OutEdgeIDs); // [0x41a7640] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetTriangleCount - // int32_t GetTriangleCount(); // [0x4167730] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetTriangleCount(); // [0x41a7600] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetTriangleAdjacentTriangles - // void GetTriangleAdjacentTriangles(FTriangleID TriangleID, TArray& OutTriangleIDs); // [0x41675e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetTriangleAdjacentTriangles(FTriangleID TriangleID, TArray& OutTriangleIDs); // [0x41a74b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetPolygonVertices - // void GetPolygonVertices(FPolygonID PolygonID, TArray& OutVertexIDs); // [0x4167490] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetPolygonVertices(FPolygonID PolygonID, TArray& OutVertexIDs); // [0x41a7360] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetPolygonVertexInstances - // void GetPolygonVertexInstances(FPolygonID PolygonID, TArray& OutVertexInstanceIDs); // [0x41672e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetPolygonVertexInstances(FPolygonID PolygonID, TArray& OutVertexInstanceIDs); // [0x41a71b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetPolygonTriangles - // void GetPolygonTriangles(FPolygonID PolygonID, TArray& OutTriangleIDs); // [0x41670e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetPolygonTriangles(FPolygonID PolygonID, TArray& OutTriangleIDs); // [0x41a6fb0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetPolygonPolygonGroup - // FPolygonGroupID GetPolygonPolygonGroup(FPolygonID PolygonID); // [0x4166fd0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FPolygonGroupID GetPolygonPolygonGroup(FPolygonID PolygonID); // [0x41a6ea0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetPolygonPerimeterEdges - // void GetPolygonPerimeterEdges(FPolygonID PolygonID, TArray& OutEdgeIDs); // [0x4166e80] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetPolygonPerimeterEdges(FPolygonID PolygonID, TArray& OutEdgeIDs); // [0x41a6d50] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetPolygonInternalEdges - // void GetPolygonInternalEdges(FPolygonID PolygonID, TArray& OutEdgeIDs); // [0x4166d30] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetPolygonInternalEdges(FPolygonID PolygonID, TArray& OutEdgeIDs); // [0x41a6c00] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetPolygonGroupPolygons - // void GetPolygonGroupPolygons(FPolygonGroupID PolygonGroupID, TArray& OutPolygonIDs); // [0x4166b30] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetPolygonGroupPolygons(FPolygonGroupID PolygonGroupID, TArray& OutPolygonIDs); // [0x41a6a00] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetPolygonGroupCount - // int32_t GetPolygonGroupCount(); // [0x4166af0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetPolygonGroupCount(); // [0x41a69c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetPolygonCount - // int32_t GetPolygonCount(); // [0x4166ab0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetPolygonCount(); // [0x41a6980] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetPolygonAdjacentPolygons - // void GetPolygonAdjacentPolygons(FPolygonID PolygonID, TArray& OutPolygonIDs); // [0x41667e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetPolygonAdjacentPolygons(FPolygonID PolygonID, TArray& OutPolygonIDs); // [0x41a66b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetNumVertexVertexInstances - // int32_t GetNumVertexVertexInstances(FVertexID VertexID); // [0x41666b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumVertexVertexInstances(FVertexID VertexID); // [0x41a6580] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetNumVertexInstanceConnectedTriangles - // int32_t GetNumVertexInstanceConnectedTriangles(FVertexInstanceID VertexInstanceID); // [0x4166580] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumVertexInstanceConnectedTriangles(FVertexInstanceID VertexInstanceID); // [0x41a6450] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetNumVertexInstanceConnectedPolygons - // int32_t GetNumVertexInstanceConnectedPolygons(FVertexInstanceID VertexInstanceID); // [0x4166460] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumVertexInstanceConnectedPolygons(FVertexInstanceID VertexInstanceID); // [0x41a6330] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetNumVertexConnectedTriangles - // int32_t GetNumVertexConnectedTriangles(FVertexID VertexID); // [0x4166370] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumVertexConnectedTriangles(FVertexID VertexID); // [0x41a6240] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetNumVertexConnectedPolygons - // int32_t GetNumVertexConnectedPolygons(FVertexID VertexID); // [0x4166250] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumVertexConnectedPolygons(FVertexID VertexID); // [0x41a6120] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetNumVertexConnectedEdges - // int32_t GetNumVertexConnectedEdges(FVertexID VertexID); // [0x4166120] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumVertexConnectedEdges(FVertexID VertexID); // [0x41a5ff0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetNumPolygonVertices - // int32_t GetNumPolygonVertices(FPolygonID PolygonID); // [0x4166020] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumPolygonVertices(FPolygonID PolygonID); // [0x41a5ef0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetNumPolygonTriangles - // int32_t GetNumPolygonTriangles(FPolygonID PolygonID); // [0x4165ef0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumPolygonTriangles(FPolygonID PolygonID); // [0x41a5dc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetNumPolygonInternalEdges - // int32_t GetNumPolygonInternalEdges(FPolygonID PolygonID); // [0x4165db0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumPolygonInternalEdges(FPolygonID PolygonID); // [0x41a5c80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetNumPolygonGroupPolygons - // int32_t GetNumPolygonGroupPolygons(FPolygonGroupID PolygonGroupID); // [0x4165c80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumPolygonGroupPolygons(FPolygonGroupID PolygonGroupID); // [0x41a5b50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetNumEdgeConnectedTriangles - // int32_t GetNumEdgeConnectedTriangles(FEdgeID EdgeID); // [0x4165b50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumEdgeConnectedTriangles(FEdgeID EdgeID); // [0x41a5a20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetNumEdgeConnectedPolygons - // int32_t GetNumEdgeConnectedPolygons(FEdgeID EdgeID); // [0x4165a30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumEdgeConnectedPolygons(FEdgeID EdgeID); // [0x41a5900] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetEdgeVertices - // void GetEdgeVertices(FEdgeID EdgeID, TArray& OutVertexIDs); // [0x4165850] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetEdgeVertices(FEdgeID EdgeID, TArray& OutVertexIDs); // [0x41a5720] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetEdgeVertex - // FVertexID GetEdgeVertex(FEdgeID EdgeID, int32_t VertexNumber); // [0x4165690] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FVertexID GetEdgeVertex(FEdgeID EdgeID, int32_t VertexNumber); // [0x41a5560] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetEdgeCount - // int32_t GetEdgeCount(); // [0x4165650] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetEdgeCount(); // [0x41a5520] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetEdgeConnectedTriangles - // void GetEdgeConnectedTriangles(FEdgeID EdgeID, TArray& OutConnectedTriangleIDs); // [0x4165450] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetEdgeConnectedTriangles(FEdgeID EdgeID, TArray& OutConnectedTriangleIDs); // [0x41a5320] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.GetEdgeConnectedPolygons - // void GetEdgeConnectedPolygons(FEdgeID EdgeID, TArray& OutConnectedPolygonIDs); // [0x4165300] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetEdgeConnectedPolygons(FEdgeID EdgeID, TArray& OutConnectedPolygonIDs); // [0x41a51d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MeshDescription.MeshDescriptionBase.Empty - // void Empty(); // [0x41652e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Empty(); // [0x41a51b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.DeleteVertexInstance - // void DeleteVertexInstance(FVertexInstanceID VertexInstanceID, TArray& OrphanedVertices); // [0x4165190] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void DeleteVertexInstance(FVertexInstanceID VertexInstanceID, TArray& OrphanedVertices); // [0x41a5060] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.DeleteVertex - // void DeleteVertex(FVertexID VertexID); // [0x41650c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void DeleteVertex(FVertexID VertexID); // [0x41a4f90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.DeleteTriangle - // void DeleteTriangle(FTriangleID TriangleID, TArray& OrphanedEdges, TArray& OrphanedVertexInstances, TArray& OrphanedPolygonGroupsPtr); // [0x4164eb0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void DeleteTriangle(FTriangleID TriangleID, TArray& OrphanedEdges, TArray& OrphanedVertexInstances, TArray& OrphanedPolygonGroupsPtr); // [0x41a4d80] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.DeletePolygonGroup - // void DeletePolygonGroup(FPolygonGroupID PolygonGroupID); // [0x4164de0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void DeletePolygonGroup(FPolygonGroupID PolygonGroupID); // [0x41a4cb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.DeletePolygon - // void DeletePolygon(FPolygonID PolygonID, TArray& OrphanedEdges, TArray& OrphanedVertexInstances, TArray& OrphanedPolygonGroups); // [0x4164bd0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void DeletePolygon(FPolygonID PolygonID, TArray& OrphanedEdges, TArray& OrphanedVertexInstances, TArray& OrphanedPolygonGroups); // [0x41a4aa0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.DeleteEdge - // void DeleteEdge(FEdgeID EdgeID, TArray& OrphanedVertices); // [0x4164a80] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void DeleteEdge(FEdgeID EdgeID, TArray& OrphanedVertices); // [0x41a4950] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.CreateVertexWithID - // void CreateVertexWithID(FVertexID VertexID); // [0x41649b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void CreateVertexWithID(FVertexID VertexID); // [0x41a4880] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.CreateVertexInstanceWithID - // void CreateVertexInstanceWithID(FVertexInstanceID VertexInstanceID, FVertexID VertexID); // [0x4164810] Final|RequiredAPI|Native|Public|BlueprintCallable + // void CreateVertexInstanceWithID(FVertexInstanceID VertexInstanceID, FVertexID VertexID); // [0x41a46e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.CreateVertexInstance - // FVertexInstanceID CreateVertexInstance(FVertexID VertexID); // [0x41646d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // FVertexInstanceID CreateVertexInstance(FVertexID VertexID); // [0x41a45a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.CreateVertex - // FVertexID CreateVertex(); // [0x4164690] Final|RequiredAPI|Native|Public|BlueprintCallable + // FVertexID CreateVertex(); // [0x41a4560] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.CreateTriangleWithID - // void CreateTriangleWithID(FTriangleID TriangleID, FPolygonGroupID PolygonGroupID, TArray& VertexInstanceIDs, TArray& NewEdgeIDs); // [0x4164430] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void CreateTriangleWithID(FTriangleID TriangleID, FPolygonGroupID PolygonGroupID, TArray& VertexInstanceIDs, TArray& NewEdgeIDs); // [0x41a4300] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.CreateTriangle - // FTriangleID CreateTriangle(FPolygonGroupID PolygonGroupID, TArray& VertexInstanceIDs, TArray& NewEdgeIDs); // [0x4164220] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // FTriangleID CreateTriangle(FPolygonGroupID PolygonGroupID, TArray& VertexInstanceIDs, TArray& NewEdgeIDs); // [0x41a40f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.CreatePolygonWithID - // void CreatePolygonWithID(FPolygonID PolygonID, FPolygonGroupID PolygonGroupID, TArray& VertexInstanceIDs, TArray& NewEdgeIDs); // [0x4163fc0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void CreatePolygonWithID(FPolygonID PolygonID, FPolygonGroupID PolygonGroupID, TArray& VertexInstanceIDs, TArray& NewEdgeIDs); // [0x41a3e90] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.CreatePolygonGroupWithID - // void CreatePolygonGroupWithID(FPolygonGroupID PolygonGroupID); // [0x4163ef0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void CreatePolygonGroupWithID(FPolygonGroupID PolygonGroupID); // [0x41a3dc0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.CreatePolygonGroup - // FPolygonGroupID CreatePolygonGroup(); // [0x4163eb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // FPolygonGroupID CreatePolygonGroup(); // [0x41a3d80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.CreatePolygon - // FPolygonID CreatePolygon(FPolygonGroupID PolygonGroupID, TArray& VertexInstanceIDs, TArray& NewEdgeIDs); // [0x4163ca0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // FPolygonID CreatePolygon(FPolygonGroupID PolygonGroupID, TArray& VertexInstanceIDs, TArray& NewEdgeIDs); // [0x41a3b70] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.CreateEdgeWithID - // void CreateEdgeWithID(FEdgeID EdgeID, FVertexID VertexID0, FVertexID VertexID1); // [0x4163a30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void CreateEdgeWithID(FEdgeID EdgeID, FVertexID VertexID0, FVertexID VertexID1); // [0x41a3900] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.CreateEdge - // FEdgeID CreateEdge(FVertexID VertexID0, FVertexID VertexID1); // [0x41638a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // FEdgeID CreateEdge(FVertexID VertexID0, FVertexID VertexID1); // [0x41a3770] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MeshDescription.MeshDescriptionBase.ComputePolygonTriangulation - // void ComputePolygonTriangulation(FPolygonID PolygonID); // [0x41637d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ComputePolygonTriangulation(FPolygonID PolygonID); // [0x41a36a0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/MeshDescription.MeshDescriptionBaseBulkData diff --git a/include/SDK/MeshModelingTools.h b/include/SDK/MeshModelingTools.h index 517a194..cecbaea 100644 --- a/include/SDK/MeshModelingTools.h +++ b/include/SDK/MeshModelingTools.h @@ -965,7 +965,7 @@ class UPolyEditTopologyProperties : public UEditMeshPolygonsToolActionPropertySe /// Functions // Function /Script/MeshModelingTools.PolyEditTopologyProperties.RegenerateExtraCorners - // void RegenerateExtraCorners(); // [0x83cea50] Final|Native|Public + // void RegenerateExtraCorners(); // [0x842a590] Final|Native|Public }; /// Class /Script/MeshModelingTools.EditMeshPolygonsToolActions @@ -977,41 +977,41 @@ class UEditMeshPolygonsToolActions : public UEditMeshPolygonsToolActionPropertyS /// Functions // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions.SimplifyByGroups - // void SimplifyByGroups(); // [0x83ceb70] Final|Native|Public + // void SimplifyByGroups(); // [0x842a6b0] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions.Retriangulate - // void Retriangulate(); // [0x83ceab0] Final|Native|Public + // void Retriangulate(); // [0x842a5f0] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions.RecalcNormals - // void RecalcNormals(); // [0x83ce9f0] Final|Native|Public + // void RecalcNormals(); // [0x842a530] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions.PushPull - // void PushPull(); // [0x83ce990] Final|Native|Public + // void PushPull(); // [0x842a4d0] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions.Outset - // void Outset(); // [0x83ce870] Final|Native|Public + // void Outset(); // [0x842a3b0] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions.Offset - // void Offset(); // [0x83ce810] Final|Native|Public + // void Offset(); // [0x842a350] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions.Merge - // void Merge(); // [0x83ce7b0] Final|Native|Public + // void Merge(); // [0x842a2f0] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions.Inset - // void Inset(); // [0x83ce750] Final|Native|Public + // void Inset(); // [0x842a290] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions.InsertEdgeLoop - // void InsertEdgeLoop(); // [0x83ce6f0] Final|Native|Public + // void InsertEdgeLoop(); // [0x842a230] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions.InsertEdge - // void InsertEdge(); // [0x83ce690] Final|Native|Public + // void InsertEdge(); // [0x842a1d0] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions.Flip - // void Flip(); // [0x83ce570] Final|Native|Public + // void Flip(); // [0x842a0b0] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions.Extrude - // void Extrude(); // [0x83ce450] Final|Native|Public + // void Extrude(); // [0x8429f90] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions.Duplicate - // void Duplicate(); // [0x83ce3f0] Final|Native|Public + // void Duplicate(); // [0x8429f30] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions.Disconnect - // void Disconnect(); // [0x83ce390] Final|Native|Public + // void Disconnect(); // [0x8429ed0] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions.Delete - // void Delete(); // [0x83ce330] Final|Native|Public + // void Delete(); // [0x8429e70] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions.Decompose - // void Decompose(); // [0x83ce2d0] Final|Native|Public + // void Decompose(); // [0x8429e10] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions.CutFaces - // void CutFaces(); // [0x83ce270] Final|Native|Public + // void CutFaces(); // [0x8429db0] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions.Bevel - // void Bevel(); // [0x83ce0f0] Final|Native|Public + // void Bevel(); // [0x8429c30] Final|Native|Public }; /// Class /Script/MeshModelingTools.EditMeshPolygonsToolActions_Triangles @@ -1023,29 +1023,29 @@ class UEditMeshPolygonsToolActions_Triangles : public UEditMeshPolygonsToolActio /// Functions // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions_Triangles.RecalcNormals - // void RecalcNormals(); // [0x83ce9f0] Final|Native|Public + // void RecalcNormals(); // [0x842a530] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions_Triangles.PushPull - // void PushPull(); // [0x83ce990] Final|Native|Public + // void PushPull(); // [0x842a4d0] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions_Triangles.Poke - // void Poke(); // [0x83ce930] Final|Native|Public + // void Poke(); // [0x842a470] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions_Triangles.Outset - // void Outset(); // [0x83ce870] Final|Native|Public + // void Outset(); // [0x842a3b0] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions_Triangles.Offset - // void Offset(); // [0x83ce810] Final|Native|Public + // void Offset(); // [0x842a350] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions_Triangles.Inset - // void Inset(); // [0x83ce750] Final|Native|Public + // void Inset(); // [0x842a290] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions_Triangles.Flip - // void Flip(); // [0x83ce570] Final|Native|Public + // void Flip(); // [0x842a0b0] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions_Triangles.Extrude - // void Extrude(); // [0x83ce450] Final|Native|Public + // void Extrude(); // [0x8429f90] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions_Triangles.Duplicate - // void Duplicate(); // [0x83ce3f0] Final|Native|Public + // void Duplicate(); // [0x8429f30] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions_Triangles.Disconnect - // void Disconnect(); // [0x83ce390] Final|Native|Public + // void Disconnect(); // [0x8429ed0] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions_Triangles.Delete - // void Delete(); // [0x83ce330] Final|Native|Public + // void Delete(); // [0x8429e70] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolActions_Triangles.CutFaces - // void CutFaces(); // [0x83ce270] Final|Native|Public + // void CutFaces(); // [0x8429db0] Final|Native|Public }; /// Class /Script/MeshModelingTools.EditMeshPolygonsToolUVActions @@ -1057,7 +1057,7 @@ class UEditMeshPolygonsToolUVActions : public UEditMeshPolygonsToolActionPropert /// Functions // Function /Script/MeshModelingTools.EditMeshPolygonsToolUVActions.PlanarProjection - // void PlanarProjection(); // [0x83ce8d0] Final|Native|Public + // void PlanarProjection(); // [0x842a410] Final|Native|Public }; /// Class /Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions @@ -1069,21 +1069,21 @@ class UEditMeshPolygonsToolEdgeActions : public UEditMeshPolygonsToolActionPrope /// Functions // Function /Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions.Weld - // void Weld(); // [0x83cec90] Final|Native|Public + // void Weld(); // [0x842a7d0] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions.Straighten - // void Straighten(); // [0x83cec30] Final|Native|Public + // void Straighten(); // [0x842a770] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions.Simplify - // void Simplify(); // [0x83ceb10] Final|Native|Public + // void Simplify(); // [0x842a650] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions.FillHole - // void FillHole(); // [0x83ce510] Final|Native|Public + // void FillHole(); // [0x842a050] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions.Extrude - // void Extrude(); // [0x83ce4b0] Final|Native|Public + // void Extrude(); // [0x8429ff0] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions.DeleteEdge - // void DeleteEdge(); // [0x83ce330] Final|Native|Public + // void DeleteEdge(); // [0x8429e70] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions.Bridge - // void Bridge(); // [0x83ce1b0] Final|Native|Public + // void Bridge(); // [0x8429cf0] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions.Bevel - // void Bevel(); // [0x83ce150] Final|Native|Public + // void Bevel(); // [0x8429c90] Final|Native|Public }; /// Class /Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions_Triangles @@ -1095,19 +1095,19 @@ class UEditMeshPolygonsToolEdgeActions_Triangles : public UEditMeshPolygonsToolA /// Functions // Function /Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions_Triangles.Weld - // void Weld(); // [0x83cec90] Final|Native|Public + // void Weld(); // [0x842a7d0] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions_Triangles.Split - // void Split(); // [0x83cebd0] Final|Native|Public + // void Split(); // [0x842a710] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions_Triangles.Flip - // void Flip(); // [0x83ce5d0] Final|Native|Public + // void Flip(); // [0x842a110] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions_Triangles.FillHole - // void FillHole(); // [0x83ce510] Final|Native|Public + // void FillHole(); // [0x842a050] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions_Triangles.Extrude - // void Extrude(); // [0x83ce4b0] Final|Native|Public + // void Extrude(); // [0x8429ff0] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions_Triangles.Collapse - // void Collapse(); // [0x83ce210] Final|Native|Public + // void Collapse(); // [0x8429d50] Final|Native|Public // Function /Script/MeshModelingTools.EditMeshPolygonsToolEdgeActions_Triangles.Bridge - // void Bridge(); // [0x83ce1b0] Final|Native|Public + // void Bridge(); // [0x8429cf0] Final|Native|Public }; /// Class /Script/MeshModelingTools.EditMeshPolygonsTool @@ -1170,7 +1170,7 @@ class UExistingMeshMaterialProperties : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingTools.ExistingMeshMaterialProperties.GetUVChannelNamesFunc - // TArray GetUVChannelNamesFunc(); // [0x83ce630] Final|Native|Public|Const + // TArray GetUVChannelNamesFunc(); // [0x842a170] Final|Native|Public|Const }; /// Class /Script/MeshModelingTools.MeshEditingViewProperties @@ -1205,7 +1205,7 @@ class UMeshUVChannelProperties : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingTools.MeshUVChannelProperties.GetUVChannelNamesFunc - // TArray GetUVChannelNamesFunc(); // [0x83ce660] Final|Native|Public|Const + // TArray GetUVChannelNamesFunc(); // [0x842a1a0] Final|Native|Public|Const }; /// Class /Script/MeshModelingTools.RecomputeUVsToolBuilder @@ -1489,11 +1489,11 @@ class UUVProjectionToolEditActions : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingTools.UVProjectionToolEditActions.Reset - // void Reset(); // [0x83ce450] Final|Native|Public + // void Reset(); // [0x8429f90] Final|Native|Public // Function /Script/MeshModelingTools.UVProjectionToolEditActions.AutoFitAlign - // void AutoFitAlign(); // [0x83ce090] Final|Native|Public + // void AutoFitAlign(); // [0x8429bd0] Final|Native|Public // Function /Script/MeshModelingTools.UVProjectionToolEditActions.AutoFit - // void AutoFit(); // [0x83ce030] Final|Native|Public + // void AutoFit(); // [0x8429b70] Final|Native|Public }; /// Class /Script/MeshModelingTools.UVProjectionToolProperties diff --git a/include/SDK/MeshModelingToolsExp.h b/include/SDK/MeshModelingToolsExp.h index 695225c..25583b1 100644 --- a/include/SDK/MeshModelingToolsExp.h +++ b/include/SDK/MeshModelingToolsExp.h @@ -1033,9 +1033,9 @@ class UBakeInputMeshProperties : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.BakeInputMeshProperties.GetTargetUVLayerNamesFunc - // TArray GetTargetUVLayerNamesFunc(); // [0x89a8f50] Final|Native|Public|Const + // TArray GetTargetUVLayerNamesFunc(); // [0x8a04cf0] Final|Native|Public|Const // Function /Script/MeshModelingToolsExp.BakeInputMeshProperties.GetSourceUVLayerNamesFunc - // TArray GetSourceUVLayerNamesFunc(); // [0x89a8f20] Final|Native|Public|Const + // TArray GetSourceUVLayerNamesFunc(); // [0x8a04cc0] Final|Native|Public|Const }; /// Class /Script/MeshModelingToolsExp.BakeNormalMapToolProperties @@ -1081,7 +1081,7 @@ class UBakeTexture2DProperties : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.BakeTexture2DProperties.GetUVLayerNamesFunc - // TArray GetUVLayerNamesFunc(); // [0x89a8f80] Final|Native|Public|Const + // TArray GetUVLayerNamesFunc(); // [0x8a04d20] Final|Native|Public|Const }; /// Class /Script/MeshModelingToolsExp.BakeMultiTexture2DProperties @@ -1097,7 +1097,7 @@ class UBakeMultiTexture2DProperties : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.BakeMultiTexture2DProperties.GetUVLayerNamesFunc - // TArray GetUVLayerNamesFunc(); // [0x83ce630] Final|Native|Public|Const + // TArray GetUVLayerNamesFunc(); // [0x842a170] Final|Native|Public|Const }; /// Class /Script/MeshModelingToolsExp.BakeVisualizationProperties @@ -1642,7 +1642,7 @@ class UPatternTool : public UMultiSelectionMeshEditingTool class UDragAlignmentMechanic* DragAlignmentMechanic; // 0x01C8 (0x0008) class UConstructionPlaneMechanic* PlaneMechanic; // 0x01D0 (0x0008) unsigned char UnknownData03_6[0x1E0]; // 0x01D8 (0x01E0) MISSED - SDK_UNDEFINED(80,1150) /* TSet */ __um(AllComponents); // 0x03B8 (0x0050) + SDK_UNDEFINED(80,1126) /* TSet */ __um(AllComponents); // 0x03B8 (0x0050) unsigned char UnknownData04_6[0xA0]; // 0x0408 (0x00A0) MISSED class UPreviewGeometry* PreviewGeometry; // 0x04A8 (0x0008) }; @@ -1663,9 +1663,9 @@ class UMeshConstraintProperties : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.MeshConstraintProperties.IsPreventTinyTrianglesEnabled - // bool IsPreventTinyTrianglesEnabled(); // [0x545df10] Native|Protected|Const + // bool IsPreventTinyTrianglesEnabled(); // [0x54900e0] Native|Protected|Const // Function /Script/MeshModelingToolsExp.MeshConstraintProperties.IsPreventNormalFlipsEnabled - // bool IsPreventNormalFlipsEnabled(); // [0x5336a10] Native|Protected|Const + // bool IsPreventNormalFlipsEnabled(); // [0x5368be0] Native|Protected|Const }; /// Class /Script/MeshModelingToolsExp.RemeshProperties @@ -1708,7 +1708,7 @@ class URevolveSplineToolActionPropertySet : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.RevolveSplineToolActionPropertySet.ResetAxis - // void ResetAxis(); // [0x89ca290] Final|Native|Public + // void ResetAxis(); // [0x8a26030] Final|Native|Public }; /// Class /Script/MeshModelingToolsExp.RevolveSplineTool @@ -1820,7 +1820,7 @@ class UBakeMeshAttributeMapsToolProperties : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.BakeMeshAttributeMapsToolProperties.GetMapPreviewNamesFunc - // TArray GetMapPreviewNamesFunc(); // [0x89ca230] Final|Native|Public + // TArray GetMapPreviewNamesFunc(); // [0x8a25fd0] Final|Native|Public }; /// Class /Script/MeshModelingToolsExp.BakeMeshAttributeTool @@ -1939,7 +1939,7 @@ class UBakeMultiMeshAttributeMapsToolProperties : public UInteractiveToolPropert /// Functions // Function /Script/MeshModelingToolsExp.BakeMultiMeshAttributeMapsToolProperties.GetMapPreviewNamesFunc - // TArray GetMapPreviewNamesFunc(); // [0x89ca230] Final|Native|Public + // TArray GetMapPreviewNamesFunc(); // [0x8a25fd0] Final|Native|Public }; /// Struct /Script/MeshModelingToolsExp.BakeMultiMeshDetailProperties @@ -1969,7 +1969,7 @@ class UBakeMultiMeshInputToolProperties : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.BakeMultiMeshInputToolProperties.GetTargetUVLayerNamesFunc - // TArray GetTargetUVLayerNamesFunc(); // [0x89ca260] Final|Native|Public|Const + // TArray GetTargetUVLayerNamesFunc(); // [0x8a26000] Final|Native|Public|Const }; /// Class /Script/MeshModelingToolsExp.BakeMultiMeshAttributeMapsTool @@ -2039,7 +2039,7 @@ class UConvertMeshesTool : public UInteractiveTool unsigned char UnknownData00_8[0x8]; // 0x0098 (0x0008) MISSED class UConvertMeshesToolProperties* BasicProperties; // 0x00A0 (0x0008) class UCreateMeshObjectTypeProperties* OutputTypeProperties; // 0x00A8 (0x0008) - SDK_UNDEFINED(16,1151) /* TArray> */ __um(Inputs); // 0x00B0 (0x0010) + SDK_UNDEFINED(16,1127) /* TArray> */ __um(Inputs); // 0x00B0 (0x0010) unsigned char UnknownData01_7[0x8]; // 0x00C0 (0x0008) MISSED }; @@ -2090,7 +2090,7 @@ class UOutputPolygroupLayerProperties : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.OutputPolygroupLayerProperties.GetGroupOptionsList - // TArray GetGroupOptionsList(); // [0x8298180] Final|Native|Public + // TArray GetGroupOptionsList(); // [0x82f3cc0] Final|Native|Public }; /// Class /Script/MeshModelingToolsExp.ConvertToPolygonsOperatorFactory @@ -2173,21 +2173,21 @@ class UCubeGridToolActions : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.CubeGridToolActions.SlideForward - // void SlideForward(); // [0x8a1bb40] Final|Native|Public + // void SlideForward(); // [0x8a778e0] Final|Native|Public // Function /Script/MeshModelingToolsExp.CubeGridToolActions.SlideBack - // void SlideBack(); // [0x8a1bae0] Final|Native|Public + // void SlideBack(); // [0x8a77880] Final|Native|Public // Function /Script/MeshModelingToolsExp.CubeGridToolActions.ResetGridFromActor - // void ResetGridFromActor(); // [0x8a1ba20] Final|Native|Public + // void ResetGridFromActor(); // [0x8a777c0] Final|Native|Public // Function /Script/MeshModelingToolsExp.CubeGridToolActions.Push - // void Push(); // [0x8a1b9c0] Final|Native|Public + // void Push(); // [0x8a77760] Final|Native|Public // Function /Script/MeshModelingToolsExp.CubeGridToolActions.Pull - // void Pull(); // [0x8a1b960] Final|Native|Public + // void Pull(); // [0x8a77700] Final|Native|Public // Function /Script/MeshModelingToolsExp.CubeGridToolActions.Flip - // void Flip(); // [0x8a1b540] Final|Native|Public + // void Flip(); // [0x8a772e0] Final|Native|Public // Function /Script/MeshModelingToolsExp.CubeGridToolActions.CornerMode - // void CornerMode(); // [0x8a1b4a0] Final|Native|Public + // void CornerMode(); // [0x8a77240] Final|Native|Public // Function /Script/MeshModelingToolsExp.CubeGridToolActions.AcceptAndStartNew - // void AcceptAndStartNew(); // [0x8a1b320] Final|Native|Public + // void AcceptAndStartNew(); // [0x8a770c0] Final|Native|Public }; /// Class /Script/MeshModelingToolsExp.CubeGridTool @@ -2275,7 +2275,7 @@ class UDisplaceMeshCommonProperties : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.DisplaceMeshCommonProperties.GetWeightMapsFunc - // TArray GetWeightMapsFunc(); // [0x8a1b780] Final|Native|Public + // TArray GetWeightMapsFunc(); // [0x8a77520] Final|Native|Public }; /// Class /Script/MeshModelingToolsExp.SelectiveTessellationProperties @@ -2292,7 +2292,7 @@ class USelectiveTessellationProperties : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.SelectiveTessellationProperties.GetMaterialIDsFunc - // TArray GetMaterialIDsFunc(); // [0x8a1b600] Final|Native|Public + // TArray GetMaterialIDsFunc(); // [0x8a773a0] Final|Native|Public }; /// Class /Script/MeshModelingToolsExp.DisplaceMeshTextureMapProperties @@ -2499,7 +2499,7 @@ class UDynamicSculptToolActions : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.DynamicSculptToolActions.DiscardAttributes - // void DiscardAttributes(); // [0x8a1b500] Final|Native|Public + // void DiscardAttributes(); // [0x8a772a0] Final|Native|Public }; /// Class /Script/MeshModelingToolsExp.BrushRemeshProperties @@ -2632,21 +2632,21 @@ class UEditPivotToolActionPropertySet : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.EditPivotToolActionPropertySet.WorldOrigin - // void WorldOrigin(); // [0x8a1bc00] Final|Native|Public + // void WorldOrigin(); // [0x8a779a0] Final|Native|Public // Function /Script/MeshModelingToolsExp.EditPivotToolActionPropertySet.Top - // void Top(); // [0x8a1bba0] Final|Native|Public + // void Top(); // [0x8a77940] Final|Native|Public // Function /Script/MeshModelingToolsExp.EditPivotToolActionPropertySet.Right - // void Right(); // [0x8a1ba80] Final|Native|Public + // void Right(); // [0x8a77820] Final|Native|Public // Function /Script/MeshModelingToolsExp.EditPivotToolActionPropertySet.Left - // void Left(); // [0x8a1b900] Final|Native|Public + // void Left(); // [0x8a776a0] Final|Native|Public // Function /Script/MeshModelingToolsExp.EditPivotToolActionPropertySet.Front - // void Front(); // [0x8a1b5a0] Final|Native|Public + // void Front(); // [0x8a77340] Final|Native|Public // Function /Script/MeshModelingToolsExp.EditPivotToolActionPropertySet.Center - // void Center(); // [0x8a1b440] Final|Native|Public + // void Center(); // [0x8a771e0] Final|Native|Public // Function /Script/MeshModelingToolsExp.EditPivotToolActionPropertySet.Bottom - // void Bottom(); // [0x8a1b3e0] Final|Native|Public + // void Bottom(); // [0x8a77180] Final|Native|Public // Function /Script/MeshModelingToolsExp.EditPivotToolActionPropertySet.Back - // void Back(); // [0x8a1b380] Final|Native|Public + // void Back(); // [0x8a77120] Final|Native|Public }; /// Struct /Script/MeshModelingToolsExp.EditPivotTarget @@ -2740,9 +2740,9 @@ class UHoleFillToolActions : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.HoleFillToolActions.SelectAll - // void SelectAll(); // [0x8a8d2d0] Final|Native|Public + // void SelectAll(); // [0x8ae9070] Final|Native|Public // Function /Script/MeshModelingToolsExp.HoleFillToolActions.Clear - // void Clear(); // [0x8a8c8e0] Final|Native|Public + // void Clear(); // [0x8ae8680] Final|Native|Public }; /// Class /Script/MeshModelingToolsExp.HoleFillStatisticsProperties @@ -2808,9 +2808,9 @@ class ULatticeDeformerToolProperties : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.LatticeDeformerToolProperties.Constrain - // void Constrain(); // [0x8a8cab0] Final|Native|Public + // void Constrain(); // [0x8ae8850] Final|Native|Public // Function /Script/MeshModelingToolsExp.LatticeDeformerToolProperties.ClearConstraints - // void ClearConstraints(); // [0x8a8ca00] Final|Native|Public + // void ClearConstraints(); // [0x8ae87a0] Final|Native|Public }; /// Class /Script/MeshModelingToolsExp.LatticeDeformerOperatorFactory @@ -2863,7 +2863,7 @@ class UMeshAttributePaintToolProperties : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.MeshAttributePaintToolProperties.GetAttributeNames - // TArray GetAttributeNames(); // [0x83ce660] Final|Native|Public + // TArray GetAttributeNames(); // [0x842a1a0] Final|Native|Public }; /// Class /Script/MeshModelingToolsExp.MeshAttributePaintEditActions @@ -2948,21 +2948,21 @@ class UMeshGroupPaintToolFreezeActions : public UMeshGroupPaintToolActionPropert /// Functions // Function /Script/MeshModelingToolsExp.MeshGroupPaintToolFreezeActions.UnfreezeAll - // void UnfreezeAll(); // [0x8a8d220] Final|Native|Public + // void UnfreezeAll(); // [0x8ae8fc0] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshGroupPaintToolFreezeActions.ShrinkCurrent - // void ShrinkCurrent(); // [0x8a8c830] Final|Native|Public + // void ShrinkCurrent(); // [0x8ae85d0] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshGroupPaintToolFreezeActions.GrowCurrent - // void GrowCurrent(); // [0x8a8cdf0] Final|Native|Public + // void GrowCurrent(); // [0x8ae8b90] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshGroupPaintToolFreezeActions.FreezeOthers - // void FreezeOthers(); // [0x8a8cd90] Final|Native|Public + // void FreezeOthers(); // [0x8ae8b30] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshGroupPaintToolFreezeActions.FreezeCurrent - // void FreezeCurrent(); // [0x8a8ccd0] Final|Native|Public + // void FreezeCurrent(); // [0x8ae8a70] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshGroupPaintToolFreezeActions.FloodFillCurrent - // void FloodFillCurrent(); // [0x8a8cf10] Final|Native|Public + // void FloodFillCurrent(); // [0x8ae8cb0] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshGroupPaintToolFreezeActions.ClearCurrent - // void ClearCurrent(); // [0x8a8ca50] Final|Native|Public + // void ClearCurrent(); // [0x8ae87f0] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshGroupPaintToolFreezeActions.ClearAll - // void ClearAll(); // [0x8a8c9a0] Final|Native|Public + // void ClearAll(); // [0x8ae8740] Final|Native|Public }; /// Class /Script/MeshModelingToolsExp.MeshSculptToolBase @@ -3062,7 +3062,7 @@ class UMeshInspectorMaterialProperties : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.MeshInspectorMaterialProperties.GetUVChannelNamesFunc - // TArray GetUVChannelNamesFunc(); // [0x83ce630] Final|Native|Public|Const + // TArray GetUVChannelNamesFunc(); // [0x842a170] Final|Native|Public|Const }; /// Class /Script/MeshModelingToolsExp.MeshInspectorTool @@ -3105,25 +3105,25 @@ class UMeshSelectionEditActions : public UMeshSelectionToolActionPropertySet /// Functions // Function /Script/MeshModelingToolsExp.MeshSelectionEditActions.Shrink - // void Shrink(); // [0x8a8d490] Final|Native|Public + // void Shrink(); // [0x8ae9230] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshSelectionEditActions.SelectAll - // void SelectAll(); // [0x8a8d330] Final|Native|Public + // void SelectAll(); // [0x8ae90d0] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshSelectionEditActions.OptimizeBorder - // void OptimizeBorder(); // [0x8a8d1c0] Final|Native|Public + // void OptimizeBorder(); // [0x8ae8f60] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshSelectionEditActions.LargestTriCountPart - // void LargestTriCountPart(); // [0x8a8d110] Final|Native|Public + // void LargestTriCountPart(); // [0x8ae8eb0] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshSelectionEditActions.LargestAreaPart - // void LargestAreaPart(); // [0x8a8d0b0] Final|Native|Public + // void LargestAreaPart(); // [0x8ae8e50] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshSelectionEditActions.Invert - // void Invert(); // [0x8a8d050] Final|Native|Public + // void Invert(); // [0x8ae8df0] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshSelectionEditActions.Grow - // void Grow(); // [0x8a8cff0] Final|Native|Public + // void Grow(); // [0x8ae8d90] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshSelectionEditActions.FloodFill - // void FloodFill(); // [0x8a8ceb0] Final|Native|Public + // void FloodFill(); // [0x8ae8c50] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshSelectionEditActions.ExpandToMaterials - // void ExpandToMaterials(); // [0x8a8cd30] Final|Native|Public + // void ExpandToMaterials(); // [0x8ae8ad0] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshSelectionEditActions.Clear - // void Clear(); // [0x8a8c940] Final|Native|Public + // void Clear(); // [0x8ae86e0] Final|Native|Public }; /// Class /Script/MeshModelingToolsExp.MeshSelectionMeshEditActions @@ -3135,19 +3135,19 @@ class UMeshSelectionMeshEditActions : public UMeshSelectionToolActionPropertySet /// Functions // Function /Script/MeshModelingToolsExp.MeshSelectionMeshEditActions.SmoothBorder - // void SmoothBorder(); // [0x8a8d4f0] Final|Native|Public + // void SmoothBorder(); // [0x8ae9290] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshSelectionMeshEditActions.Separate - // void Separate(); // [0x8a8d390] Final|Native|Public + // void Separate(); // [0x8ae9130] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshSelectionMeshEditActions.FlipNormals - // void FlipNormals(); // [0x8a8ce50] Final|Native|Public + // void FlipNormals(); // [0x8ae8bf0] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshSelectionMeshEditActions.Duplicate - // void Duplicate(); // [0x8a8cc70] Final|Native|Public + // void Duplicate(); // [0x8ae8a10] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshSelectionMeshEditActions.Disconnect - // void Disconnect(); // [0x8a8cbc0] Final|Native|Public + // void Disconnect(); // [0x8ae8960] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshSelectionMeshEditActions.Delete - // void Delete(); // [0x8a8cb60] Final|Native|Public + // void Delete(); // [0x8ae8900] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshSelectionMeshEditActions.CreatePolygroup - // void CreatePolygroup(); // [0x8a8cb00] Final|Native|Public + // void CreatePolygroup(); // [0x8ae88a0] Final|Native|Public }; /// Class /Script/MeshModelingToolsExp.MeshSelectionToolProperties @@ -3222,7 +3222,7 @@ class UMeshSpaceDeformerToolActionPropertySet : public UInteractiveToolPropertyS /// Functions // Function /Script/MeshModelingToolsExp.MeshSpaceDeformerToolActionPropertySet.ShiftToCenter - // void ShiftToCenter(); // [0x8a8d3f0] Final|Native|Public + // void ShiftToCenter(); // [0x8ae9190] Final|Native|Public }; /// Class /Script/MeshModelingToolsExp.SpaceDeformerOperatorFactory @@ -3318,13 +3318,13 @@ class UMeshVertexPaintToolQuickActions : public UMeshVertexPaintToolActionProper /// Functions // Function /Script/MeshModelingToolsExp.MeshVertexPaintToolQuickActions.PaintAll - // void PaintAll(); // [0x8a8d220] Final|Native|Public + // void PaintAll(); // [0x8ae8fc0] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshVertexPaintToolQuickActions.FillWhite - // void FillWhite(); // [0x8a8cdf0] Final|Native|Public + // void FillWhite(); // [0x8ae8b90] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshVertexPaintToolQuickActions.FillBlack - // void FillBlack(); // [0x8a8cd90] Final|Native|Public + // void FillBlack(); // [0x8ae8b30] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshVertexPaintToolQuickActions.EraseAll - // void EraseAll(); // [0x8a8ccd0] Final|Native|Public + // void EraseAll(); // [0x8ae8a70] Final|Native|Public }; /// Class /Script/MeshModelingToolsExp.MeshVertexPaintToolUtilityActions @@ -3349,11 +3349,11 @@ class UMeshVertexPaintToolUtilityActions : public UMeshVertexPaintToolActionProp /// Functions // Function /Script/MeshModelingToolsExp.MeshVertexPaintToolUtilityActions.GetWeightMapsFunc - // TArray GetWeightMapsFunc(); // [0x8a1b780] Final|Native|Public + // TArray GetWeightMapsFunc(); // [0x8a77520] Final|Native|Public // Function /Script/MeshModelingToolsExp.MeshVertexPaintToolUtilityActions.GetLODNamesFunc - // TArray GetLODNamesFunc(); // [0x8a8cfc0] Final|Native|Public|Const + // TArray GetLODNamesFunc(); // [0x8ae8d60] Final|Native|Public|Const // Function /Script/MeshModelingToolsExp.MeshVertexPaintToolUtilityActions.ApplySelectedOperation - // void ApplySelectedOperation(); // [0x8a8c830] Final|Native|Public + // void ApplySelectedOperation(); // [0x8ae85d0] Final|Native|Public }; /// Class /Script/MeshModelingToolsExp.MeshVertexPaintTool @@ -3483,19 +3483,19 @@ class UMirrorToolActionPropertySet : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.MirrorToolActionPropertySet.Up - // void Up(); // [0x8a8d550] Final|Native|Public + // void Up(); // [0x8ae92f0] Final|Native|Public // Function /Script/MeshModelingToolsExp.MirrorToolActionPropertySet.ShiftToCenter - // void ShiftToCenter(); // [0x8a8d440] Final|Native|Public + // void ShiftToCenter(); // [0x8ae91e0] Final|Native|Public // Function /Script/MeshModelingToolsExp.MirrorToolActionPropertySet.Right - // void Right(); // [0x8a8d280] Final|Native|Public + // void Right(); // [0x8ae9020] Final|Native|Public // Function /Script/MeshModelingToolsExp.MirrorToolActionPropertySet.Left - // void Left(); // [0x8a8d170] Final|Native|Public + // void Left(); // [0x8ae8f10] Final|Native|Public // Function /Script/MeshModelingToolsExp.MirrorToolActionPropertySet.Forward - // void Forward(); // [0x8a8cf70] Final|Native|Public + // void Forward(); // [0x8ae8d10] Final|Native|Public // Function /Script/MeshModelingToolsExp.MirrorToolActionPropertySet.Down - // void Down(); // [0x8a8cc20] Final|Native|Public + // void Down(); // [0x8ae89c0] Final|Native|Public // Function /Script/MeshModelingToolsExp.MirrorToolActionPropertySet.Backward - // void Backward(); // [0x8a8c890] Final|Native|Public + // void Backward(); // [0x8ae8630] Final|Native|Public }; /// Class /Script/MeshModelingToolsExp.MirrorTool @@ -3797,17 +3797,17 @@ class USimpleCollisionEditorToolActionProperties : public UInteractiveToolProper /// Functions // Function /Script/MeshModelingToolsExp.SimpleCollisionEditorToolActionProperties.Duplicate - // void Duplicate(); // [0x8ad55c0] Final|Native|Public + // void Duplicate(); // [0x8b31360] Final|Native|Public // Function /Script/MeshModelingToolsExp.SimpleCollisionEditorToolActionProperties.DeleteAll - // void DeleteAll(); // [0x8ad5570] Final|Native|Public + // void DeleteAll(); // [0x8b31310] Final|Native|Public // Function /Script/MeshModelingToolsExp.SimpleCollisionEditorToolActionProperties.Delete - // void Delete(); // [0x8ad5520] Final|Native|Public + // void Delete(); // [0x8b312c0] Final|Native|Public // Function /Script/MeshModelingToolsExp.SimpleCollisionEditorToolActionProperties.AddSphere - // void AddSphere(); // [0x8ad54b0] Final|Native|Public + // void AddSphere(); // [0x8b31250] Final|Native|Public // Function /Script/MeshModelingToolsExp.SimpleCollisionEditorToolActionProperties.AddCapsule - // void AddCapsule(); // [0x8ad5460] Final|Native|Public + // void AddCapsule(); // [0x8b31200] Final|Native|Public // Function /Script/MeshModelingToolsExp.SimpleCollisionEditorToolActionProperties.AddBox - // void AddBox(); // [0x8ad5410] Final|Native|Public + // void AddBox(); // [0x8b311b0] Final|Native|Public }; /// Class /Script/MeshModelingToolsExp.SimpleCollisionEditorTool @@ -3867,9 +3867,9 @@ class UPlaneCutTool : public UMultiSelectionMeshEditingTool /// Functions // Function /Script/MeshModelingToolsExp.PlaneCutTool.FlipPlane - // void FlipPlane(); // [0x8ad5610] Final|Native|Protected + // void FlipPlane(); // [0x8b313b0] Final|Native|Protected // Function /Script/MeshModelingToolsExp.PlaneCutTool.Cut - // void Cut(); // [0x8ad5500] Final|Native|Protected + // void Cut(); // [0x8b312a0] Final|Native|Protected }; /// Class /Script/MeshModelingToolsExp.ProjectToTargetToolBuilder @@ -4310,9 +4310,9 @@ class UTransferMeshToolProperties : public UInteractiveToolPropertySet /// Functions // Function /Script/MeshModelingToolsExp.TransferMeshToolProperties.GetTargetLODNamesFunc - // TArray GetTargetLODNamesFunc(); // [0x8ad5630] Final|Native|Public|Const + // TArray GetTargetLODNamesFunc(); // [0x8b313d0] Final|Native|Public|Const // Function /Script/MeshModelingToolsExp.TransferMeshToolProperties.GetSourceLODNamesFunc - // TArray GetSourceLODNamesFunc(); // [0x89ca230] Final|Native|Public|Const + // TArray GetSourceLODNamesFunc(); // [0x8a25fd0] Final|Native|Public|Const }; /// Class /Script/MeshModelingToolsExp.TransferMeshTool @@ -4397,7 +4397,7 @@ class UTriangulateSplinesTool : public UInteractiveTool class UCreateMeshObjectTypeProperties* OutputTypeProperties; // 0x00B0 (0x0008) class UMeshOpPreviewWithBackgroundCompute* Preview; // 0x00B8 (0x0008) TWeakObjectPtr TargetWorld; // 0x00C0 (0x0008) - SDK_UNDEFINED(16,1152) /* TArray> */ __um(ActorsWithSplines); // 0x00C8 (0x0010) + SDK_UNDEFINED(16,1128) /* TArray> */ __um(ActorsWithSplines); // 0x00C8 (0x0010) unsigned char UnknownData01_7[0x20]; // 0x00D8 (0x0020) MISSED }; diff --git a/include/SDK/MetasoundEngine.h b/include/SDK/MetasoundEngine.h deleted file mode 100644 index 5ce6a7f..0000000 --- a/include/SDK/MetasoundEngine.h +++ /dev/null @@ -1,534 +0,0 @@ - -/******************************************************** -* * -* Package generated using UEDumper by Spuckwaffel. * -* * -********************************************************/ - -#pragma once -/// dependency: BasicType -/// dependency: AudioExtensions -/// dependency: CoreUObject -/// dependency: DeveloperSettings -/// dependency: Engine -/// dependency: MetasoundFrontend - -#pragma pack(push, 0x1) - -/// Enum /Script/MetasoundEngine.EMetaSoundMessageLevel -/// Size: 0x01 (1 bytes) -enum class EMetaSoundMessageLevel : uint8_t -{ - EMetaSoundMessageLevel__Error = 0, - EMetaSoundMessageLevel__Warning = 1, - EMetaSoundMessageLevel__Info = 2 -}; - -/// Enum /Script/MetasoundEngine.EMetaSoundOutputAudioFormat -/// Size: 0x01 (1 bytes) -enum class EMetaSoundOutputAudioFormat : uint8_t -{ - EMetaSoundOutputAudioFormat__Mono = 0, - EMetaSoundOutputAudioFormat__Stereo = 1, - EMetaSoundOutputAudioFormat__Quad = 2, - EMetaSoundOutputAudioFormat__FiveDotOne = 3, - EMetaSoundOutputAudioFormat__SevenDotOne = 4, - EMetaSoundOutputAudioFormat__COUNT = 5 -}; - -/// Enum /Script/MetasoundEngine.EMetaSoundBuilderResult -/// Size: 0x01 (1 bytes) -enum class EMetaSoundBuilderResult : uint8_t -{ - EMetaSoundBuilderResult__Succeeded = 0, - EMetaSoundBuilderResult__Failed = 1 -}; - -/// Class /Script/MetasoundEngine.MetasoundFrontendLiteralBlueprintAccess -/// Size: 0x0028 (40 bytes) (0x000028 - 0x000028) align 8 MaxSize: 0x0028 -class UMetasoundFrontendLiteralBlueprintAccess : public UBlueprintFunctionLibrary -{ -public: - - - /// Functions - // Function /Script/MetasoundEngine.MetasoundFrontendLiteralBlueprintAccess.CreateStringMetaSoundLiteral - // FMetasoundFrontendLiteral CreateStringMetaSoundLiteral(FString Value); // [0x8fca2b0] Final|Native|Static|Private|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundFrontendLiteralBlueprintAccess.CreateStringArrayMetaSoundLiteral - // FMetasoundFrontendLiteral CreateStringArrayMetaSoundLiteral(TArray& Value); // [0x8fc9f70] Final|Native|Static|Private|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundFrontendLiteralBlueprintAccess.CreateObjectMetaSoundLiteral - // FMetasoundFrontendLiteral CreateObjectMetaSoundLiteral(class UObject* Value); // [0x8fc9580] Final|Native|Static|Private|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundFrontendLiteralBlueprintAccess.CreateObjectArrayMetaSoundLiteral - // FMetasoundFrontendLiteral CreateObjectArrayMetaSoundLiteral(TArray& Value); // [0x8fc9420] Final|Native|Static|Private|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundFrontendLiteralBlueprintAccess.CreateMetaSoundLiteralFromParam - // FMetasoundFrontendLiteral CreateMetaSoundLiteralFromParam(FAudioParameter& Param); // [0x8fc91c0] Final|Native|Static|Private|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundFrontendLiteralBlueprintAccess.CreateIntMetaSoundLiteral - // FMetasoundFrontendLiteral CreateIntMetaSoundLiteral(int32_t Value); // [0x8fc8ff0] Final|Native|Static|Private|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundFrontendLiteralBlueprintAccess.CreateIntArrayMetaSoundLiteral - // FMetasoundFrontendLiteral CreateIntArrayMetaSoundLiteral(TArray& Value); // [0x8fc8cf0] Final|Native|Static|Private|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundFrontendLiteralBlueprintAccess.CreateFloatMetaSoundLiteral - // FMetasoundFrontendLiteral CreateFloatMetaSoundLiteral(float Value); // [0x8fc8980] Final|Native|Static|Private|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundFrontendLiteralBlueprintAccess.CreateFloatArrayMetaSoundLiteral - // FMetasoundFrontendLiteral CreateFloatArrayMetaSoundLiteral(TArray& Value); // [0x8fc8670] Final|Native|Static|Private|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundFrontendLiteralBlueprintAccess.CreateBoolMetaSoundLiteral - // FMetasoundFrontendLiteral CreateBoolMetaSoundLiteral(bool Value); // [0x8fc8360] Final|Native|Static|Private|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundFrontendLiteralBlueprintAccess.CreateBoolArrayMetaSoundLiteral - // FMetasoundFrontendLiteral CreateBoolArrayMetaSoundLiteral(TArray& Value); // [0x8fc8060] Final|Native|Static|Private|HasOutParms|BlueprintCallable -}; - -/// Class /Script/MetasoundEngine.MetasoundGeneratorHandle -/// Size: 0x0098 (152 bytes) (0x000028 - 0x000098) align 8 MaxSize: 0x0098 -class UMetasoundGeneratorHandle : public UObject -{ -public: - unsigned char UnknownData00_1[0x70]; // 0x0028 (0x0070) MISSED - - - /// Functions - // Function /Script/MetasoundEngine.MetasoundGeneratorHandle.WatchOutput - // bool WatchOutput(FName OutputName, FDelegateProperty& OnOutputValueChanged, FName AnalyzerName, FName AnalyzerOutputName); // [0x8fcf000] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundGeneratorHandle.UpdateWatchers - // void UpdateWatchers(); // [0x8fcedd0] Final|Native|Public|BlueprintCallable|Const - // Function /Script/MetasoundEngine.MetasoundGeneratorHandle.GetCPUCoreUtilization - // double GetCPUCoreUtilization(); // [0x8fcc1e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundEngine.MetasoundGeneratorHandle.EnableRuntimeRenderTiming - // void EnableRuntimeRenderTiming(bool Enable); // [0x8fca920] Final|Native|Public|BlueprintCallable|Const - // Function /Script/MetasoundEngine.MetasoundGeneratorHandle.CreateMetaSoundGeneratorHandle - // class UMetasoundGeneratorHandle* CreateMetaSoundGeneratorHandle(class UAudioComponent* OnComponent); // [0x8fc9130] Final|Native|Static|Public|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundGeneratorHandle.ApplyParameterPack - // bool ApplyParameterPack(class UMetasoundParameterPack* Pack); // [0x8fc6af0] Final|Native|Public|BlueprintCallable -}; - -/// Class /Script/MetasoundEngine.MetaSoundCacheSubsystem -/// Size: 0x0070 (112 bytes) (0x000030 - 0x000070) align 8 MaxSize: 0x0070 -class UMetaSoundCacheSubsystem : public UAudioEngineSubsystem -{ -public: - unsigned char UnknownData00_1[0x40]; // 0x0030 (0x0040) MISSED - - - /// Functions - // Function /Script/MetasoundEngine.MetaSoundCacheSubsystem.TouchOrPrecacheMetaSound - // void TouchOrPrecacheMetaSound(class UMetaSoundSource* InMetaSound, int32_t InNumInstances); // [0x8fce970] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundCacheSubsystem.RemoveCachedOperatorsForMetaSound - // void RemoveCachedOperatorsForMetaSound(class UMetaSoundSource* InMetaSound); // [0x8fcdea0] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundCacheSubsystem.PrecacheMetaSound - // void PrecacheMetaSound(class UMetaSoundSource* InMetaSound, int32_t InNumInstances); // [0x8fcdb00] Final|Native|Public|BlueprintCallable -}; - -/// Class /Script/MetasoundEngine.MetasoundOutputBlueprintAccess -/// Size: 0x0028 (40 bytes) (0x000028 - 0x000028) align 8 MaxSize: 0x0028 -class UMetasoundOutputBlueprintAccess : public UBlueprintFunctionLibrary -{ -public: - - - /// Functions - // Function /Script/MetasoundEngine.MetasoundOutputBlueprintAccess.IsTime - // bool IsTime(FMetaSoundOutput& Output); // [0x8fcd7b0] Final|Native|Static|Private|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundOutputBlueprintAccess.IsString - // bool IsString(FMetaSoundOutput& Output); // [0x8fcd700] Final|Native|Static|Private|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundOutputBlueprintAccess.IsInt32 - // bool IsInt32(FMetaSoundOutput& Output); // [0x8fcd4e0] Final|Native|Static|Private|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundOutputBlueprintAccess.IsFloat - // bool IsFloat(FMetaSoundOutput& Output); // [0x8fcd430] Final|Native|Static|Private|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundOutputBlueprintAccess.IsBool - // bool IsBool(FMetaSoundOutput& Output); // [0x8fcd380] Final|Native|Static|Private|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundOutputBlueprintAccess.GetTimeSeconds - // double GetTimeSeconds(FMetaSoundOutput& Output, bool& Success); // [0x8fcd1b0] Final|Native|Static|Private|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundOutputBlueprintAccess.GetString - // FString GetString(FMetaSoundOutput& Output, bool& Success); // [0x8fcd000] Final|Native|Static|Private|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundOutputBlueprintAccess.GetInt32 - // int32_t GetInt32(FMetaSoundOutput& Output, bool& Success); // [0x8fcc450] Final|Native|Static|Private|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundOutputBlueprintAccess.GetFloat - // float GetFloat(FMetaSoundOutput& Output, bool& Success); // [0x8fcc320] Final|Native|Static|Private|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetasoundOutputBlueprintAccess.GetBool - // bool GetBool(FMetaSoundOutput& Output, bool& Success); // [0x8fcc0c0] Final|Native|Static|Private|HasOutParms|BlueprintCallable -}; - -/// Class /Script/MetasoundEngine.MetaSoundOutputSubsystem -/// Size: 0x0050 (80 bytes) (0x000040 - 0x000050) align 8 MaxSize: 0x0050 -class UMetaSoundOutputSubsystem : public UTickableWorldSubsystem -{ -public: - TArray TrackedGenerators; // 0x0040 (0x0010) - - - /// Functions - // Function /Script/MetasoundEngine.MetaSoundOutputSubsystem.WatchOutput - // bool WatchOutput(class UAudioComponent* AudioComponent, FName OutputName, FDelegateProperty& OnOutputValueChanged, FName AnalyzerName, FName AnalyzerOutputName); // [0x8fcee20] Final|Native|Public|HasOutParms|BlueprintCallable -}; - -/// Class /Script/MetasoundEngine.MetaSoundQualityHelper -/// Size: 0x0028 (40 bytes) (0x000028 - 0x000028) align 8 MaxSize: 0x0028 -class UMetaSoundQualityHelper : public UObject -{ -public: - - - /// Functions - // Function /Script/MetasoundEngine.MetaSoundQualityHelper.GetQualityList - // TArray GetQualityList(); // [0x5a870d0] Final|Native|Static|Public -}; - -/// Struct /Script/MetasoundEngine.DefaultMetaSoundAssetAutoUpdateSettings -/// Size: 0x0020 (32 bytes) (0x000000 - 0x000020) align 8 MaxSize: 0x0020 -struct FDefaultMetaSoundAssetAutoUpdateSettings -{ - FSoftObjectPath Metasound; // 0x0000 (0x0020) -}; - -/// Struct /Script/MetasoundEngine.MetaSoundQualitySettings -/// Size: 0x0008 (8 bytes) (0x000000 - 0x000008) align 4 MaxSize: 0x0008 -struct FMetaSoundQualitySettings -{ - FPerPlatformInt SampleRate; // 0x0000 (0x0004) - FPerPlatformFloat BlockRate; // 0x0004 (0x0004) -}; - -/// Class /Script/MetasoundEngine.MetaSoundSettings -/// Size: 0x0090 (144 bytes) (0x000038 - 0x000090) align 8 MaxSize: 0x0090 -class UMetaSoundSettings : public UDeveloperSettings -{ -public: - bool bAutoUpdateEnabled; // 0x0038 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0039 (0x0007) MISSED - TArray AutoUpdateDenylist; // 0x0040 (0x0010) - TArray AutoUpdateAssetDenylist; // 0x0050 (0x0010) - bool bAutoUpdateLogWarningOnDroppedConnection; // 0x0060 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0061 (0x0007) MISSED - TArray DirectoriesToRegister; // 0x0068 (0x0010) - int32_t DenyListCacheChangeID; // 0x0078 (0x0004) - unsigned char UnknownData02_6[0x4]; // 0x007C (0x0004) MISSED - TArray QualitySettings; // 0x0080 (0x0010) -}; - -/// Class /Script/MetasoundEngine.MetasoundEditorGraphBase -/// Size: 0x0060 (96 bytes) (0x000060 - 0x000060) align 8 MaxSize: 0x0060 -class UMetasoundEditorGraphBase : public UEdGraph -{ -public: -}; - -/// Class /Script/MetasoundEngine.MetaSoundPatch -/// Size: 0x0348 (840 bytes) (0x000028 - 0x000348) align 8 MaxSize: 0x0348 -class UMetaSoundPatch : public UObject -{ -public: - unsigned char UnknownData00_8[0x48]; // 0x0028 (0x0048) MISSED - FMetasoundFrontendDocument RootMetaSoundDocument; // 0x0070 (0x01D0) - SDK_UNDEFINED(80,1156) /* TSet */ __um(ReferencedAssetClassKeys); // 0x0240 (0x0050) - SDK_UNDEFINED(80,1157) /* TSet */ __um(ReferencedAssetClassObjects); // 0x0290 (0x0050) - SDK_UNDEFINED(80,1158) /* TSet */ __um(ReferenceAssetClassCache); // 0x02E0 (0x0050) - FGuid AssetClassID; // 0x0330 (0x0010) - unsigned char UnknownData01_7[0x8]; // 0x0340 (0x0008) MISSED -}; - -/// Struct /Script/MetasoundEngine.MetaSoundAsyncAssetDependencies -/// Size: 0x0030 (48 bytes) (0x000000 - 0x000030) align 8 MaxSize: 0x0030 -struct FMetaSoundAsyncAssetDependencies -{ - unsigned char UnknownData00_7[0x8]; // 0x0000 (0x0008) MISSED - class UObject* Metasound; // 0x0008 (0x0008) - unsigned char UnknownData01_7[0x20]; // 0x0010 (0x0020) MISSED -}; - -/// Class /Script/MetasoundEngine.MetaSoundAssetSubsystem -/// Size: 0x01E0 (480 bytes) (0x000030 - 0x0001E0) align 8 MaxSize: 0x01E0 -class UMetaSoundAssetSubsystem : public UEngineSubsystem -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0030 (0x0008) MISSED - TArray LoadingDependencies; // 0x0038 (0x0010) - unsigned char UnknownData01_7[0x198]; // 0x0048 (0x0198) MISSED - - - /// Functions - // Function /Script/MetasoundEngine.MetaSoundAssetSubsystem.UnregisterAssetClassesInDirectories - // void UnregisterAssetClassesInDirectories(TArray& Directories); // [0x8fceb60] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundAssetSubsystem.RegisterAssetClassesInDirectories - // void RegisterAssetClassesInDirectories(TArray& Directories); // [0x8fcdbd0] Final|Native|Public|HasOutParms|BlueprintCallable -}; - -/// Class /Script/MetasoundEngine.MetaSoundBuilderBase -/// Size: 0x0068 (104 bytes) (0x000028 - 0x000068) align 8 MaxSize: 0x0068 -class UMetaSoundBuilderBase : public UObject -{ -public: - FMetaSoundFrontendDocumentBuilder Builder; // 0x0028 (0x0038) - unsigned char UnknownData00_7[0x8]; // 0x0060 (0x0008) MISSED - - - /// Functions - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.SetNodeInputDefault - // void SetNodeInputDefault(FMetaSoundBuilderNodeInputHandle& NodeInputHandle, FMetasoundFrontendLiteral& Literal, EMetaSoundBuilderResult& OutResult); // [0x8fce700] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.SetGraphInputDefault - // void SetGraphInputDefault(FName InputName, FMetasoundFrontendLiteral& Literal, EMetaSoundBuilderResult& OutResult); // [0x8fce530] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.RemoveNodeInputDefault - // void RemoveNodeInputDefault(FMetaSoundBuilderNodeInputHandle& InputHandle, EMetaSoundBuilderResult& OutResult); // [0x8fce340] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.RemoveNode - // void RemoveNode(FMetaSoundNodeHandle& NodeHandle, EMetaSoundBuilderResult& OutResult); // [0x8fce240] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.RemoveInterface - // void RemoveInterface(FName InterfaceName, EMetaSoundBuilderResult& OutResult); // [0x8fce160] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.RemoveGraphOutput - // void RemoveGraphOutput(FName Name, EMetaSoundBuilderResult& OutResult); // [0x8fce080] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.RemoveGraphInput - // void RemoveGraphInput(FName Name, EMetaSoundBuilderResult& OutResult); // [0x8fcdfa0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.NodesAreConnected - // bool NodesAreConnected(FMetaSoundBuilderNodeOutputHandle& OutputHandle, FMetaSoundBuilderNodeInputHandle& InputHandle); // [0x8fcd9c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.NodeOutputIsConnected - // bool NodeOutputIsConnected(FMetaSoundBuilderNodeOutputHandle& OutputHandle); // [0x8fcd910] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.NodeInputIsConnected - // bool NodeInputIsConnected(FMetaSoundBuilderNodeInputHandle& InputHandle); // [0x8fcd860] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.IsPreset - // bool IsPreset(); // [0x8fcd6d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.InterfaceIsDeclared - // bool InterfaceIsDeclared(FName InterfaceName); // [0x8fcd2e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.GetReferencedPresetAsset - // class UObject* GetReferencedPresetAsset(); // [0x8fccf00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.GetNodeOutputIsConstructorPin - // bool GetNodeOutputIsConstructorPin(FMetaSoundBuilderNodeOutputHandle& OutputHandle); // [0x8fcce40] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.GetNodeOutputData - // void GetNodeOutputData(FMetaSoundBuilderNodeOutputHandle& OutputHandle, FName& Name, FName& DataType, EMetaSoundBuilderResult& OutResult); // [0x8fccc70] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.GetNodeInputIsConstructorPin - // bool GetNodeInputIsConstructorPin(FMetaSoundBuilderNodeInputHandle& InputHandle); // [0x8fccbb0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.GetNodeInputDefault - // FMetasoundFrontendLiteral GetNodeInputDefault(FMetaSoundBuilderNodeInputHandle& InputHandle, EMetaSoundBuilderResult& OutResult); // [0x8fcc9d0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.GetNodeInputData - // void GetNodeInputData(FMetaSoundBuilderNodeInputHandle& InputHandle, FName& Name, FName& DataType, EMetaSoundBuilderResult& OutResult); // [0x8fcc800] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.GetNodeInputClassDefault - // FMetasoundFrontendLiteral GetNodeInputClassDefault(FMetaSoundBuilderNodeInputHandle& InputHandle, EMetaSoundBuilderResult& OutResult); // [0x8fcc620] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.FindNodeOutputsByDataType - // TArray FindNodeOutputsByDataType(FMetaSoundNodeHandle& NodeHandle, EMetaSoundBuilderResult& OutResult, FName DataType); // [0x8fcbd60] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.FindNodeOutputs - // TArray FindNodeOutputs(FMetaSoundNodeHandle& NodeHandle, EMetaSoundBuilderResult& OutResult); // [0x8fcbc00] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.FindNodeOutputParent - // FMetaSoundNodeHandle FindNodeOutputParent(FMetaSoundBuilderNodeOutputHandle& OutputHandle, EMetaSoundBuilderResult& OutResult); // [0x8fcb5b0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.FindNodeOutputByName - // FMetaSoundBuilderNodeOutputHandle FindNodeOutputByName(FMetaSoundNodeHandle& NodeHandle, FName OutputName, EMetaSoundBuilderResult& OutResult); // [0x8fcb9e0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.FindNodeInputsByDataType - // TArray FindNodeInputsByDataType(FMetaSoundNodeHandle& NodeHandle, EMetaSoundBuilderResult& OutResult, FName DataType); // [0x8fcb840] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.FindNodeInputs - // TArray FindNodeInputs(FMetaSoundNodeHandle& NodeHandle, EMetaSoundBuilderResult& OutResult); // [0x8fcb6e0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.FindNodeInputParent - // FMetaSoundNodeHandle FindNodeInputParent(FMetaSoundBuilderNodeInputHandle& InputHandle, EMetaSoundBuilderResult& OutResult); // [0x8fcb5b0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.FindNodeInputByName - // FMetaSoundBuilderNodeInputHandle FindNodeInputByName(FMetaSoundNodeHandle& NodeHandle, FName InputName, EMetaSoundBuilderResult& OutResult); // [0x8fcb390] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.FindNodeClassVersion - // FMetasoundFrontendVersion FindNodeClassVersion(FMetaSoundNodeHandle& NodeHandle, EMetaSoundBuilderResult& OutResult); // [0x8fcb240] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.FindInterfaceOutputNodes - // TArray FindInterfaceOutputNodes(FName InterfaceName, EMetaSoundBuilderResult& OutResult); // [0x8fcb120] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.FindInterfaceInputNodes - // TArray FindInterfaceInputNodes(FName InterfaceName, EMetaSoundBuilderResult& OutResult); // [0x8fcaf50] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.FindGraphOutputNode - // FMetaSoundNodeHandle FindGraphOutputNode(FName OutputName, EMetaSoundBuilderResult& OutResult); // [0x8fcae40] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.FindGraphInputNode - // FMetaSoundNodeHandle FindGraphInputNode(FName InputName, EMetaSoundBuilderResult& OutResult); // [0x8fcad30] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.DisconnectNodesByInterfaceBindings - // void DisconnectNodesByInterfaceBindings(FMetaSoundNodeHandle& FromNodeHandle, FMetaSoundNodeHandle& ToNodeHandle, EMetaSoundBuilderResult& OutResult); // [0x8fca7c0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.DisconnectNodes - // void DisconnectNodes(FMetaSoundBuilderNodeOutputHandle& NodeOutputHandle, FMetaSoundBuilderNodeInputHandle& NodeInputHandle, EMetaSoundBuilderResult& OutResult); // [0x8fca630] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.DisconnectNodeOutput - // void DisconnectNodeOutput(FMetaSoundBuilderNodeOutputHandle& NodeOutputHandle, EMetaSoundBuilderResult& OutResult); // [0x8fca520] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.DisconnectNodeInput - // void DisconnectNodeInput(FMetaSoundBuilderNodeInputHandle& NodeInputHandle, EMetaSoundBuilderResult& OutResult); // [0x8fca410] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.ConvertToPreset - // void ConvertToPreset(TScriptInterface& ReferencedNodeClass, EMetaSoundBuilderResult& OutResult); // [0x8fc7d30] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.ConvertFromPreset - // void ConvertFromPreset(EMetaSoundBuilderResult& OutResult); // [0x8fc7c80] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.ContainsNodeOutput - // bool ContainsNodeOutput(FMetaSoundBuilderNodeOutputHandle& Output); // [0x8fc7bc0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.ContainsNodeInput - // bool ContainsNodeInput(FMetaSoundBuilderNodeInputHandle& Input); // [0x8fc7b00] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.ContainsNode - // bool ContainsNode(FMetaSoundNodeHandle& Node); // [0x8fc7a50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.ConnectNodesByInterfaceBindings - // void ConnectNodesByInterfaceBindings(FMetaSoundNodeHandle& FromNodeHandle, FMetaSoundNodeHandle& ToNodeHandle, EMetaSoundBuilderResult& OutResult); // [0x8fc78e0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.ConnectNodes - // void ConnectNodes(FMetaSoundBuilderNodeOutputHandle& NodeOutputHandle, FMetaSoundBuilderNodeInputHandle& NodeInputHandle, EMetaSoundBuilderResult& OutResult); // [0x8fc7730] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.ConnectNodeOutputToGraphOutput - // void ConnectNodeOutputToGraphOutput(FName GraphOutputName, FMetaSoundBuilderNodeOutputHandle& NodeOutputHandle, EMetaSoundBuilderResult& OutResult); // [0x8fc7390] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.ConnectNodeOutputsToMatchingGraphInterfaceOutputs - // TArray ConnectNodeOutputsToMatchingGraphInterfaceOutputs(FMetaSoundNodeHandle& NodeHandle, EMetaSoundBuilderResult& OutResult); // [0x8fc7530] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.ConnectNodeInputToGraphInput - // void ConnectNodeInputToGraphInput(FName GraphInputName, FMetaSoundBuilderNodeInputHandle& NodeInputHandle, EMetaSoundBuilderResult& OutResult); // [0x8fc6ff0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.ConnectNodeInputsToMatchingGraphInterfaceInputs - // TArray ConnectNodeInputsToMatchingGraphInterfaceInputs(FMetaSoundNodeHandle& NodeHandle, EMetaSoundBuilderResult& OutResult); // [0x8fc7190] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.AddNodeByClassName - // FMetaSoundNodeHandle AddNodeByClassName(FMetasoundFrontendClassName& ClassName, EMetaSoundBuilderResult& OutResult, int32_t MajorVersion); // [0x8fc6950] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.AddNode - // FMetaSoundNodeHandle AddNode(TScriptInterface& NodeClass, EMetaSoundBuilderResult& OutResult); // [0x8fc67a0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.AddInterface - // void AddInterface(FName InterfaceName, EMetaSoundBuilderResult& OutResult); // [0x8fc66c0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.AddGraphOutputNode - // FMetaSoundBuilderNodeInputHandle AddGraphOutputNode(FName Name, FName DataType, FMetasoundFrontendLiteral DefaultValue, EMetaSoundBuilderResult& OutResult, bool bIsConstructorOutput); // [0x8fc6300] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderBase.AddGraphInputNode - // FMetaSoundBuilderNodeOutputHandle AddGraphInputNode(FName Name, FName DataType, FMetasoundFrontendLiteral DefaultValue, EMetaSoundBuilderResult& OutResult, bool bIsConstructorInput); // [0x8fc5f40] Final|Native|Public|HasOutParms|BlueprintCallable -}; - -/// Class /Script/MetasoundEngine.MetaSoundPatchBuilder -/// Size: 0x0068 (104 bytes) (0x000068 - 0x000068) align 8 MaxSize: 0x0068 -class UMetaSoundPatchBuilder : public UMetaSoundBuilderBase -{ -public: - - - /// Functions - // Function /Script/MetasoundEngine.MetaSoundPatchBuilder.Build - // TScriptInterface Build(class UObject* Parent, FMetaSoundBuilderOptions& OPTIONS); // [0x8fc6ec0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const -}; - -/// Class /Script/MetasoundEngine.MetaSoundSourceBuilder -/// Size: 0x0080 (128 bytes) (0x000068 - 0x000080) align 8 MaxSize: 0x0080 -class UMetaSoundSourceBuilder : public UMetaSoundBuilderBase -{ -public: - unsigned char UnknownData00_1[0x18]; // 0x0068 (0x0018) MISSED - - - /// Functions - // Function /Script/MetasoundEngine.MetaSoundSourceBuilder.SetSampleRateOverride - // void SetSampleRateOverride(int32_t SampleRate); // [0x5a67ae0] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundSourceBuilder.SetQuality - // void SetQuality(FName Quality); // [0x8fce900] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundSourceBuilder.SetFormat - // void SetFormat(EMetaSoundOutputAudioFormat OutputFormat, EMetaSoundBuilderResult& OutResult); // [0x8fce450] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundSourceBuilder.SetBlockRateOverride - // void SetBlockRateOverride(float BlockRate); // [0x568d650] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundSourceBuilder.GetLiveUpdatesEnabled - // bool GetLiveUpdatesEnabled(); // [0x8fcc570] Final|Native|Public|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundEngine.MetaSoundSourceBuilder.Build - // TScriptInterface Build(class UObject* Parent, FMetaSoundBuilderOptions& OPTIONS); // [0x8fc6ec0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundEngine.MetaSoundSourceBuilder.Audition - // void Audition(class UObject* Parent, class UAudioComponent* AudioComponent, FDelegateProperty OnCreateGenerator, bool bLiveUpdatesEnabled); // [0x8fc6c20] Final|Native|Public|BlueprintCallable -}; - -/// Class /Script/MetasoundEngine.MetaSoundBuilderSubsystem -/// Size: 0x0128 (296 bytes) (0x000030 - 0x000128) align 8 MaxSize: 0x0128 -class UMetaSoundBuilderSubsystem : public UEngineSubsystem -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0030 (0x0008) MISSED - TMap NamedBuilders; // 0x0038 (0x0050) - SDK_UNDEFINED(80,1159) /* TMap> */ __um(AssetBuilders); // 0x0088 (0x0050) - SDK_UNDEFINED(80,1160) /* TMap> */ __um(TransientBuilders); // 0x00D8 (0x0050) - - - /// Functions - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.UnregisterSourceBuilder - // bool UnregisterSourceBuilder(FName BuilderName); // [0x8fced30] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.UnregisterPatchBuilder - // bool UnregisterPatchBuilder(FName BuilderName); // [0x8fced30] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.UnregisterBuilder - // bool UnregisterBuilder(FName BuilderName); // [0x8fced30] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.RegisterSourceBuilder - // void RegisterSourceBuilder(FName BuilderName, class UMetaSoundSourceBuilder* Builder); // [0x8fcdda0] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.RegisterPatchBuilder - // void RegisterPatchBuilder(FName BuilderName, class UMetaSoundPatchBuilder* Builder); // [0x8fcdda0] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.RegisterBuilder - // void RegisterBuilder(FName BuilderName, class UMetaSoundBuilderBase* Builder); // [0x8fcdda0] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.IsInterfaceRegistered - // bool IsInterfaceRegistered(FName InInterfaceName); // [0x8fcd590] Final|Native|Public|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.FindSourceBuilder - // class UMetaSoundSourceBuilder* FindSourceBuilder(FName BuilderName); // [0x8fcbfe0] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.FindPatchBuilder - // class UMetaSoundPatchBuilder* FindPatchBuilder(FName BuilderName); // [0x8fcbf00] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.FindBuilderOfDocument - // class UMetaSoundBuilderBase* FindBuilderOfDocument(TScriptInterface InMetaSound); // [0x8fcaae0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.FindBuilder - // class UMetaSoundBuilderBase* FindBuilder(FName BuilderName); // [0x8fcaa40] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.CreateStringMetaSoundLiteral - // FMetasoundFrontendLiteral CreateStringMetaSoundLiteral(FString Value, FName& DataType); // [0x8fca100] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.CreateStringArrayMetaSoundLiteral - // FMetasoundFrontendLiteral CreateStringArrayMetaSoundLiteral(TArray& Value, FName& DataType); // [0x8fc9d10] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.CreateSourcePresetBuilder - // class UMetaSoundSourceBuilder* CreateSourcePresetBuilder(FName BuilderName, TScriptInterface& ReferencedSourceClass, EMetaSoundBuilderResult& OutResult); // [0x8fc9ba0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.CreateSourceBuilder - // class UMetaSoundSourceBuilder* CreateSourceBuilder(FName BuilderName, FMetaSoundBuilderNodeOutputHandle& OnPlayNodeOutput, FMetaSoundBuilderNodeInputHandle& OnFinishedNodeInput, TArray& AudioOutNodeInputs, EMetaSoundBuilderResult& OutResult, EMetaSoundOutputAudioFormat OutputFormat, bool bIsOneShot); // [0x8fc9900] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.CreatePatchPresetBuilder - // class UMetaSoundPatchBuilder* CreatePatchPresetBuilder(FName BuilderName, TScriptInterface& ReferencedPatchClass, EMetaSoundBuilderResult& OutResult); // [0x8fc97a0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.CreatePatchBuilder - // class UMetaSoundPatchBuilder* CreatePatchBuilder(FName BuilderName, EMetaSoundBuilderResult& OutResult); // [0x8fc96c0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.CreateObjectMetaSoundLiteral - // FMetasoundFrontendLiteral CreateObjectMetaSoundLiteral(class UObject* Value); // [0x8fc9580] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.CreateObjectArrayMetaSoundLiteral - // FMetasoundFrontendLiteral CreateObjectArrayMetaSoundLiteral(TArray& Value); // [0x8fc9420] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.CreateMetaSoundLiteralFromParam - // FMetasoundFrontendLiteral CreateMetaSoundLiteralFromParam(FAudioParameter& Param); // [0x8fc91c0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.CreateIntMetaSoundLiteral - // FMetasoundFrontendLiteral CreateIntMetaSoundLiteral(int32_t Value, FName& DataType); // [0x8fc8e50] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.CreateIntArrayMetaSoundLiteral - // FMetasoundFrontendLiteral CreateIntArrayMetaSoundLiteral(TArray& Value, FName& DataType); // [0x8fc8ac0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.CreateFloatMetaSoundLiteral - // FMetasoundFrontendLiteral CreateFloatMetaSoundLiteral(float Value, FName& DataType); // [0x8fc87d0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.CreateFloatArrayMetaSoundLiteral - // FMetasoundFrontendLiteral CreateFloatArrayMetaSoundLiteral(TArray& Value, FName& DataType); // [0x8fc84a0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.CreateBoolMetaSoundLiteral - // FMetasoundFrontendLiteral CreateBoolMetaSoundLiteral(bool Value, FName& DataType); // [0x8fc81c0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/MetasoundEngine.MetaSoundBuilderSubsystem.CreateBoolArrayMetaSoundLiteral - // FMetasoundFrontendLiteral CreateBoolArrayMetaSoundLiteral(TArray& Value, FName& DataType); // [0x8fc7e30] Final|Native|Public|HasOutParms|BlueprintCallable -}; - -/// Class /Script/MetasoundEngine.MetaSoundSource -/// Size: 0x0880 (2176 bytes) (0x000470 - 0x000880) align 16 MaxSize: 0x0880 -class UMetaSoundSource : public USoundWaveProcedural -{ -public: - unsigned char UnknownData00_8[0x48]; // 0x0470 (0x0048) MISSED - FMetasoundFrontendDocument RootMetaSoundDocument; // 0x04B8 (0x01D0) - SDK_UNDEFINED(80,1161) /* TSet */ __um(ReferencedAssetClassKeys); // 0x0688 (0x0050) - SDK_UNDEFINED(80,1162) /* TSet */ __um(ReferencedAssetClassObjects); // 0x06D8 (0x0050) - SDK_UNDEFINED(80,1163) /* TSet */ __um(ReferenceAssetClassCache); // 0x0728 (0x0050) - EMetaSoundOutputAudioFormat OutputFormat; // 0x0778 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0779 (0x0003) MISSED - FGuid AssetClassID; // 0x077C (0x0010) - unsigned char UnknownData02_7[0xF4]; // 0x078C (0x00F4) MISSED -}; - -/// Struct /Script/MetasoundEngine.MetaSoundOutput -/// Size: 0x0010 (16 bytes) (0x000008 - 0x000010) align 8 MaxSize: 0x0010 -struct FMetaSoundOutput : FSoundGeneratorOutput -{ - unsigned char UnknownData00_1[0x8]; // 0x0008 (0x0008) MISSED -}; - -/// Struct /Script/MetasoundEngine.MetaSoundAssetDirectory -/// Size: 0x0010 (16 bytes) (0x000000 - 0x000010) align 8 MaxSize: 0x0010 -struct FMetaSoundAssetDirectory -{ - FDirectoryPath Directory; // 0x0000 (0x0010) -}; - -/// Struct /Script/MetasoundEngine.MetaSoundBuilderNodeInputHandle -/// Size: 0x0020 (32 bytes) (0x000020 - 0x000020) align 4 MaxSize: 0x0020 -struct FMetaSoundBuilderNodeInputHandle : FMetasoundFrontendVertexHandle -{ -}; - -/// Struct /Script/MetasoundEngine.MetaSoundBuilderNodeOutputHandle -/// Size: 0x0020 (32 bytes) (0x000020 - 0x000020) align 4 MaxSize: 0x0020 -struct FMetaSoundBuilderNodeOutputHandle : FMetasoundFrontendVertexHandle -{ -}; - -/// Struct /Script/MetasoundEngine.MetaSoundNodeHandle -/// Size: 0x0010 (16 bytes) (0x000000 - 0x000010) align 4 MaxSize: 0x0010 -struct FMetaSoundNodeHandle -{ - FGuid NodeID; // 0x0000 (0x0010) -}; - -/// Struct /Script/MetasoundEngine.MetaSoundBuilderOptions -/// Size: 0x0020 (32 bytes) (0x000000 - 0x000020) align 8 MaxSize: 0x0020 -struct FMetaSoundBuilderOptions -{ - FName Name; // 0x0000 (0x0008) - bool bForceUniqueClassName; // 0x0008 (0x0001) - bool bAddToRegistry; // 0x0009 (0x0001) - unsigned char UnknownData00_6[0x6]; // 0x000A (0x0006) MISSED - SDK_UNDEFINED(16,1164) /* TScriptInterface */ __um(ExistingMetaSound); // 0x0010 (0x0010) -}; - -#pragma pack(pop) - - diff --git a/include/SDK/MetasoundFrontend.h b/include/SDK/MetasoundFrontend.h deleted file mode 100644 index 702b7f7..0000000 --- a/include/SDK/MetasoundFrontend.h +++ /dev/null @@ -1,481 +0,0 @@ - -/******************************************************** -* * -* Package generated using UEDumper by Spuckwaffel. * -* * -********************************************************/ - -#pragma once -/// dependency: BasicType -/// dependency: CoreUObject - -#pragma pack(push, 0x1) - -/// Enum /Script/MetasoundFrontend.ESetParamResult -/// Size: 0x01 (1 bytes) -enum class ESetParamResult : uint8_t -{ - ESetParamResult__Succeeded = 0, - ESetParamResult__Failed = 1 -}; - -/// Enum /Script/MetasoundFrontend.EMetasoundFrontendVertexAccessType -/// Size: 0x04 (4 bytes) -enum class EMetasoundFrontendVertexAccessType : uint32_t -{ - EMetasoundFrontendVertexAccessType__Reference = 0, - EMetasoundFrontendVertexAccessType__Value = 1, - EMetasoundFrontendVertexAccessType__Unset = 2 -}; - -/// Enum /Script/MetasoundFrontend.EMetasoundFrontendClassType -/// Size: 0x01 (1 bytes) -enum class EMetasoundFrontendClassType : uint8_t -{ - EMetasoundFrontendClassType__External = 0, - EMetasoundFrontendClassType__Graph = 1, - EMetasoundFrontendClassType__Input = 2, - EMetasoundFrontendClassType__Output = 3, - EMetasoundFrontendClassType__Literal = 4, - EMetasoundFrontendClassType__Variable = 5, - EMetasoundFrontendClassType__VariableDeferredAccessor = 6, - EMetasoundFrontendClassType__VariableAccessor = 7, - EMetasoundFrontendClassType__VariableMutator = 8, - EMetasoundFrontendClassType__Template = 9, - EMetasoundFrontendClassType__Invalid = 10 -}; - -/// Enum /Script/MetasoundFrontend.EMetasoundFrontendNodeStyleDisplayVisibility -/// Size: 0x01 (1 bytes) -enum class EMetasoundFrontendNodeStyleDisplayVisibility : uint8_t -{ - EMetasoundFrontendNodeStyleDisplayVisibility__Visible = 0, - EMetasoundFrontendNodeStyleDisplayVisibility__Hidden = 1 -}; - -/// Enum /Script/MetasoundFrontend.EMetasoundFrontendLiteralType -/// Size: 0x01 (1 bytes) -enum class EMetasoundFrontendLiteralType : uint8_t -{ - EMetasoundFrontendLiteralType__None = 0, - EMetasoundFrontendLiteralType__Boolean = 1, - EMetasoundFrontendLiteralType__Integer = 2, - EMetasoundFrontendLiteralType__Float = 3, - EMetasoundFrontendLiteralType__String = 4, - EMetasoundFrontendLiteralType__UObject = 5, - EMetasoundFrontendLiteralType__NoneArray = 6, - EMetasoundFrontendLiteralType__BooleanArray = 7, - EMetasoundFrontendLiteralType__IntegerArray = 8, - EMetasoundFrontendLiteralType__FloatArray = 9, - EMetasoundFrontendLiteralType__StringArray = 10, - EMetasoundFrontendLiteralType__UObjectArray = 11, - EMetasoundFrontendLiteralType__Invalid = 12 -}; - -/// Class /Script/MetasoundFrontend.MetaSoundDocumentInterface -/// Size: 0x0028 (40 bytes) (0x000028 - 0x000028) align 8 MaxSize: 0x0028 -class UMetaSoundDocumentInterface : public UInterface -{ -public: -}; - -/// Class /Script/MetasoundFrontend.MetasoundParameterPack -/// Size: 0x0040 (64 bytes) (0x000028 - 0x000040) align 8 MaxSize: 0x0040 -class UMetasoundParameterPack : public UObject -{ -public: - unsigned char UnknownData00_1[0x18]; // 0x0028 (0x0018) MISSED - - - /// Functions - // Function /Script/MetasoundFrontend.MetasoundParameterPack.SetTrigger - // ESetParamResult SetTrigger(FName ParameterName, bool OnlyIfExists); // [0x8bff3a0] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundFrontend.MetasoundParameterPack.SetString - // ESetParamResult SetString(FName ParameterName, FString InValue, bool OnlyIfExists); // [0x8bff270] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundFrontend.MetasoundParameterPack.SetInt - // ESetParamResult SetInt(FName ParameterName, int32_t InValue, bool OnlyIfExists); // [0x8bff160] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundFrontend.MetasoundParameterPack.SetFloat - // ESetParamResult SetFloat(FName ParameterName, float InValue, bool OnlyIfExists); // [0x8bff050] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundFrontend.MetasoundParameterPack.SetBool - // ESetParamResult SetBool(FName ParameterName, bool InValue, bool OnlyIfExists); // [0x8bfef30] Final|Native|Public|BlueprintCallable - // Function /Script/MetasoundFrontend.MetasoundParameterPack.MakeMetasoundParameterPack - // class UMetasoundParameterPack* MakeMetasoundParameterPack(); // [0x8bfef00] Final|Native|Static|Public|BlueprintCallable - // Function /Script/MetasoundFrontend.MetasoundParameterPack.HasTrigger - // bool HasTrigger(FName ParameterName); // [0x8bfee60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundFrontend.MetasoundParameterPack.HasString - // bool HasString(FName ParameterName); // [0x8bfedc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundFrontend.MetasoundParameterPack.HasInt - // bool HasInt(FName ParameterName); // [0x8bfed20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundFrontend.MetasoundParameterPack.HasFloat - // bool HasFloat(FName ParameterName); // [0x8bfec80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundFrontend.MetasoundParameterPack.HasBool - // bool HasBool(FName ParameterName); // [0x8bfebe0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundFrontend.MetasoundParameterPack.GetTrigger - // bool GetTrigger(FName ParameterName, ESetParamResult& Result); // [0x8bfeb00] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundFrontend.MetasoundParameterPack.GetString - // FString GetString(FName ParameterName, ESetParamResult& Result); // [0x8bfe9e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundFrontend.MetasoundParameterPack.GetInt - // int32_t GetInt(FName ParameterName, ESetParamResult& Result); // [0x8bfe900] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundFrontend.MetasoundParameterPack.GetFloat - // float GetFloat(FName ParameterName, ESetParamResult& Result); // [0x8bfe820] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const - // Function /Script/MetasoundFrontend.MetasoundParameterPack.GetBool - // bool GetBool(FName ParameterName, ESetParamResult& Result); // [0x8bfe740] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendVersionNumber -/// Size: 0x0008 (8 bytes) (0x000000 - 0x000008) align 4 MaxSize: 0x0008 -struct FMetasoundFrontendVersionNumber -{ - int32_t Major; // 0x0000 (0x0004) - int32_t Minor; // 0x0004 (0x0004) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendVersion -/// Size: 0x0010 (16 bytes) (0x000000 - 0x000010) align 4 MaxSize: 0x0010 -struct FMetasoundFrontendVersion -{ - FName Name; // 0x0000 (0x0008) - FMetasoundFrontendVersionNumber Number; // 0x0008 (0x0008) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendDocumentMetadata -/// Size: 0x0010 (16 bytes) (0x000000 - 0x000010) align 4 MaxSize: 0x0010 -struct FMetasoundFrontendDocumentMetadata -{ - FMetasoundFrontendVersion Version; // 0x0000 (0x0010) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendClassName -/// Size: 0x0018 (24 bytes) (0x000000 - 0x000018) align 4 MaxSize: 0x0018 -struct FMetasoundFrontendClassName -{ - FName NameSpace; // 0x0000 (0x0008) - FName Name; // 0x0008 (0x0008) - FName Variant; // 0x0010 (0x0008) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendClassMetadata -/// Size: 0x0034 (52 bytes) (0x000000 - 0x000034) align 4 MaxSize: 0x0034 -struct FMetasoundFrontendClassMetadata -{ - FMetasoundFrontendClassName ClassName; // 0x0000 (0x0018) - FMetasoundFrontendVersionNumber Version; // 0x0018 (0x0008) - EMetasoundFrontendClassType Type; // 0x0020 (0x0001) - bool bIsDeprecated; // 0x0021 (0x0001) - bool bAutoUpdateManagesInterface; // 0x0022 (0x0001) - unsigned char UnknownData00_6[0x1]; // 0x0023 (0x0001) MISSED - FGuid ChangeID; // 0x0024 (0x0010) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendVertex -/// Size: 0x0020 (32 bytes) (0x000000 - 0x000020) align 4 MaxSize: 0x0020 -struct FMetasoundFrontendVertex -{ - FName Name; // 0x0000 (0x0008) - FName TypeName; // 0x0008 (0x0008) - FGuid VertexID; // 0x0010 (0x0010) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendClassVertex -/// Size: 0x0034 (52 bytes) (0x000020 - 0x000034) align 4 MaxSize: 0x0034 -struct FMetasoundFrontendClassVertex : FMetasoundFrontendVertex -{ - FGuid NodeID; // 0x0020 (0x0010) - EMetasoundFrontendVertexAccessType AccessType; // 0x0030 (0x0004) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendLiteral -/// Size: 0x0058 (88 bytes) (0x000000 - 0x000058) align 8 MaxSize: 0x0058 -struct FMetasoundFrontendLiteral -{ - EMetasoundFrontendLiteralType Type; // 0x0000 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0001 (0x0003) MISSED - int32_t AsNumDefault; // 0x0004 (0x0004) - TArray AsBoolean; // 0x0008 (0x0010) - TArray AsInteger; // 0x0018 (0x0010) - TArray AsFloat; // 0x0028 (0x0010) - TArray AsString; // 0x0038 (0x0010) - TArray AsUObject; // 0x0048 (0x0010) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendClassInput -/// Size: 0x0090 (144 bytes) (0x000034 - 0x000090) align 8 MaxSize: 0x0090 -struct FMetasoundFrontendClassInput : FMetasoundFrontendClassVertex -{ - unsigned char UnknownData00_8[0x4]; // 0x0034 (0x0004) MISSED - FMetasoundFrontendLiteral DefaultLiteral; // 0x0038 (0x0058) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendClassOutput -/// Size: 0x0034 (52 bytes) (0x000034 - 0x000034) align 4 MaxSize: 0x0034 -struct FMetasoundFrontendClassOutput : FMetasoundFrontendClassVertex -{ -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendClassEnvironmentVariable -/// Size: 0x0014 (20 bytes) (0x000000 - 0x000014) align 4 MaxSize: 0x0014 -struct FMetasoundFrontendClassEnvironmentVariable -{ - FName Name; // 0x0000 (0x0008) - FName TypeName; // 0x0008 (0x0008) - bool bIsRequired; // 0x0010 (0x0001) - unsigned char UnknownData00_7[0x3]; // 0x0011 (0x0003) MISSED -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendClassInterface -/// Size: 0x0040 (64 bytes) (0x000000 - 0x000040) align 8 MaxSize: 0x0040 -struct FMetasoundFrontendClassInterface -{ - TArray Inputs; // 0x0000 (0x0010) - TArray Outputs; // 0x0010 (0x0010) - TArray Environment; // 0x0020 (0x0010) - FGuid ChangeID; // 0x0030 (0x0010) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendClass -/// Size: 0x0090 (144 bytes) (0x000000 - 0x000090) align 8 MaxSize: 0x0090 -struct FMetasoundFrontendClass -{ - unsigned char UnknownData00_7[0x8]; // 0x0000 (0x0008) MISSED - FGuid ID; // 0x0008 (0x0010) - FMetasoundFrontendClassMetadata MetaData; // 0x0018 (0x0034) - unsigned char UnknownData01_6[0x4]; // 0x004C (0x0004) MISSED - FMetasoundFrontendClassInterface Interface; // 0x0050 (0x0040) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendNodeInterface -/// Size: 0x0030 (48 bytes) (0x000000 - 0x000030) align 8 MaxSize: 0x0030 -struct FMetasoundFrontendNodeInterface -{ - TArray Inputs; // 0x0000 (0x0010) - TArray Outputs; // 0x0010 (0x0010) - TArray Environment; // 0x0020 (0x0010) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendVertexLiteral -/// Size: 0x0068 (104 bytes) (0x000000 - 0x000068) align 8 MaxSize: 0x0068 -struct FMetasoundFrontendVertexLiteral -{ - FGuid VertexID; // 0x0000 (0x0010) - FMetasoundFrontendLiteral Value; // 0x0010 (0x0058) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendNode -/// Size: 0x0068 (104 bytes) (0x000000 - 0x000068) align 8 MaxSize: 0x0068 -struct FMetasoundFrontendNode -{ - FGuid ID; // 0x0000 (0x0010) - FGuid ClassID; // 0x0010 (0x0010) - FName Name; // 0x0020 (0x0008) - FMetasoundFrontendNodeInterface Interface; // 0x0028 (0x0030) - TArray InputLiterals; // 0x0058 (0x0010) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendEdge -/// Size: 0x0040 (64 bytes) (0x000000 - 0x000040) align 4 MaxSize: 0x0040 -struct FMetasoundFrontendEdge -{ - FGuid FromNodeID; // 0x0000 (0x0010) - FGuid FromVertexID; // 0x0010 (0x0010) - FGuid ToNodeID; // 0x0020 (0x0010) - FGuid ToVertexID; // 0x0030 (0x0010) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendVariable -/// Size: 0x00B8 (184 bytes) (0x000000 - 0x0000B8) align 8 MaxSize: 0x00B8 -struct FMetasoundFrontendVariable -{ - FName Name; // 0x0000 (0x0008) - FName TypeName; // 0x0008 (0x0008) - FMetasoundFrontendLiteral Literal; // 0x0010 (0x0058) - FGuid ID; // 0x0068 (0x0010) - FGuid VariableNodeID; // 0x0078 (0x0010) - FGuid MutatorNodeID; // 0x0088 (0x0010) - TArray AccessorNodeIDs; // 0x0098 (0x0010) - TArray DeferredAccessorNodeIDs; // 0x00A8 (0x0010) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendGraph -/// Size: 0x0030 (48 bytes) (0x000000 - 0x000030) align 8 MaxSize: 0x0030 -struct FMetasoundFrontendGraph -{ - TArray Nodes; // 0x0000 (0x0010) - TArray Edges; // 0x0010 (0x0010) - TArray Variables; // 0x0020 (0x0010) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendGraphClassPresetOptions -/// Size: 0x0058 (88 bytes) (0x000000 - 0x000058) align 8 MaxSize: 0x0058 -struct FMetasoundFrontendGraphClassPresetOptions -{ - bool bIsPreset; // 0x0000 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0001 (0x0007) MISSED - SDK_UNDEFINED(80,1153) /* TSet */ __um(InputsInheritingDefault); // 0x0008 (0x0050) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendGraphClass -/// Size: 0x0118 (280 bytes) (0x000090 - 0x000118) align 8 MaxSize: 0x0118 -struct FMetasoundFrontendGraphClass : FMetasoundFrontendClass -{ - FMetasoundFrontendGraph Graph; // 0x0090 (0x0030) - FMetasoundFrontendGraphClassPresetOptions PresetOptions; // 0x00C0 (0x0058) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendDocument -/// Size: 0x01D0 (464 bytes) (0x000000 - 0x0001D0) align 8 MaxSize: 0x01D0 -struct FMetasoundFrontendDocument -{ - unsigned char UnknownData00_7[0x10]; // 0x0000 (0x0010) MISSED - FMetasoundFrontendDocumentMetadata MetaData; // 0x0010 (0x0010) - SDK_UNDEFINED(80,1154) /* TSet */ __um(Interfaces); // 0x0020 (0x0050) - FMetasoundFrontendGraphClass RootGraph; // 0x0070 (0x0118) - TArray Subgraphs; // 0x0188 (0x0010) - TArray Dependencies; // 0x0198 (0x0010) - FMetasoundFrontendVersion ArchetypeVersion; // 0x01A8 (0x0010) - TArray InterfaceVersions; // 0x01B8 (0x0010) - unsigned char UnknownData01_7[0x8]; // 0x01C8 (0x0008) MISSED -}; - -/// Class /Script/MetasoundFrontend.MetaSoundBuilderDocument -/// Size: 0x0208 (520 bytes) (0x000028 - 0x000208) align 8 MaxSize: 0x0208 -class UMetaSoundBuilderDocument : public UObject -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0028 (0x0008) MISSED - FMetasoundFrontendDocument Document; // 0x0030 (0x01D0) - class UClass* MetaSoundUClass; // 0x0200 (0x0008) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendVertexHandle -/// Size: 0x0020 (32 bytes) (0x000000 - 0x000020) align 4 MaxSize: 0x0020 -struct FMetasoundFrontendVertexHandle -{ - FGuid NodeID; // 0x0000 (0x0010) - FGuid VertexID; // 0x0010 (0x0010) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendNodeStyleDisplay -/// Size: 0x0001 (1 bytes) (0x000000 - 0x000001) align 1 MaxSize: 0x0001 -struct FMetasoundFrontendNodeStyleDisplay -{ - unsigned char UnknownData00_2[0x1]; // 0x0000 (0x0001) MISSED -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendNodeStyle -/// Size: 0x0001 (1 bytes) (0x000000 - 0x000001) align 1 MaxSize: 0x0001 -struct FMetasoundFrontendNodeStyle -{ - unsigned char UnknownData00_2[0x1]; // 0x0000 (0x0001) MISSED -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendEdgeStyleLiteralColorPair -/// Size: 0x0068 (104 bytes) (0x000000 - 0x000068) align 8 MaxSize: 0x0068 -struct FMetasoundFrontendEdgeStyleLiteralColorPair -{ - FMetasoundFrontendLiteral Value; // 0x0000 (0x0058) - FLinearColor Color; // 0x0058 (0x0010) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendEdgeStyle -/// Size: 0x0028 (40 bytes) (0x000000 - 0x000028) align 8 MaxSize: 0x0028 -struct FMetasoundFrontendEdgeStyle -{ - FGuid NodeID; // 0x0000 (0x0010) - FName OutputName; // 0x0010 (0x0008) - TArray LiteralColorPairs; // 0x0018 (0x0010) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendGraphStyle -/// Size: 0x0018 (24 bytes) (0x000000 - 0x000018) align 8 MaxSize: 0x0018 -struct FMetasoundFrontendGraphStyle -{ - bool bIsGraphEditable; // 0x0000 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0001 (0x0007) MISSED - TArray EdgeStyles; // 0x0008 (0x0010) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendVertexMetadata -/// Size: 0x0001 (1 bytes) (0x000000 - 0x000001) align 1 MaxSize: 0x0001 -struct FMetasoundFrontendVertexMetadata -{ - unsigned char UnknownData00_2[0x1]; // 0x0000 (0x0001) MISSED -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendClassStyleDisplay -/// Size: 0x0001 (1 bytes) (0x000000 - 0x000001) align 1 MaxSize: 0x0001 -struct FMetasoundFrontendClassStyleDisplay -{ - unsigned char UnknownData00_2[0x1]; // 0x0000 (0x0001) MISSED -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendClassVariable -/// Size: 0x0090 (144 bytes) (0x000034 - 0x000090) align 8 MaxSize: 0x0090 -struct FMetasoundFrontendClassVariable : FMetasoundFrontendClassVertex -{ - unsigned char UnknownData00_8[0x4]; // 0x0034 (0x0004) MISSED - FMetasoundFrontendLiteral DefaultLiteral; // 0x0038 (0x0058) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendInterfaceStyle -/// Size: 0x0001 (1 bytes) (0x000000 - 0x000001) align 1 MaxSize: 0x0001 -struct FMetasoundFrontendInterfaceStyle -{ - unsigned char UnknownData00_2[0x1]; // 0x0000 (0x0001) MISSED -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendInterfaceVertexBinding -/// Size: 0x0010 (16 bytes) (0x000000 - 0x000010) align 4 MaxSize: 0x0010 -struct FMetasoundFrontendInterfaceVertexBinding -{ - FName OutputName; // 0x0000 (0x0008) - FName InputName; // 0x0008 (0x0008) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendInterfaceBinding -/// Size: 0x0038 (56 bytes) (0x000000 - 0x000038) align 8 MaxSize: 0x0038 -struct FMetasoundFrontendInterfaceBinding -{ - FMetasoundFrontendVersion OutputInterfaceVersion; // 0x0000 (0x0010) - FMetasoundFrontendVersion InputInterfaceVersion; // 0x0010 (0x0010) - int32_t BindingPriority; // 0x0020 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x0024 (0x0004) MISSED - TArray VertexBindings; // 0x0028 (0x0010) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendInterfaceUClassOptions -/// Size: 0x0014 (20 bytes) (0x000000 - 0x000014) align 4 MaxSize: 0x0014 -struct FMetasoundFrontendInterfaceUClassOptions -{ - FTopLevelAssetPath ClassPath; // 0x0000 (0x0010) - bool bIsModifiable; // 0x0010 (0x0001) - bool bIsDefault; // 0x0011 (0x0001) - unsigned char UnknownData00_7[0x2]; // 0x0012 (0x0002) MISSED -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendInterface -/// Size: 0x0060 (96 bytes) (0x000040 - 0x000060) align 8 MaxSize: 0x0060 -struct FMetasoundFrontendInterface : FMetasoundFrontendClassInterface -{ - FMetasoundFrontendVersion Version; // 0x0040 (0x0010) - TArray UClassOptions; // 0x0050 (0x0010) -}; - -/// Struct /Script/MetasoundFrontend.MetasoundFrontendClassStyle -/// Size: 0x0001 (1 bytes) (0x000000 - 0x000001) align 1 MaxSize: 0x0001 -struct FMetasoundFrontendClassStyle -{ - unsigned char UnknownData00_2[0x1]; // 0x0000 (0x0001) MISSED -}; - -/// Struct /Script/MetasoundFrontend.MetaSoundFrontendDocumentBuilder -/// Size: 0x0038 (56 bytes) (0x000000 - 0x000038) align 8 MaxSize: 0x0038 -struct FMetaSoundFrontendDocumentBuilder -{ - unsigned char UnknownData00_7[0x8]; // 0x0000 (0x0008) MISSED - SDK_UNDEFINED(16,1155) /* TScriptInterface */ __um(DocumentInterface); // 0x0008 (0x0010) - unsigned char UnknownData01_7[0x20]; // 0x0018 (0x0020) MISSED -}; - -#pragma pack(pop) - - diff --git a/include/SDK/MobilePatchingUtils.h b/include/SDK/MobilePatchingUtils.h index 2901b81..de975e9 100644 --- a/include/SDK/MobilePatchingUtils.h +++ b/include/SDK/MobilePatchingUtils.h @@ -22,11 +22,11 @@ class UMobileInstalledContent : public UObject /// Functions // Function /Script/MobilePatchingUtils.MobileInstalledContent.mount - // bool mount(int32_t PakOrder, FString MountPoint); // [0x9048ef0] Final|Native|Public|BlueprintCallable + // bool mount(int32_t PakOrder, FString MountPoint); // [0x8c16ae0] Final|Native|Public|BlueprintCallable // Function /Script/MobilePatchingUtils.MobileInstalledContent.GetInstalledContentSize - // float GetInstalledContentSize(); // [0x9048ce0] Final|Native|Public|BlueprintCallable|BlueprintPure + // float GetInstalledContentSize(); // [0x8c168d0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/MobilePatchingUtils.MobileInstalledContent.GetDiskFreeSpace - // float GetDiskFreeSpace(); // [0x9048ac0] Final|Native|Public|BlueprintCallable|BlueprintPure + // float GetDiskFreeSpace(); // [0x8c166b0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/MobilePatchingUtils.MobilePendingContent @@ -39,19 +39,19 @@ class UMobilePendingContent : public UMobileInstalledContent /// Functions // Function /Script/MobilePatchingUtils.MobilePendingContent.StartInstall - // void StartInstall(FDelegateProperty OnSucceeded, FDelegateProperty OnFailed); // [0x90491d0] Final|Native|Public|BlueprintCallable + // void StartInstall(FDelegateProperty OnSucceeded, FDelegateProperty OnFailed); // [0x8c16dc0] Final|Native|Public|BlueprintCallable // Function /Script/MobilePatchingUtils.MobilePendingContent.GetTotalDownloadedSize - // float GetTotalDownloadedSize(); // [0x9048e90] Final|Native|Public|BlueprintCallable|BlueprintPure + // float GetTotalDownloadedSize(); // [0x8c16a80] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/MobilePatchingUtils.MobilePendingContent.GetRequiredDiskSpace - // float GetRequiredDiskSpace(); // [0x9048d40] Final|Native|Public|BlueprintCallable|BlueprintPure + // float GetRequiredDiskSpace(); // [0x8c16930] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/MobilePatchingUtils.MobilePendingContent.GetInstallProgress - // float GetInstallProgress(); // [0x9048bf0] Final|Native|Public|BlueprintCallable|BlueprintPure + // float GetInstallProgress(); // [0x8c167e0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/MobilePatchingUtils.MobilePendingContent.GetDownloadStatusText - // FText GetDownloadStatusText(); // [0x9048b80] Final|Native|Public|BlueprintCallable|BlueprintPure + // FText GetDownloadStatusText(); // [0x8c16770] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/MobilePatchingUtils.MobilePendingContent.GetDownloadSpeed - // float GetDownloadSpeed(); // [0x9048b20] Final|Native|Public|BlueprintCallable|BlueprintPure + // float GetDownloadSpeed(); // [0x8c16710] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/MobilePatchingUtils.MobilePendingContent.GetDownloadSize - // float GetDownloadSize(); // [0x9048af0] Final|Native|Public|BlueprintCallable|BlueprintPure + // float GetDownloadSize(); // [0x8c166e0] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/MobilePatchingUtils.MobilePatchingLibrary @@ -63,15 +63,15 @@ class UMobilePatchingLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/MobilePatchingUtils.MobilePatchingLibrary.RequestContent - // void RequestContent(FString RemoteManifestURL, FString CloudURL, FString InstallDirectory, FDelegateProperty OnSucceeded, FDelegateProperty OnFailed); // [0x9048fe0] Final|Native|Static|Public|BlueprintCallable + // void RequestContent(FString RemoteManifestURL, FString CloudURL, FString InstallDirectory, FDelegateProperty OnSucceeded, FDelegateProperty OnFailed); // [0x8c16bd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/MobilePatchingUtils.MobilePatchingLibrary.HasActiveWiFiConnection - // bool HasActiveWiFiConnection(); // [0x53dd620] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool HasActiveWiFiConnection(); // [0x540f7f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MobilePatchingUtils.MobilePatchingLibrary.GetSupportedPlatformNames - // TArray GetSupportedPlatformNames(); // [0x9048da0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetSupportedPlatformNames(); // [0x8c16990] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MobilePatchingUtils.MobilePatchingLibrary.GetInstalledContent - // class UMobileInstalledContent* GetInstalledContent(FString InstallDirectory); // [0x9048c40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMobileInstalledContent* GetInstalledContent(FString InstallDirectory); // [0x8c16830] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MobilePatchingUtils.MobilePatchingLibrary.GetActiveDeviceProfileName - // FString GetActiveDeviceProfileName(); // [0x9048a20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetActiveDeviceProfileName(); // [0x8c16610] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; #pragma pack(pop) diff --git a/include/SDK/ModelingComponents.h b/include/SDK/ModelingComponents.h index 37fd3b6..c1f0f1e 100644 --- a/include/SDK/ModelingComponents.h +++ b/include/SDK/ModelingComponents.h @@ -294,9 +294,9 @@ class UMeshTopologySelectionMechanicProperties : public UInteractiveToolProperty /// Functions // Function /Script/ModelingComponents.MeshTopologySelectionMechanicProperties.SelectAll - // void SelectAll(); // [0x82082a0] Final|Native|Public + // void SelectAll(); // [0x8263d60] Final|Native|Public // Function /Script/ModelingComponents.MeshTopologySelectionMechanicProperties.InvertSelection - // void InvertSelection(); // [0x8208280] Final|Native|Public + // void InvertSelection(); // [0x8263d40] Final|Native|Public }; /// Class /Script/ModelingComponents.GeometrySelectionEditCommandArguments @@ -510,7 +510,7 @@ class UOctreeDynamicMeshComponent : public UBaseDynamicMeshComponent /// Functions // Function /Script/ModelingComponents.OctreeDynamicMeshComponent.SetDynamicMesh - // void SetDynamicMesh(class UDynamicMesh* NewMesh); // [0x82082c0] Final|Native|Public|BlueprintCallable + // void SetDynamicMesh(class UDynamicMesh* NewMesh); // [0x8263d80] Final|Native|Public|BlueprintCallable }; /// Class /Script/ModelingComponents.LineSetComponent @@ -562,47 +562,47 @@ class UPreviewGeometry : public UObject /// Functions // Function /Script/ModelingComponents.PreviewGeometry.SetPointSetVisibility - // bool SetPointSetVisibility(FString PointSetIdentifier, bool bVisible); // [0x825aae0] Final|Native|Public + // bool SetPointSetVisibility(FString PointSetIdentifier, bool bVisible); // [0x82b6620] Final|Native|Public // Function /Script/ModelingComponents.PreviewGeometry.SetPointSetMaterial - // bool SetPointSetMaterial(FString PointSetIdentifier, class UMaterialInterface* NewMaterial); // [0x825a960] Final|Native|Public + // bool SetPointSetMaterial(FString PointSetIdentifier, class UMaterialInterface* NewMaterial); // [0x82b64a0] Final|Native|Public // Function /Script/ModelingComponents.PreviewGeometry.SetLineSetVisibility - // bool SetLineSetVisibility(FString LineSetIdentifier, bool bVisible); // [0x825a800] Final|Native|Public + // bool SetLineSetVisibility(FString LineSetIdentifier, bool bVisible); // [0x82b6340] Final|Native|Public // Function /Script/ModelingComponents.PreviewGeometry.SetLineSetMaterial - // bool SetLineSetMaterial(FString LineSetIdentifier, class UMaterialInterface* NewMaterial); // [0x825a6b0] Final|Native|Public + // bool SetLineSetMaterial(FString LineSetIdentifier, class UMaterialInterface* NewMaterial); // [0x82b61f0] Final|Native|Public // Function /Script/ModelingComponents.PreviewGeometry.SetAllPointSetsMaterial - // void SetAllPointSetsMaterial(class UMaterialInterface* Material); // [0x825a620] Final|Native|Public + // void SetAllPointSetsMaterial(class UMaterialInterface* Material); // [0x82b6160] Final|Native|Public // Function /Script/ModelingComponents.PreviewGeometry.SetAllLineSetsMaterial - // void SetAllLineSetsMaterial(class UMaterialInterface* Material); // [0x825a590] Final|Native|Public + // void SetAllLineSetsMaterial(class UMaterialInterface* Material); // [0x82b60d0] Final|Native|Public // Function /Script/ModelingComponents.PreviewGeometry.RemoveTriangleSet - // bool RemoveTriangleSet(FString TriangleSetIdentifier, bool bDestroy); // [0x825a420] Final|Native|Public + // bool RemoveTriangleSet(FString TriangleSetIdentifier, bool bDestroy); // [0x82b5f60] Final|Native|Public // Function /Script/ModelingComponents.PreviewGeometry.RemovePointSet - // bool RemovePointSet(FString PointSetIdentifier, bool bDestroy); // [0x825a2a0] Final|Native|Public + // bool RemovePointSet(FString PointSetIdentifier, bool bDestroy); // [0x82b5de0] Final|Native|Public // Function /Script/ModelingComponents.PreviewGeometry.RemoveLineSet - // bool RemoveLineSet(FString LineSetIdentifier, bool bDestroy); // [0x825a120] Final|Native|Public + // bool RemoveLineSet(FString LineSetIdentifier, bool bDestroy); // [0x82b5c60] Final|Native|Public // Function /Script/ModelingComponents.PreviewGeometry.RemoveAllTriangleSets - // void RemoveAllTriangleSets(bool bDestroy); // [0x825a090] Final|Native|Public + // void RemoveAllTriangleSets(bool bDestroy); // [0x82b5bd0] Final|Native|Public // Function /Script/ModelingComponents.PreviewGeometry.RemoveAllPointSets - // void RemoveAllPointSets(bool bDestroy); // [0x825a000] Final|Native|Public + // void RemoveAllPointSets(bool bDestroy); // [0x82b5b40] Final|Native|Public // Function /Script/ModelingComponents.PreviewGeometry.RemoveAllLineSets - // void RemoveAllLineSets(bool bDestroy); // [0x8259f70] Final|Native|Public + // void RemoveAllLineSets(bool bDestroy); // [0x82b5ab0] Final|Native|Public // Function /Script/ModelingComponents.PreviewGeometry.GetActor - // class APreviewGeometryActor* GetActor(); // [0x6087ad0] Final|Native|Public|Const + // class APreviewGeometryActor* GetActor(); // [0x60b7a80] Final|Native|Public|Const // Function /Script/ModelingComponents.PreviewGeometry.FindTriangleSet - // class UTriangleSetComponent* FindTriangleSet(FString TriangleSetIdentifier); // [0x8259e80] Final|Native|Public + // class UTriangleSetComponent* FindTriangleSet(FString TriangleSetIdentifier); // [0x82b59c0] Final|Native|Public // Function /Script/ModelingComponents.PreviewGeometry.FindPointSet - // class UPointSetComponent* FindPointSet(FString PointSetIdentifier); // [0x8259d80] Final|Native|Public + // class UPointSetComponent* FindPointSet(FString PointSetIdentifier); // [0x82b58c0] Final|Native|Public // Function /Script/ModelingComponents.PreviewGeometry.FindLineSet - // class ULineSetComponent* FindLineSet(FString LineSetIdentifier); // [0x8259c80] Final|Native|Public + // class ULineSetComponent* FindLineSet(FString LineSetIdentifier); // [0x82b57c0] Final|Native|Public // Function /Script/ModelingComponents.PreviewGeometry.Disconnect - // void Disconnect(); // [0x8259c30] Final|Native|Public + // void Disconnect(); // [0x82b5770] Final|Native|Public // Function /Script/ModelingComponents.PreviewGeometry.CreateInWorld - // void CreateInWorld(class UWorld* World, FTransform& WithTransform); // [0x8259640] Final|Native|Public|HasOutParms|HasDefaults + // void CreateInWorld(class UWorld* World, FTransform& WithTransform); // [0x82b5180] Final|Native|Public|HasOutParms|HasDefaults // Function /Script/ModelingComponents.PreviewGeometry.AddTriangleSet - // class UTriangleSetComponent* AddTriangleSet(FString TriangleSetIdentifier); // [0x8259590] Final|Native|Public + // class UTriangleSetComponent* AddTriangleSet(FString TriangleSetIdentifier); // [0x82b50d0] Final|Native|Public // Function /Script/ModelingComponents.PreviewGeometry.AddPointSet - // class UPointSetComponent* AddPointSet(FString PointSetIdentifier); // [0x82594e0] Final|Native|Public + // class UPointSetComponent* AddPointSet(FString PointSetIdentifier); // [0x82b5020] Final|Native|Public // Function /Script/ModelingComponents.PreviewGeometry.AddLineSet - // class ULineSetComponent* AddLineSet(FString LineSetIdentifier); // [0x8259430] Final|Native|Public + // class ULineSetComponent* AddLineSet(FString LineSetIdentifier); // [0x82b4f70] Final|Native|Public }; /// Class /Script/ModelingComponents.MeshElementsVisualizer @@ -969,13 +969,13 @@ class UModelingObjectsCreationAPI : public UObject /// Functions // Function /Script/ModelingComponents.ModelingObjectsCreationAPI.CreateTextureObject - // FCreateTextureObjectResult CreateTextureObject(FCreateTextureObjectParams& CreateTexParams); // [0x8259b30] Native|Public|HasOutParms|BlueprintCallable + // FCreateTextureObjectResult CreateTextureObject(FCreateTextureObjectParams& CreateTexParams); // [0x82b5670] Native|Public|HasOutParms|BlueprintCallable // Function /Script/ModelingComponents.ModelingObjectsCreationAPI.CreateNewActor - // FCreateActorResult CreateNewActor(FCreateActorParams& CreateActorParams); // [0x82599d0] Native|Public|HasOutParms|BlueprintCallable + // FCreateActorResult CreateNewActor(FCreateActorParams& CreateActorParams); // [0x82b5510] Native|Public|HasOutParms|BlueprintCallable // Function /Script/ModelingComponents.ModelingObjectsCreationAPI.CreateMeshObject - // FCreateMeshObjectResult CreateMeshObject(FCreateMeshObjectParams& CreateMeshParams); // [0x8259890] Native|Public|HasOutParms|BlueprintCallable + // FCreateMeshObjectResult CreateMeshObject(FCreateMeshObjectParams& CreateMeshParams); // [0x82b53d0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/ModelingComponents.ModelingObjectsCreationAPI.CreateMaterialObject - // FCreateMaterialObjectResult CreateMaterialObject(FCreateMaterialObjectParams& CreateMaterialParams); // [0x8259790] Native|Public|HasOutParms|BlueprintCallable + // FCreateMaterialObjectResult CreateMaterialObject(FCreateMaterialObjectParams& CreateMaterialParams); // [0x82b52d0] Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/ModelingComponents.PreviewMeshActor @@ -999,11 +999,11 @@ class UCreateMeshObjectTypeProperties : public UInteractiveToolPropertySet /// Functions // Function /Script/ModelingComponents.CreateMeshObjectTypeProperties.ShouldShowPropertySet - // bool ShouldShowPropertySet(); // [0x8298390] Final|Native|Public|Const + // bool ShouldShowPropertySet(); // [0x82f3ed0] Final|Native|Public|Const // Function /Script/ModelingComponents.CreateMeshObjectTypeProperties.GetOutputTypeNamesFunc - // TArray GetOutputTypeNamesFunc(); // [0x8298300] Final|Native|Public + // TArray GetOutputTypeNamesFunc(); // [0x82f3e40] Final|Native|Public // Function /Script/ModelingComponents.CreateMeshObjectTypeProperties.GetCurrentCreateMeshType - // ECreateObjectTypeHint GetCurrentCreateMeshType(); // [0x8298070] Final|Native|Public|Const + // ECreateObjectTypeHint GetCurrentCreateMeshType(); // [0x82f3bb0] Final|Native|Public|Const }; /// Class /Script/ModelingComponents.OnAcceptHandleSourcesPropertiesSingle @@ -1026,7 +1026,7 @@ class UPolygroupLayersProperties : public UInteractiveToolPropertySet /// Functions // Function /Script/ModelingComponents.PolygroupLayersProperties.GetGroupLayersFunc - // TArray GetGroupLayersFunc(); // [0x8298180] Final|Native|Public + // TArray GetGroupLayersFunc(); // [0x82f3cc0] Final|Native|Public }; /// Class /Script/ModelingComponents.WeightMapSetProperties @@ -1042,7 +1042,7 @@ class UWeightMapSetProperties : public UInteractiveToolPropertySet /// Functions // Function /Script/ModelingComponents.WeightMapSetProperties.GetWeightMapsFunc - // TArray GetWeightMapsFunc(); // [0x8298180] Final|Native|Public + // TArray GetWeightMapsFunc(); // [0x82f3cc0] Final|Native|Public }; /// Class /Script/ModelingComponents.GeometrySelectionManager diff --git a/include/SDK/MotionWarping.h b/include/SDK/MotionWarping.h index aea8bec..58d3caf 100644 --- a/include/SDK/MotionWarping.h +++ b/include/SDK/MotionWarping.h @@ -58,19 +58,19 @@ class UAnimNotifyState_MotionWarping : public UAnimNotifyState /// Functions // Function /Script/MotionWarping.AnimNotifyState_MotionWarping.OnWarpUpdate - // void OnWarpUpdate(class UMotionWarpingComponent* MotionWarpingComp, class URootMotionModifier* Modifier); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // void OnWarpUpdate(class UMotionWarpingComponent* MotionWarpingComp, class URootMotionModifier* Modifier); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/MotionWarping.AnimNotifyState_MotionWarping.OnWarpEnd - // void OnWarpEnd(class UMotionWarpingComponent* MotionWarpingComp, class URootMotionModifier* Modifier); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // void OnWarpEnd(class UMotionWarpingComponent* MotionWarpingComp, class URootMotionModifier* Modifier); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/MotionWarping.AnimNotifyState_MotionWarping.OnWarpBegin - // void OnWarpBegin(class UMotionWarpingComponent* MotionWarpingComp, class URootMotionModifier* Modifier); // [0x35d7f00] Event|Public|BlueprintEvent|Const + // void OnWarpBegin(class UMotionWarpingComponent* MotionWarpingComp, class URootMotionModifier* Modifier); // [0x3617e10] Event|Public|BlueprintEvent|Const // Function /Script/MotionWarping.AnimNotifyState_MotionWarping.OnRootMotionModifierUpdate - // void OnRootMotionModifierUpdate(class UMotionWarpingComponent* MotionWarpingComp, class URootMotionModifier* Modifier); // [0x65fb920] Final|Native|Public|Const + // void OnRootMotionModifierUpdate(class UMotionWarpingComponent* MotionWarpingComp, class URootMotionModifier* Modifier); // [0x662b9e0] Final|Native|Public|Const // Function /Script/MotionWarping.AnimNotifyState_MotionWarping.OnRootMotionModifierDeactivate - // void OnRootMotionModifierDeactivate(class UMotionWarpingComponent* MotionWarpingComp, class URootMotionModifier* Modifier); // [0x65fb820] Final|Native|Public|Const + // void OnRootMotionModifierDeactivate(class UMotionWarpingComponent* MotionWarpingComp, class URootMotionModifier* Modifier); // [0x662b8e0] Final|Native|Public|Const // Function /Script/MotionWarping.AnimNotifyState_MotionWarping.OnRootMotionModifierActivate - // void OnRootMotionModifierActivate(class UMotionWarpingComponent* MotionWarpingComp, class URootMotionModifier* Modifier); // [0x65fb720] Final|Native|Public|Const + // void OnRootMotionModifierActivate(class UMotionWarpingComponent* MotionWarpingComp, class URootMotionModifier* Modifier); // [0x662b7e0] Final|Native|Public|Const // Function /Script/MotionWarping.AnimNotifyState_MotionWarping.AddRootMotionModifier - // class URootMotionModifier* AddRootMotionModifier(class UMotionWarpingComponent* MotionWarpingComp, class UAnimSequenceBase* Animation, float StartTime, float EndTime); // [0x65fa540] Native|Event|Public|BlueprintEvent|Const + // class URootMotionModifier* AddRootMotionModifier(class UMotionWarpingComponent* MotionWarpingComp, class UAnimSequenceBase* Animation, float StartTime, float EndTime); // [0x662a600] Native|Event|Public|BlueprintEvent|Const }; /// Class /Script/MotionWarping.MotionWarpingUtilities @@ -82,11 +82,11 @@ class UMotionWarpingUtilities : public UBlueprintFunctionLibrary /// Functions // Function /Script/MotionWarping.MotionWarpingUtilities.GetMotionWarpingWindowsFromAnimation - // void GetMotionWarpingWindowsFromAnimation(class UAnimSequenceBase* Animation, TArray& OutWindows); // [0x65fb510] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetMotionWarpingWindowsFromAnimation(class UAnimSequenceBase* Animation, TArray& OutWindows); // [0x662b5d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/MotionWarping.MotionWarpingUtilities.GetMotionWarpingWindowsForWarpTargetFromAnimation - // void GetMotionWarpingWindowsForWarpTargetFromAnimation(class UAnimSequenceBase* Animation, FName WarpTargetName, TArray& OutWindows); // [0x65fb240] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetMotionWarpingWindowsForWarpTargetFromAnimation(class UAnimSequenceBase* Animation, FName WarpTargetName, TArray& OutWindows); // [0x662b300] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/MotionWarping.MotionWarpingUtilities.ExtractRootMotionFromAnimation - // FTransform ExtractRootMotionFromAnimation(class UAnimSequenceBase* Animation, float StartTime, float EndTime); // [0x65fb0d0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FTransform ExtractRootMotionFromAnimation(class UAnimSequenceBase* Animation, float StartTime, float EndTime); // [0x662b190] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Struct /Script/MotionWarping.MotionWarpingTarget @@ -111,7 +111,7 @@ class UMotionWarpingComponent : public UActorComponent public: bool bSearchForWindowsInAnimsWithinMontages; // 0x00A0 (0x0001) unsigned char UnknownData00_6[0x7]; // 0x00A1 (0x0007) MISSED - SDK_UNDEFINED(16,506) /* FMulticastInlineDelegate */ __um(OnPreUpdate); // 0x00A8 (0x0010) + SDK_UNDEFINED(16,490) /* FMulticastInlineDelegate */ __um(OnPreUpdate); // 0x00A8 (0x0010) TWeakObjectPtr CharacterOwner; // 0x00B8 (0x0008) TArray Modifiers; // 0x00C0 (0x0010) TArray WarpTargets; // 0x00D0 (0x0010) @@ -119,21 +119,21 @@ class UMotionWarpingComponent : public UActorComponent /// Functions // Function /Script/MotionWarping.MotionWarpingComponent.RemoveWarpTarget - // int32_t RemoveWarpTarget(FName WarpTargetName); // [0x65fba80] Final|Native|Public|BlueprintCallable + // int32_t RemoveWarpTarget(FName WarpTargetName); // [0x662bb40] Final|Native|Public|BlueprintCallable // Function /Script/MotionWarping.MotionWarpingComponent.RemoveAllWarpTargets - // int32_t RemoveAllWarpTargets(); // [0x65fba20] Final|Native|Public|BlueprintCallable + // int32_t RemoveAllWarpTargets(); // [0x662bae0] Final|Native|Public|BlueprintCallable // Function /Script/MotionWarping.MotionWarpingComponent.DisableAllRootMotionModifiers - // void DisableAllRootMotionModifiers(); // [0x65fb040] Final|Native|Public|BlueprintCallable + // void DisableAllRootMotionModifiers(); // [0x662b100] Final|Native|Public|BlueprintCallable // Function /Script/MotionWarping.MotionWarpingComponent.AddOrUpdateWarpTargetFromTransform - // void AddOrUpdateWarpTargetFromTransform(FName WarpTargetName, FTransform TargetTransform); // [0x65fa3e0] Final|Native|Public|HasDefaults|BlueprintCallable + // void AddOrUpdateWarpTargetFromTransform(FName WarpTargetName, FTransform TargetTransform); // [0x662a4a0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/MotionWarping.MotionWarpingComponent.AddOrUpdateWarpTargetFromLocationAndRotation - // void AddOrUpdateWarpTargetFromLocationAndRotation(FName WarpTargetName, FVector TargetLocation, FRotator TargetRotation); // [0x65fa240] Final|Native|Public|HasDefaults|BlueprintCallable + // void AddOrUpdateWarpTargetFromLocationAndRotation(FName WarpTargetName, FVector TargetLocation, FRotator TargetRotation); // [0x662a300] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/MotionWarping.MotionWarpingComponent.AddOrUpdateWarpTargetFromLocation - // void AddOrUpdateWarpTargetFromLocation(FName WarpTargetName, FVector TargetLocation); // [0x65fa110] Final|Native|Public|HasDefaults|BlueprintCallable + // void AddOrUpdateWarpTargetFromLocation(FName WarpTargetName, FVector TargetLocation); // [0x662a1d0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/MotionWarping.MotionWarpingComponent.AddOrUpdateWarpTargetFromComponent - // void AddOrUpdateWarpTargetFromComponent(FName WarpTargetName, class USceneComponent* Component, FName BoneName, bool bFollowComponent, FVector LocationOffset, FRotator RotationOffset); // [0x65f9ed0] Final|Native|Public|HasDefaults|BlueprintCallable + // void AddOrUpdateWarpTargetFromComponent(FName WarpTargetName, class USceneComponent* Component, FName BoneName, bool bFollowComponent, FVector LocationOffset, FRotator RotationOffset); // [0x6629f90] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/MotionWarping.MotionWarpingComponent.AddOrUpdateWarpTarget - // void AddOrUpdateWarpTarget(FMotionWarpingTarget& WarpTarget); // [0x65f9da0] Final|Native|Public|HasOutParms|BlueprintCallable + // void AddOrUpdateWarpTarget(FMotionWarpingTarget& WarpTarget); // [0x6629e60] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/MotionWarping.RootMotionModifier @@ -150,9 +150,9 @@ class URootMotionModifier : public UObject unsigned char UnknownData00_6[0xC]; // 0x0044 (0x000C) MISSED FTransform StartTransform; // 0x0050 (0x0060) float ActualStartTime; // 0x00B0 (0x0004) - SDK_UNDEFINED(16,507) /* FDelegateProperty */ __um(OnActivateDelegate); // 0x00B4 (0x0010) - SDK_UNDEFINED(16,508) /* FDelegateProperty */ __um(OnUpdateDelegate); // 0x00C4 (0x0010) - SDK_UNDEFINED(16,509) /* FDelegateProperty */ __um(OnDeactivateDelegate); // 0x00D4 (0x0010) + SDK_UNDEFINED(16,491) /* FDelegateProperty */ __um(OnActivateDelegate); // 0x00B4 (0x0010) + SDK_UNDEFINED(16,492) /* FDelegateProperty */ __um(OnUpdateDelegate); // 0x00C4 (0x0010) + SDK_UNDEFINED(16,493) /* FDelegateProperty */ __um(OnDeactivateDelegate); // 0x00D4 (0x0010) ERootMotionModifierState State; // 0x00E4 (0x0001) unsigned char UnknownData01_7[0x3]; // 0x00E5 (0x0003) MISSED }; @@ -200,7 +200,7 @@ class URootMotionModifier_Scale : public URootMotionModifier /// Functions // Function /Script/MotionWarping.RootMotionModifier_Scale.AddRootMotionModifierScale - // class URootMotionModifier_Scale* AddRootMotionModifierScale(class UMotionWarpingComponent* InMotionWarpingComp, class UAnimSequenceBase* inAnimation, float InStartTime, float InEndTime, FVector InScale); // [0x65fa6a0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class URootMotionModifier_Scale* AddRootMotionModifierScale(class UMotionWarpingComponent* InMotionWarpingComp, class UAnimSequenceBase* inAnimation, float InStartTime, float InEndTime, FVector InScale); // [0x662a760] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/MotionWarping.RootMotionModifier_AdjustmentBlendWarp @@ -227,7 +227,7 @@ class URootMotionModifier_SkewWarp : public URootMotionModifier_Warp /// Functions // Function /Script/MotionWarping.RootMotionModifier_SkewWarp.AddRootMotionModifierSkewWarp - // class URootMotionModifier_SkewWarp* AddRootMotionModifierSkewWarp(class UMotionWarpingComponent* InMotionWarpingComp, class UAnimSequenceBase* inAnimation, float InStartTime, float InEndTime, FName InWarpTargetName, EWarpPointAnimProvider InWarpPointAnimProvider, FTransform InWarpPointAnimTransform, FName InWarpPointAnimBoneName, bool bInWarpTranslation, bool bInIgnoreZAxis, bool bInWarpRotation, EMotionWarpRotationType InRotationType, EMotionWarpRotationMethod InRotationMethod, float InWarpRotationTimeMultiplier, float InWarpMaxRotationRate); // [0x65fa980] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // class URootMotionModifier_SkewWarp* AddRootMotionModifierSkewWarp(class UMotionWarpingComponent* InMotionWarpingComp, class UAnimSequenceBase* inAnimation, float InStartTime, float InEndTime, FName InWarpTargetName, EWarpPointAnimProvider InWarpPointAnimProvider, FTransform InWarpPointAnimTransform, FName InWarpPointAnimBoneName, bool bInWarpTranslation, bool bInIgnoreZAxis, bool bInWarpRotation, EMotionWarpRotationType InRotationType, EMotionWarpRotationMethod InRotationMethod, float InWarpRotationTimeMultiplier, float InWarpMaxRotationRate); // [0x662aa40] Final|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Struct /Script/MotionWarping.MotionWarpingWindowData diff --git a/include/SDK/MovieRenderPipelineCore.h b/include/SDK/MovieRenderPipelineCore.h index ea53354..607a878 100644 --- a/include/SDK/MovieRenderPipelineCore.h +++ b/include/SDK/MovieRenderPipelineCore.h @@ -178,13 +178,13 @@ class UMovieGraphNode : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphNode.TogglePromotePropertyToPin - // void TogglePromotePropertyToPin(FName& PropertyName); // [0x7e7a6e0] Native|Public|HasOutParms|BlueprintCallable + // void TogglePromotePropertyToPin(FName& PropertyName); // [0x7ed6190] Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphNode.GetOutputPin - // class UMovieGraphPin* GetOutputPin(FName& InPinLabel); // [0x7e79e60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // class UMovieGraphPin* GetOutputPin(FName& InPinLabel); // [0x7ed5910] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphNode.GetInputPin - // class UMovieGraphPin* GetInputPin(FName& InPinLabel, EMovieGraphPinQueryRequirement PinRequirement); // [0x7e79c30] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // class UMovieGraphPin* GetInputPin(FName& InPinLabel, EMovieGraphPinQueryRequirement PinRequirement); // [0x7ed56e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphNode.GetExposedProperties - // TArray GetExposedProperties(); // [0x6087d20] Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetExposedProperties(); // [0x60b7cd0] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieRenderPipelineCore.MovieGraphSettingNode @@ -201,7 +201,7 @@ class UMovieGraphApplyCVarPresetNode : public UMovieGraphSettingNode public: bool bOverride_ConsoleVariablePreset : 1; // 0x0098:0 (0x0001) unsigned char UnknownData00_5[0x7]; // 0x0099 (0x0007) MISSED - SDK_UNDEFINED(16,1165) /* TScriptInterface */ __um(ConsoleVariablePreset); // 0x00A0 (0x0010) + SDK_UNDEFINED(16,1129) /* TScriptInterface */ __um(ConsoleVariablePreset); // 0x00A0 (0x0010) }; /// Class /Script/MovieRenderPipelineCore.MovieGraphFileOutputNode @@ -231,57 +231,57 @@ class UMovieGraphBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.ResolveVersionNumber - // int32_t ResolveVersionNumber(FMovieGraphFilenameResolveParams InParams, bool bGetNextVersion); // [0x7e74ef0] Final|Native|Static|Public|BlueprintCallable + // int32_t ResolveVersionNumber(FMovieGraphFilenameResolveParams InParams, bool bGetNextVersion); // [0x7ed09a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.ResolveFilenameFormatArguments - // FString ResolveFilenameFormatArguments(FString InFormatString, FMovieGraphFilenameResolveParams& InParams, FMovieGraphResolveArgs& OutMergedFormatArgs); // [0x7e74c60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FString ResolveFilenameFormatArguments(FString InFormatString, FMovieGraphFilenameResolveParams& InParams, FMovieGraphResolveArgs& OutMergedFormatArgs); // [0x7ed0710] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.NamedResolutionFromSize - // FMovieGraphNamedResolution NamedResolutionFromSize(int32_t InResX, int32_t InResY); // [0x7e74540] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FMovieGraphNamedResolution NamedResolutionFromSize(int32_t InResX, int32_t InResY); // [0x7ecfff0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.NamedResolutionFromProfile - // FMovieGraphNamedResolution NamedResolutionFromProfile(FName& InResolutionProfileName); // [0x7e74490] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FMovieGraphNamedResolution NamedResolutionFromProfile(FName& InResolutionProfileName); // [0x7ecff40] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.IsNamedResolutionValid - // bool IsNamedResolutionValid(FName& InResolutionProfileName); // [0x7e743f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsNamedResolutionValid(FName& InResolutionProfileName); // [0x7ecfea0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetRootTimecode - // FTimecode GetRootTimecode(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7e73ee0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FTimecode GetRootTimecode(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7ecf990] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetRootFrameNumber - // FFrameNumber GetRootFrameNumber(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7e73e50] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FFrameNumber GetRootFrameNumber(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7ecf900] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetPipelineState - // EMovieRenderPipelineState GetPipelineState(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7e73dc0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // EMovieRenderPipelineState GetPipelineState(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7ecf870] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetOverallSegmentCounts - // void GetOverallSegmentCounts(class UMovieGraphPipeline* InMovieGraphPipeline, int32_t& OutCurrentIndex, int32_t& OutTotalCount); // [0x7e73c90] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void GetOverallSegmentCounts(class UMovieGraphPipeline* InMovieGraphPipeline, int32_t& OutCurrentIndex, int32_t& OutTotalCount); // [0x7ecf740] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetOverallOutputFrames - // void GetOverallOutputFrames(class UMovieGraphPipeline* InMovieGraphPipeline, int32_t& OutCurrentIndex, int32_t& OutTotalCount); // [0x7e73b60] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void GetOverallOutputFrames(class UMovieGraphPipeline* InMovieGraphPipeline, int32_t& OutCurrentIndex, int32_t& OutTotalCount); // [0x7ecf610] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetJobName - // FText GetJobName(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7e73970] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText GetJobName(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7ecf420] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetJobInitializationTime - // FDateTime GetJobInitializationTime(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7e738e0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FDateTime GetJobInitializationTime(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7ecf390] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetJobAuthor - // FText GetJobAuthor(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7e73830] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText GetJobAuthor(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7ecf2e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetEstimatedTimeRemaining - // bool GetEstimatedTimeRemaining(class UMovieGraphPipeline* InMovieGraphPipeline, FTimespan& OutEstimate); // [0x7e73690] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool GetEstimatedTimeRemaining(class UMovieGraphPipeline* InMovieGraphPipeline, FTimespan& OutEstimate); // [0x7ecf140] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetEffectiveOutputResolution - // FIntPoint GetEffectiveOutputResolution(class UMovieGraphEvaluatedConfig* InEvaluatedGraph); // [0x7e73600] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FIntPoint GetEffectiveOutputResolution(class UMovieGraphEvaluatedConfig* InEvaluatedGraph); // [0x7ecf0b0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetEffectiveFrameRate - // FFrameRate GetEffectiveFrameRate(class UMovieGraphGlobalOutputSettingNode* InNode, FFrameRate& InDefaultRate); // [0x7e73520] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FFrameRate GetEffectiveFrameRate(class UMovieGraphGlobalOutputSettingNode* InNode, FFrameRate& InDefaultRate); // [0x7ecefd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetCurrentShotTimecode - // FTimecode GetCurrentShotTimecode(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7e73480] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FTimecode GetCurrentShotTimecode(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7ecef30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetCurrentShotFrameNumber - // FFrameNumber GetCurrentShotFrameNumber(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7e733f0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FFrameNumber GetCurrentShotFrameNumber(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7eceea0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetCurrentSegmentWorkMetrics - // FMoviePipelineSegmentWorkMetrics GetCurrentSegmentWorkMetrics(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7e73300] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FMoviePipelineSegmentWorkMetrics GetCurrentSegmentWorkMetrics(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7ecedb0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetCurrentSegmentState - // EMovieRenderShotState GetCurrentSegmentState(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7e73270] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // EMovieRenderShotState GetCurrentSegmentState(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7eced20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetCurrentSegmentName - // void GetCurrentSegmentName(class UMovieGraphPipeline* InMovieGraphPipeline, FText& OutOuterName, FText& OutInnerName); // [0x7e73120] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void GetCurrentSegmentName(class UMovieGraphPipeline* InMovieGraphPipeline, FText& OutOuterName, FText& OutInnerName); // [0x7ecebd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetCurrentFocusDistance - // float GetCurrentFocusDistance(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7e73090] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetCurrentFocusDistance(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7eceb40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetCurrentFocalLength - // float GetCurrentFocalLength(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7e73000] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetCurrentFocalLength(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7eceab0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetCurrentCineCamera - // class UCineCameraComponent* GetCurrentCineCamera(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7e72f70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UCineCameraComponent* GetCurrentCineCamera(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7ecea20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetCurrentAperture - // float GetCurrentAperture(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7e72ee0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetCurrentAperture(class UMovieGraphPipeline* InMovieGraphPipeline); // [0x7ece990] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MovieGraphBlueprintLibrary.GetCompletionPercentage - // float GetCompletionPercentage(class UMovieGraphPipeline* InPipeline); // [0x7e72e50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetCompletionPercentage(class UMovieGraphPipeline* InPipeline); // [0x7ece900] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/MovieRenderPipelineCore.MovieGraphBranchNode @@ -328,7 +328,7 @@ class UMovieGraphBurnInWidget : public UUserWidget /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphBurnInWidget.UpdateForGraph - // void UpdateForGraph(class UMovieGraphPipeline* InGraphPipeline, class UMovieGraphEvaluatedConfig* InEvaluatedConfig); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateForGraph(class UMovieGraphPipeline* InGraphPipeline, class UMovieGraphEvaluatedConfig* InEvaluatedConfig); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/MovieRenderPipelineCore.MovieGraphCameraSettingNode @@ -397,69 +397,69 @@ class UMovieGraphValueContainer : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.SetValueTypeObject - // void SetValueTypeObject(class UObject* ValueTypeObject); // [0x7e85c50] Final|Native|Public|BlueprintCallable + // void SetValueTypeObject(class UObject* ValueTypeObject); // [0x7ee1700] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.SetValueType - // void SetValueType(EMovieGraphValueType valueType, class UObject* InValueTypeObject); // [0x7e85b80] Final|Native|Public|BlueprintCallable + // void SetValueType(EMovieGraphValueType valueType, class UObject* InValueTypeObject); // [0x7ee1630] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.SetValueText - // bool SetValueText(FText& InValue); // [0x7e859c0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetValueText(FText& InValue); // [0x7ee1470] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.SetValueString - // bool SetValueString(FString InValue); // [0x7e85820] Final|Native|Public|BlueprintCallable + // bool SetValueString(FString InValue); // [0x7ee12d0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.SetValueSerializedString - // bool SetValueSerializedString(FString NewValue); // [0x7e85680] Final|Native|Public|BlueprintCallable + // bool SetValueSerializedString(FString NewValue); // [0x7ee1130] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.SetValueObject - // bool SetValueObject(class UObject* InValue); // [0x7e84ba0] Final|Native|Public|BlueprintCallable + // bool SetValueObject(class UObject* InValue); // [0x7ee0650] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.SetValueName - // bool SetValueName(FName InValue); // [0x7e85510] Final|Native|Public|BlueprintCallable + // bool SetValueName(FName InValue); // [0x7ee0fc0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.SetValueInt64 - // bool SetValueInt64(int64_t InValue); // [0x7e853a0] Final|Native|Public|BlueprintCallable + // bool SetValueInt64(int64_t InValue); // [0x7ee0e50] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.SetValueInt32 - // bool SetValueInt32(int32_t InValue); // [0x7e85230] Final|Native|Public|BlueprintCallable + // bool SetValueInt32(int32_t InValue); // [0x7ee0ce0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.SetValueFloat - // bool SetValueFloat(float InValue); // [0x7e850d0] Final|Native|Public|BlueprintCallable + // bool SetValueFloat(float InValue); // [0x7ee0b80] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.SetValueEnum - // bool SetValueEnum(char InValue, class UEnum* Enum); // [0x7e84ef0] Final|Native|Public|BlueprintCallable + // bool SetValueEnum(char InValue, class UEnum* Enum); // [0x7ee09a0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.SetValueDouble - // bool SetValueDouble(double InValue); // [0x7e84d90] Final|Native|Public|BlueprintCallable + // bool SetValueDouble(double InValue); // [0x7ee0840] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.SetValueContainerType - // void SetValueContainerType(EMovieGraphContainerType ContainerType); // [0x7e84d10] Final|Native|Public|BlueprintCallable + // void SetValueContainerType(EMovieGraphContainerType ContainerType); // [0x7ee07c0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.SetValueClass - // bool SetValueClass(class UClass* InValue); // [0x7e84ba0] Final|Native|Public|BlueprintCallable + // bool SetValueClass(class UClass* InValue); // [0x7ee0650] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.SetValueByte - // bool SetValueByte(char InValue); // [0x7e84a40] Final|Native|Public|BlueprintCallable + // bool SetValueByte(char InValue); // [0x7ee04f0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.SetValueBool - // bool SetValueBool(bool bInValue); // [0x7e848d0] Final|Native|Public|BlueprintCallable + // bool SetValueBool(bool bInValue); // [0x7ee0380] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.GetValueTypeObject - // class UObject* GetValueTypeObject(); // [0x7e84580] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UObject* GetValueTypeObject(); // [0x7ee0030] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.GetValueType - // EMovieGraphValueType GetValueType(); // [0x7e844b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EMovieGraphValueType GetValueType(); // [0x7edff60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.GetValueText - // bool GetValueText(FText& OutValue); // [0x7e842f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueText(FText& OutValue); // [0x7edfda0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.GetValueString - // bool GetValueString(FString& OutValue); // [0x7e84130] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueString(FString& OutValue); // [0x7edfbe0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.GetValueSerializedString - // FString GetValueSerializedString(); // [0x7e83fd0] Final|Native|Public|BlueprintCallable + // FString GetValueSerializedString(); // [0x7edfa80] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.GetValueObject - // bool GetValueObject(class UObject* OutValue, class UClass* RequestedClass); // [0x7e83df0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetValueObject(class UObject* OutValue, class UClass* RequestedClass); // [0x7edf8a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.GetValueName - // bool GetValueName(FName& OutValue); // [0x7e83c60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueName(FName& OutValue); // [0x7edf710] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.GetValueInt64 - // bool GetValueInt64(int64_t& OutValue); // [0x7e83ad0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueInt64(int64_t& OutValue); // [0x7edf580] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.GetValueInt32 - // bool GetValueInt32(int32_t& OutValue); // [0x7e83940] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueInt32(int32_t& OutValue); // [0x7edf3f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.GetValueFloat - // bool GetValueFloat(float& OutValue); // [0x7e837b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueFloat(float& OutValue); // [0x7edf260] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.GetValueEnum - // bool GetValueEnum(char& OutValue, class UEnum* RequestedEnum); // [0x7e835a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueEnum(char& OutValue, class UEnum* RequestedEnum); // [0x7edf050] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.GetValueDouble - // bool GetValueDouble(double& OutValue); // [0x7e83410] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueDouble(double& OutValue); // [0x7edeec0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.GetValueContainerType - // EMovieGraphContainerType GetValueContainerType(); // [0x7e83340] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EMovieGraphContainerType GetValueContainerType(); // [0x7ededf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.GetValueClass - // bool GetValueClass(class UClass*& OutValue); // [0x7e831b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueClass(class UClass*& OutValue); // [0x7edec60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.GetValueByte - // bool GetValueByte(char& OutValue); // [0x7e83020] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueByte(char& OutValue); // [0x7edead0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphValueContainer.GetValueBool - // bool GetValueBool(bool& bOutValue); // [0x7e82e90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueBool(bool& bOutValue); // [0x7ede940] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieRenderPipelineCore.MovieGraphMember @@ -476,11 +476,11 @@ class UMovieGraphMember : public UMovieGraphValueContainer /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphMember.SetMemberName - // bool SetMemberName(FString InNewName); // [0x7e75010] Native|Public|BlueprintCallable + // bool SetMemberName(FString InNewName); // [0x7ed0ac0] Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphMember.GetMemberName - // FString GetMemberName(); // [0x7e73a20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetMemberName(); // [0x7ecf4d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphMember.GetGuid - // FGuid GetGuid(); // [0x7e73770] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FGuid GetGuid(); // [0x7ecf220] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieRenderPipelineCore.MovieGraphVariable @@ -572,11 +572,11 @@ class UMovieGraphEvaluatedConfig : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphEvaluatedConfig.GetSettingsForBranch - // TArray GetSettingsForBranch(class UClass* InClass, FName InBranchName, bool bIncludeCDOs, bool bExactMatch); // [0x7e74140] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetSettingsForBranch(class UClass* InClass, FName InBranchName, bool bIncludeCDOs, bool bExactMatch); // [0x7ecfbf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphEvaluatedConfig.GetSettingForBranch - // class UMovieGraphSettingNode* GetSettingForBranch(class UClass* InClass, FName InBranchName, bool bIncludeCDOs, bool bExactMatch); // [0x7e73f80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMovieGraphSettingNode* GetSettingForBranch(class UClass* InClass, FName InBranchName, bool bIncludeCDOs, bool bExactMatch); // [0x7ecfa30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphEvaluatedConfig.GetBranchNames - // TArray GetBranchNames(); // [0x7e72d90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetBranchNames(); // [0x7ece840] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieRenderPipelineCore.MovieGraphTraversableObject @@ -602,45 +602,45 @@ class UMovieGraphConfig : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.UpdateGlobalVariableValues - // void UpdateGlobalVariableValues(class UMovieGraphPipeline* InPipeline); // [0x7e750c0] Final|Native|Public|BlueprintCallable + // void UpdateGlobalVariableValues(class UMovieGraphPipeline* InPipeline); // [0x7ed0b70] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.RemoveOutboundEdges - // bool RemoveOutboundEdges(class UMovieGraphNode* InNode, FName& InPinName); // [0x7e74b80] Final|Native|Public|HasOutParms|BlueprintCallable + // bool RemoveOutboundEdges(class UMovieGraphNode* InNode, FName& InPinName); // [0x7ed0630] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.RemoveNodes - // bool RemoveNodes(TArray InNodes); // [0x7e74a80] Final|Native|Public|BlueprintCallable + // bool RemoveNodes(TArray InNodes); // [0x7ed0530] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.RemoveNode - // bool RemoveNode(class UMovieGraphNode* InNode); // [0x7e749e0] Final|Native|Public|BlueprintCallable + // bool RemoveNode(class UMovieGraphNode* InNode); // [0x7ed0490] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.RemoveLabeledEdge - // bool RemoveLabeledEdge(class UMovieGraphNode* FromNode, FName& FromPinName, class UMovieGraphNode* ToNode, FName& ToPinName); // [0x7e74850] Final|Native|Public|HasOutParms|BlueprintCallable + // bool RemoveLabeledEdge(class UMovieGraphNode* FromNode, FName& FromPinName, class UMovieGraphNode* ToNode, FName& ToPinName); // [0x7ed0300] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.RemoveInboundEdges - // bool RemoveInboundEdges(class UMovieGraphNode* InNode, FName& InPinName); // [0x7e74770] Final|Native|Public|HasOutParms|BlueprintCallable + // bool RemoveInboundEdges(class UMovieGraphNode* InNode, FName& InPinName); // [0x7ed0220] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.RemoveAllOutboundEdges - // bool RemoveAllOutboundEdges(class UMovieGraphNode* InNode); // [0x7e746d0] Final|Native|Public|BlueprintCallable + // bool RemoveAllOutboundEdges(class UMovieGraphNode* InNode); // [0x7ed0180] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.RemoveAllInboundEdges - // bool RemoveAllInboundEdges(class UMovieGraphNode* InNode); // [0x7e74630] Final|Native|Public|BlueprintCallable + // bool RemoveAllInboundEdges(class UMovieGraphNode* InNode); // [0x7ed00e0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.GetVariables - // TArray GetVariables(bool bIncludeGlobal); // [0x7e74310] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetVariables(bool bIncludeGlobal); // [0x7ecfdc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.GetOutputs - // TArray GetOutputs(); // [0x7e73ae0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetOutputs(); // [0x7ecf590] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.GetOutputNode - // class UMovieGraphNode* GetOutputNode(); // [0x4f9fc60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMovieGraphNode* GetOutputNode(); // [0x4fd1bf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.GetInputs - // TArray GetInputs(); // [0x7e737b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetInputs(); // [0x7ecf260] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.GetInputNode - // class UMovieGraphNode* GetInputNode(); // [0x7e73790] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMovieGraphNode* GetInputNode(); // [0x7ecf240] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.DeleteMember - // bool DeleteMember(class UMovieGraphMember* MemberToDelete); // [0x7e72cf0] Final|Native|Public|BlueprintCallable + // bool DeleteMember(class UMovieGraphMember* MemberToDelete); // [0x7ece7a0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.CreateNodeByClass - // class UMovieGraphNode* CreateNodeByClass(class UClass* InClass); // [0x7e72ab0] Final|Native|Public|BlueprintCallable + // class UMovieGraphNode* CreateNodeByClass(class UClass* InClass); // [0x7ece560] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.CreateFlattenedGraph - // class UMovieGraphEvaluatedConfig* CreateFlattenedGraph(FMovieGraphTraversalContext& InContext, FString& OutError); // [0x7e728f0] Final|Native|Public|HasOutParms|BlueprintCallable + // class UMovieGraphEvaluatedConfig* CreateFlattenedGraph(FMovieGraphTraversalContext& InContext, FString& OutError); // [0x7ece3a0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.AddVariable - // class UMovieGraphVariable* AddVariable(FName InCustomBaseName); // [0x7e72850] Final|Native|Public|BlueprintCallable + // class UMovieGraphVariable* AddVariable(FName InCustomBaseName); // [0x7ece300] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.AddOutput - // class UMovieGraphOutput* AddOutput(); // [0x7e72820] Final|Native|Public|BlueprintCallable + // class UMovieGraphOutput* AddOutput(); // [0x7ece2d0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.AddLabeledEdge - // bool AddLabeledEdge(class UMovieGraphNode* FromNode, FName& FromPinLabel, class UMovieGraphNode* ToNode, FName& ToPinLabel); // [0x7e72690] Final|Native|Public|HasOutParms|BlueprintCallable + // bool AddLabeledEdge(class UMovieGraphNode* FromNode, FName& FromPinLabel, class UMovieGraphNode* ToNode, FName& ToPinLabel); // [0x7ece140] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConfig.AddInput - // class UMovieGraphInput* AddInput(); // [0x7e72660] Final|Native|Public|BlueprintCallable + // class UMovieGraphInput* AddInput(); // [0x7ece110] Final|Native|Public|BlueprintCallable }; /// Class /Script/MovieRenderPipelineCore.MovieGraphTimeStepBase @@ -652,7 +652,7 @@ class UMovieGraphTimeStepBase : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphTimeStepBase.GetCalculatedTimeData - // FMovieGraphTimeStepData GetCalculatedTimeData(); // [0x7e79ab0] Native|Public|BlueprintCallable|BlueprintPure|Const + // FMovieGraphTimeStepData GetCalculatedTimeData(); // [0x7ed5560] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/MovieRenderPipelineCore.MovieGraphTimeStepData @@ -706,7 +706,7 @@ class UMovieGraphRendererBase : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphRendererBase.GetPreviewData - // TArray GetPreviewData(); // [0x7e79f10] Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetPreviewData(); // [0x7ed59c0] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieRenderPipelineCore.MovieGraphDataSourceBase @@ -772,15 +772,15 @@ class UMovieGraphScriptBase : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphScriptBase.OnShotStart - // void OnShotStart(class UMoviePipelineExecutorJob* InJobCopy, class UMoviePipelineExecutorShot* InShotCopy); // [0x7e7a4b0] Native|Event|Public|BlueprintEvent + // void OnShotStart(class UMoviePipelineExecutorJob* InJobCopy, class UMoviePipelineExecutorShot* InShotCopy); // [0x7ed5f60] Native|Event|Public|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MovieGraphScriptBase.OnShotFinished - // void OnShotFinished(class UMoviePipelineExecutorJob* InJobCopy, class UMoviePipelineExecutorShot* InShotCopy, FMoviePipelineOutputData& OutputData); // [0x7e7a2b0] Native|Event|Public|HasOutParms|BlueprintEvent + // void OnShotFinished(class UMoviePipelineExecutorJob* InJobCopy, class UMoviePipelineExecutorShot* InShotCopy, FMoviePipelineOutputData& OutputData); // [0x7ed5d60] Native|Event|Public|HasOutParms|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MovieGraphScriptBase.OnJobStart - // void OnJobStart(class UMoviePipelineExecutorJob* InJobCopy); // [0x7e7a220] Native|Event|Public|BlueprintEvent + // void OnJobStart(class UMoviePipelineExecutorJob* InJobCopy); // [0x7ed5cd0] Native|Event|Public|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MovieGraphScriptBase.OnJobFinished - // void OnJobFinished(class UMoviePipelineExecutorJob* InJobCopy, FMoviePipelineOutputData& InOutputData); // [0x7e7a050] Native|Event|Public|HasOutParms|BlueprintEvent + // void OnJobFinished(class UMoviePipelineExecutorJob* InJobCopy, FMoviePipelineOutputData& InOutputData); // [0x7ed5b00] Native|Event|Public|HasOutParms|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MovieGraphScriptBase.IsPerShotCallbackNeeded - // bool IsPerShotCallbackNeeded(); // [0x545df10] Native|Event|Public|BlueprintEvent|Const + // bool IsPerShotCallbackNeeded(); // [0x54900e0] Native|Event|Public|BlueprintEvent|Const }; /// Class /Script/MovieRenderPipelineCore.MovieGraphExecuteScriptNode @@ -915,19 +915,19 @@ class UMovieGraphModifierNode : public UMovieGraphSettingNode /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphModifierNode.RemoveModifier - // bool RemoveModifier(class UClass* ModifierType); // [0x7e7a630] Final|Native|Public|BlueprintCallable + // bool RemoveModifier(class UClass* ModifierType); // [0x7ed60e0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphModifierNode.RemoveCollection - // bool RemoveCollection(FName& InCollectionName); // [0x7e7a580] Final|Native|Public|HasOutParms|BlueprintCallable + // bool RemoveCollection(FName& InCollectionName); // [0x7ed6030] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphModifierNode.GetModifiers - // TArray GetModifiers(); // [0x7e79dd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetModifiers(); // [0x7ed5880] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphModifierNode.GetModifier - // class UMovieGraphCollectionModifier* GetModifier(class UClass* ModifierType); // [0x7e79d20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMovieGraphCollectionModifier* GetModifier(class UClass* ModifierType); // [0x7ed57d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphModifierNode.GetCollections - // TArray GetCollections(); // [0x7e79ba0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetCollections(); // [0x7ed5650] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphModifierNode.AddModifier - // class UMovieGraphCollectionModifier* AddModifier(class UClass* ModifierType); // [0x7e79a00] Final|Native|Public|BlueprintCallable + // class UMovieGraphCollectionModifier* AddModifier(class UClass* ModifierType); // [0x7ed54b0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphModifierNode.AddCollection - // void AddCollection(FName& InCollectionName); // [0x7e79960] Final|Native|Public|HasOutParms|BlueprintCallable + // void AddCollection(FName& InCollectionName); // [0x7ed5410] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/MovieRenderPipelineCore.MovieGraphPostRenderNode @@ -970,7 +970,7 @@ class UMovieGraphPin : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphPin.GetConnectedNodes - // TArray GetConnectedNodes(); // [0x7e7f220] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetConnectedNodes(); // [0x7edacd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieRenderPipelineCore.MoviePipelineBase @@ -978,20 +978,20 @@ class UMovieGraphPin : public UObject class UMoviePipelineBase : public UObject { public: - SDK_UNDEFINED(16,1166) /* FMulticastInlineDelegate */ __um(OnMoviePipelineWorkFinishedDelegate); // 0x0028 (0x0010) - SDK_UNDEFINED(16,1167) /* FMulticastInlineDelegate */ __um(OnMoviePipelineShotWorkFinishedDelegate); // 0x0038 (0x0010) + SDK_UNDEFINED(16,1130) /* FMulticastInlineDelegate */ __um(OnMoviePipelineWorkFinishedDelegate); // 0x0028 (0x0010) + SDK_UNDEFINED(16,1131) /* FMulticastInlineDelegate */ __um(OnMoviePipelineShotWorkFinishedDelegate); // 0x0038 (0x0010) unsigned char UnknownData00_7[0x30]; // 0x0048 (0x0030) MISSED /// Functions // Function /Script/MovieRenderPipelineCore.MoviePipelineBase.Shutdown - // void Shutdown(bool bIsError); // [0x533c660] Final|Native|Public|BlueprintCallable + // void Shutdown(bool bIsError); // [0x536e830] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineBase.RequestShutdown - // void RequestShutdown(bool bIsError); // [0x59d29d0] Final|Native|Public|BlueprintCallable + // void RequestShutdown(bool bIsError); // [0x5a03bc0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineBase.IsShutdownRequested - // bool IsShutdownRequested(); // [0x59d3260] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsShutdownRequested(); // [0x5a04450] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineBase.GetPipelineState - // EMovieRenderPipelineState GetPipelineState(); // [0x5336a10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EMovieRenderPipelineState GetPipelineState(); // [0x5368be0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieRenderPipelineCore.MovieGraphPipeline @@ -1012,7 +1012,7 @@ class UMovieGraphPipeline : public UMoviePipelineBase class UClass* PreviewWidgetClassToUse; // 0x00D8 (0x0008) class UMovieGraphRenderPreviewWidget* PreviewWidget; // 0x00E0 (0x0008) TArray CurrentScriptInstances; // 0x00E8 (0x0010) - SDK_UNDEFINED(80,1168) /* TSet */ __um(OutputNodesDataSentTo); // 0x00F8 (0x0050) + SDK_UNDEFINED(80,1132) /* TSet */ __um(OutputNodesDataSentTo); // 0x00F8 (0x0050) unsigned char UnknownData00_6[0x70]; // 0x0148 (0x0070) MISSED class UMovieGraphEngineTimeStep* CustomEngineTimeStep; // 0x01B8 (0x0008) class UEngineCustomTimeStep* PrevCustomEngineTimeStep; // 0x01C0 (0x0008) @@ -1020,23 +1020,23 @@ class UMovieGraphPipeline : public UMoviePipelineBase /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphPipeline.SetInitializationTime - // void SetInitializationTime(FDateTime& InDateTime); // [0x7e800f0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetInitializationTime(FDateTime& InDateTime); // [0x7edbba0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphPipeline.OnMoviePipelineFinishedImpl - // void OnMoviePipelineFinishedImpl(); // [0x576f990] Native|Protected|BlueprintCallable + // void OnMoviePipelineFinishedImpl(); // [0x57a0ab0] Native|Protected|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphPipeline.Initialize - // void Initialize(class UMoviePipelineExecutorJob* InJob, FMovieGraphInitConfig& InitConfig); // [0x7e7f6b0] Final|Native|Public|HasOutParms|BlueprintCallable + // void Initialize(class UMoviePipelineExecutorJob* InJob, FMovieGraphInitConfig& InitConfig); // [0x7edb160] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphPipeline.GetTimeStepInstance - // class UMovieGraphTimeStepBase* GetTimeStepInstance(); // [0x7e7f680] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMovieGraphTimeStepBase* GetTimeStepInstance(); // [0x7edb130] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphPipeline.GetRendererInstance - // class UMovieGraphRendererBase* GetRendererInstance(); // [0x7e7f660] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMovieGraphRendererBase* GetRendererInstance(); // [0x7edb110] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphPipeline.GetInitializationTimeOffset - // FTimespan GetInitializationTimeOffset(); // [0x57ea470] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTimespan GetInitializationTimeOffset(); // [0x581b590] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphPipeline.GetInitializationTime - // FDateTime GetInitializationTime(); // [0x57a5810] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FDateTime GetInitializationTime(); // [0x57d6930] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphPipeline.GetCurrentTraversalContext - // FMovieGraphTraversalContext GetCurrentTraversalContext(bool bForShot); // [0x7e7f2a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FMovieGraphTraversalContext GetCurrentTraversalContext(bool bForShot); // [0x7edad50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphPipeline.GetCurrentJob - // class UMoviePipelineExecutorJob* GetCurrentJob(); // [0x5ccf5d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMoviePipelineExecutorJob* GetCurrentJob(); // [0x5d00810] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieRenderPipelineCore.MovieGraphProjectSettings @@ -1077,21 +1077,21 @@ class UMovieGraphConditionGroupQueryBase : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphConditionGroupQueryBase.ShouldHidePropertyNames - // bool ShouldHidePropertyNames(); // [0x54430c0] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool ShouldHidePropertyNames(); // [0x5475290] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphConditionGroupQueryBase.SetOperationType - // void SetOperationType(EMovieGraphConditionGroupQueryOpType OperationType); // [0x7e80350] Final|Native|Public|BlueprintCallable + // void SetOperationType(EMovieGraphConditionGroupQueryOpType OperationType); // [0x7edbe00] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConditionGroupQueryBase.SetEnabled - // void SetEnabled(bool bEnabled); // [0x7e7ffd0] Final|Native|Public|BlueprintCallable + // void SetEnabled(bool bEnabled); // [0x7edba80] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConditionGroupQueryBase.IsFirstConditionGroupQuery - // bool IsFirstConditionGroupQuery(); // [0x7e7f7f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsFirstConditionGroupQuery(); // [0x7edb2a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphConditionGroupQueryBase.IsEnabled - // bool IsEnabled(); // [0x7e7f790] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnabled(); // [0x7edb240] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphConditionGroupQueryBase.IsEditorOnlyQuery - // bool IsEditorOnlyQuery(); // [0x545df10] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEditorOnlyQuery(); // [0x54900e0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphConditionGroupQueryBase.GetOperationType - // EMovieGraphConditionGroupQueryOpType GetOperationType(); // [0x7e7f510] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EMovieGraphConditionGroupQueryOpType GetOperationType(); // [0x7edafc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphConditionGroupQueryBase.Evaluate - // void Evaluate(TArray& InActorsToQuery, class UWorld* InWorld, TSet& OutMatchingActors); // [0x7e7ede0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void Evaluate(TArray& InActorsToQuery, class UWorld* InWorld, TSet& OutMatchingActors); // [0x7eda890] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieRenderPipelineCore.MovieGraphConditionGroupQuery_Actor @@ -1099,7 +1099,7 @@ class UMovieGraphConditionGroupQueryBase : public UObject class UMovieGraphConditionGroupQuery_Actor : public UMovieGraphConditionGroupQueryBase { public: - SDK_UNDEFINED(16,1169) /* TArray> */ __um(ActorsToMatch); // 0x0030 (0x0010) + SDK_UNDEFINED(16,1133) /* TArray> */ __um(ActorsToMatch); // 0x0030 (0x0010) }; /// Class /Script/MovieRenderPipelineCore.MovieGraphConditionGroupQuery_ActorTagName @@ -1157,7 +1157,7 @@ class UMovieGraphConditionGroupQuery_EditorFolder : public UMovieGraphConditionG class UMovieGraphConditionGroupQuery_Sublevel : public UMovieGraphConditionGroupQueryBase { public: - SDK_UNDEFINED(16,1170) /* TArray> */ __um(Sublevels); // 0x0030 (0x0010) + SDK_UNDEFINED(16,1134) /* TArray> */ __um(Sublevels); // 0x0030 (0x0010) }; /// Class /Script/MovieRenderPipelineCore.MovieGraphConditionGroup @@ -1169,27 +1169,27 @@ class UMovieGraphConditionGroup : public UObject EMovieGraphConditionGroupOpType OpType; // 0x0038 (0x0001) unsigned char UnknownData00_6[0x7]; // 0x0039 (0x0007) MISSED TArray Queries; // 0x0040 (0x0010) - SDK_UNDEFINED(80,1171) /* TSet */ __um(QueryResult); // 0x0050 (0x0050) - SDK_UNDEFINED(80,1172) /* TSet */ __um(EvaluationResult); // 0x00A0 (0x0050) + SDK_UNDEFINED(80,1135) /* TSet */ __um(QueryResult); // 0x0050 (0x0050) + SDK_UNDEFINED(80,1136) /* TSet */ __um(EvaluationResult); // 0x00A0 (0x0050) /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphConditionGroup.SetOperationType - // void SetOperationType(EMovieGraphConditionGroupOpType OperationType); // [0x7e802d0] Final|Native|Public|BlueprintCallable + // void SetOperationType(EMovieGraphConditionGroupOpType OperationType); // [0x7edbd80] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConditionGroup.RemoveQuery - // bool RemoveQuery(class UMovieGraphConditionGroupQueryBase* InQuery); // [0x7e7fb20] Final|Native|Public|BlueprintCallable + // bool RemoveQuery(class UMovieGraphConditionGroupQueryBase* InQuery); // [0x7edb5d0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConditionGroup.MoveQueryToIndex - // bool MoveQueryToIndex(class UMovieGraphConditionGroupQueryBase* InQuery, int32_t NewIndex); // [0x7e7f920] Final|Native|Public|BlueprintCallable + // bool MoveQueryToIndex(class UMovieGraphConditionGroupQueryBase* InQuery, int32_t NewIndex); // [0x7edb3d0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphConditionGroup.IsFirstConditionGroup - // bool IsFirstConditionGroup(); // [0x7e7f7c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsFirstConditionGroup(); // [0x7edb270] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphConditionGroup.GetQueries - // TArray GetQueries(); // [0x7e7f540] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetQueries(); // [0x7edaff0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphConditionGroup.GetOperationType - // EMovieGraphConditionGroupOpType GetOperationType(); // [0x7e7f4e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EMovieGraphConditionGroupOpType GetOperationType(); // [0x7edaf90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphConditionGroup.Evaluate - // TSet Evaluate(class UWorld* InWorld); // [0x7e7ecc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TSet Evaluate(class UWorld* InWorld); // [0x7eda770] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphConditionGroup.AddQuery - // class UMovieGraphConditionGroupQueryBase* AddQuery(class UClass*& InQueryType, int32_t InsertIndex); // [0x7e7e960] Final|Native|Public|HasOutParms|BlueprintCallable + // class UMovieGraphConditionGroupQueryBase* AddQuery(class UClass*& InQueryType, int32_t InsertIndex); // [0x7eda410] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/MovieRenderPipelineCore.MovieGraphCollection @@ -1203,19 +1203,19 @@ class UMovieGraphCollection : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphCollection.SetCollectionName - // void SetCollectionName(FString InName); // [0x7e7fdd0] Final|Native|Public|BlueprintCallable + // void SetCollectionName(FString InName); // [0x7edb880] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphCollection.RemoveConditionGroup - // bool RemoveConditionGroup(class UMovieGraphConditionGroup* InConditionGroup); // [0x7e7f9f0] Final|Native|Public|BlueprintCallable + // bool RemoveConditionGroup(class UMovieGraphConditionGroup* InConditionGroup); // [0x7edb4a0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphCollection.MoveConditionGroupToIndex - // bool MoveConditionGroupToIndex(class UMovieGraphConditionGroup* InConditionGroup, int32_t NewIndex); // [0x7e7f850] Final|Native|Public|BlueprintCallable + // bool MoveConditionGroupToIndex(class UMovieGraphConditionGroup* InConditionGroup, int32_t NewIndex); // [0x7edb300] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphCollection.GetConditionGroups - // TArray GetConditionGroups(); // [0x7e7f190] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetConditionGroups(); // [0x7edac40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphCollection.GetCollectionName - // FString GetCollectionName(); // [0x7e7f090] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetCollectionName(); // [0x7edab40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphCollection.Evaluate - // TSet Evaluate(class UWorld* InWorld); // [0x7e7eba0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TSet Evaluate(class UWorld* InWorld); // [0x7eda650] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphCollection.AddConditionGroup - // class UMovieGraphConditionGroup* AddConditionGroup(); // [0x7e7e8a0] Final|Native|Public|BlueprintCallable + // class UMovieGraphConditionGroup* AddConditionGroup(); // [0x7eda350] Final|Native|Public|BlueprintCallable }; /// Class /Script/MovieRenderPipelineCore.MovieGraphCollectionModifier @@ -1228,11 +1228,11 @@ class UMovieGraphCollectionModifier : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphCollectionModifier.SetCollections - // void SetCollections(TArray InCollections); // [0x7e7fe70] Final|Native|Public|BlueprintCallable + // void SetCollections(TArray InCollections); // [0x7edb920] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphCollectionModifier.GetCollections - // TArray GetCollections(); // [0x7e7f0d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetCollections(); // [0x7edab80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphCollectionModifier.AddCollection - // void AddCollection(class UMovieGraphCollection* Collection); // [0x7e7e810] Final|Native|Public|BlueprintCallable + // void AddCollection(class UMovieGraphCollection* Collection); // [0x7eda2c0] Final|Native|Public|BlueprintCallable }; /// Class /Script/MovieRenderPipelineCore.MovieGraphMaterialModifier @@ -1249,11 +1249,11 @@ class UMovieGraphMaterialModifier : public UMovieGraphCollectionModifier /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphMaterialModifier.UndoModifier - // void UndoModifier(); // [0x545e350] Native|Public|BlueprintCallable + // void UndoModifier(); // [0x5490520] Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphMaterialModifier.SetMaterial - // void SetMaterial(TWeakObjectPtr InMaterial); // [0x7e80190] Final|Native|Public|BlueprintCallable + // void SetMaterial(TWeakObjectPtr InMaterial); // [0x7edbc40] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphMaterialModifier.ApplyModifier - // void ApplyModifier(class UWorld* World); // [0x7e7a220] Native|Public|BlueprintCallable + // void ApplyModifier(class UWorld* World); // [0x7ed5cd0] Native|Public|BlueprintCallable }; /// Class /Script/MovieRenderPipelineCore.MovieGraphRenderPropertyModifier @@ -1277,13 +1277,13 @@ class UMovieGraphRenderPropertyModifier : public UMovieGraphCollectionModifier /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphRenderPropertyModifier.UndoModifier - // void UndoModifier(); // [0x545e350] Native|Public|BlueprintCallable + // void UndoModifier(); // [0x5490520] Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphRenderPropertyModifier.SetHidden - // void SetHidden(bool bInIsHidden); // [0x7e80060] Final|Native|Public|BlueprintCallable + // void SetHidden(bool bInIsHidden); // [0x7edbb10] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphRenderPropertyModifier.IsHidden - // bool IsHidden(); // [0x7e7f820] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsHidden(); // [0x7edb2d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphRenderPropertyModifier.ApplyModifier - // void ApplyModifier(class UWorld* World); // [0x7e7a220] Native|Public|BlueprintCallable + // void ApplyModifier(class UWorld* World); // [0x7ed5cd0] Native|Public|BlueprintCallable }; /// Class /Script/MovieRenderPipelineCore.MovieGraphRenderLayer @@ -1297,21 +1297,21 @@ class UMovieGraphRenderLayer : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphRenderLayer.SetRenderLayerName - // void SetRenderLayerName(FName& NewName); // [0x7e803d0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetRenderLayerName(FName& NewName); // [0x7edbe80] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphRenderLayer.Revert - // void Revert(); // [0x7e7fc80] Final|Native|Public|BlueprintCallable + // void Revert(); // [0x7edb730] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphRenderLayer.RemoveModifier - // void RemoveModifier(class UMovieGraphCollectionModifier* Modifier); // [0x7e7fa90] Final|Native|Public|BlueprintCallable + // void RemoveModifier(class UMovieGraphCollectionModifier* Modifier); // [0x7edb540] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphRenderLayer.GetRenderLayerName - // FName GetRenderLayerName(); // [0x6087ad0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetRenderLayerName(); // [0x60b7a80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphRenderLayer.GetModifiers - // TArray GetModifiers(); // [0x7e7f420] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetModifiers(); // [0x7edaed0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphRenderLayer.GetCollectionByName - // class UMovieGraphCollection* GetCollectionByName(FString Name); // [0x7e7efe0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMovieGraphCollection* GetCollectionByName(FString Name); // [0x7edaa90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphRenderLayer.Apply - // void Apply(class UWorld* World); // [0x7e7eaf0] Final|Native|Public|BlueprintCallable + // void Apply(class UWorld* World); // [0x7eda5a0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphRenderLayer.AddModifier - // void AddModifier(class UMovieGraphCollectionModifier* Modifier); // [0x7e7e8d0] Final|Native|Public|BlueprintCallable + // void AddModifier(class UMovieGraphCollectionModifier* Modifier); // [0x7eda380] Final|Native|Public|BlueprintCallable }; /// Class /Script/MovieRenderPipelineCore.MovieGraphRenderLayerSubsystem @@ -1325,23 +1325,23 @@ class UMovieGraphRenderLayerSubsystem : public UWorldSubsystem /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphRenderLayerSubsystem.SetActiveRenderLayerByObj - // void SetActiveRenderLayerByObj(class UMovieGraphRenderLayer* RenderLayer); // [0x7e7fd40] Final|Native|Public|BlueprintCallable + // void SetActiveRenderLayerByObj(class UMovieGraphRenderLayer* RenderLayer); // [0x7edb7f0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphRenderLayerSubsystem.SetActiveRenderLayerByName - // void SetActiveRenderLayerByName(FName& RenderLayerName); // [0x7e7fca0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetActiveRenderLayerByName(FName& RenderLayerName); // [0x7edb750] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphRenderLayerSubsystem.Reset - // void Reset(); // [0x7e7fc60] Final|Native|Public|BlueprintCallable + // void Reset(); // [0x7edb710] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphRenderLayerSubsystem.RemoveRenderLayer - // void RemoveRenderLayer(FString RenderLayerName); // [0x7e7fbc0] Final|Native|Public|BlueprintCallable + // void RemoveRenderLayer(FString RenderLayerName); // [0x7edb670] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphRenderLayerSubsystem.GetRenderLayers - // TArray GetRenderLayers(); // [0x7e7f5d0] Final|Native|Public|BlueprintCallable + // TArray GetRenderLayers(); // [0x7edb080] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphRenderLayerSubsystem.GetFromWorld - // class UMovieGraphRenderLayerSubsystem* GetFromWorld(class UWorld* World); // [0x7e7f390] Final|Native|Static|Public|BlueprintCallable + // class UMovieGraphRenderLayerSubsystem* GetFromWorld(class UWorld* World); // [0x7edae40] Final|Native|Static|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphRenderLayerSubsystem.GetActiveRenderLayer - // class UMovieGraphRenderLayer* GetActiveRenderLayer(); // [0x4f9fc60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMovieGraphRenderLayer* GetActiveRenderLayer(); // [0x4fd1bf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieGraphRenderLayerSubsystem.ClearActiveRenderLayer - // void ClearActiveRenderLayer(); // [0x7e7eb80] Final|Native|Public|BlueprintCallable + // void ClearActiveRenderLayer(); // [0x7eda630] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphRenderLayerSubsystem.AddRenderLayer - // bool AddRenderLayer(class UMovieGraphRenderLayer* RenderLayer); // [0x7e7ea50] Final|Native|Public|BlueprintCallable + // bool AddRenderLayer(class UMovieGraphRenderLayer* RenderLayer); // [0x7eda500] Final|Native|Public|BlueprintCallable }; /// Class /Script/MovieRenderPipelineCore.MovieGraphSamplingMethodNode @@ -1394,7 +1394,7 @@ class UMovieGraphShowFlags : public UObject { public: unsigned char UnknownData00_8[0x8]; // 0x0028 (0x0008) MISSED - SDK_UNDEFINED(80,1173) /* TSet */ __um(OverriddenShowFlags); // 0x0030 (0x0050) + SDK_UNDEFINED(80,1137) /* TSet */ __um(OverriddenShowFlags); // 0x0030 (0x0050) TMap ShowFlagEnableState; // 0x0080 (0x0050) unsigned char UnknownData01_7[0x30]; // 0x00D0 (0x0030) MISSED }; @@ -1410,9 +1410,9 @@ class UMovieGraphSubgraphNode : public UMovieGraphNode /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphSubgraphNode.SetSubGraphAsset - // void SetSubGraphAsset(TWeakObjectPtr& InSubgraphAsset); // [0x7e84800] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSubGraphAsset(TWeakObjectPtr& InSubgraphAsset); // [0x7ee02b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphSubgraphNode.GetSubgraphAsset - // class UMovieGraphConfig* GetSubgraphAsset(); // [0x7e82e60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMovieGraphConfig* GetSubgraphAsset(); // [0x7ede910] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieRenderPipelineCore.MovieGraphUIRendererNode @@ -1433,9 +1433,9 @@ class UMovieGraphVariableNode : public UMovieGraphNode /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphVariableNode.SetVariable - // void SetVariable(class UMovieGraphVariable* InVariable); // [0x7e85ce0] Final|Native|Public|BlueprintCallable + // void SetVariable(class UMovieGraphVariable* InVariable); // [0x7ee1790] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieGraphVariableNode.GetVariable - // class UMovieGraphVariable* GetVariable(); // [0x7e7f660] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMovieGraphVariable* GetVariable(); // [0x7edb110] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieRenderPipelineCore.MovieGraphWarmUpSettingNode @@ -1463,69 +1463,69 @@ class UMovieJobVariableAssignmentContainer : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.SetVariableAssignmentEnableState - // bool SetVariableAssignmentEnableState(class UMovieGraphVariable* InGraphVariable, bool bIsEnabled); // [0x7e85d70] Final|Native|Public|BlueprintCallable + // bool SetVariableAssignmentEnableState(class UMovieGraphVariable* InGraphVariable, bool bIsEnabled); // [0x7ee1820] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.SetValueText - // bool SetValueText(class UMovieGraphVariable* InGraphVariable, FText& InValue); // [0x7e85a80] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetValueText(class UMovieGraphVariable* InGraphVariable, FText& InValue); // [0x7ee1530] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.SetValueString - // bool SetValueString(class UMovieGraphVariable* InGraphVariable, FString InValue); // [0x7e858d0] Final|Native|Public|BlueprintCallable + // bool SetValueString(class UMovieGraphVariable* InGraphVariable, FString InValue); // [0x7ee1380] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.SetValueSerializedString - // bool SetValueSerializedString(class UMovieGraphVariable* InGraphVariable, FString NewValue); // [0x7e85730] Final|Native|Public|BlueprintCallable + // bool SetValueSerializedString(class UMovieGraphVariable* InGraphVariable, FString NewValue); // [0x7ee11e0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.SetValueObject - // bool SetValueObject(class UMovieGraphVariable* InGraphVariable, class UObject* InValue); // [0x7e84c40] Final|Native|Public|BlueprintCallable + // bool SetValueObject(class UMovieGraphVariable* InGraphVariable, class UObject* InValue); // [0x7ee06f0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.SetValueName - // bool SetValueName(class UMovieGraphVariable* InGraphVariable, FName InValue); // [0x7e855b0] Final|Native|Public|BlueprintCallable + // bool SetValueName(class UMovieGraphVariable* InGraphVariable, FName InValue); // [0x7ee1060] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.SetValueInt64 - // bool SetValueInt64(class UMovieGraphVariable* InGraphVariable, int64_t InValue); // [0x7e85440] Final|Native|Public|BlueprintCallable + // bool SetValueInt64(class UMovieGraphVariable* InGraphVariable, int64_t InValue); // [0x7ee0ef0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.SetValueInt32 - // bool SetValueInt32(class UMovieGraphVariable* InGraphVariable, int32_t InValue); // [0x7e852d0] Final|Native|Public|BlueprintCallable + // bool SetValueInt32(class UMovieGraphVariable* InGraphVariable, int32_t InValue); // [0x7ee0d80] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.SetValueFloat - // bool SetValueFloat(class UMovieGraphVariable* InGraphVariable, float InValue); // [0x7e85160] Final|Native|Public|BlueprintCallable + // bool SetValueFloat(class UMovieGraphVariable* InGraphVariable, float InValue); // [0x7ee0c10] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.SetValueEnum - // bool SetValueEnum(class UMovieGraphVariable* InGraphVariable, char InValue, class UEnum* Enum); // [0x7e84fc0] Final|Native|Public|BlueprintCallable + // bool SetValueEnum(class UMovieGraphVariable* InGraphVariable, char InValue, class UEnum* Enum); // [0x7ee0a70] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.SetValueDouble - // bool SetValueDouble(class UMovieGraphVariable* InGraphVariable, double InValue); // [0x7e84e20] Final|Native|Public|BlueprintCallable + // bool SetValueDouble(class UMovieGraphVariable* InGraphVariable, double InValue); // [0x7ee08d0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.SetValueClass - // bool SetValueClass(class UMovieGraphVariable* InGraphVariable, class UClass* InValue); // [0x7e84c40] Final|Native|Public|BlueprintCallable + // bool SetValueClass(class UMovieGraphVariable* InGraphVariable, class UClass* InValue); // [0x7ee06f0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.SetValueByte - // bool SetValueByte(class UMovieGraphVariable* InGraphVariable, char InValue); // [0x7e84ad0] Final|Native|Public|BlueprintCallable + // bool SetValueByte(class UMovieGraphVariable* InGraphVariable, char InValue); // [0x7ee0580] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.SetValueBool - // bool SetValueBool(class UMovieGraphVariable* InGraphVariable, bool bInValue); // [0x7e84970] Final|Native|Public|BlueprintCallable + // bool SetValueBool(class UMovieGraphVariable* InGraphVariable, bool bInValue); // [0x7ee0420] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.SetGraphConfig - // void SetGraphConfig(TWeakObjectPtr& InGraphConfig); // [0x7e84730] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetGraphConfig(TWeakObjectPtr& InGraphConfig); // [0x7ee01e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.GetVariableAssignmentEnableState - // bool GetVariableAssignmentEnableState(class UMovieGraphVariable* InGraphVariable, bool& bOutIsEnabled); // [0x7e84650] Final|Native|Public|HasOutParms|BlueprintCallable + // bool GetVariableAssignmentEnableState(class UMovieGraphVariable* InGraphVariable, bool& bOutIsEnabled); // [0x7ee0100] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.GetValueTypeObject - // class UObject* GetValueTypeObject(class UMovieGraphVariable* InGraphVariable); // [0x7e845b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UObject* GetValueTypeObject(class UMovieGraphVariable* InGraphVariable); // [0x7ee0060] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.GetValueType - // EMovieGraphValueType GetValueType(class UMovieGraphVariable* InGraphVariable); // [0x7e844e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EMovieGraphValueType GetValueType(class UMovieGraphVariable* InGraphVariable); // [0x7edff90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.GetValueText - // bool GetValueText(class UMovieGraphVariable* InGraphVariable, FText& OutValue); // [0x7e843b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueText(class UMovieGraphVariable* InGraphVariable, FText& OutValue); // [0x7edfe60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.GetValueString - // bool GetValueString(class UMovieGraphVariable* InGraphVariable, FString& OutValue); // [0x7e841f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueString(class UMovieGraphVariable* InGraphVariable, FString& OutValue); // [0x7edfca0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.GetValueSerializedString - // FString GetValueSerializedString(class UMovieGraphVariable* InGraphVariable); // [0x7e84050] Final|Native|Public|BlueprintCallable + // FString GetValueSerializedString(class UMovieGraphVariable* InGraphVariable); // [0x7edfb00] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.GetValueObject - // bool GetValueObject(class UMovieGraphVariable* InGraphVariable, class UObject* OutValue, class UClass* RequestedClass); // [0x7e83ec0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetValueObject(class UMovieGraphVariable* InGraphVariable, class UObject* OutValue, class UClass* RequestedClass); // [0x7edf970] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.GetValueName - // bool GetValueName(class UMovieGraphVariable* InGraphVariable, FName& OutValue); // [0x7e83d10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueName(class UMovieGraphVariable* InGraphVariable, FName& OutValue); // [0x7edf7c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.GetValueInt64 - // bool GetValueInt64(class UMovieGraphVariable* InGraphVariable, int64_t& OutValue); // [0x7e83b80] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueInt64(class UMovieGraphVariable* InGraphVariable, int64_t& OutValue); // [0x7edf630] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.GetValueInt32 - // bool GetValueInt32(class UMovieGraphVariable* InGraphVariable, int32_t& OutValue); // [0x7e839f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueInt32(class UMovieGraphVariable* InGraphVariable, int32_t& OutValue); // [0x7edf4a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.GetValueFloat - // bool GetValueFloat(class UMovieGraphVariable* InGraphVariable, float& OutValue); // [0x7e83860] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueFloat(class UMovieGraphVariable* InGraphVariable, float& OutValue); // [0x7edf310] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.GetValueEnum - // bool GetValueEnum(class UMovieGraphVariable* InGraphVariable, char& OutValue, class UEnum* RequestedEnum); // [0x7e83690] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueEnum(class UMovieGraphVariable* InGraphVariable, char& OutValue, class UEnum* RequestedEnum); // [0x7edf140] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.GetValueDouble - // bool GetValueDouble(class UMovieGraphVariable* InGraphVariable, double& OutValue); // [0x7e834c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueDouble(class UMovieGraphVariable* InGraphVariable, double& OutValue); // [0x7edef70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.GetValueContainerType - // EMovieGraphContainerType GetValueContainerType(class UMovieGraphVariable* InGraphVariable); // [0x7e83370] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EMovieGraphContainerType GetValueContainerType(class UMovieGraphVariable* InGraphVariable); // [0x7edee20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.GetValueClass - // bool GetValueClass(class UMovieGraphVariable* InGraphVariable, class UClass*& OutValue); // [0x7e83260] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueClass(class UMovieGraphVariable* InGraphVariable, class UClass*& OutValue); // [0x7eded10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.GetValueByte - // bool GetValueByte(class UMovieGraphVariable* InGraphVariable, char& OutValue); // [0x7e830d0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueByte(class UMovieGraphVariable* InGraphVariable, char& OutValue); // [0x7edeb80] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MovieJobVariableAssignmentContainer.GetValueBool - // bool GetValueBool(class UMovieGraphVariable* InGraphVariable, bool& bOutValue); // [0x7e82f40] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueBool(class UMovieGraphVariable* InGraphVariable, bool& bOutValue); // [0x7ede9f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieRenderPipelineCore.MoviePipelineSetting @@ -1540,13 +1540,13 @@ class UMoviePipelineSetting : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MoviePipelineSetting.SetIsEnabled - // void SetIsEnabled(bool bInEnabled); // [0x7f0b400] Native|Public|BlueprintCallable + // void SetIsEnabled(bool bInEnabled); // [0x7f66eb0] Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineSetting.IsEnabled - // bool IsEnabled(); // [0x540ea30] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnabled(); // [0x5440c00] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineSetting.BuildNewProcessCommandLineArgs - // void BuildNewProcessCommandLineArgs(TArray& InOutUnrealURLParams, TArray& InOutCommandLineArgs, TArray& InOutDeviceProfileCvars, TArray& InOutExecCmds); // [0x7f089a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void BuildNewProcessCommandLineArgs(TArray& InOutUnrealURLParams, TArray& InOutCommandLineArgs, TArray& InOutDeviceProfileCvars, TArray& InOutExecCmds); // [0x7f64450] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineSetting.BuildNewProcessCommandLine - // void BuildNewProcessCommandLine(FString& InOutUnrealURLParams, FString& InOutCommandLineArgs); // [0x7f08880] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void BuildNewProcessCommandLine(FString& InOutUnrealURLParams, FString& InOutCommandLineArgs); // [0x7f64330] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieRenderPipelineCore.MoviePipelineCameraSetting @@ -1617,13 +1617,13 @@ class UMoviePipelineSetting_BlueprintBase : public UMoviePipelineSetting /// Functions // Function /Script/MovieRenderPipelineCore.MoviePipelineSetting_BlueprintBase.ReceiveTeardownForPipelineImpl - // void ReceiveTeardownForPipelineImpl(class UMoviePipeline* InPipeline); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTeardownForPipelineImpl(class UMoviePipeline* InPipeline); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MoviePipelineSetting_BlueprintBase.ReceiveSetupForPipelineImpl - // void ReceiveSetupForPipelineImpl(class UMoviePipeline* InPipeline); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveSetupForPipelineImpl(class UMoviePipeline* InPipeline); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MoviePipelineSetting_BlueprintBase.ReceiveGetFormatArguments - // FMoviePipelineFormatArgs ReceiveGetFormatArguments(FMoviePipelineFormatArgs& InOutFormatArgs); // [0x7eabed0] Native|Event|Public|HasOutParms|BlueprintEvent|Const + // FMoviePipelineFormatArgs ReceiveGetFormatArguments(FMoviePipelineFormatArgs& InOutFormatArgs); // [0x7f07980] Native|Event|Public|HasOutParms|BlueprintEvent|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineSetting_BlueprintBase.OnEngineTickBeginFrame - // void OnEngineTickBeginFrame(); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnEngineTickBeginFrame(); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/MovieRenderPipelineCore.MoviePipelineViewFamilySetting @@ -1642,7 +1642,7 @@ class UMovieRenderDebugWidget : public UUserWidget /// Functions // Function /Script/MovieRenderPipelineCore.MovieRenderDebugWidget.OnInitializedForPipeline - // void OnInitializedForPipeline(class UMoviePipeline* ForPipeline); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnInitializedForPipeline(class UMoviePipeline* ForPipeline); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/MovieRenderPipelineCore.MovieGraphRenderPreviewWidget @@ -1654,7 +1654,7 @@ class UMovieGraphRenderPreviewWidget : public UUserWidget /// Functions // Function /Script/MovieRenderPipelineCore.MovieGraphRenderPreviewWidget.OnInitializedForPipeline - // void OnInitializedForPipeline(class UMovieGraphPipeline* InPipeline); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnInitializedForPipeline(class UMovieGraphPipeline* InPipeline); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/MovieRenderPipelineCore.MoviePipeline @@ -1662,7 +1662,7 @@ class UMovieGraphRenderPreviewWidget : public UUserWidget class UMoviePipeline : public UMoviePipelineBase { public: - SDK_UNDEFINED(16,1174) /* FMulticastInlineDelegate */ __um(OnMoviePipelineFinishedDelegate); // 0x0078 (0x0010) + SDK_UNDEFINED(16,1138) /* FMulticastInlineDelegate */ __um(OnMoviePipelineFinishedDelegate); // 0x0078 (0x0010) class UMoviePipelineCustomTimeStep* CustomTimeStep; // 0x0088 (0x0008) unsigned char UnknownData00_6[0x10]; // 0x0090 (0x0010) MISSED class UEngineCustomTimeStep* CachedPrevCustomTimeStep; // 0x00A0 (0x0008) @@ -1679,23 +1679,23 @@ class UMoviePipeline : public UMoviePipelineBase /// Functions // Function /Script/MovieRenderPipelineCore.MoviePipeline.SetInitializationTime - // void SetInitializationTime(FDateTime& InDateTime); // [0x7ee0f50] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetInitializationTime(FDateTime& InDateTime); // [0x7f3ca00] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipeline.OnMoviePipelineFinishedImpl - // void OnMoviePipelineFinishedImpl(); // [0x576f990] Native|Protected|BlueprintCallable + // void OnMoviePipelineFinishedImpl(); // [0x57a0ab0] Native|Protected|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipeline.Initialize - // void Initialize(class UMoviePipelineExecutorJob* InJob); // [0x7ee0790] Final|Native|Public|BlueprintCallable + // void Initialize(class UMoviePipelineExecutorJob* InJob); // [0x7f3c240] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipeline.GetPreviewTexture - // class UTexture* GetPreviewTexture(); // [0x5ccf5d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UTexture* GetPreviewTexture(); // [0x5d00810] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipeline.GetPipelinePrimaryConfig - // class UMoviePipelinePrimaryConfig* GetPipelinePrimaryConfig(); // [0x7ee06c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMoviePipelinePrimaryConfig* GetPipelinePrimaryConfig(); // [0x7f3c170] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipeline.GetPipelineMasterConfig - // class UMoviePipelinePrimaryConfig* GetPipelineMasterConfig(); // [0x7ee06c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMoviePipelinePrimaryConfig* GetPipelineMasterConfig(); // [0x7f3c170] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipeline.GetInitializationTimeOffset - // FTimespan GetInitializationTimeOffset(); // [0x7edfc80] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTimespan GetInitializationTimeOffset(); // [0x7f3b730] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipeline.GetInitializationTime - // FDateTime GetInitializationTime(); // [0x7edfc60] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FDateTime GetInitializationTime(); // [0x7f3b710] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipeline.GetCurrentJob - // class UMoviePipelineExecutorJob* GetCurrentJob(); // [0x7edf1c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMoviePipelineExecutorJob* GetCurrentJob(); // [0x7f3ac70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieRenderPipelineCore.MoviePipelineCustomTimeStep @@ -1733,67 +1733,67 @@ class UMoviePipelineBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.UpdateJobShotListFromSequence - // void UpdateJobShotListFromSequence(class ULevelSequence* InSequence, class UMoviePipelineExecutorJob* InJob, bool& bShotsChanged); // [0x7ee0ff0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void UpdateJobShotListFromSequence(class ULevelSequence* InSequence, class UMoviePipelineExecutorJob* InJob, bool& bShotsChanged); // [0x7f3caa0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.ResolveVersionNumber - // int32_t ResolveVersionNumber(FMoviePipelineFilenameResolveParams InParams, bool bGetNextVersion); // [0x7ee0cc0] Final|Native|Static|Public|BlueprintCallable + // int32_t ResolveVersionNumber(FMoviePipelineFilenameResolveParams InParams, bool bGetNextVersion); // [0x7f3c770] Final|Native|Static|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.ResolveFilenameFormatArguments - // void ResolveFilenameFormatArguments(FString InFormatString, FMoviePipelineFilenameResolveParams& InParams, FString& OutFinalPath, FMoviePipelineFormatArgs& OutMergedFormatArgs); // [0x7ee08c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ResolveFilenameFormatArguments(FString InFormatString, FMoviePipelineFilenameResolveParams& InParams, FString& OutFinalPath, FMoviePipelineFormatArgs& OutMergedFormatArgs); // [0x7f3c370] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.LoadManifestFileFromString - // class UMoviePipelineQueue* LoadManifestFileFromString(FString InManifestFilePath); // [0x7ee0820] Final|Native|Static|Public|BlueprintCallable + // class UMoviePipelineQueue* LoadManifestFileFromString(FString InManifestFilePath); // [0x7f3c2d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetRootTimecode - // FTimecode GetRootTimecode(class UMoviePipeline* InMoviePipeline); // [0x7ee0180] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FTimecode GetRootTimecode(class UMoviePipeline* InMoviePipeline); // [0x7f3bc30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetRootFrameNumber - // FFrameNumber GetRootFrameNumber(class UMoviePipeline* InMoviePipeline); // [0x7ee0070] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FFrameNumber GetRootFrameNumber(class UMoviePipeline* InMoviePipeline); // [0x7f3bb20] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetPipelineState - // EMovieRenderPipelineState GetPipelineState(class UMoviePipeline* InPipeline); // [0x7ee06f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // EMovieRenderPipelineState GetPipelineState(class UMoviePipeline* InPipeline); // [0x7f3c1a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetOverallSegmentCounts - // void GetOverallSegmentCounts(class UMoviePipeline* InMoviePipeline, int32_t& OutCurrentIndex, int32_t& OutTotalCount); // [0x7ee0590] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void GetOverallSegmentCounts(class UMoviePipeline* InMoviePipeline, int32_t& OutCurrentIndex, int32_t& OutTotalCount); // [0x7f3c040] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetOverallOutputFrames - // void GetOverallOutputFrames(class UMoviePipeline* InMoviePipeline, int32_t& OutCurrentIndex, int32_t& OutTotalCount); // [0x7ee0420] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void GetOverallOutputFrames(class UMoviePipeline* InMoviePipeline, int32_t& OutCurrentIndex, int32_t& OutTotalCount); // [0x7f3bed0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetMoviePipelineEngineChangelistLabel - // FText GetMoviePipelineEngineChangelistLabel(class UMoviePipeline* InMoviePipeline); // [0x7ee0230] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText GetMoviePipelineEngineChangelistLabel(class UMoviePipeline* InMoviePipeline); // [0x7f3bce0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetMasterTimecode - // FTimecode GetMasterTimecode(class UMoviePipeline* InMoviePipeline); // [0x7ee0180] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FTimecode GetMasterTimecode(class UMoviePipeline* InMoviePipeline); // [0x7f3bc30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetMasterFrameNumber - // FFrameNumber GetMasterFrameNumber(class UMoviePipeline* InMoviePipeline); // [0x7ee0070] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FFrameNumber GetMasterFrameNumber(class UMoviePipeline* InMoviePipeline); // [0x7f3bb20] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetMapPackageName - // FString GetMapPackageName(class UMoviePipelineExecutorJob* InJob); // [0x7edfee0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetMapPackageName(class UMoviePipelineExecutorJob* InJob); // [0x7f3b990] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetJobName - // FText GetJobName(class UMoviePipeline* InMoviePipeline); // [0x7edfe20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText GetJobName(class UMoviePipeline* InMoviePipeline); // [0x7f3b8d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetJobInitializationTime - // FDateTime GetJobInitializationTime(class UMoviePipeline* InMoviePipeline); // [0x7edfd80] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FDateTime GetJobInitializationTime(class UMoviePipeline* InMoviePipeline); // [0x7f3b830] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetJobAuthor - // FText GetJobAuthor(class UMoviePipeline* InMoviePipeline); // [0x7edfca0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText GetJobAuthor(class UMoviePipeline* InMoviePipeline); // [0x7f3b750] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetEstimatedTimeRemaining - // bool GetEstimatedTimeRemaining(class UMoviePipeline* InPipeline, FTimespan& OutEstimate); // [0x7edfad0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool GetEstimatedTimeRemaining(class UMoviePipeline* InPipeline, FTimespan& OutEstimate); // [0x7f3b580] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetEffectiveOutputResolution - // FIntPoint GetEffectiveOutputResolution(class UMoviePipelinePrimaryConfig* InPrimaryConfig, class UMoviePipelineExecutorShot* InPipelineExecutorShot); // [0x7edf7e0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FIntPoint GetEffectiveOutputResolution(class UMoviePipelinePrimaryConfig* InPrimaryConfig, class UMoviePipelineExecutorShot* InPipelineExecutorShot); // [0x7f3b290] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentShotTimecode - // FTimecode GetCurrentShotTimecode(class UMoviePipeline* InMoviePipeline); // [0x7edf730] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FTimecode GetCurrentShotTimecode(class UMoviePipeline* InMoviePipeline); // [0x7f3b1e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentShotFrameNumber - // FFrameNumber GetCurrentShotFrameNumber(class UMoviePipeline* InMoviePipeline); // [0x7edf640] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FFrameNumber GetCurrentShotFrameNumber(class UMoviePipeline* InMoviePipeline); // [0x7f3b0f0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentSequence - // class ULevelSequence* GetCurrentSequence(class UMoviePipeline* InMoviePipeline); // [0x7edf5a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class ULevelSequence* GetCurrentSequence(class UMoviePipeline* InMoviePipeline); // [0x7f3b050] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentSegmentWorkMetrics - // FMoviePipelineSegmentWorkMetrics GetCurrentSegmentWorkMetrics(class UMoviePipeline* InMoviePipeline); // [0x7edf480] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FMoviePipelineSegmentWorkMetrics GetCurrentSegmentWorkMetrics(class UMoviePipeline* InMoviePipeline); // [0x7f3af30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentSegmentState - // EMovieRenderShotState GetCurrentSegmentState(class UMoviePipeline* InMoviePipeline); // [0x7edf3c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // EMovieRenderShotState GetCurrentSegmentState(class UMoviePipeline* InMoviePipeline); // [0x7f3ae70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentSegmentName - // void GetCurrentSegmentName(class UMoviePipeline* InMoviePipeline, FText& OutOuterName, FText& OutInnerName); // [0x7edf1e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void GetCurrentSegmentName(class UMoviePipeline* InMoviePipeline, FText& OutOuterName, FText& OutInnerName); // [0x7f3ac90] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentFocusDistance - // float GetCurrentFocusDistance(class UMoviePipeline* InMoviePipeline); // [0x7edf0b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetCurrentFocusDistance(class UMoviePipeline* InMoviePipeline); // [0x7f3ab60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentFocalLength - // float GetCurrentFocalLength(class UMoviePipeline* InMoviePipeline); // [0x7edefa0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetCurrentFocalLength(class UMoviePipeline* InMoviePipeline); // [0x7f3aa50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentExecutorShot - // class UMoviePipelineExecutorShot* GetCurrentExecutorShot(class UMoviePipeline* InMoviePipeline); // [0x7edeef0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UMoviePipelineExecutorShot* GetCurrentExecutorShot(class UMoviePipeline* InMoviePipeline); // [0x7f3a9a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentAperture - // float GetCurrentAperture(class UMoviePipeline* InMoviePipeline); // [0x7ededf0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetCurrentAperture(class UMoviePipeline* InMoviePipeline); // [0x7f3a8a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCompletionPercentage - // float GetCompletionPercentage(class UMoviePipeline* InPipeline); // [0x7edecf0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetCompletionPercentage(class UMoviePipeline* InPipeline); // [0x7f3a7a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.FindOrGetDefaultSettingForShot - // class UMoviePipelineSetting* FindOrGetDefaultSettingForShot(class UClass* InSettingType, class UMoviePipelinePrimaryConfig* InPrimaryConfig, class UMoviePipelineExecutorShot* InShot); // [0x7edea70] Final|Native|Static|Public|BlueprintCallable + // class UMoviePipelineSetting* FindOrGetDefaultSettingForShot(class UClass* InSettingType, class UMoviePipelinePrimaryConfig* InPrimaryConfig, class UMoviePipelineExecutorShot* InShot); // [0x7f3a520] Final|Native|Static|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.DuplicateSequence - // class UMovieSceneSequence* DuplicateSequence(class UObject* Outer, class UMovieSceneSequence* InSequence); // [0x7ede730] Final|Native|Static|Public|BlueprintCallable + // class UMovieSceneSequence* DuplicateSequence(class UObject* Outer, class UMovieSceneSequence* InSequence); // [0x7f3a1e0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/MovieRenderPipelineCore.MoviePipelineColorSetting @@ -1853,21 +1853,21 @@ class UMoviePipelineConfigBase : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MoviePipelineConfigBase.SetConfigOrigin - // void SetConfigOrigin(class UMoviePipelineConfigBase* InConfig); // [0x7f0aea0] Final|Native|Public|BlueprintCallable + // void SetConfigOrigin(class UMoviePipelineConfigBase* InConfig); // [0x7f66950] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineConfigBase.RemoveSetting - // void RemoveSetting(class UMoviePipelineSetting* InSetting); // [0x7e7a220] Native|Public|BlueprintCallable + // void RemoveSetting(class UMoviePipelineSetting* InSetting); // [0x7ed5cd0] Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineConfigBase.GetUserSettings - // TArray GetUserSettings(); // [0x7f09fd0] Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetUserSettings(); // [0x7f65a80] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineConfigBase.GetConfigOrigin - // class UMoviePipelineConfigBase* GetConfigOrigin(); // [0x7f09900] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMoviePipelineConfigBase* GetConfigOrigin(); // [0x7f653b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineConfigBase.FindSettingsByClass - // TArray FindSettingsByClass(class UClass* InClass, bool bIncludeDisabledSettings, bool bExactMatch); // [0x7f094e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray FindSettingsByClass(class UClass* InClass, bool bIncludeDisabledSettings, bool bExactMatch); // [0x7f64f90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineConfigBase.FindSettingByClass - // class UMoviePipelineSetting* FindSettingByClass(class UClass* InClass, bool bIncludeDisabledSettings, bool bExactMatch); // [0x7f093a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMoviePipelineSetting* FindSettingByClass(class UClass* InClass, bool bIncludeDisabledSettings, bool bExactMatch); // [0x7f64e50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineConfigBase.FindOrAddSettingByClass - // class UMoviePipelineSetting* FindOrAddSettingByClass(class UClass* InClass, bool bIncludeDisabledSettings, bool bExactMatch); // [0x7f09260] Final|Native|Public|BlueprintCallable + // class UMoviePipelineSetting* FindOrAddSettingByClass(class UClass* InClass, bool bIncludeDisabledSettings, bool bExactMatch); // [0x7f64d10] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineConfigBase.CopyFrom - // void CopyFrom(class UMoviePipelineConfigBase* InConfig); // [0x7f08d20] Native|Public|BlueprintCallable + // void CopyFrom(class UMoviePipelineConfigBase* InConfig); // [0x7f647d0] Native|Public|BlueprintCallable }; /// Class /Script/MovieRenderPipelineCore.MoviePipelineDebugSettings @@ -1888,12 +1888,12 @@ class UMoviePipelineDebugSettings : public UMoviePipelineSetting class UMoviePipelineExecutorBase : public UObject { public: - SDK_UNDEFINED(16,1175) /* FMulticastInlineDelegate */ __um(OnExecutorFinishedDelegate); // 0x0028 (0x0010) + SDK_UNDEFINED(16,1139) /* FMulticastInlineDelegate */ __um(OnExecutorFinishedDelegate); // 0x0028 (0x0010) unsigned char UnknownData00_6[0x18]; // 0x0038 (0x0018) MISSED - SDK_UNDEFINED(16,1176) /* FMulticastInlineDelegate */ __um(OnExecutorErroredDelegate); // 0x0050 (0x0010) + SDK_UNDEFINED(16,1140) /* FMulticastInlineDelegate */ __um(OnExecutorErroredDelegate); // 0x0050 (0x0010) unsigned char UnknownData01_6[0x20]; // 0x0060 (0x0020) MISSED - SDK_UNDEFINED(16,1177) /* FMulticastInlineDelegate */ __um(SocketMessageRecievedDelegate); // 0x0080 (0x0010) - SDK_UNDEFINED(16,1178) /* FMulticastInlineDelegate */ __um(HTTPResponseRecievedDelegate); // 0x0090 (0x0010) + SDK_UNDEFINED(16,1141) /* FMulticastInlineDelegate */ __um(SocketMessageRecievedDelegate); // 0x0080 (0x0010) + SDK_UNDEFINED(16,1142) /* FMulticastInlineDelegate */ __um(HTTPResponseRecievedDelegate); // 0x0090 (0x0010) class UClass* DebugWidgetClass; // 0x00A0 (0x0008) unsigned char UnknownData02_6[0x10]; // 0x00A8 (0x0010) MISSED FString UserData; // 0x00B8 (0x0010) @@ -1903,39 +1903,39 @@ class UMoviePipelineExecutorBase : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorBase.SetStatusProgress - // void SetStatusProgress(float InProgress); // [0x7f0be80] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void SetStatusProgress(float InProgress); // [0x7f67930] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorBase.SetStatusMessage - // void SetStatusMessage(FString InStatus); // [0x7f0bd40] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void SetStatusMessage(FString InStatus); // [0x7f677f0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorBase.SetMoviePipelineClass - // void SetMoviePipelineClass(class UClass* InPipelineClass); // [0x7f0b6d0] Final|Native|Public|BlueprintCallable + // void SetMoviePipelineClass(class UClass* InPipelineClass); // [0x7f67180] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorBase.SendSocketMessage - // bool SendSocketMessage(FString InMessage); // [0x7f0ad10] Final|Native|Protected|BlueprintCallable + // bool SendSocketMessage(FString InMessage); // [0x7f667c0] Final|Native|Protected|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorBase.SendHTTPRequest - // int32_t SendHTTPRequest(FString InURL, FString InVerb, FString InMessage, TMap& InHeaders); // [0x7f0ab00] Final|Native|Protected|HasOutParms|BlueprintCallable + // int32_t SendHTTPRequest(FString InURL, FString InVerb, FString InMessage, TMap& InHeaders); // [0x7f665b0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorBase.OnExecutorFinishedImpl - // void OnExecutorFinishedImpl(); // [0x545e330] Native|Protected|BlueprintCallable + // void OnExecutorFinishedImpl(); // [0x5490500] Native|Protected|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorBase.OnExecutorErroredImpl - // void OnExecutorErroredImpl(class UMoviePipeline* ErroredPipeline, bool bFatal, FText ErrorReason); // [0x7f0a3f0] Native|Protected|BlueprintCallable + // void OnExecutorErroredImpl(class UMoviePipeline* ErroredPipeline, bool bFatal, FText ErrorReason); // [0x7f65ea0] Native|Protected|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorBase.OnBeginFrame - // void OnBeginFrame(); // [0x5337a60] Native|Event|Public|BlueprintEvent + // void OnBeginFrame(); // [0x5369c30] Native|Event|Public|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorBase.IsSocketConnected - // bool IsSocketConnected(); // [0x7f0a280] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsSocketConnected(); // [0x7f65d30] Final|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorBase.IsRendering - // bool IsRendering(); // [0x5336a10] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool IsRendering(); // [0x5368be0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorBase.GetStatusProgress - // float GetStatusProgress(); // [0x79c6ad0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // float GetStatusProgress(); // [0x7a22580] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorBase.GetStatusMessage - // FString GetStatusMessage(); // [0x596fbd0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // FString GetStatusMessage(); // [0x59a0dc0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorBase.Execute - // void Execute(class UMoviePipelineQueue* InPipelineQueue); // [0x79bd410] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void Execute(class UMoviePipelineQueue* InPipelineQueue); // [0x7a18ec0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorBase.DisconnectSocket - // void DisconnectSocket(); // [0x7f08fe0] Final|Native|Protected|BlueprintCallable + // void DisconnectSocket(); // [0x7f64a90] Final|Native|Protected|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorBase.ConnectSocket - // bool ConnectSocket(FString InHostName, int32_t InPort); // [0x7f08c30] Final|Native|Protected|BlueprintCallable + // bool ConnectSocket(FString InHostName, int32_t InPort); // [0x7f646e0] Final|Native|Protected|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorBase.CancelCurrentJob - // void CancelCurrentJob(); // [0x5701020] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void CancelCurrentJob(); // [0x57320b0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorBase.CancelAllJobs - // void CancelAllJobs(); // [0x59d3390] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void CancelAllJobs(); // [0x5a04580] Native|Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/MovieRenderPipelineCore.MoviePipelineFCPXMLExporter @@ -2034,13 +2034,13 @@ class UMoviePipelinePrimaryConfig : public UMoviePipelineConfigBase /// Functions // Function /Script/MovieRenderPipelineCore.MoviePipelinePrimaryConfig.InitializeTransientSettings - // void InitializeTransientSettings(); // [0x7f0a1a0] Final|Native|Public|BlueprintCallable + // void InitializeTransientSettings(); // [0x7f65c50] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelinePrimaryConfig.GetTransientSettings - // TArray GetTransientSettings(); // [0x7f0a0d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetTransientSettings(); // [0x7f65b80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelinePrimaryConfig.GetEffectiveFrameRate - // FFrameRate GetEffectiveFrameRate(class ULevelSequence* InSequence); // [0x7f099a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FFrameRate GetEffectiveFrameRate(class ULevelSequence* InSequence); // [0x7f65450] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelinePrimaryConfig.GetAllSettings - // TArray GetAllSettings(bool bIncludeDisabledSettings, bool bIncludeTransientSettings); // [0x7f09690] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetAllSettings(bool bIncludeDisabledSettings, bool bIncludeTransientSettings); // [0x7f65140] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieRenderPipelineCore.MoviePipelinePythonHostExecutor @@ -2055,11 +2055,11 @@ class UMoviePipelinePythonHostExecutor : public UMoviePipelineExecutorBase /// Functions // Function /Script/MovieRenderPipelineCore.MoviePipelinePythonHostExecutor.OnMapLoad - // void OnMapLoad(class UWorld* InWorld); // [0x7f0a540] Native|Event|Public|BlueprintEvent + // void OnMapLoad(class UWorld* InWorld); // [0x7f65ff0] Native|Event|Public|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MoviePipelinePythonHostExecutor.GetLastLoadedWorld - // class UWorld* GetLastLoadedWorld(); // [0x7f09b70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UWorld* GetLastLoadedWorld(); // [0x7f65620] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelinePythonHostExecutor.ExecuteDelayed - // void ExecuteDelayed(class UMoviePipelineQueue* InPipelineQueue); // [0x7f091d0] Native|Event|Public|BlueprintEvent + // void ExecuteDelayed(class UMoviePipelineQueue* InPipelineQueue); // [0x7f64c80] Native|Event|Public|BlueprintEvent }; /// Struct /Script/MovieRenderPipelineCore.MoviePipelineSidecarCamera @@ -2096,35 +2096,35 @@ class UMoviePipelineExecutorShot : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorShot.ShouldRender - // bool ShouldRender(); // [0x59d3370] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool ShouldRender(); // [0x5a04560] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorShot.SetStatusProgress - // void SetStatusProgress(float InProgress); // [0x7f0bf10] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void SetStatusProgress(float InProgress); // [0x7f679c0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorShot.SetStatusMessage - // void SetStatusMessage(FString InStatus); // [0x7f0bde0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void SetStatusMessage(FString InStatus); // [0x7f67890] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorShot.SetShotOverridePresetOrigin - // void SetShotOverridePresetOrigin(class UMoviePipelineShotConfig* InPreset); // [0x7f0bb90] Final|Native|Public|BlueprintCallable + // void SetShotOverridePresetOrigin(class UMoviePipelineShotConfig* InPreset); // [0x7f67640] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorShot.SetShotOverrideConfiguration - // void SetShotOverrideConfiguration(class UMoviePipelineShotConfig* InPreset); // [0x7f0ba80] Final|Native|Public|BlueprintCallable + // void SetShotOverrideConfiguration(class UMoviePipelineShotConfig* InPreset); // [0x7f67530] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorShot.SetGraphPreset - // void SetGraphPreset(class UMovieGraphConfig* InGraphPreset, bool bUpdateVariableAssignments); // [0x7f0b2a0] Final|Native|Public|BlueprintCallable + // void SetGraphPreset(class UMovieGraphConfig* InGraphPreset, bool bUpdateVariableAssignments); // [0x7f66d50] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorShot.IsUsingGraphConfiguration - // bool IsUsingGraphConfiguration(); // [0x7f0a340] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsUsingGraphConfiguration(); // [0x7f65df0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorShot.GetStatusProgress - // float GetStatusProgress(); // [0x7f0a090] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // float GetStatusProgress(); // [0x7f65b40] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorShot.GetStatusMessage - // FString GetStatusMessage(); // [0x7f09fd0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // FString GetStatusMessage(); // [0x7f65a80] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorShot.GetShotOverridePresetOrigin - // class UMoviePipelineShotConfig* GetShotOverridePresetOrigin(); // [0x7f09e70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMoviePipelineShotConfig* GetShotOverridePresetOrigin(); // [0x7f65920] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorShot.GetShotOverrideConfiguration - // class UMoviePipelineShotConfig* GetShotOverrideConfiguration(); // [0x5ae68b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMoviePipelineShotConfig* GetShotOverrideConfiguration(); // [0x5b17910] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorShot.GetOrCreateJobVariableAssignmentsForGraph - // class UMovieJobVariableAssignmentContainer* GetOrCreateJobVariableAssignmentsForGraph(class UMovieGraphConfig* InGraph, bool bIsForPrimaryOverrides); // [0x7f09c50] Final|Native|Public|BlueprintCallable + // class UMovieJobVariableAssignmentContainer* GetOrCreateJobVariableAssignmentsForGraph(class UMovieGraphConfig* InGraph, bool bIsForPrimaryOverrides); // [0x7f65700] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorShot.GetGraphPreset - // class UMovieGraphConfig* GetGraphPreset(); // [0x7f09af0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMovieGraphConfig* GetGraphPreset(); // [0x7f655a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorShot.GetCameraName - // FString GetCameraName(int32_t InCameraIndex); // [0x7f097c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetCameraName(int32_t InCameraIndex); // [0x7f65270] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorShot.AllocateNewShotOverrideConfig - // class UMoviePipelineShotConfig* AllocateNewShotOverrideConfig(class UClass* InConfigType); // [0x7f087d0] Final|Native|Public|BlueprintCallable + // class UMoviePipelineShotConfig* AllocateNewShotOverrideConfig(class UClass* InConfigType); // [0x7f64280] Final|Native|Public|BlueprintCallable }; /// Class /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob @@ -2156,41 +2156,41 @@ class UMoviePipelineExecutorJob : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob.SetStatusProgress - // void SetStatusProgress(float InProgress); // [0x7f0bf10] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void SetStatusProgress(float InProgress); // [0x7f679c0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob.SetStatusMessage - // void SetStatusMessage(FString InStatus); // [0x7f0bde0] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void SetStatusMessage(FString InStatus); // [0x7f67890] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob.SetSequence - // void SetSequence(FSoftObjectPath InSequence); // [0x7f0b980] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetSequence(FSoftObjectPath InSequence); // [0x7f67430] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob.SetPresetOrigin - // void SetPresetOrigin(class UMoviePipelinePrimaryConfig* InPreset); // [0x7f0b770] Final|Native|Public|BlueprintCallable + // void SetPresetOrigin(class UMoviePipelinePrimaryConfig* InPreset); // [0x7f67220] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob.SetIsEnabled - // void SetIsEnabled(bool bInEnabled); // [0x7f0b370] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void SetIsEnabled(bool bInEnabled); // [0x7f66e20] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob.SetGraphPreset - // void SetGraphPreset(class UMovieGraphConfig* InGraphPreset, bool bUpdateVariableAssignments); // [0x7f0b1d0] Final|Native|Public|BlueprintCallable + // void SetGraphPreset(class UMovieGraphConfig* InGraphPreset, bool bUpdateVariableAssignments); // [0x7f66c80] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob.SetConsumed - // void SetConsumed(bool bInConsumed); // [0x7f0b140] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void SetConsumed(bool bInConsumed); // [0x7f66bf0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob.SetConfiguration - // void SetConfiguration(class UMoviePipelinePrimaryConfig* InPreset); // [0x7f0af80] Final|Native|Public|BlueprintCallable + // void SetConfiguration(class UMoviePipelinePrimaryConfig* InPreset); // [0x7f66a30] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob.OnDuplicated - // void OnDuplicated(); // [0x42e0210] Native|Event|Public|BlueprintCallable|BlueprintEvent + // void OnDuplicated(); // [0x43121a0] Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob.IsUsingGraphConfiguration - // bool IsUsingGraphConfiguration(); // [0x7f0a2d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsUsingGraphConfiguration(); // [0x7f65d80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob.IsEnabled - // bool IsEnabled(); // [0x7f0a1c0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool IsEnabled(); // [0x7f65c70] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob.IsConsumed - // bool IsConsumed(); // [0x55210e0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool IsConsumed(); // [0x55532b0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob.GetStatusProgress - // float GetStatusProgress(); // [0x7f0a050] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // float GetStatusProgress(); // [0x7f65b00] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob.GetStatusMessage - // FString GetStatusMessage(); // [0x7f09f50] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // FString GetStatusMessage(); // [0x7f65a00] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob.GetPresetOrigin - // class UMoviePipelinePrimaryConfig* GetPresetOrigin(); // [0x7f09d50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMoviePipelinePrimaryConfig* GetPresetOrigin(); // [0x7f65800] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob.GetOrCreateJobVariableAssignmentsForGraph - // class UMovieJobVariableAssignmentContainer* GetOrCreateJobVariableAssignmentsForGraph(class UMovieGraphConfig* InGraph); // [0x7f09b90] Final|Native|Public|BlueprintCallable + // class UMovieJobVariableAssignmentContainer* GetOrCreateJobVariableAssignmentsForGraph(class UMovieGraphConfig* InGraph); // [0x7f65640] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob.GetGraphPreset - // class UMovieGraphConfig* GetGraphPreset(); // [0x7f09a70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMovieGraphConfig* GetGraphPreset(); // [0x7f65520] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineExecutorJob.GetConfiguration - // class UMoviePipelinePrimaryConfig* GetConfiguration(); // [0x7f09980] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMoviePipelinePrimaryConfig* GetConfiguration(); // [0x7f65430] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieRenderPipelineCore.MoviePipelineQueue @@ -2205,23 +2205,23 @@ class UMoviePipelineQueue : public UObject /// Functions // Function /Script/MovieRenderPipelineCore.MoviePipelineQueue.SetQueueOrigin - // void SetQueueOrigin(class UMoviePipelineQueue* InConfig); // [0x7f0b8a0] Final|Native|Public|BlueprintCallable + // void SetQueueOrigin(class UMoviePipelineQueue* InConfig); // [0x7f67350] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineQueue.SetJobIndex - // void SetJobIndex(class UMoviePipelineExecutorJob* InJob, int32_t Index); // [0x7f0b490] Final|Native|Public|BlueprintCallable + // void SetJobIndex(class UMoviePipelineExecutorJob* InJob, int32_t Index); // [0x7f66f40] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineQueue.GetQueueOrigin - // class UMoviePipelineQueue* GetQueueOrigin(); // [0x7f09df0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMoviePipelineQueue* GetQueueOrigin(); // [0x7f658a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineQueue.GetJobs - // TArray GetJobs(); // [0x7e7f0d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetJobs(); // [0x7edab80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineQueue.DuplicateJob - // class UMoviePipelineExecutorJob* DuplicateJob(class UMoviePipelineExecutorJob* InJob); // [0x7f09020] Final|Native|Public|BlueprintCallable + // class UMoviePipelineExecutorJob* DuplicateJob(class UMoviePipelineExecutorJob* InJob); // [0x7f64ad0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineQueue.DeleteJob - // void DeleteJob(class UMoviePipelineExecutorJob* InJob); // [0x7f08f30] Final|Native|Public|BlueprintCallable + // void DeleteJob(class UMoviePipelineExecutorJob* InJob); // [0x7f649e0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineQueue.DeleteAllJobs - // void DeleteAllJobs(); // [0x7f08ef0] Final|Native|Public|BlueprintCallable + // void DeleteAllJobs(); // [0x7f649a0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineQueue.CopyFrom - // void CopyFrom(class UMoviePipelineQueue* InQueue); // [0x7f08db0] Final|Native|Public|BlueprintCallable + // void CopyFrom(class UMoviePipelineQueue* InQueue); // [0x7f64860] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineQueue.AllocateNewJob - // class UMoviePipelineExecutorJob* AllocateNewJob(class UClass* InJobType); // [0x7f08720] Final|Native|Public|BlueprintCallable + // class UMoviePipelineExecutorJob* AllocateNewJob(class UClass* InJobType); // [0x7f641d0] Final|Native|Public|BlueprintCallable }; /// Class /Script/MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem @@ -2229,7 +2229,7 @@ class UMoviePipelineQueue : public UObject class UMoviePipelineQueueEngineSubsystem : public UEngineSubsystem { public: - SDK_UNDEFINED(16,1179) /* FMulticastInlineDelegate */ __um(OnRenderFinished); // 0x0030 (0x0010) + SDK_UNDEFINED(16,1143) /* FMulticastInlineDelegate */ __um(OnRenderFinished); // 0x0030 (0x0010) class UMoviePipelineExecutorBase* ActiveExecutor; // 0x0040 (0x0008) class UMoviePipelineQueue* CurrentQueue; // 0x0048 (0x0008) unsigned char UnknownData00_7[0x50]; // 0x0050 (0x0050) MISSED @@ -2237,21 +2237,21 @@ class UMoviePipelineQueueEngineSubsystem : public UEngineSubsystem /// Functions // Function /Script/MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.SetConfiguration - // void SetConfiguration(class UClass* InProgressWidgetClass, bool bRenderPlayerViewport); // [0x7f0b040] Final|Native|Public|BlueprintCallable + // void SetConfiguration(class UClass* InProgressWidgetClass, bool bRenderPlayerViewport); // [0x7f66af0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.RenderQueueWithExecutorInstance - // void RenderQueueWithExecutorInstance(class UMoviePipelineExecutorBase* InExecutor); // [0x7f0a940] Final|Native|Public|BlueprintCallable + // void RenderQueueWithExecutorInstance(class UMoviePipelineExecutorBase* InExecutor); // [0x7f663f0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.RenderQueueWithExecutor - // class UMoviePipelineExecutorBase* RenderQueueWithExecutor(class UClass* InExecutorType); // [0x7f0a7d0] Final|Native|Public|BlueprintCallable + // class UMoviePipelineExecutorBase* RenderQueueWithExecutor(class UClass* InExecutorType); // [0x7f66280] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.RenderJob - // void RenderJob(class UMoviePipelineExecutorJob* InJob); // [0x7f0a5d0] Final|Native|Public|BlueprintCallable + // void RenderJob(class UMoviePipelineExecutorJob* InJob); // [0x7f66080] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.IsRendering - // bool IsRendering(); // [0x7f0a1f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsRendering(); // [0x7f65ca0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.GetQueue - // class UMoviePipelineQueue* GetQueue(); // [0x7f09dd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMoviePipelineQueue* GetQueue(); // [0x7f65880] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.GetActiveExecutor - // class UMoviePipelineExecutorBase* GetActiveExecutor(); // [0x4f9fc60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMoviePipelineExecutorBase* GetActiveExecutor(); // [0x4fd1bf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.AllocateJob - // class UMoviePipelineExecutorJob* AllocateJob(class ULevelSequence* InSequence); // [0x7f08460] Final|Native|Public|BlueprintCallable + // class UMoviePipelineExecutorJob* AllocateJob(class ULevelSequence* InSequence); // [0x7f63f10] Final|Native|Public|BlueprintCallable }; /// Class /Script/MovieRenderPipelineCore.MoviePipelineRenderPass @@ -2341,7 +2341,7 @@ struct FMoviePipelineOutputData /// Size: 0x0050 (80 bytes) (0x000000 - 0x000050) align 8 MaxSize: 0x0050 struct FMovieGraphEvaluationContext_VisitedNodeInfo { - SDK_UNDEFINED(80,1180) /* TSet */ __um(VisitedNodes); // 0x0000 (0x0050) + SDK_UNDEFINED(80,1144) /* TSet */ __um(VisitedNodes); // 0x0000 (0x0050) }; /// Struct /Script/MovieRenderPipelineCore.MovieGraphTraversalContext diff --git a/include/SDK/MovieRenderPipelineSettings.h b/include/SDK/MovieRenderPipelineSettings.h index c79c07d..56b426b 100644 --- a/include/SDK/MovieRenderPipelineSettings.h +++ b/include/SDK/MovieRenderPipelineSettings.h @@ -23,7 +23,7 @@ class UMoviePipelineBurnInWidget : public UUserWidget /// Functions // Function /Script/MovieRenderPipelineSettings.MoviePipelineBurnInWidget.OnOutputFrameStarted - // void OnOutputFrameStarted(class UMoviePipeline* ForPipeline); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnOutputFrameStarted(class UMoviePipeline* ForPipeline); // [0x3617e10] Event|Public|BlueprintEvent }; /// Class /Script/MovieRenderPipelineSettings.MoviePipelineBurnInSetting @@ -53,7 +53,7 @@ struct FMoviePipelineConsoleVariableEntry class UMoviePipelineConsoleVariableSetting : public UMoviePipelineSetting { public: - SDK_UNDEFINED(16,1181) /* TArray> */ __um(ConsoleVariablePresets); // 0x0048 (0x0010) + SDK_UNDEFINED(16,1145) /* TArray> */ __um(ConsoleVariablePresets); // 0x0048 (0x0010) TMap ConsoleVariables; // 0x0058 (0x0050) TArray StartConsoleCommands; // 0x00A8 (0x0010) TArray EndConsoleCommands; // 0x00B8 (0x0010) @@ -63,15 +63,15 @@ class UMoviePipelineConsoleVariableSetting : public UMoviePipelineSetting /// Functions // Function /Script/MovieRenderPipelineSettings.MoviePipelineConsoleVariableSetting.UpdateConsoleVariableEnableState - // bool UpdateConsoleVariableEnableState(FString Name, bool bIsEnabled); // [0x7f118a0] Final|Native|Public|BlueprintCallable + // bool UpdateConsoleVariableEnableState(FString Name, bool bIsEnabled); // [0x7f6d350] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineSettings.MoviePipelineConsoleVariableSetting.RemoveConsoleVariable - // bool RemoveConsoleVariable(FString Name, bool bRemoveAllInstances); // [0x7f11740] Final|Native|Public|BlueprintCallable + // bool RemoveConsoleVariable(FString Name, bool bRemoveAllInstances); // [0x7f6d1f0] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineSettings.MoviePipelineConsoleVariableSetting.GetConsoleVariables - // TArray GetConsoleVariables(); // [0x7f115a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetConsoleVariables(); // [0x7f6d050] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieRenderPipelineSettings.MoviePipelineConsoleVariableSetting.AddOrUpdateConsoleVariable - // bool AddOrUpdateConsoleVariable(FString Name, float Value); // [0x7f113c0] Final|Native|Public|BlueprintCallable + // bool AddOrUpdateConsoleVariable(FString Name, float Value); // [0x7f6ce70] Final|Native|Public|BlueprintCallable // Function /Script/MovieRenderPipelineSettings.MoviePipelineConsoleVariableSetting.AddConsoleVariable - // bool AddConsoleVariable(FString Name, float Value); // [0x7f11220] Final|Native|Public|BlueprintCallable + // bool AddConsoleVariable(FString Name, float Value); // [0x7f6ccd0] Final|Native|Public|BlueprintCallable }; /// Class /Script/MovieRenderPipelineSettings.MoviePipelineWidgetRenderer diff --git a/include/SDK/MovieSceneCapture.h b/include/SDK/MovieSceneCapture.h index 96a204a..b9735e5 100644 --- a/include/SDK/MovieSceneCapture.h +++ b/include/SDK/MovieSceneCapture.h @@ -47,9 +47,9 @@ class UMovieSceneCaptureProtocolBase : public UObject /// Functions // Function /Script/MovieSceneCapture.MovieSceneCaptureProtocolBase.IsCapturing - // bool IsCapturing(); // [0x540e9f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsCapturing(); // [0x5440bc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieSceneCapture.MovieSceneCaptureProtocolBase.GetState - // EMovieSceneCaptureProtocolState GetState(); // [0x540e990] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EMovieSceneCaptureProtocolState GetState(); // [0x5440b60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieSceneCapture.MovieSceneAudioCaptureProtocolBase @@ -230,13 +230,13 @@ class UMovieSceneCapture : public UObject /// Functions // Function /Script/MovieSceneCapture.MovieSceneCapture.SetImageCaptureProtocolType - // void SetImageCaptureProtocolType(class UClass* ProtocolType); // [0x540edc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetImageCaptureProtocolType(class UClass* ProtocolType); // [0x5440f90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieSceneCapture.MovieSceneCapture.SetAudioCaptureProtocolType - // void SetAudioCaptureProtocolType(class UClass* ProtocolType); // [0x540ec10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAudioCaptureProtocolType(class UClass* ProtocolType); // [0x5440de0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieSceneCapture.MovieSceneCapture.GetImageCaptureProtocol - // class UMovieSceneCaptureProtocolBase* GetImageCaptureProtocol(); // [0x540e970] Final|Native|Public|BlueprintCallable + // class UMovieSceneCaptureProtocolBase* GetImageCaptureProtocol(); // [0x5440b40] Final|Native|Public|BlueprintCallable // Function /Script/MovieSceneCapture.MovieSceneCapture.GetAudioCaptureProtocol - // class UMovieSceneCaptureProtocolBase* GetAudioCaptureProtocol(); // [0x540e860] Final|Native|Public|BlueprintCallable + // class UMovieSceneCaptureProtocolBase* GetAudioCaptureProtocol(); // [0x5440a30] Final|Native|Public|BlueprintCallable }; /// Class /Script/MovieSceneCapture.LevelCapture @@ -259,15 +259,15 @@ class UMovieSceneCaptureEnvironment : public UObject /// Functions // Function /Script/MovieSceneCapture.MovieSceneCaptureEnvironment.IsCaptureInProgress - // bool IsCaptureInProgress(); // [0x540e9b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool IsCaptureInProgress(); // [0x5440b80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/MovieSceneCapture.MovieSceneCaptureEnvironment.GetCaptureFrameNumber - // int32_t GetCaptureFrameNumber(); // [0x540e8f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetCaptureFrameNumber(); // [0x5440ac0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieSceneCapture.MovieSceneCaptureEnvironment.GetCaptureElapsedTime - // float GetCaptureElapsedTime(); // [0x540e880] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetCaptureElapsedTime(); // [0x5440a50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/MovieSceneCapture.MovieSceneCaptureEnvironment.FindImageCaptureProtocol - // class UMovieSceneImageCaptureProtocolBase* FindImageCaptureProtocol(); // [0x540e3a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UMovieSceneImageCaptureProtocolBase* FindImageCaptureProtocol(); // [0x5440570] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/MovieSceneCapture.MovieSceneCaptureEnvironment.FindAudioCaptureProtocol - // class UMovieSceneAudioCaptureProtocolBase* FindAudioCaptureProtocol(); // [0x540e310] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UMovieSceneAudioCaptureProtocolBase* FindAudioCaptureProtocol(); // [0x54404e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/MovieSceneCapture.UserDefinedCaptureProtocol @@ -281,37 +281,37 @@ class UUserDefinedCaptureProtocol : public UMovieSceneImageCaptureProtocolBase /// Functions // Function /Script/MovieSceneCapture.UserDefinedCaptureProtocol.StopCapturingFinalPixels - // void StopCapturingFinalPixels(); // [0x540f0d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void StopCapturingFinalPixels(); // [0x54412a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieSceneCapture.UserDefinedCaptureProtocol.StartCapturingFinalPixels - // void StartCapturingFinalPixels(FCapturedPixelsID& StreamID); // [0x540ef70] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void StartCapturingFinalPixels(FCapturedPixelsID& StreamID); // [0x5441140] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieSceneCapture.UserDefinedCaptureProtocol.ResolveBuffer - // void ResolveBuffer(class UTexture* Buffer, FCapturedPixelsID& BufferID); // [0x540ea90] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void ResolveBuffer(class UTexture* Buffer, FCapturedPixelsID& BufferID); // [0x5440c60] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieSceneCapture.UserDefinedCaptureProtocol.OnWarmUp - // void OnWarmUp(); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void OnWarmUp(); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/MovieSceneCapture.UserDefinedCaptureProtocol.OnTick - // void OnTick(); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void OnTick(); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/MovieSceneCapture.UserDefinedCaptureProtocol.OnStartCapture - // void OnStartCapture(); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void OnStartCapture(); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/MovieSceneCapture.UserDefinedCaptureProtocol.OnSetup - // bool OnSetup(); // [0x540ea60] RequiredAPI|Native|Event|Protected|BlueprintEvent + // bool OnSetup(); // [0x5440c30] RequiredAPI|Native|Event|Protected|BlueprintEvent // Function /Script/MovieSceneCapture.UserDefinedCaptureProtocol.OnPreTick - // void OnPreTick(); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void OnPreTick(); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/MovieSceneCapture.UserDefinedCaptureProtocol.OnPixelsReceived - // void OnPixelsReceived(FCapturedPixels& Pixels, FCapturedPixelsID& ID, FFrameMetrics FrameMetrics); // [0x35d7f00] RequiredAPI|Event|Protected|HasOutParms|BlueprintEvent + // void OnPixelsReceived(FCapturedPixels& Pixels, FCapturedPixelsID& ID, FFrameMetrics FrameMetrics); // [0x3617e10] RequiredAPI|Event|Protected|HasOutParms|BlueprintEvent // Function /Script/MovieSceneCapture.UserDefinedCaptureProtocol.OnPauseCapture - // void OnPauseCapture(); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void OnPauseCapture(); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/MovieSceneCapture.UserDefinedCaptureProtocol.OnFinalize - // void OnFinalize(); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void OnFinalize(); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/MovieSceneCapture.UserDefinedCaptureProtocol.OnCaptureFrame - // void OnCaptureFrame(); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void OnCaptureFrame(); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/MovieSceneCapture.UserDefinedCaptureProtocol.OnCanFinalize - // bool OnCanFinalize(); // [0x540ea30] RequiredAPI|Native|Event|Protected|BlueprintEvent|Const + // bool OnCanFinalize(); // [0x5440c00] RequiredAPI|Native|Event|Protected|BlueprintEvent|Const // Function /Script/MovieSceneCapture.UserDefinedCaptureProtocol.OnBeginFinalize - // void OnBeginFinalize(); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void OnBeginFinalize(); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/MovieSceneCapture.UserDefinedCaptureProtocol.GetCurrentFrameMetrics - // FFrameMetrics GetCurrentFrameMetrics(); // [0x540e950] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FFrameMetrics GetCurrentFrameMetrics(); // [0x5440b20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieSceneCapture.UserDefinedCaptureProtocol.GenerateFilename - // FString GenerateFilename(FFrameMetrics& InFrameMetrics); // [0x540e430] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FString GenerateFilename(FFrameMetrics& InFrameMetrics); // [0x5440600] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieSceneCapture.UserDefinedImageCaptureProtocol @@ -327,11 +327,11 @@ class UUserDefinedImageCaptureProtocol : public UUserDefinedCaptureProtocol /// Functions // Function /Script/MovieSceneCapture.UserDefinedImageCaptureProtocol.WriteImageToDisk - // void WriteImageToDisk(FCapturedPixels& PixelData, FCapturedPixelsID& StreamID, FFrameMetrics& FrameMetrics, bool bCopyImageData); // [0x540f110] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void WriteImageToDisk(FCapturedPixels& PixelData, FCapturedPixelsID& StreamID, FFrameMetrics& FrameMetrics, bool bCopyImageData); // [0x54412e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieSceneCapture.UserDefinedImageCaptureProtocol.GenerateFilenameForCurrentFrame - // FString GenerateFilenameForCurrentFrame(); // [0x540e7d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // FString GenerateFilenameForCurrentFrame(); // [0x54409a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieSceneCapture.UserDefinedImageCaptureProtocol.GenerateFilenameForBuffer - // FString GenerateFilenameForBuffer(class UTexture* Buffer, FCapturedPixelsID& StreamID); // [0x540e530] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // FString GenerateFilenameForBuffer(class UTexture* Buffer, FCapturedPixelsID& StreamID); // [0x5440700] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/MovieSceneCapture.VideoCaptureProtocol diff --git a/include/SDK/NavigationSystem.h b/include/SDK/NavigationSystem.h index 9fc8b99..e94c22c 100644 --- a/include/SDK/NavigationSystem.h +++ b/include/SDK/NavigationSystem.h @@ -378,7 +378,7 @@ class UNavigationInvokerComponent : public UActorComponent class UNavigationPath : public UObject { public: - SDK_UNDEFINED(16,341) /* FMulticastInlineDelegate */ __um(PathUpdatedNotifier); // 0x0028 (0x0010) + SDK_UNDEFINED(16,335) /* FMulticastInlineDelegate */ __um(PathUpdatedNotifier); // 0x0028 (0x0010) TArray PathPoints; // 0x0038 (0x0010) TEnumAsByte RecalculateOnInvalidation; // 0x0048 (0x0001) unsigned char UnknownData00_7[0x3F]; // 0x0049 (0x003F) MISSED @@ -386,21 +386,21 @@ class UNavigationPath : public UObject /// Functions // Function /Script/NavigationSystem.NavigationPath.IsValid - // bool IsValid(); // [0x681f750] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsValid(); // [0x684f930] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/NavigationSystem.NavigationPath.IsStringPulled - // bool IsStringPulled(); // [0x5a8bec0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsStringPulled(); // [0x5abd0b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/NavigationSystem.NavigationPath.IsPartial - // bool IsPartial(); // [0x681f710] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPartial(); // [0x684f8f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/NavigationSystem.NavigationPath.GetPathLength - // double GetPathLength(); // [0x681f2a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // double GetPathLength(); // [0x684f480] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/NavigationSystem.NavigationPath.GetPathCost - // double GetPathCost(); // [0x681f030] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // double GetPathCost(); // [0x684f210] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/NavigationSystem.NavigationPath.GetDebugString - // FString GetDebugString(); // [0x681eea0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetDebugString(); // [0x684f080] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/NavigationSystem.NavigationPath.EnableRecalculationOnInvalidation - // void EnableRecalculationOnInvalidation(TEnumAsByte DoRecalculation); // [0x681e890] Final|RequiredAPI|Native|Public|BlueprintCallable + // void EnableRecalculationOnInvalidation(TEnumAsByte DoRecalculation); // [0x684ea70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/NavigationSystem.NavigationPath.EnableDebugDrawing - // void EnableDebugDrawing(bool bShouldDrawDebugData, FLinearColor PathColor); // [0x681e6c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void EnableDebugDrawing(bool bShouldDrawDebugData, FLinearColor PathColor); // [0x684e8a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/NavigationSystem.NavigationSystemV1 @@ -439,8 +439,8 @@ class UNavigationSystemV1 : public UNavigationSystemBase TArray NavDataSet; // 0x00E0 (0x0010) TArray NavDataRegistrationQueue; // 0x00F0 (0x0010) unsigned char UnknownData06_6[0x10]; // 0x0100 (0x0010) MISSED - SDK_UNDEFINED(16,342) /* FMulticastInlineDelegate */ __um(OnNavDataRegisteredEvent); // 0x0110 (0x0010) - SDK_UNDEFINED(16,343) /* FMulticastInlineDelegate */ __um(OnNavigationGenerationFinishedDelegate); // 0x0120 (0x0010) + SDK_UNDEFINED(16,336) /* FMulticastInlineDelegate */ __um(OnNavDataRegisteredEvent); // 0x0110 (0x0010) + SDK_UNDEFINED(16,337) /* FMulticastInlineDelegate */ __um(OnNavigationGenerationFinishedDelegate); // 0x0120 (0x0010) unsigned char UnknownData07_6[0xF0]; // 0x0130 (0x00F0) MISSED FNavigationSystemRunMode OperationMode; // 0x0220 (0x0001) unsigned char UnknownData08_7[0x1397]; // 0x0221 (0x1397) MISSED @@ -448,43 +448,43 @@ class UNavigationSystemV1 : public UNavigationSystemBase /// Functions // Function /Script/NavigationSystem.NavigationSystemV1.UnregisterNavigationInvoker - // void UnregisterNavigationInvoker(class AActor* Invoker); // [0x6820da0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void UnregisterNavigationInvoker(class AActor* Invoker); // [0x6850f80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/NavigationSystem.NavigationSystemV1.SetMaxSimultaneousTileGenerationJobsCount - // void SetMaxSimultaneousTileGenerationJobsCount(int32_t MaxNumberOfJobs); // [0x6820cb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMaxSimultaneousTileGenerationJobsCount(int32_t MaxNumberOfJobs); // [0x6850e90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/NavigationSystem.NavigationSystemV1.SetGeometryGatheringMode - // void SetGeometryGatheringMode(ENavDataGatheringModeConfig NewMode); // [0x6820c20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetGeometryGatheringMode(ENavDataGatheringModeConfig NewMode); // [0x6850e00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/NavigationSystem.NavigationSystemV1.ResetMaxSimultaneousTileGenerationJobsCount - // void ResetMaxSimultaneousTileGenerationJobsCount(); // [0x6820b30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetMaxSimultaneousTileGenerationJobsCount(); // [0x6850d10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/NavigationSystem.NavigationSystemV1.RegisterNavigationInvoker - // void RegisterNavigationInvoker(class AActor* Invoker, float TileGenerationRadius, float TileRemovalRadius); // [0x68209d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RegisterNavigationInvoker(class AActor* Invoker, float TileGenerationRadius, float TileRemovalRadius); // [0x6850bb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/NavigationSystem.NavigationSystemV1.OnNavigationBoundsUpdated - // void OnNavigationBoundsUpdated(class ANavMeshBoundsVolume* NavVolume); // [0x6820880] Final|RequiredAPI|Native|Public|BlueprintCallable + // void OnNavigationBoundsUpdated(class ANavMeshBoundsVolume* NavVolume); // [0x6850a60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/NavigationSystem.NavigationSystemV1.NavigationRaycast - // bool NavigationRaycast(class UObject* WorldContextObject, FVector& RayStart, FVector& RayEnd, FVector& HitLocation, class UClass* FilterClass, class AController* Querier); // [0x6820620] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool NavigationRaycast(class UObject* WorldContextObject, FVector& RayStart, FVector& RayEnd, FVector& HitLocation, class UClass* FilterClass, class AController* Querier); // [0x6850800] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/NavigationSystem.NavigationSystemV1.K2_ReplaceAreaInOctreeData - // bool K2_ReplaceAreaInOctreeData(class UObject* Object, class UClass* OldArea, class UClass* NewArea); // [0x6820170] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool K2_ReplaceAreaInOctreeData(class UObject* Object, class UClass* OldArea, class UClass* NewArea); // [0x6850350] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/NavigationSystem.NavigationSystemV1.K2_ProjectPointToNavigation - // bool K2_ProjectPointToNavigation(class UObject* WorldContextObject, FVector& Point, FVector& ProjectedLocation, class ANavigationData* NavData, class UClass* FilterClass, FVector QueryExtent); // [0x681ff40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool K2_ProjectPointToNavigation(class UObject* WorldContextObject, FVector& Point, FVector& ProjectedLocation, class ANavigationData* NavData, class UClass* FilterClass, FVector QueryExtent); // [0x6850120] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/NavigationSystem.NavigationSystemV1.K2_GetRandomReachablePointInRadius - // bool K2_GetRandomReachablePointInRadius(class UObject* WorldContextObject, FVector& Origin, FVector& RandomLocation, float Radius, class ANavigationData* NavData, class UClass* FilterClass); // [0x681fbc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool K2_GetRandomReachablePointInRadius(class UObject* WorldContextObject, FVector& Origin, FVector& RandomLocation, float Radius, class ANavigationData* NavData, class UClass* FilterClass); // [0x684fda0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/NavigationSystem.NavigationSystemV1.K2_GetRandomPointInNavigableRadius - // bool K2_GetRandomPointInNavigableRadius(class UObject* WorldContextObject, FVector& Origin, FVector& RandomLocation, float Radius, class ANavigationData* NavData, class UClass* FilterClass); // [0x681f980] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool K2_GetRandomPointInNavigableRadius(class UObject* WorldContextObject, FVector& Origin, FVector& RandomLocation, float Radius, class ANavigationData* NavData, class UClass* FilterClass); // [0x684fb60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/NavigationSystem.NavigationSystemV1.K2_GetRandomLocationInNavigableRadius - // bool K2_GetRandomLocationInNavigableRadius(class UObject* WorldContextObject, FVector& Origin, FVector& RandomLocation, float Radius, class ANavigationData* NavData, class UClass* FilterClass); // [0x681f770] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool K2_GetRandomLocationInNavigableRadius(class UObject* WorldContextObject, FVector& Origin, FVector& RandomLocation, float Radius, class ANavigationData* NavData, class UClass* FilterClass); // [0x684f950] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/NavigationSystem.NavigationSystemV1.IsNavigationBeingBuiltOrLocked - // bool IsNavigationBeingBuiltOrLocked(class UObject* WorldContextObject); // [0x681f630] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsNavigationBeingBuiltOrLocked(class UObject* WorldContextObject); // [0x684f810] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/NavigationSystem.NavigationSystemV1.IsNavigationBeingBuilt - // bool IsNavigationBeingBuilt(class UObject* WorldContextObject); // [0x681f550] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsNavigationBeingBuilt(class UObject* WorldContextObject); // [0x684f730] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/NavigationSystem.NavigationSystemV1.GetPathLength - // TEnumAsByte GetPathLength(class UObject* WorldContextObject, FVector& PathStart, FVector& PathEnd, double& PathLength, class ANavigationData* NavData, class UClass* FilterClass); // [0x681f330] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // TEnumAsByte GetPathLength(class UObject* WorldContextObject, FVector& PathStart, FVector& PathEnd, double& PathLength, class ANavigationData* NavData, class UClass* FilterClass); // [0x684f510] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/NavigationSystem.NavigationSystemV1.GetPathCost - // TEnumAsByte GetPathCost(class UObject* WorldContextObject, FVector& PathStart, FVector& PathEnd, double& PathCost, class ANavigationData* NavData, class UClass* FilterClass); // [0x681f080] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // TEnumAsByte GetPathCost(class UObject* WorldContextObject, FVector& PathStart, FVector& PathEnd, double& PathCost, class ANavigationData* NavData, class UClass* FilterClass); // [0x684f260] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/NavigationSystem.NavigationSystemV1.GetNavigationSystem - // class UNavigationSystemV1* GetNavigationSystem(class UObject* WorldContextObject); // [0x681ef80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UNavigationSystemV1* GetNavigationSystem(class UObject* WorldContextObject); // [0x684f160] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/NavigationSystem.NavigationSystemV1.FindPathToLocationSynchronously - // class UNavigationPath* FindPathToLocationSynchronously(class UObject* WorldContextObject, FVector& PathStart, FVector& PathEnd, class AActor* PathfindingContext, class UClass* FilterClass); // [0x681ecb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UNavigationPath* FindPathToLocationSynchronously(class UObject* WorldContextObject, FVector& PathStart, FVector& PathEnd, class AActor* PathfindingContext, class UClass* FilterClass); // [0x684ee90] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/NavigationSystem.NavigationSystemV1.FindPathToActorSynchronously - // class UNavigationPath* FindPathToActorSynchronously(class UObject* WorldContextObject, FVector& PathStart, class AActor* GoalActor, float TetherDistance, class AActor* PathfindingContext, class UClass* FilterClass); // [0x681e940] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UNavigationPath* FindPathToActorSynchronously(class UObject* WorldContextObject, FVector& PathStart, class AActor* GoalActor, float TetherDistance, class AActor* PathfindingContext, class UClass* FilterClass); // [0x684eb20] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/NavigationSystem.NavigationSystemModuleConfig @@ -570,7 +570,7 @@ class UNavRelevantComponent : public UActorComponent /// Functions // Function /Script/NavigationSystem.NavRelevantComponent.SetNavigationRelevancy - // void SetNavigationRelevancy(bool bRelevant); // [0x686b4e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNavigationRelevancy(bool bRelevant); // [0x689b6c0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/NavigationSystem.NavLinkCustomComponent @@ -758,7 +758,7 @@ class ARecastNavMesh : public ANavigationData /// Functions // Function /Script/NavigationSystem.RecastNavMesh.K2_ReplaceAreaInTileBounds - // bool K2_ReplaceAreaInTileBounds(FBox Bounds, class UClass* OldArea, class UClass* NewArea, bool ReplaceLinks); // [0x684b550] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // bool K2_ReplaceAreaInTileBounds(FBox Bounds, class UClass* OldArea, class UClass* NewArea, bool ReplaceLinks); // [0x687b730] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/NavigationSystem.RecastNavMeshDataChunk @@ -783,7 +783,7 @@ class UNavModifierComponent : public UNavRelevantComponent /// Functions // Function /Script/NavigationSystem.NavModifierComponent.SetAreaClass - // void SetAreaClass(class UClass* NewAreaClass); // [0x686b390] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAreaClass(class UClass* NewAreaClass); // [0x689b570] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/NavigationSystem.NavModifierVolume @@ -800,7 +800,7 @@ class ANavModifierVolume : public AVolume /// Functions // Function /Script/NavigationSystem.NavModifierVolume.SetAreaClass - // void SetAreaClass(class UClass* NewAreaClass); // [0x686b250] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAreaClass(class UClass* NewAreaClass); // [0x689b430] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/NavigationSystem.NavSystemConfigOverride diff --git a/include/SDK/Niagara.h b/include/SDK/Niagara.h index d403234..39b1f24 100644 --- a/include/SDK/Niagara.h +++ b/include/SDK/Niagara.h @@ -1321,33 +1321,33 @@ class UNiagaraDataChannelReader : public UObject /// Functions // Function /Script/Niagara.NiagaraDataChannelReader.ReadVector4 - // FVector4 ReadVector4(FName VarName, int32_t Index, bool& IsValid); // [0x61abdf0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector4 ReadVector4(FName VarName, int32_t Index, bool& IsValid); // [0x61dbda0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraDataChannelReader.ReadVector2D - // FVector2D ReadVector2D(FName VarName, int32_t Index, bool& IsValid); // [0x61abcc0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D ReadVector2D(FName VarName, int32_t Index, bool& IsValid); // [0x61dbc70] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraDataChannelReader.ReadVector - // FVector ReadVector(FName VarName, int32_t Index, bool& IsValid); // [0x61abf40] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector ReadVector(FName VarName, int32_t Index, bool& IsValid); // [0x61dbef0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraDataChannelReader.ReadSpawnInfo - // FNiagaraSpawnInfo ReadSpawnInfo(FName VarName, int32_t Index, bool& IsValid); // [0x61abb90] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FNiagaraSpawnInfo ReadSpawnInfo(FName VarName, int32_t Index, bool& IsValid); // [0x61dbb40] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraDataChannelReader.ReadQuat - // FQuat ReadQuat(FName VarName, int32_t Index, bool& IsValid); // [0x61aba40] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FQuat ReadQuat(FName VarName, int32_t Index, bool& IsValid); // [0x61db9f0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraDataChannelReader.ReadPosition - // FVector ReadPosition(FName VarName, int32_t Index, bool& IsValid); // [0x61ab8f0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector ReadPosition(FName VarName, int32_t Index, bool& IsValid); // [0x61db8a0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraDataChannelReader.ReadLinearColor - // FLinearColor ReadLinearColor(FName VarName, int32_t Index, bool& IsValid); // [0x61ab7c0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FLinearColor ReadLinearColor(FName VarName, int32_t Index, bool& IsValid); // [0x61db770] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraDataChannelReader.ReadInt - // int32_t ReadInt(FName VarName, int32_t Index, bool& IsValid); // [0x61ab6a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // int32_t ReadInt(FName VarName, int32_t Index, bool& IsValid); // [0x61db650] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraDataChannelReader.ReadID - // FNiagaraID ReadID(FName VarName, int32_t Index, bool& IsValid); // [0x61ab570] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FNiagaraID ReadID(FName VarName, int32_t Index, bool& IsValid); // [0x61db520] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraDataChannelReader.ReadFloat - // double ReadFloat(FName VarName, int32_t Index, bool& IsValid); // [0x61ab450] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // double ReadFloat(FName VarName, int32_t Index, bool& IsValid); // [0x61db400] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraDataChannelReader.ReadEnum - // char ReadEnum(FName VarName, int32_t Index, bool& IsValid); // [0x61ab330] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // char ReadEnum(FName VarName, int32_t Index, bool& IsValid); // [0x61db2e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraDataChannelReader.ReadBool - // bool ReadBool(FName VarName, int32_t Index, bool& IsValid); // [0x61ab210] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool ReadBool(FName VarName, int32_t Index, bool& IsValid); // [0x61db1c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraDataChannelReader.Num - // int32_t Num(); // [0x61ab1b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t Num(); // [0x61db160] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraDataChannelReader.InitAccess - // bool InitAccess(FNiagaraDataChannelSearchParameters SearchParams, bool bReadPrevFrameData); // [0x61aadf0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool InitAccess(FNiagaraDataChannelSearchParameters SearchParams, bool bReadPrevFrameData); // [0x61dada0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Niagara.NiagaraDataChannelWriter @@ -1361,33 +1361,33 @@ class UNiagaraDataChannelWriter : public UObject /// Functions // Function /Script/Niagara.NiagaraDataChannelWriter.WriteVector4 - // void WriteVector4(FName VarName, int32_t Index, FVector4 InData); // [0x61acbb0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void WriteVector4(FName VarName, int32_t Index, FVector4 InData); // [0x61dcb60] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataChannelWriter.WriteVector2D - // void WriteVector2D(FName VarName, int32_t Index, FVector2D InData); // [0x61aca90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void WriteVector2D(FName VarName, int32_t Index, FVector2D InData); // [0x61dca40] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataChannelWriter.WriteVector - // void WriteVector(FName VarName, int32_t Index, FVector InData); // [0x61accf0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void WriteVector(FName VarName, int32_t Index, FVector InData); // [0x61dcca0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataChannelWriter.WriteSpawnInfo - // void WriteSpawnInfo(FName VarName, int32_t Index, FNiagaraSpawnInfo InData); // [0x61ac970] Final|RequiredAPI|Native|Public|BlueprintCallable + // void WriteSpawnInfo(FName VarName, int32_t Index, FNiagaraSpawnInfo InData); // [0x61dc920] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataChannelWriter.WriteQuat - // void WriteQuat(FName VarName, int32_t Index, FQuat InData); // [0x61ac840] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void WriteQuat(FName VarName, int32_t Index, FQuat InData); // [0x61dc7f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataChannelWriter.WritePosition - // void WritePosition(FName VarName, int32_t Index, FVector InData); // [0x61ac710] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void WritePosition(FName VarName, int32_t Index, FVector InData); // [0x61dc6c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataChannelWriter.WriteLinearColor - // void WriteLinearColor(FName VarName, int32_t Index, FLinearColor InData); // [0x61ac5f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void WriteLinearColor(FName VarName, int32_t Index, FLinearColor InData); // [0x61dc5a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataChannelWriter.WriteInt - // void WriteInt(FName VarName, int32_t Index, int32_t InData); // [0x61ac4e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void WriteInt(FName VarName, int32_t Index, int32_t InData); // [0x61dc490] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataChannelWriter.WriteID - // void WriteID(FName VarName, int32_t Index, FNiagaraID InData); // [0x61ac3d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void WriteID(FName VarName, int32_t Index, FNiagaraID InData); // [0x61dc380] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataChannelWriter.WriteFloat - // void WriteFloat(FName VarName, int32_t Index, double InData); // [0x61ac2b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void WriteFloat(FName VarName, int32_t Index, double InData); // [0x61dc260] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataChannelWriter.WriteEnum - // void WriteEnum(FName VarName, int32_t Index, char InData); // [0x61ac1a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void WriteEnum(FName VarName, int32_t Index, char InData); // [0x61dc150] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataChannelWriter.WriteBool - // void WriteBool(FName VarName, int32_t Index, bool InData); // [0x61ac090] Final|RequiredAPI|Native|Public|BlueprintCallable + // void WriteBool(FName VarName, int32_t Index, bool InData); // [0x61dc040] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataChannelWriter.Num - // int32_t Num(); // [0x61ab1e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t Num(); // [0x61db190] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraDataChannelWriter.InitWrite - // bool InitWrite(FNiagaraDataChannelSearchParameters SearchParams, int32_t Count, bool bVisibleToGame, bool bVisibleToCPU, bool bVisibleToGPU, FString DebugSource); // [0x61aaf40] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool InitWrite(FNiagaraDataChannelSearchParameters SearchParams, int32_t Count, bool bVisibleToGame, bool bVisibleToCPU, bool bVisibleToGPU, FString DebugSource); // [0x61daef0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Niagara.NiagaraDataChannelHandler @@ -1403,9 +1403,9 @@ class UNiagaraDataChannelHandler : public UObject /// Functions // Function /Script/Niagara.NiagaraDataChannelHandler.GetDataChannelWriter - // class UNiagaraDataChannelWriter* GetDataChannelWriter(); // [0x61b2a90] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UNiagaraDataChannelWriter* GetDataChannelWriter(); // [0x61e2a40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataChannelHandler.GetDataChannelReader - // class UNiagaraDataChannelReader* GetDataChannelReader(); // [0x61b2a60] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UNiagaraDataChannelReader* GetDataChannelReader(); // [0x61e2a10] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Niagara.NiagaraDataChannelAsset @@ -1533,7 +1533,7 @@ class UNiagaraDataChannel_Islands : public UNiagaraDataChannel FVector InitialExtents; // 0x0138 (0x0018) FVector MaxExtents; // 0x0150 (0x0018) FVector PerElementExtents; // 0x0168 (0x0018) - SDK_UNDEFINED(16,422) /* TArray> */ __um(Systems); // 0x0180 (0x0010) + SDK_UNDEFINED(16,406) /* TArray> */ __um(Systems); // 0x0180 (0x0010) int32_t IslandPoolSize; // 0x0190 (0x0004) FNDCIslandDebugDrawSettings DebugDrawSettings; // 0x0194 (0x0004) TArray SystemsInternal; // 0x0198 (0x0010) @@ -1775,7 +1775,7 @@ class UNiagaraSettings : public UDeveloperSettings TEnumAsByte NDISkelMesh_AdjacencyTriangleIndexFormat; // 0x0114 (0x0001) bool NDIStaticMesh_AllowDistanceFields; // 0x0115 (0x0001) unsigned char UnknownData06_6[0x2]; // 0x0116 (0x0002) MISSED - SDK_UNDEFINED(16,423) /* TArray> */ __um(NDICollisionQuery_AsyncGpuTraceProviderOrder); // 0x0118 (0x0010) + SDK_UNDEFINED(16,407) /* TArray> */ __um(NDICollisionQuery_AsyncGpuTraceProviderOrder); // 0x0118 (0x0010) FString SimCacheAuxiliaryFileBasePath; // 0x0128 (0x0010) int64_t SimCacheMaxCPUMemoryVolumetrics; // 0x0138 (0x0008) TArray PlatformSetRedirects; // 0x0140 (0x0010) @@ -2079,7 +2079,7 @@ class UNiagaraStatelessModule_MeshIndex : public UNiagaraStatelessModule /// Functions // Function /Script/Niagara.NiagaraStatelessModule_MeshIndex.NeedsMeshIndexWeights - // bool NeedsMeshIndexWeights(); // [0x61c10d0] Final|Native|Public|Const + // bool NeedsMeshIndexWeights(); // [0x61f1080] Final|Native|Public|Const }; /// Class /Script/Niagara.NiagaraStatelessModule_MeshRotationRate @@ -2144,7 +2144,7 @@ class UNiagaraStatelessModule_ScaleMeshSize : public UNiagaraStatelessModule /// Functions // Function /Script/Niagara.NiagaraStatelessModule_ScaleMeshSize.UseScaleCurveRange - // bool UseScaleCurveRange(); // [0x61c1100] Final|Native|Public|Const + // bool UseScaleCurveRange(); // [0x61f10b0] Final|Native|Public|Const }; /// Class /Script/Niagara.NiagaraStatelessModule_ScaleMeshSizeBySpeed @@ -2175,7 +2175,7 @@ class UNiagaraStatelessModule_ScaleSpriteSize : public UNiagaraStatelessModule /// Functions // Function /Script/Niagara.NiagaraStatelessModule_ScaleSpriteSize.UseScaleCurveRange - // bool UseScaleCurveRange(); // [0x61c1100] Final|Native|Public|Const + // bool UseScaleCurveRange(); // [0x61f10b0] Final|Native|Public|Const }; /// Class /Script/Niagara.NiagaraStatelessModule_ScaleSpriteSizeBySpeed @@ -2458,7 +2458,7 @@ class UNiagaraDataInterfaceSceneCapture2D : public UNiagaraDataInterface /// Functions // Function /Script/Niagara.NiagaraDataInterfaceSceneCapture2D.SetSceneCapture2DManagedShowOnlyActors - // void SetSceneCapture2DManagedShowOnlyActors(class UNiagaraComponent* NiagaraSystem, FName ParameterName, TArray ShowOnlyActors); // [0x624b000] Final|RequiredAPI|Native|Static|Protected|BlueprintCallable + // void SetSceneCapture2DManagedShowOnlyActors(class UNiagaraComponent* NiagaraSystem, FName ParameterName, TArray ShowOnlyActors); // [0x627b030] Final|RequiredAPI|Native|Static|Protected|BlueprintCallable }; /// Class /Script/Niagara.NiagaraDataInterfaceSimCacheReader @@ -2523,9 +2523,9 @@ class UNiagaraDataInterfaceStaticMesh : public UNiagaraDataInterface /// Functions // Function /Script/Niagara.NiagaraDataInterfaceStaticMesh.SetNiagaraStaticMeshDIInstanceIndex - // void SetNiagaraStaticMeshDIInstanceIndex(class UNiagaraComponent* NiagaraSystem, FName UserParameterName, int32_t NewInstanceIndex); // [0x624aed0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetNiagaraStaticMeshDIInstanceIndex(class UNiagaraComponent* NiagaraSystem, FName UserParameterName, int32_t NewInstanceIndex); // [0x627af00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceStaticMesh.OnSourceEndPlay - // void OnSourceEndPlay(class AActor* InSource, TEnumAsByte Reason); // [0x624adf0] Final|RequiredAPI|Native|Protected + // void OnSourceEndPlay(class AActor* InSource, TEnumAsByte Reason); // [0x627ae20] Final|RequiredAPI|Native|Protected }; /// Struct /Script/Niagara.NiagaraUObjectPropertyReaderRemap @@ -2553,7 +2553,7 @@ class UNiagaraDataInterfaceUObjectPropertyReader : public UNiagaraDataInterface /// Functions // Function /Script/Niagara.NiagaraDataInterfaceUObjectPropertyReader.SetUObjectReaderPropertyRemap - // void SetUObjectReaderPropertyRemap(class UNiagaraComponent* NiagaraComponent, FName UserParameterName, FName GraphName, FName RemapName); // [0x624b2c0] Final|Native|Static|Public|BlueprintCallable + // void SetUObjectReaderPropertyRemap(class UNiagaraComponent* NiagaraComponent, FName UserParameterName, FName GraphName, FName RemapName); // [0x627b2f0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/Niagara.NiagaraDataInterfaceVirtualTexture @@ -2656,11 +2656,11 @@ class ANiagaraActor : public AActor /// Functions // Function /Script/Niagara.NiagaraActor.SetDestroyOnSystemFinish - // void SetDestroyOnSystemFinish(bool bShouldDestroyOnSystemFinish); // [0x62bd1c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDestroyOnSystemFinish(bool bShouldDestroyOnSystemFinish); // [0x62ed1f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraActor.OnNiagaraSystemFinished - // void OnNiagaraSystemFinished(class UNiagaraComponent* FinishedComponent); // [0x62bcba0] Final|RequiredAPI|Native|Private + // void OnNiagaraSystemFinished(class UNiagaraComponent* FinishedComponent); // [0x62ecbd0] Final|RequiredAPI|Native|Private // Function /Script/Niagara.NiagaraActor.GetDestroyOnSystemFinish - // bool GetDestroyOnSystemFinish(); // [0x62bc7d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetDestroyOnSystemFinish(); // [0x62ec800] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Niagara.NiagaraBakerOutput @@ -2809,7 +2809,7 @@ class UNiagaraBakerSettings : public UObject FVector CameraViewportLocation[7]; // 0x0088 (0x00A8) FRotator CameraViewportRotation[7]; // 0x0130 (0x00A8) float CameraOrbitDistance; // 0x01D8 (0x0004) - float CameraFOV; // 0x01DC (0x0004) + float cameraFov; // 0x01DC (0x0004) float CameraOrthoWidth; // 0x01E0 (0x0004) bool bUseCameraAspectRatio : 1; // 0x01E4:0 (0x0001) unsigned char UnknownData03_5[0x3]; // 0x01E5 (0x0003) MISSED @@ -2901,7 +2901,7 @@ class UNiagaraComponent : public UFXSystemComponent unsigned char UnknownData04_6[0x1]; // 0x0648 (0x0001) MISSED ENiagaraOcclusionQueryMode OcclusionQueryMode; // 0x0649 (0x0001) unsigned char UnknownData05_6[0x6]; // 0x064A (0x0006) MISSED - SDK_UNDEFINED(16,424) /* FMulticastInlineDelegate */ __um(OnSystemFinished); // 0x0650 (0x0010) + SDK_UNDEFINED(16,408) /* FMulticastInlineDelegate */ __um(OnSystemFinished); // 0x0650 (0x0010) TWeakObjectPtr AutoAttachParent; // 0x0660 (0x0008) FName AutoAttachSocketName; // 0x0668 (0x0008) EAttachmentRule AutoAttachLocationRule; // 0x0670 (0x0001) @@ -2920,163 +2920,163 @@ class UNiagaraComponent : public UFXSystemComponent /// Functions // Function /Script/Niagara.NiagaraComponent.SetVariableVec4 - // void SetVariableVec4(FName InVariableName, FVector4& InValue); // [0x62bf930] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetVariableVec4(FName InVariableName, FVector4& InValue); // [0x62ef960] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetVariableVec3 - // void SetVariableVec3(FName InVariableName, FVector InValue); // [0x62bf850] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetVariableVec3(FName InVariableName, FVector InValue); // [0x62ef880] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetVariableVec2 - // void SetVariableVec2(FName InVariableName, FVector2D InValue); // [0x62bf780] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetVariableVec2(FName InVariableName, FVector2D InValue); // [0x62ef7b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetVariableTextureRenderTarget - // void SetVariableTextureRenderTarget(FName InVariableName, class UTextureRenderTarget* TextureRenderTarget); // [0x62bf5f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVariableTextureRenderTarget(FName InVariableName, class UTextureRenderTarget* TextureRenderTarget); // [0x62ef620] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetVariableTexture - // void SetVariableTexture(FName InVariableName, class UTexture* Texture); // [0x62bf460] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVariableTexture(FName InVariableName, class UTexture* Texture); // [0x62ef490] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetVariableStaticMesh - // void SetVariableStaticMesh(FName InVariableName, class UStaticMesh* InValue); // [0x62bf2c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVariableStaticMesh(FName InVariableName, class UStaticMesh* InValue); // [0x62ef2f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetVariableQuat - // void SetVariableQuat(FName InVariableName, FQuat& InValue); // [0x62bf1e0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetVariableQuat(FName InVariableName, FQuat& InValue); // [0x62ef210] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetVariablePosition - // void SetVariablePosition(FName InVariableName, FVector InValue); // [0x62bf100] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetVariablePosition(FName InVariableName, FVector InValue); // [0x62ef130] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetVariableObject - // void SetVariableObject(FName InVariableName, class UObject* Object); // [0x62bea40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVariableObject(FName InVariableName, class UObject* Object); // [0x62eea70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetVariableMatrix - // void SetVariableMatrix(FName InVariableName, FMatrix& InValue); // [0x62bf000] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetVariableMatrix(FName InVariableName, FMatrix& InValue); // [0x62ef030] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetVariableMaterial - // void SetVariableMaterial(FName InVariableName, class UMaterialInterface* Object); // [0x62bee60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVariableMaterial(FName InVariableName, class UMaterialInterface* Object); // [0x62eee90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetVariableLinearColor - // void SetVariableLinearColor(FName InVariableName, FLinearColor& InValue); // [0x62bed80] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetVariableLinearColor(FName InVariableName, FLinearColor& InValue); // [0x62eedb0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetVariableInt - // void SetVariableInt(FName InVariableName, int32_t InValue); // [0x62becb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVariableInt(FName InVariableName, int32_t InValue); // [0x62eece0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetVariableFloat - // void SetVariableFloat(FName InVariableName, float InValue); // [0x62bebe0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVariableFloat(FName InVariableName, float InValue); // [0x62eec10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetVariableBool - // void SetVariableBool(FName InVariableName, bool InValue); // [0x62beb10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVariableBool(FName InVariableName, bool InValue); // [0x62eeb40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetVariableActor - // void SetVariableActor(FName InVariableName, class AActor* Actor); // [0x62bea40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVariableActor(FName InVariableName, class AActor* Actor); // [0x62eea70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetTickBehavior - // void SetTickBehavior(ENiagaraTickBehavior NewTickBehavior); // [0x62be9b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTickBehavior(ENiagaraTickBehavior NewTickBehavior); // [0x62ee9e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetSystemFixedBounds - // void SetSystemFixedBounds(FBox LocalBounds); // [0x62be8e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetSystemFixedBounds(FBox LocalBounds); // [0x62ee910] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetSimCache - // void SetSimCache(class UNiagaraSimCache* SimCache, bool bResetSystem); // [0x62be7d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSimCache(class UNiagaraSimCache* SimCache, bool bResetSystem); // [0x62ee800] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetSeekDelta - // void SetSeekDelta(float InSeekDelta); // [0x62be750] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSeekDelta(float InSeekDelta); // [0x62ee780] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetRenderingEnabled - // void SetRenderingEnabled(bool bInRenderingEnabled); // [0x62be6b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRenderingEnabled(bool bInRenderingEnabled); // [0x62ee6e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetRandomSeedOffset - // void SetRandomSeedOffset(int32_t NewRandomSeedOffset); // [0x62be610] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRandomSeedOffset(int32_t NewRandomSeedOffset); // [0x62ee640] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetPreviewLODDistance - // void SetPreviewLODDistance(bool bEnablePreviewLODDistance, float PreviewLODDistance, float PreviewMaxDistance); // [0x62be500] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPreviewLODDistance(bool bEnablePreviewLODDistance, float PreviewLODDistance, float PreviewMaxDistance); // [0x62ee530] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetPaused - // void SetPaused(bool bInPaused); // [0x62be3e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPaused(bool bInPaused); // [0x62ee410] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetOcclusionQueryMode - // void SetOcclusionQueryMode(ENiagaraOcclusionQueryMode Mode); // [0x62be350] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOcclusionQueryMode(ENiagaraOcclusionQueryMode Mode); // [0x62ee380] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetNiagaraVariableVec4 - // void SetNiagaraVariableVec4(FString InVariableName, FVector4& InValue); // [0x62be220] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetNiagaraVariableVec4(FString InVariableName, FVector4& InValue); // [0x62ee250] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetNiagaraVariableVec3 - // void SetNiagaraVariableVec3(FString InVariableName, FVector InValue); // [0x62be0e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetNiagaraVariableVec3(FString InVariableName, FVector InValue); // [0x62ee110] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetNiagaraVariableVec2 - // void SetNiagaraVariableVec2(FString InVariableName, FVector2D InValue); // [0x62bdfd0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetNiagaraVariableVec2(FString InVariableName, FVector2D InValue); // [0x62ee000] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetNiagaraVariableQuat - // void SetNiagaraVariableQuat(FString InVariableName, FQuat& InValue); // [0x62bdeb0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetNiagaraVariableQuat(FString InVariableName, FQuat& InValue); // [0x62edee0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetNiagaraVariablePosition - // void SetNiagaraVariablePosition(FString InVariableName, FVector InValue); // [0x62bdd70] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetNiagaraVariablePosition(FString InVariableName, FVector InValue); // [0x62edda0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetNiagaraVariableObject - // void SetNiagaraVariableObject(FString InVariableName, class UObject* Object); // [0x62bd710] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNiagaraVariableObject(FString InVariableName, class UObject* Object); // [0x62ed740] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetNiagaraVariableMatrix - // void SetNiagaraVariableMatrix(FString InVariableName, FMatrix& InValue); // [0x62bdc40] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetNiagaraVariableMatrix(FString InVariableName, FMatrix& InValue); // [0x62edc70] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetNiagaraVariableLinearColor - // void SetNiagaraVariableLinearColor(FString InVariableName, FLinearColor& InValue); // [0x62bdb20] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetNiagaraVariableLinearColor(FString InVariableName, FLinearColor& InValue); // [0x62edb50] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetNiagaraVariableInt - // void SetNiagaraVariableInt(FString InVariableName, int32_t InValue); // [0x62bda20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNiagaraVariableInt(FString InVariableName, int32_t InValue); // [0x62eda50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetNiagaraVariableFloat - // void SetNiagaraVariableFloat(FString InVariableName, float InValue); // [0x62bd910] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNiagaraVariableFloat(FString InVariableName, float InValue); // [0x62ed940] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetNiagaraVariableBool - // void SetNiagaraVariableBool(FString InVariableName, bool InValue); // [0x62bd810] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNiagaraVariableBool(FString InVariableName, bool InValue); // [0x62ed840] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetNiagaraVariableActor - // void SetNiagaraVariableActor(FString InVariableName, class AActor* Actor); // [0x62bd710] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNiagaraVariableActor(FString InVariableName, class AActor* Actor); // [0x62ed740] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetMaxSimTime - // void SetMaxSimTime(float InMaxTime); // [0x62bd690] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMaxSimTime(float InMaxTime); // [0x62ed6c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetLockDesiredAgeDeltaTimeToSeekDelta - // void SetLockDesiredAgeDeltaTimeToSeekDelta(bool block); // [0x62bd600] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLockDesiredAgeDeltaTimeToSeekDelta(bool block); // [0x62ed630] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetGpuComputeDebug - // void SetGpuComputeDebug(bool bEnableDebug); // [0x62bd540] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetGpuComputeDebug(bool bEnableDebug); // [0x62ed570] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetForceSolo - // void SetForceSolo(bool bInForceSolo); // [0x62bd490] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetForceSolo(bool bInForceSolo); // [0x62ed4c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetForceLocalPlayerEffect - // void SetForceLocalPlayerEffect(bool bIsPlayerEffect); // [0x62bd3f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetForceLocalPlayerEffect(bool bIsPlayerEffect); // [0x62ed420] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetEmitterFixedBounds - // void SetEmitterFixedBounds(FName EmitterName, FBox LocalBounds); // [0x62bd260] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetEmitterFixedBounds(FName EmitterName, FBox LocalBounds); // [0x62ed290] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetDesiredAge - // void SetDesiredAge(float InDesiredAge); // [0x62bd130] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDesiredAge(float InDesiredAge); // [0x62ed160] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetCustomTimeDilation - // void SetCustomTimeDilation(float Dilation); // [0x62bd080] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCustomTimeDilation(float Dilation); // [0x62ed0b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetCanRenderWhileSeeking - // void SetCanRenderWhileSeeking(bool bInCanRenderWhileSeeking); // [0x62bcff0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCanRenderWhileSeeking(bool bInCanRenderWhileSeeking); // [0x62ed020] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetAutoDestroy - // void SetAutoDestroy(bool bInAutoDestroy); // [0x62bcf40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAutoDestroy(bool bInAutoDestroy); // [0x62ecf70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetAsset - // void SetAsset(class UNiagaraSystem* InAsset, bool bResetExistingOverrideParameters); // [0x62bce70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAsset(class UNiagaraSystem* InAsset, bool bResetExistingOverrideParameters); // [0x62ecea0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetAllowScalability - // void SetAllowScalability(bool bAllow); // [0x62bcda0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAllowScalability(bool bAllow); // [0x62ecdd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SetAgeUpdateMode - // void SetAgeUpdateMode(ENiagaraAgeUpdateMode InAgeUpdateMode); // [0x62bcd20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAgeUpdateMode(ENiagaraAgeUpdateMode InAgeUpdateMode); // [0x62ecd50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.SeekToDesiredAge - // void SeekToDesiredAge(float InDesiredAge); // [0x62bcc90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SeekToDesiredAge(float InDesiredAge); // [0x62eccc0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.ResetSystem - // void ResetSystem(); // [0x62bcc60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetSystem(); // [0x62ecc90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.ReinitializeSystem - // void ReinitializeSystem(); // [0x62bcc40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ReinitializeSystem(); // [0x62ecc70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.IsPaused - // bool IsPaused(); // [0x62bcb70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPaused(); // [0x62ecba0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.InitForPerformanceBaseline - // void InitForPerformanceBaseline(); // [0x62bcaf0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void InitForPerformanceBaseline(); // [0x62ecb20] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.GetTickBehavior - // ENiagaraTickBehavior GetTickBehavior(); // [0x62bcad0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // ENiagaraTickBehavior GetTickBehavior(); // [0x62ecb00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.GetSystemFixedBounds - // FBox GetSystemFixedBounds(); // [0x62bca80] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FBox GetSystemFixedBounds(); // [0x62ecab0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.GetSimCache - // class UNiagaraSimCache* GetSimCache(); // [0x62bca60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UNiagaraSimCache* GetSimCache(); // [0x62eca90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.GetSeekDelta - // float GetSeekDelta(); // [0x62bca40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetSeekDelta(); // [0x62eca70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.GetRandomSeedOffset - // int32_t GetRandomSeedOffset(); // [0x62bca20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetRandomSeedOffset(); // [0x62eca50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.GetPreviewLODDistanceEnabled - // bool GetPreviewLODDistanceEnabled(); // [0x62bc9f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetPreviewLODDistanceEnabled(); // [0x62eca20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.GetPreviewLODDistance - // float GetPreviewLODDistance(); // [0x62bc9b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPreviewLODDistance(); // [0x62ec9e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.GetOcclusionQueryMode - // ENiagaraOcclusionQueryMode GetOcclusionQueryMode(); // [0x62bc990] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // ENiagaraOcclusionQueryMode GetOcclusionQueryMode(); // [0x62ec9c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.GetMaxSimTime - // float GetMaxSimTime(); // [0x62bc970] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMaxSimTime(); // [0x62ec9a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.GetLockDesiredAgeDeltaTimeToSeekDelta - // bool GetLockDesiredAgeDeltaTimeToSeekDelta(); // [0x62bc950] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetLockDesiredAgeDeltaTimeToSeekDelta(); // [0x62ec980] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.GetForceSolo - // bool GetForceSolo(); // [0x62bc920] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetForceSolo(); // [0x62ec950] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.GetForceLocalPlayerEffect - // bool GetForceLocalPlayerEffect(); // [0x62bc8f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetForceLocalPlayerEffect(); // [0x62ec920] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.GetEmitterFixedBounds - // FBox GetEmitterFixedBounds(FName EmitterName); // [0x62bc800] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FBox GetEmitterFixedBounds(FName EmitterName); // [0x62ec830] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.GetDesiredAge - // float GetDesiredAge(); // [0x62bc7b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetDesiredAge(); // [0x62ec7e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.GetDataInterface - // class UNiagaraDataInterface* GetDataInterface(FString Name); // [0x62bc6d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UNiagaraDataInterface* GetDataInterface(FString Name); // [0x62ec700] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.GetCustomTimeDilation - // float GetCustomTimeDilation(); // [0x62bc6b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCustomTimeDilation(); // [0x62ec6e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.GetAsset - // class UNiagaraSystem* GetAsset(); // [0x62bc690] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UNiagaraSystem* GetAsset(); // [0x62ec6c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.GetAllowScalability - // bool GetAllowScalability(); // [0x62bc660] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetAllowScalability(); // [0x62ec690] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.GetAgeUpdateMode - // ENiagaraAgeUpdateMode GetAgeUpdateMode(); // [0x62bc640] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // ENiagaraAgeUpdateMode GetAgeUpdateMode(); // [0x62ec670] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraComponent.ClearSystemFixedBounds - // void ClearSystemFixedBounds(); // [0x62bc590] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearSystemFixedBounds(); // [0x62ec5c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.ClearSimCache - // void ClearSimCache(bool bResetSystem); // [0x62bc4d0] Final|Native|Public|BlueprintCallable + // void ClearSimCache(bool bResetSystem); // [0x62ec500] Final|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.ClearEmitterFixedBounds - // void ClearEmitterFixedBounds(FName EmitterName); // [0x62bc3a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearEmitterFixedBounds(FName EmitterName); // [0x62ec3d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.AdvanceSimulationByTime - // void AdvanceSimulationByTime(float SimulateTime, float TickDeltaSeconds); // [0x62bc2a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AdvanceSimulationByTime(float SimulateTime, float TickDeltaSeconds); // [0x62ec2d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraComponent.AdvanceSimulation - // void AdvanceSimulation(int32_t TickCount, float TickDeltaSeconds); // [0x62bc1c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AdvanceSimulation(int32_t TickCount, float TickDeltaSeconds); // [0x62ec1f0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/Niagara.NCPoolElement @@ -3198,17 +3198,17 @@ class UNiagaraDataChannelLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Niagara.NiagaraDataChannelLibrary.WriteToNiagaraDataChannelSingle - // void WriteToNiagaraDataChannelSingle(class UObject* WorldContextObject, class UNiagaraDataChannelAsset* Channel, FNiagaraDataChannelSearchParameters SearchParams, bool bVisibleToBlueprint, bool bVisibleToNiagaraCPU, bool bVisibleToNiagaraGPU); // [0x6333c70] Final|Native|Static|Public + // void WriteToNiagaraDataChannelSingle(class UObject* WorldContextObject, class UNiagaraDataChannelAsset* Channel, FNiagaraDataChannelSearchParameters SearchParams, bool bVisibleToBlueprint, bool bVisibleToNiagaraCPU, bool bVisibleToNiagaraGPU); // [0x6363d30] Final|Native|Static|Public // Function /Script/Niagara.NiagaraDataChannelLibrary.WriteToNiagaraDataChannel - // class UNiagaraDataChannelWriter* WriteToNiagaraDataChannel(class UObject* WorldContextObject, class UNiagaraDataChannelAsset* Channel, FNiagaraDataChannelSearchParameters SearchParams, int32_t Count, bool bVisibleToGame, bool bVisibleToCPU, bool bVisibleToGPU, FString DebugSource); // [0x6333540] Final|Native|Static|Public|BlueprintCallable + // class UNiagaraDataChannelWriter* WriteToNiagaraDataChannel(class UObject* WorldContextObject, class UNiagaraDataChannelAsset* Channel, FNiagaraDataChannelSearchParameters SearchParams, int32_t Count, bool bVisibleToGame, bool bVisibleToCPU, bool bVisibleToGPU, FString DebugSource); // [0x6363600] Final|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataChannelLibrary.ReadFromNiagaraDataChannelSingle - // void ReadFromNiagaraDataChannelSingle(class UObject* WorldContextObject, class UNiagaraDataChannelAsset* Channel, int32_t Index, FNiagaraDataChannelSearchParameters SearchParams, bool bReadPreviousFrame, ENiagartaDataChannelReadResult& ReadResult); // [0x6330a30] Final|Native|Static|Public|HasOutParms + // void ReadFromNiagaraDataChannelSingle(class UObject* WorldContextObject, class UNiagaraDataChannelAsset* Channel, int32_t Index, FNiagaraDataChannelSearchParameters SearchParams, bool bReadPreviousFrame, ENiagartaDataChannelReadResult& ReadResult); // [0x6360af0] Final|Native|Static|Public|HasOutParms // Function /Script/Niagara.NiagaraDataChannelLibrary.ReadFromNiagaraDataChannel - // class UNiagaraDataChannelReader* ReadFromNiagaraDataChannel(class UObject* WorldContextObject, class UNiagaraDataChannelAsset* Channel, FNiagaraDataChannelSearchParameters SearchParams, bool bReadPreviousFrame); // [0x6330830] Final|Native|Static|Public|BlueprintCallable + // class UNiagaraDataChannelReader* ReadFromNiagaraDataChannel(class UObject* WorldContextObject, class UNiagaraDataChannelAsset* Channel, FNiagaraDataChannelSearchParameters SearchParams, bool bReadPreviousFrame); // [0x63608f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataChannelLibrary.GetNiagaraDataChannel - // class UNiagaraDataChannelHandler* GetNiagaraDataChannel(class UObject* WorldContextObject, class UNiagaraDataChannelAsset* Channel); // [0x6330710] Final|Native|Static|Public + // class UNiagaraDataChannelHandler* GetNiagaraDataChannel(class UObject* WorldContextObject, class UNiagaraDataChannelAsset* Channel); // [0x63607d0] Final|Native|Static|Public // Function /Script/Niagara.NiagaraDataChannelLibrary.GetDataChannelElementCount - // int32_t GetDataChannelElementCount(class UObject* WorldContextObject, class UNiagaraDataChannelAsset* Channel, FNiagaraDataChannelSearchParameters SearchParams, bool bReadPreviousFrame); // [0x632e5d0] Final|Native|Static|Public|BlueprintCallable + // int32_t GetDataChannelElementCount(class UObject* WorldContextObject, class UNiagaraDataChannelAsset* Channel, FNiagaraDataChannelSearchParameters SearchParams, bool bReadPreviousFrame); // [0x635e690] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/Niagara.NiagaraDataInterface2DArrayTexture @@ -3327,93 +3327,93 @@ class UNiagaraDataInterfaceArrayFunctionLibrary : public UBlueprintFunctionLibra /// Functions // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayVectorValue - // void SetNiagaraArrayVectorValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, FVector& Value, bool bSizeToFit); // [0x6333360] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetNiagaraArrayVectorValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, FVector& Value, bool bSizeToFit); // [0x6363420] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayVector4Value - // void SetNiagaraArrayVector4Value(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, FVector4& Value, bool bSizeToFit); // [0x6333010] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetNiagaraArrayVector4Value(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, FVector4& Value, bool bSizeToFit); // [0x63630d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayVector4 - // void SetNiagaraArrayVector4(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x6332eb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetNiagaraArrayVector4(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x6362f70] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayVector2DValue - // void SetNiagaraArrayVector2DValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, FVector2D& Value, bool bSizeToFit); // [0x6332ce0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetNiagaraArrayVector2DValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, FVector2D& Value, bool bSizeToFit); // [0x6362da0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayVector2D - // void SetNiagaraArrayVector2D(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x6332b80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetNiagaraArrayVector2D(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x6362c40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayVector - // void SetNiagaraArrayVector(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x6333200] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetNiagaraArrayVector(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x63632c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayUInt8Value - // void SetNiagaraArrayUInt8Value(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, int32_t Value, bool bSizeToFit); // [0x63329c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetNiagaraArrayUInt8Value(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, int32_t Value, bool bSizeToFit); // [0x6362a80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayUInt8 - // void SetNiagaraArrayUInt8(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x6332860] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetNiagaraArrayUInt8(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x6362920] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayQuatValue - // void SetNiagaraArrayQuatValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, FQuat& Value, bool bSizeToFit); // [0x6332680] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetNiagaraArrayQuatValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, FQuat& Value, bool bSizeToFit); // [0x6362740] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayQuat - // void SetNiagaraArrayQuat(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x6332520] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetNiagaraArrayQuat(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x63625e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayPositionValue - // void SetNiagaraArrayPositionValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, FVector& Value, bool bSizeToFit); // [0x6332280] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetNiagaraArrayPositionValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, FVector& Value, bool bSizeToFit); // [0x6362340] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayPosition - // void SetNiagaraArrayPosition(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x6331fc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetNiagaraArrayPosition(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x6362080] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayMatrixValue - // void SetNiagaraArrayMatrixValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, FMatrix& Value, bool bSizeToFit, bool bApplyLWCRebase); // [0x6331ca0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetNiagaraArrayMatrixValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, FMatrix& Value, bool bSizeToFit, bool bApplyLWCRebase); // [0x6361d60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayMatrix - // void SetNiagaraArrayMatrix(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData, bool bApplyLWCRebase); // [0x63318c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetNiagaraArrayMatrix(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData, bool bApplyLWCRebase); // [0x6361980] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayInt32Value - // void SetNiagaraArrayInt32Value(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, int32_t Value, bool bSizeToFit); // [0x6331700] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetNiagaraArrayInt32Value(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, int32_t Value, bool bSizeToFit); // [0x63617c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayInt32 - // void SetNiagaraArrayInt32(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x63315a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetNiagaraArrayInt32(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x6361660] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayFloatValue - // void SetNiagaraArrayFloatValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, float Value, bool bSizeToFit); // [0x63313e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetNiagaraArrayFloatValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, float Value, bool bSizeToFit); // [0x63614a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayFloat - // void SetNiagaraArrayFloat(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x6331280] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetNiagaraArrayFloat(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x6361340] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayColorValue - // void SetNiagaraArrayColorValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, FLinearColor& Value, bool bSizeToFit); // [0x63310b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetNiagaraArrayColorValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, FLinearColor& Value, bool bSizeToFit); // [0x6361170] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayColor - // void SetNiagaraArrayColor(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x6330f50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetNiagaraArrayColor(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x6361010] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayBoolValue - // void SetNiagaraArrayBoolValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, bool& Value, bool bSizeToFit); // [0x6330d80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetNiagaraArrayBoolValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, bool& Value, bool bSizeToFit); // [0x6360e40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.SetNiagaraArrayBool - // void SetNiagaraArrayBool(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x6330c20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetNiagaraArrayBool(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& ArrayData); // [0x6360ce0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayVectorValue - // FVector GetNiagaraArrayVectorValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x63305f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FVector GetNiagaraArrayVectorValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x63606b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayVector4Value - // FVector4 GetNiagaraArrayVector4Value(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x6330360] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FVector4 GetNiagaraArrayVector4Value(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x6360420] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayVector4 - // TArray GetNiagaraArrayVector4(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x6330220] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TArray GetNiagaraArrayVector4(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x63602e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayVector2DValue - // FVector2D GetNiagaraArrayVector2DValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x6330110] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FVector2D GetNiagaraArrayVector2DValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x63601d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayVector2D - // TArray GetNiagaraArrayVector2D(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x632ffd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TArray GetNiagaraArrayVector2D(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x6360090] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayVector - // TArray GetNiagaraArrayVector(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x63304b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TArray GetNiagaraArrayVector(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x6360570] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayUInt8Value - // int32_t GetNiagaraArrayUInt8Value(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x632fed0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // int32_t GetNiagaraArrayUInt8Value(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x635ff90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayUInt8 - // TArray GetNiagaraArrayUInt8(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x632fd90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TArray GetNiagaraArrayUInt8(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x635fe50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayQuatValue - // FQuat GetNiagaraArrayQuatValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x632fc80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FQuat GetNiagaraArrayQuatValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x635fd40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayQuat - // TArray GetNiagaraArrayQuat(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x632fb40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TArray GetNiagaraArrayQuat(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x635fc00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayPositionValue - // FVector GetNiagaraArrayPositionValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x632f950] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FVector GetNiagaraArrayPositionValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x635fa10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayPosition - // TArray GetNiagaraArrayPosition(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x632f6b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TArray GetNiagaraArrayPosition(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x635f770] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayMatrixValue - // FMatrix GetNiagaraArrayMatrixValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, bool bApplyLWCRebase); // [0x632f3b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FMatrix GetNiagaraArrayMatrixValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index, bool bApplyLWCRebase); // [0x635f470] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayMatrix - // TArray GetNiagaraArrayMatrix(class UNiagaraComponent* NiagaraSystem, FName OverrideName, bool bApplyLWCRebase); // [0x632f0c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TArray GetNiagaraArrayMatrix(class UNiagaraComponent* NiagaraSystem, FName OverrideName, bool bApplyLWCRebase); // [0x635f180] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayInt32Value - // int32_t GetNiagaraArrayInt32Value(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x632efc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // int32_t GetNiagaraArrayInt32Value(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x635f080] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayInt32 - // TArray GetNiagaraArrayInt32(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x632ee80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TArray GetNiagaraArrayInt32(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x635ef40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayFloatValue - // float GetNiagaraArrayFloatValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x632ed80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // float GetNiagaraArrayFloatValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x635ee40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayFloat - // TArray GetNiagaraArrayFloat(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x632ec40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TArray GetNiagaraArrayFloat(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x635ed00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayColorValue - // FLinearColor GetNiagaraArrayColorValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x632eb30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FLinearColor GetNiagaraArrayColorValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x635ebf0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayColor - // TArray GetNiagaraArrayColor(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x632e9f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TArray GetNiagaraArrayColor(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x635eab0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayBoolValue - // bool GetNiagaraArrayBoolValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x632e8f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool GetNiagaraArrayBoolValue(class UNiagaraComponent* NiagaraSystem, FName OverrideName, int32_t Index); // [0x635e9b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceArrayFunctionLibrary.GetNiagaraArrayBool - // TArray GetNiagaraArrayBool(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x632e7b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TArray GetNiagaraArrayBool(class UNiagaraComponent* NiagaraSystem, FName OverrideName); // [0x635e870] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/Niagara.NiagaraDataInterfaceArrayInt32 @@ -3598,7 +3598,7 @@ class UNiagaraParticleCallbackHandler : public UInterface /// Functions // Function /Script/Niagara.NiagaraParticleCallbackHandler.ReceiveParticleData - // void ReceiveParticleData(TArray& Data, class UNiagaraSystem* NiagaraSystem, FVector& SimulationPositionOffset); // [0x6360a70] Native|Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // void ReceiveParticleData(TArray& Data, class UNiagaraSystem* NiagaraSystem, FVector& SimulationPositionOffset); // [0x6390b30] Native|Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent }; /// Class /Script/Niagara.NiagaraDataInterfaceExport @@ -3644,13 +3644,13 @@ class UNiagaraDataInterfaceGrid2DCollection : public UNiagaraDataInterfaceGrid2D /// Functions // Function /Script/Niagara.NiagaraDataInterfaceGrid2DCollection.GetTextureSize - // void GetTextureSize(class UNiagaraComponent* Component, int32_t& SizeX, int32_t& SizeY); // [0x63607b0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void GetTextureSize(class UNiagaraComponent* Component, int32_t& SizeX, int32_t& SizeY); // [0x6390870] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceGrid2DCollection.GetRawTextureSize - // void GetRawTextureSize(class UNiagaraComponent* Component, int32_t& SizeX, int32_t& SizeY); // [0x63604f0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void GetRawTextureSize(class UNiagaraComponent* Component, int32_t& SizeX, int32_t& SizeY); // [0x63905b0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceGrid2DCollection.FillTexture2D - // bool FillTexture2D(class UNiagaraComponent* Component, class UTextureRenderTarget2D* Dest, int32_t AttributeIndex); // [0x63603d0] RequiredAPI|Native|Public|BlueprintCallable + // bool FillTexture2D(class UNiagaraComponent* Component, class UTextureRenderTarget2D* Dest, int32_t AttributeIndex); // [0x6390490] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceGrid2DCollection.FillRawTexture2D - // bool FillRawTexture2D(class UNiagaraComponent* Component, class UTextureRenderTarget2D* Dest, int32_t& TilesX, int32_t& TilesY); // [0x6360050] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool FillRawTexture2D(class UNiagaraComponent* Component, class UTextureRenderTarget2D* Dest, int32_t& TilesX, int32_t& TilesY); // [0x6390110] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Niagara.NiagaraDataInterfaceGrid2DCollectionReader @@ -3692,13 +3692,13 @@ class UNiagaraDataInterfaceGrid3DCollection : public UNiagaraDataInterfaceGrid3D /// Functions // Function /Script/Niagara.NiagaraDataInterfaceGrid3DCollection.GetTextureSize - // void GetTextureSize(class UNiagaraComponent* Component, int32_t& SizeX, int32_t& SizeY, int32_t& SizeZ); // [0x63608e0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void GetTextureSize(class UNiagaraComponent* Component, int32_t& SizeX, int32_t& SizeY, int32_t& SizeZ); // [0x63909a0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceGrid3DCollection.GetRawTextureSize - // void GetRawTextureSize(class UNiagaraComponent* Component, int32_t& SizeX, int32_t& SizeY, int32_t& SizeZ); // [0x6360620] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void GetRawTextureSize(class UNiagaraComponent* Component, int32_t& SizeX, int32_t& SizeY, int32_t& SizeZ); // [0x63906e0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceGrid3DCollection.FillVolumeTexture - // bool FillVolumeTexture(class UNiagaraComponent* Component, class UVolumeTexture* Dest, int32_t AttributeIndex); // [0x63603d0] RequiredAPI|Native|Public|BlueprintCallable + // bool FillVolumeTexture(class UNiagaraComponent* Component, class UVolumeTexture* Dest, int32_t AttributeIndex); // [0x6390490] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraDataInterfaceGrid3DCollection.FillRawVolumeTexture - // bool FillRawVolumeTexture(class UNiagaraComponent* Component, class UVolumeTexture* Dest, int32_t& TilesX, int32_t& TilesY, int32_t& TileZ); // [0x63601d0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool FillRawVolumeTexture(class UNiagaraComponent* Component, class UVolumeTexture* Dest, int32_t& TilesX, int32_t& TilesY, int32_t& TileZ); // [0x6390290] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Niagara.NiagaraDataInterfaceGrid3DCollectionReader @@ -3862,7 +3862,7 @@ class UNiagaraDataInterfaceRigidMeshCollisionQuery : public UNiagaraDataInterfac public: TArray ActorTags; // 0x0038 (0x0010) TArray ComponentTags; // 0x0048 (0x0010) - SDK_UNDEFINED(16,425) /* TArray> */ __um(SourceActors); // 0x0058 (0x0010) + SDK_UNDEFINED(16,409) /* TArray> */ __um(SourceActors); // 0x0058 (0x0010) bool OnlyUseMoveable; // 0x0068 (0x0001) bool UseComplexCollisions; // 0x0069 (0x0001) bool bFilterByObjectType; // 0x006A (0x0001) @@ -3883,7 +3883,7 @@ class UNiagaraDIRigidMeshCollisionFunctionLibrary : public UBlueprintFunctionLib /// Functions // Function /Script/Niagara.NiagaraDIRigidMeshCollisionFunctionLibrary.SetSourceActors - // void SetSourceActors(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& SourceActors); // [0x6399d90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetSourceActors(class UNiagaraComponent* NiagaraSystem, FName OverrideName, TArray& SourceActors); // [0x63c9e50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Niagara.NiagaraDataInterfaceSkeletalMesh @@ -3917,7 +3917,7 @@ class UNiagaraDataInterfaceSkeletalMesh : public UNiagaraDataInterface /// Functions // Function /Script/Niagara.NiagaraDataInterfaceSkeletalMesh.OnSourceEndPlay - // void OnSourceEndPlay(class AActor* InSource, TEnumAsByte Reason); // [0x63daad0] Final|RequiredAPI|Native|Protected + // void OnSourceEndPlay(class AActor* InSource, TEnumAsByte Reason); // [0x640ab90] Final|RequiredAPI|Native|Protected }; /// Class /Script/Niagara.NiagaraDataInterfaceSparseVolumeTexture @@ -4542,41 +4542,41 @@ class UNiagaraFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Niagara.NiagaraFunctionLibrary.SpawnSystemAttachedWithParams - // class UNiagaraComponent* SpawnSystemAttachedWithParams(FFXSystemSpawnParameters& SpawnParams); // [0x63face0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // class UNiagaraComponent* SpawnSystemAttachedWithParams(FFXSystemSpawnParameters& SpawnParams); // [0x642ada0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraFunctionLibrary.SpawnSystemAttached - // class UNiagaraComponent* SpawnSystemAttached(class UNiagaraSystem* SystemTemplate, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, TEnumAsByte LocationType, bool bAutoDestroy, bool bAutoActivate, ENCPoolMethod PoolingMethod, bool bPreCullCheck); // [0x63fa990] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // class UNiagaraComponent* SpawnSystemAttached(class UNiagaraSystem* SystemTemplate, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, TEnumAsByte LocationType, bool bAutoDestroy, bool bAutoActivate, ENCPoolMethod PoolingMethod, bool bPreCullCheck); // [0x642aa50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraFunctionLibrary.SpawnSystemAtLocationWithParams - // class UNiagaraComponent* SpawnSystemAtLocationWithParams(FFXSystemSpawnParameters& SpawnParams); // [0x63fa890] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // class UNiagaraComponent* SpawnSystemAtLocationWithParams(FFXSystemSpawnParameters& SpawnParams); // [0x642a950] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraFunctionLibrary.SpawnSystemAtLocation - // class UNiagaraComponent* SpawnSystemAtLocation(class UObject* WorldContextObject, class UNiagaraSystem* SystemTemplate, FVector Location, FRotator Rotation, FVector Scale, bool bAutoDestroy, bool bAutoActivate, ENCPoolMethod PoolingMethod, bool bPreCullCheck); // [0x63fa390] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // class UNiagaraComponent* SpawnSystemAtLocation(class UObject* WorldContextObject, class UNiagaraSystem* SystemTemplate, FVector Location, FRotator Rotation, FVector Scale, bool bAutoDestroy, bool bAutoActivate, ENCPoolMethod PoolingMethod, bool bPreCullCheck); // [0x642a450] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraFunctionLibrary.SetVolumeTextureObject - // void SetVolumeTextureObject(class UNiagaraComponent* NiagaraSystem, FString OverrideName, class UVolumeTexture* Texture); // [0x63fa270] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetVolumeTextureObject(class UNiagaraComponent* NiagaraSystem, FString OverrideName, class UVolumeTexture* Texture); // [0x642a330] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraFunctionLibrary.SetTextureObject - // void SetTextureObject(class UNiagaraComponent* NiagaraSystem, FString OverrideName, class UTexture* Texture); // [0x63fa270] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetTextureObject(class UNiagaraComponent* NiagaraSystem, FString OverrideName, class UTexture* Texture); // [0x642a330] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraFunctionLibrary.SetTexture2DArrayObject - // void SetTexture2DArrayObject(class UNiagaraComponent* NiagaraSystem, FString OverrideName, class UTexture2DArray* Texture); // [0x63fa270] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetTexture2DArrayObject(class UNiagaraComponent* NiagaraSystem, FString OverrideName, class UTexture2DArray* Texture); // [0x642a330] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraFunctionLibrary.SetSkeletalMeshDataInterfaceSamplingRegions - // void SetSkeletalMeshDataInterfaceSamplingRegions(class UNiagaraComponent* NiagaraSystem, FString OverrideName, TArray& SamplingRegions); // [0x63fa040] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetSkeletalMeshDataInterfaceSamplingRegions(class UNiagaraComponent* NiagaraSystem, FString OverrideName, TArray& SamplingRegions); // [0x642a100] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraFunctionLibrary.SetSkeletalMeshDataInterfaceFilteredSockets - // void SetSkeletalMeshDataInterfaceFilteredSockets(class UNiagaraComponent* NiagaraSystem, FString OverrideName, TArray& FilteredSockets); // [0x63f9e10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetSkeletalMeshDataInterfaceFilteredSockets(class UNiagaraComponent* NiagaraSystem, FString OverrideName, TArray& FilteredSockets); // [0x6429ed0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraFunctionLibrary.SetSkeletalMeshDataInterfaceFilteredBones - // void SetSkeletalMeshDataInterfaceFilteredBones(class UNiagaraComponent* NiagaraSystem, FString OverrideName, TArray& FilteredBones); // [0x63f9be0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetSkeletalMeshDataInterfaceFilteredBones(class UNiagaraComponent* NiagaraSystem, FString OverrideName, TArray& FilteredBones); // [0x6429ca0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraFunctionLibrary.SetComponentNiagaraGPURayTracedCollisionGroup - // void SetComponentNiagaraGPURayTracedCollisionGroup(class UObject* WorldContextObject, class UPrimitiveComponent* Primitive, int32_t CollisionGroup); // [0x63f9aa0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetComponentNiagaraGPURayTracedCollisionGroup(class UObject* WorldContextObject, class UPrimitiveComponent* Primitive, int32_t CollisionGroup); // [0x6429b60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraFunctionLibrary.SetActorNiagaraGPURayTracedCollisionGroup - // void SetActorNiagaraGPURayTracedCollisionGroup(class UObject* WorldContextObject, class AActor* Actor, int32_t CollisionGroup); // [0x63f9890] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetActorNiagaraGPURayTracedCollisionGroup(class UObject* WorldContextObject, class AActor* Actor, int32_t CollisionGroup); // [0x6429950] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraFunctionLibrary.ReleaseNiagaraGPURayTracedCollisionGroup - // void ReleaseNiagaraGPURayTracedCollisionGroup(class UObject* WorldContextObject, int32_t CollisionGroup); // [0x63f97a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ReleaseNiagaraGPURayTracedCollisionGroup(class UObject* WorldContextObject, int32_t CollisionGroup); // [0x6429860] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraFunctionLibrary.OverrideSystemUserVariableStaticMeshComponent - // void OverrideSystemUserVariableStaticMeshComponent(class UNiagaraComponent* NiagaraSystem, FString OverrideName, class UStaticMeshComponent* StaticMeshComponent); // [0x63f9590] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void OverrideSystemUserVariableStaticMeshComponent(class UNiagaraComponent* NiagaraSystem, FString OverrideName, class UStaticMeshComponent* StaticMeshComponent); // [0x6429650] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraFunctionLibrary.OverrideSystemUserVariableStaticMesh - // void OverrideSystemUserVariableStaticMesh(class UNiagaraComponent* NiagaraSystem, FString OverrideName, class UStaticMesh* StaticMesh); // [0x63f9380] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void OverrideSystemUserVariableStaticMesh(class UNiagaraComponent* NiagaraSystem, FString OverrideName, class UStaticMesh* StaticMesh); // [0x6429440] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraFunctionLibrary.OverrideSystemUserVariableSkeletalMeshComponent - // void OverrideSystemUserVariableSkeletalMeshComponent(class UNiagaraComponent* NiagaraSystem, FString OverrideName, class USkeletalMeshComponent* SkeletalMeshComponent); // [0x63f9170] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void OverrideSystemUserVariableSkeletalMeshComponent(class UNiagaraComponent* NiagaraSystem, FString OverrideName, class USkeletalMeshComponent* SkeletalMeshComponent); // [0x6429230] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraFunctionLibrary.GetNiagaraParameterCollection - // class UNiagaraParameterCollectionInstance* GetNiagaraParameterCollection(class UObject* WorldContextObject, class UNiagaraParameterCollection* Collection); // [0x63f9070] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UNiagaraParameterCollectionInstance* GetNiagaraParameterCollection(class UObject* WorldContextObject, class UNiagaraParameterCollection* Collection); // [0x6429130] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraFunctionLibrary.AcquireNiagaraGPURayTracedCollisionGroup - // int32_t AcquireNiagaraGPURayTracedCollisionGroup(class UObject* WorldContextObject); // [0x63f8fa0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // int32_t AcquireNiagaraGPURayTracedCollisionGroup(class UObject* WorldContextObject); // [0x6429060] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/Niagara.NiagaraLensEffectBase @@ -4731,37 +4731,37 @@ class UNiagaraParameterCollectionInstance : public UObject /// Functions // Function /Script/Niagara.NiagaraParameterCollectionInstance.SetVectorParameter - // void SetVectorParameter(FString InVariableName, FVector InValue); // [0x6425720] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetVectorParameter(FString InVariableName, FVector InValue); // [0x64557e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraParameterCollectionInstance.SetVector4Parameter - // void SetVector4Parameter(FString InVariableName, FVector4& InValue); // [0x64254e0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetVector4Parameter(FString InVariableName, FVector4& InValue); // [0x64555a0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraParameterCollectionInstance.SetVector2DParameter - // void SetVector2DParameter(FString InVariableName, FVector2D InValue); // [0x64252d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetVector2DParameter(FString InVariableName, FVector2D InValue); // [0x6455390] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraParameterCollectionInstance.SetQuatParameter - // void SetQuatParameter(FString InVariableName, FQuat& InValue); // [0x64250a0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetQuatParameter(FString InVariableName, FQuat& InValue); // [0x6455160] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraParameterCollectionInstance.SetIntParameter - // void SetIntParameter(FString InVariableName, int32_t InValue); // [0x6424ed0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIntParameter(FString InVariableName, int32_t InValue); // [0x6454f90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraParameterCollectionInstance.SetFloatParameter - // void SetFloatParameter(FString InVariableName, float InValue); // [0x6424cf0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFloatParameter(FString InVariableName, float InValue); // [0x6454db0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraParameterCollectionInstance.SetColorParameter - // void SetColorParameter(FString InVariableName, FLinearColor InValue); // [0x6424b00] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetColorParameter(FString InVariableName, FLinearColor InValue); // [0x6454bc0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraParameterCollectionInstance.SetBoolParameter - // void SetBoolParameter(FString InVariableName, bool InValue); // [0x6424920] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBoolParameter(FString InVariableName, bool InValue); // [0x64549e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraParameterCollectionInstance.GetVectorParameter - // FVector GetVectorParameter(FString InVariableName); // [0x6424650] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FVector GetVectorParameter(FString InVariableName); // [0x6454710] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraParameterCollectionInstance.GetVector4Parameter - // FVector4 GetVector4Parameter(FString InVariableName); // [0x6424470] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FVector4 GetVector4Parameter(FString InVariableName); // [0x6454530] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraParameterCollectionInstance.GetVector2DParameter - // FVector2D GetVector2DParameter(FString InVariableName); // [0x64242e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FVector2D GetVector2DParameter(FString InVariableName); // [0x64543a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraParameterCollectionInstance.GetQuatParameter - // FQuat GetQuatParameter(FString InVariableName); // [0x6424110] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FQuat GetQuatParameter(FString InVariableName); // [0x64541d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraParameterCollectionInstance.GetIntParameter - // int32_t GetIntParameter(FString InVariableName); // [0x6423f60] Final|RequiredAPI|Native|Public|BlueprintCallable + // int32_t GetIntParameter(FString InVariableName); // [0x6454020] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraParameterCollectionInstance.GetFloatParameter - // float GetFloatParameter(FString InVariableName); // [0x6423df0] Final|RequiredAPI|Native|Public|BlueprintCallable + // float GetFloatParameter(FString InVariableName); // [0x6453eb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraParameterCollectionInstance.GetColorParameter - // FLinearColor GetColorParameter(FString InVariableName); // [0x6423c80] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FLinearColor GetColorParameter(FString InVariableName); // [0x6453d40] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Niagara.NiagaraParameterCollectionInstance.GetBoolParameter - // bool GetBoolParameter(FString InVariableName); // [0x6423b20] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool GetBoolParameter(FString InVariableName); // [0x6453be0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Niagara.NiagaraParameterCollection @@ -4791,15 +4791,15 @@ class UNiagaraBaselineController : public UObject /// Functions // Function /Script/Niagara.NiagaraBaselineController.OnTickTest - // bool OnTickTest(); // [0x59d3260] RequiredAPI|Native|Event|Public|BlueprintEvent + // bool OnTickTest(); // [0x5a04450] RequiredAPI|Native|Event|Public|BlueprintEvent // Function /Script/Niagara.NiagaraBaselineController.OnOwnerTick - // void OnOwnerTick(float DeltaTime); // [0x6424890] RequiredAPI|Native|Event|Public|BlueprintEvent + // void OnOwnerTick(float DeltaTime); // [0x6454950] RequiredAPI|Native|Event|Public|BlueprintEvent // Function /Script/Niagara.NiagaraBaselineController.OnEndTest - // void OnEndTest(FNiagaraPerfBaselineStats Stats); // [0x6424800] RequiredAPI|Native|Event|Public|BlueprintEvent + // void OnEndTest(FNiagaraPerfBaselineStats Stats); // [0x64548c0] RequiredAPI|Native|Event|Public|BlueprintEvent // Function /Script/Niagara.NiagaraBaselineController.OnBeginTest - // void OnBeginTest(); // [0x42e01f0] RequiredAPI|Native|Event|Public|BlueprintEvent + // void OnBeginTest(); // [0x4312180] RequiredAPI|Native|Event|Public|BlueprintEvent // Function /Script/Niagara.NiagaraBaselineController.GetSystem - // class UNiagaraSystem* GetSystem(); // [0x5a74950] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UNiagaraSystem* GetSystem(); // [0x5aa5b40] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Niagara.NiagaraBaselineController_Basic @@ -4839,9 +4839,9 @@ class ANiagaraPreviewBase : public AActor /// Functions // Function /Script/Niagara.NiagaraPreviewBase.SetSystem - // void SetSystem(class UNiagaraSystem* InSystem); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetSystem(class UNiagaraSystem* InSystem); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/Niagara.NiagaraPreviewBase.SetLabelText - // void SetLabelText(FText& InXAxisText, FText& InYAxisText); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetLabelText(FText& InXAxisText, FText& InYAxisText); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent }; /// Class /Script/Niagara.NiagaraPreviewAxis @@ -4853,9 +4853,9 @@ class UNiagaraPreviewAxis : public UObject /// Functions // Function /Script/Niagara.NiagaraPreviewAxis.Num - // int32_t Num(); // [0x54fe850] Native|Event|Public|BlueprintEvent + // int32_t Num(); // [0x5530a20] Native|Event|Public|BlueprintEvent // Function /Script/Niagara.NiagaraPreviewAxis.ApplyToPreview - // void ApplyToPreview(class UNiagaraComponent* PreviewComponent, int32_t PreviewIndex, bool bIsXAxis, FString& OutLabelText); // [0x6460860] Native|Event|Public|HasOutParms|BlueprintEvent + // void ApplyToPreview(class UNiagaraComponent* PreviewComponent, int32_t PreviewIndex, bool bIsXAxis, FString& OutLabelText); // [0x6490920] Native|Event|Public|HasOutParms|BlueprintEvent }; /// Class /Script/Niagara.NiagaraPreviewAxis_InterpParamBase @@ -4944,13 +4944,13 @@ class ANiagaraPreviewGrid : public AActor /// Functions // Function /Script/Niagara.NiagaraPreviewGrid.SetPaused - // void SetPaused(bool bPaused); // [0x6460ab0] Final|Native|Public|BlueprintCallable + // void SetPaused(bool bPaused); // [0x6490b70] Final|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraPreviewGrid.GetPreviews - // void GetPreviews(TArray& OutPreviews); // [0x6460a00] Final|Native|Public|HasOutParms|BlueprintCallable + // void GetPreviews(TArray& OutPreviews); // [0x6490ac0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.NiagaraPreviewGrid.DeactivatePreviews - // void DeactivatePreviews(); // [0x64609e0] Final|Native|Public|BlueprintCallable + // void DeactivatePreviews(); // [0x6490aa0] Final|Native|Public|BlueprintCallable // Function /Script/Niagara.NiagaraPreviewGrid.ActivatePreviews - // void ActivatePreviews(bool bReset); // [0x64607d0] Final|Native|Public|BlueprintCallable + // void ActivatePreviews(bool bReset); // [0x6490890] Final|Native|Public|BlueprintCallable }; /// Struct /Script/Niagara.NiagaraRibbonUVSettings @@ -5258,7 +5258,7 @@ class UNiagaraScript : public UNiagaraScriptBase /// Functions // Function /Script/Niagara.NiagaraScript.RaiseOnGPUCompilationComplete - // void RaiseOnGPUCompilationComplete(); // [0x53369a0] Final|Native|Public + // void RaiseOnGPUCompilationComplete(); // [0x5368b70] Final|Native|Public }; /// Struct /Script/Niagara.NiagaraSimCacheVariable @@ -5366,43 +5366,43 @@ class UNiagaraSimCache : public UObject /// Functions // Function /Script/Niagara.NiagaraSimCache.ReadVectorAttribute - // void ReadVectorAttribute(TArray& OutValues, FName AttributeName, FName EmitterName, int32_t FrameIndex); // [0x6491450] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void ReadVectorAttribute(TArray& OutValues, FName AttributeName, FName EmitterName, int32_t FrameIndex); // [0x64c1510] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraSimCache.ReadVector4Attribute - // void ReadVector4Attribute(TArray& OutValues, FName AttributeName, FName EmitterName, int32_t FrameIndex); // [0x64912d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void ReadVector4Attribute(TArray& OutValues, FName AttributeName, FName EmitterName, int32_t FrameIndex); // [0x64c1390] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraSimCache.ReadVector2Attribute - // void ReadVector2Attribute(TArray& OutValues, FName AttributeName, FName EmitterName, int32_t FrameIndex); // [0x6490f40] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void ReadVector2Attribute(TArray& OutValues, FName AttributeName, FName EmitterName, int32_t FrameIndex); // [0x64c1000] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraSimCache.ReadQuatAttributeWithRebase - // void ReadQuatAttributeWithRebase(TArray& OutValues, FQuat Quat, FName AttributeName, FName EmitterName, int32_t FrameIndex); // [0x6490d70] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // void ReadQuatAttributeWithRebase(TArray& OutValues, FQuat Quat, FName AttributeName, FName EmitterName, int32_t FrameIndex); // [0x64c0e30] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraSimCache.ReadQuatAttribute - // void ReadQuatAttribute(TArray& OutValues, FName AttributeName, FName EmitterName, bool bLocalSpaceToWorld, int32_t FrameIndex); // [0x6490bb0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void ReadQuatAttribute(TArray& OutValues, FName AttributeName, FName EmitterName, bool bLocalSpaceToWorld, int32_t FrameIndex); // [0x64c0c70] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraSimCache.ReadPositionAttributeWithRebase - // void ReadPositionAttributeWithRebase(TArray& OutValues, FTransform Transform, FName AttributeName, FName EmitterName, int32_t FrameIndex); // [0x6490940] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // void ReadPositionAttributeWithRebase(TArray& OutValues, FTransform Transform, FName AttributeName, FName EmitterName, int32_t FrameIndex); // [0x64c0a00] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraSimCache.ReadPositionAttribute - // void ReadPositionAttribute(TArray& OutValues, FName AttributeName, FName EmitterName, bool bLocalSpaceToWorld, int32_t FrameIndex); // [0x6490780] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void ReadPositionAttribute(TArray& OutValues, FName AttributeName, FName EmitterName, bool bLocalSpaceToWorld, int32_t FrameIndex); // [0x64c0840] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraSimCache.ReadIntAttribute - // void ReadIntAttribute(TArray& OutValues, FName AttributeName, FName EmitterName, int32_t FrameIndex); // [0x6490600] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void ReadIntAttribute(TArray& OutValues, FName AttributeName, FName EmitterName, int32_t FrameIndex); // [0x64c06c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraSimCache.ReadIDAttribute - // void ReadIDAttribute(TArray& OutValues, FName AttributeName, FName EmitterName, int32_t FrameIndex); // [0x6490280] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void ReadIDAttribute(TArray& OutValues, FName AttributeName, FName EmitterName, int32_t FrameIndex); // [0x64c0340] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraSimCache.ReadFloatAttribute - // void ReadFloatAttribute(TArray& OutValues, FName AttributeName, FName EmitterName, int32_t FrameIndex); // [0x648ff30] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void ReadFloatAttribute(TArray& OutValues, FName AttributeName, FName EmitterName, int32_t FrameIndex); // [0x64bfff0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraSimCache.ReadColorAttribute - // void ReadColorAttribute(TArray& OutValues, FName AttributeName, FName EmitterName, int32_t FrameIndex); // [0x648fdb0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void ReadColorAttribute(TArray& OutValues, FName AttributeName, FName EmitterName, int32_t FrameIndex); // [0x64bfe70] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraSimCache.IsEmpty - // bool IsEmpty(); // [0x648fd80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEmpty(); // [0x64bfe40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraSimCache.IsCacheValid - // bool IsCacheValid(); // [0x648fd50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsCacheValid(); // [0x64bfe10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraSimCache.GetStartSeconds - // float GetStartSeconds(); // [0x648fd30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetStartSeconds(); // [0x64bfdf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraSimCache.GetNumFrames - // int32_t GetNumFrames(); // [0x648fd10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumFrames(); // [0x64bfdd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraSimCache.GetNumEmitters - // int32_t GetNumEmitters(); // [0x648fcf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumEmitters(); // [0x64bfdb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraSimCache.GetEmitterNames - // TArray GetEmitterNames(); // [0x648fbc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetEmitterNames(); // [0x64bfc80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraSimCache.GetEmitterName - // FName GetEmitterName(int32_t EmitterIndex); // [0x648fb00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetEmitterName(int32_t EmitterIndex); // [0x64bfbc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Niagara.NiagaraSimCache.GetAttributeCaptureMode - // ENiagaraSimCacheAttributeCaptureMode GetAttributeCaptureMode(); // [0x648fae0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // ENiagaraSimCacheAttributeCaptureMode GetAttributeCaptureMode(); // [0x64bfba0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Niagara.AsyncNiagaraCaptureSimCache @@ -5412,19 +5412,19 @@ class UAsyncNiagaraCaptureSimCache : public UCancellableAsyncAction public: class UNiagaraSimCache* CaptureSimCache; // 0x0030 (0x0008) class UNiagaraComponent* CaptureComponent; // 0x0038 (0x0008) - SDK_UNDEFINED(16,426) /* FMulticastInlineDelegate */ __um(CaptureComplete); // 0x0040 (0x0010) + SDK_UNDEFINED(16,410) /* FMulticastInlineDelegate */ __um(CaptureComplete); // 0x0040 (0x0010) unsigned char UnknownData00_7[0xE0]; // 0x0050 (0x00E0) MISSED /// Functions // Function /Script/Niagara.AsyncNiagaraCaptureSimCache.OnCaptureComplete__DelegateSignature - // void OnCaptureComplete__DelegateSignature(bool bSuccess); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnCaptureComplete__DelegateSignature(bool bSuccess); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/Niagara.AsyncNiagaraCaptureSimCache.CaptureNiagaraSimCacheUntilComplete - // class UAsyncNiagaraCaptureSimCache* CaptureNiagaraSimCacheUntilComplete(class UNiagaraSimCache* SimCache, FNiagaraSimCacheCreateParameters CreateParameters, class UNiagaraComponent* NiagaraComponent, class UNiagaraSimCache*& OutSimCache, int32_t CaptureRate, bool bAdvanceSimulation, float AdvanceDeltaTime); // [0x648f4f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UAsyncNiagaraCaptureSimCache* CaptureNiagaraSimCacheUntilComplete(class UNiagaraSimCache* SimCache, FNiagaraSimCacheCreateParameters CreateParameters, class UNiagaraComponent* NiagaraComponent, class UNiagaraSimCache*& OutSimCache, int32_t CaptureRate, bool bAdvanceSimulation, float AdvanceDeltaTime); // [0x64bf5b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.AsyncNiagaraCaptureSimCache.CaptureNiagaraSimCacheMultiFrame - // class UAsyncNiagaraCaptureSimCache* CaptureNiagaraSimCacheMultiFrame(class UNiagaraSimCache* SimCache, FNiagaraSimCacheCreateParameters CreateParameters, class UNiagaraComponent* NiagaraComponent, class UNiagaraSimCache*& OutSimCache, int32_t NumFrames, int32_t CaptureRate, bool bAdvanceSimulation, float AdvanceDeltaTime); // [0x648efe0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UAsyncNiagaraCaptureSimCache* CaptureNiagaraSimCacheMultiFrame(class UNiagaraSimCache* SimCache, FNiagaraSimCacheCreateParameters CreateParameters, class UNiagaraComponent* NiagaraComponent, class UNiagaraSimCache*& OutSimCache, int32_t NumFrames, int32_t CaptureRate, bool bAdvanceSimulation, float AdvanceDeltaTime); // [0x64bf0a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Niagara.AsyncNiagaraCaptureSimCache.CaptureNiagaraSimCache - // class UAsyncNiagaraCaptureSimCache* CaptureNiagaraSimCache(class UNiagaraSimCache* SimCache, FNiagaraSimCacheCreateParameters CreateParameters, class UNiagaraComponent* NiagaraComponent, FNiagaraSimCacheCaptureParameters CaptureParameters, class UNiagaraSimCache*& OutSimCache); // [0x648e520] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UAsyncNiagaraCaptureSimCache* CaptureNiagaraSimCache(class UNiagaraSimCache* SimCache, FNiagaraSimCacheCreateParameters CreateParameters, class UNiagaraComponent* NiagaraComponent, FNiagaraSimCacheCaptureParameters CaptureParameters, class UNiagaraSimCache*& OutSimCache); // [0x64be5e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Niagara.NiagaraSimCacheFunctionLibrary @@ -5436,9 +5436,9 @@ class UNiagaraSimCacheFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Niagara.NiagaraSimCacheFunctionLibrary.CreateNiagaraSimCache - // class UNiagaraSimCache* CreateNiagaraSimCache(class UObject* WorldContextObject); // [0x648f9c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UNiagaraSimCache* CreateNiagaraSimCache(class UObject* WorldContextObject); // [0x64bfa80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Niagara.NiagaraSimCacheFunctionLibrary.CaptureNiagaraSimCacheImmediate - // bool CaptureNiagaraSimCacheImmediate(class UNiagaraSimCache* SimCache, FNiagaraSimCacheCreateParameters CreateParameters, class UNiagaraComponent* NiagaraComponent, class UNiagaraSimCache*& OutSimCache, bool bAdvanceSimulation, float AdvanceDeltaTime); // [0x648e970] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool CaptureNiagaraSimCacheImmediate(class UNiagaraSimCache* SimCache, FNiagaraSimCacheCreateParameters CreateParameters, class UNiagaraComponent* NiagaraComponent, class UNiagaraSimCache*& OutSimCache, bool bAdvanceSimulation, float AdvanceDeltaTime); // [0x64bea30] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Niagara.NiagaraSimulationStageBase diff --git a/include/SDK/NiagaraAnimNotifies.h b/include/SDK/NiagaraAnimNotifies.h index f6eb252..353df56 100644 --- a/include/SDK/NiagaraAnimNotifies.h +++ b/include/SDK/NiagaraAnimNotifies.h @@ -29,7 +29,7 @@ class UAnimNotifyState_TimedNiagaraEffect : public UAnimNotifyState /// Functions // Function /Script/NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffect.GetSpawnedEffect - // class UFXSystemComponent* GetSpawnedEffect(class UMeshComponent* meshComp); // [0x79b57d0] Final|RequiredAPI|Native|Public|BlueprintCallable|Const + // class UFXSystemComponent* GetSpawnedEffect(class UMeshComponent* meshComp); // [0x7a11280] Final|RequiredAPI|Native|Public|BlueprintCallable|Const }; /// Struct /Script/NiagaraAnimNotifies.CurveParameterPair @@ -56,7 +56,7 @@ class UAnimNotifyState_TimedNiagaraEffectAdvanced : public UAnimNotifyState_Time /// Functions // Function /Script/NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffectAdvanced.GetNotifyProgress - // float GetNotifyProgress(class UMeshComponent* meshComp); // [0x79b5730] Final|RequiredAPI|Native|Public|BlueprintCallable|Const + // float GetNotifyProgress(class UMeshComponent* meshComp); // [0x7a111e0] Final|RequiredAPI|Native|Public|BlueprintCallable|Const }; /// Class /Script/NiagaraAnimNotifies.AnimNotify_PlayNiagaraEffect @@ -78,7 +78,7 @@ class UAnimNotify_PlayNiagaraEffect : public UAnimNotify /// Functions // Function /Script/NiagaraAnimNotifies.AnimNotify_PlayNiagaraEffect.GetSpawnedEffect - // class UFXSystemComponent* GetSpawnedEffect(); // [0x576f850] Final|RequiredAPI|Native|Public|BlueprintCallable|Const + // class UFXSystemComponent* GetSpawnedEffect(); // [0x57a0970] Final|RequiredAPI|Native|Public|BlueprintCallable|Const }; #pragma pack(pop) diff --git a/include/SDK/NiagaraUIRenderer.h b/include/SDK/NiagaraUIRenderer.h index 0574769..17d36fd 100644 --- a/include/SDK/NiagaraUIRenderer.h +++ b/include/SDK/NiagaraUIRenderer.h @@ -40,23 +40,23 @@ class UNiagaraSystemWidget : public UWidget /// Functions // Function /Script/NiagaraUIRenderer.NiagaraSystemWidget.UpdateTickWhenPaused - // void UpdateTickWhenPaused(bool NewTickWhenPaused); // [0x7f40350] Final|Native|Public|BlueprintCallable + // void UpdateTickWhenPaused(bool NewTickWhenPaused); // [0x7f9be10] Final|Native|Public|BlueprintCallable // Function /Script/NiagaraUIRenderer.NiagaraSystemWidget.UpdateNiagaraSystemReference - // void UpdateNiagaraSystemReference(class UNiagaraSystem* NewNiagaraSystem); // [0x7f402c0] Final|Native|Public|BlueprintCallable + // void UpdateNiagaraSystemReference(class UNiagaraSystem* NewNiagaraSystem); // [0x7f9bd80] Final|Native|Public|BlueprintCallable // Function /Script/NiagaraUIRenderer.NiagaraSystemWidget.SetRemapMaterial - // void SetRemapMaterial(class UMaterialInterface* OriginalMaterial, class UMaterialInterface* RemapMaterial); // [0x7f401f0] Final|Native|Public|BlueprintCallable + // void SetRemapMaterial(class UMaterialInterface* OriginalMaterial, class UMaterialInterface* RemapMaterial); // [0x7f9bcb0] Final|Native|Public|BlueprintCallable // Function /Script/NiagaraUIRenderer.NiagaraSystemWidget.SetDesiredWidgetSize - // void SetDesiredWidgetSize(FVector2D NewDesiredSize); // [0x7f40160] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetDesiredWidgetSize(FVector2D NewDesiredSize); // [0x7f9bc20] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/NiagaraUIRenderer.NiagaraSystemWidget.SetColorAndOpacity - // void SetColorAndOpacity(FLinearColor InColorAndOpacity); // [0x7f400d0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetColorAndOpacity(FLinearColor InColorAndOpacity); // [0x7f9bb90] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/NiagaraUIRenderer.NiagaraSystemWidget.GetRemapMaterial - // class UMaterialInterface* GetRemapMaterial(class UMaterialInterface* OriginalMaterial); // [0x7f40030] Final|Native|Public|BlueprintCallable + // class UMaterialInterface* GetRemapMaterial(class UMaterialInterface* OriginalMaterial); // [0x7f9baf0] Final|Native|Public|BlueprintCallable // Function /Script/NiagaraUIRenderer.NiagaraSystemWidget.GetNiagaraComponent - // class UNiagaraUIComponent* GetNiagaraComponent(); // [0x7f40000] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UNiagaraUIComponent* GetNiagaraComponent(); // [0x7f9bac0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/NiagaraUIRenderer.NiagaraSystemWidget.DeactivateSystem - // void DeactivateSystem(); // [0x7f3ffe0] Final|Native|Public|BlueprintCallable + // void DeactivateSystem(); // [0x7f9baa0] Final|Native|Public|BlueprintCallable // Function /Script/NiagaraUIRenderer.NiagaraSystemWidget.ActivateSystem - // void ActivateSystem(bool Reset); // [0x7f3ff50] Final|Native|Public|BlueprintCallable + // void ActivateSystem(bool Reset); // [0x7f9ba10] Final|Native|Public|BlueprintCallable }; /// Class /Script/NiagaraUIRenderer.NiagaraUIActor diff --git a/include/SDK/OnlineSubsystem.h b/include/SDK/OnlineSubsystem.h index b108a55..1186934 100644 --- a/include/SDK/OnlineSubsystem.h +++ b/include/SDK/OnlineSubsystem.h @@ -76,9 +76,9 @@ class UTurnBasedMatchInterface : public UInterface /// Functions // Function /Script/OnlineSubsystem.TurnBasedMatchInterface.OnMatchReceivedTurn - // void OnMatchReceivedTurn(FString Match, bool bDidBecomeActive); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnMatchReceivedTurn(FString Match, bool bDidBecomeActive); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/OnlineSubsystem.TurnBasedMatchInterface.OnMatchEnded - // void OnMatchEnded(FString Match); // [0x35d7f00] Event|Public|BlueprintEvent + // void OnMatchEnded(FString Match); // [0x3617e10] Event|Public|BlueprintEvent }; #pragma pack(pop) diff --git a/include/SDK/OnlineSubsystemUtils.h b/include/SDK/OnlineSubsystemUtils.h index eb18eb6..9e7c376 100644 --- a/include/SDK/OnlineSubsystemUtils.h +++ b/include/SDK/OnlineSubsystemUtils.h @@ -125,9 +125,9 @@ class UAchievementBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/OnlineSubsystemUtils.AchievementBlueprintLibrary.GetCachedAchievementProgress - // void GetCachedAchievementProgress(class UObject* WorldContextObject, class APlayerController* PlayerController, FName AchievementID, bool& bFoundID, float& Progress); // [0x66595d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetCachedAchievementProgress(class UObject* WorldContextObject, class APlayerController* PlayerController, FName AchievementID, bool& bFoundID, float& Progress); // [0x6689690] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/OnlineSubsystemUtils.AchievementBlueprintLibrary.GetCachedAchievementDescription - // void GetCachedAchievementDescription(class UObject* WorldContextObject, class APlayerController* PlayerController, FName AchievementID, bool& bFoundID, FText& Title, FText& LockedDescription, FText& UnlockedDescription, bool& bHidden); // [0x66592e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetCachedAchievementDescription(class UObject* WorldContextObject, class APlayerController* PlayerController, FName AchievementID, bool& bFoundID, FText& Title, FText& LockedDescription, FText& UnlockedDescription, bool& bHidden); // [0x66893a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.AchievementQueryCallbackProxy @@ -135,16 +135,16 @@ class UAchievementBlueprintLibrary : public UBlueprintFunctionLibrary class UAchievementQueryCallbackProxy : public UOnlineBlueprintCallProxyBase { public: - SDK_UNDEFINED(16,1183) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) - SDK_UNDEFINED(16,1184) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) + SDK_UNDEFINED(16,1147) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) + SDK_UNDEFINED(16,1148) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) unsigned char UnknownData00_7[0x18]; // 0x0050 (0x0018) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.AchievementQueryCallbackProxy.CacheAchievements - // class UAchievementQueryCallbackProxy* CacheAchievements(class UObject* WorldContextObject, class APlayerController* PlayerController); // [0x6654e00] Final|Native|Static|Public|BlueprintCallable + // class UAchievementQueryCallbackProxy* CacheAchievements(class UObject* WorldContextObject, class APlayerController* PlayerController); // [0x6684ec0] Final|Native|Static|Public|BlueprintCallable // Function /Script/OnlineSubsystemUtils.AchievementQueryCallbackProxy.CacheAchievementDescriptions - // class UAchievementQueryCallbackProxy* CacheAchievementDescriptions(class UObject* WorldContextObject, class APlayerController* PlayerController); // [0x6654d10] Final|Native|Static|Public|BlueprintCallable + // class UAchievementQueryCallbackProxy* CacheAchievementDescriptions(class UObject* WorldContextObject, class APlayerController* PlayerController); // [0x6684dd0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.AchievementWriteCallbackProxy @@ -152,14 +152,14 @@ class UAchievementQueryCallbackProxy : public UOnlineBlueprintCallProxyBase class UAchievementWriteCallbackProxy : public UOnlineBlueprintCallProxyBase { public: - SDK_UNDEFINED(16,1185) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) - SDK_UNDEFINED(16,1186) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) + SDK_UNDEFINED(16,1149) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) + SDK_UNDEFINED(16,1150) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) unsigned char UnknownData00_7[0x30]; // 0x0050 (0x0030) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.AchievementWriteCallbackProxy.WriteAchievementProgress - // class UAchievementWriteCallbackProxy* WriteAchievementProgress(class UObject* WorldContextObject, class APlayerController* PlayerController, FName AchievementName, float Progress, int32_t UserTag); // [0x665a250] Final|Native|Static|Public|BlueprintCallable + // class UAchievementWriteCallbackProxy* WriteAchievementProgress(class UObject* WorldContextObject, class APlayerController* PlayerController, FName AchievementName, float Progress, int32_t UserTag); // [0x668a310] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.ConnectionCallbackProxy @@ -167,14 +167,14 @@ class UAchievementWriteCallbackProxy : public UOnlineBlueprintCallProxyBase class UConnectionCallbackProxy : public UOnlineBlueprintCallProxyBase { public: - SDK_UNDEFINED(16,1187) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) - SDK_UNDEFINED(16,1188) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) + SDK_UNDEFINED(16,1151) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) + SDK_UNDEFINED(16,1152) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) unsigned char UnknownData00_7[0x28]; // 0x0050 (0x0028) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.ConnectionCallbackProxy.ConnectToService - // class UConnectionCallbackProxy* ConnectToService(class UObject* WorldContextObject, class APlayerController* PlayerController); // [0x6654ef0] Final|Native|Static|Public|BlueprintCallable + // class UConnectionCallbackProxy* ConnectToService(class UObject* WorldContextObject, class APlayerController* PlayerController); // [0x6684fb0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.CreateSessionCallbackProxy @@ -182,14 +182,14 @@ class UConnectionCallbackProxy : public UOnlineBlueprintCallProxyBase class UCreateSessionCallbackProxy : public UOnlineBlueprintCallProxyBase { public: - SDK_UNDEFINED(16,1189) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) - SDK_UNDEFINED(16,1190) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) + SDK_UNDEFINED(16,1153) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) + SDK_UNDEFINED(16,1154) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) unsigned char UnknownData00_7[0x48]; // 0x0050 (0x0048) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.CreateSessionCallbackProxy.CreateSession - // class UCreateSessionCallbackProxy* CreateSession(class UObject* WorldContextObject, class APlayerController* PlayerController, int32_t PublicConnections, bool bUseLAN, bool bUseLobbiesIfAvailable); // [0x66584b0] Final|Native|Static|Public|BlueprintCallable + // class UCreateSessionCallbackProxy* CreateSession(class UObject* WorldContextObject, class APlayerController* PlayerController, int32_t PublicConnections, bool bUseLAN, bool bUseLobbiesIfAvailable); // [0x6688570] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.DestroySessionCallbackProxy @@ -197,14 +197,14 @@ class UCreateSessionCallbackProxy : public UOnlineBlueprintCallProxyBase class UDestroySessionCallbackProxy : public UOnlineBlueprintCallProxyBase { public: - SDK_UNDEFINED(16,1191) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) - SDK_UNDEFINED(16,1192) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) + SDK_UNDEFINED(16,1155) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) + SDK_UNDEFINED(16,1156) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) unsigned char UnknownData00_7[0x28]; // 0x0050 (0x0028) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.DestroySessionCallbackProxy.DestroySession - // class UDestroySessionCallbackProxy* DestroySession(class UObject* WorldContextObject, class APlayerController* PlayerController); // [0x6658700] Final|Native|Static|Public|BlueprintCallable + // class UDestroySessionCallbackProxy* DestroySession(class UObject* WorldContextObject, class APlayerController* PlayerController); // [0x66887c0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.EndMatchCallbackProxy @@ -212,14 +212,14 @@ class UDestroySessionCallbackProxy : public UOnlineBlueprintCallProxyBase class UEndMatchCallbackProxy : public UOnlineBlueprintCallProxyBase { public: - SDK_UNDEFINED(16,1193) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) - SDK_UNDEFINED(16,1194) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) + SDK_UNDEFINED(16,1157) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) + SDK_UNDEFINED(16,1158) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) unsigned char UnknownData00_7[0x30]; // 0x0050 (0x0030) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.EndMatchCallbackProxy.EndMatch - // class UEndMatchCallbackProxy* EndMatch(class UObject* WorldContextObject, class APlayerController* PlayerController, TScriptInterface MatchActor, FString MatchID, TEnumAsByte LocalPlayerOutcome, TEnumAsByte OtherPlayersOutcome); // [0x6658860] Final|Native|Static|Public|BlueprintCallable + // class UEndMatchCallbackProxy* EndMatch(class UObject* WorldContextObject, class APlayerController* PlayerController, TScriptInterface MatchActor, FString MatchID, TEnumAsByte LocalPlayerOutcome, TEnumAsByte OtherPlayersOutcome); // [0x6688920] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.EndTurnCallbackProxy @@ -227,14 +227,14 @@ class UEndMatchCallbackProxy : public UOnlineBlueprintCallProxyBase class UEndTurnCallbackProxy : public UOnlineBlueprintCallProxyBase { public: - SDK_UNDEFINED(16,1195) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) - SDK_UNDEFINED(16,1196) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) + SDK_UNDEFINED(16,1159) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) + SDK_UNDEFINED(16,1160) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) unsigned char UnknownData00_7[0x28]; // 0x0050 (0x0028) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.EndTurnCallbackProxy.EndTurn - // class UEndTurnCallbackProxy* EndTurn(class UObject* WorldContextObject, class APlayerController* PlayerController, FString MatchID, TScriptInterface TurnBasedMatchInterface); // [0x6658b70] Final|Native|Static|Public|BlueprintCallable + // class UEndTurnCallbackProxy* EndTurn(class UObject* WorldContextObject, class APlayerController* PlayerController, FString MatchID, TScriptInterface TurnBasedMatchInterface); // [0x6688c30] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.FindSessionsCallbackProxy @@ -242,22 +242,22 @@ class UEndTurnCallbackProxy : public UOnlineBlueprintCallProxyBase class UFindSessionsCallbackProxy : public UOnlineBlueprintCallProxyBase { public: - SDK_UNDEFINED(16,1197) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) - SDK_UNDEFINED(16,1198) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) + SDK_UNDEFINED(16,1161) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) + SDK_UNDEFINED(16,1162) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) unsigned char UnknownData00_7[0x40]; // 0x0050 (0x0040) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.FindSessionsCallbackProxy.GetServerName - // FString GetServerName(FBlueprintSessionResult& Result); // [0x6659c40] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString GetServerName(FBlueprintSessionResult& Result); // [0x6689d00] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/OnlineSubsystemUtils.FindSessionsCallbackProxy.GetPingInMs - // int32_t GetPingInMs(FBlueprintSessionResult& Result); // [0x6659ab0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetPingInMs(FBlueprintSessionResult& Result); // [0x6689b70] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/OnlineSubsystemUtils.FindSessionsCallbackProxy.GetMaxPlayers - // int32_t GetMaxPlayers(FBlueprintSessionResult& Result); // [0x6659920] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetMaxPlayers(FBlueprintSessionResult& Result); // [0x66899e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/OnlineSubsystemUtils.FindSessionsCallbackProxy.GetCurrentPlayers - // int32_t GetCurrentPlayers(FBlueprintSessionResult& Result); // [0x6659790] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetCurrentPlayers(FBlueprintSessionResult& Result); // [0x6689850] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/OnlineSubsystemUtils.FindSessionsCallbackProxy.FindSessions - // class UFindSessionsCallbackProxy* FindSessions(class UObject* WorldContextObject, class APlayerController* PlayerController, int32_t MaxResults, bool bUseLAN); // [0x6658df0] Final|Native|Static|Public|BlueprintCallable + // class UFindSessionsCallbackProxy* FindSessions(class UObject* WorldContextObject, class APlayerController* PlayerController, int32_t MaxResults, bool bUseLAN); // [0x6688eb0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.FindTurnBasedMatchCallbackProxy @@ -265,14 +265,14 @@ class UFindSessionsCallbackProxy : public UOnlineBlueprintCallProxyBase class UFindTurnBasedMatchCallbackProxy : public UOnlineBlueprintCallProxyBase { public: - SDK_UNDEFINED(16,1199) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) - SDK_UNDEFINED(16,1200) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) + SDK_UNDEFINED(16,1163) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) + SDK_UNDEFINED(16,1164) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) unsigned char UnknownData00_7[0x38]; // 0x0050 (0x0038) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.FindTurnBasedMatchCallbackProxy.FindTurnBasedMatch - // class UFindTurnBasedMatchCallbackProxy* FindTurnBasedMatch(class UObject* WorldContextObject, class APlayerController* PlayerController, TScriptInterface MatchActor, int32_t MinPlayers, int32_t MaxPlayers, int32_t PlayerGroup, bool ShowExistingMatches); // [0x6658ff0] Final|Native|Static|Public|BlueprintCallable + // class UFindTurnBasedMatchCallbackProxy* FindTurnBasedMatch(class UObject* WorldContextObject, class APlayerController* PlayerController, TScriptInterface MatchActor, int32_t MinPlayers, int32_t MaxPlayers, int32_t PlayerGroup, bool ShowExistingMatches); // [0x66890b0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.InAppPurchaseCallbackProxy2 @@ -280,18 +280,18 @@ class UFindTurnBasedMatchCallbackProxy : public UOnlineBlueprintCallProxyBase class UInAppPurchaseCallbackProxy2 : public UObject { public: - SDK_UNDEFINED(16,1201) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0028 (0x0010) - SDK_UNDEFINED(16,1202) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0038 (0x0010) + SDK_UNDEFINED(16,1165) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0028 (0x0010) + SDK_UNDEFINED(16,1166) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0038 (0x0010) unsigned char UnknownData00_7[0x60]; // 0x0048 (0x0060) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.InAppPurchaseCallbackProxy2.CreateProxyObjectForInAppPurchaseUnprocessedPurchases - // class UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchaseUnprocessedPurchases(class APlayerController* PlayerController); // [0x6657920] Final|Native|Static|Public|BlueprintCallable + // class UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchaseUnprocessedPurchases(class APlayerController* PlayerController); // [0x66879e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/OnlineSubsystemUtils.InAppPurchaseCallbackProxy2.CreateProxyObjectForInAppPurchaseQueryOwned - // class UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchaseQueryOwned(class APlayerController* PlayerController); // [0x66567c0] Final|Native|Static|Public|BlueprintCallable + // class UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchaseQueryOwned(class APlayerController* PlayerController); // [0x6686880] Final|Native|Static|Public|BlueprintCallable // Function /Script/OnlineSubsystemUtils.InAppPurchaseCallbackProxy2.CreateProxyObjectForInAppPurchase - // class UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchase(class APlayerController* PlayerController, FInAppPurchaseProductRequest2& ProductRequest); // [0x6655480] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UInAppPurchaseCallbackProxy2* CreateProxyObjectForInAppPurchase(class APlayerController* PlayerController, FInAppPurchaseProductRequest2& ProductRequest); // [0x6685540] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.InAppPurchaseCheckoutCallbackProxy @@ -299,14 +299,14 @@ class UInAppPurchaseCallbackProxy2 : public UObject class UInAppPurchaseCheckoutCallbackProxy : public UObject { public: - SDK_UNDEFINED(16,1203) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0028 (0x0010) - SDK_UNDEFINED(16,1204) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0038 (0x0010) + SDK_UNDEFINED(16,1167) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0028 (0x0010) + SDK_UNDEFINED(16,1168) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0038 (0x0010) unsigned char UnknownData00_7[0x58]; // 0x0048 (0x0058) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.InAppPurchaseCheckoutCallbackProxy.CreateProxyObjectForInAppPurchaseCheckout - // class UInAppPurchaseCheckoutCallbackProxy* CreateProxyObjectForInAppPurchaseCheckout(class APlayerController* PlayerController, FInAppPurchaseProductRequest2& ProductRequest); // [0x6655a90] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UInAppPurchaseCheckoutCallbackProxy* CreateProxyObjectForInAppPurchaseCheckout(class APlayerController* PlayerController, FInAppPurchaseProductRequest2& ProductRequest); // [0x6685b50] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.InAppPurchaseFinalizeProxy @@ -318,7 +318,7 @@ class UInAppPurchaseFinalizeProxy : public UObject /// Functions // Function /Script/OnlineSubsystemUtils.InAppPurchaseFinalizeProxy.CreateProxyObjectForInAppPurchaseFinalize - // class UInAppPurchaseFinalizeProxy* CreateProxyObjectForInAppPurchaseFinalize(FInAppPurchaseReceiptInfo2& InAppPurchaseReceipt, class APlayerController* PlayerController); // [0x6655c30] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UInAppPurchaseFinalizeProxy* CreateProxyObjectForInAppPurchaseFinalize(FInAppPurchaseReceiptInfo2& InAppPurchaseReceipt, class APlayerController* PlayerController); // [0x6685cf0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy2 @@ -326,14 +326,14 @@ class UInAppPurchaseFinalizeProxy : public UObject class UInAppPurchaseQueryCallbackProxy2 : public UObject { public: - SDK_UNDEFINED(16,1205) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0028 (0x0010) - SDK_UNDEFINED(16,1206) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0038 (0x0010) + SDK_UNDEFINED(16,1169) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0028 (0x0010) + SDK_UNDEFINED(16,1170) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0038 (0x0010) unsigned char UnknownData00_7[0x20]; // 0x0048 (0x0020) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy2.CreateProxyObjectForInAppPurchaseQuery - // class UInAppPurchaseQueryCallbackProxy2* CreateProxyObjectForInAppPurchaseQuery(class APlayerController* PlayerController, TArray& ProductIdentifiers); // [0x6656350] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UInAppPurchaseQueryCallbackProxy2* CreateProxyObjectForInAppPurchaseQuery(class APlayerController* PlayerController, TArray& ProductIdentifiers); // [0x6686410] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.InAppPurchaseReceiptsCallbackProxy @@ -341,18 +341,18 @@ class UInAppPurchaseQueryCallbackProxy2 : public UObject class UInAppPurchaseReceiptsCallbackProxy : public UObject { public: - SDK_UNDEFINED(16,1207) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0028 (0x0010) - SDK_UNDEFINED(16,1208) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0038 (0x0010) + SDK_UNDEFINED(16,1171) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0028 (0x0010) + SDK_UNDEFINED(16,1172) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0038 (0x0010) unsigned char UnknownData00_7[0x40]; // 0x0048 (0x0040) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.InAppPurchaseReceiptsCallbackProxy.CreateProxyObjectForInAppPurchaseRestoreOwnedProducts - // class UInAppPurchaseReceiptsCallbackProxy* CreateProxyObjectForInAppPurchaseRestoreOwnedProducts(class APlayerController* PlayerController); // [0x66574e0] Final|Native|Static|Public|BlueprintCallable + // class UInAppPurchaseReceiptsCallbackProxy* CreateProxyObjectForInAppPurchaseRestoreOwnedProducts(class APlayerController* PlayerController); // [0x66875a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/OnlineSubsystemUtils.InAppPurchaseReceiptsCallbackProxy.CreateProxyObjectForInAppPurchaseQueryOwnedProducts - // class UInAppPurchaseReceiptsCallbackProxy* CreateProxyObjectForInAppPurchaseQueryOwnedProducts(class APlayerController* PlayerController); // [0x6656bc0] Final|Native|Static|Public|BlueprintCallable + // class UInAppPurchaseReceiptsCallbackProxy* CreateProxyObjectForInAppPurchaseQueryOwnedProducts(class APlayerController* PlayerController); // [0x6686c80] Final|Native|Static|Public|BlueprintCallable // Function /Script/OnlineSubsystemUtils.InAppPurchaseReceiptsCallbackProxy.CreateProxyObjectForInAppPurchaseGetKnownReceipts - // class UInAppPurchaseReceiptsCallbackProxy* CreateProxyObjectForInAppPurchaseGetKnownReceipts(class APlayerController* PlayerController); // [0x6656010] Final|Native|Static|Public|BlueprintCallable + // class UInAppPurchaseReceiptsCallbackProxy* CreateProxyObjectForInAppPurchaseGetKnownReceipts(class APlayerController* PlayerController); // [0x66860d0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy2 @@ -360,14 +360,14 @@ class UInAppPurchaseReceiptsCallbackProxy : public UObject class UInAppPurchaseRestoreCallbackProxy2 : public UObject { public: - SDK_UNDEFINED(16,1209) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0028 (0x0010) - SDK_UNDEFINED(16,1210) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0038 (0x0010) + SDK_UNDEFINED(16,1173) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0028 (0x0010) + SDK_UNDEFINED(16,1174) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0038 (0x0010) unsigned char UnknownData00_7[0x68]; // 0x0048 (0x0068) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy2.CreateProxyObjectForInAppPurchaseRestore - // class UInAppPurchaseRestoreCallbackProxy2* CreateProxyObjectForInAppPurchaseRestore(TArray& ConsumableProductFlags, class APlayerController* PlayerController); // [0x6657000] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UInAppPurchaseRestoreCallbackProxy2* CreateProxyObjectForInAppPurchaseRestore(TArray& ConsumableProductFlags, class APlayerController* PlayerController); // [0x66870c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.IpConnection @@ -407,14 +407,14 @@ class UIpNetDriver : public UNetDriver class UJoinSessionCallbackProxy : public UOnlineBlueprintCallProxyBase { public: - SDK_UNDEFINED(16,1211) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) - SDK_UNDEFINED(16,1212) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) + SDK_UNDEFINED(16,1175) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) + SDK_UNDEFINED(16,1176) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) unsigned char UnknownData00_7[0x148]; // 0x0050 (0x0148) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.JoinSessionCallbackProxy.JoinSession - // class UJoinSessionCallbackProxy* JoinSession(class UObject* WorldContextObject, class APlayerController* PlayerController, FBlueprintSessionResult& SearchResult); // [0x6659e50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UJoinSessionCallbackProxy* JoinSession(class UObject* WorldContextObject, class APlayerController* PlayerController, FBlueprintSessionResult& SearchResult); // [0x6689f10] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.LeaderboardBlueprintLibrary @@ -426,7 +426,7 @@ class ULeaderboardBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/OnlineSubsystemUtils.LeaderboardBlueprintLibrary.WriteLeaderboardInteger - // bool WriteLeaderboardInteger(class APlayerController* PlayerController, FName StatName, int32_t StatValue); // [0x665a3e0] Final|Native|Static|Public|BlueprintCallable + // bool WriteLeaderboardInteger(class APlayerController* PlayerController, FName StatName, int32_t StatValue); // [0x668a4a0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.LeaderboardFlushCallbackProxy @@ -434,14 +434,14 @@ class ULeaderboardBlueprintLibrary : public UBlueprintFunctionLibrary class ULeaderboardFlushCallbackProxy : public UObject { public: - SDK_UNDEFINED(16,1213) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0028 (0x0010) - SDK_UNDEFINED(16,1214) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0038 (0x0010) + SDK_UNDEFINED(16,1177) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0028 (0x0010) + SDK_UNDEFINED(16,1178) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0038 (0x0010) unsigned char UnknownData00_7[0x20]; // 0x0048 (0x0020) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.LeaderboardFlushCallbackProxy.CreateProxyObjectForFlush - // class ULeaderboardFlushCallbackProxy* CreateProxyObjectForFlush(class APlayerController* PlayerController, FName SessionName); // [0x6655050] Final|Native|Static|Public|BlueprintCallable + // class ULeaderboardFlushCallbackProxy* CreateProxyObjectForFlush(class APlayerController* PlayerController, FName SessionName); // [0x6685110] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.LeaderboardQueryCallbackProxy @@ -449,14 +449,14 @@ class ULeaderboardFlushCallbackProxy : public UObject class ULeaderboardQueryCallbackProxy : public UObject { public: - SDK_UNDEFINED(16,1215) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0028 (0x0010) - SDK_UNDEFINED(16,1216) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0038 (0x0010) + SDK_UNDEFINED(16,1179) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0028 (0x0010) + SDK_UNDEFINED(16,1180) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0038 (0x0010) unsigned char UnknownData00_7[0x50]; // 0x0048 (0x0050) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.LeaderboardQueryCallbackProxy.CreateProxyObjectForIntQuery - // class ULeaderboardQueryCallbackProxy* CreateProxyObjectForIntQuery(class APlayerController* PlayerController, FName StatName); // [0x6657dd0] Final|Native|Static|Public|BlueprintCallable + // class ULeaderboardQueryCallbackProxy* CreateProxyObjectForIntQuery(class APlayerController* PlayerController, FName StatName); // [0x6687e90] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.LogoutCallbackProxy @@ -464,14 +464,14 @@ class ULeaderboardQueryCallbackProxy : public UObject class ULogoutCallbackProxy : public UBlueprintAsyncActionBase { public: - SDK_UNDEFINED(16,1217) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) - SDK_UNDEFINED(16,1218) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) + SDK_UNDEFINED(16,1181) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) + SDK_UNDEFINED(16,1182) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) unsigned char UnknownData00_7[0x18]; // 0x0050 (0x0018) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.LogoutCallbackProxy.Logout - // class ULogoutCallbackProxy* Logout(class UObject* WorldContextObject, class APlayerController* PlayerController); // [0x665a0f0] Final|Native|Static|Public|BlueprintCallable + // class ULogoutCallbackProxy* Logout(class UObject* WorldContextObject, class APlayerController* PlayerController); // [0x668a1b0] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.OnlineBeacon @@ -499,7 +499,7 @@ class AOnlineBeaconClient : public AOnlineBeacon /// Functions // Function /Script/OnlineSubsystemUtils.OnlineBeaconClient.ClientOnConnected - // void ClientOnConnected(); // [0x5da1200] Final|Net|NetReliableNative|Event|Private|NetClient + // void ClientOnConnected(); // [0x5dd2440] Final|Net|NetReliableNative|Event|Private|NetClient }; /// Class /Script/OnlineSubsystemUtils.OnlineBeaconHost @@ -615,23 +615,23 @@ class APartyBeaconClient : public AOnlineBeaconClient /// Functions // Function /Script/OnlineSubsystemUtils.PartyBeaconClient.ServerUpdateReservationRequest - // void ServerUpdateReservationRequest(FString SessionId, FPartyReservation ReservationUpdate); // [0x6675110] Net|NetReliableNative|Event|Protected|NetServer|NetValidate + // void ServerUpdateReservationRequest(FString SessionId, FPartyReservation ReservationUpdate); // [0x66a51d0] Net|NetReliableNative|Event|Protected|NetServer|NetValidate // Function /Script/OnlineSubsystemUtils.PartyBeaconClient.ServerReservationRequest - // void ServerReservationRequest(FString SessionId, FPartyReservation Reservation); // [0x6674c20] Net|NetReliableNative|Event|Protected|NetServer|NetValidate + // void ServerReservationRequest(FString SessionId, FPartyReservation Reservation); // [0x66a4ce0] Net|NetReliableNative|Event|Protected|NetServer|NetValidate // Function /Script/OnlineSubsystemUtils.PartyBeaconClient.ServerRemoveMemberFromReservationRequest - // void ServerRemoveMemberFromReservationRequest(FString SessionId, FPartyReservation ReservationUpdate); // [0x6674990] Net|NetReliableNative|Event|Protected|NetServer|NetValidate + // void ServerRemoveMemberFromReservationRequest(FString SessionId, FPartyReservation ReservationUpdate); // [0x66a4a50] Net|NetReliableNative|Event|Protected|NetServer|NetValidate // Function /Script/OnlineSubsystemUtils.PartyBeaconClient.ServerCancelReservationRequest - // void ServerCancelReservationRequest(FUniqueNetIdRepl PartyLeader); // [0x66747e0] Net|NetReliableNative|Event|Protected|NetServer|NetValidate + // void ServerCancelReservationRequest(FUniqueNetIdRepl PartyLeader); // [0x66a48a0] Net|NetReliableNative|Event|Protected|NetServer|NetValidate // Function /Script/OnlineSubsystemUtils.PartyBeaconClient.ServerAddOrUpdateReservationRequest - // void ServerAddOrUpdateReservationRequest(FString SessionId, FPartyReservation Reservation); // [0x6674550] Net|NetReliableNative|Event|Protected|NetServer|NetValidate + // void ServerAddOrUpdateReservationRequest(FString SessionId, FPartyReservation Reservation); // [0x66a4610] Net|NetReliableNative|Event|Protected|NetServer|NetValidate // Function /Script/OnlineSubsystemUtils.PartyBeaconClient.ClientSendReservationUpdates - // void ClientSendReservationUpdates(int32_t NumRemainingReservations); // [0x6673a50] Net|NetReliableNative|Event|Public|NetClient + // void ClientSendReservationUpdates(int32_t NumRemainingReservations); // [0x66a3b10] Net|NetReliableNative|Event|Public|NetClient // Function /Script/OnlineSubsystemUtils.PartyBeaconClient.ClientSendReservationFull - // void ClientSendReservationFull(); // [0x6553540] Net|NetReliableNative|Event|Public|NetClient + // void ClientSendReservationFull(); // [0x6583600] Net|NetReliableNative|Event|Public|NetClient // Function /Script/OnlineSubsystemUtils.PartyBeaconClient.ClientReservationResponse - // void ClientReservationResponse(TEnumAsByte ReservationResponse); // [0x6673950] Net|NetReliableNative|Event|Public|NetClient + // void ClientReservationResponse(TEnumAsByte ReservationResponse); // [0x66a3a10] Net|NetReliableNative|Event|Public|NetClient // Function /Script/OnlineSubsystemUtils.PartyBeaconClient.ClientCancelReservationResponse - // void ClientCancelReservationResponse(TEnumAsByte ReservationResponse); // [0x6673850] Net|NetReliableNative|Event|Public|NetClient + // void ClientCancelReservationResponse(TEnumAsByte ReservationResponse); // [0x66a3910] Net|NetReliableNative|Event|Public|NetClient }; /// Class /Script/OnlineSubsystemUtils.PartyBeaconHost @@ -686,14 +686,14 @@ class UPartyBeaconState : public UObject class UQuitMatchCallbackProxy : public UOnlineBlueprintCallProxyBase { public: - SDK_UNDEFINED(16,1219) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) - SDK_UNDEFINED(16,1220) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) + SDK_UNDEFINED(16,1183) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) + SDK_UNDEFINED(16,1184) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) unsigned char UnknownData00_7[0x28]; // 0x0050 (0x0028) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.QuitMatchCallbackProxy.QuitMatch - // class UQuitMatchCallbackProxy* QuitMatch(class UObject* WorldContextObject, class APlayerController* PlayerController, FString MatchID, TEnumAsByte Outcome, int32_t TurnTimeoutInSeconds); // [0x66740d0] Final|Native|Static|Public|BlueprintCallable + // class UQuitMatchCallbackProxy* QuitMatch(class UObject* WorldContextObject, class APlayerController* PlayerController, FString MatchID, TEnumAsByte Outcome, int32_t TurnTimeoutInSeconds); // [0x66a4190] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.ShowLoginUICallbackProxy @@ -701,14 +701,14 @@ class UQuitMatchCallbackProxy : public UOnlineBlueprintCallProxyBase class UShowLoginUICallbackProxy : public UBlueprintAsyncActionBase { public: - SDK_UNDEFINED(16,1221) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) - SDK_UNDEFINED(16,1222) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) + SDK_UNDEFINED(16,1185) /* FMulticastInlineDelegate */ __um(OnSuccess); // 0x0030 (0x0010) + SDK_UNDEFINED(16,1186) /* FMulticastInlineDelegate */ __um(OnFailure); // 0x0040 (0x0010) unsigned char UnknownData00_7[0x10]; // 0x0050 (0x0010) MISSED /// Functions // Function /Script/OnlineSubsystemUtils.ShowLoginUICallbackProxy.ShowExternalLoginUI - // class UShowLoginUICallbackProxy* ShowExternalLoginUI(class UObject* WorldContextObject, class APlayerController* InPlayerController); // [0x66753a0] Final|Native|Static|Public|BlueprintCallable + // class UShowLoginUICallbackProxy* ShowExternalLoginUI(class UObject* WorldContextObject, class APlayerController* InPlayerController); // [0x66a5460] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/OnlineSubsystemUtils.SpectatorReservation @@ -735,17 +735,17 @@ class ASpectatorBeaconClient : public AOnlineBeaconClient /// Functions // Function /Script/OnlineSubsystemUtils.SpectatorBeaconClient.ServerReservationRequest - // void ServerReservationRequest(FString SessionId, FSpectatorReservation Reservation); // [0x6674eb0] Net|NetReliableNative|Event|Protected|NetServer|NetValidate + // void ServerReservationRequest(FString SessionId, FSpectatorReservation Reservation); // [0x66a4f70] Net|NetReliableNative|Event|Protected|NetServer|NetValidate // Function /Script/OnlineSubsystemUtils.SpectatorBeaconClient.ServerCancelReservationRequest - // void ServerCancelReservationRequest(FUniqueNetIdRepl Spectator); // [0x66747e0] Net|NetReliableNative|Event|Protected|NetServer|NetValidate + // void ServerCancelReservationRequest(FUniqueNetIdRepl Spectator); // [0x66a48a0] Net|NetReliableNative|Event|Protected|NetServer|NetValidate // Function /Script/OnlineSubsystemUtils.SpectatorBeaconClient.ClientSendReservationUpdates - // void ClientSendReservationUpdates(int32_t NumRemainingReservations); // [0x6673ae0] Net|NetReliableNative|Event|Public|NetClient + // void ClientSendReservationUpdates(int32_t NumRemainingReservations); // [0x66a3ba0] Net|NetReliableNative|Event|Public|NetClient // Function /Script/OnlineSubsystemUtils.SpectatorBeaconClient.ClientSendReservationFull - // void ClientSendReservationFull(); // [0x58813f0] Net|NetReliableNative|Event|Public|NetClient + // void ClientSendReservationFull(); // [0x58b2510] Net|NetReliableNative|Event|Public|NetClient // Function /Script/OnlineSubsystemUtils.SpectatorBeaconClient.ClientReservationResponse - // void ClientReservationResponse(TEnumAsByte ReservationResponse); // [0x66739d0] Net|NetReliableNative|Event|Public|NetClient + // void ClientReservationResponse(TEnumAsByte ReservationResponse); // [0x66a3a90] Net|NetReliableNative|Event|Public|NetClient // Function /Script/OnlineSubsystemUtils.SpectatorBeaconClient.ClientCancelReservationResponse - // void ClientCancelReservationResponse(TEnumAsByte ReservationResponse); // [0x66738d0] Net|NetReliableNative|Event|Public|NetClient + // void ClientCancelReservationResponse(TEnumAsByte ReservationResponse); // [0x66a3990] Net|NetReliableNative|Event|Public|NetClient }; /// Class /Script/OnlineSubsystemUtils.SpectatorBeaconHost @@ -786,9 +786,9 @@ class ATestBeaconClient : public AOnlineBeaconClient /// Functions // Function /Script/OnlineSubsystemUtils.TestBeaconClient.ServerPong - // void ServerPong(); // [0x6674940] Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerPong(); // [0x66a4a00] Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/OnlineSubsystemUtils.TestBeaconClient.ClientPing - // void ClientPing(); // [0x5b0aee0] Net|NetReliableNative|Event|Public|NetClient + // void ClientPing(); // [0x5b3bf40] Net|NetReliableNative|Event|Public|NetClient }; /// Class /Script/OnlineSubsystemUtils.TestBeaconHost @@ -807,13 +807,13 @@ class UTurnBasedBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/OnlineSubsystemUtils.TurnBasedBlueprintLibrary.RegisterTurnBasedMatchInterfaceObject - // void RegisterTurnBasedMatchInterfaceObject(class UObject* WorldContextObject, class APlayerController* PlayerController, class UObject* Object); // [0x6674380] Final|Native|Static|Public|BlueprintCallable + // void RegisterTurnBasedMatchInterfaceObject(class UObject* WorldContextObject, class APlayerController* PlayerController, class UObject* Object); // [0x66a4440] Final|Native|Static|Public|BlueprintCallable // Function /Script/OnlineSubsystemUtils.TurnBasedBlueprintLibrary.GetPlayerDisplayName - // void GetPlayerDisplayName(class UObject* WorldContextObject, class APlayerController* PlayerController, FString MatchID, int32_t playerIndex, FString& PlayerDisplayName); // [0x6673ed0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetPlayerDisplayName(class UObject* WorldContextObject, class APlayerController* PlayerController, FString MatchID, int32_t playerIndex, FString& PlayerDisplayName); // [0x66a3f90] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/OnlineSubsystemUtils.TurnBasedBlueprintLibrary.GetMyPlayerIndex - // void GetMyPlayerIndex(class UObject* WorldContextObject, class APlayerController* PlayerController, FString MatchID, int32_t& playerIndex); // [0x6673d20] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetMyPlayerIndex(class UObject* WorldContextObject, class APlayerController* PlayerController, FString MatchID, int32_t& playerIndex); // [0x66a3de0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/OnlineSubsystemUtils.TurnBasedBlueprintLibrary.GetIsMyTurn - // void GetIsMyTurn(class UObject* WorldContextObject, class APlayerController* PlayerController, FString MatchID, bool& bIsMyTurn); // [0x6673b70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetIsMyTurn(class UObject* WorldContextObject, class APlayerController* PlayerController, FString MatchID, bool& bIsMyTurn); // [0x66a3c30] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/OnlineSubsystemUtils.VoipListenerSynthComponent @@ -826,7 +826,7 @@ class UVoipListenerSynthComponent : public USynthComponent /// Functions // Function /Script/OnlineSubsystemUtils.VoipListenerSynthComponent.IsIdling - // bool IsIdling(); // [0x6676920] Final|Native|Public|BlueprintCallable + // bool IsIdling(); // [0x66a69e0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/OnlineSubsystemUtils.BlueprintSessionResult diff --git a/include/SDK/OpenColorIO.h b/include/SDK/OpenColorIO.h index 7212624..55cc7b6 100644 --- a/include/SDK/OpenColorIO.h +++ b/include/SDK/OpenColorIO.h @@ -41,7 +41,7 @@ class UOpenColorIOBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/OpenColorIO.OpenColorIOBlueprintLibrary.ApplyColorSpaceTransform - // bool ApplyColorSpaceTransform(class UObject* WorldContextObject, FOpenColorIOColorConversionSettings& ConversionSettings, class UTexture* InputTexture, class UTextureRenderTarget2D* OutputRenderTarget); // [0x7e6b320] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool ApplyColorSpaceTransform(class UObject* WorldContextObject, FOpenColorIOColorConversionSettings& ConversionSettings, class UTexture* InputTexture, class UTextureRenderTarget2D* OutputRenderTarget); // [0x7ec6dd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/OpenColorIO.OpenColorIOColorTransform @@ -95,7 +95,7 @@ class UOpenColorIOConfiguration : public UObject /// Functions // Function /Script/OpenColorIO.OpenColorIOConfiguration.ReloadExistingColorspaces - // void ReloadExistingColorspaces(bool bForce); // [0x7e6c030] Final|Native|Public|BlueprintCallable + // void ReloadExistingColorspaces(bool bForce); // [0x7ec7ae0] Final|Native|Public|BlueprintCallable }; /// Class /Script/OpenColorIO.OpenColorIODisplayExtensionWrapper @@ -108,19 +108,19 @@ class UOpenColorIODisplayExtensionWrapper : public UObject /// Functions // Function /Script/OpenColorIO.OpenColorIODisplayExtensionWrapper.SetSceneExtensionIsActiveFunctions - // void SetSceneExtensionIsActiveFunctions(TArray& IsActiveFunctions); // [0x7e6c450] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSceneExtensionIsActiveFunctions(TArray& IsActiveFunctions); // [0x7ec7f00] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/OpenColorIO.OpenColorIODisplayExtensionWrapper.SetSceneExtensionIsActiveFunction - // void SetSceneExtensionIsActiveFunction(FSceneViewExtensionIsActiveFunctor& IsActiveFunction); // [0x7e6c360] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSceneExtensionIsActiveFunction(FSceneViewExtensionIsActiveFunctor& IsActiveFunction); // [0x7ec7e10] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/OpenColorIO.OpenColorIODisplayExtensionWrapper.SetOpenColorIOConfiguration - // void SetOpenColorIOConfiguration(FOpenColorIODisplayConfiguration InDisplayConfiguration); // [0x7e6c170] Final|Native|Public|BlueprintCallable + // void SetOpenColorIOConfiguration(FOpenColorIODisplayConfiguration InDisplayConfiguration); // [0x7ec7c20] Final|Native|Public|BlueprintCallable // Function /Script/OpenColorIO.OpenColorIODisplayExtensionWrapper.RemoveSceneExtension - // void RemoveSceneExtension(); // [0x7e6c0c0] Final|Native|Public|BlueprintCallable + // void RemoveSceneExtension(); // [0x7ec7b70] Final|Native|Public|BlueprintCallable // Function /Script/OpenColorIO.OpenColorIODisplayExtensionWrapper.GetOpenColorIOConfiguration - // FOpenColorIODisplayConfiguration GetOpenColorIOConfiguration(); // [0x7e6bea0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FOpenColorIODisplayConfiguration GetOpenColorIOConfiguration(); // [0x7ec7950] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/OpenColorIO.OpenColorIODisplayExtensionWrapper.CreateOpenColorIODisplayExtension - // class UOpenColorIODisplayExtensionWrapper* CreateOpenColorIODisplayExtension(FOpenColorIODisplayConfiguration InDisplayConfiguration, FSceneViewExtensionIsActiveFunctor& IsActiveFunction); // [0x7e6bc20] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UOpenColorIODisplayExtensionWrapper* CreateOpenColorIODisplayExtension(FOpenColorIODisplayConfiguration InDisplayConfiguration, FSceneViewExtensionIsActiveFunctor& IsActiveFunction); // [0x7ec76d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/OpenColorIO.OpenColorIODisplayExtensionWrapper.CreateInGameOpenColorIODisplayExtension - // class UOpenColorIODisplayExtensionWrapper* CreateInGameOpenColorIODisplayExtension(FOpenColorIODisplayConfiguration InDisplayConfiguration); // [0x7e6b910] Final|Native|Static|Public|BlueprintCallable + // class UOpenColorIODisplayExtensionWrapper* CreateInGameOpenColorIODisplayExtension(FOpenColorIODisplayConfiguration InDisplayConfiguration); // [0x7ec73c0] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/OpenColorIO.OpenColorIOColorConversionSettings diff --git a/include/SDK/Paper2D.h b/include/SDK/Paper2D.h index f1c062e..e33596c 100644 --- a/include/SDK/Paper2D.h +++ b/include/SDK/Paper2D.h @@ -117,19 +117,19 @@ class UPaperFlipbook : public UObject /// Functions // Function /Script/Paper2D.PaperFlipbook.IsValidKeyFrameIndex - // bool IsValidKeyFrameIndex(int32_t Index); // [0x8616c20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsValidKeyFrameIndex(int32_t Index); // [0x8672890] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperFlipbook.GetTotalDuration - // float GetTotalDuration(); // [0x8616b30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetTotalDuration(); // [0x86727a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperFlipbook.GetSpriteAtTime - // class UPaperSprite* GetSpriteAtTime(float Time, bool bClampToEnds); // [0x8616130] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UPaperSprite* GetSpriteAtTime(float Time, bool bClampToEnds); // [0x8671da0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperFlipbook.GetSpriteAtFrame - // class UPaperSprite* GetSpriteAtFrame(int32_t FrameIndex); // [0x8616070] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UPaperSprite* GetSpriteAtFrame(int32_t FrameIndex); // [0x8671ce0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperFlipbook.GetNumKeyFrames - // int32_t GetNumKeyFrames(); // [0x59d2b30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumKeyFrames(); // [0x5a03d20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperFlipbook.GetNumFrames - // int32_t GetNumFrames(); // [0x8615fa0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumFrames(); // [0x8671c10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperFlipbook.GetKeyFrameIndexAtTime - // int32_t GetKeyFrameIndexAtTime(float Time, bool bClampToEnds); // [0x8615ca0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetKeyFrameIndexAtTime(float Time, bool bClampToEnds); // [0x8671910] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Paper2D.PaperFlipbookActor @@ -156,59 +156,59 @@ class UPaperFlipbookComponent : public UMeshComponent int32_t CachedFrameIndex; // 0x056C (0x0004) FLinearColor SpriteColor; // 0x0570 (0x0010) class UBodySetup* CachedBodySetup; // 0x0580 (0x0008) - SDK_UNDEFINED(16,1223) /* FMulticastInlineDelegate */ __um(OnFinishedPlaying); // 0x0588 (0x0010) + SDK_UNDEFINED(16,1187) /* FMulticastInlineDelegate */ __um(OnFinishedPlaying); // 0x0588 (0x0010) unsigned char UnknownData01_7[0x8]; // 0x0598 (0x0008) MISSED /// Functions // Function /Script/Paper2D.PaperFlipbookComponent.Stop - // void Stop(); // [0x8618780] Final|Native|Public|BlueprintCallable + // void Stop(); // [0x86743f0] Final|Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperFlipbookComponent.SetSpriteColor - // void SetSpriteColor(FLinearColor NewColor); // [0x8618010] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetSpriteColor(FLinearColor NewColor); // [0x8673c80] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Paper2D.PaperFlipbookComponent.SetPlayRate - // void SetPlayRate(float NewRate); // [0x8617da0] Final|Native|Public|BlueprintCallable + // void SetPlayRate(float NewRate); // [0x8673a10] Final|Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperFlipbookComponent.SetPlaybackPositionInFrames - // void SetPlaybackPositionInFrames(int32_t NewFramePosition, bool bFireEvents); // [0x8617f00] Final|Native|Public|BlueprintCallable + // void SetPlaybackPositionInFrames(int32_t NewFramePosition, bool bFireEvents); // [0x8673b70] Final|Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperFlipbookComponent.SetPlaybackPosition - // void SetPlaybackPosition(float newPosition, bool bFireEvents); // [0x8617e20] Final|Native|Public|BlueprintCallable + // void SetPlaybackPosition(float newPosition, bool bFireEvents); // [0x8673a90] Final|Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperFlipbookComponent.SetNewTime - // void SetNewTime(float NewTime); // [0x8617d00] Final|Native|Public|BlueprintCallable + // void SetNewTime(float NewTime); // [0x8673970] Final|Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperFlipbookComponent.SetLooping - // void SetLooping(bool bNewLooping); // [0x8617c60] Final|Native|Public|BlueprintCallable + // void SetLooping(bool bNewLooping); // [0x86738d0] Final|Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperFlipbookComponent.SetFlipbook - // bool SetFlipbook(class UPaperFlipbook* NewFlipbook); // [0x5885ec0] Native|Public|BlueprintCallable + // bool SetFlipbook(class UPaperFlipbook* NewFlipbook); // [0x58b6fe0] Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperFlipbookComponent.ReverseFromEnd - // void ReverseFromEnd(); // [0x8617770] Final|Native|Public|BlueprintCallable + // void ReverseFromEnd(); // [0x86733e0] Final|Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperFlipbookComponent.Reverse - // void Reverse(); // [0x8617730] Final|Native|Public|BlueprintCallable + // void Reverse(); // [0x86733a0] Final|Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperFlipbookComponent.PlayFromStart - // void PlayFromStart(); // [0x86174c0] Final|Native|Public|BlueprintCallable + // void PlayFromStart(); // [0x8673130] Final|Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperFlipbookComponent.Play - // void Play(); // [0x8617470] Final|Native|Public|BlueprintCallable + // void Play(); // [0x86730e0] Final|Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperFlipbookComponent.OnRep_SourceFlipbook - // void OnRep_SourceFlipbook(class UPaperFlipbook* OldFlipbook); // [0x8617380] Final|Native|Protected + // void OnRep_SourceFlipbook(class UPaperFlipbook* OldFlipbook); // [0x8672ff0] Final|Native|Protected // Function /Script/Paper2D.PaperFlipbookComponent.IsReversing - // bool IsReversing(); // [0x8616bf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsReversing(); // [0x8672860] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperFlipbookComponent.IsPlaying - // bool IsPlaying(); // [0x8616bc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlaying(); // [0x8672830] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperFlipbookComponent.IsLooping - // bool IsLooping(); // [0x8616b90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLooping(); // [0x8672800] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperFlipbookComponent.GetSpriteColor - // FLinearColor GetSpriteColor(); // [0x8616240] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FLinearColor GetSpriteColor(); // [0x8671eb0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperFlipbookComponent.GetPlayRate - // float GetPlayRate(); // [0x8615fd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPlayRate(); // [0x8671c40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperFlipbookComponent.GetPlaybackPositionInFrames - // int32_t GetPlaybackPositionInFrames(); // [0x8615ff0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetPlaybackPositionInFrames(); // [0x8671c60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperFlipbookComponent.GetPlaybackPosition - // float GetPlaybackPosition(); // [0x8615af0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPlaybackPosition(); // [0x8671760] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperFlipbookComponent.GetFlipbookLengthInFrames - // int32_t GetFlipbookLengthInFrames(); // [0x8615aa0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetFlipbookLengthInFrames(); // [0x8671710] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperFlipbookComponent.GetFlipbookLength - // float GetFlipbookLength(); // [0x8615a20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetFlipbookLength(); // [0x8671690] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperFlipbookComponent.GetFlipbookFramerate - // float GetFlipbookFramerate(); // [0x86159e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetFlipbookFramerate(); // [0x8671650] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperFlipbookComponent.GetFlipbook - // class UPaperFlipbook* GetFlipbook(); // [0x86159b0] Native|Public|BlueprintCallable|BlueprintPure + // class UPaperFlipbook* GetFlipbook(); // [0x8671620] Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/Paper2D.PaperGroupedSpriteActor @@ -241,21 +241,21 @@ class UPaperGroupedSpriteComponent : public UMeshComponent /// Functions // Function /Script/Paper2D.PaperGroupedSpriteComponent.UpdateInstanceTransform - // bool UpdateInstanceTransform(int32_t InstanceIndex, FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // [0x86188c0] Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool UpdateInstanceTransform(int32_t InstanceIndex, FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // [0x8674530] Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Paper2D.PaperGroupedSpriteComponent.UpdateInstanceColor - // bool UpdateInstanceColor(int32_t InstanceIndex, FLinearColor NewInstanceColor, bool bMarkRenderStateDirty); // [0x86187a0] Native|Public|HasDefaults|BlueprintCallable + // bool UpdateInstanceColor(int32_t InstanceIndex, FLinearColor NewInstanceColor, bool bMarkRenderStateDirty); // [0x8674410] Native|Public|HasDefaults|BlueprintCallable // Function /Script/Paper2D.PaperGroupedSpriteComponent.SortInstancesAlongAxis - // void SortInstancesAlongAxis(FVector WorldSpaceSortAxis); // [0x86186f0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SortInstancesAlongAxis(FVector WorldSpaceSortAxis); // [0x8674360] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Paper2D.PaperGroupedSpriteComponent.RemoveInstance - // bool RemoveInstance(int32_t InstanceIndex); // [0x8617590] Native|Public|BlueprintCallable + // bool RemoveInstance(int32_t InstanceIndex); // [0x8673200] Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperGroupedSpriteComponent.GetInstanceTransform - // bool GetInstanceTransform(int32_t InstanceIndex, FTransform& OutInstanceTransform, bool bWorldSpace); // [0x8615b10] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetInstanceTransform(int32_t InstanceIndex, FTransform& OutInstanceTransform, bool bWorldSpace); // [0x8671780] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperGroupedSpriteComponent.GetInstanceCount - // int32_t GetInstanceCount(); // [0x8615af0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetInstanceCount(); // [0x8671760] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperGroupedSpriteComponent.ClearInstances - // void ClearInstances(); // [0x8615750] Native|Public|BlueprintCallable + // void ClearInstances(); // [0x86713c0] Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperGroupedSpriteComponent.AddInstance - // int32_t AddInstance(FTransform& Transform, class UPaperSprite* Sprite, bool bWorldSpace, FLinearColor Color); // [0x8615260] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // int32_t AddInstance(FTransform& Transform, class UPaperSprite* Sprite, bool bWorldSpace, FLinearColor Color); // [0x8670ed0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/Paper2D.PaperRuntimeSettings @@ -324,7 +324,7 @@ class UPaperSpriteBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Paper2D.PaperSpriteBlueprintLibrary.MakeBrushFromSprite - // FSlateBrush MakeBrushFromSprite(class UPaperSprite* Sprite, int32_t Width, int32_t Height); // [0x8616cc0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FSlateBrush MakeBrushFromSprite(class UPaperSprite* Sprite, int32_t Width, int32_t Height); // [0x8672930] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/Paper2D.PaperSpriteComponent @@ -339,11 +339,11 @@ class UPaperSpriteComponent : public UMeshComponent /// Functions // Function /Script/Paper2D.PaperSpriteComponent.SetSpriteColor - // void SetSpriteColor(FLinearColor NewColor); // [0x8618140] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetSpriteColor(FLinearColor NewColor); // [0x8673db0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Paper2D.PaperSpriteComponent.SetSprite - // bool SetSprite(class UPaperSprite* NewSprite); // [0x5885ec0] Native|Public|BlueprintCallable + // bool SetSprite(class UPaperSprite* NewSprite); // [0x58b6fe0] Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperSpriteComponent.GetSprite - // class UPaperSprite* GetSprite(); // [0x86159b0] Native|Public|BlueprintCallable|BlueprintPure + // class UPaperSprite* GetSprite(); // [0x8671620] Native|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/Paper2D.PaperTileInfo @@ -436,43 +436,43 @@ class UPaperTileMapComponent : public UMeshComponent /// Functions // Function /Script/Paper2D.PaperTileMapComponent.SetTileMapColor - // void SetTileMapColor(FLinearColor NewColor); // [0x8618670] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetTileMapColor(FLinearColor NewColor); // [0x86742e0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Paper2D.PaperTileMapComponent.SetTileMap - // bool SetTileMap(class UPaperTileMap* NewTileMap); // [0x5885ec0] Native|Public|BlueprintCallable + // bool SetTileMap(class UPaperTileMap* NewTileMap); // [0x58b6fe0] Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperTileMapComponent.SetTile - // void SetTile(int32_t X, int32_t Y, int32_t Layer, FPaperTileInfo NewValue); // [0x86184b0] Final|Native|Public|BlueprintCallable + // void SetTile(int32_t X, int32_t Y, int32_t Layer, FPaperTileInfo NewValue); // [0x8674120] Final|Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperTileMapComponent.SetLayerColor - // void SetLayerColor(FLinearColor NewColor, int32_t Layer); // [0x8617b60] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetLayerColor(FLinearColor NewColor, int32_t Layer); // [0x86737d0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Paper2D.PaperTileMapComponent.SetLayerCollision - // void SetLayerCollision(int32_t Layer, bool bHasCollision, bool bOverrideThickness, float CustomThickness, bool bOverrideOffset, float CustomOffset, bool bRebuildCollision); // [0x8617920] Final|Native|Public|BlueprintCallable + // void SetLayerCollision(int32_t Layer, bool bHasCollision, bool bOverrideThickness, float CustomThickness, bool bOverrideOffset, float CustomOffset, bool bRebuildCollision); // [0x8673590] Final|Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperTileMapComponent.SetDefaultCollisionThickness - // void SetDefaultCollisionThickness(float Thickness, bool bRebuildCollision); // [0x8617800] Final|Native|Public|BlueprintCallable + // void SetDefaultCollisionThickness(float Thickness, bool bRebuildCollision); // [0x8673470] Final|Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperTileMapComponent.ResizeMap - // void ResizeMap(int32_t NewWidthInTiles, int32_t NewHeightInTiles); // [0x8617630] Final|Native|Public|BlueprintCallable + // void ResizeMap(int32_t NewWidthInTiles, int32_t NewHeightInTiles); // [0x86732a0] Final|Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperTileMapComponent.RebuildCollision - // void RebuildCollision(); // [0x8617530] Final|Native|Public|BlueprintCallable + // void RebuildCollision(); // [0x86731a0] Final|Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperTileMapComponent.OwnsTileMap - // bool OwnsTileMap(); // [0x8617430] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool OwnsTileMap(); // [0x86730a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperTileMapComponent.MakeTileMapEditable - // void MakeTileMapEditable(); // [0x8617300] Final|Native|Public|BlueprintCallable + // void MakeTileMapEditable(); // [0x8672f70] Final|Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperTileMapComponent.GetTilePolygon - // void GetTilePolygon(int32_t TileX, int32_t TileY, TArray& Points, int32_t layerIndex, bool bWorldSpace); // [0x8616770] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetTilePolygon(int32_t TileX, int32_t TileY, TArray& Points, int32_t layerIndex, bool bWorldSpace); // [0x86723e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperTileMapComponent.GetTileMapColor - // FLinearColor GetTileMapColor(); // [0x8616740] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FLinearColor GetTileMapColor(); // [0x86723b0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperTileMapComponent.GetTileCornerPosition - // FVector GetTileCornerPosition(int32_t TileX, int32_t TileY, int32_t layerIndex, bool bWorldSpace); // [0x86165b0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetTileCornerPosition(int32_t TileX, int32_t TileY, int32_t layerIndex, bool bWorldSpace); // [0x8672220] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperTileMapComponent.GetTileCenterPosition - // FVector GetTileCenterPosition(int32_t TileX, int32_t TileY, int32_t layerIndex, bool bWorldSpace); // [0x8616420] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetTileCenterPosition(int32_t TileX, int32_t TileY, int32_t layerIndex, bool bWorldSpace); // [0x8672090] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperTileMapComponent.GetTile - // FPaperTileInfo GetTile(int32_t X, int32_t Y, int32_t Layer); // [0x8616270] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FPaperTileInfo GetTile(int32_t X, int32_t Y, int32_t Layer); // [0x8671ee0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperTileMapComponent.GetMapSize - // void GetMapSize(int32_t& MapWidth, int32_t& MapHeight, int32_t& NumLayers); // [0x8615e30] Final|Native|Public|HasOutParms|BlueprintCallable + // void GetMapSize(int32_t& MapWidth, int32_t& MapHeight, int32_t& NumLayers); // [0x8671aa0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Paper2D.PaperTileMapComponent.GetLayerColor - // FLinearColor GetLayerColor(int32_t Layer); // [0x8615d70] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FLinearColor GetLayerColor(int32_t Layer); // [0x86719e0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Paper2D.PaperTileMapComponent.CreateNewTileMap - // void CreateNewTileMap(int32_t MapWidth, int32_t MapHeight, int32_t TileWidth, int32_t TileHeight, float PixelsPerUnrealUnit, bool bCreateLayer); // [0x8615770] Final|Native|Public|BlueprintCallable + // void CreateNewTileMap(int32_t MapWidth, int32_t MapHeight, int32_t TileWidth, int32_t TileHeight, float PixelsPerUnrealUnit, bool bCreateLayer); // [0x86713e0] Final|Native|Public|BlueprintCallable // Function /Script/Paper2D.PaperTileMapComponent.AddNewLayer - // class UPaperTileLayer* AddNewLayer(); // [0x8615460] Final|Native|Public|BlueprintCallable + // class UPaperTileLayer* AddNewLayer(); // [0x86710d0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/Paper2D.IntMargin @@ -603,7 +603,7 @@ class UPaperTerrainComponent : public UPrimitiveComponent /// Functions // Function /Script/Paper2D.PaperTerrainComponent.SetTerrainColor - // void SetTerrainColor(FLinearColor NewColor); // [0x8618270] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetTerrainColor(FLinearColor NewColor); // [0x8673ee0] Final|Native|Public|HasDefaults|BlueprintCallable }; /// Struct /Script/Paper2D.PaperTerrainMaterialRule @@ -648,13 +648,13 @@ class UTileMapBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Paper2D.TileMapBlueprintLibrary.MakeTile - // FPaperTileInfo MakeTile(int32_t TileIndex, class UPaperTileSet* TileSet, bool bFlipH, bool bFlipV, bool bFlipD); // [0x86170d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FPaperTileInfo MakeTile(int32_t TileIndex, class UPaperTileSet* TileSet, bool bFlipH, bool bFlipV, bool bFlipD); // [0x8672d40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Paper2D.TileMapBlueprintLibrary.GetTileUserData - // FName GetTileUserData(FPaperTileInfo tile); // [0x8616a30] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetTileUserData(FPaperTileInfo tile); // [0x86726a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Paper2D.TileMapBlueprintLibrary.GetTileTransform - // FTransform GetTileTransform(FPaperTileInfo tile); // [0x8616940] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform GetTileTransform(FPaperTileInfo tile); // [0x86725b0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Paper2D.TileMapBlueprintLibrary.BreakTile - // void BreakTile(FPaperTileInfo tile, int32_t& TileIndex, class UPaperTileSet*& TileSet, bool& bFlipH, bool& bFlipV, bool& bFlipD); // [0x86154f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void BreakTile(FPaperTileInfo tile, int32_t& TileIndex, class UPaperTileSet*& TileSet, bool& bFlipH, bool& bFlipV, bool& bFlipD); // [0x8671160] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Struct /Script/Paper2D.SpriteDrawCallRecord diff --git a/include/SDK/ProceduralMeshComponent.h b/include/SDK/ProceduralMeshComponent.h index d95e057..0975c2a 100644 --- a/include/SDK/ProceduralMeshComponent.h +++ b/include/SDK/ProceduralMeshComponent.h @@ -30,25 +30,25 @@ class UKismetProceduralMeshLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/ProceduralMeshComponent.KismetProceduralMeshLibrary.SliceProceduralMesh - // void SliceProceduralMesh(class UProceduralMeshComponent* InProcMesh, FVector PlanePosition, FVector PlaneNormal, bool bCreateOtherHalf, class UProceduralMeshComponent*& OutOtherHalfProcMesh, EProcMeshSliceCapOption CapOption, class UMaterialInterface* CapMaterial); // [0x67b98a0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SliceProceduralMesh(class UProceduralMeshComponent* InProcMesh, FVector PlanePosition, FVector PlaneNormal, bool bCreateOtherHalf, class UProceduralMeshComponent*& OutOtherHalfProcMesh, EProcMeshSliceCapOption CapOption, class UMaterialInterface* CapMaterial); // [0x67e9a80] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/ProceduralMeshComponent.KismetProceduralMeshLibrary.GetSectionFromStaticMesh - // void GetSectionFromStaticMesh(class UStaticMesh* InMesh, int32_t LODIndex, int32_t SectionIndex, TArray& Vertices, TArray& Triangles, TArray& Normals, TArray& UVs, TArray& Tangents); // [0x67b9410] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetSectionFromStaticMesh(class UStaticMesh* InMesh, int32_t LODIndex, int32_t SectionIndex, TArray& Vertices, TArray& Triangles, TArray& Normals, TArray& UVs, TArray& Tangents); // [0x67e95f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/ProceduralMeshComponent.KismetProceduralMeshLibrary.GetSectionFromProceduralMesh - // void GetSectionFromProceduralMesh(class UProceduralMeshComponent* InProcMesh, int32_t SectionIndex, TArray& Vertices, TArray& Triangles, TArray& Normals, TArray& UVs, TArray& Tangents); // [0x67b8f60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetSectionFromProceduralMesh(class UProceduralMeshComponent* InProcMesh, int32_t SectionIndex, TArray& Vertices, TArray& Triangles, TArray& Normals, TArray& UVs, TArray& Tangents); // [0x67e9140] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/ProceduralMeshComponent.KismetProceduralMeshLibrary.GenerateBoxMesh - // void GenerateBoxMesh(FVector BoxRadius, TArray& Vertices, TArray& Triangles, TArray& Normals, TArray& UVs, TArray& Tangents); // [0x67b8c90] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void GenerateBoxMesh(FVector BoxRadius, TArray& Vertices, TArray& Triangles, TArray& Normals, TArray& UVs, TArray& Tangents); // [0x67e8e70] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/ProceduralMeshComponent.KismetProceduralMeshLibrary.CreateGridMeshWelded - // void CreateGridMeshWelded(int32_t NumX, int32_t NumY, TArray& Triangles, TArray& Vertices, TArray& UVs, float GridSpacing); // [0x67b7e70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void CreateGridMeshWelded(int32_t NumX, int32_t NumY, TArray& Triangles, TArray& Vertices, TArray& UVs, float GridSpacing); // [0x67e8050] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/ProceduralMeshComponent.KismetProceduralMeshLibrary.CreateGridMeshTriangles - // void CreateGridMeshTriangles(int32_t NumX, int32_t NumY, bool bWinding, TArray& Triangles); // [0x67b7be0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void CreateGridMeshTriangles(int32_t NumX, int32_t NumY, bool bWinding, TArray& Triangles); // [0x67e7dc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/ProceduralMeshComponent.KismetProceduralMeshLibrary.CreateGridMeshSplit - // void CreateGridMeshSplit(int32_t NumX, int32_t NumY, TArray& Triangles, TArray& Vertices, TArray& UVs, TArray& UV1s, float GridSpacing); // [0x67b7300] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void CreateGridMeshSplit(int32_t NumX, int32_t NumY, TArray& Triangles, TArray& Vertices, TArray& UVs, TArray& UV1s, float GridSpacing); // [0x67e74e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/ProceduralMeshComponent.KismetProceduralMeshLibrary.CopyProceduralMeshFromStaticMeshComponent - // void CopyProceduralMeshFromStaticMeshComponent(class UStaticMeshComponent* StaticMeshComponent, int32_t LODIndex, class UProceduralMeshComponent* ProcMeshComponent, bool bCreateCollision); // [0x67b6f20] Final|Native|Static|Public|BlueprintCallable + // void CopyProceduralMeshFromStaticMeshComponent(class UStaticMeshComponent* StaticMeshComponent, int32_t LODIndex, class UProceduralMeshComponent* ProcMeshComponent, bool bCreateCollision); // [0x67e7100] Final|Native|Static|Public|BlueprintCallable // Function /Script/ProceduralMeshComponent.KismetProceduralMeshLibrary.ConvertQuadToTriangles - // void ConvertQuadToTriangles(TArray& Triangles, int32_t Vert0, int32_t Vert1, int32_t Vert2, int32_t Vert3); // [0x67b6d60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertQuadToTriangles(TArray& Triangles, int32_t Vert0, int32_t Vert1, int32_t Vert2, int32_t Vert3); // [0x67e6f40] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/ProceduralMeshComponent.KismetProceduralMeshLibrary.CalculateTangentsForMesh - // void CalculateTangentsForMesh(TArray& Vertices, TArray& Triangles, TArray& UVs, TArray& Normals, TArray& Tangents); // [0x67b6a10] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void CalculateTangentsForMesh(TArray& Vertices, TArray& Triangles, TArray& UVs, TArray& Normals, TArray& Tangents); // [0x67e6bf0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/ProceduralMeshComponent.ProcMeshTangent @@ -105,27 +105,27 @@ class UProceduralMeshComponent : public UMeshComponent /// Functions // Function /Script/ProceduralMeshComponent.ProceduralMeshComponent.UpdateMeshSection_LinearColor - // void UpdateMeshSection_LinearColor(int32_t SectionIndex, TArray& Vertices, TArray& Normals, TArray& UV0, TArray& UV1, TArray& UV2, TArray& UV3, TArray& VertexColors, TArray& Tangents, bool bSRGBConversion); // [0x67b9dc0] Final|Native|Public|HasOutParms|BlueprintCallable + // void UpdateMeshSection_LinearColor(int32_t SectionIndex, TArray& Vertices, TArray& Normals, TArray& UV0, TArray& UV1, TArray& UV2, TArray& UV3, TArray& VertexColors, TArray& Tangents, bool bSRGBConversion); // [0x67e9fa0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/ProceduralMeshComponent.ProceduralMeshComponent.UpdateMeshSection - // void UpdateMeshSection(int32_t SectionIndex, TArray& Vertices, TArray& Normals, TArray& UV0, TArray& VertexColors, TArray& Tangents); // [0x67b9af0] Final|Native|Public|HasOutParms|BlueprintCallable + // void UpdateMeshSection(int32_t SectionIndex, TArray& Vertices, TArray& Normals, TArray& UV0, TArray& VertexColors, TArray& Tangents); // [0x67e9cd0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/ProceduralMeshComponent.ProceduralMeshComponent.SetMeshSectionVisible - // void SetMeshSectionVisible(int32_t SectionIndex, bool bNewVisibility); // [0x67b97d0] Final|Native|Public|BlueprintCallable + // void SetMeshSectionVisible(int32_t SectionIndex, bool bNewVisibility); // [0x67e99b0] Final|Native|Public|BlueprintCallable // Function /Script/ProceduralMeshComponent.ProceduralMeshComponent.IsMeshSectionVisible - // bool IsMeshSectionVisible(int32_t SectionIndex); // [0x67b9720] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsMeshSectionVisible(int32_t SectionIndex); // [0x67e9900] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ProceduralMeshComponent.ProceduralMeshComponent.GetNumSections - // int32_t GetNumSections(); // [0x67b8f40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumSections(); // [0x67e9120] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/ProceduralMeshComponent.ProceduralMeshComponent.CreateMeshSection_LinearColor - // void CreateMeshSection_LinearColor(int32_t SectionIndex, TArray& Vertices, TArray& Triangles, TArray& Normals, TArray& UV0, TArray& UV1, TArray& UV2, TArray& UV3, TArray& VertexColors, TArray& Tangents, bool bCreateCollision, bool bSRGBConversion); // [0x67b87a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void CreateMeshSection_LinearColor(int32_t SectionIndex, TArray& Vertices, TArray& Triangles, TArray& Normals, TArray& UV0, TArray& UV1, TArray& UV2, TArray& UV3, TArray& VertexColors, TArray& Tangents, bool bCreateCollision, bool bSRGBConversion); // [0x67e8980] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/ProceduralMeshComponent.ProceduralMeshComponent.CreateMeshSection - // void CreateMeshSection(int32_t SectionIndex, TArray& Vertices, TArray& Triangles, TArray& Normals, TArray& UV0, TArray& VertexColors, TArray& Tangents, bool bCreateCollision); // [0x67b8430] Final|Native|Public|HasOutParms|BlueprintCallable + // void CreateMeshSection(int32_t SectionIndex, TArray& Vertices, TArray& Triangles, TArray& Normals, TArray& UV0, TArray& VertexColors, TArray& Tangents, bool bCreateCollision); // [0x67e8610] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/ProceduralMeshComponent.ProceduralMeshComponent.ClearMeshSection - // void ClearMeshSection(int32_t SectionIndex); // [0x67b6cb0] Final|Native|Public|BlueprintCallable + // void ClearMeshSection(int32_t SectionIndex); // [0x67e6e90] Final|Native|Public|BlueprintCallable // Function /Script/ProceduralMeshComponent.ProceduralMeshComponent.ClearCollisionConvexMeshes - // void ClearCollisionConvexMeshes(); // [0x67b6c90] Final|Native|Public|BlueprintCallable + // void ClearCollisionConvexMeshes(); // [0x67e6e70] Final|Native|Public|BlueprintCallable // Function /Script/ProceduralMeshComponent.ProceduralMeshComponent.ClearAllMeshSections - // void ClearAllMeshSections(); // [0x67b6c70] Final|Native|Public|BlueprintCallable + // void ClearAllMeshSections(); // [0x67e6e50] Final|Native|Public|BlueprintCallable // Function /Script/ProceduralMeshComponent.ProceduralMeshComponent.AddCollisionConvexMesh - // void AddCollisionConvexMesh(TArray ConvexVerts); // [0x67b6920] Final|Native|Public|BlueprintCallable + // void AddCollisionConvexMesh(TArray ConvexVerts); // [0x67e6b00] Final|Native|Public|BlueprintCallable }; #pragma pack(pop) diff --git a/include/SDK/PropertyPath.h b/include/SDK/PropertyPath.h index db1207b..021eb10 100644 --- a/include/SDK/PropertyPath.h +++ b/include/SDK/PropertyPath.h @@ -87,21 +87,21 @@ class UPropertyPathTestObject : public UObject /// Functions // Function /Script/PropertyPath.PropertyPathTestObject.SetStructRef - // void SetStructRef(FPropertyPathTestStruct InStruct); // [0x4198e20] Final|Native|Public + // void SetStructRef(FPropertyPathTestStruct InStruct); // [0x41d8cf0] Final|Native|Public // Function /Script/PropertyPath.PropertyPathTestObject.SetStructConstRef - // void SetStructConstRef(FPropertyPathTestStruct InStruct); // [0x4198cf0] Final|Native|Public + // void SetStructConstRef(FPropertyPathTestStruct InStruct); // [0x41d8bc0] Final|Native|Public // Function /Script/PropertyPath.PropertyPathTestObject.SetStruct - // void SetStruct(FPropertyPathTestStruct InStruct); // [0x4198bc0] Final|Native|Public + // void SetStruct(FPropertyPathTestStruct InStruct); // [0x41d8a90] Final|Native|Public // Function /Script/PropertyPath.PropertyPathTestObject.SetFloat - // void SetFloat(float InFloat); // [0x4198b30] Final|Native|Public + // void SetFloat(float InFloat); // [0x41d8a00] Final|Native|Public // Function /Script/PropertyPath.PropertyPathTestObject.GetStructRef - // FPropertyPathTestStruct GetStructRef(); // [0x4198b00] Final|Native|Public|Const + // FPropertyPathTestStruct GetStructRef(); // [0x41d89d0] Final|Native|Public|Const // Function /Script/PropertyPath.PropertyPathTestObject.GetStructConstRef - // FPropertyPathTestStruct GetStructConstRef(); // [0x4198ad0] Final|Native|Public|Const + // FPropertyPathTestStruct GetStructConstRef(); // [0x41d89a0] Final|Native|Public|Const // Function /Script/PropertyPath.PropertyPathTestObject.GetStruct - // FPropertyPathTestStruct GetStruct(); // [0x4198a70] Final|Native|Public|Const + // FPropertyPathTestStruct GetStruct(); // [0x41d8940] Final|Native|Public|Const // Function /Script/PropertyPath.PropertyPathTestObject.GetFloat - // float GetFloat(); // [0x4198a40] Final|Native|Public|Const + // float GetFloat(); // [0x41d8910] Final|Native|Public|Const }; /// Struct /Script/PropertyPath.PropertyPathSegment diff --git a/include/SDK/RawInput.h b/include/SDK/RawInput.h index 9cfb7dd..ce09cc9 100644 --- a/include/SDK/RawInput.h +++ b/include/SDK/RawInput.h @@ -23,7 +23,7 @@ class URawInputFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/RawInput.RawInputFunctionLibrary.GetRegisteredDevices - // TArray GetRegisteredDevices(); // [0x83ddae0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetRegisteredDevices(); // [0x8439620] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/RawInput.RawInputDeviceAxisProperties diff --git a/include/SDK/RemoteControl.h b/include/SDK/RemoteControl.h index b8fb76f..23fd82b 100644 --- a/include/SDK/RemoteControl.h +++ b/include/SDK/RemoteControl.h @@ -107,91 +107,91 @@ class URCVirtualPropertyBase : public UObject /// Functions // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueVector2D - // bool SetValueVector2D(FVector2D& InVector2D); // [0x79ebc80] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetValueVector2D(FVector2D& InVector2D); // [0x7a47730] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueVector - // bool SetValueVector(FVector& InVector); // [0x79ebd20] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetValueVector(FVector& InVector); // [0x7a477d0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueUint64 - // bool SetValueUint64(uint64_t InUInt64); // [0x79ebbe0] Final|Native|Public + // bool SetValueUint64(uint64_t InUInt64); // [0x7a47690] Final|Native|Public // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueUInt32 - // bool SetValueUInt32(uint32_t InUInt32); // [0x79ebaa0] Final|Native|Public + // bool SetValueUInt32(uint32_t InUInt32); // [0x7a47550] Final|Native|Public // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueUint16 - // bool SetValueUint16(uint16_t InUInt16); // [0x79ebb40] Final|Native|Public + // bool SetValueUint16(uint16_t InUInt16); // [0x7a475f0] Final|Native|Public // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueText - // bool SetValueText(FText& InTextValue); // [0x79eb9e0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetValueText(FText& InTextValue); // [0x7a47490] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueString - // bool SetValueString(FString InStringValue); // [0x79eb930] Final|Native|Public|BlueprintCallable + // bool SetValueString(FString InStringValue); // [0x7a473e0] Final|Native|Public|BlueprintCallable // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueRotator - // bool SetValueRotator(FRotator& InRotator); // [0x79eb890] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetValueRotator(FRotator& InRotator); // [0x7a47340] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueNumericInteger - // bool SetValueNumericInteger(int64_t InInt64Value); // [0x79eb7f0] Final|Native|Public|BlueprintCallable + // bool SetValueNumericInteger(int64_t InInt64Value); // [0x7a472a0] Final|Native|Public|BlueprintCallable // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueName - // bool SetValueName(FName& InNameValue); // [0x79eb740] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetValueName(FName& InNameValue); // [0x7a471f0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueLinearColor - // bool SetValueLinearColor(FLinearColor& InLinearColor); // [0x79eb6a0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetValueLinearColor(FLinearColor& InLinearColor); // [0x7a47150] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueInt8 - // bool SetValueInt8(int8_t InInt8); // [0x79eb610] Final|Native|Public + // bool SetValueInt8(int8_t InInt8); // [0x7a470c0] Final|Native|Public // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueInt64 - // bool SetValueInt64(int64_t InInt64); // [0x79eb570] Final|Native|Public|BlueprintCallable + // bool SetValueInt64(int64_t InInt64); // [0x7a47020] Final|Native|Public|BlueprintCallable // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueInt32 - // bool SetValueInt32(int32_t InInt32); // [0x79eb4d0] Final|Native|Public|BlueprintCallable + // bool SetValueInt32(int32_t InInt32); // [0x7a46f80] Final|Native|Public|BlueprintCallable // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueInt16 - // bool SetValueInt16(int16_t InInt16); // [0x79eb430] Final|Native|Public + // bool SetValueInt16(int16_t InInt16); // [0x7a46ee0] Final|Native|Public // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueFloat - // bool SetValueFloat(float InFloat); // [0x79eb3a0] Final|Native|Public|BlueprintCallable + // bool SetValueFloat(float InFloat); // [0x7a46e50] Final|Native|Public|BlueprintCallable // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueDouble - // bool SetValueDouble(double InDouble); // [0x79eb310] Final|Native|Public|BlueprintCallable + // bool SetValueDouble(double InDouble); // [0x7a46dc0] Final|Native|Public|BlueprintCallable // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueColor - // bool SetValueColor(FColor& InColor); // [0x79eb270] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetValueColor(FColor& InColor); // [0x7a46d20] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueByte - // bool SetValueByte(char InByte); // [0x79eb1e0] Final|Native|Public|BlueprintCallable + // bool SetValueByte(char InByte); // [0x7a46c90] Final|Native|Public|BlueprintCallable // Function /Script/RemoteControl.RCVirtualPropertyBase.SetValueBool - // bool SetValueBool(bool InBoolValue); // [0x79eb140] Final|Native|Public|BlueprintCallable + // bool SetValueBool(bool InBoolValue); // [0x7a46bf0] Final|Native|Public|BlueprintCallable // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueVector2D - // bool GetValueVector2D(FVector2D& OutVector2D); // [0x79eaf80] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetValueVector2D(FVector2D& OutVector2D); // [0x7a46a30] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueVector - // bool GetValueVector(FVector& OutVector); // [0x79eb020] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetValueVector(FVector& OutVector); // [0x7a46ad0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueUint64 - // bool GetValueUint64(uint64_t& OuyUInt64); // [0x79eaed0] Final|Native|Public|HasOutParms|Const + // bool GetValueUint64(uint64_t& OuyUInt64); // [0x7a46980] Final|Native|Public|HasOutParms|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueUInt32 - // bool GetValueUInt32(uint32_t& OutUInt32); // [0x79ead70] Final|Native|Public|HasOutParms|Const + // bool GetValueUInt32(uint32_t& OutUInt32); // [0x7a46820] Final|Native|Public|HasOutParms|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueUint16 - // bool GetValueUint16(uint16_t& OutUInt16); // [0x79eae20] Final|Native|Public|HasOutParms|Const + // bool GetValueUint16(uint16_t& OutUInt16); // [0x7a468d0] Final|Native|Public|HasOutParms|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueText - // bool GetValueText(FText& OutTextValue); // [0x79eacb0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueText(FText& OutTextValue); // [0x7a46760] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueString - // bool GetValueString(FString& OutStringValue); // [0x79eabf0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueString(FString& OutStringValue); // [0x7a466a0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueRotator - // bool GetValueRotator(FRotator& OutRotator); // [0x79eab50] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetValueRotator(FRotator& OutRotator); // [0x7a46600] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueObject - // class UObject* GetValueObject(); // [0x79eab20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UObject* GetValueObject(); // [0x7a465d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueNumericInteger - // bool GetValueNumericInteger(int64_t& OutInt64Value); // [0x79eaa70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueNumericInteger(int64_t& OutInt64Value); // [0x7a46520] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueName - // bool GetValueName(FName& OutNameValue); // [0x79ea9c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueName(FName& OutNameValue); // [0x7a46470] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueLinearColor - // bool GetValueLinearColor(FLinearColor& OutLinearColor); // [0x79ea920] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetValueLinearColor(FLinearColor& OutLinearColor); // [0x7a463d0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueInt8 - // bool GetValueInt8(int8_t& OutInt8); // [0x79ea870] Final|Native|Public|HasOutParms|Const + // bool GetValueInt8(int8_t& OutInt8); // [0x7a46320] Final|Native|Public|HasOutParms|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueInt64 - // bool GetValueInt64(int64_t& OuyInt64); // [0x79ea7c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueInt64(int64_t& OuyInt64); // [0x7a46270] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueInt32 - // bool GetValueInt32(int32_t& OutInt32); // [0x79ea710] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueInt32(int32_t& OutInt32); // [0x7a461c0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueInt16 - // bool GetValueInt16(int16_t& OutInt16); // [0x79ea660] Final|Native|Public|HasOutParms|Const + // bool GetValueInt16(int16_t& OutInt16); // [0x7a46110] Final|Native|Public|HasOutParms|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueFloat - // bool GetValueFloat(float& OutFloat); // [0x79ea5b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueFloat(float& OutFloat); // [0x7a46060] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueDouble - // bool GetValueDouble(double& OutDouble); // [0x79ea500] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueDouble(double& OutDouble); // [0x7a45fb0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueColor - // bool GetValueColor(FColor& OutColor); // [0x79ea460] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetValueColor(FColor& OutColor); // [0x7a45f10] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueByte - // bool GetValueByte(char& OutByte); // [0x79ea3b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueByte(char& OutByte); // [0x7a45e60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetValueBool - // bool GetValueBool(bool& OutBoolValue); // [0x79ea300] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetValueBool(bool& OutBoolValue); // [0x7a45db0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetPropertyName - // FName GetPropertyName(); // [0x79ea2c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetPropertyName(); // [0x7a45d70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/RemoteControl.RCVirtualPropertyBase.GetDisplayValueAsString - // FString GetDisplayValueAsString(); // [0x79ea220] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetDisplayValueAsString(); // [0x7a45cd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/RemoteControl.RCVirtualPropertyInContainer @@ -216,7 +216,7 @@ class URCVirtualPropertyContainerBase : public UObject { public: FInstancedPropertyBag BAG; // 0x0028 (0x0010) - SDK_UNDEFINED(80,1226) /* TSet */ __um(VirtualProperties); // 0x0038 (0x0050) + SDK_UNDEFINED(80,1190) /* TSet */ __um(VirtualProperties); // 0x0038 (0x0050) TWeakObjectPtr PresetWeakPtr; // 0x0088 (0x0008) unsigned char UnknownData00_6[0x18]; // 0x0090 (0x0018) MISSED TMap ControllerLabelToIdCache; // 0x00A8 (0x0050) @@ -256,8 +256,8 @@ struct FRemoteControlInitialBindingContext class URemoteControlLevelDependantBinding : public URemoteControlBinding { public: - SDK_UNDEFINED(80,1227) /* TMap> */ __um(BoundObjectMapByPath); // 0x0058 (0x0050) - SDK_UNDEFINED(80,1228) /* TMap> */ __um(SubLevelSelectionMapByPath); // 0x00A8 (0x0050) + SDK_UNDEFINED(80,1191) /* TMap> */ __um(BoundObjectMapByPath); // 0x0058 (0x0050) + SDK_UNDEFINED(80,1192) /* TMap> */ __um(SubLevelSelectionMapByPath); // 0x00A8 (0x0050) TWeakObjectPtr LevelWithLastSuccessfulResolve; // 0x00F8 (0x0008) unsigned char UnknownData00_6[0x20]; // 0x0100 (0x0020) MISSED FRemoteControlInitialBindingContext BindingContext; // 0x0120 (0x0070) @@ -286,9 +286,9 @@ class URemoteControlDeltaAPITestObject : public UObject /// Functions // Function /Script/RemoteControl.RemoteControlDeltaAPITestObject.SetInt32WithSetterValue - // void SetInt32WithSetterValue(int32_t NewValue); // [0x79eb0c0] Final|Native|Public|BlueprintCallable + // void SetInt32WithSetterValue(int32_t NewValue); // [0x7a46b70] Final|Native|Public|BlueprintCallable // Function /Script/RemoteControl.RemoteControlDeltaAPITestObject.GetInt32WithSetterValue - // int32_t GetInt32WithSetterValue(); // [0x79ea2a0] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetInt32WithSetterValue(); // [0x7a45d50] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/RemoteControl.RemoteControlExposeRegistry @@ -296,9 +296,9 @@ class URemoteControlDeltaAPITestObject : public UObject class URemoteControlExposeRegistry : public UObject { public: - SDK_UNDEFINED(80,1229) /* TSet */ __um(ExposedEntities); // 0x0028 (0x0050) + SDK_UNDEFINED(80,1193) /* TSet */ __um(ExposedEntities); // 0x0028 (0x0050) TMap LabelToIdCache; // 0x0078 (0x0050) - SDK_UNDEFINED(80,1230) /* TSet */ __um(ExposedTypes); // 0x00C8 (0x0050) + SDK_UNDEFINED(80,1194) /* TSet */ __um(ExposedTypes); // 0x00C8 (0x0050) }; /// Class /Script/RemoteControl.RemoteControlFunctionLibrary @@ -310,15 +310,15 @@ class URemoteControlFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/RemoteControl.RemoteControlFunctionLibrary.ExposeProperty - // bool ExposeProperty(class URemoteControlPreset* Preset, class UObject* SourceObject, FString Property, FRemoteControlOptionalExposeArgs args); // [0x79fd240] Final|Native|Static|Public|BlueprintCallable + // bool ExposeProperty(class URemoteControlPreset* Preset, class UObject* SourceObject, FString Property, FRemoteControlOptionalExposeArgs args); // [0x7a58cf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/RemoteControl.RemoteControlFunctionLibrary.ExposeFunction - // bool ExposeFunction(class URemoteControlPreset* Preset, class UObject* SourceObject, FString Function, FRemoteControlOptionalExposeArgs args); // [0x79fd040] Final|Native|Static|Public|BlueprintCallable + // bool ExposeFunction(class URemoteControlPreset* Preset, class UObject* SourceObject, FString Function, FRemoteControlOptionalExposeArgs args); // [0x7a58af0] Final|Native|Static|Public|BlueprintCallable // Function /Script/RemoteControl.RemoteControlFunctionLibrary.ExposeActor - // bool ExposeActor(class URemoteControlPreset* Preset, class AActor* Actor, FRemoteControlOptionalExposeArgs args); // [0x79fce90] Final|Native|Static|Public|BlueprintCallable + // bool ExposeActor(class URemoteControlPreset* Preset, class AActor* Actor, FRemoteControlOptionalExposeArgs args); // [0x7a58940] Final|Native|Static|Public|BlueprintCallable // Function /Script/RemoteControl.RemoteControlFunctionLibrary.ApplyColorWheelDelta - // bool ApplyColorWheelDelta(class UObject* targetObject, FString PropertyName, FColorWheelColor& DeltaValue, FColorWheelColor& ReferenceColor, bool bIsInteractive); // [0x79fcca0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool ApplyColorWheelDelta(class UObject* targetObject, FString PropertyName, FColorWheelColor& DeltaValue, FColorWheelColor& ReferenceColor, bool bIsInteractive); // [0x7a58750] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/RemoteControl.RemoteControlFunctionLibrary.ApplyColorGradingWheelDelta - // bool ApplyColorGradingWheelDelta(class UObject* targetObject, FString PropertyName, FColorGradingWheelColor& DeltaValue, FColorGradingWheelColor& ReferenceColor, bool bIsInteractive, float MinValue, float MaxValue); // [0x79fca30] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool ApplyColorGradingWheelDelta(class UObject* targetObject, FString PropertyName, FColorGradingWheelColor& DeltaValue, FColorGradingWheelColor& ReferenceColor, bool bIsInteractive, float MinValue, float MaxValue); // [0x7a584e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/RemoteControl.RemoteControlInterceptionTestStruct @@ -350,7 +350,7 @@ class URemoteControlInterceptionTestObject : public UObject /// Functions // Function /Script/RemoteControl.RemoteControlInterceptionTestObject.TestFunction - // FRemoteControlInterceptionFunctionParamStruct TestFunction(FRemoteControlInterceptionFunctionParamStruct& InStruct, int32_t InTestFactor); // [0x79fd440] Final|Native|Public|HasOutParms|BlueprintCallable + // FRemoteControlInterceptionFunctionParamStruct TestFunction(FRemoteControlInterceptionFunctionParamStruct& InStruct, int32_t InTestFactor); // [0x7a58ef0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/RemoteControl.RemoteControlPresetGroup @@ -431,7 +431,7 @@ struct FRemoteControlTestStructOuter { int8_t Int8Value; // 0x0000 (0x0001) unsigned char UnknownData00_6[0x7]; // 0x0001 (0x0007) MISSED - SDK_UNDEFINED(80,1231) /* TSet */ __um(StructInnerSet); // 0x0008 (0x0050) + SDK_UNDEFINED(80,1195) /* TSet */ __um(StructInnerSet); // 0x0008 (0x0050) int32_t Int32Value; // 0x0058 (0x0004) FRemoteControlTestStructInner RemoteControlTestStructInner; // 0x005C (0x001C) }; @@ -445,7 +445,7 @@ class URemoteControlAPITestObject : public UObject unsigned char UnknownData00_6[0x4]; // 0x0034 (0x0004) MISSED TArray IntArray; // 0x0038 (0x0010) TArray StructOuterArray; // 0x0048 (0x0010) - SDK_UNDEFINED(80,1232) /* TSet */ __um(IntSet); // 0x0058 (0x0050) + SDK_UNDEFINED(80,1196) /* TSet */ __um(IntSet); // 0x0058 (0x0050) TMap IntMap; // 0x00A8 (0x0050) TMap StructOuterMap; // 0x00F8 (0x0050) TMap StringColorMap; // 0x0148 (0x0050) @@ -479,7 +479,7 @@ class URemoteControlAPITestObject : public UObject class URemoteControlPropertyIdRegistry : public UObject { public: - SDK_UNDEFINED(80,1233) /* TSet */ __um(IdentifiedFields); // 0x0028 (0x0050) + SDK_UNDEFINED(80,1197) /* TSet */ __um(IdentifiedFields); // 0x0028 (0x0050) unsigned char UnknownData00_7[0x18]; // 0x0078 (0x0018) MISSED }; @@ -502,7 +502,7 @@ class URemoteControlTestObject : public UObject unsigned char UnknownData00_6[0x4]; // 0x0034 (0x0004) MISSED TArray IntArray; // 0x0038 (0x0010) TArray FloatArray; // 0x0048 (0x0010) - SDK_UNDEFINED(80,1234) /* TSet */ __um(IntSet); // 0x0058 (0x0050) + SDK_UNDEFINED(80,1198) /* TSet */ __um(IntSet); // 0x0058 (0x0050) TMap IntMap; // 0x00A8 (0x0050) TMap IntInnerStructMap; // 0x00F8 (0x0050) TMap StringColorMap; // 0x0148 (0x0050) @@ -514,7 +514,7 @@ struct FRemoteControlEntity { unsigned char UnknownData00_7[0x8]; // 0x0000 (0x0008) MISSED TMap UserMetadata; // 0x0008 (0x0050) - SDK_UNDEFINED(16,1235) /* TArray> */ __um(Bindings); // 0x0058 (0x0010) + SDK_UNDEFINED(16,1199) /* TArray> */ __um(Bindings); // 0x0058 (0x0010) TWeakObjectPtr Owner; // 0x0068 (0x0008) FName Label; // 0x0070 (0x0008) FGuid ID; // 0x0078 (0x0010) @@ -566,7 +566,7 @@ struct FRemoteControlField : FRemoteControlEntity FName PropertyID; // 0x00A4 (0x0008) unsigned char UnknownData01_6[0x4]; // 0x00AC (0x0004) MISSED FRCFieldPathInfo FieldPathInfo; // 0x00B0 (0x0018) - SDK_UNDEFINED(80,1236) /* TSet */ __um(ProtocolBindings); // 0x00C8 (0x0050) + SDK_UNDEFINED(80,1200) /* TSet */ __um(ProtocolBindings); // 0x00C8 (0x0050) FSoftClassPath OwnerClass; // 0x0118 (0x0020) bool bIsEditorOnly; // 0x0138 (0x0001) char ActiveMasks; // 0x0139 (0x0001) @@ -832,7 +832,7 @@ struct FRemoteControlProtocolEntity TWeakObjectPtr Owner; // 0x0008 (0x0008) FGuid PropertyID; // 0x0010 (0x0010) unsigned char UnknownData01_6[0x8]; // 0x0020 (0x0008) MISSED - SDK_UNDEFINED(80,1237) /* TSet */ __um(Mappings); // 0x0028 (0x0050) + SDK_UNDEFINED(80,1201) /* TSet */ __um(Mappings); // 0x0028 (0x0050) ERCMask OverridenMasks; // 0x0078 (0x0001) ERCBindingStatus BindingStatus; // 0x0079 (0x0001) unsigned char UnknownData02_7[0x6]; // 0x007A (0x0006) MISSED diff --git a/include/SDK/RemoteControlCommon.h b/include/SDK/RemoteControlCommon.h index 0f48501..912358e 100644 --- a/include/SDK/RemoteControlCommon.h +++ b/include/SDK/RemoteControlCommon.h @@ -114,7 +114,7 @@ class URemoteControlSettings : public UDeveloperSettings bool bRestrictServerAccess; // 0x0084 (0x0001) bool bEnableRemotePythonExecution; // 0x0085 (0x0001) unsigned char UnknownData03_6[0x2]; // 0x0086 (0x0002) MISSED - SDK_UNDEFINED(80,1224) /* TSet */ __um(AllowlistedClients); // 0x0088 (0x0050) + SDK_UNDEFINED(80,1188) /* TSet */ __um(AllowlistedClients); // 0x0088 (0x0050) FString AllowedOrigin; // 0x00D8 (0x0010) bool bEnforcePassphraseForRemoteClients; // 0x00E8 (0x0001) unsigned char UnknownData04_6[0x7]; // 0x00E9 (0x0007) MISSED @@ -122,7 +122,7 @@ class URemoteControlSettings : public UDeveloperSettings bool bShowPassphraseDisabledWarning; // 0x0100 (0x0001) bool bLogicPanelVisibility; // 0x0101 (0x0001) unsigned char UnknownData05_6[0x6]; // 0x0102 (0x0006) MISSED - SDK_UNDEFINED(80,1225) /* TSet */ __um(EntitiesListHiddenColumns); // 0x0108 (0x0050) + SDK_UNDEFINED(80,1189) /* TSet */ __um(EntitiesListHiddenColumns); // 0x0108 (0x0050) FName DefaultPanelMode; // 0x0158 (0x0008) bool bRefreshExposedEntitiesOnObjectPropertyUpdate; // 0x0160 (0x0001) bool bSecuritySettingsReviewed; // 0x0161 (0x0001) diff --git a/include/SDK/RemoteControlLogic.h b/include/SDK/RemoteControlLogic.h index 3cea38d..c7bf0ec 100644 --- a/include/SDK/RemoteControlLogic.h +++ b/include/SDK/RemoteControlLogic.h @@ -41,10 +41,10 @@ class URCAction : public UObject class URCActionContainer : public UObject { public: - SDK_UNDEFINED(80,1238) /* TSet */ __um(ActionContainers); // 0x0028 (0x0050) + SDK_UNDEFINED(80,1202) /* TSet */ __um(ActionContainers); // 0x0028 (0x0050) TWeakObjectPtr PresetWeakPtr; // 0x0078 (0x0008) unsigned char UnknownData00_6[0x18]; // 0x0080 (0x0018) MISSED - SDK_UNDEFINED(80,1239) /* TSet */ __um(Actions); // 0x0098 (0x0050) + SDK_UNDEFINED(80,1203) /* TSet */ __um(Actions); // 0x0098 (0x0050) }; /// Class /Script/RemoteControlLogic.RCBehaviour @@ -90,11 +90,11 @@ class URCBehaviourBindNode : public URCBehaviourNode /// Functions // Function /Script/RemoteControlLogic.RCBehaviourBindNode.OnPassed - // void OnPassed(class URCBehaviour* InBehaviour); // [0x545dc30] Native|Event|Public|BlueprintCallable|BlueprintEvent|Const + // void OnPassed(class URCBehaviour* InBehaviour); // [0x548fe00] Native|Event|Public|BlueprintCallable|BlueprintEvent|Const // Function /Script/RemoteControlLogic.RCBehaviourBindNode.IsSupported - // bool IsSupported(class URCBehaviour* InBehaviour); // [0x7a4cb50] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool IsSupported(class URCBehaviour* InBehaviour); // [0x7aa8600] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/RemoteControlLogic.RCBehaviourBindNode.Execute - // bool Execute(class URCBehaviour* InBehaviour); // [0x7a4cab0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool Execute(class URCBehaviour* InBehaviour); // [0x7aa8560] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const }; /// Class /Script/RemoteControlLogic.RCBehaviourBlueprintNode @@ -106,13 +106,13 @@ class URCBehaviourBlueprintNode : public URCBehaviourNode /// Functions // Function /Script/RemoteControlLogic.RCBehaviourBlueprintNode.PreExecute - // void PreExecute(class URCBehaviour* InBehaviour); // [0x7a4cd30] Native|Event|Public|BlueprintCallable|BlueprintEvent|Const + // void PreExecute(class URCBehaviour* InBehaviour); // [0x7aa87e0] Native|Event|Public|BlueprintCallable|BlueprintEvent|Const // Function /Script/RemoteControlLogic.RCBehaviourBlueprintNode.OnPassed - // void OnPassed(class URCBehaviour* InBehaviour); // [0x545dc30] Native|Event|Public|BlueprintCallable|BlueprintEvent|Const + // void OnPassed(class URCBehaviour* InBehaviour); // [0x548fe00] Native|Event|Public|BlueprintCallable|BlueprintEvent|Const // Function /Script/RemoteControlLogic.RCBehaviourBlueprintNode.IsSupported - // bool IsSupported(class URCBehaviour* InBehaviour); // [0x7a4cbf0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool IsSupported(class URCBehaviour* InBehaviour); // [0x7aa86a0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/RemoteControlLogic.RCBehaviourBlueprintNode.Execute - // bool Execute(class URCBehaviour* InBehaviour); // [0x7a4cab0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool Execute(class URCBehaviour* InBehaviour); // [0x7aa8560] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const }; /// Struct /Script/RemoteControlLogic.RCBehaviourCondition @@ -142,11 +142,11 @@ class URCBehaviourConditionalNode : public URCBehaviourNode /// Functions // Function /Script/RemoteControlLogic.RCBehaviourConditionalNode.OnPassed - // void OnPassed(class URCBehaviour* InBehaviour); // [0x545dc30] Native|Event|Public|BlueprintCallable|BlueprintEvent|Const + // void OnPassed(class URCBehaviour* InBehaviour); // [0x548fe00] Native|Event|Public|BlueprintCallable|BlueprintEvent|Const // Function /Script/RemoteControlLogic.RCBehaviourConditionalNode.IsSupported - // bool IsSupported(class URCBehaviour* InBehaviour); // [0x7a4cb50] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool IsSupported(class URCBehaviour* InBehaviour); // [0x7aa8600] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/RemoteControlLogic.RCBehaviourConditionalNode.Execute - // bool Execute(class URCBehaviour* InBehaviour); // [0x7a4cab0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool Execute(class URCBehaviour* InBehaviour); // [0x7aa8560] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const }; /// Class /Script/RemoteControlLogic.RCBehaviourOnValueChangedNode @@ -158,9 +158,9 @@ class URCBehaviourOnValueChangedNode : public URCBehaviourNode /// Functions // Function /Script/RemoteControlLogic.RCBehaviourOnValueChangedNode.IsSupported - // bool IsSupported(class URCBehaviour* InBehaviour); // [0x7a4cc90] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool IsSupported(class URCBehaviour* InBehaviour); // [0x7aa8740] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/RemoteControlLogic.RCBehaviourOnValueChangedNode.Execute - // bool Execute(class URCBehaviour* InBehaviour); // [0x7a4cb50] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool Execute(class URCBehaviour* InBehaviour); // [0x7aa8600] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const }; /// Class /Script/RemoteControlLogic.RCBehaviourRangeMapNode @@ -172,11 +172,11 @@ class URCBehaviourRangeMapNode : public URCBehaviourNode /// Functions // Function /Script/RemoteControlLogic.RCBehaviourRangeMapNode.OnPassed - // void OnPassed(class URCBehaviour* InBehaviour); // [0x545dc30] Native|Event|Public|BlueprintCallable|BlueprintEvent|Const + // void OnPassed(class URCBehaviour* InBehaviour); // [0x548fe00] Native|Event|Public|BlueprintCallable|BlueprintEvent|Const // Function /Script/RemoteControlLogic.RCBehaviourRangeMapNode.IsSupported - // bool IsSupported(class URCBehaviour* InBehaviour); // [0x7a4cb50] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool IsSupported(class URCBehaviour* InBehaviour); // [0x7aa8600] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/RemoteControlLogic.RCBehaviourRangeMapNode.Execute - // bool Execute(class URCBehaviour* InBehaviour); // [0x7a4cab0] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool Execute(class URCBehaviour* InBehaviour); // [0x7aa8560] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const }; /// Class /Script/RemoteControlLogic.RCBehaviourSetAssetByPathNode @@ -188,9 +188,9 @@ class URCBehaviourSetAssetByPathNode : public URCBehaviourNode /// Functions // Function /Script/RemoteControlLogic.RCBehaviourSetAssetByPathNode.IsSupported - // bool IsSupported(class URCBehaviour* InBehaviour); // [0x7a4cc90] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool IsSupported(class URCBehaviour* InBehaviour); // [0x7aa8740] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Script/RemoteControlLogic.RCBehaviourSetAssetByPathNode.Execute - // bool Execute(class URCBehaviour* InBehaviour); // [0x7a4cb50] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // bool Execute(class URCBehaviour* InBehaviour); // [0x7aa8600] Native|Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const }; /// Class /Script/RemoteControlLogic.RCController @@ -199,7 +199,7 @@ class URCController : public URCVirtualPropertyInContainer { public: unsigned char UnknownData00_8[0x18]; // 0x00C8 (0x0018) MISSED - SDK_UNDEFINED(80,1240) /* TSet */ __um(Behaviours); // 0x00E0 (0x0050) + SDK_UNDEFINED(80,1204) /* TSet */ __um(Behaviours); // 0x00E0 (0x0050) }; /// Class /Script/RemoteControlLogic.RCControllerContainer @@ -211,7 +211,7 @@ class URCControllerContainer : public URCVirtualPropertyContainerBase float VectorLinearDeltaSensitivity; // 0x00FC (0x0004) float RotatorSliderDelta; // 0x0100 (0x0004) float RotatorLinearDeltaSensitivity; // 0x0104 (0x0004) - SDK_UNDEFINED(80,1241) /* TSet */ __um(SharedActionContainers); // 0x0108 (0x0050) + SDK_UNDEFINED(80,1205) /* TSet */ __um(SharedActionContainers); // 0x0108 (0x0050) }; /// Class /Script/RemoteControlLogic.RCFunctionAction @@ -327,7 +327,7 @@ class URemoteControlLogicTestData : public UObject /// Functions // Function /Script/RemoteControlLogic.RemoteControlLogicTestData.TestIntFunction - // void TestIntFunction(); // [0x7a4cdc0] Final|Native|Public|BlueprintCallable + // void TestIntFunction(); // [0x7aa8870] Final|Native|Public|BlueprintCallable }; #pragma pack(pop) diff --git a/include/SDK/ResonanceAudio.h b/include/SDK/ResonanceAudio.h deleted file mode 100644 index 6310b62..0000000 --- a/include/SDK/ResonanceAudio.h +++ /dev/null @@ -1,211 +0,0 @@ - -/******************************************************** -* * -* Package generated using UEDumper by Spuckwaffel. * -* * -********************************************************/ - -#pragma once -/// dependency: BasicType -/// dependency: AudioExtensions -/// dependency: CoreUObject -/// dependency: Engine - -#pragma pack(push, 0x1) - -/// Enum /Script/ResonanceAudio.ERaQualityMode -/// Size: 0x01 (1 bytes) -enum class ERaQualityMode : uint8_t -{ - ERaQualityMode__STEREO_PANNING = 0, - ERaQualityMode__BINAURAL_LOW = 1, - ERaQualityMode__BINAURAL_MEDIUM = 2, - ERaQualityMode__BINAURAL_HIGH = 3 -}; - -/// Enum /Script/ResonanceAudio.ERaSpatializationMethod -/// Size: 0x01 (1 bytes) -enum class ERaSpatializationMethod : uint8_t -{ - ERaSpatializationMethod__STEREO_PANNING = 0, - ERaSpatializationMethod__HRTF = 1 -}; - -/// Enum /Script/ResonanceAudio.ERaDistanceRolloffModel -/// Size: 0x01 (1 bytes) -enum class ERaDistanceRolloffModel : uint8_t -{ - ERaDistanceRolloffModel__LOGARITHMIC = 0, - ERaDistanceRolloffModel__LINEAR = 1, - ERaDistanceRolloffModel__NONE = 2 -}; - -/// Enum /Script/ResonanceAudio.ERaMaterialName -/// Size: 0x01 (1 bytes) -enum class ERaMaterialName : uint8_t -{ - ERaMaterialName__TRANSPARENT = 0, - ERaMaterialName__ACOUSTIC_CEILING_TILES = 1, - ERaMaterialName__BRICK_BARE = 2, - ERaMaterialName__BRICK_PAINTED = 3, - ERaMaterialName__CONCRETE_BLOCK_COARSE = 4, - ERaMaterialName__CONCRETE_BLOCK_PAINTED = 5, - ERaMaterialName__CURTAIN_HEAVY = 6, - ERaMaterialName__FIBER_GLASS_INSULATION = 7, - ERaMaterialName__GLASS_THIN = 8, - ERaMaterialName__GLASS_THICK = 9, - ERaMaterialName__GRASS = 10, - ERaMaterialName__LINOLEUM_ON_CONCRETE = 11, - ERaMaterialName__MARBLE = 12, - ERaMaterialName__METAL = 13, - ERaMaterialName__PARQUET_ONCONCRETE = 14, - ERaMaterialName__PLASTER_ROUGH = 15, - ERaMaterialName__PLASTER_SMOOTH = 16, - ERaMaterialName__PLYWOOD_PANEL = 17, - ERaMaterialName__POLISHED_CONCRETE_OR_TILE = 18, - ERaMaterialName__SHEETROCK = 19, - ERaMaterialName__WATER_OR_ICE_SURFACE = 20, - ERaMaterialName__WOOD_CEILING = 21, - ERaMaterialName__WOOD_PANEL = 22, - ERaMaterialName__UNIFORM = 23 -}; - -/// Enum /Script/ResonanceAudio.EResonanceRenderMode -/// Size: 0x01 (1 bytes) -enum class EResonanceRenderMode : uint8_t -{ - EResonanceRenderMode__StereoPanning = 0, - EResonanceRenderMode__BinauralLowQuality = 1, - EResonanceRenderMode__BinauralMediumQuality = 2, - EResonanceRenderMode__BinauralHighQuality = 3, - EResonanceRenderMode__RoomEffectsOnly = 4 -}; - -/// Class /Script/ResonanceAudio.ResonanceAudioSoundfieldSettings -/// Size: 0x0030 (48 bytes) (0x000028 - 0x000030) align 8 MaxSize: 0x0030 -class UResonanceAudioSoundfieldSettings : public USoundfieldEncodingSettingsBase -{ -public: - EResonanceRenderMode RenderMode; // 0x0028 (0x0001) - unsigned char UnknownData00_7[0x7]; // 0x0029 (0x0007) MISSED -}; - -/// Class /Script/ResonanceAudio.ResonanceAudioBlueprintFunctionLibrary -/// Size: 0x0028 (40 bytes) (0x000028 - 0x000028) align 8 MaxSize: 0x0028 -class UResonanceAudioBlueprintFunctionLibrary : public UBlueprintFunctionLibrary -{ -public: - - - /// Functions - // Function /Script/ResonanceAudio.ResonanceAudioBlueprintFunctionLibrary.SetGlobalReverbPreset - // void SetGlobalReverbPreset(class UResonanceAudioReverbPluginPreset* InPreset); // [0x904f850] Final|Native|Static|Public|BlueprintCallable - // Function /Script/ResonanceAudio.ResonanceAudioBlueprintFunctionLibrary.GetGlobalReverbPreset - // class UResonanceAudioReverbPluginPreset* GetGlobalReverbPreset(); // [0x904f720] Final|Native|Static|Public|BlueprintCallable -}; - -/// Class /Script/ResonanceAudio.ResonanceAudioDirectivityVisualizer -/// Size: 0x0310 (784 bytes) (0x000290 - 0x000310) align 8 MaxSize: 0x0310 -class AResonanceAudioDirectivityVisualizer : public AActor -{ -public: - unsigned char UnknownData00_8[0x70]; // 0x0290 (0x0070) MISSED - class UMaterial* Material; // 0x0300 (0x0008) - class UResonanceAudioSpatializationSourceSettings* Settings; // 0x0308 (0x0008) -}; - -/// Struct /Script/ResonanceAudio.ResonanceAudioReverbPluginSettings -/// Size: 0x0070 (112 bytes) (0x000000 - 0x000070) align 16 MaxSize: 0x0070 -struct FResonanceAudioReverbPluginSettings -{ - bool bEnableRoomEffects; // 0x0000 (0x0001) - bool bGetTransformFromAudioVolume; // 0x0001 (0x0001) - unsigned char UnknownData00_6[0x6]; // 0x0002 (0x0006) MISSED - FVector RoomPosition; // 0x0008 (0x0018) - FQuat RoomRotation; // 0x0020 (0x0020) - FVector RoomDimensions; // 0x0040 (0x0018) - ERaMaterialName LeftWallMaterial; // 0x0058 (0x0001) - ERaMaterialName RightWallMaterial; // 0x0059 (0x0001) - ERaMaterialName FloorMaterial; // 0x005A (0x0001) - ERaMaterialName CeilingMaterial; // 0x005B (0x0001) - ERaMaterialName FrontWallMaterial; // 0x005C (0x0001) - ERaMaterialName BackWallMaterial; // 0x005D (0x0001) - unsigned char UnknownData01_6[0x2]; // 0x005E (0x0002) MISSED - float ReflectionScalar; // 0x0060 (0x0004) - float ReverbGain; // 0x0064 (0x0004) - float ReverbTimeModifier; // 0x0068 (0x0004) - float ReverbBrightness; // 0x006C (0x0004) -}; - -/// Class /Script/ResonanceAudio.ResonanceAudioReverbPluginPreset -/// Size: 0x0170 (368 bytes) (0x000068 - 0x000170) align 16 MaxSize: 0x0170 -class UResonanceAudioReverbPluginPreset : public USoundEffectSubmixPreset -{ -public: - unsigned char UnknownData00_8[0x98]; // 0x0068 (0x0098) MISSED - FResonanceAudioReverbPluginSettings Settings; // 0x0100 (0x0070) - - - /// Functions - // Function /Script/ResonanceAudio.ResonanceAudioReverbPluginPreset.SetRoomRotation - // void SetRoomRotation(FQuat& InRotation); // [0x904feb0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable - // Function /Script/ResonanceAudio.ResonanceAudioReverbPluginPreset.SetRoomPosition - // void SetRoomPosition(FVector& InPosition); // [0x904fdd0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable - // Function /Script/ResonanceAudio.ResonanceAudioReverbPluginPreset.SetRoomMaterials - // void SetRoomMaterials(TArray& InMaterials); // [0x904fcd0] Final|Native|Public|HasOutParms|BlueprintCallable - // Function /Script/ResonanceAudio.ResonanceAudioReverbPluginPreset.SetRoomDimensions - // void SetRoomDimensions(FVector& InDimensions); // [0x904fbf0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable - // Function /Script/ResonanceAudio.ResonanceAudioReverbPluginPreset.SetReverbTimeModifier - // void SetReverbTimeModifier(float InReverbTimeModifier); // [0x904fb60] Final|Native|Public|BlueprintCallable - // Function /Script/ResonanceAudio.ResonanceAudioReverbPluginPreset.SetReverbGain - // void SetReverbGain(float InReverbGain); // [0x904fad0] Final|Native|Public|BlueprintCallable - // Function /Script/ResonanceAudio.ResonanceAudioReverbPluginPreset.SetReverbBrightness - // void SetReverbBrightness(float InReverbBrightness); // [0x904fa40] Final|Native|Public|BlueprintCallable - // Function /Script/ResonanceAudio.ResonanceAudioReverbPluginPreset.SetReflectionScalar - // void SetReflectionScalar(float InReflectionScalar); // [0x904f9b0] Final|Native|Public|BlueprintCallable - // Function /Script/ResonanceAudio.ResonanceAudioReverbPluginPreset.SetEnableRoomEffects - // void SetEnableRoomEffects(bool bInEnableRoomEffects); // [0x904f7c0] Final|Native|Public|BlueprintCallable -}; - -/// Class /Script/ResonanceAudio.ResonanceAudioSettings -/// Size: 0x0090 (144 bytes) (0x000028 - 0x000090) align 8 MaxSize: 0x0090 -class UResonanceAudioSettings : public UObject -{ -public: - FSoftObjectPath OutputSubmix; // 0x0028 (0x0020) - ERaQualityMode QualityMode; // 0x0048 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0049 (0x0007) MISSED - FSoftObjectPath GlobalReverbPreset; // 0x0050 (0x0020) - FSoftObjectPath GlobalSourcePreset; // 0x0070 (0x0020) -}; - -/// Class /Script/ResonanceAudio.ResonanceAudioSpatializationSourceSettings -/// Size: 0x0050 (80 bytes) (0x000028 - 0x000050) align 8 MaxSize: 0x0050 -class UResonanceAudioSpatializationSourceSettings : public USpatializationPluginSourceSettingsBase -{ -public: - ERaSpatializationMethod SpatializationMethod; // 0x0028 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0029 (0x0003) MISSED - float Pattern; // 0x002C (0x0004) - float Sharpness; // 0x0030 (0x0004) - bool bToggleVisualization; // 0x0034 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0035 (0x0003) MISSED - float Scale; // 0x0038 (0x0004) - float Spread; // 0x003C (0x0004) - ERaDistanceRolloffModel Rolloff; // 0x0040 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0041 (0x0003) MISSED - float MinDistance; // 0x0044 (0x0004) - float MaxDistance; // 0x0048 (0x0004) - unsigned char UnknownData03_7[0x4]; // 0x004C (0x0004) MISSED - - - /// Functions - // Function /Script/ResonanceAudio.ResonanceAudioSpatializationSourceSettings.SetSoundSourceSpread - // void SetSoundSourceSpread(float InSpread); // [0x5770ba0] Final|Native|Public|BlueprintCallable - // Function /Script/ResonanceAudio.ResonanceAudioSpatializationSourceSettings.SetSoundSourceDirectivity - // void SetSoundSourceDirectivity(float InPattern, float InSharpness); // [0x904ff90] Final|Native|Public|BlueprintCallable -}; - -#pragma pack(pop) - - diff --git a/include/SDK/RigVM.h b/include/SDK/RigVM.h index 5b624c3..4ea5630 100644 --- a/include/SDK/RigVM.h +++ b/include/SDK/RigVM.h @@ -586,53 +586,53 @@ class URigVM : public UObject /// Functions // Function /Script/RigVM.RigVM.SetParameterValueVector2D - // void SetParameterValueVector2D(FName& InParameterName, FVector2D& InValue, int32_t InArrayIndex); // [0x7b7f2d0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetParameterValueVector2D(FName& InParameterName, FVector2D& InValue, int32_t InArrayIndex); // [0x7bdad80] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/RigVM.RigVM.SetParameterValueVector - // void SetParameterValueVector(FName& InParameterName, FVector& InValue, int32_t InArrayIndex); // [0x7b7ef70] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetParameterValueVector(FName& InParameterName, FVector& InValue, int32_t InArrayIndex); // [0x7bdaa20] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/RigVM.RigVM.SetParameterValueTransform - // void SetParameterValueTransform(FName& InParameterName, FTransform& InValue, int32_t InArrayIndex); // [0x7b7f160] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetParameterValueTransform(FName& InParameterName, FTransform& InValue, int32_t InArrayIndex); // [0x7bdac10] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/RigVM.RigVM.SetParameterValueString - // void SetParameterValueString(FName& InParameterName, FString InValue, int32_t InArrayIndex); // [0x7b7f060] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetParameterValueString(FName& InParameterName, FString InValue, int32_t InArrayIndex); // [0x7bdab10] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/RigVM.RigVM.SetParameterValueQuat - // void SetParameterValueQuat(FName& InParameterName, FQuat& InValue, int32_t InArrayIndex); // [0x7b7ef70] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetParameterValueQuat(FName& InParameterName, FQuat& InValue, int32_t InArrayIndex); // [0x7bdaa20] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/RigVM.RigVM.SetParameterValueName - // void SetParameterValueName(FName& InParameterName, FName& InValue, int32_t InArrayIndex); // [0x7b7ee80] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetParameterValueName(FName& InParameterName, FName& InValue, int32_t InArrayIndex); // [0x7bda930] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/RigVM.RigVM.SetParameterValueInt - // void SetParameterValueInt(FName& InParameterName, int32_t InValue, int32_t InArrayIndex); // [0x7b7ed90] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetParameterValueInt(FName& InParameterName, int32_t InValue, int32_t InArrayIndex); // [0x7bda840] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/RigVM.RigVM.SetParameterValueFloat - // void SetParameterValueFloat(FName& InParameterName, float InValue, int32_t InArrayIndex); // [0x7b7eca0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetParameterValueFloat(FName& InParameterName, float InValue, int32_t InArrayIndex); // [0x7bda750] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/RigVM.RigVM.SetParameterValueDouble - // void SetParameterValueDouble(FName& InParameterName, double InValue, int32_t InArrayIndex); // [0x7b7ebb0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetParameterValueDouble(FName& InParameterName, double InValue, int32_t InArrayIndex); // [0x7bda660] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/RigVM.RigVM.SetParameterValueBool - // void SetParameterValueBool(FName& InParameterName, bool InValue, int32_t InArrayIndex); // [0x7b7eac0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetParameterValueBool(FName& InParameterName, bool InValue, int32_t InArrayIndex); // [0x7bda570] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/RigVM.RigVM.GetStatistics - // FRigVMStatistics GetStatistics(); // [0x7b7e7f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FRigVMStatistics GetStatistics(); // [0x7bda2a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/RigVM.RigVM.GetRigVMFunctionName - // FString GetRigVMFunctionName(int32_t InFunctionIndex); // [0x7b7e710] Native|Public|Const + // FString GetRigVMFunctionName(int32_t InFunctionIndex); // [0x7bda1c0] Native|Public|Const // Function /Script/RigVM.RigVM.GetParameterValueVector2D - // FVector2D GetParameterValueVector2D(FName& InParameterName, int32_t InArrayIndex); // [0x7b7e570] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // FVector2D GetParameterValueVector2D(FName& InParameterName, int32_t InArrayIndex); // [0x7bda020] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/RigVM.RigVM.GetParameterValueVector - // FVector GetParameterValueVector(FName& InParameterName, int32_t InArrayIndex); // [0x7b7e640] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // FVector GetParameterValueVector(FName& InParameterName, int32_t InArrayIndex); // [0x7bda0f0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/RigVM.RigVM.GetParameterValueTransform - // FTransform GetParameterValueTransform(FName& InParameterName, int32_t InArrayIndex); // [0x7b7e470] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // FTransform GetParameterValueTransform(FName& InParameterName, int32_t InArrayIndex); // [0x7bd9f20] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/RigVM.RigVM.GetParameterValueString - // FString GetParameterValueString(FName& InParameterName, int32_t InArrayIndex); // [0x7b7e390] Final|Native|Public|HasOutParms|BlueprintCallable + // FString GetParameterValueString(FName& InParameterName, int32_t InArrayIndex); // [0x7bd9e40] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/RigVM.RigVM.GetParameterValueQuat - // FQuat GetParameterValueQuat(FName& InParameterName, int32_t InArrayIndex); // [0x7b7e2c0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // FQuat GetParameterValueQuat(FName& InParameterName, int32_t InArrayIndex); // [0x7bd9d70] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/RigVM.RigVM.GetParameterValueName - // FName GetParameterValueName(FName& InParameterName, int32_t InArrayIndex); // [0x7b7e1f0] Final|Native|Public|HasOutParms|BlueprintCallable + // FName GetParameterValueName(FName& InParameterName, int32_t InArrayIndex); // [0x7bd9ca0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/RigVM.RigVM.GetParameterValueInt - // int32_t GetParameterValueInt(FName& InParameterName, int32_t InArrayIndex); // [0x7b7e130] Final|Native|Public|HasOutParms|BlueprintCallable + // int32_t GetParameterValueInt(FName& InParameterName, int32_t InArrayIndex); // [0x7bd9be0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/RigVM.RigVM.GetParameterValueFloat - // float GetParameterValueFloat(FName& InParameterName, int32_t InArrayIndex); // [0x7b7e130] Final|Native|Public|HasOutParms|BlueprintCallable + // float GetParameterValueFloat(FName& InParameterName, int32_t InArrayIndex); // [0x7bd9be0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/RigVM.RigVM.GetParameterValueDouble - // double GetParameterValueDouble(FName& InParameterName, int32_t InArrayIndex); // [0x7b7e070] Final|Native|Public|HasOutParms|BlueprintCallable + // double GetParameterValueDouble(FName& InParameterName, int32_t InArrayIndex); // [0x7bd9b20] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/RigVM.RigVM.GetParameterValueBool - // bool GetParameterValueBool(FName& InParameterName, int32_t InArrayIndex); // [0x7b7dfb0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool GetParameterValueBool(FName& InParameterName, int32_t InArrayIndex); // [0x7bd9a60] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/RigVM.RigVM.Execute - // bool Execute(FRigVMExtendedExecuteContext& Context, FName& InEntryName); // [0x7b7de10] Native|Public|HasOutParms|BlueprintCallable + // bool Execute(FRigVMExtendedExecuteContext& Context, FName& InEntryName); // [0x7bd98c0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/RigVM.RigVM.AddRigVMFunction - // int32_t AddRigVMFunction(class UScriptStruct* InRigVMStruct, FName& InMethodName); // [0x7b7dd30] Native|Public|HasOutParms + // int32_t AddRigVMFunction(class UScriptStruct* InRigVMStruct, FName& InMethodName); // [0x7bd97e0] Native|Public|HasOutParms }; /// Class /Script/RigVM.NameSpacedUserData @@ -656,9 +656,9 @@ class UDataAssetLink : public UNameSpacedUserData /// Functions // Function /Script/RigVM.DataAssetLink.SetDataAsset - // void SetDataAsset(TWeakObjectPtr InDataAsset); // [0x7b7e8e0] Final|Native|Public|BlueprintCallable + // void SetDataAsset(TWeakObjectPtr InDataAsset); // [0x7bda390] Final|Native|Public|BlueprintCallable // Function /Script/RigVM.DataAssetLink.GetDataAsset - // TWeakObjectPtr GetDataAsset(); // [0x7b7df40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TWeakObjectPtr GetDataAsset(); // [0x7bd99f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/RigVM.RigVMMemoryStorageGeneratorClass @@ -693,7 +693,7 @@ struct FRigVMUserWorkflow FString ToolTip; // 0x0018 (0x0010) ERigVMUserWorkflowType Type; // 0x0028 (0x0001) unsigned char UnknownData01_6[0x17]; // 0x0029 (0x0017) MISSED - SDK_UNDEFINED(16,662) /* FDelegateProperty */ __um(PerformDynamicDelegate); // 0x0040 (0x0010) + SDK_UNDEFINED(16,648) /* FDelegateProperty */ __um(PerformDynamicDelegate); // 0x0040 (0x0010) class UClass* OptionsClass; // 0x0050 (0x0008) }; @@ -709,15 +709,15 @@ class URigVMUserWorkflowOptions : public UObject /// Functions // Function /Script/RigVM.RigVMUserWorkflowOptions.RequiresDialog - // bool RequiresDialog(); // [0x7c24cf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool RequiresDialog(); // [0x7c807a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/RigVM.RigVMUserWorkflowOptions.ReportWarning - // void ReportWarning(FString InMessage); // [0x7c24bf0] Final|Native|Public|BlueprintCallable + // void ReportWarning(FString InMessage); // [0x7c806a0] Final|Native|Public|BlueprintCallable // Function /Script/RigVM.RigVMUserWorkflowOptions.ReportInfo - // void ReportInfo(FString InMessage); // [0x7c24b10] Final|Native|Public|BlueprintCallable + // void ReportInfo(FString InMessage); // [0x7c805c0] Final|Native|Public|BlueprintCallable // Function /Script/RigVM.RigVMUserWorkflowOptions.ReportError - // void ReportError(FString InMessage); // [0x7c24a10] Final|Native|Public|BlueprintCallable + // void ReportError(FString InMessage); // [0x7c804c0] Final|Native|Public|BlueprintCallable // Function /Script/RigVM.RigVMUserWorkflowOptions.IsValid - // bool IsValid(); // [0x7c249e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsValid(); // [0x7c80490] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/RigVM.RigVMRuntimeSettings @@ -762,7 +762,7 @@ class URigVMHost : public UObject class URigVM* VM; // 0x0058 (0x0008) TMap UserDefinedStructGuidToPathName; // 0x0060 (0x0050) TMap UserDefinedEnumToPathName; // 0x00B0 (0x0050) - SDK_UNDEFINED(80,663) /* TSet */ __um(UserDefinedTypesInUse); // 0x0100 (0x0050) + SDK_UNDEFINED(80,649) /* TSet */ __um(UserDefinedTypesInUse); // 0x0100 (0x0050) unsigned char UnknownData02_6[0x8]; // 0x0150 (0x0008) MISSED FRigVMDrawContainer DrawContainer; // 0x0158 (0x0018) unsigned char UnknownData03_6[0x18]; // 0x0170 (0x0018) MISSED @@ -774,51 +774,51 @@ class URigVMHost : public UObject /// Functions // Function /Script/RigVM.RigVMHost.SupportsEvent - // bool SupportsEvent(FName& InEventName); // [0x7c4f570] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool SupportsEvent(FName& InEventName); // [0x7cab020] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/RigVM.RigVMHost.SetVariableFromString - // bool SetVariableFromString(FName& InVariableName, FString InValue); // [0x7c4f490] Final|Native|Public|HasOutParms|BlueprintCallable + // bool SetVariableFromString(FName& InVariableName, FString InValue); // [0x7caaf40] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/RigVM.RigVMHost.SetFramesPerSecond - // void SetFramesPerSecond(float InFramesPerSecond); // [0x7c4f410] Final|Native|Public|BlueprintCallable + // void SetFramesPerSecond(float InFramesPerSecond); // [0x7caaec0] Final|Native|Public|BlueprintCallable // Function /Script/RigVM.RigVMHost.SetDeltaTime - // void SetDeltaTime(float InDeltaTime); // [0x7c4f390] Final|Native|Public|BlueprintCallable + // void SetDeltaTime(float InDeltaTime); // [0x7caae40] Final|Native|Public|BlueprintCallable // Function /Script/RigVM.RigVMHost.SetAbsoluteTime - // void SetAbsoluteTime(float InAbsoluteTime, bool InSetDeltaTimeZero); // [0x7c4f2b0] Final|Native|Public|BlueprintCallable + // void SetAbsoluteTime(float InAbsoluteTime, bool InSetDeltaTimeZero); // [0x7caad60] Final|Native|Public|BlueprintCallable // Function /Script/RigVM.RigVMHost.SetAbsoluteAndDeltaTime - // void SetAbsoluteAndDeltaTime(float InAbsoluteTime, float InDeltaTime); // [0x7c4f1e0] Final|Native|Public|BlueprintCallable + // void SetAbsoluteAndDeltaTime(float InAbsoluteTime, float InDeltaTime); // [0x7caac90] Final|Native|Public|BlueprintCallable // Function /Script/RigVM.RigVMHost.RequestRunOnceEvent - // void RequestRunOnceEvent(FName& InEventName, int32_t InEventIndex); // [0x7c4f0f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void RequestRunOnceEvent(FName& InEventName, int32_t InEventIndex); // [0x7caaba0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/RigVM.RigVMHost.RequestInit - // void RequestInit(); // [0x576ee70] Native|Public|BlueprintCallable + // void RequestInit(); // [0x579ff90] Native|Public|BlueprintCallable // Function /Script/RigVM.RigVMHost.RemoveRunOnceEvent - // bool RemoveRunOnceEvent(FName& InEventName); // [0x7c4f040] Final|Native|Public|HasOutParms|BlueprintCallable + // bool RemoveRunOnceEvent(FName& InEventName); // [0x7caaaf0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/RigVM.RigVMHost.IsInitRequired - // bool IsInitRequired(); // [0x597af60] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsInitRequired(); // [0x59ac150] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/RigVM.RigVMHost.GetVM - // class URigVM* GetVM(); // [0x7c4ee60] Final|Native|Public|BlueprintCallable|BlueprintPure + // class URigVM* GetVM(); // [0x7caa910] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/RigVM.RigVMHost.GetVariableType - // FName GetVariableType(FName& InVariableName); // [0x7c4ef60] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FName GetVariableType(FName& InVariableName); // [0x7caaa10] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/RigVM.RigVMHost.GetVariableAsString - // FString GetVariableAsString(FName& InVariableName); // [0x7c4eec0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FString GetVariableAsString(FName& InVariableName); // [0x7caa970] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/RigVM.RigVMHost.GetSupportedEvents - // TArray GetSupportedEvents(); // [0x7c4ee20] Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetSupportedEvents(); // [0x7caa8d0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/RigVM.RigVMHost.GetScriptAccessibleVariables - // TArray GetScriptAccessibleVariables(); // [0x7c4ec80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetScriptAccessibleVariables(); // [0x7caa730] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/RigVM.RigVMHost.GetExtendedExecuteContext - // FRigVMExtendedExecuteContext GetExtendedExecuteContext(); // [0x7c4ec40] Native|Public|BlueprintCallable + // FRigVMExtendedExecuteContext GetExtendedExecuteContext(); // [0x7caa6f0] Native|Public|BlueprintCallable // Function /Script/RigVM.RigVMHost.GetDeltaTime - // float GetDeltaTime(); // [0x59d2e10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetDeltaTime(); // [0x5a04000] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/RigVM.RigVMHost.GetCurrentFramesPerSecond - // float GetCurrentFramesPerSecond(); // [0x7c4ebe0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCurrentFramesPerSecond(); // [0x7caa690] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/RigVM.RigVMHost.GetAbsoluteTime - // float GetAbsoluteTime(); // [0x59d31d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetAbsoluteTime(); // [0x5a043c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/RigVM.RigVMHost.FindRigVMHosts - // TArray FindRigVMHosts(class UObject* Outer, class UClass* OptionalClass); // [0x7c4e890] Final|Native|Static|Public|BlueprintCallable + // TArray FindRigVMHosts(class UObject* Outer, class UClass* OptionalClass); // [0x7caa340] Final|Native|Static|Public|BlueprintCallable // Function /Script/RigVM.RigVMHost.ExecuteEvent - // bool ExecuteEvent(FName& InEventName); // [0x7c4e6c0] Final|Native|Public|HasOutParms|BlueprintCallable + // bool ExecuteEvent(FName& InEventName); // [0x7caa170] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/RigVM.RigVMHost.Execute - // bool Execute(FName& InEventName); // [0x7c4e610] Native|Public|HasOutParms|BlueprintCallable + // bool Execute(FName& InEventName); // [0x7caa0c0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/RigVM.RigVMHost.CanExecute - // bool CanExecute(); // [0x54430c0] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool CanExecute(); // [0x5475290] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/RigVM.RigVMEditorSettings diff --git a/include/SDK/SequencerScripting.h b/include/SDK/SequencerScripting.h index 9c169dd..06c0b90 100644 --- a/include/SDK/SequencerScripting.h +++ b/include/SDK/SequencerScripting.h @@ -40,13 +40,13 @@ class UMovieSceneScriptingActorReferenceKey : public UMovieSceneScriptingKey /// Functions // Function /Script/SequencerScripting.MovieSceneScriptingActorReferenceKey.SetValue - // void SetValue(FMovieSceneObjectBindingID& InNewValue); // [0x79be3f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetValue(FMovieSceneObjectBindingID& InNewValue); // [0x7a19ea0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingActorReferenceKey.SetTime - // void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x79be190] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x7a19c40] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingActorReferenceKey.GetValue - // FMovieSceneObjectBindingID GetValue(); // [0x79bc9d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FMovieSceneObjectBindingID GetValue(); // [0x7a18480] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingActorReferenceKey.GetTime - // FFrameTime GetTime(EMovieSceneTimeUnit TimeUnit); // [0x79bc930] Native|Public|BlueprintCallable|BlueprintPure|Const + // FFrameTime GetTime(EMovieSceneTimeUnit TimeUnit); // [0x7a183e0] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/SequencerScripting.MovieSceneScriptingChannel @@ -67,21 +67,21 @@ class UMovieSceneScriptingActorReferenceChannel : public UMovieSceneScriptingCha /// Functions // Function /Script/SequencerScripting.MovieSceneScriptingActorReferenceChannel.SetDefault - // void SetDefault(FMovieSceneObjectBindingID InDefaultValue); // [0x79bd690] Final|Native|Public|BlueprintCallable + // void SetDefault(FMovieSceneObjectBindingID InDefaultValue); // [0x7a19140] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingActorReferenceChannel.RemoveKey - // void RemoveKey(class UMovieSceneScriptingKey* Key); // [0x79bd410] Native|Public|BlueprintCallable + // void RemoveKey(class UMovieSceneScriptingKey* Key); // [0x7a18ec0] Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingActorReferenceChannel.RemoveDefault - // void RemoveDefault(); // [0x79bd120] Final|Native|Public|BlueprintCallable + // void RemoveDefault(); // [0x7a18bd0] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingActorReferenceChannel.HasDefault - // bool HasDefault(); // [0x79bce40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasDefault(); // [0x7a188f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingActorReferenceChannel.GetKeysByIndex - // TArray GetKeysByIndex(TArray& Indices); // [0x79bc530] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // TArray GetKeysByIndex(TArray& Indices); // [0x7a17fe0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingActorReferenceChannel.GetKeys - // TArray GetKeys(); // [0x543f5e0] Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetKeys(); // [0x54717b0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingActorReferenceChannel.GetDefault - // FMovieSceneObjectBindingID GetDefault(); // [0x79bc220] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FMovieSceneObjectBindingID GetDefault(); // [0x7a17cd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingActorReferenceChannel.AddKey - // class UMovieSceneScriptingActorReferenceKey* AddKey(FFrameNumber InTime, FMovieSceneObjectBindingID NewValue, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x79bb380] Final|Native|Public|HasDefaults|BlueprintCallable + // class UMovieSceneScriptingActorReferenceKey* AddKey(FFrameNumber InTime, FMovieSceneObjectBindingID NewValue, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x7a16e30] Final|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/SequencerScripting.MovieSceneScriptingBoolKey @@ -94,13 +94,13 @@ class UMovieSceneScriptingBoolKey : public UMovieSceneScriptingKey /// Functions // Function /Script/SequencerScripting.MovieSceneScriptingBoolKey.SetValue - // void SetValue(bool InNewValue); // [0x79be560] Final|Native|Public|BlueprintCallable + // void SetValue(bool InNewValue); // [0x7a1a010] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingBoolKey.SetTime - // void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x79be190] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x7a19c40] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingBoolKey.GetValue - // bool GetValue(); // [0x79bcad0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetValue(); // [0x7a18580] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingBoolKey.GetTime - // FFrameTime GetTime(EMovieSceneTimeUnit TimeUnit); // [0x79bc930] Native|Public|BlueprintCallable|BlueprintPure|Const + // FFrameTime GetTime(EMovieSceneTimeUnit TimeUnit); // [0x7a183e0] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/SequencerScripting.MovieSceneScriptingBoolChannel @@ -113,27 +113,27 @@ class UMovieSceneScriptingBoolChannel : public UMovieSceneScriptingChannel /// Functions // Function /Script/SequencerScripting.MovieSceneScriptingBoolChannel.SetDefault - // void SetDefault(bool InDefaultValue); // [0x79bd800] Final|Native|Public|BlueprintCallable + // void SetDefault(bool InDefaultValue); // [0x7a192b0] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingBoolChannel.RemoveKey - // void RemoveKey(class UMovieSceneScriptingKey* Key); // [0x79bd410] Native|Public|BlueprintCallable + // void RemoveKey(class UMovieSceneScriptingKey* Key); // [0x7a18ec0] Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingBoolChannel.RemoveDefault - // void RemoveDefault(); // [0x79bd1a0] Final|Native|Public|BlueprintCallable + // void RemoveDefault(); // [0x7a18c50] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingBoolChannel.HasDefault - // bool HasDefault(); // [0x79bcf20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasDefault(); // [0x7a189d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingBoolChannel.GetNumKeys - // int32_t GetNumKeys(); // [0x79bc6f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumKeys(); // [0x7a181a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingBoolChannel.GetKeysByIndex - // TArray GetKeysByIndex(TArray& Indices); // [0x79bc530] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // TArray GetKeysByIndex(TArray& Indices); // [0x7a17fe0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingBoolChannel.GetKeys - // TArray GetKeys(); // [0x543f5e0] Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetKeys(); // [0x54717b0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingBoolChannel.GetDefault - // bool GetDefault(); // [0x79bc2c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetDefault(); // [0x7a17d70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingBoolChannel.EvaluateKeys - // TArray EvaluateKeys(FSequencerScriptingRange Range, FFrameRate FrameRate); // [0x79bbe60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray EvaluateKeys(FSequencerScriptingRange Range, FFrameRate FrameRate); // [0x7a17910] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingBoolChannel.ComputeEffectiveRange - // FSequencerScriptingRange ComputeEffectiveRange(); // [0x79bbbe0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FSequencerScriptingRange ComputeEffectiveRange(); // [0x7a17690] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingBoolChannel.AddKey - // class UMovieSceneScriptingBoolKey* AddKey(FFrameNumber& InTime, bool NewValue, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x79bb4f0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UMovieSceneScriptingBoolKey* AddKey(FFrameNumber& InTime, bool NewValue, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x7a16fa0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/SequencerScripting.MovieSceneScriptingByteKey @@ -146,13 +146,13 @@ class UMovieSceneScriptingByteKey : public UMovieSceneScriptingKey /// Functions // Function /Script/SequencerScripting.MovieSceneScriptingByteKey.SetValue - // void SetValue(char InNewValue); // [0x79be670] Final|Native|Public|BlueprintCallable + // void SetValue(char InNewValue); // [0x7a1a120] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingByteKey.SetTime - // void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x79be190] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x7a19c40] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingByteKey.GetValue - // char GetValue(); // [0x79bcb80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // char GetValue(); // [0x7a18630] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingByteKey.GetTime - // FFrameTime GetTime(EMovieSceneTimeUnit TimeUnit); // [0x79bc930] Native|Public|BlueprintCallable|BlueprintPure|Const + // FFrameTime GetTime(EMovieSceneTimeUnit TimeUnit); // [0x7a183e0] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/SequencerScripting.MovieSceneScriptingByteChannel @@ -165,21 +165,21 @@ class UMovieSceneScriptingByteChannel : public UMovieSceneScriptingChannel /// Functions // Function /Script/SequencerScripting.MovieSceneScriptingByteChannel.SetDefault - // void SetDefault(char InDefaultValue); // [0x79bd930] Final|Native|Public|BlueprintCallable + // void SetDefault(char InDefaultValue); // [0x7a193e0] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingByteChannel.RemoveKey - // void RemoveKey(class UMovieSceneScriptingKey* Key); // [0x79bd410] Native|Public|BlueprintCallable + // void RemoveKey(class UMovieSceneScriptingKey* Key); // [0x7a18ec0] Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingByteChannel.RemoveDefault - // void RemoveDefault(); // [0x79bd270] Final|Native|Public|BlueprintCallable + // void RemoveDefault(); // [0x7a18d20] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingByteChannel.HasDefault - // bool HasDefault(); // [0x79bcfe0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasDefault(); // [0x7a18a90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingByteChannel.GetKeysByIndex - // TArray GetKeysByIndex(TArray& Indices); // [0x79bc530] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // TArray GetKeysByIndex(TArray& Indices); // [0x7a17fe0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingByteChannel.GetKeys - // TArray GetKeys(); // [0x543f5e0] Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetKeys(); // [0x54717b0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingByteChannel.GetDefault - // char GetDefault(); // [0x79bc380] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // char GetDefault(); // [0x7a17e30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingByteChannel.AddKey - // class UMovieSceneScriptingByteKey* AddKey(FFrameNumber& InTime, char NewValue, float SubFrame, EMovieSceneTimeUnit TimeUnit, EMovieSceneKeyInterpolation InInterpolation); // [0x79bb680] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UMovieSceneScriptingByteKey* AddKey(FFrameNumber& InTime, char NewValue, float SubFrame, EMovieSceneTimeUnit TimeUnit, EMovieSceneKeyInterpolation InInterpolation); // [0x7a17130] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/SequencerScripting.MovieSceneScriptingDoubleKey @@ -192,41 +192,41 @@ class UMovieSceneScriptingDoubleKey : public UMovieSceneScriptingKey /// Functions // Function /Script/SequencerScripting.MovieSceneScriptingDoubleKey.SetValue - // void SetValue(double InNewValue); // [0x79be790] Final|Native|Public|BlueprintCallable + // void SetValue(double InNewValue); // [0x7a1a240] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingDoubleKey.SetTime - // void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x79be190] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x7a19c40] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingDoubleKey.SetTangentWeightMode - // void SetTangentWeightMode(TEnumAsByte InNewValue); // [0x79be0b0] Final|Native|Public|BlueprintCallable + // void SetTangentWeightMode(TEnumAsByte InNewValue); // [0x7a19b60] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingDoubleKey.SetTangentMode - // void SetTangentMode(TEnumAsByte InNewValue); // [0x79bdfd0] Final|Native|Public|BlueprintCallable + // void SetTangentMode(TEnumAsByte InNewValue); // [0x7a19a80] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingDoubleKey.SetLeaveTangentWeight - // void SetLeaveTangentWeight(float InNewValue); // [0x79bdd70] Final|Native|Public|BlueprintCallable + // void SetLeaveTangentWeight(float InNewValue); // [0x7a19820] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingDoubleKey.SetLeaveTangent - // void SetLeaveTangent(float InNewValue); // [0x79bdc70] Final|Native|Public|BlueprintCallable + // void SetLeaveTangent(float InNewValue); // [0x7a19720] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingDoubleKey.SetInterpolationMode - // void SetInterpolationMode(TEnumAsByte InNewValue); // [0x79bdb90] Final|Native|Public|BlueprintCallable + // void SetInterpolationMode(TEnumAsByte InNewValue); // [0x7a19640] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingDoubleKey.SetArriveTangentWeight - // void SetArriveTangentWeight(float InNewValue); // [0x79bd5a0] Final|Native|Public|BlueprintCallable + // void SetArriveTangentWeight(float InNewValue); // [0x7a19050] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingDoubleKey.SetArriveTangent - // void SetArriveTangent(float InNewValue); // [0x79bd4a0] Final|Native|Public|BlueprintCallable + // void SetArriveTangent(float InNewValue); // [0x7a18f50] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingDoubleKey.GetValue - // double GetValue(); // [0x79bcc40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // double GetValue(); // [0x7a186f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingDoubleKey.GetTime - // FFrameTime GetTime(EMovieSceneTimeUnit TimeUnit); // [0x79bc930] Native|Public|BlueprintCallable|BlueprintPure|Const + // FFrameTime GetTime(EMovieSceneTimeUnit TimeUnit); // [0x7a183e0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingDoubleKey.GetTangentWeightMode - // TEnumAsByte GetTangentWeightMode(); // [0x79bc8d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetTangentWeightMode(); // [0x7a18380] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingDoubleKey.GetTangentMode - // TEnumAsByte GetTangentMode(); // [0x79bc870] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetTangentMode(); // [0x7a18320] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingDoubleKey.GetLeaveTangentWeight - // float GetLeaveTangentWeight(); // [0x79bc690] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetLeaveTangentWeight(); // [0x7a18140] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingDoubleKey.GetLeaveTangent - // float GetLeaveTangent(); // [0x79bc630] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetLeaveTangent(); // [0x7a180e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingDoubleKey.GetInterpolationMode - // TEnumAsByte GetInterpolationMode(); // [0x79bc4d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetInterpolationMode(); // [0x7a17f80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingDoubleKey.GetArriveTangentWeight - // float GetArriveTangentWeight(); // [0x79bc1c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetArriveTangentWeight(); // [0x7a17c70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingDoubleKey.GetArriveTangent - // float GetArriveTangent(); // [0x79bc160] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetArriveTangent(); // [0x7a17c10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/SequencerScripting.MovieSceneScriptingDoubleChannel @@ -239,35 +239,35 @@ class UMovieSceneScriptingDoubleChannel : public UMovieSceneScriptingChannel /// Functions // Function /Script/SequencerScripting.MovieSceneScriptingDoubleChannel.SetPreInfinityExtrapolation - // void SetPreInfinityExtrapolation(TEnumAsByte InExtrapolation); // [0x79bdf20] Final|Native|Public|BlueprintCallable + // void SetPreInfinityExtrapolation(TEnumAsByte InExtrapolation); // [0x7a199d0] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingDoubleChannel.SetPostInfinityExtrapolation - // void SetPostInfinityExtrapolation(TEnumAsByte InExtrapolation); // [0x79bde70] Final|Native|Public|BlueprintCallable + // void SetPostInfinityExtrapolation(TEnumAsByte InExtrapolation); // [0x7a19920] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingDoubleChannel.SetDefault - // void SetDefault(double InDefaultValue); // [0x79bda50] Final|Native|Public|BlueprintCallable + // void SetDefault(double InDefaultValue); // [0x7a19500] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingDoubleChannel.RemoveKey - // void RemoveKey(class UMovieSceneScriptingKey* Key); // [0x79bd410] Native|Public|BlueprintCallable + // void RemoveKey(class UMovieSceneScriptingKey* Key); // [0x7a18ec0] Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingDoubleChannel.RemoveDefault - // void RemoveDefault(); // [0x79bd340] Final|Native|Public|BlueprintCallable + // void RemoveDefault(); // [0x7a18df0] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingDoubleChannel.HasDefault - // bool HasDefault(); // [0x79bd0a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasDefault(); // [0x7a18b50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingDoubleChannel.GetPreInfinityExtrapolation - // TEnumAsByte GetPreInfinityExtrapolation(); // [0x79bc810] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetPreInfinityExtrapolation(); // [0x7a182c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingDoubleChannel.GetPostInfinityExtrapolation - // TEnumAsByte GetPostInfinityExtrapolation(); // [0x79bc7b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetPostInfinityExtrapolation(); // [0x7a18260] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingDoubleChannel.GetNumKeys - // int32_t GetNumKeys(); // [0x79bc750] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumKeys(); // [0x7a18200] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingDoubleChannel.GetKeysByIndex - // TArray GetKeysByIndex(TArray& Indices); // [0x79bc530] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // TArray GetKeysByIndex(TArray& Indices); // [0x7a17fe0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingDoubleChannel.GetKeys - // TArray GetKeys(); // [0x543f5e0] Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetKeys(); // [0x54717b0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingDoubleChannel.GetDefault - // double GetDefault(); // [0x79bc440] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // double GetDefault(); // [0x7a17ef0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingDoubleChannel.EvaluateKeys - // TArray EvaluateKeys(FSequencerScriptingRange Range, FFrameRate FrameRate); // [0x79bbfe0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray EvaluateKeys(FSequencerScriptingRange Range, FFrameRate FrameRate); // [0x7a17a90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingDoubleChannel.ComputeEffectiveRange - // FSequencerScriptingRange ComputeEffectiveRange(); // [0x79bbd20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FSequencerScriptingRange ComputeEffectiveRange(); // [0x7a177d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingDoubleChannel.AddKey - // class UMovieSceneScriptingDoubleKey* AddKey(FFrameNumber& InTime, double NewValue, float SubFrame, EMovieSceneTimeUnit TimeUnit, EMovieSceneKeyInterpolation InInterpolation); // [0x79bb850] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UMovieSceneScriptingDoubleKey* AddKey(FFrameNumber& InTime, double NewValue, float SubFrame, EMovieSceneTimeUnit TimeUnit, EMovieSceneKeyInterpolation InInterpolation); // [0x7a17300] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/SequencerScripting.MovieSceneScriptingEventKey @@ -280,13 +280,13 @@ class UMovieSceneScriptingEventKey : public UMovieSceneScriptingKey /// Functions // Function /Script/SequencerScripting.MovieSceneScriptingEventKey.SetValue - // void SetValue(FMovieSceneEvent& InNewValue); // [0x79be880] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetValue(FMovieSceneEvent& InNewValue); // [0x7a1a330] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingEventKey.SetTime - // void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x79be190] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x7a19c40] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingEventKey.GetValue - // FMovieSceneEvent GetValue(); // [0x79bcca0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FMovieSceneEvent GetValue(); // [0x7a18750] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingEventKey.GetTime - // FFrameTime GetTime(EMovieSceneTimeUnit TimeUnit); // [0x79bc930] Native|Public|BlueprintCallable|BlueprintPure|Const + // FFrameTime GetTime(EMovieSceneTimeUnit TimeUnit); // [0x7a183e0] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/SequencerScripting.MovieSceneScriptingEventChannel @@ -299,13 +299,13 @@ class UMovieSceneScriptingEventChannel : public UMovieSceneScriptingChannel /// Functions // Function /Script/SequencerScripting.MovieSceneScriptingEventChannel.RemoveKey - // void RemoveKey(class UMovieSceneScriptingKey* Key); // [0x79bd410] Native|Public|BlueprintCallable + // void RemoveKey(class UMovieSceneScriptingKey* Key); // [0x7a18ec0] Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingEventChannel.GetKeysByIndex - // TArray GetKeysByIndex(TArray& Indices); // [0x79bc530] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // TArray GetKeysByIndex(TArray& Indices); // [0x7a17fe0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingEventChannel.GetKeys - // TArray GetKeys(); // [0x543f5e0] Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetKeys(); // [0x54717b0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingEventChannel.AddKey - // class UMovieSceneScriptingEventKey* AddKey(FFrameNumber& InTime, FMovieSceneEvent NewValue, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x79bba20] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UMovieSceneScriptingEventKey* AddKey(FFrameNumber& InTime, FMovieSceneEvent NewValue, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x7a174d0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/SequencerScripting.MovieSceneScriptingFloatKey @@ -317,41 +317,41 @@ class UMovieSceneScriptingFloatKey : public UMovieSceneScriptingKey /// Functions // Function /Script/SequencerScripting.MovieSceneScriptingFloatKey.SetValue - // void SetValue(float InNewValue); // [0x79c9480] Native|Public|BlueprintCallable + // void SetValue(float InNewValue); // [0x7a24f30] Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingFloatKey.SetTime - // void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x79c9360] Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x7a24e10] Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingFloatKey.SetTangentWeightMode - // void SetTangentWeightMode(TEnumAsByte InNewValue); // [0x79c92e0] Native|Public|BlueprintCallable + // void SetTangentWeightMode(TEnumAsByte InNewValue); // [0x7a24d90] Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingFloatKey.SetTangentMode - // void SetTangentMode(TEnumAsByte InNewValue); // [0x79c9260] Native|Public|BlueprintCallable + // void SetTangentMode(TEnumAsByte InNewValue); // [0x7a24d10] Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingFloatKey.SetLeaveTangentWeight - // void SetLeaveTangentWeight(float InNewValue); // [0x79c8ae0] Native|Public|BlueprintCallable + // void SetLeaveTangentWeight(float InNewValue); // [0x7a24590] Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingFloatKey.SetLeaveTangent - // void SetLeaveTangent(float InNewValue); // [0x79c8a50] Native|Public|BlueprintCallable + // void SetLeaveTangent(float InNewValue); // [0x7a24500] Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingFloatKey.SetInterpolationMode - // void SetInterpolationMode(TEnumAsByte InNewValue); // [0x79c89d0] Native|Public|BlueprintCallable + // void SetInterpolationMode(TEnumAsByte InNewValue); // [0x7a24480] Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingFloatKey.SetArriveTangentWeight - // void SetArriveTangentWeight(float InNewValue); // [0x79c8430] Native|Public|BlueprintCallable + // void SetArriveTangentWeight(float InNewValue); // [0x7a23ee0] Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingFloatKey.SetArriveTangent - // void SetArriveTangent(float InNewValue); // [0x5772180] Native|Public|BlueprintCallable + // void SetArriveTangent(float InNewValue); // [0x57a32a0] Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingFloatKey.GetValue - // float GetValue(); // [0x559a830] Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetValue(); // [0x55cca00] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingFloatKey.GetTime - // FFrameTime GetTime(EMovieSceneTimeUnit TimeUnit); // [0x79bc930] Native|Public|BlueprintCallable|BlueprintPure|Const + // FFrameTime GetTime(EMovieSceneTimeUnit TimeUnit); // [0x7a183e0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingFloatKey.GetTangentWeightMode - // TEnumAsByte GetTangentWeightMode(); // [0x597af90] Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetTangentWeightMode(); // [0x59ac180] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingFloatKey.GetTangentMode - // TEnumAsByte GetTangentMode(); // [0x57022d0] Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetTangentMode(); // [0x5733360] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingFloatKey.GetLeaveTangentWeight - // float GetLeaveTangentWeight(); // [0x79c7130] Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetLeaveTangentWeight(); // [0x7a22be0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingFloatKey.GetLeaveTangent - // float GetLeaveTangent(); // [0x79c70f0] Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetLeaveTangent(); // [0x7a22ba0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingFloatKey.GetInterpolationMode - // TEnumAsByte GetInterpolationMode(); // [0x545df10] Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetInterpolationMode(); // [0x54900e0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingFloatKey.GetArriveTangentWeight - // float GetArriveTangentWeight(); // [0x59d2ba0] Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetArriveTangentWeight(); // [0x5a03d90] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingFloatKey.GetArriveTangent - // float GetArriveTangent(); // [0x79c6ad0] Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetArriveTangent(); // [0x7a22580] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/SequencerScripting.MovieSceneScriptingActualFloatKey @@ -380,35 +380,35 @@ class UMovieSceneScriptingFloatChannel : public UMovieSceneScriptingChannel /// Functions // Function /Script/SequencerScripting.MovieSceneScriptingFloatChannel.SetPreInfinityExtrapolation - // void SetPreInfinityExtrapolation(TEnumAsByte InExtrapolation); // [0x79c8f60] Final|Native|Public|BlueprintCallable + // void SetPreInfinityExtrapolation(TEnumAsByte InExtrapolation); // [0x7a24a10] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingFloatChannel.SetPostInfinityExtrapolation - // void SetPostInfinityExtrapolation(TEnumAsByte InExtrapolation); // [0x79c8ea0] Final|Native|Public|BlueprintCallable + // void SetPostInfinityExtrapolation(TEnumAsByte InExtrapolation); // [0x7a24950] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingFloatChannel.SetDefault - // void SetDefault(float InDefaultValue); // [0x79c84c0] Final|Native|Public|BlueprintCallable + // void SetDefault(float InDefaultValue); // [0x7a23f70] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingFloatChannel.RemoveKey - // void RemoveKey(class UMovieSceneScriptingKey* Key); // [0x79bd410] Native|Public|BlueprintCallable + // void RemoveKey(class UMovieSceneScriptingKey* Key); // [0x7a18ec0] Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingFloatChannel.RemoveDefault - // void RemoveDefault(); // [0x79c8220] Final|Native|Public|BlueprintCallable + // void RemoveDefault(); // [0x7a23cd0] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingFloatChannel.HasDefault - // bool HasDefault(); // [0x79c7c90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasDefault(); // [0x7a23740] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingFloatChannel.GetPreInfinityExtrapolation - // TEnumAsByte GetPreInfinityExtrapolation(); // [0x79c76d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetPreInfinityExtrapolation(); // [0x7a23180] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingFloatChannel.GetPostInfinityExtrapolation - // TEnumAsByte GetPostInfinityExtrapolation(); // [0x79c7650] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetPostInfinityExtrapolation(); // [0x7a23100] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingFloatChannel.GetNumKeys - // int32_t GetNumKeys(); // [0x79c7320] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumKeys(); // [0x7a22dd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingFloatChannel.GetKeysByIndex - // TArray GetKeysByIndex(TArray& Indices); // [0x79bc530] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // TArray GetKeysByIndex(TArray& Indices); // [0x7a17fe0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingFloatChannel.GetKeys - // TArray GetKeys(); // [0x543f5e0] Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetKeys(); // [0x54717b0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingFloatChannel.GetDefault - // float GetDefault(); // [0x79c6bf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetDefault(); // [0x7a226a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingFloatChannel.EvaluateKeys - // TArray EvaluateKeys(FSequencerScriptingRange Range, FFrameRate FrameRate); // [0x79c6310] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray EvaluateKeys(FSequencerScriptingRange Range, FFrameRate FrameRate); // [0x7a21dc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingFloatChannel.ComputeEffectiveRange - // FSequencerScriptingRange ComputeEffectiveRange(); // [0x79c62d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FSequencerScriptingRange ComputeEffectiveRange(); // [0x7a21d80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingFloatChannel.AddKey - // class UMovieSceneScriptingFloatKey* AddKey(FFrameNumber& InTime, float NewValue, float SubFrame, EMovieSceneTimeUnit TimeUnit, EMovieSceneKeyInterpolation InInterpolation); // [0x79c59e0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UMovieSceneScriptingFloatKey* AddKey(FFrameNumber& InTime, float NewValue, float SubFrame, EMovieSceneTimeUnit TimeUnit, EMovieSceneKeyInterpolation InInterpolation); // [0x7a21490] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/SequencerScripting.MovieSceneScriptingIntegerKey @@ -421,13 +421,13 @@ class UMovieSceneScriptingIntegerKey : public UMovieSceneScriptingKey /// Functions // Function /Script/SequencerScripting.MovieSceneScriptingIntegerKey.SetValue - // void SetValue(int32_t InNewValue); // [0x79c9510] Final|Native|Public|BlueprintCallable + // void SetValue(int32_t InNewValue); // [0x7a24fc0] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingIntegerKey.SetTime - // void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x79be190] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x7a19c40] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingIntegerKey.GetValue - // int32_t GetValue(); // [0x79c7950] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetValue(); // [0x7a23400] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingIntegerKey.GetTime - // FFrameTime GetTime(EMovieSceneTimeUnit TimeUnit); // [0x79bc930] Native|Public|BlueprintCallable|BlueprintPure|Const + // FFrameTime GetTime(EMovieSceneTimeUnit TimeUnit); // [0x7a183e0] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/SequencerScripting.MovieSceneScriptingIntegerChannel @@ -440,25 +440,25 @@ class UMovieSceneScriptingIntegerChannel : public UMovieSceneScriptingChannel /// Functions // Function /Script/SequencerScripting.MovieSceneScriptingIntegerChannel.SetDefault - // void SetDefault(int32_t InDefaultValue); // [0x79c8540] Final|Native|Public|BlueprintCallable + // void SetDefault(int32_t InDefaultValue); // [0x7a23ff0] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingIntegerChannel.RemoveKey - // void RemoveKey(class UMovieSceneScriptingKey* Key); // [0x79bd410] Native|Public|BlueprintCallable + // void RemoveKey(class UMovieSceneScriptingKey* Key); // [0x7a18ec0] Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingIntegerChannel.RemoveDefault - // void RemoveDefault(); // [0x79c8240] Final|Native|Public|BlueprintCallable + // void RemoveDefault(); // [0x7a23cf0] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingIntegerChannel.HasDefault - // bool HasDefault(); // [0x79c7d70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasDefault(); // [0x7a23820] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingIntegerChannel.GetNumKeys - // int32_t GetNumKeys(); // [0x79bc750] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumKeys(); // [0x7a18200] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingIntegerChannel.GetKeysByIndex - // TArray GetKeysByIndex(TArray& Indices); // [0x79bc530] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // TArray GetKeysByIndex(TArray& Indices); // [0x7a17fe0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingIntegerChannel.GetKeys - // TArray GetKeys(); // [0x543f5e0] Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetKeys(); // [0x54717b0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingIntegerChannel.GetDefault - // int32_t GetDefault(); // [0x79c6cf0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetDefault(); // [0x7a227a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingIntegerChannel.EvaluateKeys - // TArray EvaluateKeys(FSequencerScriptingRange Range, FFrameRate FrameRate); // [0x79c6590] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray EvaluateKeys(FSequencerScriptingRange Range, FFrameRate FrameRate); // [0x7a22040] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingIntegerChannel.AddKey - // class UMovieSceneScriptingIntegerKey* AddKey(FFrameNumber& InTime, int32_t NewValue, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x79c5ba0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UMovieSceneScriptingIntegerKey* AddKey(FFrameNumber& InTime, int32_t NewValue, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x7a21650] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/SequencerScripting.MovieSceneScriptingObjectPathKey @@ -471,13 +471,13 @@ class UMovieSceneScriptingObjectPathKey : public UMovieSceneScriptingKey /// Functions // Function /Script/SequencerScripting.MovieSceneScriptingObjectPathKey.SetValue - // void SetValue(class UObject* InNewValue); // [0x79c9630] Final|Native|Public|BlueprintCallable + // void SetValue(class UObject* InNewValue); // [0x7a250e0] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingObjectPathKey.SetTime - // void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x79be190] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x7a19c40] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingObjectPathKey.GetValue - // class UObject* GetValue(); // [0x79c7a10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UObject* GetValue(); // [0x7a234c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingObjectPathKey.GetTime - // FFrameTime GetTime(EMovieSceneTimeUnit TimeUnit); // [0x79bc930] Native|Public|BlueprintCallable|BlueprintPure|Const + // FFrameTime GetTime(EMovieSceneTimeUnit TimeUnit); // [0x7a183e0] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/SequencerScripting.MovieSceneScriptingObjectPathChannel @@ -490,21 +490,21 @@ class UMovieSceneScriptingObjectPathChannel : public UMovieSceneScriptingChannel /// Functions // Function /Script/SequencerScripting.MovieSceneScriptingObjectPathChannel.SetDefault - // void SetDefault(class UObject* InDefaultValue); // [0x79c8660] Final|Native|Public|BlueprintCallable + // void SetDefault(class UObject* InDefaultValue); // [0x7a24110] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingObjectPathChannel.RemoveKey - // void RemoveKey(class UMovieSceneScriptingKey* Key); // [0x79bd410] Native|Public|BlueprintCallable + // void RemoveKey(class UMovieSceneScriptingKey* Key); // [0x7a18ec0] Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingObjectPathChannel.RemoveDefault - // void RemoveDefault(); // [0x79bd120] Final|Native|Public|BlueprintCallable + // void RemoveDefault(); // [0x7a18bd0] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingObjectPathChannel.HasDefault - // bool HasDefault(); // [0x79c7df0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasDefault(); // [0x7a238a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingObjectPathChannel.GetKeysByIndex - // TArray GetKeysByIndex(TArray& Indices); // [0x79bc530] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // TArray GetKeysByIndex(TArray& Indices); // [0x7a17fe0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingObjectPathChannel.GetKeys - // TArray GetKeys(); // [0x543f5e0] Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetKeys(); // [0x54717b0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingObjectPathChannel.GetDefault - // class UObject* GetDefault(); // [0x79c6d80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UObject* GetDefault(); // [0x7a22830] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingObjectPathChannel.AddKey - // class UMovieSceneScriptingObjectPathKey* AddKey(FFrameNumber InTime, class UObject* NewValue, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x79c5d20] Final|Native|Public|HasDefaults|BlueprintCallable + // class UMovieSceneScriptingObjectPathKey* AddKey(FFrameNumber InTime, class UObject* NewValue, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x7a217d0] Final|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/SequencerScripting.MovieSceneScriptingStringKey @@ -517,13 +517,13 @@ class UMovieSceneScriptingStringKey : public UMovieSceneScriptingKey /// Functions // Function /Script/SequencerScripting.MovieSceneScriptingStringKey.SetValue - // void SetValue(FString InNewValue); // [0x79c97a0] Final|Native|Public|BlueprintCallable + // void SetValue(FString InNewValue); // [0x7a25250] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingStringKey.SetTime - // void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x79be190] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetTime(FFrameNumber& NewFrameNumber, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x7a19c40] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingStringKey.GetValue - // FString GetValue(); // [0x79c7b60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetValue(); // [0x7a23610] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingStringKey.GetTime - // FFrameTime GetTime(EMovieSceneTimeUnit TimeUnit); // [0x79bc930] Native|Public|BlueprintCallable|BlueprintPure|Const + // FFrameTime GetTime(EMovieSceneTimeUnit TimeUnit); // [0x7a183e0] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/SequencerScripting.MovieSceneScriptingStringChannel @@ -536,21 +536,21 @@ class UMovieSceneScriptingStringChannel : public UMovieSceneScriptingChannel /// Functions // Function /Script/SequencerScripting.MovieSceneScriptingStringChannel.SetDefault - // void SetDefault(FString InDefaultValue); // [0x79c8720] Final|Native|Public|BlueprintCallable + // void SetDefault(FString InDefaultValue); // [0x7a241d0] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingStringChannel.RemoveKey - // void RemoveKey(class UMovieSceneScriptingKey* Key); // [0x79bd410] Native|Public|BlueprintCallable + // void RemoveKey(class UMovieSceneScriptingKey* Key); // [0x7a18ec0] Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingStringChannel.RemoveDefault - // void RemoveDefault(); // [0x79bd340] Final|Native|Public|BlueprintCallable + // void RemoveDefault(); // [0x7a18df0] Final|Native|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneScriptingStringChannel.HasDefault - // bool HasDefault(); // [0x79c7e30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasDefault(); // [0x7a238e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingStringChannel.GetKeysByIndex - // TArray GetKeysByIndex(TArray& Indices); // [0x79bc530] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // TArray GetKeysByIndex(TArray& Indices); // [0x7a17fe0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingStringChannel.GetKeys - // TArray GetKeys(); // [0x543f5e0] Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetKeys(); // [0x54717b0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingStringChannel.GetDefault - // FString GetDefault(); // [0x79c6db0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetDefault(); // [0x7a22860] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SequencerScripting.MovieSceneScriptingStringChannel.AddKey - // class UMovieSceneScriptingStringKey* AddKey(FFrameNumber& InTime, FString NewValue, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x79c5ee0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UMovieSceneScriptingStringKey* AddKey(FFrameNumber& InTime, FString NewValue, float SubFrame, EMovieSceneTimeUnit TimeUnit); // [0x7a21990] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/SequencerScripting.MovieSceneBindingExtensions @@ -562,47 +562,47 @@ class UMovieSceneBindingExtensions : public UBlueprintFunctionLibrary /// Functions // Function /Script/SequencerScripting.MovieSceneBindingExtensions.SetSpawnableBindingID - // void SetSpawnableBindingID(FMovieSceneBindingProxy& InBinding, FMovieSceneObjectBindingID& SpawnableBindingID); // [0x79c90f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetSpawnableBindingID(FMovieSceneBindingProxy& InBinding, FMovieSceneObjectBindingID& SpawnableBindingID); // [0x7a24ba0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.SetSortingOrder - // void SetSortingOrder(FMovieSceneBindingProxy& InBinding, int32_t SortingOrder); // [0x79c9020] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetSortingOrder(FMovieSceneBindingProxy& InBinding, int32_t SortingOrder); // [0x7a24ad0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.SetParent - // void SetParent(FMovieSceneBindingProxy& InBinding, FMovieSceneBindingProxy& InParentBinding); // [0x79c8d70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetParent(FMovieSceneBindingProxy& InBinding, FMovieSceneBindingProxy& InParentBinding); // [0x7a24820] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.SetName - // void SetName(FMovieSceneBindingProxy& InBinding, FString InName); // [0x79c8b70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetName(FMovieSceneBindingProxy& InBinding, FString InName); // [0x7a24620] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.SetDisplayName - // void SetDisplayName(FMovieSceneBindingProxy& InBinding, FText& InDisplayName); // [0x79c88d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetDisplayName(FMovieSceneBindingProxy& InBinding, FText& InDisplayName); // [0x7a24380] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.RemoveTrack - // void RemoveTrack(FMovieSceneBindingProxy& InBinding, class UMovieSceneTrack* TrackToRemove); // [0x79c8310] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void RemoveTrack(FMovieSceneBindingProxy& InBinding, class UMovieSceneTrack* TrackToRemove); // [0x7a23dc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.Remove - // void Remove(FMovieSceneBindingProxy& InBinding); // [0x79c8160] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void Remove(FMovieSceneBindingProxy& InBinding); // [0x7a23c10] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.MoveBindingContents - // void MoveBindingContents(FMovieSceneBindingProxy& SourceBindingId, FMovieSceneBindingProxy& DestinationBindingId); // [0x79c7fc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void MoveBindingContents(FMovieSceneBindingProxy& SourceBindingId, FMovieSceneBindingProxy& DestinationBindingId); // [0x7a23a70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.IsValid - // bool IsValid(FMovieSceneBindingProxy& InBinding); // [0x79c7ee0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsValid(FMovieSceneBindingProxy& InBinding); // [0x7a23990] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/SequencerScripting.MovieSceneBindingExtensions.GetTracks - // TArray GetTracks(FMovieSceneBindingProxy& InBinding); // [0x79c77f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // TArray GetTracks(FMovieSceneBindingProxy& InBinding); // [0x7a232a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.GetSortingOrder - // int32_t GetSortingOrder(FMovieSceneBindingProxy& InBinding); // [0x79c7750] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t GetSortingOrder(FMovieSceneBindingProxy& InBinding); // [0x7a23200] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.GetPossessedObjectClass - // class UClass* GetPossessedObjectClass(FMovieSceneBindingProxy& InBinding); // [0x79c7590] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UClass* GetPossessedObjectClass(FMovieSceneBindingProxy& InBinding); // [0x7a23040] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.GetParent - // FMovieSceneBindingProxy GetParent(FMovieSceneBindingProxy& InBinding); // [0x79c7480] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FMovieSceneBindingProxy GetParent(FMovieSceneBindingProxy& InBinding); // [0x7a22f30] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.GetObjectTemplate - // class UObject* GetObjectTemplate(FMovieSceneBindingProxy& InBinding); // [0x79c73b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UObject* GetObjectTemplate(FMovieSceneBindingProxy& InBinding); // [0x7a22e60] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.GetName - // FString GetName(FMovieSceneBindingProxy& InBinding); // [0x79c7170] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FString GetName(FMovieSceneBindingProxy& InBinding); // [0x7a22c20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.GetId - // FGuid GetId(FMovieSceneBindingProxy& InBinding); // [0x79c7050] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FGuid GetId(FMovieSceneBindingProxy& InBinding); // [0x7a22b00] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.GetDisplayName - // FText GetDisplayName(FMovieSceneBindingProxy& InBinding); // [0x79c6f50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FText GetDisplayName(FMovieSceneBindingProxy& InBinding); // [0x7a22a00] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.GetChildPossessables - // TArray GetChildPossessables(FMovieSceneBindingProxy& InBinding); // [0x79c6b10] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // TArray GetChildPossessables(FMovieSceneBindingProxy& InBinding); // [0x7a225c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.FindTracksByType - // TArray FindTracksByType(FMovieSceneBindingProxy& InBinding, class UClass* TrackType); // [0x79c68f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // TArray FindTracksByType(FMovieSceneBindingProxy& InBinding, class UClass* TrackType); // [0x7a223a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.FindTracksByExactType - // TArray FindTracksByExactType(FMovieSceneBindingProxy& InBinding, class UClass* TrackType); // [0x79c6710] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // TArray FindTracksByExactType(FMovieSceneBindingProxy& InBinding, class UClass* TrackType); // [0x7a221c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneBindingExtensions.AddTrack - // class UMovieSceneTrack* AddTrack(FMovieSceneBindingProxy& InBinding, class UClass* TrackType); // [0x79c60b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UMovieSceneTrack* AddTrack(FMovieSceneBindingProxy& InBinding, class UClass* TrackType); // [0x7a21b60] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/SequencerScripting.MovieSceneEventTrackExtensions @@ -614,11 +614,11 @@ class UMovieSceneEventTrackExtensions : public UBlueprintFunctionLibrary /// Functions // Function /Script/SequencerScripting.MovieSceneEventTrackExtensions.GetBoundObjectPropertyClass - // class UClass* GetBoundObjectPropertyClass(FMovieSceneEvent& EventKey); // [0x79d00f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UClass* GetBoundObjectPropertyClass(FMovieSceneEvent& EventKey); // [0x7a2bba0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneEventTrackExtensions.AddEventTriggerSection - // class UMovieSceneEventTriggerSection* AddEventTriggerSection(class UMovieSceneEventTrack* InTrack); // [0x79ccc30] Final|Native|Static|Public|BlueprintCallable + // class UMovieSceneEventTriggerSection* AddEventTriggerSection(class UMovieSceneEventTrack* InTrack); // [0x7a286e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneEventTrackExtensions.AddEventRepeaterSection - // class UMovieSceneEventRepeaterSection* AddEventRepeaterSection(class UMovieSceneEventTrack* InTrack); // [0x79ccac0] Final|Native|Static|Public|BlueprintCallable + // class UMovieSceneEventRepeaterSection* AddEventRepeaterSection(class UMovieSceneEventTrack* InTrack); // [0x7a28570] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/SequencerScripting.MovieSceneFolderExtensions @@ -630,37 +630,37 @@ class UMovieSceneFolderExtensions : public UBlueprintFunctionLibrary /// Functions // Function /Script/SequencerScripting.MovieSceneFolderExtensions.SetFolderName - // bool SetFolderName(class UMovieSceneFolder* Folder, FName InFolderName); // [0x79d6f10] Final|Native|Static|Public|BlueprintCallable + // bool SetFolderName(class UMovieSceneFolder* Folder, FName InFolderName); // [0x7a329c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneFolderExtensions.SetFolderColor - // bool SetFolderColor(class UMovieSceneFolder* Folder, FColor InFolderColor); // [0x79d6e20] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // bool SetFolderColor(class UMovieSceneFolder* Folder, FColor InFolderColor); // [0x7a328d0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneFolderExtensions.RemoveChildTrack - // bool RemoveChildTrack(class UMovieSceneFolder* Folder, class UMovieSceneTrack* InTrack); // [0x79d57f0] Final|Native|Static|Public|BlueprintCallable + // bool RemoveChildTrack(class UMovieSceneFolder* Folder, class UMovieSceneTrack* InTrack); // [0x7a312a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneFolderExtensions.RemoveChildObjectBinding - // bool RemoveChildObjectBinding(class UMovieSceneFolder* Folder, FMovieSceneBindingProxy InObjectBinding); // [0x79d5900] Final|Native|Static|Public|BlueprintCallable + // bool RemoveChildObjectBinding(class UMovieSceneFolder* Folder, FMovieSceneBindingProxy InObjectBinding); // [0x7a313b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneFolderExtensions.RemoveChildMasterTrack - // bool RemoveChildMasterTrack(class UMovieSceneFolder* Folder, class UMovieSceneTrack* InTrack); // [0x79d57f0] Final|Native|Static|Public|BlueprintCallable + // bool RemoveChildMasterTrack(class UMovieSceneFolder* Folder, class UMovieSceneTrack* InTrack); // [0x7a312a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneFolderExtensions.RemoveChildFolder - // bool RemoveChildFolder(class UMovieSceneFolder* TargetFolder, class UMovieSceneFolder* FolderToRemove); // [0x79d56e0] Final|Native|Static|Public|BlueprintCallable + // bool RemoveChildFolder(class UMovieSceneFolder* TargetFolder, class UMovieSceneFolder* FolderToRemove); // [0x7a31190] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneFolderExtensions.GetFolderName - // FName GetFolderName(class UMovieSceneFolder* Folder); // [0x79d1620] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetFolderName(class UMovieSceneFolder* Folder); // [0x7a2d0d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/SequencerScripting.MovieSceneFolderExtensions.GetFolderColor - // FColor GetFolderColor(class UMovieSceneFolder* Folder); // [0x79d1580] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FColor GetFolderColor(class UMovieSceneFolder* Folder); // [0x7a2d030] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/SequencerScripting.MovieSceneFolderExtensions.GetChildTracks - // TArray GetChildTracks(class UMovieSceneFolder* Folder); // [0x79d09d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetChildTracks(class UMovieSceneFolder* Folder); // [0x7a2c480] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/SequencerScripting.MovieSceneFolderExtensions.GetChildObjectBindings - // TArray GetChildObjectBindings(class UMovieSceneFolder* Folder); // [0x79d0b20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetChildObjectBindings(class UMovieSceneFolder* Folder); // [0x7a2c5d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/SequencerScripting.MovieSceneFolderExtensions.GetChildMasterTracks - // TArray GetChildMasterTracks(class UMovieSceneFolder* Folder); // [0x79d09d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetChildMasterTracks(class UMovieSceneFolder* Folder); // [0x7a2c480] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/SequencerScripting.MovieSceneFolderExtensions.GetChildFolders - // TArray GetChildFolders(class UMovieSceneFolder* Folder); // [0x79d0870] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetChildFolders(class UMovieSceneFolder* Folder); // [0x7a2c320] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/SequencerScripting.MovieSceneFolderExtensions.AddChildTrack - // bool AddChildTrack(class UMovieSceneFolder* Folder, class UMovieSceneTrack* InTrack); // [0x79cc870] Final|Native|Static|Public|BlueprintCallable + // bool AddChildTrack(class UMovieSceneFolder* Folder, class UMovieSceneTrack* InTrack); // [0x7a28320] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneFolderExtensions.AddChildObjectBinding - // bool AddChildObjectBinding(class UMovieSceneFolder* Folder, FMovieSceneBindingProxy InObjectBinding); // [0x79cc980] Final|Native|Static|Public|BlueprintCallable + // bool AddChildObjectBinding(class UMovieSceneFolder* Folder, FMovieSceneBindingProxy InObjectBinding); // [0x7a28430] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneFolderExtensions.AddChildMasterTrack - // bool AddChildMasterTrack(class UMovieSceneFolder* Folder, class UMovieSceneTrack* InTrack); // [0x79cc870] Final|Native|Static|Public|BlueprintCallable + // bool AddChildMasterTrack(class UMovieSceneFolder* Folder, class UMovieSceneTrack* InTrack); // [0x7a28320] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneFolderExtensions.AddChildFolder - // bool AddChildFolder(class UMovieSceneFolder* TargetFolder, class UMovieSceneFolder* FolderToAdd); // [0x79cc760] Final|Native|Static|Public|BlueprintCallable + // bool AddChildFolder(class UMovieSceneFolder* TargetFolder, class UMovieSceneFolder* FolderToAdd); // [0x7a28210] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/SequencerScripting.MovieSceneMaterialTrackExtensions @@ -672,13 +672,13 @@ class UMovieSceneMaterialTrackExtensions : public UBlueprintFunctionLibrary /// Functions // Function /Script/SequencerScripting.MovieSceneMaterialTrackExtensions.SetMaterialInfo - // void SetMaterialInfo(class UMovieSceneComponentMaterialTrack* Track, FComponentMaterialInfo& MaterialInfo); // [0x79d75e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetMaterialInfo(class UMovieSceneComponentMaterialTrack* Track, FComponentMaterialInfo& MaterialInfo); // [0x7a33090] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneMaterialTrackExtensions.SetMaterialIndex - // void SetMaterialIndex(class UMovieSceneComponentMaterialTrack* Track, int32_t MaterialIndex); // [0x79d73f0] Final|Native|Static|Public|BlueprintCallable + // void SetMaterialIndex(class UMovieSceneComponentMaterialTrack* Track, int32_t MaterialIndex); // [0x7a32ea0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneMaterialTrackExtensions.GetMaterialInfo - // FComponentMaterialInfo GetMaterialInfo(class UMovieSceneComponentMaterialTrack* Track); // [0x79d1f00] Final|Native|Static|Public|BlueprintCallable + // FComponentMaterialInfo GetMaterialInfo(class UMovieSceneComponentMaterialTrack* Track); // [0x7a2d9b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneMaterialTrackExtensions.GetMaterialIndex - // int32_t GetMaterialIndex(class UMovieSceneComponentMaterialTrack* Track); // [0x79d1da0] Final|Native|Static|Public|BlueprintCallable + // int32_t GetMaterialIndex(class UMovieSceneComponentMaterialTrack* Track); // [0x7a2d850] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/SequencerScripting.MovieScenePrimitiveMaterialTrackExtensions @@ -690,13 +690,13 @@ class UMovieScenePrimitiveMaterialTrackExtensions : public UBlueprintFunctionLib /// Functions // Function /Script/SequencerScripting.MovieScenePrimitiveMaterialTrackExtensions.SetMaterialInfo - // void SetMaterialInfo(class UMovieScenePrimitiveMaterialTrack* Track, FComponentMaterialInfo& MaterialInfo); // [0x79d76e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetMaterialInfo(class UMovieScenePrimitiveMaterialTrack* Track, FComponentMaterialInfo& MaterialInfo); // [0x7a33190] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieScenePrimitiveMaterialTrackExtensions.SetMaterialIndex - // void SetMaterialIndex(class UMovieScenePrimitiveMaterialTrack* Track, int32_t MaterialIndex); // [0x79d74f0] Final|Native|Static|Public|BlueprintCallable + // void SetMaterialIndex(class UMovieScenePrimitiveMaterialTrack* Track, int32_t MaterialIndex); // [0x7a32fa0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieScenePrimitiveMaterialTrackExtensions.GetMaterialInfo - // FComponentMaterialInfo GetMaterialInfo(class UMovieScenePrimitiveMaterialTrack* Track); // [0x79d1fd0] Final|Native|Static|Public|BlueprintCallable + // FComponentMaterialInfo GetMaterialInfo(class UMovieScenePrimitiveMaterialTrack* Track); // [0x7a2da80] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieScenePrimitiveMaterialTrackExtensions.GetMaterialIndex - // int32_t GetMaterialIndex(class UMovieScenePrimitiveMaterialTrack* Track); // [0x79d1e50] Final|Native|Static|Public|BlueprintCallable + // int32_t GetMaterialIndex(class UMovieScenePrimitiveMaterialTrack* Track); // [0x7a2d900] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/SequencerScripting.MovieScenePropertyTrackExtensions @@ -708,21 +708,21 @@ class UMovieScenePropertyTrackExtensions : public UBlueprintFunctionLibrary /// Functions // Function /Script/SequencerScripting.MovieScenePropertyTrackExtensions.SetPropertyNameAndPath - // void SetPropertyNameAndPath(class UMovieScenePropertyTrack* Track, FName& InPropertyName, FString InPropertyPath); // [0x79d8160] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetPropertyNameAndPath(class UMovieScenePropertyTrack* Track, FName& InPropertyName, FString InPropertyPath); // [0x7a33c10] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieScenePropertyTrackExtensions.SetObjectPropertyClass - // void SetObjectPropertyClass(class UMovieSceneObjectPropertyTrack* Track, class UClass* PropertyClass); // [0x79d78c0] Final|Native|Static|Public|BlueprintCallable + // void SetObjectPropertyClass(class UMovieSceneObjectPropertyTrack* Track, class UClass* PropertyClass); // [0x7a33370] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieScenePropertyTrackExtensions.SetByteTrackEnum - // void SetByteTrackEnum(class UMovieSceneByteTrack* Track, class UEnum* InEnum); // [0x79d61c0] Final|Native|Static|Public|BlueprintCallable + // void SetByteTrackEnum(class UMovieSceneByteTrack* Track, class UEnum* InEnum); // [0x7a31c70] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieScenePropertyTrackExtensions.GetUniqueTrackName - // FName GetUniqueTrackName(class UMovieScenePropertyTrack* Track); // [0x79d4500] Final|Native|Static|Public|BlueprintCallable + // FName GetUniqueTrackName(class UMovieScenePropertyTrack* Track); // [0x7a2ffb0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieScenePropertyTrackExtensions.GetPropertyPath - // FString GetPropertyPath(class UMovieScenePropertyTrack* Track); // [0x79d3660] Final|Native|Static|Public|BlueprintCallable + // FString GetPropertyPath(class UMovieScenePropertyTrack* Track); // [0x7a2f110] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieScenePropertyTrackExtensions.GetPropertyName - // FName GetPropertyName(class UMovieScenePropertyTrack* Track); // [0x79d35a0] Final|Native|Static|Public|BlueprintCallable + // FName GetPropertyName(class UMovieScenePropertyTrack* Track); // [0x7a2f050] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieScenePropertyTrackExtensions.GetObjectPropertyClass - // class UClass* GetObjectPropertyClass(class UMovieSceneObjectPropertyTrack* Track); // [0x79d2210] Final|Native|Static|Public|BlueprintCallable + // class UClass* GetObjectPropertyClass(class UMovieSceneObjectPropertyTrack* Track); // [0x7a2dcc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieScenePropertyTrackExtensions.GetByteTrackEnum - // class UEnum* GetByteTrackEnum(class UMovieSceneByteTrack* Track); // [0x79d01b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UEnum* GetByteTrackEnum(class UMovieSceneByteTrack* Track); // [0x7a2bc60] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/SequencerScripting.MovieSceneSectionExtensions @@ -734,53 +734,53 @@ class UMovieSceneSectionExtensions : public UBlueprintFunctionLibrary /// Functions // Function /Script/SequencerScripting.MovieSceneSectionExtensions.SetStartFrameSeconds - // void SetStartFrameSeconds(class UMovieSceneSection* Section, float StartTime); // [0x79d8d80] Final|Native|Static|Public|BlueprintCallable + // void SetStartFrameSeconds(class UMovieSceneSection* Section, float StartTime); // [0x7a34830] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.SetStartFrameBounded - // void SetStartFrameBounded(class UMovieSceneSection* Section, bool bIsBounded); // [0x79d8c40] Final|Native|Static|Public|BlueprintCallable + // void SetStartFrameBounded(class UMovieSceneSection* Section, bool bIsBounded); // [0x7a346f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.SetStartFrame - // void SetStartFrame(class UMovieSceneSection* Section, int32_t StartFrame); // [0x79d8a20] Final|Native|Static|Public|BlueprintCallable + // void SetStartFrame(class UMovieSceneSection* Section, int32_t StartFrame); // [0x7a344d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.SetRangeSeconds - // void SetRangeSeconds(class UMovieSceneSection* Section, float StartTime, float EndTime); // [0x79d84b0] Final|Native|Static|Public|BlueprintCallable + // void SetRangeSeconds(class UMovieSceneSection* Section, float StartTime, float EndTime); // [0x7a33f60] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.SetRange - // void SetRange(class UMovieSceneSection* Section, int32_t StartFrame, int32_t EndFrame); // [0x79d82b0] Final|Native|Static|Public|BlueprintCallable + // void SetRange(class UMovieSceneSection* Section, int32_t StartFrame, int32_t EndFrame); // [0x7a33d60] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.SetEndFrameSeconds - // void SetEndFrameSeconds(class UMovieSceneSection* Section, float EndTime); // [0x79d69f0] Final|Native|Static|Public|BlueprintCallable + // void SetEndFrameSeconds(class UMovieSceneSection* Section, float EndTime); // [0x7a324a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.SetEndFrameBounded - // void SetEndFrameBounded(class UMovieSceneSection* Section, bool bIsBounded); // [0x79d68b0] Final|Native|Static|Public|BlueprintCallable + // void SetEndFrameBounded(class UMovieSceneSection* Section, bool bIsBounded); // [0x7a32360] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.SetEndFrame - // void SetEndFrame(class UMovieSceneSection* Section, int32_t EndFrame); // [0x79d6690] Final|Native|Static|Public|BlueprintCallable + // void SetEndFrame(class UMovieSceneSection* Section, int32_t EndFrame); // [0x7a32140] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.HasStartFrame - // bool HasStartFrame(class UMovieSceneSection* Section); // [0x79d4ab0] Final|Native|Static|Public|BlueprintCallable + // bool HasStartFrame(class UMovieSceneSection* Section); // [0x7a30560] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.HasEndFrame - // bool HasEndFrame(class UMovieSceneSection* Section); // [0x79d4960] Final|Native|Static|Public|BlueprintCallable + // bool HasEndFrame(class UMovieSceneSection* Section); // [0x7a30410] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.GetStartFrameSeconds - // float GetStartFrameSeconds(class UMovieSceneSection* Section); // [0x79d3ec0] Final|Native|Static|Public|BlueprintCallable + // float GetStartFrameSeconds(class UMovieSceneSection* Section); // [0x7a2f970] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.GetStartFrame - // int32_t GetStartFrame(class UMovieSceneSection* Section); // [0x79d3ce0] Final|Native|Static|Public|BlueprintCallable + // int32_t GetStartFrame(class UMovieSceneSection* Section); // [0x7a2f790] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.GetParentSequenceFrame - // int32_t GetParentSequenceFrame(class UMovieSceneSubSection* Section, int32_t InFrame, class UMovieSceneSequence* ParentSequence); // [0x79d22d0] Final|Native|Static|Public|BlueprintCallable + // int32_t GetParentSequenceFrame(class UMovieSceneSubSection* Section, int32_t InFrame, class UMovieSceneSequence* ParentSequence); // [0x7a2dd80] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.GetEndFrameSeconds - // float GetEndFrameSeconds(class UMovieSceneSection* Section); // [0x79d1230] Final|Native|Static|Public|BlueprintCallable + // float GetEndFrameSeconds(class UMovieSceneSection* Section); // [0x7a2cce0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.GetEndFrame - // int32_t GetEndFrame(class UMovieSceneSection* Section); // [0x79d1050] Final|Native|Static|Public|BlueprintCallable + // int32_t GetEndFrame(class UMovieSceneSection* Section); // [0x7a2cb00] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.GetChannelsByType - // TArray GetChannelsByType(class UMovieSceneSection* Section, class UClass* ChannelType); // [0x79d0340] Final|Native|Static|Public|BlueprintCallable + // TArray GetChannelsByType(class UMovieSceneSection* Section, class UClass* ChannelType); // [0x7a2bdf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.GetChannel - // class UMovieSceneScriptingChannel* GetChannel(class UMovieSceneSection* Section, FName& ChannelName); // [0x79d0270] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UMovieSceneScriptingChannel* GetChannel(class UMovieSceneSection* Section, FName& ChannelName); // [0x7a2bd20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.GetAutoSizeStartFrameSeconds - // float GetAutoSizeStartFrameSeconds(class UMovieSceneSection* Section); // [0x79cfc90] Final|Native|Static|Public|BlueprintCallable + // float GetAutoSizeStartFrameSeconds(class UMovieSceneSection* Section); // [0x7a2b740] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.GetAutoSizeStartFrame - // int32_t GetAutoSizeStartFrame(class UMovieSceneSection* Section); // [0x79cfb40] Final|Native|Static|Public|BlueprintCallable + // int32_t GetAutoSizeStartFrame(class UMovieSceneSection* Section); // [0x7a2b5f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.GetAutoSizeHasStartFrame - // bool GetAutoSizeHasStartFrame(class UMovieSceneSection* Section); // [0x79cfa60] Final|Native|Static|Public|BlueprintCallable + // bool GetAutoSizeHasStartFrame(class UMovieSceneSection* Section); // [0x7a2b510] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.GetAutoSizeHasEndFrame - // bool GetAutoSizeHasEndFrame(class UMovieSceneSection* Section); // [0x79cf980] Final|Native|Static|Public|BlueprintCallable + // bool GetAutoSizeHasEndFrame(class UMovieSceneSection* Section); // [0x7a2b430] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.GetAutoSizeEndFrameSeconds - // float GetAutoSizeEndFrameSeconds(class UMovieSceneSection* Section); // [0x79cf7d0] Final|Native|Static|Public|BlueprintCallable + // float GetAutoSizeEndFrameSeconds(class UMovieSceneSection* Section); // [0x7a2b280] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.GetAutoSizeEndFrame - // int32_t GetAutoSizeEndFrame(class UMovieSceneSection* Section); // [0x79cf680] Final|Native|Static|Public|BlueprintCallable + // int32_t GetAutoSizeEndFrame(class UMovieSceneSection* Section); // [0x7a2b130] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSectionExtensions.GetAllChannels - // TArray GetAllChannels(class UMovieSceneSection* Section); // [0x79cf470] Final|Native|Static|Public|BlueprintCallable + // TArray GetAllChannels(class UMovieSceneSection* Section); // [0x7a2af20] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/SequencerScripting.MovieSceneSequenceExtensions @@ -792,153 +792,153 @@ class UMovieSceneSequenceExtensions : public UBlueprintFunctionLibrary /// Functions // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SortMarkedFrames - // void SortMarkedFrames(class UMovieSceneSequence* Sequence); // [0x79d9720] Final|Native|Static|Public|BlueprintCallable + // void SortMarkedFrames(class UMovieSceneSequence* Sequence); // [0x7a351d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SetWorkRangeStart - // void SetWorkRangeStart(class UMovieSceneSequence* InSequence, double StartTimeInSeconds); // [0x79d9640] Final|Native|Static|Public|BlueprintCallable + // void SetWorkRangeStart(class UMovieSceneSequence* InSequence, double StartTimeInSeconds); // [0x7a350f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SetWorkRangeEnd - // void SetWorkRangeEnd(class UMovieSceneSequence* InSequence, double EndTimeInSeconds); // [0x79d9560] Final|Native|Static|Public|BlueprintCallable + // void SetWorkRangeEnd(class UMovieSceneSequence* InSequence, double EndTimeInSeconds); // [0x7a35010] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SetViewRangeStart - // void SetViewRangeStart(class UMovieSceneSequence* InSequence, double StartTimeInSeconds); // [0x79d9480] Final|Native|Static|Public|BlueprintCallable + // void SetViewRangeStart(class UMovieSceneSequence* InSequence, double StartTimeInSeconds); // [0x7a34f30] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SetViewRangeEnd - // void SetViewRangeEnd(class UMovieSceneSequence* InSequence, double EndTimeInSeconds); // [0x79d93a0] Final|Native|Static|Public|BlueprintCallable + // void SetViewRangeEnd(class UMovieSceneSequence* InSequence, double EndTimeInSeconds); // [0x7a34e50] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SetTickResolutionDirectly - // void SetTickResolutionDirectly(class UMovieSceneSequence* Sequence, FFrameRate TickResolution); // [0x79d9170] Final|Native|Static|Public|BlueprintCallable + // void SetTickResolutionDirectly(class UMovieSceneSequence* Sequence, FFrameRate TickResolution); // [0x7a34c20] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SetTickResolution - // void SetTickResolution(class UMovieSceneSequence* Sequence, FFrameRate TickResolution); // [0x79d9070] Final|Native|Static|Public|BlueprintCallable + // void SetTickResolution(class UMovieSceneSequence* Sequence, FFrameRate TickResolution); // [0x7a34b20] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SetReadOnly - // void SetReadOnly(class UMovieSceneSequence* Sequence, bool bInReadOnly); // [0x79d8790] Final|Native|Static|Public|BlueprintCallable + // void SetReadOnly(class UMovieSceneSequence* Sequence, bool bInReadOnly); // [0x7a34240] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SetPlaybackStartSeconds - // void SetPlaybackStartSeconds(class UMovieSceneSequence* Sequence, float StartTime); // [0x79d7f90] Final|Native|Static|Public|BlueprintCallable + // void SetPlaybackStartSeconds(class UMovieSceneSequence* Sequence, float StartTime); // [0x7a33a40] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SetPlaybackStart - // void SetPlaybackStart(class UMovieSceneSequence* Sequence, int32_t StartFrame); // [0x79d7e00] Final|Native|Static|Public|BlueprintCallable + // void SetPlaybackStart(class UMovieSceneSequence* Sequence, int32_t StartFrame); // [0x7a338b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SetPlaybackRangeLocked - // void SetPlaybackRangeLocked(class UMovieSceneSequence* Sequence, bool bInLocked); // [0x79d7d30] Final|Native|Static|Public|BlueprintCallable + // void SetPlaybackRangeLocked(class UMovieSceneSequence* Sequence, bool bInLocked); // [0x7a337e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SetPlaybackEndSeconds - // void SetPlaybackEndSeconds(class UMovieSceneSequence* Sequence, float EndTime); // [0x79d7b60] Final|Native|Static|Public|BlueprintCallable + // void SetPlaybackEndSeconds(class UMovieSceneSequence* Sequence, float EndTime); // [0x7a33610] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SetPlaybackEnd - // void SetPlaybackEnd(class UMovieSceneSequence* Sequence, int32_t EndFrame); // [0x79d79d0] Final|Native|Static|Public|BlueprintCallable + // void SetPlaybackEnd(class UMovieSceneSequence* Sequence, int32_t EndFrame); // [0x7a33480] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SetMarkedFramesLocked - // void SetMarkedFramesLocked(class UMovieSceneSequence* Sequence, bool bInLocked); // [0x79d7320] Final|Native|Static|Public|BlueprintCallable + // void SetMarkedFramesLocked(class UMovieSceneSequence* Sequence, bool bInLocked); // [0x7a32dd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SetMarkedFrameInSequence - // void SetMarkedFrameInSequence(class UMovieSceneSequence* Sequence, int32_t InMarkIndex, FFrameNumber InFrameNumber, EMovieSceneTimeUnit TimeUnit); // [0x79d7150] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void SetMarkedFrameInSequence(class UMovieSceneSequence* Sequence, int32_t InMarkIndex, FFrameNumber InFrameNumber, EMovieSceneTimeUnit TimeUnit); // [0x7a32c00] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SetMarkedFrame - // void SetMarkedFrame(class UMovieSceneSequence* Sequence, int32_t InMarkIndex, FFrameNumber InFrameNumber); // [0x79d7000] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void SetMarkedFrame(class UMovieSceneSequence* Sequence, int32_t InMarkIndex, FFrameNumber InFrameNumber); // [0x7a32ab0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SetEvaluationType - // void SetEvaluationType(class UMovieSceneSequence* InSequence, EMovieSceneEvaluationType InEvaluationType); // [0x79d6d20] Final|Native|Static|Public|BlueprintCallable + // void SetEvaluationType(class UMovieSceneSequence* InSequence, EMovieSceneEvaluationType InEvaluationType); // [0x7a327d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SetDisplayRate - // void SetDisplayRate(class UMovieSceneSequence* Sequence, FFrameRate DisplayRate); // [0x79d6590] Final|Native|Static|Public|BlueprintCallable + // void SetDisplayRate(class UMovieSceneSequence* Sequence, FFrameRate DisplayRate); // [0x7a32040] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.SetClockSource - // void SetClockSource(class UMovieSceneSequence* InSequence, EUpdateClockSource InClockSource); // [0x79d62b0] Final|Native|Static|Public|BlueprintCallable + // void SetClockSource(class UMovieSceneSequence* InSequence, EUpdateClockSource InClockSource); // [0x7a31d60] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.ResolveBindingID - // FMovieSceneBindingProxy ResolveBindingID(class UMovieSceneSequence* RootSequence, FMovieSceneObjectBindingID InObjectBindingID); // [0x79d5f90] Final|Native|Static|Public|BlueprintCallable + // FMovieSceneBindingProxy ResolveBindingID(class UMovieSceneSequence* RootSequence, FMovieSceneObjectBindingID InObjectBindingID); // [0x7a31a40] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.RemoveTrack - // bool RemoveTrack(class UMovieSceneSequence* Sequence, class UMovieSceneTrack* Track); // [0x79d5ae0] Final|Native|Static|Public|BlueprintCallable + // bool RemoveTrack(class UMovieSceneSequence* Sequence, class UMovieSceneTrack* Track); // [0x7a31590] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.RemoveRootFolderFromSequence - // void RemoveRootFolderFromSequence(class UMovieSceneSequence* Sequence, class UMovieSceneFolder* Folder); // [0x79d5c20] Final|Native|Static|Public|BlueprintCallable + // void RemoveRootFolderFromSequence(class UMovieSceneSequence* Sequence, class UMovieSceneFolder* Folder); // [0x7a316d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.RemoveMasterTrack - // bool RemoveMasterTrack(class UMovieSceneSequence* Sequence, class UMovieSceneTrack* Track); // [0x79d5ae0] Final|Native|Static|Public|BlueprintCallable + // bool RemoveMasterTrack(class UMovieSceneSequence* Sequence, class UMovieSceneTrack* Track); // [0x7a31590] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.MakeRangeSeconds - // FSequencerScriptingRange MakeRangeSeconds(class UMovieSceneSequence* Sequence, float StartTime, float Duration); // [0x79d5410] Final|Native|Static|Public|BlueprintCallable + // FSequencerScriptingRange MakeRangeSeconds(class UMovieSceneSequence* Sequence, float StartTime, float Duration); // [0x7a30ec0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.MakeRange - // FSequencerScriptingRange MakeRange(class UMovieSceneSequence* Sequence, int32_t StartFrame, int32_t Duration); // [0x79d5250] Final|Native|Static|Public|BlueprintCallable + // FSequencerScriptingRange MakeRange(class UMovieSceneSequence* Sequence, int32_t StartFrame, int32_t Duration); // [0x7a30d00] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.LocateBoundObjects - // TArray LocateBoundObjects(class UMovieSceneSequence* Sequence, FMovieSceneBindingProxy& InBinding, class UObject* Context); // [0x79d4ca0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // TArray LocateBoundObjects(class UMovieSceneSequence* Sequence, FMovieSceneBindingProxy& InBinding, class UObject* Context); // [0x7a30750] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.IsReadOnly - // bool IsReadOnly(class UMovieSceneSequence* Sequence); // [0x79d4c00] Final|Native|Static|Public|BlueprintCallable + // bool IsReadOnly(class UMovieSceneSequence* Sequence); // [0x7a306b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.IsPlaybackRangeLocked - // bool IsPlaybackRangeLocked(class UMovieSceneSequence* Sequence); // [0x79d4b60] Final|Native|Static|Public|BlueprintCallable + // bool IsPlaybackRangeLocked(class UMovieSceneSequence* Sequence); // [0x7a30610] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetWorkRangeStart - // double GetWorkRangeStart(class UMovieSceneSequence* InSequence); // [0x79d47f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // double GetWorkRangeStart(class UMovieSceneSequence* InSequence); // [0x7a302a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetWorkRangeEnd - // double GetWorkRangeEnd(class UMovieSceneSequence* InSequence); // [0x79d4730] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // double GetWorkRangeEnd(class UMovieSceneSequence* InSequence); // [0x7a301e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetViewRangeStart - // double GetViewRangeStart(class UMovieSceneSequence* InSequence); // [0x79d4670] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // double GetViewRangeStart(class UMovieSceneSequence* InSequence); // [0x7a30120] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetViewRangeEnd - // double GetViewRangeEnd(class UMovieSceneSequence* InSequence); // [0x79d45b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // double GetViewRangeEnd(class UMovieSceneSequence* InSequence); // [0x7a30060] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetTracks - // TArray GetTracks(class UMovieSceneSequence* Sequence); // [0x79d4340] Final|Native|Static|Public|BlueprintCallable + // TArray GetTracks(class UMovieSceneSequence* Sequence); // [0x7a2fdf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetTickResolution - // FFrameRate GetTickResolution(class UMovieSceneSequence* Sequence); // [0x79d4150] Final|Native|Static|Public|BlueprintCallable + // FFrameRate GetTickResolution(class UMovieSceneSequence* Sequence); // [0x7a2fc00] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetSpawnables - // TArray GetSpawnables(class UMovieSceneSequence* Sequence); // [0x79d3af0] Final|Native|Static|Public|BlueprintCallable + // TArray GetSpawnables(class UMovieSceneSequence* Sequence); // [0x7a2f5a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetRootFoldersInSequence - // TArray GetRootFoldersInSequence(class UMovieSceneSequence* Sequence); // [0x79d3770] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetRootFoldersInSequence(class UMovieSceneSequence* Sequence); // [0x7a2f220] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetPossessables - // TArray GetPossessables(class UMovieSceneSequence* Sequence); // [0x79d33b0] Final|Native|Static|Public|BlueprintCallable + // TArray GetPossessables(class UMovieSceneSequence* Sequence); // [0x7a2ee60] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetPortableBindingID - // FMovieSceneObjectBindingID GetPortableBindingID(class UMovieSceneSequence* RootSequence, class UMovieSceneSequence* DestinationSequence, FMovieSceneBindingProxy& InBinding); // [0x79d2d90] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FMovieSceneObjectBindingID GetPortableBindingID(class UMovieSceneSequence* RootSequence, class UMovieSceneSequence* DestinationSequence, FMovieSceneBindingProxy& InBinding); // [0x7a2e840] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetPlaybackStartSeconds - // float GetPlaybackStartSeconds(class UMovieSceneSequence* Sequence); // [0x79d2b80] Final|Native|Static|Public|BlueprintCallable + // float GetPlaybackStartSeconds(class UMovieSceneSequence* Sequence); // [0x7a2e630] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetPlaybackStart - // int32_t GetPlaybackStart(class UMovieSceneSequence* Sequence); // [0x79d29f0] Final|Native|Static|Public|BlueprintCallable + // int32_t GetPlaybackStart(class UMovieSceneSequence* Sequence); // [0x7a2e4a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetPlaybackRange - // FSequencerScriptingRange GetPlaybackRange(class UMovieSceneSequence* Sequence); // [0x79d2890] Final|Native|Static|Public|BlueprintCallable + // FSequencerScriptingRange GetPlaybackRange(class UMovieSceneSequence* Sequence); // [0x7a2e340] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetPlaybackEndSeconds - // float GetPlaybackEndSeconds(class UMovieSceneSequence* Sequence); // [0x79d2680] Final|Native|Static|Public|BlueprintCallable + // float GetPlaybackEndSeconds(class UMovieSceneSequence* Sequence); // [0x7a2e130] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetPlaybackEnd - // int32_t GetPlaybackEnd(class UMovieSceneSequence* Sequence); // [0x79d24f0] Final|Native|Static|Public|BlueprintCallable + // int32_t GetPlaybackEnd(class UMovieSceneSequence* Sequence); // [0x7a2dfa0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetMovieScene - // class UMovieScene* GetMovieScene(class UMovieSceneSequence* Sequence); // [0x79d20a0] Final|Native|Static|Public|BlueprintCallable + // class UMovieScene* GetMovieScene(class UMovieSceneSequence* Sequence); // [0x7a2db50] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetMasterTracks - // TArray GetMasterTracks(class UMovieSceneSequence* Sequence); // [0x79d1c00] Final|Native|Static|Public|BlueprintCallable + // TArray GetMasterTracks(class UMovieSceneSequence* Sequence); // [0x7a2d6b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetMarkedFramesFromSequence - // TArray GetMarkedFramesFromSequence(class UMovieSceneSequence* Sequence, EMovieSceneTimeUnit TimeUnit); // [0x79d1910] Final|Native|Static|Public|BlueprintCallable + // TArray GetMarkedFramesFromSequence(class UMovieSceneSequence* Sequence, EMovieSceneTimeUnit TimeUnit); // [0x7a2d3c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetMarkedFrames - // TArray GetMarkedFrames(class UMovieSceneSequence* Sequence); // [0x79d16e0] Final|Native|Static|Public|BlueprintCallable + // TArray GetMarkedFrames(class UMovieSceneSequence* Sequence); // [0x7a2d190] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetEvaluationType - // EMovieSceneEvaluationType GetEvaluationType(class UMovieSceneSequence* InSequence); // [0x79d14c0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // EMovieSceneEvaluationType GetEvaluationType(class UMovieSceneSequence* InSequence); // [0x7a2cf70] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetDisplayRate - // FFrameRate GetDisplayRate(class UMovieSceneSequence* Sequence); // [0x79d0f80] Final|Native|Static|Public|BlueprintCallable + // FFrameRate GetDisplayRate(class UMovieSceneSequence* Sequence); // [0x7a2ca30] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetClockSource - // EUpdateClockSource GetClockSource(class UMovieSceneSequence* InSequence); // [0x79d0d40] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // EUpdateClockSource GetClockSource(class UMovieSceneSequence* InSequence); // [0x7a2c7f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetBindings - // TArray GetBindings(class UMovieSceneSequence* Sequence); // [0x79cff40] Final|Native|Static|Public|BlueprintCallable + // TArray GetBindings(class UMovieSceneSequence* Sequence); // [0x7a2b9f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.GetBindingID - // FMovieSceneObjectBindingID GetBindingID(class UMovieSceneSequence* Sequence, FMovieSceneBindingProxy& InBinding); // [0x79cfe40] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FMovieSceneObjectBindingID GetBindingID(class UMovieSceneSequence* Sequence, FMovieSceneBindingProxy& InBinding); // [0x7a2b8f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.FindTracksByType - // TArray FindTracksByType(class UMovieSceneSequence* Sequence, class UClass* TrackType); // [0x79cf140] Final|Native|Static|Public|BlueprintCallable + // TArray FindTracksByType(class UMovieSceneSequence* Sequence, class UClass* TrackType); // [0x7a2abf0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.FindTracksByExactType - // TArray FindTracksByExactType(class UMovieSceneSequence* Sequence, class UClass* TrackType); // [0x79cee40] Final|Native|Static|Public|BlueprintCallable + // TArray FindTracksByExactType(class UMovieSceneSequence* Sequence, class UClass* TrackType); // [0x7a2a8f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.FindNextMarkedFrameInSequence - // int32_t FindNextMarkedFrameInSequence(class UMovieSceneSequence* Sequence, FFrameNumber InFrameNumber, bool bForward, EMovieSceneTimeUnit TimeUnit); // [0x79cec60] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // int32_t FindNextMarkedFrameInSequence(class UMovieSceneSequence* Sequence, FFrameNumber InFrameNumber, bool bForward, EMovieSceneTimeUnit TimeUnit); // [0x7a2a710] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.FindNextMarkedFrame - // int32_t FindNextMarkedFrame(class UMovieSceneSequence* Sequence, FFrameNumber InFrameNumber, bool bForward); // [0x79ceb10] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // int32_t FindNextMarkedFrame(class UMovieSceneSequence* Sequence, FFrameNumber InFrameNumber, bool bForward); // [0x7a2a5c0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.FindMasterTracksByType - // TArray FindMasterTracksByType(class UMovieSceneSequence* Sequence, class UClass* TrackType); // [0x79ce7c0] Final|Native|Static|Public|BlueprintCallable + // TArray FindMasterTracksByType(class UMovieSceneSequence* Sequence, class UClass* TrackType); // [0x7a2a270] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.FindMasterTracksByExactType - // TArray FindMasterTracksByExactType(class UMovieSceneSequence* Sequence, class UClass* TrackType); // [0x79ce4c0] Final|Native|Static|Public|BlueprintCallable + // TArray FindMasterTracksByExactType(class UMovieSceneSequence* Sequence, class UClass* TrackType); // [0x7a29f70] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.FindMarkedFrameByLabel - // int32_t FindMarkedFrameByLabel(class UMovieSceneSequence* Sequence, FString InLabel); // [0x79ce3a0] Final|Native|Static|Public|BlueprintCallable + // int32_t FindMarkedFrameByLabel(class UMovieSceneSequence* Sequence, FString InLabel); // [0x7a29e50] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.FindMarkedFrameByFrameNumberInSequence - // int32_t FindMarkedFrameByFrameNumberInSequence(class UMovieSceneSequence* Sequence, FFrameNumber InFrameNumber, EMovieSceneTimeUnit TimeUnit); // [0x79ce210] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // int32_t FindMarkedFrameByFrameNumberInSequence(class UMovieSceneSequence* Sequence, FFrameNumber InFrameNumber, EMovieSceneTimeUnit TimeUnit); // [0x7a29cc0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.FindMarkedFrameByFrameNumber - // int32_t FindMarkedFrameByFrameNumber(class UMovieSceneSequence* Sequence, FFrameNumber InFrameNumber); // [0x79ce110] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // int32_t FindMarkedFrameByFrameNumber(class UMovieSceneSequence* Sequence, FFrameNumber InFrameNumber); // [0x7a29bc0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.FindBindingByName - // FMovieSceneBindingProxy FindBindingByName(class UMovieSceneSequence* Sequence, FString Name); // [0x79cdf10] Final|Native|Static|Public|BlueprintCallable + // FMovieSceneBindingProxy FindBindingByName(class UMovieSceneSequence* Sequence, FString Name); // [0x7a299c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.FindBindingById - // FMovieSceneBindingProxy FindBindingById(class UMovieSceneSequence* Sequence, FGuid BindingID); // [0x79cdda0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FMovieSceneBindingProxy FindBindingById(class UMovieSceneSequence* Sequence, FGuid BindingID); // [0x7a29850] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.DeleteMarkedFrames - // void DeleteMarkedFrames(class UMovieSceneSequence* Sequence); // [0x79cdcf0] Final|Native|Static|Public|BlueprintCallable + // void DeleteMarkedFrames(class UMovieSceneSequence* Sequence); // [0x7a297a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.DeleteMarkedFrame - // void DeleteMarkedFrame(class UMovieSceneSequence* Sequence, int32_t DeleteIndex); // [0x79cdbf0] Final|Native|Static|Public|BlueprintCallable + // void DeleteMarkedFrame(class UMovieSceneSequence* Sequence, int32_t DeleteIndex); // [0x7a296a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.AreMarkedFramesLocked - // bool AreMarkedFramesLocked(class UMovieSceneSequence* Sequence); // [0x79cdb50] Final|Native|Static|Public|BlueprintCallable + // bool AreMarkedFramesLocked(class UMovieSceneSequence* Sequence); // [0x7a29600] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.AddTrack - // class UMovieSceneTrack* AddTrack(class UMovieSceneSequence* Sequence, class UClass* TrackType); // [0x79cd980] Final|Native|Static|Public|BlueprintCallable + // class UMovieSceneTrack* AddTrack(class UMovieSceneSequence* Sequence, class UClass* TrackType); // [0x7a29430] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.AddSpawnableFromInstance - // FMovieSceneBindingProxy AddSpawnableFromInstance(class UMovieSceneSequence* Sequence, class UObject* ObjectToSpawn); // [0x79cd810] Final|Native|Static|Public|BlueprintCallable + // FMovieSceneBindingProxy AddSpawnableFromInstance(class UMovieSceneSequence* Sequence, class UObject* ObjectToSpawn); // [0x7a292c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.AddSpawnableFromClass - // FMovieSceneBindingProxy AddSpawnableFromClass(class UMovieSceneSequence* Sequence, class UClass* ClassToSpawn); // [0x79cd6a0] Final|Native|Static|Public|BlueprintCallable + // FMovieSceneBindingProxy AddSpawnableFromClass(class UMovieSceneSequence* Sequence, class UClass* ClassToSpawn); // [0x7a29150] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.AddRootFolderToSequence - // class UMovieSceneFolder* AddRootFolderToSequence(class UMovieSceneSequence* Sequence, FString NewFolderName); // [0x79cd470] Final|Native|Static|Public|BlueprintCallable + // class UMovieSceneFolder* AddRootFolderToSequence(class UMovieSceneSequence* Sequence, FString NewFolderName); // [0x7a28f20] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.AddPossessable - // FMovieSceneBindingProxy AddPossessable(class UMovieSceneSequence* Sequence, class UObject* ObjectToPossess); // [0x79cd300] Final|Native|Static|Public|BlueprintCallable + // FMovieSceneBindingProxy AddPossessable(class UMovieSceneSequence* Sequence, class UObject* ObjectToPossess); // [0x7a28db0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.AddMasterTrack - // class UMovieSceneTrack* AddMasterTrack(class UMovieSceneSequence* Sequence, class UClass* TrackType); // [0x79cd110] Final|Native|Static|Public|BlueprintCallable + // class UMovieSceneTrack* AddMasterTrack(class UMovieSceneSequence* Sequence, class UClass* TrackType); // [0x7a28bc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.AddMarkedFrameToSequence - // int32_t AddMarkedFrameToSequence(class UMovieSceneSequence* Sequence, FMovieSceneMarkedFrame& InMarkedFrame, EMovieSceneTimeUnit TimeUnit); // [0x79ccf20] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t AddMarkedFrameToSequence(class UMovieSceneSequence* Sequence, FMovieSceneMarkedFrame& InMarkedFrame, EMovieSceneTimeUnit TimeUnit); // [0x7a289d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneSequenceExtensions.AddMarkedFrame - // int32_t AddMarkedFrame(class UMovieSceneSequence* Sequence, FMovieSceneMarkedFrame& InMarkedFrame); // [0x79ccda0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t AddMarkedFrame(class UMovieSceneSequence* Sequence, FMovieSceneMarkedFrame& InMarkedFrame); // [0x7a28850] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/SequencerScripting.MovieSceneTrackExtensions @@ -950,31 +950,31 @@ class UMovieSceneTrackExtensions : public UBlueprintFunctionLibrary /// Functions // Function /Script/SequencerScripting.MovieSceneTrackExtensions.SetTrackRowDisplayName - // void SetTrackRowDisplayName(class UMovieSceneTrack* Track, FText& InName, int32_t RowIndex); // [0x79d9270] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetTrackRowDisplayName(class UMovieSceneTrack* Track, FText& InName, int32_t RowIndex); // [0x7a34d20] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneTrackExtensions.SetSortingOrder - // void SetSortingOrder(class UMovieSceneTrack* Track, int32_t SortingOrder); // [0x79d8950] Final|Native|Static|Public|BlueprintCallable + // void SetSortingOrder(class UMovieSceneTrack* Track, int32_t SortingOrder); // [0x7a34400] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneTrackExtensions.SetSectionToKey - // void SetSectionToKey(class UMovieSceneTrack* Track, class UMovieSceneSection* Section); // [0x79d8860] Final|Native|Static|Public|BlueprintCallable + // void SetSectionToKey(class UMovieSceneTrack* Track, class UMovieSceneSection* Section); // [0x7a34310] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneTrackExtensions.SetDisplayName - // void SetDisplayName(class UMovieSceneTrack* Track, FText& InName); // [0x79d64a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetDisplayName(class UMovieSceneTrack* Track, FText& InName); // [0x7a31f50] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneTrackExtensions.SetColorTint - // void SetColorTint(class UMovieSceneTrack* Track, FColor& ColorTint); // [0x79d63d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetColorTint(class UMovieSceneTrack* Track, FColor& ColorTint); // [0x7a31e80] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneTrackExtensions.RemoveSection - // void RemoveSection(class UMovieSceneTrack* Track, class UMovieSceneSection* Section); // [0x79d5e00] Final|Native|Static|Public|BlueprintCallable + // void RemoveSection(class UMovieSceneTrack* Track, class UMovieSceneSection* Section); // [0x7a318b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneTrackExtensions.GetTrackRowDisplayName - // FText GetTrackRowDisplayName(class UMovieSceneTrack* Track, int32_t RowIndex); // [0x79d4220] Final|Native|Static|Public|BlueprintCallable + // FText GetTrackRowDisplayName(class UMovieSceneTrack* Track, int32_t RowIndex); // [0x7a2fcd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneTrackExtensions.GetSortingOrder - // int32_t GetSortingOrder(class UMovieSceneTrack* Track); // [0x79d3a40] Final|Native|Static|Public|BlueprintCallable + // int32_t GetSortingOrder(class UMovieSceneTrack* Track); // [0x7a2f4f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneTrackExtensions.GetSectionToKey - // class UMovieSceneSection* GetSectionToKey(class UMovieSceneTrack* Track); // [0x79d3830] Final|Native|Static|Public|BlueprintCallable + // class UMovieSceneSection* GetSectionToKey(class UMovieSceneTrack* Track); // [0x7a2f2e0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneTrackExtensions.GetSections - // TArray GetSections(class UMovieSceneTrack* Track); // [0x79d38f0] Final|Native|Static|Public|BlueprintCallable + // TArray GetSections(class UMovieSceneTrack* Track); // [0x7a2f3a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneTrackExtensions.GetDisplayName - // FText GetDisplayName(class UMovieSceneTrack* Track); // [0x79d0ea0] Final|Native|Static|Public|BlueprintCallable + // FText GetDisplayName(class UMovieSceneTrack* Track); // [0x7a2c950] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneTrackExtensions.GetColorTint - // FColor GetColorTint(class UMovieSceneTrack* Track); // [0x79d0e00] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FColor GetColorTint(class UMovieSceneTrack* Track); // [0x7a2c8b0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneTrackExtensions.AddSection - // class UMovieSceneSection* AddSection(class UMovieSceneTrack* Track); // [0x79cd5c0] Final|Native|Static|Public|BlueprintCallable + // class UMovieSceneSection* AddSection(class UMovieSceneTrack* Track); // [0x7a29070] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/SequencerScripting.MovieSceneFloatVectorTrackExtensions @@ -986,9 +986,9 @@ class UMovieSceneFloatVectorTrackExtensions : public UBlueprintFunctionLibrary /// Functions // Function /Script/SequencerScripting.MovieSceneFloatVectorTrackExtensions.SetNumChannelsUsed - // void SetNumChannelsUsed(class UMovieSceneFloatVectorTrack* Track, int32_t InNumChannelsUsed); // [0x79d77e0] Final|Native|Static|Public|BlueprintCallable + // void SetNumChannelsUsed(class UMovieSceneFloatVectorTrack* Track, int32_t InNumChannelsUsed); // [0x7a33290] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneFloatVectorTrackExtensions.GetNumChannelsUsed - // int32_t GetNumChannelsUsed(class UMovieSceneFloatVectorTrack* Track); // [0x79d2160] Final|Native|Static|Public|BlueprintCallable + // int32_t GetNumChannelsUsed(class UMovieSceneFloatVectorTrack* Track); // [0x7a2dc10] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/SequencerScripting.MovieSceneDoubleVectorTrackExtensions @@ -1000,9 +1000,9 @@ class UMovieSceneDoubleVectorTrackExtensions : public UBlueprintFunctionLibrary /// Functions // Function /Script/SequencerScripting.MovieSceneDoubleVectorTrackExtensions.SetNumChannelsUsed - // void SetNumChannelsUsed(class UMovieSceneDoubleVectorTrack* Track, int32_t InNumChannelsUsed); // [0x79d77e0] Final|Native|Static|Public|BlueprintCallable + // void SetNumChannelsUsed(class UMovieSceneDoubleVectorTrack* Track, int32_t InNumChannelsUsed); // [0x7a33290] Final|Native|Static|Public|BlueprintCallable // Function /Script/SequencerScripting.MovieSceneDoubleVectorTrackExtensions.GetNumChannelsUsed - // int32_t GetNumChannelsUsed(class UMovieSceneDoubleVectorTrack* Track); // [0x79d2160] Final|Native|Static|Public|BlueprintCallable + // int32_t GetNumChannelsUsed(class UMovieSceneDoubleVectorTrack* Track); // [0x7a2dc10] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/SequencerScripting.SequencerScriptingRangeExtensions @@ -1014,29 +1014,29 @@ class USequencerScriptingRangeExtensions : public UBlueprintFunctionLibrary /// Functions // Function /Script/SequencerScripting.SequencerScriptingRangeExtensions.SetStartSeconds - // void SetStartSeconds(FSequencerScriptingRange& Range, float Start); // [0x79d8f40] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetStartSeconds(FSequencerScriptingRange& Range, float Start); // [0x7a349f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.SequencerScriptingRangeExtensions.SetStartFrame - // void SetStartFrame(FSequencerScriptingRange& Range, int32_t Start); // [0x79d8b60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetStartFrame(FSequencerScriptingRange& Range, int32_t Start); // [0x7a34610] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.SequencerScriptingRangeExtensions.SetEndSeconds - // void SetEndSeconds(FSequencerScriptingRange& Range, float End); // [0x79d6bb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetEndSeconds(FSequencerScriptingRange& Range, float End); // [0x7a32660] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.SequencerScriptingRangeExtensions.SetEndFrame - // void SetEndFrame(FSequencerScriptingRange& Range, int32_t End); // [0x79d67d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetEndFrame(FSequencerScriptingRange& Range, int32_t End); // [0x7a32280] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.SequencerScriptingRangeExtensions.RemoveStart - // void RemoveStart(FSequencerScriptingRange& Range); // [0x79d5ef0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void RemoveStart(FSequencerScriptingRange& Range); // [0x7a319a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.SequencerScriptingRangeExtensions.RemoveEnd - // void RemoveEnd(FSequencerScriptingRange& Range); // [0x79d5a40] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void RemoveEnd(FSequencerScriptingRange& Range); // [0x7a314f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.SequencerScriptingRangeExtensions.HasStart - // bool HasStart(FSequencerScriptingRange& Range); // [0x79d4a10] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool HasStart(FSequencerScriptingRange& Range); // [0x7a304c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.SequencerScriptingRangeExtensions.HasEnd - // bool HasEnd(FSequencerScriptingRange& Range); // [0x79d48b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool HasEnd(FSequencerScriptingRange& Range); // [0x7a30360] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.SequencerScriptingRangeExtensions.GetStartSeconds - // float GetStartSeconds(FSequencerScriptingRange& Range); // [0x79d4050] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // float GetStartSeconds(FSequencerScriptingRange& Range); // [0x7a2fb00] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.SequencerScriptingRangeExtensions.GetStartFrame - // int32_t GetStartFrame(FSequencerScriptingRange& Range); // [0x79d3e20] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t GetStartFrame(FSequencerScriptingRange& Range); // [0x7a2f8d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.SequencerScriptingRangeExtensions.GetEndSeconds - // float GetEndSeconds(FSequencerScriptingRange& Range); // [0x79d13c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // float GetEndSeconds(FSequencerScriptingRange& Range); // [0x7a2ce70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/SequencerScripting.SequencerScriptingRangeExtensions.GetEndFrame - // int32_t GetEndFrame(FSequencerScriptingRange& Range); // [0x79d1190] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t GetEndFrame(FSequencerScriptingRange& Range); // [0x7a2cc40] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/SequencerScripting.SequencerScriptingRange diff --git a/include/SDK/Serialization.h b/include/SDK/Serialization.h index eae03f5..a048c74 100644 --- a/include/SDK/Serialization.h +++ b/include/SDK/Serialization.h @@ -103,7 +103,7 @@ struct FStructSerializerLWCTypesTest double Double; // 0x02A8 (0x0008) TArray VectorArray; // 0x02B0 (0x0010) TMap StrToVec; // 0x02C0 (0x0050) - SDK_UNDEFINED(80,1242) /* TSet */ __um(VectorSet); // 0x0310 (0x0050) + SDK_UNDEFINED(80,1206) /* TSet */ __um(VectorSet); // 0x0310 (0x0050) }; /// Struct /Script/Serialization.OrientedBoxFloat @@ -142,7 +142,7 @@ struct FStructSerializerNonLWCTypesTest double Double; // 0x0160 (0x0008) TArray VectorArray; // 0x0168 (0x0010) TMap StrToVec; // 0x0178 (0x0050) - SDK_UNDEFINED(80,1243) /* TSet */ __um(VectorSet); // 0x01C8 (0x0050) + SDK_UNDEFINED(80,1207) /* TSet */ __um(VectorSet); // 0x01C8 (0x0050) unsigned char UnknownData03_7[0x8]; // 0x0218 (0x0008) MISSED }; @@ -188,10 +188,10 @@ struct FStructSerializerMapTestStruct /// Size: 0x0140 (320 bytes) (0x000000 - 0x000140) align 8 MaxSize: 0x0140 struct FStructSerializerSetTestStruct { - SDK_UNDEFINED(80,1244) /* TSet */ __um(StrSet); // 0x0000 (0x0050) - SDK_UNDEFINED(80,1245) /* TSet */ __um(IntSet); // 0x0050 (0x0050) - SDK_UNDEFINED(80,1246) /* TSet */ __um(NameSet); // 0x00A0 (0x0050) - SDK_UNDEFINED(80,1247) /* TSet */ __um(StructSet); // 0x00F0 (0x0050) + SDK_UNDEFINED(80,1208) /* TSet */ __um(StrSet); // 0x0000 (0x0050) + SDK_UNDEFINED(80,1209) /* TSet */ __um(IntSet); // 0x0050 (0x0050) + SDK_UNDEFINED(80,1210) /* TSet */ __um(NameSet); // 0x00A0 (0x0050) + SDK_UNDEFINED(80,1211) /* TSet */ __um(StructSet); // 0x00F0 (0x0050) }; /// Struct /Script/Serialization.StructSerializerTestStruct diff --git a/include/SDK/SlateRHIRenderer.h b/include/SDK/SlateRHIRenderer.h index 9b17b80..750bc5b 100644 --- a/include/SDK/SlateRHIRenderer.h +++ b/include/SDK/SlateRHIRenderer.h @@ -25,7 +25,7 @@ class USlateFXSubsystem : public UEngineSubsystem /// Functions // Function /Script/SlateRHIRenderer.SlateFXSubsystem.GetSlatePostProcessor - // class USlateRHIPostBufferProcessor* GetSlatePostProcessor(ESlatePostRT InPostBufferBit); // [0x4eb2e90] Final|Native|Public|BlueprintCallable + // class USlateRHIPostBufferProcessor* GetSlatePostProcessor(ESlatePostRT InPostBufferBit); // [0x4ee4e20] Final|Native|Public|BlueprintCallable }; /// Class /Script/SlateRHIRenderer.SlateRHIPostBufferProcessor @@ -66,9 +66,9 @@ class USlateRHIRendererSettings : public UDeveloperSettings /// Functions // Function /Script/SlateRHIRenderer.SlateRHIRendererSettings.GetSlatePostSetting - // FSlatePostSettings GetSlatePostSetting(ESlatePostRT InPostBufferBit); // [0x4eb2f20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FSlatePostSettings GetSlatePostSetting(ESlatePostRT InPostBufferBit); // [0x4ee4eb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/SlateRHIRenderer.SlateRHIRendererSettings.GetMutableSlatePostSetting - // FSlatePostSettings GetMutableSlatePostSetting(ESlatePostRT InPostBufferBit); // [0x4eb2da0] Final|Native|Public|BlueprintCallable + // FSlatePostSettings GetMutableSlatePostSetting(ESlatePostRT InPostBufferBit); // [0x4ee4d30] Final|Native|Public|BlueprintCallable }; #pragma pack(pop) diff --git a/include/SDK/StaticMeshDescription.h b/include/SDK/StaticMeshDescription.h index 4e1c4aa..6c1bf77 100644 --- a/include/SDK/StaticMeshDescription.h +++ b/include/SDK/StaticMeshDescription.h @@ -21,13 +21,13 @@ class UStaticMeshDescription : public UMeshDescriptionBase /// Functions // Function /Script/StaticMeshDescription.StaticMeshDescription.SetVertexInstanceUV - // void SetVertexInstanceUV(FVertexInstanceID VertexInstanceID, FVector2D uv, int32_t UVIndex); // [0x4178280] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetVertexInstanceUV(FVertexInstanceID VertexInstanceID, FVector2D uv, int32_t UVIndex); // [0x41b8150] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/StaticMeshDescription.StaticMeshDescription.SetPolygonGroupMaterialSlotName - // void SetPolygonGroupMaterialSlotName(FPolygonGroupID PolygonGroupID, FName& SlotName); // [0x4178080] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetPolygonGroupMaterialSlotName(FPolygonGroupID PolygonGroupID, FName& SlotName); // [0x41b7f50] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/StaticMeshDescription.StaticMeshDescription.GetVertexInstanceUV - // FVector2D GetVertexInstanceUV(FVertexInstanceID VertexInstanceID, int32_t UVIndex); // [0x4177e70] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetVertexInstanceUV(FVertexInstanceID VertexInstanceID, int32_t UVIndex); // [0x41b7d40] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/StaticMeshDescription.StaticMeshDescription.CreateCube - // void CreateCube(FVector Center, FVector HalfExtents, FPolygonGroupID PolygonGroup, FPolygonID& PolygonID_PlusX, FPolygonID& PolygonID_MinusX, FPolygonID& PolygonID_PlusY, FPolygonID& PolygonID_MinusY, FPolygonID& PolygonID_PlusZ, FPolygonID& PolygonID_MinusZ); // [0x4177b20] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void CreateCube(FVector Center, FVector HalfExtents, FPolygonGroupID PolygonGroup, FPolygonID& PolygonID_PlusX, FPolygonID& PolygonID_MinusX, FPolygonID& PolygonID_PlusY, FPolygonID& PolygonID_MinusY, FPolygonID& PolygonID_PlusZ, FPolygonID& PolygonID_MinusZ); // [0x41b79f0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Struct /Script/StaticMeshDescription.UVMapSettings diff --git a/include/SDK/StructUtilsEngine.h b/include/SDK/StructUtilsEngine.h index 55c59da..568c7f0 100644 --- a/include/SDK/StructUtilsEngine.h +++ b/include/SDK/StructUtilsEngine.h @@ -29,21 +29,21 @@ class UStructUtilsFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/StructUtilsEngine.StructUtilsFunctionLibrary.SetInstancedStructValue - // void SetInstancedStructValue(FInstancedStruct& InstancedStruct, int32_t& Value); // [0x7aaa650] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetInstancedStructValue(FInstancedStruct& InstancedStruct, int32_t& Value); // [0x7b06100] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/StructUtilsEngine.StructUtilsFunctionLibrary.Reset - // void Reset(FInstancedStruct& InstancedStruct, class UScriptStruct* StructType); // [0x7aaa560] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void Reset(FInstancedStruct& InstancedStruct, class UScriptStruct* StructType); // [0x7b06010] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/StructUtilsEngine.StructUtilsFunctionLibrary.NotEqual_InstancedStruct - // bool NotEqual_InstancedStruct(FInstancedStruct& A, FInstancedStruct& B); // [0x7aaa440] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool NotEqual_InstancedStruct(FInstancedStruct& A, FInstancedStruct& B); // [0x7b05ef0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/StructUtilsEngine.StructUtilsFunctionLibrary.MakeInstancedStruct - // FInstancedStruct MakeInstancedStruct(int32_t& Value); // [0x7aaa2f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FInstancedStruct MakeInstancedStruct(int32_t& Value); // [0x7b05da0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/StructUtilsEngine.StructUtilsFunctionLibrary.IsValid_InstancedStruct - // bool IsValid_InstancedStruct(FInstancedStruct& InstancedStruct); // [0x7aaa240] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsValid_InstancedStruct(FInstancedStruct& InstancedStruct); // [0x7b05cf0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/StructUtilsEngine.StructUtilsFunctionLibrary.IsInstancedStructValid - // EStructUtilsResult IsInstancedStructValid(FInstancedStruct& InstancedStruct); // [0x7aaa190] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // EStructUtilsResult IsInstancedStructValid(FInstancedStruct& InstancedStruct); // [0x7b05c40] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/StructUtilsEngine.StructUtilsFunctionLibrary.GetInstancedStructValue - // void GetInstancedStructValue(EStructUtilsResult& ExecResult, FInstancedStruct& InstancedStruct, int32_t& Value); // [0x7aa9f50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetInstancedStructValue(EStructUtilsResult& ExecResult, FInstancedStruct& InstancedStruct, int32_t& Value); // [0x7b05a00] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/StructUtilsEngine.StructUtilsFunctionLibrary.EqualEqual_InstancedStruct - // bool EqualEqual_InstancedStruct(FInstancedStruct& A, FInstancedStruct& B); // [0x7aa9e30] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool EqualEqual_InstancedStruct(FInstancedStruct& A, FInstancedStruct& B); // [0x7b058e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; #pragma pack(pop) diff --git a/include/SDK/Synthesis.h b/include/SDK/Synthesis.h index 10d2cf3..46787bd 100644 --- a/include/SDK/Synthesis.h +++ b/include/SDK/Synthesis.h @@ -586,7 +586,7 @@ class UModularSynthLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Synthesis.ModularSynthLibrary.AddModularSynthPresetToBankAsset - // void AddModularSynthPresetToBankAsset(class UModularSynthPresetBank* InBank, FModularSynthPreset& Preset, FString PresetName); // [0x90b3290] Final|Native|Static|Private|HasOutParms|BlueprintCallable + // void AddModularSynthPresetToBankAsset(class UModularSynthPresetBank* InBank, FModularSynthPreset& Preset, FString PresetName); // [0x8c50a10] Final|Native|Static|Private|HasOutParms|BlueprintCallable }; /// Class /Script/Synthesis.ModularSynthComponent @@ -600,123 +600,123 @@ class UModularSynthComponent : public USynthComponent /// Functions // Function /Script/Synthesis.ModularSynthComponent.SetSynthPreset - // void SetSynthPreset(FModularSynthPreset& SynthPreset); // [0x90bf1a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSynthPreset(FModularSynthPreset& SynthPreset); // [0x8c5c920] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetSustainGain - // void SetSustainGain(float SustainGain); // [0x90bf000] Final|Native|Public|BlueprintCallable + // void SetSustainGain(float SustainGain); // [0x8c5c780] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetStereoDelayWetlevel - // void SetStereoDelayWetlevel(float DelayWetlevel); // [0x90bee60] Final|Native|Public|BlueprintCallable + // void SetStereoDelayWetlevel(float DelayWetlevel); // [0x8c5c5e0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetStereoDelayTime - // void SetStereoDelayTime(float DelayTimeMsec); // [0x90bed90] Final|Native|Public|BlueprintCallable + // void SetStereoDelayTime(float DelayTimeMsec); // [0x8c5c510] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetStereoDelayRatio - // void SetStereoDelayRatio(float DelayRatio); // [0x90becc0] Final|Native|Public|BlueprintCallable + // void SetStereoDelayRatio(float DelayRatio); // [0x8c5c440] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetStereoDelayMode - // void SetStereoDelayMode(ESynthStereoDelayMode StereoDelayMode); // [0x90bebf0] Final|Native|Public|BlueprintCallable + // void SetStereoDelayMode(ESynthStereoDelayMode StereoDelayMode); // [0x8c5c370] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetStereoDelayIsEnabled - // void SetStereoDelayIsEnabled(bool StereoDelayEnabled); // [0x90beb20] Final|Native|Public|BlueprintCallable + // void SetStereoDelayIsEnabled(bool StereoDelayEnabled); // [0x8c5c2a0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetStereoDelayFeedback - // void SetStereoDelayFeedback(float DelayFeedback); // [0x90bea50] Final|Native|Public|BlueprintCallable + // void SetStereoDelayFeedback(float DelayFeedback); // [0x8c5c1d0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetSpread - // void SetSpread(float Spread); // [0x90be510] Final|Native|Public|BlueprintCallable + // void SetSpread(float Spread); // [0x8c5bc90] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetReleaseTime - // void SetReleaseTime(float ReleaseTimeMsec); // [0x90bc5f0] Final|Native|Public|BlueprintCallable + // void SetReleaseTime(float ReleaseTimeMsec); // [0x8c59d70] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetPortamento - // void SetPortamento(float Portamento); // [0x90bbc30] Final|Native|Public|BlueprintCallable + // void SetPortamento(float Portamento); // [0x8c593b0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetPitchBend - // void SetPitchBend(float PitchBend); // [0x90bb930] Final|Native|Public|BlueprintCallable + // void SetPitchBend(float PitchBend); // [0x8c590b0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetPan - // void SetPan(float Pan); // [0x90bb750] Final|Native|Public|BlueprintCallable + // void SetPan(float Pan); // [0x8c58ed0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetOscType - // void SetOscType(int32_t OscIndex, ESynth1OscType OscType); // [0x90bb630] Final|Native|Public|BlueprintCallable + // void SetOscType(int32_t OscIndex, ESynth1OscType OscType); // [0x8c58db0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetOscSync - // void SetOscSync(bool bIsSynced); // [0x90bb560] Final|Native|Public|BlueprintCallable + // void SetOscSync(bool bIsSynced); // [0x8c58ce0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetOscSemitones - // void SetOscSemitones(int32_t OscIndex, float Semitones); // [0x90bb460] Final|Native|Public|BlueprintCallable + // void SetOscSemitones(int32_t OscIndex, float Semitones); // [0x8c58be0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetOscPulsewidth - // void SetOscPulsewidth(int32_t OscIndex, float Pulsewidth); // [0x90bb360] Final|Native|Public|BlueprintCallable + // void SetOscPulsewidth(int32_t OscIndex, float Pulsewidth); // [0x8c58ae0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetOscOctave - // void SetOscOctave(int32_t OscIndex, float Octave); // [0x90bb260] Final|Native|Public|BlueprintCallable + // void SetOscOctave(int32_t OscIndex, float Octave); // [0x8c589e0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetOscGainMod - // void SetOscGainMod(int32_t OscIndex, float OscGainMod); // [0x90bb160] Final|Native|Public|BlueprintCallable + // void SetOscGainMod(int32_t OscIndex, float OscGainMod); // [0x8c588e0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetOscGain - // void SetOscGain(int32_t OscIndex, float OscGain); // [0x90bb060] Final|Native|Public|BlueprintCallable + // void SetOscGain(int32_t OscIndex, float OscGain); // [0x8c587e0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetOscFrequencyMod - // void SetOscFrequencyMod(int32_t OscIndex, float OscFreqMod); // [0x90baf60] Final|Native|Public|BlueprintCallable + // void SetOscFrequencyMod(int32_t OscIndex, float OscFreqMod); // [0x8c586e0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetOscCents - // void SetOscCents(int32_t OscIndex, float Cents); // [0x90bae60] Final|Native|Public|BlueprintCallable + // void SetOscCents(int32_t OscIndex, float Cents); // [0x8c585e0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetModEnvSustainGain - // void SetModEnvSustainGain(float SustainGain); // [0x90baa10] Final|Native|Public|BlueprintCallable + // void SetModEnvSustainGain(float SustainGain); // [0x8c58190] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetModEnvReleaseTime - // void SetModEnvReleaseTime(float Release); // [0x90ba940] Final|Native|Public|BlueprintCallable + // void SetModEnvReleaseTime(float Release); // [0x8c580c0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetModEnvPatch - // void SetModEnvPatch(ESynthModEnvPatch InPatchType); // [0x90ba870] Final|Native|Public|BlueprintCallable + // void SetModEnvPatch(ESynthModEnvPatch InPatchType); // [0x8c57ff0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetModEnvInvert - // void SetModEnvInvert(bool bInvert); // [0x90ba7a0] Final|Native|Public|BlueprintCallable + // void SetModEnvInvert(bool bInvert); // [0x8c57f20] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetModEnvDepth - // void SetModEnvDepth(float Depth); // [0x90ba6d0] Final|Native|Public|BlueprintCallable + // void SetModEnvDepth(float Depth); // [0x8c57e50] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetModEnvDecayTime - // void SetModEnvDecayTime(float DecayTimeMsec); // [0x90ba600] Final|Native|Public|BlueprintCallable + // void SetModEnvDecayTime(float DecayTimeMsec); // [0x8c57d80] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetModEnvBiasPatch - // void SetModEnvBiasPatch(ESynthModEnvBiasPatch InPatchType); // [0x90ba530] Final|Native|Public|BlueprintCallable + // void SetModEnvBiasPatch(ESynthModEnvBiasPatch InPatchType); // [0x8c57cb0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetModEnvBiasInvert - // void SetModEnvBiasInvert(bool bInvert); // [0x90ba460] Final|Native|Public|BlueprintCallable + // void SetModEnvBiasInvert(bool bInvert); // [0x8c57be0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetModEnvAttackTime - // void SetModEnvAttackTime(float AttackTimeMsec); // [0x90ba390] Final|Native|Public|BlueprintCallable + // void SetModEnvAttackTime(float AttackTimeMsec); // [0x8c57b10] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetLFOType - // void SetLFOType(int32_t LFOIndex, ESynthLFOType LFOType); // [0x90b9e60] Final|Native|Public|BlueprintCallable + // void SetLFOType(int32_t LFOIndex, ESynthLFOType LFOType); // [0x8c575e0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetLFOPatch - // void SetLFOPatch(int32_t LFOIndex, ESynthLFOPatchType LFOPatchType); // [0x90b9d40] Final|Native|Public|BlueprintCallable + // void SetLFOPatch(int32_t LFOIndex, ESynthLFOPatchType LFOPatchType); // [0x8c574c0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetLFOMode - // void SetLFOMode(int32_t LFOIndex, ESynthLFOMode LFOMode); // [0x90b9c20] Final|Native|Public|BlueprintCallable + // void SetLFOMode(int32_t LFOIndex, ESynthLFOMode LFOMode); // [0x8c573a0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetLFOGainMod - // void SetLFOGainMod(int32_t LFOIndex, float GainMod); // [0x90b9b20] Final|Native|Public|BlueprintCallable + // void SetLFOGainMod(int32_t LFOIndex, float GainMod); // [0x8c572a0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetLFOGain - // void SetLFOGain(int32_t LFOIndex, float Gain); // [0x90b9a20] Final|Native|Public|BlueprintCallable + // void SetLFOGain(int32_t LFOIndex, float Gain); // [0x8c571a0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetLFOFrequencyMod - // void SetLFOFrequencyMod(int32_t LFOIndex, float FrequencyModHz); // [0x90b9920] Final|Native|Public|BlueprintCallable + // void SetLFOFrequencyMod(int32_t LFOIndex, float FrequencyModHz); // [0x8c570a0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetLFOFrequency - // void SetLFOFrequency(int32_t LFOIndex, float FrequencyHz); // [0x90b9820] Final|Native|Public|BlueprintCallable + // void SetLFOFrequency(int32_t LFOIndex, float FrequencyHz); // [0x8c56fa0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetGainDb - // void SetGainDb(float GainDb); // [0x90b8ad0] Final|Native|Public|BlueprintCallable + // void SetGainDb(float GainDb); // [0x8c56250] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetFilterType - // void SetFilterType(ESynthFilterType filterType); // [0x90b8310] Final|Native|Public|BlueprintCallable + // void SetFilterType(ESynthFilterType filterType); // [0x8c55a90] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetFilterQMod - // void SetFilterQMod(float FilterQ); // [0x90b8190] Final|Native|Public|BlueprintCallable + // void SetFilterQMod(float FilterQ); // [0x8c55910] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetFilterQ - // void SetFilterQ(float FilterQ); // [0x90b8010] Final|Native|Public|BlueprintCallable + // void SetFilterQ(float FilterQ); // [0x8c55790] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetFilterFrequencyMod - // void SetFilterFrequencyMod(float FilterFrequencyHz); // [0x90b7f40] Final|Native|Public|BlueprintCallable + // void SetFilterFrequencyMod(float FilterFrequencyHz); // [0x8c556c0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetFilterFrequency - // void SetFilterFrequency(float FilterFrequencyHz); // [0x90b7e70] Final|Native|Public|BlueprintCallable + // void SetFilterFrequency(float FilterFrequencyHz); // [0x8c555f0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetFilterAlgorithm - // void SetFilterAlgorithm(ESynthFilterAlgorithm FilterAlgorithm); // [0x90b7510] Final|Native|Public|BlueprintCallable + // void SetFilterAlgorithm(ESynthFilterAlgorithm FilterAlgorithm); // [0x8c54c90] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetEnableUnison - // void SetEnableUnison(bool EnableUnison); // [0x90b7070] Final|Native|Public|BlueprintCallable + // void SetEnableUnison(bool EnableUnison); // [0x8c547f0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetEnableRetrigger - // void SetEnableRetrigger(bool RetriggerEnabled); // [0x90b6fa0] Final|Native|Public|BlueprintCallable + // void SetEnableRetrigger(bool RetriggerEnabled); // [0x8c54720] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetEnablePolyphony - // void SetEnablePolyphony(bool bEnablePolyphony); // [0x90b6ed0] Final|Native|Public|BlueprintCallable + // void SetEnablePolyphony(bool bEnablePolyphony); // [0x8c54650] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetEnablePatch - // bool SetEnablePatch(FPatchId PatchId, bool bIsEnabled); // [0x90b6d40] Final|Native|Public|BlueprintCallable + // bool SetEnablePatch(FPatchId PatchId, bool bIsEnabled); // [0x8c544c0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetEnableLegato - // void SetEnableLegato(bool LegatoEnabled); // [0x90b6c70] Final|Native|Public|BlueprintCallable + // void SetEnableLegato(bool LegatoEnabled); // [0x8c543f0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetDecayTime - // void SetDecayTime(float DecayTimeMsec); // [0x90b6330] Final|Native|Public|BlueprintCallable + // void SetDecayTime(float DecayTimeMsec); // [0x8c53ab0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetChorusFrequency - // void SetChorusFrequency(float Frequency); // [0x90b5d90] Final|Native|Public|BlueprintCallable + // void SetChorusFrequency(float Frequency); // [0x8c53510] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetChorusFeedback - // void SetChorusFeedback(float Feedback); // [0x90b5cc0] Final|Native|Public|BlueprintCallable + // void SetChorusFeedback(float Feedback); // [0x8c53440] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetChorusEnabled - // void SetChorusEnabled(bool EnableChorus); // [0x90b5bf0] Final|Native|Public|BlueprintCallable + // void SetChorusEnabled(bool EnableChorus); // [0x8c53370] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetChorusDepth - // void SetChorusDepth(float Depth); // [0x90b5b20] Final|Native|Public|BlueprintCallable + // void SetChorusDepth(float Depth); // [0x8c532a0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.SetAttackTime - // void SetAttackTime(float AttackTimeMsec); // [0x90b5680] Final|Native|Public|BlueprintCallable + // void SetAttackTime(float AttackTimeMsec); // [0x8c52e00] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.NoteOn - // void NoteOn(float Note, int32_t Velocity, float Duration); // [0x90b4800] Final|Native|Public|BlueprintCallable + // void NoteOn(float Note, int32_t Velocity, float Duration); // [0x8c51f80] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.NoteOff - // void NoteOff(float Note, bool bAllNotesOff, bool bKillAllNotes); // [0x90b4420] Final|Native|Public|BlueprintCallable + // void NoteOff(float Note, bool bAllNotesOff, bool bKillAllNotes); // [0x8c51ba0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.ModularSynthComponent.CreatePatch - // FPatchId CreatePatch(ESynth1PatchSource PatchSource, TArray& PatchCables, bool bEnableByDefault); // [0x90b3540] Final|Native|Public|HasOutParms|BlueprintCallable + // FPatchId CreatePatch(ESynth1PatchSource PatchSource, TArray& PatchCables, bool bEnableByDefault); // [0x8c50cc0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Synthesis.SourceEffectBitCrusherSettings @@ -742,21 +742,21 @@ class USourceEffectBitCrusherPreset : public USoundEffectSourcePreset /// Functions // Function /Script/Synthesis.SourceEffectBitCrusherPreset.SetSettings - // void SetSettings(FSourceEffectBitCrusherBaseSettings& Settings); // [0x90bccc0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSourceEffectBitCrusherBaseSettings& Settings); // [0x8c5a440] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SourceEffectBitCrusherPreset.SetSampleRateModulators - // void SetSampleRateModulators(TSet& InModulators); // [0x90bc8f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSampleRateModulators(TSet& InModulators); // [0x8c5a070] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SourceEffectBitCrusherPreset.SetSampleRateModulator - // void SetSampleRateModulator(class USoundModulatorBase* Modulator); // [0x90bc840] Final|Native|Public|BlueprintCallable + // void SetSampleRateModulator(class USoundModulatorBase* Modulator); // [0x8c59fc0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SourceEffectBitCrusherPreset.SetSampleRate - // void SetSampleRate(float SampleRate); // [0x90bc790] Final|Native|Public|BlueprintCallable + // void SetSampleRate(float SampleRate); // [0x8c59f10] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SourceEffectBitCrusherPreset.SetModulationSettings - // void SetModulationSettings(FSourceEffectBitCrusherSettings& ModulationSettings); // [0x90baae0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetModulationSettings(FSourceEffectBitCrusherSettings& ModulationSettings); // [0x8c58260] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SourceEffectBitCrusherPreset.SetBits - // void SetBits(float Bits); // [0x90b5a70] Final|Native|Public|BlueprintCallable + // void SetBits(float Bits); // [0x8c531f0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SourceEffectBitCrusherPreset.SetBitModulators - // void SetBitModulators(TSet& InModulators); // [0x90b5910] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetBitModulators(TSet& InModulators); // [0x8c53090] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SourceEffectBitCrusherPreset.SetBitModulator - // void SetBitModulator(class USoundModulatorBase* Modulator); // [0x90b5860] Final|Native|Public|BlueprintCallable + // void SetBitModulator(class USoundModulatorBase* Modulator); // [0x8c52fe0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/Synthesis.SourceEffectChorusSettings @@ -788,45 +788,45 @@ class USourceEffectChorusPreset : public USoundEffectSourcePreset /// Functions // Function /Script/Synthesis.SourceEffectChorusPreset.SetWetModulators - // void SetWetModulators(TSet& Modulators); // [0x90bfac0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetWetModulators(TSet& Modulators); // [0x8c5d240] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetWetModulator - // void SetWetModulator(class USoundModulatorBase* Modulator); // [0x90bfa10] Final|Native|Public|BlueprintCallable + // void SetWetModulator(class USoundModulatorBase* Modulator); // [0x8c5d190] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetWet - // void SetWet(float WetAmount); // [0x90bf960] Final|Native|Public|BlueprintCallable + // void SetWet(float WetAmount); // [0x8c5d0e0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetSpreadModulators - // void SetSpreadModulators(TSet& Modulators); // [0x90be740] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSpreadModulators(TSet& Modulators); // [0x8c5bec0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetSpreadModulator - // void SetSpreadModulator(class USoundModulatorBase* Modulator); // [0x90be690] Final|Native|Public|BlueprintCallable + // void SetSpreadModulator(class USoundModulatorBase* Modulator); // [0x8c5be10] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetSpread - // void SetSpread(float Spread); // [0x90be5e0] Final|Native|Public|BlueprintCallable + // void SetSpread(float Spread); // [0x8c5bd60] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetSettings - // void SetSettings(FSourceEffectChorusBaseSettings& Settings); // [0x90bcda0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSourceEffectChorusBaseSettings& Settings); // [0x8c5a520] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetModulationSettings - // void SetModulationSettings(FSourceEffectChorusSettings& ModulationSettings); // [0x90bad60] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetModulationSettings(FSourceEffectChorusSettings& ModulationSettings); // [0x8c584e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetFrequencyModulators - // void SetFrequencyModulators(TSet& Modulators); // [0x90b87a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetFrequencyModulators(TSet& Modulators); // [0x8c55f20] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetFrequencyModulator - // void SetFrequencyModulator(class USoundModulatorBase* Modulator); // [0x90b86f0] Final|Native|Public|BlueprintCallable + // void SetFrequencyModulator(class USoundModulatorBase* Modulator); // [0x8c55e70] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetFrequency - // void SetFrequency(float Frequency); // [0x90b8490] Final|Native|Public|BlueprintCallable + // void SetFrequency(float Frequency); // [0x8c55c10] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetFeedbackModulators - // void SetFeedbackModulators(TSet& Modulators); // [0x90b73b0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetFeedbackModulators(TSet& Modulators); // [0x8c54b30] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetFeedbackModulator - // void SetFeedbackModulator(class USoundModulatorBase* Modulator); // [0x90b7300] Final|Native|Public|BlueprintCallable + // void SetFeedbackModulator(class USoundModulatorBase* Modulator); // [0x8c54a80] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetFeedback - // void SetFeedback(float Feedback); // [0x90b7250] Final|Native|Public|BlueprintCallable + // void SetFeedback(float Feedback); // [0x8c549d0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetDryModulators - // void SetDryModulators(TSet& Modulators); // [0x90b6b10] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetDryModulators(TSet& Modulators); // [0x8c54290] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetDryModulator - // void SetDryModulator(class USoundModulatorBase* Modulator); // [0x90b6a60] Final|Native|Public|BlueprintCallable + // void SetDryModulator(class USoundModulatorBase* Modulator); // [0x8c541e0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetDry - // void SetDry(float DryAmount); // [0x90b69b0] Final|Native|Public|BlueprintCallable + // void SetDry(float DryAmount); // [0x8c54130] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetDepthModulators - // void SetDepthModulators(TSet& Modulators); // [0x90b6850] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetDepthModulators(TSet& Modulators); // [0x8c53fd0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetDepthModulator - // void SetDepthModulator(class USoundModulatorBase* Modulator); // [0x90b67a0] Final|Native|Public|BlueprintCallable + // void SetDepthModulator(class USoundModulatorBase* Modulator); // [0x8c53f20] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SourceEffectChorusPreset.SetDepth - // void SetDepth(float Depth); // [0x90b66f0] Final|Native|Public|BlueprintCallable + // void SetDepth(float Depth); // [0x8c53e70] Final|Native|Public|BlueprintCallable }; /// Struct /Script/Synthesis.SourceEffectConvolutionReverbSettings @@ -854,9 +854,9 @@ class USourceEffectConvolutionReverbPreset : public USoundEffectSourcePreset /// Functions // Function /Script/Synthesis.SourceEffectConvolutionReverbPreset.SetSettings - // void SetSettings(FSourceEffectConvolutionReverbSettings& InSettings); // [0x90bce90] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSourceEffectConvolutionReverbSettings& InSettings); // [0x8c5a610] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SourceEffectConvolutionReverbPreset.SetImpulseResponse - // void SetImpulseResponse(class UAudioImpulseResponse* InImpulseResponse); // [0x90b9310] Final|Native|Public|BlueprintCallable + // void SetImpulseResponse(class UAudioImpulseResponse* InImpulseResponse); // [0x8c56a90] Final|Native|Public|BlueprintCallable }; /// Struct /Script/Synthesis.SourceEffectDynamicsProcessorSettings @@ -890,7 +890,7 @@ class USourceEffectDynamicsProcessorPreset : public USoundEffectSourcePreset /// Functions // Function /Script/Synthesis.SourceEffectDynamicsProcessorPreset.SetSettings - // void SetSettings(FSourceEffectDynamicsProcessorSettings& InSettings); // [0x90bcf80] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSourceEffectDynamicsProcessorSettings& InSettings); // [0x8c5a700] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Synthesis.EnvelopeFollowerListener @@ -898,7 +898,7 @@ class USourceEffectDynamicsProcessorPreset : public USoundEffectSourcePreset class UEnvelopeFollowerListener : public UActorComponent { public: - SDK_UNDEFINED(16,1248) /* FMulticastInlineDelegate */ __um(OnEnvelopeFollowerUpdate); // 0x00A0 (0x0010) + SDK_UNDEFINED(16,1212) /* FMulticastInlineDelegate */ __um(OnEnvelopeFollowerUpdate); // 0x00A0 (0x0010) unsigned char UnknownData00_7[0x10]; // 0x00B0 (0x0010) MISSED }; @@ -924,11 +924,11 @@ class USourceEffectEnvelopeFollowerPreset : public USoundEffectSourcePreset /// Functions // Function /Script/Synthesis.SourceEffectEnvelopeFollowerPreset.UnregisterEnvelopeFollowerListener - // void UnregisterEnvelopeFollowerListener(class UEnvelopeFollowerListener* EnvelopeFollowerListener); // [0x90bfc20] Final|Native|Public|BlueprintCallable + // void UnregisterEnvelopeFollowerListener(class UEnvelopeFollowerListener* EnvelopeFollowerListener); // [0x8c5d3a0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SourceEffectEnvelopeFollowerPreset.SetSettings - // void SetSettings(FSourceEffectEnvelopeFollowerSettings& InSettings); // [0x90bd080] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSourceEffectEnvelopeFollowerSettings& InSettings); // [0x8c5a800] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SourceEffectEnvelopeFollowerPreset.RegisterEnvelopeFollowerListener - // void RegisterEnvelopeFollowerListener(class UEnvelopeFollowerListener* EnvelopeFollowerListener); // [0x90b4b70] Final|Native|Public|BlueprintCallable + // void RegisterEnvelopeFollowerListener(class UEnvelopeFollowerListener* EnvelopeFollowerListener); // [0x8c522f0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/Synthesis.SourceEffectEQBand @@ -960,7 +960,7 @@ class USourceEffectEQPreset : public USoundEffectSourcePreset /// Functions // Function /Script/Synthesis.SourceEffectEQPreset.SetSettings - // void SetSettings(FSourceEffectEQSettings& InSettings); // [0x53df110] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSourceEffectEQSettings& InSettings); // [0x54112e0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Synthesis.SourceEffectFilterAudioBusModulationSettings @@ -1003,7 +1003,7 @@ class USourceEffectFilterPreset : public USoundEffectSourcePreset /// Functions // Function /Script/Synthesis.SourceEffectFilterPreset.SetSettings - // void SetSettings(FSourceEffectFilterSettings& InSettings); // [0x90bd160] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSourceEffectFilterSettings& InSettings); // [0x8c5a8e0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Synthesis.SourceEffectFoldbackDistortionSettings @@ -1026,7 +1026,7 @@ class USourceEffectFoldbackDistortionPreset : public USoundEffectSourcePreset /// Functions // Function /Script/Synthesis.SourceEffectFoldbackDistortionPreset.SetSettings - // void SetSettings(FSourceEffectFoldbackDistortionSettings& InSettings); // [0x90bd290] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSourceEffectFoldbackDistortionSettings& InSettings); // [0x8c5aa10] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Synthesis.SourceEffectMidSideSpreaderSettings @@ -1051,7 +1051,7 @@ class USourceEffectMidSideSpreaderPreset : public USoundEffectSourcePreset /// Functions // Function /Script/Synthesis.SourceEffectMidSideSpreaderPreset.SetSettings - // void SetSettings(FSourceEffectMidSideSpreaderSettings& InSettings); // [0x90bd370] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSourceEffectMidSideSpreaderSettings& InSettings); // [0x8c5aaf0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Synthesis.SourceEffectIndividualFilterSettings @@ -1103,7 +1103,7 @@ class USourceEffectMotionFilterPreset : public USoundEffectSourcePreset /// Functions // Function /Script/Synthesis.SourceEffectMotionFilterPreset.SetSettings - // void SetSettings(FSourceEffectMotionFilterSettings& InSettings); // [0x90bd440] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSourceEffectMotionFilterSettings& InSettings); // [0x8c5abc0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Synthesis.SourceEffectPannerSettings @@ -1125,7 +1125,7 @@ class USourceEffectPannerPreset : public USoundEffectSourcePreset /// Functions // Function /Script/Synthesis.SourceEffectPannerPreset.SetSettings - // void SetSettings(FSourceEffectPannerSettings& InSettings); // [0x90bd5b0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSourceEffectPannerSettings& InSettings); // [0x8c5ad30] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Synthesis.SourceEffectPhaserSettings @@ -1151,7 +1151,7 @@ class USourceEffectPhaserPreset : public USoundEffectSourcePreset /// Functions // Function /Script/Synthesis.SourceEffectPhaserPreset.SetSettings - // void SetSettings(FSourceEffectPhaserSettings& InSettings); // [0x90bd680] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSourceEffectPhaserSettings& InSettings); // [0x8c5ae00] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Synthesis.SourceEffectRingModulationSettings @@ -1179,7 +1179,7 @@ class USourceEffectRingModulationPreset : public USoundEffectSourcePreset /// Functions // Function /Script/Synthesis.SourceEffectRingModulationPreset.SetSettings - // void SetSettings(FSourceEffectRingModulationSettings& InSettings); // [0x90bd760] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSourceEffectRingModulationSettings& InSettings); // [0x8c5aee0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Synthesis.SourceEffectSimpleDelaySettings @@ -1207,7 +1207,7 @@ class USourceEffectSimpleDelayPreset : public USoundEffectSourcePreset /// Functions // Function /Script/Synthesis.SourceEffectSimpleDelayPreset.SetSettings - // void SetSettings(FSourceEffectSimpleDelaySettings& InSettings); // [0x90bd880] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSourceEffectSimpleDelaySettings& InSettings); // [0x8c5b000] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Synthesis.SourceEffectStereoDelaySettings @@ -1239,7 +1239,7 @@ class USourceEffectStereoDelayPreset : public USoundEffectSourcePreset /// Functions // Function /Script/Synthesis.SourceEffectStereoDelayPreset.SetSettings - // void SetSettings(FSourceEffectStereoDelaySettings& InSettings); // [0x90bd960] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSourceEffectStereoDelaySettings& InSettings); // [0x8c5b0e0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Synthesis.SourceEffectWaveShaperSettings @@ -1261,7 +1261,7 @@ class USourceEffectWaveShaperPreset : public USoundEffectSourcePreset /// Functions // Function /Script/Synthesis.SourceEffectWaveShaperPreset.SetSettings - // void SetSettings(FSourceEffectWaveShaperSettings& InSettings); // [0x90bd5b0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSourceEffectWaveShaperSettings& InSettings); // [0x8c5ad30] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Synthesis.SubmixEffectConvolutionReverbSettings @@ -1300,9 +1300,9 @@ class USubmixEffectConvolutionReverbPreset : public USoundEffectSubmixPreset /// Functions // Function /Script/Synthesis.SubmixEffectConvolutionReverbPreset.SetSettings - // void SetSettings(FSubmixEffectConvolutionReverbSettings& InSettings); // [0x90bda60] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSubmixEffectConvolutionReverbSettings& InSettings); // [0x8c5b1e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SubmixEffectConvolutionReverbPreset.SetImpulseResponse - // void SetImpulseResponse(class UAudioImpulseResponse* InImpulseResponse); // [0x90b93c0] Final|Native|Public|BlueprintCallable + // void SetImpulseResponse(class UAudioImpulseResponse* InImpulseResponse); // [0x8c56b40] Final|Native|Public|BlueprintCallable }; /// Class /Script/Synthesis.SubmixEffectDelayStatics @@ -1314,11 +1314,11 @@ class USubmixEffectDelayStatics : public UBlueprintFunctionLibrary /// Functions // Function /Script/Synthesis.SubmixEffectDelayStatics.SetMaximumDelayLength - // FSubmixEffectDelaySettings SetMaximumDelayLength(FSubmixEffectDelaySettings& DelaySettings, float MaximumDelayLength); // [0x90ba270] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FSubmixEffectDelaySettings SetMaximumDelayLength(FSubmixEffectDelaySettings& DelaySettings, float MaximumDelayLength); // [0x8c579f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SubmixEffectDelayStatics.SetInterpolationTime - // FSubmixEffectDelaySettings SetInterpolationTime(FSubmixEffectDelaySettings& DelaySettings, float InterpolationTime); // [0x90b9640] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FSubmixEffectDelaySettings SetInterpolationTime(FSubmixEffectDelaySettings& DelaySettings, float InterpolationTime); // [0x8c56dc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SubmixEffectDelayStatics.SetDelayLength - // FSubmixEffectDelaySettings SetDelayLength(FSubmixEffectDelaySettings& DelaySettings, float DelayLength); // [0x90b65d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // FSubmixEffectDelaySettings SetDelayLength(FSubmixEffectDelaySettings& DelaySettings, float DelayLength); // [0x8c53d50] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Synthesis.SubmixEffectDelaySettings @@ -1343,15 +1343,15 @@ class USubmixEffectDelayPreset : public USoundEffectSubmixPreset /// Functions // Function /Script/Synthesis.SubmixEffectDelayPreset.SetSettings - // void SetSettings(FSubmixEffectDelaySettings& InSettings); // [0x90bdb70] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSubmixEffectDelaySettings& InSettings); // [0x8c5b2f0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SubmixEffectDelayPreset.SetInterpolationTime - // void SetInterpolationTime(float Time); // [0x90b9580] Final|Native|Public|BlueprintCallable + // void SetInterpolationTime(float Time); // [0x8c56d00] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SubmixEffectDelayPreset.SetDelay - // void SetDelay(float Length); // [0x90b6510] Final|Native|Public|BlueprintCallable + // void SetDelay(float Length); // [0x8c53c90] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SubmixEffectDelayPreset.SetDefaultSettings - // void SetDefaultSettings(FSubmixEffectDelaySettings& InSettings); // [0x90b6400] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetDefaultSettings(FSubmixEffectDelaySettings& InSettings); // [0x8c53b80] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SubmixEffectDelayPreset.GetMaxDelayInMilliseconds - // float GetMaxDelayInMilliseconds(); // [0x4fa0110] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMaxDelayInMilliseconds(); // [0x4fd20a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/Synthesis.SubmixEffectFilterSettings @@ -1376,19 +1376,19 @@ class USubmixEffectFilterPreset : public USoundEffectSubmixPreset /// Functions // Function /Script/Synthesis.SubmixEffectFilterPreset.SetSettings - // void SetSettings(FSubmixEffectFilterSettings& InSettings); // [0x90bdc70] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSubmixEffectFilterSettings& InSettings); // [0x8c5b3f0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SubmixEffectFilterPreset.SetFilterType - // void SetFilterType(ESubmixFilterType InType); // [0x90b83e0] Final|Native|Public|BlueprintCallable + // void SetFilterType(ESubmixFilterType InType); // [0x8c55b60] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SubmixEffectFilterPreset.SetFilterQMod - // void SetFilterQMod(float InQ); // [0x90b8260] Final|Native|Public|BlueprintCallable + // void SetFilterQMod(float InQ); // [0x8c559e0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SubmixEffectFilterPreset.SetFilterQ - // void SetFilterQ(float InQ); // [0x90b80e0] Final|Native|Public|BlueprintCallable + // void SetFilterQ(float InQ); // [0x8c55860] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SubmixEffectFilterPreset.SetFilterCutoffFrequencyMod - // void SetFilterCutoffFrequencyMod(float InFrequency); // [0x90b7740] Final|Native|Public|BlueprintCallable + // void SetFilterCutoffFrequencyMod(float InFrequency); // [0x8c54ec0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SubmixEffectFilterPreset.SetFilterCutoffFrequency - // void SetFilterCutoffFrequency(float InFrequency); // [0x90b7690] Final|Native|Public|BlueprintCallable + // void SetFilterCutoffFrequency(float InFrequency); // [0x8c54e10] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SubmixEffectFilterPreset.SetFilterAlgorithm - // void SetFilterAlgorithm(ESubmixFilterAlgorithm InAlgorithm); // [0x90b75e0] Final|Native|Public|BlueprintCallable + // void SetFilterAlgorithm(ESubmixFilterAlgorithm InAlgorithm); // [0x8c54d60] Final|Native|Public|BlueprintCallable }; /// Struct /Script/Synthesis.SubmixEffectFlexiverbSettings @@ -1412,7 +1412,7 @@ class USubmixEffectFlexiverbPreset : public USoundEffectSubmixPreset /// Functions // Function /Script/Synthesis.SubmixEffectFlexiverbPreset.SetSettings - // void SetSettings(FSubmixEffectFlexiverbSettings& InSettings); // [0x90bdd50] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSubmixEffectFlexiverbSettings& InSettings); // [0x8c5b4d0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Synthesis.DynamicsBandSettings @@ -1462,13 +1462,13 @@ class USubmixEffectMultibandCompressorPreset : public USoundEffectSubmixPreset /// Functions // Function /Script/Synthesis.SubmixEffectMultibandCompressorPreset.SetSettings - // void SetSettings(FSubmixEffectMultibandCompressorSettings& InSettings); // [0x90bde30] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSubmixEffectMultibandCompressorSettings& InSettings); // [0x8c5b5b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SubmixEffectMultibandCompressorPreset.SetExternalSubmix - // void SetExternalSubmix(class USoundSubmix* Submix); // [0x90b7140] Final|Native|Public|BlueprintCallable + // void SetExternalSubmix(class USoundSubmix* Submix); // [0x8c548c0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SubmixEffectMultibandCompressorPreset.SetAudioBus - // void SetAudioBus(class UAudioBus* AudioBus); // [0x90b5750] Final|Native|Public|BlueprintCallable + // void SetAudioBus(class UAudioBus* AudioBus); // [0x8c52ed0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SubmixEffectMultibandCompressorPreset.ResetKey - // void ResetKey(); // [0x90b4d70] Final|Native|Public|BlueprintCallable + // void ResetKey(); // [0x8c524f0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/Synthesis.SubmixEffectStereoDelaySettings @@ -1500,7 +1500,7 @@ class USubmixEffectStereoDelayPreset : public USoundEffectSubmixPreset /// Functions // Function /Script/Synthesis.SubmixEffectStereoDelayPreset.SetSettings - // void SetSettings(FSubmixEffectStereoDelaySettings& InSettings); // [0x90bd960] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSubmixEffectStereoDelaySettings& InSettings); // [0x8c5b0e0] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Synthesis.SubmixEffectStereoToQuadSettings @@ -1523,7 +1523,7 @@ class USubmixEffectStereoToQuadPreset : public USoundEffectSubmixPreset /// Functions // Function /Script/Synthesis.SubmixEffectStereoToQuadPreset.SetSettings - // void SetSettings(FSubmixEffectStereoToQuadSettings& InSettings); // [0x90bdf80] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSubmixEffectStereoToQuadSettings& InSettings); // [0x8c5b700] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Synthesis.TapDelayInfo @@ -1560,21 +1560,21 @@ class USubmixEffectTapDelayPreset : public USoundEffectSubmixPreset /// Functions // Function /Script/Synthesis.SubmixEffectTapDelayPreset.SetTap - // void SetTap(int32_t TapId, FTapDelayInfo& TapInfo); // [0x90bf310] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetTap(int32_t TapId, FTapDelayInfo& TapInfo); // [0x8c5ca90] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SubmixEffectTapDelayPreset.SetSettings - // void SetSettings(FSubmixEffectTapDelaySettings& InSettings); // [0x90be050] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSubmixEffectTapDelaySettings& InSettings); // [0x8c5b7d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SubmixEffectTapDelayPreset.SetInterpolationTime - // void SetInterpolationTime(float Time); // [0x90b9760] Final|Native|Public|BlueprintCallable + // void SetInterpolationTime(float Time); // [0x8c56ee0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SubmixEffectTapDelayPreset.RemoveTap - // void RemoveTap(int32_t TapId); // [0x90b4c10] Final|Native|Public|BlueprintCallable + // void RemoveTap(int32_t TapId); // [0x8c52390] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SubmixEffectTapDelayPreset.GetTapIds - // void GetTapIds(TArray& TapIds); // [0x90b4070] Final|Native|Public|HasOutParms|BlueprintCallable + // void GetTapIds(TArray& TapIds); // [0x8c517f0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SubmixEffectTapDelayPreset.GetTap - // void GetTap(int32_t TapId, FTapDelayInfo& TapInfo); // [0x90b3f30] Final|Native|Public|HasOutParms|BlueprintCallable + // void GetTap(int32_t TapId, FTapDelayInfo& TapInfo); // [0x8c516b0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Synthesis.SubmixEffectTapDelayPreset.GetMaxDelayInMilliseconds - // float GetMaxDelayInMilliseconds(); // [0x53356d0] Final|Native|Public|BlueprintCallable + // float GetMaxDelayInMilliseconds(); // [0x53678a0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SubmixEffectTapDelayPreset.AddTap - // void AddTap(int32_t& TapId); // [0x90b33f0] Final|Native|Public|HasOutParms|BlueprintCallable + // void AddTap(int32_t& TapId); // [0x8c50b70] Final|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Synthesis.GranularSynth @@ -1588,45 +1588,45 @@ class UGranularSynth : public USynthComponent /// Functions // Function /Script/Synthesis.GranularSynth.SetSustainGain - // void SetSustainGain(float SustainGain); // [0x90bef30] Final|Native|Public|BlueprintCallable + // void SetSustainGain(float SustainGain); // [0x8c5c6b0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.GranularSynth.SetSoundWave - // void SetSoundWave(class USoundWave* InSoundWave); // [0x90be2a0] Final|Native|Public|BlueprintCallable + // void SetSoundWave(class USoundWave* InSoundWave); // [0x8c5ba20] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.GranularSynth.SetScrubMode - // void SetScrubMode(bool bScrubMode); // [0x90bca50] Final|Native|Public|BlueprintCallable + // void SetScrubMode(bool bScrubMode); // [0x8c5a1d0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.GranularSynth.SetReleaseTimeMsec - // void SetReleaseTimeMsec(float ReleaseTimeMsec); // [0x90bc6c0] Final|Native|Public|BlueprintCallable + // void SetReleaseTimeMsec(float ReleaseTimeMsec); // [0x8c59e40] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.GranularSynth.SetPlayheadTime - // void SetPlayheadTime(float InPositionSec, float LerpTimeSec, EGranularSynthSeekType SeekType); // [0x90bbad0] Final|Native|Public|BlueprintCallable + // void SetPlayheadTime(float InPositionSec, float LerpTimeSec, EGranularSynthSeekType SeekType); // [0x8c59250] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.GranularSynth.SetPlaybackSpeed - // void SetPlaybackSpeed(float InPlayheadRate); // [0x90bba00] Final|Native|Public|BlueprintCallable + // void SetPlaybackSpeed(float InPlayheadRate); // [0x8c59180] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.GranularSynth.SetGrainVolume - // void SetGrainVolume(float BaseVolume, FVector2D VolumeRange); // [0x90b9100] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetGrainVolume(float BaseVolume, FVector2D VolumeRange); // [0x8c56880] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Synthesis.GranularSynth.SetGrainsPerSecond - // void SetGrainsPerSecond(float InGrainsPerSecond); // [0x90b9240] Final|Native|Public|BlueprintCallable + // void SetGrainsPerSecond(float InGrainsPerSecond); // [0x8c569c0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.GranularSynth.SetGrainProbability - // void SetGrainProbability(float InGrainProbability); // [0x90b9030] Final|Native|Public|BlueprintCallable + // void SetGrainProbability(float InGrainProbability); // [0x8c567b0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.GranularSynth.SetGrainPitch - // void SetGrainPitch(float BasePitch, FVector2D PitchRange); // [0x90b8ef0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetGrainPitch(float BasePitch, FVector2D PitchRange); // [0x8c56670] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Synthesis.GranularSynth.SetGrainPan - // void SetGrainPan(float BasePan, FVector2D PanRange); // [0x90b8db0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetGrainPan(float BasePan, FVector2D PanRange); // [0x8c56530] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Synthesis.GranularSynth.SetGrainEnvelopeType - // void SetGrainEnvelopeType(EGranularSynthEnvelopeType EnvelopeType); // [0x90b8ce0] Final|Native|Public|BlueprintCallable + // void SetGrainEnvelopeType(EGranularSynthEnvelopeType EnvelopeType); // [0x8c56460] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.GranularSynth.SetGrainDuration - // void SetGrainDuration(float BaseDurationMsec, FVector2D DurationRange); // [0x90b8ba0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetGrainDuration(float BaseDurationMsec, FVector2D DurationRange); // [0x8c56320] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Synthesis.GranularSynth.SetDecayTime - // void SetDecayTime(float DecayTimeMsec); // [0x90b55b0] Final|Native|Public|BlueprintCallable + // void SetDecayTime(float DecayTimeMsec); // [0x8c52d30] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.GranularSynth.SetAttackTime - // void SetAttackTime(float AttackTimeMsec); // [0x90b55b0] Final|Native|Public|BlueprintCallable + // void SetAttackTime(float AttackTimeMsec); // [0x8c52d30] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.GranularSynth.NoteOn - // void NoteOn(float Note, int32_t Velocity, float Duration); // [0x90b46a0] Final|Native|Public|BlueprintCallable + // void NoteOn(float Note, int32_t Velocity, float Duration); // [0x8c51e20] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.GranularSynth.NoteOff - // void NoteOff(float Note, bool bKill); // [0x90b42f0] Final|Native|Public|BlueprintCallable + // void NoteOff(float Note, bool bKill); // [0x8c51a70] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.GranularSynth.IsLoaded - // bool IsLoaded(); // [0x90b42b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLoaded(); // [0x8c51a30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Synthesis.GranularSynth.GetSampleDuration - // float GetSampleDuration(); // [0x90b3ed0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetSampleDuration(); // [0x8c51650] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Synthesis.GranularSynth.GetCurrentPlayheadTime - // float GetCurrentPlayheadTime(); // [0x90b3740] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCurrentPlayheadTime(); // [0x8c50ec0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Synthesis.MonoWaveTableSynthPreset @@ -1650,101 +1650,101 @@ class UMonoWaveTableSynthPreset : public UObject class USynthComponentMonoWaveTable : public USynthComponent { public: - SDK_UNDEFINED(16,1249) /* FMulticastInlineDelegate */ __um(OnTableAltered); // 0x0890 (0x0010) - SDK_UNDEFINED(16,1250) /* FMulticastInlineDelegate */ __um(OnNumTablesChanged); // 0x08A0 (0x0010) + SDK_UNDEFINED(16,1213) /* FMulticastInlineDelegate */ __um(OnTableAltered); // 0x0890 (0x0010) + SDK_UNDEFINED(16,1214) /* FMulticastInlineDelegate */ __um(OnNumTablesChanged); // 0x08A0 (0x0010) class UMonoWaveTableSynthPreset* CurrentPreset; // 0x08B0 (0x0008) unsigned char UnknownData00_7[0x728]; // 0x08B8 (0x0728) MISSED /// Functions // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetWaveTablePosition - // void SetWaveTablePosition(float InPosition); // [0x90bf890] Final|Native|Public|BlueprintCallable + // void SetWaveTablePosition(float InPosition); // [0x8c5d010] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetSustainPedalState - // void SetSustainPedalState(bool InSustainPedalState); // [0x90bf0d0] Final|Native|Public|BlueprintCallable + // void SetSustainPedalState(bool InSustainPedalState); // [0x8c5c850] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetPosLfoType - // void SetPosLfoType(ESynthLFOType InLfoType); // [0x90bbea0] Final|Native|Public|BlueprintCallable + // void SetPosLfoType(ESynthLFOType InLfoType); // [0x8c59620] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetPosLfoFrequency - // void SetPosLfoFrequency(float InLfoFrequency); // [0x90bbdd0] Final|Native|Public|BlueprintCallable + // void SetPosLfoFrequency(float InLfoFrequency); // [0x8c59550] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetPosLfoDepth - // void SetPosLfoDepth(float InLfoDepth); // [0x90bbd00] Final|Native|Public|BlueprintCallable + // void SetPosLfoDepth(float InLfoDepth); // [0x8c59480] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetPositionEnvelopeSustainGain - // void SetPositionEnvelopeSustainGain(float InSustainGain); // [0x90bc520] Final|Native|Public|BlueprintCallable + // void SetPositionEnvelopeSustainGain(float InSustainGain); // [0x8c59ca0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetPositionEnvelopeReleaseTime - // void SetPositionEnvelopeReleaseTime(float InReleaseTimeMsec); // [0x90bc450] Final|Native|Public|BlueprintCallable + // void SetPositionEnvelopeReleaseTime(float InReleaseTimeMsec); // [0x8c59bd0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetPositionEnvelopeInvert - // void SetPositionEnvelopeInvert(bool bInInvert); // [0x90bc380] Final|Native|Public|BlueprintCallable + // void SetPositionEnvelopeInvert(bool bInInvert); // [0x8c59b00] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetPositionEnvelopeDepth - // void SetPositionEnvelopeDepth(float InDepth); // [0x90bc2b0] Final|Native|Public|BlueprintCallable + // void SetPositionEnvelopeDepth(float InDepth); // [0x8c59a30] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetPositionEnvelopeDecayTime - // void SetPositionEnvelopeDecayTime(float InDecayTimeMsec); // [0x90bc1e0] Final|Native|Public|BlueprintCallable + // void SetPositionEnvelopeDecayTime(float InDecayTimeMsec); // [0x8c59960] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetPositionEnvelopeBiasInvert - // void SetPositionEnvelopeBiasInvert(bool bInBiasInvert); // [0x90bc110] Final|Native|Public|BlueprintCallable + // void SetPositionEnvelopeBiasInvert(bool bInBiasInvert); // [0x8c59890] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetPositionEnvelopeBiasDepth - // void SetPositionEnvelopeBiasDepth(float InDepth); // [0x90bc040] Final|Native|Public|BlueprintCallable + // void SetPositionEnvelopeBiasDepth(float InDepth); // [0x8c597c0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetPositionEnvelopeAttackTime - // void SetPositionEnvelopeAttackTime(float InAttackTimeMsec); // [0x90bbf70] Final|Native|Public|BlueprintCallable + // void SetPositionEnvelopeAttackTime(float InAttackTimeMsec); // [0x8c596f0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetLowPassFilterResonance - // void SetLowPassFilterResonance(float InNewQ); // [0x90ba1a0] Final|Native|Public|BlueprintCallable + // void SetLowPassFilterResonance(float InNewQ); // [0x8c57920] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetFrequencyWithMidiNote - // void SetFrequencyWithMidiNote(float InMidiNote); // [0x90b89d0] Final|Native|Public|BlueprintCallable + // void SetFrequencyWithMidiNote(float InMidiNote); // [0x8c56150] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetFrequencyPitchBend - // void SetFrequencyPitchBend(float FrequencyOffsetCents); // [0x90b8900] Final|Native|Public|BlueprintCallable + // void SetFrequencyPitchBend(float FrequencyOffsetCents); // [0x8c56080] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetFrequency - // void SetFrequency(float FrequencyHz); // [0x90b8540] Final|Native|Public|BlueprintCallable + // void SetFrequency(float FrequencyHz); // [0x8c55cc0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetFilterEnvelopeSustainGain - // void SetFilterEnvelopeSustainGain(float InSustainGain); // [0x90b7cd0] Final|Native|Public|BlueprintCallable + // void SetFilterEnvelopeSustainGain(float InSustainGain); // [0x8c55450] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetFilterEnvelopeReleaseTime - // void SetFilterEnvelopeReleaseTime(float InReleaseTimeMsec); // [0x90b7c00] Final|Native|Public|BlueprintCallable + // void SetFilterEnvelopeReleaseTime(float InReleaseTimeMsec); // [0x8c55380] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetFilterEnvelopenDecayTime - // void SetFilterEnvelopenDecayTime(float InDecayTimeMsec); // [0x90b7da0] Final|Native|Public|BlueprintCallable + // void SetFilterEnvelopenDecayTime(float InDecayTimeMsec); // [0x8c55520] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetFilterEnvelopeInvert - // void SetFilterEnvelopeInvert(bool bInInvert); // [0x90b7b30] Final|Native|Public|BlueprintCallable + // void SetFilterEnvelopeInvert(bool bInInvert); // [0x8c552b0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetFilterEnvelopeDepth - // void SetFilterEnvelopeDepth(float InDepth); // [0x90b7a60] Final|Native|Public|BlueprintCallable + // void SetFilterEnvelopeDepth(float InDepth); // [0x8c551e0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetFilterEnvelopeBiasInvert - // void SetFilterEnvelopeBiasInvert(bool bInBiasInvert); // [0x90b7990] Final|Native|Public|BlueprintCallable + // void SetFilterEnvelopeBiasInvert(bool bInBiasInvert); // [0x8c55110] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetFilterEnvelopeBiasDepth - // void SetFilterEnvelopeBiasDepth(float InDepth); // [0x90b78c0] Final|Native|Public|BlueprintCallable + // void SetFilterEnvelopeBiasDepth(float InDepth); // [0x8c55040] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetFilterEnvelopeAttackTime - // void SetFilterEnvelopeAttackTime(float InAttackTimeMsec); // [0x90b77f0] Final|Native|Public|BlueprintCallable + // void SetFilterEnvelopeAttackTime(float InAttackTimeMsec); // [0x8c54f70] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetCurveValue - // bool SetCurveValue(int32_t TableIndex, int32_t KeyframeIndex, float NewValue); // [0x90b61a0] Final|Native|Public|BlueprintCallable + // bool SetCurveValue(int32_t TableIndex, int32_t KeyframeIndex, float NewValue); // [0x8c53920] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetCurveTangent - // bool SetCurveTangent(int32_t TableIndex, float InNewTangent); // [0x90b5fe0] Final|Native|Public|BlueprintCallable + // bool SetCurveTangent(int32_t TableIndex, float InNewTangent); // [0x8c53760] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetCurveInterpolationType - // bool SetCurveInterpolationType(CurveInterpolationType InterpolationType, int32_t TableIndex); // [0x90b5e60] Final|Native|Public|BlueprintCallable + // bool SetCurveInterpolationType(CurveInterpolationType InterpolationType, int32_t TableIndex); // [0x8c535e0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetAmpEnvelopeSustainGain - // void SetAmpEnvelopeSustainGain(float InSustainGain); // [0x90b54e0] Final|Native|Public|BlueprintCallable + // void SetAmpEnvelopeSustainGain(float InSustainGain); // [0x8c52c60] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetAmpEnvelopeReleaseTime - // void SetAmpEnvelopeReleaseTime(float InReleaseTimeMsec); // [0x90b5410] Final|Native|Public|BlueprintCallable + // void SetAmpEnvelopeReleaseTime(float InReleaseTimeMsec); // [0x8c52b90] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetAmpEnvelopeInvert - // void SetAmpEnvelopeInvert(bool bInInvert); // [0x90b5340] Final|Native|Public|BlueprintCallable + // void SetAmpEnvelopeInvert(bool bInInvert); // [0x8c52ac0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetAmpEnvelopeDepth - // void SetAmpEnvelopeDepth(float InDepth); // [0x90b5270] Final|Native|Public|BlueprintCallable + // void SetAmpEnvelopeDepth(float InDepth); // [0x8c529f0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetAmpEnvelopeDecayTime - // void SetAmpEnvelopeDecayTime(float InDecayTimeMsec); // [0x90b51a0] Final|Native|Public|BlueprintCallable + // void SetAmpEnvelopeDecayTime(float InDecayTimeMsec); // [0x8c52920] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetAmpEnvelopeBiasInvert - // void SetAmpEnvelopeBiasInvert(bool bInBiasInvert); // [0x90b50d0] Final|Native|Public|BlueprintCallable + // void SetAmpEnvelopeBiasInvert(bool bInBiasInvert); // [0x8c52850] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetAmpEnvelopeBiasDepth - // void SetAmpEnvelopeBiasDepth(float InDepth); // [0x90b5000] Final|Native|Public|BlueprintCallable + // void SetAmpEnvelopeBiasDepth(float InDepth); // [0x8c52780] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.SetAmpEnvelopeAttackTime - // void SetAmpEnvelopeAttackTime(float InAttackTimeMsec); // [0x90b4f30] Final|Native|Public|BlueprintCallable + // void SetAmpEnvelopeAttackTime(float InAttackTimeMsec); // [0x8c526b0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.RefreshWaveTable - // void RefreshWaveTable(int32_t Index); // [0x90b4ae0] Final|Native|Public|BlueprintCallable + // void RefreshWaveTable(int32_t Index); // [0x8c52260] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.RefreshAllWaveTables - // void RefreshAllWaveTables(); // [0x90b4ac0] Final|Native|Public|BlueprintCallable + // void RefreshAllWaveTables(); // [0x8c52240] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.NoteOn - // void NoteOn(float InMidiNote, float InVelocity); // [0x90b4960] Final|Native|Public|BlueprintCallable + // void NoteOn(float InMidiNote, float InVelocity); // [0x8c520e0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.NoteOff - // void NoteOff(float InMidiNote); // [0x90b45a0] Final|Native|Public|BlueprintCallable + // void NoteOff(float InMidiNote); // [0x8c51d20] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.GetNumTableEntries - // int32_t GetNumTableEntries(); // [0x90b3ea0] Final|Native|Public|BlueprintCallable + // int32_t GetNumTableEntries(); // [0x8c51620] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentMonoWaveTable.GetMaxTableIndex - // int32_t GetMaxTableIndex(); // [0x90b3e60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetMaxTableIndex(); // [0x8c515e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Synthesis.SynthComponentMonoWaveTable.GetKeyFrameValuesForTable - // TArray GetKeyFrameValuesForTable(float TableIndex); // [0x90b3850] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetKeyFrameValuesForTable(float TableIndex); // [0x8c50fd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Synthesis.SynthComponentMonoWaveTable.GetCurveTangent - // float GetCurveTangent(int32_t TableIndex); // [0x90b3780] Final|Native|Public|BlueprintCallable + // float GetCurveTangent(int32_t TableIndex); // [0x8c50f00] Final|Native|Public|BlueprintCallable }; /// Class /Script/Synthesis.SynthComponentToneGenerator @@ -1762,9 +1762,9 @@ class USynthComponentToneGenerator : public USynthComponent /// Functions // Function /Script/Synthesis.SynthComponentToneGenerator.SetVolume - // void SetVolume(float InVolume); // [0x90bf7b0] Final|Native|Public|BlueprintCallable + // void SetVolume(float InVolume); // [0x8c5cf30] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthComponentToneGenerator.SetFrequency - // void SetFrequency(float InFrequency); // [0x90b8610] Final|Native|Public|BlueprintCallable + // void SetFrequency(float InFrequency); // [0x8c55d90] Final|Native|Public|BlueprintCallable }; /// Class /Script/Synthesis.SynthSamplePlayer @@ -1773,30 +1773,30 @@ class USynthSamplePlayer : public USynthComponent { public: class USoundWave* SoundWave; // 0x0890 (0x0008) - SDK_UNDEFINED(16,1251) /* FMulticastInlineDelegate */ __um(OnSampleLoaded); // 0x0898 (0x0010) - SDK_UNDEFINED(16,1252) /* FMulticastInlineDelegate */ __um(OnSamplePlaybackProgress); // 0x08A8 (0x0010) + SDK_UNDEFINED(16,1215) /* FMulticastInlineDelegate */ __um(OnSampleLoaded); // 0x0898 (0x0010) + SDK_UNDEFINED(16,1216) /* FMulticastInlineDelegate */ __um(OnSamplePlaybackProgress); // 0x08A8 (0x0010) unsigned char UnknownData00_7[0x108]; // 0x08B8 (0x0108) MISSED /// Functions // Function /Script/Synthesis.SynthSamplePlayer.SetSoundWave - // void SetSoundWave(class USoundWave* InSoundWave); // [0x90be450] Final|Native|Public|BlueprintCallable + // void SetSoundWave(class USoundWave* InSoundWave); // [0x8c5bbd0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthSamplePlayer.SetScrubTimeWidth - // void SetScrubTimeWidth(float InScrubTimeWidthSec); // [0x90bcbf0] Final|Native|Public|BlueprintCallable + // void SetScrubTimeWidth(float InScrubTimeWidthSec); // [0x8c5a370] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthSamplePlayer.SetScrubMode - // void SetScrubMode(bool bScrubMode); // [0x90bcb20] Final|Native|Public|BlueprintCallable + // void SetScrubMode(bool bScrubMode); // [0x8c5a2a0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthSamplePlayer.SetPitch - // void SetPitch(float InPitch, float TimeSec); // [0x90bb820] Final|Native|Public|BlueprintCallable + // void SetPitch(float InPitch, float TimeSec); // [0x8c58fa0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthSamplePlayer.SeekToTime - // void SeekToTime(float TimeSec, ESamplePlayerSeekType SeekType, bool bWrap); // [0x90b4dc0] Final|Native|Public|BlueprintCallable + // void SeekToTime(float TimeSec, ESamplePlayerSeekType SeekType, bool bWrap); // [0x8c52540] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthSamplePlayer.IsLoaded - // bool IsLoaded(); // [0x90b42d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLoaded(); // [0x8c51a50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Synthesis.SynthSamplePlayer.GetSampleDuration - // float GetSampleDuration(); // [0x90b3f10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetSampleDuration(); // [0x8c51690] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Synthesis.SynthSamplePlayer.GetCurrentPlaybackProgressTime - // float GetCurrentPlaybackProgressTime(); // [0x90b3720] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCurrentPlaybackProgressTime(); // [0x8c50ea0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Synthesis.SynthSamplePlayer.GetCurrentPlaybackProgressPercent - // float GetCurrentPlaybackProgressPercent(); // [0x90b36e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCurrentPlaybackProgressPercent(); // [0x8c50e60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Synthesis.SynthesisUtilitiesBlueprintFunctionLibrary @@ -1808,9 +1808,9 @@ class USynthesisUtilitiesBlueprintFunctionLibrary : public UBlueprintFunctionLib /// Functions // Function /Script/Synthesis.SynthesisUtilitiesBlueprintFunctionLibrary.GetLogFrequency - // float GetLogFrequency(float InLinearValue, float InDomainMin, float InDomainMax, float InRangeMin, float InRangeMax); // [0x90b3bd0] Final|Native|Static|Private|BlueprintCallable + // float GetLogFrequency(float InLinearValue, float InDomainMin, float InDomainMax, float InRangeMin, float InRangeMax); // [0x8c51350] Final|Native|Static|Private|BlueprintCallable // Function /Script/Synthesis.SynthesisUtilitiesBlueprintFunctionLibrary.GetLinearFrequency - // float GetLinearFrequency(float InLogFrequencyValue, float InDomainMin, float InDomainMax, float InRangeMin, float InRangeMax); // [0x90b3930] Final|Native|Static|Private|BlueprintCallable + // float GetLinearFrequency(float InLogFrequencyValue, float InDomainMin, float InDomainMax, float InRangeMin, float InRangeMax); // [0x8c510b0] Final|Native|Static|Private|BlueprintCallable }; /// Struct /Script/Synthesis.Synth2DSliderStyle @@ -1834,8 +1834,8 @@ class USynth2DSlider : public UWidget public: float ValueX; // 0x0178 (0x0004) float ValueY; // 0x017C (0x0004) - SDK_UNDEFINED(16,1253) /* FDelegateProperty */ __um(ValueXDelegate); // 0x0180 (0x0010) - SDK_UNDEFINED(16,1254) /* FDelegateProperty */ __um(ValueYDelegate); // 0x0190 (0x0010) + SDK_UNDEFINED(16,1217) /* FDelegateProperty */ __um(ValueXDelegate); // 0x0180 (0x0010) + SDK_UNDEFINED(16,1218) /* FDelegateProperty */ __um(ValueYDelegate); // 0x0190 (0x0010) FSynth2DSliderStyle WidgetStyle; // 0x01A0 (0x0430) FLinearColor SliderHandleColor; // 0x05D0 (0x0010) bool IndentHandle; // 0x05E0 (0x0001) @@ -1844,28 +1844,28 @@ class USynth2DSlider : public UWidget float StepSize; // 0x05E4 (0x0004) bool IsFocusable; // 0x05E8 (0x0001) unsigned char UnknownData01_6[0x7]; // 0x05E9 (0x0007) MISSED - SDK_UNDEFINED(16,1255) /* FMulticastInlineDelegate */ __um(OnMouseCaptureBegin); // 0x05F0 (0x0010) - SDK_UNDEFINED(16,1256) /* FMulticastInlineDelegate */ __um(OnMouseCaptureEnd); // 0x0600 (0x0010) - SDK_UNDEFINED(16,1257) /* FMulticastInlineDelegate */ __um(OnControllerCaptureBegin); // 0x0610 (0x0010) - SDK_UNDEFINED(16,1258) /* FMulticastInlineDelegate */ __um(OnControllerCaptureEnd); // 0x0620 (0x0010) - SDK_UNDEFINED(16,1259) /* FMulticastInlineDelegate */ __um(OnValueChangedX); // 0x0630 (0x0010) - SDK_UNDEFINED(16,1260) /* FMulticastInlineDelegate */ __um(OnValueChangedY); // 0x0640 (0x0010) + SDK_UNDEFINED(16,1219) /* FMulticastInlineDelegate */ __um(OnMouseCaptureBegin); // 0x05F0 (0x0010) + SDK_UNDEFINED(16,1220) /* FMulticastInlineDelegate */ __um(OnMouseCaptureEnd); // 0x0600 (0x0010) + SDK_UNDEFINED(16,1221) /* FMulticastInlineDelegate */ __um(OnControllerCaptureBegin); // 0x0610 (0x0010) + SDK_UNDEFINED(16,1222) /* FMulticastInlineDelegate */ __um(OnControllerCaptureEnd); // 0x0620 (0x0010) + SDK_UNDEFINED(16,1223) /* FMulticastInlineDelegate */ __um(OnValueChangedX); // 0x0630 (0x0010) + SDK_UNDEFINED(16,1224) /* FMulticastInlineDelegate */ __um(OnValueChangedY); // 0x0640 (0x0010) unsigned char UnknownData02_7[0x10]; // 0x0650 (0x0010) MISSED /// Functions // Function /Script/Synthesis.Synth2DSlider.SetValue - // void SetValue(FVector2D InValue); // [0x90bf4e0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetValue(FVector2D InValue); // [0x8c5cc60] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Synthesis.Synth2DSlider.SetStepSize - // void SetStepSize(float InValue); // [0x90be8a0] Final|Native|Public|BlueprintCallable + // void SetStepSize(float InValue); // [0x8c5c020] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.Synth2DSlider.SetSliderHandleColor - // void SetSliderHandleColor(FLinearColor InValue); // [0x90be170] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetSliderHandleColor(FLinearColor InValue); // [0x8c5b8f0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Synthesis.Synth2DSlider.SetLocked - // void SetLocked(bool InValue); // [0x90b9f80] Final|Native|Public|BlueprintCallable + // void SetLocked(bool InValue); // [0x8c57700] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.Synth2DSlider.SetIndentHandle - // void SetIndentHandle(bool InValue); // [0x90b9470] Final|Native|Public|BlueprintCallable + // void SetIndentHandle(bool InValue); // [0x8c56bf0] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.Synth2DSlider.GetValue - // FVector2D GetValue(); // [0x90b4160] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetValue(); // [0x8c518e0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/Synthesis.SynthKnobStyle @@ -1896,28 +1896,28 @@ class USynthKnob : public UWidget unsigned char UnknownData00_5[0x7]; // 0x0189 (0x0007) MISSED FText ParameterName; // 0x0190 (0x0018) FText ParameterUnits; // 0x01A0 (0x0018) - SDK_UNDEFINED(16,1261) /* FDelegateProperty */ __um(ValueDelegate); // 0x01B0 (0x0010) + SDK_UNDEFINED(16,1225) /* FDelegateProperty */ __um(ValueDelegate); // 0x01B0 (0x0010) FSynthKnobStyle WidgetStyle; // 0x01C0 (0x0360) bool Locked; // 0x0520 (0x0001) bool IsFocusable; // 0x0521 (0x0001) unsigned char UnknownData01_6[0x6]; // 0x0522 (0x0006) MISSED - SDK_UNDEFINED(16,1262) /* FMulticastInlineDelegate */ __um(OnMouseCaptureBegin); // 0x0528 (0x0010) - SDK_UNDEFINED(16,1263) /* FMulticastInlineDelegate */ __um(OnMouseCaptureEnd); // 0x0538 (0x0010) - SDK_UNDEFINED(16,1264) /* FMulticastInlineDelegate */ __um(OnControllerCaptureBegin); // 0x0548 (0x0010) - SDK_UNDEFINED(16,1265) /* FMulticastInlineDelegate */ __um(OnControllerCaptureEnd); // 0x0558 (0x0010) - SDK_UNDEFINED(16,1266) /* FMulticastInlineDelegate */ __um(OnValueChanged); // 0x0568 (0x0010) + SDK_UNDEFINED(16,1226) /* FMulticastInlineDelegate */ __um(OnMouseCaptureBegin); // 0x0528 (0x0010) + SDK_UNDEFINED(16,1227) /* FMulticastInlineDelegate */ __um(OnMouseCaptureEnd); // 0x0538 (0x0010) + SDK_UNDEFINED(16,1228) /* FMulticastInlineDelegate */ __um(OnControllerCaptureBegin); // 0x0548 (0x0010) + SDK_UNDEFINED(16,1229) /* FMulticastInlineDelegate */ __um(OnControllerCaptureEnd); // 0x0558 (0x0010) + SDK_UNDEFINED(16,1230) /* FMulticastInlineDelegate */ __um(OnValueChanged); // 0x0568 (0x0010) unsigned char UnknownData02_7[0x18]; // 0x0578 (0x0018) MISSED /// Functions // Function /Script/Synthesis.SynthKnob.SetValue - // void SetValue(float InValue); // [0x90bf690] Final|Native|Public|BlueprintCallable + // void SetValue(float InValue); // [0x8c5ce10] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthKnob.SetStepSize - // void SetStepSize(float InValue); // [0x90be9c0] Final|Native|Public|BlueprintCallable + // void SetStepSize(float InValue); // [0x8c5c140] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthKnob.SetLocked - // void SetLocked(bool InValue); // [0x90ba090] Final|Native|Public|BlueprintCallable + // void SetLocked(bool InValue); // [0x8c57810] Final|Native|Public|BlueprintCallable // Function /Script/Synthesis.SynthKnob.GetValue - // float GetValue(); // [0x90b4260] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetValue(); // [0x8c519e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/Synthesis.PatchId diff --git a/include/SDK/TemplateSequence.h b/include/SDK/TemplateSequence.h index 03147ba..fa66227 100644 --- a/include/SDK/TemplateSequence.h +++ b/include/SDK/TemplateSequence.h @@ -188,15 +188,15 @@ class ATemplateSequenceActor : public AActor /// Functions // Function /Script/TemplateSequence.TemplateSequenceActor.SetSequence - // void SetSequence(class UTemplateSequence* InSequence); // [0x65dbec0] Final|Native|Public|BlueprintCallable + // void SetSequence(class UTemplateSequence* InSequence); // [0x660bf80] Final|Native|Public|BlueprintCallable // Function /Script/TemplateSequence.TemplateSequenceActor.SetBinding - // void SetBinding(class AActor* Actor, bool bOverridesDefault); // [0x65dbd00] Final|Native|Public|BlueprintCallable + // void SetBinding(class AActor* Actor, bool bOverridesDefault); // [0x660bdc0] Final|Native|Public|BlueprintCallable // Function /Script/TemplateSequence.TemplateSequenceActor.LoadSequence - // class UTemplateSequence* LoadSequence(); // [0x65dbc80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UTemplateSequence* LoadSequence(); // [0x660bd40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/TemplateSequence.TemplateSequenceActor.GetSequencePlayer - // class UTemplateSequencePlayer* GetSequencePlayer(); // [0x65dbc10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UTemplateSequencePlayer* GetSequencePlayer(); // [0x660bcd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/TemplateSequence.TemplateSequenceActor.GetSequence - // class UTemplateSequence* GetSequence(); // [0x65dbb90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UTemplateSequence* GetSequence(); // [0x660bc50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/TemplateSequence.TemplateSequencePlayer @@ -209,7 +209,7 @@ class UTemplateSequencePlayer : public UMovieSceneSequencePlayer /// Functions // Function /Script/TemplateSequence.TemplateSequencePlayer.CreateTemplateSequencePlayer - // class UTemplateSequencePlayer* CreateTemplateSequencePlayer(class UObject* WorldContextObject, class UTemplateSequence* TemplateSequence, FMovieSceneSequencePlaybackSettings Settings, class ATemplateSequenceActor*& OutActor); // [0x65db3d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UTemplateSequencePlayer* CreateTemplateSequencePlayer(class UObject* WorldContextObject, class UTemplateSequence* TemplateSequence, FMovieSceneSequencePlaybackSettings Settings, class ATemplateSequenceActor*& OutActor); // [0x660b490] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/TemplateSequence.SequenceCameraShakeTestUtil @@ -221,11 +221,11 @@ class USequenceCameraShakeTestUtil : public UBlueprintFunctionLibrary /// Functions // Function /Script/TemplateSequence.SequenceCameraShakeTestUtil.GetPostProcessBlendCache - // bool GetPostProcessBlendCache(class APlayerController* PlayerController, int32_t PPIndex, FPostProcessSettings& OutPPSettings, float& OutPPBlendWeight); // [0x65db990] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool GetPostProcessBlendCache(class APlayerController* PlayerController, int32_t PPIndex, FPostProcessSettings& OutPPSettings, float& OutPPBlendWeight); // [0x660ba50] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/TemplateSequence.SequenceCameraShakeTestUtil.GetLastFrameCameraCachePOV - // FMinimalViewInfo GetLastFrameCameraCachePOV(class APlayerController* PlayerController); // [0x65db890] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FMinimalViewInfo GetLastFrameCameraCachePOV(class APlayerController* PlayerController); // [0x660b950] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/TemplateSequence.SequenceCameraShakeTestUtil.GetCameraCachePOV - // FMinimalViewInfo GetCameraCachePOV(class APlayerController* PlayerController); // [0x65db790] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FMinimalViewInfo GetCameraCachePOV(class APlayerController* PlayerController); // [0x660b850] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/TemplateSequence.TemplateSequenceTrack diff --git a/include/SDK/TimeManagement.h b/include/SDK/TimeManagement.h index 24f7d44..be3708e 100644 --- a/include/SDK/TimeManagement.h +++ b/include/SDK/TimeManagement.h @@ -86,41 +86,41 @@ class UTimeManagementBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/TimeManagement.TimeManagementBlueprintLibrary.TransformTime - // FFrameTime TransformTime(FFrameTime& SourceTime, FFrameRate& SourceRate, FFrameRate& DestinationRate); // [0x4ebb6b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FFrameTime TransformTime(FFrameTime& SourceTime, FFrameRate& SourceRate, FFrameRate& DestinationRate); // [0x4eed640] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/TimeManagement.TimeManagementBlueprintLibrary.Subtract_FrameNumberInteger - // FFrameNumber Subtract_FrameNumberInteger(FFrameNumber A, int32_t B); // [0x4ebb5f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FFrameNumber Subtract_FrameNumberInteger(FFrameNumber A, int32_t B); // [0x4eed580] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/TimeManagement.TimeManagementBlueprintLibrary.Subtract_FrameNumberFrameNumber - // FFrameNumber Subtract_FrameNumberFrameNumber(FFrameNumber A, FFrameNumber B); // [0x4ebb530] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FFrameNumber Subtract_FrameNumberFrameNumber(FFrameNumber A, FFrameNumber B); // [0x4eed4c0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/TimeManagement.TimeManagementBlueprintLibrary.SnapFrameTimeToRate - // FFrameTime SnapFrameTimeToRate(FFrameTime& SourceTime, FFrameRate& SourceRate, FFrameRate& SnapToRate); // [0x4ebb390] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FFrameTime SnapFrameTimeToRate(FFrameTime& SourceTime, FFrameRate& SourceRate, FFrameRate& SnapToRate); // [0x4eed320] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/TimeManagement.TimeManagementBlueprintLibrary.Multiply_SecondsFrameRate - // FFrameTime Multiply_SecondsFrameRate(float TimeInSeconds, FFrameRate& FrameRate); // [0x4ebb220] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FFrameTime Multiply_SecondsFrameRate(float TimeInSeconds, FFrameRate& FrameRate); // [0x4eed1b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/TimeManagement.TimeManagementBlueprintLibrary.Multiply_FrameNumberInteger - // FFrameNumber Multiply_FrameNumberInteger(FFrameNumber A, int32_t B); // [0x4ebb160] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FFrameNumber Multiply_FrameNumberInteger(FFrameNumber A, int32_t B); // [0x4eed0f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/TimeManagement.TimeManagementBlueprintLibrary.IsValid_MultipleOf - // bool IsValid_MultipleOf(FFrameRate& InFrameRate, FFrameRate& OtherFramerate); // [0x4ebb020] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsValid_MultipleOf(FFrameRate& InFrameRate, FFrameRate& OtherFramerate); // [0x4eecfb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/TimeManagement.TimeManagementBlueprintLibrary.IsValid_Framerate - // bool IsValid_Framerate(FFrameRate& InFrameRate); // [0x4ebaf80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsValid_Framerate(FFrameRate& InFrameRate); // [0x4eecf10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/TimeManagement.TimeManagementBlueprintLibrary.GetTimecodeFrameRate - // FFrameRate GetTimecodeFrameRate(); // [0x4ebaf40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FFrameRate GetTimecodeFrameRate(); // [0x4eeced0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/TimeManagement.TimeManagementBlueprintLibrary.GetTimecode - // FTimecode GetTimecode(); // [0x4ebaf00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FTimecode GetTimecode(); // [0x4eece90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/TimeManagement.TimeManagementBlueprintLibrary.Divide_FrameNumberInteger - // FFrameNumber Divide_FrameNumberInteger(FFrameNumber A, int32_t B); // [0x4ebae40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FFrameNumber Divide_FrameNumberInteger(FFrameNumber A, int32_t B); // [0x4eecdd0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/TimeManagement.TimeManagementBlueprintLibrary.Conv_TimecodeToString - // FString Conv_TimecodeToString(FTimecode& InTimecode, bool bForceSignDisplay); // [0x4ebad00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString Conv_TimecodeToString(FTimecode& InTimecode, bool bForceSignDisplay); // [0x4eecc90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/TimeManagement.TimeManagementBlueprintLibrary.Conv_QualifiedFrameTimeToSeconds - // float Conv_QualifiedFrameTimeToSeconds(FQualifiedFrameTime& InFrameTime); // [0x4ebac10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float Conv_QualifiedFrameTimeToSeconds(FQualifiedFrameTime& InFrameTime); // [0x4eecba0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/TimeManagement.TimeManagementBlueprintLibrary.Conv_FrameRateToSeconds - // float Conv_FrameRateToSeconds(FFrameRate& InFrameRate); // [0x4ebab50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float Conv_FrameRateToSeconds(FFrameRate& InFrameRate); // [0x4eecae0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/TimeManagement.TimeManagementBlueprintLibrary.Conv_FrameRateToInterval - // float Conv_FrameRateToInterval(FFrameRate InFrameRate); // [0x4ebaab0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float Conv_FrameRateToInterval(FFrameRate InFrameRate); // [0x4eeca40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/TimeManagement.TimeManagementBlueprintLibrary.Conv_FrameNumberToInteger - // int32_t Conv_FrameNumberToInteger(FFrameNumber& InFrameNumber); // [0x4ebaa20] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t Conv_FrameNumberToInteger(FFrameNumber& InFrameNumber); // [0x4eec9b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/TimeManagement.TimeManagementBlueprintLibrary.Add_FrameNumberInteger - // FFrameNumber Add_FrameNumberInteger(FFrameNumber A, int32_t B); // [0x4eba960] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FFrameNumber Add_FrameNumberInteger(FFrameNumber A, int32_t B); // [0x4eec8f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/TimeManagement.TimeManagementBlueprintLibrary.Add_FrameNumberFrameNumber - // FFrameNumber Add_FrameNumberFrameNumber(FFrameNumber A, FFrameNumber B); // [0x4eba8a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FFrameNumber Add_FrameNumberFrameNumber(FFrameNumber A, FFrameNumber B); // [0x4eec830] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/TimeManagement.TimeSynchronizationSource diff --git a/include/SDK/TraceUtilities.h b/include/SDK/TraceUtilities.h index 52d5f88..3ddef8f 100644 --- a/include/SDK/TraceUtilities.h +++ b/include/SDK/TraceUtilities.h @@ -21,31 +21,31 @@ class UTraceUtilLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/TraceUtilities.TraceUtilLibrary.TraceMarkRegionStart - // void TraceMarkRegionStart(FString Name); // [0x5aa41c0] Final|Native|Static|Public|BlueprintCallable + // void TraceMarkRegionStart(FString Name); // [0x5ad53b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/TraceUtilities.TraceUtilLibrary.TraceMarkRegionEnd - // void TraceMarkRegionEnd(FString Name); // [0x5aa41c0] Final|Native|Static|Public|BlueprintCallable + // void TraceMarkRegionEnd(FString Name); // [0x5ad53b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/TraceUtilities.TraceUtilLibrary.TraceBookmark - // void TraceBookmark(FString Name); // [0x5aa41c0] Final|Native|Static|Public|BlueprintCallable + // void TraceBookmark(FString Name); // [0x5ad53b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/TraceUtilities.TraceUtilLibrary.ToggleChannel - // bool ToggleChannel(FString ChannelName, bool Enabled); // [0x90ce130] Final|Native|Static|Public|BlueprintCallable + // bool ToggleChannel(FString ChannelName, bool Enabled); // [0x8c83ab0] Final|Native|Static|Public|BlueprintCallable // Function /Script/TraceUtilities.TraceUtilLibrary.StopTracing - // bool StopTracing(); // [0x90cdd40] Final|Native|Static|Public|BlueprintCallable + // bool StopTracing(); // [0x8c836c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/TraceUtilities.TraceUtilLibrary.StartTraceToFile - // bool StartTraceToFile(FString Filename, TArray& Channels); // [0x90cdf50] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool StartTraceToFile(FString Filename, TArray& Channels); // [0x8c838d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/TraceUtilities.TraceUtilLibrary.StartTraceSendTo - // bool StartTraceSendTo(FString Target, TArray& Channels); // [0x90cdd70] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool StartTraceSendTo(FString Target, TArray& Channels); // [0x8c836f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/TraceUtilities.TraceUtilLibrary.ResumeTracing - // bool ResumeTracing(); // [0x5a88ad0] Final|Native|Static|Public|BlueprintCallable + // bool ResumeTracing(); // [0x5ab9cc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/TraceUtilities.TraceUtilLibrary.PauseTracing - // bool PauseTracing(); // [0x5a88ad0] Final|Native|Static|Public|BlueprintCallable + // bool PauseTracing(); // [0x5ab9cc0] Final|Native|Static|Public|BlueprintCallable // Function /Script/TraceUtilities.TraceUtilLibrary.IsTracing - // bool IsTracing(); // [0x90cdd40] Final|Native|Static|Public|BlueprintCallable + // bool IsTracing(); // [0x8c836c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/TraceUtilities.TraceUtilLibrary.IsChannelEnabled - // bool IsChannelEnabled(FString ChannelName); // [0x8ba2450] Final|Native|Static|Public|BlueprintCallable + // bool IsChannelEnabled(FString ChannelName); // [0x8bfcef0] Final|Native|Static|Public|BlueprintCallable // Function /Script/TraceUtilities.TraceUtilLibrary.GetEnabledChannels - // TArray GetEnabledChannels(); // [0x90cdb50] Final|Native|Static|Public|BlueprintCallable + // TArray GetEnabledChannels(); // [0x8c834d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/TraceUtilities.TraceUtilLibrary.GetAllChannels - // TArray GetAllChannels(); // [0x880e7d0] Final|Native|Static|Public|BlueprintCallable + // TArray GetAllChannels(); // [0x886a4d0] Final|Native|Static|Public|BlueprintCallable }; #pragma pack(pop) diff --git a/include/SDK/Transient.h b/include/SDK/Transient.h index ff34cdc..535ae78 100644 --- a/include/SDK/Transient.h +++ b/include/SDK/Transient.h @@ -11,7 +11,6 @@ /// dependency: ControlRig /// dependency: CoreUObject /// dependency: Engine -/// dependency: PBIK /// dependency: RigVM #pragma pack(push, 0x1) @@ -31,878 +30,9 @@ struct FChaosDestructionEvent_SWC int32_t Type; // 0x0040 (0x0004) }; -/// Struct /Engine/Transient.PropertyBag_a6016d980fa85bd3 -/// Size: 0x5760 (22368 bytes) (0x000000 - 0x005760) align 16 MaxSize: 0x5760 -struct FPropertyBag_a6016d980fa85bd3 -{ - FTransform RigVMModel___RigUnit_GetTransform_Transform; // 0x0000 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_CachedIndex; // 0x0060 (0x0010) - TArray RigVMModel___RigUnit_SetTransform_CachedIndex; // 0x0070 (0x0010) - FTransform RigVMModel___RigUnit_GetTransform_1_Transform; // 0x0080 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_1_CachedIndex; // 0x00E0 (0x0010) - TArray RigVMModel___RigUnit_SetTransform_1_CachedIndex; // 0x00F0 (0x0010) - FTransform RigVMModel___RigUnit_GetTransform_2_Transform; // 0x0100 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_2_CachedIndex; // 0x0160 (0x0010) - TArray RigVMModel___RigUnit_SetTransform_2_CachedIndex; // 0x0170 (0x0010) - FTransform RigVMModel___RigUnit_GetTransform_1_1_Transform; // 0x0180 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_1_1_CachedIndex; // 0x01E0 (0x0010) - TArray RigVMModel___RigUnit_SetTransform_1_1_CachedIndex; // 0x01F0 (0x0010) - TArray RigVMModel_Rig_2___ParentConstraint_ChildCache; // 0x0200 (0x0010) - SDK_UNDEFINED(16,1267) /* TArray> */ __um(RigVMModel_Rig_2___ParentConstraint_ParentCaches); // 0x0210 (0x0010) - TArray RigVMModel_Rig_2___RotationConstraintLocalSpaceOffset_ChildCache; // 0x0220 (0x0010) - SDK_UNDEFINED(16,1268) /* TArray> */ __um(RigVMModel_Rig_2___RotationConstraintLocalSpaceOffset_ParentCaches); // 0x0230 (0x0010) - TArray RigVMModel_Rig_2___RotationConstraintLocalSpaceOffset_3_ChildCache; // 0x0240 (0x0010) - SDK_UNDEFINED(16,1269) /* TArray> */ __um(RigVMModel_Rig_2___RotationConstraintLocalSpaceOffset_3_ParentCaches); // 0x0250 (0x0010) - TArray RigVMModel_Rig_2___RotationConstraintLocalSpaceOffset_3_1_1_ChildCache; // 0x0260 (0x0010) - SDK_UNDEFINED(16,1270) /* TArray> */ __um(RigVMModel_Rig_2___RotationConstraintLocalSpaceOffset_3_1_1_ParentCaches); // 0x0270 (0x0010) - TArray RigVMModel_Rig_2___RotationConstraintLocalSpaceOffset_3_1_ChildCache; // 0x0280 (0x0010) - SDK_UNDEFINED(16,1271) /* TArray> */ __um(RigVMModel_Rig_2___RotationConstraintLocalSpaceOffset_3_1_ParentCaches); // 0x0290 (0x0010) - FTransform RigVMModel_Rig_2___RigUnit_GetTransform_Transform; // 0x02A0 (0x0060) - TArray RigVMModel_Rig_2___RigUnit_GetTransform_CachedIndex; // 0x0300 (0x0010) - FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_5_BlockToRun; // 0x0310 (0x0008) - FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_4_1_1_1_1_1_1_1_1_BlockToRun; // 0x0318 (0x0008) - FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_4_1_1_1_1_1_1_1_BlockToRun; // 0x0320 (0x0008) - FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_4_1_1_1_1_1_1_BlockToRun; // 0x0328 (0x0008) - FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_4_1_1_1_1_1_BlockToRun; // 0x0330 (0x0008) - FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_4_1_1_1_1_BlockToRun; // 0x0338 (0x0008) - FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_4_1_1_1_BlockToRun; // 0x0340 (0x0008) - FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_4_1_1_BlockToRun; // 0x0348 (0x0008) - FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_4_1_BlockToRun; // 0x0350 (0x0008) - FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_4_BlockToRun; // 0x0358 (0x0008) - FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_5_1_BlockToRun; // 0x0360 (0x0008) - bool MR___0_0_0_0n0_c_R_; // 0x0368 (0x0001) - bool L; // 0x0369 (0x0001) - unsigned char UnknownData00_6[0x2]; // 0x036A (0x0002) MISSED - FName L0; // 0x036C (0x0008) - FName MR___0_0_0_0n0_c_R_1; // 0x0374 (0x0008) - FName L2; // 0x037C (0x0008) - FRigElementKey MR___0_0_0_0n0_c_R_3; // 0x0384 (0x000C) - FTransform MR___0_0_0_0n0_c_R_4; // 0x0390 (0x0060) - FRigElementKey MR___0_0_0_0n0_c_R_5; // 0x03F0 (0x000C) - unsigned char UnknownData01_6[0x4]; // 0x03FC (0x0004) MISSED - TArray MR___0_0_0_0n0_c_R_6; // 0x0400 (0x0010) - FTransform MR___0_0_0_0n0_c_R_7; // 0x0410 (0x0060) - TArray MR___0_0_0_0n0_c_R_8; // 0x0470 (0x0010) - FRigElementKey MR___0_0_0_0n0_c_R_9; // 0x0480 (0x000C) - unsigned char UnknownData02_6[0x4]; // 0x048C (0x0004) MISSED - FTransform MR___0_0_0_0n0_c_R_10; // 0x0490 (0x0060) - FTransform MR___0_0_0_0n0_c_R_11; // 0x04F0 (0x0060) - FRigElementKey MR___0_0_0_0n0_c_R_12; // 0x0550 (0x000C) - unsigned char UnknownData03_6[0x4]; // 0x055C (0x0004) MISSED - TArray MR___0_0_0_0n0_c_R_13; // 0x0560 (0x0010) - FVector MR___0_0_0_0n0_c_R_14; // 0x0570 (0x0018) - FRigUnit_AimItem_Target MR___0_0_0_0n0_c_R_15; // 0x0588 (0x0048) - FVector MR___0_0_0_0n0_c_R_16; // 0x05D0 (0x0018) - double MR___0_0_0_0n0_c_R_17; // 0x05E8 (0x0008) - FVector MR___0_0_0_0n0_c_R_18; // 0x05F0 (0x0018) - FRigUnit_AimItem_Target MR___0_0_0_0n0_c_R_19; // 0x0608 (0x0048) - TArray MR___0_0_0_0n0_c_R_20; // 0x0650 (0x0010) - TArray MR___0_0_0_0n0_c_R_21; // 0x0660 (0x0010) - TArray MR___0_0_0_0n0_c_R_22; // 0x0670 (0x0010) - FQuat MR___0_0_0_0n0_c_R_23; // 0x0680 (0x0020) - TArray MR___0_0_0_0n0_c_R_24; // 0x06A0 (0x0010) - FRigElementKey MR___0_0_0_0n0_c_R_25; // 0x06B0 (0x000C) - unsigned char UnknownData04_6[0x4]; // 0x06BC (0x0004) MISSED - FQuat MR___0_0_0_0n0_c_R_26; // 0x06C0 (0x0020) - double MR___0_0_0_0n0_c_R_27; // 0x06E0 (0x0008) - double MR___0_0_0_0n0_c_R_28; // 0x06E8 (0x0008) - double MR___0_0_0_0n0_c_R_29; // 0x06F0 (0x0008) - FRigVMInstructionSetExecuteState MR___0_0_0_; // 0x06F8 (0x0050) - double MR___0_0_0_0n0_c_R_30; // 0x0748 (0x0008) - double MR___0_0_0_0n0_c_R_31; // 0x0750 (0x0008) - double MR___0_0_0_0n0_c_R_32; // 0x0758 (0x0008) - double MR___0_0_0_0n0_c_R_33; // 0x0760 (0x0008) - float __n0_V_____0___Q_; // 0x0768 (0x0004) - bool __n0_V_____0___Q_34; // 0x076C (0x0001) - unsigned char UnknownData05_6[0x3]; // 0x076D (0x0003) MISSED - double __n0_V_____0___Q_35; // 0x0770 (0x0008) - bool __n0_V_____0___Q_36; // 0x0778 (0x0001) - unsigned char UnknownData06_6[0x7]; // 0x0779 (0x0007) MISSED - FRigVMInstructionSetExecuteState MR___0_0_0_0n0_; // 0x0780 (0x0050) - FVector __n0_V_____0___Q_37; // 0x07D0 (0x0018) - FRigVMInstructionSetExecuteState MR___0_0_0_0; // 0x07E8 (0x0050) - unsigned char UnknownData07_6[0x8]; // 0x0838 (0x0008) MISSED - FQuat __n0_V_____0___Q_38; // 0x0840 (0x0020) - FQuat __n0_V_____0___Q_39; // 0x0860 (0x0020) - FQuat __n0_V_____0___Q_40; // 0x0880 (0x0020) - FTransform __n0_V_____0___Q_41; // 0x08A0 (0x0060) - FRigVMInstructionSetExecuteState MR___0_0_0_0n0_42; // 0x0900 (0x0050) - FTransform __n0_V_____0___Q_43; // 0x0950 (0x0060) - FName __n0_V_____0___Q_44; // 0x09B0 (0x0008) - FRigElementKey __n0_V_____0___Q_45; // 0x09B8 (0x000C) - unsigned char UnknownData08_6[0x4]; // 0x09C4 (0x0004) MISSED - TArray __n0_V_____0___Q_46; // 0x09C8 (0x0010) - unsigned char UnknownData09_6[0x8]; // 0x09D8 (0x0008) MISSED - FTransform __n0_V_____0___Q_47; // 0x09E0 (0x0060) - FName __n0_V_____0___Q_48; // 0x0A40 (0x0008) - FName __n0_V_____0___Q_49; // 0x0A48 (0x0008) - FRigElementKey __n0_V_____0___Q_50; // 0x0A50 (0x000C) - unsigned char UnknownData10_6[0x4]; // 0x0A5C (0x0004) MISSED - TArray __n0_V_____0___Q_51; // 0x0A60 (0x0010) - FRigUnit_AimItem_Target __n0_V_____0___Q_52; // 0x0A70 (0x0048) - unsigned char UnknownData11_6[0x8]; // 0x0AB8 (0x0008) MISSED - FTransform __n0_V_____0___Q_53; // 0x0AC0 (0x0060) - FQuat __n0_V_____0___Q_54; // 0x0B20 (0x0020) - FTransform __n0_V_____0___Q_55; // 0x0B40 (0x0060) - FRigElementKey __n0_V_____0___Q_56; // 0x0BA0 (0x000C) - unsigned char UnknownData12_6[0x4]; // 0x0BAC (0x0004) MISSED - TArray __n0_V_____0___Q_57; // 0x0BB0 (0x0010) - FQuat __n0_V_____0___Q_58; // 0x0BC0 (0x0020) - FQuat __n0_V_____0___Q_59; // 0x0BE0 (0x0020) - FVector __n0_V_____0___Q_60; // 0x0C00 (0x0018) - unsigned char UnknownData13_6[0x8]; // 0x0C18 (0x0008) MISSED - FTransform __n0_V_____0___Q_61; // 0x0C20 (0x0060) - SDK_UNDEFINED(16,1272) /* TArray> */ __um(__n0_V_____0___Q_); // 0x0C80 (0x0010) - FRigUnit_AimItem_Target __n0_V_____0___Q_63; // 0x0C90 (0x0048) - TArray __n0_V_____0___Q_64; // 0x0CD8 (0x0010) - TArray __n0_V_____0___Q_65; // 0x0CE8 (0x0010) - TArray __n0_V_____0___Q_66; // 0x0CF8 (0x0010) - unsigned char UnknownData14_6[0x8]; // 0x0D08 (0x0008) MISSED - FQuat __n0_V_____0___Q_67; // 0x0D10 (0x0020) - FTransform __n0_V_____0___Q_68; // 0x0D30 (0x0060) - FTransform __n0_V_____0___Q_69; // 0x0D90 (0x0060) - FRigElementKey __n0_V_____0___Q_70; // 0x0DF0 (0x000C) - unsigned char UnknownData15_6[0x4]; // 0x0DFC (0x0004) MISSED - TArray __n0_V_____0___Q_71; // 0x0E00 (0x0010) - FRigUnit_AimItem_Target __n0_V_____0___Q_72; // 0x0E10 (0x0048) - FRigUnit_AimItem_Target __n0_V_____0___Q_73; // 0x0E58 (0x0048) - TArray __n0_V_____0___Q_74; // 0x0EA0 (0x0010) - TArray __n0_V_____0___Q_75; // 0x0EB0 (0x0010) - TArray __n0_V_____0___Q_76; // 0x0EC0 (0x0010) - FQuat __n0_V_____0___Q_77; // 0x0ED0 (0x0020) - FQuat __n0_V_____0___Q_78; // 0x0EF0 (0x0020) - double __n0_V_____0___Q_79; // 0x0F10 (0x0008) - FRigVMInstructionSetExecuteState MR___0_0_0_0n0_80; // 0x0F18 (0x0050) - FVector __n0_V_____0___Q_81; // 0x0F68 (0x0018) - FRigVMInstructionSetExecuteState MR___0_0_0_0n0_82; // 0x0F80 (0x0050) - FQuat __n0_V_____0___Q_83; // 0x0FD0 (0x0020) - FQuat __n0_V_____0___Q_84; // 0x0FF0 (0x0020) - FQuat __n0_V_____0___Q_85; // 0x1010 (0x0020) - FTransform __n0_V_____0___Q_86; // 0x1030 (0x0060) - FTransform __n0_V_____0___Q_87; // 0x1090 (0x0060) - FName __n0_V_____0___Q_88; // 0x10F0 (0x0008) - FName __n0_V_____0___Q_89; // 0x10F8 (0x0008) - FRigElementKey __n0_V_____0___Q_90; // 0x1100 (0x000C) - unsigned char UnknownData16_6[0x4]; // 0x110C (0x0004) MISSED - TArray __n0_V_____0___Q_91; // 0x1110 (0x0010) - FRigUnit_AimItem_Target __n0_V_____0___Q_92; // 0x1120 (0x0048) - FRigUnit_AimItem_Target __n0_V_____0___Q_93; // 0x1168 (0x0048) - TArray __n0_V_____0___Q_94; // 0x11B0 (0x0010) - TArray __n0_V_____0___Q_95; // 0x11C0 (0x0010) - TArray __n0_V_____0___Q_96; // 0x11D0 (0x0010) - FQuat __n0_V_____0___Q_97; // 0x11E0 (0x0020) - FTransform __n0_V_____0___Q_98; // 0x1200 (0x0060) - FTransform __n0_V_____0___Q_99; // 0x1260 (0x0060) - FRigElementKey __n0_V_____0___Q_100; // 0x12C0 (0x000C) - unsigned char UnknownData17_6[0x4]; // 0x12CC (0x0004) MISSED - TArray __n0_V_____0___Q_101; // 0x12D0 (0x0010) - FRigUnit_AimItem_Target __n0_V_____0___Q_102; // 0x12E0 (0x0048) - FRigUnit_AimItem_Target __n0_V_____0___Q_103; // 0x1328 (0x0048) - TArray __n0_V_____0___Q_104; // 0x1370 (0x0010) - TArray __n0_V_____0___Q_105; // 0x1380 (0x0010) - TArray __n0_V_____0___Q_106; // 0x1390 (0x0010) - FQuat __n0_V_____0___Q_107; // 0x13A0 (0x0020) - FQuat __n0_V_____0___Q_108; // 0x13C0 (0x0020) - double __n0_V_____0___Q_109; // 0x13E0 (0x0008) - bool __n0_V_____0___Q_110; // 0x13E8 (0x0001) - unsigned char UnknownData18_6[0x3]; // 0x13E9 (0x0003) MISSED - float __n0_V_____0___Q_111; // 0x13EC (0x0004) - float __n0_V_____0___Q_112; // 0x13F0 (0x0004) - float __n0_V_____0___Q_113; // 0x13F4 (0x0004) - bool __n0_V_____0___Q_114; // 0x13F8 (0x0001) - unsigned char UnknownData19_6[0x7]; // 0x13F9 (0x0007) MISSED - double __n0_V_____0___Q_115; // 0x1400 (0x0008) - bool __n0_V_____0___Q_116; // 0x1408 (0x0001) - bool __n0_V_____0___Q_117; // 0x1409 (0x0001) - unsigned char UnknownData20_6[0x2]; // 0x140A (0x0002) MISSED - float __n0_V_____0___Q_118; // 0x140C (0x0004) - float __n0_V_____0___Q_119; // 0x1410 (0x0004) - float __n0_V_____0___Q_120; // 0x1414 (0x0004) - bool __n0_V_____0___Q_121; // 0x1418 (0x0001) - unsigned char UnknownData21_6[0x7]; // 0x1419 (0x0007) MISSED - double __n0_V_____0___Q_122; // 0x1420 (0x0008) - bool __n0_V_____0___Q_123; // 0x1428 (0x0001) - unsigned char UnknownData22_6[0x7]; // 0x1429 (0x0007) MISSED - FRigVMInstructionSetExecuteState MR___0_0_0_0n0_124; // 0x1430 (0x0050) - FVector __n0_V_____0___Q_125; // 0x1480 (0x0018) - double __n0_V_____0___Q_126; // 0x1498 (0x0008) - FRigVMInstructionSetExecuteState MR___0_0_0_0n0; // 0x14A0 (0x0050) - FVector __n0_V_____0___Q_127; // 0x14F0 (0x0018) - double __n0_V_____0___Q_128; // 0x1508 (0x0008) - bool __n0_V_____0___Q_129; // 0x1510 (0x0001) - unsigned char UnknownData23_6[0x3]; // 0x1511 (0x0003) MISSED - float __n0_V_____0___Q_130; // 0x1514 (0x0004) - float __n0_V_____0___Q_131; // 0x1518 (0x0004) - float __n0_V_____0___Q_132; // 0x151C (0x0004) - bool __n0_V_____0___Q_133; // 0x1520 (0x0001) - unsigned char UnknownData24_6[0x7]; // 0x1521 (0x0007) MISSED - double __n0_V_____0___Q_134; // 0x1528 (0x0008) - bool __n0_V_____0___Q_135; // 0x1530 (0x0001) - bool __n0_V_____0___Q_136; // 0x1531 (0x0001) - unsigned char UnknownData25_6[0x2]; // 0x1532 (0x0002) MISSED - float __n0_V_____0___Q_137; // 0x1534 (0x0004) - float __n0_V_____0___Q_138; // 0x1538 (0x0004) - unsigned char UnknownData26_6[0x4]; // 0x153C (0x0004) MISSED - double MR___0_0_0_0n0_c_R_139; // 0x1540 (0x0008) - double MR___0_0_0_0n0_c_R_140; // 0x1548 (0x0008) - double MR___0_0_0_0n0_c_R_141; // 0x1550 (0x0008) - double MR___0_0_0_0n0_c_R_142; // 0x1558 (0x0008) - float __n0_V_____0___Q_143; // 0x1560 (0x0004) - bool __n0_V_____0___Q_144; // 0x1564 (0x0001) - unsigned char UnknownData27_6[0x3]; // 0x1565 (0x0003) MISSED - double __n0_V_____0___Q_145; // 0x1568 (0x0008) - bool __n0_V_____0___Q_146; // 0x1570 (0x0001) - unsigned char UnknownData28_6[0x7]; // 0x1571 (0x0007) MISSED - FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c_; // 0x1578 (0x0050) - FVector __n0_V_____0___Q_147; // 0x15C8 (0x0018) - FRigVMInstructionSetExecuteState MR___0_0_0_0n0148; // 0x15E0 (0x0050) - FQuat __n0_V_____0___Q_149; // 0x1630 (0x0020) - FQuat __n0_V_____0___Q_150; // 0x1650 (0x0020) - FQuat __n0_V_____0___Q_151; // 0x1670 (0x0020) - FTransform __n0_V_____0___Q_152; // 0x1690 (0x0060) - FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c_153; // 0x16F0 (0x0050) - FTransform __n0_V_____0___Q_154; // 0x1740 (0x0060) - FName __n0_V_____0___Q_155; // 0x17A0 (0x0008) - FRigElementKey __n0_V_____0___Q_156; // 0x17A8 (0x000C) - unsigned char UnknownData29_6[0x4]; // 0x17B4 (0x0004) MISSED - TArray __n0_V_____0___Q_157; // 0x17B8 (0x0010) - unsigned char UnknownData30_6[0x8]; // 0x17C8 (0x0008) MISSED - FTransform __n0_V_____0___Q_158; // 0x17D0 (0x0060) - FName __n0_V_____0___Q_159; // 0x1830 (0x0008) - FName __n0_V_____0___Q_160; // 0x1838 (0x0008) - FRigElementKey __n0_V_____0___Q_161; // 0x1840 (0x000C) - unsigned char UnknownData31_6[0x4]; // 0x184C (0x0004) MISSED - TArray __n0_V_____0___Q_162; // 0x1850 (0x0010) - FRigUnit_AimItem_Target __n0_V_____0___Q_163; // 0x1860 (0x0048) - unsigned char UnknownData32_6[0x8]; // 0x18A8 (0x0008) MISSED - FTransform __n0_V_____0___Q_164; // 0x18B0 (0x0060) - FQuat __n0_V_____0___Q_165; // 0x1910 (0x0020) - FTransform __n0_V_____0___Q_166; // 0x1930 (0x0060) - FRigElementKey __n0_V_____0___Q_167; // 0x1990 (0x000C) - unsigned char UnknownData33_6[0x4]; // 0x199C (0x0004) MISSED - TArray __n0_V_____0___Q_168; // 0x19A0 (0x0010) - FQuat __n0_V_____0___Q_169; // 0x19B0 (0x0020) - FQuat __n0_V_____0___Q_170; // 0x19D0 (0x0020) - FVector __n0_V_____0___Q_171; // 0x19F0 (0x0018) - unsigned char UnknownData34_6[0x8]; // 0x1A08 (0x0008) MISSED - FTransform __n0_V_____0___Q_172; // 0x1A10 (0x0060) - SDK_UNDEFINED(16,1273) /* TArray> */ __um(__n0_V_____0___Q_); // 0x1A70 (0x0010) - FRigUnit_AimItem_Target __n0_V_____0___Q_174; // 0x1A80 (0x0048) - TArray __n0_V_____0___Q_175; // 0x1AC8 (0x0010) - TArray __n0_V_____0___Q_176; // 0x1AD8 (0x0010) - TArray __n0_V_____0___Q_177; // 0x1AE8 (0x0010) - unsigned char UnknownData35_6[0x8]; // 0x1AF8 (0x0008) MISSED - FQuat __n0_V_____0___Q_178; // 0x1B00 (0x0020) - FTransform __n0_V_____0___Q_179; // 0x1B20 (0x0060) - FTransform __n0_V_____0___Q_180; // 0x1B80 (0x0060) - FRigElementKey __n0_V_____0___Q_181; // 0x1BE0 (0x000C) - unsigned char UnknownData36_6[0x4]; // 0x1BEC (0x0004) MISSED - TArray __n0_V_____0___Q_182; // 0x1BF0 (0x0010) - FRigUnit_AimItem_Target __n0_V_____0___Q_183; // 0x1C00 (0x0048) - FRigUnit_AimItem_Target __n0_V_____0___Q_184; // 0x1C48 (0x0048) - TArray __n0_V_____0___Q_185; // 0x1C90 (0x0010) - TArray __n0_V_____0___Q_186; // 0x1CA0 (0x0010) - TArray __n0_V_____0___Q_187; // 0x1CB0 (0x0010) - FQuat __n0_V_____0___Q_188; // 0x1CC0 (0x0020) - FQuat __n0_V_____0___Q_189; // 0x1CE0 (0x0020) - double __n0_V_____0___Q_190; // 0x1D00 (0x0008) - FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c_191; // 0x1D08 (0x0050) - FVector __n0_V_____0___Q_192; // 0x1D58 (0x0018) - FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c_193; // 0x1D70 (0x0050) - FQuat __n0_V_____0___Q_194; // 0x1DC0 (0x0020) - FQuat __n0_V_____0___Q_195; // 0x1DE0 (0x0020) - FQuat __n0_V_____0___Q_196; // 0x1E00 (0x0020) - FTransform __n0_V_____0___Q_197; // 0x1E20 (0x0060) - FTransform __n0_V_____0___Q_198; // 0x1E80 (0x0060) - FName __n0_V_____0___Q_199; // 0x1EE0 (0x0008) - FName __n0_V_____0___Q_200; // 0x1EE8 (0x0008) - FRigElementKey __n0_V_____0___Q_201; // 0x1EF0 (0x000C) - unsigned char UnknownData37_6[0x4]; // 0x1EFC (0x0004) MISSED - TArray __n0_V_____0___Q_202; // 0x1F00 (0x0010) - FRigUnit_AimItem_Target __n0_V_____0___Q_203; // 0x1F10 (0x0048) - FRigUnit_AimItem_Target __n0_V_____0___Q_204; // 0x1F58 (0x0048) - TArray __n0_V_____0___Q_205; // 0x1FA0 (0x0010) - TArray __n0_V_____0___Q_206; // 0x1FB0 (0x0010) - TArray __n0_V_____0___Q_207; // 0x1FC0 (0x0010) - FQuat __n0_V_____0___Q_208; // 0x1FD0 (0x0020) - FTransform __n0_V_____0___Q_209; // 0x1FF0 (0x0060) - FTransform __n0_V_____0___Q_210; // 0x2050 (0x0060) - FRigElementKey __n0_V_____0___Q_211; // 0x20B0 (0x000C) - unsigned char UnknownData38_6[0x4]; // 0x20BC (0x0004) MISSED - TArray __n0_V_____0___Q_212; // 0x20C0 (0x0010) - FRigUnit_AimItem_Target __n0_V_____0___Q_213; // 0x20D0 (0x0048) - FRigUnit_AimItem_Target __n0_V_____0___Q_214; // 0x2118 (0x0048) - TArray __n0_V_____0___Q_215; // 0x2160 (0x0010) - TArray __n0_V_____0___Q_216; // 0x2170 (0x0010) - TArray __n0_V_____0___Q_217; // 0x2180 (0x0010) - FQuat __n0_V_____0___Q_218; // 0x2190 (0x0020) - FQuat __n0_V_____0___Q_219; // 0x21B0 (0x0020) - double __n0_V_____0___Q_220; // 0x21D0 (0x0008) - bool __n0_V_____0___Q_221; // 0x21D8 (0x0001) - unsigned char UnknownData39_6[0x3]; // 0x21D9 (0x0003) MISSED - float __n0_V_____0___Q_222; // 0x21DC (0x0004) - float __n0_V_____0___Q_223; // 0x21E0 (0x0004) - float __n0_V_____0___Q_224; // 0x21E4 (0x0004) - bool __n0_V_____0___Q_225; // 0x21E8 (0x0001) - unsigned char UnknownData40_6[0x7]; // 0x21E9 (0x0007) MISSED - double __n0_V_____0___Q_226; // 0x21F0 (0x0008) - bool __n0_V_____0___Q_227; // 0x21F8 (0x0001) - bool __n0_V_____0___Q_228; // 0x21F9 (0x0001) - unsigned char UnknownData41_6[0x2]; // 0x21FA (0x0002) MISSED - float __n0_V_____0___Q_229; // 0x21FC (0x0004) - float __n0_V_____0___Q_230; // 0x2200 (0x0004) - float __n0_V_____0___Q_231; // 0x2204 (0x0004) - bool __n0_V_____0___Q_232; // 0x2208 (0x0001) - unsigned char UnknownData42_6[0x7]; // 0x2209 (0x0007) MISSED - double __n0_V_____0___Q_233; // 0x2210 (0x0008) - bool __n0_V_____0___Q_234; // 0x2218 (0x0001) - unsigned char UnknownData43_6[0x7]; // 0x2219 (0x0007) MISSED - FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c_235; // 0x2220 (0x0050) - FVector __n0_V_____0___Q_236; // 0x2270 (0x0018) - double __n0_V_____0___Q_237; // 0x2288 (0x0008) - FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c; // 0x2290 (0x0050) - FVector __n0_V_____0___Q_238; // 0x22E0 (0x0018) - double __n0_V_____0___Q_239; // 0x22F8 (0x0008) - bool __n0_V_____0___Q_240; // 0x2300 (0x0001) - unsigned char UnknownData44_6[0x3]; // 0x2301 (0x0003) MISSED - float __n0_V_____0___Q_241; // 0x2304 (0x0004) - float __n0_V_____0___Q_242; // 0x2308 (0x0004) - float __n0_V_____0___Q_243; // 0x230C (0x0004) - bool __n0_V_____0___Q_244; // 0x2310 (0x0001) - unsigned char UnknownData45_6[0x7]; // 0x2311 (0x0007) MISSED - double __n0_V_____0___Q_245; // 0x2318 (0x0008) - bool __n0_V_____0___Q_246; // 0x2320 (0x0001) - bool __n0_V_____0___Q_247; // 0x2321 (0x0001) - unsigned char UnknownData46_6[0x2]; // 0x2322 (0x0002) MISSED - float __n0_V_____0___Q_248; // 0x2324 (0x0004) - float __n0_V_____0___Q_249; // 0x2328 (0x0004) - unsigned char UnknownData47_6[0x4]; // 0x232C (0x0004) MISSED - FVector MR___0_0_0_0n0_c_R_250; // 0x2330 (0x0018) - double MR___0_0_0_0n0_c_R_251; // 0x2348 (0x0008) - double MR___0_0_0_0n0_c_R_252; // 0x2350 (0x0008) - double MR___0_0_0_0n0_c_R_253; // 0x2358 (0x0008) - double MR___0_0_0_0n0_c_R_254; // 0x2360 (0x0008) - bool MR___0_0_0_0n0_c_R_255; // 0x2368 (0x0001) - unsigned char UnknownData48_6[0x3]; // 0x2369 (0x0003) MISSED - float MR___0_0_0_0n0_c_R_256; // 0x236C (0x0004) - double MR___0_0_0_0n0_c_R_257; // 0x2370 (0x0008) - bool MR___0_0_0_0n0_c_R_258; // 0x2378 (0x0001) - unsigned char UnknownData49_6[0x7]; // 0x2379 (0x0007) MISSED - FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c_Rt; // 0x2380 (0x0050) - double MR___0_0_0_0n0_c_R_259; // 0x23D0 (0x0008) - bool MR___0_0_0_0n0_c_R_260; // 0x23D8 (0x0001) - unsigned char UnknownData50_6[0x7]; // 0x23D9 (0x0007) MISSED - double MR___0_0_0_0n0_c_R_261; // 0x23E0 (0x0008) - float MR___0_0_0_0n0_c_R_262; // 0x23E8 (0x0004) - unsigned char UnknownData51_6[0x4]; // 0x23EC (0x0004) MISSED - FRigVMInstructionSetExecuteState MR___0_0_0_263; // 0x23F0 (0x0050) - FRuntimeFloatCurve MR___0_0_0_0n0_c_R_264; // 0x2440 (0x0088) - double MR___0_0_0_0n0_c_R_265; // 0x24C8 (0x0008) - float MR___0_0_0_0n0_c_R_266; // 0x24D0 (0x0004) - unsigned char UnknownData52_6[0x4]; // 0x24D4 (0x0004) MISSED - double MR___0_0_0_0n0_c_R_267; // 0x24D8 (0x0008) - bool MR___0_0_0_0n0_c_R_268; // 0x24E0 (0x0001) - unsigned char UnknownData53_6[0x7]; // 0x24E1 (0x0007) MISSED - FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c_Rt269; // 0x24E8 (0x0050) - double MR___0_0_0_0n0_c_R_270; // 0x2538 (0x0008) - bool MR___0_0_0_0n0_c_R_271; // 0x2540 (0x0001) - unsigned char UnknownData54_6[0x7]; // 0x2541 (0x0007) MISSED - double MR___0_0_0_0n0_c_R_272; // 0x2548 (0x0008) - float MR___0_0_0_0n0_c_R_273; // 0x2550 (0x0004) - unsigned char UnknownData55_6[0x4]; // 0x2554 (0x0004) MISSED - double MR___0_0_0_0n0_c_R_274; // 0x2558 (0x0008) - double p_n0_V__k0_0_0_____b6R_; // 0x2560 (0x0008) - double p_n0_V__k0_0_0_____b6R_275; // 0x2568 (0x0008) - double p_n0_V__k0_0_0_____b6R_276; // 0x2570 (0x0008) - float p_n0_V__k0_0_0_____b6R_277; // 0x2578 (0x0004) - unsigned char UnknownData56_6[0x4]; // 0x257C (0x0004) MISSED - FQuat p_n0_V__k0_0_0_____b6R_278; // 0x2580 (0x0020) - FQuat p_n0_V__k0_0_0_____b6R_279; // 0x25A0 (0x0020) - FQuat p_n0_V__k0_0_0_____b6R_280; // 0x25C0 (0x0020) - FTransform p_n0_V__k0_0_0_____b6R_281; // 0x25E0 (0x0060) - TArray p_n0_V__k0_0_0_____b6R_282; // 0x2640 (0x0010) - FQuat p_n0_V__k0_0_0_____b6R_283; // 0x2650 (0x0020) - FQuat p_n0_V__k0_0_0_____b6R_284; // 0x2670 (0x0020) - FQuat p_n0_V__k0_0_0_____b6R_285; // 0x2690 (0x0020) - FTransform p_n0_V__k0_0_0_____b6R_286; // 0x26B0 (0x0060) - TArray p_n0_V__k0_0_0_____b6R_287; // 0x2710 (0x0010) - FQuat p_n0_V__k0_0_0_____b6R_288; // 0x2720 (0x0020) - FQuat p_n0_V__k0_0_0_____b6R_289; // 0x2740 (0x0020) - FVector p_n0_V__k0_0_0_____b6R_290; // 0x2760 (0x0018) - double p_n0_V__k0_0_0_____b6R_291; // 0x2778 (0x0008) - double MR___0_0_0_0n0_c_R_292; // 0x2780 (0x0008) - FVector MR___0_0_0_0n0_c_R_293; // 0x2788 (0x0018) - FTransform MR___0_0_0_0n0_c_R_294; // 0x27A0 (0x0060) - TArray MR___0_0_0_0n0_c_R_295; // 0x2800 (0x0010) - FRigElementKey MR___0_0_0_0n0_c_R_296; // 0x2810 (0x000C) - unsigned char UnknownData57_6[0x4]; // 0x281C (0x0004) MISSED - FQuat MR___0_0_0_0n0_c_R_297; // 0x2820 (0x0020) - double MR___0_0_0_0n0_c_R_298; // 0x2840 (0x0008) - FVector MR___0_0_0_0n0_c_R_299; // 0x2848 (0x0018) - FQuat MR___0_0_0_0n0_c_R_300; // 0x2860 (0x0020) - FQuat MR___0_0_0_0n0_c_R_301; // 0x2880 (0x0020) - FTransform MR___0_0_0_0n0_c_R_302; // 0x28A0 (0x0060) - FVector MR___0_0_0_0n0_c_R_303; // 0x2900 (0x0018) - unsigned char UnknownData58_6[0x8]; // 0x2918 (0x0008) MISSED - FTransform MR___0_0_0_0n0_c_R_304; // 0x2920 (0x0060) - TArray MR___0_0_0_0n0_c_R_305; // 0x2980 (0x0010) - FVector MR___0_0_0_0n0_c_R_306; // 0x2990 (0x0018) - unsigned char UnknownData59_6[0x8]; // 0x29A8 (0x0008) MISSED - FTransform MR___0_0_0_0n0_c_R_307; // 0x29B0 (0x0060) - TArray MR___0_0_0_0n0_c_R_308; // 0x2A10 (0x0010) - FVector MR___0_0_0_0n0_c_R_309; // 0x2A20 (0x0018) - unsigned char UnknownData60_6[0x8]; // 0x2A38 (0x0008) MISSED - FTransform MR___0_0_0_0n0_c_R_310; // 0x2A40 (0x0060) - FRigUnit_AimItem_Target MR___0_0_0_0n0_c_R_311; // 0x2AA0 (0x0048) - unsigned char UnknownData61_6[0x8]; // 0x2AE8 (0x0008) MISSED - FTransform MR___0_0_0_0n0_c_R_312; // 0x2AF0 (0x0060) - TArray MR___0_0_0_0n0_c_R_313; // 0x2B50 (0x0010) - FRigUnit_AimItem_Target MR___0_0_0_0n0_c_R_314; // 0x2B60 (0x0048) - TArray MR___0_0_0_0n0_c_R_315; // 0x2BA8 (0x0010) - TArray MR___0_0_0_0n0_c_R_316; // 0x2BB8 (0x0010) - TArray MR___0_0_0_0n0_c_R_317; // 0x2BC8 (0x0010) - unsigned char UnknownData62_6[0x8]; // 0x2BD8 (0x0008) MISSED - FQuat MR___0_0_0_0n0_c_R_318; // 0x2BE0 (0x0020) - FQuat MR___0_0_0_0n0_c_R_319; // 0x2C00 (0x0020) - FQuat MR___0_0_0_0n0_c_R_320; // 0x2C20 (0x0020) - FQuat MR___0_0_0_0n0_c_R_321; // 0x2C40 (0x0020) - double MR___0_0_0_0n0_c_R_322; // 0x2C60 (0x0008) - double MR___0_0_0_0n0_c_R_323; // 0x2C68 (0x0008) - FVector MR___0_0_0_0n0_c_R_324; // 0x2C70 (0x0018) - unsigned char UnknownData63_6[0x8]; // 0x2C88 (0x0008) MISSED - FTransform MR___0_0_0_0n0_c_R_325; // 0x2C90 (0x0060) - TArray MR___0_0_0_0n0_c_R_326; // 0x2CF0 (0x0010) - FRigElementKey MR___0_0_0_0n0_c_R_327; // 0x2D00 (0x000C) - unsigned char UnknownData64_6[0x4]; // 0x2D0C (0x0004) MISSED - TArray MR___0_0_0_0n0_c_R_328; // 0x2D10 (0x0010) - TArray MR___0_0_0_0n0_c_R_329; // 0x2D20 (0x0010) - SDK_UNDEFINED(16,1274) /* TArray> */ __um(MR___0_0_0_0n0_c_R_); // 0x2D30 (0x0010) - FTransform MR___0_0_0_0n0_c_R_331; // 0x2D40 (0x0060) - FRigElementKey MR___0_0_0_0n0_c_R_332; // 0x2DA0 (0x000C) - unsigned char UnknownData65_6[0x4]; // 0x2DAC (0x0004) MISSED - TArray MR___0_0_0_0n0_c_R_333; // 0x2DB0 (0x0010) - bool MR___0_0_0_0n0_c_R_334; // 0x2DC0 (0x0001) - unsigned char UnknownData66_6[0x3]; // 0x2DC1 (0x0003) MISSED - FName MR___0_0_0_0n0_c_R_335; // 0x2DC4 (0x0008) - FRigElementKey MR___0_0_0_0n0_c_R_336; // 0x2DCC (0x000C) - unsigned char UnknownData67_6[0x8]; // 0x2DD8 (0x0008) MISSED - FTransform MR___0_0_0_0n0_c_R_337; // 0x2DE0 (0x0060) - FRigElementKey MR___0_0_0_0n0_c_R_338; // 0x2E40 (0x000C) - unsigned char UnknownData68_6[0x4]; // 0x2E4C (0x0004) MISSED - TArray MR___0_0_0_0n0_c_R_339; // 0x2E50 (0x0010) - FTransform MR___0_0_0_0n0_c_R_340; // 0x2E60 (0x0060) - TArray MR___0_0_0_0n0_c_R_341; // 0x2EC0 (0x0010) - FRigElementKey MR___0_0_0_0n0_c_R_342; // 0x2ED0 (0x000C) - unsigned char UnknownData69_6[0x4]; // 0x2EDC (0x0004) MISSED - FTransform MR___0_0_0_0n0_c_R_343; // 0x2EE0 (0x0060) - FTransform MR___0_0_0_0n0_c_R_344; // 0x2F40 (0x0060) - FRigElementKey MR___0_0_0_0n0_c_R_345; // 0x2FA0 (0x000C) - unsigned char UnknownData70_6[0x4]; // 0x2FAC (0x0004) MISSED - TArray MR___0_0_0_0n0_c_R_346; // 0x2FB0 (0x0010) - FVector MR___0_0_0_0n0_c_R_347; // 0x2FC0 (0x0018) - FRigUnit_AimItem_Target MR___0_0_0_0n0_c_R_348; // 0x2FD8 (0x0048) - FVector MR___0_0_0_0n0_c_R_349; // 0x3020 (0x0018) - double MR___0_0_0_0n0_c_R_350; // 0x3038 (0x0008) - FVector MR___0_0_0_0n0_c_R_351; // 0x3040 (0x0018) - FRigUnit_AimItem_Target MR___0_0_0_0n0_c_R_352; // 0x3058 (0x0048) - TArray MR___0_0_0_0n0_c_R_353; // 0x30A0 (0x0010) - TArray MR___0_0_0_0n0_c_R_354; // 0x30B0 (0x0010) - TArray MR___0_0_0_0n0_c_R_355; // 0x30C0 (0x0010) - FQuat MR___0_0_0_0n0_c_R_356; // 0x30D0 (0x0020) - TArray MR___0_0_0_0n0_c_R_357; // 0x30F0 (0x0010) - FRigElementKey MR___0_0_0_0n0_c_R_358; // 0x3100 (0x000C) - unsigned char UnknownData71_6[0x4]; // 0x310C (0x0004) MISSED - FQuat MR___0_0_0_0n0_c_R_359; // 0x3110 (0x0020) - double MR___0_0_0_0n0_c_R_360; // 0x3130 (0x0008) - double MR___0_0_0_0n0_c_R_361; // 0x3138 (0x0008) - double MR___0_0_0_0n0_c_R_362; // 0x3140 (0x0008) - FRigVMInstructionSetExecuteState MR___0_0_0_0n; // 0x3148 (0x0050) - double MR___0_0_0_0n0_c_R_363; // 0x3198 (0x0008) - double MR___0_0_0_0n0_c_R_364; // 0x31A0 (0x0008) - double MR___0_0_0_0n0_c_R_365; // 0x31A8 (0x0008) - double MR___0_0_0_0n0_c_R_366; // 0x31B0 (0x0008) - FRigVMInstructionSetExecuteState MR___0_0_; // 0x31B8 (0x0050) - FRigVMInstructionSetExecuteState MR___0_0_367; // 0x3208 (0x0050) - FRigVMInstructionSetExecuteState MR___0_0_368; // 0x3258 (0x0050) - TArray __n0_V_____0___Q_369; // 0x32A8 (0x0010) - TArray __n0_V_____0___Q_370; // 0x32B8 (0x0010) - TArray __n0_V_____0___Q_371; // 0x32C8 (0x0010) - SDK_UNDEFINED(16,1275) /* TArray> */ __um(__n0_V_____0___Q_); // 0x32D8 (0x0010) - TArray __n0_V_____0___Q_373; // 0x32E8 (0x0010) - TArray __n0_V_____0___Q_374; // 0x32F8 (0x0010) - TArray __n0_V_____0___Q_375; // 0x3308 (0x0010) - TArray __n0_V_____0___Q_376; // 0x3318 (0x0010) - TArray __n0_V_____0___Q_377; // 0x3328 (0x0010) - TArray __n0_V_____0___Q_378; // 0x3338 (0x0010) - TArray __n0_V_____0___Q_379; // 0x3348 (0x0010) - FRigVMInstructionSetExecuteState MR___0_0_380; // 0x3358 (0x0050) - FRigVMInstructionSetExecuteState MR___0_0_381; // 0x33A8 (0x0050) - TArray __n0_V_____0___Q_382; // 0x33F8 (0x0010) - TArray __n0_V_____0___Q_383; // 0x3408 (0x0010) - TArray __n0_V_____0___Q_384; // 0x3418 (0x0010) - TArray __n0_V_____0___Q_385; // 0x3428 (0x0010) - TArray __n0_V_____0___Q_386; // 0x3438 (0x0010) - TArray __n0_V_____0___Q_387; // 0x3448 (0x0010) - TArray __n0_V_____0___Q_388; // 0x3458 (0x0010) - TArray __n0_V_____0___Q_389; // 0x3468 (0x0010) - FRigVMInstructionSetExecuteState MR___0_0_390; // 0x3478 (0x0050) - FRigVMInstructionSetExecuteState MR___0_0_391; // 0x34C8 (0x0050) - double MR___0_0_0_0n0_c_R_392; // 0x3518 (0x0008) - double MR___0_0_0_0n0_c_R_393; // 0x3520 (0x0008) - double MR___0_0_0_0n0_c_R_394; // 0x3528 (0x0008) - double MR___0_0_0_0n0_c_R_395; // 0x3530 (0x0008) - FRigVMInstructionSetExecuteState MR___0_0_396; // 0x3538 (0x0050) - FRigVMInstructionSetExecuteState MR___0_0_397; // 0x3588 (0x0050) - FRigVMInstructionSetExecuteState MR___0_0_398; // 0x35D8 (0x0050) - TArray __n0_V_____0___Q_399; // 0x3628 (0x0010) - TArray __n0_V_____0___Q_400; // 0x3638 (0x0010) - TArray __n0_V_____0___Q_401; // 0x3648 (0x0010) - SDK_UNDEFINED(16,1276) /* TArray> */ __um(__n0_V_____0___Q_); // 0x3658 (0x0010) - TArray __n0_V_____0___Q_403; // 0x3668 (0x0010) - TArray __n0_V_____0___Q_404; // 0x3678 (0x0010) - TArray __n0_V_____0___Q_405; // 0x3688 (0x0010) - TArray __n0_V_____0___Q_406; // 0x3698 (0x0010) - TArray __n0_V_____0___Q_407; // 0x36A8 (0x0010) - TArray __n0_V_____0___Q_408; // 0x36B8 (0x0010) - TArray __n0_V_____0___Q_409; // 0x36C8 (0x0010) - FRigVMInstructionSetExecuteState MR___0_0_410; // 0x36D8 (0x0050) - FRigVMInstructionSetExecuteState MR___0_0_411; // 0x3728 (0x0050) - TArray __n0_V_____0___Q_412; // 0x3778 (0x0010) - TArray __n0_V_____0___Q_413; // 0x3788 (0x0010) - TArray __n0_V_____0___Q_414; // 0x3798 (0x0010) - TArray __n0_V_____0___Q_415; // 0x37A8 (0x0010) - TArray __n0_V_____0___Q_416; // 0x37B8 (0x0010) - TArray __n0_V_____0___Q_417; // 0x37C8 (0x0010) - TArray __n0_V_____0___Q_418; // 0x37D8 (0x0010) - TArray __n0_V_____0___Q_419; // 0x37E8 (0x0010) - FRigVMInstructionSetExecuteState MR___0_0_420; // 0x37F8 (0x0050) - FRigVMInstructionSetExecuteState MR___0_0_421; // 0x3848 (0x0050) - FVector MR___0_0_0_0n0_c_R_422; // 0x3898 (0x0018) - double MR___0_0_0_0n0_c_R_423; // 0x38B0 (0x0008) - double MR___0_0_0_0n0_c_R_424; // 0x38B8 (0x0008) - double MR___0_0_0_0n0_c_R_425; // 0x38C0 (0x0008) - double MR___0_0_0_0n0_c_R_426; // 0x38C8 (0x0008) - bool MR___0_0_0_0n0_c_R_427; // 0x38D0 (0x0001) - unsigned char UnknownData72_6[0x3]; // 0x38D1 (0x0003) MISSED - float MR___0_0_0_0n0_c_R_428; // 0x38D4 (0x0004) - double MR___0_0_0_0n0_c_R_429; // 0x38D8 (0x0008) - bool MR___0_0_0_0n0_c_R_430; // 0x38E0 (0x0001) - unsigned char UnknownData73_6[0x7]; // 0x38E1 (0x0007) MISSED - FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c_R_431; // 0x38E8 (0x0050) - double MR___0_0_0_0n0_c_R_432; // 0x3938 (0x0008) - bool MR___0_0_0_0n0_c_R_433; // 0x3940 (0x0001) - unsigned char UnknownData74_6[0x7]; // 0x3941 (0x0007) MISSED - double MR___0_0_0_0n0_c_R_434; // 0x3948 (0x0008) - float MR___0_0_0_0n0_c_R_435; // 0x3950 (0x0004) - unsigned char UnknownData75_6[0x4]; // 0x3954 (0x0004) MISSED - FRigVMInstructionSetExecuteState MR___0_0_0_0n436; // 0x3958 (0x0050) - FRuntimeFloatCurve MR___0_0_0_0n0_c_R_437; // 0x39A8 (0x0088) - double MR___0_0_0_0n0_c_R_438; // 0x3A30 (0x0008) - float MR___0_0_0_0n0_c_R_439; // 0x3A38 (0x0004) - unsigned char UnknownData76_6[0x4]; // 0x3A3C (0x0004) MISSED - double MR___0_0_0_0n0_c_R_440; // 0x3A40 (0x0008) - bool MR___0_0_0_0n0_c_R_441; // 0x3A48 (0x0001) - unsigned char UnknownData77_6[0x7]; // 0x3A49 (0x0007) MISSED - FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c_R_442; // 0x3A50 (0x0050) - double MR___0_0_0_0n0_c_R_443; // 0x3AA0 (0x0008) - bool MR___0_0_0_0n0_c_R_444; // 0x3AA8 (0x0001) - unsigned char UnknownData78_6[0x7]; // 0x3AA9 (0x0007) MISSED - double MR___0_0_0_0n0_c_R_445; // 0x3AB0 (0x0008) - float MR___0_0_0_0n0_c_R_446; // 0x3AB8 (0x0004) - unsigned char UnknownData79_6[0x4]; // 0x3ABC (0x0004) MISSED - double MR___0_0_0_0n0_c_R_447; // 0x3AC0 (0x0008) - TArray p_n0_V__k0_0_0_____b6R_448; // 0x3AC8 (0x0010) - TArray p_n0_V__k0_0_0_____b6R_449; // 0x3AD8 (0x0010) - double MR___0_0_0_0n0_c_R_450; // 0x3AE8 (0x0008) - FVector MR___0_0_0_0n0_c_R_451; // 0x3AF0 (0x0018) - unsigned char UnknownData80_6[0x8]; // 0x3B08 (0x0008) MISSED - FTransform MR___0_0_0_0n0_c_R_452; // 0x3B10 (0x0060) - TArray MR___0_0_0_0n0_c_R_453; // 0x3B70 (0x0010) - FRigElementKey MR___0_0_0_0n0_c_R_454; // 0x3B80 (0x000C) - unsigned char UnknownData81_6[0x4]; // 0x3B8C (0x0004) MISSED - FQuat MR___0_0_0_0n0_c_R_455; // 0x3B90 (0x0020) - double MR___0_0_0_0n0_c_R_456; // 0x3BB0 (0x0008) - FVector MR___0_0_0_0n0_c_R_457; // 0x3BB8 (0x0018) - FQuat MR___0_0_0_0n0_c_R_458; // 0x3BD0 (0x0020) - FQuat MR___0_0_0_0n0_c_R_459; // 0x3BF0 (0x0020) - FTransform MR___0_0_0_0n0_c_R_460; // 0x3C10 (0x0060) - FVector MR___0_0_0_0n0_c_R_461; // 0x3C70 (0x0018) - unsigned char UnknownData82_6[0x8]; // 0x3C88 (0x0008) MISSED - FTransform MR___0_0_0_0n0_c_R_462; // 0x3C90 (0x0060) - TArray MR___0_0_0_0n0_c_R_463; // 0x3CF0 (0x0010) - FVector MR___0_0_0_0n0_c_R_464; // 0x3D00 (0x0018) - unsigned char UnknownData83_6[0x8]; // 0x3D18 (0x0008) MISSED - FTransform MR___0_0_0_0n0_c_R_465; // 0x3D20 (0x0060) - TArray MR___0_0_0_0n0_c_R_466; // 0x3D80 (0x0010) - FVector MR___0_0_0_0n0_c_R_467; // 0x3D90 (0x0018) - unsigned char UnknownData84_6[0x8]; // 0x3DA8 (0x0008) MISSED - FTransform MR___0_0_0_0n0_c_R_468; // 0x3DB0 (0x0060) - FRigUnit_AimItem_Target MR___0_0_0_0n0_c_R_469; // 0x3E10 (0x0048) - unsigned char UnknownData85_6[0x8]; // 0x3E58 (0x0008) MISSED - FTransform MR___0_0_0_0n0_c_R_470; // 0x3E60 (0x0060) - TArray MR___0_0_0_0n0_c_R_471; // 0x3EC0 (0x0010) - FRigUnit_AimItem_Target MR___0_0_0_0n0_c_R_472; // 0x3ED0 (0x0048) - TArray MR___0_0_0_0n0_c_R_473; // 0x3F18 (0x0010) - TArray MR___0_0_0_0n0_c_R_474; // 0x3F28 (0x0010) - TArray MR___0_0_0_0n0_c_R_475; // 0x3F38 (0x0010) - unsigned char UnknownData86_6[0x8]; // 0x3F48 (0x0008) MISSED - FQuat MR___0_0_0_0n0_c_R_476; // 0x3F50 (0x0020) - FQuat MR___0_0_0_0n0_c_R_477; // 0x3F70 (0x0020) - FQuat MR___0_0_0_0n0_c_R_478; // 0x3F90 (0x0020) - FQuat MR___0_0_0_0n0_c_R_479; // 0x3FB0 (0x0020) - double MR___0_0_0_0n0_c_R_480; // 0x3FD0 (0x0008) - double MR___0_0_0_0n0_c_R_481; // 0x3FD8 (0x0008) - FVector MR___0_0_0_0n0_c_R_482; // 0x3FE0 (0x0018) - unsigned char UnknownData87_6[0x8]; // 0x3FF8 (0x0008) MISSED - FTransform MR___0_0_0_0n0_c_R_483; // 0x4000 (0x0060) - TArray MR___0_0_0_0n0_c_R_484; // 0x4060 (0x0010) - FRigElementKey MR___0_0_0_0n0_c_R_485; // 0x4070 (0x000C) - unsigned char UnknownData88_6[0x4]; // 0x407C (0x0004) MISSED - TArray MR___0_0_0_0n0_c_R_486; // 0x4080 (0x0010) - TArray MR___0_0_0_0n0_c_R_487; // 0x4090 (0x0010) - SDK_UNDEFINED(16,1277) /* TArray> */ __um(MR___0_0_0_0n0_c_R_); // 0x40A0 (0x0010) - FTransform MR___0_0_0_0n0_c_R_489; // 0x40B0 (0x0060) - FRigElementKey MR___0_0_0_0n0_c_R_490; // 0x4110 (0x000C) - unsigned char UnknownData89_6[0x4]; // 0x411C (0x0004) MISSED - TArray MR___0_0_0_0n0_c_R_491; // 0x4120 (0x0010) - bool ___S_0_0_0_0n0_c_R_; // 0x4130 (0x0001) - bool L492; // 0x4131 (0x0001) - unsigned char UnknownData90_6[0x2]; // 0x4132 (0x0002) MISSED - FName L493; // 0x4134 (0x0008) - FName ___S_0_0_0_0n0_c_R_494; // 0x413C (0x0008) - FName L495; // 0x4144 (0x0008) - FRigElementKey ___S_0_0_0_0n0_c_R_496; // 0x414C (0x000C) - unsigned char UnknownData91_6[0x8]; // 0x4158 (0x0008) MISSED - FTransform ___S_0_0_0_0n0_c_R_497; // 0x4160 (0x0060) - FRigElementKey ___S_0_0_0_0n0_c_R_498; // 0x41C0 (0x000C) - unsigned char UnknownData92_6[0x4]; // 0x41CC (0x0004) MISSED - TArray ___S_0_0_0_0n0_c_R_499; // 0x41D0 (0x0010) - FTransform ___S_0_0_0_0n0_c_R_500; // 0x41E0 (0x0060) - TArray ___S_0_0_0_0n0_c_R_501; // 0x4240 (0x0010) - FRigElementKey ___S_0_0_0_0n0_c_R_502; // 0x4250 (0x000C) - unsigned char UnknownData93_6[0x4]; // 0x425C (0x0004) MISSED - FTransform ___S_0_0_0_0n0_c_R_503; // 0x4260 (0x0060) - FTransform ___S_0_0_0_0n0_c_R_504; // 0x42C0 (0x0060) - FRigElementKey ___S_0_0_0_0n0_c_R_505; // 0x4320 (0x000C) - unsigned char UnknownData94_6[0x4]; // 0x432C (0x0004) MISSED - TArray ___S_0_0_0_0n0_c_R_506; // 0x4330 (0x0010) - FVector ___S_0_0_0_0n0_c_R_507; // 0x4340 (0x0018) - FRigUnit_AimItem_Target ___S_0_0_0_0n0_c_R_508; // 0x4358 (0x0048) - FVector ___S_0_0_0_0n0_c_R_509; // 0x43A0 (0x0018) - double ___S_0_0_0_0n0_c_R_510; // 0x43B8 (0x0008) - FVector ___S_0_0_0_0n0_c_R_511; // 0x43C0 (0x0018) - FRigUnit_AimItem_Target ___S_0_0_0_0n0_c_R_512; // 0x43D8 (0x0048) - TArray ___S_0_0_0_0n0_c_R_513; // 0x4420 (0x0010) - TArray ___S_0_0_0_0n0_c_R_514; // 0x4430 (0x0010) - TArray ___S_0_0_0_0n0_c_R_515; // 0x4440 (0x0010) - FQuat ___S_0_0_0_0n0_c_R_516; // 0x4450 (0x0020) - TArray ___S_0_0_0_0n0_c_R_517; // 0x4470 (0x0010) - FRigElementKey ___S_0_0_0_0n0_c_R_518; // 0x4480 (0x000C) - unsigned char UnknownData95_6[0x4]; // 0x448C (0x0004) MISSED - FQuat ___S_0_0_0_0n0_c_R_519; // 0x4490 (0x0020) - double ___S_0_0_0_0n0_c_R_520; // 0x44B0 (0x0008) - double ___S_0_0_0_0n0_c_R_521; // 0x44B8 (0x0008) - double ___S_0_0_0_0n0_c_R_522; // 0x44C0 (0x0008) - bool ___S_0_0_0_0n0_c_R_523; // 0x44C8 (0x0001) - unsigned char UnknownData96_6[0x3]; // 0x44C9 (0x0003) MISSED - float ___S_0_0_0_0n0_c_R_524; // 0x44CC (0x0004) - double ___S_0_0_0_0n0_c_R_525; // 0x44D0 (0x0008) - FRigVMInstructionSetExecuteState ___S_0_0_0_0n0_c_Rt; // 0x44D8 (0x0050) - double ___S_0_0_0_0n0_c_R_526; // 0x4528 (0x0008) - double ___S_0_0_0_0n0_c_R_527; // 0x4530 (0x0008) - double ___S_0_0_0_0n0_c_R_528; // 0x4538 (0x0008) - double ___S_0_0_0_0n0_c_R_529; // 0x4540 (0x0008) - FRigVMInstructionSetExecuteState ___S_0_0_0_0n0_; // 0x4548 (0x0050) - FRigVMInstructionSetExecuteState ___S_0_0_0_0; // 0x4598 (0x0050) - FRigVMInstructionSetExecuteState ___S_0_0_0_0n0_530; // 0x45E8 (0x0050) - TArray __n0_V_____0___Q_531; // 0x4638 (0x0010) - TArray __n0_V_____0___Q_532; // 0x4648 (0x0010) - TArray __n0_V_____0___Q_533; // 0x4658 (0x0010) - SDK_UNDEFINED(16,1278) /* TArray> */ __um(__n0_V_____0___Q_); // 0x4668 (0x0010) - TArray __n0_V_____0___Q_535; // 0x4678 (0x0010) - TArray __n0_V_____0___Q_536; // 0x4688 (0x0010) - TArray __n0_V_____0___Q_537; // 0x4698 (0x0010) - TArray __n0_V_____0___Q_538; // 0x46A8 (0x0010) - TArray __n0_V_____0___Q_539; // 0x46B8 (0x0010) - TArray __n0_V_____0___Q_540; // 0x46C8 (0x0010) - TArray __n0_V_____0___Q_541; // 0x46D8 (0x0010) - FRigVMInstructionSetExecuteState ___S_0_0_0_0n0_542; // 0x46E8 (0x0050) - FRigVMInstructionSetExecuteState ___S_0_0_0_0n0_543; // 0x4738 (0x0050) - TArray __n0_V_____0___Q_544; // 0x4788 (0x0010) - TArray __n0_V_____0___Q_545; // 0x4798 (0x0010) - TArray __n0_V_____0___Q_546; // 0x47A8 (0x0010) - TArray __n0_V_____0___Q_547; // 0x47B8 (0x0010) - TArray __n0_V_____0___Q_548; // 0x47C8 (0x0010) - TArray __n0_V_____0___Q_549; // 0x47D8 (0x0010) - TArray __n0_V_____0___Q_550; // 0x47E8 (0x0010) - TArray __n0_V_____0___Q_551; // 0x47F8 (0x0010) - FRigVMInstructionSetExecuteState ___S_0_0_0_0n0_552; // 0x4808 (0x0050) - FRigVMInstructionSetExecuteState ___S_0_0_0_0n0; // 0x4858 (0x0050) - float ___S_0_0_0_0n0_c_R_553; // 0x48A8 (0x0004) - unsigned char UnknownData97_6[0x4]; // 0x48AC (0x0004) MISSED - FRigVMInstructionSetExecuteState ___S_0_0_0_; // 0x48B0 (0x0050) - FRuntimeFloatCurve ___S_0_0_0_0n0_c_R_554; // 0x4900 (0x0088) - double ___S_0_0_0_0n0_c_R_555; // 0x4988 (0x0008) - float ___S_0_0_0_0n0_c_R_556; // 0x4990 (0x0004) - unsigned char UnknownData98_6[0x4]; // 0x4994 (0x0004) MISSED - double ___S_0_0_0_0n0_c_R_557; // 0x4998 (0x0008) - float ___S_0_0_0_0n0_c_R_558; // 0x49A0 (0x0004) - unsigned char UnknownData99_6[0x4]; // 0x49A4 (0x0004) MISSED - double ___S_0_0_0_0n0_c_R_559; // 0x49A8 (0x0008) - TArray p_n0_V__k0_0_0_____b6R_560; // 0x49B0 (0x0010) - TArray p_n0_V__k0_0_0_____b6R_561; // 0x49C0 (0x0010) - FVector ___S_0_0_0_0n0_c_R_562; // 0x49D0 (0x0018) - double ___S_0_0_0_0n0_c_R_563; // 0x49E8 (0x0008) - double ___S_0_0_0_0n0_c_R_564; // 0x49F0 (0x0008) - double ___S_0_0_0_0n0_c_R_565; // 0x49F8 (0x0008) - double ___S_0_0_0_0n0_c_R_566; // 0x4A00 (0x0008) - double ___S_0_0_0_0n0_c_R_567; // 0x4A08 (0x0008) - FVector ___S_0_0_0_0n0_c_R_568; // 0x4A10 (0x0018) - unsigned char UnknownData100_6[0x8]; // 0x4A28 (0x0008) MISSED - FTransform ___S_0_0_0_0n0_c_R_569; // 0x4A30 (0x0060) - TArray ___S_0_0_0_0n0_c_R_570; // 0x4A90 (0x0010) - FRigElementKey ___S_0_0_0_0n0_c_R_571; // 0x4AA0 (0x000C) - unsigned char UnknownData101_6[0x4]; // 0x4AAC (0x0004) MISSED - FQuat ___S_0_0_0_0n0_c_R_572; // 0x4AB0 (0x0020) - double ___S_0_0_0_0n0_c_R_573; // 0x4AD0 (0x0008) - double ___S_0_0_0_0n0_c_R_574; // 0x4AD8 (0x0008) - double ___S_0_0_0_0n0_c_R_575; // 0x4AE0 (0x0008) - double ___S_0_0_0_0n0_c_R_576; // 0x4AE8 (0x0008) - FVector ___S_0_0_0_0n0_c_R_577; // 0x4AF0 (0x0018) - unsigned char UnknownData102_6[0x8]; // 0x4B08 (0x0008) MISSED - FTransform ___S_0_0_0_0n0_c_R_578; // 0x4B10 (0x0060) - TArray ___S_0_0_0_0n0_c_R_579; // 0x4B70 (0x0010) - FRigElementKey ___S_0_0_0_0n0_c_R_580; // 0x4B80 (0x000C) - unsigned char UnknownData103_6[0x4]; // 0x4B8C (0x0004) MISSED - TArray ___S_0_0_0_0n0_c_R_581; // 0x4B90 (0x0010) - TArray ___S_0_0_0_0n0_c_R_582; // 0x4BA0 (0x0010) - SDK_UNDEFINED(16,1279) /* TArray> */ __um(___S_0_0_0_0n0_c_R_); // 0x4BB0 (0x0010) - FTransform ___S_0_0_0_0n0_c_R_584; // 0x4BC0 (0x0060) - FRigElementKey ___S_0_0_0_0n0_c_R_585; // 0x4C20 (0x000C) - unsigned char UnknownData104_6[0x4]; // 0x4C2C (0x0004) MISSED - TArray ___S_0_0_0_0n0_c_R_586; // 0x4C30 (0x0010) - bool ___S_0_0_0_0n0_c_R_587; // 0x4C40 (0x0001) - unsigned char UnknownData105_6[0x3]; // 0x4C41 (0x0003) MISSED - FName ___S_0_0_0_0n0_c_R_588; // 0x4C44 (0x0008) - FRigElementKey ___S_0_0_0_0n0_c_R_589; // 0x4C4C (0x000C) - unsigned char UnknownData106_6[0x8]; // 0x4C58 (0x0008) MISSED - FTransform ___S_0_0_0_0n0_c_R_590; // 0x4C60 (0x0060) - FRigElementKey ___S_0_0_0_0n0_c_R_591; // 0x4CC0 (0x000C) - unsigned char UnknownData107_6[0x4]; // 0x4CCC (0x0004) MISSED - TArray ___S_0_0_0_0n0_c_R_592; // 0x4CD0 (0x0010) - FTransform ___S_0_0_0_0n0_c_R_593; // 0x4CE0 (0x0060) - TArray ___S_0_0_0_0n0_c_R_594; // 0x4D40 (0x0010) - FRigElementKey ___S_0_0_0_0n0_c_R_595; // 0x4D50 (0x000C) - unsigned char UnknownData108_6[0x4]; // 0x4D5C (0x0004) MISSED - FTransform ___S_0_0_0_0n0_c_R_596; // 0x4D60 (0x0060) - FTransform ___S_0_0_0_0n0_c_R_597; // 0x4DC0 (0x0060) - FRigElementKey ___S_0_0_0_0n0_c_R_598; // 0x4E20 (0x000C) - unsigned char UnknownData109_6[0x4]; // 0x4E2C (0x0004) MISSED - TArray ___S_0_0_0_0n0_c_R_599; // 0x4E30 (0x0010) - FVector ___S_0_0_0_0n0_c_R_600; // 0x4E40 (0x0018) - FRigUnit_AimItem_Target ___S_0_0_0_0n0_c_R_601; // 0x4E58 (0x0048) - FVector ___S_0_0_0_0n0_c_R_602; // 0x4EA0 (0x0018) - double ___S_0_0_0_0n0_c_R_603; // 0x4EB8 (0x0008) - FVector ___S_0_0_0_0n0_c_R_604; // 0x4EC0 (0x0018) - FRigUnit_AimItem_Target ___S_0_0_0_0n0_c_R_605; // 0x4ED8 (0x0048) - TArray ___S_0_0_0_0n0_c_R_606; // 0x4F20 (0x0010) - TArray ___S_0_0_0_0n0_c_R_607; // 0x4F30 (0x0010) - TArray ___S_0_0_0_0n0_c_R_608; // 0x4F40 (0x0010) - FQuat ___S_0_0_0_0n0_c_R_609; // 0x4F50 (0x0020) - TArray ___S_0_0_0_0n0_c_R_610; // 0x4F70 (0x0010) - FRigElementKey ___S_0_0_0_0n0_c_R_611; // 0x4F80 (0x000C) - unsigned char UnknownData110_6[0x4]; // 0x4F8C (0x0004) MISSED - FQuat ___S_0_0_0_0n0_c_R_612; // 0x4F90 (0x0020) - double ___S_0_0_0_0n0_c_R_613; // 0x4FB0 (0x0008) - double ___S_0_0_0_0n0_c_R_614; // 0x4FB8 (0x0008) - double ___S_0_0_0_0n0_c_R_615; // 0x4FC0 (0x0008) - bool ___S_0_0_0_0n0_c_R_616; // 0x4FC8 (0x0001) - unsigned char UnknownData111_6[0x3]; // 0x4FC9 (0x0003) MISSED - float ___S_0_0_0_0n0_c_R_617; // 0x4FCC (0x0004) - double ___S_0_0_0_0n0_c_R_618; // 0x4FD0 (0x0008) - FRigVMInstructionSetExecuteState ___S_0_0_0_0n0_c_R_619; // 0x4FD8 (0x0050) - double ___S_0_0_0_0n0_c_R_620; // 0x5028 (0x0008) - double ___S_0_0_0_0n0_c_R_621; // 0x5030 (0x0008) - double ___S_0_0_0_0n0_c_R_622; // 0x5038 (0x0008) - double ___S_0_0_0_0n0_c_R_623; // 0x5040 (0x0008) - FRigVMInstructionSetExecuteState ___S_0_0_; // 0x5048 (0x0050) - FRigVMInstructionSetExecuteState ___S_0_0_624; // 0x5098 (0x0050) - FRigVMInstructionSetExecuteState ___S_0_0_625; // 0x50E8 (0x0050) - TArray __n0_V_____0___Q_626; // 0x5138 (0x0010) - TArray __n0_V_____0___Q_627; // 0x5148 (0x0010) - TArray __n0_V_____0___Q_628; // 0x5158 (0x0010) - SDK_UNDEFINED(16,1280) /* TArray> */ __um(__n0_V_____0___Q_); // 0x5168 (0x0010) - TArray __n0_V_____0___Q_630; // 0x5178 (0x0010) - TArray __n0_V_____0___Q_631; // 0x5188 (0x0010) - TArray __n0_V_____0___Q_632; // 0x5198 (0x0010) - TArray __n0_V_____0___Q_633; // 0x51A8 (0x0010) - TArray __n0_V_____0___Q_634; // 0x51B8 (0x0010) - TArray __n0_V_____0___Q_635; // 0x51C8 (0x0010) - TArray __n0_V_____0___Q_636; // 0x51D8 (0x0010) - FRigVMInstructionSetExecuteState ___S_0_0_637; // 0x51E8 (0x0050) - FRigVMInstructionSetExecuteState ___S_0_0_638; // 0x5238 (0x0050) - TArray __n0_V_____0___Q_639; // 0x5288 (0x0010) - TArray __n0_V_____0___Q_640; // 0x5298 (0x0010) - TArray __n0_V_____0___Q_641; // 0x52A8 (0x0010) - TArray __n0_V_____0___Q_642; // 0x52B8 (0x0010) - TArray __n0_V_____0___Q_643; // 0x52C8 (0x0010) - TArray __n0_V_____0___Q_644; // 0x52D8 (0x0010) - TArray __n0_V_____0___Q_645; // 0x52E8 (0x0010) - TArray __n0_V_____0___Q_646; // 0x52F8 (0x0010) - FRigVMInstructionSetExecuteState ___S_0_0_647; // 0x5308 (0x0050) - FRigVMInstructionSetExecuteState ___S_0_0_648; // 0x5358 (0x0050) - float ___S_0_0_0_0n0_c_R_649; // 0x53A8 (0x0004) - unsigned char UnknownData112_6[0x4]; // 0x53AC (0x0004) MISSED - FRigVMInstructionSetExecuteState ___S_0_0_0_0n; // 0x53B0 (0x0050) - FRuntimeFloatCurve ___S_0_0_0_0n0_c_R_650; // 0x5400 (0x0088) - double ___S_0_0_0_0n0_c_R_651; // 0x5488 (0x0008) - float ___S_0_0_0_0n0_c_R_652; // 0x5490 (0x0004) - unsigned char UnknownData113_6[0x4]; // 0x5494 (0x0004) MISSED - double ___S_0_0_0_0n0_c_R_653; // 0x5498 (0x0008) - float ___S_0_0_0_0n0_c_R_654; // 0x54A0 (0x0004) - unsigned char UnknownData114_6[0x4]; // 0x54A4 (0x0004) MISSED - double ___S_0_0_0_0n0_c_R_655; // 0x54A8 (0x0008) - TArray p_n0_V__k0_0_0_____b6R_656; // 0x54B0 (0x0010) - TArray p_n0_V__k0_0_0_____b6R_657; // 0x54C0 (0x0010) - FVector ___S_0_0_0_0n0_c_R_658; // 0x54D0 (0x0018) - double ___S_0_0_0_0n0_c_R_659; // 0x54E8 (0x0008) - double ___S_0_0_0_0n0_c_R_660; // 0x54F0 (0x0008) - double ___S_0_0_0_0n0_c_R_661; // 0x54F8 (0x0008) - double ___S_0_0_0_0n0_c_R_662; // 0x5500 (0x0008) - double ___S_0_0_0_0n0_c_R_663; // 0x5508 (0x0008) - FVector ___S_0_0_0_0n0_c_R_664; // 0x5510 (0x0018) - unsigned char UnknownData115_6[0x8]; // 0x5528 (0x0008) MISSED - FTransform ___S_0_0_0_0n0_c_R_665; // 0x5530 (0x0060) - TArray ___S_0_0_0_0n0_c_R_666; // 0x5590 (0x0010) - FRigElementKey ___S_0_0_0_0n0_c_R_667; // 0x55A0 (0x000C) - unsigned char UnknownData116_6[0x4]; // 0x55AC (0x0004) MISSED - FQuat ___S_0_0_0_0n0_c_R_668; // 0x55B0 (0x0020) - double ___S_0_0_0_0n0_c_R_669; // 0x55D0 (0x0008) - double ___S_0_0_0_0n0_c_R_670; // 0x55D8 (0x0008) - double ___S_0_0_0_0n0_c_R_671; // 0x55E0 (0x0008) - double ___S_0_0_0_0n0_c_R_672; // 0x55E8 (0x0008) - FVector ___S_0_0_0_0n0_c_R_673; // 0x55F0 (0x0018) - unsigned char UnknownData117_6[0x8]; // 0x5608 (0x0008) MISSED - FTransform ___S_0_0_0_0n0_c_R_674; // 0x5610 (0x0060) - TArray ___S_0_0_0_0n0_c_R_675; // 0x5670 (0x0010) - FRigElementKey ___S_0_0_0_0n0_c_R_676; // 0x5680 (0x000C) - unsigned char UnknownData118_6[0x4]; // 0x568C (0x0004) MISSED - TArray ___S_0_0_0_0n0_c_R_677; // 0x5690 (0x0010) - TArray ___S_0_0_0_0n0_c_R_678; // 0x56A0 (0x0010) - SDK_UNDEFINED(16,1281) /* TArray> */ __um(___S_0_0_0_0n0_c_R_); // 0x56B0 (0x0010) - FTransform ___S_0_0_0_0n0_c_R_680; // 0x56C0 (0x0060) - FRigElementKey ___S_0_0_0_0n0_c_R_681; // 0x5720 (0x000C) - unsigned char UnknownData119_6[0x4]; // 0x572C (0x0004) MISSED - TArray ___S_0_0_0_0n0_c_R_682; // 0x5730 (0x0010) - FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_3_BlockToRun; // 0x5740 (0x0008) - FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_2_BlockToRun; // 0x5748 (0x0008) - FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_1_BlockToRun; // 0x5750 (0x0008) - FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_BlockToRun; // 0x5758 (0x0008) -}; - -/// Struct /Engine/Transient.PropertyBag_13c1fcdc88bba773 -/// Size: 0x13FC (5116 bytes) (0x000000 - 0x0013FC) align 16 MaxSize: 0x13FC -struct FPropertyBag_13c1fcdc88bba773 +/// Struct /Engine/Transient.PropertyBag_4ce609113f77fdd +/// Size: 0x13FC (5116 bytes) (0x000000 - 0x0013FC) align 16 MaxSize: 0x13FC +struct FPropertyBag_4ce609113f77fdd { FRigElementKey RigVMModel___RigUnit_SetTransform_Item__Const; // 0x0000 (0x000C) ERigVMTransformSpace RigVMModel___RigUnit_SetTransform_Space__Const; // 0x000C (0x0001) @@ -1208,264 +338,873 @@ struct FPropertyBag_13c1fcdc88bba773 float ___S_0_0_0_0n0_c_R_214; // 0x13F8 (0x0004) }; -/// Struct /Engine/Transient.PropertyBag_6e7db7b80f833d47 -/// Size: 0x0278 (632 bytes) (0x000000 - 0x000278) align 16 MaxSize: 0x0278 -struct FPropertyBag_6e7db7b80f833d47 -{ - FTransform RigVMModel___RigUnit_GetTransform_1_1_Transform; // 0x0000 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_1_1_CachedIndex; // 0x0060 (0x0010) - TArray RigVMModel___RigUnit_SetTransform_3_CachedIndex; // 0x0070 (0x0010) - FTransform RigVMModel___RigUnit_GetTransform_3_Transform; // 0x0080 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_3_CachedIndex; // 0x00E0 (0x0010) - FTransform RigVMModel___RigUnit_OffsetTransformForItem_1_OffsetTransform__IO; // 0x00F0 (0x0060) - TArray RigVMModel___RigUnit_OffsetTransformForItem_1_CachedIndex; // 0x0150 (0x0010) - FQuat RigVMModel___RigVMFunction_MathQuaternionFromRotatorV2_Result; // 0x0160 (0x0020) - FTransform RigVMModel___RigUnit_OffsetTransformForItem_1_1_OffsetTransform__IO; // 0x0180 (0x0060) - TArray RigVMModel___RigUnit_OffsetTransformForItem_1_1_CachedIndex; // 0x01E0 (0x0010) - FTransform RigVMModel___RigUnit_GetTransform_5_Transform; // 0x01F0 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_5_CachedIndex; // 0x0250 (0x0010) - TArray RigVMModel___Set_Transform_CachedIndex; // 0x0260 (0x0010) - FName RigVMModel___RigVMFunction_ControlFlowBranch_BlockToRun; // 0x0270 (0x0008) -}; - -/// Struct /Engine/Transient.PropertyBag_622f5c418a2f44d0 -/// Size: 0x009C (156 bytes) (0x000000 - 0x00009C) align 16 MaxSize: 0x009C -struct FPropertyBag_622f5c418a2f44d0 -{ - FRigElementKey RigVMModel___RigUnit_SetTransform_3_Item__Const; // 0x0000 (0x000C) - ERigVMTransformSpace RigVMModel___RigUnit_SetTransform_3_Space__Const; // 0x000C (0x0001) - bool RigVMModel___RigUnit_SetTransform_3_bInitial__Const; // 0x000D (0x0001) - unsigned char UnknownData00_6[0x2]; // 0x000E (0x0002) MISSED - FRigElementKey RigVMModel___RigUnit_GetTransform_1_1_Item__Const; // 0x0010 (0x000C) - float RigVMModel___RigUnit_SetTransform_3_Weight__Const; // 0x001C (0x0004) - bool RigVMModel___RigUnit_SetTransform_3_bPropagateToChildren__Const; // 0x0020 (0x0001) - unsigned char UnknownData01_6[0xF]; // 0x0021 (0x000F) MISSED - FTransform RigVMModel___RigUnit_OffsetTransformForItem_1_OffsetTransform__Const; // 0x0030 (0x0060) - FRigElementKey RigVMModel___RigUnit_GetTransform_3_Item__Const; // 0x0090 (0x000C) -}; - -/// Struct /Engine/Transient.PropertyBag_c91a49ec26ffbd91 -/// Size: 0x0E78 (3704 bytes) (0x000000 - 0x000E78) align 16 MaxSize: 0x0E78 -struct FPropertyBag_c91a49ec26ffbd91 -{ - FRigElementKey R; // 0x0000 (0x000C) - unsigned char UnknownData00_6[0x4]; // 0x000C (0x0004) MISSED - FVector R0; // 0x0010 (0x0018) - FRigVMInstructionSetExecuteState __K0_0_Nk0_TQ0f0; // 0x0028 (0x0050) - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_; // 0x0078 (0x0018) - FRigVMInstructionSetExecuteState __K0_0_Nk0_TQ0f01; // 0x0090 (0x0050) - FTransform __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_2; // 0x00E0 (0x0060) - TArray __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_3; // 0x0140 (0x0010) - FTransform __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_4; // 0x0150 (0x0060) - TArray __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_5; // 0x01B0 (0x0010) - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_6; // 0x01C0 (0x0018) - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_7; // 0x01D8 (0x0018) - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_8; // 0x01F0 (0x0018) - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_9; // 0x0208 (0x0018) - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_10; // 0x0220 (0x0018) - FRigVMInstructionSetExecuteState __K0_0_Nk0_TQ0f0_0_0_0_0_0_; // 0x0238 (0x0050) - bool __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_11; // 0x0288 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0289 (0x0007) MISSED - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_12; // 0x0290 (0x0018) - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_13; // 0x02A8 (0x0018) - TArray __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_14; // 0x02C0 (0x0010) - bool __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_15; // 0x02D0 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x02D1 (0x0007) MISSED - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_16; // 0x02D8 (0x0018) - FTransform __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_17; // 0x02F0 (0x0060) - FRigElementKey R18; // 0x0350 (0x000C) - unsigned char UnknownData03_6[0x4]; // 0x035C (0x0004) MISSED - FVector R19; // 0x0360 (0x0018) - FRigVMInstructionSetExecuteState __K0_0_Nk0_TQ0f0_0; // 0x0378 (0x0050) - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_20; // 0x03C8 (0x0018) - FRigVMInstructionSetExecuteState __K0_0_Nk0_TQ0f0_021; // 0x03E0 (0x0050) - FTransform __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_22; // 0x0430 (0x0060) - TArray __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_23; // 0x0490 (0x0010) - FTransform __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_24; // 0x04A0 (0x0060) - TArray __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_25; // 0x0500 (0x0010) - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_26; // 0x0510 (0x0018) - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_27; // 0x0528 (0x0018) - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_28; // 0x0540 (0x0018) - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_29; // 0x0558 (0x0018) - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_30; // 0x0570 (0x0018) - FRigVMInstructionSetExecuteState __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_31; // 0x0588 (0x0050) - bool __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_32; // 0x05D8 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x05D9 (0x0007) MISSED - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_33; // 0x05E0 (0x0018) - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_34; // 0x05F8 (0x0018) - TArray __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_35; // 0x0610 (0x0010) - bool __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_36; // 0x0620 (0x0001) - unsigned char UnknownData05_6[0x7]; // 0x0621 (0x0007) MISSED - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_37; // 0x0628 (0x0018) - FTransform __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_38; // 0x0640 (0x0060) - FName RigVMModel___Branch_RigVMUnitNode_BlockToRun; // 0x06A0 (0x0008) - float RigVMModel___AlphaInterp_Result; // 0x06A8 (0x0004) - unsigned char UnknownData06_6[0x4]; // 0x06AC (0x0004) MISSED - FVector RigVMModel___Rotate_Vector_1_Result; // 0x06B0 (0x0018) - float RigVMModel___AlphaInterp_Value; // 0x06C8 (0x0004) - unsigned char UnknownData07_6[0x4]; // 0x06CC (0x0004) MISSED - TArray RigVMModel___AlphaInterp_ScaleBiasClamp; // 0x06D0 (0x0010) - float RigVMModel___AlphaInterp_1_Result; // 0x06E0 (0x0004) - unsigned char UnknownData08_6[0x4]; // 0x06E4 (0x0004) MISSED - FVector RigVMModel___Rotate_Vector_1_1_Result; // 0x06E8 (0x0018) - float RigVMModel___AlphaInterp_1_Value; // 0x0700 (0x0004) - unsigned char UnknownData09_6[0x4]; // 0x0704 (0x0004) MISSED - TArray RigVMModel___AlphaInterp_1_ScaleBiasClamp; // 0x0708 (0x0010) - double RigVMModel___Multiply_Result; // 0x0718 (0x0008) - double RigVMModel___If_1_DISPATCH_RigVMDispatch_If_Result; // 0x0720 (0x0008) - bool RigVMModel___MathFloatLess_1_Result; // 0x0728 (0x0001) - unsigned char UnknownData10_6[0x3]; // 0x0729 (0x0003) MISSED - float RigVMModel___MathFloatLess_1_A; // 0x072C (0x0004) - double RigVMModel___Absolute_1_Result; // 0x0730 (0x0008) - float RigVMModel___MathFloatLess_1_B; // 0x0738 (0x0004) - bool RigVMModel___If_1_DISPATCH_RigVMDispatch_If_Condition; // 0x073C (0x0001) - unsigned char UnknownData11_6[0x3]; // 0x073D (0x0003) MISSED - TArray RigVMModel___ModifyTransforms_1_1_1_ItemToModify__IO; // 0x0740 (0x0010) - TArray RigVMModel___ModifyTransforms_1_1_1_WorkData; // 0x0750 (0x0010) - double RigVMModel___Subtract_Result; // 0x0760 (0x0008) - double RigVMModel___Subtract_1_Result; // 0x0768 (0x0008) - FTransform R39; // 0x0770 (0x0060) - FRigElementKey R40; // 0x07D0 (0x000C) - unsigned char UnknownData12_6[0x4]; // 0x07DC (0x0004) MISSED - FVector R41; // 0x07E0 (0x0018) - unsigned char UnknownData13_6[0x8]; // 0x07F8 (0x0008) MISSED - FTransform ___z___jK0_0_____j_0_____; // 0x0800 (0x0060) - TArray ___z___jK0_0_____j_0_____42; // 0x0860 (0x0010) - FVector ___z___jK0_0_____j_0_____43; // 0x0870 (0x0018) - FVector ___z___jK0_0_____j_0_____44; // 0x0888 (0x0018) - FVector ___z___jK0_0_____j_0_____45; // 0x08A0 (0x0018) - FVector ___z___jK0_0_____j_0_____46; // 0x08B8 (0x0018) - TArray RigVMModel___Set_Transform_CachedIndex; // 0x08D0 (0x0010) - FTransform R47; // 0x08E0 (0x0060) - FRigElementKey R48; // 0x0940 (0x000C) - unsigned char UnknownData14_6[0x4]; // 0x094C (0x0004) MISSED - FVector R49; // 0x0950 (0x0018) - unsigned char UnknownData15_6[0x8]; // 0x0968 (0x0008) MISSED - FTransform ___z___jK0_0_____j_0_____50; // 0x0970 (0x0060) - TArray ___z___jK0_0_____j_0_____51; // 0x09D0 (0x0010) - FVector ___z___jK0_0_____j_0_____52; // 0x09E0 (0x0018) - FVector ___z___jK0_0_____j_0_____53; // 0x09F8 (0x0018) - FVector ___z___jK0_0_____j_0_____54; // 0x0A10 (0x0018) - FVector ___z___jK0_0_____j_0_____55; // 0x0A28 (0x0018) - TArray RigVMModel___Set_Transform_1_CachedIndex; // 0x0A40 (0x0010) - FTransform RigVMModel___RigUnit_GetTransform_Transform; // 0x0A50 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_CachedIndex; // 0x0AB0 (0x0010) - FTransform RigVMModel___RigUnit_GetTransform_1_Transform; // 0x0AC0 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_1_CachedIndex; // 0x0B20 (0x0010) - TArray RigVMModel___PBIK_1_Effectors__IO; // 0x0B30 (0x0010) - TArray> RigVMModel___PBIK_1_EffectorSolverIndices; // 0x0B40 (0x0010) - FPBIKSolverSettings RigVMModel___PBIK_1_Settings__IO; // 0x0B50 (0x0040) - FPBIKDebug RigVMModel___PBIK_1_Debug__IO; // 0x0B90 (0x0008) - TArray RigVMModel___PBIK_1_WorkData; // 0x0B98 (0x0010) - unsigned char UnknownData16_6[0x8]; // 0x0BA8 (0x0008) MISSED - FTransform RigVMModel___GetTransform_1_2_1_Transform; // 0x0BB0 (0x0060) - FRigElementKey RigVMModel___GetTransform_1_2_1_Item__IO; // 0x0C10 (0x000C) - unsigned char UnknownData17_6[0x4]; // 0x0C1C (0x0004) MISSED - TArray RigVMModel___GetTransform_1_2_1_CachedIndex; // 0x0C20 (0x0010) - FTransform RigVMModel___RigUnit_GetTransform_2_Transform; // 0x0C30 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_2_CachedIndex; // 0x0C90 (0x0010) - FTransform RigVMModel___GetTransform_1_2_1_1_Transform; // 0x0CA0 (0x0060) - FRigElementKey RigVMModel___GetTransform_1_2_1_1_Item__IO; // 0x0D00 (0x000C) - unsigned char UnknownData18_6[0x4]; // 0x0D0C (0x0004) MISSED - TArray RigVMModel___GetTransform_1_2_1_1_CachedIndex; // 0x0D10 (0x0010) - FTransform RigVMModel___RigUnit_GetTransform_2_1_Transform; // 0x0D20 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_2_1_CachedIndex; // 0x0D80 (0x0010) - FTransform RigVMModel___RigUnit_GetTransform_1_1_Transform; // 0x0D90 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_1_1_CachedIndex; // 0x0DF0 (0x0010) - FTransform RigVMModel___RigUnit_GetTransform_1_1_1_Transform; // 0x0E00 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_1_1_1_CachedIndex; // 0x0E60 (0x0010) - FName RigVMModel___Branch_1_1_RigVMUnitNode_BlockToRun; // 0x0E70 (0x0008) -}; - -/// Struct /Engine/Transient.PropertyBag_a3d143df80c4b881 -/// Size: 0x04D8 (1240 bytes) (0x000000 - 0x0004D8) align 16 MaxSize: 0x04D8 -struct FPropertyBag_a3d143df80c4b881 +/// Struct /Engine/Transient.PropertyBag_c8e675347a110da1 +/// Size: 0x5760 (22368 bytes) (0x000000 - 0x005760) align 16 MaxSize: 0x5760 +struct FPropertyBag_c8e675347a110da1 { - FRigElementKey R; // 0x0000 (0x000C) - FRigElementKey R0; // 0x000C (0x000C) - unsigned char UnknownData00_6[0x8]; // 0x0018 (0x0008) MISSED - FQuat L; // 0x0020 (0x0020) - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_; // 0x0040 (0x0018) - ERigVMTransformSpace __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_1; // 0x0058 (0x0001) - bool __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_2; // 0x0059 (0x0001) - unsigned char UnknownData01_6[0x2]; // 0x005A (0x0002) MISSED - FLinearColor __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_3; // 0x005C (0x0010) - float __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_4; // 0x006C (0x0004) - FRigElementKey __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_5; // 0x0070 (0x000C) - unsigned char UnknownData02_6[0x4]; // 0x007C (0x0004) MISSED - FTransform __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_6; // 0x0080 (0x0060) - ETraceTypeQuery __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_7; // 0x00E0 (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x00E1 (0x0003) MISSED - float __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_8; // 0x00E4 (0x0004) - FLinearColor __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_9; // 0x00E8 (0x0010) - float __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_10; // 0x00F8 (0x0004) - unsigned char UnknownData04_6[0x4]; // 0x00FC (0x0004) MISSED - FString __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_11; // 0x0100 (0x0010) - float __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_12; // 0x0110 (0x0004) - FLinearColor __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_13; // 0x0114 (0x0010) - unsigned char UnknownData05_6[0x4]; // 0x0124 (0x0004) MISSED - FVector __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_14; // 0x0128 (0x0018) - ERigVMTransformSpace __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_15; // 0x0140 (0x0001) - bool __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_16; // 0x0141 (0x0001) - unsigned char UnknownData06_6[0x2]; // 0x0142 (0x0002) MISSED - FLinearColor __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_17; // 0x0144 (0x0010) - float __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_18; // 0x0154 (0x0004) - FRigElementKey __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_19; // 0x0158 (0x000C) - unsigned char UnknownData07_6[0xC]; // 0x0164 (0x000C) MISSED - FTransform __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_20; // 0x0170 (0x0060) - ETraceTypeQuery __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_21; // 0x01D0 (0x0001) - unsigned char UnknownData08_6[0x3]; // 0x01D1 (0x0003) MISSED - float __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_22; // 0x01D4 (0x0004) - FLinearColor __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_23; // 0x01D8 (0x0010) - float __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_24; // 0x01E8 (0x0004) - unsigned char UnknownData09_6[0x4]; // 0x01EC (0x0004) MISSED - FString __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_25; // 0x01F0 (0x0010) - float __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_26; // 0x0200 (0x0004) - FLinearColor __K0_0_Nk0_TQ0f0_0_0_0_0_0_0_27; // 0x0204 (0x0010) - unsigned char UnknownData10_6[0x4]; // 0x0214 (0x0004) MISSED - FVector RigVMModel___VariableNode_2_1_Value__Const; // 0x0218 (0x0018) - float RigVMModel___AlphaInterp_Scale__Const; // 0x0230 (0x0004) - float RigVMModel___AlphaInterp_Bias__Const; // 0x0234 (0x0004) - bool RigVMModel___AlphaInterp_bMapRange__Const; // 0x0238 (0x0001) - unsigned char UnknownData11_6[0x3]; // 0x0239 (0x0003) MISSED - FInputRange RigVMModel___AlphaInterp_InRange__Const; // 0x023C (0x0008) - bool RigVMModel___AlphaInterp_bInterpResult__Const; // 0x0244 (0x0001) - unsigned char UnknownData12_6[0x3]; // 0x0245 (0x0003) MISSED - float RigVMModel___AlphaInterp_InterpSpeedIncreasing__Const; // 0x0248 (0x0004) - unsigned char UnknownData13_6[0x4]; // 0x024C (0x0004) MISSED - TArray RigVMModel___ModifyTransforms_1_1_1_ItemToModify__Const; // 0x0250 (0x0010) - EControlRigModifyBoneMode RigVMModel___ModifyTransforms_1_1_1_Mode__Const; // 0x0260 (0x0001) - unsigned char UnknownData14_6[0xF]; // 0x0261 (0x000F) MISSED - FTransform ___z___jK0_0_____j_0_____; // 0x0270 (0x0060) - ERigVMTransformSpace ___z___jK0_0_____j_0_____28; // 0x02D0 (0x0001) - bool ___z___jK0_0_____j_0_____29; // 0x02D1 (0x0001) - unsigned char UnknownData15_6[0x6]; // 0x02D2 (0x0006) MISSED - FVector ___z___jK0_0_____j_0_____30; // 0x02D8 (0x0018) - FRigElementKey RigVMModel___Set_Transform_Item__Const; // 0x02F0 (0x000C) - ERigVMTransformSpace RigVMModel___Set_Transform_Space__Const; // 0x02FC (0x0001) - unsigned char UnknownData16_6[0x3]; // 0x02FD (0x0003) MISSED - FTransform ___z___jK0_0_____j_0_____31; // 0x0300 (0x0060) - ERigVMTransformSpace ___z___jK0_0_____j_0_____32; // 0x0360 (0x0001) - bool ___z___jK0_0_____j_0_____33; // 0x0361 (0x0001) - unsigned char UnknownData17_6[0x6]; // 0x0362 (0x0006) MISSED - FVector ___z___jK0_0_____j_0_____34; // 0x0368 (0x0018) - FRigElementKey RigVMModel___Set_Transform_1_Item__Const; // 0x0380 (0x000C) - unsigned char UnknownData18_6[0x4]; // 0x038C (0x0004) MISSED - TArray RigVMModel___PBIK_1_Effectors__Const; // 0x0390 (0x0010) - TArray RigVMModel___PBIK_1_BoneSettings__Const; // 0x03A0 (0x0010) - TArray RigVMModel___PBIK_1_ExcludedBones__Const; // 0x03B0 (0x0010) - FPBIKSolverSettings RigVMModel___PBIK_1_Settings__Const; // 0x03C0 (0x0040) - FPBIKDebug RigVMModel___PBIK_1_Debug__Const; // 0x0400 (0x0008) - FRigElementKey RigVMModel___GetTransform_1_2_1_Item__Const; // 0x0408 (0x000C) - FLinearColor RigVMModel___DebugRectangleItemSpace_3_Color__Const; // 0x0414 (0x0010) - unsigned char UnknownData19_6[0xC]; // 0x0424 (0x000C) MISSED - FTransform RigVMModel___DebugRectangleItemSpace_3_WorldOffset__Const; // 0x0430 (0x0060) - FLinearColor RigVMModel___DebugRectangleItemSpace_2_1_Color__Const; // 0x0490 (0x0010) - FString RigVMModel___DISPATCH_RigDispatch_Print_Prefix__Const; // 0x04A0 (0x0010) - float RigVMModel___DISPATCH_RigDispatch_Print_ScreenDuration__Const; // 0x04B0 (0x0004) - FLinearColor RigVMModel___DISPATCH_RigDispatch_Print_ScreenColor__Const; // 0x04B4 (0x0010) - unsigned char UnknownData20_6[0x4]; // 0x04C4 (0x0004) MISSED - FString RigVMModel___DISPATCH_RigDispatch_Print_1_Prefix__Const; // 0x04C8 (0x0010) + FTransform RigVMModel___RigUnit_GetTransform_Transform; // 0x0000 (0x0060) + TArray RigVMModel___RigUnit_GetTransform_CachedIndex; // 0x0060 (0x0010) + TArray RigVMModel___RigUnit_SetTransform_CachedIndex; // 0x0070 (0x0010) + FTransform RigVMModel___RigUnit_GetTransform_1_Transform; // 0x0080 (0x0060) + TArray RigVMModel___RigUnit_GetTransform_1_CachedIndex; // 0x00E0 (0x0010) + TArray RigVMModel___RigUnit_SetTransform_1_CachedIndex; // 0x00F0 (0x0010) + FTransform RigVMModel___RigUnit_GetTransform_2_Transform; // 0x0100 (0x0060) + TArray RigVMModel___RigUnit_GetTransform_2_CachedIndex; // 0x0160 (0x0010) + TArray RigVMModel___RigUnit_SetTransform_2_CachedIndex; // 0x0170 (0x0010) + FTransform RigVMModel___RigUnit_GetTransform_1_1_Transform; // 0x0180 (0x0060) + TArray RigVMModel___RigUnit_GetTransform_1_1_CachedIndex; // 0x01E0 (0x0010) + TArray RigVMModel___RigUnit_SetTransform_1_1_CachedIndex; // 0x01F0 (0x0010) + TArray RigVMModel_Rig_2___ParentConstraint_ChildCache; // 0x0200 (0x0010) + SDK_UNDEFINED(16,1231) /* TArray> */ __um(RigVMModel_Rig_2___ParentConstraint_ParentCaches); // 0x0210 (0x0010) + TArray RigVMModel_Rig_2___RotationConstraintLocalSpaceOffset_ChildCache; // 0x0220 (0x0010) + SDK_UNDEFINED(16,1232) /* TArray> */ __um(RigVMModel_Rig_2___RotationConstraintLocalSpaceOffset_ParentCaches); // 0x0230 (0x0010) + TArray RigVMModel_Rig_2___RotationConstraintLocalSpaceOffset_3_ChildCache; // 0x0240 (0x0010) + SDK_UNDEFINED(16,1233) /* TArray> */ __um(RigVMModel_Rig_2___RotationConstraintLocalSpaceOffset_3_ParentCaches); // 0x0250 (0x0010) + TArray RigVMModel_Rig_2___RotationConstraintLocalSpaceOffset_3_1_1_ChildCache; // 0x0260 (0x0010) + SDK_UNDEFINED(16,1234) /* TArray> */ __um(RigVMModel_Rig_2___RotationConstraintLocalSpaceOffset_3_1_1_ParentCaches); // 0x0270 (0x0010) + TArray RigVMModel_Rig_2___RotationConstraintLocalSpaceOffset_3_1_ChildCache; // 0x0280 (0x0010) + SDK_UNDEFINED(16,1235) /* TArray> */ __um(RigVMModel_Rig_2___RotationConstraintLocalSpaceOffset_3_1_ParentCaches); // 0x0290 (0x0010) + FTransform RigVMModel_Rig_2___RigUnit_GetTransform_Transform; // 0x02A0 (0x0060) + TArray RigVMModel_Rig_2___RigUnit_GetTransform_CachedIndex; // 0x0300 (0x0010) + FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_5_BlockToRun; // 0x0310 (0x0008) + FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_4_1_1_1_1_1_1_1_1_BlockToRun; // 0x0318 (0x0008) + FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_4_1_1_1_1_1_1_1_BlockToRun; // 0x0320 (0x0008) + FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_4_1_1_1_1_1_1_BlockToRun; // 0x0328 (0x0008) + FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_4_1_1_1_1_1_BlockToRun; // 0x0330 (0x0008) + FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_4_1_1_1_1_BlockToRun; // 0x0338 (0x0008) + FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_4_1_1_1_BlockToRun; // 0x0340 (0x0008) + FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_4_1_1_BlockToRun; // 0x0348 (0x0008) + FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_4_1_BlockToRun; // 0x0350 (0x0008) + FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_4_BlockToRun; // 0x0358 (0x0008) + FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_5_1_BlockToRun; // 0x0360 (0x0008) + bool MR___0_0_0_0n0_c_R_; // 0x0368 (0x0001) + bool L; // 0x0369 (0x0001) + unsigned char UnknownData00_6[0x2]; // 0x036A (0x0002) MISSED + FName L0; // 0x036C (0x0008) + FName MR___0_0_0_0n0_c_R_1; // 0x0374 (0x0008) + FName L2; // 0x037C (0x0008) + FRigElementKey MR___0_0_0_0n0_c_R_3; // 0x0384 (0x000C) + FTransform MR___0_0_0_0n0_c_R_4; // 0x0390 (0x0060) + FRigElementKey MR___0_0_0_0n0_c_R_5; // 0x03F0 (0x000C) + unsigned char UnknownData01_6[0x4]; // 0x03FC (0x0004) MISSED + TArray MR___0_0_0_0n0_c_R_6; // 0x0400 (0x0010) + FTransform MR___0_0_0_0n0_c_R_7; // 0x0410 (0x0060) + TArray MR___0_0_0_0n0_c_R_8; // 0x0470 (0x0010) + FRigElementKey MR___0_0_0_0n0_c_R_9; // 0x0480 (0x000C) + unsigned char UnknownData02_6[0x4]; // 0x048C (0x0004) MISSED + FTransform MR___0_0_0_0n0_c_R_10; // 0x0490 (0x0060) + FTransform MR___0_0_0_0n0_c_R_11; // 0x04F0 (0x0060) + FRigElementKey MR___0_0_0_0n0_c_R_12; // 0x0550 (0x000C) + unsigned char UnknownData03_6[0x4]; // 0x055C (0x0004) MISSED + TArray MR___0_0_0_0n0_c_R_13; // 0x0560 (0x0010) + FVector MR___0_0_0_0n0_c_R_14; // 0x0570 (0x0018) + FRigUnit_AimItem_Target MR___0_0_0_0n0_c_R_15; // 0x0588 (0x0048) + FVector MR___0_0_0_0n0_c_R_16; // 0x05D0 (0x0018) + double MR___0_0_0_0n0_c_R_17; // 0x05E8 (0x0008) + FVector MR___0_0_0_0n0_c_R_18; // 0x05F0 (0x0018) + FRigUnit_AimItem_Target MR___0_0_0_0n0_c_R_19; // 0x0608 (0x0048) + TArray MR___0_0_0_0n0_c_R_20; // 0x0650 (0x0010) + TArray MR___0_0_0_0n0_c_R_21; // 0x0660 (0x0010) + TArray MR___0_0_0_0n0_c_R_22; // 0x0670 (0x0010) + FQuat MR___0_0_0_0n0_c_R_23; // 0x0680 (0x0020) + TArray MR___0_0_0_0n0_c_R_24; // 0x06A0 (0x0010) + FRigElementKey MR___0_0_0_0n0_c_R_25; // 0x06B0 (0x000C) + unsigned char UnknownData04_6[0x4]; // 0x06BC (0x0004) MISSED + FQuat MR___0_0_0_0n0_c_R_26; // 0x06C0 (0x0020) + double MR___0_0_0_0n0_c_R_27; // 0x06E0 (0x0008) + double MR___0_0_0_0n0_c_R_28; // 0x06E8 (0x0008) + double MR___0_0_0_0n0_c_R_29; // 0x06F0 (0x0008) + FRigVMInstructionSetExecuteState MR___0_0_0_; // 0x06F8 (0x0050) + double MR___0_0_0_0n0_c_R_30; // 0x0748 (0x0008) + double MR___0_0_0_0n0_c_R_31; // 0x0750 (0x0008) + double MR___0_0_0_0n0_c_R_32; // 0x0758 (0x0008) + double MR___0_0_0_0n0_c_R_33; // 0x0760 (0x0008) + float __n0_V_____0___Q_; // 0x0768 (0x0004) + bool __n0_V_____0___Q_34; // 0x076C (0x0001) + unsigned char UnknownData05_6[0x3]; // 0x076D (0x0003) MISSED + double __n0_V_____0___Q_35; // 0x0770 (0x0008) + bool __n0_V_____0___Q_36; // 0x0778 (0x0001) + unsigned char UnknownData06_6[0x7]; // 0x0779 (0x0007) MISSED + FRigVMInstructionSetExecuteState MR___0_0_0_0n0_; // 0x0780 (0x0050) + FVector __n0_V_____0___Q_37; // 0x07D0 (0x0018) + FRigVMInstructionSetExecuteState MR___0_0_0_0; // 0x07E8 (0x0050) + unsigned char UnknownData07_6[0x8]; // 0x0838 (0x0008) MISSED + FQuat __n0_V_____0___Q_38; // 0x0840 (0x0020) + FQuat __n0_V_____0___Q_39; // 0x0860 (0x0020) + FQuat __n0_V_____0___Q_40; // 0x0880 (0x0020) + FTransform __n0_V_____0___Q_41; // 0x08A0 (0x0060) + FRigVMInstructionSetExecuteState MR___0_0_0_0n0_42; // 0x0900 (0x0050) + FTransform __n0_V_____0___Q_43; // 0x0950 (0x0060) + FName __n0_V_____0___Q_44; // 0x09B0 (0x0008) + FRigElementKey __n0_V_____0___Q_45; // 0x09B8 (0x000C) + unsigned char UnknownData08_6[0x4]; // 0x09C4 (0x0004) MISSED + TArray __n0_V_____0___Q_46; // 0x09C8 (0x0010) + unsigned char UnknownData09_6[0x8]; // 0x09D8 (0x0008) MISSED + FTransform __n0_V_____0___Q_47; // 0x09E0 (0x0060) + FName __n0_V_____0___Q_48; // 0x0A40 (0x0008) + FName __n0_V_____0___Q_49; // 0x0A48 (0x0008) + FRigElementKey __n0_V_____0___Q_50; // 0x0A50 (0x000C) + unsigned char UnknownData10_6[0x4]; // 0x0A5C (0x0004) MISSED + TArray __n0_V_____0___Q_51; // 0x0A60 (0x0010) + FRigUnit_AimItem_Target __n0_V_____0___Q_52; // 0x0A70 (0x0048) + unsigned char UnknownData11_6[0x8]; // 0x0AB8 (0x0008) MISSED + FTransform __n0_V_____0___Q_53; // 0x0AC0 (0x0060) + FQuat __n0_V_____0___Q_54; // 0x0B20 (0x0020) + FTransform __n0_V_____0___Q_55; // 0x0B40 (0x0060) + FRigElementKey __n0_V_____0___Q_56; // 0x0BA0 (0x000C) + unsigned char UnknownData12_6[0x4]; // 0x0BAC (0x0004) MISSED + TArray __n0_V_____0___Q_57; // 0x0BB0 (0x0010) + FQuat __n0_V_____0___Q_58; // 0x0BC0 (0x0020) + FQuat __n0_V_____0___Q_59; // 0x0BE0 (0x0020) + FVector __n0_V_____0___Q_60; // 0x0C00 (0x0018) + unsigned char UnknownData13_6[0x8]; // 0x0C18 (0x0008) MISSED + FTransform __n0_V_____0___Q_61; // 0x0C20 (0x0060) + SDK_UNDEFINED(16,1236) /* TArray> */ __um(__n0_V_____0___Q_); // 0x0C80 (0x0010) + FRigUnit_AimItem_Target __n0_V_____0___Q_63; // 0x0C90 (0x0048) + TArray __n0_V_____0___Q_64; // 0x0CD8 (0x0010) + TArray __n0_V_____0___Q_65; // 0x0CE8 (0x0010) + TArray __n0_V_____0___Q_66; // 0x0CF8 (0x0010) + unsigned char UnknownData14_6[0x8]; // 0x0D08 (0x0008) MISSED + FQuat __n0_V_____0___Q_67; // 0x0D10 (0x0020) + FTransform __n0_V_____0___Q_68; // 0x0D30 (0x0060) + FTransform __n0_V_____0___Q_69; // 0x0D90 (0x0060) + FRigElementKey __n0_V_____0___Q_70; // 0x0DF0 (0x000C) + unsigned char UnknownData15_6[0x4]; // 0x0DFC (0x0004) MISSED + TArray __n0_V_____0___Q_71; // 0x0E00 (0x0010) + FRigUnit_AimItem_Target __n0_V_____0___Q_72; // 0x0E10 (0x0048) + FRigUnit_AimItem_Target __n0_V_____0___Q_73; // 0x0E58 (0x0048) + TArray __n0_V_____0___Q_74; // 0x0EA0 (0x0010) + TArray __n0_V_____0___Q_75; // 0x0EB0 (0x0010) + TArray __n0_V_____0___Q_76; // 0x0EC0 (0x0010) + FQuat __n0_V_____0___Q_77; // 0x0ED0 (0x0020) + FQuat __n0_V_____0___Q_78; // 0x0EF0 (0x0020) + double __n0_V_____0___Q_79; // 0x0F10 (0x0008) + FRigVMInstructionSetExecuteState MR___0_0_0_0n0_80; // 0x0F18 (0x0050) + FVector __n0_V_____0___Q_81; // 0x0F68 (0x0018) + FRigVMInstructionSetExecuteState MR___0_0_0_0n0_82; // 0x0F80 (0x0050) + FQuat __n0_V_____0___Q_83; // 0x0FD0 (0x0020) + FQuat __n0_V_____0___Q_84; // 0x0FF0 (0x0020) + FQuat __n0_V_____0___Q_85; // 0x1010 (0x0020) + FTransform __n0_V_____0___Q_86; // 0x1030 (0x0060) + FTransform __n0_V_____0___Q_87; // 0x1090 (0x0060) + FName __n0_V_____0___Q_88; // 0x10F0 (0x0008) + FName __n0_V_____0___Q_89; // 0x10F8 (0x0008) + FRigElementKey __n0_V_____0___Q_90; // 0x1100 (0x000C) + unsigned char UnknownData16_6[0x4]; // 0x110C (0x0004) MISSED + TArray __n0_V_____0___Q_91; // 0x1110 (0x0010) + FRigUnit_AimItem_Target __n0_V_____0___Q_92; // 0x1120 (0x0048) + FRigUnit_AimItem_Target __n0_V_____0___Q_93; // 0x1168 (0x0048) + TArray __n0_V_____0___Q_94; // 0x11B0 (0x0010) + TArray __n0_V_____0___Q_95; // 0x11C0 (0x0010) + TArray __n0_V_____0___Q_96; // 0x11D0 (0x0010) + FQuat __n0_V_____0___Q_97; // 0x11E0 (0x0020) + FTransform __n0_V_____0___Q_98; // 0x1200 (0x0060) + FTransform __n0_V_____0___Q_99; // 0x1260 (0x0060) + FRigElementKey __n0_V_____0___Q_100; // 0x12C0 (0x000C) + unsigned char UnknownData17_6[0x4]; // 0x12CC (0x0004) MISSED + TArray __n0_V_____0___Q_101; // 0x12D0 (0x0010) + FRigUnit_AimItem_Target __n0_V_____0___Q_102; // 0x12E0 (0x0048) + FRigUnit_AimItem_Target __n0_V_____0___Q_103; // 0x1328 (0x0048) + TArray __n0_V_____0___Q_104; // 0x1370 (0x0010) + TArray __n0_V_____0___Q_105; // 0x1380 (0x0010) + TArray __n0_V_____0___Q_106; // 0x1390 (0x0010) + FQuat __n0_V_____0___Q_107; // 0x13A0 (0x0020) + FQuat __n0_V_____0___Q_108; // 0x13C0 (0x0020) + double __n0_V_____0___Q_109; // 0x13E0 (0x0008) + bool __n0_V_____0___Q_110; // 0x13E8 (0x0001) + unsigned char UnknownData18_6[0x3]; // 0x13E9 (0x0003) MISSED + float __n0_V_____0___Q_111; // 0x13EC (0x0004) + float __n0_V_____0___Q_112; // 0x13F0 (0x0004) + float __n0_V_____0___Q_113; // 0x13F4 (0x0004) + bool __n0_V_____0___Q_114; // 0x13F8 (0x0001) + unsigned char UnknownData19_6[0x7]; // 0x13F9 (0x0007) MISSED + double __n0_V_____0___Q_115; // 0x1400 (0x0008) + bool __n0_V_____0___Q_116; // 0x1408 (0x0001) + bool __n0_V_____0___Q_117; // 0x1409 (0x0001) + unsigned char UnknownData20_6[0x2]; // 0x140A (0x0002) MISSED + float __n0_V_____0___Q_118; // 0x140C (0x0004) + float __n0_V_____0___Q_119; // 0x1410 (0x0004) + float __n0_V_____0___Q_120; // 0x1414 (0x0004) + bool __n0_V_____0___Q_121; // 0x1418 (0x0001) + unsigned char UnknownData21_6[0x7]; // 0x1419 (0x0007) MISSED + double __n0_V_____0___Q_122; // 0x1420 (0x0008) + bool __n0_V_____0___Q_123; // 0x1428 (0x0001) + unsigned char UnknownData22_6[0x7]; // 0x1429 (0x0007) MISSED + FRigVMInstructionSetExecuteState MR___0_0_0_0n0_124; // 0x1430 (0x0050) + FVector __n0_V_____0___Q_125; // 0x1480 (0x0018) + double __n0_V_____0___Q_126; // 0x1498 (0x0008) + FRigVMInstructionSetExecuteState MR___0_0_0_0n0; // 0x14A0 (0x0050) + FVector __n0_V_____0___Q_127; // 0x14F0 (0x0018) + double __n0_V_____0___Q_128; // 0x1508 (0x0008) + bool __n0_V_____0___Q_129; // 0x1510 (0x0001) + unsigned char UnknownData23_6[0x3]; // 0x1511 (0x0003) MISSED + float __n0_V_____0___Q_130; // 0x1514 (0x0004) + float __n0_V_____0___Q_131; // 0x1518 (0x0004) + float __n0_V_____0___Q_132; // 0x151C (0x0004) + bool __n0_V_____0___Q_133; // 0x1520 (0x0001) + unsigned char UnknownData24_6[0x7]; // 0x1521 (0x0007) MISSED + double __n0_V_____0___Q_134; // 0x1528 (0x0008) + bool __n0_V_____0___Q_135; // 0x1530 (0x0001) + bool __n0_V_____0___Q_136; // 0x1531 (0x0001) + unsigned char UnknownData25_6[0x2]; // 0x1532 (0x0002) MISSED + float __n0_V_____0___Q_137; // 0x1534 (0x0004) + float __n0_V_____0___Q_138; // 0x1538 (0x0004) + unsigned char UnknownData26_6[0x4]; // 0x153C (0x0004) MISSED + double MR___0_0_0_0n0_c_R_139; // 0x1540 (0x0008) + double MR___0_0_0_0n0_c_R_140; // 0x1548 (0x0008) + double MR___0_0_0_0n0_c_R_141; // 0x1550 (0x0008) + double MR___0_0_0_0n0_c_R_142; // 0x1558 (0x0008) + float __n0_V_____0___Q_143; // 0x1560 (0x0004) + bool __n0_V_____0___Q_144; // 0x1564 (0x0001) + unsigned char UnknownData27_6[0x3]; // 0x1565 (0x0003) MISSED + double __n0_V_____0___Q_145; // 0x1568 (0x0008) + bool __n0_V_____0___Q_146; // 0x1570 (0x0001) + unsigned char UnknownData28_6[0x7]; // 0x1571 (0x0007) MISSED + FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c_; // 0x1578 (0x0050) + FVector __n0_V_____0___Q_147; // 0x15C8 (0x0018) + FRigVMInstructionSetExecuteState MR___0_0_0_0n0148; // 0x15E0 (0x0050) + FQuat __n0_V_____0___Q_149; // 0x1630 (0x0020) + FQuat __n0_V_____0___Q_150; // 0x1650 (0x0020) + FQuat __n0_V_____0___Q_151; // 0x1670 (0x0020) + FTransform __n0_V_____0___Q_152; // 0x1690 (0x0060) + FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c_153; // 0x16F0 (0x0050) + FTransform __n0_V_____0___Q_154; // 0x1740 (0x0060) + FName __n0_V_____0___Q_155; // 0x17A0 (0x0008) + FRigElementKey __n0_V_____0___Q_156; // 0x17A8 (0x000C) + unsigned char UnknownData29_6[0x4]; // 0x17B4 (0x0004) MISSED + TArray __n0_V_____0___Q_157; // 0x17B8 (0x0010) + unsigned char UnknownData30_6[0x8]; // 0x17C8 (0x0008) MISSED + FTransform __n0_V_____0___Q_158; // 0x17D0 (0x0060) + FName __n0_V_____0___Q_159; // 0x1830 (0x0008) + FName __n0_V_____0___Q_160; // 0x1838 (0x0008) + FRigElementKey __n0_V_____0___Q_161; // 0x1840 (0x000C) + unsigned char UnknownData31_6[0x4]; // 0x184C (0x0004) MISSED + TArray __n0_V_____0___Q_162; // 0x1850 (0x0010) + FRigUnit_AimItem_Target __n0_V_____0___Q_163; // 0x1860 (0x0048) + unsigned char UnknownData32_6[0x8]; // 0x18A8 (0x0008) MISSED + FTransform __n0_V_____0___Q_164; // 0x18B0 (0x0060) + FQuat __n0_V_____0___Q_165; // 0x1910 (0x0020) + FTransform __n0_V_____0___Q_166; // 0x1930 (0x0060) + FRigElementKey __n0_V_____0___Q_167; // 0x1990 (0x000C) + unsigned char UnknownData33_6[0x4]; // 0x199C (0x0004) MISSED + TArray __n0_V_____0___Q_168; // 0x19A0 (0x0010) + FQuat __n0_V_____0___Q_169; // 0x19B0 (0x0020) + FQuat __n0_V_____0___Q_170; // 0x19D0 (0x0020) + FVector __n0_V_____0___Q_171; // 0x19F0 (0x0018) + unsigned char UnknownData34_6[0x8]; // 0x1A08 (0x0008) MISSED + FTransform __n0_V_____0___Q_172; // 0x1A10 (0x0060) + SDK_UNDEFINED(16,1237) /* TArray> */ __um(__n0_V_____0___Q_); // 0x1A70 (0x0010) + FRigUnit_AimItem_Target __n0_V_____0___Q_174; // 0x1A80 (0x0048) + TArray __n0_V_____0___Q_175; // 0x1AC8 (0x0010) + TArray __n0_V_____0___Q_176; // 0x1AD8 (0x0010) + TArray __n0_V_____0___Q_177; // 0x1AE8 (0x0010) + unsigned char UnknownData35_6[0x8]; // 0x1AF8 (0x0008) MISSED + FQuat __n0_V_____0___Q_178; // 0x1B00 (0x0020) + FTransform __n0_V_____0___Q_179; // 0x1B20 (0x0060) + FTransform __n0_V_____0___Q_180; // 0x1B80 (0x0060) + FRigElementKey __n0_V_____0___Q_181; // 0x1BE0 (0x000C) + unsigned char UnknownData36_6[0x4]; // 0x1BEC (0x0004) MISSED + TArray __n0_V_____0___Q_182; // 0x1BF0 (0x0010) + FRigUnit_AimItem_Target __n0_V_____0___Q_183; // 0x1C00 (0x0048) + FRigUnit_AimItem_Target __n0_V_____0___Q_184; // 0x1C48 (0x0048) + TArray __n0_V_____0___Q_185; // 0x1C90 (0x0010) + TArray __n0_V_____0___Q_186; // 0x1CA0 (0x0010) + TArray __n0_V_____0___Q_187; // 0x1CB0 (0x0010) + FQuat __n0_V_____0___Q_188; // 0x1CC0 (0x0020) + FQuat __n0_V_____0___Q_189; // 0x1CE0 (0x0020) + double __n0_V_____0___Q_190; // 0x1D00 (0x0008) + FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c_191; // 0x1D08 (0x0050) + FVector __n0_V_____0___Q_192; // 0x1D58 (0x0018) + FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c_193; // 0x1D70 (0x0050) + FQuat __n0_V_____0___Q_194; // 0x1DC0 (0x0020) + FQuat __n0_V_____0___Q_195; // 0x1DE0 (0x0020) + FQuat __n0_V_____0___Q_196; // 0x1E00 (0x0020) + FTransform __n0_V_____0___Q_197; // 0x1E20 (0x0060) + FTransform __n0_V_____0___Q_198; // 0x1E80 (0x0060) + FName __n0_V_____0___Q_199; // 0x1EE0 (0x0008) + FName __n0_V_____0___Q_200; // 0x1EE8 (0x0008) + FRigElementKey __n0_V_____0___Q_201; // 0x1EF0 (0x000C) + unsigned char UnknownData37_6[0x4]; // 0x1EFC (0x0004) MISSED + TArray __n0_V_____0___Q_202; // 0x1F00 (0x0010) + FRigUnit_AimItem_Target __n0_V_____0___Q_203; // 0x1F10 (0x0048) + FRigUnit_AimItem_Target __n0_V_____0___Q_204; // 0x1F58 (0x0048) + TArray __n0_V_____0___Q_205; // 0x1FA0 (0x0010) + TArray __n0_V_____0___Q_206; // 0x1FB0 (0x0010) + TArray __n0_V_____0___Q_207; // 0x1FC0 (0x0010) + FQuat __n0_V_____0___Q_208; // 0x1FD0 (0x0020) + FTransform __n0_V_____0___Q_209; // 0x1FF0 (0x0060) + FTransform __n0_V_____0___Q_210; // 0x2050 (0x0060) + FRigElementKey __n0_V_____0___Q_211; // 0x20B0 (0x000C) + unsigned char UnknownData38_6[0x4]; // 0x20BC (0x0004) MISSED + TArray __n0_V_____0___Q_212; // 0x20C0 (0x0010) + FRigUnit_AimItem_Target __n0_V_____0___Q_213; // 0x20D0 (0x0048) + FRigUnit_AimItem_Target __n0_V_____0___Q_214; // 0x2118 (0x0048) + TArray __n0_V_____0___Q_215; // 0x2160 (0x0010) + TArray __n0_V_____0___Q_216; // 0x2170 (0x0010) + TArray __n0_V_____0___Q_217; // 0x2180 (0x0010) + FQuat __n0_V_____0___Q_218; // 0x2190 (0x0020) + FQuat __n0_V_____0___Q_219; // 0x21B0 (0x0020) + double __n0_V_____0___Q_220; // 0x21D0 (0x0008) + bool __n0_V_____0___Q_221; // 0x21D8 (0x0001) + unsigned char UnknownData39_6[0x3]; // 0x21D9 (0x0003) MISSED + float __n0_V_____0___Q_222; // 0x21DC (0x0004) + float __n0_V_____0___Q_223; // 0x21E0 (0x0004) + float __n0_V_____0___Q_224; // 0x21E4 (0x0004) + bool __n0_V_____0___Q_225; // 0x21E8 (0x0001) + unsigned char UnknownData40_6[0x7]; // 0x21E9 (0x0007) MISSED + double __n0_V_____0___Q_226; // 0x21F0 (0x0008) + bool __n0_V_____0___Q_227; // 0x21F8 (0x0001) + bool __n0_V_____0___Q_228; // 0x21F9 (0x0001) + unsigned char UnknownData41_6[0x2]; // 0x21FA (0x0002) MISSED + float __n0_V_____0___Q_229; // 0x21FC (0x0004) + float __n0_V_____0___Q_230; // 0x2200 (0x0004) + float __n0_V_____0___Q_231; // 0x2204 (0x0004) + bool __n0_V_____0___Q_232; // 0x2208 (0x0001) + unsigned char UnknownData42_6[0x7]; // 0x2209 (0x0007) MISSED + double __n0_V_____0___Q_233; // 0x2210 (0x0008) + bool __n0_V_____0___Q_234; // 0x2218 (0x0001) + unsigned char UnknownData43_6[0x7]; // 0x2219 (0x0007) MISSED + FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c_235; // 0x2220 (0x0050) + FVector __n0_V_____0___Q_236; // 0x2270 (0x0018) + double __n0_V_____0___Q_237; // 0x2288 (0x0008) + FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c; // 0x2290 (0x0050) + FVector __n0_V_____0___Q_238; // 0x22E0 (0x0018) + double __n0_V_____0___Q_239; // 0x22F8 (0x0008) + bool __n0_V_____0___Q_240; // 0x2300 (0x0001) + unsigned char UnknownData44_6[0x3]; // 0x2301 (0x0003) MISSED + float __n0_V_____0___Q_241; // 0x2304 (0x0004) + float __n0_V_____0___Q_242; // 0x2308 (0x0004) + float __n0_V_____0___Q_243; // 0x230C (0x0004) + bool __n0_V_____0___Q_244; // 0x2310 (0x0001) + unsigned char UnknownData45_6[0x7]; // 0x2311 (0x0007) MISSED + double __n0_V_____0___Q_245; // 0x2318 (0x0008) + bool __n0_V_____0___Q_246; // 0x2320 (0x0001) + bool __n0_V_____0___Q_247; // 0x2321 (0x0001) + unsigned char UnknownData46_6[0x2]; // 0x2322 (0x0002) MISSED + float __n0_V_____0___Q_248; // 0x2324 (0x0004) + float __n0_V_____0___Q_249; // 0x2328 (0x0004) + unsigned char UnknownData47_6[0x4]; // 0x232C (0x0004) MISSED + FVector MR___0_0_0_0n0_c_R_250; // 0x2330 (0x0018) + double MR___0_0_0_0n0_c_R_251; // 0x2348 (0x0008) + double MR___0_0_0_0n0_c_R_252; // 0x2350 (0x0008) + double MR___0_0_0_0n0_c_R_253; // 0x2358 (0x0008) + double MR___0_0_0_0n0_c_R_254; // 0x2360 (0x0008) + bool MR___0_0_0_0n0_c_R_255; // 0x2368 (0x0001) + unsigned char UnknownData48_6[0x3]; // 0x2369 (0x0003) MISSED + float MR___0_0_0_0n0_c_R_256; // 0x236C (0x0004) + double MR___0_0_0_0n0_c_R_257; // 0x2370 (0x0008) + bool MR___0_0_0_0n0_c_R_258; // 0x2378 (0x0001) + unsigned char UnknownData49_6[0x7]; // 0x2379 (0x0007) MISSED + FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c_Rt; // 0x2380 (0x0050) + double MR___0_0_0_0n0_c_R_259; // 0x23D0 (0x0008) + bool MR___0_0_0_0n0_c_R_260; // 0x23D8 (0x0001) + unsigned char UnknownData50_6[0x7]; // 0x23D9 (0x0007) MISSED + double MR___0_0_0_0n0_c_R_261; // 0x23E0 (0x0008) + float MR___0_0_0_0n0_c_R_262; // 0x23E8 (0x0004) + unsigned char UnknownData51_6[0x4]; // 0x23EC (0x0004) MISSED + FRigVMInstructionSetExecuteState MR___0_0_0_263; // 0x23F0 (0x0050) + FRuntimeFloatCurve MR___0_0_0_0n0_c_R_264; // 0x2440 (0x0088) + double MR___0_0_0_0n0_c_R_265; // 0x24C8 (0x0008) + float MR___0_0_0_0n0_c_R_266; // 0x24D0 (0x0004) + unsigned char UnknownData52_6[0x4]; // 0x24D4 (0x0004) MISSED + double MR___0_0_0_0n0_c_R_267; // 0x24D8 (0x0008) + bool MR___0_0_0_0n0_c_R_268; // 0x24E0 (0x0001) + unsigned char UnknownData53_6[0x7]; // 0x24E1 (0x0007) MISSED + FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c_Rt269; // 0x24E8 (0x0050) + double MR___0_0_0_0n0_c_R_270; // 0x2538 (0x0008) + bool MR___0_0_0_0n0_c_R_271; // 0x2540 (0x0001) + unsigned char UnknownData54_6[0x7]; // 0x2541 (0x0007) MISSED + double MR___0_0_0_0n0_c_R_272; // 0x2548 (0x0008) + float MR___0_0_0_0n0_c_R_273; // 0x2550 (0x0004) + unsigned char UnknownData55_6[0x4]; // 0x2554 (0x0004) MISSED + double MR___0_0_0_0n0_c_R_274; // 0x2558 (0x0008) + double p_n0_V__k0_0_0_____b6R_; // 0x2560 (0x0008) + double p_n0_V__k0_0_0_____b6R_275; // 0x2568 (0x0008) + double p_n0_V__k0_0_0_____b6R_276; // 0x2570 (0x0008) + float p_n0_V__k0_0_0_____b6R_277; // 0x2578 (0x0004) + unsigned char UnknownData56_6[0x4]; // 0x257C (0x0004) MISSED + FQuat p_n0_V__k0_0_0_____b6R_278; // 0x2580 (0x0020) + FQuat p_n0_V__k0_0_0_____b6R_279; // 0x25A0 (0x0020) + FQuat p_n0_V__k0_0_0_____b6R_280; // 0x25C0 (0x0020) + FTransform p_n0_V__k0_0_0_____b6R_281; // 0x25E0 (0x0060) + TArray p_n0_V__k0_0_0_____b6R_282; // 0x2640 (0x0010) + FQuat p_n0_V__k0_0_0_____b6R_283; // 0x2650 (0x0020) + FQuat p_n0_V__k0_0_0_____b6R_284; // 0x2670 (0x0020) + FQuat p_n0_V__k0_0_0_____b6R_285; // 0x2690 (0x0020) + FTransform p_n0_V__k0_0_0_____b6R_286; // 0x26B0 (0x0060) + TArray p_n0_V__k0_0_0_____b6R_287; // 0x2710 (0x0010) + FQuat p_n0_V__k0_0_0_____b6R_288; // 0x2720 (0x0020) + FQuat p_n0_V__k0_0_0_____b6R_289; // 0x2740 (0x0020) + FVector p_n0_V__k0_0_0_____b6R_290; // 0x2760 (0x0018) + double p_n0_V__k0_0_0_____b6R_291; // 0x2778 (0x0008) + double MR___0_0_0_0n0_c_R_292; // 0x2780 (0x0008) + FVector MR___0_0_0_0n0_c_R_293; // 0x2788 (0x0018) + FTransform MR___0_0_0_0n0_c_R_294; // 0x27A0 (0x0060) + TArray MR___0_0_0_0n0_c_R_295; // 0x2800 (0x0010) + FRigElementKey MR___0_0_0_0n0_c_R_296; // 0x2810 (0x000C) + unsigned char UnknownData57_6[0x4]; // 0x281C (0x0004) MISSED + FQuat MR___0_0_0_0n0_c_R_297; // 0x2820 (0x0020) + double MR___0_0_0_0n0_c_R_298; // 0x2840 (0x0008) + FVector MR___0_0_0_0n0_c_R_299; // 0x2848 (0x0018) + FQuat MR___0_0_0_0n0_c_R_300; // 0x2860 (0x0020) + FQuat MR___0_0_0_0n0_c_R_301; // 0x2880 (0x0020) + FTransform MR___0_0_0_0n0_c_R_302; // 0x28A0 (0x0060) + FVector MR___0_0_0_0n0_c_R_303; // 0x2900 (0x0018) + unsigned char UnknownData58_6[0x8]; // 0x2918 (0x0008) MISSED + FTransform MR___0_0_0_0n0_c_R_304; // 0x2920 (0x0060) + TArray MR___0_0_0_0n0_c_R_305; // 0x2980 (0x0010) + FVector MR___0_0_0_0n0_c_R_306; // 0x2990 (0x0018) + unsigned char UnknownData59_6[0x8]; // 0x29A8 (0x0008) MISSED + FTransform MR___0_0_0_0n0_c_R_307; // 0x29B0 (0x0060) + TArray MR___0_0_0_0n0_c_R_308; // 0x2A10 (0x0010) + FVector MR___0_0_0_0n0_c_R_309; // 0x2A20 (0x0018) + unsigned char UnknownData60_6[0x8]; // 0x2A38 (0x0008) MISSED + FTransform MR___0_0_0_0n0_c_R_310; // 0x2A40 (0x0060) + FRigUnit_AimItem_Target MR___0_0_0_0n0_c_R_311; // 0x2AA0 (0x0048) + unsigned char UnknownData61_6[0x8]; // 0x2AE8 (0x0008) MISSED + FTransform MR___0_0_0_0n0_c_R_312; // 0x2AF0 (0x0060) + TArray MR___0_0_0_0n0_c_R_313; // 0x2B50 (0x0010) + FRigUnit_AimItem_Target MR___0_0_0_0n0_c_R_314; // 0x2B60 (0x0048) + TArray MR___0_0_0_0n0_c_R_315; // 0x2BA8 (0x0010) + TArray MR___0_0_0_0n0_c_R_316; // 0x2BB8 (0x0010) + TArray MR___0_0_0_0n0_c_R_317; // 0x2BC8 (0x0010) + unsigned char UnknownData62_6[0x8]; // 0x2BD8 (0x0008) MISSED + FQuat MR___0_0_0_0n0_c_R_318; // 0x2BE0 (0x0020) + FQuat MR___0_0_0_0n0_c_R_319; // 0x2C00 (0x0020) + FQuat MR___0_0_0_0n0_c_R_320; // 0x2C20 (0x0020) + FQuat MR___0_0_0_0n0_c_R_321; // 0x2C40 (0x0020) + double MR___0_0_0_0n0_c_R_322; // 0x2C60 (0x0008) + double MR___0_0_0_0n0_c_R_323; // 0x2C68 (0x0008) + FVector MR___0_0_0_0n0_c_R_324; // 0x2C70 (0x0018) + unsigned char UnknownData63_6[0x8]; // 0x2C88 (0x0008) MISSED + FTransform MR___0_0_0_0n0_c_R_325; // 0x2C90 (0x0060) + TArray MR___0_0_0_0n0_c_R_326; // 0x2CF0 (0x0010) + FRigElementKey MR___0_0_0_0n0_c_R_327; // 0x2D00 (0x000C) + unsigned char UnknownData64_6[0x4]; // 0x2D0C (0x0004) MISSED + TArray MR___0_0_0_0n0_c_R_328; // 0x2D10 (0x0010) + TArray MR___0_0_0_0n0_c_R_329; // 0x2D20 (0x0010) + SDK_UNDEFINED(16,1238) /* TArray> */ __um(MR___0_0_0_0n0_c_R_); // 0x2D30 (0x0010) + FTransform MR___0_0_0_0n0_c_R_331; // 0x2D40 (0x0060) + FRigElementKey MR___0_0_0_0n0_c_R_332; // 0x2DA0 (0x000C) + unsigned char UnknownData65_6[0x4]; // 0x2DAC (0x0004) MISSED + TArray MR___0_0_0_0n0_c_R_333; // 0x2DB0 (0x0010) + bool MR___0_0_0_0n0_c_R_334; // 0x2DC0 (0x0001) + unsigned char UnknownData66_6[0x3]; // 0x2DC1 (0x0003) MISSED + FName MR___0_0_0_0n0_c_R_335; // 0x2DC4 (0x0008) + FRigElementKey MR___0_0_0_0n0_c_R_336; // 0x2DCC (0x000C) + unsigned char UnknownData67_6[0x8]; // 0x2DD8 (0x0008) MISSED + FTransform MR___0_0_0_0n0_c_R_337; // 0x2DE0 (0x0060) + FRigElementKey MR___0_0_0_0n0_c_R_338; // 0x2E40 (0x000C) + unsigned char UnknownData68_6[0x4]; // 0x2E4C (0x0004) MISSED + TArray MR___0_0_0_0n0_c_R_339; // 0x2E50 (0x0010) + FTransform MR___0_0_0_0n0_c_R_340; // 0x2E60 (0x0060) + TArray MR___0_0_0_0n0_c_R_341; // 0x2EC0 (0x0010) + FRigElementKey MR___0_0_0_0n0_c_R_342; // 0x2ED0 (0x000C) + unsigned char UnknownData69_6[0x4]; // 0x2EDC (0x0004) MISSED + FTransform MR___0_0_0_0n0_c_R_343; // 0x2EE0 (0x0060) + FTransform MR___0_0_0_0n0_c_R_344; // 0x2F40 (0x0060) + FRigElementKey MR___0_0_0_0n0_c_R_345; // 0x2FA0 (0x000C) + unsigned char UnknownData70_6[0x4]; // 0x2FAC (0x0004) MISSED + TArray MR___0_0_0_0n0_c_R_346; // 0x2FB0 (0x0010) + FVector MR___0_0_0_0n0_c_R_347; // 0x2FC0 (0x0018) + FRigUnit_AimItem_Target MR___0_0_0_0n0_c_R_348; // 0x2FD8 (0x0048) + FVector MR___0_0_0_0n0_c_R_349; // 0x3020 (0x0018) + double MR___0_0_0_0n0_c_R_350; // 0x3038 (0x0008) + FVector MR___0_0_0_0n0_c_R_351; // 0x3040 (0x0018) + FRigUnit_AimItem_Target MR___0_0_0_0n0_c_R_352; // 0x3058 (0x0048) + TArray MR___0_0_0_0n0_c_R_353; // 0x30A0 (0x0010) + TArray MR___0_0_0_0n0_c_R_354; // 0x30B0 (0x0010) + TArray MR___0_0_0_0n0_c_R_355; // 0x30C0 (0x0010) + FQuat MR___0_0_0_0n0_c_R_356; // 0x30D0 (0x0020) + TArray MR___0_0_0_0n0_c_R_357; // 0x30F0 (0x0010) + FRigElementKey MR___0_0_0_0n0_c_R_358; // 0x3100 (0x000C) + unsigned char UnknownData71_6[0x4]; // 0x310C (0x0004) MISSED + FQuat MR___0_0_0_0n0_c_R_359; // 0x3110 (0x0020) + double MR___0_0_0_0n0_c_R_360; // 0x3130 (0x0008) + double MR___0_0_0_0n0_c_R_361; // 0x3138 (0x0008) + double MR___0_0_0_0n0_c_R_362; // 0x3140 (0x0008) + FRigVMInstructionSetExecuteState MR___0_0_0_0n; // 0x3148 (0x0050) + double MR___0_0_0_0n0_c_R_363; // 0x3198 (0x0008) + double MR___0_0_0_0n0_c_R_364; // 0x31A0 (0x0008) + double MR___0_0_0_0n0_c_R_365; // 0x31A8 (0x0008) + double MR___0_0_0_0n0_c_R_366; // 0x31B0 (0x0008) + FRigVMInstructionSetExecuteState MR___0_0_; // 0x31B8 (0x0050) + FRigVMInstructionSetExecuteState MR___0_0_367; // 0x3208 (0x0050) + FRigVMInstructionSetExecuteState MR___0_0_368; // 0x3258 (0x0050) + TArray __n0_V_____0___Q_369; // 0x32A8 (0x0010) + TArray __n0_V_____0___Q_370; // 0x32B8 (0x0010) + TArray __n0_V_____0___Q_371; // 0x32C8 (0x0010) + SDK_UNDEFINED(16,1239) /* TArray> */ __um(__n0_V_____0___Q_); // 0x32D8 (0x0010) + TArray __n0_V_____0___Q_373; // 0x32E8 (0x0010) + TArray __n0_V_____0___Q_374; // 0x32F8 (0x0010) + TArray __n0_V_____0___Q_375; // 0x3308 (0x0010) + TArray __n0_V_____0___Q_376; // 0x3318 (0x0010) + TArray __n0_V_____0___Q_377; // 0x3328 (0x0010) + TArray __n0_V_____0___Q_378; // 0x3338 (0x0010) + TArray __n0_V_____0___Q_379; // 0x3348 (0x0010) + FRigVMInstructionSetExecuteState MR___0_0_380; // 0x3358 (0x0050) + FRigVMInstructionSetExecuteState MR___0_0_381; // 0x33A8 (0x0050) + TArray __n0_V_____0___Q_382; // 0x33F8 (0x0010) + TArray __n0_V_____0___Q_383; // 0x3408 (0x0010) + TArray __n0_V_____0___Q_384; // 0x3418 (0x0010) + TArray __n0_V_____0___Q_385; // 0x3428 (0x0010) + TArray __n0_V_____0___Q_386; // 0x3438 (0x0010) + TArray __n0_V_____0___Q_387; // 0x3448 (0x0010) + TArray __n0_V_____0___Q_388; // 0x3458 (0x0010) + TArray __n0_V_____0___Q_389; // 0x3468 (0x0010) + FRigVMInstructionSetExecuteState MR___0_0_390; // 0x3478 (0x0050) + FRigVMInstructionSetExecuteState MR___0_0_391; // 0x34C8 (0x0050) + double MR___0_0_0_0n0_c_R_392; // 0x3518 (0x0008) + double MR___0_0_0_0n0_c_R_393; // 0x3520 (0x0008) + double MR___0_0_0_0n0_c_R_394; // 0x3528 (0x0008) + double MR___0_0_0_0n0_c_R_395; // 0x3530 (0x0008) + FRigVMInstructionSetExecuteState MR___0_0_396; // 0x3538 (0x0050) + FRigVMInstructionSetExecuteState MR___0_0_397; // 0x3588 (0x0050) + FRigVMInstructionSetExecuteState MR___0_0_398; // 0x35D8 (0x0050) + TArray __n0_V_____0___Q_399; // 0x3628 (0x0010) + TArray __n0_V_____0___Q_400; // 0x3638 (0x0010) + TArray __n0_V_____0___Q_401; // 0x3648 (0x0010) + SDK_UNDEFINED(16,1240) /* TArray> */ __um(__n0_V_____0___Q_); // 0x3658 (0x0010) + TArray __n0_V_____0___Q_403; // 0x3668 (0x0010) + TArray __n0_V_____0___Q_404; // 0x3678 (0x0010) + TArray __n0_V_____0___Q_405; // 0x3688 (0x0010) + TArray __n0_V_____0___Q_406; // 0x3698 (0x0010) + TArray __n0_V_____0___Q_407; // 0x36A8 (0x0010) + TArray __n0_V_____0___Q_408; // 0x36B8 (0x0010) + TArray __n0_V_____0___Q_409; // 0x36C8 (0x0010) + FRigVMInstructionSetExecuteState MR___0_0_410; // 0x36D8 (0x0050) + FRigVMInstructionSetExecuteState MR___0_0_411; // 0x3728 (0x0050) + TArray __n0_V_____0___Q_412; // 0x3778 (0x0010) + TArray __n0_V_____0___Q_413; // 0x3788 (0x0010) + TArray __n0_V_____0___Q_414; // 0x3798 (0x0010) + TArray __n0_V_____0___Q_415; // 0x37A8 (0x0010) + TArray __n0_V_____0___Q_416; // 0x37B8 (0x0010) + TArray __n0_V_____0___Q_417; // 0x37C8 (0x0010) + TArray __n0_V_____0___Q_418; // 0x37D8 (0x0010) + TArray __n0_V_____0___Q_419; // 0x37E8 (0x0010) + FRigVMInstructionSetExecuteState MR___0_0_420; // 0x37F8 (0x0050) + FRigVMInstructionSetExecuteState MR___0_0_421; // 0x3848 (0x0050) + FVector MR___0_0_0_0n0_c_R_422; // 0x3898 (0x0018) + double MR___0_0_0_0n0_c_R_423; // 0x38B0 (0x0008) + double MR___0_0_0_0n0_c_R_424; // 0x38B8 (0x0008) + double MR___0_0_0_0n0_c_R_425; // 0x38C0 (0x0008) + double MR___0_0_0_0n0_c_R_426; // 0x38C8 (0x0008) + bool MR___0_0_0_0n0_c_R_427; // 0x38D0 (0x0001) + unsigned char UnknownData72_6[0x3]; // 0x38D1 (0x0003) MISSED + float MR___0_0_0_0n0_c_R_428; // 0x38D4 (0x0004) + double MR___0_0_0_0n0_c_R_429; // 0x38D8 (0x0008) + bool MR___0_0_0_0n0_c_R_430; // 0x38E0 (0x0001) + unsigned char UnknownData73_6[0x7]; // 0x38E1 (0x0007) MISSED + FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c_R_431; // 0x38E8 (0x0050) + double MR___0_0_0_0n0_c_R_432; // 0x3938 (0x0008) + bool MR___0_0_0_0n0_c_R_433; // 0x3940 (0x0001) + unsigned char UnknownData74_6[0x7]; // 0x3941 (0x0007) MISSED + double MR___0_0_0_0n0_c_R_434; // 0x3948 (0x0008) + float MR___0_0_0_0n0_c_R_435; // 0x3950 (0x0004) + unsigned char UnknownData75_6[0x4]; // 0x3954 (0x0004) MISSED + FRigVMInstructionSetExecuteState MR___0_0_0_0n436; // 0x3958 (0x0050) + FRuntimeFloatCurve MR___0_0_0_0n0_c_R_437; // 0x39A8 (0x0088) + double MR___0_0_0_0n0_c_R_438; // 0x3A30 (0x0008) + float MR___0_0_0_0n0_c_R_439; // 0x3A38 (0x0004) + unsigned char UnknownData76_6[0x4]; // 0x3A3C (0x0004) MISSED + double MR___0_0_0_0n0_c_R_440; // 0x3A40 (0x0008) + bool MR___0_0_0_0n0_c_R_441; // 0x3A48 (0x0001) + unsigned char UnknownData77_6[0x7]; // 0x3A49 (0x0007) MISSED + FRigVMInstructionSetExecuteState MR___0_0_0_0n0_c_R_442; // 0x3A50 (0x0050) + double MR___0_0_0_0n0_c_R_443; // 0x3AA0 (0x0008) + bool MR___0_0_0_0n0_c_R_444; // 0x3AA8 (0x0001) + unsigned char UnknownData78_6[0x7]; // 0x3AA9 (0x0007) MISSED + double MR___0_0_0_0n0_c_R_445; // 0x3AB0 (0x0008) + float MR___0_0_0_0n0_c_R_446; // 0x3AB8 (0x0004) + unsigned char UnknownData79_6[0x4]; // 0x3ABC (0x0004) MISSED + double MR___0_0_0_0n0_c_R_447; // 0x3AC0 (0x0008) + TArray p_n0_V__k0_0_0_____b6R_448; // 0x3AC8 (0x0010) + TArray p_n0_V__k0_0_0_____b6R_449; // 0x3AD8 (0x0010) + double MR___0_0_0_0n0_c_R_450; // 0x3AE8 (0x0008) + FVector MR___0_0_0_0n0_c_R_451; // 0x3AF0 (0x0018) + unsigned char UnknownData80_6[0x8]; // 0x3B08 (0x0008) MISSED + FTransform MR___0_0_0_0n0_c_R_452; // 0x3B10 (0x0060) + TArray MR___0_0_0_0n0_c_R_453; // 0x3B70 (0x0010) + FRigElementKey MR___0_0_0_0n0_c_R_454; // 0x3B80 (0x000C) + unsigned char UnknownData81_6[0x4]; // 0x3B8C (0x0004) MISSED + FQuat MR___0_0_0_0n0_c_R_455; // 0x3B90 (0x0020) + double MR___0_0_0_0n0_c_R_456; // 0x3BB0 (0x0008) + FVector MR___0_0_0_0n0_c_R_457; // 0x3BB8 (0x0018) + FQuat MR___0_0_0_0n0_c_R_458; // 0x3BD0 (0x0020) + FQuat MR___0_0_0_0n0_c_R_459; // 0x3BF0 (0x0020) + FTransform MR___0_0_0_0n0_c_R_460; // 0x3C10 (0x0060) + FVector MR___0_0_0_0n0_c_R_461; // 0x3C70 (0x0018) + unsigned char UnknownData82_6[0x8]; // 0x3C88 (0x0008) MISSED + FTransform MR___0_0_0_0n0_c_R_462; // 0x3C90 (0x0060) + TArray MR___0_0_0_0n0_c_R_463; // 0x3CF0 (0x0010) + FVector MR___0_0_0_0n0_c_R_464; // 0x3D00 (0x0018) + unsigned char UnknownData83_6[0x8]; // 0x3D18 (0x0008) MISSED + FTransform MR___0_0_0_0n0_c_R_465; // 0x3D20 (0x0060) + TArray MR___0_0_0_0n0_c_R_466; // 0x3D80 (0x0010) + FVector MR___0_0_0_0n0_c_R_467; // 0x3D90 (0x0018) + unsigned char UnknownData84_6[0x8]; // 0x3DA8 (0x0008) MISSED + FTransform MR___0_0_0_0n0_c_R_468; // 0x3DB0 (0x0060) + FRigUnit_AimItem_Target MR___0_0_0_0n0_c_R_469; // 0x3E10 (0x0048) + unsigned char UnknownData85_6[0x8]; // 0x3E58 (0x0008) MISSED + FTransform MR___0_0_0_0n0_c_R_470; // 0x3E60 (0x0060) + TArray MR___0_0_0_0n0_c_R_471; // 0x3EC0 (0x0010) + FRigUnit_AimItem_Target MR___0_0_0_0n0_c_R_472; // 0x3ED0 (0x0048) + TArray MR___0_0_0_0n0_c_R_473; // 0x3F18 (0x0010) + TArray MR___0_0_0_0n0_c_R_474; // 0x3F28 (0x0010) + TArray MR___0_0_0_0n0_c_R_475; // 0x3F38 (0x0010) + unsigned char UnknownData86_6[0x8]; // 0x3F48 (0x0008) MISSED + FQuat MR___0_0_0_0n0_c_R_476; // 0x3F50 (0x0020) + FQuat MR___0_0_0_0n0_c_R_477; // 0x3F70 (0x0020) + FQuat MR___0_0_0_0n0_c_R_478; // 0x3F90 (0x0020) + FQuat MR___0_0_0_0n0_c_R_479; // 0x3FB0 (0x0020) + double MR___0_0_0_0n0_c_R_480; // 0x3FD0 (0x0008) + double MR___0_0_0_0n0_c_R_481; // 0x3FD8 (0x0008) + FVector MR___0_0_0_0n0_c_R_482; // 0x3FE0 (0x0018) + unsigned char UnknownData87_6[0x8]; // 0x3FF8 (0x0008) MISSED + FTransform MR___0_0_0_0n0_c_R_483; // 0x4000 (0x0060) + TArray MR___0_0_0_0n0_c_R_484; // 0x4060 (0x0010) + FRigElementKey MR___0_0_0_0n0_c_R_485; // 0x4070 (0x000C) + unsigned char UnknownData88_6[0x4]; // 0x407C (0x0004) MISSED + TArray MR___0_0_0_0n0_c_R_486; // 0x4080 (0x0010) + TArray MR___0_0_0_0n0_c_R_487; // 0x4090 (0x0010) + SDK_UNDEFINED(16,1241) /* TArray> */ __um(MR___0_0_0_0n0_c_R_); // 0x40A0 (0x0010) + FTransform MR___0_0_0_0n0_c_R_489; // 0x40B0 (0x0060) + FRigElementKey MR___0_0_0_0n0_c_R_490; // 0x4110 (0x000C) + unsigned char UnknownData89_6[0x4]; // 0x411C (0x0004) MISSED + TArray MR___0_0_0_0n0_c_R_491; // 0x4120 (0x0010) + bool ___S_0_0_0_0n0_c_R_; // 0x4130 (0x0001) + bool L492; // 0x4131 (0x0001) + unsigned char UnknownData90_6[0x2]; // 0x4132 (0x0002) MISSED + FName L493; // 0x4134 (0x0008) + FName ___S_0_0_0_0n0_c_R_494; // 0x413C (0x0008) + FName L495; // 0x4144 (0x0008) + FRigElementKey ___S_0_0_0_0n0_c_R_496; // 0x414C (0x000C) + unsigned char UnknownData91_6[0x8]; // 0x4158 (0x0008) MISSED + FTransform ___S_0_0_0_0n0_c_R_497; // 0x4160 (0x0060) + FRigElementKey ___S_0_0_0_0n0_c_R_498; // 0x41C0 (0x000C) + unsigned char UnknownData92_6[0x4]; // 0x41CC (0x0004) MISSED + TArray ___S_0_0_0_0n0_c_R_499; // 0x41D0 (0x0010) + FTransform ___S_0_0_0_0n0_c_R_500; // 0x41E0 (0x0060) + TArray ___S_0_0_0_0n0_c_R_501; // 0x4240 (0x0010) + FRigElementKey ___S_0_0_0_0n0_c_R_502; // 0x4250 (0x000C) + unsigned char UnknownData93_6[0x4]; // 0x425C (0x0004) MISSED + FTransform ___S_0_0_0_0n0_c_R_503; // 0x4260 (0x0060) + FTransform ___S_0_0_0_0n0_c_R_504; // 0x42C0 (0x0060) + FRigElementKey ___S_0_0_0_0n0_c_R_505; // 0x4320 (0x000C) + unsigned char UnknownData94_6[0x4]; // 0x432C (0x0004) MISSED + TArray ___S_0_0_0_0n0_c_R_506; // 0x4330 (0x0010) + FVector ___S_0_0_0_0n0_c_R_507; // 0x4340 (0x0018) + FRigUnit_AimItem_Target ___S_0_0_0_0n0_c_R_508; // 0x4358 (0x0048) + FVector ___S_0_0_0_0n0_c_R_509; // 0x43A0 (0x0018) + double ___S_0_0_0_0n0_c_R_510; // 0x43B8 (0x0008) + FVector ___S_0_0_0_0n0_c_R_511; // 0x43C0 (0x0018) + FRigUnit_AimItem_Target ___S_0_0_0_0n0_c_R_512; // 0x43D8 (0x0048) + TArray ___S_0_0_0_0n0_c_R_513; // 0x4420 (0x0010) + TArray ___S_0_0_0_0n0_c_R_514; // 0x4430 (0x0010) + TArray ___S_0_0_0_0n0_c_R_515; // 0x4440 (0x0010) + FQuat ___S_0_0_0_0n0_c_R_516; // 0x4450 (0x0020) + TArray ___S_0_0_0_0n0_c_R_517; // 0x4470 (0x0010) + FRigElementKey ___S_0_0_0_0n0_c_R_518; // 0x4480 (0x000C) + unsigned char UnknownData95_6[0x4]; // 0x448C (0x0004) MISSED + FQuat ___S_0_0_0_0n0_c_R_519; // 0x4490 (0x0020) + double ___S_0_0_0_0n0_c_R_520; // 0x44B0 (0x0008) + double ___S_0_0_0_0n0_c_R_521; // 0x44B8 (0x0008) + double ___S_0_0_0_0n0_c_R_522; // 0x44C0 (0x0008) + bool ___S_0_0_0_0n0_c_R_523; // 0x44C8 (0x0001) + unsigned char UnknownData96_6[0x3]; // 0x44C9 (0x0003) MISSED + float ___S_0_0_0_0n0_c_R_524; // 0x44CC (0x0004) + double ___S_0_0_0_0n0_c_R_525; // 0x44D0 (0x0008) + FRigVMInstructionSetExecuteState ___S_0_0_0_0n0_c_Rt; // 0x44D8 (0x0050) + double ___S_0_0_0_0n0_c_R_526; // 0x4528 (0x0008) + double ___S_0_0_0_0n0_c_R_527; // 0x4530 (0x0008) + double ___S_0_0_0_0n0_c_R_528; // 0x4538 (0x0008) + double ___S_0_0_0_0n0_c_R_529; // 0x4540 (0x0008) + FRigVMInstructionSetExecuteState ___S_0_0_0_0n0_; // 0x4548 (0x0050) + FRigVMInstructionSetExecuteState ___S_0_0_0_0; // 0x4598 (0x0050) + FRigVMInstructionSetExecuteState ___S_0_0_0_0n0_530; // 0x45E8 (0x0050) + TArray __n0_V_____0___Q_531; // 0x4638 (0x0010) + TArray __n0_V_____0___Q_532; // 0x4648 (0x0010) + TArray __n0_V_____0___Q_533; // 0x4658 (0x0010) + SDK_UNDEFINED(16,1242) /* TArray> */ __um(__n0_V_____0___Q_); // 0x4668 (0x0010) + TArray __n0_V_____0___Q_535; // 0x4678 (0x0010) + TArray __n0_V_____0___Q_536; // 0x4688 (0x0010) + TArray __n0_V_____0___Q_537; // 0x4698 (0x0010) + TArray __n0_V_____0___Q_538; // 0x46A8 (0x0010) + TArray __n0_V_____0___Q_539; // 0x46B8 (0x0010) + TArray __n0_V_____0___Q_540; // 0x46C8 (0x0010) + TArray __n0_V_____0___Q_541; // 0x46D8 (0x0010) + FRigVMInstructionSetExecuteState ___S_0_0_0_0n0_542; // 0x46E8 (0x0050) + FRigVMInstructionSetExecuteState ___S_0_0_0_0n0_543; // 0x4738 (0x0050) + TArray __n0_V_____0___Q_544; // 0x4788 (0x0010) + TArray __n0_V_____0___Q_545; // 0x4798 (0x0010) + TArray __n0_V_____0___Q_546; // 0x47A8 (0x0010) + TArray __n0_V_____0___Q_547; // 0x47B8 (0x0010) + TArray __n0_V_____0___Q_548; // 0x47C8 (0x0010) + TArray __n0_V_____0___Q_549; // 0x47D8 (0x0010) + TArray __n0_V_____0___Q_550; // 0x47E8 (0x0010) + TArray __n0_V_____0___Q_551; // 0x47F8 (0x0010) + FRigVMInstructionSetExecuteState ___S_0_0_0_0n0_552; // 0x4808 (0x0050) + FRigVMInstructionSetExecuteState ___S_0_0_0_0n0; // 0x4858 (0x0050) + float ___S_0_0_0_0n0_c_R_553; // 0x48A8 (0x0004) + unsigned char UnknownData97_6[0x4]; // 0x48AC (0x0004) MISSED + FRigVMInstructionSetExecuteState ___S_0_0_0_; // 0x48B0 (0x0050) + FRuntimeFloatCurve ___S_0_0_0_0n0_c_R_554; // 0x4900 (0x0088) + double ___S_0_0_0_0n0_c_R_555; // 0x4988 (0x0008) + float ___S_0_0_0_0n0_c_R_556; // 0x4990 (0x0004) + unsigned char UnknownData98_6[0x4]; // 0x4994 (0x0004) MISSED + double ___S_0_0_0_0n0_c_R_557; // 0x4998 (0x0008) + float ___S_0_0_0_0n0_c_R_558; // 0x49A0 (0x0004) + unsigned char UnknownData99_6[0x4]; // 0x49A4 (0x0004) MISSED + double ___S_0_0_0_0n0_c_R_559; // 0x49A8 (0x0008) + TArray p_n0_V__k0_0_0_____b6R_560; // 0x49B0 (0x0010) + TArray p_n0_V__k0_0_0_____b6R_561; // 0x49C0 (0x0010) + FVector ___S_0_0_0_0n0_c_R_562; // 0x49D0 (0x0018) + double ___S_0_0_0_0n0_c_R_563; // 0x49E8 (0x0008) + double ___S_0_0_0_0n0_c_R_564; // 0x49F0 (0x0008) + double ___S_0_0_0_0n0_c_R_565; // 0x49F8 (0x0008) + double ___S_0_0_0_0n0_c_R_566; // 0x4A00 (0x0008) + double ___S_0_0_0_0n0_c_R_567; // 0x4A08 (0x0008) + FVector ___S_0_0_0_0n0_c_R_568; // 0x4A10 (0x0018) + unsigned char UnknownData100_6[0x8]; // 0x4A28 (0x0008) MISSED + FTransform ___S_0_0_0_0n0_c_R_569; // 0x4A30 (0x0060) + TArray ___S_0_0_0_0n0_c_R_570; // 0x4A90 (0x0010) + FRigElementKey ___S_0_0_0_0n0_c_R_571; // 0x4AA0 (0x000C) + unsigned char UnknownData101_6[0x4]; // 0x4AAC (0x0004) MISSED + FQuat ___S_0_0_0_0n0_c_R_572; // 0x4AB0 (0x0020) + double ___S_0_0_0_0n0_c_R_573; // 0x4AD0 (0x0008) + double ___S_0_0_0_0n0_c_R_574; // 0x4AD8 (0x0008) + double ___S_0_0_0_0n0_c_R_575; // 0x4AE0 (0x0008) + double ___S_0_0_0_0n0_c_R_576; // 0x4AE8 (0x0008) + FVector ___S_0_0_0_0n0_c_R_577; // 0x4AF0 (0x0018) + unsigned char UnknownData102_6[0x8]; // 0x4B08 (0x0008) MISSED + FTransform ___S_0_0_0_0n0_c_R_578; // 0x4B10 (0x0060) + TArray ___S_0_0_0_0n0_c_R_579; // 0x4B70 (0x0010) + FRigElementKey ___S_0_0_0_0n0_c_R_580; // 0x4B80 (0x000C) + unsigned char UnknownData103_6[0x4]; // 0x4B8C (0x0004) MISSED + TArray ___S_0_0_0_0n0_c_R_581; // 0x4B90 (0x0010) + TArray ___S_0_0_0_0n0_c_R_582; // 0x4BA0 (0x0010) + SDK_UNDEFINED(16,1243) /* TArray> */ __um(___S_0_0_0_0n0_c_R_); // 0x4BB0 (0x0010) + FTransform ___S_0_0_0_0n0_c_R_584; // 0x4BC0 (0x0060) + FRigElementKey ___S_0_0_0_0n0_c_R_585; // 0x4C20 (0x000C) + unsigned char UnknownData104_6[0x4]; // 0x4C2C (0x0004) MISSED + TArray ___S_0_0_0_0n0_c_R_586; // 0x4C30 (0x0010) + bool ___S_0_0_0_0n0_c_R_587; // 0x4C40 (0x0001) + unsigned char UnknownData105_6[0x3]; // 0x4C41 (0x0003) MISSED + FName ___S_0_0_0_0n0_c_R_588; // 0x4C44 (0x0008) + FRigElementKey ___S_0_0_0_0n0_c_R_589; // 0x4C4C (0x000C) + unsigned char UnknownData106_6[0x8]; // 0x4C58 (0x0008) MISSED + FTransform ___S_0_0_0_0n0_c_R_590; // 0x4C60 (0x0060) + FRigElementKey ___S_0_0_0_0n0_c_R_591; // 0x4CC0 (0x000C) + unsigned char UnknownData107_6[0x4]; // 0x4CCC (0x0004) MISSED + TArray ___S_0_0_0_0n0_c_R_592; // 0x4CD0 (0x0010) + FTransform ___S_0_0_0_0n0_c_R_593; // 0x4CE0 (0x0060) + TArray ___S_0_0_0_0n0_c_R_594; // 0x4D40 (0x0010) + FRigElementKey ___S_0_0_0_0n0_c_R_595; // 0x4D50 (0x000C) + unsigned char UnknownData108_6[0x4]; // 0x4D5C (0x0004) MISSED + FTransform ___S_0_0_0_0n0_c_R_596; // 0x4D60 (0x0060) + FTransform ___S_0_0_0_0n0_c_R_597; // 0x4DC0 (0x0060) + FRigElementKey ___S_0_0_0_0n0_c_R_598; // 0x4E20 (0x000C) + unsigned char UnknownData109_6[0x4]; // 0x4E2C (0x0004) MISSED + TArray ___S_0_0_0_0n0_c_R_599; // 0x4E30 (0x0010) + FVector ___S_0_0_0_0n0_c_R_600; // 0x4E40 (0x0018) + FRigUnit_AimItem_Target ___S_0_0_0_0n0_c_R_601; // 0x4E58 (0x0048) + FVector ___S_0_0_0_0n0_c_R_602; // 0x4EA0 (0x0018) + double ___S_0_0_0_0n0_c_R_603; // 0x4EB8 (0x0008) + FVector ___S_0_0_0_0n0_c_R_604; // 0x4EC0 (0x0018) + FRigUnit_AimItem_Target ___S_0_0_0_0n0_c_R_605; // 0x4ED8 (0x0048) + TArray ___S_0_0_0_0n0_c_R_606; // 0x4F20 (0x0010) + TArray ___S_0_0_0_0n0_c_R_607; // 0x4F30 (0x0010) + TArray ___S_0_0_0_0n0_c_R_608; // 0x4F40 (0x0010) + FQuat ___S_0_0_0_0n0_c_R_609; // 0x4F50 (0x0020) + TArray ___S_0_0_0_0n0_c_R_610; // 0x4F70 (0x0010) + FRigElementKey ___S_0_0_0_0n0_c_R_611; // 0x4F80 (0x000C) + unsigned char UnknownData110_6[0x4]; // 0x4F8C (0x0004) MISSED + FQuat ___S_0_0_0_0n0_c_R_612; // 0x4F90 (0x0020) + double ___S_0_0_0_0n0_c_R_613; // 0x4FB0 (0x0008) + double ___S_0_0_0_0n0_c_R_614; // 0x4FB8 (0x0008) + double ___S_0_0_0_0n0_c_R_615; // 0x4FC0 (0x0008) + bool ___S_0_0_0_0n0_c_R_616; // 0x4FC8 (0x0001) + unsigned char UnknownData111_6[0x3]; // 0x4FC9 (0x0003) MISSED + float ___S_0_0_0_0n0_c_R_617; // 0x4FCC (0x0004) + double ___S_0_0_0_0n0_c_R_618; // 0x4FD0 (0x0008) + FRigVMInstructionSetExecuteState ___S_0_0_0_0n0_c_R_619; // 0x4FD8 (0x0050) + double ___S_0_0_0_0n0_c_R_620; // 0x5028 (0x0008) + double ___S_0_0_0_0n0_c_R_621; // 0x5030 (0x0008) + double ___S_0_0_0_0n0_c_R_622; // 0x5038 (0x0008) + double ___S_0_0_0_0n0_c_R_623; // 0x5040 (0x0008) + FRigVMInstructionSetExecuteState ___S_0_0_; // 0x5048 (0x0050) + FRigVMInstructionSetExecuteState ___S_0_0_624; // 0x5098 (0x0050) + FRigVMInstructionSetExecuteState ___S_0_0_625; // 0x50E8 (0x0050) + TArray __n0_V_____0___Q_626; // 0x5138 (0x0010) + TArray __n0_V_____0___Q_627; // 0x5148 (0x0010) + TArray __n0_V_____0___Q_628; // 0x5158 (0x0010) + SDK_UNDEFINED(16,1244) /* TArray> */ __um(__n0_V_____0___Q_); // 0x5168 (0x0010) + TArray __n0_V_____0___Q_630; // 0x5178 (0x0010) + TArray __n0_V_____0___Q_631; // 0x5188 (0x0010) + TArray __n0_V_____0___Q_632; // 0x5198 (0x0010) + TArray __n0_V_____0___Q_633; // 0x51A8 (0x0010) + TArray __n0_V_____0___Q_634; // 0x51B8 (0x0010) + TArray __n0_V_____0___Q_635; // 0x51C8 (0x0010) + TArray __n0_V_____0___Q_636; // 0x51D8 (0x0010) + FRigVMInstructionSetExecuteState ___S_0_0_637; // 0x51E8 (0x0050) + FRigVMInstructionSetExecuteState ___S_0_0_638; // 0x5238 (0x0050) + TArray __n0_V_____0___Q_639; // 0x5288 (0x0010) + TArray __n0_V_____0___Q_640; // 0x5298 (0x0010) + TArray __n0_V_____0___Q_641; // 0x52A8 (0x0010) + TArray __n0_V_____0___Q_642; // 0x52B8 (0x0010) + TArray __n0_V_____0___Q_643; // 0x52C8 (0x0010) + TArray __n0_V_____0___Q_644; // 0x52D8 (0x0010) + TArray __n0_V_____0___Q_645; // 0x52E8 (0x0010) + TArray __n0_V_____0___Q_646; // 0x52F8 (0x0010) + FRigVMInstructionSetExecuteState ___S_0_0_647; // 0x5308 (0x0050) + FRigVMInstructionSetExecuteState ___S_0_0_648; // 0x5358 (0x0050) + float ___S_0_0_0_0n0_c_R_649; // 0x53A8 (0x0004) + unsigned char UnknownData112_6[0x4]; // 0x53AC (0x0004) MISSED + FRigVMInstructionSetExecuteState ___S_0_0_0_0n; // 0x53B0 (0x0050) + FRuntimeFloatCurve ___S_0_0_0_0n0_c_R_650; // 0x5400 (0x0088) + double ___S_0_0_0_0n0_c_R_651; // 0x5488 (0x0008) + float ___S_0_0_0_0n0_c_R_652; // 0x5490 (0x0004) + unsigned char UnknownData113_6[0x4]; // 0x5494 (0x0004) MISSED + double ___S_0_0_0_0n0_c_R_653; // 0x5498 (0x0008) + float ___S_0_0_0_0n0_c_R_654; // 0x54A0 (0x0004) + unsigned char UnknownData114_6[0x4]; // 0x54A4 (0x0004) MISSED + double ___S_0_0_0_0n0_c_R_655; // 0x54A8 (0x0008) + TArray p_n0_V__k0_0_0_____b6R_656; // 0x54B0 (0x0010) + TArray p_n0_V__k0_0_0_____b6R_657; // 0x54C0 (0x0010) + FVector ___S_0_0_0_0n0_c_R_658; // 0x54D0 (0x0018) + double ___S_0_0_0_0n0_c_R_659; // 0x54E8 (0x0008) + double ___S_0_0_0_0n0_c_R_660; // 0x54F0 (0x0008) + double ___S_0_0_0_0n0_c_R_661; // 0x54F8 (0x0008) + double ___S_0_0_0_0n0_c_R_662; // 0x5500 (0x0008) + double ___S_0_0_0_0n0_c_R_663; // 0x5508 (0x0008) + FVector ___S_0_0_0_0n0_c_R_664; // 0x5510 (0x0018) + unsigned char UnknownData115_6[0x8]; // 0x5528 (0x0008) MISSED + FTransform ___S_0_0_0_0n0_c_R_665; // 0x5530 (0x0060) + TArray ___S_0_0_0_0n0_c_R_666; // 0x5590 (0x0010) + FRigElementKey ___S_0_0_0_0n0_c_R_667; // 0x55A0 (0x000C) + unsigned char UnknownData116_6[0x4]; // 0x55AC (0x0004) MISSED + FQuat ___S_0_0_0_0n0_c_R_668; // 0x55B0 (0x0020) + double ___S_0_0_0_0n0_c_R_669; // 0x55D0 (0x0008) + double ___S_0_0_0_0n0_c_R_670; // 0x55D8 (0x0008) + double ___S_0_0_0_0n0_c_R_671; // 0x55E0 (0x0008) + double ___S_0_0_0_0n0_c_R_672; // 0x55E8 (0x0008) + FVector ___S_0_0_0_0n0_c_R_673; // 0x55F0 (0x0018) + unsigned char UnknownData117_6[0x8]; // 0x5608 (0x0008) MISSED + FTransform ___S_0_0_0_0n0_c_R_674; // 0x5610 (0x0060) + TArray ___S_0_0_0_0n0_c_R_675; // 0x5670 (0x0010) + FRigElementKey ___S_0_0_0_0n0_c_R_676; // 0x5680 (0x000C) + unsigned char UnknownData118_6[0x4]; // 0x568C (0x0004) MISSED + TArray ___S_0_0_0_0n0_c_R_677; // 0x5690 (0x0010) + TArray ___S_0_0_0_0n0_c_R_678; // 0x56A0 (0x0010) + SDK_UNDEFINED(16,1245) /* TArray> */ __um(___S_0_0_0_0n0_c_R_); // 0x56B0 (0x0010) + FTransform ___S_0_0_0_0n0_c_R_680; // 0x56C0 (0x0060) + FRigElementKey ___S_0_0_0_0n0_c_R_681; // 0x5720 (0x000C) + unsigned char UnknownData119_6[0x4]; // 0x572C (0x0004) MISSED + TArray ___S_0_0_0_0n0_c_R_682; // 0x5730 (0x0010) + FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_3_BlockToRun; // 0x5740 (0x0008) + FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_2_BlockToRun; // 0x5748 (0x0008) + FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_1_BlockToRun; // 0x5750 (0x0008) + FName RigVMModel_Rig_2___RigVMFunction_ControlFlowBranch_BlockToRun; // 0x5758 (0x0008) }; #pragma pack(pop) diff --git a/include/SDK/TypedElementFramework.h b/include/SDK/TypedElementFramework.h index f17c46a..7c36c59 100644 --- a/include/SDK/TypedElementFramework.h +++ b/include/SDK/TypedElementFramework.h @@ -66,13 +66,13 @@ class UTypedElementHandleLibrary : public UObject /// Functions // Function /Script/TypedElementFramework.TypedElementHandleLibrary.Release - // void Release(FScriptTypedElementHandle& ElementHandle); // [0x41eeb60] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void Release(FScriptTypedElementHandle& ElementHandle); // [0x4220a70] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementFramework.TypedElementHandleLibrary.NotEqual - // bool NotEqual(FScriptTypedElementHandle& LHS, FScriptTypedElementHandle& RHS); // [0x41ee8c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool NotEqual(FScriptTypedElementHandle& LHS, FScriptTypedElementHandle& RHS); // [0x42207d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/TypedElementFramework.TypedElementHandleLibrary.IsSet - // bool IsSet(FScriptTypedElementHandle& ElementHandle); // [0x41ee650] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsSet(FScriptTypedElementHandle& ElementHandle); // [0x4220560] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/TypedElementFramework.TypedElementHandleLibrary.Equal - // bool Equal(FScriptTypedElementHandle& LHS, FScriptTypedElementHandle& RHS); // [0x41ed7d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Equal(FScriptTypedElementHandle& LHS, FScriptTypedElementHandle& RHS); // [0x421f6e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/TypedElementFramework.TypedElementListLibrary @@ -84,45 +84,45 @@ class UTypedElementListLibrary : public UObject /// Functions // Function /Script/TypedElementFramework.TypedElementListLibrary.Shrink - // void Shrink(FScriptTypedElementListProxy ElementList); // [0x41ef2b0] Final|Native|Static|Public|BlueprintCallable + // void Shrink(FScriptTypedElementListProxy ElementList); // [0x42211c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/TypedElementFramework.TypedElementListLibrary.Reset - // void Reset(FScriptTypedElementListProxy ElementList); // [0x41ef040] Final|Native|Static|Public|BlueprintCallable + // void Reset(FScriptTypedElementListProxy ElementList); // [0x4220f50] Final|Native|Static|Public|BlueprintCallable // Function /Script/TypedElementFramework.TypedElementListLibrary.Reserve - // void Reserve(FScriptTypedElementListProxy ElementList, int32_t Size); // [0x41eee30] Final|Native|Static|Public|BlueprintCallable + // void Reserve(FScriptTypedElementListProxy ElementList, int32_t Size); // [0x4220d40] Final|Native|Static|Public|BlueprintCallable // Function /Script/TypedElementFramework.TypedElementListLibrary.Remove - // bool Remove(FScriptTypedElementListProxy ElementList, FScriptTypedElementHandle& ElementHandle); // [0x41eec30] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool Remove(FScriptTypedElementListProxy ElementList, FScriptTypedElementHandle& ElementHandle); // [0x4220b40] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementFramework.TypedElementListLibrary.Num - // int32_t Num(FScriptTypedElementListProxy ElementList); // [0x41eea00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Num(FScriptTypedElementListProxy ElementList); // [0x4220910] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/TypedElementFramework.TypedElementListLibrary.IsValidIndex - // bool IsValidIndex(FScriptTypedElementListProxy ElementList, int32_t Index); // [0x41ee720] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsValidIndex(FScriptTypedElementListProxy ElementList, int32_t Index); // [0x4220630] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/TypedElementFramework.TypedElementListLibrary.HasElementsOfType - // bool HasElementsOfType(FScriptTypedElementListProxy ElementList, FName ElementTypeName); // [0x41ee490] Final|Native|Static|Public|BlueprintCallable + // bool HasElementsOfType(FScriptTypedElementListProxy ElementList, FName ElementTypeName); // [0x42203a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/TypedElementFramework.TypedElementListLibrary.HasElements - // bool HasElements(FScriptTypedElementListProxy ElementList, class UClass* BaseInterfaceType); // [0x41ee1e0] Final|Native|Static|Public|BlueprintCallable + // bool HasElements(FScriptTypedElementListProxy ElementList, class UClass* BaseInterfaceType); // [0x42200f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/TypedElementFramework.TypedElementListLibrary.GetElementInterface - // class UObject* GetElementInterface(FScriptTypedElementListProxy ElementList, FScriptTypedElementHandle& ElementHandle, class UClass* BaseInterfaceType); // [0x41edd60] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UObject* GetElementInterface(FScriptTypedElementListProxy ElementList, FScriptTypedElementHandle& ElementHandle, class UClass* BaseInterfaceType); // [0x421fc70] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/TypedElementFramework.TypedElementListLibrary.GetElementHandles - // TArray GetElementHandles(FScriptTypedElementListProxy ElementList, class UClass* BaseInterfaceType); // [0x41edb50] Final|Native|Static|Public|BlueprintCallable + // TArray GetElementHandles(FScriptTypedElementListProxy ElementList, class UClass* BaseInterfaceType); // [0x421fa60] Final|Native|Static|Public|BlueprintCallable // Function /Script/TypedElementFramework.TypedElementListLibrary.GetElementHandleAt - // FScriptTypedElementHandle GetElementHandleAt(FScriptTypedElementListProxy ElementList, int32_t Index); // [0x41eda00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FScriptTypedElementHandle GetElementHandleAt(FScriptTypedElementListProxy ElementList, int32_t Index); // [0x421f910] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/TypedElementFramework.TypedElementListLibrary.Empty - // void Empty(FScriptTypedElementListProxy ElementList, int32_t Slack); // [0x41ed6b0] Final|Native|Static|Public|BlueprintCallable + // void Empty(FScriptTypedElementListProxy ElementList, int32_t Slack); // [0x421f5c0] Final|Native|Static|Public|BlueprintCallable // Function /Script/TypedElementFramework.TypedElementListLibrary.CreateScriptElementList - // FScriptTypedElementListProxy CreateScriptElementList(class UTypedElementRegistry* Registry); // [0x41ed560] Final|Native|Static|Public|BlueprintCallable + // FScriptTypedElementListProxy CreateScriptElementList(class UTypedElementRegistry* Registry); // [0x421f470] Final|Native|Static|Public|BlueprintCallable // Function /Script/TypedElementFramework.TypedElementListLibrary.CountElementsOfType - // int32_t CountElementsOfType(FScriptTypedElementListProxy ElementList, FName ElementTypeName); // [0x41ed3a0] Final|Native|Static|Public|BlueprintCallable + // int32_t CountElementsOfType(FScriptTypedElementListProxy ElementList, FName ElementTypeName); // [0x421f2b0] Final|Native|Static|Public|BlueprintCallable // Function /Script/TypedElementFramework.TypedElementListLibrary.CountElements - // int32_t CountElements(FScriptTypedElementListProxy ElementList, class UClass* BaseInterfaceType); // [0x41ed100] Final|Native|Static|Public|BlueprintCallable + // int32_t CountElements(FScriptTypedElementListProxy ElementList, class UClass* BaseInterfaceType); // [0x421f010] Final|Native|Static|Public|BlueprintCallable // Function /Script/TypedElementFramework.TypedElementListLibrary.Contains - // bool Contains(FScriptTypedElementListProxy ElementList, FScriptTypedElementHandle& ElementHandle); // [0x41ecfa0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Contains(FScriptTypedElementListProxy ElementList, FScriptTypedElementHandle& ElementHandle); // [0x421eeb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/TypedElementFramework.TypedElementListLibrary.Clone - // FScriptTypedElementListProxy Clone(FScriptTypedElementListProxy ElementList); // [0x41ece70] Final|Native|Static|Public|BlueprintCallable + // FScriptTypedElementListProxy Clone(FScriptTypedElementListProxy ElementList); // [0x421ed80] Final|Native|Static|Public|BlueprintCallable // Function /Script/TypedElementFramework.TypedElementListLibrary.AppendList - // void AppendList(FScriptTypedElementListProxy ElementList, FScriptTypedElementListProxy OtherElementList); // [0x41ecbc0] Final|Native|Static|Public|BlueprintCallable + // void AppendList(FScriptTypedElementListProxy ElementList, FScriptTypedElementListProxy OtherElementList); // [0x421ead0] Final|Native|Static|Public|BlueprintCallable // Function /Script/TypedElementFramework.TypedElementListLibrary.Append - // void Append(FScriptTypedElementListProxy ElementList, TArray& ElementHandles); // [0x41ec990] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void Append(FScriptTypedElementListProxy ElementList, TArray& ElementHandles); // [0x421e8a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementFramework.TypedElementListLibrary.Add - // bool Add(FScriptTypedElementListProxy ElementList, FScriptTypedElementHandle& ElementHandle); // [0x41ec790] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool Add(FScriptTypedElementListProxy ElementList, FScriptTypedElementHandle& ElementHandle); // [0x421e6a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/TypedElementFramework.TypedElementCounterInterface @@ -142,9 +142,9 @@ class UTypedElementRegistry : public UObject /// Functions // Function /Script/TypedElementFramework.TypedElementRegistry.GetInstance - // class UTypedElementRegistry* GetInstance(); // [0x41ee0c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UTypedElementRegistry* GetInstance(); // [0x421ffd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/TypedElementFramework.TypedElementRegistry.GetElementInterface - // class UObject* GetElementInterface(FScriptTypedElementHandle& InElementHandle, class UClass* InBaseInterfaceType); // [0x41edf80] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // class UObject* GetElementInterface(FScriptTypedElementHandle& InElementHandle, class UClass* InBaseInterfaceType); // [0x421fe90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/TypedElementFramework.TestTypedElementInterfaceA @@ -156,9 +156,9 @@ class UTestTypedElementInterfaceA : public UInterface /// Functions // Function /Script/TypedElementFramework.TestTypedElementInterfaceA.SetDisplayName - // bool SetDisplayName(FScriptTypedElementHandle& InElementHandle, FText InNewName, bool bNotify); // [0x41ef120] Native|Public|HasOutParms|BlueprintCallable + // bool SetDisplayName(FScriptTypedElementHandle& InElementHandle, FText InNewName, bool bNotify); // [0x4221030] Native|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementFramework.TestTypedElementInterfaceA.GetDisplayName - // FText GetDisplayName(FScriptTypedElementHandle& InElementHandle); // [0x41ed910] Native|Public|HasOutParms|BlueprintCallable + // FText GetDisplayName(FScriptTypedElementHandle& InElementHandle); // [0x421f820] Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/TypedElementFramework.TestTypedElementInterfaceB @@ -170,7 +170,7 @@ class UTestTypedElementInterfaceB : public UInterface /// Functions // Function /Script/TypedElementFramework.TestTypedElementInterfaceB.MarkAsTested - // bool MarkAsTested(FScriptTypedElementHandle& InElementHandle); // [0x41ee110] Native|Public|HasOutParms|BlueprintCallable + // bool MarkAsTested(FScriptTypedElementHandle& InElementHandle); // [0x4220020] Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/TypedElementFramework.TestTypedElementInterfaceC @@ -182,7 +182,7 @@ class UTestTypedElementInterfaceC : public UInterface /// Functions // Function /Script/TypedElementFramework.TestTypedElementInterfaceC.GetIsTested - // bool GetIsTested(FScriptTypedElementHandle& InElementHandle); // [0x41ee110] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetIsTested(FScriptTypedElementHandle& InElementHandle); // [0x4220020] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/TypedElementFramework.TestTypedElementInterfaceA_ImplTyped diff --git a/include/SDK/TypedElementRuntime.h b/include/SDK/TypedElementRuntime.h index 4895eba..2da0471 100644 --- a/include/SDK/TypedElementRuntime.h +++ b/include/SDK/TypedElementRuntime.h @@ -38,15 +38,15 @@ class UTypedElementSelectionSetLibrary : public UObject /// Functions // Function /Script/TypedElementRuntime.TypedElementSelectionSetLibrary.SetSelectionFromList - // bool SetSelectionFromList(class UTypedElementSelectionSet* SelectionSet, FScriptTypedElementListProxy ElementList, FTypedElementSelectionOptions SelectionOptions); // [0x41fafe0] Final|Native|Static|Public|BlueprintCallable + // bool SetSelectionFromList(class UTypedElementSelectionSet* SelectionSet, FScriptTypedElementListProxy ElementList, FTypedElementSelectionOptions SelectionOptions); // [0x422cf70] Final|Native|Static|Public|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementSelectionSetLibrary.SelectElementsFromList - // bool SelectElementsFromList(class UTypedElementSelectionSet* SelectionSet, FScriptTypedElementListProxy ElementList, FTypedElementSelectionOptions SelectionOptions); // [0x41fa960] Final|Native|Static|Public|BlueprintCallable + // bool SelectElementsFromList(class UTypedElementSelectionSet* SelectionSet, FScriptTypedElementListProxy ElementList, FTypedElementSelectionOptions SelectionOptions); // [0x422c8f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementSelectionSetLibrary.GetNormalizedSelection - // FScriptTypedElementListProxy GetNormalizedSelection(class UTypedElementSelectionSet* SelectionSet, FTypedElementSelectionNormalizationOptions NormalizationOptions); // [0x41f9190] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FScriptTypedElementListProxy GetNormalizedSelection(class UTypedElementSelectionSet* SelectionSet, FTypedElementSelectionNormalizationOptions NormalizationOptions); // [0x422b120] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/TypedElementRuntime.TypedElementSelectionSetLibrary.GetNormalizedElementList - // FScriptTypedElementListProxy GetNormalizedElementList(class UTypedElementSelectionSet* SelectionSet, FScriptTypedElementListProxy ElementList, FTypedElementSelectionNormalizationOptions NormalizationOptions); // [0x41f8fc0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FScriptTypedElementListProxy GetNormalizedElementList(class UTypedElementSelectionSet* SelectionSet, FScriptTypedElementListProxy ElementList, FTypedElementSelectionNormalizationOptions NormalizationOptions); // [0x422af50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/TypedElementRuntime.TypedElementSelectionSetLibrary.DeselectElementsFromList - // bool DeselectElementsFromList(class UTypedElementSelectionSet* SelectionSet, FScriptTypedElementListProxy ElementList, FTypedElementSelectionOptions SelectionOptions); // [0x41f86f0] Final|Native|Static|Public|BlueprintCallable + // bool DeselectElementsFromList(class UTypedElementSelectionSet* SelectionSet, FScriptTypedElementListProxy ElementList, FTypedElementSelectionOptions SelectionOptions); // [0x422a680] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/TypedElementRuntime.TypedElementSelectionSet @@ -62,53 +62,53 @@ class UTypedElementSelectionSet : public UObject /// Functions // Function /Script/TypedElementRuntime.TypedElementSelectionSet.SetSelection - // bool SetSelection(TArray& InElementHandles, FTypedElementSelectionOptions InSelectionOptions); // [0x41fade0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool SetSelection(TArray& InElementHandles, FTypedElementSelectionOptions InSelectionOptions); // [0x422cd70] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementSelectionSet.SelectElements - // bool SelectElements(TArray& InElementHandles, FTypedElementSelectionOptions InSelectionOptions); // [0x41fa790] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool SelectElements(TArray& InElementHandles, FTypedElementSelectionOptions InSelectionOptions); // [0x422c720] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementSelectionSet.SelectElement - // bool SelectElement(FScriptTypedElementHandle& InElementHandle, FTypedElementSelectionOptions InSelectionOptions); // [0x41fa610] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool SelectElement(FScriptTypedElementHandle& InElementHandle, FTypedElementSelectionOptions InSelectionOptions); // [0x422c5a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementSelectionSet.RestoreSelectionState - // void RestoreSelectionState(FTypedElementSelectionSetState& InSelectionState); // [0x41fa360] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void RestoreSelectionState(FTypedElementSelectionSetState& InSelectionState); // [0x422c2f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementSelectionSet.OnPreChangeDynamic__DelegateSignature - // void OnPreChangeDynamic__DelegateSignature(class UTypedElementSelectionSet* SelectionSet); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnPreChangeDynamic__DelegateSignature(class UTypedElementSelectionSet* SelectionSet); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/TypedElementRuntime.TypedElementSelectionSet.OnChangeDynamic__DelegateSignature - // void OnChangeDynamic__DelegateSignature(class UTypedElementSelectionSet* SelectionSet); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnChangeDynamic__DelegateSignature(class UTypedElementSelectionSet* SelectionSet); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/TypedElementRuntime.TypedElementSelectionSet.K2_GetSelectedElementHandles - // TArray K2_GetSelectedElementHandles(class UClass* InBaseInterfaceType); // [0x41fa170] Final|RequiredAPI|Native|Public|BlueprintCallable|Const + // TArray K2_GetSelectedElementHandles(class UClass* InBaseInterfaceType); // [0x422c100] Final|RequiredAPI|Native|Public|BlueprintCallable|Const // Function /Script/TypedElementRuntime.TypedElementSelectionSet.IsElementSelected - // bool IsElementSelected(FScriptTypedElementHandle& InElementHandle, FTypedElementIsSelectedOptions InSelectionOptions); // [0x41f9fd0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsElementSelected(FScriptTypedElementHandle& InElementHandle, FTypedElementIsSelectedOptions InSelectionOptions); // [0x422bf60] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/TypedElementRuntime.TypedElementSelectionSet.HasSelectedObjects - // bool HasSelectedObjects(class UClass* InRequiredClass); // [0x41f9c70] Final|Native|Public|BlueprintCallable|Const + // bool HasSelectedObjects(class UClass* InRequiredClass); // [0x422bc00] Final|Native|Public|BlueprintCallable|Const // Function /Script/TypedElementRuntime.TypedElementSelectionSet.HasSelectedElements - // bool HasSelectedElements(class UClass* InBaseInterfaceType); // [0x41f9bc0] Final|Native|Public|BlueprintCallable|Const + // bool HasSelectedElements(class UClass* InBaseInterfaceType); // [0x422bb50] Final|Native|Public|BlueprintCallable|Const // Function /Script/TypedElementRuntime.TypedElementSelectionSet.GetTopSelectedObject - // class UObject* GetTopSelectedObject(class UClass* InRequiredClass); // [0x41f9ab0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UObject* GetTopSelectedObject(class UClass* InRequiredClass); // [0x422ba40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/TypedElementRuntime.TypedElementSelectionSet.GetSelectionElement - // FScriptTypedElementHandle GetSelectionElement(FScriptTypedElementHandle& InElementHandle, ETypedElementSelectionMethod InSelectionMethod); // [0x41f9980] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // FScriptTypedElementHandle GetSelectionElement(FScriptTypedElementHandle& InElementHandle, ETypedElementSelectionMethod InSelectionMethod); // [0x422b910] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/TypedElementRuntime.TypedElementSelectionSet.GetSelectedObjects - // TArray GetSelectedObjects(class UClass* InRequiredClass); // [0x41f95d0] Final|Native|Public|BlueprintCallable|Const + // TArray GetSelectedObjects(class UClass* InRequiredClass); // [0x422b560] Final|Native|Public|BlueprintCallable|Const // Function /Script/TypedElementRuntime.TypedElementSelectionSet.GetNumSelectedElements - // int32_t GetNumSelectedElements(); // [0x41f92d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumSelectedElements(); // [0x422b260] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/TypedElementRuntime.TypedElementSelectionSet.GetCurrentSelectionState - // FTypedElementSelectionSetState GetCurrentSelectionState(); // [0x41f8ec0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FTypedElementSelectionSetState GetCurrentSelectionState(); // [0x422ae50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/TypedElementRuntime.TypedElementSelectionSet.GetBottomSelectedObject - // class UObject* GetBottomSelectedObject(class UClass* InRequiredClass); // [0x41f8c00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UObject* GetBottomSelectedObject(class UClass* InRequiredClass); // [0x422ab90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/TypedElementRuntime.TypedElementSelectionSet.DeselectElements - // bool DeselectElements(TArray& InElementHandles, FTypedElementSelectionOptions InSelectionOptions); // [0x41f8520] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool DeselectElements(TArray& InElementHandles, FTypedElementSelectionOptions InSelectionOptions); // [0x422a4b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementSelectionSet.DeselectElement - // bool DeselectElement(FScriptTypedElementHandle& InElementHandle, FTypedElementSelectionOptions InSelectionOptions); // [0x41f83a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool DeselectElement(FScriptTypedElementHandle& InElementHandle, FTypedElementSelectionOptions InSelectionOptions); // [0x422a330] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementSelectionSet.CountSelectedObjects - // int32_t CountSelectedObjects(class UClass* InRequiredClass); // [0x41f8040] Final|Native|Public|BlueprintCallable|Const + // int32_t CountSelectedObjects(class UClass* InRequiredClass); // [0x4229fd0] Final|Native|Public|BlueprintCallable|Const // Function /Script/TypedElementRuntime.TypedElementSelectionSet.CountSelectedElements - // int32_t CountSelectedElements(class UClass* InBaseInterfaceType); // [0x41f7f90] Final|Native|Public|BlueprintCallable|Const + // int32_t CountSelectedElements(class UClass* InBaseInterfaceType); // [0x4229f20] Final|Native|Public|BlueprintCallable|Const // Function /Script/TypedElementRuntime.TypedElementSelectionSet.ClearSelection - // bool ClearSelection(FTypedElementSelectionOptions InSelectionOptions); // [0x41f7ee0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool ClearSelection(FTypedElementSelectionOptions InSelectionOptions); // [0x4229e70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementSelectionSet.CanSelectElement - // bool CanSelectElement(FScriptTypedElementHandle& InElementHandle, FTypedElementSelectionOptions InSelectionOptions); // [0x41f7cd0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool CanSelectElement(FScriptTypedElementHandle& InElementHandle, FTypedElementSelectionOptions InSelectionOptions); // [0x4229c60] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/TypedElementRuntime.TypedElementSelectionSet.CanDeselectElement - // bool CanDeselectElement(FScriptTypedElementHandle& InElementHandle, FTypedElementSelectionOptions InSelectionOptions); // [0x41f7990] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool CanDeselectElement(FScriptTypedElementHandle& InElementHandle, FTypedElementSelectionOptions InSelectionOptions); // [0x4229920] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/TypedElementRuntime.TypedElementSelectionSet.AllowSelectionModifiers - // bool AllowSelectionModifiers(FScriptTypedElementHandle& InElementHandle); // [0x41f7740] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool AllowSelectionModifiers(FScriptTypedElementHandle& InElementHandle); // [0x42296d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/TypedElementRuntime.TypedElementAssetDataInterface @@ -120,9 +120,9 @@ class UTypedElementAssetDataInterface : public UInterface /// Functions // Function /Script/TypedElementRuntime.TypedElementAssetDataInterface.GetAssetData - // FAssetData GetAssetData(FScriptTypedElementHandle& InElementHandle); // [0x41f8a10] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // FAssetData GetAssetData(FScriptTypedElementHandle& InElementHandle); // [0x422a9a0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementAssetDataInterface.GetAllReferencedAssetDatas - // TArray GetAllReferencedAssetDatas(FScriptTypedElementHandle& InElementHandle); // [0x41f8870] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // TArray GetAllReferencedAssetDatas(FScriptTypedElementHandle& InElementHandle); // [0x422a800] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/TypedElementRuntime.TypedElementHierarchyInterface @@ -134,9 +134,9 @@ class UTypedElementHierarchyInterface : public UInterface /// Functions // Function /Script/TypedElementRuntime.TypedElementHierarchyInterface.GetParentElement - // FScriptTypedElementHandle GetParentElement(FScriptTypedElementHandle& InElementHandle, bool bAllowCreate); // [0x41f94a0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // FScriptTypedElementHandle GetParentElement(FScriptTypedElementHandle& InElementHandle, bool bAllowCreate); // [0x422b430] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementHierarchyInterface.GetChildElements - // void GetChildElements(FScriptTypedElementHandle& InElementHandle, TArray& OutElementHandles, bool bAllowCreate); // [0x41f8d10] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void GetChildElements(FScriptTypedElementHandle& InElementHandle, TArray& OutElementHandles, bool bAllowCreate); // [0x422aca0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/TypedElementRuntime.TypedElementObjectInterface @@ -148,9 +148,9 @@ class UTypedElementObjectInterface : public UInterface /// Functions // Function /Script/TypedElementRuntime.TypedElementObjectInterface.GetObjectClass - // class UClass* GetObjectClass(FScriptTypedElementHandle& InElementHandle); // [0x41f93d0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // class UClass* GetObjectClass(FScriptTypedElementHandle& InElementHandle); // [0x422b360] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementObjectInterface.GetObject - // class UObject* GetObject(FScriptTypedElementHandle& InElementHandle); // [0x41f9300] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // class UObject* GetObject(FScriptTypedElementHandle& InElementHandle); // [0x422b290] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/TypedElementRuntime.TypedElementPrimitiveCustomDataInterface @@ -162,9 +162,9 @@ class UTypedElementPrimitiveCustomDataInterface : public UInterface /// Functions // Function /Script/TypedElementRuntime.TypedElementPrimitiveCustomDataInterface.SetCustomDataValue - // void SetCustomDataValue(FScriptTypedElementHandle& InElementHandle, int32_t CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty); // [0x41fac50] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetCustomDataValue(FScriptTypedElementHandle& InElementHandle, int32_t CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty); // [0x422cbe0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementPrimitiveCustomDataInterface.SetCustomData - // void SetCustomData(FScriptTypedElementHandle& InElementHandle, TArray& CustomDataFloats, bool bMarkRenderStateDirty); // [0x41faae0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetCustomData(FScriptTypedElementHandle& InElementHandle, TArray& CustomDataFloats, bool bMarkRenderStateDirty); // [0x422ca70] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/TypedElementRuntime.TypedElementSelectionInterface @@ -176,19 +176,19 @@ class UTypedElementSelectionInterface : public UInterface /// Functions // Function /Script/TypedElementRuntime.TypedElementSelectionInterface.SelectElement - // bool SelectElement(FScriptTypedElementHandle& InElementHandle, FScriptTypedElementListProxy InSelectionSet, FTypedElementSelectionOptions& InSelectionOptions); // [0x41fa440] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool SelectElement(FScriptTypedElementHandle& InElementHandle, FScriptTypedElementListProxy InSelectionSet, FTypedElementSelectionOptions& InSelectionOptions); // [0x422c3d0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementSelectionInterface.IsElementSelected - // bool IsElementSelected(FScriptTypedElementHandle& InElementHandle, FScriptTypedElementListProxy InSelectionSet, FTypedElementIsSelectedOptions& InSelectionOptions); // [0x41f9e00] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool IsElementSelected(FScriptTypedElementHandle& InElementHandle, FScriptTypedElementListProxy InSelectionSet, FTypedElementIsSelectedOptions& InSelectionOptions); // [0x422bd90] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementSelectionInterface.GetSelectionElement - // FScriptTypedElementHandle GetSelectionElement(FScriptTypedElementHandle& InElementHandle, FScriptTypedElementListProxy InCurrentSelection, ETypedElementSelectionMethod InSelectionMethod); // [0x41f9790] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // FScriptTypedElementHandle GetSelectionElement(FScriptTypedElementHandle& InElementHandle, FScriptTypedElementListProxy InCurrentSelection, ETypedElementSelectionMethod InSelectionMethod); // [0x422b720] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementSelectionInterface.DeselectElement - // bool DeselectElement(FScriptTypedElementHandle& InElementHandle, FScriptTypedElementListProxy InSelectionSet, FTypedElementSelectionOptions& InSelectionOptions); // [0x41f81d0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool DeselectElement(FScriptTypedElementHandle& InElementHandle, FScriptTypedElementListProxy InSelectionSet, FTypedElementSelectionOptions& InSelectionOptions); // [0x422a160] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementSelectionInterface.CanSelectElement - // bool CanSelectElement(FScriptTypedElementHandle& InElementHandle, FTypedElementSelectionOptions& InSelectionOptions); // [0x41f7ba0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool CanSelectElement(FScriptTypedElementHandle& InElementHandle, FTypedElementSelectionOptions& InSelectionOptions); // [0x4229b30] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementSelectionInterface.CanDeselectElement - // bool CanDeselectElement(FScriptTypedElementHandle& InElementHandle, FTypedElementSelectionOptions& InSelectionOptions); // [0x41f7860] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool CanDeselectElement(FScriptTypedElementHandle& InElementHandle, FTypedElementSelectionOptions& InSelectionOptions); // [0x42297f0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/TypedElementRuntime.TypedElementSelectionInterface.AllowSelectionModifiers - // bool AllowSelectionModifiers(FScriptTypedElementHandle& InElementHandle, FScriptTypedElementListProxy InSelectionSet); // [0x41f75d0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool AllowSelectionModifiers(FScriptTypedElementHandle& InElementHandle, FScriptTypedElementListProxy InSelectionSet); // [0x4229560] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/TypedElementRuntime.TypedElementSelectionOptions diff --git a/include/SDK/VariantManagerContent.h b/include/SDK/VariantManagerContent.h index b6a0bb3..e894d05 100644 --- a/include/SDK/VariantManagerContent.h +++ b/include/SDK/VariantManagerContent.h @@ -39,11 +39,11 @@ class ULevelVariantSets : public UObject /// Functions // Function /Script/VariantManagerContent.LevelVariantSets.GetVariantSetByName - // class UVariantSet* GetVariantSetByName(FString VariantSetName); // [0x8739b70] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UVariantSet* GetVariantSetByName(FString VariantSetName); // [0x8795870] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/VariantManagerContent.LevelVariantSets.GetVariantSet - // class UVariantSet* GetVariantSet(int32_t VariantSetIndex); // [0x8739ab0] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UVariantSet* GetVariantSet(int32_t VariantSetIndex); // [0x87957b0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/VariantManagerContent.LevelVariantSets.GetNumVariantSets - // int32_t GetNumVariantSets(); // [0x59d2b30] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetNumVariantSets(); // [0x5a03d20] Final|Native|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/VariantManagerContent.LevelVariantSetsActor @@ -57,13 +57,13 @@ class ALevelVariantSetsActor : public AActor /// Functions // Function /Script/VariantManagerContent.LevelVariantSetsActor.SwitchOnVariantByName - // bool SwitchOnVariantByName(FString VariantSetName, FString VariantName); // [0x873ac10] Final|Native|Public|BlueprintCallable + // bool SwitchOnVariantByName(FString VariantSetName, FString VariantName); // [0x8796910] Final|Native|Public|BlueprintCallable // Function /Script/VariantManagerContent.LevelVariantSetsActor.SwitchOnVariantByIndex - // bool SwitchOnVariantByIndex(int32_t VariantSetIndex, int32_t VariantIndex); // [0x873aaf0] Final|Native|Public|BlueprintCallable + // bool SwitchOnVariantByIndex(int32_t VariantSetIndex, int32_t VariantIndex); // [0x87967f0] Final|Native|Public|BlueprintCallable // Function /Script/VariantManagerContent.LevelVariantSetsActor.SetLevelVariantSets - // void SetLevelVariantSets(class ULevelVariantSets* InVariantSets); // [0x873a120] Final|Native|Public|BlueprintCallable + // void SetLevelVariantSets(class ULevelVariantSets* InVariantSets); // [0x8795e20] Final|Native|Public|BlueprintCallable // Function /Script/VariantManagerContent.LevelVariantSetsActor.GetLevelVariantSets - // class ULevelVariantSets* GetLevelVariantSets(bool bLoad); // [0x87395b0] Final|Native|Public|BlueprintCallable + // class ULevelVariantSets* GetLevelVariantSets(bool bLoad); // [0x87952b0] Final|Native|Public|BlueprintCallable }; /// Class /Script/VariantManagerContent.LevelVariantSetsFunctionDirector @@ -90,7 +90,7 @@ class UPropertyValue : public UObject { public: unsigned char UnknownData00_8[0x60]; // 0x0028 (0x0060) MISSED - SDK_UNDEFINED(16,1282) /* TArray */ __um(Properties); // 0x0088 (0x0010) + SDK_UNDEFINED(16,1246) /* TArray */ __um(Properties); // 0x0088 (0x0010) TArray PropertyIndices; // 0x0098 (0x0010) TArray CapturedPropSegments; // 0x00A8 (0x0010) FString FullDisplayString; // 0x00B8 (0x0010) @@ -107,11 +107,11 @@ class UPropertyValue : public UObject /// Functions // Function /Script/VariantManagerContent.PropertyValue.HasRecordedData - // bool HasRecordedData(); // [0x8739cd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasRecordedData(); // [0x87959d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/VariantManagerContent.PropertyValue.GetPropertyTooltip - // FText GetPropertyTooltip(); // [0x87397e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetPropertyTooltip(); // [0x87954e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/VariantManagerContent.PropertyValue.GetFullDisplayString - // FString GetFullDisplayString(); // [0x8739580] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetFullDisplayString(); // [0x8795280] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/VariantManagerContent.PropertyValueTransform @@ -169,11 +169,11 @@ class ASwitchActor : public AActor /// Functions // Function /Script/VariantManagerContent.SwitchActor.SelectOption - // void SelectOption(int32_t OptionIndex); // [0x8739db0] Final|Native|Public|BlueprintCallable + // void SelectOption(int32_t OptionIndex); // [0x8795ab0] Final|Native|Public|BlueprintCallable // Function /Script/VariantManagerContent.SwitchActor.GetSelectedOption - // int32_t GetSelectedOption(); // [0x8739830] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSelectedOption(); // [0x8795530] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/VariantManagerContent.SwitchActor.GetOptions - // TArray GetOptions(); // [0x8739650] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetOptions(); // [0x8795350] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/VariantManagerContent.VariantDependency @@ -202,41 +202,41 @@ class UVariant : public UObject /// Functions // Function /Script/VariantManagerContent.Variant.SwitchOn - // void SwitchOn(); // [0x873aad0] Final|Native|Public|BlueprintCallable + // void SwitchOn(); // [0x87967d0] Final|Native|Public|BlueprintCallable // Function /Script/VariantManagerContent.Variant.SetThumbnailFromTexture - // void SetThumbnailFromTexture(class UTexture2D* NewThumbnail); // [0x873a950] Final|Native|Public|BlueprintCallable + // void SetThumbnailFromTexture(class UTexture2D* NewThumbnail); // [0x8796650] Final|Native|Public|BlueprintCallable // Function /Script/VariantManagerContent.Variant.SetThumbnailFromFile - // void SetThumbnailFromFile(FString FilePath); // [0x873a6f0] Final|Native|Public|BlueprintCallable + // void SetThumbnailFromFile(FString FilePath); // [0x87963f0] Final|Native|Public|BlueprintCallable // Function /Script/VariantManagerContent.Variant.SetThumbnailFromEditorViewport - // void SetThumbnailFromEditorViewport(); // [0x53369a0] Final|Native|Public|BlueprintCallable + // void SetThumbnailFromEditorViewport(); // [0x5368b70] Final|Native|Public|BlueprintCallable // Function /Script/VariantManagerContent.Variant.SetThumbnailFromCamera - // void SetThumbnailFromCamera(class UObject* WorldContextObject, FTransform& CameraTransform, float FOVDegrees, float MinZ, float Gamma); // [0x873a270] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetThumbnailFromCamera(class UObject* WorldContextObject, FTransform& CameraTransform, float FOVDegrees, float MinZ, float Gamma); // [0x8795f70] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/VariantManagerContent.Variant.SetDisplayText - // void SetDisplayText(FText& NewDisplayText); // [0x8739fc0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetDisplayText(FText& NewDisplayText); // [0x8795cc0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/VariantManagerContent.Variant.SetDependency - // void SetDependency(int32_t Index, FVariantDependency& Dependency); // [0x8739e40] Final|Native|Public|HasOutParms + // void SetDependency(int32_t Index, FVariantDependency& Dependency); // [0x8795b40] Final|Native|Public|HasOutParms // Function /Script/VariantManagerContent.Variant.IsActive - // bool IsActive(); // [0x8739cf0] Final|Native|Public|BlueprintCallable + // bool IsActive(); // [0x87959f0] Final|Native|Public|BlueprintCallable // Function /Script/VariantManagerContent.Variant.GetThumbnail - // class UTexture2D* GetThumbnail(); // [0x8739850] Final|Native|Public|BlueprintCallable + // class UTexture2D* GetThumbnail(); // [0x8795550] Final|Native|Public|BlueprintCallable // Function /Script/VariantManagerContent.Variant.GetParent - // class UVariantSet* GetParent(); // [0x8739700] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UVariantSet* GetParent(); // [0x8795400] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/VariantManagerContent.Variant.GetNumDependencies - // int32_t GetNumDependencies(); // [0x543ffc0] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetNumDependencies(); // [0x5472190] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/VariantManagerContent.Variant.GetNumActors - // int32_t GetNumActors(); // [0x648fd30] Final|Native|Public|BlueprintCallable|BlueprintPure + // int32_t GetNumActors(); // [0x64bfdf0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/VariantManagerContent.Variant.GetDisplayText - // FText GetDisplayText(); // [0x87394a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetDisplayText(); // [0x87951a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/VariantManagerContent.Variant.GetDependents - // TArray GetDependents(class ULevelVariantSets* LevelVariantSets, bool bOnlyEnabledDependencies); // [0x8739280] Final|Native|Public|BlueprintCallable + // TArray GetDependents(class ULevelVariantSets* LevelVariantSets, bool bOnlyEnabledDependencies); // [0x8794f80] Final|Native|Public|BlueprintCallable // Function /Script/VariantManagerContent.Variant.GetDependency - // FVariantDependency GetDependency(int32_t Index); // [0x87391b0] Final|Native|Public|BlueprintCallable|BlueprintPure + // FVariantDependency GetDependency(int32_t Index); // [0x8794eb0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/VariantManagerContent.Variant.GetActor - // class AActor* GetActor(int32_t ActorIndex); // [0x87390c0] Final|Native|Public|BlueprintCallable|BlueprintPure + // class AActor* GetActor(int32_t ActorIndex); // [0x8794dc0] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/VariantManagerContent.Variant.DeleteDependency - // void DeleteDependency(int32_t Index); // [0x8738fd0] Final|Native|Public + // void DeleteDependency(int32_t Index); // [0x8794cd0] Final|Native|Public // Function /Script/VariantManagerContent.Variant.AddDependency - // int32_t AddDependency(FVariantDependency& Dependency); // [0x8738df0] Final|Native|Public|HasOutParms + // int32_t AddDependency(FVariantDependency& Dependency); // [0x8794af0] Final|Native|Public|HasOutParms }; /// Struct /Script/VariantManagerContent.FunctionCaller @@ -273,27 +273,27 @@ class UVariantSet : public UObject /// Functions // Function /Script/VariantManagerContent.VariantSet.SetThumbnailFromTexture - // void SetThumbnailFromTexture(class UTexture2D* NewThumbnail); // [0x873aa30] Final|Native|Public|BlueprintCallable + // void SetThumbnailFromTexture(class UTexture2D* NewThumbnail); // [0x8796730] Final|Native|Public|BlueprintCallable // Function /Script/VariantManagerContent.VariantSet.SetThumbnailFromFile - // void SetThumbnailFromFile(FString FilePath); // [0x873a840] Final|Native|Public|BlueprintCallable + // void SetThumbnailFromFile(FString FilePath); // [0x8796540] Final|Native|Public|BlueprintCallable // Function /Script/VariantManagerContent.VariantSet.SetThumbnailFromEditorViewport - // void SetThumbnailFromEditorViewport(); // [0x53369a0] Final|Native|Public|BlueprintCallable + // void SetThumbnailFromEditorViewport(); // [0x5368b70] Final|Native|Public|BlueprintCallable // Function /Script/VariantManagerContent.VariantSet.SetThumbnailFromCamera - // void SetThumbnailFromCamera(class UObject* WorldContextObject, FTransform& CameraTransform, float FOVDegrees, float MinZ, float Gamma); // [0x873a4d0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetThumbnailFromCamera(class UObject* WorldContextObject, FTransform& CameraTransform, float FOVDegrees, float MinZ, float Gamma); // [0x87961d0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/VariantManagerContent.VariantSet.SetDisplayText - // void SetDisplayText(FText& NewDisplayText); // [0x873a070] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetDisplayText(FText& NewDisplayText); // [0x8795d70] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/VariantManagerContent.VariantSet.GetVariantByName - // class UVariant* GetVariantByName(FString VariantName); // [0x8739950] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UVariant* GetVariantByName(FString VariantName); // [0x8795650] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/VariantManagerContent.VariantSet.GetVariant - // class UVariant* GetVariant(int32_t VariantIndex); // [0x8739890] Final|Native|Public|BlueprintCallable|BlueprintPure + // class UVariant* GetVariant(int32_t VariantIndex); // [0x8795590] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/VariantManagerContent.VariantSet.GetThumbnail - // class UTexture2D* GetThumbnail(); // [0x8739870] Final|Native|Public|BlueprintCallable + // class UTexture2D* GetThumbnail(); // [0x8795570] Final|Native|Public|BlueprintCallable // Function /Script/VariantManagerContent.VariantSet.GetParent - // class ULevelVariantSets* GetParent(); // [0x8739770] Final|Native|Public|BlueprintCallable|BlueprintPure + // class ULevelVariantSets* GetParent(); // [0x8795470] Final|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/VariantManagerContent.VariantSet.GetNumVariants - // int32_t GetNumVariants(); // [0x59d30f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumVariants(); // [0x5a042e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/VariantManagerContent.VariantSet.GetDisplayText - // FText GetDisplayText(); // [0x8739510] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetDisplayText(); // [0x8795210] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; #pragma pack(pop) diff --git a/include/SDK/WaveTable.h b/include/SDK/WaveTable.h deleted file mode 100644 index dd4db2f..0000000 --- a/include/SDK/WaveTable.h +++ /dev/null @@ -1,139 +0,0 @@ - -/******************************************************** -* * -* Package generated using UEDumper by Spuckwaffel. * -* * -********************************************************/ - -#pragma once -/// dependency: BasicType -/// dependency: CoreUObject -/// dependency: Engine - -#pragma pack(push, 0x1) - -/// Enum /Script/WaveTable.EWaveTableBitDepth -/// Size: 0x01 (1 bytes) -enum class EWaveTableBitDepth : uint8_t -{ - EWaveTableBitDepth__PCM = 0, - EWaveTableBitDepth__IEEE_Float = 1, - EWaveTableBitDepth__COUNT = 2 -}; - -/// Enum /Script/WaveTable.EWaveTableResolution -/// Size: 0x01 (1 bytes) -enum class EWaveTableResolution : uint8_t -{ - EWaveTableResolution__None = 0, - EWaveTableResolution__Res = 3, - EWaveTableResolution__Res3 = 4, - EWaveTableResolution__Res4 = 5, - EWaveTableResolution__Res5 = 6, - EWaveTableResolution__Res6 = 7, - EWaveTableResolution__Res7 = 8, - EWaveTableResolution__Res8 = 9, - EWaveTableResolution__Res9 = 10, - EWaveTableResolution__Res10 = 11, - EWaveTableResolution__Res11 = 12, - EWaveTableResolution__Res_Max = 12, - EWaveTableResolution__Maximum = 13 -}; - -/// Enum /Script/WaveTable.EWaveTableSamplingMode -/// Size: 0x01 (1 bytes) -enum class EWaveTableSamplingMode : uint8_t -{ - EWaveTableSamplingMode__FixedSampleRate = 0, - EWaveTableSamplingMode__FixedResolution = 1, - EWaveTableSamplingMode__COUNT = 2 -}; - -/// Enum /Script/WaveTable.EWaveTableCurve -/// Size: 0x01 (1 bytes) -enum class EWaveTableCurve : uint8_t -{ - EWaveTableCurve__Linear = 0, - EWaveTableCurve__Linear_Inv = 1, - EWaveTableCurve__Exp = 2, - EWaveTableCurve__Exp_Inverse = 3, - EWaveTableCurve__Log = 4, - EWaveTableCurve__Sin = 5, - EWaveTableCurve__Sin_Full = 6, - EWaveTableCurve__SCurve = 7, - EWaveTableCurve__Shared = 8, - EWaveTableCurve__Custom = 9, - EWaveTableCurve__File = 10, - EWaveTableCurve__Count = 11 -}; - -/// Struct /Script/WaveTable.WaveTableData -/// Size: 0x0020 (32 bytes) (0x000000 - 0x000020) align 8 MaxSize: 0x0020 -struct FWaveTableData -{ - EWaveTableBitDepth BitDepth; // 0x0000 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0001 (0x0007) MISSED - TArray Data; // 0x0008 (0x0010) - float FinalValue; // 0x0018 (0x0004) - unsigned char UnknownData01_7[0x4]; // 0x001C (0x0004) MISSED -}; - -/// Struct /Script/WaveTable.WaveTableTransform -/// Size: 0x00B8 (184 bytes) (0x000000 - 0x0000B8) align 8 MaxSize: 0x00B8 -struct FWaveTableTransform -{ - EWaveTableCurve Curve; // 0x0000 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0001 (0x0003) MISSED - float Scalar; // 0x0004 (0x0004) - FRichCurve CurveCustom; // 0x0008 (0x0080) - class UCurveFloat* CurveShared; // 0x0088 (0x0008) - FWaveTableData tableData; // 0x0090 (0x0020) - float Duration; // 0x00B0 (0x0004) - unsigned char UnknownData01_7[0x4]; // 0x00B4 (0x0004) MISSED -}; - -/// Struct /Script/WaveTable.WaveTableBankEntry -/// Size: 0x00B8 (184 bytes) (0x000000 - 0x0000B8) align 8 MaxSize: 0x00B8 -struct FWaveTableBankEntry -{ - FWaveTableTransform Transform; // 0x0000 (0x00B8) -}; - -/// Class /Script/WaveTable.WaveTableBank -/// Size: 0x0060 (96 bytes) (0x000028 - 0x000060) align 8 MaxSize: 0x0060 -class UWaveTableBank : public UObject -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0028 (0x0008) MISSED - EWaveTableSamplingMode SampleMode; // 0x0030 (0x0001) - EWaveTableResolution Resolution; // 0x0031 (0x0001) - unsigned char UnknownData01_6[0x2]; // 0x0032 (0x0002) MISSED - int32_t SampleRate; // 0x0034 (0x0004) - bool bBipolar; // 0x0038 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x0039 (0x0007) MISSED - TArray Entries; // 0x0040 (0x0010) - unsigned char UnknownData03_7[0x10]; // 0x0050 (0x0010) MISSED -}; - -/// Struct /Script/WaveTable.WaveTableSettings -/// Size: 0x0058 (88 bytes) (0x000000 - 0x000058) align 8 MaxSize: 0x0058 -struct FWaveTableSettings -{ - FFilePath FilePath; // 0x0000 (0x0010) - int32_t ChannelIndex; // 0x0010 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x0014 (0x0004) MISSED - FWaveTableData SourceData; // 0x0018 (0x0020) - int32_t SourceSampleRate; // 0x0038 (0x0004) - float phase; // 0x003C (0x0004) - float Top; // 0x0040 (0x0004) - float Tail; // 0x0044 (0x0004) - float FadeIn; // 0x0048 (0x0004) - float FadeOut; // 0x004C (0x0004) - bool bNormalize; // 0x0050 (0x0001) - bool bRemoveOffset; // 0x0051 (0x0001) - unsigned char UnknownData01_7[0x6]; // 0x0052 (0x0006) MISSED -}; - -#pragma pack(pop) - - diff --git a/include/SDK/WebRemoteControl.h b/include/SDK/WebRemoteControl.h index a6dccfb..4915fc4 100644 --- a/include/SDK/WebRemoteControl.h +++ b/include/SDK/WebRemoteControl.h @@ -189,7 +189,7 @@ struct FRCAssetFilter TArray PackageNames; // 0x0000 (0x0010) TArray PackagePaths; // 0x0010 (0x0010) TArray ClassNames; // 0x0020 (0x0010) - SDK_UNDEFINED(80,1283) /* TSet */ __um(RecursiveClassesExclusionSet); // 0x0030 (0x0050) + SDK_UNDEFINED(80,1247) /* TSet */ __um(RecursiveClassesExclusionSet); // 0x0030 (0x0050) TArray NativeParentClasses; // 0x0080 (0x0010) bool RecursiveClasses; // 0x0090 (0x0001) bool RecursivePaths; // 0x0091 (0x0001) diff --git a/include/SDK/chara.h b/include/SDK/chara.h index 4010d97..c66b68d 100644 --- a/include/SDK/chara.h +++ b/include/SDK/chara.h @@ -22,21 +22,21 @@ class ABP_CharaLight_C : public AGameDirectionalLight /// Functions // Function /Game/chara/_bluePrints/_test/BP_CharaLight.BP_CharaLight_C.SetCharaLightParamToMPC - // void SetCharaLightParamToMPC(class UMaterialParameterCollection* MatParam); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetCharaLightParamToMPC(class UMaterialParameterCollection* MatParam); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/chara/_bluePrints/_test/BP_CharaLight.BP_CharaLight_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/chara/_bluePrints/_test/BP_CharaLight.BP_CharaLight_C.�0�0�0�0� - // void _0_0_0_0_(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/chara/_bluePrints/_test/BP_CharaLight.BP_CharaLight_C.Þ0Ã0×0é0¤ + // void _0_0_0_0_(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/chara/_bluePrints/_test/BP_CharaLight.BP_CharaLight_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/chara/_bluePrints/_test/BP_CharaLight.BP_CharaLight_C.TransformUpdated - // void TransformUpdated(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void TransformUpdated(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/chara/_bluePrints/_test/BP_CharaLight.BP_CharaLight_C.UpdateColorAndBrightness - // void UpdateColorAndBrightness(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UpdateColorAndBrightness(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/chara/_bluePrints/_test/BP_CharaLight.BP_CharaLight_C.ForceUpdateAllLightParameter - // void ForceUpdateAllLightParameter(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void ForceUpdateAllLightParameter(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/chara/_bluePrints/_test/BP_CharaLight.BP_CharaLight_C.ExecuteUbergraph_BP_CharaLight - // void ExecuteUbergraph_BP_CharaLight(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_CharaLight(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/chara/_bluePrints/BpFunc_CharaLight.BpFunc_CharaLight_C @@ -47,12 +47,12 @@ class UBpFunc_CharaLight_C : public UBlueprintFunctionLibrary /// Functions - // Function /Game/chara/_bluePrints/BpFunc_CharaLight.BpFunc_CharaLight_C.�0�0�0�0/*EOFCHARA*/�IQ - // void _0_0_0_0__IQ(class AActor* lightActor, class UObject* __WorldContext); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/chara/_bluePrints/BpFunc_CharaLight.BpFunc_CharaLight_C.�0�0�0�0�0�0�0�0�0� - // void _0_0_0_0_0_0_0_0_0_(class UMaterialParameterCollection* MaterialParameterCollection, class AActor* SelfActor, class UObject* __WorldContext); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/chara/_bluePrints/BpFunc_CharaLight.BpFunc_CharaLight_C.�0�0�0�0�0�0�0�0�0 - // void _0_0_0_0_0_0_0_0_0(class UMaterialParameterCollection* MatParam, class ULightComponent* LightComponent, FLinearColor LightColor, double LightIntensity, FLinearColor rimColor, FLinearColor HighlightColor, FLinearColor LineColor, FLinearColor shadowColor, double rimBlur, double highLightBlur, double widthMax, double depthFade, double depthAjust, double lineDensity, double lineOcclusionRate, FLinearColor toonLightColor, FLinearColor allColorAdd, FLinearColor shadeColor, double shade01Range, double shade01Blur, double shade02Range, double shade02Strength, double shade02Blur, double texShade01Range, double texShade01Blur, double texShadeRate, double shadeColorGrayScaleAdd, double shadeColorSaturation, double shadeColorValue, class UObject* __WorldContext); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/chara/_bluePrints/BpFunc_CharaLight.BpFunc_CharaLight_C.Ç0Ð0Ã0°0ÿIQ + // void _0_0_0_0__IQ(class AActor* lightActor, class UObject* __WorldContext); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/chara/_bluePrints/BpFunc_CharaLight.BpFunc_CharaLight_C.­0ã0é0é0¤0È0Ñ0é0á0ü + // void _0_0_0_0_0_0_0_0_0_(class UMaterialParameterCollection* MaterialParameterCollection, class AActor* SelfActor, class UObject* __WorldContext); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/chara/_bluePrints/BpFunc_CharaLight.BpFunc_CharaLight_C.­0ã0é0é0¤0È0Ñ0é0á0 + // void _0_0_0_0_0_0_0_0_0(class UMaterialParameterCollection* MatParam, class ULightComponent* LightComponent, FLinearColor LightColor, double LightIntensity, FLinearColor rimColor, FLinearColor HighlightColor, FLinearColor LineColor, FLinearColor shadowColor, double rimBlur, double highLightBlur, double widthMax, double depthFade, double depthAjust, double lineDensity, double lineOcclusionRate, FLinearColor toonLightColor, FLinearColor allColorAdd, FLinearColor shadeColor, double shade01Range, double shade01Blur, double shade02Range, double shade02Strength, double shade02Blur, double texShade01Range, double texShade01Blur, double texShadeRate, double shadeColorGrayScaleAdd, double shadeColorSaturation, double shadeColorValue, class UObject* __WorldContext); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; #pragma pack(pop) diff --git a/include/SDK/common.h b/include/SDK/common.h index f2991c2..e4d9740 100644 --- a/include/SDK/common.h +++ b/include/SDK/common.h @@ -16,6 +16,13 @@ #pragma pack(push, 0x1) +/// Class /Game/common/sound/BP_SoundGlobalParam.BP_SoundGlobalParam_C +/// Size: 0x00B8 (184 bytes) (0x0000B8 - 0x0000B8) align 8 MaxSize: 0x00B8 +class UBP_SoundGlobalParam_C : public USoundGlobalParam +{ +public: +}; + /// Class /Game/common/map/BP_MapGlobalParam.BP_MapGlobalParam_C /// Size: 0x0178 (376 bytes) (0x000178 - 0x000178) align 8 MaxSize: 0x0178 class UBP_MapGlobalParam_C : public UMapGlobalParam @@ -23,348 +30,284 @@ class UBP_MapGlobalParam_C : public UMapGlobalParam public: }; -/// Class /Game/common/event/_bluePrints/BP_EventGlobalParam.BP_EventGlobalParam_C -/// Size: 0x0050 (80 bytes) (0x000050 - 0x000050) align 8 MaxSize: 0x0050 -class UBP_EventGlobalParam_C : public UEventGlobalParam +/// Class /Game/common/chara/_bluePrints/BP_CharaGlobalParam.BP_CharaGlobalParam_C +/// Size: 0x02D8 (728 bytes) (0x0002D8 - 0x0002D8) align 8 MaxSize: 0x02D8 +class UBP_CharaGlobalParam_C : public UCharaGlobalParam { public: }; -/// Class /Game/common/sound/BP_SoundGlobalParam.BP_SoundGlobalParam_C -/// Size: 0x00B8 (184 bytes) (0x0000B8 - 0x0000B8) align 8 MaxSize: 0x00B8 -class UBP_SoundGlobalParam_C : public USoundGlobalParam +/// Class /Game/common/event/_bluePrints/BP_EventGlobalParam.BP_EventGlobalParam_C +/// Size: 0x0050 (80 bytes) (0x000050 - 0x000050) align 8 MaxSize: 0x0050 +class UBP_EventGlobalParam_C : public UEventGlobalParam { public: }; /// Class /Game/common/rpg/BP_RpgGlobalParam.BP_RpgGlobalParam_C -/// Size: 0x02D0 (720 bytes) (0x0002D0 - 0x0002D0) align 8 MaxSize: 0x02D0 +/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 class UBP_RpgGlobalParam_C : public URpgGlobalParam { public: }; /// Class /Game/common/battle/BP_BattleGlobalParam.BP_BattleGlobalParam_C -/// Size: 0x0480 (1152 bytes) (0x000480 - 0x000480) align 8 MaxSize: 0x0480 +/// Size: 0x0498 (1176 bytes) (0x000498 - 0x000498) align 8 MaxSize: 0x0498 class UBP_BattleGlobalParam_C : public UBattleGlobalParam { public: }; -/// Class /Game/common/chara/_bluePrints/BP_CharaGlobalParam.BP_CharaGlobalParam_C -/// Size: 0x0270 (624 bytes) (0x000270 - 0x000270) align 8 MaxSize: 0x0270 -class UBP_CharaGlobalParam_C : public UCharaGlobalParam -{ -public: -}; - -/// Class /Game/common/chara/_bluePrints/BP_ScnCharacter.BP_ScnCharacter_C -/// Size: 0x0FF8 (4088 bytes) (0x000FC0 - 0x000FF8) align 16 MaxSize: 0x0FF8 -class ABP_ScnCharacter_C : public AScnCharaActor +/// Class /Game/common/gameplayAbility/GA_Death.GA_Death_C +/// Size: 0x0410 (1040 bytes) (0x000408 - 0x000410) align 8 MaxSize: 0x0410 +class UGA_Death_C : public UGADeath { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0FC0 (0x0008) - class UGameCapsuleCollisionComponent* _0_0_0tP_0_0_; // 0x0FC8 (0x0008) - class ULookIKComponent* LookIK; // 0x0FD0 (0x0008) - float ________0_1_1B039EB1437BE6C618BABEA814F5DBA6; // 0x0FD8 (0x0004) - TEnumAsByte _________Direction_1B039EB1437BE6C618BABEA814F5DBA6; // 0x0FDC (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0FDD (0x0003) MISSED - class UTimelineComponent* __a0q__; // 0x0FE0 (0x0008) - TArray Threshould_Table; // 0x0FE8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) /// Functions - // Function /Game/common/chara/_bluePrints/BP_ScnCharacter.BP_ScnCharacter_C.=„a0q_Õ0§0ü0É0_ - // void __a0q__0_0_0_0_(); // [0x35d7f00] BlueprintEvent - // Function /Game/common/chara/_bluePrints/BP_ScnCharacter.BP_ScnCharacter_C.SetupAnimUpdateRate - // void SetupAnimUpdateRate(class ACharaModelActor* _actor); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/chara/_bluePrints/BP_ScnCharacter.BP_ScnCharacter_C.FuncRaycastShadow - // void FuncRaycastShadow(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/common/chara/_bluePrints/BP_ScnCharacter.BP_ScnCharacter_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/chara/_bluePrints/BP_ScnCharacter.BP_ScnCharacter_C.SetSkinColor - // void SetSkinColor(class USkeletalMeshComponent* _meshComp, FColor& _color); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/common/chara/_bluePrints/BP_ScnCharacter.BP_ScnCharacter_C.SetHairColor - // void SetHairColor(class USkeletalMeshComponent* _meshComp, FColor& _color); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/common/chara/_bluePrints/BP_ScnCharacter.BP_ScnCharacter_C.SetEyeColor - // void SetEyeColor(class USkeletalMeshComponent* _meshComp, FColor& _color); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/common/chara/_bluePrints/BP_ScnCharacter.BP_ScnCharacter_C.ExecuteUbergraph_BP_ScnCharacter - // void ExecuteUbergraph_BP_ScnCharacter(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/common/gameplayAbility/GA_Death.GA_Death_C.Removed_F3C7D4184E84A31E0E4DC19BEB8A3E4B + // void Removed_F3C7D4184E84A31E0E4DC19BEB8A3E4B(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Death.GA_Death_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Death.GA_Death_C.ExecuteUbergraph_GA_Death + // void ExecuteUbergraph_GA_Death(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/common/gameplayAbility/GA_MoveTo.GA_MoveTo_C -/// Size: 0x03F0 (1008 bytes) (0x0003E8 - 0x0003F0) align 8 MaxSize: 0x03F0 -class UGA_MoveTo_C : public UGAMoveTo +/// Class /Game/common/gameplayAbility/GA_StandBench.GA_StandBench_C +/// Size: 0x0439 (1081 bytes) (0x000430 - 0x000439) align 16 MaxSize: 0x0439 +class UGA_StandBench_C : public UGAStandBench { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03E8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0430 (0x0008) + bool IsTimeOver; // 0x0438 (0x0001) /// Functions - // Function /Game/common/gameplayAbility/GA_MoveTo.GA_MoveTo_C.OnFail_C6BC441E4743D3A51A7AD8BDF2DCB770 - // void OnFail_C6BC441E4743D3A51A7AD8BDF2DCB770(TEnumAsByte MovementResult); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_MoveTo.GA_MoveTo_C.OnSuccess_C6BC441E4743D3A51A7AD8BDF2DCB770 - // void OnSuccess_C6BC441E4743D3A51A7AD8BDF2DCB770(TEnumAsByte MovementResult); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_MoveTo.GA_MoveTo_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_MoveTo.GA_MoveTo_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_MoveTo.GA_MoveTo_C.ExecuteUbergraph_GA_MoveTo - // void ExecuteUbergraph_GA_MoveTo(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/common/gameplayAbility/GA_StandBench.GA_StandBench_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_StandBench.GA_StandBench_C.K2_OnEndAbility + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_StandBench.GA_StandBench_C.OnTimeOver_Event + // void OnTimeOver_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_StandBench.GA_StandBench_C.ExecuteUbergraph_GA_StandBench + // void ExecuteUbergraph_GA_StandBench(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/common/gameplayAbility/GA_Revive.GA_Revive_C -/// Size: 0x03D0 (976 bytes) (0x0003C8 - 0x0003D0) align 8 MaxSize: 0x03D0 -class UGA_Revive_C : public UGARevive +/// Class /Game/common/gameplayAbility/GA_BedSleep.GA_BedSleep_C +/// Size: 0x04B9 (1209 bytes) (0x0004B0 - 0x0004B9) align 16 MaxSize: 0x04B9 +class UGA_BedSleep_C : public UGABedSleep { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03C8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + bool IsTimeOver; // 0x04B8 (0x0001) /// Functions - // Function /Game/common/gameplayAbility/GA_Revive.GA_Revive_C.OnFinish_E83DC1F34300BD767FB337A194886090 - // void OnFinish_E83DC1F34300BD767FB337A194886090(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Revive.GA_Revive_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Revive.GA_Revive_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Revive.GA_Revive_C.ExecuteUbergraph_GA_Revive - // void ExecuteUbergraph_GA_Revive(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/common/gameplayAbility/GA_BedSleep.GA_BedSleep_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_BedSleep.GA_BedSleep_C.K2_OnEndAbility + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_BedSleep.GA_BedSleep_C.OnTimeOver_Event + // void OnTimeOver_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_BedSleep.GA_BedSleep_C.ExecuteUbergraph_GA_BedSleep + // void ExecuteUbergraph_GA_BedSleep(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/common/gameplayAbility/GA_Death.GA_Death_C -/// Size: 0x0410 (1040 bytes) (0x000408 - 0x000410) align 8 MaxSize: 0x0410 -class UGA_Death_C : public UGADeath +/// Class /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C +/// Size: 0x03F0 (1008 bytes) (0x0003E8 - 0x0003F0) align 8 MaxSize: 0x03F0 +class UGA_ChatEmote_C : public UGAChatEmote { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x03E8 (0x0008) /// Functions - // Function /Game/common/gameplayAbility/GA_Death.GA_Death_C.Removed_F3C7D4184E84A31E0E4DC19BEB8A3E4B - // void Removed_F3C7D4184E84A31E0E4DC19BEB8A3E4B(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Death.GA_Death_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Death.GA_Death_C.ExecuteUbergraph_GA_Death - // void ExecuteUbergraph_GA_Death(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.OnCancelled_78ED65174FC36BE0DC4D5992274670EE + // void OnCancelled_78ED65174FC36BE0DC4D5992274670EE(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.OnInterrupted_78ED65174FC36BE0DC4D5992274670EE + // void OnInterrupted_78ED65174FC36BE0DC4D5992274670EE(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.OnBlendOut_78ED65174FC36BE0DC4D5992274670EE + // void OnBlendOut_78ED65174FC36BE0DC4D5992274670EE(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.OnCompleted_78ED65174FC36BE0DC4D5992274670EE + // void OnCompleted_78ED65174FC36BE0DC4D5992274670EE(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.OnCancelled_78ED65174FC36BE0DC4D59926FBDDC92 + // void OnCancelled_78ED65174FC36BE0DC4D59926FBDDC92(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.OnInterrupted_78ED65174FC36BE0DC4D59926FBDDC92 + // void OnInterrupted_78ED65174FC36BE0DC4D59926FBDDC92(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.OnBlendOut_78ED65174FC36BE0DC4D59926FBDDC92 + // void OnBlendOut_78ED65174FC36BE0DC4D59926FBDDC92(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.OnCompleted_78ED65174FC36BE0DC4D59926FBDDC92 + // void OnCompleted_78ED65174FC36BE0DC4D59926FBDDC92(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.K2_OnEndAbility + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.ExecuteUbergraph_GA_ChatEmote + // void ExecuteUbergraph_GA_ChatEmote(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/common/gameplayAbility/GA_Damage.GA_Damage_C -/// Size: 0x0438 (1080 bytes) (0x000428 - 0x000438) align 8 MaxSize: 0x0438 -class UGA_Damage_C : public UGADamage +/// Class /Game/common/gameplayAbility/GA_SitBench.GA_SitBench_C +/// Size: 0x04B9 (1209 bytes) (0x0004B0 - 0x0004B9) align 16 MaxSize: 0x04B9 +class UGA_SitBench_C : public UGASitBench { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0428 (0x0008) - double _0_0_0_0_0_0_; // 0x0430 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + bool IsTimeOver; // 0x04B8 (0x0001) /// Functions - // Function /Game/common/gameplayAbility/GA_Damage.GA_Damage_C.OnFinshed_67FDE9C042050104CF90ED96D7414EBE - // void OnFinshed_67FDE9C042050104CF90ED96D7414EBE(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Damage.GA_Damage_C.OnFinish_67B21AB143284D0C355A15B1AE6DC1C7 - // void OnFinish_67B21AB143284D0C355A15B1AE6DC1C7(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Damage.GA_Damage_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Damage.GA_Damage_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Damage.GA_Damage_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Damage.GA_Damage_C.ExecuteUbergraph_GA_Damage - // void ExecuteUbergraph_GA_Damage(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/common/gameplayAbility/GA_SitBench.GA_SitBench_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_SitBench.GA_SitBench_C.K2_OnEndAbility + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_SitBench.GA_SitBench_C.OnTimeOver_Event + // void OnTimeOver_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_SitBench.GA_SitBench_C.ExecuteUbergraph_GA_SitBench + // void ExecuteUbergraph_GA_SitBench(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/common/gameplayAbility/GA_Jump.GA_Jump_C -/// Size: 0x05A9 (1449 bytes) (0x0004B8 - 0x0005A9) align 8 MaxSize: 0x05A9 -class UGA_Jump_C : public UGAJump +/// Class /Game/common/gameplayAbility/GA_BedGetup.GA_BedGetup_C +/// Size: 0x0439 (1081 bytes) (0x000430 - 0x000439) align 16 MaxSize: 0x0439 +class UGA_BedGetup_C : public UGABedGetup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B8 (0x0008) - FRotator NextRot; // 0x04C0 (0x0018) - FRotator RotBuff; // 0x04D8 (0x0018) - FVector ClimbPointLocation; // 0x04F0 (0x0018) - FVector FloorTopLocation; // 0x0508 (0x0018) - FVector RootLocation; // 0x0520 (0x0018) - bool isHit; // 0x0538 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0539 (0x0007) MISSED - double Height; // 0x0540 (0x0008) - bool IsOnce; // 0x0548 (0x0001) - bool isJump; // 0x0549 (0x0001) - unsigned char UnknownData01_6[0x6]; // 0x054A (0x0006) MISSED - FVector WallHitPos; // 0x0550 (0x0018) - FVector Hit_Normal; // 0x0568 (0x0018) - TArray Object_Channels; // 0x0580 (0x0010) - bool IsWatarOut; // 0x0590 (0x0001) - bool CanClimbAndLanding; // 0x0591 (0x0001) - unsigned char UnknownData02_6[0x6]; // 0x0592 (0x0006) MISSED - SDK_UNDEFINED(16,661) /* TArray> */ __um(Object_Types); // 0x0598 (0x0010) - bool LandAble; // 0x05A8 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0430 (0x0008) + bool IsTimeOver; // 0x0438 (0x0001) /// Functions - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.^—hˆ:y - // void __h__y(class AActor* newParam, bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.]n0TM - // void __n0_TM(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.¸0ã0ó0 - // void _0_0_0(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.ûyÕRHQk0œ–³[i - // void _y_RHQk0____i(bool& IsMovementClear); // [0x35d7f00] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.×0ì0¤0ä0ü0­0ã0 - // FVector _0_0_0_0_0_0_0(); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.îvjMOnx01 - // bool _v_jMOn_x01(FVector TargetPosition); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.]›–Øš - // FVector ______(FVector FloorPosition); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.â0ü0·0ç0ó0ï0 - // void _0_0_0_0_0_0(FVector TargetLocation, FRotator TargetRotation); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.@w0WïSý - // void _w0W_S_(double LimitClimb, FHitResult& OutHit, bool& isHit, double& Height, bool& CanLanding); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.]{vŠ0-N - // void ___v_0_N(FVector FloorPoint); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.]{vŠ0û0@w - // void ___v_0_0_w(FVector FloorPoint, double Forward, bool IsOnlyForward); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.]{vŠ0û0Ñ0ë - // void ___v_0_0_0_(double Height, bool& IsClimbUp); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.OnFinish_52A7D9CA496F9B3DD977A488A9EB4748 - // void OnFinish_52A7D9CA496F9B3DD977A488A9EB4748(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.OnFinish_D0DF9D9D494748541D24E399549F2BCA - // void OnFinish_D0DF9D9D494748541D24E399549F2BCA(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.OnFinish_FCF7373E461D15C4D4EDA68A1A9F0A49 - // void OnFinish_FCF7373E461D15C4D4EDA68A1A9F0A49(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.OnFinish_5E4D31A44E899DEBE894399FD8A90F6D - // void OnFinish_5E4D31A44E899DEBE894399FD8A90F6D(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.OnFinish_D0EF9F9147C03F9A93649D8B19058DE5 - // void OnFinish_D0EF9F9147C03F9A93649D8B19058DE5(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.OnFinish_54F4D93040B8E231615DAB9AC2DD3591 - // void OnFinish_54F4D93040B8E231615DAB9AC2DD3591(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.ExecuteUbergraph_GA_Jump - // void ExecuteUbergraph_GA_Jump(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/common/gameplayAbility/GA_BedGetup.GA_BedGetup_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_BedGetup.GA_BedGetup_C.K2_OnEndAbility + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_BedGetup.GA_BedGetup_C.OnTimeOver_Event + // void OnTimeOver_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_BedGetup.GA_BedGetup_C.ExecuteUbergraph_GA_BedGetup + // void ExecuteUbergraph_GA_BedGetup(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/common/gameplayAbility/GA_RideOnVehicle.GA_RideOnVehicle_C -/// Size: 0x0458 (1112 bytes) (0x000440 - 0x000458) align 8 MaxSize: 0x0458 +/// Size: 0x0468 (1128 bytes) (0x000450 - 0x000468) align 8 MaxSize: 0x0468 class UGA_RideOnVehicle_C : public UGABattleCommandBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0440 (0x0008) - double NewVar; // 0x0448 (0x0008) - double NewVar0; // 0x0450 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0450 (0x0008) + double NewVar; // 0x0458 (0x0008) + double NewVar0; // 0x0460 (0x0008) /// Functions // Function /Game/common/gameplayAbility/GA_RideOnVehicle.GA_RideOnVehicle_C.OnFinish_7560EFE24F760F6EBCAE51B631201F8F - // void OnFinish_7560EFE24F760F6EBCAE51B631201F8F(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnFinish_7560EFE24F760F6EBCAE51B631201F8F(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_RideOnVehicle.GA_RideOnVehicle_C.OnFinish_2F9536FD4D92D7B55FF088AC34AC12AD - // void OnFinish_2F9536FD4D92D7B55FF088AC34AC12AD(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnFinish_2F9536FD4D92D7B55FF088AC34AC12AD(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_RideOnVehicle.GA_RideOnVehicle_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_RideOnVehicle.GA_RideOnVehicle_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_RideOnVehicle.GA_RideOnVehicle_C.ExecuteUbergraph_GA_RideOnVehicle - // void ExecuteUbergraph_GA_RideOnVehicle(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_GA_RideOnVehicle(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/common/gameplayAbility/GA_AttackTension.GA_AttackTension_C +/// Size: 0x0460 (1120 bytes) (0x000458 - 0x000460) align 8 MaxSize: 0x0460 +class UGA_AttackTension_C : public UGAAttackTension +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0458 (0x0008) + + + /// Functions + // Function /Game/common/gameplayAbility/GA_AttackTension.GA_AttackTension_C.OnFinish_5CEB5E0948034FE30FD059A87A76CA64 + // void OnFinish_5CEB5E0948034FE30FD059A87A76CA64(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_AttackTension.GA_AttackTension_C.K2_OnEndAbility + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_AttackTension.GA_AttackTension_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_AttackTension.GA_AttackTension_C.ExecuteUbergraph_GA_AttackTension + // void ExecuteUbergraph_GA_AttackTension(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/gameplayAbility/GA_BattleActionCommand.GA_BattleActionCommand_C -/// Size: 0x0528 (1320 bytes) (0x0004B8 - 0x000528) align 8 MaxSize: 0x0528 +/// Size: 0x0538 (1336 bytes) (0x0004C8 - 0x000538) align 8 MaxSize: 0x0538 class UGA_BattleActionCommand_C : public UGABattleActionCommand { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B8 (0x0008) - double Timer; // 0x04C0 (0x0008) - bool isSuccess; // 0x04C8 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x04C9 (0x0007) MISSED - FVector targetPos; // 0x04D0 (0x0018) - FVector DstPos; // 0x04E8 (0x0018) - FVector RemovePos; // 0x0500 (0x0018) - bool isCommandPlay; // 0x0518 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0519 (0x0007) MISSED - double attackHeight; // 0x0520 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04C8 (0x0008) + double Timer; // 0x04D0 (0x0008) + bool isSuccess; // 0x04D8 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x04D9 (0x0007) MISSED + FVector targetPos; // 0x04E0 (0x0018) + FVector DstPos; // 0x04F8 (0x0018) + FVector RemovePos; // 0x0510 (0x0018) + bool isCommandPlay; // 0x0528 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x0529 (0x0007) MISSED + double attackHeight; // 0x0530 (0x0008) /// Functions // Function /Game/common/gameplayAbility/GA_BattleActionCommand.GA_BattleActionCommand_C.OnFail_5D3BA5F84AC29544C52DE5882689BDF8 - // void OnFail_5D3BA5F84AC29544C52DE5882689BDF8(TEnumAsByte MovementResult); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnFail_5D3BA5F84AC29544C52DE5882689BDF8(TEnumAsByte MovementResult); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_BattleActionCommand.GA_BattleActionCommand_C.OnSuccess_5D3BA5F84AC29544C52DE5882689BDF8 - // void OnSuccess_5D3BA5F84AC29544C52DE5882689BDF8(TEnumAsByte MovementResult); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnSuccess_5D3BA5F84AC29544C52DE5882689BDF8(TEnumAsByte MovementResult); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_BattleActionCommand.GA_BattleActionCommand_C.OnFail_10711C2C4FD2AA3D7012709A904898ED - // void OnFail_10711C2C4FD2AA3D7012709A904898ED(TEnumAsByte MovementResult); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnFail_10711C2C4FD2AA3D7012709A904898ED(TEnumAsByte MovementResult); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_BattleActionCommand.GA_BattleActionCommand_C.OnSuccess_10711C2C4FD2AA3D7012709A904898ED - // void OnSuccess_10711C2C4FD2AA3D7012709A904898ED(TEnumAsByte MovementResult); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnSuccess_10711C2C4FD2AA3D7012709A904898ED(TEnumAsByte MovementResult); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_BattleActionCommand.GA_BattleActionCommand_C.OnFail_D4D14C9045076167ADE322A686B1125C - // void OnFail_D4D14C9045076167ADE322A686B1125C(TEnumAsByte MovementResult); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnFail_D4D14C9045076167ADE322A686B1125C(TEnumAsByte MovementResult); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_BattleActionCommand.GA_BattleActionCommand_C.OnSuccess_D4D14C9045076167ADE322A686B1125C - // void OnSuccess_D4D14C9045076167ADE322A686B1125C(TEnumAsByte MovementResult); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnSuccess_D4D14C9045076167ADE322A686B1125C(TEnumAsByte MovementResult); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_BattleActionCommand.GA_BattleActionCommand_C.OnFail_D4D14C9045076167ADE322A6DD30CE05 - // void OnFail_D4D14C9045076167ADE322A6DD30CE05(TEnumAsByte MovementResult); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnFail_D4D14C9045076167ADE322A6DD30CE05(TEnumAsByte MovementResult); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_BattleActionCommand.GA_BattleActionCommand_C.OnSuccess_D4D14C9045076167ADE322A6DD30CE05 - // void OnSuccess_D4D14C9045076167ADE322A6DD30CE05(TEnumAsByte MovementResult); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnSuccess_D4D14C9045076167ADE322A6DD30CE05(TEnumAsByte MovementResult); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_BattleActionCommand.GA_BattleActionCommand_C.OnFinish_D2211F0648D8C2D485FE27980B660AA4 - // void OnFinish_D2211F0648D8C2D485FE27980B660AA4(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnFinish_D2211F0648D8C2D485FE27980B660AA4(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_BattleActionCommand.GA_BattleActionCommand_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_BattleActionCommand.GA_BattleActionCommand_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_BattleActionCommand.GA_BattleActionCommand_C.ExecuteUbergraph_GA_BattleActionCommand - // void ExecuteUbergraph_GA_BattleActionCommand(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_GA_BattleActionCommand(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/common/gameplayAbility/GA_UniqueCharge.GA_UniqueCharge_C -/// Size: 0x0458 (1112 bytes) (0x000450 - 0x000458) align 8 MaxSize: 0x0458 +/// Size: 0x0468 (1128 bytes) (0x000460 - 0x000468) align 8 MaxSize: 0x0468 class UGA_UniqueCharge_C : public UGAUnique { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0450 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0460 (0x0008) /// Functions // Function /Game/common/gameplayAbility/GA_UniqueCharge.GA_UniqueCharge_C.OnFinish_66761D5548BD47097EF8299E043A47F3 - // void OnFinish_66761D5548BD47097EF8299E043A47F3(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnFinish_66761D5548BD47097EF8299E043A47F3(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_UniqueCharge.GA_UniqueCharge_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_UniqueCharge.GA_UniqueCharge_C.ExecuteUbergraph_GA_UniqueCharge - // void ExecuteUbergraph_GA_UniqueCharge(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/common/gameplayAbility/GA_AttackTension.GA_AttackTension_C -/// Size: 0x0450 (1104 bytes) (0x000448 - 0x000450) align 8 MaxSize: 0x0450 -class UGA_AttackTension_C : public UGAAttackTension -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0448 (0x0008) - - - /// Functions - // Function /Game/common/gameplayAbility/GA_AttackTension.GA_AttackTension_C.OnFinish_5CEB5E0948034FE30FD059A87A76CA64 - // void OnFinish_5CEB5E0948034FE30FD059A87A76CA64(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_AttackTension.GA_AttackTension_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_AttackTension.GA_AttackTension_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_AttackTension.GA_AttackTension_C.ExecuteUbergraph_GA_AttackTension - // void ExecuteUbergraph_GA_AttackTension(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_GA_UniqueCharge(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/gameplayAbility/GA_UseItem.GA_UseItem_C -/// Size: 0x0448 (1096 bytes) (0x000440 - 0x000448) align 8 MaxSize: 0x0448 +/// Size: 0x0458 (1112 bytes) (0x000450 - 0x000458) align 8 MaxSize: 0x0458 class UGA_UseItem_C : public UGAUseItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0440 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0450 (0x0008) /// Functions // Function /Game/common/gameplayAbility/GA_UseItem.GA_UseItem_C.OnFinish_40103EAF41BC07622A9FDDAE18202592 - // void OnFinish_40103EAF41BC07622A9FDDAE18202592(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnFinish_40103EAF41BC07622A9FDDAE18202592(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_UseItem.GA_UseItem_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_UseItem.GA_UseItem_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_UseItem.GA_UseItem_C.ExecuteUbergraph_GA_UseItem - // void ExecuteUbergraph_GA_UseItem(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_GA_UseItem(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/common/gameplayAbility/GA_MoveToLocation.GA_MoveToLocation_C @@ -377,15 +320,15 @@ class UGA_MoveToLocation_C : public UGAMoveToLocation /// Functions // Function /Game/common/gameplayAbility/GA_MoveToLocation.GA_MoveToLocation_C.OnTimeOut_7A20AFCA4CAEB6B24F7A0DA815277F6F - // void OnTimeOut_7A20AFCA4CAEB6B24F7A0DA815277F6F(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnTimeOut_7A20AFCA4CAEB6B24F7A0DA815277F6F(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_MoveToLocation.GA_MoveToLocation_C.OnReached_7A20AFCA4CAEB6B24F7A0DA815277F6F - // void OnReached_7A20AFCA4CAEB6B24F7A0DA815277F6F(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnReached_7A20AFCA4CAEB6B24F7A0DA815277F6F(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_MoveToLocation.GA_MoveToLocation_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_MoveToLocation.GA_MoveToLocation_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_MoveToLocation.GA_MoveToLocation_C.ExecuteUbergraph_GA_MoveToLocation - // void ExecuteUbergraph_GA_MoveToLocation(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_GA_MoveToLocation(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/common/gameplayAbility/GA_Rotate.GA_Rotate_C @@ -398,32 +341,123 @@ class UGA_Rotate_C : public UGARotate /// Functions // Function /Game/common/gameplayAbility/GA_Rotate.GA_Rotate_C.OnTimeOut_BFAAB86648CC252A2CD6609FDC1CBAFF - // void OnTimeOut_BFAAB86648CC252A2CD6609FDC1CBAFF(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnTimeOut_BFAAB86648CC252A2CD6609FDC1CBAFF(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_Rotate.GA_Rotate_C.OnReached_BFAAB86648CC252A2CD6609FDC1CBAFF - // void OnReached_BFAAB86648CC252A2CD6609FDC1CBAFF(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnReached_BFAAB86648CC252A2CD6609FDC1CBAFF(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_Rotate.GA_Rotate_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_Rotate.GA_Rotate_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_Rotate.GA_Rotate_C.ExecuteUbergraph_GA_Rotate - // void ExecuteUbergraph_GA_Rotate(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_GA_Rotate(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/common/gameplayAbility/GA_AttackAvoid.GA_AttackAvoid_C +/// Size: 0x0490 (1168 bytes) (0x000488 - 0x000490) align 8 MaxSize: 0x0490 +class UGA_AttackAvoid_C : public UGAAttackCombo +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0488 (0x0008) + + + /// Functions + // Function /Game/common/gameplayAbility/GA_AttackAvoid.GA_AttackAvoid_C.OnFinish_102406854C0A71E4CCF95F87ABB8D915 + // void OnFinish_102406854C0A71E4CCF95F87ABB8D915(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_AttackAvoid.GA_AttackAvoid_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_AttackAvoid.GA_AttackAvoid_C.K2_OnEndAbility + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_AttackAvoid.GA_AttackAvoid_C.ExecuteUbergraph_GA_AttackAvoid + // void ExecuteUbergraph_GA_AttackAvoid(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/gameplayAbility/GA_PickItem.GA_PickItem_C -/// Size: 0x0458 (1112 bytes) (0x000450 - 0x000458) align 8 MaxSize: 0x0458 +/// Size: 0x0468 (1128 bytes) (0x000460 - 0x000468) align 8 MaxSize: 0x0468 class UGA_PickItem_C : public UGAPickItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0450 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0460 (0x0008) /// Functions // Function /Game/common/gameplayAbility/GA_PickItem.GA_PickItem_C.OnFinish_B8E8CD9D4F50215DFBC6DC90D7FC3A94 - // void OnFinish_B8E8CD9D4F50215DFBC6DC90D7FC3A94(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnFinish_B8E8CD9D4F50215DFBC6DC90D7FC3A94(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_PickItem.GA_PickItem_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_PickItem.GA_PickItem_C.ExecuteUbergraph_GA_PickItem - // void ExecuteUbergraph_GA_PickItem(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_GA_PickItem(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/common/gameplayAbility/GA_Jump.GA_Jump_C +/// Size: 0x05B9 (1465 bytes) (0x0004C8 - 0x0005B9) align 8 MaxSize: 0x05B9 +class UGA_Jump_C : public UGAJump +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x04C8 (0x0008) + FRotator NextRot; // 0x04D0 (0x0018) + FRotator RotBuff; // 0x04E8 (0x0018) + FVector ClimbPointLocation; // 0x0500 (0x0018) + FVector FloorTopLocation; // 0x0518 (0x0018) + FVector RootLocation; // 0x0530 (0x0018) + bool isHit; // 0x0548 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0549 (0x0007) MISSED + double Height; // 0x0550 (0x0008) + bool IsOnce; // 0x0558 (0x0001) + bool isJump; // 0x0559 (0x0001) + unsigned char UnknownData01_6[0x6]; // 0x055A (0x0006) MISSED + FVector WallHitPos; // 0x0560 (0x0018) + FVector Hit_Normal; // 0x0578 (0x0018) + TArray Object_Channels; // 0x0590 (0x0010) + bool IsWatarOut; // 0x05A0 (0x0001) + bool CanClimbAndLanding; // 0x05A1 (0x0001) + unsigned char UnknownData02_6[0x6]; // 0x05A2 (0x0006) MISSED + SDK_UNDEFINED(16,647) /* TArray> */ __um(Object_Types); // 0x05A8 (0x0010) + bool LandAble; // 0x05B8 (0x0001) + + + /// Functions + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.^—hˆ:y + // void __h__y(class AActor* newParam, bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.]n0TM + // void __n0_TM(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.¸0ã0ó0 + // void _0_0_0(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.ûyÕRHQk0œ–³[i + // void _y_RHQk0____i(bool& IsMovementClear); // [0x3617e10] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.×0ì0¤0ä0ü0­0ã0 + // FVector _0_0_0_0_0_0_0(); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.îvjMOnx01 + // bool _v_jMOn_x01(FVector TargetPosition); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.]›–Øš + // FVector ______(FVector FloorPosition); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.â0ü0·0ç0ó0ï0 + // void _0_0_0_0_0_0(FVector TargetLocation, FRotator TargetRotation); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.@w0WïSý + // void _w0W_S_(double LimitClimb, FHitResult& OutHit, bool& isHit, double& Height, bool& CanLanding); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.]{vŠ0-N + // void ___v_0_N(FVector FloorPoint); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.]{vŠ0û0@w + // void ___v_0_0_w(FVector FloorPoint, double Forward, bool IsOnlyForward); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.]{vŠ0û0Ñ0ë + // void ___v_0_0_0_(double Height, bool& IsClimbUp); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.OnFinish_52A7D9CA496F9B3DD977A488A9EB4748 + // void OnFinish_52A7D9CA496F9B3DD977A488A9EB4748(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.OnFinish_D0DF9D9D494748541D24E399549F2BCA + // void OnFinish_D0DF9D9D494748541D24E399549F2BCA(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.OnFinish_FCF7373E461D15C4D4EDA68A1A9F0A49 + // void OnFinish_FCF7373E461D15C4D4EDA68A1A9F0A49(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.OnFinish_5E4D31A44E899DEBE894399FD8A90F6D + // void OnFinish_5E4D31A44E899DEBE894399FD8A90F6D(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.OnFinish_D0EF9F9147C03F9A93649D8B19058DE5 + // void OnFinish_D0EF9F9147C03F9A93649D8B19058DE5(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.OnFinish_54F4D93040B8E231615DAB9AC2DD3591 + // void OnFinish_54F4D93040B8E231615DAB9AC2DD3591(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.K2_OnEndAbility + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Jump.GA_Jump_C.ExecuteUbergraph_GA_Jump + // void ExecuteUbergraph_GA_Jump(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/common/gameplayAbility/GA_BattleAddStatusEffectBegin.GA_BattleAddStatusEffectBegin_C @@ -436,69 +470,86 @@ class UGA_BattleAddStatusEffectBegin_C : public UGABattleAddStatusEffect /// Functions // Function /Game/common/gameplayAbility/GA_BattleAddStatusEffectBegin.GA_BattleAddStatusEffectBegin_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_BattleAddStatusEffectBegin.GA_BattleAddStatusEffectBegin_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_BattleAddStatusEffectBegin.GA_BattleAddStatusEffectBegin_C.ExecuteUbergraph_GA_BattleAddStatusEffectBegin - // void ExecuteUbergraph_GA_BattleAddStatusEffectBegin(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_GA_BattleAddStatusEffectBegin(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/common/gameplayAbility/GA_AttackAvoid.GA_AttackAvoid_C -/// Size: 0x0480 (1152 bytes) (0x000478 - 0x000480) align 8 MaxSize: 0x0480 -class UGA_AttackAvoid_C : public UGAAttackCombo +/// Class /Game/common/gameplayAbility/GA_WeaponDrawSheathe.GA_WeaponDrawSheathe_C +/// Size: 0x0469 (1129 bytes) (0x000460 - 0x000469) align 8 MaxSize: 0x0469 +class UGA_WeaponDrawSheathe_C : public UGAWeaponDrawSheathe { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0478 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0460 (0x0008) + bool isUIOpened; // 0x0468 (0x0001) /// Functions - // Function /Game/common/gameplayAbility/GA_AttackAvoid.GA_AttackAvoid_C.OnFinish_102406854C0A71E4CCF95F87ABB8D915 - // void OnFinish_102406854C0A71E4CCF95F87ABB8D915(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_AttackAvoid.GA_AttackAvoid_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_AttackAvoid.GA_AttackAvoid_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_AttackAvoid.GA_AttackAvoid_C.ExecuteUbergraph_GA_AttackAvoid - // void ExecuteUbergraph_GA_AttackAvoid(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/common/gameplayAbility/GA_WeaponDrawSheathe.GA_WeaponDrawSheathe_C.OnFinish_31A091234F87E71182D503AED328C2CD + // void OnFinish_31A091234F87E71182D503AED328C2CD(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_WeaponDrawSheathe.GA_WeaponDrawSheathe_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_WeaponDrawSheathe.GA_WeaponDrawSheathe_C.K2_OnEndAbility + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_WeaponDrawSheathe.GA_WeaponDrawSheathe_C.ExecuteUbergraph_GA_WeaponDrawSheathe + // void ExecuteUbergraph_GA_WeaponDrawSheathe(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/common/gameplayAbility/GA_WeaponDrawSheathe.GA_WeaponDrawSheathe_C -/// Size: 0x0459 (1113 bytes) (0x000450 - 0x000459) align 8 MaxSize: 0x0459 -class UGA_WeaponDrawSheathe_C : public UGAWeaponDrawSheathe +/// Class /Game/common/gameplayAbility/GA_RotateMoveToLocation.GA_RotateMoveToLocation_C +/// Size: 0x0408 (1032 bytes) (0x000400 - 0x000408) align 8 MaxSize: 0x0408 +class UGA_RotateMoveToLocation_C : public UGARotateMoveToLocation { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0450 (0x0008) - bool isUIOpened; // 0x0458 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0400 (0x0008) /// Functions - // Function /Game/common/gameplayAbility/GA_WeaponDrawSheathe.GA_WeaponDrawSheathe_C.OnFinish_31A091234F87E71182D503AED328C2CD - // void OnFinish_31A091234F87E71182D503AED328C2CD(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_WeaponDrawSheathe.GA_WeaponDrawSheathe_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_WeaponDrawSheathe.GA_WeaponDrawSheathe_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_WeaponDrawSheathe.GA_WeaponDrawSheathe_C.ExecuteUbergraph_GA_WeaponDrawSheathe - // void ExecuteUbergraph_GA_WeaponDrawSheathe(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/common/gameplayAbility/GA_RotateMoveToLocation.GA_RotateMoveToLocation_C.OnTimeOut_458F6B9D4D74A01786E41983EE407FF3 + // void OnTimeOut_458F6B9D4D74A01786E41983EE407FF3(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_RotateMoveToLocation.GA_RotateMoveToLocation_C.OnReached_458F6B9D4D74A01786E41983EE407FF3 + // void OnReached_458F6B9D4D74A01786E41983EE407FF3(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_RotateMoveToLocation.GA_RotateMoveToLocation_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_RotateMoveToLocation.GA_RotateMoveToLocation_C.K2_OnEndAbility + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_RotateMoveToLocation.GA_RotateMoveToLocation_C.ExecuteUbergraph_GA_RotateMoveToLocation + // void ExecuteUbergraph_GA_RotateMoveToLocation(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/common/gameplayAbility/GA_AttackCombo2.GA_AttackCombo2_C -/// Size: 0x0480 (1152 bytes) (0x000478 - 0x000480) align 8 MaxSize: 0x0480 +/// Size: 0x0490 (1168 bytes) (0x000488 - 0x000490) align 8 MaxSize: 0x0490 class UGA_AttackCombo2_C : public UGAAttackCombo { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0478 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0488 (0x0008) /// Functions // Function /Game/common/gameplayAbility/GA_AttackCombo2.GA_AttackCombo2_C.OnFinish_CD85848A4D2242910E95CC802A7941D7 - // void OnFinish_CD85848A4D2242910E95CC802A7941D7(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnFinish_CD85848A4D2242910E95CC802A7941D7(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_AttackCombo2.GA_AttackCombo2_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_AttackCombo2.GA_AttackCombo2_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_AttackCombo2.GA_AttackCombo2_C.ExecuteUbergraph_GA_AttackCombo2 - // void ExecuteUbergraph_GA_AttackCombo2(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_GA_AttackCombo2(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/common/gameplayAbility/GA_MinigameWalkAround.GA_MinigameWalkAround_C +/// Size: 0x03F8 (1016 bytes) (0x0003F0 - 0x0003F8) align 8 MaxSize: 0x03F8 +class UGA_MinigameWalkAround_C : public UGAMinigameWalkAround +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x03F0 (0x0008) + + + /// Functions + // Function /Game/common/gameplayAbility/GA_MinigameWalkAround.GA_MinigameWalkAround_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_MinigameWalkAround.GA_MinigameWalkAround_C.ExecuteUbergraph_GA_MinigameWalkAround + // void ExecuteUbergraph_GA_MinigameWalkAround(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/gameplayAbility/GA_ObjAction.GA_ObjAction_C @@ -512,130 +563,113 @@ class UGA_ObjAction_C : public UGAObjAction /// Functions // Function /Game/common/gameplayAbility/GA_ObjAction.GA_ObjAction_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_ObjAction.GA_ObjAction_C.OnTimeOver_Event - // void OnTimeOver_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnTimeOver_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_ObjAction.GA_ObjAction_C.ExecuteUbergraph_GA_ObjAction - // void ExecuteUbergraph_GA_ObjAction(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_GA_ObjAction(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/common/gameplayAbility/GA_RotateMoveToLocation.GA_RotateMoveToLocation_C -/// Size: 0x0408 (1032 bytes) (0x000400 - 0x000408) align 8 MaxSize: 0x0408 -class UGA_RotateMoveToLocation_C : public UGARotateMoveToLocation +/// Class /Game/common/gameplayAbility/GA_DiveOutWater.GA_DiveOutWater_C +/// Size: 0x0458 (1112 bytes) (0x000450 - 0x000458) align 8 MaxSize: 0x0458 +class UGA_DiveOutWater_C : public UGABattleCommandBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0400 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0450 (0x0008) /// Functions - // Function /Game/common/gameplayAbility/GA_RotateMoveToLocation.GA_RotateMoveToLocation_C.OnTimeOut_458F6B9D4D74A01786E41983EE407FF3 - // void OnTimeOut_458F6B9D4D74A01786E41983EE407FF3(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_RotateMoveToLocation.GA_RotateMoveToLocation_C.OnReached_458F6B9D4D74A01786E41983EE407FF3 - // void OnReached_458F6B9D4D74A01786E41983EE407FF3(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_RotateMoveToLocation.GA_RotateMoveToLocation_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_RotateMoveToLocation.GA_RotateMoveToLocation_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_RotateMoveToLocation.GA_RotateMoveToLocation_C.ExecuteUbergraph_GA_RotateMoveToLocation - // void ExecuteUbergraph_GA_RotateMoveToLocation(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/common/gameplayAbility/GA_DiveOutWater.GA_DiveOutWater_C.OnFinish_17019DE54F7F11A3BC35D6A8C9BA869F + // void OnFinish_17019DE54F7F11A3BC35D6A8C9BA869F(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_DiveOutWater.GA_DiveOutWater_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_DiveOutWater.GA_DiveOutWater_C.ExecuteUbergraph_GA_DiveOutWater + // void ExecuteUbergraph_GA_DiveOutWater(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/gameplayAbility/GA_PickCommand.GA_PickCommand_C -/// Size: 0x0484 (1156 bytes) (0x000478 - 0x000484) align 8 MaxSize: 0x0484 +/// Size: 0x0494 (1172 bytes) (0x000488 - 0x000494) align 8 MaxSize: 0x0494 class UGA_PickCommand_C : public UGAPickCommand { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0478 (0x0008) - FObjCtrlFlgTypeBit Bit; // 0x0480 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0488 (0x0008) + FObjCtrlFlgTypeBit Bit; // 0x0490 (0x0004) /// Functions // Function /Game/common/gameplayAbility/GA_PickCommand.GA_PickCommand_C.¢0¯0·0ç0ó0¢ - // void _0_0_0_0_0_(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void _0_0_0_0_0_(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_PickCommand.GA_PickCommand_C.¢0¯0·0ç0ó0¢0 - // void _0_0_0_0_0_0(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void _0_0_0_0_0_0(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_PickCommand.GA_PickCommand_C.OnTimeOut_568A50CE4D14BE86EDAACF93D4F676DE - // void OnTimeOut_568A50CE4D14BE86EDAACF93D4F676DE(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnTimeOut_568A50CE4D14BE86EDAACF93D4F676DE(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_PickCommand.GA_PickCommand_C.OnReached_568A50CE4D14BE86EDAACF93D4F676DE - // void OnReached_568A50CE4D14BE86EDAACF93D4F676DE(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnReached_568A50CE4D14BE86EDAACF93D4F676DE(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_PickCommand.GA_PickCommand_C.OnFinish_C50FAE124AA791218DE041AD18B88ED2 - // void OnFinish_C50FAE124AA791218DE041AD18B88ED2(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnFinish_C50FAE124AA791218DE041AD18B88ED2(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_PickCommand.GA_PickCommand_C.OnFinish_68E8E41542BD7229B9C7A1B56311E8C9 - // void OnFinish_68E8E41542BD7229B9C7A1B56311E8C9(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnFinish_68E8E41542BD7229B9C7A1B56311E8C9(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_PickCommand.GA_PickCommand_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_PickCommand.GA_PickCommand_C.ExecuteUbergraph_GA_PickCommand - // void ExecuteUbergraph_GA_PickCommand(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/common/gameplayAbility/GA_MinigameWalkAround.GA_MinigameWalkAround_C -/// Size: 0x03F8 (1016 bytes) (0x0003F0 - 0x0003F8) align 8 MaxSize: 0x03F8 -class UGA_MinigameWalkAround_C : public UGAMinigameWalkAround -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03F0 (0x0008) - - - /// Functions - // Function /Game/common/gameplayAbility/GA_MinigameWalkAround.GA_MinigameWalkAround_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_MinigameWalkAround.GA_MinigameWalkAround_C.ExecuteUbergraph_GA_MinigameWalkAround - // void ExecuteUbergraph_GA_MinigameWalkAround(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_GA_PickCommand(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/common/gameplayAbility/GA_DiveOutWater.GA_DiveOutWater_C -/// Size: 0x0448 (1096 bytes) (0x000440 - 0x000448) align 8 MaxSize: 0x0448 -class UGA_DiveOutWater_C : public UGABattleCommandBase +/// Class /Game/common/gameplayAbility/GA_AttackCombo3.GA_AttackCombo3_C +/// Size: 0x0490 (1168 bytes) (0x000488 - 0x000490) align 8 MaxSize: 0x0490 +class UGA_AttackCombo3_C : public UGAAttackCombo { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0440 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0488 (0x0008) /// Functions - // Function /Game/common/gameplayAbility/GA_DiveOutWater.GA_DiveOutWater_C.OnFinish_17019DE54F7F11A3BC35D6A8C9BA869F - // void OnFinish_17019DE54F7F11A3BC35D6A8C9BA869F(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_DiveOutWater.GA_DiveOutWater_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_DiveOutWater.GA_DiveOutWater_C.ExecuteUbergraph_GA_DiveOutWater - // void ExecuteUbergraph_GA_DiveOutWater(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/common/gameplayAbility/GA_AttackCombo3.GA_AttackCombo3_C.OnFinish_8EBE1CF64B308AFD582BA2A4CF541443 + // void OnFinish_8EBE1CF64B308AFD582BA2A4CF541443(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_AttackCombo3.GA_AttackCombo3_C.K2_OnEndAbility + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_AttackCombo3.GA_AttackCombo3_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_AttackCombo3.GA_AttackCombo3_C.ExecuteUbergraph_GA_AttackCombo3 + // void ExecuteUbergraph_GA_AttackCombo3(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/gameplayAbility/GA_AttackDraw.GA_AttackDraw_C -/// Size: 0x0490 (1168 bytes) (0x000488 - 0x000490) align 8 MaxSize: 0x0490 +/// Size: 0x04A0 (1184 bytes) (0x000498 - 0x0004A0) align 8 MaxSize: 0x04A0 class UGA_AttackDraw_C : public UGAAttackDraw { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0498 (0x0008) /// Functions // Function /Game/common/gameplayAbility/GA_AttackDraw.GA_AttackDraw_C.OnFinish_1670845141A3CB4E1F8BA3B92606524E - // void OnFinish_1670845141A3CB4E1F8BA3B92606524E(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnFinish_1670845141A3CB4E1F8BA3B92606524E(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_AttackDraw.GA_AttackDraw_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_AttackDraw.GA_AttackDraw_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_AttackDraw.GA_AttackDraw_C.ExecuteUbergraph_GA_AttackDraw - // void ExecuteUbergraph_GA_AttackDraw(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_GA_AttackDraw(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/common/gameplayAbility/GA_AttackCombo3.GA_AttackCombo3_C -/// Size: 0x0480 (1152 bytes) (0x000478 - 0x000480) align 8 MaxSize: 0x0480 -class UGA_AttackCombo3_C : public UGAAttackCombo +/// Class /Game/common/gameplayAbility/GA_Unique.GA_Unique_C +/// Size: 0x0468 (1128 bytes) (0x000460 - 0x000468) align 8 MaxSize: 0x0468 +class UGA_Unique_C : public UGAUnique { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0478 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0460 (0x0008) /// Functions - // Function /Game/common/gameplayAbility/GA_AttackCombo3.GA_AttackCombo3_C.OnFinish_8EBE1CF64B308AFD582BA2A4CF541443 - // void OnFinish_8EBE1CF64B308AFD582BA2A4CF541443(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_AttackCombo3.GA_AttackCombo3_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_AttackCombo3.GA_AttackCombo3_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_AttackCombo3.GA_AttackCombo3_C.ExecuteUbergraph_GA_AttackCombo3 - // void ExecuteUbergraph_GA_AttackCombo3(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/common/gameplayAbility/GA_Unique.GA_Unique_C.OnFinish_6D7191904124043BEDF4AC859FA788AA + // void OnFinish_6D7191904124043BEDF4AC859FA788AA(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Unique.GA_Unique_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Unique.GA_Unique_C.K2_OnEndAbility + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Unique.GA_Unique_C.ExecuteUbergraph_GA_Unique + // void ExecuteUbergraph_GA_Unique(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/gameplayAbility/GA_ExitObjAction.GA_ExitObjAction_C @@ -648,159 +682,64 @@ class UGA_ExitObjAction_C : public UGAExitObjAction /// Functions // Function /Game/common/gameplayAbility/GA_ExitObjAction.GA_ExitObjAction_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_ExitObjAction.GA_ExitObjAction_C.ExecuteUbergraph_GA_ExitObjAction - // void ExecuteUbergraph_GA_ExitObjAction(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_GA_ExitObjAction(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/common/gameplayAbility/GA_Unique.GA_Unique_C -/// Size: 0x0458 (1112 bytes) (0x000450 - 0x000458) align 8 MaxSize: 0x0458 -class UGA_Unique_C : public UGAUnique +/// Class /Game/common/gameplayAbility/GA_PickRequest.GA_PickRequest_C +/// Size: 0x03D8 (984 bytes) (0x0003C0 - 0x0003D8) align 8 MaxSize: 0x03D8 +class UGA_PickRequest_C : public UGABase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0450 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x03C0 (0x0008) + class UAnimMontage* playMontage; // 0x03C8 (0x0008) + FName SE_HELP_WHISTLE; // 0x03D0 (0x0008) /// Functions - // Function /Game/common/gameplayAbility/GA_Unique.GA_Unique_C.OnFinish_6D7191904124043BEDF4AC859FA788AA - // void OnFinish_6D7191904124043BEDF4AC859FA788AA(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Unique.GA_Unique_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Unique.GA_Unique_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Unique.GA_Unique_C.ExecuteUbergraph_GA_Unique - // void ExecuteUbergraph_GA_Unique(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/common/gameplayAbility/GA_PickRequest.GA_PickRequest_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_PickRequest.GA_PickRequest_C.ExecuteUbergraph_GA_PickRequest + // void ExecuteUbergraph_GA_PickRequest(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/gameplayAbility/GA_Avoid.GA_Avoid_C -/// Size: 0x0490 (1168 bytes) (0x000478 - 0x000490) align 8 MaxSize: 0x0490 +/// Size: 0x04A0 (1184 bytes) (0x000488 - 0x0004A0) align 8 MaxSize: 0x04A0 class UGA_Avoid_C : public UGAAvoid { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0478 (0x0008) - double NewVar; // 0x0480 (0x0008) - double NewVar0; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0488 (0x0008) + double NewVar; // 0x0490 (0x0008) + double NewVar0; // 0x0498 (0x0008) /// Functions // Function /Game/common/gameplayAbility/GA_Avoid.GA_Avoid_C.OnFinish_B33563D2499C33C491F96AA9BE3268CC - // void OnFinish_B33563D2499C33C491F96AA9BE3268CC(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnFinish_B33563D2499C33C491F96AA9BE3268CC(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_Avoid.GA_Avoid_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_Avoid.GA_Avoid_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_Avoid.GA_Avoid_C.ExecuteUbergraph_GA_Avoid - // void ExecuteUbergraph_GA_Avoid(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_GA_Avoid(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/gameplayAbility/GA_DiveOnWater.GA_DiveOnWater_C -/// Size: 0x0448 (1096 bytes) (0x000440 - 0x000448) align 8 MaxSize: 0x0448 +/// Size: 0x0458 (1112 bytes) (0x000450 - 0x000458) align 8 MaxSize: 0x0458 class UGA_DiveOnWater_C : public UGABattleCommandBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0440 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0450 (0x0008) /// Functions // Function /Game/common/gameplayAbility/GA_DiveOnWater.GA_DiveOnWater_C.OnFinish_9B3E95774EE951D89BEDF68B2907D55D - // void OnFinish_9B3E95774EE951D89BEDF68B2907D55D(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnFinish_9B3E95774EE951D89BEDF68B2907D55D(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_DiveOnWater.GA_DiveOnWater_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_DiveOnWater.GA_DiveOnWater_C.ExecuteUbergraph_GA_DiveOnWater - // void ExecuteUbergraph_GA_DiveOnWater(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C -/// Size: 0x03F0 (1008 bytes) (0x0003E8 - 0x0003F0) align 8 MaxSize: 0x03F0 -class UGA_ChatEmote_C : public UGAChatEmote -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03E8 (0x0008) - - - /// Functions - // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.OnCancelled_78ED65174FC36BE0DC4D5992274670EE - // void OnCancelled_78ED65174FC36BE0DC4D5992274670EE(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.OnInterrupted_78ED65174FC36BE0DC4D5992274670EE - // void OnInterrupted_78ED65174FC36BE0DC4D5992274670EE(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.OnBlendOut_78ED65174FC36BE0DC4D5992274670EE - // void OnBlendOut_78ED65174FC36BE0DC4D5992274670EE(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.OnCompleted_78ED65174FC36BE0DC4D5992274670EE - // void OnCompleted_78ED65174FC36BE0DC4D5992274670EE(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.OnCancelled_78ED65174FC36BE0DC4D59926FBDDC92 - // void OnCancelled_78ED65174FC36BE0DC4D59926FBDDC92(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.OnInterrupted_78ED65174FC36BE0DC4D59926FBDDC92 - // void OnInterrupted_78ED65174FC36BE0DC4D59926FBDDC92(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.OnBlendOut_78ED65174FC36BE0DC4D59926FBDDC92 - // void OnBlendOut_78ED65174FC36BE0DC4D59926FBDDC92(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.OnCompleted_78ED65174FC36BE0DC4D59926FBDDC92 - // void OnCompleted_78ED65174FC36BE0DC4D59926FBDDC92(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_ChatEmote.GA_ChatEmote_C.ExecuteUbergraph_GA_ChatEmote - // void ExecuteUbergraph_GA_ChatEmote(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/common/gameplayAbility/GA_BedSleep.GA_BedSleep_C -/// Size: 0x04B9 (1209 bytes) (0x0004B0 - 0x0004B9) align 16 MaxSize: 0x04B9 -class UGA_BedSleep_C : public UGABedSleep -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - bool IsTimeOver; // 0x04B8 (0x0001) - - - /// Functions - // Function /Game/common/gameplayAbility/GA_BedSleep.GA_BedSleep_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_BedSleep.GA_BedSleep_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_BedSleep.GA_BedSleep_C.OnTimeOver_Event - // void OnTimeOver_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_BedSleep.GA_BedSleep_C.ExecuteUbergraph_GA_BedSleep - // void ExecuteUbergraph_GA_BedSleep(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/common/gameplayAbility/GA_StandBench.GA_StandBench_C -/// Size: 0x0439 (1081 bytes) (0x000430 - 0x000439) align 16 MaxSize: 0x0439 -class UGA_StandBench_C : public UGAStandBench -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0430 (0x0008) - bool IsTimeOver; // 0x0438 (0x0001) - - - /// Functions - // Function /Game/common/gameplayAbility/GA_StandBench.GA_StandBench_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_StandBench.GA_StandBench_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_StandBench.GA_StandBench_C.OnTimeOver_Event - // void OnTimeOver_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_StandBench.GA_StandBench_C.ExecuteUbergraph_GA_StandBench - // void ExecuteUbergraph_GA_StandBench(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/common/gameplayAbility/GA_BedGetup.GA_BedGetup_C -/// Size: 0x0439 (1081 bytes) (0x000430 - 0x000439) align 16 MaxSize: 0x0439 -class UGA_BedGetup_C : public UGABedGetup -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0430 (0x0008) - bool IsTimeOver; // 0x0438 (0x0001) - - - /// Functions - // Function /Game/common/gameplayAbility/GA_BedGetup.GA_BedGetup_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_BedGetup.GA_BedGetup_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_BedGetup.GA_BedGetup_C.OnTimeOver_Event - // void OnTimeOver_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_BedGetup.GA_BedGetup_C.ExecuteUbergraph_GA_BedGetup - // void ExecuteUbergraph_GA_BedGetup(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_GA_DiveOnWater(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/common/graphic/BP_GraphicOptionPlatformPreset.BP_GraphicOptionPlatformPreset_C @@ -810,21 +749,36 @@ class UBP_GraphicOptionPlatformPreset_C : public UPlatformOptionPreset public: }; -/// Class /Game/common/gameplayAbility/GA_PickRequest.GA_PickRequest_C -/// Size: 0x03D8 (984 bytes) (0x0003C0 - 0x0003D8) align 8 MaxSize: 0x03D8 -class UGA_PickRequest_C : public UGABase +/// Class /Game/common/gameplayAbility/GA_JumpOff.GA_JumpOff_C +/// Size: 0x04D0 (1232 bytes) (0x0004C8 - 0x0004D0) align 8 MaxSize: 0x04D0 +class UGA_JumpOff_C : public UGAJump +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x04C8 (0x0008) + + + /// Functions + // Function /Game/common/gameplayAbility/GA_JumpOff.GA_JumpOff_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_JumpOff.GA_JumpOff_C.ExecuteUbergraph_GA_JumpOff + // void ExecuteUbergraph_GA_JumpOff(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/common/gameplayAbility/GA_RideMiss.GA_RideMiss_C +/// Size: 0x0458 (1112 bytes) (0x000450 - 0x000458) align 8 MaxSize: 0x0458 +class UGA_RideMiss_C : public UGABattleCommandBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03C0 (0x0008) - class UAnimMontage* playMontage; // 0x03C8 (0x0008) - FName SE_HELP_WHISTLE; // 0x03D0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0450 (0x0008) /// Functions - // Function /Game/common/gameplayAbility/GA_PickRequest.GA_PickRequest_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_PickRequest.GA_PickRequest_C.ExecuteUbergraph_GA_PickRequest - // void ExecuteUbergraph_GA_PickRequest(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/common/gameplayAbility/GA_RideMiss.GA_RideMiss_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_RideMiss.GA_RideMiss_C.K2_OnEndAbility + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_RideMiss.GA_RideMiss_C.ExecuteUbergraph_GA_RideMiss + // void ExecuteUbergraph_GA_RideMiss(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/gameplayAbility/GA_BattleAddStatusEffectEnd.GA_BattleAddStatusEffectEnd_C @@ -837,84 +791,69 @@ class UGA_BattleAddStatusEffectEnd_C : public UGABattleAddStatusEffect /// Functions // Function /Game/common/gameplayAbility/GA_BattleAddStatusEffectEnd.GA_BattleAddStatusEffectEnd_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_BattleAddStatusEffectEnd.GA_BattleAddStatusEffectEnd_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_BattleAddStatusEffectEnd.GA_BattleAddStatusEffectEnd_C.ExecuteUbergraph_GA_BattleAddStatusEffectEnd - // void ExecuteUbergraph_GA_BattleAddStatusEffectEnd(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_GA_BattleAddStatusEffectEnd(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/common/gameplayAbility/GA_JumpOff.GA_JumpOff_C -/// Size: 0x04C0 (1216 bytes) (0x0004B8 - 0x0004C0) align 8 MaxSize: 0x04C0 -class UGA_JumpOff_C : public UGAJump +/// Class /Game/common/gameplayAbility/GA_ChatEmoteCancel.GA_ChatEmoteCancel_C +/// Size: 0x03F0 (1008 bytes) (0x0003E8 - 0x0003F0) align 8 MaxSize: 0x03F0 +class UGA_ChatEmoteCancel_C : public UGAChatEmote { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x03E8 (0x0008) /// Functions - // Function /Game/common/gameplayAbility/GA_JumpOff.GA_JumpOff_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_JumpOff.GA_JumpOff_C.ExecuteUbergraph_GA_JumpOff - // void ExecuteUbergraph_GA_JumpOff(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/common/gameplayAbility/GA_ChatEmoteCancel.GA_ChatEmoteCancel_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_ChatEmoteCancel.GA_ChatEmoteCancel_C.K2_OnEndAbility + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_ChatEmoteCancel.GA_ChatEmoteCancel_C.ExecuteUbergraph_GA_ChatEmoteCancel + // void ExecuteUbergraph_GA_ChatEmoteCancel(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/gameplayAbility/GA_RideOffVehicle.GA_RideOffVehicle_C -/// Size: 0x0458 (1112 bytes) (0x000440 - 0x000458) align 8 MaxSize: 0x0458 +/// Size: 0x0468 (1128 bytes) (0x000450 - 0x000468) align 8 MaxSize: 0x0468 class UGA_RideOffVehicle_C : public UGABattleCommandBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0440 (0x0008) - double NewVar; // 0x0448 (0x0008) - double NewVar0; // 0x0450 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0450 (0x0008) + double NewVar; // 0x0458 (0x0008) + double NewVar0; // 0x0460 (0x0008) /// Functions // Function /Game/common/gameplayAbility/GA_RideOffVehicle.GA_RideOffVehicle_C.OnFinish_8873A59645077B27789FFC93CA7AF433 - // void OnFinish_8873A59645077B27789FFC93CA7AF433(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnFinish_8873A59645077B27789FFC93CA7AF433(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_RideOffVehicle.GA_RideOffVehicle_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_RideOffVehicle.GA_RideOffVehicle_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_RideOffVehicle.GA_RideOffVehicle_C.ExecuteUbergraph_GA_RideOffVehicle - // void ExecuteUbergraph_GA_RideOffVehicle(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/common/gameplayAbility/GA_SitBench.GA_SitBench_C -/// Size: 0x04B9 (1209 bytes) (0x0004B0 - 0x0004B9) align 16 MaxSize: 0x04B9 -class UGA_SitBench_C : public UGASitBench -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - bool IsTimeOver; // 0x04B8 (0x0001) - - - /// Functions - // Function /Game/common/gameplayAbility/GA_SitBench.GA_SitBench_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_SitBench.GA_SitBench_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_SitBench.GA_SitBench_C.OnTimeOver_Event - // void OnTimeOver_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_SitBench.GA_SitBench_C.ExecuteUbergraph_GA_SitBench - // void ExecuteUbergraph_GA_SitBench(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_GA_RideOffVehicle(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/common/gameplayAbility/GA_RideMiss.GA_RideMiss_C -/// Size: 0x0448 (1096 bytes) (0x000440 - 0x000448) align 8 MaxSize: 0x0448 -class UGA_RideMiss_C : public UGABattleCommandBase +/// Class /Game/common/gameplayAbility/GA_AttackCombo1.GA_AttackCombo1_C +/// Size: 0x0491 (1169 bytes) (0x000488 - 0x000491) align 8 MaxSize: 0x0491 +class UGA_AttackCombo1_C : public UGAAttackCombo { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0440 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0488 (0x0008) + char M_Attack_Param_Current_Weapon_Type; // 0x0490 (0x0001) /// Functions - // Function /Game/common/gameplayAbility/GA_RideMiss.GA_RideMiss_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_RideMiss.GA_RideMiss_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_RideMiss.GA_RideMiss_C.ExecuteUbergraph_GA_RideMiss - // void ExecuteUbergraph_GA_RideMiss(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/common/gameplayAbility/GA_AttackCombo1.GA_AttackCombo1_C.OnFinish_E614D23A480383C048CDC3AD50BB5D68 + // void OnFinish_E614D23A480383C048CDC3AD50BB5D68(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_AttackCombo1.GA_AttackCombo1_C.K2_OnEndAbility + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_AttackCombo1.GA_AttackCombo1_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_AttackCombo1.GA_AttackCombo1_C.ExecuteUbergraph_GA_AttackCombo1 + // void ExecuteUbergraph_GA_AttackCombo1(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/gameplayAbility/GA_RpgAction.GA_RpgAction_C @@ -928,65 +867,128 @@ class UGA_RpgAction_C : public UGABase /// Functions // Function /Game/common/gameplayAbility/GA_RpgAction.GA_RpgAction_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_RpgAction.GA_RpgAction_C.ExecuteUbergraph_GA_RpgAction - // void ExecuteUbergraph_GA_RpgAction(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_GA_RpgAction(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/gameplayAbility/GA_AttackStrong.GA_AttackStrong_C -/// Size: 0x0480 (1152 bytes) (0x000478 - 0x000480) align 8 MaxSize: 0x0480 +/// Size: 0x0490 (1168 bytes) (0x000488 - 0x000490) align 8 MaxSize: 0x0490 class UGA_AttackStrong_C : public UGAAttackCombo { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0478 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0488 (0x0008) /// Functions // Function /Game/common/gameplayAbility/GA_AttackStrong.GA_AttackStrong_C.OnFinish_B1C82C794418430B62B8F7AFF2130613 - // void OnFinish_B1C82C794418430B62B8F7AFF2130613(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnFinish_B1C82C794418430B62B8F7AFF2130613(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/gameplayAbility/GA_AttackStrong.GA_AttackStrong_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_AttackStrong.GA_AttackStrong_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_AttackStrong.GA_AttackStrong_C.ExecuteUbergraph_GA_AttackStrong - // void ExecuteUbergraph_GA_AttackStrong(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_GA_AttackStrong(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/common/gameplayAbility/GA_AttackCombo1.GA_AttackCombo1_C -/// Size: 0x0481 (1153 bytes) (0x000478 - 0x000481) align 8 MaxSize: 0x0481 -class UGA_AttackCombo1_C : public UGAAttackCombo +/// Class /Game/common/gameplayAbility/GA_Revive.GA_Revive_C +/// Size: 0x03D0 (976 bytes) (0x0003C8 - 0x0003D0) align 8 MaxSize: 0x03D0 +class UGA_Revive_C : public UGARevive { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0478 (0x0008) - char M_Attack_Param_Current_Weapon_Type; // 0x0480 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x03C8 (0x0008) /// Functions - // Function /Game/common/gameplayAbility/GA_AttackCombo1.GA_AttackCombo1_C.OnFinish_E614D23A480383C048CDC3AD50BB5D68 - // void OnFinish_E614D23A480383C048CDC3AD50BB5D68(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_AttackCombo1.GA_AttackCombo1_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_AttackCombo1.GA_AttackCombo1_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_AttackCombo1.GA_AttackCombo1_C.ExecuteUbergraph_GA_AttackCombo1 - // void ExecuteUbergraph_GA_AttackCombo1(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/common/gameplayAbility/GA_Revive.GA_Revive_C.OnFinish_E83DC1F34300BD767FB337A194886090 + // void OnFinish_E83DC1F34300BD767FB337A194886090(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Revive.GA_Revive_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Revive.GA_Revive_C.K2_OnEndAbility + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Revive.GA_Revive_C.ExecuteUbergraph_GA_Revive + // void ExecuteUbergraph_GA_Revive(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/common/gameplayAbility/GA_ChatEmoteCancel.GA_ChatEmoteCancel_C +/// Class /Game/common/gameplayAbility/GA_Damage.GA_Damage_C +/// Size: 0x0438 (1080 bytes) (0x000428 - 0x000438) align 8 MaxSize: 0x0438 +class UGA_Damage_C : public UGADamage +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0428 (0x0008) + double _0_0_0_0_0_0_; // 0x0430 (0x0008) + + + /// Functions + // Function /Game/common/gameplayAbility/GA_Damage.GA_Damage_C.OnFinshed_67FDE9C042050104CF90ED96D7414EBE + // void OnFinshed_67FDE9C042050104CF90ED96D7414EBE(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Damage.GA_Damage_C.OnFinish_67B21AB143284D0C355A15B1AE6DC1C7 + // void OnFinish_67B21AB143284D0C355A15B1AE6DC1C7(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Damage.GA_Damage_C.OnFinish_D3A6B3194AD1ADE3B716D9A7E9A40AD2 + // void OnFinish_D3A6B3194AD1ADE3B716D9A7E9A40AD2(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Damage.GA_Damage_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Damage.GA_Damage_C.K2_OnEndAbility + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Damage.GA_Damage_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Damage.GA_Damage_C.ExecuteUbergraph_GA_Damage + // void ExecuteUbergraph_GA_Damage(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/common/gameplayAbility/GA_MoveTo.GA_MoveTo_C /// Size: 0x03F0 (1008 bytes) (0x0003E8 - 0x0003F0) align 8 MaxSize: 0x03F0 -class UGA_ChatEmoteCancel_C : public UGAChatEmote +class UGA_MoveTo_C : public UGAMoveTo { public: FPointerToUberGraphFrame UberGraphFrame; // 0x03E8 (0x0008) /// Functions - // Function /Game/common/gameplayAbility/GA_ChatEmoteCancel.GA_ChatEmoteCancel_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_ChatEmoteCancel.GA_ChatEmoteCancel_C.K2_OnEndAbility - // void K2_OnEndAbility(bool bWasCancelled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_ChatEmoteCancel.GA_ChatEmoteCancel_C.ExecuteUbergraph_GA_ChatEmoteCancel - // void ExecuteUbergraph_GA_ChatEmoteCancel(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/common/gameplayAbility/GA_MoveTo.GA_MoveTo_C.OnFail_C6BC441E4743D3A51A7AD8BDF2DCB770 + // void OnFail_C6BC441E4743D3A51A7AD8BDF2DCB770(TEnumAsByte MovementResult); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_MoveTo.GA_MoveTo_C.OnSuccess_C6BC441E4743D3A51A7AD8BDF2DCB770 + // void OnSuccess_C6BC441E4743D3A51A7AD8BDF2DCB770(TEnumAsByte MovementResult); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_MoveTo.GA_MoveTo_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_MoveTo.GA_MoveTo_C.K2_OnEndAbility + // void K2_OnEndAbility(bool bWasCancelled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_MoveTo.GA_MoveTo_C.ExecuteUbergraph_GA_MoveTo + // void ExecuteUbergraph_GA_MoveTo(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/common/chara/_bluePrints/BP_ScnCharacter.BP_ScnCharacter_C +/// Size: 0x0FF8 (4088 bytes) (0x000FC0 - 0x000FF8) align 16 MaxSize: 0x0FF8 +class ABP_ScnCharacter_C : public AScnCharaActor +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0FC0 (0x0008) + class UGameCapsuleCollisionComponent* _0_0_0tP_0_0_; // 0x0FC8 (0x0008) + class ULookIKComponent* LookIK; // 0x0FD0 (0x0008) + float ________0_1_1B039EB1437BE6C618BABEA814F5DBA6; // 0x0FD8 (0x0004) + TEnumAsByte _________Direction_1B039EB1437BE6C618BABEA814F5DBA6; // 0x0FDC (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0FDD (0x0003) MISSED + class UTimelineComponent* __a0q__; // 0x0FE0 (0x0008) + TArray Threshould_Table; // 0x0FE8 (0x0010) + + + /// Functions + // Function /Game/common/chara/_bluePrints/BP_ScnCharacter.BP_ScnCharacter_C.=„a0q_Õ0§0ü0É0_ + // void __a0q__0_0_0_0_(); // [0x3617e10] BlueprintEvent + // Function /Game/common/chara/_bluePrints/BP_ScnCharacter.BP_ScnCharacter_C.SetupAnimUpdateRate + // void SetupAnimUpdateRate(class ACharaModelActor* _actor); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/common/chara/_bluePrints/BP_ScnCharacter.BP_ScnCharacter_C.FuncRaycastShadow + // void FuncRaycastShadow(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/common/chara/_bluePrints/BP_ScnCharacter.BP_ScnCharacter_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/chara/_bluePrints/BP_ScnCharacter.BP_ScnCharacter_C.SetSkinColor + // void SetSkinColor(class USkeletalMeshComponent* _meshComp, FColor& _color); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/common/chara/_bluePrints/BP_ScnCharacter.BP_ScnCharacter_C.SetHairColor + // void SetHairColor(class USkeletalMeshComponent* _meshComp, FColor& _color); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/common/chara/_bluePrints/BP_ScnCharacter.BP_ScnCharacter_C.SetEyeColor + // void SetEyeColor(class USkeletalMeshComponent* _meshComp, FColor& _color); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/common/chara/_bluePrints/BP_ScnCharacter.BP_ScnCharacter_C.ExecuteUbergraph_BP_ScnCharacter + // void ExecuteUbergraph_BP_ScnCharacter(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/common/gameplayAbility/GA_Move.GA_Move_C @@ -999,9 +1001,9 @@ class UGA_Move_C : public UGAMove /// Functions // Function /Game/common/gameplayAbility/GA_Move.GA_Move_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/gameplayAbility/GA_Move.GA_Move_C.ExecuteUbergraph_GA_Move - // void ExecuteUbergraph_GA_Move(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_GA_Move(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/graphic/BP_PostProcessParamPreset.BP_PostProcessParamPreset_C @@ -1011,6 +1013,23 @@ class UBP_PostProcessParamPreset_C : public UPostprocessParamPreset public: }; +/// Class /Game/common/gameplayAbility/GA_Restrain.GA_Restrain_C +/// Size: 0x04F0 (1264 bytes) (0x0004E8 - 0x0004F0) align 8 MaxSize: 0x04F0 +class UGA_Restrain_C : public UGARestrain +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x04E8 (0x0008) + + + /// Functions + // Function /Game/common/gameplayAbility/GA_Restrain.GA_Restrain_C.K2_ActivateAbility + // void K2_ActivateAbility(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Restrain.GA_Restrain_C.OnEnd + // void OnEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/common/gameplayAbility/GA_Restrain.GA_Restrain_C.ExecuteUbergraph_GA_Restrain + // void ExecuteUbergraph_GA_Restrain(int32_t EntryPoint); // [0x3617e10] Final +}; + /// Class /Game/common/menu/Common/Fade/WB_DefaultFade.WB_DefaultFade_C /// Size: 0x0670 (1648 bytes) (0x000650 - 0x000670) align 8 MaxSize: 0x0670 class UWB_DefaultFade_C : public UMenuTop @@ -1022,21 +1041,12 @@ class UWB_DefaultFade_C : public UMenuTop class UImage* DefaultImage; // 0x0668 (0x0008) }; -/// Class /Game/common/gameplayAbility/GA_Restrain.GA_Restrain_C -/// Size: 0x04E0 (1248 bytes) (0x0004D8 - 0x0004E0) align 8 MaxSize: 0x04E0 -class UGA_Restrain_C : public UGARestrain +/// Class /Game/common/chara/_bluePrints/BP_EquipActor.BP_EquipActor_C +/// Size: 0x02B0 (688 bytes) (0x0002A8 - 0x0002B0) align 8 MaxSize: 0x02B0 +class ABP_EquipActor_C : public AEquipActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04D8 (0x0008) - - - /// Functions - // Function /Game/common/gameplayAbility/GA_Restrain.GA_Restrain_C.K2_ActivateAbility - // void K2_ActivateAbility(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Restrain.GA_Restrain_C.OnEnd - // void OnEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/common/gameplayAbility/GA_Restrain.GA_Restrain_C.ExecuteUbergraph_GA_Restrain - // void ExecuteUbergraph_GA_Restrain(int32_t EntryPoint); // [0x35d7f00] Final + class USceneComponent* DefaultSceneRoot; // 0x02A8 (0x0008) }; /// Class /Game/common/map/_bluePrints/BP_MapActor.BP_MapActor_C @@ -1050,27 +1060,53 @@ class ABP_MapActor_C : public AMapActor /// Functions // Function /Game/common/map/_bluePrints/BP_MapActor.BP_MapActor_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/common/map/_bluePrints/BP_MapActor.BP_MapActor_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/map/_bluePrints/BP_MapActor.BP_MapActor_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/common/map/_bluePrints/BP_MapActor.BP_MapActor_C.MapActorAttack - // void MapActorAttack(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void MapActorAttack(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/common/map/_bluePrints/BP_MapActor.BP_MapActor_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/common/map/_bluePrints/BP_MapActor.BP_MapActor_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/common/map/_bluePrints/BP_MapActor.BP_MapActor_C.ExecuteUbergraph_BP_MapActor - // void ExecuteUbergraph_BP_MapActor(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_MapActor(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/common/chara/_bluePrints/BP_EquipActor.BP_EquipActor_C -/// Size: 0x02B0 (688 bytes) (0x0002A8 - 0x0002B0) align 8 MaxSize: 0x02B0 -class ABP_EquipActor_C : public AEquipActor +/// Class /Game/common/map/_bluePrints/BP_MapPillarActor.BP_MapPillarActor_C +/// Size: 0x02E8 (744 bytes) (0x0002DC - 0x0002E8) align 8 MaxSize: 0x02E8 +class ABP_MapPillarActor_C : public ABP_MapActor_C { public: - class USceneComponent* DefaultSceneRoot; // 0x02A8 (0x0008) + unsigned char UnknownData00_8[0x4]; // 0x02DC (0x0004) MISSED + class UActorHideComponent* ActorHide; // 0x02E0 (0x0008) +}; + +/// Class /Game/common/map/Roguelike/BP_RoguelikeDonActor.BP_RoguelikeDonActor_C +/// Size: 0x0368 (872 bytes) (0x000350 - 0x000368) align 8 MaxSize: 0x0368 +class ABP_RoguelikeDonActor_C : public ARoguelikeDonActor +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0350 (0x0008) + class UGameSkeletalMeshComponent* viewSkeletal; // 0x0358 (0x0008) + class URpgTargetComponent* RpgTarget; // 0x0360 (0x0008) + + + /// Functions + // Function /Game/common/map/Roguelike/BP_RoguelikeDonActor.BP_RoguelikeDonActor_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/map/Roguelike/BP_RoguelikeDonActor.BP_RoguelikeDonActor_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/common/map/Roguelike/BP_RoguelikeDonActor.BP_RoguelikeDonActor_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/common/map/Roguelike/BP_RoguelikeDonActor.BP_RoguelikeDonActor_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/common/map/Roguelike/BP_RoguelikeDonActor.BP_RoguelikeDonActor_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/common/map/Roguelike/BP_RoguelikeDonActor.BP_RoguelikeDonActor_C.ExecuteUbergraph_BP_RoguelikeDonActor + // void ExecuteUbergraph_BP_RoguelikeDonActor(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/map/Roguelike/BP_RoguelikeBossGateActor.BP_RoguelikeBossGateActor_C @@ -1087,35 +1123,35 @@ class ABP_RoguelikeBossGateActor_C : public AMapGateActor /// Functions // Function /Game/common/map/Roguelike/BP_RoguelikeBossGateActor.BP_RoguelikeBossGateActor_C.Tick - // void Tick(double DeltaTime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void Tick(double DeltaTime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeBossGateActor.BP_RoguelikeBossGateActor_C.ViewClose - // void ViewClose(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void ViewClose(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeBossGateActor.BP_RoguelikeBossGateActor_C.ViewStart - // void ViewStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void ViewStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeBossGateActor.BP_RoguelikeBossGateActor_C.IsVisible - // void IsVisible(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // void IsVisible(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure // Function /Game/common/map/Roguelike/BP_RoguelikeBossGateActor.BP_RoguelikeBossGateActor_C.IsVisibleBP - // bool IsVisibleBP(); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // bool IsVisibleBP(); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const // Function /Game/common/map/Roguelike/BP_RoguelikeBossGateActor.BP_RoguelikeBossGateActor_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeBossGateActor.BP_RoguelikeBossGateActor_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeBossGateActor.BP_RoguelikeBossGateActor_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeBossGateActor.BP_RoguelikeBossGateActor_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeBossGateActor.BP_RoguelikeBossGateActor_C.StartBP - // void StartBP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void StartBP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeBossGateActor.BP_RoguelikeBossGateActor_C.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveDestroyed(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeBossGateActor.BP_RoguelikeBossGateActor_C.EndBP - // void EndBP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void EndBP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeBossGateActor.BP_RoguelikeBossGateActor_C.SetVisibleBP - // void SetVisibleBP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetVisibleBP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeBossGateActor.BP_RoguelikeBossGateActor_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeBossGateActor.BP_RoguelikeBossGateActor_C.ExecuteUbergraph_BP_RoguelikeBossGateActor - // void ExecuteUbergraph_BP_RoguelikeBossGateActor(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_RoguelikeBossGateActor(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/map/Roguelike/BP_RoguelikeStartpoint.BP_RoguelikeStartpoint_C @@ -1125,29 +1161,49 @@ class ABP_RoguelikeStartpoint_C : public ABP_MapActor_C public: }; -/// Class /Game/common/map/Roguelike/BP_RoguelikeDonActor.BP_RoguelikeDonActor_C -/// Size: 0x0368 (872 bytes) (0x000350 - 0x000368) align 8 MaxSize: 0x0368 -class ABP_RoguelikeDonActor_C : public ARoguelikeDonActor +/// Class /Game/common/map/Roguelike/BP_ChallengeReturnGateActor.BP_ChallengeReturnGateActor_C +/// Size: 0x02CB (715 bytes) (0x0002B8 - 0x0002CB) align 8 MaxSize: 0x02CB +class ABP_ChallengeReturnGateActor_C : public AMapGateActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0350 (0x0008) - class UGameSkeletalMeshComponent* viewSkeletal; // 0x0358 (0x0008) - class URpgTargetComponent* RpgTarget; // 0x0360 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x02B8 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x02C0 (0x0008) + bool isStart; // 0x02C8 (0x0001) + bool isEnd; // 0x02C9 (0x0001) + bool IsClose; // 0x02CA (0x0001) /// Functions - // Function /Game/common/map/Roguelike/BP_RoguelikeDonActor.BP_RoguelikeDonActor_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/common/map/Roguelike/BP_RoguelikeDonActor.BP_RoguelikeDonActor_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/common/map/Roguelike/BP_RoguelikeDonActor.BP_RoguelikeDonActor_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/common/map/Roguelike/BP_RoguelikeDonActor.BP_RoguelikeDonActor_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/common/map/Roguelike/BP_RoguelikeDonActor.BP_RoguelikeDonActor_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/common/map/Roguelike/BP_RoguelikeDonActor.BP_RoguelikeDonActor_C.ExecuteUbergraph_BP_RoguelikeDonActor - // void ExecuteUbergraph_BP_RoguelikeDonActor(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/common/map/Roguelike/BP_ChallengeReturnGateActor.BP_ChallengeReturnGateActor_C.Tick + // void Tick(double DeltaTime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/common/map/Roguelike/BP_ChallengeReturnGateActor.BP_ChallengeReturnGateActor_C.ViewClose + // void ViewClose(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/common/map/Roguelike/BP_ChallengeReturnGateActor.BP_ChallengeReturnGateActor_C.ViewStart + // void ViewStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/common/map/Roguelike/BP_ChallengeReturnGateActor.BP_ChallengeReturnGateActor_C.IsVisible + // void IsVisible(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/common/map/Roguelike/BP_ChallengeReturnGateActor.BP_ChallengeReturnGateActor_C.IsVisibleBP + // bool IsVisibleBP(); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/common/map/Roguelike/BP_ChallengeReturnGateActor.BP_ChallengeReturnGateActor_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/common/map/Roguelike/BP_ChallengeReturnGateActor.BP_ChallengeReturnGateActor_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/common/map/Roguelike/BP_ChallengeReturnGateActor.BP_ChallengeReturnGateActor_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/common/map/Roguelike/BP_ChallengeReturnGateActor.BP_ChallengeReturnGateActor_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/common/map/Roguelike/BP_ChallengeReturnGateActor.BP_ChallengeReturnGateActor_C.StartBP + // void StartBP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/map/Roguelike/BP_ChallengeReturnGateActor.BP_ChallengeReturnGateActor_C.ReceiveDestroyed + // void ReceiveDestroyed(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/common/map/Roguelike/BP_ChallengeReturnGateActor.BP_ChallengeReturnGateActor_C.EndBP + // void EndBP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/map/Roguelike/BP_ChallengeReturnGateActor.BP_ChallengeReturnGateActor_C.SetVisibleBP + // void SetVisibleBP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/common/map/Roguelike/BP_ChallengeReturnGateActor.BP_ChallengeReturnGateActor_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/common/map/Roguelike/BP_ChallengeReturnGateActor.BP_ChallengeReturnGateActor_C.ExecuteUbergraph_BP_ChallengeReturnGateActor + // void ExecuteUbergraph_BP_ChallengeReturnGateActor(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/map/Roguelike/BP_RoguelikeAreaGateActor.BP_RoguelikeAreaGateActor_C @@ -1168,44 +1224,41 @@ class ABP_RoguelikeAreaGateActor_C : public ARoguelikeAreaGateActor /// Functions // Function /Game/common/map/Roguelike/BP_RoguelikeAreaGateActor.BP_RoguelikeAreaGateActor_C.ToStart - // void ToStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void ToStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeAreaGateActor.BP_RoguelikeAreaGateActor_C.ToEnd - // void ToEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void ToEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeAreaGateActor.BP_RoguelikeAreaGateActor_C.PlayIdle - // void PlayIdle(bool _visible); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void PlayIdle(bool _visible); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeAreaGateActor.BP_RoguelikeAreaGateActor_C.ShowGatePass - // void ShowGatePass(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void ShowGatePass(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeAreaGateActor.BP_RoguelikeAreaGateActor_C.PlayOpen - // void PlayOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void PlayOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeAreaGateActor.BP_RoguelikeAreaGateActor_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeAreaGateActor.BP_RoguelikeAreaGateActor_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeAreaGateActor.BP_RoguelikeAreaGateActor_C.OnGatePass - // void OnGatePass(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnGatePass(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeAreaGateActor.BP_RoguelikeAreaGateActor_C.ReceiveActorBeginOverlap - // void ReceiveActorBeginOverlap(class AActor* OtherActor); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveActorBeginOverlap(class AActor* OtherActor); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeAreaGateActor.BP_RoguelikeAreaGateActor_C.ResetGatePass - // void ResetGatePass(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void ResetGatePass(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/common/map/Roguelike/BP_RoguelikeAreaGateActor.BP_RoguelikeAreaGateActor_C.ExecuteUbergraph_BP_RoguelikeAreaGateActor - // void ExecuteUbergraph_BP_RoguelikeAreaGateActor(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_RoguelikeAreaGateActor(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/common/map/_bluePrints/BP_MapInteractionGrassActor.BP_MapInteractionGrassActor_C -/// Size: 0x02F0 (752 bytes) (0x0002DC - 0x0002F0) align 8 MaxSize: 0x02F0 -class ABP_MapInteractionGrassActor_C : public ABP_MapActor_C +/// Class /Game/common/graphic/BP_MPCWorldSubsystemHelper.BP_MPCWorldSubsystemHelper_C +/// Size: 0x0080 (128 bytes) (0x000080 - 0x000080) align 8 MaxSize: 0x0080 +class UBP_MPCWorldSubsystemHelper_C : public UMPCWorldSubsystemHelper { public: - unsigned char UnknownData00_8[0x4]; // 0x02DC (0x0004) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x02E0 (0x0008) - class UMapInteractionGrassComponent* MapInteractionGrass; // 0x02E8 (0x0008) - +}; - /// Functions - // Function /Game/common/map/_bluePrints/BP_MapInteractionGrassActor.BP_MapInteractionGrassActor_C.BndEvt__BP_MapInteractionGrassActor_m_collisionMeshComponent_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature - // void BndEvt__BP_MapInteractionGrassActor_m_collisionMeshComponent_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32_t OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // [0x35d7f00] HasOutParms|BlueprintEvent - // Function /Game/common/map/_bluePrints/BP_MapInteractionGrassActor.BP_MapInteractionGrassActor_C.ExecuteUbergraph_BP_MapInteractionGrassActor - // void ExecuteUbergraph_BP_MapInteractionGrassActor(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults +/// Class /Game/common/map/_bluePrints/BP_MapWallActor.BP_MapWallActor_C +/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC +class ABP_MapWallActor_C : public ABP_MapActor_C +{ +public: }; /// Class /Game/common/AI/BT_SetBBValue.BT_SetBBValue_C @@ -1220,9 +1273,9 @@ class UBT_SetBBValue_C : public UBTTask_BlueprintBase /// Functions // Function /Game/common/AI/BT_SetBBValue.BT_SetBBValue_C.ReceiveExecute - // void ReceiveExecute(class AActor* OwnerActor); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveExecute(class AActor* OwnerActor); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/common/AI/BT_SetBBValue.BT_SetBBValue_C.ExecuteUbergraph_BT_SetBBValue - // void ExecuteUbergraph_BT_SetBBValue(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BT_SetBBValue(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/menu/Common/SceenCapture/MenuLayer_SceenCapture.MenuLayer_SceenCapture_C @@ -1237,9 +1290,9 @@ class UMenuLayer_SceenCapture_C : public UMenuLayer /// Functions // Function /Game/common/menu/Common/SceenCapture/MenuLayer_SceenCapture.MenuLayer_SceenCapture_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/common/menu/Common/SceenCapture/MenuLayer_SceenCapture.MenuLayer_SceenCapture_C.ExecuteUbergraph_MenuLayer_SceenCapture - // void ExecuteUbergraph_MenuLayer_SceenCapture(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_MenuLayer_SceenCapture(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/menu/Common/SceenCapture/MenuTop_SceenCapture.MenuTop_SceenCapture_C @@ -1253,11 +1306,11 @@ class UMenuTop_SceenCapture_C : public UMenuTopScreenCapture /// Functions // Function /Game/common/menu/Common/SceenCapture/MenuTop_SceenCapture.MenuTop_SceenCapture_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/common/menu/Common/SceenCapture/MenuTop_SceenCapture.MenuTop_SceenCapture_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/common/menu/Common/SceenCapture/MenuTop_SceenCapture.MenuTop_SceenCapture_C.ExecuteUbergraph_MenuTop_SceenCapture - // void ExecuteUbergraph_MenuTop_SceenCapture(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_MenuTop_SceenCapture(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/common/menu/Common/SceenCapture/MenuTop_NewSceenCapture.MenuTop_NewSceenCapture_C @@ -1271,9 +1324,9 @@ class UMenuTop_NewSceenCapture_C : public UMenuTopScreenCapture /// Functions // Function /Game/common/menu/Common/SceenCapture/MenuTop_NewSceenCapture.MenuTop_NewSceenCapture_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/common/menu/Common/SceenCapture/MenuTop_NewSceenCapture.MenuTop_NewSceenCapture_C.ExecuteUbergraph_MenuTop_NewSceenCapture - // void ExecuteUbergraph_MenuTop_NewSceenCapture(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_MenuTop_NewSceenCapture(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/common/material/BP_DitherEffectActor.BP_DitherEffectActor_C @@ -1286,58 +1339,7 @@ class ABP_DitherEffectActor_C : public ADitherEffectActor /// Functions // Function /Game/common/material/BP_DitherEffectActor.BP_DitherEffectActor_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/common/map/_bluePrints/BP_MapPillarActor.BP_MapPillarActor_C -/// Size: 0x02E8 (744 bytes) (0x0002DC - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_MapPillarActor_C : public ABP_MapActor_C -{ -public: - unsigned char UnknownData00_8[0x4]; // 0x02DC (0x0004) MISSED - class UActorHideComponent* ActorHide; // 0x02E0 (0x0008) -}; - -/// Class /Game/common/chara/_bluePrints/_editor/BP_NpcPathActor.BP_NpcPathActor_C -/// Size: 0x02C0 (704 bytes) (0x0002B8 - 0x0002C0) align 8 MaxSize: 0x02C0 -class ABP_NpcPathActor_C : public ANpcPathActor -{ -public: - class USceneComponent* DefaultSceneRoot; // 0x02B8 (0x0008) -}; - -/// Class /Game/common/map/_bluePrints/BP_RpgMapActor.BP_RpgMapActor_C -/// Size: 0x02A8 (680 bytes) (0x0002A8 - 0x0002A8) align 8 MaxSize: 0x02A8 -class ABP_RpgMapActor_C : public ARpgMapActor -{ -public: -}; - -/// Class /Game/common/graphic/BP_MPCWorldSubsystemHelper.BP_MPCWorldSubsystemHelper_C -/// Size: 0x0080 (128 bytes) (0x000080 - 0x000080) align 8 MaxSize: 0x0080 -class UBP_MPCWorldSubsystemHelper_C : public UMPCWorldSubsystemHelper -{ -public: -}; - -/// Class /Game/common/map/_bluePrints/BP_HISMMapActor.BP_HISMMapActor_C -/// Size: 0x02B8 (696 bytes) (0x0002B0 - 0x0002B8) align 8 MaxSize: 0x02B8 -class ABP_HISMMapActor_C : public AHISMMapActor -{ -public: - class UISMActorHideComponent* ISMActorHide; // 0x02B0 (0x0008) - - - /// Functions - // Function /Game/common/map/_bluePrints/BP_HISMMapActor.BP_HISMMapActor_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/common/map/_bluePrints/BP_MapWallActor.BP_MapWallActor_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_MapWallActor_C : public ABP_MapActor_C -{ -public: + // void UserConstructionScript(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent }; #pragma pack(pop) diff --git a/include/SDK/event.h b/include/SDK/event.h index 909e990..266fb9a 100644 --- a/include/SDK/event.h +++ b/include/SDK/event.h @@ -16,7 +16,7 @@ class Apoint_C : public AActor { public: - class USkeletalMeshComponent* SkeletalMesh; // 0x0290 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x0290 (0x0008) }; /// Class /Game/event/eventAssets/point_eff/point_eff.point_eff_C @@ -24,7 +24,7 @@ class Apoint_C : public AActor class Apoint_eff_C : public AActor { public: - class USkeletalMeshComponent* SkeletalMesh; // 0x0290 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x0290 (0x0008) }; #pragma pack(pop) diff --git a/include/SDK/merged_AudioMixer_Engine_UMG_MovieScene_MovieSceneTracks_AnimGraphRuntime_Constraints.h b/include/SDK/merged_AudioMixer_Engine_UMG_MovieScene_MovieSceneTracks_AnimGraphRuntime_Constraints.h index 9c0a026..18e5bf0 100644 --- a/include/SDK/merged_AudioMixer_Engine_UMG_MovieScene_MovieSceneTracks_AnimGraphRuntime_Constraints.h +++ b/include/SDK/merged_AudioMixer_Engine_UMG_MovieScene_MovieSceneTracks_AnimGraphRuntime_Constraints.h @@ -7001,85 +7001,85 @@ class UAudioMixerBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.UnregisterAudioBusFromSubmix - // void UnregisterAudioBusFromSubmix(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class UAudioBus* AudioBus); // [0x53b9900] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void UnregisterAudioBusFromSubmix(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class UAudioBus* AudioBus); // [0x53ebad0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.TrimAudioCache - // float TrimAudioCache(float InMegabytesToFree); // [0x53b97f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // float TrimAudioCache(float InMegabytesToFree); // [0x53eb9c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.SwapAudioOutputDevice - // void SwapAudioOutputDevice(class UObject* WorldContextObject, FString NewDeviceId, FDelegateProperty& OnCompletedDeviceSwap); // [0x53b96b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SwapAudioOutputDevice(class UObject* WorldContextObject, FString NewDeviceId, FDelegateProperty& OnCompletedDeviceSwap); // [0x53eb880] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.StopRecordingOutput - // class USoundWave* StopRecordingOutput(class UObject* WorldContextObject, EAudioRecordingExportType ExportType, FString Name, FString Path, class USoundSubmix* SubmixToRecord, class USoundWave* ExistingSoundWaveToOverwrite); // [0x53b9480] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class USoundWave* StopRecordingOutput(class UObject* WorldContextObject, EAudioRecordingExportType ExportType, FString Name, FString Path, class USoundSubmix* SubmixToRecord, class USoundWave* ExistingSoundWaveToOverwrite); // [0x53eb650] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.StopAudioBus - // void StopAudioBus(class UObject* WorldContextObject, class UAudioBus* AudioBus); // [0x53b9390] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void StopAudioBus(class UObject* WorldContextObject, class UAudioBus* AudioBus); // [0x53eb560] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.StopAnalyzingOutput - // void StopAnalyzingOutput(class UObject* WorldContextObject, class USoundSubmix* SubmixToStopAnalyzing); // [0x53b92c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void StopAnalyzingOutput(class UObject* WorldContextObject, class USoundSubmix* SubmixToStopAnalyzing); // [0x53eb490] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.StartRecordingOutput - // void StartRecordingOutput(class UObject* WorldContextObject, float ExpectedDuration, class USoundSubmix* SubmixToRecord); // [0x53b91a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void StartRecordingOutput(class UObject* WorldContextObject, float ExpectedDuration, class USoundSubmix* SubmixToRecord); // [0x53eb370] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.StartAudioBus - // void StartAudioBus(class UObject* WorldContextObject, class UAudioBus* AudioBus); // [0x53b90a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void StartAudioBus(class UObject* WorldContextObject, class UAudioBus* AudioBus); // [0x53eb270] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.StartAnalyzingOutput - // void StartAnalyzingOutput(class UObject* WorldContextObject, class USoundSubmix* SubmixToAnalyze, EFFTSize FFTSize, EFFTPeakInterpolationMethod InterpolationMethod, EFFTWindowType windowType, float HopSize, EAudioSpectrumType SpectrumType); // [0x53b8e40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void StartAnalyzingOutput(class UObject* WorldContextObject, class USoundSubmix* SubmixToAnalyze, EFFTSize FFTSize, EFFTPeakInterpolationMethod InterpolationMethod, EFFTWindowType windowType, float HopSize, EAudioSpectrumType SpectrumType); // [0x53eb010] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.SetSubmixEffectChainOverride - // void SetSubmixEffectChainOverride(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, TArray SubmixEffectPresetChain, float FadeTimeSec); // [0x53b8ca0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetSubmixEffectChainOverride(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, TArray SubmixEffectPresetChain, float FadeTimeSec); // [0x53eae70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.SetBypassSourceEffectChainEntry - // void SetBypassSourceEffectChainEntry(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int32_t EntryIndex, bool bBypassed); // [0x53b8ac0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetBypassSourceEffectChainEntry(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int32_t EntryIndex, bool bBypassed); // [0x53eac90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.ResumeRecordingOutput - // void ResumeRecordingOutput(class UObject* WorldContextObject, class USoundSubmix* SubmixToPause); // [0x53b89f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ResumeRecordingOutput(class UObject* WorldContextObject, class USoundSubmix* SubmixToPause); // [0x53eabc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.ReplaceSubmixEffect - // void ReplaceSubmixEffect(class UObject* WorldContextObject, class USoundSubmix* InSoundSubmix, int32_t SubmixChainIndex, class USoundEffectSubmixPreset* SubmixEffectPreset); // [0x53b87e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ReplaceSubmixEffect(class UObject* WorldContextObject, class USoundSubmix* InSoundSubmix, int32_t SubmixChainIndex, class USoundEffectSubmixPreset* SubmixEffectPreset); // [0x53ea9b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.ReplaceSoundEffectSubmix - // void ReplaceSoundEffectSubmix(class UObject* WorldContextObject, class USoundSubmix* InSoundSubmix, int32_t SubmixChainIndex, class USoundEffectSubmixPreset* SubmixEffectPreset); // [0x53b87e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ReplaceSoundEffectSubmix(class UObject* WorldContextObject, class USoundSubmix* InSoundSubmix, int32_t SubmixChainIndex, class USoundEffectSubmixPreset* SubmixEffectPreset); // [0x53ea9b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.RemoveSubmixEffectPresetAtIndex - // void RemoveSubmixEffectPresetAtIndex(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, int32_t SubmixChainIndex); // [0x53b86e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void RemoveSubmixEffectPresetAtIndex(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, int32_t SubmixChainIndex); // [0x53ea8b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.RemoveSubmixEffectPreset - // void RemoveSubmixEffectPreset(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class USoundEffectSubmixPreset* SubmixEffectPreset); // [0x53b85e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void RemoveSubmixEffectPreset(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class USoundEffectSubmixPreset* SubmixEffectPreset); // [0x53ea7b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.RemoveSubmixEffectAtIndex - // void RemoveSubmixEffectAtIndex(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, int32_t SubmixChainIndex); // [0x53b86e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void RemoveSubmixEffectAtIndex(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, int32_t SubmixChainIndex); // [0x53ea8b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.RemoveSubmixEffect - // void RemoveSubmixEffect(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class USoundEffectSubmixPreset* SubmixEffectPreset); // [0x53b85e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void RemoveSubmixEffect(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class USoundEffectSubmixPreset* SubmixEffectPreset); // [0x53ea7b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.RemoveSourceEffectFromPresetChain - // void RemoveSourceEffectFromPresetChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int32_t EntryIndex); // [0x53b8420] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void RemoveSourceEffectFromPresetChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int32_t EntryIndex); // [0x53ea5f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.RemoveMasterSubmixEffect - // void RemoveMasterSubmixEffect(class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset); // [0x53b8300] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void RemoveMasterSubmixEffect(class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset); // [0x53ea4d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.RegisterAudioBusToSubmix - // void RegisterAudioBusToSubmix(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class UAudioBus* AudioBus); // [0x53b8080] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void RegisterAudioBusToSubmix(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class UAudioBus* AudioBus); // [0x53ea250] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.PrimeSoundForPlayback - // void PrimeSoundForPlayback(class USoundWave* SoundWave, FDelegateProperty OnLoadCompletion); // [0x53b7ec0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void PrimeSoundForPlayback(class USoundWave* SoundWave, FDelegateProperty OnLoadCompletion); // [0x53ea090] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.PrimeSoundCueForPlayback - // void PrimeSoundCueForPlayback(class USoundCue* SoundCue); // [0x53b7e40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void PrimeSoundCueForPlayback(class USoundCue* SoundCue); // [0x53ea010] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.PauseRecordingOutput - // void PauseRecordingOutput(class UObject* WorldContextObject, class USoundSubmix* SubmixToPause); // [0x53b7d70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void PauseRecordingOutput(class UObject* WorldContextObject, class USoundSubmix* SubmixToPause); // [0x53e9f40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.MakePresetSpectralAnalysisBandSettings - // TArray MakePresetSpectralAnalysisBandSettings(EAudioSpectrumBandPresetType InBandPresetType, int32_t InNumBands, int32_t InAttackTimeMsec, int32_t InReleaseTimeMsec); // [0x53b7b70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray MakePresetSpectralAnalysisBandSettings(EAudioSpectrumBandPresetType InBandPresetType, int32_t InNumBands, int32_t InAttackTimeMsec, int32_t InReleaseTimeMsec); // [0x53e9d40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.MakeMusicalSpectralAnalysisBandSettings - // TArray MakeMusicalSpectralAnalysisBandSettings(int32_t InNumSemitones, EMusicalNoteName InStartingMusicalNote, int32_t InStartingOctave, int32_t InAttackTimeMsec, int32_t InReleaseTimeMsec); // [0x53b7850] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray MakeMusicalSpectralAnalysisBandSettings(int32_t InNumSemitones, EMusicalNoteName InStartingMusicalNote, int32_t InStartingOctave, int32_t InAttackTimeMsec, int32_t InReleaseTimeMsec); // [0x53e9a20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.MakeFullSpectrumSpectralAnalysisBandSettings - // TArray MakeFullSpectrumSpectralAnalysisBandSettings(int32_t InNumBands, float InMinimumFrequency, float InMaximumFrequency, int32_t InAttackTimeMsec, int32_t InReleaseTimeMsec); // [0x53b7660] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray MakeFullSpectrumSpectralAnalysisBandSettings(int32_t InNumBands, float InMinimumFrequency, float InMaximumFrequency, int32_t InAttackTimeMsec, int32_t InReleaseTimeMsec); // [0x53e9830] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.IsAudioBusActive - // bool IsAudioBusActive(class UObject* WorldContextObject, class UAudioBus* AudioBus); // [0x53b7470] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool IsAudioBusActive(class UObject* WorldContextObject, class UAudioBus* AudioBus); // [0x53e9640] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.GetPhaseForFrequencies - // void GetPhaseForFrequencies(class UObject* WorldContextObject, TArray& Frequencies, TArray& Phases, class USoundSubmix* SubmixToAnalyze); // [0x53b72c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetPhaseForFrequencies(class UObject* WorldContextObject, TArray& Frequencies, TArray& Phases, class USoundSubmix* SubmixToAnalyze); // [0x53e9490] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.GetNumberOfEntriesInSourceEffectChain - // int32_t GetNumberOfEntriesInSourceEffectChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain); // [0x53b7190] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // int32_t GetNumberOfEntriesInSourceEffectChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain); // [0x53e9360] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.GetMagnitudeForFrequencies - // void GetMagnitudeForFrequencies(class UObject* WorldContextObject, TArray& Frequencies, TArray& Magnitudes, class USoundSubmix* SubmixToAnalyze); // [0x53b6fe0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetMagnitudeForFrequencies(class UObject* WorldContextObject, TArray& Frequencies, TArray& Magnitudes, class USoundSubmix* SubmixToAnalyze); // [0x53e91b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.GetCurrentAudioOutputDeviceName - // void GetCurrentAudioOutputDeviceName(class UObject* WorldContextObject, FDelegateProperty& OnObtainCurrentDeviceEvent); // [0x53b6ef0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetCurrentAudioOutputDeviceName(class UObject* WorldContextObject, FDelegateProperty& OnObtainCurrentDeviceEvent); // [0x53e90c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.GetAvailableAudioOutputDevices - // void GetAvailableAudioOutputDevices(class UObject* WorldContextObject, FDelegateProperty& OnObtainDevicesEvent); // [0x53b6e00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAvailableAudioOutputDevices(class UObject* WorldContextObject, FDelegateProperty& OnObtainDevicesEvent); // [0x53e8fd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.Conv_AudioOutputDeviceInfoToString - // FString Conv_AudioOutputDeviceInfoToString(FAudioOutputDeviceInfo& Info); // [0x53b6cb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString Conv_AudioOutputDeviceInfoToString(FAudioOutputDeviceInfo& Info); // [0x53e8e80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.ClearSubmixEffects - // void ClearSubmixEffects(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix); // [0x53b6af0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ClearSubmixEffects(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix); // [0x53e8cc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.ClearSubmixEffectChainOverride - // void ClearSubmixEffectChainOverride(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, float FadeTimeSec); // [0x53b69d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ClearSubmixEffectChainOverride(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, float FadeTimeSec); // [0x53e8ba0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.ClearMasterSubmixEffects - // void ClearMasterSubmixEffects(class UObject* WorldContextObject); // [0x53b6920] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ClearMasterSubmixEffects(class UObject* WorldContextObject); // [0x53e8af0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.AddSubmixEffect - // int32_t AddSubmixEffect(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class USoundEffectSubmixPreset* SubmixEffectPreset); // [0x53b6720] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // int32_t AddSubmixEffect(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class USoundEffectSubmixPreset* SubmixEffectPreset); // [0x53e88f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.AddSourceEffectToPresetChain - // void AddSourceEffectToPresetChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, FSourceEffectChainEntry Entry); // [0x53b6530] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void AddSourceEffectToPresetChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, FSourceEffectChainEntry Entry); // [0x53e8700] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AudioMixer.AudioMixerBlueprintLibrary.AddMasterSubmixEffect - // void AddMasterSubmixEffect(class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset); // [0x53b6320] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void AddMasterSubmixEffect(class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset); // [0x53e84f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Struct /Script/Engine.SoundConcurrencySettings @@ -7231,7 +7231,7 @@ class USoundBase : public UObject /// Functions // Function /Script/Engine.SoundBase.IsAttenuationSettingsEditable - // bool IsAttenuationSettingsEditable(); // [0x5f1e570] Native|Public|Const + // bool IsAttenuationSettingsEditable(); // [0x5f4f620] Native|Public|Const }; /// Struct /Script/Engine.SoundModulationDestinationSettings @@ -7347,13 +7347,13 @@ class USoundWave : public USoundBase /// Functions // Function /Script/Engine.SoundWave.SetSoundAssetCompressionType - // void SetSoundAssetCompressionType(ESoundAssetCompressionType InSoundAssetCompressionType, bool bMarkDirty); // [0x551ca30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSoundAssetCompressionType(ESoundAssetCompressionType InSoundAssetCompressionType, bool bMarkDirty); // [0x554ec00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SoundWave.GetSoundAssetCompressionType - // ESoundAssetCompressionType GetSoundAssetCompressionType(); // [0x551c3a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // ESoundAssetCompressionType GetSoundAssetCompressionType(); // [0x554e570] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SoundWave.GetLoopRegions - // TArray GetLoopRegions(); // [0x551c210] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetLoopRegions(); // [0x554e3e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SoundWave.GetCuePoints - // TArray GetCuePoints(); // [0x551bde0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetCuePoints(); // [0x554dfb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.SoundWaveProcedural @@ -7433,59 +7433,59 @@ class UActorComponent : public UObject /// Functions // Function /Script/Engine.ActorComponent.ToggleActive - // void ToggleActive(); // [0x5337a60] RequiredAPI|Native|Public|BlueprintCallable + // void ToggleActive(); // [0x5369c30] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ActorComponent.SetTickGroup - // void SetTickGroup(TEnumAsByte NewTickGroup); // [0x5771be0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTickGroup(TEnumAsByte NewTickGroup); // [0x57a2d00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ActorComponent.SetTickableWhenPaused - // void SetTickableWhenPaused(bool bTickableWhenPaused); // [0x5771c60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTickableWhenPaused(bool bTickableWhenPaused); // [0x57a2d80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ActorComponent.SetIsReplicated - // void SetIsReplicated(bool ShouldReplicate); // [0x5770e40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIsReplicated(bool ShouldReplicate); // [0x57a1f60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ActorComponent.SetComponentTickIntervalAndCooldown - // void SetComponentTickIntervalAndCooldown(float TickInterval); // [0x5770c20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetComponentTickIntervalAndCooldown(float TickInterval); // [0x57a1d40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ActorComponent.SetComponentTickInterval - // void SetComponentTickInterval(float TickInterval); // [0x5770ba0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetComponentTickInterval(float TickInterval); // [0x57a1cc0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ActorComponent.SetComponentTickEnabled - // void SetComponentTickEnabled(bool bEnabled); // [0x5770b10] RequiredAPI|Native|Public|BlueprintCallable + // void SetComponentTickEnabled(bool bEnabled); // [0x57a1c30] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ActorComponent.SetAutoActivate - // void SetAutoActivate(bool bNewAutoActivate); // [0x5576970] RequiredAPI|Native|Public|BlueprintCallable + // void SetAutoActivate(bool bNewAutoActivate); // [0x55a8b40] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ActorComponent.SetActive - // void SetActive(bool bNewActive, bool bReset); // [0x5770300] RequiredAPI|Native|Public|BlueprintCallable + // void SetActive(bool bNewActive, bool bReset); // [0x57a1420] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ActorComponent.RemoveTickPrerequisiteComponent - // void RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent); // [0x5770220] RequiredAPI|Native|Public|BlueprintCallable + // void RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent); // [0x57a1340] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ActorComponent.RemoveTickPrerequisiteActor - // void RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor); // [0x5770190] RequiredAPI|Native|Public|BlueprintCallable + // void RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor); // [0x57a12b0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ActorComponent.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.ActorComponent.ReceiveEndPlay - // void ReceiveEndPlay(TEnumAsByte EndPlayReason); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveEndPlay(TEnumAsByte EndPlayReason); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.ActorComponent.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.ActorComponent.ReceiveAsyncPhysicsTick - // void ReceiveAsyncPhysicsTick(float DeltaSeconds, float SimSeconds); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveAsyncPhysicsTick(float DeltaSeconds, float SimSeconds); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.ActorComponent.OnRep_IsActive - // void OnRep_IsActive(); // [0x545e330] RequiredAPI|Native|Public + // void OnRep_IsActive(); // [0x5490500] RequiredAPI|Native|Public // Function /Script/Engine.ActorComponent.K2_DestroyComponent - // void K2_DestroyComponent(class UObject* Object); // [0x576fb60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void K2_DestroyComponent(class UObject* Object); // [0x57a0c80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ActorComponent.IsComponentTickEnabled - // bool IsComponentTickEnabled(); // [0x5701ad0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsComponentTickEnabled(); // [0x5732b60] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ActorComponent.IsBeingDestroyed - // bool IsBeingDestroyed(); // [0x576fac0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsBeingDestroyed(); // [0x57a0be0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ActorComponent.IsActive - // bool IsActive(); // [0x576fa90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsActive(); // [0x57a0bb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ActorComponent.GetOwner - // class AActor* GetOwner(); // [0x576f850] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AActor* GetOwner(); // [0x57a0970] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ActorComponent.GetComponentTickInterval - // float GetComponentTickInterval(); // [0x576f390] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetComponentTickInterval(); // [0x57a04b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ActorComponent.Deactivate - // void Deactivate(); // [0x42e04f0] RequiredAPI|Native|Public|BlueprintCallable + // void Deactivate(); // [0x4312480] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ActorComponent.ComponentHasTag - // bool ComponentHasTag(FName Tag); // [0x576ea10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool ComponentHasTag(FName Tag); // [0x579fb30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ActorComponent.AddTickPrerequisiteComponent - // void AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent); // [0x576e060] RequiredAPI|Native|Public|BlueprintCallable + // void AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent); // [0x579f180] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ActorComponent.AddTickPrerequisiteActor - // void AddTickPrerequisiteActor(class AActor* PrerequisiteActor); // [0x576dfd0] RequiredAPI|Native|Public|BlueprintCallable + // void AddTickPrerequisiteActor(class AActor* PrerequisiteActor); // [0x579f0f0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ActorComponent.Activate - // void Activate(bool bReset); // [0x533c660] RequiredAPI|Native|Public|BlueprintCallable + // void Activate(bool bReset); // [0x536e830] RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.SceneComponent @@ -7531,127 +7531,127 @@ class USceneComponent : public UActorComponent /// Functions // Function /Script/Engine.SceneComponent.ToggleVisibility - // void ToggleVisibility(bool bPropagateToChildren); // [0x55103f0] Final|Native|Public|BlueprintCallable + // void ToggleVisibility(bool bPropagateToChildren); // [0x55425c0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.SceneComponent.SetWorldScale3D - // void SetWorldScale3D(FVector NewScale); // [0x5510360] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetWorldScale3D(FVector NewScale); // [0x5542530] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.SetVisibility - // void SetVisibility(bool bNewVisibility, bool bPropagateToChildren); // [0x5510290] Final|Native|Public|BlueprintCallable + // void SetVisibility(bool bNewVisibility, bool bPropagateToChildren); // [0x5542460] Final|Native|Public|BlueprintCallable // Function /Script/Engine.SceneComponent.SetShouldUpdatePhysicsVolume - // void SetShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume); // [0x5510200] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume); // [0x55423d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SceneComponent.SetRelativeScale3D - // void SetRelativeScale3D(FVector NewScale3D); // [0x5510170] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetRelativeScale3D(FVector NewScale3D); // [0x5542340] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.SetMobility - // void SetMobility(TEnumAsByte NewMobility); // [0x55100f0] RequiredAPI|Native|Public|BlueprintCallable + // void SetMobility(TEnumAsByte NewMobility); // [0x55422c0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SceneComponent.SetHiddenInGame - // void SetHiddenInGame(bool NewHidden, bool bPropagateToChildren); // [0x5510020] Final|Native|Public|BlueprintCallable + // void SetHiddenInGame(bool NewHidden, bool bPropagateToChildren); // [0x55421f0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.SceneComponent.SetAbsolute - // void SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale); // [0x550fef0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale); // [0x55420c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SceneComponent.ResetRelativeTransform - // void ResetRelativeTransform(); // [0x550fed0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetRelativeTransform(); // [0x55420a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SceneComponent.OnRep_Visibility - // void OnRep_Visibility(bool OldValue); // [0x550fce0] Final|RequiredAPI|Native|Private + // void OnRep_Visibility(bool OldValue); // [0x5541eb0] Final|RequiredAPI|Native|Private // Function /Script/Engine.SceneComponent.OnRep_Transform - // void OnRep_Transform(); // [0x550fcc0] Final|RequiredAPI|Native|Private + // void OnRep_Transform(); // [0x5541e90] Final|RequiredAPI|Native|Private // Function /Script/Engine.SceneComponent.OnRep_AttachSocketName - // void OnRep_AttachSocketName(); // [0x550fca0] Final|RequiredAPI|Native|Private + // void OnRep_AttachSocketName(); // [0x5541e70] Final|RequiredAPI|Native|Private // Function /Script/Engine.SceneComponent.OnRep_AttachParent - // void OnRep_AttachParent(); // [0x550fc80] Final|RequiredAPI|Native|Private + // void OnRep_AttachParent(); // [0x5541e50] Final|RequiredAPI|Native|Private // Function /Script/Engine.SceneComponent.OnRep_AttachChildren - // void OnRep_AttachChildren(); // [0x550fc60] Final|RequiredAPI|Native|Private + // void OnRep_AttachChildren(); // [0x5541e30] Final|RequiredAPI|Native|Private // Function /Script/Engine.SceneComponent.K2_SetWorldTransform - // void K2_SetWorldTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x550fa00] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_SetWorldTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x5541bd0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_SetWorldRotation - // void K2_SetWorldRotation(FRotator NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x550f810] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_SetWorldRotation(FRotator NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55419e0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_SetWorldLocationAndRotation - // void K2_SetWorldLocationAndRotation(FVector NewLocation, FRotator NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x550f5d0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_SetWorldLocationAndRotation(FVector NewLocation, FRotator NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55417a0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_SetWorldLocation - // void K2_SetWorldLocation(FVector NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x550f3e0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_SetWorldLocation(FVector NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55415b0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_SetRelativeTransform - // void K2_SetRelativeTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x550f180] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_SetRelativeTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x5541350] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_SetRelativeRotation - // void K2_SetRelativeRotation(FRotator NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x550ef90] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_SetRelativeRotation(FRotator NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x5541160] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_SetRelativeLocationAndRotation - // void K2_SetRelativeLocationAndRotation(FVector NewLocation, FRotator NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x550ed50] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_SetRelativeLocationAndRotation(FVector NewLocation, FRotator NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x5540f20] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_SetRelativeLocation - // void K2_SetRelativeLocation(FVector NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x550eb60] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_SetRelativeLocation(FVector NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x5540d30] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_GetComponentToWorld - // FTransform K2_GetComponentToWorld(); // [0x550ead0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform K2_GetComponentToWorld(); // [0x5540ca0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.K2_GetComponentScale - // FVector K2_GetComponentScale(); // [0x550ea90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector K2_GetComponentScale(); // [0x5540c60] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.K2_GetComponentRotation - // FRotator K2_GetComponentRotation(); // [0x550ea50] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator K2_GetComponentRotation(); // [0x5540c20] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.K2_GetComponentLocation - // FVector K2_GetComponentLocation(); // [0x550ea10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector K2_GetComponentLocation(); // [0x5540be0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.K2_DetachFromComponent - // void K2_DetachFromComponent(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule, bool bCallModify); // [0x550e8b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void K2_DetachFromComponent(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule, bool bCallModify); // [0x5540a80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_AttachToComponent - // bool K2_AttachToComponent(class USceneComponent* Parent, FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies); // [0x550e6e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool K2_AttachToComponent(class USceneComponent* Parent, FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies); // [0x55408b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_AttachTo - // bool K2_AttachTo(class USceneComponent* InParent, FName InSocketName, TEnumAsByte AttachType, bool bWeldSimulatedBodies); // [0x550e580] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool K2_AttachTo(class USceneComponent* InParent, FName InSocketName, TEnumAsByte AttachType, bool bWeldSimulatedBodies); // [0x5540750] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_AddWorldTransformKeepScale - // void K2_AddWorldTransformKeepScale(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x550e320] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_AddWorldTransformKeepScale(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55404f0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_AddWorldTransform - // void K2_AddWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x550e0c0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_AddWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x5540290] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_AddWorldRotation - // void K2_AddWorldRotation(FRotator DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x550ded0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_AddWorldRotation(FRotator DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55400a0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_AddWorldOffset - // void K2_AddWorldOffset(FVector DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x550dce0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_AddWorldOffset(FVector DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x553feb0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_AddRelativeRotation - // void K2_AddRelativeRotation(FRotator DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x550daf0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_AddRelativeRotation(FRotator DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x553fcc0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_AddRelativeLocation - // void K2_AddRelativeLocation(FVector DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x550d900] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_AddRelativeLocation(FVector DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x553fad0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_AddLocalTransform - // void K2_AddLocalTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x550d6a0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_AddLocalTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x553f870] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_AddLocalRotation - // void K2_AddLocalRotation(FRotator DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x550d4b0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_AddLocalRotation(FRotator DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x553f680] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.K2_AddLocalOffset - // void K2_AddLocalOffset(FVector DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x550d2c0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_AddLocalOffset(FVector DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x553f490] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SceneComponent.IsVisible - // bool IsVisible(); // [0x550d290] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsVisible(); // [0x553f460] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.IsSimulatingPhysics - // bool IsSimulatingPhysics(FName BoneName); // [0x550d1f0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSimulatingPhysics(FName BoneName); // [0x553f3c0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.IsAnySimulatingPhysics - // bool IsAnySimulatingPhysics(); // [0x550d1c0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsAnySimulatingPhysics(); // [0x553f390] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.GetUpVector - // FVector GetUpVector(); // [0x550d180] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetUpVector(); // [0x553f350] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.GetSocketTransform - // FTransform GetSocketTransform(FName InSocketName, TEnumAsByte TransformSpace); // [0x550d050] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetSocketTransform(FName InSocketName, TEnumAsByte TransformSpace); // [0x553f220] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.GetSocketRotation - // FRotator GetSocketRotation(FName InSocketName); // [0x550cfa0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetSocketRotation(FName InSocketName); // [0x553f170] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.GetSocketQuaternion - // FQuat GetSocketQuaternion(FName InSocketName); // [0x550cef0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FQuat GetSocketQuaternion(FName InSocketName); // [0x553f0c0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.GetSocketLocation - // FVector GetSocketLocation(FName InSocketName); // [0x550ce40] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetSocketLocation(FName InSocketName); // [0x553f010] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.GetShouldUpdatePhysicsVolume - // bool GetShouldUpdatePhysicsVolume(); // [0x550ce10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetShouldUpdatePhysicsVolume(); // [0x553efe0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.GetRightVector - // FVector GetRightVector(); // [0x550cdd0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetRightVector(); // [0x553efa0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.GetRelativeTransform - // FTransform GetRelativeTransform(); // [0x550cd40] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetRelativeTransform(); // [0x553ef10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.GetPhysicsVolume - // class APhysicsVolume* GetPhysicsVolume(); // [0x550cd10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APhysicsVolume* GetPhysicsVolume(); // [0x553eee0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.GetParentComponents - // void GetParentComponents(TArray& Parents); // [0x550cc60] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetParentComponents(TArray& Parents); // [0x553ee30] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.GetNumChildrenComponents - // int32_t GetNumChildrenComponents(); // [0x550cc30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumChildrenComponents(); // [0x553ee00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.GetForwardVector - // FVector GetForwardVector(); // [0x54ff860] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetForwardVector(); // [0x5531a30] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.GetComponentVelocity - // FVector GetComponentVelocity(); // [0x550cbe0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetComponentVelocity(); // [0x553edb0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.GetChildrenComponents - // void GetChildrenComponents(bool bIncludeAllDescendants, TArray& Children); // [0x550cae0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetChildrenComponents(bool bIncludeAllDescendants, TArray& Children); // [0x553ecb0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.GetChildComponent - // class USceneComponent* GetChildComponent(int32_t ChildIndex); // [0x550ca40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class USceneComponent* GetChildComponent(int32_t ChildIndex); // [0x553ec10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.GetAttachSocketName - // FName GetAttachSocketName(); // [0x550ca20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetAttachSocketName(); // [0x553ebf0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.GetAttachParent - // class USceneComponent* GetAttachParent(); // [0x550ca00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class USceneComponent* GetAttachParent(); // [0x553ebd0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.GetAllSocketNames - // TArray GetAllSocketNames(); // [0x550c980] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetAllSocketNames(); // [0x553eb50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.DoesSocketExist - // bool DoesSocketExist(FName InSocketName); // [0x550c8e0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool DoesSocketExist(FName InSocketName); // [0x553eab0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SceneComponent.DetachFromParent - // void DetachFromParent(bool bMaintainWorldPosition, bool bCallModify); // [0x550c810] RequiredAPI|Native|Public|BlueprintCallable + // void DetachFromParent(bool bMaintainWorldPosition, bool bCallModify); // [0x553e9e0] RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/Engine.BaseAttenuationSettings @@ -7797,39 +7797,39 @@ class USynthComponent : public USceneComponent /// Functions // Function /Script/AudioMixer.SynthComponent.Stop - // void Stop(); // [0x53dfeb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Stop(); // [0x5412080] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.SynthComponent.Start - // void Start(); // [0x53dfc40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Start(); // [0x5411e10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.SynthComponent.SetVolumeMultiplier - // void SetVolumeMultiplier(float VolumeMultiplier); // [0x53dfbb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVolumeMultiplier(float VolumeMultiplier); // [0x5411d80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.SynthComponent.SetSubmixSend - // void SetSubmixSend(class USoundSubmixBase* Submix, float SendLevel); // [0x53df550] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSubmixSend(class USoundSubmixBase* Submix, float SendLevel); // [0x5411720] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.SynthComponent.SetSourceBusSendPreEffect - // void SetSourceBusSendPreEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // [0x53df470] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSourceBusSendPreEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // [0x5411640] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.SynthComponent.SetSourceBusSendPostEffect - // void SetSourceBusSendPostEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // [0x53df390] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSourceBusSendPostEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // [0x5411560] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.SynthComponent.SetOutputToBusOnly - // void SetOutputToBusOnly(bool bInOutputToBusOnly); // [0x53deab0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOutputToBusOnly(bool bInOutputToBusOnly); // [0x5410c80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.SynthComponent.SetModulationRouting - // void SetModulationRouting(TSet& Modulators, EModulationDestination destination, EModulationRouting RoutingMethod); // [0x53de8d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetModulationRouting(TSet& Modulators, EModulationDestination destination, EModulationRouting RoutingMethod); // [0x5410aa0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.SynthComponent.SetLowPassFilterFrequency - // void SetLowPassFilterFrequency(float InLowPassFilterFrequency); // [0x53de590] RequiredAPI|Native|Public|BlueprintCallable + // void SetLowPassFilterFrequency(float InLowPassFilterFrequency); // [0x5410760] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.SynthComponent.SetLowPassFilterEnabled - // void SetLowPassFilterEnabled(bool InLowPassFilterEnabled); // [0x53de500] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLowPassFilterEnabled(bool InLowPassFilterEnabled); // [0x54106d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.SynthComponent.SetAudioBusSendPreEffect - // void SetAudioBusSendPreEffect(class UAudioBus* AudioBus, float AudioBusSendLevel); // [0x53de060] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAudioBusSendPreEffect(class UAudioBus* AudioBus, float AudioBusSendLevel); // [0x5410230] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.SynthComponent.SetAudioBusSendPostEffect - // void SetAudioBusSendPostEffect(class UAudioBus* AudioBus, float AudioBusSendLevel); // [0x53ddf80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAudioBusSendPostEffect(class UAudioBus* AudioBus, float AudioBusSendLevel); // [0x5410150] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.SynthComponent.IsPlaying - // bool IsPlaying(); // [0x53dd5d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlaying(); // [0x540f7a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AudioMixer.SynthComponent.GetModulators - // TSet GetModulators(EModulationDestination destination); // [0x53dcdc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // TSet GetModulators(EModulationDestination destination); // [0x540ef90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/AudioMixer.SynthComponent.FadeOut - // void FadeOut(float FadeOutDuration, float FadeVolumeLevel, EAudioFaderCurve FadeCurve); // [0x53dbfd0] Final|RequiredAPI|Native|Public|BlueprintCallable|Const + // void FadeOut(float FadeOutDuration, float FadeVolumeLevel, EAudioFaderCurve FadeCurve); // [0x540e1a0] Final|RequiredAPI|Native|Public|BlueprintCallable|Const // Function /Script/AudioMixer.SynthComponent.FadeIn - // void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, EAudioFaderCurve FadeCurve); // [0x53dbe60] Final|RequiredAPI|Native|Public|BlueprintCallable|Const + // void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, EAudioFaderCurve FadeCurve); // [0x540e030] Final|RequiredAPI|Native|Public|BlueprintCallable|Const // Function /Script/AudioMixer.SynthComponent.AdjustVolume - // void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, EAudioFaderCurve FadeCurve); // [0x53db6e0] Final|RequiredAPI|Native|Public|BlueprintCallable|Const + // void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, EAudioFaderCurve FadeCurve); // [0x540d8b0] Final|RequiredAPI|Native|Public|BlueprintCallable|Const }; /// Class /Script/Engine.SoundEffectPreset @@ -7899,13 +7899,13 @@ class USubmixEffectDynamicsProcessorPreset : public USoundEffectSubmixPreset /// Functions // Function /Script/AudioMixer.SubmixEffectDynamicsProcessorPreset.SetSettings - // void SetSettings(FSubmixEffectDynamicsProcessorSettings& Settings); // [0x53dee80] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSubmixEffectDynamicsProcessorSettings& Settings); // [0x5411050] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.SubmixEffectDynamicsProcessorPreset.SetExternalSubmix - // void SetExternalSubmix(class USoundSubmix* Submix); // [0x53de3f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetExternalSubmix(class USoundSubmix* Submix); // [0x54105c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.SubmixEffectDynamicsProcessorPreset.SetAudioBus - // void SetAudioBus(class UAudioBus* AudioBus); // [0x53dde70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAudioBus(class UAudioBus* AudioBus); // [0x5410040] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.SubmixEffectDynamicsProcessorPreset.ResetKey - // void ResetKey(); // [0x53dd9b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetKey(); // [0x540fb80] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/AudioMixer.SubmixEffectEQBand @@ -7937,7 +7937,7 @@ class USubmixEffectSubmixEQPreset : public USoundEffectSubmixPreset /// Functions // Function /Script/AudioMixer.SubmixEffectSubmixEQPreset.SetSettings - // void SetSettings(FSubmixEffectSubmixEQSettings& InSettings); // [0x53df110] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSubmixEffectSubmixEQSettings& InSettings); // [0x54112e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/AudioMixer.SubmixEffectReverbSettings @@ -7976,9 +7976,9 @@ class USubmixEffectReverbPreset : public USoundEffectSubmixPreset /// Functions // Function /Script/AudioMixer.SubmixEffectReverbPreset.SetSettingsWithReverbEffect - // void SetSettingsWithReverbEffect(class UReverbEffect* InReverbEffect, float WetLevel, float DryLevel); // [0x53df1f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSettingsWithReverbEffect(class UReverbEffect* InReverbEffect, float WetLevel, float DryLevel); // [0x54113c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.SubmixEffectReverbPreset.SetSettings - // void SetSettings(FSubmixEffectReverbSettings& InSettings); // [0x53defe0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetSettings(FSubmixEffectReverbSettings& InSettings); // [0x54111b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/AudioMixer.AudioGenerator @@ -7999,59 +7999,59 @@ class UQuartzClockHandle : public UObject /// Functions // Function /Script/AudioMixer.QuartzClockHandle.UnsubscribeFromTimeDivision - // void UnsubscribeFromTimeDivision(class UObject* WorldContextObject, EQuartzCommandQuantization InQuantizationBoundary, class UQuartzClockHandle*& ClockHandle); // [0x53e06c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void UnsubscribeFromTimeDivision(class UObject* WorldContextObject, EQuartzCommandQuantization InQuantizationBoundary, class UQuartzClockHandle*& ClockHandle); // [0x5412890] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.UnsubscribeFromAllTimeDivisions - // void UnsubscribeFromAllTimeDivisions(class UObject* WorldContextObject, class UQuartzClockHandle*& ClockHandle); // [0x53e0490] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void UnsubscribeFromAllTimeDivisions(class UObject* WorldContextObject, class UQuartzClockHandle*& ClockHandle); // [0x5412660] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.SubscribeToQuantizationEvent - // void SubscribeToQuantizationEvent(class UObject* WorldContextObject, EQuartzCommandQuantization InQuantizationBoundary, FDelegateProperty& OnQuantizationEvent, class UQuartzClockHandle*& ClockHandle); // [0x53e02e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SubscribeToQuantizationEvent(class UObject* WorldContextObject, EQuartzCommandQuantization InQuantizationBoundary, FDelegateProperty& OnQuantizationEvent, class UQuartzClockHandle*& ClockHandle); // [0x54124b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.SubscribeToAllQuantizationEvents - // void SubscribeToAllQuantizationEvents(class UObject* WorldContextObject, FDelegateProperty& OnQuantizationEvent, class UQuartzClockHandle*& ClockHandle); // [0x53e0040] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SubscribeToAllQuantizationEvents(class UObject* WorldContextObject, FDelegateProperty& OnQuantizationEvent, class UQuartzClockHandle*& ClockHandle); // [0x5412210] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.StopClock - // void StopClock(class UObject* WorldContextObject, bool CancelPendingEvents, class UQuartzClockHandle*& ClockHandle); // [0x53dfed0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void StopClock(class UObject* WorldContextObject, bool CancelPendingEvents, class UQuartzClockHandle*& ClockHandle); // [0x54120a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.StartOtherClock - // void StartOtherClock(class UObject* WorldContextObject, FName OtherClockName, FQuartzQuantizationBoundary InQuantizationBoundary, FDelegateProperty& InDelegate); // [0x53dfc60] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void StartOtherClock(class UObject* WorldContextObject, FName OtherClockName, FQuartzQuantizationBoundary InQuantizationBoundary, FDelegateProperty& InDelegate); // [0x5411e30] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.StartClock - // void StartClock(class UObject* WorldContextObject, class UQuartzClockHandle*& ClockHandle); // [0x53ddd70] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void StartClock(class UObject* WorldContextObject, class UQuartzClockHandle*& ClockHandle); // [0x540ff40] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.SetTicksPerSecond - // void SetTicksPerSecond(class UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty& Delegate, class UQuartzClockHandle*& ClockHandle, float TicksPerSecond); // [0x53df8e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetTicksPerSecond(class UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty& Delegate, class UQuartzClockHandle*& ClockHandle, float TicksPerSecond); // [0x5411ab0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.SetThirtySecondNotesPerMinute - // void SetThirtySecondNotesPerMinute(class UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty& Delegate, class UQuartzClockHandle*& ClockHandle, float ThirtySecondsNotesPerMinute); // [0x53df630] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetThirtySecondNotesPerMinute(class UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty& Delegate, class UQuartzClockHandle*& ClockHandle, float ThirtySecondsNotesPerMinute); // [0x5411800] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.SetSecondsPerTick - // void SetSecondsPerTick(class UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty& Delegate, class UQuartzClockHandle*& ClockHandle, float SecondsPerTick); // [0x53debd0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetSecondsPerTick(class UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty& Delegate, class UQuartzClockHandle*& ClockHandle, float SecondsPerTick); // [0x5410da0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.SetMillisecondsPerTick - // void SetMillisecondsPerTick(class UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty& Delegate, class UQuartzClockHandle*& ClockHandle, float MillisecondsPerTick); // [0x53de620] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetMillisecondsPerTick(class UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty& Delegate, class UQuartzClockHandle*& ClockHandle, float MillisecondsPerTick); // [0x54107f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.SetBeatsPerMinute - // void SetBeatsPerMinute(class UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty& Delegate, class UQuartzClockHandle*& ClockHandle, float BeatsPerMinute); // [0x53de140] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetBeatsPerMinute(class UObject* WorldContextObject, FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty& Delegate, class UQuartzClockHandle*& ClockHandle, float BeatsPerMinute); // [0x5410310] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.ResumeClock - // void ResumeClock(class UObject* WorldContextObject, class UQuartzClockHandle*& ClockHandle); // [0x53ddd70] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void ResumeClock(class UObject* WorldContextObject, class UQuartzClockHandle*& ClockHandle); // [0x540ff40] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.ResetTransportQuantized - // void ResetTransportQuantized(class UObject* WorldContextObject, FQuartzQuantizationBoundary InQuantizationBoundary, FDelegateProperty& InDelegate, class UQuartzClockHandle*& ClockHandle); // [0x53ddb00] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void ResetTransportQuantized(class UObject* WorldContextObject, FQuartzQuantizationBoundary InQuantizationBoundary, FDelegateProperty& InDelegate, class UQuartzClockHandle*& ClockHandle); // [0x540fcd0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.ResetTransport - // void ResetTransport(class UObject* WorldContextObject, FDelegateProperty& InDelegate); // [0x53dda00] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void ResetTransport(class UObject* WorldContextObject, FDelegateProperty& InDelegate); // [0x540fbd0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.PauseClock - // void PauseClock(class UObject* WorldContextObject, class UQuartzClockHandle*& ClockHandle); // [0x53dd8b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void PauseClock(class UObject* WorldContextObject, class UQuartzClockHandle*& ClockHandle); // [0x540fa80] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.NotifyOnQuantizationBoundary - // void NotifyOnQuantizationBoundary(class UObject* WorldContextObject, FQuartzQuantizationBoundary InQuantizationBoundary, FDelegateProperty& InDelegate, float InMsOffset); // [0x53dd640] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void NotifyOnQuantizationBoundary(class UObject* WorldContextObject, FQuartzQuantizationBoundary InQuantizationBoundary, FDelegateProperty& InDelegate, float InMsOffset); // [0x540f810] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.IsClockRunning - // bool IsClockRunning(class UObject* WorldContextObject); // [0x53dd430] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool IsClockRunning(class UObject* WorldContextObject); // [0x540f600] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.GetTicksPerSecond - // float GetTicksPerSecond(class UObject* WorldContextObject); // [0x53dd350] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetTicksPerSecond(class UObject* WorldContextObject); // [0x540f520] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AudioMixer.QuartzClockHandle.GetThirtySecondNotesPerMinute - // float GetThirtySecondNotesPerMinute(class UObject* WorldContextObject); // [0x53dd290] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetThirtySecondNotesPerMinute(class UObject* WorldContextObject); // [0x540f460] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AudioMixer.QuartzClockHandle.GetSecondsPerTick - // float GetSecondsPerTick(class UObject* WorldContextObject); // [0x53dd1d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetSecondsPerTick(class UObject* WorldContextObject); // [0x540f3a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AudioMixer.QuartzClockHandle.GetMillisecondsPerTick - // float GetMillisecondsPerTick(class UObject* WorldContextObject); // [0x53dcd00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMillisecondsPerTick(class UObject* WorldContextObject); // [0x540eed0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AudioMixer.QuartzClockHandle.GetEstimatedRunTime - // float GetEstimatedRunTime(class UObject* WorldContextObject); // [0x53dc930] Final|RequiredAPI|Native|Public|BlueprintCallable + // float GetEstimatedRunTime(class UObject* WorldContextObject); // [0x540eb00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.GetDurationOfQuantizationTypeInSeconds - // float GetDurationOfQuantizationTypeInSeconds(class UObject* WorldContextObject, EQuartzCommandQuantization& QuantizationType, float Multiplier); // [0x53dc530] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // float GetDurationOfQuantizationTypeInSeconds(class UObject* WorldContextObject, EQuartzCommandQuantization& QuantizationType, float Multiplier); // [0x540e700] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.GetCurrentTimestamp - // FQuartzTransportTimeStamp GetCurrentTimestamp(class UObject* WorldContextObject); // [0x53dc490] Final|RequiredAPI|Native|Public|BlueprintCallable + // FQuartzTransportTimeStamp GetCurrentTimestamp(class UObject* WorldContextObject); // [0x540e660] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.QuartzClockHandle.GetBeatsPerMinute - // float GetBeatsPerMinute(class UObject* WorldContextObject); // [0x53dc2c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetBeatsPerMinute(class UObject* WorldContextObject); // [0x540e490] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/AudioMixer.QuartzClockHandle.GetBeatProgressPercent - // float GetBeatProgressPercent(EQuartzCommandQuantization QuantizationBoundary, float PhaseOffset, float MsOffset); // [0x53dc1b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // float GetBeatProgressPercent(EQuartzCommandQuantization QuantizationBoundary, float PhaseOffset, float MsOffset); // [0x540e380] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.WorldSubsystem @@ -8079,45 +8079,45 @@ class UQuartzSubsystem : public UTickableWorldSubsystem /// Functions // Function /Script/AudioMixer.QuartzSubsystem.SetQuartzSubsystemTickableWhenPaused - // void SetQuartzSubsystemTickableWhenPaused(bool bInTickableWhenPaused); // [0x53deb40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetQuartzSubsystemTickableWhenPaused(bool bInTickableWhenPaused); // [0x5410d10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.IsQuartzEnabled - // bool IsQuartzEnabled(); // [0x53dd620] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool IsQuartzEnabled(); // [0x540f7f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.IsClockRunning - // bool IsClockRunning(class UObject* WorldContextObject, FName ClockName); // [0x53dd4d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool IsClockRunning(class UObject* WorldContextObject, FName ClockName); // [0x540f6a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.GetRoundTripMinLatency - // float GetRoundTripMinLatency(class UObject* WorldContextObject); // [0x53dd100] Final|RequiredAPI|Native|Public|BlueprintCallable + // float GetRoundTripMinLatency(class UObject* WorldContextObject); // [0x540f2d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.GetRoundTripMaxLatency - // float GetRoundTripMaxLatency(class UObject* WorldContextObject); // [0x53dd030] Final|RequiredAPI|Native|Public|BlueprintCallable + // float GetRoundTripMaxLatency(class UObject* WorldContextObject); // [0x540f200] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.GetRoundTripAverageLatency - // float GetRoundTripAverageLatency(class UObject* WorldContextObject); // [0x53dcf60] Final|RequiredAPI|Native|Public|BlueprintCallable + // float GetRoundTripAverageLatency(class UObject* WorldContextObject); // [0x540f130] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.GetHandleForClock - // class UQuartzClockHandle* GetHandleForClock(class UObject* WorldContextObject, FName ClockName); // [0x53dcb30] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UQuartzClockHandle* GetHandleForClock(class UObject* WorldContextObject, FName ClockName); // [0x540ed00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.GetGameThreadToAudioRenderThreadMinLatency - // float GetGameThreadToAudioRenderThreadMinLatency(class UObject* WorldContextObject); // [0x53dca80] Final|RequiredAPI|Native|Public|BlueprintCallable + // float GetGameThreadToAudioRenderThreadMinLatency(class UObject* WorldContextObject); // [0x540ec50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.GetGameThreadToAudioRenderThreadMaxLatency - // float GetGameThreadToAudioRenderThreadMaxLatency(class UObject* WorldContextObject); // [0x53dca80] Final|RequiredAPI|Native|Public|BlueprintCallable + // float GetGameThreadToAudioRenderThreadMaxLatency(class UObject* WorldContextObject); // [0x540ec50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.GetGameThreadToAudioRenderThreadAverageLatency - // float GetGameThreadToAudioRenderThreadAverageLatency(class UObject* WorldContextObject); // [0x53dc9d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // float GetGameThreadToAudioRenderThreadAverageLatency(class UObject* WorldContextObject); // [0x540eba0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.GetEstimatedClockRunTime - // float GetEstimatedClockRunTime(class UObject* WorldContextObject, FName& InClockName); // [0x53dc820] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // float GetEstimatedClockRunTime(class UObject* WorldContextObject, FName& InClockName); // [0x540e9f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.GetDurationOfQuantizationTypeInSeconds - // float GetDurationOfQuantizationTypeInSeconds(class UObject* WorldContextObject, FName ClockName, EQuartzCommandQuantization& QuantizationType, float Multiplier); // [0x53dc650] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // float GetDurationOfQuantizationTypeInSeconds(class UObject* WorldContextObject, FName ClockName, EQuartzCommandQuantization& QuantizationType, float Multiplier); // [0x540e820] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.GetCurrentClockTimestamp - // FQuartzTransportTimeStamp GetCurrentClockTimestamp(class UObject* WorldContextObject, FName& InClockName); // [0x53dc380] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // FQuartzTransportTimeStamp GetCurrentClockTimestamp(class UObject* WorldContextObject, FName& InClockName); // [0x540e550] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.GetAudioRenderThreadToGameThreadMinLatency - // float GetAudioRenderThreadToGameThreadMinLatency(); // [0x53dc170] Final|RequiredAPI|Native|Public|BlueprintCallable + // float GetAudioRenderThreadToGameThreadMinLatency(); // [0x540e340] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.GetAudioRenderThreadToGameThreadMaxLatency - // float GetAudioRenderThreadToGameThreadMaxLatency(); // [0x53dc130] Final|RequiredAPI|Native|Public|BlueprintCallable + // float GetAudioRenderThreadToGameThreadMaxLatency(); // [0x540e300] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.GetAudioRenderThreadToGameThreadAverageLatency - // float GetAudioRenderThreadToGameThreadAverageLatency(); // [0x53dc0f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // float GetAudioRenderThreadToGameThreadAverageLatency(); // [0x540e2c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.DoesClockExist - // bool DoesClockExist(class UObject* WorldContextObject, FName ClockName); // [0x53dbd60] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool DoesClockExist(class UObject* WorldContextObject, FName ClockName); // [0x540df30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.DeleteClockByName - // void DeleteClockByName(class UObject* WorldContextObject, FName ClockName); // [0x53dbc90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void DeleteClockByName(class UObject* WorldContextObject, FName ClockName); // [0x540de60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.DeleteClockByHandle - // void DeleteClockByHandle(class UObject* WorldContextObject, class UQuartzClockHandle*& InClockHandle); // [0x53dbba0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void DeleteClockByHandle(class UObject* WorldContextObject, class UQuartzClockHandle*& InClockHandle); // [0x540dd70] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/AudioMixer.QuartzSubsystem.CreateNewClock - // class UQuartzClockHandle* CreateNewClock(class UObject* WorldContextObject, FName ClockName, FQuartzClockSettings InSettings, bool bOverrideSettingsIfClockExists, bool bUseAudioEngineClockManager); // [0x53db800] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UQuartzClockHandle* CreateNewClock(class UObject* WorldContextObject, FName ClockName, FQuartzClockSettings InSettings, bool bOverrideSettingsIfClockExists, bool bUseAudioEngineClockManager); // [0x540d9d0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/AudioMixer.AudioOutputDeviceInfo @@ -8298,285 +8298,285 @@ class AActor : public UObject /// Functions // Function /Script/Engine.Actor.WasRecentlyRendered - // bool WasRecentlyRendered(float Tolerance); // [0x5576bd0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool WasRecentlyRendered(float Tolerance); // [0x55a8da0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Actor.TearOff - // void TearOff(); // [0x545e350] RequiredAPI|Native|Public|BlueprintCallable + // void TearOff(); // [0x5490520] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.SetTickGroup - // void SetTickGroup(TEnumAsByte NewTickGroup); // [0x5576a90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTickGroup(TEnumAsByte NewTickGroup); // [0x55a8c60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.SetTickableWhenPaused - // void SetTickableWhenPaused(bool bTickableWhenPaused); // [0x5576b10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTickableWhenPaused(bool bTickableWhenPaused); // [0x55a8ce0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.SetReplicates - // void SetReplicates(bool bInReplicates); // [0x5576a00] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // void SetReplicates(bool bInReplicates); // [0x55a8bd0] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.SetReplicateMovement - // void SetReplicateMovement(bool bInReplicateMovement); // [0x5576970] RequiredAPI|Native|Public|BlueprintCallable + // void SetReplicateMovement(bool bInReplicateMovement); // [0x55a8b40] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.SetRayTracingGroupId - // void SetRayTracingGroupId(int32_t InRaytracingGroupId); // [0x55768e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRayTracingGroupId(int32_t InRaytracingGroupId); // [0x55a8ab0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.SetPhysicsReplicationMode - // void SetPhysicsReplicationMode(EPhysicsReplicationMode ReplicationMode); // [0x5576800] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPhysicsReplicationMode(EPhysicsReplicationMode ReplicationMode); // [0x55a89d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.SetOwner - // void SetOwner(class AActor* NewOwner); // [0x5576770] RequiredAPI|Native|Public|BlueprintCallable + // void SetOwner(class AActor* NewOwner); // [0x55a8940] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.SetNetDormancy - // void SetNetDormancy(TEnumAsByte NewDormancy); // [0x55766f0] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // void SetNetDormancy(TEnumAsByte NewDormancy); // [0x55a88c0] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.SetLifeSpan - // void SetLifeSpan(float InLifespan); // [0x5576660] RequiredAPI|Native|Public|BlueprintCallable + // void SetLifeSpan(float InLifespan); // [0x55a8830] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.SetAutoDestroyWhenFinished - // void SetAutoDestroyWhenFinished(bool bVal); // [0x5576570] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAutoDestroyWhenFinished(bool bVal); // [0x55a8740] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.SetActorTickInterval - // void SetActorTickInterval(float TickInterval); // [0x55764f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetActorTickInterval(float TickInterval); // [0x55a86c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.SetActorTickEnabled - // void SetActorTickEnabled(bool bEnabled); // [0x5576460] RequiredAPI|Native|Public|BlueprintCallable + // void SetActorTickEnabled(bool bEnabled); // [0x55a8630] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.SetActorScale3D - // void SetActorScale3D(FVector NewScale3D); // [0x55763c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetActorScale3D(FVector NewScale3D); // [0x55a8590] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.SetActorRelativeScale3D - // void SetActorRelativeScale3D(FVector NewRelativeScale); // [0x5576330] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetActorRelativeScale3D(FVector NewRelativeScale); // [0x55a8500] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.SetActorHiddenInGame - // void SetActorHiddenInGame(bool bNewHidden); // [0x55762a0] RequiredAPI|Native|Public|BlueprintCallable + // void SetActorHiddenInGame(bool bNewHidden); // [0x55a8470] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.SetActorEnableCollision - // void SetActorEnableCollision(bool bNewActorEnableCollision); // [0x5576210] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetActorEnableCollision(bool bNewActorEnableCollision); // [0x55a83e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.RemoveTickPrerequisiteComponent - // void RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent); // [0x5576180] RequiredAPI|Native|Public|BlueprintCallable + // void RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent); // [0x55a8350] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.RemoveTickPrerequisiteActor - // void RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor); // [0x55760f0] RequiredAPI|Native|Public|BlueprintCallable + // void RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor); // [0x55a82c0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Actor.ReceiveRadialDamage - // void ReceiveRadialDamage(float DamageReceived, class UDamageType* DamageType, FVector Origin, FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser); // [0x35d7f00] RequiredAPI|BlueprintAuthorityOnly|Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // void ReceiveRadialDamage(float DamageReceived, class UDamageType* DamageType, FVector Origin, FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser); // [0x3617e10] RequiredAPI|BlueprintAuthorityOnly|Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/Engine.Actor.ReceivePointDamage - // void ReceivePointDamage(float damage, class UDamageType* DamageType, FVector HitLocation, FVector HitNormal, class UPrimitiveComponent* HitComponent, FName BoneName, FVector ShotFromDirection, class AController* InstigatedBy, class AActor* DamageCauser, FHitResult& HitInfo); // [0x35d7f00] RequiredAPI|BlueprintAuthorityOnly|Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // void ReceivePointDamage(float damage, class UDamageType* DamageType, FVector HitLocation, FVector HitNormal, class UPrimitiveComponent* HitComponent, FName BoneName, FVector ShotFromDirection, class AController* InstigatedBy, class AActor* DamageCauser, FHitResult& HitInfo); // [0x3617e10] RequiredAPI|BlueprintAuthorityOnly|Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/Engine.Actor.ReceiveHit - // void ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult& Hit); // [0x35d7f00] RequiredAPI|Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // void ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult& Hit); // [0x3617e10] RequiredAPI|Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/Engine.Actor.ReceiveEndPlay - // void ReceiveEndPlay(TEnumAsByte EndPlayReason); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveEndPlay(TEnumAsByte EndPlayReason); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/Engine.Actor.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveDestroyed(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Actor.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/Engine.Actor.ReceiveAsyncPhysicsTick - // void ReceiveAsyncPhysicsTick(float DeltaSeconds, float SimSeconds); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveAsyncPhysicsTick(float DeltaSeconds, float SimSeconds); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Actor.ReceiveAnyDamage - // void ReceiveAnyDamage(float damage, class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser); // [0x35d7f00] RequiredAPI|BlueprintAuthorityOnly|Event|Public|BlueprintEvent + // void ReceiveAnyDamage(float damage, class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser); // [0x3617e10] RequiredAPI|BlueprintAuthorityOnly|Event|Public|BlueprintEvent // Function /Script/Engine.Actor.ReceiveActorOnReleased - // void ReceiveActorOnReleased(FKey ButtonReleased); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveActorOnReleased(FKey ButtonReleased); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Actor.ReceiveActorOnInputTouchLeave - // void ReceiveActorOnInputTouchLeave(TEnumAsByte FingerIndex); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveActorOnInputTouchLeave(TEnumAsByte FingerIndex); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Actor.ReceiveActorOnInputTouchEnter - // void ReceiveActorOnInputTouchEnter(TEnumAsByte FingerIndex); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveActorOnInputTouchEnter(TEnumAsByte FingerIndex); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Actor.ReceiveActorOnInputTouchEnd - // void ReceiveActorOnInputTouchEnd(TEnumAsByte FingerIndex); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveActorOnInputTouchEnd(TEnumAsByte FingerIndex); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Actor.ReceiveActorOnInputTouchBegin - // void ReceiveActorOnInputTouchBegin(TEnumAsByte FingerIndex); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveActorOnInputTouchBegin(TEnumAsByte FingerIndex); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Actor.ReceiveActorOnClicked - // void ReceiveActorOnClicked(FKey ButtonPressed); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveActorOnClicked(FKey ButtonPressed); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Actor.ReceiveActorEndOverlap - // void ReceiveActorEndOverlap(class AActor* OtherActor); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveActorEndOverlap(class AActor* OtherActor); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Actor.ReceiveActorEndCursorOver - // void ReceiveActorEndCursorOver(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveActorEndCursorOver(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Actor.ReceiveActorBeginOverlap - // void ReceiveActorBeginOverlap(class AActor* OtherActor); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveActorBeginOverlap(class AActor* OtherActor); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Actor.ReceiveActorBeginCursorOver - // void ReceiveActorBeginCursorOver(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveActorBeginCursorOver(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Actor.PrestreamTextures - // void PrestreamTextures(float Seconds, bool bEnableStreaming, int32_t CinematicTextureGroups); // [0x5575e40] RequiredAPI|Native|Public|BlueprintCallable + // void PrestreamTextures(float Seconds, bool bEnableStreaming, int32_t CinematicTextureGroups); // [0x55a8010] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.OnRep_ReplicateMovement - // void OnRep_ReplicateMovement(); // [0x545e330] RequiredAPI|Native|Public + // void OnRep_ReplicateMovement(); // [0x5490500] RequiredAPI|Native|Public // Function /Script/Engine.Actor.OnRep_ReplicatedMovement - // void OnRep_ReplicatedMovement(); // [0x5575d10] RequiredAPI|Native|Public + // void OnRep_ReplicatedMovement(); // [0x55a7ee0] RequiredAPI|Native|Public // Function /Script/Engine.Actor.OnRep_Owner - // void OnRep_Owner(); // [0x5337a60] RequiredAPI|Native|Protected + // void OnRep_Owner(); // [0x5369c30] RequiredAPI|Native|Protected // Function /Script/Engine.Actor.OnRep_Instigator - // void OnRep_Instigator(); // [0x54430a0] RequiredAPI|Native|Public + // void OnRep_Instigator(); // [0x5475270] RequiredAPI|Native|Public // Function /Script/Engine.Actor.OnRep_AttachmentReplication - // void OnRep_AttachmentReplication(); // [0x42e0210] RequiredAPI|Native|Public + // void OnRep_AttachmentReplication(); // [0x43121a0] RequiredAPI|Native|Public // Function /Script/Engine.Actor.MakeNoise - // void MakeNoise(float Loudness, class APawn* NoiseInstigator, FVector NoiseLocation, float MaxRange, FName Tag); // [0x5575a70] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|HasDefaults|BlueprintCallable + // void MakeNoise(float Loudness, class APawn* NoiseInstigator, FVector NoiseLocation, float MaxRange, FName Tag); // [0x55a7c40] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.K2_TeleportTo - // bool K2_TeleportTo(FVector DestLocation, FRotator DestRotation); // [0x5575960] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // bool K2_TeleportTo(FVector DestLocation, FRotator DestRotation); // [0x55a7b30] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.K2_SetActorTransform - // bool K2_SetActorTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x5575700] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool K2_SetActorTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55a78d0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.K2_SetActorRotation - // bool K2_SetActorRotation(FRotator NewRotation, bool bTeleportPhysics); // [0x55755d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // bool K2_SetActorRotation(FRotator NewRotation, bool bTeleportPhysics); // [0x55a77a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.K2_SetActorRelativeTransform - // void K2_SetActorRelativeTransform(FTransform& NewRelativeTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x5575260] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_SetActorRelativeTransform(FTransform& NewRelativeTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55a7430] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.K2_SetActorRelativeRotation - // void K2_SetActorRelativeRotation(FRotator NewRelativeRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x5574f60] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_SetActorRelativeRotation(FRotator NewRelativeRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55a7130] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.K2_SetActorRelativeLocation - // void K2_SetActorRelativeLocation(FVector NewRelativeLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x5574d70] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_SetActorRelativeLocation(FVector NewRelativeLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55a6f40] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.K2_SetActorLocationAndRotation - // bool K2_SetActorLocationAndRotation(FVector NewLocation, FRotator NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x5574b10] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool K2_SetActorLocationAndRotation(FVector NewLocation, FRotator NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55a6ce0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.K2_SetActorLocation - // bool K2_SetActorLocation(FVector NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55747a0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool K2_SetActorLocation(FVector NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55a6970] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.K2_OnReset - // void K2_OnReset(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void K2_OnReset(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Actor.K2_OnEndViewTarget - // void K2_OnEndViewTarget(class APlayerController* PC); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void K2_OnEndViewTarget(class APlayerController* PC); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Actor.K2_OnBecomeViewTarget - // void K2_OnBecomeViewTarget(class APlayerController* PC); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void K2_OnBecomeViewTarget(class APlayerController* PC); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Actor.K2_GetRootComponent - // class USceneComponent* K2_GetRootComponent(); // [0x5574780] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class USceneComponent* K2_GetRootComponent(); // [0x55a6950] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.K2_GetComponentsByClass - // TArray K2_GetComponentsByClass(class UClass* ComponentClass); // [0x55745a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray K2_GetComponentsByClass(class UClass* ComponentClass); // [0x55a6770] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.K2_GetActorRotation - // FRotator K2_GetActorRotation(); // [0x5574480] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator K2_GetActorRotation(); // [0x55a6650] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.K2_GetActorLocation - // FVector K2_GetActorLocation(); // [0x5574400] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector K2_GetActorLocation(); // [0x55a65d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.K2_DetachFromActor - // void K2_DetachFromActor(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule); // [0x55742d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void K2_DetachFromActor(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule); // [0x55a64a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.K2_DestroyActor - // void K2_DestroyActor(); // [0x55742b0] RequiredAPI|Native|Public|BlueprintCallable + // void K2_DestroyActor(); // [0x55a6480] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.K2_AttachToComponent - // bool K2_AttachToComponent(class USceneComponent* Parent, FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies); // [0x55740c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool K2_AttachToComponent(class USceneComponent* Parent, FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies); // [0x55a6290] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.K2_AttachToActor - // bool K2_AttachToActor(class AActor* ParentActor, FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies); // [0x5573eb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool K2_AttachToActor(class AActor* ParentActor, FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies); // [0x55a6080] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.K2_AttachRootComponentToActor - // void K2_AttachRootComponentToActor(class AActor* InParentActor, FName InSocketName, TEnumAsByte AttachLocationType, bool bWeldSimulatedBodies); // [0x5573d30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void K2_AttachRootComponentToActor(class AActor* InParentActor, FName InSocketName, TEnumAsByte AttachLocationType, bool bWeldSimulatedBodies); // [0x55a5f00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.K2_AttachRootComponentTo - // void K2_AttachRootComponentTo(class USceneComponent* InParent, FName InSocketName, TEnumAsByte AttachLocationType, bool bWeldSimulatedBodies); // [0x5573bd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void K2_AttachRootComponentTo(class USceneComponent* InParent, FName InSocketName, TEnumAsByte AttachLocationType, bool bWeldSimulatedBodies); // [0x55a5da0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.K2_AddActorWorldTransformKeepScale - // void K2_AddActorWorldTransformKeepScale(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x5573860] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_AddActorWorldTransformKeepScale(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55a5a30] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.K2_AddActorWorldTransform - // void K2_AddActorWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55734f0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_AddActorWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55a56c0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.K2_AddActorWorldRotation - // void K2_AddActorWorldRotation(FRotator DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55731f0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_AddActorWorldRotation(FRotator DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55a53c0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.K2_AddActorWorldOffset - // void K2_AddActorWorldOffset(FVector DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x5572ef0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_AddActorWorldOffset(FVector DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55a50c0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.K2_AddActorLocalTransform - // void K2_AddActorLocalTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x5572b80] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_AddActorLocalTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55a4d50] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.K2_AddActorLocalRotation - // void K2_AddActorLocalRotation(FRotator DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x5572880] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_AddActorLocalRotation(FRotator DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55a4a50] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.K2_AddActorLocalOffset - // void K2_AddActorLocalOffset(FVector DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x5572580] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_AddActorLocalOffset(FVector DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport); // [0x55a4750] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.IsOverlappingActor - // bool IsOverlappingActor(class AActor* Other); // [0x55724e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsOverlappingActor(class AActor* Other); // [0x55a46b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.IsChildActor - // bool IsChildActor(); // [0x55724a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsChildActor(); // [0x55a4670] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.IsActorTickEnabled - // bool IsActorTickEnabled(); // [0x5572480] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsActorTickEnabled(); // [0x55a4650] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.IsActorBeingDestroyed - // bool IsActorBeingDestroyed(); // [0x5572460] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsActorBeingDestroyed(); // [0x55a4630] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.HasAuthority - // bool HasAuthority(); // [0x5572430] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasAuthority(); // [0x55a4600] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetVerticalDistanceTo - // float GetVerticalDistanceTo(class AActor* OtherActor); // [0x55722d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetVerticalDistanceTo(class AActor* OtherActor); // [0x55a44a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetVelocity - // FVector GetVelocity(); // [0x5572280] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetVelocity(); // [0x55a4450] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetTransform - // FTransform GetTransform(); // [0x5572210] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetTransform(); // [0x55a43e0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetTickableWhenPaused - // bool GetTickableWhenPaused(); // [0x55721f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool GetTickableWhenPaused(); // [0x55a43c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.GetSquaredHorizontalDistanceTo - // float GetSquaredHorizontalDistanceTo(class AActor* OtherActor); // [0x5572090] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetSquaredHorizontalDistanceTo(class AActor* OtherActor); // [0x55a4260] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetSquaredDistanceTo - // float GetSquaredDistanceTo(class AActor* OtherActor); // [0x5571f10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetSquaredDistanceTo(class AActor* OtherActor); // [0x55a40e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetResimulationThreshold - // float GetResimulationThreshold(); // [0x5571eb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetResimulationThreshold(); // [0x55a4080] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetRemoteRole - // TEnumAsByte GetRemoteRole(); // [0x5571e90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetRemoteRole(); // [0x55a4060] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetRayTracingGroupId - // int32_t GetRayTracingGroupId(); // [0x5571e60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetRayTracingGroupId(); // [0x55a4030] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetPhysicsReplicationMode - // EPhysicsReplicationMode GetPhysicsReplicationMode(); // [0x5571e40] Final|RequiredAPI|Native|Public|BlueprintCallable + // EPhysicsReplicationMode GetPhysicsReplicationMode(); // [0x55a4010] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.GetParentComponent - // class UChildActorComponent* GetParentComponent(); // [0x5571e00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UChildActorComponent* GetParentComponent(); // [0x55a3fd0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetParentActor - // class AActor* GetParentActor(); // [0x5571db0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AActor* GetParentActor(); // [0x55a3f80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetOwner - // class AActor* GetOwner(); // [0x5571d90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AActor* GetOwner(); // [0x55a3f60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetOverlappingComponents - // void GetOverlappingComponents(TArray& OverlappingComponents); // [0x5571ce0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetOverlappingComponents(TArray& OverlappingComponents); // [0x55a3eb0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetOverlappingActors - // void GetOverlappingActors(TArray& OverlappingActors, class UClass* ClassFilter); // [0x5571bd0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetOverlappingActors(TArray& OverlappingActors, class UClass* ClassFilter); // [0x55a3da0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetLocalRole - // TEnumAsByte GetLocalRole(); // [0x5571b30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetLocalRole(); // [0x55a3d00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetLifeSpan - // float GetLifeSpan(); // [0x5571af0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetLifeSpan(); // [0x55a3cc0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetLevelTransform - // FTransform GetLevelTransform(); // [0x5571a30] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetLevelTransform(); // [0x55a3c00] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetLevel - // class ULevel* GetLevel(); // [0x55719e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class ULevel* GetLevel(); // [0x55a3bb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetInstigatorController - // class AController* GetInstigatorController(); // [0x5571970] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AController* GetInstigatorController(); // [0x55a3b40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetInstigator - // class APawn* GetInstigator(); // [0x52cab90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APawn* GetInstigator(); // [0x52fccd0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetInputVectorAxisValue - // FVector GetInputVectorAxisValue(FKey InputAxisKey); // [0x55717f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetInputVectorAxisValue(FKey InputAxisKey); // [0x55a39c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetInputAxisValue - // float GetInputAxisValue(FName InputAxisName); // [0x5571740] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetInputAxisValue(FName InputAxisName); // [0x55a3910] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetInputAxisKeyValue - // float GetInputAxisKeyValue(FKey InputAxisKey); // [0x55715c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetInputAxisKeyValue(FKey InputAxisKey); // [0x55a3790] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetHorizontalDotProductTo - // float GetHorizontalDotProductTo(class AActor* OtherActor); // [0x5571370] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetHorizontalDotProductTo(class AActor* OtherActor); // [0x55a3540] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetHorizontalDistanceTo - // float GetHorizontalDistanceTo(class AActor* OtherActor); // [0x5571210] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetHorizontalDistanceTo(class AActor* OtherActor); // [0x55a33e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetGameTimeSinceCreation - // float GetGameTimeSinceCreation(); // [0x55711a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetGameTimeSinceCreation(); // [0x55a3370] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetDotProductTo - // float GetDotProductTo(class AActor* OtherActor); // [0x5570f40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetDotProductTo(class AActor* OtherActor); // [0x55a3110] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetDistanceTo - // float GetDistanceTo(class AActor* OtherActor); // [0x5570dc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetDistanceTo(class AActor* OtherActor); // [0x55a2f90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetComponentsByTag - // TArray GetComponentsByTag(class UClass* ComponentClass, FName Tag); // [0x5570c90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetComponentsByTag(class UClass* ComponentClass, FName Tag); // [0x55a2e60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetComponentsByInterface - // TArray GetComponentsByInterface(class UClass* Interface); // [0x55708e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetComponentsByInterface(class UClass* Interface); // [0x55a2ab0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetComponentByClass - // class UActorComponent* GetComponentByClass(class UClass* ComponentClass); // [0x5570810] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UActorComponent* GetComponentByClass(class UClass* ComponentClass); // [0x55a29e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetAttachParentSocketName - // FName GetAttachParentSocketName(); // [0x5570560] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetAttachParentSocketName(); // [0x55a2730] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetAttachParentActor - // class AActor* GetAttachParentActor(); // [0x5570520] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AActor* GetAttachParentActor(); // [0x55a26f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetAttachedActors - // void GetAttachedActors(TArray& OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors); // [0x55705a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAttachedActors(TArray& OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors); // [0x55a2770] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetAllChildActors - // void GetAllChildActors(TArray& ChildActors, bool bIncludeDescendants); // [0x5570420] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAllChildActors(TArray& ChildActors, bool bIncludeDescendants); // [0x55a25f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetActorUpVector - // FVector GetActorUpVector(); // [0x55703b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetActorUpVector(); // [0x55a2580] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetActorTimeDilation - // float GetActorTimeDilation(); // [0x5570340] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetActorTimeDilation(); // [0x55a2510] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetActorTickInterval - // float GetActorTickInterval(); // [0x5570320] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetActorTickInterval(); // [0x55a24f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetActorScale3D - // FVector GetActorScale3D(); // [0x55702b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetActorScale3D(); // [0x55a2480] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetActorRightVector - // FVector GetActorRightVector(); // [0x5570240] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetActorRightVector(); // [0x55a2410] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetActorRelativeScale3D - // FVector GetActorRelativeScale3D(); // [0x55701d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetActorRelativeScale3D(); // [0x55a23a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetActorForwardVector - // FVector GetActorForwardVector(); // [0x5570160] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetActorForwardVector(); // [0x55a2330] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetActorEyesViewPoint - // void GetActorEyesViewPoint(FVector& OutLocation, FRotator& OutRotation); // [0x5570070] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // void GetActorEyesViewPoint(FVector& OutLocation, FRotator& OutRotation); // [0x55a2240] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetActorEnableCollision - // bool GetActorEnableCollision(); // [0x5570050] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetActorEnableCollision(); // [0x55a2220] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.GetActorBounds - // void GetActorBounds(bool bOnlyCollidingComponents, FVector& Origin, FVector& BoxExtent, bool bIncludeFromChildActors); // [0x556feb0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // void GetActorBounds(bool bOnlyCollidingComponents, FVector& Origin, FVector& BoxExtent, bool bIncludeFromChildActors); // [0x55a2080] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.ForceNetUpdate - // void ForceNetUpdate(); // [0x556fe90] RequiredAPI|Native|Public|BlueprintCallable + // void ForceNetUpdate(); // [0x55a2060] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.FlushNetDormancy - // void FlushNetDormancy(); // [0x556fe70] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // void FlushNetDormancy(); // [0x55a2040] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.FinishAddComponent - // void FinishAddComponent(class UActorComponent* Component, bool bManualAttachment, FTransform& RelativeTransform); // [0x556fbf0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void FinishAddComponent(class UActorComponent* Component, bool bManualAttachment, FTransform& RelativeTransform); // [0x55a1dc0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.FindComponentByTag - // class UActorComponent* FindComponentByTag(class UClass* ComponentClass, FName Tag); // [0x556fb00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UActorComponent* FindComponentByTag(class UClass* ComponentClass, FName Tag); // [0x55a1cd0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.EnableInput - // void EnableInput(class APlayerController* PlayerController); // [0x5372df0] RequiredAPI|Native|Public|BlueprintCallable + // void EnableInput(class APlayerController* PlayerController); // [0x53a4fc0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.DisableInput - // void DisableInput(class APlayerController* PlayerController); // [0x556f8b0] RequiredAPI|Native|Public|BlueprintCallable + // void DisableInput(class APlayerController* PlayerController); // [0x55a1a80] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.DetachRootComponentFromParent - // void DetachRootComponentFromParent(bool bMaintainWorldPosition); // [0x556f790] Final|RequiredAPI|Native|Public|BlueprintCallable + // void DetachRootComponentFromParent(bool bMaintainWorldPosition); // [0x55a1960] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.CreateInputComponent - // void CreateInputComponent(class UClass* InputComponentToCreate); // [0x556f6e0] RequiredAPI|Native|Public|BlueprintCallable + // void CreateInputComponent(class UClass* InputComponentToCreate); // [0x55a18b0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.CanTriggerResimulation - // bool CanTriggerResimulation(); // [0x556f6b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool CanTriggerResimulation(); // [0x55a1880] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Actor.AddTickPrerequisiteComponent - // void AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent); // [0x556f540] RequiredAPI|Native|Public|BlueprintCallable + // void AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent); // [0x55a1710] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.AddTickPrerequisiteActor - // void AddTickPrerequisiteActor(class AActor* PrerequisiteActor); // [0x556f4b0] RequiredAPI|Native|Public|BlueprintCallable + // void AddTickPrerequisiteActor(class AActor* PrerequisiteActor); // [0x55a1680] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Actor.AddComponentByClass - // class UActorComponent* AddComponentByClass(class UClass* Class, bool bManualAttachment, FTransform& RelativeTransform, bool bDeferredFinish); // [0x556f1d0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UActorComponent* AddComponentByClass(class UClass* Class, bool bManualAttachment, FTransform& RelativeTransform, bool bDeferredFinish); // [0x55a13a0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.AddComponent - // class UActorComponent* AddComponent(FName TemplateName, bool bManualAttachment, FTransform& RelativeTransform, class UObject* ComponentTemplateContext, bool bDeferredFinish); // [0x556efc0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UActorComponent* AddComponent(FName TemplateName, bool bManualAttachment, FTransform& RelativeTransform, class UObject* ComponentTemplateContext, bool bDeferredFinish); // [0x55a1190] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.Actor.ActorHasTag - // bool ActorHasTag(FName Tag); // [0x556ef00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool ActorHasTag(FName Tag); // [0x55a10d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/Engine.DebugTextInfo @@ -8629,63 +8629,63 @@ class AHUD : public AActor /// Functions // Function /Script/Engine.HUD.ShowHUD - // void ShowHUD(); // [0x54b5ef0] RequiredAPI|Exec|Native|Public + // void ShowHUD(); // [0x54e80c0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.HUD.ShowDebugToggleSubCategory - // void ShowDebugToggleSubCategory(FName Category); // [0x5a08430] Final|RequiredAPI|Exec|Native|Public + // void ShowDebugToggleSubCategory(FName Category); // [0x5a39620] Final|RequiredAPI|Exec|Native|Public // Function /Script/Engine.HUD.ShowDebugForReticleTargetToggle - // void ShowDebugForReticleTargetToggle(class UClass* DesiredClass); // [0x5a08360] Final|RequiredAPI|Exec|Native|Public + // void ShowDebugForReticleTargetToggle(class UClass* DesiredClass); // [0x5a39550] Final|RequiredAPI|Exec|Native|Public // Function /Script/Engine.HUD.ShowDebug - // void ShowDebug(FName DebugType); // [0x5505670] RequiredAPI|Exec|Native|Public + // void ShowDebug(FName DebugType); // [0x5537840] RequiredAPI|Exec|Native|Public // Function /Script/Engine.HUD.RemoveDebugText - // void RemoveDebugText(class AActor* SrcActor, bool bLeaveDurationText); // [0x5a08290] Final|RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void RemoveDebugText(class AActor* SrcActor, bool bLeaveDurationText); // [0x5a39480] Final|RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.HUD.RemoveAllDebugStrings - // void RemoveAllDebugStrings(); // [0x5a081d0] Final|RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void RemoveAllDebugStrings(); // [0x5a393c0] Final|RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.HUD.ReceiveHitBoxRelease - // void ReceiveHitBoxRelease(FName BoxName); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // void ReceiveHitBoxRelease(FName BoxName); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/Engine.HUD.ReceiveHitBoxEndCursorOver - // void ReceiveHitBoxEndCursorOver(FName BoxName); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // void ReceiveHitBoxEndCursorOver(FName BoxName); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/Engine.HUD.ReceiveHitBoxClick - // void ReceiveHitBoxClick(FName BoxName); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // void ReceiveHitBoxClick(FName BoxName); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/Engine.HUD.ReceiveHitBoxBeginCursorOver - // void ReceiveHitBoxBeginCursorOver(FName BoxName); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // void ReceiveHitBoxBeginCursorOver(FName BoxName); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/Engine.HUD.ReceiveDrawHUD - // void ReceiveDrawHUD(int32_t SizeX, int32_t SizeY); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // void ReceiveDrawHUD(int32_t SizeX, int32_t SizeY); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/Engine.HUD.Project - // FVector Project(FVector Location, bool bClampToZeroPlane); // [0x5a08080] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector Project(FVector Location, bool bClampToZeroPlane); // [0x5a39270] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.HUD.PreviousDebugTarget - // void PreviousDebugTarget(); // [0x5a08060] RequiredAPI|Exec|Native|Public + // void PreviousDebugTarget(); // [0x5a39250] RequiredAPI|Exec|Native|Public // Function /Script/Engine.HUD.NextDebugTarget - // void NextDebugTarget(); // [0x59725e0] RequiredAPI|Exec|Native|Public + // void NextDebugTarget(); // [0x59a37d0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.HUD.GetTextSize - // void GetTextSize(FString Text, float& OutWidth, float& OutHeight, class UFont* Font, float Scale); // [0x5a079a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetTextSize(FString Text, float& OutWidth, float& OutHeight, class UFont* Font, float Scale); // [0x5a38b90] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.HUD.GetOwningPlayerController - // class APlayerController* GetOwningPlayerController(); // [0x4fa0150] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APlayerController* GetOwningPlayerController(); // [0x4fd20e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.HUD.GetOwningPawn - // class APawn* GetOwningPawn(); // [0x5a076c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APawn* GetOwningPawn(); // [0x5a388b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.HUD.GetActorsInSelectionRectangle - // void GetActorsInSelectionRectangle(class UClass* ClassFilter, FVector2D& FirstPoint, FVector2D& SecondPoint, TArray& OutActors, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed); // [0x5a07020] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void GetActorsInSelectionRectangle(class UClass* ClassFilter, FVector2D& FirstPoint, FVector2D& SecondPoint, TArray& OutActors, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed); // [0x5a38210] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.HUD.DrawTextureSimple - // void DrawTextureSimple(class UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition); // [0x5a06d20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void DrawTextureSimple(class UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition); // [0x5a37f10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.HUD.DrawTexture - // void DrawTexture(class UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, FLinearColor TintColor, TEnumAsByte BlendMode, float Scale, bool bScalePosition, float Rotation, FVector2D rotPivot); // [0x5a06740] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void DrawTexture(class UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, FLinearColor TintColor, TEnumAsByte BlendMode, float Scale, bool bScalePosition, float Rotation, FVector2D rotPivot); // [0x5a37930] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.HUD.DrawText - // void DrawText(FString Text, FLinearColor TextColor, float ScreenX, float ScreenY, class UFont* Font, float Scale, bool bScalePosition); // [0x5a06420] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void DrawText(FString Text, FLinearColor TextColor, float ScreenX, float ScreenY, class UFont* Font, float Scale, bool bScalePosition); // [0x5a37610] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.HUD.DrawRect - // void DrawRect(FLinearColor RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH); // [0x5a061c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void DrawRect(FLinearColor RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH); // [0x5a373b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.HUD.DrawMaterialTriangle - // void DrawMaterialTriangle(class UMaterialInterface* Material, FVector2D V0_Pos, FVector2D V1_Pos, FVector2D V2_Pos, FVector2D V0_UV, FVector2D V1_UV, FVector2D V2_UV, FLinearColor V0_Color, FLinearColor V1_Color, FLinearColor V2_Color); // [0x5a05d80] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void DrawMaterialTriangle(class UMaterialInterface* Material, FVector2D V0_Pos, FVector2D V1_Pos, FVector2D V2_Pos, FVector2D V0_UV, FVector2D V1_UV, FVector2D V2_UV, FLinearColor V0_Color, FLinearColor V1_Color, FLinearColor V2_Color); // [0x5a36f70] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.HUD.DrawMaterialSimple - // void DrawMaterialSimple(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition); // [0x5a05a80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void DrawMaterialSimple(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition); // [0x5a36c70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.HUD.DrawMaterial - // void DrawMaterial(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, FVector2D rotPivot); // [0x5a05530] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void DrawMaterial(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, FVector2D rotPivot); // [0x5a36720] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.HUD.DrawLine - // void DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, FLinearColor LineColor, float LineThickness); // [0x5a05280] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, FLinearColor LineColor, float LineThickness); // [0x5a36470] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.HUD.Deproject - // void Deproject(float ScreenX, float ScreenY, FVector& WorldPosition, FVector& WorldDirection); // [0x5a05090] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // void Deproject(float ScreenX, float ScreenY, FVector& WorldPosition, FVector& WorldDirection); // [0x5a36280] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.HUD.AddHitBox - // void AddHitBox(FVector2D Position, FVector2D Size, FName InName, bool bConsumesInput, int32_t Priority); // [0x5a04ec0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddHitBox(FVector2D Position, FVector2D Size, FName InName, bool bConsumesInput, int32_t Priority); // [0x5a360b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.HUD.AddDebugText - // void AddDebugText(FString DebugText, class AActor* SrcActor, float Duration, FVector Offset, FVector DesiredOffset, FColor TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, class UFont* InFont, float FontScale, bool bDrawShadow); // [0x5a047a0] Final|RequiredAPI|Net|NetReliableNative|Event|Public|HasDefaults|NetClient + // void AddDebugText(FString DebugText, class AActor* SrcActor, float Duration, FVector Offset, FVector DesiredOffset, FColor TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, class UFont* InFont, float FontScale, bool bDrawShadow); // [0x5a35990] Final|RequiredAPI|Net|NetReliableNative|Event|Public|HasDefaults|NetClient }; /// Struct /Script/Engine.LightingChannels @@ -8966,305 +8966,305 @@ class UPrimitiveComponent : public USceneComponent /// Functions // Function /Script/Engine.PrimitiveComponent.WasRecentlyRendered - // bool WasRecentlyRendered(float Tolerance); // [0x5505700] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool WasRecentlyRendered(float Tolerance); // [0x55378d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.WakeRigidBody - // void WakeRigidBody(FName BoneName); // [0x5505670] RequiredAPI|Native|Public|BlueprintCallable + // void WakeRigidBody(FName BoneName); // [0x5537840] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.WakeAllRigidBodies - // void WakeAllRigidBodies(); // [0x5505650] RequiredAPI|Native|Public|BlueprintCallable + // void WakeAllRigidBodies(); // [0x5537820] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetWalkableSlopeOverride - // void SetWalkableSlopeOverride(FWalkableSlopeOverride& NewOverride); // [0x5504bc0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetWalkableSlopeOverride(FWalkableSlopeOverride& NewOverride); // [0x5536d90] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetVisibleInSceneCaptureOnly - // void SetVisibleInSceneCaptureOnly(bool bValue); // [0x5504b30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVisibleInSceneCaptureOnly(bool bValue); // [0x5536d00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetVisibleInRayTracing - // void SetVisibleInRayTracing(bool bNewVisibleInRayTracing); // [0x5504aa0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVisibleInRayTracing(bool bNewVisibleInRayTracing); // [0x5536c70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetVectorParameterForDefaultCustomPrimitiveData - // void SetVectorParameterForDefaultCustomPrimitiveData(FName ParameterName, FVector4 Value); // [0x55049b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetVectorParameterForDefaultCustomPrimitiveData(FName ParameterName, FVector4 Value); // [0x5536b80] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetVectorParameterForCustomPrimitiveData - // void SetVectorParameterForCustomPrimitiveData(FName ParameterName, FVector4 Value); // [0x55048c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetVectorParameterForCustomPrimitiveData(FName ParameterName, FVector4 Value); // [0x5536a90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetUseCCD - // void SetUseCCD(bool InUseCCD, FName BoneName); // [0x55047f0] RequiredAPI|Native|Public|BlueprintCallable + // void SetUseCCD(bool InUseCCD, FName BoneName); // [0x55369c0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetUpdateKinematicFromSimulation - // void SetUpdateKinematicFromSimulation(bool bUpdateKinematicFromSimulation); // [0x5504760] RequiredAPI|Native|Public|BlueprintCallable + // void SetUpdateKinematicFromSimulation(bool bUpdateKinematicFromSimulation); // [0x5536930] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetTranslucentSortPriority - // void SetTranslucentSortPriority(int32_t NewTranslucentSortPriority); // [0x55046d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTranslucentSortPriority(int32_t NewTranslucentSortPriority); // [0x55368a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetTranslucencySortDistanceOffset - // void SetTranslucencySortDistanceOffset(float NewTranslucencySortDistanceOffset); // [0x5504650] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTranslucencySortDistanceOffset(float NewTranslucencySortDistanceOffset); // [0x5536820] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetStaticWhenNotMoveable - // void SetStaticWhenNotMoveable(bool bInStaticWhenNotMoveable); // [0x55045c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetStaticWhenNotMoveable(bool bInStaticWhenNotMoveable); // [0x5536790] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetSingleSampleShadowFromStationaryLights - // void SetSingleSampleShadowFromStationaryLights(bool bNewSingleSampleShadowFromStationaryLights); // [0x5504530] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSingleSampleShadowFromStationaryLights(bool bNewSingleSampleShadowFromStationaryLights); // [0x5536700] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetSimulatePhysics - // void SetSimulatePhysics(bool bSimulate); // [0x55044a0] RequiredAPI|Native|Public|BlueprintCallable + // void SetSimulatePhysics(bool bSimulate); // [0x5536670] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetScalarParameterForDefaultCustomPrimitiveData - // void SetScalarParameterForDefaultCustomPrimitiveData(FName ParameterName, float Value); // [0x55043d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetScalarParameterForDefaultCustomPrimitiveData(FName ParameterName, float Value); // [0x55365a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetScalarParameterForCustomPrimitiveData - // void SetScalarParameterForCustomPrimitiveData(FName ParameterName, float Value); // [0x5504300] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetScalarParameterForCustomPrimitiveData(FName ParameterName, float Value); // [0x55364d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetRenderInMainPass - // void SetRenderInMainPass(bool bValue); // [0x5504270] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRenderInMainPass(bool bValue); // [0x5536440] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetRenderInDepthPass - // void SetRenderInDepthPass(bool bValue); // [0x55041e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRenderInDepthPass(bool bValue); // [0x55363b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetRenderCustomDepth - // void SetRenderCustomDepth(bool bValue); // [0x5504150] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRenderCustomDepth(bool bValue); // [0x5536320] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetReceivesDecals - // void SetReceivesDecals(bool bNewReceivesDecals); // [0x55040c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetReceivesDecals(bool bNewReceivesDecals); // [0x5536290] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetPhysMaterialOverride - // void SetPhysMaterialOverride(class UPhysicalMaterial* NewPhysMaterial); // [0x55039a0] RequiredAPI|Native|Public|BlueprintCallable + // void SetPhysMaterialOverride(class UPhysicalMaterial* NewPhysMaterial); // [0x5535b70] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInRadians - // void SetPhysicsMaxAngularVelocityInRadians(float NewMaxAngVel, bool bAddToCurrent, FName BoneName); // [0x5503f20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPhysicsMaxAngularVelocityInRadians(float NewMaxAngVel, bool bAddToCurrent, FName BoneName); // [0x55360f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInDegrees - // void SetPhysicsMaxAngularVelocityInDegrees(float NewMaxAngVel, bool bAddToCurrent, FName BoneName); // [0x5503e00] Final|Native|Public|BlueprintCallable + // void SetPhysicsMaxAngularVelocityInDegrees(float NewMaxAngVel, bool bAddToCurrent, FName BoneName); // [0x5535fd0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetPhysicsLinearVelocity - // void SetPhysicsLinearVelocity(FVector NewVel, bool bAddToCurrent, FName BoneName); // [0x5503cc0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetPhysicsLinearVelocity(FVector NewVel, bool bAddToCurrent, FName BoneName); // [0x5535e90] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetPhysicsAngularVelocityInRadians - // void SetPhysicsAngularVelocityInRadians(FVector NewAngVel, bool bAddToCurrent, FName BoneName); // [0x5503b80] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetPhysicsAngularVelocityInRadians(FVector NewAngVel, bool bAddToCurrent, FName BoneName); // [0x5535d50] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetPhysicsAngularVelocityInDegrees - // void SetPhysicsAngularVelocityInDegrees(FVector NewAngVel, bool bAddToCurrent, FName BoneName); // [0x5503a30] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetPhysicsAngularVelocityInDegrees(FVector NewAngVel, bool bAddToCurrent, FName BoneName); // [0x5535c00] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetOwnerNoSee - // void SetOwnerNoSee(bool bNewOwnerNoSee); // [0x5503910] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOwnerNoSee(bool bNewOwnerNoSee); // [0x5535ae0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetOnlyOwnerSee - // void SetOnlyOwnerSee(bool bNewOnlyOwnerSee); // [0x5503880] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOnlyOwnerSee(bool bNewOnlyOwnerSee); // [0x5535a50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetNotifyRigidBodyCollision - // void SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision); // [0x55037f0] RequiredAPI|Native|Public|BlueprintCallable + // void SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision); // [0x55359c0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetMaxDepenetrationVelocity - // void SetMaxDepenetrationVelocity(FName BoneName, float InMaxDepenetrationVelocity); // [0x5503720] RequiredAPI|Native|Public|BlueprintCallable + // void SetMaxDepenetrationVelocity(FName BoneName, float InMaxDepenetrationVelocity); // [0x55358f0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetMaterialByName - // void SetMaterialByName(FName MaterialSlotName, class UMaterialInterface* Material); // [0x5503650] RequiredAPI|Native|Public|BlueprintCallable + // void SetMaterialByName(FName MaterialSlotName, class UMaterialInterface* Material); // [0x5535820] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetMaterial - // void SetMaterial(int32_t ElementIndex, class UMaterialInterface* Material); // [0x5503580] RequiredAPI|Native|Public|BlueprintCallable + // void SetMaterial(int32_t ElementIndex, class UMaterialInterface* Material); // [0x5535750] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetMassScale - // void SetMassScale(FName BoneName, float InMassScale); // [0x55034b0] RequiredAPI|Native|Public|BlueprintCallable + // void SetMassScale(FName BoneName, float InMassScale); // [0x5535680] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetMassOverrideInKg - // void SetMassOverrideInKg(FName BoneName, float MassInKg, bool bOverrideMass); // [0x55033a0] RequiredAPI|Native|Public|BlueprintCallable + // void SetMassOverrideInKg(FName BoneName, float MassInKg, bool bOverrideMass); // [0x5535570] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetLinearDamping - // void SetLinearDamping(float InDamping); // [0x55031f0] RequiredAPI|Native|Public|BlueprintCallable + // void SetLinearDamping(float InDamping); // [0x55353c0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetLightingChannels - // void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2); // [0x55030c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2); // [0x5535290] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetLightAttachmentsAsGroup - // void SetLightAttachmentsAsGroup(bool bInLightAttachmentsAsGroup); // [0x5502fb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLightAttachmentsAsGroup(bool bInLightAttachmentsAsGroup); // [0x5535180] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetIgnoreBoundsForEditorFocus - // void SetIgnoreBoundsForEditorFocus(bool bIgnore); // [0x5502f20] Final|Native|Public|BlueprintCallable + // void SetIgnoreBoundsForEditorFocus(bool bIgnore); // [0x55350f0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetHoldout - // void SetHoldout(bool bNewHoldout); // [0x5502e90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHoldout(bool bNewHoldout); // [0x5535060] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetHiddenInSceneCapture - // void SetHiddenInSceneCapture(bool bValue); // [0x5502e00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHiddenInSceneCapture(bool bValue); // [0x5534fd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetGenerateOverlapEvents - // void SetGenerateOverlapEvents(bool bInGenerateOverlapEvents); // [0x5502d70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetGenerateOverlapEvents(bool bInGenerateOverlapEvents); // [0x5534f40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetExcludeFromLightAttachmentGroup - // void SetExcludeFromLightAttachmentGroup(bool bInExcludeFromLightAttachmentGroup); // [0x5502bf0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetExcludeFromLightAttachmentGroup(bool bInExcludeFromLightAttachmentGroup); // [0x5534dc0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetExcludeForSpecificHLODLevels - // void SetExcludeForSpecificHLODLevels(TArray& InExcludeForSpecificHLODLevels); // [0x5502b40] Final|RequiredAPI|Native|Private|HasOutParms|BlueprintCallable + // void SetExcludeForSpecificHLODLevels(TArray& InExcludeForSpecificHLODLevels); // [0x5534d10] Final|RequiredAPI|Native|Private|HasOutParms|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetExcludedFromHLODLevel - // void SetExcludedFromHLODLevel(EHLODLevelExclusion HLODLevel, bool bExcluded); // [0x5502c80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetExcludedFromHLODLevel(EHLODLevelExclusion HLODLevel, bool bExcluded); // [0x5534e50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetEnableGravity - // void SetEnableGravity(bool bGravityEnabled); // [0x5502ab0] RequiredAPI|Native|Public|BlueprintCallable + // void SetEnableGravity(bool bGravityEnabled); // [0x5534c80] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetEmissiveLightSource - // void SetEmissiveLightSource(bool NewEmissiveLightSource); // [0x5502a20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEmissiveLightSource(bool NewEmissiveLightSource); // [0x5534bf0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataVector4 - // void SetDefaultCustomPrimitiveDataVector4(int32_t DataIndex, FVector4 Value); // [0x5502930] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetDefaultCustomPrimitiveDataVector4(int32_t DataIndex, FVector4 Value); // [0x5534b00] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataVector3 - // void SetDefaultCustomPrimitiveDataVector3(int32_t DataIndex, FVector Value); // [0x5502850] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetDefaultCustomPrimitiveDataVector3(int32_t DataIndex, FVector Value); // [0x5534a20] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataVector2 - // void SetDefaultCustomPrimitiveDataVector2(int32_t DataIndex, FVector2D Value); // [0x5502780] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetDefaultCustomPrimitiveDataVector2(int32_t DataIndex, FVector2D Value); // [0x5534950] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetDefaultCustomPrimitiveDataFloat - // void SetDefaultCustomPrimitiveDataFloat(int32_t DataIndex, float Value); // [0x55026b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDefaultCustomPrimitiveDataFloat(int32_t DataIndex, float Value); // [0x5534880] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetCustomPrimitiveDataVector4 - // void SetCustomPrimitiveDataVector4(int32_t DataIndex, FVector4 Value); // [0x55025c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetCustomPrimitiveDataVector4(int32_t DataIndex, FVector4 Value); // [0x5534790] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetCustomPrimitiveDataVector3 - // void SetCustomPrimitiveDataVector3(int32_t DataIndex, FVector Value); // [0x55024e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetCustomPrimitiveDataVector3(int32_t DataIndex, FVector Value); // [0x55346b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetCustomPrimitiveDataVector2 - // void SetCustomPrimitiveDataVector2(int32_t DataIndex, FVector2D Value); // [0x5502410] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetCustomPrimitiveDataVector2(int32_t DataIndex, FVector2D Value); // [0x55345e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetCustomPrimitiveDataFloat - // void SetCustomPrimitiveDataFloat(int32_t DataIndex, float Value); // [0x5502340] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCustomPrimitiveDataFloat(int32_t DataIndex, float Value); // [0x5534510] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetCustomDepthStencilWriteMask - // void SetCustomDepthStencilWriteMask(ERendererStencilMask WriteMaskBit); // [0x55022c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCustomDepthStencilWriteMask(ERendererStencilMask WriteMaskBit); // [0x5534490] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetCustomDepthStencilValue - // void SetCustomDepthStencilValue(int32_t Value); // [0x5502230] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCustomDepthStencilValue(int32_t Value); // [0x5534400] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetCullDistance - // void SetCullDistance(float NewCullDistance); // [0x55021b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCullDistance(float NewCullDistance); // [0x5534380] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetConstraintMode - // void SetConstraintMode(TEnumAsByte ConstraintMode); // [0x5502130] RequiredAPI|Native|Public|BlueprintCallable + // void SetConstraintMode(TEnumAsByte ConstraintMode); // [0x5534300] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetCollisionResponseToChannel - // void SetCollisionResponseToChannel(TEnumAsByte Channel, TEnumAsByte NewResponse); // [0x5502060] RequiredAPI|Native|Public|BlueprintCallable + // void SetCollisionResponseToChannel(TEnumAsByte Channel, TEnumAsByte NewResponse); // [0x5534230] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetCollisionResponseToAllChannels - // void SetCollisionResponseToAllChannels(TEnumAsByte NewResponse); // [0x5501fe0] RequiredAPI|Native|Public|BlueprintCallable + // void SetCollisionResponseToAllChannels(TEnumAsByte NewResponse); // [0x55341b0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetCollisionProfileName - // void SetCollisionProfileName(FName InCollisionProfileName, bool bUpdateOverlaps); // [0x5501f10] RequiredAPI|Native|Public|BlueprintCallable + // void SetCollisionProfileName(FName InCollisionProfileName, bool bUpdateOverlaps); // [0x55340e0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetCollisionObjectType - // void SetCollisionObjectType(TEnumAsByte Channel); // [0x5501e90] RequiredAPI|Native|Public|BlueprintCallable + // void SetCollisionObjectType(TEnumAsByte Channel); // [0x5534060] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetCollisionEnabled - // void SetCollisionEnabled(TEnumAsByte NewType); // [0x5501e10] RequiredAPI|Native|Public|BlueprintCallable + // void SetCollisionEnabled(TEnumAsByte NewType); // [0x5533fe0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetCenterOfMass - // void SetCenterOfMass(FVector CenterOfMassOffset, FName BoneName); // [0x5501d30] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetCenterOfMass(FVector CenterOfMassOffset, FName BoneName); // [0x5533f00] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetCastShadow - // void SetCastShadow(bool NewCastShadow); // [0x5501ca0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCastShadow(bool NewCastShadow); // [0x5533e70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetCastInsetShadow - // void SetCastInsetShadow(bool bInCastInsetShadow); // [0x5501c10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCastInsetShadow(bool bInCastInsetShadow); // [0x5533de0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetCastHiddenShadow - // void SetCastHiddenShadow(bool NewCastHiddenShadow); // [0x5501b80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCastHiddenShadow(bool NewCastHiddenShadow); // [0x5533d50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetCastContactShadow - // void SetCastContactShadow(bool bInCastContactShadow); // [0x5501af0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCastContactShadow(bool bInCastContactShadow); // [0x5533cc0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetBoundsScale - // void SetBoundsScale(float NewBoundsScale); // [0x5501a70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBoundsScale(float NewBoundsScale); // [0x5533c40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetAngularDamping - // void SetAngularDamping(float InDamping); // [0x55019e0] RequiredAPI|Native|Public|BlueprintCallable + // void SetAngularDamping(float InDamping); // [0x5533bb0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetAllUseCCD - // void SetAllUseCCD(bool InUseCCD); // [0x5501950] RequiredAPI|Native|Public|BlueprintCallable + // void SetAllUseCCD(bool InUseCCD); // [0x5533b20] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetAllPhysicsLinearVelocity - // void SetAllPhysicsLinearVelocity(FVector NewVel, bool bAddToCurrent); // [0x5501860] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetAllPhysicsLinearVelocity(FVector NewVel, bool bAddToCurrent); // [0x5533a30] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInRadians - // void SetAllPhysicsAngularVelocityInRadians(FVector& NewAngVel, bool bAddToCurrent); // [0x5501770] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetAllPhysicsAngularVelocityInRadians(FVector& NewAngVel, bool bAddToCurrent); // [0x5533940] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInDegrees - // void SetAllPhysicsAngularVelocityInDegrees(FVector& NewAngVel, bool bAddToCurrent); // [0x5501660] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetAllPhysicsAngularVelocityInDegrees(FVector& NewAngVel, bool bAddToCurrent); // [0x5533830] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetAllMassScale - // void SetAllMassScale(float InMassScale); // [0x55015d0] RequiredAPI|Native|Public|BlueprintCallable + // void SetAllMassScale(float InMassScale); // [0x55337a0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetAffectIndirectLightingWhileHidden - // void SetAffectIndirectLightingWhileHidden(bool bNewAffectIndirectLightingWhileHidden); // [0x5501540] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAffectIndirectLightingWhileHidden(bool bNewAffectIndirectLightingWhileHidden); // [0x5533710] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetAffectDynamicIndirectLighting - // void SetAffectDynamicIndirectLighting(bool bNewAffectDynamicIndirectLighting); // [0x55014b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAffectDynamicIndirectLighting(bool bNewAffectDynamicIndirectLighting); // [0x5533680] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.SetAffectDistanceFieldLighting - // void SetAffectDistanceFieldLighting(bool NewAffectDistanceFieldLighting); // [0x5501420] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAffectDistanceFieldLighting(bool NewAffectDistanceFieldLighting); // [0x55335f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.ScaleByMomentOfInertia - // FVector ScaleByMomentOfInertia(FVector InputVector, FName BoneName); // [0x5501300] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector ScaleByMomentOfInertia(FVector InputVector, FName BoneName); // [0x55334d0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.PutRigidBodyToSleep - // void PutRigidBodyToSleep(FName BoneName); // [0x5501090] Final|RequiredAPI|Native|Public|BlueprintCallable + // void PutRigidBodyToSleep(FName BoneName); // [0x5533260] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.K2_SphereTraceComponent - // bool K2_SphereTraceComponent(FVector TraceStart, FVector TraceEnd, float SphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, FVector& HitLocation, FVector& HitNormal, FName& BoneName, FHitResult& OutHit); // [0x5500a30] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool K2_SphereTraceComponent(FVector TraceStart, FVector TraceEnd, float SphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, FVector& HitLocation, FVector& HitNormal, FName& BoneName, FHitResult& OutHit); // [0x5532c00] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.K2_SphereOverlapComponent - // bool K2_SphereOverlapComponent(FVector InSphereCentre, float InSphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, FVector& HitLocation, FVector& HitNormal, FName& BoneName, FHitResult& OutHit); // [0x55006b0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool K2_SphereOverlapComponent(FVector InSphereCentre, float InSphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, FVector& HitLocation, FVector& HitNormal, FName& BoneName, FHitResult& OutHit); // [0x5532880] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.K2_LineTraceComponent - // bool K2_LineTraceComponent(FVector TraceStart, FVector TraceEnd, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, FVector& HitLocation, FVector& HitNormal, FName& BoneName, FHitResult& OutHit); // [0x5500320] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool K2_LineTraceComponent(FVector TraceStart, FVector TraceEnd, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, FVector& HitLocation, FVector& HitNormal, FName& BoneName, FHitResult& OutHit); // [0x55324f0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.K2_IsQueryCollisionEnabled - // bool K2_IsQueryCollisionEnabled(); // [0x55002d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool K2_IsQueryCollisionEnabled(); // [0x55324a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.K2_IsPhysicsCollisionEnabled - // bool K2_IsPhysicsCollisionEnabled(); // [0x5500290] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool K2_IsPhysicsCollisionEnabled(); // [0x5532460] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.K2_IsCollisionEnabled - // bool K2_IsCollisionEnabled(); // [0x5500250] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool K2_IsCollisionEnabled(); // [0x5532420] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.K2_BoxOverlapComponent - // bool K2_BoxOverlapComponent(FVector InBoxCentre, FBox InBox, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, FVector& HitLocation, FVector& HitNormal, FName& BoneName, FHitResult& OutHit); // [0x54ffea0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool K2_BoxOverlapComponent(FVector InBoxCentre, FBox InBox, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, FVector& HitLocation, FVector& HitNormal, FName& BoneName, FHitResult& OutHit); // [0x5532070] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.IsOverlappingComponent - // bool IsOverlappingComponent(class UPrimitiveComponent* OtherComp); // [0x54ffd60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsOverlappingComponent(class UPrimitiveComponent* OtherComp); // [0x5531f30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.IsOverlappingActor - // bool IsOverlappingActor(class AActor* Other); // [0x54ffcc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsOverlappingActor(class AActor* Other); // [0x5531e90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.IsMaterialSlotNameValid - // bool IsMaterialSlotNameValid(FName MaterialSlotName); // [0x54ffc20] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsMaterialSlotNameValid(FName MaterialSlotName); // [0x5531df0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.IsGravityEnabled - // bool IsGravityEnabled(); // [0x54ffbf0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsGravityEnabled(); // [0x5531dc0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.IsExcludedFromHLODLevel - // bool IsExcludedFromHLODLevel(EHLODLevelExclusion HLODLevel); // [0x54ffb60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsExcludedFromHLODLevel(EHLODLevelExclusion HLODLevel); // [0x5531d30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.IsAnyRigidBodyAwake - // bool IsAnyRigidBodyAwake(); // [0x54ffb30] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // bool IsAnyRigidBodyAwake(); // [0x5531d00] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.PrimitiveComponent.InvalidateLumenSurfaceCache - // void InvalidateLumenSurfaceCache(); // [0x54ffb10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void InvalidateLumenSurfaceCache(); // [0x5531ce0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.IgnoreComponentWhenMoving - // void IgnoreComponentWhenMoving(class UPrimitiveComponent* Component, bool bShouldIgnore); // [0x54ffa40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void IgnoreComponentWhenMoving(class UPrimitiveComponent* Component, bool bShouldIgnore); // [0x5531c10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.IgnoreActorWhenMoving - // void IgnoreActorWhenMoving(class AActor* Actor, bool bShouldIgnore); // [0x54ff970] Final|RequiredAPI|Native|Public|BlueprintCallable + // void IgnoreActorWhenMoving(class AActor* Actor, bool bShouldIgnore); // [0x5531b40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.GetWalkableSlopeOverride - // FWalkableSlopeOverride GetWalkableSlopeOverride(); // [0x54ff940] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FWalkableSlopeOverride GetWalkableSlopeOverride(); // [0x5531b10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetUpdateKinematicFromSimulation - // bool GetUpdateKinematicFromSimulation(); // [0x54ff910] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetUpdateKinematicFromSimulation(); // [0x5531ae0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetStaticWhenNotMoveable - // bool GetStaticWhenNotMoveable(); // [0x54ff8e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetStaticWhenNotMoveable(); // [0x5531ab0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetPhysicsLinearVelocityAtPoint - // FVector GetPhysicsLinearVelocityAtPoint(FVector Point, FName BoneName); // [0x54fecc0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FVector GetPhysicsLinearVelocityAtPoint(FVector Point, FName BoneName); // [0x5530e90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.GetPhysicsLinearVelocity - // FVector GetPhysicsLinearVelocity(FName BoneName); // [0x54fec10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FVector GetPhysicsLinearVelocity(FName BoneName); // [0x5530de0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.GetPhysicsAngularVelocityInRadians - // FVector GetPhysicsAngularVelocityInRadians(FName BoneName); // [0x54feb60] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetPhysicsAngularVelocityInRadians(FName BoneName); // [0x5530d30] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetPhysicsAngularVelocityInDegrees - // FVector GetPhysicsAngularVelocityInDegrees(FName BoneName); // [0x54feaa0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetPhysicsAngularVelocityInDegrees(FName BoneName); // [0x5530c70] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetOverlappingComponents - // void GetOverlappingComponents(TArray& OutOverlappingComponents); // [0x54fe9c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetOverlappingComponents(TArray& OutOverlappingComponents); // [0x5530b90] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetOverlappingActors - // void GetOverlappingActors(TArray& OverlappingActors, class UClass* ClassFilter); // [0x54fe8b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetOverlappingActors(TArray& OverlappingActors, class UClass* ClassFilter); // [0x5530a80] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetNumMaterials - // int32_t GetNumMaterials(); // [0x54fe880] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumMaterials(); // [0x5530a50] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetMaxDepenetrationVelocity - // float GetMaxDepenetrationVelocity(FName BoneName); // [0x54fe780] RequiredAPI|Native|Public|BlueprintCallable + // float GetMaxDepenetrationVelocity(FName BoneName); // [0x5530950] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.GetMaterialSlotNames - // TArray GetMaterialSlotNames(); // [0x54fe700] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetMaterialSlotNames(); // [0x55308d0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetMaterialIndex - // int32_t GetMaterialIndex(FName MaterialSlotName); // [0x54fe660] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetMaterialIndex(FName MaterialSlotName); // [0x5530830] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetMaterialFromCollisionFaceIndex - // class UMaterialInterface* GetMaterialFromCollisionFaceIndex(int32_t FaceIndex, int32_t& SectionIndex); // [0x54fe580] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // class UMaterialInterface* GetMaterialFromCollisionFaceIndex(int32_t FaceIndex, int32_t& SectionIndex); // [0x5530750] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetMaterialByName - // class UMaterialInterface* GetMaterialByName(FName MaterialSlotName); // [0x54fe4e0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMaterialInterface* GetMaterialByName(FName MaterialSlotName); // [0x55306b0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetMaterial - // class UMaterialInterface* GetMaterial(int32_t ElementIndex); // [0x54fe440] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMaterialInterface* GetMaterial(int32_t ElementIndex); // [0x5530610] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetMassScale - // float GetMassScale(FName BoneName); // [0x54fe3a0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMassScale(FName BoneName); // [0x5530570] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetMass - // float GetMass(); // [0x54fe360] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMass(); // [0x5530530] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetLinearDamping - // float GetLinearDamping(); // [0x54fe320] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetLinearDamping(); // [0x55304f0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetInertiaTensor - // FVector GetInertiaTensor(FName BoneName); // [0x54fe270] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetInertiaTensor(FName BoneName); // [0x5530440] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetIgnoreBoundsForEditorFocus - // bool GetIgnoreBoundsForEditorFocus(); // [0x54fe240] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetIgnoreBoundsForEditorFocus(); // [0x5530410] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetGenerateOverlapEvents - // bool GetGenerateOverlapEvents(); // [0x54fdfb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetGenerateOverlapEvents(); // [0x5530180] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetExcludeForSpecificHLODLevels - // TArray GetExcludeForSpecificHLODLevels(); // [0x54fdef0] Final|RequiredAPI|Native|Private|BlueprintCallable|BlueprintPure|Const + // TArray GetExcludeForSpecificHLODLevels(); // [0x55300c0] Final|RequiredAPI|Native|Private|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetCustomPrimitiveDataIndexForVectorParameter - // int32_t GetCustomPrimitiveDataIndexForVectorParameter(FName ParameterName); // [0x54fddd0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetCustomPrimitiveDataIndexForVectorParameter(FName ParameterName); // [0x552ffa0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetCustomPrimitiveDataIndexForScalarParameter - // int32_t GetCustomPrimitiveDataIndexForScalarParameter(FName ParameterName); // [0x54fdd30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetCustomPrimitiveDataIndexForScalarParameter(FName ParameterName); // [0x552ff00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetCollisionResponseToChannel - // TEnumAsByte GetCollisionResponseToChannel(TEnumAsByte Channel); // [0x54fdca0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetCollisionResponseToChannel(TEnumAsByte Channel); // [0x552fe70] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetCollisionProfileName - // FName GetCollisionProfileName(); // [0x54fdc60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetCollisionProfileName(); // [0x552fe30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetCollisionObjectType - // TEnumAsByte GetCollisionObjectType(); // [0x54fdc30] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetCollisionObjectType(); // [0x552fe00] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetCollisionEnabled - // TEnumAsByte GetCollisionEnabled(); // [0x54fdc00] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetCollisionEnabled(); // [0x552fdd0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetClosestPointOnCollision - // float GetClosestPointOnCollision(FVector& Point, FVector& OutPointOnBody, FName BoneName); // [0x54fdac0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // float GetClosestPointOnCollision(FVector& Point, FVector& OutPointOnBody, FName BoneName); // [0x552fc90] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetCenterOfMass - // FVector GetCenterOfMass(FName BoneName); // [0x54fd920] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetCenterOfMass(FName BoneName); // [0x552faf0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetBodyInstanceAsyncPhysicsTickHandle - // FBodyInstanceAsyncPhysicsTickHandle GetBodyInstanceAsyncPhysicsTickHandle(FName BoneName, bool bGetWelded, int32_t Index); // [0x54fd740] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FBodyInstanceAsyncPhysicsTickHandle GetBodyInstanceAsyncPhysicsTickHandle(FName BoneName, bool bGetWelded, int32_t Index); // [0x552f910] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.GetAngularDamping - // float GetAngularDamping(); // [0x54fd700] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetAngularDamping(); // [0x552f8d0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.CreateDynamicMaterialInstance - // class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(int32_t ElementIndex, class UMaterialInterface* SourceMaterial, FName OptionalName); // [0x54fd2b0] RequiredAPI|Native|Public|BlueprintCallable + // class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(int32_t ElementIndex, class UMaterialInterface* SourceMaterial, FName OptionalName); // [0x552f480] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial - // class UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamicFromMaterial(int32_t ElementIndex, class UMaterialInterface* Parent); // [0x54fd1e0] RequiredAPI|Native|Public|BlueprintCallable + // class UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamicFromMaterial(int32_t ElementIndex, class UMaterialInterface* Parent); // [0x552f3b0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamic - // class UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamic(int32_t ElementIndex); // [0x54fd140] RequiredAPI|Native|Public|BlueprintCallable + // class UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamic(int32_t ElementIndex); // [0x552f310] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreComponents - // TArray CopyArrayOfMoveIgnoreComponents(); // [0x54fd0c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // TArray CopyArrayOfMoveIgnoreComponents(); // [0x552f290] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreActors - // TArray CopyArrayOfMoveIgnoreActors(); // [0x54fd040] Final|RequiredAPI|Native|Public|BlueprintCallable + // TArray CopyArrayOfMoveIgnoreActors(); // [0x552f210] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.ClearMoveIgnoreComponents - // void ClearMoveIgnoreComponents(); // [0x54fd010] Final|Native|Public|BlueprintCallable + // void ClearMoveIgnoreComponents(); // [0x552f1e0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.ClearMoveIgnoreActors - // void ClearMoveIgnoreActors(); // [0x54fcff0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearMoveIgnoreActors(); // [0x552f1c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.CanCharacterStepUp - // bool CanCharacterStepUp(class APawn* Pawn); // [0x54fcf30] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool CanCharacterStepUp(class APawn* Pawn); // [0x552f100] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PrimitiveComponent.AddVelocityChangeImpulseAtLocation - // void AddVelocityChangeImpulseAtLocation(FVector Impulse, FVector Location, FName BoneName); // [0x54fcae0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddVelocityChangeImpulseAtLocation(FVector Impulse, FVector Location, FName BoneName); // [0x552ecb0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.AddTorqueInRadians - // void AddTorqueInRadians(FVector Torque, FName BoneName, bool bAccelChange); // [0x54fc9b0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddTorqueInRadians(FVector Torque, FName BoneName, bool bAccelChange); // [0x552eb80] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.AddTorqueInDegrees - // void AddTorqueInDegrees(FVector Torque, FName BoneName, bool bAccelChange); // [0x54fc870] Final|Native|Public|HasDefaults|BlueprintCallable + // void AddTorqueInDegrees(FVector Torque, FName BoneName, bool bAccelChange); // [0x552ea40] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.AddRadialImpulse - // void AddRadialImpulse(FVector Origin, float Radius, float Strength, TEnumAsByte Falloff, bool bVelChange); // [0x54fc690] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddRadialImpulse(FVector Origin, float Radius, float Strength, TEnumAsByte Falloff, bool bVelChange); // [0x552e860] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.AddRadialForce - // void AddRadialForce(FVector Origin, float Radius, float Strength, TEnumAsByte Falloff, bool bAccelChange); // [0x54fc4b0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddRadialForce(FVector Origin, float Radius, float Strength, TEnumAsByte Falloff, bool bAccelChange); // [0x552e680] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.AddImpulseAtLocation - // void AddImpulseAtLocation(FVector Impulse, FVector Location, FName BoneName); // [0x54fc2b0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddImpulseAtLocation(FVector Impulse, FVector Location, FName BoneName); // [0x552e480] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.AddImpulse - // void AddImpulse(FVector Impulse, FName BoneName, bool bVelChange); // [0x54fc180] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddImpulse(FVector Impulse, FName BoneName, bool bVelChange); // [0x552e350] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.AddForceAtLocationLocal - // void AddForceAtLocationLocal(FVector Force, FVector Location, FName BoneName); // [0x54fbf50] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddForceAtLocationLocal(FVector Force, FVector Location, FName BoneName); // [0x552e120] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.AddForceAtLocation - // void AddForceAtLocation(FVector Force, FVector Location, FName BoneName); // [0x54fbe00] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddForceAtLocation(FVector Force, FVector Location, FName BoneName); // [0x552dfd0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.AddForce - // void AddForce(FVector Force, FName BoneName, bool bAccelChange); // [0x54fbcd0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddForce(FVector Force, FName BoneName, bool bAccelChange); // [0x552dea0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.AddAngularImpulseInRadians - // void AddAngularImpulseInRadians(FVector Impulse, FName BoneName, bool bVelChange); // [0x54fb930] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddAngularImpulseInRadians(FVector Impulse, FName BoneName, bool bVelChange); // [0x552db00] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PrimitiveComponent.AddAngularImpulseInDegrees - // void AddAngularImpulseInDegrees(FVector Impulse, FName BoneName, bool bVelChange); // [0x54fb7f0] Final|Native|Public|HasDefaults|BlueprintCallable + // void AddAngularImpulseInDegrees(FVector Impulse, FName BoneName, bool bVelChange); // [0x552d9c0] Final|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.Info @@ -9289,23 +9289,23 @@ class UMeshComponent : public UPrimitiveComponent /// Functions // Function /Script/Engine.MeshComponent.SetVectorParameterValueOnMaterials - // void SetVectorParameterValueOnMaterials(FName ParameterName, FVector ParameterValue); // [0x57f0340] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetVectorParameterValueOnMaterials(FName ParameterName, FVector ParameterValue); // [0x5821460] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.MeshComponent.SetScalarParameterValueOnMaterials - // void SetScalarParameterValueOnMaterials(FName ParameterName, float ParameterValue); // [0x57ef470] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetScalarParameterValueOnMaterials(FName ParameterName, float ParameterValue); // [0x5820590] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MeshComponent.SetOverlayMaterialMaxDrawDistance - // void SetOverlayMaterialMaxDrawDistance(float InMaxDrawDistance); // [0x57eef10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOverlayMaterialMaxDrawDistance(float InMaxDrawDistance); // [0x5820030] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MeshComponent.SetOverlayMaterial - // void SetOverlayMaterial(class UMaterialInterface* NewOverlayMaterial); // [0x57eee40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOverlayMaterial(class UMaterialInterface* NewOverlayMaterial); // [0x581ff60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MeshComponent.PrestreamTextures - // void PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int32_t CinematicTextureGroups); // [0x57eb540] RequiredAPI|Native|Public|BlueprintCallable + // void PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int32_t CinematicTextureGroups); // [0x581c660] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MeshComponent.PrestreamMeshLODs - // bool PrestreamMeshLODs(float Seconds); // [0x57eb4a0] RequiredAPI|Native|Public|BlueprintCallable + // bool PrestreamMeshLODs(float Seconds); // [0x581c5c0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MeshComponent.GetOverlayMaterialMaxDrawDistance - // float GetOverlayMaterialMaxDrawDistance(); // [0x57ea420] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetOverlayMaterialMaxDrawDistance(); // [0x581b540] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MeshComponent.GetOverlayMaterial - // class UMaterialInterface* GetOverlayMaterial(); // [0x57ea3d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMaterialInterface* GetOverlayMaterial(); // [0x581b4f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MeshComponent.GetMaterials - // TArray GetMaterials(); // [0x57ea310] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetMaterials(); // [0x581b430] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/Engine.StaticMeshComponentLODInfo @@ -9387,29 +9387,29 @@ class UStaticMeshComponent : public UMeshComponent /// Functions // Function /Script/Engine.StaticMeshComponent.UpdateInitialEvaluateWorldPositionOffset - // void UpdateInitialEvaluateWorldPositionOffset(); // [0x5886f80] Final|Native|Public|BlueprintCallable + // void UpdateInitialEvaluateWorldPositionOffset(); // [0x58b80a0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.StaticMeshComponent.SetWorldPositionOffsetDisableDistance - // void SetWorldPositionOffsetDisableDistance(int32_t NewValue); // [0x5886da0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetWorldPositionOffsetDisableDistance(int32_t NewValue); // [0x58b7ec0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.StaticMeshComponent.SetStaticMesh - // bool SetStaticMesh(class UStaticMesh* NewMesh); // [0x5885ec0] RequiredAPI|Native|Public|BlueprintCallable + // bool SetStaticMesh(class UStaticMesh* NewMesh); // [0x58b6fe0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.StaticMeshComponent.SetReverseCulling - // void SetReverseCulling(bool ReverseCulling); // [0x58847f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetReverseCulling(bool ReverseCulling); // [0x58b5910] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.StaticMeshComponent.SetForcedLodModel - // void SetForcedLodModel(int32_t NewForcedLodModel); // [0x5882be0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetForcedLodModel(int32_t NewForcedLodModel); // [0x58b3d00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.StaticMeshComponent.SetForceDisableNanite - // void SetForceDisableNanite(bool bInForceDisableNanite); // [0x5882b20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetForceDisableNanite(bool bInForceDisableNanite); // [0x58b3c40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.StaticMeshComponent.SetEvaluateWorldPositionOffsetInRayTracing - // void SetEvaluateWorldPositionOffsetInRayTracing(bool NewValue); // [0x5882a90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEvaluateWorldPositionOffsetInRayTracing(bool NewValue); // [0x58b3bb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.StaticMeshComponent.SetEvaluateWorldPositionOffset - // void SetEvaluateWorldPositionOffset(bool NewValue); // [0x5882990] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEvaluateWorldPositionOffset(bool NewValue); // [0x58b3ab0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.StaticMeshComponent.SetDistanceFieldSelfShadowBias - // void SetDistanceFieldSelfShadowBias(float NewValue); // [0x58822b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDistanceFieldSelfShadowBias(float NewValue); // [0x58b33d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.StaticMeshComponent.OnRep_StaticMesh - // void OnRep_StaticMesh(class UStaticMesh* OldStaticMesh); // [0x5881430] Final|RequiredAPI|Native|Public + // void OnRep_StaticMesh(class UStaticMesh* OldStaticMesh); // [0x58b2550] Final|RequiredAPI|Native|Public // Function /Script/Engine.StaticMeshComponent.GetLocalBounds - // void GetLocalBounds(FVector& Min, FVector& Max); // [0x587b1b0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // void GetLocalBounds(FVector& Min, FVector& Max); // [0x58ac2d0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StaticMeshComponent.GetInitialEvaluateWorldPositionOffset - // bool GetInitialEvaluateWorldPositionOffset(); // [0x587ac50] Final|Native|Public|BlueprintCallable + // bool GetInitialEvaluateWorldPositionOffset(); // [0x58abd70] Final|Native|Public|BlueprintCallable }; /// Struct /Script/Engine.InstancedStaticMeshInstanceData @@ -9468,45 +9468,45 @@ class UInstancedStaticMeshComponent : public UStaticMeshComponent /// Functions // Function /Script/Engine.InstancedStaticMeshComponent.UpdateInstanceTransform - // bool UpdateInstanceTransform(int32_t InstanceIndex, FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // [0x54c3000] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool UpdateInstanceTransform(int32_t InstanceIndex, FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // [0x54f51d0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.InstancedStaticMeshComponent.SetNumCustomDataFloats - // void SetNumCustomDataFloats(int32_t InNumCustomDataFloats); // [0x54c2620] RequiredAPI|Native|Public|BlueprintCallable + // void SetNumCustomDataFloats(int32_t InNumCustomDataFloats); // [0x54f47f0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.InstancedStaticMeshComponent.SetLODDistanceScale - // void SetLODDistanceScale(float InLODDistanceScale); // [0x54c25a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLODDistanceScale(float InLODDistanceScale); // [0x54f4770] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.InstancedStaticMeshComponent.SetCustomDataValue - // bool SetCustomDataValue(int32_t InstanceIndex, int32_t CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty); // [0x54c2440] RequiredAPI|Native|Public|BlueprintCallable + // bool SetCustomDataValue(int32_t InstanceIndex, int32_t CustomDataIndex, float CustomDataValue, bool bMarkRenderStateDirty); // [0x54f4610] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.InstancedStaticMeshComponent.SetCullDistances - // void SetCullDistances(int32_t StartCullDistance, int32_t EndCullDistance); // [0x54c2370] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCullDistances(int32_t StartCullDistance, int32_t EndCullDistance); // [0x54f4540] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.InstancedStaticMeshComponent.RemoveInstances - // bool RemoveInstances(TArray& InstancesToRemove); // [0x54c22b0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool RemoveInstances(TArray& InstancesToRemove); // [0x54f4480] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.InstancedStaticMeshComponent.RemoveInstance - // bool RemoveInstance(int32_t InstanceIndex); // [0x54c2210] RequiredAPI|Native|Public|BlueprintCallable + // bool RemoveInstance(int32_t InstanceIndex); // [0x54f43e0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.InstancedStaticMeshComponent.IsValidInstance - // bool IsValidInstance(int32_t InstanceIndex); // [0x54c1d90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsValidInstance(int32_t InstanceIndex); // [0x54f3f60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InstancedStaticMeshComponent.GetLODDistanceScale - // float GetLODDistanceScale(); // [0x54c1560] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetLODDistanceScale(); // [0x54f3730] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InstancedStaticMeshComponent.GetInstanceTransform - // bool GetInstanceTransform(int32_t InstanceIndex, FTransform& OutInstanceTransform, bool bWorldSpace); // [0x54c1100] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetInstanceTransform(int32_t InstanceIndex, FTransform& OutInstanceTransform, bool bWorldSpace); // [0x54f32d0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InstancedStaticMeshComponent.GetInstancesOverlappingSphere - // TArray GetInstancesOverlappingSphere(FVector& Center, float Radius, bool bSphereInWorldSpace); // [0x54c13d0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // TArray GetInstancesOverlappingSphere(FVector& Center, float Radius, bool bSphereInWorldSpace); // [0x54f35a0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InstancedStaticMeshComponent.GetInstancesOverlappingBox - // TArray GetInstancesOverlappingBox(FBox& Box, bool bBoxInWorldSpace); // [0x54c1290] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // TArray GetInstancesOverlappingBox(FBox& Box, bool bBoxInWorldSpace); // [0x54f3460] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InstancedStaticMeshComponent.GetInstanceCount - // int32_t GetInstanceCount(); // [0x54c10d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetInstanceCount(); // [0x54f32a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InstancedStaticMeshComponent.GetCullDistances - // void GetCullDistances(int32_t& OutStartCullDistance, int32_t& OutEndCullDistance); // [0x54c0f50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetCullDistances(int32_t& OutStartCullDistance, int32_t& OutEndCullDistance); // [0x54f3120] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InstancedStaticMeshComponent.ClearInstances - // void ClearInstances(); // [0x54bf620] RequiredAPI|Native|Public|BlueprintCallable + // void ClearInstances(); // [0x54f17f0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.InstancedStaticMeshComponent.BatchUpdateInstancesTransforms - // bool BatchUpdateInstancesTransforms(int32_t StartInstanceIndex, TArray& NewInstancesTransforms, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // [0x54bf410] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool BatchUpdateInstancesTransforms(int32_t StartInstanceIndex, TArray& NewInstancesTransforms, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // [0x54f15e0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.InstancedStaticMeshComponent.BatchUpdateInstancesTransform - // bool BatchUpdateInstancesTransform(int32_t StartInstanceIndex, int32_t NumInstances, FTransform& NewInstancesTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // [0x54bf1a0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool BatchUpdateInstancesTransform(int32_t StartInstanceIndex, int32_t NumInstances, FTransform& NewInstancesTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); // [0x54f1370] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.InstancedStaticMeshComponent.AddInstanceWorldSpace - // int32_t AddInstanceWorldSpace(FTransform& WorldTransform); // [0x54bdf20] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // int32_t AddInstanceWorldSpace(FTransform& WorldTransform); // [0x54f00f0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.InstancedStaticMeshComponent.AddInstances - // TArray AddInstances(TArray& InstanceTransforms, bool bShouldReturnIndices, bool bWorldSpace, bool bUpdateNavigation); // [0x54be030] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // TArray AddInstances(TArray& InstanceTransforms, bool bShouldReturnIndices, bool bWorldSpace, bool bUpdateNavigation); // [0x54f0200] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.InstancedStaticMeshComponent.AddInstance - // int32_t AddInstance(FTransform& InstanceTransform, bool bWorldSpace); // [0x54bddc0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // int32_t AddInstance(FTransform& InstanceTransform, bool bWorldSpace); // [0x54eff90] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.HierarchicalInstancedStaticMeshComponent @@ -9562,7 +9562,7 @@ class AStaticMeshActor : public AActor /// Functions // Function /Script/Engine.StaticMeshActor.SetMobility - // void SetMobility(TEnumAsByte InMobility); // [0x5f7a4e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMobility(TEnumAsByte InMobility); // [0x5faa490] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/Engine.GeomSelection @@ -9634,7 +9634,7 @@ class UStreamableRenderAsset : public UObject /// Functions // Function /Script/Engine.StreamableRenderAsset.SetForceMipLevelsToBeResident - // void SetForceMipLevelsToBeResident(float Seconds, int32_t CinematicLODGroupMask); // [0x5f7a3b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetForceMipLevelsToBeResident(float Seconds, int32_t CinematicLODGroupMask); // [0x5faa360] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/Engine.LightmassMaterialInterfaceSettings @@ -9680,21 +9680,21 @@ class UMaterialInterface : public UObject /// Functions // Function /Script/Engine.MaterialInterface.SetForceMipLevelsToBeResident - // void SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int32_t CinematicTextureGroups, bool bFastResponse); // [0x54de220] RequiredAPI|Native|Public|BlueprintCallable + // void SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int32_t CinematicTextureGroups, bool bFastResponse); // [0x55103f0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MaterialInterface.GetPhysicalMaterialMask - // class UPhysicalMaterialMask* GetPhysicalMaterialMask(); // [0x54de1f0] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UPhysicalMaterialMask* GetPhysicalMaterialMask(); // [0x55103c0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MaterialInterface.GetPhysicalMaterialFromMap - // class UPhysicalMaterial* GetPhysicalMaterialFromMap(int32_t Index); // [0x54de150] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UPhysicalMaterial* GetPhysicalMaterialFromMap(int32_t Index); // [0x5510320] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MaterialInterface.GetPhysicalMaterial - // class UPhysicalMaterial* GetPhysicalMaterial(); // [0x54de120] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UPhysicalMaterial* GetPhysicalMaterial(); // [0x55102f0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MaterialInterface.GetParameterInfo - // FMaterialParameterInfo GetParameterInfo(TEnumAsByte Association, FName ParameterName, class UMaterialFunctionInterface* LayerFunction); // [0x54de000] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FMaterialParameterInfo GetParameterInfo(TEnumAsByte Association, FName ParameterName, class UMaterialFunctionInterface* LayerFunction); // [0x55101d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MaterialInterface.GetNaniteOverideMaterial - // class UMaterialInterface* GetNaniteOverideMaterial(); // [0x54ddfc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMaterialInterface* GetNaniteOverideMaterial(); // [0x5510190] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MaterialInterface.GetBlendMode - // TEnumAsByte GetBlendMode(); // [0x54ddf90] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetBlendMode(); // [0x5510160] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MaterialInterface.GetBaseMaterial - // class UMaterial* GetBaseMaterial(); // [0x54ddf60] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UMaterial* GetBaseMaterial(); // [0x5510130] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/Engine.MaterialOverrideNanite @@ -9893,11 +9893,11 @@ class UMaterialInstanceConstant : public UMaterialInstance /// Functions // Function /Script/Engine.MaterialInstanceConstant.K2_GetVectorParameterValue - // FLinearColor K2_GetVectorParameterValue(FName ParameterName); // [0x5b52710] Final|Native|Public|HasDefaults|BlueprintCallable + // FLinearColor K2_GetVectorParameterValue(FName ParameterName); // [0x5b838d0] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.MaterialInstanceConstant.K2_GetTextureParameterValue - // class UTexture* K2_GetTextureParameterValue(FName ParameterName); // [0x5b524f0] Final|Native|Public|BlueprintCallable + // class UTexture* K2_GetTextureParameterValue(FName ParameterName); // [0x5b836b0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.MaterialInstanceConstant.K2_GetScalarParameterValue - // float K2_GetScalarParameterValue(FName ParameterName); // [0x5b522b0] Final|Native|Public|BlueprintCallable + // float K2_GetScalarParameterValue(FName ParameterName); // [0x5b83470] Final|Native|Public|BlueprintCallable }; /// Struct /Script/Engine.ExpressionOutput @@ -9998,21 +9998,21 @@ class UTimecodeProvider : public UObject /// Functions // Function /Script/Engine.TimecodeProvider.GetTimecode - // FTimecode GetTimecode(); // [0x5922630] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FTimecode GetTimecode(); // [0x5953820] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.TimecodeProvider.GetSynchronizationState - // ETimecodeProviderSynchronizationState GetSynchronizationState(); // [0x551c290] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // ETimecodeProviderSynchronizationState GetSynchronizationState(); // [0x554e460] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.TimecodeProvider.GetQualifiedFrameTime - // FQualifiedFrameTime GetQualifiedFrameTime(); // [0x5922470] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FQualifiedFrameTime GetQualifiedFrameTime(); // [0x5953660] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.TimecodeProvider.GetFrameRate - // FFrameRate GetFrameRate(); // [0x5922170] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FFrameRate GetFrameRate(); // [0x5953360] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.TimecodeProvider.GetDelayedTimecode - // FTimecode GetDelayedTimecode(); // [0x59220b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FTimecode GetDelayedTimecode(); // [0x59532a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.TimecodeProvider.GetDelayedQualifiedFrameTime - // FQualifiedFrameTime GetDelayedQualifiedFrameTime(); // [0x5922070] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FQualifiedFrameTime GetDelayedQualifiedFrameTime(); // [0x5953260] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.TimecodeProvider.FetchTimecode - // bool FetchTimecode(FQualifiedFrameTime& OutFrameTime); // [0x5921e80] Native|Public|HasOutParms|BlueprintCallable + // bool FetchTimecode(FQualifiedFrameTime& OutFrameTime); // [0x5953070] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TimecodeProvider.FetchAndUpdate - // void FetchAndUpdate(); // [0x545e350] Native|Public|BlueprintCallable + // void FetchAndUpdate(); // [0x5490520] Native|Public|BlueprintCallable }; /// Class /Script/Engine.EdGraphNode @@ -10073,11 +10073,11 @@ class UAnimNotify : public UObject /// Functions // Function /Script/Engine.AnimNotify.Received_Notify - // bool Received_Notify(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x35d7f00] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent|Const + // bool Received_Notify(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x3617e10] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent|Const // Function /Script/Engine.AnimNotify.GetNotifyName - // FString GetNotifyName(); // [0x561fd60] RequiredAPI|Native|Event|Public|BlueprintEvent|Const + // FString GetNotifyName(); // [0x5651f30] RequiredAPI|Native|Event|Public|BlueprintEvent|Const // Function /Script/Engine.AnimNotify.GetDefaultTriggerWeightThreshold - // float GetDefaultTriggerWeightThreshold(); // [0x561fc30] RequiredAPI|Native|Event|Public|BlueprintEvent|Const + // float GetDefaultTriggerWeightThreshold(); // [0x5651e00] RequiredAPI|Native|Event|Public|BlueprintEvent|Const }; /// Class /Script/Engine.AnimNotifyState @@ -10090,15 +10090,15 @@ class UAnimNotifyState : public UObject /// Functions // Function /Script/Engine.AnimNotifyState.Received_NotifyTick - // bool Received_NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // [0x35d7f00] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent|Const + // bool Received_NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference); // [0x3617e10] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent|Const // Function /Script/Engine.AnimNotifyState.Received_NotifyEnd - // bool Received_NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x35d7f00] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent|Const + // bool Received_NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference); // [0x3617e10] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent|Const // Function /Script/Engine.AnimNotifyState.Received_NotifyBegin - // bool Received_NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // [0x35d7f00] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent|Const + // bool Received_NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration, FAnimNotifyEventReference& EventReference); // [0x3617e10] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent|Const // Function /Script/Engine.AnimNotifyState.GetNotifyName - // FString GetNotifyName(); // [0x561fd60] RequiredAPI|Native|Event|Public|BlueprintEvent|Const + // FString GetNotifyName(); // [0x5651f30] RequiredAPI|Native|Event|Public|BlueprintEvent|Const // Function /Script/Engine.AnimNotifyState.GetDefaultTriggerWeightThreshold - // float GetDefaultTriggerWeightThreshold(); // [0x561fc30] RequiredAPI|Native|Event|Public|BlueprintEvent|Const + // float GetDefaultTriggerWeightThreshold(); // [0x5651e00] RequiredAPI|Native|Event|Public|BlueprintEvent|Const }; /// Struct /Script/Engine.MeshDeformerInstanceSet @@ -10189,107 +10189,107 @@ class USkinnedMeshComponent : public UMeshComponent /// Functions // Function /Script/Engine.SkinnedMeshComponent.UnsetMeshDeformer - // void UnsetMeshDeformer(); // [0x5516130] Final|RequiredAPI|Native|Public|BlueprintCallable + // void UnsetMeshDeformer(); // [0x5548300] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.UnloadSkinWeightProfile - // void UnloadSkinWeightProfile(FName InProfileName); // [0x55160a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void UnloadSkinWeightProfile(FName InProfileName); // [0x5548270] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.UnHideBoneByName - // void UnHideBoneByName(FName BoneName); // [0x5516010] Final|RequiredAPI|Native|Public|BlueprintCallable + // void UnHideBoneByName(FName BoneName); // [0x55481e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.TransformToBoneSpace - // void TransformToBoneSpace(FName BoneName, FVector InPosition, FRotator InRotation, FVector& OutPosition, FRotator& OutRotation); // [0x5515e40] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // void TransformToBoneSpace(FName BoneName, FVector InPosition, FRotator InRotation, FVector& OutPosition, FRotator& OutRotation); // [0x5548010] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.TransformFromBoneSpace - // void TransformFromBoneSpace(FName BoneName, FVector InPosition, FRotator InRotation, FVector& OutPosition, FRotator& OutRotation); // [0x5515c70] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void TransformFromBoneSpace(FName BoneName, FVector InPosition, FRotator InRotation, FVector& OutPosition, FRotator& OutRotation); // [0x5547e40] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.ShowMaterialSection - // void ShowMaterialSection(int32_t MaterialID, int32_t SectionIndex, bool bShow, int32_t LODIndex); // [0x5515b20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ShowMaterialSection(int32_t MaterialID, int32_t SectionIndex, bool bShow, int32_t LODIndex); // [0x5547cf0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.ShowAllMaterialSections - // void ShowAllMaterialSections(int32_t LODIndex); // [0x5515a90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ShowAllMaterialSections(int32_t LODIndex); // [0x5547c60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.SetVertexOffsetUsage - // void SetVertexOffsetUsage(int32_t LODIndex, int32_t Usage); // [0x5515960] Final|Native|Public|BlueprintCallable + // void SetVertexOffsetUsage(int32_t LODIndex, int32_t Usage); // [0x5547b30] Final|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.SetVertexColorOverride_LinearColor - // void SetVertexColorOverride_LinearColor(int32_t LODIndex, TArray& VertexColors); // [0x5515870] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetVertexColorOverride_LinearColor(int32_t LODIndex, TArray& VertexColors); // [0x5547a40] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.SetSkinWeightProfile - // bool SetSkinWeightProfile(FName InProfileName); // [0x5515680] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SetSkinWeightProfile(FName InProfileName); // [0x5547850] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.SetSkinWeightOverride - // void SetSkinWeightOverride(int32_t LODIndex, TArray& SkinWeights); // [0x5515590] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetSkinWeightOverride(int32_t LODIndex, TArray& SkinWeights); // [0x5547760] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.SetSkinnedAssetAndUpdate - // void SetSkinnedAssetAndUpdate(class USkinnedAsset* NewMesh, bool bReinitPose); // [0x5515720] RequiredAPI|Native|Public|BlueprintCallable + // void SetSkinnedAssetAndUpdate(class USkinnedAsset* NewMesh, bool bReinitPose); // [0x55478f0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.SetRenderStatic - // void SetRenderStatic(bool bNewValue); // [0x5515500] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRenderStatic(bool bNewValue); // [0x55476d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.SetPreSkinningOffsets - // void SetPreSkinningOffsets(int32_t LODIndex, TArray Offsets); // [0x55153d0] Final|Native|Public|BlueprintCallable + // void SetPreSkinningOffsets(int32_t LODIndex, TArray Offsets); // [0x55475a0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.SetPostSkinningOffsets - // void SetPostSkinningOffsets(int32_t LODIndex, TArray Offsets); // [0x55153d0] Final|Native|Public|BlueprintCallable + // void SetPostSkinningOffsets(int32_t LODIndex, TArray Offsets); // [0x55475a0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.SetPhysicsAsset - // void SetPhysicsAsset(class UPhysicsAsset* NewPhysicsAsset, bool bForceReInit); // [0x5515300] RequiredAPI|Native|Public|BlueprintCallable + // void SetPhysicsAsset(class UPhysicsAsset* NewPhysicsAsset, bool bForceReInit); // [0x55474d0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.SetMinLOD - // void SetMinLOD(int32_t InNewMinLOD); // [0x5515060] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMinLOD(int32_t InNewMinLOD); // [0x5547230] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.SetMeshDeformer - // void SetMeshDeformer(class UMeshDeformer* InMeshDeformer); // [0x5514fd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMeshDeformer(class UMeshDeformer* InMeshDeformer); // [0x55471a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.SetLeaderPoseComponent - // void SetLeaderPoseComponent(class USkinnedMeshComponent* NewLeaderBoneComponent, bool bForceUpdate, bool bInFollowerShouldTickPose); // [0x5514da0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLeaderPoseComponent(class USkinnedMeshComponent* NewLeaderBoneComponent, bool bForceUpdate, bool bInFollowerShouldTickPose); // [0x5546f70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.SetForcedLOD - // void SetForcedLOD(int32_t InNewForcedLOD); // [0x5514c10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetForcedLOD(int32_t InNewForcedLOD); // [0x5546de0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.SetCastCapsuleIndirectShadow - // void SetCastCapsuleIndirectShadow(bool bNewValue); // [0x55149e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCastCapsuleIndirectShadow(bool bNewValue); // [0x5546bb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.SetCastCapsuleDirectShadow - // void SetCastCapsuleDirectShadow(bool bNewValue); // [0x5514950] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCastCapsuleDirectShadow(bool bNewValue); // [0x5546b20] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.SetCapsuleIndirectShadowMinVisibility - // void SetCapsuleIndirectShadowMinVisibility(float NewValue); // [0x55148d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCapsuleIndirectShadowMinVisibility(float NewValue); // [0x5546aa0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.OverrideMinLOD - // void OverrideMinLOD(int32_t InNewMinLOD); // [0x5514820] Final|RequiredAPI|Native|Public|BlueprintCallable + // void OverrideMinLOD(int32_t InNewMinLOD); // [0x55469f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.IsUsingSkinWeightProfile - // bool IsUsingSkinWeightProfile(); // [0x55147f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsUsingSkinWeightProfile(); // [0x55469c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.IsMaterialSectionShown - // bool IsMaterialSectionShown(int32_t MaterialID, int32_t LODIndex); // [0x5514720] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool IsMaterialSectionShown(int32_t MaterialID, int32_t LODIndex); // [0x55468f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.IsBoneHiddenByName - // bool IsBoneHiddenByName(FName BoneName); // [0x5514680] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool IsBoneHiddenByName(FName BoneName); // [0x5546850] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.HideBoneByName - // void HideBoneByName(FName BoneName, TEnumAsByte PhysBodyOption); // [0x5514460] Final|RequiredAPI|Native|Public|BlueprintCallable + // void HideBoneByName(FName BoneName, TEnumAsByte PhysBodyOption); // [0x5546630] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.GetVertexOffsetUsage - // int32_t GetVertexOffsetUsage(int32_t LODIndex); // [0x55143e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetVertexOffsetUsage(int32_t LODIndex); // [0x55465b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.GetTwistAndSwingAngleOfDeltaRotationFromRefPose - // bool GetTwistAndSwingAngleOfDeltaRotationFromRefPose(FName BoneName, float& OutTwistAngle, float& OutSwingAngle); // [0x55142b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetTwistAndSwingAngleOfDeltaRotationFromRefPose(FName BoneName, float& OutTwistAngle, float& OutSwingAngle); // [0x5546480] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.GetSocketBoneName - // FName GetSocketBoneName(FName InSocketName); // [0x5514170] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetSocketBoneName(FName InSocketName); // [0x5546340] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.GetSkinnedAsset - // class USkinnedAsset* GetSkinnedAsset(); // [0x5514140] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class USkinnedAsset* GetSkinnedAsset(); // [0x5546310] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.GetSkeletalMesh_DEPRECATED - // class USkeletalMesh* GetSkeletalMesh_DEPRECATED(); // [0x5514110] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class USkeletalMesh* GetSkeletalMesh_DEPRECATED(); // [0x55462e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.GetRefPoseTransform - // FTransform GetRefPoseTransform(int32_t BoneIndex); // [0x5514030] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetRefPoseTransform(int32_t BoneIndex); // [0x5546200] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.GetRefPosePosition - // FVector GetRefPosePosition(int32_t BoneIndex); // [0x5513f80] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetRefPosePosition(int32_t BoneIndex); // [0x5546150] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.GetPredictedLODLevel - // int32_t GetPredictedLODLevel(); // [0x5513f60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetPredictedLODLevel(); // [0x5546130] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.GetParentBone - // FName GetParentBone(FName BoneName); // [0x5513ed0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetParentBone(FName BoneName); // [0x55460a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.GetNumLODs - // int32_t GetNumLODs(); // [0x5513ea0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumLODs(); // [0x5546070] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.GetNumBones - // int32_t GetNumBones(); // [0x5513e70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumBones(); // [0x5546040] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.GetMeshDeformerInstance - // class UMeshDeformerInstance* GetMeshDeformerInstance(); // [0x5513e40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMeshDeformerInstance* GetMeshDeformerInstance(); // [0x5546010] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.GetForcedLOD - // int32_t GetForcedLOD(); // [0x5513e10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetForcedLOD(); // [0x5545fe0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.GetDeltaTransformFromRefPose - // FTransform GetDeltaTransformFromRefPose(FName BoneName, FName BaseName); // [0x5513ce0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetDeltaTransformFromRefPose(FName BoneName, FName BaseName); // [0x5545eb0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.GetCurrentSkinWeightProfileName - // FName GetCurrentSkinWeightProfileName(); // [0x5513cc0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetCurrentSkinWeightProfileName(); // [0x5545e90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.GetBoneTransform - // FTransform GetBoneTransform(FName InBoneName, TEnumAsByte TransformSpace); // [0x5513b80] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetBoneTransform(FName InBoneName, TEnumAsByte TransformSpace); // [0x5545d50] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.GetBoneName - // FName GetBoneName(int32_t BoneIndex); // [0x5513af0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetBoneName(int32_t BoneIndex); // [0x5545cc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.GetBoneIndex - // int32_t GetBoneIndex(FName BoneName); // [0x5513a50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetBoneIndex(FName BoneName); // [0x5545c20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.FindClosestBone_K2 - // FName FindClosestBone_K2(FVector TestLocation, FVector& BoneLocation, float IgnoreScale, bool bRequirePhysicsAsset); // [0x55138b0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FName FindClosestBone_K2(FVector TestLocation, FVector& BoneLocation, float IgnoreScale, bool bRequirePhysicsAsset); // [0x5545a80] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedMeshComponent.ClearVertexColorOverride - // void ClearVertexColorOverride(int32_t LODIndex); // [0x5513820] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearVertexColorOverride(int32_t LODIndex); // [0x55459f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.ClearSkinWeightProfile - // void ClearSkinWeightProfile(); // [0x5513800] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearSkinWeightProfile(); // [0x55459d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.ClearSkinWeightOverride - // void ClearSkinWeightOverride(int32_t LODIndex); // [0x5513770] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearSkinWeightOverride(int32_t LODIndex); // [0x5545940] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkinnedMeshComponent.BoneIsChildOf - // bool BoneIsChildOf(FName BoneName, FName ParentBoneName); // [0x55136a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool BoneIsChildOf(FName BoneName, FName ParentBoneName); // [0x5545870] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/Engine.SingleAnimationPlayData @@ -10402,215 +10402,215 @@ class USkeletalMeshComponent : public USkinnedMeshComponent /// Functions // Function /Script/Engine.SkeletalMeshComponent.UnlinkAnimClassLayers - // void UnlinkAnimClassLayers(class UClass* InClass); // [0x58365f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void UnlinkAnimClassLayers(class UClass* InClass); // [0x5867710] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.UnbindClothFromLeaderPoseComponent - // void UnbindClothFromLeaderPoseComponent(bool bRestoreSimulationSpace); // [0x5836530] Final|RequiredAPI|Native|Public|BlueprintCallable + // void UnbindClothFromLeaderPoseComponent(bool bRestoreSimulationSpace); // [0x5867650] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.ToggleDisablePostProcessBlueprint - // void ToggleDisablePostProcessBlueprint(); // [0x58364c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ToggleDisablePostProcessBlueprint(); // [0x58675e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.TermBodiesBelow - // void TermBodiesBelow(FName ParentBoneName); // [0x5836430] Final|RequiredAPI|Native|Public|BlueprintCallable + // void TermBodiesBelow(FName ParentBoneName); // [0x5867550] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SuspendClothingSimulation - // void SuspendClothingSimulation(); // [0x5836410] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SuspendClothingSimulation(); // [0x5867530] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.Stop - // void Stop(); // [0x58363b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Stop(); // [0x58674d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SnapshotPose - // void SnapshotPose(FPoseSnapshot& Snapshot); // [0x58362e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SnapshotPose(FPoseSnapshot& Snapshot); // [0x5867400] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetUpdateClothInEditor - // void SetUpdateClothInEditor(bool NewUpdateState); // [0x4e2e070] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetUpdateClothInEditor(bool NewUpdateState); // [0x4e60000] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetUpdateAnimationInEditor - // void SetUpdateAnimationInEditor(bool NewUpdateState); // [0x4e2e070] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetUpdateAnimationInEditor(bool NewUpdateState); // [0x4e60000] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetTeleportRotationThreshold - // void SetTeleportRotationThreshold(float Threshold); // [0x5835ea0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTeleportRotationThreshold(float Threshold); // [0x5866fc0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetTeleportDistanceThreshold - // void SetTeleportDistanceThreshold(float Threshold); // [0x5835e10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTeleportDistanceThreshold(float Threshold); // [0x5866f30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetSkeletalMeshAsset - // void SetSkeletalMeshAsset(class USkeletalMesh* NewMesh); // [0x5835be0] Final|Native|Public|BlueprintCallable + // void SetSkeletalMeshAsset(class USkeletalMesh* NewMesh); // [0x5866d00] Final|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetPosition - // void SetPosition(float InPos, bool bFireNotifies); // [0x5835ac0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPosition(float InPos, bool bFireNotifies); // [0x5866be0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetPlayRate - // void SetPlayRate(float Rate); // [0x5835a00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPlayRate(float Rate); // [0x5866b20] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetPhysicsBlendWeight - // void SetPhysicsBlendWeight(float PhysicsBlendWeight); // [0x5835980] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPhysicsBlendWeight(float PhysicsBlendWeight); // [0x5866aa0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetNotifyRigidBodyCollisionBelow - // void SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, FName BoneName, bool bIncludeSelf); // [0x5835860] RequiredAPI|Native|Public|BlueprintCallable + // void SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, FName BoneName, bool bIncludeSelf); // [0x5866980] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetMorphTarget - // void SetMorphTarget(FName MorphTargetName, float Value, bool bRemoveZeroWeight); // [0x5835650] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMorphTarget(FName MorphTargetName, float Value, bool bRemoveZeroWeight); // [0x5866770] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetEnablePhysicsBlending - // void SetEnablePhysicsBlending(bool bNewBlendPhysics); // [0x5835530] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEnablePhysicsBlending(bool bNewBlendPhysics); // [0x5866650] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetEnableGravityOnAllBodiesBelow - // void SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, FName BoneName, bool bIncludeSelf); // [0x5835420] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, FName BoneName, bool bIncludeSelf); // [0x5866540] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetEnableBodyGravity - // void SetEnableBodyGravity(bool bEnableGravity, FName BoneName); // [0x5835350] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEnableBodyGravity(bool bEnableGravity, FName BoneName); // [0x5866470] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetDisablePostProcessBlueprint - // void SetDisablePostProcessBlueprint(bool bInDisablePostProcess); // [0x5835290] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDisablePostProcessBlueprint(bool bInDisablePostProcess); // [0x58663b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetDisableAnimCurves - // void SetDisableAnimCurves(bool bInDisableAnimCurves); // [0x58351e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDisableAnimCurves(bool bInDisableAnimCurves); // [0x5866300] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetConstraintProfileForAll - // void SetConstraintProfileForAll(FName ProfileName, bool bDefaultIfNotFound); // [0x5835110] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetConstraintProfileForAll(FName ProfileName, bool bDefaultIfNotFound); // [0x5866230] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetConstraintProfile - // void SetConstraintProfile(FName JointName, FName ProfileName, bool bDefaultIfNotFound); // [0x5835000] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetConstraintProfile(FName JointName, FName ProfileName, bool bDefaultIfNotFound); // [0x5866120] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetClothMaxDistanceScale - // void SetClothMaxDistanceScale(float Scale); // [0x5834f80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetClothMaxDistanceScale(float Scale); // [0x58660a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetBodySimulatePhysics - // void SetBodySimulatePhysics(FName& InBoneName, bool bSimulate); // [0x5834e10] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetBodySimulatePhysics(FName& InBoneName, bool bSimulate); // [0x5865f30] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetBodyNotifyRigidBodyCollision - // void SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, FName BoneName); // [0x5834d40] RequiredAPI|Native|Public|BlueprintCallable + // void SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, FName BoneName); // [0x5865e60] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetAnimClass - // void SetAnimClass(class UClass* NewClass); // [0x5834980] RequiredAPI|Native|Public|BlueprintCallable + // void SetAnimClass(class UClass* NewClass); // [0x5865aa0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetAnimationMode - // void SetAnimationMode(TEnumAsByte InAnimationMode, bool bForceInitAnimScriptInstance); // [0x5834ae0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAnimationMode(TEnumAsByte InAnimationMode, bool bForceInitAnimScriptInstance); // [0x5865c00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetAnimation - // void SetAnimation(class UAnimationAsset* NewAnimToPlay); // [0x5834a10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAnimation(class UAnimationAsset* NewAnimToPlay); // [0x5865b30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetAngularLimits - // void SetAngularLimits(FName InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle); // [0x5834820] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAngularLimits(FName InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle); // [0x5865940] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetAllowRigidBodyAnimNode - // void SetAllowRigidBodyAnimNode(bool bInAllow, bool bReinitAnim); // [0x58345a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAllowRigidBodyAnimNode(bool bInAllow, bool bReinitAnim); // [0x58656c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetAllowedAnimCurvesEvaluation - // void SetAllowedAnimCurvesEvaluation(TArray& list, bool bAllow); // [0x58346c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetAllowedAnimCurvesEvaluation(TArray& list, bool bAllow); // [0x58657e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetAllowClothActors - // void SetAllowClothActors(bool bInAllow); // [0x5834500] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAllowClothActors(bool bInAllow); // [0x5865620] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetAllowAnimCurveEvaluation - // void SetAllowAnimCurveEvaluation(bool bInAllow); // [0x5834450] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAllowAnimCurveEvaluation(bool bInAllow); // [0x5865570] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetAllMotorsAngularVelocityDrive - // void SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType); // [0x5834320] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType); // [0x5865440] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetAllMotorsAngularPositionDrive - // void SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType); // [0x58341f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType); // [0x5865310] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetAllMotorsAngularDriveParams - // void SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType); // [0x5834080] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType); // [0x58651a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetAllBodiesSimulatePhysics - // void SetAllBodiesSimulatePhysics(bool bNewSimulate); // [0x5833ff0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAllBodiesSimulatePhysics(bool bNewSimulate); // [0x5865110] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetAllBodiesPhysicsBlendWeight - // void SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType); // [0x5833f10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType); // [0x5865030] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetAllBodiesBelowSimulatePhysics - // void SetAllBodiesBelowSimulatePhysics(FName& InBoneName, bool bNewSimulate, bool bIncludeSelf); // [0x5833de0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetAllBodiesBelowSimulatePhysics(FName& InBoneName, bool bNewSimulate, bool bIncludeSelf); // [0x5864f00] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetAllBodiesBelowPhysicsDisabled - // void SetAllBodiesBelowPhysicsDisabled(FName& InBoneName, bool bDisabled, bool bIncludeSelf); // [0x5833cb0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetAllBodiesBelowPhysicsDisabled(FName& InBoneName, bool bDisabled, bool bIncludeSelf); // [0x5864dd0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetAllBodiesBelowPhysicsBlendWeight - // void SetAllBodiesBelowPhysicsBlendWeight(FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf); // [0x5833b30] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetAllBodiesBelowPhysicsBlendWeight(FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf); // [0x5864c50] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.SetAllBodiesBelowLinearVelocity - // void SetAllBodiesBelowLinearVelocity(FName& InBoneName, FVector& LinearVelocity, bool bIncludeSelf); // [0x58339f0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetAllBodiesBelowLinearVelocity(FName& InBoneName, FVector& LinearVelocity, bool bIncludeSelf); // [0x5864b10] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.ResumeClothingSimulation - // void ResumeClothingSimulation(); // [0x58339c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResumeClothingSimulation(); // [0x5864ae0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.ResetClothTeleportMode - // void ResetClothTeleportMode(); // [0x58339a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetClothTeleportMode(); // [0x5864ac0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.ResetAnimInstanceDynamics - // void ResetAnimInstanceDynamics(ETeleportType InTeleportType); // [0x5833920] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetAnimInstanceDynamics(ETeleportType InTeleportType); // [0x5864a40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.ResetAllowedAnimCurveEvaluation - // void ResetAllowedAnimCurveEvaluation(); // [0x58338d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetAllowedAnimCurveEvaluation(); // [0x58649f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.ResetAllBodiesSimulatePhysics - // void ResetAllBodiesSimulatePhysics(); // [0x58338b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetAllBodiesSimulatePhysics(); // [0x58649d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.PlayAnimation - // void PlayAnimation(class UAnimationAsset* NewAnimToPlay, bool bLooping); // [0x5833300] Final|RequiredAPI|Native|Public|BlueprintCallable + // void PlayAnimation(class UAnimationAsset* NewAnimToPlay, bool bLooping); // [0x5864420] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.Play - // void Play(bool bLooping); // [0x5833230] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Play(bool bLooping); // [0x5864350] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.OverrideAnimationData - // void OverrideAnimationData(class UAnimationAsset* InAnimToPlay, bool bIsLooping, bool bIsPlaying, float Position, float PlayRate); // [0x5832fb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void OverrideAnimationData(class UAnimationAsset* InAnimToPlay, bool bIsLooping, bool bIsPlaying, float Position, float PlayRate); // [0x58640d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.LinkAnimGraphByTag - // void LinkAnimGraphByTag(FName InTag, class UClass* InClass); // [0x5832ea0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void LinkAnimGraphByTag(FName InTag, class UClass* InClass); // [0x5863fc0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.LinkAnimClassLayers - // void LinkAnimClassLayers(class UClass* InClass); // [0x5832dc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void LinkAnimClassLayers(class UClass* InClass); // [0x5863ee0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.K2_GetClosestPointOnPhysicsAsset - // bool K2_GetClosestPointOnPhysicsAsset(FVector& WorldPosition, FVector& ClosestWorldPosition, FVector& Normal, FName& BoneName, float& Distance); // [0x5832bb0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool K2_GetClosestPointOnPhysicsAsset(FVector& WorldPosition, FVector& ClosestWorldPosition, FVector& Normal, FName& BoneName, float& Distance); // [0x5863cd0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.IsPlaying - // bool IsPlaying(); // [0x5832b40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlaying(); // [0x5863c60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.IsClothingSimulationSuspended - // bool IsClothingSimulationSuspended(); // [0x5832b10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsClothingSimulationSuspended(); // [0x5863c30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.IsBodyGravityEnabled - // bool IsBodyGravityEnabled(FName BoneName); // [0x5832a70] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool IsBodyGravityEnabled(FName BoneName); // [0x5863b90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.HasValidAnimationInstance - // bool HasValidAnimationInstance(); // [0x5832560] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasValidAnimationInstance(); // [0x5863680] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetTransformAttribute_Ref - // bool GetTransformAttribute_Ref(FName& BoneName, FName& AttributeName, FTransform& OutValue, ECustomBoneAttributeLookup LookupType); // [0x5832320] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool GetTransformAttribute_Ref(FName& BoneName, FName& AttributeName, FTransform& OutValue, ECustomBoneAttributeLookup LookupType); // [0x5863440] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.GetTransformAttribute - // bool GetTransformAttribute(FName& BoneName, FName& AttributeName, FTransform DefaultValue, FTransform& OutValue, ECustomBoneAttributeLookup LookupType); // [0x5832060] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool GetTransformAttribute(FName& BoneName, FName& AttributeName, FTransform DefaultValue, FTransform& OutValue, ECustomBoneAttributeLookup LookupType); // [0x5863180] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.GetTeleportRotationThreshold - // float GetTeleportRotationThreshold(); // [0x5832040] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetTeleportRotationThreshold(); // [0x5863160] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetTeleportDistanceThreshold - // float GetTeleportDistanceThreshold(); // [0x5832020] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetTeleportDistanceThreshold(); // [0x5863140] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetStringAttribute_Ref - // bool GetStringAttribute_Ref(FName& BoneName, FName& AttributeName, FString& OutValue, ECustomBoneAttributeLookup LookupType); // [0x5831e40] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool GetStringAttribute_Ref(FName& BoneName, FName& AttributeName, FString& OutValue, ECustomBoneAttributeLookup LookupType); // [0x5862f60] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.GetStringAttribute - // bool GetStringAttribute(FName& BoneName, FName& AttributeName, FString DefaultValue, FString& OutValue, ECustomBoneAttributeLookup LookupType); // [0x5831bf0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool GetStringAttribute(FName& BoneName, FName& AttributeName, FString DefaultValue, FString& OutValue, ECustomBoneAttributeLookup LookupType); // [0x5862d10] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.GetSkeletalMeshAsset - // class USkeletalMesh* GetSkeletalMeshAsset(); // [0x5514110] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class USkeletalMesh* GetSkeletalMeshAsset(); // [0x55462e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetSkeletalCenterOfMass - // FVector GetSkeletalCenterOfMass(); // [0x5831bb0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetSkeletalCenterOfMass(); // [0x5862cd0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetPostProcessInstance - // class UAnimInstance* GetPostProcessInstance(); // [0x5831b90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAnimInstance* GetPostProcessInstance(); // [0x5862cb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetPosition - // float GetPosition(); // [0x5831b10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPosition(); // [0x5862c30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetPlayRate - // float GetPlayRate(); // [0x5831a90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPlayRate(); // [0x5862bb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetMorphTarget - // float GetMorphTarget(FName MorphTargetName); // [0x5831970] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMorphTarget(FName MorphTargetName); // [0x5862a90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetLinkedAnimLayerInstanceByGroup - // class UAnimInstance* GetLinkedAnimLayerInstanceByGroup(FName InGroup); // [0x58318c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAnimInstance* GetLinkedAnimLayerInstanceByGroup(FName InGroup); // [0x58629e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetLinkedAnimLayerInstanceByClass - // class UAnimInstance* GetLinkedAnimLayerInstanceByClass(class UClass* InClass); // [0x58317d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAnimInstance* GetLinkedAnimLayerInstanceByClass(class UClass* InClass); // [0x58628f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetLinkedAnimGraphInstancesByTag - // void GetLinkedAnimGraphInstancesByTag(FName InTag, TArray& OutLinkedInstances); // [0x58316d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetLinkedAnimGraphInstancesByTag(FName InTag, TArray& OutLinkedInstances); // [0x58627f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetLinkedAnimGraphInstanceByTag - // class UAnimInstance* GetLinkedAnimGraphInstanceByTag(FName InTag); // [0x5831620] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAnimInstance* GetLinkedAnimGraphInstanceByTag(FName InTag); // [0x5862740] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetIntegerAttribute_Ref - // bool GetIntegerAttribute_Ref(FName& BoneName, FName& AttributeName, int32_t& OutValue, ECustomBoneAttributeLookup LookupType); // [0x5831470] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool GetIntegerAttribute_Ref(FName& BoneName, FName& AttributeName, int32_t& OutValue, ECustomBoneAttributeLookup LookupType); // [0x5862590] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.GetIntegerAttribute - // bool GetIntegerAttribute(FName& BoneName, FName& AttributeName, int32_t DefaultValue, int32_t& OutValue, ECustomBoneAttributeLookup LookupType); // [0x5831270] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool GetIntegerAttribute(FName& BoneName, FName& AttributeName, int32_t DefaultValue, int32_t& OutValue, ECustomBoneAttributeLookup LookupType); // [0x5862390] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.GetFloatAttribute_Ref - // bool GetFloatAttribute_Ref(FName& BoneName, FName& AttributeName, float& OutValue, ECustomBoneAttributeLookup LookupType); // [0x58310c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool GetFloatAttribute_Ref(FName& BoneName, FName& AttributeName, float& OutValue, ECustomBoneAttributeLookup LookupType); // [0x58621e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.GetFloatAttribute - // bool GetFloatAttribute(FName& BoneName, FName& AttributeName, float DefaultValue, float& OutValue, ECustomBoneAttributeLookup LookupType); // [0x5830ec0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool GetFloatAttribute(FName& BoneName, FName& AttributeName, float DefaultValue, float& OutValue, ECustomBoneAttributeLookup LookupType); // [0x5861fe0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.GetDisablePostProcessBlueprint - // bool GetDisablePostProcessBlueprint(); // [0x5830e90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetDisablePostProcessBlueprint(); // [0x5861fb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetDisableAnimCurves - // bool GetDisableAnimCurves(); // [0x5830e60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetDisableAnimCurves(); // [0x5861f80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetCurrentJointAngles - // void GetCurrentJointAngles(FName InBoneName, float& Swing1Angle, float& TwistAngle, float& Swing2Angle); // [0x5830cd0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void GetCurrentJointAngles(FName InBoneName, float& Swing1Angle, float& TwistAngle, float& Swing2Angle); // [0x5861df0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.GetConstraintsFromBody - // void GetConstraintsFromBody(FName BodyName, bool bParentConstraints, bool bChildConstraints, bool bIncludesTerminated, TArray& OutConstraints); // [0x5830b00] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void GetConstraintsFromBody(FName BodyName, bool bParentConstraints, bool bChildConstraints, bool bIncludesTerminated, TArray& OutConstraints); // [0x5861c20] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.GetConstraints - // void GetConstraints(bool bIncludesTerminated, TArray& OutConstraints); // [0x5830a00] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void GetConstraints(bool bIncludesTerminated, TArray& OutConstraints); // [0x5861b20] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.GetConstraintByName - // FConstraintInstanceAccessor GetConstraintByName(FName ConstraintName, bool bIncludesTerminated); // [0x5830920] Final|RequiredAPI|Native|Public|BlueprintCallable + // FConstraintInstanceAccessor GetConstraintByName(FName ConstraintName, bool bIncludesTerminated); // [0x5861a40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.GetClothMaxDistanceScale - // float GetClothMaxDistanceScale(); // [0x58308d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetClothMaxDistanceScale(); // [0x58619f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetClothingSimulationInteractor - // class UClothingSimulationInteractor* GetClothingSimulationInteractor(); // [0x5830900] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClothingSimulationInteractor* GetClothingSimulationInteractor(); // [0x5861a20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetBoneMass - // float GetBoneMass(FName BoneName, bool bScaleMass); // [0x5830800] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetBoneMass(FName BoneName, bool bScaleMass); // [0x5861920] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetBoneLinearVelocity - // FVector GetBoneLinearVelocity(FName& InBoneName); // [0x5830740] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // FVector GetBoneLinearVelocity(FName& InBoneName); // [0x5861860] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.GetAnimInstance - // class UAnimInstance* GetAnimInstance(); // [0x5830700] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAnimInstance* GetAnimInstance(); // [0x5861820] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetAnimClass - // class UClass* GetAnimClass(); // [0x5830670] Final|RequiredAPI|Native|Public + // class UClass* GetAnimClass(); // [0x5861790] Final|RequiredAPI|Native|Public // Function /Script/Engine.SkeletalMeshComponent.GetAnimationMode - // TEnumAsByte GetAnimationMode(); // [0x5830720] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetAnimationMode(); // [0x5861840] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetAllowRigidBodyAnimNode - // bool GetAllowRigidBodyAnimNode(); // [0x5830610] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetAllowRigidBodyAnimNode(); // [0x5861730] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetAllowedAnimCurveEvaluate - // bool GetAllowedAnimCurveEvaluate(); // [0x5830640] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetAllowedAnimCurveEvaluate(); // [0x5861760] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.GetAllowClothActors - // bool GetAllowClothActors(); // [0x58305e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetAllowClothActors(); // [0x5861700] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleportAndReset - // void ForceClothNextUpdateTeleportAndReset(); // [0x58305c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ForceClothNextUpdateTeleportAndReset(); // [0x58616e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleport - // void ForceClothNextUpdateTeleport(); // [0x58305a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ForceClothNextUpdateTeleport(); // [0x58616c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.FindConstraintBoneName - // FName FindConstraintBoneName(int32_t ConstraintIndex); // [0x5830510] Final|RequiredAPI|Native|Public|BlueprintCallable + // FName FindConstraintBoneName(int32_t ConstraintIndex); // [0x5861630] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.ClearMorphTargets - // void ClearMorphTargets(); // [0x58304c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearMorphTargets(); // [0x58615e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.BreakConstraint - // void BreakConstraint(FVector Impulse, FVector HitLocation, FName InBoneName); // [0x5830340] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void BreakConstraint(FVector Impulse, FVector HitLocation, FName InBoneName); // [0x5861460] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.BindClothToLeaderPoseComponent - // void BindClothToLeaderPoseComponent(); // [0x58302a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void BindClothToLeaderPoseComponent(); // [0x58613c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.AllowAnimCurveEvaluation - // void AllowAnimCurveEvaluation(FName NameOfCurve, bool bAllow); // [0x5830190] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AllowAnimCurveEvaluation(FName NameOfCurve, bool bAllow); // [0x58612b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.AddImpulseToAllBodiesBelow - // void AddImpulseToAllBodiesBelow(FVector Impulse, FName BoneName, bool bVelChange, bool bIncludeSelf); // [0x582fff0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddImpulseToAllBodiesBelow(FVector Impulse, FName BoneName, bool bVelChange, bool bIncludeSelf); // [0x5861110] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.AddForceToAllBodiesBelow - // void AddForceToAllBodiesBelow(FVector Force, FName BoneName, bool bAccelChange, bool bIncludeSelf); // [0x582fe50] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddForceToAllBodiesBelow(FVector Force, FName BoneName, bool bAccelChange, bool bIncludeSelf); // [0x5860f70] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SkeletalMeshComponent.AccumulateAllBodiesBelowPhysicsBlendWeight - // void AccumulateAllBodiesBelowPhysicsBlendWeight(FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType); // [0x582fd30] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void AccumulateAllBodiesBelowPhysicsBlendWeight(FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType); // [0x5860e50] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Engine.AnimNotifyEventReference @@ -10715,225 +10715,225 @@ class UAnimInstance : public UObject /// Functions // Function /Script/Engine.AnimInstance.WasAnimNotifyTriggeredInStateMachine - // bool WasAnimNotifyTriggeredInStateMachine(int32_t MachineIndex, class UClass* AnimNotifyType); // [0x55dc5d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // bool WasAnimNotifyTriggeredInStateMachine(int32_t MachineIndex, class UClass* AnimNotifyType); // [0x560e7a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.WasAnimNotifyTriggeredInSourceState - // bool WasAnimNotifyTriggeredInSourceState(int32_t MachineIndex, int32_t StateIndex, class UClass* AnimNotifyType); // [0x55dc480] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // bool WasAnimNotifyTriggeredInSourceState(int32_t MachineIndex, int32_t StateIndex, class UClass* AnimNotifyType); // [0x560e650] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.WasAnimNotifyTriggeredInAnyState - // bool WasAnimNotifyTriggeredInAnyState(class UClass* AnimNotifyType); // [0x55dc3b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // bool WasAnimNotifyTriggeredInAnyState(class UClass* AnimNotifyType); // [0x560e580] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.WasAnimNotifyStateActiveInStateMachine - // bool WasAnimNotifyStateActiveInStateMachine(int32_t MachineIndex, class UClass* AnimNotifyStateType); // [0x55dc280] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // bool WasAnimNotifyStateActiveInStateMachine(int32_t MachineIndex, class UClass* AnimNotifyStateType); // [0x560e450] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.WasAnimNotifyStateActiveInSourceState - // bool WasAnimNotifyStateActiveInSourceState(int32_t MachineIndex, int32_t StateIndex, class UClass* AnimNotifyStateType); // [0x55dc130] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // bool WasAnimNotifyStateActiveInSourceState(int32_t MachineIndex, int32_t StateIndex, class UClass* AnimNotifyStateType); // [0x560e300] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.WasAnimNotifyStateActiveInAnyState - // bool WasAnimNotifyStateActiveInAnyState(class UClass* AnimNotifyStateType); // [0x55dc060] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // bool WasAnimNotifyStateActiveInAnyState(class UClass* AnimNotifyStateType); // [0x560e230] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.WasAnimNotifyNameTriggeredInStateMachine - // bool WasAnimNotifyNameTriggeredInStateMachine(int32_t MachineIndex, FName NotifyName); // [0x55dbf50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // bool WasAnimNotifyNameTriggeredInStateMachine(int32_t MachineIndex, FName NotifyName); // [0x560e120] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.WasAnimNotifyNameTriggeredInSourceState - // bool WasAnimNotifyNameTriggeredInSourceState(int32_t MachineIndex, int32_t StateIndex, FName NotifyName); // [0x55dbe10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // bool WasAnimNotifyNameTriggeredInSourceState(int32_t MachineIndex, int32_t StateIndex, FName NotifyName); // [0x560dfe0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.WasAnimNotifyNameTriggeredInAnyState - // bool WasAnimNotifyNameTriggeredInAnyState(FName NotifyName); // [0x55dbd60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // bool WasAnimNotifyNameTriggeredInAnyState(FName NotifyName); // [0x560df30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.UnlockAIResources - // void UnlockAIResources(bool bUnlockMovement, bool UnlockAILogic); // [0x55d7760] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // void UnlockAIResources(bool bUnlockMovement, bool UnlockAILogic); // [0x5609930] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.UnlinkAnimClassLayers - // void UnlinkAnimClassLayers(class UClass* InClass); // [0x55dbcb0] RequiredAPI|Native|Public|BlueprintCallable + // void UnlinkAnimClassLayers(class UClass* InClass); // [0x560de80] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.TryGetPawnOwner - // class APawn* TryGetPawnOwner(); // [0x55dbc80] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APawn* TryGetPawnOwner(); // [0x560de50] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.StopSlotAnimation - // void StopSlotAnimation(float InBlendOutTime, FName SlotNodeName); // [0x55dba90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void StopSlotAnimation(float InBlendOutTime, FName SlotNodeName); // [0x560dc60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.SnapshotPose - // void SnapshotPose(FPoseSnapshot& Snapshot); // [0x55db9c0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SnapshotPose(FPoseSnapshot& Snapshot); // [0x560db90] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimInstance.SetUseMainInstanceMontageEvaluationData - // void SetUseMainInstanceMontageEvaluationData(bool bSet); // [0x55db930] Final|Native|Public|BlueprintCallable + // void SetUseMainInstanceMontageEvaluationData(bool bSet); // [0x560db00] Final|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.SetRootMotionMode - // void SetRootMotionMode(TEnumAsByte Value); // [0x5576a90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRootMotionMode(TEnumAsByte Value); // [0x55a8c60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.SetReceiveNotifiesFromLinkedInstances - // void SetReceiveNotifiesFromLinkedInstances(bool bSet); // [0x55db8a0] Final|Native|Public|BlueprintCallable + // void SetReceiveNotifiesFromLinkedInstances(bool bSet); // [0x560da70] Final|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.SetPropagateNotifiesToLinkedInstances - // void SetPropagateNotifiesToLinkedInstances(bool bSet); // [0x55db810] Final|Native|Public|BlueprintCallable + // void SetPropagateNotifiesToLinkedInstances(bool bSet); // [0x560d9e0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.SetMorphTarget - // void SetMorphTarget(FName MorphTargetName, float Value); // [0x55db730] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMorphTarget(FName MorphTargetName, float Value); // [0x560d900] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.SavePoseSnapshot - // void SavePoseSnapshot(FName SnapshotName); // [0x55db6a0] RequiredAPI|Native|Public|BlueprintCallable + // void SavePoseSnapshot(FName SnapshotName); // [0x560d870] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.ResetDynamics - // void ResetDynamics(ETeleportType InTeleportType); // [0x55db610] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetDynamics(ETeleportType InTeleportType); // [0x560d7e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.RequestTransitionEvent - // bool RequestTransitionEvent(FName EventName, double RequestTimeout, ETransitionRequestQueueMode QueueMode, ETransitionRequestOverwriteMode OverwriteMode); // [0x55db390] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool RequestTransitionEvent(FName EventName, double RequestTimeout, ETransitionRequestQueueMode QueueMode, ETransitionRequestOverwriteMode OverwriteMode); // [0x560d560] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.RequestSlotGroupInertialization - // void RequestSlotGroupInertialization(FName InSlotGroupName, float Duration, class UBlendProfile* BlendProfile); // [0x55db280] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RequestSlotGroupInertialization(FName InSlotGroupName, float Duration, class UBlendProfile* BlendProfile); // [0x560d450] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.RemovePoseSnapshot - // void RemovePoseSnapshot(FName SnapshotName); // [0x55db110] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemovePoseSnapshot(FName SnapshotName); // [0x560d2e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.QueryTransitionEvent - // bool QueryTransitionEvent(int32_t MachineIndex, int32_t TransitionIndex, FName EventName); // [0x55daf50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // bool QueryTransitionEvent(int32_t MachineIndex, int32_t TransitionIndex, FName EventName); // [0x560d120] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.QueryAndMarkTransitionEvent - // bool QueryAndMarkTransitionEvent(int32_t MachineIndex, int32_t TransitionIndex, FName EventName); // [0x55dad60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // bool QueryAndMarkTransitionEvent(int32_t MachineIndex, int32_t TransitionIndex, FName EventName); // [0x560cf30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage_WithBlendSettings - // class UAnimMontage* PlaySlotAnimationAsDynamicMontage_WithBlendSettings(class UAnimSequenceBase* Asset, FName SlotNodeName, FMontageBlendSettings& BlendInSettings, FMontageBlendSettings& BlendOutSettings, float InPlayRate, int32_t LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); // [0x55daa60] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // class UAnimMontage* PlaySlotAnimationAsDynamicMontage_WithBlendSettings(class UAnimSequenceBase* Asset, FName SlotNodeName, FMontageBlendSettings& BlendInSettings, FMontageBlendSettings& BlendOutSettings, float InPlayRate, int32_t LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); // [0x560cc30] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage_WithBlendArgs - // class UAnimMontage* PlaySlotAnimationAsDynamicMontage_WithBlendArgs(class UAnimSequenceBase* Asset, FName SlotNodeName, FAlphaBlendArgs& BlendIn, FAlphaBlendArgs& BlendOut, float InPlayRate, int32_t LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); // [0x55da6d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // class UAnimMontage* PlaySlotAnimationAsDynamicMontage_WithBlendArgs(class UAnimSequenceBase* Asset, FName SlotNodeName, FAlphaBlendArgs& BlendIn, FAlphaBlendArgs& BlendOut, float InPlayRate, int32_t LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); // [0x560c8a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage - // class UAnimMontage* PlaySlotAnimationAsDynamicMontage(class UAnimSequenceBase* Asset, FName SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32_t LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); // [0x55da3b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UAnimMontage* PlaySlotAnimationAsDynamicMontage(class UAnimSequenceBase* Asset, FName SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32_t LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt); // [0x560c580] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.MontageSync_StopFollowing - // void MontageSync_StopFollowing(class UAnimMontage* MontageFollower); // [0x55d79c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void MontageSync_StopFollowing(class UAnimMontage* MontageFollower); // [0x5609b90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.MontageSync_Follow - // void MontageSync_Follow(class UAnimMontage* MontageFollower, class UAnimInstance* OtherAnimInstance, class UAnimMontage* MontageLeader); // [0x55d7810] Final|RequiredAPI|Native|Public|BlueprintCallable + // void MontageSync_Follow(class UAnimMontage* MontageFollower, class UAnimInstance* OtherAnimInstance, class UAnimMontage* MontageLeader); // [0x56099e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.Montage_StopWithBlendSettings - // void Montage_StopWithBlendSettings(FMontageBlendSettings& BlendOutSettings, class UAnimMontage* Montage); // [0x55da230] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void Montage_StopWithBlendSettings(FMontageBlendSettings& BlendOutSettings, class UAnimMontage* Montage); // [0x560c400] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimInstance.Montage_StopWithBlendOut - // void Montage_StopWithBlendOut(FAlphaBlendArgs& BlendOut, class UAnimMontage* Montage); // [0x55da0f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void Montage_StopWithBlendOut(FAlphaBlendArgs& BlendOut, class UAnimMontage* Montage); // [0x560c2c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimInstance.Montage_StopGroupByName - // void Montage_StopGroupByName(float InBlendOutTime, FName GroupName); // [0x55d9f10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Montage_StopGroupByName(float InBlendOutTime, FName GroupName); // [0x560c0e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.Montage_Stop - // void Montage_Stop(float InBlendOutTime, class UAnimMontage* Montage); // [0x55d9e40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Montage_Stop(float InBlendOutTime, class UAnimMontage* Montage); // [0x560c010] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.Montage_SetPosition - // void Montage_SetPosition(class UAnimMontage* Montage, float newPosition); // [0x55d9cd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Montage_SetPosition(class UAnimMontage* Montage, float newPosition); // [0x560bea0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.Montage_SetPlayRate - // void Montage_SetPlayRate(class UAnimMontage* Montage, float NewPlayRate); // [0x55d9b80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Montage_SetPlayRate(class UAnimMontage* Montage, float NewPlayRate); // [0x560bd50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.Montage_SetNextSection - // void Montage_SetNextSection(FName SectionNameToChange, FName NextSection, class UAnimMontage* Montage); // [0x55d99e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Montage_SetNextSection(FName SectionNameToChange, FName NextSection, class UAnimMontage* Montage); // [0x560bbb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.Montage_Resume - // void Montage_Resume(class UAnimMontage* Montage); // [0x55d98e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Montage_Resume(class UAnimMontage* Montage); // [0x560bab0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.Montage_PlayWithBlendSettings - // float Montage_PlayWithBlendSettings(class UAnimMontage* MontageToPlay, FMontageBlendSettings& BlendInSettings, float InPlayRate, EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); // [0x55d92f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // float Montage_PlayWithBlendSettings(class UAnimMontage* MontageToPlay, FMontageBlendSettings& BlendInSettings, float InPlayRate, EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); // [0x560b4c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimInstance.Montage_PlayWithBlendIn - // float Montage_PlayWithBlendIn(class UAnimMontage* MontageToPlay, FAlphaBlendArgs& BlendIn, float InPlayRate, EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); // [0x55d8c80] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // float Montage_PlayWithBlendIn(class UAnimMontage* MontageToPlay, FAlphaBlendArgs& BlendIn, float InPlayRate, EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); // [0x560ae50] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimInstance.Montage_Play - // float Montage_Play(class UAnimMontage* MontageToPlay, float InPlayRate, EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); // [0x55d8650] Final|RequiredAPI|Native|Public|BlueprintCallable + // float Montage_Play(class UAnimMontage* MontageToPlay, float InPlayRate, EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt, bool bStopAllMontages); // [0x560a820] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.Montage_Pause - // void Montage_Pause(class UAnimMontage* Montage); // [0x55d8550] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Montage_Pause(class UAnimMontage* Montage); // [0x560a720] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.Montage_JumpToSectionsEnd - // void Montage_JumpToSectionsEnd(FName SectionName, class UAnimMontage* Montage); // [0x55d83e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Montage_JumpToSectionsEnd(FName SectionName, class UAnimMontage* Montage); // [0x560a5b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.Montage_JumpToSection - // void Montage_JumpToSection(FName SectionName, class UAnimMontage* Montage); // [0x55d8270] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Montage_JumpToSection(FName SectionName, class UAnimMontage* Montage); // [0x560a440] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.Montage_IsPlaying - // bool Montage_IsPlaying(class UAnimMontage* Montage); // [0x55d8170] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool Montage_IsPlaying(class UAnimMontage* Montage); // [0x560a340] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.Montage_IsActive - // bool Montage_IsActive(class UAnimMontage* Montage); // [0x55d8080] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool Montage_IsActive(class UAnimMontage* Montage); // [0x560a250] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.Montage_GetPosition - // float Montage_GetPosition(class UAnimMontage* Montage); // [0x55d7f80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float Montage_GetPosition(class UAnimMontage* Montage); // [0x560a150] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.Montage_GetPlayRate - // float Montage_GetPlayRate(class UAnimMontage* Montage); // [0x55d7e80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float Montage_GetPlayRate(class UAnimMontage* Montage); // [0x560a050] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.Montage_GetIsStopped - // bool Montage_GetIsStopped(class UAnimMontage* Montage); // [0x55d7dd0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool Montage_GetIsStopped(class UAnimMontage* Montage); // [0x5609fa0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.Montage_GetEffectivePlayRate - // float Montage_GetEffectivePlayRate(class UAnimMontage* Montage); // [0x55d7cb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float Montage_GetEffectivePlayRate(class UAnimMontage* Montage); // [0x5609e80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.Montage_GetCurrentSection - // FName Montage_GetCurrentSection(class UAnimMontage* Montage); // [0x55d7b60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName Montage_GetCurrentSection(class UAnimMontage* Montage); // [0x5609d30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.Montage_GetBlendTime - // float Montage_GetBlendTime(class UAnimMontage* Montage); // [0x55d7a60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float Montage_GetBlendTime(class UAnimMontage* Montage); // [0x5609c30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.LockAIResources - // void LockAIResources(bool bLockMovement, bool LockAILogic); // [0x55d7760] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // void LockAIResources(bool bLockMovement, bool LockAILogic); // [0x5609930] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.LinkAnimGraphByTag - // void LinkAnimGraphByTag(FName InTag, class UClass* InClass); // [0x55d7610] Final|RequiredAPI|Native|Public|BlueprintCallable + // void LinkAnimGraphByTag(FName InTag, class UClass* InClass); // [0x56097e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.LinkAnimClassLayers - // void LinkAnimClassLayers(class UClass* InClass); // [0x55d7560] RequiredAPI|Native|Public|BlueprintCallable + // void LinkAnimClassLayers(class UClass* InClass); // [0x5609730] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.IsUsingMainInstanceMontageEvaluationData - // bool IsUsingMainInstanceMontageEvaluationData(); // [0x55d7380] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsUsingMainInstanceMontageEvaluationData(); // [0x5609550] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.IsSyncGroupBetweenMarkers - // bool IsSyncGroupBetweenMarkers(FName InSyncGroupName, FName PreviousMarker, FName NextMarker, bool bRespectMarkerOrder); // [0x55d7180] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSyncGroupBetweenMarkers(FName InSyncGroupName, FName PreviousMarker, FName NextMarker, bool bRespectMarkerOrder); // [0x5609350] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.IsSlotActive - // bool IsSlotActive(FName SlotNodeName); // [0x55d70e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSlotActive(FName SlotNodeName); // [0x56092b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.IsPlayingSlotAnimation - // bool IsPlayingSlotAnimation(class UAnimSequenceBase* Asset, FName SlotNodeName); // [0x55d6f30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlayingSlotAnimation(class UAnimSequenceBase* Asset, FName SlotNodeName); // [0x5609100] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.IsAnyMontagePlaying - // bool IsAnyMontagePlaying(); // [0x55d6eb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsAnyMontagePlaying(); // [0x5609080] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.HasMarkerBeenHitThisFrame - // bool HasMarkerBeenHitThisFrame(FName SyncGroup, FName MarkerName); // [0x55d6d50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasMarkerBeenHitThisFrame(FName SyncGroup, FName MarkerName); // [0x5608f20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.GetTimeToClosestMarker - // bool GetTimeToClosestMarker(FName SyncGroup, FName MarkerName, float& OutMarkerTime); // [0x55d6bc0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetTimeToClosestMarker(FName SyncGroup, FName MarkerName, float& OutMarkerTime); // [0x5608d90] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.GetSyncGroupPosition - // FMarkerSyncAnimPosition GetSyncGroupPosition(FName InSyncGroupName); // [0x55d6aa0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FMarkerSyncAnimPosition GetSyncGroupPosition(FName InSyncGroupName); // [0x5608c70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.GetRelevantAnimTimeRemainingFraction - // float GetRelevantAnimTimeRemainingFraction(int32_t MachineIndex, int32_t StateIndex); // [0x55d6770] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // float GetRelevantAnimTimeRemainingFraction(int32_t MachineIndex, int32_t StateIndex); // [0x5608940] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.GetRelevantAnimTimeRemaining - // float GetRelevantAnimTimeRemaining(int32_t MachineIndex, int32_t StateIndex); // [0x55d65d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // float GetRelevantAnimTimeRemaining(int32_t MachineIndex, int32_t StateIndex); // [0x56087a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.GetRelevantAnimTimeFraction - // float GetRelevantAnimTimeFraction(int32_t MachineIndex, int32_t StateIndex); // [0x55d63e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // float GetRelevantAnimTimeFraction(int32_t MachineIndex, int32_t StateIndex); // [0x56085b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.GetRelevantAnimTime - // float GetRelevantAnimTime(int32_t MachineIndex, int32_t StateIndex); // [0x55d6230] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // float GetRelevantAnimTime(int32_t MachineIndex, int32_t StateIndex); // [0x5608400] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.GetRelevantAnimLength - // float GetRelevantAnimLength(int32_t MachineIndex, int32_t StateIndex); // [0x55d6060] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // float GetRelevantAnimLength(int32_t MachineIndex, int32_t StateIndex); // [0x5608230] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.GetReceiveNotifiesFromLinkedInstances - // bool GetReceiveNotifiesFromLinkedInstances(); // [0x55d6030] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetReceiveNotifiesFromLinkedInstances(); // [0x5608200] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.GetPropagateNotifiesToLinkedInstances - // bool GetPropagateNotifiesToLinkedInstances(); // [0x55d6000] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetPropagateNotifiesToLinkedInstances(); // [0x56081d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.GetOwningComponent - // class USkeletalMeshComponent* GetOwningComponent(); // [0x55d5fe0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class USkeletalMeshComponent* GetOwningComponent(); // [0x56081b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.GetOwningActor - // class AActor* GetOwningActor(); // [0x55d5fb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AActor* GetOwningActor(); // [0x5608180] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.GetLinkedAnimLayerInstancesByGroup - // void GetLinkedAnimLayerInstancesByGroup(FName InGroup, TArray& OutLinkedInstances); // [0x55d5ea0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetLinkedAnimLayerInstancesByGroup(FName InGroup, TArray& OutLinkedInstances); // [0x5608070] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.GetLinkedAnimLayerInstanceByGroupAndClass - // class UAnimInstance* GetLinkedAnimLayerInstanceByGroupAndClass(FName InGroup, class UClass* InClass); // [0x55d5db0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAnimInstance* GetLinkedAnimLayerInstanceByGroupAndClass(FName InGroup, class UClass* InClass); // [0x5607f80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.GetLinkedAnimLayerInstanceByGroup - // class UAnimInstance* GetLinkedAnimLayerInstanceByGroup(FName InGroup); // [0x55d5d10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAnimInstance* GetLinkedAnimLayerInstanceByGroup(FName InGroup); // [0x5607ee0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.GetLinkedAnimLayerInstanceByClass - // class UAnimInstance* GetLinkedAnimLayerInstanceByClass(class UClass* InClass, bool bCheckForChildClass); // [0x55d5c20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAnimInstance* GetLinkedAnimLayerInstanceByClass(class UClass* InClass, bool bCheckForChildClass); // [0x5607df0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.GetLinkedAnimGraphInstancesByTag - // void GetLinkedAnimGraphInstancesByTag(FName InTag, TArray& OutLinkedInstances); // [0x55d5b00] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetLinkedAnimGraphInstancesByTag(FName InTag, TArray& OutLinkedInstances); // [0x5607cd0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.GetLinkedAnimGraphInstanceByTag - // class UAnimInstance* GetLinkedAnimGraphInstanceByTag(FName InTag); // [0x55d5a60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAnimInstance* GetLinkedAnimGraphInstanceByTag(FName InTag); // [0x5607c30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.GetInstanceTransitionTimeElapsedFraction - // float GetInstanceTransitionTimeElapsedFraction(int32_t MachineIndex, int32_t TransitionIndex); // [0x55d5990] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // float GetInstanceTransitionTimeElapsedFraction(int32_t MachineIndex, int32_t TransitionIndex); // [0x5607b60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.GetInstanceTransitionTimeElapsed - // float GetInstanceTransitionTimeElapsed(int32_t MachineIndex, int32_t TransitionIndex); // [0x55d58c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // float GetInstanceTransitionTimeElapsed(int32_t MachineIndex, int32_t TransitionIndex); // [0x5607a90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.GetInstanceTransitionCrossfadeDuration - // float GetInstanceTransitionCrossfadeDuration(int32_t MachineIndex, int32_t TransitionIndex); // [0x55d5710] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // float GetInstanceTransitionCrossfadeDuration(int32_t MachineIndex, int32_t TransitionIndex); // [0x56078e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.GetInstanceStateWeight - // float GetInstanceStateWeight(int32_t MachineIndex, int32_t StateIndex); // [0x55d5640] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // float GetInstanceStateWeight(int32_t MachineIndex, int32_t StateIndex); // [0x5607810] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.GetInstanceMachineWeight - // float GetInstanceMachineWeight(int32_t MachineIndex); // [0x55d54e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // float GetInstanceMachineWeight(int32_t MachineIndex); // [0x56076b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.GetInstanceCurrentStateElapsedTime - // float GetInstanceCurrentStateElapsedTime(int32_t MachineIndex); // [0x55d53a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // float GetInstanceCurrentStateElapsedTime(int32_t MachineIndex); // [0x5607570] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEndFraction - // float GetInstanceAssetPlayerTimeFromEndFraction(int32_t AssetPlayerIndex); // [0x55d5230] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // float GetInstanceAssetPlayerTimeFromEndFraction(int32_t AssetPlayerIndex); // [0x5607400] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEnd - // float GetInstanceAssetPlayerTimeFromEnd(int32_t AssetPlayerIndex); // [0x55d50d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // float GetInstanceAssetPlayerTimeFromEnd(int32_t AssetPlayerIndex); // [0x56072a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.GetInstanceAssetPlayerTimeFraction - // float GetInstanceAssetPlayerTimeFraction(int32_t AssetPlayerIndex); // [0x55d4f60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // float GetInstanceAssetPlayerTimeFraction(int32_t AssetPlayerIndex); // [0x5607130] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.GetInstanceAssetPlayerTime - // float GetInstanceAssetPlayerTime(int32_t AssetPlayerIndex); // [0x55d4e40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // float GetInstanceAssetPlayerTime(int32_t AssetPlayerIndex); // [0x5607010] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.GetInstanceAssetPlayerLength - // float GetInstanceAssetPlayerLength(int32_t AssetPlayerIndex); // [0x55d4d20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // float GetInstanceAssetPlayerLength(int32_t AssetPlayerIndex); // [0x5606ef0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.GetDeltaSeconds - // float GetDeltaSeconds(); // [0x55d4ba0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetDeltaSeconds(); // [0x5606d70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.GetCurveValueWithDefault - // bool GetCurveValueWithDefault(FName CurveName, float DefaultValue, float& OutValue); // [0x55d4a40] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool GetCurveValueWithDefault(FName CurveName, float DefaultValue, float& OutValue); // [0x5606c10] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.GetCurveValue - // float GetCurveValue(FName CurveName); // [0x55d49a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCurveValue(FName CurveName); // [0x5606b70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.GetCurrentStateName - // FName GetCurrentStateName(int32_t MachineIndex); // [0x55d48c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // FName GetCurrentStateName(int32_t MachineIndex); // [0x5606a90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimInstance.GetCurrentActiveMontage - // class UAnimMontage* GetCurrentActiveMontage(); // [0x55d4850] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAnimMontage* GetCurrentActiveMontage(); // [0x5606a20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.GetAllCurveNames - // void GetAllCurveNames(TArray& OutNames); // [0x55d46c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAllCurveNames(TArray& OutNames); // [0x5606890] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.GetActiveCurveNames - // void GetActiveCurveNames(EAnimCurveType CurveType, TArray& OutNames); // [0x55d45d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetActiveCurveNames(EAnimCurveType CurveType, TArray& OutNames); // [0x56067a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.DynamicMontage_IsPlayingFrom - // bool DynamicMontage_IsPlayingFrom(class UAnimSequenceBase* Animation); // [0x55d42a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool DynamicMontage_IsPlayingFrom(class UAnimSequenceBase* Animation); // [0x5606470] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.ClearTransitionEvents - // void ClearTransitionEvents(FName EventName); // [0x55d3f30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearTransitionEvents(FName EventName); // [0x5606100] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.ClearMorphTargets - // void ClearMorphTargets(); // [0x55d3f00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearMorphTargets(); // [0x56060d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.ClearAllTransitionEvents - // void ClearAllTransitionEvents(); // [0x55d3e30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearAllTransitionEvents(); // [0x5606000] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimInstance.CalculateDirection - // float CalculateDirection(FVector& Velocity, FRotator& BaseRotation); // [0x55d3d30] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // float CalculateDirection(FVector& Velocity, FRotator& BaseRotation); // [0x5605f00] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.AnimInstance.BlueprintThreadSafeUpdateAnimation - // void BlueprintThreadSafeUpdateAnimation(float DeltaTime); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void BlueprintThreadSafeUpdateAnimation(float DeltaTime); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.AnimInstance.BlueprintPostEvaluateAnimation - // void BlueprintPostEvaluateAnimation(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void BlueprintPostEvaluateAnimation(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.AnimInstance.BlueprintLinkedAnimationLayersInitialized - // void BlueprintLinkedAnimationLayersInitialized(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void BlueprintLinkedAnimationLayersInitialized(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.AnimInstance.BlueprintInitializeAnimation - // void BlueprintInitializeAnimation(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void BlueprintInitializeAnimation(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.AnimInstance.BlueprintBeginPlay - // void BlueprintBeginPlay(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void BlueprintBeginPlay(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.AnimInstance.Blueprint_GetSlotMontageLocalWeight - // float Blueprint_GetSlotMontageLocalWeight(FName SlotNodeName); // [0x55d3c20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float Blueprint_GetSlotMontageLocalWeight(FName SlotNodeName); // [0x5605df0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimInstance.Blueprint_GetMainAnimInstance - // class UAnimInstance* Blueprint_GetMainAnimInstance(); // [0x55d3bf0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAnimInstance* Blueprint_GetMainAnimInstance(); // [0x5605dc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.BlueprintAsyncActionBase @@ -10946,7 +10946,7 @@ class UBlueprintAsyncActionBase : public UObject /// Functions // Function /Script/Engine.BlueprintAsyncActionBase.Activate - // void Activate(); // [0x545e330] RequiredAPI|Native|Public|BlueprintCallable + // void Activate(); // [0x5490500] RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.BlueprintCore @@ -11565,7 +11565,7 @@ class ACameraActor : public AActor /// Functions // Function /Script/Engine.CameraActor.GetAutoActivatePlayerIndex - // int32_t GetAutoActivatePlayerIndex(); // [0x57016d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetAutoActivatePlayerIndex(); // [0x5732760] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.CameraComponent @@ -11599,41 +11599,41 @@ class UCameraComponent : public USceneComponent /// Functions // Function /Script/Engine.CameraComponent.SetUseFieldOfViewForLOD - // void SetUseFieldOfViewForLOD(bool bInUseFieldOfViewForLOD); // [0x57069d0] Final|Native|Public|BlueprintCallable + // void SetUseFieldOfViewForLOD(bool bInUseFieldOfViewForLOD); // [0x5737a60] Final|Native|Public|BlueprintCallable // Function /Script/Engine.CameraComponent.SetUseCameraHeightAsViewTarget - // void SetUseCameraHeightAsViewTarget(bool bInUseCameraHeightAsViewTarget); // [0x5706940] Final|Native|Public|BlueprintCallable + // void SetUseCameraHeightAsViewTarget(bool bInUseCameraHeightAsViewTarget); // [0x57379d0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.CameraComponent.SetUpdateOrthoPlanes - // void SetUpdateOrthoPlanes(bool bInUpdateOrthoPlanes); // [0x57068b0] Final|Native|Public|BlueprintCallable + // void SetUpdateOrthoPlanes(bool bInUpdateOrthoPlanes); // [0x5737940] Final|Native|Public|BlueprintCallable // Function /Script/Engine.CameraComponent.SetProjectionMode - // void SetProjectionMode(TEnumAsByte InProjectionMode); // [0x5706290] Final|Native|Public|BlueprintCallable + // void SetProjectionMode(TEnumAsByte InProjectionMode); // [0x5737320] Final|Native|Public|BlueprintCallable // Function /Script/Engine.CameraComponent.SetPostProcessBlendWeight - // void SetPostProcessBlendWeight(float InPostProcessBlendWeight); // [0x4fa1760] Final|Native|Public|BlueprintCallable + // void SetPostProcessBlendWeight(float InPostProcessBlendWeight); // [0x4fd36f0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.CameraComponent.SetOrthoWidth - // void SetOrthoWidth(float InOrthoWidth); // [0x5706140] Final|Native|Public|BlueprintCallable + // void SetOrthoWidth(float InOrthoWidth); // [0x57371d0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.CameraComponent.SetOrthoNearClipPlane - // void SetOrthoNearClipPlane(float InOrthoNearClipPlane); // [0x57060c0] Final|Native|Public|BlueprintCallable + // void SetOrthoNearClipPlane(float InOrthoNearClipPlane); // [0x5737150] Final|Native|Public|BlueprintCallable // Function /Script/Engine.CameraComponent.SetOrthoFarClipPlane - // void SetOrthoFarClipPlane(float InOrthoFarClipPlane); // [0x5706040] Final|Native|Public|BlueprintCallable + // void SetOrthoFarClipPlane(float InOrthoFarClipPlane); // [0x57370d0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.CameraComponent.SetFieldOfView - // void SetFieldOfView(float InFieldOfView); // [0x53de590] Native|Public|BlueprintCallable + // void SetFieldOfView(float InFieldOfView); // [0x5410760] Native|Public|BlueprintCallable // Function /Script/Engine.CameraComponent.SetConstraintAspectRatio - // void SetConstraintAspectRatio(bool bInConstrainAspectRatio); // [0x5705ad0] Final|Native|Public|BlueprintCallable + // void SetConstraintAspectRatio(bool bInConstrainAspectRatio); // [0x5736b60] Final|Native|Public|BlueprintCallable // Function /Script/Engine.CameraComponent.SetAutoPlaneShift - // void SetAutoPlaneShift(float InAutoPlaneShift); // [0x5705a50] Final|Native|Public|BlueprintCallable + // void SetAutoPlaneShift(float InAutoPlaneShift); // [0x5736ae0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.CameraComponent.SetAutoCalculateOrthoPlanes - // void SetAutoCalculateOrthoPlanes(bool bAutoCalculate); // [0x57059c0] Final|Native|Public|BlueprintCallable + // void SetAutoCalculateOrthoPlanes(bool bAutoCalculate); // [0x5736a50] Final|Native|Public|BlueprintCallable // Function /Script/Engine.CameraComponent.SetAspectRatioAxisConstraint - // void SetAspectRatioAxisConstraint(TEnumAsByte InAspectRatioAxisConstraint); // [0x5705940] Final|Native|Public|BlueprintCallable + // void SetAspectRatioAxisConstraint(TEnumAsByte InAspectRatioAxisConstraint); // [0x57369d0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.CameraComponent.SetAspectRatio - // void SetAspectRatio(float InAspectRatio); // [0x57058c0] Final|Native|Public|BlueprintCallable + // void SetAspectRatio(float InAspectRatio); // [0x5736950] Final|Native|Public|BlueprintCallable // Function /Script/Engine.CameraComponent.RemoveBlendable - // void RemoveBlendable(TScriptInterface InBlendableObject); // [0x5704010] Final|Native|Public|BlueprintCallable + // void RemoveBlendable(TScriptInterface InBlendableObject); // [0x57350a0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.CameraComponent.OnCameraMeshHiddenChanged - // void OnCameraMeshHiddenChanged(); // [0x53369a0] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void OnCameraMeshHiddenChanged(); // [0x5368b70] Final|RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/Engine.CameraComponent.GetCameraView - // void GetCameraView(float DeltaTime, FMinimalViewInfo& DesiredView); // [0x5701790] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void GetCameraView(float DeltaTime, FMinimalViewInfo& DesiredView); // [0x5732820] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.CameraComponent.AddOrUpdateBlendable - // void AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight); // [0x56ff6e0] Final|Native|Public|BlueprintCallable + // void AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight); // [0x5730770] Final|Native|Public|BlueprintCallable }; /// Struct /Script/Engine.PerPlatformFloat @@ -11675,13 +11675,13 @@ class UTexture : public UStreamableRenderAsset /// Functions // Function /Script/Engine.Texture.ComputeTextureSourceChannelMinMax - // bool ComputeTextureSourceChannelMinMax(FLinearColor& OutColorMin, FLinearColor& OutColorMax); // [0x5fac8b0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|Const + // bool ComputeTextureSourceChannelMinMax(FLinearColor& OutColorMin, FLinearColor& OutColorMax); // [0x5fdc860] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|Const // Function /Script/Engine.Texture.Blueprint_GetTextureSourceDiskAndMemorySize - // void Blueprint_GetTextureSourceDiskAndMemorySize(int64_t& OutDiskSize, int64_t& OutMemorySize); // [0x5fac7c0] Final|Native|Public|HasOutParms|BlueprintCallable|Const + // void Blueprint_GetTextureSourceDiskAndMemorySize(int64_t& OutDiskSize, int64_t& OutMemorySize); // [0x5fdc770] Final|Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/Engine.Texture.Blueprint_GetMemorySize - // int64_t Blueprint_GetMemorySize(); // [0x5fac720] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int64_t Blueprint_GetMemorySize(); // [0x5fdc6d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Texture.AreDownscalePropertiesEditable - // bool AreDownscalePropertiesEditable(); // [0x5971210] Native|Public|Const + // bool AreDownscalePropertiesEditable(); // [0x59a2400] Native|Public|Const }; /// Class /Script/Engine.ActiveSoundUpdateInterface @@ -11803,9 +11803,9 @@ class UAnimationAsset : public UObject /// Functions // Function /Script/Engine.AnimationAsset.GetPlayLength - // float GetPlayLength(); // [0x559a830] Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPlayLength(); // [0x55cca00] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimationAsset.FindMetaDataByClass - // class UAnimMetaData* FindMetaDataByClass(class UClass* MetaDataClass); // [0x559a630] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAnimMetaData* FindMetaDataByClass(class UClass* MetaDataClass); // [0x55cc800] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/Engine.AnimCurveBase @@ -11854,11 +11854,11 @@ class URawAnimSequenceTrackExtensions : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.RawAnimSequenceTrackExtensions.GetScaleKeys - // TArray GetScaleKeys(FRawAnimSequenceTrack& Track); // [0x54993e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // TArray GetScaleKeys(FRawAnimSequenceTrack& Track); // [0x54cb5b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.RawAnimSequenceTrackExtensions.GetRotationalKeys - // TArray GetRotationalKeys(FRawAnimSequenceTrack& Track); // [0x54991b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // TArray GetRotationalKeys(FRawAnimSequenceTrack& Track); // [0x54cb380] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.RawAnimSequenceTrackExtensions.GetPositionalKeys - // TArray GetPositionalKeys(FRawAnimSequenceTrack& Track); // [0x5498fc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // TArray GetPositionalKeys(FRawAnimSequenceTrack& Track); // [0x54cb190] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/Engine.AssetExportTask @@ -11988,9 +11988,9 @@ class UAudioPanelWidgetInterface : public UInterface /// Functions // Function /Script/Engine.AudioPanelWidgetInterface.GetIconBrushName - // FName GetIconBrushName(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // FName GetIconBrushName(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.AudioPanelWidgetInterface.GetEditorName - // FText GetEditorName(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // FText GetEditorName(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent }; /// Class /Script/Engine.BlendableInterface @@ -12227,7 +12227,7 @@ class UChaosBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.ChaosBlueprintLibrary.GetEventRelayFromContext - // class UChaosEventRelay* GetEventRelayFromContext(class UObject* ContextObject); // [0x54a1390] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UChaosEventRelay* GetEventRelayFromContext(class UObject* ContextObject); // [0x54d3560] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/Engine.ChaosEventRelay @@ -12366,19 +12366,19 @@ class UDataLayerManager : public UObject /// Functions // Function /Script/Engine.DataLayerManager.SetDataLayerRuntimeState - // bool SetDataLayerRuntimeState(class UDataLayerAsset* InDataLayerAsset, EDataLayerRuntimeState InState, bool bInIsRecursive); // [0x54a9a10] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SetDataLayerRuntimeState(class UDataLayerAsset* InDataLayerAsset, EDataLayerRuntimeState InState, bool bInIsRecursive); // [0x54dbbe0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DataLayerManager.SetDataLayerInstanceRuntimeState - // bool SetDataLayerInstanceRuntimeState(class UDataLayerInstance* InDataLayerInstance, EDataLayerRuntimeState InState, bool bInIsRecursive); // [0x54a9900] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SetDataLayerInstanceRuntimeState(class UDataLayerInstance* InDataLayerInstance, EDataLayerRuntimeState InState, bool bInIsRecursive); // [0x54dbad0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DataLayerManager.GetDataLayerInstances - // TArray GetDataLayerInstances(); // [0x54a9880] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetDataLayerInstances(); // [0x54dba50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerManager.GetDataLayerInstanceRuntimeState - // EDataLayerRuntimeState GetDataLayerInstanceRuntimeState(class UDataLayerInstance* InDataLayerInstance); // [0x54a97e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // EDataLayerRuntimeState GetDataLayerInstanceRuntimeState(class UDataLayerInstance* InDataLayerInstance); // [0x54db9b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerManager.GetDataLayerInstanceFromName - // class UDataLayerInstance* GetDataLayerInstanceFromName(FName& InDataLayerInstanceName); // [0x54a9730] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // class UDataLayerInstance* GetDataLayerInstanceFromName(FName& InDataLayerInstanceName); // [0x54db900] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerManager.GetDataLayerInstanceFromAsset - // class UDataLayerInstance* GetDataLayerInstanceFromAsset(class UDataLayerAsset* InDataLayerAsset); // [0x54a9690] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UDataLayerInstance* GetDataLayerInstanceFromAsset(class UDataLayerAsset* InDataLayerAsset); // [0x54db860] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerManager.GetDataLayerInstanceEffectiveRuntimeState - // EDataLayerRuntimeState GetDataLayerInstanceEffectiveRuntimeState(class UDataLayerInstance* InDataLayerInstance); // [0x54a95f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // EDataLayerRuntimeState GetDataLayerInstanceEffectiveRuntimeState(class UDataLayerInstance* InDataLayerInstance); // [0x54db7c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.DebugGarbageCollectionGraph @@ -12443,31 +12443,31 @@ class ALight : public AActor /// Functions // Function /Script/Engine.Light.ToggleEnabled - // void ToggleEnabled(); // [0x5b0b5c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ToggleEnabled(); // [0x5b3c620] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Light.SetLightFunctionScale - // void SetLightFunctionScale(FVector NewLightFunctionScale); // [0x5b0b530] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetLightFunctionScale(FVector NewLightFunctionScale); // [0x5b3c590] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Light.SetLightFunctionMaterial - // void SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial); // [0x5b0b4a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial); // [0x5b3c500] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Light.SetLightFunctionFadeDistance - // void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance); // [0x5b0b410] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance); // [0x5b3c470] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Light.SetLightColor - // void SetLightColor(FLinearColor NewLightColor); // [0x5b0b380] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetLightColor(FLinearColor NewLightColor); // [0x5b3c3e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Light.SetEnabled - // void SetEnabled(bool bSetEnabled); // [0x5b0b2e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEnabled(bool bSetEnabled); // [0x5b3c340] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Light.SetCastShadows - // void SetCastShadows(bool bNewValue); // [0x5b0b250] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCastShadows(bool bNewValue); // [0x5b3c2b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Light.SetBrightness - // void SetBrightness(float NewBrightness); // [0x5b0b1c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBrightness(float NewBrightness); // [0x5b3c220] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Light.SetAffectTranslucentLighting - // void SetAffectTranslucentLighting(bool bNewValue); // [0x5b0b130] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAffectTranslucentLighting(bool bNewValue); // [0x5b3c190] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Light.OnRep_bEnabled - // void OnRep_bEnabled(); // [0x54b5ef0] RequiredAPI|Native|Public + // void OnRep_bEnabled(); // [0x54e80c0] RequiredAPI|Native|Public // Function /Script/Engine.Light.IsEnabled - // bool IsEnabled(); // [0x5b0ae80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEnabled(); // [0x5b3bee0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Light.GetLightColor - // FLinearColor GetLightColor(); // [0x5b0add0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FLinearColor GetLightColor(); // [0x5b3be30] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Light.GetBrightness - // float GetBrightness(); // [0x5b0ad90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetBrightness(); // [0x5b3bdf0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.DirectionalLight @@ -12737,29 +12737,29 @@ class AEmitter : public AActor /// Functions // Function /Script/Engine.Emitter.ToggleActive - // void ToggleActive(); // [0x5bf35e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ToggleActive(); // [0x5c24820] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Emitter.SetVectorParameter - // void SetVectorParameter(FName ParameterName, FVector Param); // [0x5bf34f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetVectorParameter(FName ParameterName, FVector Param); // [0x5c24730] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Emitter.SetTemplate - // void SetTemplate(class UParticleSystem* NewTemplate); // [0x5bf3460] RequiredAPI|Native|Public|BlueprintCallable + // void SetTemplate(class UParticleSystem* NewTemplate); // [0x5c246a0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Emitter.SetMaterialParameter - // void SetMaterialParameter(FName ParameterName, class UMaterialInterface* Param); // [0x5bf3380] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMaterialParameter(FName ParameterName, class UMaterialInterface* Param); // [0x5c245c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Emitter.SetFloatParameter - // void SetFloatParameter(FName ParameterName, float Param); // [0x5bf32a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFloatParameter(FName ParameterName, float Param); // [0x5c244e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Emitter.SetColorParameter - // void SetColorParameter(FName ParameterName, FLinearColor Param); // [0x5bf31c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetColorParameter(FName ParameterName, FLinearColor Param); // [0x5c24400] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Emitter.SetActorParameter - // void SetActorParameter(FName ParameterName, class AActor* Param); // [0x5bf30e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetActorParameter(FName ParameterName, class AActor* Param); // [0x5c24320] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Emitter.OnRep_bCurrentlyActive - // void OnRep_bCurrentlyActive(); // [0x5500e90] RequiredAPI|Native|Public + // void OnRep_bCurrentlyActive(); // [0x5533060] RequiredAPI|Native|Public // Function /Script/Engine.Emitter.OnParticleSystemFinished - // void OnParticleSystemFinished(class UParticleSystemComponent* FinishedComponent); // [0x5970d20] RequiredAPI|Native|Public + // void OnParticleSystemFinished(class UParticleSystemComponent* FinishedComponent); // [0x59a1f10] RequiredAPI|Native|Public // Function /Script/Engine.Emitter.IsActive - // bool IsActive(); // [0x5bf30a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsActive(); // [0x5c242e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Emitter.Deactivate - // void Deactivate(); // [0x5bf3060] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Deactivate(); // [0x5c242a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Emitter.Activate - // void Activate(); // [0x5bf3010] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Activate(); // [0x5c24250] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.EmitterCameraLensEffectBase @@ -13171,7 +13171,7 @@ class AExponentialHeightFog : public AInfo /// Functions // Function /Script/Engine.ExponentialHeightFog.OnRep_bEnabled - // void OnRep_bEnabled(); // [0x54b5ef0] Native|Public + // void OnRep_bEnabled(); // [0x54e80c0] Native|Public }; /// Struct /Script/Engine.ExponentialHeightFogData @@ -13225,57 +13225,57 @@ class UExponentialHeightFogComponent : public USceneComponent /// Functions // Function /Script/Engine.ExponentialHeightFogComponent.SetVolumetricFogScatteringDistribution - // void SetVolumetricFogScatteringDistribution(float NewValue); // [0x54b9250] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVolumetricFogScatteringDistribution(float NewValue); // [0x54eb420] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetVolumetricFogExtinctionScale - // void SetVolumetricFogExtinctionScale(float NewValue); // [0x54b91d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVolumetricFogExtinctionScale(float NewValue); // [0x54eb3a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetVolumetricFogEmissive - // void SetVolumetricFogEmissive(FLinearColor NewValue); // [0x54b9140] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetVolumetricFogEmissive(FLinearColor NewValue); // [0x54eb310] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetVolumetricFogDistance - // void SetVolumetricFogDistance(float NewValue); // [0x54b90c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVolumetricFogDistance(float NewValue); // [0x54eb290] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetVolumetricFogAlbedo - // void SetVolumetricFogAlbedo(FColor NewValue); // [0x54b9040] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetVolumetricFogAlbedo(FColor NewValue); // [0x54eb210] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetVolumetricFog - // void SetVolumetricFog(bool bNewValue); // [0x54b8fb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVolumetricFog(bool bNewValue); // [0x54eb180] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetStartDistance - // void SetStartDistance(float Value); // [0x54b8b60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetStartDistance(float Value); // [0x54ead30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetSecondFogHeightOffset - // void SetSecondFogHeightOffset(float Value); // [0x54b8ae0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSecondFogHeightOffset(float Value); // [0x54eacb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetSecondFogHeightFalloff - // void SetSecondFogHeightFalloff(float Value); // [0x54b8a60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSecondFogHeightFalloff(float Value); // [0x54eac30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetSecondFogDensity - // void SetSecondFogDensity(float Value); // [0x54b89e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSecondFogDensity(float Value); // [0x54eabb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetSecondFogData - // void SetSecondFogData(FExponentialHeightFogData NewValue); // [0x54b8940] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSecondFogData(FExponentialHeightFogData NewValue); // [0x54eab10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetRenderInMainPass - // void SetRenderInMainPass(bool bValue); // [0x54b88b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRenderInMainPass(bool bValue); // [0x54eaa80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetNonDirectionalInscatteringColorDistance - // void SetNonDirectionalInscatteringColorDistance(float Value); // [0x54b8680] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNonDirectionalInscatteringColorDistance(float Value); // [0x54ea850] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetInscatteringTextureTint - // void SetInscatteringTextureTint(FLinearColor Value); // [0x54b8540] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetInscatteringTextureTint(FLinearColor Value); // [0x54ea710] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemapAngle - // void SetInscatteringColorCubemapAngle(float Value); // [0x54b84c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetInscatteringColorCubemapAngle(float Value); // [0x54ea690] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemap - // void SetInscatteringColorCubemap(class UTextureCube* Value); // [0x54b8430] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetInscatteringColorCubemap(class UTextureCube* Value); // [0x54ea600] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetHoldout - // void SetHoldout(bool bNewHoldout); // [0x54b83a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHoldout(bool bNewHoldout); // [0x54ea570] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetFullyDirectionalInscatteringColorDistance - // void SetFullyDirectionalInscatteringColorDistance(float Value); // [0x54b8320] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFullyDirectionalInscatteringColorDistance(float Value); // [0x54ea4f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetFogMaxOpacity - // void SetFogMaxOpacity(float Value); // [0x54b81c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFogMaxOpacity(float Value); // [0x54ea390] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetFogInscatteringColor - // void SetFogInscatteringColor(FLinearColor Value); // [0x54b8130] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetFogInscatteringColor(FLinearColor Value); // [0x54ea300] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetFogHeightFalloff - // void SetFogHeightFalloff(float Value); // [0x54b80b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFogHeightFalloff(float Value); // [0x54ea280] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetFogDensity - // void SetFogDensity(float Value); // [0x54b8030] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFogDensity(float Value); // [0x54ea200] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetFogCutoffDistance - // void SetFogCutoffDistance(float Value); // [0x54b7fb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFogCutoffDistance(float Value); // [0x54ea180] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringStartDistance - // void SetDirectionalInscatteringStartDistance(float Value); // [0x54b7f30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDirectionalInscatteringStartDistance(float Value); // [0x54ea100] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringExponent - // void SetDirectionalInscatteringExponent(float Value); // [0x54b7eb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDirectionalInscatteringExponent(float Value); // [0x54ea080] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringColor - // void SetDirectionalInscatteringColor(FLinearColor Value); // [0x54b7e20] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetDirectionalInscatteringColor(FLinearColor Value); // [0x54e9ff0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.Exporter @@ -13299,11 +13299,11 @@ class UExporter : public UObject /// Functions // Function /Script/Engine.Exporter.ScriptRunAssetExportTask - // bool ScriptRunAssetExportTask(class UAssetExportTask* Task); // [0x35d7f00] Event|Public|BlueprintEvent + // bool ScriptRunAssetExportTask(class UAssetExportTask* Task); // [0x3617e10] Event|Public|BlueprintEvent // Function /Script/Engine.Exporter.RunAssetExportTasks - // bool RunAssetExportTasks(TArray& ExportTasks); // [0x54b7160] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool RunAssetExportTasks(TArray& ExportTasks); // [0x54e9330] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.Exporter.RunAssetExportTask - // bool RunAssetExportTask(class UAssetExportTask* Task); // [0x54b70d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool RunAssetExportTask(class UAssetExportTask* Task); // [0x54e92a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/Engine.DataAsset @@ -13329,15 +13329,15 @@ class UDataLayerAsset : public UDataAsset /// Functions // Function /Script/Engine.DataLayerAsset.IsServerOnly - // bool IsServerOnly(); // [0x6088250] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsServerOnly(); // [0x60b8200] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerAsset.IsRuntime - // bool IsRuntime(); // [0x60881f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsRuntime(); // [0x60b81a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerAsset.IsClientOnly - // bool IsClientOnly(); // [0x6088130] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsClientOnly(); // [0x60b80e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerAsset.GetType - // EDataLayerType GetType(); // [0x5975650] Native|Public|BlueprintCallable|BlueprintPure|Const + // EDataLayerType GetType(); // [0x59a6840] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerAsset.GetDebugColor - // FColor GetDebugColor(); // [0x5570320] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FColor GetDebugColor(); // [0x55a24f0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/Engine.ExternalDataLayerUID @@ -13384,29 +13384,29 @@ class UDataLayerInstance : public UObject /// Functions // Function /Script/Engine.DataLayerInstance.IsVisible - // bool IsVisible(); // [0x5a8bec0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsVisible(); // [0x5abd0b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerInstance.IsServerOnly - // bool IsServerOnly(); // [0x545df10] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsServerOnly(); // [0x54900e0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerInstance.IsRuntime - // bool IsRuntime(); // [0x59d3260] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsRuntime(); // [0x5a04450] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerInstance.IsInitiallyVisible - // bool IsInitiallyVisible(); // [0x5a8bec0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsInitiallyVisible(); // [0x5abd0b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerInstance.IsEffectiveVisible - // bool IsEffectiveVisible(); // [0x5a8bec0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEffectiveVisible(); // [0x5abd0b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerInstance.IsClientOnly - // bool IsClientOnly(); // [0x5336a10] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsClientOnly(); // [0x5368be0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerInstance.GetType - // EDataLayerType GetType(); // [0x54430c0] Native|Public|BlueprintCallable|BlueprintPure|Const + // EDataLayerType GetType(); // [0x5475290] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerInstance.GetInitialRuntimeState - // EDataLayerRuntimeState GetInitialRuntimeState(); // [0x6087e80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EDataLayerRuntimeState GetInitialRuntimeState(); // [0x60b7e30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerInstance.GetDebugColor - // FColor GetDebugColor(); // [0x596f0f0] Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FColor GetDebugColor(); // [0x59a02e0] Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerInstance.GetDataLayerShortName - // FString GetDataLayerShortName(); // [0x6087d20] Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetDataLayerShortName(); // [0x60b7cd0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerInstance.GetDataLayerFullName - // FString GetDataLayerFullName(); // [0x596fbd0] Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetDataLayerFullName(); // [0x59a0dc0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerInstance.GetAsset - // class UDataLayerAsset* GetAsset(); // [0x6087170] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UDataLayerAsset* GetAsset(); // [0x60b7120] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.DataLayerInstanceWithAsset @@ -13442,13 +13442,13 @@ class UFieldNotificationLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.FieldNotificationLibrary.SetPropertyValueAndBroadcastFields - // bool SetPropertyValueAndBroadcastFields(bool NewValueByRef, int32_t& OldValue, int32_t& NewValue, class UObject* Object, class UObject* NetOwner, bool bHasLocalRepNotify, bool bShouldFlushDormancyOnSet, bool bIsNetProperty, TArray ExtraFieldIds); // [0x5924840] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool SetPropertyValueAndBroadcastFields(bool NewValueByRef, int32_t& OldValue, int32_t& NewValue, class UObject* Object, class UObject* NetOwner, bool bHasLocalRepNotify, bool bShouldFlushDormancyOnSet, bool bIsNetProperty, TArray ExtraFieldIds); // [0x5955a30] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.FieldNotificationLibrary.SetPropertyValueAndBroadcast - // bool SetPropertyValueAndBroadcast(bool NewValueByRef, int32_t& OldValue, int32_t& NewValue, class UObject* Object, class UObject* NetOwner, bool bHasLocalRepNotify, bool bShouldFlushDormancyOnSet, bool bIsNetProperty); // [0x5924160] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool SetPropertyValueAndBroadcast(bool NewValueByRef, int32_t& OldValue, int32_t& NewValue, class UObject* Object, class UObject* NetOwner, bool bHasLocalRepNotify, bool bShouldFlushDormancyOnSet, bool bIsNetProperty); // [0x5955350] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.FieldNotificationLibrary.BroadcastFieldValueChanged - // void BroadcastFieldValueChanged(class UObject* Object, FFieldNotificationId FieldId); // [0x54b56d0] Final|Native|Static|Public|BlueprintCallable + // void BroadcastFieldValueChanged(class UObject* Object, FFieldNotificationId FieldId); // [0x54e78a0] Final|Native|Static|Public|BlueprintCallable // Function /Script/Engine.FieldNotificationLibrary.BroadcastFieldsValueChanged - // void BroadcastFieldsValueChanged(class UObject* Object, TArray FieldIds); // [0x54b5790] Final|Native|Static|Public|BlueprintCallable + // void BroadcastFieldsValueChanged(class UObject* Object, TArray FieldIds); // [0x54e7960] Final|Native|Static|Public|BlueprintCallable }; /// Struct /Script/Engine.FontImportOptionsData @@ -13579,9 +13579,9 @@ class ASpotLight : public ALight /// Functions // Function /Script/Engine.SpotLight.SetOuterConeAngle - // void SetOuterConeAngle(float NewOuterConeAngle); // [0x5f4a830] Final|Native|Public|BlueprintCallable + // void SetOuterConeAngle(float NewOuterConeAngle); // [0x5f7a900] Final|Native|Public|BlueprintCallable // Function /Script/Engine.SpotLight.SetInnerConeAngle - // void SetInnerConeAngle(float NewInnerConeAngle); // [0x5f4a6f0] Final|Native|Public|BlueprintCallable + // void SetInnerConeAngle(float NewInnerConeAngle); // [0x5f7a7c0] Final|Native|Public|BlueprintCallable }; /// Class /Script/Engine.GeneratedMeshAreaLight @@ -13671,87 +13671,87 @@ class UAnimationDataController : public UInterface /// Functions // Function /Script/Engine.AnimationDataController.UpdateCurveNamesFromSkeleton - // void UpdateCurveNamesFromSkeleton(class USkeleton* Skeleton, ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact); // [0x54b92d0] Native|Public|BlueprintCallable + // void UpdateCurveNamesFromSkeleton(class USkeleton* Skeleton, ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact); // [0x54eb4a0] Native|Public|BlueprintCallable // Function /Script/Engine.AnimationDataController.SetTransformCurveKeys - // bool SetTransformCurveKeys(FAnimationCurveIdentifier& CurveId, TArray& TransformValues, TArray& TimeKeys, bool bShouldTransact); // [0x54b8dd0] Native|Public|HasOutParms|BlueprintCallable + // bool SetTransformCurveKeys(FAnimationCurveIdentifier& CurveId, TArray& TransformValues, TArray& TimeKeys, bool bShouldTransact); // [0x54eafa0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.SetTransformCurveKey - // bool SetTransformCurveKey(FAnimationCurveIdentifier& CurveId, float Time, FTransform& Value, bool bShouldTransact); // [0x54b8be0] Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetTransformCurveKey(FAnimationCurveIdentifier& CurveId, float Time, FTransform& Value, bool bShouldTransact); // [0x54eadb0] Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.AnimationDataController.SetPlayLength - // void SetPlayLength(float Length, bool bShouldTransact); // [0x54b87d0] Native|Public|BlueprintCallable + // void SetPlayLength(float Length, bool bShouldTransact); // [0x54ea9a0] Native|Public|BlueprintCallable // Function /Script/Engine.AnimationDataController.SetNumberOfFrames - // void SetNumberOfFrames(FFrameNumber NewLengthInFrames, bool bShouldTransact); // [0x54b8700] Native|Public|HasDefaults|BlueprintCallable + // void SetNumberOfFrames(FFrameNumber NewLengthInFrames, bool bShouldTransact); // [0x54ea8d0] Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.AnimationDataController.SetModel - // void SetModel(TScriptInterface InModel); // [0x54b85d0] Native|Public|BlueprintCallable + // void SetModel(TScriptInterface InModel); // [0x54ea7a0] Native|Public|BlueprintCallable // Function /Script/Engine.AnimationDataController.SetFrameRate - // void SetFrameRate(FFrameRate FrameRate, bool bShouldTransact); // [0x54b8240] Native|Public|BlueprintCallable + // void SetFrameRate(FFrameRate FrameRate, bool bShouldTransact); // [0x54ea410] Native|Public|BlueprintCallable // Function /Script/Engine.AnimationDataController.SetCurveKeys - // bool SetCurveKeys(FAnimationCurveIdentifier& CurveId, TArray& CurveKeys, bool bShouldTransact); // [0x54b7cb0] Native|Public|HasOutParms|BlueprintCallable + // bool SetCurveKeys(FAnimationCurveIdentifier& CurveId, TArray& CurveKeys, bool bShouldTransact); // [0x54e9e80] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.SetCurveKey - // bool SetCurveKey(FAnimationCurveIdentifier& CurveId, FRichCurveKey& Key, bool bShouldTransact); // [0x54b7b40] Native|Public|HasOutParms|BlueprintCallable + // bool SetCurveKey(FAnimationCurveIdentifier& CurveId, FRichCurveKey& Key, bool bShouldTransact); // [0x54e9d10] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.SetCurveFlags - // bool SetCurveFlags(FAnimationCurveIdentifier& CurveId, int32_t Flags, bool bShouldTransact); // [0x54b7a00] Native|Public|HasOutParms|BlueprintCallable + // bool SetCurveFlags(FAnimationCurveIdentifier& CurveId, int32_t Flags, bool bShouldTransact); // [0x54e9bd0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.SetCurveFlag - // bool SetCurveFlag(FAnimationCurveIdentifier& CurveId, TEnumAsByte Flag, bool bState, bool bShouldTransact); // [0x54b7860] Native|Public|HasOutParms|BlueprintCallable + // bool SetCurveFlag(FAnimationCurveIdentifier& CurveId, TEnumAsByte Flag, bool bState, bool bShouldTransact); // [0x54e9a30] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.SetCurveComment - // bool SetCurveComment(FAnimationCurveIdentifier& CurveId, FString Comment, bool bShouldTransact); // [0x54b7700] Native|Public|HasOutParms|BlueprintCallable + // bool SetCurveComment(FAnimationCurveIdentifier& CurveId, FString Comment, bool bShouldTransact); // [0x54e98d0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.SetCurveColor - // bool SetCurveColor(FAnimationCurveIdentifier& CurveId, FLinearColor Color, bool bShouldTransact); // [0x54b75b0] Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetCurveColor(FAnimationCurveIdentifier& CurveId, FLinearColor Color, bool bShouldTransact); // [0x54e9780] Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.AnimationDataController.SetBoneTrackKeys - // bool SetBoneTrackKeys(FName BoneName, TArray& PositionalKeys, TArray& RotationalKeys, TArray& ScalingKeys, bool bShouldTransact); // [0x54b73a0] Native|Public|HasOutParms|BlueprintCallable + // bool SetBoneTrackKeys(FName BoneName, TArray& PositionalKeys, TArray& RotationalKeys, TArray& ScalingKeys, bool bShouldTransact); // [0x54e9570] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.ScaleCurve - // bool ScaleCurve(FAnimationCurveIdentifier& CurveId, float Origin, float Factor, bool bShouldTransact); // [0x54b7210] Native|Public|HasOutParms|BlueprintCallable + // bool ScaleCurve(FAnimationCurveIdentifier& CurveId, float Origin, float Factor, bool bShouldTransact); // [0x54e93e0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.ResizePlayLength - // void ResizePlayLength(float NewLength, float T0, float T1, bool bShouldTransact); // [0x54b6f70] Native|Public|BlueprintCallable + // void ResizePlayLength(float NewLength, float T0, float T1, bool bShouldTransact); // [0x54e9140] Native|Public|BlueprintCallable // Function /Script/Engine.AnimationDataController.ResizeNumberOfFrames - // void ResizeNumberOfFrames(FFrameNumber NewLengthInFrames, FFrameNumber T0, FFrameNumber T1, bool bShouldTransact); // [0x54b6e20] Native|Public|HasDefaults|BlueprintCallable + // void ResizeNumberOfFrames(FFrameNumber NewLengthInFrames, FFrameNumber T0, FFrameNumber T1, bool bShouldTransact); // [0x54e8ff0] Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.AnimationDataController.ResizeInFrames - // void ResizeInFrames(FFrameNumber NewLengthInFrames, FFrameNumber T0, FFrameNumber T1, bool bShouldTransact); // [0x54b6cd0] Native|Public|HasDefaults|BlueprintCallable + // void ResizeInFrames(FFrameNumber NewLengthInFrames, FFrameNumber T0, FFrameNumber T1, bool bShouldTransact); // [0x54e8ea0] Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.AnimationDataController.Resize - // void Resize(float Length, float T0, float T1, bool bShouldTransact); // [0x54b6b70] Native|Public|BlueprintCallable + // void Resize(float Length, float T0, float T1, bool bShouldTransact); // [0x54e8d40] Native|Public|BlueprintCallable // Function /Script/Engine.AnimationDataController.RenameCurve - // bool RenameCurve(FAnimationCurveIdentifier& CurveToRenameId, FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact); // [0x54b6a00] Native|Public|HasOutParms|BlueprintCallable + // bool RenameCurve(FAnimationCurveIdentifier& CurveToRenameId, FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact); // [0x54e8bd0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.RemoveTransformCurveKey - // bool RemoveTransformCurveKey(FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact); // [0x54b68c0] Native|Public|HasOutParms|BlueprintCallable + // bool RemoveTransformCurveKey(FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact); // [0x54e8a90] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.RemoveCurveKey - // bool RemoveCurveKey(FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact); // [0x54b6780] Native|Public|HasOutParms|BlueprintCallable + // bool RemoveCurveKey(FAnimationCurveIdentifier& CurveId, float Time, bool bShouldTransact); // [0x54e8950] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.RemoveCurve - // bool RemoveCurve(FAnimationCurveIdentifier& CurveId, bool bShouldTransact); // [0x54b6680] Native|Public|HasOutParms|BlueprintCallable + // bool RemoveCurve(FAnimationCurveIdentifier& CurveId, bool bShouldTransact); // [0x54e8850] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.RemoveBoneTrack - // bool RemoveBoneTrack(FName BoneName, bool bShouldTransact); // [0x54b65a0] Native|Public|BlueprintCallable + // bool RemoveBoneTrack(FName BoneName, bool bShouldTransact); // [0x54e8770] Native|Public|BlueprintCallable // Function /Script/Engine.AnimationDataController.RemoveAttributeKey - // bool RemoveAttributeKey(FAnimationAttributeIdentifier& AttributeIdentifier, float Time, bool bShouldTransact); // [0x54b6440] Native|Public|HasOutParms|BlueprintCallable + // bool RemoveAttributeKey(FAnimationAttributeIdentifier& AttributeIdentifier, float Time, bool bShouldTransact); // [0x54e8610] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.RemoveAttribute - // bool RemoveAttribute(FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact); // [0x54b6310] Native|Public|HasOutParms|BlueprintCallable + // bool RemoveAttribute(FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact); // [0x54e84e0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.RemoveAllCurvesOfType - // void RemoveAllCurvesOfType(ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact); // [0x54b6230] Native|Public|BlueprintCallable + // void RemoveAllCurvesOfType(ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact); // [0x54e8400] Native|Public|BlueprintCallable // Function /Script/Engine.AnimationDataController.RemoveAllBoneTracks - // void RemoveAllBoneTracks(bool bShouldTransact); // [0x54b61a0] Native|Public|BlueprintCallable + // void RemoveAllBoneTracks(bool bShouldTransact); // [0x54e8370] Native|Public|BlueprintCallable // Function /Script/Engine.AnimationDataController.RemoveAllAttributesForBone - // int32_t RemoveAllAttributesForBone(FName& BoneName, bool bShouldTransact); // [0x54b60b0] Native|Public|HasOutParms|BlueprintCallable + // int32_t RemoveAllAttributesForBone(FName& BoneName, bool bShouldTransact); // [0x54e8280] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.RemoveAllAttributes - // int32_t RemoveAllAttributes(bool bShouldTransact); // [0x54b6010] Native|Public|BlueprintCallable + // int32_t RemoveAllAttributes(bool bShouldTransact); // [0x54e81e0] Native|Public|BlueprintCallable // Function /Script/Engine.AnimationDataController.OpenBracket - // void OpenBracket(FText& InTitle, bool bShouldTransact); // [0x54b5f10] Native|Public|HasOutParms|BlueprintCallable + // void OpenBracket(FText& InTitle, bool bShouldTransact); // [0x54e80e0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.InsertBoneTrack - // int32_t InsertBoneTrack(FName BoneName, int32_t DesiredIndex, bool bShouldTransact); // [0x54b5dd0] Native|Public|BlueprintCallable + // int32_t InsertBoneTrack(FName BoneName, int32_t DesiredIndex, bool bShouldTransact); // [0x54e7fa0] Native|Public|BlueprintCallable // Function /Script/Engine.AnimationDataController.GetModelInterface - // TScriptInterface GetModelInterface(); // [0x54b5d70] Native|Public|BlueprintCallable|BlueprintPure|Const + // TScriptInterface GetModelInterface(); // [0x54e7f40] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimationDataController.FindOrAddCurveNamesOnSkeleton - // void FindOrAddCurveNamesOnSkeleton(class USkeleton* Skeleton, ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact); // [0x54b5c60] Native|Public|BlueprintCallable + // void FindOrAddCurveNamesOnSkeleton(class USkeleton* Skeleton, ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact); // [0x54e7e30] Native|Public|BlueprintCallable // Function /Script/Engine.AnimationDataController.DuplicateCurve - // bool DuplicateCurve(FAnimationCurveIdentifier& CopyCurveId, FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact); // [0x54b5af0] Native|Public|HasOutParms|BlueprintCallable + // bool DuplicateCurve(FAnimationCurveIdentifier& CopyCurveId, FAnimationCurveIdentifier& NewCurveId, bool bShouldTransact); // [0x54e7cc0] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.DuplicateAttribute - // bool DuplicateAttribute(FAnimationAttributeIdentifier& AttributeIdentifier, FAnimationAttributeIdentifier& NewAttributeIdentifier, bool bShouldTransact); // [0x54b5940] Native|Public|HasOutParms|BlueprintCallable + // bool DuplicateAttribute(FAnimationAttributeIdentifier& AttributeIdentifier, FAnimationAttributeIdentifier& NewAttributeIdentifier, bool bShouldTransact); // [0x54e7b10] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.CloseBracket - // void CloseBracket(bool bShouldTransact); // [0x54b58b0] Native|Public|BlueprintCallable + // void CloseBracket(bool bShouldTransact); // [0x54e7a80] Native|Public|BlueprintCallable // Function /Script/Engine.AnimationDataController.AddCurve - // bool AddCurve(FAnimationCurveIdentifier& CurveId, int32_t CurveFlags, bool bShouldTransact); // [0x54b5590] Native|Public|HasOutParms|BlueprintCallable + // bool AddCurve(FAnimationCurveIdentifier& CurveId, int32_t CurveFlags, bool bShouldTransact); // [0x54e7760] Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimationDataController.AddBoneTrack - // int32_t AddBoneTrack(FName BoneName, bool bShouldTransact); // [0x54b54c0] Native|Public|BlueprintCallable + // int32_t AddBoneTrack(FName BoneName, bool bShouldTransact); // [0x54e7690] Native|Public|BlueprintCallable // Function /Script/Engine.AnimationDataController.AddBoneCurve - // bool AddBoneCurve(FName BoneName, bool bShouldTransact); // [0x54b53f0] Native|Public|BlueprintCallable + // bool AddBoneCurve(FName BoneName, bool bShouldTransact); // [0x54e75c0] Native|Public|BlueprintCallable // Function /Script/Engine.AnimationDataController.AddAttribute - // bool AddAttribute(FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact); // [0x54b52c0] Native|Public|HasOutParms|BlueprintCallable + // bool AddAttribute(FAnimationAttributeIdentifier& AttributeIdentifier, bool bShouldTransact); // [0x54e7490] Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.AnimationDataModel @@ -13763,37 +13763,37 @@ class UAnimationDataModel : public UInterface /// Functions // Function /Script/Engine.AnimationDataModel.IsValidBoneTrackName - // bool IsValidBoneTrackName(FName& TrackName); // [0x54c1ce0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsValidBoneTrackName(FName& TrackName); // [0x54f3eb0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimationDataModel.IsValidBoneTrackIndex - // bool IsValidBoneTrackIndex(int32_t TrackIndex); // [0x54c1c40] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsValidBoneTrackIndex(int32_t TrackIndex); // [0x54f3e10] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimationDataModel.GetPlayLength - // double GetPlayLength(); // [0x54c1670] Native|Public|BlueprintCallable|BlueprintPure|Const + // double GetPlayLength(); // [0x54f3840] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimationDataModel.GetNumBoneTracks - // int32_t GetNumBoneTracks(); // [0x54c1580] Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumBoneTracks(); // [0x54f3750] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimationDataModel.GetNumberOfTransformCurves - // int32_t GetNumberOfTransformCurves(); // [0x54c1640] Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumberOfTransformCurves(); // [0x54f3810] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimationDataModel.GetNumberOfKeys - // int32_t GetNumberOfKeys(); // [0x54c1610] Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumberOfKeys(); // [0x54f37e0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimationDataModel.GetNumberOfFrames - // int32_t GetNumberOfFrames(); // [0x54c15e0] Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumberOfFrames(); // [0x54f37b0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimationDataModel.GetNumberOfFloatCurves - // int32_t GetNumberOfFloatCurves(); // [0x54c15b0] Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumberOfFloatCurves(); // [0x54f3780] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimationDataModel.GetFrameRate - // FFrameRate GetFrameRate(); // [0x54c1090] Native|Public|BlueprintCallable|BlueprintPure|Const + // FFrameRate GetFrameRate(); // [0x54f3260] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimationDataModel.GetBoneTrackNames - // void GetBoneTrackNames(TArray& OutNames); // [0x54c0ea0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetBoneTrackNames(TArray& OutNames); // [0x54f3070] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimationDataModel.GetBoneTrackIndexByName - // int32_t GetBoneTrackIndexByName(FName TrackName); // [0x54c0e00] Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetBoneTrackIndexByName(FName TrackName); // [0x54f2fd0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimationDataModel.GetBoneTrackIndex - // int32_t GetBoneTrackIndex(FBoneAnimationTrack& Track); // [0x54c0d00] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // int32_t GetBoneTrackIndex(FBoneAnimationTrack& Track); // [0x54f2ed0] Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimationDataModel.GetBoneTrackByName - // FBoneAnimationTrack GetBoneTrackByName(FName TrackName); // [0x54c0c60] Native|Public|BlueprintCallable|BlueprintPure|Const + // FBoneAnimationTrack GetBoneTrackByName(FName TrackName); // [0x54f2e30] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimationDataModel.GetBoneTrackByIndex - // FBoneAnimationTrack GetBoneTrackByIndex(int32_t TrackIndex); // [0x54c0bc0] Native|Public|BlueprintCallable|BlueprintPure|Const + // FBoneAnimationTrack GetBoneTrackByIndex(int32_t TrackIndex); // [0x54f2d90] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimationDataModel.GetBoneAnimationTracks - // TArray GetBoneAnimationTracks(); // [0x54c0b20] Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetBoneAnimationTracks(); // [0x54f2cf0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimationDataModel.GetAnimationSequence - // class UAnimSequence* GetAnimationSequence(); // [0x54c0a40] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAnimSequence* GetAnimationSequence(); // [0x54f2c10] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.AssetRegistryTagProviderInterface @@ -13830,11 +13830,11 @@ class UInterface_AssetUserData : public UInterface /// Functions // Function /Script/Engine.Interface_AssetUserData.HasAssetUserDataOfClass - // bool HasAssetUserDataOfClass(class UClass* InUserDataClass); // [0x54c1940] Native|Public|BlueprintCallable + // bool HasAssetUserDataOfClass(class UClass* InUserDataClass); // [0x54f3b10] Native|Public|BlueprintCallable // Function /Script/Engine.Interface_AssetUserData.GetAssetUserDataOfClass - // class UAssetUserData* GetAssetUserDataOfClass(class UClass* InUserDataClass); // [0x54c0a70] Native|Public|BlueprintCallable + // class UAssetUserData* GetAssetUserDataOfClass(class UClass* InUserDataClass); // [0x54f2c40] Native|Public|BlueprintCallable // Function /Script/Engine.Interface_AssetUserData.AddAssetUserDataOfClass - // bool AddAssetUserDataOfClass(class UClass* InUserDataClass); // [0x54bdd10] Native|Public|BlueprintCallable + // bool AddAssetUserDataOfClass(class UClass* InUserDataClass); // [0x54efee0] Native|Public|BlueprintCallable }; /// Class /Script/Engine.Interface_AsyncCompilation @@ -13909,103 +13909,103 @@ class UKismetTextLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.KismetTextLibrary.TextTrimTrailing - // FText TextTrimTrailing(FText& InText); // [0x54c2f30] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FText TextTrimTrailing(FText& InText); // [0x54f5100] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.TextTrimPrecedingAndTrailing - // FText TextTrimPrecedingAndTrailing(FText& InText); // [0x54c2e60] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FText TextTrimPrecedingAndTrailing(FText& InText); // [0x54f5030] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.TextTrimPreceding - // FText TextTrimPreceding(FText& InText); // [0x54c2d90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FText TextTrimPreceding(FText& InText); // [0x54f4f60] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.TextToUpper - // FText TextToUpper(FText& InText); // [0x54c2cc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FText TextToUpper(FText& InText); // [0x54f4e90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.TextToLower - // FText TextToLower(FText& InText); // [0x54c2bf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FText TextToLower(FText& InText); // [0x54f4dc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.TextIsTransient - // bool TextIsTransient(FText& InText); // [0x54c2b40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool TextIsTransient(FText& InText); // [0x54f4d10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.TextIsFromStringTable - // bool TextIsFromStringTable(FText& Text); // [0x54c2a90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool TextIsFromStringTable(FText& Text); // [0x54f4c60] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.TextIsEmpty - // bool TextIsEmpty(FText& InText); // [0x54c29e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool TextIsEmpty(FText& InText); // [0x54f4bb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.TextIsCultureInvariant - // bool TextIsCultureInvariant(FText& InText); // [0x54c2930] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool TextIsCultureInvariant(FText& InText); // [0x54f4b00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.TextFromStringTable - // FText TextFromStringTable(FName tableId, FString Key); // [0x54c2830] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText TextFromStringTable(FName tableId, FString Key); // [0x54f4a00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.StringTableIdAndKeyFromText - // bool StringTableIdAndKeyFromText(FText Text, FName& OutTableId, FString& OutKey); // [0x54c26b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool StringTableIdAndKeyFromText(FText Text, FName& OutTableId, FString& OutKey); // [0x54f4880] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.PolyglotDataToText - // FText PolyglotDataToText(FPolyglotTextData& PolyglotData); // [0x54c2070] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FText PolyglotDataToText(FPolyglotTextData& PolyglotData); // [0x54f4240] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.NotEqual_TextText - // bool NotEqual_TextText(FText& A, FText& B); // [0x54c1f50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool NotEqual_TextText(FText& A, FText& B); // [0x54f4120] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.NotEqual_IgnoreCase_TextText - // bool NotEqual_IgnoreCase_TextText(FText& A, FText& B); // [0x54c1e30] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool NotEqual_IgnoreCase_TextText(FText& A, FText& B); // [0x54f4000] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.MakeInvariantText - // FText MakeInvariantText(FString InString); // [0x54c0090] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText MakeInvariantText(FString InString); // [0x54f2260] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.IsPolyglotDataValid - // void IsPolyglotDataValid(FPolyglotTextData& PolyglotData, bool& IsValid, FText& ErrorMessage); // [0x54c19f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void IsPolyglotDataValid(FPolyglotTextData& PolyglotData, bool& IsValid, FText& ErrorMessage); // [0x54f3bc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.GetTextSourceString - // FString GetTextSourceString(FText Text); // [0x54c1840] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetTextSourceString(FText Text); // [0x54f3a10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.GetTextId - // bool GetTextId(FText Text, FString& OutNamespace, FString& OutKey); // [0x54c16a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool GetTextId(FText Text, FString& OutNamespace, FString& OutKey); // [0x54f3870] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.GetEmptyText - // FText GetEmptyText(); // [0x54c1040] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText GetEmptyText(); // [0x54f3210] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.Format - // FText Format(FText InPattern, TArray InArgs); // [0x54c08c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText Format(FText InPattern, TArray InArgs); // [0x54f2a90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.FindTextInLocalizationTable - // bool FindTextInLocalizationTable(FString NameSpace, FString Key, FText& OutText, FString SourceString); // [0x54c0700] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool FindTextInLocalizationTable(FString NameSpace, FString Key, FText& OutText, FString SourceString); // [0x54f28d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.EqualEqual_TextText - // bool EqualEqual_TextText(FText& A, FText& B); // [0x54c05e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool EqualEqual_TextText(FText& A, FText& B); // [0x54f27b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.EqualEqual_IgnoreCase_TextText - // bool EqualEqual_IgnoreCase_TextText(FText& A, FText& B); // [0x54c04c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool EqualEqual_IgnoreCase_TextText(FText& A, FText& B); // [0x54f2690] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.EditTextSourceString - // bool EditTextSourceString(class UObject* TextOwner, FText& Text, FString SourceString); // [0x5a793a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool EditTextSourceString(class UObject* TextOwner, FText& Text, FString SourceString); // [0x5aaa590] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetTextLibrary.Conv_VectorToText - // FText Conv_VectorToText(FVector InVec); // [0x54c0410] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FText Conv_VectorToText(FVector InVec); // [0x54f25e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.Conv_Vector2dToText - // FText Conv_Vector2dToText(FVector2D InVec); // [0x54c0370] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FText Conv_Vector2dToText(FVector2D InVec); // [0x54f2540] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.Conv_TransformToText - // FText Conv_TransformToText(FTransform& InTrans); // [0x54c0240] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FText Conv_TransformToText(FTransform& InTrans); // [0x54f2410] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.Conv_TextToString - // FString Conv_TextToString(FText& InText); // [0x54c0150] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString Conv_TextToString(FText& InText); // [0x54f2320] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.Conv_StringToText - // FText Conv_StringToText(FString InString); // [0x54c0090] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText Conv_StringToText(FString InString); // [0x54f2260] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.Conv_RotatorToText - // FText Conv_RotatorToText(FRotator InRot); // [0x54bffe0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FText Conv_RotatorToText(FRotator InRot); // [0x54f21b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.Conv_ObjectToText - // FText Conv_ObjectToText(class UObject* InObj); // [0x54bff30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText Conv_ObjectToText(class UObject* InObj); // [0x54f2100] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.Conv_NameToText - // FText Conv_NameToText(FName InName); // [0x54bfe80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText Conv_NameToText(FName InName); // [0x54f2050] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.Conv_IntToText - // FText Conv_IntToText(int32_t Value, bool bAlwaysSign, bool bUseGrouping, int32_t MinimumIntegralDigits, int32_t MaximumIntegralDigits); // [0x54bfca0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText Conv_IntToText(int32_t Value, bool bAlwaysSign, bool bUseGrouping, int32_t MinimumIntegralDigits, int32_t MaximumIntegralDigits); // [0x54f1e70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.Conv_Int64ToText - // FText Conv_Int64ToText(int64_t Value, bool bAlwaysSign, bool bUseGrouping, int32_t MinimumIntegralDigits, int32_t MaximumIntegralDigits); // [0x54bfac0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText Conv_Int64ToText(int64_t Value, bool bAlwaysSign, bool bUseGrouping, int32_t MinimumIntegralDigits, int32_t MaximumIntegralDigits); // [0x54f1c90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.Conv_DoubleToText - // FText Conv_DoubleToText(double Value, TEnumAsByte RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32_t MinimumIntegralDigits, int32_t MaximumIntegralDigits, int32_t MinimumFractionalDigits, int32_t MaximumFractionalDigits); // [0x54bf830] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText Conv_DoubleToText(double Value, TEnumAsByte RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32_t MinimumIntegralDigits, int32_t MaximumIntegralDigits, int32_t MinimumFractionalDigits, int32_t MaximumFractionalDigits); // [0x54f1a00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.Conv_ColorToText - // FText Conv_ColorToText(FLinearColor InColor); // [0x54bf790] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FText Conv_ColorToText(FLinearColor InColor); // [0x54f1960] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.Conv_ByteToText - // FText Conv_ByteToText(char Value); // [0x54bf6f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText Conv_ByteToText(char Value); // [0x54f18c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.Conv_BoolToText - // FText Conv_BoolToText(bool InBool); // [0x54bf640] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText Conv_BoolToText(bool InBool); // [0x54f1810] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.AsTimeZoneTime_DateTime - // FText AsTimeZoneTime_DateTime(FDateTime& InDateTime, FString InTimeZone); // [0x54bef20] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FText AsTimeZoneTime_DateTime(FDateTime& InDateTime, FString InTimeZone); // [0x54f10f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.AsTimeZoneDateTime_DateTime - // FText AsTimeZoneDateTime_DateTime(FDateTime& InDateTime, FString InTimeZone); // [0x54bece0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FText AsTimeZoneDateTime_DateTime(FDateTime& InDateTime, FString InTimeZone); // [0x54f0eb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.AsTimeZoneDate_DateTime - // FText AsTimeZoneDate_DateTime(FDateTime& InDateTime, FString InTimeZone); // [0x54bee00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FText AsTimeZoneDate_DateTime(FDateTime& InDateTime, FString InTimeZone); // [0x54f0fd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.AsTimespan_Timespan - // FText AsTimespan_Timespan(FTimespan& InTimespan); // [0x54bf0f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FText AsTimespan_Timespan(FTimespan& InTimespan); // [0x54f12c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.AsTime_DateTime - // FText AsTime_DateTime(FDateTime& In); // [0x54bf040] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FText AsTime_DateTime(FDateTime& In); // [0x54f1210] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.AsPercent_Float - // FText AsPercent_Float(float Value, TEnumAsByte RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32_t MinimumIntegralDigits, int32_t MaximumIntegralDigits, int32_t MinimumFractionalDigits, int32_t MaximumFractionalDigits); // [0x54bea50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText AsPercent_Float(float Value, TEnumAsByte RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32_t MinimumIntegralDigits, int32_t MaximumIntegralDigits, int32_t MinimumFractionalDigits, int32_t MaximumFractionalDigits); // [0x54f0c20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.AsDateTime_DateTime - // FText AsDateTime_DateTime(FDateTime& In); // [0x54be8f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FText AsDateTime_DateTime(FDateTime& In); // [0x54f0ac0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.AsDate_DateTime - // FText AsDate_DateTime(FDateTime& InDateTime); // [0x54be9a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FText AsDate_DateTime(FDateTime& InDateTime); // [0x54f0b70] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.AsCurrencyBase - // FText AsCurrencyBase(int32_t BaseValue, FString CurrencyCode); // [0x54be230] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText AsCurrencyBase(int32_t BaseValue, FString CurrencyCode); // [0x54f0400] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.AsCurrency_Integer - // FText AsCurrency_Integer(int32_t Value, TEnumAsByte RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32_t MinimumIntegralDigits, int32_t MaximumIntegralDigits, int32_t MinimumFractionalDigits, int32_t MaximumFractionalDigits, FString CurrencyCode); // [0x54be610] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText AsCurrency_Integer(int32_t Value, TEnumAsByte RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32_t MinimumIntegralDigits, int32_t MaximumIntegralDigits, int32_t MinimumFractionalDigits, int32_t MaximumFractionalDigits, FString CurrencyCode); // [0x54f07e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetTextLibrary.AsCurrency_Float - // FText AsCurrency_Float(float Value, TEnumAsByte RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32_t MinimumIntegralDigits, int32_t MaximumIntegralDigits, int32_t MinimumFractionalDigits, int32_t MaximumFractionalDigits, FString CurrencyCode); // [0x54be330] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText AsCurrency_Float(float Value, TEnumAsByte RoundingMode, bool bAlwaysSign, bool bUseGrouping, int32_t MinimumIntegralDigits, int32_t MaximumIntegralDigits, int32_t MinimumFractionalDigits, int32_t MaximumFractionalDigits, FString CurrencyCode); // [0x54f0500] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/Engine.LevelInstanceEditorPivotInterface @@ -14115,11 +14115,11 @@ class UWorld : public UObject /// Functions // Function /Script/Engine.World.K2_GetWorldSettings - // class AWorldSettings* K2_GetWorldSettings(); // [0x60643d0] Final|Native|Public|BlueprintCallable + // class AWorldSettings* K2_GetWorldSettings(); // [0x6094380] Final|Native|Public|BlueprintCallable // Function /Script/Engine.World.HandleTimelineScrubbed - // void HandleTimelineScrubbed(); // [0x60643b0] Final|Native|Public + // void HandleTimelineScrubbed(); // [0x6094360] Final|Native|Public // Function /Script/Engine.World.GetDataLayerManager - // class UDataLayerManager* GetDataLayerManager(); // [0x60641a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UDataLayerManager* GetDataLayerManager(); // [0x6094150] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.LevelStreaming @@ -14166,33 +14166,33 @@ class ULevelStreaming : public UObject /// Functions // Function /Script/Engine.LevelStreaming.ShouldBeLoaded - // bool ShouldBeLoaded(); // [0x5ae8850] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool ShouldBeLoaded(); // [0x5b198b0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LevelStreaming.SetShouldBeVisible - // void SetShouldBeVisible(bool bInShouldBeVisible); // [0x5ae8650] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetShouldBeVisible(bool bInShouldBeVisible); // [0x5b196b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LevelStreaming.SetShouldBeLoaded - // void SetShouldBeLoaded(bool bInShouldBeLoaded); // [0x5ae85c0] RequiredAPI|Native|Public|BlueprintCallable + // void SetShouldBeLoaded(bool bInShouldBeLoaded); // [0x5b19620] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LevelStreaming.SetPriority - // void SetPriority(int32_t NewPriority); // [0x5ae8510] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPriority(int32_t NewPriority); // [0x5b19570] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LevelStreaming.SetLevelLODIndex - // void SetLevelLODIndex(int32_t LODIndex); // [0x5ae8450] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLevelLODIndex(int32_t LODIndex); // [0x5b194b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LevelStreaming.SetIsRequestingUnloadAndRemoval - // void SetIsRequestingUnloadAndRemoval(bool bInIsRequestingUnloadAndRemoval); // [0x5ae8390] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIsRequestingUnloadAndRemoval(bool bInIsRequestingUnloadAndRemoval); // [0x5b193f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LevelStreaming.IsStreamingStatePending - // bool IsStreamingStatePending(); // [0x5ae6d10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsStreamingStatePending(); // [0x5b17d70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LevelStreaming.IsLevelVisible - // bool IsLevelVisible(); // [0x5ae6ca0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLevelVisible(); // [0x5b17d00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LevelStreaming.IsLevelLoaded - // bool IsLevelLoaded(); // [0x5ae6c70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLevelLoaded(); // [0x5b17cd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LevelStreaming.GetWorldAssetPackageFName - // FName GetWorldAssetPackageFName(); // [0x5ae6920] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetWorldAssetPackageFName(); // [0x5b17980] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LevelStreaming.GetLoadedLevel - // class ULevel* GetLoadedLevel(); // [0x5ae68b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class ULevel* GetLoadedLevel(); // [0x5b17910] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LevelStreaming.GetLevelScriptActor - // class ALevelScriptActor* GetLevelScriptActor(); // [0x5ae6840] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // class ALevelScriptActor* GetLevelScriptActor(); // [0x5b178a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.LevelStreaming.GetIsRequestingUnloadAndRemoval - // bool GetIsRequestingUnloadAndRemoval(); // [0x5ae6810] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetIsRequestingUnloadAndRemoval(); // [0x5b17870] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LevelStreaming.CreateInstance - // class ULevelStreaming* CreateInstance(FString UniqueInstanceName); // [0x5ae6760] Final|RequiredAPI|Native|Public|BlueprintCallable + // class ULevelStreaming* CreateInstance(FString UniqueInstanceName); // [0x5b177c0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.LevelStreamingAlwaysLoaded @@ -14215,9 +14215,9 @@ class ULevelStreamingDynamic : public ULevelStreaming /// Functions // Function /Script/Engine.LevelStreamingDynamic.LoadLevelInstanceBySoftObjectPtr - // class ULevelStreamingDynamic* LoadLevelInstanceBySoftObjectPtr(class UObject* WorldContextObject, TWeakObjectPtr Level, FVector Location, FRotator Rotation, bool& bOutSuccess, FString OptionalLevelNameOverride, class UClass* OptionalLevelStreamingClass, bool bLoadAsTempPackage); // [0x54c9440] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class ULevelStreamingDynamic* LoadLevelInstanceBySoftObjectPtr(class UObject* WorldContextObject, TWeakObjectPtr Level, FVector Location, FRotator Rotation, bool& bOutSuccess, FString OptionalLevelNameOverride, class UClass* OptionalLevelStreamingClass, bool bLoadAsTempPackage); // [0x54fb610] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.LevelStreamingDynamic.LoadLevelInstance - // class ULevelStreamingDynamic* LoadLevelInstance(class UObject* WorldContextObject, FString LevelName, FVector Location, FRotator Rotation, bool& bOutSuccess, FString OptionalLevelNameOverride, class UClass* OptionalLevelStreamingClass, bool bLoadAsTempPackage); // [0x54c90f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class ULevelStreamingDynamic* LoadLevelInstance(class UObject* WorldContextObject, FString LevelName, FVector Location, FRotator Rotation, bool& bOutSuccess, FString OptionalLevelNameOverride, class UClass* OptionalLevelStreamingClass, bool bLoadAsTempPackage); // [0x54fb2c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.LevelStreamingPersistent @@ -14273,23 +14273,23 @@ class ULightComponentBase : public USceneComponent /// Functions // Function /Script/Engine.LightComponentBase.SetSamplesPerPixel - // void SetSamplesPerPixel(int32_t NewValue); // [0x54c9bb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSamplesPerPixel(int32_t NewValue); // [0x54fbd80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponentBase.SetCastVolumetricShadow - // void SetCastVolumetricShadow(bool bNewValue); // [0x54c9b20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCastVolumetricShadow(bool bNewValue); // [0x54fbcf0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponentBase.SetCastShadows - // void SetCastShadows(bool bNewValue); // [0x54c9a90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCastShadows(bool bNewValue); // [0x54fbc60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponentBase.SetCastRaytracedShadows - // void SetCastRaytracedShadows(TEnumAsByte bNewValue); // [0x54c9a10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCastRaytracedShadows(TEnumAsByte bNewValue); // [0x54fbbe0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponentBase.SetCastRaytracedShadow - // void SetCastRaytracedShadow(bool bNewValue); // [0x54c9980] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCastRaytracedShadow(bool bNewValue); // [0x54fbb50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponentBase.SetCastDeepShadow - // void SetCastDeepShadow(bool bNewValue); // [0x54c98f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCastDeepShadow(bool bNewValue); // [0x54fbac0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponentBase.SetAffectReflection - // void SetAffectReflection(bool bNewValue); // [0x54c9860] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAffectReflection(bool bNewValue); // [0x54fba30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponentBase.SetAffectGlobalIllumination - // void SetAffectGlobalIllumination(bool bNewValue); // [0x54c97d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAffectGlobalIllumination(bool bNewValue); // [0x54fb9a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponentBase.GetLightColor - // FLinearColor GetLightColor(); // [0x54c90b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FLinearColor GetLightColor(); // [0x54fb280] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.Texture2D @@ -14308,11 +14308,11 @@ class UTexture2D : public UTexture /// Functions // Function /Script/Engine.Texture2D.Blueprint_GetSizeY - // int32_t Blueprint_GetSizeY(); // [0x5fac790] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t Blueprint_GetSizeY(); // [0x5fdc740] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Texture2D.Blueprint_GetSizeX - // int32_t Blueprint_GetSizeX(); // [0x5fac760] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t Blueprint_GetSizeX(); // [0x5fdc710] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Texture2D.Blueprint_GetCPUCopy - // FSharedImageConstRefBlueprint Blueprint_GetCPUCopy(); // [0x5fac670] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FSharedImageConstRefBlueprint Blueprint_GetCPUCopy(); // [0x5fdc620] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.LightMapTexture2D @@ -14947,7 +14947,7 @@ class UMaterialExpressionDataDrivenShaderPlatformInfoSwitch : public UMaterialEx /// Functions // Function /Script/Engine.MaterialExpressionDataDrivenShaderPlatformInfoSwitch.GetNameOptions - // TArray GetNameOptions(); // [0x54cf410] Final|Native|Public|Const + // TArray GetNameOptions(); // [0x55015e0] Final|Native|Public|Const }; /// Class /Script/Engine.MaterialExpressionDBufferTexture @@ -17960,7 +17960,7 @@ class UParticleSystem : public UFXSystemAsset /// Functions // Function /Script/Engine.ParticleSystem.ContainsEmitterType - // bool ContainsEmitterType(class UClass* TypeData); // [0x54f2cc0] Final|Native|Public|BlueprintCallable + // bool ContainsEmitterType(class UClass* TypeData); // [0x5524e90] Final|Native|Public|BlueprintCallable }; /// Class /Script/Engine.ParticleModule @@ -19620,27 +19620,27 @@ class UFXSystemComponent : public UPrimitiveComponent /// Functions // Function /Script/Engine.FXSystemComponent.SetVectorParameter - // void SetVectorParameter(FName ParameterName, FVector Param); // [0x54f4b90] Native|Public|HasDefaults|BlueprintCallable + // void SetVectorParameter(FName ParameterName, FVector Param); // [0x5526d60] Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.FXSystemComponent.SetUseAutoManageAttachment - // void SetUseAutoManageAttachment(bool bAutoManage); // [0x54f4b00] Native|Public|BlueprintCallable + // void SetUseAutoManageAttachment(bool bAutoManage); // [0x5526cd0] Native|Public|BlueprintCallable // Function /Script/Engine.FXSystemComponent.SetIntParameter - // void SetIntParameter(FName ParameterName, int32_t Param); // [0x54f4770] Native|Public|BlueprintCallable + // void SetIntParameter(FName ParameterName, int32_t Param); // [0x5526940] Native|Public|BlueprintCallable // Function /Script/Engine.FXSystemComponent.SetFloatParameter - // void SetFloatParameter(FName ParameterName, float Param); // [0x54f46a0] Native|Public|BlueprintCallable + // void SetFloatParameter(FName ParameterName, float Param); // [0x5526870] Native|Public|BlueprintCallable // Function /Script/Engine.FXSystemComponent.SetEmitterEnable - // void SetEmitterEnable(FName EmitterName, bool bNewEnableState); // [0x54f45d0] Native|Public|BlueprintCallable + // void SetEmitterEnable(FName EmitterName, bool bNewEnableState); // [0x55267a0] Native|Public|BlueprintCallable // Function /Script/Engine.FXSystemComponent.SetColorParameter - // void SetColorParameter(FName ParameterName, FLinearColor Param); // [0x54f44f0] Native|Public|HasDefaults|BlueprintCallable + // void SetColorParameter(FName ParameterName, FLinearColor Param); // [0x55266c0] Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.FXSystemComponent.SetBoolParameter - // void SetBoolParameter(FName ParameterName, bool Param); // [0x54f4420] Native|Public|BlueprintCallable + // void SetBoolParameter(FName ParameterName, bool Param); // [0x55265f0] Native|Public|BlueprintCallable // Function /Script/Engine.FXSystemComponent.SetAutoAttachmentParameters - // void SetAutoAttachmentParameters(class USceneComponent* Parent, FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule); // [0x54f3ae0] Native|Public|BlueprintCallable + // void SetAutoAttachmentParameters(class USceneComponent* Parent, FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule); // [0x5525cb0] Native|Public|BlueprintCallable // Function /Script/Engine.FXSystemComponent.SetActorParameter - // void SetActorParameter(FName ParameterName, class AActor* Param); // [0x54f38e0] Native|Public|BlueprintCallable + // void SetActorParameter(FName ParameterName, class AActor* Param); // [0x5525ab0] Native|Public|BlueprintCallable // Function /Script/Engine.FXSystemComponent.ReleaseToPool - // void ReleaseToPool(); // [0x54f38c0] Native|Public|BlueprintCallable + // void ReleaseToPool(); // [0x5525a90] Native|Public|BlueprintCallable // Function /Script/Engine.FXSystemComponent.GetFXSystemAsset - // class UFXSystemAsset* GetFXSystemAsset(); // [0x54f37c0] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UFXSystemAsset* GetFXSystemAsset(); // [0x5525990] Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/Engine.ParticleSysParam @@ -19720,53 +19720,53 @@ class UParticleSystemComponent : public UFXSystemComponent /// Functions // Function /Script/Engine.ParticleSystemComponent.SetTrailSourceData - // void SetTrailSourceData(FName InFirstSocketName, FName InSecondSocketName, TEnumAsByte InWidthMode, float InWidth); // [0x54f49a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTrailSourceData(FName InFirstSocketName, FName InSecondSocketName, TEnumAsByte InWidthMode, float InWidth); // [0x5526b70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ParticleSystemComponent.SetTemplate - // void SetTemplate(class UParticleSystem* NewTemplate); // [0x54f4910] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTemplate(class UParticleSystem* NewTemplate); // [0x5526ae0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ParticleSystemComponent.SetMaterialParameter - // void SetMaterialParameter(FName ParameterName, class UMaterialInterface* Param); // [0x54f4840] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMaterialParameter(FName ParameterName, class UMaterialInterface* Param); // [0x5526a10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ParticleSystemComponent.SetBeamTargetTangent - // void SetBeamTargetTangent(int32_t EmitterIndex, FVector NewTangentPoint, int32_t TargetIndex); // [0x54f42f0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetBeamTargetTangent(int32_t EmitterIndex, FVector NewTangentPoint, int32_t TargetIndex); // [0x55264c0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.ParticleSystemComponent.SetBeamTargetStrength - // void SetBeamTargetStrength(int32_t EmitterIndex, float NewTargetStrength, int32_t TargetIndex); // [0x54f41f0] RequiredAPI|Native|Public|BlueprintCallable + // void SetBeamTargetStrength(int32_t EmitterIndex, float NewTargetStrength, int32_t TargetIndex); // [0x55263c0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ParticleSystemComponent.SetBeamTargetPoint - // void SetBeamTargetPoint(int32_t EmitterIndex, FVector NewTargetPoint, int32_t TargetIndex); // [0x54f40c0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetBeamTargetPoint(int32_t EmitterIndex, FVector NewTargetPoint, int32_t TargetIndex); // [0x5526290] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.ParticleSystemComponent.SetBeamSourceTangent - // void SetBeamSourceTangent(int32_t EmitterIndex, FVector NewTangentPoint, int32_t SourceIndex); // [0x54f3f90] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetBeamSourceTangent(int32_t EmitterIndex, FVector NewTangentPoint, int32_t SourceIndex); // [0x5526160] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.ParticleSystemComponent.SetBeamSourceStrength - // void SetBeamSourceStrength(int32_t EmitterIndex, float NewSourceStrength, int32_t SourceIndex); // [0x54f3e90] RequiredAPI|Native|Public|BlueprintCallable + // void SetBeamSourceStrength(int32_t EmitterIndex, float NewSourceStrength, int32_t SourceIndex); // [0x5526060] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ParticleSystemComponent.SetBeamSourcePoint - // void SetBeamSourcePoint(int32_t EmitterIndex, FVector NewSourcePoint, int32_t SourceIndex); // [0x54f3d60] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetBeamSourcePoint(int32_t EmitterIndex, FVector NewSourcePoint, int32_t SourceIndex); // [0x5525f30] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.ParticleSystemComponent.SetBeamEndPoint - // void SetBeamEndPoint(int32_t EmitterIndex, FVector NewEndPoint); // [0x54f3c80] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetBeamEndPoint(int32_t EmitterIndex, FVector NewEndPoint); // [0x5525e50] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.ParticleSystemComponent.SetAutoAttachParams - // void SetAutoAttachParams(class USceneComponent* Parent, FName SocketName, TEnumAsByte LocationType); // [0x54f39b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAutoAttachParams(class USceneComponent* Parent, FName SocketName, TEnumAsByte LocationType); // [0x5525b80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ParticleSystemComponent.GetNumActiveParticles - // int32_t GetNumActiveParticles(); // [0x54f3890] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumActiveParticles(); // [0x5525a60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ParticleSystemComponent.GetNamedMaterial - // class UMaterialInterface* GetNamedMaterial(FName InName); // [0x54f37f0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMaterialInterface* GetNamedMaterial(FName InName); // [0x55259c0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ParticleSystemComponent.GetBeamTargetTangent - // bool GetBeamTargetTangent(int32_t EmitterIndex, int32_t TargetIndex, FVector& OutTangentPoint); // [0x54f36a0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetBeamTargetTangent(int32_t EmitterIndex, int32_t TargetIndex, FVector& OutTangentPoint); // [0x5525870] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ParticleSystemComponent.GetBeamTargetStrength - // bool GetBeamTargetStrength(int32_t EmitterIndex, int32_t TargetIndex, float& OutTargetStrength); // [0x54f3580] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetBeamTargetStrength(int32_t EmitterIndex, int32_t TargetIndex, float& OutTargetStrength); // [0x5525750] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ParticleSystemComponent.GetBeamTargetPoint - // bool GetBeamTargetPoint(int32_t EmitterIndex, int32_t TargetIndex, FVector& OutTargetPoint); // [0x54f3460] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetBeamTargetPoint(int32_t EmitterIndex, int32_t TargetIndex, FVector& OutTargetPoint); // [0x5525630] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ParticleSystemComponent.GetBeamSourceTangent - // bool GetBeamSourceTangent(int32_t EmitterIndex, int32_t SourceIndex, FVector& OutTangentPoint); // [0x54f3340] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetBeamSourceTangent(int32_t EmitterIndex, int32_t SourceIndex, FVector& OutTangentPoint); // [0x5525510] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ParticleSystemComponent.GetBeamSourceStrength - // bool GetBeamSourceStrength(int32_t EmitterIndex, int32_t SourceIndex, float& OutSourceStrength); // [0x54f3220] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetBeamSourceStrength(int32_t EmitterIndex, int32_t SourceIndex, float& OutSourceStrength); // [0x55253f0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ParticleSystemComponent.GetBeamSourcePoint - // bool GetBeamSourcePoint(int32_t EmitterIndex, int32_t SourceIndex, FVector& OutSourcePoint); // [0x54f3100] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetBeamSourcePoint(int32_t EmitterIndex, int32_t SourceIndex, FVector& OutSourcePoint); // [0x55252d0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ParticleSystemComponent.GetBeamEndPoint - // bool GetBeamEndPoint(int32_t EmitterIndex, FVector& OutEndPoint); // [0x54f3010] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool GetBeamEndPoint(int32_t EmitterIndex, FVector& OutEndPoint); // [0x55251e0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ParticleSystemComponent.GenerateParticleEvent - // void GenerateParticleEvent(FName InEventName, float InEmitterTime, FVector InLocation, FVector InDirection, FVector InVelocity); // [0x54f2e50] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void GenerateParticleEvent(FName InEventName, float InEmitterTime, FVector InLocation, FVector InDirection, FVector InVelocity); // [0x5525020] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.ParticleSystemComponent.EndTrails - // void EndTrails(); // [0x54f2e30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void EndTrails(); // [0x5525000] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ParticleSystemComponent.CreateNamedDynamicMaterialInstance - // class UMaterialInstanceDynamic* CreateNamedDynamicMaterialInstance(FName InName, class UMaterialInterface* SourceMaterial); // [0x54f2d60] RequiredAPI|Native|Public|BlueprintCallable + // class UMaterialInstanceDynamic* CreateNamedDynamicMaterialInstance(FName InName, class UMaterialInterface* SourceMaterial); // [0x5524f30] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ParticleSystemComponent.BeginTrails - // void BeginTrails(FName InFirstSocketName, FName InSecondSocketName, TEnumAsByte InWidthMode, float InWidth); // [0x54f2b60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void BeginTrails(FName InFirstSocketName, FName InSecondSocketName, TEnumAsByte InWidthMode, float InWidth); // [0x5524d30] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.ParticleSystemReplay @@ -19794,13 +19794,13 @@ class UPhysicsObjectBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.PhysicsObjectBlueprintLibrary.GetPhysicsObjectWorldTransform - // FTransform GetPhysicsObjectWorldTransform(class UPrimitiveComponent* Component, FName BoneName); // [0x54fedd0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform GetPhysicsObjectWorldTransform(class UPrimitiveComponent* Component, FName BoneName); // [0x5530fa0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.PhysicsObjectBlueprintLibrary.GetClosestPhysicsObjectFromWorldLocation - // FClosestPhysicsObjectResult GetClosestPhysicsObjectFromWorldLocation(class UPrimitiveComponent* Component, FVector& WorldLocation); // [0x54fd9d0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FClosestPhysicsObjectResult GetClosestPhysicsObjectFromWorldLocation(class UPrimitiveComponent* Component, FVector& WorldLocation); // [0x552fba0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.PhysicsObjectBlueprintLibrary.ExtractClosestPhysicsObjectResults - // bool ExtractClosestPhysicsObjectResults(FClosestPhysicsObjectResult& Result, FName& OutName); // [0x54fd3d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool ExtractClosestPhysicsObjectResults(FClosestPhysicsObjectResult& Result, FName& OutName); // [0x552f5a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.PhysicsObjectBlueprintLibrary.ApplyRadialImpulse - // void ApplyRadialImpulse(class UPrimitiveComponent* Component, FVector Origin, float Radius, float Strength, TEnumAsByte Falloff, bool bApplyStrain, float Strain, bool bVelChange, float MinValue, float MaxValue); // [0x54fcc30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void ApplyRadialImpulse(class UPrimitiveComponent* Component, FVector Origin, float Radius, float Strength, TEnumAsByte Falloff, bool bApplyStrain, float Strain, bool bVelChange, float MinValue, float MaxValue); // [0x552ee00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.PhysicsSpringComponent @@ -19821,13 +19821,13 @@ class UPhysicsSpringComponent : public USceneComponent /// Functions // Function /Script/Engine.PhysicsSpringComponent.GetSpringRestingPoint - // FVector GetSpringRestingPoint(); // [0x54ff8a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetSpringRestingPoint(); // [0x5531a70] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PhysicsSpringComponent.GetSpringDirection - // FVector GetSpringDirection(); // [0x54ff860] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetSpringDirection(); // [0x5531a30] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PhysicsSpringComponent.GetSpringCurrentEndPoint - // FVector GetSpringCurrentEndPoint(); // [0x54ff820] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetSpringCurrentEndPoint(); // [0x55319f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PhysicsSpringComponent.GetNormalizedCompressionScalar - // float GetNormalizedCompressionScalar(); // [0x54fe820] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetNormalizedCompressionScalar(); // [0x55309f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.PhysicsThreadLibrary @@ -19839,7 +19839,7 @@ class UPhysicsThreadLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.PhysicsThreadLibrary.AddForce - // void AddForce(FBodyInstanceAsyncPhysicsTickHandle Handle, FVector Force, bool bAccelChange); // [0x54fbb10] Final|Native|Static|Private|HasDefaults|BlueprintCallable + // void AddForce(FBodyInstanceAsyncPhysicsTickHandle Handle, FVector Force, bool bAccelChange); // [0x552dce0] Final|Native|Static|Private|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.PhysicsThrusterComponent @@ -19893,7 +19893,7 @@ class APlanarReflection : public ASceneCapture /// Functions // Function /Script/Engine.PlanarReflection.OnInterpToggle - // void OnInterpToggle(bool bEnable); // [0x5500e00] Final|Native|Public|BlueprintCallable + // void OnInterpToggle(bool bEnable); // [0x5532fd0] Final|Native|Public|BlueprintCallable }; /// Struct /Script/Engine.EngineShowFlagsSetting @@ -19933,23 +19933,23 @@ class USceneCaptureComponent : public USceneComponent /// Functions // Function /Script/Engine.SceneCaptureComponent.ShowOnlyComponent - // void ShowOnlyComponent(class UPrimitiveComponent* InComponent); // [0x5836210] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ShowOnlyComponent(class UPrimitiveComponent* InComponent); // [0x5867330] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SceneCaptureComponent.ShowOnlyActorComponents - // void ShowOnlyActorComponents(class AActor* InActor, bool bIncludeFromChildActors); // [0x5835f40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ShowOnlyActorComponents(class AActor* InActor, bool bIncludeFromChildActors); // [0x5867060] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SceneCaptureComponent.SetCaptureSortPriority - // void SetCaptureSortPriority(int32_t NewCaptureSortPriority); // [0x5834ef0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCaptureSortPriority(int32_t NewCaptureSortPriority); // [0x5866010] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SceneCaptureComponent.RemoveShowOnlyComponent - // void RemoveShowOnlyComponent(class UPrimitiveComponent* InComponent); // [0x5833810] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemoveShowOnlyComponent(class UPrimitiveComponent* InComponent); // [0x5864930] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SceneCaptureComponent.RemoveShowOnlyActorComponents - // void RemoveShowOnlyActorComponents(class AActor* InActor, bool bIncludeFromChildActors); // [0x58334b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemoveShowOnlyActorComponents(class AActor* InActor, bool bIncludeFromChildActors); // [0x58645d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SceneCaptureComponent.HideComponent - // void HideComponent(class UPrimitiveComponent* InComponent); // [0x58328b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void HideComponent(class UPrimitiveComponent* InComponent); // [0x58639d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SceneCaptureComponent.HideActorComponents - // void HideActorComponents(class AActor* InActor, bool bIncludeFromChildActors); // [0x58325a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void HideActorComponents(class AActor* InActor, bool bIncludeFromChildActors); // [0x58636c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SceneCaptureComponent.ClearShowOnlyComponents - // void ClearShowOnlyComponents(); // [0x58304e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearShowOnlyComponents(); // [0x5861600] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SceneCaptureComponent.ClearHiddenComponents - // void ClearHiddenComponents(); // [0x5830490] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearHiddenComponents(); // [0x58615b0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.PlanarReflectionComponent @@ -20007,11 +20007,11 @@ class UPlatformInterfaceWebResponse : public UObject /// Functions // Function /Script/Engine.PlatformInterfaceWebResponse.GetNumHeaders - // int32_t GetNumHeaders(); // [0x54fe850] Native|Public + // int32_t GetNumHeaders(); // [0x5530a20] Native|Public // Function /Script/Engine.PlatformInterfaceWebResponse.GetHeaderValue - // FString GetHeaderValue(FString HeaderName); // [0x54fe150] Native|Public + // FString GetHeaderValue(FString HeaderName); // [0x5530320] Native|Public // Function /Script/Engine.PlatformInterfaceWebResponse.GetHeader - // void GetHeader(int32_t HeaderIndex, FString& Header, FString& Value); // [0x54fdfe0] Native|Public|HasOutParms + // void GetHeader(int32_t HeaderIndex, FString& Header, FString& Value); // [0x55301b0] Native|Public|HasOutParms }; /// Struct /Script/Engine.MinimalViewInfo @@ -20128,65 +20128,65 @@ class APlayerCameraManager : public AActor /// Functions // Function /Script/Engine.PlayerCameraManager.SwapPendingViewTargetWhenUsingClientSideCameraUpdates - // void SwapPendingViewTargetWhenUsingClientSideCameraUpdates(); // [0x5505630] Final|RequiredAPI|Native|Protected + // void SwapPendingViewTargetWhenUsingClientSideCameraUpdates(); // [0x5537800] Final|RequiredAPI|Native|Protected // Function /Script/Engine.PlayerCameraManager.StopCameraShake - // void StopCameraShake(class UCameraShakeBase* ShakeInstance, bool bImmediately); // [0x5505560] RequiredAPI|Native|Public|BlueprintCallable + // void StopCameraShake(class UCameraShakeBase* ShakeInstance, bool bImmediately); // [0x5537730] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerCameraManager.StopCameraFade - // void StopCameraFade(); // [0x5505540] RequiredAPI|Native|Public|BlueprintCallable + // void StopCameraFade(); // [0x5537710] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerCameraManager.StopAllInstancesOfCameraShakeFromSource - // void StopAllInstancesOfCameraShakeFromSource(class UClass* Shake, class UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // [0x5505400] RequiredAPI|Native|Public|BlueprintCallable + // void StopAllInstancesOfCameraShakeFromSource(class UClass* Shake, class UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // [0x55375d0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerCameraManager.StopAllInstancesOfCameraShake - // void StopAllInstancesOfCameraShake(class UClass* Shake, bool bImmediately); // [0x5505310] RequiredAPI|Native|Public|BlueprintCallable + // void StopAllInstancesOfCameraShake(class UClass* Shake, bool bImmediately); // [0x55374e0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerCameraManager.StopAllCameraShakesFromSource - // void StopAllCameraShakesFromSource(class UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // [0x5505240] RequiredAPI|Native|Public|BlueprintCallable + // void StopAllCameraShakesFromSource(class UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // [0x5537410] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerCameraManager.StopAllCameraShakes - // void StopAllCameraShakes(bool bImmediately); // [0x5504760] RequiredAPI|Native|Public|BlueprintCallable + // void StopAllCameraShakes(bool bImmediately); // [0x5536930] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerCameraManager.StartCameraShakeFromSource - // class UCameraShakeBase* StartCameraShakeFromSource(class UClass* ShakeClass, class UCameraShakeSourceComponent* SourceComponent, float Scale, ECameraShakePlaySpace PlaySpace, FRotator UserPlaySpaceRot); // [0x5505040] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // class UCameraShakeBase* StartCameraShakeFromSource(class UClass* ShakeClass, class UCameraShakeSourceComponent* SourceComponent, float Scale, ECameraShakePlaySpace PlaySpace, FRotator UserPlaySpaceRot); // [0x5537210] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PlayerCameraManager.StartCameraShake - // class UCameraShakeBase* StartCameraShake(class UClass* ShakeClass, float Scale, ECameraShakePlaySpace PlaySpace, FRotator UserPlaySpaceRot); // [0x5504e60] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // class UCameraShakeBase* StartCameraShake(class UClass* ShakeClass, float Scale, ECameraShakePlaySpace PlaySpace, FRotator UserPlaySpaceRot); // [0x5537030] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PlayerCameraManager.StartCameraFade - // void StartCameraFade(float FromAlpha, float ToAlpha, float Duration, FLinearColor Color, bool bShouldFadeAudio, bool bHoldWhenFinished); // [0x5504c70] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void StartCameraFade(float FromAlpha, float ToAlpha, float Duration, FLinearColor Color, bool bShouldFadeAudio, bool bHoldWhenFinished); // [0x5536e40] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PlayerCameraManager.SetManualCameraFade - // void SetManualCameraFade(float InFadeAmount, FLinearColor Color, bool bInFadeAudio); // [0x5503280] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetManualCameraFade(float InFadeAmount, FLinearColor Color, bool bInFadeAudio); // [0x5535450] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PlayerCameraManager.SetGameCameraCutThisFrame - // void SetGameCameraCutThisFrame(); // [0x5502d50] Native|Public|BlueprintCallable + // void SetGameCameraCutThisFrame(); // [0x5534f20] Native|Public|BlueprintCallable // Function /Script/Engine.PlayerCameraManager.RemoveGenericCameraLensEffect - // void RemoveGenericCameraLensEffect(TScriptInterface Emitter); // [0x5501250] RequiredAPI|Native|Public|BlueprintCallable + // void RemoveGenericCameraLensEffect(TScriptInterface Emitter); // [0x5533420] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerCameraManager.RemoveCameraModifier - // bool RemoveCameraModifier(class UCameraModifier* ModifierToRemove); // [0x55011b0] RequiredAPI|Native|Public|BlueprintCallable + // bool RemoveCameraModifier(class UCameraModifier* ModifierToRemove); // [0x5533380] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerCameraManager.RemoveCameraLensEffect - // void RemoveCameraLensEffect(class AEmitterCameraLensEffectBase* Emitter); // [0x5501120] RequiredAPI|Native|Public + // void RemoveCameraLensEffect(class AEmitterCameraLensEffectBase* Emitter); // [0x55332f0] RequiredAPI|Native|Public // Function /Script/Engine.PlayerCameraManager.PhotographyCameraModify - // void PhotographyCameraModify(FVector NewCameraLocation, FVector PreviousCameraLocation, FVector OriginalCameraLocation, FVector& ResultCameraLocation); // [0x5500ef0] RequiredAPI|BlueprintCosmetic|Native|Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // void PhotographyCameraModify(FVector NewCameraLocation, FVector PreviousCameraLocation, FVector OriginalCameraLocation, FVector& ResultCameraLocation); // [0x55330c0] RequiredAPI|BlueprintCosmetic|Native|Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/Engine.PlayerCameraManager.OnPhotographySessionStart - // void OnPhotographySessionStart(); // [0x5500ed0] RequiredAPI|BlueprintCosmetic|Native|Event|Public|BlueprintEvent + // void OnPhotographySessionStart(); // [0x55330a0] RequiredAPI|BlueprintCosmetic|Native|Event|Public|BlueprintEvent // Function /Script/Engine.PlayerCameraManager.OnPhotographySessionEnd - // void OnPhotographySessionEnd(); // [0x5500eb0] RequiredAPI|BlueprintCosmetic|Native|Event|Public|BlueprintEvent + // void OnPhotographySessionEnd(); // [0x5533080] RequiredAPI|BlueprintCosmetic|Native|Event|Public|BlueprintEvent // Function /Script/Engine.PlayerCameraManager.OnPhotographyMultiPartCaptureStart - // void OnPhotographyMultiPartCaptureStart(); // [0x5500e90] RequiredAPI|BlueprintCosmetic|Native|Event|Public|BlueprintEvent + // void OnPhotographyMultiPartCaptureStart(); // [0x5533060] RequiredAPI|BlueprintCosmetic|Native|Event|Public|BlueprintEvent // Function /Script/Engine.PlayerCameraManager.OnPhotographyMultiPartCaptureEnd - // void OnPhotographyMultiPartCaptureEnd(); // [0x54b5ef0] RequiredAPI|BlueprintCosmetic|Native|Event|Public|BlueprintEvent + // void OnPhotographyMultiPartCaptureEnd(); // [0x54e80c0] RequiredAPI|BlueprintCosmetic|Native|Event|Public|BlueprintEvent // Function /Script/Engine.PlayerCameraManager.GetOwningPlayerController - // class APlayerController* GetOwningPlayerController(); // [0x54fea70] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APlayerController* GetOwningPlayerController(); // [0x5530c40] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerCameraManager.GetFOVAngle - // float GetFOVAngle(); // [0x54fdf70] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetFOVAngle(); // [0x5530140] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerCameraManager.GetCameraRotation - // FRotator GetCameraRotation(); // [0x54fd8d0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetCameraRotation(); // [0x552faa0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerCameraManager.GetCameraLocation - // FVector GetCameraLocation(); // [0x54fd880] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetCameraLocation(); // [0x552fa50] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerCameraManager.FindCameraModifierByClass - // class UCameraModifier* FindCameraModifierByClass(class UClass* ModifierClass); // [0x54fd4d0] RequiredAPI|Native|Public|BlueprintCallable + // class UCameraModifier* FindCameraModifierByClass(class UClass* ModifierClass); // [0x552f6a0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerCameraManager.ClearCameraLensEffects - // void ClearCameraLensEffects(); // [0x54fcfd0] RequiredAPI|Native|Public|BlueprintCallable + // void ClearCameraLensEffects(); // [0x552f1a0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerCameraManager.BlueprintUpdateCamera - // bool BlueprintUpdateCamera(class AActor* CameraTarget, FVector& NewCameraLocation, FRotator& NewCameraRotation, float& NewCameraFOV); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // bool BlueprintUpdateCamera(class AActor* cameraTarget, FVector& NewCameraLocation, FRotator& NewCameraRotation, float& NewCameraFOV); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/Engine.PlayerCameraManager.AddNewCameraModifier - // class UCameraModifier* AddNewCameraModifier(class UClass* ModifierClass); // [0x54fc400] RequiredAPI|Native|Public|BlueprintCallable + // class UCameraModifier* AddNewCameraModifier(class UClass* ModifierClass); // [0x552e5d0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerCameraManager.AddGenericCameraLensEffect - // TScriptInterface AddGenericCameraLensEffect(class UClass* LensEffectEmitterClass); // [0x54fc0a0] RequiredAPI|Native|Public|BlueprintCallable + // TScriptInterface AddGenericCameraLensEffect(class UClass* LensEffectEmitterClass); // [0x552e270] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerCameraManager.AddCameraLensEffect - // class AEmitterCameraLensEffectBase* AddCameraLensEffect(class UClass* LensEffectEmitterClass); // [0x54fba60] RequiredAPI|Native|Public + // class AEmitterCameraLensEffectBase* AddCameraLensEffect(class UClass* LensEffectEmitterClass); // [0x552dc30] RequiredAPI|Native|Public }; /// Class /Script/Engine.PluginBlueprintLibrary @@ -20198,31 +20198,31 @@ class UPluginBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.PluginBlueprintLibrary.IsPluginMounted - // bool IsPluginMounted(FString PluginName); // [0x54ffe00] Final|Native|Static|Public|BlueprintCallable + // bool IsPluginMounted(FString PluginName); // [0x5531fd0] Final|Native|Static|Public|BlueprintCallable // Function /Script/Engine.PluginBlueprintLibrary.GetPluginVersionName - // bool GetPluginVersionName(FString PluginName, FString& OutVersionName); // [0x54ff720] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetPluginVersionName(FString PluginName, FString& OutVersionName); // [0x55318f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.PluginBlueprintLibrary.GetPluginVersion - // bool GetPluginVersion(FString PluginName, int32_t& OutVersion); // [0x54ff630] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetPluginVersion(FString PluginName, int32_t& OutVersion); // [0x5531800] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.PluginBlueprintLibrary.GetPluginNameForObjectPath - // bool GetPluginNameForObjectPath(FSoftObjectPath& ObjectPath, FString& OutPluginName); // [0x54ff500] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool GetPluginNameForObjectPath(FSoftObjectPath& ObjectPath, FString& OutPluginName); // [0x55316d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.PluginBlueprintLibrary.GetPluginMountedAssetPath - // bool GetPluginMountedAssetPath(FString PluginName, FString& OutAssetPath); // [0x54ff400] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetPluginMountedAssetPath(FString PluginName, FString& OutAssetPath); // [0x55315d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.PluginBlueprintLibrary.GetPluginEditorCustomVirtualPath - // bool GetPluginEditorCustomVirtualPath(FString PluginName, FString& OutVirtualPath); // [0x54ff300] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetPluginEditorCustomVirtualPath(FString PluginName, FString& OutVirtualPath); // [0x55314d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.PluginBlueprintLibrary.GetPluginDescriptorFilePath - // bool GetPluginDescriptorFilePath(FString PluginName, FString& OutFilePath); // [0x54ff200] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetPluginDescriptorFilePath(FString PluginName, FString& OutFilePath); // [0x55313d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.PluginBlueprintLibrary.GetPluginDescription - // bool GetPluginDescription(FString PluginName, FString& OutDescription); // [0x54ff100] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetPluginDescription(FString PluginName, FString& OutDescription); // [0x55312d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.PluginBlueprintLibrary.GetPluginContentDir - // bool GetPluginContentDir(FString PluginName, FString& OutContentDir); // [0x54ff000] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetPluginContentDir(FString PluginName, FString& OutContentDir); // [0x55311d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.PluginBlueprintLibrary.GetPluginBaseDir - // bool GetPluginBaseDir(FString PluginName, FString& OutBaseDir); // [0x54fef00] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetPluginBaseDir(FString PluginName, FString& OutBaseDir); // [0x55310d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.PluginBlueprintLibrary.GetEnabledPluginNames - // TArray GetEnabledPluginNames(); // [0x54fde70] Final|Native|Static|Public|BlueprintCallable + // TArray GetEnabledPluginNames(); // [0x5530040] Final|Native|Static|Public|BlueprintCallable // Function /Script/Engine.PluginBlueprintLibrary.GetAdditionalProjectPluginSearchPaths - // TArray GetAdditionalProjectPluginSearchPaths(); // [0x54fd600] Final|Native|Static|Public|BlueprintCallable + // TArray GetAdditionalProjectPluginSearchPaths(); // [0x552f7d0] Final|Native|Static|Public|BlueprintCallable // Function /Script/Engine.PluginBlueprintLibrary.GetAdditionalPluginSearchPaths - // TArray GetAdditionalPluginSearchPaths(); // [0x54fd580] Final|Native|Static|Public|BlueprintCallable + // TArray GetAdditionalPluginSearchPaths(); // [0x552f750] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/Engine.PointLight @@ -20235,9 +20235,9 @@ class APointLight : public ALight /// Functions // Function /Script/Engine.PointLight.SetRadius - // void SetRadius(float NewRadius); // [0x5504040] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRadius(float NewRadius); // [0x5536210] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PointLight.SetLightFalloffExponent - // void SetLightFalloffExponent(float NewLightFalloffExponent); // [0x5503040] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLightFalloffExponent(float NewLightFalloffExponent); // [0x5535210] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.Polys @@ -20275,13 +20275,13 @@ class ARadialForceActor : public ARigidBodyBase /// Functions // Function /Script/Engine.RadialForceActor.ToggleForce - // void ToggleForce(); // [0x5500ed0] Native|Public|BlueprintCallable + // void ToggleForce(); // [0x55330a0] Native|Public|BlueprintCallable // Function /Script/Engine.RadialForceActor.FireImpulse - // void FireImpulse(); // [0x54b5ef0] Native|Public|BlueprintCallable + // void FireImpulse(); // [0x54e80c0] Native|Public|BlueprintCallable // Function /Script/Engine.RadialForceActor.EnableForce - // void EnableForce(); // [0x5500e90] Native|Public|BlueprintCallable + // void EnableForce(); // [0x5533060] Native|Public|BlueprintCallable // Function /Script/Engine.RadialForceActor.DisableForce - // void DisableForce(); // [0x5500eb0] Native|Public|BlueprintCallable + // void DisableForce(); // [0x5533080] Native|Public|BlueprintCallable }; /// Class /Script/Engine.ReplicationDriver @@ -20350,7 +20350,7 @@ class ASceneCapture2D : public ASceneCapture /// Functions // Function /Script/Engine.SceneCapture2D.OnInterpToggle - // void OnInterpToggle(bool bEnable); // [0x5500e00] Final|Native|Public|BlueprintCallable + // void OnInterpToggle(bool bEnable); // [0x5532fd0] Final|Native|Public|BlueprintCallable }; /// Class /Script/Engine.SceneCaptureComponent2D @@ -20397,11 +20397,11 @@ class USceneCaptureComponent2D : public USceneCaptureComponent /// Functions // Function /Script/Engine.SceneCaptureComponent2D.RemoveBlendable - // void RemoveBlendable(TScriptInterface InBlendableObject); // [0x550fd70] Final|Native|Public|BlueprintCallable + // void RemoveBlendable(TScriptInterface InBlendableObject); // [0x5541f40] Final|Native|Public|BlueprintCallable // Function /Script/Engine.SceneCaptureComponent2D.CaptureScene - // void CaptureScene(); // [0x550c7f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void CaptureScene(); // [0x553e9c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SceneCaptureComponent2D.AddOrUpdateBlendable - // void AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight); // [0x550c620] Final|Native|Public|BlueprintCallable + // void AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight); // [0x553e7f0] Final|Native|Public|BlueprintCallable }; /// Class /Script/Engine.SceneCaptureComponentCube @@ -20416,7 +20416,7 @@ class USceneCaptureComponentCube : public USceneCaptureComponent /// Functions // Function /Script/Engine.SceneCaptureComponentCube.CaptureScene - // void CaptureScene(); // [0x550c7f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void CaptureScene(); // [0x553e9c0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.SceneCaptureCube @@ -20429,7 +20429,7 @@ class ASceneCaptureCube : public ASceneCapture /// Functions // Function /Script/Engine.SceneCaptureCube.OnInterpToggle - // void OnInterpToggle(bool bEnable); // [0x5500e00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void OnInterpToggle(bool bEnable); // [0x5532fd0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.ShadowMapTexture2D @@ -20457,9 +20457,9 @@ class USkeletalMeshSocket : public UObject /// Functions // Function /Script/Engine.SkeletalMeshSocket.InitializeSocketFromLocation - // void InitializeSocketFromLocation(class USkeletalMeshComponent* SkelComp, FVector WorldLocation, FVector WorldNormal); // [0x5514530] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void InitializeSocketFromLocation(class USkeletalMeshComponent* SkelComp, FVector WorldLocation, FVector WorldNormal); // [0x5546700] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SkeletalMeshSocket.GetSocketLocation - // FVector GetSocketLocation(class USkeletalMeshComponent* SkelComp); // [0x5514200] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetSocketLocation(class USkeletalMeshComponent* SkelComp); // [0x55463d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.SkeletalMeshDescriptionBulkData @@ -20481,7 +20481,7 @@ class ASkyLight : public AInfo /// Functions // Function /Script/Engine.SkyLight.OnRep_bEnabled - // void OnRep_bEnabled(); // [0x54b5ef0] RequiredAPI|Native|Public + // void OnRep_bEnabled(); // [0x54e80c0] RequiredAPI|Native|Public }; /// Class /Script/Engine.SkyLightComponent @@ -20519,31 +20519,31 @@ class USkyLightComponent : public ULightComponentBase /// Functions // Function /Script/Engine.SkyLightComponent.SetVolumetricScatteringIntensity - // void SetVolumetricScatteringIntensity(float NewIntensity); // [0x5515a10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVolumetricScatteringIntensity(float NewIntensity); // [0x5547be0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyLightComponent.SetSourceCubemapAngle - // void SetSourceCubemapAngle(float NewValue); // [0x55157f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSourceCubemapAngle(float NewValue); // [0x55479c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyLightComponent.SetOcclusionTint - // void SetOcclusionTint(FColor& InTint); // [0x5515270] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetOcclusionTint(FColor& InTint); // [0x5547440] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SkyLightComponent.SetOcclusionExponent - // void SetOcclusionExponent(float InOcclusionExponent); // [0x55151f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOcclusionExponent(float InOcclusionExponent); // [0x55473c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyLightComponent.SetOcclusionContrast - // void SetOcclusionContrast(float InOcclusionContrast); // [0x5515170] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOcclusionContrast(float InOcclusionContrast); // [0x5547340] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyLightComponent.SetMinOcclusion - // void SetMinOcclusion(float InMinOcclusion); // [0x55150f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMinOcclusion(float InMinOcclusion); // [0x55472c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyLightComponent.SetLowerHemisphereColor - // void SetLowerHemisphereColor(FLinearColor& InLowerHemisphereColor); // [0x5514f40] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetLowerHemisphereColor(FLinearColor& InLowerHemisphereColor); // [0x5547110] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SkyLightComponent.SetLightColor - // void SetLightColor(FLinearColor NewLightColor); // [0x5514eb0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetLightColor(FLinearColor NewLightColor); // [0x5547080] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SkyLightComponent.SetIntensity - // void SetIntensity(float NewIntensity); // [0x5514d20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIntensity(float NewIntensity); // [0x5546ef0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyLightComponent.SetIndirectLightingIntensity - // void SetIndirectLightingIntensity(float NewIntensity); // [0x5514ca0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIndirectLightingIntensity(float NewIntensity); // [0x5546e70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyLightComponent.SetCubemapBlend - // void SetCubemapBlend(class UTextureCube* SourceCubemap, class UTextureCube* DestinationCubemap, float InBlendFraction); // [0x5514b00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCubemapBlend(class UTextureCube* SourceCubemap, class UTextureCube* DestinationCubemap, float InBlendFraction); // [0x5546cd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyLightComponent.SetCubemap - // void SetCubemap(class UTextureCube* NewCubemap); // [0x5514a70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCubemap(class UTextureCube* NewCubemap); // [0x5546c40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyLightComponent.RecaptureSky - // void RecaptureSky(); // [0x55148b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RecaptureSky(); // [0x5546a80] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.SMInstanceManager @@ -20587,11 +20587,11 @@ class USoundEffectPresetWidgetInterface : public UAudioPanelWidgetInterface /// Functions // Function /Script/Engine.SoundEffectPresetWidgetInterface.OnPropertyChanged - // void OnPropertyChanged(class USoundEffectPreset* Preset, FName PropertyName); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void OnPropertyChanged(class USoundEffectPreset* Preset, FName PropertyName); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.SoundEffectPresetWidgetInterface.OnConstructed - // void OnConstructed(class USoundEffectPreset* Preset); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void OnConstructed(class USoundEffectPreset* Preset); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.SoundEffectPresetWidgetInterface.GetClass - // class UClass* GetClass(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // class UClass* GetClass(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent }; /// Class /Script/Engine.SoundEffectSourcePreset @@ -20682,7 +20682,7 @@ class USoundSubmixWidgetInterface : public UInterface /// Functions // Function /Script/Engine.SoundSubmixWidgetInterface.OnConstructed - // void OnConstructed(class USoundSubmixBase* SoundSubmix); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void OnConstructed(class USoundSubmixBase* SoundSubmix); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent }; /// Class /Script/Engine.SparseVolumeTexture @@ -20694,17 +20694,17 @@ class USparseVolumeTexture : public UObject /// Functions // Function /Script/Engine.SparseVolumeTexture.GetSizeZ - // int32_t GetSizeZ(); // [0x551c370] Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSizeZ(); // [0x554e540] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SparseVolumeTexture.GetSizeY - // int32_t GetSizeY(); // [0x551c340] Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSizeY(); // [0x554e510] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SparseVolumeTexture.GetSizeX - // int32_t GetSizeX(); // [0x54fe850] Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSizeX(); // [0x5530a20] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SparseVolumeTexture.GetNumMipLevels - // int32_t GetNumMipLevels(); // [0x551c2c0] Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumMipLevels(); // [0x554e490] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SparseVolumeTexture.GetNumFrames - // int32_t GetNumFrames(); // [0x551c290] Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumFrames(); // [0x554e460] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SparseVolumeTexture.GetFrameTransform - // FTransform GetFrameTransform(); // [0x551c160] Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetFrameTransform(); // [0x554e330] Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.SparseVolumeTextureFrame @@ -20778,23 +20778,23 @@ class UAnimatedSparseVolumeTextureController : public UObject /// Functions // Function /Script/Engine.AnimatedSparseVolumeTextureController.Update - // void Update(float DeltaTime); // [0x551cc50] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Update(float DeltaTime); // [0x554ee20] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimatedSparseVolumeTextureController.Stop - // void Stop(); // [0x551cc30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Stop(); // [0x554ee00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimatedSparseVolumeTextureController.Play - // void Play(); // [0x551c470] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Play(); // [0x554e640] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimatedSparseVolumeTextureController.Pause - // void Pause(); // [0x551c450] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Pause(); // [0x554e620] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimatedSparseVolumeTextureController.GetFrameByIndex - // class USparseVolumeTextureFrame* GetFrameByIndex(int32_t FrameIndex); // [0x551c0c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // class USparseVolumeTextureFrame* GetFrameByIndex(int32_t FrameIndex); // [0x554e290] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimatedSparseVolumeTextureController.GetFractionalFrameIndex - // float GetFractionalFrameIndex(); // [0x551c090] Final|RequiredAPI|Native|Public|BlueprintCallable + // float GetFractionalFrameIndex(); // [0x554e260] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimatedSparseVolumeTextureController.GetDuration - // float GetDuration(); // [0x551bfe0] Final|RequiredAPI|Native|Public|BlueprintCallable + // float GetDuration(); // [0x554e1b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimatedSparseVolumeTextureController.GetCurrentFramesForInterpolation - // void GetCurrentFramesForInterpolation(class USparseVolumeTextureFrame*& Frame0, class USparseVolumeTextureFrame*& Frame1, float& LerpAlpha); // [0x551be90] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void GetCurrentFramesForInterpolation(class USparseVolumeTextureFrame*& Frame0, class USparseVolumeTextureFrame*& Frame1, float& LerpAlpha); // [0x554e060] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimatedSparseVolumeTextureController.GetCurrentFrame - // class USparseVolumeTextureFrame* GetCurrentFrame(); // [0x551be60] Final|RequiredAPI|Native|Public|BlueprintCallable + // class USparseVolumeTextureFrame* GetCurrentFrame(); // [0x554e030] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.SphereReflectionCapture @@ -20837,7 +20837,7 @@ class UEditorFlagCollector : public UObject /// Functions // Function /Script/Engine.EditorFlagCollector.GetFlagNames - // TArray GetFlagNames(); // [0x551c010] Final|Native|Static|Public + // TArray GetFlagNames(); // [0x554e1e0] Final|Native|Static|Public }; /// Class /Script/Engine.StereoLayerShape @@ -20867,11 +20867,11 @@ class UStereoLayerShapeCylinder : public UStereoLayerShape /// Functions // Function /Script/Engine.StereoLayerShapeCylinder.SetRadius - // void SetRadius(float InRadius); // [0x551c9b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRadius(float InRadius); // [0x554eb80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.StereoLayerShapeCylinder.SetOverlayArc - // void SetOverlayArc(float InOverlayArc); // [0x551c810] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOverlayArc(float InOverlayArc); // [0x554e9e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.StereoLayerShapeCylinder.SetHeight - // void SetHeight(int32_t InHeight); // [0x551c6f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHeight(int32_t InHeight); // [0x554e8c0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.StereoLayerShapeCubemap @@ -20898,7 +20898,7 @@ class UStereoLayerShapeEquirect : public UStereoLayerShape /// Functions // Function /Script/Engine.StereoLayerShapeEquirect.SetEquirectProps - // void SetEquirectProps(FEquirectProps InScaleBiases); // [0x551c5c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEquirectProps(FEquirectProps InScaleBiases); // [0x554e790] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/Engine.EquirectProps @@ -20946,29 +20946,29 @@ class UStereoLayerComponent : public USceneComponent /// Functions // Function /Script/Engine.StereoLayerComponent.SetUVRect - // void SetUVRect(FBox2D InUVRect); // [0x551cb90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetUVRect(FBox2D InUVRect); // [0x554ed60] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.StereoLayerComponent.SetTexture - // void SetTexture(class UTexture* InTexture); // [0x551cb00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTexture(class UTexture* InTexture); // [0x554ecd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.StereoLayerComponent.SetQuadSize - // void SetQuadSize(FVector2D InQuadSize); // [0x551c920] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetQuadSize(FVector2D InQuadSize); // [0x554eaf0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.StereoLayerComponent.SetPriority - // void SetPriority(int32_t InPriority); // [0x551c890] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPriority(int32_t InPriority); // [0x554ea60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.StereoLayerComponent.SetLeftTexture - // void SetLeftTexture(class UTexture* InTexture); // [0x551c780] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLeftTexture(class UTexture* InTexture); // [0x554e950] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.StereoLayerComponent.SetEquirectProps - // void SetEquirectProps(FEquirectProps InEquirectProps); // [0x551c490] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEquirectProps(FEquirectProps InEquirectProps); // [0x554e660] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.StereoLayerComponent.MarkTextureForUpdate - // void MarkTextureForUpdate(); // [0x551c430] Final|RequiredAPI|Native|Public|BlueprintCallable + // void MarkTextureForUpdate(); // [0x554e600] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.StereoLayerComponent.GetUVRect - // FBox2D GetUVRect(); // [0x551c3f0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FBox2D GetUVRect(); // [0x554e5c0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StereoLayerComponent.GetTexture - // class UTexture* GetTexture(); // [0x551c3d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UTexture* GetTexture(); // [0x554e5a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StereoLayerComponent.GetQuadSize - // FVector2D GetQuadSize(); // [0x551c310] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetQuadSize(); // [0x554e4e0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StereoLayerComponent.GetPriority - // int32_t GetPriority(); // [0x551c2f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetPriority(); // [0x554e4c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StereoLayerComponent.GetLeftTexture - // class UTexture* GetLeftTexture(); // [0x551c1f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UTexture* GetLeftTexture(); // [0x554e3c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.SubUVAnimation @@ -21028,33 +21028,33 @@ class UTextRenderComponent : public UPrimitiveComponent /// Functions // Function /Script/Engine.TextRenderComponent.SetYScale - // void SetYScale(float Value); // [0x5522630] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetYScale(float Value); // [0x5554800] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TextRenderComponent.SetXScale - // void SetXScale(float Value); // [0x55225b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetXScale(float Value); // [0x5554780] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TextRenderComponent.SetWorldSize - // void SetWorldSize(float Value); // [0x5522530] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetWorldSize(float Value); // [0x5554700] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TextRenderComponent.SetVertSpacingAdjust - // void SetVertSpacingAdjust(float Value); // [0x5522430] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVertSpacingAdjust(float Value); // [0x5554600] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TextRenderComponent.SetVerticalAlignment - // void SetVerticalAlignment(TEnumAsByte Value); // [0x55224b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVerticalAlignment(TEnumAsByte Value); // [0x5554680] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TextRenderComponent.SetTextRenderColor - // void SetTextRenderColor(FColor Value); // [0x55220a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetTextRenderColor(FColor Value); // [0x5554270] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.TextRenderComponent.SetTextMaterial - // void SetTextMaterial(class UMaterialInterface* Material); // [0x5522010] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTextMaterial(class UMaterialInterface* Material); // [0x55541e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TextRenderComponent.SetText - // void SetText(FText& Value); // [0x55214f0] Final|RequiredAPI|Native|Public|HasOutParms + // void SetText(FText& Value); // [0x55536c0] Final|RequiredAPI|Native|Public|HasOutParms // Function /Script/Engine.TextRenderComponent.SetHorizSpacingAdjust - // void SetHorizSpacingAdjust(float Value); // [0x5521b00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizSpacingAdjust(float Value); // [0x5553cd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TextRenderComponent.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte Value); // [0x5521b80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte Value); // [0x5553d50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TextRenderComponent.SetFont - // void SetFont(class UFont* Value); // [0x5521a70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFont(class UFont* Value); // [0x5553c40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TextRenderComponent.K2_SetText - // void K2_SetText(FText& Value); // [0x55214f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void K2_SetText(FText& Value); // [0x55536c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TextRenderComponent.GetTextWorldSize - // FVector GetTextWorldSize(); // [0x5521320] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetTextWorldSize(); // [0x55534f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.TextRenderComponent.GetTextLocalSize - // FVector GetTextLocalSize(); // [0x55212e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetTextLocalSize(); // [0x55534b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.TextureEncodingProjectSettings @@ -21164,65 +21164,65 @@ class UTimelineComponent : public UActorComponent /// Functions // Function /Script/Engine.TimelineComponent.Stop - // void Stop(); // [0x5522810] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Stop(); // [0x55549e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.SetVectorCurve - // void SetVectorCurve(class UCurveVector* NewVectorCurve, FName VectorTrackName); // [0x5522360] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVectorCurve(class UCurveVector* NewVectorCurve, FName VectorTrackName); // [0x5554530] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.SetTimelinePostUpdateFunc - // void SetTimelinePostUpdateFunc(FDelegateProperty NewTimelinePostUpdateFunc); // [0x55222c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTimelinePostUpdateFunc(FDelegateProperty NewTimelinePostUpdateFunc); // [0x5554490] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.SetTimelineLengthMode - // void SetTimelineLengthMode(TEnumAsByte NewLengthMode); // [0x5522240] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTimelineLengthMode(TEnumAsByte NewLengthMode); // [0x5554410] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.SetTimelineLength - // void SetTimelineLength(float NewLength); // [0x55221c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTimelineLength(float NewLength); // [0x5554390] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.SetTimelineFinishedFunc - // void SetTimelineFinishedFunc(FDelegateProperty NewTimelineFinishedFunc); // [0x5522120] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTimelineFinishedFunc(FDelegateProperty NewTimelineFinishedFunc); // [0x55542f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.SetPlayRate - // void SetPlayRate(float NewRate); // [0x5521e70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPlayRate(float NewRate); // [0x5554040] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.SetPlaybackPosition - // void SetPlaybackPosition(float newPosition, bool bFireEvents, bool bFireUpdate); // [0x5521ef0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPlaybackPosition(float newPosition, bool bFireEvents, bool bFireUpdate); // [0x55540c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.SetNewTime - // void SetNewTime(float NewTime); // [0x5521df0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNewTime(float NewTime); // [0x5553fc0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.SetLooping - // void SetLooping(bool bNewLooping); // [0x5521d60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLooping(bool bNewLooping); // [0x5553f30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.SetLinearColorCurve - // void SetLinearColorCurve(class UCurveLinearColor* NewLinearColorCurve, FName LinearColorTrackName); // [0x5521c90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLinearColorCurve(class UCurveLinearColor* NewLinearColorCurve, FName LinearColorTrackName); // [0x5553e60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.SetIgnoreTimeDilation - // void SetIgnoreTimeDilation(bool bNewIgnoreTimeDilation); // [0x5521c00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIgnoreTimeDilation(bool bNewIgnoreTimeDilation); // [0x5553dd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.SetFloatCurve - // void SetFloatCurve(class UCurveFloat* NewFloatCurve, FName FloatTrackName); // [0x55219a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFloatCurve(class UCurveFloat* NewFloatCurve, FName FloatTrackName); // [0x5553b70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.ReverseFromEnd - // void ReverseFromEnd(); // [0x5521980] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ReverseFromEnd(); // [0x5553b50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.Reverse - // void Reverse(); // [0x5521960] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Reverse(); // [0x5553b30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.PlayFromStart - // void PlayFromStart(); // [0x5521940] Final|RequiredAPI|Native|Public|BlueprintCallable + // void PlayFromStart(); // [0x5553b10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.Play - // void Play(); // [0x5521920] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Play(); // [0x5553af0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.OnRep_Timeline - // void OnRep_Timeline(FTimeline& OldTimeline); // [0x55216b0] Final|Native|Public|HasOutParms + // void OnRep_Timeline(FTimeline& OldTimeline); // [0x5553880] Final|Native|Public|HasOutParms // Function /Script/Engine.TimelineComponent.IsReversing - // bool IsReversing(); // [0x55214c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsReversing(); // [0x5553690] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.TimelineComponent.IsPlaying - // bool IsPlaying(); // [0x5521490] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlaying(); // [0x5553660] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.TimelineComponent.IsLooping - // bool IsLooping(); // [0x5521460] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLooping(); // [0x5553630] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.TimelineComponent.GetTimelineLength - // float GetTimelineLength(); // [0x5521360] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetTimelineLength(); // [0x5553530] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.TimelineComponent.GetScaledTimelineLength - // float GetScaledTimelineLength(); // [0x55212b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetScaledTimelineLength(); // [0x5553480] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.TimelineComponent.GetPlayRate - // float GetPlayRate(); // [0x5521250] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPlayRate(); // [0x5553420] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.TimelineComponent.GetPlaybackPosition - // float GetPlaybackPosition(); // [0x5521280] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPlaybackPosition(); // [0x5553450] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.TimelineComponent.GetIgnoreTimeDilation - // bool GetIgnoreTimeDilation(); // [0x55211f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetIgnoreTimeDilation(); // [0x55533c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.TimelineComponent.AddInterpVector - // void AddInterpVector(class UCurveVector* VectorCurve, FDelegateProperty InterpFunc, FName PropertyName, FName TrackName); // [0x5520f80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddInterpVector(class UCurveVector* VectorCurve, FDelegateProperty InterpFunc, FName PropertyName, FName TrackName); // [0x5553150] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.AddInterpLinearColor - // void AddInterpLinearColor(class UCurveLinearColor* LinearColorCurve, FDelegateProperty InterpFunc, FName PropertyName, FName TrackName); // [0x5520e20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddInterpLinearColor(class UCurveLinearColor* LinearColorCurve, FDelegateProperty InterpFunc, FName PropertyName, FName TrackName); // [0x5552ff0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.AddInterpFloat - // void AddInterpFloat(class UCurveFloat* FloatCurve, FDelegateProperty InterpFunc, FName PropertyName, FName TrackName); // [0x5520cc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddInterpFloat(class UCurveFloat* FloatCurve, FDelegateProperty InterpFunc, FName PropertyName, FName TrackName); // [0x5552e90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TimelineComponent.AddEvent - // void AddEvent(float Time, FDelegateProperty EventFunc); // [0x5520bd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddEvent(float Time, FDelegateProperty EventFunc); // [0x5552da0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.TriggerBase @@ -21263,19 +21263,19 @@ class UTwitterIntegrationBase : public UPlatformInterfaceBase /// Functions // Function /Script/Engine.TwitterIntegrationBase.TwitterRequest - // bool TwitterRequest(FString URL, TArray& ParamKeysAndValues, TEnumAsByte RequestMethod, int32_t AccountIndex); // [0x5522c90] Native|Public|HasOutParms + // bool TwitterRequest(FString URL, TArray& ParamKeysAndValues, TEnumAsByte RequestMethod, int32_t AccountIndex); // [0x5554e60] Native|Public|HasOutParms // Function /Script/Engine.TwitterIntegrationBase.ShowTweetUI - // bool ShowTweetUI(FString InitialMessage, FString URL, FString Picture); // [0x55226b0] Native|Public + // bool ShowTweetUI(FString InitialMessage, FString URL, FString Picture); // [0x5554880] Native|Public // Function /Script/Engine.TwitterIntegrationBase.Init - // void Init(); // [0x42e04f0] Native|Public + // void Init(); // [0x4312480] Native|Public // Function /Script/Engine.TwitterIntegrationBase.GetNumAccounts - // int32_t GetNumAccounts(); // [0x5521220] Native|Public + // int32_t GetNumAccounts(); // [0x55533f0] Native|Public // Function /Script/Engine.TwitterIntegrationBase.GetAccountName - // FString GetAccountName(int32_t AccountIndex); // [0x5521110] Native|Public + // FString GetAccountName(int32_t AccountIndex); // [0x55532e0] Native|Public // Function /Script/Engine.TwitterIntegrationBase.CanShowTweetUI - // bool CanShowTweetUI(); // [0x5336a10] Native|Public + // bool CanShowTweetUI(); // [0x5368be0] Native|Public // Function /Script/Engine.TwitterIntegrationBase.AuthorizeAccounts - // bool AuthorizeAccounts(); // [0x55210e0] Native|Public + // bool AuthorizeAccounts(); // [0x55532b0] Native|Public }; /// Class /Script/Engine.UniversalObjectLocatorScriptingExtensions @@ -21287,19 +21287,19 @@ class UUniversalObjectLocatorScriptingExtensions : public UBlueprintFunctionLibr /// Functions // Function /Script/Engine.UniversalObjectLocatorScriptingExtensions.UniversalObjectLocatorFromString - // FUniversalObjectLocator UniversalObjectLocatorFromString(FString InString); // [0x5522e50] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FUniversalObjectLocator UniversalObjectLocatorFromString(FString InString); // [0x5555020] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.UniversalObjectLocatorScriptingExtensions.ToString - // FString ToString(FUniversalObjectLocator& Locator); // [0x5522b80] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString ToString(FUniversalObjectLocator& Locator); // [0x5554d50] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.UniversalObjectLocatorScriptingExtensions.SyncUnload - // void SyncUnload(FUniversalObjectLocator& Locator, class UObject* Context); // [0x5522a70] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void SyncUnload(FUniversalObjectLocator& Locator, class UObject* Context); // [0x5554c40] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.UniversalObjectLocatorScriptingExtensions.SyncLoad - // class UObject* SyncLoad(FUniversalObjectLocator& Locator, class UObject* Context); // [0x5522950] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UObject* SyncLoad(FUniversalObjectLocator& Locator, class UObject* Context); // [0x5554b20] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.UniversalObjectLocatorScriptingExtensions.SyncFind - // class UObject* SyncFind(FUniversalObjectLocator& Locator, class UObject* Context); // [0x5522830] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UObject* SyncFind(FUniversalObjectLocator& Locator, class UObject* Context); // [0x5554a00] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.UniversalObjectLocatorScriptingExtensions.MakeUniversalObjectLocator - // FUniversalObjectLocator MakeUniversalObjectLocator(class UObject* Object, class UObject* Context); // [0x55215a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FUniversalObjectLocator MakeUniversalObjectLocator(class UObject* Object, class UObject* Context); // [0x5553770] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.UniversalObjectLocatorScriptingExtensions.IsEmpty - // bool IsEmpty(FUniversalObjectLocator& Locator); // [0x5521390] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsEmpty(FUniversalObjectLocator& Locator); // [0x5553560] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/Engine.UserDefinedStruct @@ -21383,7 +21383,7 @@ class UVectorFieldComponent : public UPrimitiveComponent /// Functions // Function /Script/Engine.VectorFieldComponent.SetIntensity - // void SetIntensity(float NewIntensity); // [0x5539300] Native|Public|BlueprintCallable + // void SetIntensity(float NewIntensity); // [0x556b4d0] Native|Public|BlueprintCallable }; /// Class /Script/Engine.VectorFieldStatic @@ -21421,17 +21421,17 @@ class UWindDirectionalSourceComponent : public USceneComponent /// Functions // Function /Script/Engine.WindDirectionalSourceComponent.SetWindType - // void SetWindType(EWindSourceType InNewType); // [0x5539610] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetWindType(EWindSourceType InNewType); // [0x556b7e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.WindDirectionalSourceComponent.SetStrength - // void SetStrength(float InNewStrength); // [0x5539590] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetStrength(float InNewStrength); // [0x556b760] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.WindDirectionalSourceComponent.SetSpeed - // void SetSpeed(float InNewSpeed); // [0x5539510] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSpeed(float InNewSpeed); // [0x556b6e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.WindDirectionalSourceComponent.SetRadius - // void SetRadius(float InNewRadius); // [0x5539490] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRadius(float InNewRadius); // [0x556b660] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.WindDirectionalSourceComponent.SetMinimumGustAmount - // void SetMinimumGustAmount(float InNewMinGust); // [0x5539410] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMinimumGustAmount(float InNewMinGust); // [0x556b5e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.WindDirectionalSourceComponent.SetMaximumGustAmount - // void SetMaximumGustAmount(float InNewMaxGust); // [0x5539390] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMaximumGustAmount(float InNewMaxGust); // [0x556b560] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.WorldPartitionEditorLoaderAdapter @@ -21926,9 +21926,9 @@ class AWorldSettings : public AInfo /// Functions // Function /Script/Engine.WorldSettings.OnRep_WorldGravityZ - // void OnRep_WorldGravityZ(); // [0x54b5ef0] RequiredAPI|Native|Public + // void OnRep_WorldGravityZ(); // [0x54e80c0] RequiredAPI|Native|Public // Function /Script/Engine.WorldSettings.OnRep_NaniteSettings - // void OnRep_NaniteSettings(); // [0x5500eb0] RequiredAPI|Native|Public + // void OnRep_NaniteSettings(); // [0x5533080] RequiredAPI|Native|Public }; /// Class /Script/Engine.Texture2DArray @@ -22073,13 +22073,13 @@ class UAvoidanceManager : public UObject /// Functions // Function /Script/Engine.AvoidanceManager.RegisterMovementComponent - // bool RegisterMovementComponent(class UMovementComponent* MovementComp, float AvoidanceWeight); // [0x5575f60] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool RegisterMovementComponent(class UMovementComponent* MovementComp, float AvoidanceWeight); // [0x55a8130] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AvoidanceManager.GetObjectCount - // int32_t GetObjectCount(); // [0x5571ba0] Final|RequiredAPI|Native|Public|BlueprintCallable + // int32_t GetObjectCount(); // [0x55a3d70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AvoidanceManager.GetNewAvoidanceUID - // int32_t GetNewAvoidanceUID(); // [0x5571b50] Final|RequiredAPI|Native|Public|BlueprintCallable + // int32_t GetNewAvoidanceUID(); // [0x55a3d20] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AvoidanceManager.GetAvoidanceVelocityForComponent - // FVector GetAvoidanceVelocityForComponent(class UMovementComponent* MovementComp); // [0x55706f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FVector GetAvoidanceVelocityForComponent(class UMovementComponent* MovementComp); // [0x55a28c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.NavCollisionBase @@ -22109,15 +22109,15 @@ class AAmbientSound : public AActor /// Functions // Function /Script/Engine.AmbientSound.Stop - // void Stop(); // [0x5576ba0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Stop(); // [0x55a8d70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AmbientSound.Play - // void Play(float StartTime); // [0x5575d30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Play(float StartTime); // [0x55a7f00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AmbientSound.FadeOut - // void FadeOut(float FadeOutDuration, float FadeVolumeLevel); // [0x556fa20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void FadeOut(float FadeOutDuration, float FadeVolumeLevel); // [0x55a1bf0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AmbientSound.FadeIn - // void FadeIn(float FadeInDuration, float FadeVolumeLevel); // [0x556f940] Final|RequiredAPI|Native|Public|BlueprintCallable + // void FadeIn(float FadeInDuration, float FadeVolumeLevel); // [0x55a1b10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AmbientSound.AdjustVolume - // void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel); // [0x556f5d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel); // [0x55a17a0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.AimOffsetBlendSpace @@ -22206,7 +22206,7 @@ class UAnimationSettings : public UDeveloperSettings /// Functions // Function /Script/Engine.AnimationSettings.GetBoneCustomAttributeNamesToImport - // TArray GetBoneCustomAttributeNamesToImport(); // [0x559a750] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetBoneCustomAttributeNamesToImport(); // [0x55cc920] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.AnimBlueprintGeneratedStruct @@ -22761,31 +22761,31 @@ class UAnimMontage : public UAnimCompositeBase /// Functions // Function /Script/Engine.AnimMontage.IsValidSectionName - // bool IsValidSectionName(FName InSectionName); // [0x55d7490] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsValidSectionName(FName InSectionName); // [0x5609660] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimMontage.IsValidAdditiveSlot - // bool IsValidAdditiveSlot(FName& SlotNodeName); // [0x55d73b0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsValidAdditiveSlot(FName& SlotNodeName); // [0x5609580] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimMontage.IsDynamicMontage - // bool IsDynamicMontage(); // [0x55d6ee0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsDynamicMontage(); // [0x56090b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimMontage.GetSectionName - // FName GetSectionName(int32_t SectionIndex); // [0x55d69e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetSectionName(int32_t SectionIndex); // [0x5608bb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimMontage.GetSectionIndex - // int32_t GetSectionIndex(FName InSectionName); // [0x55d6910] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSectionIndex(FName InSectionName); // [0x5608ae0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimMontage.GetNumSections - // int32_t GetNumSections(); // [0x55d5f90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumSections(); // [0x5608160] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimMontage.GetGroupName - // FName GetGroupName(); // [0x55d4cb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetGroupName(); // [0x5606e80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimMontage.GetFirstAnimReference - // class UAnimSequenceBase* GetFirstAnimReference(); // [0x55d4c70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAnimSequenceBase* GetFirstAnimReference(); // [0x5606e40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimMontage.GetDefaultBlendOutTime - // float GetDefaultBlendOutTime(); // [0x55d4b80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetDefaultBlendOutTime(); // [0x5606d50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimMontage.GetDefaultBlendInTime - // float GetDefaultBlendInTime(); // [0x55d4b60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetDefaultBlendInTime(); // [0x5606d30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimMontage.GetBlendOutArgs - // FAlphaBlendArgs GetBlendOutArgs(); // [0x55d47e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FAlphaBlendArgs GetBlendOutArgs(); // [0x56069b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimMontage.GetBlendInArgs - // FAlphaBlendArgs GetBlendInArgs(); // [0x55d4770] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FAlphaBlendArgs GetBlendInArgs(); // [0x5606940] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AnimMontage.CreateSlotAnimationAsDynamicMontage_WithBlendSettings - // class UAnimMontage* CreateSlotAnimationAsDynamicMontage_WithBlendSettings(class UAnimSequenceBase* Asset, FName SlotNodeName, FMontageBlendSettings& BlendInSettings, FMontageBlendSettings& BlendOutSettings, float InPlayRate, int32_t LoopCount, float InBlendOutTriggerTime); // [0x55d4040] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // class UAnimMontage* CreateSlotAnimationAsDynamicMontage_WithBlendSettings(class UAnimSequenceBase* Asset, FName SlotNodeName, FMontageBlendSettings& BlendInSettings, FMontageBlendSettings& BlendOutSettings, float InPlayRate, int32_t LoopCount, float InBlendOutTriggerTime); // [0x5606210] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.AnimNotifyLibrary @@ -22797,15 +22797,15 @@ class UAnimNotifyLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.AnimNotifyLibrary.NotifyStateReachedEnd - // bool NotifyStateReachedEnd(FAnimNotifyEventReference& EventReference); // [0x5620470] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool NotifyStateReachedEnd(FAnimNotifyEventReference& EventReference); // [0x5652640] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimNotifyLibrary.GetCurrentAnimationTimeRatio - // float GetCurrentAnimationTimeRatio(FAnimNotifyEventReference& EventReference); // [0x561fad0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetCurrentAnimationTimeRatio(FAnimNotifyEventReference& EventReference); // [0x5651ca0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimNotifyLibrary.GetCurrentAnimationTime - // float GetCurrentAnimationTime(FAnimNotifyEventReference& EventReference); // [0x561f9f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetCurrentAnimationTime(FAnimNotifyEventReference& EventReference); // [0x5651bc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimNotifyLibrary.GetCurrentAnimationNotifyStateTimeRatio - // float GetCurrentAnimationNotifyStateTimeRatio(FAnimNotifyEventReference& EventReference); // [0x561f8a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetCurrentAnimationNotifyStateTimeRatio(FAnimNotifyEventReference& EventReference); // [0x5651a70] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimNotifyLibrary.GetCurrentAnimationNotifyStateTime - // float GetCurrentAnimationNotifyStateTime(FAnimNotifyEventReference& EventReference); // [0x561f750] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetCurrentAnimationNotifyStateTime(FAnimNotifyEventReference& EventReference); // [0x5651920] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/Engine.AnimNotifyMirrorInspectionLibrary @@ -22817,9 +22817,9 @@ class UAnimNotifyMirrorInspectionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.AnimNotifyMirrorInspectionLibrary.IsTriggeredByMirroredAnimation - // bool IsTriggeredByMirroredAnimation(FAnimNotifyEventReference& EventReference); // [0x561fde0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsTriggeredByMirroredAnimation(FAnimNotifyEventReference& EventReference); // [0x5651fb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimNotifyMirrorInspectionLibrary.GetMirrorDataTable - // class UMirrorDataTable* GetMirrorDataTable(FAnimNotifyEventReference& EventReference); // [0x561fc70] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UMirrorDataTable* GetMirrorDataTable(FAnimNotifyEventReference& EventReference); // [0x5651e40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/Engine.AnimNotifyStateMachineInspectionLibrary @@ -22831,11 +22831,11 @@ class UAnimNotifyStateMachineInspectionLibrary : public UBlueprintFunctionLibrar /// Functions // Function /Script/Engine.AnimNotifyStateMachineInspectionLibrary.IsTriggeredByStateMachine - // bool IsTriggeredByStateMachine(FAnimNotifyEventReference& EventReference, class UAnimInstance* AnimInstance, FName StateMachineName); // [0x56202a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsTriggeredByStateMachine(FAnimNotifyEventReference& EventReference, class UAnimInstance* AnimInstance, FName StateMachineName); // [0x5652470] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimNotifyStateMachineInspectionLibrary.IsTriggeredByStateInStateMachine - // bool IsTriggeredByStateInStateMachine(FAnimNotifyEventReference& EventReference, class UAnimInstance* AnimInstance, FName StateMachineName, FName StateName); // [0x56200b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsTriggeredByStateInStateMachine(FAnimNotifyEventReference& EventReference, class UAnimInstance* AnimInstance, FName StateMachineName, FName StateName); // [0x5652280] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimNotifyStateMachineInspectionLibrary.IsTriggeredByState - // bool IsTriggeredByState(FAnimNotifyEventReference& EventReference, class UAnimInstance* AnimInstance, FName StateName); // [0x561fed0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsTriggeredByState(FAnimNotifyEventReference& EventReference, class UAnimInstance* AnimInstance, FName StateName); // [0x56520a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/Engine.AnimNotifyState_DisableRootMotion @@ -22875,7 +22875,7 @@ class UAnimNotifyState_Trail : public UAnimNotifyState /// Functions // Function /Script/Engine.AnimNotifyState_Trail.OverridePSTemplate - // class UParticleSystem* OverridePSTemplate(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent|Const + // class UParticleSystem* OverridePSTemplate(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent|Const }; /// Class /Script/Engine.AnimNotify_PauseClothingSimulation @@ -23010,35 +23010,35 @@ class UAnimSingleNodeInstance : public UAnimInstance /// Functions // Function /Script/Engine.AnimSingleNodeInstance.StopAnim - // void StopAnim(); // [0x5650640] Final|RequiredAPI|Native|Public|BlueprintCallable + // void StopAnim(); // [0x5682810] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimSingleNodeInstance.SetReverse - // void SetReverse(bool bInReverse); // [0x5650130] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetReverse(bool bInReverse); // [0x5682300] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimSingleNodeInstance.SetPreviewCurveOverride - // void SetPreviewCurveOverride(FName& PoseName, float Value, bool bRemoveIfZero); // [0x5650010] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetPreviewCurveOverride(FName& PoseName, float Value, bool bRemoveIfZero); // [0x56821e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AnimSingleNodeInstance.SetPositionWithPreviousTime - // void SetPositionWithPreviousTime(float InPosition, float InPreviousTime, bool bFireNotifies); // [0x564fef0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPositionWithPreviousTime(float InPosition, float InPreviousTime, bool bFireNotifies); // [0x56820c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimSingleNodeInstance.SetPosition - // void SetPosition(float InPosition, bool bFireNotifies); // [0x564fdc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPosition(float InPosition, bool bFireNotifies); // [0x5681f90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimSingleNodeInstance.SetPlayRate - // void SetPlayRate(float InPlayRate); // [0x564fc40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPlayRate(float InPlayRate); // [0x5681e10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimSingleNodeInstance.SetPlaying - // void SetPlaying(bool bIsPlaying); // [0x564fd30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPlaying(bool bIsPlaying); // [0x5681f00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimSingleNodeInstance.SetMirrorDataTable - // void SetMirrorDataTable(class UMirrorDataTable* MirrorDataTable); // [0x564fb60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMirrorDataTable(class UMirrorDataTable* MirrorDataTable); // [0x5681d30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimSingleNodeInstance.SetLooping - // void SetLooping(bool bIsLooping); // [0x564fad0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLooping(bool bIsLooping); // [0x5681ca0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimSingleNodeInstance.SetBlendSpacePosition - // void SetBlendSpacePosition(FVector& InPosition); // [0x564f9e0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetBlendSpacePosition(FVector& InPosition); // [0x5681bb0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.AnimSingleNodeInstance.SetAnimationAsset - // void SetAnimationAsset(class UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate); // [0x564f8c0] RequiredAPI|Native|Public|BlueprintCallable + // void SetAnimationAsset(class UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate); // [0x5681a90] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimSingleNodeInstance.PlayAnim - // void PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition); // [0x564f6d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition); // [0x56818a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimSingleNodeInstance.GetMirrorDataTable - // class UMirrorDataTable* GetMirrorDataTable(); // [0x564f340] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UMirrorDataTable* GetMirrorDataTable(); // [0x5681510] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimSingleNodeInstance.GetLength - // float GetLength(); // [0x564f310] Final|RequiredAPI|Native|Public|BlueprintCallable + // float GetLength(); // [0x56814e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AnimSingleNodeInstance.GetAnimationAsset - // class UAnimationAsset* GetAnimationAsset(); // [0x564f150] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAnimationAsset* GetAnimationAsset(); // [0x5681320] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.AnimStateMachineTypes @@ -23094,7 +23094,7 @@ class UAnimationAttributeIdentifierExtensions : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.AnimationAttributeIdentifierExtensions.IsValid - // bool IsValid(FAnimationAttributeIdentifier& Identifier); // [0x564f510] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsValid(FAnimationAttributeIdentifier& Identifier); // [0x56816e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Struct /Script/Engine.BoneNode @@ -23151,11 +23151,11 @@ class USkeleton : public UObject /// Functions // Function /Script/Engine.Skeleton.GetBlendProfile - // class UBlendProfile* GetBlendProfile(FName& InProfileName); // [0x568d5a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UBlendProfile* GetBlendProfile(FName& InProfileName); // [0x56be860] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.Skeleton.AddCompatibleSkeletonSoft - // void AddCompatibleSkeletonSoft(TWeakObjectPtr& SourceSkeleton); // [0x568c920] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void AddCompatibleSkeletonSoft(TWeakObjectPtr& SourceSkeleton); // [0x56bdbe0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.Skeleton.AddCompatibleSkeleton - // void AddCompatibleSkeleton(class USkeleton* SourceSkeleton); // [0x568c750] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddCompatibleSkeleton(class USkeleton* SourceSkeleton); // [0x56bda10] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/Engine.BlendProfileBoneEntry @@ -23210,11 +23210,11 @@ class UCachedAnimDataLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.CachedAnimDataLibrary.StateMachine_IsStateRelevant - // bool StateMachine_IsStateRelevant(class UAnimInstance* InAnimInstance, FCachedAnimStateData& CachedAnimStateData); // [0x5650500] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool StateMachine_IsStateRelevant(class UAnimInstance* InAnimInstance, FCachedAnimStateData& CachedAnimStateData); // [0x56826d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.CachedAnimDataLibrary.StateMachine_GetLocalWeight - // float StateMachine_GetLocalWeight(class UAnimInstance* InAnimInstance, FCachedAnimStateData& CachedAnimStateData); // [0x56503e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float StateMachine_GetLocalWeight(class UAnimInstance* InAnimInstance, FCachedAnimStateData& CachedAnimStateData); // [0x56825b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.CachedAnimDataLibrary.StateMachine_GetGlobalWeight - // float StateMachine_GetGlobalWeight(class UAnimInstance* InAnimInstance, FCachedAnimStateData& CachedAnimStateData); // [0x5650290] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float StateMachine_GetGlobalWeight(class UAnimInstance* InAnimInstance, FCachedAnimStateData& CachedAnimStateData); // [0x5682460] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/Engine.AnimationCurveIdentifierExtensions @@ -23226,11 +23226,11 @@ class UAnimationCurveIdentifierExtensions : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.AnimationCurveIdentifierExtensions.IsValid - // bool IsValid(FAnimationCurveIdentifier& Identifier); // [0x564f600] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsValid(FAnimationCurveIdentifier& Identifier); // [0x56817d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimationCurveIdentifierExtensions.GetType - // ERawCurveTrackTypes GetType(FAnimationCurveIdentifier& Identifier); // [0x564f470] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // ERawCurveTrackTypes GetType(FAnimationCurveIdentifier& Identifier); // [0x5681640] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.AnimationCurveIdentifierExtensions.GetName - // FName GetName(FAnimationCurveIdentifier& Identifier); // [0x564f3d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetName(FAnimationCurveIdentifier& Identifier); // [0x56815a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/Engine.CurveSourceInterface @@ -23242,11 +23242,11 @@ class UCurveSourceInterface : public UInterface /// Functions // Function /Script/Engine.CurveSourceInterface.GetCurveValue - // float GetCurveValue(FName CurveName); // [0x564f1c0] RequiredAPI|Native|Event|Public|BlueprintEvent|Const + // float GetCurveValue(FName CurveName); // [0x5681390] RequiredAPI|Native|Event|Public|BlueprintEvent|Const // Function /Script/Engine.CurveSourceInterface.GetCurves - // void GetCurves(TArray& OutValues); // [0x564f260] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintEvent|Const + // void GetCurves(TArray& OutValues); // [0x5681430] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintEvent|Const // Function /Script/Engine.CurveSourceInterface.GetBindingName - // FName GetBindingName(); // [0x564f180] RequiredAPI|Native|Event|Public|BlueprintEvent|Const + // FName GetBindingName(); // [0x5681350] RequiredAPI|Native|Event|Public|BlueprintEvent|Const }; /// Class /Script/Engine.DataTable @@ -23400,13 +23400,13 @@ class ASkeletalMeshActor : public AActor /// Functions // Function /Script/Engine.SkeletalMeshActor.OnRep_ReplicatedPhysAsset - // void OnRep_ReplicatedPhysAsset(); // [0x5500e90] RequiredAPI|Native|Public + // void OnRep_ReplicatedPhysAsset(); // [0x5533060] RequiredAPI|Native|Public // Function /Script/Engine.SkeletalMeshActor.OnRep_ReplicatedMesh - // void OnRep_ReplicatedMesh(); // [0x54b5ef0] RequiredAPI|Native|Public + // void OnRep_ReplicatedMesh(); // [0x54e80c0] RequiredAPI|Native|Public // Function /Script/Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial1 - // void OnRep_ReplicatedMaterial1(); // [0x5500ed0] RequiredAPI|Native|Public + // void OnRep_ReplicatedMaterial1(); // [0x55330a0] RequiredAPI|Native|Public // Function /Script/Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial0 - // void OnRep_ReplicatedMaterial0(); // [0x5500eb0] RequiredAPI|Native|Public + // void OnRep_ReplicatedMaterial0(); // [0x5533080] RequiredAPI|Native|Public }; /// Struct /Script/Engine.AnimGroupInfo @@ -23475,7 +23475,7 @@ class UAsyncActionLoadPrimaryAsset : public UAsyncActionLoadPrimaryAssetBase /// Functions // Function /Script/Engine.AsyncActionLoadPrimaryAsset.AsyncLoadPrimaryAsset - // class UAsyncActionLoadPrimaryAsset* AsyncLoadPrimaryAsset(class UObject* WorldContextObject, FPrimaryAssetId PrimaryAsset, TArray& LoadBundles); // [0x568cd80] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UAsyncActionLoadPrimaryAsset* AsyncLoadPrimaryAsset(class UObject* WorldContextObject, FPrimaryAssetId PrimaryAsset, TArray& LoadBundles); // [0x56be040] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.AsyncActionLoadPrimaryAssetClass @@ -23488,7 +23488,7 @@ class UAsyncActionLoadPrimaryAssetClass : public UAsyncActionLoadPrimaryAssetBas /// Functions // Function /Script/Engine.AsyncActionLoadPrimaryAssetClass.AsyncLoadPrimaryAssetClass - // class UAsyncActionLoadPrimaryAssetClass* AsyncLoadPrimaryAssetClass(class UObject* WorldContextObject, FPrimaryAssetId PrimaryAsset, TArray& LoadBundles); // [0x568cf90] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UAsyncActionLoadPrimaryAssetClass* AsyncLoadPrimaryAssetClass(class UObject* WorldContextObject, FPrimaryAssetId PrimaryAsset, TArray& LoadBundles); // [0x56be250] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.AsyncActionLoadPrimaryAssetList @@ -23501,7 +23501,7 @@ class UAsyncActionLoadPrimaryAssetList : public UAsyncActionLoadPrimaryAssetBase /// Functions // Function /Script/Engine.AsyncActionLoadPrimaryAssetList.AsyncLoadPrimaryAssetList - // class UAsyncActionLoadPrimaryAssetList* AsyncLoadPrimaryAssetList(class UObject* WorldContextObject, TArray& PrimaryAssetList, TArray& LoadBundles); // [0x568d3a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UAsyncActionLoadPrimaryAssetList* AsyncLoadPrimaryAssetList(class UObject* WorldContextObject, TArray& PrimaryAssetList, TArray& LoadBundles); // [0x56be660] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.AsyncActionLoadPrimaryAssetClassList @@ -23514,7 +23514,7 @@ class UAsyncActionLoadPrimaryAssetClassList : public UAsyncActionLoadPrimaryAsse /// Functions // Function /Script/Engine.AsyncActionLoadPrimaryAssetClassList.AsyncLoadPrimaryAssetClassList - // class UAsyncActionLoadPrimaryAssetClassList* AsyncLoadPrimaryAssetClassList(class UObject* WorldContextObject, TArray& PrimaryAssetList, TArray& LoadBundles); // [0x568d1a0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UAsyncActionLoadPrimaryAssetClassList* AsyncLoadPrimaryAssetClassList(class UObject* WorldContextObject, TArray& PrimaryAssetList, TArray& LoadBundles); // [0x56be460] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.AsyncActionChangePrimaryAssetBundles @@ -23527,9 +23527,9 @@ class UAsyncActionChangePrimaryAssetBundles : public UAsyncActionLoadPrimaryAsse /// Functions // Function /Script/Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForPrimaryAssetList - // class UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForPrimaryAssetList(class UObject* WorldContextObject, TArray& PrimaryAssetList, TArray& AddBundles, TArray& RemoveBundles); // [0x568cb80] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForPrimaryAssetList(class UObject* WorldContextObject, TArray& PrimaryAssetList, TArray& AddBundles, TArray& RemoveBundles); // [0x56bde40] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForMatchingPrimaryAssets - // class UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForMatchingPrimaryAssets(class UObject* WorldContextObject, TArray& NewBundles, TArray& OldBundles); // [0x568c9f0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UAsyncActionChangePrimaryAssetBundles* AsyncChangeBundleStateForMatchingPrimaryAssets(class UObject* WorldContextObject, TArray& NewBundles, TArray& OldBundles); // [0x56bdcb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.AtmosphericFog @@ -23587,55 +23587,55 @@ class USkyAtmosphereComponent : public USceneComponent /// Functions // Function /Script/Engine.SkyAtmosphereComponent.SetSkyLuminanceFactor - // void SetSkyLuminanceFactor(FLinearColor NewValue); // [0x5884e00] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetSkyLuminanceFactor(FLinearColor NewValue); // [0x58b5f20] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetRenderInMainPass - // void SetRenderInMainPass(bool bValue); // [0x5884690] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRenderInMainPass(bool bValue); // [0x58b57b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetRayleighScatteringScale - // void SetRayleighScatteringScale(float NewValue); // [0x5884200] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRayleighScatteringScale(float NewValue); // [0x58b5320] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetRayleighScattering - // void SetRayleighScattering(FLinearColor NewValue); // [0x5884380] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetRayleighScattering(FLinearColor NewValue); // [0x58b54a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetRayleighExponentialDistribution - // void SetRayleighExponentialDistribution(float NewValue); // [0x58842c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRayleighExponentialDistribution(float NewValue); // [0x58b53e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetOtherAbsorptionScale - // void SetOtherAbsorptionScale(float NewValue); // [0x57ef7e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOtherAbsorptionScale(float NewValue); // [0x5820900] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetOtherAbsorption - // void SetOtherAbsorption(FLinearColor NewValue); // [0x5883fb0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetOtherAbsorption(FLinearColor NewValue); // [0x58b50d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetMultiScatteringFactor - // void SetMultiScatteringFactor(float NewValue); // [0x5883ef0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMultiScatteringFactor(float NewValue); // [0x58b5010] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetMieScatteringScale - // void SetMieScatteringScale(float NewValue); // [0x5883e30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMieScatteringScale(float NewValue); // [0x58b4f50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetMieScattering - // void SetMieScattering(FLinearColor NewValue); // [0x5883ca0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetMieScattering(FLinearColor NewValue); // [0x58b4dc0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetMieExponentialDistribution - // void SetMieExponentialDistribution(float NewValue); // [0x57ef600] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMieExponentialDistribution(float NewValue); // [0x5820720] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetMieAnisotropy - // void SetMieAnisotropy(float NewValue); // [0x5883be0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMieAnisotropy(float NewValue); // [0x58b4d00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetMieAbsorptionScale - // void SetMieAbsorptionScale(float NewValue); // [0x5883b20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMieAbsorptionScale(float NewValue); // [0x58b4c40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetMieAbsorption - // void SetMieAbsorption(FLinearColor NewValue); // [0x5883990] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetMieAbsorption(FLinearColor NewValue); // [0x58b4ab0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetHoldout - // void SetHoldout(bool bNewHoldout); // [0x5882fa0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHoldout(bool bNewHoldout); // [0x58b40c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetHeightFogContribution - // void SetHeightFogContribution(float NewValue); // [0x5882ee0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHeightFogContribution(float NewValue); // [0x58b4000] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetGroundAlbedo - // void SetGroundAlbedo(FColor& NewValue); // [0x5882d70] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetGroundAlbedo(FColor& NewValue); // [0x58b3e90] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetBottomRadius - // void SetBottomRadius(float NewValue); // [0x5881a60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBottomRadius(float NewValue); // [0x58b2b80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetAtmosphereHeight - // void SetAtmosphereHeight(float NewValue); // [0x58819a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAtmosphereHeight(float NewValue); // [0x58b2ac0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.SetAerialPespectiveViewDistanceScale - // void SetAerialPespectiveViewDistanceScale(float NewValue); // [0x58818e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAerialPespectiveViewDistanceScale(float NewValue); // [0x58b2a00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.ResetAtmosphereLightDirectionOverride - // void ResetAtmosphereLightDirectionOverride(int32_t AtmosphereLightIndex); // [0x58817d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetAtmosphereLightDirectionOverride(int32_t AtmosphereLightIndex); // [0x58b28f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.OverrideAtmosphereLightDirection - // void OverrideAtmosphereLightDirection(int32_t AtmosphereLightIndex, FVector& LightDirection); // [0x5881500] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void OverrideAtmosphereLightDirection(int32_t AtmosphereLightIndex, FVector& LightDirection); // [0x58b2620] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.IsAtmosphereLightDirectionOverriden - // bool IsAtmosphereLightDirectionOverriden(int32_t AtmosphereLightIndex); // [0x5881020] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool IsAtmosphereLightDirectionOverriden(int32_t AtmosphereLightIndex); // [0x58b2140] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.GetOverridenAtmosphereLightDirection - // FVector GetOverridenAtmosphereLightDirection(int32_t AtmosphereLightIndex); // [0x587bff0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FVector GetOverridenAtmosphereLightDirection(int32_t AtmosphereLightIndex); // [0x58ad110] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SkyAtmosphereComponent.GetAtmosphereTransmitanceOnGroundAtPlanetTop - // FLinearColor GetAtmosphereTransmitanceOnGroundAtPlanetTop(class UDirectionalLightComponent* DirectionalLight); // [0x58794b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FLinearColor GetAtmosphereTransmitanceOnGroundAtPlanetTop(class UDirectionalLightComponent* DirectionalLight); // [0x58aa5d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.AtmosphericFogComponent @@ -23647,31 +23647,31 @@ class UAtmosphericFogComponent : public USkyAtmosphereComponent /// Functions // Function /Script/Engine.AtmosphericFogComponent.SetSunMultiplier - // void SetSunMultiplier(float NewSunMultiplier); // [0x568d650] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSunMultiplier(float NewSunMultiplier); // [0x56be910] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AtmosphericFogComponent.SetStartDistance - // void SetStartDistance(float NewStartDistance); // [0x568d650] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetStartDistance(float NewStartDistance); // [0x56be910] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AtmosphericFogComponent.SetPrecomputeParams - // void SetPrecomputeParams(float DensityHeight, int32_t MaxScatteringOrder, int32_t InscatterAltitudeSampleNum); // [0x568d720] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPrecomputeParams(float DensityHeight, int32_t MaxScatteringOrder, int32_t InscatterAltitudeSampleNum); // [0x56be9e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AtmosphericFogComponent.SetFogMultiplier - // void SetFogMultiplier(float NewFogMultiplier); // [0x568d650] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFogMultiplier(float NewFogMultiplier); // [0x56be910] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AtmosphericFogComponent.SetDistanceScale - // void SetDistanceScale(float NewDistanceScale); // [0x568d650] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDistanceScale(float NewDistanceScale); // [0x56be910] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AtmosphericFogComponent.SetDistanceOffset - // void SetDistanceOffset(float NewDistanceOffset); // [0x568d650] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDistanceOffset(float NewDistanceOffset); // [0x56be910] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AtmosphericFogComponent.SetDensityOffset - // void SetDensityOffset(float NewDensityOffset); // [0x568d650] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDensityOffset(float NewDensityOffset); // [0x56be910] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AtmosphericFogComponent.SetDensityMultiplier - // void SetDensityMultiplier(float NewDensityMultiplier); // [0x568d650] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDensityMultiplier(float NewDensityMultiplier); // [0x56be910] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AtmosphericFogComponent.SetDefaultLightColor - // void SetDefaultLightColor(FLinearColor NewLightColor); // [0x568d6c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetDefaultLightColor(FLinearColor NewLightColor); // [0x56be980] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.AtmosphericFogComponent.SetDefaultBrightness - // void SetDefaultBrightness(float NewBrightness); // [0x568d650] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDefaultBrightness(float NewBrightness); // [0x56be910] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AtmosphericFogComponent.SetAltitudeScale - // void SetAltitudeScale(float NewAltitudeScale); // [0x568d650] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAltitudeScale(float NewAltitudeScale); // [0x56be910] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AtmosphericFogComponent.DisableSunDisk - // void DisableSunDisk(bool NewSunDisk); // [0x4e2e070] Final|RequiredAPI|Native|Public|BlueprintCallable + // void DisableSunDisk(bool NewSunDisk); // [0x4e60000] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AtmosphericFogComponent.DisableGroundScattering - // void DisableGroundScattering(bool NewGroundScattering); // [0x4e2e070] Final|RequiredAPI|Native|Public|BlueprintCallable + // void DisableGroundScattering(bool NewGroundScattering); // [0x4e60000] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.AudioBus @@ -23786,19 +23786,19 @@ class AAudioVolume : public AVolume /// Functions // Function /Script/Engine.AudioVolume.SetSubmixSendSettings - // void SetSubmixSendSettings(TArray& NewSubmixSendSettings); // [0x57067d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetSubmixSendSettings(TArray& NewSubmixSendSettings); // [0x5737860] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AudioVolume.SetSubmixOverrideSettings - // void SetSubmixOverrideSettings(TArray& NewSubmixOverrideSettings); // [0x57066e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetSubmixOverrideSettings(TArray& NewSubmixOverrideSettings); // [0x5737770] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AudioVolume.SetReverbSettings - // void SetReverbSettings(FReverbSettings& NewReverbSettings); // [0x5706310] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetReverbSettings(FReverbSettings& NewReverbSettings); // [0x57373a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AudioVolume.SetPriority - // void SetPriority(float NewPriority); // [0x57061c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPriority(float NewPriority); // [0x5737250] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioVolume.SetInteriorSettings - // void SetInteriorSettings(FInteriorSettings& NewInteriorSettings); // [0x5705d60] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetInteriorSettings(FInteriorSettings& NewInteriorSettings); // [0x5736df0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AudioVolume.SetEnabled - // void SetEnabled(bool bNewEnabled); // [0x5705b60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEnabled(bool bNewEnabled); // [0x5736bf0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioVolume.OnRep_bEnabled - // void OnRep_bEnabled(); // [0x5703d20] Final|RequiredAPI|Native|Private + // void OnRep_bEnabled(); // [0x5734db0] Final|RequiredAPI|Native|Private }; /// Class /Script/Engine.ActorSoundParameterInterface @@ -23810,7 +23810,7 @@ class UActorSoundParameterInterface : public UInterface /// Functions // Function /Script/Engine.ActorSoundParameterInterface.GetActorSoundParams - // void GetActorSoundParams(TArray& Params); // [0x57014b0] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintEvent|Const + // void GetActorSoundParams(TArray& Params); // [0x5732540] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintEvent|Const }; /// Class /Script/Engine.AudioWidgetSubsystem @@ -23836,25 +23836,25 @@ class UAudioParameterConversionStatics : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.AudioParameterConversionStatics.StringToAudioParameter - // FAudioParameter StringToAudioParameter(FName Name, FString String); // [0x57084f0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FAudioParameter StringToAudioParameter(FName Name, FString String); // [0x5739580] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AudioParameterConversionStatics.StringArrayToAudioParameter - // FAudioParameter StringArrayToAudioParameter(FName Name, TArray Strings); // [0x5708280] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FAudioParameter StringArrayToAudioParameter(FName Name, TArray Strings); // [0x5739310] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AudioParameterConversionStatics.ObjectToAudioParameter - // FAudioParameter ObjectToAudioParameter(FName Name, class UObject* Object); // [0x57038a0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FAudioParameter ObjectToAudioParameter(FName Name, class UObject* Object); // [0x5734930] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AudioParameterConversionStatics.ObjectArrayToAudioParameter - // FAudioParameter ObjectArrayToAudioParameter(FName Name, TArray Objects); // [0x57035d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FAudioParameter ObjectArrayToAudioParameter(FName Name, TArray Objects); // [0x5734660] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AudioParameterConversionStatics.IntegerToAudioParameter - // FAudioParameter IntegerToAudioParameter(FName Name, int32_t Integer); // [0x5701f00] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FAudioParameter IntegerToAudioParameter(FName Name, int32_t Integer); // [0x5732f90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AudioParameterConversionStatics.IntegerArrayToAudioParameter - // FAudioParameter IntegerArrayToAudioParameter(FName Name, TArray Integers); // [0x5701c90] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FAudioParameter IntegerArrayToAudioParameter(FName Name, TArray Integers); // [0x5732d20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AudioParameterConversionStatics.FloatToAudioParameter - // FAudioParameter FloatToAudioParameter(FName Name, float FLOAT); // [0x57012b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FAudioParameter FloatToAudioParameter(FName Name, float FLOAT); // [0x5732340] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AudioParameterConversionStatics.FloatArrayToAudioParameter - // FAudioParameter FloatArrayToAudioParameter(FName Name, TArray Floats); // [0x5701040] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FAudioParameter FloatArrayToAudioParameter(FName Name, TArray Floats); // [0x57320d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AudioParameterConversionStatics.BooleanToAudioParameter - // FAudioParameter BooleanToAudioParameter(FName Name, bool bool0); // [0x56ffb20] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FAudioParameter BooleanToAudioParameter(FName Name, bool bool0); // [0x5730bb0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AudioParameterConversionStatics.BooleanArrayToAudioParameter - // FAudioParameter BooleanArrayToAudioParameter(FName Name, TArray Bools); // [0x56ff8b0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FAudioParameter BooleanArrayToAudioParameter(FName Name, TArray Bools); // [0x5730940] Final|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/Engine.BlockingVolume @@ -23873,27 +23873,27 @@ class UBlueprintMapLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.BlueprintMapLibrary.SetMapPropertyByName - // void SetMapPropertyByName(class UObject* Object, FName PropertyName, TMap& Value); // [0x5705eb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetMapPropertyByName(class UObject* Object, FName PropertyName, TMap& Value); // [0x5736f40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.BlueprintMapLibrary.Map_Values - // void Map_Values(TMap& TargetMap, TArray& Values); // [0x57034c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Map_Values(TMap& TargetMap, TArray& Values); // [0x5734550] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.BlueprintMapLibrary.Map_Remove - // bool Map_Remove(TMap& TargetMap, int32_t& Key); // [0x57031b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool Map_Remove(TMap& TargetMap, int32_t& Key); // [0x5734240] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.BlueprintMapLibrary.Map_Length - // int32_t Map_Length(TMap& TargetMap); // [0x57030d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t Map_Length(TMap& TargetMap); // [0x5734160] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintMapLibrary.Map_Keys - // void Map_Keys(TMap& TargetMap, TArray& Keys); // [0x5702fc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Map_Keys(TMap& TargetMap, TArray& Keys); // [0x5734050] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.BlueprintMapLibrary.Map_IsNotEmpty - // bool Map_IsNotEmpty(TMap& TargetMap); // [0x5702ec0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Map_IsNotEmpty(TMap& TargetMap); // [0x5733f50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintMapLibrary.Map_IsEmpty - // bool Map_IsEmpty(TMap& TargetMap); // [0x5702dc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Map_IsEmpty(TMap& TargetMap); // [0x5733e50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintMapLibrary.Map_Find - // bool Map_Find(TMap& TargetMap, int32_t& Key, int32_t& Value); // [0x5702a90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Map_Find(TMap& TargetMap, int32_t& Key, int32_t& Value); // [0x5733b20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintMapLibrary.Map_Contains - // bool Map_Contains(TMap& TargetMap, int32_t& Key); // [0x57028d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Map_Contains(TMap& TargetMap, int32_t& Key); // [0x5733960] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintMapLibrary.Map_Clear - // void Map_Clear(TMap& TargetMap); // [0x5702780] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Map_Clear(TMap& TargetMap); // [0x5733810] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.BlueprintMapLibrary.Map_Add - // void Map_Add(TMap& TargetMap, int32_t& Key, int32_t& Value); // [0x57024f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Map_Add(TMap& TargetMap, int32_t& Key, int32_t& Value); // [0x5733580] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.BlueprintSetLibrary @@ -23905,33 +23905,33 @@ class UBlueprintSetLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.BlueprintSetLibrary.SetSetPropertyByName - // void SetSetPropertyByName(class UObject* Object, FName PropertyName, TSet& Value); // [0x5706550] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetSetPropertyByName(class UObject* Object, FName PropertyName, TSet& Value); // [0x57375e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.BlueprintSetLibrary.Set_Union - // void Set_Union(TSet& A, TSet& B, TSet& Result); // [0x5707c60] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Set_Union(TSet& A, TSet& B, TSet& Result); // [0x5738cf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.BlueprintSetLibrary.Set_ToArray - // void Set_ToArray(TSet& A, TArray& Result); // [0x5707a20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Set_ToArray(TSet& A, TArray& Result); // [0x5738ab0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.BlueprintSetLibrary.Set_RemoveItems - // void Set_RemoveItems(TSet& TargetSet, TArray& Items); // [0x5707810] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Set_RemoveItems(TSet& TargetSet, TArray& Items); // [0x57388a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.BlueprintSetLibrary.Set_Remove - // bool Set_Remove(TSet& TargetSet, int32_t& Item); // [0x5707630] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool Set_Remove(TSet& TargetSet, int32_t& Item); // [0x57386c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.BlueprintSetLibrary.Set_Length - // int32_t Set_Length(TSet& TargetSet); // [0x5707570] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t Set_Length(TSet& TargetSet); // [0x5738600] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintSetLibrary.Set_IsNotEmpty - // bool Set_IsNotEmpty(TSet& TargetSet); // [0x57074a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Set_IsNotEmpty(TSet& TargetSet); // [0x5738530] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintSetLibrary.Set_IsEmpty - // bool Set_IsEmpty(TSet& TargetSet); // [0x57073d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Set_IsEmpty(TSet& TargetSet); // [0x5738460] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintSetLibrary.Set_Intersection - // void Set_Intersection(TSet& A, TSet& B, TSet& Result); // [0x5707250] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Set_Intersection(TSet& A, TSet& B, TSet& Result); // [0x57382e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.BlueprintSetLibrary.Set_Difference - // void Set_Difference(TSet& A, TSet& B, TSet& Result); // [0x57070d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Set_Difference(TSet& A, TSet& B, TSet& Result); // [0x5738160] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.BlueprintSetLibrary.Set_Contains - // bool Set_Contains(TSet& TargetSet, int32_t& ItemToFind); // [0x5706e90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Set_Contains(TSet& TargetSet, int32_t& ItemToFind); // [0x5737f20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintSetLibrary.Set_Clear - // void Set_Clear(TSet& TargetSet); // [0x5706df0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Set_Clear(TSet& TargetSet); // [0x5737e80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.BlueprintSetLibrary.Set_AddItems - // void Set_AddItems(TSet& TargetSet, TArray& NewItems); // [0x5706c30] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Set_AddItems(TSet& TargetSet, TArray& NewItems); // [0x5737cc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.BlueprintSetLibrary.Set_Add - // void Set_Add(TSet& TargetSet, int32_t& NewItem); // [0x5706a70] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Set_Add(TSet& TargetSet, int32_t& NewItem); // [0x5737b00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.BookMark @@ -23993,9 +23993,9 @@ class UCameraLensEffectInterface : public UInterface /// Functions // Function /Script/Engine.CameraLensEffectInterface.GetPrimaryParticleComponent - // class UFXSystemComponent* GetPrimaryParticleComponent(); // [0x5701a80] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UFXSystemComponent* GetPrimaryParticleComponent(); // [0x5732b10] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CameraLensEffectInterface.GetParticleComponents - // TArray GetParticleComponents(); // [0x5701a00] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetParticleComponents(); // [0x5732a90] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.CameraLensEffectInterfaceClassSupportLibrary @@ -24007,13 +24007,13 @@ class UCameraLensEffectInterfaceClassSupportLibrary : public UBlueprintFunctionL /// Functions // Function /Script/Engine.CameraLensEffectInterfaceClassSupportLibrary.SetInterfaceClass - // void SetInterfaceClass(class UClass* Class, FCameraLensInterfaceClassSupport& Var, EInterfaceValidResult& Result); // [0x5705c20] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetInterfaceClass(class UClass* Class, FCameraLensInterfaceClassSupport& Var, EInterfaceValidResult& Result); // [0x5736cb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.CameraLensEffectInterfaceClassSupportLibrary.IsInterfaceValid - // void IsInterfaceValid(TScriptInterface& CameraLens, EInterfaceValidResult& Result); // [0x5702200] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void IsInterfaceValid(TScriptInterface& CameraLens, EInterfaceValidResult& Result); // [0x5733290] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.CameraLensEffectInterfaceClassSupportLibrary.IsInterfaceClassValid - // void IsInterfaceClassValid(FCameraLensInterfaceClassSupport& CameraLens, EInterfaceValidResult& Result); // [0x5702100] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void IsInterfaceClassValid(FCameraLensInterfaceClassSupport& CameraLens, EInterfaceValidResult& Result); // [0x5733190] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.CameraLensEffectInterfaceClassSupportLibrary.GetInterfaceClass - // class UClass* GetInterfaceClass(FCameraLensInterfaceClassSupport& CameraLens); // [0x5701920] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UClass* GetInterfaceClass(FCameraLensInterfaceClassSupport& CameraLens); // [0x57329b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/Engine.CameraModifier @@ -24035,21 +24035,21 @@ class UCameraModifier : public UObject /// Functions // Function /Script/Engine.CameraModifier.OnCameraOwnerDestroyed - // void OnCameraOwnerDestroyed(class AActor* InOwner); // [0x5703ab0] Final|RequiredAPI|Native|Protected + // void OnCameraOwnerDestroyed(class AActor* InOwner); // [0x5734b40] Final|RequiredAPI|Native|Protected // Function /Script/Engine.CameraModifier.IsPendingDisable - // bool IsPendingDisable(); // [0x57022d0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPendingDisable(); // [0x5733360] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CameraModifier.IsDisabled - // bool IsDisabled(); // [0x55210e0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsDisabled(); // [0x55532b0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CameraModifier.GetViewTarget - // class AActor* GetViewTarget(); // [0x5701c10] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AActor* GetViewTarget(); // [0x5732ca0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CameraModifier.EnableModifier - // void EnableModifier(); // [0x5701020] RequiredAPI|Native|Public|BlueprintCallable + // void EnableModifier(); // [0x57320b0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CameraModifier.DisableModifier - // void DisableModifier(bool bImmediate); // [0x5700f90] RequiredAPI|Native|Public|BlueprintCallable + // void DisableModifier(bool bImmediate); // [0x5732020] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CameraModifier.BlueprintModifyPostProcess - // void BlueprintModifyPostProcess(float DeltaTime, float& PostProcessBlendWeight, FPostProcessSettings& PostProcessSettings); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent + // void BlueprintModifyPostProcess(float DeltaTime, float& PostProcessBlendWeight, FPostProcessSettings& PostProcessSettings); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent // Function /Script/Engine.CameraModifier.BlueprintModifyCamera - // void BlueprintModifyCamera(float DeltaTime, FVector ViewLocation, FRotator ViewRotation, float FOV, FVector& NewViewLocation, FRotator& NewViewRotation, float& NewFOV); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // void BlueprintModifyCamera(float DeltaTime, FVector ViewLocation, FRotator ViewRotation, float FOV, FVector& NewViewLocation, FRotator& NewViewRotation, float& NewFOV); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|HasDefaults|BlueprintEvent }; /// Struct /Script/Engine.ActiveCameraShakeInfo @@ -24095,9 +24095,9 @@ class UCameraShakeBase : public UObject /// Functions // Function /Script/Engine.CameraShakeBase.SetRootShakePattern - // void SetRootShakePattern(class UCameraShakePattern* InPattern); // [0x57063f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRootShakePattern(class UCameraShakePattern* InPattern); // [0x5737480] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CameraShakeBase.GetRootShakePattern - // class UCameraShakePattern* GetRootShakePattern(); // [0x5701ab0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UCameraShakePattern* GetRootShakePattern(); // [0x5732b40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.CameraShakePattern @@ -24132,15 +24132,15 @@ class UCameraShakeSourceComponent : public USceneComponent /// Functions // Function /Script/Engine.CameraShakeSourceComponent.StopAllCameraShakesOfType - // void StopAllCameraShakesOfType(class UClass* InCameraShake, bool bImmediately); // [0x5708060] Final|RequiredAPI|Native|Public|BlueprintCallable + // void StopAllCameraShakesOfType(class UClass* InCameraShake, bool bImmediately); // [0x57390f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CameraShakeSourceComponent.StopAllCameraShakes - // void StopAllCameraShakes(bool bImmediately); // [0x5707fd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void StopAllCameraShakes(bool bImmediately); // [0x5739060] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CameraShakeSourceComponent.StartCameraShake - // void StartCameraShake(class UClass* InCameraShake, float Scale, ECameraShakePlaySpace PlaySpace, FRotator UserPlaySpaceRot); // [0x5707e00] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void StartCameraShake(class UClass* InCameraShake, float Scale, ECameraShakePlaySpace PlaySpace, FRotator UserPlaySpaceRot); // [0x5738e90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.CameraShakeSourceComponent.Start - // void Start(); // [0x5707de0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Start(); // [0x5738e70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CameraShakeSourceComponent.GetAttenuationFactor - // float GetAttenuationFactor(FVector& Location); // [0x5701630] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // float GetAttenuationFactor(FVector& Location); // [0x57326c0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.TextureRenderTarget @@ -24189,17 +24189,17 @@ class UCanvasRenderTarget2D : public UTextureRenderTarget2D /// Functions // Function /Script/Engine.CanvasRenderTarget2D.UpdateResource - // void UpdateResource(); // [0x54430a0] RequiredAPI|Native|Public|BlueprintCallable + // void UpdateResource(); // [0x5475270] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CanvasRenderTarget2D.SetSampleCount - // void SetSampleCount(ETextureRenderTargetSampleCount InSampleCount); // [0x5706490] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSampleCount(ETextureRenderTargetSampleCount InSampleCount); // [0x5737520] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CanvasRenderTarget2D.ReceiveUpdate - // void ReceiveUpdate(class UCanvas* Canvas, int32_t Width, int32_t Height); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveUpdate(class UCanvas* Canvas, int32_t Width, int32_t Height); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.CanvasRenderTarget2D.GetSize - // void GetSize(int32_t& Width, int32_t& Height); // [0x5701b00] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void GetSize(int32_t& Width, int32_t& Height); // [0x5732b90] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.CanvasRenderTarget2D.GetSampleCount - // ETextureRenderTargetSampleCount GetSampleCount(); // [0x5701ad0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // ETextureRenderTargetSampleCount GetSampleCount(); // [0x5732b60] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CanvasRenderTarget2D.CreateCanvasRenderTarget2D - // class UCanvasRenderTarget2D* CreateCanvasRenderTarget2D(class UObject* WorldContextObject, class UClass* CanvasRenderTarget2DClass, int32_t Width, int32_t Height); // [0x5700d90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UCanvasRenderTarget2D* CreateCanvasRenderTarget2D(class UObject* WorldContextObject, class UClass* CanvasRenderTarget2DClass, int32_t Width, int32_t Height); // [0x5731e20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/Engine.Pawn @@ -24238,71 +24238,71 @@ class APawn : public AActor /// Functions // Function /Script/Engine.Pawn.SpawnDefaultController - // void SpawnDefaultController(); // [0x5cd05f0] RequiredAPI|Native|Public|BlueprintCallable + // void SpawnDefaultController(); // [0x5d01830] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Pawn.SetCanAffectNavigationGeneration - // void SetCanAffectNavigationGeneration(bool bNewValue, bool bForceUpdate); // [0x5cd03c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCanAffectNavigationGeneration(bool bNewValue, bool bForceUpdate); // [0x5d01600] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Pawn.ReceiveUnpossessed - // void ReceiveUnpossessed(class AController* OldController); // [0x35d7f00] RequiredAPI|BlueprintAuthorityOnly|Event|Public|BlueprintEvent + // void ReceiveUnpossessed(class AController* OldController); // [0x3617e10] RequiredAPI|BlueprintAuthorityOnly|Event|Public|BlueprintEvent // Function /Script/Engine.Pawn.ReceiveRestarted - // void ReceiveRestarted(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveRestarted(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Pawn.ReceivePossessed - // void ReceivePossessed(class AController* NewController); // [0x35d7f00] RequiredAPI|BlueprintAuthorityOnly|Event|Public|BlueprintEvent + // void ReceivePossessed(class AController* NewController); // [0x3617e10] RequiredAPI|BlueprintAuthorityOnly|Event|Public|BlueprintEvent // Function /Script/Engine.Pawn.ReceiveControllerChanged - // void ReceiveControllerChanged(class AController* OldController, class AController* NewController); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveControllerChanged(class AController* OldController, class AController* NewController); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Pawn.PawnMakeNoise - // void PawnMakeNoise(float Loudness, FVector NoiseLocation, bool bUseNoiseMakerLocation, class AActor* NoiseMaker); // [0x5ccffa0] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|HasDefaults|BlueprintCallable + // void PawnMakeNoise(float Loudness, FVector NoiseLocation, bool bUseNoiseMakerLocation, class AActor* NoiseMaker); // [0x5d011e0] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Pawn.OnRep_PlayerState - // void OnRep_PlayerState(); // [0x5b0aee0] RequiredAPI|Native|Public + // void OnRep_PlayerState(); // [0x5b3bf40] RequiredAPI|Native|Public // Function /Script/Engine.Pawn.OnRep_Controller - // void OnRep_Controller(); // [0x5ccff60] RequiredAPI|Native|Public + // void OnRep_Controller(); // [0x5d011a0] RequiredAPI|Native|Public // Function /Script/Engine.Pawn.IsPlayerControlled - // bool IsPlayerControlled(); // [0x5ccff30] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlayerControlled(); // [0x5d01170] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Pawn.IsPawnControlled - // bool IsPawnControlled(); // [0x5ccff00] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPawnControlled(); // [0x5d01140] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Pawn.IsMoveInputIgnored - // bool IsMoveInputIgnored(); // [0x5ccfed0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsMoveInputIgnored(); // [0x5d01110] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Pawn.IsLocallyViewed - // bool IsLocallyViewed(); // [0x5ccfea0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLocallyViewed(); // [0x5d010e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Pawn.IsLocallyControlled - // bool IsLocallyControlled(); // [0x5ccfe70] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLocallyControlled(); // [0x5d010b0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Pawn.IsControlled - // bool IsControlled(); // [0x5ccfe00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsControlled(); // [0x5d01040] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Pawn.IsBotControlled - // bool IsBotControlled(); // [0x5ccfd30] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsBotControlled(); // [0x5d00f70] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Pawn.GetPlatformUserId - // FPlatformUserId GetPlatformUserId(); // [0x5ccf7c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FPlatformUserId GetPlatformUserId(); // [0x5d00a00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Pawn.GetPendingMovementInputVector - // FVector GetPendingMovementInputVector(); // [0x5ccf790] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetPendingMovementInputVector(); // [0x5d009d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Pawn.GetOverrideInputComponentClass - // class UClass* GetOverrideInputComponentClass(); // [0x5ccf720] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClass* GetOverrideInputComponentClass(); // [0x5d00960] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Pawn.GetNavAgentLocation - // FVector GetNavAgentLocation(); // [0x5ccf6d0] Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetNavAgentLocation(); // [0x5d00910] Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Pawn.GetMovementComponent - // class UPawnMovementComponent* GetMovementComponent(); // [0x58f0c60] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UPawnMovementComponent* GetMovementComponent(); // [0x5921e50] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Pawn.GetMovementBaseActor - // class AActor* GetMovementBaseActor(class APawn* Pawn); // [0x5ccf620] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class AActor* GetMovementBaseActor(class APawn* Pawn); // [0x5d00860] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.Pawn.GetLocalViewingPlayerController - // class APlayerController* GetLocalViewingPlayerController(); // [0x5ccf5f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APlayerController* GetLocalViewingPlayerController(); // [0x5d00830] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Pawn.GetLastMovementInputVector - // FVector GetLastMovementInputVector(); // [0x57a5850] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetLastMovementInputVector(); // [0x57d6970] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Pawn.GetControlRotation - // FRotator GetControlRotation(); // [0x5ccf480] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetControlRotation(); // [0x5d006c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Pawn.GetController - // class AController* GetController(); // [0x5ccf4f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AController* GetController(); // [0x5d00730] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Pawn.GetBaseAimRotation - // FRotator GetBaseAimRotation(); // [0x5ccf430] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetBaseAimRotation(); // [0x5d00670] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Pawn.DetachFromControllerPendingDestroy - // void DetachFromControllerPendingDestroy(); // [0x58818c0] RequiredAPI|Native|Public|BlueprintCallable + // void DetachFromControllerPendingDestroy(); // [0x58b29e0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Pawn.ConsumeMovementInputVector - // FVector ConsumeMovementInputVector(); // [0x5ccf140] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FVector ConsumeMovementInputVector(); // [0x5d00380] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Pawn.AddMovementInput - // void AddMovementInput(FVector WorldDirection, float ScaleValue, bool bForce); // [0x5ccf010] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddMovementInput(FVector WorldDirection, float ScaleValue, bool bForce); // [0x5d00250] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Pawn.AddControllerYawInput - // void AddControllerYawInput(float val); // [0x5ccef80] RequiredAPI|Native|Public|BlueprintCallable + // void AddControllerYawInput(float val); // [0x5d001c0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Pawn.AddControllerRollInput - // void AddControllerRollInput(float val); // [0x5cceef0] RequiredAPI|Native|Public|BlueprintCallable + // void AddControllerRollInput(float val); // [0x5d00130] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Pawn.AddControllerPitchInput - // void AddControllerPitchInput(float val); // [0x5ccee60] RequiredAPI|Native|Public|BlueprintCallable + // void AddControllerPitchInput(float val); // [0x5d000a0] RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/Engine.BasedMovementInfo @@ -24450,101 +24450,101 @@ class ACharacter : public APawn /// Functions // Function /Script/Engine.Character.UnCrouch - // void UnCrouch(bool bClientSimulation); // [0x5708760] RequiredAPI|Native|Public|BlueprintCallable + // void UnCrouch(bool bClientSimulation); // [0x57397f0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Character.StopJumping - // void StopJumping(); // [0x5708260] RequiredAPI|Native|Public|BlueprintCallable + // void StopJumping(); // [0x57392f0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Character.StopAnimMontage - // void StopAnimMontage(class UAnimMontage* AnimMontage); // [0x57081d0] RequiredAPI|Native|Public|BlueprintCallable + // void StopAnimMontage(class UAnimMontage* AnimMontage); // [0x5739260] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Character.ServerMovePacked - // void ServerMovePacked(FCharacterServerMovePackedBits PackedBits); // [0x57057c0] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate + // void ServerMovePacked(FCharacterServerMovePackedBits PackedBits); // [0x5736850] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate // Function /Script/Engine.Character.ServerMoveOld - // void ServerMoveOld(float OldTimeStamp, FVector_NetQuantize10 OldAccel, char OldMoveFlags); // [0x5705640] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate + // void ServerMoveOld(float OldTimeStamp, FVector_NetQuantize10 OldAccel, char OldMoveFlags); // [0x57366d0] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate // Function /Script/Engine.Character.ServerMoveNoBase - // void ServerMoveNoBase(float Timestamp, FVector_NetQuantize10 InAccel, FVector_NetQuantize100 ClientLoc, char CompressedMoveFlags, char ClientRoll, uint32_t View, char ClientMovementMode); // [0x5705360] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate + // void ServerMoveNoBase(float Timestamp, FVector_NetQuantize10 InAccel, FVector_NetQuantize100 ClientLoc, char CompressedMoveFlags, char ClientRoll, uint32_t View, char ClientMovementMode); // [0x57363f0] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate // Function /Script/Engine.Character.ServerMoveDualNoBase - // void ServerMoveDualNoBase(float TimeStamp0, FVector_NetQuantize10 InAccel0, char PendingFlags, uint32_t View0, float Timestamp, FVector_NetQuantize10 InAccel, FVector_NetQuantize100 ClientLoc, char NewFlags, char ClientRoll, uint32_t View, char ClientMovementMode); // [0x5704f10] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate + // void ServerMoveDualNoBase(float TimeStamp0, FVector_NetQuantize10 InAccel0, char PendingFlags, uint32_t View0, float Timestamp, FVector_NetQuantize10 InAccel, FVector_NetQuantize100 ClientLoc, char NewFlags, char ClientRoll, uint32_t View, char ClientMovementMode); // [0x5735fa0] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate // Function /Script/Engine.Character.ServerMoveDualHybridRootMotion - // void ServerMoveDualHybridRootMotion(float TimeStamp0, FVector_NetQuantize10 InAccel0, char PendingFlags, uint32_t View0, float Timestamp, FVector_NetQuantize10 InAccel, FVector_NetQuantize100 ClientLoc, char NewFlags, char ClientRoll, uint32_t View, class UPrimitiveComponent* ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode); // [0x5704a40] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate + // void ServerMoveDualHybridRootMotion(float TimeStamp0, FVector_NetQuantize10 InAccel0, char PendingFlags, uint32_t View0, float Timestamp, FVector_NetQuantize10 InAccel, FVector_NetQuantize100 ClientLoc, char NewFlags, char ClientRoll, uint32_t View, class UPrimitiveComponent* ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode); // [0x5735ad0] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate // Function /Script/Engine.Character.ServerMoveDual - // void ServerMoveDual(float TimeStamp0, FVector_NetQuantize10 InAccel0, char PendingFlags, uint32_t View0, float Timestamp, FVector_NetQuantize10 InAccel, FVector_NetQuantize100 ClientLoc, char NewFlags, char ClientRoll, uint32_t View, class UPrimitiveComponent* ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode); // [0x5704570] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate + // void ServerMoveDual(float TimeStamp0, FVector_NetQuantize10 InAccel0, char PendingFlags, uint32_t View0, float Timestamp, FVector_NetQuantize10 InAccel, FVector_NetQuantize100 ClientLoc, char NewFlags, char ClientRoll, uint32_t View, class UPrimitiveComponent* ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode); // [0x5735600] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate // Function /Script/Engine.Character.ServerMove - // void ServerMove(float Timestamp, FVector_NetQuantize10 InAccel, FVector_NetQuantize100 ClientLoc, char CompressedMoveFlags, char ClientRoll, uint32_t View, class UPrimitiveComponent* ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode); // [0x5704210] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate + // void ServerMove(float Timestamp, FVector_NetQuantize10 InAccel, FVector_NetQuantize100 ClientLoc, char CompressedMoveFlags, char ClientRoll, uint32_t View, class UPrimitiveComponent* ClientMovementBase, FName ClientBaseBoneName, char ClientMovementMode); // [0x57352a0] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate // Function /Script/Engine.Character.RootMotionDebugClientPrintOnScreen - // void RootMotionDebugClientPrintOnScreen(FString InString); // [0x5704170] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void RootMotionDebugClientPrintOnScreen(FString InString); // [0x5735200] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.Character.PlayAnimMontage - // float PlayAnimMontage(class UAnimMontage* AnimMontage, float InPlayRate, FName StartSectionName); // [0x5703ef0] RequiredAPI|Native|Public|BlueprintCallable + // float PlayAnimMontage(class UAnimMontage* AnimMontage, float InPlayRate, FName StartSectionName); // [0x5734f80] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Character.OnWalkingOffLedge - // void OnWalkingOffLedge(FVector& PreviousFloorImpactNormal, FVector& PreviousFloorContactNormal, FVector& PreviousLocation, float TimeDelta); // [0x5703d40] RequiredAPI|Native|Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // void OnWalkingOffLedge(FVector& PreviousFloorImpactNormal, FVector& PreviousFloorContactNormal, FVector& PreviousLocation, float TimeDelta); // [0x5734dd0] RequiredAPI|Native|Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/Engine.Character.OnRep_RootMotion - // void OnRep_RootMotion(); // [0x5703bc0] Final|RequiredAPI|Native|Public + // void OnRep_RootMotion(); // [0x5734c50] Final|RequiredAPI|Native|Public // Function /Script/Engine.Character.OnRep_ReplicatedBasedMovement - // void OnRep_ReplicatedBasedMovement(); // [0x54fcfd0] RequiredAPI|Native|Public + // void OnRep_ReplicatedBasedMovement(); // [0x552f1a0] RequiredAPI|Native|Public // Function /Script/Engine.Character.OnRep_ReplayLastTransformUpdateTimeStamp - // void OnRep_ReplayLastTransformUpdateTimeStamp(); // [0x5703b90] Final|RequiredAPI|Native|Public + // void OnRep_ReplayLastTransformUpdateTimeStamp(); // [0x5734c20] Final|RequiredAPI|Native|Public // Function /Script/Engine.Character.OnRep_IsCrouched - // void OnRep_IsCrouched(); // [0x5703b70] RequiredAPI|Native|Public + // void OnRep_IsCrouched(); // [0x5734c00] RequiredAPI|Native|Public // Function /Script/Engine.Character.OnLaunched - // void OnLaunched(FVector LaunchVelocity, bool bXYOverride, bool bZOverride); // [0x35d7f00] RequiredAPI|Event|Public|HasDefaults|BlueprintEvent + // void OnLaunched(FVector LaunchVelocity, bool bXYOverride, bool bZOverride); // [0x3617e10] RequiredAPI|Event|Public|HasDefaults|BlueprintEvent // Function /Script/Engine.Character.OnLanded - // void OnLanded(FHitResult& Hit); // [0x35d7f00] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent + // void OnLanded(FHitResult& Hit); // [0x3617e10] RequiredAPI|Event|Public|HasOutParms|BlueprintEvent // Function /Script/Engine.Character.OnJumped - // void OnJumped(); // [0x5703b50] RequiredAPI|Native|Event|Public|BlueprintEvent + // void OnJumped(); // [0x5734be0] RequiredAPI|Native|Event|Public|BlueprintEvent // Function /Script/Engine.Character.LaunchCharacter - // void LaunchCharacter(FVector LaunchVelocity, bool bXYOverride, bool bZOverride); // [0x57023a0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void LaunchCharacter(FVector LaunchVelocity, bool bXYOverride, bool bZOverride); // [0x5733430] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Character.K2_UpdateCustomMovement - // void K2_UpdateCustomMovement(float DeltaTime); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void K2_UpdateCustomMovement(float DeltaTime); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Character.K2_OnStartCrouch - // void K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Character.K2_OnMovementModeChanged - // void K2_OnMovementModeChanged(TEnumAsByte PrevMovementMode, TEnumAsByte NewMovementMode, char PrevCustomMode, char NewCustomMode); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void K2_OnMovementModeChanged(TEnumAsByte PrevMovementMode, TEnumAsByte NewMovementMode, char PrevCustomMode, char NewCustomMode); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Character.K2_OnEndCrouch - // void K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.Character.jump - // void jump(); // [0x5505650] RequiredAPI|Native|Public|BlueprintCallable + // void jump(); // [0x5537820] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Character.IsPlayingRootMotion - // bool IsPlayingRootMotion(); // [0x5702350] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlayingRootMotion(); // [0x57333e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Character.IsPlayingNetworkedRootMotionMontage - // bool IsPlayingNetworkedRootMotionMontage(); // [0x5702300] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlayingNetworkedRootMotionMontage(); // [0x5733390] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Character.IsJumpProvidingForce - // bool IsJumpProvidingForce(); // [0x54ff910] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsJumpProvidingForce(); // [0x5531ae0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Character.HasAnyRootMotion - // bool HasAnyRootMotion(); // [0x5701c40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasAnyRootMotion(); // [0x5732cd0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Character.GetCurrentMontage - // class UAnimMontage* GetCurrentMontage(); // [0x57018d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAnimMontage* GetCurrentMontage(); // [0x5732960] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Character.GetBaseTranslationOffset - // FVector GetBaseTranslationOffset(); // [0x5701760] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetBaseTranslationOffset(); // [0x57327f0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Character.GetBaseRotationOffsetRotator - // FRotator GetBaseRotationOffsetRotator(); // [0x5701700] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetBaseRotationOffsetRotator(); // [0x5732790] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Character.GetAnimRootMotionTranslationScale - // float GetAnimRootMotionTranslationScale(); // [0x5701610] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetAnimRootMotionTranslationScale(); // [0x57326a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Character.Crouch - // void Crouch(bool bClientSimulation); // [0x5700f00] RequiredAPI|Native|Public|BlueprintCallable + // void Crouch(bool bClientSimulation); // [0x5731f90] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Character.ClientVeryShortAdjustPosition - // void ClientVeryShortAdjustPosition(float Timestamp, FVector NewLoc, class UPrimitiveComponent* NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, char ServerMovementMode); // [0x5700b40] RequiredAPI|Net|Native|Event|Public|HasDefaults|NetClient + // void ClientVeryShortAdjustPosition(float Timestamp, FVector NewLoc, class UPrimitiveComponent* NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, char ServerMovementMode); // [0x5731bd0] RequiredAPI|Net|Native|Event|Public|HasDefaults|NetClient // Function /Script/Engine.Character.ClientMoveResponsePacked - // void ClientMoveResponsePacked(FCharacterMoveResponsePackedBits PackedBits); // [0x5700a40] RequiredAPI|Net|Native|Event|Public|NetClient|NetValidate + // void ClientMoveResponsePacked(FCharacterMoveResponsePackedBits PackedBits); // [0x5731ad0] RequiredAPI|Net|Native|Event|Public|NetClient|NetValidate // Function /Script/Engine.Character.ClientCheatWalk - // void ClientCheatWalk(); // [0x5700a20] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientCheatWalk(); // [0x5731ab0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.Character.ClientCheatGhost - // void ClientCheatGhost(); // [0x5700a00] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientCheatGhost(); // [0x5731a90] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.Character.ClientCheatFly - // void ClientCheatFly(); // [0x57009e0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientCheatFly(); // [0x5731a70] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.Character.ClientAdjustRootMotionSourcePosition - // void ClientAdjustRootMotionSourcePosition(float Timestamp, FRootMotionSourceGroup ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, FVector ServerLoc, FVector_NetQuantizeNormal ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, char ServerMovementMode); // [0x5700530] RequiredAPI|Net|Native|Event|Public|HasDefaults|NetClient + // void ClientAdjustRootMotionSourcePosition(float Timestamp, FRootMotionSourceGroup ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, FVector ServerLoc, FVector_NetQuantizeNormal ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, char ServerMovementMode); // [0x57315c0] RequiredAPI|Net|Native|Event|Public|HasDefaults|NetClient // Function /Script/Engine.Character.ClientAdjustRootMotionPosition - // void ClientAdjustRootMotionPosition(float Timestamp, float ServerMontageTrackPosition, FVector ServerLoc, FVector_NetQuantizeNormal ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, char ServerMovementMode); // [0x5700200] RequiredAPI|Net|Native|Event|Public|HasDefaults|NetClient + // void ClientAdjustRootMotionPosition(float Timestamp, float ServerMontageTrackPosition, FVector ServerLoc, FVector_NetQuantizeNormal ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, char ServerMovementMode); // [0x5731290] RequiredAPI|Net|Native|Event|Public|HasDefaults|NetClient // Function /Script/Engine.Character.ClientAdjustPosition - // void ClientAdjustPosition(float Timestamp, FVector NewLoc, FVector NewVel, class UPrimitiveComponent* NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, char ServerMovementMode); // [0x56fff50] RequiredAPI|Net|Native|Event|Public|HasDefaults|NetClient + // void ClientAdjustPosition(float Timestamp, FVector NewLoc, FVector NewVel, class UPrimitiveComponent* NewBase, FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, char ServerMovementMode); // [0x5730fe0] RequiredAPI|Net|Native|Event|Public|HasDefaults|NetClient // Function /Script/Engine.Character.ClientAckGoodMove - // void ClientAckGoodMove(float Timestamp); // [0x56ffec0] RequiredAPI|Net|Native|Event|Public|NetClient + // void ClientAckGoodMove(float Timestamp); // [0x5730f50] RequiredAPI|Net|Native|Event|Public|NetClient // Function /Script/Engine.Character.CanJumpInternal - // bool CanJumpInternal(); // [0x54ffbf0] RequiredAPI|Native|Event|Protected|BlueprintEvent|Const + // bool CanJumpInternal(); // [0x5531dc0] RequiredAPI|Native|Event|Protected|BlueprintEvent|Const // Function /Script/Engine.Character.CanJump - // bool CanJump(); // [0x56ffe50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool CanJump(); // [0x5730ee0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Character.CanCrouch - // bool CanCrouch(); // [0x56ffe20] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool CanCrouch(); // [0x5730eb0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Character.CacheInitialMeshOffset - // void CacheInitialMeshOffset(FVector MeshRelativeLocation, FRotator MeshRelativeRotation); // [0x56ffd20] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void CacheInitialMeshOffset(FVector MeshRelativeLocation, FRotator MeshRelativeRotation); // [0x5730db0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.Controller @@ -24570,61 +24570,61 @@ class AController : public AActor /// Functions // Function /Script/Engine.Controller.UnPossess - // void UnPossess(); // [0x5886f60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void UnPossess(); // [0x58b8080] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Controller.StopMovement - // void StopMovement(); // [0x5886f40] RequiredAPI|Native|Public|BlueprintCallable + // void StopMovement(); // [0x58b8060] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Controller.SetInitialLocationAndRotation - // void SetInitialLocationAndRotation(FVector& NewLocation, FRotator& NewRotation); // [0x5883220] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetInitialLocationAndRotation(FVector& NewLocation, FRotator& NewRotation); // [0x58b4340] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.Controller.SetIgnoreMoveInput - // void SetIgnoreMoveInput(bool bNewMoveInput); // [0x5883190] RequiredAPI|Native|Public|BlueprintCallable + // void SetIgnoreMoveInput(bool bNewMoveInput); // [0x58b42b0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Controller.SetIgnoreLookInput - // void SetIgnoreLookInput(bool bNewLookInput); // [0x5883100] RequiredAPI|Native|Public|BlueprintCallable + // void SetIgnoreLookInput(bool bNewLookInput); // [0x58b4220] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Controller.SetControlRotation - // void SetControlRotation(FRotator& NewRotation); // [0x5881ef0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetControlRotation(FRotator& NewRotation); // [0x58b3010] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.Controller.ResetIgnoreMoveInput - // void ResetIgnoreMoveInput(); // [0x58818c0] RequiredAPI|Native|Public|BlueprintCallable + // void ResetIgnoreMoveInput(); // [0x58b29e0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Controller.ResetIgnoreLookInput - // void ResetIgnoreLookInput(); // [0x58818a0] RequiredAPI|Native|Public|BlueprintCallable + // void ResetIgnoreLookInput(); // [0x58b29c0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Controller.ResetIgnoreInputFlags - // void ResetIgnoreInputFlags(); // [0x5881880] RequiredAPI|Native|Public|BlueprintCallable + // void ResetIgnoreInputFlags(); // [0x58b29a0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Controller.ReceiveUnPossess - // void ReceiveUnPossess(class APawn* UnpossessedPawn); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveUnPossess(class APawn* UnpossessedPawn); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/Engine.Controller.ReceivePossess - // void ReceivePossess(class APawn* PossessedPawn); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceivePossess(class APawn* PossessedPawn); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/Engine.Controller.ReceiveInstigatedAnyDamage - // void ReceiveInstigatedAnyDamage(float damage, class UDamageType* DamageType, class AActor* DamagedActor, class AActor* DamageCauser); // [0x35d7f00] RequiredAPI|BlueprintAuthorityOnly|Event|Protected|BlueprintEvent + // void ReceiveInstigatedAnyDamage(float damage, class UDamageType* DamageType, class AActor* DamagedActor, class AActor* DamageCauser); // [0x3617e10] RequiredAPI|BlueprintAuthorityOnly|Event|Protected|BlueprintEvent // Function /Script/Engine.Controller.Possess - // void Possess(class APawn* InPawn); // [0x5881670] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // void Possess(class APawn* InPawn); // [0x58b2790] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/Engine.Controller.OnRep_PlayerState - // void OnRep_PlayerState(); // [0x5881410] RequiredAPI|Native|Public + // void OnRep_PlayerState(); // [0x58b2530] RequiredAPI|Native|Public // Function /Script/Engine.Controller.OnRep_Pawn - // void OnRep_Pawn(); // [0x58813f0] RequiredAPI|Native|Public + // void OnRep_Pawn(); // [0x58b2510] RequiredAPI|Native|Public // Function /Script/Engine.Controller.LineOfSightTo - // bool LineOfSightTo(class AActor* Other, FVector ViewPoint, bool bAlternateChecks); // [0x58812a0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool LineOfSightTo(class AActor* Other, FVector ViewPoint, bool bAlternateChecks); // [0x58b23c0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Controller.K2_GetPawn - // class APawn* K2_GetPawn(); // [0x5452c10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APawn* K2_GetPawn(); // [0x5484de0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Controller.IsPlayerController - // bool IsPlayerController(); // [0x58811c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlayerController(); // [0x58b22e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Controller.IsMoveInputIgnored - // bool IsMoveInputIgnored(); // [0x5881190] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsMoveInputIgnored(); // [0x58b22b0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Controller.IsLookInputIgnored - // bool IsLookInputIgnored(); // [0x5881160] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLookInputIgnored(); // [0x58b2280] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Controller.IsLocalPlayerController - // bool IsLocalPlayerController(); // [0x5881110] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLocalPlayerController(); // [0x58b2230] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Controller.IsLocalController - // bool IsLocalController(); // [0x58810e0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLocalController(); // [0x58b2200] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Controller.GetViewTarget - // class AActor* GetViewTarget(); // [0x58808f0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AActor* GetViewTarget(); // [0x58b1a10] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Controller.GetPlayerViewPoint - // void GetPlayerViewPoint(FVector& Location, FRotator& Rotation); // [0x587c0b0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // void GetPlayerViewPoint(FVector& Location, FRotator& Rotation); // [0x58ad1d0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Controller.GetDesiredRotation - // FRotator GetDesiredRotation(); // [0x5879840] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetDesiredRotation(); // [0x58aa960] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Controller.GetControlRotation - // FRotator GetControlRotation(); // [0x58795f0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetControlRotation(); // [0x58aa710] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.Controller.ClientSetRotation - // void ClientSetRotation(FRotator NewRotation, bool bResetCamera); // [0x5876b90] RequiredAPI|Net|NetReliableNative|Event|Public|HasDefaults|NetClient|NetValidate + // void ClientSetRotation(FRotator NewRotation, bool bResetCamera); // [0x58a7cb0] RequiredAPI|Net|NetReliableNative|Event|Public|HasDefaults|NetClient|NetValidate // Function /Script/Engine.Controller.ClientSetLocation - // void ClientSetLocation(FVector NewLocation, FRotator NewRotation); // [0x5876a50] RequiredAPI|Net|NetReliableNative|Event|Public|HasDefaults|NetClient|NetValidate + // void ClientSetLocation(FVector NewLocation, FRotator NewRotation); // [0x58a7b70] RequiredAPI|Net|NetReliableNative|Event|Public|HasDefaults|NetClient|NetValidate }; /// Struct /Script/Engine.ActiveForceFeedbackEffect @@ -24742,329 +24742,329 @@ class APlayerController : public AController /// Functions // Function /Script/Engine.PlayerController.WasInputKeyJustReleased - // bool WasInputKeyJustReleased(FKey Key); // [0x5d5fc00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool WasInputKeyJustReleased(FKey Key); // [0x5d90e40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.WasInputKeyJustPressed - // bool WasInputKeyJustPressed(FKey Key); // [0x5d5fa90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool WasInputKeyJustPressed(FKey Key); // [0x5d90cd0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.ToggleSpeaking - // void ToggleSpeaking(bool bInSpeaking); // [0x5d5fa00] RequiredAPI|Exec|Native|Public + // void ToggleSpeaking(bool bInSpeaking); // [0x5d90c40] RequiredAPI|Exec|Native|Public // Function /Script/Engine.PlayerController.TestServerLevelVisibilityChange - // void TestServerLevelVisibilityChange(FName PackageName, FName Filename); // [0x5d5f950] Final|RequiredAPI|Exec|Native|Private + // void TestServerLevelVisibilityChange(FName PackageName, FName Filename); // [0x5d90b90] Final|RequiredAPI|Exec|Native|Private // Function /Script/Engine.PlayerController.SwitchLevel - // void SwitchLevel(FString URL); // [0x5d5f8b0] RequiredAPI|Exec|Native|Public + // void SwitchLevel(FString URL); // [0x5d90af0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.PlayerController.StreamingSourceShouldBlockOnSlowStreaming - // bool StreamingSourceShouldBlockOnSlowStreaming(); // [0x5d5f880] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool StreamingSourceShouldBlockOnSlowStreaming(); // [0x5d90ac0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.StreamingSourceShouldActivate - // bool StreamingSourceShouldActivate(); // [0x5d5f850] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool StreamingSourceShouldActivate(); // [0x5d90a90] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.StopHapticEffect - // void StopHapticEffect(EControllerHand Hand); // [0x5d5f7c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void StopHapticEffect(EControllerHand Hand); // [0x5d90a00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.StartFire - // void StartFire(char FireModeNum); // [0x5d5f740] RequiredAPI|Exec|Native|Public + // void StartFire(char FireModeNum); // [0x5d90980] RequiredAPI|Exec|Native|Public // Function /Script/Engine.PlayerController.SetVirtualJoystickVisibility - // void SetVirtualJoystickVisibility(bool bVisible); // [0x5d5f6b0] RequiredAPI|Native|Public|BlueprintCallable + // void SetVirtualJoystickVisibility(bool bVisible); // [0x5d908f0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.SetViewTargetWithBlend - // void SetViewTargetWithBlend(class AActor* NewViewTarget, float BlendTime, TEnumAsByte BlendFunc, float BlendExp, bool bLockOutgoing); // [0x5d5f510] RequiredAPI|Native|Public|BlueprintCallable + // void SetViewTargetWithBlend(class AActor* NewViewTarget, float BlendTime, TEnumAsByte BlendFunc, float BlendExp, bool bLockOutgoing); // [0x5d90750] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.SetName - // void SetName(FString S); // [0x5d5ee50] RequiredAPI|Exec|Native|Public + // void SetName(FString S); // [0x5d90090] RequiredAPI|Exec|Native|Public // Function /Script/Engine.PlayerController.SetMouseLocation - // void SetMouseLocation(int32_t X, int32_t Y); // [0x5d5ed30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMouseLocation(int32_t X, int32_t Y); // [0x5d8ff70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.SetMouseCursorWidget - // void SetMouseCursorWidget(TEnumAsByte Cursor, class UUserWidget* CursorWidget); // [0x5d5ec20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMouseCursorWidget(TEnumAsByte Cursor, class UUserWidget* CursorWidget); // [0x5d8fe60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.SetMotionControlsEnabled - // void SetMotionControlsEnabled(bool bEnabled); // [0x5d5eb70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMotionControlsEnabled(bool bEnabled); // [0x5d8fdb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.SetHapticsByValue - // void SetHapticsByValue(float Frequency, float Amplitude, EControllerHand Hand); // [0x5d5df20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHapticsByValue(float Frequency, float Amplitude, EControllerHand Hand); // [0x5d8f160] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.SetDisableHaptics - // void SetDisableHaptics(bool bNewDisabled); // [0x5d5de90] RequiredAPI|Native|Public|BlueprintCallable + // void SetDisableHaptics(bool bNewDisabled); // [0x5d8f0d0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.SetDeprecatedInputYawScale - // void SetDeprecatedInputYawScale(float NewValue); // [0x5d5dd50] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDeprecatedInputYawScale(float NewValue); // [0x5d8ef90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.SetDeprecatedInputRollScale - // void SetDeprecatedInputRollScale(float NewValue); // [0x5d5dca0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDeprecatedInputRollScale(float NewValue); // [0x5d8eee0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.SetDeprecatedInputPitchScale - // void SetDeprecatedInputPitchScale(float NewValue); // [0x5d5dbf0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDeprecatedInputPitchScale(float NewValue); // [0x5d8ee30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.SetControllerLightColor - // void SetControllerLightColor(FColor Color); // [0x5d5db40] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetControllerLightColor(FColor Color); // [0x5d8ed80] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PlayerController.SetCinematicMode - // void SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning); // [0x5d5d3b0] RequiredAPI|Native|Public|BlueprintCallable + // void SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning); // [0x5d8e5f0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.SetAudioListenerOverride - // void SetAudioListenerOverride(class USceneComponent* AttachToComponent, FVector Location, FRotator Rotation); // [0x5d5d230] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetAudioListenerOverride(class USceneComponent* AttachToComponent, FVector Location, FRotator Rotation); // [0x5d8e470] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PlayerController.SetAudioListenerAttenuationOverride - // void SetAudioListenerAttenuationOverride(class USceneComponent* AttachToComponent, FVector AttenuationLocationOVerride); // [0x5d5d130] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetAudioListenerAttenuationOverride(class USceneComponent* AttachToComponent, FVector AttenuationLocationOVerride); // [0x5d8e370] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PlayerController.ServerViewSelf - // void ServerViewSelf(FViewTargetTransitionParams TransitionParams); // [0x5d5c4d0] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate + // void ServerViewSelf(FViewTargetTransitionParams TransitionParams); // [0x5d8d710] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerViewPrevPlayer - // void ServerViewPrevPlayer(); // [0x5d5c480] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate + // void ServerViewPrevPlayer(); // [0x5d8d6c0] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerViewNextPlayer - // void ServerViewNextPlayer(); // [0x5d5c430] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate + // void ServerViewNextPlayer(); // [0x5d8d670] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerVerifyViewTarget - // void ServerVerifyViewTarget(); // [0x5d5c3e0] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerVerifyViewTarget(); // [0x5d8d620] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerUpdateMultipleLevelsVisibility - // void ServerUpdateMultipleLevelsVisibility(TArray LevelVisibilities); // [0x5d5c2e0] Final|RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerUpdateMultipleLevelsVisibility(TArray LevelVisibilities); // [0x5d8d520] Final|RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerUpdateLevelVisibility - // void ServerUpdateLevelVisibility(FUpdateLevelVisibilityLevelInfo LevelVisibility); // [0x5d5c1a0] Final|RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerUpdateLevelVisibility(FUpdateLevelVisibilityLevelInfo LevelVisibility); // [0x5d8d3e0] Final|RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerUpdateCamera - // void ServerUpdateCamera(FVector_NetQuantize CamLoc, int32_t CamPitchAndYaw); // [0x5d5c070] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate + // void ServerUpdateCamera(FVector_NetQuantize CamLoc, int32_t CamPitchAndYaw); // [0x5d8d2b0] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerUnmutePlayer - // void ServerUnmutePlayer(FUniqueNetIdRepl PlayerId); // [0x5d5be60] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerUnmutePlayer(FUniqueNetIdRepl PlayerId); // [0x5d8d0a0] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerUnblockPlayer - // void ServerUnblockPlayer(FUniqueNetIdRepl PlayerId); // [0x5d5bc50] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerUnblockPlayer(FUniqueNetIdRepl PlayerId); // [0x5d8ce90] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerToggleAILogging - // void ServerToggleAILogging(); // [0x5d5bc00] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerToggleAILogging(); // [0x5d8ce40] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerShortTimeout - // void ServerShortTimeout(); // [0x5d5bbb0] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerShortTimeout(); // [0x5d8cdf0] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerSetSpectatorWaiting - // void ServerSetSpectatorWaiting(bool bWaiting); // [0x5d5baf0] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerSetSpectatorWaiting(bool bWaiting); // [0x5d8cd30] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerSetSpectatorLocation - // void ServerSetSpectatorLocation(FVector NewLoc, FRotator NewRot); // [0x5d5b9b0] RequiredAPI|Net|Native|Event|Public|NetServer|HasDefaults|NetValidate + // void ServerSetSpectatorLocation(FVector NewLoc, FRotator NewRot); // [0x5d8cbf0] RequiredAPI|Net|Native|Event|Public|NetServer|HasDefaults|NetValidate // Function /Script/Engine.PlayerController.ServerSendLatestAsyncPhysicsTimestamp - // void ServerSendLatestAsyncPhysicsTimestamp(FAsyncPhysicsTimestamp Timestamp); // [0x5d5b920] RequiredAPI|Net|Native|Event|Public|NetServer + // void ServerSendLatestAsyncPhysicsTimestamp(FAsyncPhysicsTimestamp Timestamp); // [0x5d8cb60] RequiredAPI|Net|Native|Event|Public|NetServer // Function /Script/Engine.PlayerController.ServerRestartPlayer - // void ServerRestartPlayer(); // [0x5d5b8d0] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerRestartPlayer(); // [0x5d8cb10] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerRecvClientInputFrame - // void ServerRecvClientInputFrame(int32_t RecvClientInputFrame, TArray Data); // [0x5d5b7f0] RequiredAPI|Net|Native|Event|Public|NetServer + // void ServerRecvClientInputFrame(int32_t RecvClientInputFrame, TArray Data); // [0x5d8ca30] RequiredAPI|Net|Native|Event|Public|NetServer // Function /Script/Engine.PlayerController.ServerPause - // void ServerPause(); // [0x5d5b7a0] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerPause(); // [0x5d8c9e0] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerNotifyLoadedWorld - // void ServerNotifyLoadedWorld(FName WorldPackageName); // [0x5d5b5c0] Final|RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerNotifyLoadedWorld(FName WorldPackageName); // [0x5d8c800] Final|RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerMutePlayer - // void ServerMutePlayer(FUniqueNetIdRepl PlayerId); // [0x5d5b3b0] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerMutePlayer(FUniqueNetIdRepl PlayerId); // [0x5d8c5f0] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerExecRPC - // void ServerExecRPC(FString Msg); // [0x5d5b2f0] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerExecRPC(FString Msg); // [0x5d8c530] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerExec - // void ServerExec(FString Msg); // [0x5aa41c0] Final|RequiredAPI|Exec|Native|Public + // void ServerExec(FString Msg); // [0x5ad53b0] Final|RequiredAPI|Exec|Native|Public // Function /Script/Engine.PlayerController.ServerCheckClientPossessionReliable - // void ServerCheckClientPossessionReliable(); // [0x5d5b2a0] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerCheckClientPossessionReliable(); // [0x5d8c4e0] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerCheckClientPossession - // void ServerCheckClientPossession(); // [0x5d5b250] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate + // void ServerCheckClientPossession(); // [0x5d8c490] RequiredAPI|Net|Native|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerChangeName - // void ServerChangeName(FString S); // [0x5d5b190] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerChangeName(FString S); // [0x5d8c3d0] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerCamera - // void ServerCamera(FName NewMode); // [0x5d5b0d0] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerCamera(FName NewMode); // [0x5d8c310] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerBlockPlayer - // void ServerBlockPlayer(FUniqueNetIdRepl PlayerId); // [0x5d5aec0] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerBlockPlayer(FUniqueNetIdRepl PlayerId); // [0x5d8c100] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.ServerAcknowledgePossession - // void ServerAcknowledgePossession(class APawn* P); // [0x5d5ae00] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerAcknowledgePossession(class APawn* P); // [0x5d8c040] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.PlayerController.SendToConsole - // void SendToConsole(FString Command); // [0x5d5ad60] RequiredAPI|Exec|Native|Public + // void SendToConsole(FString Command); // [0x5d8bfa0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.PlayerController.RestartLevel - // void RestartLevel(); // [0x5d5ad40] RequiredAPI|Exec|Native|Public + // void RestartLevel(); // [0x5d8bf80] RequiredAPI|Exec|Native|Public // Function /Script/Engine.PlayerController.ResetControllerLightColor - // void ResetControllerLightColor(); // [0x5d5acd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetControllerLightColor(); // [0x5d8bf10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.ProjectWorldLocationToScreen - // bool ProjectWorldLocationToScreen(FVector WorldLocation, FVector2D& ScreenLocation, bool bPlayerViewportRelative); // [0x5d5aae0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool ProjectWorldLocationToScreen(FVector WorldLocation, FVector2D& ScreenLocation, bool bPlayerViewportRelative); // [0x5d8bd20] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.PlayHapticEffect - // void PlayHapticEffect(class UHapticFeedbackEffect_Base* HapticEffect, EControllerHand Hand, float Scale, bool bLoop); // [0x5d5a510] Final|RequiredAPI|Native|Public|BlueprintCallable + // void PlayHapticEffect(class UHapticFeedbackEffect_Base* HapticEffect, EControllerHand Hand, float Scale, bool bLoop); // [0x5d8b750] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.PlayDynamicForceFeedback - // void PlayDynamicForceFeedback(float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, TEnumAsByte Action, FLatentActionInfo LatentInfo); // [0x5d5a240] Final|RequiredAPI|Native|Private|BlueprintCallable + // void PlayDynamicForceFeedback(float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, TEnumAsByte Action, FLatentActionInfo LatentInfo); // [0x5d8b480] Final|RequiredAPI|Native|Private|BlueprintCallable // Function /Script/Engine.PlayerController.Pause - // void Pause(); // [0x5d5a220] RequiredAPI|Exec|Native|Public + // void Pause(); // [0x5d8b460] RequiredAPI|Exec|Native|Public // Function /Script/Engine.PlayerController.OnServerStartedVisualLogger - // void OnServerStartedVisualLogger(bool bIsLogging); // [0x5d5a190] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void OnServerStartedVisualLogger(bool bIsLogging); // [0x5d8b3d0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.OnRep_AsyncPhysicsDataComponent - // void OnRep_AsyncPhysicsDataComponent(); // [0x53369a0] Final|RequiredAPI|Native|Private + // void OnRep_AsyncPhysicsDataComponent(); // [0x5368b70] Final|RequiredAPI|Native|Private // Function /Script/Engine.PlayerController.LocalTravel - // void LocalTravel(FString URL); // [0x5d5a0f0] RequiredAPI|Exec|Native|Public + // void LocalTravel(FString URL); // [0x5d8b330] RequiredAPI|Exec|Native|Public // Function /Script/Engine.PlayerController.K2_ClientPlayForceFeedback - // void K2_ClientPlayForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, FName Tag, bool bLooping, bool bIgnoreTimeDilation, bool bPlayWhilePaused); // [0x5d59f20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void K2_ClientPlayForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, FName Tag, bool bLooping, bool bIgnoreTimeDilation, bool bPlayWhilePaused); // [0x5d8b160] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.IsStreamingSourceEnabled - // bool IsStreamingSourceEnabled(); // [0x5d59ef0] Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsStreamingSourceEnabled(); // [0x5d8b130] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.IsInputKeyDown - // bool IsInputKeyDown(FKey Key); // [0x5d59d50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsInputKeyDown(FKey Key); // [0x5d8af90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetViewportSize - // void GetViewportSize(int32_t& SizeX, int32_t& SizeY); // [0x5d59740] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetViewportSize(int32_t& SizeX, int32_t& SizeY); // [0x5d8a980] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetStreamingSourceShapes - // void GetStreamingSourceShapes(TArray& OutShapes); // [0x5d59540] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetStreamingSourceShapes(TArray& OutShapes); // [0x5d8a780] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetStreamingSourcePriority - // EStreamingSourcePriority GetStreamingSourcePriority(); // [0x5d59510] Native|Public|BlueprintCallable|BlueprintPure|Const + // EStreamingSourcePriority GetStreamingSourcePriority(); // [0x5d8a750] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetStreamingSourceLocationAndRotation - // void GetStreamingSourceLocationAndRotation(FVector& OutLocation, FRotator& OutRotation); // [0x5d59420] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // void GetStreamingSourceLocationAndRotation(FVector& OutLocation, FRotator& OutRotation); // [0x5d8a660] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetSpectatorPawn - // class ASpectatorPawn* GetSpectatorPawn(); // [0x5d59400] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class ASpectatorPawn* GetSpectatorPawn(); // [0x5d8a640] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetPlatformUserId - // FPlatformUserId GetPlatformUserId(); // [0x5d59390] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FPlatformUserId GetPlatformUserId(); // [0x5d8a5d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetOverridePlayerInputClass - // class UClass* GetOverridePlayerInputClass(); // [0x5d592c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UClass* GetOverridePlayerInputClass(); // [0x5d8a500] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetMousePosition - // bool GetMousePosition(float& LocationX, float& LocationY); // [0x5d591c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetMousePosition(float& LocationX, float& LocationY); // [0x5d8a400] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetInputVectorKeyState - // FVector GetInputVectorKeyState(FKey Key); // [0x5d59040] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetInputVectorKeyState(FKey Key); // [0x5d8a280] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetInputTouchState - // void GetInputTouchState(TEnumAsByte FingerIndex, float& LocationX, float& LocationY, bool& bIsCurrentlyPressed); // [0x5d58e50] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetInputTouchState(TEnumAsByte FingerIndex, float& LocationX, float& LocationY, bool& bIsCurrentlyPressed); // [0x5d8a090] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetInputMouseDelta - // void GetInputMouseDelta(float& DeltaX, float& DeltaY); // [0x5d58d60] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetInputMouseDelta(float& DeltaX, float& DeltaY); // [0x5d89fa0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetInputMotionState - // void GetInputMotionState(FVector& Tilt, FVector& RotationRate, FVector& Gravity, FVector& Acceleration); // [0x5d58a90] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // void GetInputMotionState(FVector& Tilt, FVector& RotationRate, FVector& Gravity, FVector& Acceleration); // [0x5d89cd0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetInputKeyTimeDown - // float GetInputKeyTimeDown(FKey Key); // [0x5d58910] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetInputKeyTimeDown(FKey Key); // [0x5d89b50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetInputAnalogStickState - // void GetInputAnalogStickState(TEnumAsByte WhichStick, float& StickX, float& StickY); // [0x5d587e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetInputAnalogStickState(TEnumAsByte WhichStick, float& StickX, float& StickY); // [0x5d89a20] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetInputAnalogKeyState - // float GetInputAnalogKeyState(FKey Key); // [0x5d58660] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetInputAnalogKeyState(FKey Key); // [0x5d898a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetHUD - // class AHUD* GetHUD(); // [0x5d574c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AHUD* GetHUD(); // [0x5d88700] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetHitResultUnderFingerForObjects - // bool GetHitResultUnderFingerForObjects(TEnumAsByte FingerIndex, TArray>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult); // [0x5d58320] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetHitResultUnderFingerForObjects(TEnumAsByte FingerIndex, TArray>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult); // [0x5d89560] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetHitResultUnderFingerByChannel - // bool GetHitResultUnderFingerByChannel(TEnumAsByte FingerIndex, TEnumAsByte TraceChannel, bool bTraceComplex, FHitResult& HitResult); // [0x5d57fd0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetHitResultUnderFingerByChannel(TEnumAsByte FingerIndex, TEnumAsByte TraceChannel, bool bTraceComplex, FHitResult& HitResult); // [0x5d89210] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetHitResultUnderFinger - // bool GetHitResultUnderFinger(TEnumAsByte FingerIndex, TEnumAsByte TraceChannel, bool bTraceComplex, FHitResult& HitResult); // [0x5d57de0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetHitResultUnderFinger(TEnumAsByte FingerIndex, TEnumAsByte TraceChannel, bool bTraceComplex, FHitResult& HitResult); // [0x5d89020] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetHitResultUnderCursorForObjects - // bool GetHitResultUnderCursorForObjects(TArray>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult); // [0x5d57ad0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetHitResultUnderCursorForObjects(TArray>& ObjectTypes, bool bTraceComplex, FHitResult& HitResult); // [0x5d88d10] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetHitResultUnderCursorByChannel - // bool GetHitResultUnderCursorByChannel(TEnumAsByte TraceChannel, bool bTraceComplex, FHitResult& HitResult); // [0x5d577d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetHitResultUnderCursorByChannel(TEnumAsByte TraceChannel, bool bTraceComplex, FHitResult& HitResult); // [0x5d88a10] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetHitResultUnderCursor - // bool GetHitResultUnderCursor(TEnumAsByte TraceChannel, bool bTraceComplex, FHitResult& HitResult); // [0x5d574e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool GetHitResultUnderCursor(TEnumAsByte TraceChannel, bool bTraceComplex, FHitResult& HitResult); // [0x5d88720] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetFocalLocation - // FVector GetFocalLocation(); // [0x5d57470] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetFocalLocation(); // [0x5d886b0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetDeprecatedInputYawScale - // float GetDeprecatedInputYawScale(); // [0x5d573f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetDeprecatedInputYawScale(); // [0x5d88630] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetDeprecatedInputRollScale - // float GetDeprecatedInputRollScale(); // [0x5d57370] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetDeprecatedInputRollScale(); // [0x5d885b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetDeprecatedInputPitchScale - // float GetDeprecatedInputPitchScale(); // [0x5d572f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetDeprecatedInputPitchScale(); // [0x5d88530] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetAsyncPhysicsDataToWrite - // class UAsyncPhysicsData* GetAsyncPhysicsDataToWrite(); // [0x5a74950] Final|RequiredAPI|Native|Protected|BlueprintCallable|BlueprintPure|Const + // class UAsyncPhysicsData* GetAsyncPhysicsDataToWrite(); // [0x5aa5b40] Final|RequiredAPI|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.GetAsyncPhysicsDataToConsume - // class UAsyncPhysicsData* GetAsyncPhysicsDataToConsume(); // [0x5a74950] Final|RequiredAPI|Native|Protected|BlueprintCallable|BlueprintPure|Const + // class UAsyncPhysicsData* GetAsyncPhysicsDataToConsume(); // [0x5aa5b40] Final|RequiredAPI|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.FOV - // void FOV(float NewFOV); // [0x5d56e50] RequiredAPI|Exec|Native|Public + // void FOV(float NewFOV); // [0x5d88090] RequiredAPI|Exec|Native|Public // Function /Script/Engine.PlayerController.EnableCheats - // void EnableCheats(); // [0x54bf620] RequiredAPI|Exec|Native|Public + // void EnableCheats(); // [0x54f17f0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.PlayerController.DeprojectScreenPositionToWorld - // bool DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, FVector& WorldLocation, FVector& WorldDirection); // [0x5d56920] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, FVector& WorldLocation, FVector& WorldDirection); // [0x5d87b60] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.DeprojectMousePositionToWorld - // bool DeprojectMousePositionToWorld(FVector& WorldLocation, FVector& WorldDirection); // [0x5d567c0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // bool DeprojectMousePositionToWorld(FVector& WorldLocation, FVector& WorldDirection); // [0x5d87a00] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerController.ConsoleKey - // void ConsoleKey(FKey Key); // [0x5d566c0] RequiredAPI|Exec|Native|Public + // void ConsoleKey(FKey Key); // [0x5d87900] RequiredAPI|Exec|Native|Public // Function /Script/Engine.PlayerController.ClientWasKicked - // void ClientWasKicked(FText KickReason); // [0x5d56620] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientWasKicked(FText KickReason); // [0x5d87860] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientVoiceHandshakeComplete - // void ClientVoiceHandshakeComplete(); // [0x5d56600] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientVoiceHandshakeComplete(); // [0x5d87840] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientUpdateMultipleLevelsStreamingStatus - // void ClientUpdateMultipleLevelsStreamingStatus(TArray LevelStatuses); // [0x5d56560] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientUpdateMultipleLevelsStreamingStatus(TArray LevelStatuses); // [0x5d877a0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientUpdateLevelStreamingStatus - // void ClientUpdateLevelStreamingStatus(FName PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32_t LODIndex, FNetLevelVisibilityTransactionId TransactionId, bool bNewShouldBlockOnUnload); // [0x5d56330] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientUpdateLevelStreamingStatus(FName PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32_t LODIndex, FNetLevelVisibilityTransactionId TransactionId, bool bNewShouldBlockOnUnload); // [0x5d87570] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientUnmutePlayers - // void ClientUnmutePlayers(TArray PlayerIds); // [0x5d56230] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientUnmutePlayers(TArray PlayerIds); // [0x5d87470] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientUnmutePlayer - // void ClientUnmutePlayer(FUniqueNetIdRepl PlayerId); // [0x5d56090] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientUnmutePlayer(FUniqueNetIdRepl PlayerId); // [0x5d872d0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientTravelInternal - // void ClientTravelInternal(FString URL, TEnumAsByte TravelType, bool bSeamless, FGuid MapPackageGuid); // [0x5d55f10] RequiredAPI|Net|NetReliableNative|Event|Public|HasDefaults|NetClient + // void ClientTravelInternal(FString URL, TEnumAsByte TravelType, bool bSeamless, FGuid MapPackageGuid); // [0x5d87150] RequiredAPI|Net|NetReliableNative|Event|Public|HasDefaults|NetClient // Function /Script/Engine.PlayerController.ClientTravel - // void ClientTravel(FString URL, TEnumAsByte TravelType, bool bSeamless, FGuid MapPackageGuid); // [0x5d55d20] Final|RequiredAPI|Native|Public|HasDefaults + // void ClientTravel(FString URL, TEnumAsByte TravelType, bool bSeamless, FGuid MapPackageGuid); // [0x5d86f60] Final|RequiredAPI|Native|Public|HasDefaults // Function /Script/Engine.PlayerController.ClientTeamMessage - // void ClientTeamMessage(class APlayerState* SenderPlayerState, FString S, FName Type, float MsgLifeTime); // [0x5d55bc0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientTeamMessage(class APlayerState* SenderPlayerState, FString S, FName Type, float MsgLifeTime); // [0x5d86e00] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientStopForceFeedback - // void ClientStopForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, FName Tag); // [0x5d55af0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient|BlueprintCallable + // void ClientStopForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, FName Tag); // [0x5d86d30] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient|BlueprintCallable // Function /Script/Engine.PlayerController.ClientStopCameraShakesFromSource - // void ClientStopCameraShakesFromSource(class UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // [0x5d55a10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClientStopCameraShakesFromSource(class UCameraShakeSourceComponent* SourceComponent, bool bImmediately); // [0x5d86c50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.ClientStopCameraShake - // void ClientStopCameraShake(class UClass* Shake, bool bImmediately); // [0x5d55920] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient|BlueprintCallable + // void ClientStopCameraShake(class UClass* Shake, bool bImmediately); // [0x5d86b60] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient|BlueprintCallable // Function /Script/Engine.PlayerController.ClientStartOnlineSession - // void ClientStartOnlineSession(); // [0x5d55900] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientStartOnlineSession(); // [0x5d86b40] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientStartCameraShakeFromSource - // void ClientStartCameraShakeFromSource(class UClass* Shake, class UCameraShakeSourceComponent* SourceComponent); // [0x5d55780] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClientStartCameraShakeFromSource(class UClass* Shake, class UCameraShakeSourceComponent* SourceComponent); // [0x5d869c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.ClientStartCameraShake - // void ClientStartCameraShake(class UClass* Shake, float Scale, ECameraShakePlaySpace PlaySpace, FRotator UserPlaySpaceRot); // [0x5d555b0] RequiredAPI|Net|Native|Event|Public|HasDefaults|NetClient|BlueprintCallable + // void ClientStartCameraShake(class UClass* Shake, float Scale, ECameraShakePlaySpace PlaySpace, FRotator UserPlaySpaceRot); // [0x5d867f0] RequiredAPI|Net|Native|Event|Public|HasDefaults|NetClient|BlueprintCallable // Function /Script/Engine.PlayerController.ClientSpawnGenericCameraLensEffect - // void ClientSpawnGenericCameraLensEffect(class UClass* LensEffectEmitterClass); // [0x5d55500] RequiredAPI|Net|Native|Event|Public|NetClient|BlueprintCallable + // void ClientSpawnGenericCameraLensEffect(class UClass* LensEffectEmitterClass); // [0x5d86740] RequiredAPI|Net|Native|Event|Public|NetClient|BlueprintCallable // Function /Script/Engine.PlayerController.ClientSpawnCameraLensEffect - // void ClientSpawnCameraLensEffect(class UClass* LensEffectEmitterClass); // [0x5d55450] RequiredAPI|Net|Native|Event|Public|NetClient + // void ClientSpawnCameraLensEffect(class UClass* LensEffectEmitterClass); // [0x5d86690] RequiredAPI|Net|Native|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientSetViewTarget - // void ClientSetViewTarget(class AActor* A, FViewTargetTransitionParams TransitionParams); // [0x5d552d0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientSetViewTarget(class AActor* A, FViewTargetTransitionParams TransitionParams); // [0x5d86510] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientSetupNetworkPhysicsTimestamp - // void ClientSetupNetworkPhysicsTimestamp(FAsyncPhysicsTimestamp Timestamp); // [0x5d553c0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientSetupNetworkPhysicsTimestamp(FAsyncPhysicsTimestamp Timestamp); // [0x5d86600] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientSetSpectatorWaiting - // void ClientSetSpectatorWaiting(bool bWaiting); // [0x5d55240] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientSetSpectatorWaiting(bool bWaiting); // [0x5d86480] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientSetHUD - // void ClientSetHUD(class UClass* NewHUDClass); // [0x5d55190] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient|BlueprintCallable + // void ClientSetHUD(class UClass* NewHUDClass); // [0x5d863d0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient|BlueprintCallable // Function /Script/Engine.PlayerController.ClientSetForceMipLevelsToBeResident - // void ClientSetForceMipLevelsToBeResident(class UMaterialInterface* Material, float ForceDuration, int32_t CinematicTextureGroups); // [0x5d55080] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientSetForceMipLevelsToBeResident(class UMaterialInterface* Material, float ForceDuration, int32_t CinematicTextureGroups); // [0x5d862c0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientSetCinematicMode - // void ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD); // [0x5d54f00] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD); // [0x5d86140] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientSetCameraMode - // void ClientSetCameraMode(FName NewCamMode); // [0x5d54e70] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientSetCameraMode(FName NewCamMode); // [0x5d860b0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientSetCameraFade - // void ClientSetCameraFade(bool bEnableFading, FColor FadeColor, FVector2D FadeAlpha, float FadeTime, bool bFadeAudio, bool bHoldWhenFinished); // [0x5d54c80] RequiredAPI|Net|NetReliableNative|Event|Public|HasDefaults|NetClient + // void ClientSetCameraFade(bool bEnableFading, FColor FadeColor, FVector2D FadeAlpha, float FadeTime, bool bFadeAudio, bool bHoldWhenFinished); // [0x5d85ec0] RequiredAPI|Net|NetReliableNative|Event|Public|HasDefaults|NetClient // Function /Script/Engine.PlayerController.ClientSetBlockOnAsyncLoading - // void ClientSetBlockOnAsyncLoading(); // [0x5d54c60] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientSetBlockOnAsyncLoading(); // [0x5d85ea0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientReturnToMainMenuWithTextReason - // void ClientReturnToMainMenuWithTextReason(FText ReturnReason); // [0x5d54bc0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientReturnToMainMenuWithTextReason(FText ReturnReason); // [0x5d85e00] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientRetryClientRestart - // void ClientRetryClientRestart(class APawn* NewPawn); // [0x5d54b30] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientRetryClientRestart(class APawn* NewPawn); // [0x5d85d70] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientRestart - // void ClientRestart(class APawn* NewPawn); // [0x5d54aa0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientRestart(class APawn* NewPawn); // [0x5d85ce0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientReset - // void ClientReset(); // [0x5d54a80] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientReset(); // [0x5d85cc0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientRepObjRef - // void ClientRepObjRef(class UObject* Object); // [0x5d549f0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientRepObjRef(class UObject* Object); // [0x5d85c30] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientRecvServerAckFrameDebug - // void ClientRecvServerAckFrameDebug(char NumBuffered, float TargetNumBufferedCmds); // [0x5d54920] RequiredAPI|Net|Native|Event|Public|NetClient + // void ClientRecvServerAckFrameDebug(char NumBuffered, float TargetNumBufferedCmds); // [0x5d85b60] RequiredAPI|Net|Native|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientRecvServerAckFrame - // void ClientRecvServerAckFrame(int32_t LastProcessedInputFrame, int32_t RecvServerFrameNumber, int8_t TimeDilation); // [0x5d54820] RequiredAPI|Net|Native|Event|Public|NetClient + // void ClientRecvServerAckFrame(int32_t LastProcessedInputFrame, int32_t RecvServerFrameNumber, int8_t TimeDilation); // [0x5d85a60] RequiredAPI|Net|Native|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientReceiveLocalizedMessage - // void ClientReceiveLocalizedMessage(class UClass* Message, int32_t SWITCH, class APlayerState* RelatedPlayerState, class APlayerState* RelatedPlayerState1, class UObject* OptionalObject); // [0x5d54620] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientReceiveLocalizedMessage(class UClass* Message, int32_t SWITCH, class APlayerState* RelatedPlayerState, class APlayerState* RelatedPlayerState1, class UObject* OptionalObject); // [0x5d85860] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientPrestreamTextures - // void ClientPrestreamTextures(class AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32_t CinematicTextureGroups); // [0x5d544c0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientPrestreamTextures(class AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32_t CinematicTextureGroups); // [0x5d85700] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientPrepareMapChange - // void ClientPrepareMapChange(FName LevelName, bool bFirst, bool bLast); // [0x5d543a0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientPrepareMapChange(FName LevelName, bool bFirst, bool bLast); // [0x5d855e0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientPlaySoundAtLocation - // void ClientPlaySoundAtLocation(class USoundBase* sound, FVector Location, float VolumeMultiplier, float PitchMultiplier); // [0x5d54210] RequiredAPI|Net|Native|Event|Public|HasDefaults|NetClient + // void ClientPlaySoundAtLocation(class USoundBase* sound, FVector Location, float VolumeMultiplier, float PitchMultiplier); // [0x5d85450] RequiredAPI|Net|Native|Event|Public|HasDefaults|NetClient // Function /Script/Engine.PlayerController.ClientPlaySound - // void ClientPlaySound(class USoundBase* sound, float VolumeMultiplier, float PitchMultiplier); // [0x5d54100] RequiredAPI|Net|Native|Event|Public|NetClient + // void ClientPlaySound(class USoundBase* sound, float VolumeMultiplier, float PitchMultiplier); // [0x5d85340] RequiredAPI|Net|Native|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientPlayForceFeedback_Internal - // void ClientPlayForceFeedback_Internal(class UForceFeedbackEffect* ForceFeedbackEffect, FForceFeedbackParameters Params); // [0x5d54010] Final|RequiredAPI|Net|Native|Event|Private|NetClient + // void ClientPlayForceFeedback_Internal(class UForceFeedbackEffect* ForceFeedbackEffect, FForceFeedbackParameters Params); // [0x5d85250] Final|RequiredAPI|Net|Native|Event|Private|NetClient // Function /Script/Engine.PlayerController.ClientMutePlayer - // void ClientMutePlayer(FUniqueNetIdRepl PlayerId); // [0x5d53e70] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientMutePlayer(FUniqueNetIdRepl PlayerId); // [0x5d850b0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientMessage - // void ClientMessage(FString S, FName Type, float MsgLifeTime); // [0x5d53d40] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientMessage(FString S, FName Type, float MsgLifeTime); // [0x5d84f80] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientIgnoreMoveInput - // void ClientIgnoreMoveInput(bool bIgnore); // [0x5d53cb0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientIgnoreMoveInput(bool bIgnore); // [0x5d84ef0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientIgnoreLookInput - // void ClientIgnoreLookInput(bool bIgnore); // [0x5d53c20] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientIgnoreLookInput(bool bIgnore); // [0x5d84e60] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientGotoState - // void ClientGotoState(FName NewState); // [0x5d53b90] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientGotoState(FName NewState); // [0x5d84dd0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientGameEnded - // void ClientGameEnded(class AActor* EndGameFocus, bool bIsWinner); // [0x5d53ac0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientGameEnded(class AActor* EndGameFocus, bool bIsWinner); // [0x5d84d00] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientForceGarbageCollection - // void ClientForceGarbageCollection(); // [0x5337d10] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientForceGarbageCollection(); // [0x5369ee0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientFlushLevelStreaming - // void ClientFlushLevelStreaming(); // [0x5d53a70] Final|RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientFlushLevelStreaming(); // [0x5d84cb0] Final|RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientEndOnlineSession - // void ClientEndOnlineSession(); // [0x5d53a50] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientEndOnlineSession(); // [0x5d84c90] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientEnableNetworkVoice - // void ClientEnableNetworkVoice(bool bEnable); // [0x5d539c0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientEnableNetworkVoice(bool bEnable); // [0x5d84c00] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientCorrectionAsyncPhysicsTimestamp - // void ClientCorrectionAsyncPhysicsTimestamp(FAsyncPhysicsTimestamp Timestamp); // [0x5d53930] Final|RequiredAPI|Net|Native|Event|Private|NetClient + // void ClientCorrectionAsyncPhysicsTimestamp(FAsyncPhysicsTimestamp Timestamp); // [0x5d84b70] Final|RequiredAPI|Net|Native|Event|Private|NetClient // Function /Script/Engine.PlayerController.ClientCommitMapChange - // void ClientCommitMapChange(); // [0x5337d90] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientCommitMapChange(); // [0x5369f60] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientClearCameraLensEffects - // void ClientClearCameraLensEffects(); // [0x5d53910] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient|BlueprintCallable + // void ClientClearCameraLensEffects(); // [0x5d84b50] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient|BlueprintCallable // Function /Script/Engine.PlayerController.ClientCapBandwidth - // void ClientCapBandwidth(int32_t Cap); // [0x5d53880] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientCapBandwidth(int32_t Cap); // [0x5d84ac0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientCancelPendingMapChange - // void ClientCancelPendingMapChange(); // [0x5d53860] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientCancelPendingMapChange(); // [0x5d84aa0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientAddTextureStreamingLoc - // void ClientAddTextureStreamingLoc(FVector InLoc, float Duration, bool bOverrideLocation); // [0x5d536f0] Final|RequiredAPI|Net|NetReliableNative|Event|Public|HasDefaults|NetClient + // void ClientAddTextureStreamingLoc(FVector InLoc, float Duration, bool bOverrideLocation); // [0x5d84930] Final|RequiredAPI|Net|NetReliableNative|Event|Public|HasDefaults|NetClient // Function /Script/Engine.PlayerController.ClientAckUpdateLevelVisibility - // void ClientAckUpdateLevelVisibility(FName PackageName, FNetLevelVisibilityTransactionId TransactionId, bool bClientAckCanMakeVisible); // [0x5d535e0] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient + // void ClientAckUpdateLevelVisibility(FName PackageName, FNetLevelVisibilityTransactionId TransactionId, bool bClientAckCanMakeVisible); // [0x5d84820] RequiredAPI|Net|NetReliableNative|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClientAckTimeDilation - // void ClientAckTimeDilation(float TimeDilation, int32_t ServerStep); // [0x5d53500] RequiredAPI|Net|Native|Event|Public|NetClient + // void ClientAckTimeDilation(float TimeDilation, int32_t ServerStep); // [0x5d84740] RequiredAPI|Net|Native|Event|Public|NetClient // Function /Script/Engine.PlayerController.ClearAudioListenerOverride - // void ClearAudioListenerOverride(); // [0x5d534b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearAudioListenerOverride(); // [0x5d846f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.ClearAudioListenerAttenuationOverride - // void ClearAudioListenerAttenuationOverride(); // [0x5d53460] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearAudioListenerAttenuationOverride(); // [0x5d846a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.CanRestartPlayer - // bool CanRestartPlayer(); // [0x5d53430] RequiredAPI|Native|Public|BlueprintCallable + // bool CanRestartPlayer(); // [0x5d84670] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.Camera - // void Camera(FName NewMode); // [0x5d533a0] RequiredAPI|Exec|Native|Public + // void Camera(FName NewMode); // [0x5d845e0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.PlayerController.AddYawInput - // void AddYawInput(float val); // [0x5d532e0] RequiredAPI|Native|Public|BlueprintCallable + // void AddYawInput(float val); // [0x5d84520] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.AddRollInput - // void AddRollInput(float val); // [0x5d53250] RequiredAPI|Native|Public|BlueprintCallable + // void AddRollInput(float val); // [0x5d84490] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.AddPitchInput - // void AddPitchInput(float val); // [0x5d531c0] RequiredAPI|Native|Public|BlueprintCallable + // void AddPitchInput(float val); // [0x5d84400] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlayerController.ActivateTouchInterface - // void ActivateTouchInterface(class UTouchInterface* NewTouchInterface); // [0x5d530b0] RequiredAPI|Native|Public|BlueprintCallable + // void ActivateTouchInterface(class UTouchInterface* NewTouchInterface); // [0x5d842f0] RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.CheatManager @@ -25080,119 +25080,119 @@ class UCheatManager : public UObject /// Functions // Function /Script/Engine.CheatManager.Walk - // void Walk(); // [0x42e0210] RequiredAPI|Exec|Native|Public|BlueprintCallable + // void Walk(); // [0x43121a0] RequiredAPI|Exec|Native|Public|BlueprintCallable // Function /Script/Engine.CheatManager.ViewSelf - // void ViewSelf(); // [0x57728c0] RequiredAPI|Exec|Native|Public + // void ViewSelf(); // [0x57a39e0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.ViewPlayer - // void ViewPlayer(FString S); // [0x5772820] RequiredAPI|Exec|Native|Public + // void ViewPlayer(FString S); // [0x57a3940] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.ViewClass - // void ViewClass(class UClass* DesiredClass); // [0x5772770] RequiredAPI|Exec|Native|Public + // void ViewClass(class UClass* DesiredClass); // [0x57a3890] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.ViewActor - // void ViewActor(FName actorName); // [0x57726e0] RequiredAPI|Exec|Native|Public + // void ViewActor(FName actorName); // [0x57a3800] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.UpdateSafeArea - // void UpdateSafeArea(); // [0x57726c0] Final|RequiredAPI|Exec|Native|Public + // void UpdateSafeArea(); // [0x57a37e0] Final|RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.ToggleServerStatReplicatorUpdateStatNet - // void ToggleServerStatReplicatorUpdateStatNet(); // [0x5772640] Final|RequiredAPI|Exec|Native|Public + // void ToggleServerStatReplicatorUpdateStatNet(); // [0x57a3760] Final|RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.ToggleServerStatReplicatorClientOverwrite - // void ToggleServerStatReplicatorClientOverwrite(); // [0x57725c0] Final|RequiredAPI|Exec|Native|Public + // void ToggleServerStatReplicatorClientOverwrite(); // [0x57a36e0] Final|RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.ToggleDebugCamera - // void ToggleDebugCamera(); // [0x57725a0] RequiredAPI|Exec|Native|Public + // void ToggleDebugCamera(); // [0x57a36c0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.ToggleAILogging - // void ToggleAILogging(); // [0x5772580] RequiredAPI|Exec|Native|Public + // void ToggleAILogging(); // [0x57a36a0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.TestCollisionDistance - // void TestCollisionDistance(); // [0x5772560] RequiredAPI|Exec|Native|Public + // void TestCollisionDistance(); // [0x57a3680] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.Teleport - // void Teleport(); // [0x42e01f0] RequiredAPI|Exec|Native|Public|BlueprintCallable + // void Teleport(); // [0x4312180] RequiredAPI|Exec|Native|Public|BlueprintCallable // Function /Script/Engine.CheatManager.Summon - // void Summon(FString ClassName); // [0x57724c0] RequiredAPI|Exec|Native|Public + // void Summon(FString ClassName); // [0x57a35e0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.StreamLevelOut - // void StreamLevelOut(FName PackageName); // [0x5772430] RequiredAPI|Exec|Native|Public + // void StreamLevelOut(FName PackageName); // [0x57a3550] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.StreamLevelIn - // void StreamLevelIn(FName PackageName); // [0x57723a0] RequiredAPI|Exec|Native|Public + // void StreamLevelIn(FName PackageName); // [0x57a34c0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.SpawnServerStatReplicator - // void SpawnServerStatReplicator(); // [0x5772210] Final|RequiredAPI|Exec|Native|Public + // void SpawnServerStatReplicator(); // [0x57a3330] Final|RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.Slomo - // void Slomo(float NewTimeDilation); // [0x5772180] RequiredAPI|Exec|Native|Public|BlueprintCallable + // void Slomo(float NewTimeDilation); // [0x57a32a0] RequiredAPI|Exec|Native|Public|BlueprintCallable // Function /Script/Engine.CheatManager.SetWorldOrigin - // void SetWorldOrigin(); // [0x5772060] Final|RequiredAPI|Exec|Native|Public + // void SetWorldOrigin(); // [0x57a3180] Final|RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.SetMouseSensitivityToDefault - // void SetMouseSensitivityToDefault(); // [0x5771360] RequiredAPI|Exec|Native|Public + // void SetMouseSensitivityToDefault(); // [0x57a2480] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.ServerToggleAILogging - // void ServerToggleAILogging(); // [0x57702b0] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate + // void ServerToggleAILogging(); // [0x57a13d0] RequiredAPI|Net|NetReliableNative|Event|Public|NetServer|NetValidate // Function /Script/Engine.CheatManager.ReceiveInitCheatManager - // void ReceiveInitCheatManager(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveInitCheatManager(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.CheatManager.ReceiveEndPlay - // void ReceiveEndPlay(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveEndPlay(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.CheatManager.PlayersOnly - // void PlayersOnly(); // [0x5770170] RequiredAPI|Exec|Native|Public|BlueprintCallable + // void PlayersOnly(); // [0x57a1290] RequiredAPI|Exec|Native|Public|BlueprintCallable // Function /Script/Engine.CheatManager.OnPlayerEndPlayed - // void OnPlayerEndPlayed(class AActor* Player, TEnumAsByte EndPlayReason); // [0x576fc30] Final|RequiredAPI|Native|Public + // void OnPlayerEndPlayed(class AActor* Player, TEnumAsByte EndPlayReason); // [0x57a0d50] Final|RequiredAPI|Native|Public // Function /Script/Engine.CheatManager.OnlyLoadLevel - // void OnlyLoadLevel(FName PackageName); // [0x576fd00] RequiredAPI|Exec|Native|Public + // void OnlyLoadLevel(FName PackageName); // [0x57a0e20] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.LogLoc - // void LogLoc(); // [0x576fc10] RequiredAPI|Exec|Native|Public + // void LogLoc(); // [0x57a0d30] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.InvertMouse - // void InvertMouse(); // [0x576fa70] RequiredAPI|Exec|Native|Public + // void InvertMouse(); // [0x57a0b90] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.God - // void God(); // [0x576f9b0] RequiredAPI|Exec|Native|Public|BlueprintCallable + // void God(); // [0x57a0ad0] RequiredAPI|Exec|Native|Public|BlueprintCallable // Function /Script/Engine.CheatManager.Ghost - // void Ghost(); // [0x576f990] RequiredAPI|Exec|Native|Public|BlueprintCallable + // void Ghost(); // [0x57a0ab0] RequiredAPI|Exec|Native|Public|BlueprintCallable // Function /Script/Engine.CheatManager.GetPlayerController - // class APlayerController* GetPlayerController(); // [0x576f920] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APlayerController* GetPlayerController(); // [0x57a0a40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CheatManager.FreezeFrame - // void FreezeFrame(float Delay); // [0x576f300] RequiredAPI|Exec|Native|Public|BlueprintCallable + // void FreezeFrame(float Delay); // [0x57a0420] RequiredAPI|Exec|Native|Public|BlueprintCallable // Function /Script/Engine.CheatManager.Fly - // void Fly(); // [0x576f2e0] RequiredAPI|Exec|Native|Public|BlueprintCallable + // void Fly(); // [0x57a0400] RequiredAPI|Exec|Native|Public|BlueprintCallable // Function /Script/Engine.CheatManager.FlushLog - // void FlushLog(); // [0x576f2c0] RequiredAPI|Exec|Native|Public + // void FlushLog(); // [0x57a03e0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.EnableDebugCamera - // void EnableDebugCamera(); // [0x576f020] RequiredAPI|Native|Protected|BlueprintCallable + // void EnableDebugCamera(); // [0x57a0140] RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/Engine.CheatManager.DumpVoiceMutingState - // void DumpVoiceMutingState(); // [0x576f000] RequiredAPI|Exec|Native|Public + // void DumpVoiceMutingState(); // [0x57a0120] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.DumpPartyState - // void DumpPartyState(); // [0x576efe0] RequiredAPI|Exec|Native|Public + // void DumpPartyState(); // [0x57a0100] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.DumpOnlineSessionState - // void DumpOnlineSessionState(); // [0x576efc0] RequiredAPI|Exec|Native|Public + // void DumpOnlineSessionState(); // [0x57a00e0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.DumpChatState - // void DumpChatState(); // [0x576efa0] RequiredAPI|Exec|Native|Public + // void DumpChatState(); // [0x57a00c0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.DisableDebugCamera - // void DisableDebugCamera(); // [0x576ef80] RequiredAPI|Native|Protected|BlueprintCallable + // void DisableDebugCamera(); // [0x57a00a0] RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/Engine.CheatManager.DestroyTarget - // void DestroyTarget(); // [0x576ef60] RequiredAPI|Exec|Native|Public|BlueprintCallable + // void DestroyTarget(); // [0x57a0080] RequiredAPI|Exec|Native|Public|BlueprintCallable // Function /Script/Engine.CheatManager.DestroyServerStatReplicator - // void DestroyServerStatReplicator(); // [0x576ef40] Final|RequiredAPI|Exec|Native|Public + // void DestroyServerStatReplicator(); // [0x57a0060] Final|RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.DestroyPawns - // void DestroyPawns(class UClass* aClass); // [0x576ee90] RequiredAPI|Exec|Native|Public + // void DestroyPawns(class UClass* aClass); // [0x579ffb0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.DestroyAllPawnsExceptTarget - // void DestroyAllPawnsExceptTarget(); // [0x576ee70] RequiredAPI|Exec|Native|Public + // void DestroyAllPawnsExceptTarget(); // [0x579ff90] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.DestroyAll - // void DestroyAll(class UClass* aClass); // [0x576edc0] RequiredAPI|Exec|Native|Public + // void DestroyAll(class UClass* aClass); // [0x579fee0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.DebugCapsuleSweepSize - // void DebugCapsuleSweepSize(float HalfHeight, float Radius); // [0x576ecf0] RequiredAPI|Exec|Native|Public + // void DebugCapsuleSweepSize(float HalfHeight, float Radius); // [0x579fe10] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.DebugCapsuleSweepPawn - // void DebugCapsuleSweepPawn(); // [0x576ecd0] RequiredAPI|Exec|Native|Public + // void DebugCapsuleSweepPawn(); // [0x579fdf0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.DebugCapsuleSweepComplex - // void DebugCapsuleSweepComplex(bool bTraceComplex); // [0x576ec40] RequiredAPI|Exec|Native|Public + // void DebugCapsuleSweepComplex(bool bTraceComplex); // [0x579fd60] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.DebugCapsuleSweepClear - // void DebugCapsuleSweepClear(); // [0x576ec20] RequiredAPI|Exec|Native|Public + // void DebugCapsuleSweepClear(); // [0x579fd40] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.DebugCapsuleSweepChannel - // void DebugCapsuleSweepChannel(TEnumAsByte Channel); // [0x576eba0] RequiredAPI|Exec|Native|Public + // void DebugCapsuleSweepChannel(TEnumAsByte Channel); // [0x579fcc0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.DebugCapsuleSweepCapture - // void DebugCapsuleSweepCapture(); // [0x576eb80] RequiredAPI|Exec|Native|Public + // void DebugCapsuleSweepCapture(); // [0x579fca0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.DebugCapsuleSweep - // void DebugCapsuleSweep(); // [0x576eb60] RequiredAPI|Exec|Native|Public + // void DebugCapsuleSweep(); // [0x579fc80] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.DamageTarget - // void DamageTarget(float DamageAmount); // [0x576ead0] RequiredAPI|Exec|Native|Public|BlueprintCallable + // void DamageTarget(float DamageAmount); // [0x579fbf0] RequiredAPI|Exec|Native|Public|BlueprintCallable // Function /Script/Engine.CheatManager.CheatScript - // void CheatScript(FString ScriptName); // [0x576e920] Final|RequiredAPI|Exec|Native|Public + // void CheatScript(FString ScriptName); // [0x579fa40] Final|RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.ChangeSize - // void ChangeSize(float F); // [0x42e0510] RequiredAPI|Exec|Native|Public|BlueprintCallable + // void ChangeSize(float F); // [0x43124a0] RequiredAPI|Exec|Native|Public|BlueprintCallable // Function /Script/Engine.CheatManager.BugItStringCreator - // void BugItStringCreator(FVector ViewLocation, FRotator ViewRotation, FString& GoString, FString& LocString); // [0x576e750] RequiredAPI|Exec|Native|Public|HasOutParms|HasDefaults + // void BugItStringCreator(FVector ViewLocation, FRotator ViewRotation, FString& GoString, FString& LocString); // [0x579f870] RequiredAPI|Exec|Native|Public|HasOutParms|HasDefaults // Function /Script/Engine.CheatManager.BugItGo - // void BugItGo(float X, float Y, float Z, float Pitch, float Yaw, float Roll); // [0x576e560] RequiredAPI|Exec|Native|Public + // void BugItGo(float X, float Y, float Z, float Pitch, float Yaw, float Roll); // [0x579f680] RequiredAPI|Exec|Native|Public // Function /Script/Engine.CheatManager.BugIt - // void BugIt(FString ScreenShotDescription); // [0x576e4c0] RequiredAPI|Exec|Native|Public + // void BugIt(FString ScreenShotDescription); // [0x579f5e0] RequiredAPI|Exec|Native|Public }; /// Class /Script/Engine.CheatManagerExtension @@ -25204,11 +25204,11 @@ class UCheatManagerExtension : public UObject /// Functions // Function /Script/Engine.CheatManagerExtension.RemovedFromCheatManager - // void RemovedFromCheatManager(); // [0x545e350] RequiredAPI|Native|Event|Public|BlueprintEvent + // void RemovedFromCheatManager(); // [0x5490520] RequiredAPI|Native|Event|Public|BlueprintEvent // Function /Script/Engine.CheatManagerExtension.GetPlayerController - // class APlayerController* GetPlayerController(); // [0x576f950] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APlayerController* GetPlayerController(); // [0x57a0a70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CheatManagerExtension.AddedToCheatManager - // void AddedToCheatManager(); // [0x545e330] RequiredAPI|Native|Event|Public|BlueprintEvent + // void AddedToCheatManager(); // [0x5490500] RequiredAPI|Native|Event|Public|BlueprintEvent }; /// Struct /Script/Engine.CollisionResponseTemplate @@ -25336,13 +25336,13 @@ class UApplicationLifecycleComponent : public UActorComponent /// Functions // Function /Script/Engine.ApplicationLifecycleComponent.OnTemperatureChangeDelegate__DelegateSignature - // void OnTemperatureChangeDelegate__DelegateSignature(ETemperatureSeverityType Severity); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnTemperatureChangeDelegate__DelegateSignature(ETemperatureSeverityType Severity); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/Engine.ApplicationLifecycleComponent.OnLowPowerModeDelegate__DelegateSignature - // void OnLowPowerModeDelegate__DelegateSignature(bool bInLowPowerMode); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnLowPowerModeDelegate__DelegateSignature(bool bInLowPowerMode); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/Engine.ApplicationLifecycleComponent.ApplicationStartupArgumentsDelegate__DelegateSignature - // void ApplicationStartupArgumentsDelegate__DelegateSignature(TArray& StartupArguments); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void ApplicationStartupArgumentsDelegate__DelegateSignature(TArray& StartupArguments); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/Engine.ApplicationLifecycleComponent.ApplicationLifetimeDelegate__DelegateSignature - // void ApplicationLifetimeDelegate__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void ApplicationLifetimeDelegate__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate }; /// Class /Script/Engine.ArrowComponent @@ -25361,21 +25361,21 @@ class UArrowComponent : public UPrimitiveComponent /// Functions // Function /Script/Engine.ArrowComponent.SetUseInEditorScaling - // void SetUseInEditorScaling(bool bNewValue); // [0x4e2e070] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetUseInEditorScaling(bool bNewValue); // [0x4e60000] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ArrowComponent.SetTreatAsASprite - // void SetTreatAsASprite(bool bNewValue); // [0x5771cf0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTreatAsASprite(bool bNewValue); // [0x57a2e10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ArrowComponent.SetScreenSize - // void SetScreenSize(float NewScreenSize); // [0x5771790] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetScreenSize(float NewScreenSize); // [0x57a28b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ArrowComponent.SetIsScreenSizeScaled - // void SetIsScreenSizeScaled(bool bNewValue); // [0x5770f20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIsScreenSizeScaled(bool bNewValue); // [0x57a2040] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ArrowComponent.SetArrowSize - // void SetArrowSize(float NewSize); // [0x5770570] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetArrowSize(float NewSize); // [0x57a1690] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ArrowComponent.SetArrowLength - // void SetArrowLength(float NewLength); // [0x57704e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetArrowLength(float NewLength); // [0x57a1600] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ArrowComponent.SetArrowFColor - // void SetArrowFColor(FColor NewColor); // [0x5770460] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetArrowFColor(FColor NewColor); // [0x57a1580] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.ArrowComponent.SetArrowColor - // void SetArrowColor(FLinearColor NewColor); // [0x57703d0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetArrowColor(FLinearColor NewColor); // [0x57a14f0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.InitialActiveSoundParams @@ -25466,85 +25466,85 @@ class UAudioComponent : public USceneComponent /// Functions // Function /Script/Engine.AudioComponent.StopDelayed - // void StopDelayed(float delayTime); // [0x5772270] Final|RequiredAPI|Native|Public|BlueprintCallable + // void StopDelayed(float delayTime); // [0x57a3390] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.Stop - // void Stop(); // [0x5772250] RequiredAPI|Native|Public|BlueprintCallable + // void Stop(); // [0x57a3370] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetWaveParameter - // void SetWaveParameter(FName InName, class USoundWave* InWave); // [0x5771f90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetWaveParameter(FName InName, class USoundWave* InWave); // [0x57a30b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetVolumeMultiplier - // void SetVolumeMultiplier(float NewVolumeMultiplier); // [0x5771e80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVolumeMultiplier(float NewVolumeMultiplier); // [0x57a2fa0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetUISound - // void SetUISound(bool bInUISound); // [0x5771d90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetUISound(bool bInUISound); // [0x57a2eb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetSubmixSend - // void SetSubmixSend(class USoundSubmixBase* Submix, float SendLevel); // [0x5771b10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSubmixSend(class USoundSubmixBase* Submix, float SendLevel); // [0x57a2c30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetSourceBusSendPreEffect - // void SetSourceBusSendPreEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // [0x5771a30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSourceBusSendPreEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // [0x57a2b50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetSourceBusSendPostEffect - // void SetSourceBusSendPostEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // [0x5771950] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSourceBusSendPostEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel); // [0x57a2a70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetSound - // void SetSound(class USoundBase* NewSound); // [0x5771820] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSound(class USoundBase* NewSound); // [0x57a2940] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetPitchMultiplier - // void SetPitchMultiplier(float NewPitchMultiplier); // [0x5771680] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPitchMultiplier(float NewPitchMultiplier); // [0x57a27a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetPaused - // void SetPaused(bool bPause); // [0x5771540] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPaused(bool bPause); // [0x57a2660] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetOverrideAttenuation - // void SetOverrideAttenuation(bool bInOverrideAttenuation); // [0x5771450] Final|Native|Public|BlueprintCallable + // void SetOverrideAttenuation(bool bInOverrideAttenuation); // [0x57a2570] Final|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetOutputToBusOnly - // void SetOutputToBusOnly(bool bInOutputToBusOnly); // [0x5771380] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOutputToBusOnly(bool bInOutputToBusOnly); // [0x57a24a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetModulationRouting - // void SetModulationRouting(TSet& Modulators, EModulationDestination destination, EModulationRouting RoutingMethod); // [0x5771180] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetModulationRouting(TSet& Modulators, EModulationDestination destination, EModulationRouting RoutingMethod); // [0x57a22a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AudioComponent.SetLowPassFilterFrequency - // void SetLowPassFilterFrequency(float InLowPassFilterFrequency); // [0x5771090] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLowPassFilterFrequency(float InLowPassFilterFrequency); // [0x57a21b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetLowPassFilterEnabled - // void SetLowPassFilterEnabled(bool InLowPassFilterEnabled); // [0x5770fc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLowPassFilterEnabled(bool InLowPassFilterEnabled); // [0x57a20e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetIntParameter - // void SetIntParameter(FName InName, int32_t inInt); // [0x5770d70] Native|Public|BlueprintCallable + // void SetIntParameter(FName InName, int32_t inInt); // [0x57a1e90] Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetFloatParameter - // void SetFloatParameter(FName InName, float InFloat); // [0x5770ca0] Native|Public|BlueprintCallable + // void SetFloatParameter(FName InName, float InFloat); // [0x57a1dc0] Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetBoolParameter - // void SetBoolParameter(FName InName, bool InBool); // [0x5770a30] Native|Public|BlueprintCallable + // void SetBoolParameter(FName InName, bool InBool); // [0x57a1b50] Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetAudioBusSendPreEffect - // void SetAudioBusSendPreEffect(class UAudioBus* AudioBus, float AudioBusSendLevel); // [0x5770960] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAudioBusSendPreEffect(class UAudioBus* AudioBus, float AudioBusSendLevel); // [0x57a1a80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetAudioBusSendPostEffect - // void SetAudioBusSendPostEffect(class UAudioBus* AudioBus, float AudioBusSendLevel); // [0x5770890] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAudioBusSendPostEffect(class UAudioBus* AudioBus, float AudioBusSendLevel); // [0x57a19b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetAttenuationSettings - // void SetAttenuationSettings(class USoundAttenuation* InAttenuationSettings); // [0x5770790] Final|Native|Public|BlueprintCallable + // void SetAttenuationSettings(class USoundAttenuation* InAttenuationSettings); // [0x57a18b0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.SetAttenuationOverrides - // void SetAttenuationOverrides(FSoundAttenuationSettings& InAttenuationOverrides); // [0x5770600] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetAttenuationOverrides(FSoundAttenuationSettings& InAttenuationOverrides); // [0x57a1720] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AudioComponent.PlayQuantized - // void PlayQuantized(class UObject* WorldContextObject, class UQuartzClockHandle*& InClockHandle, FQuartzQuantizationBoundary& InQuantizationBoundary, FDelegateProperty& InDelegate, float InStartTime, float InFadeInDuration, float InFadeVolumeLevel, EAudioFaderCurve InFadeCurve); // [0x576fe20] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void PlayQuantized(class UObject* WorldContextObject, class UQuartzClockHandle*& InClockHandle, FQuartzQuantizationBoundary& InQuantizationBoundary, FDelegateProperty& InDelegate, float InStartTime, float InFadeInDuration, float InFadeVolumeLevel, EAudioFaderCurve InFadeCurve); // [0x57a0f40] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AudioComponent.Play - // void Play(float StartTime); // [0x576fd90] RequiredAPI|Native|Public|BlueprintCallable + // void Play(float StartTime); // [0x57a0eb0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.IsVirtualized - // bool IsVirtualized(); // [0x576fb30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsVirtualized(); // [0x57a0c50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AudioComponent.IsPlaying - // bool IsPlaying(); // [0x576faf0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlaying(); // [0x57a0c10] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AudioComponent.HasCookedFFTData - // bool HasCookedFFTData(); // [0x576fa20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasCookedFFTData(); // [0x57a0b40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AudioComponent.HasCookedAmplitudeEnvelopeData - // bool HasCookedAmplitudeEnvelopeData(); // [0x576f9d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasCookedAmplitudeEnvelopeData(); // [0x57a0af0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AudioComponent.GetPlayState - // EAudioComponentPlayState GetPlayState(); // [0x576f870] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // EAudioComponentPlayState GetPlayState(); // [0x57a0990] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AudioComponent.GetModulators - // TSet GetModulators(EModulationDestination destination); // [0x576f730] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // TSet GetModulators(EModulationDestination destination); // [0x57a0850] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.AudioComponent.GetCookedFFTDataForAllPlayingSounds - // bool GetCookedFFTDataForAllPlayingSounds(TArray& OutSoundWaveSpectralData); // [0x576f650] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool GetCookedFFTDataForAllPlayingSounds(TArray& OutSoundWaveSpectralData); // [0x57a0770] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AudioComponent.GetCookedFFTData - // bool GetCookedFFTData(TArray& FrequenciesToGet, TArray& OutSoundWaveSpectralData); // [0x576f520] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool GetCookedFFTData(TArray& FrequenciesToGet, TArray& OutSoundWaveSpectralData); // [0x57a0640] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AudioComponent.GetCookedEnvelopeDataForAllPlayingSounds - // bool GetCookedEnvelopeDataForAllPlayingSounds(TArray& OutEnvelopeData); // [0x576f460] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool GetCookedEnvelopeDataForAllPlayingSounds(TArray& OutEnvelopeData); // [0x57a0580] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AudioComponent.GetCookedEnvelopeData - // bool GetCookedEnvelopeData(float& OutEnvelopeData); // [0x576f3b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool GetCookedEnvelopeData(float& OutEnvelopeData); // [0x57a04d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AudioComponent.FadeOut - // void FadeOut(float FadeOutDuration, float FadeVolumeLevel, EAudioFaderCurve FadeCurve); // [0x576f1a0] RequiredAPI|Native|Public|BlueprintCallable + // void FadeOut(float FadeOutDuration, float FadeVolumeLevel, EAudioFaderCurve FadeCurve); // [0x57a02c0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.FadeIn - // void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, EAudioFaderCurve FadeCurve); // [0x576f040] RequiredAPI|Native|Public|BlueprintCallable + // void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, EAudioFaderCurve FadeCurve); // [0x57a0160] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.BP_GetAttenuationSettingsToApply - // bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings); // [0x576e3b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings); // [0x579f4d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.AudioComponent.AdjustVolume - // void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, EAudioFaderCurve FadeCurve); // [0x576e290] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, EAudioFaderCurve FadeCurve); // [0x579f3b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.AudioComponent.AdjustAttenuation - // void AdjustAttenuation(FSoundAttenuationSettings& InAttenuationSettings); // [0x576e0f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void AdjustAttenuation(FSoundAttenuationSettings& InAttenuationSettings); // [0x579f210] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.BillboardComponent @@ -25566,13 +25566,13 @@ class UBillboardComponent : public UPrimitiveComponent /// Functions // Function /Script/Engine.BillboardComponent.SetUV - // void SetUV(int32_t NewU, int32_t NewUL, int32_t NewV, int32_t NewVL); // [0x57a77f0] RequiredAPI|Native|Public|BlueprintCallable + // void SetUV(int32_t NewU, int32_t NewUL, int32_t NewV, int32_t NewVL); // [0x57d8910] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.BillboardComponent.SetSpriteAndUV - // void SetSpriteAndUV(class UTexture2D* NewSprite, int32_t NewU, int32_t NewUL, int32_t NewV, int32_t NewVL); // [0x57a7660] RequiredAPI|Native|Public|BlueprintCallable + // void SetSpriteAndUV(class UTexture2D* NewSprite, int32_t NewU, int32_t NewUL, int32_t NewV, int32_t NewVL); // [0x57d8780] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.BillboardComponent.SetSprite - // void SetSprite(class UTexture2D* NewSprite); // [0x545e2a0] RequiredAPI|Native|Public|BlueprintCallable + // void SetSprite(class UTexture2D* NewSprite); // [0x5490470] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.BillboardComponent.SetOpacityMaskRefVal - // void SetOpacityMaskRefVal(float RefVal); // [0x57a75d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOpacityMaskRefVal(float RefVal); // [0x57d86f0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.BoundsCopyComponent @@ -25613,7 +25613,7 @@ class UShapeComponent : public UPrimitiveComponent /// Functions // Function /Script/Engine.ShapeComponent.SetLineThickness - // void SetLineThickness(float Thickness); // [0x58355c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLineThickness(float Thickness); // [0x58666e0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.BoxComponent @@ -25627,11 +25627,11 @@ class UBoxComponent : public UShapeComponent /// Functions // Function /Script/Engine.BoxComponent.SetBoxExtent - // void SetBoxExtent(FVector InBoxExtent, bool bUpdateOverlaps); // [0x57a6c50] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetBoxExtent(FVector InBoxExtent, bool bUpdateOverlaps); // [0x57d7d70] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.BoxComponent.GetUnscaledBoxExtent - // FVector GetUnscaledBoxExtent(); // [0x57a5fd0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetUnscaledBoxExtent(); // [0x57d70f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.BoxComponent.GetScaledBoxExtent - // FVector GetScaledBoxExtent(); // [0x57a5b90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetScaledBoxExtent(); // [0x57d6cb0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.BrushComponent @@ -25656,33 +25656,33 @@ class UCapsuleComponent : public UShapeComponent /// Functions // Function /Script/Engine.CapsuleComponent.SetCapsuleSize - // void SetCapsuleSize(float InRadius, float InHalfHeight, bool bUpdateOverlaps); // [0x57a6f80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCapsuleSize(float InRadius, float InHalfHeight, bool bUpdateOverlaps); // [0x57d80a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CapsuleComponent.SetCapsuleRadius - // void SetCapsuleRadius(float Radius, bool bUpdateOverlaps); // [0x57a6ea0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCapsuleRadius(float Radius, bool bUpdateOverlaps); // [0x57d7fc0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CapsuleComponent.SetCapsuleHalfHeight - // void SetCapsuleHalfHeight(float HalfHeight, bool bUpdateOverlaps); // [0x57a6dc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCapsuleHalfHeight(float HalfHeight, bool bUpdateOverlaps); // [0x57d7ee0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CapsuleComponent.GetUnscaledCapsuleSize_WithoutHemisphere - // void GetUnscaledCapsuleSize_WithoutHemisphere(float& OutRadius, float& OutHalfHeightWithoutHemisphere); // [0x57a6160] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetUnscaledCapsuleSize_WithoutHemisphere(float& OutRadius, float& OutHalfHeightWithoutHemisphere); // [0x57d7280] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CapsuleComponent.GetUnscaledCapsuleSize - // void GetUnscaledCapsuleSize(float& OutRadius, float& OutHalfHeight); // [0x57a6070] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetUnscaledCapsuleSize(float& OutRadius, float& OutHalfHeight); // [0x57d7190] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CapsuleComponent.GetUnscaledCapsuleRadius - // float GetUnscaledCapsuleRadius(); // [0x57a6050] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetUnscaledCapsuleRadius(); // [0x57d7170] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight_WithoutHemisphere - // float GetUnscaledCapsuleHalfHeight_WithoutHemisphere(); // [0x57a6020] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetUnscaledCapsuleHalfHeight_WithoutHemisphere(); // [0x57d7140] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight - // float GetUnscaledCapsuleHalfHeight(); // [0x57a6000] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetUnscaledCapsuleHalfHeight(); // [0x57d7120] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CapsuleComponent.GetShapeScale - // float GetShapeScale(); // [0x57a5f50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetShapeScale(); // [0x57d7070] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CapsuleComponent.GetScaledCapsuleSize_WithoutHemisphere - // void GetScaledCapsuleSize_WithoutHemisphere(float& OutRadius, float& OutHalfHeightWithoutHemisphere); // [0x57a5e10] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetScaledCapsuleSize_WithoutHemisphere(float& OutRadius, float& OutHalfHeightWithoutHemisphere); // [0x57d6f30] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CapsuleComponent.GetScaledCapsuleSize - // void GetScaledCapsuleSize(float& OutRadius, float& OutHalfHeight); // [0x57a5cf0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetScaledCapsuleSize(float& OutRadius, float& OutHalfHeight); // [0x57d6e10] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CapsuleComponent.GetScaledCapsuleRadius - // float GetScaledCapsuleRadius(); // [0x57a5ca0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetScaledCapsuleRadius(); // [0x57d6dc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CapsuleComponent.GetScaledCapsuleHalfHeight_WithoutHemisphere - // float GetScaledCapsuleHalfHeight_WithoutHemisphere(); // [0x57a5c40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetScaledCapsuleHalfHeight_WithoutHemisphere(); // [0x57d6d60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CapsuleComponent.GetScaledCapsuleHalfHeight - // float GetScaledCapsuleHalfHeight(); // [0x57a5c00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetScaledCapsuleHalfHeight(); // [0x57d6d20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.MovementComponent @@ -25711,45 +25711,45 @@ class UMovementComponent : public UActorComponent /// Functions // Function /Script/Engine.MovementComponent.StopMovementImmediately - // void StopMovementImmediately(); // [0x57f06e0] RequiredAPI|Native|Public|BlueprintCallable + // void StopMovementImmediately(); // [0x5821800] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MovementComponent.SnapUpdatedComponentToPlane - // void SnapUpdatedComponentToPlane(); // [0x57f0680] RequiredAPI|Native|Public|BlueprintCallable + // void SnapUpdatedComponentToPlane(); // [0x58217a0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MovementComponent.SetUpdatedComponent - // void SetUpdatedComponent(class USceneComponent* NewUpdatedComponent); // [0x57f0040] RequiredAPI|Native|Public|BlueprintCallable + // void SetUpdatedComponent(class USceneComponent* NewUpdatedComponent); // [0x5821160] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MovementComponent.SetPlaneConstraintOrigin - // void SetPlaneConstraintOrigin(FVector PlaneOrigin); // [0x57ef240] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetPlaneConstraintOrigin(FVector PlaneOrigin); // [0x5820360] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.MovementComponent.SetPlaneConstraintNormal - // void SetPlaneConstraintNormal(FVector PlaneNormal); // [0x57ef1b0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetPlaneConstraintNormal(FVector PlaneNormal); // [0x58202d0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.MovementComponent.SetPlaneConstraintFromVectors - // void SetPlaneConstraintFromVectors(FVector Forward, FVector Up); // [0x57ef0b0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetPlaneConstraintFromVectors(FVector Forward, FVector Up); // [0x58201d0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.MovementComponent.SetPlaneConstraintEnabled - // void SetPlaneConstraintEnabled(bool bEnabled); // [0x57ef020] RequiredAPI|Native|Public|BlueprintCallable + // void SetPlaneConstraintEnabled(bool bEnabled); // [0x5820140] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MovementComponent.SetPlaneConstraintAxisSetting - // void SetPlaneConstraintAxisSetting(EPlaneConstraintAxisSetting NewAxisSetting); // [0x57eefa0] RequiredAPI|Native|Public|BlueprintCallable + // void SetPlaneConstraintAxisSetting(EPlaneConstraintAxisSetting NewAxisSetting); // [0x58200c0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MovementComponent.PhysicsVolumeChanged - // void PhysicsVolumeChanged(class APhysicsVolume* NewVolume); // [0x5576770] RequiredAPI|Native|Public + // void PhysicsVolumeChanged(class APhysicsVolume* NewVolume); // [0x55a8940] RequiredAPI|Native|Public // Function /Script/Engine.MovementComponent.K2_MoveUpdatedComponent - // bool K2_MoveUpdatedComponent(FVector Delta, FRotator NewRotation, FHitResult& OutHit, bool bSweep, bool bTeleport); // [0x57eac40] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool K2_MoveUpdatedComponent(FVector Delta, FRotator NewRotation, FHitResult& OutHit, bool bSweep, bool bTeleport); // [0x581bd60] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.MovementComponent.IsExceedingMaxSpeed - // bool IsExceedingMaxSpeed(float MaxSpeed); // [0x57ea9f0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsExceedingMaxSpeed(float MaxSpeed); // [0x581bb10] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MovementComponent.GetPlaneConstraintOrigin - // FVector GetPlaneConstraintOrigin(); // [0x57ea590] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetPlaneConstraintOrigin(); // [0x581b6b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MovementComponent.GetPlaneConstraintNormal - // FVector GetPlaneConstraintNormal(); // [0x57ea560] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetPlaneConstraintNormal(); // [0x581b680] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MovementComponent.GetPlaneConstraintAxisSetting - // EPlaneConstraintAxisSetting GetPlaneConstraintAxisSetting(); // [0x57ea540] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // EPlaneConstraintAxisSetting GetPlaneConstraintAxisSetting(); // [0x581b660] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MovementComponent.GetPhysicsVolume - // class APhysicsVolume* GetPhysicsVolume(); // [0x57ea510] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APhysicsVolume* GetPhysicsVolume(); // [0x581b630] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MovementComponent.GetMaxSpeed - // float GetMaxSpeed(); // [0x57ea390] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMaxSpeed(); // [0x581b4b0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MovementComponent.GetGravityZ - // float GetGravityZ(); // [0x57ea1d0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetGravityZ(); // [0x581b2f0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MovementComponent.ConstrainNormalToPlane - // FVector ConstrainNormalToPlane(FVector Normal); // [0x57e9570] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector ConstrainNormalToPlane(FVector Normal); // [0x581a690] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MovementComponent.ConstrainLocationToPlane - // FVector ConstrainLocationToPlane(FVector Location); // [0x57e94b0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector ConstrainLocationToPlane(FVector Location); // [0x581a5d0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MovementComponent.ConstrainDirectionToPlane - // FVector ConstrainDirectionToPlane(FVector Direction); // [0x57e93f0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector ConstrainDirectionToPlane(FVector Direction); // [0x581a510] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/Engine.MovementProperties @@ -25793,19 +25793,19 @@ class UNavMovementComponent : public UMovementComponent /// Functions // Function /Script/Engine.NavMovementComponent.StopMovementKeepPathing - // void StopMovementKeepPathing(); // [0x57f0700] Final|RequiredAPI|Native|Public|BlueprintCallable + // void StopMovementKeepPathing(); // [0x5821820] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.NavMovementComponent.StopActiveMovement - // void StopActiveMovement(); // [0x57f06c0] RequiredAPI|Native|Public|BlueprintCallable + // void StopActiveMovement(); // [0x58217e0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.NavMovementComponent.IsSwimming - // bool IsSwimming(); // [0x57eabb0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSwimming(); // [0x581bcd0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.NavMovementComponent.IsMovingOnGround - // bool IsMovingOnGround(); // [0x57a6420] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsMovingOnGround(); // [0x57d7540] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.NavMovementComponent.IsFlying - // bool IsFlying(); // [0x57eaac0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsFlying(); // [0x581bbe0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.NavMovementComponent.IsFalling - // bool IsFalling(); // [0x57eaa90] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsFalling(); // [0x581bbb0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.NavMovementComponent.IsCrouching - // bool IsCrouching(); // [0x57ea9c0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsCrouching(); // [0x581bae0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.PawnMovementComponent @@ -25818,21 +25818,21 @@ class UPawnMovementComponent : public UNavMovementComponent /// Functions // Function /Script/Engine.PawnMovementComponent.ServerAsyncPhysicsStateAction - // void ServerAsyncPhysicsStateAction(class UPrimitiveComponent* ActionComponent, FName BoneName, FAsyncPhysicsTimestamp Timestamp, EPhysicsStateAction ActionType, FVector ActionDatas, FVector ActionPosition); // [0x57eb8f0] Final|RequiredAPI|Net|NetReliableNative|Event|Private|NetServer|HasDefaults + // void ServerAsyncPhysicsStateAction(class UPrimitiveComponent* ActionComponent, FName BoneName, FAsyncPhysicsTimestamp Timestamp, EPhysicsStateAction ActionType, FVector ActionDatas, FVector ActionPosition); // [0x581ca10] Final|RequiredAPI|Net|NetReliableNative|Event|Private|NetServer|HasDefaults // Function /Script/Engine.PawnMovementComponent.MulticastAsyncPhysicsStateAction - // void MulticastAsyncPhysicsStateAction(class UPrimitiveComponent* ActionComponent, FName BoneName, FAsyncPhysicsTimestamp Timestamp, EPhysicsStateAction ActionType, FVector ActionDatas, FVector ActionPosition); // [0x57eb170] Final|RequiredAPI|Net|NetReliableNative|Event|NetMulticast|Private|HasDefaults + // void MulticastAsyncPhysicsStateAction(class UPrimitiveComponent* ActionComponent, FName BoneName, FAsyncPhysicsTimestamp Timestamp, EPhysicsStateAction ActionType, FVector ActionDatas, FVector ActionPosition); // [0x581c290] Final|RequiredAPI|Net|NetReliableNative|Event|NetMulticast|Private|HasDefaults // Function /Script/Engine.PawnMovementComponent.IsMoveInputIgnored - // bool IsMoveInputIgnored(); // [0x57eab80] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsMoveInputIgnored(); // [0x581bca0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PawnMovementComponent.GetPendingInputVector - // FVector GetPendingInputVector(); // [0x57ea490] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetPendingInputVector(); // [0x581b5b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PawnMovementComponent.GetPawnOwner - // class APawn* GetPawnOwner(); // [0x57ea470] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APawn* GetPawnOwner(); // [0x581b590] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PawnMovementComponent.GetLastInputVector - // FVector GetLastInputVector(); // [0x57ea290] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetLastInputVector(); // [0x581b3b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PawnMovementComponent.ConsumeInputVector - // FVector ConsumeInputVector(); // [0x57e9630] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FVector ConsumeInputVector(); // [0x581a750] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PawnMovementComponent.AddInputVector - // void AddInputVector(FVector WorldVector, bool bForce); // [0x57e8e90] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddInputVector(FVector WorldVector, bool bForce); // [0x5819fb0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable }; /// Struct /Script/Engine.Vector_NetQuantize @@ -26133,91 +26133,91 @@ class UCharacterMovementComponent : public UPawnMovementComponent /// Functions // Function /Script/Engine.CharacterMovementComponent.SetWalkableFloorZ - // void SetWalkableFloorZ(float InWalkableFloorZ); // [0x57a79f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetWalkableFloorZ(float InWalkableFloorZ); // [0x57d8b10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CharacterMovementComponent.SetWalkableFloorAngle - // void SetWalkableFloorAngle(float InWalkableFloorAngle); // [0x57a7940] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetWalkableFloorAngle(float InWalkableFloorAngle); // [0x57d8a60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CharacterMovementComponent.SetMovementMode - // void SetMovementMode(TEnumAsByte NewMovementMode, char NewCustomMode); // [0x57a7500] RequiredAPI|Native|Public|BlueprintCallable + // void SetMovementMode(TEnumAsByte NewMovementMode, char NewCustomMode); // [0x57d8620] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CharacterMovementComponent.SetGroupsToIgnoreMask - // void SetGroupsToIgnoreMask(FNavAvoidanceMask& GroupMask); // [0x57a7460] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetGroupsToIgnoreMask(FNavAvoidanceMask& GroupMask); // [0x57d8580] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.CharacterMovementComponent.SetGroupsToIgnore - // void SetGroupsToIgnore(int32_t GroupFlags); // [0x57a73d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetGroupsToIgnore(int32_t GroupFlags); // [0x57d84f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CharacterMovementComponent.SetGroupsToAvoidMask - // void SetGroupsToAvoidMask(FNavAvoidanceMask& GroupMask); // [0x57a7330] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetGroupsToAvoidMask(FNavAvoidanceMask& GroupMask); // [0x57d8450] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.CharacterMovementComponent.SetGroupsToAvoid - // void SetGroupsToAvoid(int32_t GroupFlags); // [0x57a72a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetGroupsToAvoid(int32_t GroupFlags); // [0x57d83c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CharacterMovementComponent.SetGravityDirection - // void SetGravityDirection(FVector& GravityDir); // [0x57a7200] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetGravityDirection(FVector& GravityDir); // [0x57d8320] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.CharacterMovementComponent.SetCrouchedHalfHeight - // void SetCrouchedHalfHeight(float NewValue); // [0x57a7170] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCrouchedHalfHeight(float NewValue); // [0x57d8290] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CharacterMovementComponent.SetAvoidanceGroupMask - // void SetAvoidanceGroupMask(FNavAvoidanceMask& GroupMask); // [0x57a6bb0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetAvoidanceGroupMask(FNavAvoidanceMask& GroupMask); // [0x57d7cd0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.CharacterMovementComponent.SetAvoidanceGroup - // void SetAvoidanceGroup(int32_t GroupFlags); // [0x57a6b20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAvoidanceGroup(int32_t GroupFlags); // [0x57d7c40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CharacterMovementComponent.SetAvoidanceEnabled - // void SetAvoidanceEnabled(bool bEnable); // [0x57a69f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAvoidanceEnabled(bool bEnable); // [0x57d7b10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CharacterMovementComponent.K2_GetWalkableFloorZ - // float K2_GetWalkableFloorZ(); // [0x543fbe0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float K2_GetWalkableFloorZ(); // [0x5471db0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.K2_GetWalkableFloorAngle - // float K2_GetWalkableFloorAngle(); // [0x57a6770] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float K2_GetWalkableFloorAngle(); // [0x57d7890] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.K2_FindFloor - // void K2_FindFloor(FVector CapsuleLocation, FFindFloorResult& FloorResult); // [0x57a6660] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // void K2_FindFloor(FVector CapsuleLocation, FFindFloorResult& FloorResult); // [0x57d7780] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.K2_ComputeFloorDist - // void K2_ComputeFloorDist(FVector CapsuleLocation, float LineDistance, float SweepDistance, float SweepRadius, FFindFloorResult& FloorResult); // [0x57a6450] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // void K2_ComputeFloorDist(FVector CapsuleLocation, float LineDistance, float SweepDistance, float SweepRadius, FFindFloorResult& FloorResult); // [0x57d7570] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.IsWalking - // bool IsWalking(); // [0x57a6420] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsWalking(); // [0x57d7540] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.IsWalkable - // bool IsWalkable(FHitResult& Hit); // [0x57a6310] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsWalkable(FHitResult& Hit); // [0x57d7430] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.HasCustomGravity - // bool HasCustomGravity(); // [0x57a62f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasCustomGravity(); // [0x57d7410] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.GetValidPerchRadius - // float GetValidPerchRadius(); // [0x57a6260] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetValidPerchRadius(); // [0x57d7380] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.GetPerchRadiusThreshold - // float GetPerchRadiusThreshold(); // [0x57a5b60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPerchRadiusThreshold(); // [0x57d6c80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.GetMovementBase - // class UPrimitiveComponent* GetMovementBase(); // [0x57a5b20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UPrimitiveComponent* GetMovementBase(); // [0x57d6c40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.GetMinAnalogSpeed - // float GetMinAnalogSpeed(); // [0x57a5ae0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMinAnalogSpeed(); // [0x57d6c00] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.GetMaxJumpHeightWithJumpTime - // float GetMaxJumpHeightWithJumpTime(); // [0x57a5aa0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMaxJumpHeightWithJumpTime(); // [0x57d6bc0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.GetMaxJumpHeight - // float GetMaxJumpHeight(); // [0x57a5a60] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMaxJumpHeight(); // [0x57d6b80] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.GetMaxBrakingDeceleration - // float GetMaxBrakingDeceleration(); // [0x57a5a20] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMaxBrakingDeceleration(); // [0x57d6b40] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.GetMaxAcceleration - // float GetMaxAcceleration(); // [0x57a59e0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMaxAcceleration(); // [0x57d6b00] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.GetLastUpdateVelocity - // FVector GetLastUpdateVelocity(); // [0x57a59b0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetLastUpdateVelocity(); // [0x57d6ad0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.GetLastUpdateRotation - // FRotator GetLastUpdateRotation(); // [0x57a5960] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetLastUpdateRotation(); // [0x57d6a80] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.GetLastUpdateRequestedVelocity - // FVector GetLastUpdateRequestedVelocity(); // [0x57a5930] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetLastUpdateRequestedVelocity(); // [0x57d6a50] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.GetLastUpdateLocation - // FVector GetLastUpdateLocation(); // [0x57a5900] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetLastUpdateLocation(); // [0x57d6a20] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.GetImpartedMovementBaseVelocity - // FVector GetImpartedMovementBaseVelocity(); // [0x57a58b0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetImpartedMovementBaseVelocity(); // [0x57d69d0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.GetGravityDirection - // FVector GetGravityDirection(); // [0x57a5880] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetGravityDirection(); // [0x57d69a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.GetCurrentAcceleration - // FVector GetCurrentAcceleration(); // [0x57a5850] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetCurrentAcceleration(); // [0x57d6970] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.GetCrouchedHalfHeight - // float GetCrouchedHalfHeight(); // [0x57a5830] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCrouchedHalfHeight(); // [0x57d6950] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.GetCharacterOwner - // class ACharacter* GetCharacterOwner(); // [0x57a5810] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class ACharacter* GetCharacterOwner(); // [0x57d6930] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.GetAnalogInputModifier - // float GetAnalogInputModifier(); // [0x57a57f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetAnalogInputModifier(); // [0x57d6910] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CharacterMovementComponent.DisableMovement - // void DisableMovement(); // [0x57a57d0] RequiredAPI|Native|Public|BlueprintCallable + // void DisableMovement(); // [0x57d68f0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CharacterMovementComponent.ClearAccumulatedForces - // void ClearAccumulatedForces(); // [0x57a57b0] RequiredAPI|Native|Public|BlueprintCallable + // void ClearAccumulatedForces(); // [0x57d68d0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CharacterMovementComponent.CapsuleTouched - // void CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32_t OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // [0x57a5550] RequiredAPI|Native|Protected|HasOutParms + // void CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32_t OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // [0x57d6670] RequiredAPI|Native|Protected|HasOutParms // Function /Script/Engine.CharacterMovementComponent.CalcVelocity - // void CalcVelocity(float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration); // [0x57a53e0] RequiredAPI|Native|Public|BlueprintCallable + // void CalcVelocity(float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration); // [0x57d6500] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.CharacterMovementComponent.AddImpulse - // void AddImpulse(FVector Impulse, bool bVelocityChange); // [0x57a52f0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddImpulse(FVector Impulse, bool bVelocityChange); // [0x57d6410] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.CharacterMovementComponent.AddForce - // void AddForce(FVector Force); // [0x57a5260] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddForce(FVector Force); // [0x57d6380] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.ChildActorComponent @@ -26235,11 +26235,11 @@ class UChildActorComponent : public USceneComponent /// Functions // Function /Script/Engine.ChildActorComponent.SetChildActorClass - // void SetChildActorClass(class UClass* InClass); // [0x57a70a0] Final|Native|Public|BlueprintCallable + // void SetChildActorClass(class UClass* InClass); // [0x57d81c0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.ChildActorComponent.OnRep_ChildActor - // void OnRep_ChildActor(); // [0x57a69d0] Final|Native|Private + // void OnRep_ChildActor(); // [0x57d7af0] Final|Native|Private // Function /Script/Engine.ChildActorComponent.OnChildActorDestroyed - // void OnChildActorDestroyed(class AActor* Actor); // [0x57a6790] Final|RequiredAPI|Native|Private + // void OnChildActorDestroyed(class AActor* Actor); // [0x57d78b0] Final|RequiredAPI|Native|Private }; /// Class /Script/Engine.DecalComponent @@ -26263,29 +26263,29 @@ class UDecalComponent : public USceneComponent /// Functions // Function /Script/Engine.DecalComponent.SetSortOrder - // void SetSortOrder(int32_t Value); // [0x57efa20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSortOrder(int32_t Value); // [0x5820b40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DecalComponent.SetFadeScreenSize - // void SetFadeScreenSize(float NewFadeScreenSize); // [0x57ed170] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFadeScreenSize(float NewFadeScreenSize); // [0x581e290] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DecalComponent.SetFadeOut - // void SetFadeOut(float StartDelay, float Duration, bool DestroyOwnerAfterFade); // [0x57ecfe0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFadeOut(float StartDelay, float Duration, bool DestroyOwnerAfterFade); // [0x581e100] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DecalComponent.SetFadeIn - // void SetFadeIn(float StartDelay, float Duration); // [0x57ecec0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFadeIn(float StartDelay, float Duration); // [0x581dfe0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DecalComponent.SetDecalMaterial - // void SetDecalMaterial(class UMaterialInterface* NewDecalMaterial); // [0x57ec920] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDecalMaterial(class UMaterialInterface* NewDecalMaterial); // [0x581da40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DecalComponent.SetDecalColor - // void SetDecalColor(FLinearColor& Color); // [0x57ec880] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetDecalColor(FLinearColor& Color); // [0x581d9a0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.DecalComponent.GetFadeStartDelay - // float GetFadeStartDelay(); // [0x57ea1b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetFadeStartDelay(); // [0x581b2d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DecalComponent.GetFadeInStartDelay - // float GetFadeInStartDelay(); // [0x57ea190] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetFadeInStartDelay(); // [0x581b2b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DecalComponent.GetFadeInDuration - // float GetFadeInDuration(); // [0x57ea170] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetFadeInDuration(); // [0x581b290] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DecalComponent.GetFadeDuration - // float GetFadeDuration(); // [0x57ea150] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetFadeDuration(); // [0x581b270] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DecalComponent.GetDecalMaterial - // class UMaterialInterface* GetDecalMaterial(); // [0x57ea130] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMaterialInterface* GetDecalMaterial(); // [0x581b250] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DecalComponent.CreateDynamicMaterialInstance - // class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); // [0x57e9880] RequiredAPI|Native|Public|BlueprintCallable + // class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); // [0x581a9a0] RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.LightComponent @@ -26340,57 +26340,57 @@ class ULightComponent : public ULightComponentBase /// Functions // Function /Script/Engine.LightComponent.SetVolumetricScatteringIntensity - // void SetVolumetricScatteringIntensity(float NewIntensity); // [0x57f0590] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVolumetricScatteringIntensity(float NewIntensity); // [0x58216b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetUseTemperature - // void SetUseTemperature(bool bNewValue); // [0x57f0270] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetUseTemperature(bool bNewValue); // [0x5821390] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetUseIESBrightness - // void SetUseIESBrightness(bool bNewValue); // [0x57f00d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetUseIESBrightness(bool bNewValue); // [0x58211f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetTransmission - // void SetTransmission(bool bNewValue); // [0x57eff60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTransmission(bool bNewValue); // [0x5821080] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetTemperature - // void SetTemperature(float NewTemperature); // [0x57efe70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTemperature(float NewTemperature); // [0x5820f90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetSpecularScale - // void SetSpecularScale(float NewValue); // [0x57efc30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSpecularScale(float NewValue); // [0x5820d50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetShadowSlopeBias - // void SetShadowSlopeBias(float NewValue); // [0x57ef7e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetShadowSlopeBias(float NewValue); // [0x5820900] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetShadowBias - // void SetShadowBias(float NewValue); // [0x57ef600] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetShadowBias(float NewValue); // [0x5820720] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetLightingChannels - // void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2); // [0x57eea80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2); // [0x581fba0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetLightFunctionScale - // void SetLightFunctionScale(FVector NewLightFunctionScale); // [0x57ee6f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetLightFunctionScale(FVector NewLightFunctionScale); // [0x581f810] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.LightComponent.SetLightFunctionMaterial - // void SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial); // [0x57ee610] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial); // [0x581f730] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetLightFunctionFadeDistance - // void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance); // [0x57ee550] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance); // [0x581f670] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetLightFunctionDisabledBrightness - // void SetLightFunctionDisabledBrightness(float NewValue); // [0x57ee490] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLightFunctionDisabledBrightness(float NewValue); // [0x581f5b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetLightFColor - // void SetLightFColor(FColor NewLightColor); // [0x57ee350] Final|RequiredAPI|Native|Public|HasDefaults + // void SetLightFColor(FColor NewLightColor); // [0x581f470] Final|RequiredAPI|Native|Public|HasDefaults // Function /Script/Engine.LightComponent.SetLightColor - // void SetLightColor(FLinearColor NewLightColor, bool bSRGB); // [0x57ee1d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetLightColor(FLinearColor NewLightColor, bool bSRGB); // [0x581f2f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.LightComponent.SetIntensity - // void SetIntensity(float NewIntensity); // [0x57edf10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIntensity(float NewIntensity); // [0x581f030] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetIndirectLightingIntensity - // void SetIndirectLightingIntensity(float NewIntensity); // [0x57ede20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIndirectLightingIntensity(float NewIntensity); // [0x581ef40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetIESTexture - // void SetIESTexture(class UTextureLightProfile* NewValue); // [0x57edd40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIESTexture(class UTextureLightProfile* NewValue); // [0x581ee60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetIESBrightnessScale - // void SetIESBrightnessScale(float NewValue); // [0x57edc80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIESBrightnessScale(float NewValue); // [0x581eda0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetForceCachedShadowsForMovablePrimitives - // void SetForceCachedShadowsForMovablePrimitives(bool bNewValue); // [0x57ed5f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetForceCachedShadowsForMovablePrimitives(bool bNewValue); // [0x581e710] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetEnableLightShaftBloom - // void SetEnableLightShaftBloom(bool bNewValue); // [0x57ecc60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEnableLightShaftBloom(bool bNewValue); // [0x581dd80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetBloomTint - // void SetBloomTint(FColor NewValue); // [0x57ec0a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetBloomTint(FColor NewValue); // [0x581d1c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.LightComponent.SetBloomThreshold - // void SetBloomThreshold(float NewValue); // [0x57ebfe0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBloomThreshold(float NewValue); // [0x581d100] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetBloomScale - // void SetBloomScale(float NewValue); // [0x57ebf20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBloomScale(float NewValue); // [0x581d040] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetBloomMaxBrightness - // void SetBloomMaxBrightness(float NewValue); // [0x57ebe60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBloomMaxBrightness(float NewValue); // [0x581cf80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LightComponent.SetAffectTranslucentLighting - // void SetAffectTranslucentLighting(bool bNewValue); // [0x57ebaf0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAffectTranslucentLighting(bool bNewValue); // [0x581cc10] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/Engine.LightmassLightSettings @@ -26466,41 +26466,41 @@ class UDirectionalLightComponent : public ULightComponent /// Functions // Function /Script/Engine.DirectionalLightComponent.SetShadowSourceAngleFactor - // void SetShadowSourceAngleFactor(float NewValue); // [0x57ef8a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetShadowSourceAngleFactor(float NewValue); // [0x58209c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DirectionalLightComponent.SetShadowDistanceFadeoutFraction - // void SetShadowDistanceFadeoutFraction(float NewValue); // [0x57ef750] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetShadowDistanceFadeoutFraction(float NewValue); // [0x5820870] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DirectionalLightComponent.SetShadowCascadeBiasDistribution - // void SetShadowCascadeBiasDistribution(float NewValue); // [0x57ef6c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetShadowCascadeBiasDistribution(float NewValue); // [0x58207e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DirectionalLightComponent.SetShadowAmount - // void SetShadowAmount(float NewValue); // [0x57ef540] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetShadowAmount(float NewValue); // [0x5820660] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DirectionalLightComponent.SetOcclusionMaskDarkness - // void SetOcclusionMaskDarkness(float NewValue); // [0x57eed80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOcclusionMaskDarkness(float NewValue); // [0x581fea0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DirectionalLightComponent.SetOcclusionDepthRange - // void SetOcclusionDepthRange(float NewValue); // [0x57eecc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOcclusionDepthRange(float NewValue); // [0x581fde0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DirectionalLightComponent.SetLightSourceSoftAngle - // void SetLightSourceSoftAngle(float NewValue); // [0x57ee9c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLightSourceSoftAngle(float NewValue); // [0x581fae0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DirectionalLightComponent.SetLightSourceAngle - // void SetLightSourceAngle(float NewValue); // [0x57ee900] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLightSourceAngle(float NewValue); // [0x581fa20] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DirectionalLightComponent.SetLightShaftOverrideDirection - // void SetLightShaftOverrideDirection(FVector NewValue); // [0x57ee7f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetLightShaftOverrideDirection(FVector NewValue); // [0x581f910] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.DirectionalLightComponent.SetForwardShadingPriority - // void SetForwardShadingPriority(int32_t NewValue); // [0x57ed7d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetForwardShadingPriority(int32_t NewValue); // [0x581e8f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DirectionalLightComponent.SetEnableLightShaftOcclusion - // void SetEnableLightShaftOcclusion(bool bNewValue); // [0x57ecd30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEnableLightShaftOcclusion(bool bNewValue); // [0x581de50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DirectionalLightComponent.SetDynamicShadowDistanceStationaryLight - // void SetDynamicShadowDistanceStationaryLight(float NewValue); // [0x57ecb00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDynamicShadowDistanceStationaryLight(float NewValue); // [0x581dc20] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DirectionalLightComponent.SetDynamicShadowDistanceMovableLight - // void SetDynamicShadowDistanceMovableLight(float NewValue); // [0x57eca70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDynamicShadowDistanceMovableLight(float NewValue); // [0x581db90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DirectionalLightComponent.SetDynamicShadowCascades - // void SetDynamicShadowCascades(int32_t NewValue); // [0x57ec9d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDynamicShadowCascades(int32_t NewValue); // [0x581daf0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DirectionalLightComponent.SetCascadeTransitionFraction - // void SetCascadeTransitionFraction(float NewValue); // [0x57ec7f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCascadeTransitionFraction(float NewValue); // [0x581d910] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DirectionalLightComponent.SetCascadeDistributionExponent - // void SetCascadeDistributionExponent(float NewValue); // [0x57ec760] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCascadeDistributionExponent(float NewValue); // [0x581d880] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DirectionalLightComponent.SetAtmosphereSunLightIndex - // void SetAtmosphereSunLightIndex(int32_t NewValue); // [0x57ebcb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAtmosphereSunLightIndex(int32_t NewValue); // [0x581cdd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DirectionalLightComponent.SetAtmosphereSunLight - // void SetAtmosphereSunLight(bool bNewValue); // [0x57ebbd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAtmosphereSunLight(bool bNewValue); // [0x581ccf0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.DrawFrustumComponent @@ -26530,13 +26530,13 @@ class USphereComponent : public UShapeComponent /// Functions // Function /Script/Engine.SphereComponent.SetSphereRadius - // void SetSphereRadius(float InSphereRadius, bool bUpdateOverlaps); // [0x5884f90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSphereRadius(float InSphereRadius, bool bUpdateOverlaps); // [0x58b60b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SphereComponent.GetUnscaledSphereRadius - // float GetUnscaledSphereRadius(); // [0x57a6000] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetUnscaledSphereRadius(); // [0x57d7120] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SphereComponent.GetShapeScale - // float GetShapeScale(); // [0x57a5f50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetShapeScale(); // [0x57d7070] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SphereComponent.GetScaledSphereRadius - // float GetScaledSphereRadius(); // [0x587e0a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetScaledSphereRadius(); // [0x58af1c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.DrawSphereComponent @@ -26567,17 +26567,17 @@ class UForceFeedbackComponent : public USceneComponent /// Functions // Function /Script/Engine.ForceFeedbackComponent.Stop - // void Stop(); // [0x57f06a0] RequiredAPI|Native|Public|BlueprintCallable + // void Stop(); // [0x58217c0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ForceFeedbackComponent.SetIntensityMultiplier - // void SetIntensityMultiplier(float NewIntensityMultiplier); // [0x5705a50] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIntensityMultiplier(float NewIntensityMultiplier); // [0x5736ae0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ForceFeedbackComponent.SetForceFeedbackEffect - // void SetForceFeedbackEffect(class UForceFeedbackEffect* NewForceFeedbackEffect); // [0x57ed6d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetForceFeedbackEffect(class UForceFeedbackEffect* NewForceFeedbackEffect); // [0x581e7f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ForceFeedbackComponent.Play - // void Play(float StartTime); // [0x53de590] RequiredAPI|Native|Public|BlueprintCallable + // void Play(float StartTime); // [0x5410760] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ForceFeedbackComponent.BP_GetAttenuationSettingsToApply - // bool BP_GetAttenuationSettingsToApply(FForceFeedbackAttenuationSettings& OutAttenuationSettings); // [0x57e9290] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool BP_GetAttenuationSettingsToApply(FForceFeedbackAttenuationSettings& OutAttenuationSettings); // [0x581a3b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ForceFeedbackComponent.AdjustAttenuation - // void AdjustAttenuation(FForceFeedbackAttenuationSettings& InAttenuationSettings); // [0x57e9150] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void AdjustAttenuation(FForceFeedbackAttenuationSettings& InAttenuationSettings); // [0x581a270] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.HeterogeneousVolumeComponent @@ -26610,23 +26610,23 @@ class UHeterogeneousVolumeComponent : public UMeshComponent /// Functions // Function /Script/Engine.HeterogeneousVolumeComponent.SetVolumeResolution - // void SetVolumeResolution(FIntVector NewValue); // [0x57f04b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetVolumeResolution(FIntVector NewValue); // [0x58215d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.HeterogeneousVolumeComponent.SetStreamingMipBias - // void SetStreamingMipBias(int32_t NewValue); // [0x57efdb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetStreamingMipBias(int32_t NewValue); // [0x5820ed0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.HeterogeneousVolumeComponent.SetStartFrame - // void SetStartFrame(float NewValue); // [0x57efcf0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetStartFrame(float NewValue); // [0x5820e10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.HeterogeneousVolumeComponent.SetPlaying - // void SetPlaying(bool NewValue); // [0x57ef2d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPlaying(bool NewValue); // [0x58203f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.HeterogeneousVolumeComponent.SetLooping - // void SetLooping(bool NewValue); // [0x57eebe0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLooping(bool NewValue); // [0x581fd00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.HeterogeneousVolumeComponent.SetFrameRate - // void SetFrameRate(float NewValue); // [0x57ed950] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFrameRate(float NewValue); // [0x581ea70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.HeterogeneousVolumeComponent.SetFrame - // void SetFrame(float NewValue); // [0x57ed890] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFrame(float NewValue); // [0x581e9b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.HeterogeneousVolumeComponent.SetEndFrame - // void SetEndFrame(float NewValue); // [0x57ece00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEndFrame(float NewValue); // [0x581df20] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.HeterogeneousVolumeComponent.Play - // void Play(); // [0x57eb440] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Play(); // [0x581c560] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.HeterogeneousVolume @@ -26657,25 +26657,25 @@ class UInputComponent : public UActorComponent /// Functions // Function /Script/Engine.InputComponent.WasControllerKeyJustReleased - // bool WasControllerKeyJustReleased(FKey Key); // [0x57ea8c0] Final|RequiredAPI|Native|Private|BlueprintCallable|BlueprintPure|Const + // bool WasControllerKeyJustReleased(FKey Key); // [0x581b9e0] Final|RequiredAPI|Native|Private|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InputComponent.WasControllerKeyJustPressed - // bool WasControllerKeyJustPressed(FKey Key); // [0x57ea8c0] Final|RequiredAPI|Native|Private|BlueprintCallable|BlueprintPure|Const + // bool WasControllerKeyJustPressed(FKey Key); // [0x581b9e0] Final|RequiredAPI|Native|Private|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InputComponent.OnInputOwnerEndPlayed - // void OnInputOwnerEndPlayed(class AActor* InOwner, TEnumAsByte EndPlayReason); // [0x57eb370] Final|RequiredAPI|Native|Private + // void OnInputOwnerEndPlayed(class AActor* InOwner, TEnumAsByte EndPlayReason); // [0x581c490] Final|RequiredAPI|Native|Private // Function /Script/Engine.InputComponent.IsControllerKeyDown - // bool IsControllerKeyDown(FKey Key); // [0x57ea8c0] Final|RequiredAPI|Native|Private|BlueprintCallable|BlueprintPure|Const + // bool IsControllerKeyDown(FKey Key); // [0x581b9e0] Final|RequiredAPI|Native|Private|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InputComponent.GetTouchState - // void GetTouchState(int32_t FingerIndex, float& LocationX, float& LocationY, bool& bIsCurrentlyPressed); // [0x57ea5c0] Final|RequiredAPI|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetTouchState(int32_t FingerIndex, float& LocationX, float& LocationY, bool& bIsCurrentlyPressed); // [0x581b6e0] Final|RequiredAPI|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InputComponent.GetControllerVectorKeyState - // FVector GetControllerVectorKeyState(FKey Key); // [0x57ea020] Final|RequiredAPI|Native|Private|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetControllerVectorKeyState(FKey Key); // [0x581b140] Final|RequiredAPI|Native|Private|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InputComponent.GetControllerMouseDelta - // void GetControllerMouseDelta(float& DeltaX, float& DeltaY); // [0x57e9f60] Final|RequiredAPI|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetControllerMouseDelta(float& DeltaX, float& DeltaY); // [0x581b080] Final|RequiredAPI|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InputComponent.GetControllerKeyTimeDown - // float GetControllerKeyTimeDown(FKey Key); // [0x57e9d50] Final|RequiredAPI|Native|Private|BlueprintCallable|BlueprintPure|Const + // float GetControllerKeyTimeDown(FKey Key); // [0x581ae70] Final|RequiredAPI|Native|Private|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InputComponent.GetControllerAnalogStickState - // void GetControllerAnalogStickState(TEnumAsByte WhichStick, float& StickX, float& StickY); // [0x57e9e60] Final|RequiredAPI|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetControllerAnalogStickState(TEnumAsByte WhichStick, float& StickX, float& StickY); // [0x581af80] Final|RequiredAPI|Native|Private|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InputComponent.GetControllerAnalogKeyState - // float GetControllerAnalogKeyState(FKey Key); // [0x57e9d50] Final|RequiredAPI|Native|Private|BlueprintCallable|BlueprintPure|Const + // float GetControllerAnalogKeyState(FKey Key); // [0x581ae70] Final|RequiredAPI|Native|Private|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/Engine.InterpControlPoint @@ -26716,25 +26716,25 @@ class UInterpToMovementComponent : public UMovementComponent /// Functions // Function /Script/Engine.InterpToMovementComponent.StopSimulating - // void StopSimulating(FHitResult& HitResult); // [0x57f0740] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void StopSimulating(FHitResult& HitResult); // [0x5821860] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.InterpToMovementComponent.RestartMovement - // void RestartMovement(float InitialDirection); // [0x57eb850] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RestartMovement(float InitialDirection); // [0x581c970] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.InterpToMovementComponent.ResetControlPoints - // void ResetControlPoints(); // [0x57eb7e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetControlPoints(); // [0x581c900] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.InterpToMovementComponent.OnInterpToWaitEndDelegate__DelegateSignature - // void OnInterpToWaitEndDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void OnInterpToWaitEndDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/Engine.InterpToMovementComponent.OnInterpToWaitBeginDelegate__DelegateSignature - // void OnInterpToWaitBeginDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void OnInterpToWaitBeginDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/Engine.InterpToMovementComponent.OnInterpToStopDelegate__DelegateSignature - // void OnInterpToStopDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void OnInterpToStopDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/Engine.InterpToMovementComponent.OnInterpToReverseDelegate__DelegateSignature - // void OnInterpToReverseDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void OnInterpToReverseDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/Engine.InterpToMovementComponent.OnInterpToResetDelegate__DelegateSignature - // void OnInterpToResetDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void OnInterpToResetDelegate__DelegateSignature(FHitResult& ImpactResult, float Time); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/Engine.InterpToMovementComponent.FinaliseControlPoints - // void FinaliseControlPoints(); // [0x57e98b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void FinaliseControlPoints(); // [0x581a9d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.InterpToMovementComponent.AddControlPointPosition - // void AddControlPointPosition(FVector Pos, bool bPositionIsRelative); // [0x57e8ae0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddControlPointPosition(FVector Pos, bool bPositionIsRelative); // [0x5819c00] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.LineBatchComponent @@ -26763,19 +26763,19 @@ class ULocalFogVolumeComponent : public USceneComponent /// Functions // Function /Script/Engine.LocalFogVolumeComponent.SetRadialFogExtinction - // void SetRadialFogExtinction(float NewValue); // [0x57ef3a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRadialFogExtinction(float NewValue); // [0x58204c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LocalFogVolumeComponent.SetHeightFogOffset - // void SetHeightFogOffset(float NewValue); // [0x57edbb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHeightFogOffset(float NewValue); // [0x581ecd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LocalFogVolumeComponent.SetHeightFogFalloff - // void SetHeightFogFalloff(float NewValue); // [0x57edae0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHeightFogFalloff(float NewValue); // [0x581ec00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LocalFogVolumeComponent.SetHeightFogExtinction - // void SetHeightFogExtinction(float NewValue); // [0x57eda10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHeightFogExtinction(float NewValue); // [0x581eb30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LocalFogVolumeComponent.SetFogPhaseG - // void SetFogPhaseG(float NewValue); // [0x57ed520] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFogPhaseG(float NewValue); // [0x581e640] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LocalFogVolumeComponent.SetFogEmissive - // void SetFogEmissive(FLinearColor NewValue); // [0x57ed390] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetFogEmissive(FLinearColor NewValue); // [0x581e4b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.LocalFogVolumeComponent.SetFogAlbedo - // void SetFogAlbedo(FLinearColor NewValue); // [0x57ed200] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetFogAlbedo(FLinearColor NewValue); // [0x581e320] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable }; /// Struct /Script/Engine.LightmassPointLightSettings @@ -26800,11 +26800,11 @@ class ULocalLightComponent : public ULightComponent /// Functions // Function /Script/Engine.LocalLightComponent.SetIntensityUnits - // void SetIntensityUnits(ELightUnits NewIntensityUnits); // [0x57edfd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIntensityUnits(ELightUnits NewIntensityUnits); // [0x581f0f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LocalLightComponent.SetAttenuationRadius - // void SetAttenuationRadius(float NewRadius); // [0x57ebd70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAttenuationRadius(float NewRadius); // [0x581ce90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LocalLightComponent.GetUnitsConversionFactor - // float GetUnitsConversionFactor(ELightUnits SrcUnits, ELightUnits TargetUnits, float CosHalfConeAngle); // [0x57ea6f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetUnitsConversionFactor(ELightUnits SrcUnits, ELightUnits TargetUnits, float CosHalfConeAngle); // [0x581b810] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/Engine.ComponentSync @@ -26843,7 +26843,7 @@ class ULODSyncComponent : public UActorComponent /// Functions // Function /Script/Engine.LODSyncComponent.GetLODSyncDebugText - // FString GetLODSyncDebugText(); // [0x57ea210] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetLODSyncDebugText(); // [0x581b330] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/Engine.MaterialSpriteElement @@ -26871,9 +26871,9 @@ class UMaterialBillboardComponent : public UPrimitiveComponent /// Functions // Function /Script/Engine.MaterialBillboardComponent.SetElements - // void SetElements(TArray& NewElements); // [0x57ecb90] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetElements(TArray& NewElements); // [0x581dcb0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.MaterialBillboardComponent.AddElement - // void AddElement(class UMaterialInterface* Material, class UCurveFloat* DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, class UCurveFloat* DistanceToSizeCurve); // [0x57e8bd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddElement(class UMaterialInterface* Material, class UCurveFloat* DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, class UCurveFloat* DistanceToSizeCurve); // [0x5819cf0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.ModelComponent @@ -26904,7 +26904,7 @@ class UPawnNoiseEmitterComponent : public UActorComponent /// Functions // Function /Script/Engine.PawnNoiseEmitterComponent.MakeNoise - // void MakeNoise(class AActor* NoiseMaker, float Loudness, FVector& NoiseLocation); // [0x57eaf60] RequiredAPI|BlueprintAuthorityOnly|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void MakeNoise(class AActor* NoiseMaker, float Loudness, FVector& NoiseLocation); // [0x581c080] RequiredAPI|BlueprintAuthorityOnly|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.PlatformEventsComponent @@ -26918,13 +26918,13 @@ class UPlatformEventsComponent : public UActorComponent /// Functions // Function /Script/Engine.PlatformEventsComponent.SupportsConvertibleLaptops - // bool SupportsConvertibleLaptops(); // [0x57f0980] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SupportsConvertibleLaptops(); // [0x5821aa0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlatformEventsComponent.PlatformEventDelegate__DelegateSignature - // void PlatformEventDelegate__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void PlatformEventDelegate__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/Engine.PlatformEventsComponent.IsInTabletMode - // bool IsInTabletMode(); // [0x57eab20] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool IsInTabletMode(); // [0x581bc40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PlatformEventsComponent.IsInLaptopMode - // bool IsInLaptopMode(); // [0x57eaaf0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool IsInLaptopMode(); // [0x581bc10] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.PointLightComponent @@ -26943,17 +26943,17 @@ class UPointLightComponent : public ULocalLightComponent /// Functions // Function /Script/Engine.PointLightComponent.SetUseInverseSquaredFalloff - // void SetUseInverseSquaredFalloff(bool bNewValue); // [0x57f01a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetUseInverseSquaredFalloff(bool bNewValue); // [0x58212c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PointLightComponent.SetSourceRadius - // void SetSourceRadius(float bNewValue); // [0x57efb70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSourceRadius(float bNewValue); // [0x5820c90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PointLightComponent.SetSourceLength - // void SetSourceLength(float NewValue); // [0x57efab0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSourceLength(float NewValue); // [0x5820bd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PointLightComponent.SetSoftSourceRadius - // void SetSoftSourceRadius(float bNewValue); // [0x57ef960] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSoftSourceRadius(float bNewValue); // [0x5820a80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PointLightComponent.SetLightFalloffExponent - // void SetLightFalloffExponent(float NewLightFalloffExponent); // [0x57ee3d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLightFalloffExponent(float NewLightFalloffExponent); // [0x581f4f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PointLightComponent.SetInverseExposureBlend - // void SetInverseExposureBlend(float NewInverseExposureBlend); // [0x57ee110] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetInverseExposureBlend(float NewInverseExposureBlend); // [0x581f230] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.PoseableMeshComponent @@ -26966,25 +26966,25 @@ class UPoseableMeshComponent : public USkinnedMeshComponent /// Functions // Function /Script/Engine.PoseableMeshComponent.SetBoneTransformByName - // void SetBoneTransformByName(FName BoneName, FTransform& InTransform, TEnumAsByte BoneSpace); // [0x57ec5d0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetBoneTransformByName(FName BoneName, FTransform& InTransform, TEnumAsByte BoneSpace); // [0x581d6f0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.PoseableMeshComponent.SetBoneScaleByName - // void SetBoneScaleByName(FName BoneName, FVector InScale3D, TEnumAsByte BoneSpace); // [0x57ec450] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetBoneScaleByName(FName BoneName, FVector InScale3D, TEnumAsByte BoneSpace); // [0x581d570] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PoseableMeshComponent.SetBoneRotationByName - // void SetBoneRotationByName(FName BoneName, FRotator InRotation, TEnumAsByte BoneSpace); // [0x57ec2c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetBoneRotationByName(FName BoneName, FRotator InRotation, TEnumAsByte BoneSpace); // [0x581d3e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PoseableMeshComponent.SetBoneLocationByName - // void SetBoneLocationByName(FName BoneName, FVector InLocation, TEnumAsByte BoneSpace); // [0x57ec140] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetBoneLocationByName(FName BoneName, FVector InLocation, TEnumAsByte BoneSpace); // [0x581d260] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PoseableMeshComponent.ResetBoneTransformByName - // void ResetBoneTransformByName(FName BoneName); // [0x57eb660] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetBoneTransformByName(FName BoneName); // [0x581c780] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PoseableMeshComponent.GetBoneTransformByName - // FTransform GetBoneTransformByName(FName BoneName, TEnumAsByte BoneSpace); // [0x57e9c20] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FTransform GetBoneTransformByName(FName BoneName, TEnumAsByte BoneSpace); // [0x581ad40] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PoseableMeshComponent.GetBoneScaleByName - // FVector GetBoneScaleByName(FName BoneName, TEnumAsByte BoneSpace); // [0x57e9b10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FVector GetBoneScaleByName(FName BoneName, TEnumAsByte BoneSpace); // [0x581ac30] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PoseableMeshComponent.GetBoneRotationByName - // FRotator GetBoneRotationByName(FName BoneName, TEnumAsByte BoneSpace); // [0x57e99e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FRotator GetBoneRotationByName(FName BoneName, TEnumAsByte BoneSpace); // [0x581ab00] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PoseableMeshComponent.GetBoneLocationByName - // FVector GetBoneLocationByName(FName BoneName, TEnumAsByte BoneSpace); // [0x57e98d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FVector GetBoneLocationByName(FName BoneName, TEnumAsByte BoneSpace); // [0x581a9f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PoseableMeshComponent.CopyPoseFromSkeletalComponent - // void CopyPoseFromSkeletalComponent(class USkeletalMeshComponent* InComponentToCopy); // [0x57e9680] Final|RequiredAPI|Native|Public|BlueprintCallable + // void CopyPoseFromSkeletalComponent(class USkeletalMeshComponent* InComponentToCopy); // [0x581a7a0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.PostProcessComponent @@ -27004,7 +27004,7 @@ class UPostProcessComponent : public USceneComponent /// Functions // Function /Script/Engine.PostProcessComponent.AddOrUpdateBlendable - // void AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight); // [0x57e8f80] Final|Native|Public|BlueprintCallable + // void AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight); // [0x581a0a0] Final|Native|Public|BlueprintCallable }; /// Class /Script/Engine.ProjectileMovementComponent @@ -27059,25 +27059,25 @@ class UProjectileMovementComponent : public UMovementComponent /// Functions // Function /Script/Engine.ProjectileMovementComponent.StopSimulating - // void StopSimulating(FHitResult& HitResult); // [0x57f0880] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void StopSimulating(FHitResult& HitResult); // [0x58219a0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ProjectileMovementComponent.SetVelocityInLocalSpace - // void SetVelocityInLocalSpace(FVector NewVelocity); // [0x57f0420] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetVelocityInLocalSpace(FVector NewVelocity); // [0x5821540] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.ProjectileMovementComponent.SetInterpolatedComponent - // void SetInterpolatedComponent(class USceneComponent* Component); // [0x57ee080] RequiredAPI|Native|Public|BlueprintCallable + // void SetInterpolatedComponent(class USceneComponent* Component); // [0x581f1a0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ProjectileMovementComponent.ResetInterpolation - // void ResetInterpolation(); // [0x57eb830] RequiredAPI|Native|Public|BlueprintCallable + // void ResetInterpolation(); // [0x581c950] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ProjectileMovementComponent.OnProjectileStopDelegate__DelegateSignature - // void OnProjectileStopDelegate__DelegateSignature(FHitResult& ImpactResult); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void OnProjectileStopDelegate__DelegateSignature(FHitResult& ImpactResult); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/Engine.ProjectileMovementComponent.OnProjectileBounceDelegate__DelegateSignature - // void OnProjectileBounceDelegate__DelegateSignature(FHitResult& ImpactResult, FVector& ImpactVelocity); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms|HasDefaults + // void OnProjectileBounceDelegate__DelegateSignature(FHitResult& ImpactResult, FVector& ImpactVelocity); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms|HasDefaults // Function /Script/Engine.ProjectileMovementComponent.MoveInterpolationTarget - // void MoveInterpolationTarget(FVector& NewLocation, FRotator& NewRotation); // [0x57eb080] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void MoveInterpolationTarget(FVector& NewLocation, FRotator& NewRotation); // [0x581c1a0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.ProjectileMovementComponent.LimitVelocity - // FVector LimitVelocity(FVector NewVelocity); // [0x57eaea0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector LimitVelocity(FVector NewVelocity); // [0x581bfc0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ProjectileMovementComponent.IsVelocityUnderSimulationThreshold - // bool IsVelocityUnderSimulationThreshold(); // [0x57eabe0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsVelocityUnderSimulationThreshold(); // [0x581bd00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ProjectileMovementComponent.IsInterpolationComplete - // bool IsInterpolationComplete(); // [0x57eab50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsInterpolationComplete(); // [0x581bc70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.RectLightComponent @@ -27095,15 +27095,15 @@ class URectLightComponent : public ULocalLightComponent /// Functions // Function /Script/Engine.RectLightComponent.SetSourceWidth - // void SetSourceWidth(float NewValue); // [0x5835d50] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSourceWidth(float NewValue); // [0x5866e70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.RectLightComponent.SetSourceTexture - // void SetSourceTexture(class UTexture* NewValue); // [0x5835c70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSourceTexture(class UTexture* NewValue); // [0x5866d90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.RectLightComponent.SetSourceHeight - // void SetSourceHeight(float NewValue); // [0x57ee3d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSourceHeight(float NewValue); // [0x581f4f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.RectLightComponent.SetBarnDoorLength - // void SetBarnDoorLength(float NewValue); // [0x5834c80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBarnDoorLength(float NewValue); // [0x5865da0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.RectLightComponent.SetBarnDoorAngle - // void SetBarnDoorAngle(float NewValue); // [0x5834bb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBarnDoorAngle(float NewValue); // [0x5865cd0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.RotatingMovementComponent @@ -27149,7 +27149,7 @@ class URuntimeVirtualTextureComponent : public USceneComponent /// Functions // Function /Script/Engine.RuntimeVirtualTextureComponent.Invalidate - // void Invalidate(FBoxSphereBounds& WorldBounds); // [0x58329b0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Invalidate(FBoxSphereBounds& WorldBounds); // [0x5863ad0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.SkyAtmosphere @@ -27209,225 +27209,225 @@ class USplineComponent : public UPrimitiveComponent /// Functions // Function /Script/Engine.SplineComponent.UpdateSpline - // void UpdateSpline(); // [0x5886ff0] RequiredAPI|Native|Public|BlueprintCallable + // void UpdateSpline(); // [0x58b8110] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SplineComponent.SetWorldLocationAtSplinePoint - // void SetWorldLocationAtSplinePoint(int32_t PointIndex, FVector& InLocation); // [0x5886cc0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetWorldLocationAtSplinePoint(int32_t PointIndex, FVector& InLocation); // [0x58b7de0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineComponent.SetUpVectorAtSplinePoint - // void SetUpVectorAtSplinePoint(int32_t PointIndex, FVector& InUpVector, TEnumAsByte CoordinateSpace, bool bUpdateSpline); // [0x5886b50] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetUpVectorAtSplinePoint(int32_t PointIndex, FVector& InUpVector, TEnumAsByte CoordinateSpace, bool bUpdateSpline); // [0x58b7c70] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineComponent.SetUnselectedSplineSegmentColor - // void SetUnselectedSplineSegmentColor(FLinearColor& SegmentColor); // [0x5884b50] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetUnselectedSplineSegmentColor(FLinearColor& SegmentColor); // [0x58b5c70] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineComponent.SetTangentsAtSplinePoint - // void SetTangentsAtSplinePoint(int32_t PointIndex, FVector& InArriveTangent, FVector& InLeaveTangent, TEnumAsByte CoordinateSpace, bool bUpdateSpline); // [0x5886390] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetTangentsAtSplinePoint(int32_t PointIndex, FVector& InArriveTangent, FVector& InLeaveTangent, TEnumAsByte CoordinateSpace, bool bUpdateSpline); // [0x58b74b0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineComponent.SetTangentColor - // void SetTangentColor(FLinearColor& TangentColor); // [0x5884b50] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetTangentColor(FLinearColor& TangentColor); // [0x58b5c70] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineComponent.SetTangentAtSplinePoint - // void SetTangentAtSplinePoint(int32_t PointIndex, FVector& InTangent, TEnumAsByte CoordinateSpace, bool bUpdateSpline); // [0x5885f60] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetTangentAtSplinePoint(int32_t PointIndex, FVector& InTangent, TEnumAsByte CoordinateSpace, bool bUpdateSpline); // [0x58b7080] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineComponent.SetSplineWorldPoints - // void SetSplineWorldPoints(TArray& Points); // [0x58855c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetSplineWorldPoints(TArray& Points); // [0x58b66e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SplineComponent.SetSplinePointType - // void SetSplinePointType(int32_t PointIndex, TEnumAsByte Type, bool bUpdateSpline); // [0x5885190] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSplinePointType(int32_t PointIndex, TEnumAsByte Type, bool bUpdateSpline); // [0x58b62b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SplineComponent.SetSplinePoints - // void SetSplinePoints(TArray& Points, TEnumAsByte CoordinateSpace, bool bUpdateSpline); // [0x5885300] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetSplinePoints(TArray& Points, TEnumAsByte CoordinateSpace, bool bUpdateSpline); // [0x58b6420] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SplineComponent.SetSplineLocalPoints - // void SetSplineLocalPoints(TArray& Points); // [0x58850e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetSplineLocalPoints(TArray& Points); // [0x58b6200] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SplineComponent.SetSelectedSplineSegmentColor - // void SetSelectedSplineSegmentColor(FLinearColor& SegmentColor); // [0x5884b50] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetSelectedSplineSegmentColor(FLinearColor& SegmentColor); // [0x58b5c70] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineComponent.SetScaleAtSplinePoint - // void SetScaleAtSplinePoint(int32_t PointIndex, FVector& InScaleVector, bool bUpdateSpline); // [0x5884a10] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetScaleAtSplinePoint(int32_t PointIndex, FVector& InScaleVector, bool bUpdateSpline); // [0x58b5b30] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineComponent.SetRotationAtSplinePoint - // void SetRotationAtSplinePoint(int32_t PointIndex, FRotator& InRotation, TEnumAsByte CoordinateSpace, bool bUpdateSpline); // [0x58848a0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetRotationAtSplinePoint(int32_t PointIndex, FRotator& InRotation, TEnumAsByte CoordinateSpace, bool bUpdateSpline); // [0x58b59c0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineComponent.SetLocationAtSplinePoint - // void SetLocationAtSplinePoint(int32_t PointIndex, FVector& InLocation, TEnumAsByte CoordinateSpace, bool bUpdateSpline); // [0x5883490] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetLocationAtSplinePoint(int32_t PointIndex, FVector& InLocation, TEnumAsByte CoordinateSpace, bool bUpdateSpline); // [0x58b45b0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineComponent.SetDrawDebug - // void SetDrawDebug(bool bShow); // [0x5882330] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDrawDebug(bool bShow); // [0x58b3450] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SplineComponent.SetDefaultUpVector - // void SetDefaultUpVector(FVector& UpVector, TEnumAsByte CoordinateSpace); // [0x5881f90] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetDefaultUpVector(FVector& UpVector, TEnumAsByte CoordinateSpace); // [0x58b30b0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineComponent.SetClosedLoopAtPosition - // void SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline); // [0x5881dc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline); // [0x58b2ee0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SplineComponent.SetClosedLoop - // void SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline); // [0x5881ce0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline); // [0x58b2e00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SplineComponent.RemoveSplinePoint - // void RemoveSplinePoint(int32_t Index, bool bUpdateSpline); // [0x5881700] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemoveSplinePoint(int32_t Index, bool bUpdateSpline); // [0x58b2820] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SplineComponent.IsClosedLoop - // bool IsClosedLoop(); // [0x58810c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsClosedLoop(); // [0x58b21e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetWorldTangentAtDistanceAlongSpline - // FVector GetWorldTangentAtDistanceAlongSpline(float Distance); // [0x5880f50] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetWorldTangentAtDistanceAlongSpline(float Distance); // [0x58b2070] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetWorldRotationAtTime - // FRotator GetWorldRotationAtTime(float Time, bool bUseConstantVelocity); // [0x5880e50] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetWorldRotationAtTime(float Time, bool bUseConstantVelocity); // [0x58b1f70] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetWorldRotationAtDistanceAlongSpline - // FRotator GetWorldRotationAtDistanceAlongSpline(float Distance); // [0x5880d70] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetWorldRotationAtDistanceAlongSpline(float Distance); // [0x58b1e90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetWorldLocationAtTime - // FVector GetWorldLocationAtTime(float Time, bool bUseConstantVelocity); // [0x5880c70] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetWorldLocationAtTime(float Time, bool bUseConstantVelocity); // [0x58b1d90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetWorldLocationAtSplinePoint - // FVector GetWorldLocationAtSplinePoint(int32_t PointIndex); // [0x5880bc0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetWorldLocationAtSplinePoint(int32_t PointIndex); // [0x58b1ce0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetWorldLocationAtDistanceAlongSpline - // FVector GetWorldLocationAtDistanceAlongSpline(float Distance); // [0x5880af0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetWorldLocationAtDistanceAlongSpline(float Distance); // [0x58b1c10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetWorldDirectionAtTime - // FVector GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity); // [0x58809f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity); // [0x58b1b10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetWorldDirectionAtDistanceAlongSpline - // FVector GetWorldDirectionAtDistanceAlongSpline(float Distance); // [0x5880920] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetWorldDirectionAtDistanceAlongSpline(float Distance); // [0x58b1a40] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetVectorPropertyAtSplinePoint - // FVector GetVectorPropertyAtSplinePoint(int32_t Index, FName PropertyName); // [0x58807b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetVectorPropertyAtSplinePoint(int32_t Index, FName PropertyName); // [0x58b18d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetVectorPropertyAtSplineInputKey - // FVector GetVectorPropertyAtSplineInputKey(float InKey, FName PropertyName); // [0x5880650] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetVectorPropertyAtSplineInputKey(float InKey, FName PropertyName); // [0x58b1770] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetUpVectorAtTime - // FVector GetUpVectorAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity); // [0x587ff30] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetUpVectorAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity); // [0x58b1050] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetUpVectorAtSplinePoint - // FVector GetUpVectorAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x587fbc0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetUpVectorAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x58b0ce0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetUpVectorAtSplineInputKey - // FVector GetUpVectorAtSplineInputKey(float InKey, TEnumAsByte CoordinateSpace); // [0x587f880] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetUpVectorAtSplineInputKey(float InKey, TEnumAsByte CoordinateSpace); // [0x58b09a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetUpVectorAtDistanceAlongSpline - // FVector GetUpVectorAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace); // [0x587f530] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetUpVectorAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace); // [0x58b0650] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetTransformAtTime - // FTransform GetTransformAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity, bool bUseScale); // [0x587f2d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetTransformAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity, bool bUseScale); // [0x58b03f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetTransformAtSplinePoint - // FTransform GetTransformAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace, bool bUseScale); // [0x587f110] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetTransformAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace, bool bUseScale); // [0x58b0230] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetTransformAtSplineInputKey - // FTransform GetTransformAtSplineInputKey(float InKey, TEnumAsByte CoordinateSpace, bool bUseScale); // [0x587ef90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetTransformAtSplineInputKey(float InKey, TEnumAsByte CoordinateSpace, bool bUseScale); // [0x58b00b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetTransformAtDistanceAlongSpline - // FTransform GetTransformAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace, bool bUseScale); // [0x587ede0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetTransformAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace, bool bUseScale); // [0x58aff00] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetTimeAtDistanceAlongSpline - // float GetTimeAtDistanceAlongSpline(float Distance); // [0x587ac80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetTimeAtDistanceAlongSpline(float Distance); // [0x58abda0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetTangentAtTime - // FVector GetTangentAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity); // [0x587e9a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetTangentAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity); // [0x58afac0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetTangentAtSplinePoint - // FVector GetTangentAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x587af00] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetTangentAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x58ac020] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetTangentAtSplineInputKey - // FVector GetTangentAtSplineInputKey(float InKey, TEnumAsByte CoordinateSpace); // [0x587e730] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetTangentAtSplineInputKey(float InKey, TEnumAsByte CoordinateSpace); // [0x58af850] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetTangentAtDistanceAlongSpline - // FVector GetTangentAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace); // [0x587e4b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetTangentAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace); // [0x58af5d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetSplinePointType - // TEnumAsByte GetSplinePointType(int32_t PointIndex); // [0x587e2b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetSplinePointType(int32_t PointIndex); // [0x58af3d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetSplinePointAt - // FSplinePoint GetSplinePointAt(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x587e170] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FSplinePoint GetSplinePointAt(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x58af290] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetSplineLength - // float GetSplineLength(); // [0x587e120] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetSplineLength(); // [0x58af240] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetScaleAtTime - // FVector GetScaleAtTime(float Time, bool bUseConstantVelocity); // [0x587deb0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetScaleAtTime(float Time, bool bUseConstantVelocity); // [0x58aefd0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetScaleAtSplinePoint - // FVector GetScaleAtSplinePoint(int32_t PointIndex); // [0x587ddd0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetScaleAtSplinePoint(int32_t PointIndex); // [0x58aeef0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetScaleAtSplineInputKey - // FVector GetScaleAtSplineInputKey(float InKey); // [0x587dd00] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetScaleAtSplineInputKey(float InKey); // [0x58aee20] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetScaleAtDistanceAlongSpline - // FVector GetScaleAtDistanceAlongSpline(float Distance); // [0x587dc10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetScaleAtDistanceAlongSpline(float Distance); // [0x58aed30] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetRotationAtTime - // FRotator GetRotationAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity); // [0x587dac0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetRotationAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity); // [0x58aebe0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetRotationAtSplinePoint - // FRotator GetRotationAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x587d970] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetRotationAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x58aea90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetRotationAtSplineInputKey - // FRotator GetRotationAtSplineInputKey(float InKey, TEnumAsByte CoordinateSpace); // [0x587d860] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetRotationAtSplineInputKey(float InKey, TEnumAsByte CoordinateSpace); // [0x58ae980] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetRotationAtDistanceAlongSpline - // FRotator GetRotationAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace); // [0x587d730] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetRotationAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace); // [0x58ae850] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetRollAtTime - // float GetRollAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity); // [0x587d550] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetRollAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity); // [0x58ae670] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetRollAtSplinePoint - // float GetRollAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x587d400] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetRollAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x58ae520] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetRollAtSplineInputKey - // float GetRollAtSplineInputKey(float InKey, TEnumAsByte CoordinateSpace); // [0x587d2f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetRollAtSplineInputKey(float InKey, TEnumAsByte CoordinateSpace); // [0x58ae410] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetRollAtDistanceAlongSpline - // float GetRollAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace); // [0x587d1d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetRollAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace); // [0x58ae2f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetRightVectorAtTime - // FVector GetRightVectorAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity); // [0x587cba0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetRightVectorAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity); // [0x58adcc0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetRightVectorAtSplinePoint - // FVector GetRightVectorAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x587c830] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetRightVectorAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x58ad950] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetRightVectorAtSplineInputKey - // FVector GetRightVectorAtSplineInputKey(float InKey, TEnumAsByte CoordinateSpace); // [0x587c4f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetRightVectorAtSplineInputKey(float InKey, TEnumAsByte CoordinateSpace); // [0x58ad610] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetRightVectorAtDistanceAlongSpline - // FVector GetRightVectorAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace); // [0x587c1a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetRightVectorAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace); // [0x58ad2c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetNumberOfSplineSegments - // int32_t GetNumberOfSplineSegments(); // [0x587bfb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumberOfSplineSegments(); // [0x58ad0d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetNumberOfSplinePoints - // int32_t GetNumberOfSplinePoints(); // [0x587bf90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumberOfSplinePoints(); // [0x58ad0b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetLocationAtTime - // FVector GetLocationAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity); // [0x587be40] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetLocationAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity); // [0x58acf60] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetLocationAtSplinePoint - // FVector GetLocationAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x587bb90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetLocationAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x58accb0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetLocationAtSplineInputKey - // FVector GetLocationAtSplineInputKey(float InKey, TEnumAsByte CoordinateSpace); // [0x587b910] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetLocationAtSplineInputKey(float InKey, TEnumAsByte CoordinateSpace); // [0x58aca30] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetLocationAtDistanceAlongSpline - // FVector GetLocationAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace); // [0x587b670] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetLocationAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace); // [0x58ac790] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetLocationAndTangentAtSplinePoint - // void GetLocationAndTangentAtSplinePoint(int32_t PointIndex, FVector& Location, FVector& Tangent, TEnumAsByte CoordinateSpace); // [0x587b4e0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // void GetLocationAndTangentAtSplinePoint(int32_t PointIndex, FVector& Location, FVector& Tangent, TEnumAsByte CoordinateSpace); // [0x58ac600] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetLocalLocationAndTangentAtSplinePoint - // void GetLocalLocationAndTangentAtSplinePoint(int32_t PointIndex, FVector& LocalLocation, FVector& LocalTangent); // [0x587b3a0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // void GetLocalLocationAndTangentAtSplinePoint(int32_t PointIndex, FVector& LocalLocation, FVector& LocalTangent); // [0x58ac4c0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetLeaveTangentAtSplinePoint - // FVector GetLeaveTangentAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x587af00] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetLeaveTangentAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x58ac020] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetInputKeyValueAtSplinePoint - // float GetInputKeyValueAtSplinePoint(int32_t PointIndex); // [0x587ae30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetInputKeyValueAtSplinePoint(int32_t PointIndex); // [0x58abf50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetInputKeyValueAtDistanceAlongSpline - // float GetInputKeyValueAtDistanceAlongSpline(float Distance); // [0x587ad70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetInputKeyValueAtDistanceAlongSpline(float Distance); // [0x58abe90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetInputKeyAtDistanceAlongSpline - // float GetInputKeyAtDistanceAlongSpline(float Distance); // [0x587ac80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetInputKeyAtDistanceAlongSpline(float Distance); // [0x58abda0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetFloatPropertyAtSplinePoint - // float GetFloatPropertyAtSplinePoint(int32_t Index, FName PropertyName); // [0x587ab00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetFloatPropertyAtSplinePoint(int32_t Index, FName PropertyName); // [0x58abc20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetFloatPropertyAtSplineInputKey - // float GetFloatPropertyAtSplineInputKey(float InKey, FName PropertyName); // [0x587a9d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetFloatPropertyAtSplineInputKey(float InKey, FName PropertyName); // [0x58abaf0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetDistanceAlongSplineAtSplinePoint - // float GetDistanceAlongSplineAtSplinePoint(int32_t PointIndex); // [0x587a810] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetDistanceAlongSplineAtSplinePoint(int32_t PointIndex); // [0x58ab930] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetDistanceAlongSplineAtSplineInputKey - // float GetDistanceAlongSplineAtSplineInputKey(float InKey); // [0x587a780] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetDistanceAlongSplineAtSplineInputKey(float InKey); // [0x58ab8a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetDistanceAlongSplineAtLocation - // float GetDistanceAlongSplineAtLocation(FVector& InLocation, TEnumAsByte CoordinateSpace); // [0x587a400] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // float GetDistanceAlongSplineAtLocation(FVector& InLocation, TEnumAsByte CoordinateSpace); // [0x58ab520] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetDirectionAtTime - // FVector GetDirectionAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity); // [0x587a2b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetDirectionAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity); // [0x58ab3d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetDirectionAtSplinePoint - // FVector GetDirectionAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x5879f70] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetDirectionAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x58ab090] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetDirectionAtSplineInputKey - // FVector GetDirectionAtSplineInputKey(float InKey, TEnumAsByte CoordinateSpace); // [0x5879c10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetDirectionAtSplineInputKey(float InKey, TEnumAsByte CoordinateSpace); // [0x58aad30] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetDirectionAtDistanceAlongSpline - // FVector GetDirectionAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace); // [0x5879890] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetDirectionAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace); // [0x58aa9b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetDefaultUpVector - // FVector GetDefaultUpVector(TEnumAsByte CoordinateSpace); // [0x5879640] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetDefaultUpVector(TEnumAsByte CoordinateSpace); // [0x58aa760] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.GetArriveTangentAtSplinePoint - // FVector GetArriveTangentAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x5879200] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetArriveTangentAtSplinePoint(int32_t PointIndex, TEnumAsByte CoordinateSpace); // [0x58aa320] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.FindUpVectorClosestToWorldLocation - // FVector FindUpVectorClosestToWorldLocation(FVector& WorldLocation, TEnumAsByte CoordinateSpace); // [0x5878eb0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector FindUpVectorClosestToWorldLocation(FVector& WorldLocation, TEnumAsByte CoordinateSpace); // [0x58a9fd0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.FindTransformClosestToWorldLocation - // FTransform FindTransformClosestToWorldLocation(FVector& WorldLocation, TEnumAsByte CoordinateSpace, bool bUseScale); // [0x5878d10] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform FindTransformClosestToWorldLocation(FVector& WorldLocation, TEnumAsByte CoordinateSpace, bool bUseScale); // [0x58a9e30] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.FindTangentClosestToWorldLocation - // FVector FindTangentClosestToWorldLocation(FVector& WorldLocation, TEnumAsByte CoordinateSpace); // [0x5878a80] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector FindTangentClosestToWorldLocation(FVector& WorldLocation, TEnumAsByte CoordinateSpace); // [0x58a9ba0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.FindScaleClosestToWorldLocation - // FVector FindScaleClosestToWorldLocation(FVector& WorldLocation); // [0x5878990] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector FindScaleClosestToWorldLocation(FVector& WorldLocation); // [0x58a9ab0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.FindRotationClosestToWorldLocation - // FRotator FindRotationClosestToWorldLocation(FVector& WorldLocation, TEnumAsByte CoordinateSpace); // [0x5878870] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator FindRotationClosestToWorldLocation(FVector& WorldLocation, TEnumAsByte CoordinateSpace); // [0x58a9990] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.FindRollClosestToWorldLocation - // float FindRollClosestToWorldLocation(FVector& WorldLocation, TEnumAsByte CoordinateSpace); // [0x5878750] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // float FindRollClosestToWorldLocation(FVector& WorldLocation, TEnumAsByte CoordinateSpace); // [0x58a9870] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.FindRightVectorClosestToWorldLocation - // FVector FindRightVectorClosestToWorldLocation(FVector& WorldLocation, TEnumAsByte CoordinateSpace); // [0x5878400] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector FindRightVectorClosestToWorldLocation(FVector& WorldLocation, TEnumAsByte CoordinateSpace); // [0x58a9520] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.FindLocationClosestToWorldLocation - // FVector FindLocationClosestToWorldLocation(FVector& WorldLocation, TEnumAsByte CoordinateSpace); // [0x5878150] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector FindLocationClosestToWorldLocation(FVector& WorldLocation, TEnumAsByte CoordinateSpace); // [0x58a9270] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.FindInputKeyClosestToWorldLocation - // float FindInputKeyClosestToWorldLocation(FVector& WorldLocation); // [0x58780b0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // float FindInputKeyClosestToWorldLocation(FVector& WorldLocation); // [0x58a91d0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.FindDirectionClosestToWorldLocation - // FVector FindDirectionClosestToWorldLocation(FVector& WorldLocation, TEnumAsByte CoordinateSpace); // [0x5877d20] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector FindDirectionClosestToWorldLocation(FVector& WorldLocation, TEnumAsByte CoordinateSpace); // [0x58a8e40] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.DivideSplineIntoPolylineRecursiveWithDistances - // bool DivideSplineIntoPolylineRecursiveWithDistances(float StartDistanceAlongSpline, float EndDistanceAlongSpline, TEnumAsByte CoordinateSpace, float MaxSquareDistanceFromSpline, TArray& OutPoints, TArray& OutDistancesAlongSpline); // [0x5877ac0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool DivideSplineIntoPolylineRecursiveWithDistances(float StartDistanceAlongSpline, float EndDistanceAlongSpline, TEnumAsByte CoordinateSpace, float MaxSquareDistanceFromSpline, TArray& OutPoints, TArray& OutDistancesAlongSpline); // [0x58a8be0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.DivideSplineIntoPolylineRecursive - // bool DivideSplineIntoPolylineRecursive(float StartDistanceAlongSpline, float EndDistanceAlongSpline, TEnumAsByte CoordinateSpace, float MaxSquareDistanceFromSpline, TArray& OutPoints); // [0x58778d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool DivideSplineIntoPolylineRecursive(float StartDistanceAlongSpline, float EndDistanceAlongSpline, TEnumAsByte CoordinateSpace, float MaxSquareDistanceFromSpline, TArray& OutPoints); // [0x58a89f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.ConvertSplineToPolyLineWithDistances - // bool ConvertSplineToPolyLineWithDistances(TEnumAsByte CoordinateSpace, float MaxSquareDistanceFromSpline, TArray& OutPoints, TArray& OutDistancesAlongSpline); // [0x58770c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|Const + // bool ConvertSplineToPolyLineWithDistances(TEnumAsByte CoordinateSpace, float MaxSquareDistanceFromSpline, TArray& OutPoints, TArray& OutDistancesAlongSpline); // [0x58a81e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/Engine.SplineComponent.ConvertSplineToPolyline_InTimeRange - // bool ConvertSplineToPolyline_InTimeRange(TEnumAsByte CoordinateSpace, float MaxSquareDistanceFromSpline, float StartTimeAlongSpline, float EndTimeAlongSpline, bool bUseConstantVelocity, TArray& OutPoints, TArray& OutDistancesAlongSpline, bool bAllowWrappingIfClosed); // [0x5877540] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|Const + // bool ConvertSplineToPolyline_InTimeRange(TEnumAsByte CoordinateSpace, float MaxSquareDistanceFromSpline, float StartTimeAlongSpline, float EndTimeAlongSpline, bool bUseConstantVelocity, TArray& OutPoints, TArray& OutDistancesAlongSpline, bool bAllowWrappingIfClosed); // [0x58a8660] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/Engine.SplineComponent.ConvertSplineToPolyline_InDistanceRange - // bool ConvertSplineToPolyline_InDistanceRange(TEnumAsByte CoordinateSpace, float MaxSquareDistanceFromSpline, float StartDistAlongSpline, float EndDistAlongSpline, TArray& OutPoints, TArray& OutDistancesAlongSpline, bool bAllowWrappingIfClosed); // [0x58772d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|Const + // bool ConvertSplineToPolyline_InDistanceRange(TEnumAsByte CoordinateSpace, float MaxSquareDistanceFromSpline, float StartDistAlongSpline, float EndDistAlongSpline, TArray& OutPoints, TArray& OutDistancesAlongSpline, bool bAllowWrappingIfClosed); // [0x58a83f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|Const // Function /Script/Engine.SplineComponent.ConvertSplineToPolyLine - // bool ConvertSplineToPolyLine(TEnumAsByte CoordinateSpace, float MaxSquareDistanceFromSpline, TArray& OutPoints); // [0x5876e40] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool ConvertSplineToPolyLine(TEnumAsByte CoordinateSpace, float MaxSquareDistanceFromSpline, TArray& OutPoints); // [0x58a7f60] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.ConvertSplineSegmentToPolyLine - // bool ConvertSplineSegmentToPolyLine(int32_t SplinePointStartIndex, TEnumAsByte CoordinateSpace, float MaxSquareDistanceFromSpline, TArray& OutPoints); // [0x5876cc0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool ConvertSplineSegmentToPolyLine(int32_t SplinePointStartIndex, TEnumAsByte CoordinateSpace, float MaxSquareDistanceFromSpline, TArray& OutPoints); // [0x58a7de0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineComponent.ClearSplinePoints - // void ClearSplinePoints(bool bUpdateSpline); // [0x5876940] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearSplinePoints(bool bUpdateSpline); // [0x58a7a60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SplineComponent.AddSplineWorldPoint - // void AddSplineWorldPoint(FVector& Position); // [0x58768a0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void AddSplineWorldPoint(FVector& Position); // [0x58a79c0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineComponent.AddSplinePointAtIndex - // void AddSplinePointAtIndex(FVector& Position, int32_t Index, TEnumAsByte CoordinateSpace, bool bUpdateSpline); // [0x5876730] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void AddSplinePointAtIndex(FVector& Position, int32_t Index, TEnumAsByte CoordinateSpace, bool bUpdateSpline); // [0x58a7850] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineComponent.AddSplinePoint - // void AddSplinePoint(FVector& Position, TEnumAsByte CoordinateSpace, bool bUpdateSpline); // [0x5876610] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void AddSplinePoint(FVector& Position, TEnumAsByte CoordinateSpace, bool bUpdateSpline); // [0x58a7730] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineComponent.AddSplineLocalPoint - // void AddSplineLocalPoint(FVector& Position); // [0x5876570] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void AddSplineLocalPoint(FVector& Position); // [0x58a7690] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineComponent.AddPoints - // void AddPoints(TArray& Points, bool bUpdateSpline); // [0x58763e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void AddPoints(TArray& Points, bool bUpdateSpline); // [0x58a7500] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SplineComponent.AddPoint - // void AddPoint(FSplinePoint& Point, bool bUpdateSpline); // [0x58762a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void AddPoint(FSplinePoint& Point, bool bUpdateSpline); // [0x58a73c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Engine.SplineMeshParams @@ -27475,69 +27475,69 @@ class USplineMeshComponent : public UStaticMeshComponent /// Functions // Function /Script/Engine.SplineMeshComponent.UpdateMesh - // void UpdateMesh(); // [0x5886fc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void UpdateMesh(); // [0x58b80e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SplineMeshComponent.SetStartTangent - // void SetStartTangent(FVector StartTangent, bool bUpdateMesh); // [0x5885dd0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetStartTangent(FVector StartTangent, bool bUpdateMesh); // [0x58b6ef0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineMeshComponent.SetStartScale - // void SetStartScale(FVector2D StartScale, bool bUpdateMesh); // [0x5885cc0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetStartScale(FVector2D StartScale, bool bUpdateMesh); // [0x58b6de0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineMeshComponent.SetStartRollDegrees - // void SetStartRollDegrees(float StartRollDegrees, bool bUpdateMesh); // [0x5885bd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetStartRollDegrees(float StartRollDegrees, bool bUpdateMesh); // [0x58b6cf0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SplineMeshComponent.SetStartRoll - // void SetStartRoll(float StartRoll, bool bUpdateMesh); // [0x5885af0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetStartRoll(float StartRoll, bool bUpdateMesh); // [0x58b6c10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SplineMeshComponent.SetStartPosition - // void SetStartPosition(FVector startPos, bool bUpdateMesh); // [0x5885a00] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetStartPosition(FVector startPos, bool bUpdateMesh); // [0x58b6b20] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineMeshComponent.SetStartOffset - // void SetStartOffset(FVector2D StartOffset, bool bUpdateMesh); // [0x5885920] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetStartOffset(FVector2D StartOffset, bool bUpdateMesh); // [0x58b6a40] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineMeshComponent.SetStartAndEnd - // void SetStartAndEnd(FVector startPos, FVector StartTangent, FVector EndPos, FVector EndTangent, bool bUpdateMesh); // [0x5885670] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetStartAndEnd(FVector startPos, FVector StartTangent, FVector EndPos, FVector EndTangent, bool bUpdateMesh); // [0x58b6790] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineMeshComponent.SetSplineUpDir - // void SetSplineUpDir(FVector& InSplineUpDir, bool bUpdateMesh); // [0x5885430] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetSplineUpDir(FVector& InSplineUpDir, bool bUpdateMesh); // [0x58b6550] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineMeshComponent.SetForwardAxis - // void SetForwardAxis(TEnumAsByte InForwardAxis, bool bUpdateMesh); // [0x5882c80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetForwardAxis(TEnumAsByte InForwardAxis, bool bUpdateMesh); // [0x58b3da0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SplineMeshComponent.SetEndTangent - // void SetEndTangent(FVector EndTangent, bool bUpdateMesh); // [0x5882870] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetEndTangent(FVector EndTangent, bool bUpdateMesh); // [0x58b3990] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineMeshComponent.SetEndScale - // void SetEndScale(FVector2D EndScale, bool bUpdateMesh); // [0x5882760] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetEndScale(FVector2D EndScale, bool bUpdateMesh); // [0x58b3880] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineMeshComponent.SetEndRollDegrees - // void SetEndRollDegrees(float EndRollDegrees, bool bUpdateMesh); // [0x5882670] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEndRollDegrees(float EndRollDegrees, bool bUpdateMesh); // [0x58b3790] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SplineMeshComponent.SetEndRoll - // void SetEndRoll(float EndRoll, bool bUpdateMesh); // [0x5882590] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEndRoll(float EndRoll, bool bUpdateMesh); // [0x58b36b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SplineMeshComponent.SetEndPosition - // void SetEndPosition(FVector EndPos, bool bUpdateMesh); // [0x58824a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetEndPosition(FVector EndPos, bool bUpdateMesh); // [0x58b35c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineMeshComponent.SetEndOffset - // void SetEndOffset(FVector2D EndOffset, bool bUpdateMesh); // [0x58823c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetEndOffset(FVector2D EndOffset, bool bUpdateMesh); // [0x58b34e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.SplineMeshComponent.SetBoundaryMin - // void SetBoundaryMin(float InBoundaryMin, bool bUpdateMesh); // [0x5881c00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBoundaryMin(float InBoundaryMin, bool bUpdateMesh); // [0x58b2d20] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SplineMeshComponent.SetBoundaryMax - // void SetBoundaryMax(float InBoundaryMax, bool bUpdateMesh); // [0x5881b20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBoundaryMax(float InBoundaryMax, bool bUpdateMesh); // [0x58b2c40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SplineMeshComponent.GetStartTangent - // FVector GetStartTangent(); // [0x587e480] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetStartTangent(); // [0x58af5a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineMeshComponent.GetStartScale - // FVector2D GetStartScale(); // [0x587e450] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetStartScale(); // [0x58af570] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineMeshComponent.GetStartRoll - // float GetStartRoll(); // [0x587e430] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetStartRoll(); // [0x58af550] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineMeshComponent.GetStartPosition - // FVector GetStartPosition(); // [0x587e400] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetStartPosition(); // [0x58af520] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineMeshComponent.GetStartOffset - // FVector2D GetStartOffset(); // [0x587e3d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetStartOffset(); // [0x58af4f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineMeshComponent.GetSplineUpDir - // FVector GetSplineUpDir(); // [0x587e3a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetSplineUpDir(); // [0x58af4c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineMeshComponent.GetForwardAxis - // TEnumAsByte GetForwardAxis(); // [0x587ac30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetForwardAxis(); // [0x58abd50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineMeshComponent.GetEndTangent - // FVector GetEndTangent(); // [0x587a9a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetEndTangent(); // [0x58abac0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineMeshComponent.GetEndScale - // FVector2D GetEndScale(); // [0x587a970] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetEndScale(); // [0x58aba90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineMeshComponent.GetEndRoll - // float GetEndRoll(); // [0x587a950] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetEndRoll(); // [0x58aba70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineMeshComponent.GetEndPosition - // FVector GetEndPosition(); // [0x587a920] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetEndPosition(); // [0x58aba40] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineMeshComponent.GetEndOffset - // FVector2D GetEndOffset(); // [0x587a8f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetEndOffset(); // [0x58aba10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineMeshComponent.GetBoundaryMin - // float GetBoundaryMin(); // [0x58795d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetBoundaryMin(); // [0x58aa6f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SplineMeshComponent.GetBoundaryMax - // float GetBoundaryMax(); // [0x58795b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetBoundaryMax(); // [0x58aa6d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.SpotLightComponent @@ -27551,9 +27551,9 @@ class USpotLightComponent : public UPointLightComponent /// Functions // Function /Script/Engine.SpotLightComponent.SetOuterConeAngle - // void SetOuterConeAngle(float NewOuterConeAngle); // [0x5884140] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOuterConeAngle(float NewOuterConeAngle); // [0x58b5260] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SpotLightComponent.SetInnerConeAngle - // void SetInnerConeAngle(float NewInnerConeAngle); // [0x5883310] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetInnerConeAngle(float NewInnerConeAngle); // [0x58b4430] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.VolumetricCloudComponent @@ -27595,45 +27595,45 @@ class UVolumetricCloudComponent : public USceneComponent /// Functions // Function /Script/Engine.VolumetricCloudComponent.SetViewSampleCountScale - // void SetViewSampleCountScale(float NewValue); // [0x5883e30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetViewSampleCountScale(float NewValue); // [0x58b4f50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetTracingStartMaxDistance - // void SetTracingStartMaxDistance(float NewValue); // [0x5886a90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTracingStartMaxDistance(float NewValue); // [0x58b7bb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetTracingStartDistanceFromCamera - // void SetTracingStartDistanceFromCamera(float NewValue); // [0x58819a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTracingStartDistanceFromCamera(float NewValue); // [0x58b2ac0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetTracingMaxDistance - // void SetTracingMaxDistance(float NewValue); // [0x58869d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTracingMaxDistance(float NewValue); // [0x58b7af0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetStopTracingTransmittanceThreshold - // void SetStopTracingTransmittanceThreshold(float NewValue); // [0x57efc30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetStopTracingTransmittanceThreshold(float NewValue); // [0x5820d50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetSkyLightCloudBottomOcclusion - // void SetSkyLightCloudBottomOcclusion(float NewValue); // [0x58842c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSkyLightCloudBottomOcclusion(float NewValue); // [0x58b53e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetShadowViewSampleCountScale - // void SetShadowViewSampleCountScale(float NewValue); // [0x5884d40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetShadowViewSampleCountScale(float NewValue); // [0x58b5e60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetShadowTracingDistance - // void SetShadowTracingDistance(float NewValue); // [0x5884c80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetShadowTracingDistance(float NewValue); // [0x58b5da0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetShadowReflectionViewSampleCountScale - // void SetShadowReflectionViewSampleCountScale(float NewValue); // [0x5883b20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetShadowReflectionViewSampleCountScale(float NewValue); // [0x58b4c40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetShadowReflectionSampleCountScale - // void SetShadowReflectionSampleCountScale(float NewValue); // [0x5884bc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetShadowReflectionSampleCountScale(float NewValue); // [0x58b5ce0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetRenderInMainPass - // void SetRenderInMainPass(bool bValue); // [0x5884740] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRenderInMainPass(bool bValue); // [0x58b5860] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetReflectionViewSampleCountScale - // void SetReflectionViewSampleCountScale(float NewValue); // [0x58845d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetReflectionViewSampleCountScale(float NewValue); // [0x58b56f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetReflectionSampleCountScale - // void SetReflectionSampleCountScale(float NewValue); // [0x5884510] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetReflectionSampleCountScale(float NewValue); // [0x58b5630] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetPlanetRadius - // void SetPlanetRadius(float NewValue); // [0x5884200] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPlanetRadius(float NewValue); // [0x58b5320] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetMaterial - // void SetMaterial(class UMaterialInterface* NewValue); // [0x58838b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMaterial(class UMaterialInterface* NewValue); // [0x58b49d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetLayerHeight - // void SetLayerHeight(float NewValue); // [0x5881a60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLayerHeight(float NewValue); // [0x58b2b80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetLayerBottomAltitude - // void SetLayerBottomAltitude(float NewValue); // [0x58833d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLayerBottomAltitude(float NewValue); // [0x58b44f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetHoldout - // void SetHoldout(bool bNewHoldout); // [0x5883050] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHoldout(bool bNewHoldout); // [0x58b4170] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetGroundAlbedo - // void SetGroundAlbedo(FColor NewValue); // [0x5882e40] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetGroundAlbedo(FColor NewValue); // [0x58b3f60] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.VolumetricCloudComponent.SetbUsePerSampleAtmosphericLightTransmittance - // void SetbUsePerSampleAtmosphericLightTransmittance(bool NewValue); // [0x5886e70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetbUsePerSampleAtmosphericLightTransmittance(bool NewValue); // [0x58b7f90] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.VolumetricCloud @@ -27667,13 +27667,13 @@ class UWorldPartitionStreamingSourceComponent : public UActorComponent /// Functions // Function /Script/Engine.WorldPartitionStreamingSourceComponent.IsStreamingSourceEnabled - // bool IsStreamingSourceEnabled(); // [0x5881280] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsStreamingSourceEnabled(); // [0x58b23a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.WorldPartitionStreamingSourceComponent.IsStreamingCompleted - // bool IsStreamingCompleted(); // [0x58811f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsStreamingCompleted(); // [0x58b2310] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.WorldPartitionStreamingSourceComponent.EnableStreamingSource - // void EnableStreamingSource(); // [0x5877d00] Final|Native|Public|BlueprintCallable + // void EnableStreamingSource(); // [0x58a8e20] Final|Native|Public|BlueprintCallable // Function /Script/Engine.WorldPartitionStreamingSourceComponent.DisableStreamingSource - // void DisableStreamingSource(); // [0x58778b0] Final|Native|Public|BlueprintCallable + // void DisableStreamingSource(); // [0x58a89d0] Final|Native|Public|BlueprintCallable }; /// Class /Script/Engine.CurveTable @@ -27785,9 +27785,9 @@ class UCurveBase : public UObject /// Functions // Function /Script/Engine.CurveBase.GetValueRange - // void GetValueRange(float& MinValue, float& MaxValue); // [0x5880560] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetValueRange(float& MinValue, float& MaxValue); // [0x58b1680] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CurveBase.GetTimeRange - // void GetTimeRange(float& MinTime, float& MaxTime); // [0x587ecf0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetTimeRange(float& MinTime, float& MaxTime); // [0x58afe10] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.CurveEdPresetCurve @@ -27809,7 +27809,7 @@ class UCurveFloat : public UCurveBase /// Functions // Function /Script/Engine.CurveFloat.GetFloatValue - // float GetFloatValue(float InTime); // [0x58b7b10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetFloatValue(float InTime); // [0x58e8c60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.CurveLinearColor @@ -27830,11 +27830,11 @@ class UCurveLinearColor : public UCurveBase /// Functions // Function /Script/Engine.CurveLinearColor.GetUnadjustedLinearColorValue - // FLinearColor GetUnadjustedLinearColorValue(float InTime); // [0x58b7c90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FLinearColor GetUnadjustedLinearColorValue(float InTime); // [0x58e8de0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CurveLinearColor.GetLinearColorValue - // FLinearColor GetLinearColorValue(float InTime); // [0x58b7bb0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FLinearColor GetLinearColorValue(float InTime); // [0x58e8d00] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CurveLinearColor.GetClampedLinearColorValue - // FLinearColor GetClampedLinearColorValue(float InTime); // [0x58b6930] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FLinearColor GetClampedLinearColorValue(float InTime); // [0x58e7a80] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.CurveLinearColorAtlas @@ -27852,7 +27852,7 @@ class UCurveLinearColorAtlas : public UTexture2D /// Functions // Function /Script/Engine.CurveLinearColorAtlas.GetCurvePosition - // bool GetCurvePosition(class UCurveLinearColor* InCurve, float& Position); // [0x58b69d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool GetCurvePosition(class UCurveLinearColor* InCurve, float& Position); // [0x58e7b20] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.CurveVector @@ -27865,7 +27865,7 @@ class UCurveVector : public UCurveBase /// Functions // Function /Script/Engine.CurveVector.GetVectorValue - // FVector GetVectorValue(float InTime); // [0x58b7dc0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetVectorValue(float InTime); // [0x58e8f10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.DamageType @@ -27901,7 +27901,7 @@ class UDataDrivenCVarEngineSubsystem : public UEngineSubsystem /// Functions // Function /Script/Engine.DataDrivenCVarEngineSubsystem.OnDataDrivenCVarChanged__DelegateSignature - // void OnDataDrivenCVarChanged__DelegateSignature(FString CVarName); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnDataDrivenCVarChanged__DelegateSignature(FString CVarName); // [0x3617e10] MulticastDelegate|Public|Delegate }; /// Struct /Script/Engine.DataDrivenConsoleVariable @@ -27937,23 +27937,23 @@ class UDataTableFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.DataTableFunctionLibrary.GetDataTableRowStruct - // class UScriptStruct* GetDataTableRowStruct(class UDataTable* Table); // [0x58b7a70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UScriptStruct* GetDataTableRowStruct(class UDataTable* Table); // [0x58e8bc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.DataTableFunctionLibrary.GetDataTableRowNames - // void GetDataTableRowNames(class UDataTable* Table, TArray& OutRowNames); // [0x58b7900] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetDataTableRowNames(class UDataTable* Table, TArray& OutRowNames); // [0x58e8a50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.DataTableFunctionLibrary.GetDataTableRowFromName - // bool GetDataTableRowFromName(class UDataTable* Table, FName RowName, FTableRowBase& OutRow); // [0x58b7620] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetDataTableRowFromName(class UDataTable* Table, FName RowName, FTableRowBase& OutRow); // [0x58e8770] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.DataTableFunctionLibrary.GetDataTableColumnNames - // void GetDataTableColumnNames(class UDataTable* Table, TArray& OutColumnNames); // [0x58b7450] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetDataTableColumnNames(class UDataTable* Table, TArray& OutColumnNames); // [0x58e85a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.DataTableFunctionLibrary.GetDataTableColumnNameFromExportName - // bool GetDataTableColumnNameFromExportName(class UDataTable* Table, FString ColumnExportName, FName& OutColumnName); // [0x58b7270] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetDataTableColumnNameFromExportName(class UDataTable* Table, FString ColumnExportName, FName& OutColumnName); // [0x58e83c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.DataTableFunctionLibrary.GetDataTableColumnExportNames - // void GetDataTableColumnExportNames(class UDataTable* Table, TArray& OutExportColumnNames); // [0x58b7060] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetDataTableColumnExportNames(class UDataTable* Table, TArray& OutExportColumnNames); // [0x58e81b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.DataTableFunctionLibrary.GetDataTableColumnAsString - // TArray GetDataTableColumnAsString(class UDataTable* DataTable, FName PropertyName); // [0x58b6b40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TArray GetDataTableColumnAsString(class UDataTable* DataTable, FName PropertyName); // [0x58e7c90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.DataTableFunctionLibrary.EvaluateCurveTableRow - // void EvaluateCurveTableRow(class UCurveTable* CurveTable, FName RowName, float InXY, TEnumAsByte& OutResult, float& OutXY, FString ContextString); // [0x58b6670] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void EvaluateCurveTableRow(class UCurveTable* CurveTable, FName RowName, float InXY, TEnumAsByte& OutResult, float& OutXY, FString ContextString); // [0x58e77c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.DataTableFunctionLibrary.DoesDataTableRowExist - // bool DoesDataTableRowExist(class UDataTable* Table, FName RowName); // [0x58b6510] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool DoesDataTableRowExist(class UDataTable* Table, FName RowName); // [0x58e7660] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/Engine.DebugCameraController @@ -27985,19 +27985,19 @@ class ADebugCameraController : public APlayerController /// Functions // Function /Script/Engine.DebugCameraController.ToggleDisplay - // void ToggleDisplay(); // [0x58b7f70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ToggleDisplay(); // [0x58e90c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DebugCameraController.ShowDebugSelectedInfo - // void ShowDebugSelectedInfo(); // [0x58b7f50] RequiredAPI|Exec|Native|Public + // void ShowDebugSelectedInfo(); // [0x58e90a0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.DebugCameraController.SetPawnMovementSpeedScale - // void SetPawnMovementSpeedScale(float NewSpeedScale); // [0x58b7ec0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPawnMovementSpeedScale(float NewSpeedScale); // [0x58e9010] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DebugCameraController.ReceiveOnDeactivate - // void ReceiveOnDeactivate(class APlayerController* RestoredPC); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveOnDeactivate(class APlayerController* RestoredPC); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.DebugCameraController.ReceiveOnActorSelected - // void ReceiveOnActorSelected(class AActor* NewSelectedActor, FVector& SelectHitLocation, FVector& SelectHitNormal, FHitResult& Hit); // [0x35d7f00] RequiredAPI|Event|Protected|HasOutParms|HasDefaults|BlueprintEvent + // void ReceiveOnActorSelected(class AActor* NewSelectedActor, FVector& SelectHitLocation, FVector& SelectHitNormal, FHitResult& Hit); // [0x3617e10] RequiredAPI|Event|Protected|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/Engine.DebugCameraController.ReceiveOnActivate - // void ReceiveOnActivate(class APlayerController* OriginalPC); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveOnActivate(class APlayerController* OriginalPC); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.DebugCameraController.GetSelectedActor - // class AActor* GetSelectedActor(); // [0x58b7c50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class AActor* GetSelectedActor(); // [0x58e8da0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/Engine.DebugCameraControllerSettingsViewModeIndex @@ -28057,11 +28057,11 @@ class ADecalActor : public AActor /// Functions // Function /Script/Engine.DecalActor.SetDecalMaterial - // void SetDecalMaterial(class UMaterialInterface* NewDecalMaterial); // [0x58f0f20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDecalMaterial(class UMaterialInterface* NewDecalMaterial); // [0x5922110] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DecalActor.GetDecalMaterial - // class UMaterialInterface* GetDecalMaterial(); // [0x58f0c90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMaterialInterface* GetDecalMaterial(); // [0x5921e80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DecalActor.CreateDynamicMaterialInstance - // class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); // [0x58f0c60] RequiredAPI|Native|Public|BlueprintCallable + // class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(); // [0x5921e50] RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.DefaultPawn @@ -28080,15 +28080,15 @@ class ADefaultPawn : public APawn /// Functions // Function /Script/Engine.DefaultPawn.TurnAtRate - // void TurnAtRate(float Rate); // [0x58f0fb0] RequiredAPI|Native|Public|BlueprintCallable + // void TurnAtRate(float Rate); // [0x59221a0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DefaultPawn.MoveUp_World - // void MoveUp_World(float val); // [0x58f0e90] RequiredAPI|Native|Public|BlueprintCallable + // void MoveUp_World(float val); // [0x5922080] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DefaultPawn.MoveRight - // void MoveRight(float val); // [0x58f0e00] RequiredAPI|Native|Public|BlueprintCallable + // void MoveRight(float val); // [0x5921ff0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DefaultPawn.MoveForward - // void MoveForward(float val); // [0x58f0d70] RequiredAPI|Native|Public|BlueprintCallable + // void MoveForward(float val); // [0x5921f60] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.DefaultPawn.LookUpAtRate - // void LookUpAtRate(float Rate); // [0x58f0ce0] RequiredAPI|Native|Public|BlueprintCallable + // void LookUpAtRate(float Rate); // [0x5921ed0] RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.PhysicsVolume @@ -28573,29 +28573,29 @@ class UTypedElementCommonActions : public UObject /// Functions // Function /Script/Engine.TypedElementCommonActions.PasteNormalizedElementsFromString - // TArray PasteNormalizedElementsFromString(FScriptTypedElementListProxy& ElementList, class UWorld* World, FTypedElementPasteOptions& PasteOption, FString InputString); // [0x5923960] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // TArray PasteNormalizedElementsFromString(FScriptTypedElementListProxy& ElementList, class UWorld* World, FTypedElementPasteOptions& PasteOption, FString InputString); // [0x5954b50] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementCommonActions.PasteElementsFromString - // TArray PasteElementsFromString(class UTypedElementSelectionSet* SelectionSet, class UWorld* World, FTypedElementPasteOptions& PasteOption, FString InputString); // [0x59235c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // TArray PasteElementsFromString(class UTypedElementSelectionSet* SelectionSet, class UWorld* World, FTypedElementPasteOptions& PasteOption, FString InputString); // [0x59547b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementCommonActions.K2_PasteNormalizedElements - // TArray K2_PasteNormalizedElements(FScriptTypedElementListProxy& ElementList, class UWorld* World, FTypedElementPasteOptions& PasteOption); // [0x5922f30] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // TArray K2_PasteNormalizedElements(FScriptTypedElementListProxy& ElementList, class UWorld* World, FTypedElementPasteOptions& PasteOption); // [0x5954120] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementCommonActions.K2_PasteElements - // TArray K2_PasteElements(class UTypedElementSelectionSet* SelectionSet, class UWorld* World, FTypedElementPasteOptions& PasteOption); // [0x5922be0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // TArray K2_PasteElements(class UTypedElementSelectionSet* SelectionSet, class UWorld* World, FTypedElementPasteOptions& PasteOption); // [0x5953dd0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementCommonActions.K2_DuplicateSelectedElements - // TArray K2_DuplicateSelectedElements(class UTypedElementSelectionSet* SelectionSet, class UWorld* World, FVector& LocationOffset); // [0x5922870] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // TArray K2_DuplicateSelectedElements(class UTypedElementSelectionSet* SelectionSet, class UWorld* World, FVector& LocationOffset); // [0x5953a60] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.TypedElementCommonActions.DuplicateNormalizedElements - // TArray DuplicateNormalizedElements(FScriptTypedElementListProxy ElementList, class UWorld* World, FVector& LocationOffset); // [0x5921c80] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // TArray DuplicateNormalizedElements(FScriptTypedElementListProxy ElementList, class UWorld* World, FVector& LocationOffset); // [0x5952e70] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.TypedElementCommonActions.DeleteSelectedElements - // bool DeleteSelectedElements(class UTypedElementSelectionSet* SelectionSet, class UWorld* World, FTypedElementDeletionOptions& DeletionOptions); // [0x59218b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool DeleteSelectedElements(class UTypedElementSelectionSet* SelectionSet, class UWorld* World, FTypedElementDeletionOptions& DeletionOptions); // [0x5952aa0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementCommonActions.DeleteNormalizedElements - // bool DeleteNormalizedElements(FScriptTypedElementListProxy ElementList, class UWorld* World, class UTypedElementSelectionSet* InSelectionSet, FTypedElementDeletionOptions& DeletionOptions); // [0x59216d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool DeleteNormalizedElements(FScriptTypedElementListProxy ElementList, class UWorld* World, class UTypedElementSelectionSet* InSelectionSet, FTypedElementDeletionOptions& DeletionOptions); // [0x59528c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementCommonActions.CopySelectedElementsToString - // bool CopySelectedElementsToString(class UTypedElementSelectionSet* SelectionSet, FString& OutputString); // [0x5921340] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool CopySelectedElementsToString(class UTypedElementSelectionSet* SelectionSet, FString& OutputString); // [0x5952530] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementCommonActions.CopySelectedElements - // bool CopySelectedElements(class UTypedElementSelectionSet* SelectionSet); // [0x59211c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool CopySelectedElements(class UTypedElementSelectionSet* SelectionSet); // [0x59523b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.TypedElementCommonActions.CopyNormalizedElementsToString - // bool CopyNormalizedElementsToString(FScriptTypedElementListProxy& ElementList, FString& OutputString); // [0x5921060] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool CopyNormalizedElementsToString(FScriptTypedElementListProxy& ElementList, FString& OutputString); // [0x5952250] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementCommonActions.CopyNormalizedElements - // bool CopyNormalizedElements(FScriptTypedElementListProxy& ElementList); // [0x5920f80] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool CopyNormalizedElements(FScriptTypedElementListProxy& ElementList); // [0x5952170] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.TypedElementWorldInterface @@ -28607,49 +28607,49 @@ class UTypedElementWorldInterface : public UInterface /// Functions // Function /Script/Engine.TypedElementWorldInterface.SetWorldTransform - // bool SetWorldTransform(FScriptTypedElementHandle& InElementHandle, FTransform& InTransform); // [0x5925130] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetWorldTransform(FScriptTypedElementHandle& InElementHandle, FTransform& InTransform); // [0x5956320] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.SetRelativeTransform - // bool SetRelativeTransform(FScriptTypedElementHandle& InElementHandle, FTransform& InTransform); // [0x5924fb0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetRelativeTransform(FScriptTypedElementHandle& InElementHandle, FTransform& InTransform); // [0x59561a0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.SetPivotOffset - // bool SetPivotOffset(FScriptTypedElementHandle& InElementHandle, FVector& InPivotOffset); // [0x5924040] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SetPivotOffset(FScriptTypedElementHandle& InElementHandle, FVector& InPivotOffset); // [0x5955230] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.PromoteElement - // FScriptTypedElementHandle PromoteElement(FScriptTypedElementHandle& InElementHandle, class UWorld* OverrideWorld); // [0x5923dc0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // FScriptTypedElementHandle PromoteElement(FScriptTypedElementHandle& InElementHandle, class UWorld* OverrideWorld); // [0x5954fb0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.NotifyMovementStarted - // void NotifyMovementStarted(FScriptTypedElementHandle& InElementHandle); // [0x5923320] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void NotifyMovementStarted(FScriptTypedElementHandle& InElementHandle); // [0x5954510] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.NotifyMovementOngoing - // void NotifyMovementOngoing(FScriptTypedElementHandle& InElementHandle); // [0x5923260] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void NotifyMovementOngoing(FScriptTypedElementHandle& InElementHandle); // [0x5954450] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.NotifyMovementEnded - // void NotifyMovementEnded(FScriptTypedElementHandle& InElementHandle); // [0x59231a0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void NotifyMovementEnded(FScriptTypedElementHandle& InElementHandle); // [0x5954390] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.IsTemplateElement - // bool IsTemplateElement(FScriptTypedElementHandle& InElementHandle); // [0x41ee110] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool IsTemplateElement(FScriptTypedElementHandle& InElementHandle); // [0x4220020] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.GetWorldTransform - // bool GetWorldTransform(FScriptTypedElementHandle& InElementHandle, FTransform& OutTransform); // [0x59226f0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool GetWorldTransform(FScriptTypedElementHandle& InElementHandle, FTransform& OutTransform); // [0x59538e0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.GetRelativeTransform - // bool GetRelativeTransform(FScriptTypedElementHandle& InElementHandle, FTransform& OutTransform); // [0x59224b0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool GetRelativeTransform(FScriptTypedElementHandle& InElementHandle, FTransform& OutTransform); // [0x59536a0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.GetPivotOffset - // bool GetPivotOffset(FScriptTypedElementHandle& InElementHandle, FVector& OutPivotOffset); // [0x5922350] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool GetPivotOffset(FScriptTypedElementHandle& InElementHandle, FVector& OutPivotOffset); // [0x5953540] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.GetOwnerWorld - // class UWorld* GetOwnerWorld(FScriptTypedElementHandle& InElementHandle); // [0x5922280] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // class UWorld* GetOwnerWorld(FScriptTypedElementHandle& InElementHandle); // [0x5953470] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.GetOwnerLevel - // class ULevel* GetOwnerLevel(FScriptTypedElementHandle& InElementHandle); // [0x59221b0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // class ULevel* GetOwnerLevel(FScriptTypedElementHandle& InElementHandle); // [0x59533a0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.GetBounds - // bool GetBounds(FScriptTypedElementHandle& InElementHandle, FBoxSphereBounds& OutBounds); // [0x5921f40] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool GetBounds(FScriptTypedElementHandle& InElementHandle, FBoxSphereBounds& OutBounds); // [0x5953130] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.DuplicateElement - // FScriptTypedElementHandle DuplicateElement(FScriptTypedElementHandle& InElementHandle, class UWorld* InWorld, FVector& InLocationOffset); // [0x5921ae0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // FScriptTypedElementHandle DuplicateElement(FScriptTypedElementHandle& InElementHandle, class UWorld* InWorld, FVector& InLocationOffset); // [0x5952cd0] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.DeleteElement - // bool DeleteElement(FScriptTypedElementHandle& InElementHandle, class UWorld* InWorld, class UTypedElementSelectionSet* InSelectionSet, FTypedElementDeletionOptions& InDeletionOptions); // [0x5921520] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool DeleteElement(FScriptTypedElementHandle& InElementHandle, class UWorld* InWorld, class UTypedElementSelectionSet* InSelectionSet, FTypedElementDeletionOptions& InDeletionOptions); // [0x5952710] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.CanScaleElement - // bool CanScaleElement(FScriptTypedElementHandle& InElementHandle); // [0x5920eb0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool CanScaleElement(FScriptTypedElementHandle& InElementHandle); // [0x59520a0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.CanPromoteElement - // bool CanPromoteElement(FScriptTypedElementHandle& InElementHandle); // [0x5920de0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool CanPromoteElement(FScriptTypedElementHandle& InElementHandle); // [0x5951fd0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.CanMoveElement - // bool CanMoveElement(FScriptTypedElementHandle& InElementHandle, ETypedElementWorldType InWorldType); // [0x5920cd0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool CanMoveElement(FScriptTypedElementHandle& InElementHandle, ETypedElementWorldType InWorldType); // [0x5951ec0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.CanEditElement - // bool CanEditElement(FScriptTypedElementHandle& InElementHandle); // [0x5920c00] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool CanEditElement(FScriptTypedElementHandle& InElementHandle); // [0x5951df0] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.CanDuplicateElement - // bool CanDuplicateElement(FScriptTypedElementHandle& InElementHandle); // [0x5920b30] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool CanDuplicateElement(FScriptTypedElementHandle& InElementHandle); // [0x5951d20] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.TypedElementWorldInterface.CanDeleteElement - // bool CanDeleteElement(FScriptTypedElementHandle& InElementHandle); // [0x5920a60] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool CanDeleteElement(FScriptTypedElementHandle& InElementHandle); // [0x5951c50] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.ObjectElementAssetDataInterface @@ -28763,7 +28763,7 @@ class UAutoDestroySubsystem : public UTickableWorldSubsystem /// Functions // Function /Script/Engine.AutoDestroySubsystem.OnActorEndPlay - // void OnActorEndPlay(class AActor* Actor, TEnumAsByte EndPlayReason); // [0x59233e0] Final|Native|Private + // void OnActorEndPlay(class AActor* Actor, TEnumAsByte EndPlayReason); // [0x59545d0] Final|Native|Private }; /// Class /Script/Engine.CancellableAsyncAction @@ -28775,9 +28775,9 @@ class UCancellableAsyncAction : public UBlueprintAsyncActionBase /// Functions // Function /Script/Engine.CancellableAsyncAction.IsActive - // bool IsActive(); // [0x55210e0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsActive(); // [0x55532b0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.CancellableAsyncAction.Cancel - // void Cancel(); // [0x5337a60] RequiredAPI|Native|Public|BlueprintCallable + // void Cancel(); // [0x5369c30] RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.LODSyncInterface @@ -28895,11 +28895,11 @@ class UViewportStatsSubsystem : public UWorldSubsystem /// Functions // Function /Script/Engine.ViewportStatsSubsystem.RemoveDisplayDelegate - // void RemoveDisplayDelegate(int32_t IndexToRemove); // [0x5923ef0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemoveDisplayDelegate(int32_t IndexToRemove); // [0x59550e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ViewportStatsSubsystem.AddTimedDisplay - // void AddTimedDisplay(FText Text, FLinearColor Color, float Duration, FVector2D& DisplayOffset); // [0x5920890] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void AddTimedDisplay(FText Text, FLinearColor Color, float Duration, FVector2D& DisplayOffset); // [0x5951a80] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.ViewportStatsSubsystem.AddDisplayDelegate - // int32_t AddDisplayDelegate(FDelegateProperty& Delegate); // [0x5920730] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // int32_t AddDisplayDelegate(FDelegateProperty& Delegate); // [0x5951920] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.FloatingPawnMovement @@ -28999,9 +28999,9 @@ class UAsyncActionHandleSaveGame : public UBlueprintAsyncActionBase /// Functions // Function /Script/Engine.AsyncActionHandleSaveGame.AsyncSaveGameToSlot - // class UAsyncActionHandleSaveGame* AsyncSaveGameToSlot(class UObject* WorldContextObject, class USaveGame* SaveGameObject, FString SlotName, int32_t UserIndex); // [0x59683d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UAsyncActionHandleSaveGame* AsyncSaveGameToSlot(class UObject* WorldContextObject, class USaveGame* SaveGameObject, FString SlotName, int32_t UserIndex); // [0x59995c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.AsyncActionHandleSaveGame.AsyncLoadGameFromSlot - // class UAsyncActionHandleSaveGame* AsyncLoadGameFromSlot(class UObject* WorldContextObject, FString SlotName, int32_t UserIndex); // [0x5967d70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UAsyncActionHandleSaveGame* AsyncLoadGameFromSlot(class UObject* WorldContextObject, FString SlotName, int32_t UserIndex); // [0x5998f60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Struct /Script/Engine.ForceFeedbackChannelDetails @@ -29046,11 +29046,11 @@ class UInputDeviceProperty : public UObject /// Functions // Function /Script/Engine.InputDeviceProperty.ResetDeviceProperty - // void ResetDeviceProperty(FPlatformUserId PlatformUser, FInputDeviceId DeviceID, bool bForceReset); // [0x5974df0] RequiredAPI|Native|Event|Protected|BlueprintEvent + // void ResetDeviceProperty(FPlatformUserId PlatformUser, FInputDeviceId DeviceID, bool bForceReset); // [0x59a5fe0] RequiredAPI|Native|Event|Protected|BlueprintEvent // Function /Script/Engine.InputDeviceProperty.EvaluateDeviceProperty - // void EvaluateDeviceProperty(FPlatformUserId PlatformUser, FInputDeviceId DeviceID, float DeltaTime, float Duration); // [0x596bae0] RequiredAPI|Native|Event|Protected|BlueprintEvent + // void EvaluateDeviceProperty(FPlatformUserId PlatformUser, FInputDeviceId DeviceID, float DeltaTime, float Duration); // [0x599ccd0] RequiredAPI|Native|Event|Protected|BlueprintEvent // Function /Script/Engine.InputDeviceProperty.ApplyDeviceProperty - // void ApplyDeviceProperty(FPlatformUserId UserId, FInputDeviceId DeviceID); // [0x5966f50] RequiredAPI|Native|Protected + // void ApplyDeviceProperty(FPlatformUserId UserId, FInputDeviceId DeviceID); // [0x5998140] RequiredAPI|Native|Protected }; /// Struct /Script/Engine.DeviceColorData @@ -29197,21 +29197,21 @@ class UInputDeviceSubsystem : public UEngineSubsystem /// Functions // Function /Script/Engine.InputDeviceSubsystem.RemoveDevicePropertyHandles - // void RemoveDevicePropertyHandles(TSet& HandlesToRemove); // [0x5974b80] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void RemoveDevicePropertyHandles(TSet& HandlesToRemove); // [0x59a5d70] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.InputDeviceSubsystem.RemoveDevicePropertyByHandle - // void RemoveDevicePropertyByHandle(FInputDevicePropertyHandle HandleToRemove); // [0x5974af0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemoveDevicePropertyByHandle(FInputDevicePropertyHandle HandleToRemove); // [0x59a5ce0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.InputDeviceSubsystem.RemoveAllDeviceProperties - // void RemoveAllDeviceProperties(); // [0x5974ad0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemoveAllDeviceProperties(); // [0x59a5cc0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.InputDeviceSubsystem.IsPropertyActive - // bool IsPropertyActive(FInputDevicePropertyHandle Handle); // [0x59710d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPropertyActive(FInputDevicePropertyHandle Handle); // [0x59a22c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InputDeviceSubsystem.GetMostRecentlyUsedHardwareDevice - // FHardwareDeviceIdentifier GetMostRecentlyUsedHardwareDevice(FPlatformUserId InUserId); // [0x596ec60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FHardwareDeviceIdentifier GetMostRecentlyUsedHardwareDevice(FPlatformUserId InUserId); // [0x599fe50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InputDeviceSubsystem.GetInputDeviceHardwareIdentifier - // FHardwareDeviceIdentifier GetInputDeviceHardwareIdentifier(FInputDeviceId InputDevice); // [0x596e640] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FHardwareDeviceIdentifier GetInputDeviceHardwareIdentifier(FInputDeviceId InputDevice); // [0x599f830] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InputDeviceSubsystem.GetActiveDeviceProperty - // class UInputDeviceProperty* GetActiveDeviceProperty(FInputDevicePropertyHandle Handle); // [0x596c550] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UInputDeviceProperty* GetActiveDeviceProperty(FInputDevicePropertyHandle Handle); // [0x599d740] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InputDeviceSubsystem.ActivateDevicePropertyOfClass - // FInputDevicePropertyHandle ActivateDevicePropertyOfClass(class UClass* PropertyClass, FActivateDevicePropertyParams& Params); // [0x5966720] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // FInputDevicePropertyHandle ActivateDevicePropertyOfClass(class UClass* PropertyClass, FActivateDevicePropertyParams& Params); // [0x5997910] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.PlayerStateCountLimiterConfig @@ -29245,45 +29245,45 @@ class ULocalPlayerSaveGame : public USaveGame /// Functions // Function /Script/Engine.LocalPlayerSaveGame.WasSaveRequested - // bool WasSaveRequested(); // [0x540ea60] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool WasSaveRequested(); // [0x5440c30] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LocalPlayerSaveGame.WasLoaded - // bool WasLoaded(); // [0x597af90] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool WasLoaded(); // [0x59ac180] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LocalPlayerSaveGame.WasLastSaveSuccessful - // bool WasLastSaveSuccessful(); // [0x597af60] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool WasLastSaveSuccessful(); // [0x59ac150] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LocalPlayerSaveGame.SaveGameToSlotForLocalPlayer - // bool SaveGameToSlotForLocalPlayer(); // [0x5975650] RequiredAPI|Native|Public|BlueprintCallable + // bool SaveGameToSlotForLocalPlayer(); // [0x59a6840] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LocalPlayerSaveGame.ResetToDefault - // void ResetToDefault(); // [0x57728c0] RequiredAPI|Native|Public|BlueprintCallable + // void ResetToDefault(); // [0x57a39e0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LocalPlayerSaveGame.OnResetToDefault - // void OnResetToDefault(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void OnResetToDefault(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.LocalPlayerSaveGame.OnPreSave - // void OnPreSave(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void OnPreSave(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.LocalPlayerSaveGame.OnPostSave - // void OnPostSave(bool bSuccess); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void OnPostSave(bool bSuccess); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.LocalPlayerSaveGame.OnPostLoad - // void OnPostLoad(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void OnPostLoad(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.LocalPlayerSaveGame.LoadOrCreateSaveGameForLocalPlayer - // class ULocalPlayerSaveGame* LoadOrCreateSaveGameForLocalPlayer(class UClass* SaveGameClass, class APlayerController* LocalPlayerController, FString SlotName); // [0x5971550] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class ULocalPlayerSaveGame* LoadOrCreateSaveGameForLocalPlayer(class UClass* SaveGameClass, class APlayerController* LocalPlayerController, FString SlotName); // [0x59a2740] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.LocalPlayerSaveGame.IsSaveInProgress - // bool IsSaveInProgress(); // [0x5971210] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSaveInProgress(); // [0x59a2400] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LocalPlayerSaveGame.GetSaveSlotName - // FString GetSaveSlotName(); // [0x596fbd0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetSaveSlotName(); // [0x59a0dc0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LocalPlayerSaveGame.GetSavedDataVersion - // int32_t GetSavedDataVersion(); // [0x596fc50] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSavedDataVersion(); // [0x59a0e40] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LocalPlayerSaveGame.GetPlatformUserIndex - // int32_t GetPlatformUserIndex(); // [0x5521220] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetPlatformUserIndex(); // [0x55533f0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LocalPlayerSaveGame.GetPlatformUserId - // FPlatformUserId GetPlatformUserId(); // [0x596f0f0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FPlatformUserId GetPlatformUserId(); // [0x59a02e0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LocalPlayerSaveGame.GetLocalPlayerController - // class APlayerController* GetLocalPlayerController(); // [0x596eb00] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APlayerController* GetLocalPlayerController(); // [0x599fcf0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LocalPlayerSaveGame.GetLatestDataVersion - // int32_t GetLatestDataVersion(); // [0x596ead0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetLatestDataVersion(); // [0x599fcc0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LocalPlayerSaveGame.GetInvalidDataVersion - // int32_t GetInvalidDataVersion(); // [0x596e930] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetInvalidDataVersion(); // [0x599fb20] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LocalPlayerSaveGame.AsyncSaveGameToSlotForLocalPlayer - // bool AsyncSaveGameToSlotForLocalPlayer(); // [0x54430c0] RequiredAPI|Native|Public|BlueprintCallable + // bool AsyncSaveGameToSlotForLocalPlayer(); // [0x5475290] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LocalPlayerSaveGame.AsyncLoadOrCreateSaveGameForLocalPlayer - // bool AsyncLoadOrCreateSaveGameForLocalPlayer(class UClass* SaveGameClass, class APlayerController* LocalPlayerController, FString SlotName, FDelegateProperty Delegate); // [0x5967f50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool AsyncLoadOrCreateSaveGameForLocalPlayer(class UClass* SaveGameClass, class APlayerController* LocalPlayerController, FString SlotName, FDelegateProperty Delegate); // [0x5999140] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/Engine.SpringArmComponent @@ -29318,11 +29318,11 @@ class USpringArmComponent : public USceneComponent /// Functions // Function /Script/Engine.SpringArmComponent.IsCollisionFixApplied - // bool IsCollisionFixApplied(); // [0x5970fc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsCollisionFixApplied(); // [0x59a21b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SpringArmComponent.GetUnfixedCameraPosition - // FVector GetUnfixedCameraPosition(); // [0x59700c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetUnfixedCameraPosition(); // [0x59a12b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SpringArmComponent.GetTargetRotation - // FRotator GetTargetRotation(); // [0x596ffd0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetTargetRotation(); // [0x59a11c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/Engine.TouchInputControl @@ -29378,17 +29378,17 @@ class UGameInstance : public UObject /// Functions // Function /Script/Engine.GameInstance.ReceiveShutdown - // void ReceiveShutdown(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveShutdown(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.GameInstance.ReceiveInit - // void ReceiveInit(); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void ReceiveInit(); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.GameInstance.HandleTravelError - // void HandleTravelError(TEnumAsByte FailureType); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void HandleTravelError(TEnumAsByte FailureType); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.GameInstance.HandleNetworkError - // void HandleNetworkError(TEnumAsByte FailureType, bool bIsServer); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void HandleNetworkError(TEnumAsByte FailureType, bool bIsServer); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.GameInstance.DebugRemovePlayer - // void DebugRemovePlayer(int32_t ControllerId); // [0x596b2f0] RequiredAPI|Exec|Native|Public + // void DebugRemovePlayer(int32_t ControllerId); // [0x599c4e0] RequiredAPI|Exec|Native|Public // Function /Script/Engine.GameInstance.DebugCreatePlayer - // void DebugCreatePlayer(int32_t ControllerId); // [0x596b260] RequiredAPI|Exec|Native|Public + // void DebugCreatePlayer(int32_t ControllerId); // [0x599c450] RequiredAPI|Exec|Native|Public }; /// Class /Script/Engine.GameModeBase @@ -29420,63 +29420,63 @@ class AGameModeBase : public AInfo /// Functions // Function /Script/Engine.GameModeBase.StartPlay - // void StartPlay(); // [0x597a1a0] RequiredAPI|Native|Public|BlueprintCallable + // void StartPlay(); // [0x59ab390] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameModeBase.SpawnDefaultPawnFor - // class APawn* SpawnDefaultPawnFor(class AController* NewPlayer, class AActor* StartSpot); // [0x5977690] RequiredAPI|Native|Event|Public|BlueprintEvent + // class APawn* SpawnDefaultPawnFor(class AController* NewPlayer, class AActor* StartSpot); // [0x59a8880] RequiredAPI|Native|Event|Public|BlueprintEvent // Function /Script/Engine.GameModeBase.SpawnDefaultPawnAtTransform - // class APawn* SpawnDefaultPawnAtTransform(class AController* NewPlayer, FTransform& SpawnTransform); // [0x5977530] RequiredAPI|Native|Event|Public|HasOutParms|HasDefaults|BlueprintEvent + // class APawn* SpawnDefaultPawnAtTransform(class AController* NewPlayer, FTransform& SpawnTransform); // [0x59a8720] RequiredAPI|Native|Event|Public|HasOutParms|HasDefaults|BlueprintEvent // Function /Script/Engine.GameModeBase.ShouldReset - // bool ShouldReset(class AActor* ActorToReset); // [0x5976d50] RequiredAPI|Native|Event|Public|BlueprintEvent + // bool ShouldReset(class AActor* ActorToReset); // [0x59a7f40] RequiredAPI|Native|Event|Public|BlueprintEvent // Function /Script/Engine.GameModeBase.ReturnToMainMenuHost - // void ReturnToMainMenuHost(); // [0x59725a0] RequiredAPI|Native|Public|BlueprintCallable + // void ReturnToMainMenuHost(); // [0x59a3790] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameModeBase.RestartPlayerAtTransform - // void RestartPlayerAtTransform(class AController* NewPlayer, FTransform& SpawnTransform); // [0x5975080] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void RestartPlayerAtTransform(class AController* NewPlayer, FTransform& SpawnTransform); // [0x59a6270] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameModeBase.RestartPlayerAtPlayerStart - // void RestartPlayerAtPlayerStart(class AController* NewPlayer, class AActor* StartSpot); // [0x5974fb0] RequiredAPI|Native|Public|BlueprintCallable + // void RestartPlayerAtPlayerStart(class AController* NewPlayer, class AActor* StartSpot); // [0x59a61a0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameModeBase.RestartPlayer - // void RestartPlayer(class AController* NewPlayer); // [0x5974f20] RequiredAPI|Native|Public|BlueprintCallable + // void RestartPlayer(class AController* NewPlayer); // [0x59a6110] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameModeBase.ResetLevel - // void ResetLevel(); // [0x59725c0] RequiredAPI|Native|Public|BlueprintCallable + // void ResetLevel(); // [0x59a37b0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameModeBase.PlayerCanRestart - // bool PlayerCanRestart(class APlayerController* Player); // [0x5973fb0] RequiredAPI|Native|Event|Public|BlueprintCallable|BlueprintEvent + // bool PlayerCanRestart(class APlayerController* Player); // [0x59a51a0] RequiredAPI|Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/Engine.GameModeBase.MustSpectate - // bool MustSpectate(class APlayerController* NewPlayerController); // [0x5972380] RequiredAPI|Native|Event|Public|BlueprintEvent|Const + // bool MustSpectate(class APlayerController* NewPlayerController); // [0x59a3570] RequiredAPI|Native|Event|Public|BlueprintEvent|Const // Function /Script/Engine.GameModeBase.K2_PostLogin - // void K2_PostLogin(class APlayerController* NewPlayer); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void K2_PostLogin(class APlayerController* NewPlayer); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.GameModeBase.K2_OnSwapPlayerControllers - // void K2_OnSwapPlayerControllers(class APlayerController* OldPC, class APlayerController* NewPC); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void K2_OnSwapPlayerControllers(class APlayerController* OldPC, class APlayerController* NewPC); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/Engine.GameModeBase.K2_OnRestartPlayer - // void K2_OnRestartPlayer(class AController* NewPlayer); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void K2_OnRestartPlayer(class AController* NewPlayer); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.GameModeBase.K2_OnLogout - // void K2_OnLogout(class AController* ExitingController); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void K2_OnLogout(class AController* ExitingController); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.GameModeBase.K2_OnChangeName - // void K2_OnChangeName(class AController* Other, FString NewName, bool bNameChange); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // void K2_OnChangeName(class AController* Other, FString NewName, bool bNameChange); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/Engine.GameModeBase.K2_FindPlayerStart - // class AActor* K2_FindPlayerStart(class AController* Player, FString IncomingName); // [0x5971300] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure + // class AActor* K2_FindPlayerStart(class AController* Player, FString IncomingName); // [0x59a24f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameModeBase.InitStartSpot - // void InitStartSpot(class AActor* StartSpot, class AController* NewPlayer); // [0x5970c50] RequiredAPI|Native|Event|Public|BlueprintEvent + // void InitStartSpot(class AActor* StartSpot, class AController* NewPlayer); // [0x59a1e40] RequiredAPI|Native|Event|Public|BlueprintEvent // Function /Script/Engine.GameModeBase.InitializeHUDForPlayer - // void InitializeHUDForPlayer(class APlayerController* NewPlayer); // [0x5970d20] RequiredAPI|Native|Event|Protected|BlueprintEvent + // void InitializeHUDForPlayer(class APlayerController* NewPlayer); // [0x59a1f10] RequiredAPI|Native|Event|Protected|BlueprintEvent // Function /Script/Engine.GameModeBase.HasMatchStarted - // bool HasMatchStarted(); // [0x58810e0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasMatchStarted(); // [0x58b2200] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameModeBase.HasMatchEnded - // bool HasMatchEnded(); // [0x5970a80] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasMatchEnded(); // [0x59a1c70] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameModeBase.HandleStartingNewPlayer - // void HandleStartingNewPlayer(class APlayerController* NewPlayer); // [0x5970910] RequiredAPI|Native|Event|Public|BlueprintEvent + // void HandleStartingNewPlayer(class APlayerController* NewPlayer); // [0x59a1b00] RequiredAPI|Native|Event|Public|BlueprintEvent // Function /Script/Engine.GameModeBase.GetNumSpectators - // int32_t GetNumSpectators(); // [0x596ef90] RequiredAPI|Native|Public|BlueprintCallable + // int32_t GetNumSpectators(); // [0x59a0180] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameModeBase.GetNumPlayers - // int32_t GetNumPlayers(); // [0x596ef60] RequiredAPI|Native|Public|BlueprintCallable + // int32_t GetNumPlayers(); // [0x59a0150] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameModeBase.GetDefaultPawnClassForController - // class UClass* GetDefaultPawnClassForController(class AController* InController); // [0x596e210] RequiredAPI|Native|Event|Public|BlueprintCallable|BlueprintEvent + // class UClass* GetDefaultPawnClassForController(class AController* InController); // [0x599f400] RequiredAPI|Native|Event|Public|BlueprintCallable|BlueprintEvent // Function /Script/Engine.GameModeBase.FindPlayerStart - // class AActor* FindPlayerStart(class AController* Player, FString IncomingName); // [0x596c0a0] RequiredAPI|Native|Event|Public|BlueprintEvent + // class AActor* FindPlayerStart(class AController* Player, FString IncomingName); // [0x599d290] RequiredAPI|Native|Event|Public|BlueprintEvent // Function /Script/Engine.GameModeBase.ChoosePlayerStart - // class AActor* ChoosePlayerStart(class AController* Player); // [0x596a7b0] RequiredAPI|Native|Event|Public|BlueprintEvent + // class AActor* ChoosePlayerStart(class AController* Player); // [0x599b9a0] RequiredAPI|Native|Event|Public|BlueprintEvent // Function /Script/Engine.GameModeBase.ChangeName - // void ChangeName(class AController* Controller, FString NewName, bool bNameChange); // [0x596a680] RequiredAPI|Native|Public|BlueprintCallable + // void ChangeName(class AController* Controller, FString NewName, bool bNameChange); // [0x599b870] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameModeBase.CanSpectate - // bool CanSpectate(class APlayerController* Viewer, class APlayerState* ViewTarget); // [0x596a590] RequiredAPI|Native|Event|Public|BlueprintEvent + // bool CanSpectate(class APlayerController* Viewer, class APlayerState* ViewTarget); // [0x599b780] RequiredAPI|Native|Event|Public|BlueprintEvent }; /// Class /Script/Engine.GameMode @@ -29502,25 +29502,25 @@ class AGameMode : public AGameModeBase /// Functions // Function /Script/Engine.GameMode.StartMatch - // void StartMatch(); // [0x597a180] RequiredAPI|Native|Public|BlueprintCallable + // void StartMatch(); // [0x59ab370] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameMode.Say - // void Say(FString Msg); // [0x5975680] RequiredAPI|Exec|Native|Public|BlueprintCallable + // void Say(FString Msg); // [0x59a6870] RequiredAPI|Exec|Native|Public|BlueprintCallable // Function /Script/Engine.GameMode.RestartGame - // void RestartGame(); // [0x5974f00] RequiredAPI|Native|Public|BlueprintCallable + // void RestartGame(); // [0x59a60f0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameMode.ReadyToStartMatch - // bool ReadyToStartMatch(); // [0x5974800] RequiredAPI|Native|Event|Protected|BlueprintEvent + // bool ReadyToStartMatch(); // [0x59a59f0] RequiredAPI|Native|Event|Protected|BlueprintEvent // Function /Script/Engine.GameMode.ReadyToEndMatch - // bool ReadyToEndMatch(); // [0x59747d0] RequiredAPI|Native|Event|Protected|BlueprintEvent + // bool ReadyToEndMatch(); // [0x59a59c0] RequiredAPI|Native|Event|Protected|BlueprintEvent // Function /Script/Engine.GameMode.K2_OnSetMatchState - // void K2_OnSetMatchState(FName NewState); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void K2_OnSetMatchState(FName NewState); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/Engine.GameMode.IsMatchInProgress - // bool IsMatchInProgress(); // [0x59710a0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsMatchInProgress(); // [0x59a2290] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameMode.GetMatchState - // FName GetMatchState(); // [0x596eb30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetMatchState(); // [0x599fd20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameMode.EndMatch - // void EndMatch(); // [0x596bac0] RequiredAPI|Native|Public|BlueprintCallable + // void EndMatch(); // [0x599ccb0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameMode.AbortMatch - // void AbortMatch(); // [0x5966700] RequiredAPI|Native|Public|BlueprintCallable + // void AbortMatch(); // [0x59978f0] RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.GameplayStatics @@ -29532,283 +29532,283 @@ class UGameplayStatics : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.GameplayStatics.UnRetainAllSoundsInSoundClass - // void UnRetainAllSoundsInSoundClass(class USoundClass* InSoundClass); // [0x597a9a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void UnRetainAllSoundsInSoundClass(class USoundClass* InSoundClass); // [0x59abb90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.UnloadStreamLevelBySoftObjectPtr - // void UnloadStreamLevelBySoftObjectPtr(class UObject* WorldContextObject, TWeakObjectPtr Level, FLatentActionInfo LatentInfo, bool bShouldBlockOnUnload); // [0x597acd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void UnloadStreamLevelBySoftObjectPtr(class UObject* WorldContextObject, TWeakObjectPtr Level, FLatentActionInfo LatentInfo, bool bShouldBlockOnUnload); // [0x59abec0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.UnloadStreamLevel - // void UnloadStreamLevel(class UObject* WorldContextObject, FName LevelName, FLatentActionInfo LatentInfo, bool bShouldBlockOnUnload); // [0x597ab50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void UnloadStreamLevel(class UObject* WorldContextObject, FName LevelName, FLatentActionInfo LatentInfo, bool bShouldBlockOnUnload); // [0x59abd40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.SuggestProjectileVelocity_MovingTarget - // bool SuggestProjectileVelocity_MovingTarget(class UObject* WorldContextObject, FVector& OutLaunchVelocity, FVector ProjectileStartLocation, class AActor* TargetActor, FVector TargetLocationOffset, double GravityZOverride, double TimeToTarget, TEnumAsByte DrawDebugType, float DrawDebugTime, FLinearColor DrawDebugColor); // [0x597a3c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SuggestProjectileVelocity_MovingTarget(class UObject* WorldContextObject, FVector& OutLaunchVelocity, FVector ProjectileStartLocation, class AActor* TargetActor, FVector TargetLocationOffset, double GravityZOverride, double TimeToTarget, TEnumAsByte DrawDebugType, float DrawDebugTime, FLinearColor DrawDebugColor); // [0x59ab5b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.SuggestProjectileVelocity_CustomArc - // bool SuggestProjectileVelocity_CustomArc(class UObject* WorldContextObject, FVector& OutLaunchVelocity, FVector startPos, FVector EndPos, float OverrideGravityZ, float ArcParam); // [0x597a1c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SuggestProjectileVelocity_CustomArc(class UObject* WorldContextObject, FVector& OutLaunchVelocity, FVector startPos, FVector EndPos, float OverrideGravityZ, float ArcParam); // [0x59ab3b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.SpawnSoundAttached - // class UAudioComponent* SpawnSoundAttached(class USoundBase* sound, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, TEnumAsByte LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); // [0x5979da0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAudioComponent* SpawnSoundAttached(class USoundBase* sound, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, TEnumAsByte LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); // [0x59aaf90] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.SpawnSoundAtLocation - // class UAudioComponent* SpawnSoundAtLocation(class UObject* WorldContextObject, class USoundBase* sound, FVector Location, FRotator Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); // [0x59798a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // class UAudioComponent* SpawnSoundAtLocation(class UObject* WorldContextObject, class USoundBase* sound, FVector Location, FRotator Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy); // [0x59aaa90] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.SpawnSound2D - // class UAudioComponent* SpawnSound2D(class UObject* WorldContextObject, class USoundBase* sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // [0x5979620] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable + // class UAudioComponent* SpawnSound2D(class UObject* WorldContextObject, class USoundBase* sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // [0x59aa810] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.SpawnObject - // class UObject* SpawnObject(class UClass* ObjectClass, class UObject* Outer); // [0x5979540] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UObject* SpawnObject(class UClass* ObjectClass, class UObject* Outer); // [0x59aa730] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.SpawnForceFeedbackAttached - // class UForceFeedbackComponent* SpawnForceFeedbackAttached(class UForceFeedbackEffect* ForceFeedbackEffect, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, TEnumAsByte LocationType, bool bStopWhenAttachedToDestroyed, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy); // [0x59790b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // class UForceFeedbackComponent* SpawnForceFeedbackAttached(class UForceFeedbackEffect* ForceFeedbackEffect, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, TEnumAsByte LocationType, bool bStopWhenAttachedToDestroyed, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy); // [0x59aa2a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.SpawnForceFeedbackAtLocation - // class UForceFeedbackComponent* SpawnForceFeedbackAtLocation(class UObject* WorldContextObject, class UForceFeedbackEffect* ForceFeedbackEffect, FVector Location, FRotator Rotation, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy); // [0x5978d20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // class UForceFeedbackComponent* SpawnForceFeedbackAtLocation(class UObject* WorldContextObject, class UForceFeedbackEffect* ForceFeedbackEffect, FVector Location, FRotator Rotation, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy); // [0x59a9f10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.SpawnEmitterAttached - // class UParticleSystemComponent* SpawnEmitterAttached(class UParticleSystem* EmitterTemplate, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, FVector Scale, TEnumAsByte LocationType, bool bAutoDestroy, EPSCPoolMethod PoolingMethod, bool bAutoActivate); // [0x5978700] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // class UParticleSystemComponent* SpawnEmitterAttached(class UParticleSystem* EmitterTemplate, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, FVector Scale, TEnumAsByte LocationType, bool bAutoDestroy, EPSCPoolMethod PoolingMethod, bool bAutoActivate); // [0x59a98f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.SpawnEmitterAtLocation - // class UParticleSystemComponent* SpawnEmitterAtLocation(class UObject* WorldContextObject, class UParticleSystem* EmitterTemplate, FVector Location, FRotator Rotation, FVector Scale, bool bAutoDestroy, EPSCPoolMethod PoolingMethod, bool bAutoActivateSystem); // [0x5978360] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // class UParticleSystemComponent* SpawnEmitterAtLocation(class UObject* WorldContextObject, class UParticleSystem* EmitterTemplate, FVector Location, FRotator Rotation, FVector Scale, bool bAutoDestroy, EPSCPoolMethod PoolingMethod, bool bAutoActivateSystem); // [0x59a9550] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.SpawnDialogueAttached - // class UAudioComponent* SpawnDialogueAttached(class UDialogueWave* Dialogue, FDialogueContext& Context, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, TEnumAsByte LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy); // [0x5977e40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UAudioComponent* SpawnDialogueAttached(class UDialogueWave* Dialogue, FDialogueContext& Context, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, TEnumAsByte LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy); // [0x59a9030] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.SpawnDialogueAtLocation - // class UAudioComponent* SpawnDialogueAtLocation(class UObject* WorldContextObject, class UDialogueWave* Dialogue, FDialogueContext& Context, FVector Location, FRotator Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy); // [0x5977a00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class UAudioComponent* SpawnDialogueAtLocation(class UObject* WorldContextObject, class UDialogueWave* Dialogue, FDialogueContext& Context, FVector Location, FRotator Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy); // [0x59a8bf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.SpawnDialogue2D - // class UAudioComponent* SpawnDialogue2D(class UObject* WorldContextObject, class UDialogueWave* Dialogue, FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime, bool bAutoDestroy); // [0x5977760] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasOutParms|BlueprintCallable + // class UAudioComponent* SpawnDialogue2D(class UObject* WorldContextObject, class UDialogueWave* Dialogue, FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime, bool bAutoDestroy); // [0x59a8950] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.GameplayStatics.SpawnDecalAttached - // class UDecalComponent* SpawnDecalAttached(class UMaterialInterface* DecalMaterial, FVector DecalSize, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, TEnumAsByte LocationType, float LifeSpan); // [0x59770b0] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDecalComponent* SpawnDecalAttached(class UMaterialInterface* DecalMaterial, FVector DecalSize, class USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, TEnumAsByte LocationType, float LifeSpan); // [0x59a82a0] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.SpawnDecalAtLocation - // class UDecalComponent* SpawnDecalAtLocation(class UObject* WorldContextObject, class UMaterialInterface* DecalMaterial, FVector DecalSize, FVector Location, FRotator Rotation, float LifeSpan); // [0x5976df0] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasDefaults|BlueprintCallable + // class UDecalComponent* SpawnDecalAtLocation(class UObject* WorldContextObject, class UMaterialInterface* DecalMaterial, FVector DecalSize, FVector Location, FRotator Rotation, float LifeSpan); // [0x59a7fe0] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.SetWorldOriginLocation - // void SetWorldOriginLocation(class UObject* WorldContextObject, FIntVector NewLocation); // [0x5976c60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void SetWorldOriginLocation(class UObject* WorldContextObject, FIntVector NewLocation); // [0x59a7e50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.SetViewportMouseCaptureMode - // void SetViewportMouseCaptureMode(class UObject* WorldContextObject, EMouseCaptureMode MouseCaptureMode); // [0x5976b70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetViewportMouseCaptureMode(class UObject* WorldContextObject, EMouseCaptureMode MouseCaptureMode); // [0x59a7d60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.SetSubtitlesEnabled - // void SetSubtitlesEnabled(bool bEnabled); // [0x5976ad0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetSubtitlesEnabled(bool bEnabled); // [0x59a7cc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.SetSoundMixClassOverride - // void SetSoundMixClassOverride(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float Volume, float Pitch, float FadeInTime, bool bApplyToChildren); // [0x5976810] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetSoundMixClassOverride(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float Volume, float Pitch, float FadeInTime, bool bApplyToChildren); // [0x59a7a00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.SetSoundClassDistanceScale - // void SetSoundClassDistanceScale(class UObject* WorldContextObject, class USoundClass* SoundClass, float DistanceAttenuationScale, float TimeSec); // [0x5976630] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable + // void SetSoundClassDistanceScale(class UObject* WorldContextObject, class USoundClass* SoundClass, float DistanceAttenuationScale, float TimeSec); // [0x59a7820] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.SetPlayerPlatformUserId - // void SetPlayerPlatformUserId(class APlayerController* PlayerController, FPlatformUserId UserId); // [0x5976550] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetPlayerPlatformUserId(class APlayerController* PlayerController, FPlatformUserId UserId); // [0x59a7740] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.SetPlayerControllerID - // void SetPlayerControllerID(class APlayerController* Player, int32_t ControllerId); // [0x5976470] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetPlayerControllerID(class APlayerController* Player, int32_t ControllerId); // [0x59a7660] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.SetMaxAudioChannelsScaled - // void SetMaxAudioChannelsScaled(class UObject* WorldContextObject, float MaxChannelCountScale); // [0x5976340] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetMaxAudioChannelsScaled(class UObject* WorldContextObject, float MaxChannelCountScale); // [0x59a7530] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.SetGlobalTimeDilation - // void SetGlobalTimeDilation(class UObject* WorldContextObject, float TimeDilation); // [0x5976240] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetGlobalTimeDilation(class UObject* WorldContextObject, float TimeDilation); // [0x59a7430] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.SetGlobalPitchModulation - // void SetGlobalPitchModulation(class UObject* WorldContextObject, float PitchModulation, float TimeSec); // [0x59760b0] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable + // void SetGlobalPitchModulation(class UObject* WorldContextObject, float PitchModulation, float TimeSec); // [0x59a72a0] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.SetGlobalListenerFocusParameters - // void SetGlobalListenerFocusParameters(class UObject* WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale); // [0x5975cc0] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable + // void SetGlobalListenerFocusParameters(class UObject* WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale); // [0x59a6eb0] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.SetGamePaused - // bool SetGamePaused(class UObject* WorldContextObject, bool bPaused); // [0x5975b70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool SetGamePaused(class UObject* WorldContextObject, bool bPaused); // [0x59a6d60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.SetForceDisableSplitscreen - // void SetForceDisableSplitscreen(class UObject* WorldContextObject, bool bDisable); // [0x5975a80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetForceDisableSplitscreen(class UObject* WorldContextObject, bool bDisable); // [0x59a6c70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.SetEnableWorldRendering - // void SetEnableWorldRendering(class UObject* WorldContextObject, bool bEnable); // [0x5975980] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetEnableWorldRendering(class UObject* WorldContextObject, bool bEnable); // [0x59a6b70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.SetBaseSoundMix - // void SetBaseSoundMix(class UObject* WorldContextObject, class USoundMix* InSoundMix); // [0x5975850] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetBaseSoundMix(class UObject* WorldContextObject, class USoundMix* InSoundMix); // [0x59a6a40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.SetActiveSpatialPluginByName - // bool SetActiveSpatialPluginByName(class UObject* WorldContextObject, FName InPluginName); // [0x5975720] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool SetActiveSpatialPluginByName(class UObject* WorldContextObject, FName InPluginName); // [0x59a6910] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.SaveGameToSlot - // bool SaveGameToSlot(class USaveGame* SaveGameObject, FString SlotName, int32_t UserIndex); // [0x59751e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool SaveGameToSlot(class USaveGame* SaveGameObject, FString SlotName, int32_t UserIndex); // [0x59a63d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.RemovePlayer - // void RemovePlayer(class APlayerController* Player, bool bDestroyPawn); // [0x5974cd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void RemovePlayer(class APlayerController* Player, bool bDestroyPawn); // [0x59a5ec0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.RebaseZeroOriginOntoLocal - // FVector RebaseZeroOriginOntoLocal(class UObject* WorldContextObject, FVector WorldLocation); // [0x5974980] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector RebaseZeroOriginOntoLocal(class UObject* WorldContextObject, FVector WorldLocation); // [0x59a5b70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.RebaseLocalOriginOntoZero - // FVector RebaseLocalOriginOntoZero(class UObject* WorldContextObject, FVector WorldLocation); // [0x5974830] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector RebaseLocalOriginOntoZero(class UObject* WorldContextObject, FVector WorldLocation); // [0x59a5a20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.PushSoundMixModifier - // void PushSoundMixModifier(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier); // [0x59746a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void PushSoundMixModifier(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier); // [0x59a5890] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.ProjectWorldToScreen - // bool ProjectWorldToScreen(class APlayerController* Player, FVector& WorldPosition, FVector2D& ScreenPosition, bool bPlayerViewportRelative); // [0x5974520] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool ProjectWorldToScreen(class APlayerController* Player, FVector& WorldPosition, FVector2D& ScreenPosition, bool bPlayerViewportRelative); // [0x59a5710] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.PrimeSound - // void PrimeSound(class USoundBase* InSound); // [0x5974330] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void PrimeSound(class USoundBase* InSound); // [0x59a5520] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.PrimeAllSoundsInSoundClass - // void PrimeAllSoundsInSoundClass(class USoundClass* InSoundClass); // [0x5974180] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void PrimeAllSoundsInSoundClass(class USoundClass* InSoundClass); // [0x59a5370] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.PopSoundMixModifier - // void PopSoundMixModifier(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier); // [0x5974050] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void PopSoundMixModifier(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier); // [0x59a5240] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.PlayWorldCameraShake - // void PlayWorldCameraShake(class UObject* WorldContextObject, class UClass* Shake, FVector Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter); // [0x5973d00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void PlayWorldCameraShake(class UObject* WorldContextObject, class UClass* Shake, FVector Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter); // [0x59a4ef0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.PlaySoundAtLocation - // void PlaySoundAtLocation(class UObject* WorldContextObject, class USoundBase* sound, FVector Location, FRotator Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, class AActor* OwningActor, class UInitialActiveSoundParams* InitialParams); // [0x59737a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void PlaySoundAtLocation(class UObject* WorldContextObject, class USoundBase* sound, FVector Location, FRotator Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, class AActor* OwningActor, class UInitialActiveSoundParams* InitialParams); // [0x59a4990] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.PlaySound2D - // void PlaySound2D(class UObject* WorldContextObject, class USoundBase* sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, class AActor* OwningActor, bool bIsUISound); // [0x5973280] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable + // void PlaySound2D(class UObject* WorldContextObject, class USoundBase* sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, class AActor* OwningActor, bool bIsUISound); // [0x59a4470] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.PlayDialogueAtLocation - // void PlayDialogueAtLocation(class UObject* WorldContextObject, class UDialogueWave* Dialogue, FDialogueContext& Context, FVector Location, FRotator Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings); // [0x5972eb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void PlayDialogueAtLocation(class UObject* WorldContextObject, class UDialogueWave* Dialogue, FDialogueContext& Context, FVector Location, FRotator Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings); // [0x59a40a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.PlayDialogue2D - // void PlayDialogue2D(class UObject* WorldContextObject, class UDialogueWave* Dialogue, FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime); // [0x5972c70] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasOutParms|BlueprintCallable + // void PlayDialogue2D(class UObject* WorldContextObject, class UDialogueWave* Dialogue, FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime); // [0x59a3e60] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.GameplayStatics.ParseOption - // FString ParseOption(FString OPTIONS, FString Key); // [0x5972af0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ParseOption(FString OPTIONS, FString Key); // [0x59a3ce0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.OpenLevelBySoftObjectPtr - // void OpenLevelBySoftObjectPtr(class UObject* WorldContextObject, TWeakObjectPtr Level, bool bAbsolute, FString OPTIONS); // [0x5972850] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void OpenLevelBySoftObjectPtr(class UObject* WorldContextObject, TWeakObjectPtr Level, bool bAbsolute, FString OPTIONS); // [0x59a3a40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.OpenLevel - // void OpenLevel(class UObject* WorldContextObject, FName LevelName, bool bAbsolute, FString OPTIONS); // [0x59726b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void OpenLevel(class UObject* WorldContextObject, FName LevelName, bool bAbsolute, FString OPTIONS); // [0x59a38a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.ObjectIsA - // bool ObjectIsA(class UObject* Object, class UClass* ObjectClass); // [0x5972420] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool ObjectIsA(class UObject* Object, class UClass* ObjectClass); // [0x59a3610] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.MakeHitResult - // FHitResult MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, FVector Location, FVector ImpactPoint, FVector Normal, FVector ImpactNormal, class UPhysicalMaterial* PhysMat, class AActor* HitActor, class UPrimitiveComponent* HitComponent, FName HitBoneName, FName BoneName, int32_t HitItem, int32_t ElementIndex, int32_t FaceIndex, FVector TraceStart, FVector TraceEnd); // [0x5971c80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FHitResult MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, FVector Location, FVector ImpactPoint, FVector Normal, FVector ImpactNormal, class UPhysicalMaterial* PhysMat, class AActor* HitActor, class UPrimitiveComponent* HitComponent, FName HitBoneName, FName BoneName, int32_t HitItem, int32_t ElementIndex, int32_t FaceIndex, FVector TraceStart, FVector TraceEnd); // [0x59a2e70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.LoadStreamLevelBySoftObjectPtr - // void LoadStreamLevelBySoftObjectPtr(class UObject* WorldContextObject, TWeakObjectPtr Level, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, FLatentActionInfo LatentInfo); // [0x59719a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void LoadStreamLevelBySoftObjectPtr(class UObject* WorldContextObject, TWeakObjectPtr Level, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, FLatentActionInfo LatentInfo); // [0x59a2b90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.LoadStreamLevel - // void LoadStreamLevel(class UObject* WorldContextObject, FName LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, FLatentActionInfo LatentInfo); // [0x59717c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void LoadStreamLevel(class UObject* WorldContextObject, FName LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, FLatentActionInfo LatentInfo); // [0x59a29b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.LoadGameFromSlot - // class USaveGame* LoadGameFromSlot(FString SlotName, int32_t UserIndex); // [0x5971470] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class USaveGame* LoadGameFromSlot(FString SlotName, int32_t UserIndex); // [0x59a2660] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.IsSplitscreenForceDisabled - // bool IsSplitscreenForceDisabled(class UObject* WorldContextObject); // [0x5971240] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsSplitscreenForceDisabled(class UObject* WorldContextObject); // [0x59a2430] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.IsGamePaused - // bool IsGamePaused(class UObject* WorldContextObject); // [0x5970fe0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsGamePaused(class UObject* WorldContextObject); // [0x59a21d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.IsAnyLocalPlayerCameraWithinRange - // bool IsAnyLocalPlayerCameraWithinRange(class UObject* WorldContextObject, FVector& Location, float MaximumRange); // [0x5970db0] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsAnyLocalPlayerCameraWithinRange(class UObject* WorldContextObject, FVector& Location, float MaximumRange); // [0x59a1fa0] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.HasOption - // bool HasOption(FString OPTIONS, FString InKey); // [0x5970b10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool HasOption(FString OPTIONS, FString InKey); // [0x59a1d00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.HasLaunchOption - // bool HasLaunchOption(FString OptionToCheck); // [0x59709d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool HasLaunchOption(FString OptionToCheck); // [0x59a1bc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GrassOverlappingSphereCount - // int32_t GrassOverlappingSphereCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, FVector CenterPosition, float Radius); // [0x5970790] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // int32_t GrassOverlappingSphereCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, FVector CenterPosition, float Radius); // [0x59a1980] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.GetWorldOriginLocation - // FIntVector GetWorldOriginLocation(class UObject* WorldContextObject); // [0x59706e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntVector GetWorldOriginLocation(class UObject* WorldContextObject); // [0x59a18d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetWorldDeltaSeconds - // double GetWorldDeltaSeconds(class UObject* WorldContextObject); // [0x5970630] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double GetWorldDeltaSeconds(class UObject* WorldContextObject); // [0x59a1820] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetViewProjectionMatrix - // void GetViewProjectionMatrix(FMinimalViewInfo DesiredView, FMatrix& ViewMatrix, FMatrix& ProjectionMatrix, FMatrix& ViewProjectionMatrix); // [0x59701a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void GetViewProjectionMatrix(FMinimalViewInfo DesiredView, FMatrix& ViewMatrix, FMatrix& ProjectionMatrix, FMatrix& ViewProjectionMatrix); // [0x59a1390] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetViewportMouseCaptureMode - // EMouseCaptureMode GetViewportMouseCaptureMode(class UObject* WorldContextObject); // [0x5970560] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // EMouseCaptureMode GetViewportMouseCaptureMode(class UObject* WorldContextObject); // [0x59a1750] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetUnpausedTimeSeconds - // double GetUnpausedTimeSeconds(class UObject* WorldContextObject); // [0x59700f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double GetUnpausedTimeSeconds(class UObject* WorldContextObject); // [0x59a12e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetTimeSeconds - // double GetTimeSeconds(class UObject* WorldContextObject); // [0x5970010] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double GetTimeSeconds(class UObject* WorldContextObject); // [0x59a1200] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetSurfaceType - // TEnumAsByte GetSurfaceType(FHitResult& Hit); // [0x596fed0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // TEnumAsByte GetSurfaceType(FHitResult& Hit); // [0x59a10c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetStreamingLevel - // class ULevelStreaming* GetStreamingLevel(class UObject* WorldContextObject, FName PackageName); // [0x596fcc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class ULevelStreaming* GetStreamingLevel(class UObject* WorldContextObject, FName PackageName); // [0x59a0eb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetRealTimeSeconds - // double GetRealTimeSeconds(class UObject* WorldContextObject); // [0x596fb20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double GetRealTimeSeconds(class UObject* WorldContextObject); // [0x59a0d10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetPlayerStateFromUniqueNetId - // class APlayerState* GetPlayerStateFromUniqueNetId(class UObject* WorldContextObject, FUniqueNetIdRepl& UniqueID); // [0x596f990] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class APlayerState* GetPlayerStateFromUniqueNetId(class UObject* WorldContextObject, FUniqueNetIdRepl& UniqueID); // [0x59a0b80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetPlayerState - // class APlayerState* GetPlayerState(class UObject* WorldContextObject, int32_t PlayerStateIndex); // [0x596f870] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class APlayerState* GetPlayerState(class UObject* WorldContextObject, int32_t PlayerStateIndex); // [0x59a0a60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetPlayerPawn - // class APawn* GetPlayerPawn(class UObject* WorldContextObject, int32_t playerIndex); // [0x596f640] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class APawn* GetPlayerPawn(class UObject* WorldContextObject, int32_t playerIndex); // [0x59a0830] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetPlayerControllerID - // int32_t GetPlayerControllerID(class APlayerController* Player); // [0x596f5a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetPlayerControllerID(class APlayerController* Player); // [0x59a0790] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetPlayerControllerFromPlatformUser - // class APlayerController* GetPlayerControllerFromPlatformUser(class UObject* WorldContextObject, FPlatformUserId UserId); // [0x596f4d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class APlayerController* GetPlayerControllerFromPlatformUser(class UObject* WorldContextObject, FPlatformUserId UserId); // [0x59a06c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetPlayerControllerFromID - // class APlayerController* GetPlayerControllerFromID(class UObject* WorldContextObject, int32_t ControllerId); // [0x596f400] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class APlayerController* GetPlayerControllerFromID(class UObject* WorldContextObject, int32_t ControllerId); // [0x59a05f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetPlayerController - // class APlayerController* GetPlayerController(class UObject* WorldContextObject, int32_t playerIndex); // [0x596f330] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class APlayerController* GetPlayerController(class UObject* WorldContextObject, int32_t playerIndex); // [0x59a0520] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetPlayerCharacter - // class ACharacter* GetPlayerCharacter(class UObject* WorldContextObject, int32_t playerIndex); // [0x596f220] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class ACharacter* GetPlayerCharacter(class UObject* WorldContextObject, int32_t playerIndex); // [0x59a0410] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetPlayerCameraManager - // class APlayerCameraManager* GetPlayerCameraManager(class UObject* WorldContextObject, int32_t playerIndex); // [0x596f130] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class APlayerCameraManager* GetPlayerCameraManager(class UObject* WorldContextObject, int32_t playerIndex); // [0x59a0320] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetPlatformName - // FString GetPlatformName(); // [0x596f060] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetPlatformName(); // [0x59a0250] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetObjectClass - // class UClass* GetObjectClass(class UObject* Object); // [0x596efc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UClass* GetObjectClass(class UObject* Object); // [0x59a01b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetNumPlayerStates - // int32_t GetNumPlayerStates(class UObject* WorldContextObject); // [0x596eea0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetNumPlayerStates(class UObject* WorldContextObject); // [0x59a0090] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetNumPlayerControllers - // int32_t GetNumPlayerControllers(class UObject* WorldContextObject); // [0x596edf0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetNumPlayerControllers(class UObject* WorldContextObject); // [0x599ffe0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetNumLocalPlayerControllers - // int32_t GetNumLocalPlayerControllers(class UObject* WorldContextObject); // [0x596ed00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetNumLocalPlayerControllers(class UObject* WorldContextObject); // [0x599fef0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetMaxAudioChannelCount - // int32_t GetMaxAudioChannelCount(class UObject* WorldContextObject); // [0x596eb50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // int32_t GetMaxAudioChannelCount(class UObject* WorldContextObject); // [0x599fd40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.GetKeyValue - // void GetKeyValue(FString Pair, FString& Key, FString& Value); // [0x596e960] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void GetKeyValue(FString Pair, FString& Key, FString& Value); // [0x599fb50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetIntOption - // int32_t GetIntOption(FString OPTIONS, FString Key, int32_t DefaultValue); // [0x596e770] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetIntOption(FString OPTIONS, FString Key, int32_t DefaultValue); // [0x599f960] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetGlobalTimeDilation - // float GetGlobalTimeDilation(class UObject* WorldContextObject); // [0x596e580] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetGlobalTimeDilation(class UObject* WorldContextObject); // [0x599f770] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetGameState - // class AGameStateBase* GetGameState(class UObject* WorldContextObject); // [0x596e4d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class AGameStateBase* GetGameState(class UObject* WorldContextObject); // [0x599f6c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetGameMode - // class AGameModeBase* GetGameMode(class UObject* WorldContextObject); // [0x596e420] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class AGameModeBase* GetGameMode(class UObject* WorldContextObject); // [0x599f610] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetGameInstance - // class UGameInstance* GetGameInstance(class UObject* WorldContextObject); // [0x596e370] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UGameInstance* GetGameInstance(class UObject* WorldContextObject); // [0x599f560] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetEnableWorldRendering - // bool GetEnableWorldRendering(class UObject* WorldContextObject); // [0x596e2b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool GetEnableWorldRendering(class UObject* WorldContextObject); // [0x599f4a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.GetCurrentReverbEffect - // class UReverbEffect* GetCurrentReverbEffect(class UObject* WorldContextObject); // [0x596e100] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UReverbEffect* GetCurrentReverbEffect(class UObject* WorldContextObject); // [0x599f2f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.GetCurrentLevelName - // FString GetCurrentLevelName(class UObject* WorldContextObject, bool bRemovePrefixString); // [0x596df60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // FString GetCurrentLevelName(class UObject* WorldContextObject, bool bRemovePrefixString); // [0x599f150] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.GetClosestListenerLocation - // bool GetClosestListenerLocation(class UObject* WorldContextObject, FVector& Location, float MaximumRange, bool bAllowAttenuationOverride, FVector& ListenerPosition); // [0x596dd10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool GetClosestListenerLocation(class UObject* WorldContextObject, FVector& Location, float MaximumRange, bool bAllowAttenuationOverride, FVector& ListenerPosition); // [0x599ef00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.GetAvailableSpatialPluginNames - // TArray GetAvailableSpatialPluginNames(class UObject* WorldContextObject); // [0x596dbe0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TArray GetAvailableSpatialPluginNames(class UObject* WorldContextObject); // [0x599edd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.GetAudioTimeSeconds - // double GetAudioTimeSeconds(class UObject* WorldContextObject); // [0x596db30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double GetAudioTimeSeconds(class UObject* WorldContextObject); // [0x599ed20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.GetAllActorsWithTag - // void GetAllActorsWithTag(class UObject* WorldContextObject, FName Tag, TArray& OutActors); // [0x596d740] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAllActorsWithTag(class UObject* WorldContextObject, FName Tag, TArray& OutActors); // [0x599e930] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.GameplayStatics.GetAllActorsWithInterface - // void GetAllActorsWithInterface(class UObject* WorldContextObject, class UClass* Interface, TArray& OutActors); // [0x596d5f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAllActorsWithInterface(class UObject* WorldContextObject, class UClass* Interface, TArray& OutActors); // [0x599e7e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.GameplayStatics.GetAllActorsOfClassWithTag - // void GetAllActorsOfClassWithTag(class UObject* WorldContextObject, class UClass* ActorClass, FName Tag, TArray& OutActors); // [0x596d150] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAllActorsOfClassWithTag(class UObject* WorldContextObject, class UClass* ActorClass, FName Tag, TArray& OutActors); // [0x599e340] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.GameplayStatics.GetAllActorsOfClass - // void GetAllActorsOfClass(class UObject* WorldContextObject, class UClass* ActorClass, TArray& OutActors); // [0x596cd10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAllActorsOfClass(class UObject* WorldContextObject, class UClass* ActorClass, TArray& OutActors); // [0x599df00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.GameplayStatics.GetActorOfClass - // class AActor* GetActorOfClass(class UObject* WorldContextObject, class UClass* ActorClass); // [0x596caf0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class AActor* GetActorOfClass(class UObject* WorldContextObject, class UClass* ActorClass); // [0x599dce0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.GetActorArrayBounds - // void GetActorArrayBounds(TArray& Actors, bool bOnlyCollidingComponents, FVector& Center, FVector& BoxExtent); // [0x596c950] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void GetActorArrayBounds(TArray& Actors, bool bOnlyCollidingComponents, FVector& Center, FVector& BoxExtent); // [0x599db40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.GetActorArrayAverageLocation - // FVector GetActorArrayAverageLocation(TArray& Actors); // [0x596c7f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FVector GetActorArrayAverageLocation(TArray& Actors); // [0x599d9e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.GetActiveSpatialPluginName - // FName GetActiveSpatialPluginName(class UObject* WorldContextObject); // [0x596c6b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // FName GetActiveSpatialPluginName(class UObject* WorldContextObject); // [0x599d8a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.GetAccurateRealTime - // void GetAccurateRealTime(int32_t& Seconds, double& PartialSeconds); // [0x596c3f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void GetAccurateRealTime(int32_t& Seconds, double& PartialSeconds); // [0x599d5e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.FlushLevelStreaming - // void FlushLevelStreaming(class UObject* WorldContextObject); // [0x596c350] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void FlushLevelStreaming(class UObject* WorldContextObject); // [0x599d540] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.FinishSpawningActor - // class AActor* FinishSpawningActor(class AActor* Actor, FTransform& SpawnTransform, ESpawnActorScaleMethod TransformScaleMethod); // [0x596c1a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class AActor* FinishSpawningActor(class AActor* Actor, FTransform& SpawnTransform, ESpawnActorScaleMethod TransformScaleMethod); // [0x599d390] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.FindNearestActor - // class AActor* FindNearestActor(FVector Origin, TArray& ActorsToCheck, float& Distance); // [0x596bdf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // class AActor* FindNearestActor(FVector Origin, TArray& ActorsToCheck, float& Distance); // [0x599cfe0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.FindCollisionUV - // bool FindCollisionUV(FHitResult& Hit, int32_t UVChannel, FVector2D& uv); // [0x596bc50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool FindCollisionUV(FHitResult& Hit, int32_t UVChannel, FVector2D& uv); // [0x599ce40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.EnableLiveStreaming - // void EnableLiveStreaming(bool Enable); // [0x596ba20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void EnableLiveStreaming(bool Enable); // [0x599cc10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.DoesSaveGameExist - // bool DoesSaveGameExist(FString SlotName, int32_t UserIndex); // [0x596b910] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool DoesSaveGameExist(FString SlotName, int32_t UserIndex); // [0x599cb00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.DeprojectScreenToWorld - // bool DeprojectScreenToWorld(class APlayerController* Player, FVector2D& ScreenPosition, FVector& WorldPosition, FVector& WorldDirection); // [0x596b620] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool DeprojectScreenToWorld(class APlayerController* Player, FVector2D& ScreenPosition, FVector& WorldPosition, FVector& WorldDirection); // [0x599c810] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.DeprojectSceneCaptureToWorld - // bool DeprojectSceneCaptureToWorld(class ASceneCapture2D* SceneCapture2D, FVector2D& TargetUV, FVector& WorldPosition, FVector& WorldDirection); // [0x596b490] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool DeprojectSceneCaptureToWorld(class ASceneCapture2D* SceneCapture2D, FVector2D& TargetUV, FVector& WorldPosition, FVector& WorldDirection); // [0x599c680] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.DeleteGameInSlot - // bool DeleteGameInSlot(FString SlotName, int32_t UserIndex); // [0x596b380] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool DeleteGameInSlot(FString SlotName, int32_t UserIndex); // [0x599c570] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.DeactivateReverbEffect - // void DeactivateReverbEffect(class UObject* WorldContextObject, FName TagName); // [0x596b130] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void DeactivateReverbEffect(class UObject* WorldContextObject, FName TagName); // [0x599c320] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.CreateSound2D - // class UAudioComponent* CreateSound2D(class UObject* WorldContextObject, class USoundBase* sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // [0x596aed0] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable + // class UAudioComponent* CreateSound2D(class UObject* WorldContextObject, class USoundBase* sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy); // [0x599c0c0] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.CreateSaveGameObject - // class USaveGame* CreateSaveGameObject(class UClass* SaveGameClass); // [0x596ad40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class USaveGame* CreateSaveGameObject(class UClass* SaveGameClass); // [0x599bf30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.CreatePlayerFromPlatformUser - // class APlayerController* CreatePlayerFromPlatformUser(class UObject* WorldContextObject, FPlatformUserId UserId, bool bSpawnPlayerController); // [0x596ac30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class APlayerController* CreatePlayerFromPlatformUser(class UObject* WorldContextObject, FPlatformUserId UserId, bool bSpawnPlayerController); // [0x599be20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.CreatePlayer - // class APlayerController* CreatePlayer(class UObject* WorldContextObject, int32_t ControllerId, bool bSpawnPlayerController); // [0x596ab10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class APlayerController* CreatePlayer(class UObject* WorldContextObject, int32_t ControllerId, bool bSpawnPlayerController); // [0x599bd00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.ClearSoundMixModifiers - // void ClearSoundMixModifiers(class UObject* WorldContextObject); // [0x596aa30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ClearSoundMixModifiers(class UObject* WorldContextObject); // [0x599bc20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.ClearSoundMixClassOverride - // void ClearSoundMixClassOverride(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float FadeOutTime); // [0x596a850] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ClearSoundMixClassOverride(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float FadeOutTime); // [0x599ba40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.CancelAsyncLoading - // void CancelAsyncLoading(); // [0x596a660] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void CancelAsyncLoading(); // [0x599b850] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.BreakHitResult - // void BreakHitResult(FHitResult& Hit, bool& bBlockingHit, bool& bInitialOverlap, float& Time, float& Distance, FVector& Location, FVector& ImpactPoint, FVector& Normal, FVector& ImpactNormal, class UPhysicalMaterial*& PhysMat, class AActor*& HitActor, class UPrimitiveComponent*& HitComponent, FName& HitBoneName, FName& BoneName, int32_t& HitItem, int32_t& ElementIndex, int32_t& FaceIndex, FVector& TraceStart, FVector& TraceEnd); // [0x5969d80] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakHitResult(FHitResult& Hit, bool& bBlockingHit, bool& bInitialOverlap, float& Time, float& Distance, FVector& Location, FVector& ImpactPoint, FVector& Normal, FVector& ImpactNormal, class UPhysicalMaterial*& PhysMat, class AActor*& HitActor, class UPrimitiveComponent*& HitComponent, FName& HitBoneName, FName& BoneName, int32_t& HitItem, int32_t& ElementIndex, int32_t& FaceIndex, FVector& TraceStart, FVector& TraceEnd); // [0x599af70] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.BlueprintSuggestProjectileVelocity - // bool BlueprintSuggestProjectileVelocity(class UObject* WorldContextObject, FVector& TossVelocity, FVector StartLocation, FVector EndLocation, float LaunchSpeed, float OverrideGravityZ, TEnumAsByte TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug, bool bAcceptClosestOnNoSolutions); // [0x5968c80] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool BlueprintSuggestProjectileVelocity(class UObject* WorldContextObject, FVector& TossVelocity, FVector StartLocation, FVector EndLocation, float LaunchSpeed, float OverrideGravityZ, TEnumAsByte TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug, bool bAcceptClosestOnNoSolutions); // [0x5999e70] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByTraceChannel - // bool Blueprint_PredictProjectilePath_ByTraceChannel(class UObject* WorldContextObject, FHitResult& OutHit, TArray& OutPathPositions, FVector& OutLastTraceDestination, FVector startPos, FVector LaunchVelocity, bool bTracePath, float ProjectileRadius, TEnumAsByte TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ); // [0x59697f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool Blueprint_PredictProjectilePath_ByTraceChannel(class UObject* WorldContextObject, FHitResult& OutHit, TArray& OutPathPositions, FVector& OutLastTraceDestination, FVector startPos, FVector LaunchVelocity, bool bTracePath, float ProjectileRadius, TEnumAsByte TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ); // [0x599a9e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByObjectType - // bool Blueprint_PredictProjectilePath_ByObjectType(class UObject* WorldContextObject, FHitResult& OutHit, TArray& OutPathPositions, FVector& OutLastTraceDestination, FVector startPos, FVector LaunchVelocity, bool bTracePath, float ProjectileRadius, TArray>& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ); // [0x5969230] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool Blueprint_PredictProjectilePath_ByObjectType(class UObject* WorldContextObject, FHitResult& OutHit, TArray& OutPathPositions, FVector& OutLastTraceDestination, FVector startPos, FVector LaunchVelocity, bool bTracePath, float ProjectileRadius, TArray>& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawDebugTime, float SimFrequency, float MaxSimTime, float OverrideGravityZ); // [0x599a420] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.Blueprint_PredictProjectilePath_Advanced - // bool Blueprint_PredictProjectilePath_Advanced(class UObject* WorldContextObject, FPredictProjectilePathParams& PredictParams, FPredictProjectilePathResult& PredictResult); // [0x5969020] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool Blueprint_PredictProjectilePath_Advanced(class UObject* WorldContextObject, FPredictProjectilePathParams& PredictParams, FPredictProjectilePathResult& PredictResult); // [0x599a210] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.GameplayStatics.BeginSpawningActorFromBlueprint - // class AActor* BeginSpawningActorFromBlueprint(class UObject* WorldContextObject, class UBlueprint* Blueprint, FTransform& SpawnTransform, bool bNoCollisionFail); // [0x5968980] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class AActor* BeginSpawningActorFromBlueprint(class UObject* WorldContextObject, class UBlueprint* Blueprint, FTransform& SpawnTransform, bool bNoCollisionFail); // [0x5999b70] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.BeginDeferredActorSpawnFromClass - // class AActor* BeginDeferredActorSpawnFromClass(class UObject* WorldContextObject, class UClass* ActorClass, FTransform& SpawnTransform, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner, ESpawnActorScaleMethod TransformScaleMethod); // [0x5968610] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // class AActor* BeginDeferredActorSpawnFromClass(class UObject* WorldContextObject, class UClass* ActorClass, FTransform& SpawnTransform, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner, ESpawnActorScaleMethod TransformScaleMethod); // [0x5999800] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.AreSubtitlesEnabled - // bool AreSubtitlesEnabled(); // [0x5967d30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool AreSubtitlesEnabled(); // [0x5998f20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameplayStatics.AreAnyListenersWithinRange - // bool AreAnyListenersWithinRange(class UObject* WorldContextObject, FVector& Location, float MaximumRange); // [0x5967b80] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool AreAnyListenersWithinRange(class UObject* WorldContextObject, FVector& Location, float MaximumRange); // [0x5998d70] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.ApplyRadialDamageWithFalloff - // bool ApplyRadialDamageWithFalloff(class UObject* WorldContextObject, float BaseDamage, float MinimumDamage, FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, class UClass* DamageTypeClass, TArray& ignoreActors, class AActor* DamageCauser, class AController* InstigatedByController, TEnumAsByte DamagePreventionChannel); // [0x59677c0] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool ApplyRadialDamageWithFalloff(class UObject* WorldContextObject, float BaseDamage, float MinimumDamage, FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, class UClass* DamageTypeClass, TArray& ignoreActors, class AActor* DamageCauser, class AController* InstigatedByController, TEnumAsByte DamagePreventionChannel); // [0x59989b0] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.ApplyRadialDamage - // bool ApplyRadialDamage(class UObject* WorldContextObject, float BaseDamage, FVector& Origin, float DamageRadius, class UClass* DamageTypeClass, TArray& ignoreActors, class AActor* DamageCauser, class AController* InstigatedByController, bool bDoFullDamage, TEnumAsByte DamagePreventionChannel); // [0x5967400] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool ApplyRadialDamage(class UObject* WorldContextObject, float BaseDamage, FVector& Origin, float DamageRadius, class UClass* DamageTypeClass, TArray& ignoreActors, class AActor* DamageCauser, class AController* InstigatedByController, bool bDoFullDamage, TEnumAsByte DamagePreventionChannel); // [0x59985f0] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.ApplyPointDamage - // float ApplyPointDamage(class AActor* DamagedActor, float BaseDamage, FVector& HitFromDirection, FHitResult& HitInfo, class AController* EventInstigator, class AActor* DamageCauser, class UClass* DamageTypeClass); // [0x5967020] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // float ApplyPointDamage(class AActor* DamagedActor, float BaseDamage, FVector& HitFromDirection, FHitResult& HitInfo, class AController* EventInstigator, class AActor* DamageCauser, class UClass* DamageTypeClass); // [0x5998210] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.GameplayStatics.ApplyDamage - // float ApplyDamage(class AActor* DamagedActor, float BaseDamage, class AController* EventInstigator, class AActor* DamageCauser, class UClass* DamageTypeClass); // [0x5966ca0] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Static|Public|BlueprintCallable + // float ApplyDamage(class AActor* DamagedActor, float BaseDamage, class AController* EventInstigator, class AActor* DamageCauser, class UClass* DamageTypeClass); // [0x5997e90] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.AnnounceAccessibleString - // void AnnounceAccessibleString(FString AnnouncementString); // [0x5966bb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void AnnounceAccessibleString(FString AnnouncementString); // [0x5997da0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameplayStatics.ActivateReverbEffect - // void ActivateReverbEffect(class UObject* WorldContextObject, class UReverbEffect* ReverbEffect, FName TagName, float Priority, float Volume, float FadeTime); // [0x5966950] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ActivateReverbEffect(class UObject* WorldContextObject, class UReverbEffect* ReverbEffect, FName TagName, float Priority, float Volume, float FadeTime); // [0x5997b40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/Engine.GameSession @@ -29846,27 +29846,27 @@ class AGameStateBase : public AInfo /// Functions // Function /Script/Engine.GameStateBase.OnRep_SpectatorClass - // void OnRep_SpectatorClass(); // [0x5881410] RequiredAPI|Native|Protected + // void OnRep_SpectatorClass(); // [0x58b2530] RequiredAPI|Native|Protected // Function /Script/Engine.GameStateBase.OnRep_ReplicatedWorldTimeSecondsDouble - // void OnRep_ReplicatedWorldTimeSecondsDouble(); // [0x5972690] RequiredAPI|Native|Protected + // void OnRep_ReplicatedWorldTimeSecondsDouble(); // [0x59a3880] RequiredAPI|Native|Protected // Function /Script/Engine.GameStateBase.OnRep_ReplicatedWorldTimeSeconds - // void OnRep_ReplicatedWorldTimeSeconds(); // [0x5972600] Final|RequiredAPI|Native|Protected + // void OnRep_ReplicatedWorldTimeSeconds(); // [0x59a37f0] Final|RequiredAPI|Native|Protected // Function /Script/Engine.GameStateBase.OnRep_ReplicatedHasBegunPlay - // void OnRep_ReplicatedHasBegunPlay(); // [0x59725e0] RequiredAPI|Native|Protected + // void OnRep_ReplicatedHasBegunPlay(); // [0x59a37d0] RequiredAPI|Native|Protected // Function /Script/Engine.GameStateBase.OnRep_GameModeClass - // void OnRep_GameModeClass(); // [0x58813f0] RequiredAPI|Native|Protected + // void OnRep_GameModeClass(); // [0x58b2510] RequiredAPI|Native|Protected // Function /Script/Engine.GameStateBase.HasMatchStarted - // bool HasMatchStarted(); // [0x5970ae0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasMatchStarted(); // [0x59a1cd0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameStateBase.HasMatchEnded - // bool HasMatchEnded(); // [0x5970ab0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasMatchEnded(); // [0x59a1ca0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameStateBase.HasBegunPlay - // bool HasBegunPlay(); // [0x59709a0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasBegunPlay(); // [0x59a1b90] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameStateBase.GetServerWorldTimeSeconds - // double GetServerWorldTimeSeconds(); // [0x596fc80] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // double GetServerWorldTimeSeconds(); // [0x59a0e70] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameStateBase.GetPlayerStartTime - // float GetPlayerStartTime(class AController* Controller); // [0x596f7d0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPlayerStartTime(class AController* Controller); // [0x59a09c0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameStateBase.GetPlayerRespawnDelay - // float GetPlayerRespawnDelay(class AController* Controller); // [0x596f730] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPlayerRespawnDelay(class AController* Controller); // [0x59a0920] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.GameState @@ -29882,9 +29882,9 @@ class AGameState : public AGameStateBase /// Functions // Function /Script/Engine.GameState.OnRep_MatchState - // void OnRep_MatchState(); // [0x59725c0] RequiredAPI|Native|Public + // void OnRep_MatchState(); // [0x59a37b0] RequiredAPI|Native|Public // Function /Script/Engine.GameState.OnRep_ElapsedTime - // void OnRep_ElapsedTime(); // [0x59725a0] RequiredAPI|Native|Public + // void OnRep_ElapsedTime(); // [0x59a3790] RequiredAPI|Native|Public }; /// Class /Script/Engine.GameUserSettings @@ -29932,149 +29932,149 @@ class UGameUserSettings : public UObject /// Functions // Function /Script/Engine.GameUserSettings.ValidateSettings - // void ValidateSettings(); // [0x576f990] RequiredAPI|Native|Public|BlueprintCallable + // void ValidateSettings(); // [0x57a0ab0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SupportsHDRDisplayOutput - // bool SupportsHDRDisplayOutput(); // [0x59d4030] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool SupportsHDRDisplayOutput(); // [0x5a05220] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.SetVSyncEnabled - // void SetVSyncEnabled(bool bEnable); // [0x59d3e80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVSyncEnabled(bool bEnable); // [0x5a05070] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetVisualEffectQuality - // void SetVisualEffectQuality(int32_t Value); // [0x59d3fa0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVisualEffectQuality(int32_t Value); // [0x5a05190] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetViewDistanceQuality - // void SetViewDistanceQuality(int32_t Value); // [0x59d3f10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetViewDistanceQuality(int32_t Value); // [0x5a05100] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetToDefaults - // void SetToDefaults(); // [0x576ee70] RequiredAPI|Native|Public|BlueprintCallable + // void SetToDefaults(); // [0x579ff90] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetTextureQuality - // void SetTextureQuality(int32_t Value); // [0x59d3df0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTextureQuality(int32_t Value); // [0x5a04fe0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetShadowQuality - // void SetShadowQuality(int32_t Value); // [0x59d3d60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetShadowQuality(int32_t Value); // [0x5a04f50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetShadingQuality - // void SetShadingQuality(int32_t Value); // [0x59d3cd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetShadingQuality(int32_t Value); // [0x5a04ec0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetScreenResolution - // void SetScreenResolution(FIntPoint Resolution); // [0x59d3c30] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetScreenResolution(FIntPoint Resolution); // [0x5a04e20] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetResolutionScaleValueEx - // void SetResolutionScaleValueEx(float NewScaleValue); // [0x59d3bb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetResolutionScaleValueEx(float NewScaleValue); // [0x5a04da0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetResolutionScaleNormalized - // void SetResolutionScaleNormalized(float NewScaleNormalized); // [0x59d3b20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetResolutionScaleNormalized(float NewScaleNormalized); // [0x5a04d10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetReflectionQuality - // void SetReflectionQuality(int32_t Value); // [0x59d3a90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetReflectionQuality(int32_t Value); // [0x5a04c80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetPostProcessingQuality - // void SetPostProcessingQuality(int32_t Value); // [0x59d3a00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPostProcessingQuality(int32_t Value); // [0x5a04bf0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetOverallScalabilityLevel - // void SetOverallScalabilityLevel(int32_t Value); // [0x59d3970] RequiredAPI|Native|Public|BlueprintCallable + // void SetOverallScalabilityLevel(int32_t Value); // [0x5a04b60] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetGlobalIlluminationQuality - // void SetGlobalIlluminationQuality(int32_t Value); // [0x59d38e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetGlobalIlluminationQuality(int32_t Value); // [0x5a04ad0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetFullscreenMode - // void SetFullscreenMode(TEnumAsByte InFullscreenMode); // [0x59d3860] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFullscreenMode(TEnumAsByte InFullscreenMode); // [0x5a04a50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetFrameRateLimit - // void SetFrameRateLimit(float NewLimit); // [0x59d37e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFrameRateLimit(float NewLimit); // [0x5a049d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetFoliageQuality - // void SetFoliageQuality(int32_t Value); // [0x59d3750] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFoliageQuality(int32_t Value); // [0x5a04940] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetDynamicResolutionEnabled - // void SetDynamicResolutionEnabled(bool bEnable); // [0x59d36c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDynamicResolutionEnabled(bool bEnable); // [0x5a048b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetBenchmarkFallbackValues - // void SetBenchmarkFallbackValues(); // [0x59d3610] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBenchmarkFallbackValues(); // [0x5a04800] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetAudioQualityLevel - // void SetAudioQualityLevel(int32_t QualityLevel); // [0x59d3580] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAudioQualityLevel(int32_t QualityLevel); // [0x5a04770] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SetAntiAliasingQuality - // void SetAntiAliasingQuality(int32_t Value); // [0x59d34f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAntiAliasingQuality(int32_t Value); // [0x5a046e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.SaveSettings - // void SaveSettings(); // [0x5701020] RequiredAPI|Native|Public|BlueprintCallable + // void SaveSettings(); // [0x57320b0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.RunHardwareBenchmark - // void RunHardwareBenchmark(int32_t WorkScale, float CPUMultiplier, float GPUMultiplier); // [0x59d33f0] RequiredAPI|Native|Public|BlueprintCallable + // void RunHardwareBenchmark(int32_t WorkScale, float CPUMultiplier, float GPUMultiplier); // [0x5a045e0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.RevertVideoMode - // void RevertVideoMode(); // [0x59d33b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RevertVideoMode(); // [0x5a045a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.ResetToCurrentSettings - // void ResetToCurrentSettings(); // [0x59d3390] RequiredAPI|Native|Public|BlueprintCallable + // void ResetToCurrentSettings(); // [0x5a04580] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.LoadSettings - // void LoadSettings(bool bForceReload); // [0x5700f90] RequiredAPI|Native|Public|BlueprintCallable + // void LoadSettings(bool bForceReload); // [0x5732020] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.IsVSyncEnabled - // bool IsVSyncEnabled(); // [0x59d3370] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsVSyncEnabled(); // [0x5a04560] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.IsVSyncDirty - // bool IsVSyncDirty(); // [0x59d3340] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsVSyncDirty(); // [0x5a04530] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.IsScreenResolutionDirty - // bool IsScreenResolutionDirty(); // [0x59d32e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsScreenResolutionDirty(); // [0x5a044d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.IsHDREnabled - // bool IsHDREnabled(); // [0x59d32c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsHDREnabled(); // [0x5a044b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.IsFullscreenModeDirty - // bool IsFullscreenModeDirty(); // [0x59d3290] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsFullscreenModeDirty(); // [0x5a04480] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.IsDynamicResolutionEnabled - // bool IsDynamicResolutionEnabled(); // [0x59d3260] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsDynamicResolutionEnabled(); // [0x5a04450] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.IsDynamicResolutionDirty - // bool IsDynamicResolutionDirty(); // [0x59d3210] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsDynamicResolutionDirty(); // [0x5a04400] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.IsDirty - // bool IsDirty(); // [0x57022d0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsDirty(); // [0x5733360] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetVisualEffectQuality - // int32_t GetVisualEffectQuality(); // [0x59d31f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetVisualEffectQuality(); // [0x5a043e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetViewDistanceQuality - // int32_t GetViewDistanceQuality(); // [0x5570320] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetViewDistanceQuality(); // [0x55a24f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetTextureQuality - // int32_t GetTextureQuality(); // [0x59d31d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetTextureQuality(); // [0x5a043c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetSyncInterval - // int32_t GetSyncInterval(); // [0x59d3110] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetSyncInterval(); // [0x5a04300] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameUserSettings.GetShadowQuality - // int32_t GetShadowQuality(); // [0x576f390] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetShadowQuality(); // [0x57a04b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetShadingQuality - // int32_t GetShadingQuality(); // [0x59d30f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetShadingQuality(); // [0x5a042e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetScreenResolution - // FIntPoint GetScreenResolution(); // [0x59d30b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FIntPoint GetScreenResolution(); // [0x5a042a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetResolutionScaleNormalized - // float GetResolutionScaleNormalized(); // [0x59d3080] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetResolutionScaleNormalized(); // [0x5a04270] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetResolutionScaleInformationEx - // void GetResolutionScaleInformationEx(float& CurrentScaleNormalized, float& CurrentScaleValue, float& MinScaleValue, float& MaxScaleValue); // [0x59d2ec0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetResolutionScaleInformationEx(float& CurrentScaleNormalized, float& CurrentScaleValue, float& MinScaleValue, float& MaxScaleValue); // [0x5a040b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetReflectionQuality - // int32_t GetReflectionQuality(); // [0x59d2ea0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetReflectionQuality(); // [0x5a04090] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetRecommendedResolutionScale - // float GetRecommendedResolutionScale(); // [0x59d2e60] RequiredAPI|Native|Public|BlueprintCallable + // float GetRecommendedResolutionScale(); // [0x5a04050] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.GetPreferredFullscreenMode - // TEnumAsByte GetPreferredFullscreenMode(); // [0x59d2e30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetPreferredFullscreenMode(); // [0x5a04020] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetPostProcessingQuality - // int32_t GetPostProcessingQuality(); // [0x59d2e10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetPostProcessingQuality(); // [0x5a04000] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetOverallScalabilityLevel - // int32_t GetOverallScalabilityLevel(); // [0x59d2de0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetOverallScalabilityLevel(); // [0x5a03fd0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetLastConfirmedScreenResolution - // FIntPoint GetLastConfirmedScreenResolution(); // [0x59d2da0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FIntPoint GetLastConfirmedScreenResolution(); // [0x5a03f90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetLastConfirmedFullscreenMode - // TEnumAsByte GetLastConfirmedFullscreenMode(); // [0x59d2d60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetLastConfirmedFullscreenMode(); // [0x5a03f50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetGlobalIlluminationQuality - // int32_t GetGlobalIlluminationQuality(); // [0x59d2d40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetGlobalIlluminationQuality(); // [0x5a03f30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetGameUserSettings - // class UGameUserSettings* GetGameUserSettings(); // [0x59d2d00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UGameUserSettings* GetGameUserSettings(); // [0x5a03ef0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.GetFullscreenMode - // TEnumAsByte GetFullscreenMode(); // [0x59d2cc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetFullscreenMode(); // [0x5a03eb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetFrameRateLimit - // float GetFrameRateLimit(); // [0x59d2ca0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetFrameRateLimit(); // [0x5a03e90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetFramePace - // int32_t GetFramePace(); // [0x59d2c70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetFramePace(); // [0x5a03e60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.GameUserSettings.GetFoliageQuality - // int32_t GetFoliageQuality(); // [0x59d2c50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetFoliageQuality(); // [0x5a03e40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetDesktopResolution - // FIntPoint GetDesktopResolution(); // [0x59d2c10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FIntPoint GetDesktopResolution(); // [0x5a03e00] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetDefaultWindowPosition - // FIntPoint GetDefaultWindowPosition(); // [0x59d2be0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FIntPoint GetDefaultWindowPosition(); // [0x5a03dd0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.GameUserSettings.GetDefaultWindowMode - // TEnumAsByte GetDefaultWindowMode(); // [0x53dd620] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TEnumAsByte GetDefaultWindowMode(); // [0x540f7f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.GetDefaultResolutionScale - // float GetDefaultResolutionScale(); // [0x59d2ba0] RequiredAPI|Native|Public|BlueprintCallable + // float GetDefaultResolutionScale(); // [0x5a03d90] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.GetDefaultResolution - // FIntPoint GetDefaultResolution(); // [0x59d2b80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FIntPoint GetDefaultResolution(); // [0x5a03d70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.GameUserSettings.GetCurrentHDRDisplayNits - // int32_t GetCurrentHDRDisplayNits(); // [0x59d2b50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetCurrentHDRDisplayNits(); // [0x5a03d40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetAudioQualityLevel - // int32_t GetAudioQualityLevel(); // [0x4fa0130] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetAudioQualityLevel(); // [0x4fd20c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.GetAntiAliasingQuality - // int32_t GetAntiAliasingQuality(); // [0x59d2b30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetAntiAliasingQuality(); // [0x5a03d20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.GameUserSettings.EnableHDRDisplayOutput - // void EnableHDRDisplayOutput(bool bEnable, int32_t DisplayNits); // [0x59d2a60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void EnableHDRDisplayOutput(bool bEnable, int32_t DisplayNits); // [0x5a03c50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.ConfirmVideoMode - // void ConfirmVideoMode(); // [0x42e01f0] RequiredAPI|Native|Public|BlueprintCallable + // void ConfirmVideoMode(); // [0x4312180] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.ApplySettings - // void ApplySettings(bool bCheckForCommandLineOverrides); // [0x59d29d0] RequiredAPI|Native|Public|BlueprintCallable + // void ApplySettings(bool bCheckForCommandLineOverrides); // [0x5a03bc0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.ApplyResolutionSettings - // void ApplyResolutionSettings(bool bCheckForCommandLineOverrides); // [0x59d2940] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ApplyResolutionSettings(bool bCheckForCommandLineOverrides); // [0x5a03b30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.ApplyNonResolutionSettings - // void ApplyNonResolutionSettings(); // [0x545e350] RequiredAPI|Native|Public|BlueprintCallable + // void ApplyNonResolutionSettings(); // [0x5490520] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.GameUserSettings.ApplyHardwareBenchmarkResults - // void ApplyHardwareBenchmarkResults(); // [0x57728c0] RequiredAPI|Native|Public|BlueprintCallable + // void ApplyHardwareBenchmarkResults(); // [0x57a39e0] RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.ScriptViewportClient @@ -30112,11 +30112,11 @@ class UGameViewportClient : public UScriptViewportClient /// Functions // Function /Script/Engine.GameViewportClient.SSSwapControllers - // void SSSwapControllers(); // [0x545e330] RequiredAPI|Exec|Native|Public + // void SSSwapControllers(); // [0x5490500] RequiredAPI|Exec|Native|Public // Function /Script/Engine.GameViewportClient.ShowTitleSafeArea - // void ShowTitleSafeArea(); // [0x545e350] RequiredAPI|Exec|Native|Public + // void ShowTitleSafeArea(); // [0x5490520] RequiredAPI|Exec|Native|Public // Function /Script/Engine.GameViewportClient.SetConsoleTarget - // void SetConsoleTarget(int32_t playerIndex); // [0x59d3630] RequiredAPI|Exec|Native|Public + // void SetConsoleTarget(int32_t playerIndex); // [0x5a04820] RequiredAPI|Exec|Native|Public }; /// Struct /Script/Engine.HLODProxyMesh @@ -30263,51 +30263,51 @@ class UInputDeviceLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.InputDeviceLibrary.PlatformUserId_None - // FPlatformUserId PlatformUserId_None(); // [0x5a07cb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FPlatformUserId PlatformUserId_None(); // [0x5a38ea0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.InputDeviceLibrary.NotEqual_PlatformUserId - // bool NotEqual_PlatformUserId(FPlatformUserId A, FPlatformUserId B); // [0x5a07f90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NotEqual_PlatformUserId(FPlatformUserId A, FPlatformUserId B); // [0x5a39180] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.InputDeviceLibrary.NotEqual_InputDeviceId - // bool NotEqual_InputDeviceId(FInputDeviceId A, FInputDeviceId B); // [0x5a07f90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NotEqual_InputDeviceId(FInputDeviceId A, FInputDeviceId B); // [0x5a39180] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.InputDeviceLibrary.IsValidPlatformId - // bool IsValidPlatformId(FPlatformUserId UserId); // [0x5a07f10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsValidPlatformId(FPlatformUserId UserId); // [0x5a39100] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.InputDeviceLibrary.IsValidInputDevice - // bool IsValidInputDevice(FInputDeviceId DeviceID); // [0x5a07e90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsValidInputDevice(FInputDeviceId DeviceID); // [0x5a39080] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.InputDeviceLibrary.IsUnpairedUserId - // bool IsUnpairedUserId(FPlatformUserId platformId); // [0x5a07e00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsUnpairedUserId(FPlatformUserId platformId); // [0x5a38ff0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.InputDeviceLibrary.IsInputDeviceMappedToUnpairedUser - // bool IsInputDeviceMappedToUnpairedUser(FInputDeviceId InputDevice); // [0x5a07d70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsInputDeviceMappedToUnpairedUser(FInputDeviceId InputDevice); // [0x5a38f60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.InputDeviceLibrary.IsDevicePropertyHandleValid - // bool IsDevicePropertyHandleValid(FInputDevicePropertyHandle& InHandle); // [0x5a07cd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsDevicePropertyHandleValid(FInputDevicePropertyHandle& InHandle); // [0x5a38ec0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.InputDeviceLibrary.InputDeviceId_None - // FInputDeviceId InputDeviceId_None(); // [0x5a07cb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FInputDeviceId InputDeviceId_None(); // [0x5a38ea0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.InputDeviceLibrary.GetUserForUnpairedInputDevices - // FPlatformUserId GetUserForUnpairedInputDevices(); // [0x5a07c70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FPlatformUserId GetUserForUnpairedInputDevices(); // [0x5a38e60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.InputDeviceLibrary.GetUserForInputDevice - // FPlatformUserId GetUserForInputDevice(FInputDeviceId DeviceID); // [0x5a07bd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // FPlatformUserId GetUserForInputDevice(FInputDeviceId DeviceID); // [0x5a38dc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.InputDeviceLibrary.GetPrimaryPlatformUser - // FPlatformUserId GetPrimaryPlatformUser(); // [0x5a07960] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FPlatformUserId GetPrimaryPlatformUser(); // [0x5a38b50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.InputDeviceLibrary.GetPrimaryInputDeviceForUser - // FInputDeviceId GetPrimaryInputDeviceForUser(FPlatformUserId UserId); // [0x5a078c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // FInputDeviceId GetPrimaryInputDeviceForUser(FPlatformUserId UserId); // [0x5a38ab0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.InputDeviceLibrary.GetPlayerControllerFromPlatformUser - // class APlayerController* GetPlayerControllerFromPlatformUser(FPlatformUserId UserId); // [0x5a077a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class APlayerController* GetPlayerControllerFromPlatformUser(FPlatformUserId UserId); // [0x5a38990] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.InputDeviceLibrary.GetPlayerControllerFromInputDevice - // class APlayerController* GetPlayerControllerFromInputDevice(FInputDeviceId DeviceID); // [0x5a07700] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class APlayerController* GetPlayerControllerFromInputDevice(FInputDeviceId DeviceID); // [0x5a388f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.InputDeviceLibrary.GetInputDeviceConnectionState - // EInputDeviceConnectionState GetInputDeviceConnectionState(FInputDeviceId DeviceID); // [0x5a07630] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // EInputDeviceConnectionState GetInputDeviceConnectionState(FInputDeviceId DeviceID); // [0x5a38820] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.InputDeviceLibrary.GetDefaultInputDevice - // FInputDeviceId GetDefaultInputDevice(); // [0x5a075f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FInputDeviceId GetDefaultInputDevice(); // [0x5a387e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.InputDeviceLibrary.GetAllInputDevicesForUser - // int32_t GetAllInputDevicesForUser(FPlatformUserId UserId, TArray& OutInputDevices); // [0x5a074e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t GetAllInputDevicesForUser(FPlatformUserId UserId, TArray& OutInputDevices); // [0x5a386d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.InputDeviceLibrary.GetAllInputDevices - // int32_t GetAllInputDevices(TArray& OutInputDevices); // [0x5a07410] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t GetAllInputDevices(TArray& OutInputDevices); // [0x5a38600] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.InputDeviceLibrary.GetAllConnectedInputDevices - // int32_t GetAllConnectedInputDevices(TArray& OutInputDevices); // [0x5a07340] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t GetAllConnectedInputDevices(TArray& OutInputDevices); // [0x5a38530] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.InputDeviceLibrary.GetAllActiveUsers - // int32_t GetAllActiveUsers(TArray& OutUsers); // [0x5a07270] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t GetAllActiveUsers(TArray& OutUsers); // [0x5a38460] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.InputDeviceLibrary.EqualEqual_PlatformUserId - // bool EqualEqual_PlatformUserId(FPlatformUserId A, FPlatformUserId B); // [0x5a06f50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EqualEqual_PlatformUserId(FPlatformUserId A, FPlatformUserId B); // [0x5a38140] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.InputDeviceLibrary.EqualEqual_InputDeviceId - // bool EqualEqual_InputDeviceId(FInputDeviceId A, FInputDeviceId B); // [0x5a06f50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EqualEqual_InputDeviceId(FInputDeviceId A, FInputDeviceId B); // [0x5a38140] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Struct /Script/Engine.BlueprintInputKeyDelegateBinding @@ -30449,69 +30449,69 @@ class UKismetArrayLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.KismetArrayLibrary.SortStringArray - // void SortStringArray(TArray& TargetArray, bool bStableSort, EArraySortOrder sortOrder); // [0x5ab3380] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SortStringArray(TArray& TargetArray, bool bStableSort, EArraySortOrder sortOrder); // [0x5ae4570] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.SortNameArray - // void SortNameArray(TArray& TargetArray, bool bStableSort, bool bLexicalSort, EArraySortOrder sortOrder); // [0x5ab31e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SortNameArray(TArray& TargetArray, bool bStableSort, bool bLexicalSort, EArraySortOrder sortOrder); // [0x5ae43d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.SortIntArray - // void SortIntArray(TArray& TargetArray, bool bStableSort, EArraySortOrder sortOrder); // [0x5ab3060] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SortIntArray(TArray& TargetArray, bool bStableSort, EArraySortOrder sortOrder); // [0x5ae4250] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.SortInt64Array - // void SortInt64Array(TArray& TargetArray, bool bStableSort, EArraySortOrder sortOrder); // [0x5ab2ee0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SortInt64Array(TArray& TargetArray, bool bStableSort, EArraySortOrder sortOrder); // [0x5ae40d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.SortFloatArray - // void SortFloatArray(TArray& TargetArray, bool bStableSort, EArraySortOrder sortOrder); // [0x5ab2d60] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SortFloatArray(TArray& TargetArray, bool bStableSort, EArraySortOrder sortOrder); // [0x5ae3f50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.SortByteArray - // void SortByteArray(TArray& TargetArray, bool bStableSort, EArraySortOrder sortOrder); // [0x5ab2be0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SortByteArray(TArray& TargetArray, bool bStableSort, EArraySortOrder sortOrder); // [0x5ae3dd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.SetArrayPropertyByName - // void SetArrayPropertyByName(class UObject* Object, FName PropertyName, TArray& Value); // [0x5aaeb10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetArrayPropertyByName(class UObject* Object, FName PropertyName, TArray& Value); // [0x5adfd00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.FilterArray - // void FilterArray(TArray& TargetArray, class UClass* FilterClass, TArray& FilteredArray); // [0x5a7d610] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void FilterArray(TArray& TargetArray, class UClass* FilterClass, TArray& FilteredArray); // [0x5aae800] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.Array_Swap - // void Array_Swap(TArray& TargetArray, int32_t FirstIndex, int32_t SecondIndex); // [0x5a5ee60] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Array_Swap(TArray& TargetArray, int32_t FirstIndex, int32_t SecondIndex); // [0x5a90050] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.Array_ShuffleFromStream - // void Array_ShuffleFromStream(TArray& TargetArray, FRandomStream& RandomStream); // [0x5a5ed70] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Array_ShuffleFromStream(TArray& TargetArray, FRandomStream& RandomStream); // [0x5a8ff60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.Array_Shuffle - // void Array_Shuffle(TArray& TargetArray); // [0x5a5ecd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Array_Shuffle(TArray& TargetArray); // [0x5a8fec0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.Array_Set - // void Array_Set(TArray& TargetArray, int32_t Index, int32_t& Item, bool bSizeToFit); // [0x5a5ea90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Array_Set(TArray& TargetArray, int32_t Index, int32_t& Item, bool bSizeToFit); // [0x5a8fc80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.Array_Reverse - // void Array_Reverse(TArray& TargetArray); // [0x5a5e910] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Array_Reverse(TArray& TargetArray); // [0x5a8fb00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.Array_Resize - // void Array_Resize(TArray& TargetArray, int32_t Size); // [0x5a5e820] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Array_Resize(TArray& TargetArray, int32_t Size); // [0x5a8fa10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.Array_RemoveItem - // bool Array_RemoveItem(TArray& TargetArray, int32_t& Item); // [0x5a5e5f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool Array_RemoveItem(TArray& TargetArray, int32_t& Item); // [0x5a8f7e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.Array_Remove - // void Array_Remove(TArray& TargetArray, int32_t IndexToRemove); // [0x5a5e500] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Array_Remove(TArray& TargetArray, int32_t IndexToRemove); // [0x5a8f6f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.Array_RandomFromStream - // void Array_RandomFromStream(TArray& TargetArray, FRandomStream& RandomStream, int32_t& OutItem, int32_t& OutIndex); // [0x5a5e370] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void Array_RandomFromStream(TArray& TargetArray, FRandomStream& RandomStream, int32_t& OutItem, int32_t& OutIndex); // [0x5a8f560] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetArrayLibrary.Array_Random - // void Array_Random(TArray& TargetArray, int32_t& OutItem, int32_t& OutIndex); // [0x5a5e230] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void Array_Random(TArray& TargetArray, int32_t& OutItem, int32_t& OutIndex); // [0x5a8f420] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetArrayLibrary.Array_Length - // int32_t Array_Length(TArray& TargetArray); // [0x5a5e170] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t Array_Length(TArray& TargetArray); // [0x5a8f360] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetArrayLibrary.Array_LastIndex - // int32_t Array_LastIndex(TArray& TargetArray); // [0x5a5e0a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t Array_LastIndex(TArray& TargetArray); // [0x5a8f290] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetArrayLibrary.Array_IsValidIndex - // bool Array_IsValidIndex(TArray& TargetArray, int32_t IndexToTest); // [0x5a5df90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Array_IsValidIndex(TArray& TargetArray, int32_t IndexToTest); // [0x5a8f180] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetArrayLibrary.Array_IsNotEmpty - // bool Array_IsNotEmpty(TArray& TargetArray); // [0x5a5dec0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Array_IsNotEmpty(TArray& TargetArray); // [0x5a8f0b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetArrayLibrary.Array_IsEmpty - // bool Array_IsEmpty(TArray& TargetArray); // [0x5a5ddf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Array_IsEmpty(TArray& TargetArray); // [0x5a8efe0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetArrayLibrary.Array_Insert - // void Array_Insert(TArray& TargetArray, int32_t& NewItem, int32_t Index); // [0x5a5dbf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Array_Insert(TArray& TargetArray, int32_t& NewItem, int32_t Index); // [0x5a8ede0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.Array_Identical - // bool Array_Identical(TArray& ArrayA, TArray& ArrayB); // [0x5a5dad0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Array_Identical(TArray& ArrayA, TArray& ArrayB); // [0x5a8ecc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetArrayLibrary.Array_Get - // void Array_Get(TArray& TargetArray, int32_t Index, int32_t& Item); // [0x5a5d850] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void Array_Get(TArray& TargetArray, int32_t Index, int32_t& Item); // [0x5a8ea40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetArrayLibrary.Array_Find - // int32_t Array_Find(TArray& TargetArray, int32_t& ItemToFind); // [0x5a5d660] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t Array_Find(TArray& TargetArray, int32_t& ItemToFind); // [0x5a8e850] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetArrayLibrary.Array_Contains - // bool Array_Contains(TArray& TargetArray, int32_t& ItemToFind); // [0x5a5d470] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Array_Contains(TArray& TargetArray, int32_t& ItemToFind); // [0x5a8e660] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetArrayLibrary.Array_Clear - // void Array_Clear(TArray& TargetArray); // [0x5a5d320] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Array_Clear(TArray& TargetArray); // [0x5a8e510] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.Array_Append - // void Array_Append(TArray& TargetArray, TArray& SourceArray); // [0x5a5d210] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void Array_Append(TArray& TargetArray, TArray& SourceArray); // [0x5a8e400] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.Array_AddUnique - // int32_t Array_AddUnique(TArray& TargetArray, int32_t& NewItem); // [0x5a5d050] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t Array_AddUnique(TArray& TargetArray, int32_t& NewItem); // [0x5a8e240] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetArrayLibrary.Array_Add - // int32_t Array_Add(TArray& TargetArray, int32_t& NewItem); // [0x5a5ce90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t Array_Add(TArray& TargetArray, int32_t& NewItem); // [0x5a8e080] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.KismetGuidLibrary @@ -30523,19 +30523,19 @@ class UKismetGuidLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.KismetGuidLibrary.Parse_StringToGuid - // void Parse_StringToGuid(FString GuidString, FGuid& OutGuid, bool& Success); // [0x5aa2530] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void Parse_StringToGuid(FString GuidString, FGuid& OutGuid, bool& Success); // [0x5ad3720] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetGuidLibrary.NotEqual_GuidGuid - // bool NotEqual_GuidGuid(FGuid& A, FGuid& B); // [0x5aa06d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool NotEqual_GuidGuid(FGuid& A, FGuid& B); // [0x5ad18c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetGuidLibrary.NewGuid - // FGuid NewGuid(); // [0x5a9f3e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FGuid NewGuid(); // [0x5ad05d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetGuidLibrary.IsValid_Guid - // bool IsValid_Guid(FGuid& InGuid); // [0x5a8c360] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsValid_Guid(FGuid& InGuid); // [0x5abd550] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetGuidLibrary.Invalidate_Guid - // void Invalidate_Guid(FGuid& InGuid); // [0x5a8a0b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Invalidate_Guid(FGuid& InGuid); // [0x5abb2a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetGuidLibrary.EqualEqual_GuidGuid - // bool EqualEqual_GuidGuid(FGuid& A, FGuid& B); // [0x5a7a290] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool EqualEqual_GuidGuid(FGuid& A, FGuid& B); // [0x5aab480] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetGuidLibrary.Conv_GuidToString - // FString Conv_GuidToString(FGuid& InGuid); // [0x5a6d240] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FString Conv_GuidToString(FGuid& InGuid); // [0x5a9e430] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/Engine.KismetInputLibrary @@ -30547,113 +30547,113 @@ class UKismetInputLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.KismetInputLibrary.PointerEvent_IsTouchEvent - // bool PointerEvent_IsTouchEvent(FPointerEvent& Input); // [0x5aa3b60] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool PointerEvent_IsTouchEvent(FPointerEvent& Input); // [0x5ad4d50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.PointerEvent_IsMouseButtonDown - // bool PointerEvent_IsMouseButtonDown(FPointerEvent& Input, FKey MouseButton); // [0x5aa3970] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool PointerEvent_IsMouseButtonDown(FPointerEvent& Input, FKey MouseButton); // [0x5ad4b60] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.PointerEvent_GetWheelDelta - // float PointerEvent_GetWheelDelta(FPointerEvent& Input); // [0x5aa3820] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float PointerEvent_GetWheelDelta(FPointerEvent& Input); // [0x5ad4a10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.PointerEvent_GetUserIndex - // int32_t PointerEvent_GetUserIndex(FPointerEvent& Input); // [0x5aa36d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t PointerEvent_GetUserIndex(FPointerEvent& Input); // [0x5ad48c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.PointerEvent_GetTouchpadIndex - // int32_t PointerEvent_GetTouchpadIndex(FPointerEvent& Input); // [0x5aa3580] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t PointerEvent_GetTouchpadIndex(FPointerEvent& Input); // [0x5ad4770] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.PointerEvent_GetScreenSpacePosition - // FVector2D PointerEvent_GetScreenSpacePosition(FPointerEvent& Input); // [0x5aa3420] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D PointerEvent_GetScreenSpacePosition(FPointerEvent& Input); // [0x5ad4610] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.PointerEvent_GetPointerIndex - // int32_t PointerEvent_GetPointerIndex(FPointerEvent& Input); // [0x5aa32d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t PointerEvent_GetPointerIndex(FPointerEvent& Input); // [0x5ad44c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.PointerEvent_GetLastScreenSpacePosition - // FVector2D PointerEvent_GetLastScreenSpacePosition(FPointerEvent& Input); // [0x5aa3170] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D PointerEvent_GetLastScreenSpacePosition(FPointerEvent& Input); // [0x5ad4360] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.PointerEvent_GetGestureType - // ESlateGesture PointerEvent_GetGestureType(FPointerEvent& Input); // [0x5aa2fe0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // ESlateGesture PointerEvent_GetGestureType(FPointerEvent& Input); // [0x5ad41d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.PointerEvent_GetGestureDelta - // FVector2D PointerEvent_GetGestureDelta(FPointerEvent& Input); // [0x5aa2e80] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D PointerEvent_GetGestureDelta(FPointerEvent& Input); // [0x5ad4070] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.PointerEvent_GetEffectingButton - // FKey PointerEvent_GetEffectingButton(FPointerEvent& Input); // [0x5aa2cb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FKey PointerEvent_GetEffectingButton(FPointerEvent& Input); // [0x5ad3ea0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.PointerEvent_GetCursorDelta - // FVector2D PointerEvent_GetCursorDelta(FPointerEvent& Input); // [0x5aa2b50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D PointerEvent_GetCursorDelta(FPointerEvent& Input); // [0x5ad3d40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.ModifierKeysState_IsShiftDown - // bool ModifierKeysState_IsShiftDown(FSlateModifierKeysState& KeysState); // [0x5a9d560] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool ModifierKeysState_IsShiftDown(FSlateModifierKeysState& KeysState); // [0x5ace750] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.ModifierKeysState_IsControlDown - // bool ModifierKeysState_IsControlDown(FSlateModifierKeysState& KeysState); // [0x5a9d4c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool ModifierKeysState_IsControlDown(FSlateModifierKeysState& KeysState); // [0x5ace6b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.ModifierKeysState_IsCommandDown - // bool ModifierKeysState_IsCommandDown(FSlateModifierKeysState& KeysState); // [0x5a9d420] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool ModifierKeysState_IsCommandDown(FSlateModifierKeysState& KeysState); // [0x5ace610] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.ModifierKeysState_IsAltDown - // bool ModifierKeysState_IsAltDown(FSlateModifierKeysState& KeysState); // [0x5a9d380] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool ModifierKeysState_IsAltDown(FSlateModifierKeysState& KeysState); // [0x5ace570] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.Key_IsVectorAxis - // bool Key_IsVectorAxis(FKey& Key); // [0x5a8f8e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Key_IsVectorAxis(FKey& Key); // [0x5ac0ad0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.Key_IsValid - // bool Key_IsValid(FKey& Key); // [0x5a8f800] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Key_IsValid(FKey& Key); // [0x5ac09f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.Key_IsMouseButton - // bool Key_IsMouseButton(FKey& Key); // [0x5a8f720] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Key_IsMouseButton(FKey& Key); // [0x5ac0910] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.Key_IsModifierKey - // bool Key_IsModifierKey(FKey& Key); // [0x5a8f640] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Key_IsModifierKey(FKey& Key); // [0x5ac0830] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.Key_IsKeyboardKey - // bool Key_IsKeyboardKey(FKey& Key); // [0x5a8f530] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Key_IsKeyboardKey(FKey& Key); // [0x5ac0720] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.Key_IsGamepadKey - // bool Key_IsGamepadKey(FKey& Key); // [0x5a8f450] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Key_IsGamepadKey(FKey& Key); // [0x5ac0640] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.Key_IsDigital - // bool Key_IsDigital(FKey& Key); // [0x5a8f370] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Key_IsDigital(FKey& Key); // [0x5ac0560] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.Key_IsButtonAxis - // bool Key_IsButtonAxis(FKey& Key); // [0x5a8f290] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Key_IsButtonAxis(FKey& Key); // [0x5ac0480] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.Key_IsAxis3D - // bool Key_IsAxis3D(FKey& Key); // [0x5a8f1b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Key_IsAxis3D(FKey& Key); // [0x5ac03a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.Key_IsAxis2D - // bool Key_IsAxis2D(FKey& Key); // [0x5a8f0d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Key_IsAxis2D(FKey& Key); // [0x5ac02c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.Key_IsAxis1D - // bool Key_IsAxis1D(FKey& Key); // [0x5a8eff0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Key_IsAxis1D(FKey& Key); // [0x5ac01e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.Key_IsAnalog - // bool Key_IsAnalog(FKey& Key); // [0x5a8ef10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Key_IsAnalog(FKey& Key); // [0x5ac0100] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.Key_GetNavigationDirectionFromKey - // EUINavigation Key_GetNavigationDirectionFromKey(FKeyEvent& InKeyEvent); // [0x5a8edf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // EUINavigation Key_GetNavigationDirectionFromKey(FKeyEvent& InKeyEvent); // [0x5abffe0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.Key_GetNavigationDirectionFromAnalog - // EUINavigation Key_GetNavigationDirectionFromAnalog(FAnalogInputEvent& InAnalogEvent); // [0x5a8ecc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // EUINavigation Key_GetNavigationDirectionFromAnalog(FAnalogInputEvent& InAnalogEvent); // [0x5abfeb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.Key_GetNavigationActionFromKey - // EUINavigationAction Key_GetNavigationActionFromKey(FKeyEvent& InKeyEvent); // [0x5a8eba0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // EUINavigationAction Key_GetNavigationActionFromKey(FKeyEvent& InKeyEvent); // [0x5abfd90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.Key_GetNavigationAction - // EUINavigationAction Key_GetNavigationAction(FKey& InKey); // [0x5a8eab0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // EUINavigationAction Key_GetNavigationAction(FKey& InKey); // [0x5abfca0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.Key_GetDisplayName - // FText Key_GetDisplayName(FKey& Key, bool bLongDisplayName); // [0x5a8e960] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FText Key_GetDisplayName(FKey& Key, bool bLongDisplayName); // [0x5abfb50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.InputEvent_IsShiftDown - // bool InputEvent_IsShiftDown(FInputEvent& Input); // [0x5a89f00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool InputEvent_IsShiftDown(FInputEvent& Input); // [0x5abb0f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.InputEvent_IsRightShiftDown - // bool InputEvent_IsRightShiftDown(FInputEvent& Input); // [0x5a89e40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool InputEvent_IsRightShiftDown(FInputEvent& Input); // [0x5abb030] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.InputEvent_IsRightControlDown - // bool InputEvent_IsRightControlDown(FInputEvent& Input); // [0x5a89d80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool InputEvent_IsRightControlDown(FInputEvent& Input); // [0x5abaf70] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.InputEvent_IsRightCommandDown - // bool InputEvent_IsRightCommandDown(FInputEvent& Input); // [0x5a89cc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool InputEvent_IsRightCommandDown(FInputEvent& Input); // [0x5abaeb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.InputEvent_IsRightAltDown - // bool InputEvent_IsRightAltDown(FInputEvent& Input); // [0x5a89c00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool InputEvent_IsRightAltDown(FInputEvent& Input); // [0x5abadf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.InputEvent_IsRepeat - // bool InputEvent_IsRepeat(FInputEvent& Input); // [0x5a89b40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool InputEvent_IsRepeat(FInputEvent& Input); // [0x5abad30] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.InputEvent_IsLeftShiftDown - // bool InputEvent_IsLeftShiftDown(FInputEvent& Input); // [0x5a89a80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool InputEvent_IsLeftShiftDown(FInputEvent& Input); // [0x5abac70] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.InputEvent_IsLeftControlDown - // bool InputEvent_IsLeftControlDown(FInputEvent& Input); // [0x5a899c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool InputEvent_IsLeftControlDown(FInputEvent& Input); // [0x5ababb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.InputEvent_IsLeftCommandDown - // bool InputEvent_IsLeftCommandDown(FInputEvent& Input); // [0x5a89900] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool InputEvent_IsLeftCommandDown(FInputEvent& Input); // [0x5abaaf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.InputEvent_IsLeftAltDown - // bool InputEvent_IsLeftAltDown(FInputEvent& Input); // [0x5a89840] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool InputEvent_IsLeftAltDown(FInputEvent& Input); // [0x5abaa30] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.InputEvent_IsControlDown - // bool InputEvent_IsControlDown(FInputEvent& Input); // [0x5a89780] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool InputEvent_IsControlDown(FInputEvent& Input); // [0x5aba970] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.InputEvent_IsCommandDown - // bool InputEvent_IsCommandDown(FInputEvent& Input); // [0x5a896c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool InputEvent_IsCommandDown(FInputEvent& Input); // [0x5aba8b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.InputEvent_IsAltDown - // bool InputEvent_IsAltDown(FInputEvent& Input); // [0x5a89600] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool InputEvent_IsAltDown(FInputEvent& Input); // [0x5aba7f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.InputChord_GetDisplayName - // FText InputChord_GetDisplayName(FInputChord& Key); // [0x5a89500] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FText InputChord_GetDisplayName(FInputChord& Key); // [0x5aba6f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.GetUserIndex - // int32_t GetUserIndex(FKeyEvent& Input); // [0x5a87460] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetUserIndex(FKeyEvent& Input); // [0x5ab8650] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.GetModifierKeysState - // FSlateModifierKeysState GetModifierKeysState(); // [0x5a83660] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FSlateModifierKeysState GetModifierKeysState(); // [0x5ab4850] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.GetKey - // FKey GetKey(FKeyEvent& Input); // [0x5a828f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FKey GetKey(FKeyEvent& Input); // [0x5ab3ae0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.GetAnalogValue - // float GetAnalogValue(FAnalogInputEvent& Input); // [0x5a7f490] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetAnalogValue(FAnalogInputEvent& Input); // [0x5ab0680] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.EqualEqual_KeyKey - // bool EqualEqual_KeyKey(FKey A, FKey B); // [0x5a7a770] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EqualEqual_KeyKey(FKey A, FKey B); // [0x5aab960] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.EqualEqual_InputChordInputChord - // bool EqualEqual_InputChordInputChord(FInputChord A, FInputChord B); // [0x5a7a3b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EqualEqual_InputChordInputChord(FInputChord A, FInputChord B); // [0x5aab5a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInputLibrary.CalibrateTilt - // void CalibrateTilt(); // [0x5a678b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void CalibrateTilt(); // [0x5a98aa0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/Engine.KismetInternationalizationLibrary @@ -30665,33 +30665,33 @@ class UKismetInternationalizationLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.KismetInternationalizationLibrary.SetCurrentLocale - // bool SetCurrentLocale(FString Culture, bool SaveToConfig); // [0x5aafd20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool SetCurrentLocale(FString Culture, bool SaveToConfig); // [0x5ae0f10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetInternationalizationLibrary.SetCurrentLanguageAndLocale - // bool SetCurrentLanguageAndLocale(FString Culture, bool SaveToConfig); // [0x5aafba0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool SetCurrentLanguageAndLocale(FString Culture, bool SaveToConfig); // [0x5ae0d90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetInternationalizationLibrary.SetCurrentLanguage - // bool SetCurrentLanguage(FString Culture, bool SaveToConfig); // [0x5aafa50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool SetCurrentLanguage(FString Culture, bool SaveToConfig); // [0x5ae0c40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetInternationalizationLibrary.SetCurrentCulture - // bool SetCurrentCulture(FString Culture, bool SaveToConfig); // [0x5aaf8e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool SetCurrentCulture(FString Culture, bool SaveToConfig); // [0x5ae0ad0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetInternationalizationLibrary.SetCurrentAssetGroupCulture - // bool SetCurrentAssetGroupCulture(FName AssetGroup, FString Culture, bool SaveToConfig); // [0x5aaf740] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool SetCurrentAssetGroupCulture(FName AssetGroup, FString Culture, bool SaveToConfig); // [0x5ae0930] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetInternationalizationLibrary.GetSuitableCulture - // FString GetSuitableCulture(TArray& AvailableCultures, FString CultureToMatch, FString FallbackCulture); // [0x5a86220] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString GetSuitableCulture(TArray& AvailableCultures, FString CultureToMatch, FString FallbackCulture); // [0x5ab7410] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInternationalizationLibrary.GetNativeCulture - // FString GetNativeCulture(ELocalizedTextSourceCategory TextCategory); // [0x5a83780] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetNativeCulture(ELocalizedTextSourceCategory TextCategory); // [0x5ab4970] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInternationalizationLibrary.GetLocalizedCultures - // TArray GetLocalizedCultures(bool IncludeGame, bool IncludeEngine, bool IncludeEditor, bool IncludeAdditional); // [0x5a82d90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetLocalizedCultures(bool IncludeGame, bool IncludeEngine, bool IncludeEditor, bool IncludeAdditional); // [0x5ab3f80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInternationalizationLibrary.GetCurrentLocale - // FString GetCurrentLocale(); // [0x5a813b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetCurrentLocale(); // [0x5ab25a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInternationalizationLibrary.GetCurrentLanguage - // FString GetCurrentLanguage(); // [0x5a81290] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetCurrentLanguage(); // [0x5ab2480] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInternationalizationLibrary.GetCurrentCulture - // FString GetCurrentCulture(); // [0x5a81290] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetCurrentCulture(); // [0x5ab2480] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInternationalizationLibrary.GetCurrentAssetGroupCulture - // FString GetCurrentAssetGroupCulture(FName AssetGroup); // [0x5a80f80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetCurrentAssetGroupCulture(FName AssetGroup); // [0x5ab2170] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInternationalizationLibrary.GetCultureDisplayName - // FString GetCultureDisplayName(FString Culture, bool Localized); // [0x5a80da0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetCultureDisplayName(FString Culture, bool Localized); // [0x5ab1f90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetInternationalizationLibrary.ClearCurrentAssetGroupCulture - // void ClearCurrentAssetGroupCulture(FName AssetGroup, bool SaveToConfig); // [0x5a6ab20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ClearCurrentAssetGroupCulture(FName AssetGroup, bool SaveToConfig); // [0x5a9bd10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/Engine.KismetMaterialLibrary @@ -30703,15 +30703,15 @@ class UKismetMaterialLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.KismetMaterialLibrary.SetVectorParameterValue - // void SetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, FName ParameterName, FLinearColor& ParameterValue); // [0x5ab20c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, FName ParameterName, FLinearColor& ParameterValue); // [0x5ae32b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMaterialLibrary.SetScalarParameterValue - // void SetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, FName ParameterName, float ParameterValue); // [0x5ab1250] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, FName ParameterName, float ParameterValue); // [0x5ae2440] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetMaterialLibrary.GetVectorParameterValue - // FLinearColor GetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, FName ParameterName); // [0x5a87800] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FLinearColor GetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, FName ParameterName); // [0x5ab89f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMaterialLibrary.GetScalarParameterValue - // float GetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, FName ParameterName); // [0x5a85590] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // float GetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, FName ParameterName); // [0x5ab6780] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetMaterialLibrary.CreateDynamicMaterialInstance - // class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(class UObject* WorldContextObject, class UMaterialInterface* Parent, FName OptionalName, EMIDCreationFlags CreationFlags); // [0x5a733e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UMaterialInstanceDynamic* CreateDynamicMaterialInstance(class UObject* WorldContextObject, class UMaterialInterface* Parent, FName OptionalName, EMIDCreationFlags CreationFlags); // [0x5aa45d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/Engine.KismetMathLibrary @@ -30723,1473 +30723,1473 @@ class UKismetMathLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.KismetMathLibrary.Xor_IntInt - // int32_t Xor_IntInt(int32_t A, int32_t B); // [0x5abe700] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Xor_IntInt(int32_t A, int32_t B); // [0x5aef8f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Xor_Int64Int64 - // int64_t Xor_Int64Int64(int64_t A, int64_t B); // [0x5abe630] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t Xor_Int64Int64(int64_t A, int64_t B); // [0x5aef820] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Wrap - // int32_t Wrap(int32_t Value, int32_t Min, int32_t Max); // [0x5abe4d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Wrap(int32_t Value, int32_t Min, int32_t Max); // [0x5aef6c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.WeightedMovingAverage_FVector - // FVector WeightedMovingAverage_FVector(FVector CurrentSample, FVector PreviousSample, float Weight); // [0x5abe230] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector WeightedMovingAverage_FVector(FVector CurrentSample, FVector PreviousSample, float Weight); // [0x5aef420] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.WeightedMovingAverage_FRotator - // FRotator WeightedMovingAverage_FRotator(FRotator CurrentSample, FRotator PreviousSample, float Weight); // [0x5abe0a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator WeightedMovingAverage_FRotator(FRotator CurrentSample, FRotator PreviousSample, float Weight); // [0x5aef290] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.WeightedMovingAverage_Float - // float WeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float Weight); // [0x5abe390] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float WeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float Weight); // [0x5aef580] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.VSizeXYSquared - // double VSizeXYSquared(FVector A); // [0x5ab9640] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double VSizeXYSquared(FVector A); // [0x5aea830] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.VSizeXY - // double VSizeXY(FVector A); // [0x5ab95b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double VSizeXY(FVector A); // [0x5aea7a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.VSizeSquared - // double VSizeSquared(FVector A); // [0x5ab9510] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double VSizeSquared(FVector A); // [0x5aea700] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.VSize2DSquared - // double VSize2DSquared(FVector2D A); // [0x5ab93e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double VSize2DSquared(FVector2D A); // [0x5aea5d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.VSize2D - // double VSize2D(FVector2D A); // [0x5ab9350] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double VSize2D(FVector2D A); // [0x5aea540] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.VSize - // double VSize(FVector A); // [0x5ab9470] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double VSize(FVector A); // [0x5aea660] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.VLerp - // FVector VLerp(FVector A, FVector B, float Alpha); // [0x5ab9200] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector VLerp(FVector A, FVector B, float Alpha); // [0x5aea3f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.VInterpTo_Constant - // FVector VInterpTo_Constant(FVector Current, FVector Target, float DeltaTime, float InterpSpeed); // [0x5ab9070] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector VInterpTo_Constant(FVector Current, FVector Target, float DeltaTime, float InterpSpeed); // [0x5aea260] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.VInterpTo - // FVector VInterpTo(FVector Current, FVector Target, float DeltaTime, float InterpSpeed); // [0x5ab8ee0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector VInterpTo(FVector Current, FVector Target, float DeltaTime, float InterpSpeed); // [0x5aea0d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.VectorSpringInterp - // FVector VectorSpringInterp(FVector Current, FVector Target, FVectorSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bClamp, FVector MinValue, FVector MaxValue, bool bInitializeFromTarget); // [0x5abb160] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FVector VectorSpringInterp(FVector Current, FVector Target, FVectorSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bClamp, FVector MinValue, FVector MaxValue, bool bInitializeFromTarget); // [0x5aec350] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Vector_Zero - // FVector Vector_Zero(); // [0x5abdfe0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_Zero(); // [0x5aef1d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_Up - // FVector Vector_Up(); // [0x5abdfb0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_Up(); // [0x5aef1a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_UnwindEuler - // void Vector_UnwindEuler(FVector& A); // [0x5abdf30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Vector_UnwindEuler(FVector& A); // [0x5aef120] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Vector_UnitCartesianToSpherical - // FVector2D Vector_UnitCartesianToSpherical(FVector A); // [0x5abde40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Vector_UnitCartesianToSpherical(FVector A); // [0x5aef030] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_ToRadians - // FVector Vector_ToRadians(FVector A); // [0x5abddb0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_ToRadians(FVector A); // [0x5aeefa0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_ToDegrees - // FVector Vector_ToDegrees(FVector A); // [0x5abdd20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_ToDegrees(FVector A); // [0x5aeef10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_SnappedToGrid - // FVector Vector_SnappedToGrid(FVector InVect, float InGridSize); // [0x5abdbd0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_SnappedToGrid(FVector InVect, float InGridSize); // [0x5aeedc0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_SlerpVectorToDirection - // FVector Vector_SlerpVectorToDirection(FVector Vector, FVector Direction, double Alpha); // [0x5abda60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_SlerpVectorToDirection(FVector Vector, FVector Direction, double Alpha); // [0x5aeec50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_SlerpNormals - // FVector Vector_SlerpNormals(FVector NormalA, FVector NormalB, double Alpha); // [0x5abd8f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_SlerpNormals(FVector NormalA, FVector NormalB, double Alpha); // [0x5aeeae0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_Set - // void Vector_Set(FVector& A, double X, double Y, double Z); // [0x5abd780] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Vector_Set(FVector& A, double X, double Y, double Z); // [0x5aee970] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Vector_Right - // FVector Vector_Right(); // [0x5abd750] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_Right(); // [0x5aee940] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_Reciprocal - // FVector Vector_Reciprocal(FVector& A); // [0x5abd660] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_Reciprocal(FVector& A); // [0x5aee850] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_ProjectOnToNormal - // FVector Vector_ProjectOnToNormal(FVector V, FVector InNormal); // [0x5abd560] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_ProjectOnToNormal(FVector V, FVector InNormal); // [0x5aee750] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_One - // FVector Vector_One(); // [0x5abd530] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_One(); // [0x5aee720] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_NormalUnsafe - // FVector Vector_NormalUnsafe(FVector& A); // [0x5abd2f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_NormalUnsafe(FVector& A); // [0x5aee4e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_Normalize - // void Vector_Normalize(FVector& A, float Tolerance); // [0x5abd3f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Vector_Normalize(FVector& A, float Tolerance); // [0x5aee5e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Vector_Normal2D - // FVector Vector_Normal2D(FVector A, float Tolerance); // [0x5abd1a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_Normal2D(FVector A, float Tolerance); // [0x5aee390] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_MirrorByPlane - // FVector Vector_MirrorByPlane(FVector A, FPlane& InPlane); // [0x5abd040] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_MirrorByPlane(FVector A, FPlane& InPlane); // [0x5aee230] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_Left - // FVector Vector_Left(); // [0x5abd010] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_Left(); // [0x5aee200] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_IsZero - // bool Vector_IsZero(FVector& A); // [0x5abcf50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Vector_IsZero(FVector& A); // [0x5aee140] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_IsUnit - // bool Vector_IsUnit(FVector& A, float SquaredLenthTolerance); // [0x5abce30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Vector_IsUnit(FVector& A, float SquaredLenthTolerance); // [0x5aee020] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_IsUniform - // bool Vector_IsUniform(FVector& A, float Tolerance); // [0x5abcd00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Vector_IsUniform(FVector& A, float Tolerance); // [0x5aedef0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_IsNormal - // bool Vector_IsNormal(FVector& A); // [0x5abcc30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Vector_IsNormal(FVector& A); // [0x5aede20] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_IsNearlyZero - // bool Vector_IsNearlyZero(FVector& A, float Tolerance); // [0x5abcb10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Vector_IsNearlyZero(FVector& A, float Tolerance); // [0x5aedd00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_IsNAN - // bool Vector_IsNAN(FVector& A); // [0x5abca40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Vector_IsNAN(FVector& A); // [0x5aedc30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_HeadingAngle - // double Vector_HeadingAngle(FVector A); // [0x5abc910] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double Vector_HeadingAngle(FVector A); // [0x5aedb00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_GetSignVector - // FVector Vector_GetSignVector(FVector A); // [0x5abc840] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_GetSignVector(FVector A); // [0x5aeda30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_GetProjection - // FVector Vector_GetProjection(FVector A); // [0x5abc7a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_GetProjection(FVector A); // [0x5aed990] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_GetAbsMin - // double Vector_GetAbsMin(FVector A); // [0x5abc700] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double Vector_GetAbsMin(FVector A); // [0x5aed8f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_GetAbsMax - // double Vector_GetAbsMax(FVector A); // [0x5abc660] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double Vector_GetAbsMax(FVector A); // [0x5aed850] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_GetAbs - // FVector Vector_GetAbs(FVector A); // [0x5abc5d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_GetAbs(FVector A); // [0x5aed7c0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_Forward - // FVector Vector_Forward(); // [0x5abc5a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_Forward(); // [0x5aed790] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_Down - // FVector Vector_Down(); // [0x5abc570] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_Down(); // [0x5aed760] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_DistanceSquared - // double Vector_DistanceSquared(FVector v1, FVector v2); // [0x5abc490] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double Vector_DistanceSquared(FVector v1, FVector v2); // [0x5aed680] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_Distance2DSquared - // double Vector_Distance2DSquared(FVector v1, FVector v2); // [0x5abc2d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double Vector_Distance2DSquared(FVector v1, FVector v2); // [0x5aed4c0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_Distance2D - // double Vector_Distance2D(FVector v1, FVector v2); // [0x5abc200] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double Vector_Distance2D(FVector v1, FVector v2); // [0x5aed3f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_Distance - // double Vector_Distance(FVector v1, FVector v2); // [0x5abc3a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double Vector_Distance(FVector v1, FVector v2); // [0x5aed590] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_CosineAngle2D - // double Vector_CosineAngle2D(FVector A, FVector B); // [0x5abc0a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double Vector_CosineAngle2D(FVector A, FVector B); // [0x5aed290] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_ComponentMin - // FVector Vector_ComponentMin(FVector A, FVector B); // [0x5abbfc0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_ComponentMin(FVector A, FVector B); // [0x5aed1b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_ComponentMax - // FVector Vector_ComponentMax(FVector A, FVector B); // [0x5abbee0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_ComponentMax(FVector A, FVector B); // [0x5aed0d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_ClampSizeMax2D - // FVector Vector_ClampSizeMax2D(FVector A, double Max); // [0x5abbc30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_ClampSizeMax2D(FVector A, double Max); // [0x5aece20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_ClampSizeMax - // FVector Vector_ClampSizeMax(FVector A, double Max); // [0x5abbd70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_ClampSizeMax(FVector A, double Max); // [0x5aecf60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_ClampSize2D - // FVector Vector_ClampSize2D(FVector A, double Min, double Max); // [0x5abba70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_ClampSize2D(FVector A, double Min, double Max); // [0x5aecc60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_BoundedToCube - // FVector Vector_BoundedToCube(FVector InVect, float InRadius); // [0x5abb970] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_BoundedToCube(FVector InVect, float InRadius); // [0x5aecb60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_BoundedToBox - // FVector Vector_BoundedToBox(FVector InVect, FVector InBoxMin, FVector InBoxMax); // [0x5abb820] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_BoundedToBox(FVector InVect, FVector InBoxMin, FVector InBoxMax); // [0x5aeca10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_Backward - // FVector Vector_Backward(); // [0x5abb7f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Vector_Backward(); // [0x5aec9e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector_Assign - // void Vector_Assign(FVector& A, FVector& InVector); // [0x5abb710] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Vector_Assign(FVector& A, FVector& InVector); // [0x5aec900] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Vector_AddBounded - // void Vector_AddBounded(FVector& A, FVector InAddVect, float InRadius); // [0x5abb5b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Vector_AddBounded(FVector& A, FVector InAddVect, float InRadius); // [0x5aec7a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Vector4_Zero - // FVector4 Vector4_Zero(); // [0x5abb130] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector4 Vector4_Zero(); // [0x5aec320] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector4_SizeSquared3 - // double Vector4_SizeSquared3(FVector4& A); // [0x5abafa0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // double Vector4_SizeSquared3(FVector4& A); // [0x5aec190] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector4_SizeSquared - // double Vector4_SizeSquared(FVector4& A); // [0x5abb060] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // double Vector4_SizeSquared(FVector4& A); // [0x5aec250] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector4_Size3 - // double Vector4_Size3(FVector4& A); // [0x5abadf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // double Vector4_Size3(FVector4& A); // [0x5aebfe0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector4_Size - // double Vector4_Size(FVector4& A); // [0x5abaec0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // double Vector4_Size(FVector4& A); // [0x5aec0b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector4_Set - // void Vector4_Set(FVector4& A, double X, double Y, double Z, double W); // [0x5abac10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Vector4_Set(FVector4& A, double X, double Y, double Z, double W); // [0x5aebe00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Vector4_NormalUnsafe3 - // FVector4 Vector4_NormalUnsafe3(FVector4& A); // [0x5aba9a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector4 Vector4_NormalUnsafe3(FVector4& A); // [0x5aebb90] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector4_Normalize3 - // void Vector4_Normalize3(FVector4& A, float Tolerance); // [0x5abaab0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Vector4_Normalize3(FVector4& A, float Tolerance); // [0x5aebca0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Vector4_Normal3 - // FVector4 Vector4_Normal3(FVector4& A, float Tolerance); // [0x5aba830] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector4 Vector4_Normal3(FVector4& A, float Tolerance); // [0x5aeba20] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector4_Negated - // FVector4 Vector4_Negated(FVector4& A); // [0x5aba770] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector4 Vector4_Negated(FVector4& A); // [0x5aeb960] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector4_MirrorByVector3 - // FVector4 Vector4_MirrorByVector3(FVector4& Direction, FVector4& SurfaceNormal); // [0x5aba5c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector4 Vector4_MirrorByVector3(FVector4& Direction, FVector4& SurfaceNormal); // [0x5aeb7b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector4_IsZero - // bool Vector4_IsZero(FVector4& A); // [0x5aba4f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Vector4_IsZero(FVector4& A); // [0x5aeb6e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector4_IsUnit3 - // bool Vector4_IsUnit3(FVector4& A, float SquaredLenthTolerance); // [0x5aba3c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Vector4_IsUnit3(FVector4& A, float SquaredLenthTolerance); // [0x5aeb5b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector4_IsNormal3 - // bool Vector4_IsNormal3(FVector4& A); // [0x5aba2e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Vector4_IsNormal3(FVector4& A); // [0x5aeb4d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector4_IsNearlyZero3 - // bool Vector4_IsNearlyZero3(FVector4& A, float Tolerance); // [0x5aba1b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Vector4_IsNearlyZero3(FVector4& A, float Tolerance); // [0x5aeb3a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector4_IsNAN - // bool Vector4_IsNAN(FVector4& A); // [0x5aba0c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Vector4_IsNAN(FVector4& A); // [0x5aeb2b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector4_DotProduct3 - // double Vector4_DotProduct3(FVector4& A, FVector4& B); // [0x5ab9e40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // double Vector4_DotProduct3(FVector4& A, FVector4& B); // [0x5aeb030] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector4_DotProduct - // double Vector4_DotProduct(FVector4& A, FVector4& B); // [0x5ab9f80] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // double Vector4_DotProduct(FVector4& A, FVector4& B); // [0x5aeb170] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector4_CrossProduct3 - // FVector4 Vector4_CrossProduct3(FVector4& A, FVector4& B); // [0x5ab9cb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector4 Vector4_CrossProduct3(FVector4& A, FVector4& B); // [0x5aeaea0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector4_Assign - // void Vector4_Assign(FVector4& A, FVector4& InVector); // [0x5ab9ba0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Vector4_Assign(FVector4& A, FVector4& InVector); // [0x5aead90] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Vector2DInterpTo_Constant - // FVector2D Vector2DInterpTo_Constant(FVector2D Current, FVector2D Target, float DeltaTime, float InterpSpeed); // [0x5ab99b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Vector2DInterpTo_Constant(FVector2D Current, FVector2D Target, float DeltaTime, float InterpSpeed); // [0x5aeaba0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector2DInterpTo - // FVector2D Vector2DInterpTo(FVector2D Current, FVector2D Target, float DeltaTime, float InterpSpeed); // [0x5ab9820] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Vector2DInterpTo(FVector2D Current, FVector2D Target, float DeltaTime, float InterpSpeed); // [0x5aeaa10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector2D_Zero - // FVector2D Vector2D_Zero(); // [0x5ab9b80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Vector2D_Zero(); // [0x5aead70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector2D_Unit45Deg - // FVector2D Vector2D_Unit45Deg(); // [0x5ab9b60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Vector2D_Unit45Deg(); // [0x5aead50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Vector2D_One - // FVector2D Vector2D_One(); // [0x5ab9b40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Vector2D_One(); // [0x5aead30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.VEase - // FVector VEase(FVector A, FVector B, float Alpha, TEnumAsByte EasingFunc, float BlendExp, int32_t Steps); // [0x5ab8cb0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector VEase(FVector A, FVector B, float Alpha, TEnumAsByte EasingFunc, float BlendExp, int32_t Steps); // [0x5ae9ea0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.UtcNow - // FDateTime UtcNow(); // [0x5ab8c70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FDateTime UtcNow(); // [0x5ae9e60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.TransformVector4 - // FVector4 TransformVector4(FMatrix& Matrix, FVector4& Vec4); // [0x5ab8670] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector4 TransformVector4(FMatrix& Matrix, FVector4& Vec4); // [0x5ae9860] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.TransformRotation - // FRotator TransformRotation(FTransform& T, FRotator Rotation); // [0x5ab83d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator TransformRotation(FTransform& T, FRotator Rotation); // [0x5ae95c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.TransformLocation - // FVector TransformLocation(FTransform& T, FVector Location); // [0x5ab8150] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector TransformLocation(FTransform& T, FVector Location); // [0x5ae9340] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.TransformDirection - // FVector TransformDirection(FTransform& T, FVector Direction); // [0x5ab7ee0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector TransformDirection(FTransform& T, FVector Direction); // [0x5ae90d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Transform_Determinant - // float Transform_Determinant(FTransform& Transform); // [0x5ab8820] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // float Transform_Determinant(FTransform& Transform); // [0x5ae9a10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.ToUnixTimestampDouble - // double ToUnixTimestampDouble(FDateTime& Time); // [0x5ab7cd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // double ToUnixTimestampDouble(FDateTime& Time); // [0x5ae8ec0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.ToUnixTimestamp - // int64_t ToUnixTimestamp(FDateTime& Time); // [0x5ab7bf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // int64_t ToUnixTimestamp(FDateTime& Time); // [0x5ae8de0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.ToSign2D - // FVector2D ToSign2D(FVector2D A); // [0x5ab7b30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D ToSign2D(FVector2D A); // [0x5ae8d20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.ToRounded2D - // FVector2D ToRounded2D(FVector2D A); // [0x5ab7a90] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D ToRounded2D(FVector2D A); // [0x5ae8c80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.ToHex_LinearColor - // FString ToHex_LinearColor(FLinearColor InColor); // [0x5ab78b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FString ToHex_LinearColor(FLinearColor InColor); // [0x5ae8aa0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.ToDirectionAndLength2D - // void ToDirectionAndLength2D(FVector2D A, FVector2D& OutDir, double& OutLength); // [0x5ab7720] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void ToDirectionAndLength2D(FVector2D A, FVector2D& OutDir, double& OutLength); // [0x5ae8910] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Today - // FDateTime Today(); // [0x5ab7e90] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FDateTime Today(); // [0x5ae9080] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.TLerp - // FTransform TLerp(FTransform& A, FTransform& B, float Alpha, TEnumAsByte InterpMode); // [0x5ab7010] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform TLerp(FTransform& A, FTransform& B, float Alpha, TEnumAsByte InterpMode); // [0x5ae8200] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.TInterpTo - // FTransform TInterpTo(FTransform& Current, FTransform& Target, float DeltaTime, float InterpSpeed); // [0x5ab6d60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform TInterpTo(FTransform& Current, FTransform& Target, float DeltaTime, float InterpSpeed); // [0x5ae7f50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.TimespanZeroValue - // FTimespan TimespanZeroValue(); // [0x5a74950] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTimespan TimespanZeroValue(); // [0x5aa5b40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.TimespanRatio - // float TimespanRatio(FTimespan A, FTimespan B); // [0x5ab7630] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // float TimespanRatio(FTimespan A, FTimespan B); // [0x5ae8820] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.TimespanMinValue - // FTimespan TimespanMinValue(); // [0x5ab7600] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTimespan TimespanMinValue(); // [0x5ae87f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.TimespanMaxValue - // FTimespan TimespanMaxValue(); // [0x5ab75d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTimespan TimespanMaxValue(); // [0x5ae87c0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.TimespanFromString - // bool TimespanFromString(FString TimespanString, FTimespan& Result); // [0x5ab7480] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool TimespanFromString(FString TimespanString, FTimespan& Result); // [0x5ae8670] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.TEase - // FTransform TEase(FTransform& A, FTransform& B, float Alpha, TEnumAsByte EasingFunc, float BlendExp, int32_t Steps); // [0x5ab6a70] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform TEase(FTransform& A, FTransform& B, float Alpha, TEnumAsByte EasingFunc, float BlendExp, int32_t Steps); // [0x5ae7c60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Tan - // double Tan(double A); // [0x5ab7270] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Tan(double A); // [0x5ae8460] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Subtract_VectorVector - // FVector Subtract_VectorVector(FVector A, FVector B); // [0x5ab6990] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Subtract_VectorVector(FVector A, FVector B); // [0x5ae7b80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Subtract_VectorInt - // FVector Subtract_VectorInt(FVector A, int32_t B); // [0x5ab68b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Subtract_VectorInt(FVector A, int32_t B); // [0x5ae7aa0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Subtract_VectorFloat - // FVector Subtract_VectorFloat(FVector A, double B); // [0x5ab67d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Subtract_VectorFloat(FVector A, double B); // [0x5ae79c0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Subtract_Vector4Vector4 - // FVector4 Subtract_Vector4Vector4(FVector4& A, FVector4& B); // [0x5ab6670] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector4 Subtract_Vector4Vector4(FVector4& A, FVector4& B); // [0x5ae7860] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Subtract_Vector2DVector2D - // FVector2D Subtract_Vector2DVector2D(FVector2D A, FVector2D B); // [0x5ab65a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Subtract_Vector2DVector2D(FVector2D A, FVector2D B); // [0x5ae7790] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Subtract_Vector2DFloat - // FVector2D Subtract_Vector2DFloat(FVector2D A, double B); // [0x5ab64d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Subtract_Vector2DFloat(FVector2D A, double B); // [0x5ae76c0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Subtract_TimespanTimespan - // FTimespan Subtract_TimespanTimespan(FTimespan A, FTimespan B); // [0x5ab5e00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTimespan Subtract_TimespanTimespan(FTimespan A, FTimespan B); // [0x5ae6ff0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Subtract_QuatQuat - // FQuat Subtract_QuatQuat(FQuat& A, FQuat& B); // [0x5ab63d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FQuat Subtract_QuatQuat(FQuat& A, FQuat& B); // [0x5ae75c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Subtract_LinearColorLinearColor - // FLinearColor Subtract_LinearColorLinearColor(FLinearColor A, FLinearColor B); // [0x5ab62e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor Subtract_LinearColorLinearColor(FLinearColor A, FLinearColor B); // [0x5ae74d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Subtract_IntPointIntPoint - // FIntPoint Subtract_IntPointIntPoint(FIntPoint A, FIntPoint B); // [0x5ab6210] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntPoint Subtract_IntPointIntPoint(FIntPoint A, FIntPoint B); // [0x5ae7400] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Subtract_IntPointInt - // FIntPoint Subtract_IntPointInt(FIntPoint A, int32_t B); // [0x5ab6130] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntPoint Subtract_IntPointInt(FIntPoint A, int32_t B); // [0x5ae7320] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Subtract_IntInt - // int32_t Subtract_IntInt(int32_t A, int32_t B); // [0x5ab6070] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Subtract_IntInt(int32_t A, int32_t B); // [0x5ae7260] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Subtract_Int64Int64 - // int64_t Subtract_Int64Int64(int64_t A, int64_t B); // [0x5ab5fa0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t Subtract_Int64Int64(int64_t A, int64_t B); // [0x5ae7190] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Subtract_DoubleDouble - // double Subtract_DoubleDouble(double A, double B); // [0x5ab5ed0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Subtract_DoubleDouble(double A, double B); // [0x5ae70c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Subtract_DateTimeTimespan - // FDateTime Subtract_DateTimeTimespan(FDateTime A, FTimespan B); // [0x5ab5e00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FDateTime Subtract_DateTimeTimespan(FDateTime A, FTimespan B); // [0x5ae6ff0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Subtract_DateTimeDateTime - // FTimespan Subtract_DateTimeDateTime(FDateTime A, FDateTime B); // [0x5ab5e00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTimespan Subtract_DateTimeDateTime(FDateTime A, FDateTime B); // [0x5ae6ff0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Subtract_ByteByte - // char Subtract_ByteByte(char A, char B); // [0x5ab5d40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // char Subtract_ByteByte(char A, char B); // [0x5ae6f30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Square - // double Square(double A); // [0x5ab5b30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Square(double A); // [0x5ae6d20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Sqrt - // double Sqrt(double A); // [0x5ab5a70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Sqrt(double A); // [0x5ae6c60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Spherical2DToUnitCartesian - // FVector Spherical2DToUnitCartesian(FVector2D A); // [0x5ab55b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Spherical2DToUnitCartesian(FVector2D A); // [0x5ae67a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Sin - // double Sin(double A); // [0x5ab2b50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Sin(double A); // [0x5ae3d40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.SignOfInteger64 - // int64_t SignOfInteger64(int64_t A); // [0x5ab2a00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t SignOfInteger64(int64_t A); // [0x5ae3bf0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.SignOfInteger - // int32_t SignOfInteger(int32_t A); // [0x5ab2ab0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t SignOfInteger(int32_t A); // [0x5ae3ca0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.SignOfFloat - // double SignOfFloat(double A); // [0x5ab2930] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double SignOfFloat(double A); // [0x5ae3b20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.SetVectorSpringStateVelocity - // void SetVectorSpringStateVelocity(FVectorSpringState& SpringState, FVector Velocity); // [0x5ab23c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetVectorSpringStateVelocity(FVectorSpringState& SpringState, FVector Velocity); // [0x5ae35b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.SetRandomStreamSeed - // void SetRandomStreamSeed(FRandomStream& Stream, int32_t NewSeed); // [0x5ab0fd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetRandomStreamSeed(FRandomStream& Stream, int32_t NewSeed); // [0x5ae21c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.SetQuaternionSpringStateAngularVelocity - // void SetQuaternionSpringStateAngularVelocity(FQuaternionSpringState& SpringState, FVector AngularVelocity); // [0x5ab0ec0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetQuaternionSpringStateAngularVelocity(FQuaternionSpringState& SpringState, FVector AngularVelocity); // [0x5ae20b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.SetFloatSpringStateVelocity - // void SetFloatSpringStateVelocity(FFloatSpringState& SpringState, float Velocity); // [0x5ab0390] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetFloatSpringStateVelocity(FFloatSpringState& SpringState, float Velocity); // [0x5ae1580] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Set2D - // void Set2D(FVector2D& A, double X, double Y); // [0x5aae8b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Set2D(FVector2D& A, double X, double Y); // [0x5adfaa0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.SelectVector - // FVector SelectVector(FVector A, FVector B, bool bPickA); // [0x5aae1a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector SelectVector(FVector A, FVector B, bool bPickA); // [0x5adf390] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.SelectTransform - // FTransform SelectTransform(FTransform& A, FTransform& B, bool bPickA); // [0x5aae670] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform SelectTransform(FTransform& A, FTransform& B, bool bPickA); // [0x5adf860] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.SelectText - // FText SelectText(FText A, FText B, bool bPickA); // [0x5aae4a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText SelectText(FText A, FText B, bool bPickA); // [0x5adf690] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.SelectString - // FString SelectString(FString A, FString B, bool bPickA); // [0x5aae2f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString SelectString(FString A, FString B, bool bPickA); // [0x5adf4e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.SelectRotator - // FRotator SelectRotator(FRotator A, FRotator B, bool bPickA); // [0x5aae1a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator SelectRotator(FRotator A, FRotator B, bool bPickA); // [0x5adf390] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.SelectObject - // class UObject* SelectObject(class UObject* A, class UObject* B, bool bSelectA); // [0x5aadc60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UObject* SelectObject(class UObject* A, class UObject* B, bool bSelectA); // [0x5adee50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.SelectName - // FName SelectName(FName A, FName B, bool bPickA); // [0x5aae0a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName SelectName(FName A, FName B, bool bPickA); // [0x5adf290] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.SelectInt - // int32_t SelectInt(int32_t A, int32_t B, bool bPickA); // [0x5aadfa0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t SelectInt(int32_t A, int32_t B, bool bPickA); // [0x5adf190] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.SelectFloat - // double SelectFloat(double A, double B, bool bPickA); // [0x5aade80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double SelectFloat(double A, double B, bool bPickA); // [0x5adf070] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.SelectColor - // FLinearColor SelectColor(FLinearColor A, FLinearColor B, bool bPickA); // [0x5aadd60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor SelectColor(FLinearColor A, FLinearColor B, bool bPickA); // [0x5adef50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.SelectClass - // class UClass* SelectClass(class UClass* A, class UClass* B, bool bSelectA); // [0x5aadc60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UClass* SelectClass(class UClass* A, class UClass* B, bool bSelectA); // [0x5adee50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.SeedRandomStream - // void SeedRandomStream(FRandomStream& Stream); // [0x5aadbc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SeedRandomStream(FRandomStream& Stream); // [0x5adedb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.SafeDivide - // double SafeDivide(double A, double B); // [0x5aad240] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double SafeDivide(double A, double B); // [0x5ade430] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Round64 - // int64_t Round64(double A); // [0x5aad110] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t Round64(double A); // [0x5ade300] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Round - // int32_t Round(double A); // [0x5aad1a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Round(double A); // [0x5ade390] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RotatorFromAxisAndAngle - // FRotator RotatorFromAxisAndAngle(FVector Axis, float Angle); // [0x5aacf10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator RotatorFromAxisAndAngle(FVector Axis, float Angle); // [0x5ade100] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RotateAngleAxis - // FVector RotateAngleAxis(FVector InVect, float AngleDeg, FVector Axis); // [0x5aacd30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector RotateAngleAxis(FVector InVect, float AngleDeg, FVector Axis); // [0x5addf20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RLerp - // FRotator RLerp(FRotator A, FRotator B, float Alpha, bool bShortestPath); // [0x5aa7a90] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator RLerp(FRotator A, FRotator B, float Alpha, bool bShortestPath); // [0x5ad8c80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RInterpTo_Constant - // FRotator RInterpTo_Constant(FRotator Current, FRotator Target, float DeltaTime, float InterpSpeed); // [0x5aa7900] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator RInterpTo_Constant(FRotator Current, FRotator Target, float DeltaTime, float InterpSpeed); // [0x5ad8af0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RInterpTo - // FRotator RInterpTo(FRotator Current, FRotator Target, float DeltaTime, float InterpSpeed); // [0x5aa7770] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator RInterpTo(FRotator Current, FRotator Target, float DeltaTime, float InterpSpeed); // [0x5ad8960] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RGBToHSV_Vector - // void RGBToHSV_Vector(FLinearColor RGB, FLinearColor& HSV); // [0x5aa7690] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void RGBToHSV_Vector(FLinearColor RGB, FLinearColor& HSV); // [0x5ad8880] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RGBToHSV - // void RGBToHSV(FLinearColor InColor, float& H, float& S, float& V, float& A); // [0x5aa7490] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void RGBToHSV(FLinearColor InColor, float& H, float& S, float& V, float& A); // [0x5ad8680] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RGBLinearToHSV - // FLinearColor RGBLinearToHSV(FLinearColor RGB); // [0x5aa7400] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor RGBLinearToHSV(FLinearColor RGB); // [0x5ad85f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.ResetVectorSpringState - // void ResetVectorSpringState(FVectorSpringState& SpringState); // [0x5aac2f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void ResetVectorSpringState(FVectorSpringState& SpringState); // [0x5add4e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.ResetRandomStream - // void ResetRandomStream(FRandomStream& Stream); // [0x5aac260] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void ResetRandomStream(FRandomStream& Stream); // [0x5add450] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.ResetQuaternionSpringState - // void ResetQuaternionSpringState(FQuaternionSpringState& SpringState); // [0x5aac180] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void ResetQuaternionSpringState(FQuaternionSpringState& SpringState); // [0x5add370] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.ResetFloatSpringState - // void ResetFloatSpringState(FFloatSpringState& SpringState); // [0x5aac0f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void ResetFloatSpringState(FFloatSpringState& SpringState); // [0x5add2e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.REase - // FRotator REase(FRotator A, FRotator B, float Alpha, bool bShortestPath, TEnumAsByte EasingFunc, float BlendExp, int32_t Steps); // [0x5aa71b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator REase(FRotator A, FRotator B, float Alpha, bool bShortestPath, TEnumAsByte EasingFunc, float BlendExp, int32_t Steps); // [0x5ad83a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadiansFromStream - // FVector RandomUnitVectorInEllipticalConeInRadiansFromStream(FRandomStream& Stream, FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians); // [0x5aa9d60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector RandomUnitVectorInEllipticalConeInRadiansFromStream(FRandomStream& Stream, FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians); // [0x5adaf50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadians - // FVector RandomUnitVectorInEllipticalConeInRadians(FVector ConeDir, float MaxYawInRadians, float MaxPitchInRadians); // [0x5aa9c00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector RandomUnitVectorInEllipticalConeInRadians(FVector ConeDir, float MaxYawInRadians, float MaxPitchInRadians); // [0x5adadf0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegreesFromStream - // FVector RandomUnitVectorInEllipticalConeInDegreesFromStream(FRandomStream& Stream, FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees); // [0x5aa9a50] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector RandomUnitVectorInEllipticalConeInDegreesFromStream(FRandomStream& Stream, FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees); // [0x5adac40] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegrees - // FVector RandomUnitVectorInEllipticalConeInDegrees(FVector ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees); // [0x5aa98e0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector RandomUnitVectorInEllipticalConeInDegrees(FVector ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees); // [0x5adaad0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomUnitVectorInConeInRadiansFromStream - // FVector RandomUnitVectorInConeInRadiansFromStream(FRandomStream& Stream, FVector& ConeDir, float ConeHalfAngleInRadians); // [0x5aa9790] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector RandomUnitVectorInConeInRadiansFromStream(FRandomStream& Stream, FVector& ConeDir, float ConeHalfAngleInRadians); // [0x5ada980] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomUnitVectorInConeInRadians - // FVector RandomUnitVectorInConeInRadians(FVector ConeDir, float ConeHalfAngleInRadians); // [0x5aa9690] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector RandomUnitVectorInConeInRadians(FVector ConeDir, float ConeHalfAngleInRadians); // [0x5ada880] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomUnitVectorInConeInDegreesFromStream - // FVector RandomUnitVectorInConeInDegreesFromStream(FRandomStream& Stream, FVector& ConeDir, float ConeHalfAngleInDegrees); // [0x5aa9530] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector RandomUnitVectorInConeInDegreesFromStream(FRandomStream& Stream, FVector& ConeDir, float ConeHalfAngleInDegrees); // [0x5ada720] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomUnitVectorInConeInDegrees - // FVector RandomUnitVectorInConeInDegrees(FVector ConeDir, float ConeHalfAngleInDegrees); // [0x5aa9420] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector RandomUnitVectorInConeInDegrees(FVector ConeDir, float ConeHalfAngleInDegrees); // [0x5ada610] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomUnitVectorFromStream - // FVector RandomUnitVectorFromStream(FRandomStream& Stream); // [0x5aa9370] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector RandomUnitVectorFromStream(FRandomStream& Stream); // [0x5ada560] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomUnitVector - // FVector RandomUnitVector(); // [0x5aa9210] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector RandomUnitVector(); // [0x5ada400] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomRotatorFromStream - // FRotator RandomRotatorFromStream(FRandomStream& Stream, bool bRoll); // [0x5aa9090] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator RandomRotatorFromStream(FRandomStream& Stream, bool bRoll); // [0x5ada280] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomRotator - // FRotator RandomRotator(bool bRoll); // [0x5aa8f80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator RandomRotator(bool bRoll); // [0x5ada170] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomPointInBoundingBoxFromStream_Box - // FVector RandomPointInBoundingBoxFromStream_Box(FRandomStream& Stream, FBox Box); // [0x5aa8d00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector RandomPointInBoundingBoxFromStream_Box(FRandomStream& Stream, FBox Box); // [0x5ad9ef0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomPointInBoundingBoxFromStream - // FVector RandomPointInBoundingBoxFromStream(FRandomStream& Stream, FVector Center, FVector HalfSize); // [0x5aa8ae0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector RandomPointInBoundingBoxFromStream(FRandomStream& Stream, FVector Center, FVector HalfSize); // [0x5ad9cd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomPointInBoundingBox_Box - // FVector RandomPointInBoundingBox_Box(FBox Box); // [0x5aa8eb0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector RandomPointInBoundingBox_Box(FBox Box); // [0x5ada0a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomPointInBoundingBox - // FVector RandomPointInBoundingBox(FVector Center, FVector HalfSize); // [0x5aa8990] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector RandomPointInBoundingBox(FVector Center, FVector HalfSize); // [0x5ad9b80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomIntegerInRangeFromStream - // int32_t RandomIntegerInRangeFromStream(FRandomStream& Stream, int32_t Min, int32_t Max); // [0x5aa8830] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t RandomIntegerInRangeFromStream(FRandomStream& Stream, int32_t Min, int32_t Max); // [0x5ad9a20] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomIntegerInRange - // int32_t RandomIntegerInRange(int32_t Min, int32_t Max); // [0x5aa8720] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t RandomIntegerInRange(int32_t Min, int32_t Max); // [0x5ad9910] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomIntegerFromStream - // int32_t RandomIntegerFromStream(FRandomStream& Stream, int32_t Max); // [0x5aa8600] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t RandomIntegerFromStream(FRandomStream& Stream, int32_t Max); // [0x5ad97f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomInteger64InRange - // int64_t RandomInteger64InRange(int64_t Min, int64_t Max); // [0x5aa8420] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t RandomInteger64InRange(int64_t Min, int64_t Max); // [0x5ad9610] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomInteger64 - // int64_t RandomInteger64(int64_t Max); // [0x5aa8340] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t RandomInteger64(int64_t Max); // [0x5ad9530] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomInteger - // int32_t RandomInteger(int32_t Max); // [0x5aa8540] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t RandomInteger(int32_t Max); // [0x5ad9730] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomFloatInRangeFromStream - // float RandomFloatInRangeFromStream(FRandomStream& Stream, float Min, float Max); // [0x5aa81f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // float RandomFloatInRangeFromStream(FRandomStream& Stream, float Min, float Max); // [0x5ad93e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomFloatInRange - // double RandomFloatInRange(double Min, double Max); // [0x5aa80f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double RandomFloatInRange(double Min, double Max); // [0x5ad92e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomFloatFromStream - // float RandomFloatFromStream(FRandomStream& Stream); // [0x5aa8030] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // float RandomFloatFromStream(FRandomStream& Stream); // [0x5ad9220] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomFloat - // double RandomFloat(); // [0x5aa7fe0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double RandomFloat(); // [0x5ad91d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomBoolWithWeightFromStream - // bool RandomBoolWithWeightFromStream(FRandomStream& RandomStream, float Weight); // [0x5aa7ec0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool RandomBoolWithWeightFromStream(FRandomStream& RandomStream, float Weight); // [0x5ad90b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomBoolWithWeight - // bool RandomBoolWithWeight(float Weight); // [0x5aa7e00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool RandomBoolWithWeight(float Weight); // [0x5ad8ff0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomBoolFromStream - // bool RandomBoolFromStream(FRandomStream& Stream); // [0x5aa7d40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool RandomBoolFromStream(FRandomStream& Stream); // [0x5ad8f30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RandomBool - // bool RandomBool(); // [0x5aa7ce0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool RandomBool(); // [0x5ad8ed0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.RadiansToDegrees - // double RadiansToDegrees(double A); // [0x5aa7c50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double RadiansToDegrees(double A); // [0x5ad8e40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.QuaternionSpringInterp - // FQuat QuaternionSpringInterp(FQuat Current, FQuat Target, FQuaternionSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bInitializeFromTarget); // [0x5aa6cb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FQuat QuaternionSpringInterp(FQuat Current, FQuat Target, FQuaternionSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bInitializeFromTarget); // [0x5ad7ea0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Quat_VectorUp - // FVector Quat_VectorUp(FQuat& Q); // [0x5aa55f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Quat_VectorUp(FQuat& Q); // [0x5ad67e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_VectorRight - // FVector Quat_VectorRight(FQuat& Q); // [0x5aa54d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Quat_VectorRight(FQuat& Q); // [0x5ad66c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_VectorForward - // FVector Quat_VectorForward(FQuat& Q); // [0x5aa53d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Quat_VectorForward(FQuat& Q); // [0x5ad65c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_UnrotateVector - // FVector Quat_UnrotateVector(FQuat& Q, FVector& V); // [0x5aa6a80] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Quat_UnrotateVector(FQuat& Q, FVector& V); // [0x5ad7c70] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_Slerp - // FQuat Quat_Slerp(FQuat& A, FQuat& B, double Alpha); // [0x5aa68a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FQuat Quat_Slerp(FQuat& A, FQuat& B, double Alpha); // [0x5ad7a90] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_SizeSquared - // float Quat_SizeSquared(FQuat& Q); // [0x5aa67e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // float Quat_SizeSquared(FQuat& Q); // [0x5ad79d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_Size - // float Quat_Size(FQuat& Q); // [0x5aa6710] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // float Quat_Size(FQuat& Q); // [0x5ad7900] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_SetFromEuler - // void Quat_SetFromEuler(FQuat& Q, FVector& Euler); // [0x5aa6620] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Quat_SetFromEuler(FQuat& Q, FVector& Euler); // [0x5ad7810] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Quat_SetComponents - // void Quat_SetComponents(FQuat& Q, float X, float Y, float Z, float W); // [0x5aa6460] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Quat_SetComponents(FQuat& Q, float X, float Y, float Z, float W); // [0x5ad7650] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Quat_Rotator - // FRotator Quat_Rotator(FQuat& Q); // [0x5aa63b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator Quat_Rotator(FQuat& Q); // [0x5ad75a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_RotateVector - // FVector Quat_RotateVector(FQuat& Q, FVector& V); // [0x5aa61a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Quat_RotateVector(FQuat& Q, FVector& V); // [0x5ad7390] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_Normalized - // FQuat Quat_Normalized(FQuat& Q, float Tolerance); // [0x5aa6030] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FQuat Quat_Normalized(FQuat& Q, float Tolerance); // [0x5ad7220] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_Normalize - // void Quat_Normalize(FQuat& Q, float Tolerance); // [0x5aa5ed0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Quat_Normalize(FQuat& Q, float Tolerance); // [0x5ad70c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Quat_MakeFromEuler - // FQuat Quat_MakeFromEuler(FVector& Euler); // [0x5aa5e20] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FQuat Quat_MakeFromEuler(FVector& Euler); // [0x5ad7010] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_Log - // FQuat Quat_Log(FQuat& Q); // [0x5aa5d70] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FQuat Quat_Log(FQuat& Q); // [0x5ad6f60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_IsNormalized - // bool Quat_IsNormalized(FQuat& Q); // [0x5aa5c60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Quat_IsNormalized(FQuat& Q); // [0x5ad6e50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_IsNonFinite - // bool Quat_IsNonFinite(FQuat& Q); // [0x5aa5b80] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Quat_IsNonFinite(FQuat& Q); // [0x5ad6d70] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_IsIdentity - // bool Quat_IsIdentity(FQuat& Q, float Tolerance); // [0x5aa5a00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Quat_IsIdentity(FQuat& Q, float Tolerance); // [0x5ad6bf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_IsFinite - // bool Quat_IsFinite(FQuat& Q); // [0x5aa5920] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Quat_IsFinite(FQuat& Q); // [0x5ad6b10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_Inversed - // FQuat Quat_Inversed(FQuat& Q); // [0x5aa5870] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FQuat Quat_Inversed(FQuat& Q); // [0x5ad6a60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_Identity - // FQuat Quat_Identity(); // [0x5aa5840] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FQuat Quat_Identity(); // [0x5ad6a30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_GetRotationAxis - // FVector Quat_GetRotationAxis(FQuat& Q); // [0x5aa5700] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Quat_GetRotationAxis(FQuat& Q); // [0x5ad68f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_GetAxisZ - // FVector Quat_GetAxisZ(FQuat& Q); // [0x5aa55f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Quat_GetAxisZ(FQuat& Q); // [0x5ad67e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_GetAxisY - // FVector Quat_GetAxisY(FQuat& Q); // [0x5aa54d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Quat_GetAxisY(FQuat& Q); // [0x5ad66c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_GetAxisX - // FVector Quat_GetAxisX(FQuat& Q); // [0x5aa53d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Quat_GetAxisX(FQuat& Q); // [0x5ad65c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_GetAngle - // float Quat_GetAngle(FQuat& Q); // [0x5aa5310] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // float Quat_GetAngle(FQuat& Q); // [0x5ad6500] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_FindBetweenVectors - // FQuat Quat_FindBetweenVectors(FVector Start, FVector End); // [0x5aa5200] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FQuat Quat_FindBetweenVectors(FVector Start, FVector End); // [0x5ad63f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_FindBetweenNormals - // FQuat Quat_FindBetweenNormals(FVector StartNormal, FVector EndNormal); // [0x5aa50f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FQuat Quat_FindBetweenNormals(FVector StartNormal, FVector EndNormal); // [0x5ad62e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_Exp - // FQuat Quat_Exp(FQuat& Q); // [0x5aa5040] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FQuat Quat_Exp(FQuat& Q); // [0x5ad6230] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_Euler - // FVector Quat_Euler(FQuat& Q); // [0x5aa4f90] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Quat_Euler(FQuat& Q); // [0x5ad6180] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Quat_EnforceShortestArcWith - // void Quat_EnforceShortestArcWith(FQuat& A, FQuat& B); // [0x5aa4e20] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Quat_EnforceShortestArcWith(FQuat& A, FQuat& B); // [0x5ad6010] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Quat_AngularDistance - // float Quat_AngularDistance(FQuat& A, FQuat& B); // [0x5aa4cc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // float Quat_AngularDistance(FQuat& A, FQuat& B); // [0x5ad5eb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.ProjectVectorOnToVector - // FVector ProjectVectorOnToVector(FVector V, FVector Target); // [0x5aa4b60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector ProjectVectorOnToVector(FVector V, FVector Target); // [0x5ad5d50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.ProjectVectorOnToPlane - // FVector ProjectVectorOnToPlane(FVector V, FVector PlaneNormal); // [0x5aa4a30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector ProjectVectorOnToPlane(FVector V, FVector PlaneNormal); // [0x5ad5c20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.ProjectPointOnToPlane - // FVector ProjectPointOnToPlane(FVector Point, FVector PlaneBase, FVector PlaneNormal); // [0x5aa4750] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector ProjectPointOnToPlane(FVector Point, FVector PlaneBase, FVector PlaneNormal); // [0x5ad5940] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.PointsAreCoplanar - // bool PointsAreCoplanar(TArray& Points, float Tolerance); // [0x5aa3cb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool PointsAreCoplanar(TArray& Points, float Tolerance); // [0x5ad4ea0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.PerlinNoise1D - // float PerlinNoise1D(float Value); // [0x5aa2ad0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float PerlinNoise1D(float Value); // [0x5ad3cc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Percent_IntInt - // int32_t Percent_IntInt(int32_t A, int32_t B); // [0x5aa29e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Percent_IntInt(int32_t A, int32_t B); // [0x5ad3bd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Percent_Int64Int64 - // int64_t Percent_Int64Int64(int64_t A, int64_t B); // [0x5aa28e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t Percent_Int64Int64(int64_t A, int64_t B); // [0x5ad3ad0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Percent_FloatFloat - // double Percent_FloatFloat(double A, double B); // [0x5aa2770] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Percent_FloatFloat(double A, double B); // [0x5ad3960] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Percent_ByteByte - // char Percent_ByteByte(char A, char B); // [0x5aa2680] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // char Percent_ByteByte(char A, char B); // [0x5ad3870] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Or_IntInt - // int32_t Or_IntInt(int32_t A, int32_t B); // [0x5aa1d60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Or_IntInt(int32_t A, int32_t B); // [0x5ad2f50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Or_Int64Int64 - // int64_t Or_Int64Int64(int64_t A, int64_t B); // [0x5aa1c90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t Or_Int64Int64(int64_t A, int64_t B); // [0x5ad2e80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Now - // FDateTime Now(); // [0x5aa1c50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FDateTime Now(); // [0x5ad2e40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqualExactly_VectorVector - // bool NotEqualExactly_VectorVector(FVector A, FVector B); // [0x5aa0290] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool NotEqualExactly_VectorVector(FVector A, FVector B); // [0x5ad1480] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqualExactly_Vector4Vector4 - // bool NotEqualExactly_Vector4Vector4(FVector4& A, FVector4& B); // [0x5aa0140] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool NotEqualExactly_Vector4Vector4(FVector4& A, FVector4& B); // [0x5ad1330] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqualExactly_Vector2DVector2D - // bool NotEqualExactly_Vector2DVector2D(FVector2D A, FVector2D B); // [0x5aa0060] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool NotEqualExactly_Vector2DVector2D(FVector2D A, FVector2D B); // [0x5ad1250] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqual_VectorVector - // bool NotEqual_VectorVector(FVector A, FVector B, float ErrorTolerance); // [0x5aa1960] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool NotEqual_VectorVector(FVector A, FVector B, float ErrorTolerance); // [0x5ad2b50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqual_Vector4Vector4 - // bool NotEqual_Vector4Vector4(FVector4& A, FVector4& B, float ErrorTolerance); // [0x5aa17a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool NotEqual_Vector4Vector4(FVector4& A, FVector4& B, float ErrorTolerance); // [0x5ad2990] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqual_Vector2DVector2D - // bool NotEqual_Vector2DVector2D(FVector2D A, FVector2D B, float ErrorTolerance); // [0x5aa1660] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool NotEqual_Vector2DVector2D(FVector2D A, FVector2D B, float ErrorTolerance); // [0x5ad2850] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqual_TimespanTimespan - // bool NotEqual_TimespanTimespan(FTimespan A, FTimespan B); // [0x53f4aa0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool NotEqual_TimespanTimespan(FTimespan A, FTimespan B); // [0x5426c70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqual_RotatorRotator - // bool NotEqual_RotatorRotator(FRotator A, FRotator B, float ErrorTolerance); // [0x5aa1090] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool NotEqual_RotatorRotator(FRotator A, FRotator B, float ErrorTolerance); // [0x5ad2280] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqual_QuatQuat - // bool NotEqual_QuatQuat(FQuat& A, FQuat& B, float ErrorTolerance); // [0x5aa0ec0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool NotEqual_QuatQuat(FQuat& A, FQuat& B, float ErrorTolerance); // [0x5ad20b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqual_ObjectObject - // bool NotEqual_ObjectObject(class UObject* A, class UObject* B); // [0x5aa0510] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NotEqual_ObjectObject(class UObject* A, class UObject* B); // [0x5ad1700] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqual_NameName - // bool NotEqual_NameName(FName A, FName B); // [0x5aa0d00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NotEqual_NameName(FName A, FName B); // [0x5ad1ef0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqual_MatrixMatrix - // bool NotEqual_MatrixMatrix(FMatrix& A, FMatrix& B, float Tolerance); // [0x5aa0b50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool NotEqual_MatrixMatrix(FMatrix& A, FMatrix& B, float Tolerance); // [0x5ad1d40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqual_LinearColorLinearColor - // bool NotEqual_LinearColorLinearColor(FLinearColor A, FLinearColor B); // [0x5aa0a60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool NotEqual_LinearColorLinearColor(FLinearColor A, FLinearColor B); // [0x5ad1c50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqual_IntPointIntPoint - // bool NotEqual_IntPointIntPoint(FIntPoint A, FIntPoint B); // [0x5aa0990] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool NotEqual_IntPointIntPoint(FIntPoint A, FIntPoint B); // [0x5ad1b80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqual_IntInt - // bool NotEqual_IntInt(int32_t A, int32_t B); // [0x5aa08c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NotEqual_IntInt(int32_t A, int32_t B); // [0x5ad1ab0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqual_Int64Int64 - // bool NotEqual_Int64Int64(int64_t A, int64_t B); // [0x5aa07f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NotEqual_Int64Int64(int64_t A, int64_t B); // [0x5ad19e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqual_DoubleDouble - // bool NotEqual_DoubleDouble(double A, double B); // [0x5aa05e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NotEqual_DoubleDouble(double A, double B); // [0x5ad17d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqual_DateTimeDateTime - // bool NotEqual_DateTimeDateTime(FDateTime A, FDateTime B); // [0x53f4aa0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool NotEqual_DateTimeDateTime(FDateTime A, FDateTime B); // [0x5426c70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqual_ClassClass - // bool NotEqual_ClassClass(class UClass* A, class UClass* B); // [0x5aa0510] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NotEqual_ClassClass(class UClass* A, class UClass* B); // [0x5ad1700] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqual_ByteByte - // bool NotEqual_ByteByte(char A, char B); // [0x5aa0450] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NotEqual_ByteByte(char A, char B); // [0x5ad1640] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NotEqual_BoolBool - // bool NotEqual_BoolBool(bool A, bool B); // [0x5aa0370] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NotEqual_BoolBool(bool A, bool B); // [0x5ad1560] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Not_PreBool - // bool Not_PreBool(bool A); // [0x5aa1bc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool Not_PreBool(bool A); // [0x5ad2db0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Not_Int64 - // int64_t Not_Int64(int64_t A); // [0x5aa1ab0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t Not_Int64(int64_t A); // [0x5ad2ca0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Not_Int - // int32_t Not_Int(int32_t A); // [0x5aa1b40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Not_Int(int32_t A); // [0x5ad2d30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NormalSafe2D - // FVector2D NormalSafe2D(FVector2D A, float Tolerance); // [0x5a9f640] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D NormalSafe2D(FVector2D A, float Tolerance); // [0x5ad0830] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NormalizeToRange - // double NormalizeToRange(double Value, double RangeMin, double RangeMax); // [0x5a9fd40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double NormalizeToRange(double Value, double RangeMin, double RangeMax); // [0x5ad0f30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NormalizedDeltaRotator - // FRotator NormalizedDeltaRotator(FRotator A, FRotator B); // [0x5a9feb0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator NormalizedDeltaRotator(FRotator A, FRotator B); // [0x5ad10a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NormalizeAxis - // float NormalizeAxis(float Angle); // [0x5a9f890] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float NormalizeAxis(float Angle); // [0x5ad0a80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Normalize2D - // void Normalize2D(FVector2D& A, float Tolerance); // [0x5a9f760] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Normalize2D(FVector2D& A, float Tolerance); // [0x5ad0950] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Normal2D - // FVector2D Normal2D(FVector2D A); // [0x5a9f420] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Normal2D(FVector2D A); // [0x5ad0610] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Normal - // FVector Normal(FVector A, float Tolerance); // [0x5a9f4f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Normal(FVector A, float Tolerance); // [0x5ad06e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NegateVector - // FVector NegateVector(FVector A); // [0x5a9f2b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector NegateVector(FVector A); // [0x5ad04a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NegateRotator - // FRotator NegateRotator(FRotator A); // [0x5a9f200] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator NegateRotator(FRotator A); // [0x5ad03f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Negated2D - // FVector2D Negated2D(FVector2D& A); // [0x5a9f340] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Negated2D(FVector2D& A); // [0x5ad0530] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NearlyEqual_TransformTransform - // bool NearlyEqual_TransformTransform(FTransform& A, FTransform& B, float LocationTolerance, float RotationTolerance, float Scale3DTolerance); // [0x5a9ef90] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool NearlyEqual_TransformTransform(FTransform& A, FTransform& B, float LocationTolerance, float RotationTolerance, float Scale3DTolerance); // [0x5ad0180] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.NearlyEqual_FloatFloat - // bool NearlyEqual_FloatFloat(double A, double B, double ErrorTolerance); // [0x5a9ee70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NearlyEqual_FloatFloat(double A, double B, double ErrorTolerance); // [0x5ad0060] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MultiplyMultiply_FloatFloat - // double MultiplyMultiply_FloatFloat(double base, double Exp); // [0x5a9d9b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double MultiplyMultiply_FloatFloat(double base, double Exp); // [0x5aceba0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MultiplyByPi - // double MultiplyByPi(double Value); // [0x5a9d920] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double MultiplyByPi(double Value); // [0x5aceb10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_VectorVector - // FVector Multiply_VectorVector(FVector A, FVector B); // [0x5a9ed90] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Multiply_VectorVector(FVector A, FVector B); // [0x5acff80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_VectorInt - // FVector Multiply_VectorInt(FVector A, int32_t B); // [0x5a9e7f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Multiply_VectorInt(FVector A, int32_t B); // [0x5acf9e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_VectorFloat - // FVector Multiply_VectorFloat(FVector A, double B); // [0x5a9ecb0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Multiply_VectorFloat(FVector A, double B); // [0x5acfea0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_Vector4Vector4 - // FVector4 Multiply_Vector4Vector4(FVector4& A, FVector4& B); // [0x5a9eb50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector4 Multiply_Vector4Vector4(FVector4& A, FVector4& B); // [0x5acfd40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_Vector2DVector2D - // FVector2D Multiply_Vector2DVector2D(FVector2D A, FVector2D B); // [0x5a9ea80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Multiply_Vector2DVector2D(FVector2D A, FVector2D B); // [0x5acfc70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_Vector2DFloat - // FVector2D Multiply_Vector2DFloat(FVector2D A, double B); // [0x5a9e9b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Multiply_Vector2DFloat(FVector2D A, double B); // [0x5acfba0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_TimespanFloat - // FTimespan Multiply_TimespanFloat(FTimespan A, float Scalar); // [0x5a9e8d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTimespan Multiply_TimespanFloat(FTimespan A, float Scalar); // [0x5acfac0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_RotatorInt - // FRotator Multiply_RotatorInt(FRotator A, int32_t B); // [0x5a9e7f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator Multiply_RotatorInt(FRotator A, int32_t B); // [0x5acf9e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_RotatorFloat - // FRotator Multiply_RotatorFloat(FRotator A, float B); // [0x5a9e710] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator Multiply_RotatorFloat(FRotator A, float B); // [0x5acf900] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_QuatQuat - // FQuat Multiply_QuatQuat(FQuat& A, FQuat& B); // [0x5a9e530] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FQuat Multiply_QuatQuat(FQuat& A, FQuat& B); // [0x5acf720] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_MatrixMatrix - // FMatrix Multiply_MatrixMatrix(FMatrix& A, FMatrix& B); // [0x5a9e3c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FMatrix Multiply_MatrixMatrix(FMatrix& A, FMatrix& B); // [0x5acf5b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_MatrixFloat - // FMatrix Multiply_MatrixFloat(FMatrix& A, double B); // [0x5a9e200] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FMatrix Multiply_MatrixFloat(FMatrix& A, double B); // [0x5acf3f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_LinearColorLinearColor - // FLinearColor Multiply_LinearColorLinearColor(FLinearColor A, FLinearColor B); // [0x5a9e110] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor Multiply_LinearColorLinearColor(FLinearColor A, FLinearColor B); // [0x5acf300] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_LinearColorFloat - // FLinearColor Multiply_LinearColorFloat(FLinearColor A, float B); // [0x5a9e040] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor Multiply_LinearColorFloat(FLinearColor A, float B); // [0x5acf230] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_IntPointIntPoint - // FIntPoint Multiply_IntPointIntPoint(FIntPoint A, FIntPoint B); // [0x5a9df60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntPoint Multiply_IntPointIntPoint(FIntPoint A, FIntPoint B); // [0x5acf150] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_IntPointInt - // FIntPoint Multiply_IntPointInt(FIntPoint A, int32_t B); // [0x5a9de80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntPoint Multiply_IntPointInt(FIntPoint A, int32_t B); // [0x5acf070] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_IntInt - // int32_t Multiply_IntInt(int32_t A, int32_t B); // [0x5a9ddc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Multiply_IntInt(int32_t A, int32_t B); // [0x5acefb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_IntFloat - // double Multiply_IntFloat(int32_t A, double B); // [0x5a9dcf0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Multiply_IntFloat(int32_t A, double B); // [0x5aceee0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_Int64Int64 - // int64_t Multiply_Int64Int64(int64_t A, int64_t B); // [0x5a9dc20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t Multiply_Int64Int64(int64_t A, int64_t B); // [0x5acee10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_DoubleDouble - // double Multiply_DoubleDouble(double A, double B); // [0x5a9db50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Multiply_DoubleDouble(double A, double B); // [0x5aced40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Multiply_ByteByte - // char Multiply_ByteByte(char A, char B); // [0x5a9da90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // char Multiply_ByteByte(char A, char B); // [0x5acec80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MirrorVectorByNormal - // FVector MirrorVectorByNormal(FVector InVect, FVector InNormal); // [0x5a84df0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector MirrorVectorByNormal(FVector InVect, FVector InNormal); // [0x5ab5fe0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MinOfIntArray - // void MinOfIntArray(TArray& IntArray, int32_t& IndexOfMinValue, int32_t& MinValue); // [0x5a9cf20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void MinOfIntArray(TArray& IntArray, int32_t& IndexOfMinValue, int32_t& MinValue); // [0x5ace110] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MinOfFloatArray - // void MinOfFloatArray(TArray& FloatArray, int32_t& IndexOfMinValue, float& MinValue); // [0x5a9ccb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void MinOfFloatArray(TArray& FloatArray, int32_t& IndexOfMinValue, float& MinValue); // [0x5acdea0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MinOfByteArray - // void MinOfByteArray(TArray& ByteArray, int32_t& IndexOfMinValue, char& MinValue); // [0x5a9cb20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void MinOfByteArray(TArray& ByteArray, int32_t& IndexOfMinValue, char& MinValue); // [0x5acdd10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MinInt64 - // int64_t MinInt64(int64_t A, int64_t B); // [0x5a9ca50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t MinInt64(int64_t A, int64_t B); // [0x5acdc40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MinimumAreaRectangle - // void MinimumAreaRectangle(class UObject* WorldContextObject, TArray& InVerts, FVector& SampleSurfaceNormal, FVector& OutRectCenter, FRotator& OutRectRotation, float& OutSideLengthX, float& OutSideLengthY, bool bDebugDraw); // [0x5a9d0b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void MinimumAreaRectangle(class UObject* WorldContextObject, TArray& InVerts, FVector& SampleSurfaceNormal, FVector& OutRectCenter, FRotator& OutRectRotation, float& OutSideLengthX, float& OutSideLengthY, bool bDebugDraw); // [0x5ace2a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.MinAreaRectangle - // void MinAreaRectangle(class UObject* WorldContextObject, TArray& InPoints, FVector& SampleSurfaceNormal, FVector& OutRectCenter, FRotator& OutRectRotation, float& OutRectLengthX, float& OutRectLengthY, bool bDebugDraw); // [0x5a9c780] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void MinAreaRectangle(class UObject* WorldContextObject, TArray& InPoints, FVector& SampleSurfaceNormal, FVector& OutRectCenter, FRotator& OutRectRotation, float& OutRectLengthX, float& OutRectLengthY, bool bDebugDraw); // [0x5acd970] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Min - // int32_t Min(int32_t A, int32_t B); // [0x5a9c6b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Min(int32_t A, int32_t B); // [0x5acd8a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MedianOfIntArray - // void MedianOfIntArray(TArray IntArray, float& MedianValue); // [0x5a9c500] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void MedianOfIntArray(TArray IntArray, float& MedianValue); // [0x5acd6f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MaxOfIntArray - // void MaxOfIntArray(TArray& IntArray, int32_t& IndexOfMaxValue, int32_t& MaxValue); // [0x5a9c370] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void MaxOfIntArray(TArray& IntArray, int32_t& IndexOfMaxValue, int32_t& MaxValue); // [0x5acd560] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MaxOfFloatArray - // void MaxOfFloatArray(TArray& FloatArray, int32_t& IndexOfMaxValue, float& MaxValue); // [0x5a9c100] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void MaxOfFloatArray(TArray& FloatArray, int32_t& IndexOfMaxValue, float& MaxValue); // [0x5acd2f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MaxOfByteArray - // void MaxOfByteArray(TArray& ByteArray, int32_t& IndexOfMaxValue, char& MaxValue); // [0x5a9bf70] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void MaxOfByteArray(TArray& ByteArray, int32_t& IndexOfMaxValue, char& MaxValue); // [0x5acd160] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MaxInt64 - // int64_t MaxInt64(int64_t A, int64_t B); // [0x5a9bea0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t MaxInt64(int64_t A, int64_t B); // [0x5acd090] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Max - // int32_t Max(int32_t A, int32_t B); // [0x5a9bdd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Max(int32_t A, int32_t B); // [0x5accfc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_TransformVector4 - // FVector4 Matrix_TransformVector4(FMatrix& M, FVector4 V); // [0x5a9baa0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector4 Matrix_TransformVector4(FMatrix& M, FVector4 V); // [0x5accc90] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_TransformVector - // FVector4 Matrix_TransformVector(FMatrix& M, FVector V); // [0x5a9bc40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector4 Matrix_TransformVector(FMatrix& M, FVector V); // [0x5acce30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_TransformPosition - // FVector4 Matrix_TransformPosition(FMatrix& M, FVector V); // [0x5a9b900] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector4 Matrix_TransformPosition(FMatrix& M, FVector V); // [0x5accaf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_ToQuat - // FQuat Matrix_ToQuat(FMatrix& M); // [0x5a9b830] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FQuat Matrix_ToQuat(FMatrix& M); // [0x5acca20] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_SetOrigin - // void Matrix_SetOrigin(FMatrix& M, FVector NewOrigin); // [0x5a9b720] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Matrix_SetOrigin(FMatrix& M, FVector NewOrigin); // [0x5acc910] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Matrix_SetColumn - // void Matrix_SetColumn(FMatrix& M, TEnumAsByte column, FVector Value); // [0x5a9b5d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Matrix_SetColumn(FMatrix& M, TEnumAsByte column, FVector Value); // [0x5acc7c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Matrix_SetAxis - // void Matrix_SetAxis(FMatrix& M, TEnumAsByte Axis, FVector AxisVector); // [0x5a9b480] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Matrix_SetAxis(FMatrix& M, TEnumAsByte Axis, FVector AxisVector); // [0x5acc670] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Matrix_ScaleTranslation - // FMatrix Matrix_ScaleTranslation(FMatrix& M, FVector Scale3D); // [0x5a9b2e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FMatrix Matrix_ScaleTranslation(FMatrix& M, FVector Scale3D); // [0x5acc4d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_RemoveTranslation - // FMatrix Matrix_RemoveTranslation(FMatrix& M); // [0x5a9b1c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FMatrix Matrix_RemoveTranslation(FMatrix& M); // [0x5acc3b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_RemoveScaling - // void Matrix_RemoveScaling(FMatrix& M, float Tolerance); // [0x5a9b0c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void Matrix_RemoveScaling(FMatrix& M, float Tolerance); // [0x5acc2b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.Matrix_Mirror - // FMatrix Matrix_Mirror(FMatrix& M, TEnumAsByte MirrorAxis, TEnumAsByte FlipAxis); // [0x5a9aee0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FMatrix Matrix_Mirror(FMatrix& M, TEnumAsByte MirrorAxis, TEnumAsByte FlipAxis); // [0x5acc0d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_InverseTransformVector - // FVector Matrix_InverseTransformVector(FMatrix& M, FVector V); // [0x5a9ad20] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Matrix_InverseTransformVector(FMatrix& M, FVector V); // [0x5acbf10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_InverseTransformPosition - // FVector Matrix_InverseTransformPosition(FMatrix& M, FVector V); // [0x5a9ab50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Matrix_InverseTransformPosition(FMatrix& M, FVector V); // [0x5acbd40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_Identity - // FMatrix Matrix_Identity(); // [0x5a9aad0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FMatrix Matrix_Identity(); // [0x5acbcc0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetUnitAxis - // FVector Matrix_GetUnitAxis(FMatrix& M, TEnumAsByte Axis); // [0x5a9a9b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Matrix_GetUnitAxis(FMatrix& M, TEnumAsByte Axis); // [0x5acbba0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetUnitAxes - // void Matrix_GetUnitAxes(FMatrix& M, FVector& X, FVector& Y, FVector& Z); // [0x5a9a800] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void Matrix_GetUnitAxes(FMatrix& M, FVector& X, FVector& Y, FVector& Z); // [0x5acb9f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetTransposed - // FMatrix Matrix_GetTransposed(FMatrix& M); // [0x5a9a640] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FMatrix Matrix_GetTransposed(FMatrix& M); // [0x5acb830] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetTransposeAdjoint - // FMatrix Matrix_GetTransposeAdjoint(FMatrix& M); // [0x5a9a530] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FMatrix Matrix_GetTransposeAdjoint(FMatrix& M); // [0x5acb720] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetScaleVector - // FVector Matrix_GetScaleVector(FMatrix& M, float Tolerance); // [0x5a9a0e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Matrix_GetScaleVector(FMatrix& M, float Tolerance); // [0x5acb2d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetScaledAxis - // FVector Matrix_GetScaledAxis(FMatrix& M, TEnumAsByte Axis); // [0x5a9a3e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Matrix_GetScaledAxis(FMatrix& M, TEnumAsByte Axis); // [0x5acb5d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetScaledAxes - // void Matrix_GetScaledAxes(FMatrix& M, FVector& X, FVector& Y, FVector& Z); // [0x5a9a200] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void Matrix_GetScaledAxes(FMatrix& M, FVector& X, FVector& Y, FVector& Z); // [0x5acb3f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetRotDeterminant - // float Matrix_GetRotDeterminant(FMatrix& M); // [0x5a99fb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // float Matrix_GetRotDeterminant(FMatrix& M); // [0x5acb1a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetRotator - // FRotator Matrix_GetRotator(FMatrix& M); // [0x5a6e090] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator Matrix_GetRotator(FMatrix& M); // [0x5a9f280] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetOrigin - // FVector Matrix_GetOrigin(FMatrix& InMatrix); // [0x5a99ef0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Matrix_GetOrigin(FMatrix& InMatrix); // [0x5acb0e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetMaximumAxisScale - // float Matrix_GetMaximumAxisScale(FMatrix& M); // [0x5a99e30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // float Matrix_GetMaximumAxisScale(FMatrix& M); // [0x5acb020] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetMatrixWithoutScale - // FMatrix Matrix_GetMatrixWithoutScale(FMatrix& M, float Tolerance); // [0x5a99c90] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FMatrix Matrix_GetMatrixWithoutScale(FMatrix& M, float Tolerance); // [0x5acae80] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetInverse - // FMatrix Matrix_GetInverse(FMatrix& M); // [0x5a99b80] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FMatrix Matrix_GetInverse(FMatrix& M); // [0x5acad70] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetFrustumTopPlane - // bool Matrix_GetFrustumTopPlane(FMatrix& M, FPlane& OutPlane); // [0x5a999c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Matrix_GetFrustumTopPlane(FMatrix& M, FPlane& OutPlane); // [0x5acabb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetFrustumRightPlane - // bool Matrix_GetFrustumRightPlane(FMatrix& M, FPlane& OutPlane); // [0x5a99800] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Matrix_GetFrustumRightPlane(FMatrix& M, FPlane& OutPlane); // [0x5aca9f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetFrustumNearPlane - // bool Matrix_GetFrustumNearPlane(FMatrix& M, FPlane& OutPlane); // [0x5a99640] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Matrix_GetFrustumNearPlane(FMatrix& M, FPlane& OutPlane); // [0x5aca830] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetFrustumLeftPlane - // bool Matrix_GetFrustumLeftPlane(FMatrix& M, FPlane& OutPlane); // [0x5a99480] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Matrix_GetFrustumLeftPlane(FMatrix& M, FPlane& OutPlane); // [0x5aca670] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetFrustumFarPlane - // bool Matrix_GetFrustumFarPlane(FMatrix& M, FPlane& OutPlane); // [0x5a992f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Matrix_GetFrustumFarPlane(FMatrix& M, FPlane& OutPlane); // [0x5aca4e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetFrustumBottomPlane - // bool Matrix_GetFrustumBottomPlane(FMatrix& M, FPlane& OutPlane); // [0x5a99130] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Matrix_GetFrustumBottomPlane(FMatrix& M, FPlane& OutPlane); // [0x5aca320] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetDeterminant - // float Matrix_GetDeterminant(FMatrix& M); // [0x5a99070] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // float Matrix_GetDeterminant(FMatrix& M); // [0x5aca260] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_GetColumn - // FVector Matrix_GetColumn(FMatrix& M, TEnumAsByte column); // [0x5a98f60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Matrix_GetColumn(FMatrix& M, TEnumAsByte column); // [0x5aca150] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_ContainsNaN - // bool Matrix_ContainsNaN(FMatrix& M); // [0x5a98ea0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Matrix_ContainsNaN(FMatrix& M); // [0x5aca090] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_ConcatenateTranslation - // FMatrix Matrix_ConcatenateTranslation(FMatrix& M, FVector Translation); // [0x5a98cc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FMatrix Matrix_ConcatenateTranslation(FMatrix& M, FVector Translation); // [0x5ac9eb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Matrix_ApplyScale - // FMatrix Matrix_ApplyScale(FMatrix& M, float Scale); // [0x5a98b10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FMatrix Matrix_ApplyScale(FMatrix& M, float Scale); // [0x5ac9d00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MapRangeUnclamped - // double MapRangeUnclamped(double Value, double InRangeA, double InRangeB, double OutRangeA, double OutRangeB); // [0x5a98710] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double MapRangeUnclamped(double Value, double InRangeA, double InRangeB, double OutRangeA, double OutRangeB); // [0x5ac9900] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MapRangeClamped - // double MapRangeClamped(double Value, double InRangeA, double InRangeB, double OutRangeA, double OutRangeB); // [0x5a98530] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double MapRangeClamped(double Value, double InRangeA, double InRangeB, double OutRangeA, double OutRangeB); // [0x5ac9720] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeVector_NetQuantizeNormal - // FVector_NetQuantizeNormal MakeVector_NetQuantizeNormal(double X, double Y, double Z); // [0x5a98410] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FVector_NetQuantizeNormal MakeVector_NetQuantizeNormal(double X, double Y, double Z); // [0x5ac9600] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeVector_NetQuantize100 - // FVector_NetQuantize100 MakeVector_NetQuantize100(double X, double Y, double Z); // [0x5a98410] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FVector_NetQuantize100 MakeVector_NetQuantize100(double X, double Y, double Z); // [0x5ac9600] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeVector_NetQuantize10 - // FVector_NetQuantize10 MakeVector_NetQuantize10(double X, double Y, double Z); // [0x5a98410] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FVector_NetQuantize10 MakeVector_NetQuantize10(double X, double Y, double Z); // [0x5ac9600] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeVector_NetQuantize - // FVector_NetQuantize MakeVector_NetQuantize(double X, double Y, double Z); // [0x5a98410] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FVector_NetQuantize MakeVector_NetQuantize(double X, double Y, double Z); // [0x5ac9600] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeVector4 - // FVector4 MakeVector4(double X, double Y, double Z, double W); // [0x5a982a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector4 MakeVector4(double X, double Y, double Z, double W); // [0x5ac9490] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeVector2D - // FVector2D MakeVector2D(double X, double Y); // [0x5a981c0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D MakeVector2D(double X, double Y); // [0x5ac93b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeVector - // FVector MakeVector(double X, double Y, double Z); // [0x5a98410] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector MakeVector(double X, double Y, double Z); // [0x5ac9600] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeTransform - // FTransform MakeTransform(FVector Location, FRotator Rotation, FVector Scale); // [0x5a97ec0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform MakeTransform(FVector Location, FRotator Rotation, FVector Scale); // [0x5ac90b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeTimespan2 - // FTimespan MakeTimespan2(int32_t Days, int32_t Hours, int32_t Minutes, int32_t Seconds, int32_t FractionNano); // [0x5a97a90] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTimespan MakeTimespan2(int32_t Days, int32_t Hours, int32_t Minutes, int32_t Seconds, int32_t FractionNano); // [0x5ac8c80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeTimespan - // FTimespan MakeTimespan(int32_t Days, int32_t Hours, int32_t Minutes, int32_t Seconds, int32_t Milliseconds); // [0x5a97c20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTimespan MakeTimespan(int32_t Days, int32_t Hours, int32_t Minutes, int32_t Seconds, int32_t Milliseconds); // [0x5ac8e10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeRotFromZY - // FRotator MakeRotFromZY(FVector& Z, FVector& Y); // [0x5a970a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator MakeRotFromZY(FVector& Z, FVector& Y); // [0x5ac8290] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeRotFromZX - // FRotator MakeRotFromZX(FVector& Z, FVector& X); // [0x5a96f70] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator MakeRotFromZX(FVector& Z, FVector& X); // [0x5ac8160] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeRotFromZ - // FRotator MakeRotFromZ(FVector& Z); // [0x5a96e90] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator MakeRotFromZ(FVector& Z); // [0x5ac8080] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeRotFromYZ - // FRotator MakeRotFromYZ(FVector& Y, FVector& Z); // [0x5a96d60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator MakeRotFromYZ(FVector& Y, FVector& Z); // [0x5ac7f50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeRotFromYX - // FRotator MakeRotFromYX(FVector& Y, FVector& X); // [0x5a96c30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator MakeRotFromYX(FVector& Y, FVector& X); // [0x5ac7e20] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeRotFromY - // FRotator MakeRotFromY(FVector& Y); // [0x5a96b50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator MakeRotFromY(FVector& Y); // [0x5ac7d40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeRotFromXZ - // FRotator MakeRotFromXZ(FVector& X, FVector& Z); // [0x5a96a20] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator MakeRotFromXZ(FVector& X, FVector& Z); // [0x5ac7c10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeRotFromXY - // FRotator MakeRotFromXY(FVector& X, FVector& Y); // [0x5a968f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator MakeRotFromXY(FVector& X, FVector& Y); // [0x5ac7ae0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeRotFromX - // FRotator MakeRotFromX(FVector& X); // [0x5a96810] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator MakeRotFromX(FVector& X); // [0x5ac7a00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeRotator - // FRotator MakeRotator(float Roll, float Pitch, float Yaw); // [0x5a97340] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator MakeRotator(float Roll, float Pitch, float Yaw); // [0x5ac8530] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeRotationFromAxes - // FRotator MakeRotationFromAxes(FVector Forward, FVector Right, FVector Up); // [0x5a971d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator MakeRotationFromAxes(FVector Forward, FVector Right, FVector Up); // [0x5ac83c0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeRelativeTransform - // FTransform MakeRelativeTransform(FTransform& A, FTransform& RelativeTo); // [0x5a96640] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform MakeRelativeTransform(FTransform& A, FTransform& RelativeTo); // [0x5ac7830] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeRandomStream - // FRandomStream MakeRandomStream(int32_t InitialSeed); // [0x5a965b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRandomStream MakeRandomStream(int32_t InitialSeed); // [0x5ac77a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeQuat - // FQuat MakeQuat(float X, float Y, float Z, float W); // [0x5a96430] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FQuat MakeQuat(float X, float Y, float Z, float W); // [0x5ac7620] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeQualifiedFrameTime - // FQualifiedFrameTime MakeQualifiedFrameTime(FFrameNumber Frame, FFrameRate FrameRate, float SubFrame); // [0x5a962f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FQualifiedFrameTime MakeQualifiedFrameTime(FFrameNumber Frame, FFrameRate FrameRate, float SubFrame); // [0x5ac74e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakePulsatingValue - // float MakePulsatingValue(float InCurrentTime, float InPulsesPerSecond, float InPhase); // [0x5a961b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float MakePulsatingValue(float InCurrentTime, float InPulsesPerSecond, float InPhase); // [0x5ac73a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakePlaneFromPointAndNormal - // FPlane MakePlaneFromPointAndNormal(FVector Point, FVector Normal); // [0x5a95eb0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FPlane MakePlaneFromPointAndNormal(FVector Point, FVector Normal); // [0x5ac70a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeFrameRate - // FFrameRate MakeFrameRate(int32_t Numerator, int32_t Denominator); // [0x5a95790] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FFrameRate MakeFrameRate(int32_t Numerator, int32_t Denominator); // [0x5ac6980] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeDateTime - // FDateTime MakeDateTime(int32_t year, int32_t month, int32_t day, int32_t hour, int32_t minute, int32_t second, int32_t Millisecond); // [0x5a954b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FDateTime MakeDateTime(int32_t year, int32_t month, int32_t day, int32_t hour, int32_t minute, int32_t second, int32_t Millisecond); // [0x5ac66a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeColor - // FLinearColor MakeColor(float R, float G, float B, float A); // [0x5a95340] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor MakeColor(float R, float G, float B, float A); // [0x5ac6530] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeBoxWithOrigin - // FBox MakeBoxWithOrigin(FVector& Origin, FVector& Extent); // [0x5a951c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FBox MakeBoxWithOrigin(FVector& Origin, FVector& Extent); // [0x5ac63b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeBoxSphereBounds - // FBoxSphereBounds MakeBoxSphereBounds(FVector Origin, FVector BoxExtent, float SphereRadius); // [0x5a95070] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FBoxSphereBounds MakeBoxSphereBounds(FVector Origin, FVector BoxExtent, float SphereRadius); // [0x5ac6260] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeBox2D - // FBox2D MakeBox2D(FVector2D Min, FVector2D Max); // [0x5a94ea0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FBox2D MakeBox2D(FVector2D Min, FVector2D Max); // [0x5ac6090] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.MakeBox - // FBox MakeBox(FVector Min, FVector Max); // [0x5a94f70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FBox MakeBox(FVector Min, FVector Max); // [0x5ac6160] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Loge - // double Loge(double A); // [0x5a948a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Loge(double A); // [0x5ac5a90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Log - // double Log(double A, double base); // [0x5a946d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Log(double A, double base); // [0x5ac58c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinePlaneIntersection_OriginNormal - // bool LinePlaneIntersection_OriginNormal(FVector& LineStart, FVector& LineEnd, FVector PlaneOrigin, FVector PlaneNormal, float& T, FVector& Intersection); // [0x5a90d60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool LinePlaneIntersection_OriginNormal(FVector& LineStart, FVector& LineEnd, FVector PlaneOrigin, FVector PlaneNormal, float& T, FVector& Intersection); // [0x5ac1f50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinePlaneIntersection - // bool LinePlaneIntersection(FVector& LineStart, FVector& LineEnd, FPlane& APlane, float& T, FVector& Intersection); // [0x5a90a50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool LinePlaneIntersection(FVector& LineStart, FVector& LineEnd, FPlane& APlane, float& T, FVector& Intersection); // [0x5ac1c40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColorLerpUsingHSV - // FLinearColor LinearColorLerpUsingHSV(FLinearColor A, FLinearColor B, float Alpha); // [0x5a92c00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor LinearColorLerpUsingHSV(FLinearColor A, FLinearColor B, float Alpha); // [0x5ac3df0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColorLerp - // FLinearColor LinearColorLerp(FLinearColor A, FLinearColor B, float Alpha); // [0x5a92a90] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor LinearColorLerp(FLinearColor A, FLinearColor B, float Alpha); // [0x5ac3c80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColor_Yellow - // FLinearColor LinearColor_Yellow(); // [0x5a93e40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor LinearColor_Yellow(); // [0x5ac5030] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColor_White - // FLinearColor LinearColor_White(); // [0x5a93e20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor LinearColor_White(); // [0x5ac5010] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColor_Transparent - // FLinearColor LinearColor_Transparent(); // [0x5a93e00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor LinearColor_Transparent(); // [0x5ac4ff0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColor_ToRGBE - // FColor LinearColor_ToRGBE(FLinearColor InLinearColor); // [0x5a93d70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FColor LinearColor_ToRGBE(FLinearColor InLinearColor); // [0x5ac4f60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColor_ToNewOpacity - // FLinearColor LinearColor_ToNewOpacity(FLinearColor InColor, float InOpacity); // [0x5a93c80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor LinearColor_ToNewOpacity(FLinearColor InColor, float InOpacity); // [0x5ac4e70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColor_SetTemperature - // void LinearColor_SetTemperature(FLinearColor& InOutColor, float InTemperature); // [0x5a93ba0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void LinearColor_SetTemperature(FLinearColor& InOutColor, float InTemperature); // [0x5ac4d90] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.LinearColor_SetRGBA - // void LinearColor_SetRGBA(FLinearColor& InOutColor, float R, float G, float B, float A); // [0x5a93950] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void LinearColor_SetRGBA(FLinearColor& InOutColor, float R, float G, float B, float A); // [0x5ac4b40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.LinearColor_SetRandomHue - // void LinearColor_SetRandomHue(FLinearColor& InOutColor); // [0x5a93b00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void LinearColor_SetRandomHue(FLinearColor& InOutColor); // [0x5ac4cf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.LinearColor_SetFromSRGB - // void LinearColor_SetFromSRGB(FLinearColor& InOutColor, FColor& InSRGB); // [0x5a93830] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void LinearColor_SetFromSRGB(FLinearColor& InOutColor, FColor& InSRGB); // [0x5ac4a20] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.LinearColor_SetFromPow22 - // void LinearColor_SetFromPow22(FLinearColor& InOutColor, FColor& InColor); // [0x5a93750] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void LinearColor_SetFromPow22(FLinearColor& InOutColor, FColor& InColor); // [0x5ac4940] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.LinearColor_SetFromHSV - // void LinearColor_SetFromHSV(FLinearColor& InOutColor, float H, float S, float V, float A); // [0x5a935a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void LinearColor_SetFromHSV(FLinearColor& InOutColor, float H, float S, float V, float A); // [0x5ac4790] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.LinearColor_Set - // void LinearColor_Set(FLinearColor& InOutColor, FLinearColor InColor); // [0x5a934d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void LinearColor_Set(FLinearColor& InOutColor, FLinearColor InColor); // [0x5ac46c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.LinearColor_Red - // FLinearColor LinearColor_Red(); // [0x5a934b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor LinearColor_Red(); // [0x5ac46a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColor_QuantizeRound - // FColor LinearColor_QuantizeRound(FLinearColor InColor); // [0x5a933a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FColor LinearColor_QuantizeRound(FLinearColor InColor); // [0x5ac4590] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColor_Quantize - // FColor LinearColor_Quantize(FLinearColor InColor); // [0x5a932b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FColor LinearColor_Quantize(FLinearColor InColor); // [0x5ac44a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColor_IsNearEqual - // bool LinearColor_IsNearEqual(FLinearColor A, FLinearColor B, float Tolerance); // [0x5a93150] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool LinearColor_IsNearEqual(FLinearColor A, FLinearColor B, float Tolerance); // [0x5ac4340] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColor_Green - // FLinearColor LinearColor_Green(); // [0x5a93130] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor LinearColor_Green(); // [0x5ac4320] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColor_Gray - // FLinearColor LinearColor_Gray(); // [0x5a93110] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor LinearColor_Gray(); // [0x5ac4300] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColor_GetMin - // float LinearColor_GetMin(FLinearColor InColor); // [0x5a93080] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // float LinearColor_GetMin(FLinearColor InColor); // [0x5ac4270] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColor_GetMax - // float LinearColor_GetMax(FLinearColor InColor); // [0x5a92ff0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // float LinearColor_GetMax(FLinearColor InColor); // [0x5ac41e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColor_GetLuminance - // float LinearColor_GetLuminance(FLinearColor InColor); // [0x5a92f50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // float LinearColor_GetLuminance(FLinearColor InColor); // [0x5ac4140] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColor_Distance - // float LinearColor_Distance(FLinearColor c1, FLinearColor c2); // [0x5a92e50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // float LinearColor_Distance(FLinearColor c1, FLinearColor c2); // [0x5ac4040] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColor_Desaturated - // FLinearColor LinearColor_Desaturated(FLinearColor InColor, float InDesaturation); // [0x5a92d70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor LinearColor_Desaturated(FLinearColor InColor, float InDesaturation); // [0x5ac3f60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColor_Blue - // FLinearColor LinearColor_Blue(); // [0x5a92d50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor LinearColor_Blue(); // [0x5ac3f40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LinearColor_Black - // FLinearColor LinearColor_Black(); // [0x5a92d30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor LinearColor_Black(); // [0x5ac3f20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LessLess_VectorRotator - // FVector LessLess_VectorRotator(FVector A, FRotator B); // [0x5a90540] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector LessLess_VectorRotator(FVector A, FRotator B); // [0x5ac1730] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LessEqual_TimespanTimespan - // bool LessEqual_TimespanTimespan(FTimespan A, FTimespan B); // [0x5a90200] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool LessEqual_TimespanTimespan(FTimespan A, FTimespan B); // [0x5ac13f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LessEqual_IntInt - // bool LessEqual_IntInt(int32_t A, int32_t B); // [0x5a90470] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool LessEqual_IntInt(int32_t A, int32_t B); // [0x5ac1660] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LessEqual_Int64Int64 - // bool LessEqual_Int64Int64(int64_t A, int64_t B); // [0x5a903a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool LessEqual_Int64Int64(int64_t A, int64_t B); // [0x5ac1590] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LessEqual_DoubleDouble - // bool LessEqual_DoubleDouble(double A, double B); // [0x5a902d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool LessEqual_DoubleDouble(double A, double B); // [0x5ac14c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LessEqual_DateTimeDateTime - // bool LessEqual_DateTimeDateTime(FDateTime A, FDateTime B); // [0x5a90200] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool LessEqual_DateTimeDateTime(FDateTime A, FDateTime B); // [0x5ac13f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.LessEqual_ByteByte - // bool LessEqual_ByteByte(char A, char B); // [0x5a90140] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool LessEqual_ByteByte(char A, char B); // [0x5ac1330] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Less_TimespanTimespan - // bool Less_TimespanTimespan(FTimespan A, FTimespan B); // [0x5a90710] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool Less_TimespanTimespan(FTimespan A, FTimespan B); // [0x5ac1900] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Less_IntInt - // bool Less_IntInt(int32_t A, int32_t B); // [0x5a90980] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool Less_IntInt(int32_t A, int32_t B); // [0x5ac1b70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Less_Int64Int64 - // bool Less_Int64Int64(int64_t A, int64_t B); // [0x5a908b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool Less_Int64Int64(int64_t A, int64_t B); // [0x5ac1aa0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Less_DoubleDouble - // bool Less_DoubleDouble(double A, double B); // [0x5a907e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool Less_DoubleDouble(double A, double B); // [0x5ac19d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Less_DateTimeDateTime - // bool Less_DateTimeDateTime(FDateTime A, FDateTime B); // [0x5a90710] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool Less_DateTimeDateTime(FDateTime A, FDateTime B); // [0x5ac1900] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Less_ByteByte - // bool Less_ByteByte(char A, char B); // [0x5a90650] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool Less_ByteByte(char A, char B); // [0x5ac1840] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Lerp - // double Lerp(double A, double B, double Alpha); // [0x5a90020] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Lerp(double A, double B, double Alpha); // [0x5ac1210] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.IsZero2D - // bool IsZero2D(FVector2D& A); // [0x5a8c400] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsZero2D(FVector2D& A); // [0x5abd5f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.IsPointInBoxWithTransform_Box - // bool IsPointInBoxWithTransform_Box(FVector Point, FTransform& BoxWorldTransform, FBox BoxExtent); // [0x5a8b6a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsPointInBoxWithTransform_Box(FVector Point, FTransform& BoxWorldTransform, FBox BoxExtent); // [0x5abc890] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.IsPointInBoxWithTransform - // bool IsPointInBoxWithTransform(FVector Point, FTransform& BoxWorldTransform, FVector BoxExtent); // [0x5a8b4d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsPointInBoxWithTransform(FVector Point, FTransform& BoxWorldTransform, FVector BoxExtent); // [0x5abc6c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.IsPointInBox_Box - // bool IsPointInBox_Box(FVector Point, FBox Box); // [0x5a8b860] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsPointInBox_Box(FVector Point, FBox Box); // [0x5abca50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.IsPointInBox - // bool IsPointInBox(FVector Point, FVector BoxOrigin, FVector BoxExtent); // [0x5a8b340] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsPointInBox(FVector Point, FVector BoxOrigin, FVector BoxExtent); // [0x5abc530] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.IsNearlyZero2D - // bool IsNearlyZero2D(FVector2D& A, float Tolerance); // [0x5a8b190] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsNearlyZero2D(FVector2D& A, float Tolerance); // [0x5abc380] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.IsMorning - // bool IsMorning(FDateTime A); // [0x5a8b0d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsMorning(FDateTime A); // [0x5abc2c0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.IsLeapYear - // bool IsLeapYear(int32_t year); // [0x5a8af50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsLeapYear(int32_t year); // [0x5abc140] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.IsAfternoon - // bool IsAfternoon(FDateTime A); // [0x5a8ab00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsAfternoon(FDateTime A); // [0x5abbcf0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.InvertTransform - // FTransform InvertTransform(FTransform& T); // [0x5a8a9c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform InvertTransform(FTransform& T); // [0x5abbbb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.InverseTransformRotation - // FRotator InverseTransformRotation(FTransform& T, FRotator Rotation); // [0x5a8a710] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator InverseTransformRotation(FTransform& T, FRotator Rotation); // [0x5abb900] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.InverseTransformLocation - // FVector InverseTransformLocation(FTransform& T, FVector Location); // [0x5a8a3c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector InverseTransformLocation(FTransform& T, FVector Location); // [0x5abb5b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.InverseTransformDirection - // FVector InverseTransformDirection(FTransform& T, FVector Direction); // [0x5a8a140] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector InverseTransformDirection(FTransform& T, FVector Direction); // [0x5abb330] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.IntPoint_Zero - // FIntPoint IntPoint_Zero(); // [0x59d2b80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntPoint IntPoint_Zero(); // [0x5a03d70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.IntPoint_Up - // FIntPoint IntPoint_Up(); // [0x5a8a080] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntPoint IntPoint_Up(); // [0x5abb270] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.IntPoint_Right - // FIntPoint IntPoint_Right(); // [0x5a8a050] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntPoint IntPoint_Right(); // [0x5abb240] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.IntPoint_One - // FIntPoint IntPoint_One(); // [0x5a8a020] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntPoint IntPoint_One(); // [0x5abb210] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.IntPoint_Left - // FIntPoint IntPoint_Left(); // [0x5a89ff0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntPoint IntPoint_Left(); // [0x5abb1e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.IntPoint_Down - // FIntPoint IntPoint_Down(); // [0x5a89fc0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntPoint IntPoint_Down(); // [0x5abb1b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.InRange_IntInt - // bool InRange_IntInt(int32_t Value, int32_t Min, int32_t Max, bool InclusiveMin, bool InclusiveMax); // [0x5a89330] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool InRange_IntInt(int32_t Value, int32_t Min, int32_t Max, bool InclusiveMin, bool InclusiveMax); // [0x5aba520] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.InRange_Int64Int64 - // bool InRange_Int64Int64(int64_t Value, int64_t Min, int64_t Max, bool InclusiveMin, bool InclusiveMax); // [0x5a89150] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool InRange_Int64Int64(int64_t Value, int64_t Min, int64_t Max, bool InclusiveMin, bool InclusiveMax); // [0x5aba340] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.InRange_FloatFloat - // bool InRange_FloatFloat(double Value, double Min, double Max, bool InclusiveMin, bool InclusiveMax); // [0x5a88f60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool InRange_FloatFloat(double Value, double Min, double Max, bool InclusiveMin, bool InclusiveMax); // [0x5aba150] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Hypotenuse - // double Hypotenuse(double Width, double Height); // [0x5a88c70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Hypotenuse(double Width, double Height); // [0x5ab9e60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.HSVToRGBLinear - // FLinearColor HSVToRGBLinear(FLinearColor HSV); // [0x5a887a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor HSVToRGBLinear(FLinearColor HSV); // [0x5ab9990] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.HSVToRGB_Vector - // void HSVToRGB_Vector(FLinearColor HSV, FLinearColor& RGB); // [0x5a88830] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void HSVToRGB_Vector(FLinearColor HSV, FLinearColor& RGB); // [0x5ab9a20] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.HSVToRGB - // FLinearColor HSVToRGB(float H, float S, float V, float A); // [0x5a88610] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor HSVToRGB(float H, float S, float V, float A); // [0x5ab9800] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GridSnap_Float - // double GridSnap_Float(double Location, double GridSize); // [0x5a88500] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double GridSnap_Float(double Location, double GridSize); // [0x5ab96f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GreaterGreater_VectorRotator - // FVector GreaterGreater_VectorRotator(FVector A, FRotator B); // [0x5a87ff0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GreaterGreater_VectorRotator(FVector A, FRotator B); // [0x5ab91e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GreaterEqual_TimespanTimespan - // bool GreaterEqual_TimespanTimespan(FTimespan A, FTimespan B); // [0x5a87cb0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool GreaterEqual_TimespanTimespan(FTimespan A, FTimespan B); // [0x5ab8ea0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GreaterEqual_IntInt - // bool GreaterEqual_IntInt(int32_t A, int32_t B); // [0x5a87f20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool GreaterEqual_IntInt(int32_t A, int32_t B); // [0x5ab9110] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GreaterEqual_Int64Int64 - // bool GreaterEqual_Int64Int64(int64_t A, int64_t B); // [0x5a87e50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool GreaterEqual_Int64Int64(int64_t A, int64_t B); // [0x5ab9040] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GreaterEqual_DoubleDouble - // bool GreaterEqual_DoubleDouble(double A, double B); // [0x5a87d80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool GreaterEqual_DoubleDouble(double A, double B); // [0x5ab8f70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GreaterEqual_DateTimeDateTime - // bool GreaterEqual_DateTimeDateTime(FDateTime A, FDateTime B); // [0x5a87cb0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool GreaterEqual_DateTimeDateTime(FDateTime A, FDateTime B); // [0x5ab8ea0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GreaterEqual_ByteByte - // bool GreaterEqual_ByteByte(char A, char B); // [0x5a87bf0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool GreaterEqual_ByteByte(char A, char B); // [0x5ab8de0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Greater_TimespanTimespan - // bool Greater_TimespanTimespan(FTimespan A, FTimespan B); // [0x5a881c0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool Greater_TimespanTimespan(FTimespan A, FTimespan B); // [0x5ab93b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Greater_IntInt - // bool Greater_IntInt(int32_t A, int32_t B); // [0x5a88430] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool Greater_IntInt(int32_t A, int32_t B); // [0x5ab9620] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Greater_Int64Int64 - // bool Greater_Int64Int64(int64_t A, int64_t B); // [0x5a88360] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool Greater_Int64Int64(int64_t A, int64_t B); // [0x5ab9550] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Greater_DoubleDouble - // bool Greater_DoubleDouble(double A, double B); // [0x5a88290] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool Greater_DoubleDouble(double A, double B); // [0x5ab9480] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Greater_DateTimeDateTime - // bool Greater_DateTimeDateTime(FDateTime A, FDateTime B); // [0x5a881c0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool Greater_DateTimeDateTime(FDateTime A, FDateTime B); // [0x5ab93b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Greater_ByteByte - // bool Greater_ByteByte(char A, char B); // [0x5a88100] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool Greater_ByteByte(char A, char B); // [0x5ab92f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetYear - // int32_t GetYear(FDateTime A); // [0x5a87b60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t GetYear(FDateTime A); // [0x5ab8d50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetYawPitchFromVector - // void GetYawPitchFromVector(FVector InVec, float& Yaw, float& Pitch); // [0x5a87910] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void GetYawPitchFromVector(FVector InVec, float& Yaw, float& Pitch); // [0x5ab8b00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetVectorArrayAverage - // FVector GetVectorArrayAverage(TArray& Vectors); // [0x5a87670] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetVectorArrayAverage(TArray& Vectors); // [0x5ab8860] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetUpVector - // FVector GetUpVector(FRotator InRot); // [0x5a87390] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetUpVector(FRotator InRot); // [0x5ab8580] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetTotalSeconds - // float GetTotalSeconds(FTimespan A); // [0x5a87030] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // float GetTotalSeconds(FTimespan A); // [0x5ab8220] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetTotalMinutes - // float GetTotalMinutes(FTimespan A); // [0x5a86f90] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // float GetTotalMinutes(FTimespan A); // [0x5ab8180] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetTotalMilliseconds - // float GetTotalMilliseconds(FTimespan A); // [0x5a86ef0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // float GetTotalMilliseconds(FTimespan A); // [0x5ab80e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetTotalHours - // float GetTotalHours(FTimespan A); // [0x5a86e50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // float GetTotalHours(FTimespan A); // [0x5ab8040] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetTotalDays - // float GetTotalDays(FTimespan A); // [0x5a86db0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // float GetTotalDays(FTimespan A); // [0x5ab7fa0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetTimeOfDay - // FTimespan GetTimeOfDay(FDateTime A); // [0x5a86ce0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTimespan GetTimeOfDay(FDateTime A); // [0x5ab7ed0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetTAU - // double GetTAU(); // [0x5a867a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double GetTAU(); // [0x5ab7990] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetSlopeDegreeAngles - // void GetSlopeDegreeAngles(FVector& MyRightYAxis, FVector& FloorNormal, FVector& UpVector, float& OutSlopePitchDegreeAngle, float& OutSlopeRollDegreeAngle); // [0x5a85760] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void GetSlopeDegreeAngles(FVector& MyRightYAxis, FVector& FloorNormal, FVector& UpVector, float& OutSlopePitchDegreeAngle, float& OutSlopeRollDegreeAngle); // [0x5ab6950] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetSeconds - // int32_t GetSeconds(FTimespan A); // [0x5a85690] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t GetSeconds(FTimespan A); // [0x5ab6880] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetSecond - // int32_t GetSecond(FDateTime A); // [0x5a85690] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t GetSecond(FDateTime A); // [0x5ab6880] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetRuntimeFloatCurveValue - // float GetRuntimeFloatCurveValue(FRuntimeFloatCurve& Curve, float InTime, float InDefaultValue); // [0x5a853b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetRuntimeFloatCurveValue(FRuntimeFloatCurve& Curve, float InTime, float InDefaultValue); // [0x5ab65a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetRotated2D - // FVector2D GetRotated2D(FVector2D A, float AngleDeg); // [0x5a852b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D GetRotated2D(FVector2D A, float AngleDeg); // [0x5ab64a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetRightVector - // FVector GetRightVector(FRotator InRot); // [0x5a851e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetRightVector(FRotator InRot); // [0x5ab63d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetReflectionVector - // FVector GetReflectionVector(FVector Direction, FVector SurfaceNormal); // [0x5a84df0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetReflectionVector(FVector Direction, FVector SurfaceNormal); // [0x5ab5fe0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetPointDistanceToSegment - // float GetPointDistanceToSegment(FVector Point, FVector SegmentStart, FVector SegmentEnd); // [0x5a83f80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // float GetPointDistanceToSegment(FVector Point, FVector SegmentStart, FVector SegmentEnd); // [0x5ab5170] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetPointDistanceToLine - // float GetPointDistanceToLine(FVector Point, FVector LineOrigin, FVector LineDirection); // [0x5a83e20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // float GetPointDistanceToLine(FVector Point, FVector LineOrigin, FVector LineDirection); // [0x5ab5010] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetPI - // double GetPI(); // [0x5a83af0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double GetPI(); // [0x5ab4ce0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetMonth - // int32_t GetMonth(FDateTime A); // [0x5a836f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t GetMonth(FDateTime A); // [0x5ab48e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetMinutes - // int32_t GetMinutes(FTimespan A); // [0x5a835a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t GetMinutes(FTimespan A); // [0x5ab4790] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetMinute - // int32_t GetMinute(FDateTime A); // [0x5a835a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t GetMinute(FDateTime A); // [0x5ab4790] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetMinElement - // double GetMinElement(FVector A); // [0x5a834a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double GetMinElement(FVector A); // [0x5ab4690] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetMin2D - // double GetMin2D(FVector2D A); // [0x5a83420] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double GetMin2D(FVector2D A); // [0x5ab4610] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetMilliseconds - // int32_t GetMilliseconds(FTimespan A); // [0x5a83350] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t GetMilliseconds(FTimespan A); // [0x5ab4540] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetMillisecond - // int32_t GetMillisecond(FDateTime A); // [0x5a83290] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t GetMillisecond(FDateTime A); // [0x5ab4480] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetMaxElement - // double GetMaxElement(FVector A); // [0x5a83010] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double GetMaxElement(FVector A); // [0x5ab4200] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetMax2D - // double GetMax2D(FVector2D A); // [0x5a82f90] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double GetMax2D(FVector2D A); // [0x5ab4180] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetHours - // int32_t GetHours(FTimespan A); // [0x5a827a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t GetHours(FTimespan A); // [0x5ab3990] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetHour12 - // int32_t GetHour12(FDateTime A); // [0x5a82710] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t GetHour12(FDateTime A); // [0x5ab3900] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetHour - // int32_t GetHour(FDateTime A); // [0x5a827a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t GetHour(FDateTime A); // [0x5ab3990] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetForwardVector - // FVector GetForwardVector(FRotator InRot); // [0x5a6edb0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetForwardVector(FRotator InRot); // [0x5a9ffa0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetDuration - // FTimespan GetDuration(FTimespan A); // [0x5a81c20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTimespan GetDuration(FTimespan A); // [0x5ab2e10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetDirectionUnitVector - // FVector GetDirectionUnitVector(FVector From, FVector to); // [0x5a81910] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetDirectionUnitVector(FVector From, FVector to); // [0x5ab2b00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetDays - // int32_t GetDays(FTimespan A); // [0x5a81690] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t GetDays(FTimespan A); // [0x5ab2880] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetDayOfYear - // int32_t GetDayOfYear(FDateTime A); // [0x5a81600] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t GetDayOfYear(FDateTime A); // [0x5ab27f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetDay - // int32_t GetDay(FDateTime A); // [0x5a81570] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t GetDay(FDateTime A); // [0x5ab2760] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetDate - // FDateTime GetDate(FDateTime A); // [0x5a814d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FDateTime GetDate(FDateTime A); // [0x5ab26c0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetBoxVolume - // double GetBoxVolume(FBox& InBox); // [0x5a7fc40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // double GetBoxVolume(FBox& InBox); // [0x5ab0e30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetBoxSize - // FVector GetBoxSize(FBox& InBox); // [0x5a7fb80] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetBoxSize(FBox& InBox); // [0x5ab0d70] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetBoxCenter - // FVector GetBoxCenter(FBox& InBox); // [0x5a7faa0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetBoxCenter(FBox& InBox); // [0x5ab0c90] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetAzimuthAndElevation - // void GetAzimuthAndElevation(FVector InDirection, FTransform& ReferenceFrame, float& Azimuth, float& Elevation); // [0x5a7f780] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void GetAzimuthAndElevation(FVector InDirection, FTransform& ReferenceFrame, float& Azimuth, float& Elevation); // [0x5ab0970] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetAxes - // void GetAxes(FRotator A, FVector& X, FVector& Y, FVector& Z); // [0x5a7f5b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void GetAxes(FRotator A, FVector& X, FVector& Y, FVector& Z); // [0x5ab07a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetAbsMax2D - // double GetAbsMax2D(FVector2D A); // [0x5a7efe0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double GetAbsMax2D(FVector2D A); // [0x5ab01d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.GetAbs2D - // FVector2D GetAbs2D(FVector2D A); // [0x5a7ef60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D GetAbs2D(FVector2D A); // [0x5ab0150] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FWrap - // double FWrap(double Value, double Min, double Max); // [0x5a7d340] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double FWrap(double Value, double Min, double Max); // [0x5aae530] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FTruncVector - // FIntVector FTruncVector(FVector& InVector); // [0x5a7d280] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FIntVector FTruncVector(FVector& InVector); // [0x5aae470] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FTrunc64 - // int64_t FTrunc64(double A); // [0x5a6ceb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t FTrunc64(double A); // [0x5a9e0a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FTrunc - // int32_t FTrunc(double A); // [0x5a7d200] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t FTrunc(double A); // [0x5aae3f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FromUnixTimestamp - // FDateTime FromUnixTimestamp(int64_t UnixTime); // [0x5a7ebd0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FDateTime FromUnixTimestamp(int64_t UnixTime); // [0x5aafdc0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FromSeconds - // FTimespan FromSeconds(float Seconds); // [0x5a7eb40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTimespan FromSeconds(float Seconds); // [0x5aafd30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FromMinutes - // FTimespan FromMinutes(float Minutes); // [0x5a7eab0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTimespan FromMinutes(float Minutes); // [0x5aafca0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FromMilliseconds - // FTimespan FromMilliseconds(float Milliseconds); // [0x5a7ea20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTimespan FromMilliseconds(float Milliseconds); // [0x5aafc10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FromHours - // FTimespan FromHours(float Hours); // [0x5a7e990] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTimespan FromHours(float Hours); // [0x5aafb80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FromDays - // FTimespan FromDays(float Days); // [0x5a7e900] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTimespan FromDays(float Days); // [0x5aafaf0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Fraction - // double Fraction(double A); // [0x5a7e860] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Fraction(double A); // [0x5aafa50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FMod64 - // int64_t FMod64(double Dividend, double Divisor, double& Remainder); // [0x5a7ced0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int64_t FMod64(double Dividend, double Divisor, double& Remainder); // [0x5aae0c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FMod - // int32_t FMod(double Dividend, double Divisor, double& Remainder); // [0x5a7d070] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t FMod(double Dividend, double Divisor, double& Remainder); // [0x5aae260] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FMin - // double FMin(double A, double B); // [0x5a7ce00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double FMin(double A, double B); // [0x5aadff0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FMax - // double FMax(double A, double B); // [0x5a7cd30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double FMax(double A, double B); // [0x5aadf20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FloatSpringInterp - // float FloatSpringInterp(float Current, float Target, FFloatSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bClamp, float MinValue, float MaxValue, bool bInitializeFromTarget); // [0x5a7e3c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // float FloatSpringInterp(float Current, float Target, FFloatSpringState& SpringState, float Stiffness, float CriticalDampingFactor, float DeltaTime, float Mass, float TargetVelocityAmount, bool bClamp, float MinValue, float MaxValue, bool bInitializeFromTarget); // [0x5aaf5b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetMathLibrary.FixedTurn - // float FixedTurn(float InCurrent, float InDesired, float InDeltaRate); // [0x5a7e2a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float FixedTurn(float InCurrent, float InDesired, float InDeltaRate); // [0x5aaf490] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FInterpTo_Constant - // double FInterpTo_Constant(double Current, double Target, double DeltaTime, double InterpSpeed); // [0x5a7cba0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double FInterpTo_Constant(double Current, double Target, double DeltaTime, double InterpSpeed); // [0x5aadd90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FInterpTo - // double FInterpTo(double Current, double Target, double DeltaTime, double InterpSpeed); // [0x5a7c9e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double FInterpTo(double Current, double Target, double DeltaTime, double InterpSpeed); // [0x5aadbd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FInterpEaseInOut - // double FInterpEaseInOut(double A, double B, double Alpha, double Exponent); // [0x5a7c820] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double FInterpEaseInOut(double A, double B, double Alpha, double Exponent); // [0x5aada10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FindRelativeLookAtRotation - // FRotator FindRelativeLookAtRotation(FTransform& StartTransform, FVector& TargetLocation); // [0x5a7df50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator FindRelativeLookAtRotation(FTransform& StartTransform, FVector& TargetLocation); // [0x5aaf140] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FindNearestPointsOnLineSegments - // void FindNearestPointsOnLineSegments(FVector Segment1Start, FVector Segment1End, FVector Segment2Start, FVector Segment2End, FVector& Segment1Point, FVector& Segment2Point); // [0x5a7dd10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void FindNearestPointsOnLineSegments(FVector Segment1Start, FVector Segment1End, FVector Segment2Start, FVector Segment2End, FVector& Segment1Point, FVector& Segment2Point); // [0x5aaef00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FindLookAtRotation - // FRotator FindLookAtRotation(FVector& Start, FVector& Target); // [0x5a7dbb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator FindLookAtRotation(FVector& Start, FVector& Target); // [0x5aaeda0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FindClosestPointOnSegment - // FVector FindClosestPointOnSegment(FVector Point, FVector SegmentStart, FVector SegmentEnd); // [0x5a7da60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector FindClosestPointOnSegment(FVector Point, FVector SegmentStart, FVector SegmentEnd); // [0x5aaec50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FindClosestPointOnLine - // FVector FindClosestPointOnLine(FVector Point, FVector LineOrigin, FVector LineDirection); // [0x5a7d860] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector FindClosestPointOnLine(FVector Point, FVector LineOrigin, FVector LineDirection); // [0x5aaea50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FFloor64 - // int64_t FFloor64(double A); // [0x5a7c6f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t FFloor64(double A); // [0x5aad8e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FFloor - // int32_t FFloor(double A); // [0x5a7c780] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t FFloor(double A); // [0x5aad970] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FClamp - // double FClamp(double Value, double Min, double Max); // [0x5a7c5d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double FClamp(double Value, double Min, double Max); // [0x5aad7c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FCeil64 - // int64_t FCeil64(double A); // [0x5a7c4a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t FCeil64(double A); // [0x5aad690] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.FCeil - // int32_t FCeil(double A); // [0x5a7c530] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t FCeil(double A); // [0x5aad720] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Exp - // double Exp(double A); // [0x5a7c130] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Exp(double A); // [0x5aad320] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualExactly_VectorVector - // bool EqualExactly_VectorVector(FVector A, FVector B); // [0x5a7bda0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool EqualExactly_VectorVector(FVector A, FVector B); // [0x5aacf90] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualExactly_Vector4Vector4 - // bool EqualExactly_Vector4Vector4(FVector4& A, FVector4& B); // [0x5a7bc50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool EqualExactly_Vector4Vector4(FVector4& A, FVector4& B); // [0x5aace40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualExactly_Vector2DVector2D - // bool EqualExactly_Vector2DVector2D(FVector2D A, FVector2D B); // [0x5a7bb70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool EqualExactly_Vector2DVector2D(FVector2D A, FVector2D B); // [0x5aacd60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualEqual_VectorVector - // bool EqualEqual_VectorVector(FVector A, FVector B, float ErrorTolerance); // [0x5a7ba20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool EqualEqual_VectorVector(FVector A, FVector B, float ErrorTolerance); // [0x5aacc10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualEqual_Vector4Vector4 - // bool EqualEqual_Vector4Vector4(FVector4& A, FVector4& B, float ErrorTolerance); // [0x5a7b860] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool EqualEqual_Vector4Vector4(FVector4& A, FVector4& B, float ErrorTolerance); // [0x5aaca50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualEqual_Vector2DVector2D - // bool EqualEqual_Vector2DVector2D(FVector2D A, FVector2D B, float ErrorTolerance); // [0x5a7b720] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool EqualEqual_Vector2DVector2D(FVector2D A, FVector2D B, float ErrorTolerance); // [0x5aac910] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualEqual_TransformTransform - // bool EqualEqual_TransformTransform(FTransform& A, FTransform& B); // [0x5a7b550] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool EqualEqual_TransformTransform(FTransform& A, FTransform& B); // [0x5aac740] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualEqual_TimespanTimespan - // bool EqualEqual_TimespanTimespan(FTimespan A, FTimespan B); // [0x53f1fe0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool EqualEqual_TimespanTimespan(FTimespan A, FTimespan B); // [0x54241b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualEqual_RotatorRotator - // bool EqualEqual_RotatorRotator(FRotator A, FRotator B, float ErrorTolerance); // [0x5a7af90] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool EqualEqual_RotatorRotator(FRotator A, FRotator B, float ErrorTolerance); // [0x5aac180] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualEqual_QuatQuat - // bool EqualEqual_QuatQuat(FQuat& A, FQuat& B, float Tolerance); // [0x5a7adc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool EqualEqual_QuatQuat(FQuat& A, FQuat& B, float Tolerance); // [0x5aabfb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualEqual_ObjectObject - // bool EqualEqual_ObjectObject(class UObject* A, class UObject* B); // [0x5a7a0d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EqualEqual_ObjectObject(class UObject* A, class UObject* B); // [0x5aab2c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualEqual_NameName - // bool EqualEqual_NameName(FName A, FName B); // [0x5a7ac00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EqualEqual_NameName(FName A, FName B); // [0x5aabdf0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualEqual_MatrixMatrix - // bool EqualEqual_MatrixMatrix(FMatrix& A, FMatrix& B, float Tolerance); // [0x5a7aa50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool EqualEqual_MatrixMatrix(FMatrix& A, FMatrix& B, float Tolerance); // [0x5aabc40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualEqual_LinearColorLinearColor - // bool EqualEqual_LinearColorLinearColor(FLinearColor A, FLinearColor B); // [0x5a7a960] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool EqualEqual_LinearColorLinearColor(FLinearColor A, FLinearColor B); // [0x5aabb50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualEqual_IntInt - // bool EqualEqual_IntInt(int32_t A, int32_t B); // [0x5a7a6a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EqualEqual_IntInt(int32_t A, int32_t B); // [0x5aab890] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualEqual_Int64Int64 - // bool EqualEqual_Int64Int64(int64_t A, int64_t B); // [0x5a7a5d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EqualEqual_Int64Int64(int64_t A, int64_t B); // [0x5aab7c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualEqual_DoubleDouble - // bool EqualEqual_DoubleDouble(double A, double B); // [0x5a7a1a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EqualEqual_DoubleDouble(double A, double B); // [0x5aab390] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualEqual_DateTimeDateTime - // bool EqualEqual_DateTimeDateTime(FDateTime A, FDateTime B); // [0x53f1fe0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool EqualEqual_DateTimeDateTime(FDateTime A, FDateTime B); // [0x54241b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualEqual_ClassClass - // bool EqualEqual_ClassClass(class UClass* A, class UClass* B); // [0x5a7a0d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EqualEqual_ClassClass(class UClass* A, class UClass* B); // [0x5aab2c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualEqual_ByteByte - // bool EqualEqual_ByteByte(char A, char B); // [0x5a7a010] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EqualEqual_ByteByte(char A, char B); // [0x5aab200] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.EqualEqual_BoolBool - // bool EqualEqual_BoolBool(bool A, bool B); // [0x5a79f30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EqualEqual_BoolBool(bool A, bool B); // [0x5aab120] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Equal_IntPointIntPoint - // bool Equal_IntPointIntPoint(FIntPoint A, FIntPoint B); // [0x5a7be80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool Equal_IntPointIntPoint(FIntPoint A, FIntPoint B); // [0x5aad070] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Ease - // double Ease(double A, double B, double Alpha, TEnumAsByte EasingFunc, double BlendExp, int32_t Steps); // [0x5a791b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Ease(double A, double B, double Alpha, TEnumAsByte EasingFunc, double BlendExp, int32_t Steps); // [0x5aaa3a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DynamicWeightedMovingAverage_FVector - // FVector DynamicWeightedMovingAverage_FVector(FVector CurrentSample, FVector PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // [0x5a78d40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector DynamicWeightedMovingAverage_FVector(FVector CurrentSample, FVector PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // [0x5aa9f30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DynamicWeightedMovingAverage_FRotator - // FRotator DynamicWeightedMovingAverage_FRotator(FRotator CurrentSample, FRotator PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // [0x5a78a60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator DynamicWeightedMovingAverage_FRotator(FRotator CurrentSample, FRotator PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // [0x5aa9c50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DynamicWeightedMovingAverage_Float - // float DynamicWeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // [0x5a78fb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float DynamicWeightedMovingAverage_Float(float CurrentSample, float PreviousSample, float MaxDistance, float MinWeight, float MaxWeight); // [0x5aaa1a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DotProduct2D - // double DotProduct2D(FVector2D A, FVector2D B); // [0x5a76960] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double DotProduct2D(FVector2D A, FVector2D B); // [0x5aa7b50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Dot_VectorVector - // double Dot_VectorVector(FVector A, FVector B); // [0x5a76a30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double Dot_VectorVector(FVector A, FVector B); // [0x5aa7c20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Divide_VectorVector - // FVector Divide_VectorVector(FVector A, FVector B); // [0x5a76450] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Divide_VectorVector(FVector A, FVector B); // [0x5aa7640] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Divide_VectorInt - // FVector Divide_VectorInt(FVector A, int32_t B); // [0x5a76320] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Divide_VectorInt(FVector A, int32_t B); // [0x5aa7510] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Divide_VectorFloat - // FVector Divide_VectorFloat(FVector A, double B); // [0x5a761f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Divide_VectorFloat(FVector A, double B); // [0x5aa73e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Divide_Vector4Vector4 - // FVector4 Divide_Vector4Vector4(FVector4& A, FVector4& B); // [0x5a76090] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector4 Divide_Vector4Vector4(FVector4& A, FVector4& B); // [0x5aa7280] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Divide_Vector2DVector2D - // FVector2D Divide_Vector2DVector2D(FVector2D A, FVector2D B); // [0x5a75f80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Divide_Vector2DVector2D(FVector2D A, FVector2D B); // [0x5aa7170] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Divide_Vector2DFloat - // FVector2D Divide_Vector2DFloat(FVector2D A, double B); // [0x5a75e60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Divide_Vector2DFloat(FVector2D A, double B); // [0x5aa7050] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Divide_TimespanFloat - // FTimespan Divide_TimespanFloat(FTimespan A, float Scalar); // [0x5a75d80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTimespan Divide_TimespanFloat(FTimespan A, float Scalar); // [0x5aa6f70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Divide_LinearColorLinearColor - // FLinearColor Divide_LinearColorLinearColor(FLinearColor A, FLinearColor B); // [0x5a75c80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor Divide_LinearColorLinearColor(FLinearColor A, FLinearColor B); // [0x5aa6e70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Divide_IntPointIntPoint - // FIntPoint Divide_IntPointIntPoint(FIntPoint A, FIntPoint B); // [0x5a75b70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntPoint Divide_IntPointIntPoint(FIntPoint A, FIntPoint B); // [0x5aa6d60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Divide_IntPointInt - // FIntPoint Divide_IntPointInt(FIntPoint A, int32_t B); // [0x5a75a60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntPoint Divide_IntPointInt(FIntPoint A, int32_t B); // [0x5aa6c50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Divide_IntInt - // int32_t Divide_IntInt(int32_t A, int32_t B); // [0x5a75970] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Divide_IntInt(int32_t A, int32_t B); // [0x5aa6b60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Divide_Int64Int64 - // int64_t Divide_Int64Int64(int64_t A, int64_t B); // [0x5a75870] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t Divide_Int64Int64(int64_t A, int64_t B); // [0x5aa6a60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Divide_DoubleDouble - // double Divide_DoubleDouble(double A, double B); // [0x5a75770] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Divide_DoubleDouble(double A, double B); // [0x5aa6960] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Divide_ByteByte - // char Divide_ByteByte(char A, char B); // [0x5a75680] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // char Divide_ByteByte(char A, char B); // [0x5aa6870] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DistanceSquared2D - // double DistanceSquared2D(FVector2D v1, FVector2D v2); // [0x5a755b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double DistanceSquared2D(FVector2D v1, FVector2D v2); // [0x5aa67a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Distance2D - // double Distance2D(FVector2D v1, FVector2D v2); // [0x5a754e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double Distance2D(FVector2D v1, FVector2D v2); // [0x5aa66d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DegTan - // double DegTan(double A); // [0x5a74ef0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double DegTan(double A); // [0x5aa60e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DegSin - // double DegSin(double A); // [0x5a74e60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double DegSin(double A); // [0x5aa6050] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DegreesToRadians - // double DegreesToRadians(double A); // [0x5a74f80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double DegreesToRadians(double A); // [0x5aa6170] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DegCos - // double DegCos(double A); // [0x5a74dd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double DegCos(double A); // [0x5aa5fc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DegAtan2 - // double DegAtan2(double Y, double X); // [0x5a74c60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double DegAtan2(double Y, double X); // [0x5aa5e50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DegAtan - // double DegAtan(double A); // [0x5a74d40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double DegAtan(double A); // [0x5aa5f30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DegAsin - // double DegAsin(double A); // [0x5a74bb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double DegAsin(double A); // [0x5aa5da0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DegAcos - // double DegAcos(double A); // [0x5a74b00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double DegAcos(double A); // [0x5aa5cf0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DaysInYear - // int32_t DaysInYear(int32_t year); // [0x5a74a70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t DaysInYear(int32_t year); // [0x5aa5c60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DaysInMonth - // int32_t DaysInMonth(int32_t year, int32_t month); // [0x5a74970] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t DaysInMonth(int32_t year, int32_t month); // [0x5aa5b60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DateTimeMinValue - // FDateTime DateTimeMinValue(); // [0x5a74950] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FDateTime DateTimeMinValue(); // [0x5aa5b40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DateTimeMaxValue - // FDateTime DateTimeMaxValue(); // [0x5a74920] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FDateTime DateTimeMaxValue(); // [0x5aa5b10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DateTimeFromString - // bool DateTimeFromString(FString DateTimeString, FDateTime& Result); // [0x5a747d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool DateTimeFromString(FString DateTimeString, FDateTime& Result); // [0x5aa59c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.DateTimeFromIsoString - // bool DateTimeFromIsoString(FString IsoString, FDateTime& Result); // [0x5a74670] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool DateTimeFromIsoString(FString IsoString, FDateTime& Result); // [0x5aa5860] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.CrossProduct2D - // double CrossProduct2D(FVector2D A, FVector2D B); // [0x5a74360] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // double CrossProduct2D(FVector2D A, FVector2D B); // [0x5aa5550] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Cross_VectorVector - // FVector Cross_VectorVector(FVector A, FVector B); // [0x5a74430] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Cross_VectorVector(FVector A, FVector B); // [0x5aa5620] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.CreateVectorFromYawPitch - // FVector CreateVectorFromYawPitch(float Yaw, float Pitch, float Length); // [0x5a74230] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector CreateVectorFromYawPitch(float Yaw, float Pitch, float Length); // [0x5aa5420] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Cos - // double Cos(double A); // [0x5a73350] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Cos(double A); // [0x5aa4540] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Convert3DTo1D - // int32_t Convert3DTo1D(FIntVector& Index3D, int32_t XSize, int32_t YSize); // [0x5a715c0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t Convert3DTo1D(FIntVector& Index3D, int32_t XSize, int32_t YSize); // [0x5aa27b0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Convert2DTo1D - // int32_t Convert2DTo1D(FIntPoint& Index2D, int32_t XSize); // [0x5a714a0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // int32_t Convert2DTo1D(FIntPoint& Index2D, int32_t XSize); // [0x5aa2690] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Convert1DTo3D - // FIntVector Convert1DTo3D(int32_t Index1D, int32_t XSize, int32_t YSize); // [0x5a71330] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntVector Convert1DTo3D(int32_t Index1D, int32_t XSize, int32_t YSize); // [0x5aa2520] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Convert1DTo2D - // FIntPoint Convert1DTo2D(int32_t Index1D, int32_t XSize); // [0x5a711f0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntPoint Convert1DTo2D(int32_t Index1D, int32_t XSize); // [0x5aa23e0] Final|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_VectorToVector2D - // FVector2D Conv_VectorToVector2D(FVector InVector); // [0x5a71170] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Conv_VectorToVector2D(FVector InVector); // [0x5aa2360] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_VectorToTransform - // FTransform Conv_VectorToTransform(FVector InLocation); // [0x5a710b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform Conv_VectorToTransform(FVector InLocation); // [0x5aa22a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_VectorToRotator - // FRotator Conv_VectorToRotator(FVector InVec); // [0x5a70f00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator Conv_VectorToRotator(FVector InVec); // [0x5aa20f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_VectorToQuaternion - // FQuat Conv_VectorToQuaternion(FVector InVec); // [0x5a70e50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FQuat Conv_VectorToQuaternion(FVector InVec); // [0x5aa2040] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_VectorToLinearColor - // FLinearColor Conv_VectorToLinearColor(FVector InVec); // [0x5a70db0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor Conv_VectorToLinearColor(FVector InVec); // [0x5aa1fa0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_Vector4ToVector - // FVector Conv_Vector4ToVector(FVector4& InVector4); // [0x5a70d00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Conv_Vector4ToVector(FVector4& InVector4); // [0x5aa1ef0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_Vector4ToRotator - // FRotator Conv_Vector4ToRotator(FVector4& InVec); // [0x5a70c40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator Conv_Vector4ToRotator(FVector4& InVec); // [0x5aa1e30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_Vector4ToQuaternion - // FQuat Conv_Vector4ToQuaternion(FVector4& InVec); // [0x5a70b80] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FQuat Conv_Vector4ToQuaternion(FVector4& InVec); // [0x5aa1d70] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_Vector2DToVector - // FVector Conv_Vector2DToVector(FVector2D InVector2D, float Z); // [0x5a708c0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Conv_Vector2DToVector(FVector2D InVector2D, float Z); // [0x5aa1ab0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_Vector2DToIntPoint - // FIntPoint Conv_Vector2DToIntPoint(FVector2D InVector2D); // [0x5a70800] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntPoint Conv_Vector2DToIntPoint(FVector2D InVector2D); // [0x5aa19f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_TransformToMatrix - // FMatrix Conv_TransformToMatrix(FTransform& Transform); // [0x5a70270] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FMatrix Conv_TransformToMatrix(FTransform& Transform); // [0x5aa1460] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_RotatorToVector - // FVector Conv_RotatorToVector(FRotator InRot); // [0x5a6edb0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Conv_RotatorToVector(FRotator InRot); // [0x5a9ffa0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_RotatorToTransform - // FTransform Conv_RotatorToTransform(FRotator& InRotator); // [0x5a6ecd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform Conv_RotatorToTransform(FRotator& InRotator); // [0x5a9fec0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_RotatorToQuaternion - // FQuat Conv_RotatorToQuaternion(FRotator InRot); // [0x5a6eb20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FQuat Conv_RotatorToQuaternion(FRotator InRot); // [0x5a9fd10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_MatrixToTransform - // FTransform Conv_MatrixToTransform(FMatrix& InMatrix); // [0x5a6e3e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform Conv_MatrixToTransform(FMatrix& InMatrix); // [0x5a9f5d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_MatrixToRotator - // FRotator Conv_MatrixToRotator(FMatrix& InMatrix); // [0x5a6e090] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator Conv_MatrixToRotator(FMatrix& InMatrix); // [0x5a9f280] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_LinearColorToVector - // FVector Conv_LinearColorToVector(FLinearColor InLinearColor); // [0x5a6dff0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Conv_LinearColorToVector(FLinearColor InLinearColor); // [0x5a9f1e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_LinearColorToColor - // FColor Conv_LinearColorToColor(FLinearColor InLinearColor, bool InUseSRGB); // [0x5a6de80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FColor Conv_LinearColorToColor(FLinearColor InLinearColor, bool InUseSRGB); // [0x5a9f070] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_IntVectorToVector - // FVector Conv_IntVectorToVector(FIntVector& InIntVector); // [0x5a6dd10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Conv_IntVectorToVector(FIntVector& InIntVector); // [0x5a9ef00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_IntToVector - // FVector Conv_IntToVector(int32_t inInt); // [0x5a6db90] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Conv_IntToVector(int32_t inInt); // [0x5a9ed80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_IntToIntVector - // FIntVector Conv_IntToIntVector(int32_t inInt); // [0x5a6da20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntVector Conv_IntToIntVector(int32_t inInt); // [0x5a9ec10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_IntToInt64 - // int64_t Conv_IntToInt64(int32_t inInt); // [0x5a6d9a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t Conv_IntToInt64(int32_t inInt); // [0x5a9eb90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_IntToDouble - // double Conv_IntToDouble(int32_t inInt); // [0x5a6d910] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Conv_IntToDouble(int32_t inInt); // [0x5a9eb00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_IntToByte - // char Conv_IntToByte(int32_t inInt); // [0x5a6d890] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // char Conv_IntToByte(int32_t inInt); // [0x5a9ea80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_IntToBool - // bool Conv_IntToBool(int32_t inInt); // [0x5a6d800] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool Conv_IntToBool(int32_t inInt); // [0x5a9e9f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_IntPointToVector2D - // FVector2D Conv_IntPointToVector2D(FIntPoint InIntPoint); // [0x5a6d770] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Conv_IntPointToVector2D(FIntPoint InIntPoint); // [0x5a9e960] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_Int64ToInt - // int32_t Conv_Int64ToInt(int64_t inInt); // [0x5a6d530] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Conv_Int64ToInt(int64_t inInt); // [0x5a9e720] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_Int64ToDouble - // double Conv_Int64ToDouble(int64_t inInt); // [0x5a6d4a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Conv_Int64ToDouble(int64_t inInt); // [0x5a9e690] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_Int64ToByte - // char Conv_Int64ToByte(int64_t inInt); // [0x5a6d420] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // char Conv_Int64ToByte(int64_t inInt); // [0x5a9e610] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_FloatToDouble - // double Conv_FloatToDouble(float InFloat); // [0x5a6d1c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Conv_FloatToDouble(float InFloat); // [0x5a9e3b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_DoubleToVector2D - // FVector2D Conv_DoubleToVector2D(double InDouble); // [0x5a6d0b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Conv_DoubleToVector2D(double InDouble); // [0x5a9e2a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_DoubleToVector - // FVector Conv_DoubleToVector(double InDouble); // [0x5a6d130] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Conv_DoubleToVector(double InDouble); // [0x5a9e320] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_DoubleToLinearColor - // FLinearColor Conv_DoubleToLinearColor(double InDouble); // [0x5a6cf30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor Conv_DoubleToLinearColor(double InDouble); // [0x5a9e120] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_DoubleToInt64 - // int64_t Conv_DoubleToInt64(double InDouble); // [0x5a6ceb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t Conv_DoubleToInt64(double InDouble); // [0x5a9e0a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_DoubleToFloat - // float Conv_DoubleToFloat(double InDouble); // [0x5a6ce30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float Conv_DoubleToFloat(double InDouble); // [0x5a9e020] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_ColorToLinearColor - // FLinearColor Conv_ColorToLinearColor(FColor InColor); // [0x5a6ca80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor Conv_ColorToLinearColor(FColor InColor); // [0x5a9dc70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_ByteToInt64 - // int64_t Conv_ByteToInt64(char InByte); // [0x5a6c740] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t Conv_ByteToInt64(char InByte); // [0x5a9d930] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_ByteToInt - // int32_t Conv_ByteToInt(char InByte); // [0x5a6c7c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Conv_ByteToInt(char InByte); // [0x5a9d9b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_ByteToDouble - // double Conv_ByteToDouble(char InByte); // [0x5a6c6c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Conv_ByteToDouble(char InByte); // [0x5a9d8b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_BoolToInt - // int32_t Conv_BoolToInt(bool InBool); // [0x5a6c190] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Conv_BoolToInt(bool InBool); // [0x5a9d380] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_BoolToDouble - // double Conv_BoolToDouble(bool InBool); // [0x5a6c100] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Conv_BoolToDouble(bool InBool); // [0x5a9d2f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Conv_BoolToByte - // char Conv_BoolToByte(bool InBool); // [0x5a6c070] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // char Conv_BoolToByte(bool InBool); // [0x5a9d260] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.ComposeTransforms - // FTransform ComposeTransforms(FTransform& A, FTransform& B); // [0x5a6bb00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform ComposeTransforms(FTransform& A, FTransform& B); // [0x5a9ccf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.ComposeRotators - // FRotator ComposeRotators(FRotator A, FRotator B); // [0x5a6b8d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FRotator ComposeRotators(FRotator A, FRotator B); // [0x5a9cac0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.ClassIsChildOf - // bool ClassIsChildOf(class UClass* TestClass, class UClass* ParentClass); // [0x5a6a780] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool ClassIsChildOf(class UClass* TestClass, class UClass* ParentClass); // [0x5a9b970] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.ClampVectorSize - // FVector ClampVectorSize(FVector A, double Min, double Max); // [0x5a6a5a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector ClampVectorSize(FVector A, double Min, double Max); // [0x5a9b790] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.ClampInt64 - // int64_t ClampInt64(int64_t Value, int64_t Min, int64_t Max); // [0x5a6a490] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t ClampInt64(int64_t Value, int64_t Min, int64_t Max); // [0x5a9b680] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.ClampAxis - // float ClampAxis(float Angle); // [0x5a6a3e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float ClampAxis(float Angle); // [0x5a9b5d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.ClampAxes2D - // FVector2D ClampAxes2D(FVector2D A, double MinAxisVal, double MaxAxisVal); // [0x5a6a2b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D ClampAxes2D(FVector2D A, double MinAxisVal, double MaxAxisVal); // [0x5a9b4a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.ClampAngle - // double ClampAngle(double AngleDegrees, double MinAngleDegrees, double MaxAngleDegrees); // [0x5a6a070] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double ClampAngle(double AngleDegrees, double MinAngleDegrees, double MaxAngleDegrees); // [0x5a9b260] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Clamp - // int32_t Clamp(int32_t Value, int32_t Min, int32_t Max); // [0x5a69f70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Clamp(int32_t Value, int32_t Min, int32_t Max); // [0x5a9b160] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.CInterpTo - // FLinearColor CInterpTo(FLinearColor Current, FLinearColor Target, float DeltaTime, float InterpSpeed); // [0x5a67550] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor CInterpTo(FLinearColor Current, FLinearColor Target, float DeltaTime, float InterpSpeed); // [0x5a98740] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakVector_NetQuantizeNormal - // void BreakVector_NetQuantizeNormal(FVector_NetQuantizeNormal InVec, double& X, double& Y, double& Z); // [0x5a65840] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void BreakVector_NetQuantizeNormal(FVector_NetQuantizeNormal InVec, double& X, double& Y, double& Z); // [0x5a96a30] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakVector_NetQuantize100 - // void BreakVector_NetQuantize100(FVector_NetQuantize100 InVec, double& X, double& Y, double& Z); // [0x5a65840] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void BreakVector_NetQuantize100(FVector_NetQuantize100 InVec, double& X, double& Y, double& Z); // [0x5a96a30] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakVector_NetQuantize10 - // void BreakVector_NetQuantize10(FVector_NetQuantize10 InVec, double& X, double& Y, double& Z); // [0x5a65840] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void BreakVector_NetQuantize10(FVector_NetQuantize10 InVec, double& X, double& Y, double& Z); // [0x5a96a30] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakVector_NetQuantize - // void BreakVector_NetQuantize(FVector_NetQuantize InVec, double& X, double& Y, double& Z); // [0x5a65840] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void BreakVector_NetQuantize(FVector_NetQuantize InVec, double& X, double& Y, double& Z); // [0x5a96a30] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakVector4 - // void BreakVector4(FVector4& InVec, double& X, double& Y, double& Z, double& W); // [0x5a65610] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakVector4(FVector4& InVec, double& X, double& Y, double& Z, double& W); // [0x5a96800] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakVector2D - // void BreakVector2D(FVector2D InVec, double& X, double& Y); // [0x5a654d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakVector2D(FVector2D InVec, double& X, double& Y); // [0x5a966c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakVector - // void BreakVector(FVector InVec, double& X, double& Y, double& Z); // [0x5a65840] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakVector(FVector InVec, double& X, double& Y, double& Z); // [0x5a96a30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakTransform - // void BreakTransform(FTransform& InTransform, FVector& Location, FRotator& Rotation, FVector& Scale); // [0x5a65280] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakTransform(FTransform& InTransform, FVector& Location, FRotator& Rotation, FVector& Scale); // [0x5a96470] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakTimespan2 - // void BreakTimespan2(FTimespan InTimespan, int32_t& Days, int32_t& Hours, int32_t& Minutes, int32_t& Seconds, int32_t& FractionNano); // [0x5a64b50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakTimespan2(FTimespan InTimespan, int32_t& Days, int32_t& Hours, int32_t& Minutes, int32_t& Seconds, int32_t& FractionNano); // [0x5a95d40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakTimespan - // void BreakTimespan(FTimespan InTimespan, int32_t& Days, int32_t& Hours, int32_t& Minutes, int32_t& Seconds, int32_t& Milliseconds); // [0x5a64e60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakTimespan(FTimespan InTimespan, int32_t& Days, int32_t& Hours, int32_t& Minutes, int32_t& Seconds, int32_t& Milliseconds); // [0x5a96050] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakRotIntoAxes - // void BreakRotIntoAxes(FRotator& InRot, FVector& X, FVector& Y, FVector& Z); // [0x5a64260] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakRotIntoAxes(FRotator& InRot, FVector& X, FVector& Y, FVector& Z); // [0x5a95450] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakRotator - // void BreakRotator(FRotator InRot, float& Roll, float& Pitch, float& Yaw); // [0x5a64460] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakRotator(FRotator InRot, float& Roll, float& Pitch, float& Yaw); // [0x5a95650] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakRandomStream - // void BreakRandomStream(FRandomStream& InRandomStream, int32_t& InitialSeed); // [0x5a64180] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakRandomStream(FRandomStream& InRandomStream, int32_t& InitialSeed); // [0x5a95370] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakQuat - // void BreakQuat(FQuat& InQuat, float& X, float& Y, float& Z, float& W); // [0x5a63f60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakQuat(FQuat& InQuat, float& X, float& Y, float& Z, float& W); // [0x5a95150] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakQualifiedFrameTime - // void BreakQualifiedFrameTime(FQualifiedFrameTime& InFrameTime, FFrameNumber& Frame, FFrameRate& FrameRate, float& SubFrame); // [0x5a63da0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakQualifiedFrameTime(FQualifiedFrameTime& InFrameTime, FFrameNumber& Frame, FFrameRate& FrameRate, float& SubFrame); // [0x5a94f90] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakFrameRate - // void BreakFrameRate(FFrameRate& InFrameRate, int32_t& Numerator, int32_t& Denominator); // [0x5a63c60] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void BreakFrameRate(FFrameRate& InFrameRate, int32_t& Numerator, int32_t& Denominator); // [0x5a94e50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakDateTime - // void BreakDateTime(FDateTime InDateTime, int32_t& year, int32_t& month, int32_t& day, int32_t& hour, int32_t& minute, int32_t& second, int32_t& Millisecond); // [0x5a63870] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakDateTime(FDateTime InDateTime, int32_t& year, int32_t& month, int32_t& day, int32_t& hour, int32_t& minute, int32_t& second, int32_t& Millisecond); // [0x5a94a60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakColor - // void BreakColor(FLinearColor InColor, float& R, float& G, float& B, float& A); // [0x5a63680] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakColor(FLinearColor InColor, float& R, float& G, float& B, float& A); // [0x5a94870] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BreakBoxSphereBounds - // void BreakBoxSphereBounds(FBoxSphereBounds& InBoxSphereBounds, FVector& Origin, FVector& BoxExtent, float& SphereRadius); // [0x5a634c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakBoxSphereBounds(FBoxSphereBounds& InBoxSphereBounds, FVector& Origin, FVector& BoxExtent, float& SphereRadius); // [0x5a946b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Box_Overlap - // FBox Box_Overlap(FBox& A, FBox& B); // [0x5a62c10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FBox Box_Overlap(FBox& A, FBox& B); // [0x5a93e00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Box_IsPointInside - // bool Box_IsPointInside(FBox& Box, FVector& Point); // [0x5a62ae0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Box_IsPointInside(FBox& Box, FVector& Point); // [0x5a93cd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Box_IsInsideOrOn - // bool Box_IsInsideOrOn(FBox& InnerTest, FBox& OuterTest); // [0x5a62960] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Box_IsInsideOrOn(FBox& InnerTest, FBox& OuterTest); // [0x5a93b50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Box_IsInside - // bool Box_IsInside(FBox& InnerTest, FBox& OuterTest); // [0x5a627e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Box_IsInside(FBox& InnerTest, FBox& OuterTest); // [0x5a939d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Box_Intersects - // bool Box_Intersects(FBox& A, FBox& B); // [0x5a626a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool Box_Intersects(FBox& A, FBox& B); // [0x5a93890] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Box_GetClosestPointTo - // FVector Box_GetClosestPointTo(FBox& Box, FVector& Point); // [0x5a62540] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Box_GetClosestPointTo(FBox& Box, FVector& Point); // [0x5a93730] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Box_ExpandBy - // FBox Box_ExpandBy(FBox& Box, FVector& Negative, FVector& Positive); // [0x5a62370] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FBox Box_ExpandBy(FBox& Box, FVector& Negative, FVector& Positive); // [0x5a93560] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BooleanXOR - // bool BooleanXOR(bool A, bool B); // [0x5a5ff20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool BooleanXOR(bool A, bool B); // [0x5a91110] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BooleanOR - // bool BooleanOR(bool A, bool B); // [0x5a5fe40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool BooleanOR(bool A, bool B); // [0x5a91030] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BooleanNOR - // bool BooleanNOR(bool A, bool B); // [0x5a5fd60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool BooleanNOR(bool A, bool B); // [0x5a90f50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BooleanNAND - // bool BooleanNAND(bool A, bool B); // [0x5a5fc80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool BooleanNAND(bool A, bool B); // [0x5a90e70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BooleanAND - // bool BooleanAND(bool A, bool B); // [0x5a5fba0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool BooleanAND(bool A, bool B); // [0x5a90d90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BMin - // char BMin(char A, char B); // [0x5a5f6c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // char BMin(char A, char B); // [0x5a908b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.BMax - // char BMax(char A, char B); // [0x5a5f5f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // char BMax(char A, char B); // [0x5a907e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.AverageOfIntArray - // void AverageOfIntArray(TArray& IntArray, float& AverageValue); // [0x5a5f4a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void AverageOfIntArray(TArray& IntArray, float& AverageValue); // [0x5a90690] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Atan2 - // double Atan2(double Y, double X); // [0x5a5f180] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Atan2(double Y, double X); // [0x5a90370] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Atan - // double Atan(double A); // [0x5a5f260] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Atan(double A); // [0x5a90450] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Asin - // double Asin(double A); // [0x5a5f0e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Asin(double A); // [0x5a902d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.And_IntInt - // int32_t And_IntInt(int32_t A, int32_t B); // [0x5a5cdd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t And_IntInt(int32_t A, int32_t B); // [0x5a8dfc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.And_Int64Int64 - // int64_t And_Int64Int64(int64_t A, int64_t B); // [0x5a5cd00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t And_Int64Int64(int64_t A, int64_t B); // [0x5a8def0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Add_VectorVector - // FVector Add_VectorVector(FVector A, FVector B); // [0x5a5cc20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Add_VectorVector(FVector A, FVector B); // [0x5a8de10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Add_VectorInt - // FVector Add_VectorInt(FVector A, int32_t B); // [0x5a5cb40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Add_VectorInt(FVector A, int32_t B); // [0x5a8dd30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Add_VectorFloat - // FVector Add_VectorFloat(FVector A, double B); // [0x5a5ca60] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector Add_VectorFloat(FVector A, double B); // [0x5a8dc50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Add_Vector4Vector4 - // FVector4 Add_Vector4Vector4(FVector4& A, FVector4& B); // [0x5a5c900] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector4 Add_Vector4Vector4(FVector4& A, FVector4& B); // [0x5a8daf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Add_Vector2DVector2D - // FVector2D Add_Vector2DVector2D(FVector2D A, FVector2D B); // [0x5a5c830] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Add_Vector2DVector2D(FVector2D A, FVector2D B); // [0x5a8da20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Add_Vector2DFloat - // FVector2D Add_Vector2DFloat(FVector2D A, double B); // [0x5a5c760] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D Add_Vector2DFloat(FVector2D A, double B); // [0x5a8d950] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Add_TimespanTimespan - // FTimespan Add_TimespanTimespan(FTimespan A, FTimespan B); // [0x5a5be20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FTimespan Add_TimespanTimespan(FTimespan A, FTimespan B); // [0x5a8d010] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Add_QuatQuat - // FQuat Add_QuatQuat(FQuat& A, FQuat& B); // [0x5a5c660] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FQuat Add_QuatQuat(FQuat& A, FQuat& B); // [0x5a8d850] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Add_MatrixMatrix - // FMatrix Add_MatrixMatrix(FMatrix& A, FMatrix& B); // [0x5a5c3f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FMatrix Add_MatrixMatrix(FMatrix& A, FMatrix& B); // [0x5a8d5e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Add_LinearColorLinearColor - // FLinearColor Add_LinearColorLinearColor(FLinearColor A, FLinearColor B); // [0x5a5c300] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FLinearColor Add_LinearColorLinearColor(FLinearColor A, FLinearColor B); // [0x5a8d4f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Add_IntPointIntPoint - // FIntPoint Add_IntPointIntPoint(FIntPoint A, FIntPoint B); // [0x5a5c230] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntPoint Add_IntPointIntPoint(FIntPoint A, FIntPoint B); // [0x5a8d420] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Add_IntPointInt - // FIntPoint Add_IntPointInt(FIntPoint A, int32_t B); // [0x5a5c150] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FIntPoint Add_IntPointInt(FIntPoint A, int32_t B); // [0x5a8d340] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Add_IntInt - // int32_t Add_IntInt(int32_t A, int32_t B); // [0x5a5c090] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Add_IntInt(int32_t A, int32_t B); // [0x5a8d280] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Add_Int64Int64 - // int64_t Add_Int64Int64(int64_t A, int64_t B); // [0x5a5bfc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t Add_Int64Int64(int64_t A, int64_t B); // [0x5a8d1b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Add_DoubleDouble - // double Add_DoubleDouble(double A, double B); // [0x5a5bef0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Add_DoubleDouble(double A, double B); // [0x5a8d0e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Add_DateTimeTimespan - // FDateTime Add_DateTimeTimespan(FDateTime A, FTimespan B); // [0x5a5be20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FDateTime Add_DateTimeTimespan(FDateTime A, FTimespan B); // [0x5a8d010] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Add_DateTimeDateTime - // FDateTime Add_DateTimeDateTime(FDateTime A, FDateTime B); // [0x5a5be20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FDateTime Add_DateTimeDateTime(FDateTime A, FDateTime B); // [0x5a8d010] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Add_ByteByte - // char Add_ByteByte(char A, char B); // [0x5a5bd60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // char Add_ByteByte(char A, char B); // [0x5a8cf50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Acos - // double Acos(double A); // [0x5a5bb60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Acos(double A); // [0x5a8cd50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Abs_Int64 - // int64_t Abs_Int64(int64_t A); // [0x5a5ba40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t Abs_Int64(int64_t A); // [0x5a8cc30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Abs_Int - // int32_t Abs_Int(int32_t A); // [0x5a5bad0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Abs_Int(int32_t A); // [0x5a8ccc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetMathLibrary.Abs - // double Abs(double A); // [0x5a5b9b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Abs(double A); // [0x5a8cba0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/Engine.KismetNodeHelperLibrary @@ -32201,31 +32201,31 @@ class UKismetNodeHelperLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.KismetNodeHelperLibrary.MarkBit - // void MarkBit(int32_t& Data, int32_t Index); // [0x5a988e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void MarkBit(int32_t& Data, int32_t Index); // [0x5ac9ad0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetNodeHelperLibrary.HasUnmarkedBit - // bool HasUnmarkedBit(int32_t Data, int32_t NumBits); // [0x5a88b00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool HasUnmarkedBit(int32_t Data, int32_t NumBits); // [0x5ab9cf0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetNodeHelperLibrary.HasMarkedBit - // bool HasMarkedBit(int32_t Data, int32_t NumBits); // [0x5a88910] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool HasMarkedBit(int32_t Data, int32_t NumBits); // [0x5ab9b00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetNodeHelperLibrary.GetValidValue - // char GetValidValue(class UEnum* Enum, char EnumeratorValue); // [0x5a87560] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // char GetValidValue(class UEnum* Enum, char EnumeratorValue); // [0x5ab8750] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetNodeHelperLibrary.GetUnmarkedBit - // int32_t GetUnmarkedBit(int32_t Data, int32_t StartIdx, int32_t NumBits, bool bRandom); // [0x5a87120] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // int32_t GetUnmarkedBit(int32_t Data, int32_t StartIdx, int32_t NumBits, bool bRandom); // [0x5ab8310] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetNodeHelperLibrary.GetRandomUnmarkedBit - // int32_t GetRandomUnmarkedBit(int32_t Data, int32_t StartIdx, int32_t NumBits); // [0x5a84c40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // int32_t GetRandomUnmarkedBit(int32_t Data, int32_t StartIdx, int32_t NumBits); // [0x5ab5e30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetNodeHelperLibrary.GetFirstUnmarkedBit - // int32_t GetFirstUnmarkedBit(int32_t Data, int32_t StartIdx, int32_t NumBits); // [0x5a82260] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // int32_t GetFirstUnmarkedBit(int32_t Data, int32_t StartIdx, int32_t NumBits); // [0x5ab3450] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetNodeHelperLibrary.GetEnumeratorValueFromIndex - // char GetEnumeratorValueFromIndex(class UEnum* Enum, char EnumeratorIndex); // [0x5a82040] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // char GetEnumeratorValueFromIndex(class UEnum* Enum, char EnumeratorIndex); // [0x5ab3230] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetNodeHelperLibrary.GetEnumeratorUserFriendlyName - // FString GetEnumeratorUserFriendlyName(class UEnum* Enum, char EnumeratorValue); // [0x5a81ec0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetEnumeratorUserFriendlyName(class UEnum* Enum, char EnumeratorValue); // [0x5ab30b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetNodeHelperLibrary.GetEnumeratorName - // FName GetEnumeratorName(class UEnum* Enum, char EnumeratorValue); // [0x5a81dc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName GetEnumeratorName(class UEnum* Enum, char EnumeratorValue); // [0x5ab2fb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetNodeHelperLibrary.ClearBit - // void ClearBit(int32_t& Data, int32_t Index); // [0x5a6aa40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void ClearBit(int32_t& Data, int32_t Index); // [0x5a9bc30] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetNodeHelperLibrary.ClearAllBits - // void ClearAllBits(int32_t& Data); // [0x5a6a980] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void ClearAllBits(int32_t& Data); // [0x5a9bb70] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetNodeHelperLibrary.BitIsMarked - // bool BitIsMarked(int32_t Data, int32_t Index); // [0x5a5fab0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool BitIsMarked(int32_t Data, int32_t Index); // [0x5a90ca0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/Engine.KismetRenderingLibrary @@ -32237,75 +32237,75 @@ class UKismetRenderingLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.KismetRenderingLibrary.SetCastInsetShadowForAllAttachments - // void SetCastInsetShadowForAllAttachments(class UPrimitiveComponent* PrimitiveComponent, bool bCastInsetShadow, bool bLightAttachmentsAsGroup); // [0x5aaf050] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetCastInsetShadowForAllAttachments(class UPrimitiveComponent* PrimitiveComponent, bool bCastInsetShadow, bool bLightAttachmentsAsGroup); // [0x5ae0240] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.ResizeRenderTarget2D - // void ResizeRenderTarget2D(class UTextureRenderTarget2D* TextureRenderTarget, int32_t Width, int32_t Height); // [0x5aac3c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ResizeRenderTarget2D(class UTextureRenderTarget2D* TextureRenderTarget, int32_t Width, int32_t Height); // [0x5add5b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.RenderTargetCreateStaticVolumeTextureEditorOnly - // class UVolumeTexture* RenderTargetCreateStaticVolumeTextureEditorOnly(class UTextureRenderTargetVolume* RenderTarget, FString Name, TEnumAsByte CompressionSettings, TEnumAsByte MipSettings); // [0x5aabb80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UVolumeTexture* RenderTargetCreateStaticVolumeTextureEditorOnly(class UTextureRenderTargetVolume* RenderTarget, FString Name, TEnumAsByte CompressionSettings, TEnumAsByte MipSettings); // [0x5adcd70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.RenderTargetCreateStaticTextureCubeEditorOnly - // class UTextureCube* RenderTargetCreateStaticTextureCubeEditorOnly(class UTextureRenderTargetCube* RenderTarget, FString Name, TEnumAsByte CompressionSettings, TEnumAsByte MipSettings); // [0x5aab9b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UTextureCube* RenderTargetCreateStaticTextureCubeEditorOnly(class UTextureRenderTargetCube* RenderTarget, FString Name, TEnumAsByte CompressionSettings, TEnumAsByte MipSettings); // [0x5adcba0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.RenderTargetCreateStaticTexture2DEditorOnly - // class UTexture2D* RenderTargetCreateStaticTexture2DEditorOnly(class UTextureRenderTarget2D* RenderTarget, FString Name, TEnumAsByte CompressionSettings, TEnumAsByte MipSettings); // [0x5aab7e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UTexture2D* RenderTargetCreateStaticTexture2DEditorOnly(class UTextureRenderTarget2D* RenderTarget, FString Name, TEnumAsByte CompressionSettings, TEnumAsByte MipSettings); // [0x5adc9d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.RenderTargetCreateStaticTexture2DArrayEditorOnly - // class UTexture2DArray* RenderTargetCreateStaticTexture2DArrayEditorOnly(class UTextureRenderTarget2DArray* RenderTarget, FString Name, TEnumAsByte CompressionSettings, TEnumAsByte MipSettings); // [0x5aab610] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UTexture2DArray* RenderTargetCreateStaticTexture2DArrayEditorOnly(class UTextureRenderTarget2DArray* RenderTarget, FString Name, TEnumAsByte CompressionSettings, TEnumAsByte MipSettings); // [0x5adc800] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.ReleaseRenderTarget2D - // void ReleaseRenderTarget2D(class UTextureRenderTarget2D* TextureRenderTarget); // [0x5aab430] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ReleaseRenderTarget2D(class UTextureRenderTarget2D* TextureRenderTarget); // [0x5adc620] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.RefreshPathTracingOutput - // void RefreshPathTracingOutput(); // [0x5aab3b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void RefreshPathTracingOutput(); // [0x5adc5a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.ReadRenderTargetUV - // FColor ReadRenderTargetUV(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, float U, float V); // [0x5aab1e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FColor ReadRenderTargetUV(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, float U, float V); // [0x5adc3d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.ReadRenderTargetRawUVArea - // TArray ReadRenderTargetRawUVArea(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, FBox2D Area, bool bNormalize); // [0x5aaaf80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // TArray ReadRenderTargetRawUVArea(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, FBox2D Area, bool bNormalize); // [0x5adc170] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.ReadRenderTargetRawUV - // FLinearColor ReadRenderTargetRawUV(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, float U, float V, bool bNormalize); // [0x5aaad50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FLinearColor ReadRenderTargetRawUV(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, float U, float V, bool bNormalize); // [0x5adbf40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.ReadRenderTargetRawPixelArea - // TArray ReadRenderTargetRawPixelArea(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32_t minX, int32_t minY, int32_t maxX, int32_t maxY, bool bNormalize); // [0x5aaab00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TArray ReadRenderTargetRawPixelArea(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32_t minX, int32_t minY, int32_t maxX, int32_t maxY, bool bNormalize); // [0x5adbcf0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.ReadRenderTargetRawPixel - // FLinearColor ReadRenderTargetRawPixel(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32_t X, int32_t Y, bool bNormalize); // [0x5aaa950] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FLinearColor ReadRenderTargetRawPixel(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32_t X, int32_t Y, bool bNormalize); // [0x5adbb40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.ReadRenderTargetRaw - // bool ReadRenderTargetRaw(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, TArray& OutLinearSamples, bool bNormalize); // [0x5aaa470] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool ReadRenderTargetRaw(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, TArray& OutLinearSamples, bool bNormalize); // [0x5adb660] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.ReadRenderTargetPixel - // FColor ReadRenderTargetPixel(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32_t X, int32_t Y); // [0x5aaa320] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FColor ReadRenderTargetPixel(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, int32_t X, int32_t Y); // [0x5adb510] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.ReadRenderTarget - // bool ReadRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, TArray& OutSamples, bool bNormalize); // [0x5aa9f00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool ReadRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, TArray& OutSamples, bool bNormalize); // [0x5adb0f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.MakeSkinWeightInfo - // FSkelMeshSkinWeightInfo MakeSkinWeightInfo(int32_t Bone0, char Weight0, int32_t Bone1, char Weight1, int32_t Bone2, char Weight2, int32_t Bone3, char Weight3); // [0x5a97460] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FSkelMeshSkinWeightInfo MakeSkinWeightInfo(int32_t Bone0, char Weight0, int32_t Bone1, char Weight1, int32_t Bone2, char Weight2, int32_t Bone3, char Weight3); // [0x5ac8650] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetRenderingLibrary.ImportFileAsTexture2D - // class UTexture2D* ImportFileAsTexture2D(class UObject* WorldContextObject, FString Filename); // [0x5a88e80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UTexture2D* ImportFileAsTexture2D(class UObject* WorldContextObject, FString Filename); // [0x5aba070] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.ImportBufferAsTexture2D - // class UTexture2D* ImportBufferAsTexture2D(class UObject* WorldContextObject, TArray& Buffer); // [0x5a88d90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // class UTexture2D* ImportBufferAsTexture2D(class UObject* WorldContextObject, TArray& Buffer); // [0x5ab9f80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.ExportTexture2D - // void ExportTexture2D(class UObject* WorldContextObject, class UTexture2D* Texture, FString FilePath, FString Filename); // [0x5a7c330] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ExportTexture2D(class UObject* WorldContextObject, class UTexture2D* Texture, FString FilePath, FString Filename); // [0x5aad520] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.ExportRenderTarget - // void ExportRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, FString FilePath, FString Filename); // [0x5a7c1c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ExportRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, FString FilePath, FString Filename); // [0x5aad3b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.EndDrawCanvasToRenderTarget - // void EndDrawCanvasToRenderTarget(class UObject* WorldContextObject, FDrawToRenderTargetContext& Context); // [0x5a79650] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void EndDrawCanvasToRenderTarget(class UObject* WorldContextObject, FDrawToRenderTargetContext& Context); // [0x5aaa840] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.EnablePathTracing - // void EnablePathTracing(bool bEnablePathTracer); // [0x5a79590] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void EnablePathTracing(bool bEnablePathTracer); // [0x5aaa780] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.DrawMaterialToRenderTarget - // void DrawMaterialToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UMaterialInterface* Material); // [0x5a78960] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void DrawMaterialToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UMaterialInterface* Material); // [0x5aa9b50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.CreateRenderTargetVolume - // class UTextureRenderTargetVolume* CreateRenderTargetVolume(class UObject* WorldContextObject, int32_t Width, int32_t Height, int32_t Depth, TEnumAsByte Format, FLinearColor ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs); // [0x5a73cb0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // class UTextureRenderTargetVolume* CreateRenderTargetVolume(class UObject* WorldContextObject, int32_t Width, int32_t Height, int32_t Depth, TEnumAsByte Format, FLinearColor ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs); // [0x5aa4ea0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.CreateRenderTarget2DArray - // class UTextureRenderTarget2DArray* CreateRenderTarget2DArray(class UObject* WorldContextObject, int32_t Width, int32_t Height, int32_t Slices, TEnumAsByte Format, FLinearColor ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs); // [0x5a738e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // class UTextureRenderTarget2DArray* CreateRenderTarget2DArray(class UObject* WorldContextObject, int32_t Width, int32_t Height, int32_t Slices, TEnumAsByte Format, FLinearColor ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs); // [0x5aa4ad0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.CreateRenderTarget2D - // class UTextureRenderTarget2D* CreateRenderTarget2D(class UObject* WorldContextObject, int32_t Width, int32_t Height, TEnumAsByte Format, FLinearColor ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs); // [0x5a735a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // class UTextureRenderTarget2D* CreateRenderTarget2D(class UObject* WorldContextObject, int32_t Width, int32_t Height, TEnumAsByte Format, FLinearColor ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs); // [0x5aa4790] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.ConvertRenderTargetToTextureVolumeEditorOnly - // void ConvertRenderTargetToTextureVolumeEditorOnly(class UObject* WorldContextObject, class UTextureRenderTargetVolume* RenderTarget, class UVolumeTexture* Texture); // [0x5a72c50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ConvertRenderTargetToTextureVolumeEditorOnly(class UObject* WorldContextObject, class UTextureRenderTargetVolume* RenderTarget, class UVolumeTexture* Texture); // [0x5aa3e40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.ConvertRenderTargetToTextureCubeEditorOnly - // void ConvertRenderTargetToTextureCubeEditorOnly(class UObject* WorldContextObject, class UTextureRenderTargetCube* RenderTarget, class UTextureCube* Texture); // [0x5a72c50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ConvertRenderTargetToTextureCubeEditorOnly(class UObject* WorldContextObject, class UTextureRenderTargetCube* RenderTarget, class UTextureCube* Texture); // [0x5aa3e40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.ConvertRenderTargetToTexture2DEditorOnly - // void ConvertRenderTargetToTexture2DEditorOnly(class UObject* WorldContextObject, class UTextureRenderTarget2D* RenderTarget, class UTexture2D* Texture); // [0x5a72c50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ConvertRenderTargetToTexture2DEditorOnly(class UObject* WorldContextObject, class UTextureRenderTarget2D* RenderTarget, class UTexture2D* Texture); // [0x5aa3e40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.ConvertRenderTargetToTexture2DArrayEditorOnly - // void ConvertRenderTargetToTexture2DArrayEditorOnly(class UObject* WorldContextObject, class UTextureRenderTarget2DArray* RenderTarget, class UTexture2DArray* Texture); // [0x5a72c50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ConvertRenderTargetToTexture2DArrayEditorOnly(class UObject* WorldContextObject, class UTextureRenderTarget2DArray* RenderTarget, class UTexture2DArray* Texture); // [0x5aa3e40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.ClearRenderTarget2D - // void ClearRenderTarget2D(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, FLinearColor ClearColor); // [0x5a6ac30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void ClearRenderTarget2D(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, FLinearColor ClearColor); // [0x5a9be20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetRenderingLibrary.CalculateProjectionMatrix - // FMatrix CalculateProjectionMatrix(FMinimalViewInfo& MinimalViewInfo); // [0x5a676e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FMatrix CalculateProjectionMatrix(FMinimalViewInfo& MinimalViewInfo); // [0x5a988d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetRenderingLibrary.BreakSkinWeightInfo - // void BreakSkinWeightInfo(FSkelMeshSkinWeightInfo InWeight, int32_t& Bone0, char& Weight0, int32_t& Bone1, char& Weight1, int32_t& Bone2, char& Weight2, int32_t& Bone3, char& Weight3); // [0x5a645f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void BreakSkinWeightInfo(FSkelMeshSkinWeightInfo InWeight, int32_t& Bone0, char& Weight0, int32_t& Bone1, char& Weight1, int32_t& Bone2, char& Weight2, int32_t& Bone3, char& Weight3); // [0x5a957e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetRenderingLibrary.BeginDrawCanvasToRenderTarget - // void BeginDrawCanvasToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UCanvas*& Canvas, FVector2D& Size, FDrawToRenderTargetContext& Context); // [0x5a5f790] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void BeginDrawCanvasToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UCanvas*& Canvas, FVector2D& Size, FDrawToRenderTargetContext& Context); // [0x5a90980] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.KismetStringLibrary @@ -32317,153 +32317,153 @@ class UKismetStringLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.KismetStringLibrary.TrimTrailing - // FString TrimTrailing(FString SourceString); // [0x5ab8a20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString TrimTrailing(FString SourceString); // [0x5ae9c10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Trim - // FString Trim(FString SourceString); // [0x5ab8930] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Trim(FString SourceString); // [0x5ae9b20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.ToUpper - // FString ToUpper(FString SourceString); // [0x5ab7da0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ToUpper(FString SourceString); // [0x5ae8f90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.ToLower - // FString ToLower(FString SourceString); // [0x5ab79a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ToLower(FString SourceString); // [0x5ae8b90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.TimeSecondsToString - // FString TimeSecondsToString(float InSeconds); // [0x5ab7300] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString TimeSecondsToString(float InSeconds); // [0x5ae84f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.StartsWith - // bool StartsWith(FString SourceString, FString InPrefix, TEnumAsByte SearchCase); // [0x5ab5bf0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool StartsWith(FString SourceString, FString InPrefix, TEnumAsByte SearchCase); // [0x5ae6de0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Split - // bool Split(FString SourceString, FString InStr, FString& LeftS, FString& RightS, TEnumAsByte SearchCase, TEnumAsByte searchDir); // [0x5ab5830] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool Split(FString SourceString, FString InStr, FString& LeftS, FString& RightS, TEnumAsByte SearchCase, TEnumAsByte searchDir); // [0x5ae6a20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.RightPad - // FString RightPad(FString SourceString, int32_t ChCount); // [0x5aacb70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString RightPad(FString SourceString, int32_t ChCount); // [0x5addd60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.RightChop - // FString RightChop(FString SourceString, int32_t Count); // [0x5aaca40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString RightChop(FString SourceString, int32_t Count); // [0x5addc30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Right - // FString Right(FString SourceString, int32_t Count); // [0x5aac8e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Right(FString SourceString, int32_t Count); // [0x5addad0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Reverse - // FString Reverse(FString SourceString); // [0x5aac7b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Reverse(FString SourceString); // [0x5add9a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.ReplaceInline - // int32_t ReplaceInline(FString& SourceString, FString SearchText, FString ReplacementText, TEnumAsByte SearchCase); // [0x5aabf40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t ReplaceInline(FString& SourceString, FString SearchText, FString ReplacementText, TEnumAsByte SearchCase); // [0x5add130] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetStringLibrary.Replace - // FString Replace(FString SourceString, FString From, FString to, TEnumAsByte SearchCase); // [0x5aabd50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Replace(FString SourceString, FString From, FString to, TEnumAsByte SearchCase); // [0x5adcf40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.ParseIntoArray - // TArray ParseIntoArray(FString SourceString, FString Delimiter, bool CullEmptyStrings); // [0x5aa20b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray ParseIntoArray(FString SourceString, FString Delimiter, bool CullEmptyStrings); // [0x5ad32a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.NotEqual_StrStr - // bool NotEqual_StrStr(FString A, FString B); // [0x5aa1420] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NotEqual_StrStr(FString A, FString B); // [0x5ad2610] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.NotEqual_StriStri - // bool NotEqual_StriStri(FString A, FString B); // [0x5aa1550] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool NotEqual_StriStri(FString A, FString B); // [0x5ad2740] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Mid - // FString Mid(FString SourceString, int32_t Start, int32_t Count); // [0x5a86050] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Mid(FString SourceString, int32_t Start, int32_t Count); // [0x5ab7240] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.MatchesWildcard - // bool MatchesWildcard(FString SourceString, FString Wildcard, TEnumAsByte SearchCase); // [0x5a989c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool MatchesWildcard(FString SourceString, FString Wildcard, TEnumAsByte SearchCase); // [0x5ac9bb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Len - // int32_t Len(FString S); // [0x5a8ff80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Len(FString S); // [0x5ac1170] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.LeftPad - // FString LeftPad(FString SourceString, int32_t ChCount); // [0x5a8fe50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString LeftPad(FString SourceString, int32_t ChCount); // [0x5ac1040] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.LeftChop - // FString LeftChop(FString SourceString, int32_t Count); // [0x5a8fcf0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString LeftChop(FString SourceString, int32_t Count); // [0x5ac0ee0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Left - // FString Left(FString SourceString, int32_t Count); // [0x5a8fba0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Left(FString SourceString, int32_t Count); // [0x5ac0d90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.JoinStringArray - // FString JoinStringArray(TArray& SourceArray, FString Separator); // [0x5a8c4b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString JoinStringArray(TArray& SourceArray, FString Separator); // [0x5abd6a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.IsNumeric - // bool IsNumeric(FString SourceString); // [0x5a8b2a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsNumeric(FString SourceString); // [0x5abc490] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.IsEmpty - // bool IsEmpty(FString InString); // [0x5a8adb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsEmpty(FString InString); // [0x5abbfa0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.GetSubstring - // FString GetSubstring(FString SourceString, int32_t StartIndex, int32_t Length); // [0x5a86050] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetSubstring(FString SourceString, int32_t StartIndex, int32_t Length); // [0x5ab7240] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.GetCharacterAsNumber - // int32_t GetCharacterAsNumber(FString SourceString, int32_t Index); // [0x5a80050] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetCharacterAsNumber(FString SourceString, int32_t Index); // [0x5ab1240] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.GetCharacterArrayFromString - // TArray GetCharacterArrayFromString(FString SourceString); // [0x5a7fe30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetCharacterArrayFromString(FString SourceString); // [0x5ab1020] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.FindSubstring - // int32_t FindSubstring(FString SearchIn, FString Substring, bool bUseCase, bool bSearchFromEnd, int32_t StartPosition); // [0x5a7e0c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t FindSubstring(FString SearchIn, FString Substring, bool bUseCase, bool bSearchFromEnd, int32_t StartPosition); // [0x5aaf2b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.EqualEqual_StrStr - // bool EqualEqual_StrStr(FString A, FString B); // [0x5a7b310] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EqualEqual_StrStr(FString A, FString B); // [0x5aac500] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.EqualEqual_StriStri - // bool EqualEqual_StriStri(FString A, FString B); // [0x5a7b440] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EqualEqual_StriStri(FString A, FString B); // [0x5aac630] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.EndsWith - // bool EndsWith(FString SourceString, FString InSuffix, TEnumAsByte SearchCase); // [0x5a79720] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool EndsWith(FString SourceString, FString InSuffix, TEnumAsByte SearchCase); // [0x5aaa910] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.CullArray - // int32_t CullArray(FString SourceString, TArray& inArray); // [0x5a74550] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t CullArray(FString SourceString, TArray& inArray); // [0x5aa5740] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_VectorToString - // FString Conv_VectorToString(FVector InVec); // [0x5a70fb0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FString Conv_VectorToString(FVector InVec); // [0x5aa21a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_Vector3fToString - // FString Conv_Vector3fToString(FVector3f InVec); // [0x5a70a80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FString Conv_Vector3fToString(FVector3f InVec); // [0x5aa1c70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_Vector2dToString - // FString Conv_Vector2dToString(FVector2D InVec); // [0x5a70990] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FString Conv_Vector2dToString(FVector2D InVec); // [0x5aa1b80] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_TransformToString - // FString Conv_TransformToString(FTransform& InTrans); // [0x5a70570] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FString Conv_TransformToString(FTransform& InTrans); // [0x5aa1760] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_StringToVector3f - // void Conv_StringToVector3f(FString InString, FVector3f& OutConvertedVector, bool& OutIsValid); // [0x5a6fef0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void Conv_StringToVector3f(FString InString, FVector3f& OutConvertedVector, bool& OutIsValid); // [0x5aa10e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_StringToVector2D - // void Conv_StringToVector2D(FString InString, FVector2D& OutConvertedVector2D, bool& OutIsValid); // [0x5a6fd60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void Conv_StringToVector2D(FString InString, FVector2D& OutConvertedVector2D, bool& OutIsValid); // [0x5aa0f50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_StringToVector - // void Conv_StringToVector(FString InString, FVector& OutConvertedVector, bool& OutIsValid); // [0x5a700b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void Conv_StringToVector(FString InString, FVector& OutConvertedVector, bool& OutIsValid); // [0x5aa12a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_StringToRotator - // void Conv_StringToRotator(FString InString, FRotator& OutConvertedRotator, bool& OutIsValid); // [0x5a6fba0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void Conv_StringToRotator(FString InString, FRotator& OutConvertedRotator, bool& OutIsValid); // [0x5aa0d90] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_StringToName - // FName Conv_StringToName(FString InString); // [0x5a6fae0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName Conv_StringToName(FString InString); // [0x5aa0cd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_StringToInt64 - // int64_t Conv_StringToInt64(FString InString); // [0x5a6f980] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t Conv_StringToInt64(FString InString); // [0x5aa0b70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_StringToInt - // int32_t Conv_StringToInt(FString InString); // [0x5a6fa30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t Conv_StringToInt(FString InString); // [0x5aa0c20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_StringToDouble - // double Conv_StringToDouble(FString InString); // [0x5a6f8d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double Conv_StringToDouble(FString InString); // [0x5aa0ac0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_StringToColor - // void Conv_StringToColor(FString InString, FLinearColor& OutConvertedColor, bool& OutIsValid); // [0x5a6f780] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void Conv_StringToColor(FString InString, FLinearColor& OutConvertedColor, bool& OutIsValid); // [0x5aa0970] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_RotatorToString - // FString Conv_RotatorToString(FRotator InRot); // [0x5a6ebd0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FString Conv_RotatorToString(FRotator InRot); // [0x5a9fdc0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_PlatformUserIdToString - // FString Conv_PlatformUserIdToString(FPlatformUserId InPlatformUserId); // [0x5a6d340] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Conv_PlatformUserIdToString(FPlatformUserId InPlatformUserId); // [0x5a9e530] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_ObjectToString - // FString Conv_ObjectToString(class UObject* InObj); // [0x5a6e800] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Conv_ObjectToString(class UObject* InObj); // [0x5a9f9f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_NameToString - // FString Conv_NameToString(FName InName); // [0x5a6e4e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Conv_NameToString(FName InName); // [0x5a9f6d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_MatrixToString - // FString Conv_MatrixToString(FMatrix& InMatrix); // [0x5a6e160] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FString Conv_MatrixToString(FMatrix& InMatrix); // [0x5a9f350] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_IntVectorToString - // FString Conv_IntVectorToString(FIntVector InIntVec); // [0x5a6dc20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FString Conv_IntVectorToString(FIntVector InIntVec); // [0x5a9ee10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_IntToString - // FString Conv_IntToString(int32_t inInt); // [0x5a6dab0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Conv_IntToString(int32_t inInt); // [0x5a9eca0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_IntPointToString - // FString Conv_IntPointToString(FIntPoint InIntPoint); // [0x5a6d690] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FString Conv_IntPointToString(FIntPoint InIntPoint); // [0x5a9e880] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_Int64ToString - // FString Conv_Int64ToString(int64_t inInt); // [0x5a6d5b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Conv_Int64ToString(int64_t inInt); // [0x5a9e7a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_InputDeviceIdToString - // FString Conv_InputDeviceIdToString(FInputDeviceId InDeviceId); // [0x5a6d340] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Conv_InputDeviceIdToString(FInputDeviceId InDeviceId); // [0x5a9e530] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_DoubleToString - // FString Conv_DoubleToString(double InDouble); // [0x5a6cfd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Conv_DoubleToString(double InDouble); // [0x5a9e1c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_ColorToString - // FString Conv_ColorToString(FLinearColor InColor); // [0x5a6cb40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FString Conv_ColorToString(FLinearColor InColor); // [0x5a9dd30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_ByteToString - // FString Conv_ByteToString(char InByte); // [0x5a6c840] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Conv_ByteToString(char InByte); // [0x5a9da30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_BoxToString - // FString Conv_BoxToString(FBox& Box); // [0x5a6c500] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FString Conv_BoxToString(FBox& Box); // [0x5a9d6f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_BoxCenterAndExtentsToString - // FString Conv_BoxCenterAndExtentsToString(FBox& Box); // [0x5a6c310] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FString Conv_BoxCenterAndExtentsToString(FBox& Box); // [0x5a9d500] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Conv_BoolToString - // FString Conv_BoolToString(bool InBool); // [0x5a6c220] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Conv_BoolToString(bool InBool); // [0x5a9d410] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Contains - // bool Contains(FString SearchIn, FString Substring, bool bUseCase, bool bSearchFromEnd); // [0x5a6beb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool Contains(FString SearchIn, FString Substring, bool bUseCase, bool bSearchFromEnd); // [0x5a9d0a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.Concat_StrStr - // FString Concat_StrStr(FString A, FString B); // [0x5a6bd10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString Concat_StrStr(FString A, FString B); // [0x5a9cf00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.BuildString_Vector2d - // FString BuildString_Vector2d(FString AppendTo, FString Prefix, FVector2D InVector2D, FString Suffix); // [0x5a66fe0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FString BuildString_Vector2d(FString AppendTo, FString Prefix, FVector2D InVector2D, FString Suffix); // [0x5a981d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.BuildString_Vector - // FString BuildString_Vector(FString AppendTo, FString Prefix, FVector InVector, FString Suffix); // [0x5a67290] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FString BuildString_Vector(FString AppendTo, FString Prefix, FVector InVector, FString Suffix); // [0x5a98480] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.BuildString_Rotator - // FString BuildString_Rotator(FString AppendTo, FString Prefix, FRotator InRot, FString Suffix); // [0x5a66d20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FString BuildString_Rotator(FString AppendTo, FString Prefix, FRotator InRot, FString Suffix); // [0x5a97f10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.BuildString_Object - // FString BuildString_Object(FString AppendTo, FString Prefix, class UObject* InObj, FString Suffix); // [0x5a66a60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString BuildString_Object(FString AppendTo, FString Prefix, class UObject* InObj, FString Suffix); // [0x5a97c50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.BuildString_Name - // FString BuildString_Name(FString AppendTo, FString Prefix, FName InName, FString Suffix); // [0x5a667d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString BuildString_Name(FString AppendTo, FString Prefix, FName InName, FString Suffix); // [0x5a979c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.BuildString_IntVector - // FString BuildString_IntVector(FString AppendTo, FString Prefix, FIntVector InIntVector, FString Suffix); // [0x5a66520] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FString BuildString_IntVector(FString AppendTo, FString Prefix, FIntVector InIntVector, FString Suffix); // [0x5a97710] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.BuildString_Int - // FString BuildString_Int(FString AppendTo, FString Prefix, int32_t inInt, FString Suffix); // [0x5a66280] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString BuildString_Int(FString AppendTo, FString Prefix, int32_t inInt, FString Suffix); // [0x5a97470] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.BuildString_Double - // FString BuildString_Double(FString AppendTo, FString Prefix, double InDouble, FString Suffix); // [0x5a65fe0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString BuildString_Double(FString AppendTo, FString Prefix, double InDouble, FString Suffix); // [0x5a971d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.BuildString_Color - // FString BuildString_Color(FString AppendTo, FString Prefix, FLinearColor InColor, FString Suffix); // [0x5a65d30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FString BuildString_Color(FString AppendTo, FString Prefix, FLinearColor InColor, FString Suffix); // [0x5a96f20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringLibrary.BuildString_Bool - // FString BuildString_Bool(FString AppendTo, FString Prefix, bool InBool, FString Suffix); // [0x5a65a80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString BuildString_Bool(FString AppendTo, FString Prefix, bool InBool, FString Suffix); // [0x5a96c70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/Engine.KismetStringTableLibrary @@ -32475,21 +32475,21 @@ class UKismetStringTableLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.KismetStringTableLibrary.IsRegisteredTableId - // bool IsRegisteredTableId(FName tableId); // [0x5a8bb90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsRegisteredTableId(FName tableId); // [0x5abcd80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringTableLibrary.IsRegisteredTableEntry - // bool IsRegisteredTableEntry(FName tableId, FString Key); // [0x5a8b9a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsRegisteredTableEntry(FName tableId, FString Key); // [0x5abcb90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringTableLibrary.GetTableNamespace - // FString GetTableNamespace(FName tableId); // [0x5a86b90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetTableNamespace(FName tableId); // [0x5ab7d80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringTableLibrary.GetTableEntrySourceString - // FString GetTableEntrySourceString(FName tableId, FString Key); // [0x5a869c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetTableEntrySourceString(FName tableId, FString Key); // [0x5ab7bb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringTableLibrary.GetTableEntryMetaData - // FString GetTableEntryMetaData(FName tableId, FString Key, FName MetaDataId); // [0x5a867d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetTableEntryMetaData(FName tableId, FString Key, FName MetaDataId); // [0x5ab79c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringTableLibrary.GetRegisteredStringTables - // TArray GetRegisteredStringTables(); // [0x5a84f00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetRegisteredStringTables(); // [0x5ab60f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringTableLibrary.GetMetaDataIdsFromStringTableEntry - // TArray GetMetaDataIdsFromStringTableEntry(FName tableId, FString Key); // [0x5a83090] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetMetaDataIdsFromStringTableEntry(FName tableId, FString Key); // [0x5ab4280] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetStringTableLibrary.GetKeysFromStringTable - // TArray GetKeysFromStringTable(FName tableId); // [0x5a82a80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetKeysFromStringTable(FName tableId); // [0x5ab3c70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/Engine.KismetSystemLibrary @@ -32501,557 +32501,557 @@ class UKismetSystemLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.KismetSystemLibrary.UnregisterForRemoteNotifications - // void UnregisterForRemoteNotifications(); // [0x5aab410] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void UnregisterForRemoteNotifications(); // [0x5adc600] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.UnloadPrimaryAssetList - // void UnloadPrimaryAssetList(TArray& PrimaryAssetIdList); // [0x5ab8bb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void UnloadPrimaryAssetList(TArray& PrimaryAssetIdList); // [0x5ae9da0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.UnloadPrimaryAsset - // void UnloadPrimaryAsset(FPrimaryAssetId PrimaryAssetId); // [0x5ab8b10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void UnloadPrimaryAsset(FPrimaryAssetId PrimaryAssetId); // [0x5ae9d00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.TransactObject - // void TransactObject(class UObject* Object); // [0x4ffff00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void TransactObject(class UObject* Object); // [0x5031e90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.StackTrace - // void StackTrace(); // [0x5ab5bb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void StackTrace(); // [0x5ae6da0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SphereTraceSingleForObjects - // bool SphereTraceSingleForObjects(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, TArray>& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5ab50f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SphereTraceSingleForObjects(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, TArray>& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5ae62e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SphereTraceSingleByProfile - // bool SphereTraceSingleByProfile(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5ab4c50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SphereTraceSingleByProfile(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5ae5e40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SphereTraceSingle - // bool SphereTraceSingle(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, TEnumAsByte TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5ab47b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SphereTraceSingle(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, TEnumAsByte TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5ae59a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SphereTraceMultiForObjects - // bool SphereTraceMultiForObjects(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, TArray>& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5ab4330] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SphereTraceMultiForObjects(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, TArray>& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5ae5520] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SphereTraceMultiByProfile - // bool SphereTraceMultiByProfile(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5ab3ec0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SphereTraceMultiByProfile(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5ae50b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SphereTraceMulti - // bool SphereTraceMulti(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, TEnumAsByte TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5ab3a60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SphereTraceMulti(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, TEnumAsByte TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5ae4c50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SphereOverlapComponents - // bool SphereOverlapComponents(class UObject* WorldContextObject, FVector SpherePos, float SphereRadius, TArray>& ObjectTypes, class UClass* ComponentClassFilter, TArray& ActorsToIgnore, TArray& OutComponents); // [0x5ab37c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SphereOverlapComponents(class UObject* WorldContextObject, FVector SpherePos, float SphereRadius, TArray>& ObjectTypes, class UClass* ComponentClassFilter, TArray& ActorsToIgnore, TArray& OutComponents); // [0x5ae49b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SphereOverlapActors - // bool SphereOverlapActors(class UObject* WorldContextObject, FVector SpherePos, float SphereRadius, TArray>& ObjectTypes, class UClass* ActorClassFilter, TArray& ActorsToIgnore, TArray& OutActors); // [0x5ab3520] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool SphereOverlapActors(class UObject* WorldContextObject, FVector SpherePos, float SphereRadius, TArray>& ObjectTypes, class UClass* ActorClassFilter, TArray& ActorsToIgnore, TArray& OutActors); // [0x5ae4710] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SnapshotObject - // void SnapshotObject(class UObject* Object); // [0x4ffff00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SnapshotObject(class UObject* Object); // [0x5031e90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.ShowPlatformSpecificLeaderboardScreen - // void ShowPlatformSpecificLeaderboardScreen(FString CategoryName); // [0x5ab2890] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ShowPlatformSpecificLeaderboardScreen(FString CategoryName); // [0x5ae3a80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.ShowPlatformSpecificAchievementsScreen - // void ShowPlatformSpecificAchievementsScreen(class APlayerController* SpecificPlayer); // [0x5ab27a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ShowPlatformSpecificAchievementsScreen(class APlayerController* SpecificPlayer); // [0x5ae3990] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.ShowInterstitialAd - // void ShowInterstitialAd(); // [0x5ab2730] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ShowInterstitialAd(); // [0x5ae3920] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.ShowAdBanner - // void ShowAdBanner(int32_t AdIdIndex, bool bShowOnBottomOfScreen); // [0x5ab2620] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ShowAdBanner(int32_t AdIdIndex, bool bShowOnBottomOfScreen); // [0x5ae3810] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetWindowTitle - // void SetWindowTitle(FText& Title); // [0x5ab24c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetWindowTitle(FText& Title); // [0x5ae36b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetVolumeButtonsHandledBySystem - // void SetVolumeButtonsHandledBySystem(bool bEnabled); // [0x4e2e070] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetVolumeButtonsHandledBySystem(bool bEnabled); // [0x4e60000] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetVectorPropertyByName - // void SetVectorPropertyByName(class UObject* Object, FName PropertyName, FVector& Value); // [0x5ab2210] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetVectorPropertyByName(class UObject* Object, FName PropertyName, FVector& Value); // [0x5ae3400] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetVector3fPropertyByName - // void SetVector3fPropertyByName(class UObject* Object, FName PropertyName, FVector3f& Value); // [0x5ab1f10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetVector3fPropertyByName(class UObject* Object, FName PropertyName, FVector3f& Value); // [0x5ae3100] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetUserActivity - // void SetUserActivity(FUserActivity& UserActivity); // [0x5ab1e70] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetUserActivity(FUserActivity& UserActivity); // [0x5ae3060] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetTransformPropertyByName - // void SetTransformPropertyByName(class UObject* Object, FName PropertyName, FTransform& Value); // [0x5ab1c10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetTransformPropertyByName(class UObject* Object, FName PropertyName, FTransform& Value); // [0x5ae2e00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetTextPropertyByName - // void SetTextPropertyByName(class UObject* Object, FName PropertyName, FText& Value); // [0x5ab1a40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetTextPropertyByName(class UObject* Object, FName PropertyName, FText& Value); // [0x5ae2c30] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetSuppressViewportTransitionMessage - // void SetSuppressViewportTransitionMessage(class UObject* WorldContextObject, bool bState); // [0x5ab1930] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetSuppressViewportTransitionMessage(class UObject* WorldContextObject, bool bState); // [0x5ae2b20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetStructurePropertyByName - // void SetStructurePropertyByName(class UObject* Object, FName PropertyName, FGenericStruct& Value); // [0x5aaf3c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetStructurePropertyByName(class UObject* Object, FName PropertyName, FGenericStruct& Value); // [0x5ae05b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetStringPropertyByName - // void SetStringPropertyByName(class UObject* Object, FName PropertyName, FString Value); // [0x5ab1760] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetStringPropertyByName(class UObject* Object, FName PropertyName, FString Value); // [0x5ae2950] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetSoftObjectPropertyByName - // void SetSoftObjectPropertyByName(class UObject* Object, FName PropertyName, TWeakObjectPtr& Value); // [0x5ab1580] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetSoftObjectPropertyByName(class UObject* Object, FName PropertyName, TWeakObjectPtr& Value); // [0x5ae2770] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetSoftClassPropertyByName - // void SetSoftClassPropertyByName(class UObject* Object, FName PropertyName, TSoftObjectPtr& Value); // [0x5ab13a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetSoftClassPropertyByName(class UObject* Object, FName PropertyName, TSoftObjectPtr& Value); // [0x5ae2590] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetRotatorPropertyByName - // void SetRotatorPropertyByName(class UObject* Object, FName PropertyName, FRotator& Value); // [0x5ab10a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetRotatorPropertyByName(class UObject* Object, FName PropertyName, FRotator& Value); // [0x5ae2290] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetObjectPropertyByName - // void SetObjectPropertyByName(class UObject* Object, FName PropertyName, class UObject* Value); // [0x5ab0c60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetObjectPropertyByName(class UObject* Object, FName PropertyName, class UObject* Value); // [0x5ae1e50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetNamePropertyByName - // void SetNamePropertyByName(class UObject* Object, FName PropertyName, FName& Value); // [0x5ab0ad0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetNamePropertyByName(class UObject* Object, FName PropertyName, FName& Value); // [0x5ae1cc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetLinearColorPropertyByName - // void SetLinearColorPropertyByName(class UObject* Object, FName PropertyName, FLinearColor& Value); // [0x5ab0920] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetLinearColorPropertyByName(class UObject* Object, FName PropertyName, FLinearColor& Value); // [0x5ae1b10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetIntPropertyByName - // void SetIntPropertyByName(class UObject* Object, FName PropertyName, int32_t Value); // [0x5ab05f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetIntPropertyByName(class UObject* Object, FName PropertyName, int32_t Value); // [0x5ae17e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetInterfacePropertyByName - // void SetInterfacePropertyByName(class UObject* Object, FName PropertyName, TScriptInterface& Value); // [0x5ab0760] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetInterfacePropertyByName(class UObject* Object, FName PropertyName, TScriptInterface& Value); // [0x5ae1950] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetInt64PropertyByName - // void SetInt64PropertyByName(class UObject* Object, FName PropertyName, int64_t Value); // [0x5ab0470] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetInt64PropertyByName(class UObject* Object, FName PropertyName, int64_t Value); // [0x5ae1660] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetGamepadsBlockDeviceFeedback - // void SetGamepadsBlockDeviceFeedback(bool bBlock); // [0x4e2e070] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetGamepadsBlockDeviceFeedback(bool bBlock); // [0x4e60000] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetFieldPathPropertyByName - // void SetFieldPathPropertyByName(class UObject* Object, FName PropertyName, Value& Value); // [0x5ab01c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetFieldPathPropertyByName(class UObject* Object, FName PropertyName, Value& Value); // [0x5ae13b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetDoublePropertyByName - // void SetDoublePropertyByName(class UObject* Object, FName PropertyName, double Value); // [0x5aafe70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetDoublePropertyByName(class UObject* Object, FName PropertyName, double Value); // [0x5ae1060] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetColorPropertyByName - // void SetColorPropertyByName(class UObject* Object, FName PropertyName, FColor& Value); // [0x5aaf590] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetColorPropertyByName(class UObject* Object, FName PropertyName, FColor& Value); // [0x5ae0780] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetCollisionProfileNameProperty - // void SetCollisionProfileNameProperty(class UObject* Object, FName PropertyName, FCollisionProfileName& Value); // [0x5aaf3c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetCollisionProfileNameProperty(class UObject* Object, FName PropertyName, FCollisionProfileName& Value); // [0x5ae05b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetClassPropertyByName - // void SetClassPropertyByName(class UObject* Object, FName PropertyName, class UClass* Value); // [0x5aaf160] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetClassPropertyByName(class UObject* Object, FName PropertyName, class UClass* Value); // [0x5ae0350] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetBytePropertyByName - // void SetBytePropertyByName(class UObject* Object, FName PropertyName, char Value); // [0x5aaee40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetBytePropertyByName(class UObject* Object, FName PropertyName, char Value); // [0x5ae0030] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.SetBoolPropertyByName - // void SetBoolPropertyByName(class UObject* Object, FName PropertyName, bool Value); // [0x5aaeca0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetBoolPropertyByName(class UObject* Object, FName PropertyName, bool Value); // [0x5adfe90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.RetriggerableDelay - // void RetriggerableDelay(class UObject* WorldContextObject, float Duration, FLatentActionInfo LatentInfo); // [0x5aac5b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void RetriggerableDelay(class UObject* WorldContextObject, float Duration, FLatentActionInfo LatentInfo); // [0x5add7a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.ResetGamepadAssignmentToController - // void ResetGamepadAssignmentToController(int32_t ControllerId); // [0x5a67ae0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ResetGamepadAssignmentToController(int32_t ControllerId); // [0x5a98cd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.ResetGamepadAssignments - // void ResetGamepadAssignments(); // [0x53369a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ResetGamepadAssignments(); // [0x5368b70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.RegisterForRemoteNotifications - // void RegisterForRemoteNotifications(); // [0x5aab410] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void RegisterForRemoteNotifications(); // [0x5adc600] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.QuitGame - // void QuitGame(class UObject* WorldContextObject, class APlayerController* SpecificPlayer, TEnumAsByte QuitPreference, bool bIgnorePlatformRestrictions); // [0x5aa6ff0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void QuitGame(class UObject* WorldContextObject, class APlayerController* SpecificPlayer, TEnumAsByte QuitPreference, bool bIgnorePlatformRestrictions); // [0x5ad81e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.PrintWarning - // void PrintWarning(FString InString); // [0x5aa41c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void PrintWarning(FString InString); // [0x5ad53b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.PrintText - // void PrintText(class UObject* WorldContextObject, FText InText, bool bPrintToScreen, bool bPrintToLog, FLinearColor TextColor, float Duration, FName Key); // [0x5aa3fa0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void PrintText(class UObject* WorldContextObject, FText InText, bool bPrintToScreen, bool bPrintToLog, FLinearColor TextColor, float Duration, FName Key); // [0x5ad5190] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.PrintString - // void PrintString(class UObject* WorldContextObject, FString InString, bool bPrintToScreen, bool bPrintToLog, FLinearColor TextColor, float Duration, FName Key); // [0x5aa3db0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void PrintString(class UObject* WorldContextObject, FString InString, bool bPrintToScreen, bool bPrintToLog, FLinearColor TextColor, float Duration, FName Key); // [0x5ad4fa0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.ParseParamValue - // bool ParseParamValue(FString InString, FString InParam, FString& OutValue); // [0x5aa23b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool ParseParamValue(FString InString, FString InParam, FString& OutValue); // [0x5ad35a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.ParseParam - // bool ParseParam(FString InString, FString InParam); // [0x5aa22a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool ParseParam(FString InString, FString InParam); // [0x5ad3490] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.ParseCommandLine - // void ParseCommandLine(FString InCmdLine, TArray& OutTokens, TArray& OutSwitches, TMap& OutParams); // [0x5aa1e20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void ParseCommandLine(FString InCmdLine, TArray& OutTokens, TArray& OutSwitches, TMap& OutParams); // [0x5ad3010] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.OnAssetLoaded__DelegateSignature - // void OnAssetLoaded__DelegateSignature(class UObject* Loaded); // [0x35d7f00] Public|Delegate + // void OnAssetLoaded__DelegateSignature(class UObject* Loaded); // [0x3617e10] Public|Delegate // Function /Script/Engine.KismetSystemLibrary.OnAssetClassLoaded__DelegateSignature - // void OnAssetClassLoaded__DelegateSignature(class UClass* Loaded); // [0x35d7f00] Public|Delegate + // void OnAssetClassLoaded__DelegateSignature(class UClass* Loaded); // [0x3617e10] Public|Delegate // Function /Script/Engine.KismetSystemLibrary.NotEqual_SoftObjectReference - // bool NotEqual_SoftObjectReference(TWeakObjectPtr& A, TWeakObjectPtr& B); // [0x5aa12c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool NotEqual_SoftObjectReference(TWeakObjectPtr& A, TWeakObjectPtr& B); // [0x5ad24b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.NotEqual_SoftClassReference - // bool NotEqual_SoftClassReference(TSoftObjectPtr& A, TSoftObjectPtr& B); // [0x5aa12c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool NotEqual_SoftClassReference(TSoftObjectPtr& A, TSoftObjectPtr& B); // [0x5ad24b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.NotEqual_PrimaryAssetType - // bool NotEqual_PrimaryAssetType(FPrimaryAssetType A, FPrimaryAssetType B); // [0x53f4aa0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool NotEqual_PrimaryAssetType(FPrimaryAssetType A, FPrimaryAssetType B); // [0x5426c70] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.NotEqual_PrimaryAssetId - // bool NotEqual_PrimaryAssetId(FPrimaryAssetId A, FPrimaryAssetId B); // [0x5aa0dd0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool NotEqual_PrimaryAssetId(FPrimaryAssetId A, FPrimaryAssetId B); // [0x5ad1fc0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.NormalizeFilename - // FString NormalizeFilename(FString InFilename); // [0x5a9fc10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString NormalizeFilename(FString InFilename); // [0x5ad0e00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.MoveComponentTo - // void MoveComponentTo(class USceneComponent* Component, FVector TargetRelativeLocation, FRotator TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, bool bForceShortestRotationPath, TEnumAsByte MoveAction, FLatentActionInfo LatentInfo); // [0x5a9d600] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void MoveComponentTo(class USceneComponent* Component, FVector TargetRelativeLocation, FRotator TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, bool bForceShortestRotationPath, TEnumAsByte MoveAction, FLatentActionInfo LatentInfo); // [0x5ace7f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.MakeTopLevelAssetPath - // FTopLevelAssetPath MakeTopLevelAssetPath(FString PackageName, FString AssetName); // [0x5a97dc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FTopLevelAssetPath MakeTopLevelAssetPath(FString PackageName, FString AssetName); // [0x5ac8fb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.MakeSoftObjectPath - // FSoftObjectPath MakeSoftObjectPath(FString PathString); // [0x5a976e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FSoftObjectPath MakeSoftObjectPath(FString PathString); // [0x5ac88d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.MakeSoftClassPath - // FSoftClassPath MakeSoftClassPath(FString PathString); // [0x5a976e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FSoftClassPath MakeSoftClassPath(FString PathString); // [0x5ac88d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.MakeLiteralText - // FText MakeLiteralText(FText Value); // [0x5a95c20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FText MakeLiteralText(FText Value); // [0x5ac6e10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.MakeLiteralString - // FString MakeLiteralString(FString Value); // [0x5a95af0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString MakeLiteralString(FString Value); // [0x5ac6ce0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.MakeLiteralName - // FName MakeLiteralName(FName Value); // [0x5a95a70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FName MakeLiteralName(FName Value); // [0x5ac6c60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.MakeLiteralInt64 - // int64_t MakeLiteralInt64(int64_t Value); // [0x5a95970] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t MakeLiteralInt64(int64_t Value); // [0x5ac6b60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.MakeLiteralInt - // int32_t MakeLiteralInt(int32_t Value); // [0x5a959f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t MakeLiteralInt(int32_t Value); // [0x5ac6be0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.MakeLiteralDouble - // double MakeLiteralDouble(double Value); // [0x5a958f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double MakeLiteralDouble(double Value); // [0x5ac6ae0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.MakeLiteralByte - // char MakeLiteralByte(char Value); // [0x5a95870] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // char MakeLiteralByte(char Value); // [0x5ac6a60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.MakeLiteralBool - // bool MakeLiteralBool(bool Value); // [0x5a6c070] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool MakeLiteralBool(bool Value); // [0x5a9d260] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.MakeARFilter - // FARFilter MakeARFilter(TArray& PackageNames, TArray& PackagePaths, TArray& SoftObjectPaths, TArray& ClassPaths, TSet& RecursiveClassPathsExclusionSet, TArray& ClassNames, TSet& RecursiveClassesExclusionSet, bool bRecursivePaths, bool bRecursiveClasses, bool bIncludeOnlyOnDiskAssets); // [0x5a94930] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FARFilter MakeARFilter(TArray& PackageNames, TArray& PackagePaths, TArray& SoftObjectPaths, TArray& ClassPaths, TSet& RecursiveClassPathsExclusionSet, TArray& ClassNames, TSet& RecursiveClassesExclusionSet, bool bRecursivePaths, bool bRecursiveClasses, bool bIncludeOnlyOnDiskAssets); // [0x5ac5b20] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.LogString - // void LogString(FString InString, bool bPrintToLog); // [0x5a947e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void LogString(FString InString, bool bPrintToLog); // [0x5ac59d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.LoadInterstitialAd - // void LoadInterstitialAd(int32_t AdIdIndex); // [0x5a94610] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void LoadInterstitialAd(int32_t AdIdIndex); // [0x5ac5800] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.LoadClassAsset_Blocking - // class UClass* LoadClassAsset_Blocking(TSoftObjectPtr AssetClass); // [0x5a944a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UClass* LoadClassAsset_Blocking(TSoftObjectPtr AssetClass); // [0x5ac5690] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.LoadAssetClass - // void LoadAssetClass(class UObject* WorldContextObject, TSoftObjectPtr AssetClass, FDelegateProperty OnLoaded, FLatentActionInfo LatentInfo); // [0x5a940f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void LoadAssetClass(class UObject* WorldContextObject, TSoftObjectPtr AssetClass, FDelegateProperty OnLoaded, FLatentActionInfo LatentInfo); // [0x5ac52e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.LoadAsset_Blocking - // class UObject* LoadAsset_Blocking(TWeakObjectPtr Asset); // [0x5a94380] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UObject* LoadAsset_Blocking(TWeakObjectPtr Asset); // [0x5ac5570] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.LoadAsset - // void LoadAsset(class UObject* WorldContextObject, TWeakObjectPtr Asset, FDelegateProperty OnLoaded, FLatentActionInfo LatentInfo); // [0x5a93e60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void LoadAsset(class UObject* WorldContextObject, TWeakObjectPtr Asset, FDelegateProperty OnLoaded, FLatentActionInfo LatentInfo); // [0x5ac5050] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.LineTraceSingleForObjects - // bool LineTraceSingleForObjects(class UObject* WorldContextObject, FVector Start, FVector End, TArray>& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a92610] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool LineTraceSingleForObjects(class UObject* WorldContextObject, FVector Start, FVector End, TArray>& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5ac3800] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.LineTraceSingleByProfile - // bool LineTraceSingleByProfile(class UObject* WorldContextObject, FVector Start, FVector End, FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a921b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool LineTraceSingleByProfile(class UObject* WorldContextObject, FVector Start, FVector End, FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5ac33a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.LineTraceSingle - // bool LineTraceSingle(class UObject* WorldContextObject, FVector Start, FVector End, TEnumAsByte TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a91d50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool LineTraceSingle(class UObject* WorldContextObject, FVector Start, FVector End, TEnumAsByte TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5ac2f40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.LineTraceMultiForObjects - // bool LineTraceMultiForObjects(class UObject* WorldContextObject, FVector Start, FVector End, TArray>& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a91910] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool LineTraceMultiForObjects(class UObject* WorldContextObject, FVector Start, FVector End, TArray>& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5ac2b00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.LineTraceMultiByProfile - // bool LineTraceMultiByProfile(class UObject* WorldContextObject, FVector Start, FVector End, FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a914e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool LineTraceMultiByProfile(class UObject* WorldContextObject, FVector Start, FVector End, FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5ac26d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.LineTraceMulti - // bool LineTraceMulti(class UObject* WorldContextObject, FVector Start, FVector End, TEnumAsByte TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a910b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool LineTraceMulti(class UObject* WorldContextObject, FVector Start, FVector End, TEnumAsByte TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5ac22a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.LaunchURL - // void LaunchURL(FString URL); // [0x5a8fa70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void LaunchURL(FString URL); // [0x5ac0c60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.K2_UnPauseTimerHandle - // void K2_UnPauseTimerHandle(class UObject* WorldContextObject, FTimerHandle Handle); // [0x5a8e870] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void K2_UnPauseTimerHandle(class UObject* WorldContextObject, FTimerHandle Handle); // [0x5abfa60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.K2_UnPauseTimerDelegate - // void K2_UnPauseTimerDelegate(FDelegateProperty Delegate); // [0x5a8e7e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void K2_UnPauseTimerDelegate(FDelegateProperty Delegate); // [0x5abf9d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.K2_UnPauseTimer - // void K2_UnPauseTimer(class UObject* Object, FString FunctionName); // [0x5a8e670] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void K2_UnPauseTimer(class UObject* Object, FString FunctionName); // [0x5abf860] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.K2_TimerExistsHandle - // bool K2_TimerExistsHandle(class UObject* WorldContextObject, FTimerHandle Handle); // [0x5a8e570] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool K2_TimerExistsHandle(class UObject* WorldContextObject, FTimerHandle Handle); // [0x5abf760] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.K2_TimerExistsDelegate - // bool K2_TimerExistsDelegate(FDelegateProperty Delegate); // [0x5a8e4d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool K2_TimerExistsDelegate(FDelegateProperty Delegate); // [0x5abf6c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.K2_TimerExists - // bool K2_TimerExists(class UObject* Object, FString FunctionName); // [0x5a8e350] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool K2_TimerExists(class UObject* Object, FString FunctionName); // [0x5abf540] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.K2_SetTimerForNextTickDelegate - // FTimerHandle K2_SetTimerForNextTickDelegate(FDelegateProperty Delegate); // [0x5a8e2a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // FTimerHandle K2_SetTimerForNextTickDelegate(FDelegateProperty Delegate); // [0x5abf490] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.K2_SetTimerForNextTick - // FTimerHandle K2_SetTimerForNextTick(class UObject* Object, FString FunctionName); // [0x5a8e100] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // FTimerHandle K2_SetTimerForNextTick(class UObject* Object, FString FunctionName); // [0x5abf2f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.K2_SetTimerDelegate - // FTimerHandle K2_SetTimerDelegate(FDelegateProperty Delegate, float Time, bool bLooping, bool bMaxOncePerFrame, float InitialStartDelay, float InitialStartDelayVariance); // [0x5a8df00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // FTimerHandle K2_SetTimerDelegate(FDelegateProperty Delegate, float Time, bool bLooping, bool bMaxOncePerFrame, float InitialStartDelay, float InitialStartDelayVariance); // [0x5abf0f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.K2_SetTimer - // FTimerHandle K2_SetTimer(class UObject* Object, FString FunctionName, float Time, bool bLooping, bool bMaxOncePerFrame, float InitialStartDelay, float InitialStartDelayVariance); // [0x5a8dbf0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // FTimerHandle K2_SetTimer(class UObject* Object, FString FunctionName, float Time, bool bLooping, bool bMaxOncePerFrame, float InitialStartDelay, float InitialStartDelayVariance); // [0x5abede0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.K2_PauseTimerHandle - // void K2_PauseTimerHandle(class UObject* WorldContextObject, FTimerHandle Handle); // [0x5a8db00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void K2_PauseTimerHandle(class UObject* WorldContextObject, FTimerHandle Handle); // [0x5abecf0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.K2_PauseTimerDelegate - // void K2_PauseTimerDelegate(FDelegateProperty Delegate); // [0x5a8da70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void K2_PauseTimerDelegate(FDelegateProperty Delegate); // [0x5abec60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.K2_PauseTimer - // void K2_PauseTimer(class UObject* Object, FString FunctionName); // [0x5a8d900] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void K2_PauseTimer(class UObject* Object, FString FunctionName); // [0x5abeaf0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.K2_IsValidTimerHandle - // bool K2_IsValidTimerHandle(FTimerHandle Handle); // [0x5a8d870] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool K2_IsValidTimerHandle(FTimerHandle Handle); // [0x5abea60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.K2_IsTimerPausedHandle - // bool K2_IsTimerPausedHandle(class UObject* WorldContextObject, FTimerHandle Handle); // [0x5a8d760] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool K2_IsTimerPausedHandle(class UObject* WorldContextObject, FTimerHandle Handle); // [0x5abe950] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.K2_IsTimerPausedDelegate - // bool K2_IsTimerPausedDelegate(FDelegateProperty Delegate); // [0x5a8d6c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool K2_IsTimerPausedDelegate(FDelegateProperty Delegate); // [0x5abe8b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.K2_IsTimerPaused - // bool K2_IsTimerPaused(class UObject* Object, FString FunctionName); // [0x5a8d540] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool K2_IsTimerPaused(class UObject* Object, FString FunctionName); // [0x5abe730] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.K2_IsTimerActiveHandle - // bool K2_IsTimerActiveHandle(class UObject* WorldContextObject, FTimerHandle Handle); // [0x5a8d430] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool K2_IsTimerActiveHandle(class UObject* WorldContextObject, FTimerHandle Handle); // [0x5abe620] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.K2_IsTimerActiveDelegate - // bool K2_IsTimerActiveDelegate(FDelegateProperty Delegate); // [0x5a8d390] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool K2_IsTimerActiveDelegate(FDelegateProperty Delegate); // [0x5abe580] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.K2_IsTimerActive - // bool K2_IsTimerActive(class UObject* Object, FString FunctionName); // [0x5a8d210] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool K2_IsTimerActive(class UObject* Object, FString FunctionName); // [0x5abe400] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.K2_InvalidateTimerHandle - // FTimerHandle K2_InvalidateTimerHandle(FTimerHandle& Handle); // [0x5a8d170] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FTimerHandle K2_InvalidateTimerHandle(FTimerHandle& Handle); // [0x5abe360] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeHandle - // float K2_GetTimerRemainingTimeHandle(class UObject* WorldContextObject, FTimerHandle Handle); // [0x5a8d050] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float K2_GetTimerRemainingTimeHandle(class UObject* WorldContextObject, FTimerHandle Handle); // [0x5abe240] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeDelegate - // float K2_GetTimerRemainingTimeDelegate(FDelegateProperty Delegate); // [0x5a8cfb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float K2_GetTimerRemainingTimeDelegate(FDelegateProperty Delegate); // [0x5abe1a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.K2_GetTimerRemainingTime - // float K2_GetTimerRemainingTime(class UObject* Object, FString FunctionName); // [0x5a8ce20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float K2_GetTimerRemainingTime(class UObject* Object, FString FunctionName); // [0x5abe010] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeHandle - // float K2_GetTimerElapsedTimeHandle(class UObject* WorldContextObject, FTimerHandle Handle); // [0x5a8cd00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float K2_GetTimerElapsedTimeHandle(class UObject* WorldContextObject, FTimerHandle Handle); // [0x5abdef0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeDelegate - // float K2_GetTimerElapsedTimeDelegate(FDelegateProperty Delegate); // [0x5a8cc60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float K2_GetTimerElapsedTimeDelegate(FDelegateProperty Delegate); // [0x5abde50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.K2_GetTimerElapsedTime - // float K2_GetTimerElapsedTime(class UObject* Object, FString FunctionName); // [0x5a8cad0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float K2_GetTimerElapsedTime(class UObject* Object, FString FunctionName); // [0x5abdcc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.K2_ClearTimerHandle - // void K2_ClearTimerHandle(class UObject* WorldContextObject, FTimerHandle Handle); // [0x5a8c9d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void K2_ClearTimerHandle(class UObject* WorldContextObject, FTimerHandle Handle); // [0x5abdbc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.K2_ClearTimerDelegate - // void K2_ClearTimerDelegate(FDelegateProperty Delegate); // [0x5a8c940] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void K2_ClearTimerDelegate(FDelegateProperty Delegate); // [0x5abdb30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.K2_ClearTimer - // void K2_ClearTimer(class UObject* Object, FString FunctionName); // [0x5a8c7d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void K2_ClearTimer(class UObject* Object, FString FunctionName); // [0x5abd9c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.K2_ClearAndInvalidateTimerHandle - // void K2_ClearAndInvalidateTimerHandle(class UObject* WorldContextObject, FTimerHandle& Handle); // [0x5a8c6b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void K2_ClearAndInvalidateTimerHandle(class UObject* WorldContextObject, FTimerHandle& Handle); // [0x5abd8a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.IsValidSoftObjectReference - // bool IsValidSoftObjectReference(TWeakObjectPtr& SoftObjectReference); // [0x5a8c290] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsValidSoftObjectReference(TWeakObjectPtr& SoftObjectReference); // [0x5abd480] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.IsValidSoftClassReference - // bool IsValidSoftClassReference(TSoftObjectPtr& SoftClassReference); // [0x5a8c290] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsValidSoftClassReference(TSoftObjectPtr& SoftClassReference); // [0x5abd480] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.IsValidPrimaryAssetType - // bool IsValidPrimaryAssetType(FPrimaryAssetType PrimaryAssetType); // [0x53f3720] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsValidPrimaryAssetType(FPrimaryAssetType PrimaryAssetType); // [0x54258f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.IsValidPrimaryAssetId - // bool IsValidPrimaryAssetId(FPrimaryAssetId PrimaryAssetId); // [0x5a8c1e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsValidPrimaryAssetId(FPrimaryAssetId PrimaryAssetId); // [0x5abd3d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.IsValidInterface - // bool IsValidInterface(TScriptInterface& Interface); // [0x5a8c120] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsValidInterface(TScriptInterface& Interface); // [0x5abd310] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.IsValidClass - // bool IsValidClass(class UClass* Class); // [0x5a8c070] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsValidClass(class UClass* Class); // [0x5abd260] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.IsValid - // bool IsValid(class UObject* Object); // [0x5a8c070] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsValid(class UObject* Object); // [0x5abd260] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.IsUnattended - // bool IsUnattended(); // [0x5a8c040] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsUnattended(); // [0x5abd230] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.IsStandalone - // bool IsStandalone(class UObject* WorldContextObject); // [0x5a8bf90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsStandalone(class UObject* WorldContextObject); // [0x5abd180] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.IsSplitScreen - // bool IsSplitScreen(class UObject* WorldContextObject); // [0x5a88a10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsSplitScreen(class UObject* WorldContextObject); // [0x5ab9c00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.IsServer - // bool IsServer(class UObject* WorldContextObject); // [0x5a8bee0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsServer(class UObject* WorldContextObject); // [0x5abd0d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.IsScreensaverEnabled - // bool IsScreensaverEnabled(); // [0x5a8bec0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool IsScreensaverEnabled(); // [0x5abd0b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.IsPackagedForDistribution - // bool IsPackagedForDistribution(); // [0x53dd620] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsPackagedForDistribution(); // [0x540f7f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.IsLoggedIn - // bool IsLoggedIn(class APlayerController* SpecificPlayer); // [0x5a8afe0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsLoggedIn(class APlayerController* SpecificPlayer); // [0x5abc1d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.IsInterstitialAdRequested - // bool IsInterstitialAdRequested(); // [0x5a8aed0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool IsInterstitialAdRequested(); // [0x5abc0c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.IsInterstitialAdAvailable - // bool IsInterstitialAdAvailable(); // [0x5a8ae50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool IsInterstitialAdAvailable(); // [0x5abc040] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.IsDedicatedServer - // bool IsDedicatedServer(class UObject* WorldContextObject); // [0x5a8ac50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsDedicatedServer(class UObject* WorldContextObject); // [0x5abbe40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.IsControllerAssignedToGamepad - // bool IsControllerAssignedToGamepad(int32_t ControllerId); // [0x5a8abc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsControllerAssignedToGamepad(int32_t ControllerId); // [0x5abbdb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.HideAdBanner - // void HideAdBanner(); // [0x5a88c00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void HideAdBanner(); // [0x5ab9df0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.HasMultipleLocalPlayers - // bool HasMultipleLocalPlayers(class UObject* WorldContextObject); // [0x5a88a10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool HasMultipleLocalPlayers(class UObject* WorldContextObject); // [0x5ab9c00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetVolumeButtonsHandledBySystem - // bool GetVolumeButtonsHandledBySystem(); // [0x53dd620] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool GetVolumeButtonsHandledBySystem(); // [0x540f7f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetUniqueDeviceId - // FString GetUniqueDeviceId(); // [0x5a870d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetUniqueDeviceId(); // [0x5ab82c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetSystemPath - // FString GetSystemPath(class UObject* Object); // [0x5a865e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetSystemPath(class UObject* Object); // [0x5ab77d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetSupportedFullscreenResolutions - // bool GetSupportedFullscreenResolutions(TArray& Resolutions); // [0x5a86530] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetSupportedFullscreenResolutions(TArray& Resolutions); // [0x5ab7720] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.GetStructTopLevelAssetPath - // FTopLevelAssetPath GetStructTopLevelAssetPath(class UScriptStruct* Struct); // [0x5a803e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FTopLevelAssetPath GetStructTopLevelAssetPath(class UScriptStruct* Struct); // [0x5ab15d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetSoftObjectReferenceFromPrimaryAssetId - // TWeakObjectPtr GetSoftObjectReferenceFromPrimaryAssetId(FPrimaryAssetId PrimaryAssetId); // [0x5a85ed0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // TWeakObjectPtr GetSoftObjectReferenceFromPrimaryAssetId(FPrimaryAssetId PrimaryAssetId); // [0x5ab70c0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetSoftObjectPath - // FSoftObjectPath GetSoftObjectPath(class UObject* Object); // [0x5a85ad0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FSoftObjectPath GetSoftObjectPath(class UObject* Object); // [0x5ab6cc0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetSoftClassTopLevelAssetPath - // FTopLevelAssetPath GetSoftClassTopLevelAssetPath(TSoftObjectPtr SoftClassReference); // [0x5a85d90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FTopLevelAssetPath GetSoftClassTopLevelAssetPath(TSoftObjectPtr SoftClassReference); // [0x5ab6f80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetSoftClassReferenceFromPrimaryAssetId - // TSoftObjectPtr GetSoftClassReferenceFromPrimaryAssetId(FPrimaryAssetId PrimaryAssetId); // [0x5a85c10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // TSoftObjectPtr GetSoftClassReferenceFromPrimaryAssetId(FPrimaryAssetId PrimaryAssetId); // [0x5ab6e00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetSoftClassPath - // FSoftClassPath GetSoftClassPath(class UClass* Class); // [0x5a85ad0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FSoftClassPath GetSoftClassPath(class UClass* Class); // [0x5ab6cc0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetRenderingMaterialQualityLevel - // int32_t GetRenderingMaterialQualityLevel(); // [0x5a850d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetRenderingMaterialQualityLevel(); // [0x5ab62c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetRenderingDetailMode - // int32_t GetRenderingDetailMode(); // [0x5a85000] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetRenderingDetailMode(); // [0x5ab61f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetProjectSavedDirectory - // FString GetProjectSavedDirectory(); // [0x5a84b70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetProjectSavedDirectory(); // [0x5ab5d60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetProjectDirectory - // FString GetProjectDirectory(); // [0x5a84a40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetProjectDirectory(); // [0x5ab5c30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetProjectContentDirectory - // FString GetProjectContentDirectory(); // [0x5a849a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetProjectContentDirectory(); // [0x5ab5b90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetPrimaryAssetsWithBundleState - // void GetPrimaryAssetsWithBundleState(TArray& RequiredBundles, TArray& ExcludedBundles, TArray& ValidTypes, bool bForceCurrentState, TArray& OutPrimaryAssetIdList); // [0x5a84760] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetPrimaryAssetsWithBundleState(TArray& RequiredBundles, TArray& ExcludedBundles, TArray& ValidTypes, bool bForceCurrentState, TArray& OutPrimaryAssetIdList); // [0x5ab5950] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.GetPrimaryAssetIdList - // void GetPrimaryAssetIdList(FPrimaryAssetType PrimaryAssetType, TArray& OutPrimaryAssetIdList); // [0x5a84660] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void GetPrimaryAssetIdList(FPrimaryAssetType PrimaryAssetType, TArray& OutPrimaryAssetIdList); // [0x5ab5850] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftObjectReference - // FPrimaryAssetId GetPrimaryAssetIdFromSoftObjectReference(TWeakObjectPtr SoftObjectReference); // [0x5a84520] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FPrimaryAssetId GetPrimaryAssetIdFromSoftObjectReference(TWeakObjectPtr SoftObjectReference); // [0x5ab5710] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftClassReference - // FPrimaryAssetId GetPrimaryAssetIdFromSoftClassReference(TSoftObjectPtr SoftClassReference); // [0x5a843e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FPrimaryAssetId GetPrimaryAssetIdFromSoftClassReference(TSoftObjectPtr SoftClassReference); // [0x5ab55d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetPrimaryAssetIdFromObject - // FPrimaryAssetId GetPrimaryAssetIdFromObject(class UObject* Object); // [0x5a84320] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FPrimaryAssetId GetPrimaryAssetIdFromObject(class UObject* Object); // [0x5ab5510] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetPrimaryAssetIdFromClass - // FPrimaryAssetId GetPrimaryAssetIdFromClass(class UClass* Class); // [0x5a841d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FPrimaryAssetId GetPrimaryAssetIdFromClass(class UClass* Class); // [0x5ab53c0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetPreferredLanguages - // TArray GetPreferredLanguages(); // [0x5a840e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TArray GetPreferredLanguages(); // [0x5ab52d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.GetPlatformUserName - // FString GetPlatformUserName(); // [0x5a83d90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetPlatformUserName(); // [0x5ab4f80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetPlatformUserDir - // FString GetPlatformUserDir(); // [0x5a83d00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetPlatformUserDir(); // [0x5ab4ef0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetPathName - // FString GetPathName(class UObject* Object); // [0x5a83c10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetPathName(class UObject* Object); // [0x5ab4e00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetOuterObject - // class UObject* GetOuterObject(class UObject* Object); // [0x5a83a50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UObject* GetOuterObject(class UObject* Object); // [0x5ab4c40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetObjectName - // FString GetObjectName(class UObject* Object); // [0x5a83950] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetObjectName(class UObject* Object); // [0x5ab4b40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetObjectFromPrimaryAssetId - // class UObject* GetObjectFromPrimaryAssetId(FPrimaryAssetId PrimaryAssetId); // [0x5a83860] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // class UObject* GetObjectFromPrimaryAssetId(FPrimaryAssetId PrimaryAssetId); // [0x5ab4a50] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetMinYResolutionForUI - // int32_t GetMinYResolutionForUI(); // [0x5a83560] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetMinYResolutionForUI(); // [0x5ab4750] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetMinYResolutionFor3DView - // int32_t GetMinYResolutionFor3DView(); // [0x5a83520] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetMinYResolutionFor3DView(); // [0x5ab4710] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetLocalCurrencySymbol - // FString GetLocalCurrencySymbol(); // [0x5a81840] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // FString GetLocalCurrencySymbol(); // [0x5ab2a30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.GetLocalCurrencyCode - // FString GetLocalCurrencyCode(); // [0x5a81840] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // FString GetLocalCurrencyCode(); // [0x5ab2a30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.GetGameTimeInSeconds - // double GetGameTimeInSeconds(class UObject* WorldContextObject); // [0x5970010] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // double GetGameTimeInSeconds(class UObject* WorldContextObject); // [0x59a1200] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetGamepadControllerName - // FString GetGamepadControllerName(int32_t ControllerId); // [0x5a82620] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetGamepadControllerName(int32_t ControllerId); // [0x5ab3810] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetGamepadButtonGlyph - // class UTexture2D* GetGamepadButtonGlyph(FString ButtonKey, int32_t ControllerIndex); // [0x5a82530] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UTexture2D* GetGamepadButtonGlyph(FString ButtonKey, int32_t ControllerIndex); // [0x5ab3720] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetGameName - // FString GetGameName(); // [0x5a824a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetGameName(); // [0x5ab3690] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetGameBundleId - // FString GetGameBundleId(); // [0x5a823d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetGameBundleId(); // [0x5ab35c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetFrameCount - // int64_t GetFrameCount(); // [0x5a823b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int64_t GetFrameCount(); // [0x5ab35a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetEnumTopLevelAssetPath - // FTopLevelAssetPath GetEnumTopLevelAssetPath(class UEnum* Enum); // [0x5a803e0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure + // FTopLevelAssetPath GetEnumTopLevelAssetPath(class UEnum* Enum); // [0x5ab15d0] Final|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetEngineVersion - // FString GetEngineVersion(); // [0x5a81d30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetEngineVersion(); // [0x5ab2f20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetDisplayName - // FString GetDisplayName(class UObject* Object); // [0x5a81a70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetDisplayName(class UObject* Object); // [0x5ab2c60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetDeviceId - // FString GetDeviceId(); // [0x5a81840] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetDeviceId(); // [0x5ab2a30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetDefaultLocale - // FString GetDefaultLocale(); // [0x5a817b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetDefaultLocale(); // [0x5ab29a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetDefaultLanguage - // FString GetDefaultLanguage(); // [0x5a81720] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetDefaultLanguage(); // [0x5ab2910] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetCurrentBundleState - // bool GetCurrentBundleState(FPrimaryAssetId PrimaryAssetId, bool bForceCurrentState, TArray& OutBundles); // [0x5a810e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool GetCurrentBundleState(FPrimaryAssetId PrimaryAssetId, bool bForceCurrentState, TArray& OutBundles); // [0x5ab22d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.GetConvenientWindowedResolutions - // bool GetConvenientWindowedResolutions(TArray& Resolutions); // [0x5a80c30] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetConvenientWindowedResolutions(TArray& Resolutions); // [0x5ab1e20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.GetConsoleVariableStringValue - // FString GetConsoleVariableStringValue(FString VariableName); // [0x5a80ab0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // FString GetConsoleVariableStringValue(FString VariableName); // [0x5ab1ca0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.GetConsoleVariableIntValue - // int32_t GetConsoleVariableIntValue(FString VariableName); // [0x5a809d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // int32_t GetConsoleVariableIntValue(FString VariableName); // [0x5ab1bc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.GetConsoleVariableFloatValue - // float GetConsoleVariableFloatValue(FString VariableName); // [0x5a808e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // float GetConsoleVariableFloatValue(FString VariableName); // [0x5ab1ad0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.GetConsoleVariableBoolValue - // bool GetConsoleVariableBoolValue(FString VariableName); // [0x5a80800] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool GetConsoleVariableBoolValue(FString VariableName); // [0x5ab19f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.GetComponentBounds - // void GetComponentBounds(class USceneComponent* Component, FVector& Origin, FVector& BoxExtent, float& SphereRadius); // [0x5a80600] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void GetComponentBounds(class USceneComponent* Component, FVector& Origin, FVector& BoxExtent, float& SphereRadius); // [0x5ab17f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetCommandLine - // FString GetCommandLine(); // [0x5a80570] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // FString GetCommandLine(); // [0x5ab1760] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.GetClassTopLevelAssetPath - // FTopLevelAssetPath GetClassTopLevelAssetPath(class UClass* Class); // [0x5a803e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FTopLevelAssetPath GetClassTopLevelAssetPath(class UClass* Class); // [0x5ab15d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetClassFromPrimaryAssetId - // class UClass* GetClassFromPrimaryAssetId(FPrimaryAssetId PrimaryAssetId); // [0x5a80290] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // class UClass* GetClassFromPrimaryAssetId(FPrimaryAssetId PrimaryAssetId); // [0x5ab1480] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetClassDisplayName - // FString GetClassDisplayName(class UClass* Class); // [0x5a80140] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetClassDisplayName(class UClass* Class); // [0x5ab1330] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetBuildVersion - // FString GetBuildVersion(); // [0x5a7fda0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetBuildVersion(); // [0x5ab0f90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetBuildConfiguration - // FString GetBuildConfiguration(); // [0x5a7fd00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetBuildConfiguration(); // [0x5ab0ef0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetAdIDCount - // int32_t GetAdIDCount(); // [0x5a7f3d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // int32_t GetAdIDCount(); // [0x5ab05c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.GetActorListFromComponentList - // void GetActorListFromComponentList(TArray& ComponentList, class UClass* ActorClassFilter, TArray& OutActorList); // [0x5a7f280] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetActorListFromComponentList(TArray& ComponentList, class UClass* ActorClassFilter, TArray& OutActorList); // [0x5ab0470] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.GetActorBounds - // void GetActorBounds(class AActor* Actor, FVector& Origin, FVector& BoxExtent); // [0x5a7f070] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void GetActorBounds(class AActor* Actor, FVector& Origin, FVector& BoxExtent); // [0x5ab0260] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.ForceCloseAdBanner - // void ForceCloseAdBanner(); // [0x5a7e7f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ForceCloseAdBanner(); // [0x5aaf9e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.FlushPersistentDebugLines - // void FlushPersistentDebugLines(class UObject* WorldContextObject); // [0x4ffff00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void FlushPersistentDebugLines(class UObject* WorldContextObject); // [0x5031e90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.FlushDebugStrings - // void FlushDebugStrings(class UObject* WorldContextObject); // [0x4ffff00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void FlushDebugStrings(class UObject* WorldContextObject); // [0x5031e90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.ExecuteConsoleCommand - // void ExecuteConsoleCommand(class UObject* WorldContextObject, FString Command, class APlayerController* SpecificPlayer); // [0x5a7bf50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ExecuteConsoleCommand(class UObject* WorldContextObject, FString Command, class APlayerController* SpecificPlayer); // [0x5aad140] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.EqualEqual_SoftObjectReference - // bool EqualEqual_SoftObjectReference(TWeakObjectPtr& A, TWeakObjectPtr& B); // [0x5a7b1c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool EqualEqual_SoftObjectReference(TWeakObjectPtr& A, TWeakObjectPtr& B); // [0x5aac3b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.EqualEqual_SoftClassReference - // bool EqualEqual_SoftClassReference(TSoftObjectPtr& A, TSoftObjectPtr& B); // [0x5a7b1c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool EqualEqual_SoftClassReference(TSoftObjectPtr& A, TSoftObjectPtr& B); // [0x5aac3b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetType - // bool EqualEqual_PrimaryAssetType(FPrimaryAssetType A, FPrimaryAssetType B); // [0x53f1fe0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool EqualEqual_PrimaryAssetType(FPrimaryAssetType A, FPrimaryAssetType B); // [0x54241b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetId - // bool EqualEqual_PrimaryAssetId(FPrimaryAssetId A, FPrimaryAssetId B); // [0x5a7acd0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // bool EqualEqual_PrimaryAssetId(FPrimaryAssetId A, FPrimaryAssetId B); // [0x5aabec0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.EndTransaction - // int32_t EndTransaction(); // [0x5a07cb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // int32_t EndTransaction(); // [0x5a38ea0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.DrawDebugString - // void DrawDebugString(class UObject* WorldContextObject, FVector TextLocation, FString Text, class AActor* TestBaseActor, FLinearColor TextColor, float Duration); // [0x5a787a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void DrawDebugString(class UObject* WorldContextObject, FVector TextLocation, FString Text, class AActor* TestBaseActor, FLinearColor TextColor, float Duration); // [0x5aa9990] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.DrawDebugSphere - // void DrawDebugSphere(class UObject* WorldContextObject, FVector Center, float Radius, int32_t Segments, FLinearColor LineColor, float Duration, float Thickness); // [0x5a785c0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void DrawDebugSphere(class UObject* WorldContextObject, FVector Center, float Radius, int32_t Segments, FLinearColor LineColor, float Duration, float Thickness); // [0x5aa97b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.DrawDebugPoint - // void DrawDebugPoint(class UObject* WorldContextObject, FVector Position, float Size, FLinearColor PointColor, float Duration); // [0x5a78460] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void DrawDebugPoint(class UObject* WorldContextObject, FVector Position, float Size, FLinearColor PointColor, float Duration); // [0x5aa9650] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.DrawDebugPlane - // void DrawDebugPlane(class UObject* WorldContextObject, FPlane& PlaneCoordinates, FVector Location, float Size, FLinearColor PlaneColor, float Duration); // [0x5a782b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void DrawDebugPlane(class UObject* WorldContextObject, FPlane& PlaneCoordinates, FVector Location, float Size, FLinearColor PlaneColor, float Duration); // [0x5aa94a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.DrawDebugLine - // void DrawDebugLine(class UObject* WorldContextObject, FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness); // [0x5a78100] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void DrawDebugLine(class UObject* WorldContextObject, FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness); // [0x5aa92f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.DrawDebugFrustum - // void DrawDebugFrustum(class UObject* WorldContextObject, FTransform& FrustumTransform, FLinearColor FrustumColor, float Duration, float Thickness); // [0x5a77f20] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void DrawDebugFrustum(class UObject* WorldContextObject, FTransform& FrustumTransform, FLinearColor FrustumColor, float Duration, float Thickness); // [0x5aa9110] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.DrawDebugFloatHistoryTransform - // void DrawDebugFloatHistoryTransform(class UObject* WorldContextObject, FDebugFloatHistory& FloatHistory, FTransform& DrawTransform, FVector2D DrawSize, FLinearColor DrawColor, float Duration); // [0x5a77cf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void DrawDebugFloatHistoryTransform(class UObject* WorldContextObject, FDebugFloatHistory& FloatHistory, FTransform& DrawTransform, FVector2D DrawSize, FLinearColor DrawColor, float Duration); // [0x5aa8ee0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.DrawDebugFloatHistoryLocation - // void DrawDebugFloatHistoryLocation(class UObject* WorldContextObject, FDebugFloatHistory& FloatHistory, FVector DrawLocation, FVector2D DrawSize, FLinearColor DrawColor, float Duration); // [0x5a77b10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void DrawDebugFloatHistoryLocation(class UObject* WorldContextObject, FDebugFloatHistory& FloatHistory, FVector DrawLocation, FVector2D DrawSize, FLinearColor DrawColor, float Duration); // [0x5aa8d00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.DrawDebugCylinder - // void DrawDebugCylinder(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, int32_t Segments, FLinearColor LineColor, float Duration, float Thickness); // [0x5a778e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void DrawDebugCylinder(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, int32_t Segments, FLinearColor LineColor, float Duration, float Thickness); // [0x5aa8ad0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.DrawDebugCoordinateSystem - // void DrawDebugCoordinateSystem(class UObject* WorldContextObject, FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness); // [0x5a77730] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void DrawDebugCoordinateSystem(class UObject* WorldContextObject, FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness); // [0x5aa8920] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.DrawDebugConeInDegrees - // void DrawDebugConeInDegrees(class UObject* WorldContextObject, FVector Origin, FVector Direction, float Length, float AngleWidth, float AngleHeight, int32_t NumSides, FLinearColor LineColor, float Duration, float Thickness); // [0x5a774a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void DrawDebugConeInDegrees(class UObject* WorldContextObject, FVector Origin, FVector Direction, float Length, float AngleWidth, float AngleHeight, int32_t NumSides, FLinearColor LineColor, float Duration, float Thickness); // [0x5aa8690] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.DrawDebugCone - // void DrawDebugCone(class UObject* WorldContextObject, FVector Origin, FVector Direction, float Length, float AngleWidth, float AngleHeight, int32_t NumSides, FLinearColor LineColor, float Duration, float Thickness); // [0x5a774a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void DrawDebugCone(class UObject* WorldContextObject, FVector Origin, FVector Direction, float Length, float AngleWidth, float AngleHeight, int32_t NumSides, FLinearColor LineColor, float Duration, float Thickness); // [0x5aa8690] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.DrawDebugCircle - // void DrawDebugCircle(class UObject* WorldContextObject, FVector Center, float Radius, int32_t NumSegments, FLinearColor LineColor, float Duration, float Thickness, FVector YAxis, FVector ZAxis, bool bDrawAxis); // [0x5a77210] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void DrawDebugCircle(class UObject* WorldContextObject, FVector Center, float Radius, int32_t NumSegments, FLinearColor LineColor, float Duration, float Thickness, FVector YAxis, FVector ZAxis, bool bDrawAxis); // [0x5aa8400] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.DrawDebugCapsule - // void DrawDebugCapsule(class UObject* WorldContextObject, FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, float Thickness); // [0x5a76fe0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void DrawDebugCapsule(class UObject* WorldContextObject, FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, float Thickness); // [0x5aa81d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.DrawDebugCamera - // void DrawDebugCamera(class ACameraActor* CameraActor, FLinearColor CameraColor, float Duration); // [0x5a76ef0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void DrawDebugCamera(class ACameraActor* CameraActor, FLinearColor CameraColor, float Duration); // [0x5aa80e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.DrawDebugBox - // void DrawDebugBox(class UObject* WorldContextObject, FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, float Thickness); // [0x5a76d00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void DrawDebugBox(class UObject* WorldContextObject, FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, float Thickness); // [0x5aa7ef0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.DrawDebugArrow - // void DrawDebugArrow(class UObject* WorldContextObject, FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, float Thickness); // [0x5a76b10] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void DrawDebugArrow(class UObject* WorldContextObject, FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, float Thickness); // [0x5aa7d00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.DoesImplementInterface - // bool DoesImplementInterface(class UObject* TestObject, class UClass* Interface); // [0x5a76750] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool DoesImplementInterface(class UObject* TestObject, class UClass* Interface); // [0x5aa7940] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.DoesClassImplementInterface - // bool DoesClassImplementInterface(class UClass* TestClass, class UClass* Interface); // [0x5a76580] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool DoesClassImplementInterface(class UClass* TestClass, class UClass* Interface); // [0x5aa7770] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.DelayUntilNextTick - // void DelayUntilNextTick(class UObject* WorldContextObject, FLatentActionInfo LatentInfo); // [0x5a75210] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void DelayUntilNextTick(class UObject* WorldContextObject, FLatentActionInfo LatentInfo); // [0x5aa6400] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.Delay - // void Delay(class UObject* WorldContextObject, float Duration, FLatentActionInfo LatentInfo); // [0x5a75010] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void Delay(class UObject* WorldContextObject, float Duration, FLatentActionInfo LatentInfo); // [0x5aa6200] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.CreateCopyForUndoBuffer - // void CreateCopyForUndoBuffer(class UObject* ObjectToModify); // [0x4ffff00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void CreateCopyForUndoBuffer(class UObject* ObjectToModify); // [0x5031e90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.ConvertToRelativePath - // FString ConvertToRelativePath(FString Filename); // [0x5a730f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ConvertToRelativePath(FString Filename); // [0x5aa42e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.ConvertToAbsolutePath - // FString ConvertToAbsolutePath(FString Filename); // [0x5a73000] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ConvertToAbsolutePath(FString Filename); // [0x5aa41f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.Conv_SoftObjRefToSoftObjPath - // FSoftObjectPath Conv_SoftObjRefToSoftObjPath(TWeakObjectPtr SoftObjectReference); // [0x5a6f4e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FSoftObjectPath Conv_SoftObjRefToSoftObjPath(TWeakObjectPtr SoftObjectReference); // [0x5aa06d0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.Conv_SoftObjRefToSoftClassPath - // FSoftClassPath Conv_SoftObjRefToSoftClassPath(TSoftObjectPtr SoftClassReference); // [0x5a6f320] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FSoftClassPath Conv_SoftObjRefToSoftClassPath(TSoftObjectPtr SoftClassReference); // [0x5aa0510] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.Conv_SoftObjPathToSoftObjRef - // TWeakObjectPtr Conv_SoftObjPathToSoftObjRef(FSoftObjectPath& SoftObjectPath); // [0x5a6f210] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // TWeakObjectPtr Conv_SoftObjPathToSoftObjRef(FSoftObjectPath& SoftObjectPath); // [0x5aa0400] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToString - // FString Conv_SoftObjectReferenceToString(TWeakObjectPtr& SoftObjectReference); // [0x5a6f0f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString Conv_SoftObjectReferenceToString(TWeakObjectPtr& SoftObjectReference); // [0x5aa02e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToObject - // class UObject* Conv_SoftObjectReferenceToObject(TWeakObjectPtr& SoftObject); // [0x5a6f660] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UObject* Conv_SoftObjectReferenceToObject(TWeakObjectPtr& SoftObject); // [0x5aa0850] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.Conv_SoftClassReferenceToString - // FString Conv_SoftClassReferenceToString(TSoftObjectPtr& SoftClassReference); // [0x5a6f0f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString Conv_SoftClassReferenceToString(TSoftObjectPtr& SoftClassReference); // [0x5aa02e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.Conv_SoftClassReferenceToClass - // class UClass* Conv_SoftClassReferenceToClass(TSoftObjectPtr& SoftClass); // [0x5a6ef40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UClass* Conv_SoftClassReferenceToClass(TSoftObjectPtr& SoftClass); // [0x5aa0130] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.Conv_SoftClassPathToSoftClassRef - // TSoftObjectPtr Conv_SoftClassPathToSoftClassRef(FSoftClassPath& SoftClassPath); // [0x5a6ee60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // TSoftObjectPtr Conv_SoftClassPathToSoftClassRef(FSoftClassPath& SoftClassPath); // [0x5aa0050] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.Conv_PrimaryAssetTypeToString - // FString Conv_PrimaryAssetTypeToString(FPrimaryAssetType PrimaryAssetType); // [0x53f2870] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FString Conv_PrimaryAssetTypeToString(FPrimaryAssetType PrimaryAssetType); // [0x5424a40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.Conv_PrimaryAssetIdToString - // FString Conv_PrimaryAssetIdToString(FPrimaryAssetId PrimaryAssetId); // [0x5a6e950] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FString Conv_PrimaryAssetIdToString(FPrimaryAssetId PrimaryAssetId); // [0x5a9fb40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.Conv_ObjectToSoftObjectReference - // TWeakObjectPtr Conv_ObjectToSoftObjectReference(class UObject* Object); // [0x5a6e6e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TWeakObjectPtr Conv_ObjectToSoftObjectReference(class UObject* Object); // [0x5a9f8d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.Conv_ObjectToClass - // class UClass* Conv_ObjectToClass(class UObject* Object, class UClass* Class); // [0x5a6e5c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UClass* Conv_ObjectToClass(class UObject* Object, class UClass* Class); // [0x5a9f7b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.Conv_InterfaceToObject - // class UObject* Conv_InterfaceToObject(TScriptInterface& Interface); // [0x5a6dde0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UObject* Conv_InterfaceToObject(TScriptInterface& Interface); // [0x5a9efd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.Conv_ComponentReferenceToSoftComponentReference - // FSoftComponentReference Conv_ComponentReferenceToSoftComponentReference(FComponentReference& ComponentReference); // [0x5a6cc20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FSoftComponentReference Conv_ComponentReferenceToSoftComponentReference(FComponentReference& ComponentReference); // [0x5a9de10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.Conv_ClassToSoftClassReference - // TSoftObjectPtr Conv_ClassToSoftClassReference(class UClass*& Class); // [0x5a6c920] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // TSoftObjectPtr Conv_ClassToSoftClassReference(class UClass*& Class); // [0x5a9db10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.ControlScreensaver - // void ControlScreensaver(bool bAllowScreenSaver); // [0x4e2e070] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ControlScreensaver(bool bAllowScreenSaver); // [0x4e60000] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.ComponentOverlapComponents - // bool ComponentOverlapComponents(class UPrimitiveComponent* Component, FTransform& ComponentTransform, TArray>& ObjectTypes, class UClass* ComponentClassFilter, TArray& ActorsToIgnore, TArray& OutComponents); // [0x5a6b610] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool ComponentOverlapComponents(class UPrimitiveComponent* Component, FTransform& ComponentTransform, TArray>& ObjectTypes, class UClass* ComponentClassFilter, TArray& ActorsToIgnore, TArray& OutComponents); // [0x5a9c800] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.ComponentOverlapActors - // bool ComponentOverlapActors(class UPrimitiveComponent* Component, FTransform& ComponentTransform, TArray>& ObjectTypes, class UClass* ActorClassFilter, TArray& ActorsToIgnore, TArray& OutActors); // [0x5a6b350] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool ComponentOverlapActors(class UPrimitiveComponent* Component, FTransform& ComponentTransform, TArray>& ObjectTypes, class UClass* ActorClassFilter, TArray& ActorsToIgnore, TArray& OutActors); // [0x5a9c540] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.CollectGarbage - // void CollectGarbage(); // [0x5a6b0b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void CollectGarbage(); // [0x5a9c2a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.CapsuleTraceSingleForObjects - // bool CapsuleTraceSingleForObjects(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, TArray>& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a69920] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool CapsuleTraceSingleForObjects(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, TArray>& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a9ab10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.CapsuleTraceSingleByProfile - // bool CapsuleTraceSingleByProfile(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a69430] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool CapsuleTraceSingleByProfile(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a9a620] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.CapsuleTraceSingle - // bool CapsuleTraceSingle(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, TEnumAsByte TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a68f40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool CapsuleTraceSingle(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, TEnumAsByte TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a9a130] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.CapsuleTraceMultiForObjects - // bool CapsuleTraceMultiForObjects(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, TArray>& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a68a70] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool CapsuleTraceMultiForObjects(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, TArray>& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a99c60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.CapsuleTraceMultiByProfile - // bool CapsuleTraceMultiByProfile(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a685c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool CapsuleTraceMultiByProfile(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a997b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.CapsuleTraceMulti - // bool CapsuleTraceMulti(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, TEnumAsByte TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a68110] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool CapsuleTraceMulti(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, TEnumAsByte TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a99300] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.CapsuleOverlapComponents - // bool CapsuleOverlapComponents(class UObject* WorldContextObject, FVector CapsulePos, float Radius, float HalfHeight, TArray>& ObjectTypes, class UClass* ComponentClassFilter, TArray& ActorsToIgnore, TArray& OutComponents); // [0x5a67e30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool CapsuleOverlapComponents(class UObject* WorldContextObject, FVector CapsulePos, float Radius, float HalfHeight, TArray>& ObjectTypes, class UClass* ComponentClassFilter, TArray& ActorsToIgnore, TArray& OutComponents); // [0x5a99020] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.CapsuleOverlapActors - // bool CapsuleOverlapActors(class UObject* WorldContextObject, FVector CapsulePos, float Radius, float HalfHeight, TArray>& ObjectTypes, class UClass* ActorClassFilter, TArray& ActorsToIgnore, TArray& OutActors); // [0x5a67b50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool CapsuleOverlapActors(class UObject* WorldContextObject, FVector CapsulePos, float Radius, float HalfHeight, TArray>& ObjectTypes, class UClass* ActorClassFilter, TArray& ActorsToIgnore, TArray& OutActors); // [0x5a98d40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.CanLaunchURL - // bool CanLaunchURL(FString URL); // [0x5a67910] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool CanLaunchURL(FString URL); // [0x5a98b00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.CancelTransaction - // void CancelTransaction(int32_t Index); // [0x5a67ae0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void CancelTransaction(int32_t Index); // [0x5a98cd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.BreakTopLevelAssetPath - // void BreakTopLevelAssetPath(FTopLevelAssetPath& TopLevelAssetPath, FString& PathString); // [0x5a65180] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void BreakTopLevelAssetPath(FTopLevelAssetPath& TopLevelAssetPath, FString& PathString); // [0x5a96370] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.BreakSoftObjectPath - // void BreakSoftObjectPath(FSoftObjectPath InSoftObjectPath, FString& PathString); // [0x5a649a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakSoftObjectPath(FSoftObjectPath InSoftObjectPath, FString& PathString); // [0x5a95b90] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.BreakSoftClassPath - // void BreakSoftClassPath(FSoftClassPath InSoftClassPath, FString& PathString); // [0x5a649a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakSoftClassPath(FSoftClassPath InSoftClassPath, FString& PathString); // [0x5a95b90] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.BreakARFilter - // void BreakARFilter(FARFilter InARFilter, TArray& PackageNames, TArray& PackagePaths, TArray& SoftObjectPaths, TArray& ClassPaths, TSet& RecursiveClassPathsExclusionSet, TArray& ClassNames, TSet& RecursiveClassesExclusionSet, bool& bRecursivePaths, bool& bRecursiveClasses, bool& bIncludeOnlyOnDiskAssets); // [0x5a62e30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void BreakARFilter(FARFilter InARFilter, TArray& PackageNames, TArray& PackagePaths, TArray& SoftObjectPaths, TArray& ClassPaths, TSet& RecursiveClassPathsExclusionSet, TArray& ClassNames, TSet& RecursiveClassesExclusionSet, bool& bRecursivePaths, bool& bRecursiveClasses, bool& bIncludeOnlyOnDiskAssets); // [0x5a94020] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.KismetSystemLibrary.BoxTraceSingleForObjects - // bool BoxTraceSingleForObjects(class UObject* WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, TArray>& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a61e30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool BoxTraceSingleForObjects(class UObject* WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, TArray>& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a93020] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.BoxTraceSingleByProfile - // bool BoxTraceSingleByProfile(class UObject* WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a61910] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool BoxTraceSingleByProfile(class UObject* WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a92b00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.BoxTraceSingle - // bool BoxTraceSingle(class UObject* WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, TEnumAsByte TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a613f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool BoxTraceSingle(class UObject* WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, TEnumAsByte TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, FHitResult& OutHit, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a925e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.BoxTraceMultiForObjects - // bool BoxTraceMultiForObjects(class UObject* WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, TArray>& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a60ef0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool BoxTraceMultiForObjects(class UObject* WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, TArray>& ObjectTypes, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a920e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.BoxTraceMultiByProfile - // bool BoxTraceMultiByProfile(class UObject* WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a60a10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool BoxTraceMultiByProfile(class UObject* WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, FName ProfileName, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a91c00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.BoxTraceMulti - // bool BoxTraceMulti(class UObject* WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, TEnumAsByte TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a60530] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool BoxTraceMulti(class UObject* WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, TEnumAsByte TraceChannel, bool bTraceComplex, TArray& ActorsToIgnore, TEnumAsByte DrawDebugType, TArray& OutHits, bool bIgnoreSelf, FLinearColor TraceColor, FLinearColor TraceHitColor, float DrawTime); // [0x5a91720] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.BoxOverlapComponents - // bool BoxOverlapComponents(class UObject* WorldContextObject, FVector BoxPos, FVector Extent, TArray>& ObjectTypes, class UClass* ComponentClassFilter, TArray& ActorsToIgnore, TArray& OutComponents); // [0x5a60290] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool BoxOverlapComponents(class UObject* WorldContextObject, FVector BoxPos, FVector Extent, TArray>& ObjectTypes, class UClass* ComponentClassFilter, TArray& ActorsToIgnore, TArray& OutComponents); // [0x5a91480] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.BoxOverlapActors - // bool BoxOverlapActors(class UObject* WorldContextObject, FVector BoxPos, FVector BoxExtent, TArray>& ObjectTypes, class UClass* ActorClassFilter, TArray& ActorsToIgnore, TArray& OutActors); // [0x5a5fff0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool BoxOverlapActors(class UObject* WorldContextObject, FVector BoxPos, FVector BoxExtent, TArray>& ObjectTypes, class UClass* ActorClassFilter, TArray& ActorsToIgnore, TArray& OutActors); // [0x5a911e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.BeginTransaction - // int32_t BeginTransaction(FString Context, FText Description, class UObject* PrimaryObject); // [0x5a5f960] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // int32_t BeginTransaction(FString Context, FText Description, class UObject* PrimaryObject); // [0x5a90b50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.KismetSystemLibrary.AddFloatHistorySample - // FDebugFloatHistory AddFloatHistorySample(float Value, FDebugFloatHistory& FloatHistory); // [0x5a5bc00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FDebugFloatHistory AddFloatHistorySample(float Value, FDebugFloatHistory& FloatHistory); // [0x5a8cdf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.BlueprintPathsLibrary @@ -33063,169 +33063,169 @@ class UBlueprintPathsLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.BlueprintPathsLibrary.VideoCaptureDir - // FString VideoCaptureDir(); // [0x5abe010] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString VideoCaptureDir(); // [0x5aef200] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ValidatePath - // void ValidatePath(FString InPath, bool& bDidSucceed, FText& OutReason); // [0x5ab96d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void ValidatePath(FString InPath, bool& bDidSucceed, FText& OutReason); // [0x5aea8c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.Split - // void Split(FString InPath, FString& PathPart, FString& FilenamePart, FString& ExtensionPart); // [0x5ab5660] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void Split(FString InPath, FString& PathPart, FString& FilenamePart, FString& ExtensionPart); // [0x5ae6850] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.SourceConfigDir - // FString SourceConfigDir(); // [0x5aa42d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString SourceConfigDir(); // [0x5ad54c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ShouldSaveToUserDir - // bool ShouldSaveToUserDir(); // [0x5ab25f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool ShouldSaveToUserDir(); // [0x5ae37e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ShaderWorkingDir - // FString ShaderWorkingDir(); // [0x5ab2560] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ShaderWorkingDir(); // [0x5ae3750] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.SetProjectFilePath - // void SetProjectFilePath(FString NewGameProjectFilePath); // [0x5ab0e30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetProjectFilePath(FString NewGameProjectFilePath); // [0x5ae2020] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.BlueprintPathsLibrary.SetExtension - // FString SetExtension(FString InPath, FString InNewExtension); // [0x5ab0080] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString SetExtension(FString InPath, FString InNewExtension); // [0x5ae1270] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ScreenShotDir - // FString ScreenShotDir(); // [0x5aadb30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ScreenShotDir(); // [0x5aded20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.SandboxesDir - // FString SandboxesDir(); // [0x5aad330] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString SandboxesDir(); // [0x5ade520] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.RootDir - // FString RootDir(); // [0x5aacca0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString RootDir(); // [0x5adde90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.RemoveDuplicateSlashes - // void RemoveDuplicateSlashes(FString InPath, FString& OutPath); // [0x5aab4b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void RemoveDuplicateSlashes(FString InPath, FString& OutPath); // [0x5adc6a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ProjectUserDir - // FString ProjectUserDir(); // [0x5aa49a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ProjectUserDir(); // [0x5ad5b90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ProjectSavedDir - // FString ProjectSavedDir(); // [0x5aa48d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ProjectSavedDir(); // [0x5ad5ac0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ProjectPluginsDir - // FString ProjectPluginsDir(); // [0x5aa46c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ProjectPluginsDir(); // [0x5ad58b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ProjectPersistentDownloadDir - // FString ProjectPersistentDownloadDir(); // [0x5aa4630] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ProjectPersistentDownloadDir(); // [0x5ad5820] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ProjectModsDir - // FString ProjectModsDir(); // [0x5aa45a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ProjectModsDir(); // [0x5ad5790] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ProjectLogDir - // FString ProjectLogDir(); // [0x5aa4510] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ProjectLogDir(); // [0x5ad5700] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ProjectIntermediateDir - // FString ProjectIntermediateDir(); // [0x5aa4480] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ProjectIntermediateDir(); // [0x5ad5670] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ProjectDir - // FString ProjectDir(); // [0x5aa43f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ProjectDir(); // [0x5ad55e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ProjectContentDir - // FString ProjectContentDir(); // [0x5aa4360] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ProjectContentDir(); // [0x5ad5550] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ProjectConfigDir - // FString ProjectConfigDir(); // [0x5aa42d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ProjectConfigDir(); // [0x5ad54c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ProfilingDir - // FString ProfilingDir(); // [0x5aa4240] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ProfilingDir(); // [0x5ad5430] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.NormalizeFilename - // void NormalizeFilename(FString InPath, FString& OutPath); // [0x5a9fab0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void NormalizeFilename(FString InPath, FString& OutPath); // [0x5ad0ca0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.NormalizeDirectoryName - // void NormalizeDirectoryName(FString InPath, FString& OutPath); // [0x5a9f950] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void NormalizeDirectoryName(FString InPath, FString& OutPath); // [0x5ad0b40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.MakeValidFileName - // FString MakeValidFileName(FString InString, FString InReplacementChar); // [0x5a98060] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString MakeValidFileName(FString InString, FString InReplacementChar); // [0x5ac9250] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.MakeStandardFilename - // void MakeStandardFilename(FString InPath, FString& OutPath); // [0x5a97930] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void MakeStandardFilename(FString InPath, FString& OutPath); // [0x5ac8b20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.MakePlatformFilename - // void MakePlatformFilename(FString InPath, FString& OutPath); // [0x5a96050] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void MakePlatformFilename(FString InPath, FString& OutPath); // [0x5ac7240] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.MakePathRelativeTo - // bool MakePathRelativeTo(FString InPath, FString InRelativeTo, FString& OutPath); // [0x5a95d00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool MakePathRelativeTo(FString InPath, FString InRelativeTo, FString& OutPath); // [0x5ac6ef0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.LaunchDir - // FString LaunchDir(); // [0x5a8f9e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString LaunchDir(); // [0x5ac0bd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.IsSamePath - // bool IsSamePath(FString PathA, FString PathB); // [0x5a8bdd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsSamePath(FString PathA, FString PathB); // [0x5abcfc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.IsRestrictedPath - // bool IsRestrictedPath(FString InPath); // [0x5a8bd30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsRestrictedPath(FString InPath); // [0x5abcf20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.IsRelative - // bool IsRelative(FString InPath); // [0x5a8bc90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsRelative(FString InPath); // [0x5abce80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.IsProjectFilePathSet - // bool IsProjectFilePathSet(); // [0x5a8b970] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsProjectFilePathSet(); // [0x5abcb60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.IsDrive - // bool IsDrive(FString InPath); // [0x5a8ad10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsDrive(FString InPath); // [0x5abbf00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.HasProjectPersistentDownloadDir - // bool HasProjectPersistentDownloadDir(); // [0x5a88ad0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool HasProjectPersistentDownloadDir(); // [0x5ab9cc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.GetToolTipLocalizationPaths - // TArray GetToolTipLocalizationPaths(); // [0x5a86d70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetToolTipLocalizationPaths(); // [0x5ab7f60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.GetRestrictedFolderNames - // TArray GetRestrictedFolderNames(); // [0x5a851a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetRestrictedFolderNames(); // [0x5ab6390] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.GetRelativePathToRoot - // FString GetRelativePathToRoot(); // [0x5a84fc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetRelativePathToRoot(); // [0x5ab61b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.GetPropertyNameLocalizationPaths - // TArray GetPropertyNameLocalizationPaths(); // [0x5a84c00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetPropertyNameLocalizationPaths(); // [0x5ab5df0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.GetProjectFilePath - // FString GetProjectFilePath(); // [0x5a84ae0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetProjectFilePath(); // [0x5ab5cd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.GetPath - // FString GetPath(FString InPath); // [0x5a83b20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetPath(FString InPath); // [0x5ab4d10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.GetInvalidFileSystemChars - // FString GetInvalidFileSystemChars(); // [0x5a82860] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetInvalidFileSystemChars(); // [0x5ab3a50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.GetGameLocalizationPaths - // TArray GetGameLocalizationPaths(); // [0x5a82460] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetGameLocalizationPaths(); // [0x5ab3650] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.GetExtension - // FString GetExtension(FString InPath, bool bIncludeDot); // [0x5a82130] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetExtension(FString InPath, bool bIncludeDot); // [0x5ab3320] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.GetEngineLocalizationPaths - // TArray GetEngineLocalizationPaths(); // [0x5a81cf0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetEngineLocalizationPaths(); // [0x5ab2ee0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.GetEditorLocalizationPaths - // TArray GetEditorLocalizationPaths(); // [0x5a81cb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TArray GetEditorLocalizationPaths(); // [0x5ab2ea0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.GetCleanFilename - // FString GetCleanFilename(FString InPath); // [0x5a80480] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetCleanFilename(FString InPath); // [0x5ab1670] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.GetBaseFilename - // FString GetBaseFilename(FString InPath, bool bRemovePath); // [0x5a7f970] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GetBaseFilename(FString InPath, bool bRemovePath); // [0x5ab0b60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.GeneratedConfigDir - // FString GeneratedConfigDir(); // [0x5a7eed0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GeneratedConfigDir(); // [0x5ab00c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.GameUserDeveloperDir - // FString GameUserDeveloperDir(); // [0x5a7ee40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GameUserDeveloperDir(); // [0x5ab0030] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.GameSourceDir - // FString GameSourceDir(); // [0x5a7edb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GameSourceDir(); // [0x5aaffa0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.GameDevelopersDir - // FString GameDevelopersDir(); // [0x5a7ed20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GameDevelopersDir(); // [0x5aaff10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.GameAgnosticSavedDir - // FString GameAgnosticSavedDir(); // [0x5a7ec90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString GameAgnosticSavedDir(); // [0x5aafe80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.FileExists - // bool FileExists(FString InPath); // [0x5a7d570] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool FileExists(FString InPath); // [0x5aae760] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.FeaturePackDir - // FString FeaturePackDir(); // [0x5a7d4e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString FeaturePackDir(); // [0x5aae6d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.EnterprisePluginsDir - // FString EnterprisePluginsDir(); // [0x5a79ea0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString EnterprisePluginsDir(); // [0x5aab090] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.EnterpriseFeaturePackDir - // FString EnterpriseFeaturePackDir(); // [0x5a79e10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString EnterpriseFeaturePackDir(); // [0x5aab000] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.EnterpriseDir - // FString EnterpriseDir(); // [0x5a79d80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString EnterpriseDir(); // [0x5aaaf70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.EngineVersionAgnosticUserDir - // FString EngineVersionAgnosticUserDir(); // [0x5a79cf0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString EngineVersionAgnosticUserDir(); // [0x5aaaee0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.EngineUserDir - // FString EngineUserDir(); // [0x5a79c60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString EngineUserDir(); // [0x5aaae50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.EngineSourceDir - // FString EngineSourceDir(); // [0x5a79bd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString EngineSourceDir(); // [0x5aaadc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.EngineSavedDir - // FString EngineSavedDir(); // [0x5a79b40] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString EngineSavedDir(); // [0x5aaad30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.EnginePluginsDir - // FString EnginePluginsDir(); // [0x5a79ab0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString EnginePluginsDir(); // [0x5aaaca0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.EngineIntermediateDir - // FString EngineIntermediateDir(); // [0x5a79a20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString EngineIntermediateDir(); // [0x5aaac10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.EngineDir - // FString EngineDir(); // [0x5a79990] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString EngineDir(); // [0x5aaab80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.EngineContentDir - // FString EngineContentDir(); // [0x5a79900] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString EngineContentDir(); // [0x5aaaaf0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.EngineConfigDir - // FString EngineConfigDir(); // [0x5a79870] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString EngineConfigDir(); // [0x5aaaa60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.DirectoryExists - // bool DirectoryExists(FString InPath); // [0x5a75440] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool DirectoryExists(FString InPath); // [0x5aa6630] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.DiffDir - // FString DiffDir(); // [0x5a753b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString DiffDir(); // [0x5aa65a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.CreateTempFilename - // FString CreateTempFilename(FString Path, FString Prefix, FString Extension); // [0x5a74080] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString CreateTempFilename(FString Path, FString Prefix, FString Extension); // [0x5aa5270] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ConvertToSandboxPath - // FString ConvertToSandboxPath(FString InPath, FString InSandboxName); // [0x5a73200] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ConvertToSandboxPath(FString InPath, FString InSandboxName); // [0x5aa43f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ConvertRelativePathToFull - // FString ConvertRelativePathToFull(FString InPath, FString InBasePath); // [0x5a72af0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ConvertRelativePathToFull(FString InPath, FString InBasePath); // [0x5aa3ce0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ConvertFromSandboxPath - // FString ConvertFromSandboxPath(FString InPath, FString InSandboxName); // [0x5a72490] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ConvertFromSandboxPath(FString InPath, FString InSandboxName); // [0x5aa3680] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.Combine - // FString Combine(TArray& InPaths); // [0x5a6b0e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FString Combine(TArray& InPaths); // [0x5a9c2d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.CollapseRelativeDirectories - // bool CollapseRelativeDirectories(FString InPath, FString& OutPath); // [0x5a6af50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool CollapseRelativeDirectories(FString InPath, FString& OutPath); // [0x5a9c140] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.CloudDir - // FString CloudDir(); // [0x5a6aec0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString CloudDir(); // [0x5a9c0b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.ChangeExtension - // FString ChangeExtension(FString InPath, FString InNewExtension); // [0x5a69e30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString ChangeExtension(FString InPath, FString InNewExtension); // [0x5a9b020] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.BugItDir - // FString BugItDir(); // [0x5a659f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString BugItDir(); // [0x5a96be0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.AutomationTransientDir - // FString AutomationTransientDir(); // [0x5a5f410] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString AutomationTransientDir(); // [0x5a90600] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.AutomationLogDir - // FString AutomationLogDir(); // [0x5a5f380] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString AutomationLogDir(); // [0x5a90570] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPathsLibrary.AutomationDir - // FString AutomationDir(); // [0x5a5f2f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FString AutomationDir(); // [0x5a904e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/Engine.PlatformGameInstance @@ -33250,21 +33250,21 @@ class UPlatformGameInstance : public UGameInstance /// Functions // Function /Script/Engine.PlatformGameInstance.PlatformStartupArgumentsDelegate__DelegateSignature - // void PlatformStartupArgumentsDelegate__DelegateSignature(TArray& StartupArguments); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void PlatformStartupArgumentsDelegate__DelegateSignature(TArray& StartupArguments); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/Engine.PlatformGameInstance.PlatformScreenOrientationChangedDelegate__DelegateSignature - // void PlatformScreenOrientationChangedDelegate__DelegateSignature(TEnumAsByte inScreenOrientation); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void PlatformScreenOrientationChangedDelegate__DelegateSignature(TEnumAsByte inScreenOrientation); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/Engine.PlatformGameInstance.PlatformRegisteredForUserNotificationsDelegate__DelegateSignature - // void PlatformRegisteredForUserNotificationsDelegate__DelegateSignature(int32_t inInt); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void PlatformRegisteredForUserNotificationsDelegate__DelegateSignature(int32_t inInt); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/Engine.PlatformGameInstance.PlatformRegisteredForRemoteNotificationsDelegate__DelegateSignature - // void PlatformRegisteredForRemoteNotificationsDelegate__DelegateSignature(TArray& inArray); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void PlatformRegisteredForRemoteNotificationsDelegate__DelegateSignature(TArray& inArray); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/Engine.PlatformGameInstance.PlatformReceivedRemoteNotificationDelegate__DelegateSignature - // void PlatformReceivedRemoteNotificationDelegate__DelegateSignature(FString InString, TEnumAsByte inAppState); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void PlatformReceivedRemoteNotificationDelegate__DelegateSignature(FString InString, TEnumAsByte inAppState); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/Engine.PlatformGameInstance.PlatformReceivedLocalNotificationDelegate__DelegateSignature - // void PlatformReceivedLocalNotificationDelegate__DelegateSignature(FString InString, int32_t inInt, TEnumAsByte inAppState); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void PlatformReceivedLocalNotificationDelegate__DelegateSignature(FString InString, int32_t inInt, TEnumAsByte inAppState); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/Engine.PlatformGameInstance.PlatformFailedToRegisterForRemoteNotificationsDelegate__DelegateSignature - // void PlatformFailedToRegisterForRemoteNotificationsDelegate__DelegateSignature(FString InString); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void PlatformFailedToRegisterForRemoteNotificationsDelegate__DelegateSignature(FString InString); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/Engine.PlatformGameInstance.PlatformDelegate__DelegateSignature - // void PlatformDelegate__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void PlatformDelegate__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate }; /// Class /Script/Engine.BlueprintPlatformLibrary @@ -33276,27 +33276,27 @@ class UBlueprintPlatformLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.BlueprintPlatformLibrary.SetAllowedDeviceOrientation - // void SetAllowedDeviceOrientation(TEnumAsByte NewAllowedDeviceOrientation); // [0x5aae9e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetAllowedDeviceOrientation(TEnumAsByte NewAllowedDeviceOrientation); // [0x5adfbd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationFromNow - // int32_t ScheduleLocalNotificationFromNow(int32_t inSecondsFromNow, FText& Title, FText& Body, FText& Action, FString ActivationEvent); // [0x5aad8c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // int32_t ScheduleLocalNotificationFromNow(int32_t inSecondsFromNow, FText& Title, FText& Body, FText& Action, FString ActivationEvent); // [0x5adeab0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeFromNow - // void ScheduleLocalNotificationBadgeFromNow(int32_t inSecondsFromNow, FString ActivationEvent); // [0x5aad7a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ScheduleLocalNotificationBadgeFromNow(int32_t inSecondsFromNow, FString ActivationEvent); // [0x5ade990] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeAtTime - // int32_t ScheduleLocalNotificationBadgeAtTime(FDateTime& FireDateTime, bool LocalTime, FString ActivationEvent); // [0x5aad650] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // int32_t ScheduleLocalNotificationBadgeAtTime(FDateTime& FireDateTime, bool LocalTime, FString ActivationEvent); // [0x5ade840] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationAtTime - // int32_t ScheduleLocalNotificationAtTime(FDateTime& FireDateTime, bool LocalTime, FText& Title, FText& Body, FText& Action, FString ActivationEvent); // [0x5aad3c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // int32_t ScheduleLocalNotificationAtTime(FDateTime& FireDateTime, bool LocalTime, FText& Title, FText& Body, FText& Action, FString ActivationEvent); // [0x5ade5b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.BlueprintPlatformLibrary.GetLaunchNotification - // void GetLaunchNotification(bool& NotificationLaunchedApp, FString& ActivationEvent, int32_t& FireDate); // [0x5a82c30] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetLaunchNotification(bool& NotificationLaunchedApp, FString& ActivationEvent, int32_t& FireDate); // [0x5ab3e20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.BlueprintPlatformLibrary.GetDeviceOrientation - // TEnumAsByte GetDeviceOrientation(); // [0x5a818d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TEnumAsByte GetDeviceOrientation(); // [0x5ab2ac0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPlatformLibrary.GetAllowedDeviceOrientation - // TEnumAsByte GetAllowedDeviceOrientation(); // [0x5a7f450] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // TEnumAsByte GetAllowedDeviceOrientation(); // [0x5ab0640] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.BlueprintPlatformLibrary.ClearAllLocalNotifications - // void ClearAllLocalNotifications(); // [0x5a6aa10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ClearAllLocalNotifications(); // [0x5a9bc00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.BlueprintPlatformLibrary.CancelLocalNotificationById - // void CancelLocalNotificationById(int32_t NotificationId); // [0x5a67a60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void CancelLocalNotificationById(int32_t NotificationId); // [0x5a98c50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.BlueprintPlatformLibrary.CancelLocalNotification - // void CancelLocalNotification(FString ActivationEvent); // [0x5a679c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void CancelLocalNotification(FString ActivationEvent); // [0x5a98bb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/Engine.BlueprintTypeConversions @@ -33308,47 +33308,47 @@ class UBlueprintTypeConversions : public UObject /// Functions // Function /Script/Engine.BlueprintTypeConversions.ConvertSetType - // TSet ConvertSetType(TSet& Inset); // [0x5a72d50] Final|RequiredAPI|Native|Static|Public|HasOutParms + // TSet ConvertSetType(TSet& Inset); // [0x5aa3f40] Final|RequiredAPI|Native|Static|Public|HasOutParms // Function /Script/Engine.BlueprintTypeConversions.ConvertMapType - // TMap ConvertMapType(TMap& InMap); // [0x5a725e0] Final|RequiredAPI|Native|Static|Public|HasOutParms + // TMap ConvertMapType(TMap& InMap); // [0x5aa37d0] Final|RequiredAPI|Native|Static|Public|HasOutParms // Function /Script/Engine.BlueprintTypeConversions.ConvertFVector4fToFVector4d - // int32_t ConvertFVector4fToFVector4d(int32_t InFromData); // [0x5a72000] Final|RequiredAPI|Native|Static|Public + // int32_t ConvertFVector4fToFVector4d(int32_t InFromData); // [0x5aa31f0] Final|RequiredAPI|Native|Static|Public // Function /Script/Engine.BlueprintTypeConversions.ConvertFVector4dToFVector4f - // int32_t ConvertFVector4dToFVector4f(int32_t InFromData); // [0x5a71f50] Final|RequiredAPI|Native|Static|Public + // int32_t ConvertFVector4dToFVector4f(int32_t InFromData); // [0x5aa3140] Final|RequiredAPI|Native|Static|Public // Function /Script/Engine.BlueprintTypeConversions.ConvertFVector3fToFVector3d - // int32_t ConvertFVector3fToFVector3d(int32_t InFromData); // [0x5a72150] Final|RequiredAPI|Native|Static|Public + // int32_t ConvertFVector3fToFVector3d(int32_t InFromData); // [0x5aa3340] Final|RequiredAPI|Native|Static|Public // Function /Script/Engine.BlueprintTypeConversions.ConvertFVector3dToFVector3f - // int32_t ConvertFVector3dToFVector3f(int32_t InFromData); // [0x5a720b0] Final|RequiredAPI|Native|Static|Public + // int32_t ConvertFVector3dToFVector3f(int32_t InFromData); // [0x5aa32a0] Final|RequiredAPI|Native|Static|Public // Function /Script/Engine.BlueprintTypeConversions.ConvertFVector2fToFVector2d - // int32_t ConvertFVector2fToFVector2d(int32_t InFromData); // [0x5a72400] Final|RequiredAPI|Native|Static|Public + // int32_t ConvertFVector2fToFVector2d(int32_t InFromData); // [0x5aa35f0] Final|RequiredAPI|Native|Static|Public // Function /Script/Engine.BlueprintTypeConversions.ConvertFVector2dToFVector2f - // int32_t ConvertFVector2dToFVector2f(int32_t InFromData); // [0x5a72360] Final|RequiredAPI|Native|Static|Public + // int32_t ConvertFVector2dToFVector2f(int32_t InFromData); // [0x5aa3550] Final|RequiredAPI|Native|Static|Public // Function /Script/Engine.BlueprintTypeConversions.ConvertFTransform3fToFTransform3d - // int32_t ConvertFTransform3fToFTransform3d(int32_t InFromData); // [0x5a722a0] Final|RequiredAPI|Native|Static|Public + // int32_t ConvertFTransform3fToFTransform3d(int32_t InFromData); // [0x5aa3490] Final|RequiredAPI|Native|Static|Public // Function /Script/Engine.BlueprintTypeConversions.ConvertFTransform3dToFTransform3f - // int32_t ConvertFTransform3dToFTransform3f(int32_t InFromData); // [0x5a721f0] Final|RequiredAPI|Native|Static|Public + // int32_t ConvertFTransform3dToFTransform3f(int32_t InFromData); // [0x5aa33e0] Final|RequiredAPI|Native|Static|Public // Function /Script/Engine.BlueprintTypeConversions.ConvertFRotator3fToFRotator3d - // int32_t ConvertFRotator3fToFRotator3d(int32_t InFromData); // [0x5a72150] Final|RequiredAPI|Native|Static|Public + // int32_t ConvertFRotator3fToFRotator3d(int32_t InFromData); // [0x5aa3340] Final|RequiredAPI|Native|Static|Public // Function /Script/Engine.BlueprintTypeConversions.ConvertFRotator3dToFRotator3f - // int32_t ConvertFRotator3dToFRotator3f(int32_t InFromData); // [0x5a720b0] Final|RequiredAPI|Native|Static|Public + // int32_t ConvertFRotator3dToFRotator3f(int32_t InFromData); // [0x5aa32a0] Final|RequiredAPI|Native|Static|Public // Function /Script/Engine.BlueprintTypeConversions.ConvertFQuat4fToFQuat4d - // int32_t ConvertFQuat4fToFQuat4d(int32_t InFromData); // [0x5a72000] Final|RequiredAPI|Native|Static|Public + // int32_t ConvertFQuat4fToFQuat4d(int32_t InFromData); // [0x5aa31f0] Final|RequiredAPI|Native|Static|Public // Function /Script/Engine.BlueprintTypeConversions.ConvertFQuat4dToFQuat4f - // int32_t ConvertFQuat4dToFQuat4f(int32_t InFromData); // [0x5a71f50] Final|RequiredAPI|Native|Static|Public + // int32_t ConvertFQuat4dToFQuat4f(int32_t InFromData); // [0x5aa3140] Final|RequiredAPI|Native|Static|Public // Function /Script/Engine.BlueprintTypeConversions.ConvertFPlane4fToFPlane4d - // int32_t ConvertFPlane4fToFPlane4d(int32_t InFromData); // [0x5a72000] Final|RequiredAPI|Native|Static|Public + // int32_t ConvertFPlane4fToFPlane4d(int32_t InFromData); // [0x5aa31f0] Final|RequiredAPI|Native|Static|Public // Function /Script/Engine.BlueprintTypeConversions.ConvertFPlane4dToFPlane4f - // int32_t ConvertFPlane4dToFPlane4f(int32_t InFromData); // [0x5a71f50] Final|RequiredAPI|Native|Static|Public + // int32_t ConvertFPlane4dToFPlane4f(int32_t InFromData); // [0x5aa3140] Final|RequiredAPI|Native|Static|Public // Function /Script/Engine.BlueprintTypeConversions.ConvertFMatrix44fToFMatrix44d - // int32_t ConvertFMatrix44fToFMatrix44d(int32_t InFromData); // [0x5a71d90] Final|RequiredAPI|Native|Static|Public + // int32_t ConvertFMatrix44fToFMatrix44d(int32_t InFromData); // [0x5aa2f80] Final|RequiredAPI|Native|Static|Public // Function /Script/Engine.BlueprintTypeConversions.ConvertFMatrix44dToFMatrix44f - // int32_t ConvertFMatrix44dToFMatrix44f(int32_t InFromData); // [0x5a71b70] Final|RequiredAPI|Native|Static|Public + // int32_t ConvertFMatrix44dToFMatrix44f(int32_t InFromData); // [0x5aa2d60] Final|RequiredAPI|Native|Static|Public // Function /Script/Engine.BlueprintTypeConversions.ConvertFBox2fToFBox2d - // int32_t ConvertFBox2fToFBox2d(int32_t InFromData); // [0x5a71ab0] Final|RequiredAPI|Native|Static|Public + // int32_t ConvertFBox2fToFBox2d(int32_t InFromData); // [0x5aa2ca0] Final|RequiredAPI|Native|Static|Public // Function /Script/Engine.BlueprintTypeConversions.ConvertFBox2dToFBox2f - // int32_t ConvertFBox2dToFBox2f(int32_t InFromData); // [0x5a719e0] Final|RequiredAPI|Native|Static|Public + // int32_t ConvertFBox2dToFBox2f(int32_t InFromData); // [0x5aa2bd0] Final|RequiredAPI|Native|Static|Public // Function /Script/Engine.BlueprintTypeConversions.ConvertArrayType - // TArray ConvertArrayType(TArray& inArray); // [0x5a71730] Final|RequiredAPI|Native|Static|Public|HasOutParms + // TArray ConvertArrayType(TArray& inArray); // [0x5aa2920] Final|RequiredAPI|Native|Static|Public|HasOutParms }; /// Class /Script/Engine.ImportanceSamplingLibrary @@ -33360,23 +33360,23 @@ class UImportanceSamplingLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.ImportanceSamplingLibrary.RandomSobolFloat - // float RandomSobolFloat(int32_t Index, int32_t Dimension, float Seed); // [0x5ae7ff0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float RandomSobolFloat(int32_t Index, int32_t Dimension, float Seed); // [0x5b19050] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.ImportanceSamplingLibrary.RandomSobolCell3D - // FVector RandomSobolCell3D(int32_t Index, int32_t NumCells, FVector Cell, FVector Seed); // [0x5ae7dc0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector RandomSobolCell3D(int32_t Index, int32_t NumCells, FVector Cell, FVector Seed); // [0x5b18e20] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.ImportanceSamplingLibrary.RandomSobolCell2D - // FVector2D RandomSobolCell2D(int32_t Index, int32_t NumCells, FVector2D Cell, FVector2D Seed); // [0x5ae7b40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D RandomSobolCell2D(int32_t Index, int32_t NumCells, FVector2D Cell, FVector2D Seed); // [0x5b18ba0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.ImportanceSamplingLibrary.NextSobolFloat - // float NextSobolFloat(int32_t Index, int32_t Dimension, float PreviousValue); // [0x5ae79d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float NextSobolFloat(int32_t Index, int32_t Dimension, float PreviousValue); // [0x5b18a30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.ImportanceSamplingLibrary.NextSobolCell3D - // FVector NextSobolCell3D(int32_t Index, int32_t NumCells, FVector PreviousValue); // [0x5ae77f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector NextSobolCell3D(int32_t Index, int32_t NumCells, FVector PreviousValue); // [0x5b18850] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.ImportanceSamplingLibrary.NextSobolCell2D - // FVector2D NextSobolCell2D(int32_t Index, int32_t NumCells, FVector2D PreviousValue); // [0x5ae7640] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D NextSobolCell2D(int32_t Index, int32_t NumCells, FVector2D PreviousValue); // [0x5b186a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.ImportanceSamplingLibrary.MakeImportanceTexture - // FImportanceTexture MakeImportanceTexture(class UTexture2D* Texture, TEnumAsByte WeightingFunc); // [0x5ae6e90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FImportanceTexture MakeImportanceTexture(class UTexture2D* Texture, TEnumAsByte WeightingFunc); // [0x5b17ef0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.ImportanceSamplingLibrary.ImportanceSample - // void ImportanceSample(FImportanceTexture& Texture, FVector2D& Rand, int32_t Samples, float Intensity, FVector2D& SamplePosition, FLinearColor& SampleColor, float& SampleIntensity, float& SampleSize); // [0x5ae6960] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void ImportanceSample(FImportanceTexture& Texture, FVector2D& Rand, int32_t Samples, float Intensity, FVector2D& SamplePosition, FLinearColor& SampleColor, float& SampleIntensity, float& SampleSize); // [0x5b179c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/Engine.ImportanceSamplingLibrary.BreakImportanceTexture - // void BreakImportanceTexture(FImportanceTexture& ImportanceTexture, class UTexture2D*& Texture, TEnumAsByte& WeightingFunc); // [0x5ae65c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void BreakImportanceTexture(FImportanceTexture& ImportanceTexture, class UTexture2D*& Texture, TEnumAsByte& WeightingFunc); // [0x5b17620] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Struct /Script/Engine.LayerActorStats @@ -33440,7 +33440,7 @@ class ALevelInstance : public AActor /// Functions // Function /Script/Engine.LevelInstance.OnRep_LevelInstanceSpawnGuid - // void OnRep_LevelInstanceSpawnGuid(); // [0x5ae7ae0] Final|RequiredAPI|Native|Public + // void OnRep_LevelInstanceSpawnGuid(); // [0x5b18b40] Final|RequiredAPI|Native|Public }; /// Class /Script/Engine.LevelInstanceComponent @@ -33488,17 +33488,17 @@ class ULevelInstanceInterface : public UInterface /// Functions // Function /Script/Engine.LevelInstanceInterface.UnloadLevelInstance - // void UnloadLevelInstance(); // [0x5ae8880] RequiredAPI|Native|Public|BlueprintCallable + // void UnloadLevelInstance(); // [0x5b198e0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LevelInstanceInterface.SetWorldAsset - // bool SetWorldAsset(TWeakObjectPtr WorldAsset); // [0x5ae8720] Native|Public|BlueprintCallable + // bool SetWorldAsset(TWeakObjectPtr WorldAsset); // [0x5b19780] Native|Public|BlueprintCallable // Function /Script/Engine.LevelInstanceInterface.LoadLevelInstance - // void LoadLevelInstance(); // [0x5ae6e70] RequiredAPI|Native|Public|BlueprintCallable + // void LoadLevelInstance(); // [0x5b17ed0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LevelInstanceInterface.IsLoaded - // bool IsLoaded(); // [0x5ae6ce0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLoaded(); // [0x5b17d40] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LevelInstanceInterface.GetWorldAsset - // TWeakObjectPtr GetWorldAsset(); // [0x5ae68d0] Native|Public|BlueprintCallable|BlueprintPure|Const + // TWeakObjectPtr GetWorldAsset(); // [0x5b17930] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.LevelInstanceInterface.GetLoadedLevel - // class ULevel* GetLoadedLevel(); // [0x5ae6880] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class ULevel* GetLoadedLevel(); // [0x5b178e0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.LevelStreamingLevelInstance @@ -33528,13 +33528,13 @@ class ALevelScriptActor : public AActor /// Functions // Function /Script/Engine.LevelScriptActor.WorldOriginLocationChanged - // void WorldOriginLocationChanged(FIntVector OldOriginLocation, FIntVector NewOriginLocation); // [0x35d7f00] RequiredAPI|Event|Public|HasDefaults|BlueprintEvent + // void WorldOriginLocationChanged(FIntVector OldOriginLocation, FIntVector NewOriginLocation); // [0x3617e10] RequiredAPI|Event|Public|HasDefaults|BlueprintEvent // Function /Script/Engine.LevelScriptActor.SetCinematicMode - // void SetCinematicMode(bool bCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning); // [0x5ae81b0] RequiredAPI|Native|Public|BlueprintCallable + // void SetCinematicMode(bool bCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning); // [0x5b19210] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LevelScriptActor.RemoteEvent - // bool RemoteEvent(FName EventName); // [0x5ae8110] RequiredAPI|Native|Public|BlueprintCallable + // bool RemoteEvent(FName EventName); // [0x5b19170] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LevelScriptActor.LevelReset - // void LevelReset(); // [0x35d7f00] RequiredAPI|BlueprintAuthorityOnly|Event|Public|BlueprintEvent + // void LevelReset(); // [0x3617e10] RequiredAPI|BlueprintAuthorityOnly|Event|Public|BlueprintEvent }; /// Class /Script/Engine.LevelScriptBlueprint @@ -33584,9 +33584,9 @@ class ULightWeightInstanceBlueprintFunctionLibrary : public UBlueprintFunctionLi /// Functions // Function /Script/Engine.LightWeightInstanceBlueprintFunctionLibrary.CreateNewLightWeightInstance - // FActorInstanceHandle CreateNewLightWeightInstance(class UClass* ActorClass, FTransform Transform, class UDataLayerInstance* Layer, class UWorld* World); // [0x5b0aaa0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FActorInstanceHandle CreateNewLightWeightInstance(class UClass* ActorClass, FTransform Transform, class UDataLayerInstance* Layer, class UWorld* World); // [0x5b3bb00] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.LightWeightInstanceBlueprintFunctionLibrary.ConvertActorToLightWeightInstance - // FActorInstanceHandle ConvertActorToLightWeightInstance(class AActor* Actor); // [0x5b0a6a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // FActorInstanceHandle ConvertActorToLightWeightInstance(class AActor* Actor); // [0x5b3b700] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/Engine.LightWeightInstanceManager @@ -33606,9 +33606,9 @@ class ALightWeightInstanceManager : public AActor /// Functions // Function /Script/Engine.LightWeightInstanceManager.OnSpawnedActorDestroyed - // void OnSpawnedActorDestroyed(class AActor* DestroyedActor); // [0x5b0af00] Final|RequiredAPI|Native|Private + // void OnSpawnedActorDestroyed(class AActor* DestroyedActor); // [0x5b3bf60] Final|RequiredAPI|Native|Private // Function /Script/Engine.LightWeightInstanceManager.OnRep_Transforms - // void OnRep_Transforms(); // [0x5b0aee0] RequiredAPI|Native|Protected + // void OnRep_Transforms(); // [0x5b3bf40] RequiredAPI|Native|Protected }; /// Class /Script/Engine.LightWeightInstanceStaticMeshManager @@ -33627,7 +33627,7 @@ class ALightWeightInstanceStaticMeshManager : public ALightWeightInstanceManager /// Functions // Function /Script/Engine.LightWeightInstanceStaticMeshManager.OnRep_StaticMesh - // void OnRep_StaticMesh(); // [0x5b0aec0] Final|RequiredAPI|Native|Protected + // void OnRep_StaticMesh(); // [0x5b3bf20] Final|RequiredAPI|Native|Protected }; /// Class /Script/Engine.LocalPlayer @@ -33659,11 +33659,11 @@ class ALocationVolume : public AVolume /// Functions // Function /Script/Engine.LocationVolume.Unload - // void Unload(); // [0x53369a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Unload(); // [0x5368b70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LocationVolume.Load - // void Load(); // [0x53369a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Load(); // [0x5368b70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.LocationVolume.IsLoaded - // bool IsLoaded(); // [0x5a8bec0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLoaded(); // [0x5abd0b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/Engine.HLODInstancingKey @@ -33692,7 +33692,7 @@ class ALODActor : public AActor /// Functions // Function /Script/Engine.LODActor.OnSubActorEndPlay - // void OnSubActorEndPlay(class AActor* Actor, TEnumAsByte Reason); // [0x5b0afa0] Final|RequiredAPI|Native|Private + // void OnSubActorEndPlay(class AActor* Actor, TEnumAsByte Reason); // [0x5b3c000] Final|RequiredAPI|Native|Private }; /// Class /Script/Engine.MaterialInstanceActor @@ -33975,49 +33975,49 @@ class UMaterialInstanceDynamic : public UMaterialInstance /// Functions // Function /Script/Engine.MaterialInstanceDynamic.SetVectorParameterValueByInfo - // void SetVectorParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, FLinearColor Value); // [0x5b53a10] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetVectorParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, FLinearColor Value); // [0x5b84bd0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.SetVectorParameterValue - // void SetVectorParameterValue(FName ParameterName, FLinearColor Value); // [0x5b53920] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetVectorParameterValue(FName ParameterName, FLinearColor Value); // [0x5b84ae0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.SetTextureParameterValueByInfo - // void SetTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, class UTexture* Value); // [0x5b536f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, class UTexture* Value); // [0x5b848b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.SetTextureParameterValue - // void SetTextureParameterValue(FName ParameterName, class UTexture* Value); // [0x5b533c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTextureParameterValue(FName ParameterName, class UTexture* Value); // [0x5b84580] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.SetSparseVolumeTextureParameterValue - // void SetSparseVolumeTextureParameterValue(FName ParameterName, class USparseVolumeTexture* Value); // [0x5b531d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSparseVolumeTextureParameterValue(FName ParameterName, class USparseVolumeTexture* Value); // [0x5b84390] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.SetScalarParameterValueByInfo - // void SetScalarParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, float Value); // [0x5b530b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetScalarParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, float Value); // [0x5b84270] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.SetScalarParameterValue - // void SetScalarParameterValue(FName ParameterName, float Value); // [0x5b52f90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetScalarParameterValue(FName ParameterName, float Value); // [0x5b84150] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.SetScalarParameterByIndex - // bool SetScalarParameterByIndex(int32_t ParameterIndex, float Value); // [0x5b52e70] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool SetScalarParameterByIndex(int32_t ParameterIndex, float Value); // [0x5b84030] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.SetRuntimeVirtualTextureParameterValueByInfo - // void SetRuntimeVirtualTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, class URuntimeVirtualTexture* Value); // [0x5b52d80] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetRuntimeVirtualTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo, class URuntimeVirtualTexture* Value); // [0x5b83f40] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.SetRuntimeVirtualTextureParameterValue - // void SetRuntimeVirtualTextureParameterValue(FName ParameterName, class URuntimeVirtualTexture* Value); // [0x5b52b80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRuntimeVirtualTextureParameterValue(FName ParameterName, class URuntimeVirtualTexture* Value); // [0x5b83d40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.SetDoubleVectorParameterValue - // void SetDoubleVectorParameterValue(FName ParameterName, FVector4 Value); // [0x5b52a60] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetDoubleVectorParameterValue(FName ParameterName, FVector4 Value); // [0x5b83c20] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams - // void K2_InterpolateMaterialInstanceParams(class UMaterialInstance* SourceA, class UMaterialInstance* SourceB, float Alpha); // [0x5b52950] Final|RequiredAPI|Native|Public|BlueprintCallable + // void K2_InterpolateMaterialInstanceParams(class UMaterialInstance* SourceA, class UMaterialInstance* SourceB, float Alpha); // [0x5b83b10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.K2_GetVectorParameterValueByInfo - // FLinearColor K2_GetVectorParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // [0x5b52820] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // FLinearColor K2_GetVectorParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // [0x5b839e0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.K2_GetVectorParameterValue - // FLinearColor K2_GetVectorParameterValue(FName ParameterName); // [0x5b52710] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FLinearColor K2_GetVectorParameterValue(FName ParameterName); // [0x5b838d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.K2_GetTextureParameterValueByInfo - // class UTexture* K2_GetTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // [0x5b525f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // class UTexture* K2_GetTextureParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // [0x5b837b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.K2_GetTextureParameterValue - // class UTexture* K2_GetTextureParameterValue(FName ParameterName); // [0x5b524f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UTexture* K2_GetTextureParameterValue(FName ParameterName); // [0x5b836b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.K2_GetScalarParameterValueByInfo - // float K2_GetScalarParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // [0x5b523c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // float K2_GetScalarParameterValueByInfo(FMaterialParameterInfo& ParameterInfo); // [0x5b83580] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.K2_GetScalarParameterValue - // float K2_GetScalarParameterValue(FName ParameterName); // [0x5b522b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // float K2_GetScalarParameterValue(FName ParameterName); // [0x5b83470] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters - // void K2_CopyMaterialInstanceParameters(class UMaterialInterface* Source, bool bQuickParametersOnly); // [0x5b51f30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void K2_CopyMaterialInstanceParameters(class UMaterialInterface* Source, bool bQuickParametersOnly); // [0x5b830f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.InitializeScalarParameterAndGetIndex - // bool InitializeScalarParameterAndGetIndex(FName& ParameterName, float Value, int32_t& OutParameterIndex); // [0x5b51d50] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool InitializeScalarParameterAndGetIndex(FName& ParameterName, float Value, int32_t& OutParameterIndex); // [0x5b82f10] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.CopyParameterOverrides - // void CopyParameterOverrides(class UMaterialInstance* MaterialInstance); // [0x5b51840] Final|RequiredAPI|Native|Public|BlueprintCallable + // void CopyParameterOverrides(class UMaterialInstance* MaterialInstance); // [0x5b82a00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.MaterialInstanceDynamic.CopyInterpParameters - // void CopyInterpParameters(class UMaterialInstance* Source); // [0x5b515d0] Final|RequiredAPI|Native|Public + // void CopyInterpParameters(class UMaterialInstance* Source); // [0x5b82790] Final|RequiredAPI|Native|Public }; /// Struct /Script/Engine.CollectionParameterBase @@ -34055,13 +34055,13 @@ class UMaterialParameterCollection : public UObject /// Functions // Function /Script/Engine.MaterialParameterCollection.GetVectorParameterNames - // TArray GetVectorParameterNames(); // [0x5b51cd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetVectorParameterNames(); // [0x5b82e90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MaterialParameterCollection.GetVectorParameterDefaultValue - // FLinearColor GetVectorParameterDefaultValue(FName ParameterName, bool& bParameterFound); // [0x5b51bf0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FLinearColor GetVectorParameterDefaultValue(FName ParameterName, bool& bParameterFound); // [0x5b82db0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MaterialParameterCollection.GetScalarParameterNames - // TArray GetScalarParameterNames(); // [0x5b51b70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetScalarParameterNames(); // [0x5b82d30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.MaterialParameterCollection.GetScalarParameterDefaultValue - // float GetScalarParameterDefaultValue(FName ParameterName, bool& bParameterFound); // [0x5b51a90] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // float GetScalarParameterDefaultValue(FName ParameterName, bool& bParameterFound); // [0x5b82c50] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.MeshMergeCullingVolume @@ -34090,11 +34090,11 @@ class UMeshVertexPainterKismetLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.MeshVertexPainterKismetLibrary.RemovePaintedVertices - // void RemovePaintedVertices(class UStaticMeshComponent* StaticMeshComponent); // [0x5b8f840] Final|Native|Static|Public|BlueprintCallable + // void RemovePaintedVertices(class UStaticMeshComponent* StaticMeshComponent); // [0x5bc0a00] Final|Native|Static|Public|BlueprintCallable // Function /Script/Engine.MeshVertexPainterKismetLibrary.PaintVerticesSingleColor - // void PaintVerticesSingleColor(class UStaticMeshComponent* StaticMeshComponent, FLinearColor& FillColor, bool bConvertToSRGB); // [0x5b8f540] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void PaintVerticesSingleColor(class UStaticMeshComponent* StaticMeshComponent, FLinearColor& FillColor, bool bConvertToSRGB); // [0x5bc0700] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.MeshVertexPainterKismetLibrary.PaintVerticesLerpAlongAxis - // void PaintVerticesLerpAlongAxis(class UStaticMeshComponent* StaticMeshComponent, FLinearColor& StartColor, FLinearColor& EndColor, EVertexPaintAxis Axis, bool bConvertToSRGB); // [0x5b8ef30] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void PaintVerticesLerpAlongAxis(class UStaticMeshComponent* StaticMeshComponent, FLinearColor& StartColor, FLinearColor& EndColor, EVertexPaintAxis Axis, bool bConvertToSRGB); // [0x5bc00f0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.model @@ -34222,9 +34222,9 @@ class UNetPushModelHelpers : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.NetPushModelHelpers.MarkPropertyDirtyFromRepIndex - // void MarkPropertyDirtyFromRepIndex(class UObject* Object, int32_t RepIndex, FName PropertyName); // [0x5bc7e50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void MarkPropertyDirtyFromRepIndex(class UObject* Object, int32_t RepIndex, FName PropertyName); // [0x5bf9010] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.NetPushModelHelpers.MarkPropertyDirty - // void MarkPropertyDirty(class UObject* Object, FName PropertyName); // [0x5bc7da0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void MarkPropertyDirty(class UObject* Object, FName PropertyName); // [0x5bf8f60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Struct /Script/Engine.NetworkMetricConfig @@ -34424,11 +34424,11 @@ class UAsyncPhysicsInputComponent : public UActorComponent /// Functions // Function /Script/Engine.AsyncPhysicsInputComponent.ServerRPCBufferInput - // void ServerRPCBufferInput(class UAsyncPhysicsData* AsyncPhysicsData); // [0x5cd0330] RequiredAPI|Net|Native|Event|Public|NetServer + // void ServerRPCBufferInput(class UAsyncPhysicsData* AsyncPhysicsData); // [0x5d01570] RequiredAPI|Net|Native|Event|Public|NetServer // Function /Script/Engine.AsyncPhysicsInputComponent.GetDataToWrite - // class UAsyncPhysicsData* GetDataToWrite(); // [0x5ccf5d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAsyncPhysicsData* GetDataToWrite(); // [0x5d00810] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.AsyncPhysicsInputComponent.GetDataToConsume - // class UAsyncPhysicsData* GetDataToConsume(); // [0x5ccf510] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UAsyncPhysicsData* GetDataToConsume(); // [0x5d00750] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/Engine.KShapeElem @@ -34566,7 +34566,7 @@ class AClusterUnionActor : public AActor /// Functions // Function /Script/Engine.ClusterUnionActor.GetClusterUnionComponent - // class UClusterUnionComponent* GetClusterUnionComponent(); // [0x4fa0150] Final|Native|Public|Const + // class UClusterUnionComponent* GetClusterUnionComponent(); // [0x4fd20e0] Final|Native|Public|Const }; /// Struct /Script/Engine.BaseComponentReference @@ -34613,31 +34613,31 @@ class UClusterUnionComponent : public UPrimitiveComponent /// Functions // Function /Script/Engine.ClusterUnionComponent.SetIsAnchored - // void SetIsAnchored(bool bIsAnchored); // [0x5cd0560] RequiredAPI|Native|Public|BlueprintCallable + // void SetIsAnchored(bool bIsAnchored); // [0x5d017a0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ClusterUnionComponent.SetEnableDamageFromCollision - // void SetEnableDamageFromCollision(bool bValue); // [0x5cd04c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEnableDamageFromCollision(bool bValue); // [0x5d01700] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ClusterUnionComponent.RemoveComponentFromCluster - // void RemoveComponentFromCluster(class UPrimitiveComponent* InComponent); // [0x5cd02a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemoveComponentFromCluster(class UPrimitiveComponent* InComponent); // [0x5d014e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ClusterUnionComponent.RemoveComponentBonesFromCluster - // void RemoveComponentBonesFromCluster(class UPrimitiveComponent* InComponent, TArray& BoneIds); // [0x5cd01b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void RemoveComponentBonesFromCluster(class UPrimitiveComponent* InComponent, TArray& BoneIds); // [0x5d013f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ClusterUnionComponent.OnRep_RigidState - // void OnRep_RigidState(); // [0x5ccff80] RequiredAPI|Native|Protected + // void OnRep_RigidState(); // [0x5d011c0] RequiredAPI|Native|Protected // Function /Script/Engine.ClusterUnionComponent.IsComponentAdded - // bool IsComponentAdded(class UPrimitiveComponent* Component); // [0x5ccfd60] Final|Native|Public + // bool IsComponentAdded(class UPrimitiveComponent* Component); // [0x5d00fa0] Final|Native|Public // Function /Script/Engine.ClusterUnionComponent.IsAuthority - // bool IsAuthority(); // [0x5ccfd00] Final|RequiredAPI|Native|Protected|Const + // bool IsAuthority(); // [0x5d00f40] Final|RequiredAPI|Native|Protected|Const // Function /Script/Engine.ClusterUnionComponent.HandleComponentPhysicsStateChangePostAddIntoClusterUnion - // void HandleComponentPhysicsStateChangePostAddIntoClusterUnion(class UPrimitiveComponent* ChangedComponent, EComponentPhysicsStateChange StateChange); // [0x5ccfba0] Final|RequiredAPI|Native|Private + // void HandleComponentPhysicsStateChangePostAddIntoClusterUnion(class UPrimitiveComponent* ChangedComponent, EComponentPhysicsStateChange StateChange); // [0x5d00de0] Final|RequiredAPI|Native|Private // Function /Script/Engine.ClusterUnionComponent.HandleComponentPhysicsStateChange - // void HandleComponentPhysicsStateChange(class UPrimitiveComponent* ChangedComponent, EComponentPhysicsStateChange StateChange); // [0x5ccf8c0] Final|RequiredAPI|Native|Private + // void HandleComponentPhysicsStateChange(class UPrimitiveComponent* ChangedComponent, EComponentPhysicsStateChange StateChange); // [0x5d00b00] Final|RequiredAPI|Native|Private // Function /Script/Engine.ClusterUnionComponent.GetPrimitiveComponents - // TArray GetPrimitiveComponents(); // [0x5ccf840] Final|RequiredAPI|Native|Public|BlueprintCallable + // TArray GetPrimitiveComponents(); // [0x5d00a80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ClusterUnionComponent.GetActors - // TArray GetActors(); // [0x5ccf3b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // TArray GetActors(); // [0x5d005f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ClusterUnionComponent.ForceSetChildToParent - // void ForceSetChildToParent(class UPrimitiveComponent* InComponent, TArray& BoneIds, TArray& ChildToParent); // [0x5ccf190] Final|RequiredAPI|Native|Public|HasOutParms + // void ForceSetChildToParent(class UPrimitiveComponent* InComponent, TArray& BoneIds, TArray& ChildToParent); // [0x5d003d0] Final|RequiredAPI|Native|Public|HasOutParms // Function /Script/Engine.ClusterUnionComponent.AddComponentToCluster - // void AddComponentToCluster(class UPrimitiveComponent* InComponent, TArray& BoneIds, bool bRebuildGeometry); // [0x5cced30] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void AddComponentToCluster(class UPrimitiveComponent* InComponent, TArray& BoneIds, bool bRebuildGeometry); // [0x5cfff70] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.ClusterUnionReplicatedProxyComponent @@ -34663,31 +34663,31 @@ class UClusterUnionReplicatedProxyComponent : public UActorComponent /// Functions // Function /Script/Engine.ClusterUnionReplicatedProxyComponent.SetParticleChildToParent - // void SetParticleChildToParent(int32_t BoneID, FTransform& ChildToParent); // [0x5d17380] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults + // void SetParticleChildToParent(int32_t BoneID, FTransform& ChildToParent); // [0x5d485c0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults // Function /Script/Engine.ClusterUnionReplicatedProxyComponent.SetParticleBoneIds - // void SetParticleBoneIds(TArray& InIds); // [0x5d171c0] Final|RequiredAPI|Native|Public|HasOutParms + // void SetParticleBoneIds(TArray& InIds); // [0x5d48400] Final|RequiredAPI|Native|Public|HasOutParms // Function /Script/Engine.ClusterUnionReplicatedProxyComponent.SetParentClusterUnion - // void SetParentClusterUnion(class UClusterUnionComponent* InComponent); // [0x5d16f70] Final|RequiredAPI|Native|Public + // void SetParentClusterUnion(class UClusterUnionComponent* InComponent); // [0x5d481b0] Final|RequiredAPI|Native|Public // Function /Script/Engine.ClusterUnionReplicatedProxyComponent.SetChildClusteredComponent - // void SetChildClusteredComponent(class UPrimitiveComponent* InComponent); // [0x5d15690] Final|RequiredAPI|Native|Public + // void SetChildClusteredComponent(class UPrimitiveComponent* InComponent); // [0x5d468d0] Final|RequiredAPI|Native|Public // Function /Script/Engine.ClusterUnionReplicatedProxyComponent.OnRep_ParticleChildToParents - // void OnRep_ParticleChildToParents(); // [0x5d14120] Final|RequiredAPI|Native|Protected + // void OnRep_ParticleChildToParents(); // [0x5d45360] Final|RequiredAPI|Native|Protected // Function /Script/Engine.ClusterUnionReplicatedProxyComponent.OnRep_ParticleBoneIds - // void OnRep_ParticleBoneIds(); // [0x5d14100] Final|RequiredAPI|Native|Protected + // void OnRep_ParticleBoneIds(); // [0x5d45340] Final|RequiredAPI|Native|Protected // Function /Script/Engine.ClusterUnionReplicatedProxyComponent.OnRep_ParentClusterUnion - // void OnRep_ParentClusterUnion(); // [0x5d140e0] Final|RequiredAPI|Native|Protected + // void OnRep_ParentClusterUnion(); // [0x5d45320] Final|RequiredAPI|Native|Protected // Function /Script/Engine.ClusterUnionReplicatedProxyComponent.OnRep_ChildClusteredComponent - // void OnRep_ChildClusteredComponent(); // [0x5d140c0] Final|RequiredAPI|Native|Protected + // void OnRep_ChildClusteredComponent(); // [0x5d45300] Final|RequiredAPI|Native|Protected // Function /Script/Engine.ClusterUnionReplicatedProxyComponent.MarkPendingDeletion - // void MarkPendingDeletion(); // [0x5d140a0] Final|Native|Public + // void MarkPendingDeletion(); // [0x5d452e0] Final|Native|Public // Function /Script/Engine.ClusterUnionReplicatedProxyComponent.IsPendingDeletion - // bool IsPendingDeletion(); // [0x525f740] Final|Native|Public + // bool IsPendingDeletion(); // [0x5291770] Final|Native|Public // Function /Script/Engine.ClusterUnionReplicatedProxyComponent.GetParticleBoneIds - // TArray GetParticleBoneIds(); // [0x5d13e70] Final|RequiredAPI|Native|Public|Const + // TArray GetParticleBoneIds(); // [0x5d450b0] Final|RequiredAPI|Native|Public|Const // Function /Script/Engine.ClusterUnionReplicatedProxyComponent.GetParentClusterUnionComponent - // class UClusterUnionComponent* GetParentClusterUnionComponent(); // [0x5d13d60] Final|RequiredAPI|Native|Public|Const + // class UClusterUnionComponent* GetParentClusterUnionComponent(); // [0x5d44fa0] Final|RequiredAPI|Native|Public|Const // Function /Script/Engine.ClusterUnionReplicatedProxyComponent.GetChildClusteredComponent - // class UPrimitiveComponent* GetChildClusteredComponent(); // [0x5d12730] Final|RequiredAPI|Native|Public|Const + // class UPrimitiveComponent* GetChildClusteredComponent(); // [0x5d43970] Final|RequiredAPI|Native|Public|Const }; /// Class /Script/Engine.ConstraintInstanceBlueprintLibrary @@ -34699,117 +34699,117 @@ class UConstraintInstanceBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetProjectionParams - // void SetProjectionParams(FConstraintInstanceAccessor& Accessor, bool bEnableProjection, float ProjectionLinearAlpha, float ProjectionAngularAlpha); // [0x5d174d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetProjectionParams(FConstraintInstanceAccessor& Accessor, bool bEnableProjection, float ProjectionLinearAlpha, float ProjectionAngularAlpha); // [0x5d48710] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetParentDominates - // void SetParentDominates(FConstraintInstanceAccessor& Accessor, bool bParentDominates); // [0x5d17030] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetParentDominates(FConstraintInstanceAccessor& Accessor, bool bParentDominates); // [0x5d48270] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetOrientationDriveTwistAndSwing - // void SetOrientationDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive); // [0x5d16db0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetOrientationDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive); // [0x5d47ff0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetOrientationDriveSLERP - // void SetOrientationDriveSLERP(FConstraintInstanceAccessor& Accessor, bool bEnableSLERP); // [0x5d16c60] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetOrientationDriveSLERP(FConstraintInstanceAccessor& Accessor, bool bEnableSLERP); // [0x5d47ea0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetMassConditioningEnabled - // void SetMassConditioningEnabled(FConstraintInstanceAccessor& Accessor, bool bEnableMassConditioning); // [0x5d16ad0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetMassConditioningEnabled(FConstraintInstanceAccessor& Accessor, bool bEnableMassConditioning); // [0x5d47d10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetLinearVelocityTarget - // void SetLinearVelocityTarget(FConstraintInstanceAccessor& Accessor, FVector& InVelTarget); // [0x5d16960] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetLinearVelocityTarget(FConstraintInstanceAccessor& Accessor, FVector& InVelTarget); // [0x5d47ba0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetLinearVelocityDrive - // void SetLinearVelocityDrive(FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // [0x5d16730] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetLinearVelocityDrive(FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // [0x5d47970] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetLinearSoftLimitParams - // void SetLinearSoftLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftLinearLimit, float LinearLimitStiffness, float LinearLimitDamping, float LinearLimitRestitution, float LinearLimitContactDistance); // [0x5d164b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetLinearSoftLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftLinearLimit, float LinearLimitStiffness, float LinearLimitDamping, float LinearLimitRestitution, float LinearLimitContactDistance); // [0x5d476f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetLinearPositionTarget - // void SetLinearPositionTarget(FConstraintInstanceAccessor& Accessor, FVector& InPosTarget); // [0x5d16340] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetLinearPositionTarget(FConstraintInstanceAccessor& Accessor, FVector& InPosTarget); // [0x5d47580] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetLinearPositionDrive - // void SetLinearPositionDrive(FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // [0x5d16120] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetLinearPositionDrive(FConstraintInstanceAccessor& Accessor, bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // [0x5d47360] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetLinearPlasticity - // void SetLinearPlasticity(FConstraintInstanceAccessor& Accessor, bool bLinearPlasticity, float LinearPlasticityThreshold, TEnumAsByte PlasticityType); // [0x5d15f50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetLinearPlasticity(FConstraintInstanceAccessor& Accessor, bool bLinearPlasticity, float LinearPlasticityThreshold, TEnumAsByte PlasticityType); // [0x5d47190] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetLinearLimits - // void SetLinearLimits(FConstraintInstanceAccessor& Accessor, TEnumAsByte XMotion, TEnumAsByte YMotion, TEnumAsByte ZMotion, float Limit); // [0x5d15d40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetLinearLimits(FConstraintInstanceAccessor& Accessor, TEnumAsByte XMotion, TEnumAsByte YMotion, TEnumAsByte ZMotion, float Limit); // [0x5d46f80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetLinearDriveParams - // void SetLinearDriveParams(FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit); // [0x5d15b70] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetLinearDriveParams(FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit); // [0x5d46db0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetLinearBreakable - // void SetLinearBreakable(FConstraintInstanceAccessor& Accessor, bool bLinearBreakable, float LinearBreakThreshold); // [0x5d15a00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetLinearBreakable(FConstraintInstanceAccessor& Accessor, bool bLinearBreakable, float LinearBreakThreshold); // [0x5d46c40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetDisableCollision - // void SetDisableCollision(FConstraintInstanceAccessor& Accessor, bool bDisableCollision); // [0x5d158a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetDisableCollision(FConstraintInstanceAccessor& Accessor, bool bDisableCollision); // [0x5d46ae0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetContactTransferScale - // void SetContactTransferScale(FConstraintInstanceAccessor& Accessor, float ContactTransferScale); // [0x5d15750] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetContactTransferScale(FConstraintInstanceAccessor& Accessor, float ContactTransferScale); // [0x5d46990] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetAngularVelocityTarget - // void SetAngularVelocityTarget(FConstraintInstanceAccessor& Accessor, FVector& InVelTarget); // [0x5d154c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetAngularVelocityTarget(FConstraintInstanceAccessor& Accessor, FVector& InVelTarget); // [0x5d46700] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetAngularVelocityDriveTwistAndSwing - // void SetAngularVelocityDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive); // [0x5d152f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetAngularVelocityDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, bool bEnableTwistDrive, bool bEnableSwingDrive); // [0x5d46530] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetAngularVelocityDriveSLERP - // void SetAngularVelocityDriveSLERP(FConstraintInstanceAccessor& Accessor, bool bEnableSLERP); // [0x5d151a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetAngularVelocityDriveSLERP(FConstraintInstanceAccessor& Accessor, bool bEnableSLERP); // [0x5d463e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetAngularSoftTwistLimitParams - // void SetAngularSoftTwistLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftTwistLimit, float TwistLimitStiffness, float TwistLimitDamping, float TwistLimitRestitution, float TwistLimitContactDistance); // [0x5d14f20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetAngularSoftTwistLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftTwistLimit, float TwistLimitStiffness, float TwistLimitDamping, float TwistLimitRestitution, float TwistLimitContactDistance); // [0x5d46160] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetAngularSoftSwingLimitParams - // void SetAngularSoftSwingLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftSwingLimit, float SwingLimitStiffness, float SwingLimitDamping, float SwingLimitRestitution, float SwingLimitContactDistance); // [0x5d14ca0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetAngularSoftSwingLimitParams(FConstraintInstanceAccessor& Accessor, bool bSoftSwingLimit, float SwingLimitStiffness, float SwingLimitDamping, float SwingLimitRestitution, float SwingLimitContactDistance); // [0x5d45ee0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetAngularPlasticity - // void SetAngularPlasticity(FConstraintInstanceAccessor& Accessor, bool bAngularPlasticity, float AngularPlasticityThreshold); // [0x5d14b30] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetAngularPlasticity(FConstraintInstanceAccessor& Accessor, bool bAngularPlasticity, float AngularPlasticityThreshold); // [0x5d45d70] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetAngularOrientationTarget - // void SetAngularOrientationTarget(FConstraintInstanceAccessor& Accessor, FRotator& InPosTarget); // [0x5d14a00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetAngularOrientationTarget(FConstraintInstanceAccessor& Accessor, FRotator& InPosTarget); // [0x5d45c40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetAngularLimits - // void SetAngularLimits(FConstraintInstanceAccessor& Accessor, TEnumAsByte Swing1MotionType, float Swing1LimitAngle, TEnumAsByte Swing2MotionType, float Swing2LimitAngle, TEnumAsByte TwistMotionType, float TwistLimitAngle); // [0x5d14750] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetAngularLimits(FConstraintInstanceAccessor& Accessor, TEnumAsByte Swing1MotionType, float Swing1LimitAngle, TEnumAsByte Swing2MotionType, float Swing2LimitAngle, TEnumAsByte TwistMotionType, float TwistLimitAngle); // [0x5d45990] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetAngularDriveParams - // void SetAngularDriveParams(FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit); // [0x5d14580] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetAngularDriveParams(FConstraintInstanceAccessor& Accessor, float PositionStrength, float VelocityStrength, float InForceLimit); // [0x5d457c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetAngularDriveMode - // void SetAngularDriveMode(FConstraintInstanceAccessor& Accessor, TEnumAsByte DriveMode); // [0x5d14430] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetAngularDriveMode(FConstraintInstanceAccessor& Accessor, TEnumAsByte DriveMode); // [0x5d45670] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.SetAngularBreakable - // void SetAngularBreakable(FConstraintInstanceAccessor& Accessor, bool bAngularBreakable, float AngularBreakThreshold); // [0x5d142c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetAngularBreakable(FConstraintInstanceAccessor& Accessor, bool bAngularBreakable, float AngularBreakThreshold); // [0x5d45500] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetProjectionParams - // void GetProjectionParams(FConstraintInstanceAccessor& Accessor, bool& bEnableProjection, float& ProjectionLinearAlpha, float& ProjectionAngularAlpha); // [0x5d13ea0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetProjectionParams(FConstraintInstanceAccessor& Accessor, bool& bEnableProjection, float& ProjectionLinearAlpha, float& ProjectionAngularAlpha); // [0x5d450e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetParentDominates - // bool GetParentDominates(FConstraintInstanceAccessor& Accessor); // [0x5d13da0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetParentDominates(FConstraintInstanceAccessor& Accessor); // [0x5d44fe0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetOrientationDriveTwistAndSwing - // void GetOrientationDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, bool& bOutEnableTwistDrive, bool& bOutEnableSwingDrive); // [0x5d13bf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetOrientationDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, bool& bOutEnableTwistDrive, bool& bOutEnableSwingDrive); // [0x5d44e30] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetOrientationDriveSLERP - // void GetOrientationDriveSLERP(FConstraintInstanceAccessor& Accessor, bool& bOutEnableSLERP); // [0x5d13ad0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetOrientationDriveSLERP(FConstraintInstanceAccessor& Accessor, bool& bOutEnableSLERP); // [0x5d44d10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetMassConditioningEnabled - // bool GetMassConditioningEnabled(FConstraintInstanceAccessor& Accessor); // [0x5d13a00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetMassConditioningEnabled(FConstraintInstanceAccessor& Accessor); // [0x5d44c40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetLinearVelocityTarget - // void GetLinearVelocityTarget(FConstraintInstanceAccessor& Accessor, FVector& OutVelTarget); // [0x5d138d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void GetLinearVelocityTarget(FConstraintInstanceAccessor& Accessor, FVector& OutVelTarget); // [0x5d44b10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetLinearVelocityDrive - // void GetLinearVelocityDrive(FConstraintInstanceAccessor& Accessor, bool& bOutEnableDriveX, bool& bOutEnableDriveY, bool& bOutEnableDriveZ); // [0x5d136e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetLinearVelocityDrive(FConstraintInstanceAccessor& Accessor, bool& bOutEnableDriveX, bool& bOutEnableDriveY, bool& bOutEnableDriveZ); // [0x5d44920] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetLinearSoftLimitParams - // void GetLinearSoftLimitParams(FConstraintInstanceAccessor& Accessor, bool& bSoftLinearLimit, float& LinearLimitStiffness, float& LinearLimitDamping, float& LinearLimitRestitution, float& LinearLimitContactDistance); // [0x5d13450] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetLinearSoftLimitParams(FConstraintInstanceAccessor& Accessor, bool& bSoftLinearLimit, float& LinearLimitStiffness, float& LinearLimitDamping, float& LinearLimitRestitution, float& LinearLimitContactDistance); // [0x5d44690] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetLinearPositionTarget - // void GetLinearPositionTarget(FConstraintInstanceAccessor& Accessor, FVector& OutPosTarget); // [0x5d13320] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void GetLinearPositionTarget(FConstraintInstanceAccessor& Accessor, FVector& OutPosTarget); // [0x5d44560] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetLinearPositionDrive - // void GetLinearPositionDrive(FConstraintInstanceAccessor& Accessor, bool& bOutEnableDriveX, bool& bOutEnableDriveY, bool& bOutEnableDriveZ); // [0x5d13130] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetLinearPositionDrive(FConstraintInstanceAccessor& Accessor, bool& bOutEnableDriveX, bool& bOutEnableDriveY, bool& bOutEnableDriveZ); // [0x5d44370] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetLinearPlasticity - // void GetLinearPlasticity(FConstraintInstanceAccessor& Accessor, bool& bLinearPlasticity, float& LinearPlasticityThreshold, TEnumAsByte& PlasticityType); // [0x5d12f40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetLinearPlasticity(FConstraintInstanceAccessor& Accessor, bool& bLinearPlasticity, float& LinearPlasticityThreshold, TEnumAsByte& PlasticityType); // [0x5d44180] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetLinearLimits - // void GetLinearLimits(FConstraintInstanceAccessor& Accessor, TEnumAsByte& XMotion, TEnumAsByte& YMotion, TEnumAsByte& ZMotion, float& Limit); // [0x5d12ce0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetLinearLimits(FConstraintInstanceAccessor& Accessor, TEnumAsByte& XMotion, TEnumAsByte& YMotion, TEnumAsByte& ZMotion, float& Limit); // [0x5d43f20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetLinearDriveParams - // void GetLinearDriveParams(FConstraintInstanceAccessor& Accessor, float& OutPositionStrength, float& OutVelocityStrength, float& OutForceLimit); // [0x5d12ae0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetLinearDriveParams(FConstraintInstanceAccessor& Accessor, float& OutPositionStrength, float& OutVelocityStrength, float& OutForceLimit); // [0x5d43d20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetLinearBreakable - // void GetLinearBreakable(FConstraintInstanceAccessor& Accessor, bool& bLinearBreakable, float& LinearBreakThreshold); // [0x5d12960] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetLinearBreakable(FConstraintInstanceAccessor& Accessor, bool& bLinearBreakable, float& LinearBreakThreshold); // [0x5d43ba0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetDisableCollsion - // bool GetDisableCollsion(FConstraintInstanceAccessor& Accessor); // [0x5d12890] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetDisableCollsion(FConstraintInstanceAccessor& Accessor); // [0x5d43ad0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetContactTransferScale - // void GetContactTransferScale(FConstraintInstanceAccessor& Accessor, float& ContactTransferScale); // [0x5d12770] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetContactTransferScale(FConstraintInstanceAccessor& Accessor, float& ContactTransferScale); // [0x5d439b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetAttachedBodyNames - // void GetAttachedBodyNames(FConstraintInstanceAccessor& Accessor, FName& ParentBody, FName& ChildBody); // [0x5d124f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAttachedBodyNames(FConstraintInstanceAccessor& Accessor, FName& ParentBody, FName& ChildBody); // [0x5d43730] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetAngularVelocityTarget - // void GetAngularVelocityTarget(FConstraintInstanceAccessor& Accessor, FVector& OutVelTarget); // [0x5d123c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void GetAngularVelocityTarget(FConstraintInstanceAccessor& Accessor, FVector& OutVelTarget); // [0x5d43600] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetAngularVelocityDriveTwistAndSwing - // void GetAngularVelocityDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, bool& bOutEnableTwistDrive, bool& bOutEnableSwingDrive); // [0x5d12240] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAngularVelocityDriveTwistAndSwing(FConstraintInstanceAccessor& Accessor, bool& bOutEnableTwistDrive, bool& bOutEnableSwingDrive); // [0x5d43480] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetAngularVelocityDriveSLERP - // void GetAngularVelocityDriveSLERP(FConstraintInstanceAccessor& Accessor, bool& bOutEnableSLERP); // [0x5d12120] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAngularVelocityDriveSLERP(FConstraintInstanceAccessor& Accessor, bool& bOutEnableSLERP); // [0x5d43360] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetAngularSoftTwistLimitParams - // void GetAngularSoftTwistLimitParams(FConstraintInstanceAccessor& Accessor, bool& bSoftTwistLimit, float& TwistLimitStiffness, float& TwistLimitDamping, float& TwistLimitRestitution, float& TwistLimitContactDistance); // [0x5d11e90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAngularSoftTwistLimitParams(FConstraintInstanceAccessor& Accessor, bool& bSoftTwistLimit, float& TwistLimitStiffness, float& TwistLimitDamping, float& TwistLimitRestitution, float& TwistLimitContactDistance); // [0x5d430d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetAngularSoftSwingLimitParams - // void GetAngularSoftSwingLimitParams(FConstraintInstanceAccessor& Accessor, bool& bSoftSwingLimit, float& SwingLimitStiffness, float& SwingLimitDamping, float& SwingLimitRestitution, float& SwingLimitContactDistance); // [0x5d11c00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAngularSoftSwingLimitParams(FConstraintInstanceAccessor& Accessor, bool& bSoftSwingLimit, float& SwingLimitStiffness, float& SwingLimitDamping, float& SwingLimitRestitution, float& SwingLimitContactDistance); // [0x5d42e40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetAngularPlasticity - // void GetAngularPlasticity(FConstraintInstanceAccessor& Accessor, bool& bAngularPlasticity, float& AngularPlasticityThreshold); // [0x5d11a70] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAngularPlasticity(FConstraintInstanceAccessor& Accessor, bool& bAngularPlasticity, float& AngularPlasticityThreshold); // [0x5d42cb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetAngularOrientationTarget - // void GetAngularOrientationTarget(FConstraintInstanceAccessor& Accessor, FRotator& OutPosTarget); // [0x5d11940] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void GetAngularOrientationTarget(FConstraintInstanceAccessor& Accessor, FRotator& OutPosTarget); // [0x5d42b80] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetAngularLimits - // void GetAngularLimits(FConstraintInstanceAccessor& Accessor, TEnumAsByte& Swing1MotionType, float& Swing1LimitAngle, TEnumAsByte& Swing2MotionType, float& Swing2LimitAngle, TEnumAsByte& TwistMotionType, float& TwistLimitAngle); // [0x5d11650] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAngularLimits(FConstraintInstanceAccessor& Accessor, TEnumAsByte& Swing1MotionType, float& Swing1LimitAngle, TEnumAsByte& Swing2MotionType, float& Swing2LimitAngle, TEnumAsByte& TwistMotionType, float& TwistLimitAngle); // [0x5d42890] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetAngularDriveParams - // void GetAngularDriveParams(FConstraintInstanceAccessor& Accessor, float& OutPositionStrength, float& OutVelocityStrength, float& OutForceLimit); // [0x5d11450] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAngularDriveParams(FConstraintInstanceAccessor& Accessor, float& OutPositionStrength, float& OutVelocityStrength, float& OutForceLimit); // [0x5d42690] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetAngularDriveMode - // void GetAngularDriveMode(FConstraintInstanceAccessor& Accessor, TEnumAsByte& OutDriveMode); // [0x5d11340] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAngularDriveMode(FConstraintInstanceAccessor& Accessor, TEnumAsByte& OutDriveMode); // [0x5d42580] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.GetAngularBreakable - // void GetAngularBreakable(FConstraintInstanceAccessor& Accessor, bool& bAngularBreakable, float& AngularBreakThreshold); // [0x5d111b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAngularBreakable(FConstraintInstanceAccessor& Accessor, bool& bAngularBreakable, float& AngularBreakThreshold); // [0x5d423f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.ConstraintInstanceBlueprintLibrary.CopyParams - // void CopyParams(FConstraintInstanceAccessor& Accessor, FConstraintInstanceAccessor& SourceAccessor, bool bKeepPosition, bool bKeepRotation); // [0x5d10fd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void CopyParams(FConstraintInstanceAccessor& Accessor, FConstraintInstanceAccessor& SourceAccessor, bool bKeepPosition, bool bKeepRotation); // [0x5d42210] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.NetworkPhysicsSystem @@ -34852,13 +34852,13 @@ class UNetworkPhysicsComponent : public UActorComponent /// Functions // Function /Script/Engine.NetworkPhysicsComponent.ServerReceiveInputsDatas - // void ServerReceiveInputsDatas(FNetworkPhysicsRewindDataInputProxy ClientInputs); // [0x5d14220] RequiredAPI|Net|Native|Event|Public|NetServer + // void ServerReceiveInputsDatas(FNetworkPhysicsRewindDataInputProxy ClientInputs); // [0x5d45460] RequiredAPI|Net|Native|Event|Public|NetServer // Function /Script/Engine.NetworkPhysicsComponent.ServerReceiveInputData - // void ServerReceiveInputData(FNetworkPhysicsRewindDataInputProxy ClientInputs); // [0x5d14180] RequiredAPI|Net|Native|Event|Public|NetServer + // void ServerReceiveInputData(FNetworkPhysicsRewindDataInputProxy ClientInputs); // [0x5d453c0] RequiredAPI|Net|Native|Event|Public|NetServer // Function /Script/Engine.NetworkPhysicsComponent.OnRep_SetReplicatedStates - // void OnRep_SetReplicatedStates(); // [0x5d14160] Final|RequiredAPI|Native|Protected + // void OnRep_SetReplicatedStates(); // [0x5d453a0] Final|RequiredAPI|Native|Protected // Function /Script/Engine.NetworkPhysicsComponent.OnRep_SetReplicatedInputs - // void OnRep_SetReplicatedInputs(); // [0x5d14140] Final|RequiredAPI|Native|Protected + // void OnRep_SetReplicatedInputs(); // [0x5d45380] Final|RequiredAPI|Native|Protected }; /// Class /Script/Engine.PhysicalAnimationComponent @@ -34874,17 +34874,17 @@ class UPhysicalAnimationComponent : public UActorComponent /// Functions // Function /Script/Engine.PhysicalAnimationComponent.SetStrengthMultiplyer - // void SetStrengthMultiplyer(float InStrengthMultiplyer); // [0x5d178d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetStrengthMultiplyer(float InStrengthMultiplyer); // [0x5d48b10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicalAnimationComponent.SetSkeletalMeshComponent - // void SetSkeletalMeshComponent(class USkeletalMeshComponent* InSkeletalMeshComponent); // [0x5d176e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSkeletalMeshComponent(class USkeletalMeshComponent* InSkeletalMeshComponent); // [0x5d48920] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicalAnimationComponent.GetBodyTargetTransform - // FTransform GetBodyTargetTransform(FName BodyName); // [0x5d12650] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FTransform GetBodyTargetTransform(FName BodyName); // [0x5d43890] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettingsBelow - // void ApplyPhysicalAnimationSettingsBelow(FName BodyName, FPhysicalAnimationData& PhysicalAnimationData, bool bIncludeSelf); // [0x5d10e00] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void ApplyPhysicalAnimationSettingsBelow(FName BodyName, FPhysicalAnimationData& PhysicalAnimationData, bool bIncludeSelf); // [0x5d42040] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettings - // void ApplyPhysicalAnimationSettings(FName BodyName, FPhysicalAnimationData& PhysicalAnimationData); // [0x5d10cc0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void ApplyPhysicalAnimationSettings(FName BodyName, FPhysicalAnimationData& PhysicalAnimationData); // [0x5d41f00] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationProfileBelow - // void ApplyPhysicalAnimationProfileBelow(FName BodyName, FName ProfileName, bool bIncludeSelf, bool bClearNotFound); // [0x5d10ae0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ApplyPhysicalAnimationProfileBelow(FName BodyName, FName ProfileName, bool bIncludeSelf, bool bClearNotFound); // [0x5d41d20] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.PhysicalMaterialMask @@ -35165,89 +35165,89 @@ class UPhysicsConstraintComponent : public USceneComponent /// Functions // Function /Script/Engine.PhysicsConstraintComponent.SetProjectionParams - // void SetProjectionParams(float ProjectionLinearAlpha, float ProjectionAngularAlpha, float ProjectionLinearTolerance, float ProjectionAngularTolerance); // [0x5d5f0f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetProjectionParams(float ProjectionLinearAlpha, float ProjectionAngularAlpha, float ProjectionLinearTolerance, float ProjectionAngularTolerance); // [0x5d90330] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetProjectionEnabled - // void SetProjectionEnabled(bool bProjectionEnabled); // [0x5d5f050] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetProjectionEnabled(bool bProjectionEnabled); // [0x5d90290] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetOrientationDriveTwistAndSwing - // void SetOrientationDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive); // [0x5d5ef80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOrientationDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive); // [0x5d901c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetOrientationDriveSLERP - // void SetOrientationDriveSLERP(bool bEnableSLERP); // [0x5d5eef0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOrientationDriveSLERP(bool bEnableSLERP); // [0x5d90130] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetLinearZLimit - // void SetLinearZLimit(TEnumAsByte ConstraintType, float LimitSize); // [0x5d5ea80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLinearZLimit(TEnumAsByte ConstraintType, float LimitSize); // [0x5d8fcc0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetLinearYLimit - // void SetLinearYLimit(TEnumAsByte ConstraintType, float LimitSize); // [0x5d5e990] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLinearYLimit(TEnumAsByte ConstraintType, float LimitSize); // [0x5d8fbd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetLinearXLimit - // void SetLinearXLimit(TEnumAsByte ConstraintType, float LimitSize); // [0x5d5e890] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLinearXLimit(TEnumAsByte ConstraintType, float LimitSize); // [0x5d8fad0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetLinearVelocityTarget - // void SetLinearVelocityTarget(FVector& InVelTarget); // [0x5d5e7f0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetLinearVelocityTarget(FVector& InVelTarget); // [0x5d8fa30] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetLinearVelocityDrive - // void SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // [0x5d5e6d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // [0x5d8f910] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetLinearPositionTarget - // void SetLinearPositionTarget(FVector& InPosTarget); // [0x5d5e5a0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetLinearPositionTarget(FVector& InPosTarget); // [0x5d8f7e0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetLinearPositionDrive - // void SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // [0x5d5e480] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ); // [0x5d8f6c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetLinearPlasticity - // void SetLinearPlasticity(bool bLinearPlasticity, float LinearPlasticityThreshold, TEnumAsByte PlasticityType); // [0x5d5e350] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLinearPlasticity(bool bLinearPlasticity, float LinearPlasticityThreshold, TEnumAsByte PlasticityType); // [0x5d8f590] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetLinearDriveParams - // void SetLinearDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit); // [0x5d5e230] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLinearDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit); // [0x5d8f470] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetLinearBreakable - // void SetLinearBreakable(bool bLinearBreakable, float LinearBreakThreshold); // [0x5d5e0b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLinearBreakable(bool bLinearBreakable, float LinearBreakThreshold); // [0x5d8f2f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetDisableCollision - // void SetDisableCollision(bool bDisableCollision); // [0x5d5de00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDisableCollision(bool bDisableCollision); // [0x5d8f040] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetContactTransferScale - // void SetContactTransferScale(float ContactTransferScale); // [0x5d5dab0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetContactTransferScale(float ContactTransferScale); // [0x5d8ecf0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetConstraintReferencePosition - // void SetConstraintReferencePosition(TEnumAsByte Frame, FVector& RefPosition); // [0x5d5d9d0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetConstraintReferencePosition(TEnumAsByte Frame, FVector& RefPosition); // [0x5d8ec10] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetConstraintReferenceOrientation - // void SetConstraintReferenceOrientation(TEnumAsByte Frame, FVector& PriAxis, FVector& SecAxis); // [0x5d5d890] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetConstraintReferenceOrientation(TEnumAsByte Frame, FVector& PriAxis, FVector& SecAxis); // [0x5d8ead0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetConstraintReferenceFrame - // void SetConstraintReferenceFrame(TEnumAsByte Frame, FTransform& RefFrame); // [0x5d5d730] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetConstraintReferenceFrame(TEnumAsByte Frame, FTransform& RefFrame); // [0x5d8e970] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetConstrainedComponents - // void SetConstrainedComponents(class UPrimitiveComponent* Component1, FName BoneName1, class UPrimitiveComponent* Component2, FName BoneName2); // [0x5d5d590] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetConstrainedComponents(class UPrimitiveComponent* Component1, FName BoneName1, class UPrimitiveComponent* Component2, FName BoneName2); // [0x5d8e7d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetAngularVelocityTarget - // void SetAngularVelocityTarget(FVector& InVelTarget); // [0x5d5d090] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetAngularVelocityTarget(FVector& InVelTarget); // [0x5d8e2d0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetAngularVelocityDriveTwistAndSwing - // void SetAngularVelocityDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive); // [0x5d5cfc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAngularVelocityDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive); // [0x5d8e200] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetAngularVelocityDriveSLERP - // void SetAngularVelocityDriveSLERP(bool bEnableSLERP); // [0x5d5cf30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAngularVelocityDriveSLERP(bool bEnableSLERP); // [0x5d8e170] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetAngularVelocityDrive - // void SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive); // [0x5d5ce60] Final|Native|Public|BlueprintCallable + // void SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive); // [0x5d8e0a0] Final|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetAngularTwistLimit - // void SetAngularTwistLimit(TEnumAsByte ConstraintType, float TwistLimitAngle); // [0x5d5cd80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAngularTwistLimit(TEnumAsByte ConstraintType, float TwistLimitAngle); // [0x5d8dfc0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetAngularSwing2Limit - // void SetAngularSwing2Limit(TEnumAsByte MotionType, float Swing2LimitAngle); // [0x5d5cca0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAngularSwing2Limit(TEnumAsByte MotionType, float Swing2LimitAngle); // [0x5d8dee0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetAngularSwing1Limit - // void SetAngularSwing1Limit(TEnumAsByte MotionType, float Swing1LimitAngle); // [0x5d5cbc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAngularSwing1Limit(TEnumAsByte MotionType, float Swing1LimitAngle); // [0x5d8de00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetAngularPlasticity - // void SetAngularPlasticity(bool bAngularPlasticity, float AngularPlasticityThreshold); // [0x5d5ca40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAngularPlasticity(bool bAngularPlasticity, float AngularPlasticityThreshold); // [0x5d8dc80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetAngularOrientationTarget - // void SetAngularOrientationTarget(FRotator& InPosTarget); // [0x5d5c9a0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetAngularOrientationTarget(FRotator& InPosTarget); // [0x5d8dbe0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetAngularOrientationDrive - // void SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive); // [0x5d5c8d0] Final|Native|Public|BlueprintCallable + // void SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive); // [0x5d8db10] Final|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetAngularDriveParams - // void SetAngularDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit); // [0x5d5c7b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAngularDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit); // [0x5d8d9f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetAngularDriveMode - // void SetAngularDriveMode(TEnumAsByte DriveMode); // [0x5d5c730] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAngularDriveMode(TEnumAsByte DriveMode); // [0x5d8d970] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.SetAngularBreakable - // void SetAngularBreakable(bool bAngularBreakable, float AngularBreakThreshold); // [0x5d5c5b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAngularBreakable(bool bAngularBreakable, float AngularBreakThreshold); // [0x5d8d7f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.IsProjectionEnabled - // bool IsProjectionEnabled(); // [0x5d59ec0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsProjectionEnabled(); // [0x5d8b100] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PhysicsConstraintComponent.IsBroken - // bool IsBroken(); // [0x5d59d10] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool IsBroken(); // [0x5d8af50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.GetCurrentTwist - // float GetCurrentTwist(); // [0x5d572b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCurrentTwist(); // [0x5d884f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PhysicsConstraintComponent.GetCurrentSwing2 - // float GetCurrentSwing2(); // [0x5d57270] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCurrentSwing2(); // [0x5d884b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PhysicsConstraintComponent.GetCurrentSwing1 - // float GetCurrentSwing1(); // [0x5d57230] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCurrentSwing1(); // [0x5d88470] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PhysicsConstraintComponent.GetConstraintForce - // void GetConstraintForce(FVector& OutLinearForce, FVector& OutAngularForce); // [0x5d57140] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void GetConstraintForce(FVector& OutLinearForce, FVector& OutAngularForce); // [0x5d88380] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.GetConstraint - // FConstraintInstanceAccessor GetConstraint(); // [0x5d570c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // FConstraintInstanceAccessor GetConstraint(); // [0x5d88300] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.GetConstrainedComponents - // void GetConstrainedComponents(class UPrimitiveComponent*& OutComponent1, FName& OutBoneName1, class UPrimitiveComponent*& OutComponent2, FName& OutBoneName2); // [0x5d56f00] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void GetConstrainedComponents(class UPrimitiveComponent*& OutComponent1, FName& OutBoneName1, class UPrimitiveComponent*& OutComponent2, FName& OutBoneName2); // [0x5d88140] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.PhysicsConstraintComponent.BreakConstraint - // void BreakConstraint(); // [0x5d53370] Final|RequiredAPI|Native|Public|BlueprintCallable + // void BreakConstraint(); // [0x5d845b0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/Engine.PhysicsConstraintProfileHandle @@ -35291,33 +35291,33 @@ class UPhysicsHandleComponent : public UActorComponent /// Functions // Function /Script/Engine.PhysicsHandleComponent.SetTargetRotation - // void SetTargetRotation(FRotator NewRotation); // [0x5d5f460] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetTargetRotation(FRotator NewRotation); // [0x5d906a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PhysicsHandleComponent.SetTargetLocationAndRotation - // void SetTargetLocationAndRotation(FVector NewLocation, FRotator NewRotation); // [0x5d5f300] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetTargetLocationAndRotation(FVector NewLocation, FRotator NewRotation); // [0x5d90540] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PhysicsHandleComponent.SetTargetLocation - // void SetTargetLocation(FVector NewLocation); // [0x5d5f270] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetTargetLocation(FVector NewLocation); // [0x5d904b0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PhysicsHandleComponent.SetLinearStiffness - // void SetLinearStiffness(float NewLinearStiffness); // [0x5d5e640] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLinearStiffness(float NewLinearStiffness); // [0x5d8f880] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsHandleComponent.SetLinearDamping - // void SetLinearDamping(float NewLinearDamping); // [0x5d5e1a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLinearDamping(float NewLinearDamping); // [0x5d8f3e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsHandleComponent.SetInterpolationSpeed - // void SetInterpolationSpeed(float NewInterpolationSpeed); // [0x5d5e030] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetInterpolationSpeed(float NewInterpolationSpeed); // [0x5d8f270] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsHandleComponent.SetAngularStiffness - // void SetAngularStiffness(float NewAngularStiffness); // [0x5d5cb30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAngularStiffness(float NewAngularStiffness); // [0x5d8dd70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsHandleComponent.SetAngularDamping - // void SetAngularDamping(float NewAngularDamping); // [0x5d5c6a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAngularDamping(float NewAngularDamping); // [0x5d8d8e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsHandleComponent.ReleaseComponent - // void ReleaseComponent(); // [0x5d5ac30] RequiredAPI|Native|Public|BlueprintCallable + // void ReleaseComponent(); // [0x5d8be70] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.PhysicsHandleComponent.GrabComponentAtLocationWithRotation - // void GrabComponentAtLocationWithRotation(class UPrimitiveComponent* Component, FName InBoneName, FVector Location, FRotator Rotation); // [0x5d59b60] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void GrabComponentAtLocationWithRotation(class UPrimitiveComponent* Component, FName InBoneName, FVector Location, FRotator Rotation); // [0x5d8ada0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PhysicsHandleComponent.GrabComponentAtLocation - // void GrabComponentAtLocation(class UPrimitiveComponent* Component, FName InBoneName, FVector GrabLocation); // [0x5d59a10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void GrabComponentAtLocation(class UPrimitiveComponent* Component, FName InBoneName, FVector GrabLocation); // [0x5d8ac50] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PhysicsHandleComponent.GrabComponent - // void GrabComponent(class UPrimitiveComponent* Component, FName InBoneName, FVector GrabLocation, bool bConstrainRotation); // [0x5d59880] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void GrabComponent(class UPrimitiveComponent* Component, FName InBoneName, FVector GrabLocation, bool bConstrainRotation); // [0x5d8aac0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.PhysicsHandleComponent.GetTargetLocationAndRotation - // void GetTargetLocationAndRotation(FVector& TargetLocation, FRotator& TargetRotation); // [0x5d595f0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // void GetTargetLocationAndRotation(FVector& TargetLocation, FRotator& TargetRotation); // [0x5d8a830] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PhysicsHandleComponent.GetGrabbedComponent - // class UPrimitiveComponent* GetGrabbedComponent(); // [0x543e5c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UPrimitiveComponent* GetGrabbedComponent(); // [0x5470790] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/Engine.PhysicsPredictionSettings @@ -35408,7 +35408,7 @@ class UPhysicsSettings : public UPhysicsSettingsCore /// Functions // Function /Script/Engine.PhysicsSettings.GetPhysicsHistoryCount - // int32_t GetPhysicsHistoryCount(); // [0x5d59330] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetPhysicsHistoryCount(); // [0x5d8a570] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.PhysicsThruster @@ -35439,11 +35439,11 @@ class URadialForceComponent : public USceneComponent /// Functions // Function /Script/Engine.RadialForceComponent.RemoveObjectTypeToAffect - // void RemoveObjectTypeToAffect(TEnumAsByte ObjectType); // [0x5d5ac50] RequiredAPI|Native|Public|BlueprintCallable + // void RemoveObjectTypeToAffect(TEnumAsByte ObjectType); // [0x5d8be90] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.RadialForceComponent.FireImpulse - // void FireImpulse(); // [0x5d56ee0] RequiredAPI|Native|Public|BlueprintCallable + // void FireImpulse(); // [0x5d88120] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.RadialForceComponent.AddObjectTypeToAffect - // void AddObjectTypeToAffect(TEnumAsByte ObjectType); // [0x5d53140] RequiredAPI|Native|Public|BlueprintCallable + // void AddObjectTypeToAffect(TEnumAsByte ObjectType); // [0x5d84380] RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.PhysicsFieldComponent @@ -35463,11 +35463,11 @@ class UPhysicsFieldStatics : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.PhysicsFieldStatics.EvalPhysicsVectorField - // FVector EvalPhysicsVectorField(class UObject* WorldContextObject, FVector& WorldPosition, TEnumAsByte VectorType); // [0x5d56d10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // FVector EvalPhysicsVectorField(class UObject* WorldContextObject, FVector& WorldPosition, TEnumAsByte VectorType); // [0x5d87f50] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.PhysicsFieldStatics.EvalPhysicsScalarField - // float EvalPhysicsScalarField(class UObject* WorldContextObject, FVector& WorldPosition, TEnumAsByte ScalarType); // [0x5d56bf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // float EvalPhysicsScalarField(class UObject* WorldContextObject, FVector& WorldPosition, TEnumAsByte ScalarType); // [0x5d87e30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.PhysicsFieldStatics.EvalPhysicsIntegerField - // int32_t EvalPhysicsIntegerField(class UObject* WorldContextObject, FVector& WorldPosition, TEnumAsByte IntegerType); // [0x5d56ad0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // int32_t EvalPhysicsIntegerField(class UObject* WorldContextObject, FVector& WorldPosition, TEnumAsByte IntegerType); // [0x5d87d10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.PlayerStart @@ -35517,43 +35517,43 @@ class APlayerState : public AInfo /// Functions // Function /Script/Engine.PlayerState.ReceiveOverrideWith - // void ReceiveOverrideWith(class APlayerState* OldPlayerState); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveOverrideWith(class APlayerState* OldPlayerState); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/Engine.PlayerState.ReceiveCopyProperties - // void ReceiveCopyProperties(class APlayerState* NewPlayerState); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void ReceiveCopyProperties(class APlayerState* NewPlayerState); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/Engine.PlayerState.OnRep_UniqueId - // void OnRep_UniqueId(); // [0x5da1200] RequiredAPI|Native|Public + // void OnRep_UniqueId(); // [0x5dd2440] RequiredAPI|Native|Public // Function /Script/Engine.PlayerState.OnRep_Score - // void OnRep_Score(); // [0x54b5ef0] RequiredAPI|Native|Public + // void OnRep_Score(); // [0x54e80c0] RequiredAPI|Native|Public // Function /Script/Engine.PlayerState.OnRep_PlayerName - // void OnRep_PlayerName(); // [0x5500e90] RequiredAPI|Native|Public + // void OnRep_PlayerName(); // [0x5533060] RequiredAPI|Native|Public // Function /Script/Engine.PlayerState.OnRep_PlayerId - // void OnRep_PlayerId(); // [0x5500ed0] RequiredAPI|Native|Public + // void OnRep_PlayerId(); // [0x55330a0] RequiredAPI|Native|Public // Function /Script/Engine.PlayerState.OnRep_bIsInactive - // void OnRep_bIsInactive(); // [0x5500eb0] RequiredAPI|Native|Public + // void OnRep_bIsInactive(); // [0x5533080] RequiredAPI|Native|Public // Function /Script/Engine.PlayerState.OnPawnPrivateDestroyed - // void OnPawnPrivateDestroyed(class AActor* InActor); // [0x5da1160] Final|RequiredAPI|Native|Private + // void OnPawnPrivateDestroyed(class AActor* InActor); // [0x5dd23a0] Final|RequiredAPI|Native|Private // Function /Script/Engine.PlayerState.IsSpectator - // bool IsSpectator(); // [0x5da1000] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSpectator(); // [0x5dd2240] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerState.IsOnlyASpectator - // bool IsOnlyASpectator(); // [0x5da0fd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsOnlyASpectator(); // [0x5dd2210] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerState.IsABot - // bool IsABot(); // [0x5da0fa0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsABot(); // [0x5dd21e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerState.GetScore - // float GetScore(); // [0x57a5830] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetScore(); // [0x57d6950] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerState.GetPlayerName - // FString GetPlayerName(); // [0x5da0f20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetPlayerName(); // [0x5dd2160] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerState.GetPlayerId - // int32_t GetPlayerId(); // [0x5da0f00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetPlayerId(); // [0x5dd2140] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerState.GetPlayerController - // class APlayerController* GetPlayerController(); // [0x5da0e90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APlayerController* GetPlayerController(); // [0x5dd20d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerState.GetPingInMilliseconds - // float GetPingInMilliseconds(); // [0x5da0e40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPingInMilliseconds(); // [0x5dd2080] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerState.GetPawn - // class APawn* GetPawn(); // [0x5da0e20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APawn* GetPawn(); // [0x5dd2060] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerState.GetCompressedPing - // char GetCompressedPing(); // [0x5da0e00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // char GetCompressedPing(); // [0x5dd2040] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerState.BP_GetUniqueId - // FUniqueNetIdRepl BP_GetUniqueId(); // [0x5da0d40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FUniqueNetIdRepl BP_GetUniqueId(); // [0x5dd1f80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.PostProcessVolume @@ -35573,7 +35573,7 @@ class APostProcessVolume : public AVolume /// Functions // Function /Script/Engine.PostProcessVolume.AddOrUpdateBlendable - // void AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight); // [0x5da0b70] Final|Native|Public|BlueprintCallable + // void AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight); // [0x5dd1db0] Final|Native|Public|BlueprintCallable }; /// Class /Script/Engine.PrecomputedVisibilityVolume @@ -35614,11 +35614,11 @@ class UHealthSnapshotBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.HealthSnapshotBlueprintLibrary.StopPerformanceSnapshots - // void StopPerformanceSnapshots(); // [0x5da13b0] Final|RequiredAPI|Exec|Native|Static|Public|BlueprintCallable + // void StopPerformanceSnapshots(); // [0x5dd25f0] Final|RequiredAPI|Exec|Native|Static|Public|BlueprintCallable // Function /Script/Engine.HealthSnapshotBlueprintLibrary.StartPerformanceSnapshots - // void StartPerformanceSnapshots(); // [0x5da1220] Final|RequiredAPI|Exec|Native|Static|Public|BlueprintCallable + // void StartPerformanceSnapshots(); // [0x5dd2460] Final|RequiredAPI|Exec|Native|Static|Public|BlueprintCallable // Function /Script/Engine.HealthSnapshotBlueprintLibrary.LogPerformanceSnapshot - // void LogPerformanceSnapshot(FString SnapshotTitle, bool bResetStats); // [0x5da1030] Final|RequiredAPI|Exec|Native|Static|Public|BlueprintCallable + // void LogPerformanceSnapshot(FString SnapshotTitle, bool bResetStats); // [0x5dd2270] Final|RequiredAPI|Exec|Native|Static|Public|BlueprintCallable }; /// Class /Script/Engine.LevelStreamingProfilingSubsystem @@ -35989,15 +35989,15 @@ class UReplaySubsystem : public UGameInstanceSubsystem /// Functions // Function /Script/Engine.ReplaySubsystem.RequestCheckpoint - // void RequestCheckpoint(); // [0x5e0b530] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RequestCheckpoint(); // [0x5e3c770] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.ReplaySubsystem.IsRecording - // bool IsRecording(); // [0x5e0b4c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsRecording(); // [0x5e3c700] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ReplaySubsystem.IsPlaying - // bool IsPlaying(); // [0x5e0b470] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlaying(); // [0x5e3c6b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ReplaySubsystem.GetReplayCurrentTime - // float GetReplayCurrentTime(); // [0x5e0b3e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetReplayCurrentTime(); // [0x5e3c620] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.ReplaySubsystem.GetActiveReplayName - // FString GetActiveReplayName(); // [0x5e0b2b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetActiveReplayName(); // [0x5e3c4f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.ReverbEffect @@ -36079,9 +36079,9 @@ class USkinnedAsset : public UStreamableRenderAsset /// Functions // Function /Script/Engine.SkinnedAsset.FindSocketInfo - // class USkeletalMeshSocket* FindSocketInfo(FName InSocketName, FTransform& OutTransform, int32_t& OutBoneIndex, int32_t& OutIndex); // [0x5edba40] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const + // class USkeletalMeshSocket* FindSocketInfo(FName InSocketName, FTransform& OutTransform, int32_t& OutBoneIndex, int32_t& OutIndex); // [0x5f0cc80] RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkinnedAsset.FindSocket - // class USkeletalMeshSocket* FindSocket(FName InSocketName); // [0x5edb9a0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class USkeletalMeshSocket* FindSocket(FName InSocketName); // [0x5f0cbe0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/Engine.MeshUVChannelInfo @@ -36328,65 +36328,65 @@ class USkeletalMesh : public USkinnedAsset /// Functions // Function /Script/Engine.SkeletalMesh.SetSkeleton - // void SetSkeleton(class USkeleton* InSkeleton); // [0x5e7bac0] Final|Native|Public|BlueprintCallable + // void SetSkeleton(class USkeleton* InSkeleton); // [0x5eacd00] Final|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMesh.SetOverlayMaterialMaxDrawDistance - // void SetOverlayMaterialMaxDrawDistance(float InMaxDrawDistance); // [0x5e7ba10] Final|Native|Public|BlueprintCallable + // void SetOverlayMaterialMaxDrawDistance(float InMaxDrawDistance); // [0x5eacc50] Final|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMesh.SetOverlayMaterial - // void SetOverlayMaterial(class UMaterialInterface* NewOverlayMaterial); // [0x5e7b950] Final|Native|Public|BlueprintCallable + // void SetOverlayMaterial(class UMaterialInterface* NewOverlayMaterial); // [0x5eacb90] Final|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMesh.SetMorphTargets - // void SetMorphTargets(TArray& InMorphTargets); // [0x5e7b820] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetMorphTargets(TArray& InMorphTargets); // [0x5eaca60] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMesh.SetMinLODForQualityLevels - // void SetMinLODForQualityLevels(TMap& QualityLevelMinimumLODs, int32_t Default); // [0x5e7b6b0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetMinLODForQualityLevels(TMap& QualityLevelMinimumLODs, int32_t Default); // [0x5eac8f0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMesh.SetMeshClothingAssets - // void SetMeshClothingAssets(TArray& InMeshClothingAssets); // [0x5e7b590] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetMeshClothingAssets(TArray& InMeshClothingAssets); // [0x5eac7d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMesh.SetMaterials - // void SetMaterials(TArray& InMaterials); // [0x5e7b4c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetMaterials(TArray& InMaterials); // [0x5eac700] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SkeletalMesh.SetLODSettings - // void SetLODSettings(class USkeletalMeshLODSettings* InLODSettings); // [0x5e7b430] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLODSettings(class USkeletalMeshLODSettings* InLODSettings); // [0x5eac670] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMesh.SetDefaultAnimatingRig - // void SetDefaultAnimatingRig(TWeakObjectPtr InAnimatingRig); // [0x5e7b300] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDefaultAnimatingRig(TWeakObjectPtr InAnimatingRig); // [0x5eac540] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SkeletalMesh.NumSockets - // int32_t NumSockets(); // [0x5e7b290] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t NumSockets(); // [0x5eac4d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.K2_GetAllMorphTargetNames - // TArray K2_GetAllMorphTargetNames(); // [0x5e7b0f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray K2_GetAllMorphTargetNames(); // [0x5eac330] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.IsSectionUsingCloth - // bool IsSectionUsingCloth(int32_t InSectionIndex, bool bCheckCorrespondingSections); // [0x5e7afc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsSectionUsingCloth(int32_t InSectionIndex, bool bCheckCorrespondingSections); // [0x5eac200] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.GetSocketByIndex - // class USkeletalMeshSocket* GetSocketByIndex(int32_t Index); // [0x5e7aec0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class USkeletalMeshSocket* GetSocketByIndex(int32_t Index); // [0x5eac100] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.GetSkeleton - // class USkeleton* GetSkeleton(); // [0x5e7ae90] Native|Public|BlueprintCallable|BlueprintPure|Const + // class USkeleton* GetSkeleton(); // [0x5eac0d0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.GetShadowPhysicsAsset - // class UPhysicsAsset* GetShadowPhysicsAsset(); // [0x5e7ae60] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UPhysicsAsset* GetShadowPhysicsAsset(); // [0x5eac0a0] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.GetPhysicsAsset - // class UPhysicsAsset* GetPhysicsAsset(); // [0x5e7ae30] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UPhysicsAsset* GetPhysicsAsset(); // [0x5eac070] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.GetOverlayMaterialMaxDrawDistance - // float GetOverlayMaterialMaxDrawDistance(); // [0x5e7adf0] Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetOverlayMaterialMaxDrawDistance(); // [0x5eac030] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.GetOverlayMaterial - // class UMaterialInterface* GetOverlayMaterial(); // [0x5e7adc0] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMaterialInterface* GetOverlayMaterial(); // [0x5eac000] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.GetNodeMappingData - // TArray GetNodeMappingData(); // [0x5e7ad20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetNodeMappingData(); // [0x5eabf60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.GetNodeMappingContainer - // class UNodeMappingContainer* GetNodeMappingContainer(class UBlueprint* SourceAsset); // [0x5e7ab40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UNodeMappingContainer* GetNodeMappingContainer(class UBlueprint* SourceAsset); // [0x5eabd80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.GetMorphTargetsPtrConv - // TArray GetMorphTargetsPtrConv(); // [0x5e7aa60] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetMorphTargetsPtrConv(); // [0x5eabca0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.GetMinLODForQualityLevels - // void GetMinLODForQualityLevels(TMap& QualityLevelMinimumLODs, int32_t& Default); // [0x5e7a8f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetMinLODForQualityLevels(TMap& QualityLevelMinimumLODs, int32_t& Default); // [0x5eabb30] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.GetMeshClothingAssets - // TArray GetMeshClothingAssets(); // [0x5e7a850] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetMeshClothingAssets(); // [0x5eaba90] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.GetMaterials - // TArray GetMaterials(); // [0x5e7a810] Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetMaterials(); // [0x5eaba50] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.GetLODSettings - // class USkeletalMeshLODSettings* GetLODSettings(); // [0x5e7a7d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class USkeletalMeshLODSettings* GetLODSettings(); // [0x5eaba10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.GetImportedBounds - // FBoxSphereBounds GetImportedBounds(); // [0x5e7a750] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FBoxSphereBounds GetImportedBounds(); // [0x5eab990] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.GetDefaultMeshDeformer - // class UMeshDeformer* GetDefaultMeshDeformer(); // [0x5e7a720] Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMeshDeformer* GetDefaultMeshDeformer(); // [0x5eab960] Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.GetDefaultAnimatingRig - // TWeakObjectPtr GetDefaultAnimatingRig(); // [0x5e7a670] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TWeakObjectPtr GetDefaultAnimatingRig(); // [0x5eab8b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.GetBounds - // FBoxSphereBounds GetBounds(); // [0x5e7a610] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FBoxSphereBounds GetBounds(); // [0x5eab850] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.SkeletalMesh.FindSocketAndIndex - // class USkeletalMeshSocket* FindSocketAndIndex(FName InSocketName, int32_t& OutIndex); // [0x5e7a530] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // class USkeletalMeshSocket* FindSocketAndIndex(FName InSocketName, int32_t& OutIndex); // [0x5eab770] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.SkeletalMeshEditorData @@ -36895,11 +36895,11 @@ class USoundSubmixBase : public UObject /// Functions // Function /Script/Engine.SoundSubmixBase.FindDynamicAncestor - // class USoundSubmixBase* FindDynamicAncestor(); // [0x596eb00] RequiredAPI|Native|Public|BlueprintCallable + // class USoundSubmixBase* FindDynamicAncestor(); // [0x599fcf0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SoundSubmixBase.DynamicDisconnect - // bool DynamicDisconnect(class UObject* WorldContextObject); // [0x5f1e4d0] RequiredAPI|Native|Public|BlueprintCallable + // bool DynamicDisconnect(class UObject* WorldContextObject); // [0x5f4f580] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SoundSubmixBase.DynamicConnect - // bool DynamicConnect(class UObject* WorldContextObject, class USoundSubmixBase* InParent); // [0x5f1e400] RequiredAPI|Native|Public|BlueprintCallable + // bool DynamicConnect(class UObject* WorldContextObject, class USoundSubmixBase* InParent); // [0x5f4f4b0] RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.SoundSubmixWithParentBase @@ -36936,35 +36936,35 @@ class USoundSubmix : public USoundSubmixWithParentBase /// Functions // Function /Script/Engine.SoundSubmix.StopSpectralAnalysis - // void StopSpectralAnalysis(class UObject* WorldContextObject); // [0x5f1f520] Final|RequiredAPI|Native|Public|BlueprintCallable + // void StopSpectralAnalysis(class UObject* WorldContextObject); // [0x5f505d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SoundSubmix.StopRecordingOutput - // void StopRecordingOutput(class UObject* WorldContextObject, EAudioRecordingExportType ExportType, FString Name, FString Path, class USoundWave* ExistingSoundWaveToOverwrite); // [0x5f1f2f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void StopRecordingOutput(class UObject* WorldContextObject, EAudioRecordingExportType ExportType, FString Name, FString Path, class USoundWave* ExistingSoundWaveToOverwrite); // [0x5f503a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SoundSubmix.StopEnvelopeFollowing - // void StopEnvelopeFollowing(class UObject* WorldContextObject); // [0x5f1f230] Final|RequiredAPI|Native|Public|BlueprintCallable + // void StopEnvelopeFollowing(class UObject* WorldContextObject); // [0x5f502e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SoundSubmix.StartSpectralAnalysis - // void StartSpectralAnalysis(class UObject* WorldContextObject, EFFTSize FFTSize, EFFTPeakInterpolationMethod InterpolationMethod, EFFTWindowType windowType, float HopSize, EAudioSpectrumType SpectrumType); // [0x5f1eff0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void StartSpectralAnalysis(class UObject* WorldContextObject, EFFTSize FFTSize, EFFTPeakInterpolationMethod InterpolationMethod, EFFTWindowType windowType, float HopSize, EAudioSpectrumType SpectrumType); // [0x5f500a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SoundSubmix.StartRecordingOutput - // void StartRecordingOutput(class UObject* WorldContextObject, float ExpectedDuration); // [0x5f1eee0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void StartRecordingOutput(class UObject* WorldContextObject, float ExpectedDuration); // [0x5f4ff90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SoundSubmix.StartEnvelopeFollowing - // void StartEnvelopeFollowing(class UObject* WorldContextObject); // [0x5f1ee20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void StartEnvelopeFollowing(class UObject* WorldContextObject); // [0x5f4fed0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SoundSubmix.SetWetVolumeModulation - // void SetWetVolumeModulation(FSoundModulationDestinationSettings& InVolMod); // [0x5f1ecc0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetWetVolumeModulation(FSoundModulationDestinationSettings& InVolMod); // [0x5f4fd70] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/Engine.SoundSubmix.SetSubmixWetLevel - // void SetSubmixWetLevel(class UObject* WorldContextObject, float InWetLevel); // [0x5f1ebb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSubmixWetLevel(class UObject* WorldContextObject, float InWetLevel); // [0x5f4fc60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SoundSubmix.SetSubmixOutputVolume - // void SetSubmixOutputVolume(class UObject* WorldContextObject, float InOutputVolume); // [0x5f1eaa0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSubmixOutputVolume(class UObject* WorldContextObject, float InOutputVolume); // [0x5f4fb50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SoundSubmix.SetSubmixDryLevel - // void SetSubmixDryLevel(class UObject* WorldContextObject, float InDryLevel); // [0x5f1e990] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSubmixDryLevel(class UObject* WorldContextObject, float InDryLevel); // [0x5f4fa40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.SoundSubmix.SetOutputVolumeModulation - // void SetOutputVolumeModulation(FSoundModulationDestinationSettings& InVolMod); // [0x5f1e830] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetOutputVolumeModulation(FSoundModulationDestinationSettings& InVolMod); // [0x5f4f8e0] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/Engine.SoundSubmix.SetDryVolumeModulation - // void SetDryVolumeModulation(FSoundModulationDestinationSettings& InVolMod); // [0x5f1e6d0] Final|Native|Protected|HasOutParms|BlueprintCallable + // void SetDryVolumeModulation(FSoundModulationDestinationSettings& InVolMod); // [0x5f4f780] Final|Native|Protected|HasOutParms|BlueprintCallable // Function /Script/Engine.SoundSubmix.RemoveSpectralAnalysisDelegate - // void RemoveSpectralAnalysisDelegate(class UObject* WorldContextObject, FDelegateProperty& OnSubmixSpectralAnalysisBP); // [0x5f1e5a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void RemoveSpectralAnalysisDelegate(class UObject* WorldContextObject, FDelegateProperty& OnSubmixSpectralAnalysisBP); // [0x5f4f650] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SoundSubmix.AddSpectralAnalysisDelegate - // void AddSpectralAnalysisDelegate(class UObject* WorldContextObject, TArray& InBandSettings, FDelegateProperty& OnSubmixSpectralAnalysisBP, float UpdateRate, float DecibelNoiseFloor, bool bDoNormalize, bool bDoAutoRange, float AutoRangeAttackTime, float AutoRangeReleaseTime); // [0x5f1e060] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void AddSpectralAnalysisDelegate(class UObject* WorldContextObject, TArray& InBandSettings, FDelegateProperty& OnSubmixSpectralAnalysisBP, float UpdateRate, float DecibelNoiseFloor, bool bDoNormalize, bool bDoAutoRange, float AutoRangeAttackTime, float AutoRangeReleaseTime); // [0x5f4f110] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.SoundSubmix.AddEnvelopeFollowerDelegate - // void AddEnvelopeFollowerDelegate(class UObject* WorldContextObject, FDelegateProperty& OnSubmixEnvelopeBP); // [0x5f1df30] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void AddEnvelopeFollowerDelegate(class UObject* WorldContextObject, FDelegateProperty& OnSubmixEnvelopeBP); // [0x5f4efe0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.SoundfieldSubmix @@ -37077,55 +37077,55 @@ class UStaticMesh : public UStreamableRenderAsset /// Functions // Function /Script/Engine.StaticMesh.SetStaticMaterials - // void SetStaticMaterials(TArray& InStaticMaterials); // [0x5f4a8c0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetStaticMaterials(TArray& InStaticMaterials); // [0x5f7a990] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.StaticMesh.SetMinLODForQualityLevels - // void SetMinLODForQualityLevels(TMap& QualityLevelMinimumLODs, int32_t Default); // [0x5e7b6b0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetMinLODForQualityLevels(TMap& QualityLevelMinimumLODs, int32_t Default); // [0x5eac8f0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.StaticMesh.SetMinimumLODForPlatforms - // void SetMinimumLODForPlatforms(TMap& PlatformMinimumLODs); // [0x5f4a010] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetMinimumLODForPlatforms(TMap& PlatformMinimumLODs); // [0x5f7a0e0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.StaticMesh.SetMinimumLODForPlatform - // void SetMinimumLODForPlatform(FName& PlatformName, int32_t InMinLOD); // [0x5f4a780] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetMinimumLODForPlatform(FName& PlatformName, int32_t InMinLOD); // [0x5f7a850] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.StaticMesh.RemoveSocket - // void RemoveSocket(class UStaticMeshSocket* socket); // [0x5f4a560] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemoveSocket(class UStaticMeshSocket* socket); // [0x5f7a630] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.StaticMesh.GetStaticMeshDescription - // class UStaticMeshDescription* GetStaticMeshDescription(int32_t LODIndex); // [0x5f4a4e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UStaticMeshDescription* GetStaticMeshDescription(int32_t LODIndex); // [0x5f7a5b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.StaticMesh.GetStaticMaterials - // TArray GetStaticMaterials(); // [0x5f4a4b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetStaticMaterials(); // [0x5f7a580] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StaticMesh.GetSocketsByTag - // TArray GetSocketsByTag(FString InSocketTag); // [0x5f4a310] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetSocketsByTag(FString InSocketTag); // [0x5f7a3e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StaticMesh.GetNumTriangles - // int32_t GetNumTriangles(int32_t LODIndex); // [0x5f4a230] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumTriangles(int32_t LODIndex); // [0x5f7a300] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StaticMesh.GetNumSections - // int32_t GetNumSections(int32_t InLOD); // [0x5f4a170] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumSections(int32_t InLOD); // [0x5f7a240] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StaticMesh.GetNumLODs - // int32_t GetNumLODs(); // [0x5f4a140] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumLODs(); // [0x5f7a210] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StaticMesh.GetMinLODForQualityLevels - // void GetMinLODForQualityLevels(TMap& QualityLevelMinimumLODs, int32_t& Default); // [0x5e7a8f0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetMinLODForQualityLevels(TMap& QualityLevelMinimumLODs, int32_t& Default); // [0x5eabb30] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StaticMesh.GetMinimumLODForQualityLevels - // void GetMinimumLODForQualityLevels(TMap& QualityLevelMinimumLODs); // [0x5f4a010] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetMinimumLODForQualityLevels(TMap& QualityLevelMinimumLODs); // [0x5f7a0e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StaticMesh.GetMinimumLODForQualityLevel - // int32_t GetMinimumLODForQualityLevel(FName& QualityLevel); // [0x5f49f80] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // int32_t GetMinimumLODForQualityLevel(FName& QualityLevel); // [0x5f7a050] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StaticMesh.GetMinimumLODForPlatforms - // void GetMinimumLODForPlatforms(TMap& PlatformMinimumLODs); // [0x5f4a010] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetMinimumLODForPlatforms(TMap& PlatformMinimumLODs); // [0x5f7a0e0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StaticMesh.GetMinimumLODForPlatform - // int32_t GetMinimumLODForPlatform(FName& PlatformName); // [0x5f49f80] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // int32_t GetMinimumLODForPlatform(FName& PlatformName); // [0x5f7a050] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StaticMesh.GetMaterialIndex - // int32_t GetMaterialIndex(FName MaterialSlotName); // [0x5f49eb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetMaterialIndex(FName MaterialSlotName); // [0x5f79f80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StaticMesh.GetMaterial - // class UMaterialInterface* GetMaterial(int32_t MaterialIndex); // [0x5f49df0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMaterialInterface* GetMaterial(int32_t MaterialIndex); // [0x5f79ec0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StaticMesh.GetBounds - // FBoxSphereBounds GetBounds(); // [0x5f49da0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FBoxSphereBounds GetBounds(); // [0x5f79e70] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StaticMesh.GetBoundingBox - // FBox GetBoundingBox(); // [0x5f49cc0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FBox GetBoundingBox(); // [0x5f79d90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StaticMesh.FindSocket - // class UStaticMeshSocket* FindSocket(FName InSocketName); // [0x5f49bf0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UStaticMeshSocket* FindSocket(FName InSocketName); // [0x5f79cc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.StaticMesh.CreateStaticMeshDescription - // class UStaticMeshDescription* CreateStaticMeshDescription(class UObject* Outer); // [0x5f49aa0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UStaticMeshDescription* CreateStaticMeshDescription(class UObject* Outer); // [0x5f79b70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.StaticMesh.BuildFromStaticMeshDescriptions - // void BuildFromStaticMeshDescriptions(TArray& StaticMeshDescriptions, bool bBuildSimpleCollision, bool bFastBuild); // [0x5f498b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void BuildFromStaticMeshDescriptions(TArray& StaticMeshDescriptions, bool bBuildSimpleCollision, bool bFastBuild); // [0x5f79980] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.StaticMesh.AddSocket - // void AddSocket(class UStaticMeshSocket* socket); // [0x5f49790] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddSocket(class UStaticMeshSocket* socket); // [0x5f79860] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.StaticMesh.AddMaterial - // FName AddMaterial(class UMaterialInterface* Material); // [0x5f495f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // FName AddMaterial(class UMaterialInterface* Material); // [0x5f796c0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.StaticMeshDescriptionBulkData @@ -37144,13 +37144,13 @@ class UStereoLayerFunctionLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.StereoLayerFunctionLibrary.ShowSplashScreen - // void ShowSplashScreen(); // [0x5f7a720] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void ShowSplashScreen(); // [0x5faa6d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.StereoLayerFunctionLibrary.SetSplashScreen - // void SetSplashScreen(class UTexture* Texture, FVector2D Scale, FVector Offset, bool bShowLoadingMovie, bool bShowOnSet); // [0x5f7a570] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // void SetSplashScreen(class UTexture* Texture, FVector2D Scale, FVector Offset, bool bShowLoadingMovie, bool bShowOnSet); // [0x5faa520] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.StereoLayerFunctionLibrary.HideSplashScreen - // void HideSplashScreen(); // [0x5f7a360] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void HideSplashScreen(); // [0x5faa310] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.StereoLayerFunctionLibrary.EnableAutoLoadingSplashScreen - // void EnableAutoLoadingSplashScreen(bool InAutoShowEnabled); // [0x5f7a2e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void EnableAutoLoadingSplashScreen(bool InAutoShowEnabled); // [0x5faa290] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/Engine.ActorTextureStreamingBuildDataComponent @@ -37192,17 +37192,17 @@ class USubsystemBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.SubsystemBlueprintLibrary.GetWorldSubsystem - // class UWorldSubsystem* GetWorldSubsystem(class UObject* ContextObject, class UClass* Class); // [0x5f9fe10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UWorldSubsystem* GetWorldSubsystem(class UObject* ContextObject, class UClass* Class); // [0x5fcfdc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.SubsystemBlueprintLibrary.GetLocalPlayerSubSystemFromPlayerController - // class ULocalPlayerSubsystem* GetLocalPlayerSubSystemFromPlayerController(class APlayerController* PlayerController, class UClass* Class); // [0x5f9fa60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class ULocalPlayerSubsystem* GetLocalPlayerSubSystemFromPlayerController(class APlayerController* PlayerController, class UClass* Class); // [0x5fcfa10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.SubsystemBlueprintLibrary.GetLocalPlayerSubsystem - // class ULocalPlayerSubsystem* GetLocalPlayerSubsystem(class UObject* ContextObject, class UClass* Class); // [0x5f9fc00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class ULocalPlayerSubsystem* GetLocalPlayerSubsystem(class UObject* ContextObject, class UClass* Class); // [0x5fcfbb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.SubsystemBlueprintLibrary.GetGameInstanceSubsystem - // class UGameInstanceSubsystem* GetGameInstanceSubsystem(class UObject* ContextObject, class UClass* Class); // [0x5f9f8d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UGameInstanceSubsystem* GetGameInstanceSubsystem(class UObject* ContextObject, class UClass* Class); // [0x5fcf880] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.SubsystemBlueprintLibrary.GetEngineSubsystem - // class UEngineSubsystem* GetEngineSubsystem(class UClass* Class); // [0x5f9f7b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UEngineSubsystem* GetEngineSubsystem(class UClass* Class); // [0x5fcf760] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.SubsystemBlueprintLibrary.GetAudioEngineSubsystem - // class UAudioEngineSubsystem* GetAudioEngineSubsystem(class UObject* ContextObject, class UClass* Class); // [0x5f9f5f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UAudioEngineSubsystem* GetAudioEngineSubsystem(class UObject* ContextObject, class UClass* Class); // [0x5fcf5a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/Engine.TargetPoint @@ -37635,31 +37635,31 @@ class UCanvas : public UObject /// Functions // Function /Script/Engine.Canvas.K2_TextSize - // FVector2D K2_TextSize(class UFont* RenderFont, FString RenderText, FVector2D Scale); // [0x6033350] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FVector2D K2_TextSize(class UFont* RenderFont, FString RenderText, FVector2D Scale); // [0x6063300] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Canvas.K2_StrLen - // FVector2D K2_StrLen(class UFont* RenderFont, FString RenderText); // [0x6033090] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FVector2D K2_StrLen(class UFont* RenderFont, FString RenderText); // [0x6063040] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Canvas.K2_Project - // FVector K2_Project(FVector WorldLocation); // [0x6032f50] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // FVector K2_Project(FVector WorldLocation); // [0x6062f00] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Canvas.K2_DrawTriangle - // void K2_DrawTriangle(class UTexture* RenderTexture, TArray Triangles); // [0x6032ca0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void K2_DrawTriangle(class UTexture* RenderTexture, TArray Triangles); // [0x6062c50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Canvas.K2_DrawTexture - // void K2_DrawTexture(class UTexture* RenderTexture, FVector2D ScreenPosition, FVector2D ScreenSize, FVector2D CoordinatePosition, FVector2D CoordinateSize, FLinearColor RenderColor, TEnumAsByte BlendMode, float Rotation, FVector2D PivotPoint); // [0x6032810] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void K2_DrawTexture(class UTexture* RenderTexture, FVector2D ScreenPosition, FVector2D ScreenSize, FVector2D CoordinatePosition, FVector2D CoordinateSize, FLinearColor RenderColor, TEnumAsByte BlendMode, float Rotation, FVector2D PivotPoint); // [0x60627c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Canvas.K2_DrawText - // void K2_DrawText(class UFont* RenderFont, FString RenderText, FVector2D ScreenPosition, FVector2D Scale, FLinearColor RenderColor, float Kerning, FLinearColor shadowColor, FVector2D ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, FLinearColor OutlineColor); // [0x6032380] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void K2_DrawText(class UFont* RenderFont, FString RenderText, FVector2D ScreenPosition, FVector2D Scale, FLinearColor RenderColor, float Kerning, FLinearColor shadowColor, FVector2D ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, FLinearColor OutlineColor); // [0x6062330] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Canvas.K2_DrawPolygon - // void K2_DrawPolygon(class UTexture* RenderTexture, FVector2D ScreenPosition, FVector2D Radius, int32_t NumberOfSides, FLinearColor RenderColor); // [0x60320c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void K2_DrawPolygon(class UTexture* RenderTexture, FVector2D ScreenPosition, FVector2D Radius, int32_t NumberOfSides, FLinearColor RenderColor); // [0x6062070] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Canvas.K2_DrawMaterialTriangle - // void K2_DrawMaterialTriangle(class UMaterialInterface* RenderMaterial, TArray Triangles); // [0x6031ed0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void K2_DrawMaterialTriangle(class UMaterialInterface* RenderMaterial, TArray Triangles); // [0x6061e80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.Canvas.K2_DrawMaterial - // void K2_DrawMaterial(class UMaterialInterface* RenderMaterial, FVector2D ScreenPosition, FVector2D ScreenSize, FVector2D CoordinatePosition, FVector2D CoordinateSize, float Rotation, FVector2D PivotPoint); // [0x6031a10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void K2_DrawMaterial(class UMaterialInterface* RenderMaterial, FVector2D ScreenPosition, FVector2D ScreenSize, FVector2D CoordinatePosition, FVector2D CoordinateSize, float Rotation, FVector2D PivotPoint); // [0x60619c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Canvas.K2_DrawLine - // void K2_DrawLine(FVector2D ScreenPositionA, FVector2D ScreenPositionB, float Thickness, FLinearColor RenderColor); // [0x6031820] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void K2_DrawLine(FVector2D ScreenPositionA, FVector2D ScreenPositionB, float Thickness, FLinearColor RenderColor); // [0x60617d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Canvas.K2_DrawBox - // void K2_DrawBox(FVector2D ScreenPosition, FVector2D ScreenSize, float Thickness, FLinearColor RenderColor); // [0x6031650] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void K2_DrawBox(FVector2D ScreenPosition, FVector2D ScreenSize, float Thickness, FLinearColor RenderColor); // [0x6061600] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Canvas.K2_DrawBorder - // void K2_DrawBorder(class UTexture* BorderTexture, class UTexture* BackgroundTexture, class UTexture* LeftBorderTexture, class UTexture* RightBorderTexture, class UTexture* TopBorderTexture, class UTexture* BottomBorderTexture, FVector2D ScreenPosition, FVector2D ScreenSize, FVector2D CoordinatePosition, FVector2D CoordinateSize, FLinearColor RenderColor, FVector2D BorderScale, FVector2D BackgroundScale, float Rotation, FVector2D PivotPoint, FVector2D CornerSize); // [0x6030fb0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void K2_DrawBorder(class UTexture* BorderTexture, class UTexture* BackgroundTexture, class UTexture* LeftBorderTexture, class UTexture* RightBorderTexture, class UTexture* TopBorderTexture, class UTexture* BottomBorderTexture, FVector2D ScreenPosition, FVector2D ScreenSize, FVector2D CoordinatePosition, FVector2D CoordinateSize, FLinearColor RenderColor, FVector2D BorderScale, FVector2D BackgroundScale, float Rotation, FVector2D PivotPoint, FVector2D CornerSize); // [0x6060f60] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.Canvas.K2_Deproject - // void K2_Deproject(FVector2D ScreenPosition, FVector& WorldOrigin, FVector& WorldDirection); // [0x6030e70] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void K2_Deproject(FVector2D ScreenPosition, FVector& WorldOrigin, FVector& WorldDirection); // [0x6060e20] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/Engine.Console @@ -37770,27 +37770,27 @@ class UInputSettings : public UObject /// Functions // Function /Script/Engine.InputSettings.SaveKeyMappings - // void SaveKeyMappings(); // [0x6036a20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SaveKeyMappings(); // [0x60669d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.InputSettings.RemoveAxisMapping - // void RemoveAxisMapping(FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // [0x6036770] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void RemoveAxisMapping(FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // [0x6066720] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.InputSettings.RemoveActionMapping - // void RemoveActionMapping(FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // [0x60365e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void RemoveActionMapping(FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // [0x6066590] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.InputSettings.GetInputSettings - // class UInputSettings* GetInputSettings(); // [0x6030ad0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UInputSettings* GetInputSettings(); // [0x6060a80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/Engine.InputSettings.GetAxisNames - // void GetAxisNames(TArray& AxisNames); // [0x60309d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAxisNames(TArray& AxisNames); // [0x6060980] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InputSettings.GetAxisMappingByName - // void GetAxisMappingByName(FName InAxisName, TArray& OutMappings); // [0x60307b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetAxisMappingByName(FName InAxisName, TArray& OutMappings); // [0x6060760] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InputSettings.GetActionNames - // void GetActionNames(TArray& ActionNames); // [0x6030620] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetActionNames(TArray& ActionNames); // [0x60605d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InputSettings.GetActionMappingByName - // void GetActionMappingByName(FName InActionName, TArray& OutMappings); // [0x6030430] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetActionMappingByName(FName InActionName, TArray& OutMappings); // [0x60603e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.InputSettings.ForceRebuildKeymaps - // void ForceRebuildKeymaps(); // [0x6030410] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ForceRebuildKeymaps(); // [0x60603c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.InputSettings.AddAxisMapping - // void AddAxisMapping(FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // [0x6030050] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void AddAxisMapping(FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // [0x6060000] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.InputSettings.AddActionMapping - // void AddActionMapping(FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // [0x602fe60] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void AddActionMapping(FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps); // [0x605fe10] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/Engine.HardwareDeviceIdentifier @@ -37850,17 +37850,17 @@ class UPlayerInput : public UObject /// Functions // Function /Script/Engine.PlayerInput.SetMouseSensitivity - // void SetMouseSensitivity(float Sensitivity); // [0x6036cf0] Final|Exec|Native|Public + // void SetMouseSensitivity(float Sensitivity); // [0x6066ca0] Final|Exec|Native|Public // Function /Script/Engine.PlayerInput.SetBind - // void SetBind(FName BindName, FString Command); // [0x6036ac0] Final|RequiredAPI|Exec|Native|Public + // void SetBind(FName BindName, FString Command); // [0x6066a70] Final|RequiredAPI|Exec|Native|Public // Function /Script/Engine.PlayerInput.InvertAxisKey - // void InvertAxisKey(FKey AxisKey); // [0x6030c60] Final|RequiredAPI|Exec|Native|Public + // void InvertAxisKey(FKey AxisKey); // [0x6060c10] Final|RequiredAPI|Exec|Native|Public // Function /Script/Engine.PlayerInput.InvertAxis - // void InvertAxis(FName AxisName); // [0x6030bd0] Final|RequiredAPI|Exec|Native|Public + // void InvertAxis(FName AxisName); // [0x6060b80] Final|RequiredAPI|Exec|Native|Public // Function /Script/Engine.PlayerInput.GetOuterAPlayerController - // class APlayerController* GetOuterAPlayerController(); // [0x6030b40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APlayerController* GetOuterAPlayerController(); // [0x6060af0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.PlayerInput.ClearSmoothing - // void ClearSmoothing(); // [0x60302d0] Final|RequiredAPI|Exec|Native|Public + // void ClearSmoothing(); // [0x6060280] Final|RequiredAPI|Exec|Native|Public }; /// Class /Script/Engine.VectorFieldVolume @@ -37903,31 +37903,31 @@ class UVisualLoggerKismetLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.VisualLoggerKismetLibrary.RedirectVislog - // void RedirectVislog(class UObject* SourceOwner, class UObject* DestinationOwner); // [0x60364a0] Final|Native|Static|Public|BlueprintCallable + // void RedirectVislog(class UObject* SourceOwner, class UObject* DestinationOwner); // [0x6066450] Final|Native|Static|Public|BlueprintCallable // Function /Script/Engine.VisualLoggerKismetLibrary.LogText - // void LogText(class UObject* WorldContextObject, FString Text, FName LogCategory, bool bAddToMessageLog); // [0x6036240] Final|Native|Static|Public|BlueprintCallable + // void LogText(class UObject* WorldContextObject, FString Text, FName LogCategory, bool bAddToMessageLog); // [0x60661f0] Final|Native|Static|Public|BlueprintCallable // Function /Script/Engine.VisualLoggerKismetLibrary.LogSphere - // void LogSphere(class UObject* WorldContextObject, FVector Center, float Radius, FString Text, FLinearColor ObjectColor, FName LogCategory, bool bAddToMessageLog, bool bWireframe); // [0x6035e50] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void LogSphere(class UObject* WorldContextObject, FVector Center, float Radius, FString Text, FLinearColor ObjectColor, FName LogCategory, bool bAddToMessageLog, bool bWireframe); // [0x6065e00] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.VisualLoggerKismetLibrary.LogSegment - // void LogSegment(class UObject* WorldContextObject, FVector SegmentStart, FVector SegmentEnd, FString Text, FLinearColor ObjectColor, float Thickness, FName CategoryName, bool bAddToMessageLog); // [0x60359e0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void LogSegment(class UObject* WorldContextObject, FVector SegmentStart, FVector SegmentEnd, FString Text, FLinearColor ObjectColor, float Thickness, FName CategoryName, bool bAddToMessageLog); // [0x6065990] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.VisualLoggerKismetLibrary.LogOrientedBox - // void LogOrientedBox(class UObject* WorldContextObject, FBox BoxShape, FTransform Transform, FString Text, FLinearColor ObjectColor, FName LogCategory, bool bAddToMessageLog, bool bWireframe); // [0x6035610] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void LogOrientedBox(class UObject* WorldContextObject, FBox BoxShape, FTransform Transform, FString Text, FLinearColor ObjectColor, FName LogCategory, bool bAddToMessageLog, bool bWireframe); // [0x60655c0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.VisualLoggerKismetLibrary.LogLocation - // void LogLocation(class UObject* WorldContextObject, FVector Location, FString Text, FLinearColor ObjectColor, float Radius, FName LogCategory, bool bAddToMessageLog); // [0x6035280] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void LogLocation(class UObject* WorldContextObject, FVector Location, FString Text, FLinearColor ObjectColor, float Radius, FName LogCategory, bool bAddToMessageLog); // [0x6065230] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.VisualLoggerKismetLibrary.LogCylinder - // void LogCylinder(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, FString Text, FLinearColor ObjectColor, FName LogCategory, bool bAddToMessageLog, bool bWireframe); // [0x6034de0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void LogCylinder(class UObject* WorldContextObject, FVector Start, FVector End, float Radius, FString Text, FLinearColor ObjectColor, FName LogCategory, bool bAddToMessageLog, bool bWireframe); // [0x6064d90] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.VisualLoggerKismetLibrary.LogCone - // void LogCone(class UObject* WorldContextObject, FVector Origin, FVector Direction, float Length, float Angle, FString Text, FLinearColor ObjectColor, FName LogCategory, bool bAddToMessageLog, bool bWireframe); // [0x60348f0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void LogCone(class UObject* WorldContextObject, FVector Origin, FVector Direction, float Length, float Angle, FString Text, FLinearColor ObjectColor, FName LogCategory, bool bAddToMessageLog, bool bWireframe); // [0x60648a0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.VisualLoggerKismetLibrary.LogCircle - // void LogCircle(class UObject* WorldContextObject, FVector Center, FVector UpAxis, float Radius, FString Text, FLinearColor ObjectColor, float Thickness, FName CategoryName, bool bAddToMessageLog); // [0x6034450] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void LogCircle(class UObject* WorldContextObject, FVector Center, FVector UpAxis, float Radius, FString Text, FLinearColor ObjectColor, float Thickness, FName CategoryName, bool bAddToMessageLog); // [0x6064400] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.VisualLoggerKismetLibrary.LogCapsule - // void LogCapsule(class UObject* WorldContextObject, FVector base, float HalfHeight, float Radius, FQuat Rotation, FString Text, FLinearColor ObjectColor, FName LogCategory, bool bAddToMessageLog, bool bWireframe); // [0x6033f30] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void LogCapsule(class UObject* WorldContextObject, FVector base, float HalfHeight, float Radius, FQuat Rotation, FString Text, FLinearColor ObjectColor, FName LogCategory, bool bAddToMessageLog, bool bWireframe); // [0x6063ee0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.VisualLoggerKismetLibrary.LogBox - // void LogBox(class UObject* WorldContextObject, FBox BoxShape, FString Text, FLinearColor ObjectColor, FName LogCategory, bool bAddToMessageLog, bool bWireframe); // [0x6033b10] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void LogBox(class UObject* WorldContextObject, FBox BoxShape, FString Text, FLinearColor ObjectColor, FName LogCategory, bool bAddToMessageLog, bool bWireframe); // [0x6063ac0] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.VisualLoggerKismetLibrary.LogArrow - // void LogArrow(class UObject* WorldContextObject, FVector SegmentStart, FVector SegmentEnd, FString Text, FLinearColor ObjectColor, FName CategoryName, bool bAddToMessageLog); // [0x60336d0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // void LogArrow(class UObject* WorldContextObject, FVector SegmentStart, FVector SegmentEnd, FString Text, FLinearColor ObjectColor, FName CategoryName, bool bAddToMessageLog); // [0x6063680] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.VisualLoggerKismetLibrary.EnableRecording - // void EnableRecording(bool bEnabled); // [0x4e2e070] Final|Native|Static|Public|BlueprintCallable + // void EnableRecording(bool bEnabled); // [0x4e60000] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/Engine.VoiceChannel @@ -37958,15 +37958,15 @@ class UVOIPTalker : public UActorComponent /// Functions // Function /Script/Engine.VOIPTalker.RegisterWithPlayerState - // void RegisterWithPlayerState(class APlayerState* OwningState); // [0x6036550] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RegisterWithPlayerState(class APlayerState* OwningState); // [0x6066500] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VOIPTalker.GetVoiceLevel - // float GetVoiceLevel(); // [0x6030bb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // float GetVoiceLevel(); // [0x6060b60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/Engine.VOIPTalker.CreateTalkerForPlayer - // class UVOIPTalker* CreateTalkerForPlayer(class APlayerState* OwningState); // [0x60302f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UVOIPTalker* CreateTalkerForPlayer(class APlayerState* OwningState); // [0x60602a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Engine.VOIPTalker.BPOnTalkingEnd - // void BPOnTalkingEnd(); // [0x60302b0] RequiredAPI|Native|Event|Protected|BlueprintEvent + // void BPOnTalkingEnd(); // [0x6060260] RequiredAPI|Native|Event|Protected|BlueprintEvent // Function /Script/Engine.VOIPTalker.BPOnTalkingBegin - // void BPOnTalkingBegin(class UAudioComponent* AudioComponent); // [0x6030220] RequiredAPI|Native|Event|Protected|BlueprintEvent + // void BPOnTalkingBegin(class UAudioComponent* AudioComponent); // [0x60601d0] RequiredAPI|Native|Event|Protected|BlueprintEvent }; /// Class /Script/Engine.VOIPStatics @@ -37978,7 +37978,7 @@ class UVOIPStatics : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.VOIPStatics.SetMicThreshold - // void SetMicThreshold(float InThreshold); // [0x6036b80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetMicThreshold(float InThreshold); // [0x6066b30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/Engine.VolumeTexture @@ -38034,15 +38034,15 @@ class URuntimeVirtualTexture : public UObject /// Functions // Function /Script/Engine.RuntimeVirtualTexture.GetTileSize - // int32_t GetTileSize(); // [0x6064370] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetTileSize(); // [0x6094320] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.RuntimeVirtualTexture.GetTileCount - // int32_t GetTileCount(); // [0x6064320] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetTileCount(); // [0x60942d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.RuntimeVirtualTexture.GetTileBorderSize - // int32_t GetTileBorderSize(); // [0x60642e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetTileBorderSize(); // [0x6094290] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.RuntimeVirtualTexture.GetSize - // int32_t GetSize(); // [0x6064270] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSize(); // [0x6094220] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.RuntimeVirtualTexture.GetPageTableSize - // int32_t GetPageTableSize(); // [0x6064200] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetPageTableSize(); // [0x60941b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.RuntimeVirtualTextureVolume @@ -38164,25 +38164,25 @@ class UWorldPartitionBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Engine.WorldPartitionBlueprintLibrary.UnpinActors - // void UnpinActors(TArray& InActorsToUnpin); // [0x60882c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void UnpinActors(TArray& InActorsToUnpin); // [0x60b8270] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.WorldPartitionBlueprintLibrary.UnloadActors - // void UnloadActors(TArray& InActorsToUnload); // [0x60882c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void UnloadActors(TArray& InActorsToUnload); // [0x60b8270] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.WorldPartitionBlueprintLibrary.PinActors - // void PinActors(TArray& InActorsToPin); // [0x60882c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void PinActors(TArray& InActorsToPin); // [0x60b8270] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.WorldPartitionBlueprintLibrary.LoadActors - // void LoadActors(TArray& InActorsToLoad); // [0x60882c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // void LoadActors(TArray& InActorsToLoad); // [0x60b8270] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.WorldPartitionBlueprintLibrary.GetRuntimeWorldBounds - // FBox GetRuntimeWorldBounds(); // [0x6087da0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FBox GetRuntimeWorldBounds(); // [0x60b7d50] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.WorldPartitionBlueprintLibrary.GetIntersectingActorDescs - // bool GetIntersectingActorDescs(FBox& InBox, TArray& OutActorDescs); // [0x6087f00] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // bool GetIntersectingActorDescs(FBox& InBox, TArray& OutActorDescs); // [0x60b7eb0] Final|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/Engine.WorldPartitionBlueprintLibrary.GetEditorWorldBounds - // FBox GetEditorWorldBounds(); // [0x6087da0] Final|Native|Static|Public|HasDefaults|BlueprintCallable + // FBox GetEditorWorldBounds(); // [0x60b7d50] Final|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/Engine.WorldPartitionBlueprintLibrary.GetDataLayerManager - // class UDataLayerManager* GetDataLayerManager(class UObject* WorldContextObject); // [0x6087af0] Final|Native|Static|Public|BlueprintCallable + // class UDataLayerManager* GetDataLayerManager(class UObject* WorldContextObject); // [0x60b7aa0] Final|Native|Static|Public|BlueprintCallable // Function /Script/Engine.WorldPartitionBlueprintLibrary.GetActorDescsForActors - // bool GetActorDescsForActors(TArray& InActors, TArray& OutActorDescs); // [0x6087010] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetActorDescsForActors(TArray& InActors, TArray& OutActorDescs); // [0x60b6fc0] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.WorldPartitionBlueprintLibrary.GetActorDescs - // bool GetActorDescs(TArray& OutActorDescs); // [0x6086f00] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // bool GetActorDescs(TArray& OutActorDescs); // [0x60b6eb0] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.ActorDescContainer @@ -38279,15 +38279,15 @@ class AWorldDataLayers : public AInfo /// Functions // Function /Script/Engine.WorldDataLayers.OnRep_LoadedDataLayerNames - // void OnRep_LoadedDataLayerNames(); // [0x60885d0] Final|RequiredAPI|Native|Protected + // void OnRep_LoadedDataLayerNames(); // [0x60b8580] Final|RequiredAPI|Native|Protected // Function /Script/Engine.WorldDataLayers.OnRep_EffectiveLoadedDataLayerNames - // void OnRep_EffectiveLoadedDataLayerNames(); // [0x6088540] Final|RequiredAPI|Native|Protected + // void OnRep_EffectiveLoadedDataLayerNames(); // [0x60b84f0] Final|RequiredAPI|Native|Protected // Function /Script/Engine.WorldDataLayers.OnRep_EffectiveActiveDataLayerNames - // void OnRep_EffectiveActiveDataLayerNames(); // [0x60884b0] Final|RequiredAPI|Native|Protected + // void OnRep_EffectiveActiveDataLayerNames(); // [0x60b8460] Final|RequiredAPI|Native|Protected // Function /Script/Engine.WorldDataLayers.OnRep_ActiveDataLayerNames - // void OnRep_ActiveDataLayerNames(); // [0x6088420] Final|RequiredAPI|Native|Protected + // void OnRep_ActiveDataLayerNames(); // [0x60b83d0] Final|RequiredAPI|Native|Protected // Function /Script/Engine.WorldDataLayers.OnDataLayerRuntimeStateChanged - // void OnDataLayerRuntimeStateChanged(class UDataLayerInstance* InDataLayer, EDataLayerRuntimeState InState); // [0x6088350] RequiredAPI|Net|NetReliableNative|Event|NetMulticast|Public + // void OnDataLayerRuntimeStateChanged(class UDataLayerInstance* InDataLayer, EDataLayerRuntimeState InState); // [0x60b8300] RequiredAPI|Net|NetReliableNative|Event|NetMulticast|Public }; /// Class /Script/Engine.DataLayer @@ -38308,27 +38308,27 @@ class UDataLayer : public UObject /// Functions // Function /Script/Engine.DataLayer.IsVisible - // bool IsVisible(); // [0x5a8bec0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsVisible(); // [0x5abd0b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayer.IsRuntime - // bool IsRuntime(); // [0x60881a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsRuntime(); // [0x60b8150] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayer.IsInitiallyVisible - // bool IsInitiallyVisible(); // [0x5a8bec0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsInitiallyVisible(); // [0x5abd0b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayer.IsInitiallyActive - // bool IsInitiallyActive(); // [0x60881c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsInitiallyActive(); // [0x60b8170] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayer.IsEffectiveVisible - // bool IsEffectiveVisible(); // [0x5a8bec0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsEffectiveVisible(); // [0x5abd0b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayer.IsDynamicallyLoaded - // bool IsDynamicallyLoaded(); // [0x60881a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsDynamicallyLoaded(); // [0x60b8150] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayer.GetInitialState - // EDataLayerState GetInitialState(); // [0x6087e50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EDataLayerState GetInitialState(); // [0x60b7e00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayer.GetInitialRuntimeState - // EDataLayerRuntimeState GetInitialRuntimeState(); // [0x6087e50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EDataLayerRuntimeState GetInitialRuntimeState(); // [0x60b7e00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayer.GetDebugColor - // FColor GetDebugColor(); // [0x59d2b30] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FColor GetDebugColor(); // [0x5a03d20] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayer.GetDataLayerLabel - // FName GetDataLayerLabel(); // [0x6087ad0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetDataLayerLabel(); // [0x60b7a80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayer.Equals - // bool Equals(FActorDataLayer& ActorDataLayer); // [0x6086d70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool Equals(FActorDataLayer& ActorDataLayer); // [0x60b6d20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.DataLayerInstancePrivate @@ -38365,43 +38365,43 @@ class UDataLayerSubsystem : public UWorldSubsystem /// Functions // Function /Script/Engine.DataLayerSubsystem.SetDataLayerStateByLabel - // void SetDataLayerStateByLabel(FName& InDataLayerLabel, EDataLayerState InState); // [0x6088e50] Final|BlueprintAuthorityOnly|Native|Public|HasOutParms|BlueprintCallable + // void SetDataLayerStateByLabel(FName& InDataLayerLabel, EDataLayerState InState); // [0x60b8e00] Final|BlueprintAuthorityOnly|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.DataLayerSubsystem.SetDataLayerState - // void SetDataLayerState(FActorDataLayer& InDataLayer, EDataLayerState InState); // [0x6088d70] Final|BlueprintAuthorityOnly|Native|Public|HasOutParms|BlueprintCallable + // void SetDataLayerState(FActorDataLayer& InDataLayer, EDataLayerState InState); // [0x60b8d20] Final|BlueprintAuthorityOnly|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.DataLayerSubsystem.SetDataLayerRuntimeStateByLabel - // void SetDataLayerRuntimeStateByLabel(FName& InDataLayerLabel, EDataLayerRuntimeState InState, bool bInIsRecursive); // [0x6088c50] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|HasOutParms|BlueprintCallable + // void SetDataLayerRuntimeStateByLabel(FName& InDataLayerLabel, EDataLayerRuntimeState InState, bool bInIsRecursive); // [0x60b8c00] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.DataLayerSubsystem.SetDataLayerRuntimeState - // void SetDataLayerRuntimeState(FActorDataLayer& InDataLayer, EDataLayerRuntimeState InState, bool bInIsRecursive); // [0x6088b30] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|HasOutParms|BlueprintCallable + // void SetDataLayerRuntimeState(FActorDataLayer& InDataLayer, EDataLayerRuntimeState InState, bool bInIsRecursive); // [0x60b8ae0] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.DataLayerSubsystem.SetDataLayerInstanceRuntimeState - // void SetDataLayerInstanceRuntimeState(class UDataLayerAsset* InDataLayerAsset, EDataLayerRuntimeState InState, bool bInIsRecursive); // [0x6088660] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable + // void SetDataLayerInstanceRuntimeState(class UDataLayerAsset* InDataLayerAsset, EDataLayerRuntimeState InState, bool bInIsRecursive); // [0x60b8610] Final|RequiredAPI|BlueprintAuthorityOnly|Native|Public|BlueprintCallable // Function /Script/Engine.DataLayerSubsystem.GetLoadedDataLayerNames - // TSet GetLoadedDataLayerNames(); // [0x6088050] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TSet GetLoadedDataLayerNames(); // [0x60b8000] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerSubsystem.GetDataLayerStateByLabel - // EDataLayerState GetDataLayerStateByLabel(FName& InDataLayerLabel); // [0x6087c70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // EDataLayerState GetDataLayerStateByLabel(FName& InDataLayerLabel); // [0x60b7c20] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerSubsystem.GetDataLayerState - // EDataLayerState GetDataLayerState(FActorDataLayer& InDataLayer); // [0x6087bc0] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // EDataLayerState GetDataLayerState(FActorDataLayer& InDataLayer); // [0x60b7b70] Final|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerSubsystem.GetDataLayerRuntimeStateByLabel - // EDataLayerRuntimeState GetDataLayerRuntimeStateByLabel(FName& InDataLayerLabel); // [0x6087c70] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // EDataLayerRuntimeState GetDataLayerRuntimeStateByLabel(FName& InDataLayerLabel); // [0x60b7c20] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerSubsystem.GetDataLayerRuntimeState - // EDataLayerRuntimeState GetDataLayerRuntimeState(FActorDataLayer& InDataLayer); // [0x6087bc0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // EDataLayerRuntimeState GetDataLayerRuntimeState(FActorDataLayer& InDataLayer); // [0x60b7b70] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerSubsystem.GetDataLayerInstanceRuntimeState - // EDataLayerRuntimeState GetDataLayerInstanceRuntimeState(class UDataLayerAsset* InDataLayerAsset); // [0x6087930] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // EDataLayerRuntimeState GetDataLayerInstanceRuntimeState(class UDataLayerAsset* InDataLayerAsset); // [0x60b78e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerSubsystem.GetDataLayerInstanceFromAsset - // class UDataLayerInstance* GetDataLayerInstanceFromAsset(class UDataLayerAsset* InDataLayerAsset); // [0x60877d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UDataLayerInstance* GetDataLayerInstanceFromAsset(class UDataLayerAsset* InDataLayerAsset); // [0x60b7780] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerSubsystem.GetDataLayerInstanceEffectiveRuntimeState - // EDataLayerRuntimeState GetDataLayerInstanceEffectiveRuntimeState(class UDataLayerAsset* InDataLayerAsset); // [0x6087630] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // EDataLayerRuntimeState GetDataLayerInstanceEffectiveRuntimeState(class UDataLayerAsset* InDataLayerAsset); // [0x60b75e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerSubsystem.GetDataLayerFromName - // class UDataLayerInstance* GetDataLayerFromName(FName InDataLayerName); // [0x6087550] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UDataLayerInstance* GetDataLayerFromName(FName InDataLayerName); // [0x60b7500] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerSubsystem.GetDataLayerFromLabel - // class UDataLayerInstance* GetDataLayerFromLabel(FName InDataLayerLabel); // [0x60874b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UDataLayerInstance* GetDataLayerFromLabel(FName InDataLayerLabel); // [0x60b7460] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerSubsystem.GetDataLayerEffectiveRuntimeStateByLabel - // EDataLayerRuntimeState GetDataLayerEffectiveRuntimeStateByLabel(FName& InDataLayerLabel); // [0x60873b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // EDataLayerRuntimeState GetDataLayerEffectiveRuntimeStateByLabel(FName& InDataLayerLabel); // [0x60b7360] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerSubsystem.GetDataLayerEffectiveRuntimeState - // EDataLayerRuntimeState GetDataLayerEffectiveRuntimeState(FActorDataLayer& InDataLayer); // [0x6087290] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // EDataLayerRuntimeState GetDataLayerEffectiveRuntimeState(FActorDataLayer& InDataLayer); // [0x60b7240] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerSubsystem.GetDataLayer - // class UDataLayerInstance* GetDataLayer(FActorDataLayer& InDataLayer); // [0x60871a0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // class UDataLayerInstance* GetDataLayer(FActorDataLayer& InDataLayer); // [0x60b7150] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.DataLayerSubsystem.GetActiveDataLayerNames - // TSet GetActiveDataLayerNames(); // [0x6086e20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TSet GetActiveDataLayerNames(); // [0x60b6dd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/Engine.DeprecatedDataLayerInstance @@ -38487,9 +38487,9 @@ class UWorldPartitionDestructibleInHLODInterface : public UInterface /// Functions // Function /Script/Engine.WorldPartitionDestructibleInHLODInterface.SetHLODDestructionTag - // void SetHLODDestructionTag(FWorldPartitionHLODDestructionTag& InDestructionTag); // [0x6088f30] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintEvent + // void SetHLODDestructionTag(FWorldPartitionHLODDestructionTag& InDestructionTag); // [0x60b8ee0] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintEvent // Function /Script/Engine.WorldPartitionDestructibleInHLODInterface.GetHLODDestructionTag - // FWorldPartitionHLODDestructionTag GetHLODDestructionTag(); // [0x6087df0] RequiredAPI|Native|Event|Public|BlueprintEvent|Const + // FWorldPartitionHLODDestructionTag GetHLODDestructionTag(); // [0x60b7da0] RequiredAPI|Native|Event|Public|BlueprintEvent|Const }; /// Class /Script/Engine.WorldPartitionDestructibleInHLODSupportLibrary @@ -38501,9 +38501,9 @@ class UWorldPartitionDestructibleInHLODSupportLibrary : public UBlueprintFunctio /// Functions // Function /Script/Engine.WorldPartitionDestructibleInHLODSupportLibrary.DestroyInHLOD - // void DestroyInHLOD(TScriptInterface& DestructibleInHLOD); // [0x6086ca0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void DestroyInHLOD(TScriptInterface& DestructibleInHLOD); // [0x60b6c50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Engine.WorldPartitionDestructibleInHLODSupportLibrary.DamageInHLOD - // void DamageInHLOD(TScriptInterface& DestructibleInHLOD, float DamagePercent); // [0x6086b60] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void DamageInHLOD(TScriptInterface& DestructibleInHLOD, float DamagePercent); // [0x60b6b10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/Engine.HLODLayer @@ -38722,9 +38722,9 @@ class UWorldPartitionRuntimeLevelStreamingCell : public UWorldPartitionRuntimeCe /// Functions // Function /Script/Engine.WorldPartitionRuntimeLevelStreamingCell.OnLevelShown - // void OnLevelShown(); // [0x60a4e20] Final|RequiredAPI|Native|Private + // void OnLevelShown(); // [0x60d4dd0] Final|RequiredAPI|Native|Private // Function /Script/Engine.WorldPartitionRuntimeLevelStreamingCell.OnLevelHidden - // void OnLevelHidden(); // [0x60a4e00] Final|RequiredAPI|Native|Private + // void OnLevelHidden(); // [0x60d4db0] Final|RequiredAPI|Native|Private }; /// Struct /Script/Engine.SpatialHashRuntimeGrid @@ -38819,9 +38819,9 @@ class UWorldPartitionSubsystem : public UTickableWorldSubsystem /// Functions // Function /Script/Engine.WorldPartitionSubsystem.IsStreamingCompleted - // bool IsStreamingCompleted(EWorldPartitionRuntimeCellState QueryState, TArray& QuerySources, bool bExactState); // [0x60b8b90] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // bool IsStreamingCompleted(EWorldPartitionRuntimeCellState QueryState, TArray& QuerySources, bool bExactState); // [0x60e8b40] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/Engine.WorldPartitionSubsystem.IsAllStreamingCompleted - // bool IsAllStreamingCompleted(); // [0x60b8b60] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool IsAllStreamingCompleted(); // [0x60e8b10] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/Engine.WorldPartitionVolume @@ -43555,147 +43555,147 @@ class UWidget : public UVisual /// Functions // Function /Script/UMG.Widget.SetVisibility - // void SetVisibility(ESlateVisibility InVisibility); // [0x53429f0] RequiredAPI|Native|Public|BlueprintCallable + // void SetVisibility(ESlateVisibility InVisibility); // [0x5374bc0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.SetUserFocus - // void SetUserFocus(class APlayerController* PlayerController); // [0x53421b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetUserFocus(class APlayerController* PlayerController); // [0x5374380] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.SetToolTipText - // void SetToolTipText(FText& InToolTipText); // [0x5342060] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetToolTipText(FText& InToolTipText); // [0x5374230] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.Widget.SetToolTip - // void SetToolTip(class UWidget* Widget); // [0x5341fd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetToolTip(class UWidget* Widget); // [0x53741a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.SetRenderTranslation - // void SetRenderTranslation(FVector2D Translation); // [0x533f7c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetRenderTranslation(FVector2D Translation); // [0x5371990] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.Widget.SetRenderTransformPivot - // void SetRenderTransformPivot(FVector2D Pivot); // [0x533f730] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetRenderTransformPivot(FVector2D Pivot); // [0x5371900] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.Widget.SetRenderTransformAngle - // void SetRenderTransformAngle(float Angle); // [0x533f6a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRenderTransformAngle(float Angle); // [0x5371870] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.SetRenderTransform - // void SetRenderTransform(FWidgetTransform InTransform); // [0x533f5d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRenderTransform(FWidgetTransform InTransform); // [0x53717a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.SetRenderShear - // void SetRenderShear(FVector2D Shear); // [0x533f550] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetRenderShear(FVector2D Shear); // [0x5371720] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.Widget.SetRenderScale - // void SetRenderScale(FVector2D Scale); // [0x533f4d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetRenderScale(FVector2D Scale); // [0x53716a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.Widget.SetRenderOpacity - // void SetRenderOpacity(float InOpacity); // [0x533f450] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRenderOpacity(float InOpacity); // [0x5371620] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.SetNavigationRuleExplicit - // void SetNavigationRuleExplicit(EUINavigation Direction, class UWidget* InWidget); // [0x533e5c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNavigationRuleExplicit(EUINavigation Direction, class UWidget* InWidget); // [0x5370790] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.SetNavigationRuleCustomBoundary - // void SetNavigationRuleCustomBoundary(EUINavigation Direction, FDelegateProperty InCustomDelegate); // [0x533e4b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNavigationRuleCustomBoundary(EUINavigation Direction, FDelegateProperty InCustomDelegate); // [0x5370680] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.SetNavigationRuleCustom - // void SetNavigationRuleCustom(EUINavigation Direction, FDelegateProperty InCustomDelegate); // [0x533e3a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNavigationRuleCustom(EUINavigation Direction, FDelegateProperty InCustomDelegate); // [0x5370570] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.SetNavigationRuleBase - // void SetNavigationRuleBase(EUINavigation Direction, EUINavigationRule Rule); // [0x533e2a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNavigationRuleBase(EUINavigation Direction, EUINavigationRule Rule); // [0x5370470] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.SetNavigationRule - // void SetNavigationRule(EUINavigation Direction, EUINavigationRule Rule, FName WidgetToFocus); // [0x533e160] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNavigationRule(EUINavigation Direction, EUINavigationRule Rule, FName WidgetToFocus); // [0x5370330] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.SetKeyboardFocus - // void SetKeyboardFocus(); // [0x533d150] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetKeyboardFocus(); // [0x536f320] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.SetIsEnabled - // void SetIsEnabled(bool bInIsEnabled); // [0x533c660] RequiredAPI|Native|Public|BlueprintCallable + // void SetIsEnabled(bool bInIsEnabled); // [0x536e830] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.SetFocus - // void SetFocus(); // [0x533b2d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFocus(); // [0x536d4a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.SetCursor - // void SetCursor(TEnumAsByte InCursor); // [0x5339fe0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCursor(TEnumAsByte InCursor); // [0x536c1b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.SetClipping - // void SetClipping(EWidgetClipping InClipping); // [0x5339790] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetClipping(EWidgetClipping InClipping); // [0x536b960] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.SetAllNavigationRules - // void SetAllNavigationRules(EUINavigationRule Rule, FName WidgetToFocus); // [0x5338320] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAllNavigationRules(EUINavigationRule Rule, FName WidgetToFocus); // [0x536a4f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.ResetCursor - // void ResetCursor(); // [0x5337e40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ResetCursor(); // [0x536a010] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.RemoveFromParent - // void RemoveFromParent(); // [0x5337a60] RequiredAPI|Native|Public|BlueprintCallable + // void RemoveFromParent(); // [0x5369c30] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.OnReply__DelegateSignature - // FEventReply OnReply__DelegateSignature(); // [0x35d7f00] Public|Delegate + // FEventReply OnReply__DelegateSignature(); // [0x3617e10] Public|Delegate // Function /Script/UMG.Widget.OnPointerEvent__DelegateSignature - // FEventReply OnPointerEvent__DelegateSignature(FGeometry MyGeometry, FPointerEvent& MouseEvent); // [0x35d7f00] Public|Delegate|HasOutParms + // FEventReply OnPointerEvent__DelegateSignature(FGeometry MyGeometry, FPointerEvent& MouseEvent); // [0x3617e10] Public|Delegate|HasOutParms // Function /Script/UMG.Widget.K2_RemoveFieldValueChangedDelegate - // void K2_RemoveFieldValueChangedDelegate(FFieldNotificationId FieldId, FDelegateProperty Delegate); // [0x5336fe0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void K2_RemoveFieldValueChangedDelegate(FFieldNotificationId FieldId, FDelegateProperty Delegate); // [0x53691b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.K2_BroadcastFieldValueChanged - // void K2_BroadcastFieldValueChanged(FFieldNotificationId FieldId); // [0x5336e90] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void K2_BroadcastFieldValueChanged(FFieldNotificationId FieldId); // [0x5369060] Final|RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/UMG.Widget.K2_AddFieldValueChangedDelegate - // void K2_AddFieldValueChangedDelegate(FFieldNotificationId FieldId, FDelegateProperty Delegate); // [0x5336cc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void K2_AddFieldValueChangedDelegate(FFieldNotificationId FieldId, FDelegateProperty Delegate); // [0x5368e90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.IsVisible - // bool IsVisible(); // [0x5336c60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsVisible(); // [0x5368e30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.IsRendered - // bool IsRendered(); // [0x5336b50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsRendered(); // [0x5368d20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.IsInViewport - // bool IsInViewport(); // [0x5336a40] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsInViewport(); // [0x5368c10] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.IsHovered - // bool IsHovered(); // [0x5336a10] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsHovered(); // [0x5368be0] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.InvalidateLayoutAndVolatility - // void InvalidateLayoutAndVolatility(); // [0x53369c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void InvalidateLayoutAndVolatility(); // [0x5368b90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.HasUserFocusedDescendants - // bool HasUserFocusedDescendants(class APlayerController* PlayerController); // [0x5336800] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasUserFocusedDescendants(class APlayerController* PlayerController); // [0x53689d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.HasUserFocus - // bool HasUserFocus(class APlayerController* PlayerController); // [0x5336640] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasUserFocus(class APlayerController* PlayerController); // [0x5368810] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.HasMouseCaptureByUser - // bool HasMouseCaptureByUser(int32_t UserIndex, int32_t PointerIndex); // [0x5336460] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasMouseCaptureByUser(int32_t UserIndex, int32_t PointerIndex); // [0x5368630] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.HasMouseCapture - // bool HasMouseCapture(); // [0x5336360] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasMouseCapture(); // [0x5368530] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.HasKeyboardFocus - // bool HasKeyboardFocus(); // [0x5336260] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasKeyboardFocus(); // [0x5368430] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.HasFocusedDescendants - // bool HasFocusedDescendants(); // [0x5336160] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasFocusedDescendants(); // [0x5368330] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.HasAnyUserFocus - // bool HasAnyUserFocus(); // [0x5335f50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasAnyUserFocus(); // [0x5368120] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.GetWidget__DelegateSignature - // class UWidget* GetWidget__DelegateSignature(); // [0x35d7f00] Public|Delegate + // class UWidget* GetWidget__DelegateSignature(); // [0x3617e10] Public|Delegate // Function /Script/UMG.Widget.GetVisibility - // ESlateVisibility GetVisibility(); // [0x5335e60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // ESlateVisibility GetVisibility(); // [0x5368030] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.GetTickSpaceGeometry - // FGeometry GetTickSpaceGeometry(); // [0x53341d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FGeometry GetTickSpaceGeometry(); // [0x53663a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.GetText__DelegateSignature - // FText GetText__DelegateSignature(); // [0x35d7f00] Public|Delegate + // FText GetText__DelegateSignature(); // [0x3617e10] Public|Delegate // Function /Script/UMG.Widget.GetSlateVisibility__DelegateSignature - // ESlateVisibility GetSlateVisibility__DelegateSignature(); // [0x35d7f00] Public|Delegate + // ESlateVisibility GetSlateVisibility__DelegateSignature(); // [0x3617e10] Public|Delegate // Function /Script/UMG.Widget.GetSlateColor__DelegateSignature - // FSlateColor GetSlateColor__DelegateSignature(); // [0x35d7f00] Public|Delegate + // FSlateColor GetSlateColor__DelegateSignature(); // [0x3617e10] Public|Delegate // Function /Script/UMG.Widget.GetSlateBrush__DelegateSignature - // FSlateBrush GetSlateBrush__DelegateSignature(); // [0x35d7f00] Public|Delegate + // FSlateBrush GetSlateBrush__DelegateSignature(); // [0x3617e10] Public|Delegate // Function /Script/UMG.Widget.GetRenderTransformAngle - // float GetRenderTransformAngle(); // [0x53356d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetRenderTransformAngle(); // [0x53678a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.GetRenderOpacity - // float GetRenderOpacity(); // [0x5335680] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetRenderOpacity(); // [0x5367850] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.GetParent - // class UPanelWidget* GetParent(); // [0x5335600] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UPanelWidget* GetParent(); // [0x53677d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.GetPaintSpaceGeometry - // FGeometry GetPaintSpaceGeometry(); // [0x5335550] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FGeometry GetPaintSpaceGeometry(); // [0x5367720] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.GetOwningPlayer - // class APlayerController* GetOwningPlayer(); // [0x5335520] RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APlayerController* GetOwningPlayer(); // [0x53676f0] RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.GetOwningLocalPlayer - // class ULocalPlayer* GetOwningLocalPlayer(); // [0x53354f0] RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const + // class ULocalPlayer* GetOwningLocalPlayer(); // [0x53676c0] RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.GetMouseCursor__DelegateSignature - // TEnumAsByte GetMouseCursor__DelegateSignature(); // [0x35d7f00] Public|Delegate + // TEnumAsByte GetMouseCursor__DelegateSignature(); // [0x3617e10] Public|Delegate // Function /Script/UMG.Widget.GetLinearColor__DelegateSignature - // FLinearColor GetLinearColor__DelegateSignature(); // [0x35d7f00] Public|Delegate|HasDefaults + // FLinearColor GetLinearColor__DelegateSignature(); // [0x3617e10] Public|Delegate|HasDefaults // Function /Script/UMG.Widget.GetIsEnabled - // bool GetIsEnabled(); // [0x5335040] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetIsEnabled(); // [0x5367210] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.GetInt32__DelegateSignature - // int32_t GetInt32__DelegateSignature(); // [0x35d7f00] Public|Delegate + // int32_t GetInt32__DelegateSignature(); // [0x3617e10] Public|Delegate // Function /Script/UMG.Widget.GetGameInstance - // class UGameInstance* GetGameInstance(); // [0x5334d20] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UGameInstance* GetGameInstance(); // [0x5366ef0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.GetFloat__DelegateSignature - // float GetFloat__DelegateSignature(); // [0x35d7f00] Public|Delegate + // float GetFloat__DelegateSignature(); // [0x3617e10] Public|Delegate // Function /Script/UMG.Widget.GetDesiredSize - // FVector2D GetDesiredSize(); // [0x5334830] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetDesiredSize(); // [0x5366a00] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.GetClipping - // EWidgetClipping GetClipping(); // [0x5334430] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // EWidgetClipping GetClipping(); // [0x5366600] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.GetCheckBoxState__DelegateSignature - // ECheckBoxState GetCheckBoxState__DelegateSignature(); // [0x35d7f00] Public|Delegate + // ECheckBoxState GetCheckBoxState__DelegateSignature(); // [0x3617e10] Public|Delegate // Function /Script/UMG.Widget.GetCachedGeometry - // FGeometry GetCachedGeometry(); // [0x53341d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FGeometry GetCachedGeometry(); // [0x53663a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.GetBool__DelegateSignature - // bool GetBool__DelegateSignature(); // [0x35d7f00] Public|Delegate + // bool GetBool__DelegateSignature(); // [0x3617e10] Public|Delegate // Function /Script/UMG.Widget.GetAccessibleText - // FText GetAccessibleText(); // [0x5333f40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetAccessibleText(); // [0x5366110] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.GetAccessibleSummaryText - // FText GetAccessibleSummaryText(); // [0x5333e60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetAccessibleSummaryText(); // [0x5366030] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Widget.GenerateWidgetForString__DelegateSignature - // class UWidget* GenerateWidgetForString__DelegateSignature(FString Item); // [0x35d7f00] Public|Delegate + // class UWidget* GenerateWidgetForString__DelegateSignature(FString Item); // [0x3617e10] Public|Delegate // Function /Script/UMG.Widget.GenerateWidgetForObject__DelegateSignature - // class UWidget* GenerateWidgetForObject__DelegateSignature(class UObject* Item); // [0x35d7f00] Public|Delegate + // class UWidget* GenerateWidgetForObject__DelegateSignature(class UObject* Item); // [0x3617e10] Public|Delegate // Function /Script/UMG.Widget.ForceVolatile - // void ForceVolatile(bool bForce); // [0x5333d40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ForceVolatile(bool bForce); // [0x5365f10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Widget.ForceLayoutPrepass - // void ForceLayoutPrepass(); // [0x5333ca0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ForceLayoutPrepass(); // [0x5365e70] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/UMG.UserWidgetPool @@ -43734,25 +43734,25 @@ class UListViewBase : public UWidget /// Functions // Function /Script/UMG.ListViewBase.SetWheelScrollMultiplier - // void SetWheelScrollMultiplier(float NewWheelScrollMultiplier); // [0x5342a70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetWheelScrollMultiplier(float NewWheelScrollMultiplier); // [0x5374c40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ListViewBase.SetScrollOffset - // void SetScrollOffset(float InScrollOffset); // [0x533fe50] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetScrollOffset(float InScrollOffset); // [0x5372020] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ListViewBase.SetScrollbarVisibility - // void SetScrollbarVisibility(ESlateVisibility InVisibility); // [0x5340180] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetScrollbarVisibility(ESlateVisibility InVisibility); // [0x5372350] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ListViewBase.SetIsPointerScrollingEnabled - // void SetIsPointerScrollingEnabled(bool bInIsPointerScrollingEnabled); // [0x533cb00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIsPointerScrollingEnabled(bool bInIsPointerScrollingEnabled); // [0x536ecd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ListViewBase.ScrollToTop - // void ScrollToTop(); // [0x53380c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ScrollToTop(); // [0x536a290] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ListViewBase.ScrollToBottom - // void ScrollToBottom(); // [0x5338030] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ScrollToBottom(); // [0x536a200] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ListViewBase.RequestRefresh - // void RequestRefresh(); // [0x5337d30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RequestRefresh(); // [0x5369f00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ListViewBase.RegenerateAllEntries - // void RegenerateAllEntries(); // [0x5337540] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RegenerateAllEntries(); // [0x5369710] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ListViewBase.GetScrollOffset - // float GetScrollOffset(); // [0x53356f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetScrollOffset(); // [0x53678c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ListViewBase.GetDisplayedEntryWidgets - // TArray GetDisplayedEntryWidgets(); // [0x5334900] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetDisplayedEntryWidgets(); // [0x5366ad0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.ListView @@ -43785,59 +43785,59 @@ class UListView : public UListViewBase /// Functions // Function /Script/UMG.ListView.SetSelectionMode - // void SetSelectionMode(TEnumAsByte SelectionMode); // [0x5340480] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSelectionMode(TEnumAsByte SelectionMode); // [0x5372650] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ListView.SetSelectedIndex - // void SetSelectedIndex(int32_t Index); // [0x53402a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSelectedIndex(int32_t Index); // [0x5372470] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ListView.ScrollIndexIntoView - // void ScrollIndexIntoView(int32_t Index); // [0x5337f50] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ScrollIndexIntoView(int32_t Index); // [0x536a120] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ListView.RemoveItem - // void RemoveItem(class UObject* Item); // [0x5337a80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemoveItem(class UObject* Item); // [0x5369c50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ListView.OnListItemOuterEndPlayed - // void OnListItemOuterEndPlayed(class AActor* ItemOuter, TEnumAsByte EndPlayReason); // [0x5337380] Final|RequiredAPI|Native|Protected + // void OnListItemOuterEndPlayed(class AActor* ItemOuter, TEnumAsByte EndPlayReason); // [0x5369550] Final|RequiredAPI|Native|Protected // Function /Script/UMG.ListView.OnListItemEndPlayed - // void OnListItemEndPlayed(class AActor* Item, TEnumAsByte EndPlayReason); // [0x53372b0] Final|RequiredAPI|Native|Protected + // void OnListItemEndPlayed(class AActor* Item, TEnumAsByte EndPlayReason); // [0x5369480] Final|RequiredAPI|Native|Protected // Function /Script/UMG.ListView.NavigateToIndex - // void NavigateToIndex(int32_t Index); // [0x53371d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void NavigateToIndex(int32_t Index); // [0x53693a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ListView.IsRefreshPending - // bool IsRefreshPending(); // [0x5336b00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsRefreshPending(); // [0x5368cd0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ListView.GetVerticalEntrySpacing - // float GetVerticalEntrySpacing(); // [0x5335c80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetVerticalEntrySpacing(); // [0x5367e50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ListView.GetNumItems - // int32_t GetNumItems(); // [0x5335460] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumItems(); // [0x5367630] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ListView.GetListItems - // TArray GetListItems(); // [0x53351b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetListItems(); // [0x5367380] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ListView.GetItemAt - // class UObject* GetItemAt(int32_t Index); // [0x53350d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UObject* GetItemAt(int32_t Index); // [0x53672a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ListView.GetIndexForItem - // int32_t GetIndexForItem(class UObject* Item); // [0x5334f60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetIndexForItem(class UObject* Item); // [0x5367130] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ListView.GetHorizontalEntrySpacing - // float GetHorizontalEntrySpacing(); // [0x5334f40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetHorizontalEntrySpacing(); // [0x5367110] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ListView.ClearListItems - // void ClearListItems(); // [0x5333680] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearListItems(); // [0x5365850] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ListView.BP_SetSelectedItem - // void BP_SetSelectedItem(class UObject* Item); // [0x5333490] Final|RequiredAPI|Native|Private|BlueprintCallable + // void BP_SetSelectedItem(class UObject* Item); // [0x5365660] Final|RequiredAPI|Native|Private|BlueprintCallable // Function /Script/UMG.ListView.BP_SetListItems - // void BP_SetListItems(TArray& InListItems); // [0x53332f0] Final|RequiredAPI|Native|Private|HasOutParms|BlueprintCallable + // void BP_SetListItems(TArray& InListItems); // [0x53654c0] Final|RequiredAPI|Native|Private|HasOutParms|BlueprintCallable // Function /Script/UMG.ListView.BP_SetItemSelection - // void BP_SetItemSelection(class UObject* Item, bool bSelected); // [0x5333190] Final|RequiredAPI|Native|Private|BlueprintCallable + // void BP_SetItemSelection(class UObject* Item, bool bSelected); // [0x5365360] Final|RequiredAPI|Native|Private|BlueprintCallable // Function /Script/UMG.ListView.BP_ScrollItemIntoView - // void BP_ScrollItemIntoView(class UObject* Item); // [0x53330c0] Final|RequiredAPI|Native|Private|BlueprintCallable + // void BP_ScrollItemIntoView(class UObject* Item); // [0x5365290] Final|RequiredAPI|Native|Private|BlueprintCallable // Function /Script/UMG.ListView.BP_NavigateToItem - // void BP_NavigateToItem(class UObject* Item); // [0x5332ff0] Final|RequiredAPI|Native|Private|BlueprintCallable + // void BP_NavigateToItem(class UObject* Item); // [0x53651c0] Final|RequiredAPI|Native|Private|BlueprintCallable // Function /Script/UMG.ListView.BP_IsItemVisible - // bool BP_IsItemVisible(class UObject* Item); // [0x5332ef0] Final|RequiredAPI|Native|Private|BlueprintCallable|BlueprintPure|Const + // bool BP_IsItemVisible(class UObject* Item); // [0x53650c0] Final|RequiredAPI|Native|Private|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ListView.BP_GetSelectedItems - // bool BP_GetSelectedItems(TArray& Items); // [0x5332e10] Final|RequiredAPI|Native|Private|HasOutParms|BlueprintCallable|Const + // bool BP_GetSelectedItems(TArray& Items); // [0x5364fe0] Final|RequiredAPI|Native|Private|HasOutParms|BlueprintCallable|Const // Function /Script/UMG.ListView.BP_GetSelectedItem - // class UObject* BP_GetSelectedItem(); // [0x5332d80] Final|RequiredAPI|Native|Private|BlueprintCallable|BlueprintPure|Const + // class UObject* BP_GetSelectedItem(); // [0x5364f50] Final|RequiredAPI|Native|Private|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ListView.BP_GetNumItemsSelected - // int32_t BP_GetNumItemsSelected(); // [0x5332d20] Final|RequiredAPI|Native|Private|BlueprintCallable|BlueprintPure|Const + // int32_t BP_GetNumItemsSelected(); // [0x5364ef0] Final|RequiredAPI|Native|Private|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ListView.BP_ClearSelection - // void BP_ClearSelection(); // [0x5332aa0] Final|RequiredAPI|Native|Private|BlueprintCallable + // void BP_ClearSelection(); // [0x5364c70] Final|RequiredAPI|Native|Private|BlueprintCallable // Function /Script/UMG.ListView.BP_CancelScrollIntoView - // void BP_CancelScrollIntoView(); // [0x5332a60] Final|RequiredAPI|Native|Private|BlueprintCallable + // void BP_CancelScrollIntoView(); // [0x5364c30] Final|RequiredAPI|Native|Private|BlueprintCallable // Function /Script/UMG.ListView.AddItem - // void AddItem(class UObject* Item); // [0x5332860] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddItem(class UObject* Item); // [0x5364a30] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.ListViewDesignerPreviewItem @@ -43864,7 +43864,7 @@ class USlateAccessibleWidgetData : public UObject /// Functions // Function /Script/UMG.SlateAccessibleWidgetData.GetText__DelegateSignature - // FText GetText__DelegateSignature(); // [0x35d7f00] Public|Delegate + // FText GetText__DelegateSignature(); // [0x3617e10] Public|Delegate }; /// Class /Script/UMG.UserWidgetBlueprint @@ -43949,209 +43949,209 @@ class UUserWidget : public UWidget /// Functions // Function /Script/UMG.UserWidget.UnregisterInputComponent - // void UnregisterInputComponent(); // [0x5379750] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void UnregisterInputComponent(); // [0x53ab920] Final|RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/UMG.UserWidget.UnbindFromAnimationStarted - // void UnbindFromAnimationStarted(class UWidgetAnimation* Animation, FDelegateProperty Delegate); // [0x53794b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void UnbindFromAnimationStarted(class UWidgetAnimation* Animation, FDelegateProperty Delegate); // [0x53ab680] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.UnbindFromAnimationFinished - // void UnbindFromAnimationFinished(class UWidgetAnimation* Animation, FDelegateProperty Delegate); // [0x53793c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void UnbindFromAnimationFinished(class UWidgetAnimation* Animation, FDelegateProperty Delegate); // [0x53ab590] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.UnbindAllFromAnimationStarted - // void UnbindAllFromAnimationStarted(class UWidgetAnimation* Animation); // [0x5379320] Final|RequiredAPI|Native|Public|BlueprintCallable + // void UnbindAllFromAnimationStarted(class UWidgetAnimation* Animation); // [0x53ab4f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.UnbindAllFromAnimationFinished - // void UnbindAllFromAnimationFinished(class UWidgetAnimation* Animation); // [0x5379280] Final|RequiredAPI|Native|Public|BlueprintCallable + // void UnbindAllFromAnimationFinished(class UWidgetAnimation* Animation); // [0x53ab450] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.StopListeningForInputAction - // void StopListeningForInputAction(FName ActionName, TEnumAsByte EventType); // [0x5378c20] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void StopListeningForInputAction(FName ActionName, TEnumAsByte EventType); // [0x53aadf0] Final|RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/UMG.UserWidget.StopListeningForAllInputActions - // void StopListeningForAllInputActions(); // [0x5378c00] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void StopListeningForAllInputActions(); // [0x53aadd0] Final|RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/UMG.UserWidget.StopAnimationsAndLatentActions - // void StopAnimationsAndLatentActions(); // [0x5378bd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void StopAnimationsAndLatentActions(); // [0x53aada0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.StopAnimation - // void StopAnimation(class UWidgetAnimation* inAnimation); // [0x5378b30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void StopAnimation(class UWidgetAnimation* inAnimation); // [0x53aad00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.StopAllAnimations - // void StopAllAnimations(); // [0x5378b10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void StopAllAnimations(); // [0x53aace0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.SetPositionInViewport - // void SetPositionInViewport(FVector2D Position, bool bRemoveDPIScale); // [0x5377b00] Final|RequiredAPI|BlueprintCosmetic|Native|Public|HasDefaults|BlueprintCallable + // void SetPositionInViewport(FVector2D Position, bool bRemoveDPIScale); // [0x53a9cd0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.UserWidget.SetPlaybackSpeed - // void SetPlaybackSpeed(class UWidgetAnimation* inAnimation, float playbackSpeed); // [0x5377a10] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void SetPlaybackSpeed(class UWidgetAnimation* inAnimation, float playbackSpeed); // [0x53a9be0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.SetPadding - // void SetPadding(FMargin InPadding); // [0x53776f0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void SetPadding(FMargin InPadding); // [0x53a98c0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.SetOwningPlayer - // void SetOwningPlayer(class APlayerController* LocalPlayerController); // [0x5377640] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void SetOwningPlayer(class APlayerController* LocalPlayerController); // [0x53a9810] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.SetNumLoopsToPlay - // void SetNumLoopsToPlay(class UWidgetAnimation* inAnimation, int32_t NumLoopsToPlay); // [0x5377560] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void SetNumLoopsToPlay(class UWidgetAnimation* inAnimation, int32_t NumLoopsToPlay); // [0x53a9730] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.SetInputActionPriority - // void SetInputActionPriority(int32_t NewPriority); // [0x5376ca0] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void SetInputActionPriority(int32_t NewPriority); // [0x53a8e70] Final|RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/UMG.UserWidget.SetInputActionBlocking - // void SetInputActionBlocking(bool bShouldBlock); // [0x5376be0] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void SetInputActionBlocking(bool bShouldBlock); // [0x53a8db0] Final|RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/UMG.UserWidget.SetForegroundColor - // void SetForegroundColor(FSlateColor InForegroundColor); // [0x5376680] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void SetForegroundColor(FSlateColor InForegroundColor); // [0x53a8850] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.SetDesiredSizeInViewport - // void SetDesiredSizeInViewport(FVector2D Size); // [0x5376260] Final|RequiredAPI|BlueprintCosmetic|Native|Public|HasDefaults|BlueprintCallable + // void SetDesiredSizeInViewport(FVector2D Size); // [0x53a8430] Final|RequiredAPI|BlueprintCosmetic|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.UserWidget.SetColorAndOpacity - // void SetColorAndOpacity(FLinearColor InColorAndOpacity); // [0x5375ec0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|HasDefaults|BlueprintCallable + // void SetColorAndOpacity(FLinearColor InColorAndOpacity); // [0x53a8090] Final|RequiredAPI|BlueprintCosmetic|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.UserWidget.SetAnimationCurrentTime - // void SetAnimationCurrentTime(class UWidgetAnimation* inAnimation, float InTime); // [0x5375bf0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void SetAnimationCurrentTime(class UWidgetAnimation* inAnimation, float InTime); // [0x53a7dc0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.SetAnchorsInViewport - // void SetAnchorsInViewport(FAnchors Anchors); // [0x5375a70] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void SetAnchorsInViewport(FAnchors Anchors); // [0x53a7c40] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.SetAlignmentInViewport - // void SetAlignmentInViewport(FVector2D Alignment); // [0x5375920] Final|RequiredAPI|BlueprintCosmetic|Native|Public|HasDefaults|BlueprintCallable + // void SetAlignmentInViewport(FVector2D Alignment); // [0x53a7af0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.UserWidget.ReverseAnimation - // void ReverseAnimation(class UWidgetAnimation* inAnimation); // [0x5375040] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void ReverseAnimation(class UWidgetAnimation* inAnimation); // [0x53a7210] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.RemoveFromViewport - // void RemoveFromViewport(); // [0x5337a60] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void RemoveFromViewport(); // [0x5369c30] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.RemoveExtensions - // void RemoveExtensions(class UClass* InExtensionType); // [0x5374eb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemoveExtensions(class UClass* InExtensionType); // [0x53a7080] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.RemoveExtension - // void RemoveExtension(class UUserWidgetExtension* InExtension); // [0x5374d40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemoveExtension(class UUserWidgetExtension* InExtension); // [0x53a6f10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.RegisterInputComponent - // void RegisterInputComponent(); // [0x53748d0] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void RegisterInputComponent(); // [0x53a6aa0] Final|RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/UMG.UserWidget.QueueStopAnimation - // void QueueStopAnimation(class UWidgetAnimation* inAnimation); // [0x53747e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void QueueStopAnimation(class UWidgetAnimation* inAnimation); // [0x53a69b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.QueueStopAllAnimations - // void QueueStopAllAnimations(); // [0x53747c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void QueueStopAllAnimations(); // [0x53a6990] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.QueuePlayAnimationTimeRange - // void QueuePlayAnimationTimeRange(class UWidgetAnimation* inAnimation, float startAtTime, float EndAtTime, int32_t NumLoopsToPlay, TEnumAsByte PlayMode, float playbackSpeed, bool bRestoreState); // [0x53744c0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void QueuePlayAnimationTimeRange(class UWidgetAnimation* inAnimation, float startAtTime, float EndAtTime, int32_t NumLoopsToPlay, TEnumAsByte PlayMode, float playbackSpeed, bool bRestoreState); // [0x53a6690] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.QueuePlayAnimationReverse - // void QueuePlayAnimationReverse(class UWidgetAnimation* inAnimation, float playbackSpeed, bool bRestoreState); // [0x5374300] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void QueuePlayAnimationReverse(class UWidgetAnimation* inAnimation, float playbackSpeed, bool bRestoreState); // [0x53a64d0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.QueuePlayAnimationForward - // void QueuePlayAnimationForward(class UWidgetAnimation* inAnimation, float playbackSpeed, bool bRestoreState); // [0x5374140] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void QueuePlayAnimationForward(class UWidgetAnimation* inAnimation, float playbackSpeed, bool bRestoreState); // [0x53a6310] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.QueuePlayAnimation - // void QueuePlayAnimation(class UWidgetAnimation* inAnimation, float startAtTime, int32_t NumLoopsToPlay, TEnumAsByte PlayMode, float playbackSpeed, bool bRestoreState); // [0x5373df0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void QueuePlayAnimation(class UWidgetAnimation* inAnimation, float startAtTime, int32_t NumLoopsToPlay, TEnumAsByte PlayMode, float playbackSpeed, bool bRestoreState); // [0x53a5fc0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.QueuePauseAnimation - // float QueuePauseAnimation(class UWidgetAnimation* inAnimation); // [0x5373c80] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // float QueuePauseAnimation(class UWidgetAnimation* inAnimation); // [0x53a5e50] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.PreConstruct - // void PreConstruct(bool IsDesignTime); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // void PreConstruct(bool IsDesignTime); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.PlaySound - // void PlaySound(class USoundBase* SoundToPlay); // [0x5373630] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void PlaySound(class USoundBase* SoundToPlay); // [0x53a5800] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.PlayAnimationTimeRange - // class UUMGSequencePlayer* PlayAnimationTimeRange(class UWidgetAnimation* inAnimation, float startAtTime, float EndAtTime, int32_t NumLoopsToPlay, TEnumAsByte PlayMode, float playbackSpeed, bool bRestoreState); // [0x5373410] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // class UUMGSequencePlayer* PlayAnimationTimeRange(class UWidgetAnimation* inAnimation, float startAtTime, float EndAtTime, int32_t NumLoopsToPlay, TEnumAsByte PlayMode, float playbackSpeed, bool bRestoreState); // [0x53a55e0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.PlayAnimationReverse - // class UUMGSequencePlayer* PlayAnimationReverse(class UWidgetAnimation* inAnimation, float playbackSpeed, bool bRestoreState); // [0x5373300] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // class UUMGSequencePlayer* PlayAnimationReverse(class UWidgetAnimation* inAnimation, float playbackSpeed, bool bRestoreState); // [0x53a54d0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.PlayAnimationForward - // class UUMGSequencePlayer* PlayAnimationForward(class UWidgetAnimation* inAnimation, float playbackSpeed, bool bRestoreState); // [0x53731f0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // class UUMGSequencePlayer* PlayAnimationForward(class UWidgetAnimation* inAnimation, float playbackSpeed, bool bRestoreState); // [0x53a53c0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.PlayAnimation - // class UUMGSequencePlayer* PlayAnimation(class UWidgetAnimation* inAnimation, float startAtTime, int32_t NumLoopsToPlay, TEnumAsByte PlayMode, float playbackSpeed, bool bRestoreState); // [0x5373020] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // class UUMGSequencePlayer* PlayAnimation(class UWidgetAnimation* inAnimation, float startAtTime, int32_t NumLoopsToPlay, TEnumAsByte PlayMode, float playbackSpeed, bool bRestoreState); // [0x53a51f0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.PauseAnimation - // float PauseAnimation(class UWidgetAnimation* inAnimation); // [0x5372f10] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // float PauseAnimation(class UWidgetAnimation* inAnimation); // [0x53a50e0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.OnTouchStarted - // FEventReply OnTouchStarted(FGeometry MyGeometry, FPointerEvent& InTouchEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent + // FEventReply OnTouchStarted(FGeometry MyGeometry, FPointerEvent& InTouchEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent // Function /Script/UMG.UserWidget.OnTouchMoved - // FEventReply OnTouchMoved(FGeometry MyGeometry, FPointerEvent& InTouchEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent + // FEventReply OnTouchMoved(FGeometry MyGeometry, FPointerEvent& InTouchEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent // Function /Script/UMG.UserWidget.OnTouchGesture - // FEventReply OnTouchGesture(FGeometry MyGeometry, FPointerEvent& GestureEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent + // FEventReply OnTouchGesture(FGeometry MyGeometry, FPointerEvent& GestureEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent // Function /Script/UMG.UserWidget.OnTouchForceChanged - // FEventReply OnTouchForceChanged(FGeometry MyGeometry, FPointerEvent& InTouchEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent + // FEventReply OnTouchForceChanged(FGeometry MyGeometry, FPointerEvent& InTouchEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent // Function /Script/UMG.UserWidget.OnTouchEnded - // FEventReply OnTouchEnded(FGeometry MyGeometry, FPointerEvent& InTouchEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent + // FEventReply OnTouchEnded(FGeometry MyGeometry, FPointerEvent& InTouchEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent // Function /Script/UMG.UserWidget.OnRemovedFromFocusPath - // void OnRemovedFromFocusPath(FFocusEvent InFocusEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // void OnRemovedFromFocusPath(FFocusEvent InFocusEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.OnPreviewMouseButtonDown - // FEventReply OnPreviewMouseButtonDown(FGeometry MyGeometry, FPointerEvent& MouseEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent + // FEventReply OnPreviewMouseButtonDown(FGeometry MyGeometry, FPointerEvent& MouseEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent // Function /Script/UMG.UserWidget.OnPreviewKeyDown - // FEventReply OnPreviewKeyDown(FGeometry MyGeometry, FKeyEvent InKeyEvent); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // FEventReply OnPreviewKeyDown(FGeometry MyGeometry, FKeyEvent InKeyEvent); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.OnPaint - // void OnPaint(FPaintContext& Context); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent|Const + // void OnPaint(FPaintContext& Context); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent|Const // Function /Script/UMG.UserWidget.OnMouseWheel - // FEventReply OnMouseWheel(FGeometry MyGeometry, FPointerEvent& MouseEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent + // FEventReply OnMouseWheel(FGeometry MyGeometry, FPointerEvent& MouseEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent // Function /Script/UMG.UserWidget.OnMouseMove - // FEventReply OnMouseMove(FGeometry MyGeometry, FPointerEvent& MouseEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent + // FEventReply OnMouseMove(FGeometry MyGeometry, FPointerEvent& MouseEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent // Function /Script/UMG.UserWidget.OnMouseLeave - // void OnMouseLeave(FPointerEvent& MouseEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent + // void OnMouseLeave(FPointerEvent& MouseEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent // Function /Script/UMG.UserWidget.OnMouseEnter - // void OnMouseEnter(FGeometry MyGeometry, FPointerEvent& MouseEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent + // void OnMouseEnter(FGeometry MyGeometry, FPointerEvent& MouseEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent // Function /Script/UMG.UserWidget.OnMouseCaptureLost - // void OnMouseCaptureLost(); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // void OnMouseCaptureLost(); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.OnMouseButtonUp - // FEventReply OnMouseButtonUp(FGeometry MyGeometry, FPointerEvent& MouseEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent + // FEventReply OnMouseButtonUp(FGeometry MyGeometry, FPointerEvent& MouseEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent // Function /Script/UMG.UserWidget.OnMouseButtonDown - // FEventReply OnMouseButtonDown(FGeometry MyGeometry, FPointerEvent& MouseEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent + // FEventReply OnMouseButtonDown(FGeometry MyGeometry, FPointerEvent& MouseEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent // Function /Script/UMG.UserWidget.OnMouseButtonDoubleClick - // FEventReply OnMouseButtonDoubleClick(FGeometry InMyGeometry, FPointerEvent& InMouseEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent + // FEventReply OnMouseButtonDoubleClick(FGeometry InMyGeometry, FPointerEvent& InMouseEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent // Function /Script/UMG.UserWidget.OnMotionDetected - // FEventReply OnMotionDetected(FGeometry MyGeometry, FMotionEvent InMotionEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // FEventReply OnMotionDetected(FGeometry MyGeometry, FMotionEvent InMotionEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.OnKeyUp - // FEventReply OnKeyUp(FGeometry MyGeometry, FKeyEvent InKeyEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // FEventReply OnKeyUp(FGeometry MyGeometry, FKeyEvent InKeyEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.OnKeyDown - // FEventReply OnKeyDown(FGeometry MyGeometry, FKeyEvent InKeyEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // FEventReply OnKeyDown(FGeometry MyGeometry, FKeyEvent InKeyEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.OnKeyChar - // FEventReply OnKeyChar(FGeometry MyGeometry, FCharacterEvent InCharacterEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // FEventReply OnKeyChar(FGeometry MyGeometry, FCharacterEvent InCharacterEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.OnInitialized - // void OnInitialized(); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // void OnInitialized(); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.OnFocusReceived - // FEventReply OnFocusReceived(FGeometry MyGeometry, FFocusEvent InFocusEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // FEventReply OnFocusReceived(FGeometry MyGeometry, FFocusEvent InFocusEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.OnFocusLost - // void OnFocusLost(FFocusEvent InFocusEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // void OnFocusLost(FFocusEvent InFocusEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.OnDrop - // bool OnDrop(FGeometry MyGeometry, FPointerEvent PointerEvent, class UDragDropOperation* Operation); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // bool OnDrop(FGeometry MyGeometry, FPointerEvent PointerEvent, class UDragDropOperation* Operation); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.OnDragOver - // bool OnDragOver(FGeometry MyGeometry, FPointerEvent PointerEvent, class UDragDropOperation* Operation); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // bool OnDragOver(FGeometry MyGeometry, FPointerEvent PointerEvent, class UDragDropOperation* Operation); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.OnDragLeave - // void OnDragLeave(FPointerEvent PointerEvent, class UDragDropOperation* Operation); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // void OnDragLeave(FPointerEvent PointerEvent, class UDragDropOperation* Operation); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.OnDragEnter - // void OnDragEnter(FGeometry MyGeometry, FPointerEvent PointerEvent, class UDragDropOperation* Operation); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // void OnDragEnter(FGeometry MyGeometry, FPointerEvent PointerEvent, class UDragDropOperation* Operation); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.OnDragDetected - // void OnDragDetected(FGeometry MyGeometry, FPointerEvent& PointerEvent, class UDragDropOperation*& Operation); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent + // void OnDragDetected(FGeometry MyGeometry, FPointerEvent& PointerEvent, class UDragDropOperation*& Operation); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent // Function /Script/UMG.UserWidget.OnDragCancelled - // void OnDragCancelled(FPointerEvent& PointerEvent, class UDragDropOperation* Operation); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent + // void OnDragCancelled(FPointerEvent& PointerEvent, class UDragDropOperation* Operation); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|HasOutParms|BlueprintEvent // Function /Script/UMG.UserWidget.OnAnimationStarted - // void OnAnimationStarted(class UWidgetAnimation* Animation); // [0x5372e80] RequiredAPI|BlueprintCosmetic|Native|Event|Protected|BlueprintEvent + // void OnAnimationStarted(class UWidgetAnimation* Animation); // [0x53a5050] RequiredAPI|BlueprintCosmetic|Native|Event|Protected|BlueprintEvent // Function /Script/UMG.UserWidget.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x5372df0] RequiredAPI|BlueprintCosmetic|Native|Event|Protected|BlueprintEvent + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x53a4fc0] RequiredAPI|BlueprintCosmetic|Native|Event|Protected|BlueprintEvent // Function /Script/UMG.UserWidget.OnAnalogValueChanged - // FEventReply OnAnalogValueChanged(FGeometry MyGeometry, FAnalogInputEvent InAnalogInputEvent); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintEvent + // FEventReply OnAnalogValueChanged(FGeometry MyGeometry, FAnalogInputEvent InAnalogInputEvent); // [0x3617e10] RequiredAPI|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.OnAddedToFocusPath - // void OnAddedToFocusPath(FFocusEvent InFocusEvent); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // void OnAddedToFocusPath(FFocusEvent InFocusEvent); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.ListenForInputAction - // void ListenForInputAction(FName ActionName, TEnumAsByte EventType, bool bConsume, FDelegateProperty Callback); // [0x5371f30] Final|RequiredAPI|Native|Protected|BlueprintCallable + // void ListenForInputAction(FName ActionName, TEnumAsByte EventType, bool bConsume, FDelegateProperty Callback); // [0x53a4100] Final|RequiredAPI|Native|Protected|BlueprintCallable // Function /Script/UMG.UserWidget.IsPlayingAnimation - // bool IsPlayingAnimation(); // [0x5371b40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlayingAnimation(); // [0x53a3d10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.UserWidget.IsListeningForInputAction - // bool IsListeningForInputAction(FName ActionName); // [0x5371c80] Final|RequiredAPI|Native|Protected|BlueprintCallable|BlueprintPure|Const + // bool IsListeningForInputAction(FName ActionName); // [0x53a3e50] Final|RequiredAPI|Native|Protected|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.UserWidget.IsInteractable - // bool IsInteractable(); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent|Const + // bool IsInteractable(); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent|Const // Function /Script/UMG.UserWidget.IsAnyAnimationPlaying - // bool IsAnyAnimationPlaying(); // [0x5371b40] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsAnyAnimationPlaying(); // [0x53a3d10] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.UserWidget.IsAnimationPlayingForward - // bool IsAnimationPlayingForward(class UWidgetAnimation* inAnimation); // [0x5371a70] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // bool IsAnimationPlayingForward(class UWidgetAnimation* inAnimation); // [0x53a3c40] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.IsAnimationPlaying - // bool IsAnimationPlaying(class UWidgetAnimation* inAnimation); // [0x53719b0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsAnimationPlaying(class UWidgetAnimation* inAnimation); // [0x53a3b80] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.UserWidget.GetOwningPlayerPawn - // class APawn* GetOwningPlayerPawn(); // [0x5371370] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APawn* GetOwningPlayerPawn(); // [0x53a3540] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.UserWidget.GetOwningPlayerCameraManager - // class APlayerCameraManager* GetOwningPlayerCameraManager(); // [0x5371320] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const + // class APlayerCameraManager* GetOwningPlayerCameraManager(); // [0x53a34f0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.UserWidget.GetIsVisible - // bool GetIsVisible(); // [0x53709a0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetIsVisible(); // [0x53a2b70] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.UserWidget.GetExtensions - // TArray GetExtensions(class UClass* extensionType); // [0x5370340] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetExtensions(class UClass* extensionType); // [0x53a2510] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.UserWidget.GetExtension - // class UUserWidgetExtension* GetExtension(class UClass* extensionType); // [0x5370200] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UUserWidgetExtension* GetExtension(class UClass* extensionType); // [0x53a23d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.UserWidget.GetAnimationCurrentTime - // float GetAnimationCurrentTime(class UWidgetAnimation* inAnimation); // [0x536fb10] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetAnimationCurrentTime(class UWidgetAnimation* inAnimation); // [0x53a1ce0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.UserWidget.GetAnchorsInViewport - // FAnchors GetAnchorsInViewport(); // [0x536fa90] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const + // FAnchors GetAnchorsInViewport(); // [0x53a1c60] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.UserWidget.GetAlignmentInViewport - // FVector2D GetAlignmentInViewport(); // [0x536f400] Final|RequiredAPI|BlueprintCosmetic|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetAlignmentInViewport(); // [0x53a15d0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.UserWidget.FlushAnimations - // void FlushAnimations(); // [0x536f1e0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void FlushAnimations(); // [0x53a13b0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.Destruct - // void Destruct(); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // void Destruct(); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.Construct - // void Construct(); // [0x35d7f00] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent + // void Construct(); // [0x3617e10] RequiredAPI|BlueprintCosmetic|Event|Public|BlueprintEvent // Function /Script/UMG.UserWidget.CancelLatentActions - // void CancelLatentActions(); // [0x536c740] Final|RequiredAPI|Native|Public|BlueprintCallable + // void CancelLatentActions(); // [0x539e910] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.BindToAnimationStarted - // void BindToAnimationStarted(class UWidgetAnimation* Animation, FDelegateProperty Delegate); // [0x536c5b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void BindToAnimationStarted(class UWidgetAnimation* Animation, FDelegateProperty Delegate); // [0x539e780] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.BindToAnimationFinished - // void BindToAnimationFinished(class UWidgetAnimation* Animation, FDelegateProperty Delegate); // [0x536c440] Final|RequiredAPI|Native|Public|BlueprintCallable + // void BindToAnimationFinished(class UWidgetAnimation* Animation, FDelegateProperty Delegate); // [0x539e610] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.BindToAnimationEvent - // void BindToAnimationEvent(class UWidgetAnimation* Animation, FDelegateProperty Delegate, EWidgetAnimationEvent AnimationEvent, FName UserTag); // [0x536c250] Final|RequiredAPI|Native|Public|BlueprintCallable + // void BindToAnimationEvent(class UWidgetAnimation* Animation, FDelegateProperty Delegate, EWidgetAnimationEvent AnimationEvent, FName UserTag); // [0x539e420] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.AddToViewport - // void AddToViewport(int32_t ZOrder); // [0x536c110] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void AddToViewport(int32_t ZOrder); // [0x539e2e0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.AddToPlayerScreen - // bool AddToPlayerScreen(int32_t ZOrder); // [0x536c070] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // bool AddToPlayerScreen(int32_t ZOrder); // [0x539e240] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.UserWidget.AddExtension - // class UUserWidgetExtension* AddExtension(class UClass* InExtensionType); // [0x536bfc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UUserWidgetExtension* AddExtension(class UClass* InExtensionType); // [0x539e190] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.UserWidgetExtension @@ -44304,41 +44304,41 @@ class UMovieSceneSection : public UMovieSceneSignedObject /// Functions // Function /Script/MovieScene.MovieSceneSection.SetRowIndex - // void SetRowIndex(int32_t NewRowIndex); // [0x4fa1a40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRowIndex(int32_t NewRowIndex); // [0x4fd39d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSection.SetPreRollFrames - // void SetPreRollFrames(int32_t InPreRollFrames); // [0x4fa19b0] Final|Native|Public|BlueprintCallable + // void SetPreRollFrames(int32_t InPreRollFrames); // [0x4fd3940] Final|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSection.SetPostRollFrames - // void SetPostRollFrames(int32_t InPostRollFrames); // [0x4fa1920] Final|Native|Public|BlueprintCallable + // void SetPostRollFrames(int32_t InPostRollFrames); // [0x4fd38b0] Final|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSection.SetOverlapPriority - // void SetOverlapPriority(int32_t NewPriority); // [0x4fa16d0] Final|Native|Public|BlueprintCallable + // void SetOverlapPriority(int32_t NewPriority); // [0x4fd3660] Final|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSection.SetIsLocked - // void SetIsLocked(bool bInIsLocked); // [0x4fa1520] Final|Native|Public|BlueprintCallable + // void SetIsLocked(bool bInIsLocked); // [0x4fd34b0] Final|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSection.SetIsActive - // void SetIsActive(bool bInIsActive); // [0x4fa1480] Final|Native|Public|BlueprintCallable + // void SetIsActive(bool bInIsActive); // [0x4fd3410] Final|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSection.SetCompletionMode - // void SetCompletionMode(EMovieSceneCompletionMode InCompletionMode); // [0x4fa0fd0] Final|Native|Public|BlueprintCallable + // void SetCompletionMode(EMovieSceneCompletionMode InCompletionMode); // [0x4fd2f60] Final|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSection.SetColorTint - // void SetColorTint(FColor& InColorTint); // [0x4fa0f60] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetColorTint(FColor& InColorTint); // [0x4fd2ef0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/MovieScene.MovieSceneSection.SetBlendType - // void SetBlendType(EMovieSceneBlendType InBlendType); // [0x4fa0ee0] Native|Public|BlueprintCallable + // void SetBlendType(EMovieSceneBlendType InBlendType); // [0x4fd2e70] Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSection.IsLocked - // bool IsLocked(); // [0x4fa0410] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsLocked(); // [0x4fd23a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSection.IsActive - // bool IsActive(); // [0x4fa03e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsActive(); // [0x4fd2370] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSection.GetRowIndex - // int32_t GetRowIndex(); // [0x4fa0130] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetRowIndex(); // [0x4fd20c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSection.GetPreRollFrames - // int32_t GetPreRollFrames(); // [0x4fa0110] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetPreRollFrames(); // [0x4fd20a0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSection.GetPostRollFrames - // int32_t GetPostRollFrames(); // [0x4fa00f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetPostRollFrames(); // [0x4fd2080] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSection.GetOverlapPriority - // int32_t GetOverlapPriority(); // [0x4fa00b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetOverlapPriority(); // [0x4fd2040] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSection.GetCompletionMode - // EMovieSceneCompletionMode GetCompletionMode(); // [0x4f9fc20] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EMovieSceneCompletionMode GetCompletionMode(); // [0x4fd1bb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSection.GetColorTint - // FColor GetColorTint(); // [0x4f9fbf0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FColor GetColorTint(); // [0x4fd1b80] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSection.GetBlendType - // FOptionalMovieSceneBlendType GetBlendType(); // [0x4f9fab0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FOptionalMovieSceneBlendType GetBlendType(); // [0x4fd1a40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/UMG.MovieScene2DTransformMask @@ -44572,9 +44572,9 @@ class UUMGSequencePlayer : public UObject /// Functions // Function /Script/UMG.UMGSequencePlayer.SetUserTag - // void SetUserTag(FName InUserTag); // [0x52cebd0] Final|Native|Public|BlueprintCallable + // void SetUserTag(FName InUserTag); // [0x5300d10] Final|Native|Public|BlueprintCallable // Function /Script/UMG.UMGSequencePlayer.GetUserTag - // FName GetUserTag(); // [0x52cb000] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetUserTag(); // [0x52fd140] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/UMG.SequenceTickManagerWidgetData @@ -44609,11 +44609,11 @@ class UMovieSceneSequence : public UMovieSceneSignedObject /// Functions // Function /Script/MovieScene.MovieSceneSequence.GetEarliestTimecodeSource - // FMovieSceneTimecodeSource GetEarliestTimecodeSource(); // [0x4f9fd30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FMovieSceneTimecodeSource GetEarliestTimecodeSource(); // [0x4fd1cc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSequence.FindBindingsByTag - // TArray FindBindingsByTag(FName InBindingName); // [0x4f9f910] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray FindBindingsByTag(FName InBindingName); // [0x4fd18a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSequence.FindBindingByTag - // FMovieSceneObjectBindingID FindBindingByTag(FName InBindingName); // [0x4f9f860] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FMovieSceneObjectBindingID FindBindingByTag(FName InBindingName); // [0x4fd17f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/UMG.WidgetAnimationBinding @@ -44641,21 +44641,21 @@ class UWidgetAnimation : public UMovieSceneSequence /// Functions // Function /Script/UMG.WidgetAnimation.UnbindFromAnimationStarted - // void UnbindFromAnimationStarted(class UUserWidget* Widget, FDelegateProperty Delegate); // [0x52cfa30] Final|Native|Public|BlueprintCallable + // void UnbindFromAnimationStarted(class UUserWidget* Widget, FDelegateProperty Delegate); // [0x5301b70] Final|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetAnimation.UnbindFromAnimationFinished - // void UnbindFromAnimationFinished(class UUserWidget* Widget, FDelegateProperty Delegate); // [0x52cf940] Final|Native|Public|BlueprintCallable + // void UnbindFromAnimationFinished(class UUserWidget* Widget, FDelegateProperty Delegate); // [0x5301a80] Final|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetAnimation.UnbindAllFromAnimationStarted - // void UnbindAllFromAnimationStarted(class UUserWidget* Widget); // [0x52cf8b0] Final|Native|Public|BlueprintCallable + // void UnbindAllFromAnimationStarted(class UUserWidget* Widget); // [0x53019f0] Final|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetAnimation.UnbindAllFromAnimationFinished - // void UnbindAllFromAnimationFinished(class UUserWidget* Widget); // [0x52cf820] Final|Native|Public|BlueprintCallable + // void UnbindAllFromAnimationFinished(class UUserWidget* Widget); // [0x5301960] Final|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetAnimation.GetStartTime - // float GetStartTime(); // [0x52caea0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetStartTime(); // [0x52fcfe0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetAnimation.GetEndTime - // float GetEndTime(); // [0x52ca350] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetEndTime(); // [0x52fc490] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetAnimation.BindToAnimationStarted - // void BindToAnimationStarted(class UUserWidget* Widget, FDelegateProperty Delegate); // [0x52c9600] Final|Native|Public|BlueprintCallable + // void BindToAnimationStarted(class UUserWidget* Widget, FDelegateProperty Delegate); // [0x52fb740] Final|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetAnimation.BindToAnimationFinished - // void BindToAnimationFinished(class UUserWidget* Widget, FDelegateProperty Delegate); // [0x52c9510] Final|Native|Public|BlueprintCallable + // void BindToAnimationFinished(class UUserWidget* Widget, FDelegateProperty Delegate); // [0x52fb650] Final|Native|Public|BlueprintCallable }; /// Struct /Script/UMG.BlueprintWidgetAnimationDelegateBinding @@ -44688,9 +44688,9 @@ class UWidgetAnimationPlayCallbackProxy : public UObject /// Functions // Function /Script/UMG.WidgetAnimationPlayCallbackProxy.CreatePlayAnimationTimeRangeProxyObject - // class UWidgetAnimationPlayCallbackProxy* CreatePlayAnimationTimeRangeProxyObject(class UUMGSequencePlayer*& Result, class UUserWidget* Widget, class UWidgetAnimation* inAnimation, float startAtTime, float EndAtTime, int32_t NumLoopsToPlay, TEnumAsByte PlayMode, float playbackSpeed); // [0x52c9ad0] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UWidgetAnimationPlayCallbackProxy* CreatePlayAnimationTimeRangeProxyObject(class UUMGSequencePlayer*& Result, class UUserWidget* Widget, class UWidgetAnimation* inAnimation, float startAtTime, float EndAtTime, int32_t NumLoopsToPlay, TEnumAsByte PlayMode, float playbackSpeed); // [0x52fbc10] Final|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.WidgetAnimationPlayCallbackProxy.CreatePlayAnimationProxyObject - // class UWidgetAnimationPlayCallbackProxy* CreatePlayAnimationProxyObject(class UUMGSequencePlayer*& Result, class UUserWidget* Widget, class UWidgetAnimation* inAnimation, float startAtTime, int32_t NumLoopsToPlay, TEnumAsByte PlayMode, float playbackSpeed); // [0x52c9820] Final|Native|Static|Public|HasOutParms|BlueprintCallable + // class UWidgetAnimationPlayCallbackProxy* CreatePlayAnimationProxyObject(class UUMGSequencePlayer*& Result, class UUserWidget* Widget, class UWidgetAnimation* inAnimation, float startAtTime, int32_t NumLoopsToPlay, TEnumAsByte PlayMode, float playbackSpeed); // [0x52fb960] Final|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/UMG.DynamicPropertyPath @@ -44718,7 +44718,7 @@ class UBoolBinding : public UPropertyBinding /// Functions // Function /Script/UMG.BoolBinding.GetValue - // bool GetValue(); // [0x52cb020] Final|RequiredAPI|Native|Public|Const + // bool GetValue(); // [0x52fd160] Final|RequiredAPI|Native|Public|Const }; /// Class /Script/UMG.BrushBinding @@ -44731,7 +44731,7 @@ class UBrushBinding : public UPropertyBinding /// Functions // Function /Script/UMG.BrushBinding.GetValue - // FSlateBrush GetValue(); // [0x52cb0e0] Final|RequiredAPI|Native|Public|Const + // FSlateBrush GetValue(); // [0x52fd220] Final|RequiredAPI|Native|Public|Const }; /// Class /Script/UMG.CheckedStateBinding @@ -44744,7 +44744,7 @@ class UCheckedStateBinding : public UPropertyBinding /// Functions // Function /Script/UMG.CheckedStateBinding.GetValue - // ECheckBoxState GetValue(); // [0x52cb180] Final|RequiredAPI|Native|Public|Const + // ECheckBoxState GetValue(); // [0x52fd2c0] Final|RequiredAPI|Native|Public|Const }; /// Class /Script/UMG.ColorBinding @@ -44757,9 +44757,9 @@ class UColorBinding : public UPropertyBinding /// Functions // Function /Script/UMG.ColorBinding.GetSlateValue - // FSlateColor GetSlateValue(); // [0x52cad60] Final|RequiredAPI|Native|Public|Const + // FSlateColor GetSlateValue(); // [0x52fcea0] Final|RequiredAPI|Native|Public|Const // Function /Script/UMG.ColorBinding.GetLinearValue - // FLinearColor GetLinearValue(); // [0x52ca420] Final|RequiredAPI|Native|Public|HasDefaults|Const + // FLinearColor GetLinearValue(); // [0x52fc560] Final|RequiredAPI|Native|Public|HasDefaults|Const }; /// Class /Script/UMG.FloatBinding @@ -44771,7 +44771,7 @@ class UFloatBinding : public UPropertyBinding /// Functions // Function /Script/UMG.FloatBinding.GetValue - // float GetValue(); // [0x52cb2b0] Final|RequiredAPI|Native|Public|Const + // float GetValue(); // [0x52fd3f0] Final|RequiredAPI|Native|Public|Const }; /// Class /Script/UMG.Int32Binding @@ -44783,7 +44783,7 @@ class UInt32Binding : public UPropertyBinding /// Functions // Function /Script/UMG.Int32Binding.GetValue - // int32_t GetValue(); // [0x52cb430] Final|RequiredAPI|Native|Public|Const + // int32_t GetValue(); // [0x52fd570] Final|RequiredAPI|Native|Public|Const }; /// Class /Script/UMG.MouseCursorBinding @@ -44795,7 +44795,7 @@ class UMouseCursorBinding : public UPropertyBinding /// Functions // Function /Script/UMG.MouseCursorBinding.GetValue - // TEnumAsByte GetValue(); // [0x52cb4a0] Final|RequiredAPI|Native|Public|Const + // TEnumAsByte GetValue(); // [0x52fd5e0] Final|RequiredAPI|Native|Public|Const }; /// Class /Script/UMG.WidgetBinaryStateRegistration @@ -44858,9 +44858,9 @@ class UTextBinding : public UPropertyBinding /// Functions // Function /Script/UMG.TextBinding.GetTextValue - // FText GetTextValue(); // [0x52cafb0] Final|RequiredAPI|Native|Public|Const + // FText GetTextValue(); // [0x52fd0f0] Final|RequiredAPI|Native|Public|Const // Function /Script/UMG.TextBinding.GetStringValue - // FString GetStringValue(); // [0x52caf30] Final|RequiredAPI|Native|Public|Const + // FString GetStringValue(); // [0x52fd070] Final|RequiredAPI|Native|Public|Const }; /// Class /Script/UMG.VisibilityBinding @@ -44872,7 +44872,7 @@ class UVisibilityBinding : public UPropertyBinding /// Functions // Function /Script/UMG.VisibilityBinding.GetValue - // ESlateVisibility GetValue(); // [0x52cb510] Final|RequiredAPI|Native|Public|Const + // ESlateVisibility GetValue(); // [0x52fd650] Final|RequiredAPI|Native|Public|Const }; /// Class /Script/UMG.WidgetBinding @@ -44884,7 +44884,7 @@ class UWidgetBinding : public UPropertyBinding /// Functions // Function /Script/UMG.WidgetBinding.GetValue - // class UWidget* GetValue(); // [0x52cb580] Final|RequiredAPI|Native|Public|Const + // class UWidget* GetValue(); // [0x52fd6c0] Final|RequiredAPI|Native|Public|Const }; /// Class /Script/UMG.AsyncTaskDownloadImage @@ -44898,7 +44898,7 @@ class UAsyncTaskDownloadImage : public UBlueprintAsyncActionBase /// Functions // Function /Script/UMG.AsyncTaskDownloadImage.DownloadImage - // class UAsyncTaskDownloadImage* DownloadImage(FString URL); // [0x52c9dd0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UAsyncTaskDownloadImage* DownloadImage(FString URL); // [0x52fbf10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/UMG.GameViewportSubsystem @@ -44911,21 +44911,21 @@ class UGameViewportSubsystem : public UEngineSubsystem /// Functions // Function /Script/UMG.GameViewportSubsystem.SetWidgetSlotPosition - // FGameViewportWidgetSlot SetWidgetSlotPosition(FGameViewportWidgetSlot Slot, class UWidget* Widget, FVector2D Position, bool bRemoveDPIScale); // [0x52cf560] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FGameViewportWidgetSlot SetWidgetSlotPosition(FGameViewportWidgetSlot Slot, class UWidget* Widget, FVector2D Position, bool bRemoveDPIScale); // [0x53016a0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.GameViewportSubsystem.SetWidgetSlotDesiredSize - // FGameViewportWidgetSlot SetWidgetSlotDesiredSize(FGameViewportWidgetSlot Slot, FVector2D Size); // [0x52cf3f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FGameViewportWidgetSlot SetWidgetSlotDesiredSize(FGameViewportWidgetSlot Slot, FVector2D Size); // [0x5301530] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.GameViewportSubsystem.SetWidgetSlot - // void SetWidgetSlot(class UWidget* Widget, FGameViewportWidgetSlot Slot); // [0x52cef40] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void SetWidgetSlot(class UWidget* Widget, FGameViewportWidgetSlot Slot); // [0x5301080] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.GameViewportSubsystem.RemoveWidget - // void RemoveWidget(class UWidget* Widget); // [0x52cc330] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // void RemoveWidget(class UWidget* Widget); // [0x52fe470] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.GameViewportSubsystem.IsWidgetAdded - // bool IsWidgetAdded(class UWidget* Widget); // [0x52cbdc0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsWidgetAdded(class UWidget* Widget); // [0x52fdf00] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.GameViewportSubsystem.GetWidgetSlot - // FGameViewportWidgetSlot GetWidgetSlot(class UWidget* Widget); // [0x52cb680] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const + // FGameViewportWidgetSlot GetWidgetSlot(class UWidget* Widget); // [0x52fd7c0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.GameViewportSubsystem.AddWidgetForPlayer - // bool AddWidgetForPlayer(class UWidget* Widget, class ULocalPlayer* Player, FGameViewportWidgetSlot Slot); // [0x52c9380] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // bool AddWidgetForPlayer(class UWidget* Widget, class ULocalPlayer* Player, FGameViewportWidgetSlot Slot); // [0x52fb4c0] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable // Function /Script/UMG.GameViewportSubsystem.AddWidget - // bool AddWidget(class UWidget* Widget, FGameViewportWidgetSlot Slot); // [0x52c9230] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable + // bool AddWidget(class UWidget* Widget, FGameViewportWidgetSlot Slot); // [0x52fb370] Final|RequiredAPI|BlueprintCosmetic|Native|Public|BlueprintCallable }; /// Class /Script/UMG.UserListEntry @@ -44937,11 +44937,11 @@ class UUserListEntry : public UInterface /// Functions // Function /Script/UMG.UserListEntry.BP_OnItemSelectionChanged - // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/UMG.UserListEntry.BP_OnItemExpansionChanged - // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent // Function /Script/UMG.UserListEntry.BP_OnEntryReleased - // void BP_OnEntryReleased(); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void BP_OnEntryReleased(); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent }; /// Class /Script/UMG.UserListEntryLibrary @@ -44953,11 +44953,11 @@ class UUserListEntryLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/UMG.UserListEntryLibrary.IsListItemSelected - // bool IsListItemSelected(TScriptInterface UserListEntry); // [0x52cbb10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsListItemSelected(TScriptInterface UserListEntry); // [0x52fdc50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.UserListEntryLibrary.IsListItemExpanded - // bool IsListItemExpanded(TScriptInterface UserListEntry); // [0x52cb980] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsListItemExpanded(TScriptInterface UserListEntry); // [0x52fdac0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.UserListEntryLibrary.GetOwningListView - // class UListViewBase* GetOwningListView(TScriptInterface UserListEntry); // [0x52ca8f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UListViewBase* GetOwningListView(TScriptInterface UserListEntry); // [0x52fca30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/UMG.UserObjectListEntry @@ -44969,7 +44969,7 @@ class UUserObjectListEntry : public UUserListEntry /// Functions // Function /Script/UMG.UserObjectListEntry.OnListItemObjectSet - // void OnListItemObjectSet(class UObject* ListItemObject); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintEvent + // void OnListItemObjectSet(class UObject* ListItemObject); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintEvent }; /// Class /Script/UMG.UserObjectListEntryLibrary @@ -44981,7 +44981,7 @@ class UUserObjectListEntryLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/UMG.UserObjectListEntryLibrary.GetListItemObject - // class UObject* GetListItemObject(TScriptInterface UserObjectListEntry); // [0x52ca580] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UObject* GetListItemObject(TScriptInterface UserObjectListEntry); // [0x52fc6c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/UMG.PanelWidget @@ -44995,25 +44995,25 @@ class UPanelWidget : public UWidget /// Functions // Function /Script/UMG.PanelWidget.RemoveChildAt - // bool RemoveChildAt(int32_t Index); // [0x53376b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool RemoveChildAt(int32_t Index); // [0x5369880] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.PanelWidget.RemoveChild - // bool RemoveChild(class UWidget* Content); // [0x53375b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool RemoveChild(class UWidget* Content); // [0x5369780] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.PanelWidget.HasChild - // bool HasChild(class UWidget* Content); // [0x5336060] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasChild(class UWidget* Content); // [0x5368230] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.PanelWidget.HasAnyChildren - // bool HasAnyChildren(); // [0x5335f20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasAnyChildren(); // [0x53680f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.PanelWidget.GetChildrenCount - // int32_t GetChildrenCount(); // [0x5334410] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetChildrenCount(); // [0x53665e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.PanelWidget.GetChildIndex - // int32_t GetChildIndex(class UWidget* Content); // [0x5334320] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetChildIndex(class UWidget* Content); // [0x53664f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.PanelWidget.GetChildAt - // class UWidget* GetChildAt(int32_t Index); // [0x5334260] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UWidget* GetChildAt(int32_t Index); // [0x5366430] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.PanelWidget.GetAllChildren - // TArray GetAllChildren(); // [0x5334020] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetAllChildren(); // [0x53661f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.PanelWidget.ClearChildren - // void ClearChildren(); // [0x53335a0] RequiredAPI|Native|Public|BlueprintCallable + // void ClearChildren(); // [0x5365770] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.PanelWidget.AddChild - // class UPanelSlot* AddChild(class UWidget* Content); // [0x5331540] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UPanelSlot* AddChild(class UWidget* Content); // [0x5363710] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.ContentWidget @@ -45025,11 +45025,11 @@ class UContentWidget : public UPanelWidget /// Functions // Function /Script/UMG.ContentWidget.SetContent - // class UPanelSlot* SetContent(class UWidget* Content); // [0x5339d80] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UPanelSlot* SetContent(class UWidget* Content); // [0x536bf50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ContentWidget.GetContentSlot - // class UPanelSlot* GetContentSlot(); // [0x53344d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UPanelSlot* GetContentSlot(); // [0x53666a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ContentWidget.GetContent - // class UWidget* GetContent(); // [0x5334460] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UWidget* GetContent(); // [0x5366630] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.BackgroundBlur @@ -45053,21 +45053,21 @@ class UBackgroundBlur : public UContentWidget /// Functions // Function /Script/UMG.BackgroundBlur.SetVerticalAlignment - // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x52cec60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x5300da0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.BackgroundBlur.SetPadding - // void SetPadding(FMargin InPadding); // [0x52cde50] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPadding(FMargin InPadding); // [0x52fff90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.BackgroundBlur.SetLowQualityFallbackBrush - // void SetLowQualityFallbackBrush(FSlateBrush& InBrush); // [0x52cd960] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetLowQualityFallbackBrush(FSlateBrush& InBrush); // [0x52ffaa0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.BackgroundBlur.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x52cd540] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x52ff680] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.BackgroundBlur.SetCornerRadius - // void SetCornerRadius(FVector4 InCornerRadius); // [0x52cd3e0] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetCornerRadius(FVector4 InCornerRadius); // [0x52ff520] RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.BackgroundBlur.SetBlurStrength - // void SetBlurStrength(float InStrength); // [0x52ccc00] RequiredAPI|Native|Public|BlueprintCallable + // void SetBlurStrength(float InStrength); // [0x52fed40] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.BackgroundBlur.SetBlurRadius - // void SetBlurRadius(int32_t InBlurRadius); // [0x52ccb40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBlurRadius(int32_t InBlurRadius); // [0x52fec80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.BackgroundBlur.SetApplyAlphaToBlur - // void SetApplyAlphaToBlur(bool bInApplyAlphaToBlur); // [0x52cc960] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetApplyAlphaToBlur(bool bInApplyAlphaToBlur); // [0x52feaa0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.PanelSlot @@ -45092,11 +45092,11 @@ class UBackgroundBlurSlot : public UPanelSlot /// Functions // Function /Script/UMG.BackgroundBlurSlot.SetVerticalAlignment - // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x52cecf0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x5300e30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.BackgroundBlurSlot.SetPadding - // void SetPadding(FMargin InPadding); // [0x52cdf10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPadding(FMargin InPadding); // [0x5300050] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.BackgroundBlurSlot.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x52cd5d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x52ff710] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.Border @@ -45128,29 +45128,29 @@ class UBorder : public UContentWidget /// Functions // Function /Script/UMG.Border.SetVerticalAlignment - // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x52ced90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x5300ed0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Border.SetShowEffectWhenDisabled - // void SetShowEffectWhenDisabled(bool bInShowEffectWhenDisabled); // [0x52ce800] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetShowEffectWhenDisabled(bool bInShowEffectWhenDisabled); // [0x5300940] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Border.SetPadding - // void SetPadding(FMargin InPadding); // [0x52cdfd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPadding(FMargin InPadding); // [0x5300110] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Border.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x52cd670] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x52ff7b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Border.SetDesiredSizeScale - // void SetDesiredSizeScale(FVector2D InScale); // [0x52cd490] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetDesiredSizeScale(FVector2D InScale); // [0x52ff5d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.Border.SetContentColorAndOpacity - // void SetContentColorAndOpacity(FLinearColor InContentColorAndOpacity); // [0x52cd330] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetContentColorAndOpacity(FLinearColor InContentColorAndOpacity); // [0x52ff470] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.Border.SetBrushFromTexture - // void SetBrushFromTexture(class UTexture2D* Texture); // [0x52cd020] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBrushFromTexture(class UTexture2D* Texture); // [0x52ff160] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Border.SetBrushFromMaterial - // void SetBrushFromMaterial(class UMaterialInterface* Material); // [0x52cd020] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBrushFromMaterial(class UMaterialInterface* Material); // [0x52ff160] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Border.SetBrushFromAsset - // void SetBrushFromAsset(class USlateBrushAsset* Asset); // [0x52cce70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBrushFromAsset(class USlateBrushAsset* Asset); // [0x52fefb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Border.SetBrushColor - // void SetBrushColor(FLinearColor InBrushColor); // [0x52ccdc0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetBrushColor(FLinearColor InBrushColor); // [0x52fef00] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.Border.SetBrush - // void SetBrush(FSlateBrush& InBrush); // [0x52ccc90] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetBrush(FSlateBrush& InBrush); // [0x52fedd0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.Border.GetDynamicMaterial - // class UMaterialInstanceDynamic* GetDynamicMaterial(); // [0x52ca240] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UMaterialInstanceDynamic* GetDynamicMaterial(); // [0x52fc380] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.BorderSlot @@ -45166,11 +45166,11 @@ class UBorderSlot : public UPanelSlot /// Functions // Function /Script/UMG.BorderSlot.SetVerticalAlignment - // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x52cee20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x5300f60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.BorderSlot.SetPadding - // void SetPadding(FMargin InPadding); // [0x52ce090] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPadding(FMargin InPadding); // [0x53001d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.BorderSlot.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x52cd700] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x52ff840] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.Button @@ -45196,19 +45196,19 @@ class UButton : public UContentWidget /// Functions // Function /Script/UMG.Button.SetTouchMethod - // void SetTouchMethod(TEnumAsByte InTouchMethod); // [0x52ceab0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTouchMethod(TEnumAsByte InTouchMethod); // [0x5300bf0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Button.SetStyle - // void SetStyle(FButtonStyle& InStyle); // [0x52ce9e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetStyle(FButtonStyle& InStyle); // [0x5300b20] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.Button.SetPressMethod - // void SetPressMethod(TEnumAsByte InPressMethod); // [0x52ce390] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPressMethod(TEnumAsByte InPressMethod); // [0x53004d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Button.SetColorAndOpacity - // void SetColorAndOpacity(FLinearColor InColorAndOpacity); // [0x52cd280] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetColorAndOpacity(FLinearColor InColorAndOpacity); // [0x52ff3c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.Button.SetClickMethod - // void SetClickMethod(TEnumAsByte InClickMethod); // [0x52cd160] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetClickMethod(TEnumAsByte InClickMethod); // [0x52ff2a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Button.SetBackgroundColor - // void SetBackgroundColor(FLinearColor InBackgroundColor); // [0x52cca90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetBackgroundColor(FLinearColor InBackgroundColor); // [0x52febd0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.Button.IsPressed - // bool IsPressed(); // [0x52cbd40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPressed(); // [0x52fde80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.ButtonSlot @@ -45224,11 +45224,11 @@ class UButtonSlot : public UPanelSlot /// Functions // Function /Script/UMG.ButtonSlot.SetVerticalAlignment - // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x52ceec0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x5301000] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ButtonSlot.SetPadding - // void SetPadding(FMargin InPadding); // [0x52ce150] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPadding(FMargin InPadding); // [0x5300290] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ButtonSlot.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x52cd7a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x52ff8e0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.CanvasPanel @@ -45241,7 +45241,7 @@ class UCanvasPanel : public UPanelWidget /// Functions // Function /Script/UMG.CanvasPanel.AddChildToCanvas - // class UCanvasPanelSlot* AddChildToCanvas(class UWidget* Content); // [0x52c8ff0] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UCanvasPanelSlot* AddChildToCanvas(class UWidget* Content); // [0x52fb130] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/UMG.AnchorData @@ -45267,41 +45267,41 @@ class UCanvasPanelSlot : public UPanelSlot /// Functions // Function /Script/UMG.CanvasPanelSlot.SetZOrder - // void SetZOrder(int32_t InZOrder); // [0x52cf780] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetZOrder(int32_t InZOrder); // [0x53018c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.CanvasPanelSlot.SetSize - // void SetSize(FVector2D InSize); // [0x52ce8d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetSize(FVector2D InSize); // [0x5300a10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.CanvasPanelSlot.SetPosition - // void SetPosition(FVector2D InPosition); // [0x52ce280] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetPosition(FVector2D InPosition); // [0x53003c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.CanvasPanelSlot.SetOffsets - // void SetOffsets(FMargin InOffset); // [0x52cdd40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOffsets(FMargin InOffset); // [0x52ffe80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.CanvasPanelSlot.SetMinimum - // void SetMinimum(FVector2D InMinimumAnchors); // [0x52cdb80] Final|RequiredAPI|Native|Public|HasDefaults + // void SetMinimum(FVector2D InMinimumAnchors); // [0x52ffcc0] Final|RequiredAPI|Native|Public|HasDefaults // Function /Script/UMG.CanvasPanelSlot.SetMaximum - // void SetMaximum(FVector2D InMaximumAnchors); // [0x52cda70] Final|RequiredAPI|Native|Public|HasDefaults + // void SetMaximum(FVector2D InMaximumAnchors); // [0x52ffbb0] Final|RequiredAPI|Native|Public|HasDefaults // Function /Script/UMG.CanvasPanelSlot.SetLayout - // void SetLayout(FAnchorData& InLayoutData); // [0x52cd8b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetLayout(FAnchorData& InLayoutData); // [0x52ff9f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.CanvasPanelSlot.SetAutoSize - // void SetAutoSize(bool InbAutoSize); // [0x52cca00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAutoSize(bool InbAutoSize); // [0x52feb40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.CanvasPanelSlot.SetAnchors - // void SetAnchors(FAnchors InAnchors); // [0x52cc840] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAnchors(FAnchors InAnchors); // [0x52fe980] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.CanvasPanelSlot.SetAlignment - // void SetAlignment(FVector2D InAlignment); // [0x52cc740] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetAlignment(FVector2D InAlignment); // [0x52fe880] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.CanvasPanelSlot.GetZOrder - // int32_t GetZOrder(); // [0x52cb890] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetZOrder(); // [0x52fd9d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.CanvasPanelSlot.GetSize - // FVector2D GetSize(); // [0x52caca0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetSize(); // [0x52fcde0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.CanvasPanelSlot.GetPosition - // FVector2D GetPosition(); // [0x52caa80] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetPosition(); // [0x52fcbc0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.CanvasPanelSlot.GetOffsets - // FMargin GetOffsets(); // [0x52ca6e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FMargin GetOffsets(); // [0x52fc820] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.CanvasPanelSlot.GetLayout - // FAnchorData GetLayout(); // [0x52ca3e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FAnchorData GetLayout(); // [0x52fc520] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.CanvasPanelSlot.GetAutoSize - // bool GetAutoSize(); // [0x52ca1c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetAutoSize(); // [0x52fc300] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.CanvasPanelSlot.GetAnchors - // FAnchors GetAnchors(); // [0x52ca110] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FAnchors GetAnchors(); // [0x52fc250] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.CanvasPanelSlot.GetAlignment - // FVector2D GetAlignment(); // [0x52ca060] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetAlignment(); // [0x52fc1a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.CheckBox @@ -45326,21 +45326,21 @@ class UCheckBox : public UContentWidget /// Functions // Function /Script/UMG.CheckBox.SetTouchMethod - // void SetTouchMethod(TEnumAsByte InTouchMethod); // [0x52ceb40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTouchMethod(TEnumAsByte InTouchMethod); // [0x5300c80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.CheckBox.SetPressMethod - // void SetPressMethod(TEnumAsByte InPressMethod); // [0x52ce420] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPressMethod(TEnumAsByte InPressMethod); // [0x5300560] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.CheckBox.SetIsChecked - // void SetIsChecked(bool InIsChecked); // [0x52cd820] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIsChecked(bool InIsChecked); // [0x52ff960] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.CheckBox.SetClickMethod - // void SetClickMethod(TEnumAsByte InClickMethod); // [0x52cd1f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetClickMethod(TEnumAsByte InClickMethod); // [0x52ff330] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.CheckBox.SetCheckedState - // void SetCheckedState(ECheckBoxState InCheckedState); // [0x52cd0e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCheckedState(ECheckBoxState InCheckedState); // [0x52ff220] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.CheckBox.IsPressed - // bool IsPressed(); // [0x52cbd80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPressed(); // [0x52fdec0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.CheckBox.IsChecked - // bool IsChecked(); // [0x52cb8d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsChecked(); // [0x52fda10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.CheckBox.GetCheckedState - // ECheckBoxState GetCheckedState(); // [0x52ca1f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // ECheckBoxState GetCheckedState(); // [0x52fc330] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.WidgetCheckedStateRegistration @@ -45366,11 +45366,11 @@ class UCircularThrobber : public UWidget /// Functions // Function /Script/UMG.CircularThrobber.SetRadius - // void SetRadius(float InRadius); // [0x52ce4b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRadius(float InRadius); // [0x53005f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.CircularThrobber.SetPeriod - // void SetPeriod(float InPeriod); // [0x52ce1e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPeriod(float InPeriod); // [0x5300320] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.CircularThrobber.SetNumberOfPieces - // void SetNumberOfPieces(int32_t InNumberOfPieces); // [0x52cdc90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNumberOfPieces(int32_t InNumberOfPieces); // [0x52ffdd0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.ComboBox @@ -45413,25 +45413,25 @@ class UComboBoxKey : public UWidget /// Functions // Function /Script/UMG.ComboBoxKey.SetSelectedOption - // void SetSelectedOption(FName Option); // [0x52ce5d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSelectedOption(FName Option); // [0x5300710] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ComboBoxKey.RemoveOption - // bool RemoveOption(FName Option); // [0x52cc010] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool RemoveOption(FName Option); // [0x52fe150] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ComboBoxKey.OnSelectionChangedEvent__DelegateSignature - // void OnSelectionChangedEvent__DelegateSignature(FName SelectedItem, TEnumAsByte SelectionType); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnSelectionChangedEvent__DelegateSignature(FName SelectedItem, TEnumAsByte SelectionType); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/UMG.ComboBoxKey.OnOpeningEvent__DelegateSignature - // void OnOpeningEvent__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnOpeningEvent__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/UMG.ComboBoxKey.IsOpen - // bool IsOpen(); // [0x52cbca0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsOpen(); // [0x52fdde0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ComboBoxKey.GetSelectedOption - // FName GetSelectedOption(); // [0x52cab90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FName GetSelectedOption(); // [0x52fccd0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ComboBoxKey.GenerateWidgetEvent__DelegateSignature - // class UWidget* GenerateWidgetEvent__DelegateSignature(FName Item); // [0x35d7f00] Public|Delegate + // class UWidget* GenerateWidgetEvent__DelegateSignature(FName Item); // [0x3617e10] Public|Delegate // Function /Script/UMG.ComboBoxKey.ClearSelection - // void ClearSelection(); // [0x52c97d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearSelection(); // [0x52fb910] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ComboBoxKey.ClearOptions - // void ClearOptions(); // [0x52c96f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearOptions(); // [0x52fb830] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ComboBoxKey.AddOption - // void AddOption(FName Option); // [0x52c90d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddOption(FName Option); // [0x52fb210] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.ComboBoxString @@ -45462,35 +45462,35 @@ class UComboBoxString : public UWidget /// Functions // Function /Script/UMG.ComboBoxString.SetSelectedOption - // void SetSelectedOption(FString Option); // [0x52ce700] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSelectedOption(FString Option); // [0x5300840] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ComboBoxString.SetSelectedIndex - // void SetSelectedIndex(int32_t Index); // [0x52ce540] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSelectedIndex(int32_t Index); // [0x5300680] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ComboBoxString.RemoveOption - // bool RemoveOption(FString Option); // [0x52cc140] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool RemoveOption(FString Option); // [0x52fe280] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ComboBoxString.RefreshOptions - // void RefreshOptions(); // [0x52cbfd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RefreshOptions(); // [0x52fe110] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ComboBoxString.OnSelectionChangedEvent__DelegateSignature - // void OnSelectionChangedEvent__DelegateSignature(FString SelectedItem, TEnumAsByte SelectionType); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnSelectionChangedEvent__DelegateSignature(FString SelectedItem, TEnumAsByte SelectionType); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/UMG.ComboBoxString.OnOpeningEvent__DelegateSignature - // void OnOpeningEvent__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnOpeningEvent__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/UMG.ComboBoxString.IsOpen - // bool IsOpen(); // [0x52cbcf0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsOpen(); // [0x52fde30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ComboBoxString.GetSelectedOption - // FString GetSelectedOption(); // [0x52cabb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetSelectedOption(); // [0x52fccf0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ComboBoxString.GetSelectedIndex - // int32_t GetSelectedIndex(); // [0x52cab30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetSelectedIndex(); // [0x52fcc70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ComboBoxString.GetOptionCount - // int32_t GetOptionCount(); // [0x52ca8d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetOptionCount(); // [0x52fca10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ComboBoxString.GetOptionAtIndex - // FString GetOptionAtIndex(int32_t Index); // [0x52ca780] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetOptionAtIndex(int32_t Index); // [0x52fc8c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ComboBoxString.FindOptionIndex - // int32_t FindOptionIndex(FString Option); // [0x52c9f50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t FindOptionIndex(FString Option); // [0x52fc090] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ComboBoxString.ClearSelection - // void ClearSelection(); // [0x52c9800] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearSelection(); // [0x52fb940] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ComboBoxString.ClearOptions - // void ClearOptions(); // [0x52c9770] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearOptions(); // [0x52fb8b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ComboBoxString.AddOption - // void AddOption(FString Option); // [0x52c9190] Final|RequiredAPI|Native|Public|BlueprintCallable + // void AddOption(FString Option); // [0x52fb2d0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Struct /Script/UMG.SlateChildSize @@ -45534,13 +45534,13 @@ class UDynamicEntryBoxBase : public UWidget /// Functions // Function /Script/UMG.DynamicEntryBoxBase.SetRadialSettings - // void SetRadialSettings(FRadialBoxSettings& InSettings); // [0x533f320] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetRadialSettings(FRadialBoxSettings& InSettings); // [0x53714f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.DynamicEntryBoxBase.SetEntrySpacing - // void SetEntrySpacing(FVector2D& InEntrySpacing); // [0x533ad40] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetEntrySpacing(FVector2D& InEntrySpacing); // [0x536cf10] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/UMG.DynamicEntryBoxBase.GetNumEntries - // int32_t GetNumEntries(); // [0x5335440] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumEntries(); // [0x5367610] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.DynamicEntryBoxBase.GetAllEntries - // TArray GetAllEntries(); // [0x5334150] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetAllEntries(); // [0x5366320] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.DynamicEntryBox @@ -45553,13 +45553,13 @@ class UDynamicEntryBox : public UDynamicEntryBoxBase /// Functions // Function /Script/UMG.DynamicEntryBox.Reset - // void Reset(bool bDeleteWidgets); // [0x5337db0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Reset(bool bDeleteWidgets); // [0x5369f80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.DynamicEntryBox.RemoveEntry - // void RemoveEntry(class UUserWidget* EntryWidget); // [0x5337750] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemoveEntry(class UUserWidget* EntryWidget); // [0x5369920] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.DynamicEntryBox.BP_CreateEntryOfClass - // class UUserWidget* BP_CreateEntryOfClass(class UClass* EntryClass); // [0x5332b20] Final|RequiredAPI|Native|Private|BlueprintCallable + // class UUserWidget* BP_CreateEntryOfClass(class UClass* EntryClass); // [0x5364cf0] Final|RequiredAPI|Native|Private|BlueprintCallable // Function /Script/UMG.DynamicEntryBox.BP_CreateEntry - // class UUserWidget* BP_CreateEntry(); // [0x5332ae0] Final|RequiredAPI|Native|Private|BlueprintCallable + // class UUserWidget* BP_CreateEntry(); // [0x5364cb0] Final|RequiredAPI|Native|Private|BlueprintCallable }; /// Struct /Script/UMG.ShapedTextOptions @@ -45608,37 +45608,37 @@ class UEditableText : public UWidget /// Functions // Function /Script/UMG.EditableText.SetTextOverflowPolicy - // void SetTextOverflowPolicy(ETextOverflowPolicy InOverflowPolicy); // [0x53417d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTextOverflowPolicy(ETextOverflowPolicy InOverflowPolicy); // [0x53739a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.EditableText.SetText - // void SetText(FText InText); // [0x5341280] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetText(FText InText); // [0x5373450] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.EditableText.SetMinimumDesiredWidth - // void SetMinimumDesiredWidth(float InMinDesiredWidth); // [0x533e050] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMinimumDesiredWidth(float InMinDesiredWidth); // [0x5370220] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.EditableText.SetJustification - // void SetJustification(TEnumAsByte InJustification); // [0x533cf20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetJustification(TEnumAsByte InJustification); // [0x536f0f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.EditableText.SetIsReadOnly - // void SetIsReadOnly(bool InbIsReadyOnly); // [0x533cba0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIsReadOnly(bool InbIsReadyOnly); // [0x536ed70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.EditableText.SetIsPassword - // void SetIsPassword(bool InbIsPassword); // [0x533c980] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIsPassword(bool InbIsPassword); // [0x536eb50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.EditableText.SetHintText - // void SetHintText(FText InHintText); // [0x533be70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHintText(FText InHintText); // [0x536e040] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.EditableText.SetFontOutlineMaterial - // void SetFontOutlineMaterial(class UMaterialInterface* InMaterial); // [0x533b8a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFontOutlineMaterial(class UMaterialInterface* InMaterial); // [0x536da70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.EditableText.SetFontMaterial - // void SetFontMaterial(class UMaterialInterface* InMaterial); // [0x533b650] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFontMaterial(class UMaterialInterface* InMaterial); // [0x536d820] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.EditableText.SetFont - // void SetFont(FSlateFontInfo InFontInfo); // [0x533b310] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFont(FSlateFontInfo InFontInfo); // [0x536d4e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.EditableText.OnEditableTextCommittedEvent__DelegateSignature - // void OnEditableTextCommittedEvent__DelegateSignature(FText& Text, TEnumAsByte CommitMethod); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void OnEditableTextCommittedEvent__DelegateSignature(FText& Text, TEnumAsByte CommitMethod); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/UMG.EditableText.OnEditableTextChangedEvent__DelegateSignature - // void OnEditableTextChangedEvent__DelegateSignature(FText& Text); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void OnEditableTextChangedEvent__DelegateSignature(FText& Text); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/UMG.EditableText.GetText - // FText GetText(); // [0x53357e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetText(); // [0x53679b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.EditableText.GetJustification - // TEnumAsByte GetJustification(); // [0x5335190] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // TEnumAsByte GetJustification(); // [0x5367360] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.EditableText.GetHintText - // FText GetHintText(); // [0x5334d90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetHintText(); // [0x5366f60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.EditableText.GetFont - // FSlateFontInfo GetFont(); // [0x5334cc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FSlateFontInfo GetFont(); // [0x5366e90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.EditableTextBox @@ -45677,31 +45677,31 @@ class UEditableTextBox : public UWidget /// Functions // Function /Script/UMG.EditableTextBox.SetTextOverflowPolicy - // void SetTextOverflowPolicy(ETextOverflowPolicy InOverflowPolicy); // [0x5341870] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTextOverflowPolicy(ETextOverflowPolicy InOverflowPolicy); // [0x5373a40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.EditableTextBox.SetText - // void SetText(FText InText); // [0x5341330] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetText(FText InText); // [0x5373500] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.EditableTextBox.SetJustification - // void SetJustification(TEnumAsByte InJustification); // [0x533cfa0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetJustification(TEnumAsByte InJustification); // [0x536f170] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.EditableTextBox.SetIsReadOnly - // void SetIsReadOnly(bool bReadOnly); // [0x533cc60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIsReadOnly(bool bReadOnly); // [0x536ee30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.EditableTextBox.SetIsPassword - // void SetIsPassword(bool bIsPassword); // [0x533ca40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIsPassword(bool bIsPassword); // [0x536ec10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.EditableTextBox.SetHintText - // void SetHintText(FText InText); // [0x533bf20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHintText(FText InText); // [0x536e0f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.EditableTextBox.SetForegroundColor - // void SetForegroundColor(FLinearColor Color); // [0x533baf0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetForegroundColor(FLinearColor Color); // [0x536dcc0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.EditableTextBox.SetError - // void SetError(FText InError); // [0x533aec0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetError(FText InError); // [0x536d090] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.EditableTextBox.OnEditableTextBoxCommittedEvent__DelegateSignature - // void OnEditableTextBoxCommittedEvent__DelegateSignature(FText& Text, TEnumAsByte CommitMethod); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void OnEditableTextBoxCommittedEvent__DelegateSignature(FText& Text, TEnumAsByte CommitMethod); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/UMG.EditableTextBox.OnEditableTextBoxChangedEvent__DelegateSignature - // void OnEditableTextBoxChangedEvent__DelegateSignature(FText& Text); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void OnEditableTextBoxChangedEvent__DelegateSignature(FText& Text); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/UMG.EditableTextBox.HasError - // bool HasError(); // [0x5336110] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasError(); // [0x53682e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.EditableTextBox.GetText - // FText GetText(); // [0x5335870] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetText(); // [0x5367a40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.EditableTextBox.ClearError - // void ClearError(); // [0x53335c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearError(); // [0x5365790] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.ExpandableArea @@ -45727,11 +45727,11 @@ class UExpandableArea : public UWidget /// Functions // Function /Script/UMG.ExpandableArea.SetIsExpanded_Animated - // void SetIsExpanded_Animated(bool IsExpanded); // [0x533c780] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIsExpanded_Animated(bool IsExpanded); // [0x536e950] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ExpandableArea.SetIsExpanded - // void SetIsExpanded(bool IsExpanded); // [0x533c6f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIsExpanded(bool IsExpanded); // [0x536e8c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ExpandableArea.GetIsExpanded - // bool GetIsExpanded(); // [0x5335070] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetIsExpanded(); // [0x5367240] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.GridPanel @@ -45746,11 +45746,11 @@ class UGridPanel : public UPanelWidget /// Functions // Function /Script/UMG.GridPanel.SetRowFill - // void SetRowFill(int32_t RowIndex, float Coefficient); // [0x533fb00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRowFill(int32_t RowIndex, float Coefficient); // [0x5371cd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.GridPanel.SetColumnFill - // void SetColumnFill(int32_t ColumnIndex, float Coefficient); // [0x5339ab0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetColumnFill(int32_t ColumnIndex, float Coefficient); // [0x536bc80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.GridPanel.AddChildToGrid - // class UGridSlot* AddChildToGrid(class UWidget* Content, int32_t InRow, int32_t InColumn); // [0x5331790] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UGridSlot* AddChildToGrid(class UWidget* Content, int32_t InRow, int32_t InColumn); // [0x5363960] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.GridSlot @@ -45773,23 +45773,23 @@ class UGridSlot : public UPanelSlot /// Functions // Function /Script/UMG.GridSlot.SetVerticalAlignment - // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x53424d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x53746a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.GridSlot.SetRowSpan - // void SetRowSpan(int32_t InRowSpan); // [0x533fcb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRowSpan(int32_t InRowSpan); // [0x5371e80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.GridSlot.SetRow - // void SetRow(int32_t InRow); // [0x533f9d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRow(int32_t InRow); // [0x5371ba0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.GridSlot.SetPadding - // void SetPadding(FMargin InPadding); // [0x533ebe0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPadding(FMargin InPadding); // [0x5370db0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.GridSlot.SetNudge - // void SetNudge(FVector2D InNudge); // [0x533e770] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetNudge(FVector2D InNudge); // [0x5370940] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.GridSlot.SetLayer - // void SetLayer(int32_t InLayer); // [0x533d240] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLayer(int32_t InLayer); // [0x536f410] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.GridSlot.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x533c130] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x536e300] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.GridSlot.SetColumnSpan - // void SetColumnSpan(int32_t InColumnSpan); // [0x5339c60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetColumnSpan(int32_t InColumnSpan); // [0x536be30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.GridSlot.SetColumn - // void SetColumn(int32_t InColumn); // [0x5339980] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetColumn(int32_t InColumn); // [0x536bb50] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.HorizontalBox @@ -45802,7 +45802,7 @@ class UHorizontalBox : public UPanelWidget /// Functions // Function /Script/UMG.HorizontalBox.AddChildToHorizontalBox - // class UHorizontalBoxSlot* AddChildToHorizontalBox(class UWidget* Content); // [0x5331aa0] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UHorizontalBoxSlot* AddChildToHorizontalBox(class UWidget* Content); // [0x5363c70] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.HorizontalBoxSlot @@ -45820,13 +45820,13 @@ class UHorizontalBoxSlot : public UPanelSlot /// Functions // Function /Script/UMG.HorizontalBoxSlot.SetVerticalAlignment - // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x5342560] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x5374730] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.HorizontalBoxSlot.SetSize - // void SetSize(FSlateChildSize InSize); // [0x5340a60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSize(FSlateChildSize InSize); // [0x5372c30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.HorizontalBoxSlot.SetPadding - // void SetPadding(FMargin InPadding); // [0x533ecf0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPadding(FMargin InPadding); // [0x5370ec0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.HorizontalBoxSlot.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x533c1c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x536e390] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.Image @@ -45847,33 +45847,33 @@ class UImage : public UWidget /// Functions // Function /Script/UMG.Image.SetOpacity - // void SetOpacity(float InOpacity); // [0x533e8b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOpacity(float InOpacity); // [0x5370a80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Image.SetDesiredSizeOverride - // void SetDesiredSizeOverride(FVector2D DesiredSize); // [0x533a8a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetDesiredSizeOverride(FVector2D DesiredSize); // [0x536ca70] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.Image.SetColorAndOpacity - // void SetColorAndOpacity(FLinearColor InColorAndOpacity); // [0x5339810] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetColorAndOpacity(FLinearColor InColorAndOpacity); // [0x536b9e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.Image.SetBrushTintColor - // void SetBrushTintColor(FSlateColor TintColor); // [0x5339570] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBrushTintColor(FSlateColor TintColor); // [0x536b740] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Image.SetBrushResourceObject - // void SetBrushResourceObject(class UObject* ResourceObject); // [0x53394e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetBrushResourceObject(class UObject* ResourceObject); // [0x536b6b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Image.SetBrushFromTextureDynamic - // void SetBrushFromTextureDynamic(class UTexture2DDynamic* Texture, bool bMatchSize); // [0x5339410] RequiredAPI|Native|Public|BlueprintCallable + // void SetBrushFromTextureDynamic(class UTexture2DDynamic* Texture, bool bMatchSize); // [0x536b5e0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Image.SetBrushFromTexture - // void SetBrushFromTexture(class UTexture2D* Texture, bool bMatchSize); // [0x5339340] RequiredAPI|Native|Public|BlueprintCallable + // void SetBrushFromTexture(class UTexture2D* Texture, bool bMatchSize); // [0x536b510] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Image.SetBrushFromSoftTexture - // void SetBrushFromSoftTexture(TWeakObjectPtr SoftTexture, bool bMatchSize); // [0x53391e0] RequiredAPI|Native|Public|BlueprintCallable + // void SetBrushFromSoftTexture(TWeakObjectPtr SoftTexture, bool bMatchSize); // [0x536b3b0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Image.SetBrushFromSoftMaterial - // void SetBrushFromSoftMaterial(TWeakObjectPtr SoftMaterial); // [0x53390b0] RequiredAPI|Native|Public|BlueprintCallable + // void SetBrushFromSoftMaterial(TWeakObjectPtr SoftMaterial); // [0x536b280] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Image.SetBrushFromMaterial - // void SetBrushFromMaterial(class UMaterialInterface* Material); // [0x5339020] RequiredAPI|Native|Public|BlueprintCallable + // void SetBrushFromMaterial(class UMaterialInterface* Material); // [0x536b1f0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Image.SetBrushFromAtlasInterface - // void SetBrushFromAtlasInterface(TScriptInterface AtlasRegion, bool bMatchSize); // [0x5338f10] RequiredAPI|Native|Public|BlueprintCallable + // void SetBrushFromAtlasInterface(TScriptInterface AtlasRegion, bool bMatchSize); // [0x536b0e0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Image.SetBrushFromAsset - // void SetBrushFromAsset(class USlateBrushAsset* Asset); // [0x5338e80] RequiredAPI|Native|Public|BlueprintCallable + // void SetBrushFromAsset(class USlateBrushAsset* Asset); // [0x536b050] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Image.SetBrush - // void SetBrush(FSlateBrush& InBrush); // [0x5338d90] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetBrush(FSlateBrush& InBrush); // [0x536af60] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.Image.GetDynamicMaterial - // class UMaterialInstanceDynamic* GetDynamicMaterial(); // [0x5334a70] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UMaterialInstanceDynamic* GetDynamicMaterial(); // [0x5366c40] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.InputKeySelector @@ -45899,25 +45899,25 @@ class UInputKeySelector : public UWidget /// Functions // Function /Script/UMG.InputKeySelector.SetTextBlockVisibility - // void SetTextBlockVisibility(ESlateVisibility InVisibility); // [0x53416b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTextBlockVisibility(ESlateVisibility InVisibility); // [0x5373880] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.InputKeySelector.SetSelectedKey - // void SetSelectedKey(FInputChord& InSelectedKey); // [0x53403b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetSelectedKey(FInputChord& InSelectedKey); // [0x5372580] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.InputKeySelector.SetNoKeySpecifiedText - // void SetNoKeySpecifiedText(FText InNoKeySpecifiedText); // [0x533e6c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNoKeySpecifiedText(FText InNoKeySpecifiedText); // [0x5370890] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.InputKeySelector.SetKeySelectionText - // void SetKeySelectionText(FText InKeySelectionText); // [0x533d0a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetKeySelectionText(FText InKeySelectionText); // [0x536f270] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.InputKeySelector.SetEscapeKeys - // void SetEscapeKeys(TArray& InKeys); // [0x533b080] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetEscapeKeys(TArray& InKeys); // [0x536d250] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.InputKeySelector.SetAllowModifierKeys - // void SetAllowModifierKeys(bool bInAllowModifierKeys); // [0x5338580] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAllowModifierKeys(bool bInAllowModifierKeys); // [0x536a750] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.InputKeySelector.SetAllowGamepadKeys - // void SetAllowGamepadKeys(bool bInAllowGamepadKeys); // [0x53384e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAllowGamepadKeys(bool bInAllowGamepadKeys); // [0x536a6b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.InputKeySelector.OnKeySelected__DelegateSignature - // void OnKeySelected__DelegateSignature(FInputChord SelectedKey); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnKeySelected__DelegateSignature(FInputChord SelectedKey); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/UMG.InputKeySelector.OnIsSelectingKeyChanged__DelegateSignature - // void OnIsSelectingKeyChanged__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnIsSelectingKeyChanged__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/UMG.InputKeySelector.GetIsSelectingKey - // bool GetIsSelectingKey(); // [0x5335090] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetIsSelectingKey(); // [0x5367260] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.InvalidationBox @@ -45931,11 +45931,11 @@ class UInvalidationBox : public UContentWidget /// Functions // Function /Script/UMG.InvalidationBox.SetCanCache - // void SetCanCache(bool CanCache); // [0x53396f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCanCache(bool CanCache); // [0x536b8c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.InvalidationBox.InvalidateCache - // void InvalidateCache(); // [0x53369a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void InvalidateCache(); // [0x5368b70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.InvalidationBox.GetCanCache - // bool GetCanCache(); // [0x5334210] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetCanCache(); // [0x53663e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.MenuAnchor @@ -45957,25 +45957,25 @@ class UMenuAnchor : public UContentWidget /// Functions // Function /Script/UMG.MenuAnchor.ToggleOpen - // void ToggleOpen(bool bFocusOnOpen); // [0x5343270] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ToggleOpen(bool bFocusOnOpen); // [0x5375440] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.MenuAnchor.ShouldOpenDueToClick - // bool ShouldOpenDueToClick(); // [0x53430a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool ShouldOpenDueToClick(); // [0x5375270] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.MenuAnchor.SetPlacement - // void SetPlacement(TEnumAsByte InPlacement); // [0x533f270] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPlacement(TEnumAsByte InPlacement); // [0x5371440] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.MenuAnchor.Open - // void Open(bool bFocusMenu); // [0x5337450] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Open(bool bFocusMenu); // [0x5369620] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.MenuAnchor.IsOpen - // bool IsOpen(); // [0x5336ab0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsOpen(); // [0x5368c80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.MenuAnchor.HasOpenSubMenus - // bool HasOpenSubMenus(); // [0x53365f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool HasOpenSubMenus(); // [0x53687c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.MenuAnchor.GetUserWidget__DelegateSignature - // class UUserWidget* GetUserWidget__DelegateSignature(); // [0x35d7f00] Public|Delegate + // class UUserWidget* GetUserWidget__DelegateSignature(); // [0x3617e10] Public|Delegate // Function /Script/UMG.MenuAnchor.GetMenuPosition - // FVector2D GetMenuPosition(); // [0x53352c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetMenuPosition(); // [0x5367490] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.MenuAnchor.FitInWindow - // void FitInWindow(bool bFit); // [0x5333c00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void FitInWindow(bool bFit); // [0x5365dd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.MenuAnchor.Close - // void Close(); // [0x5333a30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Close(); // [0x5365c00] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.TextLayoutWidget @@ -45997,7 +45997,7 @@ class UTextLayoutWidget : public UWidget /// Functions // Function /Script/UMG.TextLayoutWidget.SetJustification - // void SetJustification(TEnumAsByte InJustification); // [0x533d020] RequiredAPI|Native|Public|BlueprintCallable + // void SetJustification(TEnumAsByte InJustification); // [0x536f1f0] RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.MultiLineEditableText @@ -46024,29 +46024,29 @@ class UMultiLineEditableText : public UTextLayoutWidget /// Functions // Function /Script/UMG.MultiLineEditableText.SetWidgetStyle - // void SetWidgetStyle(FTextBlockStyle& InWidgetStyle); // [0x5342ce0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetWidgetStyle(FTextBlockStyle& InWidgetStyle); // [0x5374eb0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.MultiLineEditableText.SetText - // void SetText(FText InText); // [0x53413e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetText(FText InText); // [0x53735b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.MultiLineEditableText.SetIsReadOnly - // void SetIsReadOnly(bool bReadOnly); // [0x533cd20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIsReadOnly(bool bReadOnly); // [0x536eef0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.MultiLineEditableText.SetHintText - // void SetHintText(FText InHintText); // [0x533bfd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHintText(FText InHintText); // [0x536e1a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.MultiLineEditableText.SetFontOutlineMaterial - // void SetFontOutlineMaterial(class UMaterialInterface* InMaterial); // [0x533b960] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFontOutlineMaterial(class UMaterialInterface* InMaterial); // [0x536db30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.MultiLineEditableText.SetFontMaterial - // void SetFontMaterial(class UMaterialInterface* InMaterial); // [0x533b710] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFontMaterial(class UMaterialInterface* InMaterial); // [0x536d8e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.MultiLineEditableText.SetFont - // void SetFont(FSlateFontInfo InFontInfo); // [0x533b440] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFont(FSlateFontInfo InFontInfo); // [0x536d610] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.MultiLineEditableText.OnMultiLineEditableTextCommittedEvent__DelegateSignature - // void OnMultiLineEditableTextCommittedEvent__DelegateSignature(FText& Text, TEnumAsByte CommitMethod); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void OnMultiLineEditableTextCommittedEvent__DelegateSignature(FText& Text, TEnumAsByte CommitMethod); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/UMG.MultiLineEditableText.OnMultiLineEditableTextChangedEvent__DelegateSignature - // void OnMultiLineEditableTextChangedEvent__DelegateSignature(FText& Text); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void OnMultiLineEditableTextChangedEvent__DelegateSignature(FText& Text); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/UMG.MultiLineEditableText.GetText - // FText GetText(); // [0x5335900] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetText(); // [0x5367ad0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.MultiLineEditableText.GetHintText - // FText GetHintText(); // [0x5334e20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetHintText(); // [0x5366ff0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.MultiLineEditableText.GetFont - // FSlateFontInfo GetFont(); // [0x5334cf0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FSlateFontInfo GetFont(); // [0x5366ec0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.MultiLineEditableTextBox @@ -46070,25 +46070,25 @@ class UMultiLineEditableTextBox : public UTextLayoutWidget /// Functions // Function /Script/UMG.MultiLineEditableTextBox.SetTextStyle - // void SetTextStyle(FTextBlockStyle& InTextStyle); // [0x5341a40] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetTextStyle(FTextBlockStyle& InTextStyle); // [0x5373c10] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.MultiLineEditableTextBox.SetText - // void SetText(FText InText); // [0x5341490] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetText(FText InText); // [0x5373660] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.MultiLineEditableTextBox.SetIsReadOnly - // void SetIsReadOnly(bool bReadOnly); // [0x533cdb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIsReadOnly(bool bReadOnly); // [0x536ef80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.MultiLineEditableTextBox.SetHintText - // void SetHintText(FText InHintText); // [0x533c080] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHintText(FText InHintText); // [0x536e250] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.MultiLineEditableTextBox.SetForegroundColor - // void SetForegroundColor(FLinearColor Color); // [0x533bbb0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetForegroundColor(FLinearColor Color); // [0x536dd80] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.MultiLineEditableTextBox.SetError - // void SetError(FText InError); // [0x533afa0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetError(FText InError); // [0x536d170] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.MultiLineEditableTextBox.OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature - // void OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature(FText& Text, TEnumAsByte CommitMethod); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature(FText& Text, TEnumAsByte CommitMethod); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/UMG.MultiLineEditableTextBox.OnMultiLineEditableTextBoxChangedEvent__DelegateSignature - // void OnMultiLineEditableTextBoxChangedEvent__DelegateSignature(FText& Text); // [0x35d7f00] MulticastDelegate|Public|Delegate|HasOutParms + // void OnMultiLineEditableTextBoxChangedEvent__DelegateSignature(FText& Text); // [0x3617e10] MulticastDelegate|Public|Delegate|HasOutParms // Function /Script/UMG.MultiLineEditableTextBox.GetText - // FText GetText(); // [0x5335990] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetText(); // [0x5367b60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.MultiLineEditableTextBox.GetHintText - // FText GetHintText(); // [0x5334eb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetHintText(); // [0x5367080] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.NamedSlot @@ -46124,9 +46124,9 @@ class UOverlay : public UPanelWidget /// Functions // Function /Script/UMG.Overlay.ReplaceOverlayChildAt - // bool ReplaceOverlayChildAt(int32_t Index, class UWidget* Content); // [0x5337b10] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool ReplaceOverlayChildAt(int32_t Index, class UWidget* Content); // [0x5369ce0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Overlay.AddChildToOverlay - // class UOverlaySlot* AddChildToOverlay(class UWidget* Content); // [0x5331d40] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UOverlaySlot* AddChildToOverlay(class UWidget* Content); // [0x5363f10] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.OverlaySlot @@ -46143,11 +46143,11 @@ class UOverlaySlot : public UPanelSlot /// Functions // Function /Script/UMG.OverlaySlot.SetVerticalAlignment - // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x53425f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x53747c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.OverlaySlot.SetPadding - // void SetPadding(FMargin InPadding); // [0x533ee00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPadding(FMargin InPadding); // [0x5370fd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.OverlaySlot.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x533c250] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x536e420] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.PostBufferUpdate @@ -46182,11 +46182,11 @@ class UProgressBar : public UWidget /// Functions // Function /Script/UMG.ProgressBar.SetPercent - // void SetPercent(float InPercent); // [0x533f120] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPercent(float InPercent); // [0x53712f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ProgressBar.SetIsMarquee - // void SetIsMarquee(bool InbIsMarquee); // [0x533c8b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIsMarquee(bool InbIsMarquee); // [0x536ea80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ProgressBar.SetFillColorAndOpacity - // void SetFillColorAndOpacity(FLinearColor InColor); // [0x533b220] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetFillColorAndOpacity(FLinearColor InColor); // [0x536d3f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/UMG.RetainerBox @@ -46208,17 +46208,17 @@ class URetainerBox : public UContentWidget /// Functions // Function /Script/UMG.RetainerBox.SetTextureParameter - // void SetTextureParameter(FName TextureParameter); // [0x5341d30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTextureParameter(FName TextureParameter); // [0x5373f00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.RetainerBox.SetRetainRendering - // void SetRetainRendering(bool bInRetainRendering); // [0x533f930] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRetainRendering(bool bInRetainRendering); // [0x5371b00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.RetainerBox.SetRenderingPhase - // void SetRenderingPhase(int32_t RenderPhase, int32_t TotalPhases); // [0x533f840] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRenderingPhase(int32_t RenderPhase, int32_t TotalPhases); // [0x5371a10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.RetainerBox.SetEffectMaterial - // void SetEffectMaterial(class UMaterialInterface* EffectMaterial); // [0x533aa90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEffectMaterial(class UMaterialInterface* EffectMaterial); // [0x536cc60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.RetainerBox.RequestRender - // void RequestRender(); // [0x5337d60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RequestRender(); // [0x5369f30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.RetainerBox.GetEffectMaterial - // class UMaterialInstanceDynamic* GetEffectMaterial(); // [0x5334c30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMaterialInstanceDynamic* GetEffectMaterial(); // [0x5366e00] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.RichTextBlock @@ -46243,45 +46243,45 @@ class URichTextBlock : public UTextLayoutWidget /// Functions // Function /Script/UMG.RichTextBlock.SetTextTransformPolicy - // void SetTextTransformPolicy(ETextTransformPolicy InTransformPolicy); // [0x5341c00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTextTransformPolicy(ETextTransformPolicy InTransformPolicy); // [0x5373dd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.RichTextBlock.SetTextStyleSet - // void SetTextStyleSet(class UDataTable* NewTextStyleSet); // [0x5341b10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTextStyleSet(class UDataTable* NewTextStyleSet); // [0x5373ce0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.RichTextBlock.SetTextOverflowPolicy - // void SetTextOverflowPolicy(ETextOverflowPolicy InOverflowPolicy); // [0x5341910] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTextOverflowPolicy(ETextOverflowPolicy InOverflowPolicy); // [0x5373ae0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.RichTextBlock.SetText - // void SetText(FText& InText); // [0x5341540] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetText(FText& InText); // [0x5373710] RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.RichTextBlock.SetMinDesiredWidth - // void SetMinDesiredWidth(float InMinDesiredWidth); // [0x533dc20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMinDesiredWidth(float InMinDesiredWidth); // [0x536fdf0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.RichTextBlock.SetDefaultTextStyle - // void SetDefaultTextStyle(FTextBlockStyle& InDefaultTextStyle); // [0x533a720] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetDefaultTextStyle(FTextBlockStyle& InDefaultTextStyle); // [0x536c8f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.RichTextBlock.SetDefaultStrikeBrush - // void SetDefaultStrikeBrush(FSlateBrush& InStrikeBrush); // [0x533a5f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetDefaultStrikeBrush(FSlateBrush& InStrikeBrush); // [0x536c7c0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.RichTextBlock.SetDefaultShadowOffset - // void SetDefaultShadowOffset(FVector2D InShadowOffset); // [0x533a520] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetDefaultShadowOffset(FVector2D InShadowOffset); // [0x536c6f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.RichTextBlock.SetDefaultShadowColorAndOpacity - // void SetDefaultShadowColorAndOpacity(FLinearColor InShadowColorAndOpacity); // [0x533a470] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetDefaultShadowColorAndOpacity(FLinearColor InShadowColorAndOpacity); // [0x536c640] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.RichTextBlock.SetDefaultMaterial - // void SetDefaultMaterial(class UMaterialInterface* InMaterial); // [0x533a3a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDefaultMaterial(class UMaterialInterface* InMaterial); // [0x536c570] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.RichTextBlock.SetDefaultFont - // void SetDefaultFont(FSlateFontInfo InFontInfo); // [0x533a260] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDefaultFont(FSlateFontInfo InFontInfo); // [0x536c430] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.RichTextBlock.SetDefaultColorAndOpacity - // void SetDefaultColorAndOpacity(FSlateColor InColorAndOpacity); // [0x533a190] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDefaultColorAndOpacity(FSlateColor InColorAndOpacity); // [0x536c360] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.RichTextBlock.SetDecorators - // void SetDecorators(TArray& InDecoratorClasses); // [0x533a0e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetDecorators(TArray& InDecoratorClasses); // [0x536c2b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.RichTextBlock.SetAutoWrapText - // void SetAutoWrapText(bool InAutoTextWrap); // [0x5338ae0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAutoWrapText(bool InAutoTextWrap); // [0x536acb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.RichTextBlock.RefreshTextLayout - // void RefreshTextLayout(); // [0x5337510] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RefreshTextLayout(); // [0x53696e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.RichTextBlock.GetTextStyleSet - // class UDataTable* GetTextStyleSet(); // [0x5335b90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UDataTable* GetTextStyleSet(); // [0x5367d60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.RichTextBlock.GetText - // FText GetText(); // [0x5335a20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetText(); // [0x5367bf0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.RichTextBlock.GetDefaultDynamicMaterial - // class UMaterialInstanceDynamic* GetDefaultDynamicMaterial(); // [0x53346e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UMaterialInstanceDynamic* GetDefaultDynamicMaterial(); // [0x53668b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.RichTextBlock.GetDecoratorByClass - // class URichTextBlockDecorator* GetDecoratorByClass(class UClass* DecoratorClass); // [0x53345a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // class URichTextBlockDecorator* GetDecoratorByClass(class UClass* DecoratorClass); // [0x5366770] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.RichTextBlock.ClearAllDefaultStyleOverrides - // void ClearAllDefaultStyleOverrides(); // [0x5333570] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearAllDefaultStyleOverrides(); // [0x5365740] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.RichTextBlockDecorator @@ -46313,7 +46313,7 @@ class USafeZone : public UContentWidget /// Functions // Function /Script/UMG.SafeZone.SetSidesToPad - // void SetSidesToPad(bool InPadLeft, bool InPadRight, bool InPadTop, bool InPadBottom); // [0x53408b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSidesToPad(bool InPadLeft, bool InPadRight, bool InPadTop, bool InPadBottom); // [0x5372a80] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.SafeZoneSlot @@ -46346,13 +46346,13 @@ class UScaleBox : public UContentWidget /// Functions // Function /Script/UMG.ScaleBox.SetUserSpecifiedScale - // void SetUserSpecifiedScale(float InUserSpecifiedScale); // [0x5342340] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetUserSpecifiedScale(float InUserSpecifiedScale); // [0x5374510] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScaleBox.SetStretchDirection - // void SetStretchDirection(TEnumAsByte InStretchDirection); // [0x5341110] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetStretchDirection(TEnumAsByte InStretchDirection); // [0x53732e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScaleBox.SetStretch - // void SetStretch(TEnumAsByte InStretch); // [0x5341080] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetStretch(TEnumAsByte InStretch); // [0x5373250] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScaleBox.SetIgnoreInheritedScale - // void SetIgnoreInheritedScale(bool bInIgnoreInheritedScale); // [0x533c500] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIgnoreInheritedScale(bool bInIgnoreInheritedScale); // [0x536e6d0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.ScaleBoxSlot @@ -46367,11 +46367,11 @@ class UScaleBoxSlot : public UPanelSlot /// Functions // Function /Script/UMG.ScaleBoxSlot.SetVerticalAlignment - // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x5342680] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x5374850] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScaleBoxSlot.SetPadding - // void SetPadding(FMargin InPadding); // [0x533ef10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPadding(FMargin InPadding); // [0x53710e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScaleBoxSlot.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x533c2e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x536e4b0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.ScrollBar @@ -46392,7 +46392,7 @@ class UScrollBar : public UWidget /// Functions // Function /Script/UMG.ScrollBar.SetState - // void SetState(float InOffsetFraction, float InThumbSizeFraction); // [0x5340ee0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetState(float InOffsetFraction, float InThumbSizeFraction); // [0x53730b0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.ScrollBox @@ -46429,45 +46429,45 @@ class UScrollBox : public UPanelWidget /// Functions // Function /Script/UMG.ScrollBox.SetWheelScrollMultiplier - // void SetWheelScrollMultiplier(float NewWheelScrollMultiplier); // [0x5342b40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetWheelScrollMultiplier(float NewWheelScrollMultiplier); // [0x5374d10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScrollBox.SetScrollWhenFocusChanges - // void SetScrollWhenFocusChanges(EScrollWhenFocusChanges NewScrollWhenFocusChanges); // [0x533ff70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetScrollWhenFocusChanges(EScrollWhenFocusChanges NewScrollWhenFocusChanges); // [0x5372140] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScrollBox.SetScrollOffset - // void SetScrollOffset(float NewScrollOffset); // [0x533fee0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetScrollOffset(float NewScrollOffset); // [0x53720b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScrollBox.SetScrollbarVisibility - // void SetScrollbarVisibility(ESlateVisibility NewScrollBarVisibility); // [0x533fd40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetScrollbarVisibility(ESlateVisibility NewScrollBarVisibility); // [0x5371f10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScrollBox.SetScrollbarThickness - // void SetScrollbarThickness(FVector2D& NewScrollbarThickness); // [0x53400b0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetScrollbarThickness(FVector2D& NewScrollbarThickness); // [0x5372280] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/UMG.ScrollBox.SetScrollbarPadding - // void SetScrollbarPadding(FMargin& NewScrollbarPadding); // [0x5340000] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetScrollbarPadding(FMargin& NewScrollbarPadding); // [0x53721d0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.ScrollBox.SetOrientation - // void SetOrientation(TEnumAsByte NewOrientation); // [0x533ea90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOrientation(TEnumAsByte NewOrientation); // [0x5370c60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScrollBox.SetNavigationDestination - // void SetNavigationDestination(EDescendantScrollDestination NewNavigationDestination); // [0x533e0d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNavigationDestination(EDescendantScrollDestination NewNavigationDestination); // [0x53702a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScrollBox.SetConsumeMouseWheel - // void SetConsumeMouseWheel(EConsumeMouseWheel NewConsumeMouseWheel); // [0x5339cf0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetConsumeMouseWheel(EConsumeMouseWheel NewConsumeMouseWheel); // [0x536bec0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScrollBox.SetAnimateWheelScrolling - // void SetAnimateWheelScrolling(bool bShouldAnimateWheelScrolling); // [0x5338a40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAnimateWheelScrolling(bool bShouldAnimateWheelScrolling); // [0x536ac10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScrollBox.SetAlwaysShowScrollbar - // void SetAlwaysShowScrollbar(bool NewAlwaysShowScrollbar); // [0x53386c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAlwaysShowScrollbar(bool NewAlwaysShowScrollbar); // [0x536a890] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScrollBox.SetAllowOverscroll - // void SetAllowOverscroll(bool NewAllowOverscroll); // [0x5338620] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAllowOverscroll(bool NewAllowOverscroll); // [0x536a7f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScrollBox.ScrollWidgetIntoView - // void ScrollWidgetIntoView(class UWidget* WidgetToFind, bool AnimateScroll, EDescendantScrollDestination ScrollDestination, float Padding); // [0x53380f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ScrollWidgetIntoView(class UWidget* WidgetToFind, bool AnimateScroll, EDescendantScrollDestination ScrollDestination, float Padding); // [0x536a2c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScrollBox.ScrollToStart - // void ScrollToStart(); // [0x5338090] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ScrollToStart(); // [0x536a260] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScrollBox.ScrollToEnd - // void ScrollToEnd(); // [0x5338060] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ScrollToEnd(); // [0x536a230] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScrollBox.GetViewOffsetFraction - // float GetViewOffsetFraction(); // [0x5335d60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetViewOffsetFraction(); // [0x5367f30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ScrollBox.GetViewFraction - // float GetViewFraction(); // [0x5335ca0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetViewFraction(); // [0x5367e70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ScrollBox.GetScrollOffsetOfEnd - // float GetScrollOffsetOfEnd(); // [0x5335790] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetScrollOffsetOfEnd(); // [0x5367960] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ScrollBox.GetScrollOffset - // float GetScrollOffset(); // [0x5335740] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetScrollOffset(); // [0x5367910] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.ScrollBox.EndInertialScrolling - // void EndInertialScrolling(); // [0x5333b40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void EndInertialScrolling(); // [0x5365d10] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.ScrollBoxSlot @@ -46484,11 +46484,11 @@ class UScrollBoxSlot : public UPanelSlot /// Functions // Function /Script/UMG.ScrollBoxSlot.SetVerticalAlignment - // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x5342700] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x53748d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScrollBoxSlot.SetPadding - // void SetPadding(FMargin InPadding); // [0x533ef80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPadding(FMargin InPadding); // [0x5371150] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.ScrollBoxSlot.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x533c360] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x536e530] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.SizeBox @@ -46518,37 +46518,37 @@ class USizeBox : public UContentWidget /// Functions // Function /Script/UMG.SizeBox.SetWidthOverride - // void SetWidthOverride(float InWidthOverride); // [0x5342db0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetWidthOverride(float InWidthOverride); // [0x5374f80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SizeBox.SetMinDesiredWidth - // void SetMinDesiredWidth(float InMinDesiredWidth); // [0x533dca0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMinDesiredWidth(float InMinDesiredWidth); // [0x536fe70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SizeBox.SetMinDesiredHeight - // void SetMinDesiredHeight(float InMinDesiredHeight); // [0x533d9e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMinDesiredHeight(float InMinDesiredHeight); // [0x536fbb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SizeBox.SetMinAspectRatio - // void SetMinAspectRatio(float InMinAspectRatio); // [0x533d920] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMinAspectRatio(float InMinAspectRatio); // [0x536faf0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SizeBox.SetMaxDesiredWidth - // void SetMaxDesiredWidth(float InMaxDesiredWidth); // [0x533d630] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMaxDesiredWidth(float InMaxDesiredWidth); // [0x536f800] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SizeBox.SetMaxDesiredHeight - // void SetMaxDesiredHeight(float InMaxDesiredHeight); // [0x533d570] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMaxDesiredHeight(float InMaxDesiredHeight); // [0x536f740] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SizeBox.SetMaxAspectRatio - // void SetMaxAspectRatio(float InMaxAspectRatio); // [0x533d4b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMaxAspectRatio(float InMaxAspectRatio); // [0x536f680] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SizeBox.SetHeightOverride - // void SetHeightOverride(float InHeightOverride); // [0x533bdb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHeightOverride(float InHeightOverride); // [0x536df80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SizeBox.ClearWidthOverride - // void ClearWidthOverride(); // [0x53339c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearWidthOverride(); // [0x5365b90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SizeBox.ClearMinDesiredWidth - // void ClearMinDesiredWidth(); // [0x5333910] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearMinDesiredWidth(); // [0x5365ae0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SizeBox.ClearMinDesiredHeight - // void ClearMinDesiredHeight(); // [0x53338a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearMinDesiredHeight(); // [0x5365a70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SizeBox.ClearMinAspectRatio - // void ClearMinAspectRatio(); // [0x5333830] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearMinAspectRatio(); // [0x5365a00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SizeBox.ClearMaxDesiredWidth - // void ClearMaxDesiredWidth(); // [0x5333780] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearMaxDesiredWidth(); // [0x5365950] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SizeBox.ClearMaxDesiredHeight - // void ClearMaxDesiredHeight(); // [0x5333710] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearMaxDesiredHeight(); // [0x53658e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SizeBox.ClearMaxAspectRatio - // void ClearMaxAspectRatio(); // [0x53336a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearMaxAspectRatio(); // [0x5365870] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SizeBox.ClearHeightOverride - // void ClearHeightOverride(); // [0x5333610] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearHeightOverride(); // [0x53657e0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.SizeBoxSlot @@ -46565,11 +46565,11 @@ class USizeBoxSlot : public UPanelSlot /// Functions // Function /Script/UMG.SizeBoxSlot.SetVerticalAlignment - // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x5342790] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x5374960] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SizeBoxSlot.SetPadding - // void SetPadding(FMargin InPadding); // [0x533f090] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPadding(FMargin InPadding); // [0x5371260] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SizeBoxSlot.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x533c3f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x536e5c0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.Slider @@ -46604,25 +46604,25 @@ class USlider : public UWidget /// Functions // Function /Script/UMG.Slider.SetValue - // void SetValue(float InValue); // [0x53423d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetValue(float InValue); // [0x53745a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Slider.SetStepSize - // void SetStepSize(float InValue); // [0x5340fc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetStepSize(float InValue); // [0x5373190] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Slider.SetSliderHandleColor - // void SetSliderHandleColor(FLinearColor InValue); // [0x5340d70] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetSliderHandleColor(FLinearColor InValue); // [0x5372f40] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.Slider.SetSliderBarColor - // void SetSliderBarColor(FLinearColor InValue); // [0x5340cc0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetSliderBarColor(FLinearColor InValue); // [0x5372e90] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.Slider.SetMinValue - // void SetMinValue(float InValue); // [0x533df30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMinValue(float InValue); // [0x5370100] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Slider.SetMaxValue - // void SetMaxValue(float InValue); // [0x533d800] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMaxValue(float InValue); // [0x536f9d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Slider.SetLocked - // void SetLocked(bool InValue); // [0x533d360] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLocked(bool InValue); // [0x536f530] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Slider.SetIndentHandle - // void SetIndentHandle(bool InValue); // [0x533c5a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetIndentHandle(bool InValue); // [0x536e770] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Slider.GetValue - // float GetValue(); // [0x5335c10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetValue(); // [0x5367de0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Slider.GetNormalizedValue - // float GetNormalizedValue(); // [0x53353b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetNormalizedValue(); // [0x5367580] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.Spacer @@ -46636,7 +46636,7 @@ class USpacer : public UWidget /// Functions // Function /Script/UMG.Spacer.SetSize - // void SetSize(FVector2D InSize); // [0x5340af0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetSize(FVector2D InSize); // [0x5372cc0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/UMG.SpinBox @@ -46683,57 +46683,57 @@ class USpinBox : public UWidget /// Functions // Function /Script/UMG.SpinBox.SetValue - // void SetValue(float NewValue); // [0x5342450] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetValue(float NewValue); // [0x5374620] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SpinBox.SetMinValue - // void SetMinValue(float NewValue); // [0x533dfd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMinValue(float NewValue); // [0x53701a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SpinBox.SetMinSliderValue - // void SetMinSliderValue(float NewValue); // [0x533deb0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMinSliderValue(float NewValue); // [0x5370080] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SpinBox.SetMinFractionalDigits - // void SetMinFractionalDigits(int32_t NewValue); // [0x533de20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMinFractionalDigits(int32_t NewValue); // [0x536fff0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SpinBox.SetMaxValue - // void SetMaxValue(float NewValue); // [0x533d8a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMaxValue(float NewValue); // [0x536fa70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SpinBox.SetMaxSliderValue - // void SetMaxSliderValue(float NewValue); // [0x533d780] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMaxSliderValue(float NewValue); // [0x536f950] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SpinBox.SetMaxFractionalDigits - // void SetMaxFractionalDigits(int32_t NewValue); // [0x533d6f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMaxFractionalDigits(int32_t NewValue); // [0x536f8c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SpinBox.SetForegroundColor - // void SetForegroundColor(FSlateColor InForegroundColor); // [0x533bc60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetForegroundColor(FSlateColor InForegroundColor); // [0x536de30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SpinBox.SetDelta - // void SetDelta(float NewValue); // [0x533a810] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDelta(float NewValue); // [0x536c9e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SpinBox.SetAlwaysUsesDeltaSnap - // void SetAlwaysUsesDeltaSnap(bool bNewValue); // [0x5338760] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAlwaysUsesDeltaSnap(bool bNewValue); // [0x536a930] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SpinBox.OnSpinBoxValueCommittedEvent__DelegateSignature - // void OnSpinBoxValueCommittedEvent__DelegateSignature(float InValue, TEnumAsByte CommitMethod); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnSpinBoxValueCommittedEvent__DelegateSignature(float InValue, TEnumAsByte CommitMethod); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/UMG.SpinBox.OnSpinBoxValueChangedEvent__DelegateSignature - // void OnSpinBoxValueChangedEvent__DelegateSignature(float InValue); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnSpinBoxValueChangedEvent__DelegateSignature(float InValue); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/UMG.SpinBox.OnSpinBoxBeginSliderMovement__DelegateSignature - // void OnSpinBoxBeginSliderMovement__DelegateSignature(); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnSpinBoxBeginSliderMovement__DelegateSignature(); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/UMG.SpinBox.GetValue - // float GetValue(); // [0x5335c60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetValue(); // [0x5367e30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.SpinBox.GetMinValue - // float GetMinValue(); // [0x5335370] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMinValue(); // [0x5367540] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.SpinBox.GetMinSliderValue - // float GetMinSliderValue(); // [0x5335330] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMinSliderValue(); // [0x5367500] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.SpinBox.GetMinFractionalDigits - // int32_t GetMinFractionalDigits(); // [0x5335310] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetMinFractionalDigits(); // [0x53674e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.SpinBox.GetMaxValue - // float GetMaxValue(); // [0x5335280] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMaxValue(); // [0x5367450] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.SpinBox.GetMaxSliderValue - // float GetMaxSliderValue(); // [0x5335240] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetMaxSliderValue(); // [0x5367410] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.SpinBox.GetMaxFractionalDigits - // int32_t GetMaxFractionalDigits(); // [0x5335220] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetMaxFractionalDigits(); // [0x53673f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.SpinBox.GetDelta - // float GetDelta(); // [0x5334810] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetDelta(); // [0x53669e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.SpinBox.GetAlwaysUsesDeltaSnap - // bool GetAlwaysUsesDeltaSnap(); // [0x5334180] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetAlwaysUsesDeltaSnap(); // [0x5366350] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.SpinBox.ClearMinValue - // void ClearMinValue(); // [0x53339a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearMinValue(); // [0x5365b70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SpinBox.ClearMinSliderValue - // void ClearMinSliderValue(); // [0x5333980] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearMinSliderValue(); // [0x5365b50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SpinBox.ClearMaxValue - // void ClearMaxValue(); // [0x5333810] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearMaxValue(); // [0x53659e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.SpinBox.ClearMaxSliderValue - // void ClearMaxSliderValue(); // [0x53337f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ClearMaxSliderValue(); // [0x53659c0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.StackBox @@ -46747,9 +46747,9 @@ class UStackBox : public UPanelWidget /// Functions // Function /Script/UMG.StackBox.ReplaceStackBoxChildAt - // bool ReplaceStackBoxChildAt(int32_t Index, class UWidget* Content); // [0x5337c10] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool ReplaceStackBoxChildAt(int32_t Index, class UWidget* Content); // [0x5369de0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.StackBox.AddChildToStackBox - // class UStackBoxSlot* AddChildToStackBox(class UWidget* Content); // [0x5331fe0] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UStackBoxSlot* AddChildToStackBox(class UWidget* Content); // [0x53641b0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.StackBoxSlot @@ -46790,37 +46790,37 @@ class UTextBlock : public UTextLayoutWidget /// Functions // Function /Script/UMG.TextBlock.SetTextTransformPolicy - // void SetTextTransformPolicy(ETextTransformPolicy InTransformPolicy); // [0x5341c80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTextTransformPolicy(ETextTransformPolicy InTransformPolicy); // [0x5373e50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.TextBlock.SetTextOverflowPolicy - // void SetTextOverflowPolicy(ETextOverflowPolicy InOverflowPolicy); // [0x53419b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTextOverflowPolicy(ETextOverflowPolicy InOverflowPolicy); // [0x5373b80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.TextBlock.SetText - // void SetText(FText InText); // [0x53415f0] RequiredAPI|Native|Public|BlueprintCallable + // void SetText(FText InText); // [0x53737c0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.TextBlock.SetStrikeBrush - // void SetStrikeBrush(FSlateBrush InStrikeBrush); // [0x53411a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetStrikeBrush(FSlateBrush InStrikeBrush); // [0x5373370] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.TextBlock.SetShadowOffset - // void SetShadowOffset(FVector2D InShadowOffset); // [0x5340630] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetShadowOffset(FVector2D InShadowOffset); // [0x5372800] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.TextBlock.SetShadowColorAndOpacity - // void SetShadowColorAndOpacity(FLinearColor InShadowColorAndOpacity); // [0x5340580] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetShadowColorAndOpacity(FLinearColor InShadowColorAndOpacity); // [0x5372750] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.TextBlock.SetOpacity - // void SetOpacity(float InOpacity); // [0x533e960] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOpacity(float InOpacity); // [0x5370b30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.TextBlock.SetMinDesiredWidth - // void SetMinDesiredWidth(float InMinDesiredWidth); // [0x533dd60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMinDesiredWidth(float InMinDesiredWidth); // [0x536ff30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.TextBlock.SetFontOutlineMaterial - // void SetFontOutlineMaterial(class UMaterialInterface* InMaterial); // [0x533ba20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFontOutlineMaterial(class UMaterialInterface* InMaterial); // [0x536dbf0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.TextBlock.SetFontMaterial - // void SetFontMaterial(class UMaterialInterface* InMaterial); // [0x533b7d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFontMaterial(class UMaterialInterface* InMaterial); // [0x536d9a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.TextBlock.SetFont - // void SetFont(FSlateFontInfo InFontInfo); // [0x533b570] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFont(FSlateFontInfo InFontInfo); // [0x536d740] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.TextBlock.SetColorAndOpacity - // void SetColorAndOpacity(FSlateColor InColorAndOpacity); // [0x53398b0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetColorAndOpacity(FSlateColor InColorAndOpacity); // [0x536ba80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.TextBlock.SetAutoWrapText - // void SetAutoWrapText(bool InAutoTextWrap); // [0x5338be0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAutoWrapText(bool InAutoTextWrap); // [0x536adb0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.TextBlock.GetText - // FText GetText(); // [0x5335ae0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FText GetText(); // [0x5367cb0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.TextBlock.GetDynamicOutlineMaterial - // class UMaterialInstanceDynamic* GetDynamicOutlineMaterial(); // [0x5334b50] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UMaterialInstanceDynamic* GetDynamicOutlineMaterial(); // [0x5366d20] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.TextBlock.GetDynamicFontMaterial - // class UMaterialInstanceDynamic* GetDynamicFontMaterial(); // [0x5334990] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UMaterialInstanceDynamic* GetDynamicFontMaterial(); // [0x5366b60] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.Throbber @@ -46839,13 +46839,13 @@ class UThrobber : public UWidget /// Functions // Function /Script/UMG.Throbber.SetNumberOfPieces - // void SetNumberOfPieces(int32_t InNumberOfPieces); // [0x533e800] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNumberOfPieces(int32_t InNumberOfPieces); // [0x53709d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Throbber.SetAnimateVertically - // void SetAnimateVertically(bool bInAnimateVertically); // [0x5338980] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAnimateVertically(bool bInAnimateVertically); // [0x536ab50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Throbber.SetAnimateOpacity - // void SetAnimateOpacity(bool bInAnimateOpacity); // [0x53388c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAnimateOpacity(bool bInAnimateOpacity); // [0x536aa90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Throbber.SetAnimateHorizontally - // void SetAnimateHorizontally(bool bInAnimateHorizontally); // [0x5338800] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAnimateHorizontally(bool bInAnimateHorizontally); // [0x536a9d0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.TileView @@ -46865,15 +46865,15 @@ class UTileView : public UListView /// Functions // Function /Script/UMG.TileView.SetEntryWidth - // void SetEntryWidth(float NewWidth); // [0x533add0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEntryWidth(float NewWidth); // [0x536cfa0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.TileView.SetEntryHeight - // void SetEntryHeight(float NewHeight); // [0x533ac50] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEntryHeight(float NewHeight); // [0x536ce20] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.TileView.IsAligned - // bool IsAligned(); // [0x53369e0] Final|RequiredAPI|Native|Private|Const + // bool IsAligned(); // [0x5368bb0] Final|RequiredAPI|Native|Private|Const // Function /Script/UMG.TileView.GetEntryWidth - // float GetEntryWidth(); // [0x5334ca0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetEntryWidth(); // [0x5366e70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.TileView.GetEntryHeight - // float GetEntryHeight(); // [0x5334c80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetEntryHeight(); // [0x5366e50] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.TreeView @@ -46889,11 +46889,11 @@ class UTreeView : public UListView /// Functions // Function /Script/UMG.TreeView.SetItemExpansion - // void SetItemExpansion(class UObject* Item, bool bExpandItem); // [0x533ce40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetItemExpansion(class UObject* Item, bool bExpandItem); // [0x536f010] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.TreeView.ExpandAll - // void ExpandAll(); // [0x5333b70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ExpandAll(); // [0x5365d40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.TreeView.CollapseAll - // void CollapseAll(); // [0x5333a70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void CollapseAll(); // [0x5365c40] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.UniformGridPanel @@ -46909,13 +46909,13 @@ class UUniformGridPanel : public UPanelWidget /// Functions // Function /Script/UMG.UniformGridPanel.SetSlotPadding - // void SetSlotPadding(FMargin InSlotPadding); // [0x5340e20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSlotPadding(FMargin InSlotPadding); // [0x5372ff0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UniformGridPanel.SetMinDesiredSlotWidth - // void SetMinDesiredSlotWidth(float InMinDesiredSlotWidth); // [0x533db60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMinDesiredSlotWidth(float InMinDesiredSlotWidth); // [0x536fd30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UniformGridPanel.SetMinDesiredSlotHeight - // void SetMinDesiredSlotHeight(float InMinDesiredSlotHeight); // [0x533daa0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetMinDesiredSlotHeight(float InMinDesiredSlotHeight); // [0x536fc70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UniformGridPanel.AddChildToUniformGrid - // class UUniformGridSlot* AddChildToUniformGrid(class UWidget* Content, int32_t InRow, int32_t InColumn); // [0x5332280] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UUniformGridSlot* AddChildToUniformGrid(class UWidget* Content, int32_t InRow, int32_t InColumn); // [0x5364450] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.UniformGridSlot @@ -46933,13 +46933,13 @@ class UUniformGridSlot : public UPanelSlot /// Functions // Function /Script/UMG.UniformGridSlot.SetVerticalAlignment - // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x5342810] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x53749e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UniformGridSlot.SetRow - // void SetRow(int32_t InRow); // [0x533fa60] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetRow(int32_t InRow); // [0x5371c30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UniformGridSlot.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x533c470] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x536e640] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.UniformGridSlot.SetColumn - // void SetColumn(int32_t InColumn); // [0x5339a10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetColumn(int32_t InColumn); // [0x536bbe0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.VerticalBox @@ -46952,7 +46952,7 @@ class UVerticalBox : public UPanelWidget /// Functions // Function /Script/UMG.VerticalBox.AddChildToVerticalBox - // class UVerticalBoxSlot* AddChildToVerticalBox(class UWidget* Content); // [0x53325c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UVerticalBoxSlot* AddChildToVerticalBox(class UWidget* Content); // [0x5364790] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.VerticalBoxSlot @@ -46969,13 +46969,13 @@ class UVerticalBoxSlot : public UPanelSlot /// Functions // Function /Script/UMG.VerticalBoxSlot.SetVerticalAlignment - // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x5342700] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x53748d0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.VerticalBoxSlot.SetSize - // void SetSize(FSlateChildSize InSize); // [0x5340ba0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSize(FSlateChildSize InSize); // [0x5372d70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.VerticalBoxSlot.SetPadding - // void SetPadding(FMargin InPadding); // [0x533ef80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPadding(FMargin InPadding); // [0x5371150] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.VerticalBoxSlot.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x533c360] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x536e530] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.Viewport @@ -46989,25 +46989,25 @@ class UViewport : public UContentWidget /// Functions // Function /Script/UMG.Viewport.Spawn - // class AActor* Spawn(class UClass* ActorClass); // [0x53430f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // class AActor* Spawn(class UClass* ActorClass); // [0x53752c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Viewport.SetViewRotation - // void SetViewRotation(FRotator Rotation); // [0x5342950] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetViewRotation(FRotator Rotation); // [0x5374b20] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.Viewport.SetViewLocation - // void SetViewLocation(FVector Location); // [0x53428a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetViewLocation(FVector Location); // [0x5374a70] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.Viewport.SetSkyIntensity - // void SetSkyIntensity(float LightIntensity); // [0x5340c30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSkyIntensity(float LightIntensity); // [0x5372e00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Viewport.SetShowFlag - // void SetShowFlag(FString InShowFlagName, bool InValue); // [0x53406e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetShowFlag(FString InShowFlagName, bool InValue); // [0x53728b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Viewport.SetLightIntensity - // void SetLightIntensity(float LightIntensity); // [0x533d2d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetLightIntensity(float LightIntensity); // [0x536f4a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Viewport.SetEnableAdvancedFeatures - // void SetEnableAdvancedFeatures(bool InEnableAdvancedFeatures); // [0x533ab40] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetEnableAdvancedFeatures(bool InEnableAdvancedFeatures); // [0x536cd10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.Viewport.GetViewRotation - // FRotator GetViewRotation(); // [0x5335db0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FRotator GetViewRotation(); // [0x5367f80] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Viewport.GetViewportWorld - // class UWorld* GetViewportWorld(); // [0x5335e20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UWorld* GetViewportWorld(); // [0x5367ff0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.Viewport.GetViewLocation - // FVector GetViewLocation(); // [0x5335cf0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector GetViewLocation(); // [0x5367ec0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.WidgetComponent @@ -47068,81 +47068,81 @@ class UWidgetComponent : public UMeshComponent /// Functions // Function /Script/UMG.WidgetComponent.SetWindowVisibility - // void SetWindowVisibility(EWindowVisibility InVisibility); // [0x5342f10] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetWindowVisibility(EWindowVisibility InVisibility); // [0x53750e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetComponent.SetWindowFocusable - // void SetWindowFocusable(bool bInWindowFocusable); // [0x5342e70] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetWindowFocusable(bool bInWindowFocusable); // [0x5375040] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetComponent.SetWidgetSpace - // void SetWidgetSpace(EWidgetSpace NewSpace); // [0x5342c60] Final|Native|Public|BlueprintCallable + // void SetWidgetSpace(EWidgetSpace NewSpace); // [0x5374e30] Final|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetComponent.SetWidget - // void SetWidget(class UUserWidget* Widget); // [0x5342bd0] RequiredAPI|Native|Public|BlueprintCallable + // void SetWidget(class UUserWidget* Widget); // [0x5374da0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetComponent.SetTwoSided - // void SetTwoSided(bool bWantTwoSided); // [0x5342110] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTwoSided(bool bWantTwoSided); // [0x53742e0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetComponent.SetTintColorAndOpacity - // void SetTintColorAndOpacity(FLinearColor NewTintColorAndOpacity); // [0x5341ef0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetTintColorAndOpacity(FLinearColor NewTintColorAndOpacity); // [0x53740c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.WidgetComponent.SetTickWhenOffscreen - // void SetTickWhenOffscreen(bool bWantTickWhenOffscreen); // [0x5341e60] Final|Native|Public|BlueprintCallable + // void SetTickWhenOffscreen(bool bWantTickWhenOffscreen); // [0x5374030] Final|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetComponent.SetTickMode - // void SetTickMode(ETickMode InTickMode); // [0x5341dd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTickMode(ETickMode InTickMode); // [0x5373fa0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetComponent.SetRedrawTime - // void SetRedrawTime(float InRedrawTime); // [0x533f3d0] Final|Native|Public|BlueprintCallable + // void SetRedrawTime(float InRedrawTime); // [0x53715a0] Final|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetComponent.SetPivot - // void SetPivot(FVector2D& InPivot); // [0x533f1e0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SetPivot(FVector2D& InPivot); // [0x53713b0] Final|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/UMG.WidgetComponent.SetOwnerPlayer - // void SetOwnerPlayer(class ULocalPlayer* LocalPlayer); // [0x533eb20] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetOwnerPlayer(class ULocalPlayer* LocalPlayer); // [0x5370cf0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetComponent.SetManuallyRedraw - // void SetManuallyRedraw(bool bUseManualRedraw); // [0x533d420] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetManuallyRedraw(bool bUseManualRedraw); // [0x536f5f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetComponent.SetGeometryMode - // void SetGeometryMode(EWidgetGeometryMode InGeometryMode); // [0x533bd30] Final|Native|Public|BlueprintCallable + // void SetGeometryMode(EWidgetGeometryMode InGeometryMode); // [0x536df00] Final|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetComponent.SetDrawSize - // void SetDrawSize(FVector2D Size); // [0x533a9e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetDrawSize(FVector2D Size); // [0x536cbb0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.WidgetComponent.SetDrawAtDesiredSize - // void SetDrawAtDesiredSize(bool bInDrawAtDesiredSize); // [0x533a950] Final|Native|Public|BlueprintCallable + // void SetDrawAtDesiredSize(bool bInDrawAtDesiredSize); // [0x536cb20] Final|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetComponent.SetCylinderArcAngle - // void SetCylinderArcAngle(float InCylinderArcAngle); // [0x533a060] Final|Native|Public|BlueprintCallable + // void SetCylinderArcAngle(float InCylinderArcAngle); // [0x536c230] Final|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetComponent.SetBackgroundColor - // void SetBackgroundColor(FLinearColor NewBackgroundColor); // [0x5338cb0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetBackgroundColor(FLinearColor NewBackgroundColor); // [0x536ae80] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.WidgetComponent.RequestRenderUpdate - // void RequestRenderUpdate(); // [0x5337d90] RequiredAPI|Native|Public|BlueprintCallable + // void RequestRenderUpdate(); // [0x5369f60] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetComponent.RequestRedraw - // void RequestRedraw(); // [0x5337d10] RequiredAPI|Native|Public|BlueprintCallable + // void RequestRedraw(); // [0x5369ee0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetComponent.IsWidgetVisible - // bool IsWidgetVisible(); // [0x5336c90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsWidgetVisible(); // [0x5368e60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetComponent.GetWindowVisiblility - // EWindowVisibility GetWindowVisiblility(); // [0x5335f00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EWindowVisibility GetWindowVisiblility(); // [0x53680d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetComponent.GetWindowFocusable - // bool GetWindowFocusable(); // [0x5335ee0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetWindowFocusable(); // [0x53680b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetComponent.GetWidgetSpace - // EWidgetSpace GetWidgetSpace(); // [0x5335ec0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EWidgetSpace GetWidgetSpace(); // [0x5368090] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetComponent.GetWidget - // class UUserWidget* GetWidget(); // [0x5335e90] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UUserWidget* GetWidget(); // [0x5368060] RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetComponent.GetUserWidgetObject - // class UUserWidget* GetUserWidgetObject(); // [0x5335bf0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UUserWidget* GetUserWidgetObject(); // [0x5367dc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetComponent.GetTwoSided - // bool GetTwoSided(); // [0x5335bd0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetTwoSided(); // [0x5367da0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetComponent.GetTickWhenOffscreen - // bool GetTickWhenOffscreen(); // [0x5335bb0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetTickWhenOffscreen(); // [0x5367d80] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetComponent.GetRenderTarget - // class UTextureRenderTarget2D* GetRenderTarget(); // [0x53356b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UTextureRenderTarget2D* GetRenderTarget(); // [0x5367880] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetComponent.GetRedrawTime - // float GetRedrawTime(); // [0x5335660] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetRedrawTime(); // [0x5367830] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetComponent.GetPivot - // FVector2D GetPivot(); // [0x5335630] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetPivot(); // [0x5367800] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetComponent.GetOwnerPlayer - // class ULocalPlayer* GetOwnerPlayer(); // [0x5335480] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class ULocalPlayer* GetOwnerPlayer(); // [0x5367650] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetComponent.GetMaterialInstance - // class UMaterialInstanceDynamic* GetMaterialInstance(); // [0x5335200] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMaterialInstanceDynamic* GetMaterialInstance(); // [0x53673d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetComponent.GetManuallyRedraw - // bool GetManuallyRedraw(); // [0x53351e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetManuallyRedraw(); // [0x53673b0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetComponent.GetGeometryMode - // EWidgetGeometryMode GetGeometryMode(); // [0x5334d70] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // EWidgetGeometryMode GetGeometryMode(); // [0x5366f40] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetComponent.GetDrawSize - // FVector2D GetDrawSize(); // [0x5334950] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetDrawSize(); // [0x5366b20] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetComponent.GetDrawAtDesiredSize - // bool GetDrawAtDesiredSize(); // [0x5334930] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetDrawAtDesiredSize(); // [0x5366b00] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetComponent.GetCylinderArcAngle - // float GetCylinderArcAngle(); // [0x5334580] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetCylinderArcAngle(); // [0x5366750] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetComponent.GetCurrentDrawSize - // FVector2D GetCurrentDrawSize(); // [0x5334540] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D GetCurrentDrawSize(); // [0x5366710] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.WidgetInteractionComponent @@ -47178,35 +47178,35 @@ class UWidgetInteractionComponent : public USceneComponent /// Functions // Function /Script/UMG.WidgetInteractionComponent.SetFocus - // void SetFocus(class UWidget* FocusWidget); // [0x5376560] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFocus(class UWidget* FocusWidget); // [0x53a8730] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetInteractionComponent.SetCustomHitResult - // void SetCustomHitResult(FHitResult& HitResult); // [0x53760e0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // void SetCustomHitResult(FHitResult& HitResult); // [0x53a82b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.WidgetInteractionComponent.SendKeyChar - // bool SendKeyChar(FString Characters, bool bRepeat); // [0x5375740] RequiredAPI|Native|Public|BlueprintCallable + // bool SendKeyChar(FString Characters, bool bRepeat); // [0x53a7910] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetInteractionComponent.ScrollWheel - // void ScrollWheel(float ScrollDelta); // [0x53756b0] RequiredAPI|Native|Public|BlueprintCallable + // void ScrollWheel(float ScrollDelta); // [0x53a7880] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetInteractionComponent.ReleasePointerKey - // void ReleasePointerKey(FKey Key); // [0x5374b90] RequiredAPI|Native|Public|BlueprintCallable + // void ReleasePointerKey(FKey Key); // [0x53a6d60] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetInteractionComponent.ReleaseKey - // bool ReleaseKey(FKey Key); // [0x5374930] RequiredAPI|Native|Public|BlueprintCallable + // bool ReleaseKey(FKey Key); // [0x53a6b00] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetInteractionComponent.PressPointerKey - // void PressPointerKey(FKey Key); // [0x5373940] RequiredAPI|Native|Public|BlueprintCallable + // void PressPointerKey(FKey Key); // [0x53a5b10] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetInteractionComponent.PressKey - // bool PressKey(FKey Key, bool bRepeat); // [0x53737f0] RequiredAPI|Native|Public|BlueprintCallable + // bool PressKey(FKey Key, bool bRepeat); // [0x53a59c0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetInteractionComponent.PressAndReleaseKey - // bool PressAndReleaseKey(FKey Key); // [0x53736e0] RequiredAPI|Native|Public|BlueprintCallable + // bool PressAndReleaseKey(FKey Key); // [0x53a58b0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetInteractionComponent.IsOverInteractableWidget - // bool IsOverInteractableWidget(); // [0x5371d90] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsOverInteractableWidget(); // [0x53a3f60] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetInteractionComponent.IsOverHitTestVisibleWidget - // bool IsOverHitTestVisibleWidget(); // [0x5371d70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsOverHitTestVisibleWidget(); // [0x53a3f40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetInteractionComponent.IsOverFocusableWidget - // bool IsOverFocusableWidget(); // [0x5371d50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsOverFocusableWidget(); // [0x53a3f20] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetInteractionComponent.GetLastHitResult - // FHitResult GetLastHitResult(); // [0x5370bf0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FHitResult GetLastHitResult(); // [0x53a2dc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetInteractionComponent.GetHoveredWidgetComponent - // class UWidgetComponent* GetHoveredWidgetComponent(); // [0x5370510] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UWidgetComponent* GetHoveredWidgetComponent(); // [0x53a26e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetInteractionComponent.Get2DHitLocation - // FVector2D Get2DHitLocation(); // [0x536f210] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FVector2D Get2DHitLocation(); // [0x53a13e0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.WidgetSwitcher @@ -47220,17 +47220,17 @@ class UWidgetSwitcher : public UPanelWidget /// Functions // Function /Script/UMG.WidgetSwitcher.SetActiveWidgetIndex - // void SetActiveWidgetIndex(int32_t Index); // [0x5375890] RequiredAPI|Native|Public|BlueprintCallable + // void SetActiveWidgetIndex(int32_t Index); // [0x53a7a60] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetSwitcher.SetActiveWidget - // void SetActiveWidget(class UWidget* Widget); // [0x5339020] RequiredAPI|Native|Public|BlueprintCallable + // void SetActiveWidget(class UWidget* Widget); // [0x536b1f0] RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetSwitcher.GetWidgetAtIndex - // class UWidget* GetWidgetAtIndex(int32_t Index); // [0x5371880] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UWidget* GetWidgetAtIndex(int32_t Index); // [0x53a3a50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetSwitcher.GetNumWidgets - // int32_t GetNumWidgets(); // [0x53712d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetNumWidgets(); // [0x53a34a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetSwitcher.GetActiveWidgetIndex - // int32_t GetActiveWidgetIndex(); // [0x536f3d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetActiveWidgetIndex(); // [0x53a15a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/UMG.WidgetSwitcher.GetActiveWidget - // class UWidget* GetActiveWidget(); // [0x536f360] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UWidget* GetActiveWidget(); // [0x53a1530] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/UMG.WidgetSwitcherSlot @@ -47247,11 +47247,11 @@ class UWidgetSwitcherSlot : public UPanelSlot /// Functions // Function /Script/UMG.WidgetSwitcherSlot.SetVerticalAlignment - // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x53425f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x53747c0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetSwitcherSlot.SetPadding - // void SetPadding(FMargin InPadding); // [0x533ee00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPadding(FMargin InPadding); // [0x5370fd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WidgetSwitcherSlot.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x533c250] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x536e420] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.WindowTitleBarArea @@ -47266,11 +47266,11 @@ class UWindowTitleBarArea : public UContentWidget /// Functions // Function /Script/UMG.WindowTitleBarArea.SetVerticalAlignment - // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x5377d30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x53a9f00] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WindowTitleBarArea.SetPadding - // void SetPadding(FMargin InPadding); // [0x5377780] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPadding(FMargin InPadding); // [0x53a9950] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WindowTitleBarArea.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x53768e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x53a8ab0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.WindowTitleBarAreaSlot @@ -47286,11 +47286,11 @@ class UWindowTitleBarAreaSlot : public UPanelSlot /// Functions // Function /Script/UMG.WindowTitleBarAreaSlot.SetVerticalAlignment - // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x5377dc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x53a9f90] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WindowTitleBarAreaSlot.SetPadding - // void SetPadding(FMargin InPadding); // [0x5377840] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPadding(FMargin InPadding); // [0x53a9a10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WindowTitleBarAreaSlot.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x5376970] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x53a8b40] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.WrapBox @@ -47308,11 +47308,11 @@ class UWrapBox : public UPanelWidget /// Functions // Function /Script/UMG.WrapBox.SetInnerSlotPadding - // void SetInnerSlotPadding(FVector2D InPadding); // [0x5376b40] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetInnerSlotPadding(FVector2D InPadding); // [0x53a8d10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.WrapBox.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x5376a00] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x53a8bd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WrapBox.AddChildToWrapBox - // class UWrapBoxSlot* AddChildToWrapBox(class UWidget* Content); // [0x536bee0] Final|RequiredAPI|Native|Public|BlueprintCallable + // class UWrapBoxSlot* AddChildToWrapBox(class UWidget* Content); // [0x539e0b0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.WrapBoxSlot @@ -47331,17 +47331,17 @@ class UWrapBoxSlot : public UPanelSlot /// Functions // Function /Script/UMG.WrapBoxSlot.SetVerticalAlignment - // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x5377e50] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVerticalAlignment(TEnumAsByte InVerticalAlignment); // [0x53aa020] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WrapBoxSlot.SetPadding - // void SetPadding(FMargin InPadding); // [0x5377900] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPadding(FMargin InPadding); // [0x53a9ad0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WrapBoxSlot.SetNewLine - // void SetNewLine(bool InForceNewLine); // [0x53774c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNewLine(bool InForceNewLine); // [0x53a9690] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WrapBoxSlot.SetHorizontalAlignment - // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x5376ab0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment); // [0x53a8c80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WrapBoxSlot.SetFillSpanWhenLessThan - // void SetFillSpanWhenLessThan(float InFillSpanWhenLessThan); // [0x53764e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFillSpanWhenLessThan(float InFillSpanWhenLessThan); // [0x53a86b0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/UMG.WrapBoxSlot.SetFillEmptySpace - // void SetFillEmptySpace(bool InbFillEmptySpace); // [0x5376440] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFillEmptySpace(bool InbFillEmptySpace); // [0x53a8610] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/UMG.DragDropOperation @@ -47362,11 +47362,11 @@ class UDragDropOperation : public UObject /// Functions // Function /Script/UMG.DragDropOperation.Drop - // void Drop(FPointerEvent& PointerEvent); // [0x536ede0] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintEvent + // void Drop(FPointerEvent& PointerEvent); // [0x53a0fb0] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintEvent // Function /Script/UMG.DragDropOperation.Dragged - // void Dragged(FPointerEvent& PointerEvent); // [0x536dad0] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintEvent + // void Dragged(FPointerEvent& PointerEvent); // [0x539fca0] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintEvent // Function /Script/UMG.DragDropOperation.DragCancelled - // void DragCancelled(FPointerEvent& PointerEvent); // [0x536d980] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintEvent + // void DragCancelled(FPointerEvent& PointerEvent); // [0x539fb50] RequiredAPI|Native|Event|Public|HasOutParms|BlueprintEvent }; /// Class /Script/UMG.SlateBlueprintLibrary @@ -47378,37 +47378,37 @@ class USlateBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/UMG.SlateBlueprintLibrary.TransformVectorLocalToAbsolute - // FVector2D TransformVectorLocalToAbsolute(FGeometry& Geometry, FVector2D LocalVector); // [0x53790f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D TransformVectorLocalToAbsolute(FGeometry& Geometry, FVector2D LocalVector); // [0x53ab2c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/UMG.SlateBlueprintLibrary.TransformVectorAbsoluteToLocal - // FVector2D TransformVectorAbsoluteToLocal(FGeometry& Geometry, FVector2D AbsoluteVector); // [0x5378fb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D TransformVectorAbsoluteToLocal(FGeometry& Geometry, FVector2D AbsoluteVector); // [0x53ab180] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/UMG.SlateBlueprintLibrary.TransformScalarLocalToAbsolute - // float TransformScalarLocalToAbsolute(FGeometry& Geometry, float LocalScalar); // [0x5378e60] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float TransformScalarLocalToAbsolute(FGeometry& Geometry, float LocalScalar); // [0x53ab030] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.SlateBlueprintLibrary.TransformScalarAbsoluteToLocal - // float TransformScalarAbsoluteToLocal(FGeometry& Geometry, float AbsoluteScalar); // [0x5378d40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float TransformScalarAbsoluteToLocal(FGeometry& Geometry, float AbsoluteScalar); // [0x53aaf10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.SlateBlueprintLibrary.ScreenToWidgetLocal - // void ScreenToWidgetLocal(class UObject* WorldContextObject, FGeometry& Geometry, FVector2D ScreenPosition, FVector2D& LocalCoordinate, bool bIncludeWindowPosition); // [0x5375390] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void ScreenToWidgetLocal(class UObject* WorldContextObject, FGeometry& Geometry, FVector2D ScreenPosition, FVector2D& LocalCoordinate, bool bIncludeWindowPosition); // [0x53a7560] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/UMG.SlateBlueprintLibrary.ScreenToWidgetAbsolute - // void ScreenToWidgetAbsolute(class UObject* WorldContextObject, FVector2D ScreenPosition, FVector2D& AbsoluteCoordinate, bool bIncludeWindowPosition); // [0x5375230] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void ScreenToWidgetAbsolute(class UObject* WorldContextObject, FVector2D ScreenPosition, FVector2D& AbsoluteCoordinate, bool bIncludeWindowPosition); // [0x53a7400] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/UMG.SlateBlueprintLibrary.ScreenToViewport - // void ScreenToViewport(class UObject* WorldContextObject, FVector2D ScreenPosition, FVector2D& ViewportPosition); // [0x53750e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void ScreenToViewport(class UObject* WorldContextObject, FVector2D ScreenPosition, FVector2D& ViewportPosition); // [0x53a72b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/UMG.SlateBlueprintLibrary.LocalToViewport - // void LocalToViewport(class UObject* WorldContextObject, FGeometry& Geometry, FVector2D LocalCoordinate, FVector2D& PixelPosition, FVector2D& ViewportPosition); // [0x5372220] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void LocalToViewport(class UObject* WorldContextObject, FGeometry& Geometry, FVector2D LocalCoordinate, FVector2D& PixelPosition, FVector2D& ViewportPosition); // [0x53a43f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/UMG.SlateBlueprintLibrary.LocalToAbsolute - // FVector2D LocalToAbsolute(FGeometry& Geometry, FVector2D LocalCoordinate); // [0x53720a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D LocalToAbsolute(FGeometry& Geometry, FVector2D LocalCoordinate); // [0x53a4270] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/UMG.SlateBlueprintLibrary.IsUnderLocation - // bool IsUnderLocation(FGeometry& Geometry, FVector2D& AbsoluteCoordinate); // [0x5371db0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool IsUnderLocation(FGeometry& Geometry, FVector2D& AbsoluteCoordinate); // [0x53a3f80] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/UMG.SlateBlueprintLibrary.GetLocalTopLeft - // FVector2D GetLocalTopLeft(FGeometry& Geometry); // [0x5370d90] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D GetLocalTopLeft(FGeometry& Geometry); // [0x53a2f60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/UMG.SlateBlueprintLibrary.GetLocalSize - // FVector2D GetLocalSize(FGeometry& Geometry); // [0x5370cb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D GetLocalSize(FGeometry& Geometry); // [0x53a2e80] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/UMG.SlateBlueprintLibrary.GetAbsoluteSize - // FVector2D GetAbsoluteSize(FGeometry& Geometry); // [0x536f240] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D GetAbsoluteSize(FGeometry& Geometry); // [0x53a1410] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/UMG.SlateBlueprintLibrary.EqualEqual_SlateBrush - // bool EqualEqual_SlateBrush(FSlateBrush& A, FSlateBrush& B); // [0x536f040] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool EqualEqual_SlateBrush(FSlateBrush& A, FSlateBrush& B); // [0x53a1210] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.SlateBlueprintLibrary.AbsoluteToViewport - // void AbsoluteToViewport(class UObject* WorldContextObject, FVector2D AbsoluteDesktopCoordinate, FVector2D& PixelPosition, FVector2D& ViewportPosition); // [0x536bd70] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void AbsoluteToViewport(class UObject* WorldContextObject, FVector2D AbsoluteDesktopCoordinate, FVector2D& PixelPosition, FVector2D& ViewportPosition); // [0x539df40] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/UMG.SlateBlueprintLibrary.AbsoluteToLocal - // FVector2D AbsoluteToLocal(FGeometry& Geometry, FVector2D AbsoluteCoordinate); // [0x536bb30] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D AbsoluteToLocal(FGeometry& Geometry, FVector2D AbsoluteCoordinate); // [0x539dd00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure }; /// Struct /Script/UMG.SlateMeshVertex @@ -47475,115 +47475,115 @@ class UWidgetBlueprintLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/UMG.WidgetBlueprintLibrary.UnlockMouse - // FEventReply UnlockMouse(FEventReply& Reply); // [0x5379610] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FEventReply UnlockMouse(FEventReply& Reply); // [0x53ab7e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.Unhandled - // FEventReply Unhandled(); // [0x53795a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FEventReply Unhandled(); // [0x53ab770] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.SetWindowTitleBarState - // void SetWindowTitleBarState(class UWidget* TitleBarContent, EWindowTitleBarMode Mode, bool bTitleBarDragEnabled, bool bWindowButtonsVisible, bool bTitleBarVisible); // [0x5378080] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetWindowTitleBarState(class UWidget* TitleBarContent, EWindowTitleBarMode Mode, bool bTitleBarDragEnabled, bool bWindowButtonsVisible, bool bTitleBarVisible); // [0x53aa250] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.SetWindowTitleBarOnCloseClickedDelegate - // void SetWindowTitleBarOnCloseClickedDelegate(FDelegateProperty Delegate); // [0x5377f60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetWindowTitleBarOnCloseClickedDelegate(FDelegateProperty Delegate); // [0x53aa130] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.SetWindowTitleBarCloseButtonActive - // void SetWindowTitleBarCloseButtonActive(bool bActive); // [0x5377ee0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void SetWindowTitleBarCloseButtonActive(bool bActive); // [0x53aa0b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.SetUserFocus - // FEventReply SetUserFocus(FEventReply& Reply, class UWidget* FocusWidget, bool bInAllUsers); // [0x536c760] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FEventReply SetUserFocus(FEventReply& Reply, class UWidget* FocusWidget, bool bInAllUsers); // [0x539e930] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.SetMousePosition - // FEventReply SetMousePosition(FEventReply& Reply, FVector2D NewMousePosition); // [0x5377360] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FEventReply SetMousePosition(FEventReply& Reply, FVector2D NewMousePosition); // [0x53a9530] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.SetInputMode_UIOnlyEx - // void SetInputMode_UIOnlyEx(class APlayerController* PlayerController, class UWidget* InWidgetToFocus, EMouseLockMode InMouseLockMode, bool bFlushInput); // [0x5377120] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable + // void SetInputMode_UIOnlyEx(class APlayerController* PlayerController, class UWidget* InWidgetToFocus, EMouseLockMode InMouseLockMode, bool bFlushInput); // [0x53a92f0] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.SetInputMode_GameOnly - // void SetInputMode_GameOnly(class APlayerController* PlayerController, bool bFlushInput); // [0x5377020] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable + // void SetInputMode_GameOnly(class APlayerController* PlayerController, bool bFlushInput); // [0x53a91f0] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.SetInputMode_GameAndUIEx - // void SetInputMode_GameAndUIEx(class APlayerController* PlayerController, class UWidget* InWidgetToFocus, EMouseLockMode InMouseLockMode, bool bHideCursorDuringCapture, bool bFlushInput); // [0x5376d40] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable + // void SetInputMode_GameAndUIEx(class APlayerController* PlayerController, class UWidget* InWidgetToFocus, EMouseLockMode InMouseLockMode, bool bHideCursorDuringCapture, bool bFlushInput); // [0x53a8f10] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.SetHardwareCursor - // bool SetHardwareCursor(class UObject* WorldContextObject, TEnumAsByte CursorShape, FName CursorName, FVector2D HotSpot); // [0x5376720] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // bool SetHardwareCursor(class UObject* WorldContextObject, TEnumAsByte CursorShape, FName CursorName, FVector2D HotSpot); // [0x53a88f0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.SetFocusToGameViewport - // void SetFocusToGameViewport(); // [0x5376650] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable + // void SetFocusToGameViewport(); // [0x53a8820] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.SetColorVisionDeficiencyType - // void SetColorVisionDeficiencyType(EColorVisionDeficiency Type, float Severity, bool CorrectDeficiency, bool ShowCorrectionWithDeficiency); // [0x5375f50] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable + // void SetColorVisionDeficiencyType(EColorVisionDeficiency Type, float Severity, bool CorrectDeficiency, bool ShowCorrectionWithDeficiency); // [0x53a8120] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.SetBrushResourceToTexture - // void SetBrushResourceToTexture(FSlateBrush& Brush, class UTexture2D* Texture); // [0x5375d80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetBrushResourceToTexture(FSlateBrush& Brush, class UTexture2D* Texture); // [0x53a7f50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.SetBrushResourceToMaterial - // void SetBrushResourceToMaterial(FSlateBrush& Brush, class UMaterialInterface* Material); // [0x5375d80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetBrushResourceToMaterial(FSlateBrush& Brush, class UMaterialInterface* Material); // [0x53a7f50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.RestorePreviousWindowTitleBarState - // void RestorePreviousWindowTitleBarState(); // [0x5374f60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void RestorePreviousWindowTitleBarState(); // [0x53a7130] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.ReleaseMouseCapture - // FEventReply ReleaseMouseCapture(FEventReply& Reply); // [0x5374a40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FEventReply ReleaseMouseCapture(FEventReply& Reply); // [0x53a6c10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.ReleaseJoystickCapture - // FEventReply ReleaseJoystickCapture(FEventReply& Reply, bool bInAllJoysticks); // [0x536cbc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FEventReply ReleaseJoystickCapture(FEventReply& Reply, bool bInAllJoysticks); // [0x539ed90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.OnGameWindowCloseButtonClickedDelegate__DelegateSignature - // void OnGameWindowCloseButtonClickedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate + // void OnGameWindowCloseButtonClickedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate // Function /Script/UMG.WidgetBlueprintLibrary.NoResourceBrush - // FSlateBrush NoResourceBrush(); // [0x5372ce0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FSlateBrush NoResourceBrush(); // [0x53a4eb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.MakeBrushFromTexture - // FSlateBrush MakeBrushFromTexture(class UTexture2D* Texture, int32_t Width, int32_t Height); // [0x5372a90] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FSlateBrush MakeBrushFromTexture(class UTexture2D* Texture, int32_t Width, int32_t Height); // [0x53a4c60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.MakeBrushFromMaterial - // FSlateBrush MakeBrushFromMaterial(class UMaterialInterface* Material, int32_t Width, int32_t Height); // [0x5372860] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FSlateBrush MakeBrushFromMaterial(class UMaterialInterface* Material, int32_t Width, int32_t Height); // [0x53a4a30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.MakeBrushFromAsset - // FSlateBrush MakeBrushFromAsset(class USlateBrushAsset* BrushAsset); // [0x53726e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FSlateBrush MakeBrushFromAsset(class USlateBrushAsset* BrushAsset); // [0x53a48b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.LockMouse - // FEventReply LockMouse(FEventReply& Reply, class UWidget* CapturingWidget); // [0x53724a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FEventReply LockMouse(FEventReply& Reply, class UWidget* CapturingWidget); // [0x53a4670] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.IsDragDropping - // bool IsDragDropping(); // [0x5371b70] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable|BlueprintPure + // bool IsDragDropping(); // [0x53a3d40] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.Handled - // FEventReply Handled(); // [0x5371940] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FEventReply Handled(); // [0x53a3b10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.GetSafeZonePadding - // void GetSafeZonePadding(class UObject* WorldContextObject, FVector4& SafePadding, FVector2D& SafePaddingScale, FVector4& SpillOverPadding); // [0x5371470] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void GetSafeZonePadding(class UObject* WorldContextObject, FVector4& SafePadding, FVector2D& SafePaddingScale, FVector4& SpillOverPadding); // [0x53a3640] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.GetKeyEventFromAnalogInputEvent - // FKeyEvent GetKeyEventFromAnalogInputEvent(FAnalogInputEvent& Event); // [0x53709d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FKeyEvent GetKeyEventFromAnalogInputEvent(FAnalogInputEvent& Event); // [0x53a2ba0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.GetInputEventFromPointerEvent - // FInputEvent GetInputEventFromPointerEvent(FPointerEvent& Event); // [0x5370830] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FInputEvent GetInputEventFromPointerEvent(FPointerEvent& Event); // [0x53a2a00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.GetInputEventFromNavigationEvent - // FInputEvent GetInputEventFromNavigationEvent(FNavigationEvent& Event); // [0x5370740] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FInputEvent GetInputEventFromNavigationEvent(FNavigationEvent& Event); // [0x53a2910] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.GetInputEventFromKeyEvent - // FInputEvent GetInputEventFromKeyEvent(FKeyEvent& Event); // [0x5370610] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FInputEvent GetInputEventFromKeyEvent(FKeyEvent& Event); // [0x53a27e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.GetInputEventFromCharacterEvent - // FInputEvent GetInputEventFromCharacterEvent(FCharacterEvent& Event); // [0x5370530] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FInputEvent GetInputEventFromCharacterEvent(FCharacterEvent& Event); // [0x53a2700] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.GetDynamicMaterial - // class UMaterialInstanceDynamic* GetDynamicMaterial(FSlateBrush& Brush); // [0x5370090] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UMaterialInstanceDynamic* GetDynamicMaterial(FSlateBrush& Brush); // [0x53a2260] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.GetDragDroppingContent - // class UDragDropOperation* GetDragDroppingContent(); // [0x536ff40] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UDragDropOperation* GetDragDroppingContent(); // [0x53a2110] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.GetBrushResourceAsTexture2D - // class UTexture2D* GetBrushResourceAsTexture2D(FSlateBrush& Brush); // [0x536fe20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UTexture2D* GetBrushResourceAsTexture2D(FSlateBrush& Brush); // [0x53a1ff0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.GetBrushResourceAsMaterial - // class UMaterialInterface* GetBrushResourceAsMaterial(FSlateBrush& Brush); // [0x536fd00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UMaterialInterface* GetBrushResourceAsMaterial(FSlateBrush& Brush); // [0x53a1ed0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.GetBrushResource - // class UObject* GetBrushResource(FSlateBrush& Brush); // [0x536fc10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UObject* GetBrushResource(FSlateBrush& Brush); // [0x53a1de0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.GetAllWidgetsWithInterface - // void GetAllWidgetsWithInterface(class UObject* WorldContextObject, TArray& FoundWidgets, class UClass* Interface, bool TopLevelOnly); // [0x536f780] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAllWidgetsWithInterface(class UObject* WorldContextObject, TArray& FoundWidgets, class UClass* Interface, bool TopLevelOnly); // [0x53a1950] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.GetAllWidgetsOfClass - // void GetAllWidgetsOfClass(class UObject* WorldContextObject, TArray& FoundWidgets, class UClass* WidgetClass, bool TopLevelOnly); // [0x536f480] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasOutParms|BlueprintCallable + // void GetAllWidgetsOfClass(class UObject* WorldContextObject, TArray& FoundWidgets, class UClass* WidgetClass, bool TopLevelOnly); // [0x53a1650] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.EndDragDrop - // FEventReply EndDragDrop(FEventReply& Reply); // [0x536ef30] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FEventReply EndDragDrop(FEventReply& Reply); // [0x53a1100] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.DrawTextFormatted - // void DrawTextFormatted(FPaintContext& Context, FText& Text, FVector2D Position, class UFont* Font, float FontSize, FName FontTypeFace, FLinearColor Tint); // [0x536e9c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void DrawTextFormatted(FPaintContext& Context, FText& Text, FVector2D Position, class UFont* Font, float FontSize, FName FontTypeFace, FLinearColor Tint); // [0x53a0b90] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.DrawText - // void DrawText(FPaintContext& Context, FString InString, FVector2D Position, FLinearColor Tint); // [0x536e830] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void DrawText(FPaintContext& Context, FString InString, FVector2D Position, FLinearColor Tint); // [0x53a0a00] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.DrawSpline - // void DrawSpline(FPaintContext& Context, FVector2D Start, FVector2D StartDir, FVector2D End, FVector2D EndDir, FLinearColor Tint, float Thickness); // [0x536e4f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void DrawSpline(FPaintContext& Context, FVector2D Start, FVector2D StartDir, FVector2D End, FVector2D EndDir, FLinearColor Tint, float Thickness); // [0x53a06c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.DrawLines - // void DrawLines(FPaintContext& Context, TArray& Points, FLinearColor Tint, bool bAntiAlias, float Thickness); // [0x536e310] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void DrawLines(FPaintContext& Context, TArray& Points, FLinearColor Tint, bool bAntiAlias, float Thickness); // [0x53a04e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.DrawLine - // void DrawLine(FPaintContext& Context, FVector2D PositionA, FVector2D PositionB, FLinearColor Tint, bool bAntiAlias, float Thickness); // [0x536df10] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void DrawLine(FPaintContext& Context, FVector2D PositionA, FVector2D PositionB, FLinearColor Tint, bool bAntiAlias, float Thickness); // [0x53a00e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.DrawBox - // void DrawBox(FPaintContext& Context, FVector2D Position, FVector2D Size, class USlateBrushAsset* Brush, FLinearColor Tint); // [0x536dc20] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void DrawBox(FPaintContext& Context, FVector2D Position, FVector2D Size, class USlateBrushAsset* Brush, FLinearColor Tint); // [0x539fdf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.DismissAllMenus - // void DismissAllMenus(); // [0x536d960] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable + // void DismissAllMenus(); // [0x539fb30] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.DetectDragIfPressed - // FEventReply DetectDragIfPressed(FPointerEvent& PointerEvent, class UWidget* WidgetDetectingDrag, FKey DragKey); // [0x536d6e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FEventReply DetectDragIfPressed(FPointerEvent& PointerEvent, class UWidget* WidgetDetectingDrag, FKey DragKey); // [0x539f8b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.DetectDrag - // FEventReply DetectDrag(FEventReply& Reply, class UWidget* WidgetDetectingDrag, FKey DragKey); // [0x536d340] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FEventReply DetectDrag(FEventReply& Reply, class UWidget* WidgetDetectingDrag, FKey DragKey); // [0x539f510] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.CreateDragDropOperation - // class UDragDropOperation* CreateDragDropOperation(class UClass* OperationClass); // [0x536d290] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UDragDropOperation* CreateDragDropOperation(class UClass* OperationClass); // [0x539f460] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.Create - // class UUserWidget* Create(class UObject* WorldContextObject, class UClass* WidgetType, class APlayerController* OwningPlayer); // [0x536cd10] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable + // class UUserWidget* Create(class UObject* WorldContextObject, class UClass* WidgetType, class APlayerController* OwningPlayer); // [0x539eee0] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable // Function /Script/UMG.WidgetBlueprintLibrary.ClearUserFocus - // FEventReply ClearUserFocus(FEventReply& Reply, bool bInAllUsers); // [0x536cbc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FEventReply ClearUserFocus(FEventReply& Reply, bool bInAllUsers); // [0x539ed90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.CaptureMouse - // FEventReply CaptureMouse(FEventReply& Reply, class UWidget* CapturingWidget); // [0x536c980] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FEventReply CaptureMouse(FEventReply& Reply, class UWidget* CapturingWidget); // [0x539eb50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.CaptureJoystick - // FEventReply CaptureJoystick(FEventReply& Reply, class UWidget* CapturingWidget, bool bInAllJoysticks); // [0x536c760] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FEventReply CaptureJoystick(FEventReply& Reply, class UWidget* CapturingWidget, bool bInAllJoysticks); // [0x539e930] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetBlueprintLibrary.CancelDragDrop - // void CancelDragDrop(); // [0x536c720] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void CancelDragDrop(); // [0x539e8f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/UMG.WidgetLayoutLibrary @@ -47595,49 +47595,49 @@ class UWidgetLayoutLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/UMG.WidgetLayoutLibrary.SlotAsWrapBoxSlot - // class UWrapBoxSlot* SlotAsWrapBoxSlot(class UWidget* Widget); // [0x5378a60] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UWrapBoxSlot* SlotAsWrapBoxSlot(class UWidget* Widget); // [0x53aac30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetLayoutLibrary.SlotAsWidgetSwitcherSlot - // class UWidgetSwitcherSlot* SlotAsWidgetSwitcherSlot(class UWidget* Widget); // [0x53789b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UWidgetSwitcherSlot* SlotAsWidgetSwitcherSlot(class UWidget* Widget); // [0x53aab80] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetLayoutLibrary.SlotAsVerticalBoxSlot - // class UVerticalBoxSlot* SlotAsVerticalBoxSlot(class UWidget* Widget); // [0x5378900] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UVerticalBoxSlot* SlotAsVerticalBoxSlot(class UWidget* Widget); // [0x53aaad0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetLayoutLibrary.SlotAsUniformGridSlot - // class UUniformGridSlot* SlotAsUniformGridSlot(class UWidget* Widget); // [0x5378850] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UUniformGridSlot* SlotAsUniformGridSlot(class UWidget* Widget); // [0x53aaa20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetLayoutLibrary.SlotAsSizeBoxSlot - // class USizeBoxSlot* SlotAsSizeBoxSlot(class UWidget* Widget); // [0x53787a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class USizeBoxSlot* SlotAsSizeBoxSlot(class UWidget* Widget); // [0x53aa970] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetLayoutLibrary.SlotAsScrollBoxSlot - // class UScrollBoxSlot* SlotAsScrollBoxSlot(class UWidget* Widget); // [0x53786f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UScrollBoxSlot* SlotAsScrollBoxSlot(class UWidget* Widget); // [0x53aa8c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetLayoutLibrary.SlotAsScaleBoxSlot - // class UScaleBoxSlot* SlotAsScaleBoxSlot(class UWidget* Widget); // [0x5378640] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UScaleBoxSlot* SlotAsScaleBoxSlot(class UWidget* Widget); // [0x53aa810] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetLayoutLibrary.SlotAsSafeBoxSlot - // class USafeZoneSlot* SlotAsSafeBoxSlot(class UWidget* Widget); // [0x5378590] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class USafeZoneSlot* SlotAsSafeBoxSlot(class UWidget* Widget); // [0x53aa760] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetLayoutLibrary.SlotAsOverlaySlot - // class UOverlaySlot* SlotAsOverlaySlot(class UWidget* Widget); // [0x53784e0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UOverlaySlot* SlotAsOverlaySlot(class UWidget* Widget); // [0x53aa6b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetLayoutLibrary.SlotAsHorizontalBoxSlot - // class UHorizontalBoxSlot* SlotAsHorizontalBoxSlot(class UWidget* Widget); // [0x5378430] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UHorizontalBoxSlot* SlotAsHorizontalBoxSlot(class UWidget* Widget); // [0x53aa600] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetLayoutLibrary.SlotAsGridSlot - // class UGridSlot* SlotAsGridSlot(class UWidget* Widget); // [0x5378380] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UGridSlot* SlotAsGridSlot(class UWidget* Widget); // [0x53aa550] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetLayoutLibrary.SlotAsCanvasSlot - // class UCanvasPanelSlot* SlotAsCanvasSlot(class UWidget* Widget); // [0x53782d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UCanvasPanelSlot* SlotAsCanvasSlot(class UWidget* Widget); // [0x53aa4a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetLayoutLibrary.SlotAsBorderSlot - // class UBorderSlot* SlotAsBorderSlot(class UWidget* Widget); // [0x5378220] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // class UBorderSlot* SlotAsBorderSlot(class UWidget* Widget); // [0x53aa3f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetLayoutLibrary.RemoveAllWidgets - // void RemoveAllWidgets(class UObject* WorldContextObject); // [0x5374c90] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable + // void RemoveAllWidgets(class UObject* WorldContextObject); // [0x53a6e60] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable // Function /Script/UMG.WidgetLayoutLibrary.ProjectWorldLocationToWidgetPosition - // bool ProjectWorldLocationToWidgetPosition(class APlayerController* PlayerController, FVector WorldLocation, FVector2D& ScreenPosition, bool bPlayerViewportRelative); // [0x5373a40] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // bool ProjectWorldLocationToWidgetPosition(class APlayerController* PlayerController, FVector WorldLocation, FVector2D& ScreenPosition, bool bPlayerViewportRelative); // [0x53a5c10] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetLayoutLibrary.GetViewportWidgetGeometry - // FGeometry GetViewportWidgetGeometry(class UObject* WorldContextObject); // [0x53717d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // FGeometry GetViewportWidgetGeometry(class UObject* WorldContextObject); // [0x53a39a0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/UMG.WidgetLayoutLibrary.GetViewportSize - // FVector2D GetViewportSize(class UObject* WorldContextObject); // [0x5371740] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector2D GetViewportSize(class UObject* WorldContextObject); // [0x53a3910] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetLayoutLibrary.GetViewportScale - // float GetViewportScale(class UObject* WorldContextObject); // [0x53716b0] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable|BlueprintPure + // float GetViewportScale(class UObject* WorldContextObject); // [0x53a3880] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetLayoutLibrary.GetPlayerScreenWidgetGeometry - // FGeometry GetPlayerScreenWidgetGeometry(class APlayerController* PlayerController); // [0x53713c0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // FGeometry GetPlayerScreenWidgetGeometry(class APlayerController* PlayerController); // [0x53a3590] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/UMG.WidgetLayoutLibrary.GetMousePositionScaledByDPI - // bool GetMousePositionScaledByDPI(class APlayerController* Player, float& LocationX, float& LocationY); // [0x5371160] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool GetMousePositionScaledByDPI(class APlayerController* Player, float& LocationX, float& LocationY); // [0x53a3330] Final|RequiredAPI|BlueprintCosmetic|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/UMG.WidgetLayoutLibrary.GetMousePositionOnViewport - // FVector2D GetMousePositionOnViewport(class UObject* WorldContextObject); // [0x5370f40] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FVector2D GetMousePositionOnViewport(class UObject* WorldContextObject); // [0x53a3110] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable // Function /Script/UMG.WidgetLayoutLibrary.GetMousePositionOnPlatform - // FVector2D GetMousePositionOnPlatform(); // [0x5370ee0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable + // FVector2D GetMousePositionOnPlatform(); // [0x53a30b0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable }; /// Class /Script/UMG.WidgetTree @@ -47729,7 +47729,7 @@ class UMovieSceneBoundObjectProxy : public UInterface /// Functions // Function /Script/MovieScene.MovieSceneBoundObjectProxy.BP_GetBoundObjectForSequencer - // class UObject* BP_GetBoundObjectForSequencer(class UObject* ResolvedObject); // [0x35d7f00] RequiredAPI|Event|Public|BlueprintCallable|BlueprintEvent + // class UObject* BP_GetBoundObjectForSequencer(class UObject* ResolvedObject); // [0x3617e10] RequiredAPI|Event|Public|BlueprintCallable|BlueprintEvent }; /// Class /Script/MovieScene.MovieSceneChannelOverrideProvider @@ -47783,9 +47783,9 @@ class UMovieSceneBindingEventReceiverInterface : public UInterface /// Functions // Function /Script/MovieScene.MovieSceneBindingEventReceiverInterface.OnObjectUnboundBySequencer - // void OnObjectUnboundBySequencer(class UMovieSceneSequencePlayer* Player, FMovieSceneObjectBindingID BindingID); // [0x4ecf7d0] Native|Event|Public|BlueprintEvent + // void OnObjectUnboundBySequencer(class UMovieSceneSequencePlayer* Player, FMovieSceneObjectBindingID BindingID); // [0x4f01760] Native|Event|Public|BlueprintEvent // Function /Script/MovieScene.MovieSceneBindingEventReceiverInterface.OnObjectBoundBySequencer - // void OnObjectBoundBySequencer(class UMovieSceneSequencePlayer* Player, FMovieSceneObjectBindingID BindingID); // [0x4ecf6d0] Native|Event|Public|BlueprintEvent + // void OnObjectBoundBySequencer(class UMovieSceneSequencePlayer* Player, FMovieSceneObjectBindingID BindingID); // [0x4f01660] Native|Event|Public|BlueprintEvent }; /// Class /Script/MovieScene.MovieSceneBindingOwnerInterface @@ -47811,7 +47811,7 @@ class UMovieSceneEasingFunction : public UInterface /// Functions // Function /Script/MovieScene.MovieSceneEasingFunction.OnEvaluate - // float OnEvaluate(float Interp); // [0x35d7f00] RequiredAPI|Event|Protected|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // float OnEvaluate(float Interp); // [0x3617e10] RequiredAPI|Event|Protected|BlueprintCallable|BlueprintEvent|BlueprintPure|Const }; /// Class /Script/MovieScene.MovieSceneEntityGroupingSystem @@ -48406,13 +48406,13 @@ class UMovieSceneCustomClockSource : public UInterface /// Functions // Function /Script/MovieScene.MovieSceneCustomClockSource.OnTick - // void OnTick(float DeltaSeconds, float InPlayRate); // [0x4f6d5b0] Native|Public + // void OnTick(float DeltaSeconds, float InPlayRate); // [0x4f9f540] Native|Public // Function /Script/MovieScene.MovieSceneCustomClockSource.OnStopPlaying - // void OnStopPlaying(FQualifiedFrameTime& InStopTime); // [0x4f6d500] Native|Public|HasOutParms + // void OnStopPlaying(FQualifiedFrameTime& InStopTime); // [0x4f9f490] Native|Public|HasOutParms // Function /Script/MovieScene.MovieSceneCustomClockSource.OnStartPlaying - // void OnStartPlaying(FQualifiedFrameTime& InStartTime); // [0x4f6d450] Native|Public|HasOutParms + // void OnStartPlaying(FQualifiedFrameTime& InStartTime); // [0x4f9f3e0] Native|Public|HasOutParms // Function /Script/MovieScene.MovieSceneCustomClockSource.OnRequestCurrentTime - // FFrameTime OnRequestCurrentTime(FQualifiedFrameTime& InCurrentTime, float InPlayRate); // [0x4f6d340] Native|Public|HasOutParms + // FFrameTime OnRequestCurrentTime(FQualifiedFrameTime& InCurrentTime, float InPlayRate); // [0x4f9f2d0] Native|Public|HasOutParms }; /// Class /Script/MovieScene.MovieSceneBuiltInEasingFunction @@ -48583,7 +48583,7 @@ class UBuiltInDynamicBindingResolverLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/MovieScene.BuiltInDynamicBindingResolverLibrary.ResolveToPlayerPawn - // FMovieSceneDynamicBindingResolveResult ResolveToPlayerPawn(class UObject* WorldContextObject, int32_t PlayerControllerIndex); // [0x4fa0c20] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FMovieSceneDynamicBindingResolveResult ResolveToPlayerPawn(class UObject* WorldContextObject, int32_t PlayerControllerIndex); // [0x4fd2bb0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure }; /// Class /Script/MovieScene.MovieSceneFolder @@ -48613,17 +48613,17 @@ class UMovieSceneMetaData : public UObject /// Functions // Function /Script/MovieScene.MovieSceneMetaData.SetNotes - // void SetNotes(FString InNotes); // [0x4fa15c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetNotes(FString InNotes); // [0x4fd3550] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneMetaData.SetCreated - // void SetCreated(FDateTime InCreated); // [0x4fa10d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void SetCreated(FDateTime InCreated); // [0x4fd3060] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/MovieScene.MovieSceneMetaData.SetAuthor - // void SetAuthor(FString InAuthor); // [0x4fa0dd0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetAuthor(FString InAuthor); // [0x4fd2d60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneMetaData.GetNotes - // FString GetNotes(); // [0x4f9fe30] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetNotes(); // [0x4fd1dc0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneMetaData.GetCreated - // FDateTime GetCreated(); // [0x4f9fc60] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FDateTime GetCreated(); // [0x4fd1bf0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneMetaData.GetAuthor - // FString GetAuthor(); // [0x4f9f9f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetAuthor(); // [0x4fd1980] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/MovieScene.MovieSceneSequenceLoopCount @@ -48715,83 +48715,83 @@ class UMovieSceneSequencePlayer : public UObject /// Functions // Function /Script/MovieScene.MovieSceneSequencePlayer.StopAtCurrentTime - // void StopAtCurrentTime(); // [0x4fa1e80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void StopAtCurrentTime(); // [0x4fd3e10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.Stop - // void Stop(); // [0x4fa1dc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Stop(); // [0x4fd3d50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.SetWeight - // void SetWeight(double InWeight); // [0x4fa1d30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetWeight(double InWeight); // [0x4fd3cc0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.SetTimeRange - // void SetTimeRange(float StartTime, float Duration); // [0x4fa1b80] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetTimeRange(float StartTime, float Duration); // [0x4fd3b10] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.SetPlayRate - // void SetPlayRate(float PlayRate); // [0x4fa1760] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPlayRate(float PlayRate); // [0x4fd36f0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.SetPlaybackPosition - // void SetPlaybackPosition(FMovieSceneSequencePlaybackParams PlaybackParams); // [0x4fa17e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPlaybackPosition(FMovieSceneSequencePlaybackParams PlaybackParams); // [0x4fd3770] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.SetFrameRate - // void SetFrameRate(FFrameRate FrameRate); // [0x4fa1310] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFrameRate(FFrameRate FrameRate); // [0x4fd32a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.SetFrameRange - // void SetFrameRange(int32_t StartFrame, int32_t Duration, float SubFrames); // [0x4fa1200] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFrameRange(int32_t StartFrame, int32_t Duration, float SubFrames); // [0x4fd3190] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.SetDisableCameraCuts - // void SetDisableCameraCuts(bool bInDisableCameraCuts); // [0x4fa1160] Final|Native|Public|BlueprintCallable + // void SetDisableCameraCuts(bool bInDisableCameraCuts); // [0x4fd30f0] Final|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.SetCompletionModeOverride - // void SetCompletionModeOverride(EMovieSceneCompletionModeOverride CompletionModeOverride); // [0x4fa1050] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetCompletionModeOverride(EMovieSceneCompletionModeOverride CompletionModeOverride); // [0x4fd2fe0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.Scrub - // void Scrub(); // [0x4fa0db0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Scrub(); // [0x4fd2d40] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.RPC_OnStopEvent - // void RPC_OnStopEvent(FFrameTime StoppedTime, int32_t NewSerialNumber); // [0x4fa0af0] Final|RequiredAPI|Net|NetReliableNative|Event|NetMulticast|Private + // void RPC_OnStopEvent(FFrameTime StoppedTime, int32_t NewSerialNumber); // [0x4fd2a80] Final|RequiredAPI|Net|NetReliableNative|Event|NetMulticast|Private // Function /Script/MovieScene.MovieSceneSequencePlayer.RPC_OnFinishPlaybackEvent - // void RPC_OnFinishPlaybackEvent(FFrameTime StoppedTime, int32_t NewSerialNumber); // [0x4fa0a20] Final|RequiredAPI|Net|NetReliableNative|Event|NetMulticast|Private + // void RPC_OnFinishPlaybackEvent(FFrameTime StoppedTime, int32_t NewSerialNumber); // [0x4fd29b0] Final|RequiredAPI|Net|NetReliableNative|Event|NetMulticast|Private // Function /Script/MovieScene.MovieSceneSequencePlayer.RPC_ExplicitServerUpdateEvent - // void RPC_ExplicitServerUpdateEvent(EUpdatePositionMethod Method, FFrameTime RelevantTime, int32_t NewSerialNumber); // [0x4fa0910] Final|RequiredAPI|Net|NetReliableNative|Event|NetMulticast|Private + // void RPC_ExplicitServerUpdateEvent(EUpdatePositionMethod Method, FFrameTime RelevantTime, int32_t NewSerialNumber); // [0x4fd28a0] Final|RequiredAPI|Net|NetReliableNative|Event|NetMulticast|Private // Function /Script/MovieScene.MovieSceneSequencePlayer.RestoreState - // void RestoreState(); // [0x4fa0d90] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RestoreState(); // [0x4fd2d20] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.RemoveWeight - // void RemoveWeight(); // [0x4fa0bc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void RemoveWeight(); // [0x4fd2b50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.PlayTo - // void PlayTo(FMovieSceneSequencePlaybackParams PlaybackParams, FMovieSceneSequencePlayToParams PlayToParams); // [0x4fa05c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void PlayTo(FMovieSceneSequencePlaybackParams PlaybackParams, FMovieSceneSequencePlayToParams PlayToParams); // [0x4fd2550] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.PlayReverse - // void PlayReverse(); // [0x4fa05a0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void PlayReverse(); // [0x4fd2530] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.PlayLooping - // void PlayLooping(int32_t NumLoops); // [0x4fa0510] Final|RequiredAPI|Native|Public|BlueprintCallable + // void PlayLooping(int32_t NumLoops); // [0x4fd24a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.Play - // void Play(); // [0x4fa04f0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Play(); // [0x4fd2480] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.Pause - // void Pause(); // [0x4fa04d0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void Pause(); // [0x4fd2460] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.IsReversed - // bool IsReversed(); // [0x4fa04a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsReversed(); // [0x4fd2430] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSequencePlayer.IsPlaying - // bool IsPlaying(); // [0x4fa0470] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPlaying(); // [0x4fd2400] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSequencePlayer.IsPaused - // bool IsPaused(); // [0x4fa0440] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool IsPaused(); // [0x4fd23d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSequencePlayer.GoToEndAndStop - // void GoToEndAndStop(); // [0x4fa02c0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void GoToEndAndStop(); // [0x4fd2250] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.GetStartTime - // FQualifiedFrameTime GetStartTime(); // [0x4fa0270] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FQualifiedFrameTime GetStartTime(); // [0x4fd2200] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSequencePlayer.GetSequenceName - // FString GetSequenceName(bool bAddClientInfo); // [0x4fa0190] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetSequenceName(bool bAddClientInfo); // [0x4fd2120] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSequencePlayer.GetSequence - // class UMovieSceneSequence* GetSequence(); // [0x4fa0150] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMovieSceneSequence* GetSequence(); // [0x4fd20e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSequencePlayer.GetPlayRate - // float GetPlayRate(); // [0x4fa00d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // float GetPlayRate(); // [0x4fd2060] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSequencePlayer.GetObjectBindings - // TArray GetObjectBindings(class UObject* InObject); // [0x4f9fef0] Final|RequiredAPI|Native|Public|BlueprintCallable + // TArray GetObjectBindings(class UObject* InObject); // [0x4fd1e80] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.GetFrameRate - // FFrameRate GetFrameRate(); // [0x4f9fe10] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FFrameRate GetFrameRate(); // [0x4fd1da0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSequencePlayer.GetFrameDuration - // int32_t GetFrameDuration(); // [0x4f9fdf0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // int32_t GetFrameDuration(); // [0x4fd1d80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSequencePlayer.GetEndTime - // FQualifiedFrameTime GetEndTime(); // [0x4f9fda0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FQualifiedFrameTime GetEndTime(); // [0x4fd1d30] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSequencePlayer.GetDuration - // FQualifiedFrameTime GetDuration(); // [0x4f9fce0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FQualifiedFrameTime GetDuration(); // [0x4fd1c70] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSequencePlayer.GetDisableCameraCuts - // bool GetDisableCameraCuts(); // [0x4f9fcb0] Final|Native|Public|BlueprintCallable + // bool GetDisableCameraCuts(); // [0x4fd1c40] Final|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.GetCurrentTime - // FQualifiedFrameTime GetCurrentTime(); // [0x4f9fc80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FQualifiedFrameTime GetCurrentTime(); // [0x4fd1c10] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSequencePlayer.GetCompletionModeOverride - // EMovieSceneCompletionModeOverride GetCompletionModeOverride(); // [0x4f9fc40] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // EMovieSceneCompletionModeOverride GetCompletionModeOverride(); // [0x4fd1bd0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieScene.MovieSceneSequencePlayer.GetBoundObjects - // TArray GetBoundObjects(FMovieSceneObjectBindingID ObjectBinding); // [0x4f9fae0] Final|RequiredAPI|Native|Public|BlueprintCallable + // TArray GetBoundObjects(FMovieSceneObjectBindingID ObjectBinding); // [0x4fd1a70] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSequencePlayer.ChangePlaybackDirection - // void ChangePlaybackDirection(); // [0x4f9f840] Final|RequiredAPI|Native|Public|BlueprintCallable + // void ChangePlaybackDirection(); // [0x4fd17d0] Final|RequiredAPI|Native|Public|BlueprintCallable }; /// Class /Script/MovieScene.MovieSceneSequenceTickManager @@ -48889,9 +48889,9 @@ class UMovieSceneSubSection : public UMovieSceneSection /// Functions // Function /Script/MovieScene.MovieSceneSubSection.SetSequence - // void SetSequence(class UMovieSceneSequence* Sequence); // [0x4fa1ad0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSequence(class UMovieSceneSequence* Sequence); // [0x4fd3a60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieScene.MovieSceneSubSection.GetSequence - // class UMovieSceneSequence* GetSequence(); // [0x4fa0170] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // class UMovieSceneSequence* GetSequence(); // [0x4fd2100] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieScene.TestMovieSceneTrack @@ -49412,7 +49412,7 @@ class UMovieSceneTransformOrigin : public UInterface /// Functions // Function /Script/MovieSceneTracks.MovieSceneTransformOrigin.BP_GetTransformOrigin - // FTransform BP_GetTransformOrigin(); // [0x35d7f00] RequiredAPI|Event|Protected|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // FTransform BP_GetTransformOrigin(); // [0x3617e10] RequiredAPI|Event|Protected|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure|Const }; /// Class /Script/MovieSceneTracks.MovieSceneConsoleVariableTrackInterface @@ -49511,9 +49511,9 @@ class UMovieScene3DConstraintSection : public UMovieSceneSection /// Functions // Function /Script/MovieSceneTracks.MovieScene3DConstraintSection.SetConstraintBindingID - // void SetConstraintBindingID(FMovieSceneObjectBindingID& InConstraintBindingID); // [0x5160750] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetConstraintBindingID(FMovieSceneObjectBindingID& InConstraintBindingID); // [0x5192780] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieSceneTracks.MovieScene3DConstraintSection.GetConstraintBindingID - // FMovieSceneObjectBindingID GetConstraintBindingID(); // [0x5160110] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FMovieSceneObjectBindingID GetConstraintBindingID(); // [0x5192140] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieSceneTracks.MovieScene3DAttachSection @@ -49669,29 +49669,29 @@ class UMovieSceneAudioSection : public UMovieSceneSection /// Functions // Function /Script/MovieSceneTracks.MovieSceneAudioSection.SetSuppressSubtitles - // void SetSuppressSubtitles(bool bInSuppressSubtitles); // [0x5160b70] Final|Native|Public|BlueprintCallable + // void SetSuppressSubtitles(bool bInSuppressSubtitles); // [0x5192ba0] Final|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneAudioSection.SetStartOffset - // void SetStartOffset(FFrameNumber InStartOffset); // [0x5160ae0] Final|Native|Public|HasDefaults|BlueprintCallable + // void SetStartOffset(FFrameNumber InStartOffset); // [0x5192b10] Final|Native|Public|HasDefaults|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneAudioSection.SetSound - // void SetSound(class USoundBase* InSound); // [0x5160a30] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetSound(class USoundBase* InSound); // [0x5192a60] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneAudioSection.SetOverrideAttenuation - // void SetOverrideAttenuation(bool bInOverrideAttenuation); // [0x51608a0] Final|Native|Public|BlueprintCallable + // void SetOverrideAttenuation(bool bInOverrideAttenuation); // [0x51928d0] Final|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneAudioSection.SetLooping - // void SetLooping(bool bInLooping); // [0x5160810] Final|Native|Public|BlueprintCallable + // void SetLooping(bool bInLooping); // [0x5192840] Final|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneAudioSection.SetAttenuationSettings - // void SetAttenuationSettings(class USoundAttenuation* InAttenuationSettings); // [0x51605f0] Final|Native|Public|BlueprintCallable + // void SetAttenuationSettings(class USoundAttenuation* InAttenuationSettings); // [0x5192620] Final|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneAudioSection.GetSuppressSubtitles - // bool GetSuppressSubtitles(); // [0x51602d0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetSuppressSubtitles(); // [0x5192300] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieSceneTracks.MovieSceneAudioSection.GetStartOffset - // FFrameNumber GetStartOffset(); // [0x51602b0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const + // FFrameNumber GetStartOffset(); // [0x51922e0] Final|Native|Public|HasDefaults|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieSceneTracks.MovieSceneAudioSection.GetSound - // class USoundBase* GetSound(); // [0x5160290] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class USoundBase* GetSound(); // [0x51922c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieSceneTracks.MovieSceneAudioSection.GetOverrideAttenuation - // bool GetOverrideAttenuation(); // [0x5160160] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetOverrideAttenuation(); // [0x5192190] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieSceneTracks.MovieSceneAudioSection.GetLooping - // bool GetLooping(); // [0x5160140] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetLooping(); // [0x5192170] Final|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieSceneTracks.MovieSceneAudioSection.GetAttenuationSettings - // class USoundAttenuation* GetAttenuationSettings(); // [0x51600c0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // class USoundAttenuation* GetAttenuationSettings(); // [0x51920f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieSceneTracks.MovieSceneBaseCacheSection @@ -49729,9 +49729,9 @@ class UMovieSceneCameraCutSection : public UMovieSceneSection /// Functions // Function /Script/MovieSceneTracks.MovieSceneCameraCutSection.SetCameraBindingID - // void SetCameraBindingID(FMovieSceneObjectBindingID& InCameraBindingID); // [0x5160690] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetCameraBindingID(FMovieSceneObjectBindingID& InCameraBindingID); // [0x51926c0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneCameraCutSection.GetCameraBindingID - // FMovieSceneObjectBindingID GetCameraBindingID(); // [0x51600e0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // FMovieSceneObjectBindingID GetCameraBindingID(); // [0x5192110] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Struct /Script/MovieSceneTracks.MovieSceneCameraShakeSectionData @@ -49808,9 +49808,9 @@ class UMovieSceneCinematicShotSection : public UMovieSceneSubSection /// Functions // Function /Script/MovieSceneTracks.MovieSceneCinematicShotSection.SetShotDisplayName - // void SetShotDisplayName(FString InShotDisplayName); // [0x5160930] Final|Native|Public|BlueprintCallable + // void SetShotDisplayName(FString InShotDisplayName); // [0x5192960] Final|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneCinematicShotSection.GetShotDisplayName - // FString GetShotDisplayName(); // [0x5160180] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetShotDisplayName(); // [0x51921b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieSceneTracks.MovieSceneColorSection @@ -49856,13 +49856,13 @@ class UMovieSceneComponentMaterialParameterSection : public UMovieSceneSection /// Functions // Function /Script/MovieSceneTracks.MovieSceneComponentMaterialParameterSection.RemoveScalarParameter - // bool RemoveScalarParameter(FMaterialParameterInfo& InParameterInfo); // [0x5160480] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool RemoveScalarParameter(FMaterialParameterInfo& InParameterInfo); // [0x51924b0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneComponentMaterialParameterSection.RemoveColorParameter - // bool RemoveColorParameter(FMaterialParameterInfo& InParameterInfo); // [0x51602f0] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable + // bool RemoveColorParameter(FMaterialParameterInfo& InParameterInfo); // [0x5192320] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneComponentMaterialParameterSection.AddScalarParameterKey - // void AddScalarParameterKey(FMaterialParameterInfo& InParameterInfo, FFrameNumber InTime, float InValue, FString InLayerName, FString InAssetName); // [0x515fee0] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void AddScalarParameterKey(FMaterialParameterInfo& InParameterInfo, FFrameNumber InTime, float InValue, FString InLayerName, FString InAssetName); // [0x5191f10] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneComponentMaterialParameterSection.AddColorParameterKey - // void AddColorParameterKey(FMaterialParameterInfo& InParameterInfo, FFrameNumber InTime, FLinearColor InValue, FString InLayerName, FString InAssetName); // [0x515fd00] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void AddColorParameterKey(FMaterialParameterInfo& InParameterInfo, FFrameNumber InTime, FLinearColor InValue, FString InLayerName, FString InAssetName); // [0x5191d30] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable }; /// Class /Script/MovieSceneTracks.MovieSceneConstrainedSection @@ -49944,31 +49944,31 @@ class UMovieSceneParameterSection : public UMovieSceneSection /// Functions // Function /Script/MovieSceneTracks.MovieSceneParameterSection.RemoveVectorParameter - // bool RemoveVectorParameter(FName InParameterName); // [0x51d4170] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool RemoveVectorParameter(FName InParameterName); // [0x52061a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneParameterSection.RemoveVector2DParameter - // bool RemoveVector2DParameter(FName InParameterName); // [0x51d4040] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool RemoveVector2DParameter(FName InParameterName); // [0x5206070] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneParameterSection.RemoveTransformParameter - // bool RemoveTransformParameter(FName InParameterName); // [0x51d3f20] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool RemoveTransformParameter(FName InParameterName); // [0x5205f50] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneParameterSection.RemoveScalarParameter - // bool RemoveScalarParameter(FName InParameterName); // [0x51d3e00] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool RemoveScalarParameter(FName InParameterName); // [0x5205e30] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneParameterSection.RemoveColorParameter - // bool RemoveColorParameter(FName InParameterName); // [0x51d3cc0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool RemoveColorParameter(FName InParameterName); // [0x5205cf0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneParameterSection.RemoveBoolParameter - // bool RemoveBoolParameter(FName InParameterName); // [0x51d3ba0] Final|RequiredAPI|Native|Public|BlueprintCallable + // bool RemoveBoolParameter(FName InParameterName); // [0x5205bd0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneParameterSection.GetParameterNames - // void GetParameterNames(TSet& ParameterNames); // [0x51d3640] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const + // void GetParameterNames(TSet& ParameterNames); // [0x5205670] Final|RequiredAPI|Native|Public|HasOutParms|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieSceneTracks.MovieSceneParameterSection.AddVectorParameterKey - // void AddVectorParameterKey(FName InParameterName, FFrameNumber InTime, FVector InValue); // [0x51d33c0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddVectorParameterKey(FName InParameterName, FFrameNumber InTime, FVector InValue); // [0x52053f0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneParameterSection.AddVector2DParameterKey - // void AddVector2DParameterKey(FName InParameterName, FFrameNumber InTime, FVector2D InValue); // [0x51d32a0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddVector2DParameterKey(FName InParameterName, FFrameNumber InTime, FVector2D InValue); // [0x52052d0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneParameterSection.AddTransformParameterKey - // void AddTransformParameterKey(FName InParameterName, FFrameNumber InTime, FTransform& InValue); // [0x51d3110] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable + // void AddTransformParameterKey(FName InParameterName, FFrameNumber InTime, FTransform& InValue); // [0x5205140] Final|RequiredAPI|Native|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneParameterSection.AddScalarParameterKey - // void AddScalarParameterKey(FName InParameterName, FFrameNumber InTime, float InValue); // [0x51d3000] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddScalarParameterKey(FName InParameterName, FFrameNumber InTime, float InValue); // [0x5205030] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneParameterSection.AddColorParameterKey - // void AddColorParameterKey(FName InParameterName, FFrameNumber InTime, FLinearColor InValue); // [0x51d2ee0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddColorParameterKey(FName InParameterName, FFrameNumber InTime, FLinearColor InValue); // [0x5204f10] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneParameterSection.AddBoolParameterKey - // void AddBoolParameterKey(FName InParameterName, FFrameNumber InTime, bool InValue); // [0x51d2dd0] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable + // void AddBoolParameterKey(FName InParameterName, FFrameNumber InTime, bool InValue); // [0x5204e00] Final|RequiredAPI|Native|Public|HasDefaults|BlueprintCallable }; /// Class /Script/MovieSceneTracks.MovieSceneCustomPrimitiveDataSection @@ -50006,9 +50006,9 @@ class UMovieSceneCVarSection : public UMovieSceneSection /// Functions // Function /Script/MovieSceneTracks.MovieSceneCVarSection.SetFromString - // void SetFromString(FString InString); // [0x51d4600] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFromString(FString InString); // [0x5206630] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneCVarSection.GetString - // FString GetString(); // [0x51d38e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // FString GetString(); // [0x5205910] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieSceneTracks.MovieSceneDataLayerSection @@ -50029,35 +50029,35 @@ class UMovieSceneDataLayerSection : public UMovieSceneSection /// Functions // Function /Script/MovieSceneTracks.MovieSceneDataLayerSection.SetPrerollState - // void SetPrerollState(EDataLayerRuntimeState InPrerollState); // [0x51d47e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPrerollState(EDataLayerRuntimeState InPrerollState); // [0x5206810] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneDataLayerSection.SetPerformGCOnUnload - // void SetPerformGCOnUnload(bool bPerformGCOnUnload); // [0x51d4750] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetPerformGCOnUnload(bool bPerformGCOnUnload); // [0x5206780] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneDataLayerSection.SetFlushOnUnload - // void SetFlushOnUnload(bool bFlushOnUnload); // [0x51d4570] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFlushOnUnload(bool bFlushOnUnload); // [0x52065a0] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneDataLayerSection.SetFlushOnActivated - // void SetFlushOnActivated(bool bFlushOnActivated); // [0x51d44e0] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetFlushOnActivated(bool bFlushOnActivated); // [0x5206510] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneDataLayerSection.SetDesiredState - // void SetDesiredState(EDataLayerRuntimeState InDesiredState); // [0x51d4460] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetDesiredState(EDataLayerRuntimeState InDesiredState); // [0x5206490] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneDataLayerSection.SetDataLayers - // void SetDataLayers(TArray& InDataLayers); // [0x51d43b0] Final|Native|Private|HasOutParms|BlueprintCallable + // void SetDataLayers(TArray& InDataLayers); // [0x52063e0] Final|Native|Private|HasOutParms|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneDataLayerSection.SetDataLayerAssets - // void SetDataLayerAssets(TArray& InDataLayerAssets); // [0x51d42a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetDataLayerAssets(TArray& InDataLayerAssets); // [0x52062d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneDataLayerSection.HasPreRoll - // bool HasPreRoll(); // [0x51d3b70] Final|Native|Private|Const + // bool HasPreRoll(); // [0x5205ba0] Final|Native|Private|Const // Function /Script/MovieSceneTracks.MovieSceneDataLayerSection.GetPrerollState - // EDataLayerRuntimeState GetPrerollState(); // [0x51d38c0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // EDataLayerRuntimeState GetPrerollState(); // [0x52058f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieSceneTracks.MovieSceneDataLayerSection.GetPerformGCOnUnload - // bool GetPerformGCOnUnload(); // [0x51d38a0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetPerformGCOnUnload(); // [0x52058d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieSceneTracks.MovieSceneDataLayerSection.GetFlushOnUnload - // bool GetFlushOnUnload(); // [0x51d35f0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetFlushOnUnload(); // [0x5205620] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieSceneTracks.MovieSceneDataLayerSection.GetFlushOnActivated - // bool GetFlushOnActivated(); // [0x51d35d0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // bool GetFlushOnActivated(); // [0x5205600] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieSceneTracks.MovieSceneDataLayerSection.GetDesiredState - // EDataLayerRuntimeState GetDesiredState(); // [0x51d35b0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // EDataLayerRuntimeState GetDesiredState(); // [0x52055e0] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieSceneTracks.MovieSceneDataLayerSection.GetDataLayers - // TArray GetDataLayers(); // [0x51d3580] Final|Native|Private|BlueprintCallable|BlueprintPure|Const + // TArray GetDataLayers(); // [0x52055b0] Final|Native|Private|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieSceneTracks.MovieSceneDataLayerSection.GetDataLayerAssets - // TArray GetDataLayerAssets(); // [0x51d34f0] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetDataLayerAssets(); // [0x5205520] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieSceneTracks.MovieSceneDoubleSection @@ -50204,13 +50204,13 @@ class UMovieSceneLevelVisibilitySection : public UMovieSceneSection /// Functions // Function /Script/MovieSceneTracks.MovieSceneLevelVisibilitySection.SetVisibility - // void SetVisibility(ELevelVisibility InVisibility); // [0x51d4860] Final|RequiredAPI|Native|Public|BlueprintCallable + // void SetVisibility(ELevelVisibility InVisibility); // [0x5206890] Final|RequiredAPI|Native|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneLevelVisibilitySection.SetLevelNames - // void SetLevelNames(TArray& InLevelNames); // [0x51d46a0] Final|Native|Public|HasOutParms|BlueprintCallable + // void SetLevelNames(TArray& InLevelNames); // [0x52066d0] Final|Native|Public|HasOutParms|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneLevelVisibilitySection.GetVisibility - // ELevelVisibility GetVisibility(); // [0x51d3b50] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const + // ELevelVisibility GetVisibility(); // [0x5205b80] Final|RequiredAPI|Native|Public|BlueprintCallable|BlueprintPure|Const // Function /Script/MovieSceneTracks.MovieSceneLevelVisibilitySection.GetLevelNames - // TArray GetLevelNames(); // [0x51d3610] Final|Native|Public|BlueprintCallable|BlueprintPure|Const + // TArray GetLevelNames(); // [0x5205640] Final|Native|Public|BlueprintCallable|BlueprintPure|Const }; /// Class /Script/MovieSceneTracks.MovieSceneObjectPropertySection @@ -50721,13 +50721,13 @@ class UMovieSceneAsyncAction_SequencePrediction : public UBlueprintAsyncActionBa /// Functions // Function /Script/MovieSceneTracks.MovieSceneAsyncAction_SequencePrediction.PredictWorldTransformAtTime - // class UMovieSceneAsyncAction_SequencePrediction* PredictWorldTransformAtTime(class UMovieSceneSequencePlayer* Player, class USceneComponent* TargetComponent, float TimeInSeconds); // [0x52475f0] Final|Native|Static|Public|BlueprintCallable + // class UMovieSceneAsyncAction_SequencePrediction* PredictWorldTransformAtTime(class UMovieSceneSequencePlayer* Player, class USceneComponent* TargetComponent, float TimeInSeconds); // [0x5279620] Final|Native|Static|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneAsyncAction_SequencePrediction.PredictWorldTransformAtFrame - // class UMovieSceneAsyncAction_SequencePrediction* PredictWorldTransformAtFrame(class UMovieSceneSequencePlayer* Player, class USceneComponent* TargetComponent, FFrameTime FrameTime); // [0x5247430] Final|Native|Static|Public|BlueprintCallable + // class UMovieSceneAsyncAction_SequencePrediction* PredictWorldTransformAtFrame(class UMovieSceneSequencePlayer* Player, class USceneComponent* TargetComponent, FFrameTime FrameTime); // [0x5279460] Final|Native|Static|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneAsyncAction_SequencePrediction.PredictLocalTransformAtTime - // class UMovieSceneAsyncAction_SequencePrediction* PredictLocalTransformAtTime(class UMovieSceneSequencePlayer* Player, class USceneComponent* TargetComponent, float TimeInSeconds); // [0x5247200] Final|Native|Static|Public|BlueprintCallable + // class UMovieSceneAsyncAction_SequencePrediction* PredictLocalTransformAtTime(class UMovieSceneSequencePlayer* Player, class USceneComponent* TargetComponent, float TimeInSeconds); // [0x5279230] Final|Native|Static|Public|BlueprintCallable // Function /Script/MovieSceneTracks.MovieSceneAsyncAction_SequencePrediction.PredictLocalTransformAtFrame - // class UMovieSceneAsyncAction_SequencePrediction* PredictLocalTransformAtFrame(class UMovieSceneSequencePlayer* Player, class USceneComponent* TargetComponent, FFrameTime FrameTime); // [0x5247040] Final|Native|Static|Public|BlueprintCallable + // class UMovieSceneAsyncAction_SequencePrediction* PredictLocalTransformAtFrame(class UMovieSceneSequencePlayer* Player, class USceneComponent* TargetComponent, FFrameTime FrameTime); // [0x5279070] Final|Native|Static|Public|BlueprintCallable }; /// Class /Script/MovieSceneTracks.MovieScenePredictionSystem @@ -51170,9 +51170,9 @@ class UMovieSceneSkeletalAnimationTrack : public UMovieSceneNameableTrack /// Functions // Function /Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack.SetSwapRootBone - // void SetSwapRootBone(ESwapRootBone InValue); // [0x525f760] Final|RequiredAPI|Native|Public + // void SetSwapRootBone(ESwapRootBone InValue); // [0x5291790] Final|RequiredAPI|Native|Public // Function /Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack.GetSwapRootBone - // ESwapRootBone GetSwapRootBone(); // [0x525f740] Final|RequiredAPI|Native|Public|Const + // ESwapRootBone GetSwapRootBone(); // [0x5291770] Final|RequiredAPI|Native|Public|Const }; /// Class /Script/MovieSceneTracks.MovieSceneSlomoTrack @@ -51516,11 +51516,11 @@ class UAnimNodeRigidBodyLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AnimGraphRuntime.AnimNodeRigidBodyLibrary.SetOverridePhysicsAsset - // FRigidBodyAnimNodeReference SetOverridePhysicsAsset(FRigidBodyAnimNodeReference& Node, class UPhysicsAsset* PhysicsAsset); // [0x5033e80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FRigidBodyAnimNodeReference SetOverridePhysicsAsset(FRigidBodyAnimNodeReference& Node, class UPhysicsAsset* PhysicsAsset); // [0x5065e10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.AnimNodeRigidBodyLibrary.ConvertToRigidBodyAnimNodePure - // void ConvertToRigidBodyAnimNodePure(FAnimNodeReference& Node, FRigidBodyAnimNodeReference& RigidBodyAnimNode, bool& Result); // [0x5032db0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void ConvertToRigidBodyAnimNodePure(FAnimNodeReference& Node, FRigidBodyAnimNodeReference& RigidBodyAnimNode, bool& Result); // [0x5064d40] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.AnimNodeRigidBodyLibrary.ConvertToRigidBodyAnimNode - // FRigidBodyAnimNodeReference ConvertToRigidBodyAnimNode(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x5032cb0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FRigidBodyAnimNodeReference ConvertToRigidBodyAnimNode(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x5064c40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/AnimGraphRuntime.BlendSpaceLibrary @@ -51532,15 +51532,15 @@ class UBlendSpaceLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AnimGraphRuntime.BlendSpaceLibrary.SnapToPosition - // void SnapToPosition(FBlendSpaceReference& BlendSpace, FVector newPosition); // [0x5034250] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SnapToPosition(FBlendSpaceReference& BlendSpace, FVector newPosition); // [0x50661e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/AnimGraphRuntime.BlendSpaceLibrary.GetPosition - // FVector GetPosition(FBlendSpaceReference& BlendSpace); // [0x50334b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetPosition(FBlendSpaceReference& BlendSpace); // [0x5065440] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.BlendSpaceLibrary.GetFilteredPosition - // FVector GetFilteredPosition(FBlendSpaceReference& BlendSpace); // [0x5033400] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetFilteredPosition(FBlendSpaceReference& BlendSpace); // [0x5065390] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.BlendSpaceLibrary.ConvertToBlendSpacePure - // void ConvertToBlendSpacePure(FAnimNodeReference& Node, FBlendSpaceReference& BlendSpace, bool& Result); // [0x5032690] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void ConvertToBlendSpacePure(FAnimNodeReference& Node, FBlendSpaceReference& BlendSpace, bool& Result); // [0x5064620] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.BlendSpaceLibrary.ConvertToBlendSpace - // FBlendSpaceReference ConvertToBlendSpace(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x5032590] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FBlendSpaceReference ConvertToBlendSpace(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x5064520] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/AnimGraphRuntime.SequencerAnimationOverride @@ -51552,9 +51552,9 @@ class USequencerAnimationOverride : public UInterface /// Functions // Function /Script/AnimGraphRuntime.SequencerAnimationOverride.GetSequencerAnimSlotNames - // TArray GetSequencerAnimSlotNames(); // [0x5033880] Native|Event|Public|BlueprintEvent|Const + // TArray GetSequencerAnimSlotNames(); // [0x5065810] Native|Event|Public|BlueprintEvent|Const // Function /Script/AnimGraphRuntime.SequencerAnimationOverride.AllowsCinematicOverride - // bool AllowsCinematicOverride(); // [0x5031fa0] Native|Event|Public|BlueprintEvent|Const + // bool AllowsCinematicOverride(); // [0x5063f30] Native|Event|Public|BlueprintEvent|Const }; /// Class /Script/AnimGraphRuntime.AnimationStateMachineLibrary @@ -51566,25 +51566,25 @@ class UAnimationStateMachineLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AnimGraphRuntime.AnimationStateMachineLibrary.SetState - // void SetState(FAnimUpdateContext& UpdateContext, FAnimationStateMachineReference& Node, FName TargetState, float Duration, TEnumAsByte BlendType, class UBlendProfile* BlendProfile, EAlphaBlendOption AlphaBlendOption, class UCurveFloat* CustomBlendCurve); // [0x5033f80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void SetState(FAnimUpdateContext& UpdateContext, FAnimationStateMachineReference& Node, FName TargetState, float Duration, TEnumAsByte BlendType, class UBlendProfile* BlendProfile, EAlphaBlendOption AlphaBlendOption, class UCurveFloat* CustomBlendCurve); // [0x5065f10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.AnimationStateMachineLibrary.IsStateBlendingOut - // bool IsStateBlendingOut(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // [0x5033cf0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsStateBlendingOut(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // [0x5065c80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.AnimationStateMachineLibrary.IsStateBlendingIn - // bool IsStateBlendingIn(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // [0x5033b60] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsStateBlendingIn(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // [0x5065af0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.AnimationStateMachineLibrary.GetState - // FName GetState(FAnimUpdateContext& UpdateContext, FAnimationStateMachineReference& Node); // [0x5033900] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // FName GetState(FAnimUpdateContext& UpdateContext, FAnimationStateMachineReference& Node); // [0x5065890] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.AnimationStateMachineLibrary.GetRelevantAnimTimeRemainingFraction - // float GetRelevantAnimTimeRemainingFraction(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // [0x50336f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetRelevantAnimTimeRemainingFraction(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // [0x5065680] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.AnimationStateMachineLibrary.GetRelevantAnimTimeRemaining - // float GetRelevantAnimTimeRemaining(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // [0x5033560] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetRelevantAnimTimeRemaining(FAnimUpdateContext& UpdateContext, FAnimationStateResultReference& Node); // [0x50654f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.AnimationStateMachineLibrary.ConvertToAnimationStateResultPure - // void ConvertToAnimationStateResultPure(FAnimNodeReference& Node, FAnimationStateResultReference& AnimationState, bool& Result); // [0x5032400] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void ConvertToAnimationStateResultPure(FAnimNodeReference& Node, FAnimationStateResultReference& AnimationState, bool& Result); // [0x5064390] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.AnimationStateMachineLibrary.ConvertToAnimationStateResult - // void ConvertToAnimationStateResult(FAnimNodeReference& Node, FAnimationStateResultReference& AnimationState, EAnimNodeReferenceConversionResult& Result); // [0x50322b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertToAnimationStateResult(FAnimNodeReference& Node, FAnimationStateResultReference& AnimationState, EAnimNodeReferenceConversionResult& Result); // [0x5064240] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.AnimationStateMachineLibrary.ConvertToAnimationStateMachinePure - // void ConvertToAnimationStateMachinePure(FAnimNodeReference& Node, FAnimationStateMachineReference& AnimationState, bool& Result); // [0x5032120] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void ConvertToAnimationStateMachinePure(FAnimNodeReference& Node, FAnimationStateMachineReference& AnimationState, bool& Result); // [0x50640b0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.AnimationStateMachineLibrary.ConvertToAnimationStateMachine - // void ConvertToAnimationStateMachine(FAnimNodeReference& Node, FAnimationStateMachineReference& AnimationState, EAnimNodeReferenceConversionResult& Result); // [0x5031fd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void ConvertToAnimationStateMachine(FAnimNodeReference& Node, FAnimationStateMachineReference& AnimationState, EAnimNodeReferenceConversionResult& Result); // [0x5063f60] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/AnimGraphRuntime.AnimExecutionContextLibrary @@ -51596,23 +51596,23 @@ class UAnimExecutionContextLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AnimGraphRuntime.AnimExecutionContextLibrary.IsActive - // bool IsActive(FAnimExecutionContext& Context); // [0x5033a90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool IsActive(FAnimExecutionContext& Context); // [0x5065a20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.AnimExecutionContextLibrary.GetDeltaTime - // float GetDeltaTime(FAnimUpdateContext& Context); // [0x5033330] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetDeltaTime(FAnimUpdateContext& Context); // [0x50652c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.AnimExecutionContextLibrary.GetCurrentWeight - // float GetCurrentWeight(FAnimUpdateContext& Context); // [0x5033260] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetCurrentWeight(FAnimUpdateContext& Context); // [0x50651f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.AnimExecutionContextLibrary.GetAnimNodeReference - // FAnimNodeReference GetAnimNodeReference(class UAnimInstance* Instance, int32_t Index); // [0x5033160] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // FAnimNodeReference GetAnimNodeReference(class UAnimInstance* Instance, int32_t Index); // [0x50650f0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.AnimExecutionContextLibrary.GetAnimInstance - // class UAnimInstance* GetAnimInstance(FAnimExecutionContext& Context); // [0x5033090] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UAnimInstance* GetAnimInstance(FAnimExecutionContext& Context); // [0x5065020] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.AnimExecutionContextLibrary.ConvertToUpdateContext - // FAnimUpdateContext ConvertToUpdateContext(FAnimExecutionContext& Context, EAnimExecutionContextConversionResult& Result); // [0x5032f00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FAnimUpdateContext ConvertToUpdateContext(FAnimExecutionContext& Context, EAnimExecutionContextConversionResult& Result); // [0x5064e90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.AnimExecutionContextLibrary.ConvertToPoseContext - // FAnimPoseContext ConvertToPoseContext(FAnimExecutionContext& Context, EAnimExecutionContextConversionResult& Result); // [0x5032b20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FAnimPoseContext ConvertToPoseContext(FAnimExecutionContext& Context, EAnimExecutionContextConversionResult& Result); // [0x5064ab0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.AnimExecutionContextLibrary.ConvertToInitializationContext - // FAnimInitializationContext ConvertToInitializationContext(FAnimExecutionContext& Context, EAnimExecutionContextConversionResult& Result); // [0x5032990] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FAnimInitializationContext ConvertToInitializationContext(FAnimExecutionContext& Context, EAnimExecutionContextConversionResult& Result); // [0x5064920] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.AnimExecutionContextLibrary.ConvertToComponentSpacePoseContext - // FAnimComponentSpacePoseContext ConvertToComponentSpacePoseContext(FAnimExecutionContext& Context, EAnimExecutionContextConversionResult& Result); // [0x5032800] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FAnimComponentSpacePoseContext ConvertToComponentSpacePoseContext(FAnimExecutionContext& Context, EAnimExecutionContextConversionResult& Result); // [0x5064790] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/AnimGraphRuntime.AnimNotify_PlayMontageNotify @@ -51648,9 +51648,9 @@ class UBlendListBaseLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AnimGraphRuntime.BlendListBaseLibrary.ResetNode - // void ResetNode(FBlendListBaseReference& BlendListBase); // [0x50882e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // void ResetNode(FBlendListBaseReference& BlendListBase); // [0x50ba270] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.BlendListBaseLibrary.ConvertToBlendListBase - // FBlendListBaseReference ConvertToBlendListBase(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x5084440] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FBlendListBaseReference ConvertToBlendListBase(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x50b63d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/AnimGraphRuntime.BlendSpacePlayerLibrary @@ -51662,33 +51662,33 @@ class UBlendSpacePlayerLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AnimGraphRuntime.BlendSpacePlayerLibrary.SnapToPosition - // void SnapToPosition(FBlendSpacePlayerReference& BlendSpacePlayer, FVector newPosition); // [0x50894d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // void SnapToPosition(FBlendSpacePlayerReference& BlendSpacePlayer, FVector newPosition); // [0x50bb460] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/AnimGraphRuntime.BlendSpacePlayerLibrary.ShouldResetPlayTimeWhenBlendSpaceChanges - // bool ShouldResetPlayTimeWhenBlendSpaceChanges(FBlendSpacePlayerReference& BlendSpacePlayer); // [0x50893d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool ShouldResetPlayTimeWhenBlendSpaceChanges(FBlendSpacePlayerReference& BlendSpacePlayer); // [0x50bb360] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.BlendSpacePlayerLibrary.SetResetPlayTimeWhenBlendSpaceChanges - // FBlendSpacePlayerReference SetResetPlayTimeWhenBlendSpaceChanges(FBlendSpacePlayerReference& BlendSpacePlayer, bool bReset); // [0x5089290] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FBlendSpacePlayerReference SetResetPlayTimeWhenBlendSpaceChanges(FBlendSpacePlayerReference& BlendSpacePlayer, bool bReset); // [0x50bb220] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.BlendSpacePlayerLibrary.SetPlayRate - // FBlendSpacePlayerReference SetPlayRate(FBlendSpacePlayerReference& BlendSpacePlayer, float PlayRate); // [0x5089150] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FBlendSpacePlayerReference SetPlayRate(FBlendSpacePlayerReference& BlendSpacePlayer, float PlayRate); // [0x50bb0e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.BlendSpacePlayerLibrary.SetLoop - // FBlendSpacePlayerReference SetLoop(FBlendSpacePlayerReference& BlendSpacePlayer, bool bLoop); // [0x5088d90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FBlendSpacePlayerReference SetLoop(FBlendSpacePlayerReference& BlendSpacePlayer, bool bLoop); // [0x50bad20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.BlendSpacePlayerLibrary.SetBlendSpaceWithInertialBlending - // FBlendSpacePlayerReference SetBlendSpaceWithInertialBlending(FAnimUpdateContext& UpdateContext, FBlendSpacePlayerReference& BlendSpacePlayer, class UBlendSpace* BlendSpace, float BlendTime); // [0x5088980] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FBlendSpacePlayerReference SetBlendSpaceWithInertialBlending(FAnimUpdateContext& UpdateContext, FBlendSpacePlayerReference& BlendSpacePlayer, class UBlendSpace* BlendSpace, float BlendTime); // [0x50ba910] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.BlendSpacePlayerLibrary.SetBlendSpace - // FBlendSpacePlayerReference SetBlendSpace(FBlendSpacePlayerReference& BlendSpacePlayer, class UBlendSpace* BlendSpace); // [0x5088840] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FBlendSpacePlayerReference SetBlendSpace(FBlendSpacePlayerReference& BlendSpacePlayer, class UBlendSpace* BlendSpace); // [0x50ba7d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.BlendSpacePlayerLibrary.GetStartPosition - // float GetStartPosition(FBlendSpacePlayerReference& BlendSpacePlayer); // [0x5086260] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetStartPosition(FBlendSpacePlayerReference& BlendSpacePlayer); // [0x50b81f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.BlendSpacePlayerLibrary.GetPosition - // FVector GetPosition(FBlendSpacePlayerReference& BlendSpacePlayer); // [0x5086130] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FVector GetPosition(FBlendSpacePlayerReference& BlendSpacePlayer); // [0x50b80c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.BlendSpacePlayerLibrary.GetPlayRate - // float GetPlayRate(FBlendSpacePlayerReference& BlendSpacePlayer); // [0x5086030] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetPlayRate(FBlendSpacePlayerReference& BlendSpacePlayer); // [0x50b7fc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.BlendSpacePlayerLibrary.GetLoop - // bool GetLoop(FBlendSpacePlayerReference& BlendSpacePlayer); // [0x5085b40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool GetLoop(FBlendSpacePlayerReference& BlendSpacePlayer); // [0x50b7ad0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.BlendSpacePlayerLibrary.GetBlendSpace - // class UBlendSpace* GetBlendSpace(FBlendSpacePlayerReference& BlendSpacePlayer); // [0x5085940] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UBlendSpace* GetBlendSpace(FBlendSpacePlayerReference& BlendSpacePlayer); // [0x50b78d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.BlendSpacePlayerLibrary.ConvertToBlendSpacePlayerPure - // void ConvertToBlendSpacePlayerPure(FAnimNodeReference& Node, FBlendSpacePlayerReference& BlendSpacePlayer, bool& Result); // [0x50846c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void ConvertToBlendSpacePlayerPure(FAnimNodeReference& Node, FBlendSpacePlayerReference& BlendSpacePlayer, bool& Result); // [0x50b6650] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.BlendSpacePlayerLibrary.ConvertToBlendSpacePlayer - // FBlendSpacePlayerReference ConvertToBlendSpacePlayer(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x5084580] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FBlendSpacePlayerReference ConvertToBlendSpacePlayer(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x50b6510] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/AnimGraphRuntime.KismetAnimationLibrary @@ -51700,27 +51700,27 @@ class UKismetAnimationLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AnimGraphRuntime.KismetAnimationLibrary.K2_TwoBoneIK - // void K2_TwoBoneIK(FVector& RootPos, FVector& JointPos, FVector& EndPos, FVector& JointTarget, FVector& Effector, FVector& OutJointPos, FVector& OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale); // [0x5087b60] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // void K2_TwoBoneIK(FVector& RootPos, FVector& JointPos, FVector& EndPos, FVector& JointTarget, FVector& Effector, FVector& OutJointPos, FVector& OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale); // [0x50b9af0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.KismetAnimationLibrary.K2_StartProfilingTimer - // void K2_StartProfilingTimer(); // [0x5087aa0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // void K2_StartProfilingTimer(); // [0x50b9a30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AnimGraphRuntime.KismetAnimationLibrary.K2_MakePerlinNoiseVectorAndRemap - // FVector K2_MakePerlinNoiseVectorAndRemap(float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ); // [0x50876e0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector K2_MakePerlinNoiseVectorAndRemap(float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ); // [0x50b9670] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.KismetAnimationLibrary.K2_MakePerlinNoiseAndRemap - // float K2_MakePerlinNoiseAndRemap(float Value, float RangeOutMin, float RangeOutMax); // [0x5087580] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float K2_MakePerlinNoiseAndRemap(float Value, float RangeOutMin, float RangeOutMax); // [0x50b9510] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.KismetAnimationLibrary.K2_LookAt - // FTransform K2_LookAt(FTransform& CurrentTransform, FVector& TargetPosition, FVector LookAtVector, bool bUseUpVector, FVector UpVector, float ClampConeInDegree); // [0x50872a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // FTransform K2_LookAt(FTransform& CurrentTransform, FVector& TargetPosition, FVector LookAtVector, bool bUseUpVector, FVector UpVector, float ClampConeInDegree); // [0x50b9230] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.KismetAnimationLibrary.K2_EndProfilingTimer - // float K2_EndProfilingTimer(bool bLog, FString LogPrefix); // [0x5087120] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // float K2_EndProfilingTimer(bool bLog, FString LogPrefix); // [0x50b90b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/AnimGraphRuntime.KismetAnimationLibrary.K2_DistanceBetweenTwoSocketsAndMapRange - // float K2_DistanceBetweenTwoSocketsAndMapRange(class USkeletalMeshComponent* Component, FName SocketOrBoneNameA, TEnumAsByte SocketSpaceA, FName SocketOrBoneNameB, TEnumAsByte SocketSpaceB, bool bRemapRange, float InRangeMin, float InRangeMax, float OutRangeMin, float OutRangeMax); // [0x5086d10] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure + // float K2_DistanceBetweenTwoSocketsAndMapRange(class USkeletalMeshComponent* Component, FName SocketOrBoneNameA, TEnumAsByte SocketSpaceA, FName SocketOrBoneNameB, TEnumAsByte SocketSpaceB, bool bRemapRange, float InRangeMin, float InRangeMax, float OutRangeMin, float OutRangeMax); // [0x50b8ca0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.KismetAnimationLibrary.K2_DirectionBetweenSockets - // FVector K2_DirectionBetweenSockets(class USkeletalMeshComponent* Component, FName SocketOrBoneNameFrom, FName SocketOrBoneNameTo); // [0x5086b30] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure + // FVector K2_DirectionBetweenSockets(class USkeletalMeshComponent* Component, FName SocketOrBoneNameFrom, FName SocketOrBoneNameTo); // [0x50b8ac0] Final|RequiredAPI|Native|Static|Public|HasDefaults|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.KismetAnimationLibrary.K2_CalculateVelocityFromSockets - // float K2_CalculateVelocityFromSockets(float DeltaSeconds, class USkeletalMeshComponent* Component, FName SocketOrBoneName, FName ReferenceSocketOrBone, TEnumAsByte SocketSpace, FVector OffsetInBoneSpace, FPositionHistory& History, int32_t NumberOfSamples, float VelocityMin, float VelocityMax, EEasingFuncType EasingType, FRuntimeFloatCurve& CustomCurve); // [0x50866c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // float K2_CalculateVelocityFromSockets(float DeltaSeconds, class USkeletalMeshComponent* Component, FName SocketOrBoneName, FName ReferenceSocketOrBone, TEnumAsByte SocketSpace, FVector OffsetInBoneSpace, FPositionHistory& History, int32_t NumberOfSamples, float VelocityMin, float VelocityMax, EEasingFuncType EasingType, FRuntimeFloatCurve& CustomCurve); // [0x50b8650] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/AnimGraphRuntime.KismetAnimationLibrary.K2_CalculateVelocityFromPositionHistory - // float K2_CalculateVelocityFromPositionHistory(float DeltaSeconds, FVector Position, FPositionHistory& History, int32_t NumberOfSamples, float VelocityMin, float VelocityMax); // [0x5086490] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable + // float K2_CalculateVelocityFromPositionHistory(float DeltaSeconds, FVector Position, FPositionHistory& History, int32_t NumberOfSamples, float VelocityMin, float VelocityMax); // [0x50b8420] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable // Function /Script/AnimGraphRuntime.KismetAnimationLibrary.CalculateDirection - // float CalculateDirection(FVector& Velocity, FRotator& BaseRotation); // [0x5084350] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure + // float CalculateDirection(FVector& Velocity, FRotator& BaseRotation); // [0x50b62e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintPure }; /// Class /Script/AnimGraphRuntime.LayeredBoneBlendLibrary @@ -51732,13 +51732,13 @@ class ULayeredBoneBlendLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AnimGraphRuntime.LayeredBoneBlendLibrary.SetBlendMask - // FLayeredBoneBlendReference SetBlendMask(FAnimUpdateContext& UpdateContext, FLayeredBoneBlendReference& LayeredBoneBlend, int32_t PoseIndex, FName BlendMaskName); // [0x5088620] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FLayeredBoneBlendReference SetBlendMask(FAnimUpdateContext& UpdateContext, FLayeredBoneBlendReference& LayeredBoneBlend, int32_t PoseIndex, FName BlendMaskName); // [0x50ba5b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.LayeredBoneBlendLibrary.GetNumPoses - // int32_t GetNumPoses(FLayeredBoneBlendReference& LayeredBoneBlend); // [0x5085f40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // int32_t GetNumPoses(FLayeredBoneBlendReference& LayeredBoneBlend); // [0x50b7ed0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.LayeredBoneBlendLibrary.ConvertToLayeredBoneBlend - // FLayeredBoneBlendReference ConvertToLayeredBoneBlend(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x50849c0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FLayeredBoneBlendReference ConvertToLayeredBoneBlend(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x50b6950] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.LayeredBoneBlendLibrary.ConvertToLayeredBlendPerBonePure - // void ConvertToLayeredBlendPerBonePure(FAnimNodeReference& Node, FLayeredBoneBlendReference& LayeredBoneBlend, bool& Result); // [0x5084840] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void ConvertToLayeredBlendPerBonePure(FAnimNodeReference& Node, FLayeredBoneBlendReference& LayeredBoneBlend, bool& Result); // [0x50b67d0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/AnimGraphRuntime.LinkedAnimGraphLibrary @@ -51750,13 +51750,13 @@ class ULinkedAnimGraphLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AnimGraphRuntime.LinkedAnimGraphLibrary.HasLinkedAnimInstance - // bool HasLinkedAnimInstance(FLinkedAnimGraphReference& Node); // [0x5086360] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool HasLinkedAnimInstance(FLinkedAnimGraphReference& Node); // [0x50b82f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.LinkedAnimGraphLibrary.GetLinkedAnimInstance - // class UAnimInstance* GetLinkedAnimInstance(FLinkedAnimGraphReference& Node); // [0x5085a40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UAnimInstance* GetLinkedAnimInstance(FLinkedAnimGraphReference& Node); // [0x50b79d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.LinkedAnimGraphLibrary.ConvertToLinkedAnimGraphPure - // void ConvertToLinkedAnimGraphPure(FAnimNodeReference& Node, FLinkedAnimGraphReference& LinkedAnimGraph, bool& Result); // [0x5084c40] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void ConvertToLinkedAnimGraphPure(FAnimNodeReference& Node, FLinkedAnimGraphReference& LinkedAnimGraph, bool& Result); // [0x50b6bd0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.LinkedAnimGraphLibrary.ConvertToLinkedAnimGraph - // FLinkedAnimGraphReference ConvertToLinkedAnimGraph(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x5084b00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FLinkedAnimGraphReference ConvertToLinkedAnimGraph(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x50b6a90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/AnimGraphRuntime.MirrorAnimLibrary @@ -51768,19 +51768,19 @@ class UMirrorAnimLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AnimGraphRuntime.MirrorAnimLibrary.SetMirrorTransitionBlendTime - // FMirrorAnimNodeReference SetMirrorTransitionBlendTime(FMirrorAnimNodeReference& MirrorNode, float InBlendTime); // [0x5089010] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FMirrorAnimNodeReference SetMirrorTransitionBlendTime(FMirrorAnimNodeReference& MirrorNode, float InBlendTime); // [0x50bafa0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.MirrorAnimLibrary.SetMirror - // FMirrorAnimNodeReference SetMirror(FMirrorAnimNodeReference& MirrorNode, bool bInMirror); // [0x5088ed0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FMirrorAnimNodeReference SetMirror(FMirrorAnimNodeReference& MirrorNode, bool bInMirror); // [0x50bae60] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.MirrorAnimLibrary.GetMirrorTransitionBlendTime - // float GetMirrorTransitionBlendTime(FMirrorAnimNodeReference& MirrorNode); // [0x5085e40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetMirrorTransitionBlendTime(FMirrorAnimNodeReference& MirrorNode); // [0x50b7dd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.MirrorAnimLibrary.GetMirrorDataTable - // class UMirrorDataTable* GetMirrorDataTable(FMirrorAnimNodeReference& MirrorNode); // [0x5085d40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UMirrorDataTable* GetMirrorDataTable(FMirrorAnimNodeReference& MirrorNode); // [0x50b7cd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.MirrorAnimLibrary.GetMirror - // bool GetMirror(FMirrorAnimNodeReference& MirrorNode); // [0x5085c40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool GetMirror(FMirrorAnimNodeReference& MirrorNode); // [0x50b7bd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.MirrorAnimLibrary.ConvertToMirrorNodePure - // void ConvertToMirrorNodePure(FAnimNodeReference& Node, FMirrorAnimNodeReference& MirrorNode, bool& Result); // [0x5084f00] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void ConvertToMirrorNodePure(FAnimNodeReference& Node, FMirrorAnimNodeReference& MirrorNode, bool& Result); // [0x50b6e90] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.MirrorAnimLibrary.ConvertToMirrorNode - // FMirrorAnimNodeReference ConvertToMirrorNode(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x5084dc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FMirrorAnimNodeReference ConvertToMirrorNode(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x50b6d50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/AnimGraphRuntime.ModifyCurveAnimLibrary @@ -51792,19 +51792,19 @@ class UModifyCurveAnimLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AnimGraphRuntime.ModifyCurveAnimLibrary.SetCurveMap - // FModifyCurveAnimNodeReference SetCurveMap(FModifyCurveAnimNodeReference& ModifyCurveNode, TMap& InCurveMap); // [0x5088b90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FModifyCurveAnimNodeReference SetCurveMap(FModifyCurveAnimNodeReference& ModifyCurveNode, TMap& InCurveMap); // [0x50bab20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.ModifyCurveAnimLibrary.SetApplyMode - // FModifyCurveAnimNodeReference SetApplyMode(FModifyCurveAnimNodeReference& ModifyCurveNode, EModifyCurveApplyMode InMode); // [0x50884f0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FModifyCurveAnimNodeReference SetApplyMode(FModifyCurveAnimNodeReference& ModifyCurveNode, EModifyCurveApplyMode InMode); // [0x50ba480] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.ModifyCurveAnimLibrary.SetAlpha - // FModifyCurveAnimNodeReference SetAlpha(FModifyCurveAnimNodeReference& ModifyCurveNode, float InAlpha); // [0x50883b0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FModifyCurveAnimNodeReference SetAlpha(FModifyCurveAnimNodeReference& ModifyCurveNode, float InAlpha); // [0x50ba340] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.ModifyCurveAnimLibrary.GetApplyMode - // EModifyCurveApplyMode GetApplyMode(FModifyCurveAnimNodeReference& ModifyCurveNode); // [0x5085850] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // EModifyCurveApplyMode GetApplyMode(FModifyCurveAnimNodeReference& ModifyCurveNode); // [0x50b77e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.ModifyCurveAnimLibrary.GetAlpha - // float GetAlpha(FModifyCurveAnimNodeReference& ModifyCurveNode); // [0x5085750] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // float GetAlpha(FModifyCurveAnimNodeReference& ModifyCurveNode); // [0x50b76e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.ModifyCurveAnimLibrary.ConvertToModifyCurveNodePure - // void ConvertToModifyCurveNodePure(FAnimNodeReference& Node, FModifyCurveAnimNodeReference& ModifyCurveNode, bool& Result); // [0x50851c0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void ConvertToModifyCurveNodePure(FAnimNodeReference& Node, FModifyCurveAnimNodeReference& ModifyCurveNode, bool& Result); // [0x50b7150] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.ModifyCurveAnimLibrary.ConvertToModifyCurveNode - // FModifyCurveAnimNodeReference ConvertToModifyCurveNode(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x5085080] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FModifyCurveAnimNodeReference ConvertToModifyCurveNode(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x50b7010] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/AnimGraphRuntime.PlayMontageCallbackProxy @@ -51822,15 +51822,15 @@ class UPlayMontageCallbackProxy : public UObject /// Functions // Function /Script/AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyEndReceived - // void OnNotifyEndReceived(FName NotifyName, FBranchingPointNotifyPayload& BranchingPointNotifyPayload); // [0x50881d0] Final|RequiredAPI|Native|Protected|HasOutParms + // void OnNotifyEndReceived(FName NotifyName, FBranchingPointNotifyPayload& BranchingPointNotifyPayload); // [0x50ba160] Final|RequiredAPI|Native|Protected|HasOutParms // Function /Script/AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyBeginReceived - // void OnNotifyBeginReceived(FName NotifyName, FBranchingPointNotifyPayload& BranchingPointNotifyPayload); // [0x50880c0] Final|RequiredAPI|Native|Protected|HasOutParms + // void OnNotifyBeginReceived(FName NotifyName, FBranchingPointNotifyPayload& BranchingPointNotifyPayload); // [0x50ba050] Final|RequiredAPI|Native|Protected|HasOutParms // Function /Script/AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageEnded - // void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted); // [0x5087fd0] Final|RequiredAPI|Native|Protected + // void OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted); // [0x50b9f60] Final|RequiredAPI|Native|Protected // Function /Script/AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageBlendingOut - // void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted); // [0x5087ed0] Final|RequiredAPI|Native|Protected + // void OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted); // [0x50b9e60] Final|RequiredAPI|Native|Protected // Function /Script/AnimGraphRuntime.PlayMontageCallbackProxy.CreateProxyObjectForPlayMontage - // class UPlayMontageCallbackProxy* CreateProxyObjectForPlayMontage(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, FName StartingSection); // [0x5085340] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UPlayMontageCallbackProxy* CreateProxyObjectForPlayMontage(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, FName StartingSection); // [0x50b72d0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/AnimGraphRuntime.SequenceEvaluatorLibrary @@ -51842,23 +51842,23 @@ class USequenceEvaluatorLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AnimGraphRuntime.SequenceEvaluatorLibrary.SetSequenceWithInertialBlending - // FSequenceEvaluatorReference SetSequenceWithInertialBlending(FAnimUpdateContext& UpdateContext, FSequenceEvaluatorReference& SequenceEvaluator, class UAnimSequenceBase* Sequence, float BlendTime); // [0x5091080] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FSequenceEvaluatorReference SetSequenceWithInertialBlending(FAnimUpdateContext& UpdateContext, FSequenceEvaluatorReference& SequenceEvaluator, class UAnimSequenceBase* Sequence, float BlendTime); // [0x50c3010] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.SequenceEvaluatorLibrary.SetSequence - // FSequenceEvaluatorReference SetSequence(FSequenceEvaluatorReference& SequenceEvaluator, class UAnimSequenceBase* Sequence); // [0x5090e00] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FSequenceEvaluatorReference SetSequence(FSequenceEvaluatorReference& SequenceEvaluator, class UAnimSequenceBase* Sequence); // [0x50c2d90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.SequenceEvaluatorLibrary.SetExplicitTime - // FSequenceEvaluatorReference SetExplicitTime(FSequenceEvaluatorReference& SequenceEvaluator, float Time); // [0x5090b80] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FSequenceEvaluatorReference SetExplicitTime(FSequenceEvaluatorReference& SequenceEvaluator, float Time); // [0x50c2b10] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.SequenceEvaluatorLibrary.SetExplicitFrame - // FSequenceEvaluatorReference SetExplicitFrame(FSequenceEvaluatorReference& SequenceEvaluator, int32_t Frame); // [0x5090a50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FSequenceEvaluatorReference SetExplicitFrame(FSequenceEvaluatorReference& SequenceEvaluator, int32_t Frame); // [0x50c29e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.SequenceEvaluatorLibrary.GetSequence - // class UAnimSequenceBase* GetSequence(FSequenceEvaluatorReference& SequenceEvaluator); // [0x5090380] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UAnimSequenceBase* GetSequence(FSequenceEvaluatorReference& SequenceEvaluator); // [0x50c2310] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.SequenceEvaluatorLibrary.GetAccumulatedTime - // float GetAccumulatedTime(FSequenceEvaluatorReference& SequenceEvaluator); // [0x508fe90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetAccumulatedTime(FSequenceEvaluatorReference& SequenceEvaluator); // [0x50c1e20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.SequenceEvaluatorLibrary.ConvertToSequenceEvaluatorPure - // void ConvertToSequenceEvaluatorPure(FAnimNodeReference& Node, FSequenceEvaluatorReference& SequenceEvaluator, bool& Result); // [0x508f790] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void ConvertToSequenceEvaluatorPure(FAnimNodeReference& Node, FSequenceEvaluatorReference& SequenceEvaluator, bool& Result); // [0x50c1720] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.SequenceEvaluatorLibrary.ConvertToSequenceEvaluator - // FSequenceEvaluatorReference ConvertToSequenceEvaluator(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x508f650] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FSequenceEvaluatorReference ConvertToSequenceEvaluator(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x50c15e0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.SequenceEvaluatorLibrary.AdvanceTime - // FSequenceEvaluatorReference AdvanceTime(FAnimUpdateContext& UpdateContext, FSequenceEvaluatorReference& SequenceEvaluator, float PlayRate); // [0x508f310] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FSequenceEvaluatorReference AdvanceTime(FAnimUpdateContext& UpdateContext, FSequenceEvaluatorReference& SequenceEvaluator, float PlayRate); // [0x50c12a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Class /Script/AnimGraphRuntime.SequencePlayerLibrary @@ -51870,33 +51870,33 @@ class USequencePlayerLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AnimGraphRuntime.SequencePlayerLibrary.SetStartPosition - // FSequencePlayerReference SetStartPosition(FSequencePlayerReference& SequencePlayer, float StartPosition); // [0x50914a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FSequencePlayerReference SetStartPosition(FSequencePlayerReference& SequencePlayer, float StartPosition); // [0x50c3430] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.SequencePlayerLibrary.SetSequenceWithInertialBlending - // FSequencePlayerReference SetSequenceWithInertialBlending(FAnimUpdateContext& UpdateContext, FSequencePlayerReference& SequencePlayer, class UAnimSequenceBase* Sequence, float BlendTime); // [0x5091290] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FSequencePlayerReference SetSequenceWithInertialBlending(FAnimUpdateContext& UpdateContext, FSequencePlayerReference& SequencePlayer, class UAnimSequenceBase* Sequence, float BlendTime); // [0x50c3220] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.SequencePlayerLibrary.SetSequence - // FSequencePlayerReference SetSequence(FSequencePlayerReference& SequencePlayer, class UAnimSequenceBase* Sequence); // [0x5090f40] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FSequencePlayerReference SetSequence(FSequencePlayerReference& SequencePlayer, class UAnimSequenceBase* Sequence); // [0x50c2ed0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.SequencePlayerLibrary.SetPlayRate - // FSequencePlayerReference SetPlayRate(FSequencePlayerReference& SequencePlayer, float PlayRate); // [0x5090cc0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FSequencePlayerReference SetPlayRate(FSequencePlayerReference& SequencePlayer, float PlayRate); // [0x50c2c50] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.SequencePlayerLibrary.SetAccumulatedTime - // FSequencePlayerReference SetAccumulatedTime(FSequencePlayerReference& SequencePlayer, float Time); // [0x50907d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FSequencePlayerReference SetAccumulatedTime(FSequencePlayerReference& SequencePlayer, float Time); // [0x50c2760] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.SequencePlayerLibrary.GetStartPosition - // float GetStartPosition(FSequencePlayerReference& SequencePlayer); // [0x50906d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetStartPosition(FSequencePlayerReference& SequencePlayer); // [0x50c2660] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.SequencePlayerLibrary.GetSequencePure - // class UAnimSequenceBase* GetSequencePure(FSequencePlayerReference& SequencePlayer); // [0x50905d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // class UAnimSequenceBase* GetSequencePure(FSequencePlayerReference& SequencePlayer); // [0x50c2560] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.SequencePlayerLibrary.GetSequence - // FSequencePlayerReference GetSequence(FSequencePlayerReference& SequencePlayer, class UAnimSequenceBase*& SequenceBase); // [0x5090480] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FSequencePlayerReference GetSequence(FSequencePlayerReference& SequencePlayer, class UAnimSequenceBase*& SequenceBase); // [0x50c2410] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.SequencePlayerLibrary.GetPlayRate - // float GetPlayRate(FSequencePlayerReference& SequencePlayer); // [0x5090280] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetPlayRate(FSequencePlayerReference& SequencePlayer); // [0x50c2210] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.SequencePlayerLibrary.GetLoopAnimation - // bool GetLoopAnimation(FSequencePlayerReference& SequencePlayer); // [0x5090180] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // bool GetLoopAnimation(FSequencePlayerReference& SequencePlayer); // [0x50c2110] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.SequencePlayerLibrary.GetAccumulatedTime - // float GetAccumulatedTime(FSequencePlayerReference& SequencePlayer); // [0x508ff90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetAccumulatedTime(FSequencePlayerReference& SequencePlayer); // [0x50c1f20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.SequencePlayerLibrary.ConvertToSequencePlayerPure - // void ConvertToSequencePlayerPure(FAnimNodeReference& Node, FSequencePlayerReference& SequencePlayer, bool& Result); // [0x508fa50] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void ConvertToSequencePlayerPure(FAnimNodeReference& Node, FSequencePlayerReference& SequencePlayer, bool& Result); // [0x50c19e0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.SequencePlayerLibrary.ConvertToSequencePlayer - // FSequencePlayerReference ConvertToSequencePlayer(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x508f910] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FSequencePlayerReference ConvertToSequencePlayer(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x50c18a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.SequencePlayerLibrary.ComputePlayRateFromDuration - // float ComputePlayRateFromDuration(FSequencePlayerReference& SequencePlayer, float Duration); // [0x508f4d0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float ComputePlayRateFromDuration(FSequencePlayerReference& SequencePlayer, float Duration); // [0x50c1460] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure }; /// Class /Script/AnimGraphRuntime.SequencerAnimationSupport @@ -51915,13 +51915,13 @@ class USkeletalControlLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/AnimGraphRuntime.SkeletalControlLibrary.SetAlpha - // FSkeletalControlReference SetAlpha(FSkeletalControlReference& SkeletalControl, float Alpha); // [0x5090910] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FSkeletalControlReference SetAlpha(FSkeletalControlReference& SkeletalControl, float Alpha); // [0x50c28a0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/AnimGraphRuntime.SkeletalControlLibrary.GetAlpha - // float GetAlpha(FSkeletalControlReference& SkeletalControl); // [0x5090090] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // float GetAlpha(FSkeletalControlReference& SkeletalControl); // [0x50c2020] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.SkeletalControlLibrary.ConvertToSkeletalControlPure - // void ConvertToSkeletalControlPure(FAnimNodeReference& Node, FSkeletalControlReference& SkeletalControl, bool& Result); // [0x508fd10] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure + // void ConvertToSkeletalControlPure(FAnimNodeReference& Node, FSkeletalControlReference& SkeletalControl, bool& Result); // [0x50c1ca0] Final|Native|Static|Public|HasOutParms|BlueprintCallable|BlueprintPure // Function /Script/AnimGraphRuntime.SkeletalControlLibrary.ConvertToSkeletalControl - // FSkeletalControlReference ConvertToSkeletalControl(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x508fbd0] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // FSkeletalControlReference ConvertToSkeletalControl(FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result); // [0x50c1b60] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable }; /// Struct /Script/AnimGraphRuntime.AnimNode_BlendSpaceGraphBase @@ -53231,9 +53231,9 @@ class UConstraintSubsystem : public UEngineSubsystem /// Functions // Function /Script/Constraints.ConstraintSubsystem.OnConstraintRemovedFromSystem__DelegateSignature - // void OnConstraintRemovedFromSystem__DelegateSignature(class UConstraintSubsystem* Mananger, class UTickableConstraint* Constraint, bool bDoNotCompensate); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnConstraintRemovedFromSystem__DelegateSignature(class UConstraintSubsystem* Mananger, class UTickableConstraint* Constraint, bool bDoNotCompensate); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/Constraints.ConstraintSubsystem.OnConstraintAddedToSystem__DelegateSignature - // void OnConstraintAddedToSystem__DelegateSignature(class UConstraintSubsystem* Mananger, class UTickableConstraint* Constraint); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnConstraintAddedToSystem__DelegateSignature(class UConstraintSubsystem* Mananger, class UTickableConstraint* Constraint); // [0x3617e10] MulticastDelegate|Public|Delegate }; /// Class /Script/Constraints.ConstraintsActor @@ -53267,9 +53267,9 @@ class UConstraintsManager : public UObject /// Functions // Function /Script/Constraints.ConstraintsManager.OnConstraintRemoved__DelegateSignature - // void OnConstraintRemoved__DelegateSignature(class UConstraintsManager* Mananger, class UTickableConstraint* Constraint, bool bDoNotCompensate); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnConstraintRemoved__DelegateSignature(class UConstraintsManager* Mananger, class UTickableConstraint* Constraint, bool bDoNotCompensate); // [0x3617e10] MulticastDelegate|Public|Delegate // Function /Script/Constraints.ConstraintsManager.OnConstraintAdded__DelegateSignature - // void OnConstraintAdded__DelegateSignature(class UConstraintsManager* Mananger, class UTickableConstraint* Constraint); // [0x35d7f00] MulticastDelegate|Public|Delegate + // void OnConstraintAdded__DelegateSignature(class UConstraintsManager* Mananger, class UTickableConstraint* Constraint); // [0x3617e10] MulticastDelegate|Public|Delegate }; /// Class /Script/Constraints.ConstraintsScriptingLibrary @@ -53281,19 +53281,19 @@ class UConstraintsScriptingLibrary : public UBlueprintFunctionLibrary /// Functions // Function /Script/Constraints.ConstraintsScriptingLibrary.RemoveThisConstraint - // bool RemoveThisConstraint(class UWorld* InWorld, class UTickableConstraint* InTickableConstraint); // [0x50a5ea0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool RemoveThisConstraint(class UWorld* InWorld, class UTickableConstraint* InTickableConstraint); // [0x50d7e30] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Constraints.ConstraintsScriptingLibrary.RemoveConstraint - // bool RemoveConstraint(class UWorld* InWorld, int32_t InIndex); // [0x50a5dc0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool RemoveConstraint(class UWorld* InWorld, int32_t InIndex); // [0x50d7d50] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Constraints.ConstraintsScriptingLibrary.GetConstraintsArray - // TArray GetConstraintsArray(class UWorld* InWorld); // [0x50a5c70] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // TArray GetConstraintsArray(class UWorld* InWorld); // [0x50d7c00] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Constraints.ConstraintsScriptingLibrary.CreateTransformableHandle - // class UTransformableHandle* CreateTransformableHandle(class UWorld* InWorld, class UObject* InObject, FName& InAttachmentName); // [0x50a5a90] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // class UTransformableHandle* CreateTransformableHandle(class UWorld* InWorld, class UObject* InObject, FName& InAttachmentName); // [0x50d7a20] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Constraints.ConstraintsScriptingLibrary.CreateTransformableComponentHandle - // class UTransformableComponentHandle* CreateTransformableComponentHandle(class UWorld* InWorld, class USceneComponent* InSceneComponent, FName& InSocketName); // [0x50a5980] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable + // class UTransformableComponentHandle* CreateTransformableComponentHandle(class UWorld* InWorld, class USceneComponent* InSceneComponent, FName& InSocketName); // [0x50d7910] Final|RequiredAPI|Native|Static|Public|HasOutParms|BlueprintCallable // Function /Script/Constraints.ConstraintsScriptingLibrary.CreateFromType - // class UTickableTransformConstraint* CreateFromType(class UWorld* InWorld, ETransformConstraintType InType); // [0x50a58b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // class UTickableTransformConstraint* CreateFromType(class UWorld* InWorld, ETransformConstraintType InType); // [0x50d7840] Final|RequiredAPI|Native|Static|Public|BlueprintCallable // Function /Script/Constraints.ConstraintsScriptingLibrary.AddConstraint - // bool AddConstraint(class UWorld* InWorld, class UTransformableHandle* InParentHandle, class UTransformableHandle* InChildHandle, class UTickableTransformConstraint* InConstraint, bool bMaintainOffset); // [0x50a5720] Final|RequiredAPI|Native|Static|Public|BlueprintCallable + // bool AddConstraint(class UWorld* InWorld, class UTransformableHandle* InParentHandle, class UTransformableHandle* InChildHandle, class UTickableTransformConstraint* InConstraint, bool bMaintainOffset); // [0x50d76b0] Final|RequiredAPI|Native|Static|Public|BlueprintCallable }; /// Class /Script/Constraints.TransformableHandle diff --git a/include/SDK/merged_Graphics_Program.h b/include/SDK/merged_Graphics_Program.h index 57de1d4..981e473 100644 --- a/include/SDK/merged_Graphics_Program.h +++ b/include/SDK/merged_Graphics_Program.h @@ -13,13 +13,11 @@ /// dependency: common /// dependency: ControlRig /// dependency: CoreUObject -/// dependency: CriWareRuntime /// dependency: DP1Project /// dependency: Engine /// dependency: KawaiiPhysics /// dependency: Niagara /// dependency: NiagaraUIRenderer -/// dependency: PBIK /// dependency: RigVM /// dependency: Slate /// dependency: SlateCore @@ -171,9 +169,30 @@ class UAvatar_Body_AnimBP_C : public UAnimInstance /// Functions // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_Body_AnimBP.Avatar_Body_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent + // void AnimGraph(FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_Body_AnimBP.Avatar_Body_AnimBP_C.ExecuteUbergraph_Avatar_Body_AnimBP - // void ExecuteUbergraph_Avatar_Body_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_Avatar_Body_AnimBP(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Map/Map910000/00/BP_mdl_map910000_06.BP_mdl_map910000_06_C +/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 +class ABP_mdl_map910000_06_C : public ABP_MapPillarActor_C +{ +public: +}; + +/// Class /Game/Graphics/3D/Map/Map910000/00/BP_mdl_map910000_05.BP_mdl_map910000_05_C +/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 +class ABP_mdl_map910000_05_C : public ABP_MapPillarActor_C +{ +public: +}; + +/// Class /Game/Graphics/3D/Map/Map910000/00/BP_mdl_map910000_07.BP_mdl_map910000_07_C +/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 +class ABP_mdl_map910000_07_C : public ABP_MapPillarActor_C +{ +public: }; /// Class /Game/Graphics/3D/_AnimBP/_base/renkin_AnimBP.renkin_AnimBP_C @@ -194,9 +213,72 @@ class Urenkin_AnimBP_C : public UCharaAnimInstance /// Functions // Function /Game/Graphics/3D/_AnimBP/_base/renkin_AnimBP.renkin_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent + // void AnimGraph(FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/_base/renkin_AnimBP.renkin_AnimBP_C.ExecuteUbergraph_renkin_AnimBP - // void ExecuteUbergraph_renkin_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_renkin_AnimBP(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Weapon/wpn0000/wpn000011/Mdl/wpn000011_PostAnimBP.wpn000011_PostAnimBP_C +/// Size: 0x1480 (5248 bytes) (0x000368 - 0x001480) align 16 MaxSize: 0x1480 +class Uwpn000011_PostAnimBP_C : public UAnimInstance +{ +public: + unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) + FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) + FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) + FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) + FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) + FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) + FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) + FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) + FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics0; // 0x0C90 (0x07F0) + + + /// Functions + // Function /Game/Graphics/3D/Weapon/wpn0000/wpn000011/Mdl/wpn000011_PostAnimBP.wpn000011_PostAnimBP_C.AnimGraph + // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Weapon/wpn0000/wpn000011/Mdl/wpn000011_PostAnimBP.wpn000011_PostAnimBP_C.ExecuteUbergraph_wpn000011_PostAnimBP + // void ExecuteUbergraph_wpn000011_PostAnimBP(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/_AnimBP/Chara_LookIK.Chara_LookIK_C +/// Size: 0x0B79 (2937 bytes) (0x000368 - 0x000B79) align 16 MaxSize: 0x0B79 +class UChara_LookIK_C : public UAnimInstance +{ +public: + unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) + unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[32]; // 0x0378 (0x0020) + FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0398 (0x0008) + FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x03A0 (0x0008) + FAnimNode_Root AnimGraphNode_Root; // 0x03A8 (0x0020) + FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool; // 0x03C8 (0x0048) + FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x0410 (0x0028) + FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0438 (0x0020) + unsigned char UnknownData01_6[0x8]; // 0x0458 (0x0008) MISSED + FAnimNode_LookAt AnimGraphNode_LookAt; // 0x0460 (0x0250) + FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x06B0 (0x0020) + FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x06D0 (0x0080) + FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x0750 (0x00B8) + FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose0; // 0x0808 (0x0080) + FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose1; // 0x0888 (0x0028) + FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose2; // 0x08B0 (0x0028) + unsigned char UnknownData02_6[0x8]; // 0x08D8 (0x0008) MISSED + FAnimNode_LookAt AnimGraphNode_LookAt3; // 0x08E0 (0x0250) + FANIM_INSTANCE_LOOK_IK_PARAM LookIKParam; // 0x0B30 (0x0048) + bool UseLookIK; // 0x0B78 (0x0001) + + + /// Functions + // Function /Game/Graphics/3D/_AnimBP/Chara_LookIK.Chara_LookIK_C.AnimGraph + // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/Chara_LookIK.Chara_LookIK_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Chara_LookIK_AnimGraphNode_LookAt_DCE528994D61275D10D5BFBB525472E3 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Chara_LookIK_AnimGraphNode_LookAt_DCE528994D61275D10D5BFBB525472E3(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/Chara_LookIK.Chara_LookIK_C.BlueprintUpdateAnimation + // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/Chara_LookIK.Chara_LookIK_C.ExecuteUbergraph_Chara_LookIK + // void ExecuteUbergraph_Chara_LookIK(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/_AnimBP/avt000000/Avatar_Fishing_LookIK.Avatar_Fishing_LookIK_C @@ -229,13 +311,13 @@ class UAvatar_Fishing_LookIK_C : public UAnimInstance /// Functions // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_Fishing_LookIK.Avatar_Fishing_LookIK_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent + // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_Fishing_LookIK.Avatar_Fishing_LookIK_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_Fishing_LookIK_AnimGraphNode_LookAt_98CC7617476973DAA337B09D4741250D - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_Fishing_LookIK_AnimGraphNode_LookAt_98CC7617476973DAA337B09D4741250D(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_Fishing_LookIK_AnimGraphNode_LookAt_98CC7617476973DAA337B09D4741250D(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_Fishing_LookIK.Avatar_Fishing_LookIK_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent + // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_Fishing_LookIK.Avatar_Fishing_LookIK_C.ExecuteUbergraph_Avatar_Fishing_LookIK - // void ExecuteUbergraph_Avatar_Fishing_LookIK(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_Avatar_Fishing_LookIK(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/_AnimBP/avt000000/Avatar_BoneModify_AnimBP.Avatar_BoneModify_AnimBP_C @@ -258,35 +340,11 @@ class UAvatar_BoneModify_AnimBP_C : public UAnimInstance /// Functions // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_BoneModify_AnimBP.Avatar_BoneModify_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent + // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_BoneModify_AnimBP.Avatar_BoneModify_AnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent + // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_BoneModify_AnimBP.Avatar_BoneModify_AnimBP_C.ExecuteUbergraph_Avatar_BoneModify_AnimBP - // void ExecuteUbergraph_Avatar_BoneModify_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Weapon/wpn0000/wpn000011/Mdl/wpn000011_PostAnimBP.wpn000011_PostAnimBP_C -/// Size: 0x1480 (5248 bytes) (0x000368 - 0x001480) align 16 MaxSize: 0x1480 -class Uwpn000011_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics0; // 0x0C90 (0x07F0) - - - /// Functions - // Function /Game/Graphics/3D/Weapon/wpn0000/wpn000011/Mdl/wpn000011_PostAnimBP.wpn000011_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Weapon/wpn0000/wpn000011/Mdl/wpn000011_PostAnimBP.wpn000011_PostAnimBP_C.ExecuteUbergraph_wpn000011_PostAnimBP - // void ExecuteUbergraph_wpn000011_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_Avatar_BoneModify_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C @@ -351,80 +409,41 @@ class UAvatar_IdleRun_SubAnimBP_C : public UAvatarAnimInstance /// Functions // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.�0�0�0 - // void _0_0_0(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void AnimGraph(FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.Ç0Ð0Ã0 + // void _0_0_0(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_52519F20424A561F86F2068691379F4C - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_52519F20424A561F86F2068691379F4C(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_52519F20424A561F86F2068691379F4C(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_5C71D49448A890533F4BA983E27C770D - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_5C71D49448A890533F4BA983E27C770D(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_5C71D49448A890533F4BA983E27C770D(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_534E70D94FDFBCDFCF9ABB8DB1A3A667 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_534E70D94FDFBCDFCF9ABB8DB1A3A667(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_534E70D94FDFBCDFCF9ABB8DB1A3A667(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_BB8258E9479F5AB3ED2B9784BC98A642 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_BB8258E9479F5AB3ED2B9784BC98A642(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_BB8258E9479F5AB3ED2B9784BC98A642(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_139776174CBBB0618F5159A5F49566AA - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_139776174CBBB0618F5159A5F49566AA(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_139776174CBBB0618F5159A5F49566AA(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_EF31C3EF41C1BD444D99B2BA9684A3E2 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_EF31C3EF41C1BD444D99B2BA9684A3E2(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_EF31C3EF41C1BD444D99B2BA9684A3E2(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_4D97565D4934C17418757798FE9C8EC4 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_4D97565D4934C17418757798FE9C8EC4(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_4D97565D4934C17418757798FE9C8EC4(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_24AD00A4492D14D3A6042A8F1735129A - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_24AD00A4492D14D3A6042A8F1735129A(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_24AD00A4492D14D3A6042A8F1735129A(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_27D14A48405C3F431D4E0383DBCC168D - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_27D14A48405C3F431D4E0383DBCC168D(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_27D14A48405C3F431D4E0383DBCC168D(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_8C57761C4B95F4E18884E38AB7F6A3B5 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_8C57761C4B95F4E18884E38AB7F6A3B5(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_8C57761C4B95F4E18884E38AB7F6A3B5(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_8D8CEE6B442AA0CE75F5BBA27C2B54B1 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_8D8CEE6B442AA0CE75F5BBA27C2B54B1(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_IdleRun_SubAnimBP_AnimGraphNode_TransitionResult_8D8CEE6B442AA0CE75F5BBA27C2B54B1(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent + // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.AnimNotify_IdleStart - // void AnimNotify_IdleStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_IdleStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.AnimNotify_RemoveIdle - // void AnimNotify_RemoveIdle(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.�0�0�0�0�0 - // void _0_0_0_0_0(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_RemoveIdle(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.¿0¤0Þ0ü0«0 + // void _0_0_0_0_0(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.ExecuteUbergraph_Avatar_IdleRun_SubAnimBP - // void ExecuteUbergraph_Avatar_IdleRun_SubAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/Chara_LookIK.Chara_LookIK_C -/// Size: 0x0B79 (2937 bytes) (0x000368 - 0x000B79) align 16 MaxSize: 0x0B79 -class UChara_LookIK_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[32]; // 0x0378 (0x0020) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0398 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x03A0 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x03A8 (0x0020) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool; // 0x03C8 (0x0048) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x0410 (0x0028) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0438 (0x0020) - unsigned char UnknownData01_6[0x8]; // 0x0458 (0x0008) MISSED - FAnimNode_LookAt AnimGraphNode_LookAt; // 0x0460 (0x0250) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x06B0 (0x0020) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x06D0 (0x0080) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x0750 (0x00B8) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose0; // 0x0808 (0x0080) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose1; // 0x0888 (0x0028) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose2; // 0x08B0 (0x0028) - unsigned char UnknownData02_6[0x8]; // 0x08D8 (0x0008) MISSED - FAnimNode_LookAt AnimGraphNode_LookAt3; // 0x08E0 (0x0250) - FANIM_INSTANCE_LOOK_IK_PARAM LookIKParam; // 0x0B30 (0x0048) - bool UseLookIK; // 0x0B78 (0x0001) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/Chara_LookIK.Chara_LookIK_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/Chara_LookIK.Chara_LookIK_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Chara_LookIK_AnimGraphNode_LookAt_DCE528994D61275D10D5BFBB525472E3 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Chara_LookIK_AnimGraphNode_LookAt_DCE528994D61275D10D5BFBB525472E3(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/Chara_LookIK.Chara_LookIK_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/Chara_LookIK.Chara_LookIK_C.ExecuteUbergraph_Chara_LookIK - // void ExecuteUbergraph_Chara_LookIK(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_Avatar_IdleRun_SubAnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C @@ -821,7 +840,8 @@ class UAvatar_AnimBP_C : public UAvatarAnimInstance bool __CustomProperty_m_isSheatheSwordStrafe_3ED42D6E469D02BA17DE4B88A762E78D; // 0x6F46 (0x0001) bool __CustomProperty_m_isTargeting_3ED42D6E469D02BA17DE4B88A762E78D; // 0x6F47 (0x0001) bool __CustomProperty_m_isHeadBanging_3ED42D6E469D02BA17DE4B88A762E78D; // 0x6F48 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x6F49 (0x0007) MISSED + bool __CustomProperty_m_isDownAir_3ED42D6E469D02BA17DE4B88A762E78D; // 0x6F49 (0x0001) + unsigned char UnknownData04_6[0x6]; // 0x6F4A (0x0006) MISSED class UBlendSpace* __CustomProperty_Current_IdleRun_3ED42D6E469D02BA17DE4B88A762E78D; // 0x6F50 (0x0008) class UAnimSequenceBase* __CustomProperty_AnimSeq_CurrentMoveREnd_3ED42D6E469D02BA17DE4B88A762E78D; // 0x6F58 (0x0008) class UAnimSequenceBase* __CustomProperty_AnimSeq_CurrentMoveLEnd_3ED42D6E469D02BA17DE4B88A762E78D; // 0x6F60 (0x0008) @@ -897,143 +917,143 @@ class UAvatar_AnimBP_C : public UAvatarAnimInstance /// Functions // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.�0�0�0�0�0�0�0� - // void _0_0_0_0_0_0_0_(bool& newParam); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // void AnimGraph(FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.Ø0É0Ð0ó0â0ü0·0ç + // void _0_0_0_0_0_0_0_(bool& newParam); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_8A0537DA46466BF6F60468A3A66B6A4E - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_8A0537DA46466BF6F60468A3A66B6A4E(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_8A0537DA46466BF6F60468A3A66B6A4E(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_63CA6AA64C2B7C0E2F0176BDE2726EFA - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_63CA6AA64C2B7C0E2F0176BDE2726EFA(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_63CA6AA64C2B7C0E2F0176BDE2726EFA(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_CB4A2FD0443A5C0DDF256E8D352C56E4 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_CB4A2FD0443A5C0DDF256E8D352C56E4(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_CB4A2FD0443A5C0DDF256E8D352C56E4(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_D15EF4174F81DF26250CB2B647014F95 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_D15EF4174F81DF26250CB2B647014F95(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_D15EF4174F81DF26250CB2B647014F95(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_54BC8076443D2BEC49B077BC364A083F - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_54BC8076443D2BEC49B077BC364A083F(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_54BC8076443D2BEC49B077BC364A083F(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_940033554811E738A9BCA2A050F9ADB7 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_940033554811E738A9BCA2A050F9ADB7(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_940033554811E738A9BCA2A050F9ADB7(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_232E5BD34CC139CA8C7F93B93F0CD42C - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_232E5BD34CC139CA8C7F93B93F0CD42C(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_232E5BD34CC139CA8C7F93B93F0CD42C(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_698ACA2E4BEC8A9F869872993A3EC602 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_698ACA2E4BEC8A9F869872993A3EC602(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_698ACA2E4BEC8A9F869872993A3EC602(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_E43D0F4E42481264EA5899B3772EAF08 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_E43D0F4E42481264EA5899B3772EAF08(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_E43D0F4E42481264EA5899B3772EAF08(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_4B1FB52D4D84B088B3F4E696B28FB428 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_4B1FB52D4D84B088B3F4E696B28FB428(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_4B1FB52D4D84B088B3F4E696B28FB428(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_2301A0174E5DF5030A051F9B656A3FE1 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_2301A0174E5DF5030A051F9B656A3FE1(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_2301A0174E5DF5030A051F9B656A3FE1(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_20D2C0DA4A4997132F7A7F9DA381F251 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_20D2C0DA4A4997132F7A7F9DA381F251(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_BlendListByBool_20D2C0DA4A4997132F7A7F9DA381F251(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_FF1773A14BF3239DD1010EA8DB00A40D - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_FF1773A14BF3239DD1010EA8DB00A40D(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_FF1773A14BF3239DD1010EA8DB00A40D(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_2BA857704F173E7AA401418C23B7878E - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_2BA857704F173E7AA401418C23B7878E(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_2BA857704F173E7AA401418C23B7878E(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_EAF55B8140E4C4683AD17B91DFF9AADA - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_EAF55B8140E4C4683AD17B91DFF9AADA(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_EAF55B8140E4C4683AD17B91DFF9AADA(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_95F9E8CD4DAE9DF75B8C609E6353FDBA - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_95F9E8CD4DAE9DF75B8C609E6353FDBA(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_95F9E8CD4DAE9DF75B8C609E6353FDBA(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_66AF2EBE472A45A809053DB39084E0A5 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_66AF2EBE472A45A809053DB39084E0A5(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_66AF2EBE472A45A809053DB39084E0A5(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_F41BA18E497A59DF77F9948337573AE2 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_F41BA18E497A59DF77F9948337573AE2(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_F41BA18E497A59DF77F9948337573AE2(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_FB87E65448333D16FA93EAA5BCEA1179 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_FB87E65448333D16FA93EAA5BCEA1179(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_FB87E65448333D16FA93EAA5BCEA1179(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_1A7F5BA94D91C6E59A98D19A041B9E4F - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_1A7F5BA94D91C6E59A98D19A041B9E4F(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_1A7F5BA94D91C6E59A98D19A041B9E4F(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_254E01F948479B3B82CB6C94E91B3FFA - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_254E01F948479B3B82CB6C94E91B3FFA(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_254E01F948479B3B82CB6C94E91B3FFA(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_EA1E543C4B51C1C7FE776F9E0AF5BBC2 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_EA1E543C4B51C1C7FE776F9E0AF5BBC2(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_EA1E543C4B51C1C7FE776F9E0AF5BBC2(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_296CC5F14B7195D20541F3B40C7745BB - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_296CC5F14B7195D20541F3B40C7745BB(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_296CC5F14B7195D20541F3B40C7745BB(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_16D9FC2549F0BE0F8B32FC990813CADE - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_16D9FC2549F0BE0F8B32FC990813CADE(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_16D9FC2549F0BE0F8B32FC990813CADE(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_916F63EE4C211CB79FFD4886F6444576 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_916F63EE4C211CB79FFD4886F6444576(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_916F63EE4C211CB79FFD4886F6444576(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_E6CE673B4082E6C7EC77629D78F8D792 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_E6CE673B4082E6C7EC77629D78F8D792(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_E6CE673B4082E6C7EC77629D78F8D792(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_58C52200486CD8405EE8EEB9C6A3E044 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_58C52200486CD8405EE8EEB9C6A3E044(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_58C52200486CD8405EE8EEB9C6A3E044(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_BA8C0B394ED05885854A9CB4E2D20664 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_BA8C0B394ED05885854A9CB4E2D20664(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_BA8C0B394ED05885854A9CB4E2D20664(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_23B0A3CF4C842EF53030E5B3482A252E - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_23B0A3CF4C842EF53030E5B3482A252E(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_23B0A3CF4C842EF53030E5B3482A252E(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_D7328E284CAADDEFFF0F7FBE72400A6B - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_D7328E284CAADDEFFF0F7FBE72400A6B(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_D7328E284CAADDEFFF0F7FBE72400A6B(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_3C08C16549080A013E5F2397D2B994CE - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_3C08C16549080A013E5F2397D2B994CE(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_3C08C16549080A013E5F2397D2B994CE(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_0FD550F5437701E01F264C935C8795F3 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_0FD550F5437701E01F264C935C8795F3(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_0FD550F5437701E01F264C935C8795F3(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_A1E8F8AC440377F80DE2CA81BA50B393 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_A1E8F8AC440377F80DE2CA81BA50B393(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_A1E8F8AC440377F80DE2CA81BA50B393(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_D3FC3D4042491093E390349BE8374E9C - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_D3FC3D4042491093E390349BE8374E9C(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_D3FC3D4042491093E390349BE8374E9C(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_2116ACF64B530A0D7022208A346BCD26 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_2116ACF64B530A0D7022208A346BCD26(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_2116ACF64B530A0D7022208A346BCD26(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_EEDE28CB40E5D13BEAA55B9600C51962 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_EEDE28CB40E5D13BEAA55B9600C51962(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_EEDE28CB40E5D13BEAA55B9600C51962(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_A678CE944D7F28AF15E359B61FE5B4CD - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_A678CE944D7F28AF15E359B61FE5B4CD(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_A678CE944D7F28AF15E359B61FE5B4CD(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_42B772CC4E1DB259D7A1F8A8F3083C8A - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_42B772CC4E1DB259D7A1F8A8F3083C8A(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_42B772CC4E1DB259D7A1F8A8F3083C8A(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_D12331D04DE6121AB750ECABE42EC348 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_D12331D04DE6121AB750ECABE42EC348(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_D12331D04DE6121AB750ECABE42EC348(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_814CD77C4ACC26ABE63EF2A9A31B6300 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_814CD77C4ACC26ABE63EF2A9A31B6300(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_814CD77C4ACC26ABE63EF2A9A31B6300(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_09D69E3D43358879DA2F5DBE37F0AFF6 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_09D69E3D43358879DA2F5DBE37F0AFF6(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_09D69E3D43358879DA2F5DBE37F0AFF6(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_B45E8360490DB8223943DD85E2124B68 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_B45E8360490DB8223943DD85E2124B68(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_B45E8360490DB8223943DD85E2124B68(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_993FABB14C050754C4E6CE8335969893 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_993FABB14C050754C4E6CE8335969893(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_993FABB14C050754C4E6CE8335969893(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_21C7A02B4805B638F1B348BDA0145397 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_21C7A02B4805B638F1B348BDA0145397(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_21C7A02B4805B638F1B348BDA0145397(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_B63ADF4B4EB919456433568904669377 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_B63ADF4B4EB919456433568904669377(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_B63ADF4B4EB919456433568904669377(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_AE4B72DA465A865C366D64802841CEC0 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_AE4B72DA465A865C366D64802841CEC0(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_AE4B72DA465A865C366D64802841CEC0(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_2F67FDC44EE489F20F8C699CF5253084 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_2F67FDC44EE489F20F8C699CF5253084(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_2F67FDC44EE489F20F8C699CF5253084(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_E4EF82394BA370AD4E026E92F6AFEDD4 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_E4EF82394BA370AD4E026E92F6AFEDD4(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_E4EF82394BA370AD4E026E92F6AFEDD4(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_LinkedAnimGraph_3ED42D6E469D02BA17DE4B88A762E78D - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_LinkedAnimGraph_3ED42D6E469D02BA17DE4B88A762E78D(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_LinkedAnimGraph_3ED42D6E469D02BA17DE4B88A762E78D(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_790E65E0497E3DACA2C6B388A33D2340 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_790E65E0497E3DACA2C6B388A33D2340(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_790E65E0497E3DACA2C6B388A33D2340(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_48F3569B4AD5213D9A92E0BA618786AC - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_48F3569B4AD5213D9A92E0BA618786AC(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_48F3569B4AD5213D9A92E0BA618786AC(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_503F7565453A4857F714A583B9AD5EBA - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_503F7565453A4857F714A583B9AD5EBA(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_503F7565453A4857F714A583B9AD5EBA(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_7FEB0E604061F6E4A5BF59A1F8D8A267 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_7FEB0E604061F6E4A5BF59A1F8D8A267(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_7FEB0E604061F6E4A5BF59A1F8D8A267(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_0F4DECFB46BD361C90F2429AFB16B91F - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_0F4DECFB46BD361C90F2429AFB16B91F(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_0F4DECFB46BD361C90F2429AFB16B91F(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_F75F6CC74B356FDAF0EE9FB971D1DC4C - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_F75F6CC74B356FDAF0EE9FB971D1DC4C(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_F75F6CC74B356FDAF0EE9FB971D1DC4C(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_E8C37EF64F710BBCED7A03B14F8A1378 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_E8C37EF64F710BBCED7A03B14F8A1378(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_E8C37EF64F710BBCED7A03B14F8A1378(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_DB92BEBB4FA7CA5C1815DC81B5E5692B - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_DB92BEBB4FA7CA5C1815DC81B5E5692B(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_DB92BEBB4FA7CA5C1815DC81B5E5692B(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent + // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.BPEvent_SetCurrentMoveStart - // void BPEvent_SetCurrentMoveStart(EMoveStartAngleType _angleType); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void BPEvent_SetCurrentMoveStart(EMoveStartAngleType _angleType); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.BPEvent_SetCurrentMoveEnd - // void BPEvent_SetCurrentMoveEnd(EMoveStartSpeedType _speedType); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void BPEvent_SetCurrentMoveEnd(EMoveStartSpeedType _speedType); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_762FC988482FAB301909C6BB22E6BFF1 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_762FC988482FAB301909C6BB22E6BFF1(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Avatar_AnimBP_AnimGraphNode_TransitionResult_762FC988482FAB301909C6BB22E6BFF1(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.AnimNotify_JumpStateLeave - // void AnimNotify_JumpStateLeave(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_JumpStateLeave(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.BlueprintBeginPlay - // void BlueprintBeginPlay(); // [0x35d7f00] Event|Public|BlueprintEvent + // void BlueprintBeginPlay(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.AnimNotify_LandingStateLeave - // void AnimNotify_LandingStateLeave(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_LandingStateLeave(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.AnimNotify_StartFalling - // void AnimNotify_StartFalling(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_StartFalling(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.AnimNotify_EndFalling - // void AnimNotify_EndFalling(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_EndFalling(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.ExecuteUbergraph_Avatar_AnimBP - // void ExecuteUbergraph_Avatar_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_Avatar_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/_AnimBP/obj070001/obj070001_AnimBP.obj070001_AnimBP_C @@ -1051,9 +1071,9 @@ class Uobj070001_AnimBP_C : public UAnimInstance /// Functions // Function /Game/Graphics/3D/_AnimBP/obj070001/obj070001_AnimBP.obj070001_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent + // void AnimGraph(FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/obj070001/obj070001_AnimBP.obj070001_AnimBP_C.ExecuteUbergraph_obj070001_AnimBP - // void ExecuteUbergraph_obj070001_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_obj070001_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/_AnimBP/obj070003/obj070003_AnimBP.obj070003_AnimBP_C @@ -1071,9 +1091,52 @@ class Uobj070003_AnimBP_C : public UAnimInstance /// Functions // Function /Game/Graphics/3D/_AnimBP/obj070003/obj070003_AnimBP.obj070003_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent + // void AnimGraph(FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/_AnimBP/obj070003/obj070003_AnimBP.obj070003_AnimBP_C.ExecuteUbergraph_obj070003_AnimBP - // void ExecuteUbergraph_obj070003_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_obj070003_AnimBP(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Object/obj070000/00/BP_obj070000_00.BP_obj070000_00_C +/// Size: 0x03F0 (1008 bytes) (0x000368 - 0x0003F0) align 16 MaxSize: 0x03F0 +class UBP_obj070000_00_C : public UAnimInstance +{ +public: + unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) + FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) + FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) + FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) + FAnimNode_Slot AnimGraphNode_Slot; // 0x03A8 (0x0048) + + + /// Functions + // Function /Game/Graphics/3D/Object/obj070000/00/BP_obj070000_00.BP_obj070000_00_C.AnimGraph + // void AnimGraph(FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Object/obj070000/00/BP_obj070000_00.BP_obj070000_00_C.ExecuteUbergraph_BP_obj070000_00 + // void ExecuteUbergraph_BP_obj070000_00(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Object/obj0c0003/00/BP_HonegonShadowActor.BP_HonegonShadowActor_C +/// Size: 0x1048 (4168 bytes) (0x000FF8 - 0x001048) align 16 MaxSize: 0x1048 +class ABP_HonegonShadowActor_C : public ABP_ScnCharacter_C +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0FF8 (0x0008) + class UDecalComponent* Decal; // 0x1000 (0x0008) + class UDecalComponent* DecalComponent; // 0x1008 (0x0008) + class AScnCharaActor* PlayerActor; // 0x1010 (0x0008) + FVector goalPos; // 0x1018 (0x0018) + double speedVelocity; // 0x1030 (0x0008) + TArray Key; // 0x1038 (0x0010) + + + /// Functions + // Function /Game/Graphics/3D/Object/obj0c0003/00/BP_HonegonShadowActor.BP_HonegonShadowActor_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Object/obj0c0003/00/BP_HonegonShadowActor.BP_HonegonShadowActor_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Object/obj0c0003/00/BP_HonegonShadowActor.BP_HonegonShadowActor_C.ExecuteUbergraph_BP_HonegonShadowActor + // void ExecuteUbergraph_BP_HonegonShadowActor(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Object/obj0b0000/00/BP_AlwaysGate.BP_AlwaysGate_C @@ -1115,63 +1178,48 @@ class UBP_AnimGate_C : public UAnimInstance /// Functions // Function /Game/Graphics/3D/Object/obj210099/00/Anm/BP_AnimGate.BP_AnimGate_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent + // void AnimGraph(FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Object/obj210099/00/Anm/BP_AnimGate.BP_AnimGate_C.EvaluateGraphExposedInputs_ExecuteUbergraph_BP_AnimGate_AnimGraphNode_TransitionResult_15E3F57C4E785DC3AE462482197EC7CA - // void EvaluateGraphExposedInputs_ExecuteUbergraph_BP_AnimGate_AnimGraphNode_TransitionResult_15E3F57C4E785DC3AE462482197EC7CA(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_BP_AnimGate_AnimGraphNode_TransitionResult_15E3F57C4E785DC3AE462482197EC7CA(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Object/obj210099/00/Anm/BP_AnimGate.BP_AnimGate_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent + // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Object/obj210099/00/Anm/BP_AnimGate.BP_AnimGate_C.AnimNotify_GatePassEnd - // void AnimNotify_GatePassEnd(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_GatePassEnd(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Object/obj210099/00/Anm/BP_AnimGate.BP_AnimGate_C.ExecuteUbergraph_BP_AnimGate - // void ExecuteUbergraph_BP_AnimGate(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_AnimGate(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Object/obj0c0003/00/BP_HonegonShadowActor.BP_HonegonShadowActor_C -/// Size: 0x1048 (4168 bytes) (0x000FF8 - 0x001048) align 16 MaxSize: 0x1048 -class ABP_HonegonShadowActor_C : public ABP_ScnCharacter_C +/// Class /Game/Graphics/3D/Map/Map910000/00/BP_mdl_map910000_02.BP_mdl_map910000_02_C +/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC +class ABP_mdl_map910000_02_C : public ABP_MapActor_C { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0FF8 (0x0008) - class UDecalComponent* Decal; // 0x1000 (0x0008) - class UDecalComponent* DecalComponent; // 0x1008 (0x0008) - class AScnCharaActor* PlayerActor; // 0x1010 (0x0008) - FVector goalPos; // 0x1018 (0x0018) - double speedVelocity; // 0x1030 (0x0008) - TArray Key; // 0x1038 (0x0010) - - - /// Functions - // Function /Game/Graphics/3D/Object/obj0c0003/00/BP_HonegonShadowActor.BP_HonegonShadowActor_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Object/obj0c0003/00/BP_HonegonShadowActor.BP_HonegonShadowActor_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Object/obj0c0003/00/BP_HonegonShadowActor.BP_HonegonShadowActor_C.ExecuteUbergraph_BP_HonegonShadowActor - // void ExecuteUbergraph_BP_HonegonShadowActor(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults }; -/// Class /Game/Graphics/3D/Object/obj070000/00/BP_obj070000_00.BP_obj070000_00_C -/// Size: 0x03F0 (1008 bytes) (0x000368 - 0x0003F0) align 16 MaxSize: 0x03F0 -class UBP_obj070000_00_C : public UAnimInstance +/// Class /Game/Graphics/3D/Map/Map910000/00/BP_mdl_map910000.BP_mdl_map910000_10_C +/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC +class ABP_mdl_map910000_10_C : public ABP_MapActor_C { public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_Slot AnimGraphNode_Slot; // 0x03A8 (0x0048) +}; +/// Class /Game/Graphics/3D/Map/Map910000/00/BP_mdl_map910000_00.BP_mdl_map910000_00_C +/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC +class ABP_mdl_map910000_00_C : public ABP_MapActor_C +{ +public: +}; - /// Functions - // Function /Game/Graphics/3D/Object/obj070000/00/BP_obj070000_00.BP_obj070000_00_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Object/obj070000/00/BP_obj070000_00.BP_obj070000_00_C.ExecuteUbergraph_BP_obj070000_00 - // void ExecuteUbergraph_BP_obj070000_00(int32_t EntryPoint); // [0x35d7f00] Final +/// Class /Game/Graphics/3D/Map/Map910000/00/BP_mdl_map910000_03.BP_mdl_map910000_03_C +/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC +class ABP_mdl_map910000_03_C : public ABP_MapActor_C +{ +public: }; -/// Class /Game/Graphics/3D/Craft/cft000200/00/BP_mdl_cft000200_02.BP_mdl_cft000200_02_C -/// Size: 0x02F0 (752 bytes) (0x0002F0 - 0x0002F0) align 8 MaxSize: 0x02F0 -class ABP_mdl_cft000200_02_C : public ABP_MapInteractionGrassActor_C +/// Class /Game/Graphics/3D/Map/Map910000/00/BP_mdl_map910000_04.BP_mdl_map910000_04_C +/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC +class ABP_mdl_map910000_04_C : public ABP_MapActor_C { public: }; @@ -1206,115 +1254,115 @@ class ABP_DynamicSky_C : public ADynamicSkyBase /// Functions // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.GetHDRSceneColorMultiplier - // float GetHDRSceneColorMultiplier(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // float GetHDRSceneColorMultiplier(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.UpdateHDRParams - // void UpdateHDRParams(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void UpdateHDRParams(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.GetDirLightRot - // FRotator GetDirLightRot(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // FRotator GetDirLightRot(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.GetCommonParamWaterColor - // FLinearColor GetCommonParamWaterColor(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // FLinearColor GetCommonParamWaterColor(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.GetCommonParamSmokeColor - // FLinearColor GetCommonParamSmokeColor(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // FLinearColor GetCommonParamSmokeColor(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.GetCommonParamEmissiveRate - // float GetCommonParamEmissiveRate(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // float GetCommonParamEmissiveRate(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.GetCommonParamSkinColor - // FLinearColor GetCommonParamSkinColor(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // FLinearColor GetCommonParamSkinColor(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.GetSkyParamSkyColor1 - // FLinearColor GetSkyParamSkyColor1(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // FLinearColor GetSkyParamSkyColor1(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.GetSkyParamSkyColor0 - // FLinearColor GetSkyParamSkyColor0(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // FLinearColor GetSkyParamSkyColor0(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.GetPostParamColorFilterBottom - // FLinearColor GetPostParamColorFilterBottom(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // FLinearColor GetPostParamColorFilterBottom(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.GetPostParamColorFilterTop - // FLinearColor GetPostParamColorFilterTop(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // FLinearColor GetPostParamColorFilterTop(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.GetSkyParamGroundColor - // FLinearColor GetSkyParamGroundColor(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // FLinearColor GetSkyParamGroundColor(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.GetHeightFogStartDistance - // float GetHeightFogStartDistance(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // float GetHeightFogStartDistance(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.GetHeightFogInscatteringColor - // FLinearColor GetHeightFogInscatteringColor(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // FLinearColor GetHeightFogInscatteringColor(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.GetHeightFogDensity - // float GetHeightFogDensity(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // float GetHeightFogDensity(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.GetDirLightIntensity - // float GetDirLightIntensity(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // float GetDirLightIntensity(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.GetDirLightColor - // FLinearColor GetDirLightColor(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // FLinearColor GetDirLightColor(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.GetSkyLightIntensity - // float GetSkyLightIntensity(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // float GetSkyLightIntensity(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.GetSkyLightColor - // FLinearColor GetSkyLightColor(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // FLinearColor GetSkyLightColor(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.ResetOverwriteParam - // void ResetOverwriteParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void ResetOverwriteParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.Setup Overwrite Param - // void SetupOverwriteParam(FMapEnvOverwriteParamSetupInfo& Param); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetupOverwriteParam(FMapEnvOverwriteParamSetupInfo& Param); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.UpdateUseEnvParam - // void UpdateUseEnvParam(EWeatherType nowWeather, bool shouldBeBlend); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void UpdateUseEnvParam(EWeatherType nowWeather, bool shouldBeBlend); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.CalcTimeRate - // void CalcTimeRate(double skyGameTime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void CalcTimeRate(double skyGameTime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.UpdateFogParam - // void UpdateFogParam(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void UpdateFogParam(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.UpdatePostParam - // void UpdatePostParam(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void UpdatePostParam(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.UpdateSkyLightParam - // void UpdateSkyLightParam(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void UpdateSkyLightParam(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.UpdateDirectionalLightParam - // void UpdateDirectionalLightParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void UpdateDirectionalLightParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.UpdateCommonParam - // void UpdateCommonParam(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void UpdateCommonParam(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.UpdateEnvParams - // void UpdateEnvParams(FMapEnvUpdateInfo& Param); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void UpdateEnvParams(FMapEnvUpdateInfo& Param); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.OnSetup - // void OnSetup(FMapEnvUpdateInfo& _param); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnSetup(FMapEnvUpdateInfo& _param); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.OnUpdate - // void OnUpdate(FMapEnvUpdateInfo& _param); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnUpdate(FMapEnvUpdateInfo& _param); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.OnSetupOverwriteParam - // void OnSetupOverwriteParam(FMapEnvOverwriteParamSetupInfo& _param); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void OnSetupOverwriteParam(FMapEnvOverwriteParamSetupInfo& _param); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.OnResetOverwriteParam - // void OnResetOverwriteParam(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnResetOverwriteParam(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.SetSkyLightIntensity - // void SetSkyLightIntensity(float _val); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetSkyLightIntensity(float _val); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.SetSkyLightColor - // void SetSkyLightColor(FLinearColor _color); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetSkyLightColor(FLinearColor _color); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.SetDirLightColor - // void SetDirLightColor(FLinearColor _color); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetDirLightColor(FLinearColor _color); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.SetDirLightIntensity - // void SetDirLightIntensity(float _val); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetDirLightIntensity(float _val); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.SetHeightFogDensity - // void SetHeightFogDensity(float _val); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetHeightFogDensity(float _val); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.SetHeightFogInscatteringColor - // void SetHeightFogInscatteringColor(FLinearColor _color); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetHeightFogInscatteringColor(FLinearColor _color); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.SetHeightFogStartDistance - // void SetHeightFogStartDistance(float _val); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetHeightFogStartDistance(float _val); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.SetSkyParamGroundColor - // void SetSkyParamGroundColor(FLinearColor _color); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetSkyParamGroundColor(FLinearColor _color); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.SetSkyParamSkyColor0 - // void SetSkyParamSkyColor0(FLinearColor _color); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetSkyParamSkyColor0(FLinearColor _color); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.SetSkyParamSkyColor1 - // void SetSkyParamSkyColor1(FLinearColor _color); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetSkyParamSkyColor1(FLinearColor _color); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.SetCommonParamSkinColor - // void SetCommonParamSkinColor(FLinearColor _color); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetCommonParamSkinColor(FLinearColor _color); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.SetCommonParamSmokeColor - // void SetCommonParamSmokeColor(FLinearColor _color); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetCommonParamSmokeColor(FLinearColor _color); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.SetCommonParamWaterColor - // void SetCommonParamWaterColor(FLinearColor _color); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetCommonParamWaterColor(FLinearColor _color); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.SetPostParamColorFilterBottom - // void SetPostParamColorFilterBottom(FLinearColor _color); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetPostParamColorFilterBottom(FLinearColor _color); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.SetPostParamColorFilterTop - // void SetPostParamColorFilterTop(FLinearColor _color); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetPostParamColorFilterTop(FLinearColor _color); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.SetCommonParamEmissiveRate - // void SetCommonParamEmissiveRate(float _val); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetCommonParamEmissiveRate(float _val); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.SetDirLightRot - // void SetDirLightRot(FRotator _rot); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetDirLightRot(FRotator _rot); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.SetHDRSceneColorMultiplier - // void SetHDRSceneColorMultiplier(float _val); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetHDRSceneColorMultiplier(float _val); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Environment/Common/BP/BP_DynamicSky.BP_DynamicSky_C.ExecuteUbergraph_BP_DynamicSky - // void ExecuteUbergraph_BP_DynamicSky(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_DynamicSky(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Event/ev90_03601/BP_mdl_shrine_event_startpoint_light_off.BP_mdl_shrine_event_startpoint_light_off_C @@ -1331,12 +1379,12 @@ class ABP_mdl_shrine_event_startpoint_light_off_C : public ABP_MapActor_C /// Functions - // Function /Game/Graphics/3D/Event/ev90_03601/BP_mdl_shrine_event_startpoint_light_off.BP_mdl_shrine_event_startpoint_light_off_C.�0�0�0�0�0�0_ - // void _0_0_0_0_0_0_(); // [0x35d7f00] BlueprintEvent + // Function /Game/Graphics/3D/Event/ev90_03601/BP_mdl_shrine_event_startpoint_light_off.BP_mdl_shrine_event_startpoint_light_off_C.¿0¤0à0é0¤0ó0_ + // void _0_0_0_0_0_0_(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Event/ev90_03601/BP_mdl_shrine_event_startpoint_light_off.BP_mdl_shrine_event_startpoint_light_off_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Event/ev90_03601/BP_mdl_shrine_event_startpoint_light_off.BP_mdl_shrine_event_startpoint_light_off_C.ExecuteUbergraph_BP_mdl_shrine_event_startpoint_light_off - // void ExecuteUbergraph_BP_mdl_shrine_event_startpoint_light_off(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_mdl_shrine_event_startpoint_light_off(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Map/Map200100/Areawall/00/BP_AreaWall.BP_AreaWall_C @@ -1350,11 +1398,11 @@ class ABP_AreaWall_C : public ARoguelikeAreaActor /// Functions // Function /Game/Graphics/3D/Map/Map200100/Areawall/00/BP_AreaWall.BP_AreaWall_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Map/Map200100/Areawall/00/BP_AreaWall.BP_AreaWall_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Map/Map200100/Areawall/00/BP_AreaWall.BP_AreaWall_C.ExecuteUbergraph_BP_AreaWall - // void ExecuteUbergraph_BP_AreaWall(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_AreaWall(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Object/obj0a0000/BP_mdl_obj0a0000.BP_mdl_obj0a0000_20_C @@ -1364,961 +1412,632 @@ class ABP_mdl_obj0a0000_20_C : public ABP_MapActor_C public: }; -/// Class /Game/Graphics/3D/Object/obj000202/00/BP_mdl_obj000202_00.BP_mdl_obj000202_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj000202_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_00.BP_mdl_map200000_a44_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a44_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_road.BP_mdl_map200000_a44_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a44_road_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/_ControlRig/chara_skirt_CtrlRig.chara_skirt_CtrlRig_C +/// Size: 0x0B40 (2880 bytes) (0x000AA8 - 0x000B40) align 8 MaxSize: 0x0B40 +class Uchara_skirt_CtrlRig_C : public UControlRig { public: + bool MR_0_0_0; // 0x0AA8 (0x0001) + bool ___0_0_0_; // 0x0AA9 (0x0001) + bool _S_0_0_0; // 0x0AAA (0x0001) + bool ___0_0_0; // 0x0AAB (0x0001) + FName MR_0_0_00; // 0x0AAC (0x0008) + FName ___0_0_0_1; // 0x0AB4 (0x0008) + FName _S_0_0_02; // 0x0ABC (0x0008) + FName ___0_0_03; // 0x0AC4 (0x0008) + unsigned char UnknownData00_6[0x4]; // 0x0ACC (0x0004) MISSED + FVector MR_0_0_0_; // 0x0AD0 (0x0018) + FVector ___0_0_0_0; // 0x0AE8 (0x0018) + FVector _S_0_0_0_; // 0x0B00 (0x0018) + FVector ___0_0_0_4; // 0x0B18 (0x0018) + bool __HQ_0g0_R_; // 0x0B30 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x0B31 (0x0007) MISSED + double p__V__k0_0_0; // 0x0B38 (0x0008) }; -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Iland/BP_mdl_map200000_iland_grass03.BP_mdl_map200000_iland_grass03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_iland_grass03_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C +/// Size: 0x3339 (13113 bytes) (0x0008A0 - 0x003339) align 16 MaxSize: 0x3339 +class UNPC_Chara_AnimBP_C : public UCharaAnimInstance { public: -}; + FPointerToUberGraphFrame UberGraphFrame; // 0x08A0 (0x0008) + unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[80]; // 0x08A8 (0x0050) + FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08F8 (0x0008) + FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0900 (0x0008) + FAnimNode_Root AnimGraphNode_Root; // 0x0908 (0x0020) + FAnimNode_Slot AnimGraphNode_Slot; // 0x0928 (0x0048) + FAnimNode_TransitionResult AnimGraphNode_TransitionResult; // 0x0970 (0x0028) + FAnimNode_TransitionResult AnimGraphNode_TransitionResult0; // 0x0998 (0x0028) + FAnimNode_TransitionResult AnimGraphNode_TransitionResult1; // 0x09C0 (0x0028) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x09E8 (0x0048) + FAnimNode_StateResult AnimGraphNode_StateResult; // 0x0A30 (0x0020) + FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer; // 0x0A50 (0x0070) + FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool; // 0x0AC0 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer2; // 0x0B08 (0x0048) + FAnimNode_StateResult AnimGraphNode_StateResult3; // 0x0B50 (0x0020) + FAnimNode_StateMachine AnimGraphNode_StateMachine; // 0x0B70 (0x00C8) + unsigned char UnknownData00_6[0x8]; // 0x0C38 (0x0008) MISSED + FAnimNode_Inertialization AnimGraphNode_Inertialization; // 0x0C40 (0x0440) + FAnimNode_BlendListByEnum AnimGraphNode_BlendListByEnum; // 0x1080 (0x0048) + FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer4; // 0x10C8 (0x0070) + FAnimNode_StateResult AnimGraphNode_StateResult5; // 0x1138 (0x0020) + FAnimNode_StateMachine AnimGraphNode_StateMachine6; // 0x1158 (0x00C8) + FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x1220 (0x0128) + FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x1348 (0x0020) + FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x1368 (0x0020) + FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x1388 (0x0080) + FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x1408 (0x0028) + FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose7; // 0x1430 (0x0080) + FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose8; // 0x14B0 (0x0028) + FAnimNode_ModifyBone AnimGraphNode_ModifyBone9; // 0x14D8 (0x0128) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer10; // 0x1600 (0x0048) + FAnimNode_StateResult AnimGraphNode_StateResult11; // 0x1648 (0x0020) + FAnimNode_StateMachine AnimGraphNode_StateMachine12; // 0x1668 (0x00C8) + FAnimNode_TransitionResult AnimGraphNode_TransitionResult13; // 0x1730 (0x0028) + FAnimNode_TransitionResult AnimGraphNode_TransitionResult14; // 0x1758 (0x0028) + FAnimNode_TransitionResult AnimGraphNode_TransitionResult15; // 0x1780 (0x0028) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer16; // 0x17A8 (0x0048) + FAnimNode_StateResult AnimGraphNode_StateResult17; // 0x17F0 (0x0020) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer18; // 0x1810 (0x0048) + FAnimNode_StateResult AnimGraphNode_StateResult19; // 0x1858 (0x0020) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer20; // 0x1878 (0x0048) + FAnimNode_StateResult AnimGraphNode_StateResult21; // 0x18C0 (0x0020) + FAnimNode_StateMachine AnimGraphNode_StateMachine22; // 0x18E0 (0x00C8) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer23; // 0x19A8 (0x0048) + FAnimNode_StateResult AnimGraphNode_StateResult24; // 0x19F0 (0x0020) + FAnimNode_StateMachine AnimGraphNode_StateMachine25; // 0x1A10 (0x00C8) + FAnimNode_Slot AnimGraphNode_Slot26; // 0x1AD8 (0x0048) + FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer27; // 0x1B20 (0x0070) + FAnimNode_StateResult AnimGraphNode_StateResult28; // 0x1B90 (0x0020) + FAnimNode_StateMachine AnimGraphNode_StateMachine29; // 0x1BB0 (0x00C8) + FAnimNode_LinkedAnimGraph AnimGraphNode_LinkedAnimGraph; // 0x1C78 (0x00B8) + FAnimNode_BlendListByEnum AnimGraphNode_BlendListByEnum30; // 0x1D30 (0x0048) + FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer31; // 0x1D78 (0x0070) + FAnimNode_StateResult AnimGraphNode_StateResult32; // 0x1DE8 (0x0020) + FAnimNode_StateMachine AnimGraphNode_StateMachine33; // 0x1E08 (0x00C8) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer34; // 0x1ED0 (0x0048) + FAnimNode_StateResult AnimGraphNode_StateResult35; // 0x1F18 (0x0020) + FAnimNode_StateMachine AnimGraphNode_StateMachine36; // 0x1F38 (0x00C8) + FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer37; // 0x2000 (0x0070) + FAnimNode_StateResult AnimGraphNode_StateResult38; // 0x2070 (0x0020) + FAnimNode_StateMachine AnimGraphNode_StateMachine39; // 0x2090 (0x00C8) + FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer40; // 0x2158 (0x0070) + FAnimNode_StateResult AnimGraphNode_StateResult41; // 0x21C8 (0x0020) + FAnimNode_StateMachine AnimGraphNode_StateMachine42; // 0x21E8 (0x00C8) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer43; // 0x22B0 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer44; // 0x22F8 (0x0048) + FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool45; // 0x2340 (0x0048) + FAnimNode_LayeredBoneBlend AnimGraphNode_LayeredBoneBlend; // 0x2388 (0x00F0) + FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer46; // 0x2478 (0x0070) + FAnimNode_StateResult AnimGraphNode_StateResult47; // 0x24E8 (0x0020) + FAnimNode_StateMachine AnimGraphNode_StateMachine48; // 0x2508 (0x00C8) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer49; // 0x25D0 (0x0048) + FAnimNode_StateResult AnimGraphNode_StateResult50; // 0x2618 (0x0020) + FAnimNode_StateMachine AnimGraphNode_StateMachine51; // 0x2638 (0x00C8) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer52; // 0x2700 (0x0048) + FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool53; // 0x2748 (0x0048) + FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool54; // 0x2790 (0x0048) + FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose55; // 0x27D8 (0x0028) + FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool56; // 0x2800 (0x0048) + FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose57; // 0x2848 (0x0028) + FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool58; // 0x2870 (0x0048) + FAnimNode_LayeredBoneBlend AnimGraphNode_LayeredBoneBlend59; // 0x28B8 (0x00F0) + unsigned char UnknownData01_6[0x8]; // 0x29A8 (0x0008) MISSED + FAnimNode_Inertialization AnimGraphNode_Inertialization60; // 0x29B0 (0x0440) + FAnimNode_TransitionResult AnimGraphNode_TransitionResult61; // 0x2DF0 (0x0028) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer62; // 0x2E18 (0x0048) + FAnimNode_StateResult AnimGraphNode_StateResult63; // 0x2E60 (0x0020) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer64; // 0x2E80 (0x0048) + FAnimNode_StateResult AnimGraphNode_StateResult65; // 0x2EC8 (0x0020) + FAnimNode_StateMachine AnimGraphNode_StateMachine66; // 0x2EE8 (0x00C8) + FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose67; // 0x2FB0 (0x0080) + FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool68; // 0x3030 (0x0048) + FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose69; // 0x3078 (0x0080) + FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose70; // 0x30F8 (0x0028) + FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose71; // 0x3120 (0x0028) + FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose72; // 0x3148 (0x0080) + FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose73; // 0x31C8 (0x0028) + FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose74; // 0x31F0 (0x0028) + FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose75; // 0x3218 (0x0028) + FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool76; // 0x3240 (0x0048) + bool __CustomProperty_UseLookIK_B045F43C4164DA6D27C323A4B234BBC4; // 0x3288 (0x0001) + unsigned char UnknownData02_6[0x7]; // 0x3289 (0x0007) MISSED + FANIM_INSTANCE_LOOK_IK_PARAM __CustomProperty_LookIKParam_B045F43C4164DA6D27C323A4B234BBC4; // 0x3290 (0x0048) + TArray WaitAnimSeqList; // 0x32D8 (0x0010) + class UAnimSequence* CurrentIdleAction; // 0x32E8 (0x0008) + double IdleTime; // 0x32F0 (0x0008) + bool CountStart; // 0x32F8 (0x0001) + bool IdleMotion; // 0x32F9 (0x0001) + bool isEnablePlayCharaWaitMotion; // 0x32FA (0x0001) + unsigned char UnknownData03_6[0x5]; // 0x32FB (0x0005) MISSED + double nextTime; // 0x3300 (0x0008) + FVector actorPos; // 0x3308 (0x0018) + double BaseTime; // 0x3320 (0x0008) + double TimerMin; // 0x3328 (0x0008) + double TimerMax; // 0x3330 (0x0008) + ECharaGameMode C; // 0x3338 (0x0001) -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_waterground_00.BP_mdl_map200000_a44_waterground_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a44_waterground_00_C : public ABP_MapActor_C -{ -public: -}; -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Iland/BP_mdl_map200000_iland_grass02.BP_mdl_map200000_iland_grass02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_iland_grass02_C : public ABP_MapActor_C -{ -public: + /// Functions + // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.AnimGraph + // void AnimGraph(FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.Ç0Ð0Ã0 + // void _0_0_0(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_5007788840F327FF0708E99445F398C4 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_5007788840F327FF0708E99445F398C4(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_69C581924A31C0B14840AD86E09E84A7 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_69C581924A31C0B14840AD86E09E84A7(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_877256434889DE3E1334D597D32CEC56 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_877256434889DE3E1334D597D32CEC56(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_3D1139C44DBE065D2A0F50B03508CDE3 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_3D1139C44DBE065D2A0F50B03508CDE3(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_ModifyBone_9760D56F48C6C94D0100F8890ED7EF30 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_ModifyBone_9760D56F48C6C94D0100F8890ED7EF30(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_ModifyBone_E980EE3F49E029E90EA673A7B9D4CBFC + // void EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_ModifyBone_E980EE3F49E029E90EA673A7B9D4CBFC(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_4CFF88394EF448B425D89E8BD69E9F96 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_4CFF88394EF448B425D89E8BD69E9F96(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_TransitionResult_BB995D0948B2EEB83AE6E5957670E109 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_TransitionResult_BB995D0948B2EEB83AE6E5957670E109(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.BlueprintUpdateAnimation + // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.BPEvent_OverrideAnimSeq_Stand_L + // void BPEvent_OverrideAnimSeq_Stand_L(class UAnimSequenceBase* _seq); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.¿0¤0Þ0ü0«0 + // void _0_0_0_0_0(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.AnimNotify_IdleStart + // void AnimNotify_IdleStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.AnimNotify_RemoveIdle + // void AnimNotify_RemoveIdle(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.BPEvent_SetEnableAnimCharaWaitMotion + // void BPEvent_SetEnableAnimCharaWaitMotion(bool _flag); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.AnimNotify_MotionStart + // void AnimNotify_MotionStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.ExecuteUbergraph_NPC_Chara_AnimBP + // void ExecuteUbergraph_NPC_Chara_AnimBP(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/033/BP_mdl_map200000_a33_waterground_01.BP_mdl_map200000_a33_waterground_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a33_waterground_01_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/HairClothSim.HairClothSim_C +/// Size: 0x0028 (40 bytes) (0x000028 - 0x000028) align 8 MaxSize: 0x0028 +class UHairClothSim_C : public UBlueprintFunctionLibrary { public: -}; -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_map200000_a16.BP_mdl_map200000_a16_92_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_a16_92_C : public ABP_MapPillarActor_C -{ -public: -}; -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Iland/BP_mdl_map200000_iland_grass00.BP_mdl_map200000_iland_grass00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_iland_grass00_C : public ABP_MapActor_C -{ -public: + /// Functions + // Function /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/HairClothSim.HairClothSim_C.CharaExeCompoFunc + // void CharaExeCompoFunc(class AActor* Actor, double DefaultGroundHeight, bool bHasEars, FString SkeComponent, class UObject* __WorldContext, double& FloorHeight, double& EarMoveWeight); // [0x3617e10] Static|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/HairClothSim.HairClothSim_C.RetrieveCharaAnimBP + // void RetrieveCharaAnimBP(class AActor* Actor, FString SkeletalMesh, class UObject* __WorldContext, class UNPC_Chara_AnimBP_C*& AnimBP); // [0x3617e10] Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/HairClothSim.HairClothSim_C.ConfigureHairCollisionJoint + // void ConfigureHairCollisionJoint(class AActor* Actor, FString SkeletalMesh, class UObject* __WorldContext, FTransform& SpineTransform, FTransform& WaistTransform, FTransform& floorTransform); // [0x3617e10] Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/HairClothSim.HairClothSim_C.AdjustGroundHeight + // void AdjustGroundHeight(double DefalutFloorHeight, class UNPC_Chara_AnimBP_C* AnimBP, class UObject* __WorldContext, double& FloorHeight); // [0x3617e10] Static|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/HairClothSim.HairClothSim_C.Correct Skirt + // void CorrectSkirt(class AActor* Actor, double DefaultFloorHeight, double DefaultWaistCorrect, class UObject* __WorldContext, double& FloorHeight, double& HipTiltSkirtSwingDamping, bool& bSkirtSwingUseFoot); // [0x3617e10] Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/HairClothSim.HairClothSim_C.HatExist + // void HatExist(TMap HatMeshes, class AActor* Actor, class UObject* __WorldContext, double& PhysicsWeight); // [0x3617e10] Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Iland/BP_mdl_map200000_iland_grass01.BP_mdl_map200000_iland_grass01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_iland_grass01_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/_AnimBP/chr101200/chr101200_PostAnimBP.chr101200_PostAnimBP_C +/// Size: 0x3A98 (15000 bytes) (0x000368 - 0x003A98) align 16 MaxSize: 0x3A98 +class Uchr101200_PostAnimBP_C : public UAnimInstance { public: -}; + unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) + FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) + FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) + FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) + FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) + FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) + FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) + FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) + FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics0; // 0x0C90 (0x07F0) + FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics1; // 0x1480 (0x07F0) + FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x1C70 (0x0128) + unsigned char UnknownData01_6[0x8]; // 0x1D98 (0x0008) MISSED + FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics2; // 0x1DA0 (0x07F0) + FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics3; // 0x2590 (0x07F0) + FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics4; // 0x2D80 (0x07F0) + FAnimNode_ControlRig AnimGraphNode_ControlRig; // 0x3570 (0x04D0) + FVector _; // 0x3A40 (0x0018) + FVector _5; // 0x3A58 (0x0018) + FName _6; // 0x3A70 (0x0008) + FName _7; // 0x3A78 (0x0008) + FName _8; // 0x3A80 (0x0008) + bool _9; // 0x3A88 (0x0001) + unsigned char UnknownData02_6[0x7]; // 0x3A89 (0x0007) MISSED + double Floor_Height; // 0x3A90 (0x0008) -/// Class /Game/Graphics/3D/Map/Map200000/Area/033/BP_mdl_map200000_a33_waterground_00.BP_mdl_map200000_a33_waterground_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a33_waterground_00_C : public ABP_MapActor_C -{ -public: -}; -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_map200000_a16.BP_mdl_map200000_a16_91_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_a16_91_C : public ABP_MapPillarActor_C -{ -public: + /// Functions + // Function /Game/Graphics/3D/_AnimBP/chr101200/chr101200_PostAnimBP.chr101200_PostAnimBP_C.AnimGraph + // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/chr101200/chr101200_PostAnimBP.chr101200_PostAnimBP_C.BlueprintUpdateAnimation + // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/_AnimBP/chr101200/chr101200_PostAnimBP.chr101200_PostAnimBP_C.ExecuteUbergraph_chr101200_PostAnimBP + // void ExecuteUbergraph_chr101200_PostAnimBP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26.BP_mdl_map200000_a26_20_C +/// Class /Game/Graphics/3D/Map/Map910000/00/BP_mdl_map910000.BP_mdl_map910000_20_C /// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_20_C : public ABP_MapActor_C +class ABP_mdl_map910000_20_C : public ABP_MapWallActor_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_05.BP_mdl_map200000_a26_05_C +/// Class /Game/Graphics/3D/Map/Map910000/00/BP_mdl_map910000_01.BP_mdl_map910000_01_C /// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_05_C : public ABP_MapActor_C +class ABP_mdl_map910000_01_C : public ABP_MapWallActor_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_waterground.BP_mdl_map200000_a26_waterground_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_waterground_C : public ABP_MapActor_C +/// Class /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x0003A0 - 0x000798) align 16 MaxSize: 0x0798 +class UEffect_Stand_AnimBP_C : public UEffectAnimInstance { public: -}; + FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) + unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[12]; // 0x03A8 (0x000C) + unsigned char UnknownData00_6[0x4]; // 0x03B4 (0x0004) MISSED + FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x03B8 (0x0008) + FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x03C0 (0x0008) + FAnimNode_Root AnimGraphNode_Root; // 0x03C8 (0x0020) + FAnimNode_TransitionResult AnimGraphNode_TransitionResult; // 0x03E8 (0x0028) + FAnimNode_TransitionPoseEvaluator AnimGraphNode_TransitionPoseEvaluator; // 0x0410 (0x00A8) + FAnimNode_TransitionPoseEvaluator AnimGraphNode_TransitionPoseEvaluator0; // 0x04B8 (0x00A8) + FAnimNode_StateResult AnimGraphNode_CustomTransitionResult; // 0x0560 (0x0020) + FAnimNode_TransitionResult AnimGraphNode_TransitionResult1; // 0x0580 (0x0028) + FAnimNode_TransitionResult AnimGraphNode_TransitionResult2; // 0x05A8 (0x0028) + FAnimNode_TransitionResult AnimGraphNode_TransitionResult3; // 0x05D0 (0x0028) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x05F8 (0x0048) + FAnimNode_StateResult AnimGraphNode_StateResult; // 0x0640 (0x0020) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer4; // 0x0660 (0x0048) + FAnimNode_StateResult AnimGraphNode_StateResult5; // 0x06A8 (0x0020) + FAnimNode_StateMachine AnimGraphNode_StateMachine; // 0x06C8 (0x00C8) + class UAnimSequenceBase* Anim_stand; // 0x0790 (0x0008) -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_01.BP_mdl_map200000_a26_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_01_C : public ABP_MapActor_C -{ -public: -}; -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_waterground_01.BP_mdl_map200000_a26_waterground_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_waterground_01_C : public ABP_MapActor_C -{ -public: + /// Functions + // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.SetParam_effObjects + // void SetParam_effObjects(bool GetValueOnly, TArray& effObjects, TArray& returneffObjects); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.SetParam_effFloats + // void SetParam_effFloats(bool GetValueOnly, TArray& effFloats, TArray& returneffFloats); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.SetParam_isLoop + // void SetParam_isLoop(bool GetValueOnly, bool IsLoop, bool& returnisLoop); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.SetParam_isAnimEndDestroy + // void SetParam_isAnimEndDestroy(bool GetValueOnly, bool isAnimEndDestroy, bool& returnisAnimEndDestroy); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.AnimGraph + // void AnimGraph(FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.Stand_SequencePlayer_OnUpdate + // void Stand_SequencePlayer_OnUpdate(FAnimUpdateContext& Context, FAnimNodeReference& Node); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.ResetEffectAnim + // void ResetEffectAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.EffectParamUpdate + // void EffectParamUpdate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.EffectAnimEndComplete + // void EffectAnimEndComplete(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Effect_Stand_AnimBP_AnimGraphNode_SequencePlayer_84F95F7342C1DD0E53797490E1EC3014 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Effect_Stand_AnimBP_AnimGraphNode_SequencePlayer_84F95F7342C1DD0E53797490E1EC3014(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.AnimNotify_StandEnd + // void AnimNotify_StandEnd(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.AnimNotify_EV_StandStart + // void AnimNotify_EV_StandStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.EffectAnimEnd + // void EffectAnimEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.EffectAnimEndStart + // void EffectAnimEndStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.EffectAnimIn + // void EffectAnimIn(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.ExecuteUbergraph_Effect_Stand_AnimBP + // void ExecuteUbergraph_Effect_Stand_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66_02.BP_mdl_map200000_a66_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_02_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000011_00/eff_b01_000011_00_AnimBP.eff_b01_000011_00_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b01_000011_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66_road.BP_mdl_map200000_a66_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_road_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Object/obj000a20/00/Anm/BP_obj000a20_00_AnimBP.BP_obj000a20_00_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class UBP_obj000a20_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66_waterground00.BP_mdl_map200000_a66_waterground00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_waterground00_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10001_00/eff_cmn_d10001_00_AnimBP.eff_cmn_d10001_00_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_cmn_d10001_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66_03.BP_mdl_map200000_a66_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_03_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000022_00/eff_b01_000022_00_AnimBP.eff_b01_000022_00_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b01_000022_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66_road01.BP_mdl_map200000_a66_road01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_road01_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12000_00/eff_cmn_d12000_00_AnimBP.eff_cmn_d12000_00_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_cmn_d12000_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66_saku00.BP_mdl_map200000_a66_saku00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_saku00_C : public ABP_MapActor_C +/// Class /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C +/// Size: 0x0401 (1025 bytes) (0x0003A0 - 0x000401) align 8 MaxSize: 0x0401 +class ABP_EffectBase_C : public AEffectActor { public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85_river02.BP_mdl_map200000_a85_river02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_river02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85_river03.BP_mdl_map200000_a85_river03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_river03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85_river10.BP_mdl_map200000_a85_river10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_river10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85_water_ground.BP_mdl_map200000_a85_water_ground_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_water_ground_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85_river01.BP_mdl_map200000_a85_river01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_river01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85_river00.BP_mdl_map200000_a85_river00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_river00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66_acol00.BP_mdl_map200000_a66_acol00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_acol00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66_acol10.BP_mdl_map200000_a66_acol10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_acol10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66_acol20.BP_mdl_map200000_a66_acol20_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_acol20_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C -/// Size: 0x0401 (1025 bytes) (0x0003A0 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_EffectBase_C : public AEffectActor -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) - class UEffectMatAnimeAndBillboard_C* EffectMatAnimeAndBillboard; // 0x03A8 (0x0008) - class UEffectCopyPose_C* EffectCopyPose; // 0x03B0 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03B8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03C0 (0x0008) - class UDataTable* Effect_Data; // 0x03C8 (0x0008) - class UPoseableMeshComponent* Poseable_Mesh; // 0x03D0 (0x0008) - bool isAnimEndDestroy; // 0x03D8 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x03D9 (0x0007) MISSED - TArray effFloats; // 0x03E0 (0x0010) - TArray effObjects; // 0x03F0 (0x0010) - bool isConstructionScript; // 0x0400 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) + class UEffectMatAnimeAndBillboard_C* EffectMatAnimeAndBillboard; // 0x03A8 (0x0008) + class UEffectCopyPose_C* EffectCopyPose; // 0x03B0 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03B8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03C0 (0x0008) + class UDataTable* Effect_Data; // 0x03C8 (0x0008) + class UPoseableMeshComponent* Poseable_Mesh; // 0x03D0 (0x0008) + bool isAnimEndDestroy; // 0x03D8 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x03D9 (0x0007) MISSED + TArray effFloats; // 0x03E0 (0x0010) + TArray effObjects; // 0x03F0 (0x0010) + bool isConstructionScript; // 0x0400 (0x0001) /// Functions // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.SetParam_effObjects - // void SetParam_effObjects(bool GetValueOnly, TArray& effObjects, TArray& returneffObjects); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetParam_effObjects(bool GetValueOnly, TArray& effObjects, TArray& returneffObjects); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.SetParam_effFloats - // void SetParam_effFloats(bool GetValueOnly, TArray& effFloats, TArray& returneffFloats); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetParam_effFloats(bool GetValueOnly, TArray& effFloats, TArray& returneffFloats); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.SetParam_isAnimEndDestroy - // void SetParam_isAnimEndDestroy(bool GetValueOnly, bool isAnimEndDestroy, bool& returnisAnimEndDestroy); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetParam_isAnimEndDestroy(bool GetValueOnly, bool isAnimEndDestroy, bool& returnisAnimEndDestroy); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.SetParam_isLoop - // void SetParam_isLoop(bool GetValueOnly, bool IsLoop, bool& returnisLoop); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetParam_isLoop(bool GetValueOnly, bool IsLoop, bool& returnisLoop); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.Event_TimerDestroyEffectActor - // void Event_TimerDestroyEffectActor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void Event_TimerDestroyEffectActor(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.EffectAnimEnd - // void EffectAnimEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.BPEvent_SetGenericParamFloat - // void BPEvent_SetGenericParamFloat(TArray& _param); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void BPEvent_SetGenericParamFloat(TArray& _param); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.ResetEffectAnim - // void ResetEffectAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void ResetEffectAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectParamUpdate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.AnimStart - // void AnimStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.BP_Event_PoolObjectRestart - // void BP_Event_PoolObjectRestart(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void BP_Event_PoolObjectRestart(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.BP_Event_PoolObjectInStorage - // void BP_Event_PoolObjectInStorage(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void BP_Event_PoolObjectInStorage(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.EffectAnimEndComplete - // void EffectAnimEndComplete(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimEndComplete(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.EffectAnimEndStart - // void EffectAnimEndStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimEndStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.EffectAnimIn - // void EffectAnimIn(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimIn(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.BPEvent_SetGenericParamObject - // void BPEvent_SetGenericParamObject(TArray& _param); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void BPEvent_SetGenericParamObject(TArray& _param); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase.BP_EffectBase_C.ExecuteUbergraph_BP_EffectBase - // void ExecuteUbergraph_BP_EffectBase(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_EffectBase(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18111_02/BP_eff_cmn_d18111_02.BP_eff_cmn_d18111_02_C -/// Size: 0x0478 (1144 bytes) (0x000401 - 0x000478) align 8 MaxSize: 0x0478 -class ABP_eff_cmn_d18111_02_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12000_00/BP_eff_cmn_d12000_00.BP_eff_cmn_d12000_00_C +/// Size: 0x0410 (1040 bytes) (0x000401 - 0x000410) align 8 MaxSize: 0x0410 +class ABP_eff_cmn_d12000_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float loop_wpnAura_MaskTex1_TransX_A45BF22741C1F73D58003BB604F355CB; // 0x0410 (0x0004) - float loop_wpnAura_MaskTex1_TransY_A45BF22741C1F73D58003BB604F355CB; // 0x0414 (0x0004) - TEnumAsByte loop__Direction_A45BF22741C1F73D58003BB604F355CB; // 0x0418 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0419 (0x0007) MISSED - class UTimelineComponent* Loop; // 0x0420 (0x0008) - float loop_fakePar_delay_transY_79271C8E4181AE7364DFCBA839AB7578; // 0x0428 (0x0004) - TEnumAsByte loop_fakePar_delay__Direction_79271C8E4181AE7364DFCBA839AB7578; // 0x042C (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* loop_fakePar_delay; // 0x0430 (0x0008) - float loop_fakePar_transY_FA7671924AF6DB5929E517A8AC6D3136; // 0x0438 (0x0004) - TEnumAsByte loop_fakePar__Direction_FA7671924AF6DB5929E517A8AC6D3136; // 0x043C (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x043D (0x0003) MISSED - class UTimelineComponent* loop_fakePar; // 0x0440 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0448 (0x0008) - bool ParentBoneNameCheck; // 0x0450 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0451 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0458 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar; // 0x0460 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar0; // 0x0468 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura_side; // 0x0470 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18111_02/BP_eff_cmn_d18111_02.BP_eff_cmn_d18111_02_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18111_02/BP_eff_cmn_d18111_02.BP_eff_cmn_d18111_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18111_02/BP_eff_cmn_d18111_02.BP_eff_cmn_d18111_02_C.loop_fakePar__FinishedFunc - // void loop_fakePar__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18111_02/BP_eff_cmn_d18111_02.BP_eff_cmn_d18111_02_C.loop_fakePar__UpdateFunc - // void loop_fakePar__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18111_02/BP_eff_cmn_d18111_02.BP_eff_cmn_d18111_02_C.loop_fakePar_delay__FinishedFunc - // void loop_fakePar_delay__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18111_02/BP_eff_cmn_d18111_02.BP_eff_cmn_d18111_02_C.loop_fakePar_delay__UpdateFunc - // void loop_fakePar_delay__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18111_02/BP_eff_cmn_d18111_02.BP_eff_cmn_d18111_02_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18111_02/BP_eff_cmn_d18111_02.BP_eff_cmn_d18111_02_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18111_02/BP_eff_cmn_d18111_02.BP_eff_cmn_d18111_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18111_02/BP_eff_cmn_d18111_02.BP_eff_cmn_d18111_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18111_02/BP_eff_cmn_d18111_02.BP_eff_cmn_d18111_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18111_02/BP_eff_cmn_d18111_02.BP_eff_cmn_d18111_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18111_02/BP_eff_cmn_d18111_02.BP_eff_cmn_d18111_02_C.ExecuteUbergraph_BP_eff_cmn_d18111_02 - // void ExecuteUbergraph_BP_eff_cmn_d18111_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85.BP_mdl_map200000_a85_90_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_90_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85.BP_mdl_map200000_a85_31_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_31_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85.BP_mdl_map200000_a85_30_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_30_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85_wavearea10.BP_mdl_map200000_a85_wavearea10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_wavearea10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75.BP_mdl_map200000_a75_67_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_67_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85_03.BP_mdl_map200000_a85_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75.BP_mdl_map200000_a75_60_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_60_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85_road00.BP_mdl_map200000_a85_road00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_road00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75.BP_mdl_map200000_a75_65_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_65_C : public ABP_MapActor_C -{ -public: -}; -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75.BP_mdl_map200000_a75_66_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_66_C : public ABP_MapActor_C -{ -public: -}; -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75.BP_mdl_map200000_a75_62_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_62_C : public ABP_MapActor_C -{ -public: + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12000_00/BP_eff_cmn_d12000_00.BP_eff_cmn_d12000_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12000_00/BP_eff_cmn_d12000_00.BP_eff_cmn_d12000_00_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12000_00/BP_eff_cmn_d12000_00.BP_eff_cmn_d12000_00_C.ExecuteUbergraph_BP_eff_cmn_d12000_00 + // void ExecuteUbergraph_BP_eff_cmn_d12000_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85_river_acol.BP_mdl_map200000_a85_river_acol_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_river_acol_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_3/eff_b03_000010_00_3_AnimBP.eff_b03_000010_00_3_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b03_000010_00_3_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/057/BP_mdl_map200000_a57_01.BP_mdl_map200000_a57_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a57_01_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_02/eff_b03_000012_02_AnimBP.eff_b03_000012_02_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b03_000012_02_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/057/BP_mdl_map200000_a57_waterground1.BP_mdl_map200000_a57_waterground1_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a57_waterground1_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000023_00/eff_b01_000023_00_AnimBP.eff_b01_000023_00_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b01_000023_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/057/BP_mdl_map200000_a57_road.BP_mdl_map200000_a57_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a57_road_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000085_01/eff_b04_000085_01_AnimBP.eff_b04_000085_01_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b04_000085_01_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/057/BP_mdl_map200000_a57_waterground.BP_mdl_map200000_a57_waterground_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a57_waterground_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_6/eff_b03_000000_00_6_AnimBP.eff_b03_000000_00_6_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b03_000000_00_6_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26.BP_mdl_map200000_a26_22_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_22_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000050_00/eff_cmn_000050_00_AnimBP.eff_cmn_000050_00_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_cmn_000050_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15_taki00.BP_mdl_map200000_a15_taki00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_taki00_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_2/eff_b03_000010_00_2_AnimBP.eff_b03_000010_00_2_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b03_000010_00_2_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26.BP_mdl_map200000_a26_23_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_23_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02/eff_b03_000010_02_AnimBP.eff_b03_000010_02_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b03_000010_02_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15_01.BP_mdl_map200000_a15_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_01_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00/eff_b03_000000_00_AnimBP.eff_b03_000000_00_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b03_000000_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15_waterground00.BP_mdl_map200000_a15_waterground00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_waterground00_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_5/eff_b03_000000_00_5_AnimBP.eff_b03_000000_00_5_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b03_000000_00_5_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15_02.BP_mdl_map200000_a15_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_02_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000003_00/eff_b04_000003_00_AnimBP.eff_b04_000003_00_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b04_000003_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66.BP_mdl_map200000_a66_60_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_60_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_1/eff_b03_000000_00_1_AnimBP.eff_b03_000000_00_1_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b03_000000_00_1_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/065/BP_mdl_map200000_a65_01.BP_mdl_map200000_a65_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a65_01_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_00/eff_b04_000002_00_AnimBP.eff_b04_000002_00_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b04_000002_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/065/BP_mdl_map200000_a65_waterground.BP_mdl_map200000_a65_waterground_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a65_waterground_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_1/eff_b03_000020_10_1_AnimBP.eff_b03_000020_10_1_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b03_000020_10_1_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/065/BP_mdl_map200000_a65_waterground1.BP_mdl_map200000_a65_waterground1_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a65_waterground1_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c003_11/eff_cmn_d1c003_11_AnimBP.eff_cmn_d1c003_11_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_cmn_d1c003_11_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18100_02/BP_eff_cmn_d18100_02.BP_eff_cmn_d18100_02_C -/// Size: 0x0470 (1136 bytes) (0x000401 - 0x000470) align 8 MaxSize: 0x0470 -class ABP_eff_cmn_d18100_02_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c003_11/BP_eff_cmn_d1c003.BP_eff_cmn_d1c003_11_C +/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cmn_d1c003_11_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float loop_fakePar_delay_transY_39072A934A953E896D74E99C6105C4FA; // 0x0410 (0x0004) - TEnumAsByte loop_fakePar_delay__Direction_39072A934A953E896D74E99C6105C4FA; // 0x0414 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* loop_fakePar_delay; // 0x0418 (0x0008) - float loop_fakePar_transY_83DAD00D42650C692F38AD9385FEA72A; // 0x0420 (0x0004) - TEnumAsByte loop_fakePar__Direction_83DAD00D42650C692F38AD9385FEA72A; // 0x0424 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0425 (0x0003) MISSED - class UTimelineComponent* loop_fakePar; // 0x0428 (0x0008) - float loop_wpnAura_MaskTex1_TransX_210358184E8F470CE0D1D8958AF6C1F8; // 0x0430 (0x0004) - float loop_wpnAura_MaskTex1_TransY_210358184E8F470CE0D1D8958AF6C1F8; // 0x0434 (0x0004) - TEnumAsByte loop__Direction_210358184E8F470CE0D1D8958AF6C1F8; // 0x0438 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0439 (0x0007) MISSED - class UTimelineComponent* Loop; // 0x0440 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0448 (0x0008) - bool ParentBoneNameCheck; // 0x0450 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0451 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0458 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar; // 0x0460 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar0; // 0x0468 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18100_02/BP_eff_cmn_d18100_02.BP_eff_cmn_d18100_02_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18100_02/BP_eff_cmn_d18100_02.BP_eff_cmn_d18100_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18100_02/BP_eff_cmn_d18100_02.BP_eff_cmn_d18100_02_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18100_02/BP_eff_cmn_d18100_02.BP_eff_cmn_d18100_02_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18100_02/BP_eff_cmn_d18100_02.BP_eff_cmn_d18100_02_C.loop_fakePar__FinishedFunc - // void loop_fakePar__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18100_02/BP_eff_cmn_d18100_02.BP_eff_cmn_d18100_02_C.loop_fakePar__UpdateFunc - // void loop_fakePar__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18100_02/BP_eff_cmn_d18100_02.BP_eff_cmn_d18100_02_C.loop_fakePar_delay__FinishedFunc - // void loop_fakePar_delay__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18100_02/BP_eff_cmn_d18100_02.BP_eff_cmn_d18100_02_C.loop_fakePar_delay__UpdateFunc - // void loop_fakePar_delay__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18100_02/BP_eff_cmn_d18100_02.BP_eff_cmn_d18100_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18100_02/BP_eff_cmn_d18100_02.BP_eff_cmn_d18100_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18100_02/BP_eff_cmn_d18100_02.BP_eff_cmn_d18100_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18100_02/BP_eff_cmn_d18100_02.BP_eff_cmn_d18100_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18100_02/BP_eff_cmn_d18100_02.BP_eff_cmn_d18100_02_C.ExecuteUbergraph_BP_eff_cmn_d18100_02 - // void ExecuteUbergraph_BP_eff_cmn_d18100_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/065/BP_mdl_map200000_a65_acol.BP_mdl_map200000_a65_acol_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a65_acol_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/033/BP_mdl_map200000_grass_00.BP_mdl_map200000_grass_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_00_C : public ABP_MapActor_C -{ -public: -}; + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + double ran_rot; // 0x0418 (0x0008) -/// Class /Game/Graphics/3D/Map/Map200000/Area/027/BP_mdl_map200000_a27_01.BP_mdl_map200000_a27_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a27_01_C : public ABP_MapActor_C -{ -public: -}; -/// Class /Game/Graphics/3D/Map/Map200000/Area/027/BP_mdl_map200000_a27_acol00.BP_mdl_map200000_a27_acol00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a27_acol00_C : public ABP_MapActor_C -{ -public: + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c003_11/BP_eff_cmn_d1c003.BP_eff_cmn_d1c003_11_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c003_11/BP_eff_cmn_d1c003.BP_eff_cmn_d1c003_11_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c003_11/BP_eff_cmn_d1c003.BP_eff_cmn_d1c003_11_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c003_11/BP_eff_cmn_d1c003.BP_eff_cmn_d1c003_11_C.ExecuteUbergraph_BP_eff_cmn_d1c003 + // void ExecuteUbergraph_BP_eff_cmn_d1c003(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/027/BP_mdl_map200000_a27_03.BP_mdl_map200000_a27_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a27_03_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000026_00/eff_b02_000026_00_AnimBP.eff_b02_000026_00_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b02_000026_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/027/BP_mdl_map200000_a27_road.BP_mdl_map200000_a27_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a27_road_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000025_00/eff_b00_000025_00_AnimBP.eff_b00_000025_00_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b00_000025_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_02/BP_eff_cmn_d18102_02.BP_eff_cmn_d18102_02_C -/// Size: 0x0470 (1136 bytes) (0x000401 - 0x000470) align 8 MaxSize: 0x0470 -class ABP_eff_cmn_d18102_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float loop_fakePar_delay_transY_6869634940471FFECA988F828772EE49; // 0x0410 (0x0004) - TEnumAsByte loop_fakePar_delay__Direction_6869634940471FFECA988F828772EE49; // 0x0414 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* loop_fakePar_delay; // 0x0418 (0x0008) - float loop_fakePar_transY_86AB0F874AC36E93E99F8C90281A5EF3; // 0x0420 (0x0004) - TEnumAsByte loop_fakePar__Direction_86AB0F874AC36E93E99F8C90281A5EF3; // 0x0424 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0425 (0x0003) MISSED - class UTimelineComponent* loop_fakePar; // 0x0428 (0x0008) - float loop_wpnAura_MaskTex1_TransX_28B076F84B0D32E1E4F50CA6157A325C; // 0x0430 (0x0004) - float loop_wpnAura_MaskTex1_TransY_28B076F84B0D32E1E4F50CA6157A325C; // 0x0434 (0x0004) - TEnumAsByte loop__Direction_28B076F84B0D32E1E4F50CA6157A325C; // 0x0438 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0439 (0x0007) MISSED - class UTimelineComponent* Loop; // 0x0440 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0448 (0x0008) - bool ParentBoneNameCheck; // 0x0450 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0451 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0458 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar; // 0x0460 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar0; // 0x0468 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_02/BP_eff_cmn_d18102_02.BP_eff_cmn_d18102_02_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_02/BP_eff_cmn_d18102_02.BP_eff_cmn_d18102_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_02/BP_eff_cmn_d18102_02.BP_eff_cmn_d18102_02_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_02/BP_eff_cmn_d18102_02.BP_eff_cmn_d18102_02_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_02/BP_eff_cmn_d18102_02.BP_eff_cmn_d18102_02_C.loop_fakePar__FinishedFunc - // void loop_fakePar__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_02/BP_eff_cmn_d18102_02.BP_eff_cmn_d18102_02_C.loop_fakePar__UpdateFunc - // void loop_fakePar__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_02/BP_eff_cmn_d18102_02.BP_eff_cmn_d18102_02_C.loop_fakePar_delay__FinishedFunc - // void loop_fakePar_delay__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_02/BP_eff_cmn_d18102_02.BP_eff_cmn_d18102_02_C.loop_fakePar_delay__UpdateFunc - // void loop_fakePar_delay__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_02/BP_eff_cmn_d18102_02.BP_eff_cmn_d18102_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_02/BP_eff_cmn_d18102_02.BP_eff_cmn_d18102_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_02/BP_eff_cmn_d18102_02.BP_eff_cmn_d18102_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_02/BP_eff_cmn_d18102_02.BP_eff_cmn_d18102_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_02/BP_eff_cmn_d18102_02.BP_eff_cmn_d18102_02_C.ExecuteUbergraph_BP_eff_cmn_d18102_02 - // void ExecuteUbergraph_BP_eff_cmn_d18102_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/027/BP_mdl_map200000_a27_04.BP_mdl_map200000_a27_04_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a27_04_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00011_00/eff_cmn_c00011_00_AnimBP.eff_cmn_c00011_00_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_cmn_c00011_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/037/BP_mdl_map200000_a37_acol00.BP_mdl_map200000_a37_acol00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a37_acol00_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00011_00/BP_eff_cmn_c00011_00.BP_eff_cmn_c00011_00_C +/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 +class ABP_eff_cmn_c00011_00_C : public ABP_EffectBase_C { public: }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/037/BP_mdl_map200000_a37_road.BP_mdl_map200000_a37_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a37_road_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00010_00/eff_cmn_d00010_00_AnimBP.eff_cmn_d00010_00_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_cmn_d00010_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18104_02/BP_eff_cmn_d18104_02.BP_eff_cmn_d18104_02_C -/// Size: 0x0470 (1136 bytes) (0x000401 - 0x000470) align 8 MaxSize: 0x0470 -class ABP_eff_cmn_d18104_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float loop_fakePar_delay_transY_9F8096664B04AC0632F663BE256011D8; // 0x0410 (0x0004) - TEnumAsByte loop_fakePar_delay__Direction_9F8096664B04AC0632F663BE256011D8; // 0x0414 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* loop_fakePar_delay; // 0x0418 (0x0008) - float loop_fakePar_transY_4A59BCB446B04EEC198E55A6D4B97079; // 0x0420 (0x0004) - TEnumAsByte loop_fakePar__Direction_4A59BCB446B04EEC198E55A6D4B97079; // 0x0424 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0425 (0x0003) MISSED - class UTimelineComponent* loop_fakePar; // 0x0428 (0x0008) - float loop_wpnAura_MaskTex1_TransX_D487818C48DB5D1CFE42899F658A6EDC; // 0x0430 (0x0004) - float loop_wpnAura_MaskTex1_TransY_D487818C48DB5D1CFE42899F658A6EDC; // 0x0434 (0x0004) - TEnumAsByte loop__Direction_D487818C48DB5D1CFE42899F658A6EDC; // 0x0438 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0439 (0x0007) MISSED - class UTimelineComponent* Loop; // 0x0440 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0448 (0x0008) - bool ParentBoneNameCheck; // 0x0450 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0451 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0458 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar; // 0x0460 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar0; // 0x0468 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18104_02/BP_eff_cmn_d18104_02.BP_eff_cmn_d18104_02_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18104_02/BP_eff_cmn_d18104_02.BP_eff_cmn_d18104_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18104_02/BP_eff_cmn_d18104_02.BP_eff_cmn_d18104_02_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18104_02/BP_eff_cmn_d18104_02.BP_eff_cmn_d18104_02_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18104_02/BP_eff_cmn_d18104_02.BP_eff_cmn_d18104_02_C.loop_fakePar__FinishedFunc - // void loop_fakePar__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18104_02/BP_eff_cmn_d18104_02.BP_eff_cmn_d18104_02_C.loop_fakePar__UpdateFunc - // void loop_fakePar__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18104_02/BP_eff_cmn_d18104_02.BP_eff_cmn_d18104_02_C.loop_fakePar_delay__FinishedFunc - // void loop_fakePar_delay__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18104_02/BP_eff_cmn_d18104_02.BP_eff_cmn_d18104_02_C.loop_fakePar_delay__UpdateFunc - // void loop_fakePar_delay__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18104_02/BP_eff_cmn_d18104_02.BP_eff_cmn_d18104_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18104_02/BP_eff_cmn_d18104_02.BP_eff_cmn_d18104_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18104_02/BP_eff_cmn_d18104_02.BP_eff_cmn_d18104_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18104_02/BP_eff_cmn_d18104_02.BP_eff_cmn_d18104_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18104_02/BP_eff_cmn_d18104_02.BP_eff_cmn_d18104_02_C.ExecuteUbergraph_BP_eff_cmn_d18104_02 - // void ExecuteUbergraph_BP_eff_cmn_d18104_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18106_02/BP_eff_cmn_d18106_02.BP_eff_cmn_d18106_02_C -/// Size: 0x0470 (1136 bytes) (0x000401 - 0x000470) align 8 MaxSize: 0x0470 -class ABP_eff_cmn_d18106_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float loop_fakePar_delay_transY_20F9A5D64E56AB047152F5A4689B4338; // 0x0410 (0x0004) - TEnumAsByte loop_fakePar_delay__Direction_20F9A5D64E56AB047152F5A4689B4338; // 0x0414 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* loop_fakePar_delay; // 0x0418 (0x0008) - float loop_fakePar_transY_94A47FA24E0DC1B69CBA1A8616F367C0; // 0x0420 (0x0004) - TEnumAsByte loop_fakePar__Direction_94A47FA24E0DC1B69CBA1A8616F367C0; // 0x0424 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0425 (0x0003) MISSED - class UTimelineComponent* loop_fakePar; // 0x0428 (0x0008) - float loop_wpnAura_MaskTex1_TransX_E9F30F694106A3804DC1C2B04A942E93; // 0x0430 (0x0004) - float loop_wpnAura_MaskTex1_TransY_E9F30F694106A3804DC1C2B04A942E93; // 0x0434 (0x0004) - TEnumAsByte loop__Direction_E9F30F694106A3804DC1C2B04A942E93; // 0x0438 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0439 (0x0007) MISSED - class UTimelineComponent* Loop; // 0x0440 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0448 (0x0008) - bool ParentBoneNameCheck; // 0x0450 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0451 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0458 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar; // 0x0460 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar0; // 0x0468 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18106_02/BP_eff_cmn_d18106_02.BP_eff_cmn_d18106_02_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18106_02/BP_eff_cmn_d18106_02.BP_eff_cmn_d18106_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18106_02/BP_eff_cmn_d18106_02.BP_eff_cmn_d18106_02_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18106_02/BP_eff_cmn_d18106_02.BP_eff_cmn_d18106_02_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18106_02/BP_eff_cmn_d18106_02.BP_eff_cmn_d18106_02_C.loop_fakePar__FinishedFunc - // void loop_fakePar__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18106_02/BP_eff_cmn_d18106_02.BP_eff_cmn_d18106_02_C.loop_fakePar__UpdateFunc - // void loop_fakePar__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18106_02/BP_eff_cmn_d18106_02.BP_eff_cmn_d18106_02_C.loop_fakePar_delay__FinishedFunc - // void loop_fakePar_delay__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18106_02/BP_eff_cmn_d18106_02.BP_eff_cmn_d18106_02_C.loop_fakePar_delay__UpdateFunc - // void loop_fakePar_delay__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18106_02/BP_eff_cmn_d18106_02.BP_eff_cmn_d18106_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18106_02/BP_eff_cmn_d18106_02.BP_eff_cmn_d18106_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18106_02/BP_eff_cmn_d18106_02.BP_eff_cmn_d18106_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18106_02/BP_eff_cmn_d18106_02.BP_eff_cmn_d18106_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18106_02/BP_eff_cmn_d18106_02.BP_eff_cmn_d18106_02_C.ExecuteUbergraph_BP_eff_cmn_d18106_02 - // void ExecuteUbergraph_BP_eff_cmn_d18106_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_02/BP_eff_cmn_d18101_02.BP_eff_cmn_d18101_02_C -/// Size: 0x0470 (1136 bytes) (0x000401 - 0x000470) align 8 MaxSize: 0x0470 -class ABP_eff_cmn_d18101_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float loop_fakePar_delay_transY_939347624456B08DCD04A5859A5850B0; // 0x0410 (0x0004) - TEnumAsByte loop_fakePar_delay__Direction_939347624456B08DCD04A5859A5850B0; // 0x0414 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* loop_fakePar_delay; // 0x0418 (0x0008) - float loop_fakePar_transY_2BD27DB145DD6F868DFBFC87A30DE297; // 0x0420 (0x0004) - TEnumAsByte loop_fakePar__Direction_2BD27DB145DD6F868DFBFC87A30DE297; // 0x0424 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0425 (0x0003) MISSED - class UTimelineComponent* loop_fakePar; // 0x0428 (0x0008) - float loop_wpnAura_MaskTex1_TransX_99B756D94558DF0CC8F5E5914D2E3272; // 0x0430 (0x0004) - float loop_wpnAura_MaskTex1_TransY_99B756D94558DF0CC8F5E5914D2E3272; // 0x0434 (0x0004) - TEnumAsByte loop__Direction_99B756D94558DF0CC8F5E5914D2E3272; // 0x0438 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0439 (0x0007) MISSED - class UTimelineComponent* Loop; // 0x0440 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0448 (0x0008) - bool ParentBoneNameCheck; // 0x0450 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0451 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0458 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar; // 0x0460 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar0; // 0x0468 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_02/BP_eff_cmn_d18101_02.BP_eff_cmn_d18101_02_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_02/BP_eff_cmn_d18101_02.BP_eff_cmn_d18101_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_02/BP_eff_cmn_d18101_02.BP_eff_cmn_d18101_02_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_02/BP_eff_cmn_d18101_02.BP_eff_cmn_d18101_02_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_02/BP_eff_cmn_d18101_02.BP_eff_cmn_d18101_02_C.loop_fakePar__FinishedFunc - // void loop_fakePar__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_02/BP_eff_cmn_d18101_02.BP_eff_cmn_d18101_02_C.loop_fakePar__UpdateFunc - // void loop_fakePar__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_02/BP_eff_cmn_d18101_02.BP_eff_cmn_d18101_02_C.loop_fakePar_delay__FinishedFunc - // void loop_fakePar_delay__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_02/BP_eff_cmn_d18101_02.BP_eff_cmn_d18101_02_C.loop_fakePar_delay__UpdateFunc - // void loop_fakePar_delay__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_02/BP_eff_cmn_d18101_02.BP_eff_cmn_d18101_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_02/BP_eff_cmn_d18101_02.BP_eff_cmn_d18101_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_02/BP_eff_cmn_d18101_02.BP_eff_cmn_d18101_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_02/BP_eff_cmn_d18101_02.BP_eff_cmn_d18101_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_02/BP_eff_cmn_d18101_02.BP_eff_cmn_d18101_02_C.ExecuteUbergraph_BP_eff_cmn_d18101_02 - // void ExecuteUbergraph_BP_eff_cmn_d18101_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18114_02/BP_eff_cmn_d18114_02.BP_eff_cmn_d18114_02_C -/// Size: 0x0478 (1144 bytes) (0x000401 - 0x000478) align 8 MaxSize: 0x0478 -class ABP_eff_cmn_d18114_02_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000100.BP_eff_cmn_000100_12_C +/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cmn_000100_12_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float loop_wpnAura_MaskTex1_TransX_9039A55542EF2437B01E3D85F19FB468; // 0x0410 (0x0004) - float loop_wpnAura_MaskTex1_TransY_9039A55542EF2437B01E3D85F19FB468; // 0x0414 (0x0004) - TEnumAsByte loop__Direction_9039A55542EF2437B01E3D85F19FB468; // 0x0418 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0419 (0x0007) MISSED - class UTimelineComponent* Loop; // 0x0420 (0x0008) - float loop_fakePar_delay_transY_749A07574883A5502923719A4DCFF044; // 0x0428 (0x0004) - TEnumAsByte loop_fakePar_delay__Direction_749A07574883A5502923719A4DCFF044; // 0x042C (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* loop_fakePar_delay; // 0x0430 (0x0008) - float loop_fakePar_transY_C9D688924C3A16DD56B15C8413C6A161; // 0x0438 (0x0004) - TEnumAsByte loop_fakePar__Direction_C9D688924C3A16DD56B15C8413C6A161; // 0x043C (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x043D (0x0003) MISSED - class UTimelineComponent* loop_fakePar; // 0x0440 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0448 (0x0008) - bool ParentBoneNameCheck; // 0x0450 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0451 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0458 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar; // 0x0460 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar0; // 0x0468 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura_side; // 0x0470 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18114_02/BP_eff_cmn_d18114_02.BP_eff_cmn_d18114_02_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18114_02/BP_eff_cmn_d18114_02.BP_eff_cmn_d18114_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18114_02/BP_eff_cmn_d18114_02.BP_eff_cmn_d18114_02_C.loop_fakePar__FinishedFunc - // void loop_fakePar__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18114_02/BP_eff_cmn_d18114_02.BP_eff_cmn_d18114_02_C.loop_fakePar__UpdateFunc - // void loop_fakePar__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18114_02/BP_eff_cmn_d18114_02.BP_eff_cmn_d18114_02_C.loop_fakePar_delay__FinishedFunc - // void loop_fakePar_delay__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18114_02/BP_eff_cmn_d18114_02.BP_eff_cmn_d18114_02_C.loop_fakePar_delay__UpdateFunc - // void loop_fakePar_delay__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18114_02/BP_eff_cmn_d18114_02.BP_eff_cmn_d18114_02_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18114_02/BP_eff_cmn_d18114_02.BP_eff_cmn_d18114_02_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18114_02/BP_eff_cmn_d18114_02.BP_eff_cmn_d18114_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18114_02/BP_eff_cmn_d18114_02.BP_eff_cmn_d18114_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18114_02/BP_eff_cmn_d18114_02.BP_eff_cmn_d18114_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18114_02/BP_eff_cmn_d18114_02.BP_eff_cmn_d18114_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18114_02/BP_eff_cmn_d18114_02.BP_eff_cmn_d18114_02_C.ExecuteUbergraph_BP_eff_cmn_d18114_02 - // void ExecuteUbergraph_BP_eff_cmn_d18114_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/038/BP_mdl_map200000_a38_01.BP_mdl_map200000_a38_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a38_01_C : public ABP_MapActor_C -{ -public: -}; + class UNiagaraComponent* Niagara; // 0x0410 (0x0008) + double DestroyTime; // 0x0418 (0x0008) -/// Class /Game/Graphics/3D/Map/Map200000/Area/038/BP_mdl_map200000_a38_road.BP_mdl_map200000_a38_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a38_road_C : public ABP_MapActor_C -{ -public: -}; -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26.BP_mdl_map200000_a26_21_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_21_C : public ABP_MapActor_C -{ -public: + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000100.BP_eff_cmn_000100_12_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000100.BP_eff_cmn_000100_12_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000100.BP_eff_cmn_000100_12_C.ExecuteUbergraph_BP_eff_cmn_000100 + // void ExecuteUbergraph_BP_eff_cmn_000100(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000100_02.BP_eff_cmn_000100_02_C @@ -2334,836 +2053,858 @@ class ABP_eff_cmn_000100_02_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000100_02.BP_eff_cmn_000100_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000100_02.BP_eff_cmn_000100_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000100_02.BP_eff_cmn_000100_02_C.ExecuteUbergraph_BP_eff_cmn_000100_02 - // void ExecuteUbergraph_BP_eff_cmn_000100_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_000100_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000100.BP_eff_cmn_000100_12_C -/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_000100_12_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000083_01/eff_b04_000083_01_AnimBP.eff_b04_000083_01_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b04_000083_01_AnimBP_C : public UEffect_Stand_AnimBP_C { public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UNiagaraComponent* Niagara; // 0x0410 (0x0008) - double DestroyTime; // 0x0418 (0x0008) - +}; - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000100.BP_eff_cmn_000100_12_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000100.BP_eff_cmn_000100_12_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000100.BP_eff_cmn_000100_12_C.ExecuteUbergraph_BP_eff_cmn_000100 - // void ExecuteUbergraph_BP_eff_cmn_000100(int32_t EntryPoint); // [0x35d7f00] Final +/// Class /Game/Graphics/3D/Effect/Itm/Eff/eff_itm_000000_00/_Unique/eff_itm_000000_00/eff_itm_000000_00_AnimBP.eff_itm_000000_00_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_itm_000000_00_AnimBP_C : public UEffect_Stand_AnimBP_C +{ +public: }; -/// Class /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x0003A0 - 0x000798) align 16 MaxSize: 0x0798 -class UEffect_Stand_AnimBP_C : public UEffectAnimInstance +/// Class /Game/Graphics/3D/Effect/Itm/Eff/eff_itm_000000_00/_Unique/eff_itm_000000_00/BP_eff_itm_000000_00.BP_eff_itm_000000_00_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_itm_000000_00_C : public ABP_EffectBase_C { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) - unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[12]; // 0x03A8 (0x000C) - unsigned char UnknownData00_6[0x4]; // 0x03B4 (0x0004) MISSED - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x03B8 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x03C0 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x03C8 (0x0020) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult; // 0x03E8 (0x0028) - FAnimNode_TransitionPoseEvaluator AnimGraphNode_TransitionPoseEvaluator; // 0x0410 (0x00A8) - FAnimNode_TransitionPoseEvaluator AnimGraphNode_TransitionPoseEvaluator0; // 0x04B8 (0x00A8) - FAnimNode_StateResult AnimGraphNode_CustomTransitionResult; // 0x0560 (0x0020) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult1; // 0x0580 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult2; // 0x05A8 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult3; // 0x05D0 (0x0028) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x05F8 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult; // 0x0640 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer4; // 0x0660 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult5; // 0x06A8 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine; // 0x06C8 (0x00C8) - class UAnimSequenceBase* Anim_stand; // 0x0790 (0x0008) + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) /// Functions - // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.SetParam_effObjects - // void SetParam_effObjects(bool GetValueOnly, TArray& effObjects, TArray& returneffObjects); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.SetParam_effFloats - // void SetParam_effFloats(bool GetValueOnly, TArray& effFloats, TArray& returneffFloats); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.SetParam_isLoop - // void SetParam_isLoop(bool GetValueOnly, bool IsLoop, bool& returnisLoop); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.SetParam_isAnimEndDestroy - // void SetParam_isAnimEndDestroy(bool GetValueOnly, bool isAnimEndDestroy, bool& returnisAnimEndDestroy); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.Stand_SequencePlayer_OnUpdate - // void Stand_SequencePlayer_OnUpdate(FAnimUpdateContext& Context, FAnimNodeReference& Node); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.ResetEffectAnim - // void ResetEffectAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.EffectAnimEndComplete - // void EffectAnimEndComplete(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Effect_Stand_AnimBP_AnimGraphNode_SequencePlayer_84F95F7342C1DD0E53797490E1EC3014 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Effect_Stand_AnimBP_AnimGraphNode_SequencePlayer_84F95F7342C1DD0E53797490E1EC3014(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.AnimNotify_StandEnd - // void AnimNotify_StandEnd(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.AnimNotify_EV_StandStart - // void AnimNotify_EV_StandStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.EffectAnimEnd - // void EffectAnimEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.EffectAnimEndStart - // void EffectAnimEndStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.EffectAnimIn - // void EffectAnimIn(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.ExecuteUbergraph_Effect_Stand_AnimBP - // void ExecuteUbergraph_Effect_Stand_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Itm/Eff/eff_itm_000000_00/_Unique/eff_itm_000000_00/BP_eff_itm_000000_00.BP_eff_itm_000000_00_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Itm/Eff/eff_itm_000000_00/_Unique/eff_itm_000000_00/BP_eff_itm_000000_00.BP_eff_itm_000000_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Itm/Eff/eff_itm_000000_00/_Unique/eff_itm_000000_00/BP_eff_itm_000000_00.BP_eff_itm_000000_00_C.ExecuteUbergraph_BP_eff_itm_000000_00 + // void ExecuteUbergraph_BP_eff_itm_000000_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000011_00/eff_b01_000011_00_AnimBP.eff_b01_000011_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000041_00/eff_b01_000041_00_AnimBP.eff_b01_000041_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b01_000011_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b01_000041_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_3/eff_b03_000020_12_3_AnimBP.eff_b03_000020_12_3_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_2/eff_b03_000001_00_2_AnimBP.eff_b03_000001_00_2_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000020_12_3_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000001_00_2_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000022_00/eff_b00_000022_00_AnimBP.eff_b00_000022_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000026_00/eff_b00_000026_00_AnimBP.eff_b00_000026_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b00_000022_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b00_000026_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Object/obj000a20/00/Anm/BP_obj000a20_00_AnimBP.BP_obj000a20_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12009_00/eff_cmn_d12009_00_AnimBP.eff_cmn_d12009_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class UBP_obj000a20_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_cmn_d12009_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000043_00/eff_b01_000043_00_AnimBP.eff_b01_000043_00_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b01_000043_00_AnimBP_C : public UEffect_Stand_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12009_00/BP_eff_cmn_d12009_00.BP_eff_cmn_d12009_00_C +/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 +class ABP_eff_cmn_d12009_00_C : public ABP_EffectBase_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_3/eff_b03_000010_02_3_AnimBP.eff_b03_000010_02_3_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_6/eff_b03_000001_00_6_AnimBP.eff_b03_000001_00_6_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000010_02_3_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000001_00_6_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10001_00/eff_cmn_d10001_00_AnimBP.eff_cmn_d10001_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/c03/_Unique/eff_c03_51_00/_sub/eff_c03_51_00_sub1/eff_c03_51_00_sub1_AnimBP.eff_c03_51_00_sub1_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_d10001_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_c03_51_00_sub1_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_03/eff_b03_000040_03_AnimBP.eff_b03_000040_03_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000040_00/eff_b01_000040_00_AnimBP.eff_b01_000040_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000040_03_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b01_000040_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000022_00/eff_b01_000022_00_AnimBP.eff_b01_000022_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000090_01/eff_b04_000090_01_AnimBP.eff_b04_000090_01_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b01_000022_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000090_01_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_00/eff_b04_000050_00_AnimBP.eff_b04_000050_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000014_00/eff_b01_000014_00_AnimBP.eff_b01_000014_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000050_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b01_000014_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_2/eff_b01_000070_00_2_AnimBP.eff_b01_000070_00_2_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000015_00/eff_b01_000015_00_AnimBP.eff_b01_000015_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b01_000070_00_2_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b01_000015_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_00/eff_b02_000006_00_AnimBP.eff_b02_000006_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000022_00/eff_b00_000022_00_AnimBP.eff_b00_000022_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b02_000006_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b00_000022_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_3/eff_b04_000020_04_3_AnimBP.eff_b04_000020_04_3_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000092_01/eff_b04_000092_01_AnimBP.eff_b04_000092_01_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000020_04_3_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000092_01_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12000_00/eff_cmn_d12000_00_AnimBP.eff_cmn_d12000_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_4/eff_b03_000010_00_4_AnimBP.eff_b03_000010_00_4_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_d12000_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000010_00_4_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_10/eff_w06_50_10_AnimBP.eff_w06_50_10_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_5/eff_b03_000010_00_5_AnimBP.eff_b03_000010_00_5_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_w06_50_10_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000010_00_5_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_3/eff_b03_000010_00_3_AnimBP.eff_b03_000010_00_3_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000040_00/eff_b00_000040_00_AnimBP.eff_b00_000040_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000010_00_3_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b00_000040_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000092_01/eff_b04_000092_01_AnimBP.eff_b04_000092_01_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000004_00/eff_b04_000004_00_AnimBP.eff_b04_000004_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000092_01_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000004_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_02/eff_b03_000012_02_AnimBP.eff_b03_000012_02_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_3/eff_b03_000000_00_3_AnimBP.eff_b03_000000_00_3_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000012_02_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000000_00_3_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000091_01/eff_b04_000091_01_AnimBP.eff_b04_000091_01_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_5/eff_b03_000020_10_5_AnimBP.eff_b03_000020_10_5_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000091_01_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000020_10_5_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_02/eff_cmn_d1c006_02_AnimBP.eff_cmn_d1c006_02_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000021_00/eff_b02_000021_00_AnimBP.eff_b02_000021_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_d1c006_02_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b02_000021_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_20/eff_b04_000040_20_AnimBP.eff_b04_000040_20_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_5/eff_b03_000001_00_5_AnimBP.eff_b03_000001_00_5_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000040_20_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000001_00_5_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_02/eff_b03_000040_02_AnimBP.eff_b03_000040_02_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_00/eff_b02_000006_00_AnimBP.eff_b02_000006_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000040_02_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b02_000006_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_02/eff_b03_000011_02_AnimBP.eff_b03_000011_02_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000011_02_AnimBP_C : public UEffect_Stand_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_00/BP_eff_b02_000006_00.BP_eff_b02_000006_00_C +/// Size: 0x0410 (1040 bytes) (0x000401 - 0x000410) align 8 MaxSize: 0x0410 +class ABP_eff_b02_000006_00_C : public ABP_EffectBase_C { public: -}; + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_5/eff_b04_000020_04_5_AnimBP.eff_b04_000020_04_5_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000020_04_5_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_00/BP_eff_b02_000006_00.BP_eff_b02_000006_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_00/BP_eff_b02_000006_00.BP_eff_b02_000006_00_C.ExecuteUbergraph_BP_eff_b02_000006_00 + // void ExecuteUbergraph_BP_eff_b02_000006_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_12/eff_b03_000022_12_AnimBP.eff_b03_000022_12_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_02/eff_cmn_d1c006_02_AnimBP.eff_cmn_d1c006_02_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000022_12_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_cmn_d1c006_02_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000023_00/eff_b01_000023_00_AnimBP.eff_b01_000023_00_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b01_000023_00_AnimBP_C : public UEffect_Stand_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_02/BP_eff_cmn_d1c006_02.BP_eff_cmn_d1c006_02_C +/// Size: 0x0448 (1096 bytes) (0x000401 - 0x000448) align 8 MaxSize: 0x0448 +class ABP_eff_cmn_d1c006_02_C : public ABP_EffectBase_C { public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + float scr_anim_scr_01_947D2DFF45D4594414B06EAF8C3203DE; // 0x0410 (0x0004) + TEnumAsByte scr_anim__Direction_947D2DFF45D4594414B06EAF8C3203DE; // 0x0414 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED + class UTimelineComponent* scr_anim; // 0x0418 (0x0008) + TArray Mat_name; // 0x0420 (0x0010) + TArray Mat_list; // 0x0430 (0x0010) + class UTimelineComponent* timeLine_par; // 0x0440 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_02/BP_eff_cmn_d1c006_02.BP_eff_cmn_d1c006_02_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_02/BP_eff_cmn_d1c006_02.BP_eff_cmn_d1c006_02_C.scr_anim__FinishedFunc + // void scr_anim__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_02/BP_eff_cmn_d1c006_02.BP_eff_cmn_d1c006_02_C.scr_anim__UpdateFunc + // void scr_anim__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_02/BP_eff_cmn_d1c006_02.BP_eff_cmn_d1c006_02_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_02/BP_eff_cmn_d1c006_02.BP_eff_cmn_d1c006_02_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_02/BP_eff_cmn_d1c006_02.BP_eff_cmn_d1c006_02_C.ExecuteUbergraph_BP_eff_cmn_d1c006_02 + // void ExecuteUbergraph_BP_eff_cmn_d1c006_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000012_00/eff_b01_000012_00_AnimBP.eff_b01_000012_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_5/eff_b04_000020_04_5_AnimBP.eff_b04_000020_04_5_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b01_000012_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000020_04_5_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_4/eff_b03_000010_02_4_AnimBP.eff_b03_000010_02_4_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_5/eff_b03_000020_12_5_AnimBP.eff_b03_000020_12_5_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000010_02_4_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000020_12_5_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_20/eff_b04_000050_20_AnimBP.eff_b04_000050_20_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_10/eff_b04_000010_10_AnimBP.eff_b04_000010_10_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000050_20_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000010_10_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_4/eff_b03_000020_12_4_AnimBP.eff_b03_000020_12_4_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/eff_cmn_d1c005_04_AnimBP.eff_cmn_d1c005_04_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000020_12_4_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_cmn_d1c005_04_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000085_01/eff_b04_000085_01_AnimBP.eff_b04_000085_01_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000010_01/eff_b01_000010_01_AnimBP.eff_b01_000010_01_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000085_01_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b01_000010_01_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_11/eff_w06_50_11_AnimBP.eff_w06_50_11_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_01/eff_cmn_d1c006_01_AnimBP.eff_cmn_d1c006_01_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_w06_50_11_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_cmn_d1c006_01_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000044_00/eff_b01_000044_00_AnimBP.eff_b01_000044_00_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b01_000044_00_AnimBP_C : public UEffect_Stand_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_01/BP_eff_cmn_d1c006_01.BP_eff_cmn_d1c006_01_C +/// Size: 0x0448 (1096 bytes) (0x000401 - 0x000448) align 8 MaxSize: 0x0448 +class ABP_eff_cmn_d1c006_01_C : public ABP_EffectBase_C { public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + float scr_anim_scr_01_BD33B0CE483044191EAA18AD815B0413; // 0x0410 (0x0004) + TEnumAsByte scr_anim__Direction_BD33B0CE483044191EAA18AD815B0413; // 0x0414 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED + class UTimelineComponent* scr_anim; // 0x0418 (0x0008) + TArray Mat_name; // 0x0420 (0x0010) + TArray Mat_list; // 0x0430 (0x0010) + class UTimelineComponent* timeLine_par; // 0x0440 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_01/BP_eff_cmn_d1c006_01.BP_eff_cmn_d1c006_01_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_01/BP_eff_cmn_d1c006_01.BP_eff_cmn_d1c006_01_C.scr_anim__FinishedFunc + // void scr_anim__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_01/BP_eff_cmn_d1c006_01.BP_eff_cmn_d1c006_01_C.scr_anim__UpdateFunc + // void scr_anim__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_01/BP_eff_cmn_d1c006_01.BP_eff_cmn_d1c006_01_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_01/BP_eff_cmn_d1c006_01.BP_eff_cmn_d1c006_01_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_01/BP_eff_cmn_d1c006_01.BP_eff_cmn_d1c006_01_C.ExecuteUbergraph_BP_eff_cmn_d1c006_01 + // void ExecuteUbergraph_BP_eff_cmn_d1c006_01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_01/eff_cmn_000051_01_AnimBP.eff_cmn_000051_01_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_04/eff_cmn_d1c006_04_AnimBP.eff_cmn_d1c006_04_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_000051_01_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_cmn_d1c006_04_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_00/eff_cmn_000051_00_AnimBP.eff_cmn_000051_00_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_000051_00_AnimBP_C : public UEffect_Stand_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_04/BP_eff_cmn_d1c006_04.BP_eff_cmn_d1c006_04_C +/// Size: 0x0448 (1096 bytes) (0x000401 - 0x000448) align 8 MaxSize: 0x0448 +class ABP_eff_cmn_d1c006_04_C : public ABP_EffectBase_C { public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + float scr_anim_scr_01_B46F963F423818065A20BEA73143582B; // 0x0410 (0x0004) + TEnumAsByte scr_anim__Direction_B46F963F423818065A20BEA73143582B; // 0x0414 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED + class UTimelineComponent* scr_anim; // 0x0418 (0x0008) + TArray Mat_name; // 0x0420 (0x0010) + TArray Mat_list; // 0x0430 (0x0010) + class UTimelineComponent* timeLine_par; // 0x0440 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_04/BP_eff_cmn_d1c006_04.BP_eff_cmn_d1c006_04_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_04/BP_eff_cmn_d1c006_04.BP_eff_cmn_d1c006_04_C.scr_anim__FinishedFunc + // void scr_anim__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_04/BP_eff_cmn_d1c006_04.BP_eff_cmn_d1c006_04_C.scr_anim__UpdateFunc + // void scr_anim__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_04/BP_eff_cmn_d1c006_04.BP_eff_cmn_d1c006_04_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_04/BP_eff_cmn_d1c006_04.BP_eff_cmn_d1c006_04_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_04/BP_eff_cmn_d1c006_04.BP_eff_cmn_d1c006_04_C.ExecuteUbergraph_BP_eff_cmn_d1c006_04 + // void ExecuteUbergraph_BP_eff_cmn_d1c006_04(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_6/eff_b03_000000_00_6_AnimBP.eff_b03_000000_00_6_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_02/eff_cmn_d17001_02_AnimBP.eff_cmn_d17001_02_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000000_00_6_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_cmn_d17001_02_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50/eff_b04_000000_50_AnimBP.eff_b04_000000_50_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000043_00/eff_b01_000043_00_AnimBP.eff_b01_000043_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000000_50_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b01_000043_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_03/eff_w06_50_03_AnimBP.eff_w06_50_03_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_3/eff_b03_000010_02_3_AnimBP.eff_b03_000010_02_3_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_w06_50_03_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000010_02_3_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_b00000_00/eff_cmn_b00000_00_AnimBP.eff_cmn_b00000_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_03/eff_b03_000040_03_AnimBP.eff_b03_000040_03_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_b00000_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000040_03_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000050_00/eff_cmn_000050_00_AnimBP.eff_cmn_000050_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_00/eff_b04_000050_00_AnimBP.eff_b04_000050_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_000050_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000050_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_1/eff_b03_000020_12_1_AnimBP.eff_b03_000020_12_1_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_2/eff_b01_000070_00_2_AnimBP.eff_b01_000070_00_2_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000020_12_1_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b01_000070_00_2_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_5/eff_b03_000020_12_5_AnimBP.eff_b03_000020_12_5_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_3/eff_b04_000020_04_3_AnimBP.eff_b04_000020_04_3_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000020_12_5_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000020_04_3_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_2/eff_b03_000020_12_2_AnimBP.eff_b03_000020_12_2_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_10/eff_w06_50_10_AnimBP.eff_w06_50_10_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000020_12_2_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_w06_50_10_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_1/eff_b03_000010_00_1_AnimBP.eff_b03_000010_00_1_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000091_01/eff_b04_000091_01_AnimBP.eff_b04_000091_01_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000010_00_1_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000091_01_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12/eff_b03_000020_12_AnimBP.eff_b03_000020_12_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_02/eff_b03_000040_02_AnimBP.eff_b03_000040_02_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000020_12_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000040_02_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_02/eff_b03_000050_02_AnimBP.eff_b03_000050_02_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_20/eff_b04_000040_20_AnimBP.eff_b04_000040_20_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000050_02_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000040_20_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_2/eff_b03_000010_02_2_AnimBP.eff_b03_000010_02_2_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_02/eff_b03_000011_02_AnimBP.eff_b03_000011_02_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000010_02_2_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000011_02_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_5/eff_b03_000010_02_5_AnimBP.eff_b03_000010_02_5_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_12/eff_b03_000022_12_AnimBP.eff_b03_000022_12_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000010_02_5_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000022_12_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_4/eff_b03_000010_00_4_AnimBP.eff_b03_000010_00_4_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000012_00/eff_b01_000012_00_AnimBP.eff_b01_000012_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000010_00_4_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b01_000012_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_6/eff_b03_000010_00_6_AnimBP.eff_b03_000010_00_6_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_4/eff_b03_000010_02_4_AnimBP.eff_b03_000010_02_4_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000010_00_6_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000010_02_4_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_02/eff_b03_000013_02_AnimBP.eff_b03_000013_02_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_20/eff_b04_000050_20_AnimBP.eff_b04_000050_20_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000013_02_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000050_20_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_6/eff_b03_000010_02_6_AnimBP.eff_b03_000010_02_6_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_3/eff_b03_000020_12_3_AnimBP.eff_b03_000020_12_3_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000010_02_6_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000020_12_3_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_2/eff_b03_000010_00_2_AnimBP.eff_b03_000010_00_2_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_4/eff_b03_000020_12_4_AnimBP.eff_b03_000020_12_4_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000010_00_2_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000020_12_4_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_5/eff_b03_000010_00_5_AnimBP.eff_b03_000010_00_5_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_11/eff_w06_50_11_AnimBP.eff_w06_50_11_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000010_00_5_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_w06_50_11_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_00/eff_b03_000013_00_AnimBP.eff_b03_000013_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000044_00/eff_b01_000044_00_AnimBP.eff_b01_000044_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000013_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b01_000044_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_4/eff_b01_000070_00_4_AnimBP.eff_b01_000070_00_4_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_01/eff_cmn_000051_01_AnimBP.eff_cmn_000051_01_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b01_000070_00_4_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_cmn_000051_01_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_4/eff_b04_000020_04_4_AnimBP.eff_b04_000020_04_4_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_00/eff_cmn_000051_00_AnimBP.eff_cmn_000051_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000020_04_4_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_cmn_000051_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02/eff_b03_000010_02_AnimBP.eff_b03_000010_02_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50/eff_b04_000000_50_AnimBP.eff_b04_000000_50_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000010_02_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000000_50_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_1/eff_b03_000010_02_1_AnimBP.eff_b03_000010_02_1_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_03/eff_w06_50_03_AnimBP.eff_w06_50_03_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000010_02_1_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_w06_50_03_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_00/eff_b03_000012_00_AnimBP.eff_b03_000012_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_b00000_00/eff_cmn_b00000_00_AnimBP.eff_cmn_b00000_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000012_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_cmn_b00000_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_00/eff_b03_000011_00_AnimBP.eff_b03_000011_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_1/eff_b03_000020_12_1_AnimBP.eff_b03_000020_12_1_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000011_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000020_12_1_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00/eff_b03_000010_00_AnimBP.eff_b03_000010_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_2/eff_b03_000020_12_2_AnimBP.eff_b03_000020_12_2_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000010_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000020_12_2_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_12/eff_b03_000023_12_AnimBP.eff_b03_000023_12_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_1/eff_b03_000010_00_1_AnimBP.eff_b03_000010_00_1_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000023_12_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000010_00_1_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12008_00/eff_cmn_d12008_00_AnimBP.eff_cmn_d12008_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12/eff_b03_000020_12_AnimBP.eff_b03_000020_12_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_d12008_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000020_12_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12006_00/eff_cmn_d12006_00_AnimbP.eff_cmn_d12006_00_AnimbP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_02/eff_b03_000050_02_AnimBP.eff_b03_000050_02_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_d12006_00_AnimbP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000050_02_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_6/eff_b03_000020_12_6_AnimBP.eff_b03_000020_12_6_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_2/eff_b03_000010_02_2_AnimBP.eff_b03_000010_02_2_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000020_12_6_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000010_02_2_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_12/eff_b03_000021_12_AnimBP.eff_b03_000021_12_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_5/eff_b03_000010_02_5_AnimBP.eff_b03_000010_02_5_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000021_12_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000010_02_5_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000040_00/eff_b00_000040_00_AnimBP.eff_b00_000040_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_6/eff_b03_000010_00_6_AnimBP.eff_b03_000010_00_6_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b00_000040_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000010_00_6_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_03/eff_b03_000050_03_AnimBP.eff_b03_000050_03_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_02/eff_b03_000013_02_AnimBP.eff_b03_000013_02_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000050_03_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000013_02_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000001_00/eff_b04_000001_00_AnimBP.eff_b04_000001_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_6/eff_b03_000010_02_6_AnimBP.eff_b03_000010_02_6_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000001_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000010_02_6_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00/eff_b03_000000_00_AnimBP.eff_b03_000000_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_00/eff_b03_000013_00_AnimBP.eff_b03_000013_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000000_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000013_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_2/eff_b03_000000_00_2_AnimBP.eff_b03_000000_00_2_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_4/eff_b01_000070_00_4_AnimBP.eff_b01_000070_00_4_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000000_00_2_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b01_000070_00_4_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_10/eff_b03_000022_10_AnimBP.eff_b03_000022_10_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_4/eff_b04_000020_04_4_AnimBP.eff_b04_000020_04_4_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000022_10_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000020_04_4_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_4/eff_b03_000000_00_4_AnimBP.eff_b03_000000_00_4_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_1/eff_b03_000010_02_1_AnimBP.eff_b03_000010_02_1_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000000_00_4_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000010_02_1_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000004_00/eff_b04_000004_00_AnimBP.eff_b04_000004_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_00/eff_b03_000012_00_AnimBP.eff_b03_000012_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000004_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000012_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_5/eff_b03_000000_00_5_AnimBP.eff_b03_000000_00_5_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_00/eff_b03_000011_00_AnimBP.eff_b03_000011_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000000_00_5_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000011_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00/eff_b03_000001_00_AnimBP.eff_b03_000001_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00/eff_b03_000010_00_AnimBP.eff_b03_000010_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000001_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000010_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10/eff_b03_000020_10_AnimBP.eff_b03_000020_10_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12008_00/eff_cmn_d12008_00_AnimBP.eff_cmn_d12008_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000020_10_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_cmn_d12008_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_3/eff_b03_000020_10_3_AnimBP.eff_b03_000020_10_3_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_12/eff_b03_000023_12_AnimBP.eff_b03_000023_12_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000020_10_3_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000023_12_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000003_00/eff_b04_000003_00_AnimBP.eff_b04_000003_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12006_00/eff_cmn_d12006_00_AnimbP.eff_cmn_d12006_00_AnimbP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000003_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_cmn_d12006_00_AnimbP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_6/eff_b03_000020_10_6_AnimBP.eff_b03_000020_10_6_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_6/eff_b03_000020_12_6_AnimBP.eff_b03_000020_12_6_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000020_10_6_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000020_12_6_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_10/eff_b03_000021_10_AnimBP.eff_b03_000021_10_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_12/eff_b03_000021_12_AnimBP.eff_b03_000021_12_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000021_10_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000021_12_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_2/eff_b03_000020_10_2_AnimBP.eff_b03_000020_10_2_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_03/eff_b03_000050_03_AnimBP.eff_b03_000050_03_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000020_10_2_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000050_03_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_10/eff_b03_000023_10_AnimBP.eff_b03_000023_10_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000001_00/eff_b04_000001_00_AnimBP.eff_b04_000001_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000023_10_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000001_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000006_00/eff_b04_000006_00_AnimBP.eff_b04_000006_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_2/eff_b03_000000_00_2_AnimBP.eff_b03_000000_00_2_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000006_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000000_00_2_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_1/eff_b03_000000_00_1_AnimBP.eff_b03_000000_00_1_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_4/eff_b03_000000_00_4_AnimBP.eff_b03_000000_00_4_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000000_00_1_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000000_00_4_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_3/eff_b03_000000_00_3_AnimBP.eff_b03_000000_00_3_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_10/eff_b03_000022_10_AnimBP.eff_b03_000022_10_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000000_00_3_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000022_10_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_00/eff_b04_000000_00_AnimBP.eff_b04_000000_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00/eff_b03_000001_00_AnimBP.eff_b03_000001_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000000_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000001_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_00/eff_b04_000002_00_AnimBP.eff_b04_000002_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10/eff_b03_000020_10_AnimBP.eff_b03_000020_10_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000002_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000020_10_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_1/eff_b03_000020_10_1_AnimBP.eff_b03_000020_10_1_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_3/eff_b03_000020_10_3_AnimBP.eff_b03_000020_10_3_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000020_10_1_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000020_10_3_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_5/eff_b03_000020_10_5_AnimBP.eff_b03_000020_10_5_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_6/eff_b03_000020_10_6_AnimBP.eff_b03_000020_10_6_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000020_10_5_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000020_10_6_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_02/eff_w05_50_02_AnimBP.eff_w05_50_02_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_10/eff_b03_000021_10_AnimBP.eff_b03_000021_10_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_w05_50_02_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000021_10_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_4/eff_b03_000020_10_4_AnimBP.eff_b03_000020_10_4_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_2/eff_b03_000020_10_2_AnimBP.eff_b03_000020_10_2_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000020_10_4_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000020_10_2_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d16000_00/eff_cmn_d16000_00_AnimBP.eff_cmn_d16000_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_10/eff_b03_000023_10_AnimBP.eff_b03_000023_10_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_d16000_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000023_10_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000005_00/eff_b04_000005_00_AnimBP.eff_b04_000005_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000006_00/eff_b04_000006_00_AnimBP.eff_b04_000006_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000005_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000006_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000050_01/eff_cmn_000050_01_AnimBP.eff_cmn_000050_01_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_00/eff_b04_000000_00_AnimBP.eff_b04_000000_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_000050_01_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000000_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_1/eff_b03_000001_00_1_AnimBP.eff_b03_000001_00_1_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_02/eff_w05_50_02_AnimBP.eff_w05_50_02_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000001_00_1_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_w05_50_02_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_2/eff_b04_000020_04_2_AnimBP.eff_b04_000020_04_2_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_4/eff_b03_000020_10_4_AnimBP.eff_b03_000020_10_4_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000020_04_2_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000020_10_4_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c003_11/eff_cmn_d1c003_11_AnimBP.eff_cmn_d1c003_11_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d16000_00/eff_cmn_d16000_00_AnimBP.eff_cmn_d16000_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_d1c003_11_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_cmn_d16000_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000026_00/eff_b02_000026_00_AnimBP.eff_b02_000026_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000005_00/eff_b04_000005_00_AnimBP.eff_b04_000005_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b02_000026_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000005_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000025_00/eff_b00_000025_00_AnimBP.eff_b00_000025_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000050_01/eff_cmn_000050_01_AnimBP.eff_cmn_000050_01_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b00_000025_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_cmn_000050_01_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000016_00/eff_b01_000016_00_AnimBP.eff_b01_000016_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_1/eff_b03_000001_00_1_AnimBP.eff_b03_000001_00_1_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b01_000016_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000001_00_1_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000020_00/eff_b00_000020_00_AnimBP.eff_b00_000020_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_2/eff_b04_000020_04_2_AnimBP.eff_b04_000020_04_2_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b00_000020_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000020_04_2_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00011_00/eff_cmn_c00011_00_AnimBP.eff_cmn_c00011_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000016_00/eff_b01_000016_00_AnimBP.eff_b01_000016_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_c00011_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b01_000016_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000045_00/eff_b01_000045_00_AnimBP.eff_b01_000045_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000020_00/eff_b00_000020_00_AnimBP.eff_b00_000020_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b01_000045_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b00_000020_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00010_00/eff_cmn_d00010_00_AnimBP.eff_cmn_d00010_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000045_00/eff_b01_000045_00_AnimBP.eff_b01_000045_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_d00010_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b01_000045_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; @@ -3217,13 +2958,6 @@ class Ueff_b04_000000_50_1_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_10/eff_b04_000010_10_AnimBP.eff_b04_000010_10_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000010_10_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000024_00/eff_b01_000024_00_AnimBP.eff_b01_000024_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 class Ueff_b01_000024_00_AnimBP_C : public UEffect_Stand_AnimBP_C @@ -3231,13 +2965,6 @@ class Ueff_b01_000024_00_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_04/eff_cmn_d1c006_04_AnimBP.eff_cmn_d1c006_04_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_d1c006_04_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000046_00/eff_b01_000046_00_AnimBP.eff_b01_000046_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 class Ueff_b01_000046_00_AnimBP_C : public UEffect_Stand_AnimBP_C @@ -3252,13 +2979,6 @@ class Ueff_b01_000042_00_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000021_00/eff_b02_000021_00_AnimBP.eff_b02_000021_00_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b02_000021_00_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - /// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000021_00/eff_b00_000021_00_AnimBP.eff_b00_000021_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 class Ueff_b00_000021_00_AnimBP_C : public UEffect_Stand_AnimBP_C @@ -3280,9 +3000,9 @@ class Ueff_cmn_000060_00_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/eff_cmn_d1c005_04_AnimBP.eff_cmn_d1c005_04_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_6/eff_b01_000070_00_6_AnimBP.eff_b01_000070_00_6_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_d1c005_04_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b01_000070_00_6_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; @@ -3315,13 +3035,6 @@ class Ueff_b04_000000_50_4_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_6/eff_b01_000070_00_6_AnimBP.eff_b01_000070_00_6_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b01_000070_00_6_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000080_01/eff_b04_000080_01_AnimBP.eff_b04_000080_01_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 class Ueff_b04_000080_01_AnimBP_C : public UEffect_Stand_AnimBP_C @@ -3343,13 +3056,6 @@ class Ueff_w06_50_01_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_02/eff_cmn_d17001_02_AnimBP.eff_cmn_d17001_02_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_d17001_02_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_5/eff_b01_000070_00_5_AnimBP.eff_b01_000070_00_5_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 class Ueff_b01_000070_00_5_AnimBP_C : public UEffect_Stand_AnimBP_C @@ -3378,20 +3084,6 @@ class Ueff_b03_000050_04_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_04/eff_b03_000040_04_AnimBP.eff_b03_000040_04_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000040_04_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000083_01/eff_b04_000083_01_AnimBP.eff_b04_000083_01_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000083_01_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_00/eff_cmn_0000f6_00_AnimBP.eff_cmn_0000f6_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 class Ueff_cmn_0000f6_00_AnimBP_C : public UEffect_Stand_AnimBP_C @@ -3406,30 +3098,23 @@ class Ueff_cmn_0000f6_01_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000084_01/eff_b04_000084_01_AnimBP.eff_b04_000084_01_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000084_01_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000086_01/eff_b04_000086_01_AnimBP.eff_b04_000086_01_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_04/eff_b03_000040_04_AnimBP.eff_b03_000040_04_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000086_01_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b03_000040_04_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Itm/Eff/eff_itm_000000_00/_Unique/eff_itm_000000_00/eff_itm_000000_00_AnimBP.eff_itm_000000_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000084_01/eff_b04_000084_01_AnimBP.eff_b04_000084_01_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_itm_000000_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000084_01_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_5/eff_b03_000001_00_5_AnimBP.eff_b03_000001_00_5_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000086_01/eff_b04_000086_01_AnimBP.eff_b04_000086_01_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000001_00_5_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000086_01_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; @@ -3448,16 +3133,9 @@ class Ueff_b01_000070_00_1_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000041_00/eff_b01_000041_00_AnimBP.eff_b01_000041_00_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b01_000041_00_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_2/eff_b03_000001_00_2_AnimBP.eff_b03_000001_00_2_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000013_00/eff_b01_000013_00_AnimBP.eff_b01_000013_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000001_00_2_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b01_000013_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; @@ -3469,16 +3147,9 @@ class Ueff_c04_50_00_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000013_00/eff_b01_000013_00_AnimBP.eff_b01_000013_00_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b01_000013_00_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000026_00/eff_b00_000026_00_AnimBP.eff_b00_000026_00_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_10/eff_b04_000050_10_AnimBP.eff_b04_000050_10_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b00_000026_00_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000050_10_AnimBP_C : public UEffect_Stand_AnimBP_C { public: }; @@ -3490,13 +3161,6 @@ class Ueff_b02_000020_00_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_10/eff_b04_000050_10_AnimBP.eff_b04_000050_10_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000050_10_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_3/eff_b01_000070_00_3_AnimBP.eff_b01_000070_00_3_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 class Ueff_b01_000070_00_3_AnimBP_C : public UEffect_Stand_AnimBP_C @@ -3504,13 +3168,6 @@ class Ueff_b01_000070_00_3_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000010_01/eff_b01_000010_01_AnimBP.eff_b01_000010_01_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b01_000010_01_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_1/eff_b04_000020_04_1_AnimBP.eff_b04_000020_04_1_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 class Ueff_b04_000020_04_1_AnimBP_C : public UEffect_Stand_AnimBP_C @@ -3518,13 +3175,6 @@ class Ueff_b04_000020_04_1_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12009_00/eff_cmn_d12009_00_AnimBP.eff_cmn_d12009_00_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_d12009_00_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000010_00/eff_b01_000010_00_AnimBP.eff_b01_000010_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 class Ueff_b01_000010_00_AnimBP_C : public UEffect_Stand_AnimBP_C @@ -3553,20 +3203,6 @@ class Ueff_cmn_d1c005_02_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_6/eff_b03_000001_00_6_AnimBP.eff_b03_000001_00_6_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b03_000001_00_6_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Life/c03/_Unique/eff_c03_51_00/_sub/eff_c03_51_00_sub1/eff_c03_51_00_sub1_AnimBP.eff_c03_51_00_sub1_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_c03_51_00_sub1_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000021_00/eff_b01_000021_00_AnimBP.eff_b01_000021_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 class Ueff_b01_000021_00_AnimBP_C : public UEffect_Stand_AnimBP_C @@ -3574,20 +3210,6 @@ class Ueff_b01_000021_00_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000040_00/eff_b01_000040_00_AnimBP.eff_b01_000040_00_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b01_000040_00_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000090_01/eff_b04_000090_01_AnimBP.eff_b04_000090_01_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000090_01_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - /// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000023_00/eff_b00_000023_00_AnimBP.eff_b00_000023_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 class Ueff_b00_000023_00_AnimBP_C : public UEffect_Stand_AnimBP_C @@ -3595,20 +3217,6 @@ class Ueff_b00_000023_00_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000014_00/eff_b01_000014_00_AnimBP.eff_b01_000014_00_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b01_000014_00_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000015_00/eff_b01_000015_00_AnimBP.eff_b01_000015_00_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b01_000015_00_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - /// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000023_00/eff_b02_000023_00_AnimBP.eff_b02_000023_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 class Ueff_b02_000023_00_AnimBP_C : public UEffect_Stand_AnimBP_C @@ -3665,13 +3273,6 @@ class Ueff_b03_000001_00_4_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_01/eff_cmn_d1c006_01_AnimBP.eff_cmn_d1c006_01_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_d1c006_01_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10000_00/eff_cmn_d10000_00_AnimBP.eff_cmn_d10000_00_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 class Ueff_cmn_d10000_00_AnimBP_C : public UEffect_Stand_AnimBP_C @@ -3686,191 +3287,9 @@ class Ueff_b01_000025_00_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12000_00/BP_eff_cmn_d12000_00.BP_eff_cmn_d12000_00_C -/// Size: 0x0410 (1040 bytes) (0x000401 - 0x000410) align 8 MaxSize: 0x0410 -class ABP_eff_cmn_d12000_00_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12000_00/BP_eff_cmn_d12000_00.BP_eff_cmn_d12000_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12000_00/BP_eff_cmn_d12000_00.BP_eff_cmn_d12000_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12000_00/BP_eff_cmn_d12000_00.BP_eff_cmn_d12000_00_C.ExecuteUbergraph_BP_eff_cmn_d12000_00 - // void ExecuteUbergraph_BP_eff_cmn_d12000_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00011_00/BP_eff_cmn_c00011_00.BP_eff_cmn_c00011_00_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_cmn_c00011_00_C : public ABP_EffectBase_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12009_00/BP_eff_cmn_d12009_00.BP_eff_cmn_d12009_00_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_cmn_d12009_00_C : public ABP_EffectBase_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_00/BP_eff_b02_000006_00.BP_eff_b02_000006_00_C -/// Size: 0x0410 (1040 bytes) (0x000401 - 0x000410) align 8 MaxSize: 0x0410 -class ABP_eff_b02_000006_00_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_00/BP_eff_b02_000006_00.BP_eff_b02_000006_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_00/BP_eff_b02_000006_00.BP_eff_b02_000006_00_C.ExecuteUbergraph_BP_eff_b02_000006_00 - // void ExecuteUbergraph_BP_eff_b02_000006_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_02/BP_eff_cmn_d1c006_02.BP_eff_cmn_d1c006_02_C -/// Size: 0x0448 (1096 bytes) (0x000401 - 0x000448) align 8 MaxSize: 0x0448 -class ABP_eff_cmn_d1c006_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float scr_anim_scr_01_947D2DFF45D4594414B06EAF8C3203DE; // 0x0410 (0x0004) - TEnumAsByte scr_anim__Direction_947D2DFF45D4594414B06EAF8C3203DE; // 0x0414 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* scr_anim; // 0x0418 (0x0008) - TArray Mat_name; // 0x0420 (0x0010) - TArray Mat_list; // 0x0430 (0x0010) - class UTimelineComponent* timeLine_par; // 0x0440 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_02/BP_eff_cmn_d1c006_02.BP_eff_cmn_d1c006_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_02/BP_eff_cmn_d1c006_02.BP_eff_cmn_d1c006_02_C.scr_anim__FinishedFunc - // void scr_anim__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_02/BP_eff_cmn_d1c006_02.BP_eff_cmn_d1c006_02_C.scr_anim__UpdateFunc - // void scr_anim__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_02/BP_eff_cmn_d1c006_02.BP_eff_cmn_d1c006_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_02/BP_eff_cmn_d1c006_02.BP_eff_cmn_d1c006_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_02/BP_eff_cmn_d1c006_02.BP_eff_cmn_d1c006_02_C.ExecuteUbergraph_BP_eff_cmn_d1c006_02 - // void ExecuteUbergraph_BP_eff_cmn_d1c006_02(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_01/BP_eff_cmn_d1c006_01.BP_eff_cmn_d1c006_01_C -/// Size: 0x0448 (1096 bytes) (0x000401 - 0x000448) align 8 MaxSize: 0x0448 -class ABP_eff_cmn_d1c006_01_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float scr_anim_scr_01_BD33B0CE483044191EAA18AD815B0413; // 0x0410 (0x0004) - TEnumAsByte scr_anim__Direction_BD33B0CE483044191EAA18AD815B0413; // 0x0414 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* scr_anim; // 0x0418 (0x0008) - TArray Mat_name; // 0x0420 (0x0010) - TArray Mat_list; // 0x0430 (0x0010) - class UTimelineComponent* timeLine_par; // 0x0440 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_01/BP_eff_cmn_d1c006_01.BP_eff_cmn_d1c006_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_01/BP_eff_cmn_d1c006_01.BP_eff_cmn_d1c006_01_C.scr_anim__FinishedFunc - // void scr_anim__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_01/BP_eff_cmn_d1c006_01.BP_eff_cmn_d1c006_01_C.scr_anim__UpdateFunc - // void scr_anim__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_01/BP_eff_cmn_d1c006_01.BP_eff_cmn_d1c006_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_01/BP_eff_cmn_d1c006_01.BP_eff_cmn_d1c006_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_01/BP_eff_cmn_d1c006_01.BP_eff_cmn_d1c006_01_C.ExecuteUbergraph_BP_eff_cmn_d1c006_01 - // void ExecuteUbergraph_BP_eff_cmn_d1c006_01(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_04/BP_eff_cmn_d1c006_04.BP_eff_cmn_d1c006_04_C -/// Size: 0x0448 (1096 bytes) (0x000401 - 0x000448) align 8 MaxSize: 0x0448 -class ABP_eff_cmn_d1c006_04_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float scr_anim_scr_01_B46F963F423818065A20BEA73143582B; // 0x0410 (0x0004) - TEnumAsByte scr_anim__Direction_B46F963F423818065A20BEA73143582B; // 0x0414 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* scr_anim; // 0x0418 (0x0008) - TArray Mat_name; // 0x0420 (0x0010) - TArray Mat_list; // 0x0430 (0x0010) - class UTimelineComponent* timeLine_par; // 0x0440 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_04/BP_eff_cmn_d1c006_04.BP_eff_cmn_d1c006_04_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_04/BP_eff_cmn_d1c006_04.BP_eff_cmn_d1c006_04_C.scr_anim__FinishedFunc - // void scr_anim__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_04/BP_eff_cmn_d1c006_04.BP_eff_cmn_d1c006_04_C.scr_anim__UpdateFunc - // void scr_anim__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_04/BP_eff_cmn_d1c006_04.BP_eff_cmn_d1c006_04_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_04/BP_eff_cmn_d1c006_04.BP_eff_cmn_d1c006_04_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_04/BP_eff_cmn_d1c006_04.BP_eff_cmn_d1c006_04_C.ExecuteUbergraph_BP_eff_cmn_d1c006_04 - // void ExecuteUbergraph_BP_eff_cmn_d1c006_04(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c003_11/BP_eff_cmn_d1c003.BP_eff_cmn_d1c003_11_C -/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_d1c003_11_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - double ran_rot; // 0x0418 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c003_11/BP_eff_cmn_d1c003.BP_eff_cmn_d1c003_11_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c003_11/BP_eff_cmn_d1c003.BP_eff_cmn_d1c003_11_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c003_11/BP_eff_cmn_d1c003.BP_eff_cmn_d1c003_11_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c003_11/BP_eff_cmn_d1c003.BP_eff_cmn_d1c003_11_C.ExecuteUbergraph_BP_eff_cmn_d1c003 - // void ExecuteUbergraph_BP_eff_cmn_d1c003(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Itm/Eff/eff_itm_000000_00/_Unique/eff_itm_000000_00/BP_eff_itm_000000_00.BP_eff_itm_000000_00_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_itm_000000_00_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Itm/Eff/eff_itm_000000_00/_Unique/eff_itm_000000_00/BP_eff_itm_000000_00.BP_eff_itm_000000_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Itm/Eff/eff_itm_000000_00/_Unique/eff_itm_000000_00/BP_eff_itm_000000_00.BP_eff_itm_000000_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Itm/Eff/eff_itm_000000_00/_Unique/eff_itm_000000_00/BP_eff_itm_000000_00.BP_eff_itm_000000_00_C.ExecuteUbergraph_BP_eff_itm_000000_00 - // void ExecuteUbergraph_BP_eff_itm_000000_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C -/// Size: 0x0411 (1041 bytes) (0x0003A0 - 0x000411) align 8 MaxSize: 0x0411 -class ABP_EffectBase_Par_C : public AEffectActor +/// Class /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C +/// Size: 0x0411 (1041 bytes) (0x0003A0 - 0x000411) align 8 MaxSize: 0x0411 +class ABP_EffectBase_Par_C : public AEffectActor { public: FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) @@ -3893,60 +3312,51 @@ class ABP_EffectBase_Par_C : public AEffectActor /// Functions // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.SetParam_isLoop - // void SetParam_isLoop(bool GetValueOnly, bool IsLoop, bool& returnisLoop); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetParam_isLoop(bool GetValueOnly, bool IsLoop, bool& returnisLoop); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.SetParam_isAnimEndDestroy - // void SetParam_isAnimEndDestroy(bool GetValueOnly, bool isAnimEndDestroy, bool& returnisAnimEndDestroy); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetParam_isAnimEndDestroy(bool GetValueOnly, bool isAnimEndDestroy, bool& returnisAnimEndDestroy); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.SetParam_effFloats - // void SetParam_effFloats(bool GetValueOnly, TArray& effFloats, TArray& returneffFloats); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetParam_effFloats(bool GetValueOnly, TArray& effFloats, TArray& returneffFloats); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.SetParam_effObjects - // void SetParam_effObjects(bool GetValueOnly, TArray& effObjects, TArray& returneffObjects); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetParam_effObjects(bool GetValueOnly, TArray& effObjects, TArray& returneffObjects); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.SetupSoundInfo - // void SetupSoundInfo(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetupSoundInfo(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.EffectAnimIn - // void EffectAnimIn(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimIn(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.EffectAnimEndStart - // void EffectAnimEndStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimEndStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.EffectAnimEndComplete - // void EffectAnimEndComplete(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimEndComplete(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectParamUpdate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.Event_TimerDestroyEffectActor - // void Event_TimerDestroyEffectActor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void Event_TimerDestroyEffectActor(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.Check_isLoop - // void Check_isLoop(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void Check_isLoop(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.ParStart - // void ParStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void ParStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.ParLoopEnd - // void ParLoopEnd(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void ParLoopEnd(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.ResetEffectAnim - // void ResetEffectAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void ResetEffectAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.EffectAnimEnd - // void EffectAnimEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.BP_OnLoopEnded - // void BP_OnLoopEnded(); // [0x35d7f00] Event|Public|BlueprintEvent + // void BP_OnLoopEnded(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.BP_Event_PoolObjectInStorage - // void BP_Event_PoolObjectInStorage(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void BP_Event_PoolObjectInStorage(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.BP_Event_PoolObjectRestart - // void BP_Event_PoolObjectRestart(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void BP_Event_PoolObjectRestart(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.BPEvent_SetParamBool - // void BPEvent_SetParamBool(FName& _name, bool _bool); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void BPEvent_SetParamBool(FName& _name, bool _bool); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Game/Program/Effect/Common/BP_EffectBase_Par.BP_EffectBase_Par_C.ExecuteUbergraph_BP_EffectBase_Par - // void ExecuteUbergraph_BP_EffectBase_Par(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_20/BP_eff_b04_000000.BP_eff_b04_000000_20_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_b04_000000_20_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) + // void ExecuteUbergraph_BP_EffectBase_Par(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Object/obj070001/02/Effect/BP_eff_obj070001_02_00.BP_eff_obj070001_02_00_C @@ -3991,13 +3401,13 @@ class ABP_eff_cmn_e00004_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00004_00/BP_eff_cmn_e00004_00.BP_eff_cmn_e00004_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00004_00/BP_eff_cmn_e00004_00.BP_eff_cmn_e00004_00_C.GetTargetSkeletalMesh - // void GetTargetSkeletalMesh(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void GetTargetSkeletalMesh(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00004_00/BP_eff_cmn_e00004_00.BP_eff_cmn_e00004_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00004_00/BP_eff_cmn_e00004_00.BP_eff_cmn_e00004_00_C.ExecuteUbergraph_BP_eff_cmn_e00004_00 - // void ExecuteUbergraph_BP_eff_cmn_e00004_00(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_cmn_e00004_00(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00006_00/BP_eff_cmn_e00006_00.BP_eff_cmn_e00006_00_C @@ -4012,15 +3422,15 @@ class ABP_eff_cmn_e00006_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00006_00/BP_eff_cmn_e00006_00.BP_eff_cmn_e00006_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00006_00/BP_eff_cmn_e00006_00.BP_eff_cmn_e00006_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00006_00/BP_eff_cmn_e00006_00.BP_eff_cmn_e00006_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00006_00/BP_eff_cmn_e00006_00.BP_eff_cmn_e00006_00_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00006_00/BP_eff_cmn_e00006_00.BP_eff_cmn_e00006_00_C.ExecuteUbergraph_BP_eff_cmn_e00006_00 - // void ExecuteUbergraph_BP_eff_cmn_e00006_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_e00006_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_100000_0b.BP_eff_cmn_100000_0b_C @@ -4044,11 +3454,11 @@ class ABP_eff_cmn_d18001_02_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/BP_eff_cmn_d18001_02.BP_eff_cmn_d18001_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/BP_eff_cmn_d18001_02.BP_eff_cmn_d18001_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/BP_eff_cmn_d18001_02.BP_eff_cmn_d18001_02_C.ExecuteUbergraph_BP_eff_cmn_d18001_02 - // void ExecuteUbergraph_BP_eff_cmn_d18001_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d18001_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b02/BP_eff_b02_000007_01.BP_eff_b02_000007_01_C @@ -4063,11 +3473,52 @@ class ABP_eff_b02_000007_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b02/BP_eff_b02_000007_01.BP_eff_b02_000007_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/BP_eff_b02_000007_01.BP_eff_b02_000007_01_C.ParStart - // void ParStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void ParStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/BP_eff_b02_000007_01.BP_eff_b02_000007_01_C.ExecuteUbergraph_BP_eff_b02_000007_01 - // void ExecuteUbergraph_BP_eff_b02_000007_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b02_000007_01(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_11/BP_eff_cmn_e00005.BP_eff_cmn_e00005_11_C +/// Size: 0x0438 (1080 bytes) (0x000411 - 0x000438) align 8 MaxSize: 0x0438 +class ABP_eff_cmn_e00005_11_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) + FTimerHandle TimerHandle; // 0x0428 (0x0008) + class USkeletalMeshComponent* TargetSkeletalMesh; // 0x0430 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_11/BP_eff_cmn_e00005.BP_eff_cmn_e00005_11_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_11/BP_eff_cmn_e00005.BP_eff_cmn_e00005_11_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_11/BP_eff_cmn_e00005.BP_eff_cmn_e00005_11_C.GetTargetSkeletalMesh + // void GetTargetSkeletalMesh(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_11/BP_eff_cmn_e00005.BP_eff_cmn_e00005_11_C.ExecuteUbergraph_BP_eff_cmn_e00005 + // void ExecuteUbergraph_BP_eff_cmn_e00005(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_11/BP_eff_cmn_e00005.BP_eff_cmn_e00005_13_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cmn_e00005_13_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_20/BP_eff_b04_000000.BP_eff_b04_000000_20_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_b04_000000_20_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000001_10/BP_eff_b04_000001.BP_eff_b04_000001_10_C @@ -4082,13 +3533,13 @@ class ABP_eff_b04_000001_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000001_10/BP_eff_b04_000001.BP_eff_b04_000001_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000001_10/BP_eff_b04_000001.BP_eff_b04_000001_10_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000001_10/BP_eff_b04_000001.BP_eff_b04_000001_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000001_10/BP_eff_b04_000001.BP_eff_b04_000001_10_C.ExecuteUbergraph_BP_eff_b04_000001 - // void ExecuteUbergraph_BP_eff_b04_000001(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000001(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_100000_05.BP_eff_cmn_100000_05_C @@ -4130,11 +3581,20 @@ class ABP_eff_cmn_d1c003_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c003_01/BP_eff_cmn_d1c003_01.BP_eff_cmn_d1c003_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c003_01/BP_eff_cmn_d1c003_01.BP_eff_cmn_d1c003_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c003_01/BP_eff_cmn_d1c003_01.BP_eff_cmn_d1c003_01_C.ExecuteUbergraph_BP_eff_cmn_d1c003_01 - // void ExecuteUbergraph_BP_eff_cmn_d1c003_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d1c003_01(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/c02/BP_eff_c02_04_00.BP_eff_c02_04_00_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_c02_04_00_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* eff_c02_04_00; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_0000f1_00.BP_eff_cmn_0000f1_00_C @@ -4203,11 +3663,11 @@ class ABP_eff_cmn_d12003_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12003_00/BP_eff_cmn_d12003_00.BP_eff_cmn_d12003_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12003_00/BP_eff_cmn_d12003_00.BP_eff_cmn_d12003_00_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12003_00/BP_eff_cmn_d12003_00.BP_eff_cmn_d12003_00_C.ExecuteUbergraph_BP_eff_cmn_d12003_00 - // void ExecuteUbergraph_BP_eff_cmn_d12003_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d12003_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000003_20/BP_eff_b04_000003.BP_eff_b04_000003_20_C @@ -4232,11 +3692,11 @@ class ABP_eff_cmn_100000_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_100000_01.BP_eff_cmn_100000_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_100000_01.BP_eff_cmn_100000_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_100000_01.BP_eff_cmn_100000_01_C.ExecuteUbergraph_BP_eff_cmn_100000_01 - // void ExecuteUbergraph_BP_eff_cmn_100000_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_100000_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000004_20/BP_eff_b04_000004.BP_eff_b04_000004_20_C @@ -4262,13 +3722,13 @@ class ABP_eff_cmn_e00005_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_01/BP_eff_cmn_e00005_01.BP_eff_cmn_e00005_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_01/BP_eff_cmn_e00005_01.BP_eff_cmn_e00005_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_01/BP_eff_cmn_e00005_01.BP_eff_cmn_e00005_01_C.GetTargetSkeletalMesh - // void GetTargetSkeletalMesh(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void GetTargetSkeletalMesh(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_01/BP_eff_cmn_e00005_01.BP_eff_cmn_e00005_01_C.ExecuteUbergraph_BP_eff_cmn_e00005_01 - // void ExecuteUbergraph_BP_eff_cmn_e00005_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_cmn_e00005_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_01/BP_eff_cmn_e00005_03.BP_eff_cmn_e00005_03_C @@ -4352,22 +3812,22 @@ class ABP_eff_c03_04_01_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* eff_c03_04_01; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Life/c04/BP_eff_c04_90_00.BP_eff_c04_90_00_C +/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_00000f_00.BP_eff_cmn_00000f_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_c04_90_00_C : public ABP_EffectBase_Par_C +class ABP_eff_cmn_00000f_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_c04_90_00; // 0x0418 (0x0008) + class UNiagaraComponent* Niagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_00000f_00.BP_eff_cmn_00000f_00_C +/// Class /Game/Graphics/3D/Effect/Life/c04/BP_eff_c04_90_00.BP_eff_c04_90_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_00000f_00_C : public ABP_EffectBase_Par_C +class ABP_eff_c04_90_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UNiagaraComponent* Niagara; // 0x0418 (0x0008) + class UEffectNiagaraComponent* eff_c04_90_00; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Effect/Life/c02/BP_eff_c02_04_02.BP_eff_c02_04_02_C @@ -4490,9 +3950,9 @@ class ABP_eff_b03_000062_03_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000062_03/BP_eff_b03_000062_03.BP_eff_b03_000062_03_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000062_03/BP_eff_b03_000062_03.BP_eff_b03_000062_03_C.ExecuteUbergraph_BP_eff_b03_000062_03 - // void ExecuteUbergraph_BP_eff_b03_000062_03(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000062_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/c04/BP_eff_c04_90_01.BP_eff_c04_90_01_C @@ -4504,22 +3964,22 @@ class ABP_eff_c04_90_01_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* eff_c04_90_01; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000042_00.BP_eff_cmn_000042_00_C +/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_100000_0c.BP_eff_cmn_100000_0c_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_000042_00_C : public ABP_EffectBase_Par_C +class ABP_eff_cmn_100000_0c_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_cmn_000042_00; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_100000_0c.BP_eff_cmn_100000_0c_C +/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000042_00.BP_eff_cmn_000042_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_100000_0c_C : public ABP_EffectBase_Par_C +class ABP_eff_cmn_000042_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) + class UEffectNiagaraComponent* eff_cmn_000042_00; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_00004a.BP_eff_cmn_00004a_40_C @@ -4598,20 +4058,20 @@ class ABP_eff_cmn_000100_11_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000100.BP_eff_cmn_000100_11_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000100.BP_eff_cmn_000100_11_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000100.BP_eff_cmn_000100_11_C.ExecuteUbergraph_BP_eff_cmn_000100 - // void ExecuteUbergraph_BP_eff_cmn_000100(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_000100(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_100000.BP_eff_cmn_100000_10_C +/// Class /Game/Graphics/3D/Effect/Life/c04/BP_eff_c04_04_00.BP_eff_c04_04_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_100000_10_C : public ABP_EffectBase_Par_C +class ABP_eff_c04_04_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) + class UEffectNiagaraComponent* eff_c04_01_00; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_100000_02.BP_eff_cmn_100000_02_C @@ -4623,6 +4083,15 @@ class ABP_eff_cmn_100000_02_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; +/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_100000.BP_eff_cmn_100000_10_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cmn_100000_10_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) +}; + /// Class /Game/Graphics/3D/Effect/Life/c03/BP_eff_c03_20_00.BP_eff_c03_20_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_c03_20_00_C : public ABP_EffectBase_Par_C @@ -4645,11 +4114,20 @@ class ABP_eff_cmn_100000_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_100000_00.BP_eff_cmn_100000_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_100000_00.BP_eff_cmn_100000_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_100000_00.BP_eff_cmn_100000_00_C.ExecuteUbergraph_BP_eff_cmn_100000_00 - // void ExecuteUbergraph_BP_eff_cmn_100000_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_100000_00(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_100000_0a.BP_eff_cmn_100000_0a_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cmn_100000_0a_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Effect/Cam/BP_eff_cam_map200100_00.BP_eff_cam_map200100_00_C @@ -4661,13 +4139,24 @@ class ABP_eff_cam_map200100_00_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* eff_cam_000000; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_100000_0a.BP_eff_cmn_100000_0a_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_100000_0a_C : public ABP_EffectBase_Par_C +/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000101_00.BP_eff_cmn_000101_00_C +/// Size: 0x0430 (1072 bytes) (0x000411 - 0x000430) align 8 MaxSize: 0x0430 +class ABP_eff_cmn_000101_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) + class UNiagaraComponent* Niagara; // 0x0420 (0x0008) + double DestroyTime; // 0x0428 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000101_00.BP_eff_cmn_000101_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000101_00.BP_eff_cmn_000101_00_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000101_00.BP_eff_cmn_000101_00_C.ExecuteUbergraph_BP_eff_cmn_000101_00 + // void ExecuteUbergraph_BP_eff_cmn_000101_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000006_20/BP_eff_b04_000006.BP_eff_b04_000006_20_C @@ -4691,13 +4180,13 @@ class ABP_eff_b04_000000_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_10/BP_eff_b04_000000.BP_eff_b04_000000_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_10/BP_eff_b04_000000.BP_eff_b04_000000_10_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_10/BP_eff_b04_000000.BP_eff_b04_000000_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_10/BP_eff_b04_000000.BP_eff_b04_000000_10_C.ExecuteUbergraph_BP_eff_b04_000000 - // void ExecuteUbergraph_BP_eff_b04_000000(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000000(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/c02/BP_eff_c02_06_00.BP_eff_c02_06_00_C @@ -4758,9 +4247,9 @@ class ABP_eff_cmn_000012_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000012_00.BP_eff_cmn_000012_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000012_00.BP_eff_cmn_000012_00_C.ExecuteUbergraph_BP_eff_cmn_000012_00 - // void ExecuteUbergraph_BP_eff_cmn_000012_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_000012_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1b000_02/BP_eff_cmn_d1b000_02.BP_eff_cmn_d1b000_02_C @@ -4781,6 +4270,15 @@ class ABP_eff_c01_04_01_C : public ABP_EffectBase_Par_C class UNiagaraComponent* Niagara; // 0x0418 (0x0008) }; +/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000030_00.BP_eff_cmn_000030_00_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cmn_000030_00_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) +}; + /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1b000_01/BP_eff_cmn_d1b000_01.BP_eff_cmn_d1b000_01_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_cmn_d1b000_01_C : public ABP_EffectBase_Par_C @@ -4821,11 +4319,11 @@ class ABP_eff_cmn_000100_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000100_01.BP_eff_cmn_000100_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000100_01.BP_eff_cmn_000100_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000100_01.BP_eff_cmn_000100_01_C.ExecuteUbergraph_BP_eff_cmn_000100_01 - // void ExecuteUbergraph_BP_eff_cmn_000100_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_000100_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/c04/BP_eff_c04_99_00.BP_eff_c04_99_00_C @@ -4900,15 +4398,6 @@ class ABP_eff_b02_000005_01_2_C : public ABP_EffectBase_Par_C class UNiagaraComponent* Niagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000020_00.BP_eff_cmn_000020_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_000020_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) -}; - /// Class /Game/Graphics/3D/Effect/Life/c04/BP_eff_c04_99_03.BP_eff_c04_99_03_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_c04_99_03_C : public ABP_EffectBase_Par_C @@ -5116,24 +4605,6 @@ class ABP_eff_cmn_00004a_20_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* eff_cmn_000045_00; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Life/c02/BP_eff_c02_00_00.BP_eff_c02_00_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_c02_00_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_c02_00_00; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Effect/Life/c02/BP_eff_c02_00_01.BP_eff_c02_00_01_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_c02_00_01_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_c02_00; // 0x0418 (0x0008) -}; - /// Class /Game/Graphics/3D/Effect/Life/b02/BP_eff_b02_000005_00.BP_eff_b02_000005_00_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 class ABP_eff_b02_000005_00_C : public ABP_EffectBase_Par_C @@ -5146,11 +4617,11 @@ class ABP_eff_b02_000005_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b02/BP_eff_b02_000005_00.BP_eff_b02_000005_00_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/BP_eff_b02_000005_00.BP_eff_b02_000005_00_C.ParStart - // void ParStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void ParStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/BP_eff_b02_000005_00.BP_eff_b02_000005_00_C.ExecuteUbergraph_BP_eff_b02_000005_00 - // void ExecuteUbergraph_BP_eff_b02_000005_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b02_000005_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/c02/BP_eff_c02_21_00.BP_eff_c02_21_00_C @@ -5198,22 +4669,22 @@ class ABP_eff_c01_06_00_C : public ABP_EffectBase_Par_C class UNiagaraComponent* Niagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Life/c04/BP_eff_c04_06_01.BP_eff_c04_06_01_C +/// Class /Game/Graphics/3D/Effect/Life/c02/BP_eff_c02_23_00.BP_eff_c02_23_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_c04_06_01_C : public ABP_EffectBase_Par_C +class ABP_eff_c02_23_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_c04_06_01; // 0x0418 (0x0008) + class UNiagaraComponent* Niagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Life/c02/BP_eff_c02_23_00.BP_eff_c02_23_00_C +/// Class /Game/Graphics/3D/Effect/Life/c04/BP_eff_c04_06_01.BP_eff_c04_06_01_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_c02_23_00_C : public ABP_EffectBase_Par_C +class ABP_eff_c04_06_01_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UNiagaraComponent* Niagara; // 0x0418 (0x0008) + class UEffectNiagaraComponent* eff_c04_06_01; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_1/BP_eff_b02_000005_00.BP_eff_b02_000005_00_1_C @@ -5228,11 +4699,11 @@ class ABP_eff_b02_000005_00_1_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_1/BP_eff_b02_000005_00.BP_eff_b02_000005_00_1_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_1/BP_eff_b02_000005_00.BP_eff_b02_000005_00_1_C.ParStart - // void ParStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void ParStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_1/BP_eff_b02_000005_00.BP_eff_b02_000005_00_1_C.ExecuteUbergraph_BP_eff_b02_000005_00 - // void ExecuteUbergraph_BP_eff_b02_000005_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b02_000005_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/c01/BP_eff_c01_02_00.BP_eff_c01_02_00_C @@ -5244,15 +4715,6 @@ class ABP_eff_c01_02_00_C : public ABP_EffectBase_Par_C class UNiagaraComponent* Niagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Life/b00/BP_eff_b00_000002_00.BP_eff_b00_000002_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_b00_000002_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UNiagaraComponent* Niagara; // 0x0418 (0x0008) -}; - /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000020.BP_eff_cmn_000020_10_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_cmn_000020_10_C : public ABP_EffectBase_Par_C @@ -5271,6 +4733,15 @@ class ABP_eff_c03_50_00_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* eff_c03_50_00; // 0x0418 (0x0008) }; +/// Class /Game/Graphics/3D/Effect/Life/b00/BP_eff_b00_000002_00.BP_eff_b00_000002_00_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_b00_000002_00_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UNiagaraComponent* Niagara; // 0x0418 (0x0008) +}; + /// Class /Game/Graphics/3D/Effect/Life/c01/BP_eff_c01_01_00.BP_eff_c01_01_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_c01_01_00_C : public ABP_EffectBase_Par_C @@ -5352,18 +4823,18 @@ class ABP_eff_cmn_000011_00_C : public ABP_EffectBase_Par_C class UNiagaraComponent* Niagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000000_00.BP_eff_cmn_000000_00_C +/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000000_01.BP_eff_cmn_000000_01_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_000000_00_C : public ABP_EffectBase_Par_C +class ABP_eff_cmn_000000_01_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000000_01.BP_eff_cmn_000000_01_C +/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000000_00.BP_eff_cmn_000000_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_000000_01_C : public ABP_EffectBase_Par_C +class ABP_eff_cmn_000000_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -5406,6 +4877,33 @@ class ABP_eff_cmn_00000e_01_C : public ABP_EffectBase_Par_C class UNiagaraComponent* Niagara; // 0x0418 (0x0008) }; +/// Class /Game/Graphics/3D/Effect/Life/c02/BP_eff_c02_00_00.BP_eff_c02_00_00_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_c02_00_00_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* eff_c02_00_00; // 0x0418 (0x0008) +}; + +/// Class /Game/Graphics/3D/Effect/Life/c02/BP_eff_c02_00_01.BP_eff_c02_00_01_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_c02_00_01_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* eff_c02_00; // 0x0418 (0x0008) +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_0000f2_00.BP_eff_cmn_0000f2_00_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cmn_0000f2_00_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) +}; + /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000002_00.BP_eff_cmn_000002_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_cmn_000002_00_C : public ABP_EffectBase_Par_C @@ -5460,9 +4958,56 @@ class ABP_eff_c02_06_01_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* eff_c02_00_00; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_0000f2_00.BP_eff_cmn_0000f2_00_C +/// Class /Game/Graphics/3D/Object/obj070002/00/Effect/BP_eff_obj070002_00_01.BP_eff_obj070002_00_01_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_0000f2_00_C : public ABP_EffectBase_Par_C +class ABP_eff_obj070002_00_01_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* eff_obj070002_00_01; // 0x0418 (0x0008) +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000101_01.BP_eff_cmn_000101_01_C +/// Size: 0x0430 (1072 bytes) (0x000411 - 0x000430) align 8 MaxSize: 0x0430 +class ABP_eff_cmn_000101_01_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) + class UNiagaraComponent* Niagara; // 0x0420 (0x0008) + double DestroyTime; // 0x0428 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000101_01.BP_eff_cmn_000101_01_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000101_01.BP_eff_cmn_000101_01_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000101_01.BP_eff_cmn_000101_01_C.ExecuteUbergraph_BP_eff_cmn_000101_01 + // void ExecuteUbergraph_BP_eff_cmn_000101_01(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/c04/BP_eff_c04_05_00.BP_eff_c04_05_00_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_c04_05_00_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* eff_c04_01_00; // 0x0418 (0x0008) +}; + +/// Class /Game/Graphics/3D/Effect/Life/c02/BP_eff_c02_05_00.BP_eff_c02_05_00_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_c02_05_00_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* eff_c02_00_00; // 0x0418 (0x0008) +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000020_01.BP_eff_cmn_000020_01_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cmn_000020_01_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -5481,13 +5026,13 @@ class ABP_eff_cmn_d18012_02_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/BP_eff_cmn_d18012_02.BP_eff_cmn_d18012_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/BP_eff_cmn_d18012_02.BP_eff_cmn_d18012_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/BP_eff_cmn_d18012_02.BP_eff_cmn_d18012_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/BP_eff_cmn_d18012_02.BP_eff_cmn_d18012_02_C.ExecuteUbergraph_BP_eff_cmn_d18012_02 - // void ExecuteUbergraph_BP_eff_cmn_d18012_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d18012_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_02.BP_eff_cmn_d18020_02_C @@ -5502,13 +5047,13 @@ class ABP_eff_cmn_d18020_02_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_02.BP_eff_cmn_d18020_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_02.BP_eff_cmn_d18020_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_02.BP_eff_cmn_d18020_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_02.BP_eff_cmn_d18020_02_C.ExecuteUbergraph_BP_eff_cmn_d18020_02 - // void ExecuteUbergraph_BP_eff_cmn_d18020_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d18020_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_02.BP_eff_cmn_d18021_02_C @@ -5523,13 +5068,13 @@ class ABP_eff_cmn_d18021_02_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_02.BP_eff_cmn_d18021_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_02.BP_eff_cmn_d18021_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_02.BP_eff_cmn_d18021_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_02.BP_eff_cmn_d18021_02_C.ExecuteUbergraph_BP_eff_cmn_d18021_02 - // void ExecuteUbergraph_BP_eff_cmn_d18021_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d18021_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_02.BP_eff_cmn_d18022_02_C @@ -5544,13 +5089,13 @@ class ABP_eff_cmn_d18022_02_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_02.BP_eff_cmn_d18022_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_02.BP_eff_cmn_d18022_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_02.BP_eff_cmn_d18022_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_02.BP_eff_cmn_d18022_02_C.ExecuteUbergraph_BP_eff_cmn_d18022_02 - // void ExecuteUbergraph_BP_eff_cmn_d18022_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d18022_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_02.BP_eff_cmn_d18023_02_C @@ -5565,13 +5110,13 @@ class ABP_eff_cmn_d18023_02_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_02.BP_eff_cmn_d18023_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_02.BP_eff_cmn_d18023_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_02.BP_eff_cmn_d18023_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_02.BP_eff_cmn_d18023_02_C.ExecuteUbergraph_BP_eff_cmn_d18023_02 - // void ExecuteUbergraph_BP_eff_cmn_d18023_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d18023_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_02.BP_eff_cmn_d18010_02_C @@ -5586,18 +5131,18 @@ class ABP_eff_cmn_d18010_02_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_02.BP_eff_cmn_d18010_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_02.BP_eff_cmn_d18010_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_02.BP_eff_cmn_d18010_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_02.BP_eff_cmn_d18010_02_C.ExecuteUbergraph_BP_eff_cmn_d18010_02 - // void ExecuteUbergraph_BP_eff_cmn_d18010_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d18010_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/BP_eff_cmn_d18013_02.BP_eff_cmn_d18013_02_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_02.BP_eff_cmn_d18011_02_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cmn_d18013_02_C : public ABP_EffectBase_Par_C +class ABP_eff_cmn_d18011_02_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -5606,19 +5151,19 @@ class ABP_eff_cmn_d18013_02_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/BP_eff_cmn_d18013_02.BP_eff_cmn_d18013_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/BP_eff_cmn_d18013_02.BP_eff_cmn_d18013_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/BP_eff_cmn_d18013_02.BP_eff_cmn_d18013_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/BP_eff_cmn_d18013_02.BP_eff_cmn_d18013_02_C.ExecuteUbergraph_BP_eff_cmn_d18013_02 - // void ExecuteUbergraph_BP_eff_cmn_d18013_02(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_02.BP_eff_cmn_d18011_02_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_02.BP_eff_cmn_d18011_02_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_02.BP_eff_cmn_d18011_02_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_02.BP_eff_cmn_d18011_02_C.ExecuteUbergraph_BP_eff_cmn_d18011_02 + // void ExecuteUbergraph_BP_eff_cmn_d18011_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_02.BP_eff_cmn_d18011_02_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/BP_eff_cmn_d18013_02.BP_eff_cmn_d18013_02_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cmn_d18011_02_C : public ABP_EffectBase_Par_C +class ABP_eff_cmn_d18013_02_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -5627,14 +5172,14 @@ class ABP_eff_cmn_d18011_02_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_02.BP_eff_cmn_d18011_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_02.BP_eff_cmn_d18011_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_02.BP_eff_cmn_d18011_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_02.BP_eff_cmn_d18011_02_C.ExecuteUbergraph_BP_eff_cmn_d18011_02 - // void ExecuteUbergraph_BP_eff_cmn_d18011_02(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/BP_eff_cmn_d18013_02.BP_eff_cmn_d18013_02_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/BP_eff_cmn_d18013_02.BP_eff_cmn_d18013_02_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/BP_eff_cmn_d18013_02.BP_eff_cmn_d18013_02_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/BP_eff_cmn_d18013_02.BP_eff_cmn_d18013_02_C.ExecuteUbergraph_BP_eff_cmn_d18013_02 + // void ExecuteUbergraph_BP_eff_cmn_d18013_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C @@ -5679,51 +5224,51 @@ class UEffect_InLoopOut_AnimBP_C : public UEffectAnimInstance /// Functions // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.SetParam_effObjects - // void SetParam_effObjects(bool GetValueOnly, TArray& effObjects, TArray& returneffObjects); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetParam_effObjects(bool GetValueOnly, TArray& effObjects, TArray& returneffObjects); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.SetParam_effFloats - // void SetParam_effFloats(bool GetValueOnly, TArray& effFloats, TArray& returneffFloats); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetParam_effFloats(bool GetValueOnly, TArray& effFloats, TArray& returneffFloats); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.SetParam_isLoop - // void SetParam_isLoop(bool GetValueOnly, bool IsLoop, bool& returnisLoop); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetParam_isLoop(bool GetValueOnly, bool IsLoop, bool& returnisLoop); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.SetParam_isAnimEndDestroy - // void SetParam_isAnimEndDestroy(bool GetValueOnly, bool isAnimEndDestroy, bool& returnisAnimEndDestroy); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetParam_isAnimEndDestroy(bool GetValueOnly, bool isAnimEndDestroy, bool& returnisAnimEndDestroy); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent + // void AnimGraph(FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.Out_SequencePlayer_OnUpdate - // void Out_SequencePlayer_OnUpdate(FAnimUpdateContext& Context, FAnimNodeReference& Node); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // void Out_SequencePlayer_OnUpdate(FAnimUpdateContext& Context, FAnimNodeReference& Node); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.Loop_SequencePlayer_OnUpdate - // void Loop_SequencePlayer_OnUpdate(FAnimUpdateContext& Context, FAnimNodeReference& Node); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // void Loop_SequencePlayer_OnUpdate(FAnimUpdateContext& Context, FAnimNodeReference& Node); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.In_SequencePlayer_OnUpdate - // void In_SequencePlayer_OnUpdate(FAnimUpdateContext& Context, FAnimNodeReference& Node); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // void In_SequencePlayer_OnUpdate(FAnimUpdateContext& Context, FAnimNodeReference& Node); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.ResetEffectAnim - // void ResetEffectAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void ResetEffectAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Effect_InLoopOut_AnimBP_AnimGraphNode_SequencePlayer_42D1DF2844D803F03612AFBEE2225F69 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Effect_InLoopOut_AnimBP_AnimGraphNode_SequencePlayer_42D1DF2844D803F03612AFBEE2225F69(); // [0x35d7f00] BlueprintEvent + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Effect_InLoopOut_AnimBP_AnimGraphNode_SequencePlayer_42D1DF2844D803F03612AFBEE2225F69(); // [0x3617e10] BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.AnimNotify_OutEnd - // void AnimNotify_OutEnd(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_OutEnd(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectParamUpdate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.BlueprintBeginPlay - // void BlueprintBeginPlay(); // [0x35d7f00] Event|Public|BlueprintEvent + // void BlueprintBeginPlay(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.AnimNotify_EV_InStart - // void AnimNotify_EV_InStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_EV_InStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.AnimNotify_EV_LoopStart - // void AnimNotify_EV_LoopStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_EV_LoopStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.AnimNotify_EV_OutStart - // void AnimNotify_EV_OutStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_EV_OutStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.EffectAnimEndComplete - // void EffectAnimEndComplete(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimEndComplete(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.EffectAnimEnd - // void EffectAnimEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.EffectAnimEndStart - // void EffectAnimEndStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimEndStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.EffectAnimIn - // void EffectAnimIn(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimIn(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.ExecuteUbergraph_Effect_InLoopOut_AnimBP - // void ExecuteUbergraph_Effect_InLoopOut_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_Effect_InLoopOut_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_5/eff_b03_000020_11_5_AnimBP.eff_b03_000020_11_5_AnimBP_C @@ -5848,23 +5393,23 @@ class ABP_eff_cmn_c00010_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00010_00/BP_eff_cmn_c00010_00.BP_eff_cmn_c00010_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00010_00/BP_eff_cmn_c00010_00.BP_eff_cmn_c00010_00_C.timeLine__FinishedFunc - // void timeLine__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00010_00/BP_eff_cmn_c00010_00.BP_eff_cmn_c00010_00_C.timeLine__UpdateFunc - // void timeLine__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00010_00/BP_eff_cmn_c00010_00.BP_eff_cmn_c00010_00_C.timeLine__loop__EventFunc - // void timeLine__loop__EventFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__loop__EventFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00010_00/BP_eff_cmn_c00010_00.BP_eff_cmn_c00010_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00010_00/BP_eff_cmn_c00010_00.BP_eff_cmn_c00010_00_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00010_00/BP_eff_cmn_c00010_00.BP_eff_cmn_c00010_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00010_00/BP_eff_cmn_c00010_00.BP_eff_cmn_c00010_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00010_00/BP_eff_cmn_c00010_00.BP_eff_cmn_c00010_00_C.ExecuteUbergraph_BP_eff_cmn_c00010_00 - // void ExecuteUbergraph_BP_eff_cmn_c00010_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_c00010_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_5/eff_b04_000010_02_5_AnimBP.eff_b04_000010_02_5_AnimBP_C @@ -5937,16 +5482,16 @@ class Ueff_b03_000020_11_1_AnimBP_C : public UEffect_InLoopOut_AnimBP_C public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/eff_cmn_d18020_01_sub1_AnimBP.eff_cmn_d18020_01_sub1_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/eff_cmn_d18020_01_AnimBP.eff_cmn_d18020_01_AnimBP_C /// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18020_01_sub1_AnimBP_C : public UEffect_InLoopOut_AnimBP_C +class Ueff_cmn_d18020_01_AnimBP_C : public UEffect_InLoopOut_AnimBP_C { public: }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/eff_cmn_d18020_01_AnimBP.eff_cmn_d18020_01_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/eff_cmn_d18020_01_sub1_AnimBP.eff_cmn_d18020_01_sub1_AnimBP_C /// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18020_01_AnimBP_C : public UEffect_InLoopOut_AnimBP_C +class Ueff_cmn_d18020_01_sub1_AnimBP_C : public UEffect_InLoopOut_AnimBP_C { public: }; @@ -5965,6 +5510,20 @@ class Ueff_cmn_d18022_01_sub1_AnimBP_C : public UEffect_InLoopOut_AnimBP_C public: }; +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/_sub/eff_cmn_d18022_03_sub1/eff_cmn_d18022_03_sub1_AnimBP.eff_cmn_d18022_03_sub1_AnimBP_C +/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 +class Ueff_cmn_d18022_03_sub1_AnimBP_C : public UEffect_InLoopOut_AnimBP_C +{ +public: +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/eff_cmn_d18022_03_AnimBP.eff_cmn_d18022_03_AnimBP_C +/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 +class Ueff_cmn_d18022_03_AnimBP_C : public UEffect_InLoopOut_AnimBP_C +{ +public: +}; + /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/eff_cmn_d18023_01_AnimBP.eff_cmn_d18023_01_AnimBP_C /// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 class Ueff_cmn_d18023_01_AnimBP_C : public UEffect_InLoopOut_AnimBP_C @@ -6021,6 +5580,13 @@ class Ueff_cmn_d1c001_21_AnimBP_C : public UEffect_InLoopOut_AnimBP_C public: }; +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_00/eff_cmn_f00034_00_AnimBP.eff_cmn_f00034_00_AnimBP_C +/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 +class Ueff_cmn_f00034_00_AnimBP_C : public UEffect_InLoopOut_AnimBP_C +{ +public: +}; + /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_4/eff_b03_000001_10_4_AnimBP.eff_b03_000001_10_4_AnimBP_C /// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 class Ueff_b03_000001_10_4_AnimBP_C : public UEffect_InLoopOut_AnimBP_C @@ -6119,6 +5685,13 @@ class Ueff_cmn_d18003_00_AnimBP_C : public UEffect_InLoopOut_AnimBP_C public: }; +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00031_00/eff_cmn_f00031_00_AnimBP.eff_cmn_f00031_00_AnimBP_C +/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 +class Ueff_cmn_f00031_00_AnimBP_C : public UEffect_InLoopOut_AnimBP_C +{ +public: +}; + /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_3/eff_b04_000010_02_3_AnimBP.eff_b04_000010_02_3_AnimBP_C /// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 class Ueff_b04_000010_02_3_AnimBP_C : public UEffect_InLoopOut_AnimBP_C @@ -6175,6 +5748,13 @@ class Ueff_b04_000020_02_1_AnimBP_C : public UEffect_InLoopOut_AnimBP_C public: }; +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00030_00/eff_cmn_f00030_00_AnimBP.eff_cmn_f00030_00_AnimBP_C +/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 +class Ueff_cmn_f00030_00_AnimBP_C : public UEffect_InLoopOut_AnimBP_C +{ +public: +}; + /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_1/eff_b03_000001_10_1_AnimBP.eff_b03_000001_10_1_AnimBP_C /// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 class Ueff_b03_000001_10_1_AnimBP_C : public UEffect_InLoopOut_AnimBP_C @@ -6189,6 +5769,13 @@ class Ueff_b03_000000_01_AnimBP_C : public UEffect_InLoopOut_AnimBP_C public: }; +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00032_00/eff_cmn_f00032_00_AnimBP.eff_cmn_f00032_00_AnimBP_C +/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 +class Ueff_cmn_f00032_00_AnimBP_C : public UEffect_InLoopOut_AnimBP_C +{ +public: +}; + /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00011_00/eff_cmn_f00011_00_AnimBP.eff_cmn_f00011_00_AnimBP_C /// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 class Ueff_cmn_f00011_00_AnimBP_C : public UEffect_InLoopOut_AnimBP_C @@ -6273,6 +5860,13 @@ class Ueff_cmn_f00004_01_AnimBP_C : public UEffect_InLoopOut_AnimBP_C public: }; +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_02/eff_cmn_f00034_02_AnimBP.eff_cmn_f00034_02_AnimBP_C +/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 +class Ueff_cmn_f00034_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C +{ +public: +}; + /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00013_00/eff_cmn_f00013_00_AnimBP.eff_cmn_f00013_00_AnimBP_C /// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 class Ueff_cmn_f00013_00_AnimBP_C : public UEffect_InLoopOut_AnimBP_C @@ -6280,6 +5874,13 @@ class Ueff_cmn_f00013_00_AnimBP_C : public UEffect_InLoopOut_AnimBP_C public: }; +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_03/eff_cmn_f00034_03_AnimBP.eff_cmn_f00034_03_AnimBP_C +/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 +class Ueff_cmn_f00034_03_AnimBP_C : public UEffect_InLoopOut_AnimBP_C +{ +public: +}; + /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00002_00/eff_cmn_f00002_00_AnimBP.eff_cmn_f00002_00_AnimBP_C /// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 class Ueff_cmn_f00002_00_AnimBP_C : public UEffect_InLoopOut_AnimBP_C @@ -6294,6 +5895,13 @@ class Ueff_cmn_f00004_03_AnimBP_C : public UEffect_InLoopOut_AnimBP_C public: }; +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_01/eff_cmn_f00034_01_AnimBP.eff_cmn_f00034_01_AnimBP_C +/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 +class Ueff_cmn_f00034_01_AnimBP_C : public UEffect_InLoopOut_AnimBP_C +{ +public: +}; + /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000061_00/eff_cmn_000061_00_AnimBP.eff_cmn_000061_00_AnimBP_C /// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 class Ueff_cmn_000061_00_AnimBP_C : public UEffect_InLoopOut_AnimBP_C @@ -6315,6 +5923,13 @@ class Ueff_cmn_f00020_00_AnimBP_C : public UEffect_InLoopOut_AnimBP_C public: }; +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00033_00/eff_cmn_f00033_00_AnimBP.eff_cmn_f00033_00_AnimBP_C +/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 +class Ueff_cmn_f00033_00_AnimBP_C : public UEffect_InLoopOut_AnimBP_C +{ +public: +}; + /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_6/eff_b03_000000_01_6_AnimBP.eff_b03_000000_01_6_AnimBP_C /// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 class Ueff_b03_000000_01_6_AnimBP_C : public UEffect_InLoopOut_AnimBP_C @@ -6354,15 +5969,15 @@ class ABP_eff_cmn_d1c004_02_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_02/BP_eff_cmn_d1c004_02.BP_eff_cmn_d1c004_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_02/BP_eff_cmn_d1c004_02.BP_eff_cmn_d1c004_02_C.scr_anim__FinishedFunc - // void scr_anim__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void scr_anim__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_02/BP_eff_cmn_d1c004_02.BP_eff_cmn_d1c004_02_C.scr_anim__UpdateFunc - // void scr_anim__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void scr_anim__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_02/BP_eff_cmn_d1c004_02.BP_eff_cmn_d1c004_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_02/BP_eff_cmn_d1c004_02.BP_eff_cmn_d1c004_02_C.ExecuteUbergraph_BP_eff_cmn_d1c004_02 - // void ExecuteUbergraph_BP_eff_cmn_d1c004_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d1c004_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_20/eff_cmn_000046_20_AnimBP.eff_cmn_000046_20_AnimBP_C @@ -6475,49 +6090,17 @@ class ABP_eff_cmn_00004b_10_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_10/BP_eff_cmn_00004b.BP_eff_cmn_00004b_10_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_10/BP_eff_cmn_00004b.BP_eff_cmn_00004b_10_C.�0�0�0�0�0�0_ - // void _0_0_0_0_0_0_(); // [0x35d7f00] BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_10/BP_eff_cmn_00004b.BP_eff_cmn_00004b_10_C.¿0¤0à0é0¤0ó0_ + // void _0_0_0_0_0_0_(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_10/BP_eff_cmn_00004b.BP_eff_cmn_00004b_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_10/BP_eff_cmn_00004b.BP_eff_cmn_00004b_10_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_10/BP_eff_cmn_00004b.BP_eff_cmn_00004b_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_10/BP_eff_cmn_00004b.BP_eff_cmn_00004b_10_C.ExecuteUbergraph_BP_eff_cmn_00004b - // void ExecuteUbergraph_BP_eff_cmn_00004b(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01/BP_eff_b03_000000_01.BP_eff_b03_000000_01_C -/// Size: 0x0410 (1040 bytes) (0x000401 - 0x000410) align 8 MaxSize: 0x0410 -class ABP_eff_b03_000000_01_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01/BP_eff_b03_000000_01.BP_eff_b03_000000_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01/BP_eff_b03_000000_01.BP_eff_b03_000000_01_C.ExecuteUbergraph_BP_eff_b03_000000_01 - // void ExecuteUbergraph_BP_eff_b03_000000_01(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_2/BP_eff_b03_000000_01.BP_eff_b03_000000_01_2_C -/// Size: 0x0410 (1040 bytes) (0x000401 - 0x000410) align 8 MaxSize: 0x0410 -class ABP_eff_b03_000000_01_2_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_2/BP_eff_b03_000000_01.BP_eff_b03_000000_01_2_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_2/BP_eff_b03_000000_01.BP_eff_b03_000000_01_2_C.ExecuteUbergraph_BP_eff_b03_000000_01 - // void ExecuteUbergraph_BP_eff_b03_000000_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_00004b(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_20/BP_eff_cmn_00004b.BP_eff_cmn_00004b_20_C @@ -6539,17 +6122,49 @@ class ABP_eff_cmn_00004b_20_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_20/BP_eff_cmn_00004b.BP_eff_cmn_00004b_20_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_20/BP_eff_cmn_00004b.BP_eff_cmn_00004b_20_C.�0�0�0�0�0�0_ - // void _0_0_0_0_0_0_(); // [0x35d7f00] BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_20/BP_eff_cmn_00004b.BP_eff_cmn_00004b_20_C.¿0¤0à0é0¤0ó0_ + // void _0_0_0_0_0_0_(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_20/BP_eff_cmn_00004b.BP_eff_cmn_00004b_20_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_20/BP_eff_cmn_00004b.BP_eff_cmn_00004b_20_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_20/BP_eff_cmn_00004b.BP_eff_cmn_00004b_20_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_20/BP_eff_cmn_00004b.BP_eff_cmn_00004b_20_C.ExecuteUbergraph_BP_eff_cmn_00004b - // void ExecuteUbergraph_BP_eff_cmn_00004b(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_00004b(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01/BP_eff_b03_000000_01.BP_eff_b03_000000_01_C +/// Size: 0x0410 (1040 bytes) (0x000401 - 0x000410) align 8 MaxSize: 0x0410 +class ABP_eff_b03_000000_01_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01/BP_eff_b03_000000_01.BP_eff_b03_000000_01_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01/BP_eff_b03_000000_01.BP_eff_b03_000000_01_C.ExecuteUbergraph_BP_eff_b03_000000_01 + // void ExecuteUbergraph_BP_eff_b03_000000_01(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_2/BP_eff_b03_000000_01.BP_eff_b03_000000_01_2_C +/// Size: 0x0410 (1040 bytes) (0x000401 - 0x000410) align 8 MaxSize: 0x0410 +class ABP_eff_b03_000000_01_2_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_2/BP_eff_b03_000000_01.BP_eff_b03_000000_01_2_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_2/BP_eff_b03_000000_01.BP_eff_b03_000000_01_2_C.ExecuteUbergraph_BP_eff_b03_000000_01 + // void ExecuteUbergraph_BP_eff_b03_000000_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_3/BP_eff_b03_000000_01.BP_eff_b03_000000_01_3_C @@ -6563,9 +6178,9 @@ class ABP_eff_b03_000000_01_3_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_3/BP_eff_b03_000000_01.BP_eff_b03_000000_01_3_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_3/BP_eff_b03_000000_01.BP_eff_b03_000000_01_3_C.ExecuteUbergraph_BP_eff_b03_000000_01 - // void ExecuteUbergraph_BP_eff_b03_000000_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000000_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_04/BP_eff_cmn_d1c007_04.BP_eff_cmn_d1c007_04_C @@ -6586,15 +6201,15 @@ class ABP_eff_cmn_d1c007_04_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_04/BP_eff_cmn_d1c007_04.BP_eff_cmn_d1c007_04_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_04/BP_eff_cmn_d1c007_04.BP_eff_cmn_d1c007_04_C.scr_anim__FinishedFunc - // void scr_anim__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void scr_anim__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_04/BP_eff_cmn_d1c007_04.BP_eff_cmn_d1c007_04_C.scr_anim__UpdateFunc - // void scr_anim__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void scr_anim__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_04/BP_eff_cmn_d1c007_04.BP_eff_cmn_d1c007_04_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_04/BP_eff_cmn_d1c007_04.BP_eff_cmn_d1c007_04_C.ExecuteUbergraph_BP_eff_cmn_d1c007_04 - // void ExecuteUbergraph_BP_eff_cmn_d1c007_04(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d1c007_04(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_01/BP_eff_cmn_d1c004_01.BP_eff_cmn_d1c004_01_C @@ -6615,15 +6230,15 @@ class ABP_eff_cmn_d1c004_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_01/BP_eff_cmn_d1c004_01.BP_eff_cmn_d1c004_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_01/BP_eff_cmn_d1c004_01.BP_eff_cmn_d1c004_01_C.scr_anim__FinishedFunc - // void scr_anim__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void scr_anim__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_01/BP_eff_cmn_d1c004_01.BP_eff_cmn_d1c004_01_C.scr_anim__UpdateFunc - // void scr_anim__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void scr_anim__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_01/BP_eff_cmn_d1c004_01.BP_eff_cmn_d1c004_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_01/BP_eff_cmn_d1c004_01.BP_eff_cmn_d1c004_01_C.ExecuteUbergraph_BP_eff_cmn_d1c004_01 - // void ExecuteUbergraph_BP_eff_cmn_d1c004_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d1c004_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18003_00/BP_eff_cmn_d18003_00.BP_eff_cmn_d18003_00_C @@ -6667,33 +6282,33 @@ class ABP_eff_cmn_d18003_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18003_00/BP_eff_cmn_d18003_00.BP_eff_cmn_d18003_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18003_00/BP_eff_cmn_d18003_00.BP_eff_cmn_d18003_00_C.light_scl_1__FinishedFunc - // void light_scl_1__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void light_scl_1__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18003_00/BP_eff_cmn_d18003_00.BP_eff_cmn_d18003_00_C.light_scl_1__UpdateFunc - // void light_scl_1__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void light_scl_1__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18003_00/BP_eff_cmn_d18003_00.BP_eff_cmn_d18003_00_C.light_scl_2__FinishedFunc - // void light_scl_2__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void light_scl_2__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18003_00/BP_eff_cmn_d18003_00.BP_eff_cmn_d18003_00_C.light_scl_2__UpdateFunc - // void light_scl_2__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void light_scl_2__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18003_00/BP_eff_cmn_d18003_00.BP_eff_cmn_d18003_00_C.light_scl_3__FinishedFunc - // void light_scl_3__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void light_scl_3__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18003_00/BP_eff_cmn_d18003_00.BP_eff_cmn_d18003_00_C.light_scl_3__UpdateFunc - // void light_scl_3__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void light_scl_3__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18003_00/BP_eff_cmn_d18003_00.BP_eff_cmn_d18003_00_C.light_scl_4__FinishedFunc - // void light_scl_4__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void light_scl_4__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18003_00/BP_eff_cmn_d18003_00.BP_eff_cmn_d18003_00_C.light_scl_4__UpdateFunc - // void light_scl_4__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void light_scl_4__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18003_00/BP_eff_cmn_d18003_00.BP_eff_cmn_d18003_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18003_00/BP_eff_cmn_d18003_00.BP_eff_cmn_d18003_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18003_00/BP_eff_cmn_d18003_00.BP_eff_cmn_d18003_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18003_00/BP_eff_cmn_d18003_00.BP_eff_cmn_d18003_00_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18003_00/BP_eff_cmn_d18003_00.BP_eff_cmn_d18003_00_C.ExecuteUbergraph_BP_eff_cmn_d18003_00 - // void ExecuteUbergraph_BP_eff_cmn_d18003_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d18003_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_02/BP_eff_cmn_d1c007_02.BP_eff_cmn_d1c007_02_C @@ -6714,15 +6329,15 @@ class ABP_eff_cmn_d1c007_02_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_02/BP_eff_cmn_d1c007_02.BP_eff_cmn_d1c007_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_02/BP_eff_cmn_d1c007_02.BP_eff_cmn_d1c007_02_C.scr_anim__FinishedFunc - // void scr_anim__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void scr_anim__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_02/BP_eff_cmn_d1c007_02.BP_eff_cmn_d1c007_02_C.scr_anim__UpdateFunc - // void scr_anim__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void scr_anim__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_02/BP_eff_cmn_d1c007_02.BP_eff_cmn_d1c007_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_02/BP_eff_cmn_d1c007_02.BP_eff_cmn_d1c007_02_C.ExecuteUbergraph_BP_eff_cmn_d1c007_02 - // void ExecuteUbergraph_BP_eff_cmn_d1c007_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d1c007_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_04/BP_eff_cmn_d1c004_04.BP_eff_cmn_d1c004_04_C @@ -6743,15 +6358,15 @@ class ABP_eff_cmn_d1c004_04_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_04/BP_eff_cmn_d1c004_04.BP_eff_cmn_d1c004_04_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_04/BP_eff_cmn_d1c004_04.BP_eff_cmn_d1c004_04_C.scr_anim__FinishedFunc - // void scr_anim__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void scr_anim__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_04/BP_eff_cmn_d1c004_04.BP_eff_cmn_d1c004_04_C.scr_anim__UpdateFunc - // void scr_anim__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void scr_anim__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_04/BP_eff_cmn_d1c004_04.BP_eff_cmn_d1c004_04_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_04/BP_eff_cmn_d1c004_04.BP_eff_cmn_d1c004_04_C.ExecuteUbergraph_BP_eff_cmn_d1c004_04 - // void ExecuteUbergraph_BP_eff_cmn_d1c004_04(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d1c004_04(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_01/BP_eff_cmn_d1c007_01.BP_eff_cmn_d1c007_01_C @@ -6772,118 +6387,15 @@ class ABP_eff_cmn_d1c007_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_01/BP_eff_cmn_d1c007_01.BP_eff_cmn_d1c007_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_01/BP_eff_cmn_d1c007_01.BP_eff_cmn_d1c007_01_C.scr_anim__FinishedFunc - // void scr_anim__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void scr_anim__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_01/BP_eff_cmn_d1c007_01.BP_eff_cmn_d1c007_01_C.scr_anim__UpdateFunc - // void scr_anim__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void scr_anim__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_01/BP_eff_cmn_d1c007_01.BP_eff_cmn_d1c007_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_01/BP_eff_cmn_d1c007_01.BP_eff_cmn_d1c007_01_C.ExecuteUbergraph_BP_eff_cmn_d1c007_01 - // void ExecuteUbergraph_BP_eff_cmn_d1c007_01(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Object/obj070002/00/Effect/BP_eff_obj070002_00_01.BP_eff_obj070002_00_01_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_obj070002_00_01_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_obj070002_00_01; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000101_01.BP_eff_cmn_000101_01_C -/// Size: 0x0430 (1072 bytes) (0x000411 - 0x000430) align 8 MaxSize: 0x0430 -class ABP_eff_cmn_000101_01_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) - class UNiagaraComponent* Niagara; // 0x0420 (0x0008) - double DestroyTime; // 0x0428 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000101_01.BP_eff_cmn_000101_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000101_01.BP_eff_cmn_000101_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000101_01.BP_eff_cmn_000101_01_C.ExecuteUbergraph_BP_eff_cmn_000101_01 - // void ExecuteUbergraph_BP_eff_cmn_000101_01(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/c04/BP_eff_c04_05_00.BP_eff_c04_05_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_c04_05_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_c04_01_00; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Effect/Life/c02/BP_eff_c02_05_00.BP_eff_c02_05_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_c02_05_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_c02_00_00; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000020_01.BP_eff_cmn_000020_01_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_000020_01_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Effect/Life/c02/BP_eff_c02_04_00.BP_eff_c02_04_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_c02_04_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_c02_04_00; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Effect/Life/c04/BP_eff_c04_04_00.BP_eff_c04_04_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_c04_04_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_c04_01_00; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000101_00.BP_eff_cmn_000101_00_C -/// Size: 0x0430 (1072 bytes) (0x000411 - 0x000430) align 8 MaxSize: 0x0430 -class ABP_eff_cmn_000101_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) - class UNiagaraComponent* Niagara; // 0x0420 (0x0008) - double DestroyTime; // 0x0428 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000101_00.BP_eff_cmn_000101_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000101_00.BP_eff_cmn_000101_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000101_00.BP_eff_cmn_000101_00_C.ExecuteUbergraph_BP_eff_cmn_000101_00 - // void ExecuteUbergraph_BP_eff_cmn_000101_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000030_00.BP_eff_cmn_000030_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_000030_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) + // void ExecuteUbergraph_BP_eff_cmn_d1c007_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000009_00/eff_b02_000009_00_AnimBP.eff_b02_000009_00_AnimBP_C @@ -6948,13 +6460,13 @@ class ABP_eff_b02_000009_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000009_00/BP_eff_b02_000009_00.BP_eff_b02_000009_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000009_00/BP_eff_b02_000009_00.BP_eff_b02_000009_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000009_00/BP_eff_b02_000009_00.BP_eff_b02_000009_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000009_00/BP_eff_b02_000009_00.BP_eff_b02_000009_00_C.ExecuteUbergraph_BP_eff_b02_000009_00 - // void ExecuteUbergraph_BP_eff_b02_000009_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b02_000009_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cam/BP_eff_cam_000002_00.BP_eff_cam_000002_00_C @@ -6966,162 +6478,13 @@ class ABP_eff_cam_000002_00_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* eff_cam_000000; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Desert/BP_mdl_map200000_desert_obj24.BP_mdl_map200000_desert_obj24_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_desert_obj24_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18112_02/BP_eff_cmn_d18112_02.BP_eff_cmn_d18112_02_C -/// Size: 0x0478 (1144 bytes) (0x000401 - 0x000478) align 8 MaxSize: 0x0478 -class ABP_eff_cmn_d18112_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float loop_wpnAura_MaskTex1_TransX_68ECD7B5421A66162D8A0A91D9164BEE; // 0x0410 (0x0004) - float loop_wpnAura_MaskTex1_TransY_68ECD7B5421A66162D8A0A91D9164BEE; // 0x0414 (0x0004) - TEnumAsByte loop__Direction_68ECD7B5421A66162D8A0A91D9164BEE; // 0x0418 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0419 (0x0007) MISSED - class UTimelineComponent* Loop; // 0x0420 (0x0008) - float loop_fakePar_delay_transY_5EB8AAF8459419CFADAA2E843E482CE7; // 0x0428 (0x0004) - TEnumAsByte loop_fakePar_delay__Direction_5EB8AAF8459419CFADAA2E843E482CE7; // 0x042C (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* loop_fakePar_delay; // 0x0430 (0x0008) - float loop_fakePar_transY_CFD0DFBE4B4EC83C31C347A1A4428994; // 0x0438 (0x0004) - TEnumAsByte loop_fakePar__Direction_CFD0DFBE4B4EC83C31C347A1A4428994; // 0x043C (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x043D (0x0003) MISSED - class UTimelineComponent* loop_fakePar; // 0x0440 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0448 (0x0008) - bool ParentBoneNameCheck; // 0x0450 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0451 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0458 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar; // 0x0460 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar0; // 0x0468 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura_side; // 0x0470 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18112_02/BP_eff_cmn_d18112_02.BP_eff_cmn_d18112_02_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18112_02/BP_eff_cmn_d18112_02.BP_eff_cmn_d18112_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18112_02/BP_eff_cmn_d18112_02.BP_eff_cmn_d18112_02_C.loop_fakePar__FinishedFunc - // void loop_fakePar__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18112_02/BP_eff_cmn_d18112_02.BP_eff_cmn_d18112_02_C.loop_fakePar__UpdateFunc - // void loop_fakePar__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18112_02/BP_eff_cmn_d18112_02.BP_eff_cmn_d18112_02_C.loop_fakePar_delay__FinishedFunc - // void loop_fakePar_delay__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18112_02/BP_eff_cmn_d18112_02.BP_eff_cmn_d18112_02_C.loop_fakePar_delay__UpdateFunc - // void loop_fakePar_delay__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18112_02/BP_eff_cmn_d18112_02.BP_eff_cmn_d18112_02_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18112_02/BP_eff_cmn_d18112_02.BP_eff_cmn_d18112_02_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18112_02/BP_eff_cmn_d18112_02.BP_eff_cmn_d18112_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18112_02/BP_eff_cmn_d18112_02.BP_eff_cmn_d18112_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18112_02/BP_eff_cmn_d18112_02.BP_eff_cmn_d18112_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18112_02/BP_eff_cmn_d18112_02.BP_eff_cmn_d18112_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18112_02/BP_eff_cmn_d18112_02.BP_eff_cmn_d18112_02_C.ExecuteUbergraph_BP_eff_cmn_d18112_02 - // void ExecuteUbergraph_BP_eff_cmn_d18112_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/028/BP_mdl_map200000_a28_03.BP_mdl_map200000_a28_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a28_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/028/BP_mdl_map200000_a28_01.BP_mdl_map200000_a28_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a28_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/028/BP_mdl_map200000_a28.BP_mdl_map200000_a28_63_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a28_63_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/028/BP_mdl_map200000_a28_road.BP_mdl_map200000_a28_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a28_road_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/028/BP_mdl_map200000_a28.BP_mdl_map200000_a28_61_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a28_61_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/028/BP_mdl_map200000_a28.BP_mdl_map200000_a28_62_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a28_62_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Program/Map/MapEffect/BP_MapEffectActor.BP_MapEffectActor_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_MapEffectActor_C : public AMapEffectActor -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/028/Effect/BP_MapEffectActor_Map200000_28_00.BP_MapEffectActor_Map200000_28_00_C -/// Size: 0x02F8 (760 bytes) (0x0002E8 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_MapEffectActor_Map200000_28_00_C : public ABP_MapEffectActor_C -{ -public: - class UEffectNiagaraComponent* EffectNiagara1; // 0x02E8 (0x0008) - class UChildActorComponent* ChildActor; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/Level/Map200000_area066_parts_LevelInstance.Map200000_area066_parts_C -/// Size: 0x0298 (664 bytes) (0x000298 - 0x000298) align 8 MaxSize: 0x0298 -class AMap200000_area066_parts_C : public ALevelScriptActor -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/028/BP_mdl_map200000_a28_acol00.BP_mdl_map200000_a28_acol00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a28_acol00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/045/BP_mdl_map200000_a45_01.BP_mdl_map200000_a45_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a45_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/045/BP_mdl_map200000_a45_waterground10.BP_mdl_map200000_a45_waterground10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a45_waterground10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/045/BP_mdl_map200000_a45_waterground00.BP_mdl_map200000_a45_waterground00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a45_waterground00_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Itm/BP_eff_itm_000002_00.BP_eff_itm_000002_00_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_itm_000002_00_C : public ABP_EffectBase_Par_C { public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* eff_itm_000002_00; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_5/BP_eff_b03_000000_01.BP_eff_b03_000000_01_5_C @@ -7135,9 +6498,9 @@ class ABP_eff_b03_000000_01_5_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_5/BP_eff_b03_000000_01.BP_eff_b03_000000_01_5_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_5/BP_eff_b03_000000_01.BP_eff_b03_000000_01_5_C.ExecuteUbergraph_BP_eff_b03_000000_01 - // void ExecuteUbergraph_BP_eff_b03_000000_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000000_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000005_10/BP_eff_b04_000005.BP_eff_b04_000005_10_C @@ -7152,20 +6515,13 @@ class ABP_eff_b04_000005_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000005_10/BP_eff_b04_000005.BP_eff_b04_000005_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000005_10/BP_eff_b04_000005.BP_eff_b04_000005_10_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000005_10/BP_eff_b04_000005.BP_eff_b04_000005_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000005_10/BP_eff_b04_000005.BP_eff_b04_000005_10_C.ExecuteUbergraph_BP_eff_b04_000005 - // void ExecuteUbergraph_BP_eff_b04_000005(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/045/BP_mdl_map200000_a45_road00.BP_mdl_map200000_a45_road00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a45_road00_C : public ABP_MapActor_C -{ -public: + // void ExecuteUbergraph_BP_eff_b04_000005(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000081_00/BP_eff_b04_000081_00.BP_eff_b04_000081_00_C @@ -7177,13 +6533,6 @@ class ABP_eff_b04_000081_00_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/045/BP_mdl_map200000_a45_saku.BP_mdl_map200000_a45_saku_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a45_saku_C : public ABP_MapActor_C -{ -public: -}; - /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000085_00/BP_eff_b04_000085_00.BP_eff_b04_000085_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_b04_000085_00_C : public ABP_EffectBase_Par_C @@ -7193,60 +6542,9 @@ class ABP_eff_b04_000085_00_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/056/BP_mdl_map200000_a56_03.BP_mdl_map200000_a56_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a56_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/056/BP_mdl_map200000_a56_01.BP_mdl_map200000_a56_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a56_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/056/BP_mdl_map200000_a56_road.BP_mdl_map200000_a56_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a56_road_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55.BP_mdl_map200000_a55_61_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_61_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Obj/BP_mdl_map200000_cmnobj60.BP_mdl_map200000_cmnobj60_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_cmnobj60_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Itm/BP_eff_itm_000002_00.BP_eff_itm_000002_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_itm_000002_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_itm_000002_00; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/056/BP_mdl_map200000_a56_saku01.BP_mdl_map200000_a56_saku01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a56_saku01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000061_03/BP_eff_b03_000061_03.BP_eff_b03_000061_03_C +/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_6/BP_eff_b02_000005_00.BP_eff_b02_000005_00_6_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_b03_000061_03_C : public ABP_EffectBase_Par_C +class ABP_eff_b02_000005_00_6_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -7255,10 +6553,12 @@ class ABP_eff_b03_000061_03_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000061_03/BP_eff_b03_000061_03.BP_eff_b03_000061_03_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000061_03/BP_eff_b03_000061_03.BP_eff_b03_000061_03_C.ExecuteUbergraph_BP_eff_b03_000061_03 - // void ExecuteUbergraph_BP_eff_b03_000061_03(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_6/BP_eff_b02_000005_00.BP_eff_b02_000005_00_6_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_6/BP_eff_b02_000005_00.BP_eff_b02_000005_00_6_C.ParStart + // void ParStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_6/BP_eff_b02_000005_00.BP_eff_b02_000005_00_6_C.ExecuteUbergraph_BP_eff_b02_000005_00 + // void ExecuteUbergraph_BP_eff_b02_000005_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Map/BP_eff_map000000_00.BP_eff_map000000_00_C @@ -7273,16 +6573,16 @@ class ABP_eff_map000000_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Map/BP_eff_map000000_00.BP_eff_map000000_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Map/BP_eff_map000000_00.BP_eff_map000000_00_C.EffectAnimIn - // void EffectAnimIn(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimIn(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Map/BP_eff_map000000_00.BP_eff_map000000_00_C.ExecuteUbergraph_BP_eff_map000000_00 - // void ExecuteUbergraph_BP_eff_map000000_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_map000000_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_6/BP_eff_b02_000005_00.BP_eff_b02_000005_00_6_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000061_03/BP_eff_b03_000061_03.BP_eff_b03_000061_03_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_b02_000005_00_6_C : public ABP_EffectBase_Par_C +class ABP_eff_b03_000061_03_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -7291,12 +6591,10 @@ class ABP_eff_b02_000005_00_6_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_6/BP_eff_b02_000005_00.BP_eff_b02_000005_00_6_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_6/BP_eff_b02_000005_00.BP_eff_b02_000005_00_6_C.ParStart - // void ParStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_6/BP_eff_b02_000005_00.BP_eff_b02_000005_00_6_C.ExecuteUbergraph_BP_eff_b02_000005_00 - // void ExecuteUbergraph_BP_eff_b02_000005_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000061_03/BP_eff_b03_000061_03.BP_eff_b03_000061_03_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000061_03/BP_eff_b03_000061_03.BP_eff_b03_000061_03_C.ExecuteUbergraph_BP_eff_b03_000061_03 + // void ExecuteUbergraph_BP_eff_b03_000061_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_6/BP_eff_b03_000000_01.BP_eff_b03_000000_01_6_C @@ -7310,16 +6608,9 @@ class ABP_eff_b03_000000_01_6_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_6/BP_eff_b03_000000_01.BP_eff_b03_000000_01_6_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_6/BP_eff_b03_000000_01.BP_eff_b03_000000_01_6_C.ExecuteUbergraph_BP_eff_b03_000000_01 - // void ExecuteUbergraph_BP_eff_b03_000000_01(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/056/BP_mdl_map200000_a56_saku00.BP_mdl_map200000_a56_saku00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a56_saku00_C : public ABP_MapActor_C -{ -public: + // void ExecuteUbergraph_BP_eff_b03_000000_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_3/BP_eff_b02_000005_00.BP_eff_b02_000005_00_3_C @@ -7334,34 +6625,11 @@ class ABP_eff_b02_000005_00_3_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_3/BP_eff_b02_000005_00.BP_eff_b02_000005_00_3_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_3/BP_eff_b02_000005_00.BP_eff_b02_000005_00_3_C.ParStart - // void ParStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void ParStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_3/BP_eff_b02_000005_00.BP_eff_b02_000005_00_3_C.ExecuteUbergraph_BP_eff_b02_000005_00 - // void ExecuteUbergraph_BP_eff_b02_000005_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55.BP_mdl_map200000_a55_60_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_60_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000080_00/BP_eff_b04_000080_00.BP_eff_b04_000080_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_b04_000080_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Obj/BP_mdl_map200000_cmnobj10.BP_mdl_map200000_cmnobj10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_cmnobj10_C : public ABP_MapActor_C -{ -public: + // void ExecuteUbergraph_BP_eff_b02_000005_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_4/BP_eff_b02_000005_00.BP_eff_b02_000005_00_4_C @@ -7376,18 +6644,20 @@ class ABP_eff_b02_000005_00_4_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_4/BP_eff_b02_000005_00.BP_eff_b02_000005_00_4_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_4/BP_eff_b02_000005_00.BP_eff_b02_000005_00_4_C.ParStart - // void ParStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void ParStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_4/BP_eff_b02_000005_00.BP_eff_b02_000005_00_4_C.ExecuteUbergraph_BP_eff_b02_000005_00 - // void ExecuteUbergraph_BP_eff_b02_000005_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b02_000005_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/056/BP_mdl_map200000_a56_saku02.BP_mdl_map200000_a56_saku02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a56_saku02_C : public ABP_MapActor_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000080_00/BP_eff_b04_000080_00.BP_eff_b04_000080_00_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_b04_000080_00_C : public ABP_EffectBase_Par_C { public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000003_10/BP_eff_b04_000003.BP_eff_b04_000003_10_C @@ -7402,20 +6672,13 @@ class ABP_eff_b04_000003_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000003_10/BP_eff_b04_000003.BP_eff_b04_000003_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000003_10/BP_eff_b04_000003.BP_eff_b04_000003_10_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000003_10/BP_eff_b04_000003.BP_eff_b04_000003_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000003_10/BP_eff_b04_000003.BP_eff_b04_000003_10_C.ExecuteUbergraph_BP_eff_b04_000003 - // void ExecuteUbergraph_BP_eff_b04_000003(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Obj/BP_mdl_map200000_cmnobj11.BP_mdl_map200000_cmnobj11_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_cmnobj11_C : public ABP_MapActor_C -{ -public: + // void ExecuteUbergraph_BP_eff_b04_000003(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000063_03/BP_eff_b03_000063_03.BP_eff_b03_000063_03_C @@ -7430,14 +6693,14 @@ class ABP_eff_b03_000063_03_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000063_03/BP_eff_b03_000063_03.BP_eff_b03_000063_03_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000063_03/BP_eff_b03_000063_03.BP_eff_b03_000063_03_C.ExecuteUbergraph_BP_eff_b03_000063_03 - // void ExecuteUbergraph_BP_eff_b03_000063_03(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000063_03(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_10/BP_eff_b04_000002.BP_eff_b04_000002_10_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000064_03/BP_eff_b03_000064_03.BP_eff_b03_000064_03_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_b04_000002_10_C : public ABP_EffectBase_Par_C +class ABP_eff_b03_000064_03_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -7446,19 +6709,15 @@ class ABP_eff_b04_000002_10_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_10/BP_eff_b04_000002.BP_eff_b04_000002_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_10/BP_eff_b04_000002.BP_eff_b04_000002_10_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_10/BP_eff_b04_000002.BP_eff_b04_000002_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_10/BP_eff_b04_000002.BP_eff_b04_000002_10_C.ExecuteUbergraph_BP_eff_b04_000002 - // void ExecuteUbergraph_BP_eff_b04_000002(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000064_03/BP_eff_b03_000064_03.BP_eff_b03_000064_03_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000064_03/BP_eff_b03_000064_03.BP_eff_b03_000064_03_C.ExecuteUbergraph_BP_eff_b03_000064_03 + // void ExecuteUbergraph_BP_eff_b03_000064_03(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000064_03/BP_eff_b03_000064_03.BP_eff_b03_000064_03_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_10/BP_eff_b04_000002.BP_eff_b04_000002_10_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_b03_000064_03_C : public ABP_EffectBase_Par_C +class ABP_eff_b04_000002_10_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -7467,10 +6726,14 @@ class ABP_eff_b03_000064_03_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000064_03/BP_eff_b03_000064_03.BP_eff_b03_000064_03_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000064_03/BP_eff_b03_000064_03.BP_eff_b03_000064_03_C.ExecuteUbergraph_BP_eff_b03_000064_03 - // void ExecuteUbergraph_BP_eff_b03_000064_03(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_10/BP_eff_b04_000002.BP_eff_b04_000002_10_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_10/BP_eff_b04_000002.BP_eff_b04_000002_10_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_10/BP_eff_b04_000002.BP_eff_b04_000002_10_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_10/BP_eff_b04_000002.BP_eff_b04_000002_10_C.ExecuteUbergraph_BP_eff_b04_000002 + // void ExecuteUbergraph_BP_eff_b04_000002(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_20/BP_eff_b04_000002.BP_eff_b04_000002_20_C @@ -7494,13 +6757,13 @@ class ABP_eff_b04_000006_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000006_10/BP_eff_b04_000006.BP_eff_b04_000006_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000006_10/BP_eff_b04_000006.BP_eff_b04_000006_10_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000006_10/BP_eff_b04_000006.BP_eff_b04_000006_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000006_10/BP_eff_b04_000006.BP_eff_b04_000006_10_C.ExecuteUbergraph_BP_eff_b04_000006 - // void ExecuteUbergraph_BP_eff_b04_000006(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000006(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000084_00/BP_eff_b04_000084_00.BP_eff_b04_000084_00_C @@ -7524,13 +6787,22 @@ class ABP_eff_b04_000004_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000004_10/BP_eff_b04_000004.BP_eff_b04_000004_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000004_10/BP_eff_b04_000004.BP_eff_b04_000004_10_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000004_10/BP_eff_b04_000004.BP_eff_b04_000004_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000004_10/BP_eff_b04_000004.BP_eff_b04_000004_10_C.ExecuteUbergraph_BP_eff_b04_000004 - // void ExecuteUbergraph_BP_eff_b04_000004(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000004(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000083_00/BP_eff_b04_000083_00.BP_eff_b04_000083_00_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_b04_000083_00_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_2/BP_eff_b02_000005_00.BP_eff_b02_000005_00_2_C @@ -7545,41 +6817,34 @@ class ABP_eff_b02_000005_00_2_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_2/BP_eff_b02_000005_00.BP_eff_b02_000005_00_2_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_2/BP_eff_b02_000005_00.BP_eff_b02_000005_00_2_C.ParStart - // void ParStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void ParStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_2/BP_eff_b02_000005_00.BP_eff_b02_000005_00_2_C.ExecuteUbergraph_BP_eff_b02_000005_00 - // void ExecuteUbergraph_BP_eff_b02_000005_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b02_000005_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000083_00/BP_eff_b04_000083_00.BP_eff_b04_000083_00_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000005_20/BP_eff_b04_000005.BP_eff_b04_000005_20_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_b04_000083_00_C : public ABP_EffectBase_Par_C +class ABP_eff_b04_000005_20_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/054/BP_mdl_map200000_a54_waterground00.BP_mdl_map200000_a54_waterground00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a54_waterground00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000005_20/BP_eff_b04_000005.BP_eff_b04_000005_20_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000086_00/BP_eff_b04_000086_00.BP_eff_b04_000086_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_b04_000005_20_C : public ABP_EffectBase_Par_C +class ABP_eff_b04_000086_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000086_00/BP_eff_b04_000086_00.BP_eff_b04_000086_00_C +/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000020_00.BP_eff_cmn_000020_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_b04_000086_00_C : public ABP_EffectBase_Par_C +class ABP_eff_cmn_000020_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -7598,14 +6863,14 @@ class ABP_eff_b03_000060_03_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000060_03/BP_eff_b03_000060_03.BP_eff_b03_000060_03_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000060_03/BP_eff_b03_000060_03.BP_eff_b03_000060_03_C.ExecuteUbergraph_BP_eff_b03_000060_03 - // void ExecuteUbergraph_BP_eff_b03_000060_03(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000060_03(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000066_03/BP_eff_b03_000066_03.BP_eff_b03_000066_03_C +/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_5/BP_eff_b02_000005_00.BP_eff_b02_000005_00_5_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_b03_000066_03_C : public ABP_EffectBase_Par_C +class ABP_eff_b02_000005_00_5_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -7614,10 +6879,12 @@ class ABP_eff_b03_000066_03_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000066_03/BP_eff_b03_000066_03.BP_eff_b03_000066_03_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000066_03/BP_eff_b03_000066_03.BP_eff_b03_000066_03_C.ExecuteUbergraph_BP_eff_b03_000066_03 - // void ExecuteUbergraph_BP_eff_b03_000066_03(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_5/BP_eff_b02_000005_00.BP_eff_b02_000005_00_5_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_5/BP_eff_b02_000005_00.BP_eff_b02_000005_00_5_C.ParStart + // void ParStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_5/BP_eff_b02_000005_00.BP_eff_b02_000005_00_5_C.ExecuteUbergraph_BP_eff_b02_000005_00 + // void ExecuteUbergraph_BP_eff_b02_000005_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000030_10/BP_eff_b04_000030.BP_eff_b04_000030_10_C @@ -7629,13 +6896,21 @@ class ABP_eff_b04_000030_10_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000001_20/BP_eff_b04_000001.BP_eff_b04_000001_20_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_b04_000001_20_C : public ABP_EffectBase_Par_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000066_03/BP_eff_b03_000066_03.BP_eff_b03_000066_03_C +/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_b03_000066_03_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000066_03/BP_eff_b03_000066_03.BP_eff_b03_000066_03_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000066_03/BP_eff_b03_000066_03.BP_eff_b03_000066_03_C.ExecuteUbergraph_BP_eff_b03_000066_03 + // void ExecuteUbergraph_BP_eff_b03_000066_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_1/BP_eff_b03_000000_01.BP_eff_b03_000000_01_1_C @@ -7649,9 +6924,9 @@ class ABP_eff_b03_000000_01_1_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_1/BP_eff_b03_000000_01.BP_eff_b03_000000_01_1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_1/BP_eff_b03_000000_01.BP_eff_b03_000000_01_1_C.ExecuteUbergraph_BP_eff_b03_000000_01 - // void ExecuteUbergraph_BP_eff_b03_000000_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000000_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_4/BP_eff_b03_000000_01.BP_eff_b03_000000_01_4_C @@ -7665,9 +6940,18 @@ class ABP_eff_b03_000000_01_4_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_4/BP_eff_b03_000000_01.BP_eff_b03_000000_01_4_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_4/BP_eff_b03_000000_01.BP_eff_b03_000000_01_4_C.ExecuteUbergraph_BP_eff_b03_000000_01 - // void ExecuteUbergraph_BP_eff_b03_000000_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000000_01(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000001_20/BP_eff_b04_000001.BP_eff_b04_000001_20_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_b04_000001_20_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000065_03/BP_eff_b03_000065_03.BP_eff_b03_000065_03_C @@ -7682,9 +6966,9 @@ class ABP_eff_b03_000065_03_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000065_03/BP_eff_b03_000065_03.BP_eff_b03_000065_03_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000065_03/BP_eff_b03_000065_03.BP_eff_b03_000065_03_C.ExecuteUbergraph_BP_eff_b03_000065_03 - // void ExecuteUbergraph_BP_eff_b03_000065_03(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000065_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000082_00/BP_eff_b04_000082_00.BP_eff_b04_000082_00_C @@ -7696,37 +6980,13 @@ class ABP_eff_b04_000082_00_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_5/BP_eff_b02_000005_00.BP_eff_b02_000005_00_5_C -/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_b02_000005_00_5_C : public ABP_EffectBase_Par_C +/// Class /Game/Graphics/3D/Enemy/enm1130/enm113003/Effect/BP_eff_enm113003_00.BP_eff_enm113003_00_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_enm113003_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_5/BP_eff_b02_000005_00.BP_eff_b02_000005_00_5_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_5/BP_eff_b02_000005_00.BP_eff_b02_000005_00_5_C.ParStart - // void ParStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000005_00_5/BP_eff_b02_000005_00.BP_eff_b02_000005_00_5_C.ExecuteUbergraph_BP_eff_b02_000005_00 - // void ExecuteUbergraph_BP_eff_b02_000005_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/054/BP_mdl_map200000_a54_01.BP_mdl_map200000_a54_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a54_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/054/BP_mdl_map200000_a54_road.BP_mdl_map200000_a54_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a54_road_C : public ABP_MapActor_C -{ -public: + class UNiagaraComponent* Niagara_01; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000003_00.BP_eff_cmn_000003_00_C @@ -7738,34 +6998,6 @@ class ABP_eff_cmn_000003_00_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66.BP_mdl_map200000_a66_62_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_62_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66.BP_mdl_map200000_a66_63_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_63_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/067/BP_mdl_map200000_a67.BP_mdl_map200000_a67_30_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a67_30_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Desert/BP_mdl_map200000_desert_obj20.BP_mdl_map200000_desert_obj20_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_desert_obj20_C : public ABP_MapPillarActor_C -{ -public: -}; - /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000003_01.BP_eff_cmn_000003_01_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_cmn_000003_01_C : public ABP_EffectBase_Par_C @@ -7775,22 +7007,6 @@ class ABP_eff_cmn_000003_01_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Desert/BP_mdl_map200000_desert_obj22.BP_mdl_map200000_desert_obj22_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_desert_obj22_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Enemy/enm1130/enm113003/Effect/BP_eff_enm113003_00.BP_eff_enm113003_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_enm113003_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UNiagaraComponent* Niagara_01; // 0x0418 (0x0008) -}; - /// Class /Game/Graphics/3D/Craft/cft000100/00/Eff/BP_eff_cft000100_00.BP_eff_cft000100_00_C /// Size: 0x0430 (1072 bytes) (0x000411 - 0x000430) align 8 MaxSize: 0x0430 class ABP_eff_cft000100_00_C : public ABP_EffectBase_Par_C @@ -7804,23 +7020,9 @@ class ABP_eff_cft000100_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft000100/00/Eff/BP_eff_cft000100_00.BP_eff_cft000100_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000100/00/Eff/BP_eff_cft000100_00.BP_eff_cft000100_00_C.ExecuteUbergraph_BP_eff_cft000100_00 - // void ExecuteUbergraph_BP_eff_cft000100_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/067/BP_mdl_map200000_a67_waterground00.BP_mdl_map200000_a67_waterground00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a67_waterground00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/067/BP_mdl_map200000_a67_01.BP_mdl_map200000_a67_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a67_01_C : public ABP_MapActor_C -{ -public: + // void ExecuteUbergraph_BP_eff_cft000100_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft000100/01/Effect/_Unique/eff_cft000100_01_10/BP_eff_cft000100_01.BP_eff_cft000100_01_10_C @@ -7835,9 +7037,9 @@ class ABP_eff_cft000100_01_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft000100/01/Effect/_Unique/eff_cft000100_01_10/BP_eff_cft000100_01.BP_eff_cft000100_01_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000100/01/Effect/_Unique/eff_cft000100_01_10/BP_eff_cft000100_01.BP_eff_cft000100_01_10_C.ExecuteUbergraph_BP_eff_cft000100_01 - // void ExecuteUbergraph_BP_eff_cft000100_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft000100_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft000101/05/Effect/_Unique/eff_cft000101_05_10/BP_eff_cft000101_05.BP_eff_cft000101_05_10_C @@ -7852,9 +7054,9 @@ class ABP_eff_cft000101_05_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft000101/05/Effect/_Unique/eff_cft000101_05_10/BP_eff_cft000101_05.BP_eff_cft000101_05_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000101/05/Effect/_Unique/eff_cft000101_05_10/BP_eff_cft000101_05.BP_eff_cft000101_05_10_C.ExecuteUbergraph_BP_eff_cft000101_05 - // void ExecuteUbergraph_BP_eff_cft000101_05(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft000101_05(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft000105/00/Effect/_Unique/eff_cft000105_00_10/BP_eff_cft000105_00.BP_eff_cft000105_00_10_C @@ -7869,9 +7071,9 @@ class ABP_eff_cft000105_00_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft000105/00/Effect/_Unique/eff_cft000105_00_10/BP_eff_cft000105_00.BP_eff_cft000105_00_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000105/00/Effect/_Unique/eff_cft000105_00_10/BP_eff_cft000105_00.BP_eff_cft000105_00_10_C.ExecuteUbergraph_BP_eff_cft000105_00 - // void ExecuteUbergraph_BP_eff_cft000105_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft000105_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft000109/00/Effect/_Unique/eff_cft000109_00_10/BP_eff_cft000109_00.BP_eff_cft000109_00_10_C @@ -7886,9 +7088,26 @@ class ABP_eff_cft000109_00_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft000109/00/Effect/_Unique/eff_cft000109_00_10/BP_eff_cft000109_00.BP_eff_cft000109_00_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000109/00/Effect/_Unique/eff_cft000109_00_10/BP_eff_cft000109_00.BP_eff_cft000109_00_10_C.ExecuteUbergraph_BP_eff_cft000109_00 - // void ExecuteUbergraph_BP_eff_cft000109_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft000109_00(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Craft/cft000100/04/Effect/_Unique/eff_cft000100_04_10/BP_eff_cft000100_04.BP_eff_cft000100_04_10_C +/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cft000100_04_10_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Craft/cft000100/04/Effect/_Unique/eff_cft000100_04_10/BP_eff_cft000100_04.BP_eff_cft000100_04_10_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft000100/04/Effect/_Unique/eff_cft000100_04_10/BP_eff_cft000100_04.BP_eff_cft000100_04_10_C.ExecuteUbergraph_BP_eff_cft000100_04 + // void ExecuteUbergraph_BP_eff_cft000100_04(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft000105/01/Effect/_Unique/eff_cft000105_01_10/BP_eff_cft000105_01.BP_eff_cft000105_01_10_C @@ -7903,14 +7122,14 @@ class ABP_eff_cft000105_01_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft000105/01/Effect/_Unique/eff_cft000105_01_10/BP_eff_cft000105_01.BP_eff_cft000105_01_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000105/01/Effect/_Unique/eff_cft000105_01_10/BP_eff_cft000105_01.BP_eff_cft000105_01_10_C.ExecuteUbergraph_BP_eff_cft000105_01 - // void ExecuteUbergraph_BP_eff_cft000105_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft000105_01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Craft/cft000100/04/Effect/_Unique/eff_cft000100_04_10/BP_eff_cft000100_04.BP_eff_cft000100_04_10_C +/// Class /Game/Graphics/3D/Craft/cft000103/01/Effect/_Unique/eff_cft000103_01_10/BP_eff_cft000103_01.BP_eff_cft000103_01_10_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft000100_04_10_C : public ABP_EffectBase_Par_C +class ABP_eff_cft000103_01_10_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -7919,10 +7138,10 @@ class ABP_eff_cft000100_04_10_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Craft/cft000100/04/Effect/_Unique/eff_cft000100_04_10/BP_eff_cft000100_04.BP_eff_cft000100_04_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft000100/04/Effect/_Unique/eff_cft000100_04_10/BP_eff_cft000100_04.BP_eff_cft000100_04_10_C.ExecuteUbergraph_BP_eff_cft000100_04 - // void ExecuteUbergraph_BP_eff_cft000100_04(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Craft/cft000103/01/Effect/_Unique/eff_cft000103_01_10/BP_eff_cft000103_01.BP_eff_cft000103_01_10_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft000103/01/Effect/_Unique/eff_cft000103_01_10/BP_eff_cft000103_01.BP_eff_cft000103_01_10_C.ExecuteUbergraph_BP_eff_cft000103_01 + // void ExecuteUbergraph_BP_eff_cft000103_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft000112/00/Effect/_Unique/eff_cft000112_00_10/BP_eff_cft000112_00.BP_eff_cft000112_00_10_C @@ -7937,9 +7156,9 @@ class ABP_eff_cft000112_00_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft000112/00/Effect/_Unique/eff_cft000112_00_10/BP_eff_cft000112_00.BP_eff_cft000112_00_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000112/00/Effect/_Unique/eff_cft000112_00_10/BP_eff_cft000112_00.BP_eff_cft000112_00_10_C.ExecuteUbergraph_BP_eff_cft000112_00 - // void ExecuteUbergraph_BP_eff_cft000112_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft000112_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft000104/00/Effect/_Unique/eff_cft000104_00_10/BP_eff_cft000104_00.BP_eff_cft000104_00_10_C @@ -7954,26 +7173,9 @@ class ABP_eff_cft000104_00_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft000104/00/Effect/_Unique/eff_cft000104_00_10/BP_eff_cft000104_00.BP_eff_cft000104_00_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000104/00/Effect/_Unique/eff_cft000104_00_10/BP_eff_cft000104_00.BP_eff_cft000104_00_10_C.ExecuteUbergraph_BP_eff_cft000104_00 - // void ExecuteUbergraph_BP_eff_cft000104_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Craft/cft000103/01/Effect/_Unique/eff_cft000103_01_10/BP_eff_cft000103_01.BP_eff_cft000103_01_10_C -/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft000103_01_10_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Craft/cft000103/01/Effect/_Unique/eff_cft000103_01_10/BP_eff_cft000103_01.BP_eff_cft000103_01_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft000103/01/Effect/_Unique/eff_cft000103_01_10/BP_eff_cft000103_01.BP_eff_cft000103_01_10_C.ExecuteUbergraph_BP_eff_cft000103_01 - // void ExecuteUbergraph_BP_eff_cft000103_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft000104_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft00010b/00/Effect/_Unique/eff_cft00010b_00_10/BP_eff_cft00010b_00.BP_eff_cft00010b_00_10_C @@ -7988,9 +7190,9 @@ class ABP_eff_cft00010b_00_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft00010b/00/Effect/_Unique/eff_cft00010b_00_10/BP_eff_cft00010b_00.BP_eff_cft00010b_00_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft00010b/00/Effect/_Unique/eff_cft00010b_00_10/BP_eff_cft00010b_00.BP_eff_cft00010b_00_10_C.ExecuteUbergraph_BP_eff_cft00010b_00 - // void ExecuteUbergraph_BP_eff_cft00010b_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft00010b_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft000100/02/Effect/_Unique/eff_cft000100_02_10/BP_eff_cft000100_02.BP_eff_cft000100_02_10_C @@ -8005,9 +7207,9 @@ class ABP_eff_cft000100_02_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft000100/02/Effect/_Unique/eff_cft000100_02_10/BP_eff_cft000100_02.BP_eff_cft000100_02_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000100/02/Effect/_Unique/eff_cft000100_02_10/BP_eff_cft000100_02.BP_eff_cft000100_02_10_C.ExecuteUbergraph_BP_eff_cft000100_02 - // void ExecuteUbergraph_BP_eff_cft000100_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft000100_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft000103/02/Effect/_Unique/eff_cft000103_02_10/BP_eff_cft000103_02.BP_eff_cft000103_02_10_C @@ -8022,9 +7224,9 @@ class ABP_eff_cft000103_02_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft000103/02/Effect/_Unique/eff_cft000103_02_10/BP_eff_cft000103_02.BP_eff_cft000103_02_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000103/02/Effect/_Unique/eff_cft000103_02_10/BP_eff_cft000103_02.BP_eff_cft000103_02_10_C.ExecuteUbergraph_BP_eff_cft000103_02 - // void ExecuteUbergraph_BP_eff_cft000103_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft000103_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft000101/02/Effect/_Unique/eff_cft000101_02_10/BP_eff_cft000101_02.BP_eff_cft000101_02_10_C @@ -8039,14 +7241,14 @@ class ABP_eff_cft000101_02_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft000101/02/Effect/_Unique/eff_cft000101_02_10/BP_eff_cft000101_02.BP_eff_cft000101_02_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000101/02/Effect/_Unique/eff_cft000101_02_10/BP_eff_cft000101_02.BP_eff_cft000101_02_10_C.ExecuteUbergraph_BP_eff_cft000101_02 - // void ExecuteUbergraph_BP_eff_cft000101_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft000101_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Craft/cft000106/03/Effect/_Unique/eff_cft000106_03_10/BP_eff_cft000106_03.BP_eff_cft000106_03_10_C +/// Class /Game/Graphics/3D/Craft/cft000106/02/Effect/_Unique/eff_cft000106_02_10/BP_eff_cft000106_02.BP_eff_cft000106_02_10_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft000106_03_10_C : public ABP_EffectBase_Par_C +class ABP_eff_cft000106_02_10_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -8055,15 +7257,15 @@ class ABP_eff_cft000106_03_10_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Craft/cft000106/03/Effect/_Unique/eff_cft000106_03_10/BP_eff_cft000106_03.BP_eff_cft000106_03_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft000106/03/Effect/_Unique/eff_cft000106_03_10/BP_eff_cft000106_03.BP_eff_cft000106_03_10_C.ExecuteUbergraph_BP_eff_cft000106_03 - // void ExecuteUbergraph_BP_eff_cft000106_03(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Craft/cft000106/02/Effect/_Unique/eff_cft000106_02_10/BP_eff_cft000106_02.BP_eff_cft000106_02_10_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft000106/02/Effect/_Unique/eff_cft000106_02_10/BP_eff_cft000106_02.BP_eff_cft000106_02_10_C.ExecuteUbergraph_BP_eff_cft000106_02 + // void ExecuteUbergraph_BP_eff_cft000106_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Craft/cft000111/00/Effect/_Unique/eff_cft000111_00_10/BP_eff_cft000111_00.BP_eff_cft000111_00_10_C +/// Class /Game/Graphics/3D/Craft/cft000106/03/Effect/_Unique/eff_cft000106_03_10/BP_eff_cft000106_03.BP_eff_cft000106_03_10_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft000111_00_10_C : public ABP_EffectBase_Par_C +class ABP_eff_cft000106_03_10_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -8072,32 +7274,15 @@ class ABP_eff_cft000111_00_10_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Craft/cft000111/00/Effect/_Unique/eff_cft000111_00_10/BP_eff_cft000111_00.BP_eff_cft000111_00_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft000111/00/Effect/_Unique/eff_cft000111_00_10/BP_eff_cft000111_00.BP_eff_cft000111_00_10_C.ExecuteUbergraph_BP_eff_cft000111_00 - // void ExecuteUbergraph_BP_eff_cft000111_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Craft/cft000106/03/Effect/_Unique/eff_cft000106_03_10/BP_eff_cft000106_03.BP_eff_cft000106_03_10_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft000106/03/Effect/_Unique/eff_cft000106_03_10/BP_eff_cft000106_03.BP_eff_cft000106_03_10_C.ExecuteUbergraph_BP_eff_cft000106_03 + // void ExecuteUbergraph_BP_eff_cft000106_03(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Craft/cft000106/02/Effect/_Unique/eff_cft000106_02_10/BP_eff_cft000106_02.BP_eff_cft000106_02_10_C +/// Class /Game/Graphics/3D/Craft/cft00010a/00/Effect/_Unique/eff_cft00010a_00_10/BP_eff_cft00010a_00.BP_eff_cft00010a_00_10_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft000106_02_10_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Craft/cft000106/02/Effect/_Unique/eff_cft000106_02_10/BP_eff_cft000106_02.BP_eff_cft000106_02_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft000106/02/Effect/_Unique/eff_cft000106_02_10/BP_eff_cft000106_02.BP_eff_cft000106_02_10_C.ExecuteUbergraph_BP_eff_cft000106_02 - // void ExecuteUbergraph_BP_eff_cft000106_02(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Craft/cft00010a/00/Effect/_Unique/eff_cft00010a_00_10/BP_eff_cft00010a_00.BP_eff_cft00010a_00_10_C -/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft00010a_00_10_C : public ABP_EffectBase_Par_C +class ABP_eff_cft00010a_00_10_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -8107,14 +7292,14 @@ class ABP_eff_cft00010a_00_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft00010a/00/Effect/_Unique/eff_cft00010a_00_10/BP_eff_cft00010a_00.BP_eff_cft00010a_00_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft00010a/00/Effect/_Unique/eff_cft00010a_00_10/BP_eff_cft00010a_00.BP_eff_cft00010a_00_10_C.ExecuteUbergraph_BP_eff_cft00010a_00 - // void ExecuteUbergraph_BP_eff_cft00010a_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft00010a_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Craft/cft000107/00/Effect/_Unique/eff_cft000107_00_10/BP_eff_cft000107_00.BP_eff_cft000107_00_10_C +/// Class /Game/Graphics/3D/Craft/cft000111/00/Effect/_Unique/eff_cft000111_00_10/BP_eff_cft000111_00.BP_eff_cft000111_00_10_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft000107_00_10_C : public ABP_EffectBase_Par_C +class ABP_eff_cft000111_00_10_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -8123,10 +7308,10 @@ class ABP_eff_cft000107_00_10_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Craft/cft000107/00/Effect/_Unique/eff_cft000107_00_10/BP_eff_cft000107_00.BP_eff_cft000107_00_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft000107/00/Effect/_Unique/eff_cft000107_00_10/BP_eff_cft000107_00.BP_eff_cft000107_00_10_C.ExecuteUbergraph_BP_eff_cft000107_00 - // void ExecuteUbergraph_BP_eff_cft000107_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Craft/cft000111/00/Effect/_Unique/eff_cft000111_00_10/BP_eff_cft000111_00.BP_eff_cft000111_00_10_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft000111/00/Effect/_Unique/eff_cft000111_00_10/BP_eff_cft000111_00.BP_eff_cft000111_00_10_C.ExecuteUbergraph_BP_eff_cft000111_00 + // void ExecuteUbergraph_BP_eff_cft000111_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft000103/00/Effect/_Unique/eff_cft000103_00_10/BP_eff_cft000103_00.BP_eff_cft000103_00_10_C @@ -8141,14 +7326,14 @@ class ABP_eff_cft000103_00_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft000103/00/Effect/_Unique/eff_cft000103_00_10/BP_eff_cft000103_00.BP_eff_cft000103_00_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000103/00/Effect/_Unique/eff_cft000103_00_10/BP_eff_cft000103_00.BP_eff_cft000103_00_10_C.ExecuteUbergraph_BP_eff_cft000103_00 - // void ExecuteUbergraph_BP_eff_cft000103_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft000103_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Craft/cft000112/01/Effect/_Unique/eff_cft000112_01_10/BP_eff_cft000112_01.BP_eff_cft000112_01_10_C +/// Class /Game/Graphics/3D/Craft/cft000112/02/Effect/_Unique/eff_cft000112_02_10/BP_eff_cft000112_02.BP_eff_cft000112_02_10_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft000112_01_10_C : public ABP_EffectBase_Par_C +class ABP_eff_cft000112_02_10_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -8157,10 +7342,10 @@ class ABP_eff_cft000112_01_10_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Craft/cft000112/01/Effect/_Unique/eff_cft000112_01_10/BP_eff_cft000112_01.BP_eff_cft000112_01_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft000112/01/Effect/_Unique/eff_cft000112_01_10/BP_eff_cft000112_01.BP_eff_cft000112_01_10_C.ExecuteUbergraph_BP_eff_cft000112_01 - // void ExecuteUbergraph_BP_eff_cft000112_01(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Craft/cft000112/02/Effect/_Unique/eff_cft000112_02_10/BP_eff_cft000112_02.BP_eff_cft000112_02_10_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft000112/02/Effect/_Unique/eff_cft000112_02_10/BP_eff_cft000112_02.BP_eff_cft000112_02_10_C.ExecuteUbergraph_BP_eff_cft000112_02 + // void ExecuteUbergraph_BP_eff_cft000112_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft000100/00/Eff/BP_eff_cft000100.BP_eff_cft000100_10_C @@ -8176,11 +7361,45 @@ class ABP_eff_cft000100_10_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Craft/cft000100/00/Eff/BP_eff_cft000100.BP_eff_cft000100_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000100/00/Eff/BP_eff_cft000100.BP_eff_cft000100_10_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000100/00/Eff/BP_eff_cft000100.BP_eff_cft000100_10_C.ExecuteUbergraph_BP_eff_cft000100 - // void ExecuteUbergraph_BP_eff_cft000100(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft000100(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Craft/cft000107/00/Effect/_Unique/eff_cft000107_00_10/BP_eff_cft000107_00.BP_eff_cft000107_00_10_C +/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cft000107_00_10_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Craft/cft000107/00/Effect/_Unique/eff_cft000107_00_10/BP_eff_cft000107_00.BP_eff_cft000107_00_10_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft000107/00/Effect/_Unique/eff_cft000107_00_10/BP_eff_cft000107_00.BP_eff_cft000107_00_10_C.ExecuteUbergraph_BP_eff_cft000107_00 + // void ExecuteUbergraph_BP_eff_cft000107_00(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Craft/cft000112/01/Effect/_Unique/eff_cft000112_01_10/BP_eff_cft000112_01.BP_eff_cft000112_01_10_C +/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cft000112_01_10_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Craft/cft000112/01/Effect/_Unique/eff_cft000112_01_10/BP_eff_cft000112_01.BP_eff_cft000112_01_10_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft000112/01/Effect/_Unique/eff_cft000112_01_10/BP_eff_cft000112_01.BP_eff_cft000112_01_10_C.ExecuteUbergraph_BP_eff_cft000112_01 + // void ExecuteUbergraph_BP_eff_cft000112_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft000100/01/Effect/_Unique/eff_cft000100_01_00/BP_eff_cft000100_01_00.BP_eff_cft000100_01_00_C @@ -8195,9 +7414,9 @@ class ABP_eff_cft000100_01_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft000100/01/Effect/_Unique/eff_cft000100_01_00/BP_eff_cft000100_01_00.BP_eff_cft000100_01_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000100/01/Effect/_Unique/eff_cft000100_01_00/BP_eff_cft000100_01_00.BP_eff_cft000100_01_00_C.ExecuteUbergraph_BP_eff_cft000100_01_00 - // void ExecuteUbergraph_BP_eff_cft000100_01_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft000100_01_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft000101/02/Effect/_Unique/eff_cft000101_02_00/BP_eff_cft000101_02_00.BP_eff_cft000101_02_00_C @@ -8212,14 +7431,14 @@ class ABP_eff_cft000101_02_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft000101/02/Effect/_Unique/eff_cft000101_02_00/BP_eff_cft000101_02_00.BP_eff_cft000101_02_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000101/02/Effect/_Unique/eff_cft000101_02_00/BP_eff_cft000101_02_00.BP_eff_cft000101_02_00_C.ExecuteUbergraph_BP_eff_cft000101_02_00 - // void ExecuteUbergraph_BP_eff_cft000101_02_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft000101_02_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Craft/cft000103/01/Effect/_Unique/eff_cft000103_01_00/BP_eff_cft000103_01_00.BP_eff_cft000103_01_00_C +/// Class /Game/Graphics/3D/Craft/cft000100/02/Effect/_Unique/eff_cft000100_02_00/BP_eff_cft000100_02_00.BP_eff_cft000100_02_00_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft000103_01_00_C : public ABP_EffectBase_Par_C +class ABP_eff_cft000100_02_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -8228,15 +7447,15 @@ class ABP_eff_cft000103_01_00_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Craft/cft000103/01/Effect/_Unique/eff_cft000103_01_00/BP_eff_cft000103_01_00.BP_eff_cft000103_01_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft000103/01/Effect/_Unique/eff_cft000103_01_00/BP_eff_cft000103_01_00.BP_eff_cft000103_01_00_C.ExecuteUbergraph_BP_eff_cft000103_01_00 - // void ExecuteUbergraph_BP_eff_cft000103_01_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Craft/cft000100/02/Effect/_Unique/eff_cft000100_02_00/BP_eff_cft000100_02_00.BP_eff_cft000100_02_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft000100/02/Effect/_Unique/eff_cft000100_02_00/BP_eff_cft000100_02_00.BP_eff_cft000100_02_00_C.ExecuteUbergraph_BP_eff_cft000100_02_00 + // void ExecuteUbergraph_BP_eff_cft000100_02_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Craft/cft000103/02/Effect/_Unique/eff_cft000103_02_00/BP_eff_cft000103_02_00.BP_eff_cft000103_02_00_C +/// Class /Game/Graphics/3D/Craft/cft000103/00/Effect/_Unique/eff_cft000103_00_00/BP_eff_cft000103_00_00.BP_eff_cft000103_00_00_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft000103_02_00_C : public ABP_EffectBase_Par_C +class ABP_eff_cft000103_00_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -8245,15 +7464,15 @@ class ABP_eff_cft000103_02_00_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Craft/cft000103/02/Effect/_Unique/eff_cft000103_02_00/BP_eff_cft000103_02_00.BP_eff_cft000103_02_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft000103/02/Effect/_Unique/eff_cft000103_02_00/BP_eff_cft000103_02_00.BP_eff_cft000103_02_00_C.ExecuteUbergraph_BP_eff_cft000103_02_00 - // void ExecuteUbergraph_BP_eff_cft000103_02_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Craft/cft000103/00/Effect/_Unique/eff_cft000103_00_00/BP_eff_cft000103_00_00.BP_eff_cft000103_00_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft000103/00/Effect/_Unique/eff_cft000103_00_00/BP_eff_cft000103_00_00.BP_eff_cft000103_00_00_C.ExecuteUbergraph_BP_eff_cft000103_00_00 + // void ExecuteUbergraph_BP_eff_cft000103_00_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Craft/cft000104/00/Effect/_Unique/eff_cft000104_00_00/BP_eff_cft000104_00_00.BP_eff_cft000104_00_00_C +/// Class /Game/Graphics/3D/Craft/cft000103/01/Effect/_Unique/eff_cft000103_01_00/BP_eff_cft000103_01_00.BP_eff_cft000103_01_00_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft000104_00_00_C : public ABP_EffectBase_Par_C +class ABP_eff_cft000103_01_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -8262,15 +7481,15 @@ class ABP_eff_cft000104_00_00_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Craft/cft000104/00/Effect/_Unique/eff_cft000104_00_00/BP_eff_cft000104_00_00.BP_eff_cft000104_00_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft000104/00/Effect/_Unique/eff_cft000104_00_00/BP_eff_cft000104_00_00.BP_eff_cft000104_00_00_C.ExecuteUbergraph_BP_eff_cft000104_00_00 - // void ExecuteUbergraph_BP_eff_cft000104_00_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Craft/cft000103/01/Effect/_Unique/eff_cft000103_01_00/BP_eff_cft000103_01_00.BP_eff_cft000103_01_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft000103/01/Effect/_Unique/eff_cft000103_01_00/BP_eff_cft000103_01_00.BP_eff_cft000103_01_00_C.ExecuteUbergraph_BP_eff_cft000103_01_00 + // void ExecuteUbergraph_BP_eff_cft000103_01_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Craft/cft000103/00/Effect/_Unique/eff_cft000103_00_00/BP_eff_cft000103_00_00.BP_eff_cft000103_00_00_C +/// Class /Game/Graphics/3D/Craft/cft000103/02/Effect/_Unique/eff_cft000103_02_00/BP_eff_cft000103_02_00.BP_eff_cft000103_02_00_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft000103_00_00_C : public ABP_EffectBase_Par_C +class ABP_eff_cft000103_02_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -8279,15 +7498,15 @@ class ABP_eff_cft000103_00_00_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Craft/cft000103/00/Effect/_Unique/eff_cft000103_00_00/BP_eff_cft000103_00_00.BP_eff_cft000103_00_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft000103/00/Effect/_Unique/eff_cft000103_00_00/BP_eff_cft000103_00_00.BP_eff_cft000103_00_00_C.ExecuteUbergraph_BP_eff_cft000103_00_00 - // void ExecuteUbergraph_BP_eff_cft000103_00_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Craft/cft000103/02/Effect/_Unique/eff_cft000103_02_00/BP_eff_cft000103_02_00.BP_eff_cft000103_02_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft000103/02/Effect/_Unique/eff_cft000103_02_00/BP_eff_cft000103_02_00.BP_eff_cft000103_02_00_C.ExecuteUbergraph_BP_eff_cft000103_02_00 + // void ExecuteUbergraph_BP_eff_cft000103_02_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Craft/cft000107/00/Effect/_Unique/eff_cft000107_00_00/BP_eff_cft000107_00_00.BP_eff_cft000107_00_00_C +/// Class /Game/Graphics/3D/Craft/cft000104/00/Effect/_Unique/eff_cft000104_00_00/BP_eff_cft000104_00_00.BP_eff_cft000104_00_00_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft000107_00_00_C : public ABP_EffectBase_Par_C +class ABP_eff_cft000104_00_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -8296,10 +7515,10 @@ class ABP_eff_cft000107_00_00_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Craft/cft000107/00/Effect/_Unique/eff_cft000107_00_00/BP_eff_cft000107_00_00.BP_eff_cft000107_00_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft000107/00/Effect/_Unique/eff_cft000107_00_00/BP_eff_cft000107_00_00.BP_eff_cft000107_00_00_C.ExecuteUbergraph_BP_eff_cft000107_00_00 - // void ExecuteUbergraph_BP_eff_cft000107_00_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Craft/cft000104/00/Effect/_Unique/eff_cft000104_00_00/BP_eff_cft000104_00_00.BP_eff_cft000104_00_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft000104/00/Effect/_Unique/eff_cft000104_00_00/BP_eff_cft000104_00_00.BP_eff_cft000104_00_00_C.ExecuteUbergraph_BP_eff_cft000104_00_00 + // void ExecuteUbergraph_BP_eff_cft000104_00_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft000105/01/Effect/_Unique/eff_cft000105_01_00/BP_eff_cft000105_01_00.BP_eff_cft000105_01_00_C @@ -8314,14 +7533,14 @@ class ABP_eff_cft000105_01_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft000105/01/Effect/_Unique/eff_cft000105_01_00/BP_eff_cft000105_01_00.BP_eff_cft000105_01_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000105/01/Effect/_Unique/eff_cft000105_01_00/BP_eff_cft000105_01_00.BP_eff_cft000105_01_00_C.ExecuteUbergraph_BP_eff_cft000105_01_00 - // void ExecuteUbergraph_BP_eff_cft000105_01_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft000105_01_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Craft/cft000100/02/Effect/_Unique/eff_cft000100_02_00/BP_eff_cft000100_02_00.BP_eff_cft000100_02_00_C +/// Class /Game/Graphics/3D/Craft/cft000105/00/Effect/_Unique/eff_cft000105_00_00/BP_eff_cft000105_00_00.BP_eff_cft000105_00_00_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft000100_02_00_C : public ABP_EffectBase_Par_C +class ABP_eff_cft000105_00_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -8330,15 +7549,15 @@ class ABP_eff_cft000100_02_00_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Craft/cft000100/02/Effect/_Unique/eff_cft000100_02_00/BP_eff_cft000100_02_00.BP_eff_cft000100_02_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft000100/02/Effect/_Unique/eff_cft000100_02_00/BP_eff_cft000100_02_00.BP_eff_cft000100_02_00_C.ExecuteUbergraph_BP_eff_cft000100_02_00 - // void ExecuteUbergraph_BP_eff_cft000100_02_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Craft/cft000105/00/Effect/_Unique/eff_cft000105_00_00/BP_eff_cft000105_00_00.BP_eff_cft000105_00_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft000105/00/Effect/_Unique/eff_cft000105_00_00/BP_eff_cft000105_00_00.BP_eff_cft000105_00_00_C.ExecuteUbergraph_BP_eff_cft000105_00_00 + // void ExecuteUbergraph_BP_eff_cft000105_00_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Craft/cft000105/00/Effect/_Unique/eff_cft000105_00_00/BP_eff_cft000105_00_00.BP_eff_cft000105_00_00_C +/// Class /Game/Graphics/3D/Craft/cft00010a/00/Effect/_Unique/eff_cft00010a_00_00/BP_eff_cft00010a_00_00.BP_eff_cft00010a_00_00_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft000105_00_00_C : public ABP_EffectBase_Par_C +class ABP_eff_cft00010a_00_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -8347,15 +7566,15 @@ class ABP_eff_cft000105_00_00_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Craft/cft000105/00/Effect/_Unique/eff_cft000105_00_00/BP_eff_cft000105_00_00.BP_eff_cft000105_00_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft000105/00/Effect/_Unique/eff_cft000105_00_00/BP_eff_cft000105_00_00.BP_eff_cft000105_00_00_C.ExecuteUbergraph_BP_eff_cft000105_00_00 - // void ExecuteUbergraph_BP_eff_cft000105_00_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Craft/cft00010a/00/Effect/_Unique/eff_cft00010a_00_00/BP_eff_cft00010a_00_00.BP_eff_cft00010a_00_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft00010a/00/Effect/_Unique/eff_cft00010a_00_00/BP_eff_cft00010a_00_00.BP_eff_cft00010a_00_00_C.ExecuteUbergraph_BP_eff_cft00010a_00_00 + // void ExecuteUbergraph_BP_eff_cft00010a_00_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Craft/cft00010b/00/Effect/_Unique/eff_cft00010b_00_00/BP_eff_cft00010b_00_00.BP_eff_cft00010b_00_00_C +/// Class /Game/Graphics/3D/Craft/cft000107/00/Effect/_Unique/eff_cft000107_00_00/BP_eff_cft000107_00_00.BP_eff_cft000107_00_00_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft00010b_00_00_C : public ABP_EffectBase_Par_C +class ABP_eff_cft000107_00_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -8364,15 +7583,15 @@ class ABP_eff_cft00010b_00_00_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Craft/cft00010b/00/Effect/_Unique/eff_cft00010b_00_00/BP_eff_cft00010b_00_00.BP_eff_cft00010b_00_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft00010b/00/Effect/_Unique/eff_cft00010b_00_00/BP_eff_cft00010b_00_00.BP_eff_cft00010b_00_00_C.ExecuteUbergraph_BP_eff_cft00010b_00_00 - // void ExecuteUbergraph_BP_eff_cft00010b_00_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Craft/cft000107/00/Effect/_Unique/eff_cft000107_00_00/BP_eff_cft000107_00_00.BP_eff_cft000107_00_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft000107/00/Effect/_Unique/eff_cft000107_00_00/BP_eff_cft000107_00_00.BP_eff_cft000107_00_00_C.ExecuteUbergraph_BP_eff_cft000107_00_00 + // void ExecuteUbergraph_BP_eff_cft000107_00_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Craft/cft00010a/00/Effect/_Unique/eff_cft00010a_00_00/BP_eff_cft00010a_00_00.BP_eff_cft00010a_00_00_C +/// Class /Game/Graphics/3D/Craft/cft00010b/00/Effect/_Unique/eff_cft00010b_00_00/BP_eff_cft00010b_00_00.BP_eff_cft00010b_00_00_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft00010a_00_00_C : public ABP_EffectBase_Par_C +class ABP_eff_cft00010b_00_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -8381,10 +7600,19 @@ class ABP_eff_cft00010a_00_00_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Craft/cft00010a/00/Effect/_Unique/eff_cft00010a_00_00/BP_eff_cft00010a_00_00.BP_eff_cft00010a_00_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft00010a/00/Effect/_Unique/eff_cft00010a_00_00/BP_eff_cft00010a_00_00.BP_eff_cft00010a_00_00_C.ExecuteUbergraph_BP_eff_cft00010a_00_00 - // void ExecuteUbergraph_BP_eff_cft00010a_00_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Craft/cft00010b/00/Effect/_Unique/eff_cft00010b_00_00/BP_eff_cft00010b_00_00.BP_eff_cft00010b_00_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft00010b/00/Effect/_Unique/eff_cft00010b_00_00/BP_eff_cft00010b_00_00.BP_eff_cft00010b_00_00_C.ExecuteUbergraph_BP_eff_cft00010b_00_00 + // void ExecuteUbergraph_BP_eff_cft00010b_00_00(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000090_00.BP_eff_cmn_000090_00_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cmn_000090_00_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900022_00.BP_eff_cmn_900022_00_C @@ -8400,16 +7628,16 @@ class ABP_eff_cmn_900022_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900022_00.BP_eff_cmn_900022_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900022_00.BP_eff_cmn_900022_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900022_00.BP_eff_cmn_900022_00_C.ExecuteUbergraph_BP_eff_cmn_900022_00 - // void ExecuteUbergraph_BP_eff_cmn_900022_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_900022_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000090_00.BP_eff_cmn_000090_00_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000090_51/BP_eff_cmn_000090.BP_eff_cmn_000090_51_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_000090_00_C : public ABP_EffectBase_Par_C +class ABP_eff_cmn_000090_51_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -8434,13 +7662,13 @@ class ABP_eff_cmn_000091_00_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* eff_cmn_000091_00; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000090_51/BP_eff_cmn_000090.BP_eff_cmn_000090_51_C +/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000091_04.BP_eff_cmn_000091_04_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_000090_51_C : public ABP_EffectBase_Par_C +class ABP_eff_cmn_000091_04_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) + class UEffectNiagaraComponent* eff_cmn_000091_04; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000091_01.BP_eff_cmn_000091_01_C @@ -8452,15 +7680,6 @@ class ABP_eff_cmn_000091_01_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* eff_cmn_000091_01; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000091_04.BP_eff_cmn_000091_04_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_000091_04_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_cmn_000091_04; // 0x0418 (0x0008) -}; - /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_0000a0_00.BP_eff_cmn_0000a0_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_cmn_0000a0_00_C : public ABP_EffectBase_Par_C @@ -8497,18 +7716,18 @@ class ABP_eff_cmn_000090_02_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000090_50/BP_eff_cmn_000090.BP_eff_cmn_000090_50_C +/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000090_01.BP_eff_cmn_000090_01_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_000090_50_C : public ABP_EffectBase_Par_C +class ABP_eff_cmn_000090_01_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000090_01.BP_eff_cmn_000090_01_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000090_50/BP_eff_cmn_000090.BP_eff_cmn_000090_50_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_000090_01_C : public ABP_EffectBase_Par_C +class ABP_eff_cmn_000090_50_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -8546,9 +7765,9 @@ class ABP_eff_cmn_900000_02_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900000_02.BP_eff_cmn_900000_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900000_02.BP_eff_cmn_900000_02_C.ExecuteUbergraph_BP_eff_cmn_900000_02 - // void ExecuteUbergraph_BP_eff_cmn_900000_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_900000_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900021_00.BP_eff_cmn_900021_00_C @@ -8564,11 +7783,11 @@ class ABP_eff_cmn_900021_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900021_00.BP_eff_cmn_900021_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900021_00.BP_eff_cmn_900021_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900021_00.BP_eff_cmn_900021_00_C.ExecuteUbergraph_BP_eff_cmn_900021_00 - // void ExecuteUbergraph_BP_eff_cmn_900021_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_900021_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/c01/BP_eff_c01_04_03.BP_eff_c01_04_03_C @@ -8728,9 +7947,9 @@ class ABP_eff_cmn_900000_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900000_00.BP_eff_cmn_900000_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900000_00.BP_eff_cmn_900000_00_C.ExecuteUbergraph_BP_eff_cmn_900000_00 - // void ExecuteUbergraph_BP_eff_cmn_900000_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_900000_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900000_01.BP_eff_cmn_900000_01_C @@ -8746,9 +7965,9 @@ class ABP_eff_cmn_900000_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900000_01.BP_eff_cmn_900000_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900000_01.BP_eff_cmn_900000_01_C.ExecuteUbergraph_BP_eff_cmn_900000_01 - // void ExecuteUbergraph_BP_eff_cmn_900000_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_900000_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/c01/BP_eff_c01_05_01.BP_eff_c01_05_01_C @@ -8908,11 +8127,11 @@ class ABP_eff_cmn_900020_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900020_00.BP_eff_cmn_900020_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900020_00.BP_eff_cmn_900020_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900020_00.BP_eff_cmn_900020_00_C.ExecuteUbergraph_BP_eff_cmn_900020_00 - // void ExecuteUbergraph_BP_eff_cmn_900020_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_900020_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000044_00.BP_eff_cmn_000044_00_C @@ -8945,9 +8164,18 @@ class ABP_eff_cft00120a_00_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft00120a/00/Effect/_Unique/eff_cft00120a_00_00/BP_eff_cft00120a_00_00.BP_eff_cft00120a_00_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft00120a/00/Effect/_Unique/eff_cft00120a_00_00/BP_eff_cft00120a_00_00.BP_eff_cft00120a_00_00_C.ExecuteUbergraph_BP_eff_cft00120a_00_00 - // void ExecuteUbergraph_BP_eff_cft00120a_00_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft00120a_00_00(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Craft/cft001209/00/Effect/BP_eff_cft001209_00.BP_eff_cft001209_00_10_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cft001209_00_10_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* eff_cft001209_00; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Craft/cft001206/00/Effect/BP_eff_cft001206_00_00.BP_eff_cft001206_00_00_C @@ -8977,13 +8205,13 @@ class ABP_eff_cft001209_00_00_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* eff_cft001209_00_00; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Craft/cft001209/00/Effect/BP_eff_cft001209_00.BP_eff_cft001209_00_10_C +/// Class /Game/Graphics/3D/Craft/cft00120b/Effect/_Unique/eff_cft00120b_00_00/BP_eff_cft00120b_00_00.BP_eff_cft00120b_00_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cft001209_00_10_C : public ABP_EffectBase_Par_C +class ABP_eff_cft00120b_00_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_cft001209_00; // 0x0418 (0x0008) + class UEffectNiagaraComponent* eff_cft00120b_00_00; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Craft/cft001202/02/Effect/BP_eff_cft001202_02_00.BP_eff_cft001202_02_00_C @@ -9004,15 +8232,6 @@ class ABP_eff_cft001203_05_00_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* eff_cft001203_05_00; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Craft/cft00120b/Effect/_Unique/eff_cft00120b_00_00/BP_eff_cft00120b_00_00.BP_eff_cft00120b_00_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cft00120b_00_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_cft00120b_00_00; // 0x0418 (0x0008) -}; - /// Class /Game/Graphics/3D/Craft/cft000100/00/Eff/BP_eff_cft000100_01.BP_eff_cft000100_01_C /// Size: 0x0430 (1072 bytes) (0x000411 - 0x000430) align 8 MaxSize: 0x0430 class ABP_eff_cft000100_01_C : public ABP_EffectBase_Par_C @@ -9026,9 +8245,18 @@ class ABP_eff_cft000100_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft000100/00/Eff/BP_eff_cft000100_01.BP_eff_cft000100_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000100/00/Eff/BP_eff_cft000100_01.BP_eff_cft000100_01_C.ExecuteUbergraph_BP_eff_cft000100_01 - // void ExecuteUbergraph_BP_eff_cft000100_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft000100_01(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Craft/cft000111/00/Effect/BP_eff_cft000111_00_02.BP_eff_cft000111_00_02_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cft000111_00_02_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Craft/cft000100/00/Eff/BP_eff_cft000100_02.BP_eff_cft000100_02_C @@ -9062,20 +8290,11 @@ class ABP_eff_cft000100_11_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Craft/cft000100/00/Eff/BP_eff_cft000100.BP_eff_cft000100_11_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000100/00/Eff/BP_eff_cft000100.BP_eff_cft000100_11_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft000100/00/Eff/BP_eff_cft000100.BP_eff_cft000100_11_C.ExecuteUbergraph_BP_eff_cft000100 - // void ExecuteUbergraph_BP_eff_cft000100(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Craft/cft00120b/Effect/_Unique/eff_cft00120b_00_10/BP_eff_cft00120b_00.BP_eff_cft00120b_00_10_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cft00120b_00_10_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_cft00120b_00; // 0x0418 (0x0008) + // void ExecuteUbergraph_BP_eff_cft000100(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft00120a/00/Effect/_Unique/eff_cft00120a_00_10/BP_eff_cft00120a_00.BP_eff_cft00120a_00_10_C @@ -9090,9 +8309,9 @@ class ABP_eff_cft00120a_00_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft00120a/00/Effect/_Unique/eff_cft00120a_00_10/BP_eff_cft00120a_00.BP_eff_cft00120a_00_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft00120a/00/Effect/_Unique/eff_cft00120a_00_10/BP_eff_cft00120a_00.BP_eff_cft00120a_00_10_C.ExecuteUbergraph_BP_eff_cft00120a_00 - // void ExecuteUbergraph_BP_eff_cft00120a_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft00120a_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft000106/03/Effect/BP_eff_cft000106_03.BP_eff_cft000106_03_11_C @@ -9104,6 +8323,15 @@ class ABP_eff_cft000106_03_11_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; +/// Class /Game/Graphics/3D/Craft/cft00120b/Effect/_Unique/eff_cft00120b_00_10/BP_eff_cft00120b_00.BP_eff_cft00120b_00_10_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cft00120b_00_10_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* eff_cft00120b_00; // 0x0418 (0x0008) +}; + /// Class /Game/Graphics/3D/Craft/cft001203/05/Effect/BP_eff_cft001203_05.BP_eff_cft001203_05_10_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_cft001203_05_10_C : public ABP_EffectBase_Par_C @@ -9113,9 +8341,9 @@ class ABP_eff_cft001203_05_10_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* eff_cft001203_05; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Craft/cft000111/00/Effect/BP_eff_cft000111_00_02.BP_eff_cft000111_00_02_C +/// Class /Game/Graphics/3D/Craft/cft000109/00/Effect/BP_eff_cft000109_00_01.BP_eff_cft000109_00_01_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cft000111_00_02_C : public ABP_EffectBase_Par_C +class ABP_eff_cft000109_00_01_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -9131,13 +8359,13 @@ class ABP_eff_cft000111_00_01_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Craft/cft000109/00/Effect/BP_eff_cft000109_00_01.BP_eff_cft000109_00_01_C +/// Class /Game/Graphics/3D/Craft/cft001200/01/Effect/BP_eff_cft001200_01_00.BP_eff_cft001200_01_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cft000109_00_01_C : public ABP_EffectBase_Par_C +class ABP_eff_cft001200_01_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) + class UEffectNiagaraComponent* eff_cft001200_01_00; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Craft/cft001200/02/Effect/BP_eff_cft001200_02_00.BP_eff_cft001200_02_00_C @@ -9167,15 +8395,6 @@ class ABP_eff_cft001201_07_00_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* eff_cft001201_07_00; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Craft/cft001200/01/Effect/BP_eff_cft001200_01_00.BP_eff_cft001200_01_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cft001200_01_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_cft001200_01_00; // 0x0418 (0x0008) -}; - /// Class /Game/Graphics/3D/Craft/cft001202/03/Effect/BP_eff_cft001202_03_00.BP_eff_cft001202_03_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_cft001202_03_00_C : public ABP_EffectBase_Par_C @@ -9224,9 +8443,9 @@ class ABP_eff_cmn_d16002_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d16002_00/BP_eff_cmn_d16002_00.BP_eff_cmn_d16002_00_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d16002_00/BP_eff_cmn_d16002_00.BP_eff_cmn_d16002_00_C.ExecuteUbergraph_BP_eff_cmn_d16002_00 - // void ExecuteUbergraph_BP_eff_cmn_d16002_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d16002_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_00/eff_w06_50_00_AnimBP.eff_w06_50_00_AnimBP_C @@ -9249,11 +8468,11 @@ class ABP_eff_cmn_0000f0_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_0000f0_00.BP_eff_cmn_0000f0_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_0000f0_00.BP_eff_cmn_0000f0_00_C.CustomEvent - // void CustomEvent(float DeltaSeconds); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void CustomEvent(float DeltaSeconds); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_0000f0_00.BP_eff_cmn_0000f0_00_C.ExecuteUbergraph_BP_eff_cmn_0000f0_00 - // void ExecuteUbergraph_BP_eff_cmn_0000f0_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_0000f0_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_0000f1_01.BP_eff_cmn_0000f1_01_C @@ -9265,51 +8484,6 @@ class ABP_eff_cmn_0000f1_01_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Program/Map/Vilage/BP_VillageActor.BP_VillageActor_C -/// Size: 0x02D0 (720 bytes) (0x0002A8 - 0x0002D0) align 8 MaxSize: 0x02D0 -class ABP_VillageActor_C : public AMapActorBase -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x02A8 (0x0008) - class UChildActorComponent* sound; // 0x02B0 (0x0008) - class UChildActorComponent* effect; // 0x02B8 (0x0008) - FName OverwriteEffectID; // 0x02C0 (0x0008) - FName OverwriteSoundID; // 0x02C8 (0x0008) - - - /// Functions - // Function /Game/Program/Map/Vilage/BP_VillageActor.BP_VillageActor_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Map/Vilage/BP_VillageActor.BP_VillageActor_C.ExecuteUbergraph_BP_VillageActor - // void ExecuteUbergraph_BP_VillageActor(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Object/obj200500/00/BP_obj200500_village_mid01_before.BP_obj200500_village_mid01_before_C -/// Size: 0x02D8 (728 bytes) (0x0002D0 - 0x0002D8) align 8 MaxSize: 0x02D8 -class ABP_obj200500_village_mid01_before_C : public ABP_VillageActor_C -{ -public: - class UEffectNiagaraComponent* Before_FIre90; // 0x02D0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj200500/00/BP_obj200500_village_mid00_before.BP_obj200500_village_mid00_before_C -/// Size: 0x02E0 (736 bytes) (0x0002D0 - 0x0002E0) align 8 MaxSize: 0x02E0 -class ABP_obj200500_village_mid00_before_C : public ABP_VillageActor_C -{ -public: - class UAtomComponent* Atom; // 0x02D0 (0x0008) - class UEffectNiagaraComponent* Before_FIre90; // 0x02D8 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj200500/00/BP_obj200500_village_big03_before.BP_obj200500_village_big03_before_C -/// Size: 0x02E0 (736 bytes) (0x0002D0 - 0x0002E0) align 8 MaxSize: 0x02E0 -class ABP_obj200500_village_big03_before_C : public ABP_VillageActor_C -{ -public: - class UAtomComponent* Atom; // 0x02D0 (0x0008) - class UEffectNiagaraComponent* Before_FIre03; // 0x02D8 (0x0008) -}; - /// Class /Game/Graphics/3D/Event/ev90_00300/BP_eff_ev9000300100.BP_eff_ev9000300100_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_ev9000300100_C : public ABP_EffectBase_Par_C @@ -9319,74 +8493,6 @@ class ABP_eff_ev9000300100_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_6/eff_b04_000020_04_6_AnimBP.eff_b04_000020_04_6_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000020_04_6_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200500/00/BP_mdl_obj200500_00.BP_mdl_obj200500_00_C -/// Size: 0x03A0 (928 bytes) (0x0002E8 - 0x0003A0) align 8 MaxSize: 0x03A0 -class ABP_mdl_obj200500_00_C : public ABP_MapPillarActor_C -{ -public: - class UBoxComponent* Box; // 0x02E8 (0x0008) - class UGameStaticMeshComponent* _10_After00; // 0x02F0 (0x0008) - class UGameStaticMeshComponent* _00_Before; // 0x02F8 (0x0008) - class UGameStaticMeshComponent* _00_Before02; // 0x0300 (0x0008) - class UAtomComponent* Atom6; // 0x0308 (0x0008) - class UChildActorComponent* Sound6; // 0x0310 (0x0008) - class UAtomComponent* Atom5; // 0x0318 (0x0008) - class UChildActorComponent* Sound5; // 0x0320 (0x0008) - class UAtomComponent* SE_OB_TORCH; // 0x0328 (0x0008) - class UChildActorComponent* Sound4; // 0x0330 (0x0008) - class UAtomComponent* Atom3; // 0x0338 (0x0008) - class UChildActorComponent* Sound3; // 0x0340 (0x0008) - class UAtomComponent* Atom2; // 0x0348 (0x0008) - class UChildActorComponent* Sound2; // 0x0350 (0x0008) - class UAtomComponent* Atom; // 0x0358 (0x0008) - class UChildActorComponent* Sound1; // 0x0360 (0x0008) - class UEffectNiagaraComponent* EffectNiagara5; // 0x0368 (0x0008) - class UEffectNiagaraComponent* EffectNiagara4; // 0x0370 (0x0008) - class UEffectNiagaraComponent* EffectNiagara3; // 0x0378 (0x0008) - class UEffectNiagaraComponent* EffectNiagara2; // 0x0380 (0x0008) - class UEffectNiagaraComponent* EffectNiagara1; // 0x0388 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0390 (0x0008) - class UChildActorComponent* Effect_All; // 0x0398 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj200500/00/BP_mdl_obj200500_03.BP_mdl_obj200500_03_C -/// Size: 0x0398 (920 bytes) (0x0002DC - 0x000398) align 8 MaxSize: 0x0398 -class ABP_mdl_obj200500_03_C : public ABP_MapActor_C -{ -public: - unsigned char UnknownData00_8[0x4]; // 0x02DC (0x0004) MISSED - class UBoxComponent* Box; // 0x02E0 (0x0008) - class UGameStaticMeshComponent* _10_After00; // 0x02E8 (0x0008) - class UGameStaticMeshComponent* _00_Before; // 0x02F0 (0x0008) - class UGameStaticMeshComponent* _00_Before02; // 0x02F8 (0x0008) - class UAtomComponent* Atom6; // 0x0300 (0x0008) - class UChildActorComponent* Sound6; // 0x0308 (0x0008) - class UAtomComponent* Atom5; // 0x0310 (0x0008) - class UChildActorComponent* Sound5; // 0x0318 (0x0008) - class UAtomComponent* SE_OB_TORCH; // 0x0320 (0x0008) - class UChildActorComponent* Sound4; // 0x0328 (0x0008) - class UAtomComponent* Atom3; // 0x0330 (0x0008) - class UChildActorComponent* Sound3; // 0x0338 (0x0008) - class UAtomComponent* Atom2; // 0x0340 (0x0008) - class UChildActorComponent* Sound2; // 0x0348 (0x0008) - class UAtomComponent* Atom; // 0x0350 (0x0008) - class UChildActorComponent* Sound1; // 0x0358 (0x0008) - class UEffectNiagaraComponent* EffectNiagara5; // 0x0360 (0x0008) - class UEffectNiagaraComponent* EffectNiagara4; // 0x0368 (0x0008) - class UEffectNiagaraComponent* EffectNiagara3; // 0x0370 (0x0008) - class UEffectNiagaraComponent* EffectNiagara2; // 0x0378 (0x0008) - class UEffectNiagaraComponent* EffectNiagara1; // 0x0380 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0388 (0x0008) - class UChildActorComponent* Effect_All; // 0x0390 (0x0008) -}; - /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1200a_00/BP_eff_cmn_d1200b_00.BP_eff_cmn_d1200b_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_cmn_d1200b_00_C : public ABP_EffectBase_Par_C @@ -9414,6 +8520,16 @@ class ABP_eff_cmn_d1c000_01_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00010_10/BP_eff_cmn_c00010.BP_eff_cmn_c00010_10_C +/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cmn_c00010_10_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara_l; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_r; // 0x0420 (0x0008) +}; + /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00000_00/BP_eff_cmn_c00000_00.BP_eff_cmn_c00000_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_cmn_c00000_00_C : public ABP_EffectBase_Par_C @@ -9472,34 +8588,15 @@ class ABP_eff_cmn_d00010_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00010_00/BP_eff_cmn_d00010_00.BP_eff_cmn_d00010_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00010_00/BP_eff_cmn_d00010_00.BP_eff_cmn_d00010_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00010_00/BP_eff_cmn_d00010_00.BP_eff_cmn_d00010_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00010_00/BP_eff_cmn_d00010_00.BP_eff_cmn_d00010_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00010_00/BP_eff_cmn_d00010_00.BP_eff_cmn_d00010_00_C.ExecuteUbergraph_BP_eff_cmn_d00010_00 - // void ExecuteUbergraph_BP_eff_cmn_d00010_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12002_00/BP_eff_cmn_d12002_00.BP_eff_cmn_d12002_00_C -/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cmn_d12002_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_smoke_01; // 0x0420 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12002_00/BP_eff_cmn_d12002_00.BP_eff_cmn_d12002_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12002_00/BP_eff_cmn_d12002_00.BP_eff_cmn_d12002_00_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12002_00/BP_eff_cmn_d12002_00.BP_eff_cmn_d12002_00_C.ExecuteUbergraph_BP_eff_cmn_d12002_00 - // void ExecuteUbergraph_BP_eff_cmn_d12002_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d00010_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c000_01/BP_eff_cmn_d1c000.BP_eff_cmn_d1c000_11_C @@ -9523,11 +8620,11 @@ class ABP_eff_cmn_d00001_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00001_00/BP_eff_cmn_d00001_00.BP_eff_cmn_d00001_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00001_00/BP_eff_cmn_d00001_00.BP_eff_cmn_d00001_00_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00001_00/BP_eff_cmn_d00001_00.BP_eff_cmn_d00001_00_C.ExecuteUbergraph_BP_eff_cmn_d00001_00 - // void ExecuteUbergraph_BP_eff_cmn_d00001_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d00001_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000010_01/BP_eff_cmn_000010_01.BP_eff_cmn_000010_01_C @@ -9542,29 +8639,28 @@ class ABP_eff_cmn_000010_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000010_01/BP_eff_cmn_000010_01.BP_eff_cmn_000010_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000010_01/BP_eff_cmn_000010_01.BP_eff_cmn_000010_01_C.ExecuteUbergraph_BP_eff_cmn_000010_01 - // void ExecuteUbergraph_BP_eff_cmn_000010_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_cmn_000010_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Graphics/3D/Object/obj200500/00/BP_obj200500_village_big03.BP_obj200500_village_big03_C -/// Size: 0x0338 (824 bytes) (0x0002D0 - 0x000338) align 8 MaxSize: 0x0338 -class ABP_obj200500_village_big03_C : public ABP_VillageActor_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12002_00/BP_eff_cmn_d12002_00.BP_eff_cmn_d12002_00_C +/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cmn_d12002_00_C : public ABP_EffectBase_Par_C { public: - class UGameStaticMeshComponent* _00_Before01_col; // 0x02D0 (0x0008) - class UGameStaticMeshComponent* _01_After01_col; // 0x02D8 (0x0008) - class UGameStaticMeshComponent* _01_After03_col; // 0x02E0 (0x0008) - class UAtomComponent* Atom; // 0x02E8 (0x0008) - class UChildActorComponent* Effect_All; // 0x02F0 (0x0008) - class UGamePointLightComponent* All_light; // 0x02F8 (0x0008) - class UEffectNiagaraComponent* After_FIre02; // 0x0300 (0x0008) - class UEffectNiagaraComponent* After_FIre01; // 0x0308 (0x0008) - class UEffectNiagaraComponent* After_FIre03; // 0x0310 (0x0008) - class UGameStaticMeshComponent* _01_After01; // 0x0318 (0x0008) - class UAtomComponent* Atom3; // 0x0320 (0x0008) - class UAtomComponent* Atom2; // 0x0328 (0x0008) - class UGameStaticMeshComponent* _00_before01; // 0x0330 (0x0008) + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_smoke_01; // 0x0420 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12002_00/BP_eff_cmn_d12002_00.BP_eff_cmn_d12002_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12002_00/BP_eff_cmn_d12002_00.BP_eff_cmn_d12002_00_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12002_00/BP_eff_cmn_d12002_00.BP_eff_cmn_d12002_00_C.ExecuteUbergraph_BP_eff_cmn_d12002_00 + // void ExecuteUbergraph_BP_eff_cmn_d12002_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12002_01/BP_eff_cmn_d12002_01.BP_eff_cmn_d12002_01_C @@ -9579,11 +8675,18 @@ class ABP_eff_cmn_d12002_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12002_01/BP_eff_cmn_d12002_01.BP_eff_cmn_d12002_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12002_01/BP_eff_cmn_d12002_01.BP_eff_cmn_d12002_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12002_01/BP_eff_cmn_d12002_01.BP_eff_cmn_d12002_01_C.ExecuteUbergraph_BP_eff_cmn_d12002_01 - // void ExecuteUbergraph_BP_eff_cmn_d12002_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d12002_01(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_6/eff_b04_000020_04_6_AnimBP.eff_b04_000020_04_6_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b04_000020_04_6_AnimBP_C : public UEffect_Stand_AnimBP_C +{ +public: }; /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_000090.BP_eff_cmn_000090_13_C @@ -9617,29 +8720,29 @@ class ABP_eff_cmn_900012_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900012_00.BP_eff_cmn_900012_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900012_00.BP_eff_cmn_900012_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900012_00.BP_eff_cmn_900012_00_C.ExecuteUbergraph_BP_eff_cmn_900012_00 - // void ExecuteUbergraph_BP_eff_cmn_900012_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_900012_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/c03/BP_eff_c03_62_00.BP_eff_c03_62_00_C +/// Class /Game/Graphics/3D/Effect/Life/c03/BP_eff_c03_11_00.BP_eff_c03_11_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_c03_62_00_C : public ABP_EffectBase_Par_C +class ABP_eff_c03_11_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) + class UEffectNiagaraComponent* eff_c03_11_00; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Life/c03/BP_eff_c03_11_00.BP_eff_c03_11_00_C +/// Class /Game/Graphics/3D/Effect/Life/c03/BP_eff_c03_62_00.BP_eff_c03_62_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_c03_11_00_C : public ABP_EffectBase_Par_C +class ABP_eff_c03_62_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_c03_11_00; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Effect/Life/c03/BP_eff_c03_01_00.BP_eff_c03_01_00_C @@ -9651,6 +8754,15 @@ class ABP_eff_c03_01_00_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* eff_c03_01_00; // 0x0418 (0x0008) }; +/// Class /Game/Graphics/3D/Effect/Life/c03/BP_eff_c03_72_00.BP_eff_c03_72_00_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_c03_72_00_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) +}; + /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900010_00.BP_eff_cmn_900010_00_C /// Size: 0x0430 (1072 bytes) (0x000411 - 0x000430) align 8 MaxSize: 0x0430 class ABP_eff_cmn_900010_00_C : public ABP_EffectBase_Par_C @@ -9664,20 +8776,11 @@ class ABP_eff_cmn_900010_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900010_00.BP_eff_cmn_900010_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900010_00.BP_eff_cmn_900010_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900010_00.BP_eff_cmn_900010_00_C.ExecuteUbergraph_BP_eff_cmn_900010_00 - // void ExecuteUbergraph_BP_eff_cmn_900010_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/c03/BP_eff_c03_72_00.BP_eff_c03_72_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_c03_72_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) + // void ExecuteUbergraph_BP_eff_cmn_900010_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900011_00.BP_eff_cmn_900011_00_C @@ -9693,11 +8796,11 @@ class ABP_eff_cmn_900011_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900011_00.BP_eff_cmn_900011_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900011_00.BP_eff_cmn_900011_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/BP_eff_cmn_900011_00.BP_eff_cmn_900011_00_C.ExecuteUbergraph_BP_eff_cmn_900011_00 - // void ExecuteUbergraph_BP_eff_cmn_900011_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_900011_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/c03/BP_eff_c03_02_00.BP_eff_c03_02_00_C @@ -9835,87 +8938,13 @@ class ABP_eff_c03_73_00_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10001_00/BP_eff_cmn_d10001_00.BP_eff_cmn_d10001_00_C -/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_d10001_00_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - double RandomFloat; // 0x0418 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10001_00/BP_eff_cmn_d10001_00.BP_eff_cmn_d10001_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10001_00/BP_eff_cmn_d10001_00.BP_eff_cmn_d10001_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10001_00/BP_eff_cmn_d10001_00.BP_eff_cmn_d10001_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10001_00/BP_eff_cmn_d10001_00.BP_eff_cmn_d10001_00_C.ExecuteUbergraph_BP_eff_cmn_d10001_00 - // void ExecuteUbergraph_BP_eff_cmn_d10001_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000030_00/BP_eff_b04_000030_00.BP_eff_b04_000030_00_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b04_000030_00_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000030_00/BP_eff_b04_000030_00.BP_eff_b04_000030_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000030_00/BP_eff_b04_000030_00.BP_eff_b04_000030_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000030_00/BP_eff_b04_000030_00.BP_eff_b04_000030_00_C.ExecuteUbergraph_BP_eff_b04_000030_00 - // void ExecuteUbergraph_BP_eff_b04_000030_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_00/BP_eff_cmn_0000f6_00.BP_eff_cmn_0000f6_00_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_cmn_0000f6_00_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_00/BP_eff_cmn_0000f6_00.BP_eff_cmn_0000f6_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_00/BP_eff_cmn_0000f6_00.BP_eff_cmn_0000f6_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_00/BP_eff_cmn_0000f6_00.BP_eff_cmn_0000f6_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_00/BP_eff_cmn_0000f6_00.BP_eff_cmn_0000f6_00_C.ExecuteUbergraph_BP_eff_cmn_0000f6_00 - // void ExecuteUbergraph_BP_eff_cmn_0000f6_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_01/BP_eff_cmn_0000f6_01.BP_eff_cmn_0000f6_01_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_cmn_0000f6_01_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Weapon/wpn1004/wpn100404/01/Effect/BP_eff_wpn100404.BP_eff_wpn100404_10_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_wpn100404_10_C : public ABP_EffectBase_Par_C { public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_01/BP_eff_cmn_0000f6_01.BP_eff_cmn_0000f6_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_01/BP_eff_cmn_0000f6_01.BP_eff_cmn_0000f6_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_01/BP_eff_cmn_0000f6_01.BP_eff_cmn_0000f6_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_01/BP_eff_cmn_0000f6_01.BP_eff_cmn_0000f6_01_C.ExecuteUbergraph_BP_eff_cmn_0000f6_01 - // void ExecuteUbergraph_BP_eff_cmn_0000f6_01(int32_t EntryPoint); // [0x35d7f00] Final + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_4/BP_eff_b04_000000_50.BP_eff_b04_000000_50_4_C @@ -9930,9 +8959,9 @@ class ABP_eff_b04_000000_50_4_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_4/BP_eff_b04_000000_50.BP_eff_b04_000000_50_4_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_4/BP_eff_b04_000000_50.BP_eff_b04_000000_50_4_C.ExecuteUbergraph_BP_eff_b04_000000_50 - // void ExecuteUbergraph_BP_eff_b04_000000_50(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000000_50(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/w04/_Unique/eff_w04_50_00/BP_eff_w04_50_00.BP_eff_w04_50_00_C @@ -9944,28 +8973,9 @@ class ABP_eff_w04_50_00_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_6/BP_eff_b03_000010_00.BP_eff_b03_000010_00_6_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000010_00_6_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_6/BP_eff_b03_000010_00.BP_eff_b03_000010_00_6_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_6/BP_eff_b03_000010_00.BP_eff_b03_000010_00_6_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_6/BP_eff_b03_000010_00.BP_eff_b03_000010_00_6_C.ExecuteUbergraph_BP_eff_b03_000010_00 - // void ExecuteUbergraph_BP_eff_b03_000010_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_3/BP_eff_b03_000010_02.BP_eff_b03_000010_02_3_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_00/BP_eff_b04_000000_00.BP_eff_b04_000000_00_C /// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000010_02_3_C : public ABP_EffectBase_C +class ABP_eff_b04_000000_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED @@ -9974,12 +8984,12 @@ class ABP_eff_b03_000010_02_3_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_3/BP_eff_b03_000010_02.BP_eff_b03_000010_02_3_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_3/BP_eff_b03_000010_02.BP_eff_b03_000010_02_3_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_3/BP_eff_b03_000010_02.BP_eff_b03_000010_02_3_C.ExecuteUbergraph_BP_eff_b03_000010_02 - // void ExecuteUbergraph_BP_eff_b03_000010_02(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_00/BP_eff_b04_000000_00.BP_eff_b04_000000_00_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_00/BP_eff_b04_000000_00.BP_eff_b04_000000_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_00/BP_eff_b04_000000_00.BP_eff_b04_000000_00_C.ExecuteUbergraph_BP_eff_b04_000000_00 + // void ExecuteUbergraph_BP_eff_b04_000000_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000035_00/eff_b03_000035_00_AnimBP.eff_b03_000035_00_AnimBP_C @@ -9992,9 +9002,9 @@ class Ueff_b03_000035_00_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000035_00/eff_b03_000035_00_AnimBP.eff_b03_000035_00_AnimBP_C.AnimNotify_standStart - // void AnimNotify_standStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_standStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000035_00/eff_b03_000035_00_AnimBP.eff_b03_000035_00_AnimBP_C.ExecuteUbergraph_eff_b03_000035_00_AnimBP - // void ExecuteUbergraph_eff_b03_000035_00_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b03_000035_00_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000035_00/BP_eff_b03_000035_00.BP_eff_b03_000035_00_C @@ -10009,11 +9019,11 @@ class ABP_eff_b03_000035_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000035_00/BP_eff_b03_000035_00.BP_eff_b03_000035_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000035_00/BP_eff_b03_000035_00.BP_eff_b03_000035_00_C.standStart - // void standStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void standStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000035_00/BP_eff_b03_000035_00.BP_eff_b03_000035_00_C.ExecuteUbergraph_BP_eff_b03_000035_00 - // void ExecuteUbergraph_BP_eff_b03_000035_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000035_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000091_01/BP_eff_b04_000091_01.BP_eff_b04_000091_01_C @@ -10028,30 +9038,30 @@ class ABP_eff_b04_000091_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000091_01/BP_eff_b04_000091_01.BP_eff_b04_000091_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000091_01/BP_eff_b04_000091_01.BP_eff_b04_000091_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000091_01/BP_eff_b04_000091_01.BP_eff_b04_000091_01_C.ExecuteUbergraph_BP_eff_b04_000091_01 - // void ExecuteUbergraph_BP_eff_b04_000091_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000091_01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_02/BP_eff_b03_000011_02.BP_eff_b03_000011_02_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_6/BP_eff_b03_000000_00.BP_eff_b03_000000_00_6_C /// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000011_02_C : public ABP_EffectBase_C +class ABP_eff_b03_000000_00_6_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + double RandomFloat; // 0x0410 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_02/BP_eff_b03_000011_02.BP_eff_b03_000011_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_02/BP_eff_b03_000011_02.BP_eff_b03_000011_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_02/BP_eff_b03_000011_02.BP_eff_b03_000011_02_C.ExecuteUbergraph_BP_eff_b03_000011_02 - // void ExecuteUbergraph_BP_eff_b03_000011_02(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_6/BP_eff_b03_000000_00.BP_eff_b03_000000_00_6_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_6/BP_eff_b03_000000_00.BP_eff_b03_000000_00_6_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_6/BP_eff_b03_000000_00.BP_eff_b03_000000_00_6_C.ExecuteUbergraph_BP_eff_b03_000000_00 + // void ExecuteUbergraph_BP_eff_b03_000000_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50/BP_eff_b04_000000.BP_eff_b04_000000_50_C @@ -10066,66 +9076,9 @@ class ABP_eff_b04_000000_50_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50/BP_eff_b04_000000.BP_eff_b04_000000_50_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50/BP_eff_b04_000000.BP_eff_b04_000000_50_C.ExecuteUbergraph_BP_eff_b04_000000 - // void ExecuteUbergraph_BP_eff_b04_000000(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_1/BP_eff_b03_000010_00.BP_eff_b03_000010_00_1_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000010_00_1_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_1/BP_eff_b03_000010_00.BP_eff_b03_000010_00_1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_1/BP_eff_b03_000010_00.BP_eff_b03_000010_00_1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_1/BP_eff_b03_000010_00.BP_eff_b03_000010_00_1_C.ExecuteUbergraph_BP_eff_b03_000010_00 - // void ExecuteUbergraph_BP_eff_b03_000010_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_1/BP_eff_b03_000010_02.BP_eff_b03_000010_02_1_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000010_02_1_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_1/BP_eff_b03_000010_02.BP_eff_b03_000010_02_1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_1/BP_eff_b03_000010_02.BP_eff_b03_000010_02_1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_1/BP_eff_b03_000010_02.BP_eff_b03_000010_02_1_C.ExecuteUbergraph_BP_eff_b03_000010_02 - // void ExecuteUbergraph_BP_eff_b03_000010_02(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_00/BP_eff_b03_000011_00.BP_eff_b03_000011_00_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000011_00_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_00/BP_eff_b03_000011_00.BP_eff_b03_000011_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_00/BP_eff_b03_000011_00.BP_eff_b03_000011_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_00/BP_eff_b03_000011_00.BP_eff_b03_000011_00_C.ExecuteUbergraph_BP_eff_b03_000011_00 - // void ExecuteUbergraph_BP_eff_b03_000011_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000000(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_2/BP_eff_b04_000000_50.BP_eff_b04_000000_50_2_C @@ -10140,9 +9093,9 @@ class ABP_eff_b04_000000_50_2_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_2/BP_eff_b04_000000_50.BP_eff_b04_000000_50_2_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_2/BP_eff_b04_000000_50.BP_eff_b04_000000_50_2_C.ExecuteUbergraph_BP_eff_b04_000000_50 - // void ExecuteUbergraph_BP_eff_b04_000000_50(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000000_50(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_3/BP_eff_b04_000000_50.BP_eff_b04_000000_50_3_C @@ -10157,9 +9110,9 @@ class ABP_eff_b04_000000_50_3_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_3/BP_eff_b04_000000_50.BP_eff_b04_000000_50_3_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_3/BP_eff_b04_000000_50.BP_eff_b04_000000_50_3_C.ExecuteUbergraph_BP_eff_b04_000000_50 - // void ExecuteUbergraph_BP_eff_b04_000000_50(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000000_50(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_3/BP_eff_b03_000020_12.BP_eff_b03_000020_12_3_C @@ -10176,13 +9129,13 @@ class ABP_eff_b03_000020_12_3_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_3/BP_eff_b03_000020_12.BP_eff_b03_000020_12_3_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_3/BP_eff_b03_000020_12.BP_eff_b03_000020_12_3_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_3/BP_eff_b03_000020_12.BP_eff_b03_000020_12_3_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_3/BP_eff_b03_000020_12.BP_eff_b03_000020_12_3_C.ExecuteUbergraph_BP_eff_b03_000020_12 - // void ExecuteUbergraph_BP_eff_b03_000020_12(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020_12(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_4/BP_eff_b03_000020_12.BP_eff_b03_000020_12_4_C @@ -10199,13 +9152,13 @@ class ABP_eff_b03_000020_12_4_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_4/BP_eff_b03_000020_12.BP_eff_b03_000020_12_4_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_4/BP_eff_b03_000020_12.BP_eff_b03_000020_12_4_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_4/BP_eff_b03_000020_12.BP_eff_b03_000020_12_4_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_4/BP_eff_b03_000020_12.BP_eff_b03_000020_12_4_C.ExecuteUbergraph_BP_eff_b03_000020_12 - // void ExecuteUbergraph_BP_eff_b03_000020_12(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020_12(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12006_00/BP_eff_cmn_d12006_00.BP_eff_cmn_d12006_00_C @@ -10220,13 +9173,13 @@ class ABP_eff_cmn_d12006_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12006_00/BP_eff_cmn_d12006_00.BP_eff_cmn_d12006_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12006_00/BP_eff_cmn_d12006_00.BP_eff_cmn_d12006_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12006_00/BP_eff_cmn_d12006_00.BP_eff_cmn_d12006_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12006_00/BP_eff_cmn_d12006_00.BP_eff_cmn_d12006_00_C.ExecuteUbergraph_BP_eff_cmn_d12006_00 - // void ExecuteUbergraph_BP_eff_cmn_d12006_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d12006_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12008_00/BP_eff_cmn_d12008_00.BP_eff_cmn_d12008_00_C @@ -10241,13 +9194,71 @@ class ABP_eff_cmn_d12008_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12008_00/BP_eff_cmn_d12008_00.BP_eff_cmn_d12008_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12008_00/BP_eff_cmn_d12008_00.BP_eff_cmn_d12008_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12008_00/BP_eff_cmn_d12008_00.BP_eff_cmn_d12008_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12008_00/BP_eff_cmn_d12008_00.BP_eff_cmn_d12008_00_C.ExecuteUbergraph_BP_eff_cmn_d12008_00 - // void ExecuteUbergraph_BP_eff_cmn_d12008_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d12008_00(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_10/BP_eff_b04_000010.BP_eff_b04_000010_10_C +/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_b04_000010_10_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) + double RandomRotation; // 0x0418 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_10/BP_eff_b04_000010.BP_eff_b04_000010_10_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_10/BP_eff_b04_000010.BP_eff_b04_000010_10_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_10/BP_eff_b04_000010.BP_eff_b04_000010_10_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_10/BP_eff_b04_000010.BP_eff_b04_000010_10_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_10/BP_eff_b04_000010.BP_eff_b04_000010_10_C.ExecuteUbergraph_BP_eff_b04_000010 + // void ExecuteUbergraph_BP_eff_b04_000010(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000033_00/BP_eff_b03_000033_00.BP_eff_b03_000033_00_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b03_000033_00_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + double Random; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000033_00/BP_eff_b03_000033_00.BP_eff_b03_000033_00_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000033_00/BP_eff_b03_000033_00.BP_eff_b03_000033_00_C.standStart + // void standStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000033_00/BP_eff_b03_000033_00.BP_eff_b03_000033_00_C.ExecuteUbergraph_BP_eff_b03_000033_00 + // void ExecuteUbergraph_BP_eff_b03_000033_00(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000033_00/eff_b03_000033_00_AnimBP.eff_b03_000033_00_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_b03_000033_00_AnimBP_C : public UEffect_Stand_AnimBP_C +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000033_00/eff_b03_000033_00_AnimBP.eff_b03_000033_00_AnimBP_C.AnimNotify_standStart + // void AnimNotify_standStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000033_00/eff_b03_000033_00_AnimBP.eff_b03_000033_00_AnimBP_C.ExecuteUbergraph_eff_b03_000033_00_AnimBP + // void ExecuteUbergraph_eff_b03_000033_00_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_20/BP_eff_b04_000040.BP_eff_b04_000040_20_C @@ -10262,13 +9273,13 @@ class ABP_eff_b04_000040_20_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_20/BP_eff_b04_000040.BP_eff_b04_000040_20_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_20/BP_eff_b04_000040.BP_eff_b04_000040_20_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_20/BP_eff_b04_000040.BP_eff_b04_000040_20_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_20/BP_eff_b04_000040.BP_eff_b04_000040_20_C.ExecuteUbergraph_BP_eff_b04_000040 - // void ExecuteUbergraph_BP_eff_b04_000040(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000040(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_12/BP_eff_b03_000022.BP_eff_b03_000022_12_C @@ -10285,13 +9296,13 @@ class ABP_eff_b03_000022_12_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_12/BP_eff_b03_000022.BP_eff_b03_000022_12_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_12/BP_eff_b03_000022.BP_eff_b03_000022_12_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_12/BP_eff_b03_000022.BP_eff_b03_000022_12_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_12/BP_eff_b03_000022.BP_eff_b03_000022_12_C.ExecuteUbergraph_BP_eff_b03_000022 - // void ExecuteUbergraph_BP_eff_b03_000022(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000022(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_00/BP_eff_b04_000040_00.BP_eff_b04_000040_00_C @@ -10306,147 +9317,13 @@ class ABP_eff_b04_000040_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_00/BP_eff_b04_000040_00.BP_eff_b04_000040_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_00/BP_eff_b04_000040_00.BP_eff_b04_000040_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_00/BP_eff_b04_000040_00.BP_eff_b04_000040_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_00/BP_eff_b04_000040_00.BP_eff_b04_000040_00_C.ExecuteUbergraph_BP_eff_b04_000040_00 - // void ExecuteUbergraph_BP_eff_b04_000040_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000033_00/eff_b03_000033_00_AnimBP.eff_b03_000033_00_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b03_000033_00_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000033_00/eff_b03_000033_00_AnimBP.eff_b03_000033_00_AnimBP_C.AnimNotify_standStart - // void AnimNotify_standStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000033_00/eff_b03_000033_00_AnimBP.eff_b03_000033_00_AnimBP_C.ExecuteUbergraph_eff_b03_000033_00_AnimBP - // void ExecuteUbergraph_eff_b03_000033_00_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000033_00/BP_eff_b03_000033_00.BP_eff_b03_000033_00_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000033_00_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - double Random; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000033_00/BP_eff_b03_000033_00.BP_eff_b03_000033_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000033_00/BP_eff_b03_000033_00.BP_eff_b03_000033_00_C.standStart - // void standStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000033_00/BP_eff_b03_000033_00.BP_eff_b03_000033_00_C.ExecuteUbergraph_BP_eff_b03_000033_00 - // void ExecuteUbergraph_BP_eff_b03_000033_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_3/BP_eff_b03_000010_00.BP_eff_b03_000010_00_3_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000010_00_3_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_3/BP_eff_b03_000010_00.BP_eff_b03_000010_00_3_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_3/BP_eff_b03_000010_00.BP_eff_b03_000010_00_3_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_3/BP_eff_b03_000010_00.BP_eff_b03_000010_00_3_C.ExecuteUbergraph_BP_eff_b03_000010_00 - // void ExecuteUbergraph_BP_eff_b03_000010_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_4/BP_eff_b03_000010_00.BP_eff_b03_000010_00_4_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000010_00_4_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_4/BP_eff_b03_000010_00.BP_eff_b03_000010_00_4_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_4/BP_eff_b03_000010_00.BP_eff_b03_000010_00_4_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_4/BP_eff_b03_000010_00.BP_eff_b03_000010_00_4_C.ExecuteUbergraph_BP_eff_b03_000010_00 - // void ExecuteUbergraph_BP_eff_b03_000010_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_6/BP_eff_b03_000000_00.BP_eff_b03_000000_00_6_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000000_00_6_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - double RandomFloat; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_6/BP_eff_b03_000000_00.BP_eff_b03_000000_00_6_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_6/BP_eff_b03_000000_00.BP_eff_b03_000000_00_6_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_6/BP_eff_b03_000000_00.BP_eff_b03_000000_00_6_C.ExecuteUbergraph_BP_eff_b03_000000_00 - // void ExecuteUbergraph_BP_eff_b03_000000_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_2/BP_eff_b03_000010_00.BP_eff_b03_000010_00_2_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000010_00_2_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_2/BP_eff_b03_000010_00.BP_eff_b03_000010_00_2_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_2/BP_eff_b03_000010_00.BP_eff_b03_000010_00_2_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_2/BP_eff_b03_000010_00.BP_eff_b03_000010_00_2_C.ExecuteUbergraph_BP_eff_b03_000010_00 - // void ExecuteUbergraph_BP_eff_b03_000010_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_10/BP_eff_b04_000010.BP_eff_b04_000010_10_C -/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_b04_000010_10_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) - double RandomRotation; // 0x0418 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_10/BP_eff_b04_000010.BP_eff_b04_000010_10_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_10/BP_eff_b04_000010.BP_eff_b04_000010_10_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_10/BP_eff_b04_000010.BP_eff_b04_000010_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_10/BP_eff_b04_000010.BP_eff_b04_000010_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_10/BP_eff_b04_000010.BP_eff_b04_000010_10_C.ExecuteUbergraph_BP_eff_b04_000010 - // void ExecuteUbergraph_BP_eff_b04_000010(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b04_000040_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000030_00/BP_eff_b03_000030_00.BP_eff_b03_000030_00_C @@ -10461,9 +9338,9 @@ class ABP_eff_b03_000030_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000030_00/BP_eff_b03_000030_00.BP_eff_b03_000030_00_C.par_start - // void par_start(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void par_start(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000030_00/BP_eff_b03_000030_00.BP_eff_b03_000030_00_C.ExecuteUbergraph_BP_eff_b03_000030_00 - // void ExecuteUbergraph_BP_eff_b03_000030_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000030_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c002_02/BP_eff_cmn_d1c002_02.BP_eff_cmn_d1c002_02_C @@ -10487,15 +9364,15 @@ class ABP_eff_cmn_d1c002_02_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c002_02/BP_eff_cmn_d1c002_02.BP_eff_cmn_d1c002_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c002_02/BP_eff_cmn_d1c002_02.BP_eff_cmn_d1c002_02_C.�0�0�0�0�0�0_ - // void _0_0_0_0_0_0_(); // [0x35d7f00] BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c002_02/BP_eff_cmn_d1c002_02.BP_eff_cmn_d1c002_02_C.¿0¤0à0é0¤0ó0_ + // void _0_0_0_0_0_0_(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c002_02/BP_eff_cmn_d1c002_02.BP_eff_cmn_d1c002_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c002_02/BP_eff_cmn_d1c002_02.BP_eff_cmn_d1c002_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c002_02/BP_eff_cmn_d1c002_02.BP_eff_cmn_d1c002_02_C.ExecuteUbergraph_BP_eff_cmn_d1c002_02 - // void ExecuteUbergraph_BP_eff_cmn_d1c002_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d1c002_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000092_01/BP_eff_b04_000092_01.BP_eff_b04_000092_01_C @@ -10510,18 +9387,11 @@ class ABP_eff_b04_000092_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000092_01/BP_eff_b04_000092_01.BP_eff_b04_000092_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000092_01/BP_eff_b04_000092_01.BP_eff_b04_000092_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000092_01/BP_eff_b04_000092_01.BP_eff_b04_000092_01_C.ExecuteUbergraph_BP_eff_b04_000092_01 - // void ExecuteUbergraph_BP_eff_b04_000092_01(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000050_00/BP_eff_cmn_000050_00.BP_eff_cmn_000050_00_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_cmn_000050_00_C : public ABP_EffectBase_C -{ -public: + // void ExecuteUbergraph_BP_eff_b04_000092_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000034_00/eff_b03_000034_00_AnimBP.eff_b03_000034_00_AnimBP_C @@ -10534,9 +9404,9 @@ class Ueff_b03_000034_00_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000034_00/eff_b03_000034_00_AnimBP.eff_b03_000034_00_AnimBP_C.AnimNotify_standStart - // void AnimNotify_standStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_standStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000034_00/eff_b03_000034_00_AnimBP.eff_b03_000034_00_AnimBP_C.ExecuteUbergraph_eff_b03_000034_00_AnimBP - // void ExecuteUbergraph_eff_b03_000034_00_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b03_000034_00_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000034_00/BP_eff_b03_000034_00.BP_eff_b03_000034_00_C @@ -10551,11 +9421,11 @@ class ABP_eff_b03_000034_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000034_00/BP_eff_b03_000034_00.BP_eff_b03_000034_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000034_00/BP_eff_b03_000034_00.BP_eff_b03_000034_00_C.standStart - // void standStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void standStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000034_00/BP_eff_b03_000034_00.BP_eff_b03_000034_00_C.ExecuteUbergraph_BP_eff_b03_000034_00 - // void ExecuteUbergraph_BP_eff_b03_000034_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000034_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_01/BP_eff_b03_000020_01.BP_eff_b03_000020_01_C @@ -10585,21 +9455,21 @@ class ABP_eff_b03_000020_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_01/BP_eff_b03_000020_01.BP_eff_b03_000020_01_C.timeLine_mat__FinishedFunc - // void timeLine_mat__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_mat__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_01/BP_eff_b03_000020_01.BP_eff_b03_000020_01_C.timeLine_mat__UpdateFunc - // void timeLine_mat__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_mat__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_01/BP_eff_b03_000020_01.BP_eff_b03_000020_01_C.timeLine_mat2__FinishedFunc - // void timeLine_mat2__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_mat2__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_01/BP_eff_b03_000020_01.BP_eff_b03_000020_01_C.timeLine_mat2__UpdateFunc - // void timeLine_mat2__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_mat2__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_01/BP_eff_b03_000020_01.BP_eff_b03_000020_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_01/BP_eff_b03_000020_01.BP_eff_b03_000020_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_01/BP_eff_b03_000020_01.BP_eff_b03_000020_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_01/BP_eff_b03_000020_01.BP_eff_b03_000020_01_C.ExecuteUbergraph_BP_eff_b03_000020_01 - // void ExecuteUbergraph_BP_eff_b03_000020_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12/BP_eff_b03_000020.BP_eff_b03_000020_12_C @@ -10616,13 +9486,13 @@ class ABP_eff_b03_000020_12_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12/BP_eff_b03_000020.BP_eff_b03_000020_12_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12/BP_eff_b03_000020.BP_eff_b03_000020_12_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12/BP_eff_b03_000020.BP_eff_b03_000020_12_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12/BP_eff_b03_000020.BP_eff_b03_000020_12_C.ExecuteUbergraph_BP_eff_b03_000020 - // void ExecuteUbergraph_BP_eff_b03_000020(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_1/BP_eff_b03_000020_12.BP_eff_b03_000020_12_1_C @@ -10639,13 +9509,13 @@ class ABP_eff_b03_000020_12_1_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_1/BP_eff_b03_000020_12.BP_eff_b03_000020_12_1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_1/BP_eff_b03_000020_12.BP_eff_b03_000020_12_1_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_1/BP_eff_b03_000020_12.BP_eff_b03_000020_12_1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_1/BP_eff_b03_000020_12.BP_eff_b03_000020_12_1_C.ExecuteUbergraph_BP_eff_b03_000020_12 - // void ExecuteUbergraph_BP_eff_b03_000020_12(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020_12(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_2/BP_eff_b03_000020_12.BP_eff_b03_000020_12_2_C @@ -10662,13 +9532,20 @@ class ABP_eff_b03_000020_12_2_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_2/BP_eff_b03_000020_12.BP_eff_b03_000020_12_2_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_2/BP_eff_b03_000020_12.BP_eff_b03_000020_12_2_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_2/BP_eff_b03_000020_12.BP_eff_b03_000020_12_2_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_2/BP_eff_b03_000020_12.BP_eff_b03_000020_12_2_C.ExecuteUbergraph_BP_eff_b03_000020_12 - // void ExecuteUbergraph_BP_eff_b03_000020_12(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020_12(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000050_00/BP_eff_cmn_000050_00.BP_eff_cmn_000050_00_C +/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 +class ABP_eff_cmn_000050_00_C : public ABP_EffectBase_C +{ +public: }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_5/BP_eff_b03_000020_12.BP_eff_b03_000020_12_5_C @@ -10685,13 +9562,13 @@ class ABP_eff_b03_000020_12_5_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_5/BP_eff_b03_000020_12.BP_eff_b03_000020_12_5_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_5/BP_eff_b03_000020_12.BP_eff_b03_000020_12_5_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_5/BP_eff_b03_000020_12.BP_eff_b03_000020_12_5_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_5/BP_eff_b03_000020_12.BP_eff_b03_000020_12_5_C.ExecuteUbergraph_BP_eff_b03_000020_12 - // void ExecuteUbergraph_BP_eff_b03_000020_12(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020_12(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000032_00/eff_b03_000032_00_AnimBP.eff_b03_000032_00_AnimBP_C @@ -10704,9 +9581,9 @@ class Ueff_b03_000032_00_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000032_00/eff_b03_000032_00_AnimBP.eff_b03_000032_00_AnimBP_C.AnimNotify_standStart - // void AnimNotify_standStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_standStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000032_00/eff_b03_000032_00_AnimBP.eff_b03_000032_00_AnimBP_C.ExecuteUbergraph_eff_b03_000032_00_AnimBP - // void ExecuteUbergraph_eff_b03_000032_00_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b03_000032_00_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000032_00/BP_eff_b03_000032_00.BP_eff_b03_000032_00_C @@ -10721,18 +9598,18 @@ class ABP_eff_b03_000032_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000032_00/BP_eff_b03_000032_00.BP_eff_b03_000032_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000032_00/BP_eff_b03_000032_00.BP_eff_b03_000032_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000032_00/BP_eff_b03_000032_00.BP_eff_b03_000032_00_C.standStart - // void standStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void standStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000032_00/BP_eff_b03_000032_00.BP_eff_b03_000032_00_C.ExecuteUbergraph_BP_eff_b03_000032_00 - // void ExecuteUbergraph_BP_eff_b03_000032_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000032_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_6/BP_eff_b03_000020_12.BP_eff_b03_000020_12_6_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_12/BP_eff_b03_000021.BP_eff_b03_000021_12_C /// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_b03_000020_12_6_C : public ABP_EffectBase_C +class ABP_eff_b03_000021_12_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED @@ -10743,19 +9620,19 @@ class ABP_eff_b03_000020_12_6_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_6/BP_eff_b03_000020_12.BP_eff_b03_000020_12_6_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_6/BP_eff_b03_000020_12.BP_eff_b03_000020_12_6_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_6/BP_eff_b03_000020_12.BP_eff_b03_000020_12_6_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_6/BP_eff_b03_000020_12.BP_eff_b03_000020_12_6_C.ExecuteUbergraph_BP_eff_b03_000020_12 - // void ExecuteUbergraph_BP_eff_b03_000020_12(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_12/BP_eff_b03_000021.BP_eff_b03_000021_12_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_12/BP_eff_b03_000021.BP_eff_b03_000021_12_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_12/BP_eff_b03_000021.BP_eff_b03_000021_12_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_12/BP_eff_b03_000021.BP_eff_b03_000021_12_C.ExecuteUbergraph_BP_eff_b03_000021 + // void ExecuteUbergraph_BP_eff_b03_000021(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_12/BP_eff_b03_000021.BP_eff_b03_000021_12_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_6/BP_eff_b03_000020_12.BP_eff_b03_000020_12_6_C /// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_b03_000021_12_C : public ABP_EffectBase_C +class ABP_eff_b03_000020_12_6_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED @@ -10766,14 +9643,14 @@ class ABP_eff_b03_000021_12_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_12/BP_eff_b03_000021.BP_eff_b03_000021_12_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_12/BP_eff_b03_000021.BP_eff_b03_000021_12_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_12/BP_eff_b03_000021.BP_eff_b03_000021_12_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_12/BP_eff_b03_000021.BP_eff_b03_000021_12_C.ExecuteUbergraph_BP_eff_b03_000021 - // void ExecuteUbergraph_BP_eff_b03_000021(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_6/BP_eff_b03_000020_12.BP_eff_b03_000020_12_6_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_6/BP_eff_b03_000020_12.BP_eff_b03_000020_12_6_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_6/BP_eff_b03_000020_12.BP_eff_b03_000020_12_6_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_6/BP_eff_b03_000020_12.BP_eff_b03_000020_12_6_C.ExecuteUbergraph_BP_eff_b03_000020_12 + // void ExecuteUbergraph_BP_eff_b03_000020_12(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_12/BP_eff_b03_000023.BP_eff_b03_000023_12_C @@ -10790,18 +9667,18 @@ class ABP_eff_b03_000023_12_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_12/BP_eff_b03_000023.BP_eff_b03_000023_12_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_12/BP_eff_b03_000023.BP_eff_b03_000023_12_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_12/BP_eff_b03_000023.BP_eff_b03_000023_12_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_12/BP_eff_b03_000023.BP_eff_b03_000023_12_C.ExecuteUbergraph_BP_eff_b03_000023 - // void ExecuteUbergraph_BP_eff_b03_000023(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000023(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_1/BP_eff_b03_000000_00.BP_eff_b03_000000_00_1_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00/BP_eff_b03_000000_00.BP_eff_b03_000000_00_C /// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000000_00_1_C : public ABP_EffectBase_C +class ABP_eff_b03_000000_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED @@ -10810,17 +9687,17 @@ class ABP_eff_b03_000000_00_1_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_1/BP_eff_b03_000000_00.BP_eff_b03_000000_00_1_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_1/BP_eff_b03_000000_00.BP_eff_b03_000000_00_1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_1/BP_eff_b03_000000_00.BP_eff_b03_000000_00_1_C.ExecuteUbergraph_BP_eff_b03_000000_00 - // void ExecuteUbergraph_BP_eff_b03_000000_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00/BP_eff_b03_000000_00.BP_eff_b03_000000_00_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00/BP_eff_b03_000000_00.BP_eff_b03_000000_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00/BP_eff_b03_000000_00.BP_eff_b03_000000_00_C.ExecuteUbergraph_BP_eff_b03_000000_00 + // void ExecuteUbergraph_BP_eff_b03_000000_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00/BP_eff_b03_000000_00.BP_eff_b03_000000_00_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_1/BP_eff_b03_000000_00.BP_eff_b03_000000_00_1_C /// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000000_00_C : public ABP_EffectBase_C +class ABP_eff_b03_000000_00_1_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED @@ -10829,17 +9706,17 @@ class ABP_eff_b03_000000_00_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00/BP_eff_b03_000000_00.BP_eff_b03_000000_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00/BP_eff_b03_000000_00.BP_eff_b03_000000_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00/BP_eff_b03_000000_00.BP_eff_b03_000000_00_C.ExecuteUbergraph_BP_eff_b03_000000_00 - // void ExecuteUbergraph_BP_eff_b03_000000_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_1/BP_eff_b03_000000_00.BP_eff_b03_000000_00_1_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_1/BP_eff_b03_000000_00.BP_eff_b03_000000_00_1_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_1/BP_eff_b03_000000_00.BP_eff_b03_000000_00_1_C.ExecuteUbergraph_BP_eff_b03_000000_00 + // void ExecuteUbergraph_BP_eff_b03_000000_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_3/BP_eff_b03_000000_00.BP_eff_b03_000000_00_3_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_2/BP_eff_b03_000000_00.BP_eff_b03_000000_00_2_C /// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000000_00_3_C : public ABP_EffectBase_C +class ABP_eff_b03_000000_00_2_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED @@ -10848,12 +9725,12 @@ class ABP_eff_b03_000000_00_3_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_3/BP_eff_b03_000000_00.BP_eff_b03_000000_00_3_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_3/BP_eff_b03_000000_00.BP_eff_b03_000000_00_3_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_3/BP_eff_b03_000000_00.BP_eff_b03_000000_00_3_C.ExecuteUbergraph_BP_eff_b03_000000_00 - // void ExecuteUbergraph_BP_eff_b03_000000_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_2/BP_eff_b03_000000_00.BP_eff_b03_000000_00_2_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_2/BP_eff_b03_000000_00.BP_eff_b03_000000_00_2_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_2/BP_eff_b03_000000_00.BP_eff_b03_000000_00_2_C.ExecuteUbergraph_BP_eff_b03_000000_00 + // void ExecuteUbergraph_BP_eff_b03_000000_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_4/BP_eff_b03_000000_00.BP_eff_b03_000000_00_4_C @@ -10868,16 +9745,16 @@ class ABP_eff_b03_000000_00_4_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_4/BP_eff_b03_000000_00.BP_eff_b03_000000_00_4_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_4/BP_eff_b03_000000_00.BP_eff_b03_000000_00_4_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_4/BP_eff_b03_000000_00.BP_eff_b03_000000_00_4_C.ExecuteUbergraph_BP_eff_b03_000000_00 - // void ExecuteUbergraph_BP_eff_b03_000000_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000000_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_5/BP_eff_b03_000000_00.BP_eff_b03_000000_00_5_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_3/BP_eff_b03_000000_00.BP_eff_b03_000000_00_3_C /// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000000_00_5_C : public ABP_EffectBase_C +class ABP_eff_b03_000000_00_3_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED @@ -10886,17 +9763,17 @@ class ABP_eff_b03_000000_00_5_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_5/BP_eff_b03_000000_00.BP_eff_b03_000000_00_5_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_5/BP_eff_b03_000000_00.BP_eff_b03_000000_00_5_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_5/BP_eff_b03_000000_00.BP_eff_b03_000000_00_5_C.ExecuteUbergraph_BP_eff_b03_000000_00 - // void ExecuteUbergraph_BP_eff_b03_000000_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_3/BP_eff_b03_000000_00.BP_eff_b03_000000_00_3_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_3/BP_eff_b03_000000_00.BP_eff_b03_000000_00_3_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_3/BP_eff_b03_000000_00.BP_eff_b03_000000_00_3_C.ExecuteUbergraph_BP_eff_b03_000000_00 + // void ExecuteUbergraph_BP_eff_b03_000000_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_2/BP_eff_b03_000000_00.BP_eff_b03_000000_00_2_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_5/BP_eff_b03_000000_00.BP_eff_b03_000000_00_5_C /// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000000_00_2_C : public ABP_EffectBase_C +class ABP_eff_b03_000000_00_5_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED @@ -10905,31 +9782,12 @@ class ABP_eff_b03_000000_00_2_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_2/BP_eff_b03_000000_00.BP_eff_b03_000000_00_2_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_2/BP_eff_b03_000000_00.BP_eff_b03_000000_00_2_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_2/BP_eff_b03_000000_00.BP_eff_b03_000000_00_2_C.ExecuteUbergraph_BP_eff_b03_000000_00 - // void ExecuteUbergraph_BP_eff_b03_000000_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_00/BP_eff_b04_000000_00.BP_eff_b04_000000_00_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b04_000000_00_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_00/BP_eff_b04_000000_00.BP_eff_b04_000000_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_00/BP_eff_b04_000000_00.BP_eff_b04_000000_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_00/BP_eff_b04_000000_00.BP_eff_b04_000000_00_C.ExecuteUbergraph_BP_eff_b04_000000_00 - // void ExecuteUbergraph_BP_eff_b04_000000_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_5/BP_eff_b03_000000_00.BP_eff_b03_000000_00_5_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_5/BP_eff_b03_000000_00.BP_eff_b03_000000_00_5_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_5/BP_eff_b03_000000_00.BP_eff_b03_000000_00_5_C.ExecuteUbergraph_BP_eff_b03_000000_00 + // void ExecuteUbergraph_BP_eff_b03_000000_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000001_00/BP_eff_b04_000001_00.BP_eff_b04_000001_00_C @@ -10944,11 +9802,11 @@ class ABP_eff_b04_000001_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000001_00/BP_eff_b04_000001_00.BP_eff_b04_000001_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000001_00/BP_eff_b04_000001_00.BP_eff_b04_000001_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000001_00/BP_eff_b04_000001_00.BP_eff_b04_000001_00_C.ExecuteUbergraph_BP_eff_b04_000001_00 - // void ExecuteUbergraph_BP_eff_b04_000001_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000001_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_00/BP_eff_b04_000002_00.BP_eff_b04_000002_00_C @@ -10963,11 +9821,11 @@ class ABP_eff_b04_000002_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_00/BP_eff_b04_000002_00.BP_eff_b04_000002_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_00/BP_eff_b04_000002_00.BP_eff_b04_000002_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_00/BP_eff_b04_000002_00.BP_eff_b04_000002_00_C.ExecuteUbergraph_BP_eff_b04_000002_00 - // void ExecuteUbergraph_BP_eff_b04_000002_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000002_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000003_00/BP_eff_b04_000003_00.BP_eff_b04_000003_00_C @@ -10982,11 +9840,11 @@ class ABP_eff_b04_000003_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000003_00/BP_eff_b04_000003_00.BP_eff_b04_000003_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000003_00/BP_eff_b04_000003_00.BP_eff_b04_000003_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000003_00/BP_eff_b04_000003_00.BP_eff_b04_000003_00_C.ExecuteUbergraph_BP_eff_b04_000003_00 - // void ExecuteUbergraph_BP_eff_b04_000003_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000003_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000004_00/BP_eff_b04_000004_00.BP_eff_b04_000004_00_C @@ -11001,11 +9859,11 @@ class ABP_eff_b04_000004_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000004_00/BP_eff_b04_000004_00.BP_eff_b04_000004_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000004_00/BP_eff_b04_000004_00.BP_eff_b04_000004_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000004_00/BP_eff_b04_000004_00.BP_eff_b04_000004_00_C.ExecuteUbergraph_BP_eff_b04_000004_00 - // void ExecuteUbergraph_BP_eff_b04_000004_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000004_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000006_00/BP_eff_b04_000006_00.BP_eff_b04_000006_00_C @@ -11020,11 +9878,11 @@ class ABP_eff_b04_000006_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000006_00/BP_eff_b04_000006_00.BP_eff_b04_000006_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000006_00/BP_eff_b04_000006_00.BP_eff_b04_000006_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000006_00/BP_eff_b04_000006_00.BP_eff_b04_000006_00_C.ExecuteUbergraph_BP_eff_b04_000006_00 - // void ExecuteUbergraph_BP_eff_b04_000006_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000006_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000050_01/BP_eff_cmn_000050_01.BP_eff_cmn_000050_01_C @@ -11039,11 +9897,11 @@ class ABP_eff_cmn_000050_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000050_01/BP_eff_cmn_000050_01.BP_eff_cmn_000050_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000050_01/BP_eff_cmn_000050_01.BP_eff_cmn_000050_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000050_01/BP_eff_cmn_000050_01.BP_eff_cmn_000050_01_C.ExecuteUbergraph_BP_eff_cmn_000050_01 - // void ExecuteUbergraph_BP_eff_cmn_000050_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_000050_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000005_00/BP_eff_b04_000005_00.BP_eff_b04_000005_00_C @@ -11058,11 +9916,11 @@ class ABP_eff_b04_000005_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000005_00/BP_eff_b04_000005_00.BP_eff_b04_000005_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000005_00/BP_eff_b04_000005_00.BP_eff_b04_000005_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000005_00/BP_eff_b04_000005_00.BP_eff_b04_000005_00_C.ExecuteUbergraph_BP_eff_b04_000005_00 - // void ExecuteUbergraph_BP_eff_b04_000005_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000005_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_1/BP_eff_b04_000000_50.BP_eff_b04_000000_50_1_C @@ -11077,9 +9935,9 @@ class ABP_eff_b04_000000_50_1_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_1/BP_eff_b04_000000_50.BP_eff_b04_000000_50_1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_1/BP_eff_b04_000000_50.BP_eff_b04_000000_50_1_C.ExecuteUbergraph_BP_eff_b04_000000_50 - // void ExecuteUbergraph_BP_eff_b04_000000_50(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000000_50(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_10/BP_eff_b04_000040.BP_eff_b04_000040_10_C @@ -11094,13 +9952,13 @@ class ABP_eff_b04_000040_10_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_10/BP_eff_b04_000040.BP_eff_b04_000040_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_10/BP_eff_b04_000040.BP_eff_b04_000040_10_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_10/BP_eff_b04_000040.BP_eff_b04_000040_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_10/BP_eff_b04_000040.BP_eff_b04_000040_10_C.ExecuteUbergraph_BP_eff_b04_000040 - // void ExecuteUbergraph_BP_eff_b04_000040(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000040(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_5/BP_eff_b04_000000_50.BP_eff_b04_000000_50_5_C @@ -11115,9 +9973,9 @@ class ABP_eff_b04_000000_50_5_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_5/BP_eff_b04_000000_50.BP_eff_b04_000000_50_5_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_5/BP_eff_b04_000000_50.BP_eff_b04_000000_50_5_C.ExecuteUbergraph_BP_eff_b04_000000_50 - // void ExecuteUbergraph_BP_eff_b04_000000_50(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000000_50(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_6/BP_eff_b04_000000_50.BP_eff_b04_000000_50_6_C @@ -11132,9 +9990,9 @@ class ABP_eff_b04_000000_50_6_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_6/BP_eff_b04_000000_50.BP_eff_b04_000000_50_6_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_6/BP_eff_b04_000000_50.BP_eff_b04_000000_50_6_C.ExecuteUbergraph_BP_eff_b04_000000_50 - // void ExecuteUbergraph_BP_eff_b04_000000_50(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000000_50(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000090_01/BP_eff_b04_000090_01.BP_eff_b04_000090_01_C @@ -11149,16 +10007,16 @@ class ABP_eff_b04_000090_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000090_01/BP_eff_b04_000090_01.BP_eff_b04_000090_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000090_01/BP_eff_b04_000090_01.BP_eff_b04_000090_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000090_01/BP_eff_b04_000090_01.BP_eff_b04_000090_01_C.ExecuteUbergraph_BP_eff_b04_000090_01 - // void ExecuteUbergraph_BP_eff_b04_000090_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000090_01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Craft/cft000110/00/Effect/_Unique/eff_cft000110_00_10/BP_eff_cft000110_00.BP_eff_cft000110_00_10_C +/// Class /Game/Graphics/3D/Craft/cft000110/00/Effect/_Unique/eff_cft000110_00_02/BP_eff_cft000110_00_02.BP_eff_cft000110_00_02_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft000110_00_10_C : public ABP_EffectBase_Par_C +class ABP_eff_cft000110_00_02_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -11167,15 +10025,15 @@ class ABP_eff_cft000110_00_10_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Craft/cft000110/00/Effect/_Unique/eff_cft000110_00_10/BP_eff_cft000110_00.BP_eff_cft000110_00_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft000110/00/Effect/_Unique/eff_cft000110_00_10/BP_eff_cft000110_00.BP_eff_cft000110_00_10_C.ExecuteUbergraph_BP_eff_cft000110_00 - // void ExecuteUbergraph_BP_eff_cft000110_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Craft/cft000110/00/Effect/_Unique/eff_cft000110_00_02/BP_eff_cft000110_00_02.BP_eff_cft000110_00_02_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft000110/00/Effect/_Unique/eff_cft000110_00_02/BP_eff_cft000110_00_02.BP_eff_cft000110_00_02_C.ExecuteUbergraph_BP_eff_cft000110_00_02 + // void ExecuteUbergraph_BP_eff_cft000110_00_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Craft/cft000110/00/Effect/_Unique/eff_cft000110_00_01/BP_eff_cft000110_00_01.BP_eff_cft000110_00_01_C +/// Class /Game/Graphics/3D/Craft/cft000110/00/Effect/_Unique/eff_cft000110_00_10/BP_eff_cft000110_00.BP_eff_cft000110_00_10_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft000110_00_01_C : public ABP_EffectBase_Par_C +class ABP_eff_cft000110_00_10_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -11184,15 +10042,15 @@ class ABP_eff_cft000110_00_01_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Craft/cft000110/00/Effect/_Unique/eff_cft000110_00_01/BP_eff_cft000110_00_01.BP_eff_cft000110_00_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft000110/00/Effect/_Unique/eff_cft000110_00_01/BP_eff_cft000110_00_01.BP_eff_cft000110_00_01_C.ExecuteUbergraph_BP_eff_cft000110_00_01 - // void ExecuteUbergraph_BP_eff_cft000110_00_01(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Craft/cft000110/00/Effect/_Unique/eff_cft000110_00_10/BP_eff_cft000110_00.BP_eff_cft000110_00_10_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft000110/00/Effect/_Unique/eff_cft000110_00_10/BP_eff_cft000110_00.BP_eff_cft000110_00_10_C.ExecuteUbergraph_BP_eff_cft000110_00 + // void ExecuteUbergraph_BP_eff_cft000110_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Craft/cft000110/00/Effect/_Unique/eff_cft000110_00_02/BP_eff_cft000110_00_02.BP_eff_cft000110_00_02_C +/// Class /Game/Graphics/3D/Craft/cft000110/00/Effect/_Unique/eff_cft000110_00_01/BP_eff_cft000110_00_01.BP_eff_cft000110_00_01_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cft000110_00_02_C : public ABP_EffectBase_Par_C +class ABP_eff_cft000110_00_01_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -11201,10 +10059,10 @@ class ABP_eff_cft000110_00_02_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Craft/cft000110/00/Effect/_Unique/eff_cft000110_00_02/BP_eff_cft000110_00_02.BP_eff_cft000110_00_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft000110/00/Effect/_Unique/eff_cft000110_00_02/BP_eff_cft000110_00_02.BP_eff_cft000110_00_02_C.ExecuteUbergraph_BP_eff_cft000110_00_02 - // void ExecuteUbergraph_BP_eff_cft000110_00_02(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Craft/cft000110/00/Effect/_Unique/eff_cft000110_00_01/BP_eff_cft000110_00_01.BP_eff_cft000110_00_01_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Craft/cft000110/00/Effect/_Unique/eff_cft000110_00_01/BP_eff_cft000110_00_01.BP_eff_cft000110_00_01_C.ExecuteUbergraph_BP_eff_cft000110_00_01 + // void ExecuteUbergraph_BP_eff_cft000110_00_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18000_01/BP_eff_cmn_d18000_01.BP_eff_cmn_d18000_01_C @@ -11228,282 +10086,753 @@ class ABP_eff_cmn_d18000_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18000_01/BP_eff_cmn_d18000_01.BP_eff_cmn_d18000_01_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_in__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18000_01/BP_eff_cmn_d18000_01.BP_eff_cmn_d18000_01_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_in__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18000_01/BP_eff_cmn_d18000_01.BP_eff_cmn_d18000_01_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_out__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18000_01/BP_eff_cmn_d18000_01.BP_eff_cmn_d18000_01_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_out__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18000_01/BP_eff_cmn_d18000_01.BP_eff_cmn_d18000_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18000_01/BP_eff_cmn_d18000_01.BP_eff_cmn_d18000_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18000_01/BP_eff_cmn_d18000_01.BP_eff_cmn_d18000_01_C.ExecuteUbergraph_BP_eff_cmn_d18000_01 - // void ExecuteUbergraph_BP_eff_cmn_d18000_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d18000_01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00012_00/BP_eff_cmn_f00012_00.BP_eff_cmn_f00012_00_C -/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cmn_f00012_00_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_21_C +/// Size: 0x0458 (1112 bytes) (0x000401 - 0x000458) align 8 MaxSize: 0x0458 +class ABP_eff_cmn_d1c001_21_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float timeLine_loop_scroll_82F9791A46892E4896A9F9B518CDC136; // 0x0410 (0x0004) - TEnumAsByte timeLine_loop__Direction_82F9791A46892E4896A9F9B518CDC136; // 0x0414 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) - class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + float timeLine_par_transparency_4A3454CA448618CD39AFE6893741684A; // 0x0418 (0x0004) + float timeLine_par_alpha_4A3454CA448618CD39AFE6893741684A; // 0x041C (0x0004) + TEnumAsByte timeLine_par__Direction_4A3454CA448618CD39AFE6893741684A; // 0x0420 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x0421 (0x0007) MISSED + class UTimelineComponent* timeLine_par; // 0x0428 (0x0008) + class UMaterialInstance* Material; // 0x0430 (0x0008) + class UMaterialInstanceDynamic* mat_inst; // 0x0438 (0x0008) + FTimerHandle TimerHandle; // 0x0440 (0x0008) + TArray TargetSkeletalMesh; // 0x0448 (0x0010) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00012_00/BP_eff_cmn_f00012_00.BP_eff_cmn_f00012_00_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00012_00/BP_eff_cmn_f00012_00.BP_eff_cmn_f00012_00_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00012_00/BP_eff_cmn_f00012_00.BP_eff_cmn_f00012_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00012_00/BP_eff_cmn_f00012_00.BP_eff_cmn_f00012_00_C.ExecuteUbergraph_BP_eff_cmn_f00012_00 - // void ExecuteUbergraph_BP_eff_cmn_f00012_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_21_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_21_C.timeLine_par__FinishedFunc + // void timeLine_par__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_21_C.timeLine_par__UpdateFunc + // void timeLine_par__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_21_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_21_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_21_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_21_C.setMat + // void setMat(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_21_C.ExecuteUbergraph_BP_eff_cmn_d1c001 + // void ExecuteUbergraph_BP_eff_cmn_d1c001(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_03/BP_eff_cmn_f00004_03.BP_eff_cmn_f00004_03_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_00/BP_eff_b04_000050_00.BP_eff_b04_000050_00_C /// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cmn_f00004_03_C : public ABP_EffectBase_C +class ABP_eff_b04_000050_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float timeLine_loop_scroll_4991F2DC4D312DED3C1BC2BF7F33E0E7; // 0x0410 (0x0004) - TEnumAsByte timeLine_loop__Direction_4991F2DC4D312DED3C1BC2BF7F33E0E7; // 0x0414 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) - class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) + class UEffectNiagaraComponent* EffectNiagara2; // 0x0410 (0x0008) + class UEffectNiagaraComponent* EffectNiagara1; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_03/BP_eff_cmn_f00004_03.BP_eff_cmn_f00004_03_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_03/BP_eff_cmn_f00004_03.BP_eff_cmn_f00004_03_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_03/BP_eff_cmn_f00004_03.BP_eff_cmn_f00004_03_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_03/BP_eff_cmn_f00004_03.BP_eff_cmn_f00004_03_C.ExecuteUbergraph_BP_eff_cmn_f00004_03 - // void ExecuteUbergraph_BP_eff_cmn_f00004_03(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_00/BP_eff_b04_000050_00.BP_eff_b04_000050_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_00/BP_eff_b04_000050_00.BP_eff_b04_000050_00_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_00/BP_eff_b04_000050_00.BP_eff_b04_000050_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_00/BP_eff_b04_000050_00.BP_eff_b04_000050_00_C.ExecuteUbergraph_BP_eff_b04_000050_00 + // void ExecuteUbergraph_BP_eff_b04_000050_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00020_00/BP_eff_cmn_f00020_00.BP_eff_cmn_f00020_00_C -/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cmn_f00020_00_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/BP_eff_w05_50_01.BP_eff_w05_50_01_C +/// Size: 0x0448 (1096 bytes) (0x000401 - 0x000448) align 8 MaxSize: 0x0448 +class ABP_eff_w05_50_01_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float timeLine_loop_scroll_940DB74A4D7F5771C0686A9009689156; // 0x0410 (0x0004) - TEnumAsByte timeLine_loop__Direction_940DB74A4D7F5771C0686A9009689156; // 0x0414 (0x0001) + float Sc_sc_3_788910604F969F5C06127589B7B03C17; // 0x0410 (0x0004) + TEnumAsByte Sc__Direction_788910604F969F5C06127589B7B03C17; // 0x0414 (0x0001) unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) - class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) + class UTimelineComponent* SC; // 0x0418 (0x0008) + float Rot_360_2_F1121D2247A45E4756C99ABD388C28C6; // 0x0420 (0x0004) + TEnumAsByte Rot__Direction_F1121D2247A45E4756C99ABD388C28C6; // 0x0424 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0425 (0x0003) MISSED + class UTimelineComponent* rot; // 0x0428 (0x0008) + double Rot_01; // 0x0430 (0x0008) + class UMaterialInstanceDynamic* mat_01; // 0x0438 (0x0008) + class UMaterialInstanceDynamic* mat_02; // 0x0440 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00020_00/BP_eff_cmn_f00020_00.BP_eff_cmn_f00020_00_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00020_00/BP_eff_cmn_f00020_00.BP_eff_cmn_f00020_00_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00020_00/BP_eff_cmn_f00020_00.BP_eff_cmn_f00020_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00020_00/BP_eff_cmn_f00020_00.BP_eff_cmn_f00020_00_C.ExecuteUbergraph_BP_eff_cmn_f00020_00 - // void ExecuteUbergraph_BP_eff_cmn_f00020_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/BP_eff_w05_50_01.BP_eff_w05_50_01_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/BP_eff_w05_50_01.BP_eff_w05_50_01_C.Rot__FinishedFunc + // void Rot__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/BP_eff_w05_50_01.BP_eff_w05_50_01_C.Rot__UpdateFunc + // void Rot__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/BP_eff_w05_50_01.BP_eff_w05_50_01_C.SC__FinishedFunc + // void SC__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/BP_eff_w05_50_01.BP_eff_w05_50_01_C.SC__UpdateFunc + // void SC__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/BP_eff_w05_50_01.BP_eff_w05_50_01_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/BP_eff_w05_50_01.BP_eff_w05_50_01_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/BP_eff_w05_50_01.BP_eff_w05_50_01_C.ExecuteUbergraph_BP_eff_w05_50_01 + // void ExecuteUbergraph_BP_eff_w05_50_01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_02/BP_eff_cmn_f00004_02.BP_eff_cmn_f00004_02_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_20/BP_eff_b04_000050.BP_eff_b04_000050_20_C /// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cmn_f00004_02_C : public ABP_EffectBase_C +class ABP_eff_b04_000050_20_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float timeLine_loop_scroll_34484CEC49381CF01A45C49730147022; // 0x0410 (0x0004) - TEnumAsByte timeLine_loop__Direction_34484CEC49381CF01A45C49730147022; // 0x0414 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) - class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) + class UEffectNiagaraComponent* EffectNiagara2; // 0x0410 (0x0008) + class UEffectNiagaraComponent* EffectNiagara1; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_02/BP_eff_cmn_f00004_02.BP_eff_cmn_f00004_02_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_02/BP_eff_cmn_f00004_02.BP_eff_cmn_f00004_02_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_02/BP_eff_cmn_f00004_02.BP_eff_cmn_f00004_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_02/BP_eff_cmn_f00004_02.BP_eff_cmn_f00004_02_C.ExecuteUbergraph_BP_eff_cmn_f00004_02 - // void ExecuteUbergraph_BP_eff_cmn_f00004_02(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_20/BP_eff_b04_000050.BP_eff_b04_000050_20_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_20/BP_eff_b04_000050.BP_eff_b04_000050_20_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_20/BP_eff_b04_000050.BP_eff_b04_000050_20_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_20/BP_eff_b04_000050.BP_eff_b04_000050_20_C.ExecuteUbergraph_BP_eff_b04_000050 + // void ExecuteUbergraph_BP_eff_b04_000050(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_00/BP_eff_cmn_f00004_00.BP_eff_cmn_f00004_00_C -/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cmn_f00004_00_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_01/BP_eff_cmn_e00005_02.BP_eff_cmn_e00005_02_C +/// Size: 0x0440 (1088 bytes) (0x000411 - 0x000440) align 8 MaxSize: 0x0440 +class ABP_eff_cmn_e00005_02_C : public ABP_EffectBase_Par_C { public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float timeLine_loop_scroll_84E573CF469B24B58995B1A52CBDD19D; // 0x0410 (0x0004) - TEnumAsByte timeLine_loop__Direction_84E573CF469B24B58995B1A52CBDD19D; // 0x0414 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) - class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_hashira; // 0x0420 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0428 (0x0008) + float timeLine_out_alpha_0CD4CC0445931984CBD0C1BF3A785EE9; // 0x0430 (0x0004) + TEnumAsByte timeLine_out__Direction_0CD4CC0445931984CBD0C1BF3A785EE9; // 0x0434 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0435 (0x0003) MISSED + class UTimelineComponent* timeLine_out; // 0x0438 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_00/BP_eff_cmn_f00004_00.BP_eff_cmn_f00004_00_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_00/BP_eff_cmn_f00004_00.BP_eff_cmn_f00004_00_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_00/BP_eff_cmn_f00004_00.BP_eff_cmn_f00004_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_00/BP_eff_cmn_f00004_00.BP_eff_cmn_f00004_00_C.ExecuteUbergraph_BP_eff_cmn_f00004_00 - // void ExecuteUbergraph_BP_eff_cmn_f00004_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_01/BP_eff_cmn_e00005_02.BP_eff_cmn_e00005_02_C.timeLine_out__FinishedFunc + // void timeLine_out__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_01/BP_eff_cmn_e00005_02.BP_eff_cmn_e00005_02_C.timeLine_out__UpdateFunc + // void timeLine_out__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_01/BP_eff_cmn_e00005_02.BP_eff_cmn_e00005_02_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_01/BP_eff_cmn_e00005_02.BP_eff_cmn_e00005_02_C.ExecuteUbergraph_BP_eff_cmn_e00005_02 + // void ExecuteUbergraph_BP_eff_cmn_e00005_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00002_00/BP_eff_cmn_f00002_00.BP_eff_cmn_f00002_00_C -/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cmn_f00002_00_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_01/BP_eff_cmn_d17001_01.BP_eff_cmn_d17001_01_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_cmn_d17001_01_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float timeLine_loop_scroll_DD02CBFD4C369A92D4D961BBE7C7907A; // 0x0410 (0x0004) - TEnumAsByte timeLine_loop__Direction_DD02CBFD4C369A92D4D961BBE7C7907A; // 0x0414 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) - class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00002_00/BP_eff_cmn_f00002_00.BP_eff_cmn_f00002_00_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00002_00/BP_eff_cmn_f00002_00.BP_eff_cmn_f00002_00_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00002_00/BP_eff_cmn_f00002_00.BP_eff_cmn_f00002_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00002_00/BP_eff_cmn_f00002_00.BP_eff_cmn_f00002_00_C.ExecuteUbergraph_BP_eff_cmn_f00002_00 - // void ExecuteUbergraph_BP_eff_cmn_f00002_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_01/BP_eff_cmn_d17001_01.BP_eff_cmn_d17001_01_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_01/BP_eff_cmn_d17001_01.BP_eff_cmn_d17001_01_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_01/BP_eff_cmn_d17001_01.BP_eff_cmn_d17001_01_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_01/BP_eff_cmn_d17001_01.BP_eff_cmn_d17001_01_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_01/BP_eff_cmn_d17001_01.BP_eff_cmn_d17001_01_C.ExecuteUbergraph_BP_eff_cmn_d17001_01 + // void ExecuteUbergraph_BP_eff_cmn_d17001_01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00003_00/BP_eff_cmn_f00003_00.BP_eff_cmn_f00003_00_C -/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cmn_f00003_00_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_11/BP_eff_cmn_e00005.BP_eff_cmn_e00005_12_C +/// Size: 0x0440 (1088 bytes) (0x000411 - 0x000440) align 8 MaxSize: 0x0440 +class ABP_eff_cmn_e00005_12_C : public ABP_EffectBase_Par_C { public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float timeLine_loop_scroll_0C4832B040CCEC8C4BB2F4B7685DB40A; // 0x0410 (0x0004) - TEnumAsByte timeLine_loop__Direction_0C4832B040CCEC8C4BB2F4B7685DB40A; // 0x0414 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) - class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_hashira; // 0x0420 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0428 (0x0008) + float timeLine_out_alpha_D315CD5E4A53003B68E2D4B3BF512A1E; // 0x0430 (0x0004) + TEnumAsByte timeLine_out__Direction_D315CD5E4A53003B68E2D4B3BF512A1E; // 0x0434 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0435 (0x0003) MISSED + class UTimelineComponent* timeLine_out; // 0x0438 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00003_00/BP_eff_cmn_f00003_00.BP_eff_cmn_f00003_00_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00003_00/BP_eff_cmn_f00003_00.BP_eff_cmn_f00003_00_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00003_00/BP_eff_cmn_f00003_00.BP_eff_cmn_f00003_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00003_00/BP_eff_cmn_f00003_00.BP_eff_cmn_f00003_00_C.ExecuteUbergraph_BP_eff_cmn_f00003_00 - // void ExecuteUbergraph_BP_eff_cmn_f00003_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_11/BP_eff_cmn_e00005.BP_eff_cmn_e00005_12_C.timeLine_out__FinishedFunc + // void timeLine_out__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_11/BP_eff_cmn_e00005.BP_eff_cmn_e00005_12_C.timeLine_out__UpdateFunc + // void timeLine_out__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_11/BP_eff_cmn_e00005.BP_eff_cmn_e00005_12_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_11/BP_eff_cmn_e00005.BP_eff_cmn_e00005_12_C.ExecuteUbergraph_BP_eff_cmn_e00005 + // void ExecuteUbergraph_BP_eff_cmn_e00005(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00013_00/BP_eff_cmn_f00013_00.BP_eff_cmn_f00013_00_C -/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cmn_f00013_00_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00007_00/BP_eff_cmn_e00007_00.BP_eff_cmn_e00007_00_C +/// Size: 0x0438 (1080 bytes) (0x000411 - 0x000438) align 8 MaxSize: 0x0438 +class ABP_eff_cmn_e00007_00_C : public ABP_EffectBase_Par_C { public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float timeLine_loop_scroll_E7D4C93D4778BBA9D650899BD9305EC6; // 0x0410 (0x0004) - TEnumAsByte timeLine_loop__Direction_E7D4C93D4778BBA9D650899BD9305EC6; // 0x0414 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) - class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) + float _______alpha_F9C0841F4FA176E4343AA6A53184F24A; // 0x0428 (0x0004) + TEnumAsByte ________Direction_F9C0841F4FA176E4343AA6A53184F24A; // 0x042C (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED + class UTimelineComponent* _0_0_0; // 0x0430 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00013_00/BP_eff_cmn_f00013_00.BP_eff_cmn_f00013_00_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00013_00/BP_eff_cmn_f00013_00.BP_eff_cmn_f00013_00_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00013_00/BP_eff_cmn_f00013_00.BP_eff_cmn_f00013_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00013_00/BP_eff_cmn_f00013_00.BP_eff_cmn_f00013_00_C.ExecuteUbergraph_BP_eff_cmn_f00013_00 - // void ExecuteUbergraph_BP_eff_cmn_f00013_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00007_00/BP_eff_cmn_e00007_00.BP_eff_cmn_e00007_00_C.¿0¤0à0é0¤0ó0_ + // void _0_0_0_0_0_0_(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00007_00/BP_eff_cmn_e00007_00.BP_eff_cmn_e00007_00_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00007_00/BP_eff_cmn_e00007_00.BP_eff_cmn_e00007_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00007_00/BP_eff_cmn_e00007_00.BP_eff_cmn_e00007_00_C.ExecuteUbergraph_BP_eff_cmn_e00007_00 + // void ExecuteUbergraph_BP_eff_cmn_e00007_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_02/BP_eff_b03_000040_02.BP_eff_b03_000040_02_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000040_02_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_01/BP_eff_cmn_000051_01.BP_eff_cmn_000051_01_C +/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cmn_000051_01_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + double RandomRotation; // 0x0418 (0x0008) + class AActor* Actor; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_02/BP_eff_b03_000040_02.BP_eff_b03_000040_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_02/BP_eff_b03_000040_02.BP_eff_b03_000040_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_02/BP_eff_b03_000040_02.BP_eff_b03_000040_02_C.ExecuteUbergraph_BP_eff_b03_000040_02 - // void ExecuteUbergraph_BP_eff_b03_000040_02(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_01/BP_eff_cmn_000051_01.BP_eff_cmn_000051_01_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_01/BP_eff_cmn_000051_01.BP_eff_cmn_000051_01_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_01/BP_eff_cmn_000051_01.BP_eff_cmn_000051_01_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_01/BP_eff_cmn_000051_01.BP_eff_cmn_000051_01_C.ExecuteUbergraph_BP_eff_cmn_000051_01 + // void ExecuteUbergraph_BP_eff_cmn_000051_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_2/BP_eff_b03_000010_02.BP_eff_b03_000010_02_2_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000010_02_2_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/BP_eff_cmn_00004b_00.BP_eff_cmn_00004b_00_C +/// Size: 0x0458 (1112 bytes) (0x000401 - 0x000458) align 8 MaxSize: 0x0458 +class ABP_eff_cmn_00004b_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + float loop_scl_5AAAFB3647949E77C8813CA77A75FFB6; // 0x0418 (0x0004) + float loop_Rim_X_5AAAFB3647949E77C8813CA77A75FFB6; // 0x041C (0x0004) + TEnumAsByte loop__Direction_5AAAFB3647949E77C8813CA77A75FFB6; // 0x0420 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x0421 (0x0007) MISSED + class UTimelineComponent* Loop; // 0x0428 (0x0008) + TArray mat_rim; // 0x0430 (0x0010) + float scl; // 0x0440 (0x0004) + unsigned char UnknownData02_6[0x4]; // 0x0444 (0x0004) MISSED + TArray Mat_name; // 0x0448 (0x0010) /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_2/BP_eff_b03_000010_02.BP_eff_b03_000010_02_2_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_2/BP_eff_b03_000010_02.BP_eff_b03_000010_02_2_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_2/BP_eff_b03_000010_02.BP_eff_b03_000010_02_2_C.ExecuteUbergraph_BP_eff_b03_000010_02 - // void ExecuteUbergraph_BP_eff_b03_000010_02(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/BP_eff_cmn_00004b_00.BP_eff_cmn_00004b_00_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/BP_eff_cmn_00004b_00.BP_eff_cmn_00004b_00_C.loop__FinishedFunc + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/BP_eff_cmn_00004b_00.BP_eff_cmn_00004b_00_C.loop__UpdateFunc + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/BP_eff_cmn_00004b_00.BP_eff_cmn_00004b_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/BP_eff_cmn_00004b_00.BP_eff_cmn_00004b_00_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/BP_eff_cmn_00004b_00.BP_eff_cmn_00004b_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/BP_eff_cmn_00004b_00.BP_eff_cmn_00004b_00_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/BP_eff_cmn_00004b_00.BP_eff_cmn_00004b_00_C.ExecuteUbergraph_BP_eff_cmn_00004b_00 + // void ExecuteUbergraph_BP_eff_cmn_00004b_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_5/BP_eff_b03_000010_02.BP_eff_b03_000010_02_5_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000010_02_5_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12005_00/BP_eff_cmn_d12005_00.BP_eff_cmn_d12005_00_C +/// Size: 0x0440 (1088 bytes) (0x000401 - 0x000440) align 8 MaxSize: 0x0440 +class ABP_eff_cmn_d12005_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + float timeLine_loop_scroll__y_E05FD5EC4AA8F235DA6EE791B3B2EBE1; // 0x0418 (0x0004) + float timeLine_loop_scroll_y_E05FD5EC4AA8F235DA6EE791B3B2EBE1; // 0x041C (0x0004) + float timeLine_loop_scroll_x_E05FD5EC4AA8F235DA6EE791B3B2EBE1; // 0x0420 (0x0004) + TEnumAsByte timeLine_loop__Direction_E05FD5EC4AA8F235DA6EE791B3B2EBE1; // 0x0424 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0425 (0x0003) MISSED + class UTimelineComponent* timeLine_loop; // 0x0428 (0x0008) + class UMaterialInstanceDynamic* mat; // 0x0430 (0x0008) + class UMaterialInstanceDynamic* mat0; // 0x0438 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_5/BP_eff_b03_000010_02.BP_eff_b03_000010_02_5_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_5/BP_eff_b03_000010_02.BP_eff_b03_000010_02_5_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_5/BP_eff_b03_000010_02.BP_eff_b03_000010_02_5_C.ExecuteUbergraph_BP_eff_b03_000010_02 - // void ExecuteUbergraph_BP_eff_b03_000010_02(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12005_00/BP_eff_cmn_d12005_00.BP_eff_cmn_d12005_00_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12005_00/BP_eff_cmn_d12005_00.BP_eff_cmn_d12005_00_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12005_00/BP_eff_cmn_d12005_00.BP_eff_cmn_d12005_00_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12005_00/BP_eff_cmn_d12005_00.BP_eff_cmn_d12005_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12005_00/BP_eff_cmn_d12005_00.BP_eff_cmn_d12005_00_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12005_00/BP_eff_cmn_d12005_00.BP_eff_cmn_d12005_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12005_00/BP_eff_cmn_d12005_00.BP_eff_cmn_d12005_00_C.ExecuteUbergraph_BP_eff_cmn_d12005_00 + // void ExecuteUbergraph_BP_eff_cmn_d12005_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00011_00/BP_eff_cmn_f00011_00.BP_eff_cmn_f00011_00_C -/// Size: 0x0494 (1172 bytes) (0x000401 - 0x000494) align 8 MaxSize: 0x0494 -class ABP_eff_cmn_f00011_00_C : public ABP_EffectBase_C -{ +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C +/// Size: 0x0480 (1152 bytes) (0x000401 - 0x000480) align 8 MaxSize: 0x0480 +class ABP_eff_cmn_d1c001_11_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class USpotLightComponent* SpotLight_blue; // 0x0410 (0x0008) + class USpotLightComponent* SpotLight_red; // 0x0418 (0x0008) + class USpotLightComponent* SpotLight_yellow; // 0x0420 (0x0008) + float timeLine_light_transparency_66820B9F4E63E7ECAE075093597C5725; // 0x0428 (0x0004) + float timeLine_light_alpha_66820B9F4E63E7ECAE075093597C5725; // 0x042C (0x0004) + TEnumAsByte timeLine_light__Direction_66820B9F4E63E7ECAE075093597C5725; // 0x0430 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x0431 (0x0007) MISSED + class UTimelineComponent* timeLine_light; // 0x0438 (0x0008) + float timeLine_rot_rot_765E16214C51BBD7D73E62AE4FCC5BB8; // 0x0440 (0x0004) + TEnumAsByte timeLine_rot__Direction_765E16214C51BBD7D73E62AE4FCC5BB8; // 0x0444 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0445 (0x0003) MISSED + class UTimelineComponent* timeLine_rot; // 0x0448 (0x0008) + class UMaterialInstanceDynamic* mat_sc; // 0x0450 (0x0008) + float rot; // 0x0458 (0x0004) + unsigned char UnknownData03_6[0x4]; // 0x045C (0x0004) MISSED + TArray mat_names; // 0x0460 (0x0010) + TArray Materials; // 0x0470 (0x0010) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.timeLine_rot__FinishedFunc + // void timeLine_rot__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.timeLine_rot__UpdateFunc + // void timeLine_rot__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.timeLine_light__FinishedFunc + // void timeLine_light__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.timeLine_light__UpdateFunc + // void timeLine_light__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.ExecuteUbergraph_BP_eff_cmn_d1c001 + // void ExecuteUbergraph_BP_eff_cmn_d1c001(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/BP_eff_cmn_d12007_00.BP_eff_cmn_d12007_00_C +/// Size: 0x0478 (1144 bytes) (0x000401 - 0x000478) align 8 MaxSize: 0x0478 +class ABP_eff_cmn_d12007_00_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + class USpotLightComponent* SpotLight_pink; // 0x0418 (0x0008) + float timeLine_light_transparency_omote_201BA53446FAAE819BC24F9FAF2DC411; // 0x0420 (0x0004) + float timeLine_light_transparency_ura_201BA53446FAAE819BC24F9FAF2DC411; // 0x0424 (0x0004) + float timeLine_light_alpha_201BA53446FAAE819BC24F9FAF2DC411; // 0x0428 (0x0004) + TEnumAsByte timeLine_light__Direction_201BA53446FAAE819BC24F9FAF2DC411; // 0x042C (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED + class UTimelineComponent* timeLine_light; // 0x0430 (0x0008) + TArray mat_names_ura; // 0x0438 (0x0010) + TArray materials_ura; // 0x0448 (0x0010) + TArray mat_names_omote; // 0x0458 (0x0010) + TArray materials_omote; // 0x0468 (0x0010) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/BP_eff_cmn_d12007_00.BP_eff_cmn_d12007_00_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/BP_eff_cmn_d12007_00.BP_eff_cmn_d12007_00_C.timeLine_light__FinishedFunc + // void timeLine_light__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/BP_eff_cmn_d12007_00.BP_eff_cmn_d12007_00_C.timeLine_light__UpdateFunc + // void timeLine_light__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/BP_eff_cmn_d12007_00.BP_eff_cmn_d12007_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/BP_eff_cmn_d12007_00.BP_eff_cmn_d12007_00_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/BP_eff_cmn_d12007_00.BP_eff_cmn_d12007_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/BP_eff_cmn_d12007_00.BP_eff_cmn_d12007_00_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/BP_eff_cmn_d12007_00.BP_eff_cmn_d12007_00_C.ExecuteUbergraph_BP_eff_cmn_d12007_00 + // void ExecuteUbergraph_BP_eff_cmn_d12007_00(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_00/BP_eff_cmn_000051_00.BP_eff_cmn_000051_00_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_cmn_000051_00_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class AActor* Actor; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_00/BP_eff_cmn_000051_00.BP_eff_cmn_000051_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_00/BP_eff_cmn_000051_00.BP_eff_cmn_000051_00_C.ExecuteUbergraph_BP_eff_cmn_000051_00 + // void ExecuteUbergraph_BP_eff_cmn_000051_00(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_10/BP_eff_b04_000050.BP_eff_b04_000050_10_C +/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_b04_000050_10_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara2; // 0x0410 (0x0008) + class UEffectNiagaraComponent* EffectNiagara1; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_10/BP_eff_b04_000050.BP_eff_b04_000050_10_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_10/BP_eff_b04_000050.BP_eff_b04_000050_10_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_10/BP_eff_b04_000050.BP_eff_b04_000050_10_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_10/BP_eff_b04_000050.BP_eff_b04_000050_10_C.ExecuteUbergraph_BP_eff_b04_000050 + // void ExecuteUbergraph_BP_eff_b04_000050(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/w04/_Unique/eff_w04_50_01/BP_eff_w04_50_01.BP_eff_w04_50_01_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_w04_50_01_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) +}; + +/// Class /Game/Graphics/3D/Effect/Life/w04/_Unique/eff_w04_50_02/BP_eff_w04_50_02.BP_eff_w04_50_02_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_w04_50_02_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00008_00/BP_eff_cmn_e00008_00.BP_eff_cmn_e00008_00_C +/// Size: 0x044C (1100 bytes) (0x000401 - 0x00044C) align 8 MaxSize: 0x044C +class ABP_eff_cmn_e00008_00_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + float loop_scale_781F5E544E863E4AA704BABC4462DB7D; // 0x0410 (0x0004) + float loop_Color_Trans_Y_781F5E544E863E4AA704BABC4462DB7D; // 0x0414 (0x0004) + float loop_Vertex_Trans_Y_781F5E544E863E4AA704BABC4462DB7D; // 0x0418 (0x0004) + TEnumAsByte loop__Direction_781F5E544E863E4AA704BABC4462DB7D; // 0x041C (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x041D (0x0003) MISSED + class UTimelineComponent* Loop; // 0x0420 (0x0008) + TArray mat_01; // 0x0428 (0x0010) + TArray Mat_list; // 0x0438 (0x0010) + float Scale; // 0x0448 (0x0004) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00008_00/BP_eff_cmn_e00008_00.BP_eff_cmn_e00008_00_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00008_00/BP_eff_cmn_e00008_00.BP_eff_cmn_e00008_00_C.loop__FinishedFunc + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00008_00/BP_eff_cmn_e00008_00.BP_eff_cmn_e00008_00_C.loop__UpdateFunc + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00008_00/BP_eff_cmn_e00008_00.BP_eff_cmn_e00008_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00008_00/BP_eff_cmn_e00008_00.BP_eff_cmn_e00008_00_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00008_00/BP_eff_cmn_e00008_00.BP_eff_cmn_e00008_00_C.ExecuteUbergraph_BP_eff_cmn_e00008_00 + // void ExecuteUbergraph_BP_eff_cmn_e00008_00(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C +/// Size: 0x0480 (1152 bytes) (0x000401 - 0x000480) align 8 MaxSize: 0x0480 +class ABP_eff_cmn_d18010_01_sub1_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_in; // 0x0410 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_loop; // 0x0418 (0x0008) + float timeLine_out_transparency_boke_7613F07C449C5AFD67F39D9B5BC7C4A1; // 0x0420 (0x0004) + float timeLine_out_alpha_7613F07C449C5AFD67F39D9B5BC7C4A1; // 0x0424 (0x0004) + float timeLine_out_transparency_sc_7613F07C449C5AFD67F39D9B5BC7C4A1; // 0x0428 (0x0004) + TEnumAsByte timeLine_out__Direction_7613F07C449C5AFD67F39D9B5BC7C4A1; // 0x042C (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED + class UTimelineComponent* timeLine_out; // 0x0430 (0x0008) + float timeLine_in_transparency_boke_EC68B15849F7BBDCB0B765B849F40107; // 0x0438 (0x0004) + float timeLine_in_alpha_EC68B15849F7BBDCB0B765B849F40107; // 0x043C (0x0004) + float timeLine_in_transparency_sc_EC68B15849F7BBDCB0B765B849F40107; // 0x0440 (0x0004) + TEnumAsByte timeLine_in__Direction_EC68B15849F7BBDCB0B765B849F40107; // 0x0444 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0445 (0x0003) MISSED + class UTimelineComponent* timeLine_in; // 0x0448 (0x0008) + float timeLine_loop_scroll_2_EF97412B452AA42582073B9622FFCE9C; // 0x0450 (0x0004) + float timeLine_loop_scroll_1_EF97412B452AA42582073B9622FFCE9C; // 0x0454 (0x0004) + TEnumAsByte timeLine_loop__Direction_EF97412B452AA42582073B9622FFCE9C; // 0x0458 (0x0001) + unsigned char UnknownData03_6[0x7]; // 0x0459 (0x0007) MISSED + class UTimelineComponent* timeLine_loop; // 0x0460 (0x0008) + class UMaterialInstanceDynamic* mat_tube_sc; // 0x0468 (0x0008) + class UMaterialInstanceDynamic* mat_tube_boke; // 0x0470 (0x0008) + double EndPos; // 0x0478 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.timeLine_out__FinishedFunc + // void timeLine_out__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.timeLine_out__UpdateFunc + // void timeLine_out__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.timeLine_in__FinishedFunc + // void timeLine_in__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.timeLine_in__UpdateFunc + // void timeLine_in__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.EffectParamUpdate + // void EffectParamUpdate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.ExecuteUbergraph_BP_eff_cmn_d18010_01_sub1 + // void ExecuteUbergraph_BP_eff_cmn_d18010_01_sub1(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_01.BP_eff_cmn_d18010_01_C +/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cmn_d18010_01_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + double EndPos; // 0x0410 (0x0008) + class ABP_eff_cmn_d18010_01_sub1_C* subEff; // 0x0418 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_01.BP_eff_cmn_d18010_01_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_01.BP_eff_cmn_d18010_01_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_01.BP_eff_cmn_d18010_01_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_01.BP_eff_cmn_d18010_01_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_01.BP_eff_cmn_d18010_01_C.ReceiveDestroyed + // void ReceiveDestroyed(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_01.BP_eff_cmn_d18010_01_C.ExecuteUbergraph_BP_eff_cmn_d18010_01 + // void ExecuteUbergraph_BP_eff_cmn_d18010_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C +/// Size: 0x0480 (1152 bytes) (0x000401 - 0x000480) align 8 MaxSize: 0x0480 +class ABP_eff_cmn_d18020_01_sub1_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_in; // 0x0410 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_loop; // 0x0418 (0x0008) + float timeLine_out_transparency_boke_132FC1C246D9AEA6FF514DB94D302BA6; // 0x0420 (0x0004) + float timeLine_out_alpha_132FC1C246D9AEA6FF514DB94D302BA6; // 0x0424 (0x0004) + float timeLine_out_transparency_sc_132FC1C246D9AEA6FF514DB94D302BA6; // 0x0428 (0x0004) + TEnumAsByte timeLine_out__Direction_132FC1C246D9AEA6FF514DB94D302BA6; // 0x042C (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED + class UTimelineComponent* timeLine_out; // 0x0430 (0x0008) + float timeLine_in_transparency_boke_059A1AFF4CBAFA9F1C09E2817D82ABB1; // 0x0438 (0x0004) + float timeLine_in_alpha_059A1AFF4CBAFA9F1C09E2817D82ABB1; // 0x043C (0x0004) + float timeLine_in_transparency_sc_059A1AFF4CBAFA9F1C09E2817D82ABB1; // 0x0440 (0x0004) + TEnumAsByte timeLine_in__Direction_059A1AFF4CBAFA9F1C09E2817D82ABB1; // 0x0444 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0445 (0x0003) MISSED + class UTimelineComponent* timeLine_in; // 0x0448 (0x0008) + float timeLine_loop_scroll_2_4625603348B03705785E529509105258; // 0x0450 (0x0004) + float timeLine_loop_scroll_1_4625603348B03705785E529509105258; // 0x0454 (0x0004) + TEnumAsByte timeLine_loop__Direction_4625603348B03705785E529509105258; // 0x0458 (0x0001) + unsigned char UnknownData03_6[0x7]; // 0x0459 (0x0007) MISSED + class UTimelineComponent* timeLine_loop; // 0x0460 (0x0008) + class UMaterialInstanceDynamic* mat_tube_sc; // 0x0468 (0x0008) + class UMaterialInstanceDynamic* mat_tube_boke; // 0x0470 (0x0008) + double EndPos; // 0x0478 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.timeLine_out__FinishedFunc + // void timeLine_out__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.timeLine_out__UpdateFunc + // void timeLine_out__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.timeLine_in__FinishedFunc + // void timeLine_in__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.timeLine_in__UpdateFunc + // void timeLine_in__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.EffectParamUpdate + // void EffectParamUpdate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.ExecuteUbergraph_BP_eff_cmn_d18020_01_sub1 + // void ExecuteUbergraph_BP_eff_cmn_d18020_01_sub1(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_01.BP_eff_cmn_d18020_01_C +/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cmn_d18020_01_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + double EndPos; // 0x0410 (0x0008) + class ABP_eff_cmn_d18020_01_sub1_C* subEff; // 0x0418 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_01.BP_eff_cmn_d18020_01_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_01.BP_eff_cmn_d18020_01_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_01.BP_eff_cmn_d18020_01_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_01.BP_eff_cmn_d18020_01_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_01.BP_eff_cmn_d18020_01_C.ReceiveDestroyed + // void ReceiveDestroyed(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_01.BP_eff_cmn_d18020_01_C.ExecuteUbergraph_BP_eff_cmn_d18020_01 + // void ExecuteUbergraph_BP_eff_cmn_d18020_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_02/BP_eff_b03_000040_02.BP_eff_b03_000040_02_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b03_000040_02_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_02/BP_eff_b03_000040_02.BP_eff_b03_000040_02_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_02/BP_eff_b03_000040_02.BP_eff_b03_000040_02_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_02/BP_eff_b03_000040_02.BP_eff_b03_000040_02_C.ExecuteUbergraph_BP_eff_b03_000040_02 + // void ExecuteUbergraph_BP_eff_b03_000040_02(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_2/BP_eff_b03_000010_02.BP_eff_b03_000010_02_2_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b03_000010_02_2_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_2/BP_eff_b03_000010_02.BP_eff_b03_000010_02_2_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_2/BP_eff_b03_000010_02.BP_eff_b03_000010_02_2_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_2/BP_eff_b03_000010_02.BP_eff_b03_000010_02_2_C.ExecuteUbergraph_BP_eff_b03_000010_02 + // void ExecuteUbergraph_BP_eff_b03_000010_02(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_5/BP_eff_b03_000010_02.BP_eff_b03_000010_02_5_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b03_000010_02_5_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_5/BP_eff_b03_000010_02.BP_eff_b03_000010_02_5_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_5/BP_eff_b03_000010_02.BP_eff_b03_000010_02_5_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_5/BP_eff_b03_000010_02.BP_eff_b03_000010_02_5_C.ExecuteUbergraph_BP_eff_b03_000010_02 + // void ExecuteUbergraph_BP_eff_b03_000010_02(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00011_00/BP_eff_cmn_f00011_00.BP_eff_cmn_f00011_00_C +/// Size: 0x0494 (1172 bytes) (0x000401 - 0x000494) align 8 MaxSize: 0x0494 +class ABP_eff_cmn_f00011_00_C : public ABP_EffectBase_C +{ public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) @@ -11530,31 +10859,93 @@ class ABP_eff_cmn_f00011_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00011_00/BP_eff_cmn_f00011_00.BP_eff_cmn_f00011_00_C.ShowMaterialSection - // void ShowMaterialSection(int32_t indexNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void ShowMaterialSection(int32_t indexNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00011_00/BP_eff_cmn_f00011_00.BP_eff_cmn_f00011_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00011_00/BP_eff_cmn_f00011_00.BP_eff_cmn_f00011_00_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00011_00/BP_eff_cmn_f00011_00.BP_eff_cmn_f00011_00_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00011_00/BP_eff_cmn_f00011_00.BP_eff_cmn_f00011_00_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_in__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00011_00/BP_eff_cmn_f00011_00.BP_eff_cmn_f00011_00_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_in__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00011_00/BP_eff_cmn_f00011_00.BP_eff_cmn_f00011_00_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_out__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00011_00/BP_eff_cmn_f00011_00.BP_eff_cmn_f00011_00_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_out__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00011_00/BP_eff_cmn_f00011_00.BP_eff_cmn_f00011_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00011_00/BP_eff_cmn_f00011_00.BP_eff_cmn_f00011_00_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectParamUpdate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00011_00/BP_eff_cmn_f00011_00.BP_eff_cmn_f00011_00_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00011_00/BP_eff_cmn_f00011_00.BP_eff_cmn_f00011_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00011_00/BP_eff_cmn_f00011_00.BP_eff_cmn_f00011_00_C.ExecuteUbergraph_BP_eff_cmn_f00011_00 - // void ExecuteUbergraph_BP_eff_cmn_f00011_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_f00011_00(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10001_00/BP_eff_cmn_d10001_00.BP_eff_cmn_d10001_00_C +/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cmn_d10001_00_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + double RandomFloat; // 0x0418 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10001_00/BP_eff_cmn_d10001_00.BP_eff_cmn_d10001_00_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10001_00/BP_eff_cmn_d10001_00.BP_eff_cmn_d10001_00_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10001_00/BP_eff_cmn_d10001_00.BP_eff_cmn_d10001_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10001_00/BP_eff_cmn_d10001_00.BP_eff_cmn_d10001_00_C.ExecuteUbergraph_BP_eff_cmn_d10001_00 + // void ExecuteUbergraph_BP_eff_cmn_d10001_00(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_02/BP_eff_b03_000012_02.BP_eff_b03_000012_02_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b03_000012_02_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_02/BP_eff_b03_000012_02.BP_eff_b03_000012_02_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_02/BP_eff_b03_000012_02.BP_eff_b03_000012_02_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_02/BP_eff_b03_000012_02.BP_eff_b03_000012_02_C.ExecuteUbergraph_BP_eff_b03_000012_02 + // void ExecuteUbergraph_BP_eff_b03_000012_02(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_02/BP_eff_b03_000050_02.BP_eff_b03_000050_02_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b03_000050_02_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_02/BP_eff_b03_000050_02.BP_eff_b03_000050_02_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_02/BP_eff_b03_000050_02.BP_eff_b03_000050_02_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_02/BP_eff_b03_000050_02.BP_eff_b03_000050_02_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_02/BP_eff_b03_000050_02.BP_eff_b03_000050_02_C.ExecuteUbergraph_BP_eff_b03_000050_02 + // void ExecuteUbergraph_BP_eff_b03_000050_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_02/BP_eff_b03_000013_02.BP_eff_b03_000013_02_C @@ -11569,11 +10960,11 @@ class ABP_eff_b03_000013_02_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_02/BP_eff_b03_000013_02.BP_eff_b03_000013_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_02/BP_eff_b03_000013_02.BP_eff_b03_000013_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_02/BP_eff_b03_000013_02.BP_eff_b03_000013_02_C.ExecuteUbergraph_BP_eff_b03_000013_02 - // void ExecuteUbergraph_BP_eff_b03_000013_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000013_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_6/BP_eff_b03_000010_02.BP_eff_b03_000010_02_6_C @@ -11588,11 +10979,11 @@ class ABP_eff_b03_000010_02_6_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_6/BP_eff_b03_000010_02.BP_eff_b03_000010_02_6_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_6/BP_eff_b03_000010_02.BP_eff_b03_000010_02_6_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_6/BP_eff_b03_000010_02.BP_eff_b03_000010_02_6_C.ExecuteUbergraph_BP_eff_b03_000010_02 - // void ExecuteUbergraph_BP_eff_b03_000010_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000010_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_00/BP_eff_b03_000013_00.BP_eff_b03_000013_00_C @@ -11607,11 +10998,30 @@ class ABP_eff_b03_000013_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_00/BP_eff_b03_000013_00.BP_eff_b03_000013_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_00/BP_eff_b03_000013_00.BP_eff_b03_000013_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_00/BP_eff_b03_000013_00.BP_eff_b03_000013_00_C.ExecuteUbergraph_BP_eff_b03_000013_00 - // void ExecuteUbergraph_BP_eff_b03_000013_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000013_00(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02/BP_eff_b03_000010_02.BP_eff_b03_000010_02_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b03_000010_02_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02/BP_eff_b03_000010_02.BP_eff_b03_000010_02_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02/BP_eff_b03_000010_02.BP_eff_b03_000010_02_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02/BP_eff_b03_000010_02.BP_eff_b03_000010_02_C.ExecuteUbergraph_BP_eff_b03_000010_02 + // void ExecuteUbergraph_BP_eff_b03_000010_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_00/BP_eff_b03_000012_00.BP_eff_b03_000012_00_C @@ -11626,11 +11036,30 @@ class ABP_eff_b03_000012_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_00/BP_eff_b03_000012_00.BP_eff_b03_000012_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_00/BP_eff_b03_000012_00.BP_eff_b03_000012_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_00/BP_eff_b03_000012_00.BP_eff_b03_000012_00_C.ExecuteUbergraph_BP_eff_b03_000012_00 - // void ExecuteUbergraph_BP_eff_b03_000012_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000012_00(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000030_00/BP_eff_b04_000030_00.BP_eff_b04_000030_00_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b04_000030_00_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000030_00/BP_eff_b04_000030_00.BP_eff_b04_000030_00_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000030_00/BP_eff_b04_000030_00.BP_eff_b04_000030_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000030_00/BP_eff_b04_000030_00.BP_eff_b04_000030_00_C.ExecuteUbergraph_BP_eff_b04_000030_00 + // void ExecuteUbergraph_BP_eff_b04_000030_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_4/BP_eff_b03_000010_02.BP_eff_b03_000010_02_4_C @@ -11645,16 +11074,16 @@ class ABP_eff_b03_000010_02_4_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_4/BP_eff_b03_000010_02.BP_eff_b03_000010_02_4_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_4/BP_eff_b03_000010_02.BP_eff_b03_000010_02_4_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_4/BP_eff_b03_000010_02.BP_eff_b03_000010_02_4_C.ExecuteUbergraph_BP_eff_b03_000010_02 - // void ExecuteUbergraph_BP_eff_b03_000010_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000010_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_02/BP_eff_b03_000050_02.BP_eff_b03_000050_02_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_5/BP_eff_b03_000010_00.BP_eff_b03_000010_00_5_C /// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000050_02_C : public ABP_EffectBase_C +class ABP_eff_b03_000010_00_5_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED @@ -11663,14 +11092,12 @@ class ABP_eff_b03_000050_02_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_02/BP_eff_b03_000050_02.BP_eff_b03_000050_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_02/BP_eff_b03_000050_02.BP_eff_b03_000050_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_02/BP_eff_b03_000050_02.BP_eff_b03_000050_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_02/BP_eff_b03_000050_02.BP_eff_b03_000050_02_C.ExecuteUbergraph_BP_eff_b03_000050_02 - // void ExecuteUbergraph_BP_eff_b03_000050_02(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_5/BP_eff_b03_000010_00.BP_eff_b03_000010_00_5_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_5/BP_eff_b03_000010_00.BP_eff_b03_000010_00_5_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_5/BP_eff_b03_000010_00.BP_eff_b03_000010_00_5_C.ExecuteUbergraph_BP_eff_b03_000010_00 + // void ExecuteUbergraph_BP_eff_b03_000010_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00000_00/BP_eff_cmn_f00000_00.BP_eff_cmn_f00000_00_C @@ -11689,13 +11116,13 @@ class ABP_eff_cmn_f00000_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00000_00/BP_eff_cmn_f00000_00.BP_eff_cmn_f00000_00_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00000_00/BP_eff_cmn_f00000_00.BP_eff_cmn_f00000_00_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00000_00/BP_eff_cmn_f00000_00.BP_eff_cmn_f00000_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00000_00/BP_eff_cmn_f00000_00.BP_eff_cmn_f00000_00_C.ExecuteUbergraph_BP_eff_cmn_f00000_00 - // void ExecuteUbergraph_BP_eff_cmn_f00000_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_f00000_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00001_00/BP_eff_cmn_f00001_00.BP_eff_cmn_f00001_00_C @@ -11728,31 +11155,56 @@ class ABP_eff_cmn_f00001_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00001_00/BP_eff_cmn_f00001_00.BP_eff_cmn_f00001_00_C.ShowMaterialSection - // void ShowMaterialSection(int32_t indexNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void ShowMaterialSection(int32_t indexNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00001_00/BP_eff_cmn_f00001_00.BP_eff_cmn_f00001_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00001_00/BP_eff_cmn_f00001_00.BP_eff_cmn_f00001_00_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00001_00/BP_eff_cmn_f00001_00.BP_eff_cmn_f00001_00_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00001_00/BP_eff_cmn_f00001_00.BP_eff_cmn_f00001_00_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_in__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00001_00/BP_eff_cmn_f00001_00.BP_eff_cmn_f00001_00_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_in__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00001_00/BP_eff_cmn_f00001_00.BP_eff_cmn_f00001_00_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_out__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00001_00/BP_eff_cmn_f00001_00.BP_eff_cmn_f00001_00_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_out__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00001_00/BP_eff_cmn_f00001_00.BP_eff_cmn_f00001_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00001_00/BP_eff_cmn_f00001_00.BP_eff_cmn_f00001_00_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectParamUpdate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00001_00/BP_eff_cmn_f00001_00.BP_eff_cmn_f00001_00_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00001_00/BP_eff_cmn_f00001_00.BP_eff_cmn_f00001_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00001_00/BP_eff_cmn_f00001_00.BP_eff_cmn_f00001_00_C.ExecuteUbergraph_BP_eff_cmn_f00001_00 - // void ExecuteUbergraph_BP_eff_cmn_f00001_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_f00001_00(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00030_00/BP_eff_cmn_f00030_00.BP_eff_cmn_f00030_00_C +/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cmn_f00030_00_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + float timeLine_loop_scroll_C3582E3E4031DCCBD841D190D3B4FDDD; // 0x0410 (0x0004) + TEnumAsByte timeLine_loop__Direction_C3582E3E4031DCCBD841D190D3B4FDDD; // 0x0414 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED + class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) + class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00030_00/BP_eff_cmn_f00030_00.BP_eff_cmn_f00030_00_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00030_00/BP_eff_cmn_f00030_00.BP_eff_cmn_f00030_00_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00030_00/BP_eff_cmn_f00030_00.BP_eff_cmn_f00030_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00030_00/BP_eff_cmn_f00030_00.BP_eff_cmn_f00030_00_C.ExecuteUbergraph_BP_eff_cmn_f00030_00 + // void ExecuteUbergraph_BP_eff_cmn_f00030_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_01/BP_eff_cmn_f00004_01.BP_eff_cmn_f00004_01_C @@ -11771,37 +11223,43 @@ class ABP_eff_cmn_f00004_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_01/BP_eff_cmn_f00004_01.BP_eff_cmn_f00004_01_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_01/BP_eff_cmn_f00004_01.BP_eff_cmn_f00004_01_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_01/BP_eff_cmn_f00004_01.BP_eff_cmn_f00004_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_01/BP_eff_cmn_f00004_01.BP_eff_cmn_f00004_01_C.ExecuteUbergraph_BP_eff_cmn_f00004_01 - // void ExecuteUbergraph_BP_eff_cmn_f00004_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_f00004_01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00/BP_eff_b03_000010_00.BP_eff_b03_000010_00_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000010_00_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_03/BP_eff_cmn_f00034_03.BP_eff_cmn_f00034_03_C +/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cmn_f00034_03_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + float timeLine_loop_scroll_8DA87F41493F018F1BFFCDB313567805; // 0x0410 (0x0004) + TEnumAsByte timeLine_loop__Direction_8DA87F41493F018F1BFFCDB313567805; // 0x0414 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED + class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) + class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00/BP_eff_b03_000010_00.BP_eff_b03_000010_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00/BP_eff_b03_000010_00.BP_eff_b03_000010_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00/BP_eff_b03_000010_00.BP_eff_b03_000010_00_C.ExecuteUbergraph_BP_eff_b03_000010_00 - // void ExecuteUbergraph_BP_eff_b03_000010_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_03/BP_eff_cmn_f00034_03.BP_eff_cmn_f00034_03_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_03/BP_eff_cmn_f00034_03.BP_eff_cmn_f00034_03_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_03/BP_eff_cmn_f00034_03.BP_eff_cmn_f00034_03_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_03/BP_eff_cmn_f00034_03.BP_eff_cmn_f00034_03_C.ExecuteUbergraph_BP_eff_cmn_f00034_03 + // void ExecuteUbergraph_BP_eff_cmn_f00034_03(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_02/BP_eff_b03_000012_02.BP_eff_b03_000012_02_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00/BP_eff_b03_000010_00.BP_eff_b03_000010_00_C /// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000012_02_C : public ABP_EffectBase_C +class ABP_eff_b03_000010_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED @@ -11810,50 +11268,98 @@ class ABP_eff_b03_000012_02_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_02/BP_eff_b03_000012_02.BP_eff_b03_000012_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_02/BP_eff_b03_000012_02.BP_eff_b03_000012_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_02/BP_eff_b03_000012_02.BP_eff_b03_000012_02_C.ExecuteUbergraph_BP_eff_b03_000012_02 - // void ExecuteUbergraph_BP_eff_b03_000012_02(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00/BP_eff_b03_000010_00.BP_eff_b03_000010_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00/BP_eff_b03_000010_00.BP_eff_b03_000010_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00/BP_eff_b03_000010_00.BP_eff_b03_000010_00_C.ExecuteUbergraph_BP_eff_b03_000010_00 + // void ExecuteUbergraph_BP_eff_b03_000010_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02/BP_eff_b03_000010_02.BP_eff_b03_000010_02_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000010_02_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/_sub/eff_cmn_d18022_03_sub1/BP_eff_cmn_d18022_03_sub1.BP_eff_cmn_d18022_03_sub1_C +/// Size: 0x0480 (1152 bytes) (0x000401 - 0x000480) align 8 MaxSize: 0x0480 +class ABP_eff_cmn_d18022_03_sub1_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_in; // 0x0410 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_loop; // 0x0418 (0x0008) + float timeLine_out_transparency_boke_DB832B9C44E91B2176E412A7A9A826DF; // 0x0420 (0x0004) + float timeLine_out_alpha_DB832B9C44E91B2176E412A7A9A826DF; // 0x0424 (0x0004) + float timeLine_out_transparency_sc_DB832B9C44E91B2176E412A7A9A826DF; // 0x0428 (0x0004) + TEnumAsByte timeLine_out__Direction_DB832B9C44E91B2176E412A7A9A826DF; // 0x042C (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED + class UTimelineComponent* timeLine_out; // 0x0430 (0x0008) + float timeLine_in_transparency_boke_BA60DD1443983D17AB50AEA8BD2BCDFF; // 0x0438 (0x0004) + float timeLine_in_alpha_BA60DD1443983D17AB50AEA8BD2BCDFF; // 0x043C (0x0004) + float timeLine_in_transparency_sc_BA60DD1443983D17AB50AEA8BD2BCDFF; // 0x0440 (0x0004) + TEnumAsByte timeLine_in__Direction_BA60DD1443983D17AB50AEA8BD2BCDFF; // 0x0444 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0445 (0x0003) MISSED + class UTimelineComponent* timeLine_in; // 0x0448 (0x0008) + float timeLine_loop_scroll_2_35D8F5944257B40F9E9D05B8B3EDFA51; // 0x0450 (0x0004) + float timeLine_loop_scroll_1_35D8F5944257B40F9E9D05B8B3EDFA51; // 0x0454 (0x0004) + TEnumAsByte timeLine_loop__Direction_35D8F5944257B40F9E9D05B8B3EDFA51; // 0x0458 (0x0001) + unsigned char UnknownData03_6[0x7]; // 0x0459 (0x0007) MISSED + class UTimelineComponent* timeLine_loop; // 0x0460 (0x0008) + class UMaterialInstanceDynamic* mat_tube_sc; // 0x0468 (0x0008) + class UMaterialInstanceDynamic* mat_tube_boke; // 0x0470 (0x0008) + double EndPos; // 0x0478 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02/BP_eff_b03_000010_02.BP_eff_b03_000010_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02/BP_eff_b03_000010_02.BP_eff_b03_000010_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02/BP_eff_b03_000010_02.BP_eff_b03_000010_02_C.ExecuteUbergraph_BP_eff_b03_000010_02 - // void ExecuteUbergraph_BP_eff_b03_000010_02(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_5/BP_eff_b03_000010_00.BP_eff_b03_000010_00_5_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000010_00_5_C : public ABP_EffectBase_C + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/_sub/eff_cmn_d18022_03_sub1/BP_eff_cmn_d18022_03_sub1.BP_eff_cmn_d18022_03_sub1_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/_sub/eff_cmn_d18022_03_sub1/BP_eff_cmn_d18022_03_sub1.BP_eff_cmn_d18022_03_sub1_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/_sub/eff_cmn_d18022_03_sub1/BP_eff_cmn_d18022_03_sub1.BP_eff_cmn_d18022_03_sub1_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/_sub/eff_cmn_d18022_03_sub1/BP_eff_cmn_d18022_03_sub1.BP_eff_cmn_d18022_03_sub1_C.timeLine_out__FinishedFunc + // void timeLine_out__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/_sub/eff_cmn_d18022_03_sub1/BP_eff_cmn_d18022_03_sub1.BP_eff_cmn_d18022_03_sub1_C.timeLine_out__UpdateFunc + // void timeLine_out__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/_sub/eff_cmn_d18022_03_sub1/BP_eff_cmn_d18022_03_sub1.BP_eff_cmn_d18022_03_sub1_C.timeLine_in__FinishedFunc + // void timeLine_in__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/_sub/eff_cmn_d18022_03_sub1/BP_eff_cmn_d18022_03_sub1.BP_eff_cmn_d18022_03_sub1_C.timeLine_in__UpdateFunc + // void timeLine_in__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/_sub/eff_cmn_d18022_03_sub1/BP_eff_cmn_d18022_03_sub1.BP_eff_cmn_d18022_03_sub1_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/_sub/eff_cmn_d18022_03_sub1/BP_eff_cmn_d18022_03_sub1.BP_eff_cmn_d18022_03_sub1_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/_sub/eff_cmn_d18022_03_sub1/BP_eff_cmn_d18022_03_sub1.BP_eff_cmn_d18022_03_sub1_C.EffectParamUpdate + // void EffectParamUpdate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/_sub/eff_cmn_d18022_03_sub1/BP_eff_cmn_d18022_03_sub1.BP_eff_cmn_d18022_03_sub1_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/_sub/eff_cmn_d18022_03_sub1/BP_eff_cmn_d18022_03_sub1.BP_eff_cmn_d18022_03_sub1_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/_sub/eff_cmn_d18022_03_sub1/BP_eff_cmn_d18022_03_sub1.BP_eff_cmn_d18022_03_sub1_C.ExecuteUbergraph_BP_eff_cmn_d18022_03_sub1 + // void ExecuteUbergraph_BP_eff_cmn_d18022_03_sub1(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/BP_eff_cmn_d18022_03.BP_eff_cmn_d18022_03_C +/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cmn_d18022_03_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + double EndPos; // 0x0410 (0x0008) + class ABP_eff_cmn_d18022_03_sub1_C* subEff; // 0x0418 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_5/BP_eff_b03_000010_00.BP_eff_b03_000010_00_5_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_5/BP_eff_b03_000010_00.BP_eff_b03_000010_00_5_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_5/BP_eff_b03_000010_00.BP_eff_b03_000010_00_5_C.ExecuteUbergraph_BP_eff_b03_000010_00 - // void ExecuteUbergraph_BP_eff_b03_000010_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/BP_eff_cmn_d18022_03.BP_eff_cmn_d18022_03_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/BP_eff_cmn_d18022_03.BP_eff_cmn_d18022_03_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/BP_eff_cmn_d18022_03.BP_eff_cmn_d18022_03_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/BP_eff_cmn_d18022_03.BP_eff_cmn_d18022_03_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/BP_eff_cmn_d18022_03.BP_eff_cmn_d18022_03_C.ReceiveDestroyed + // void ReceiveDestroyed(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/BP_eff_cmn_d18022_03.BP_eff_cmn_d18022_03_C.ExecuteUbergraph_BP_eff_cmn_d18022_03 + // void ExecuteUbergraph_BP_eff_cmn_d18022_03(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00010_00/BP_eff_cmn_f00010_00.BP_eff_cmn_f00010_00_C @@ -11872,167 +11378,130 @@ class ABP_eff_cmn_f00010_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00010_00/BP_eff_cmn_f00010_00.BP_eff_cmn_f00010_00_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00010_00/BP_eff_cmn_f00010_00.BP_eff_cmn_f00010_00_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00010_00/BP_eff_cmn_f00010_00.BP_eff_cmn_f00010_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00010_00/BP_eff_cmn_f00010_00.BP_eff_cmn_f00010_00_C.ExecuteUbergraph_BP_eff_cmn_f00010_00 - // void ExecuteUbergraph_BP_eff_cmn_f00010_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_f00010_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_21_C -/// Size: 0x0458 (1112 bytes) (0x000401 - 0x000458) align 8 MaxSize: 0x0458 -class ABP_eff_cmn_d1c001_21_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00032_00/BP_eff_cmn_f00032_00.BP_eff_cmn_f00032_00_C +/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cmn_f00032_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - float timeLine_par_transparency_4A3454CA448618CD39AFE6893741684A; // 0x0418 (0x0004) - float timeLine_par_alpha_4A3454CA448618CD39AFE6893741684A; // 0x041C (0x0004) - TEnumAsByte timeLine_par__Direction_4A3454CA448618CD39AFE6893741684A; // 0x0420 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0421 (0x0007) MISSED - class UTimelineComponent* timeLine_par; // 0x0428 (0x0008) - class UMaterialInstance* Material; // 0x0430 (0x0008) - class UMaterialInstanceDynamic* mat_inst; // 0x0438 (0x0008) - FTimerHandle TimerHandle; // 0x0440 (0x0008) - TArray TargetSkeletalMesh; // 0x0448 (0x0010) + float timeLine_loop_scroll_5B854D37414A7E3775E1EDAA3CEABB44; // 0x0410 (0x0004) + TEnumAsByte timeLine_loop__Direction_5B854D37414A7E3775E1EDAA3CEABB44; // 0x0414 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED + class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) + class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_21_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_21_C.timeLine_par__FinishedFunc - // void timeLine_par__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_21_C.timeLine_par__UpdateFunc - // void timeLine_par__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_21_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_21_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_21_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_21_C.setMat - // void setMat(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_21_C.ExecuteUbergraph_BP_eff_cmn_d1c001 - // void ExecuteUbergraph_BP_eff_cmn_d1c001(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00032_00/BP_eff_cmn_f00032_00.BP_eff_cmn_f00032_00_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00032_00/BP_eff_cmn_f00032_00.BP_eff_cmn_f00032_00_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00032_00/BP_eff_cmn_f00032_00.BP_eff_cmn_f00032_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00032_00/BP_eff_cmn_f00032_00.BP_eff_cmn_f00032_00_C.ExecuteUbergraph_BP_eff_cmn_f00032_00 + // void ExecuteUbergraph_BP_eff_cmn_f00032_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_00/BP_eff_b04_000050_00.BP_eff_b04_000050_00_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_02/BP_eff_cmn_f00034_02.BP_eff_cmn_f00034_02_C /// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_b04_000050_00_C : public ABP_EffectBase_C +class ABP_eff_cmn_f00034_02_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara2; // 0x0410 (0x0008) - class UEffectNiagaraComponent* EffectNiagara1; // 0x0418 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) + float timeLine_loop_scroll_C971BEBA48960F86D9F2DE8F7C648209; // 0x0410 (0x0004) + TEnumAsByte timeLine_loop__Direction_C971BEBA48960F86D9F2DE8F7C648209; // 0x0414 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED + class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) + class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_00/BP_eff_b04_000050_00.BP_eff_b04_000050_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_00/BP_eff_b04_000050_00.BP_eff_b04_000050_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_00/BP_eff_b04_000050_00.BP_eff_b04_000050_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_00/BP_eff_b04_000050_00.BP_eff_b04_000050_00_C.ExecuteUbergraph_BP_eff_b04_000050_00 - // void ExecuteUbergraph_BP_eff_b04_000050_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_02/BP_eff_cmn_f00034_02.BP_eff_cmn_f00034_02_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_02/BP_eff_cmn_f00034_02.BP_eff_cmn_f00034_02_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_02/BP_eff_cmn_f00034_02.BP_eff_cmn_f00034_02_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_02/BP_eff_cmn_f00034_02.BP_eff_cmn_f00034_02_C.ExecuteUbergraph_BP_eff_cmn_f00034_02 + // void ExecuteUbergraph_BP_eff_cmn_f00034_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/BP_eff_w05_50_01.BP_eff_w05_50_01_C -/// Size: 0x0448 (1096 bytes) (0x000401 - 0x000448) align 8 MaxSize: 0x0448 -class ABP_eff_w05_50_01_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d16000_00/BP_eff_cmn_d16000_00.BP_eff_cmn_d16000_00_C +/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cmn_d16000_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float Sc_sc_3_788910604F969F5C06127589B7B03C17; // 0x0410 (0x0004) - TEnumAsByte Sc__Direction_788910604F969F5C06127589B7B03C17; // 0x0414 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* SC; // 0x0418 (0x0008) - float Rot_360_2_F1121D2247A45E4756C99ABD388C28C6; // 0x0420 (0x0004) - TEnumAsByte Rot__Direction_F1121D2247A45E4756C99ABD388C28C6; // 0x0424 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0425 (0x0003) MISSED - class UTimelineComponent* rot; // 0x0428 (0x0008) - double Rot_01; // 0x0430 (0x0008) - class UMaterialInstanceDynamic* mat_01; // 0x0438 (0x0008) - class UMaterialInstanceDynamic* mat_02; // 0x0440 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + class UMaterialInstanceDynamic* mat; // 0x0418 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/BP_eff_w05_50_01.BP_eff_w05_50_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/BP_eff_w05_50_01.BP_eff_w05_50_01_C.Rot__FinishedFunc - // void Rot__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/BP_eff_w05_50_01.BP_eff_w05_50_01_C.Rot__UpdateFunc - // void Rot__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/BP_eff_w05_50_01.BP_eff_w05_50_01_C.SC__FinishedFunc - // void SC__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/BP_eff_w05_50_01.BP_eff_w05_50_01_C.SC__UpdateFunc - // void SC__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/BP_eff_w05_50_01.BP_eff_w05_50_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/BP_eff_w05_50_01.BP_eff_w05_50_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/BP_eff_w05_50_01.BP_eff_w05_50_01_C.ExecuteUbergraph_BP_eff_w05_50_01 - // void ExecuteUbergraph_BP_eff_w05_50_01(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d16000_00/BP_eff_cmn_d16000_00.BP_eff_cmn_d16000_00_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d16000_00/BP_eff_cmn_d16000_00.BP_eff_cmn_d16000_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d16000_00/BP_eff_cmn_d16000_00.BP_eff_cmn_d16000_00_C.ExecuteUbergraph_BP_eff_cmn_d16000_00 + // void ExecuteUbergraph_BP_eff_cmn_d16000_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_20/BP_eff_b04_000050.BP_eff_b04_000050_20_C -/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_b04_000050_20_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_00/BP_eff_cmn_0000f6_00.BP_eff_cmn_0000f6_00_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_cmn_0000f6_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara2; // 0x0410 (0x0008) - class UEffectNiagaraComponent* EffectNiagara1; // 0x0418 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_20/BP_eff_b04_000050.BP_eff_b04_000050_20_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_20/BP_eff_b04_000050.BP_eff_b04_000050_20_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_20/BP_eff_b04_000050.BP_eff_b04_000050_20_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_20/BP_eff_b04_000050.BP_eff_b04_000050_20_C.ExecuteUbergraph_BP_eff_b04_000050 - // void ExecuteUbergraph_BP_eff_b04_000050(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_00/BP_eff_cmn_0000f6_00.BP_eff_cmn_0000f6_00_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_00/BP_eff_cmn_0000f6_00.BP_eff_cmn_0000f6_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_00/BP_eff_cmn_0000f6_00.BP_eff_cmn_0000f6_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_00/BP_eff_cmn_0000f6_00.BP_eff_cmn_0000f6_00_C.ExecuteUbergraph_BP_eff_cmn_0000f6_00 + // void ExecuteUbergraph_BP_eff_cmn_0000f6_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_01/BP_eff_cmn_e00005_02.BP_eff_cmn_e00005_02_C -/// Size: 0x0440 (1088 bytes) (0x000411 - 0x000440) align 8 MaxSize: 0x0440 -class ABP_eff_cmn_e00005_02_C : public ABP_EffectBase_Par_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_01/BP_eff_cmn_0000f6_01.BP_eff_cmn_0000f6_01_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_cmn_0000f6_01_C : public ABP_EffectBase_C { public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_hashira; // 0x0420 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0428 (0x0008) - float timeLine_out_alpha_0CD4CC0445931984CBD0C1BF3A785EE9; // 0x0430 (0x0004) - TEnumAsByte timeLine_out__Direction_0CD4CC0445931984CBD0C1BF3A785EE9; // 0x0434 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0435 (0x0003) MISSED - class UTimelineComponent* timeLine_out; // 0x0438 (0x0008) + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_01/BP_eff_cmn_e00005_02.BP_eff_cmn_e00005_02_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_01/BP_eff_cmn_e00005_02.BP_eff_cmn_e00005_02_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_01/BP_eff_cmn_e00005_02.BP_eff_cmn_e00005_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00005_01/BP_eff_cmn_e00005_02.BP_eff_cmn_e00005_02_C.ExecuteUbergraph_BP_eff_cmn_e00005_02 - // void ExecuteUbergraph_BP_eff_cmn_e00005_02(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_01/BP_eff_cmn_0000f6_01.BP_eff_cmn_0000f6_01_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_01/BP_eff_cmn_0000f6_01.BP_eff_cmn_0000f6_01_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_01/BP_eff_cmn_0000f6_01.BP_eff_cmn_0000f6_01_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_01/BP_eff_cmn_0000f6_01.BP_eff_cmn_0000f6_01_C.ExecuteUbergraph_BP_eff_cmn_0000f6_01 + // void ExecuteUbergraph_BP_eff_cmn_0000f6_01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_01/BP_eff_cmn_d17001_01.BP_eff_cmn_d17001_01_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_6/BP_eff_b03_000010_00.BP_eff_b03_000010_00_6_C /// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_cmn_d17001_01_C : public ABP_EffectBase_C +class ABP_eff_b03_000010_00_6_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED @@ -12041,231 +11510,131 @@ class ABP_eff_cmn_d17001_01_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_01/BP_eff_cmn_d17001_01.BP_eff_cmn_d17001_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_01/BP_eff_cmn_d17001_01.BP_eff_cmn_d17001_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_01/BP_eff_cmn_d17001_01.BP_eff_cmn_d17001_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_01/BP_eff_cmn_d17001_01.BP_eff_cmn_d17001_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_01/BP_eff_cmn_d17001_01.BP_eff_cmn_d17001_01_C.ExecuteUbergraph_BP_eff_cmn_d17001_01 - // void ExecuteUbergraph_BP_eff_cmn_d17001_01(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_6/BP_eff_b03_000010_00.BP_eff_b03_000010_00_6_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_6/BP_eff_b03_000010_00.BP_eff_b03_000010_00_6_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_6/BP_eff_b03_000010_00.BP_eff_b03_000010_00_6_C.ExecuteUbergraph_BP_eff_b03_000010_00 + // void ExecuteUbergraph_BP_eff_b03_000010_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00007_00/BP_eff_cmn_e00007_00.BP_eff_cmn_e00007_00_C -/// Size: 0x0438 (1080 bytes) (0x000411 - 0x000438) align 8 MaxSize: 0x0438 -class ABP_eff_cmn_e00007_00_C : public ABP_EffectBase_Par_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_3/BP_eff_b03_000010_02.BP_eff_b03_000010_02_3_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b03_000010_02_3_C : public ABP_EffectBase_C { public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) - float _______alpha_F9C0841F4FA176E4343AA6A53184F24A; // 0x0428 (0x0004) - TEnumAsByte ________Direction_F9C0841F4FA176E4343AA6A53184F24A; // 0x042C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* _0_0_0; // 0x0430 (0x0008) + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00007_00/BP_eff_cmn_e00007_00.BP_eff_cmn_e00007_00_C.�0�0�0�0�0�0_ - // void _0_0_0_0_0_0_(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00007_00/BP_eff_cmn_e00007_00.BP_eff_cmn_e00007_00_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00007_00/BP_eff_cmn_e00007_00.BP_eff_cmn_e00007_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00007_00/BP_eff_cmn_e00007_00.BP_eff_cmn_e00007_00_C.ExecuteUbergraph_BP_eff_cmn_e00007_00 - // void ExecuteUbergraph_BP_eff_cmn_e00007_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_3/BP_eff_b03_000010_02.BP_eff_b03_000010_02_3_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_3/BP_eff_b03_000010_02.BP_eff_b03_000010_02_3_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_3/BP_eff_b03_000010_02.BP_eff_b03_000010_02_3_C.ExecuteUbergraph_BP_eff_b03_000010_02 + // void ExecuteUbergraph_BP_eff_b03_000010_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_01/BP_eff_cmn_000051_01.BP_eff_cmn_000051_01_C -/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cmn_000051_01_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_3/BP_eff_b03_000010_00.BP_eff_b03_000010_00_3_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b03_000010_00_3_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - double RandomRotation; // 0x0418 (0x0008) - class AActor* Actor; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_01/BP_eff_cmn_000051_01.BP_eff_cmn_000051_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_01/BP_eff_cmn_000051_01.BP_eff_cmn_000051_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_01/BP_eff_cmn_000051_01.BP_eff_cmn_000051_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_01/BP_eff_cmn_000051_01.BP_eff_cmn_000051_01_C.ExecuteUbergraph_BP_eff_cmn_000051_01 - // void ExecuteUbergraph_BP_eff_cmn_000051_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_3/BP_eff_b03_000010_00.BP_eff_b03_000010_00_3_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_3/BP_eff_b03_000010_00.BP_eff_b03_000010_00_3_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_3/BP_eff_b03_000010_00.BP_eff_b03_000010_00_3_C.ExecuteUbergraph_BP_eff_b03_000010_00 + // void ExecuteUbergraph_BP_eff_b03_000010_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/BP_eff_cmn_00004b_00.BP_eff_cmn_00004b_00_C -/// Size: 0x0458 (1112 bytes) (0x000401 - 0x000458) align 8 MaxSize: 0x0458 -class ABP_eff_cmn_00004b_00_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_02/BP_eff_b03_000011_02.BP_eff_b03_000011_02_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b03_000011_02_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - float loop_scl_5AAAFB3647949E77C8813CA77A75FFB6; // 0x0418 (0x0004) - float loop_Rim_X_5AAAFB3647949E77C8813CA77A75FFB6; // 0x041C (0x0004) - TEnumAsByte loop__Direction_5AAAFB3647949E77C8813CA77A75FFB6; // 0x0420 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0421 (0x0007) MISSED - class UTimelineComponent* Loop; // 0x0428 (0x0008) - TArray mat_rim; // 0x0430 (0x0010) - float scl; // 0x0440 (0x0004) - unsigned char UnknownData02_6[0x4]; // 0x0444 (0x0004) MISSED - TArray Mat_name; // 0x0448 (0x0010) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/BP_eff_cmn_00004b_00.BP_eff_cmn_00004b_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/BP_eff_cmn_00004b_00.BP_eff_cmn_00004b_00_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/BP_eff_cmn_00004b_00.BP_eff_cmn_00004b_00_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/BP_eff_cmn_00004b_00.BP_eff_cmn_00004b_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/BP_eff_cmn_00004b_00.BP_eff_cmn_00004b_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/BP_eff_cmn_00004b_00.BP_eff_cmn_00004b_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/BP_eff_cmn_00004b_00.BP_eff_cmn_00004b_00_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/BP_eff_cmn_00004b_00.BP_eff_cmn_00004b_00_C.ExecuteUbergraph_BP_eff_cmn_00004b_00 - // void ExecuteUbergraph_BP_eff_cmn_00004b_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_02/BP_eff_b03_000011_02.BP_eff_b03_000011_02_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_02/BP_eff_b03_000011_02.BP_eff_b03_000011_02_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_02/BP_eff_b03_000011_02.BP_eff_b03_000011_02_C.ExecuteUbergraph_BP_eff_b03_000011_02 + // void ExecuteUbergraph_BP_eff_b03_000011_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C -/// Size: 0x0480 (1152 bytes) (0x000401 - 0x000480) align 8 MaxSize: 0x0480 -class ABP_eff_cmn_d1c001_11_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_1/BP_eff_b03_000010_00.BP_eff_b03_000010_00_1_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b03_000010_00_1_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class USpotLightComponent* SpotLight_blue; // 0x0410 (0x0008) - class USpotLightComponent* SpotLight_red; // 0x0418 (0x0008) - class USpotLightComponent* SpotLight_yellow; // 0x0420 (0x0008) - float timeLine_light_transparency_66820B9F4E63E7ECAE075093597C5725; // 0x0428 (0x0004) - float timeLine_light_alpha_66820B9F4E63E7ECAE075093597C5725; // 0x042C (0x0004) - TEnumAsByte timeLine_light__Direction_66820B9F4E63E7ECAE075093597C5725; // 0x0430 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0431 (0x0007) MISSED - class UTimelineComponent* timeLine_light; // 0x0438 (0x0008) - float timeLine_rot_rot_765E16214C51BBD7D73E62AE4FCC5BB8; // 0x0440 (0x0004) - TEnumAsByte timeLine_rot__Direction_765E16214C51BBD7D73E62AE4FCC5BB8; // 0x0444 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0445 (0x0003) MISSED - class UTimelineComponent* timeLine_rot; // 0x0448 (0x0008) - class UMaterialInstanceDynamic* mat_sc; // 0x0450 (0x0008) - float rot; // 0x0458 (0x0004) - unsigned char UnknownData03_6[0x4]; // 0x045C (0x0004) MISSED - TArray mat_names; // 0x0460 (0x0010) - TArray Materials; // 0x0470 (0x0010) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.timeLine_rot__FinishedFunc - // void timeLine_rot__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.timeLine_rot__UpdateFunc - // void timeLine_rot__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.timeLine_light__FinishedFunc - // void timeLine_light__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.timeLine_light__UpdateFunc - // void timeLine_light__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/BP_eff_cmn_d1c001.BP_eff_cmn_d1c001_11_C.ExecuteUbergraph_BP_eff_cmn_d1c001 - // void ExecuteUbergraph_BP_eff_cmn_d1c001(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_1/BP_eff_b03_000010_00.BP_eff_b03_000010_00_1_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_1/BP_eff_b03_000010_00.BP_eff_b03_000010_00_1_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_1/BP_eff_b03_000010_00.BP_eff_b03_000010_00_1_C.ExecuteUbergraph_BP_eff_b03_000010_00 + // void ExecuteUbergraph_BP_eff_b03_000010_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/BP_eff_cmn_d12007_00.BP_eff_cmn_d12007_00_C -/// Size: 0x0478 (1144 bytes) (0x000401 - 0x000478) align 8 MaxSize: 0x0478 -class ABP_eff_cmn_d12007_00_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_2/BP_eff_b03_000010_00.BP_eff_b03_000010_00_2_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b03_000010_00_2_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - class USpotLightComponent* SpotLight_pink; // 0x0418 (0x0008) - float timeLine_light_transparency_omote_201BA53446FAAE819BC24F9FAF2DC411; // 0x0420 (0x0004) - float timeLine_light_transparency_ura_201BA53446FAAE819BC24F9FAF2DC411; // 0x0424 (0x0004) - float timeLine_light_alpha_201BA53446FAAE819BC24F9FAF2DC411; // 0x0428 (0x0004) - TEnumAsByte timeLine_light__Direction_201BA53446FAAE819BC24F9FAF2DC411; // 0x042C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* timeLine_light; // 0x0430 (0x0008) - TArray mat_names_ura; // 0x0438 (0x0010) - TArray materials_ura; // 0x0448 (0x0010) - TArray mat_names_omote; // 0x0458 (0x0010) - TArray materials_omote; // 0x0468 (0x0010) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/BP_eff_cmn_d12007_00.BP_eff_cmn_d12007_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/BP_eff_cmn_d12007_00.BP_eff_cmn_d12007_00_C.timeLine_light__FinishedFunc - // void timeLine_light__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/BP_eff_cmn_d12007_00.BP_eff_cmn_d12007_00_C.timeLine_light__UpdateFunc - // void timeLine_light__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/BP_eff_cmn_d12007_00.BP_eff_cmn_d12007_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/BP_eff_cmn_d12007_00.BP_eff_cmn_d12007_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/BP_eff_cmn_d12007_00.BP_eff_cmn_d12007_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/BP_eff_cmn_d12007_00.BP_eff_cmn_d12007_00_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/BP_eff_cmn_d12007_00.BP_eff_cmn_d12007_00_C.ExecuteUbergraph_BP_eff_cmn_d12007_00 - // void ExecuteUbergraph_BP_eff_cmn_d12007_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_2/BP_eff_b03_000010_00.BP_eff_b03_000010_00_2_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_2/BP_eff_b03_000010_00.BP_eff_b03_000010_00_2_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_2/BP_eff_b03_000010_00.BP_eff_b03_000010_00_2_C.ExecuteUbergraph_BP_eff_b03_000010_00 + // void ExecuteUbergraph_BP_eff_b03_000010_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12005_00/BP_eff_cmn_d12005_00.BP_eff_cmn_d12005_00_C -/// Size: 0x0440 (1088 bytes) (0x000401 - 0x000440) align 8 MaxSize: 0x0440 -class ABP_eff_cmn_d12005_00_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_1/BP_eff_b03_000010_02.BP_eff_b03_000010_02_1_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b03_000010_02_1_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - float timeLine_loop_scroll__y_E05FD5EC4AA8F235DA6EE791B3B2EBE1; // 0x0418 (0x0004) - float timeLine_loop_scroll_y_E05FD5EC4AA8F235DA6EE791B3B2EBE1; // 0x041C (0x0004) - float timeLine_loop_scroll_x_E05FD5EC4AA8F235DA6EE791B3B2EBE1; // 0x0420 (0x0004) - TEnumAsByte timeLine_loop__Direction_E05FD5EC4AA8F235DA6EE791B3B2EBE1; // 0x0424 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0425 (0x0003) MISSED - class UTimelineComponent* timeLine_loop; // 0x0428 (0x0008) - class UMaterialInstanceDynamic* mat; // 0x0430 (0x0008) - class UMaterialInstanceDynamic* mat0; // 0x0438 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12005_00/BP_eff_cmn_d12005_00.BP_eff_cmn_d12005_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12005_00/BP_eff_cmn_d12005_00.BP_eff_cmn_d12005_00_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12005_00/BP_eff_cmn_d12005_00.BP_eff_cmn_d12005_00_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12005_00/BP_eff_cmn_d12005_00.BP_eff_cmn_d12005_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12005_00/BP_eff_cmn_d12005_00.BP_eff_cmn_d12005_00_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12005_00/BP_eff_cmn_d12005_00.BP_eff_cmn_d12005_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12005_00/BP_eff_cmn_d12005_00.BP_eff_cmn_d12005_00_C.ExecuteUbergraph_BP_eff_cmn_d12005_00 - // void ExecuteUbergraph_BP_eff_cmn_d12005_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_1/BP_eff_b03_000010_02.BP_eff_b03_000010_02_1_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_1/BP_eff_b03_000010_02.BP_eff_b03_000010_02_1_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_1/BP_eff_b03_000010_02.BP_eff_b03_000010_02_1_C.ExecuteUbergraph_BP_eff_b03_000010_02 + // void ExecuteUbergraph_BP_eff_b03_000010_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_02/BP_eff_cmn_d17001_02.BP_eff_cmn_d17001_02_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_00/BP_eff_b03_000011_00.BP_eff_b03_000011_00_C /// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_cmn_d17001_02_C : public ABP_EffectBase_C +class ABP_eff_b03_000011_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED @@ -12274,564 +11643,410 @@ class ABP_eff_cmn_d17001_02_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_02/BP_eff_cmn_d17001_02.BP_eff_cmn_d17001_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_02/BP_eff_cmn_d17001_02.BP_eff_cmn_d17001_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_02/BP_eff_cmn_d17001_02.BP_eff_cmn_d17001_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_02/BP_eff_cmn_d17001_02.BP_eff_cmn_d17001_02_C.ExecuteUbergraph_BP_eff_cmn_d17001_02 - // void ExecuteUbergraph_BP_eff_cmn_d17001_02(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_00/BP_eff_b03_000011_00.BP_eff_b03_000011_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_00/BP_eff_b03_000011_00.BP_eff_b03_000011_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_00/BP_eff_b03_000011_00.BP_eff_b03_000011_00_C.ExecuteUbergraph_BP_eff_b03_000011_00 + // void ExecuteUbergraph_BP_eff_b03_000011_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_00/BP_eff_cmn_000051_00.BP_eff_cmn_000051_00_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_4/BP_eff_b03_000010_00.BP_eff_b03_000010_00_4_C /// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_cmn_000051_00_C : public ABP_EffectBase_C +class ABP_eff_b03_000010_00_4_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class AActor* Actor; // 0x0410 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_00/BP_eff_cmn_000051_00.BP_eff_cmn_000051_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_00/BP_eff_cmn_000051_00.BP_eff_cmn_000051_00_C.ExecuteUbergraph_BP_eff_cmn_000051_00 - // void ExecuteUbergraph_BP_eff_cmn_000051_00(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_4/BP_eff_b03_000010_00.BP_eff_b03_000010_00_4_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_4/BP_eff_b03_000010_00.BP_eff_b03_000010_00_4_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_4/BP_eff_b03_000010_00.BP_eff_b03_000010_00_4_C.ExecuteUbergraph_BP_eff_b03_000010_00 + // void ExecuteUbergraph_BP_eff_b03_000010_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_10/BP_eff_b04_000050.BP_eff_b04_000050_10_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00012_00/BP_eff_cmn_f00012_00.BP_eff_cmn_f00012_00_C /// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_b04_000050_10_C : public ABP_EffectBase_C +class ABP_eff_cmn_f00012_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara2; // 0x0410 (0x0008) - class UEffectNiagaraComponent* EffectNiagara1; // 0x0418 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) + float timeLine_loop_scroll_82F9791A46892E4896A9F9B518CDC136; // 0x0410 (0x0004) + TEnumAsByte timeLine_loop__Direction_82F9791A46892E4896A9F9B518CDC136; // 0x0414 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED + class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) + class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_10/BP_eff_b04_000050.BP_eff_b04_000050_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_10/BP_eff_b04_000050.BP_eff_b04_000050_10_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_10/BP_eff_b04_000050.BP_eff_b04_000050_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_10/BP_eff_b04_000050.BP_eff_b04_000050_10_C.ExecuteUbergraph_BP_eff_b04_000050 - // void ExecuteUbergraph_BP_eff_b04_000050(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/w04/_Unique/eff_w04_50_01/BP_eff_w04_50_01.BP_eff_w04_50_01_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_w04_50_01_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Effect/Life/w04/_Unique/eff_w04_50_02/BP_eff_w04_50_02.BP_eff_w04_50_02_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_w04_50_02_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00012_00/BP_eff_cmn_f00012_00.BP_eff_cmn_f00012_00_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00012_00/BP_eff_cmn_f00012_00.BP_eff_cmn_f00012_00_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00012_00/BP_eff_cmn_f00012_00.BP_eff_cmn_f00012_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00012_00/BP_eff_cmn_f00012_00.BP_eff_cmn_f00012_00_C.ExecuteUbergraph_BP_eff_cmn_f00012_00 + // void ExecuteUbergraph_BP_eff_cmn_f00012_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C -/// Size: 0x0480 (1152 bytes) (0x000401 - 0x000480) align 8 MaxSize: 0x0480 -class ABP_eff_cmn_d18011_01_sub1_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00031_00/BP_eff_cmn_f00031_00.BP_eff_cmn_f00031_00_C +/// Size: 0x0494 (1172 bytes) (0x000401 - 0x000494) align 8 MaxSize: 0x0494 +class ABP_eff_cmn_f00031_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_in; // 0x0410 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_loop; // 0x0418 (0x0008) - float timeLine_out_transparency_boke_4CED2AAC46A4443FCF495EAC0CD73ED2; // 0x0420 (0x0004) - float timeLine_out_alpha_4CED2AAC46A4443FCF495EAC0CD73ED2; // 0x0424 (0x0004) - float timeLine_out_transparency_sc_4CED2AAC46A4443FCF495EAC0CD73ED2; // 0x0428 (0x0004) - TEnumAsByte timeLine_out__Direction_4CED2AAC46A4443FCF495EAC0CD73ED2; // 0x042C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* timeLine_out; // 0x0430 (0x0008) - float timeLine_in_transparency_boke_309CA88C4AF2760D0480BD93551FCF98; // 0x0438 (0x0004) - float timeLine_in_alpha_309CA88C4AF2760D0480BD93551FCF98; // 0x043C (0x0004) - float timeLine_in_transparency_sc_309CA88C4AF2760D0480BD93551FCF98; // 0x0440 (0x0004) - TEnumAsByte timeLine_in__Direction_309CA88C4AF2760D0480BD93551FCF98; // 0x0444 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0445 (0x0003) MISSED - class UTimelineComponent* timeLine_in; // 0x0448 (0x0008) - float timeLine_loop_scroll_2_10AB26A3457FA7E05A62F9B0B755D52A; // 0x0450 (0x0004) - float timeLine_loop_scroll_1_10AB26A3457FA7E05A62F9B0B755D52A; // 0x0454 (0x0004) - TEnumAsByte timeLine_loop__Direction_10AB26A3457FA7E05A62F9B0B755D52A; // 0x0458 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0459 (0x0007) MISSED - class UTimelineComponent* timeLine_loop; // 0x0460 (0x0008) - class UMaterialInstanceDynamic* mat_tube_sc; // 0x0468 (0x0008) - class UMaterialInstanceDynamic* mat_tube_boke; // 0x0470 (0x0008) - double EndPos; // 0x0478 (0x0008) + float timeLine_out_outLine_1_A56C55D1482CA71B3310BD91731B3713; // 0x0410 (0x0004) + float timeLine_out_scroll_1_A56C55D1482CA71B3310BD91731B3713; // 0x0414 (0x0004) + TEnumAsByte timeLine_out__Direction_A56C55D1482CA71B3310BD91731B3713; // 0x0418 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x0419 (0x0007) MISSED + class UTimelineComponent* timeLine_out; // 0x0420 (0x0008) + float timeLine_in_outLine_1_0E839B464A6371279540EEA10D42808E; // 0x0428 (0x0004) + float timeLine_in_scroll_1_0E839B464A6371279540EEA10D42808E; // 0x042C (0x0004) + TEnumAsByte timeLine_in__Direction_0E839B464A6371279540EEA10D42808E; // 0x0430 (0x0001) + unsigned char UnknownData02_6[0x7]; // 0x0431 (0x0007) MISSED + class UTimelineComponent* timeLine_in; // 0x0438 (0x0008) + float timeLine_loop_scroll_D1E350B84D81385589613387B0BF9DC4; // 0x0440 (0x0004) + TEnumAsByte timeLine_loop__Direction_D1E350B84D81385589613387B0BF9DC4; // 0x0444 (0x0001) + unsigned char UnknownData03_6[0x3]; // 0x0445 (0x0003) MISSED + class UTimelineComponent* timeLine_loop; // 0x0448 (0x0008) + TArray matName_scroll; // 0x0450 (0x0010) + TArray mat_scroll; // 0x0460 (0x0010) + TArray matName_outline; // 0x0470 (0x0010) + TArray mat_outline; // 0x0480 (0x0010) + int32_t Index; // 0x0490 (0x0004) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.ExecuteUbergraph_BP_eff_cmn_d18011_01_sub1 - // void ExecuteUbergraph_BP_eff_cmn_d18011_01_sub1(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00031_00/BP_eff_cmn_f00031_00.BP_eff_cmn_f00031_00_C.ShowMaterialSection + // void ShowMaterialSection(int32_t indexNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00031_00/BP_eff_cmn_f00031_00.BP_eff_cmn_f00031_00_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00031_00/BP_eff_cmn_f00031_00.BP_eff_cmn_f00031_00_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00031_00/BP_eff_cmn_f00031_00.BP_eff_cmn_f00031_00_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00031_00/BP_eff_cmn_f00031_00.BP_eff_cmn_f00031_00_C.timeLine_in__FinishedFunc + // void timeLine_in__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00031_00/BP_eff_cmn_f00031_00.BP_eff_cmn_f00031_00_C.timeLine_in__UpdateFunc + // void timeLine_in__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00031_00/BP_eff_cmn_f00031_00.BP_eff_cmn_f00031_00_C.timeLine_out__FinishedFunc + // void timeLine_out__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00031_00/BP_eff_cmn_f00031_00.BP_eff_cmn_f00031_00_C.timeLine_out__UpdateFunc + // void timeLine_out__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00031_00/BP_eff_cmn_f00031_00.BP_eff_cmn_f00031_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00031_00/BP_eff_cmn_f00031_00.BP_eff_cmn_f00031_00_C.EffectParamUpdate + // void EffectParamUpdate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00031_00/BP_eff_cmn_f00031_00.BP_eff_cmn_f00031_00_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00031_00/BP_eff_cmn_f00031_00.BP_eff_cmn_f00031_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00031_00/BP_eff_cmn_f00031_00.BP_eff_cmn_f00031_00_C.ExecuteUbergraph_BP_eff_cmn_f00031_00 + // void ExecuteUbergraph_BP_eff_cmn_f00031_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C -/// Size: 0x0480 (1152 bytes) (0x000401 - 0x000480) align 8 MaxSize: 0x0480 -class ABP_eff_cmn_d18021_01_sub1_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_03/BP_eff_cmn_f00004_03.BP_eff_cmn_f00004_03_C +/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cmn_f00004_03_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_in; // 0x0410 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_loop; // 0x0418 (0x0008) - float timeLine_out_transparency_boke_D075DDBF496ED93F482ED89338C3515B; // 0x0420 (0x0004) - float timeLine_out_alpha_D075DDBF496ED93F482ED89338C3515B; // 0x0424 (0x0004) - float timeLine_out_transparency_sc_D075DDBF496ED93F482ED89338C3515B; // 0x0428 (0x0004) - TEnumAsByte timeLine_out__Direction_D075DDBF496ED93F482ED89338C3515B; // 0x042C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* timeLine_out; // 0x0430 (0x0008) - float timeLine_in_transparency_boke_A858C8734FCCEEB1A0E6D9872410EDC0; // 0x0438 (0x0004) - float timeLine_in_alpha_A858C8734FCCEEB1A0E6D9872410EDC0; // 0x043C (0x0004) - float timeLine_in_transparency_sc_A858C8734FCCEEB1A0E6D9872410EDC0; // 0x0440 (0x0004) - TEnumAsByte timeLine_in__Direction_A858C8734FCCEEB1A0E6D9872410EDC0; // 0x0444 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0445 (0x0003) MISSED - class UTimelineComponent* timeLine_in; // 0x0448 (0x0008) - float timeLine_loop_scroll_2_8A773FB54B1146A89F8620AFBE08C3D3; // 0x0450 (0x0004) - float timeLine_loop_scroll_1_8A773FB54B1146A89F8620AFBE08C3D3; // 0x0454 (0x0004) - TEnumAsByte timeLine_loop__Direction_8A773FB54B1146A89F8620AFBE08C3D3; // 0x0458 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0459 (0x0007) MISSED - class UTimelineComponent* timeLine_loop; // 0x0460 (0x0008) - class UMaterialInstanceDynamic* mat_tube_sc; // 0x0468 (0x0008) - class UMaterialInstanceDynamic* mat_tube_boke; // 0x0470 (0x0008) - double EndPos; // 0x0478 (0x0008) + float timeLine_loop_scroll_4991F2DC4D312DED3C1BC2BF7F33E0E7; // 0x0410 (0x0004) + TEnumAsByte timeLine_loop__Direction_4991F2DC4D312DED3C1BC2BF7F33E0E7; // 0x0414 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED + class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) + class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.ExecuteUbergraph_BP_eff_cmn_d18021_01_sub1 - // void ExecuteUbergraph_BP_eff_cmn_d18021_01_sub1(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_03/BP_eff_cmn_f00004_03.BP_eff_cmn_f00004_03_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_03/BP_eff_cmn_f00004_03.BP_eff_cmn_f00004_03_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_03/BP_eff_cmn_f00004_03.BP_eff_cmn_f00004_03_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_03/BP_eff_cmn_f00004_03.BP_eff_cmn_f00004_03_C.ExecuteUbergraph_BP_eff_cmn_f00004_03 + // void ExecuteUbergraph_BP_eff_cmn_f00004_03(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00008_00/BP_eff_cmn_e00008_00.BP_eff_cmn_e00008_00_C -/// Size: 0x044C (1100 bytes) (0x000401 - 0x00044C) align 8 MaxSize: 0x044C -class ABP_eff_cmn_e00008_00_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00020_00/BP_eff_cmn_f00020_00.BP_eff_cmn_f00020_00_C +/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cmn_f00020_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float loop_scale_781F5E544E863E4AA704BABC4462DB7D; // 0x0410 (0x0004) - float loop_Color_Trans_Y_781F5E544E863E4AA704BABC4462DB7D; // 0x0414 (0x0004) - float loop_Vertex_Trans_Y_781F5E544E863E4AA704BABC4462DB7D; // 0x0418 (0x0004) - TEnumAsByte loop__Direction_781F5E544E863E4AA704BABC4462DB7D; // 0x041C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x041D (0x0003) MISSED - class UTimelineComponent* Loop; // 0x0420 (0x0008) - TArray mat_01; // 0x0428 (0x0010) - TArray Mat_list; // 0x0438 (0x0010) - float Scale; // 0x0448 (0x0004) + float timeLine_loop_scroll_940DB74A4D7F5771C0686A9009689156; // 0x0410 (0x0004) + TEnumAsByte timeLine_loop__Direction_940DB74A4D7F5771C0686A9009689156; // 0x0414 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED + class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) + class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00008_00/BP_eff_cmn_e00008_00.BP_eff_cmn_e00008_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00008_00/BP_eff_cmn_e00008_00.BP_eff_cmn_e00008_00_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00008_00/BP_eff_cmn_e00008_00.BP_eff_cmn_e00008_00_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00008_00/BP_eff_cmn_e00008_00.BP_eff_cmn_e00008_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00008_00/BP_eff_cmn_e00008_00.BP_eff_cmn_e00008_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00008_00/BP_eff_cmn_e00008_00.BP_eff_cmn_e00008_00_C.ExecuteUbergraph_BP_eff_cmn_e00008_00 - // void ExecuteUbergraph_BP_eff_cmn_e00008_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00020_00/BP_eff_cmn_f00020_00.BP_eff_cmn_f00020_00_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00020_00/BP_eff_cmn_f00020_00.BP_eff_cmn_f00020_00_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00020_00/BP_eff_cmn_f00020_00.BP_eff_cmn_f00020_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00020_00/BP_eff_cmn_f00020_00.BP_eff_cmn_f00020_00_C.ExecuteUbergraph_BP_eff_cmn_f00020_00 + // void ExecuteUbergraph_BP_eff_cmn_f00020_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C -/// Size: 0x0480 (1152 bytes) (0x000401 - 0x000480) align 8 MaxSize: 0x0480 -class ABP_eff_cmn_d18012_01_sub2_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00033_00/BP_eff_cmn_f00033_00.BP_eff_cmn_f00033_00_C +/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cmn_f00033_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_in; // 0x0410 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_loop; // 0x0418 (0x0008) - float timeLine_out_transparency_boke_5E2AAFF742852F941875CD94BB88CFCC; // 0x0420 (0x0004) - float timeLine_out_alpha_5E2AAFF742852F941875CD94BB88CFCC; // 0x0424 (0x0004) - float timeLine_out_transparency_sc_5E2AAFF742852F941875CD94BB88CFCC; // 0x0428 (0x0004) - TEnumAsByte timeLine_out__Direction_5E2AAFF742852F941875CD94BB88CFCC; // 0x042C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* timeLine_out; // 0x0430 (0x0008) - float timeLine_in_transparency_boke_4C34B21C46E9CE2010D19496DEABE8B2; // 0x0438 (0x0004) - float timeLine_in_alpha_4C34B21C46E9CE2010D19496DEABE8B2; // 0x043C (0x0004) - float timeLine_in_transparency_sc_4C34B21C46E9CE2010D19496DEABE8B2; // 0x0440 (0x0004) - TEnumAsByte timeLine_in__Direction_4C34B21C46E9CE2010D19496DEABE8B2; // 0x0444 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0445 (0x0003) MISSED - class UTimelineComponent* timeLine_in; // 0x0448 (0x0008) - float timeLine_loop_scroll_2_85745F124A64BF9422201D91E88A73C4; // 0x0450 (0x0004) - float timeLine_loop_scroll_1_85745F124A64BF9422201D91E88A73C4; // 0x0454 (0x0004) - TEnumAsByte timeLine_loop__Direction_85745F124A64BF9422201D91E88A73C4; // 0x0458 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0459 (0x0007) MISSED - class UTimelineComponent* timeLine_loop; // 0x0460 (0x0008) - class UMaterialInstanceDynamic* mat_tube_sc; // 0x0468 (0x0008) - class UMaterialInstanceDynamic* mat_tube_boke; // 0x0470 (0x0008) - double EndPos; // 0x0478 (0x0008) + float timeLine_loop_scroll_F5B3498D442928F44BBE488790A45C4A; // 0x0410 (0x0004) + TEnumAsByte timeLine_loop__Direction_F5B3498D442928F44BBE488790A45C4A; // 0x0414 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED + class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) + class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.ExecuteUbergraph_BP_eff_cmn_d18012_01_sub2 - // void ExecuteUbergraph_BP_eff_cmn_d18012_01_sub2(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00033_00/BP_eff_cmn_f00033_00.BP_eff_cmn_f00033_00_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00033_00/BP_eff_cmn_f00033_00.BP_eff_cmn_f00033_00_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00033_00/BP_eff_cmn_f00033_00.BP_eff_cmn_f00033_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00033_00/BP_eff_cmn_f00033_00.BP_eff_cmn_f00033_00_C.ExecuteUbergraph_BP_eff_cmn_f00033_00 + // void ExecuteUbergraph_BP_eff_cmn_f00033_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_01.BP_eff_cmn_d18011_01_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_00/BP_eff_cmn_f00034_00.BP_eff_cmn_f00034_00_C /// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cmn_d18011_01_C : public ABP_EffectBase_C +class ABP_eff_cmn_f00034_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - double EndPos; // 0x0410 (0x0008) - class ABP_eff_cmn_d18012_01_sub2_C* subEff_old; // 0x0418 (0x0008) - class ABP_eff_cmn_d18011_01_sub1_C* subEff; // 0x0420 (0x0008) + float timeLine_loop_scroll_83FFA8A84652FAD3927BDE8B2F97E9A1; // 0x0410 (0x0004) + TEnumAsByte timeLine_loop__Direction_83FFA8A84652FAD3927BDE8B2F97E9A1; // 0x0414 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED + class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) + class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_01.BP_eff_cmn_d18011_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_01.BP_eff_cmn_d18011_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_01.BP_eff_cmn_d18011_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_01.BP_eff_cmn_d18011_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_01.BP_eff_cmn_d18011_01_C.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_01.BP_eff_cmn_d18011_01_C.ExecuteUbergraph_BP_eff_cmn_d18011_01 - // void ExecuteUbergraph_BP_eff_cmn_d18011_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_00/BP_eff_cmn_f00034_00.BP_eff_cmn_f00034_00_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_00/BP_eff_cmn_f00034_00.BP_eff_cmn_f00034_00_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_00/BP_eff_cmn_f00034_00.BP_eff_cmn_f00034_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_00/BP_eff_cmn_f00034_00.BP_eff_cmn_f00034_00_C.ExecuteUbergraph_BP_eff_cmn_f00034_00 + // void ExecuteUbergraph_BP_eff_cmn_f00034_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C -/// Size: 0x0480 (1152 bytes) (0x000401 - 0x000480) align 8 MaxSize: 0x0480 -class ABP_eff_cmn_d18023_01_sub1_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_02/BP_eff_cmn_f00004_02.BP_eff_cmn_f00004_02_C +/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cmn_f00004_02_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_in; // 0x0410 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_loop; // 0x0418 (0x0008) - float timeLine_out_transparency_boke_1762793148153639042CD6B4246B479C; // 0x0420 (0x0004) - float timeLine_out_alpha_1762793148153639042CD6B4246B479C; // 0x0424 (0x0004) - float timeLine_out_transparency_sc_1762793148153639042CD6B4246B479C; // 0x0428 (0x0004) - TEnumAsByte timeLine_out__Direction_1762793148153639042CD6B4246B479C; // 0x042C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* timeLine_out; // 0x0430 (0x0008) - float timeLine_in_transparency_boke_327BB297485AE58F6B56C6BEBA0F5A08; // 0x0438 (0x0004) - float timeLine_in_alpha_327BB297485AE58F6B56C6BEBA0F5A08; // 0x043C (0x0004) - float timeLine_in_transparency_sc_327BB297485AE58F6B56C6BEBA0F5A08; // 0x0440 (0x0004) - TEnumAsByte timeLine_in__Direction_327BB297485AE58F6B56C6BEBA0F5A08; // 0x0444 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0445 (0x0003) MISSED - class UTimelineComponent* timeLine_in; // 0x0448 (0x0008) - float timeLine_loop_scroll_2_19F53EB84A89E76B6BDAE1A7519636D7; // 0x0450 (0x0004) - float timeLine_loop_scroll_1_19F53EB84A89E76B6BDAE1A7519636D7; // 0x0454 (0x0004) - TEnumAsByte timeLine_loop__Direction_19F53EB84A89E76B6BDAE1A7519636D7; // 0x0458 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0459 (0x0007) MISSED - class UTimelineComponent* timeLine_loop; // 0x0460 (0x0008) - class UMaterialInstanceDynamic* mat_tube_sc; // 0x0468 (0x0008) - class UMaterialInstanceDynamic* mat_tube_boke; // 0x0470 (0x0008) - double EndPos; // 0x0478 (0x0008) + float timeLine_loop_scroll_34484CEC49381CF01A45C49730147022; // 0x0410 (0x0004) + TEnumAsByte timeLine_loop__Direction_34484CEC49381CF01A45C49730147022; // 0x0414 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED + class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) + class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.ExecuteUbergraph_BP_eff_cmn_d18023_01_sub1 - // void ExecuteUbergraph_BP_eff_cmn_d18023_01_sub1(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_02/BP_eff_cmn_f00004_02.BP_eff_cmn_f00004_02_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_02/BP_eff_cmn_f00004_02.BP_eff_cmn_f00004_02_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_02/BP_eff_cmn_f00004_02.BP_eff_cmn_f00004_02_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_02/BP_eff_cmn_f00004_02.BP_eff_cmn_f00004_02_C.ExecuteUbergraph_BP_eff_cmn_f00004_02 + // void ExecuteUbergraph_BP_eff_cmn_f00004_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/BP_eff_cmn_d18012_01.BP_eff_cmn_d18012_01_C -/// Size: 0x0430 (1072 bytes) (0x000401 - 0x000430) align 8 MaxSize: 0x0430 -class ABP_eff_cmn_d18012_01_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_00/BP_eff_cmn_f00004_00.BP_eff_cmn_f00004_00_C +/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cmn_f00004_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - TArray subEffs; // 0x0410 (0x0010) - double EndPos; // 0x0420 (0x0008) - class ABP_eff_cmn_d18012_01_sub2_C* subEff; // 0x0428 (0x0008) + float timeLine_loop_scroll_84E573CF469B24B58995B1A52CBDD19D; // 0x0410 (0x0004) + TEnumAsByte timeLine_loop__Direction_84E573CF469B24B58995B1A52CBDD19D; // 0x0414 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED + class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) + class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/BP_eff_cmn_d18012_01.BP_eff_cmn_d18012_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/BP_eff_cmn_d18012_01.BP_eff_cmn_d18012_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/BP_eff_cmn_d18012_01.BP_eff_cmn_d18012_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/BP_eff_cmn_d18012_01.BP_eff_cmn_d18012_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/BP_eff_cmn_d18012_01.BP_eff_cmn_d18012_01_C.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/BP_eff_cmn_d18012_01.BP_eff_cmn_d18012_01_C.ExecuteUbergraph_BP_eff_cmn_d18012_01 - // void ExecuteUbergraph_BP_eff_cmn_d18012_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_00/BP_eff_cmn_f00004_00.BP_eff_cmn_f00004_00_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_00/BP_eff_cmn_f00004_00.BP_eff_cmn_f00004_00_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_00/BP_eff_cmn_f00004_00.BP_eff_cmn_f00004_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_00/BP_eff_cmn_f00004_00.BP_eff_cmn_f00004_00_C.ExecuteUbergraph_BP_eff_cmn_f00004_00 + // void ExecuteUbergraph_BP_eff_cmn_f00004_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C -/// Size: 0x0480 (1152 bytes) (0x000401 - 0x000480) align 8 MaxSize: 0x0480 -class ABP_eff_cmn_d18020_01_sub1_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00002_00/BP_eff_cmn_f00002_00.BP_eff_cmn_f00002_00_C +/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cmn_f00002_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_in; // 0x0410 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_loop; // 0x0418 (0x0008) - float timeLine_out_transparency_boke_132FC1C246D9AEA6FF514DB94D302BA6; // 0x0420 (0x0004) - float timeLine_out_alpha_132FC1C246D9AEA6FF514DB94D302BA6; // 0x0424 (0x0004) - float timeLine_out_transparency_sc_132FC1C246D9AEA6FF514DB94D302BA6; // 0x0428 (0x0004) - TEnumAsByte timeLine_out__Direction_132FC1C246D9AEA6FF514DB94D302BA6; // 0x042C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* timeLine_out; // 0x0430 (0x0008) - float timeLine_in_transparency_boke_059A1AFF4CBAFA9F1C09E2817D82ABB1; // 0x0438 (0x0004) - float timeLine_in_alpha_059A1AFF4CBAFA9F1C09E2817D82ABB1; // 0x043C (0x0004) - float timeLine_in_transparency_sc_059A1AFF4CBAFA9F1C09E2817D82ABB1; // 0x0440 (0x0004) - TEnumAsByte timeLine_in__Direction_059A1AFF4CBAFA9F1C09E2817D82ABB1; // 0x0444 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0445 (0x0003) MISSED - class UTimelineComponent* timeLine_in; // 0x0448 (0x0008) - float timeLine_loop_scroll_2_4625603348B03705785E529509105258; // 0x0450 (0x0004) - float timeLine_loop_scroll_1_4625603348B03705785E529509105258; // 0x0454 (0x0004) - TEnumAsByte timeLine_loop__Direction_4625603348B03705785E529509105258; // 0x0458 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0459 (0x0007) MISSED - class UTimelineComponent* timeLine_loop; // 0x0460 (0x0008) - class UMaterialInstanceDynamic* mat_tube_sc; // 0x0468 (0x0008) - class UMaterialInstanceDynamic* mat_tube_boke; // 0x0470 (0x0008) - double EndPos; // 0x0478 (0x0008) + float timeLine_loop_scroll_DD02CBFD4C369A92D4D961BBE7C7907A; // 0x0410 (0x0004) + TEnumAsByte timeLine_loop__Direction_DD02CBFD4C369A92D4D961BBE7C7907A; // 0x0414 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED + class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) + class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/BP_eff_cmn_d18020_01_sub1.BP_eff_cmn_d18020_01_sub1_C.ExecuteUbergraph_BP_eff_cmn_d18020_01_sub1 - // void ExecuteUbergraph_BP_eff_cmn_d18020_01_sub1(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00002_00/BP_eff_cmn_f00002_00.BP_eff_cmn_f00002_00_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00002_00/BP_eff_cmn_f00002_00.BP_eff_cmn_f00002_00_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00002_00/BP_eff_cmn_f00002_00.BP_eff_cmn_f00002_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00002_00/BP_eff_cmn_f00002_00.BP_eff_cmn_f00002_00_C.ExecuteUbergraph_BP_eff_cmn_f00002_00 + // void ExecuteUbergraph_BP_eff_cmn_f00002_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_01.BP_eff_cmn_d18020_01_C -/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_d18020_01_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_01/BP_eff_cmn_f00034_01.BP_eff_cmn_f00034_01_C +/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cmn_f00034_01_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - double EndPos; // 0x0410 (0x0008) - class ABP_eff_cmn_d18020_01_sub1_C* subEff; // 0x0418 (0x0008) + float timeLine_loop_scroll_625A980548880597643CD193B7FF4007; // 0x0410 (0x0004) + TEnumAsByte timeLine_loop__Direction_625A980548880597643CD193B7FF4007; // 0x0414 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED + class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) + class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_01.BP_eff_cmn_d18020_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_01.BP_eff_cmn_d18020_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_01.BP_eff_cmn_d18020_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_01.BP_eff_cmn_d18020_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_01.BP_eff_cmn_d18020_01_C.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/BP_eff_cmn_d18020_01.BP_eff_cmn_d18020_01_C.ExecuteUbergraph_BP_eff_cmn_d18020_01 - // void ExecuteUbergraph_BP_eff_cmn_d18020_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_01/BP_eff_cmn_f00034_01.BP_eff_cmn_f00034_01_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_01/BP_eff_cmn_f00034_01.BP_eff_cmn_f00034_01_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_01/BP_eff_cmn_f00034_01.BP_eff_cmn_f00034_01_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_01/BP_eff_cmn_f00034_01.BP_eff_cmn_f00034_01_C.ExecuteUbergraph_BP_eff_cmn_f00034_01 + // void ExecuteUbergraph_BP_eff_cmn_f00034_01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_01.BP_eff_cmn_d18023_01_C -/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_d18023_01_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00003_00/BP_eff_cmn_f00003_00.BP_eff_cmn_f00003_00_C +/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cmn_f00003_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - double EndPos; // 0x0410 (0x0008) - class ABP_eff_cmn_d18023_01_sub1_C* subEff; // 0x0418 (0x0008) + float timeLine_loop_scroll_0C4832B040CCEC8C4BB2F4B7685DB40A; // 0x0410 (0x0004) + TEnumAsByte timeLine_loop__Direction_0C4832B040CCEC8C4BB2F4B7685DB40A; // 0x0414 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED + class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) + class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_01.BP_eff_cmn_d18023_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_01.BP_eff_cmn_d18023_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_01.BP_eff_cmn_d18023_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_01.BP_eff_cmn_d18023_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_01.BP_eff_cmn_d18023_01_C.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_01.BP_eff_cmn_d18023_01_C.ExecuteUbergraph_BP_eff_cmn_d18023_01 - // void ExecuteUbergraph_BP_eff_cmn_d18023_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00003_00/BP_eff_cmn_f00003_00.BP_eff_cmn_f00003_00_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00003_00/BP_eff_cmn_f00003_00.BP_eff_cmn_f00003_00_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00003_00/BP_eff_cmn_f00003_00.BP_eff_cmn_f00003_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00003_00/BP_eff_cmn_f00003_00.BP_eff_cmn_f00003_00_C.ExecuteUbergraph_BP_eff_cmn_f00003_00 + // void ExecuteUbergraph_BP_eff_cmn_f00003_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_01.BP_eff_cmn_d18021_01_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00013_00/BP_eff_cmn_f00013_00.BP_eff_cmn_f00013_00_C /// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cmn_d18021_01_C : public ABP_EffectBase_C +class ABP_eff_cmn_f00013_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - double EndPos; // 0x0410 (0x0008) - class ABP_eff_cmn_d18012_01_sub2_C* subEff_old; // 0x0418 (0x0008) - class ABP_eff_cmn_d18021_01_sub1_C* subEff; // 0x0420 (0x0008) + float timeLine_loop_scroll_E7D4C93D4778BBA9D650899BD9305EC6; // 0x0410 (0x0004) + TEnumAsByte timeLine_loop__Direction_E7D4C93D4778BBA9D650899BD9305EC6; // 0x0414 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED + class UTimelineComponent* timeLine_loop; // 0x0418 (0x0008) + class UMaterialInstanceDynamic* mat; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_01.BP_eff_cmn_d18021_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_01.BP_eff_cmn_d18021_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_01.BP_eff_cmn_d18021_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_01.BP_eff_cmn_d18021_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_01.BP_eff_cmn_d18021_01_C.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_01.BP_eff_cmn_d18021_01_C.ExecuteUbergraph_BP_eff_cmn_d18021_01 - // void ExecuteUbergraph_BP_eff_cmn_d18021_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00013_00/BP_eff_cmn_f00013_00.BP_eff_cmn_f00013_00_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00013_00/BP_eff_cmn_f00013_00.BP_eff_cmn_f00013_00_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00013_00/BP_eff_cmn_f00013_00.BP_eff_cmn_f00013_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00013_00/BP_eff_cmn_f00013_00.BP_eff_cmn_f00013_00_C.ExecuteUbergraph_BP_eff_cmn_f00013_00 + // void ExecuteUbergraph_BP_eff_cmn_f00013_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_02/BP_eff_cmn_d17001_02.BP_eff_cmn_d17001_02_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_cmn_d17001_02_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_02/BP_eff_cmn_d17001_02.BP_eff_cmn_d17001_02_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_02/BP_eff_cmn_d17001_02.BP_eff_cmn_d17001_02_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_02/BP_eff_cmn_d17001_02.BP_eff_cmn_d17001_02_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_02/BP_eff_cmn_d17001_02.BP_eff_cmn_d17001_02_C.ExecuteUbergraph_BP_eff_cmn_d17001_02 + // void ExecuteUbergraph_BP_eff_cmn_d17001_02(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C /// Size: 0x0480 (1152 bytes) (0x000401 - 0x000480) align 8 MaxSize: 0x0480 -class ABP_eff_cmn_d18010_01_sub1_C : public ABP_EffectBase_C +class ABP_eff_cmn_d18011_01_sub1_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) class UEffectNiagaraComponent* EffectNiagara_in; // 0x0410 (0x0008) class UEffectNiagaraComponent* EffectNiagara_loop; // 0x0418 (0x0008) - float timeLine_out_transparency_boke_7613F07C449C5AFD67F39D9B5BC7C4A1; // 0x0420 (0x0004) - float timeLine_out_alpha_7613F07C449C5AFD67F39D9B5BC7C4A1; // 0x0424 (0x0004) - float timeLine_out_transparency_sc_7613F07C449C5AFD67F39D9B5BC7C4A1; // 0x0428 (0x0004) - TEnumAsByte timeLine_out__Direction_7613F07C449C5AFD67F39D9B5BC7C4A1; // 0x042C (0x0001) + float timeLine_out_transparency_boke_4CED2AAC46A4443FCF495EAC0CD73ED2; // 0x0420 (0x0004) + float timeLine_out_alpha_4CED2AAC46A4443FCF495EAC0CD73ED2; // 0x0424 (0x0004) + float timeLine_out_transparency_sc_4CED2AAC46A4443FCF495EAC0CD73ED2; // 0x0428 (0x0004) + TEnumAsByte timeLine_out__Direction_4CED2AAC46A4443FCF495EAC0CD73ED2; // 0x042C (0x0001) unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED class UTimelineComponent* timeLine_out; // 0x0430 (0x0008) - float timeLine_in_transparency_boke_EC68B15849F7BBDCB0B765B849F40107; // 0x0438 (0x0004) - float timeLine_in_alpha_EC68B15849F7BBDCB0B765B849F40107; // 0x043C (0x0004) - float timeLine_in_transparency_sc_EC68B15849F7BBDCB0B765B849F40107; // 0x0440 (0x0004) - TEnumAsByte timeLine_in__Direction_EC68B15849F7BBDCB0B765B849F40107; // 0x0444 (0x0001) + float timeLine_in_transparency_boke_309CA88C4AF2760D0480BD93551FCF98; // 0x0438 (0x0004) + float timeLine_in_alpha_309CA88C4AF2760D0480BD93551FCF98; // 0x043C (0x0004) + float timeLine_in_transparency_sc_309CA88C4AF2760D0480BD93551FCF98; // 0x0440 (0x0004) + TEnumAsByte timeLine_in__Direction_309CA88C4AF2760D0480BD93551FCF98; // 0x0444 (0x0001) unsigned char UnknownData02_6[0x3]; // 0x0445 (0x0003) MISSED class UTimelineComponent* timeLine_in; // 0x0448 (0x0008) - float timeLine_loop_scroll_2_EF97412B452AA42582073B9622FFCE9C; // 0x0450 (0x0004) - float timeLine_loop_scroll_1_EF97412B452AA42582073B9622FFCE9C; // 0x0454 (0x0004) - TEnumAsByte timeLine_loop__Direction_EF97412B452AA42582073B9622FFCE9C; // 0x0458 (0x0001) + float timeLine_loop_scroll_2_10AB26A3457FA7E05A62F9B0B755D52A; // 0x0450 (0x0004) + float timeLine_loop_scroll_1_10AB26A3457FA7E05A62F9B0B755D52A; // 0x0454 (0x0004) + TEnumAsByte timeLine_loop__Direction_10AB26A3457FA7E05A62F9B0B755D52A; // 0x0458 (0x0001) unsigned char UnknownData03_6[0x7]; // 0x0459 (0x0007) MISSED class UTimelineComponent* timeLine_loop; // 0x0460 (0x0008) class UMaterialInstanceDynamic* mat_tube_sc; // 0x0468 (0x0008) @@ -12840,58 +12055,58 @@ class ABP_eff_cmn_d18010_01_sub1_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/BP_eff_cmn_d18010_01_sub1.BP_eff_cmn_d18010_01_sub1_C.ExecuteUbergraph_BP_eff_cmn_d18010_01_sub1 - // void ExecuteUbergraph_BP_eff_cmn_d18010_01_sub1(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.timeLine_out__FinishedFunc + // void timeLine_out__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.timeLine_out__UpdateFunc + // void timeLine_out__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.timeLine_in__FinishedFunc + // void timeLine_in__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.timeLine_in__UpdateFunc + // void timeLine_in__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.EffectParamUpdate + // void EffectParamUpdate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/BP_eff_cmn_d18011_01_sub1.BP_eff_cmn_d18011_01_sub1_C.ExecuteUbergraph_BP_eff_cmn_d18011_01_sub1 + // void ExecuteUbergraph_BP_eff_cmn_d18011_01_sub1(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C /// Size: 0x0480 (1152 bytes) (0x000401 - 0x000480) align 8 MaxSize: 0x0480 -class ABP_eff_cmn_d18022_01_sub1_C : public ABP_EffectBase_C +class ABP_eff_cmn_d18021_01_sub1_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) class UEffectNiagaraComponent* EffectNiagara_in; // 0x0410 (0x0008) class UEffectNiagaraComponent* EffectNiagara_loop; // 0x0418 (0x0008) - float timeLine_out_transparency_boke_1D3B37FB46725911F7DF1688069155C3; // 0x0420 (0x0004) - float timeLine_out_alpha_1D3B37FB46725911F7DF1688069155C3; // 0x0424 (0x0004) - float timeLine_out_transparency_sc_1D3B37FB46725911F7DF1688069155C3; // 0x0428 (0x0004) - TEnumAsByte timeLine_out__Direction_1D3B37FB46725911F7DF1688069155C3; // 0x042C (0x0001) + float timeLine_out_transparency_boke_D075DDBF496ED93F482ED89338C3515B; // 0x0420 (0x0004) + float timeLine_out_alpha_D075DDBF496ED93F482ED89338C3515B; // 0x0424 (0x0004) + float timeLine_out_transparency_sc_D075DDBF496ED93F482ED89338C3515B; // 0x0428 (0x0004) + TEnumAsByte timeLine_out__Direction_D075DDBF496ED93F482ED89338C3515B; // 0x042C (0x0001) unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED class UTimelineComponent* timeLine_out; // 0x0430 (0x0008) - float timeLine_in_transparency_boke_1E4BF8E446B8E441D5F377868C7672E7; // 0x0438 (0x0004) - float timeLine_in_alpha_1E4BF8E446B8E441D5F377868C7672E7; // 0x043C (0x0004) - float timeLine_in_transparency_sc_1E4BF8E446B8E441D5F377868C7672E7; // 0x0440 (0x0004) - TEnumAsByte timeLine_in__Direction_1E4BF8E446B8E441D5F377868C7672E7; // 0x0444 (0x0001) + float timeLine_in_transparency_boke_A858C8734FCCEEB1A0E6D9872410EDC0; // 0x0438 (0x0004) + float timeLine_in_alpha_A858C8734FCCEEB1A0E6D9872410EDC0; // 0x043C (0x0004) + float timeLine_in_transparency_sc_A858C8734FCCEEB1A0E6D9872410EDC0; // 0x0440 (0x0004) + TEnumAsByte timeLine_in__Direction_A858C8734FCCEEB1A0E6D9872410EDC0; // 0x0444 (0x0001) unsigned char UnknownData02_6[0x3]; // 0x0445 (0x0003) MISSED class UTimelineComponent* timeLine_in; // 0x0448 (0x0008) - float timeLine_loop_scroll_2_17217BD04994BB53CA38FA962C9D50B1; // 0x0450 (0x0004) - float timeLine_loop_scroll_1_17217BD04994BB53CA38FA962C9D50B1; // 0x0454 (0x0004) - TEnumAsByte timeLine_loop__Direction_17217BD04994BB53CA38FA962C9D50B1; // 0x0458 (0x0001) + float timeLine_loop_scroll_2_8A773FB54B1146A89F8620AFBE08C3D3; // 0x0450 (0x0004) + float timeLine_loop_scroll_1_8A773FB54B1146A89F8620AFBE08C3D3; // 0x0454 (0x0004) + TEnumAsByte timeLine_loop__Direction_8A773FB54B1146A89F8620AFBE08C3D3; // 0x0458 (0x0001) unsigned char UnknownData03_6[0x7]; // 0x0459 (0x0007) MISSED class UTimelineComponent* timeLine_loop; // 0x0460 (0x0008) class UMaterialInstanceDynamic* mat_tube_sc; // 0x0468 (0x0008) @@ -12900,59 +12115,206 @@ class ABP_eff_cmn_d18022_01_sub1_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.ExecuteUbergraph_BP_eff_cmn_d18022_01_sub1 - // void ExecuteUbergraph_BP_eff_cmn_d18022_01_sub1(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.timeLine_out__FinishedFunc + // void timeLine_out__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.timeLine_out__UpdateFunc + // void timeLine_out__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.timeLine_in__FinishedFunc + // void timeLine_in__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.timeLine_in__UpdateFunc + // void timeLine_in__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.EffectParamUpdate + // void EffectParamUpdate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/BP_eff_cmn_d18021_01_sub1.BP_eff_cmn_d18021_01_sub1_C.ExecuteUbergraph_BP_eff_cmn_d18021_01_sub1 + // void ExecuteUbergraph_BP_eff_cmn_d18021_01_sub1(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_01.BP_eff_cmn_d18022_01_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C +/// Size: 0x0480 (1152 bytes) (0x000401 - 0x000480) align 8 MaxSize: 0x0480 +class ABP_eff_cmn_d18012_01_sub2_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_in; // 0x0410 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_loop; // 0x0418 (0x0008) + float timeLine_out_transparency_boke_5E2AAFF742852F941875CD94BB88CFCC; // 0x0420 (0x0004) + float timeLine_out_alpha_5E2AAFF742852F941875CD94BB88CFCC; // 0x0424 (0x0004) + float timeLine_out_transparency_sc_5E2AAFF742852F941875CD94BB88CFCC; // 0x0428 (0x0004) + TEnumAsByte timeLine_out__Direction_5E2AAFF742852F941875CD94BB88CFCC; // 0x042C (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED + class UTimelineComponent* timeLine_out; // 0x0430 (0x0008) + float timeLine_in_transparency_boke_4C34B21C46E9CE2010D19496DEABE8B2; // 0x0438 (0x0004) + float timeLine_in_alpha_4C34B21C46E9CE2010D19496DEABE8B2; // 0x043C (0x0004) + float timeLine_in_transparency_sc_4C34B21C46E9CE2010D19496DEABE8B2; // 0x0440 (0x0004) + TEnumAsByte timeLine_in__Direction_4C34B21C46E9CE2010D19496DEABE8B2; // 0x0444 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0445 (0x0003) MISSED + class UTimelineComponent* timeLine_in; // 0x0448 (0x0008) + float timeLine_loop_scroll_2_85745F124A64BF9422201D91E88A73C4; // 0x0450 (0x0004) + float timeLine_loop_scroll_1_85745F124A64BF9422201D91E88A73C4; // 0x0454 (0x0004) + TEnumAsByte timeLine_loop__Direction_85745F124A64BF9422201D91E88A73C4; // 0x0458 (0x0001) + unsigned char UnknownData03_6[0x7]; // 0x0459 (0x0007) MISSED + class UTimelineComponent* timeLine_loop; // 0x0460 (0x0008) + class UMaterialInstanceDynamic* mat_tube_sc; // 0x0468 (0x0008) + class UMaterialInstanceDynamic* mat_tube_boke; // 0x0470 (0x0008) + double EndPos; // 0x0478 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.timeLine_out__FinishedFunc + // void timeLine_out__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.timeLine_out__UpdateFunc + // void timeLine_out__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.timeLine_in__FinishedFunc + // void timeLine_in__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.timeLine_in__UpdateFunc + // void timeLine_in__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.EffectParamUpdate + // void EffectParamUpdate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/BP_eff_cmn_d18012_01_sub2.BP_eff_cmn_d18012_01_sub2_C.ExecuteUbergraph_BP_eff_cmn_d18012_01_sub2 + // void ExecuteUbergraph_BP_eff_cmn_d18012_01_sub2(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/BP_eff_cmn_d18012_01.BP_eff_cmn_d18012_01_C /// Size: 0x0430 (1072 bytes) (0x000401 - 0x000430) align 8 MaxSize: 0x0430 -class ABP_eff_cmn_d18022_01_C : public ABP_EffectBase_C +class ABP_eff_cmn_d18012_01_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) TArray subEffs; // 0x0410 (0x0010) double EndPos; // 0x0420 (0x0008) - class ABP_eff_cmn_d18022_01_sub1_C* subEff; // 0x0428 (0x0008) + class ABP_eff_cmn_d18012_01_sub2_C* subEff; // 0x0428 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_01.BP_eff_cmn_d18022_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_01.BP_eff_cmn_d18022_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_01.BP_eff_cmn_d18022_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_01.BP_eff_cmn_d18022_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_01.BP_eff_cmn_d18022_01_C.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_01.BP_eff_cmn_d18022_01_C.ExecuteUbergraph_BP_eff_cmn_d18022_01 - // void ExecuteUbergraph_BP_eff_cmn_d18022_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/BP_eff_cmn_d18012_01.BP_eff_cmn_d18012_01_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/BP_eff_cmn_d18012_01.BP_eff_cmn_d18012_01_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/BP_eff_cmn_d18012_01.BP_eff_cmn_d18012_01_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/BP_eff_cmn_d18012_01.BP_eff_cmn_d18012_01_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/BP_eff_cmn_d18012_01.BP_eff_cmn_d18012_01_C.ReceiveDestroyed + // void ReceiveDestroyed(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/BP_eff_cmn_d18012_01.BP_eff_cmn_d18012_01_C.ExecuteUbergraph_BP_eff_cmn_d18012_01 + // void ExecuteUbergraph_BP_eff_cmn_d18012_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_01.BP_eff_cmn_d18011_01_C +/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cmn_d18011_01_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + double EndPos; // 0x0410 (0x0008) + class ABP_eff_cmn_d18012_01_sub2_C* subEff_old; // 0x0418 (0x0008) + class ABP_eff_cmn_d18011_01_sub1_C* subEff; // 0x0420 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_01.BP_eff_cmn_d18011_01_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_01.BP_eff_cmn_d18011_01_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_01.BP_eff_cmn_d18011_01_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_01.BP_eff_cmn_d18011_01_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_01.BP_eff_cmn_d18011_01_C.ReceiveDestroyed + // void ReceiveDestroyed(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/BP_eff_cmn_d18011_01.BP_eff_cmn_d18011_01_C.ExecuteUbergraph_BP_eff_cmn_d18011_01 + // void ExecuteUbergraph_BP_eff_cmn_d18011_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C +/// Size: 0x0480 (1152 bytes) (0x000401 - 0x000480) align 8 MaxSize: 0x0480 +class ABP_eff_cmn_d18023_01_sub1_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_in; // 0x0410 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_loop; // 0x0418 (0x0008) + float timeLine_out_transparency_boke_1762793148153639042CD6B4246B479C; // 0x0420 (0x0004) + float timeLine_out_alpha_1762793148153639042CD6B4246B479C; // 0x0424 (0x0004) + float timeLine_out_transparency_sc_1762793148153639042CD6B4246B479C; // 0x0428 (0x0004) + TEnumAsByte timeLine_out__Direction_1762793148153639042CD6B4246B479C; // 0x042C (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED + class UTimelineComponent* timeLine_out; // 0x0430 (0x0008) + float timeLine_in_transparency_boke_327BB297485AE58F6B56C6BEBA0F5A08; // 0x0438 (0x0004) + float timeLine_in_alpha_327BB297485AE58F6B56C6BEBA0F5A08; // 0x043C (0x0004) + float timeLine_in_transparency_sc_327BB297485AE58F6B56C6BEBA0F5A08; // 0x0440 (0x0004) + TEnumAsByte timeLine_in__Direction_327BB297485AE58F6B56C6BEBA0F5A08; // 0x0444 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0445 (0x0003) MISSED + class UTimelineComponent* timeLine_in; // 0x0448 (0x0008) + float timeLine_loop_scroll_2_19F53EB84A89E76B6BDAE1A7519636D7; // 0x0450 (0x0004) + float timeLine_loop_scroll_1_19F53EB84A89E76B6BDAE1A7519636D7; // 0x0454 (0x0004) + TEnumAsByte timeLine_loop__Direction_19F53EB84A89E76B6BDAE1A7519636D7; // 0x0458 (0x0001) + unsigned char UnknownData03_6[0x7]; // 0x0459 (0x0007) MISSED + class UTimelineComponent* timeLine_loop; // 0x0460 (0x0008) + class UMaterialInstanceDynamic* mat_tube_sc; // 0x0468 (0x0008) + class UMaterialInstanceDynamic* mat_tube_boke; // 0x0470 (0x0008) + double EndPos; // 0x0478 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.timeLine_out__FinishedFunc + // void timeLine_out__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.timeLine_out__UpdateFunc + // void timeLine_out__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.timeLine_in__FinishedFunc + // void timeLine_in__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.timeLine_in__UpdateFunc + // void timeLine_in__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.EffectParamUpdate + // void EffectParamUpdate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/BP_eff_cmn_d18023_01_sub1.BP_eff_cmn_d18023_01_sub1_C.ExecuteUbergraph_BP_eff_cmn_d18023_01_sub1 + // void ExecuteUbergraph_BP_eff_cmn_d18023_01_sub1(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/_sub/eff_cmn_d18013_01_sub1/BP_eff_cmn_d18013_01_sub1.BP_eff_cmn_d18013_01_sub1_C @@ -12988,31 +12350,31 @@ class ABP_eff_cmn_d18013_01_sub1_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/_sub/eff_cmn_d18013_01_sub1/BP_eff_cmn_d18013_01_sub1.BP_eff_cmn_d18013_01_sub1_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/_sub/eff_cmn_d18013_01_sub1/BP_eff_cmn_d18013_01_sub1.BP_eff_cmn_d18013_01_sub1_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/_sub/eff_cmn_d18013_01_sub1/BP_eff_cmn_d18013_01_sub1.BP_eff_cmn_d18013_01_sub1_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/_sub/eff_cmn_d18013_01_sub1/BP_eff_cmn_d18013_01_sub1.BP_eff_cmn_d18013_01_sub1_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_out__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/_sub/eff_cmn_d18013_01_sub1/BP_eff_cmn_d18013_01_sub1.BP_eff_cmn_d18013_01_sub1_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_out__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/_sub/eff_cmn_d18013_01_sub1/BP_eff_cmn_d18013_01_sub1.BP_eff_cmn_d18013_01_sub1_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_in__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/_sub/eff_cmn_d18013_01_sub1/BP_eff_cmn_d18013_01_sub1.BP_eff_cmn_d18013_01_sub1_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_in__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/_sub/eff_cmn_d18013_01_sub1/BP_eff_cmn_d18013_01_sub1.BP_eff_cmn_d18013_01_sub1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/_sub/eff_cmn_d18013_01_sub1/BP_eff_cmn_d18013_01_sub1.BP_eff_cmn_d18013_01_sub1_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/_sub/eff_cmn_d18013_01_sub1/BP_eff_cmn_d18013_01_sub1.BP_eff_cmn_d18013_01_sub1_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectParamUpdate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/_sub/eff_cmn_d18013_01_sub1/BP_eff_cmn_d18013_01_sub1.BP_eff_cmn_d18013_01_sub1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/_sub/eff_cmn_d18013_01_sub1/BP_eff_cmn_d18013_01_sub1.BP_eff_cmn_d18013_01_sub1_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/_sub/eff_cmn_d18013_01_sub1/BP_eff_cmn_d18013_01_sub1.BP_eff_cmn_d18013_01_sub1_C.ExecuteUbergraph_BP_eff_cmn_d18013_01_sub1 - // void ExecuteUbergraph_BP_eff_cmn_d18013_01_sub1(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d18013_01_sub1(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/BP_eff_cmn_d18013_01.BP_eff_cmn_d18013_01_C @@ -13028,106 +12390,185 @@ class ABP_eff_cmn_d18013_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/BP_eff_cmn_d18013_01.BP_eff_cmn_d18013_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/BP_eff_cmn_d18013_01.BP_eff_cmn_d18013_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/BP_eff_cmn_d18013_01.BP_eff_cmn_d18013_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/BP_eff_cmn_d18013_01.BP_eff_cmn_d18013_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/BP_eff_cmn_d18013_01.BP_eff_cmn_d18013_01_C.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveDestroyed(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/BP_eff_cmn_d18013_01.BP_eff_cmn_d18013_01_C.ExecuteUbergraph_BP_eff_cmn_d18013_01 - // void ExecuteUbergraph_BP_eff_cmn_d18013_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_cmn_d18013_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_01.BP_eff_cmn_d18010_01_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_01.BP_eff_cmn_d18023_01_C /// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_d18010_01_C : public ABP_EffectBase_C +class ABP_eff_cmn_d18023_01_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) double EndPos; // 0x0410 (0x0008) - class ABP_eff_cmn_d18010_01_sub1_C* subEff; // 0x0418 (0x0008) + class ABP_eff_cmn_d18023_01_sub1_C* subEff; // 0x0418 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_01.BP_eff_cmn_d18010_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_01.BP_eff_cmn_d18010_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_01.BP_eff_cmn_d18010_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_01.BP_eff_cmn_d18010_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_01.BP_eff_cmn_d18010_01_C.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/BP_eff_cmn_d18010_01.BP_eff_cmn_d18010_01_C.ExecuteUbergraph_BP_eff_cmn_d18010_01 - // void ExecuteUbergraph_BP_eff_cmn_d18010_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_01.BP_eff_cmn_d18023_01_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_01.BP_eff_cmn_d18023_01_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_01.BP_eff_cmn_d18023_01_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_01.BP_eff_cmn_d18023_01_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_01.BP_eff_cmn_d18023_01_C.ReceiveDestroyed + // void ReceiveDestroyed(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/BP_eff_cmn_d18023_01.BP_eff_cmn_d18023_01_C.ExecuteUbergraph_BP_eff_cmn_d18023_01 + // void ExecuteUbergraph_BP_eff_cmn_d18023_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d16000_00/BP_eff_cmn_d16000_00.BP_eff_cmn_d16000_00_C -/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cmn_d16000_00_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_01.BP_eff_cmn_d18021_01_C +/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cmn_d18021_01_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - class UMaterialInstanceDynamic* mat; // 0x0418 (0x0008) + double EndPos; // 0x0410 (0x0008) + class ABP_eff_cmn_d18012_01_sub2_C* subEff_old; // 0x0418 (0x0008) + class ABP_eff_cmn_d18021_01_sub1_C* subEff; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d16000_00/BP_eff_cmn_d16000_00.BP_eff_cmn_d16000_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d16000_00/BP_eff_cmn_d16000_00.BP_eff_cmn_d16000_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d16000_00/BP_eff_cmn_d16000_00.BP_eff_cmn_d16000_00_C.ExecuteUbergraph_BP_eff_cmn_d16000_00 - // void ExecuteUbergraph_BP_eff_cmn_d16000_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000082_01/eff_b04_000082_01_AnimBP.eff_b04_000082_01_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_b04_000082_01_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_01.BP_eff_cmn_d18021_01_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_01.BP_eff_cmn_d18021_01_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_01.BP_eff_cmn_d18021_01_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_01.BP_eff_cmn_d18021_01_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_01.BP_eff_cmn_d18021_01_C.ReceiveDestroyed + // void ReceiveDestroyed(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/BP_eff_cmn_d18021_01.BP_eff_cmn_d18021_01_C.ExecuteUbergraph_BP_eff_cmn_d18021_01 + // void ExecuteUbergraph_BP_eff_cmn_d18021_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00000_00/BP_eff_cmn_e00000_00.BP_eff_cmn_e00000_00_C -/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_cmn_e00000_00_C : public ABP_EffectBase_Par_C +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C +/// Size: 0x0480 (1152 bytes) (0x000401 - 0x000480) align 8 MaxSize: 0x0480 +class ABP_eff_cmn_d18022_01_sub1_C : public ABP_EffectBase_C { public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_in; // 0x0410 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_loop; // 0x0418 (0x0008) + float timeLine_out_transparency_boke_1D3B37FB46725911F7DF1688069155C3; // 0x0420 (0x0004) + float timeLine_out_alpha_1D3B37FB46725911F7DF1688069155C3; // 0x0424 (0x0004) + float timeLine_out_transparency_sc_1D3B37FB46725911F7DF1688069155C3; // 0x0428 (0x0004) + TEnumAsByte timeLine_out__Direction_1D3B37FB46725911F7DF1688069155C3; // 0x042C (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED + class UTimelineComponent* timeLine_out; // 0x0430 (0x0008) + float timeLine_in_transparency_boke_1E4BF8E446B8E441D5F377868C7672E7; // 0x0438 (0x0004) + float timeLine_in_alpha_1E4BF8E446B8E441D5F377868C7672E7; // 0x043C (0x0004) + float timeLine_in_transparency_sc_1E4BF8E446B8E441D5F377868C7672E7; // 0x0440 (0x0004) + TEnumAsByte timeLine_in__Direction_1E4BF8E446B8E441D5F377868C7672E7; // 0x0444 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0445 (0x0003) MISSED + class UTimelineComponent* timeLine_in; // 0x0448 (0x0008) + float timeLine_loop_scroll_2_17217BD04994BB53CA38FA962C9D50B1; // 0x0450 (0x0004) + float timeLine_loop_scroll_1_17217BD04994BB53CA38FA962C9D50B1; // 0x0454 (0x0004) + TEnumAsByte timeLine_loop__Direction_17217BD04994BB53CA38FA962C9D50B1; // 0x0458 (0x0001) + unsigned char UnknownData03_6[0x7]; // 0x0459 (0x0007) MISSED + class UTimelineComponent* timeLine_loop; // 0x0460 (0x0008) + class UMaterialInstanceDynamic* mat_tube_sc; // 0x0468 (0x0008) + class UMaterialInstanceDynamic* mat_tube_boke; // 0x0470 (0x0008) + double EndPos; // 0x0478 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00000_00/BP_eff_cmn_e00000_00.BP_eff_cmn_e00000_00_C.SetNiagaraParam - // void SetNiagaraParam(FName NameParams, FVector VectorParams); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00000_00/BP_eff_cmn_e00000_00.BP_eff_cmn_e00000_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00000_00/BP_eff_cmn_e00000_00.BP_eff_cmn_e00000_00_C.BPEvent_SetParamVector - // void BPEvent_SetParamVector(FName& _name, FVector& _vector); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00000_00/BP_eff_cmn_e00000_00.BP_eff_cmn_e00000_00_C.ExecuteUbergraph_BP_eff_cmn_e00000_00 - // void ExecuteUbergraph_BP_eff_cmn_e00000_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_21/eff_cmn_000046_21_AnimBP.eff_cmn_000046_21_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_cmn_000046_21_AnimBP_C : public UEffect_Stand_AnimBP_C + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.timeLine_loop__FinishedFunc + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.timeLine_loop__UpdateFunc + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.timeLine_out__FinishedFunc + // void timeLine_out__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.timeLine_out__UpdateFunc + // void timeLine_out__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.timeLine_in__FinishedFunc + // void timeLine_in__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.timeLine_in__UpdateFunc + // void timeLine_in__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.EffectParamUpdate + // void EffectParamUpdate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/BP_eff_cmn_d18022_01_sub1.BP_eff_cmn_d18022_01_sub1_C.ExecuteUbergraph_BP_eff_cmn_d18022_01_sub1 + // void ExecuteUbergraph_BP_eff_cmn_d18022_01_sub1(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_01.BP_eff_cmn_d18022_01_C +/// Size: 0x0430 (1072 bytes) (0x000401 - 0x000430) align 8 MaxSize: 0x0430 +class ABP_eff_cmn_d18022_01_C : public ABP_EffectBase_C { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + TArray subEffs; // 0x0410 (0x0010) + double EndPos; // 0x0420 (0x0008) + class ABP_eff_cmn_d18022_01_sub1_C* subEff; // 0x0428 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_21/eff_cmn_000046_21_AnimBP.eff_cmn_000046_21_AnimBP_C.AnimNotify_hatudou - // void AnimNotify_hatudou(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_21/eff_cmn_000046_21_AnimBP.eff_cmn_000046_21_AnimBP_C.ExecuteUbergraph_eff_cmn_000046_21_AnimBP - // void ExecuteUbergraph_eff_cmn_000046_21_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_01.BP_eff_cmn_d18022_01_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_01.BP_eff_cmn_d18022_01_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_01.BP_eff_cmn_d18022_01_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_01.BP_eff_cmn_d18022_01_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_01.BP_eff_cmn_d18022_01_C.ReceiveDestroyed + // void ReceiveDestroyed(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/BP_eff_cmn_d18022_01.BP_eff_cmn_d18022_01_C.ExecuteUbergraph_BP_eff_cmn_d18022_01 + // void ExecuteUbergraph_BP_eff_cmn_d18022_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000082_01/eff_b04_000082_01_AnimBP.eff_b04_000082_01_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 +class Ueff_b04_000082_01_AnimBP_C : public UEffect_Stand_AnimBP_C +{ +public: +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00000_00/BP_eff_cmn_e00000_00.BP_eff_cmn_e00000_00_C +/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_cmn_e00000_00_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00000_00/BP_eff_cmn_e00000_00.BP_eff_cmn_e00000_00_C.SetNiagaraParam + // void SetNiagaraParam(FName NameParams, FVector VectorParams); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00000_00/BP_eff_cmn_e00000_00.BP_eff_cmn_e00000_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00000_00/BP_eff_cmn_e00000_00.BP_eff_cmn_e00000_00_C.BPEvent_SetParamVector + // void BPEvent_SetParamVector(FName& _name, FVector& _vector); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00000_00/BP_eff_cmn_e00000_00.BP_eff_cmn_e00000_00_C.ExecuteUbergraph_BP_eff_cmn_e00000_00 + // void ExecuteUbergraph_BP_eff_cmn_e00000_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_21/BP_eff_cmn_000046.BP_eff_cmn_000046_21_C @@ -13153,15 +12594,30 @@ class ABP_eff_cmn_000046_21_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_21/BP_eff_cmn_000046.BP_eff_cmn_000046_21_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_21/BP_eff_cmn_000046.BP_eff_cmn_000046_21_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_21/BP_eff_cmn_000046.BP_eff_cmn_000046_21_C.hatudou - // void hatudou(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void hatudou(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_21/BP_eff_cmn_000046.BP_eff_cmn_000046_21_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_21/BP_eff_cmn_000046.BP_eff_cmn_000046_21_C.ExecuteUbergraph_BP_eff_cmn_000046 - // void ExecuteUbergraph_BP_eff_cmn_000046(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_000046(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_21/eff_cmn_000046_21_AnimBP.eff_cmn_000046_21_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_cmn_000046_21_AnimBP_C : public UEffect_Stand_AnimBP_C +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_21/eff_cmn_000046_21_AnimBP.eff_cmn_000046_21_AnimBP_C.AnimNotify_hatudou + // void AnimNotify_hatudou(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_21/eff_cmn_000046_21_AnimBP.eff_cmn_000046_21_AnimBP_C.ExecuteUbergraph_eff_cmn_000046_21_AnimBP + // void ExecuteUbergraph_eff_cmn_000046_21_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000300_00/BP_eff_cmn_000300_00.BP_eff_cmn_000300_00_C @@ -13225,31 +12681,31 @@ class ABP_eff_cmn_000046_20_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_20/BP_eff_cmn_000046.BP_eff_cmn_000046_20_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_20/BP_eff_cmn_000046.BP_eff_cmn_000046_20_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_20/BP_eff_cmn_000046.BP_eff_cmn_000046_20_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_20/BP_eff_cmn_000046.BP_eff_cmn_000046_20_C.timeLine_in_scale__FinishedFunc - // void timeLine_in_scale__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_in_scale__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_20/BP_eff_cmn_000046.BP_eff_cmn_000046_20_C.timeLine_in_scale__UpdateFunc - // void timeLine_in_scale__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_in_scale__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_20/BP_eff_cmn_000046.BP_eff_cmn_000046_20_C.timeLine_in_transparency__FinishedFunc - // void timeLine_in_transparency__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_in_transparency__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_20/BP_eff_cmn_000046.BP_eff_cmn_000046_20_C.timeLine_in_transparency__UpdateFunc - // void timeLine_in_transparency__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_in_transparency__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_20/BP_eff_cmn_000046.BP_eff_cmn_000046_20_C.timeLine_out_transparency__FinishedFunc - // void timeLine_out_transparency__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_out_transparency__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_20/BP_eff_cmn_000046.BP_eff_cmn_000046_20_C.timeLine_out_transparency__UpdateFunc - // void timeLine_out_transparency__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_out_transparency__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_20/BP_eff_cmn_000046.BP_eff_cmn_000046_20_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_20/BP_eff_cmn_000046.BP_eff_cmn_000046_20_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_20/BP_eff_cmn_000046.BP_eff_cmn_000046_20_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_20/BP_eff_cmn_000046.BP_eff_cmn_000046_20_C.ExecuteUbergraph_BP_eff_cmn_000046 - // void ExecuteUbergraph_BP_eff_cmn_000046(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_000046(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_10/BP_eff_cmn_000046.BP_eff_cmn_000046_10_C @@ -13265,11 +12721,11 @@ class ABP_eff_cmn_000046_10_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_10/BP_eff_cmn_000046.BP_eff_cmn_000046_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_10/BP_eff_cmn_000046.BP_eff_cmn_000046_10_C.hatudou - // void hatudou(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void hatudou(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_10/BP_eff_cmn_000046.BP_eff_cmn_000046_10_C.ExecuteUbergraph_BP_eff_cmn_000046 - // void ExecuteUbergraph_BP_eff_cmn_000046(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_000046(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_10/eff_cmn_000046_10_AnimBP.eff_cmn_000046_10_AnimBP_C @@ -13282,9 +12738,9 @@ class Ueff_cmn_000046_10_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_10/eff_cmn_000046_10_AnimBP.eff_cmn_000046_10_AnimBP_C.AnimNotify_hatudou - // void AnimNotify_hatudou(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_hatudou(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_10/eff_cmn_000046_10_AnimBP.eff_cmn_000046_10_AnimBP_C.ExecuteUbergraph_eff_cmn_000046_10_AnimBP - // void ExecuteUbergraph_eff_cmn_000046_10_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_cmn_000046_10_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000008_01/BP_eff_b02_000008_01.BP_eff_b02_000008_01_C @@ -13299,11 +12755,11 @@ class ABP_eff_b02_000008_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000008_01/BP_eff_b02_000008_01.BP_eff_b02_000008_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000008_01/BP_eff_b02_000008_01.BP_eff_b02_000008_01_C.ParStart - // void ParStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void ParStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000008_01/BP_eff_b02_000008_01.BP_eff_b02_000008_01_C.ExecuteUbergraph_BP_eff_b02_000008_01 - // void ExecuteUbergraph_BP_eff_b02_000008_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b02_000008_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_03/BP_eff_w06_50_03.BP_eff_w06_50_03_C @@ -13319,13 +12775,13 @@ class ABP_eff_w06_50_03_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_03/BP_eff_w06_50_03.BP_eff_w06_50_03_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_03/BP_eff_w06_50_03.BP_eff_w06_50_03_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_03/BP_eff_w06_50_03.BP_eff_w06_50_03_C.ReceiveActorBeginOverlap - // void ReceiveActorBeginOverlap(class AActor* OtherActor); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveActorBeginOverlap(class AActor* OtherActor); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_03/BP_eff_w06_50_03.BP_eff_w06_50_03_C.ExecuteUbergraph_BP_eff_w06_50_03 - // void ExecuteUbergraph_BP_eff_w06_50_03(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_w06_50_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_10/BP_eff_w06_50.BP_eff_w06_50_10_C @@ -13340,11 +12796,11 @@ class ABP_eff_w06_50_10_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_10/BP_eff_w06_50.BP_eff_w06_50_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_10/BP_eff_w06_50.BP_eff_w06_50_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_10/BP_eff_w06_50.BP_eff_w06_50_10_C.ExecuteUbergraph_BP_eff_w06_50 - // void ExecuteUbergraph_BP_eff_w06_50(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_w06_50(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_13/BP_eff_w06_50.BP_eff_w06_50_13_C @@ -13360,13 +12816,13 @@ class ABP_eff_w06_50_13_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_13/BP_eff_w06_50.BP_eff_w06_50_13_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_13/BP_eff_w06_50.BP_eff_w06_50_13_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_13/BP_eff_w06_50.BP_eff_w06_50_13_C.ReceiveActorBeginOverlap - // void ReceiveActorBeginOverlap(class AActor* OtherActor); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveActorBeginOverlap(class AActor* OtherActor); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_13/BP_eff_w06_50.BP_eff_w06_50_13_C.ExecuteUbergraph_BP_eff_w06_50 - // void ExecuteUbergraph_BP_eff_w06_50(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_w06_50(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_00/BP_eff_w06_50_00.BP_eff_w06_50_00_C @@ -13381,25 +12837,25 @@ class ABP_eff_w06_50_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_00/BP_eff_w06_50_00.BP_eff_w06_50_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_00/BP_eff_w06_50_00.BP_eff_w06_50_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_00/BP_eff_w06_50_00.BP_eff_w06_50_00_C.ExecuteUbergraph_BP_eff_w06_50_00 - // void ExecuteUbergraph_BP_eff_w06_50_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_w06_50_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_12/BP_eff_w06_50.BP_eff_w06_50_12_C +/// Class /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_02/BP_eff_w06_50_02.BP_eff_w06_50_02_C /// Size: 0x0460 (1120 bytes) (0x000401 - 0x000460) align 8 MaxSize: 0x0460 -class ABP_eff_w06_50_12_C : public ABP_EffectBase_C +class ABP_eff_w06_50_02_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - float SC_mask_transY_53F140C44896DA79EE3C989477D32096; // 0x0418 (0x0004) - float SC_color_transY_53F140C44896DA79EE3C989477D32096; // 0x041C (0x0004) - float SC_sc_2_53F140C44896DA79EE3C989477D32096; // 0x0420 (0x0004) - TEnumAsByte SC__Direction_53F140C44896DA79EE3C989477D32096; // 0x0424 (0x0001) + float SC_mask_transY_60DD88144AA013D8DF25D3A48F641F60; // 0x0418 (0x0004) + float SC_color_transY_60DD88144AA013D8DF25D3A48F641F60; // 0x041C (0x0004) + float SC_sc_2_60DD88144AA013D8DF25D3A48F641F60; // 0x0420 (0x0004) + TEnumAsByte SC__Direction_60DD88144AA013D8DF25D3A48F641F60; // 0x0424 (0x0001) unsigned char UnknownData01_6[0x3]; // 0x0425 (0x0003) MISSED class UTimelineComponent* SC; // 0x0428 (0x0008) class UMaterialInstanceDynamic* mat_01; // 0x0430 (0x0008) @@ -13411,34 +12867,34 @@ class ABP_eff_w06_50_12_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_12/BP_eff_w06_50.BP_eff_w06_50_12_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_12/BP_eff_w06_50.BP_eff_w06_50_12_C.SC__FinishedFunc - // void SC__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_12/BP_eff_w06_50.BP_eff_w06_50_12_C.SC__UpdateFunc - // void SC__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_12/BP_eff_w06_50.BP_eff_w06_50_12_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_12/BP_eff_w06_50.BP_eff_w06_50_12_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_12/BP_eff_w06_50.BP_eff_w06_50_12_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_12/BP_eff_w06_50.BP_eff_w06_50_12_C.ExecuteUbergraph_BP_eff_w06_50 - // void ExecuteUbergraph_BP_eff_w06_50(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_02/BP_eff_w06_50_02.BP_eff_w06_50_02_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_02/BP_eff_w06_50_02.BP_eff_w06_50_02_C.SC__FinishedFunc + // void SC__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_02/BP_eff_w06_50_02.BP_eff_w06_50_02_C.SC__UpdateFunc + // void SC__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_02/BP_eff_w06_50_02.BP_eff_w06_50_02_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_02/BP_eff_w06_50_02.BP_eff_w06_50_02_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_02/BP_eff_w06_50_02.BP_eff_w06_50_02_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_02/BP_eff_w06_50_02.BP_eff_w06_50_02_C.ExecuteUbergraph_BP_eff_w06_50_02 + // void ExecuteUbergraph_BP_eff_w06_50_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_02/BP_eff_w06_50_02.BP_eff_w06_50_02_C +/// Class /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_12/BP_eff_w06_50.BP_eff_w06_50_12_C /// Size: 0x0460 (1120 bytes) (0x000401 - 0x000460) align 8 MaxSize: 0x0460 -class ABP_eff_w06_50_02_C : public ABP_EffectBase_C +class ABP_eff_w06_50_12_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - float SC_mask_transY_60DD88144AA013D8DF25D3A48F641F60; // 0x0418 (0x0004) - float SC_color_transY_60DD88144AA013D8DF25D3A48F641F60; // 0x041C (0x0004) - float SC_sc_2_60DD88144AA013D8DF25D3A48F641F60; // 0x0420 (0x0004) - TEnumAsByte SC__Direction_60DD88144AA013D8DF25D3A48F641F60; // 0x0424 (0x0001) + float SC_mask_transY_53F140C44896DA79EE3C989477D32096; // 0x0418 (0x0004) + float SC_color_transY_53F140C44896DA79EE3C989477D32096; // 0x041C (0x0004) + float SC_sc_2_53F140C44896DA79EE3C989477D32096; // 0x0420 (0x0004) + TEnumAsByte SC__Direction_53F140C44896DA79EE3C989477D32096; // 0x0424 (0x0001) unsigned char UnknownData01_6[0x3]; // 0x0425 (0x0003) MISSED class UTimelineComponent* SC; // 0x0428 (0x0008) class UMaterialInstanceDynamic* mat_01; // 0x0430 (0x0008) @@ -13450,20 +12906,20 @@ class ABP_eff_w06_50_02_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_02/BP_eff_w06_50_02.BP_eff_w06_50_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_02/BP_eff_w06_50_02.BP_eff_w06_50_02_C.SC__FinishedFunc - // void SC__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_02/BP_eff_w06_50_02.BP_eff_w06_50_02_C.SC__UpdateFunc - // void SC__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_02/BP_eff_w06_50_02.BP_eff_w06_50_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_02/BP_eff_w06_50_02.BP_eff_w06_50_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_02/BP_eff_w06_50_02.BP_eff_w06_50_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_02/BP_eff_w06_50_02.BP_eff_w06_50_02_C.ExecuteUbergraph_BP_eff_w06_50_02 - // void ExecuteUbergraph_BP_eff_w06_50_02(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_12/BP_eff_w06_50.BP_eff_w06_50_12_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_12/BP_eff_w06_50.BP_eff_w06_50_12_C.SC__FinishedFunc + // void SC__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_12/BP_eff_w06_50.BP_eff_w06_50_12_C.SC__UpdateFunc + // void SC__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_12/BP_eff_w06_50.BP_eff_w06_50_12_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_12/BP_eff_w06_50.BP_eff_w06_50_12_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_12/BP_eff_w06_50.BP_eff_w06_50_12_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_12/BP_eff_w06_50.BP_eff_w06_50_12_C.ExecuteUbergraph_BP_eff_w06_50 + // void ExecuteUbergraph_BP_eff_w06_50(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000026_00/BP_eff_b01_000026_00.BP_eff_b01_000026_00_C @@ -13478,11 +12934,11 @@ class ABP_eff_b01_000026_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000026_00/BP_eff_b01_000026_00.BP_eff_b01_000026_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000026_00/BP_eff_b01_000026_00.BP_eff_b01_000026_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000026_00/BP_eff_b01_000026_00.BP_eff_b01_000026_00_C.ExecuteUbergraph_BP_eff_b01_000026_00 - // void ExecuteUbergraph_BP_eff_b01_000026_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000026_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_5/eff_b04_000020_01_5_AnimBP.eff_b04_000020_01_5_AnimBP_C @@ -13495,9 +12951,9 @@ class Ueff_b04_000020_01_5_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_5/eff_b04_000020_01_5_AnimBP.eff_b04_000020_01_5_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_5/eff_b04_000020_01_5_AnimBP.eff_b04_000020_01_5_AnimBP_C.ExecuteUbergraph_eff_b04_000020_01_5_AnimBP - // void ExecuteUbergraph_eff_b04_000020_01_5_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000020_01_5_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_5/BP_eff_b04_000020_01.BP_eff_b04_000020_01_5_C @@ -13512,13 +12968,13 @@ class ABP_eff_b04_000020_01_5_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_5/BP_eff_b04_000020_01.BP_eff_b04_000020_01_5_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_5/BP_eff_b04_000020_01.BP_eff_b04_000020_01_5_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_5/BP_eff_b04_000020_01.BP_eff_b04_000020_01_5_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_5/BP_eff_b04_000020_01.BP_eff_b04_000020_01_5_C.ExecuteUbergraph_BP_eff_b04_000020_01 - // void ExecuteUbergraph_BP_eff_b04_000020_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000020_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_1/BP_eff_b03_000001_00.BP_eff_b03_000001_00_1_C @@ -13533,11 +12989,11 @@ class ABP_eff_b03_000001_00_1_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_1/BP_eff_b03_000001_00.BP_eff_b03_000001_00_1_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_1/BP_eff_b03_000001_00.BP_eff_b03_000001_00_1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_1/BP_eff_b03_000001_00.BP_eff_b03_000001_00_1_C.ExecuteUbergraph_BP_eff_b03_000001_00 - // void ExecuteUbergraph_BP_eff_b03_000001_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000001_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_5/eff_b04_000010_03_5_AnimBP.eff_b04_000010_03_5_AnimBP_C @@ -13550,9 +13006,9 @@ class Ueff_b04_000010_03_5_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_5/eff_b04_000010_03_5_AnimBP.eff_b04_000010_03_5_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_5/eff_b04_000010_03_5_AnimBP.eff_b04_000010_03_5_AnimBP_C.ExecuteUbergraph_eff_b04_000010_03_5_AnimBP - // void ExecuteUbergraph_eff_b04_000010_03_5_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000010_03_5_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_5/BP_eff_b04_000010_03.BP_eff_b04_000010_03_5_C @@ -13567,11 +13023,11 @@ class ABP_eff_b04_000010_03_5_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_5/BP_eff_b04_000010_03.BP_eff_b04_000010_03_5_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_5/BP_eff_b04_000010_03.BP_eff_b04_000010_03_5_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_5/BP_eff_b04_000010_03.BP_eff_b04_000010_03_5_C.ExecuteUbergraph_BP_eff_b04_000010_03 - // void ExecuteUbergraph_BP_eff_b04_000010_03(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000010_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_6/eff_b04_000010_03_6_AnimBP.eff_b04_000010_03_6_AnimBP_C @@ -13584,9 +13040,9 @@ class Ueff_b04_000010_03_6_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_6/eff_b04_000010_03_6_AnimBP.eff_b04_000010_03_6_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_6/eff_b04_000010_03_6_AnimBP.eff_b04_000010_03_6_AnimBP_C.ExecuteUbergraph_eff_b04_000010_03_6_AnimBP - // void ExecuteUbergraph_eff_b04_000010_03_6_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000010_03_6_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_6/BP_eff_b04_000010_03.BP_eff_b04_000010_03_6_C @@ -13601,11 +13057,11 @@ class ABP_eff_b04_000010_03_6_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_6/BP_eff_b04_000010_03.BP_eff_b04_000010_03_6_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_6/BP_eff_b04_000010_03.BP_eff_b04_000010_03_6_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_6/BP_eff_b04_000010_03.BP_eff_b04_000010_03_6_C.ExecuteUbergraph_BP_eff_b04_000010_03 - // void ExecuteUbergraph_BP_eff_b04_000010_03(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000010_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_2/eff_b04_000010_03_2_AnimBP.eff_b04_000010_03_2_AnimBP_C @@ -13618,9 +13074,9 @@ class Ueff_b04_000010_03_2_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_2/eff_b04_000010_03_2_AnimBP.eff_b04_000010_03_2_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_2/eff_b04_000010_03_2_AnimBP.eff_b04_000010_03_2_AnimBP_C.ExecuteUbergraph_eff_b04_000010_03_2_AnimBP - // void ExecuteUbergraph_eff_b04_000010_03_2_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000010_03_2_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_2/BP_eff_b04_000010_03.BP_eff_b04_000010_03_2_C @@ -13635,11 +13091,11 @@ class ABP_eff_b04_000010_03_2_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_2/BP_eff_b04_000010_03.BP_eff_b04_000010_03_2_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_2/BP_eff_b04_000010_03.BP_eff_b04_000010_03_2_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_2/BP_eff_b04_000010_03.BP_eff_b04_000010_03_2_C.ExecuteUbergraph_BP_eff_b04_000010_03 - // void ExecuteUbergraph_BP_eff_b04_000010_03(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000010_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c002_01/BP_eff_cmn_d1c002_01.BP_eff_cmn_d1c002_01_C @@ -13663,9 +13119,9 @@ class ABP_eff_cmn_d00003_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00003_00/BP_eff_cmn_d00003_00.BP_eff_cmn_d00003_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00003_00/BP_eff_cmn_d00003_00.BP_eff_cmn_d00003_00_C.ExecuteUbergraph_BP_eff_cmn_d00003_00 - // void ExecuteUbergraph_BP_eff_cmn_d00003_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d00003_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000093_01/BP_eff_b03_000093_01.BP_eff_b03_000093_01_C @@ -13695,6 +13151,13 @@ class ABP_eff_b02_000008_02_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000011_00/BP_eff_b01_000011_00.BP_eff_b01_000011_00_C +/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 +class ABP_eff_b01_000011_00_C : public ABP_EffectBase_C +{ +public: +}; + /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_03/BP_eff_b03_000040_03.BP_eff_b03_000040_03_C /// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_b03_000040_03_C : public ABP_EffectBase_C @@ -13708,13 +13171,32 @@ class ABP_eff_b03_000040_03_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_03/BP_eff_b03_000040_03.BP_eff_b03_000040_03_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_03/BP_eff_b03_000040_03.BP_eff_b03_000040_03_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_03/BP_eff_b03_000040_03.BP_eff_b03_000040_03_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_03/BP_eff_b03_000040_03.BP_eff_b03_000040_03_C.ExecuteUbergraph_BP_eff_b03_000040_03 - // void ExecuteUbergraph_BP_eff_b03_000040_03(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000040_03(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000022_00/BP_eff_b01_000022_00.BP_eff_b01_000022_00_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b01_000022_00_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000022_00/BP_eff_b01_000022_00.BP_eff_b01_000022_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000022_00/BP_eff_b01_000022_00.BP_eff_b01_000022_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000022_00/BP_eff_b01_000022_00.BP_eff_b01_000022_00_C.ExecuteUbergraph_BP_eff_b01_000022_00 + // void ExecuteUbergraph_BP_eff_b01_000022_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_11/BP_eff_cmn_00004b.BP_eff_cmn_00004b_11_C @@ -13726,6 +13208,32 @@ class ABP_eff_cmn_00004b_11_C : public ABP_EffectBase_C class UEffectNiagaraComponent* EffectNiagara; // 0x0408 (0x0008) }; +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000023_00/BP_eff_b01_000023_00.BP_eff_b01_000023_00_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b01_000023_00_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000023_00/BP_eff_b01_000023_00.BP_eff_b01_000023_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000023_00/BP_eff_b01_000023_00.BP_eff_b01_000023_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000023_00/BP_eff_b01_000023_00.BP_eff_b01_000023_00_C.ExecuteUbergraph_BP_eff_b01_000023_00 + // void ExecuteUbergraph_BP_eff_b01_000023_00(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000012_00/BP_eff_b01_000012_00.BP_eff_b01_000012_00_C +/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 +class ABP_eff_b01_000012_00_C : public ABP_EffectBase_C +{ +public: +}; + /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000044_00/BP_eff_b01_000044_00.BP_eff_b01_000044_00_C /// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 class ABP_eff_b01_000044_00_C : public ABP_EffectBase_C @@ -13747,13 +13255,13 @@ class ABP_eff_b03_000050_03_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_03/BP_eff_b03_000050_03.BP_eff_b03_000050_03_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_03/BP_eff_b03_000050_03.BP_eff_b03_000050_03_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_03/BP_eff_b03_000050_03.BP_eff_b03_000050_03_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_03/BP_eff_b03_000050_03.BP_eff_b03_000050_03_C.ExecuteUbergraph_BP_eff_b03_000050_03 - // void ExecuteUbergraph_BP_eff_b03_000050_03(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000050_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000030_01/BP_eff_b01_000030_01.BP_eff_b01_000030_01_C @@ -13768,11 +13276,11 @@ class ABP_eff_b01_000030_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000030_01/BP_eff_b01_000030_01.BP_eff_b01_000030_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000030_01/BP_eff_b01_000030_01.BP_eff_b01_000030_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000030_01/BP_eff_b01_000030_01.BP_eff_b01_000030_01_C.ExecuteUbergraph_BP_eff_b01_000030_01 - // void ExecuteUbergraph_BP_eff_b01_000030_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000030_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000022_00/BP_eff_b02_000022_00.BP_eff_b02_000022_00_C @@ -13782,23 +13290,50 @@ class ABP_eff_b02_000022_00_C : public ABP_EffectBase_C public: }; -/// Class /Game/Graphics/3D/Effect/Life/c03/_Unique/eff_c03_51_00/BP_eff_c03_51_00.BP_eff_c03_51_00_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_c03_51_00_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/BP_eff_b04_000060_02_sub1.BP_eff_b04_000060_02_sub1_C +/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_b04_000060_02_sub1_C : public ABP_EffectBase_C { public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_starSpark_01; // 0x0410 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_star_01; // 0x0418 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/BP_eff_b04_000060_02_sub1.BP_eff_b04_000060_02_sub1_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/BP_eff_b04_000060_02_sub1.BP_eff_b04_000060_02_sub1_C.parStart1 + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/BP_eff_b04_000060_02_sub1.BP_eff_b04_000060_02_sub1_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/BP_eff_b04_000060_02_sub1.BP_eff_b04_000060_02_sub1_C.standEnd + // void standEnd(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/BP_eff_b04_000060_02_sub1.BP_eff_b04_000060_02_sub1_C.ExecuteUbergraph_BP_eff_b04_000060_02_sub1 + // void ExecuteUbergraph_BP_eff_b04_000060_02_sub1(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000060_00/BP_eff_b01_000060_00.BP_eff_b01_000060_00_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_b01_000060_00_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/eff_b04_000060_02_sub1_AnimBP.eff_b04_000060_02_sub1_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_b04_000060_02_sub1_AnimBP_C : public UEffect_Stand_AnimBP_C { public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/eff_b04_000060_02_sub1_AnimBP.eff_b04_000060_02_sub1_AnimBP_C.AnimNotify_parStart1 + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/eff_b04_000060_02_sub1_AnimBP.eff_b04_000060_02_sub1_AnimBP_C.AnimNotify_StandEnd + // void AnimNotify_StandEnd(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/eff_b04_000060_02_sub1_AnimBP.eff_b04_000060_02_sub1_AnimBP_C.ExecuteUbergraph_eff_b04_000060_02_sub1_AnimBP + // void ExecuteUbergraph_eff_b04_000060_02_sub1_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000020_00/BP_eff_b02_000020_00.BP_eff_b02_000020_00_C +/// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000026_00/BP_eff_b00_000026_00.BP_eff_b00_000026_00_C /// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_b02_000020_00_C : public ABP_EffectBase_C +class ABP_eff_b00_000026_00_C : public ABP_EffectBase_C { public: }; @@ -13816,13 +13351,48 @@ class ABP_eff_cmn_d1c005_02_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_02/BP_eff_cmn_d1c005_02.BP_eff_cmn_d1c005_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_02/BP_eff_cmn_d1c005_02.BP_eff_cmn_d1c005_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_02/BP_eff_cmn_d1c005_02.BP_eff_cmn_d1c005_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_02/BP_eff_cmn_d1c005_02.BP_eff_cmn_d1c005_02_C.ExecuteUbergraph_BP_eff_cmn_d1c005_02 - // void ExecuteUbergraph_BP_eff_cmn_d1c005_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d1c005_02(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/c03/_Unique/eff_c03_51_00/_sub/eff_c03_51_00_sub1/BP_eff_c03_51_00_sub1.BP_eff_c03_51_00_sub1_C +/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 +class ABP_eff_c03_51_00_sub1_C : public ABP_EffectBase_C +{ +public: +}; + +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000040_00/BP_eff_b01_000040_00.BP_eff_b01_000040_00_C +/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 +class ABP_eff_b01_000040_00_C : public ABP_EffectBase_C +{ +public: +}; + +/// Class /Game/Graphics/3D/Effect/Life/c03/_Unique/eff_c03_51_00/BP_eff_c03_51_00.BP_eff_c03_51_00_C +/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 +class ABP_eff_c03_51_00_C : public ABP_EffectBase_C +{ +public: +}; + +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000060_00/BP_eff_b01_000060_00.BP_eff_b01_000060_00_C +/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 +class ABP_eff_b01_000060_00_C : public ABP_EffectBase_C +{ +public: +}; + +/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000020_00/BP_eff_b02_000020_00.BP_eff_b02_000020_00_C +/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 +class ABP_eff_b02_000020_00_C : public ABP_EffectBase_C +{ +public: }; /// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_01/eff_b02_000006_01_AnimBP.eff_b02_000006_01_AnimBP_C @@ -13835,11 +13405,11 @@ class Ueff_b02_000006_01_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_01/eff_b02_000006_01_AnimBP.eff_b02_000006_01_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_01/eff_b02_000006_01_AnimBP.eff_b02_000006_01_AnimBP_C.AnimNotify_parStart2 - // void AnimNotify_parStart2(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart2(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_01/eff_b02_000006_01_AnimBP.eff_b02_000006_01_AnimBP_C.ExecuteUbergraph_eff_b02_000006_01_AnimBP - // void ExecuteUbergraph_eff_b02_000006_01_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b02_000006_01_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_01/BP_eff_b02_000006_01.BP_eff_b02_000006_01_C @@ -13855,15 +13425,51 @@ class ABP_eff_b02_000006_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_01/BP_eff_b02_000006_01.BP_eff_b02_000006_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_01/BP_eff_b02_000006_01.BP_eff_b02_000006_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_01/BP_eff_b02_000006_01.BP_eff_b02_000006_01_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_01/BP_eff_b02_000006_01.BP_eff_b02_000006_01_C.parStart2 - // void parStart2(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart2(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_01/BP_eff_b02_000006_01.BP_eff_b02_000006_01_C.ExecuteUbergraph_BP_eff_b02_000006_01 - // void ExecuteUbergraph_BP_eff_b02_000006_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b02_000006_01(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_2/BP_eff_b04_000020_01.BP_eff_b04_000020_01_2_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b04_000020_01_2_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_2/BP_eff_b04_000020_01.BP_eff_b04_000020_01_2_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_2/BP_eff_b04_000020_01.BP_eff_b04_000020_01_2_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_2/BP_eff_b04_000020_01.BP_eff_b04_000020_01_2_C.parStart1 + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_2/BP_eff_b04_000020_01.BP_eff_b04_000020_01_2_C.ExecuteUbergraph_BP_eff_b04_000020_01 + // void ExecuteUbergraph_BP_eff_b04_000020_01(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_2/eff_b04_000020_01_2_AnimBP.eff_b04_000020_01_2_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_b04_000020_01_2_AnimBP_C : public UEffect_Stand_AnimBP_C +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_2/eff_b04_000020_01_2_AnimBP.eff_b04_000020_01_2_AnimBP_C.AnimNotify_parStart1 + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_2/eff_b04_000020_01_2_AnimBP.eff_b04_000020_01_2_AnimBP_C.ExecuteUbergraph_eff_b04_000020_01_2_AnimBP + // void ExecuteUbergraph_eff_b04_000020_01_2_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_3/BP_eff_b04_000020_04.BP_eff_b04_000020_04_3_C @@ -13879,11 +13485,67 @@ class ABP_eff_b04_000020_04_3_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_3/BP_eff_b04_000020_04.BP_eff_b04_000020_04_3_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_3/BP_eff_b04_000020_04.BP_eff_b04_000020_04_3_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_3/BP_eff_b04_000020_04.BP_eff_b04_000020_04_3_C.ExecuteUbergraph_BP_eff_b04_000020_04 - // void ExecuteUbergraph_BP_eff_b04_000020_04(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000020_04(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_5/BP_eff_b04_000020_04.BP_eff_b04_000020_04_5_C +/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_b04_000020_04_5_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + double RandomFloat; // 0x0418 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_5/BP_eff_b04_000020_04.BP_eff_b04_000020_04_5_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_5/BP_eff_b04_000020_04.BP_eff_b04_000020_04_5_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_5/BP_eff_b04_000020_04.BP_eff_b04_000020_04_5_C.ExecuteUbergraph_BP_eff_b04_000020_04 + // void ExecuteUbergraph_BP_eff_b04_000020_04(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_2/BP_eff_b04_000010_01.BP_eff_b04_000010_01_2_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b04_000010_01_2_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_2/BP_eff_b04_000010_01.BP_eff_b04_000010_01_2_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_2/BP_eff_b04_000010_01.BP_eff_b04_000010_01_2_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_2/BP_eff_b04_000010_01.BP_eff_b04_000010_01_2_C.parStart1 + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_2/BP_eff_b04_000010_01.BP_eff_b04_000010_01_2_C.ExecuteUbergraph_BP_eff_b04_000010_01 + // void ExecuteUbergraph_BP_eff_b04_000010_01(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_2/eff_b04_000010_01_2_AnimBP.eff_b04_000010_01_2_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_b04_000010_01_2_AnimBP_C : public UEffect_Stand_AnimBP_C +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_2/eff_b04_000010_01_2_AnimBP.eff_b04_000010_01_2_AnimBP_C.AnimNotify_parStart1 + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_2/eff_b04_000010_01_2_AnimBP.eff_b04_000010_01_2_AnimBP_C.ExecuteUbergraph_eff_b04_000010_01_2_AnimBP + // void ExecuteUbergraph_eff_b04_000010_01_2_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_4/BP_eff_b04_000020_04.BP_eff_b04_000020_04_4_C @@ -13899,11 +13561,11 @@ class ABP_eff_b04_000020_04_4_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_4/BP_eff_b04_000020_04.BP_eff_b04_000020_04_4_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_4/BP_eff_b04_000020_04.BP_eff_b04_000020_04_4_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_4/BP_eff_b04_000020_04.BP_eff_b04_000020_04_4_C.ExecuteUbergraph_BP_eff_b04_000020_04 - // void ExecuteUbergraph_BP_eff_b04_000020_04(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000020_04(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_42/eff_b01_000070_42_AnimBP.eff_b01_000070_42_AnimBP_C @@ -13916,13 +13578,13 @@ class Ueff_b01_000070_42_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_42/eff_b01_000070_42_AnimBP.eff_b01_000070_42_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_42/eff_b01_000070_42_AnimBP.eff_b01_000070_42_AnimBP_C.AnimNotify_standStart - // void AnimNotify_standStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_standStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_42/eff_b01_000070_42_AnimBP.eff_b01_000070_42_AnimBP_C.AnimNotify_parStart2 - // void AnimNotify_parStart2(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart2(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_42/eff_b01_000070_42_AnimBP.eff_b01_000070_42_AnimBP_C.ExecuteUbergraph_eff_b01_000070_42_AnimBP - // void ExecuteUbergraph_eff_b01_000070_42_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b01_000070_42_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_42/BP_eff_b01_000070.BP_eff_b01_000070_42_C @@ -13939,19 +13601,19 @@ class ABP_eff_b01_000070_42_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_42/BP_eff_b01_000070.BP_eff_b01_000070_42_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_42/BP_eff_b01_000070.BP_eff_b01_000070_42_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_42/BP_eff_b01_000070.BP_eff_b01_000070_42_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_42/BP_eff_b01_000070.BP_eff_b01_000070_42_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_42/BP_eff_b01_000070.BP_eff_b01_000070_42_C.standStart - // void standStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void standStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_42/BP_eff_b01_000070.BP_eff_b01_000070_42_C.parStart2 - // void parStart2(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart2(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_42/BP_eff_b01_000070.BP_eff_b01_000070_42_C.ExecuteUbergraph_BP_eff_b01_000070 - // void ExecuteUbergraph_BP_eff_b01_000070(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b01_000070(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_2/BP_eff_b04_000020_04.BP_eff_b04_000020_04_2_C @@ -13967,11 +13629,11 @@ class ABP_eff_b04_000020_04_2_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_2/BP_eff_b04_000020_04.BP_eff_b04_000020_04_2_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_2/BP_eff_b04_000020_04.BP_eff_b04_000020_04_2_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_2/BP_eff_b04_000020_04.BP_eff_b04_000020_04_2_C.ExecuteUbergraph_BP_eff_b04_000020_04 - // void ExecuteUbergraph_BP_eff_b04_000020_04(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000020_04(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02/eff_b01_000070_02_AnimBP.eff_b01_000070_02_AnimBP_C @@ -13984,9 +13646,9 @@ class Ueff_b01_000070_02_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02/eff_b01_000070_02_AnimBP.eff_b01_000070_02_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02/eff_b01_000070_02_AnimBP.eff_b01_000070_02_AnimBP_C.ExecuteUbergraph_eff_b01_000070_02_AnimBP - // void ExecuteUbergraph_eff_b01_000070_02_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b01_000070_02_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02/BP_eff_b01_000070_02.BP_eff_b01_000070_02_C @@ -14001,13 +13663,13 @@ class ABP_eff_b01_000070_02_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02/BP_eff_b01_000070_02.BP_eff_b01_000070_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02/BP_eff_b01_000070_02.BP_eff_b01_000070_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02/BP_eff_b01_000070_02.BP_eff_b01_000070_02_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02/BP_eff_b01_000070_02.BP_eff_b01_000070_02_C.ExecuteUbergraph_BP_eff_b01_000070_02 - // void ExecuteUbergraph_BP_eff_b01_000070_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000070_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_2/BP_eff_b04_000020_02.BP_eff_b04_000020_02_2_C @@ -14034,21 +13696,21 @@ class ABP_eff_b04_000020_02_2_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_2/BP_eff_b04_000020_02.BP_eff_b04_000020_02_2_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_2/BP_eff_b04_000020_02.BP_eff_b04_000020_02_2_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_2/BP_eff_b04_000020_02.BP_eff_b04_000020_02_2_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_2/BP_eff_b04_000020_02.BP_eff_b04_000020_02_2_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_2/BP_eff_b04_000020_02.BP_eff_b04_000020_02_2_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_2/BP_eff_b04_000020_02.BP_eff_b04_000020_02_2_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_2/BP_eff_b04_000020_02.BP_eff_b04_000020_02_2_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_2/BP_eff_b04_000020_02.BP_eff_b04_000020_02_2_C.ExecuteUbergraph_BP_eff_b04_000020_02 - // void ExecuteUbergraph_BP_eff_b04_000020_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b04_000020_02(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_1/BP_eff_b03_000001_10.BP_eff_b03_000001_10_1_C @@ -14071,13 +13733,13 @@ class ABP_eff_b03_000001_10_1_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_1/BP_eff_b03_000001_10.BP_eff_b03_000001_10_1_C.timeLine__FinishedFunc - // void timeLine__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_1/BP_eff_b03_000001_10.BP_eff_b03_000001_10_1_C.timeLine__UpdateFunc - // void timeLine__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_1/BP_eff_b03_000001_10.BP_eff_b03_000001_10_1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_1/BP_eff_b03_000001_10.BP_eff_b03_000001_10_1_C.ExecuteUbergraph_BP_eff_b03_000001_10 - // void ExecuteUbergraph_BP_eff_b03_000001_10(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000001_10(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000060_00/BP_eff_cmn_000060_00.BP_eff_cmn_000060_00_C @@ -14093,13 +13755,13 @@ class ABP_eff_cmn_000060_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000060_00/BP_eff_cmn_000060_00.BP_eff_cmn_000060_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000060_00/BP_eff_cmn_000060_00.BP_eff_cmn_000060_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000060_00/BP_eff_cmn_000060_00.BP_eff_cmn_000060_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000060_00/BP_eff_cmn_000060_00.BP_eff_cmn_000060_00_C.ExecuteUbergraph_BP_eff_cmn_000060_00 - // void ExecuteUbergraph_BP_eff_cmn_000060_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_000060_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_03/eff_b04_000070_03_AnimBP.eff_b04_000070_03_AnimBP_C @@ -14112,9 +13774,9 @@ class Ueff_b04_000070_03_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_03/eff_b04_000070_03_AnimBP.eff_b04_000070_03_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_03/eff_b04_000070_03_AnimBP.eff_b04_000070_03_AnimBP_C.ExecuteUbergraph_eff_b04_000070_03_AnimBP - // void ExecuteUbergraph_eff_b04_000070_03_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000070_03_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_03/BP_eff_b04_000070_03.BP_eff_b04_000070_03_C @@ -14131,17 +13793,17 @@ class ABP_eff_b04_000070_03_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_03/BP_eff_b04_000070_03.BP_eff_b04_000070_03_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_03/BP_eff_b04_000070_03.BP_eff_b04_000070_03_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_03/BP_eff_b04_000070_03.BP_eff_b04_000070_03_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_03/BP_eff_b04_000070_03.BP_eff_b04_000070_03_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_03/BP_eff_b04_000070_03.BP_eff_b04_000070_03_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_03/BP_eff_b04_000070_03.BP_eff_b04_000070_03_C.ExecuteUbergraph_BP_eff_b04_000070_03 - // void ExecuteUbergraph_BP_eff_b04_000070_03(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000070_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_2/BP_eff_b03_000001_10.BP_eff_b03_000001_10_2_C @@ -14164,13 +13826,13 @@ class ABP_eff_b03_000001_10_2_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_2/BP_eff_b03_000001_10.BP_eff_b03_000001_10_2_C.timeLine__FinishedFunc - // void timeLine__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_2/BP_eff_b03_000001_10.BP_eff_b03_000001_10_2_C.timeLine__UpdateFunc - // void timeLine__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_2/BP_eff_b03_000001_10.BP_eff_b03_000001_10_2_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_2/BP_eff_b03_000001_10.BP_eff_b03_000001_10_2_C.ExecuteUbergraph_BP_eff_b03_000001_10 - // void ExecuteUbergraph_BP_eff_b03_000001_10(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000001_10(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_3/BP_eff_b04_000020_02.BP_eff_b04_000020_02_3_C @@ -14197,21 +13859,37 @@ class ABP_eff_b04_000020_02_3_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_3/BP_eff_b04_000020_02.BP_eff_b04_000020_02_3_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_3/BP_eff_b04_000020_02.BP_eff_b04_000020_02_3_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_3/BP_eff_b04_000020_02.BP_eff_b04_000020_02_3_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_3/BP_eff_b04_000020_02.BP_eff_b04_000020_02_3_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_3/BP_eff_b04_000020_02.BP_eff_b04_000020_02_3_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_3/BP_eff_b04_000020_02.BP_eff_b04_000020_02_3_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_3/BP_eff_b04_000020_02.BP_eff_b04_000020_02_3_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_3/BP_eff_b04_000020_02.BP_eff_b04_000020_02_3_C.ExecuteUbergraph_BP_eff_b04_000020_02 - // void ExecuteUbergraph_BP_eff_b04_000020_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b04_000020_02(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000010_01/BP_eff_b01_000010_01.BP_eff_b01_000010_01_C +/// Size: 0x0410 (1040 bytes) (0x000401 - 0x000410) align 8 MaxSize: 0x0410 +class ABP_eff_b01_000010_01_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000010_01/BP_eff_b01_000010_01.BP_eff_b01_000010_01_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000010_01/BP_eff_b01_000010_01.BP_eff_b01_000010_01_C.ExecuteUbergraph_BP_eff_b01_000010_01 + // void ExecuteUbergraph_BP_eff_b01_000010_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_1/BP_eff_b04_000020_04.BP_eff_b04_000020_04_1_C @@ -14227,18 +13905,11 @@ class ABP_eff_b04_000020_04_1_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_1/BP_eff_b04_000020_04.BP_eff_b04_000020_04_1_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_1/BP_eff_b04_000020_04.BP_eff_b04_000020_04_1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_1/BP_eff_b04_000020_04.BP_eff_b04_000020_04_1_C.ExecuteUbergraph_BP_eff_b04_000020_04 - // void ExecuteUbergraph_BP_eff_b04_000020_04(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000012_00/BP_eff_b01_000012_00.BP_eff_b01_000012_00_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_b01_000012_00_C : public ABP_EffectBase_C -{ -public: + // void ExecuteUbergraph_BP_eff_b04_000020_04(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Object/obj070003/00/Effect/_Unique/eff_obj700003_00/eff_obj700003_00_AnimBP.eff_obj700003_00_AnimBP_C @@ -14251,9 +13922,9 @@ class Ueff_obj700003_00_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Object/obj070003/00/Effect/_Unique/eff_obj700003_00/eff_obj700003_00_AnimBP.eff_obj700003_00_AnimBP_C.AnimNotify_par_start - // void AnimNotify_par_start(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_par_start(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Object/obj070003/00/Effect/_Unique/eff_obj700003_00/eff_obj700003_00_AnimBP.eff_obj700003_00_AnimBP_C.ExecuteUbergraph_eff_obj700003_00_AnimBP - // void ExecuteUbergraph_eff_obj700003_00_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_obj700003_00_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Object/obj070003/00/Effect/_Unique/eff_obj700003_00/BP_eff_obj700003_00.BP_eff_obj700003_00_C @@ -14268,15 +13939,15 @@ class ABP_eff_obj700003_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Object/obj070003/00/Effect/_Unique/eff_obj700003_00/BP_eff_obj700003_00.BP_eff_obj700003_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Object/obj070003/00/Effect/_Unique/eff_obj700003_00/BP_eff_obj700003_00.BP_eff_obj700003_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Object/obj070003/00/Effect/_Unique/eff_obj700003_00/BP_eff_obj700003_00.BP_eff_obj700003_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Object/obj070003/00/Effect/_Unique/eff_obj700003_00/BP_eff_obj700003_00.BP_eff_obj700003_00_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Object/obj070003/00/Effect/_Unique/eff_obj700003_00/BP_eff_obj700003_00.BP_eff_obj700003_00_C.ExecuteUbergraph_BP_eff_obj700003_00 - // void ExecuteUbergraph_BP_eff_obj700003_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_obj700003_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000046_00/BP_eff_b01_000046_00.BP_eff_b01_000046_00_C @@ -14305,28 +13976,13 @@ class ABP_eff_b01_000070_00_5_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_5/BP_eff_b01_000070_00.BP_eff_b01_000070_00_5_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_5/BP_eff_b01_000070_00.BP_eff_b01_000070_00_5_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_5/BP_eff_b01_000070_00.BP_eff_b01_000070_00_5_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_5/BP_eff_b01_000070_00.BP_eff_b01_000070_00_5_C.ExecuteUbergraph_BP_eff_b01_000070_00 - // void ExecuteUbergraph_BP_eff_b01_000070_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_01/eff_b04_000070_01_AnimBP.eff_b04_000070_01_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b04_000070_01_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_01/eff_b04_000070_01_AnimBP.eff_b04_000070_01_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_01/eff_b04_000070_01_AnimBP.eff_b04_000070_01_AnimBP_C.ExecuteUbergraph_eff_b04_000070_01_AnimBP - // void ExecuteUbergraph_eff_b04_000070_01_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000070_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_01/BP_eff_b04_000070_01.BP_eff_b04_000070_01_C @@ -14341,233 +13997,33 @@ class ABP_eff_b04_000070_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_01/BP_eff_b04_000070_01.BP_eff_b04_000070_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_01/BP_eff_b04_000070_01.BP_eff_b04_000070_01_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_01/BP_eff_b04_000070_01.BP_eff_b04_000070_01_C.ExecuteUbergraph_BP_eff_b04_000070_01 - // void ExecuteUbergraph_BP_eff_b04_000070_01(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000020_01/BP_eff_b00_000020_01.BP_eff_b00_000020_01_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_b00_000020_01_C : public ABP_EffectBase_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000011_00/BP_eff_b01_000011_00.BP_eff_b01_000011_00_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_b01_000011_00_C : public ABP_EffectBase_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000022_00/BP_eff_b01_000022_00.BP_eff_b01_000022_00_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b01_000022_00_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000022_00/BP_eff_b01_000022_00.BP_eff_b01_000022_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000022_00/BP_eff_b01_000022_00.BP_eff_b01_000022_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000022_00/BP_eff_b01_000022_00.BP_eff_b01_000022_00_C.ExecuteUbergraph_BP_eff_b01_000022_00 - // void ExecuteUbergraph_BP_eff_b01_000022_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000023_00/BP_eff_b01_000023_00.BP_eff_b01_000023_00_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b01_000023_00_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000023_00/BP_eff_b01_000023_00.BP_eff_b01_000023_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000023_00/BP_eff_b01_000023_00.BP_eff_b01_000023_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000023_00/BP_eff_b01_000023_00.BP_eff_b01_000023_00_C.ExecuteUbergraph_BP_eff_b01_000023_00 - // void ExecuteUbergraph_BP_eff_b01_000023_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000070_01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/eff_b04_000060_02_sub1_AnimBP.eff_b04_000060_02_sub1_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_01/eff_b04_000070_01_AnimBP.eff_b04_000070_01_AnimBP_C /// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b04_000060_02_sub1_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000070_01_AnimBP_C : public UEffect_Stand_AnimBP_C { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/eff_b04_000060_02_sub1_AnimBP.eff_b04_000060_02_sub1_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/eff_b04_000060_02_sub1_AnimBP.eff_b04_000060_02_sub1_AnimBP_C.AnimNotify_StandEnd - // void AnimNotify_StandEnd(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/eff_b04_000060_02_sub1_AnimBP.eff_b04_000060_02_sub1_AnimBP_C.ExecuteUbergraph_eff_b04_000060_02_sub1_AnimBP - // void ExecuteUbergraph_eff_b04_000060_02_sub1_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/BP_eff_b04_000060_02_sub1.BP_eff_b04_000060_02_sub1_C -/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_b04_000060_02_sub1_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_starSpark_01; // 0x0410 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_star_01; // 0x0418 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/BP_eff_b04_000060_02_sub1.BP_eff_b04_000060_02_sub1_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/BP_eff_b04_000060_02_sub1.BP_eff_b04_000060_02_sub1_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/BP_eff_b04_000060_02_sub1.BP_eff_b04_000060_02_sub1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/BP_eff_b04_000060_02_sub1.BP_eff_b04_000060_02_sub1_C.standEnd - // void standEnd(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/BP_eff_b04_000060_02_sub1.BP_eff_b04_000060_02_sub1_C.ExecuteUbergraph_BP_eff_b04_000060_02_sub1 - // void ExecuteUbergraph_BP_eff_b04_000060_02_sub1(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000026_00/BP_eff_b00_000026_00.BP_eff_b00_000026_00_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_b00_000026_00_C : public ABP_EffectBase_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Life/c03/_Unique/eff_c03_51_00/_sub/eff_c03_51_00_sub1/BP_eff_c03_51_00_sub1.BP_eff_c03_51_00_sub1_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_c03_51_00_sub1_C : public ABP_EffectBase_C -{ -public: + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_01/eff_b04_000070_01_AnimBP.eff_b04_000070_01_AnimBP_C.AnimNotify_parStart1 + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_01/eff_b04_000070_01_AnimBP.eff_b04_000070_01_AnimBP_C.ExecuteUbergraph_eff_b04_000070_01_AnimBP + // void ExecuteUbergraph_eff_b04_000070_01_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000040_00/BP_eff_b01_000040_00.BP_eff_b01_000040_00_C +/// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000020_01/BP_eff_b00_000020_01.BP_eff_b00_000020_01_C /// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_b01_000040_00_C : public ABP_EffectBase_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_2/eff_b04_000020_01_2_AnimBP.eff_b04_000020_01_2_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b04_000020_01_2_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_2/eff_b04_000020_01_2_AnimBP.eff_b04_000020_01_2_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_2/eff_b04_000020_01_2_AnimBP.eff_b04_000020_01_2_AnimBP_C.ExecuteUbergraph_eff_b04_000020_01_2_AnimBP - // void ExecuteUbergraph_eff_b04_000020_01_2_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_2/BP_eff_b04_000020_01.BP_eff_b04_000020_01_2_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b04_000020_01_2_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_2/BP_eff_b04_000020_01.BP_eff_b04_000020_01_2_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_2/BP_eff_b04_000020_01.BP_eff_b04_000020_01_2_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_2/BP_eff_b04_000020_01.BP_eff_b04_000020_01_2_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_2/BP_eff_b04_000020_01.BP_eff_b04_000020_01_2_C.ExecuteUbergraph_BP_eff_b04_000020_01 - // void ExecuteUbergraph_BP_eff_b04_000020_01(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_5/BP_eff_b04_000020_04.BP_eff_b04_000020_04_5_C -/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_b04_000020_04_5_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - double RandomFloat; // 0x0418 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_5/BP_eff_b04_000020_04.BP_eff_b04_000020_04_5_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_5/BP_eff_b04_000020_04.BP_eff_b04_000020_04_5_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_5/BP_eff_b04_000020_04.BP_eff_b04_000020_04_5_C.ExecuteUbergraph_BP_eff_b04_000020_04 - // void ExecuteUbergraph_BP_eff_b04_000020_04(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_2/eff_b04_000010_01_2_AnimBP.eff_b04_000010_01_2_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b04_000010_01_2_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_2/eff_b04_000010_01_2_AnimBP.eff_b04_000010_01_2_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_2/eff_b04_000010_01_2_AnimBP.eff_b04_000010_01_2_AnimBP_C.ExecuteUbergraph_eff_b04_000010_01_2_AnimBP - // void ExecuteUbergraph_eff_b04_000010_01_2_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_2/BP_eff_b04_000010_01.BP_eff_b04_000010_01_2_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b04_000010_01_2_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_2/BP_eff_b04_000010_01.BP_eff_b04_000010_01_2_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_2/BP_eff_b04_000010_01.BP_eff_b04_000010_01_2_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_2/BP_eff_b04_000010_01.BP_eff_b04_000010_01_2_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_2/BP_eff_b04_000010_01.BP_eff_b04_000010_01_2_C.ExecuteUbergraph_BP_eff_b04_000010_01 - // void ExecuteUbergraph_BP_eff_b04_000010_01(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000010_01/BP_eff_b01_000010_01.BP_eff_b01_000010_01_C -/// Size: 0x0410 (1040 bytes) (0x000401 - 0x000410) align 8 MaxSize: 0x0410 -class ABP_eff_b01_000010_01_C : public ABP_EffectBase_C +class ABP_eff_b00_000020_01_C : public ABP_EffectBase_C { public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000010_01/BP_eff_b01_000010_01.BP_eff_b01_000010_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000010_01/BP_eff_b01_000010_01.BP_eff_b01_000010_01_C.ExecuteUbergraph_BP_eff_b01_000010_01 - // void ExecuteUbergraph_BP_eff_b01_000010_01(int32_t EntryPoint); // [0x35d7f00] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c002_01/BP_eff_cmn_d1c002.BP_eff_cmn_d1c002_11_C @@ -14599,13 +14055,13 @@ class ABP_eff_b03_000001_10_6_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_6/BP_eff_b03_000001_10.BP_eff_b03_000001_10_6_C.timeLine__FinishedFunc - // void timeLine__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_6/BP_eff_b03_000001_10.BP_eff_b03_000001_10_6_C.timeLine__UpdateFunc - // void timeLine__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_6/BP_eff_b03_000001_10.BP_eff_b03_000001_10_6_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_6/BP_eff_b03_000001_10.BP_eff_b03_000001_10_6_C.ExecuteUbergraph_BP_eff_b03_000001_10 - // void ExecuteUbergraph_BP_eff_b03_000001_10(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000001_10(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_3/BP_eff_b04_000010_02.BP_eff_b04_000010_02_3_C @@ -14628,21 +14084,21 @@ class ABP_eff_b04_000010_02_3_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_3/BP_eff_b04_000010_02.BP_eff_b04_000010_02_3_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_3/BP_eff_b04_000010_02.BP_eff_b04_000010_02_3_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_3/BP_eff_b04_000010_02.BP_eff_b04_000010_02_3_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_3/BP_eff_b04_000010_02.BP_eff_b04_000010_02_3_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_3/BP_eff_b04_000010_02.BP_eff_b04_000010_02_3_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_3/BP_eff_b04_000010_02.BP_eff_b04_000010_02_3_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_3/BP_eff_b04_000010_02.BP_eff_b04_000010_02_3_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_3/BP_eff_b04_000010_02.BP_eff_b04_000010_02_3_C.ExecuteUbergraph_BP_eff_b04_000010_02 - // void ExecuteUbergraph_BP_eff_b04_000010_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b04_000010_02(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000061_00/BP_eff_cmn_000061_00.BP_eff_cmn_000061_00_C @@ -14682,40 +14138,33 @@ class ABP_eff_cmn_000061_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000061_00/BP_eff_cmn_000061_00.BP_eff_cmn_000061_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000061_00/BP_eff_cmn_000061_00.BP_eff_cmn_000061_00_C.loopShort__FinishedFunc - // void loopShort__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loopShort__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000061_00/BP_eff_cmn_000061_00.BP_eff_cmn_000061_00_C.loopShort__UpdateFunc - // void loopShort__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loopShort__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000061_00/BP_eff_cmn_000061_00.BP_eff_cmn_000061_00_C.loopLong__FinishedFunc - // void loopLong__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loopLong__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000061_00/BP_eff_cmn_000061_00.BP_eff_cmn_000061_00_C.loopLong__UpdateFunc - // void loopLong__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loopLong__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000061_00/BP_eff_cmn_000061_00.BP_eff_cmn_000061_00_C.loopLong__loop_com__EventFunc - // void loopLong__loop_com__EventFunc(); // [0x35d7f00] BlueprintEvent + // void loopLong__loop_com__EventFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000061_00/BP_eff_cmn_000061_00.BP_eff_cmn_000061_00_C.startAnim__FinishedFunc - // void startAnim__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void startAnim__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000061_00/BP_eff_cmn_000061_00.BP_eff_cmn_000061_00_C.startAnim__UpdateFunc - // void startAnim__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void startAnim__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000061_00/BP_eff_cmn_000061_00.BP_eff_cmn_000061_00_C.startAnim__end__EventFunc - // void startAnim__end__EventFunc(); // [0x35d7f00] BlueprintEvent + // void startAnim__end__EventFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000061_00/BP_eff_cmn_000061_00.BP_eff_cmn_000061_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000061_00/BP_eff_cmn_000061_00.BP_eff_cmn_000061_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000061_00/BP_eff_cmn_000061_00.BP_eff_cmn_000061_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000061_00/BP_eff_cmn_000061_00.BP_eff_cmn_000061_00_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000061_00/BP_eff_cmn_000061_00.BP_eff_cmn_000061_00_C.ExecuteUbergraph_BP_eff_cmn_000061_00 - // void ExecuteUbergraph_BP_eff_cmn_000061_00(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000043_00/BP_eff_b01_000043_00.BP_eff_b01_000043_00_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_b01_000043_00_C : public ABP_EffectBase_C -{ -public: + // void ExecuteUbergraph_BP_eff_cmn_000061_00(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_01/BP_eff_cmn_d1c005_01.BP_eff_cmn_d1c005_01_C @@ -14731,11 +14180,11 @@ class ABP_eff_cmn_d1c005_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_01/BP_eff_cmn_d1c005_01.BP_eff_cmn_d1c005_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_01/BP_eff_cmn_d1c005_01.BP_eff_cmn_d1c005_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_01/BP_eff_cmn_d1c005_01.BP_eff_cmn_d1c005_01_C.ExecuteUbergraph_BP_eff_cmn_d1c005_01 - // void ExecuteUbergraph_BP_eff_cmn_d1c005_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d1c005_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_21/BP_eff_cmn_00004b.BP_eff_cmn_00004b_21_C @@ -14762,15 +14211,15 @@ class ABP_eff_cmn_d1c001_01_sub1_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_01/_sub/eff_cmn_d1c001_01_sub1/BP_eff_cmn_d1c001_01_sub1.BP_eff_cmn_d1c001_01_sub1_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_01/_sub/eff_cmn_d1c001_01_sub1/BP_eff_cmn_d1c001_01_sub1.BP_eff_cmn_d1c001_01_sub1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_01/_sub/eff_cmn_d1c001_01_sub1/BP_eff_cmn_d1c001_01_sub1.BP_eff_cmn_d1c001_01_sub1_C.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveDestroyed(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_01/_sub/eff_cmn_d1c001_01_sub1/BP_eff_cmn_d1c001_01_sub1.BP_eff_cmn_d1c001_01_sub1_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectParamUpdate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_01/_sub/eff_cmn_d1c001_01_sub1/BP_eff_cmn_d1c001_01_sub1.BP_eff_cmn_d1c001_01_sub1_C.ExecuteUbergraph_BP_eff_cmn_d1c001_01_sub1 - // void ExecuteUbergraph_BP_eff_cmn_d1c001_01_sub1(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d1c001_01_sub1(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_01/BP_eff_cmn_d1c001_01.BP_eff_cmn_d1c001_01_C @@ -14798,21 +14247,21 @@ class ABP_eff_cmn_d1c001_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_01/BP_eff_cmn_d1c001_01.BP_eff_cmn_d1c001_01_C.timeLine_fireworks__FinishedFunc - // void timeLine_fireworks__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_fireworks__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_01/BP_eff_cmn_d1c001_01.BP_eff_cmn_d1c001_01_C.timeLine_fireworks__UpdateFunc - // void timeLine_fireworks__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_fireworks__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_01/BP_eff_cmn_d1c001_01.BP_eff_cmn_d1c001_01_C.timeLine_fireworks__spawn__EventFunc - // void timeLine_fireworks__spawn__EventFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_fireworks__spawn__EventFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_01/BP_eff_cmn_d1c001_01.BP_eff_cmn_d1c001_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_01/BP_eff_cmn_d1c001_01.BP_eff_cmn_d1c001_01_C.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveDestroyed(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_01/BP_eff_cmn_d1c001_01.BP_eff_cmn_d1c001_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_01/BP_eff_cmn_d1c001_01.BP_eff_cmn_d1c001_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_01/BP_eff_cmn_d1c001_01.BP_eff_cmn_d1c001_01_C.ExecuteUbergraph_BP_eff_cmn_d1c001_01 - // void ExecuteUbergraph_BP_eff_cmn_d1c001_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_cmn_d1c001_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04/BP_eff_b04_000020_04.BP_eff_b04_000020_04_C @@ -14828,11 +14277,18 @@ class ABP_eff_b04_000020_04_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04/BP_eff_b04_000020_04.BP_eff_b04_000020_04_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04/BP_eff_b04_000020_04.BP_eff_b04_000020_04_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04/BP_eff_b04_000020_04.BP_eff_b04_000020_04_C.ExecuteUbergraph_BP_eff_b04_000020_04 - // void ExecuteUbergraph_BP_eff_b04_000020_04(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000020_04(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000043_00/BP_eff_b01_000043_00.BP_eff_b01_000043_00_C +/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 +class ABP_eff_b01_000043_00_C : public ABP_EffectBase_C +{ +public: }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_2/BP_eff_b01_000070_00.BP_eff_b01_000070_00_2_C @@ -14847,13 +14303,13 @@ class ABP_eff_b01_000070_00_2_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_2/BP_eff_b01_000070_00.BP_eff_b01_000070_00_2_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_2/BP_eff_b01_000070_00.BP_eff_b01_000070_00_2_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_2/BP_eff_b01_000070_00.BP_eff_b01_000070_00_2_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_2/BP_eff_b01_000070_00.BP_eff_b01_000070_00_2_C.ExecuteUbergraph_BP_eff_b01_000070_00 - // void ExecuteUbergraph_BP_eff_b01_000070_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000070_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_5/BP_eff_b04_000010_02.BP_eff_b04_000010_02_5_C @@ -14876,21 +14332,21 @@ class ABP_eff_b04_000010_02_5_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_5/BP_eff_b04_000010_02.BP_eff_b04_000010_02_5_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_5/BP_eff_b04_000010_02.BP_eff_b04_000010_02_5_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_5/BP_eff_b04_000010_02.BP_eff_b04_000010_02_5_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_5/BP_eff_b04_000010_02.BP_eff_b04_000010_02_5_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_5/BP_eff_b04_000010_02.BP_eff_b04_000010_02_5_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_5/BP_eff_b04_000010_02.BP_eff_b04_000010_02_5_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_5/BP_eff_b04_000010_02.BP_eff_b04_000010_02_5_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_5/BP_eff_b04_000010_02.BP_eff_b04_000010_02_5_C.ExecuteUbergraph_BP_eff_b04_000010_02 - // void ExecuteUbergraph_BP_eff_b04_000010_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b04_000010_02(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_01/BP_eff_b03_000012_01.BP_eff_b03_000012_01_C @@ -14905,26 +14361,9 @@ class ABP_eff_b03_000012_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_01/BP_eff_b03_000012_01.BP_eff_b03_000012_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_01/BP_eff_b03_000012_01.BP_eff_b03_000012_01_C.ExecuteUbergraph_BP_eff_b03_000012_01 - // void ExecuteUbergraph_BP_eff_b03_000012_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/eff_b04_000010_20_AnimBP.eff_b04_000010_20_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b04_000010_20_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/eff_b04_000010_20_AnimBP.eff_b04_000010_20_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/eff_b04_000010_20_AnimBP.eff_b04_000010_20_AnimBP_C.AnimNotify_parStart2 - // void AnimNotify_parStart2(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/eff_b04_000010_20_AnimBP.eff_b04_000010_20_AnimBP_C.ExecuteUbergraph_eff_b04_000010_20_AnimBP - // void ExecuteUbergraph_eff_b04_000010_20_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000012_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/BP_eff_b04_000010.BP_eff_b04_000010_20_C @@ -14946,19 +14385,36 @@ class ABP_eff_b04_000010_20_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/BP_eff_b04_000010.BP_eff_b04_000010_20_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/BP_eff_b04_000010.BP_eff_b04_000010_20_C.�0�0�0�0�0�0_ - // void _0_0_0_0_0_0_(); // [0x35d7f00] BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/BP_eff_b04_000010.BP_eff_b04_000010_20_C.¿0¤0à0é0¤0ó0_ + // void _0_0_0_0_0_0_(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/BP_eff_b04_000010.BP_eff_b04_000010_20_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/BP_eff_b04_000010.BP_eff_b04_000010_20_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/BP_eff_b04_000010.BP_eff_b04_000010_20_C.parStart2 - // void parStart2(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart2(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/BP_eff_b04_000010.BP_eff_b04_000010_20_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/BP_eff_b04_000010.BP_eff_b04_000010_20_C.ExecuteUbergraph_BP_eff_b04_000010 - // void ExecuteUbergraph_BP_eff_b04_000010(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b04_000010(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/eff_b04_000010_20_AnimBP.eff_b04_000010_20_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_b04_000010_20_AnimBP_C : public UEffect_Stand_AnimBP_C +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/eff_b04_000010_20_AnimBP.eff_b04_000010_20_AnimBP_C.AnimNotify_parStart1 + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/eff_b04_000010_20_AnimBP.eff_b04_000010_20_AnimBP_C.AnimNotify_parStart2 + // void AnimNotify_parStart2(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/eff_b04_000010_20_AnimBP.eff_b04_000010_20_AnimBP_C.ExecuteUbergraph_eff_b04_000010_20_AnimBP + // void ExecuteUbergraph_eff_b04_000010_20_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02/BP_eff_b04_000020_02.BP_eff_b04_000020_02_C @@ -14985,21 +14441,21 @@ class ABP_eff_b04_000020_02_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02/BP_eff_b04_000020_02.BP_eff_b04_000020_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02/BP_eff_b04_000020_02.BP_eff_b04_000020_02_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02/BP_eff_b04_000020_02.BP_eff_b04_000020_02_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02/BP_eff_b04_000020_02.BP_eff_b04_000020_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02/BP_eff_b04_000020_02.BP_eff_b04_000020_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02/BP_eff_b04_000020_02.BP_eff_b04_000020_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02/BP_eff_b04_000020_02.BP_eff_b04_000020_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02/BP_eff_b04_000020_02.BP_eff_b04_000020_02_C.ExecuteUbergraph_BP_eff_b04_000020_02 - // void ExecuteUbergraph_BP_eff_b04_000020_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b04_000020_02(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_5/BP_eff_b04_000020_02.BP_eff_b04_000020_02_5_C @@ -15026,21 +14482,21 @@ class ABP_eff_b04_000020_02_5_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_5/BP_eff_b04_000020_02.BP_eff_b04_000020_02_5_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_5/BP_eff_b04_000020_02.BP_eff_b04_000020_02_5_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_5/BP_eff_b04_000020_02.BP_eff_b04_000020_02_5_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_5/BP_eff_b04_000020_02.BP_eff_b04_000020_02_5_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_5/BP_eff_b04_000020_02.BP_eff_b04_000020_02_5_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_5/BP_eff_b04_000020_02.BP_eff_b04_000020_02_5_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_5/BP_eff_b04_000020_02.BP_eff_b04_000020_02_5_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_5/BP_eff_b04_000020_02.BP_eff_b04_000020_02_5_C.ExecuteUbergraph_BP_eff_b04_000020_02 - // void ExecuteUbergraph_BP_eff_b04_000020_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b04_000020_02(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01_4/BP_eff_b03_000010_01.BP_eff_b03_000010_01_4_C @@ -15055,9 +14511,9 @@ class ABP_eff_b03_000010_01_4_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01_4/BP_eff_b03_000010_01.BP_eff_b03_000010_01_4_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01_4/BP_eff_b03_000010_01.BP_eff_b03_000010_01_4_C.ExecuteUbergraph_BP_eff_b03_000010_01 - // void ExecuteUbergraph_BP_eff_b03_000010_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b03_000010_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_4/BP_eff_b03_000001_10.BP_eff_b03_000001_10_4_C @@ -15080,13 +14536,13 @@ class ABP_eff_b03_000001_10_4_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_4/BP_eff_b03_000001_10.BP_eff_b03_000001_10_4_C.timeLine__FinishedFunc - // void timeLine__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_4/BP_eff_b03_000001_10.BP_eff_b03_000001_10_4_C.timeLine__UpdateFunc - // void timeLine__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_4/BP_eff_b03_000001_10.BP_eff_b03_000001_10_4_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_4/BP_eff_b03_000001_10.BP_eff_b03_000001_10_4_C.ExecuteUbergraph_BP_eff_b03_000001_10 - // void ExecuteUbergraph_BP_eff_b03_000001_10(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000001_10(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_4/eff_b01_000070_02_4_AnimBP.eff_b01_000070_02_4_AnimBP_C @@ -15099,9 +14555,9 @@ class Ueff_b01_000070_02_4_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_4/eff_b01_000070_02_4_AnimBP.eff_b01_000070_02_4_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_4/eff_b01_000070_02_4_AnimBP.eff_b01_000070_02_4_AnimBP_C.ExecuteUbergraph_eff_b01_000070_02_4_AnimBP - // void ExecuteUbergraph_eff_b01_000070_02_4_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b01_000070_02_4_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_4/BP_eff_b01_000070_02.BP_eff_b01_000070_02_4_C @@ -15116,13 +14572,13 @@ class ABP_eff_b01_000070_02_4_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_4/BP_eff_b01_000070_02.BP_eff_b01_000070_02_4_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_4/BP_eff_b01_000070_02.BP_eff_b01_000070_02_4_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_4/BP_eff_b01_000070_02.BP_eff_b01_000070_02_4_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_4/BP_eff_b01_000070_02.BP_eff_b01_000070_02_4_C.ExecuteUbergraph_BP_eff_b01_000070_02 - // void ExecuteUbergraph_BP_eff_b01_000070_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000070_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01_6/BP_eff_b03_000010_01.BP_eff_b03_000010_01_6_C @@ -15137,9 +14593,9 @@ class ABP_eff_b03_000010_01_6_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01_6/BP_eff_b03_000010_01.BP_eff_b03_000010_01_6_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01_6/BP_eff_b03_000010_01.BP_eff_b03_000010_01_6_C.ExecuteUbergraph_BP_eff_b03_000010_01 - // void ExecuteUbergraph_BP_eff_b03_000010_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b03_000010_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_3/BP_eff_b03_000020_11.BP_eff_b03_000020_11_3_C @@ -15170,23 +14626,23 @@ class ABP_eff_b03_000020_11_3_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_3/BP_eff_b03_000020_11.BP_eff_b03_000020_11_3_C.timeLine__FinishedFunc - // void timeLine__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_3/BP_eff_b03_000020_11.BP_eff_b03_000020_11_3_C.timeLine__UpdateFunc - // void timeLine__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_3/BP_eff_b03_000020_11.BP_eff_b03_000020_11_3_C.timeLine_scl__FinishedFunc - // void timeLine_scl__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_scl__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_3/BP_eff_b03_000020_11.BP_eff_b03_000020_11_3_C.timeLine_scl__UpdateFunc - // void timeLine_scl__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_scl__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_3/BP_eff_b03_000020_11.BP_eff_b03_000020_11_3_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_3/BP_eff_b03_000020_11.BP_eff_b03_000020_11_3_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_3/BP_eff_b03_000020_11.BP_eff_b03_000020_11_3_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_3/BP_eff_b03_000020_11.BP_eff_b03_000020_11_3_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_3/BP_eff_b03_000020_11.BP_eff_b03_000020_11_3_C.ExecuteUbergraph_BP_eff_b03_000020_11 - // void ExecuteUbergraph_BP_eff_b03_000020_11(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020_11(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_11/BP_eff_b03_000023.BP_eff_b03_000023_11_C @@ -15217,28 +14673,43 @@ class ABP_eff_b03_000023_11_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_11/BP_eff_b03_000023.BP_eff_b03_000023_11_C.timeLine__FinishedFunc - // void timeLine__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_11/BP_eff_b03_000023.BP_eff_b03_000023_11_C.timeLine__UpdateFunc - // void timeLine__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_11/BP_eff_b03_000023.BP_eff_b03_000023_11_C.timeLine_scl__FinishedFunc - // void timeLine_scl__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_scl__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_11/BP_eff_b03_000023.BP_eff_b03_000023_11_C.timeLine_scl__UpdateFunc - // void timeLine_scl__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_scl__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_11/BP_eff_b03_000023.BP_eff_b03_000023_11_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_11/BP_eff_b03_000023.BP_eff_b03_000023_11_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_11/BP_eff_b03_000023.BP_eff_b03_000023_11_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_11/BP_eff_b03_000023.BP_eff_b03_000023_11_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_11/BP_eff_b03_000023.BP_eff_b03_000023_11_C.ExecuteUbergraph_BP_eff_b03_000023 - // void ExecuteUbergraph_BP_eff_b03_000023(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000023(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03/BP_eff_b04_000020_03.BP_eff_b04_000020_03_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_4/eff_b04_000020_03_4_AnimBP.eff_b04_000020_03_4_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_b04_000020_03_4_AnimBP_C : public UEffect_Stand_AnimBP_C +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_4/eff_b04_000020_03_4_AnimBP.eff_b04_000020_03_4_AnimBP_C.AnimNotify_parStart1 + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_4/eff_b04_000020_03_4_AnimBP.eff_b04_000020_03_4_AnimBP_C.ExecuteUbergraph_eff_b04_000020_03_4_AnimBP + // void ExecuteUbergraph_eff_b04_000020_03_4_AnimBP(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_4/BP_eff_b04_000020_03.BP_eff_b04_000020_03_4_C /// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b04_000020_03_C : public ABP_EffectBase_C +class ABP_eff_b04_000020_03_4_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED @@ -15247,14 +14718,14 @@ class ABP_eff_b04_000020_03_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03/BP_eff_b04_000020_03.BP_eff_b04_000020_03_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03/BP_eff_b04_000020_03.BP_eff_b04_000020_03_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03/BP_eff_b04_000020_03.BP_eff_b04_000020_03_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03/BP_eff_b04_000020_03.BP_eff_b04_000020_03_C.ExecuteUbergraph_BP_eff_b04_000020_03 - // void ExecuteUbergraph_BP_eff_b04_000020_03(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_4/BP_eff_b04_000020_03.BP_eff_b04_000020_03_4_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_4/BP_eff_b04_000020_03.BP_eff_b04_000020_03_4_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_4/BP_eff_b04_000020_03.BP_eff_b04_000020_03_4_C.parStart1 + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_4/BP_eff_b04_000020_03.BP_eff_b04_000020_03_4_C.ExecuteUbergraph_BP_eff_b04_000020_03 + // void ExecuteUbergraph_BP_eff_b04_000020_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03/eff_b04_000020_03_AnimBP.eff_b04_000020_03_AnimBP_C @@ -15267,29 +14738,14 @@ class Ueff_b04_000020_03_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03/eff_b04_000020_03_AnimBP.eff_b04_000020_03_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03/eff_b04_000020_03_AnimBP.eff_b04_000020_03_AnimBP_C.ExecuteUbergraph_eff_b04_000020_03_AnimBP - // void ExecuteUbergraph_eff_b04_000020_03_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000020_03_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_4/eff_b04_000020_03_4_AnimBP.eff_b04_000020_03_4_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b04_000020_03_4_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_4/eff_b04_000020_03_4_AnimBP.eff_b04_000020_03_4_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_4/eff_b04_000020_03_4_AnimBP.eff_b04_000020_03_4_AnimBP_C.ExecuteUbergraph_eff_b04_000020_03_4_AnimBP - // void ExecuteUbergraph_eff_b04_000020_03_4_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_4/BP_eff_b04_000020_03.BP_eff_b04_000020_03_4_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03/BP_eff_b04_000020_03.BP_eff_b04_000020_03_C /// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b04_000020_03_4_C : public ABP_EffectBase_C +class ABP_eff_b04_000020_03_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED @@ -15298,14 +14754,14 @@ class ABP_eff_b04_000020_03_4_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_4/BP_eff_b04_000020_03.BP_eff_b04_000020_03_4_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_4/BP_eff_b04_000020_03.BP_eff_b04_000020_03_4_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_4/BP_eff_b04_000020_03.BP_eff_b04_000020_03_4_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_4/BP_eff_b04_000020_03.BP_eff_b04_000020_03_4_C.ExecuteUbergraph_BP_eff_b04_000020_03 - // void ExecuteUbergraph_BP_eff_b04_000020_03(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03/BP_eff_b04_000020_03.BP_eff_b04_000020_03_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03/BP_eff_b04_000020_03.BP_eff_b04_000020_03_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03/BP_eff_b04_000020_03.BP_eff_b04_000020_03_C.parStart1 + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03/BP_eff_b04_000020_03.BP_eff_b04_000020_03_C.ExecuteUbergraph_BP_eff_b04_000020_03 + // void ExecuteUbergraph_BP_eff_b04_000020_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01_3/BP_eff_b03_000010_01.BP_eff_b03_000010_01_3_C @@ -15320,9 +14776,9 @@ class ABP_eff_b03_000010_01_3_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01_3/BP_eff_b03_000010_01.BP_eff_b03_000010_01_3_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01_3/BP_eff_b03_000010_01.BP_eff_b03_000010_01_3_C.ExecuteUbergraph_BP_eff_b03_000010_01 - // void ExecuteUbergraph_BP_eff_b03_000010_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b03_000010_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01_5/BP_eff_b03_000010_01.BP_eff_b03_000010_01_5_C @@ -15337,9 +14793,56 @@ class ABP_eff_b03_000010_01_5_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01_5/BP_eff_b03_000010_01.BP_eff_b03_000010_01_5_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01_5/BP_eff_b03_000010_01.BP_eff_b03_000010_01_5_C.ExecuteUbergraph_BP_eff_b03_000010_01 - // void ExecuteUbergraph_BP_eff_b03_000010_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b03_000010_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C +/// Size: 0x0468 (1128 bytes) (0x000401 - 0x000468) align 8 MaxSize: 0x0468 +class ABP_eff_b03_000020_11_2_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + float timeLine_scl_scl_X_9B3302AA45D1121A0E3DF78D20874FCF; // 0x0418 (0x0004) + float timeLine_scl_scl_9B3302AA45D1121A0E3DF78D20874FCF; // 0x041C (0x0004) + TEnumAsByte timeLine_scl__Direction_9B3302AA45D1121A0E3DF78D20874FCF; // 0x0420 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x0421 (0x0007) MISSED + class UTimelineComponent* timeLine_scl; // 0x0428 (0x0008) + float timeLine_Trans_Y2_501A042A48B48E1D8848B0B6718537AB; // 0x0430 (0x0004) + float timeLine_tnrasX_2_501A042A48B48E1D8848B0B6718537AB; // 0x0434 (0x0004) + float timeLine_transY_501A042A48B48E1D8848B0B6718537AB; // 0x0438 (0x0004) + float timeLine_transX_501A042A48B48E1D8848B0B6718537AB; // 0x043C (0x0004) + TEnumAsByte timeLine__Direction_501A042A48B48E1D8848B0B6718537AB; // 0x0440 (0x0001) + unsigned char UnknownData02_6[0x7]; // 0x0441 (0x0007) MISSED + class UTimelineComponent* Timeline; // 0x0448 (0x0008) + class UMaterialInstanceDynamic* mat; // 0x0450 (0x0008) + class UMaterialInstanceDynamic* mat0; // 0x0458 (0x0008) + float scl; // 0x0460 (0x0004) + float Scl_X; // 0x0464 (0x0004) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C.timeLine__FinishedFunc + // void timeLine__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C.timeLine__UpdateFunc + // void timeLine__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C.timeLine_scl__FinishedFunc + // void timeLine_scl__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C.timeLine_scl__UpdateFunc + // void timeLine_scl__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C.ExecuteUbergraph_BP_eff_b03_000020_11 + // void ExecuteUbergraph_BP_eff_b03_000020_11(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_11/BP_eff_b03_000021.BP_eff_b03_000021_11_C @@ -15370,23 +14873,23 @@ class ABP_eff_b03_000021_11_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_11/BP_eff_b03_000021.BP_eff_b03_000021_11_C.timeLine__FinishedFunc - // void timeLine__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_11/BP_eff_b03_000021.BP_eff_b03_000021_11_C.timeLine__UpdateFunc - // void timeLine__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_11/BP_eff_b03_000021.BP_eff_b03_000021_11_C.timeLine_scl__FinishedFunc - // void timeLine_scl__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_scl__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_11/BP_eff_b03_000021.BP_eff_b03_000021_11_C.timeLine_scl__UpdateFunc - // void timeLine_scl__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_scl__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_11/BP_eff_b03_000021.BP_eff_b03_000021_11_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_11/BP_eff_b03_000021.BP_eff_b03_000021_11_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_11/BP_eff_b03_000021.BP_eff_b03_000021_11_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_11/BP_eff_b03_000021.BP_eff_b03_000021_11_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_11/BP_eff_b03_000021.BP_eff_b03_000021_11_C.ExecuteUbergraph_BP_eff_b03_000021 - // void ExecuteUbergraph_BP_eff_b03_000021(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000021(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_4/eff_b04_000010_03_4_AnimBP.eff_b04_000010_03_4_AnimBP_C @@ -15399,9 +14902,9 @@ class Ueff_b04_000010_03_4_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_4/eff_b04_000010_03_4_AnimBP.eff_b04_000010_03_4_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_4/eff_b04_000010_03_4_AnimBP.eff_b04_000010_03_4_AnimBP_C.ExecuteUbergraph_eff_b04_000010_03_4_AnimBP - // void ExecuteUbergraph_eff_b04_000010_03_4_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000010_03_4_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_4/BP_eff_b04_000010_03.BP_eff_b04_000010_03_4_C @@ -15416,11 +14919,11 @@ class ABP_eff_b04_000010_03_4_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_4/BP_eff_b04_000010_03.BP_eff_b04_000010_03_4_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_4/BP_eff_b04_000010_03.BP_eff_b04_000010_03_4_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_4/BP_eff_b04_000010_03.BP_eff_b04_000010_03_4_C.ExecuteUbergraph_BP_eff_b04_000010_03 - // void ExecuteUbergraph_BP_eff_b04_000010_03(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000010_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01_1/BP_eff_b03_000010_01.BP_eff_b03_000010_01_1_C @@ -15435,9 +14938,9 @@ class ABP_eff_b03_000010_01_1_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01_1/BP_eff_b03_000010_01.BP_eff_b03_000010_01_1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01_1/BP_eff_b03_000010_01.BP_eff_b03_000010_01_1_C.ExecuteUbergraph_BP_eff_b03_000010_01 - // void ExecuteUbergraph_BP_eff_b03_000010_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b03_000010_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_6/BP_eff_b03_000020_11.BP_eff_b03_000020_11_6_C @@ -15468,23 +14971,23 @@ class ABP_eff_b03_000020_11_6_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_6/BP_eff_b03_000020_11.BP_eff_b03_000020_11_6_C.timeLine__FinishedFunc - // void timeLine__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_6/BP_eff_b03_000020_11.BP_eff_b03_000020_11_6_C.timeLine__UpdateFunc - // void timeLine__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_6/BP_eff_b03_000020_11.BP_eff_b03_000020_11_6_C.timeLine_scl__FinishedFunc - // void timeLine_scl__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_scl__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_6/BP_eff_b03_000020_11.BP_eff_b03_000020_11_6_C.timeLine_scl__UpdateFunc - // void timeLine_scl__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_scl__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_6/BP_eff_b03_000020_11.BP_eff_b03_000020_11_6_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_6/BP_eff_b03_000020_11.BP_eff_b03_000020_11_6_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_6/BP_eff_b03_000020_11.BP_eff_b03_000020_11_6_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_6/BP_eff_b03_000020_11.BP_eff_b03_000020_11_6_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_6/BP_eff_b03_000020_11.BP_eff_b03_000020_11_6_C.ExecuteUbergraph_BP_eff_b03_000020_11 - // void ExecuteUbergraph_BP_eff_b03_000020_11(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020_11(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_1/eff_b04_000020_01_1_AnimBP.eff_b04_000020_01_1_AnimBP_C @@ -15497,9 +15000,9 @@ class Ueff_b04_000020_01_1_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_1/eff_b04_000020_01_1_AnimBP.eff_b04_000020_01_1_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_1/eff_b04_000020_01_1_AnimBP.eff_b04_000020_01_1_AnimBP_C.ExecuteUbergraph_eff_b04_000020_01_1_AnimBP - // void ExecuteUbergraph_eff_b04_000020_01_1_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000020_01_1_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_1/BP_eff_b04_000020_01.BP_eff_b04_000020_01_1_C @@ -15514,36 +15017,35 @@ class ABP_eff_b04_000020_01_1_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_1/BP_eff_b04_000020_01.BP_eff_b04_000020_01_1_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_1/BP_eff_b04_000020_01.BP_eff_b04_000020_01_1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_1/BP_eff_b04_000020_01.BP_eff_b04_000020_01_1_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_1/BP_eff_b04_000020_01.BP_eff_b04_000020_01_1_C.ExecuteUbergraph_BP_eff_b04_000020_01 - // void ExecuteUbergraph_BP_eff_b04_000020_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000020_01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Object/obj070000/00/Effect/BP_eff_obj700000_00.BP_eff_obj700000_00_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_obj700000_00_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_2/BP_eff_b03_000020_10.BP_eff_b03_000020_10_2_C +/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_b03_000020_10_2_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + double RandomFloat; // 0x0418 (0x0008) /// Functions - // Function /Game/Graphics/3D/Object/obj070000/00/Effect/BP_eff_obj700000_00.BP_eff_obj700000_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Object/obj070000/00/Effect/BP_eff_obj700000_00.BP_eff_obj700000_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Object/obj070000/00/Effect/BP_eff_obj700000_00.BP_eff_obj700000_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Object/obj070000/00/Effect/BP_eff_obj700000_00.BP_eff_obj700000_00_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Object/obj070000/00/Effect/BP_eff_obj700000_00.BP_eff_obj700000_00_C.ExecuteUbergraph_BP_eff_obj700000_00 - // void ExecuteUbergraph_BP_eff_obj700000_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_2/BP_eff_b03_000020_10.BP_eff_b03_000020_10_2_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_2/BP_eff_b03_000020_10.BP_eff_b03_000020_10_2_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_2/BP_eff_b03_000020_10.BP_eff_b03_000020_10_2_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_2/BP_eff_b03_000020_10.BP_eff_b03_000020_10_2_C.ExecuteUbergraph_BP_eff_b03_000020_10 + // void ExecuteUbergraph_BP_eff_b03_000020_10(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Object/obj070000/00/Effect/_Unique/eff_obj700000_00/eff_obj700000_00_AnimBP.eff_obj700000_00_AnimBP_C @@ -15556,31 +15058,32 @@ class Ueff_obj700000_00_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Object/obj070000/00/Effect/_Unique/eff_obj700000_00/eff_obj700000_00_AnimBP.eff_obj700000_00_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Object/obj070000/00/Effect/_Unique/eff_obj700000_00/eff_obj700000_00_AnimBP.eff_obj700000_00_AnimBP_C.ExecuteUbergraph_eff_obj700000_00_AnimBP - // void ExecuteUbergraph_eff_obj700000_00_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_obj700000_00_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_2/BP_eff_b03_000020_10.BP_eff_b03_000020_10_2_C -/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_b03_000020_10_2_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Object/obj070000/00/Effect/BP_eff_obj700000_00.BP_eff_obj700000_00_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_obj700000_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - double RandomFloat; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_2/BP_eff_b03_000020_10.BP_eff_b03_000020_10_2_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_2/BP_eff_b03_000020_10.BP_eff_b03_000020_10_2_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_2/BP_eff_b03_000020_10.BP_eff_b03_000020_10_2_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_2/BP_eff_b03_000020_10.BP_eff_b03_000020_10_2_C.ExecuteUbergraph_BP_eff_b03_000020_10 - // void ExecuteUbergraph_BP_eff_b03_000020_10(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Object/obj070000/00/Effect/BP_eff_obj700000_00.BP_eff_obj700000_00_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Object/obj070000/00/Effect/BP_eff_obj700000_00.BP_eff_obj700000_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Object/obj070000/00/Effect/BP_eff_obj700000_00.BP_eff_obj700000_00_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Object/obj070000/00/Effect/BP_eff_obj700000_00.BP_eff_obj700000_00_C.parStart1 + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Object/obj070000/00/Effect/BP_eff_obj700000_00.BP_eff_obj700000_00_C.ExecuteUbergraph_BP_eff_obj700000_00 + // void ExecuteUbergraph_BP_eff_obj700000_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_5/BP_eff_b03_000020_10.BP_eff_b03_000020_10_5_C @@ -15596,13 +15099,13 @@ class ABP_eff_b03_000020_10_5_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_5/BP_eff_b03_000020_10.BP_eff_b03_000020_10_5_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_5/BP_eff_b03_000020_10.BP_eff_b03_000020_10_5_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_5/BP_eff_b03_000020_10.BP_eff_b03_000020_10_5_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_5/BP_eff_b03_000020_10.BP_eff_b03_000020_10_5_C.ExecuteUbergraph_BP_eff_b03_000020_10 - // void ExecuteUbergraph_BP_eff_b03_000020_10(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020_10(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_10/BP_eff_b03_000022.BP_eff_b03_000022_10_C @@ -15618,13 +15121,13 @@ class ABP_eff_b03_000022_10_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_10/BP_eff_b03_000022.BP_eff_b03_000022_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_10/BP_eff_b03_000022.BP_eff_b03_000022_10_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_10/BP_eff_b03_000022.BP_eff_b03_000022_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_10/BP_eff_b03_000022.BP_eff_b03_000022_10_C.ExecuteUbergraph_BP_eff_b03_000022 - // void ExecuteUbergraph_BP_eff_b03_000022(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000022(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_10/BP_eff_b03_000023.BP_eff_b03_000023_10_C @@ -15640,13 +15143,13 @@ class ABP_eff_b03_000023_10_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_10/BP_eff_b03_000023.BP_eff_b03_000023_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_10/BP_eff_b03_000023.BP_eff_b03_000023_10_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_10/BP_eff_b03_000023.BP_eff_b03_000023_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_10/BP_eff_b03_000023.BP_eff_b03_000023_10_C.ExecuteUbergraph_BP_eff_b03_000023 - // void ExecuteUbergraph_BP_eff_b03_000023(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000023(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_6/eff_b04_000020_01_6_AnimBP.eff_b04_000020_01_6_AnimBP_C @@ -15659,9 +15162,9 @@ class Ueff_b04_000020_01_6_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_6/eff_b04_000020_01_6_AnimBP.eff_b04_000020_01_6_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_6/eff_b04_000020_01_6_AnimBP.eff_b04_000020_01_6_AnimBP_C.ExecuteUbergraph_eff_b04_000020_01_6_AnimBP - // void ExecuteUbergraph_eff_b04_000020_01_6_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000020_01_6_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_6/BP_eff_b04_000020_01.BP_eff_b04_000020_01_6_C @@ -15676,60 +15179,13 @@ class ABP_eff_b04_000020_01_6_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_6/BP_eff_b04_000020_01.BP_eff_b04_000020_01_6_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_6/BP_eff_b04_000020_01.BP_eff_b04_000020_01_6_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_6/BP_eff_b04_000020_01.BP_eff_b04_000020_01_6_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_6/BP_eff_b04_000020_01.BP_eff_b04_000020_01_6_C.ExecuteUbergraph_BP_eff_b04_000020_01 - // void ExecuteUbergraph_BP_eff_b04_000020_01(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C -/// Size: 0x0468 (1128 bytes) (0x000401 - 0x000468) align 8 MaxSize: 0x0468 -class ABP_eff_b03_000020_11_2_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - float timeLine_scl_scl_X_9B3302AA45D1121A0E3DF78D20874FCF; // 0x0418 (0x0004) - float timeLine_scl_scl_9B3302AA45D1121A0E3DF78D20874FCF; // 0x041C (0x0004) - TEnumAsByte timeLine_scl__Direction_9B3302AA45D1121A0E3DF78D20874FCF; // 0x0420 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0421 (0x0007) MISSED - class UTimelineComponent* timeLine_scl; // 0x0428 (0x0008) - float timeLine_Trans_Y2_501A042A48B48E1D8848B0B6718537AB; // 0x0430 (0x0004) - float timeLine_tnrasX_2_501A042A48B48E1D8848B0B6718537AB; // 0x0434 (0x0004) - float timeLine_transY_501A042A48B48E1D8848B0B6718537AB; // 0x0438 (0x0004) - float timeLine_transX_501A042A48B48E1D8848B0B6718537AB; // 0x043C (0x0004) - TEnumAsByte timeLine__Direction_501A042A48B48E1D8848B0B6718537AB; // 0x0440 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x0441 (0x0007) MISSED - class UTimelineComponent* Timeline; // 0x0448 (0x0008) - class UMaterialInstanceDynamic* mat; // 0x0450 (0x0008) - class UMaterialInstanceDynamic* mat0; // 0x0458 (0x0008) - float scl; // 0x0460 (0x0004) - float Scl_X; // 0x0464 (0x0004) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C.timeLine__FinishedFunc - // void timeLine__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C.timeLine__UpdateFunc - // void timeLine__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C.timeLine_scl__FinishedFunc - // void timeLine_scl__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C.timeLine_scl__UpdateFunc - // void timeLine_scl__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/BP_eff_b03_000020_11.BP_eff_b03_000020_11_2_C.ExecuteUbergraph_BP_eff_b03_000020_11 - // void ExecuteUbergraph_BP_eff_b03_000020_11(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000020_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_1/BP_eff_b03_000020_10.BP_eff_b03_000020_10_1_C @@ -15745,13 +15201,13 @@ class ABP_eff_b03_000020_10_1_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_1/BP_eff_b03_000020_10.BP_eff_b03_000020_10_1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_1/BP_eff_b03_000020_10.BP_eff_b03_000020_10_1_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_1/BP_eff_b03_000020_10.BP_eff_b03_000020_10_1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_1/BP_eff_b03_000020_10.BP_eff_b03_000020_10_1_C.ExecuteUbergraph_BP_eff_b03_000020_10 - // void ExecuteUbergraph_BP_eff_b03_000020_10(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020_10(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_4/BP_eff_b03_000020_10.BP_eff_b03_000020_10_4_C @@ -15767,13 +15223,13 @@ class ABP_eff_b03_000020_10_4_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_4/BP_eff_b03_000020_10.BP_eff_b03_000020_10_4_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_4/BP_eff_b03_000020_10.BP_eff_b03_000020_10_4_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_4/BP_eff_b03_000020_10.BP_eff_b03_000020_10_4_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_4/BP_eff_b03_000020_10.BP_eff_b03_000020_10_4_C.ExecuteUbergraph_BP_eff_b03_000020_10 - // void ExecuteUbergraph_BP_eff_b03_000020_10(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020_10(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_3/eff_b04_000010_01_3_AnimBP.eff_b04_000010_01_3_AnimBP_C @@ -15786,9 +15242,9 @@ class Ueff_b04_000010_01_3_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_3/eff_b04_000010_01_3_AnimBP.eff_b04_000010_01_3_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_3/eff_b04_000010_01_3_AnimBP.eff_b04_000010_01_3_AnimBP_C.ExecuteUbergraph_eff_b04_000010_01_3_AnimBP - // void ExecuteUbergraph_eff_b04_000010_01_3_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000010_01_3_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_3/BP_eff_b04_000010_01.BP_eff_b04_000010_01_3_C @@ -15803,13 +15259,13 @@ class ABP_eff_b04_000010_01_3_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_3/BP_eff_b04_000010_01.BP_eff_b04_000010_01_3_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_3/BP_eff_b04_000010_01.BP_eff_b04_000010_01_3_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_3/BP_eff_b04_000010_01.BP_eff_b04_000010_01_3_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_3/BP_eff_b04_000010_01.BP_eff_b04_000010_01_3_C.ExecuteUbergraph_BP_eff_b04_000010_01 - // void ExecuteUbergraph_BP_eff_b04_000010_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000010_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_02/BP_eff_w05_50_02.BP_eff_w05_50_02_C @@ -15824,18 +15280,11 @@ class ABP_eff_w05_50_02_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_02/BP_eff_w05_50_02.BP_eff_w05_50_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_02/BP_eff_w05_50_02.BP_eff_w05_50_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_02/BP_eff_w05_50_02.BP_eff_w05_50_02_C.ExecuteUbergraph_BP_eff_w05_50_02 - // void ExecuteUbergraph_BP_eff_w05_50_02(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000026_00/BP_eff_b02_000026_00.BP_eff_b02_000026_00_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_b02_000026_00_C : public ABP_EffectBase_C -{ -public: + // void ExecuteUbergraph_BP_eff_w05_50_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000065_01/BP_eff_b03_000065_01.BP_eff_b03_000065_01_C @@ -15847,6 +15296,13 @@ class ABP_eff_b03_000065_01_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; +/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000026_00/BP_eff_b02_000026_00.BP_eff_b02_000026_00_C +/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 +class ABP_eff_b02_000026_00_C : public ABP_EffectBase_C +{ +public: +}; + /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_5/BP_eff_b03_000001_10.BP_eff_b03_000001_10_5_C /// Size: 0x0440 (1088 bytes) (0x000401 - 0x000440) align 8 MaxSize: 0x0440 class ABP_eff_b03_000001_10_5_C : public ABP_EffectBase_C @@ -15867,13 +15323,13 @@ class ABP_eff_b03_000001_10_5_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_5/BP_eff_b03_000001_10.BP_eff_b03_000001_10_5_C.timeLine__FinishedFunc - // void timeLine__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_5/BP_eff_b03_000001_10.BP_eff_b03_000001_10_5_C.timeLine__UpdateFunc - // void timeLine__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_5/BP_eff_b03_000001_10.BP_eff_b03_000001_10_5_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_5/BP_eff_b03_000001_10.BP_eff_b03_000001_10_5_C.ExecuteUbergraph_BP_eff_b03_000001_10 - // void ExecuteUbergraph_BP_eff_b03_000001_10(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000001_10(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000025_00/BP_eff_b00_000025_00.BP_eff_b00_000025_00_C @@ -15925,11 +15381,11 @@ class ABP_eff_b01_000024_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000024_00/BP_eff_b01_000024_00.BP_eff_b01_000024_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000024_00/BP_eff_b01_000024_00.BP_eff_b01_000024_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000024_00/BP_eff_b01_000024_00.BP_eff_b01_000024_00_C.ExecuteUbergraph_BP_eff_b01_000024_00 - // void ExecuteUbergraph_BP_eff_b01_000024_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000024_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000022_00/BP_eff_b00_000022_00.BP_eff_b00_000022_00_C @@ -15939,18 +15395,19 @@ class ABP_eff_b00_000022_00_C : public ABP_EffectBase_C public: }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000042_00/BP_eff_b01_000042_00.BP_eff_b01_000042_00_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_b01_000042_00_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000030_00/eff_b01_000030_00_AnimBP.eff_b01_000030_00_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_b01_000030_00_AnimBP_C : public UEffect_Stand_AnimBP_C { public: -}; + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) -/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000021_00/BP_eff_b02_000021_00.BP_eff_b02_000021_00_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_b02_000021_00_C : public ABP_EffectBase_C -{ -public: + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000030_00/eff_b01_000030_00_AnimBP.eff_b01_000030_00_AnimBP_C.AnimNotify_par_start_01 + // void AnimNotify_par_start_01(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000030_00/eff_b01_000030_00_AnimBP.eff_b01_000030_00_AnimBP_C.ExecuteUbergraph_eff_b01_000030_00_AnimBP + // void ExecuteUbergraph_eff_b01_000030_00_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000030_00/BP_eff_b01_000030_00.BP_eff_b01_000030_00_C @@ -15965,26 +15422,25 @@ class ABP_eff_b01_000030_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000030_00/BP_eff_b01_000030_00.BP_eff_b01_000030_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000030_00/BP_eff_b01_000030_00.BP_eff_b01_000030_00_C.par_start_01 - // void par_start_01(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void par_start_01(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000030_00/BP_eff_b01_000030_00.BP_eff_b01_000030_00_C.ExecuteUbergraph_BP_eff_b01_000030_00 - // void ExecuteUbergraph_BP_eff_b01_000030_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000030_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000030_00/eff_b01_000030_00_AnimBP.eff_b01_000030_00_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b01_000030_00_AnimBP_C : public UEffect_Stand_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000042_00/BP_eff_b01_000042_00.BP_eff_b01_000042_00_C +/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 +class ABP_eff_b01_000042_00_C : public ABP_EffectBase_C { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - +}; - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000030_00/eff_b01_000030_00_AnimBP.eff_b01_000030_00_AnimBP_C.AnimNotify_par_start_01 - // void AnimNotify_par_start_01(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000030_00/eff_b01_000030_00_AnimBP.eff_b01_000030_00_AnimBP_C.ExecuteUbergraph_eff_b01_000030_00_AnimBP - // void ExecuteUbergraph_eff_b01_000030_00_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final +/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000021_00/BP_eff_b02_000021_00.BP_eff_b02_000021_00_C +/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 +class ABP_eff_b02_000021_00_C : public ABP_EffectBase_C +{ +public: }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_6/BP_eff_b01_000070_00.BP_eff_b01_000070_00_6_C @@ -15999,13 +15455,44 @@ class ABP_eff_b01_000070_00_6_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_6/BP_eff_b01_000070_00.BP_eff_b01_000070_00_6_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_6/BP_eff_b01_000070_00.BP_eff_b01_000070_00_6_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_6/BP_eff_b01_000070_00.BP_eff_b01_000070_00_6_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_6/BP_eff_b01_000070_00.BP_eff_b01_000070_00_6_C.ExecuteUbergraph_BP_eff_b01_000070_00 - // void ExecuteUbergraph_BP_eff_b01_000070_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000070_00(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_11/BP_eff_b04_000010.BP_eff_b04_000010_11_C +/// Size: 0x0438 (1080 bytes) (0x000401 - 0x000438) align 8 MaxSize: 0x0438 +class ABP_eff_b04_000010_11_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_line_01; // 0x0410 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_line_010; // 0x0418 (0x0008) + float _______Transparency_147E59184307B596D01ADFA9DFF64B05; // 0x0420 (0x0004) + TEnumAsByte ________Direction_147E59184307B596D01ADFA9DFF64B05; // 0x0424 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0425 (0x0003) MISSED + class UTimelineComponent* _0_0_0; // 0x0428 (0x0008) + double RandomRotation; // 0x0430 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_11/BP_eff_b04_000010.BP_eff_b04_000010_11_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_11/BP_eff_b04_000010.BP_eff_b04_000010_11_C.¿0¤0à0é0¤0ó0_ + // void _0_0_0_0_0_0_(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_11/BP_eff_b04_000010.BP_eff_b04_000010_11_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_11/BP_eff_b04_000010.BP_eff_b04_000010_11_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_11/BP_eff_b04_000010.BP_eff_b04_000010_11_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_11/BP_eff_b04_000010.BP_eff_b04_000010_11_C.ExecuteUbergraph_BP_eff_b04_000010 + // void ExecuteUbergraph_BP_eff_b04_000010(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000024_00/BP_eff_b00_000024_00.BP_eff_b00_000024_00_C @@ -16025,9 +15512,9 @@ class Ueff_b01_000070_02_3_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_3/eff_b01_000070_02_3_AnimBP.eff_b01_000070_02_3_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_3/eff_b01_000070_02_3_AnimBP.eff_b01_000070_02_3_AnimBP_C.ExecuteUbergraph_eff_b01_000070_02_3_AnimBP - // void ExecuteUbergraph_eff_b01_000070_02_3_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b01_000070_02_3_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_3/BP_eff_b01_000070_02.BP_eff_b01_000070_02_3_C @@ -16042,53 +15529,56 @@ class ABP_eff_b01_000070_02_3_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_3/BP_eff_b01_000070_02.BP_eff_b01_000070_02_3_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_3/BP_eff_b01_000070_02.BP_eff_b01_000070_02_3_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_3/BP_eff_b01_000070_02.BP_eff_b01_000070_02_3_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_3/BP_eff_b01_000070_02.BP_eff_b01_000070_02_3_C.ExecuteUbergraph_BP_eff_b01_000070_02 - // void ExecuteUbergraph_BP_eff_b01_000070_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000070_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_11/BP_eff_b04_000010.BP_eff_b04_000010_11_C -/// Size: 0x0438 (1080 bytes) (0x000401 - 0x000438) align 8 MaxSize: 0x0438 -class ABP_eff_b04_000010_11_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000092_01/BP_eff_b03_000092_01.BP_eff_b03_000092_01_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_b03_000092_01_C : public ABP_EffectBase_Par_C { public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_line_01; // 0x0410 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_line_010; // 0x0418 (0x0008) - float _______Transparency_147E59184307B596D01ADFA9DFF64B05; // 0x0420 (0x0004) - TEnumAsByte ________Direction_147E59184307B596D01ADFA9DFF64B05; // 0x0424 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0425 (0x0003) MISSED - class UTimelineComponent* _0_0_0; // 0x0428 (0x0008) - double RandomRotation; // 0x0430 (0x0008) + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) +}; + +/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000030_10/eff_b02_000030_10_AnimBP.eff_b02_000030_10_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_b02_000030_10_AnimBP_C : public UEffect_Stand_AnimBP_C +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_11/BP_eff_b04_000010.BP_eff_b04_000010_11_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_11/BP_eff_b04_000010.BP_eff_b04_000010_11_C.�0�0�0�0�0�0_ - // void _0_0_0_0_0_0_(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_11/BP_eff_b04_000010.BP_eff_b04_000010_11_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_11/BP_eff_b04_000010.BP_eff_b04_000010_11_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_11/BP_eff_b04_000010.BP_eff_b04_000010_11_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_11/BP_eff_b04_000010.BP_eff_b04_000010_11_C.ExecuteUbergraph_BP_eff_b04_000010 - // void ExecuteUbergraph_BP_eff_b04_000010(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000030_10/eff_b02_000030_10_AnimBP.eff_b02_000030_10_AnimBP_C.AnimNotify_par_start_01 + // void AnimNotify_par_start_01(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000030_10/eff_b02_000030_10_AnimBP.eff_b02_000030_10_AnimBP_C.ExecuteUbergraph_eff_b02_000030_10_AnimBP + // void ExecuteUbergraph_eff_b02_000030_10_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000092_01/BP_eff_b03_000092_01.BP_eff_b03_000092_01_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_b03_000092_01_C : public ABP_EffectBase_Par_C +/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000030_10/BP_eff_b02_000030.BP_eff_b02_000030_10_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b02_000030_10_C : public ABP_EffectBase_C { public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000030_10/BP_eff_b02_000030.BP_eff_b02_000030_10_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000030_10/BP_eff_b02_000030.BP_eff_b02_000030_10_C.par_start_01 + // void par_start_01(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000030_10/BP_eff_b02_000030.BP_eff_b02_000030_10_C.ExecuteUbergraph_BP_eff_b02_000030 + // void ExecuteUbergraph_BP_eff_b02_000030(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02/BP_eff_b04_000010_02.BP_eff_b04_000010_02_C @@ -16111,55 +15601,36 @@ class ABP_eff_b04_000010_02_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02/BP_eff_b04_000010_02.BP_eff_b04_000010_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02/BP_eff_b04_000010_02.BP_eff_b04_000010_02_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02/BP_eff_b04_000010_02.BP_eff_b04_000010_02_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02/BP_eff_b04_000010_02.BP_eff_b04_000010_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02/BP_eff_b04_000010_02.BP_eff_b04_000010_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02/BP_eff_b04_000010_02.BP_eff_b04_000010_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02/BP_eff_b04_000010_02.BP_eff_b04_000010_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02/BP_eff_b04_000010_02.BP_eff_b04_000010_02_C.ExecuteUbergraph_BP_eff_b04_000010_02 - // void ExecuteUbergraph_BP_eff_b04_000010_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b04_000010_02(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000030_10/BP_eff_b02_000030.BP_eff_b02_000030_10_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b02_000030_10_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000030_10/BP_eff_b02_000030.BP_eff_b02_000030_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000030_10/BP_eff_b02_000030.BP_eff_b02_000030_10_C.par_start_01 - // void par_start_01(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000030_10/BP_eff_b02_000030.BP_eff_b02_000030_10_C.ExecuteUbergraph_BP_eff_b02_000030 - // void ExecuteUbergraph_BP_eff_b02_000030(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000030_10/eff_b02_000030_10_AnimBP.eff_b02_000030_10_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_20/eff_b01_000070_20_AnimBP.eff_b01_000070_20_AnimBP_C /// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b02_000030_10_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b01_000070_20_AnimBP_C : public UEffect_Stand_AnimBP_C { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000030_10/eff_b02_000030_10_AnimBP.eff_b02_000030_10_AnimBP_C.AnimNotify_par_start_01 - // void AnimNotify_par_start_01(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000030_10/eff_b02_000030_10_AnimBP.eff_b02_000030_10_AnimBP_C.ExecuteUbergraph_eff_b02_000030_10_AnimBP - // void ExecuteUbergraph_eff_b02_000030_10_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_20/eff_b01_000070_20_AnimBP.eff_b01_000070_20_AnimBP_C.AnimNotify_parStart1 + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_20/eff_b01_000070_20_AnimBP.eff_b01_000070_20_AnimBP_C.ExecuteUbergraph_eff_b01_000070_20_AnimBP + // void ExecuteUbergraph_eff_b01_000070_20_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_20/BP_eff_b01_000070.BP_eff_b01_000070_20_C @@ -16176,32 +15647,17 @@ class ABP_eff_b01_000070_20_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_20/BP_eff_b01_000070.BP_eff_b01_000070_20_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_20/BP_eff_b01_000070.BP_eff_b01_000070_20_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_20/BP_eff_b01_000070.BP_eff_b01_000070_20_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_20/BP_eff_b01_000070.BP_eff_b01_000070_20_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_20/BP_eff_b01_000070.BP_eff_b01_000070_20_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_20/BP_eff_b01_000070.BP_eff_b01_000070_20_C.ExecuteUbergraph_BP_eff_b01_000070 - // void ExecuteUbergraph_BP_eff_b01_000070(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_20/eff_b01_000070_20_AnimBP.eff_b01_000070_20_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b01_000070_20_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_20/eff_b01_000070_20_AnimBP.eff_b01_000070_20_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_20/eff_b01_000070_20_AnimBP.eff_b01_000070_20_AnimBP_C.ExecuteUbergraph_eff_b01_000070_20_AnimBP - // void ExecuteUbergraph_eff_b01_000070_20_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000070(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_04/BP_eff_b03_000040_04.BP_eff_b03_000040_04_C @@ -16218,11 +15674,11 @@ class ABP_eff_b03_000040_04_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_04/BP_eff_b03_000040_04.BP_eff_b03_000040_04_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_04/BP_eff_b03_000040_04.BP_eff_b03_000040_04_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_04/BP_eff_b03_000040_04.BP_eff_b03_000040_04_C.ExecuteUbergraph_BP_eff_b03_000040_04 - // void ExecuteUbergraph_BP_eff_b03_000040_04(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000040_04(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_04/BP_eff_b03_000050_04.BP_eff_b03_000050_04_C @@ -16239,13 +15695,13 @@ class ABP_eff_b03_000050_04_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_04/BP_eff_b03_000050_04.BP_eff_b03_000050_04_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_04/BP_eff_b03_000050_04.BP_eff_b03_000050_04_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_04/BP_eff_b03_000050_04.BP_eff_b03_000050_04_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_04/BP_eff_b03_000050_04.BP_eff_b03_000050_04_C.ExecuteUbergraph_BP_eff_b03_000050_04 - // void ExecuteUbergraph_BP_eff_b03_000050_04(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000050_04(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_5/BP_eff_b03_000001_00.BP_eff_b03_000001_00_5_C @@ -16260,11 +15716,11 @@ class ABP_eff_b03_000001_00_5_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_5/BP_eff_b03_000001_00.BP_eff_b03_000001_00_5_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_5/BP_eff_b03_000001_00.BP_eff_b03_000001_00_5_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_5/BP_eff_b03_000001_00.BP_eff_b03_000001_00_5_C.ExecuteUbergraph_BP_eff_b03_000001_00 - // void ExecuteUbergraph_BP_eff_b03_000001_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000001_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_2/BP_eff_b03_000001_00.BP_eff_b03_000001_00_2_C @@ -16279,11 +15735,11 @@ class ABP_eff_b03_000001_00_2_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_2/BP_eff_b03_000001_00.BP_eff_b03_000001_00_2_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_2/BP_eff_b03_000001_00.BP_eff_b03_000001_00_2_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_2/BP_eff_b03_000001_00.BP_eff_b03_000001_00_2_C.ExecuteUbergraph_BP_eff_b03_000001_00 - // void ExecuteUbergraph_BP_eff_b03_000001_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000001_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/c04/_Unique/eff_c04_50_00/BP_eff_c04_50_00.BP_eff_c04_50_00_C @@ -16327,21 +15783,21 @@ class ABP_eff_b04_000010_02_2_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_2/BP_eff_b04_000010_02.BP_eff_b04_000010_02_2_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_2/BP_eff_b04_000010_02.BP_eff_b04_000010_02_2_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_2/BP_eff_b04_000010_02.BP_eff_b04_000010_02_2_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_2/BP_eff_b04_000010_02.BP_eff_b04_000010_02_2_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_2/BP_eff_b04_000010_02.BP_eff_b04_000010_02_2_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_2/BP_eff_b04_000010_02.BP_eff_b04_000010_02_2_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_2/BP_eff_b04_000010_02.BP_eff_b04_000010_02_2_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_2/BP_eff_b04_000010_02.BP_eff_b04_000010_02_2_C.ExecuteUbergraph_BP_eff_b04_000010_02 - // void ExecuteUbergraph_BP_eff_b04_000010_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b04_000010_02(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_3/BP_eff_b03_000001_10.BP_eff_b03_000001_10_3_C @@ -16364,13 +15820,13 @@ class ABP_eff_b03_000001_10_3_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_3/BP_eff_b03_000001_10.BP_eff_b03_000001_10_3_C.timeLine__FinishedFunc - // void timeLine__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_3/BP_eff_b03_000001_10.BP_eff_b03_000001_10_3_C.timeLine__UpdateFunc - // void timeLine__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_3/BP_eff_b03_000001_10.BP_eff_b03_000001_10_3_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_3/BP_eff_b03_000001_10.BP_eff_b03_000001_10_3_C.ExecuteUbergraph_BP_eff_b03_000001_10 - // void ExecuteUbergraph_BP_eff_b03_000001_10(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000001_10(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03/eff_b04_000010_03_AnimBP.eff_b04_000010_03_AnimBP_C @@ -16383,9 +15839,9 @@ class Ueff_b04_000010_03_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03/eff_b04_000010_03_AnimBP.eff_b04_000010_03_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03/eff_b04_000010_03_AnimBP.eff_b04_000010_03_AnimBP_C.ExecuteUbergraph_eff_b04_000010_03_AnimBP - // void ExecuteUbergraph_eff_b04_000010_03_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000010_03_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03/BP_eff_b04_000010_03.BP_eff_b04_000010_03_C @@ -16400,11 +15856,11 @@ class ABP_eff_b04_000010_03_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03/BP_eff_b04_000010_03.BP_eff_b04_000010_03_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03/BP_eff_b04_000010_03.BP_eff_b04_000010_03_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03/BP_eff_b04_000010_03.BP_eff_b04_000010_03_C.ExecuteUbergraph_BP_eff_b04_000010_03 - // void ExecuteUbergraph_BP_eff_b04_000010_03(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000010_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_5/eff_b04_000020_03_5_AnimBP.eff_b04_000020_03_5_AnimBP_C @@ -16417,9 +15873,9 @@ class Ueff_b04_000020_03_5_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_5/eff_b04_000020_03_5_AnimBP.eff_b04_000020_03_5_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_5/eff_b04_000020_03_5_AnimBP.eff_b04_000020_03_5_AnimBP_C.ExecuteUbergraph_eff_b04_000020_03_5_AnimBP - // void ExecuteUbergraph_eff_b04_000020_03_5_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000020_03_5_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_5/BP_eff_b04_000020_03.BP_eff_b04_000020_03_5_C @@ -16434,13 +15890,13 @@ class ABP_eff_b04_000020_03_5_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_5/BP_eff_b04_000020_03.BP_eff_b04_000020_03_5_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_5/BP_eff_b04_000020_03.BP_eff_b04_000020_03_5_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_5/BP_eff_b04_000020_03.BP_eff_b04_000020_03_5_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_5/BP_eff_b04_000020_03.BP_eff_b04_000020_03_5_C.ExecuteUbergraph_BP_eff_b04_000020_03 - // void ExecuteUbergraph_BP_eff_b04_000020_03(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000020_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_6/eff_b04_000020_03_6_AnimBP.eff_b04_000020_03_6_AnimBP_C @@ -16453,9 +15909,9 @@ class Ueff_b04_000020_03_6_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_6/eff_b04_000020_03_6_AnimBP.eff_b04_000020_03_6_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_6/eff_b04_000020_03_6_AnimBP.eff_b04_000020_03_6_AnimBP_C.ExecuteUbergraph_eff_b04_000020_03_6_AnimBP - // void ExecuteUbergraph_eff_b04_000020_03_6_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000020_03_6_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_6/BP_eff_b04_000020_03.BP_eff_b04_000020_03_6_C @@ -16470,13 +15926,13 @@ class ABP_eff_b04_000020_03_6_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_6/BP_eff_b04_000020_03.BP_eff_b04_000020_03_6_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_6/BP_eff_b04_000020_03.BP_eff_b04_000020_03_6_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_6/BP_eff_b04_000020_03.BP_eff_b04_000020_03_6_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_6/BP_eff_b04_000020_03.BP_eff_b04_000020_03_6_C.ExecuteUbergraph_BP_eff_b04_000020_03 - // void ExecuteUbergraph_BP_eff_b04_000020_03(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000020_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000060_01/BP_eff_b03_000060_01.BP_eff_b03_000060_01_C @@ -16497,24 +15953,24 @@ class ABP_eff_b03_000062_01_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_1/eff_b04_000020_03_1_AnimBP.eff_b04_000020_03_1_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_3/eff_b04_000020_03_3_AnimBP.eff_b04_000020_03_3_AnimBP_C /// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b04_000020_03_1_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000020_03_3_AnimBP_C : public UEffect_Stand_AnimBP_C { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_1/eff_b04_000020_03_1_AnimBP.eff_b04_000020_03_1_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_1/eff_b04_000020_03_1_AnimBP.eff_b04_000020_03_1_AnimBP_C.ExecuteUbergraph_eff_b04_000020_03_1_AnimBP - // void ExecuteUbergraph_eff_b04_000020_03_1_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_3/eff_b04_000020_03_3_AnimBP.eff_b04_000020_03_3_AnimBP_C.AnimNotify_parStart1 + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_3/eff_b04_000020_03_3_AnimBP.eff_b04_000020_03_3_AnimBP_C.ExecuteUbergraph_eff_b04_000020_03_3_AnimBP + // void ExecuteUbergraph_eff_b04_000020_03_3_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_1/BP_eff_b04_000020_03.BP_eff_b04_000020_03_1_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_3/BP_eff_b04_000020_03.BP_eff_b04_000020_03_3_C /// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b04_000020_03_1_C : public ABP_EffectBase_C +class ABP_eff_b04_000020_03_3_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED @@ -16523,34 +15979,34 @@ class ABP_eff_b04_000020_03_1_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_1/BP_eff_b04_000020_03.BP_eff_b04_000020_03_1_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_1/BP_eff_b04_000020_03.BP_eff_b04_000020_03_1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_1/BP_eff_b04_000020_03.BP_eff_b04_000020_03_1_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_1/BP_eff_b04_000020_03.BP_eff_b04_000020_03_1_C.ExecuteUbergraph_BP_eff_b04_000020_03 - // void ExecuteUbergraph_BP_eff_b04_000020_03(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_3/BP_eff_b04_000020_03.BP_eff_b04_000020_03_3_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_3/BP_eff_b04_000020_03.BP_eff_b04_000020_03_3_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_3/BP_eff_b04_000020_03.BP_eff_b04_000020_03_3_C.parStart1 + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_3/BP_eff_b04_000020_03.BP_eff_b04_000020_03_3_C.ExecuteUbergraph_BP_eff_b04_000020_03 + // void ExecuteUbergraph_BP_eff_b04_000020_03(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_3/eff_b04_000020_03_3_AnimBP.eff_b04_000020_03_3_AnimBP_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_1/eff_b04_000020_03_1_AnimBP.eff_b04_000020_03_1_AnimBP_C /// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b04_000020_03_3_AnimBP_C : public UEffect_Stand_AnimBP_C +class Ueff_b04_000020_03_1_AnimBP_C : public UEffect_Stand_AnimBP_C { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_3/eff_b04_000020_03_3_AnimBP.eff_b04_000020_03_3_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_3/eff_b04_000020_03_3_AnimBP.eff_b04_000020_03_3_AnimBP_C.ExecuteUbergraph_eff_b04_000020_03_3_AnimBP - // void ExecuteUbergraph_eff_b04_000020_03_3_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_1/eff_b04_000020_03_1_AnimBP.eff_b04_000020_03_1_AnimBP_C.AnimNotify_parStart1 + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_1/eff_b04_000020_03_1_AnimBP.eff_b04_000020_03_1_AnimBP_C.ExecuteUbergraph_eff_b04_000020_03_1_AnimBP + // void ExecuteUbergraph_eff_b04_000020_03_1_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_3/BP_eff_b04_000020_03.BP_eff_b04_000020_03_3_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_1/BP_eff_b04_000020_03.BP_eff_b04_000020_03_1_C /// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b04_000020_03_3_C : public ABP_EffectBase_C +class ABP_eff_b04_000020_03_1_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED @@ -16559,14 +16015,14 @@ class ABP_eff_b04_000020_03_3_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_3/BP_eff_b04_000020_03.BP_eff_b04_000020_03_3_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_3/BP_eff_b04_000020_03.BP_eff_b04_000020_03_3_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_3/BP_eff_b04_000020_03.BP_eff_b04_000020_03_3_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_3/BP_eff_b04_000020_03.BP_eff_b04_000020_03_3_C.ExecuteUbergraph_BP_eff_b04_000020_03 - // void ExecuteUbergraph_BP_eff_b04_000020_03(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_1/BP_eff_b04_000020_03.BP_eff_b04_000020_03_1_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_1/BP_eff_b04_000020_03.BP_eff_b04_000020_03_1_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_1/BP_eff_b04_000020_03.BP_eff_b04_000020_03_1_C.parStart1 + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_1/BP_eff_b04_000020_03.BP_eff_b04_000020_03_1_C.ExecuteUbergraph_BP_eff_b04_000020_03 + // void ExecuteUbergraph_BP_eff_b04_000020_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_30/BP_eff_b04_000050.BP_eff_b04_000050_30_C @@ -16578,87 +16034,6 @@ class ABP_eff_b04_000050_30_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_01/BP_eff_cmn_d18101_01.BP_eff_cmn_d18101_01_C -/// Size: 0x0448 (1096 bytes) (0x000401 - 0x000448) align 8 MaxSize: 0x0448 -class ABP_eff_cmn_d18101_01_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) - float loop_wpnAura_MaskTex1_TransX_D846F770455F8417BDD2A5806D2F970E; // 0x0418 (0x0004) - float loop_wpnAura_MaskTex1_TransY_D846F770455F8417BDD2A5806D2F970E; // 0x041C (0x0004) - TEnumAsByte loop__Direction_D846F770455F8417BDD2A5806D2F970E; // 0x0420 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0421 (0x0007) MISSED - class UTimelineComponent* Loop; // 0x0428 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0430 (0x0008) - bool ParentBoneNameCheck; // 0x0438 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x0439 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0440 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_01/BP_eff_cmn_d18101_01.BP_eff_cmn_d18101_01_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_01/BP_eff_cmn_d18101_01.BP_eff_cmn_d18101_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_01/BP_eff_cmn_d18101_01.BP_eff_cmn_d18101_01_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_01/BP_eff_cmn_d18101_01.BP_eff_cmn_d18101_01_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_01/BP_eff_cmn_d18101_01.BP_eff_cmn_d18101_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_01/BP_eff_cmn_d18101_01.BP_eff_cmn_d18101_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_01/BP_eff_cmn_d18101_01.BP_eff_cmn_d18101_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_01/BP_eff_cmn_d18101_01.BP_eff_cmn_d18101_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_01/BP_eff_cmn_d18101_01.BP_eff_cmn_d18101_01_C.ExecuteUbergraph_BP_eff_cmn_d18101_01 - // void ExecuteUbergraph_BP_eff_cmn_d18101_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_01/BP_eff_cmn_d18110_01.BP_eff_cmn_d18110_01_C -/// Size: 0x0450 (1104 bytes) (0x000401 - 0x000450) align 8 MaxSize: 0x0450 -class ABP_eff_cmn_d18110_01_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) - float loop_wpnAura_MaskTex1_TransX_73410B464776D2087E47B08C72C2CCBA; // 0x0418 (0x0004) - float loop_wpnAura_MaskTex1_TransY_73410B464776D2087E47B08C72C2CCBA; // 0x041C (0x0004) - TEnumAsByte loop__Direction_73410B464776D2087E47B08C72C2CCBA; // 0x0420 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0421 (0x0007) MISSED - class UTimelineComponent* Loop; // 0x0428 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0430 (0x0008) - bool ParentBoneNameCheck; // 0x0438 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x0439 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0440 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura_side; // 0x0448 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_01/BP_eff_cmn_d18110_01.BP_eff_cmn_d18110_01_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_01/BP_eff_cmn_d18110_01.BP_eff_cmn_d18110_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_01/BP_eff_cmn_d18110_01.BP_eff_cmn_d18110_01_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_01/BP_eff_cmn_d18110_01.BP_eff_cmn_d18110_01_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_01/BP_eff_cmn_d18110_01.BP_eff_cmn_d18110_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_01/BP_eff_cmn_d18110_01.BP_eff_cmn_d18110_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_01/BP_eff_cmn_d18110_01.BP_eff_cmn_d18110_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_01/BP_eff_cmn_d18110_01.BP_eff_cmn_d18110_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_01/BP_eff_cmn_d18110_01.BP_eff_cmn_d18110_01_C.ExecuteUbergraph_BP_eff_cmn_d18110_01 - // void ExecuteUbergraph_BP_eff_cmn_d18110_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00000_00/BP_eff_cmn_d00000_00.BP_eff_cmn_d00000_00_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 class ABP_eff_cmn_d00000_00_C : public ABP_EffectBase_Par_C @@ -16671,79 +16046,25 @@ class ABP_eff_cmn_d00000_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00000_00/BP_eff_cmn_d00000_00.BP_eff_cmn_d00000_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00000_00/BP_eff_cmn_d00000_00.BP_eff_cmn_d00000_00_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00000_00/BP_eff_cmn_d00000_00.BP_eff_cmn_d00000_00_C.ExecuteUbergraph_BP_eff_cmn_d00000_00 - // void ExecuteUbergraph_BP_eff_cmn_d00000_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d00000_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_01/BP_eff_cmn_d18103_01.BP_eff_cmn_d18103_01_C -/// Size: 0x0448 (1096 bytes) (0x000401 - 0x000448) align 8 MaxSize: 0x0448 -class ABP_eff_cmn_d18103_01_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) - float loop_wpnAura_MaskTex1_TransX_F1FC69184C2701AB783E13BFCCA2DE92; // 0x0418 (0x0004) - float loop_wpnAura_MaskTex1_TransY_F1FC69184C2701AB783E13BFCCA2DE92; // 0x041C (0x0004) - TEnumAsByte loop__Direction_F1FC69184C2701AB783E13BFCCA2DE92; // 0x0420 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0421 (0x0007) MISSED - class UTimelineComponent* Loop; // 0x0428 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0430 (0x0008) - bool ParentBoneNameCheck; // 0x0438 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x0439 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0440 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_01/BP_eff_cmn_d18103_01.BP_eff_cmn_d18103_01_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_01/BP_eff_cmn_d18103_01.BP_eff_cmn_d18103_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_01/BP_eff_cmn_d18103_01.BP_eff_cmn_d18103_01_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_01/BP_eff_cmn_d18103_01.BP_eff_cmn_d18103_01_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_01/BP_eff_cmn_d18103_01.BP_eff_cmn_d18103_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_01/BP_eff_cmn_d18103_01.BP_eff_cmn_d18103_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_01/BP_eff_cmn_d18103_01.BP_eff_cmn_d18103_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_01/BP_eff_cmn_d18103_01.BP_eff_cmn_d18103_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_01/BP_eff_cmn_d18103_01.BP_eff_cmn_d18103_01_C.ExecuteUbergraph_BP_eff_cmn_d18103_01 - // void ExecuteUbergraph_BP_eff_cmn_d18103_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000064_01/BP_eff_b03_000064_01.BP_eff_b03_000064_01_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000061_01/BP_eff_b03_000061_01.BP_eff_b03_000061_01_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_b03_000064_01_C : public ABP_EffectBase_Par_C +class ABP_eff_b03_000061_01_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_01/eff_cmn_d18110_01_AnimBP.eff_cmn_d18110_01_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18110_01_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_01/eff_cmn_d18103_01_AnimBP.eff_cmn_d18103_01_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18103_01_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000061_01/BP_eff_b03_000061_01.BP_eff_b03_000061_01_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000064_01/BP_eff_b03_000064_01.BP_eff_b03_000064_01_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_b03_000061_01_C : public ABP_EffectBase_Par_C +class ABP_eff_b03_000064_01_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -16768,11 +16089,11 @@ class ABP_eff_b01_000010_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000010_00/BP_eff_b01_000010_00.BP_eff_b01_000010_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000010_00/BP_eff_b01_000010_00.BP_eff_b01_000010_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000010_00/BP_eff_b01_000010_00.BP_eff_b01_000010_00_C.ExecuteUbergraph_BP_eff_b01_000010_00 - // void ExecuteUbergraph_BP_eff_b01_000010_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000010_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000014_00/BP_eff_b01_000014_00.BP_eff_b01_000014_00_C @@ -16801,11 +16122,11 @@ class ABP_eff_b01_000020_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000020_00/BP_eff_b01_000020_00.BP_eff_b01_000020_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000020_00/BP_eff_b01_000020_00.BP_eff_b01_000020_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000020_00/BP_eff_b01_000020_00.BP_eff_b01_000020_00_C.ExecuteUbergraph_BP_eff_b01_000020_00 - // void ExecuteUbergraph_BP_eff_b01_000020_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000020_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000021_00/BP_eff_b01_000021_00.BP_eff_b01_000021_00_C @@ -16820,18 +16141,11 @@ class ABP_eff_b01_000021_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000021_00/BP_eff_b01_000021_00.BP_eff_b01_000021_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000021_00/BP_eff_b01_000021_00.BP_eff_b01_000021_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000021_00/BP_eff_b01_000021_00.BP_eff_b01_000021_00_C.ExecuteUbergraph_BP_eff_b01_000021_00 - // void ExecuteUbergraph_BP_eff_b01_000021_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00/BP_eff_b01_000070_00.BP_eff_b01_000070_00_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_b01_000070_00_C : public ABP_EffectBase_C -{ -public: + // void ExecuteUbergraph_BP_eff_b01_000021_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000008_03/BP_eff_b02_000008_03.BP_eff_b02_000008_03_C @@ -16847,44 +16161,32 @@ class ABP_eff_b02_000008_03_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000008_03/BP_eff_b02_000008_03.BP_eff_b02_000008_03_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000008_03/BP_eff_b02_000008_03.BP_eff_b02_000008_03_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000008_03/BP_eff_b02_000008_03.BP_eff_b02_000008_03_C.ExecuteUbergraph_BP_eff_b02_000008_03 - // void ExecuteUbergraph_BP_eff_b02_000008_03(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b02_000008_03(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000023_00/BP_eff_b02_000023_00.BP_eff_b02_000023_00_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00/BP_eff_b01_000070_00.BP_eff_b01_000070_00_C /// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_b02_000023_00_C : public ABP_EffectBase_C +class ABP_eff_b01_000070_00_C : public ABP_EffectBase_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000024_00/BP_eff_b02_000024_00.BP_eff_b02_000024_00_C +/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000023_00/BP_eff_b02_000023_00.BP_eff_b02_000023_00_C /// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_b02_000024_00_C : public ABP_EffectBase_C +class ABP_eff_b02_000023_00_C : public ABP_EffectBase_C { public: }; -/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_4/BP_eff_b03_000001_00.BP_eff_b03_000001_00_4_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b03_000001_00_4_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000024_00/BP_eff_b02_000024_00.BP_eff_b02_000024_00_C +/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 +class ABP_eff_b02_000024_00_C : public ABP_EffectBase_C { public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - double RandomFloat; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_4/BP_eff_b03_000001_00.BP_eff_b03_000001_00_4_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_4/BP_eff_b03_000001_00.BP_eff_b03_000001_00_4_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_4/BP_eff_b03_000001_00.BP_eff_b03_000001_00_4_C.ExecuteUbergraph_BP_eff_b03_000001_00 - // void ExecuteUbergraph_BP_eff_b03_000001_00(int32_t EntryPoint); // [0x35d7f00] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_6/BP_eff_b03_000001_00.BP_eff_b03_000001_00_6_C @@ -16899,11 +16201,11 @@ class ABP_eff_b03_000001_00_6_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_6/BP_eff_b03_000001_00.BP_eff_b03_000001_00_6_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_6/BP_eff_b03_000001_00.BP_eff_b03_000001_00_6_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_6/BP_eff_b03_000001_00.BP_eff_b03_000001_00_6_C.ExecuteUbergraph_BP_eff_b03_000001_00 - // void ExecuteUbergraph_BP_eff_b03_000001_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000001_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10/BP_eff_b03_000001.BP_eff_b03_000001_10_C @@ -16926,13 +16228,13 @@ class ABP_eff_b03_000001_10_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10/BP_eff_b03_000001.BP_eff_b03_000001_10_C.timeLine__FinishedFunc - // void timeLine__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10/BP_eff_b03_000001.BP_eff_b03_000001_10_C.timeLine__UpdateFunc - // void timeLine__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10/BP_eff_b03_000001.BP_eff_b03_000001_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10/BP_eff_b03_000001.BP_eff_b03_000001_10_C.ExecuteUbergraph_BP_eff_b03_000001 - // void ExecuteUbergraph_BP_eff_b03_000001(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000001(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000066_01/BP_eff_b03_000066_01.BP_eff_b03_000066_01_C @@ -16944,81 +16246,40 @@ class ABP_eff_b03_000066_01_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_01/BP_eff_cmn_d18122_01.BP_eff_cmn_d18122_01_C -/// Size: 0x04C8 (1224 bytes) (0x000401 - 0x0004C8) align 8 MaxSize: 0x04C8 -class ABP_eff_cmn_d18122_01_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_2/BP_eff_b04_000020_03.BP_eff_b04_000020_03_2_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b04_000020_03_2_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UStaticMeshComponent* eff_mdl_wpn_01; // 0x0410 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0418 (0x0008) - float timeLine_out_Aura_Transparency_2_E48F162140933735FE96B7A18E26624E; // 0x0420 (0x0004) - float timeLine_out_Aura_Transparency_E48F162140933735FE96B7A18E26624E; // 0x0424 (0x0004) - TEnumAsByte timeLine_out__Direction_E48F162140933735FE96B7A18E26624E; // 0x0428 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0429 (0x0007) MISSED - class UTimelineComponent* timeLine_out; // 0x0430 (0x0008) - float timeLine_in_Aura_Transparency_2_7A405566448EECC80CDFC9AC6C95A791; // 0x0438 (0x0004) - float timeLine_in_Aura_Transparency_7A405566448EECC80CDFC9AC6C95A791; // 0x043C (0x0004) - TEnumAsByte timeLine_in__Direction_7A405566448EECC80CDFC9AC6C95A791; // 0x0440 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x0441 (0x0007) MISSED - class UTimelineComponent* timeLine_in; // 0x0448 (0x0008) - float timeLine_loop_ResourceTex_TransX_8101FD7E49AF664F6C2B7A898FC09706; // 0x0450 (0x0004) - float timeLine_loop_ResourceTex_TransY_8101FD7E49AF664F6C2B7A898FC09706; // 0x0454 (0x0004) - TEnumAsByte timeLine_loop__Direction_8101FD7E49AF664F6C2B7A898FC09706; // 0x0458 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0459 (0x0007) MISSED - class UTimelineComponent* timeLine_loop; // 0x0460 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0468 (0x0008) - bool ParentBoneNameCheck; // 0x0470 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0471 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0478 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura_side; // 0x0480 (0x0008) - FTimerHandle TimerHandle; // 0x0488 (0x0008) - class USkeletalMeshComponent* TargetSkeletalMesh; // 0x0490 (0x0008) - class UMaterialInstance* auraMat; // 0x0498 (0x0008) - class UMaterialInstanceDynamic* auraMat_dynamic; // 0x04A0 (0x0008) - FName BoneName; // 0x04A8 (0x0008) - FVector Origin; // 0x04B0 (0x0018) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_01/BP_eff_cmn_d18122_01.BP_eff_cmn_d18122_01_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_01/BP_eff_cmn_d18122_01.BP_eff_cmn_d18122_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_01/BP_eff_cmn_d18122_01.BP_eff_cmn_d18122_01_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_01/BP_eff_cmn_d18122_01.BP_eff_cmn_d18122_01_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_01/BP_eff_cmn_d18122_01.BP_eff_cmn_d18122_01_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_01/BP_eff_cmn_d18122_01.BP_eff_cmn_d18122_01_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_01/BP_eff_cmn_d18122_01.BP_eff_cmn_d18122_01_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_01/BP_eff_cmn_d18122_01.BP_eff_cmn_d18122_01_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_01/BP_eff_cmn_d18122_01.BP_eff_cmn_d18122_01_C.GetTargetSkeletalMesh - // void GetTargetSkeletalMesh(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_01/BP_eff_cmn_d18122_01.BP_eff_cmn_d18122_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_01/BP_eff_cmn_d18122_01.BP_eff_cmn_d18122_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_01/BP_eff_cmn_d18122_01.BP_eff_cmn_d18122_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_01/BP_eff_cmn_d18122_01.BP_eff_cmn_d18122_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_01/BP_eff_cmn_d18122_01.BP_eff_cmn_d18122_01_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_01/BP_eff_cmn_d18122_01.BP_eff_cmn_d18122_01_C.ExecuteUbergraph_BP_eff_cmn_d18122_01 - // void ExecuteUbergraph_BP_eff_cmn_d18122_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_01/eff_cmn_d18122_01_AnimBP.eff_cmn_d18122_01_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18122_01_AnimBP_C : public UEffect_InLoopOut_AnimBP_C + class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_2/BP_eff_b04_000020_03.BP_eff_b04_000020_03_2_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_2/BP_eff_b04_000020_03.BP_eff_b04_000020_03_2_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_2/BP_eff_b04_000020_03.BP_eff_b04_000020_03_2_C.parStart1 + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_2/BP_eff_b04_000020_03.BP_eff_b04_000020_03_2_C.ExecuteUbergraph_BP_eff_b04_000020_03 + // void ExecuteUbergraph_BP_eff_b04_000020_03(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_2/eff_b04_000020_03_2_AnimBP.eff_b04_000020_03_2_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_b04_000020_03_2_AnimBP_C : public UEffect_Stand_AnimBP_C { public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_2/eff_b04_000020_03_2_AnimBP.eff_b04_000020_03_2_AnimBP_C.AnimNotify_parStart1 + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_2/eff_b04_000020_03_2_AnimBP.eff_b04_000020_03_2_AnimBP_C.ExecuteUbergraph_eff_b04_000020_03_2_AnimBP + // void ExecuteUbergraph_eff_b04_000020_03_2_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_01/eff_b04_000060_01_AnimBP.eff_b04_000060_01_AnimBP_C @@ -17031,9 +16292,9 @@ class Ueff_b04_000060_01_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_01/eff_b04_000060_01_AnimBP.eff_b04_000060_01_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_01/eff_b04_000060_01_AnimBP.eff_b04_000060_01_AnimBP_C.ExecuteUbergraph_eff_b04_000060_01_AnimBP - // void ExecuteUbergraph_eff_b04_000060_01_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000060_01_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_01/BP_eff_b04_000060_01.BP_eff_b04_000060_01_C @@ -17048,47 +16309,11 @@ class ABP_eff_b04_000060_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_01/BP_eff_b04_000060_01.BP_eff_b04_000060_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_01/BP_eff_b04_000060_01.BP_eff_b04_000060_01_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_01/BP_eff_b04_000060_01.BP_eff_b04_000060_01_C.ExecuteUbergraph_BP_eff_b04_000060_01 - // void ExecuteUbergraph_BP_eff_b04_000060_01(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_2/BP_eff_b04_000020_03.BP_eff_b04_000020_03_2_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b04_000020_03_2_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_2/BP_eff_b04_000020_03.BP_eff_b04_000020_03_2_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_2/BP_eff_b04_000020_03.BP_eff_b04_000020_03_2_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_2/BP_eff_b04_000020_03.BP_eff_b04_000020_03_2_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_2/BP_eff_b04_000020_03.BP_eff_b04_000020_03_2_C.ExecuteUbergraph_BP_eff_b04_000020_03 - // void ExecuteUbergraph_BP_eff_b04_000020_03(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_2/eff_b04_000020_03_2_AnimBP.eff_b04_000020_03_2_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b04_000020_03_2_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_2/eff_b04_000020_03_2_AnimBP.eff_b04_000020_03_2_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_2/eff_b04_000020_03_2_AnimBP.eff_b04_000020_03_2_AnimBP_C.ExecuteUbergraph_eff_b04_000020_03_2_AnimBP - // void ExecuteUbergraph_eff_b04_000020_03_2_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000060_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000025_00/BP_eff_b01_000025_00.BP_eff_b01_000025_00_C @@ -17103,11 +16328,11 @@ class ABP_eff_b01_000025_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000025_00/BP_eff_b01_000025_00.BP_eff_b01_000025_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000025_00/BP_eff_b01_000025_00.BP_eff_b01_000025_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000025_00/BP_eff_b01_000025_00.BP_eff_b01_000025_00_C.ExecuteUbergraph_BP_eff_b01_000025_00 - // void ExecuteUbergraph_BP_eff_b01_000025_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000025_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000025_00/BP_eff_b02_000025_00.BP_eff_b02_000025_00_C @@ -17129,18 +16354,30 @@ class ABP_eff_b03_000001_00_3_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_3/BP_eff_b03_000001_00.BP_eff_b03_000001_00_3_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_3/BP_eff_b03_000001_00.BP_eff_b03_000001_00_3_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_3/BP_eff_b03_000001_00.BP_eff_b03_000001_00_3_C.ExecuteUbergraph_BP_eff_b03_000001_00 - // void ExecuteUbergraph_BP_eff_b03_000001_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000001_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Object/obj200600/00/BP_mdl_obj200601_00_01.BP_mdl_obj200601_00_01_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200601_00_01_C : public ABP_MapPillarActor_C +/// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_4/BP_eff_b03_000001_00.BP_eff_b03_000001_00_4_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b03_000001_00_4_C : public ABP_EffectBase_C { public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + double RandomFloat; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_4/BP_eff_b03_000001_00.BP_eff_b03_000001_00_4_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_4/BP_eff_b03_000001_00.BP_eff_b03_000001_00_4_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_4/BP_eff_b03_000001_00.BP_eff_b03_000001_00_4_C.ExecuteUbergraph_BP_eff_b03_000001_00 + // void ExecuteUbergraph_BP_eff_b03_000001_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000090_01/BP_eff_b03_000090_01.BP_eff_b03_000090_01_C @@ -17155,9 +16392,43 @@ class ABP_eff_b03_000090_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000090_01/BP_eff_b03_000090_01.BP_eff_b03_000090_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000090_01/BP_eff_b03_000090_01.BP_eff_b03_000090_01_C.ExecuteUbergraph_BP_eff_b03_000090_01 - // void ExecuteUbergraph_BP_eff_b03_000090_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000090_01(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/BP_eff_cmn_d1c005_04.BP_eff_cmn_d1c005_04_C +/// Size: 0x0450 (1104 bytes) (0x000401 - 0x000450) align 8 MaxSize: 0x0450 +class ABP_eff_cmn_d1c005_04_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + float scr_color_transX_BBD327E847E939F00FCAE18BDEDC5806; // 0x0418 (0x0004) + TEnumAsByte scr__Direction_BBD327E847E939F00FCAE18BDEDC5806; // 0x041C (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x041D (0x0003) MISSED + class UTimelineComponent* scr; // 0x0420 (0x0008) + double RandomFloat; // 0x0428 (0x0008) + TArray Mat_name; // 0x0430 (0x0010) + TArray Mat_list; // 0x0440 (0x0010) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/BP_eff_cmn_d1c005_04.BP_eff_cmn_d1c005_04_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/BP_eff_cmn_d1c005_04.BP_eff_cmn_d1c005_04_C.scr__FinishedFunc + // void scr__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/BP_eff_cmn_d1c005_04.BP_eff_cmn_d1c005_04_C.scr__UpdateFunc + // void scr__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/BP_eff_cmn_d1c005_04.BP_eff_cmn_d1c005_04_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/BP_eff_cmn_d1c005_04.BP_eff_cmn_d1c005_04_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/BP_eff_cmn_d1c005_04.BP_eff_cmn_d1c005_04_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/BP_eff_cmn_d1c005_04.BP_eff_cmn_d1c005_04_C.ExecuteUbergraph_BP_eff_cmn_d1c005_04 + // void ExecuteUbergraph_BP_eff_cmn_d1c005_04(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_1/BP_eff_b01_000070_00.BP_eff_b01_000070_00_1_C @@ -17172,13 +16443,13 @@ class ABP_eff_b01_000070_00_1_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_1/BP_eff_b01_000070_00.BP_eff_b01_000070_00_1_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_1/BP_eff_b01_000070_00.BP_eff_b01_000070_00_1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_1/BP_eff_b01_000070_00.BP_eff_b01_000070_00_1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_1/BP_eff_b01_000070_00.BP_eff_b01_000070_00_1_C.ExecuteUbergraph_BP_eff_b01_000070_00 - // void ExecuteUbergraph_BP_eff_b01_000070_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000070_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_3/BP_eff_b01_000070_00.BP_eff_b01_000070_00_3_C @@ -17193,13 +16464,13 @@ class ABP_eff_b01_000070_00_3_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_3/BP_eff_b01_000070_00.BP_eff_b01_000070_00_3_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_3/BP_eff_b01_000070_00.BP_eff_b01_000070_00_3_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_3/BP_eff_b01_000070_00.BP_eff_b01_000070_00_3_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_3/BP_eff_b01_000070_00.BP_eff_b01_000070_00_3_C.ExecuteUbergraph_BP_eff_b01_000070_00 - // void ExecuteUbergraph_BP_eff_b01_000070_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000070_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_1/BP_eff_b04_000020_02.BP_eff_b04_000020_02_1_C @@ -17226,55 +16497,40 @@ class ABP_eff_b04_000020_02_1_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_1/BP_eff_b04_000020_02.BP_eff_b04_000020_02_1_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_1/BP_eff_b04_000020_02.BP_eff_b04_000020_02_1_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_1/BP_eff_b04_000020_02.BP_eff_b04_000020_02_1_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_1/BP_eff_b04_000020_02.BP_eff_b04_000020_02_1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_1/BP_eff_b04_000020_02.BP_eff_b04_000020_02_1_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_1/BP_eff_b04_000020_02.BP_eff_b04_000020_02_1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_1/BP_eff_b04_000020_02.BP_eff_b04_000020_02_1_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_1/BP_eff_b04_000020_02.BP_eff_b04_000020_02_1_C.ExecuteUbergraph_BP_eff_b04_000020_02 - // void ExecuteUbergraph_BP_eff_b04_000020_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b04_000020_02(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/BP_eff_cmn_d1c005_04.BP_eff_cmn_d1c005_04_C -/// Size: 0x0450 (1104 bytes) (0x000401 - 0x000450) align 8 MaxSize: 0x0450 -class ABP_eff_cmn_d1c005_04_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/eff_b01_000070_32_AnimBP.eff_b01_000070_32_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_b01_000070_32_AnimBP_C : public UEffect_Stand_AnimBP_C { public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - float scr_color_transX_BBD327E847E939F00FCAE18BDEDC5806; // 0x0418 (0x0004) - TEnumAsByte scr__Direction_BBD327E847E939F00FCAE18BDEDC5806; // 0x041C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x041D (0x0003) MISSED - class UTimelineComponent* scr; // 0x0420 (0x0008) - double RandomFloat; // 0x0428 (0x0008) - TArray Mat_name; // 0x0430 (0x0010) - TArray Mat_list; // 0x0440 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/BP_eff_cmn_d1c005_04.BP_eff_cmn_d1c005_04_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/BP_eff_cmn_d1c005_04.BP_eff_cmn_d1c005_04_C.scr__FinishedFunc - // void scr__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/BP_eff_cmn_d1c005_04.BP_eff_cmn_d1c005_04_C.scr__UpdateFunc - // void scr__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/BP_eff_cmn_d1c005_04.BP_eff_cmn_d1c005_04_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/BP_eff_cmn_d1c005_04.BP_eff_cmn_d1c005_04_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/BP_eff_cmn_d1c005_04.BP_eff_cmn_d1c005_04_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/BP_eff_cmn_d1c005_04.BP_eff_cmn_d1c005_04_C.ExecuteUbergraph_BP_eff_cmn_d1c005_04 - // void ExecuteUbergraph_BP_eff_cmn_d1c005_04(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/eff_b01_000070_32_AnimBP.eff_b01_000070_32_AnimBP_C.AnimNotify_parStart1 + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/eff_b01_000070_32_AnimBP.eff_b01_000070_32_AnimBP_C.AnimNotify_parStart2 + // void AnimNotify_parStart2(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/eff_b01_000070_32_AnimBP.eff_b01_000070_32_AnimBP_C.AnimNotify_standStart + // void AnimNotify_standStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/eff_b01_000070_32_AnimBP.eff_b01_000070_32_AnimBP_C.ExecuteUbergraph_eff_b01_000070_32_AnimBP + // void ExecuteUbergraph_eff_b01_000070_32_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/BP_eff_b01_000070.BP_eff_b01_000070_32_C @@ -17291,38 +16547,19 @@ class ABP_eff_b01_000070_32_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/BP_eff_b01_000070.BP_eff_b01_000070_32_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/BP_eff_b01_000070.BP_eff_b01_000070_32_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/BP_eff_b01_000070.BP_eff_b01_000070_32_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/BP_eff_b01_000070.BP_eff_b01_000070_32_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/BP_eff_b01_000070.BP_eff_b01_000070_32_C.parStart2 - // void parStart2(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart2(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/BP_eff_b01_000070.BP_eff_b01_000070_32_C.standStart - // void standStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void standStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/BP_eff_b01_000070.BP_eff_b01_000070_32_C.ExecuteUbergraph_BP_eff_b01_000070 - // void ExecuteUbergraph_BP_eff_b01_000070(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/eff_b01_000070_32_AnimBP.eff_b01_000070_32_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b01_000070_32_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/eff_b01_000070_32_AnimBP.eff_b01_000070_32_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/eff_b01_000070_32_AnimBP.eff_b01_000070_32_AnimBP_C.AnimNotify_parStart2 - // void AnimNotify_parStart2(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/eff_b01_000070_32_AnimBP.eff_b01_000070_32_AnimBP_C.AnimNotify_standStart - // void AnimNotify_standStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/eff_b01_000070_32_AnimBP.eff_b01_000070_32_AnimBP_C.ExecuteUbergraph_eff_b01_000070_32_AnimBP - // void ExecuteUbergraph_eff_b01_000070_32_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000070(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_3/BP_eff_b04_000010_03.BP_eff_b04_000010_03_3_C @@ -17337,11 +16574,11 @@ class ABP_eff_b04_000010_03_3_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_3/BP_eff_b04_000010_03.BP_eff_b04_000010_03_3_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_3/BP_eff_b04_000010_03.BP_eff_b04_000010_03_3_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_3/BP_eff_b04_000010_03.BP_eff_b04_000010_03_3_C.ExecuteUbergraph_BP_eff_b04_000010_03 - // void ExecuteUbergraph_BP_eff_b04_000010_03(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000010_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_3/eff_b04_000010_03_3_AnimBP.eff_b04_000010_03_3_AnimBP_C @@ -17354,9 +16591,9 @@ class Ueff_b04_000010_03_3_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_3/eff_b04_000010_03_3_AnimBP.eff_b04_000010_03_3_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_3/eff_b04_000010_03_3_AnimBP.eff_b04_000010_03_3_AnimBP_C.ExecuteUbergraph_eff_b04_000010_03_3_AnimBP - // void ExecuteUbergraph_eff_b04_000010_03_3_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000010_03_3_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_b00000_00/BP_eff_cmn_b00000_00.BP_eff_cmn_b00000_00_C @@ -17372,28 +16609,13 @@ class ABP_eff_cmn_b00000_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_b00000_00/BP_eff_cmn_b00000_00.BP_eff_cmn_b00000_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_b00000_00/BP_eff_cmn_b00000_00.BP_eff_cmn_b00000_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_b00000_00/BP_eff_cmn_b00000_00.BP_eff_cmn_b00000_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_b00000_00/BP_eff_cmn_b00000_00.BP_eff_cmn_b00000_00_C.ExecuteUbergraph_BP_eff_cmn_b00000_00 - // void ExecuteUbergraph_BP_eff_cmn_b00000_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_1/eff_b01_000070_02_1_AnimBP.eff_b01_000070_02_1_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b01_000070_02_1_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_1/eff_b01_000070_02_1_AnimBP.eff_b01_000070_02_1_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_1/eff_b01_000070_02_1_AnimBP.eff_b01_000070_02_1_AnimBP_C.ExecuteUbergraph_eff_b01_000070_02_1_AnimBP - // void ExecuteUbergraph_eff_b01_000070_02_1_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_b00000_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_1/BP_eff_b01_000070_02.BP_eff_b01_000070_02_1_C @@ -17408,27 +16630,28 @@ class ABP_eff_b01_000070_02_1_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_1/BP_eff_b01_000070_02.BP_eff_b01_000070_02_1_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_1/BP_eff_b01_000070_02.BP_eff_b01_000070_02_1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_1/BP_eff_b01_000070_02.BP_eff_b01_000070_02_1_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_1/BP_eff_b01_000070_02.BP_eff_b01_000070_02_1_C.ExecuteUbergraph_BP_eff_b01_000070_02 - // void ExecuteUbergraph_BP_eff_b01_000070_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000070_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Object/obj200600/00/BP_mdl_obj200601_01_01.BP_mdl_obj200601_01_01_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200601_01_01_C : public ABP_MapPillarActor_C +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_1/eff_b01_000070_02_1_AnimBP.eff_b01_000070_02_1_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_b01_000070_02_1_AnimBP_C : public UEffect_Stand_AnimBP_C { public: -}; + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) -/// Class /Game/Graphics/3D/Object/obj200600/00/BP_mdl_obj200600_01.BP_mdl_obj200600_01_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200600_01_C : public ABP_MapPillarActor_C -{ -public: + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_1/eff_b01_000070_02_1_AnimBP.eff_b01_000070_02_1_AnimBP_C.AnimNotify_parStart1 + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_1/eff_b01_000070_02_1_AnimBP.eff_b01_000070_02_1_AnimBP_C.ExecuteUbergraph_eff_b01_000070_02_1_AnimBP + // void ExecuteUbergraph_eff_b01_000070_02_1_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00003_01/BP_eff_cmn_d00003_01.BP_eff_cmn_d00003_01_C @@ -17443,25 +16666,11 @@ class ABP_eff_cmn_d00003_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00003_01/BP_eff_cmn_d00003_01.BP_eff_cmn_d00003_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00003_01/BP_eff_cmn_d00003_01.BP_eff_cmn_d00003_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00003_01/BP_eff_cmn_d00003_01.BP_eff_cmn_d00003_01_C.ExecuteUbergraph_BP_eff_cmn_d00003_01 - // void ExecuteUbergraph_BP_eff_cmn_d00003_01(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Object/obj200600/00/BP_mdl_obj200600_00.BP_mdl_obj200600_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200600_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200600/00/BP_mdl_obj200600.BP_mdl_obj200600_20_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200600_20_C : public ABP_MapPillarActor_C -{ -public: + // void ExecuteUbergraph_BP_eff_cmn_d00003_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00002_00/BP_eff_cmn_d00002_00.BP_eff_cmn_d00002_00_C @@ -17476,11 +16685,11 @@ class ABP_eff_cmn_d00002_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00002_00/BP_eff_cmn_d00002_00.BP_eff_cmn_d00002_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00002_00/BP_eff_cmn_d00002_00.BP_eff_cmn_d00002_00_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00002_00/BP_eff_cmn_d00002_00.BP_eff_cmn_d00002_00_C.ExecuteUbergraph_BP_eff_cmn_d00002_00 - // void ExecuteUbergraph_BP_eff_cmn_d00002_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d00002_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_1/BP_eff_b04_000010_02.BP_eff_b04_000010_02_1_C @@ -17503,21 +16712,21 @@ class ABP_eff_b04_000010_02_1_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_1/BP_eff_b04_000010_02.BP_eff_b04_000010_02_1_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_1/BP_eff_b04_000010_02.BP_eff_b04_000010_02_1_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_1/BP_eff_b04_000010_02.BP_eff_b04_000010_02_1_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_1/BP_eff_b04_000010_02.BP_eff_b04_000010_02_1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_1/BP_eff_b04_000010_02.BP_eff_b04_000010_02_1_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_1/BP_eff_b04_000010_02.BP_eff_b04_000010_02_1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_1/BP_eff_b04_000010_02.BP_eff_b04_000010_02_1_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_1/BP_eff_b04_000010_02.BP_eff_b04_000010_02_1_C.ExecuteUbergraph_BP_eff_b04_000010_02 - // void ExecuteUbergraph_BP_eff_b04_000010_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b04_000010_02(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_1/eff_b04_000010_03_1_AnimBP.eff_b04_000010_03_1_AnimBP_C @@ -17530,9 +16739,9 @@ class Ueff_b04_000010_03_1_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_1/eff_b04_000010_03_1_AnimBP.eff_b04_000010_03_1_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_1/eff_b04_000010_03_1_AnimBP.eff_b04_000010_03_1_AnimBP_C.ExecuteUbergraph_eff_b04_000010_03_1_AnimBP - // void ExecuteUbergraph_eff_b04_000010_03_1_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000010_03_1_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_1/BP_eff_b04_000010_03.BP_eff_b04_000010_03_1_C @@ -17547,11 +16756,11 @@ class ABP_eff_b04_000010_03_1_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_1/BP_eff_b04_000010_03.BP_eff_b04_000010_03_1_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_1/BP_eff_b04_000010_03.BP_eff_b04_000010_03_1_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_1/BP_eff_b04_000010_03.BP_eff_b04_000010_03_1_C.ExecuteUbergraph_BP_eff_b04_000010_03 - // void ExecuteUbergraph_BP_eff_b04_000010_03(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000010_03(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000091_01/BP_eff_b03_000091_01.BP_eff_b03_000091_01_C @@ -17576,15 +16785,15 @@ class ABP_eff_cmn_d10000_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10000_00/BP_eff_cmn_d10000_00.BP_eff_cmn_d10000_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10000_00/BP_eff_cmn_d10000_00.BP_eff_cmn_d10000_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10000_00/BP_eff_cmn_d10000_00.BP_eff_cmn_d10000_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10000_00/BP_eff_cmn_d10000_00.BP_eff_cmn_d10000_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10000_00/BP_eff_cmn_d10000_00.BP_eff_cmn_d10000_00_C.ExecuteUbergraph_BP_eff_cmn_d10000_00 - // void ExecuteUbergraph_BP_eff_cmn_d10000_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d10000_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_6/BP_eff_b04_000010_02.BP_eff_b04_000010_02_6_C @@ -17607,21 +16816,21 @@ class ABP_eff_b04_000010_02_6_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_6/BP_eff_b04_000010_02.BP_eff_b04_000010_02_6_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_6/BP_eff_b04_000010_02.BP_eff_b04_000010_02_6_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_6/BP_eff_b04_000010_02.BP_eff_b04_000010_02_6_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_6/BP_eff_b04_000010_02.BP_eff_b04_000010_02_6_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_6/BP_eff_b04_000010_02.BP_eff_b04_000010_02_6_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_6/BP_eff_b04_000010_02.BP_eff_b04_000010_02_6_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_6/BP_eff_b04_000010_02.BP_eff_b04_000010_02_6_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_6/BP_eff_b04_000010_02.BP_eff_b04_000010_02_6_C.ExecuteUbergraph_BP_eff_b04_000010_02 - // void ExecuteUbergraph_BP_eff_b04_000010_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b04_000010_02(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_6/BP_eff_b01_000070_02.BP_eff_b01_000070_02_6_C @@ -17636,13 +16845,13 @@ class ABP_eff_b01_000070_02_6_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_6/BP_eff_b01_000070_02.BP_eff_b01_000070_02_6_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_6/BP_eff_b01_000070_02.BP_eff_b01_000070_02_6_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_6/BP_eff_b01_000070_02.BP_eff_b01_000070_02_6_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_6/BP_eff_b01_000070_02.BP_eff_b01_000070_02_6_C.ExecuteUbergraph_BP_eff_b01_000070_02 - // void ExecuteUbergraph_BP_eff_b01_000070_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000070_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_6/eff_b01_000070_02_6_AnimBP.eff_b01_000070_02_6_AnimBP_C @@ -17655,9 +16864,9 @@ class Ueff_b01_000070_02_6_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_6/eff_b01_000070_02_6_AnimBP.eff_b01_000070_02_6_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_6/eff_b01_000070_02_6_AnimBP.eff_b01_000070_02_6_AnimBP_C.ExecuteUbergraph_eff_b01_000070_02_6_AnimBP - // void ExecuteUbergraph_eff_b01_000070_02_6_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b01_000070_02_6_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_6/BP_eff_b04_000020_02.BP_eff_b04_000020_02_6_C @@ -17684,21 +16893,21 @@ class ABP_eff_b04_000020_02_6_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_6/BP_eff_b04_000020_02.BP_eff_b04_000020_02_6_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_6/BP_eff_b04_000020_02.BP_eff_b04_000020_02_6_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_6/BP_eff_b04_000020_02.BP_eff_b04_000020_02_6_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_6/BP_eff_b04_000020_02.BP_eff_b04_000020_02_6_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_6/BP_eff_b04_000020_02.BP_eff_b04_000020_02_6_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_6/BP_eff_b04_000020_02.BP_eff_b04_000020_02_6_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_6/BP_eff_b04_000020_02.BP_eff_b04_000020_02_6_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_6/BP_eff_b04_000020_02.BP_eff_b04_000020_02_6_C.ExecuteUbergraph_BP_eff_b04_000020_02 - // void ExecuteUbergraph_BP_eff_b04_000020_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b04_000020_02(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_6/BP_eff_b04_000020_04.BP_eff_b04_000020_04_6_C @@ -17714,136 +16923,11 @@ class ABP_eff_b04_000020_04_6_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_6/BP_eff_b04_000020_04.BP_eff_b04_000020_04_6_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_6/BP_eff_b04_000020_04.BP_eff_b04_000020_04_6_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_6/BP_eff_b04_000020_04.BP_eff_b04_000020_04_6_C.ExecuteUbergraph_BP_eff_b04_000020_04 - // void ExecuteUbergraph_BP_eff_b04_000020_04(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/eff_b04_000060_02_AnimBP.eff_b04_000060_02_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b04_000060_02_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/eff_b04_000060_02_AnimBP.eff_b04_000060_02_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/eff_b04_000060_02_AnimBP.eff_b04_000060_02_AnimBP_C.AnimNotify_parStart2 - // void AnimNotify_parStart2(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/eff_b04_000060_02_AnimBP.eff_b04_000060_02_AnimBP_C.ExecuteUbergraph_eff_b04_000060_02_AnimBP - // void ExecuteUbergraph_eff_b04_000060_02_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/BP_eff_b04_000060_02.BP_eff_b04_000060_02_C -/// Size: 0x0440 (1088 bytes) (0x000401 - 0x000440) align 8 MaxSize: 0x0440 -class ABP_eff_b04_000060_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_star_02; // 0x0410 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_smoke_01; // 0x0418 (0x0008) - TArray EffectSubList; // 0x0420 (0x0010) - int32_t Count; // 0x0430 (0x0004) - unsigned char UnknownData01_6[0x4]; // 0x0434 (0x0004) MISSED - FTimerHandle TimerHandle; // 0x0438 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/BP_eff_b04_000060_02.BP_eff_b04_000060_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/BP_eff_b04_000060_02.BP_eff_b04_000060_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/BP_eff_b04_000060_02.BP_eff_b04_000060_02_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/BP_eff_b04_000060_02.BP_eff_b04_000060_02_C.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/BP_eff_b04_000060_02.BP_eff_b04_000060_02_C.SubEffectSpawn - // void SubEffectSpawn(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/BP_eff_b04_000060_02.BP_eff_b04_000060_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/BP_eff_b04_000060_02.BP_eff_b04_000060_02_C.parStart2 - // void parStart2(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/BP_eff_b04_000060_02.BP_eff_b04_000060_02_C.ExecuteUbergraph_BP_eff_b04_000060_02 - // void ExecuteUbergraph_BP_eff_b04_000060_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C -/// Size: 0x04A4 (1188 bytes) (0x000401 - 0x0004A4) align 8 MaxSize: 0x04A4 -class ABP_eff_b01_000070_10_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_attract_01; // 0x0410 (0x0008) - float loopLong_MaskTex1_TransY_F55D002C481CA304386BC7B113578681; // 0x0418 (0x0004) - float loopLong_MaskTex0_TransX_F55D002C481CA304386BC7B113578681; // 0x041C (0x0004) - TEnumAsByte loopLong__Direction_F55D002C481CA304386BC7B113578681; // 0x0420 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0421 (0x0007) MISSED - class UTimelineComponent* loopLong; // 0x0428 (0x0008) - FVector loopShort_AuraScl_B8ABE3B94162E2FD8187B484C54CBD8D; // 0x0430 (0x0018) - TEnumAsByte loopShort__Direction_B8ABE3B94162E2FD8187B484C54CBD8D; // 0x0448 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x0449 (0x0007) MISSED - class UTimelineComponent* loopShort; // 0x0450 (0x0008) - float in_AuraScl_FF5014134455C51CDE1A5787B0B9FE13; // 0x0458 (0x0004) - TEnumAsByte in__Direction_FF5014134455C51CDE1A5787B0B9FE13; // 0x045C (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x045D (0x0003) MISSED - class UTimelineComponent* In; // 0x0460 (0x0008) - TArray MatNameList; // 0x0468 (0x0010) - TArray Material_Instance; // 0x0478 (0x0010) - FVector AuraSclLoop; // 0x0488 (0x0018) - float Aura_Scl; // 0x04A0 (0x0004) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.loopShort__FinishedFunc - // void loopShort__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.loopShort__UpdateFunc - // void loopShort__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.loopLong__FinishedFunc - // void loopLong__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.loopLong__UpdateFunc - // void loopLong__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.in__FinishedFunc - // void in__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.in__UpdateFunc - // void in__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.ExecuteUbergraph_BP_eff_b01_000070 - // void ExecuteUbergraph_BP_eff_b01_000070(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000085_01/BP_eff_b04_000085_01.BP_eff_b04_000085_01_C -/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_b04_000085_01_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - double RandomFloat; // 0x0418 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000085_01/BP_eff_b04_000085_01.BP_eff_b04_000085_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000085_01/BP_eff_b04_000085_01.BP_eff_b04_000085_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000085_01/BP_eff_b04_000085_01.BP_eff_b04_000085_01_C.ExecuteUbergraph_BP_eff_b04_000085_01 - // void ExecuteUbergraph_BP_eff_b04_000085_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000020_04(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_01/BP_eff_b03_000040_01.BP_eff_b03_000040_01_C @@ -17858,9 +16942,9 @@ class ABP_eff_b03_000040_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_01/BP_eff_b03_000040_01.BP_eff_b03_000040_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_01/BP_eff_b03_000040_01.BP_eff_b03_000040_01_C.ExecuteUbergraph_BP_eff_b03_000040_01 - // void ExecuteUbergraph_BP_eff_b03_000040_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000040_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_4/BP_eff_b04_000020_02.BP_eff_b04_000020_02_4_C @@ -17887,21 +16971,57 @@ class ABP_eff_b04_000020_02_4_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_4/BP_eff_b04_000020_02.BP_eff_b04_000020_02_4_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_4/BP_eff_b04_000020_02.BP_eff_b04_000020_02_4_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_4/BP_eff_b04_000020_02.BP_eff_b04_000020_02_4_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_4/BP_eff_b04_000020_02.BP_eff_b04_000020_02_4_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_4/BP_eff_b04_000020_02.BP_eff_b04_000020_02_4_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_4/BP_eff_b04_000020_02.BP_eff_b04_000020_02_4_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_4/BP_eff_b04_000020_02.BP_eff_b04_000020_02_4_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_4/BP_eff_b04_000020_02.BP_eff_b04_000020_02_4_C.ExecuteUbergraph_BP_eff_b04_000020_02 - // void ExecuteUbergraph_BP_eff_b04_000020_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b04_000020_02(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01/eff_b04_000020_01_AnimBP.eff_b04_000020_01_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_b04_000020_01_AnimBP_C : public UEffect_Stand_AnimBP_C +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01/eff_b04_000020_01_AnimBP.eff_b04_000020_01_AnimBP_C.AnimNotify_parStart1 + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01/eff_b04_000020_01_AnimBP.eff_b04_000020_01_AnimBP_C.ExecuteUbergraph_eff_b04_000020_01_AnimBP + // void ExecuteUbergraph_eff_b04_000020_01_AnimBP(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01/BP_eff_b04_000020_01.BP_eff_b04_000020_01_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b04_000020_01_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01/BP_eff_b04_000020_01.BP_eff_b04_000020_01_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01/BP_eff_b04_000020_01.BP_eff_b04_000020_01_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01/BP_eff_b04_000020_01.BP_eff_b04_000020_01_C.parStart1 + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01/BP_eff_b04_000020_01.BP_eff_b04_000020_01_C.ExecuteUbergraph_BP_eff_b04_000020_01 + // void ExecuteUbergraph_BP_eff_b04_000020_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_1/BP_eff_b03_000020_11.BP_eff_b03_000020_11_1_C @@ -17932,23 +17052,23 @@ class ABP_eff_b03_000020_11_1_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_1/BP_eff_b03_000020_11.BP_eff_b03_000020_11_1_C.timeLine__FinishedFunc - // void timeLine__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_1/BP_eff_b03_000020_11.BP_eff_b03_000020_11_1_C.timeLine__UpdateFunc - // void timeLine__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_1/BP_eff_b03_000020_11.BP_eff_b03_000020_11_1_C.timeLine_scl__FinishedFunc - // void timeLine_scl__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_scl__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_1/BP_eff_b03_000020_11.BP_eff_b03_000020_11_1_C.timeLine_scl__UpdateFunc - // void timeLine_scl__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_scl__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_1/BP_eff_b03_000020_11.BP_eff_b03_000020_11_1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_1/BP_eff_b03_000020_11.BP_eff_b03_000020_11_1_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_1/BP_eff_b03_000020_11.BP_eff_b03_000020_11_1_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_1/BP_eff_b03_000020_11.BP_eff_b03_000020_11_1_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_1/BP_eff_b03_000020_11.BP_eff_b03_000020_11_1_C.ExecuteUbergraph_BP_eff_b03_000020_11 - // void ExecuteUbergraph_BP_eff_b03_000020_11(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020_11(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_4/eff_b04_000010_01_4_AnimBP.eff_b04_000010_01_4_AnimBP_C @@ -17961,9 +17081,9 @@ class Ueff_b04_000010_01_4_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_4/eff_b04_000010_01_4_AnimBP.eff_b04_000010_01_4_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_4/eff_b04_000010_01_4_AnimBP.eff_b04_000010_01_4_AnimBP_C.ExecuteUbergraph_eff_b04_000010_01_4_AnimBP - // void ExecuteUbergraph_eff_b04_000010_01_4_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000010_01_4_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_4/BP_eff_b04_000010_01.BP_eff_b04_000010_01_4_C @@ -17978,13 +17098,13 @@ class ABP_eff_b04_000010_01_4_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_4/BP_eff_b04_000010_01.BP_eff_b04_000010_01_4_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_4/BP_eff_b04_000010_01.BP_eff_b04_000010_01_4_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_4/BP_eff_b04_000010_01.BP_eff_b04_000010_01_4_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_4/BP_eff_b04_000010_01.BP_eff_b04_000010_01_4_C.ExecuteUbergraph_BP_eff_b04_000010_01 - // void ExecuteUbergraph_BP_eff_b04_000010_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000010_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11/BP_eff_b03_000020.BP_eff_b03_000020_11_C @@ -18015,23 +17135,23 @@ class ABP_eff_b03_000020_11_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11/BP_eff_b03_000020.BP_eff_b03_000020_11_C.timeLine__FinishedFunc - // void timeLine__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11/BP_eff_b03_000020.BP_eff_b03_000020_11_C.timeLine__UpdateFunc - // void timeLine__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11/BP_eff_b03_000020.BP_eff_b03_000020_11_C.timeLine_scl__FinishedFunc - // void timeLine_scl__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_scl__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11/BP_eff_b03_000020.BP_eff_b03_000020_11_C.timeLine_scl__UpdateFunc - // void timeLine_scl__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_scl__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11/BP_eff_b03_000020.BP_eff_b03_000020_11_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11/BP_eff_b03_000020.BP_eff_b03_000020_11_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11/BP_eff_b03_000020.BP_eff_b03_000020_11_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11/BP_eff_b03_000020.BP_eff_b03_000020_11_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11/BP_eff_b03_000020.BP_eff_b03_000020_11_C.ExecuteUbergraph_BP_eff_b03_000020 - // void ExecuteUbergraph_BP_eff_b03_000020(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_4/BP_eff_b01_000070_00.BP_eff_b01_000070_00_4_C @@ -18046,68 +17166,13 @@ class ABP_eff_b01_000070_00_4_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_4/BP_eff_b01_000070_00.BP_eff_b01_000070_00_4_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_4/BP_eff_b01_000070_00.BP_eff_b01_000070_00_4_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_4/BP_eff_b01_000070_00.BP_eff_b01_000070_00_4_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_4/BP_eff_b01_000070_00.BP_eff_b01_000070_00_4_C.ExecuteUbergraph_BP_eff_b01_000070_00 - // void ExecuteUbergraph_BP_eff_b01_000070_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000040_00/BP_eff_b00_000040_00.BP_eff_b00_000040_00_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b00_000040_00_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - double RandomFloat; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000040_00/BP_eff_b00_000040_00.BP_eff_b00_000040_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000040_00/BP_eff_b00_000040_00.BP_eff_b00_000040_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000040_00/BP_eff_b00_000040_00.BP_eff_b00_000040_00_C.ExecuteUbergraph_BP_eff_b00_000040_00 - // void ExecuteUbergraph_BP_eff_b00_000040_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01/BP_eff_b04_000020_01.BP_eff_b04_000020_01_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b04_000020_01_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01/BP_eff_b04_000020_01.BP_eff_b04_000020_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01/BP_eff_b04_000020_01.BP_eff_b04_000020_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01/BP_eff_b04_000020_01.BP_eff_b04_000020_01_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01/BP_eff_b04_000020_01.BP_eff_b04_000020_01_C.ExecuteUbergraph_BP_eff_b04_000020_01 - // void ExecuteUbergraph_BP_eff_b04_000020_01(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01/eff_b04_000020_01_AnimBP.eff_b04_000020_01_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b04_000020_01_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01/eff_b04_000020_01_AnimBP.eff_b04_000020_01_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01/eff_b04_000020_01_AnimBP.eff_b04_000020_01_AnimBP_C.ExecuteUbergraph_eff_b04_000020_01_AnimBP - // void ExecuteUbergraph_eff_b04_000020_01_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000070_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01/BP_eff_b03_000010_01.BP_eff_b03_000010_01_C @@ -18122,9 +17187,9 @@ class ABP_eff_b03_000010_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01/BP_eff_b03_000010_01.BP_eff_b03_000010_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01/BP_eff_b03_000010_01.BP_eff_b03_000010_01_C.ExecuteUbergraph_BP_eff_b03_000010_01 - // void ExecuteUbergraph_BP_eff_b03_000010_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b03_000010_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_5/BP_eff_b03_000020_11.BP_eff_b03_000020_11_5_C @@ -18155,23 +17220,23 @@ class ABP_eff_b03_000020_11_5_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_5/BP_eff_b03_000020_11.BP_eff_b03_000020_11_5_C.timeLine__FinishedFunc - // void timeLine__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_5/BP_eff_b03_000020_11.BP_eff_b03_000020_11_5_C.timeLine__UpdateFunc - // void timeLine__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_5/BP_eff_b03_000020_11.BP_eff_b03_000020_11_5_C.timeLine_scl__FinishedFunc - // void timeLine_scl__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_scl__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_5/BP_eff_b03_000020_11.BP_eff_b03_000020_11_5_C.timeLine_scl__UpdateFunc - // void timeLine_scl__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_scl__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_5/BP_eff_b03_000020_11.BP_eff_b03_000020_11_5_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_5/BP_eff_b03_000020_11.BP_eff_b03_000020_11_5_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_5/BP_eff_b03_000020_11.BP_eff_b03_000020_11_5_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_5/BP_eff_b03_000020_11.BP_eff_b03_000020_11_5_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_5/BP_eff_b03_000020_11.BP_eff_b03_000020_11_5_C.ExecuteUbergraph_BP_eff_b03_000020_11 - // void ExecuteUbergraph_BP_eff_b03_000020_11(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020_11(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01_2/BP_eff_b03_000010_01.BP_eff_b03_000010_01_2_C @@ -18186,9 +17251,9 @@ class ABP_eff_b03_000010_01_2_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01_2/BP_eff_b03_000010_01.BP_eff_b03_000010_01_2_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_01_2/BP_eff_b03_000010_01.BP_eff_b03_000010_01_2_C.ExecuteUbergraph_BP_eff_b03_000010_01 - // void ExecuteUbergraph_BP_eff_b03_000010_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b03_000010_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_01/BP_eff_b03_000013_01.BP_eff_b03_000013_01_C @@ -18203,9 +17268,9 @@ class ABP_eff_b03_000013_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_01/BP_eff_b03_000013_01.BP_eff_b03_000013_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_01/BP_eff_b03_000013_01.BP_eff_b03_000013_01_C.ExecuteUbergraph_BP_eff_b03_000013_01 - // void ExecuteUbergraph_BP_eff_b03_000013_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b03_000013_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_01/BP_eff_b03_000011_01.BP_eff_b03_000011_01_C @@ -18220,9 +17285,9 @@ class ABP_eff_b03_000011_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_01/BP_eff_b03_000011_01.BP_eff_b03_000011_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_01/BP_eff_b03_000011_01.BP_eff_b03_000011_01_C.ExecuteUbergraph_BP_eff_b03_000011_01 - // void ExecuteUbergraph_BP_eff_b03_000011_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b03_000011_01(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_4/BP_eff_b03_000020_11.BP_eff_b03_000020_11_4_C @@ -18253,23 +17318,23 @@ class ABP_eff_b03_000020_11_4_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_4/BP_eff_b03_000020_11.BP_eff_b03_000020_11_4_C.timeLine__FinishedFunc - // void timeLine__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_4/BP_eff_b03_000020_11.BP_eff_b03_000020_11_4_C.timeLine__UpdateFunc - // void timeLine__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_4/BP_eff_b03_000020_11.BP_eff_b03_000020_11_4_C.timeLine_scl__FinishedFunc - // void timeLine_scl__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_scl__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_4/BP_eff_b03_000020_11.BP_eff_b03_000020_11_4_C.timeLine_scl__UpdateFunc - // void timeLine_scl__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_scl__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_4/BP_eff_b03_000020_11.BP_eff_b03_000020_11_4_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_4/BP_eff_b03_000020_11.BP_eff_b03_000020_11_4_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_4/BP_eff_b03_000020_11.BP_eff_b03_000020_11_4_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_4/BP_eff_b03_000020_11.BP_eff_b03_000020_11_4_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_4/BP_eff_b03_000020_11.BP_eff_b03_000020_11_4_C.ExecuteUbergraph_BP_eff_b03_000020_11 - // void ExecuteUbergraph_BP_eff_b03_000020_11(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020_11(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_01/BP_eff_b03_000050_01.BP_eff_b03_000050_01_C @@ -18284,9 +17349,28 @@ class ABP_eff_b03_000050_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_01/BP_eff_b03_000050_01.BP_eff_b03_000050_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_01/BP_eff_b03_000050_01.BP_eff_b03_000050_01_C.ExecuteUbergraph_BP_eff_b03_000050_01 - // void ExecuteUbergraph_BP_eff_b03_000050_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000050_01(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000040_00/BP_eff_b00_000040_00.BP_eff_b00_000040_00_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b00_000040_00_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + double RandomFloat; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000040_00/BP_eff_b00_000040_00.BP_eff_b00_000040_00_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000040_00/BP_eff_b00_000040_00.BP_eff_b00_000040_00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000040_00/BP_eff_b00_000040_00.BP_eff_b00_000040_00_C.ExecuteUbergraph_BP_eff_b00_000040_00 + // void ExecuteUbergraph_BP_eff_b00_000040_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_11/BP_eff_b03_000022.BP_eff_b03_000022_11_C @@ -18317,23 +17401,23 @@ class ABP_eff_b03_000022_11_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_11/BP_eff_b03_000022.BP_eff_b03_000022_11_C.timeLine__FinishedFunc - // void timeLine__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_11/BP_eff_b03_000022.BP_eff_b03_000022_11_C.timeLine__UpdateFunc - // void timeLine__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_11/BP_eff_b03_000022.BP_eff_b03_000022_11_C.timeLine_scl__FinishedFunc - // void timeLine_scl__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_scl__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_11/BP_eff_b03_000022.BP_eff_b03_000022_11_C.timeLine_scl__UpdateFunc - // void timeLine_scl__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_scl__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_11/BP_eff_b03_000022.BP_eff_b03_000022_11_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_11/BP_eff_b03_000022.BP_eff_b03_000022_11_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_11/BP_eff_b03_000022.BP_eff_b03_000022_11_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_11/BP_eff_b03_000022.BP_eff_b03_000022_11_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_11/BP_eff_b03_000022.BP_eff_b03_000022_11_C.ExecuteUbergraph_BP_eff_b03_000022 - // void ExecuteUbergraph_BP_eff_b03_000022(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000022(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_4/BP_eff_b04_000010_02.BP_eff_b04_000010_02_4_C @@ -18356,21 +17440,21 @@ class ABP_eff_b04_000010_02_4_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_4/BP_eff_b04_000010_02.BP_eff_b04_000010_02_4_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_4/BP_eff_b04_000010_02.BP_eff_b04_000010_02_4_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_4/BP_eff_b04_000010_02.BP_eff_b04_000010_02_4_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_4/BP_eff_b04_000010_02.BP_eff_b04_000010_02_4_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_4/BP_eff_b04_000010_02.BP_eff_b04_000010_02_4_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_4/BP_eff_b04_000010_02.BP_eff_b04_000010_02_4_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_4/BP_eff_b04_000010_02.BP_eff_b04_000010_02_4_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_4/BP_eff_b04_000010_02.BP_eff_b04_000010_02_4_C.ExecuteUbergraph_BP_eff_b04_000010_02 - // void ExecuteUbergraph_BP_eff_b04_000010_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b04_000010_02(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_4/eff_b04_000020_01_4_AnimBP.eff_b04_000020_01_4_AnimBP_C @@ -18383,9 +17467,9 @@ class Ueff_b04_000020_01_4_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_4/eff_b04_000020_01_4_AnimBP.eff_b04_000020_01_4_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_4/eff_b04_000020_01_4_AnimBP.eff_b04_000020_01_4_AnimBP_C.ExecuteUbergraph_eff_b04_000020_01_4_AnimBP - // void ExecuteUbergraph_eff_b04_000020_01_4_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000020_01_4_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_4/BP_eff_b04_000020_01.BP_eff_b04_000020_01_4_C @@ -18400,13 +17484,13 @@ class ABP_eff_b04_000020_01_4_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_4/BP_eff_b04_000020_01.BP_eff_b04_000020_01_4_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_4/BP_eff_b04_000020_01.BP_eff_b04_000020_01_4_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_4/BP_eff_b04_000020_01.BP_eff_b04_000020_01_4_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_4/BP_eff_b04_000020_01.BP_eff_b04_000020_01_4_C.ExecuteUbergraph_BP_eff_b04_000020_01 - // void ExecuteUbergraph_BP_eff_b04_000020_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000020_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00/BP_eff_b03_000001_00.BP_eff_b03_000001_00_C @@ -18421,11 +17505,11 @@ class ABP_eff_b03_000001_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00/BP_eff_b03_000001_00.BP_eff_b03_000001_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00/BP_eff_b03_000001_00.BP_eff_b03_000001_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00/BP_eff_b03_000001_00.BP_eff_b03_000001_00_C.ExecuteUbergraph_BP_eff_b03_000001_00 - // void ExecuteUbergraph_BP_eff_b03_000001_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000001_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10/BP_eff_b03_000020.BP_eff_b03_000020_10_C @@ -18441,13 +17525,13 @@ class ABP_eff_b03_000020_10_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10/BP_eff_b03_000020.BP_eff_b03_000020_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10/BP_eff_b03_000020.BP_eff_b03_000020_10_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10/BP_eff_b03_000020.BP_eff_b03_000020_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10/BP_eff_b03_000020.BP_eff_b03_000020_10_C.ExecuteUbergraph_BP_eff_b03_000020 - // void ExecuteUbergraph_BP_eff_b03_000020(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_3/BP_eff_b03_000020_10.BP_eff_b03_000020_10_3_C @@ -18463,13 +17547,13 @@ class ABP_eff_b03_000020_10_3_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_3/BP_eff_b03_000020_10.BP_eff_b03_000020_10_3_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_3/BP_eff_b03_000020_10.BP_eff_b03_000020_10_3_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_3/BP_eff_b03_000020_10.BP_eff_b03_000020_10_3_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_3/BP_eff_b03_000020_10.BP_eff_b03_000020_10_3_C.ExecuteUbergraph_BP_eff_b03_000020_10 - // void ExecuteUbergraph_BP_eff_b03_000020_10(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020_10(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_6/BP_eff_b03_000020_10.BP_eff_b03_000020_10_6_C @@ -18485,13 +17569,13 @@ class ABP_eff_b03_000020_10_6_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_6/BP_eff_b03_000020_10.BP_eff_b03_000020_10_6_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_6/BP_eff_b03_000020_10.BP_eff_b03_000020_10_6_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_6/BP_eff_b03_000020_10.BP_eff_b03_000020_10_6_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_6/BP_eff_b03_000020_10.BP_eff_b03_000020_10_6_C.ExecuteUbergraph_BP_eff_b03_000020_10 - // void ExecuteUbergraph_BP_eff_b03_000020_10(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000020_10(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_10/BP_eff_b03_000021.BP_eff_b03_000021_10_C @@ -18507,13 +17591,13 @@ class ABP_eff_b03_000021_10_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_10/BP_eff_b03_000021.BP_eff_b03_000021_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_10/BP_eff_b03_000021.BP_eff_b03_000021_10_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_10/BP_eff_b03_000021.BP_eff_b03_000021_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_10/BP_eff_b03_000021.BP_eff_b03_000021_10_C.ExecuteUbergraph_BP_eff_b03_000021 - // void ExecuteUbergraph_BP_eff_b03_000021(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b03_000021(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01/eff_b04_000010_01_AnimBP.eff_b04_000010_01_AnimBP_C @@ -18526,9 +17610,9 @@ class Ueff_b04_000010_01_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01/eff_b04_000010_01_AnimBP.eff_b04_000010_01_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01/eff_b04_000010_01_AnimBP.eff_b04_000010_01_AnimBP_C.ExecuteUbergraph_eff_b04_000010_01_AnimBP - // void ExecuteUbergraph_eff_b04_000010_01_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000010_01_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01/BP_eff_b04_000010_01.BP_eff_b04_000010_01_C @@ -18543,13 +17627,13 @@ class ABP_eff_b04_000010_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01/BP_eff_b04_000010_01.BP_eff_b04_000010_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01/BP_eff_b04_000010_01.BP_eff_b04_000010_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01/BP_eff_b04_000010_01.BP_eff_b04_000010_01_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01/BP_eff_b04_000010_01.BP_eff_b04_000010_01_C.ExecuteUbergraph_BP_eff_b04_000010_01 - // void ExecuteUbergraph_BP_eff_b04_000010_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000010_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_6/eff_b04_000010_01_6_AnimBP.eff_b04_000010_01_6_AnimBP_C @@ -18562,9 +17646,9 @@ class Ueff_b04_000010_01_6_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_6/eff_b04_000010_01_6_AnimBP.eff_b04_000010_01_6_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_6/eff_b04_000010_01_6_AnimBP.eff_b04_000010_01_6_AnimBP_C.ExecuteUbergraph_eff_b04_000010_01_6_AnimBP - // void ExecuteUbergraph_eff_b04_000010_01_6_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000010_01_6_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_6/BP_eff_b04_000010_01.BP_eff_b04_000010_01_6_C @@ -18579,13 +17663,13 @@ class ABP_eff_b04_000010_01_6_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_6/BP_eff_b04_000010_01.BP_eff_b04_000010_01_6_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_6/BP_eff_b04_000010_01.BP_eff_b04_000010_01_6_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_6/BP_eff_b04_000010_01.BP_eff_b04_000010_01_6_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_6/BP_eff_b04_000010_01.BP_eff_b04_000010_01_6_C.ExecuteUbergraph_BP_eff_b04_000010_01 - // void ExecuteUbergraph_BP_eff_b04_000010_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000010_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_5/eff_b04_000010_01_5_AnimBP.eff_b04_000010_01_5_AnimBP_C @@ -18598,9 +17682,9 @@ class Ueff_b04_000010_01_5_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_5/eff_b04_000010_01_5_AnimBP.eff_b04_000010_01_5_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_5/eff_b04_000010_01_5_AnimBP.eff_b04_000010_01_5_AnimBP_C.ExecuteUbergraph_eff_b04_000010_01_5_AnimBP - // void ExecuteUbergraph_eff_b04_000010_01_5_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000010_01_5_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_5/BP_eff_b04_000010_01.BP_eff_b04_000010_01_5_C @@ -18615,28 +17699,13 @@ class ABP_eff_b04_000010_01_5_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_5/BP_eff_b04_000010_01.BP_eff_b04_000010_01_5_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_5/BP_eff_b04_000010_01.BP_eff_b04_000010_01_5_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_5/BP_eff_b04_000010_01.BP_eff_b04_000010_01_5_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_5/BP_eff_b04_000010_01.BP_eff_b04_000010_01_5_C.ExecuteUbergraph_BP_eff_b04_000010_01 - // void ExecuteUbergraph_BP_eff_b04_000010_01(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_1/eff_b04_000010_01_1_AnimBP.eff_b04_000010_01_1_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b04_000010_01_1_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_1/eff_b04_000010_01_1_AnimBP.eff_b04_000010_01_1_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_1/eff_b04_000010_01_1_AnimBP.eff_b04_000010_01_1_AnimBP_C.ExecuteUbergraph_eff_b04_000010_01_1_AnimBP - // void ExecuteUbergraph_eff_b04_000010_01_1_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000010_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_1/BP_eff_b04_000010_01.BP_eff_b04_000010_01_1_C @@ -18651,13 +17720,28 @@ class ABP_eff_b04_000010_01_1_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_1/BP_eff_b04_000010_01.BP_eff_b04_000010_01_1_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_1/BP_eff_b04_000010_01.BP_eff_b04_000010_01_1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_1/BP_eff_b04_000010_01.BP_eff_b04_000010_01_1_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_1/BP_eff_b04_000010_01.BP_eff_b04_000010_01_1_C.ExecuteUbergraph_BP_eff_b04_000010_01 - // void ExecuteUbergraph_BP_eff_b04_000010_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000010_01(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_1/eff_b04_000010_01_1_AnimBP.eff_b04_000010_01_1_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_b04_000010_01_1_AnimBP_C : public UEffect_Stand_AnimBP_C +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_1/eff_b04_000010_01_1_AnimBP.eff_b04_000010_01_1_AnimBP_C.AnimNotify_parStart1 + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_1/eff_b04_000010_01_1_AnimBP.eff_b04_000010_01_1_AnimBP_C.ExecuteUbergraph_eff_b04_000010_01_1_AnimBP + // void ExecuteUbergraph_eff_b04_000010_01_1_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_3/eff_b04_000020_01_3_AnimBP.eff_b04_000020_01_3_AnimBP_C @@ -18670,9 +17754,9 @@ class Ueff_b04_000020_01_3_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_3/eff_b04_000020_01_3_AnimBP.eff_b04_000020_01_3_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_3/eff_b04_000020_01_3_AnimBP.eff_b04_000020_01_3_AnimBP_C.ExecuteUbergraph_eff_b04_000020_01_3_AnimBP - // void ExecuteUbergraph_eff_b04_000020_01_3_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_b04_000020_01_3_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_3/BP_eff_b04_000020_01.BP_eff_b04_000020_01_3_C @@ -18687,13 +17771,13 @@ class ABP_eff_b04_000020_01_3_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_3/BP_eff_b04_000020_01.BP_eff_b04_000020_01_3_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_3/BP_eff_b04_000020_01.BP_eff_b04_000020_01_3_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_3/BP_eff_b04_000020_01.BP_eff_b04_000020_01_3_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_3/BP_eff_b04_000020_01.BP_eff_b04_000020_01_3_C.ExecuteUbergraph_BP_eff_b04_000020_01 - // void ExecuteUbergraph_BP_eff_b04_000020_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000020_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12001_00/eff_cmn_d12001_00_AnimBP.eff_cmn_d12001_00_AnimBP_C @@ -18706,9 +17790,9 @@ class Ueff_cmn_d12001_00_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12001_00/eff_cmn_d12001_00_AnimBP.eff_cmn_d12001_00_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12001_00/eff_cmn_d12001_00_AnimBP.eff_cmn_d12001_00_AnimBP_C.ExecuteUbergraph_eff_cmn_d12001_00_AnimBP - // void ExecuteUbergraph_eff_cmn_d12001_00_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_cmn_d12001_00_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12001_00/BP_eff_cmn_d12001_00.BP_eff_cmn_d12001_00_C @@ -18725,89 +17809,17 @@ class ABP_eff_cmn_d12001_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12001_00/BP_eff_cmn_d12001_00.BP_eff_cmn_d12001_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12001_00/BP_eff_cmn_d12001_00.BP_eff_cmn_d12001_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12001_00/BP_eff_cmn_d12001_00.BP_eff_cmn_d12001_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12001_00/BP_eff_cmn_d12001_00.BP_eff_cmn_d12001_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12001_00/BP_eff_cmn_d12001_00.BP_eff_cmn_d12001_00_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12001_00/BP_eff_cmn_d12001_00.BP_eff_cmn_d12001_00_C.ExecuteUbergraph_BP_eff_cmn_d12001_00 - // void ExecuteUbergraph_BP_eff_cmn_d12001_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_5/eff_b01_000070_02_5_AnimBP.eff_b01_000070_02_5_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b01_000070_02_5_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_5/eff_b01_000070_02_5_AnimBP.eff_b01_000070_02_5_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_5/eff_b01_000070_02_5_AnimBP.eff_b01_000070_02_5_AnimBP_C.ExecuteUbergraph_eff_b01_000070_02_5_AnimBP - // void ExecuteUbergraph_eff_b01_000070_02_5_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_5/BP_eff_b01_000070_02.BP_eff_b01_000070_02_5_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b01_000070_02_5_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_5/BP_eff_b01_000070_02.BP_eff_b01_000070_02_5_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_5/BP_eff_b01_000070_02.BP_eff_b01_000070_02_5_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_5/BP_eff_b01_000070_02.BP_eff_b01_000070_02_5_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_5/BP_eff_b01_000070_02.BP_eff_b01_000070_02_5_C.ExecuteUbergraph_BP_eff_b01_000070_02 - // void ExecuteUbergraph_BP_eff_b01_000070_02(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_2/eff_b01_000070_02_2_AnimBP.eff_b01_000070_02_2_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b01_000070_02_2_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_2/eff_b01_000070_02_2_AnimBP.eff_b01_000070_02_2_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_2/eff_b01_000070_02_2_AnimBP.eff_b01_000070_02_2_AnimBP_C.ExecuteUbergraph_eff_b01_000070_02_2_AnimBP - // void ExecuteUbergraph_eff_b01_000070_02_2_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_2/BP_eff_b01_000070_02.BP_eff_b01_000070_02_2_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_b01_000070_02_2_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_2/BP_eff_b01_000070_02.BP_eff_b01_000070_02_2_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_2/BP_eff_b01_000070_02.BP_eff_b01_000070_02_2_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_2/BP_eff_b01_000070_02.BP_eff_b01_000070_02_2_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_2/BP_eff_b01_000070_02.BP_eff_b01_000070_02_2_C.ExecuteUbergraph_BP_eff_b01_000070_02 - // void ExecuteUbergraph_BP_eff_b01_000070_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d12001_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_11/BP_eff_b01_000070.BP_eff_b01_000070_11_C @@ -18845,35 +17857,35 @@ class ABP_eff_b01_000070_11_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_11/BP_eff_b01_000070.BP_eff_b01_000070_11_C.ResetOverlayMaterial - // void ResetOverlayMaterial(class USkeletalMeshComponent* InputPin); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void ResetOverlayMaterial(class USkeletalMeshComponent* InputPin); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_11/BP_eff_b01_000070.BP_eff_b01_000070_11_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_11/BP_eff_b01_000070.BP_eff_b01_000070_11_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_11/BP_eff_b01_000070.BP_eff_b01_000070_11_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_11/BP_eff_b01_000070.BP_eff_b01_000070_11_C.in__FinishedFunc - // void in__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void in__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_11/BP_eff_b01_000070.BP_eff_b01_000070_11_C.in__UpdateFunc - // void in__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void in__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_11/BP_eff_b01_000070.BP_eff_b01_000070_11_C.out__FinishedFunc - // void out__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void out__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_11/BP_eff_b01_000070.BP_eff_b01_000070_11_C.out__UpdateFunc - // void out__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void out__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_11/BP_eff_b01_000070.BP_eff_b01_000070_11_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_11/BP_eff_b01_000070.BP_eff_b01_000070_11_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_11/BP_eff_b01_000070.BP_eff_b01_000070_11_C.SettingStart - // void SettingStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void SettingStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_11/BP_eff_b01_000070.BP_eff_b01_000070_11_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_11/BP_eff_b01_000070.BP_eff_b01_000070_11_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_11/BP_eff_b01_000070.BP_eff_b01_000070_11_C.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveDestroyed(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_11/BP_eff_b01_000070.BP_eff_b01_000070_11_C.ExecuteUbergraph_BP_eff_b01_000070 - // void ExecuteUbergraph_BP_eff_b01_000070(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_b01_000070(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_30/BP_eff_b01_000070.BP_eff_b01_000070_30_C @@ -18912,102 +17924,37 @@ class ABP_eff_b01_000070_30_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_30/BP_eff_b01_000070.BP_eff_b01_000070_30_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_30/BP_eff_b01_000070.BP_eff_b01_000070_30_C.ResetOverlayMaterial - // void ResetOverlayMaterial(class USkeletalMeshComponent* TargetSkeletalMesh); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void ResetOverlayMaterial(class USkeletalMeshComponent* TargetSkeletalMesh); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_30/BP_eff_b01_000070.BP_eff_b01_000070_30_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_30/BP_eff_b01_000070.BP_eff_b01_000070_30_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_30/BP_eff_b01_000070.BP_eff_b01_000070_30_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_30/BP_eff_b01_000070.BP_eff_b01_000070_30_C.in__FinishedFunc - // void in__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void in__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_30/BP_eff_b01_000070.BP_eff_b01_000070_30_C.in__UpdateFunc - // void in__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void in__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_30/BP_eff_b01_000070.BP_eff_b01_000070_30_C.out__FinishedFunc - // void out__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void out__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_30/BP_eff_b01_000070.BP_eff_b01_000070_30_C.out__UpdateFunc - // void out__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void out__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_30/BP_eff_b01_000070.BP_eff_b01_000070_30_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_30/BP_eff_b01_000070.BP_eff_b01_000070_30_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_30/BP_eff_b01_000070.BP_eff_b01_000070_30_C.SettingStart - // void SettingStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void SettingStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_30/BP_eff_b01_000070.BP_eff_b01_000070_30_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_30/BP_eff_b01_000070.BP_eff_b01_000070_30_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_30/BP_eff_b01_000070.BP_eff_b01_000070_30_C.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveDestroyed(); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_30/BP_eff_b01_000070.BP_eff_b01_000070_30_C.ExecuteUbergraph_BP_eff_b01_000070 - // void ExecuteUbergraph_BP_eff_b01_000070(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C -/// Size: 0x0460 (1120 bytes) (0x000401 - 0x000460) align 8 MaxSize: 0x0460 -class ABP_eff_b04_000070_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) - float end_ScaleSpriteSize_E002C9E34B8FFFD68F8B3CB4F278FB73; // 0x0418 (0x0004) - float end_Transparency_E002C9E34B8FFFD68F8B3CB4F278FB73; // 0x041C (0x0004) - TEnumAsByte end__Direction_E002C9E34B8FFFD68F8B3CB4F278FB73; // 0x0420 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0421 (0x0007) MISSED - class UTimelineComponent* End; // 0x0428 (0x0008) - float loop_Mat2_ColorTex_TransY_B7B92EAF4CBCCACFD20209B9E3E52D9A; // 0x0430 (0x0004) - float loop_Mat1_MaskTex1_TransX_B7B92EAF4CBCCACFD20209B9E3E52D9A; // 0x0434 (0x0004) - float loop_Mat1_MaskTex1_TransY_B7B92EAF4CBCCACFD20209B9E3E52D9A; // 0x0438 (0x0004) - float loop_Mat1_MaskTex0_TransX_B7B92EAF4CBCCACFD20209B9E3E52D9A; // 0x043C (0x0004) - float loop_Mat1_MaskTex0_TransY_B7B92EAF4CBCCACFD20209B9E3E52D9A; // 0x0440 (0x0004) - TEnumAsByte loop__Direction_B7B92EAF4CBCCACFD20209B9E3E52D9A; // 0x0444 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0445 (0x0003) MISSED - class UTimelineComponent* Loop; // 0x0448 (0x0008) - class UMaterialInstanceDynamic* Mat1; // 0x0450 (0x0008) - class UMaterialInstanceDynamic* Mat2; // 0x0458 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.end__FinishedFunc - // void end__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.end__UpdateFunc - // void end__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.end__KillParticles__EventFunc - // void end__KillParticles__EventFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.end_start - // void end_start(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.ExecuteUbergraph_BP_eff_b04_000070_02 - // void ExecuteUbergraph_BP_eff_b04_000070_02(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/eff_b04_000070_02_AnimBP.eff_b04_000070_02_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_b04_000070_02_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/eff_b04_000070_02_AnimBP.eff_b04_000070_02_AnimBP_C.AnimNotify_end_start - // void AnimNotify_end_start(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/eff_b04_000070_02_AnimBP.eff_b04_000070_02_AnimBP_C.ExecuteUbergraph_eff_b04_000070_02_AnimBP - // void ExecuteUbergraph_eff_b04_000070_02_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b01_000070(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/BP_eff_cmn_d18001_01.BP_eff_cmn_d18001_01_C @@ -19035,29 +17982,29 @@ class ABP_eff_cmn_d18001_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/BP_eff_cmn_d18001_01.BP_eff_cmn_d18001_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/BP_eff_cmn_d18001_01.BP_eff_cmn_d18001_01_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/BP_eff_cmn_d18001_01.BP_eff_cmn_d18001_01_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/BP_eff_cmn_d18001_01.BP_eff_cmn_d18001_01_C.out__FinishedFunc - // void out__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void out__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/BP_eff_cmn_d18001_01.BP_eff_cmn_d18001_01_C.out__UpdateFunc - // void out__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void out__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/BP_eff_cmn_d18001_01.BP_eff_cmn_d18001_01_C.out__KillParticles__EventFunc - // void out__KillParticles__EventFunc(); // [0x35d7f00] BlueprintEvent + // void out__KillParticles__EventFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/BP_eff_cmn_d18001_01.BP_eff_cmn_d18001_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/BP_eff_cmn_d18001_01.BP_eff_cmn_d18001_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/BP_eff_cmn_d18001_01.BP_eff_cmn_d18001_01_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/BP_eff_cmn_d18001_01.BP_eff_cmn_d18001_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/BP_eff_cmn_d18001_01.BP_eff_cmn_d18001_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/BP_eff_cmn_d18001_01.BP_eff_cmn_d18001_01_C.ExecuteUbergraph_BP_eff_cmn_d18001_01 - // void ExecuteUbergraph_BP_eff_cmn_d18001_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d18001_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/eff_cmn_d18001_01_AnimBP.eff_cmn_d18001_01_AnimBP_C @@ -19070,9 +18017,9 @@ class Ueff_cmn_d18001_01_AnimBP_C : public UEffect_InLoopOut_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/eff_cmn_d18001_01_AnimBP.eff_cmn_d18001_01_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/eff_cmn_d18001_01_AnimBP.eff_cmn_d18001_01_AnimBP_C.ExecuteUbergraph_eff_cmn_d18001_01_AnimBP - // void ExecuteUbergraph_eff_cmn_d18001_01_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_cmn_d18001_01_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00004_10/BP_eff_cmn_e00004.BP_eff_cmn_e00004_10_C @@ -19100,19 +18047,281 @@ class ABP_eff_cmn_e00004_10_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00004_10/BP_eff_cmn_e00004.BP_eff_cmn_e00004_10_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00004_10/BP_eff_cmn_e00004.BP_eff_cmn_e00004_10_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_loop__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00004_10/BP_eff_cmn_e00004.BP_eff_cmn_e00004_10_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_loop__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00004_10/BP_eff_cmn_e00004.BP_eff_cmn_e00004_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00004_10/BP_eff_cmn_e00004.BP_eff_cmn_e00004_10_C.GetTargetSkeletalMesh - // void GetTargetSkeletalMesh(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void GetTargetSkeletalMesh(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00004_10/BP_eff_cmn_e00004.BP_eff_cmn_e00004_10_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00004_10/BP_eff_cmn_e00004.BP_eff_cmn_e00004_10_C.ExecuteUbergraph_BP_eff_cmn_e00004 - // void ExecuteUbergraph_BP_eff_cmn_e00004(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_cmn_e00004(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/eff_b04_000060_02_AnimBP.eff_b04_000060_02_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_b04_000060_02_AnimBP_C : public UEffect_Stand_AnimBP_C +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/eff_b04_000060_02_AnimBP.eff_b04_000060_02_AnimBP_C.AnimNotify_parStart1 + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/eff_b04_000060_02_AnimBP.eff_b04_000060_02_AnimBP_C.AnimNotify_parStart2 + // void AnimNotify_parStart2(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/eff_b04_000060_02_AnimBP.eff_b04_000060_02_AnimBP_C.ExecuteUbergraph_eff_b04_000060_02_AnimBP + // void ExecuteUbergraph_eff_b04_000060_02_AnimBP(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/BP_eff_b04_000060_02.BP_eff_b04_000060_02_C +/// Size: 0x0440 (1088 bytes) (0x000401 - 0x000440) align 8 MaxSize: 0x0440 +class ABP_eff_b04_000060_02_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_star_02; // 0x0410 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_smoke_01; // 0x0418 (0x0008) + TArray EffectSubList; // 0x0420 (0x0010) + int32_t Count; // 0x0430 (0x0004) + unsigned char UnknownData01_6[0x4]; // 0x0434 (0x0004) MISSED + FTimerHandle TimerHandle; // 0x0438 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/BP_eff_b04_000060_02.BP_eff_b04_000060_02_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/BP_eff_b04_000060_02.BP_eff_b04_000060_02_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/BP_eff_b04_000060_02.BP_eff_b04_000060_02_C.parStart1 + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/BP_eff_b04_000060_02.BP_eff_b04_000060_02_C.ReceiveDestroyed + // void ReceiveDestroyed(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/BP_eff_b04_000060_02.BP_eff_b04_000060_02_C.SubEffectSpawn + // void SubEffectSpawn(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/BP_eff_b04_000060_02.BP_eff_b04_000060_02_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/BP_eff_b04_000060_02.BP_eff_b04_000060_02_C.parStart2 + // void parStart2(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/BP_eff_b04_000060_02.BP_eff_b04_000060_02_C.ExecuteUbergraph_BP_eff_b04_000060_02 + // void ExecuteUbergraph_BP_eff_b04_000060_02(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C +/// Size: 0x04A4 (1188 bytes) (0x000401 - 0x0004A4) align 8 MaxSize: 0x04A4 +class ABP_eff_b01_000070_10_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_attract_01; // 0x0410 (0x0008) + float loopLong_MaskTex1_TransY_F55D002C481CA304386BC7B113578681; // 0x0418 (0x0004) + float loopLong_MaskTex0_TransX_F55D002C481CA304386BC7B113578681; // 0x041C (0x0004) + TEnumAsByte loopLong__Direction_F55D002C481CA304386BC7B113578681; // 0x0420 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x0421 (0x0007) MISSED + class UTimelineComponent* loopLong; // 0x0428 (0x0008) + FVector loopShort_AuraScl_B8ABE3B94162E2FD8187B484C54CBD8D; // 0x0430 (0x0018) + TEnumAsByte loopShort__Direction_B8ABE3B94162E2FD8187B484C54CBD8D; // 0x0448 (0x0001) + unsigned char UnknownData02_6[0x7]; // 0x0449 (0x0007) MISSED + class UTimelineComponent* loopShort; // 0x0450 (0x0008) + float in_AuraScl_FF5014134455C51CDE1A5787B0B9FE13; // 0x0458 (0x0004) + TEnumAsByte in__Direction_FF5014134455C51CDE1A5787B0B9FE13; // 0x045C (0x0001) + unsigned char UnknownData03_6[0x3]; // 0x045D (0x0003) MISSED + class UTimelineComponent* In; // 0x0460 (0x0008) + TArray MatNameList; // 0x0468 (0x0010) + TArray Material_Instance; // 0x0478 (0x0010) + FVector AuraSclLoop; // 0x0488 (0x0018) + float Aura_Scl; // 0x04A0 (0x0004) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.loopShort__FinishedFunc + // void loopShort__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.loopShort__UpdateFunc + // void loopShort__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.loopLong__FinishedFunc + // void loopLong__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.loopLong__UpdateFunc + // void loopLong__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.in__FinishedFunc + // void in__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.in__UpdateFunc + // void in__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/BP_eff_b01_000070.BP_eff_b01_000070_10_C.ExecuteUbergraph_BP_eff_b01_000070 + // void ExecuteUbergraph_BP_eff_b01_000070(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000085_01/BP_eff_b04_000085_01.BP_eff_b04_000085_01_C +/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_b04_000085_01_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + double RandomFloat; // 0x0418 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000085_01/BP_eff_b04_000085_01.BP_eff_b04_000085_01_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000085_01/BP_eff_b04_000085_01.BP_eff_b04_000085_01_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000085_01/BP_eff_b04_000085_01.BP_eff_b04_000085_01_C.ExecuteUbergraph_BP_eff_b04_000085_01 + // void ExecuteUbergraph_BP_eff_b04_000085_01(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_5/eff_b01_000070_02_5_AnimBP.eff_b01_000070_02_5_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_b01_000070_02_5_AnimBP_C : public UEffect_Stand_AnimBP_C +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_5/eff_b01_000070_02_5_AnimBP.eff_b01_000070_02_5_AnimBP_C.AnimNotify_parStart1 + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_5/eff_b01_000070_02_5_AnimBP.eff_b01_000070_02_5_AnimBP_C.ExecuteUbergraph_eff_b01_000070_02_5_AnimBP + // void ExecuteUbergraph_eff_b01_000070_02_5_AnimBP(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_5/BP_eff_b01_000070_02.BP_eff_b01_000070_02_5_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b01_000070_02_5_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_5/BP_eff_b01_000070_02.BP_eff_b01_000070_02_5_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_5/BP_eff_b01_000070_02.BP_eff_b01_000070_02_5_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_5/BP_eff_b01_000070_02.BP_eff_b01_000070_02_5_C.parStart1 + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_5/BP_eff_b01_000070_02.BP_eff_b01_000070_02_5_C.ExecuteUbergraph_BP_eff_b01_000070_02 + // void ExecuteUbergraph_BP_eff_b01_000070_02(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_2/eff_b01_000070_02_2_AnimBP.eff_b01_000070_02_2_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_b01_000070_02_2_AnimBP_C : public UEffect_Stand_AnimBP_C +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_2/eff_b01_000070_02_2_AnimBP.eff_b01_000070_02_2_AnimBP_C.AnimNotify_parStart1 + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_2/eff_b01_000070_02_2_AnimBP.eff_b01_000070_02_2_AnimBP_C.ExecuteUbergraph_eff_b01_000070_02_2_AnimBP + // void ExecuteUbergraph_eff_b01_000070_02_2_AnimBP(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_2/BP_eff_b01_000070_02.BP_eff_b01_000070_02_2_C +/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 +class ABP_eff_b01_000070_02_2_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_2/BP_eff_b01_000070_02.BP_eff_b01_000070_02_2_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_2/BP_eff_b01_000070_02.BP_eff_b01_000070_02_2_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_2/BP_eff_b01_000070_02.BP_eff_b01_000070_02_2_C.parStart1 + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_2/BP_eff_b01_000070_02.BP_eff_b01_000070_02_2_C.ExecuteUbergraph_BP_eff_b01_000070_02 + // void ExecuteUbergraph_BP_eff_b01_000070_02(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C +/// Size: 0x0460 (1120 bytes) (0x000401 - 0x000460) align 8 MaxSize: 0x0460 +class ABP_eff_b04_000070_02_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) + float end_ScaleSpriteSize_E002C9E34B8FFFD68F8B3CB4F278FB73; // 0x0418 (0x0004) + float end_Transparency_E002C9E34B8FFFD68F8B3CB4F278FB73; // 0x041C (0x0004) + TEnumAsByte end__Direction_E002C9E34B8FFFD68F8B3CB4F278FB73; // 0x0420 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x0421 (0x0007) MISSED + class UTimelineComponent* End; // 0x0428 (0x0008) + float loop_Mat2_ColorTex_TransY_B7B92EAF4CBCCACFD20209B9E3E52D9A; // 0x0430 (0x0004) + float loop_Mat1_MaskTex1_TransX_B7B92EAF4CBCCACFD20209B9E3E52D9A; // 0x0434 (0x0004) + float loop_Mat1_MaskTex1_TransY_B7B92EAF4CBCCACFD20209B9E3E52D9A; // 0x0438 (0x0004) + float loop_Mat1_MaskTex0_TransX_B7B92EAF4CBCCACFD20209B9E3E52D9A; // 0x043C (0x0004) + float loop_Mat1_MaskTex0_TransY_B7B92EAF4CBCCACFD20209B9E3E52D9A; // 0x0440 (0x0004) + TEnumAsByte loop__Direction_B7B92EAF4CBCCACFD20209B9E3E52D9A; // 0x0444 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0445 (0x0003) MISSED + class UTimelineComponent* Loop; // 0x0448 (0x0008) + class UMaterialInstanceDynamic* Mat1; // 0x0450 (0x0008) + class UMaterialInstanceDynamic* Mat2; // 0x0458 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.loop__FinishedFunc + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.loop__UpdateFunc + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.end__FinishedFunc + // void end__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.end__UpdateFunc + // void end__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.end__KillParticles__EventFunc + // void end__KillParticles__EventFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.end_start + // void end_start(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/BP_eff_b04_000070_02.BP_eff_b04_000070_02_C.ExecuteUbergraph_BP_eff_b04_000070_02 + // void ExecuteUbergraph_BP_eff_b04_000070_02(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/eff_b04_000070_02_AnimBP.eff_b04_000070_02_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_b04_000070_02_AnimBP_C : public UEffect_Stand_AnimBP_C +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/eff_b04_000070_02_AnimBP.eff_b04_000070_02_AnimBP_C.AnimNotify_end_start + // void AnimNotify_end_start(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/eff_b04_000070_02_AnimBP.eff_b04_000070_02_AnimBP_C.ExecuteUbergraph_eff_b04_000070_02_AnimBP + // void ExecuteUbergraph_eff_b04_000070_02_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00003_02/BP_eff_cmn_d00003_02.BP_eff_cmn_d00003_02_C @@ -19127,9 +18336,9 @@ class ABP_eff_cmn_d00003_02_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00003_02/BP_eff_cmn_d00003_02.BP_eff_cmn_d00003_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00003_02/BP_eff_cmn_d00003_02.BP_eff_cmn_d00003_02_C.ExecuteUbergraph_BP_eff_cmn_d00003_02 - // void ExecuteUbergraph_BP_eff_cmn_d00003_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d00003_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_11/BP_eff_w06_50.BP_eff_w06_50_11_C @@ -19145,28 +18354,13 @@ class ABP_eff_w06_50_11_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_11/BP_eff_w06_50.BP_eff_w06_50_11_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_11/BP_eff_w06_50.BP_eff_w06_50_11_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_11/BP_eff_w06_50.BP_eff_w06_50_11_C.ReceiveActorBeginOverlap - // void ReceiveActorBeginOverlap(class AActor* OtherActor); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveActorBeginOverlap(class AActor* OtherActor); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_11/BP_eff_w06_50.BP_eff_w06_50_11_C.ExecuteUbergraph_BP_eff_w06_50 - // void ExecuteUbergraph_BP_eff_w06_50(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_00/eff_w05_50_00_AnimBP.eff_w05_50_00_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_w05_50_00_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_00/eff_w05_50_00_AnimBP.eff_w05_50_00_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_00/eff_w05_50_00_AnimBP.eff_w05_50_00_AnimBP_C.ExecuteUbergraph_eff_w05_50_00_AnimBP - // void ExecuteUbergraph_eff_w05_50_00_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_w06_50(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_00/BP_eff_w05_50_00.BP_eff_w05_50_00_C @@ -19182,17 +18376,32 @@ class ABP_eff_w05_50_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_00/BP_eff_w05_50_00.BP_eff_w05_50_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_00/BP_eff_w05_50_00.BP_eff_w05_50_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_00/BP_eff_w05_50_00.BP_eff_w05_50_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_00/BP_eff_w05_50_00.BP_eff_w05_50_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_00/BP_eff_w05_50_00.BP_eff_w05_50_00_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_00/BP_eff_w05_50_00.BP_eff_w05_50_00_C.ExecuteUbergraph_BP_eff_w05_50_00 - // void ExecuteUbergraph_BP_eff_w05_50_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_w05_50_00(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_00/eff_w05_50_00_AnimBP.eff_w05_50_00_AnimBP_C +/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 +class Ueff_w05_50_00_AnimBP_C : public UEffect_Stand_AnimBP_C +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_00/eff_w05_50_00_AnimBP.eff_w05_50_00_AnimBP_C.AnimNotify_parStart1 + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_00/eff_w05_50_00_AnimBP.eff_w05_50_00_AnimBP_C.ExecuteUbergraph_eff_w05_50_00_AnimBP + // void ExecuteUbergraph_eff_w05_50_00_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_01/BP_eff_w06_50_01.BP_eff_w06_50_01_C @@ -19208,13 +18417,13 @@ class ABP_eff_w06_50_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_01/BP_eff_w06_50_01.BP_eff_w06_50_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_01/BP_eff_w06_50_01.BP_eff_w06_50_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_01/BP_eff_w06_50_01.BP_eff_w06_50_01_C.ReceiveActorBeginOverlap - // void ReceiveActorBeginOverlap(class AActor* OtherActor); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveActorBeginOverlap(class AActor* OtherActor); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_01/BP_eff_w06_50_01.BP_eff_w06_50_01_C.ExecuteUbergraph_BP_eff_w06_50_01 - // void ExecuteUbergraph_BP_eff_w06_50_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_w06_50_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000080_01/BP_eff_b04_000080_01.BP_eff_b04_000080_01_C @@ -19230,11 +18439,11 @@ class ABP_eff_b04_000080_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000080_01/BP_eff_b04_000080_01.BP_eff_b04_000080_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000080_01/BP_eff_b04_000080_01.BP_eff_b04_000080_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000080_01/BP_eff_b04_000080_01.BP_eff_b04_000080_01_C.ExecuteUbergraph_BP_eff_b04_000080_01 - // void ExecuteUbergraph_BP_eff_b04_000080_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000080_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000081_01/BP_eff_b04_000081_01.BP_eff_b04_000081_01_C @@ -19250,11 +18459,11 @@ class ABP_eff_b04_000081_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000081_01/BP_eff_b04_000081_01.BP_eff_b04_000081_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000081_01/BP_eff_b04_000081_01.BP_eff_b04_000081_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000081_01/BP_eff_b04_000081_01.BP_eff_b04_000081_01_C.ExecuteUbergraph_BP_eff_b04_000081_01 - // void ExecuteUbergraph_BP_eff_b04_000081_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000081_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000083_01/BP_eff_b04_000083_01.BP_eff_b04_000083_01_C @@ -19270,11 +18479,11 @@ class ABP_eff_b04_000083_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000083_01/BP_eff_b04_000083_01.BP_eff_b04_000083_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000083_01/BP_eff_b04_000083_01.BP_eff_b04_000083_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000083_01/BP_eff_b04_000083_01.BP_eff_b04_000083_01_C.ExecuteUbergraph_BP_eff_b04_000083_01 - // void ExecuteUbergraph_BP_eff_b04_000083_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000083_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000084_01/BP_eff_b04_000084_01.BP_eff_b04_000084_01_C @@ -19290,11 +18499,11 @@ class ABP_eff_b04_000084_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000084_01/BP_eff_b04_000084_01.BP_eff_b04_000084_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000084_01/BP_eff_b04_000084_01.BP_eff_b04_000084_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000084_01/BP_eff_b04_000084_01.BP_eff_b04_000084_01_C.ExecuteUbergraph_BP_eff_b04_000084_01 - // void ExecuteUbergraph_BP_eff_b04_000084_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000084_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000086_01/BP_eff_b04_000086_01.BP_eff_b04_000086_01_C @@ -19310,11 +18519,11 @@ class ABP_eff_b04_000086_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000086_01/BP_eff_b04_000086_01.BP_eff_b04_000086_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000086_01/BP_eff_b04_000086_01.BP_eff_b04_000086_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000086_01/BP_eff_b04_000086_01.BP_eff_b04_000086_01_C.ExecuteUbergraph_BP_eff_b04_000086_01 - // void ExecuteUbergraph_BP_eff_b04_000086_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_b04_000086_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000082_01/BP_eff_b04_000082_01.BP_eff_b04_000082_01_C @@ -19330,38 +18539,11 @@ class ABP_eff_b04_000082_01_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000082_01/BP_eff_b04_000082_01.BP_eff_b04_000082_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000082_01/BP_eff_b04_000082_01.BP_eff_b04_000082_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000082_01/BP_eff_b04_000082_01.BP_eff_b04_000082_01_C.ExecuteUbergraph_BP_eff_b04_000082_01 - // void ExecuteUbergraph_BP_eff_b04_000082_01(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Weapon/wpn1004/wpn100404/01/Effect/BP_eff_wpn100404.BP_eff_wpn100404_10_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_wpn100404_10_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Craft/cft001207/01/Effect/BP_eff_cft001207_01.BP_eff_cft001207_01_10_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cft001207_01_10_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_cft001207_01; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Craft/cft001207/01/Effect/BP_eff_cft001207_01_00.BP_eff_cft001207_01_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cft001207_01_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_cft001207_10_00; // 0x0418 (0x0008) + // void ExecuteUbergraph_BP_eff_b04_000082_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d14002_00/BP_eff_cmn_d14002_00.BP_eff_cmn_d14002_00_C @@ -19383,21 +18565,21 @@ class ABP_eff_cmn_d14002_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d14002_00/BP_eff_cmn_d14002_00.BP_eff_cmn_d14002_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d14002_00/BP_eff_cmn_d14002_00.BP_eff_cmn_d14002_00_C.stand__FinishedFunc - // void stand__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void stand__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d14002_00/BP_eff_cmn_d14002_00.BP_eff_cmn_d14002_00_C.stand__UpdateFunc - // void stand__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void stand__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d14002_00/BP_eff_cmn_d14002_00.BP_eff_cmn_d14002_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d14002_00/BP_eff_cmn_d14002_00.BP_eff_cmn_d14002_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d14002_00/BP_eff_cmn_d14002_00.BP_eff_cmn_d14002_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d14002_00/BP_eff_cmn_d14002_00.BP_eff_cmn_d14002_00_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d14002_00/BP_eff_cmn_d14002_00.BP_eff_cmn_d14002_00_C.ExecuteUbergraph_BP_eff_cmn_d14002_00 - // void ExecuteUbergraph_BP_eff_cmn_d14002_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cmn_d14002_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d14002_00/eff_cmn_d14002_00_AnimBP.eff_cmn_d14002_00_AnimBP_C @@ -19410,9 +18592,27 @@ class Ueff_cmn_d14002_00_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d14002_00/eff_cmn_d14002_00_AnimBP.eff_cmn_d14002_00_AnimBP_C.AnimNotify_par_start - // void AnimNotify_par_start(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_par_start(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d14002_00/eff_cmn_d14002_00_AnimBP.eff_cmn_d14002_00_AnimBP_C.ExecuteUbergraph_eff_cmn_d14002_00_AnimBP - // void ExecuteUbergraph_eff_cmn_d14002_00_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_cmn_d14002_00_AnimBP(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Graphics/3D/Craft/cft001207/01/Effect/BP_eff_cft001207_01_00.BP_eff_cft001207_01_00_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cft001207_01_00_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* eff_cft001207_10_00; // 0x0418 (0x0008) +}; + +/// Class /Game/Graphics/3D/Craft/cft001207/01/Effect/BP_eff_cft001207_01.BP_eff_cft001207_01_10_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cft001207_01_10_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* eff_cft001207_01; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Effect/Itm/_Unique/eff_itm_000004_01/BP_eff_itm_000004_01.BP_eff_itm_000004_01_C @@ -19429,11 +18629,11 @@ class ABP_eff_itm_000004_01_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Itm/_Unique/eff_itm_000004_01/BP_eff_itm_000004_01.BP_eff_itm_000004_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Itm/_Unique/eff_itm_000004_01/BP_eff_itm_000004_01.BP_eff_itm_000004_01_C.BPEvent_SetParamFName - // void BPEvent_SetParamFName(FName& _name, FName& _value); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void BPEvent_SetParamFName(FName& _name, FName& _value); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Game/Graphics/3D/Effect/Itm/_Unique/eff_itm_000004_01/BP_eff_itm_000004_01.BP_eff_itm_000004_01_C.ExecuteUbergraph_BP_eff_itm_000004_01 - // void ExecuteUbergraph_BP_eff_itm_000004_01(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_itm_000004_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Itm/_Unique/eff_itm_000004_01/BP_eff_itm_000004_02.BP_eff_itm_000004_02_C @@ -19450,16 +18650,16 @@ class ABP_eff_itm_000004_02_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Effect/Itm/_Unique/eff_itm_000004_01/BP_eff_itm_000004_02.BP_eff_itm_000004_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Effect/Itm/_Unique/eff_itm_000004_01/BP_eff_itm_000004_02.BP_eff_itm_000004_02_C.BPEvent_SetParamFName - // void BPEvent_SetParamFName(FName& _name, FName& _value); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void BPEvent_SetParamFName(FName& _name, FName& _value); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Game/Graphics/3D/Effect/Itm/_Unique/eff_itm_000004_01/BP_eff_itm_000004_02.BP_eff_itm_000004_02_C.ExecuteUbergraph_BP_eff_itm_000004_02 - // void ExecuteUbergraph_BP_eff_itm_000004_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_itm_000004_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20.BP_eff_obj000a20_10_C +/// Class /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20_00.BP_eff_obj000a20_00_C /// Size: 0x0478 (1144 bytes) (0x000401 - 0x000478) align 8 MaxSize: 0x0478 -class ABP_eff_obj000a20_10_C : public ABP_EffectBase_C +class ABP_eff_obj000a20_00_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED @@ -19471,19 +18671,19 @@ class ABP_eff_obj000a20_10_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20.BP_eff_obj000a20_10_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20.BP_eff_obj000a20_10_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20.BP_eff_obj000a20_10_C.BPEvent_SetPausedMeshMaterial - // void BPEvent_SetPausedMeshMaterial(class UMaterialInterface* mat); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20.BP_eff_obj000a20_10_C.ExecuteUbergraph_BP_eff_obj000a20 - // void ExecuteUbergraph_BP_eff_obj000a20(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20_00.BP_eff_obj000a20_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20_00.BP_eff_obj000a20_00_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20_00.BP_eff_obj000a20_00_C.BPEvent_SetPausedMeshMaterial + // void BPEvent_SetPausedMeshMaterial(class UMaterialInterface* mat); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20_00.BP_eff_obj000a20_00_C.ExecuteUbergraph_BP_eff_obj000a20_00 + // void ExecuteUbergraph_BP_eff_obj000a20_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20_00.BP_eff_obj000a20_00_C +/// Class /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20.BP_eff_obj000a20_10_C /// Size: 0x0478 (1144 bytes) (0x000401 - 0x000478) align 8 MaxSize: 0x0478 -class ABP_eff_obj000a20_00_C : public ABP_EffectBase_C +class ABP_eff_obj000a20_10_C : public ABP_EffectBase_C { public: unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED @@ -19495,14 +18695,14 @@ class ABP_eff_obj000a20_00_C : public ABP_EffectBase_C /// Functions - // Function /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20_00.BP_eff_obj000a20_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20_00.BP_eff_obj000a20_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20_00.BP_eff_obj000a20_00_C.BPEvent_SetPausedMeshMaterial - // void BPEvent_SetPausedMeshMaterial(class UMaterialInterface* mat); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20_00.BP_eff_obj000a20_00_C.ExecuteUbergraph_BP_eff_obj000a20_00 - // void ExecuteUbergraph_BP_eff_obj000a20_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20.BP_eff_obj000a20_10_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20.BP_eff_obj000a20_10_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20.BP_eff_obj000a20_10_C.BPEvent_SetPausedMeshMaterial + // void BPEvent_SetPausedMeshMaterial(class UMaterialInterface* mat); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Object/obj000a20/00/BP_eff_obj000a20.BP_eff_obj000a20_10_C.ExecuteUbergraph_BP_eff_obj000a20 + // void ExecuteUbergraph_BP_eff_obj000a20(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/c01/BP_eff_c01_04_00.BP_eff_c01_04_00_C @@ -19523,27 +18723,6 @@ class ABP_eff_c01_05_00_C : public ABP_EffectBase_Par_C class UNiagaraComponent* Niagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Chara/chr100503/Effect/BP_eff_chr100503_barrier00.BP_eff_chr100503_barrier00_C -/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_chr100503_barrier00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) - class UEffectNiagaraComponent* eff_chr100503_barrier00; // 0x0420 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Chara/chr100503/Effect/BP_eff_chr100503_barrier00.BP_eff_chr100503_barrier00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100503/Effect/BP_eff_chr100503_barrier00.BP_eff_chr100503_barrier00_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100503/Effect/BP_eff_chr100503_barrier00.BP_eff_chr100503_barrier00_C.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100503/Effect/BP_eff_chr100503_barrier00.BP_eff_chr100503_barrier00_C.ExecuteUbergraph_BP_eff_chr100503_barrier00 - // void ExecuteUbergraph_BP_eff_chr100503_barrier00(int32_t EntryPoint); // [0x35d7f00] Final -}; - /// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_a0/eff_chr100400_a0_AnimBP.eff_chr100400_a0_AnimBP_C /// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 class Ueff_chr100400_a0_AnimBP_C : public UEffect_Stand_AnimBP_C @@ -19554,9 +18733,9 @@ class Ueff_chr100400_a0_AnimBP_C : public UEffect_Stand_AnimBP_C /// Functions // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_a0/eff_chr100400_a0_AnimBP.eff_chr100400_a0_AnimBP_C.AnimNotify_parStart1 - // void AnimNotify_parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void AnimNotify_parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_a0/eff_chr100400_a0_AnimBP.eff_chr100400_a0_AnimBP_C.ExecuteUbergraph_eff_chr100400_a0_AnimBP - // void ExecuteUbergraph_eff_chr100400_a0_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_eff_chr100400_a0_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_a0/BP_eff_chr100400_a0.BP_eff_chr100400_a0_C @@ -19572,31 +18751,43 @@ class ABP_eff_chr100400_a0_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_a0/BP_eff_chr100400_a0.BP_eff_chr100400_a0_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_a0/BP_eff_chr100400_a0.BP_eff_chr100400_a0_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_a0/BP_eff_chr100400_a0.BP_eff_chr100400_a0_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_a0/BP_eff_chr100400_a0.BP_eff_chr100400_a0_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_a0/BP_eff_chr100400_a0.BP_eff_chr100400_a0_C.parStart1 - // void parStart1(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void parStart1(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_a0/BP_eff_chr100400_a0.BP_eff_chr100400_a0_C.ExecuteUbergraph_BP_eff_chr100400_a0 - // void ExecuteUbergraph_BP_eff_chr100400_a0(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_chr100400_a0(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_10/BP_eff_chr100400.BP_eff_chr100400_10_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_chr100400_10_C : public ABP_EffectBase_Par_C +/// Class /Game/Graphics/3D/Chara/chr100503/Effect/BP_eff_chr100503_barrier00.BP_eff_chr100503_barrier00_C +/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_chr100503_barrier00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) + class UEffectNiagaraComponent* eff_chr100503_barrier00; // 0x0420 (0x0008) + + + /// Functions + // Function /Game/Graphics/3D/Chara/chr100503/Effect/BP_eff_chr100503_barrier00.BP_eff_chr100503_barrier00_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Chara/chr100503/Effect/BP_eff_chr100503_barrier00.BP_eff_chr100503_barrier00_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Chara/chr100503/Effect/BP_eff_chr100503_barrier00.BP_eff_chr100503_barrier00_C.ReceiveDestroyed + // void ReceiveDestroyed(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Chara/chr100503/Effect/BP_eff_chr100503_barrier00.BP_eff_chr100503_barrier00_C.ExecuteUbergraph_BP_eff_chr100503_barrier00 + // void ExecuteUbergraph_BP_eff_chr100503_barrier00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Chara/chr000100/Effect_cmn/b04/eff_chr000100_b04_tr01/BP_eff_chr000100_b04_tr01.BP_eff_chr000100_b04_tr01_C +/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_10/BP_eff_chr100400.BP_eff_chr100400_10_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_chr000100_b04_tr01_C : public ABP_EffectBase_Par_C +class ABP_eff_chr100400_10_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -19612,6 +18803,15 @@ class ABP_eff_obj070001_00_00_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* eff_obj070001_00_00; // 0x0418 (0x0008) }; +/// Class /Game/Graphics/3D/Chara/chr000100/Effect_cmn/b04/eff_chr000100_b04_tr01/BP_eff_chr000100_b04_tr01.BP_eff_chr000100_b04_tr01_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_chr000100_b04_tr01_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) +}; + /// Class /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_40/eff_chr100500_40_AnimBP.eff_chr100500_40_AnimBP_C /// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 class Ueff_chr100500_40_AnimBP_C : public UEffect_InLoopOut_AnimBP_C @@ -19619,6 +18819,37 @@ class Ueff_chr100500_40_AnimBP_C : public UEffect_InLoopOut_AnimBP_C public: }; +/// Class /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_40/BP_eff_chr100500.BP_eff_chr100500_40_C +/// Size: 0x0434 (1076 bytes) (0x000401 - 0x000434) align 8 MaxSize: 0x0434 +class ABP_eff_chr100500_40_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + float loop_light1_sclXY_13FA81B948C12FB5D53621BDA744A678; // 0x0410 (0x0004) + float loop_booster_sclYZ_13FA81B948C12FB5D53621BDA744A678; // 0x0414 (0x0004) + float loop_booster_sclX_13FA81B948C12FB5D53621BDA744A678; // 0x0418 (0x0004) + TEnumAsByte loop__Direction_13FA81B948C12FB5D53621BDA744A678; // 0x041C (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x041D (0x0003) MISSED + class UTimelineComponent* Loop; // 0x0420 (0x0008) + float Booster_Scl_X; // 0x0428 (0x0004) + float Booster_Scl_YZ; // 0x042C (0x0004) + float Light_1_Scl_XY; // 0x0430 (0x0004) + + + /// Functions + // Function /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_40/BP_eff_chr100500.BP_eff_chr100500_40_C.loop__FinishedFunc + // void loop__FinishedFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_40/BP_eff_chr100500.BP_eff_chr100500_40_C.loop__UpdateFunc + // void loop__UpdateFunc(); // [0x3617e10] BlueprintEvent + // Function /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_40/BP_eff_chr100500.BP_eff_chr100500_40_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_40/BP_eff_chr100500.BP_eff_chr100500_40_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_40/BP_eff_chr100500.BP_eff_chr100500_40_C.ExecuteUbergraph_BP_eff_chr100500 + // void ExecuteUbergraph_BP_eff_chr100500(int32_t EntryPoint); // [0x3617e10] Final +}; + /// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_50/eff_chr100400_50_AnimBP.eff_chr100400_50_AnimBP_C /// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 class Ueff_chr100400_50_AnimBP_C : public UEffect_Stand_AnimBP_C @@ -19648,73 +18879,42 @@ class ABP_eff_chr100400_50_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_50/BP_eff_chr100400.BP_eff_chr100400_50_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_50/BP_eff_chr100400.BP_eff_chr100400_50_C.timeLine_mat__FinishedFunc - // void timeLine_mat__FinishedFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_mat__FinishedFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_50/BP_eff_chr100400.BP_eff_chr100400_50_C.timeLine_mat__UpdateFunc - // void timeLine_mat__UpdateFunc(); // [0x35d7f00] BlueprintEvent + // void timeLine_mat__UpdateFunc(); // [0x3617e10] BlueprintEvent // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_50/BP_eff_chr100400.BP_eff_chr100400_50_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_50/BP_eff_chr100400.BP_eff_chr100400_50_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_50/BP_eff_chr100400.BP_eff_chr100400_50_C.get targetActor - // void gettargetActor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void gettargetActor(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_50/BP_eff_chr100400.BP_eff_chr100400_50_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_50/BP_eff_chr100400.BP_eff_chr100400_50_C.ExecuteUbergraph_BP_eff_chr100400 - // void ExecuteUbergraph_BP_eff_chr100400(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_eff_chr100400(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_40/BP_eff_chr100500.BP_eff_chr100500_40_C -/// Size: 0x0434 (1076 bytes) (0x000401 - 0x000434) align 8 MaxSize: 0x0434 -class ABP_eff_chr100500_40_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_21/BP_eff_chr100400.BP_eff_chr100400_21_C +/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_chr100400_21_C : public ABP_EffectBase_Par_C { public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float loop_light1_sclXY_13FA81B948C12FB5D53621BDA744A678; // 0x0410 (0x0004) - float loop_booster_sclYZ_13FA81B948C12FB5D53621BDA744A678; // 0x0414 (0x0004) - float loop_booster_sclX_13FA81B948C12FB5D53621BDA744A678; // 0x0418 (0x0004) - TEnumAsByte loop__Direction_13FA81B948C12FB5D53621BDA744A678; // 0x041C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x041D (0x0003) MISSED - class UTimelineComponent* Loop; // 0x0420 (0x0008) - float Booster_Scl_X; // 0x0428 (0x0004) - float Booster_Scl_YZ; // 0x042C (0x0004) - float Light_1_Scl_XY; // 0x0430 (0x0004) - - - /// Functions - // Function /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_40/BP_eff_chr100500.BP_eff_chr100500_40_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_40/BP_eff_chr100500.BP_eff_chr100500_40_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_40/BP_eff_chr100500.BP_eff_chr100500_40_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_40/BP_eff_chr100500.BP_eff_chr100500_40_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_40/BP_eff_chr100500.BP_eff_chr100500_40_C.ExecuteUbergraph_BP_eff_chr100500 - // void ExecuteUbergraph_BP_eff_chr100500(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_21/BP_eff_chr100400.BP_eff_chr100400_21_C -/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_chr100400_21_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) /// Functions // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_21/BP_eff_chr100400.BP_eff_chr100400_21_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_21/BP_eff_chr100400.BP_eff_chr100400_21_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_21/BP_eff_chr100400.BP_eff_chr100400_21_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_21/BP_eff_chr100400.BP_eff_chr100400_21_C.ExecuteUbergraph_BP_eff_chr100400 - // void ExecuteUbergraph_BP_eff_chr100400(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_chr100400(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_11/eff_chr100400_11_AnimBP.eff_chr100400_11_AnimBP_C @@ -19724,6 +18924,30 @@ class Ueff_chr100400_11_AnimBP_C : public UEffect_Stand_AnimBP_C public: }; +/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_11/BP_eff_chr100400.BP_eff_chr100400_11_C +/// Size: 0x0430 (1072 bytes) (0x000401 - 0x000430) align 8 MaxSize: 0x0430 +class ABP_eff_chr100400_11_C : public ABP_EffectBase_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) + FRotator RandomRot; // 0x0418 (0x0018) + + + /// Functions + // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_11/BP_eff_chr100400.BP_eff_chr100400_11_C.UserConstructionScript + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_11/BP_eff_chr100400.BP_eff_chr100400_11_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_11/BP_eff_chr100400.BP_eff_chr100400_11_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_11/BP_eff_chr100400.BP_eff_chr100400_11_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_11/BP_eff_chr100400.BP_eff_chr100400_11_C.ExecuteUbergraph_BP_eff_chr100400 + // void ExecuteUbergraph_BP_eff_chr100400(int32_t EntryPoint); // [0x3617e10] Final +}; + /// Class /Game/Graphics/3D/Object/obj070001/01/Effect/BP_eff_obj070001_01_00.BP_eff_obj070001_01_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_obj070001_01_00_C : public ABP_EffectBase_Par_C @@ -19760,33 +18984,26 @@ class ABP_eff_chr100500_30_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_30/BP_eff_chr100500.BP_eff_chr100500_30_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_30/BP_eff_chr100500.BP_eff_chr100500_30_C.ExecuteUbergraph_BP_eff_chr100500 - // void ExecuteUbergraph_BP_eff_chr100500(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_chr100500(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_11/BP_eff_chr100400.BP_eff_chr100400_11_C -/// Size: 0x0430 (1072 bytes) (0x000401 - 0x000430) align 8 MaxSize: 0x0430 -class ABP_eff_chr100400_11_C : public ABP_EffectBase_C +/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_20/BP_eff_chr100400.BP_eff_chr100400_20_C +/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 +class ABP_eff_chr100400_20_C : public ABP_EffectBase_Par_C { public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - FRotator RandomRot; // 0x0418 (0x0018) + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) /// Functions - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_11/BP_eff_chr100400.BP_eff_chr100400_11_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_11/BP_eff_chr100400.BP_eff_chr100400_11_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_11/BP_eff_chr100400.BP_eff_chr100400_11_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_11/BP_eff_chr100400.BP_eff_chr100400_11_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_11/BP_eff_chr100400.BP_eff_chr100400_11_C.ExecuteUbergraph_BP_eff_chr100400 - // void ExecuteUbergraph_BP_eff_chr100400(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_20/BP_eff_chr100400.BP_eff_chr100400_20_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_20/BP_eff_chr100400.BP_eff_chr100400_20_C.ExecuteUbergraph_BP_eff_chr100400 + // void ExecuteUbergraph_BP_eff_chr100400(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_31/BP_eff_chr100500.BP_eff_chr100500_31_C @@ -19801,9 +19018,9 @@ class ABP_eff_chr100500_31_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_31/BP_eff_chr100500.BP_eff_chr100500_31_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_31/BP_eff_chr100500.BP_eff_chr100500_31_C.ExecuteUbergraph_BP_eff_chr100500 - // void ExecuteUbergraph_BP_eff_chr100500(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_chr100500(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Chara/chr000200/Effect_cmn/b04/eff_chr000200_b04_tr02/BP_eff_chr000200_b04_tr02.BP_eff_chr000200_b04_tr02_C @@ -19815,6 +19032,15 @@ class ABP_eff_chr000200_b04_tr02_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; +/// Class /Game/Graphics/3D/Chara/chr904500/Effect/_Unique/eff_chr904500_00/BP_eff_chr904500_00.BP_eff_chr904500_00_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_chr904500_00_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) +}; + /// Class /Game/Graphics/3D/Chara/chr000100/Effect_cmn/b04/eff_chr000100_b04_tr02/BP_eff_chr000100_b04_tr02.BP_eff_chr000100_b04_tr02_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_chr000100_b04_tr02_C : public ABP_EffectBase_Par_C @@ -19824,9 +19050,9 @@ class ABP_eff_chr000100_b04_tr02_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_20/BP_eff_chr100400.BP_eff_chr100400_20_C +/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_22/BP_eff_chr100400.BP_eff_chr100400_22_C /// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_chr100400_20_C : public ABP_EffectBase_Par_C +class ABP_eff_chr100400_22_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED @@ -19835,19 +19061,10 @@ class ABP_eff_chr100400_20_C : public ABP_EffectBase_Par_C /// Functions - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_20/BP_eff_chr100400.BP_eff_chr100400_20_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_20/BP_eff_chr100400.BP_eff_chr100400_20_C.ExecuteUbergraph_BP_eff_chr100400 - // void ExecuteUbergraph_BP_eff_chr100400(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Chara/chr904500/Effect/_Unique/eff_chr904500_00/BP_eff_chr904500_00.BP_eff_chr904500_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_chr904500_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) + // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_22/BP_eff_chr100400.BP_eff_chr100400_22_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_22/BP_eff_chr100400.BP_eff_chr100400_22_C.ExecuteUbergraph_BP_eff_chr100400 + // void ExecuteUbergraph_BP_eff_chr100400(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Chara/chr101000/Effect/_Unique/eff_chr101000_23/eff_chr101000_23_AnimBP.eff_chr101000_23_AnimBP_C @@ -19869,30 +19086,33 @@ class ABP_eff_chr101000_23_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Chara/chr101000/Effect/_Unique/eff_chr101000_23/BP_eff_chr101000.BP_eff_chr101000_23_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UserConstructionScript(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr101000/Effect/_Unique/eff_chr101000_23/BP_eff_chr101000.BP_eff_chr101000_23_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr101000/Effect/_Unique/eff_chr101000_23/BP_eff_chr101000.BP_eff_chr101000_23_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr101000/Effect/_Unique/eff_chr101000_23/BP_eff_chr101000.BP_eff_chr101000_23_C.ExecuteUbergraph_BP_eff_chr101000 - // void ExecuteUbergraph_BP_eff_chr101000(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_chr101000(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_22/BP_eff_chr100400.BP_eff_chr100400_22_C -/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_chr100400_22_C : public ABP_EffectBase_Par_C +/// Class /Game/Graphics/3D/Chara/chr000200/Eff/BP_eff_chr000200_01.BP_eff_chr000200_01_C +/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_chr000200_01_C : public ABP_EffectBase_C { public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0420 (0x0008) + unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) + class UNiagaraComponent* Niagara; // 0x0410 (0x0008) + double DestroyTime; // 0x0418 (0x0008) /// Functions - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_22/BP_eff_chr100400.BP_eff_chr100400_22_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_22/BP_eff_chr100400.BP_eff_chr100400_22_C.ExecuteUbergraph_BP_eff_chr100400 - // void ExecuteUbergraph_BP_eff_chr100400(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Graphics/3D/Chara/chr000200/Eff/BP_eff_chr000200_01.BP_eff_chr000200_01_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Graphics/3D/Chara/chr000200/Eff/BP_eff_chr000200_01.BP_eff_chr000200_01_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Graphics/3D/Chara/chr000200/Eff/BP_eff_chr000200_01.BP_eff_chr000200_01_C.ExecuteUbergraph_BP_eff_chr000200_01 + // void ExecuteUbergraph_BP_eff_chr000200_01(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/c03/BP_eff_c03_04_03.BP_eff_c03_04_03_C @@ -19926,40 +19146,11 @@ class ABP_eff_chr000200_00_C : public ABP_EffectBase_C /// Functions // Function /Game/Graphics/3D/Chara/chr000200/Eff/BP_eff_chr000200_00.BP_eff_chr000200_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr000200/Eff/BP_eff_chr000200_00.BP_eff_chr000200_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Graphics/3D/Chara/chr000200/Eff/BP_eff_chr000200_00.BP_eff_chr000200_00_C.ExecuteUbergraph_BP_eff_chr000200_00 - // void ExecuteUbergraph_BP_eff_chr000200_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Chara/chr000200/Eff/BP_eff_chr000200_01.BP_eff_chr000200_01_C -/// Size: 0x0420 (1056 bytes) (0x000401 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_chr000200_01_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UNiagaraComponent* Niagara; // 0x0410 (0x0008) - double DestroyTime; // 0x0418 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Chara/chr000200/Eff/BP_eff_chr000200_01.BP_eff_chr000200_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr000200/Eff/BP_eff_chr000200_01.BP_eff_chr000200_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr000200/Eff/BP_eff_chr000200_01.BP_eff_chr000200_01_C.ExecuteUbergraph_BP_eff_chr000200_01 - // void ExecuteUbergraph_BP_eff_chr000200_01(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_00/BP_eff_chr100400_00.BP_eff_chr100400_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_chr100400_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) + // void ExecuteUbergraph_BP_eff_chr000200_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Effect/Life/c02/BP_eff_c02_10_01.BP_eff_c02_10_01_C @@ -20043,6 +19234,15 @@ class ABP_eff_cft001202_01_10_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* eff_cft001202_01; // 0x0418 (0x0008) }; +/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_00/BP_eff_chr100400_00.BP_eff_chr100400_00_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_chr100400_00_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) +}; + /// Class /Game/Graphics/3D/Craft/cft001204/01/Effect/BP_eff_cft001204_01.BP_eff_cft001204_01_10_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_cft001204_01_10_C : public ABP_EffectBase_Par_C @@ -20106,15 +19306,6 @@ class ABP_eff_cft001204_01_00_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* eff_cft001204_01_00; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Craft/cft001204/02/Effect/BP_eff_cft001204_02.BP_eff_cft001204_02_10_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cft001204_02_10_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_cft001204_02; // 0x0418 (0x0008) -}; - /// Class /Game/Graphics/3D/Craft/cft001200/04/Effect/BP_eff_cft001200_04.BP_eff_cft001200_04_10_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 class ABP_eff_cft001200_04_10_C : public ABP_EffectBase_Par_C @@ -20133,76 +19324,85 @@ class ABP_eff_cft001202_02_10_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* eff_cft001202_02; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Craft/cft001208/00/Effect/BP_eff_cft001208_00_00.BP_eff_cft001208_00_00_C +/// Class /Game/Graphics/3D/Craft/cft001205/00/Effect/BP_eff_cft001205_00.BP_eff_cft001205_00_10_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cft001208_00_00_C : public ABP_EffectBase_Par_C +class ABP_eff_cft001205_00_10_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_cft001208_00_00; // 0x0418 (0x0008) + class UEffectNiagaraComponent* eff_cft001205_00; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Craft/cft001208/00/Effect/BP_eff_cft001208_00.BP_eff_cft001208_00_10_C +/// Class /Game/Graphics/3D/Craft/cft001205/01/Effect/_Unique/eff_cft001205_01_10/BP_eff_cft001205_01.BP_eff_cft001205_01_10_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cft001208_00_10_C : public ABP_EffectBase_Par_C +class ABP_eff_cft001205_01_10_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_cft001208_00; // 0x0418 (0x0008) + class UEffectNiagaraComponent* eff_cft001205_01; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Craft/cft001207/00/Effect/BP_eff_cft001207_00_00.BP_eff_cft001207_00_00_C +/// Class /Game/Graphics/3D/Craft/cft001205/00/Effect/BP_eff_cft001205_00_00.BP_eff_cft001205_00_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cft001207_00_00_C : public ABP_EffectBase_Par_C +class ABP_eff_cft001205_00_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_cft001207_00_00; // 0x0418 (0x0008) + class UEffectNiagaraComponent* eff_cft001205_00_00; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Craft/cft001207/00/Effect/BP_eff_cft001207_00.BP_eff_cft001207_00_10_C +/// Class /Game/Graphics/3D/Craft/cft001205/01/Effect/_Unique/eff_cft001205_01_00/BP_eff_cft001205_01_00.BP_eff_cft001205_01_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cft001207_00_10_C : public ABP_EffectBase_Par_C +class ABP_eff_cft001205_01_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_cft001207_00; // 0x0418 (0x0008) + class UEffectNiagaraComponent* eff_cft001205_01_00; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Craft/cft001205/00/Effect/BP_eff_cft001205_00.BP_eff_cft001205_00_10_C +/// Class /Game/Graphics/3D/Craft/cft001207/00/Effect/BP_eff_cft001207_00_00.BP_eff_cft001207_00_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cft001205_00_10_C : public ABP_EffectBase_Par_C +class ABP_eff_cft001207_00_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_cft001205_00; // 0x0418 (0x0008) + class UEffectNiagaraComponent* eff_cft001207_00_00; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Craft/cft001205/00/Effect/BP_eff_cft001205_00_00.BP_eff_cft001205_00_00_C +/// Class /Game/Graphics/3D/Craft/cft001207/00/Effect/BP_eff_cft001207_00.BP_eff_cft001207_00_10_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cft001205_00_00_C : public ABP_EffectBase_Par_C +class ABP_eff_cft001207_00_10_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_cft001205_00_00; // 0x0418 (0x0008) + class UEffectNiagaraComponent* eff_cft001207_00; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Craft/cft001205/01/Effect/_Unique/eff_cft001205_01_10/BP_eff_cft001205_01.BP_eff_cft001205_01_10_C +/// Class /Game/Graphics/3D/Craft/cft001204/02/Effect/BP_eff_cft001204_02.BP_eff_cft001204_02_10_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cft001205_01_10_C : public ABP_EffectBase_Par_C +class ABP_eff_cft001204_02_10_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_cft001205_01; // 0x0418 (0x0008) + class UEffectNiagaraComponent* eff_cft001204_02; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Craft/cft001205/01/Effect/_Unique/eff_cft001205_01_00/BP_eff_cft001205_01_00.BP_eff_cft001205_01_00_C +/// Class /Game/Graphics/3D/Craft/cft001208/00/Effect/BP_eff_cft001208_00_00.BP_eff_cft001208_00_00_C /// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_cft001205_01_00_C : public ABP_EffectBase_Par_C +class ABP_eff_cft001208_00_00_C : public ABP_EffectBase_Par_C { public: unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_cft001205_01_00; // 0x0418 (0x0008) + class UEffectNiagaraComponent* eff_cft001208_00_00; // 0x0418 (0x0008) +}; + +/// Class /Game/Graphics/3D/Craft/cft001208/00/Effect/BP_eff_cft001208_00.BP_eff_cft001208_00_10_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_eff_cft001208_00_10_C : public ABP_EffectBase_Par_C +{ +public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* eff_cft001208_00; // 0x0418 (0x0008) }; /// Class /Game/Graphics/3D/Craft/cft00120a/02/Effect/_Unique/eff_cft00120a_02_00/BP_eff_cft00120a_02_00.BP_eff_cft00120a_02_00_C @@ -20217,9 +19417,9 @@ class ABP_eff_cft00120a_02_00_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft00120a/02/Effect/_Unique/eff_cft00120a_02_00/BP_eff_cft00120a_02_00.BP_eff_cft00120a_02_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft00120a/02/Effect/_Unique/eff_cft00120a_02_00/BP_eff_cft00120a_02_00.BP_eff_cft00120a_02_00_C.ExecuteUbergraph_BP_eff_cft00120a_02_00 - // void ExecuteUbergraph_BP_eff_cft00120a_02_00(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft00120a_02_00(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Craft/cft00120a/02/Effect/_Unique/eff_cft00120a_02_10/BP_eff_cft00120a_02.BP_eff_cft00120a_02_10_C @@ -20234,9 +19434,9 @@ class ABP_eff_cft00120a_02_10_C : public ABP_EffectBase_Par_C /// Functions // Function /Game/Graphics/3D/Craft/cft00120a/02/Effect/_Unique/eff_cft00120a_02_10/BP_eff_cft00120a_02.BP_eff_cft00120a_02_10_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Graphics/3D/Craft/cft00120a/02/Effect/_Unique/eff_cft00120a_02_10/BP_eff_cft00120a_02.BP_eff_cft00120a_02_10_C.ExecuteUbergraph_BP_eff_cft00120a_02 - // void ExecuteUbergraph_BP_eff_cft00120a_02(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_eff_cft00120a_02(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Graphics/3D/Map/Map000100/Obj/Effect/BP_eff_map000100_obj00.BP_eff_map000100_obj00_C @@ -20266,18194 +19466,7350 @@ class ABP_eff_map000100_obj20_C : public ABP_EffectBase_Par_C class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) }; -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_01/eff_cmn_d18101_01_AnimBP.eff_cmn_d18101_01_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18101_01_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_70/BP_eff_chr100400.BP_eff_chr100400_70_C -/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_chr100400_70_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_line_01; // 0x0410 (0x0008) - float out_BorderMax2_A7F35E7D4EE1A8AA279D7CBCD24E0D53; // 0x0418 (0x0004) - TEnumAsByte out__Direction_A7F35E7D4EE1A8AA279D7CBCD24E0D53; // 0x041C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x041D (0x0003) MISSED - class UTimelineComponent* Out; // 0x0420 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_70/BP_eff_chr100400.BP_eff_chr100400_70_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_70/BP_eff_chr100400.BP_eff_chr100400_70_C.out__FinishedFunc - // void out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_70/BP_eff_chr100400.BP_eff_chr100400_70_C.out__UpdateFunc - // void out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_70/BP_eff_chr100400.BP_eff_chr100400_70_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_70/BP_eff_chr100400.BP_eff_chr100400_70_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_70/BP_eff_chr100400.BP_eff_chr100400_70_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_70/BP_eff_chr100400.BP_eff_chr100400_70_C.ExecuteUbergraph_BP_eff_chr100400 - // void ExecuteUbergraph_BP_eff_chr100400(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_61/BP_eff_chr100400.BP_eff_chr100400_61_C -/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_chr100400_61_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_line_01; // 0x0418 (0x0008) - double ranRot; // 0x0420 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_61/BP_eff_chr100400.BP_eff_chr100400_61_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_61/BP_eff_chr100400.BP_eff_chr100400_61_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_61/BP_eff_chr100400.BP_eff_chr100400_61_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_61/BP_eff_chr100400.BP_eff_chr100400_61_C.parStart2 - // void parStart2(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_61/BP_eff_chr100400.BP_eff_chr100400_61_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_61/BP_eff_chr100400.BP_eff_chr100400_61_C.ExecuteUbergraph_BP_eff_chr100400 - // void ExecuteUbergraph_BP_eff_chr100400(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_61/eff_chr100400_61_AnimBP.eff_chr100400_61_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_chr100400_61_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_61/eff_chr100400_61_AnimBP.eff_chr100400_61_AnimBP_C.AnimNotify_parStart2 - // void AnimNotify_parStart2(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_61/eff_chr100400_61_AnimBP.eff_chr100400_61_AnimBP_C.ExecuteUbergraph_eff_chr100400_61_AnimBP - // void ExecuteUbergraph_eff_chr100400_61_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_80/BP_eff_chr100400.BP_eff_chr100400_80_C -/// Size: 0x0438 (1080 bytes) (0x000401 - 0x000438) align 8 MaxSize: 0x0438 -class ABP_eff_chr100400_80_C : public ABP_EffectBase_C +/// Struct /Game/Graphics/3D/_AnimBP/avt000000/Avatar_Body_AnimBP.Avatar_Body_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0130 (304 bytes) (0x000001 - 0x000130) align 8 MaxSize: 0x0130 +struct FAnimBlueprintGeneratedConstantData : FAnimBlueprintConstantData { -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_par_01; // 0x0410 (0x0008) - float in_Transparency_C92C281040D2C75CBC99F496516D0524; // 0x0418 (0x0004) - TEnumAsByte in__Direction_C92C281040D2C75CBC99F496516D0524; // 0x041C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x041D (0x0003) MISSED - class UTimelineComponent* In; // 0x0420 (0x0008) - float out_Transparency_89A648AC412AED3591FD72A603996D71; // 0x0428 (0x0004) - TEnumAsByte out__Direction_89A648AC412AED3591FD72A603996D71; // 0x042C (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* Out; // 0x0430 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_80/BP_eff_chr100400.BP_eff_chr100400_80_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_80/BP_eff_chr100400.BP_eff_chr100400_80_C.out__FinishedFunc - // void out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_80/BP_eff_chr100400.BP_eff_chr100400_80_C.out__UpdateFunc - // void out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_80/BP_eff_chr100400.BP_eff_chr100400_80_C.in__FinishedFunc - // void in__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_80/BP_eff_chr100400.BP_eff_chr100400_80_C.in__UpdateFunc - // void in__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_80/BP_eff_chr100400.BP_eff_chr100400_80_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_80/BP_eff_chr100400.BP_eff_chr100400_80_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_80/BP_eff_chr100400.BP_eff_chr100400_80_C.ExecuteUbergraph_BP_eff_chr100400 - // void ExecuteUbergraph_BP_eff_chr100400(int32_t EntryPoint); // [0x35d7f00] Final + unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED + FName __NameProperty; // 0x0004 (0x0008) + FName __NameProperty0; // 0x000C (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED + FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) + FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) + FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_CopyPoseFromMesh; // 0x0100 (0x0030) }; -/// Class /Game/Graphics/3D/Chara/chr000c00/Effect/BP_eff_chr000c00_00_01.BP_eff_chr000c00_00_01_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_chr000c00_00_01_C : public ABP_EffectBase_Par_C +/// Struct /Game/Graphics/3D/_AnimBP/_base/renkin_AnimBP.renkin_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x01F8 (504 bytes) (0x000001 - 0x0001F8) align 8 MaxSize: 0x01F8 +struct FAnimBlueprintGeneratedConstantDatadup_0 : FAnimBlueprintConstantData { -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UNiagaraComponent* Niagara; // 0x0418 (0x0008) + unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED + FName __NameProperty; // 0x0004 (0x0008) + FName __NameProperty0; // 0x000C (0x0008) + FName __NameProperty1; // 0x0014 (0x0008) + int32_t __IntProperty; // 0x001C (0x0004) + FAnimNodeFunctionRef __StructProperty; // 0x0020 (0x0020) + FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0040 (0x0080) + FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00C0 (0x0018) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0108 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult; // 0x0138 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine; // 0x0168 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot2; // 0x0198 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Inertialization; // 0x01C8 (0x0030) }; -/// Class /Game/Graphics/3D/Chara/chr000c00/Effect/BP_eff_chr000c00_00_00.BP_eff_chr000c00_00_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_chr000c00_00_00_C : public ABP_EffectBase_Par_C +/// Struct /Game/Graphics/3D/Weapon/wpn0000/wpn000011/Mdl/wpn000011_PostAnimBP.wpn000011_PostAnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x01F0 (496 bytes) (0x000001 - 0x0001F0) align 8 MaxSize: 0x01F0 +struct FAnimBlueprintGeneratedConstantDatadup_1 : FAnimBlueprintConstantData { -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UNiagaraComponent* Niagara; // 0x0418 (0x0008) + unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED + FName __NameProperty; // 0x0004 (0x0008) + FName __NameProperty0; // 0x000C (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED + FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) + FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) + FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics1; // 0x01C0 (0x0030) }; -/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_60/BP_eff_chr100400.BP_eff_chr100400_60_C -/// Size: 0x0428 (1064 bytes) (0x000401 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_chr100400_60_C : public ABP_EffectBase_C +/// Struct /Game/Graphics/3D/_AnimBP/Chara_LookIK.Chara_LookIK_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0328 (808 bytes) (0x000001 - 0x000328) align 8 MaxSize: 0x0328 +struct FAnimBlueprintGeneratedConstantDatadup_2 : FAnimBlueprintConstantData { -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_line_01; // 0x0418 (0x0008) - double ranRot; // 0x0420 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_60/BP_eff_chr100400.BP_eff_chr100400_60_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_60/BP_eff_chr100400.BP_eff_chr100400_60_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_60/BP_eff_chr100400.BP_eff_chr100400_60_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_60/BP_eff_chr100400.BP_eff_chr100400_60_C.parStart2 - // void parStart2(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_60/BP_eff_chr100400.BP_eff_chr100400_60_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_60/BP_eff_chr100400.BP_eff_chr100400_60_C.ExecuteUbergraph_BP_eff_chr100400 - // void ExecuteUbergraph_BP_eff_chr100400(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED + FName __NameProperty; // 0x0004 (0x0008) + FName __NameProperty0; // 0x000C (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED + class UBlendProfile* __BlendProfile; // 0x0018 (0x0008) + class UCurveFloat* __CurveFloat; // 0x0020 (0x0008) + bool __BoolProperty; // 0x0028 (0x0001) + EAlphaBlendOption __EnumProperty; // 0x0029 (0x0001) + EBlendListTransitionType __EnumProperty1; // 0x002A (0x0001) + unsigned char UnknownData02_6[0x5]; // 0x002B (0x0005) MISSED + FAnimNodeFunctionRef __StructProperty; // 0x0030 (0x0020) + FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0050 (0x0080) + FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00D0 (0x0018) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00E8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool; // 0x0118 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose; // 0x0148 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0178 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LookAt; // 0x01A8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x01D8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose; // 0x0208 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0238 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose2; // 0x0268 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose3; // 0x0298 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose4; // 0x02C8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LookAt5; // 0x02F8 (0x0030) }; -/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_60/eff_chr100400_60_AnimBP.eff_chr100400_60_AnimBP_C -/// Size: 0x07A0 (1952 bytes) (0x000798 - 0x0007A0) align 16 MaxSize: 0x07A0 -class Ueff_chr100400_60_AnimBP_C : public UEffect_Stand_AnimBP_C +/// Struct /Game/Graphics/3D/_AnimBP/Chara_LookIK.Chara_LookIK_C.AnimBlueprintGeneratedMutableData +/// Size: 0x0019 (25 bytes) (0x000001 - 0x000019) align 8 MaxSize: 0x0019 +struct FAnimBlueprintGeneratedMutableData : FAnimBlueprintMutableData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_60/eff_chr100400_60_AnimBP.eff_chr100400_60_AnimBP_C.AnimNotify_parStart2 - // void AnimNotify_parStart2(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_60/eff_chr100400_60_AnimBP.eff_chr100400_60_AnimBP_C.ExecuteUbergraph_eff_chr100400_60_AnimBP - // void ExecuteUbergraph_eff_chr100400_60_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final + unsigned char UnknownData00_8[0x7]; // 0x0001 (0x0007) MISSED + TArray __ArrayProperty; // 0x0008 (0x0010) + bool __BoolProperty; // 0x0018 (0x0001) }; -/// Class /Game/Graphics/3D/Map/Map000100/BP_mdl_map000100_obj01.BP_mdl_map000100_obj01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map000100_obj01_C : public ABP_MapActor_C +/// Struct /Game/Graphics/3D/_AnimBP/avt000000/Avatar_Fishing_LookIK.Avatar_Fishing_LookIK_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0328 (808 bytes) (0x000001 - 0x000328) align 8 MaxSize: 0x0328 +struct FAnimBlueprintGeneratedConstantDatadup_3 : FAnimBlueprintConstantData { -public: + unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED + FName __NameProperty; // 0x0004 (0x0008) + FName __NameProperty0; // 0x000C (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED + class UBlendProfile* __BlendProfile; // 0x0018 (0x0008) + class UCurveFloat* __CurveFloat; // 0x0020 (0x0008) + bool __BoolProperty; // 0x0028 (0x0001) + EAlphaBlendOption __EnumProperty; // 0x0029 (0x0001) + EBlendListTransitionType __EnumProperty1; // 0x002A (0x0001) + unsigned char UnknownData02_6[0x5]; // 0x002B (0x0005) MISSED + FAnimNodeFunctionRef __StructProperty; // 0x0030 (0x0020) + FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0050 (0x0080) + FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00D0 (0x0018) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00E8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool; // 0x0118 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose; // 0x0148 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0178 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LookAt; // 0x01A8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x01D8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose; // 0x0208 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0238 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose2; // 0x0268 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose3; // 0x0298 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose4; // 0x02C8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LookAt5; // 0x02F8 (0x0030) }; -/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_90/BP_eff_chr100400.BP_eff_chr100400_90_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_chr100400_90_C : public ABP_EffectBase_C +/// Struct /Game/Graphics/3D/_AnimBP/avt000000/Avatar_Fishing_LookIK.Avatar_Fishing_LookIK_C.AnimBlueprintGeneratedMutableData +/// Size: 0x0019 (25 bytes) (0x000001 - 0x000019) align 8 MaxSize: 0x0019 +struct FAnimBlueprintGeneratedMutableDatadup_4 : FAnimBlueprintMutableData { -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_smoke_01; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_90/BP_eff_chr100400.BP_eff_chr100400_90_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_90/BP_eff_chr100400.BP_eff_chr100400_90_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_90/BP_eff_chr100400.BP_eff_chr100400_90_C.ExecuteUbergraph_BP_eff_chr100400 - // void ExecuteUbergraph_BP_eff_chr100400(int32_t EntryPoint); // [0x35d7f00] Final + unsigned char UnknownData00_8[0x7]; // 0x0001 (0x0007) MISSED + TArray __ArrayProperty; // 0x0008 (0x0010) + bool __BoolProperty; // 0x0018 (0x0001) }; -/// Class /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_21/BP_eff_chr000100.BP_eff_chr000100_21_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_chr000100_21_C : public ABP_EffectBase_C +/// Struct /Game/Graphics/3D/_AnimBP/avt000000/Avatar_BoneModify_AnimBP.Avatar_BoneModify_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 +struct FAnimBlueprintGeneratedConstantDatadup_5 : FAnimBlueprintConstantData { -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_21/BP_eff_chr000100.BP_eff_chr000100_21_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_21/BP_eff_chr000100.BP_eff_chr000100_21_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_21/BP_eff_chr000100.BP_eff_chr000100_21_C.ExecuteUbergraph_BP_eff_chr000100 - // void ExecuteUbergraph_BP_eff_chr000100(int32_t EntryPoint); // [0x35d7f00] Final + unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED + FName __NameProperty; // 0x0004 (0x0008) + FName __NameProperty0; // 0x000C (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED + FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) + FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) + FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_CharamakeBoneModify; // 0x0100 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0130 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0160 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0190 (0x0030) }; -/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_90/eff_chr100400_90_AnimBP.eff_chr100400_90_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_chr100400_90_AnimBP_C : public UEffect_Stand_AnimBP_C +/// Struct /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0828 (2088 bytes) (0x000001 - 0x000828) align 8 MaxSize: 0x0828 +struct FAnimBlueprintGeneratedConstantDatadup_6 : FAnimBlueprintConstantData { -public: + unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED + FName __NameProperty; // 0x0004 (0x0008) + FName __NameProperty0; // 0x000C (0x0008) + int32_t __IntProperty; // 0x0014 (0x0004) + FName __NameProperty1; // 0x0018 (0x0008) + int32_t __IntProperty2; // 0x0020 (0x0004) + FName __NameProperty3; // 0x0024 (0x0008) + int32_t __IntProperty4; // 0x002C (0x0004) + FName __NameProperty5; // 0x0030 (0x0008) + int32_t __IntProperty6; // 0x0038 (0x0004) + FName __NameProperty7; // 0x003C (0x0008) + int32_t __IntProperty8; // 0x0044 (0x0004) + FInputScaleBiasClampConstants __StructProperty; // 0x0048 (0x002C) + float __FloatProperty; // 0x0074 (0x0004) + FName __NameProperty9; // 0x0078 (0x0008) + int32_t __IntProperty10; // 0x0080 (0x0004) + float __FloatProperty11; // 0x0084 (0x0004) + bool __BoolProperty; // 0x0088 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0089 (0x0003) MISSED + float __FloatProperty12; // 0x008C (0x0004) + bool __BoolProperty13; // 0x0090 (0x0001) + EAnimSyncMethod __EnumProperty; // 0x0091 (0x0001) + TEnumAsByte __ByteProperty; // 0x0092 (0x0001) + unsigned char UnknownData02_6[0x1]; // 0x0093 (0x0001) MISSED + FName __NameProperty14; // 0x0094 (0x0008) + FName __NameProperty15; // 0x009C (0x0008) + FName __NameProperty16; // 0x00A4 (0x0008) + int32_t __IntProperty17; // 0x00AC (0x0004) + FAnimNodeFunctionRef __StructProperty18; // 0x00B0 (0x0020) + FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x00D0 (0x0080) + FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x0150 (0x0018) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x0168 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult; // 0x0198 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult19; // 0x01C8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult20; // 0x01F8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult21; // 0x0228 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult22; // 0x0258 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult23; // 0x0288 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult24; // 0x02B8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult25; // 0x02E8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult26; // 0x0318 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult27; // 0x0348 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult28; // 0x0378 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult29; // 0x03A8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult30; // 0x03D8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult31; // 0x0408 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult32; // 0x0438 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult33; // 0x0468 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult34; // 0x0498 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult35; // 0x04C8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer; // 0x04F8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult; // 0x0528 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer36; // 0x0558 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult37; // 0x0588 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer38; // 0x05B8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult39; // 0x05E8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer; // 0x0618 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult40; // 0x0648 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer41; // 0x0678 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult42; // 0x06A8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer43; // 0x06D8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult44; // 0x0708 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer45; // 0x0738 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0768 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult46; // 0x0798 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine; // 0x07C8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Inertialization; // 0x07F8 (0x0030) }; -/// Class /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_21/eff_chr000100_21_AnimBP.eff_chr000100_21_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_chr000100_21_AnimBP_C : public UEffect_Stand_AnimBP_C +/// Struct /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.AnimBlueprintGeneratedMutableData +/// Size: 0x0014 (20 bytes) (0x000001 - 0x000014) align 4 MaxSize: 0x0014 +struct FAnimBlueprintGeneratedMutableDatadup_7 : FAnimBlueprintMutableData { -public: + unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED + float __FloatProperty; // 0x0004 (0x0004) + float __FloatProperty0; // 0x0008 (0x0004) + float __FloatProperty1; // 0x000C (0x0004) + float __FloatProperty2; // 0x0010 (0x0004) }; -/// Class /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_20/BP_eff_chr000100.BP_eff_chr000100_20_C -/// Size: 0x0488 (1160 bytes) (0x000401 - 0x000488) align 8 MaxSize: 0x0488 -class ABP_eff_chr000100_20_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) - float out_wpnRim_Transparency_35EDECAE4DAA06509EB20BB12CEC4947; // 0x0418 (0x0004) - TEnumAsByte out__Direction_35EDECAE4DAA06509EB20BB12CEC4947; // 0x041C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x041D (0x0003) MISSED - class UTimelineComponent* Out; // 0x0420 (0x0008) - float in_wpnRim_Transparency_F47BFCC345B9873DDC59C39BB438BF6A; // 0x0428 (0x0004) - TEnumAsByte in__Direction_F47BFCC345B9873DDC59C39BB438BF6A; // 0x042C (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* In; // 0x0430 (0x0008) - float loop_wpnRim_Transparency_481574694992BE3BE21D25BD5D18F4A5; // 0x0438 (0x0004) - float loop_wpnAura_MaskTex1_TransX_481574694992BE3BE21D25BD5D18F4A5; // 0x043C (0x0004) - float loop_wpnAura_MaskTex1_TransY_481574694992BE3BE21D25BD5D18F4A5; // 0x0440 (0x0004) - float loop_wpnRim_ColorTex_TransY_481574694992BE3BE21D25BD5D18F4A5; // 0x0444 (0x0004) - TEnumAsByte loop__Direction_481574694992BE3BE21D25BD5D18F4A5; // 0x0448 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0449 (0x0007) MISSED - class UTimelineComponent* Loop; // 0x0450 (0x0008) - class UMaterialInstanceDynamic* MatWpnRim; // 0x0458 (0x0008) - FTimerHandle SetTimerSettingStart; // 0x0460 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0468 (0x0008) - class USkeletalMeshComponent* TargetSkaletalMesh; // 0x0470 (0x0008) - bool ParentBoneNameCheck; // 0x0478 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0479 (0x0007) MISSED - class UMaterialInstance* MatWpnRimBase; // 0x0480 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_20/BP_eff_chr000100.BP_eff_chr000100_20_C.ResetOverlayMaterial - // void ResetOverlayMaterial(class USkeletalMeshComponent* SkeletalMesh); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_20/BP_eff_chr000100.BP_eff_chr000100_20_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_20/BP_eff_chr000100.BP_eff_chr000100_20_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_20/BP_eff_chr000100.BP_eff_chr000100_20_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_20/BP_eff_chr000100.BP_eff_chr000100_20_C.in__FinishedFunc - // void in__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_20/BP_eff_chr000100.BP_eff_chr000100_20_C.in__UpdateFunc - // void in__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_20/BP_eff_chr000100.BP_eff_chr000100_20_C.out__FinishedFunc - // void out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_20/BP_eff_chr000100.BP_eff_chr000100_20_C.out__UpdateFunc - // void out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_20/BP_eff_chr000100.BP_eff_chr000100_20_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_20/BP_eff_chr000100.BP_eff_chr000100_20_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_20/BP_eff_chr000100.BP_eff_chr000100_20_C.SettingStart - // void SettingStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_20/BP_eff_chr000100.BP_eff_chr000100_20_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_20/BP_eff_chr000100.BP_eff_chr000100_20_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_20/BP_eff_chr000100.BP_eff_chr000100_20_C.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_20/BP_eff_chr000100.BP_eff_chr000100_20_C.ExecuteUbergraph_BP_eff_chr000100 - // void ExecuteUbergraph_BP_eff_chr000100(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_20/eff_chr000100_20_AnimBP.eff_chr000100_20_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_chr000100_20_AnimBP_C : public UEffect_InLoopOut_AnimBP_C +/// Struct /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x4530 (17712 bytes) (0x000001 - 0x004530) align 8 MaxSize: 0x4530 +struct FAnimBlueprintGeneratedConstantDatadup_8 : FAnimBlueprintConstantData { -public: -}; - -/// Class /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_22/BP_eff_chr000100.BP_eff_chr000100_22_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_chr000100_22_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_80/eff_chr100400_80_AnimBP.eff_chr100400_80_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_chr100400_80_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_70/eff_chr100400_70_AnimBP.eff_chr100400_70_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_chr100400_70_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C -/// Size: 0x3339 (13113 bytes) (0x0008A0 - 0x003339) align 16 MaxSize: 0x3339 -class UNPC_Chara_AnimBP_C : public UCharaAnimInstance -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x08A0 (0x0008) - unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[80]; // 0x08A8 (0x0050) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08F8 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0900 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0908 (0x0020) - FAnimNode_Slot AnimGraphNode_Slot; // 0x0928 (0x0048) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult; // 0x0970 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult0; // 0x0998 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult1; // 0x09C0 (0x0028) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x09E8 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult; // 0x0A30 (0x0020) - FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer; // 0x0A50 (0x0070) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool; // 0x0AC0 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer2; // 0x0B08 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult3; // 0x0B50 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine; // 0x0B70 (0x00C8) - unsigned char UnknownData00_6[0x8]; // 0x0C38 (0x0008) MISSED - FAnimNode_Inertialization AnimGraphNode_Inertialization; // 0x0C40 (0x0440) - FAnimNode_BlendListByEnum AnimGraphNode_BlendListByEnum; // 0x1080 (0x0048) - FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer4; // 0x10C8 (0x0070) - FAnimNode_StateResult AnimGraphNode_StateResult5; // 0x1138 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine6; // 0x1158 (0x00C8) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x1220 (0x0128) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x1348 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x1368 (0x0020) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x1388 (0x0080) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x1408 (0x0028) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose7; // 0x1430 (0x0080) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose8; // 0x14B0 (0x0028) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone9; // 0x14D8 (0x0128) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer10; // 0x1600 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult11; // 0x1648 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine12; // 0x1668 (0x00C8) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult13; // 0x1730 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult14; // 0x1758 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult15; // 0x1780 (0x0028) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer16; // 0x17A8 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult17; // 0x17F0 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer18; // 0x1810 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult19; // 0x1858 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer20; // 0x1878 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult21; // 0x18C0 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine22; // 0x18E0 (0x00C8) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer23; // 0x19A8 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult24; // 0x19F0 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine25; // 0x1A10 (0x00C8) - FAnimNode_Slot AnimGraphNode_Slot26; // 0x1AD8 (0x0048) - FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer27; // 0x1B20 (0x0070) - FAnimNode_StateResult AnimGraphNode_StateResult28; // 0x1B90 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine29; // 0x1BB0 (0x00C8) - FAnimNode_LinkedAnimGraph AnimGraphNode_LinkedAnimGraph; // 0x1C78 (0x00B8) - FAnimNode_BlendListByEnum AnimGraphNode_BlendListByEnum30; // 0x1D30 (0x0048) - FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer31; // 0x1D78 (0x0070) - FAnimNode_StateResult AnimGraphNode_StateResult32; // 0x1DE8 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine33; // 0x1E08 (0x00C8) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer34; // 0x1ED0 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult35; // 0x1F18 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine36; // 0x1F38 (0x00C8) - FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer37; // 0x2000 (0x0070) - FAnimNode_StateResult AnimGraphNode_StateResult38; // 0x2070 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine39; // 0x2090 (0x00C8) - FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer40; // 0x2158 (0x0070) - FAnimNode_StateResult AnimGraphNode_StateResult41; // 0x21C8 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine42; // 0x21E8 (0x00C8) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer43; // 0x22B0 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer44; // 0x22F8 (0x0048) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool45; // 0x2340 (0x0048) - FAnimNode_LayeredBoneBlend AnimGraphNode_LayeredBoneBlend; // 0x2388 (0x00F0) - FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer46; // 0x2478 (0x0070) - FAnimNode_StateResult AnimGraphNode_StateResult47; // 0x24E8 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine48; // 0x2508 (0x00C8) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer49; // 0x25D0 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult50; // 0x2618 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine51; // 0x2638 (0x00C8) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer52; // 0x2700 (0x0048) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool53; // 0x2748 (0x0048) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool54; // 0x2790 (0x0048) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose55; // 0x27D8 (0x0028) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool56; // 0x2800 (0x0048) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose57; // 0x2848 (0x0028) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool58; // 0x2870 (0x0048) - FAnimNode_LayeredBoneBlend AnimGraphNode_LayeredBoneBlend59; // 0x28B8 (0x00F0) - unsigned char UnknownData01_6[0x8]; // 0x29A8 (0x0008) MISSED - FAnimNode_Inertialization AnimGraphNode_Inertialization60; // 0x29B0 (0x0440) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult61; // 0x2DF0 (0x0028) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer62; // 0x2E18 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult63; // 0x2E60 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer64; // 0x2E80 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult65; // 0x2EC8 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine66; // 0x2EE8 (0x00C8) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose67; // 0x2FB0 (0x0080) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool68; // 0x3030 (0x0048) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose69; // 0x3078 (0x0080) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose70; // 0x30F8 (0x0028) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose71; // 0x3120 (0x0028) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose72; // 0x3148 (0x0080) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose73; // 0x31C8 (0x0028) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose74; // 0x31F0 (0x0028) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose75; // 0x3218 (0x0028) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool76; // 0x3240 (0x0048) - bool __CustomProperty_UseLookIK_B045F43C4164DA6D27C323A4B234BBC4; // 0x3288 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x3289 (0x0007) MISSED - FANIM_INSTANCE_LOOK_IK_PARAM __CustomProperty_LookIKParam_B045F43C4164DA6D27C323A4B234BBC4; // 0x3290 (0x0048) - TArray WaitAnimSeqList; // 0x32D8 (0x0010) - class UAnimSequence* CurrentIdleAction; // 0x32E8 (0x0008) - double IdleTime; // 0x32F0 (0x0008) - bool CountStart; // 0x32F8 (0x0001) - bool IdleMotion; // 0x32F9 (0x0001) - bool isEnablePlayCharaWaitMotion; // 0x32FA (0x0001) - unsigned char UnknownData03_6[0x5]; // 0x32FB (0x0005) MISSED - double nextTime; // 0x3300 (0x0008) - FVector actorPos; // 0x3308 (0x0018) - double BaseTime; // 0x3320 (0x0008) - double TimerMin; // 0x3328 (0x0008) - double TimerMax; // 0x3330 (0x0008) - ECharaGameMode C; // 0x3338 (0x0001) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.�0�0�0 - // void _0_0_0(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_5007788840F327FF0708E99445F398C4 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_5007788840F327FF0708E99445F398C4(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_69C581924A31C0B14840AD86E09E84A7 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_69C581924A31C0B14840AD86E09E84A7(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_877256434889DE3E1334D597D32CEC56 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_877256434889DE3E1334D597D32CEC56(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_3D1139C44DBE065D2A0F50B03508CDE3 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_3D1139C44DBE065D2A0F50B03508CDE3(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_ModifyBone_9760D56F48C6C94D0100F8890ED7EF30 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_ModifyBone_9760D56F48C6C94D0100F8890ED7EF30(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_ModifyBone_E980EE3F49E029E90EA673A7B9D4CBFC - // void EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_ModifyBone_E980EE3F49E029E90EA673A7B9D4CBFC(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_4CFF88394EF448B425D89E8BD69E9F96 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_BlendListByBool_4CFF88394EF448B425D89E8BD69E9F96(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_TransitionResult_BB995D0948B2EEB83AE6E5957670E109 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_NPC_Chara_AnimBP_AnimGraphNode_TransitionResult_BB995D0948B2EEB83AE6E5957670E109(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.BPEvent_OverrideAnimSeq_Stand_L - // void BPEvent_OverrideAnimSeq_Stand_L(class UAnimSequenceBase* _seq); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.�0�0�0�0�0 - // void _0_0_0_0_0(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.AnimNotify_IdleStart - // void AnimNotify_IdleStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.AnimNotify_RemoveIdle - // void AnimNotify_RemoveIdle(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.BPEvent_SetEnableAnimCharaWaitMotion - // void BPEvent_SetEnableAnimCharaWaitMotion(bool _flag); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.AnimNotify_MotionStart - // void AnimNotify_MotionStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.ExecuteUbergraph_NPC_Chara_AnimBP - // void ExecuteUbergraph_NPC_Chara_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/_AnimBP/chr000100/chr000100_AnimBP.chr000100_AnimBP_C -/// Size: 0x3339 (13113 bytes) (0x003339 - 0x003339) align 16 MaxSize: 0x3339 -class Uchr000100_AnimBP_C : public UNPC_Chara_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/_AnimBP/chr002700/chr002700_AnimBP.chr002700_AnimBP_C -/// Size: 0x3339 (13113 bytes) (0x003339 - 0x003339) align 16 MaxSize: 0x3339 -class Uchr002700_AnimBP_C : public UNPC_Chara_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/_AnimBP/chr000c00/chr000c00_AnimBP.chr000c00_AnimBP_C -/// Size: 0x3339 (13113 bytes) (0x003339 - 0x003339) align 16 MaxSize: 0x3339 -class Uchr000c00_AnimBP_C : public UNPC_Chara_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/avt100148_PostAnimBP.avt100148_PostAnimBP_C -/// Size: 0x3010 (12304 bytes) (0x000368 - 0x003010) align 16 MaxSize: 0x3010 -class Uavt100148_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics0; // 0x0C50 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics1; // 0x1440 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x1C30 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x1C50 (0x0020) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics2; // 0x1C70 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics3; // 0x2460 (0x07F0) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x2C50 (0x0128) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone4; // 0x2D78 (0x0128) - double Physics_Weight; // 0x2EA0 (0x0008) - TMap HatMeshes; // 0x2EA8 (0x0050) - double Physics_Weight2; // 0x2EF8 (0x0008) - TMap HatMeshes2; // 0x2F00 (0x0050) - FTransform Spine_Transform; // 0x2F50 (0x0060) - FTransform Waist_Transform; // 0x2FB0 (0x0060) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/avt100148_PostAnimBP.avt100148_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/avt100148_PostAnimBP.avt100148_PostAnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_avt100148_PostAnimBP_AnimGraphNode_ModifyBone_8EC13E754A271BD576879EB01FF72ADE - // void EvaluateGraphExposedInputs_ExecuteUbergraph_avt100148_PostAnimBP_AnimGraphNode_ModifyBone_8EC13E754A271BD576879EB01FF72ADE(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/avt100148_PostAnimBP.avt100148_PostAnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_avt100148_PostAnimBP_AnimGraphNode_ModifyBone_B89A6F0542D477BE91617BABE889A288 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_avt100148_PostAnimBP_AnimGraphNode_ModifyBone_B89A6F0542D477BE91617BABE889A288(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/avt100148_PostAnimBP.avt100148_PostAnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/avt100148_PostAnimBP.avt100148_PostAnimBP_C.ExecuteUbergraph_avt100148_PostAnimBP - // void ExecuteUbergraph_avt100148_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0009/wea000901_PostAnimBP.wea000901_PostAnimBP_C -/// Size: 0x2AD8 (10968 bytes) (0x000368 - 0x002AD8) align 16 MaxSize: 0x2AD8 -class Uwea000901_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_ControlRig AnimGraphNode_ControlRig; // 0x03A8 (0x04D0) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x0878 (0x0128) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x09A0 (0x0020) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x09C0 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics0; // 0x11B0 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics1; // 0x19A0 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics2; // 0x2190 (0x07F0) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x2980 (0x00B8) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x2A38 (0x0020) - double _; // 0x2A58 (0x0008) - bool _3; // 0x2A60 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x2A61 (0x0007) MISSED - FVector _4; // 0x2A68 (0x0018) - FVector _5; // 0x2A80 (0x0018) - FVector _6; // 0x2A98 (0x0018) - FVector _7; // 0x2AB0 (0x0018) - double FloorHeight; // 0x2AC8 (0x0008) - double HipTiltSkirtSwingDamping; // 0x2AD0 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0009/wea000901_PostAnimBP.wea000901_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0009/wea000901_PostAnimBP.wea000901_PostAnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0009/wea000901_PostAnimBP.wea000901_PostAnimBP_C.ExecuteUbergraph_wea000901_PostAnimBP - // void ExecuteUbergraph_wea000901_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/chr002700/chr002700_PostAnimBP.chr002700_PostAnimBP_C -/// Size: 0x2AB9 (10937 bytes) (0x000368 - 0x002AB9) align 16 MaxSize: 0x2AB9 -class Uchr002700_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_ControlRig AnimGraphNode_ControlRig; // 0x03A8 (0x04D0) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x0878 (0x0128) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x09A0 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x09C0 (0x00B8) - unsigned char UnknownData01_6[0x8]; // 0x0A78 (0x0008) MISSED - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0A80 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics0; // 0x1270 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics1; // 0x1A60 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics2; // 0x2250 (0x07F0) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x2A40 (0x0020) - FVector _; // 0x2A60 (0x0018) - FVector _3; // 0x2A78 (0x0018) - FVector _4; // 0x2A90 (0x0018) - double Floor_Height; // 0x2AA8 (0x0008) - class UNPC_Chara_AnimBP_C* Anim_BP; // 0x2AB0 (0x0008) - bool bPawnInitialized; // 0x2AB8 (0x0001) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/chr002700/chr002700_PostAnimBP.chr002700_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/chr002700/chr002700_PostAnimBP.chr002700_PostAnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/chr002700/chr002700_PostAnimBP.chr002700_PostAnimBP_C.ExecuteUbergraph_chr002700_PostAnimBP - // void ExecuteUbergraph_chr002700_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/chr000c00/chr000c00_PostAnimBP.chr000c00_PostAnimBP_C -/// Size: 0x4291 (17041 bytes) (0x000368 - 0x004291) align 16 MaxSize: 0x4291 -class Uchr000c00_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics0; // 0x0C90 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics1; // 0x1480 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics2; // 0x1C70 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics3; // 0x2460 (0x07F0) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x2C50 (0x0128) - FAnimNode_ControlRig AnimGraphNode_ControlRig; // 0x2D78 (0x04D0) - unsigned char UnknownData01_6[0x8]; // 0x3248 (0x0008) MISSED - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics4; // 0x3250 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics5; // 0x3A40 (0x07F0) - bool _; // 0x4230 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x4231 (0x0007) MISSED - FVector _6; // 0x4238 (0x0018) - FVector _7; // 0x4250 (0x0018) - FVector _8; // 0x4268 (0x0018) - double Floor_Height; // 0x4280 (0x0008) - class UNPC_Chara_AnimBP_C* Anim_BP; // 0x4288 (0x0008) - bool bPawnInitialized; // 0x4290 (0x0001) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/chr000c00/chr000c00_PostAnimBP.chr000c00_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/chr000c00/chr000c00_PostAnimBP.chr000c00_PostAnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/chr000c00/chr000c00_PostAnimBP.chr000c00_PostAnimBP_C.ExecuteUbergraph_chr000c00_PostAnimBP - // void ExecuteUbergraph_chr000c00_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/chr000100/chr000100_PostAnimBP.chr000100_PostAnimBP_C -/// Size: 0x2599 (9625 bytes) (0x000368 - 0x002599) align 16 MaxSize: 0x2599 -class Uchr000100_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics0; // 0x0C70 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics1; // 0x1460 (0x07F0) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x1C50 (0x0020) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics2; // 0x1C70 (0x07F0) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x2460 (0x0128) - double Floor_Height; // 0x2588 (0x0008) - class UNPC_Chara_AnimBP_C* Anim_BP; // 0x2590 (0x0008) - bool bPawnInitialized; // 0x2598 (0x0001) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/chr000100/chr000100_PostAnimBP.chr000100_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/chr000100/chr000100_PostAnimBP.chr000100_PostAnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/chr000100/chr000100_PostAnimBP.chr000100_PostAnimBP_C.ExecuteUbergraph_chr000100_PostAnimBP - // void ExecuteUbergraph_chr000100_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/HairClothSim.HairClothSim_C -/// Size: 0x0028 (40 bytes) (0x000028 - 0x000028) align 8 MaxSize: 0x0028 -class UHairClothSim_C : public UBlueprintFunctionLibrary -{ -public: - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/HairClothSim.HairClothSim_C.CharaExeCompoFunc - // void CharaExeCompoFunc(class AActor* Actor, double DefaultGroundHeight, bool bHasEars, FString SkeComponent, class UObject* __WorldContext, double& FloorHeight, double& EarMoveWeight); // [0x35d7f00] Static|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/HairClothSim.HairClothSim_C.RetrieveCharaAnimBP - // void RetrieveCharaAnimBP(class AActor* Actor, FString SkeletalMesh, class UObject* __WorldContext, class UNPC_Chara_AnimBP_C*& AnimBP); // [0x35d7f00] Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/HairClothSim.HairClothSim_C.ConfigureHairCollisionJoint - // void ConfigureHairCollisionJoint(class AActor* Actor, FString SkeletalMesh, class UObject* __WorldContext, FTransform& SpineTransform, FTransform& WaistTransform, FTransform& floorTransform); // [0x35d7f00] Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/HairClothSim.HairClothSim_C.AdjustGroundHeight - // void AdjustGroundHeight(double DefalutFloorHeight, class UNPC_Chara_AnimBP_C* AnimBP, class UObject* __WorldContext, double& FloorHeight); // [0x35d7f00] Static|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/HairClothSim.HairClothSim_C.Correct Skirt - // void CorrectSkirt(class AActor* Actor, double DefaultFloorHeight, double DefaultWaistCorrect, class UObject* __WorldContext, double& FloorHeight, double& HipTiltSkirtSwingDamping, bool& bSkirtSwingUseFoot); // [0x35d7f00] Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/HairClothSim.HairClothSim_C.HatExist - // void HatExist(TMap HatMeshes, class AActor* Actor, class UObject* __WorldContext, double& PhysicsWeight); // [0x35d7f00] Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Graphics/3D/Object/obj001204/00/BP_mdl_obj001204_00.BP_mdl_obj001204_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj001204_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_02/eff_cmn_d18103_02_AnimBP.eff_cmn_d18103_02_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18103_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/_AnimBP/chr100400/chr100400_AnimBP.chr100400_AnimBP_C -/// Size: 0x1462 (5218 bytes) (0x0008A0 - 0x001462) align 16 MaxSize: 0x1462 -class Uchr100400_AnimBP_C : public UCharaAnimInstance -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x08A0 (0x0008) - unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[24]; // 0x08A8 (0x0018) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08C0 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x08C8 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x08D0 (0x0020) - FAnimNode_Slot AnimGraphNode_Slot; // 0x08F0 (0x0048) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult; // 0x0938 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult0; // 0x0960 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult1; // 0x0988 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult2; // 0x09B0 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult3; // 0x09D8 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult4; // 0x0A00 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult5; // 0x0A28 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult6; // 0x0A50 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult7; // 0x0A78 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult8; // 0x0AA0 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult9; // 0x0AC8 (0x0028) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x0AF0 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult; // 0x0B38 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer10; // 0x0B58 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult11; // 0x0BA0 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer12; // 0x0BC0 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult13; // 0x0C08 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer14; // 0x0C28 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult15; // 0x0C70 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer16; // 0x0C90 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult17; // 0x0CD8 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer18; // 0x0CF8 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult19; // 0x0D40 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer20; // 0x0D60 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult21; // 0x0DA8 (0x0020) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool; // 0x0DC8 (0x0048) - FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer; // 0x0E10 (0x0070) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer22; // 0x0E80 (0x0048) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool23; // 0x0EC8 (0x0048) - FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer24; // 0x0F10 (0x0070) - FAnimNode_StateResult AnimGraphNode_StateResult25; // 0x0F80 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine; // 0x0FA0 (0x00C8) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer26; // 0x1068 (0x0048) - FAnimNode_LayeredBoneBlend AnimGraphNode_LayeredBoneBlend; // 0x10B0 (0x00F0) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool27; // 0x11A0 (0x0048) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x11E8 (0x0080) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x1268 (0x0028) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose28; // 0x1290 (0x0028) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose29; // 0x12B8 (0x0080) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose30; // 0x1338 (0x0028) - FAnimNode_LinkedAnimGraph AnimGraphNode_LinkedAnimGraph; // 0x1360 (0x00B8) - FANIM_INSTANCE_LOOK_IK_PARAM __CustomProperty_LookIKParam_B880F0504EA2C6B163CE50A1319C557D; // 0x1418 (0x0048) - bool __CustomProperty_UseLookIK_B880F0504EA2C6B163CE50A1319C557D; // 0x1460 (0x0001) - bool IsAutoLop; // 0x1461 (0x0001) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/chr100400/chr100400_AnimBP.chr100400_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/chr100400/chr100400_AnimBP.chr100400_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_chr100400_AnimBP_AnimGraphNode_TransitionResult_99B8700644062289B7C4A6978F81A3FA - // void EvaluateGraphExposedInputs_ExecuteUbergraph_chr100400_AnimBP_AnimGraphNode_TransitionResult_99B8700644062289B7C4A6978F81A3FA(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/chr100400/chr100400_AnimBP.chr100400_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_chr100400_AnimBP_AnimGraphNode_TransitionResult_E622752345AB6852E7CC48A47404F3C4 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_chr100400_AnimBP_AnimGraphNode_TransitionResult_E622752345AB6852E7CC48A47404F3C4(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/chr100400/chr100400_AnimBP.chr100400_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_chr100400_AnimBP_AnimGraphNode_TransitionResult_18088FA840AAA83D0D12BF8633FDB0CB - // void EvaluateGraphExposedInputs_ExecuteUbergraph_chr100400_AnimBP_AnimGraphNode_TransitionResult_18088FA840AAA83D0D12BF8633FDB0CB(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/chr100400/chr100400_AnimBP.chr100400_AnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/chr100400/chr100400_AnimBP.chr100400_AnimBP_C.BPEvent_OverrideAnimSeq_Stand_L - // void BPEvent_OverrideAnimSeq_Stand_L(class UAnimSequenceBase* _seq); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/chr100400/chr100400_AnimBP.chr100400_AnimBP_C.ExecuteUbergraph_chr100400_AnimBP - // void ExecuteUbergraph_chr100400_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/chr100400/chr100400_LookIK.chr100400_LookIK_C -/// Size: 0x0B78 (2936 bytes) (0x000368 - 0x000B78) align 16 MaxSize: 0x0B78 -class Uchr100400_LookIK_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[32]; // 0x0378 (0x0020) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0398 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x03A0 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x03A8 (0x0020) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool; // 0x03C8 (0x0048) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x0410 (0x0028) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0438 (0x0020) - unsigned char UnknownData01_6[0x8]; // 0x0458 (0x0008) MISSED - FAnimNode_LookAt AnimGraphNode_LookAt; // 0x0460 (0x0250) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x06B0 (0x0020) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x06D0 (0x0080) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose0; // 0x0750 (0x0080) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose1; // 0x07D0 (0x0028) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose2; // 0x07F8 (0x0028) - FAnimNode_LookAt AnimGraphNode_LookAt3; // 0x0820 (0x0250) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x0A70 (0x00B8) - bool UseLookIK; // 0x0B28 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x0B29 (0x0007) MISSED - FANIM_INSTANCE_LOOK_IK_PARAM LookIKParam; // 0x0B30 (0x0048) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/chr100400/chr100400_LookIK.chr100400_LookIK_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/chr100400/chr100400_LookIK.chr100400_LookIK_C.EvaluateGraphExposedInputs_ExecuteUbergraph_chr100400_LookIK_AnimGraphNode_LookAt_5911B311481901190D3B62852BBD2C4B - // void EvaluateGraphExposedInputs_ExecuteUbergraph_chr100400_LookIK_AnimGraphNode_LookAt_5911B311481901190D3B62852BBD2C4B(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/chr100400/chr100400_LookIK.chr100400_LookIK_C.ExecuteUbergraph_chr100400_LookIK - // void ExecuteUbergraph_chr100400_LookIK(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0084/wea008400_PostAnimBP.wea008400_PostAnimBP_C -/// Size: 0x0C90 (3216 bytes) (0x000368 - 0x000C90) align 16 MaxSize: 0x0C90 -class Uwea008400_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0084/wea008400_PostAnimBP.wea008400_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0084/wea008400_PostAnimBP.wea008400_PostAnimBP_C.ExecuteUbergraph_wea008400_PostAnimBP - // void ExecuteUbergraph_wea008400_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0080/wea008000_PostAnimBP.wea008000_PostAnimBP_C -/// Size: 0x2C50 (11344 bytes) (0x000368 - 0x002C50) align 16 MaxSize: 0x2C50 -class Uwea008000_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics0; // 0x0C90 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics1; // 0x1480 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics2; // 0x1C70 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics3; // 0x2460 (0x07F0) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0080/wea008000_PostAnimBP.wea008000_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0080/wea008000_PostAnimBP.wea008000_PostAnimBP_C.ExecuteUbergraph_wea008000_PostAnimBP - // void ExecuteUbergraph_wea008000_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0086/wea008600_PostAnimBP.wea008600_PostAnimBP_C -/// Size: 0x0C98 (3224 bytes) (0x000368 - 0x000C98) align 16 MaxSize: 0x0C98 -class Uwea008600_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - unsigned char UnknownData01_6[0x8]; // 0x03A8 (0x0008) MISSED - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x03B0 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0BA0 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0BC0 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x0BE0 (0x00B8) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0086/wea008600_PostAnimBP.wea008600_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0086/wea008600_PostAnimBP.wea008600_PostAnimBP_C.ExecuteUbergraph_wea008600_PostAnimBP - // void ExecuteUbergraph_wea008600_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0008/wea000800_PostAnimBP.wea000800_PostAnimBP_C -/// Size: 0x2460 (9312 bytes) (0x000368 - 0x002460) align 16 MaxSize: 0x2460 -class Uwea000800_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics0; // 0x0C90 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics1; // 0x1480 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics2; // 0x1C70 (0x07F0) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0008/wea000800_PostAnimBP.wea000800_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0008/wea000800_PostAnimBP.wea000800_PostAnimBP_C.ExecuteUbergraph_wea000800_PostAnimBP - // void ExecuteUbergraph_wea000800_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea008a/wea008a00_PostAnimBP.wea008a00_PostAnimBP_C -/// Size: 0x2460 (9312 bytes) (0x000368 - 0x002460) align 16 MaxSize: 0x2460 -class Uwea008a00_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C70 (0x0020) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics0; // 0x0C90 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics1; // 0x1480 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics2; // 0x1C70 (0x07F0) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea008a/wea008a00_PostAnimBP.wea008a00_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea008a/wea008a00_PostAnimBP.wea008a00_PostAnimBP_C.ExecuteUbergraph_wea008a00_PostAnimBP - // void ExecuteUbergraph_wea008a00_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0098/wea009800_PostAnimBP.wea009800_PostAnimBP_C -/// Size: 0x1480 (5248 bytes) (0x000368 - 0x001480) align 16 MaxSize: 0x1480 -class Uwea009800_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0460 (0x0020) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0480 (0x07F0) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics0; // 0x0C90 (0x07F0) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0098/wea009800_PostAnimBP.wea009800_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0098/wea009800_PostAnimBP.wea009800_PostAnimBP_C.ExecuteUbergraph_wea009800_PostAnimBP - // void ExecuteUbergraph_wea009800_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0054/wea005400_PostAnimBP.wea005400_PostAnimBP_C -/// Size: 0x0C90 (3216 bytes) (0x000368 - 0x000C90) align 16 MaxSize: 0x0C90 -class Uwea005400_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0054/wea005400_PostAnimBP.wea005400_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0054/wea005400_PostAnimBP.wea005400_PostAnimBP_C.ExecuteUbergraph_wea005400_PostAnimBP - // void ExecuteUbergraph_wea005400_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0018/wea001800_PostAnimBP.wea001800_PostAnimBP_C -/// Size: 0x0C90 (3216 bytes) (0x000368 - 0x000C90) align 16 MaxSize: 0x0C90 -class Uwea001800_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0018/wea001800_PostAnimBP.wea001800_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0018/wea001800_PostAnimBP.wea001800_PostAnimBP_C.ExecuteUbergraph_wea001800_PostAnimBP - // void ExecuteUbergraph_wea001800_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea004a/wea004a00_PostAnimBP.wea004a00_PostAnimBP_C -/// Size: 0x0C98 (3224 bytes) (0x000368 - 0x000C98) align 16 MaxSize: 0x0C98 -class Uwea004a00_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - unsigned char UnknownData01_6[0x8]; // 0x03A8 (0x0008) MISSED - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x03B0 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0BA0 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0BC0 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x0BE0 (0x00B8) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea004a/wea004a00_PostAnimBP.wea004a00_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea004a/wea004a00_PostAnimBP.wea004a00_PostAnimBP_C.ExecuteUbergraph_wea004a00_PostAnimBP - // void ExecuteUbergraph_wea004a00_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0087/wea008700_PostAnimBP.wea008700_PostAnimBP_C -/// Size: 0x1C80 (7296 bytes) (0x000368 - 0x001C80) align 16 MaxSize: 0x1C80 -class Uwea008700_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - unsigned char UnknownData01_6[0x8]; // 0x03A8 (0x0008) MISSED - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x03B0 (0x07F0) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0BA0 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x0BC0 (0x00B8) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C78 (0x0020) - unsigned char UnknownData02_6[0x8]; // 0x0C98 (0x0008) MISSED - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics0; // 0x0CA0 (0x07F0) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics1; // 0x1490 (0x07F0) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0087/wea008700_PostAnimBP.wea008700_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0087/wea008700_PostAnimBP.wea008700_PostAnimBP_C.ExecuteUbergraph_wea008700_PostAnimBP - // void ExecuteUbergraph_wea008700_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea004b/wea004b00_PostAnimBP.wea004b00_PostAnimBP_C -/// Size: 0x0C98 (3224 bytes) (0x000368 - 0x000C98) align 16 MaxSize: 0x0C98 -class Uwea004b00_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - unsigned char UnknownData01_6[0x8]; // 0x03A8 (0x0008) MISSED - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x03B0 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0BA0 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0BC0 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x0BE0 (0x00B8) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea004b/wea004b00_PostAnimBP.wea004b00_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea004b/wea004b00_PostAnimBP.wea004b00_PostAnimBP_C.ExecuteUbergraph_wea004b00_PostAnimBP - // void ExecuteUbergraph_wea004b00_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea004f/wea004f00_PostAnimBP.wea004f00_PostAnimBP_C -/// Size: 0x0C90 (3216 bytes) (0x000368 - 0x000C90) align 16 MaxSize: 0x0C90 -class Uwea004f00_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea004f/wea004f00_PostAnimBP.wea004f00_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea004f/wea004f00_PostAnimBP.wea004f00_PostAnimBP_C.ExecuteUbergraph_wea004f00_PostAnimBP - // void ExecuteUbergraph_wea004f00_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0083/wea008300_PostAnimBP.wea008300_PostAnimBP_C -/// Size: 0x0C90 (3216 bytes) (0x000368 - 0x000C90) align 16 MaxSize: 0x0C90 -class Uwea008300_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0083/wea008300_PostAnimBP.wea008300_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0083/wea008300_PostAnimBP.wea008300_PostAnimBP_C.ExecuteUbergraph_wea008300_PostAnimBP - // void ExecuteUbergraph_wea008300_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0070/wea007000_PostAnimBP.wea007000_PostAnimBP_C -/// Size: 0x0C90 (3216 bytes) (0x000368 - 0x000C90) align 16 MaxSize: 0x0C90 -class Uwea007000_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0070/wea007000_PostAnimBP.wea007000_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0070/wea007000_PostAnimBP.wea007000_PostAnimBP_C.ExecuteUbergraph_wea007000_PostAnimBP - // void ExecuteUbergraph_wea007000_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0019/wea001900_PostAnimBP.wea001900_PostAnimBP_C -/// Size: 0x0C90 (3216 bytes) (0x000368 - 0x000C90) align 16 MaxSize: 0x0C90 -class Uwea001900_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0460 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0480 (0x0020) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x04A0 (0x07F0) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0019/wea001900_PostAnimBP.wea001900_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0019/wea001900_PostAnimBP.wea001900_PostAnimBP_C.ExecuteUbergraph_wea001900_PostAnimBP - // void ExecuteUbergraph_wea001900_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0010/wea001000_PostAnimBP.wea001000_PostAnimBP_C -/// Size: 0x0C90 (3216 bytes) (0x000368 - 0x000C90) align 16 MaxSize: 0x0C90 -class Uwea001000_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0010/wea001000_PostAnimBP.wea001000_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0010/wea001000_PostAnimBP.wea001000_PostAnimBP_C.ExecuteUbergraph_wea001000_PostAnimBP - // void ExecuteUbergraph_wea001000_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea000f/wea000f00_PostAnimBP.wea000f00_PostAnimBP_C -/// Size: 0x0C90 (3216 bytes) (0x000368 - 0x000C90) align 16 MaxSize: 0x0C90 -class Uwea000f00_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C70 (0x0020) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea000f/wea000f00_PostAnimBP.wea000f00_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea000f/wea000f00_PostAnimBP.wea000f00_PostAnimBP_C.ExecuteUbergraph_wea000f00_PostAnimBP - // void ExecuteUbergraph_wea000f00_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0082/wea008200_PostAnimBP.wea008200_PostAnimBP_C -/// Size: 0x0C98 (3224 bytes) (0x000368 - 0x000C98) align 16 MaxSize: 0x0C98 -class Uwea008200_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - unsigned char UnknownData01_6[0x8]; // 0x03A8 (0x0008) MISSED - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x03B0 (0x07F0) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x0BA0 (0x00B8) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C58 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C78 (0x0020) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0082/wea008200_PostAnimBP.wea008200_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0082/wea008200_PostAnimBP.wea008200_PostAnimBP_C.ExecuteUbergraph_wea008200_PostAnimBP - // void ExecuteUbergraph_wea008200_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55_road.BP_mdl_map200000_a55_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_road_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55.BP_mdl_map200000_a55_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0053/wea005300_PostAnimBP.wea005300_PostAnimBP_C -/// Size: 0x0C90 (3216 bytes) (0x000368 - 0x000C90) align 16 MaxSize: 0x0C90 -class Uwea005300_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0053/wea005300_PostAnimBP.wea005300_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0053/wea005300_PostAnimBP.wea005300_PostAnimBP_C.ExecuteUbergraph_wea005300_PostAnimBP - // void ExecuteUbergraph_wea005300_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0073/wea007300_PostAnimBP.wea007300_PostAnimBP_C -/// Size: 0x0C90 (3216 bytes) (0x000368 - 0x000C90) align 16 MaxSize: 0x0C90 -class Uwea007300_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0073/wea007300_PostAnimBP.wea007300_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0073/wea007300_PostAnimBP.wea007300_PostAnimBP_C.ExecuteUbergraph_wea007300_PostAnimBP - // void ExecuteUbergraph_wea007300_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0071/wea007100_PostAnimBP.wea007100_PostAnimBP_C -/// Size: 0x0C90 (3216 bytes) (0x000368 - 0x000C90) align 16 MaxSize: 0x0C90 -class Uwea007100_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0071/wea007100_PostAnimBP.wea007100_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0071/wea007100_PostAnimBP.wea007100_PostAnimBP_C.ExecuteUbergraph_wea007100_PostAnimBP - // void ExecuteUbergraph_wea007100_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0012/wea001200_PostAnimBP.wea001200_PostAnimBP_C -/// Size: 0x1480 (5248 bytes) (0x000368 - 0x001480) align 16 MaxSize: 0x1480 -class Uwea001200_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics0; // 0x0C90 (0x07F0) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0012/wea001200_PostAnimBP.wea001200_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0012/wea001200_PostAnimBP.wea001200_PostAnimBP_C.ExecuteUbergraph_wea001200_PostAnimBP - // void ExecuteUbergraph_wea001200_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/wearPhysics/wea0007/wea000700_PostAnimBP.wea000700_PostAnimBP_C -/// Size: 0x0C90 (3216 bytes) (0x000368 - 0x000C90) align 16 MaxSize: 0x0C90 -class Uwea000700_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0007/wea000700_PostAnimBP.wea000700_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/wearPhysics/wea0007/wea000700_PostAnimBP.wea000700_PostAnimBP_C.ExecuteUbergraph_wea000700_PostAnimBP - // void ExecuteUbergraph_wea000700_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/chr100400/chr100400_PostAnimBP.chr100400_PostAnimBP_C -/// Size: 0x0C90 (3216 bytes) (0x000368 - 0x000C90) align 16 MaxSize: 0x0C90 -class Uchr100400_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0460 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0C50 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0C70 (0x0020) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/chr100400/chr100400_PostAnimBP.chr100400_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/chr100400/chr100400_PostAnimBP.chr100400_PostAnimBP_C.ExecuteUbergraph_chr100400_PostAnimBP - // void ExecuteUbergraph_chr100400_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_ControlRig/chara_skirt_CtrlRig.chara_skirt_CtrlRig_C -/// Size: 0x0B40 (2880 bytes) (0x000AA8 - 0x000B40) align 8 MaxSize: 0x0B40 -class Uchara_skirt_CtrlRig_C : public UControlRig -{ -public: - bool MR_0_0_0; // 0x0AA8 (0x0001) - bool ___0_0_0_; // 0x0AA9 (0x0001) - bool _S_0_0_0; // 0x0AAA (0x0001) - bool ___0_0_0; // 0x0AAB (0x0001) - FName MR_0_0_00; // 0x0AAC (0x0008) - FName ___0_0_0_1; // 0x0AB4 (0x0008) - FName _S_0_0_02; // 0x0ABC (0x0008) - FName ___0_0_03; // 0x0AC4 (0x0008) - unsigned char UnknownData00_6[0x4]; // 0x0ACC (0x0004) MISSED - FVector MR_0_0_0_; // 0x0AD0 (0x0018) - FVector ___0_0_0_0; // 0x0AE8 (0x0018) - FVector _S_0_0_0_; // 0x0B00 (0x0018) - FVector ___0_0_0_4; // 0x0B18 (0x0018) - bool __HQ_0g0_R_; // 0x0B30 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0B31 (0x0007) MISSED - double p__V__k0_0_0; // 0x0B38 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55_01.BP_mdl_map200000_a55_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55_saku02.BP_mdl_map200000_a55_saku02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_saku02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66.BP_mdl_map200000_a66_61_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_61_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/_AnimBP/_base/Vehicle_AnimBP.Vehicle_AnimBP_C -/// Size: 0x2372 (9074 bytes) (0x000960 - 0x002372) align 16 MaxSize: 0x2372 -class UVehicle_AnimBP_C : public UVehicleCharaAnimInstance -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0960 (0x0008) - unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[16]; // 0x0968 (0x0010) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0978 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0980 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0988 (0x0020) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult; // 0x09A8 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult0; // 0x09D0 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult1; // 0x09F8 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult2; // 0x0A20 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult3; // 0x0A48 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult4; // 0x0A70 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult5; // 0x0A98 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult6; // 0x0AC0 (0x0028) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x0AE8 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult; // 0x0B30 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer7; // 0x0B50 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult8; // 0x0B98 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer9; // 0x0BB8 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult10; // 0x0C00 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer11; // 0x0C20 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult12; // 0x0C68 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer13; // 0x0C88 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult14; // 0x0CD0 (0x0020) - FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer; // 0x0CF0 (0x0070) - FAnimNode_StateResult AnimGraphNode_StateResult15; // 0x0D60 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine; // 0x0D80 (0x00C8) - FAnimNode_Slot AnimGraphNode_Slot; // 0x0E48 (0x0048) - FAnimNode_Inertialization AnimGraphNode_Inertialization; // 0x0E90 (0x0440) - FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer16; // 0x12D0 (0x0070) - FAnimNode_ApplyMeshSpaceAdditive AnimGraphNode_ApplyMeshSpaceAdditive; // 0x1340 (0x00D0) - FAnimNode_ControlRig AnimGraphNode_ControlRig; // 0x1410 (0x04D0) - FAnimNode_ControlRig AnimGraphNode_ControlRig17; // 0x18E0 (0x04D0) - FAnimNode_ControlRig AnimGraphNode_ControlRig18; // 0x1DB0 (0x04D0) - bool _; // 0x2280 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x2281 (0x0007) MISSED - FRotator _19; // 0x2288 (0x0018) - FVector _20; // 0x22A0 (0x0018) - bool _21; // 0x22B8 (0x0001) - bool _22; // 0x22B9 (0x0001) - unsigned char UnknownData01_6[0x6]; // 0x22BA (0x0006) MISSED - FQuat _23; // 0x22C0 (0x0020) - double _24; // 0x22E0 (0x0008) - double _25; // 0x22E8 (0x0008) - double _26; // 0x22F0 (0x0008) - FName _27; // 0x22F8 (0x0008) - FName _28; // 0x2300 (0x0008) - FName _29; // 0x2308 (0x0008) - bool _30; // 0x2310 (0x0001) - bool _31; // 0x2311 (0x0001) - bool _32; // 0x2312 (0x0001) - unsigned char UnknownData02_6[0xD]; // 0x2313 (0x000D) MISSED - FQuat _33; // 0x2320 (0x0020) - double _34; // 0x2340 (0x0008) - double _35; // 0x2348 (0x0008) - double _36; // 0x2350 (0x0008) - FName _37; // 0x2358 (0x0008) - FName _38; // 0x2360 (0x0008) - FName _39; // 0x2368 (0x0008) - bool _40; // 0x2370 (0x0001) - bool M; // 0x2371 (0x0001) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/_base/Vehicle_AnimBP.Vehicle_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/Vehicle_AnimBP.Vehicle_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Vehicle_AnimBP_AnimGraphNode_ControlRig_DFE3C3B549C00AE2ADB6F28FF26C3C90 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Vehicle_AnimBP_AnimGraphNode_ControlRig_DFE3C3B549C00AE2ADB6F28FF26C3C90(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/Vehicle_AnimBP.Vehicle_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Vehicle_AnimBP_AnimGraphNode_ControlRig_D064308145E53724EEF914B7C637965B - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Vehicle_AnimBP_AnimGraphNode_ControlRig_D064308145E53724EEF914B7C637965B(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/Vehicle_AnimBP.Vehicle_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Vehicle_AnimBP_AnimGraphNode_ControlRig_02BCC0604D2C2CB5395F87B3FCA312E1 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Vehicle_AnimBP_AnimGraphNode_ControlRig_02BCC0604D2C2CB5395F87B3FCA312E1(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/Vehicle_AnimBP.Vehicle_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Vehicle_AnimBP_AnimGraphNode_BlendSpacePlayer_D7DAB42A4CD4AFDF26063497DDD7E702 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Vehicle_AnimBP_AnimGraphNode_BlendSpacePlayer_D7DAB42A4CD4AFDF26063497DDD7E702(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/Vehicle_AnimBP.Vehicle_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Vehicle_AnimBP_AnimGraphNode_TransitionResult_0630FC9742885E30F54F3AB56EB4CF65 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Vehicle_AnimBP_AnimGraphNode_TransitionResult_0630FC9742885E30F54F3AB56EB4CF65(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/Vehicle_AnimBP.Vehicle_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Vehicle_AnimBP_AnimGraphNode_TransitionResult_1BD043314E6B60A01B94ECA0D5456AF5 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Vehicle_AnimBP_AnimGraphNode_TransitionResult_1BD043314E6B60A01B94ECA0D5456AF5(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/Vehicle_AnimBP.Vehicle_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Vehicle_AnimBP_AnimGraphNode_TransitionResult_A900BE8C4ABD84A910C9CA98F96469B9 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Vehicle_AnimBP_AnimGraphNode_TransitionResult_A900BE8C4ABD84A910C9CA98F96469B9(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/Vehicle_AnimBP.Vehicle_AnimBP_C.ExecuteUbergraph_Vehicle_AnimBP - // void ExecuteUbergraph_Vehicle_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/vic000201/vic000205_AnimBP.vic000205_AnimBP_C -/// Size: 0x2372 (9074 bytes) (0x002372 - 0x002372) align 16 MaxSize: 0x2372 -class Uvic000205_AnimBP_C : public UVehicle_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/_AnimBP/vic000201/vic000205_PostAnimBP.vic000205_PostAnimBP_C -/// Size: 0x1770 (6000 bytes) (0x000960 - 0x001770) align 16 MaxSize: 0x1770 -class Uvic000205_PostAnimBP_C : public UVehicleCharaAnimInstance -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0960 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0968 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0970 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0978 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x0998 (0x00B8) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0A50 (0x07F0) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x1240 (0x0020) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x1260 (0x0020) - FAnimNode_ControlRig AnimGraphNode_ControlRig; // 0x1280 (0x04D0) - bool _; // 0x1750 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x1751 (0x0007) MISSED - FVector _0; // 0x1758 (0x0018) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/vic000201/vic000205_PostAnimBP.vic000205_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/vic000201/vic000205_PostAnimBP.vic000205_PostAnimBP_C.ExecuteUbergraph_vic000205_PostAnimBP - // void ExecuteUbergraph_vic000205_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_ControlRig/root_shake_CtrlRig.root_shake_CtrlRig_C -/// Size: 0x0AD9 (2777 bytes) (0x000AA8 - 0x000AD9) align 8 MaxSize: 0x0AD9 -class Uroot_shake_CtrlRig_C : public UControlRig -{ -public: - FVector __n0_0_0; // 0x0AA8 (0x0018) - FRotator __n0; // 0x0AC0 (0x0018) - bool _g_R_; // 0x0AD8 (0x0001) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55.BP_mdl_map200000_a55_62_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_62_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55_saku01.BP_mdl_map200000_a55_saku01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_saku01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55_saku00.BP_mdl_map200000_a55_saku00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_saku00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55.BP_mdl_map200000_a55_63_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_63_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/All/BP_mdl_map200000_common_seaground00.BP_mdl_map200000_common_seaground00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_common_seaground00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_02/eff_cmn_d18110_02_AnimBP.eff_cmn_d18110_02_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18110_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/eff_cmn_d18122_02_AnimBP.eff_cmn_d18122_02_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18122_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/_ControlRig/vehicke_foot_ik_CtrlRig.RigVMMemory_Work -/// Size: 0x0E40 (3648 bytes) (0x000028 - 0x000E40) align 16 MaxSize: 0x0E40 -class URigVMMemory_Work : public URigVMMemoryStorage -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0028 (0x0008) MISSED - FControlRigExecuteContext ExecuteContext_; // 0x0030 (0x01C0) - FTransform R; // 0x01F0 (0x0060) - FRigElementKey R0; // 0x0250 (0x000C) - unsigned char UnknownData01_6[0x4]; // 0x025C (0x0004) MISSED - TArray R1; // 0x0260 (0x0010) - FVector R2; // 0x0270 (0x0018) - unsigned char UnknownData02_6[0x8]; // 0x0288 (0x0008) MISSED - FTransform R3; // 0x0290 (0x0060) - TArray R4; // 0x02F0 (0x0010) - FVector R5; // 0x0300 (0x0018) - FVector R6; // 0x0318 (0x0018) - FVector R7; // 0x0330 (0x0018) - FVector R8; // 0x0348 (0x0018) - FVector R9; // 0x0360 (0x0018) - FVector R10; // 0x0378 (0x0018) - bool R11 : 1; // 0x0390:0 (0x0001) - unsigned char UnknownData03_5[0x7]; // 0x0391 (0x0007) MISSED - FVector R12; // 0x0398 (0x0018) - FVector R13; // 0x03B0 (0x0018) - FVector R14; // 0x03C8 (0x0018) - FTransform R15; // 0x03E0 (0x0060) - FTransform R16; // 0x0440 (0x0060) - FRigElementKey R17; // 0x04A0 (0x000C) - unsigned char UnknownData04_6[0x4]; // 0x04AC (0x0004) MISSED - TArray R18; // 0x04B0 (0x0010) - FVector R19; // 0x04C0 (0x0018) - unsigned char UnknownData05_6[0x8]; // 0x04D8 (0x0008) MISSED - FTransform R20; // 0x04E0 (0x0060) - TArray R21; // 0x0540 (0x0010) - FVector R22; // 0x0550 (0x0018) - FVector R23; // 0x0568 (0x0018) - FVector R24; // 0x0580 (0x0018) - FVector R25; // 0x0598 (0x0018) - FVector R26; // 0x05B0 (0x0018) - FVector R27; // 0x05C8 (0x0018) - bool R28 : 1; // 0x05E0:0 (0x0001) - unsigned char UnknownData06_5[0x7]; // 0x05E1 (0x0007) MISSED - FVector R29; // 0x05E8 (0x0018) - FVector R30; // 0x0600 (0x0018) - FVector R31; // 0x0618 (0x0018) - FTransform R32; // 0x0630 (0x0060) - float RigVMModel___AlphaInterp_Result; // 0x0690 (0x0004) - unsigned char UnknownData07_6[0x4]; // 0x0694 (0x0004) MISSED - FVector RigVMModel___Rotate_Vector_1_Result; // 0x0698 (0x0018) - float RigVMModel___AlphaInterp_Value; // 0x06B0 (0x0004) - unsigned char UnknownData08_6[0x4]; // 0x06B4 (0x0004) MISSED - TArray RigVMModel___AlphaInterp_ScaleBiasClamp; // 0x06B8 (0x0010) - float RigVMModel___AlphaInterp_1_Result; // 0x06C8 (0x0004) - unsigned char UnknownData09_6[0x4]; // 0x06CC (0x0004) MISSED - FVector RigVMModel___Rotate_Vector_1_1_Result; // 0x06D0 (0x0018) - float RigVMModel___AlphaInterp_1_Value; // 0x06E8 (0x0004) - unsigned char UnknownData10_6[0x4]; // 0x06EC (0x0004) MISSED - TArray RigVMModel___AlphaInterp_1_ScaleBiasClamp; // 0x06F0 (0x0010) - double RigVMModel___Multiply_Result; // 0x0700 (0x0008) - double RigVMModel___If_1_Result; // 0x0708 (0x0008) - bool RigVMModel___MathFloatLess_1_Result : 1; // 0x0710:0 (0x0001) - unsigned char UnknownData11_5[0x3]; // 0x0711 (0x0003) MISSED - float RigVMModel___MathFloatLess_1_A; // 0x0714 (0x0004) - double RigVMModel___Absolute_1_Result; // 0x0718 (0x0008) - float RigVMModel___MathFloatLess_1_B; // 0x0720 (0x0004) - unsigned char UnknownData12_6[0x4]; // 0x0724 (0x0004) MISSED - double RigVMModel___If_1_True; // 0x0728 (0x0008) - double RigVMModel___If_1_False; // 0x0730 (0x0008) - TArray RigVMModel___ModifyTransforms_1_1_1_ItemToModify__IO; // 0x0738 (0x0010) - TArray RigVMModel___ModifyTransforms_1_1_1_WorkData; // 0x0748 (0x0010) - double RigVMModel___Subtract_Result; // 0x0758 (0x0008) - double RigVMModel___Subtract_1_Result; // 0x0760 (0x0008) - unsigned char UnknownData13_6[0x8]; // 0x0768 (0x0008) MISSED - FTransform R33; // 0x0770 (0x0060) - FRigElementKey R34; // 0x07D0 (0x000C) - unsigned char UnknownData14_6[0x4]; // 0x07DC (0x0004) MISSED - TArray R35; // 0x07E0 (0x0010) - FVector R36; // 0x07F0 (0x0018) - FVector R37; // 0x0808 (0x0018) - FVector R38; // 0x0820 (0x0018) - unsigned char UnknownData15_6[0x8]; // 0x0838 (0x0008) MISSED - FTransform RigVMModel___Set_Transform_Value; // 0x0840 (0x0060) - TArray RigVMModel___Set_Transform_CachedIndex; // 0x08A0 (0x0010) - FTransform R39; // 0x08B0 (0x0060) - FRigElementKey R40; // 0x0910 (0x000C) - unsigned char UnknownData16_6[0x4]; // 0x091C (0x0004) MISSED - TArray R41; // 0x0920 (0x0010) - FVector R42; // 0x0930 (0x0018) - FVector R43; // 0x0948 (0x0018) - FVector R44; // 0x0960 (0x0018) - unsigned char UnknownData17_6[0x8]; // 0x0978 (0x0008) MISSED - FTransform RigVMModel___Set_Transform_1_Value; // 0x0980 (0x0060) - TArray RigVMModel___Set_Transform_1_CachedIndex; // 0x09E0 (0x0010) - FTransform RigVMModel___RigUnit_GetTransform_Transform; // 0x09F0 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_CachedIndex; // 0x0A50 (0x0010) - FTransform RigVMModel___RigUnit_GetTransform_1_Transform; // 0x0A60 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_1_CachedIndex; // 0x0AC0 (0x0010) - TArray RigVMModel___PBIK_1_Effectors__IO; // 0x0AD0 (0x0010) - TArray> RigVMModel___PBIK_1_EffectorSolverIndices; // 0x0AE0 (0x0010) - FPBIKSolverSettings RigVMModel___PBIK_1_Settings__IO; // 0x0AF0 (0x0040) - FPBIKDebug RigVMModel___PBIK_1_Debug__IO; // 0x0B30 (0x0008) - TArray> RigVMModel___PBIK_1_BoneSettingToSolverBoneIndex; // 0x0B38 (0x0010) - TArray> RigVMModel___PBIK_1_SolverBoneToElementIndex; // 0x0B48 (0x0010) - TArray RigVMModel___PBIK_1_Solver; // 0x0B58 (0x0010) - TArray RigVMModel___PBIK_1_bNeedsInit; // 0x0B68 (0x0010) - unsigned char UnknownData18_6[0x8]; // 0x0B78 (0x0008) MISSED - FTransform RigVMModel___GetTransform_1_2_1_Transform; // 0x0B80 (0x0060) - FRigElementKey RigVMModel___GetTransform_1_2_1_Item__IO; // 0x0BE0 (0x000C) - unsigned char UnknownData19_6[0x4]; // 0x0BEC (0x0004) MISSED - TArray RigVMModel___GetTransform_1_2_1_CachedIndex; // 0x0BF0 (0x0010) - FTransform RigVMModel___RigUnit_GetTransform_2_Transform; // 0x0C00 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_2_CachedIndex; // 0x0C60 (0x0010) - FTransform RigVMModel___GetTransform_1_2_1_1_Transform; // 0x0C70 (0x0060) - FRigElementKey RigVMModel___GetTransform_1_2_1_1_Item__IO; // 0x0CD0 (0x000C) - unsigned char UnknownData20_6[0x4]; // 0x0CDC (0x0004) MISSED - TArray RigVMModel___GetTransform_1_2_1_1_CachedIndex; // 0x0CE0 (0x0010) - FTransform RigVMModel___RigUnit_GetTransform_2_1_Transform; // 0x0CF0 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_2_1_CachedIndex; // 0x0D50 (0x0010) - FTransform RigVMModel___RigUnit_GetTransform_1_1_Transform; // 0x0D60 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_1_1_CachedIndex; // 0x0DC0 (0x0010) - FTransform RigVMModel___RigUnit_GetTransform_1_1_1_Transform; // 0x0DD0 (0x0060) - TArray RigVMModel___RigUnit_GetTransform_1_1_1_CachedIndex; // 0x0E30 (0x0010) -}; - -/// Class /Game/Graphics/3D/_ControlRig/vehicke_foot_ik_CtrlRig.RigVMMemory_Literal -/// Size: 0x0248 (584 bytes) (0x000028 - 0x000248) align 16 MaxSize: 0x0248 -class URigVMMemory_Literal : public URigVMMemoryStorage -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0028 (0x0008) MISSED - FQuat L; // 0x0030 (0x0020) - FRigElementKey R; // 0x0050 (0x000C) - TEnumAsByte R0; // 0x005C (0x0001) - bool R1 : 1; // 0x005D:0 (0x0001) - unsigned char UnknownData01_5[0x2]; // 0x005E (0x0002) MISSED - FVector R2; // 0x0060 (0x0018) - FRigElementKey R3; // 0x0078 (0x000C) - FLinearColor R4; // 0x0084 (0x0010) - float R5; // 0x0094 (0x0004) - unsigned char UnknownData02_6[0x8]; // 0x0098 (0x0008) MISSED - FTransform R6; // 0x00A0 (0x0060) - TEnumAsByte R7; // 0x0100 (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x0101 (0x0003) MISSED - float R8; // 0x0104 (0x0004) - FLinearColor R9; // 0x0108 (0x0010) - float R10; // 0x0118 (0x0004) - unsigned char UnknownData04_6[0x4]; // 0x011C (0x0004) MISSED - FString R11; // 0x0120 (0x0010) - float R12; // 0x0130 (0x0004) - FLinearColor R13; // 0x0134 (0x0010) - TEnumAsByte R14; // 0x0144 (0x0001) - unsigned char UnknownData05_6[0x3]; // 0x0145 (0x0003) MISSED - float RigVMModel___AlphaInterp_Scale__Const; // 0x0148 (0x0004) - float RigVMModel___AlphaInterp_Bias__Const; // 0x014C (0x0004) - FInputRange RigVMModel___AlphaInterp_InRange__Const; // 0x0150 (0x0008) - bool RigVMModel___AlphaInterp_bInterpResult__Const : 1; // 0x0158:0 (0x0001) - unsigned char UnknownData06_5[0x3]; // 0x0159 (0x0003) MISSED - float RigVMModel___AlphaInterp_InterpSpeedIncreasing__Const; // 0x015C (0x0004) - TArray RigVMModel___ModifyTransforms_1_1_1_ItemToModify__Const; // 0x0160 (0x0010) - TEnumAsByte RigVMModel___ModifyTransforms_1_1_1_Mode__Const; // 0x0170 (0x0001) - unsigned char UnknownData07_6[0x3]; // 0x0171 (0x0003) MISSED - FRigElementKey RigVMModel___Set_Transform_Item__Const; // 0x0174 (0x000C) - FRigElementKey RigVMModel___Set_Transform_1_Item__Const; // 0x0180 (0x000C) - unsigned char UnknownData08_6[0x4]; // 0x018C (0x0004) MISSED - TArray RigVMModel___PBIK_1_Effectors__Const; // 0x0190 (0x0010) - TArray RigVMModel___PBIK_1_BoneSettings__Const; // 0x01A0 (0x0010) - TArray RigVMModel___PBIK_1_ExcludedBones__Const; // 0x01B0 (0x0010) - FPBIKSolverSettings RigVMModel___PBIK_1_Settings__Const; // 0x01C0 (0x0040) - FPBIKDebug RigVMModel___PBIK_1_Debug__Const; // 0x0200 (0x0008) - FLinearColor RigVMModel___DebugRectangleItemSpace_3_Color__Const; // 0x0208 (0x0010) - FLinearColor RigVMModel___DebugRectangleItemSpace_2_1_Color__Const; // 0x0218 (0x0010) - FString RigVMModel___DISPATCH_RigDispatch_Print_Prefix__Const; // 0x0228 (0x0010) - FString RigVMModel___DISPATCH_RigDispatch_Print_1_Prefix__Const; // 0x0238 (0x0010) -}; - -/// Class /Game/Graphics/3D/_ControlRig/vehicke_foot_ik_CtrlRig.vehicke_foot_ik_CtrlRig_C -/// Size: 0x0B42 (2882 bytes) (0x000AA8 - 0x000B42) align 16 MaxSize: 0x0B42 -class Uvehicke_foot_ik_CtrlRig_C : public UControlRig -{ -public: - bool I; // 0x0AA8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0AA9 (0x0003) MISSED - FName __L; // 0x0AAC (0x0008) - FName __R; // 0x0AB4 (0x0008) - FName p_; // 0x0ABC (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0AC4 (0x0004) MISSED - double _0_0_0_0_0_0Bf; // 0x0AC8 (0x0008) - double _0_0_0_0_0_0Bfn; // 0x0AD0 (0x0008) - FVector __L0; // 0x0AD8 (0x0018) - FVector __R1; // 0x0AF0 (0x0018) - double __L2; // 0x0B08 (0x0008) - double __R3; // 0x0B10 (0x0008) - double p____0_R; // 0x0B18 (0x0008) - FQuat _0_0_; // 0x0B20 (0x0020) - bool _8O___; // 0x0B40 (0x0001) - bool _0_0_0; // 0x0B41 (0x0001) -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18105_02/eff_cmn_d18105_02_AnimBP.eff_cmn_d18105_02_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18105_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18111_02/eff_cmn_d18111_02_AnimBP.eff_cmn_d18111_02_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18111_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_02/eff_cmn_d18102_02_AnimBP.eff_cmn_d18102_02_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18102_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18100_02/eff_cmn_d18100_02_AnimBP.eff_cmn_d18100_02_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18100_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/eff_cmn_d18120_02_AnimBP.eff_cmn_d18120_02_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18120_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_02/eff_cmn_d18101_02_AnimBP.eff_cmn_d18101_02_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18101_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/_sub/eff_cmn_d18113_02_sub1/BP_eff_cmn_d18113_02_sub1.BP_eff_cmn_d18113_02_sub1_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_cmn_d18113_02_sub1_C : public ABP_EffectBase_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/eff_cmn_d18113_02_AnimBP.eff_cmn_d18113_02_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18113_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj0c0005/01/BP_mdl_obj0c0005_01_map.BP_mdl_obj0c0005_01_map_C -/// Size: 0x02F8 (760 bytes) (0x0002E8 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_mdl_obj0c0005_01_map_C : public ABP_MapPillarActor_C -{ -public: - class UGameSkeletalMeshComponent* _01_After; // 0x02E8 (0x0008) - class UGameSkeletalMeshComponent* _00_Before; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/_AnimBP/obj0c0005/obj0c0005_AnimBP_map.obj0c0005_AnimBP_map_C -/// Size: 0x0A01 (2561 bytes) (0x0008A0 - 0x000A01) align 16 MaxSize: 0x0A01 -class Uobj0c0005_AnimBP_map_C : public UCharaAnimInstance -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x08A0 (0x0008) - unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[2]; // 0x08A8 (0x0002) - unsigned char UnknownData00_6[0x6]; // 0x08AA (0x0006) MISSED - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08B0 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x08B8 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x08C0 (0x0020) - FAnimNode_Slot AnimGraphNode_Slot; // 0x08E0 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x0928 (0x0048) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool; // 0x0970 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer0; // 0x09B8 (0x0048) - bool bIsTowerVisible; // 0x0A00 (0x0001) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/obj0c0005/obj0c0005_AnimBP_map.obj0c0005_AnimBP_map_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/obj0c0005/obj0c0005_AnimBP_map.obj0c0005_AnimBP_map_C.SetLookAtReleaseSeconds - // void SetLookAtReleaseSeconds(FSetLookAtReleaseSecondsParam Seconds); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/obj0c0005/obj0c0005_AnimBP_map.obj0c0005_AnimBP_map_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/obj0c0005/obj0c0005_AnimBP_map.obj0c0005_AnimBP_map_C.ExecuteUbergraph_obj0c0005_AnimBP_map - // void ExecuteUbergraph_obj0c0005_AnimBP_map(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/eff_cmn_d18125_02_AnimBP.eff_cmn_d18125_02_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18125_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18106_02/eff_cmn_d18106_02_AnimBP.eff_cmn_d18106_02_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18106_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18114_02/eff_cmn_d18114_02_AnimBP.eff_cmn_d18114_02_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18114_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C -/// Size: 0x0510 (1296 bytes) (0x000401 - 0x000510) align 8 MaxSize: 0x0510 -class ABP_eff_cmn_d18113_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class USkeletalMeshComponent* eff_mdl_wpn_01; // 0x0410 (0x0008) - class USkeletalMeshComponent* eff_mdl_wpn_02; // 0x0418 (0x0008) - float loop_fakePar_delay_transY_BDD569F5443574DD12402F95AA4A6A39; // 0x0420 (0x0004) - TEnumAsByte loop_fakePar_delay__Direction_BDD569F5443574DD12402F95AA4A6A39; // 0x0424 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0425 (0x0003) MISSED - class UTimelineComponent* loop_fakePar_delay; // 0x0428 (0x0008) - float loop_fakePar_transY_0D8255E9436FB332C36DCEBE9DAD4988; // 0x0430 (0x0004) - TEnumAsByte loop_fakePar__Direction_0D8255E9436FB332C36DCEBE9DAD4988; // 0x0434 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0435 (0x0003) MISSED - class UTimelineComponent* loop_fakePar; // 0x0438 (0x0008) - float timeLine_out_Aura_Transparency_2_E5FF2D3D4894D716A35F41A7254D9977; // 0x0440 (0x0004) - float timeLine_out_Aura_Transparency_E5FF2D3D4894D716A35F41A7254D9977; // 0x0444 (0x0004) - TEnumAsByte timeLine_out__Direction_E5FF2D3D4894D716A35F41A7254D9977; // 0x0448 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0449 (0x0007) MISSED - class UTimelineComponent* timeLine_out; // 0x0450 (0x0008) - float timeLine_in_Aura_Transparency_2_A039223345F7CC883B23608B4CE764BB; // 0x0458 (0x0004) - float timeLine_in_Aura_Transparency_A039223345F7CC883B23608B4CE764BB; // 0x045C (0x0004) - TEnumAsByte timeLine_in__Direction_A039223345F7CC883B23608B4CE764BB; // 0x0460 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0461 (0x0007) MISSED - class UTimelineComponent* timeLine_in; // 0x0468 (0x0008) - float timeLine_loop_ResourceTex_TransX_42FDFDD44BCF399745382BB7D9BB93F6; // 0x0470 (0x0004) - float timeLine_loop_ResourceTex_TransY_42FDFDD44BCF399745382BB7D9BB93F6; // 0x0474 (0x0004) - TEnumAsByte timeLine_loop__Direction_42FDFDD44BCF399745382BB7D9BB93F6; // 0x0478 (0x0001) - unsigned char UnknownData05_6[0x7]; // 0x0479 (0x0007) MISSED - class UTimelineComponent* timeLine_loop; // 0x0480 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0488 (0x0008) - bool ParentBoneNameCheck; // 0x0490 (0x0001) - unsigned char UnknownData06_6[0x7]; // 0x0491 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0498 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura_side; // 0x04A0 (0x0008) - FTimerHandle TimerHandle; // 0x04A8 (0x0008) - class USkeletalMeshComponent* TargetSkeletalMesh; // 0x04B0 (0x0008) - class UMaterialInstance* overlayMat; // 0x04B8 (0x0008) - class UMaterialInstanceDynamic* overlayMat_dynamic; // 0x04C0 (0x0008) - FName BoneName; // 0x04C8 (0x0008) - FVector Origin; // 0x04D0 (0x0018) - class UMaterialInstance* overlayMat0; // 0x04E8 (0x0008) - class UMaterialInstanceDynamic* overlayMat_dynamic1; // 0x04F0 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar; // 0x04F8 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar2; // 0x0500 (0x0008) - class ABP_eff_cmn_d18113_02_sub1_C* eff_top; // 0x0508 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.loop_fakePar__FinishedFunc - // void loop_fakePar__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.loop_fakePar__UpdateFunc - // void loop_fakePar__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.loop_fakePar_delay__FinishedFunc - // void loop_fakePar_delay__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.loop_fakePar_delay__UpdateFunc - // void loop_fakePar_delay__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.GetTargetSkeletalMesh - // void GetTargetSkeletalMesh(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/BP_eff_cmn_d18113_02.BP_eff_cmn_d18113_02_C.ExecuteUbergraph_BP_eff_cmn_d18113_02 - // void ExecuteUbergraph_BP_eff_cmn_d18113_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C -/// Size: 0x04F0 (1264 bytes) (0x000401 - 0x0004F0) align 8 MaxSize: 0x04F0 -class ABP_eff_cmn_d18124_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UStaticMeshComponent* eff_mdl_wpn_01; // 0x0410 (0x0008) - float loop_fakePar_transY_3EFD6FB144BEA856E71DC0A0E8676E56; // 0x0418 (0x0004) - TEnumAsByte loop_fakePar__Direction_3EFD6FB144BEA856E71DC0A0E8676E56; // 0x041C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x041D (0x0003) MISSED - class UTimelineComponent* loop_fakePar; // 0x0420 (0x0008) - float loop_fakePar_delay_transY_651076A44774BEF4A5BECB9347842DB0; // 0x0428 (0x0004) - TEnumAsByte loop_fakePar_delay__Direction_651076A44774BEF4A5BECB9347842DB0; // 0x042C (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* loop_fakePar_delay; // 0x0430 (0x0008) - float timeLine_out_Aura_Transparency_2_1649838847C69C0AE579D8A0D2FD907C; // 0x0438 (0x0004) - float timeLine_out_Aura_Transparency_1649838847C69C0AE579D8A0D2FD907C; // 0x043C (0x0004) - TEnumAsByte timeLine_out__Direction_1649838847C69C0AE579D8A0D2FD907C; // 0x0440 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0441 (0x0007) MISSED - class UTimelineComponent* timeLine_out; // 0x0448 (0x0008) - float timeLine_in_Aura_Transparency_2_BD3F201E45F648FB9E6C299F0024E55F; // 0x0450 (0x0004) - float timeLine_in_Aura_Transparency_BD3F201E45F648FB9E6C299F0024E55F; // 0x0454 (0x0004) - TEnumAsByte timeLine_in__Direction_BD3F201E45F648FB9E6C299F0024E55F; // 0x0458 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0459 (0x0007) MISSED - class UTimelineComponent* timeLine_in; // 0x0460 (0x0008) - float timeLine_loop_ResourceTex_TransX_3A7A4D1E4C78D09CF2025982495D3165; // 0x0468 (0x0004) - float timeLine_loop_ResourceTex_TransY_3A7A4D1E4C78D09CF2025982495D3165; // 0x046C (0x0004) - TEnumAsByte timeLine_loop__Direction_3A7A4D1E4C78D09CF2025982495D3165; // 0x0470 (0x0001) - unsigned char UnknownData05_6[0x7]; // 0x0471 (0x0007) MISSED - class UTimelineComponent* timeLine_loop; // 0x0478 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0480 (0x0008) - bool ParentBoneNameCheck; // 0x0488 (0x0001) - unsigned char UnknownData06_6[0x7]; // 0x0489 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0490 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura_side; // 0x0498 (0x0008) - FTimerHandle TimerHandle; // 0x04A0 (0x0008) - class USkeletalMeshComponent* TargetSkeletalMesh; // 0x04A8 (0x0008) - class UMaterialInstance* auraMat; // 0x04B0 (0x0008) - class UMaterialInstanceDynamic* auraMat_dynamic; // 0x04B8 (0x0008) - FName BoneName; // 0x04C0 (0x0008) - FVector Origin; // 0x04C8 (0x0018) - class UMaterialInstanceDynamic* mat_fakePar; // 0x04E0 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar0; // 0x04E8 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.loop_fakePar__FinishedFunc - // void loop_fakePar__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.loop_fakePar__UpdateFunc - // void loop_fakePar__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.loop_fakePar_delay__FinishedFunc - // void loop_fakePar_delay__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.loop_fakePar_delay__UpdateFunc - // void loop_fakePar_delay__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.GetTargetSkeletalMesh - // void GetTargetSkeletalMesh(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/BP_eff_cmn_d18124_02.BP_eff_cmn_d18124_02_C.ExecuteUbergraph_BP_eff_cmn_d18124_02 - // void ExecuteUbergraph_BP_eff_cmn_d18124_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C -/// Size: 0x04F0 (1264 bytes) (0x000401 - 0x0004F0) align 8 MaxSize: 0x04F0 -class ABP_eff_cmn_d18121_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UStaticMeshComponent* eff_mdl_wpn_01; // 0x0410 (0x0008) - float loop_fakePar_delay_transY_F2E735094699C90C7FD41B854F2FE3FD; // 0x0418 (0x0004) - TEnumAsByte loop_fakePar_delay__Direction_F2E735094699C90C7FD41B854F2FE3FD; // 0x041C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x041D (0x0003) MISSED - class UTimelineComponent* loop_fakePar_delay; // 0x0420 (0x0008) - float loop_fakePar_transY_DA3F5E6243D8273105A2FFA1CF37614D; // 0x0428 (0x0004) - TEnumAsByte loop_fakePar__Direction_DA3F5E6243D8273105A2FFA1CF37614D; // 0x042C (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* loop_fakePar; // 0x0430 (0x0008) - float timeLine_out_Aura_Transparency_2_0FB9631241967CA324CFF5A97B17752C; // 0x0438 (0x0004) - float timeLine_out_Aura_Transparency_0FB9631241967CA324CFF5A97B17752C; // 0x043C (0x0004) - TEnumAsByte timeLine_out__Direction_0FB9631241967CA324CFF5A97B17752C; // 0x0440 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0441 (0x0007) MISSED - class UTimelineComponent* timeLine_out; // 0x0448 (0x0008) - float timeLine_in_Aura_Transparency_2_D3E38E9F475CCD836CE43FBDD56D32B5; // 0x0450 (0x0004) - float timeLine_in_Aura_Transparency_D3E38E9F475CCD836CE43FBDD56D32B5; // 0x0454 (0x0004) - TEnumAsByte timeLine_in__Direction_D3E38E9F475CCD836CE43FBDD56D32B5; // 0x0458 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0459 (0x0007) MISSED - class UTimelineComponent* timeLine_in; // 0x0460 (0x0008) - float timeLine_loop_ResourceTex_TransX_E962B37740917F210D47E8A3B511D1A3; // 0x0468 (0x0004) - float timeLine_loop_ResourceTex_TransY_E962B37740917F210D47E8A3B511D1A3; // 0x046C (0x0004) - TEnumAsByte timeLine_loop__Direction_E962B37740917F210D47E8A3B511D1A3; // 0x0470 (0x0001) - unsigned char UnknownData05_6[0x7]; // 0x0471 (0x0007) MISSED - class UTimelineComponent* timeLine_loop; // 0x0478 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0480 (0x0008) - bool ParentBoneNameCheck; // 0x0488 (0x0001) - unsigned char UnknownData06_6[0x7]; // 0x0489 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0490 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura_side; // 0x0498 (0x0008) - FTimerHandle TimerHandle; // 0x04A0 (0x0008) - class USkeletalMeshComponent* TargetSkeletalMesh; // 0x04A8 (0x0008) - class UMaterialInstance* auraMat; // 0x04B0 (0x0008) - class UMaterialInstanceDynamic* auraMat_dynamic; // 0x04B8 (0x0008) - FName BoneName; // 0x04C0 (0x0008) - FVector Origin; // 0x04C8 (0x0018) - class UMaterialInstanceDynamic* mat_fakePar; // 0x04E0 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar0; // 0x04E8 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.loop_fakePar__FinishedFunc - // void loop_fakePar__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.loop_fakePar__UpdateFunc - // void loop_fakePar__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.loop_fakePar_delay__FinishedFunc - // void loop_fakePar_delay__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.loop_fakePar_delay__UpdateFunc - // void loop_fakePar_delay__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.GetTargetSkeletalMesh - // void GetTargetSkeletalMesh(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/BP_eff_cmn_d18121_02.BP_eff_cmn_d18121_02_C.ExecuteUbergraph_BP_eff_cmn_d18121_02 - // void ExecuteUbergraph_BP_eff_cmn_d18121_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C -/// Size: 0x04F0 (1264 bytes) (0x000401 - 0x0004F0) align 8 MaxSize: 0x04F0 -class ABP_eff_cmn_d18120_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UStaticMeshComponent* eff_mdl_wpn_01; // 0x0410 (0x0008) - float loop_fakePar_delay_transY_F043CAE241CFC3739E7945BE65E0821B; // 0x0418 (0x0004) - TEnumAsByte loop_fakePar_delay__Direction_F043CAE241CFC3739E7945BE65E0821B; // 0x041C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x041D (0x0003) MISSED - class UTimelineComponent* loop_fakePar_delay; // 0x0420 (0x0008) - float loop_fakePar_transY_7A8914504F00D01FD666CBAC0BAF889C; // 0x0428 (0x0004) - TEnumAsByte loop_fakePar__Direction_7A8914504F00D01FD666CBAC0BAF889C; // 0x042C (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* loop_fakePar; // 0x0430 (0x0008) - float timeLine_out_Aura_Transparency_2_3A50019248A4F3EBFF81A8BF67D15CBE; // 0x0438 (0x0004) - float timeLine_out_Aura_Transparency_3A50019248A4F3EBFF81A8BF67D15CBE; // 0x043C (0x0004) - TEnumAsByte timeLine_out__Direction_3A50019248A4F3EBFF81A8BF67D15CBE; // 0x0440 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0441 (0x0007) MISSED - class UTimelineComponent* timeLine_out; // 0x0448 (0x0008) - float timeLine_in_Aura_Transparency_2_41487E3A4D1D62F2E1DDA2BB24AFBF47; // 0x0450 (0x0004) - float timeLine_in_Aura_Transparency_41487E3A4D1D62F2E1DDA2BB24AFBF47; // 0x0454 (0x0004) - TEnumAsByte timeLine_in__Direction_41487E3A4D1D62F2E1DDA2BB24AFBF47; // 0x0458 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0459 (0x0007) MISSED - class UTimelineComponent* timeLine_in; // 0x0460 (0x0008) - float timeLine_loop_ResourceTex_TransX_B27BF4124DE6C7EE023C5B9E515E5392; // 0x0468 (0x0004) - float timeLine_loop_ResourceTex_TransY_B27BF4124DE6C7EE023C5B9E515E5392; // 0x046C (0x0004) - TEnumAsByte timeLine_loop__Direction_B27BF4124DE6C7EE023C5B9E515E5392; // 0x0470 (0x0001) - unsigned char UnknownData05_6[0x7]; // 0x0471 (0x0007) MISSED - class UTimelineComponent* timeLine_loop; // 0x0478 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0480 (0x0008) - bool ParentBoneNameCheck; // 0x0488 (0x0001) - unsigned char UnknownData06_6[0x7]; // 0x0489 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0490 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura_side; // 0x0498 (0x0008) - FTimerHandle TimerHandle; // 0x04A0 (0x0008) - class USkeletalMeshComponent* TargetSkeletalMesh; // 0x04A8 (0x0008) - class UMaterialInstance* auraMat; // 0x04B0 (0x0008) - class UMaterialInstanceDynamic* auraMat_dynamic; // 0x04B8 (0x0008) - FName BoneName; // 0x04C0 (0x0008) - FVector Origin; // 0x04C8 (0x0018) - class UMaterialInstanceDynamic* mat_fakePar; // 0x04E0 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar0; // 0x04E8 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.loop_fakePar__FinishedFunc - // void loop_fakePar__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.loop_fakePar__UpdateFunc - // void loop_fakePar__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.loop_fakePar_delay__FinishedFunc - // void loop_fakePar_delay__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.loop_fakePar_delay__UpdateFunc - // void loop_fakePar_delay__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.GetTargetSkeletalMesh - // void GetTargetSkeletalMesh(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/BP_eff_cmn_d18120_02.BP_eff_cmn_d18120_02_C.ExecuteUbergraph_BP_eff_cmn_d18120_02 - // void ExecuteUbergraph_BP_eff_cmn_d18120_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C -/// Size: 0x04F0 (1264 bytes) (0x000401 - 0x0004F0) align 8 MaxSize: 0x04F0 -class ABP_eff_cmn_d18122_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UStaticMeshComponent* eff_mdl_wpn_01; // 0x0410 (0x0008) - float loop_fakePar_delay_transY_63793E2B4FAC78AC96219699FE4C960B; // 0x0418 (0x0004) - TEnumAsByte loop_fakePar_delay__Direction_63793E2B4FAC78AC96219699FE4C960B; // 0x041C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x041D (0x0003) MISSED - class UTimelineComponent* loop_fakePar_delay; // 0x0420 (0x0008) - float loop_fakePar_transY_A934A94C488FBD9D400AC38BA99E8D32; // 0x0428 (0x0004) - TEnumAsByte loop_fakePar__Direction_A934A94C488FBD9D400AC38BA99E8D32; // 0x042C (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* loop_fakePar; // 0x0430 (0x0008) - float timeLine_out_Aura_Transparency_2_4F91ECE640CA7FB846FA73B76CD28EE8; // 0x0438 (0x0004) - float timeLine_out_Aura_Transparency_4F91ECE640CA7FB846FA73B76CD28EE8; // 0x043C (0x0004) - TEnumAsByte timeLine_out__Direction_4F91ECE640CA7FB846FA73B76CD28EE8; // 0x0440 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0441 (0x0007) MISSED - class UTimelineComponent* timeLine_out; // 0x0448 (0x0008) - float timeLine_in_Aura_Transparency_2_1ED088024390042A7E738B9DFB776CFD; // 0x0450 (0x0004) - float timeLine_in_Aura_Transparency_1ED088024390042A7E738B9DFB776CFD; // 0x0454 (0x0004) - TEnumAsByte timeLine_in__Direction_1ED088024390042A7E738B9DFB776CFD; // 0x0458 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0459 (0x0007) MISSED - class UTimelineComponent* timeLine_in; // 0x0460 (0x0008) - float timeLine_loop_ResourceTex_TransX_69722DC147E0BDDE3C96AB8A2707BB44; // 0x0468 (0x0004) - float timeLine_loop_ResourceTex_TransY_69722DC147E0BDDE3C96AB8A2707BB44; // 0x046C (0x0004) - TEnumAsByte timeLine_loop__Direction_69722DC147E0BDDE3C96AB8A2707BB44; // 0x0470 (0x0001) - unsigned char UnknownData05_6[0x7]; // 0x0471 (0x0007) MISSED - class UTimelineComponent* timeLine_loop; // 0x0478 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0480 (0x0008) - bool ParentBoneNameCheck; // 0x0488 (0x0001) - unsigned char UnknownData06_6[0x7]; // 0x0489 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0490 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura_side; // 0x0498 (0x0008) - FTimerHandle TimerHandle; // 0x04A0 (0x0008) - class USkeletalMeshComponent* TargetSkeletalMesh; // 0x04A8 (0x0008) - class UMaterialInstance* auraMat; // 0x04B0 (0x0008) - class UMaterialInstanceDynamic* auraMat_dynamic; // 0x04B8 (0x0008) - FName BoneName; // 0x04C0 (0x0008) - FVector Origin; // 0x04C8 (0x0018) - class UMaterialInstanceDynamic* mat_fakePar; // 0x04E0 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar0; // 0x04E8 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.loop_fakePar__FinishedFunc - // void loop_fakePar__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.loop_fakePar__UpdateFunc - // void loop_fakePar__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.loop_fakePar_delay__FinishedFunc - // void loop_fakePar_delay__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.loop_fakePar_delay__UpdateFunc - // void loop_fakePar_delay__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.GetTargetSkeletalMesh - // void GetTargetSkeletalMesh(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/BP_eff_cmn_d18122_02.BP_eff_cmn_d18122_02_C.ExecuteUbergraph_BP_eff_cmn_d18122_02 - // void ExecuteUbergraph_BP_eff_cmn_d18122_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C -/// Size: 0x04F0 (1264 bytes) (0x000401 - 0x0004F0) align 8 MaxSize: 0x04F0 -class ABP_eff_cmn_d18123_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UStaticMeshComponent* eff_mdl_wpn_01; // 0x0410 (0x0008) - float loop_fakePar_delay_transY_C907EB8E44188873165F8AAD59FFC779; // 0x0418 (0x0004) - TEnumAsByte loop_fakePar_delay__Direction_C907EB8E44188873165F8AAD59FFC779; // 0x041C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x041D (0x0003) MISSED - class UTimelineComponent* loop_fakePar_delay; // 0x0420 (0x0008) - float loop_fakePar_transY_A9E7F43B40D17828B369A68F690CCE6E; // 0x0428 (0x0004) - TEnumAsByte loop_fakePar__Direction_A9E7F43B40D17828B369A68F690CCE6E; // 0x042C (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* loop_fakePar; // 0x0430 (0x0008) - float timeLine_out_Aura_Transparency_2_F76C67034F0355488CC588AB95CCE03B; // 0x0438 (0x0004) - float timeLine_out_Aura_Transparency_F76C67034F0355488CC588AB95CCE03B; // 0x043C (0x0004) - TEnumAsByte timeLine_out__Direction_F76C67034F0355488CC588AB95CCE03B; // 0x0440 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0441 (0x0007) MISSED - class UTimelineComponent* timeLine_out; // 0x0448 (0x0008) - float timeLine_in_Aura_Transparency_2_94265A6A446623423025E8B05B8F5DDE; // 0x0450 (0x0004) - float timeLine_in_Aura_Transparency_94265A6A446623423025E8B05B8F5DDE; // 0x0454 (0x0004) - TEnumAsByte timeLine_in__Direction_94265A6A446623423025E8B05B8F5DDE; // 0x0458 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0459 (0x0007) MISSED - class UTimelineComponent* timeLine_in; // 0x0460 (0x0008) - float timeLine_loop_ResourceTex_TransX_838E3B394EEFE6D1D32BCD86B731FEBC; // 0x0468 (0x0004) - float timeLine_loop_ResourceTex_TransY_838E3B394EEFE6D1D32BCD86B731FEBC; // 0x046C (0x0004) - TEnumAsByte timeLine_loop__Direction_838E3B394EEFE6D1D32BCD86B731FEBC; // 0x0470 (0x0001) - unsigned char UnknownData05_6[0x7]; // 0x0471 (0x0007) MISSED - class UTimelineComponent* timeLine_loop; // 0x0478 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0480 (0x0008) - bool ParentBoneNameCheck; // 0x0488 (0x0001) - unsigned char UnknownData06_6[0x7]; // 0x0489 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0490 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura_side; // 0x0498 (0x0008) - FTimerHandle TimerHandle; // 0x04A0 (0x0008) - class USkeletalMeshComponent* TargetSkeletalMesh; // 0x04A8 (0x0008) - class UMaterialInstance* auraMat; // 0x04B0 (0x0008) - class UMaterialInstanceDynamic* auraMat_dynamic; // 0x04B8 (0x0008) - FName BoneName; // 0x04C0 (0x0008) - FVector Origin; // 0x04C8 (0x0018) - class UMaterialInstanceDynamic* mat_fakePar; // 0x04E0 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar0; // 0x04E8 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.loop_fakePar__FinishedFunc - // void loop_fakePar__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.loop_fakePar__UpdateFunc - // void loop_fakePar__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.loop_fakePar_delay__FinishedFunc - // void loop_fakePar_delay__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.loop_fakePar_delay__UpdateFunc - // void loop_fakePar_delay__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.GetTargetSkeletalMesh - // void GetTargetSkeletalMesh(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/BP_eff_cmn_d18123_02.BP_eff_cmn_d18123_02_C.ExecuteUbergraph_BP_eff_cmn_d18123_02 - // void ExecuteUbergraph_BP_eff_cmn_d18123_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C -/// Size: 0x04F0 (1264 bytes) (0x000401 - 0x0004F0) align 8 MaxSize: 0x04F0 -class ABP_eff_cmn_d18125_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UStaticMeshComponent* eff_mdl_wpn_01; // 0x0410 (0x0008) - float loop_fakePar_delay_transY_A7D677F347CFDA8E9A562F800C95B5A6; // 0x0418 (0x0004) - TEnumAsByte loop_fakePar_delay__Direction_A7D677F347CFDA8E9A562F800C95B5A6; // 0x041C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x041D (0x0003) MISSED - class UTimelineComponent* loop_fakePar_delay; // 0x0420 (0x0008) - float loop_fakePar_transY_DDB1D02F48CC50F181418FB6820BBAD3; // 0x0428 (0x0004) - TEnumAsByte loop_fakePar__Direction_DDB1D02F48CC50F181418FB6820BBAD3; // 0x042C (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* loop_fakePar; // 0x0430 (0x0008) - float timeLine_out_Aura_Transparency_2_192584214700839FAA3AD481C0C50D5C; // 0x0438 (0x0004) - float timeLine_out_Aura_Transparency_192584214700839FAA3AD481C0C50D5C; // 0x043C (0x0004) - TEnumAsByte timeLine_out__Direction_192584214700839FAA3AD481C0C50D5C; // 0x0440 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0441 (0x0007) MISSED - class UTimelineComponent* timeLine_out; // 0x0448 (0x0008) - float timeLine_in_Aura_Transparency_2_FB2D8BB74AF38927D95EA6B6DCF70C2E; // 0x0450 (0x0004) - float timeLine_in_Aura_Transparency_FB2D8BB74AF38927D95EA6B6DCF70C2E; // 0x0454 (0x0004) - TEnumAsByte timeLine_in__Direction_FB2D8BB74AF38927D95EA6B6DCF70C2E; // 0x0458 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0459 (0x0007) MISSED - class UTimelineComponent* timeLine_in; // 0x0460 (0x0008) - float timeLine_loop_ResourceTex_TransX_2F71A9DC4F8DE274F75862955735AF74; // 0x0468 (0x0004) - float timeLine_loop_ResourceTex_TransY_2F71A9DC4F8DE274F75862955735AF74; // 0x046C (0x0004) - TEnumAsByte timeLine_loop__Direction_2F71A9DC4F8DE274F75862955735AF74; // 0x0470 (0x0001) - unsigned char UnknownData05_6[0x7]; // 0x0471 (0x0007) MISSED - class UTimelineComponent* timeLine_loop; // 0x0478 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0480 (0x0008) - bool ParentBoneNameCheck; // 0x0488 (0x0001) - unsigned char UnknownData06_6[0x7]; // 0x0489 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0490 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura_side; // 0x0498 (0x0008) - FTimerHandle TimerHandle; // 0x04A0 (0x0008) - class USkeletalMeshComponent* TargetSkeletalMesh; // 0x04A8 (0x0008) - class UMaterialInstance* auraMat; // 0x04B0 (0x0008) - class UMaterialInstanceDynamic* auraMat_dynamic; // 0x04B8 (0x0008) - FName BoneName; // 0x04C0 (0x0008) - FVector Origin; // 0x04C8 (0x0018) - class UMaterialInstanceDynamic* mat_fakePar; // 0x04E0 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar0; // 0x04E8 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.timeLine_loop__FinishedFunc - // void timeLine_loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.timeLine_loop__UpdateFunc - // void timeLine_loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.timeLine_in__FinishedFunc - // void timeLine_in__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.timeLine_in__UpdateFunc - // void timeLine_in__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.timeLine_out__FinishedFunc - // void timeLine_out__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.timeLine_out__UpdateFunc - // void timeLine_out__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.loop_fakePar__FinishedFunc - // void loop_fakePar__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.loop_fakePar__UpdateFunc - // void loop_fakePar__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.loop_fakePar_delay__FinishedFunc - // void loop_fakePar_delay__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.loop_fakePar_delay__UpdateFunc - // void loop_fakePar_delay__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.GetTargetSkeletalMesh - // void GetTargetSkeletalMesh(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/BP_eff_cmn_d18125_02.BP_eff_cmn_d18125_02_C.ExecuteUbergraph_BP_eff_cmn_d18125_02 - // void ExecuteUbergraph_BP_eff_cmn_d18125_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_02/BP_eff_cmn_d18103_02.BP_eff_cmn_d18103_02_C -/// Size: 0x0470 (1136 bytes) (0x000401 - 0x000470) align 8 MaxSize: 0x0470 -class ABP_eff_cmn_d18103_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float loop_fakePar_delay_transY_B809612F493B498CE4A49AACACEFFCAB; // 0x0410 (0x0004) - TEnumAsByte loop_fakePar_delay__Direction_B809612F493B498CE4A49AACACEFFCAB; // 0x0414 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* loop_fakePar_delay; // 0x0418 (0x0008) - float loop_fakePar_transY_0AE86D9C4B6CB1F71277DABB3127EA74; // 0x0420 (0x0004) - TEnumAsByte loop_fakePar__Direction_0AE86D9C4B6CB1F71277DABB3127EA74; // 0x0424 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0425 (0x0003) MISSED - class UTimelineComponent* loop_fakePar; // 0x0428 (0x0008) - float loop_wpnAura_MaskTex1_TransX_D6223B8145E6F69BE57FFDAA12F32407; // 0x0430 (0x0004) - float loop_wpnAura_MaskTex1_TransY_D6223B8145E6F69BE57FFDAA12F32407; // 0x0434 (0x0004) - TEnumAsByte loop__Direction_D6223B8145E6F69BE57FFDAA12F32407; // 0x0438 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0439 (0x0007) MISSED - class UTimelineComponent* Loop; // 0x0440 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0448 (0x0008) - bool ParentBoneNameCheck; // 0x0450 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0451 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0458 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar; // 0x0460 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar0; // 0x0468 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_02/BP_eff_cmn_d18103_02.BP_eff_cmn_d18103_02_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_02/BP_eff_cmn_d18103_02.BP_eff_cmn_d18103_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_02/BP_eff_cmn_d18103_02.BP_eff_cmn_d18103_02_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_02/BP_eff_cmn_d18103_02.BP_eff_cmn_d18103_02_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_02/BP_eff_cmn_d18103_02.BP_eff_cmn_d18103_02_C.loop_fakePar__FinishedFunc - // void loop_fakePar__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_02/BP_eff_cmn_d18103_02.BP_eff_cmn_d18103_02_C.loop_fakePar__UpdateFunc - // void loop_fakePar__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_02/BP_eff_cmn_d18103_02.BP_eff_cmn_d18103_02_C.loop_fakePar_delay__FinishedFunc - // void loop_fakePar_delay__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_02/BP_eff_cmn_d18103_02.BP_eff_cmn_d18103_02_C.loop_fakePar_delay__UpdateFunc - // void loop_fakePar_delay__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_02/BP_eff_cmn_d18103_02.BP_eff_cmn_d18103_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_02/BP_eff_cmn_d18103_02.BP_eff_cmn_d18103_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_02/BP_eff_cmn_d18103_02.BP_eff_cmn_d18103_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_02/BP_eff_cmn_d18103_02.BP_eff_cmn_d18103_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_02/BP_eff_cmn_d18103_02.BP_eff_cmn_d18103_02_C.ExecuteUbergraph_BP_eff_cmn_d18103_02 - // void ExecuteUbergraph_BP_eff_cmn_d18103_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_02/BP_eff_cmn_d18110_02.BP_eff_cmn_d18110_02_C -/// Size: 0x0478 (1144 bytes) (0x000401 - 0x000478) align 8 MaxSize: 0x0478 -class ABP_eff_cmn_d18110_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float loop_wpnAura_MaskTex1_TransX_1AB2FC094942B40FB67CA3A919FCB633; // 0x0410 (0x0004) - float loop_wpnAura_MaskTex1_TransY_1AB2FC094942B40FB67CA3A919FCB633; // 0x0414 (0x0004) - TEnumAsByte loop__Direction_1AB2FC094942B40FB67CA3A919FCB633; // 0x0418 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0419 (0x0007) MISSED - class UTimelineComponent* Loop; // 0x0420 (0x0008) - float loop_fakePar_delay_transY_3B602E3244A92CE77D3FEE9D930EB671; // 0x0428 (0x0004) - TEnumAsByte loop_fakePar_delay__Direction_3B602E3244A92CE77D3FEE9D930EB671; // 0x042C (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* loop_fakePar_delay; // 0x0430 (0x0008) - float loop_fakePar_transY_73ADA38C48C750AF5070B082ADEA6ABA; // 0x0438 (0x0004) - TEnumAsByte loop_fakePar__Direction_73ADA38C48C750AF5070B082ADEA6ABA; // 0x043C (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x043D (0x0003) MISSED - class UTimelineComponent* loop_fakePar; // 0x0440 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0448 (0x0008) - bool ParentBoneNameCheck; // 0x0450 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0451 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0458 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar; // 0x0460 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar0; // 0x0468 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura_side; // 0x0470 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_02/BP_eff_cmn_d18110_02.BP_eff_cmn_d18110_02_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_02/BP_eff_cmn_d18110_02.BP_eff_cmn_d18110_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_02/BP_eff_cmn_d18110_02.BP_eff_cmn_d18110_02_C.loop_fakePar__FinishedFunc - // void loop_fakePar__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_02/BP_eff_cmn_d18110_02.BP_eff_cmn_d18110_02_C.loop_fakePar__UpdateFunc - // void loop_fakePar__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_02/BP_eff_cmn_d18110_02.BP_eff_cmn_d18110_02_C.loop_fakePar_delay__FinishedFunc - // void loop_fakePar_delay__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_02/BP_eff_cmn_d18110_02.BP_eff_cmn_d18110_02_C.loop_fakePar_delay__UpdateFunc - // void loop_fakePar_delay__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_02/BP_eff_cmn_d18110_02.BP_eff_cmn_d18110_02_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_02/BP_eff_cmn_d18110_02.BP_eff_cmn_d18110_02_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_02/BP_eff_cmn_d18110_02.BP_eff_cmn_d18110_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_02/BP_eff_cmn_d18110_02.BP_eff_cmn_d18110_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_02/BP_eff_cmn_d18110_02.BP_eff_cmn_d18110_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_02/BP_eff_cmn_d18110_02.BP_eff_cmn_d18110_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_02/BP_eff_cmn_d18110_02.BP_eff_cmn_d18110_02_C.ExecuteUbergraph_BP_eff_cmn_d18110_02 - // void ExecuteUbergraph_BP_eff_cmn_d18110_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18105_02/BP_eff_cmn_d18105_02.BP_eff_cmn_d18105_02_C -/// Size: 0x0470 (1136 bytes) (0x000401 - 0x000470) align 8 MaxSize: 0x0470 -class ABP_eff_cmn_d18105_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - float loop_fakePar_delay_transY_B69000844F4E5BEE1DBC2F8EDADEA87A; // 0x0410 (0x0004) - TEnumAsByte loop_fakePar_delay__Direction_B69000844F4E5BEE1DBC2F8EDADEA87A; // 0x0414 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0415 (0x0003) MISSED - class UTimelineComponent* loop_fakePar_delay; // 0x0418 (0x0008) - float loop_fakePar_transY_2B5BB2414C1231C2359258B45B1E5C10; // 0x0420 (0x0004) - TEnumAsByte loop_fakePar__Direction_2B5BB2414C1231C2359258B45B1E5C10; // 0x0424 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0425 (0x0003) MISSED - class UTimelineComponent* loop_fakePar; // 0x0428 (0x0008) - float loop_wpnAura_MaskTex1_TransX_E25CCE77425B66E1F7E1C6B662D48DE9; // 0x0430 (0x0004) - float loop_wpnAura_MaskTex1_TransY_E25CCE77425B66E1F7E1C6B662D48DE9; // 0x0434 (0x0004) - TEnumAsByte loop__Direction_E25CCE77425B66E1F7E1C6B662D48DE9; // 0x0438 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0439 (0x0007) MISSED - class UTimelineComponent* Loop; // 0x0440 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0448 (0x0008) - bool ParentBoneNameCheck; // 0x0450 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0451 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0458 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar; // 0x0460 (0x0008) - class UMaterialInstanceDynamic* mat_fakePar0; // 0x0468 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18105_02/BP_eff_cmn_d18105_02.BP_eff_cmn_d18105_02_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18105_02/BP_eff_cmn_d18105_02.BP_eff_cmn_d18105_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18105_02/BP_eff_cmn_d18105_02.BP_eff_cmn_d18105_02_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18105_02/BP_eff_cmn_d18105_02.BP_eff_cmn_d18105_02_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18105_02/BP_eff_cmn_d18105_02.BP_eff_cmn_d18105_02_C.loop_fakePar__FinishedFunc - // void loop_fakePar__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18105_02/BP_eff_cmn_d18105_02.BP_eff_cmn_d18105_02_C.loop_fakePar__UpdateFunc - // void loop_fakePar__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18105_02/BP_eff_cmn_d18105_02.BP_eff_cmn_d18105_02_C.loop_fakePar_delay__FinishedFunc - // void loop_fakePar_delay__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18105_02/BP_eff_cmn_d18105_02.BP_eff_cmn_d18105_02_C.loop_fakePar_delay__UpdateFunc - // void loop_fakePar_delay__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18105_02/BP_eff_cmn_d18105_02.BP_eff_cmn_d18105_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18105_02/BP_eff_cmn_d18105_02.BP_eff_cmn_d18105_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18105_02/BP_eff_cmn_d18105_02.BP_eff_cmn_d18105_02_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18105_02/BP_eff_cmn_d18105_02.BP_eff_cmn_d18105_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18105_02/BP_eff_cmn_d18105_02.BP_eff_cmn_d18105_02_C.ExecuteUbergraph_BP_eff_cmn_d18105_02 - // void ExecuteUbergraph_BP_eff_cmn_d18105_02(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/064/BP_mdl_map200000_a64_acol.BP_mdl_map200000_a64_acol_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a64_acol_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/064/BP_mdl_map200000_a64_01.BP_mdl_map200000_a64_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a64_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/064/BP_mdl_map200000_a64_waerground00.BP_mdl_map200000_a64_waerground00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a64_waerground00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/064/BP_mdl_map200000_a64.BP_mdl_map200000_a64_20_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a64_20_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/073/Effect/BP_MapEffectActor_Map200000_073_00.BP_MapEffectActor_Map200000_073_00_C -/// Size: 0x02F8 (760 bytes) (0x0002E8 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_MapEffectActor_Map200000_073_00_C : public ABP_MapEffectActor_C -{ -public: - class UEffectNiagaraComponent* EffectNiagara1; // 0x02E8 (0x0008) - class UChildActorComponent* ChildActor; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/086/BP_mdl_map200000_a86_03.BP_mdl_map200000_a86_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a86_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/086/BP_mdl_map200000_a86_water_ground.BP_mdl_map200000_a86_water_ground_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a86_water_ground_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/086/BP_mdl_map200000_a86_acol00.BP_mdl_map200000_a86_acol00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a86_acol00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/048/BP_mdl_map200000_a48_road.BP_mdl_map200000_a48_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a48_road_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/048/BP_mdl_map200000_a48_01.BP_mdl_map200000_a48_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a48_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/041/BP_mdl_map200000_a41_waterground_00.BP_mdl_map200000_a41_waterground_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a41_waterground_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/041/BP_mdl_map200000_grass_00.BP_mdl_map200000_grass_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_00_Cdup_0 : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/041/BP_mdl_map200000_a41_water_03.BP_mdl_map200000_a41_water_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a41_water_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/041/BP_mdl_map200000_a41_waterground_01.BP_mdl_map200000_a41_waterground_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a41_waterground_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/031/BP_mdl_map200000_a31_waterground_00.BP_mdl_map200000_a31_waterground_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a31_waterground_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/031/BP_mdl_map200000_a31_waterground_01.BP_mdl_map200000_a31_waterground_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a31_waterground_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/031/BP_mdl_map200000_a31_00.BP_mdl_map200000_a31_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a31_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/031/BP_mdl_map200000_a31_01.BP_mdl_map200000_a31_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a31_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/017/BP_mdl_map200000_a17_acol00.BP_mdl_map200000_a17_acol00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a17_acol00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/017/BP_mdl_map200000_a17_road.BP_mdl_map200000_a17_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a17_road_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/017/BP_mdl_map200000_a17_01.BP_mdl_map200000_a17_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a17_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/017/BP_mdl_map200000_a17_03.BP_mdl_map200000_a17_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a17_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/053/BP_mdl_map200000_a53_obj10.BP_mdl_map200000_a53_obj10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a53_obj10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/053/BP_mdl_map200000_a53_road.BP_mdl_map200000_a53_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a53_road_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/053/BP_mdl_map200000_a53_01.BP_mdl_map200000_a53_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a53_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/053/BP_mdl_map200000_a53.BP_mdl_map200000_a53_50_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a53_50_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/053/BP_mdl_map200000_a53_waterground.BP_mdl_map200000_a53_waterground_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a53_waterground_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/053/BP_mdl_map200000_a53_obj01.BP_mdl_map200000_a53_obj01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a53_obj01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/053/BP_mdl_map200000_a53_obj03.BP_mdl_map200000_a53_obj03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a53_obj03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/053/BP_mdl_map200000_a53_obj00.BP_mdl_map200000_a53_obj00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a53_obj00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/047/BP_mdl_map200000_a47_acol00.BP_mdl_map200000_a47_acol00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a47_acol00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/047/BP_mdl_map200000_a47_water_ground.BP_mdl_map200000_a47_water_ground_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a47_water_ground_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/047/BP_mdl_map200000_a47_road.BP_mdl_map200000_a47_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a47_road_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/047/BP_mdl_map200000_a47_01.BP_mdl_map200000_a47_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a47_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/035/BP_mdl_map200000_a35_01.BP_mdl_map200000_a35_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a35_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/035/BP_mdl_map200000_a35_road.BP_mdl_map200000_a35_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a35_road_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/035/BP_mdl_map200000_a35_waterground.BP_mdl_map200000_a35_waterground_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a35_waterground_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/014/BP_mdl_map200000_a14_road.BP_mdl_map200000_a14_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a14_road_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/014/BP_mdl_map200000_a14_01.BP_mdl_map200000_a14_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a14_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_map200000_a16_01.BP_mdl_map200000_a16_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a16_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_map200000_a16_acol00.BP_mdl_map200000_a16_acol00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a16_acol00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/076/BP_mdl_map200000_a76.BP_mdl_map200000_a76_92_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a76_92_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/076/BP_mdl_map200000_a76.BP_mdl_map200000_a76_94_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a76_94_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/076/BP_mdl_map200000_a76.BP_mdl_map200000_a76_93_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a76_93_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Obj/BP_mdl_map200000_cmnobj00.BP_mdl_map200000_cmnobj00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_cmnobj00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/076/BP_mdl_map200000_a76.BP_mdl_map200000_a76_91_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a76_91_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/025/BP_mdl_map200000_a25_road00.BP_mdl_map200000_a25_road00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a25_road00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/025/BP_mdl_map200000_a25_01.BP_mdl_map200000_a25_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a25_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/063/BP_mdl_map200000_a63_01.BP_mdl_map200000_a63_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a63_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/034/BP_mdl_map200000_a34_wground_00.BP_mdl_map200000_a34_wground_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a34_wground_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/043/BP_mdl_map200000_a43_waterground_00.BP_mdl_map200000_a43_waterground_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a43_waterground_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/034/BP_mdl_map200000_a34.BP_mdl_map200000_a34_20_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a34_20_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/043/BP_mdl_map200000_a43_01.BP_mdl_map200000_a43_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a43_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/043/BP_mdl_map200000_a43_road.BP_mdl_map200000_a43_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a43_road_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/046/BP_mdl_map200000_a46_road.BP_mdl_map200000_a46_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a46_road_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/063/BP_mdl_map200000_a63.BP_mdl_map200000_a63_20_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a63_20_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/046/BP_mdl_map200000_a46_saku.BP_mdl_map200000_a46_saku_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a46_saku_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/046/BP_mdl_map200000_a46_waterground1.BP_mdl_map200000_a46_waterground1_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a46_waterground1_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/046/BP_mdl_map200000_a46_waterground.BP_mdl_map200000_a46_waterground_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a46_waterground_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/046/BP_mdl_map200000_a46_01.BP_mdl_map200000_a46_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a46_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/032/BP_mdl_map200000_a32_wground_00.BP_mdl_map200000_a32_wground_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a32_wground_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/032/BP_mdl_map200000_a32.BP_mdl_map200000_a32_20_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a32_20_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/036/BP_mdl_map200000_a36_acol00.BP_mdl_map200000_a36_acol00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a36_acol00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/036/BP_mdl_map200000_a36_road.BP_mdl_map200000_a36_road_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a36_road_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/051/BP_mdl_map200000_a51_grass_00.BP_mdl_map200000_a51_grass_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a51_grass_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/024/BP_mdl_map200000_a24_waterground_00.BP_mdl_map200000_a24_waterground_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a24_waterground_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/024/BP_mdl_map200000_a24_00.BP_mdl_map200000_a24_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a24_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/024/BP_mdl_map200000_a24_grass_00.BP_mdl_map200000_a24_grass_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a24_grass_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/042/BP_mdl_map200000_island_a42.BP_mdl_map200000_island_a42_20_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_island_a42_20_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/042/BP_mdl_map200000_island_a42_wground_01.BP_mdl_map200000_island_a42_wground_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_island_a42_wground_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/042/BP_mdl_map200000_island_a42_wground_00.BP_mdl_map200000_island_a42_wground_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_island_a42_wground_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75_edge00.BP_mdl_map200000_a75_edge00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_edge00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75_03.BP_mdl_map200000_a75_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75.BP_mdl_map200000_a75_90_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_90_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75_road00.BP_mdl_map200000_a75_road00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_road00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84.BP_mdl_map200000_a84_50_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_50_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84.BP_mdl_map200000_a84_51_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_51_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84.BP_mdl_map200000_a84_13_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_13_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84_04.BP_mdl_map200000_a84_04_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_04_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84_03.BP_mdl_map200000_a84_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84_beach.BP_mdl_map200000_a84_beach_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_beach_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84_water_ground00.BP_mdl_map200000_a84_water_ground00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_water_ground00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84.BP_mdl_map200000_a84_52_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_52_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84_wavearea10.BP_mdl_map200000_a84_wavearea10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_wavearea10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84_water00.BP_mdl_map200000_a84_water00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_water00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/083/BP_mdl_map200000_a83.BP_mdl_map200000_a83_50_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a83_50_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/083/BP_mdl_map200000_a83.BP_mdl_map200000_a83_51_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a83_51_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/083/BP_mdl_map200000_a83_03.BP_mdl_map200000_a83_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a83_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/073/BP_mdl_map200000_a73_road00.BP_mdl_map200000_a73_road00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a73_road00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/073/BP_mdl_map200000_a73_04.BP_mdl_map200000_a73_04_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a73_04_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/073/BP_mdl_map200000_a73_02.BP_mdl_map200000_a73_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a73_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/077/BP_mdl_map200000_a77.BP_mdl_map200000_a77_12_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a77_12_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/076/BP_mdl_map200000_a76_ff.BP_mdl_map200000_a76_ff_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a76_ff_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/076/BP_mdl_map200000_a76_road01.BP_mdl_map200000_a76_road01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a76_road01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/076/BP_mdl_map200000_a76_road00.BP_mdl_map200000_a76_road00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a76_road00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/076/BP_mdl_map200000_a76_05.BP_mdl_map200000_a76_05_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a76_05_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/076/BP_mdl_map200000_a76_03.BP_mdl_map200000_a76_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a76_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/052/BP_mdl_map200000_a52.BP_mdl_map200000_a52_20_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a52_20_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/All/BP_mdl_map200000_common_sea00.BP_mdl_map200000_common_sea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_common_sea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Desert/BP_mdl_map200000_desert_obj24_hot.BP_mdl_map200000_desert_obj24_hot_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_desert_obj24_hot_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/046/BP_mdl_map200000_a46_05.BP_mdl_map200000_a46_05_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a46_05_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75.BP_mdl_map200000_a75_91_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_a75_91_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55.BP_mdl_map200000_a55_30_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_30_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55.BP_mdl_map200000_a55_33_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_33_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15.BP_mdl_map200000_a15_92_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_92_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55.BP_mdl_map200000_a55_11_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_11_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/067/BP_mdl_map200000_a67_water00.BP_mdl_map200000_a67_water00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a67_water00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/054/BP_mdl_map200000_a54_water00.BP_mdl_map200000_a54_water00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a54_water00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/045/BP_mdl_map200000_a45_water.BP_mdl_map200000_a45_water_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a45_water_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/045/BP_mdl_map200000_a45_water_01.BP_mdl_map200000_a45_water_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a45_water_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/045/BP_mdl_map200000_a45_water_00.BP_mdl_map200000_a45_water_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a45_water_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/027/BP_mdl_map200000_a27.BP_mdl_map200000_a27_91_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a27_91_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/028/BP_mdl_map200000_a28_water.BP_mdl_map200000_a28_water_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a28_water_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/027/BP_mdl_map200000_a27_water.BP_mdl_map200000_a27_water_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a27_water_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/065/BP_mdl_map200000_a65_water.BP_mdl_map200000_a65_water_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a65_water_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/065/BP_mdl_map200000_a65_water_00.BP_mdl_map200000_a65_water_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a65_water_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/065/BP_mdl_map200000_a65_water_04.BP_mdl_map200000_a65_water_04_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a65_water_04_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/065/BP_mdl_map200000_a65_water_03.BP_mdl_map200000_a65_water_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a65_water_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/065/BP_mdl_map200000_a65_water_01.BP_mdl_map200000_a65_water_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a65_water_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/065/BP_mdl_map200000_a65_water_05.BP_mdl_map200000_a65_water_05_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a65_water_05_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/065/BP_mdl_map200000_a65_water_02.BP_mdl_map200000_a65_water_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a65_water_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15_water02.BP_mdl_map200000_a15_water02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_water02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15_water20.BP_mdl_map200000_a15_water20_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_water20_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15_water10.BP_mdl_map200000_a15_water10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_water10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15_water03.BP_mdl_map200000_a15_water03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_water03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15_water21.BP_mdl_map200000_a15_water21_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_water21_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15_water.BP_mdl_map200000_a15_water_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_water_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15_water01.BP_mdl_map200000_a15_water01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_water01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15_water04.BP_mdl_map200000_a15_water04_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_water04_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/057/BP_mdl_map200000_a57_water_01.BP_mdl_map200000_a57_water_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a57_water_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/057/BP_mdl_map200000_a57_water_03.BP_mdl_map200000_a57_water_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a57_water_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/057/BP_mdl_map200000_a57_water_04.BP_mdl_map200000_a57_water_04_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a57_water_04_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/057/BP_mdl_map200000_a57_water_02.BP_mdl_map200000_a57_water_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a57_water_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/057/BP_mdl_map200000_a57_water_00.BP_mdl_map200000_a57_water_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a57_water_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66_river00.BP_mdl_map200000_a66_river00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_river00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_water_01.BP_mdl_map200000_a26_water_01_1_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_water_01_1_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_water_00.BP_mdl_map200000_a26_water_00_2_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_water_00_2_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_water_03.BP_mdl_map200000_a26_water_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_water_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_water_04.BP_mdl_map200000_a26_water_04_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_water_04_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_water_02.BP_mdl_map200000_a26_water_02_3_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_water_02_3_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_water_05.BP_mdl_map200000_a26_water_05_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_water_05_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_water_01.BP_mdl_map200000_a26_water_01_2_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_water_01_2_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_water_00.BP_mdl_map200000_a26_water_00_1_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_water_00_1_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_water_01.BP_mdl_map200000_a26_water_01_0_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_water_01_0_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_water_02.BP_mdl_map200000_a26_water_02_1_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_water_02_1_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_water_01.BP_mdl_map200000_a26_water_01_3_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_water_01_3_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_water_00.BP_mdl_map200000_a26_water_00_0_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_water_00_0_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_water_02.BP_mdl_map200000_a26_water_02_0_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_water_02_0_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_water_02.BP_mdl_map200000_a26_water_02_2_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_water_02_2_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/033/BP_mdl_map200000_a33_water_01.BP_mdl_map200000_a33_water_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a33_water_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/033/BP_mdl_map200000_a33_water_03.BP_mdl_map200000_a33_water_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a33_water_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/033/BP_mdl_map200000_a33_water_02.BP_mdl_map200000_a33_water_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a33_water_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_water_01.BP_mdl_map200000_a44_water_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a44_water_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_water_00.BP_mdl_map200000_a44_water_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a44_water_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/033/BP_mdl_map200000_a33_water_00.BP_mdl_map200000_a33_water_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a33_water_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/064/BP_mdl_map200000_a64_water_01.BP_mdl_map200000_a64_water_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a64_water_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/064/BP_mdl_map200000_a64_water_00.BP_mdl_map200000_a64_water_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a64_water_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/064/BP_mdl_map200000_a64_water_02.BP_mdl_map200000_a64_water_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a64_water_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/086/BP_mdl_map200000_a86_river01.BP_mdl_map200000_a86_river01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a86_river01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/086/BP_mdl_map200000_a86_river00.BP_mdl_map200000_a86_river00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a86_river00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/048/BP_mdl_map200000_a48_water_00.BP_mdl_map200000_a48_water_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a48_water_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/048/BP_mdl_map200000_a48_water_01.BP_mdl_map200000_a48_water_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a48_water_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/041/BP_mdl_map200000_a41_water_02.BP_mdl_map200000_a41_water_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a41_water_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/041/BP_mdl_map200000_a41_water_00.BP_mdl_map200000_a41_water_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a41_water_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/041/BP_mdl_map200000_a41_water_01.BP_mdl_map200000_a41_water_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a41_water_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/031/BP_mdl_map200000_a31_water_00.BP_mdl_map200000_a31_water_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a31_water_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/031/BP_mdl_map200000_a31_water_02.BP_mdl_map200000_a31_water_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a31_water_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/031/BP_mdl_map200000_a31_water_03.BP_mdl_map200000_a31_water_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a31_water_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/031/BP_mdl_map200000_a31_water_01.BP_mdl_map200000_a31_water_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a31_water_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/017/BP_mdl_map200000_a17_water_00.BP_mdl_map200000_a17_water_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a17_water_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/017/BP_mdl_map200000_a17_water_01.BP_mdl_map200000_a17_water_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a17_water_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/053/BP_mdl_map200000_a53_water.BP_mdl_map200000_a53_water_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a53_water_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/047/BP_mdl_map200000_a47_water.BP_mdl_map200000_a47_water_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a47_water_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/035/BP_mdl_map200000_a35_water.BP_mdl_map200000_a35_water_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a35_water_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/034/BP_mdl_map200000_a34_water_00.BP_mdl_map200000_a34_water_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a34_water_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/043/BP_mdl_map200000_a43_water_00.BP_mdl_map200000_a43_water_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a43_water_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/046/BP_mdl_map200000_a46_water.BP_mdl_map200000_a46_water_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a46_water_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/032/BP_mdl_map200000_a32_water_00.BP_mdl_map200000_a32_water_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a32_water_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/024/BP_mdl_map200000_a24_water_00.BP_mdl_map200000_a24_water_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a24_water_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/076/BP_mdl_map200000_a76_water00.BP_mdl_map200000_a76_water00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a76_water00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18112_02/eff_cmn_d18112_02_AnimBP.eff_cmn_d18112_02_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18112_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/eff_cmn_d18124_02_AnimBP.eff_cmn_d18124_02_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18124_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18104_02/eff_cmn_d18104_02_AnimBP.eff_cmn_d18104_02_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18104_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Iland/BP_mdl_map200000_iland_obj06.BP_mdl_map200000_iland_obj06_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_iland_obj06_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200b00/00/BP_mdl_obj200b00_00.BP_mdl_obj200b00_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200b00_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200500/00/BP_mdl_obj200500.BP_mdl_obj200500_30_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200500_30_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj011034/00/BP_mdl_obj011034_01.BP_mdl_obj011034_01_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj011034_01_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj011034/00/BP_mdl_obj011034.BP_mdl_obj011034_10_C -/// Size: 0x0308 (776 bytes) (0x0002E8 - 0x000308) align 8 MaxSize: 0x0308 -class ABP_mdl_obj011034_10_C : public ABP_MapPillarActor_C -{ -public: - class UAtomComponent* Atom; // 0x02E8 (0x0008) - class UChildActorComponent* sound; // 0x02F0 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x02F8 (0x0008) - class UChildActorComponent* ChildActor; // 0x0300 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj011034/00/BP_mdl_obj011034.BP_mdl_obj011034_20_C -/// Size: 0x0308 (776 bytes) (0x0002E8 - 0x000308) align 8 MaxSize: 0x0308 -class ABP_mdl_obj011034_20_C : public ABP_MapPillarActor_C -{ -public: - class UAtomComponent* Atom; // 0x02E8 (0x0008) - class UChildActorComponent* sound; // 0x02F0 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x02F8 (0x0008) - class UChildActorComponent* ChildActor; // 0x0300 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj011033/50/BP_mdl_obj011033.BP_mdl_obj011033_53_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj011033_53_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj011033/50/BP_mdl_obj011033.BP_mdl_obj011033_52_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj011033_52_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj011034/00/BP_mdl_obj011034_00.BP_mdl_obj011034_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj011034_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200100/00/BP_mdl_obj200100.BP_mdl_obj200100_20_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200100_20_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/eff_cmn_d18121_02_AnimBP.eff_cmn_d18121_02_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18121_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/eff_cmn_d18123_02_AnimBP.eff_cmn_d18123_02_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18123_02_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/_sub/eff_cmn_d18113_02_sub1/eff_cmn_d18113_02_sub1_AnimBP.eff_cmn_d18113_02_sub1_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18113_02_sub1_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200005/00/BP_mdl_obj200005_00.BP_mdl_obj200005_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200005_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200004/00/BP_mdl_obj200004_00.BP_mdl_obj200004_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200004_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj001207/00/BP_mdl_obj001207_00.BP_mdl_obj001207_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj001207_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Wood/BP_mdl_map200000_forest_cmn51.BP_mdl_map200000_forest_cmn51_C -/// Size: 0x02F0 (752 bytes) (0x0002E8 - 0x0002F0) align 8 MaxSize: 0x02F0 -class ABP_mdl_map200000_forest_cmn51_C : public ABP_MapPillarActor_C -{ -public: - class UStaticMeshComponent* StaticMesh; // 0x02E8 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Wood/BP_mdl_map200000_forest_cmn52.BP_mdl_map200000_forest_cmn52_C -/// Size: 0x02F0 (752 bytes) (0x0002E8 - 0x0002F0) align 8 MaxSize: 0x02F0 -class ABP_mdl_map200000_forest_cmn52_C : public ABP_MapPillarActor_C -{ -public: - class UStaticMeshComponent* StaticMesh; // 0x02E8 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Wood/BP_mdl_map200000_forest_cmn50.BP_mdl_map200000_forest_cmn50_C -/// Size: 0x02F0 (752 bytes) (0x0002E8 - 0x0002F0) align 8 MaxSize: 0x02F0 -class ABP_mdl_map200000_forest_cmn50_C : public ABP_MapPillarActor_C -{ -public: - class UStaticMeshComponent* StaticMesh; // 0x02E8 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj200003/01/BP_mdl_obj200003_01.BP_mdl_obj200003_01_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200003_01_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200003/00/BP_mdl_obj200003_00.BP_mdl_obj200003_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200003_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj000205/00/BP_mdl_obj000205_00.BP_mdl_obj000205_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj000205_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200200/02/BP_mdl_obj200200_02.BP_mdl_obj200200_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200200_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200200/04/BP_mdl_obj200200_04.BP_mdl_obj200200_04_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200200_04_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200200/05/BP_mdl_obj200200_05.BP_mdl_obj200200_05_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200200_05_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_obj200300_a16_bridge00.BP_mdl_obj200300_a16_bridge00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200300_a16_bridge00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200100/00/BP_mdl_obj200100_05.BP_mdl_obj200100_05_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200100_05_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200702/00/BP_mdl_obj200702_00.BP_mdl_obj200702_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200702_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200a00/00/BP_mdl_obj200a00_00.BP_mdl_obj200a00_00_C -/// Size: 0x02F0 (752 bytes) (0x0002DC - 0x0002F0) align 8 MaxSize: 0x02F0 -class ABP_mdl_obj200a00_00_C : public ABP_MapActor_C -{ -public: - unsigned char UnknownData00_8[0x4]; // 0x02DC (0x0004) MISSED - class UAtomComponent* SE_OB_MAST; // 0x02E0 (0x0008) - class UChildActorComponent* sound; // 0x02E8 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj001126/00/BP_mdl_obj001126_00.BP_mdl_obj001126_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj001126_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200800/BP_mdl_obj200800_map00.BP_mdl_obj200800_map00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200800_map00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200100/00/BP_mdl_obj200100_02.BP_mdl_obj200100_02_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200100_02_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200100/00/BP_mdl_obj200100_00.BP_mdl_obj200100_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200100_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200100/00/BP_mdl_obj200100_01.BP_mdl_obj200100_01_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200100_01_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200110/00/BP_mdl_obj200110_00.BP_mdl_obj200110_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200110_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200001/01/BP_mdl_obj200001_00.BP_mdl_obj200001_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200001_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj011033/00/BP_mdl_obj011033_22_hot.BP_mdl_obj011033_22_hot_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj011033_22_hot_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj011033/00/BP_mdl_obj011033_20_hot.BP_mdl_obj011033_20_hot_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj011033_20_hot_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj011033/00/BP_mdl_obj011033.BP_mdl_obj011033_12_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj011033_12_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj011033/00/BP_mdl_obj011033.BP_mdl_obj011033_11_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj011033_11_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj011033/00/BP_mdl_obj011033_22_rock.BP_mdl_obj011033_22_rock_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj011033_22_rock_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj011033/00/BP_mdl_obj011033.BP_mdl_obj011033_20_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj011033_20_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj011033/00/BP_mdl_obj011033.BP_mdl_obj011033_22_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj011033_22_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj011033/00/BP_mdl_obj011033_20_rock.BP_mdl_obj011033_20_rock_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj011033_20_rock_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200002/03/BP_mdl_obj200002_03.BP_mdl_obj200002_03_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200002_03_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200002/02/BP_mdl_obj200002_02.BP_mdl_obj200002_02_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200002_02_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200002/01/BP_mdl_obj200002_01.BP_mdl_obj200002_01_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200002_01_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200002/00/BP_mdl_obj200002_00.BP_mdl_obj200002_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200002_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj001208/00/BP_mdl_obj001208_00.BP_mdl_obj001208_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj001208_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj000101/00/BP_mdl_obj000101.BP_mdl_obj000101_20_C -/// Size: 0x02F0 (752 bytes) (0x0002F0 - 0x0002F0) align 8 MaxSize: 0x02F0 -class ABP_mdl_obj000101_20_C : public ABP_MapInteractionGrassActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj000101/00/BP_mdl_obj000101.BP_mdl_obj000101_21_C -/// Size: 0x02F0 (752 bytes) (0x0002F0 - 0x0002F0) align 8 MaxSize: 0x02F0 -class ABP_mdl_obj000101_21_C : public ABP_MapInteractionGrassActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200000/03/BP_mdl_obj200000_03.BP_mdl_obj200000_03_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200000_03_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200000/01/BP_mdl_obj200000_01.BP_mdl_obj200000_01_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200000_01_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200000/02/BP_mdl_obj200000_02.BP_mdl_obj200000_02_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200000_02_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200000/02/BP_mdl_obj200000_02.BP_mdl_obj200000_02_1_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200000_02_1_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200000/00/BP_mdl_obj200000_00.BP_mdl_obj200000_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200000_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200001/00/BP_mdl_obj200001_00.BP_mdl_obj200001_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200001_00_Cdup_1 : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj001206/00/BP_mdl_obj001206_00.BP_mdl_obj001206_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj001206_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200700/00/BP_mdl_obj200700_00.BP_mdl_obj200700_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200700_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj00120f/00/BP_mdl_obj00120f_00.BP_mdl_obj00120f_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj00120f_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj001101/BP_mdl_obj001101_00.BP_mdl_obj001101_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj001101_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj001100/00/BP_mdl_obj001100_00.BP_mdl_obj001100_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj001100_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj01_07.BP_mdl_map200000_grass_cmnobj01_07_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_cmnobj01_07_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55_07.BP_mdl_map200000_a55_07_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_07_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55_05.BP_mdl_map200000_a55_05_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_05_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55.BP_mdl_map200000_a55_20_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_20_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55_06.BP_mdl_map200000_a55_06_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_06_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj01_06.BP_mdl_map200000_grass_cmnobj01_06_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_cmnobj01_06_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55_00.BP_mdl_map200000_a55_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj01_08.BP_mdl_map200000_grass_cmnobj01_08_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_cmnobj01_08_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55_0a.BP_mdl_map200000_a55_0a_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_0a_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj01_05.BP_mdl_map200000_grass_cmnobj01_05_C -/// Size: 0x02E8 (744 bytes) (0x0002DC - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_grass_cmnobj01_05_C : public ABP_MapActor_C -{ -public: - unsigned char UnknownData00_8[0x4]; // 0x02DC (0x0004) MISSED - class UStaticMeshComponent* mdl_map200000_grass_cmnobj01_05_water; // 0x02E0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj01.BP_mdl_map200000_grass_cmnobj01_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_cmnobj01_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55_08.BP_mdl_map200000_a55_08_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_08_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/086/BP_mdl_map200000_a86_f1.BP_mdl_map200000_a86_f1_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a86_f1_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/083/BP_mdl_map200000_a83.BP_mdl_map200000_a83_91_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a83_91_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/086/BP_mdl_map200000_a86_f2.BP_mdl_map200000_a86_f2_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a86_f2_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/083/BP_mdl_map200000_a83.BP_mdl_map200000_a83_90_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a83_90_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/073/BP_mdl_map200000_desert_obj01.BP_mdl_map200000_desert_obj01_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_desert_obj01_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/086/BP_mdl_map200000_a86_f0.BP_mdl_map200000_a86_f0_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a86_f0_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj01.BP_mdl_map200000_grass_cmnobj01_12_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_cmnobj01_12_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/054/BP_mdl_map200000_a54_07.BP_mdl_map200000_a54_07_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a54_07_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/054/BP_mdl_map200000_a54_06.BP_mdl_map200000_a54_06_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a54_06_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/054/BP_mdl_map200000_a54_08.BP_mdl_map200000_a54_08_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a54_08_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/054/BP_mdl_map200000_a54_09.BP_mdl_map200000_a54_09_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a54_09_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/054/BP_mdl_map200000_a54_00.BP_mdl_map200000_a54_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a54_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/054/BP_mdl_map200000_a54_05.BP_mdl_map200000_a54_05_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a54_05_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/056/BP_mdl_map200000_a56_02.BP_mdl_map200000_a56_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a56_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj00_01.BP_mdl_map200000_grass_cmnobj00_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_cmnobj00_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj00_03.BP_mdl_map200000_grass_cmnobj00_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_cmnobj00_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/056/BP_mdl_map200000_a56_00.BP_mdl_map200000_a56_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a56_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj00_00.BP_mdl_map200000_grass_cmnobj00_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_cmnobj00_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/045/BP_mdl_map200000_a45_waterfall_acol.BP_mdl_map200000_a45_waterfall_acol_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a45_waterfall_acol_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj01_01.BP_mdl_map200000_grass_cmnobj01_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_cmnobj01_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj01_03.BP_mdl_map200000_grass_cmnobj01_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_cmnobj01_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/045/BP_mdl_map200000_a45_00.BP_mdl_map200000_a45_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a45_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/028/BP_mdl_map200000_a28_acol01.BP_mdl_map200000_a28_acol01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a28_acol01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/008/BP_mdl_map200000_isle.BP_mdl_map200000_isle_11_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_isle_11_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/008/BP_mdl_map200000_isle.BP_mdl_map200000_isle_21_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_isle_21_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/027/BP_mdl_map200000_a27.BP_mdl_map200000_a27_90_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a27_90_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Wood/BP_mdl_map200000_wood_cmnobj00.BP_mdl_map200000_wood_cmnobj00_93_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_wood_cmnobj00_93_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/008/BP_mdl_map200000_isle_05.BP_mdl_map200000_isle_05_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_isle_05_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/008/BP_mdl_map200000_isle.BP_mdl_map200000_isle_12_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_isle_12_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/038/BP_mdl_map200000_a38_02.BP_mdl_map200000_a38_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a38_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj50_02.BP_mdl_map200000_grass_cmnobj50_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_cmnobj50_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/038/BP_mdl_map200000_a38_00.BP_mdl_map200000_a38_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a38_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmn01.BP_mdl_map200000_grass_cmn01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_cmn01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/037/BP_mdl_map200000_a37_02.BP_mdl_map200000_a37_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a37_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/037/BP_mdl_map200000_a37_00.BP_mdl_map200000_a37_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a37_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_obj200300_a16_obj20.BP_mdl_obj200300_a16_obj20_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200300_a16_obj20_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_obj200300_a16_obj22.BP_mdl_obj200300_a16_obj22_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200300_a16_obj22_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/008/BP_mdl_map200000_isle.BP_mdl_map200000_isle_13_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_isle_13_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Desert/BP_mdl_map200000_desert_obj01.BP_mdl_map200000_desert_obj01_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_desert_obj01_Cdup_2 : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26.BP_mdl_map200000_a26_93_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_93_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/065/BP_mdl_map200000_a65.BP_mdl_map200000_a65_11_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a65_11_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/065/BP_mdl_map200000_a65.BP_mdl_map200000_a65_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a65_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26.BP_mdl_map200000_a26_95_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_95_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26.BP_mdl_map200000_a26_94_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_94_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15.BP_mdl_map200000_a15_12_C -/// Size: 0x02D0 (720 bytes) (0x0002D0 - 0x0002D0) align 8 MaxSize: 0x02D0 -class ABP_mdl_map200000_a15_12_C : public AMapActor -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_obj200300_a16_obj23.BP_mdl_obj200300_a16_obj23_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200300_a16_obj23_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15_acol.BP_mdl_map200000_a15_acol_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_acol_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_obj200300_a16_obj21.BP_mdl_obj200300_a16_obj21_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200300_a16_obj21_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15.BP_mdl_map200000_a15_11_C -/// Size: 0x02D0 (720 bytes) (0x0002D0 - 0x0002D0) align 8 MaxSize: 0x02D0 -class ABP_mdl_map200000_a15_11_C : public AMapActor -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_map200000_a16_f3.BP_mdl_map200000_a16_f3_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_a16_f3_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15_00.BP_mdl_map200000_a15_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_map200000_a16_f2.BP_mdl_map200000_a16_f2_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_a16_f2_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/057/BP_mdl_map200000_a57_00.BP_mdl_map200000_a57_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a57_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/057/BP_mdl_map200000_a57.BP_mdl_map200000_a57_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a57_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/073/BP_mdl_map200000_desert_obj0a.BP_mdl_map200000_desert_obj0a_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_desert_obj0a_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85.BP_mdl_map200000_a85_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85_00.BP_mdl_map200000_a85_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Iland/BP_mdl_map200000_iland_obj04.BP_mdl_map200000_iland_obj04_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_iland_obj04_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Desert/BP_mdl_map200000_desert50.BP_mdl_map200000_desert50_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_desert50_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Iland/BP_mdl_map200000_iland_obj00.BP_mdl_map200000_iland_obj00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_iland_obj00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26.BP_mdl_map200000_a26_92_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_92_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26.BP_mdl_map200000_a26_91_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_91_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26.BP_mdl_map200000_a26_90_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_90_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_acol.BP_mdl_map200000_a26_acol_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_acol_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_obj200300_a16_obj10.BP_mdl_obj200300_a16_obj10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200300_a16_obj10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_obj200300_a16_obj12.BP_mdl_obj200300_a16_obj12_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200300_a16_obj12_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_map200000_a16_f1.BP_mdl_map200000_a16_f1_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_a16_f1_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_map200000_a16_f0.BP_mdl_map200000_a16_f0_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_a16_f0_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_obj200300_a16_obj13.BP_mdl_obj200300_a16_obj13_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200300_a16_obj13_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_obj200300_a16_obj11.BP_mdl_obj200300_a16_obj11_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200300_a16_obj11_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/033/BP_mdl_map200000_a33_waterfall_acol.BP_mdl_map200000_a33_waterfall_acol_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a33_waterfall_acol_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/033/BP_mdl_map200000_a33_00.BP_mdl_map200000_a33_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a33_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj01_02.BP_mdl_map200000_grass_cmnobj01_02_C -/// Size: 0x02E8 (744 bytes) (0x0002DC - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_grass_cmnobj01_02_C : public ABP_MapActor_C -{ -public: - unsigned char UnknownData00_8[0x4]; // 0x02DC (0x0004) MISSED - class UStaticMeshComponent* mdl_map200000_grass_cmnobj01_02_water; // 0x02E0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/033/BP_mdl_map200000_a33_01.BP_mdl_map200000_a33_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a33_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_cliff.BP_mdl_map200000_a44_cliff_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a44_cliff_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_01.BP_mdl_map200000_a44_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a44_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_waterfall_acol.BP_mdl_map200000_a44_waterfall_acol_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a44_waterfall_acol_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Iland/BP_mdl_map200000_iland_obj01.BP_mdl_map200000_iland_obj01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_iland_obj01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/064/BP_mdl_map200000_a64.BP_mdl_map200000_a64_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a64_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/064/BP_mdl_map200000_a64_00.BP_mdl_map200000_a64_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a64_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/086/BP_mdl_map200000_a86_acol01.BP_mdl_map200000_a86_acol01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a86_acol01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/064/BP_mdl_map200000_a64_05.BP_mdl_map200000_a64_05_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a64_05_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/008/BP_mdl_map200000_isle_02.BP_mdl_map200000_isle_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_isle_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Desert/BP_mdl_map200000_desert_obj02.BP_mdl_map200000_desert_obj02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_desert_obj02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/048/BP_mdl_map200000_a48_acol00.BP_mdl_map200000_a48_acol00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a48_acol00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/048/BP_mdl_map200000_a48_02.BP_mdl_map200000_a48_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a48_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj00_02.BP_mdl_map200000_grass_cmnobj00_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_cmnobj00_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/041/BP_mdl_map200000_a41_02.BP_mdl_map200000_a41_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a41_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/041/BP_mdl_map200000_a41_waterfall_acol.BP_mdl_map200000_a41_waterfall_acol_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a41_waterfall_acol_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/041/BP_mdl_map200000_a41_03.BP_mdl_map200000_a41_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a41_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/041/BP_mdl_map200000_a41_01.BP_mdl_map200000_a41_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a41_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/031/BP_mdl_map200000_a31_03.BP_mdl_map200000_a31_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a31_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/031/BP_mdl_map200000_a31_waterfall_acol.BP_mdl_map200000_a31_waterfall_acol_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a31_waterfall_acol_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/031/BP_mdl_map200000_a31_02.BP_mdl_map200000_a31_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a31_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/017/BP_mdl_map200000_a17_acol01.BP_mdl_map200000_a17_acol01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a17_acol01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/017/BP_mdl_map200000_a17_02.BP_mdl_map200000_a17_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a17_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj50_03.BP_mdl_map200000_grass_cmnobj50_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_cmnobj50_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj50_01.BP_mdl_map200000_grass_cmnobj50_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_cmnobj50_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/053/BP_mdl_map200000_a53_07.BP_mdl_map200000_a53_07_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a53_07_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/053/BP_mdl_map200000_a53_waterfall_acol.BP_mdl_map200000_a53_waterfall_acol_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a53_waterfall_acol_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/053/BP_mdl_map200000_a53_00.BP_mdl_map200000_a53_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a53_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/047/BP_mdl_map200000_a47_acol01.BP_mdl_map200000_a47_acol01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a47_acol01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/047/BP_mdl_map200000_a47_02.BP_mdl_map200000_a47_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a47_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj50_00.BP_mdl_map200000_grass_cmnobj50_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_cmnobj50_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/035/BP_mdl_map200000_a35_waterfall_acol.BP_mdl_map200000_a35_waterfall_acol_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a35_waterfall_acol_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/035/BP_mdl_map200000_a35_00.BP_mdl_map200000_a35_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a35_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/076/BP_mdl_map200000_a76.BP_mdl_map200000_a76_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a76_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/014/BP_mdl_map200000_a14.BP_mdl_map200000_a14_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a14_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj01_04.BP_mdl_map200000_grass_cmnobj01_04_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_cmnobj01_04_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/014/BP_mdl_map200000_a14_00.BP_mdl_map200000_a14_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a14_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_map200000_a16.BP_mdl_map200000_a16_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a16_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_map200000_a16.BP_mdl_map200000_a16_15_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a16_15_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_map200000_a16_00.BP_mdl_map200000_a16_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a16_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/025/BP_mdl_map200000_a25.BP_mdl_map200000_a25_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a25_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/008/BP_mdl_map200000_isle.BP_mdl_map200000_isle_14_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_isle_14_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/025/BP_mdl_map200000_a25_00.BP_mdl_map200000_a25_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a25_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/063/BP_mdl_map200000_a63.BP_mdl_map200000_a63_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a63_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/034/BP_mdl_map200000_a34_00.BP_mdl_map200000_a34_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a34_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/034/BP_mdl_map200000_a34.BP_mdl_map200000_a34_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a34_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/043/BP_mdl_map200000_a43_00.BP_mdl_map200000_a43_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a43_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/063/BP_mdl_map200000_a63_00.BP_mdl_map200000_a63_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a63_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/046/BP_mdl_map200000_a46_02.BP_mdl_map200000_a46_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a46_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/032/BP_mdl_map200000_a32.BP_mdl_map200000_a32_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a32_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/051/BP_mdl_map200000_a51_01.BP_mdl_map200000_a51_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a51_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/024/BP_mdl_map200000_a24_02.BP_mdl_map200000_a24_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a24_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/024/BP_mdl_map200000_a24_03.BP_mdl_map200000_a24_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a24_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/024/BP_mdl_map200000_a24_01.BP_mdl_map200000_a24_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a24_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/042/BP_mdl_map200000_island_a42.BP_mdl_map200000_island_a42_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_island_a42_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75.BP_mdl_map200000_a75_70_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_70_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75.BP_mdl_map200000_a75_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75.BP_mdl_map200000_a75_11_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_11_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75.BP_mdl_map200000_a75_12_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_12_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84.BP_mdl_map200000_a84_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/083/BP_mdl_map200000_a83.BP_mdl_map200000_a83_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a83_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/008/BP_mdl_map200000_isle.BP_mdl_map200000_isle_24_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_isle_24_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/073/BP_mdl_map200000_a73.BP_mdl_map200000_a73_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a73_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/077/BP_mdl_map200000_a77.BP_mdl_map200000_a77_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a77_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/076/BP_mdl_map200000_a76_00.BP_mdl_map200000_a76_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a76_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/073/BP_mdl_map200000_a73_32_hot.BP_mdl_map200000_a73_32_hot_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a73_32_hot_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/073/BP_mdl_map200000_a73_31_hot.BP_mdl_map200000_a73_31_hot_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a73_31_hot_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75_00.BP_mdl_map200000_a75_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/073/BP_mdl_map200000_a73_30_hot.BP_mdl_map200000_a73_30_hot_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a73_30_hot_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84_90_hot.BP_mdl_map200000_a84_90_hot_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_90_hot_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84_92_hot.BP_mdl_map200000_a84_92_hot_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_92_hot_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84_91_hot.BP_mdl_map200000_a84_91_hot_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_91_hot_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84_00.BP_mdl_map200000_a84_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/083/BP_mdl_map200000_a83_00.BP_mdl_map200000_a83_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a83_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/073/BP_mdl_map200000_a73_00.BP_mdl_map200000_a73_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a73_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/077/BP_mdl_map200000_a77_00.BP_mdl_map200000_a77_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a77_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/077/BP_mdl_map200000_a77.BP_mdl_map200000_a77_11_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a77_11_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55.BP_mdl_map200000_a55_31_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_31_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55.BP_mdl_map200000_a55_32_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_32_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15.BP_mdl_map200000_a15_90_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_90_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15.BP_mdl_map200000_a15_91_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_91_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_map200000_a16.BP_mdl_map200000_a16_90_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a16_90_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_map200000_a16_lava00_soko.BP_mdl_map200000_a16_lava00_soko_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a16_lava00_soko_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_obj200300_a16.BP_mdl_obj200300_a16_91_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200300_a16_91_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Iland/BP_mdl_map200000_iland_obj03.BP_mdl_map200000_iland_obj03_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_iland_obj03_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200704/00/BP_mdl_obj200704_02.BP_mdl_obj200704_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200704_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200704/00/BP_mdl_obj200704_01.BP_mdl_obj200704_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200704_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200704/00/BP_mdl_obj200704_00.BP_mdl_obj200704_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200704_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200010/00/BP_mdl_obj200010_00.BP_mdl_obj200010_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200010_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200704/00/BP_mdl_obj200704_03.BP_mdl_obj200704_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200704_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Iland/BP_mdl_map200000_iland_obj07.BP_mdl_map200000_iland_obj07_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_iland_obj07_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/067/BP_mdl_map200000_a67_wavearea00.BP_mdl_map200000_a67_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a67_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/028/BP_mdl_map200000_a28_wavearea00.BP_mdl_map200000_a28_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a28_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/038/BP_mdl_map200000_a38_wavearea00.BP_mdl_map200000_a38_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a38_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/065/BP_mdl_map200000_a65_wavearea00.BP_mdl_map200000_a65_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a65_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15_wavearea10.BP_mdl_map200000_a15_wavearea10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_wavearea10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85_wavearea00.BP_mdl_map200000_a85_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66_waterarea00.BP_mdl_map200000_a66_waterarea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_waterarea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/033/BP_mdl_map200000_a33_wavearea00.BP_mdl_map200000_a33_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a33_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/064/BP_mdl_map200000_a64_wavearea00.BP_mdl_map200000_a64_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a64_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/086/BP_mdl_map200000_a86_wavearea00.BP_mdl_map200000_a86_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a86_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/048/BP_mdl_map200000_a48_wavearea00.BP_mdl_map200000_a48_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a48_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/047/BP_mdl_map200000_a47_wavearea00.BP_mdl_map200000_a47_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a47_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/014/BP_mdl_map200000_a14_wavearea10.BP_mdl_map200000_a14_wavearea10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a14_wavearea10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/016/BP_mdl_map200000_a16_wavearea00.BP_mdl_map200000_a16_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a16_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/025/BP_mdl_map200000_a25_wavearea00.BP_mdl_map200000_a25_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a25_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/043/BP_mdl_map200000_a43_wavearea00.BP_mdl_map200000_a43_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a43_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/063/BP_madl_map200000_a63_wavearea00.BP_madl_map200000_a63_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_madl_map200000_a63_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/032/BP_mdl_map200000_a32_wavearea00.BP_mdl_map200000_a32_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a32_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/024/BP_mdl_map200000_a24_wavearea00.BP_mdl_map200000_a24_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a24_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/042/BP_mdl_map200000_a42_wavearea00.BP_mdl_map200000_a42_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a42_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75_wavearea00.BP_mdl_map200000_a75_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84_wavearea00.BP_mdl_map200000_a84_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/083/BP_mdl_map200000_a83_wavearea00.BP_mdl_map200000_a83_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a83_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/073/BP_mdl_map200000_a73_wavearea00.BP_mdl_map200000_a73_wavearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a73_wavearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/077/BP_mdl_map200000_a77_wanearea00.BP_mdl_map200000_a77_wanearea00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a77_wanearea00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200703/BP_obj200703_00.BP_obj200703_00_C -/// Size: 0x0318 (792 bytes) (0x0002E8 - 0x000318) align 8 MaxSize: 0x0318 -class ABP_obj200703_00_C : public ABP_MapPillarActor_C -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x02E8 (0x0008) - class UAtomComponent* Atom; // 0x02F0 (0x0008) - class UChildActorComponent* sound; // 0x02F8 (0x0008) - class UGameSkeletalMeshComponent* GameSkeletalMesh; // 0x0300 (0x0008) - FVector2D AnimationRateMinMax; // 0x0308 (0x0010) - - - /// Functions - // Function /Game/Graphics/3D/Object/obj200703/BP_obj200703_00.BP_obj200703_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Object/obj200703/BP_obj200703_00.BP_obj200703_00_C.ExecuteUbergraph_BP_obj200703_00 - // void ExecuteUbergraph_BP_obj200703_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/067/BP_mdl_map200000_a67.BP_mdl_map200000_a67_20_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a67_20_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85_ff.BP_mdl_map200000_a85_ff_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_ff_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Desert/BP_mdl_map200000_desert_obj21.BP_mdl_map200000_desert_obj21_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_desert_obj21_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85_01.BP_mdl_map200000_a85_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Desert/BP_mdl_map200000_desert_obj23.BP_mdl_map200000_desert_obj23_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_desert_obj23_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84.BP_mdl_map200000_a84_92_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_92_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84.BP_mdl_map200000_a84_91_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_91_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66_05.BP_mdl_map200000_a66_05_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_05_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66_01.BP_mdl_map200000_a66_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/086/BP_mdl_map200000_a86_01.BP_mdl_map200000_a86_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a86_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/053/BP_mdl_map200000_a54_ff.BP_mdl_map200000_a54_ff_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a54_ff_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75_edge10.BP_mdl_map200000_a75_edge10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_edge10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75.BP_mdl_map200000_a75_80_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_80_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75.BP_mdl_map200000_a75_81_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_81_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75_01.BP_mdl_map200000_a75_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84_01.BP_mdl_map200000_a84_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/083/BP_mdl_map200000_a83.BP_mdl_map200000_a83_20_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a83_20_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/083/BP_mdl_map200000_a83_01.BP_mdl_map200000_a83_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a83_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84.BP_mdl_map200000_a84_93_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_93_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/073/BP_mdl_map200000_a73_01.BP_mdl_map200000_a73_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a73_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/077/BP_mdl_map200000_a77.BP_mdl_map200000_a77_20_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a77_20_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/077/BP_mdl_map200000_a77_01.BP_mdl_map200000_a77_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a77_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/076/BP_mdl_map200000_a76.BP_mdl_map200000_a76_80_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a76_80_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/076/BP_mdl_map200000_a76_02.BP_mdl_map200000_a76_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a76_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/076/BP_mdl_map200000_a76_01.BP_mdl_map200000_a76_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a76_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85.BP_mdl_map200000_a85_20_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_20_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84.BP_mdl_map200000_a84_20_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_20_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/084/BP_mdl_map200000_a84.BP_mdl_map200000_a84_21_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a84_21_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/073/BP_mdl_map200000_a73.BP_mdl_map200000_a73_31_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a73_31_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/073/BP_mdl_map200000_a73.BP_mdl_map200000_a73_32_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a73_32_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/073/BP_mdl_map200000_a73.BP_mdl_map200000_a73_30_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a73_30_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75_a0.BP_mdl_map200000_a75_a0_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_a0_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/073/BP_mdl_map200000_a73.BP_mdl_map200000_a73_20_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a73_20_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200701/01/BP_obj200701.BP_obj200701_10_C -/// Size: 0x02E0 (736 bytes) (0x0002D0 - 0x0002E0) align 8 MaxSize: 0x02E0 -class ABP_obj200701_10_C : public ABP_VillageActor_C -{ -public: - class UAtomComponent* Atom; // 0x02D0 (0x0008) - class UEffectNiagaraComponent* after; // 0x02D8 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj200701/01/BP_obj200701_01.BP_obj200701_01_C -/// Size: 0x02F8 (760 bytes) (0x0002D0 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_obj200701_01_C : public ABP_VillageActor_C -{ -public: - class UActorHideComponent* ActorHide; // 0x02D0 (0x0008) - class UEffectNiagaraComponent* before; // 0x02D8 (0x0008) - class UGameStaticMeshComponent* _01_after00; // 0x02E0 (0x0008) - class UGameStaticMeshComponent* _00_before01; // 0x02E8 (0x0008) - class UGameStaticMeshComponent* _00_before00; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/085/BP_mdl_map200000_a85_beach00.BP_mdl_map200000_a85_beach00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a85_beach00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/_AnimBP/obj200201/MinigameMushroom_AnimBP.MinigameMushroom_AnimBP_C -/// Size: 0x0591 (1425 bytes) (0x000368 - 0x000591) align 16 MaxSize: 0x0591 -class UMinigameMushroom_AnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult; // 0x03A8 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult0; // 0x03D0 (0x0028) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x03F8 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult; // 0x0440 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer1; // 0x0460 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult2; // 0x04A8 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine; // 0x04C8 (0x00C8) - bool isStepOn_animBP; // 0x0590 (0x0001) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/obj200201/MinigameMushroom_AnimBP.MinigameMushroom_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/obj200201/MinigameMushroom_AnimBP.MinigameMushroom_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_MinigameMushroom_AnimBP_AnimGraphNode_TransitionResult_84DFF6FA4C179CE99BAF56B2AF2F5DEB - // void EvaluateGraphExposedInputs_ExecuteUbergraph_MinigameMushroom_AnimBP_AnimGraphNode_TransitionResult_84DFF6FA4C179CE99BAF56B2AF2F5DEB(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/obj200201/MinigameMushroom_AnimBP.MinigameMushroom_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_MinigameMushroom_AnimBP_AnimGraphNode_TransitionResult_3D3F6E38490ABD42E24262BC560EC69E - // void EvaluateGraphExposedInputs_ExecuteUbergraph_MinigameMushroom_AnimBP_AnimGraphNode_TransitionResult_3D3F6E38490ABD42E24262BC560EC69E(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/obj200201/MinigameMushroom_AnimBP.MinigameMushroom_AnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/obj200201/MinigameMushroom_AnimBP.MinigameMushroom_AnimBP_C.ExecuteUbergraph_MinigameMushroom_AnimBP - // void ExecuteUbergraph_MinigameMushroom_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/041/BP_mdl_map200000_a41_00.BP_mdl_map200000_a41_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a41_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/014/BP_mdl_map200000_a14.BP_mdl_map200000_a14_30_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a14_30_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/051/BP_mdl_map200000_a51_00.BP_mdl_map200000_a51_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a51_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/042/BP_mdl_map200000_island_a42_00.BP_mdl_map200000_island_a42_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_island_a42_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/052/BP_mdl_map200000_a52_00.BP_mdl_map200000_a52_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a52_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/032/BP_mdl_map200000_a32_00.BP_mdl_map200000_a32_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a32_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map100400/60/BP_mdl_map100400_60_05.BP_mdl_map100400_60_05_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map100400_60_05_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map100400/60/BP_mdl_map100400_60_03.BP_mdl_map100400_60_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map100400_60_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Wood/BP_mdl_map200000_wood.BP_mdl_map200000_wood_90_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_wood_90_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Grass/BP_mdl_map200000_grass_cmnobj01_00.BP_mdl_map200000_grass_cmnobj01_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_grass_cmnobj01_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/028/BP_mdl_map200000_a28_00.BP_mdl_map200000_a28_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a28_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66.BP_mdl_map200000_a66_11_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_11_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_madl_map200000_a66_noentry00.BP_madl_map200000_a66_noentry00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_madl_map200000_a66_noentry00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26.BP_mdl_map200000_a26_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_00.BP_mdl_map200000_a26_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/036/BP_mdl_map200000_a36_00.BP_mdl_map200000_a36_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a36_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/027/BP_mdl_map200000_a27_00.BP_mdl_map200000_a27_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a27_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/065/BP_mdl_map200000_a65_00.BP_mdl_map200000_a65_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a65_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/017/BP_mdl_map200000_a17_00.BP_mdl_map200000_a17_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a17_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/047/BP_mdl_map200000_a47_00.BP_mdl_map200000_a47_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a47_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/046/BP_mdl_map200000_a46_00.BP_mdl_map200000_a46_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a46_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/028/BP_mdl_map200000_a28_06.BP_mdl_map200000_a28_06_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a28_06_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/038/BP_mdl_map200000_a38_05.BP_mdl_map200000_a38_05_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a38_05_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/037/BP_mdl_map200000_a37_01.BP_mdl_map200000_a37_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a37_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/037/BP_mdl_map200000_a37.BP_mdl_map200000_a37_50_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a37_50_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/037/BP_mdl_map200000_a37_03.BP_mdl_map200000_a37_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a37_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/027/BP_mdl_map200000_a27_05.BP_mdl_map200000_a27_05_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a27_05_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/065/BP_mdl_map200000_a65_noentry00.BP_mdl_map200000_a65_noentry00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a65_noentry00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/026/BP_mdl_map200000_a26_02.BP_mdl_map200000_a26_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a26_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/017/BP_mdl_map200000_a17_05.BP_mdl_map200000_a17_05_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a17_05_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/047/BP_mdl_map200000_a47_05.BP_mdl_map200000_a47_05_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a47_05_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/046/BP_mdl_map200000_a46_06.BP_mdl_map200000_a46_06_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a46_06_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/036/BP_mdl_map200000_a36_01.BP_mdl_map200000_a36_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a36_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/036/BP_mdl_map200000_a36.BP_mdl_map200000_a36_20_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a36_20_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/042/BP_mdl_map200000_island_a42_water.BP_mdl_map200000_island_a42_water_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_island_a42_water_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Iland/BP_mdl_map200000_iland_obj02.BP_mdl_map200000_iland_obj02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_iland_obj02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66.BP_mdl_map200000_a66_20_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_20_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/067/BP_mdl_map200000_a67_00.BP_mdl_map200000_a67_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a67_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/086/BP_mdl_map200000_a86_00.BP_mdl_map200000_a86_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a86_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/065/BP_mdl_map200000_a65_05.BP_mdl_map200000_a65_05_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a65_05_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66.BP_mdl_map200000_a66_21_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_21_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66.BP_mdl_map200000_a66_22_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_22_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/067/BP_mdl_map200000_a67.BP_mdl_map200000_a67_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a67_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/BP_mdl_map200000_a66.BP_mdl_map200000_a66_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a66_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/086/BP_mdl_map200000_a86.BP_mdl_map200000_a86_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a86_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Wood/BP_mdl_map200000_forest_cmn22.BP_mdl_map200000_forest_cmn22_C -/// Size: 0x02F0 (752 bytes) (0x0002E8 - 0x0002F0) align 8 MaxSize: 0x02F0 -class ABP_mdl_map200000_forest_cmn22_C : public ABP_MapPillarActor_C -{ -public: - class UStaticMeshComponent* StaticMesh; // 0x02E8 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Wood/BP_mdl_map200000_forest_cmn21.BP_mdl_map200000_forest_cmn21_C -/// Size: 0x02F0 (752 bytes) (0x0002E8 - 0x0002F0) align 8 MaxSize: 0x02F0 -class ABP_mdl_map200000_forest_cmn21_C : public ABP_MapPillarActor_C -{ -public: - class UStaticMeshComponent* StaticMesh; // 0x02E8 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Wood/BP_mdl_map200000_forest_cmn20.BP_mdl_map200000_forest_cmn20_C -/// Size: 0x02F0 (752 bytes) (0x0002E8 - 0x0002F0) align 8 MaxSize: 0x02F0 -class ABP_mdl_map200000_forest_cmn20_C : public ABP_MapPillarActor_C -{ -public: - class UStaticMeshComponent* StaticMesh; // 0x02E8 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj200600/00/BP_mdl_obj200601_00.BP_mdl_obj200601_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200601_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200600/00/BP_mdl_obj200601.BP_mdl_obj200601_20_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200601_20_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj000206/01/BP_mdl_obj000206_01.BP_mdl_obj000206_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj000206_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj000206/02/BP_mdl_obj000206_02.BP_mdl_obj000206_02_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj000206_02_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200600/00/BP_mdl_obj200601_20_01.BP_mdl_obj200601_20_01_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200601_20_01_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map100301/10/BP_mdl_map100301.BP_mdl_map100301_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map100301_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200600/00/BP_mdl_obj200601_01.BP_mdl_obj200601_01_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200601_01_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/045/BP_mdl_map200000_a45_04.BP_mdl_map200000_a45_04_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a45_04_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/028/BP_mdl_map200000_a28_04.BP_mdl_map200000_a28_04_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a28_04_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/048/BP_mdl_map200000_a48_04.BP_mdl_map200000_a48_04_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a48_04_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/053/BP_mdl_map200000_a53.BP_mdl_map200000_a53_30_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a53_30_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/045/BP_mdl_map200000_a45_05.BP_mdl_map200000_a45_05_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a45_05_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Desert/BP_mdl_map200000_desert_obj80.BP_mdl_map200000_desert_obj80_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_desert_obj80_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200b00/01/BP_mdl_obj200b00_01.BP_mdl_obj200b00_01_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj200b00_01_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200500/00/BP_mdl_obj200500.BP_mdl_obj200500_51_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_obj200500_51_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/055/BP_mdl_map200000_a55.BP_mdl_map200000_a55_50_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a55_50_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15.BP_mdl_map200000_a15_10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/063/BP_mdl_map200000_a63_bk00.BP_mdl_map200000_a63_bk00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a63_bk00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/075/BP_mdl_map200000_a75_shadow.BP_mdl_map200000_a75_shadow_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a75_shadow_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map100400/60/BP_mdl_map100400_60_01.BP_mdl_map100400_60_01_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map100400_60_01_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Wood/BP_mdl_map200000_forest_cmn02.BP_mdl_map200000_forest_cmn02_C -/// Size: 0x02F0 (752 bytes) (0x0002E8 - 0x0002F0) align 8 MaxSize: 0x02F0 -class ABP_mdl_map200000_forest_cmn02_C : public ABP_MapPillarActor_C -{ -public: - class UStaticMeshComponent* StaticMesh; // 0x02E8 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Wood/BP_mdl_map200000_forest_cmn12.BP_mdl_map200000_forest_cmn12_C -/// Size: 0x02F0 (752 bytes) (0x0002E8 - 0x0002F0) align 8 MaxSize: 0x02F0 -class ABP_mdl_map200000_forest_cmn12_C : public ABP_MapPillarActor_C -{ -public: - class UStaticMeshComponent* StaticMesh; // 0x02E8 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Wood/BP_mdl_map200000_forest_cmn13.BP_mdl_map200000_forest_cmn13_C -/// Size: 0x02F0 (752 bytes) (0x0002E8 - 0x0002F0) align 8 MaxSize: 0x02F0 -class ABP_mdl_map200000_forest_cmn13_C : public ABP_MapPillarActor_C -{ -public: - class UStaticMeshComponent* StaticMesh; // 0x02E8 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Wood/BP_mdl_map200000_forest_cmn11.BP_mdl_map200000_forest_cmn11_C -/// Size: 0x02F0 (752 bytes) (0x0002E8 - 0x0002F0) align 8 MaxSize: 0x02F0 -class ABP_mdl_map200000_forest_cmn11_C : public ABP_MapPillarActor_C -{ -public: - class UStaticMeshComponent* StaticMesh; // 0x02E8 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Wood/BP_mdl_map200000_forest_cmn10.BP_mdl_map200000_forest_cmn10_C -/// Size: 0x02F0 (752 bytes) (0x0002E8 - 0x0002F0) align 8 MaxSize: 0x02F0 -class ABP_mdl_map200000_forest_cmn10_C : public ABP_MapPillarActor_C -{ -public: - class UStaticMeshComponent* StaticMesh; // 0x02E8 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Wood/BP_mdl_map200000_forest_cmn00.BP_mdl_map200000_forest_cmn00_C -/// Size: 0x02F0 (752 bytes) (0x0002E8 - 0x0002F0) align 8 MaxSize: 0x02F0 -class ABP_mdl_map200000_forest_cmn00_C : public ABP_MapPillarActor_C -{ -public: - class UStaticMeshComponent* StaticMesh; // 0x02E8 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Wood/BP_mdl_map200000_forest_cmn01.BP_mdl_map200000_forest_cmn01_C -/// Size: 0x02F8 (760 bytes) (0x0002E8 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_mdl_map200000_forest_cmn01_C : public ABP_MapPillarActor_C -{ -public: - class UGameStaticMeshComponent* GameStaticMesh; // 0x02E8 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Obj/BP_mdl_map200000_bridge02.BP_mdl_map200000_bridge02_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_bridge02_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map100300/70/BP_mdl_map100300.BP_mdl_map100300_75_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map100300_75_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map100200/00/BP_map100200_50_01.BP_map100200_50_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_map100200_50_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map100400/80/BP_mdl_map100400_80_00.BP_mdl_map100400_80_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map100400_80_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map100400/00/BP_mdl_map100400_00_07.BP_mdl_map100400_00_07_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map100400_00_07_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Obj/BP_mdl_map200000_bridge00.BP_mdl_map200000_bridge00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_bridge00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/015/BP_mdl_map200000_a15_bridge10.BP_mdl_map200000_a15_bridge10_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a15_bridge10_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Obj/BP_mdl_map200000_bridge01.BP_mdl_map200000_bridge01_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_bridge01_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Craft/cft000e06/00/BP_mdl_cft000e06_00.BP_mdl_cft000e06_00_C -/// Size: 0x02F8 (760 bytes) (0x0002DC - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_mdl_cft000e06_00_C : public ABP_MapActor_C -{ -public: - unsigned char UnknownData00_8[0x4]; // 0x02DC (0x0004) MISSED - class UAtomComponent* Atom; // 0x02E0 (0x0008) - class UChildActorComponent* sound; // 0x02E8 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Craft/cft000e06/00/BP_mdl_cft000e06_map200000.BP_mdl_cft000e06_map200000_C -/// Size: 0x02F8 (760 bytes) (0x0002DC - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_mdl_cft000e06_map200000_C : public ABP_MapActor_C -{ -public: - unsigned char UnknownData00_8[0x4]; // 0x02DC (0x0004) MISSED - class UAtomComponent* Atom; // 0x02E0 (0x0008) - class UChildActorComponent* sound; // 0x02E8 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Cmn/Wood/BP_mdl_map200000_wood_cmnobj00.BP_mdl_map200000_wood_cmnobj00_95_C -/// Size: 0x0320 (800 bytes) (0x0002D0 - 0x000320) align 8 MaxSize: 0x0320 -class ABP_mdl_map200000_wood_cmnobj00_95_C : public AMapActor -{ -public: - class UStaticMeshComponent* mdl_map200000_forest; // 0x02D0 (0x0008) - class UStaticMeshComponent* mdl_map200000_forest0; // 0x02D8 (0x0008) - class UStaticMeshComponent* mdl_map200000_forest1; // 0x02E0 (0x0008) - class UStaticMeshComponent* mdl_map200000_forest2; // 0x02E8 (0x0008) - class UStaticMeshComponent* mdl_map200000_forest3; // 0x02F0 (0x0008) - class UStaticMeshComponent* mdl_map200000_forest4; // 0x02F8 (0x0008) - class UStaticMeshComponent* mdl_map200000_forest5; // 0x0300 (0x0008) - class UStaticMeshComponent* mdl_map200000_forest6; // 0x0308 (0x0008) - class UStaticMeshComponent* mdl_map200000_forest7; // 0x0310 (0x0008) - class UStaticMeshComponent* mdl_map200000_forest8; // 0x0318 (0x0008) -}; - -/// Class /Game/Graphics/3D/Craft/cft000111/01/BP_mdl_cft000111_01_map.BP_mdl_cft000111_01_map_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_cft000111_01_map_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/066/Level/Map200000_area066_parts.Map200000_area066_parts_C -/// Size: 0x0298 (664 bytes) (0x000298 - 0x000298) align 8 MaxSize: 0x0298 -class AMap200000_area066_parts_Cdup_3 : public ALevelScriptActor -{ -public: -}; - -/// Class /Game/Graphics/3D/Craft/cft000e03/00/BP_mdl_cft000e03_00.BP_mdl_cft000e03_00_C -/// Size: 0x0300 (768 bytes) (0x0002DC - 0x000300) align 8 MaxSize: 0x0300 -class ABP_mdl_cft000e03_00_C : public ABP_MapActor_C -{ -public: - unsigned char UnknownData00_8[0x4]; // 0x02DC (0x0004) MISSED - class UActorHideComponent* ActorHide; // 0x02E0 (0x0008) - class UAtomComponent* Atom; // 0x02E8 (0x0008) - class UChildActorComponent* sound; // 0x02F0 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x02F8 (0x0008) -}; - -/// Class /Game/Graphics/3D/Craft/cft000e04/00/BP_mdl_cft000e04_00.BP_mdl_cft000e04_00_C -/// Size: 0x0310 (784 bytes) (0x0002DC - 0x000310) align 8 MaxSize: 0x0310 -class ABP_mdl_cft000e04_00_C : public ABP_MapActor_C -{ -public: - unsigned char UnknownData00_8[0x4]; // 0x02DC (0x0004) MISSED - class UActorHideComponent* ActorHide; // 0x02E0 (0x0008) - class UAtomComponent* Atom; // 0x02E8 (0x0008) - class UChildActorComponent* sound; // 0x02F0 (0x0008) - class UPointLightComponent* PointLight; // 0x02F8 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0300 (0x0008) - class UChildActorComponent* ChildActor; // 0x0308 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0005/09/BP_mdl_obj0c0005_09_map.BP_mdl_obj0c0005_09_map_C -/// Size: 0x02F8 (760 bytes) (0x0002E8 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_mdl_obj0c0005_09_map_C : public ABP_MapPillarActor_C -{ -public: - class UGameSkeletalMeshComponent* _01_After; // 0x02E8 (0x0008) - class UGameSkeletalMeshComponent* _00_Before; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj001125/00/BP_mdl_obj001125_00.BP_mdl_obj001125_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj001125_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj0c0005/03/BP_mdl_obj0c0005_03_map.BP_mdl_obj0c0005_03_map_C -/// Size: 0x02F8 (760 bytes) (0x0002E8 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_mdl_obj0c0005_03_map_C : public ABP_MapPillarActor_C -{ -public: - class UGameSkeletalMeshComponent* _01_After; // 0x02E8 (0x0008) - class UGameSkeletalMeshComponent* _00_Before; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0005/04/BP_mdl_obj0c0005_04_map.BP_mdl_obj0c0005_04_map_C -/// Size: 0x02F8 (760 bytes) (0x0002E8 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_mdl_obj0c0005_04_map_C : public ABP_MapPillarActor_C -{ -public: - class UGameSkeletalMeshComponent* _01_After; // 0x02E8 (0x0008) - class UGameSkeletalMeshComponent* _00_Before; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0006/01/BP_mdl_obj0c0006_01.BP_mdl_obj0c0006_01_C -/// Size: 0x0348 (840 bytes) (0x0002D0 - 0x000348) align 8 MaxSize: 0x0348 -class ABP_mdl_obj0c0006_01_C : public ABP_VillageActor_C -{ -public: - class UCapsuleComponent* Capsule1; // 0x02D0 (0x0008) - class UCapsuleComponent* Capsule2; // 0x02D8 (0x0008) - class UCapsuleComponent* Capsule3; // 0x02E0 (0x0008) - class UCapsuleComponent* Capsule; // 0x02E8 (0x0008) - class UAtomComponent* Atom2; // 0x02F0 (0x0008) - class UAtomComponent* Atom1; // 0x02F8 (0x0008) - class UAtomComponent* Atom3; // 0x0300 (0x0008) - class UAtomComponent* Atom; // 0x0308 (0x0008) - class UEffectNiagaraComponent* After_Fire_00; // 0x0310 (0x0008) - class UEffectNiagaraComponent* After_Fire_03; // 0x0318 (0x0008) - class UEffectNiagaraComponent* After_Fire_02; // 0x0320 (0x0008) - class UEffectNiagaraComponent* After_Fire_01; // 0x0328 (0x0008) - class UGameStaticMeshComponent* _10_All; // 0x0330 (0x0008) - class UGameStaticMeshComponent* _01_After; // 0x0338 (0x0008) - class UGameStaticMeshComponent* _00_Before; // 0x0340 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0006/11/BP_mdl_obj0c0006.BP_mdl_obj0c0006_11_C -/// Size: 0x0348 (840 bytes) (0x0002D0 - 0x000348) align 8 MaxSize: 0x0348 -class ABP_mdl_obj0c0006_11_C : public ABP_VillageActor_C -{ -public: - class UCapsuleComponent* Capsule1; // 0x02D0 (0x0008) - class UCapsuleComponent* Capsule2; // 0x02D8 (0x0008) - class UCapsuleComponent* Capsule3; // 0x02E0 (0x0008) - class UCapsuleComponent* Capsule; // 0x02E8 (0x0008) - class UAtomComponent* Atom3; // 0x02F0 (0x0008) - class UAtomComponent* Atom; // 0x02F8 (0x0008) - class UAtomComponent* Atom2; // 0x0300 (0x0008) - class UAtomComponent* Atom1; // 0x0308 (0x0008) - class UEffectNiagaraComponent* After_Fire_00; // 0x0310 (0x0008) - class UEffectNiagaraComponent* After_Fire_03; // 0x0318 (0x0008) - class UEffectNiagaraComponent* After_Fire_02; // 0x0320 (0x0008) - class UEffectNiagaraComponent* After_Fire_01; // 0x0328 (0x0008) - class UGameStaticMeshComponent* _00_Before; // 0x0330 (0x0008) - class UGameStaticMeshComponent* _10_All; // 0x0338 (0x0008) - class UGameStaticMeshComponent* _01_After; // 0x0340 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0006/03/BP_mdl_obj0c0006_03.BP_mdl_obj0c0006_03_C -/// Size: 0x0348 (840 bytes) (0x0002D0 - 0x000348) align 8 MaxSize: 0x0348 -class ABP_mdl_obj0c0006_03_C : public ABP_VillageActor_C -{ -public: - class UCapsuleComponent* Capsule1; // 0x02D0 (0x0008) - class UCapsuleComponent* Capsule2; // 0x02D8 (0x0008) - class UCapsuleComponent* Capsule3; // 0x02E0 (0x0008) - class UCapsuleComponent* Capsule; // 0x02E8 (0x0008) - class UAtomComponent* Atom1; // 0x02F0 (0x0008) - class UAtomComponent* Atom2; // 0x02F8 (0x0008) - class UAtomComponent* Atom; // 0x0300 (0x0008) - class UAtomComponent* Atom3; // 0x0308 (0x0008) - class UEffectNiagaraComponent* After_Fire_00; // 0x0310 (0x0008) - class UEffectNiagaraComponent* After_Fire_03; // 0x0318 (0x0008) - class UEffectNiagaraComponent* After_Fire_02; // 0x0320 (0x0008) - class UEffectNiagaraComponent* After_Fire_01; // 0x0328 (0x0008) - class UGameStaticMeshComponent* _00_Before; // 0x0330 (0x0008) - class UGameStaticMeshComponent* _10_All; // 0x0338 (0x0008) - class UGameStaticMeshComponent* _01_After; // 0x0340 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0006/10/BP_mdl_obj0c0006.BP_mdl_obj0c0006_10_C -/// Size: 0x0348 (840 bytes) (0x0002D0 - 0x000348) align 8 MaxSize: 0x0348 -class ABP_mdl_obj0c0006_10_C : public ABP_VillageActor_C -{ -public: - class UCapsuleComponent* Capsule1; // 0x02D0 (0x0008) - class UCapsuleComponent* Capsule2; // 0x02D8 (0x0008) - class UCapsuleComponent* Capsule3; // 0x02E0 (0x0008) - class UCapsuleComponent* Capsule; // 0x02E8 (0x0008) - class UAtomComponent* Atom3; // 0x02F0 (0x0008) - class UAtomComponent* Atom; // 0x02F8 (0x0008) - class UAtomComponent* Atom1; // 0x0300 (0x0008) - class UAtomComponent* Atom2; // 0x0308 (0x0008) - class UEffectNiagaraComponent* After_Fire_00; // 0x0310 (0x0008) - class UEffectNiagaraComponent* After_Fire_03; // 0x0318 (0x0008) - class UEffectNiagaraComponent* After_Fire_02; // 0x0320 (0x0008) - class UEffectNiagaraComponent* After_Fire_01; // 0x0328 (0x0008) - class UGameStaticMeshComponent* _00_Before; // 0x0330 (0x0008) - class UGameStaticMeshComponent* _10_All; // 0x0338 (0x0008) - class UGameStaticMeshComponent* _01_After; // 0x0340 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0005/06/BP_mdl_obj0c0005_06_map.BP_mdl_obj0c0005_06_map_C -/// Size: 0x02F8 (760 bytes) (0x0002E8 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_mdl_obj0c0005_06_map_C : public ABP_MapPillarActor_C -{ -public: - class UGameSkeletalMeshComponent* _01_After; // 0x02E8 (0x0008) - class UGameSkeletalMeshComponent* _00_Before; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0006/09/BP_mdl_obj0c0006_09.BP_mdl_obj0c0006_09_C -/// Size: 0x0348 (840 bytes) (0x0002D0 - 0x000348) align 8 MaxSize: 0x0348 -class ABP_mdl_obj0c0006_09_C : public ABP_VillageActor_C -{ -public: - class UCapsuleComponent* Capsule1; // 0x02D0 (0x0008) - class UCapsuleComponent* Capsule2; // 0x02D8 (0x0008) - class UCapsuleComponent* Capsule3; // 0x02E0 (0x0008) - class UCapsuleComponent* Capsule; // 0x02E8 (0x0008) - class UAtomComponent* Atom3; // 0x02F0 (0x0008) - class UAtomComponent* Atom; // 0x02F8 (0x0008) - class UAtomComponent* Atom1; // 0x0300 (0x0008) - class UAtomComponent* Atom2; // 0x0308 (0x0008) - class UEffectNiagaraComponent* After_Fire_00; // 0x0310 (0x0008) - class UEffectNiagaraComponent* After_Fire_03; // 0x0318 (0x0008) - class UEffectNiagaraComponent* After_Fire_02; // 0x0320 (0x0008) - class UEffectNiagaraComponent* After_Fire_01; // 0x0328 (0x0008) - class UGameStaticMeshComponent* _00_Before; // 0x0330 (0x0008) - class UGameStaticMeshComponent* _10_All; // 0x0338 (0x0008) - class UGameStaticMeshComponent* _01_After; // 0x0340 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0006/00/BP_mdl_obj0c0006_00.BP_mdl_obj0c0006_00_C -/// Size: 0x0348 (840 bytes) (0x0002D0 - 0x000348) align 8 MaxSize: 0x0348 -class ABP_mdl_obj0c0006_00_C : public ABP_VillageActor_C -{ -public: - class UCapsuleComponent* Capsule2; // 0x02D0 (0x0008) - class UCapsuleComponent* Capsule3; // 0x02D8 (0x0008) - class UCapsuleComponent* Capsule; // 0x02E0 (0x0008) - class UCapsuleComponent* Capsule1; // 0x02E8 (0x0008) - class UAtomComponent* Atom3; // 0x02F0 (0x0008) - class UAtomComponent* Atom2; // 0x02F8 (0x0008) - class UAtomComponent* Atom1; // 0x0300 (0x0008) - class UAtomComponent* Atom; // 0x0308 (0x0008) - class UEffectNiagaraComponent* After_Fire_00; // 0x0310 (0x0008) - class UEffectNiagaraComponent* After_Fire_03; // 0x0318 (0x0008) - class UEffectNiagaraComponent* After_Fire_02; // 0x0320 (0x0008) - class UEffectNiagaraComponent* After_Fire_01; // 0x0328 (0x0008) - class UGameStaticMeshComponent* _10_All; // 0x0330 (0x0008) - class UGameStaticMeshComponent* _01_After; // 0x0338 (0x0008) - class UGameStaticMeshComponent* _00_Before; // 0x0340 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0005/02/BP_mdl_obj0c0005_02_map.BP_mdl_obj0c0005_02_map_C -/// Size: 0x02F8 (760 bytes) (0x0002E8 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_mdl_obj0c0005_02_map_C : public ABP_MapPillarActor_C -{ -public: - class UGameSkeletalMeshComponent* _01_After; // 0x02E8 (0x0008) - class UGameSkeletalMeshComponent* _00_Before; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0006/02/BP_mdl_obj0c0006_02.BP_mdl_obj0c0006_02_C -/// Size: 0x0348 (840 bytes) (0x0002D0 - 0x000348) align 8 MaxSize: 0x0348 -class ABP_mdl_obj0c0006_02_C : public ABP_VillageActor_C -{ -public: - class UCapsuleComponent* Capsule1; // 0x02D0 (0x0008) - class UCapsuleComponent* Capsule2; // 0x02D8 (0x0008) - class UCapsuleComponent* Capsule3; // 0x02E0 (0x0008) - class UCapsuleComponent* Capsule; // 0x02E8 (0x0008) - class UAtomComponent* Atom2; // 0x02F0 (0x0008) - class UAtomComponent* Atom1; // 0x02F8 (0x0008) - class UAtomComponent* Atom3; // 0x0300 (0x0008) - class UAtomComponent* Atom; // 0x0308 (0x0008) - class UEffectNiagaraComponent* After_Fire_00; // 0x0310 (0x0008) - class UEffectNiagaraComponent* After_Fire_03; // 0x0318 (0x0008) - class UEffectNiagaraComponent* After_Fire_02; // 0x0320 (0x0008) - class UEffectNiagaraComponent* After_Fire_01; // 0x0328 (0x0008) - class UGameStaticMeshComponent* _00_Before; // 0x0330 (0x0008) - class UGameStaticMeshComponent* _10_All; // 0x0338 (0x0008) - class UGameStaticMeshComponent* _01_After; // 0x0340 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0005/00/BP_mdl_obj0c0005_00_map.BP_mdl_obj0c0005_00_map_C -/// Size: 0x02F8 (760 bytes) (0x0002E8 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_mdl_obj0c0005_00_map_C : public ABP_MapPillarActor_C -{ -public: - class UGameSkeletalMeshComponent* _01_After; // 0x02E8 (0x0008) - class UGameSkeletalMeshComponent* _00_Before; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0006/05/BP_mdl_obj0c0006_05.BP_mdl_obj0c0006_05_C -/// Size: 0x0348 (840 bytes) (0x0002D0 - 0x000348) align 8 MaxSize: 0x0348 -class ABP_mdl_obj0c0006_05_C : public ABP_VillageActor_C -{ -public: - class UCapsuleComponent* Capsule1; // 0x02D0 (0x0008) - class UCapsuleComponent* Capsule2; // 0x02D8 (0x0008) - class UCapsuleComponent* Capsule3; // 0x02E0 (0x0008) - class UCapsuleComponent* Capsule; // 0x02E8 (0x0008) - class UAtomComponent* Atom3; // 0x02F0 (0x0008) - class UAtomComponent* Atom; // 0x02F8 (0x0008) - class UAtomComponent* Atom1; // 0x0300 (0x0008) - class UAtomComponent* Atom2; // 0x0308 (0x0008) - class UEffectNiagaraComponent* After_Fire_00; // 0x0310 (0x0008) - class UEffectNiagaraComponent* After_Fire_03; // 0x0318 (0x0008) - class UEffectNiagaraComponent* After_Fire_02; // 0x0320 (0x0008) - class UEffectNiagaraComponent* After_Fire_01; // 0x0328 (0x0008) - class UGameStaticMeshComponent* _00_Before; // 0x0330 (0x0008) - class UGameStaticMeshComponent* _10_All; // 0x0338 (0x0008) - class UGameStaticMeshComponent* _01_After; // 0x0340 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0006/06/BP_mdl_obj0c0006_06.BP_mdl_obj0c0006_06_C -/// Size: 0x0348 (840 bytes) (0x0002D0 - 0x000348) align 8 MaxSize: 0x0348 -class ABP_mdl_obj0c0006_06_C : public ABP_VillageActor_C -{ -public: - class UCapsuleComponent* Capsule1; // 0x02D0 (0x0008) - class UCapsuleComponent* Capsule2; // 0x02D8 (0x0008) - class UCapsuleComponent* Capsule3; // 0x02E0 (0x0008) - class UCapsuleComponent* Capsule; // 0x02E8 (0x0008) - class UAtomComponent* Atom3; // 0x02F0 (0x0008) - class UAtomComponent* Atom; // 0x02F8 (0x0008) - class UAtomComponent* Atom2; // 0x0300 (0x0008) - class UAtomComponent* Atom1; // 0x0308 (0x0008) - class UEffectNiagaraComponent* After_Fire_00; // 0x0310 (0x0008) - class UEffectNiagaraComponent* After_Fire_03; // 0x0318 (0x0008) - class UEffectNiagaraComponent* After_Fire_02; // 0x0320 (0x0008) - class UEffectNiagaraComponent* After_Fire_01; // 0x0328 (0x0008) - class UGameStaticMeshComponent* _00_Before; // 0x0330 (0x0008) - class UGameStaticMeshComponent* _10_All; // 0x0338 (0x0008) - class UGameStaticMeshComponent* _01_After; // 0x0340 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0005/13/BP_mdl_obj0c0005_13_map.BP_mdl_obj0c0005_13_map_C -/// Size: 0x02F8 (760 bytes) (0x0002E8 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_mdl_obj0c0005_13_map_C : public ABP_MapPillarActor_C -{ -public: - class UGameSkeletalMeshComponent* _01_After; // 0x02E8 (0x0008) - class UGameSkeletalMeshComponent* _00_Before; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0005/14/BP_mdl_obj0c0005_14_map.BP_mdl_obj0c0005_14_map_C -/// Size: 0x02F8 (760 bytes) (0x0002E8 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_mdl_obj0c0005_14_map_C : public ABP_MapPillarActor_C -{ -public: - class UGameSkeletalMeshComponent* _01_After; // 0x02E8 (0x0008) - class UGameSkeletalMeshComponent* _00_Before; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0005/10/BP_mdl_obj0c0005_10_map.BP_mdl_obj0c0005_10_map_C -/// Size: 0x02F8 (760 bytes) (0x0002E8 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_mdl_obj0c0005_10_map_C : public ABP_MapPillarActor_C -{ -public: - class UGameSkeletalMeshComponent* _01_After; // 0x02E8 (0x0008) - class UGameSkeletalMeshComponent* _00_Before; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0005/11/BP_mdl_obj0c0005_11_map.BP_mdl_obj0c0005_11_map_C -/// Size: 0x02F8 (760 bytes) (0x0002E8 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_mdl_obj0c0005_11_map_C : public ABP_MapPillarActor_C -{ -public: - class UGameSkeletalMeshComponent* _01_After; // 0x02E8 (0x0008) - class UGameSkeletalMeshComponent* _00_Before; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0006/14/BP_mdl_obj0c0006.BP_mdl_obj0c0006_14_C -/// Size: 0x0348 (840 bytes) (0x0002D0 - 0x000348) align 8 MaxSize: 0x0348 -class ABP_mdl_obj0c0006_14_C : public ABP_VillageActor_C -{ -public: - class UCapsuleComponent* Capsule; // 0x02D0 (0x0008) - class UCapsuleComponent* Capsule1; // 0x02D8 (0x0008) - class UCapsuleComponent* Capsule2; // 0x02E0 (0x0008) - class UCapsuleComponent* Capsule3; // 0x02E8 (0x0008) - class UAtomComponent* Atom2; // 0x02F0 (0x0008) - class UAtomComponent* Atom3; // 0x02F8 (0x0008) - class UAtomComponent* Atom1; // 0x0300 (0x0008) - class UAtomComponent* Atom; // 0x0308 (0x0008) - class UEffectNiagaraComponent* After_Fire_00; // 0x0310 (0x0008) - class UEffectNiagaraComponent* After_Fire_03; // 0x0318 (0x0008) - class UEffectNiagaraComponent* After_Fire_02; // 0x0320 (0x0008) - class UEffectNiagaraComponent* After_Fire_01; // 0x0328 (0x0008) - class UGameStaticMeshComponent* _00_Before; // 0x0330 (0x0008) - class UGameStaticMeshComponent* _10_All; // 0x0338 (0x0008) - class UGameStaticMeshComponent* _01_After; // 0x0340 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0005/05/BP_mdl_obj0c0005_05_map.BP_mdl_obj0c0005_05_map_C -/// Size: 0x02F8 (760 bytes) (0x0002E8 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_mdl_obj0c0005_05_map_C : public ABP_MapPillarActor_C -{ -public: - class UGameSkeletalMeshComponent* _01_After; // 0x02E8 (0x0008) - class UGameSkeletalMeshComponent* _00_Before; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0006/13/BP_mdl_obj0c0006.BP_mdl_obj0c0006_13_C -/// Size: 0x0348 (840 bytes) (0x0002D0 - 0x000348) align 8 MaxSize: 0x0348 -class ABP_mdl_obj0c0006_13_C : public ABP_VillageActor_C -{ -public: - class UCapsuleComponent* Capsule1; // 0x02D0 (0x0008) - class UCapsuleComponent* Capsule2; // 0x02D8 (0x0008) - class UCapsuleComponent* Capsule3; // 0x02E0 (0x0008) - class UCapsuleComponent* Capsule; // 0x02E8 (0x0008) - class UAtomComponent* Atom3; // 0x02F0 (0x0008) - class UAtomComponent* Atom; // 0x02F8 (0x0008) - class UAtomComponent* Atom2; // 0x0300 (0x0008) - class UAtomComponent* Atom1; // 0x0308 (0x0008) - class UEffectNiagaraComponent* After_Fire_00; // 0x0310 (0x0008) - class UEffectNiagaraComponent* After_Fire_03; // 0x0318 (0x0008) - class UEffectNiagaraComponent* After_Fire_02; // 0x0320 (0x0008) - class UEffectNiagaraComponent* After_Fire_01; // 0x0328 (0x0008) - class UGameStaticMeshComponent* _00_Before; // 0x0330 (0x0008) - class UGameStaticMeshComponent* _10_All; // 0x0338 (0x0008) - class UGameStaticMeshComponent* _01_After; // 0x0340 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0006/04/BP_mdl_obj0c0006_04.BP_mdl_obj0c0006_04_C -/// Size: 0x0348 (840 bytes) (0x0002D0 - 0x000348) align 8 MaxSize: 0x0348 -class ABP_mdl_obj0c0006_04_C : public ABP_VillageActor_C -{ -public: - class UCapsuleComponent* Capsule1; // 0x02D0 (0x0008) - class UCapsuleComponent* Capsule2; // 0x02D8 (0x0008) - class UCapsuleComponent* Capsule3; // 0x02E0 (0x0008) - class UCapsuleComponent* Capsule; // 0x02E8 (0x0008) - class UAtomComponent* Atom; // 0x02F0 (0x0008) - class UAtomComponent* Atom3; // 0x02F8 (0x0008) - class UAtomComponent* Atom1; // 0x0300 (0x0008) - class UAtomComponent* Atom2; // 0x0308 (0x0008) - class UEffectNiagaraComponent* After_Fire_00; // 0x0310 (0x0008) - class UEffectNiagaraComponent* After_Fire_03; // 0x0318 (0x0008) - class UEffectNiagaraComponent* After_Fire_02; // 0x0320 (0x0008) - class UEffectNiagaraComponent* After_Fire_01; // 0x0328 (0x0008) - class UGameStaticMeshComponent* _00_Before; // 0x0330 (0x0008) - class UGameStaticMeshComponent* _10_All; // 0x0338 (0x0008) - class UGameStaticMeshComponent* _01_After; // 0x0340 (0x0008) -}; - -/// Class /Game/Program/Map/Shrine/BP_ShrineActor.BP_ShrineActor_C -/// Size: 0x02F8 (760 bytes) (0x0002E8 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_ShrineActor_C : public ABP_MapPillarActor_C -{ -public: - class UGameStaticMeshComponent* after; // 0x02E8 (0x0008) - class UGameStaticMeshComponent* before; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj0c0004/00/BP_mdl_obj0c0004_00_map.BP_mdl_obj0c0004_00_map_C -/// Size: 0x02F8 (760 bytes) (0x0002F8 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_mdl_obj0c0004_00_map_C : public ABP_ShrineActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Craft/cft001100/00/BP_mdl_cft001100_00.BP_mdl_cft001100_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_cft001100_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Craft/cft000d3f/00/BP_mdl_cft000d3f_00.BP_mdl_cft000d3f_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_cft000d3f_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Craft/cft000d12/00/BP_mdl_cft000d12_00.BP_mdl_cft000d12_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_cft000d12_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Craft/cft000d1a/00/BP_mdl_cft000d1a_00.BP_mdl_cft000d1a_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_cft000d1a_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Craft/cft200011/00/BP_mdl_cft200011_00.BP_mdl_cft200011_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_cft200011_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj001127/00/BP_mdl_obj001127_00.BP_mdl_obj001127_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_obj001127_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Object/obj200500/00/BP_obj200500_village_mid01.BP_obj200500_village_mid01_C -/// Size: 0x0348 (840 bytes) (0x0002D0 - 0x000348) align 8 MaxSize: 0x0348 -class ABP_obj200500_village_mid01_C : public ABP_VillageActor_C -{ -public: - class UGameStaticMeshComponent* _01_After03_col; // 0x02D0 (0x0008) - class UAtomComponent* Atom16; // 0x02D8 (0x0008) - class UAtomComponent* Atom17; // 0x02E0 (0x0008) - class UAtomComponent* Atom18; // 0x02E8 (0x0008) - class UAtomComponent* Atom15; // 0x02F0 (0x0008) - class UChildActorComponent* Effect_All; // 0x02F8 (0x0008) - class UEffectNiagaraComponent* After_FIre00; // 0x0300 (0x0008) - class UEffectNiagaraComponent* After_FIre02; // 0x0308 (0x0008) - class UEffectNiagaraComponent* After_FIre01; // 0x0310 (0x0008) - class UGamePointLightComponent* All_light; // 0x0318 (0x0008) - class UGameStaticMeshComponent* _01_After01_col; // 0x0320 (0x0008) - class UGameStaticMeshComponent* _10_ALL00; // 0x0328 (0x0008) - class UGameStaticMeshComponent* _10_ALL01; // 0x0330 (0x0008) - class UGameStaticMeshComponent* _01_After01; // 0x0338 (0x0008) - class UGameStaticMeshComponent* _00_before01; // 0x0340 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj200500/00/BP_obj200500_village_mid00.BP_obj200500_village_mid00_C -/// Size: 0x0358 (856 bytes) (0x0002D0 - 0x000358) align 8 MaxSize: 0x0358 -class ABP_obj200500_village_mid00_C : public ABP_VillageActor_C -{ -public: - class UGameStaticMeshComponent* _01_After03_col; // 0x02D0 (0x0008) - class UAtomComponent* Atom18; // 0x02D8 (0x0008) - class UAtomComponent* Atom17; // 0x02E0 (0x0008) - class UAtomComponent* Atom16; // 0x02E8 (0x0008) - class UAtomComponent* Atom15; // 0x02F0 (0x0008) - class UEffectNiagaraComponent* Before_FIre90; // 0x02F8 (0x0008) - class UChildActorComponent* Effect_Before; // 0x0300 (0x0008) - class UChildActorComponent* Effect_All; // 0x0308 (0x0008) - class UGamePointLightComponent* All_light; // 0x0310 (0x0008) - class UGameStaticMeshComponent* _01_After01_col; // 0x0318 (0x0008) - class UGameStaticMeshComponent* _00_Before02; // 0x0320 (0x0008) - class UEffectNiagaraComponent* After_FIre02; // 0x0328 (0x0008) - class UEffectNiagaraComponent* After_FIre00; // 0x0330 (0x0008) - class UEffectNiagaraComponent* After_FIre01; // 0x0338 (0x0008) - class UGameStaticMeshComponent* _10_ALL00; // 0x0340 (0x0008) - class UGameStaticMeshComponent* _01_After01; // 0x0348 (0x0008) - class UGameStaticMeshComponent* _00_before01; // 0x0350 (0x0008) -}; - -/// Class /Game/Graphics/3D/Craft/cft001102/00/BP_mdl_cft001102_00.BP_mdl_cft001102_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_cft001102_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Craft/cft001103/00/BP_mdl_cft001103_00.BP_mdl_cft001103_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_cft001103_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_lava_00.BP_mdl_map200000_a44_lava_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a44_lava_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_cliff_trans_wall.BP_mdl_map200000_a44_cliff_trans_wall_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a44_cliff_trans_wall_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_cliff_00.BP_mdl_map200000_a44_cliff_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a44_cliff_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_castle_04.BP_mdl_map200000_a44_castle_04_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_a44_castle_04_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_castle_01.BP_mdl_map200000_a44_castle_01_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a44_castle_01_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_parts_02.BP_mdl_map200000_a44_parts_02_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_a44_parts_02_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_castle_03.BP_mdl_map200000_a44_castle_03_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a44_castle_03_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_castle_trans_wall.BP_mdl_map200000_a44_castle_trans_wall_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a44_castle_trans_wall_C : public ABP_MapWallActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_parts_01.BP_mdl_map200000_a44_parts_01_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_a44_parts_01_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_castle_02.BP_mdl_map200000_a44_castle_02_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_a44_castle_02_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_parts_00.BP_mdl_map200000_a44_parts_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E8 - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_mdl_map200000_a44_parts_00_C : public ABP_MapPillarActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Map/Map200000/Area/044/BP_mdl_map200000_a44_castle_00.BP_mdl_map200000_a44_castle_00_C -/// Size: 0x02DC (732 bytes) (0x0002DC - 0x0002DC) align 8 MaxSize: 0x02DC -class ABP_mdl_map200000_a44_castle_00_C : public ABP_MapActor_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Craft/cft1a0001/00/BP_mdl_cft1a0001_00.BP_mdl_cft1a0001_00_C -/// Size: 0x02F8 (760 bytes) (0x0002E8 - 0x0002F8) align 8 MaxSize: 0x02F8 -class ABP_mdl_cft1a0001_00_C : public ABP_MapPillarActor_C -{ -public: - class UEffectNiagaraComponent* EffectNiagara; // 0x02E8 (0x0008) - class UChildActorComponent* ChildActor; // 0x02F0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj200500/00/BP_mdl_obj200500.BP_mdl_obj200500_50_C -/// Size: 0x0318 (792 bytes) (0x0002DC - 0x000318) align 8 MaxSize: 0x0318 -class ABP_mdl_obj200500_50_C : public ABP_MapActor_C -{ -public: - unsigned char UnknownData00_8[0x4]; // 0x02DC (0x0004) MISSED - class UAtomComponent* Atom2; // 0x02E0 (0x0008) - class UAtomComponent* Atom; // 0x02E8 (0x0008) - class UChildActorComponent* Sound2; // 0x02F0 (0x0008) - class UChildActorComponent* Sound1; // 0x02F8 (0x0008) - class UEffectNiagaraComponent* EffectNiagara4; // 0x0300 (0x0008) - class UEffectNiagaraComponent* EffectNiagara3; // 0x0308 (0x0008) - class UChildActorComponent* ChildActor1; // 0x0310 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj200500/00/BP_obj200500_village_big00.BP_obj200500_village_big00_C -/// Size: 0x03E8 (1000 bytes) (0x0002D0 - 0x0003E8) align 8 MaxSize: 0x03E8 -class ABP_obj200500_village_big00_C : public ABP_VillageActor_C -{ -public: - class UGameStaticMeshComponent* _01_After03_col8; // 0x02D0 (0x0008) - class UGameStaticMeshComponent* _01_After03_col7; // 0x02D8 (0x0008) - class UGameStaticMeshComponent* _01_After03_col6; // 0x02E0 (0x0008) - class UGameStaticMeshComponent* _01_After03_col5; // 0x02E8 (0x0008) - class UGameStaticMeshComponent* _01_After03_col4; // 0x02F0 (0x0008) - class UGameStaticMeshComponent* _01_After03_col3; // 0x02F8 (0x0008) - class UGameStaticMeshComponent* _01_After03_col2; // 0x0300 (0x0008) - class UGameStaticMeshComponent* _01_After03_col1; // 0x0308 (0x0008) - class UGameStaticMeshComponent* _01_After03_col; // 0x0310 (0x0008) - class UAtomComponent* Atom10; // 0x0318 (0x0008) - class UAtomComponent* Atom9; // 0x0320 (0x0008) - class UAtomComponent* Atom8; // 0x0328 (0x0008) - class UAtomComponent* Atom7; // 0x0330 (0x0008) - class UAtomComponent* Atom6; // 0x0338 (0x0008) - class UAtomComponent* Atom5; // 0x0340 (0x0008) - class UAtomComponent* Atom4; // 0x0348 (0x0008) - class UAtomComponent* Atom; // 0x0350 (0x0008) - class UEffectNiagaraComponent* After_FIre05; // 0x0358 (0x0008) - class UEffectNiagaraComponent* after; // 0x0360 (0x0008) - class UEffectNiagaraComponent* After_FIre04; // 0x0368 (0x0008) - class UEffectNiagaraComponent* after0; // 0x0370 (0x0008) - class UEffectNiagaraComponent* after1; // 0x0378 (0x0008) - class UEffectNiagaraComponent* after2; // 0x0380 (0x0008) - class UGamePointLightComponent* All_light; // 0x0388 (0x0008) - class UEffectNiagaraComponent* After_FIre03; // 0x0390 (0x0008) - class UGameStaticMeshComponent* _00_Before03; // 0x0398 (0x0008) - class UGameStaticMeshComponent* _01_After02_col; // 0x03A0 (0x0008) - class UGameStaticMeshComponent* _01_After02; // 0x03A8 (0x0008) - class UAtomComponent* Atom2; // 0x03B0 (0x0008) - class UAtomComponent* Atom1; // 0x03B8 (0x0008) - class UEffectNiagaraComponent* After_FIre00; // 0x03C0 (0x0008) - class UEffectNiagaraComponent* After_FIre01; // 0x03C8 (0x0008) - class UEffectNiagaraComponent* After_FIre02; // 0x03D0 (0x0008) - class UGameStaticMeshComponent* _01_After01; // 0x03D8 (0x0008) - class UGameStaticMeshComponent* _00_before01; // 0x03E0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj200500/00/BP_obj200500_village_big01.BP_obj200500_village_big01_C -/// Size: 0x03E8 (1000 bytes) (0x0002D0 - 0x0003E8) align 8 MaxSize: 0x03E8 -class ABP_obj200500_village_big01_C : public ABP_VillageActor_C -{ -public: - class UGameStaticMeshComponent* _01_After03_col9; // 0x02D0 (0x0008) - class UGameStaticMeshComponent* _01_After03_col8; // 0x02D8 (0x0008) - class UGameStaticMeshComponent* _01_After03_col6; // 0x02E0 (0x0008) - class UGameStaticMeshComponent* _01_After03_col5; // 0x02E8 (0x0008) - class UGameStaticMeshComponent* _01_After03_col4; // 0x02F0 (0x0008) - class UGameStaticMeshComponent* _01_After03_col3; // 0x02F8 (0x0008) - class UGameStaticMeshComponent* _01_After03_col2; // 0x0300 (0x0008) - class UGameStaticMeshComponent* _01_After03_col1; // 0x0308 (0x0008) - class UGameStaticMeshComponent* _01_After03_col; // 0x0310 (0x0008) - class UAtomComponent* Atom6; // 0x0318 (0x0008) - class UAtomComponent* Atom; // 0x0320 (0x0008) - class UAtomComponent* Atom4; // 0x0328 (0x0008) - class UAtomComponent* Atom5; // 0x0330 (0x0008) - class UAtomComponent* Atom7; // 0x0338 (0x0008) - class UAtomComponent* Atom8; // 0x0340 (0x0008) - class UAtomComponent* Atom9; // 0x0348 (0x0008) - class UEffectNiagaraComponent* after; // 0x0350 (0x0008) - class UEffectNiagaraComponent* after0; // 0x0358 (0x0008) - class UEffectNiagaraComponent* after1; // 0x0360 (0x0008) - class UEffectNiagaraComponent* after2; // 0x0368 (0x0008) - class UEffectNiagaraComponent* After_FIre05; // 0x0370 (0x0008) - class UEffectNiagaraComponent* After_FIre06; // 0x0378 (0x0008) - class UGamePointLightComponent* All_light; // 0x0380 (0x0008) - class UEffectNiagaraComponent* After_FIre03; // 0x0388 (0x0008) - class UEffectNiagaraComponent* After_FIre02; // 0x0390 (0x0008) - class UEffectNiagaraComponent* After_FIre00; // 0x0398 (0x0008) - class UEffectNiagaraComponent* After_FIre01; // 0x03A0 (0x0008) - class UGameStaticMeshComponent* _00_Before03; // 0x03A8 (0x0008) - class UGameStaticMeshComponent* _01_After02_col; // 0x03B0 (0x0008) - class UGameStaticMeshComponent* _01_After02; // 0x03B8 (0x0008) - class UAtomComponent* Atom3; // 0x03C0 (0x0008) - class UAtomComponent* Atom2; // 0x03C8 (0x0008) - class UAtomComponent* Atom1; // 0x03D0 (0x0008) - class UGameStaticMeshComponent* _01_After01; // 0x03D8 (0x0008) - class UGameStaticMeshComponent* _00_before01; // 0x03E0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Object/obj200500/00/BP_obj200500_village_big02.BP_obj200500_village_big02_C -/// Size: 0x03E8 (1000 bytes) (0x0002D0 - 0x0003E8) align 8 MaxSize: 0x03E8 -class ABP_obj200500_village_big02_C : public ABP_VillageActor_C -{ -public: - class UGameStaticMeshComponent* _01_After03_col8; // 0x02D0 (0x0008) - class UGameStaticMeshComponent* _01_After03_col7; // 0x02D8 (0x0008) - class UGameStaticMeshComponent* _01_After03_col6; // 0x02E0 (0x0008) - class UGameStaticMeshComponent* _01_After03_col5; // 0x02E8 (0x0008) - class UGameStaticMeshComponent* _01_After03_col4; // 0x02F0 (0x0008) - class UGameStaticMeshComponent* _01_After03_col3; // 0x02F8 (0x0008) - class UGameStaticMeshComponent* _01_After03_col2; // 0x0300 (0x0008) - class UGameStaticMeshComponent* _01_After03_col1; // 0x0308 (0x0008) - class UEffectNiagaraComponent* After_FIre06; // 0x0310 (0x0008) - class UEffectNiagaraComponent* After_FIre13; // 0x0318 (0x0008) - class UEffectNiagaraComponent* After_FIre12; // 0x0320 (0x0008) - class UEffectNiagaraComponent* After_FIre11; // 0x0328 (0x0008) - class UEffectNiagaraComponent* After_FIre10; // 0x0330 (0x0008) - class UGameStaticMeshComponent* _01_After03_col; // 0x0338 (0x0008) - class UAtomComponent* Atom6; // 0x0340 (0x0008) - class UAtomComponent* Atom9; // 0x0348 (0x0008) - class UAtomComponent* Atom; // 0x0350 (0x0008) - class UAtomComponent* Atom4; // 0x0358 (0x0008) - class UAtomComponent* Atom5; // 0x0360 (0x0008) - class UAtomComponent* Atom8; // 0x0368 (0x0008) - class UEffectNiagaraComponent* After_FIre04; // 0x0370 (0x0008) - class UChildActorComponent* Effect_All; // 0x0378 (0x0008) - class UGamePointLightComponent* All_light; // 0x0380 (0x0008) - class UEffectNiagaraComponent* After_FIre03; // 0x0388 (0x0008) - class UEffectNiagaraComponent* After_FIre02; // 0x0390 (0x0008) - class UEffectNiagaraComponent* After_FIre00; // 0x0398 (0x0008) - class UEffectNiagaraComponent* After_FIre01; // 0x03A0 (0x0008) - class UGameStaticMeshComponent* _00_Before03; // 0x03A8 (0x0008) - class UGameStaticMeshComponent* _01_After02_col; // 0x03B0 (0x0008) - class UGameStaticMeshComponent* _01_After02; // 0x03B8 (0x0008) - class UAtomComponent* Atom3; // 0x03C0 (0x0008) - class UAtomComponent* Atom2; // 0x03C8 (0x0008) - class UAtomComponent* Atom1; // 0x03D0 (0x0008) - class UGameStaticMeshComponent* _01_After01; // 0x03D8 (0x0008) - class UGameStaticMeshComponent* _00_before01; // 0x03E0 (0x0008) -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_01/eff_cmn_d18102_01_AnimBP.eff_cmn_d18102_01_AnimBP_C -/// Size: 0x0AB0 (2736 bytes) (0x000AB0 - 0x000AB0) align 16 MaxSize: 0x0AB0 -class Ueff_cmn_d18102_01_AnimBP_C : public UEffect_InLoopOut_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_01/BP_eff_cmn_d18102_01.BP_eff_cmn_d18102_01_C -/// Size: 0x0448 (1096 bytes) (0x000401 - 0x000448) align 8 MaxSize: 0x0448 -class ABP_eff_cmn_d18102_01_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_spark_01; // 0x0410 (0x0008) - float loop_wpnAura_MaskTex1_TransX_37286FCE4879694C9EEB7A971359E13B; // 0x0418 (0x0004) - float loop_wpnAura_MaskTex1_TransY_37286FCE4879694C9EEB7A971359E13B; // 0x041C (0x0004) - TEnumAsByte loop__Direction_37286FCE4879694C9EEB7A971359E13B; // 0x0420 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0421 (0x0007) MISSED - class UTimelineComponent* Loop; // 0x0428 (0x0008) - class UMaterialInstanceDynamic* MatWpnAura; // 0x0430 (0x0008) - bool ParentBoneNameCheck; // 0x0438 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x0439 (0x0007) MISSED - double UVScrollRandomOffs; // 0x0440 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_01/BP_eff_cmn_d18102_01.BP_eff_cmn_d18102_01_C.OtherWeaponAuraCheck - // bool OtherWeaponAuraCheck(class AActor* Actor, FName Tag); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_01/BP_eff_cmn_d18102_01.BP_eff_cmn_d18102_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_01/BP_eff_cmn_d18102_01.BP_eff_cmn_d18102_01_C.loop__FinishedFunc - // void loop__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_01/BP_eff_cmn_d18102_01.BP_eff_cmn_d18102_01_C.loop__UpdateFunc - // void loop__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_01/BP_eff_cmn_d18102_01.BP_eff_cmn_d18102_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_01/BP_eff_cmn_d18102_01.BP_eff_cmn_d18102_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_01/BP_eff_cmn_d18102_01.BP_eff_cmn_d18102_01_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_01/BP_eff_cmn_d18102_01.BP_eff_cmn_d18102_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_01/BP_eff_cmn_d18102_01.BP_eff_cmn_d18102_01_C.ExecuteUbergraph_BP_eff_cmn_d18102_01 - // void ExecuteUbergraph_BP_eff_cmn_d18102_01(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/eff_cmn_d13000_00_AnimBP.eff_cmn_d13000_00_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_cmn_d13000_00_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_00.BP_eff_cmn_d13000_00_C -/// Size: 0x0438 (1080 bytes) (0x000401 - 0x000438) align 8 MaxSize: 0x0438 -class ABP_eff_cmn_d13000_00_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_note_01; // 0x0410 (0x0008) - FLinearColor stand_Color_203C907940E69B19F7A4FC888178B497; // 0x0418 (0x0010) - float stand_Luminance_203C907940E69B19F7A4FC888178B497; // 0x0428 (0x0004) - TEnumAsByte stand__Direction_203C907940E69B19F7A4FC888178B497; // 0x042C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* Stand; // 0x0430 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_00.BP_eff_cmn_d13000_00_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_00.BP_eff_cmn_d13000_00_C.stand__FinishedFunc - // void stand__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_00.BP_eff_cmn_d13000_00_C.stand__UpdateFunc - // void stand__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_00.BP_eff_cmn_d13000_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_00.BP_eff_cmn_d13000_00_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_00.BP_eff_cmn_d13000_00_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_00.BP_eff_cmn_d13000_00_C.ExecuteUbergraph_BP_eff_cmn_d13000_00 - // void ExecuteUbergraph_BP_eff_cmn_d13000_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_02.BP_eff_cmn_d13000_02_C -/// Size: 0x0438 (1080 bytes) (0x000401 - 0x000438) align 8 MaxSize: 0x0438 -class ABP_eff_cmn_d13000_02_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_note_01; // 0x0410 (0x0008) - FLinearColor stand_Color_81009A124CD11FDA653C6AAB12A2AF3D; // 0x0418 (0x0010) - float stand_Luminance_81009A124CD11FDA653C6AAB12A2AF3D; // 0x0428 (0x0004) - TEnumAsByte stand__Direction_81009A124CD11FDA653C6AAB12A2AF3D; // 0x042C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* Stand; // 0x0430 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_02.BP_eff_cmn_d13000_02_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_02.BP_eff_cmn_d13000_02_C.stand__FinishedFunc - // void stand__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_02.BP_eff_cmn_d13000_02_C.stand__UpdateFunc - // void stand__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_02.BP_eff_cmn_d13000_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_02.BP_eff_cmn_d13000_02_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_02.BP_eff_cmn_d13000_02_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_02.BP_eff_cmn_d13000_02_C.ExecuteUbergraph_BP_eff_cmn_d13000_02 - // void ExecuteUbergraph_BP_eff_cmn_d13000_02(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_01.BP_eff_cmn_d13000_01_C -/// Size: 0x0438 (1080 bytes) (0x000401 - 0x000438) align 8 MaxSize: 0x0438 -class ABP_eff_cmn_d13000_01_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_note_01; // 0x0410 (0x0008) - FLinearColor stand_Color_F8EF80B945459AEB17CD9AA17B14B8D0; // 0x0418 (0x0010) - float stand_Luminance_F8EF80B945459AEB17CD9AA17B14B8D0; // 0x0428 (0x0004) - TEnumAsByte stand__Direction_F8EF80B945459AEB17CD9AA17B14B8D0; // 0x042C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* Stand; // 0x0430 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_01.BP_eff_cmn_d13000_01_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_01.BP_eff_cmn_d13000_01_C.stand__FinishedFunc - // void stand__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_01.BP_eff_cmn_d13000_01_C.stand__UpdateFunc - // void stand__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_01.BP_eff_cmn_d13000_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_01.BP_eff_cmn_d13000_01_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_01.BP_eff_cmn_d13000_01_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_01.BP_eff_cmn_d13000_01_C.ExecuteUbergraph_BP_eff_cmn_d13000_01 - // void ExecuteUbergraph_BP_eff_cmn_d13000_01(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_03.BP_eff_cmn_d13000_03_C -/// Size: 0x0438 (1080 bytes) (0x000401 - 0x000438) align 8 MaxSize: 0x0438 -class ABP_eff_cmn_d13000_03_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_note_01; // 0x0410 (0x0008) - FLinearColor stand_Color_894880554E5C6936CBF68EB6FBBDA546; // 0x0418 (0x0010) - float stand_Luminance_894880554E5C6936CBF68EB6FBBDA546; // 0x0428 (0x0004) - TEnumAsByte stand__Direction_894880554E5C6936CBF68EB6FBBDA546; // 0x042C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* Stand; // 0x0430 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_03.BP_eff_cmn_d13000_03_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_03.BP_eff_cmn_d13000_03_C.stand__FinishedFunc - // void stand__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_03.BP_eff_cmn_d13000_03_C.stand__UpdateFunc - // void stand__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_03.BP_eff_cmn_d13000_03_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_03.BP_eff_cmn_d13000_03_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_03.BP_eff_cmn_d13000_03_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_03.BP_eff_cmn_d13000_03_C.ExecuteUbergraph_BP_eff_cmn_d13000_03 - // void ExecuteUbergraph_BP_eff_cmn_d13000_03(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_05.BP_eff_cmn_d13000_05_C -/// Size: 0x0438 (1080 bytes) (0x000401 - 0x000438) align 8 MaxSize: 0x0438 -class ABP_eff_cmn_d13000_05_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_note_01; // 0x0410 (0x0008) - FLinearColor stand_Color_C824553F4F94CDD8855AFB848427071E; // 0x0418 (0x0010) - float stand_Luminance_C824553F4F94CDD8855AFB848427071E; // 0x0428 (0x0004) - TEnumAsByte stand__Direction_C824553F4F94CDD8855AFB848427071E; // 0x042C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* Stand; // 0x0430 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_05.BP_eff_cmn_d13000_05_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_05.BP_eff_cmn_d13000_05_C.stand__FinishedFunc - // void stand__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_05.BP_eff_cmn_d13000_05_C.stand__UpdateFunc - // void stand__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_05.BP_eff_cmn_d13000_05_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_05.BP_eff_cmn_d13000_05_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_05.BP_eff_cmn_d13000_05_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_05.BP_eff_cmn_d13000_05_C.ExecuteUbergraph_BP_eff_cmn_d13000_05 - // void ExecuteUbergraph_BP_eff_cmn_d13000_05(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_04.BP_eff_cmn_d13000_04_C -/// Size: 0x0438 (1080 bytes) (0x000401 - 0x000438) align 8 MaxSize: 0x0438 -class ABP_eff_cmn_d13000_04_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_note_01; // 0x0410 (0x0008) - FLinearColor stand_Color_247685AE4BE55A3C0AF4C0AD3CADCEE7; // 0x0418 (0x0010) - float stand_Luminance_247685AE4BE55A3C0AF4C0AD3CADCEE7; // 0x0428 (0x0004) - TEnumAsByte stand__Direction_247685AE4BE55A3C0AF4C0AD3CADCEE7; // 0x042C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* Stand; // 0x0430 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_04.BP_eff_cmn_d13000_04_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_04.BP_eff_cmn_d13000_04_C.stand__FinishedFunc - // void stand__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_04.BP_eff_cmn_d13000_04_C.stand__UpdateFunc - // void stand__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_04.BP_eff_cmn_d13000_04_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_04.BP_eff_cmn_d13000_04_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_04.BP_eff_cmn_d13000_04_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_04.BP_eff_cmn_d13000_04_C.ExecuteUbergraph_BP_eff_cmn_d13000_04 - // void ExecuteUbergraph_BP_eff_cmn_d13000_04(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_06.BP_eff_cmn_d13000_06_C -/// Size: 0x0438 (1080 bytes) (0x000401 - 0x000438) align 8 MaxSize: 0x0438 -class ABP_eff_cmn_d13000_06_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_note_01; // 0x0410 (0x0008) - FLinearColor stand_Color_B3CC5ADF4BB42FE907DF39877BF5F5B7; // 0x0418 (0x0010) - float stand_Luminance_B3CC5ADF4BB42FE907DF39877BF5F5B7; // 0x0428 (0x0004) - TEnumAsByte stand__Direction_B3CC5ADF4BB42FE907DF39877BF5F5B7; // 0x042C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* Stand; // 0x0430 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_06.BP_eff_cmn_d13000_06_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_06.BP_eff_cmn_d13000_06_C.stand__FinishedFunc - // void stand__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_06.BP_eff_cmn_d13000_06_C.stand__UpdateFunc - // void stand__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_06.BP_eff_cmn_d13000_06_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_06.BP_eff_cmn_d13000_06_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_06.BP_eff_cmn_d13000_06_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_06.BP_eff_cmn_d13000_06_C.ExecuteUbergraph_BP_eff_cmn_d13000_06 - // void ExecuteUbergraph_BP_eff_cmn_d13000_06(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_07.BP_eff_cmn_d13000_07_C -/// Size: 0x0438 (1080 bytes) (0x000401 - 0x000438) align 8 MaxSize: 0x0438 -class ABP_eff_cmn_d13000_07_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara_note_01; // 0x0410 (0x0008) - FLinearColor stand_Color_DE3E005743ED0BE809B046BB2B6C9A19; // 0x0418 (0x0010) - float stand_Luminance_DE3E005743ED0BE809B046BB2B6C9A19; // 0x0428 (0x0004) - TEnumAsByte stand__Direction_DE3E005743ED0BE809B046BB2B6C9A19; // 0x042C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x042D (0x0003) MISSED - class UTimelineComponent* Stand; // 0x0430 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_07.BP_eff_cmn_d13000_07_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_07.BP_eff_cmn_d13000_07_C.stand__FinishedFunc - // void stand__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_07.BP_eff_cmn_d13000_07_C.stand__UpdateFunc - // void stand__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_07.BP_eff_cmn_d13000_07_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_07.BP_eff_cmn_d13000_07_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_07.BP_eff_cmn_d13000_07_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/BP_eff_cmn_d13000_07.BP_eff_cmn_d13000_07_C.ExecuteUbergraph_BP_eff_cmn_d13000_07 - // void ExecuteUbergraph_BP_eff_cmn_d13000_07(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/chr001d00/chr001d00_AnimBP.chr001d00_AnimBP_C -/// Size: 0x3339 (13113 bytes) (0x003339 - 0x003339) align 16 MaxSize: 0x3339 -class Uchr001d00_AnimBP_C : public UNPC_Chara_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/_AnimBP/chr001d00/chr001d00_PostAnimBP.chr001d00_PostAnimBP_C -/// Size: 0x15C1 (5569 bytes) (0x000368 - 0x0015C1) align 16 MaxSize: 0x15C1 -class Uchr001d00_PostAnimBP_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x03A8 (0x00B8) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0460 (0x0020) - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics; // 0x0480 (0x07F0) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x0C70 (0x0128) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0D98 (0x0020) - unsigned char UnknownData01_6[0x8]; // 0x0DB8 (0x0008) MISSED - FAnimNode_KawaiiPhysics AnimGraphNode_KawaiiPhysics0; // 0x0DC0 (0x07F0) - double Floor_Height; // 0x15B0 (0x0008) - class UNPC_Chara_AnimBP_C* Anim_BP; // 0x15B8 (0x0008) - bool bPawnInitialized; // 0x15C0 (0x0001) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/chr001d00/chr001d00_PostAnimBP.chr001d00_PostAnimBP_C.AnimGraph - // void AnimGraph(FPoseLink InPose, FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/chr001d00/chr001d00_PostAnimBP.chr001d00_PostAnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/chr001d00/chr001d00_PostAnimBP.chr001d00_PostAnimBP_C.ExecuteUbergraph_chr001d00_PostAnimBP - // void ExecuteUbergraph_chr001d00_PostAnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Chara/chr001d00/Effect/BP_eff_chr001d00_00_00.BP_eff_chr001d00_00_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_chr001d00_00_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UNiagaraComponent* Niagara; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Chara/chr001d00/Effect/BP_eff_chr001d00_00_01.BP_eff_chr001d00_00_01_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_chr001d00_00_01_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UNiagaraComponent* Niagara; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Craft/cft000100/00/BP_cft000100_00.BP_cft000100_00_C -/// Size: 0x03F0 (1008 bytes) (0x000368 - 0x0003F0) align 16 MaxSize: 0x03F0 -class UBP_cft000100_00_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_Slot AnimGraphNode_Slot; // 0x03A8 (0x0048) - - - /// Functions - // Function /Game/Graphics/3D/Craft/cft000100/00/BP_cft000100_00.BP_cft000100_00_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft000100/00/BP_cft000100_00.BP_cft000100_00_C.ExecuteUbergraph_BP_cft000100_00 - // void ExecuteUbergraph_BP_cft000100_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/_base/EnemyWaitType_Anim.EnemyWaitType_Anim_C -/// Size: 0x1C80 (7296 bytes) (0x0008B0 - 0x001C80) align 16 MaxSize: 0x1C80 -class UEnemyWaitType_Anim_C : public UEnemyAnimInstance -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x08B0 (0x0008) - unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[36]; // 0x08B8 (0x0024) - unsigned char UnknownData00_6[0x4]; // 0x08DC (0x0004) MISSED - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08E0 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x08E8 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x08F0 (0x0020) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult; // 0x0910 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult0; // 0x0938 (0x0028) - FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer; // 0x0960 (0x0070) - FAnimNode_StateResult AnimGraphNode_StateResult; // 0x09D0 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x09F0 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult1; // 0x0A38 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer2; // 0x0A58 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult3; // 0x0AA0 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine; // 0x0AC0 (0x00C8) - FAnimNode_Slot AnimGraphNode_Slot; // 0x0B88 (0x0048) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult4; // 0x0BD0 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult5; // 0x0BF8 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult6; // 0x0C20 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult7; // 0x0C48 (0x0028) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer8; // 0x0C70 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult9; // 0x0CB8 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer10; // 0x0CD8 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult11; // 0x0D20 (0x0020) - FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer12; // 0x0D40 (0x0070) - FAnimNode_StateResult AnimGraphNode_StateResult13; // 0x0DB0 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine14; // 0x0DD0 (0x00C8) - FAnimNode_BlendListByEnum AnimGraphNode_BlendListByEnum; // 0x0E98 (0x0048) - FAnimNode_BlendListByEnum AnimGraphNode_BlendListByEnum15; // 0x0EE0 (0x0048) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x0F28 (0x0080) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult16; // 0x0FA8 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult17; // 0x0FD0 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult18; // 0x0FF8 (0x0028) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer19; // 0x1020 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult20; // 0x1068 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer21; // 0x1088 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult22; // 0x10D0 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer23; // 0x10F0 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult24; // 0x1138 (0x0020) - FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer25; // 0x1158 (0x0070) - FAnimNode_StateResult AnimGraphNode_StateResult26; // 0x11C8 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine27; // 0x11E8 (0x00C8) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x12B0 (0x0028) - unsigned char UnknownData01_6[0x8]; // 0x12D8 (0x0008) MISSED - FAnimNode_Inertialization AnimGraphNode_Inertialization; // 0x12E0 (0x0440) - FAnimNode_ControlRig AnimGraphNode_ControlRig; // 0x1720 (0x04D0) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool; // 0x1BF0 (0x0048) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose28; // 0x1C38 (0x0028) - bool _; // 0x1C60 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x1C61 (0x0007) MISSED - FVector _29; // 0x1C68 (0x0018) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/_base/EnemyWaitType_Anim.EnemyWaitType_Anim_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/EnemyWaitType_Anim.EnemyWaitType_Anim_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/EnemyWaitType_Anim.EnemyWaitType_Anim_C.AnimNotify_Idle_Wait_End - // void AnimNotify_Idle_Wait_End(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/EnemyWaitType_Anim.EnemyWaitType_Anim_C.AnimNotify_Sleep_Start - // void AnimNotify_Sleep_Start(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/EnemyWaitType_Anim.EnemyWaitType_Anim_C.AnimNotify_Sleep_End - // void AnimNotify_Sleep_End(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/EnemyWaitType_Anim.EnemyWaitType_Anim_C.ExecuteUbergraph_EnemyWaitType_Anim - // void ExecuteUbergraph_EnemyWaitType_Anim(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/enm113000/enm113000_00_AnimBP.enm113000_00_AnimBP_C -/// Size: 0x1C80 (7296 bytes) (0x001C80 - 0x001C80) align 16 MaxSize: 0x1C80 -class Uenm113000_00_AnimBP_C : public UEnemyWaitType_Anim_C -{ -public: -}; - -/// Class /Game/Graphics/3D/_AnimBP/_base/Enemy_AnimBP.Enemy_AnimBP_C -/// Size: 0x1B28 (6952 bytes) (0x0008B0 - 0x001B28) align 16 MaxSize: 0x1B28 -class UEnemy_AnimBP_C : public UEnemyAnimInstance -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x08B0 (0x0008) - unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[16]; // 0x08B8 (0x0010) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08C8 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x08D0 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x08D8 (0x0020) - FAnimNode_Slot AnimGraphNode_Slot; // 0x08F8 (0x0048) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult; // 0x0940 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult0; // 0x0968 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult1; // 0x0990 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult2; // 0x09B8 (0x0028) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x09E0 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult; // 0x0A28 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer3; // 0x0A48 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult4; // 0x0A90 (0x0020) - FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer; // 0x0AB0 (0x0070) - FAnimNode_StateResult AnimGraphNode_StateResult5; // 0x0B20 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine; // 0x0B40 (0x00C8) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x0C08 (0x0080) - FAnimNode_Slot AnimGraphNode_Slot6; // 0x0C88 (0x0048) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x0CD0 (0x0028) - unsigned char UnknownData00_6[0x8]; // 0x0CF8 (0x0008) MISSED - FAnimNode_Inertialization AnimGraphNode_Inertialization; // 0x0D00 (0x0440) - FAnimNode_ControlRig AnimGraphNode_ControlRig; // 0x1140 (0x04D0) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool; // 0x1610 (0x0048) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose7; // 0x1658 (0x0028) - FAnimNode_Inertialization AnimGraphNode_Inertialization8; // 0x1680 (0x0440) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool9; // 0x1AC0 (0x0048) - bool _; // 0x1B08 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x1B09 (0x0007) MISSED - FVector _10; // 0x1B10 (0x0018) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/_base/Enemy_AnimBP.Enemy_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/Enemy_AnimBP.Enemy_AnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/Enemy_AnimBP.Enemy_AnimBP_C.AnimNotify_Sleep_Start - // void AnimNotify_Sleep_Start(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/Enemy_AnimBP.Enemy_AnimBP_C.AnimNotify_Sleep_End - // void AnimNotify_Sleep_End(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/_base/Enemy_AnimBP.Enemy_AnimBP_C.ExecuteUbergraph_Enemy_AnimBP - // void ExecuteUbergraph_Enemy_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/enm102000/enm102000_00_AnimBP.enm102000_00_AnimBP_C -/// Size: 0x1B28 (6952 bytes) (0x001B28 - 0x001B28) align 16 MaxSize: 0x1B28 -class Uenm102000_00_AnimBP_C : public UEnemy_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/_AnimBP/enm10a000/enm10a000_00_AnimBP.enm10a000_00_AnimBP_C -/// Size: 0x1B28 (6952 bytes) (0x001B28 - 0x001B28) align 16 MaxSize: 0x1B28 -class Uenm10a000_00_AnimBP_C : public UEnemy_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/_AnimBP/enm101000/enm101000_00_AnimBP.enm101000_00_AnimBP_C -/// Size: 0x1B28 (6952 bytes) (0x001B28 - 0x001B28) align 16 MaxSize: 0x1B28 -class Uenm101000_00_AnimBP_C : public UEnemy_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/_AnimBP/enm11d000/enm11d000_00_AnimBP.enm11d000_00_AnimBP_C -/// Size: 0x1B28 (6952 bytes) (0x001B28 - 0x001B28) align 16 MaxSize: 0x1B28 -class Uenm11d000_00_AnimBP_C : public UEnemy_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Enemy/enm11d0/enm11d001/Effect/BP_eff_enm11d001.BP_eff_enm11d001_11_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_enm11d001_11_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UNiagaraComponent* Niagara; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Enemy/enm10a0/enm10a001/Effect/_Unique/eff_enm10a001_30/eff_enm10a001_30_AnimBP.eff_enm10a001_30_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_enm10a001_30_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Enemy/enm10a0/enm10a001/Effect/_Unique/eff_enm10a001_10/eff_enm10a001_10_AnimBP.eff_enm10a001_10_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_enm10a001_10_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Enemy/enm10a0/enm10a001/Effect/_Unique/eff_enm10a001_20/eff_enm10a001_20_AnimBP.eff_enm10a001_20_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_enm10a001_20_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Enemy/enm1130/enm113003/Effect/_Unique/eff_enm113003_21/eff_enm113003_21_AnimBP.eff_enm113003_21_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_enm113003_21_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Enemy/enm11d0/enm11d001/Effect/BP_eff_enm11d001_00.BP_eff_enm11d001_00_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_enm11d001_00_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* EffectNiagara; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Enemy/enm11d0/enm11d001/Effect/BP_eff_enm11d001.BP_eff_enm11d001_10_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_enm11d001_10_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UNiagaraComponent* Niagara; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Enemy/enm1020/enm102001/Effect/_Unique/eff_enm102001_01/eff_enm102001_01_AnimBP.eff_enm102001_01_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Ueff_enm102001_01_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Enemy/enm11d0/enm11d001/Effect/BP_eff_enm11d001.BP_eff_enm11d001_12_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_enm11d001_12_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UNiagaraComponent* Niagara; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Enemy/enm1130/enm113003/Effect/BP_eff_enm113003.BP_eff_enm113003_20_C -/// Size: 0x0428 (1064 bytes) (0x000411 - 0x000428) align 8 MaxSize: 0x0428 -class ABP_eff_enm113003_20_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0418 (0x0008) - class UNiagaraComponent* Niagara_01; // 0x0420 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Enemy/enm1130/enm113003/Effect/BP_eff_enm113003.BP_eff_enm113003_20_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Graphics/3D/Enemy/enm1130/enm113003/Effect/BP_eff_enm113003.BP_eff_enm113003_20_C.ExecuteUbergraph_BP_eff_enm113003 - // void ExecuteUbergraph_BP_eff_enm113003(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Enemy/enm1130/enm113003/Effect/BP_eff_enm113003.BP_eff_enm113003_10_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_eff_enm113003_10_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UNiagaraComponent* Niagara01; // 0x0418 (0x0008) -}; - -/// Class /Game/Graphics/3D/Enemy/enm1020/enm102001/Effect/_Unique/eff_enm102001_00/enm102001_00_AnimBP.enm102001_00_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x000798 - 0x000798) align 16 MaxSize: 0x0798 -class Uenm102001_00_AnimBP_C : public UEffect_Stand_AnimBP_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Enemy/enm1020/enm102001/Effect/_Unique/eff_enm102001_01/BP_eff_enm102001_01.BP_eff_enm102001_01_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_enm102001_01_C : public ABP_EffectBase_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Enemy/enm1020/enm102001/Effect/_Unique/eff_enm102001_00/BP_eff_enm102001_00.BP_eff_enm102001_00_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_enm102001_00_C : public ABP_EffectBase_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Enemy/enm10a0/enm10a001/Effect/_Unique/eff_enm10a001_10/BP_eff_enm10a001.BP_eff_enm10a001_10_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_enm10a001_10_C : public ABP_EffectBase_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Enemy/enm10a0/enm10a001/Effect/_Unique/eff_enm10a001_20/BP_eff_enm10a001.BP_eff_enm10a001_20_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_enm10a001_20_C : public ABP_EffectBase_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Enemy/enm10a0/enm10a001/Effect/_Unique/eff_enm10a001_30/BP_eff_enm10a001.BP_eff_enm10a001_30_C -/// Size: 0x0401 (1025 bytes) (0x000401 - 0x000401) align 8 MaxSize: 0x0401 -class ABP_eff_enm10a001_30_C : public ABP_EffectBase_C -{ -public: -}; - -/// Class /Game/Graphics/3D/Enemy/enm1130/enm113003/Effect/_Unique/eff_enm113003_21/BP_eff_enm113003.BP_eff_enm113003_21_C -/// Size: 0x0418 (1048 bytes) (0x000401 - 0x000418) align 8 MaxSize: 0x0418 -class ABP_eff_enm113003_21_C : public ABP_EffectBase_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0401 (0x0007) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0408 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x0410 (0x0008) - - - /// Functions - // Function /Game/Graphics/3D/Enemy/enm1130/enm113003/Effect/_Unique/eff_enm113003_21/BP_eff_enm113003.BP_eff_enm113003_21_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Enemy/enm1130/enm113003/Effect/_Unique/eff_enm113003_21/BP_eff_enm113003.BP_eff_enm113003_21_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Enemy/enm1130/enm113003/Effect/_Unique/eff_enm113003_21/BP_eff_enm113003.BP_eff_enm113003_21_C.ExecuteUbergraph_BP_eff_enm113003 - // void ExecuteUbergraph_BP_eff_enm113003(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/_AnimBP/obj060000/obj060000_00_Anim_BP.obj060000_00_Anim_BP_C -/// Size: 0x0C79 (3193 bytes) (0x0008A0 - 0x000C79) align 16 MaxSize: 0x0C79 -class Uobj060000_00_Anim_BP_C : public UCharaAnimInstance -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x08A0 (0x0008) - unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[3]; // 0x08A8 (0x0003) - unsigned char UnknownData00_6[0x5]; // 0x08AB (0x0005) MISSED - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08B0 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x08B8 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x08C0 (0x0020) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult; // 0x08E0 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult0; // 0x0908 (0x0028) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool; // 0x0930 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x0978 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer1; // 0x09C0 (0x0048) - FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool2; // 0x0A08 (0x0048) - FAnimNode_Slot AnimGraphNode_Slot; // 0x0A50 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer3; // 0x0A98 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult; // 0x0AE0 (0x0020) - FAnimNode_Slot AnimGraphNode_Slot4; // 0x0B00 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer5; // 0x0B48 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult6; // 0x0B90 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine; // 0x0BB0 (0x00C8) - bool IsActive; // 0x0C78 (0x0001) - - - /// Functions - // Function /Game/Graphics/3D/_AnimBP/obj060000/obj060000_00_Anim_BP.obj060000_00_Anim_BP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/obj060000/obj060000_00_Anim_BP.obj060000_00_Anim_BP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_obj060000_00_Anim_BP_AnimGraphNode_BlendListByBool_F17C121447FBB1B25B886693DA4FED27 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_obj060000_00_Anim_BP_AnimGraphNode_BlendListByBool_F17C121447FBB1B25B886693DA4FED27(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/obj060000/obj060000_00_Anim_BP.obj060000_00_Anim_BP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_obj060000_00_Anim_BP_AnimGraphNode_BlendListByBool_11C4CC0E4D4FCB16857D35A7F87D9338 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_obj060000_00_Anim_BP_AnimGraphNode_BlendListByBool_11C4CC0E4D4FCB16857D35A7F87D9338(); // [0x35d7f00] BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/obj060000/obj060000_00_Anim_BP.obj060000_00_Anim_BP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Graphics/3D/_AnimBP/obj060000/obj060000_00_Anim_BP.obj060000_00_Anim_BP_C.ExecuteUbergraph_obj060000_00_Anim_BP - // void ExecuteUbergraph_obj060000_00_Anim_BP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Graphics/3D/Craft/cft001200/00/BP_cft001200_00.BP_cft001200_00_C -/// Size: 0x03F0 (1008 bytes) (0x000368 - 0x0003F0) align 16 MaxSize: 0x03F0 -class UBP_cft001200_00_C : public UAnimInstance -{ -public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_Slot AnimGraphNode_Slot; // 0x03A8 (0x0048) - - - /// Functions - // Function /Game/Graphics/3D/Craft/cft001200/00/BP_cft001200_00.BP_cft001200_00_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Graphics/3D/Craft/cft001200/00/BP_cft001200_00.BP_cft001200_00_C.ExecuteUbergraph_BP_cft001200_00 - // void ExecuteUbergraph_BP_cft001200_00(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Struct /Game/Graphics/3D/_AnimBP/avt000000/Avatar_Body_AnimBP.Avatar_Body_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0130 (304 bytes) (0x000001 - 0x000130) align 8 MaxSize: 0x0130 -struct FAnimBlueprintGeneratedConstantData : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_CopyPoseFromMesh; // 0x0100 (0x0030) -}; - -/// Struct /Game/Graphics/3D/_AnimBP/_base/renkin_AnimBP.renkin_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01F8 (504 bytes) (0x000001 - 0x0001F8) align 8 MaxSize: 0x01F8 -struct FAnimBlueprintGeneratedConstantDatadup_4 : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - FName __NameProperty1; // 0x0014 (0x0008) - int32_t __IntProperty; // 0x001C (0x0004) - FAnimNodeFunctionRef __StructProperty; // 0x0020 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0040 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00C0 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0108 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult; // 0x0138 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine; // 0x0168 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot2; // 0x0198 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Inertialization; // 0x01C8 (0x0030) -}; - -/// Struct /Game/Graphics/3D/_AnimBP/avt000000/Avatar_Fishing_LookIK.Avatar_Fishing_LookIK_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0328 (808 bytes) (0x000001 - 0x000328) align 8 MaxSize: 0x0328 -struct FAnimBlueprintGeneratedConstantDatadup_5 : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - class UBlendProfile* __BlendProfile; // 0x0018 (0x0008) - class UCurveFloat* __CurveFloat; // 0x0020 (0x0008) - bool __BoolProperty; // 0x0028 (0x0001) - EAlphaBlendOption __EnumProperty; // 0x0029 (0x0001) - EBlendListTransitionType __EnumProperty1; // 0x002A (0x0001) - unsigned char UnknownData02_6[0x5]; // 0x002B (0x0005) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0030 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0050 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00D0 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00E8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool; // 0x0118 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose; // 0x0148 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0178 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LookAt; // 0x01A8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x01D8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose; // 0x0208 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0238 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose2; // 0x0268 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose3; // 0x0298 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose4; // 0x02C8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LookAt5; // 0x02F8 (0x0030) -}; - -/// Struct /Game/Graphics/3D/_AnimBP/avt000000/Avatar_Fishing_LookIK.Avatar_Fishing_LookIK_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0019 (25 bytes) (0x000001 - 0x000019) align 8 MaxSize: 0x0019 -struct FAnimBlueprintGeneratedMutableData : FAnimBlueprintMutableData -{ - unsigned char UnknownData00_8[0x7]; // 0x0001 (0x0007) MISSED - TArray __ArrayProperty; // 0x0008 (0x0010) - bool __BoolProperty; // 0x0018 (0x0001) -}; - -/// Struct /Game/Graphics/3D/_AnimBP/avt000000/Avatar_BoneModify_AnimBP.Avatar_BoneModify_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_6 : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_CharamakeBoneModify; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0190 (0x0030) -}; - -/// Struct /Game/Graphics/3D/Weapon/wpn0000/wpn000011/Mdl/wpn000011_PostAnimBP.wpn000011_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01F0 (496 bytes) (0x000001 - 0x0001F0) align 8 MaxSize: 0x01F0 -struct FAnimBlueprintGeneratedConstantDatadup_7 : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics1; // 0x01C0 (0x0030) -}; - -/// Struct /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0828 (2088 bytes) (0x000001 - 0x000828) align 8 MaxSize: 0x0828 -struct FAnimBlueprintGeneratedConstantDatadup_8 : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - int32_t __IntProperty; // 0x0014 (0x0004) - FName __NameProperty1; // 0x0018 (0x0008) - int32_t __IntProperty2; // 0x0020 (0x0004) - FName __NameProperty3; // 0x0024 (0x0008) - int32_t __IntProperty4; // 0x002C (0x0004) - FName __NameProperty5; // 0x0030 (0x0008) - int32_t __IntProperty6; // 0x0038 (0x0004) - FName __NameProperty7; // 0x003C (0x0008) - int32_t __IntProperty8; // 0x0044 (0x0004) - FInputScaleBiasClampConstants __StructProperty; // 0x0048 (0x002C) - float __FloatProperty; // 0x0074 (0x0004) - FName __NameProperty9; // 0x0078 (0x0008) - int32_t __IntProperty10; // 0x0080 (0x0004) - float __FloatProperty11; // 0x0084 (0x0004) - bool __BoolProperty; // 0x0088 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0089 (0x0003) MISSED - float __FloatProperty12; // 0x008C (0x0004) - bool __BoolProperty13; // 0x0090 (0x0001) - EAnimSyncMethod __EnumProperty; // 0x0091 (0x0001) - TEnumAsByte __ByteProperty; // 0x0092 (0x0001) - unsigned char UnknownData02_6[0x1]; // 0x0093 (0x0001) MISSED - FName __NameProperty14; // 0x0094 (0x0008) - FName __NameProperty15; // 0x009C (0x0008) - FName __NameProperty16; // 0x00A4 (0x0008) - int32_t __IntProperty17; // 0x00AC (0x0004) - FAnimNodeFunctionRef __StructProperty18; // 0x00B0 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x00D0 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x0150 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x0168 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult; // 0x0198 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult19; // 0x01C8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult20; // 0x01F8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult21; // 0x0228 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult22; // 0x0258 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult23; // 0x0288 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult24; // 0x02B8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult25; // 0x02E8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult26; // 0x0318 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult27; // 0x0348 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult28; // 0x0378 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult29; // 0x03A8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult30; // 0x03D8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult31; // 0x0408 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult32; // 0x0438 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult33; // 0x0468 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult34; // 0x0498 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult35; // 0x04C8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer; // 0x04F8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult; // 0x0528 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer36; // 0x0558 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult37; // 0x0588 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer38; // 0x05B8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult39; // 0x05E8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer; // 0x0618 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult40; // 0x0648 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer41; // 0x0678 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult42; // 0x06A8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer43; // 0x06D8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult44; // 0x0708 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer45; // 0x0738 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0768 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult46; // 0x0798 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine; // 0x07C8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Inertialization; // 0x07F8 (0x0030) -}; - -/// Struct /Game/Graphics/3D/_AnimBP/avt000000/Avatar_IdleRun_SubAnimBP.Avatar_IdleRun_SubAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0014 (20 bytes) (0x000001 - 0x000014) align 4 MaxSize: 0x0014 -struct FAnimBlueprintGeneratedMutableDatadup_9 : FAnimBlueprintMutableData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - float __FloatProperty; // 0x0004 (0x0004) - float __FloatProperty0; // 0x0008 (0x0004) - float __FloatProperty1; // 0x000C (0x0004) - float __FloatProperty2; // 0x0010 (0x0004) -}; - -/// Struct /Game/Graphics/3D/_AnimBP/Chara_LookIK.Chara_LookIK_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0328 (808 bytes) (0x000001 - 0x000328) align 8 MaxSize: 0x0328 -struct FAnimBlueprintGeneratedConstantDatadup_10 : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - class UBlendProfile* __BlendProfile; // 0x0018 (0x0008) - class UCurveFloat* __CurveFloat; // 0x0020 (0x0008) - bool __BoolProperty; // 0x0028 (0x0001) - EAlphaBlendOption __EnumProperty; // 0x0029 (0x0001) - EBlendListTransitionType __EnumProperty1; // 0x002A (0x0001) - unsigned char UnknownData02_6[0x5]; // 0x002B (0x0005) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0030 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0050 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00D0 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00E8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool; // 0x0118 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose; // 0x0148 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0178 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LookAt; // 0x01A8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x01D8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose; // 0x0208 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0238 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose2; // 0x0268 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose3; // 0x0298 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose4; // 0x02C8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LookAt5; // 0x02F8 (0x0030) -}; - -/// Struct /Game/Graphics/3D/_AnimBP/Chara_LookIK.Chara_LookIK_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0019 (25 bytes) (0x000001 - 0x000019) align 8 MaxSize: 0x0019 -struct FAnimBlueprintGeneratedMutableDatadup_11 : FAnimBlueprintMutableData -{ - unsigned char UnknownData00_8[0x7]; // 0x0001 (0x0007) MISSED - TArray __ArrayProperty; // 0x0008 (0x0010) - bool __BoolProperty; // 0x0018 (0x0001) -}; - -/// Struct /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x4530 (17712 bytes) (0x000001 - 0x004530) align 8 MaxSize: 0x4530 -struct FAnimBlueprintGeneratedConstantDatadup_12 : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x000C (0x0004) MISSED - TArray __ArrayProperty; // 0x0010 (0x0010) - TArray __ArrayProperty0; // 0x0020 (0x0010) - FName __NameProperty1; // 0x0030 (0x0008) - FName __NameProperty2; // 0x0038 (0x0008) - int32_t __IntProperty; // 0x0040 (0x0004) - FName __NameProperty3; // 0x0044 (0x0008) - int32_t __IntProperty4; // 0x004C (0x0004) - FName __NameProperty5; // 0x0050 (0x0008) - int32_t __IntProperty6; // 0x0058 (0x0004) - FName __NameProperty7; // 0x005C (0x0008) - FName __NameProperty8; // 0x0064 (0x0008) - unsigned char UnknownData02_6[0x4]; // 0x006C (0x0004) MISSED - TArray __ArrayProperty9; // 0x0070 (0x0010) - TArray __ArrayProperty10; // 0x0080 (0x0010) - FName __NameProperty11; // 0x0090 (0x0008) - int32_t __IntProperty12; // 0x0098 (0x0004) - FName __NameProperty13; // 0x009C (0x0008) - FName __NameProperty14; // 0x00A4 (0x0008) - FName __NameProperty15; // 0x00AC (0x0008) - FName __NameProperty16; // 0x00B4 (0x0008) - FName __NameProperty17; // 0x00BC (0x0008) - FName __NameProperty18; // 0x00C4 (0x0008) - FName __NameProperty19; // 0x00CC (0x0008) - FName __NameProperty20; // 0x00D4 (0x0008) - EBlendListTransitionType __EnumProperty; // 0x00DC (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x00DD (0x0003) MISSED - TArray __ArrayProperty21; // 0x00E0 (0x0010) - FName __NameProperty22; // 0x00F0 (0x0008) - FName __NameProperty23; // 0x00F8 (0x0008) - FName __NameProperty24; // 0x0100 (0x0008) - FName __NameProperty25; // 0x0108 (0x0008) - int32_t __IntProperty26; // 0x0110 (0x0004) - FName __NameProperty27; // 0x0114 (0x0008) - FName __NameProperty28; // 0x011C (0x0008) - FName __NameProperty29; // 0x0124 (0x0008) - FName __NameProperty30; // 0x012C (0x0008) - FName __NameProperty31; // 0x0134 (0x0008) - FName __NameProperty32; // 0x013C (0x0008) - FName __NameProperty33; // 0x0144 (0x0008) - unsigned char UnknownData04_6[0x4]; // 0x014C (0x0004) MISSED - TArray __ArrayProperty34; // 0x0150 (0x0010) - TArray __ArrayProperty35; // 0x0160 (0x0010) - TArray __ArrayProperty36; // 0x0170 (0x0010) - TArray __ArrayProperty37; // 0x0180 (0x0010) - FName __NameProperty38; // 0x0190 (0x0008) - TArray __ArrayProperty39; // 0x0198 (0x0010) - FName __NameProperty40; // 0x01A8 (0x0008) - int32_t __IntProperty41; // 0x01B0 (0x0004) - FName __NameProperty42; // 0x01B4 (0x0008) - int32_t __IntProperty43; // 0x01BC (0x0004) - FName __NameProperty44; // 0x01C0 (0x0008) - int32_t __IntProperty45; // 0x01C8 (0x0004) - FName __NameProperty46; // 0x01CC (0x0008) - int32_t __IntProperty47; // 0x01D4 (0x0004) - FName __NameProperty48; // 0x01D8 (0x0008) - FName __NameProperty49; // 0x01E0 (0x0008) - bool __BoolProperty; // 0x01E8 (0x0001) - unsigned char UnknownData05_6[0x3]; // 0x01E9 (0x0003) MISSED - FName __NameProperty50; // 0x01EC (0x0008) - int32_t __IntProperty51; // 0x01F4 (0x0004) - float __FloatProperty; // 0x01F8 (0x0004) - FInputScaleBiasClampConstants __StructProperty; // 0x01FC (0x002C) - float __FloatProperty52; // 0x0228 (0x0004) - EAnimSyncMethod __EnumProperty53; // 0x022C (0x0001) - TEnumAsByte __ByteProperty; // 0x022D (0x0001) - unsigned char UnknownData06_6[0x2]; // 0x022E (0x0002) MISSED - FName __NameProperty54; // 0x0230 (0x0008) - FName __NameProperty55; // 0x0238 (0x0008) - FName __NameProperty56; // 0x0240 (0x0008) - int32_t __IntProperty57; // 0x0248 (0x0004) - unsigned char UnknownData07_6[0x4]; // 0x024C (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty58; // 0x0250 (0x0020) - class UBlendProfile* __BlendProfile; // 0x0270 (0x0008) - class UCurveFloat* __CurveFloat; // 0x0278 (0x0008) - bool __BoolProperty59; // 0x0280 (0x0001) - EAlphaBlendOption __EnumProperty60; // 0x0281 (0x0001) - EBlendListTransitionType __EnumProperty61; // 0x0282 (0x0001) - unsigned char UnknownData08_6[0x5]; // 0x0283 (0x0005) MISSED - TArray __ArrayProperty62; // 0x0288 (0x0010) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0298 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x0318 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x0330 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose; // 0x0360 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose; // 0x0390 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByEnum; // 0x03C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer; // 0x03F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult; // 0x0420 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine; // 0x0450 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend; // 0x0480 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool; // 0x04B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult; // 0x04E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult63; // 0x0510 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult64; // 0x0540 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult65; // 0x0570 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult66; // 0x05A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult67; // 0x05D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult68; // 0x0600 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult69; // 0x0630 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult70; // 0x0660 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult71; // 0x0690 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult72; // 0x06C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult73; // 0x06F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult74; // 0x0720 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult75; // 0x0750 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult76; // 0x0780 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult77; // 0x07B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult78; // 0x07E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult79; // 0x0810 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult80; // 0x0840 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult81; // 0x0870 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult82; // 0x08A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult83; // 0x08D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult84; // 0x0900 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult85; // 0x0930 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult86; // 0x0960 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult87; // 0x0990 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult88; // 0x09C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer89; // 0x09F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult90; // 0x0A20 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer91; // 0x0A50 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult92; // 0x0A80 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer; // 0x0AB0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult93; // 0x0AE0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer94; // 0x0B10 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult95; // 0x0B40 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer96; // 0x0B70 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult97; // 0x0BA0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer98; // 0x0BD0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult99; // 0x0C00 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer100; // 0x0C30 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult101; // 0x0C60 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer102; // 0x0C90 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult103; // 0x0CC0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer104; // 0x0CF0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult105; // 0x0D20 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer106; // 0x0D50 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult107; // 0x0D80 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer108; // 0x0DB0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool109; // 0x0DE0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedAnimGraph; // 0x0E10 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult110; // 0x0E40 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine111; // 0x0E70 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult112; // 0x0EA0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult113; // 0x0ED0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult114; // 0x0F00 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult115; // 0x0F30 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult116; // 0x0F60 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult117; // 0x0F90 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult118; // 0x0FC0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult119; // 0x0FF0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult120; // 0x1020 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult121; // 0x1050 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult122; // 0x1080 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult123; // 0x10B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult124; // 0x10E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer125; // 0x1110 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult126; // 0x1140 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer127; // 0x1170 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult128; // 0x11A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer129; // 0x11D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult130; // 0x1200 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer131; // 0x1230 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult132; // 0x1260 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer133; // 0x1290 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult134; // 0x12C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer135; // 0x12F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult136; // 0x1320 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer137; // 0x1350 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool138; // 0x1380 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer139; // 0x13B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult140; // 0x13E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine141; // 0x1410 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByEnum142; // 0x1440 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult143; // 0x1470 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult144; // 0x14A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult145; // 0x14D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult146; // 0x1500 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult147; // 0x1530 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult148; // 0x1560 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult149; // 0x1590 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult150; // 0x15C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult151; // 0x15F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult152; // 0x1620 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult153; // 0x1650 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult154; // 0x1680 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult155; // 0x16B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult156; // 0x16E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult157; // 0x1710 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult158; // 0x1740 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer159; // 0x1770 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult160; // 0x17A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer161; // 0x17D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult162; // 0x1800 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer163; // 0x1830 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult164; // 0x1860 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer165; // 0x1890 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult166; // 0x18C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer167; // 0x18F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult168; // 0x1920 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer169; // 0x1950 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult170; // 0x1980 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer171; // 0x19B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult172; // 0x19E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer173; // 0x1A10 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool174; // 0x1A40 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer175; // 0x1A70 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult176; // 0x1AA0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine177; // 0x1AD0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult178; // 0x1B00 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult179; // 0x1B30 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult180; // 0x1B60 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult181; // 0x1B90 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult182; // 0x1BC0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult183; // 0x1BF0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult184; // 0x1C20 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult185; // 0x1C50 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult186; // 0x1C80 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult187; // 0x1CB0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult188; // 0x1CE0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult189; // 0x1D10 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult190; // 0x1D40 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer191; // 0x1D70 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult192; // 0x1DA0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer193; // 0x1DD0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult194; // 0x1E00 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer195; // 0x1E30 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult196; // 0x1E60 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer197; // 0x1E90 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult198; // 0x1EC0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer199; // 0x1EF0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult200; // 0x1F20 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer201; // 0x1F50 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult202; // 0x1F80 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer203; // 0x1FB0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool204; // 0x1FE0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer205; // 0x2010 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult206; // 0x2040 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine207; // 0x2070 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult208; // 0x20A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult209; // 0x20D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult210; // 0x2100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult211; // 0x2130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer212; // 0x2160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult213; // 0x2190 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer214; // 0x21C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult215; // 0x21F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer216; // 0x2220 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult217; // 0x2250 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer218; // 0x2280 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult219; // 0x22B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine220; // 0x22E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer221; // 0x2310 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult222; // 0x2340 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine223; // 0x2370 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer224; // 0x23A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult225; // 0x23D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine226; // 0x2400 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose227; // 0x2430 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose228; // 0x2460 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose229; // 0x2490 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose230; // 0x24C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend231; // 0x24F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool232; // 0x2520 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose233; // 0x2550 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose234; // 0x2580 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Inertialization; // 0x25B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose235; // 0x25E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x2610 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose236; // 0x2640 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose237; // 0x2670 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool238; // 0x26A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult239; // 0x26D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult240; // 0x2700 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult241; // 0x2730 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult242; // 0x2760 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult243; // 0x2790 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult244; // 0x27C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult245; // 0x27F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult246; // 0x2820 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult247; // 0x2850 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult248; // 0x2880 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult249; // 0x28B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult250; // 0x28E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult251; // 0x2910 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer252; // 0x2940 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult253; // 0x2970 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer254; // 0x29A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult255; // 0x29D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer256; // 0x2A00 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult257; // 0x2A30 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer258; // 0x2A60 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult259; // 0x2A90 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer260; // 0x2AC0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult261; // 0x2AF0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer262; // 0x2B20 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult263; // 0x2B50 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer264; // 0x2B80 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool265; // 0x2BB0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer266; // 0x2BE0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult267; // 0x2C10 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine268; // 0x2C40 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedAnimGraph269; // 0x2C70 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Inertialization270; // 0x2CA0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer271; // 0x2CD0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult272; // 0x2D00 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine273; // 0x2D30 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer274; // 0x2D60 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult275; // 0x2D90 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine276; // 0x2DC0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool277; // 0x2DF0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedAnimGraph278; // 0x2E20 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose279; // 0x2E50 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose280; // 0x2E80 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose281; // 0x2EB0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult282; // 0x2EE0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult283; // 0x2F10 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult284; // 0x2F40 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult285; // 0x2F70 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult286; // 0x2FA0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult287; // 0x2FD0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult288; // 0x3000 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult289; // 0x3030 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult290; // 0x3060 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult291; // 0x3090 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult292; // 0x30C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult293; // 0x30F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult294; // 0x3120 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer295; // 0x3150 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult296; // 0x3180 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer297; // 0x31B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult298; // 0x31E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer299; // 0x3210 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult300; // 0x3240 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer301; // 0x3270 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult302; // 0x32A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer303; // 0x32D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult304; // 0x3300 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer305; // 0x3330 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult306; // 0x3360 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer307; // 0x3390 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool308; // 0x33C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer309; // 0x33F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult310; // 0x3420 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine311; // 0x3450 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer312; // 0x3480 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool313; // 0x34B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedAnimGraph314; // 0x34E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose315; // 0x3510 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose316; // 0x3540 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer317; // 0x3570 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer318; // 0x35A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool319; // 0x35D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend320; // 0x3600 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer321; // 0x3630 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult322; // 0x3660 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine323; // 0x3690 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose324; // 0x36C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer325; // 0x36F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer326; // 0x3720 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer327; // 0x3750 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer328; // 0x3780 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer329; // 0x37B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer330; // 0x37E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer331; // 0x3810 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer332; // 0x3840 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByEnum333; // 0x3870 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer334; // 0x38A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult335; // 0x38D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine336; // 0x3900 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot337; // 0x3930 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose338; // 0x3960 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose339; // 0x3990 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer340; // 0x39C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer341; // 0x39F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer342; // 0x3A20 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer343; // 0x3A50 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer344; // 0x3A80 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByEnum345; // 0x3AB0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult346; // 0x3AE0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine347; // 0x3B10 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend348; // 0x3B40 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose349; // 0x3B70 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool350; // 0x3BA0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose351; // 0x3BD0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose352; // 0x3C00 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose353; // 0x3C30 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose354; // 0x3C60 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose355; // 0x3C90 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose356; // 0x3CC0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose357; // 0x3CF0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend358; // 0x3D20 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose359; // 0x3D50 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose360; // 0x3D80 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose361; // 0x3DB0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool362; // 0x3DE0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose363; // 0x3E10 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose364; // 0x3E40 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot365; // 0x3E70 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose366; // 0x3EA0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool367; // 0x3ED0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult368; // 0x3F00 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult369; // 0x3F30 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult370; // 0x3F60 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult371; // 0x3F90 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult372; // 0x3FC0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult373; // 0x3FF0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult374; // 0x4020 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult375; // 0x4050 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer376; // 0x4080 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult377; // 0x40B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer378; // 0x40E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult379; // 0x4110 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer380; // 0x4140 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult381; // 0x4170 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer382; // 0x41A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult383; // 0x41D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer384; // 0x4200 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult385; // 0x4230 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer386; // 0x4260 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult387; // 0x4290 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine388; // 0x42C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend389; // 0x42F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool390; // 0x4320 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose391; // 0x4350 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult392; // 0x4380 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer393; // 0x43B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult394; // 0x43E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer395; // 0x4410 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult396; // 0x4440 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine397; // 0x4470 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose398; // 0x44A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose399; // 0x44D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool400; // 0x4500 (0x0030) -}; - -/// Struct /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0096 (150 bytes) (0x000001 - 0x000096) align 4 MaxSize: 0x0096 -struct FAnimBlueprintGeneratedMutableDatadup_13 : FAnimBlueprintMutableData -{ - char __ByteProperty; // 0x0001 (0x0001) - bool __BoolProperty; // 0x0002 (0x0001) - unsigned char UnknownData00_6[0x1]; // 0x0003 (0x0001) MISSED - float __FloatProperty; // 0x0004 (0x0004) - float __FloatProperty0; // 0x0008 (0x0004) - float __FloatProperty1; // 0x000C (0x0004) - float __FloatProperty2; // 0x0010 (0x0004) - bool __BoolProperty3; // 0x0014 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0015 (0x0003) MISSED - float __FloatProperty4; // 0x0018 (0x0004) - float __FloatProperty5; // 0x001C (0x0004) - bool __BoolProperty6; // 0x0020 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0021 (0x0003) MISSED - float __FloatProperty7; // 0x0024 (0x0004) - char __ByteProperty8; // 0x0028 (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x0029 (0x0003) MISSED - float __FloatProperty9; // 0x002C (0x0004) - float __FloatProperty10; // 0x0030 (0x0004) - bool __BoolProperty11; // 0x0034 (0x0001) - unsigned char UnknownData04_6[0x3]; // 0x0035 (0x0003) MISSED - float __FloatProperty12; // 0x0038 (0x0004) - float __FloatProperty13; // 0x003C (0x0004) - float __FloatProperty14; // 0x0040 (0x0004) - bool __BoolProperty15; // 0x0044 (0x0001) - unsigned char UnknownData05_6[0x3]; // 0x0045 (0x0003) MISSED - float __FloatProperty16; // 0x0048 (0x0004) - bool __BoolProperty17; // 0x004C (0x0001) - bool __BoolProperty18; // 0x004D (0x0001) - unsigned char UnknownData06_6[0x2]; // 0x004E (0x0002) MISSED - float __FloatProperty19; // 0x0050 (0x0004) - float __FloatProperty20; // 0x0054 (0x0004) - bool __BoolProperty21; // 0x0058 (0x0001) - unsigned char UnknownData07_6[0x3]; // 0x0059 (0x0003) MISSED - float __FloatProperty22; // 0x005C (0x0004) - float __FloatProperty23; // 0x0060 (0x0004) - bool __BoolProperty24; // 0x0064 (0x0001) - unsigned char UnknownData08_6[0x3]; // 0x0065 (0x0003) MISSED - float __FloatProperty25; // 0x0068 (0x0004) - float __FloatProperty26; // 0x006C (0x0004) - bool __BoolProperty27; // 0x0070 (0x0001) - unsigned char UnknownData09_6[0x3]; // 0x0071 (0x0003) MISSED - float __FloatProperty28; // 0x0074 (0x0004) - bool __BoolProperty29; // 0x0078 (0x0001) - bool __BoolProperty30; // 0x0079 (0x0001) - unsigned char UnknownData10_6[0x2]; // 0x007A (0x0002) MISSED - float __FloatProperty31; // 0x007C (0x0004) - float __FloatProperty32; // 0x0080 (0x0004) - char __ByteProperty33; // 0x0084 (0x0001) - char __ByteProperty34; // 0x0085 (0x0001) - bool __BoolProperty35; // 0x0086 (0x0001) - bool __BoolProperty36; // 0x0087 (0x0001) - bool __BoolProperty37; // 0x0088 (0x0001) - unsigned char UnknownData11_6[0x3]; // 0x0089 (0x0003) MISSED - float __FloatProperty38; // 0x008C (0x0004) - float __FloatProperty39; // 0x0090 (0x0004) - bool __BoolProperty40; // 0x0094 (0x0001) - bool __BoolProperty41; // 0x0095 (0x0001) -}; - -/// Struct /Game/Graphics/3D/_AnimBP/obj070001/obj070001_AnimBP.obj070001_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0130 (304 bytes) (0x000001 - 0x000130) align 8 MaxSize: 0x0130 -struct FAnimBlueprintGeneratedConstantDatadup_14 : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0100 (0x0030) -}; - -/// Struct /Game/Graphics/3D/_AnimBP/obj070003/obj070003_AnimBP.obj070003_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0130 (304 bytes) (0x000001 - 0x000130) align 8 MaxSize: 0x0130 -struct FAnimBlueprintGeneratedConstantDatadup_15 : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0100 (0x0030) -}; - -/// Struct /Game/Graphics/3D/Object/obj210099/00/Anm/BP_AnimGate.BP_AnimGate_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0440 (1088 bytes) (0x000001 - 0x000440) align 8 MaxSize: 0x0440 -struct FAnimBlueprintGeneratedConstantDatadup_16 : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - int32_t __IntProperty; // 0x000C (0x0004) - FName __NameProperty0; // 0x0010 (0x0008) - int32_t __IntProperty1; // 0x0018 (0x0004) - FName __NameProperty2; // 0x001C (0x0008) - int32_t __IntProperty3; // 0x0024 (0x0004) - bool __BoolProperty; // 0x0028 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0029 (0x0003) MISSED - float __FloatProperty; // 0x002C (0x0004) - FInputScaleBiasClampConstants __StructProperty; // 0x0030 (0x002C) - float __FloatProperty4; // 0x005C (0x0004) - bool __BoolProperty5; // 0x0060 (0x0001) - EAnimSyncMethod __EnumProperty; // 0x0061 (0x0001) - TEnumAsByte __ByteProperty; // 0x0062 (0x0001) - unsigned char UnknownData02_6[0x1]; // 0x0063 (0x0001) MISSED - FName __NameProperty6; // 0x0064 (0x0008) - FName __NameProperty7; // 0x006C (0x0008) - int32_t __IntProperty8; // 0x0074 (0x0004) - FAnimNodeFunctionRef __StructProperty9; // 0x0078 (0x0020) - FName __NameProperty10; // 0x0098 (0x0008) - FName __NameProperty11; // 0x00A0 (0x0008) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x00A8 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x0128 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult; // 0x0140 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult12; // 0x0170 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult13; // 0x01A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult14; // 0x01D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult15; // 0x0200 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_PoseSnapshot; // 0x0230 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend; // 0x0260 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer; // 0x0290 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult; // 0x02C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult16; // 0x02F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer17; // 0x0320 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult18; // 0x0350 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer19; // 0x0380 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult20; // 0x03B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine; // 0x03E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x0410 (0x0030) -}; - -/// Struct /Game/Graphics/3D/Object/obj070000/00/BP_obj070000_00.BP_obj070000_00_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0130 (304 bytes) (0x000001 - 0x000130) align 8 MaxSize: 0x0130 -struct FAnimBlueprintGeneratedConstantDatadup_17 : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0100 (0x0030) -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000011_00/eff_b01_000011_00_AnimBP.eff_b01_000011_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_18 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_3/eff_b03_000020_12_3_AnimBP.eff_b03_000020_12_3_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_19 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000022_00/eff_b00_000022_00_AnimBP.eff_b00_000022_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_20 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Object/obj000a20/00/Anm/BP_obj000a20_00_AnimBP.BP_obj000a20_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_21 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000043_00/eff_b01_000043_00_AnimBP.eff_b01_000043_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_22 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_3/eff_b03_000010_02_3_AnimBP.eff_b03_000010_02_3_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_23 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10001_00/eff_cmn_d10001_00_AnimBP.eff_cmn_d10001_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_24 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_03/eff_b03_000040_03_AnimBP.eff_b03_000040_03_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_25 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000022_00/eff_b01_000022_00_AnimBP.eff_b01_000022_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_26 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_00/eff_b04_000050_00_AnimBP.eff_b04_000050_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_27 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_2/eff_b01_000070_00_2_AnimBP.eff_b01_000070_00_2_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_28 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_00/eff_b02_000006_00_AnimBP.eff_b02_000006_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_29 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_3/eff_b04_000020_04_3_AnimBP.eff_b04_000020_04_3_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_30 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12000_00/eff_cmn_d12000_00_AnimBP.eff_cmn_d12000_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_31 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_10/eff_w06_50_10_AnimBP.eff_w06_50_10_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_32 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_3/eff_b03_000010_00_3_AnimBP.eff_b03_000010_00_3_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_33 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000092_01/eff_b04_000092_01_AnimBP.eff_b04_000092_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_34 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_02/eff_b03_000012_02_AnimBP.eff_b03_000012_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_35 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000091_01/eff_b04_000091_01_AnimBP.eff_b04_000091_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_36 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_02/eff_cmn_d1c006_02_AnimBP.eff_cmn_d1c006_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_37 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_20/eff_b04_000040_20_AnimBP.eff_b04_000040_20_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_38 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_02/eff_b03_000040_02_AnimBP.eff_b03_000040_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_39 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_02/eff_b03_000011_02_AnimBP.eff_b03_000011_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_40 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_5/eff_b04_000020_04_5_AnimBP.eff_b04_000020_04_5_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_41 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_12/eff_b03_000022_12_AnimBP.eff_b03_000022_12_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_42 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000023_00/eff_b01_000023_00_AnimBP.eff_b01_000023_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_43 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000012_00/eff_b01_000012_00_AnimBP.eff_b01_000012_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_44 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_4/eff_b03_000010_02_4_AnimBP.eff_b03_000010_02_4_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_45 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_20/eff_b04_000050_20_AnimBP.eff_b04_000050_20_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_46 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_4/eff_b03_000020_12_4_AnimBP.eff_b03_000020_12_4_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_47 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000085_01/eff_b04_000085_01_AnimBP.eff_b04_000085_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_48 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_11/eff_w06_50_11_AnimBP.eff_w06_50_11_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_49 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000044_00/eff_b01_000044_00_AnimBP.eff_b01_000044_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_50 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_01/eff_cmn_000051_01_AnimBP.eff_cmn_000051_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_51 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_00/eff_cmn_000051_00_AnimBP.eff_cmn_000051_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_52 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_6/eff_b03_000000_00_6_AnimBP.eff_b03_000000_00_6_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_53 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50/eff_b04_000000_50_AnimBP.eff_b04_000000_50_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_54 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_03/eff_w06_50_03_AnimBP.eff_w06_50_03_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_55 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_b00000_00/eff_cmn_b00000_00_AnimBP.eff_cmn_b00000_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_56 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000050_00/eff_cmn_000050_00_AnimBP.eff_cmn_000050_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_57 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_1/eff_b03_000020_12_1_AnimBP.eff_b03_000020_12_1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_58 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_5/eff_b03_000020_12_5_AnimBP.eff_b03_000020_12_5_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_59 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_2/eff_b03_000020_12_2_AnimBP.eff_b03_000020_12_2_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_60 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_1/eff_b03_000010_00_1_AnimBP.eff_b03_000010_00_1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_61 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12/eff_b03_000020_12_AnimBP.eff_b03_000020_12_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_62 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_02/eff_b03_000050_02_AnimBP.eff_b03_000050_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_63 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_2/eff_b03_000010_02_2_AnimBP.eff_b03_000010_02_2_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_64 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_5/eff_b03_000010_02_5_AnimBP.eff_b03_000010_02_5_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_65 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_4/eff_b03_000010_00_4_AnimBP.eff_b03_000010_00_4_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_66 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_6/eff_b03_000010_00_6_AnimBP.eff_b03_000010_00_6_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_67 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_02/eff_b03_000013_02_AnimBP.eff_b03_000013_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_68 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_6/eff_b03_000010_02_6_AnimBP.eff_b03_000010_02_6_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_69 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_2/eff_b03_000010_00_2_AnimBP.eff_b03_000010_00_2_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_70 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_5/eff_b03_000010_00_5_AnimBP.eff_b03_000010_00_5_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_71 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_00/eff_b03_000013_00_AnimBP.eff_b03_000013_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_72 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_4/eff_b01_000070_00_4_AnimBP.eff_b01_000070_00_4_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_73 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_4/eff_b04_000020_04_4_AnimBP.eff_b04_000020_04_4_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_74 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02/eff_b03_000010_02_AnimBP.eff_b03_000010_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_75 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_1/eff_b03_000010_02_1_AnimBP.eff_b03_000010_02_1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_76 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_00/eff_b03_000012_00_AnimBP.eff_b03_000012_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_77 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_00/eff_b03_000011_00_AnimBP.eff_b03_000011_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_78 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00/eff_b03_000010_00_AnimBP.eff_b03_000010_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_79 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_12/eff_b03_000023_12_AnimBP.eff_b03_000023_12_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_80 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12008_00/eff_cmn_d12008_00_AnimBP.eff_cmn_d12008_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_81 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12006_00/eff_cmn_d12006_00_AnimbP.eff_cmn_d12006_00_AnimbP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_82 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_6/eff_b03_000020_12_6_AnimBP.eff_b03_000020_12_6_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_83 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_12/eff_b03_000021_12_AnimBP.eff_b03_000021_12_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_84 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000040_00/eff_b00_000040_00_AnimBP.eff_b00_000040_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_85 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_03/eff_b03_000050_03_AnimBP.eff_b03_000050_03_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_86 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000001_00/eff_b04_000001_00_AnimBP.eff_b04_000001_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_87 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00/eff_b03_000000_00_AnimBP.eff_b03_000000_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_88 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_2/eff_b03_000000_00_2_AnimBP.eff_b03_000000_00_2_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_89 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_10/eff_b03_000022_10_AnimBP.eff_b03_000022_10_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_90 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_4/eff_b03_000000_00_4_AnimBP.eff_b03_000000_00_4_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_91 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000004_00/eff_b04_000004_00_AnimBP.eff_b04_000004_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_92 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_5/eff_b03_000000_00_5_AnimBP.eff_b03_000000_00_5_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_93 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00/eff_b03_000001_00_AnimBP.eff_b03_000001_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_94 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10/eff_b03_000020_10_AnimBP.eff_b03_000020_10_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_95 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_3/eff_b03_000020_10_3_AnimBP.eff_b03_000020_10_3_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_96 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000003_00/eff_b04_000003_00_AnimBP.eff_b04_000003_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_97 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_6/eff_b03_000020_10_6_AnimBP.eff_b03_000020_10_6_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_98 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_10/eff_b03_000021_10_AnimBP.eff_b03_000021_10_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_99 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_2/eff_b03_000020_10_2_AnimBP.eff_b03_000020_10_2_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_100 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_10/eff_b03_000023_10_AnimBP.eff_b03_000023_10_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_101 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000006_00/eff_b04_000006_00_AnimBP.eff_b04_000006_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_102 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_1/eff_b03_000000_00_1_AnimBP.eff_b03_000000_00_1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_103 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_3/eff_b03_000000_00_3_AnimBP.eff_b03_000000_00_3_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_104 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_00/eff_b04_000000_00_AnimBP.eff_b04_000000_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_105 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_00/eff_b04_000002_00_AnimBP.eff_b04_000002_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_106 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_1/eff_b03_000020_10_1_AnimBP.eff_b03_000020_10_1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_107 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_5/eff_b03_000020_10_5_AnimBP.eff_b03_000020_10_5_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_108 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_02/eff_w05_50_02_AnimBP.eff_w05_50_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_109 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_4/eff_b03_000020_10_4_AnimBP.eff_b03_000020_10_4_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_110 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d16000_00/eff_cmn_d16000_00_AnimBP.eff_cmn_d16000_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_111 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000005_00/eff_b04_000005_00_AnimBP.eff_b04_000005_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_112 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000050_01/eff_cmn_000050_01_AnimBP.eff_cmn_000050_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_113 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_1/eff_b03_000001_00_1_AnimBP.eff_b03_000001_00_1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_114 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_2/eff_b04_000020_04_2_AnimBP.eff_b04_000020_04_2_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_115 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c003_11/eff_cmn_d1c003_11_AnimBP.eff_cmn_d1c003_11_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_116 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000026_00/eff_b02_000026_00_AnimBP.eff_b02_000026_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_117 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000025_00/eff_b00_000025_00_AnimBP.eff_b00_000025_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_118 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000016_00/eff_b01_000016_00_AnimBP.eff_b01_000016_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_119 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000020_00/eff_b00_000020_00_AnimBP.eff_b00_000020_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_120 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00011_00/eff_cmn_c00011_00_AnimBP.eff_cmn_c00011_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_121 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000045_00/eff_b01_000045_00_AnimBP.eff_b01_000045_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_122 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00010_00/eff_cmn_d00010_00_AnimBP.eff_cmn_d00010_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_123 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_13/eff_w06_50_13_AnimBP.eff_w06_50_13_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_124 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000030_00/eff_b04_000030_00_AnimBP.eff_b04_000030_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_125 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_00/eff_b04_000040_00_AnimBP.eff_b04_000040_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_126 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_3/eff_b04_000000_50_3_AnimBP.eff_b04_000000_50_3_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_127 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000026_00/eff_b01_000026_00_AnimBP.eff_b01_000026_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_128 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_10/eff_b04_000040_10_AnimBP.eff_b04_000040_10_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_129 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_1/eff_b04_000000_50_1_AnimBP.eff_b04_000000_50_1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_130 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_10/eff_b04_000010_10_AnimBP.eff_b04_000010_10_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_131 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000024_00/eff_b01_000024_00_AnimBP.eff_b01_000024_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_132 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_04/eff_cmn_d1c006_04_AnimBP.eff_cmn_d1c006_04_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_133 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000046_00/eff_b01_000046_00_AnimBP.eff_b01_000046_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_134 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000042_00/eff_b01_000042_00_AnimBP.eff_b01_000042_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_135 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000021_00/eff_b02_000021_00_AnimBP.eff_b02_000021_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_136 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000021_00/eff_b00_000021_00_AnimBP.eff_b00_000021_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_137 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000081_01/eff_b04_000081_01_AnimBP.eff_b04_000081_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_138 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000060_00/eff_cmn_000060_00_AnimBP.eff_cmn_000060_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_139 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/eff_cmn_d1c005_04_AnimBP.eff_cmn_d1c005_04_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_140 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_11/eff_b04_000010_11_AnimBP.eff_b04_000010_11_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_141 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000024_00/eff_b00_000024_00_AnimBP.eff_b00_000024_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_142 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_5/eff_b04_000000_50_5_AnimBP.eff_b04_000000_50_5_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_143 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_4/eff_b04_000000_50_4_AnimBP.eff_b04_000000_50_4_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_144 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_6/eff_b01_000070_00_6_AnimBP.eff_b01_000070_00_6_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_145 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000080_01/eff_b04_000080_01_AnimBP.eff_b04_000080_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_146 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000030_01/eff_b01_000030_01_AnimBP.eff_b01_000030_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_147 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_01/eff_w06_50_01_AnimBP.eff_w06_50_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_148 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_02/eff_cmn_d17001_02_AnimBP.eff_cmn_d17001_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_149 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_5/eff_b01_000070_00_5_AnimBP.eff_b01_000070_00_5_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_150 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000022_00/eff_b02_000022_00_AnimBP.eff_b02_000022_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_151 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_2/eff_b04_000000_50_2_AnimBP.eff_b04_000000_50_2_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_152 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_04/eff_b03_000050_04_AnimBP.eff_b03_000050_04_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_153 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_04/eff_b03_000040_04_AnimBP.eff_b03_000040_04_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_154 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000083_01/eff_b04_000083_01_AnimBP.eff_b04_000083_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_155 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_00/eff_cmn_0000f6_00_AnimBP.eff_cmn_0000f6_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_156 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_01/eff_cmn_0000f6_01_AnimBP.eff_cmn_0000f6_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_157 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000084_01/eff_b04_000084_01_AnimBP.eff_b04_000084_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_158 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000086_01/eff_b04_000086_01_AnimBP.eff_b04_000086_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_159 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Itm/Eff/eff_itm_000000_00/_Unique/eff_itm_000000_00/eff_itm_000000_00_AnimBP.eff_itm_000000_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_160 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_5/eff_b03_000001_00_5_AnimBP.eff_b03_000001_00_5_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_161 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_6/eff_b04_000000_50_6_AnimBP.eff_b04_000000_50_6_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_162 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_1/eff_b01_000070_00_1_AnimBP.eff_b01_000070_00_1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_163 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000041_00/eff_b01_000041_00_AnimBP.eff_b01_000041_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_164 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_2/eff_b03_000001_00_2_AnimBP.eff_b03_000001_00_2_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_165 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/c04/_Unique/eff_c04_50_00/eff_c04_50_00_AnimBP.eff_c04_50_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_166 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000013_00/eff_b01_000013_00_AnimBP.eff_b01_000013_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_167 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000026_00/eff_b00_000026_00_AnimBP.eff_b00_000026_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_168 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000020_00/eff_b02_000020_00_AnimBP.eff_b02_000020_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_169 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_10/eff_b04_000050_10_AnimBP.eff_b04_000050_10_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_170 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_3/eff_b01_000070_00_3_AnimBP.eff_b01_000070_00_3_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_171 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000010_01/eff_b01_000010_01_AnimBP.eff_b01_000010_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_172 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_1/eff_b04_000020_04_1_AnimBP.eff_b04_000020_04_1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_173 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12009_00/eff_cmn_d12009_00_AnimBP.eff_cmn_d12009_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_174 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000010_00/eff_b01_000010_00_AnimBP.eff_b01_000010_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_175 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00/eff_b01_000070_00_AnimBP.eff_b01_000070_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_176 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000024_00/eff_b02_000024_00_AnimBP.eff_b02_000024_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_177 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_02/eff_cmn_d1c005_02_AnimBP.eff_cmn_d1c005_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_178 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_6/eff_b03_000001_00_6_AnimBP.eff_b03_000001_00_6_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_179 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/c03/_Unique/eff_c03_51_00/_sub/eff_c03_51_00_sub1/eff_c03_51_00_sub1_AnimBP.eff_c03_51_00_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_180 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000021_00/eff_b01_000021_00_AnimBP.eff_b01_000021_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_181 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000040_00/eff_b01_000040_00_AnimBP.eff_b01_000040_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_182 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000090_01/eff_b04_000090_01_AnimBP.eff_b04_000090_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_183 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000023_00/eff_b00_000023_00_AnimBP.eff_b00_000023_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_184 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000014_00/eff_b01_000014_00_AnimBP.eff_b01_000014_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_185 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000015_00/eff_b01_000015_00_AnimBP.eff_b01_000015_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_186 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000023_00/eff_b02_000023_00_AnimBP.eff_b02_000023_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_187 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/c03/_Unique/eff_c03_51_00/eff_c03_51_00_AnimBP.eff_c03_51_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_188 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000020_01/eff_b00_000020_01_AnimBP.eff_b00_000020_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_189 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000020_00/eff_b01_000020_00_AnimBP.eff_b01_000020_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_190 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000008_03/eff_b02_000008_03_AnimBP.eff_b02_000008_03_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_191 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000025_00/eff_b02_000025_00_AnimBP.eff_b02_000025_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_192 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_3/eff_b03_000001_00_3_AnimBP.eff_b03_000001_00_3_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_193 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_4/eff_b03_000001_00_4_AnimBP.eff_b03_000001_00_4_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_194 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_01/eff_cmn_d1c006_01_AnimBP.eff_cmn_d1c006_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_195 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10000_00/eff_cmn_d10000_00_AnimBP.eff_cmn_d10000_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_196 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000025_00/eff_b01_000025_00_AnimBP.eff_b01_000025_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_197 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_5/eff_b03_000020_11_5_AnimBP.eff_b03_000020_11_5_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_198 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_04/eff_cmn_d1c007_04_AnimBP.eff_cmn_d1c007_04_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_199 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00004_10/eff_cmn_e00004_10_AnimBP.eff_cmn_e00004_10_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_200 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_10/eff_cmn_00004b_10_AnimBP.eff_cmn_00004b_10_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_201 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/eff_cmn_00004b_00_AnimBP.eff_cmn_00004b_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_202 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_20/eff_cmn_00004b_20_AnimBP.eff_cmn_00004b_20_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_203 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/eff_cmn_d18010_01_sub1_AnimBP.eff_cmn_d18010_01_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_204 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/eff_cmn_d18012_01_AnimBP.eff_cmn_d18012_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_205 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/eff_cmn_d18011_01_sub1_AnimBP.eff_cmn_d18011_01_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_206 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/eff_cmn_d18012_01_sub2_AnimBP.eff_cmn_d18012_01_sub2_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_207 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/_sub/eff_cmn_d18013_01_sub1/eff_cmn_d18013_01_sub1_AnimBP.eff_cmn_d18013_01_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_208 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/eff_cmn_d18013_01_AnimBP.eff_cmn_d18013_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_209 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/eff_cmn_d18011_01_AnimBP.eff_cmn_d18011_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_210 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_6/eff_b03_000001_10_6_AnimBP.eff_b03_000001_10_6_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_211 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00010_00/eff_cmn_c00010_00_AnimBP.eff_cmn_c00010_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_212 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_5/eff_b04_000010_02_5_AnimBP.eff_b04_000010_02_5_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_213 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00000_00/eff_cmn_f00000_00_AnimBP.eff_cmn_f00000_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_214 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_12/eff_w06_50_12_AnimBP.eff_w06_50_12_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_215 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_02/eff_w06_50_02_AnimBP.eff_w06_50_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_216 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00008_00/eff_cmn_e00008_00_AnimBP.eff_cmn_e00008_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_217 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_4/eff_b04_000020_02_4_AnimBP.eff_b04_000020_02_4_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_218 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_01/eff_cmn_d1c004_01_AnimBP.eff_cmn_d1c004_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_219 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02/eff_b04_000020_02_AnimBP.eff_b04_000020_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_220 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_5/eff_b04_000020_02_5_AnimBP.eff_b04_000020_02_5_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_221 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_1/eff_b03_000020_11_1_AnimBP.eff_b03_000020_11_1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_222 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/eff_cmn_d18020_01_sub1_AnimBP.eff_cmn_d18020_01_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_223 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/eff_cmn_d18020_01_AnimBP.eff_cmn_d18020_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_224 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/eff_cmn_d18021_01_sub1_AnimBP.eff_cmn_d18021_01_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_225 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/eff_cmn_d18022_01_sub1_AnimBP.eff_cmn_d18022_01_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_226 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/eff_cmn_d18023_01_AnimBP.eff_cmn_d18023_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_227 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/eff_cmn_d18023_01_sub1_AnimBP.eff_cmn_d18023_01_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_228 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/eff_cmn_d18021_01_AnimBP.eff_cmn_d18021_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_229 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/eff_cmn_d18022_01_AnimBP.eff_cmn_d18022_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_230 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/eff_b01_000070_10_AnimBP.eff_b01_000070_10_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_231 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/eff_w05_50_01_AnimBP.eff_w05_50_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_232 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_6/eff_b04_000010_02_6_AnimBP.eff_b04_000010_02_6_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_233 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/eff_cmn_d1c001_21_AnimBP.eff_cmn_d1c001_21_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_234 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_4/eff_b03_000001_10_4_AnimBP.eff_b03_000001_10_4_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_235 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_01/eff_b03_000020_01_AnimBP.eff_b03_000020_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_236 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c002_02/eff_cmn_d1c002_02_AnimBP.eff_cmn_d1c002_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_237 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_11/eff_b03_000023_11_AnimBP.eff_b03_000023_11_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_238 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11/eff_b03_000020_11_AnimBP.eff_b03_000020_11_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_239 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_3/eff_b03_000020_11_3_AnimBP.eff_b03_000020_11_3_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_240 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_11/eff_b03_000021_11_AnimBP.eff_b03_000021_11_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_241 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_4/eff_b03_000020_11_4_AnimBP.eff_b03_000020_11_4_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_242 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/eff_b03_000020_11_2_AnimBP.eff_b03_000020_11_2_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_243 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_6/eff_b03_000020_11_6_AnimBP.eff_b03_000020_11_6_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_244 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_4/eff_b04_000010_02_4_AnimBP.eff_b04_000010_02_4_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_245 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_11/eff_b03_000022_11_AnimBP.eff_b03_000022_11_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_246 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00001_00/eff_cmn_f00001_00_AnimBP.eff_cmn_f00001_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_247 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18003_00/eff_cmn_d18003_00_AnimBP.eff_cmn_d18003_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_248 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_3/eff_b04_000010_02_3_AnimBP.eff_b04_000010_02_3_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_249 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00010_00/eff_cmn_f00010_00_AnimBP.eff_cmn_f00010_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_250 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_5/eff_b03_000001_10_5_AnimBP.eff_b03_000001_10_5_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_251 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_5/eff_b03_000000_01_5_AnimBP.eff_b03_000000_01_5_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_252 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_02/eff_cmn_f00004_02_AnimBP.eff_cmn_f00004_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_253 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_2/eff_b04_000020_02_2_AnimBP.eff_b04_000020_02_2_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_254 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12005_00/eff_cmn_d12005_00_AnimBP.eff_cmn_d12005_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_255 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_1/eff_b04_000020_02_1_AnimBP.eff_b04_000020_02_1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_256 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_1/eff_b03_000001_10_1_AnimBP.eff_b03_000001_10_1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_257 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01/eff_b03_000000_01_AnimBP.eff_b03_000000_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_258 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00011_00/eff_cmn_f00011_00_AnimBP.eff_cmn_f00011_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_259 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_02/eff_cmn_d1c007_02_AnimBP.eff_cmn_d1c007_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_260 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00012_00/eff_cmn_f00012_00_AnimBP.eff_cmn_f00012_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_261 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_2/eff_b03_000000_01_2_AnimBP.eff_b03_000000_01_2_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_262 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_2/eff_b03_000001_10_2_AnimBP.eff_b03_000001_10_2_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_263 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_3/eff_b03_000000_01_3_AnimBP.eff_b03_000000_01_3_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_264 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_01/eff_cmn_d17001_01_AnimBP.eff_cmn_d17001_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_265 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_30/eff_b01_000070_30_AnimBP.eff_b01_000070_30_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_266 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED -}; - -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02/eff_b04_000010_02_AnimBP.eff_b04_000010_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_267 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED + FName __NameProperty; // 0x0004 (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x000C (0x0004) MISSED + TArray __ArrayProperty; // 0x0010 (0x0010) + TArray __ArrayProperty0; // 0x0020 (0x0010) + FName __NameProperty1; // 0x0030 (0x0008) + FName __NameProperty2; // 0x0038 (0x0008) + int32_t __IntProperty; // 0x0040 (0x0004) + FName __NameProperty3; // 0x0044 (0x0008) + int32_t __IntProperty4; // 0x004C (0x0004) + FName __NameProperty5; // 0x0050 (0x0008) + int32_t __IntProperty6; // 0x0058 (0x0004) + FName __NameProperty7; // 0x005C (0x0008) + FName __NameProperty8; // 0x0064 (0x0008) + unsigned char UnknownData02_6[0x4]; // 0x006C (0x0004) MISSED + TArray __ArrayProperty9; // 0x0070 (0x0010) + TArray __ArrayProperty10; // 0x0080 (0x0010) + FName __NameProperty11; // 0x0090 (0x0008) + int32_t __IntProperty12; // 0x0098 (0x0004) + FName __NameProperty13; // 0x009C (0x0008) + FName __NameProperty14; // 0x00A4 (0x0008) + FName __NameProperty15; // 0x00AC (0x0008) + FName __NameProperty16; // 0x00B4 (0x0008) + FName __NameProperty17; // 0x00BC (0x0008) + FName __NameProperty18; // 0x00C4 (0x0008) + FName __NameProperty19; // 0x00CC (0x0008) + FName __NameProperty20; // 0x00D4 (0x0008) + EBlendListTransitionType __EnumProperty; // 0x00DC (0x0001) + unsigned char UnknownData03_6[0x3]; // 0x00DD (0x0003) MISSED + TArray __ArrayProperty21; // 0x00E0 (0x0010) + FName __NameProperty22; // 0x00F0 (0x0008) + FName __NameProperty23; // 0x00F8 (0x0008) + FName __NameProperty24; // 0x0100 (0x0008) + FName __NameProperty25; // 0x0108 (0x0008) + int32_t __IntProperty26; // 0x0110 (0x0004) + FName __NameProperty27; // 0x0114 (0x0008) + FName __NameProperty28; // 0x011C (0x0008) + FName __NameProperty29; // 0x0124 (0x0008) + FName __NameProperty30; // 0x012C (0x0008) + FName __NameProperty31; // 0x0134 (0x0008) + FName __NameProperty32; // 0x013C (0x0008) + FName __NameProperty33; // 0x0144 (0x0008) + unsigned char UnknownData04_6[0x4]; // 0x014C (0x0004) MISSED + TArray __ArrayProperty34; // 0x0150 (0x0010) + TArray __ArrayProperty35; // 0x0160 (0x0010) + TArray __ArrayProperty36; // 0x0170 (0x0010) + TArray __ArrayProperty37; // 0x0180 (0x0010) + FName __NameProperty38; // 0x0190 (0x0008) + TArray __ArrayProperty39; // 0x0198 (0x0010) + FName __NameProperty40; // 0x01A8 (0x0008) + int32_t __IntProperty41; // 0x01B0 (0x0004) + FName __NameProperty42; // 0x01B4 (0x0008) + int32_t __IntProperty43; // 0x01BC (0x0004) + FName __NameProperty44; // 0x01C0 (0x0008) + int32_t __IntProperty45; // 0x01C8 (0x0004) + FName __NameProperty46; // 0x01CC (0x0008) + int32_t __IntProperty47; // 0x01D4 (0x0004) + FName __NameProperty48; // 0x01D8 (0x0008) + FName __NameProperty49; // 0x01E0 (0x0008) + bool __BoolProperty; // 0x01E8 (0x0001) + unsigned char UnknownData05_6[0x3]; // 0x01E9 (0x0003) MISSED + FName __NameProperty50; // 0x01EC (0x0008) + int32_t __IntProperty51; // 0x01F4 (0x0004) + float __FloatProperty; // 0x01F8 (0x0004) + FInputScaleBiasClampConstants __StructProperty; // 0x01FC (0x002C) + float __FloatProperty52; // 0x0228 (0x0004) + EAnimSyncMethod __EnumProperty53; // 0x022C (0x0001) + TEnumAsByte __ByteProperty; // 0x022D (0x0001) + unsigned char UnknownData06_6[0x2]; // 0x022E (0x0002) MISSED + FName __NameProperty54; // 0x0230 (0x0008) + FName __NameProperty55; // 0x0238 (0x0008) + FName __NameProperty56; // 0x0240 (0x0008) + int32_t __IntProperty57; // 0x0248 (0x0004) + unsigned char UnknownData07_6[0x4]; // 0x024C (0x0004) MISSED + FAnimNodeFunctionRef __StructProperty58; // 0x0250 (0x0020) + class UBlendProfile* __BlendProfile; // 0x0270 (0x0008) + class UCurveFloat* __CurveFloat; // 0x0278 (0x0008) + bool __BoolProperty59; // 0x0280 (0x0001) + EAlphaBlendOption __EnumProperty60; // 0x0281 (0x0001) + EBlendListTransitionType __EnumProperty61; // 0x0282 (0x0001) + unsigned char UnknownData08_6[0x5]; // 0x0283 (0x0005) MISSED + TArray __ArrayProperty62; // 0x0288 (0x0010) + FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0298 (0x0080) + FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x0318 (0x0018) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x0330 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose; // 0x0360 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose; // 0x0390 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByEnum; // 0x03C0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer; // 0x03F0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult; // 0x0420 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine; // 0x0450 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend; // 0x0480 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool; // 0x04B0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult; // 0x04E0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult63; // 0x0510 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult64; // 0x0540 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult65; // 0x0570 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult66; // 0x05A0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult67; // 0x05D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult68; // 0x0600 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult69; // 0x0630 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult70; // 0x0660 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult71; // 0x0690 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult72; // 0x06C0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult73; // 0x06F0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult74; // 0x0720 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult75; // 0x0750 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult76; // 0x0780 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult77; // 0x07B0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult78; // 0x07E0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult79; // 0x0810 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult80; // 0x0840 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult81; // 0x0870 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult82; // 0x08A0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult83; // 0x08D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult84; // 0x0900 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult85; // 0x0930 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult86; // 0x0960 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult87; // 0x0990 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult88; // 0x09C0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer89; // 0x09F0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult90; // 0x0A20 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer91; // 0x0A50 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult92; // 0x0A80 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer; // 0x0AB0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult93; // 0x0AE0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer94; // 0x0B10 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult95; // 0x0B40 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer96; // 0x0B70 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult97; // 0x0BA0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer98; // 0x0BD0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult99; // 0x0C00 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer100; // 0x0C30 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult101; // 0x0C60 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer102; // 0x0C90 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult103; // 0x0CC0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer104; // 0x0CF0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult105; // 0x0D20 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer106; // 0x0D50 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult107; // 0x0D80 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer108; // 0x0DB0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool109; // 0x0DE0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedAnimGraph; // 0x0E10 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult110; // 0x0E40 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine111; // 0x0E70 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult112; // 0x0EA0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult113; // 0x0ED0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult114; // 0x0F00 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult115; // 0x0F30 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult116; // 0x0F60 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult117; // 0x0F90 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult118; // 0x0FC0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult119; // 0x0FF0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult120; // 0x1020 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult121; // 0x1050 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult122; // 0x1080 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult123; // 0x10B0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult124; // 0x10E0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer125; // 0x1110 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult126; // 0x1140 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer127; // 0x1170 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult128; // 0x11A0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer129; // 0x11D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult130; // 0x1200 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer131; // 0x1230 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult132; // 0x1260 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer133; // 0x1290 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult134; // 0x12C0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer135; // 0x12F0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult136; // 0x1320 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer137; // 0x1350 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool138; // 0x1380 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer139; // 0x13B0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult140; // 0x13E0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine141; // 0x1410 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByEnum142; // 0x1440 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult143; // 0x1470 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult144; // 0x14A0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult145; // 0x14D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult146; // 0x1500 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult147; // 0x1530 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult148; // 0x1560 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult149; // 0x1590 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult150; // 0x15C0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult151; // 0x15F0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult152; // 0x1620 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult153; // 0x1650 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult154; // 0x1680 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult155; // 0x16B0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult156; // 0x16E0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult157; // 0x1710 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult158; // 0x1740 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer159; // 0x1770 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult160; // 0x17A0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer161; // 0x17D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult162; // 0x1800 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer163; // 0x1830 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult164; // 0x1860 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer165; // 0x1890 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult166; // 0x18C0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer167; // 0x18F0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult168; // 0x1920 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer169; // 0x1950 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult170; // 0x1980 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer171; // 0x19B0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult172; // 0x19E0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer173; // 0x1A10 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool174; // 0x1A40 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer175; // 0x1A70 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult176; // 0x1AA0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine177; // 0x1AD0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult178; // 0x1B00 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult179; // 0x1B30 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult180; // 0x1B60 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult181; // 0x1B90 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult182; // 0x1BC0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult183; // 0x1BF0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult184; // 0x1C20 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult185; // 0x1C50 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult186; // 0x1C80 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult187; // 0x1CB0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult188; // 0x1CE0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult189; // 0x1D10 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult190; // 0x1D40 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer191; // 0x1D70 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult192; // 0x1DA0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer193; // 0x1DD0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult194; // 0x1E00 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer195; // 0x1E30 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult196; // 0x1E60 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer197; // 0x1E90 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult198; // 0x1EC0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer199; // 0x1EF0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult200; // 0x1F20 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer201; // 0x1F50 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult202; // 0x1F80 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer203; // 0x1FB0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool204; // 0x1FE0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer205; // 0x2010 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult206; // 0x2040 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine207; // 0x2070 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult208; // 0x20A0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult209; // 0x20D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult210; // 0x2100 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult211; // 0x2130 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer212; // 0x2160 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult213; // 0x2190 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer214; // 0x21C0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult215; // 0x21F0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer216; // 0x2220 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult217; // 0x2250 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer218; // 0x2280 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult219; // 0x22B0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine220; // 0x22E0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer221; // 0x2310 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult222; // 0x2340 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine223; // 0x2370 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer224; // 0x23A0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult225; // 0x23D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine226; // 0x2400 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose227; // 0x2430 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose228; // 0x2460 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose229; // 0x2490 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose230; // 0x24C0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend231; // 0x24F0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool232; // 0x2520 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose233; // 0x2550 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose234; // 0x2580 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Inertialization; // 0x25B0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose235; // 0x25E0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x2610 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose236; // 0x2640 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose237; // 0x2670 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool238; // 0x26A0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult239; // 0x26D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult240; // 0x2700 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult241; // 0x2730 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult242; // 0x2760 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult243; // 0x2790 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult244; // 0x27C0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult245; // 0x27F0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult246; // 0x2820 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult247; // 0x2850 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult248; // 0x2880 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult249; // 0x28B0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult250; // 0x28E0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult251; // 0x2910 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer252; // 0x2940 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult253; // 0x2970 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer254; // 0x29A0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult255; // 0x29D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer256; // 0x2A00 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult257; // 0x2A30 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer258; // 0x2A60 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult259; // 0x2A90 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer260; // 0x2AC0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult261; // 0x2AF0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer262; // 0x2B20 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult263; // 0x2B50 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer264; // 0x2B80 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool265; // 0x2BB0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer266; // 0x2BE0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult267; // 0x2C10 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine268; // 0x2C40 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedAnimGraph269; // 0x2C70 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Inertialization270; // 0x2CA0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer271; // 0x2CD0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult272; // 0x2D00 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine273; // 0x2D30 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer274; // 0x2D60 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult275; // 0x2D90 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine276; // 0x2DC0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool277; // 0x2DF0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedAnimGraph278; // 0x2E20 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose279; // 0x2E50 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose280; // 0x2E80 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose281; // 0x2EB0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult282; // 0x2EE0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult283; // 0x2F10 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult284; // 0x2F40 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult285; // 0x2F70 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult286; // 0x2FA0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult287; // 0x2FD0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult288; // 0x3000 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult289; // 0x3030 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult290; // 0x3060 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult291; // 0x3090 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult292; // 0x30C0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult293; // 0x30F0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult294; // 0x3120 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer295; // 0x3150 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult296; // 0x3180 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer297; // 0x31B0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult298; // 0x31E0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer299; // 0x3210 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult300; // 0x3240 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer301; // 0x3270 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult302; // 0x32A0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer303; // 0x32D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult304; // 0x3300 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer305; // 0x3330 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult306; // 0x3360 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer307; // 0x3390 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool308; // 0x33C0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer309; // 0x33F0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult310; // 0x3420 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine311; // 0x3450 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer312; // 0x3480 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool313; // 0x34B0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedAnimGraph314; // 0x34E0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose315; // 0x3510 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose316; // 0x3540 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer317; // 0x3570 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer318; // 0x35A0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool319; // 0x35D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend320; // 0x3600 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer321; // 0x3630 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult322; // 0x3660 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine323; // 0x3690 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose324; // 0x36C0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer325; // 0x36F0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer326; // 0x3720 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer327; // 0x3750 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer328; // 0x3780 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer329; // 0x37B0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer330; // 0x37E0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer331; // 0x3810 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer332; // 0x3840 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByEnum333; // 0x3870 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer334; // 0x38A0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult335; // 0x38D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine336; // 0x3900 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot337; // 0x3930 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose338; // 0x3960 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose339; // 0x3990 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer340; // 0x39C0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer341; // 0x39F0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer342; // 0x3A20 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer343; // 0x3A50 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer344; // 0x3A80 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByEnum345; // 0x3AB0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult346; // 0x3AE0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine347; // 0x3B10 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend348; // 0x3B40 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose349; // 0x3B70 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool350; // 0x3BA0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose351; // 0x3BD0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose352; // 0x3C00 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose353; // 0x3C30 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose354; // 0x3C60 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose355; // 0x3C90 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose356; // 0x3CC0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose357; // 0x3CF0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend358; // 0x3D20 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose359; // 0x3D50 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose360; // 0x3D80 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose361; // 0x3DB0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool362; // 0x3DE0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose363; // 0x3E10 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose364; // 0x3E40 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot365; // 0x3E70 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose366; // 0x3EA0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool367; // 0x3ED0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult368; // 0x3F00 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult369; // 0x3F30 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult370; // 0x3F60 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult371; // 0x3F90 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult372; // 0x3FC0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult373; // 0x3FF0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult374; // 0x4020 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult375; // 0x4050 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer376; // 0x4080 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult377; // 0x40B0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer378; // 0x40E0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult379; // 0x4110 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer380; // 0x4140 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult381; // 0x4170 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer382; // 0x41A0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult383; // 0x41D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer384; // 0x4200 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult385; // 0x4230 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer386; // 0x4260 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult387; // 0x4290 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine388; // 0x42C0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend389; // 0x42F0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool390; // 0x4320 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose391; // 0x4350 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult392; // 0x4380 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer393; // 0x43B0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult394; // 0x43E0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer395; // 0x4410 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult396; // 0x4440 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine397; // 0x4470 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose398; // 0x44A0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose399; // 0x44D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool400; // 0x4500 (0x0030) }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_04/eff_cmn_d1c004_04_AnimBP.eff_cmn_d1c004_04_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_268 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/_AnimBP/avt000000/Avatar_AnimBP.Avatar_AnimBP_C.AnimBlueprintGeneratedMutableData +/// Size: 0x0096 (150 bytes) (0x000001 - 0x000096) align 4 MaxSize: 0x0096 +struct FAnimBlueprintGeneratedMutableDatadup_9 : FAnimBlueprintMutableData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + char __ByteProperty; // 0x0001 (0x0001) + bool __BoolProperty; // 0x0002 (0x0001) + unsigned char UnknownData00_6[0x1]; // 0x0003 (0x0001) MISSED + float __FloatProperty; // 0x0004 (0x0004) + float __FloatProperty0; // 0x0008 (0x0004) + float __FloatProperty1; // 0x000C (0x0004) + float __FloatProperty2; // 0x0010 (0x0004) + bool __BoolProperty3; // 0x0014 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0015 (0x0003) MISSED + float __FloatProperty4; // 0x0018 (0x0004) + float __FloatProperty5; // 0x001C (0x0004) + bool __BoolProperty6; // 0x0020 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0021 (0x0003) MISSED + float __FloatProperty7; // 0x0024 (0x0004) + char __ByteProperty8; // 0x0028 (0x0001) + unsigned char UnknownData03_6[0x3]; // 0x0029 (0x0003) MISSED + float __FloatProperty9; // 0x002C (0x0004) + float __FloatProperty10; // 0x0030 (0x0004) + bool __BoolProperty11; // 0x0034 (0x0001) + unsigned char UnknownData04_6[0x3]; // 0x0035 (0x0003) MISSED + float __FloatProperty12; // 0x0038 (0x0004) + float __FloatProperty13; // 0x003C (0x0004) + float __FloatProperty14; // 0x0040 (0x0004) + bool __BoolProperty15; // 0x0044 (0x0001) + unsigned char UnknownData05_6[0x3]; // 0x0045 (0x0003) MISSED + float __FloatProperty16; // 0x0048 (0x0004) + bool __BoolProperty17; // 0x004C (0x0001) + bool __BoolProperty18; // 0x004D (0x0001) + unsigned char UnknownData06_6[0x2]; // 0x004E (0x0002) MISSED + float __FloatProperty19; // 0x0050 (0x0004) + float __FloatProperty20; // 0x0054 (0x0004) + bool __BoolProperty21; // 0x0058 (0x0001) + unsigned char UnknownData07_6[0x3]; // 0x0059 (0x0003) MISSED + float __FloatProperty22; // 0x005C (0x0004) + float __FloatProperty23; // 0x0060 (0x0004) + bool __BoolProperty24; // 0x0064 (0x0001) + unsigned char UnknownData08_6[0x3]; // 0x0065 (0x0003) MISSED + float __FloatProperty25; // 0x0068 (0x0004) + float __FloatProperty26; // 0x006C (0x0004) + bool __BoolProperty27; // 0x0070 (0x0001) + unsigned char UnknownData09_6[0x3]; // 0x0071 (0x0003) MISSED + float __FloatProperty28; // 0x0074 (0x0004) + bool __BoolProperty29; // 0x0078 (0x0001) + bool __BoolProperty30; // 0x0079 (0x0001) + unsigned char UnknownData10_6[0x2]; // 0x007A (0x0002) MISSED + float __FloatProperty31; // 0x007C (0x0004) + float __FloatProperty32; // 0x0080 (0x0004) + char __ByteProperty33; // 0x0084 (0x0001) + char __ByteProperty34; // 0x0085 (0x0001) + bool __BoolProperty35; // 0x0086 (0x0001) + bool __BoolProperty36; // 0x0087 (0x0001) + bool __BoolProperty37; // 0x0088 (0x0001) + unsigned char UnknownData11_6[0x3]; // 0x0089 (0x0003) MISSED + float __FloatProperty38; // 0x008C (0x0004) + float __FloatProperty39; // 0x0090 (0x0004) + bool __BoolProperty40; // 0x0094 (0x0001) + bool __BoolProperty41; // 0x0095 (0x0001) }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_00/eff_cmn_f00004_00_AnimBP.eff_cmn_f00004_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_269 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/_AnimBP/obj070001/obj070001_AnimBP.obj070001_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0130 (304 bytes) (0x000001 - 0x000130) align 8 MaxSize: 0x0130 +struct FAnimBlueprintGeneratedConstantDatadup_10 : FAnimBlueprintConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED + FName __NameProperty; // 0x0004 (0x0008) + FName __NameProperty0; // 0x000C (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED + FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) + FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) + FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0100 (0x0030) }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_01/eff_cmn_f00004_01_AnimBP.eff_cmn_f00004_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_270 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/_AnimBP/obj070003/obj070003_AnimBP.obj070003_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0130 (304 bytes) (0x000001 - 0x000130) align 8 MaxSize: 0x0130 +struct FAnimBlueprintGeneratedConstantDatadup_11 : FAnimBlueprintConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED + FName __NameProperty; // 0x0004 (0x0008) + FName __NameProperty0; // 0x000C (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED + FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) + FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) + FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0100 (0x0030) }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00013_00/eff_cmn_f00013_00_AnimBP.eff_cmn_f00013_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_271 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Object/obj070000/00/BP_obj070000_00.BP_obj070000_00_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0130 (304 bytes) (0x000001 - 0x000130) align 8 MaxSize: 0x0130 +struct FAnimBlueprintGeneratedConstantDatadup_12 : FAnimBlueprintConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED + FName __NameProperty; // 0x0004 (0x0008) + FName __NameProperty0; // 0x000C (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED + FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) + FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) + FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0100 (0x0030) }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00002_00/eff_cmn_f00002_00_AnimBP.eff_cmn_f00002_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_272 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Object/obj210099/00/Anm/BP_AnimGate.BP_AnimGate_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0440 (1088 bytes) (0x000001 - 0x000440) align 8 MaxSize: 0x0440 +struct FAnimBlueprintGeneratedConstantDatadup_13 : FAnimBlueprintConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED + FName __NameProperty; // 0x0004 (0x0008) + int32_t __IntProperty; // 0x000C (0x0004) + FName __NameProperty0; // 0x0010 (0x0008) + int32_t __IntProperty1; // 0x0018 (0x0004) + FName __NameProperty2; // 0x001C (0x0008) + int32_t __IntProperty3; // 0x0024 (0x0004) + bool __BoolProperty; // 0x0028 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0029 (0x0003) MISSED + float __FloatProperty; // 0x002C (0x0004) + FInputScaleBiasClampConstants __StructProperty; // 0x0030 (0x002C) + float __FloatProperty4; // 0x005C (0x0004) + bool __BoolProperty5; // 0x0060 (0x0001) + EAnimSyncMethod __EnumProperty; // 0x0061 (0x0001) + TEnumAsByte __ByteProperty; // 0x0062 (0x0001) + unsigned char UnknownData02_6[0x1]; // 0x0063 (0x0001) MISSED + FName __NameProperty6; // 0x0064 (0x0008) + FName __NameProperty7; // 0x006C (0x0008) + int32_t __IntProperty8; // 0x0074 (0x0004) + FAnimNodeFunctionRef __StructProperty9; // 0x0078 (0x0020) + FName __NameProperty10; // 0x0098 (0x0008) + FName __NameProperty11; // 0x00A0 (0x0008) + FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x00A8 (0x0080) + FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x0128 (0x0018) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult; // 0x0140 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult12; // 0x0170 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult13; // 0x01A0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult14; // 0x01D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult15; // 0x0200 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_PoseSnapshot; // 0x0230 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend; // 0x0260 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer; // 0x0290 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult; // 0x02C0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult16; // 0x02F0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer17; // 0x0320 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult18; // 0x0350 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer19; // 0x0380 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult20; // 0x03B0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine; // 0x03E0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x0410 (0x0030) }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00004_03/eff_cmn_f00004_03_AnimBP.eff_cmn_f00004_03_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_273 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x13C8 (5064 bytes) (0x000001 - 0x0013C8) align 8 MaxSize: 0x13C8 +struct FAnimBlueprintGeneratedConstantDatadup_14 : FAnimBlueprintConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED + FName __NameProperty; // 0x0004 (0x0008) + FName __NameProperty0; // 0x000C (0x0008) + FName __NameProperty1; // 0x0014 (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x001C (0x0004) MISSED + TArray __ArrayProperty; // 0x0020 (0x0010) + TArray __ArrayProperty2; // 0x0030 (0x0010) + FName __NameProperty3; // 0x0040 (0x0008) + FName __NameProperty4; // 0x0048 (0x0008) + FName __NameProperty5; // 0x0050 (0x0008) + int32_t __IntProperty; // 0x0058 (0x0004) + FName __NameProperty6; // 0x005C (0x0008) + FName __NameProperty7; // 0x0064 (0x0008) + FName __NameProperty8; // 0x006C (0x0008) + FName __NameProperty9; // 0x0074 (0x0008) + unsigned char UnknownData02_6[0x4]; // 0x007C (0x0004) MISSED + TArray __ArrayProperty10; // 0x0080 (0x0010) + TArray __ArrayProperty11; // 0x0090 (0x0010) + FName __NameProperty12; // 0x00A0 (0x0008) + FName __NameProperty13; // 0x00A8 (0x0008) + FName __NameProperty14; // 0x00B0 (0x0008) + FName __NameProperty15; // 0x00B8 (0x0008) + FName __NameProperty16; // 0x00C0 (0x0008) + FName __NameProperty17; // 0x00C8 (0x0008) + bool __BoolProperty; // 0x00D0 (0x0001) + unsigned char UnknownData03_6[0x3]; // 0x00D1 (0x0003) MISSED + FName __NameProperty18; // 0x00D4 (0x0008) + int32_t __IntProperty19; // 0x00DC (0x0004) + float __FloatProperty; // 0x00E0 (0x0004) + FInputScaleBiasClampConstants __StructProperty; // 0x00E4 (0x002C) + float __FloatProperty20; // 0x0110 (0x0004) + EAnimSyncMethod __EnumProperty; // 0x0114 (0x0001) + TEnumAsByte __ByteProperty; // 0x0115 (0x0001) + unsigned char UnknownData04_6[0x2]; // 0x0116 (0x0002) MISSED + FName __NameProperty21; // 0x0118 (0x0008) + FName __NameProperty22; // 0x0120 (0x0008) + FName __NameProperty23; // 0x0128 (0x0008) + int32_t __IntProperty24; // 0x0130 (0x0004) + EBlendListTransitionType __EnumProperty25; // 0x0134 (0x0001) + unsigned char UnknownData05_6[0x3]; // 0x0135 (0x0003) MISSED + TArray __ArrayProperty26; // 0x0138 (0x0010) + FAnimNodeFunctionRef __StructProperty27; // 0x0148 (0x0020) + class UBlendProfile* __BlendProfile; // 0x0168 (0x0008) + class UCurveFloat* __CurveFloat; // 0x0170 (0x0008) + bool __BoolProperty28; // 0x0178 (0x0001) + EAlphaBlendOption __EnumProperty29; // 0x0179 (0x0001) + EBlendListTransitionType __EnumProperty30; // 0x017A (0x0001) + unsigned char UnknownData06_6[0x5]; // 0x017B (0x0005) MISSED + TArray __ArrayProperty31; // 0x0180 (0x0010) + FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0190 (0x0080) + FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x0210 (0x0018) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x0228 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0258 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult; // 0x0288 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult32; // 0x02B8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult33; // 0x02E8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer; // 0x0318 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult; // 0x0348 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer; // 0x0378 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool; // 0x03A8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer34; // 0x03D8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult35; // 0x0408 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine; // 0x0438 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Inertialization; // 0x0468 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByEnum; // 0x0498 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer36; // 0x04C8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult37; // 0x04F8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine38; // 0x0528 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone; // 0x0558 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0588 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x05B8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose; // 0x05E8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose; // 0x0618 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose39; // 0x0648 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose40; // 0x0678 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone41; // 0x06A8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer42; // 0x06D8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult43; // 0x0708 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine44; // 0x0738 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult45; // 0x0768 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult46; // 0x0798 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult47; // 0x07C8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer48; // 0x07F8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult49; // 0x0828 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer50; // 0x0858 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult51; // 0x0888 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer52; // 0x08B8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult53; // 0x08E8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine54; // 0x0918 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer55; // 0x0948 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult56; // 0x0978 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine57; // 0x09A8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot58; // 0x09D8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer59; // 0x0A08 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult60; // 0x0A38 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine61; // 0x0A68 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedAnimGraph; // 0x0A98 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByEnum62; // 0x0AC8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer63; // 0x0AF8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult64; // 0x0B28 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine65; // 0x0B58 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer66; // 0x0B88 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult67; // 0x0BB8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine68; // 0x0BE8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer69; // 0x0C18 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult70; // 0x0C48 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine71; // 0x0C78 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer72; // 0x0CA8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult73; // 0x0CD8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine74; // 0x0D08 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer75; // 0x0D38 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer76; // 0x0D68 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool77; // 0x0D98 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend; // 0x0DC8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer78; // 0x0DF8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult79; // 0x0E28 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine80; // 0x0E58 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer81; // 0x0E88 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult82; // 0x0EB8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine83; // 0x0EE8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer84; // 0x0F18 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool85; // 0x0F48 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool86; // 0x0F78 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose87; // 0x0FA8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool88; // 0x0FD8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose89; // 0x1008 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool90; // 0x1038 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend91; // 0x1068 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Inertialization92; // 0x1098 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult93; // 0x10C8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer94; // 0x10F8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult95; // 0x1128 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer96; // 0x1158 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult97; // 0x1188 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine98; // 0x11B8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose99; // 0x11E8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool100; // 0x1218 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose101; // 0x1248 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose102; // 0x1278 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose103; // 0x12A8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose104; // 0x12D8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose105; // 0x1308 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose106; // 0x1338 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose107; // 0x1368 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool108; // 0x1398 (0x0030) }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000061_00/eff_cmn_000061_00_AnimBP.eff_cmn_000061_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_274 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.AnimBlueprintGeneratedMutableData +/// Size: 0x004E (78 bytes) (0x000001 - 0x00004E) align 4 MaxSize: 0x004E +struct FAnimBlueprintGeneratedMutableDatadup_15 : FAnimBlueprintMutableData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED + float __FloatProperty; // 0x0004 (0x0004) + float __FloatProperty0; // 0x0008 (0x0004) + bool __BoolProperty; // 0x000C (0x0001) + char __ByteProperty; // 0x000D (0x0001) + unsigned char UnknownData01_6[0x2]; // 0x000E (0x0002) MISSED + float __FloatProperty1; // 0x0010 (0x0004) + float __FloatProperty2; // 0x0014 (0x0004) + float __FloatProperty3; // 0x0018 (0x0004) + float __FloatProperty4; // 0x001C (0x0004) + char __ByteProperty5; // 0x0020 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0021 (0x0003) MISSED + float __FloatProperty6; // 0x0024 (0x0004) + float __FloatProperty7; // 0x0028 (0x0004) + float __FloatProperty8; // 0x002C (0x0004) + float __FloatProperty9; // 0x0030 (0x0004) + float __FloatProperty10; // 0x0034 (0x0004) + float __FloatProperty11; // 0x0038 (0x0004) + bool __BoolProperty12; // 0x003C (0x0001) + unsigned char UnknownData03_6[0x3]; // 0x003D (0x0003) MISSED + float __FloatProperty13; // 0x0040 (0x0004) + float __FloatProperty14; // 0x0044 (0x0004) + bool __BoolProperty15; // 0x0048 (0x0001) + bool __BoolProperty16; // 0x0049 (0x0001) + bool __BoolProperty17; // 0x004A (0x0001) + bool __BoolProperty18; // 0x004B (0x0001) + bool __BoolProperty19; // 0x004C (0x0001) + bool __BoolProperty20; // 0x004D (0x0001) }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00003_00/eff_cmn_f00003_00_AnimBP.eff_cmn_f00003_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_275 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/_AnimBP/chr101200/chr101200_PostAnimBP.chr101200_PostAnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0310 (784 bytes) (0x000001 - 0x000310) align 8 MaxSize: 0x0310 +struct FAnimBlueprintGeneratedConstantDatadup_16 : FAnimBlueprintConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED + FName __NameProperty; // 0x0004 (0x0008) + FName __NameProperty0; // 0x000C (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED + FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) + FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) + FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics1; // 0x01C0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics2; // 0x01F0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone; // 0x0220 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics3; // 0x0250 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics4; // 0x0280 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics5; // 0x02B0 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ControlRig; // 0x02E0 (0x0030) }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00020_00/eff_cmn_f00020_00_AnimBP.eff_cmn_f00020_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_276 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000011_00/eff_b01_000011_00_AnimBP.eff_b01_000011_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_17 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_6/eff_b03_000000_01_6_AnimBP.eff_b03_000000_01_6_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_277 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Object/obj000a20/00/Anm/BP_obj000a20_00_AnimBP.BP_obj000a20_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_18 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_01/eff_cmn_d1c001_01_AnimBP.eff_cmn_d1c001_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_278 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10001_00/eff_cmn_d10001_00_AnimBP.eff_cmn_d10001_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_19 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_02/eff_cmn_d1c004_02_AnimBP.eff_cmn_d1c004_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_279 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000022_00/eff_b01_000022_00_AnimBP.eff_b01_000022_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_20 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_20/eff_cmn_000046_20_AnimBP.eff_cmn_000046_20_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_280 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12000_00/eff_cmn_d12000_00_AnimBP.eff_cmn_d12000_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_21 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_2/eff_b04_000010_02_2_AnimBP.eff_b04_000010_02_2_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_281 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_3/eff_b03_000010_00_3_AnimBP.eff_b03_000010_00_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_22 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_3/eff_b04_000020_02_3_AnimBP.eff_b04_000020_02_3_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_282 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_02/eff_b03_000012_02_AnimBP.eff_b03_000012_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_23 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/eff_cmn_d1c001_11_AnimBP.eff_cmn_d1c001_11_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_283 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000023_00/eff_b01_000023_00_AnimBP.eff_b01_000023_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_24 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_1/eff_b04_000010_02_1_AnimBP.eff_b04_000010_02_1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_284 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000085_01/eff_b04_000085_01_AnimBP.eff_b04_000085_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_25 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_11/eff_b01_000070_11_AnimBP.eff_b01_000070_11_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_285 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_6/eff_b03_000000_00_6_AnimBP.eff_b03_000000_00_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_26 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/eff_cmn_d12007_00_AnimBP.eff_cmn_d12007_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_286 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000050_00/eff_cmn_000050_00_AnimBP.eff_cmn_000050_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_27 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_3/eff_b03_000001_10_3_AnimBP.eff_b03_000001_10_3_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_287 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_2/eff_b03_000010_00_2_AnimBP.eff_b03_000010_00_2_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_28 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_01/eff_cmn_d1c007_01_AnimBP.eff_cmn_d1c007_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_288 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02/eff_b03_000010_02_AnimBP.eff_b03_000010_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_29 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10/eff_b03_000001_10_AnimBP.eff_b03_000001_10_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_289 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00/eff_b03_000000_00_AnimBP.eff_b03_000000_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_30 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_1/eff_b03_000000_01_1_AnimBP.eff_b03_000000_01_1_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_290 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_5/eff_b03_000000_00_5_AnimBP.eff_b03_000000_00_5_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_31 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_4/eff_b03_000000_01_4_AnimBP.eff_b03_000000_01_4_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_291 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000003_00/eff_b04_000003_00_AnimBP.eff_b04_000003_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_32 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_6/eff_b04_000020_02_6_AnimBP.eff_b04_000020_02_6_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_292 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_1/eff_b03_000000_00_1_AnimBP.eff_b03_000000_00_1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_33 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000009_00/eff_b02_000009_00_AnimBP.eff_b02_000009_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000002_00/eff_b04_000002_00_AnimBP.eff_b04_000002_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_293 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_34 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_01/eff_cmn_d1c005_01_AnimBP.eff_cmn_d1c005_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_1/eff_b03_000020_10_1_AnimBP.eff_b03_000020_10_1_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_294 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_35 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_21/eff_cmn_00004b_21_AnimBP.eff_cmn_00004b_21_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c003_11/eff_cmn_d1c003_11_AnimBP.eff_cmn_d1c003_11_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_295 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_36 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_11/eff_cmn_00004b_11_AnimBP.eff_cmn_00004b_11_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000026_00/eff_b02_000026_00_AnimBP.eff_b02_000026_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_296 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_37 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000060_00/eff_b01_000060_00_AnimBP.eff_b01_000060_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000025_00/eff_b00_000025_00_AnimBP.eff_b00_000025_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_297 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_38 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_01/_sub/eff_cmn_d1c001_01_sub1/eff_cmn_d1c001_01_sub1_AnimBP.eff_cmn_d1c001_01_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00011_00/eff_cmn_c00011_00_AnimBP.eff_cmn_c00011_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_298 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_39 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04/eff_b04_000020_04_AnimBP.eff_b04_000020_04_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d00010_00/eff_cmn_d00010_00_AnimBP.eff_cmn_d00010_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_299 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_40 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_00/eff_w06_50_00_AnimBP.eff_w06_50_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000083_01/eff_b04_000083_01_AnimBP.eff_b04_000083_01_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_300 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_41 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_6/eff_b04_000020_04_6_AnimBP.eff_b04_000020_04_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Itm/Eff/eff_itm_000000_00/_Unique/eff_itm_000000_00/eff_itm_000000_00_AnimBP.eff_itm_000000_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_301 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_42 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000035_00/eff_b03_000035_00_AnimBP.eff_b03_000035_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000041_00/eff_b01_000041_00_AnimBP.eff_b01_000041_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_302 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_43 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000033_00/eff_b03_000033_00_AnimBP.eff_b03_000033_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_2/eff_b03_000001_00_2_AnimBP.eff_b03_000001_00_2_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_303 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_44 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000034_00/eff_b03_000034_00_AnimBP.eff_b03_000034_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000026_00/eff_b00_000026_00_AnimBP.eff_b00_000026_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_304 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_45 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000032_00/eff_b03_000032_00_AnimBP.eff_b03_000032_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12009_00/eff_cmn_d12009_00_AnimBP.eff_cmn_d12009_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_305 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_46 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000082_01/eff_b04_000082_01_AnimBP.eff_b04_000082_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_6/eff_b03_000001_00_6_AnimBP.eff_b03_000001_00_6_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_306 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_47 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_21/eff_cmn_000046_21_AnimBP.eff_cmn_000046_21_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/c03/_Unique/eff_c03_51_00/_sub/eff_c03_51_00_sub1/eff_c03_51_00_sub1_AnimBP.eff_c03_51_00_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_307 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_48 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_10/eff_cmn_000046_10_AnimBP.eff_cmn_000046_10_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000040_00/eff_b01_000040_00_AnimBP.eff_b01_000040_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_308 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_49 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_5/eff_b04_000020_01_5_AnimBP.eff_b04_000020_01_5_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000090_01/eff_b04_000090_01_AnimBP.eff_b04_000090_01_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_309 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_50 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_5/eff_b04_000010_03_5_AnimBP.eff_b04_000010_03_5_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000014_00/eff_b01_000014_00_AnimBP.eff_b01_000014_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_310 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_51 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_6/eff_b04_000010_03_6_AnimBP.eff_b04_000010_03_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000015_00/eff_b01_000015_00_AnimBP.eff_b01_000015_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_311 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_52 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_2/eff_b04_000010_03_2_AnimBP.eff_b04_000010_03_2_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000022_00/eff_b00_000022_00_AnimBP.eff_b00_000022_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_312 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_53 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_01/eff_b02_000006_01_AnimBP.eff_b02_000006_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000092_01/eff_b04_000092_01_AnimBP.eff_b04_000092_01_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_313 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_54 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_42/eff_b01_000070_42_AnimBP.eff_b01_000070_42_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_4/eff_b03_000010_00_4_AnimBP.eff_b03_000010_00_4_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_314 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_55 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02/eff_b01_000070_02_AnimBP.eff_b01_000070_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_5/eff_b03_000010_00_5_AnimBP.eff_b03_000010_00_5_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_315 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_56 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_03/eff_b04_000070_03_AnimBP.eff_b04_000070_03_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000040_00/eff_b00_000040_00_AnimBP.eff_b00_000040_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_316 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_57 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Object/obj070003/00/Effect/_Unique/eff_obj700003_00/eff_obj700003_00_AnimBP.eff_obj700003_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000004_00/eff_b04_000004_00_AnimBP.eff_b04_000004_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_317 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_58 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_01/eff_b04_000070_01_AnimBP.eff_b04_000070_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_3/eff_b03_000000_00_3_AnimBP.eff_b03_000000_00_3_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_318 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_59 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/eff_b04_000060_02_sub1_AnimBP.eff_b04_000060_02_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_5/eff_b03_000020_10_5_AnimBP.eff_b03_000020_10_5_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_319 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_60 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_2/eff_b04_000020_01_2_AnimBP.eff_b04_000020_01_2_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000021_00/eff_b02_000021_00_AnimBP.eff_b02_000021_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_320 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_61 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_2/eff_b04_000010_01_2_AnimBP.eff_b04_000010_01_2_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_5/eff_b03_000001_00_5_AnimBP.eff_b03_000001_00_5_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_321 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_62 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/eff_b04_000010_20_AnimBP.eff_b04_000010_20_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_00/eff_b02_000006_00_AnimBP.eff_b02_000006_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_322 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_63 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_4/eff_b01_000070_02_4_AnimBP.eff_b01_000070_02_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_02/eff_cmn_d1c006_02_AnimBP.eff_cmn_d1c006_02_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_323 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_64 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03/eff_b04_000020_03_AnimBP.eff_b04_000020_03_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_5/eff_b04_000020_04_5_AnimBP.eff_b04_000020_04_5_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_324 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_65 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_4/eff_b04_000020_03_4_AnimBP.eff_b04_000020_03_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_5/eff_b03_000020_12_5_AnimBP.eff_b03_000020_12_5_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_325 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_66 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_4/eff_b04_000010_03_4_AnimBP.eff_b04_000010_03_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_10/eff_b04_000010_10_AnimBP.eff_b04_000010_10_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_326 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_67 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_1/eff_b04_000020_01_1_AnimBP.eff_b04_000020_01_1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_04/eff_cmn_d1c005_04_AnimBP.eff_cmn_d1c005_04_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_327 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_68 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Object/obj070000/00/Effect/_Unique/eff_obj700000_00/eff_obj700000_00_AnimBP.eff_obj700000_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000010_01/eff_b01_000010_01_AnimBP.eff_b01_000010_01_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_328 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_69 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_6/eff_b04_000020_01_6_AnimBP.eff_b04_000020_01_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_01/eff_cmn_d1c006_01_AnimBP.eff_cmn_d1c006_01_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_329 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_70 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_3/eff_b04_000010_01_3_AnimBP.eff_b04_000010_01_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c006_04/eff_cmn_d1c006_04_AnimBP.eff_cmn_d1c006_04_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_330 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_71 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000030_00/eff_b01_000030_00_AnimBP.eff_b01_000030_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d17001_02/eff_cmn_d17001_02_AnimBP.eff_cmn_d17001_02_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_331 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_72 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_3/eff_b01_000070_02_3_AnimBP.eff_b01_000070_02_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000043_00/eff_b01_000043_00_AnimBP.eff_b01_000043_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_332 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_73 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000030_10/eff_b02_000030_10_AnimBP.eff_b02_000030_10_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_3/eff_b03_000010_02_3_AnimBP.eff_b03_000010_02_3_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_333 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_74 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_20/eff_b01_000070_20_AnimBP.eff_b01_000070_20_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_03/eff_b03_000040_03_AnimBP.eff_b03_000040_03_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_334 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_75 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03/eff_b04_000010_03_AnimBP.eff_b04_000010_03_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_00/eff_b04_000050_00_AnimBP.eff_b04_000050_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_335 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_76 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_5/eff_b04_000020_03_5_AnimBP.eff_b04_000020_03_5_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_2/eff_b01_000070_00_2_AnimBP.eff_b01_000070_00_2_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_336 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_77 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_6/eff_b04_000020_03_6_AnimBP.eff_b04_000020_03_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_3/eff_b04_000020_04_3_AnimBP.eff_b04_000020_04_3_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_337 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_78 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_1/eff_b04_000020_03_1_AnimBP.eff_b04_000020_03_1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_10/eff_w06_50_10_AnimBP.eff_w06_50_10_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_338 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_79 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_3/eff_b04_000020_03_3_AnimBP.eff_b04_000020_03_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000091_01/eff_b04_000091_01_AnimBP.eff_b04_000091_01_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_339 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_80 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_01/eff_cmn_d18110_01_AnimBP.eff_cmn_d18110_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_340 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_02/eff_b03_000040_02_AnimBP.eff_b03_000040_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_81 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_01/eff_cmn_d18103_01_AnimBP.eff_cmn_d18103_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_341 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_20/eff_b04_000040_20_AnimBP.eff_b04_000040_20_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_82 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_01/eff_cmn_d18122_01_AnimBP.eff_cmn_d18122_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_342 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_02/eff_b03_000011_02_AnimBP.eff_b03_000011_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_83 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_01/eff_b04_000060_01_AnimBP.eff_b04_000060_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_12/eff_b03_000022_12_AnimBP.eff_b03_000022_12_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_343 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_84 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_2/eff_b04_000020_03_2_AnimBP.eff_b04_000020_03_2_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000012_00/eff_b01_000012_00_AnimBP.eff_b01_000012_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_344 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_85 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/eff_b01_000070_32_AnimBP.eff_b01_000070_32_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_4/eff_b03_000010_02_4_AnimBP.eff_b03_000010_02_4_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_345 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_86 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_3/eff_b04_000010_03_3_AnimBP.eff_b04_000010_03_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_20/eff_b04_000050_20_AnimBP.eff_b04_000050_20_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_346 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_87 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_1/eff_b01_000070_02_1_AnimBP.eff_b01_000070_02_1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_3/eff_b03_000020_12_3_AnimBP.eff_b03_000020_12_3_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_347 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_88 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_1/eff_b04_000010_03_1_AnimBP.eff_b04_000010_03_1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_4/eff_b03_000020_12_4_AnimBP.eff_b03_000020_12_4_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_348 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_89 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_6/eff_b01_000070_02_6_AnimBP.eff_b01_000070_02_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_11/eff_w06_50_11_AnimBP.eff_w06_50_11_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_349 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_90 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/eff_b04_000060_02_AnimBP.eff_b04_000060_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000044_00/eff_b01_000044_00_AnimBP.eff_b01_000044_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_350 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_91 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_4/eff_b04_000010_01_4_AnimBP.eff_b04_000010_01_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_01/eff_cmn_000051_01_AnimBP.eff_cmn_000051_01_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_351 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_92 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01/eff_b04_000020_01_AnimBP.eff_b04_000020_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000051_00/eff_cmn_000051_00_AnimBP.eff_cmn_000051_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_352 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_93 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_4/eff_b04_000020_01_4_AnimBP.eff_b04_000020_01_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50/eff_b04_000000_50_AnimBP.eff_b04_000000_50_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_353 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_94 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01/eff_b04_000010_01_AnimBP.eff_b04_000010_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_03/eff_w06_50_03_AnimBP.eff_w06_50_03_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_354 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_95 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_6/eff_b04_000010_01_6_AnimBP.eff_b04_000010_01_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_b00000_00/eff_cmn_b00000_00_AnimBP.eff_cmn_b00000_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_355 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_96 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_5/eff_b04_000010_01_5_AnimBP.eff_b04_000010_01_5_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_1/eff_b03_000020_12_1_AnimBP.eff_b03_000020_12_1_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_356 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_97 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_1/eff_b04_000010_01_1_AnimBP.eff_b04_000010_01_1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_2/eff_b03_000020_12_2_AnimBP.eff_b03_000020_12_2_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_357 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_98 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_3/eff_b04_000020_01_3_AnimBP.eff_b04_000020_01_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_1/eff_b03_000010_00_1_AnimBP.eff_b03_000010_00_1_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_358 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_99 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12001_00/eff_cmn_d12001_00_AnimBP.eff_cmn_d12001_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12/eff_b03_000020_12_AnimBP.eff_b03_000020_12_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_359 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_100 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_5/eff_b01_000070_02_5_AnimBP.eff_b01_000070_02_5_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_02/eff_b03_000050_02_AnimBP.eff_b03_000050_02_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_360 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_101 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_2/eff_b01_000070_02_2_AnimBP.eff_b01_000070_02_2_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_2/eff_b03_000010_02_2_AnimBP.eff_b03_000010_02_2_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_361 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_102 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/eff_b04_000070_02_AnimBP.eff_b04_000070_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_5/eff_b03_000010_02_5_AnimBP.eff_b03_000010_02_5_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_362 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_103 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/eff_cmn_d18001_01_AnimBP.eff_cmn_d18001_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_363 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00_6/eff_b03_000010_00_6_AnimBP.eff_b03_000010_00_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_104 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_00/eff_w05_50_00_AnimBP.eff_w05_50_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_02/eff_b03_000013_02_AnimBP.eff_b03_000013_02_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_364 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_105 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d14002_00/eff_cmn_d14002_00_AnimBP.eff_cmn_d14002_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_6/eff_b03_000010_02_6_AnimBP.eff_b03_000010_02_6_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_365 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_106 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_a0/eff_chr100400_a0_AnimBP.eff_chr100400_a0_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000013_00/eff_b03_000013_00_AnimBP.eff_b03_000013_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_366 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_107 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_40/eff_chr100500_40_AnimBP.eff_chr100500_40_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_367 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_4/eff_b01_000070_00_4_AnimBP.eff_b01_000070_00_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_108 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_50/eff_chr100400_50_AnimBP.eff_chr100400_50_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_4/eff_b04_000020_04_4_AnimBP.eff_b04_000020_04_4_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_368 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_109 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_11/eff_chr100400_11_AnimBP.eff_chr100400_11_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_02_1/eff_b03_000010_02_1_AnimBP.eff_b03_000010_02_1_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_369 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_110 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_30/eff_chr100500_30_AnimBP.eff_chr100500_30_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000012_00/eff_b03_000012_00_AnimBP.eff_b03_000012_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_370 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_111 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Chara/chr101000/Effect/_Unique/eff_chr101000_23/eff_chr101000_23_AnimBP.eff_chr101000_23_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_371 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000011_00/eff_b03_000011_00_AnimBP.eff_b03_000011_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_112 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18103_02/eff_cmn_d18103_02_AnimBP.eff_cmn_d18103_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_372 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000010_00/eff_b03_000010_00_AnimBP.eff_b03_000010_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_113 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_01/eff_cmn_d18101_01_AnimBP.eff_cmn_d18101_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_373 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12008_00/eff_cmn_d12008_00_AnimBP.eff_cmn_d12008_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_114 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_61/eff_chr100400_61_AnimBP.eff_chr100400_61_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_12/eff_b03_000023_12_AnimBP.eff_b03_000023_12_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_374 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_115 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_60/eff_chr100400_60_AnimBP.eff_chr100400_60_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12006_00/eff_cmn_d12006_00_AnimbP.eff_cmn_d12006_00_AnimbP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_375 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_116 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_90/eff_chr100400_90_AnimBP.eff_chr100400_90_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_12_6/eff_b03_000020_12_6_AnimBP.eff_b03_000020_12_6_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_376 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_117 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_21/eff_chr000100_21_AnimBP.eff_chr000100_21_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_12/eff_b03_000021_12_AnimBP.eff_b03_000021_12_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_377 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_118 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Chara/chr000100/Effect/_Unique/eff_chr000100_20/eff_chr000100_20_AnimBP.eff_chr000100_20_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_378 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_03/eff_b03_000050_03_AnimBP.eff_b03_000050_03_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_119 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_80/eff_chr100400_80_AnimBP.eff_chr100400_80_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_379 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000001_00/eff_b04_000001_00_AnimBP.eff_b04_000001_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_120 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_70/eff_chr100400_70_AnimBP.eff_chr100400_70_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_380 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_2/eff_b03_000000_00_2_AnimBP.eff_b03_000000_00_2_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_121 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/chr000100/chr000100_AnimBP.chr000100_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x13C8 (5064 bytes) (0x000130 - 0x0013C8) align 8 MaxSize: 0x13C8 -struct FAnimBlueprintGeneratedConstantDatadup_381 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_00_4/eff_b03_000000_00_4_AnimBP.eff_b03_000000_00_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_122 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x1298]; // 0x0130 (0x1298) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/chr002700/chr002700_AnimBP.chr002700_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x13C8 (5064 bytes) (0x000130 - 0x0013C8) align 8 MaxSize: 0x13C8 -struct FAnimBlueprintGeneratedConstantDatadup_382 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_10/eff_b03_000022_10_AnimBP.eff_b03_000022_10_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_123 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x1298]; // 0x0130 (0x1298) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/chr000c00/chr000c00_AnimBP.chr000c00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x13C8 (5064 bytes) (0x000130 - 0x0013C8) align 8 MaxSize: 0x13C8 -struct FAnimBlueprintGeneratedConstantDatadup_383 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00/eff_b03_000001_00_AnimBP.eff_b03_000001_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_124 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x1298]; // 0x0130 (0x1298) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/avt100148_PostAnimBP.avt100148_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_384 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10/eff_b03_000020_10_AnimBP.eff_b03_000020_10_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_125 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/avt000000/hairPhysics/avt100148_PostAnimBP.avt100148_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x02E0 (736 bytes) (0x000001 - 0x0002E0) align 8 MaxSize: 0x02E0 -struct FAnimBlueprintGeneratedConstantDatadup_385 : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics1; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics2; // 0x0190 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x01C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x01F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics3; // 0x0220 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics4; // 0x0250 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone; // 0x0280 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone5; // 0x02B0 (0x0030) -}; - -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0009/wea000901_PostAnimBP.wea000901_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0288 (648 bytes) (0x000001 - 0x000288) align 8 MaxSize: 0x0288 -struct FAnimBlueprintGeneratedConstantDatadup_386 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_3/eff_b03_000020_10_3_AnimBP.eff_b03_000020_10_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_126 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ControlRig; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0190 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics1; // 0x01C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics2; // 0x01F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics3; // 0x0220 (0x0030) - FAnimNodeExposedValueHandler AnimGraphNode_LinkedInputPose; // 0x0250 (0x0008) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0258 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0009/wea000901_PostAnimBP.wea000901_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_387 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_6/eff_b03_000020_10_6_AnimBP.eff_b03_000020_10_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_127 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/chr002700/chr002700_PostAnimBP.chr002700_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_388 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_10/eff_b03_000021_10_AnimBP.eff_b03_000021_10_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_128 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/chr002700/chr002700_PostAnimBP.chr002700_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0288 (648 bytes) (0x000001 - 0x000288) align 8 MaxSize: 0x0288 -struct FAnimBlueprintGeneratedConstantDatadup_389 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_2/eff_b03_000020_10_2_AnimBP.eff_b03_000020_10_2_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_129 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ControlRig; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler AnimGraphNode_LinkedInputPose; // 0x0190 (0x0008) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0198 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics1; // 0x01C8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics2; // 0x01F8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics3; // 0x0228 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0258 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/chr000c00/chr000c00_PostAnimBP.chr000c00_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_390 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_10/eff_b03_000023_10_AnimBP.eff_b03_000023_10_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_130 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/chr000c00/chr000c00_PostAnimBP.chr000c00_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0340 (832 bytes) (0x000001 - 0x000340) align 8 MaxSize: 0x0340 -struct FAnimBlueprintGeneratedConstantDatadup_391 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000006_00/eff_b04_000006_00_AnimBP.eff_b04_000006_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_131 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics1; // 0x01C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics2; // 0x01F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics3; // 0x0220 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics4; // 0x0250 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone; // 0x0280 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ControlRig; // 0x02B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics5; // 0x02E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics6; // 0x0310 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/chr000100/chr000100_PostAnimBP.chr000100_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_392 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_00/eff_b04_000000_00_AnimBP.eff_b04_000000_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_132 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/chr000100/chr000100_PostAnimBP.chr000100_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0280 (640 bytes) (0x000001 - 0x000280) align 8 MaxSize: 0x0280 -struct FAnimBlueprintGeneratedConstantDatadup_393 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_02/eff_w05_50_02_AnimBP.eff_w05_50_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_133 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics1; // 0x0190 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics2; // 0x01C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x01F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics3; // 0x0220 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone; // 0x0250 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x004E (78 bytes) (0x000001 - 0x00004E) align 4 MaxSize: 0x004E -struct FAnimBlueprintGeneratedMutableDatadup_394 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_10_4/eff_b03_000020_10_4_AnimBP.eff_b03_000020_10_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_134 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - float __FloatProperty; // 0x0004 (0x0004) - float __FloatProperty0; // 0x0008 (0x0004) - bool __BoolProperty; // 0x000C (0x0001) - char __ByteProperty; // 0x000D (0x0001) - unsigned char UnknownData01_6[0x2]; // 0x000E (0x0002) MISSED - float __FloatProperty1; // 0x0010 (0x0004) - float __FloatProperty2; // 0x0014 (0x0004) - float __FloatProperty3; // 0x0018 (0x0004) - float __FloatProperty4; // 0x001C (0x0004) - char __ByteProperty5; // 0x0020 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0021 (0x0003) MISSED - float __FloatProperty6; // 0x0024 (0x0004) - float __FloatProperty7; // 0x0028 (0x0004) - float __FloatProperty8; // 0x002C (0x0004) - float __FloatProperty9; // 0x0030 (0x0004) - float __FloatProperty10; // 0x0034 (0x0004) - float __FloatProperty11; // 0x0038 (0x0004) - bool __BoolProperty12; // 0x003C (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x003D (0x0003) MISSED - float __FloatProperty13; // 0x0040 (0x0004) - float __FloatProperty14; // 0x0044 (0x0004) - bool __BoolProperty15; // 0x0048 (0x0001) - bool __BoolProperty16; // 0x0049 (0x0001) - bool __BoolProperty17; // 0x004A (0x0001) - bool __BoolProperty18; // 0x004B (0x0001) - bool __BoolProperty19; // 0x004C (0x0001) - bool __BoolProperty20; // 0x004D (0x0001) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/_base/NPC_Chara_AnimBP.NPC_Chara_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x13C8 (5064 bytes) (0x000001 - 0x0013C8) align 8 MaxSize: 0x13C8 -struct FAnimBlueprintGeneratedConstantDatadup_395 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d16000_00/eff_cmn_d16000_00_AnimBP.eff_cmn_d16000_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_135 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - FName __NameProperty1; // 0x0014 (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x001C (0x0004) MISSED - TArray __ArrayProperty; // 0x0020 (0x0010) - TArray __ArrayProperty2; // 0x0030 (0x0010) - FName __NameProperty3; // 0x0040 (0x0008) - FName __NameProperty4; // 0x0048 (0x0008) - FName __NameProperty5; // 0x0050 (0x0008) - int32_t __IntProperty; // 0x0058 (0x0004) - FName __NameProperty6; // 0x005C (0x0008) - FName __NameProperty7; // 0x0064 (0x0008) - FName __NameProperty8; // 0x006C (0x0008) - FName __NameProperty9; // 0x0074 (0x0008) - unsigned char UnknownData02_6[0x4]; // 0x007C (0x0004) MISSED - TArray __ArrayProperty10; // 0x0080 (0x0010) - TArray __ArrayProperty11; // 0x0090 (0x0010) - FName __NameProperty12; // 0x00A0 (0x0008) - FName __NameProperty13; // 0x00A8 (0x0008) - FName __NameProperty14; // 0x00B0 (0x0008) - FName __NameProperty15; // 0x00B8 (0x0008) - FName __NameProperty16; // 0x00C0 (0x0008) - FName __NameProperty17; // 0x00C8 (0x0008) - bool __BoolProperty; // 0x00D0 (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x00D1 (0x0003) MISSED - FName __NameProperty18; // 0x00D4 (0x0008) - int32_t __IntProperty19; // 0x00DC (0x0004) - float __FloatProperty; // 0x00E0 (0x0004) - FInputScaleBiasClampConstants __StructProperty; // 0x00E4 (0x002C) - float __FloatProperty20; // 0x0110 (0x0004) - EAnimSyncMethod __EnumProperty; // 0x0114 (0x0001) - TEnumAsByte __ByteProperty; // 0x0115 (0x0001) - unsigned char UnknownData04_6[0x2]; // 0x0116 (0x0002) MISSED - FName __NameProperty21; // 0x0118 (0x0008) - FName __NameProperty22; // 0x0120 (0x0008) - FName __NameProperty23; // 0x0128 (0x0008) - int32_t __IntProperty24; // 0x0130 (0x0004) - EBlendListTransitionType __EnumProperty25; // 0x0134 (0x0001) - unsigned char UnknownData05_6[0x3]; // 0x0135 (0x0003) MISSED - TArray __ArrayProperty26; // 0x0138 (0x0010) - FAnimNodeFunctionRef __StructProperty27; // 0x0148 (0x0020) - class UBlendProfile* __BlendProfile; // 0x0168 (0x0008) - class UCurveFloat* __CurveFloat; // 0x0170 (0x0008) - bool __BoolProperty28; // 0x0178 (0x0001) - EAlphaBlendOption __EnumProperty29; // 0x0179 (0x0001) - EBlendListTransitionType __EnumProperty30; // 0x017A (0x0001) - unsigned char UnknownData06_6[0x5]; // 0x017B (0x0005) MISSED - TArray __ArrayProperty31; // 0x0180 (0x0010) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0190 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x0210 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x0228 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0258 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult; // 0x0288 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult32; // 0x02B8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult33; // 0x02E8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer; // 0x0318 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult; // 0x0348 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer; // 0x0378 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool; // 0x03A8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer34; // 0x03D8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult35; // 0x0408 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine; // 0x0438 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Inertialization; // 0x0468 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByEnum; // 0x0498 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer36; // 0x04C8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult37; // 0x04F8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine38; // 0x0528 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone; // 0x0558 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0588 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x05B8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose; // 0x05E8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose; // 0x0618 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose39; // 0x0648 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose40; // 0x0678 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone41; // 0x06A8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer42; // 0x06D8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult43; // 0x0708 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine44; // 0x0738 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult45; // 0x0768 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult46; // 0x0798 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult47; // 0x07C8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer48; // 0x07F8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult49; // 0x0828 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer50; // 0x0858 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult51; // 0x0888 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer52; // 0x08B8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult53; // 0x08E8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine54; // 0x0918 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer55; // 0x0948 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult56; // 0x0978 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine57; // 0x09A8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot58; // 0x09D8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer59; // 0x0A08 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult60; // 0x0A38 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine61; // 0x0A68 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedAnimGraph; // 0x0A98 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByEnum62; // 0x0AC8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer63; // 0x0AF8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult64; // 0x0B28 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine65; // 0x0B58 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer66; // 0x0B88 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult67; // 0x0BB8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine68; // 0x0BE8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer69; // 0x0C18 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult70; // 0x0C48 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine71; // 0x0C78 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer72; // 0x0CA8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult73; // 0x0CD8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine74; // 0x0D08 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer75; // 0x0D38 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer76; // 0x0D68 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool77; // 0x0D98 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend; // 0x0DC8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer78; // 0x0DF8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult79; // 0x0E28 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine80; // 0x0E58 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer81; // 0x0E88 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult82; // 0x0EB8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine83; // 0x0EE8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer84; // 0x0F18 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool85; // 0x0F48 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool86; // 0x0F78 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose87; // 0x0FA8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool88; // 0x0FD8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose89; // 0x1008 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool90; // 0x1038 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend91; // 0x1068 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Inertialization92; // 0x1098 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult93; // 0x10C8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer94; // 0x10F8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult95; // 0x1128 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer96; // 0x1158 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult97; // 0x1188 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine98; // 0x11B8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose99; // 0x11E8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool100; // 0x1218 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose101; // 0x1248 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose102; // 0x1278 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose103; // 0x12A8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose104; // 0x12D8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose105; // 0x1308 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose106; // 0x1338 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose107; // 0x1368 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool108; // 0x1398 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/chr100400/chr100400_AnimBP.chr100400_AnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0015 (21 bytes) (0x000001 - 0x000015) align 4 MaxSize: 0x0015 -struct FAnimBlueprintGeneratedMutableDatadup_396 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000005_00/eff_b04_000005_00_AnimBP.eff_b04_000005_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_136 : FAnimBlueprintGeneratedConstantData { - bool __BoolProperty; // 0x0001 (0x0001) - unsigned char UnknownData00_6[0x2]; // 0x0002 (0x0002) MISSED - float __FloatProperty; // 0x0004 (0x0004) - float __FloatProperty0; // 0x0008 (0x0004) - bool __BoolProperty1; // 0x000C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x000D (0x0003) MISSED - float __FloatProperty2; // 0x0010 (0x0004) - bool __BoolProperty3; // 0x0014 (0x0001) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/chr100400/chr100400_AnimBP.chr100400_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x09B8 (2488 bytes) (0x000001 - 0x0009B8) align 8 MaxSize: 0x09B8 -struct FAnimBlueprintGeneratedConstantDatadup_397 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000050_01/eff_cmn_000050_01_AnimBP.eff_cmn_000050_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_137 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - int32_t __IntProperty; // 0x0014 (0x0004) - FName __NameProperty1; // 0x0018 (0x0008) - int32_t __IntProperty2; // 0x0020 (0x0004) - FName __NameProperty3; // 0x0024 (0x0008) - int32_t __IntProperty4; // 0x002C (0x0004) - FName __NameProperty5; // 0x0030 (0x0008) - int32_t __IntProperty6; // 0x0038 (0x0004) - FName __NameProperty7; // 0x003C (0x0008) - int32_t __IntProperty8; // 0x0044 (0x0004) - FName __NameProperty9; // 0x0048 (0x0008) - int32_t __IntProperty10; // 0x0050 (0x0004) - FName __NameProperty11; // 0x0054 (0x0008) - int32_t __IntProperty12; // 0x005C (0x0004) - TArray __ArrayProperty; // 0x0060 (0x0010) - FName __NameProperty13; // 0x0070 (0x0008) - FName __NameProperty14; // 0x0078 (0x0008) - int32_t __IntProperty15; // 0x0080 (0x0004) - bool __BoolProperty; // 0x0084 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0085 (0x0003) MISSED - float __FloatProperty; // 0x0088 (0x0004) - FInputScaleBiasClampConstants __StructProperty; // 0x008C (0x002C) - float __FloatProperty16; // 0x00B8 (0x0004) - EAnimSyncMethod __EnumProperty; // 0x00BC (0x0001) - TEnumAsByte __ByteProperty; // 0x00BD (0x0001) - unsigned char UnknownData02_6[0x2]; // 0x00BE (0x0002) MISSED - FName __NameProperty17; // 0x00C0 (0x0008) - class UBlendProfile* __BlendProfile; // 0x00C8 (0x0008) - class UCurveFloat* __CurveFloat; // 0x00D0 (0x0008) - bool __BoolProperty18; // 0x00D8 (0x0001) - EAlphaBlendOption __EnumProperty19; // 0x00D9 (0x0001) - EBlendListTransitionType __EnumProperty20; // 0x00DA (0x0001) - unsigned char UnknownData03_6[0x5]; // 0x00DB (0x0005) MISSED - TArray __ArrayProperty21; // 0x00E0 (0x0010) - FAnimNodeFunctionRef __StructProperty22; // 0x00F0 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0110 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x0190 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x01A8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x01D8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult; // 0x0208 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult23; // 0x0238 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult24; // 0x0268 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult25; // 0x0298 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult26; // 0x02C8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult27; // 0x02F8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult28; // 0x0328 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult29; // 0x0358 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult30; // 0x0388 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult31; // 0x03B8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult32; // 0x03E8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer; // 0x0418 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult; // 0x0448 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer33; // 0x0478 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult34; // 0x04A8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer35; // 0x04D8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult36; // 0x0508 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer37; // 0x0538 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult38; // 0x0568 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer39; // 0x0598 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult40; // 0x05C8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer41; // 0x05F8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult42; // 0x0628 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer43; // 0x0658 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult44; // 0x0688 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool; // 0x06B8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer; // 0x06E8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer45; // 0x0718 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool46; // 0x0748 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer47; // 0x0778 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult48; // 0x07A8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine; // 0x07D8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer49; // 0x0808 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LayeredBoneBlend; // 0x0838 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool50; // 0x0868 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose; // 0x0898 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose; // 0x08C8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose51; // 0x08F8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose52; // 0x0928 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose53; // 0x0958 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedAnimGraph; // 0x0988 (0x0030) -}; - -/// Struct /Game/Graphics/3D/_AnimBP/chr100400/chr100400_LookIK.chr100400_LookIK_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0019 (25 bytes) (0x000001 - 0x000019) align 8 MaxSize: 0x0019 -struct FAnimBlueprintGeneratedMutableDatadup_398 : FAnimBlueprintMutableData + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; + +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_1/eff_b03_000001_00_1_AnimBP.eff_b03_000001_00_1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_138 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x7]; // 0x0001 (0x0007) MISSED - TArray __ArrayProperty; // 0x0008 (0x0010) - bool __BoolProperty; // 0x0018 (0x0001) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/chr100400/chr100400_LookIK.chr100400_LookIK_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0328 (808 bytes) (0x000001 - 0x000328) align 8 MaxSize: 0x0328 -struct FAnimBlueprintGeneratedConstantDatadup_399 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_2/eff_b04_000020_04_2_AnimBP.eff_b04_000020_04_2_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_139 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - class UBlendProfile* __BlendProfile; // 0x0018 (0x0008) - class UCurveFloat* __CurveFloat; // 0x0020 (0x0008) - bool __BoolProperty; // 0x0028 (0x0001) - EAlphaBlendOption __EnumProperty; // 0x0029 (0x0001) - EBlendListTransitionType __EnumProperty1; // 0x002A (0x0001) - unsigned char UnknownData02_6[0x5]; // 0x002B (0x0005) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0030 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0050 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00D0 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00E8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool; // 0x0118 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose; // 0x0148 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0178 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LookAt; // 0x01A8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x01D8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose; // 0x0208 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose2; // 0x0238 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose3; // 0x0268 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose4; // 0x0298 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LookAt5; // 0x02C8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x02F8 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0084/wea008400_PostAnimBP.wea008400_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_400 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000016_00/eff_b01_000016_00_AnimBP.eff_b01_000016_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_140 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0084/wea008400_PostAnimBP.wea008400_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_401 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000020_00/eff_b00_000020_00_AnimBP.eff_b00_000020_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_141 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0080/wea008000_PostAnimBP.wea008000_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_402 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000045_00/eff_b01_000045_00_AnimBP.eff_b01_000045_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_142 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0080/wea008000_PostAnimBP.wea008000_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0280 (640 bytes) (0x000001 - 0x000280) align 8 MaxSize: 0x0280 -struct FAnimBlueprintGeneratedConstantDatadup_403 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_13/eff_w06_50_13_AnimBP.eff_w06_50_13_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_143 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics1; // 0x01C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics2; // 0x01F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics3; // 0x0220 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics4; // 0x0250 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0086/wea008600_PostAnimBP.wea008600_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_404 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000030_00/eff_b04_000030_00_AnimBP.eff_b04_000030_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_144 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0086/wea008600_PostAnimBP.wea008600_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_405 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_00/eff_b04_000040_00_AnimBP.eff_b04_000040_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_145 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0190 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0008/wea000800_PostAnimBP.wea000800_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_406 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_3/eff_b04_000000_50_3_AnimBP.eff_b04_000000_50_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_146 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0008/wea000800_PostAnimBP.wea000800_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0250 (592 bytes) (0x000001 - 0x000250) align 8 MaxSize: 0x0250 -struct FAnimBlueprintGeneratedConstantDatadup_407 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000026_00/eff_b01_000026_00_AnimBP.eff_b01_000026_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_147 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics1; // 0x01C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics2; // 0x01F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics3; // 0x0220 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea008a/wea008a00_PostAnimBP.wea008a00_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_408 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000040_10/eff_b04_000040_10_AnimBP.eff_b04_000040_10_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_148 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea008a/wea008a00_PostAnimBP.wea008a00_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0250 (592 bytes) (0x000001 - 0x000250) align 8 MaxSize: 0x0250 -struct FAnimBlueprintGeneratedConstantDatadup_409 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_1/eff_b04_000000_50_1_AnimBP.eff_b04_000000_50_1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_149 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0190 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics1; // 0x01C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics2; // 0x01F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics3; // 0x0220 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0098/wea009800_PostAnimBP.wea009800_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_410 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000024_00/eff_b01_000024_00_AnimBP.eff_b01_000024_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_150 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0098/wea009800_PostAnimBP.wea009800_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01F0 (496 bytes) (0x000001 - 0x0001F0) align 8 MaxSize: 0x01F0 -struct FAnimBlueprintGeneratedConstantDatadup_411 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000046_00/eff_b01_000046_00_AnimBP.eff_b01_000046_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_151 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics1; // 0x01C0 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0054/wea005400_PostAnimBP.wea005400_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_412 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000042_00/eff_b01_000042_00_AnimBP.eff_b01_000042_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_152 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0054/wea005400_PostAnimBP.wea005400_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_413 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000021_00/eff_b00_000021_00_AnimBP.eff_b00_000021_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_153 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0018/wea001800_PostAnimBP.wea001800_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_414 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000081_01/eff_b04_000081_01_AnimBP.eff_b04_000081_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_154 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0018/wea001800_PostAnimBP.wea001800_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_415 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000060_00/eff_cmn_000060_00_AnimBP.eff_cmn_000060_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_155 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea004a/wea004a00_PostAnimBP.wea004a00_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_416 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_6/eff_b01_000070_00_6_AnimBP.eff_b01_000070_00_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_156 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea004a/wea004a00_PostAnimBP.wea004a00_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_417 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_11/eff_b04_000010_11_AnimBP.eff_b04_000010_11_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_157 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0190 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0087/wea008700_PostAnimBP.wea008700_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_418 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000024_00/eff_b00_000024_00_AnimBP.eff_b00_000024_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_158 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0087/wea008700_PostAnimBP.wea008700_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0220 (544 bytes) (0x000001 - 0x000220) align 8 MaxSize: 0x0220 -struct FAnimBlueprintGeneratedConstantDatadup_419 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_5/eff_b04_000000_50_5_AnimBP.eff_b04_000000_50_5_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_159 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0190 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics1; // 0x01C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics2; // 0x01F0 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea004b/wea004b00_PostAnimBP.wea004b00_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_420 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_4/eff_b04_000000_50_4_AnimBP.eff_b04_000000_50_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_160 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0190 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea004b/wea004b00_PostAnimBP.wea004b00_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_421 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000080_01/eff_b04_000080_01_AnimBP.eff_b04_000080_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_161 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea004f/wea004f00_PostAnimBP.wea004f00_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_422 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000030_01/eff_b01_000030_01_AnimBP.eff_b01_000030_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_162 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea004f/wea004f00_PostAnimBP.wea004f00_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_423 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_01/eff_w06_50_01_AnimBP.eff_w06_50_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_163 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0083/wea008300_PostAnimBP.wea008300_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_424 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_5/eff_b01_000070_00_5_AnimBP.eff_b01_000070_00_5_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_164 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0083/wea008300_PostAnimBP.wea008300_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_425 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000022_00/eff_b02_000022_00_AnimBP.eff_b02_000022_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_165 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0070/wea007000_PostAnimBP.wea007000_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_426 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_2/eff_b04_000000_50_2_AnimBP.eff_b04_000000_50_2_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_166 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0070/wea007000_PostAnimBP.wea007000_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_427 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000050_04/eff_b03_000050_04_AnimBP.eff_b03_000050_04_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_167 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0019/wea001900_PostAnimBP.wea001900_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_428 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_00/eff_cmn_0000f6_00_AnimBP.eff_cmn_0000f6_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_168 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0019/wea001900_PostAnimBP.wea001900_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_429 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_0000f6_01/eff_cmn_0000f6_01_AnimBP.eff_cmn_0000f6_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_169 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0190 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0010/wea001000_PostAnimBP.wea001000_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_430 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000040_04/eff_b03_000040_04_AnimBP.eff_b03_000040_04_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_170 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0010/wea001000_PostAnimBP.wea001000_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_431 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000084_01/eff_b04_000084_01_AnimBP.eff_b04_000084_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_171 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea000f/wea000f00_PostAnimBP.wea000f00_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_432 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000086_01/eff_b04_000086_01_AnimBP.eff_b04_000086_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_172 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea000f/wea000f00_PostAnimBP.wea000f00_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_433 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000000_50_6/eff_b04_000000_50_6_AnimBP.eff_b04_000000_50_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_173 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0190 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0082/wea008200_PostAnimBP.wea008200_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_434 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_1/eff_b01_000070_00_1_AnimBP.eff_b01_000070_00_1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_174 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0082/wea008200_PostAnimBP.wea008200_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_435 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000013_00/eff_b01_000013_00_AnimBP.eff_b01_000013_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_175 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0053/wea005300_PostAnimBP.wea005300_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_436 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/c04/_Unique/eff_c04_50_00/eff_c04_50_00_AnimBP.eff_c04_50_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_176 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0053/wea005300_PostAnimBP.wea005300_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_437 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000050_10/eff_b04_000050_10_AnimBP.eff_b04_000050_10_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_177 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0073/wea007300_PostAnimBP.wea007300_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_438 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000020_00/eff_b02_000020_00_AnimBP.eff_b02_000020_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_178 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0073/wea007300_PostAnimBP.wea007300_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_439 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00_3/eff_b01_000070_00_3_AnimBP.eff_b01_000070_00_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_179 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0071/wea007100_PostAnimBP.wea007100_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_440 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_1/eff_b04_000020_04_1_AnimBP.eff_b04_000020_04_1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_180 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0071/wea007100_PostAnimBP.wea007100_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_441 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000010_00/eff_b01_000010_00_AnimBP.eff_b01_000010_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_181 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0012/wea001200_PostAnimBP.wea001200_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_442 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_00/eff_b01_000070_00_AnimBP.eff_b01_000070_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_182 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0012/wea001200_PostAnimBP.wea001200_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01F0 (496 bytes) (0x000001 - 0x0001F0) align 8 MaxSize: 0x01F0 -struct FAnimBlueprintGeneratedConstantDatadup_443 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000024_00/eff_b02_000024_00_AnimBP.eff_b02_000024_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_183 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics1; // 0x01C0 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0007/wea000700_PostAnimBP.wea000700_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_444 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_02/eff_cmn_d1c005_02_AnimBP.eff_cmn_d1c005_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_184 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/wearPhysics/wea0007/wea000700_PostAnimBP.wea000700_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_445 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000021_00/eff_b01_000021_00_AnimBP.eff_b01_000021_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_185 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/chr100400/chr100400_PostAnimBP.chr100400_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_446 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000023_00/eff_b00_000023_00_AnimBP.eff_b00_000023_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_186 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/chr100400/chr100400_PostAnimBP.chr100400_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01C0 (448 bytes) (0x000001 - 0x0001C0) align 8 MaxSize: 0x01C0 -struct FAnimBlueprintGeneratedConstantDatadup_447 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000023_00/eff_b02_000023_00_AnimBP.eff_b02_000023_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_187 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/vic000201/vic000205_AnimBP.vic000205_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x06C8 (1736 bytes) (0x000130 - 0x0006C8) align 8 MaxSize: 0x06C8 -struct FAnimBlueprintGeneratedConstantDatadup_448 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/c03/_Unique/eff_c03_51_00/eff_c03_51_00_AnimBP.eff_c03_51_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_188 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x598]; // 0x0130 (0x0598) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/_base/Vehicle_AnimBP.Vehicle_AnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0010 (16 bytes) (0x000001 - 0x000010) align 4 MaxSize: 0x0010 -struct FAnimBlueprintGeneratedMutableDatadup_449 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b00/_Unique/eff_b00_000020_01/eff_b00_000020_01_AnimBP.eff_b00_000020_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_189 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - float __FloatProperty; // 0x0004 (0x0004) - float __FloatProperty0; // 0x0008 (0x0004) - float __FloatProperty1; // 0x000C (0x0004) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/_base/Vehicle_AnimBP.Vehicle_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x06C8 (1736 bytes) (0x000001 - 0x0006C8) align 8 MaxSize: 0x06C8 -struct FAnimBlueprintGeneratedConstantDatadup_450 : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - int32_t __IntProperty; // 0x0014 (0x0004) - FName __NameProperty1; // 0x0018 (0x0008) - int32_t __IntProperty2; // 0x0020 (0x0004) - FName __NameProperty3; // 0x0024 (0x0008) - int32_t __IntProperty4; // 0x002C (0x0004) - FName __NameProperty5; // 0x0030 (0x0008) - int32_t __IntProperty6; // 0x0038 (0x0004) - FInputScaleBiasClampConstants __StructProperty; // 0x003C (0x002C) - FName __NameProperty7; // 0x0068 (0x0008) - int32_t __IntProperty8; // 0x0070 (0x0004) - FName __NameProperty9; // 0x0074 (0x0008) - FName __NameProperty10; // 0x007C (0x0008) - int32_t __IntProperty11; // 0x0084 (0x0004) - bool __BoolProperty; // 0x0088 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0089 (0x0003) MISSED - float __FloatProperty; // 0x008C (0x0004) - float __FloatProperty12; // 0x0090 (0x0004) - bool __BoolProperty13; // 0x0094 (0x0001) - EAnimSyncMethod __EnumProperty; // 0x0095 (0x0001) - TEnumAsByte __ByteProperty; // 0x0096 (0x0001) - unsigned char UnknownData02_6[0x1]; // 0x0097 (0x0001) MISSED - FName __NameProperty14; // 0x0098 (0x0008) - FAnimNodeFunctionRef __StructProperty15; // 0x00A0 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x00C0 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x0140 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x0158 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult; // 0x0188 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult16; // 0x01B8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult17; // 0x01E8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult18; // 0x0218 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult19; // 0x0248 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult20; // 0x0278 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult21; // 0x02A8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult22; // 0x02D8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer; // 0x0308 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult; // 0x0338 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer23; // 0x0368 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult24; // 0x0398 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer25; // 0x03C8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult26; // 0x03F8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer27; // 0x0428 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult28; // 0x0458 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer29; // 0x0488 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult30; // 0x04B8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer; // 0x04E8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult31; // 0x0518 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine; // 0x0548 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0578 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Inertialization; // 0x05A8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer32; // 0x05D8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ApplyMeshSpaceAdditive; // 0x0608 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ControlRig; // 0x0638 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ControlRig33; // 0x0668 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ControlRig34; // 0x0698 (0x0030) -}; - -/// Struct /Game/Graphics/3D/_AnimBP/vic000201/vic000205_PostAnimBP.vic000205_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_451 : FAnimBlueprintMutableData -{ -}; - -/// Struct /Game/Graphics/3D/_AnimBP/vic000201/vic000205_PostAnimBP.vic000205_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x01F0 (496 bytes) (0x000001 - 0x0001F0) align 8 MaxSize: 0x01F0 -struct FAnimBlueprintGeneratedConstantDatadup_452 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000020_00/eff_b01_000020_00_AnimBP.eff_b01_000020_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_190 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0190 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ControlRig; // 0x01C0 (0x0030) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18110_02/eff_cmn_d18110_02_AnimBP.eff_cmn_d18110_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_453 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000008_03/eff_b02_000008_03_AnimBP.eff_b02_000008_03_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_191 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18105_02/eff_cmn_d18105_02_AnimBP.eff_cmn_d18105_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_454 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000025_00/eff_b02_000025_00_AnimBP.eff_b02_000025_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_192 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18122_02/eff_cmn_d18122_02_AnimBP.eff_cmn_d18122_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_455 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_3/eff_b03_000001_00_3_AnimBP.eff_b03_000001_00_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_193 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18111_02/eff_cmn_d18111_02_AnimBP.eff_cmn_d18111_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_456 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_00_4/eff_b03_000001_00_4_AnimBP.eff_b03_000001_00_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_194 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_02/eff_cmn_d18102_02_AnimBP.eff_cmn_d18102_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_457 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d10000_00/eff_cmn_d10000_00_AnimBP.eff_cmn_d10000_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_195 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18100_02/eff_cmn_d18100_02_AnimBP.eff_cmn_d18100_02_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_458 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000025_00/eff_b01_000025_00_AnimBP.eff_b01_000025_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_196 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18120_02/eff_cmn_d18120_02_AnimBP.eff_cmn_d18120_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_5/eff_b03_000020_11_5_AnimBP.eff_b03_000020_11_5_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_459 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_197 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18101_02/eff_cmn_d18101_02_AnimBP.eff_cmn_d18101_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_04/eff_cmn_d1c007_04_AnimBP.eff_cmn_d1c007_04_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_460 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_198 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/eff_cmn_d18113_02_AnimBP.eff_cmn_d18113_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00004_10/eff_cmn_e00004_10_AnimBP.eff_cmn_e00004_10_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_461 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_199 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/obj0c0005/obj0c0005_AnimBP_map.obj0c0005_AnimBP_map_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0002 (2 bytes) (0x000001 - 0x000002) align 1 MaxSize: 0x0002 -struct FAnimBlueprintGeneratedMutableDatadup_462 : FAnimBlueprintMutableData -{ - bool __BoolProperty; // 0x0001 (0x0001) -}; - -/// Struct /Game/Graphics/3D/_AnimBP/obj0c0005/obj0c0005_AnimBP_map.obj0c0005_AnimBP_map_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0220 (544 bytes) (0x000001 - 0x000220) align 8 MaxSize: 0x0220 -struct FAnimBlueprintGeneratedConstantDatadup_463 : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - bool __BoolProperty; // 0x000C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x000D (0x0003) MISSED - class UBlendProfile* __BlendProfile; // 0x0010 (0x0008) - class UCurveFloat* __CurveFloat; // 0x0018 (0x0008) - EAlphaBlendOption __EnumProperty; // 0x0020 (0x0001) - EBlendListTransitionType __EnumProperty0; // 0x0021 (0x0001) - unsigned char UnknownData02_6[0x6]; // 0x0022 (0x0006) MISSED - TArray __ArrayProperty; // 0x0028 (0x0010) - FAnimNodeFunctionRef __StructProperty; // 0x0038 (0x0020) - float __FloatProperty; // 0x0058 (0x0004) - FInputScaleBiasClampConstants __StructProperty1; // 0x005C (0x002C) - float __FloatProperty2; // 0x0088 (0x0004) - bool __BoolProperty3; // 0x008C (0x0001) - EAnimSyncMethod __EnumProperty4; // 0x008D (0x0001) - TEnumAsByte __ByteProperty; // 0x008E (0x0001) - unsigned char UnknownData03_6[0x1]; // 0x008F (0x0001) MISSED - FName __NameProperty5; // 0x0090 (0x0008) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0098 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x0118 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer; // 0x0190 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool; // 0x01C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer6; // 0x01F0 (0x0030) -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18125_02/eff_cmn_d18125_02_AnimBP.eff_cmn_d18125_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_10/eff_cmn_00004b_10_AnimBP.eff_cmn_00004b_10_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_464 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_200 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18106_02/eff_cmn_d18106_02_AnimBP.eff_cmn_d18106_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_00/eff_cmn_00004b_00_AnimBP.eff_cmn_00004b_00_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_465 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_201 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18114_02/eff_cmn_d18114_02_AnimBP.eff_cmn_d18114_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_20/eff_cmn_00004b_20_AnimBP.eff_cmn_00004b_20_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_466 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_202 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18112_02/eff_cmn_d18112_02_AnimBP.eff_cmn_d18112_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18010_01/_sub/eff_cmn_d18010_01_sub1/eff_cmn_d18010_01_sub1_AnimBP.eff_cmn_d18010_01_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_467 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_203 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18124_02/eff_cmn_d18124_02_AnimBP.eff_cmn_d18124_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/eff_cmn_d18012_01_AnimBP.eff_cmn_d18012_01_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_468 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_204 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18104_02/eff_cmn_d18104_02_AnimBP.eff_cmn_d18104_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/_sub/eff_cmn_d18011_01_sub1/eff_cmn_d18011_01_sub1_AnimBP.eff_cmn_d18011_01_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_469 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_205 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18121_02/eff_cmn_d18121_02_AnimBP.eff_cmn_d18121_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18012_01/_sub/eff_cmn_d18012_01_sub2/eff_cmn_d18012_01_sub2_AnimBP.eff_cmn_d18012_01_sub2_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_470 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_206 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18123_02/eff_cmn_d18123_02_AnimBP.eff_cmn_d18123_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/_sub/eff_cmn_d18013_01_sub1/eff_cmn_d18013_01_sub1_AnimBP.eff_cmn_d18013_01_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_471 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_207 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18113_02/_sub/eff_cmn_d18113_02_sub1/eff_cmn_d18113_02_sub1_AnimBP.eff_cmn_d18113_02_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18013_01/eff_cmn_d18013_01_AnimBP.eff_cmn_d18013_01_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_472 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_208 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/obj200201/MinigameMushroom_AnimBP.MinigameMushroom_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x02A8 (680 bytes) (0x000001 - 0x0002A8) align 8 MaxSize: 0x02A8 -struct FAnimBlueprintGeneratedConstantDatadup_473 : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - int32_t __IntProperty; // 0x0014 (0x0004) - float __FloatProperty; // 0x0018 (0x0004) - FInputScaleBiasClampConstants __StructProperty; // 0x001C (0x002C) - float __FloatProperty1; // 0x0048 (0x0004) - bool __BoolProperty; // 0x004C (0x0001) - EAnimSyncMethod __EnumProperty; // 0x004D (0x0001) - TEnumAsByte __ByteProperty; // 0x004E (0x0001) - unsigned char UnknownData01_6[0x1]; // 0x004F (0x0001) MISSED - FName __NameProperty2; // 0x0050 (0x0008) - FName __NameProperty3; // 0x0058 (0x0008) - FName __NameProperty4; // 0x0060 (0x0008) - int32_t __IntProperty5; // 0x0068 (0x0004) - unsigned char UnknownData02_6[0x4]; // 0x006C (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty6; // 0x0070 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0090 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x0110 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x0128 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult; // 0x0158 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult7; // 0x0188 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer; // 0x01B8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult; // 0x01E8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer8; // 0x0218 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult9; // 0x0248 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine; // 0x0278 (0x0030) -}; - -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18102_01/eff_cmn_d18102_01_AnimBP.eff_cmn_d18102_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18011_01/eff_cmn_d18011_01_AnimBP.eff_cmn_d18011_01_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_474 : FAnimBlueprintGeneratedConstantData +struct FAnimBlueprintGeneratedConstantDatadup_209 : FAnimBlueprintGeneratedConstantData { unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d13000_00/eff_cmn_d13000_00_AnimBP.eff_cmn_d13000_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_475 : FAnimBlueprintGeneratedConstantData -{ - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED -}; - -/// Struct /Game/Graphics/3D/_AnimBP/chr001d00/chr001d00_AnimBP.chr001d00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x13C8 (5064 bytes) (0x000130 - 0x0013C8) align 8 MaxSize: 0x13C8 -struct FAnimBlueprintGeneratedConstantDatadup_476 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_6/eff_b03_000001_10_6_AnimBP.eff_b03_000001_10_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_210 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x1298]; // 0x0130 (0x1298) MISSED + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/chr001d00/chr001d00_PostAnimBP.chr001d00_PostAnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0220 (544 bytes) (0x000001 - 0x000220) align 8 MaxSize: 0x0220 -struct FAnimBlueprintGeneratedConstantDatadup_477 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_c00010_00/eff_cmn_c00010_00_AnimBP.eff_cmn_c00010_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_211 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LinkedInputPose; // 0x0100 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0130 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics; // 0x0160 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone; // 0x0190 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x01C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_KawaiiPhysics1; // 0x01F0 (0x0030) + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/chr001d00/chr001d00_PostAnimBP.chr001d00_PostAnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_478 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_5/eff_b04_000010_02_5_AnimBP.eff_b04_000010_02_5_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_212 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Craft/cft000100/00/BP_cft000100_00.BP_cft000100_00_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0130 (304 bytes) (0x000001 - 0x000130) align 8 MaxSize: 0x0130 -struct FAnimBlueprintGeneratedConstantDatadup_479 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00000_00/eff_cmn_f00000_00_AnimBP.eff_cmn_f00000_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_213 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0100 (0x0030) + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Craft/cft000100/00/BP_cft000100_00.BP_cft000100_00_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_480 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_12/eff_w06_50_12_AnimBP.eff_w06_50_12_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_214 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/_base/EnemyWaitType_Anim.EnemyWaitType_Anim_C.AnimBlueprintGeneratedConstantData -/// Size: 0x09B0 (2480 bytes) (0x000001 - 0x0009B0) align 8 MaxSize: 0x09B0 -struct FAnimBlueprintGeneratedConstantDatadup_481 : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - FName __NameProperty1; // 0x0014 (0x0008) - FName __NameProperty2; // 0x001C (0x0008) - FName __NameProperty3; // 0x0024 (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x002C (0x0004) MISSED - TArray __ArrayProperty; // 0x0030 (0x0010) - TArray __ArrayProperty4; // 0x0040 (0x0010) - TArray __ArrayProperty5; // 0x0050 (0x0010) - TArray __ArrayProperty6; // 0x0060 (0x0010) - FName __NameProperty7; // 0x0070 (0x0008) - int32_t __IntProperty; // 0x0078 (0x0004) - FName __NameProperty8; // 0x007C (0x0008) - int32_t __IntProperty9; // 0x0084 (0x0004) - FInputScaleBiasClampConstants __StructProperty; // 0x0088 (0x002C) - FName __NameProperty10; // 0x00B4 (0x0008) - int32_t __IntProperty11; // 0x00BC (0x0004) - float __FloatProperty; // 0x00C0 (0x0004) - bool __BoolProperty; // 0x00C4 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x00C5 (0x0003) MISSED - float __FloatProperty12; // 0x00C8 (0x0004) - EAnimSyncMethod __EnumProperty; // 0x00CC (0x0001) - TEnumAsByte __ByteProperty; // 0x00CD (0x0001) - unsigned char UnknownData03_6[0x2]; // 0x00CE (0x0002) MISSED - FName __NameProperty13; // 0x00D0 (0x0008) - FName __NameProperty14; // 0x00D8 (0x0008) - FName __NameProperty15; // 0x00E0 (0x0008) - int32_t __IntProperty16; // 0x00E8 (0x0004) - unsigned char UnknownData04_6[0x4]; // 0x00EC (0x0004) MISSED - class UBlendProfile* __BlendProfile; // 0x00F0 (0x0008) - class UCurveFloat* __CurveFloat; // 0x00F8 (0x0008) - bool __BoolProperty17; // 0x0100 (0x0001) - EAlphaBlendOption __EnumProperty18; // 0x0101 (0x0001) - EBlendListTransitionType __EnumProperty19; // 0x0102 (0x0001) - unsigned char UnknownData05_6[0x5]; // 0x0103 (0x0005) MISSED - TArray __ArrayProperty20; // 0x0108 (0x0010) - FAnimNodeFunctionRef __StructProperty21; // 0x0118 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0138 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x01B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x01D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult; // 0x0200 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult22; // 0x0230 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer; // 0x0260 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult; // 0x0290 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer; // 0x02C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult23; // 0x02F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer24; // 0x0320 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult25; // 0x0350 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine; // 0x0380 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x03B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult26; // 0x03E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult27; // 0x0410 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult28; // 0x0440 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult29; // 0x0470 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer30; // 0x04A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult31; // 0x04D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer32; // 0x0500 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult33; // 0x0530 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer34; // 0x0560 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult35; // 0x0590 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine36; // 0x05C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByEnum; // 0x05F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByEnum37; // 0x0620 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose; // 0x0650 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult38; // 0x0680 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult39; // 0x06B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult40; // 0x06E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer41; // 0x0710 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult42; // 0x0740 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer43; // 0x0770 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult44; // 0x07A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer45; // 0x07D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult46; // 0x0800 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer47; // 0x0830 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult48; // 0x0860 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine49; // 0x0890 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose; // 0x08C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Inertialization; // 0x08F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ControlRig; // 0x0920 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool; // 0x0950 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose50; // 0x0980 (0x0030) -}; - -/// Struct /Game/Graphics/3D/_AnimBP/_base/EnemyWaitType_Anim.EnemyWaitType_Anim_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0021 (33 bytes) (0x000001 - 0x000021) align 4 MaxSize: 0x0021 -struct FAnimBlueprintGeneratedMutableDatadup_482 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_02/eff_w06_50_02_AnimBP.eff_w06_50_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_215 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - float __FloatProperty; // 0x0004 (0x0004) - float __FloatProperty0; // 0x0008 (0x0004) - float __FloatProperty1; // 0x000C (0x0004) - float __FloatProperty2; // 0x0010 (0x0004) - char __ByteProperty; // 0x0014 (0x0001) - char __ByteProperty3; // 0x0015 (0x0001) - unsigned char UnknownData01_6[0x2]; // 0x0016 (0x0002) MISSED - float __FloatProperty4; // 0x0018 (0x0004) - float __FloatProperty5; // 0x001C (0x0004) - bool __BoolProperty; // 0x0020 (0x0001) + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/enm113000/enm113000_00_AnimBP.enm113000_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x09B0 (2480 bytes) (0x000130 - 0x0009B0) align 8 MaxSize: 0x09B0 -struct FAnimBlueprintGeneratedConstantDatadup_483 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_e00008_00/eff_cmn_e00008_00_AnimBP.eff_cmn_e00008_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_216 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x880]; // 0x0130 (0x0880) MISSED + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/_base/Enemy_AnimBP.Enemy_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0590 (1424 bytes) (0x000001 - 0x000590) align 8 MaxSize: 0x0590 -struct FAnimBlueprintGeneratedConstantDatadup_484 : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - int32_t __IntProperty; // 0x0014 (0x0004) - FInputScaleBiasClampConstants __StructProperty; // 0x0018 (0x002C) - FName __NameProperty1; // 0x0044 (0x0008) - int32_t __IntProperty2; // 0x004C (0x0004) - float __FloatProperty; // 0x0050 (0x0004) - bool __BoolProperty; // 0x0054 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0055 (0x0003) MISSED - float __FloatProperty3; // 0x0058 (0x0004) - EAnimSyncMethod __EnumProperty; // 0x005C (0x0001) - TEnumAsByte __ByteProperty; // 0x005D (0x0001) - unsigned char UnknownData02_6[0x2]; // 0x005E (0x0002) MISSED - FName __NameProperty4; // 0x0060 (0x0008) - FName __NameProperty5; // 0x0068 (0x0008) - FName __NameProperty6; // 0x0070 (0x0008) - int32_t __IntProperty7; // 0x0078 (0x0004) - EBlendListTransitionType __EnumProperty8; // 0x007C (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x007D (0x0003) MISSED - TArray __ArrayProperty; // 0x0080 (0x0010) - FAnimNodeFunctionRef __StructProperty9; // 0x0090 (0x0020) - class UBlendProfile* __BlendProfile; // 0x00B0 (0x0008) - class UCurveFloat* __CurveFloat; // 0x00B8 (0x0008) - bool __BoolProperty10; // 0x00C0 (0x0001) - EAlphaBlendOption __EnumProperty11; // 0x00C1 (0x0001) - EBlendListTransitionType __EnumProperty12; // 0x00C2 (0x0001) - unsigned char UnknownData04_6[0x5]; // 0x00C3 (0x0005) MISSED - TArray __ArrayProperty13; // 0x00C8 (0x0010) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x00D8 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x0158 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x0170 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x01A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult; // 0x01D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult14; // 0x0200 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult15; // 0x0230 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult16; // 0x0260 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer; // 0x0290 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult; // 0x02C0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer17; // 0x02F0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult18; // 0x0320 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendSpacePlayer; // 0x0350 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult19; // 0x0380 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine; // 0x03B0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose; // 0x03E0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot20; // 0x0410 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose; // 0x0440 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Inertialization; // 0x0470 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ControlRig; // 0x04A0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool; // 0x04D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose21; // 0x0500 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Inertialization22; // 0x0530 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool23; // 0x0560 (0x0030) -}; - -/// Struct /Game/Graphics/3D/_AnimBP/_base/Enemy_AnimBP.Enemy_AnimBP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x000E (14 bytes) (0x000001 - 0x00000E) align 4 MaxSize: 0x000E -struct FAnimBlueprintGeneratedMutableDatadup_485 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_4/eff_b04_000020_02_4_AnimBP.eff_b04_000020_02_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_217 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - float __FloatProperty; // 0x0004 (0x0004) - float __FloatProperty0; // 0x0008 (0x0004) - bool __BoolProperty; // 0x000C (0x0001) - bool __BoolProperty1; // 0x000D (0x0001) + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/enm102000/enm102000_00_AnimBP.enm102000_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0590 (1424 bytes) (0x000130 - 0x000590) align 8 MaxSize: 0x0590 -struct FAnimBlueprintGeneratedConstantDatadup_486 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_01/eff_cmn_d1c004_01_AnimBP.eff_cmn_d1c004_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_218 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x460]; // 0x0130 (0x0460) MISSED + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/enm10a000/enm10a000_00_AnimBP.enm10a000_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0590 (1424 bytes) (0x000130 - 0x000590) align 8 MaxSize: 0x0590 -struct FAnimBlueprintGeneratedConstantDatadup_487 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02/eff_b04_000020_02_AnimBP.eff_b04_000020_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_219 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x460]; // 0x0130 (0x0460) MISSED + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/enm101000/enm101000_00_AnimBP.enm101000_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0590 (1424 bytes) (0x000130 - 0x000590) align 8 MaxSize: 0x0590 -struct FAnimBlueprintGeneratedConstantDatadup_488 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_5/eff_b04_000020_02_5_AnimBP.eff_b04_000020_02_5_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_220 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x460]; // 0x0130 (0x0460) MISSED + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/enm11d000/enm11d000_00_AnimBP.enm11d000_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0590 (1424 bytes) (0x000130 - 0x000590) align 8 MaxSize: 0x0590 -struct FAnimBlueprintGeneratedConstantDatadup_489 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_1/eff_b03_000020_11_1_AnimBP.eff_b03_000020_11_1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_221 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x460]; // 0x0130 (0x0460) MISSED + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Enemy/enm10a0/enm10a001/Effect/_Unique/eff_enm10a001_30/eff_enm10a001_30_AnimBP.eff_enm10a001_30_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_490 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/eff_cmn_d18020_01_AnimBP.eff_cmn_d18020_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_222 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Enemy/enm10a0/enm10a001/Effect/_Unique/eff_enm10a001_10/eff_enm10a001_10_AnimBP.eff_enm10a001_10_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_491 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18020_01/_sub/eff_cmn_d18020_01_sub1/eff_cmn_d18020_01_sub1_AnimBP.eff_cmn_d18020_01_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_223 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Enemy/enm10a0/enm10a001/Effect/_Unique/eff_enm10a001_20/eff_enm10a001_20_AnimBP.eff_enm10a001_20_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_492 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/_sub/eff_cmn_d18021_01_sub1/eff_cmn_d18021_01_sub1_AnimBP.eff_cmn_d18021_01_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_224 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Enemy/enm1130/enm113003/Effect/_Unique/eff_enm113003_21/eff_enm113003_21_AnimBP.eff_enm113003_21_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_493 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/_sub/eff_cmn_d18022_01_sub1/eff_cmn_d18022_01_sub1_AnimBP.eff_cmn_d18022_01_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_225 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Enemy/enm1020/enm102001/Effect/_Unique/eff_enm102001_01/eff_enm102001_01_AnimBP.eff_enm102001_01_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_494 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/_sub/eff_cmn_d18022_03_sub1/eff_cmn_d18022_03_sub1_AnimBP.eff_cmn_d18022_03_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_226 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Enemy/enm1020/enm102001/Effect/_Unique/eff_enm102001_00/enm102001_00_AnimBP.enm102001_00_AnimBP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_495 : FAnimBlueprintGeneratedConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_03/eff_cmn_d18022_03_AnimBP.eff_cmn_d18022_03_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_227 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/obj060000/obj060000_00_Anim_BP.obj060000_00_Anim_BP_C.AnimBlueprintGeneratedConstantData -/// Size: 0x03F8 (1016 bytes) (0x000001 - 0x0003F8) align 8 MaxSize: 0x03F8 -struct FAnimBlueprintGeneratedConstantDatadup_496 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/eff_cmn_d18023_01_AnimBP.eff_cmn_d18023_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_228 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x000C (0x0004) MISSED - class UBlendProfile* __BlendProfile; // 0x0010 (0x0008) - class UCurveFloat* __CurveFloat; // 0x0018 (0x0008) - EAlphaBlendOption __EnumProperty; // 0x0020 (0x0001) - EBlendListTransitionType __EnumProperty0; // 0x0021 (0x0001) - unsigned char UnknownData02_6[0x6]; // 0x0022 (0x0006) MISSED - TArray __ArrayProperty; // 0x0028 (0x0010) - FName __NameProperty1; // 0x0038 (0x0008) - int32_t __IntProperty; // 0x0040 (0x0004) - bool __BoolProperty; // 0x0044 (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x0045 (0x0003) MISSED - float __FloatProperty; // 0x0048 (0x0004) - FInputScaleBiasClampConstants __StructProperty; // 0x004C (0x002C) - float __FloatProperty2; // 0x0078 (0x0004) - bool __BoolProperty3; // 0x007C (0x0001) - EAnimSyncMethod __EnumProperty4; // 0x007D (0x0001) - TEnumAsByte __ByteProperty; // 0x007E (0x0001) - unsigned char UnknownData04_6[0x1]; // 0x007F (0x0001) MISSED - FName __NameProperty5; // 0x0080 (0x0008) - FName __NameProperty6; // 0x0088 (0x0008) - FName __NameProperty7; // 0x0090 (0x0008) - int32_t __IntProperty8; // 0x0098 (0x0004) - unsigned char UnknownData05_6[0x4]; // 0x009C (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty9; // 0x00A0 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x00C0 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x0140 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x0158 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult; // 0x0188 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_TransitionResult10; // 0x01B8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool; // 0x01E8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer; // 0x0218 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer11; // 0x0248 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByBool12; // 0x0278 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x02A8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer13; // 0x02D8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult; // 0x0308 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot14; // 0x0338 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer15; // 0x0368 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateResult16; // 0x0398 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_StateMachine; // 0x03C8 (0x0030) + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/_AnimBP/obj060000/obj060000_00_Anim_BP.obj060000_00_Anim_BP_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0003 (3 bytes) (0x000001 - 0x000003) align 1 MaxSize: 0x0003 -struct FAnimBlueprintGeneratedMutableDatadup_497 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18023_01/_sub/eff_cmn_d18023_01_sub1/eff_cmn_d18023_01_sub1_AnimBP.eff_cmn_d18023_01_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_229 : FAnimBlueprintGeneratedConstantData { - bool __BoolProperty; // 0x0001 (0x0001) - bool __BoolProperty0; // 0x0002 (0x0001) + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Craft/cft001200/00/BP_cft001200_00.BP_cft001200_00_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0130 (304 bytes) (0x000001 - 0x000130) align 8 MaxSize: 0x0130 -struct FAnimBlueprintGeneratedConstantDatadup_498 : FAnimBlueprintConstantData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18021_01/eff_cmn_d18021_01_AnimBP.eff_cmn_d18021_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_230 : FAnimBlueprintGeneratedConstantData { - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0100 (0x0030) + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Struct /Game/Graphics/3D/Craft/cft001200/00/BP_cft001200_00.BP_cft001200_00_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_499 : FAnimBlueprintMutableData +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18022_01/eff_cmn_d18022_01_AnimBP.eff_cmn_d18022_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_231 : FAnimBlueprintGeneratedConstantData { + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Charamake/BP_CharamakeCameraActor.BP_CharamakeCameraActor_C -/// Size: 0x0488 (1160 bytes) (0x000488 - 0x000488) align 8 MaxSize: 0x0488 -class ABP_CharamakeCameraActor_C : public ACharamakeCameraActor +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_10/eff_b01_000070_10_AnimBP.eff_b01_000070_10_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_232 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Photo/BP_PhotoGlobalParam.BP_PhotoGlobalParam_C -/// Size: 0x0108 (264 bytes) (0x000108 - 0x000108) align 8 MaxSize: 0x0108 -class UBP_PhotoGlobalParam_C : public UPhotoGlobalParam +/// Struct /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_01/eff_w05_50_01_AnimBP.eff_w05_50_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_233 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/MultiPlay/BP_MultiPlayGlobalParam.BP_MultiPlayGlobalParam_C -/// Size: 0x0158 (344 bytes) (0x000158 - 0x000158) align 8 MaxSize: 0x0158 -class UBP_MultiPlayGlobalParam_C : public UMultiplayGlobalParam +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_6/eff_b04_000010_02_6_AnimBP.eff_b04_000010_02_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_234 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Roguelike/BP_RoguelikeGlobalParam.BP_RoguelikeGlobalParam_C -/// Size: 0x0270 (624 bytes) (0x000270 - 0x000270) align 16 MaxSize: 0x0270 -class UBP_RoguelikeGlobalParam_C : public URoguelikeGlobalParam +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_21/eff_cmn_d1c001_21_AnimBP.eff_cmn_d1c001_21_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_235 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Gallery/BP_GalleryGlobalParam.BP_GalleryGlobalParam_C -/// Size: 0x00A0 (160 bytes) (0x0000A0 - 0x0000A0) align 8 MaxSize: 0x00A0 -class UBP_GalleryGlobalParam_C : public UGalleryGlobalParam +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00034_00/eff_cmn_f00034_00_AnimBP.eff_cmn_f00034_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_236 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Roguelike/BP_RoguelikeResultGlobalParam.BP_RoguelikeResultGlobalParam_C -/// Size: 0x01B0 (432 bytes) (0x0001B0 - 0x0001B0) align 16 MaxSize: 0x01B0 -class UBP_RoguelikeResultGlobalParam_C : public URoguelikeResultGlobalParam +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_4/eff_b03_000001_10_4_AnimBP.eff_b03_000001_10_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_237 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Menu/Common/BP_MenuGlobalParam.BP_MenuGlobalParam_C -/// Size: 0x0558 (1368 bytes) (0x000558 - 0x000558) align 8 MaxSize: 0x0558 -class UBP_MenuGlobalParam_C : public UMenuGlobalParam +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_01/eff_b03_000020_01_AnimBP.eff_b03_000020_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_238 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/System/Common/BP_GameSystemGlobalParam.BP_GameSystemGlobalParam_C -/// Size: 0x00A8 (168 bytes) (0x0000A8 - 0x0000A8) align 8 MaxSize: 0x00A8 -class UBP_GameSystemGlobalParam_C : public UGameSystemGlobalParam +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c002_02/eff_cmn_d1c002_02_AnimBP.eff_cmn_d1c002_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_239 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Map/AlchemyMachine/BP_AlchemyMachineGlobalParam.BP_AlchemyMachineGlobalParam_C -/// Size: 0x02C8 (712 bytes) (0x0002C8 - 0x0002C8) align 8 MaxSize: 0x02C8 -class UBP_AlchemyMachineGlobalParam_C : public UAlchemyMachineGlobalParam +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000023_11/eff_b03_000023_11_AnimBP.eff_b03_000023_11_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_240 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Craft/Common/BP_CraftGlobalParam.BP_CraftGlobalParam_C -/// Size: 0x0338 (824 bytes) (0x000338 - 0x000338) align 8 MaxSize: 0x0338 -class UBP_CraftGlobalParam_C : public UCraftGlobalParam +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11/eff_b03_000020_11_AnimBP.eff_b03_000020_11_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_241 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Craft/Action/Rotate/CraftObjAction_Rotate.CraftObjAction_Rotate_C -/// Size: 0x00C0 (192 bytes) (0x000048 - 0x0000C0) align 8 MaxSize: 0x00C0 -class UCraftObjAction_Rotate_C : public UCraftObjActionBase +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_3/eff_b03_000020_11_3_AnimBP.eff_b03_000020_11_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_242 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) - FRotator beforRotation; // 0x0050 (0x0018) - class UCurveFloat* RotationCurve; // 0x0068 (0x0008) - class UCurveFloat* rotationCurveFast; // 0x0070 (0x0008) - FVector Pivot; // 0x0078 (0x0018) - FRotator rot; // 0x0090 (0x0018) - class AActor* PivotActor; // 0x00A8 (0x0008) - class UCurveFloat* useRotationCurve; // 0x00B0 (0x0008) - double eventTime; // 0x00B8 (0x0008) - - - /// Functions - // Function /Game/Program/Craft/Action/Rotate/CraftObjAction_Rotate.CraftObjAction_Rotate_C.UpdateRotation - // void UpdateRotation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Craft/Action/Rotate/CraftObjAction_Rotate.CraftObjAction_Rotate_C.SpawnPivotActor - // void SpawnPivotActor(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Craft/Action/Rotate/CraftObjAction_Rotate.CraftObjAction_Rotate_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Craft/Action/Rotate/CraftObjAction_Rotate.CraftObjAction_Rotate_C.ReceiveEndAction - // void ReceiveEndAction(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Craft/Action/Rotate/CraftObjAction_Rotate.CraftObjAction_Rotate_C.ReceiveStartAction - // void ReceiveStartAction(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Craft/Action/Rotate/CraftObjAction_Rotate.CraftObjAction_Rotate_C.ReceiveStep - // void ReceiveStep(float _deltaTime); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Craft/Action/Rotate/CraftObjAction_Rotate.CraftObjAction_Rotate_C.ExecuteUbergraph_CraftObjAction_Rotate - // void ExecuteUbergraph_CraftObjAction_Rotate(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Craft/Action/Take/CraftObjAction_Take.CraftObjAction_Take_C -/// Size: 0x00E4 (228 bytes) (0x000048 - 0x0000E4) align 16 MaxSize: 0x00E4 -class UCraftObjAction_Take_C : public UCraftObjActionBase +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000021_11/eff_b03_000021_11_AnimBP.eff_b03_000021_11_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_243 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) - FCraftObjStatusHandle craftObjStHdl; // 0x0050 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x0054 (0x0004) MISSED - class UCurveVector* ScaleCurve; // 0x0058 (0x0008) - class UCurveFloat* materialCurve; // 0x0060 (0x0008) - unsigned char UnknownData01_6[0x8]; // 0x0068 (0x0008) MISSED - FTransform effectPlayTrans; // 0x0070 (0x0060) - bool isEffectPlayed; // 0x00D0 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x00D1 (0x0003) MISSED - FName effectId; // 0x00D4 (0x0008) - FName effectIdForWall; // 0x00DC (0x0008) - - - /// Functions - // Function /Game/Program/Craft/Action/Take/CraftObjAction_Take.CraftObjAction_Take_C.GetEffectID - // void GetEffectID(FName& newParam); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Craft/Action/Take/CraftObjAction_Take.CraftObjAction_Take_C.UpdateEffect - // void UpdateEffect(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Craft/Action/Take/CraftObjAction_Take.CraftObjAction_Take_C.UpdateMaterial - // void UpdateMaterial(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Craft/Action/Take/CraftObjAction_Take.CraftObjAction_Take_C.UpdateScale - // void UpdateScale(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Craft/Action/Take/CraftObjAction_Take.CraftObjAction_Take_C.ReceiveEndAction - // void ReceiveEndAction(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Craft/Action/Take/CraftObjAction_Take.CraftObjAction_Take_C.ReceiveStartAction - // void ReceiveStartAction(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Craft/Action/Take/CraftObjAction_Take.CraftObjAction_Take_C.ReceiveStep - // void ReceiveStep(float _deltaTime); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Craft/Action/Take/CraftObjAction_Take.CraftObjAction_Take_C.ExecuteUbergraph_CraftObjAction_Take - // void ExecuteUbergraph_CraftObjAction_Take(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Craft/Action/Put/CraftObjAction_Put.CraftObjAction_Put_C -/// Size: 0x00E4 (228 bytes) (0x000048 - 0x0000E4) align 16 MaxSize: 0x00E4 -class UCraftObjAction_Put_C : public UCraftObjActionBase +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_4/eff_b03_000020_11_4_AnimBP.eff_b03_000020_11_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_244 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) - FCraftObjStatusHandle craftObjStHdl; // 0x0050 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x0054 (0x0004) MISSED - class UCurveVector* ScaleCurve; // 0x0058 (0x0008) - class UCurveFloat* materialCurve; // 0x0060 (0x0008) - unsigned char UnknownData01_6[0x8]; // 0x0068 (0x0008) MISSED - FTransform effectPlayTrans; // 0x0070 (0x0060) - bool isEffectPlayed; // 0x00D0 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x00D1 (0x0003) MISSED - FName effectId; // 0x00D4 (0x0008) - FName effectIdForWall; // 0x00DC (0x0008) - - - /// Functions - // Function /Game/Program/Craft/Action/Put/CraftObjAction_Put.CraftObjAction_Put_C.GetEffectID - // void GetEffectID(FName& effectId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Craft/Action/Put/CraftObjAction_Put.CraftObjAction_Put_C.UpdateEffect - // void UpdateEffect(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Craft/Action/Put/CraftObjAction_Put.CraftObjAction_Put_C.UpdateMaterial - // void UpdateMaterial(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Craft/Action/Put/CraftObjAction_Put.CraftObjAction_Put_C.UpdateScale - // void UpdateScale(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Craft/Action/Put/CraftObjAction_Put.CraftObjAction_Put_C.ReceiveEndAction - // void ReceiveEndAction(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Craft/Action/Put/CraftObjAction_Put.CraftObjAction_Put_C.ReceiveStartAction - // void ReceiveStartAction(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Craft/Action/Put/CraftObjAction_Put.CraftObjAction_Put_C.ReceiveStep - // void ReceiveStep(float _deltaTime); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Craft/Action/Put/CraftObjAction_Put.CraftObjAction_Put_C.ExecuteUbergraph_CraftObjAction_Put - // void ExecuteUbergraph_CraftObjAction_Put(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Craft/Action/BP_CraftObjActionSystem.BP_CraftObjActionSystem_C -/// Size: 0x0098 (152 bytes) (0x000098 - 0x000098) align 8 MaxSize: 0x0098 -class UBP_CraftObjActionSystem_C : public UCraftObjActionSystem +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_2/eff_b03_000020_11_2_AnimBP.eff_b03_000020_11_2_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_245 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Menu/Common/Loading/Tips/MenuLayer_Loading_Icon_Type.MenuLayer_Loading_Icon_Type_1_C -/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 -class UMenuLayer_Loading_Icon_Type_1_C : public UMenuLayer +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000020_11_6/eff_b03_000020_11_6_AnimBP.eff_b03_000020_11_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_246 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Menu/Common/Loading/Tips/MenuLayer_Loading_Icon_Type.MenuLayer_Loading_Icon_Type_5_C -/// Size: 0x02E0 (736 bytes) (0x0002E0 - 0x0002E0) align 8 MaxSize: 0x02E0 -class UMenuLayer_Loading_Icon_Type_5_C : public UUserWidget +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_4/eff_b04_000010_02_4_AnimBP.eff_b04_000010_02_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_247 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Menu/Common/Loading/Tips/MenuLayer_Loading_Icon_Type.MenuLayer_Loading_Icon_Type_2_C -/// Size: 0x02E0 (736 bytes) (0x0002E0 - 0x0002E0) align 8 MaxSize: 0x02E0 -class UMenuLayer_Loading_Icon_Type_2_C : public UUserWidget +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000022_11/eff_b03_000022_11_AnimBP.eff_b03_000022_11_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_248 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Menu/Common/Loading/Tips/MenuLayer_Loading_Icon_Type.MenuLayer_Loading_Icon_Type_4_C -/// Size: 0x02E0 (736 bytes) (0x0002E0 - 0x0002E0) align 8 MaxSize: 0x02E0 -class UMenuLayer_Loading_Icon_Type_4_C : public UUserWidget +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00001_00/eff_cmn_f00001_00_AnimBP.eff_cmn_f00001_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_249 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Menu/Common/Loading/Roguelike/MenuLayer_Loading_Icon_Type.MenuLayer_Loading_Icon_Type_6_C -/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 -class UMenuLayer_Loading_Icon_Type_6_C : public UMenuLayer +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18003_00/eff_cmn_d18003_00_AnimBP.eff_cmn_d18003_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_250 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Menu/Common/Loading/Multi/MenuLayer_Loading_Icon_Type.MenuLayer_Loading_Icon_Type_3_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_Loading_Icon_Type_3_C : public UMenuLayer +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00031_00/eff_cmn_f00031_00_AnimBP.eff_cmn_f00031_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_251 : FAnimBlueprintGeneratedConstantData { -public: - class UCanvasPanel* Group_Notification; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Notification; // 0x0470 (0x0008) - FName TEXT_ID_GUEST_COMING; // 0x0478 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Common/Loading/Multi/MenuLayer_Loading_Icon_Type.MenuLayer_Loading_Icon_Type_3_C.SetNotification - // void SetNotification(bool Visible); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Menu/Common/Loading/MenuGroup_Loading.MenuGroup_Loading_C -/// Size: 0x07E8 (2024 bytes) (0x000728 - 0x0007E8) align 8 MaxSize: 0x07E8 -class UMenuGroup_Loading_C : public UMenuGroup +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_3/eff_b04_000010_02_3_AnimBP.eff_b04_000010_02_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_252 : FAnimBlueprintGeneratedConstantData { -public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UCustomImage* DecorationLine; // 0x0738 (0x0008) - class UCanvasPanel* Group_Type; // 0x0740 (0x0008) - class UCanvasPanel* Group_Type0; // 0x0748 (0x0008) - class UCanvasPanel* Group_Type1; // 0x0750 (0x0008) - class UCanvasPanel* Group_Type2; // 0x0758 (0x0008) - class UCanvasPanel* Group_Type3; // 0x0760 (0x0008) - class UCanvasPanel* Group_Type4; // 0x0768 (0x0008) - class UMenuLayer_Loading_Icon_Type_1_C* MenuLayer_Loading_Icon_Type; // 0x0770 (0x0008) - class UMenuLayer_Loading_Icon_Type_2_C* MenuLayer_Loading_Icon_Type5; // 0x0778 (0x0008) - class UMenuLayer_Loading_Icon_Type_3_C* MenuLayer_Loading_Icon_Type6; // 0x0780 (0x0008) - class UMenuLayer_Loading_Icon_Type_4_C* MenuLayer_Loading_Icon_Type7; // 0x0788 (0x0008) - class UMenuLayer_Loading_Icon_Type_5_C* MenuLayer_Loading_Icon_Type8; // 0x0790 (0x0008) - class UMenuLayer_Loading_Icon_Type_6_C* MenuLayer_Loading_Icon_Type9; // 0x0798 (0x0008) - class UWidgetSwitcher* Switcher_Type; // 0x07A0 (0x0008) - class UCustomTextBlock* Text_Message; // 0x07A8 (0x0008) - class UCustomTextBlock* Text_Message10; // 0x07B0 (0x0008) - class UCustomTextBlock* Text_Message11; // 0x07B8 (0x0008) - class UCustomTextBlock* Text_Message12; // 0x07C0 (0x0008) - class UCustomTextBlock* Text_Title; // 0x07C8 (0x0008) - class UCustomTextBlock* Text_Title13; // 0x07D0 (0x0008) - class UCustomTextBlock* Text_Title14; // 0x07D8 (0x0008) - class UCustomTextBlock* Text_Title15; // 0x07E0 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Common/Loading/MenuGroup_Loading.MenuGroup_Loading_C.SetNotificationMulti - // void SetNotificationMulti(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Loading/MenuGroup_Loading.MenuGroup_Loading_C.SetTipsVisibility - // void SetTipsVisibility(ELoadingType Type, bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Loading/MenuGroup_Loading.MenuGroup_Loading_C.SetTipsText - // void SetTipsText(ELoadingType _type, FLoadingTipsInfo _tipsInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Loading/MenuGroup_Loading.MenuGroup_Loading_C.SetLoadingType - // void SetLoadingType(ELoadingType LoadingType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Menu/Common/Loading/MenuTop_Loading.MenuTop_Loading_C -/// Size: 0x0691 (1681 bytes) (0x000670 - 0x000691) align 8 MaxSize: 0x0691 -class UMenuTop_Loading_C : public ULoadingMenuTop +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00010_00/eff_cmn_f00010_00_AnimBP.eff_cmn_f00010_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_253 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0670 (0x0008) - class UMenuGroup_Loading_C* MenuGroup_Loading; // 0x0678 (0x0008) - TArray m_tipsInfoArray; // 0x0680 (0x0010) - ELoadingType currentLoadingType; // 0x0690 (0x0001) - - - /// Functions - // Function /Game/Program/Menu/Common/Loading/MenuTop_Loading.MenuTop_Loading_C.UpdateTips - // void UpdateTips(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Loading/MenuTop_Loading.MenuTop_Loading_C.OnKeyDown - // FEventReply OnKeyDown(FGeometry MyGeometry, FKeyEvent InKeyEvent); // [0x35d7f00] BlueprintCosmetic|Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Loading/MenuTop_Loading.MenuTop_Loading_C.SetLoadingType_BP - // void SetLoadingType_BP(ELoadingType _loadingType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Loading/MenuTop_Loading.MenuTop_Loading_C.UpdateTips_BP - // void UpdateTips_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Loading/MenuTop_Loading.MenuTop_Loading_C.InitTips_BP - // void InitTips_BP(TArray& _tipsInfoArray); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Common/Loading/MenuTop_Loading.MenuTop_Loading_C.SetVisibleNotificationMulti_BP - // void SetVisibleNotificationMulti_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Loading/MenuTop_Loading.MenuTop_Loading_C.ExecuteUbergraph_MenuTop_Loading - // void ExecuteUbergraph_MenuTop_Loading(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Chara/BP_CtrlCharacterBase.BP_CtrlCharacterBase_C -/// Size: 0x1058 (4184 bytes) (0x000FF8 - 0x001058) align 16 MaxSize: 0x1058 -class ABP_CtrlCharacterBase_C : public ABP_ScnCharacter_C +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_5/eff_b03_000001_10_5_AnimBP.eff_b03_000001_10_5_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_254 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0FF8 (0x0008) - class UActorHideComponent* ActorHide; // 0x1000 (0x0008) - class URpgTargetComponent* RpgTarget; // 0x1008 (0x0008) - class USkeletalMeshComponent* glasses; // 0x1010 (0x0008) - class USkeletalMeshComponent* LHandWeapon; // 0x1018 (0x0008) - class USkeletalMeshComponent* RHandWeapon; // 0x1020 (0x0008) - class USkeletalMeshComponent* CapeMesh; // 0x1028 (0x0008) - class USkeletalMeshComponent* HatMesh; // 0x1030 (0x0008) - class USkeletalMeshComponent* BodyMesh; // 0x1038 (0x0008) - class USkeletalMeshComponent* HairMesh; // 0x1040 (0x0008) - class UFootIKComponent* footIK; // 0x1048 (0x0008) - class UEquipmentComponent* EquipComp; // 0x1050 (0x0008) - - - /// Functions - // Function /Game/Program/Chara/BP_CtrlCharacterBase.BP_CtrlCharacterBase_C.Kb�0�0� - // void Kb_0_0_(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Chara/BP_CtrlCharacterBase.BP_CtrlCharacterBase_C. EndPlayReason); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Chara/BP_AIPatrolCharacter.BP_AIPatrolCharacter_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Chara/BP_AIPatrolCharacter.BP_AIPatrolCharacter_C.ExecuteUbergraph_BP_AIPatrolCharacter - // void ExecuteUbergraph_BP_AIPatrolCharacter(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00003_00/eff_cmn_f00003_00_AnimBP.eff_cmn_f00003_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_283 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/PlantDungeon/Texturebuilder/BP_PlantDungeonTextureBuilder.BP_PlantDungeonTextureBuilder_C -/// Size: 0x00F8 (248 bytes) (0x0000F8 - 0x0000F8) align 8 MaxSize: 0x00F8 -class UBP_PlantDungeonTextureBuilder_C : public UPlantDungeonMapTextureBuilder +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00020_00/eff_cmn_f00020_00_AnimBP.eff_cmn_f00020_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_284 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Art_AnimBP.ItemCraftGame_Art_AnimBP_C -/// Size: 0x0E60 (3680 bytes) (0x0008A0 - 0x000E60) align 16 MaxSize: 0x0E60 -class UItemCraftGame_Art_AnimBP_C : public UCharaAnimInstance +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_f00033_00/eff_cmn_f00033_00_AnimBP.eff_cmn_f00033_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_285 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x08A0 (0x0008) - unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[12]; // 0x08A8 (0x000C) - unsigned char UnknownData00_6[0x4]; // 0x08B4 (0x0004) MISSED - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08B8 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x08C0 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x08C8 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x08E8 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer0; // 0x0930 (0x0048) - FAnimNode_BlendListByInt AnimGraphNode_BlendListByInt; // 0x0978 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer1; // 0x09C0 (0x0048) - FAnimNode_Slot AnimGraphNode_Slot; // 0x0A08 (0x0048) - FAnimNode_BlendListByEnum AnimGraphNode_BlendListByEnum; // 0x0A50 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer2; // 0x0A98 (0x0048) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0AE0 (0x0020) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0B00 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer3; // 0x0B20 (0x0048) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x0B68 (0x0080) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x0BE8 (0x0028) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x0C10 (0x0128) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone4; // 0x0D38 (0x0128) + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_6/eff_b03_000000_01_6_AnimBP.eff_b03_000000_01_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_286 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED +}; - /// Functions - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Art_AnimBP.ItemCraftGame_Art_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Art_AnimBP.ItemCraftGame_Art_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Art_AnimBP_AnimGraphNode_ModifyBone_40683E444790FFFEA6DC549AD443AFC7 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Art_AnimBP_AnimGraphNode_ModifyBone_40683E444790FFFEA6DC549AD443AFC7(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Art_AnimBP.ItemCraftGame_Art_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Art_AnimBP_AnimGraphNode_ModifyBone_ECB2D33B45936C9BF2D5598DD17A30FA - // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Art_AnimBP_AnimGraphNode_ModifyBone_ECB2D33B45936C9BF2D5598DD17A30FA(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Art_AnimBP.ItemCraftGame_Art_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Art_AnimBP_AnimGraphNode_BlendListByInt_44255B9D41F6308B51C548A7AF3D94B6 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Art_AnimBP_AnimGraphNode_BlendListByInt_44255B9D41F6308B51C548A7AF3D94B6(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Art_AnimBP.ItemCraftGame_Art_AnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Art_AnimBP.ItemCraftGame_Art_AnimBP_C.ExecuteUbergraph_ItemCraftGame_Art_AnimBP - // void ExecuteUbergraph_ItemCraftGame_Art_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_01/eff_cmn_d1c001_01_AnimBP.eff_cmn_d1c001_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_287 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Blacksmith_AnimBP.ItemCraftGame_Blacksmith_AnimBP_C -/// Size: 0x0E60 (3680 bytes) (0x0008A0 - 0x000E60) align 16 MaxSize: 0x0E60 -class UItemCraftGame_Blacksmith_AnimBP_C : public UCharaAnimInstance +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c004_02/eff_cmn_d1c004_02_AnimBP.eff_cmn_d1c004_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_288 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x08A0 (0x0008) - unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[12]; // 0x08A8 (0x000C) - unsigned char UnknownData00_6[0x4]; // 0x08B4 (0x0004) MISSED - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08B8 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x08C0 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x08C8 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x08E8 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer0; // 0x0930 (0x0048) - FAnimNode_BlendListByInt AnimGraphNode_BlendListByInt; // 0x0978 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer1; // 0x09C0 (0x0048) - FAnimNode_Slot AnimGraphNode_Slot; // 0x0A08 (0x0048) - FAnimNode_BlendListByEnum AnimGraphNode_BlendListByEnum; // 0x0A50 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer2; // 0x0A98 (0x0048) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0AE0 (0x0020) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0B00 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer3; // 0x0B20 (0x0048) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x0B68 (0x0080) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x0BE8 (0x0028) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x0C10 (0x0128) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone4; // 0x0D38 (0x0128) + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_20/eff_cmn_000046_20_AnimBP.eff_cmn_000046_20_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_289 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED +}; - /// Functions - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Blacksmith_AnimBP.ItemCraftGame_Blacksmith_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Blacksmith_AnimBP.ItemCraftGame_Blacksmith_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Blacksmith_AnimBP_AnimGraphNode_ModifyBone_C7C9922E48459BA75A128C8029CB34D7 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Blacksmith_AnimBP_AnimGraphNode_ModifyBone_C7C9922E48459BA75A128C8029CB34D7(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Blacksmith_AnimBP.ItemCraftGame_Blacksmith_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Blacksmith_AnimBP_AnimGraphNode_ModifyBone_16370B3E407737CBEC00D2A4538713B9 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Blacksmith_AnimBP_AnimGraphNode_ModifyBone_16370B3E407737CBEC00D2A4538713B9(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Blacksmith_AnimBP.ItemCraftGame_Blacksmith_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Blacksmith_AnimBP_AnimGraphNode_BlendListByInt_1FB852EB446357A7E560F3A96385CCC4 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Blacksmith_AnimBP_AnimGraphNode_BlendListByInt_1FB852EB446357A7E560F3A96385CCC4(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Blacksmith_AnimBP.ItemCraftGame_Blacksmith_AnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Blacksmith_AnimBP.ItemCraftGame_Blacksmith_AnimBP_C.ExecuteUbergraph_ItemCraftGame_Blacksmith_AnimBP - // void ExecuteUbergraph_ItemCraftGame_Blacksmith_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_2/eff_b04_000010_02_2_AnimBP.eff_b04_000010_02_2_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_290 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Cooking_AnimBP.ItemCraftGame_Cooking_AnimBP_C -/// Size: 0x0E60 (3680 bytes) (0x0008A0 - 0x000E60) align 16 MaxSize: 0x0E60 -class UItemCraftGame_Cooking_AnimBP_C : public UCharaAnimInstance +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_3/eff_b04_000020_02_3_AnimBP.eff_b04_000020_02_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_291 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x08A0 (0x0008) - unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[12]; // 0x08A8 (0x000C) - unsigned char UnknownData00_6[0x4]; // 0x08B4 (0x0004) MISSED - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08B8 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x08C0 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x08C8 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x08E8 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer0; // 0x0930 (0x0048) - FAnimNode_BlendListByInt AnimGraphNode_BlendListByInt; // 0x0978 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer1; // 0x09C0 (0x0048) - FAnimNode_Slot AnimGraphNode_Slot; // 0x0A08 (0x0048) - FAnimNode_BlendListByEnum AnimGraphNode_BlendListByEnum; // 0x0A50 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer2; // 0x0A98 (0x0048) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0AE0 (0x0020) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0B00 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer3; // 0x0B20 (0x0048) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x0B68 (0x0080) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x0BE8 (0x0028) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x0C10 (0x0128) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone4; // 0x0D38 (0x0128) + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_11/eff_cmn_d1c001_11_AnimBP.eff_cmn_d1c001_11_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_292 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED +}; - /// Functions - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Cooking_AnimBP.ItemCraftGame_Cooking_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Cooking_AnimBP.ItemCraftGame_Cooking_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Cooking_AnimBP_AnimGraphNode_ModifyBone_F22E12674E8DB97F9F6C41B848D878AC - // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Cooking_AnimBP_AnimGraphNode_ModifyBone_F22E12674E8DB97F9F6C41B848D878AC(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Cooking_AnimBP.ItemCraftGame_Cooking_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Cooking_AnimBP_AnimGraphNode_ModifyBone_F4E07D564D2D39842B7103AEFC469B94 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Cooking_AnimBP_AnimGraphNode_ModifyBone_F4E07D564D2D39842B7103AEFC469B94(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Cooking_AnimBP.ItemCraftGame_Cooking_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Cooking_AnimBP_AnimGraphNode_BlendListByInt_A3C3D87145A5D4DAFFD98CB5D87CAE47 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Cooking_AnimBP_AnimGraphNode_BlendListByInt_A3C3D87145A5D4DAFFD98CB5D87CAE47(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Cooking_AnimBP.ItemCraftGame_Cooking_AnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Cooking_AnimBP.ItemCraftGame_Cooking_AnimBP_C.ExecuteUbergraph_ItemCraftGame_Cooking_AnimBP - // void ExecuteUbergraph_ItemCraftGame_Cooking_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_02_1/eff_b04_000010_02_1_AnimBP.eff_b04_000010_02_1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_293 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Carpenter_AnimBP.ItemCraftGame_Carpenter_AnimBP_C -/// Size: 0x0E60 (3680 bytes) (0x0008A0 - 0x000E60) align 16 MaxSize: 0x0E60 -class UItemCraftGame_Carpenter_AnimBP_C : public UCharaAnimInstance +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_11/eff_b01_000070_11_AnimBP.eff_b01_000070_11_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_294 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x08A0 (0x0008) - unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[12]; // 0x08A8 (0x000C) - unsigned char UnknownData00_6[0x4]; // 0x08B4 (0x0004) MISSED - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08B8 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x08C0 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x08C8 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x08E8 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer0; // 0x0930 (0x0048) - FAnimNode_BlendListByInt AnimGraphNode_BlendListByInt; // 0x0978 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer1; // 0x09C0 (0x0048) - FAnimNode_Slot AnimGraphNode_Slot; // 0x0A08 (0x0048) - FAnimNode_BlendListByEnum AnimGraphNode_BlendListByEnum; // 0x0A50 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer2; // 0x0A98 (0x0048) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0AE0 (0x0020) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0B00 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer3; // 0x0B20 (0x0048) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x0B68 (0x0080) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x0BE8 (0x0028) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x0C10 (0x0128) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone4; // 0x0D38 (0x0128) + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12007_00/eff_cmn_d12007_00_AnimBP.eff_cmn_d12007_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_295 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED +}; - /// Functions - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Carpenter_AnimBP.ItemCraftGame_Carpenter_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Carpenter_AnimBP.ItemCraftGame_Carpenter_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Carpenter_AnimBP_AnimGraphNode_ModifyBone_6E78DD3843B89F2198096A9AC4245A57 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Carpenter_AnimBP_AnimGraphNode_ModifyBone_6E78DD3843B89F2198096A9AC4245A57(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Carpenter_AnimBP.ItemCraftGame_Carpenter_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Carpenter_AnimBP_AnimGraphNode_ModifyBone_766512424B29B96C8D6CC590B5783C76 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Carpenter_AnimBP_AnimGraphNode_ModifyBone_766512424B29B96C8D6CC590B5783C76(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Carpenter_AnimBP.ItemCraftGame_Carpenter_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Carpenter_AnimBP_AnimGraphNode_BlendListByInt_8F7BDA4A40A3D8FB885A75A32B5FDDD0 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Carpenter_AnimBP_AnimGraphNode_BlendListByInt_8F7BDA4A40A3D8FB885A75A32B5FDDD0(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Carpenter_AnimBP.ItemCraftGame_Carpenter_AnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Carpenter_AnimBP.ItemCraftGame_Carpenter_AnimBP_C.ExecuteUbergraph_ItemCraftGame_Carpenter_AnimBP - // void ExecuteUbergraph_ItemCraftGame_Carpenter_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10_3/eff_b03_000001_10_3_AnimBP.eff_b03_000001_10_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_296 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Sewing_AnimBP.ItemCraftGame_Sewing_AnimBP_C -/// Size: 0x0E60 (3680 bytes) (0x0008A0 - 0x000E60) align 16 MaxSize: 0x0E60 -class UItemCraftGame_Sewing_AnimBP_C : public UCharaAnimInstance +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c007_01/eff_cmn_d1c007_01_AnimBP.eff_cmn_d1c007_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_297 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x08A0 (0x0008) - unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[12]; // 0x08A8 (0x000C) - unsigned char UnknownData00_6[0x4]; // 0x08B4 (0x0004) MISSED - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08B8 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x08C0 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x08C8 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x08E8 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer0; // 0x0930 (0x0048) - FAnimNode_BlendListByInt AnimGraphNode_BlendListByInt; // 0x0978 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer1; // 0x09C0 (0x0048) - FAnimNode_Slot AnimGraphNode_Slot; // 0x0A08 (0x0048) - FAnimNode_BlendListByEnum AnimGraphNode_BlendListByEnum; // 0x0A50 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer2; // 0x0A98 (0x0048) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x0AE0 (0x0080) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0B60 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer3; // 0x0B80 (0x0048) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x0BC8 (0x0028) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x0BF0 (0x0128) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone4; // 0x0D18 (0x0128) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0E40 (0x0020) + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000001_10/eff_b03_000001_10_AnimBP.eff_b03_000001_10_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_298 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED +}; - /// Functions - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Sewing_AnimBP.ItemCraftGame_Sewing_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Sewing_AnimBP.ItemCraftGame_Sewing_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Sewing_AnimBP_AnimGraphNode_ModifyBone_307F41114F66A4562F6A86A589B360A9 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Sewing_AnimBP_AnimGraphNode_ModifyBone_307F41114F66A4562F6A86A589B360A9(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Sewing_AnimBP.ItemCraftGame_Sewing_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Sewing_AnimBP_AnimGraphNode_ModifyBone_396FD3CC4214B6A916709FAC0168616D - // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Sewing_AnimBP_AnimGraphNode_ModifyBone_396FD3CC4214B6A916709FAC0168616D(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Sewing_AnimBP.ItemCraftGame_Sewing_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Sewing_AnimBP_AnimGraphNode_BlendListByInt_5DBC0C87476EDB64F8906BAC39644AEE - // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Sewing_AnimBP_AnimGraphNode_BlendListByInt_5DBC0C87476EDB64F8906BAC39644AEE(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Sewing_AnimBP.ItemCraftGame_Sewing_AnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Sewing_AnimBP.ItemCraftGame_Sewing_AnimBP_C.ExecuteUbergraph_ItemCraftGame_Sewing_AnimBP - // void ExecuteUbergraph_ItemCraftGame_Sewing_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_1/eff_b03_000000_01_1_AnimBP.eff_b03_000000_01_1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_299 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED +}; + +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000000_01_4/eff_b03_000000_01_4_AnimBP.eff_b03_000000_01_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_300 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Alchemy_AnimBP.ItemCraftGame_Alchemy_AnimBP_C -/// Size: 0x0E60 (3680 bytes) (0x0008A0 - 0x000E60) align 16 MaxSize: 0x0E60 -class UItemCraftGame_Alchemy_AnimBP_C : public UCharaAnimInstance +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_02_6/eff_b04_000020_02_6_AnimBP.eff_b04_000020_02_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_301 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x08A0 (0x0008) - unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[12]; // 0x08A8 (0x000C) - unsigned char UnknownData00_6[0x4]; // 0x08B4 (0x0004) MISSED - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08B8 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x08C0 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x08C8 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x08E8 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer0; // 0x0930 (0x0048) - FAnimNode_BlendListByInt AnimGraphNode_BlendListByInt; // 0x0978 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer1; // 0x09C0 (0x0048) - FAnimNode_Slot AnimGraphNode_Slot; // 0x0A08 (0x0048) - FAnimNode_BlendListByEnum AnimGraphNode_BlendListByEnum; // 0x0A50 (0x0048) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer2; // 0x0A98 (0x0048) - FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0AE0 (0x0020) - FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0B00 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer3; // 0x0B20 (0x0048) - FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x0B68 (0x0080) - FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x0BE8 (0x0028) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x0C10 (0x0128) - FAnimNode_ModifyBone AnimGraphNode_ModifyBone4; // 0x0D38 (0x0128) + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000009_00/eff_b02_000009_00_AnimBP.eff_b02_000009_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_302 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Alchemy_AnimBP.ItemCraftGame_Alchemy_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Alchemy_AnimBP.ItemCraftGame_Alchemy_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Alchemy_AnimBP_AnimGraphNode_ModifyBone_764350F246088B0878CD6FAA3E2A6FA5 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Alchemy_AnimBP_AnimGraphNode_ModifyBone_764350F246088B0878CD6FAA3E2A6FA5(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Alchemy_AnimBP.ItemCraftGame_Alchemy_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Alchemy_AnimBP_AnimGraphNode_ModifyBone_E271AD654633A95B2AC09B89582DF800 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Alchemy_AnimBP_AnimGraphNode_ModifyBone_E271AD654633A95B2AC09B89582DF800(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Alchemy_AnimBP.ItemCraftGame_Alchemy_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Alchemy_AnimBP_AnimGraphNode_BlendListByInt_C55A2D644CFD77C4A127B5B52ED76976 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Alchemy_AnimBP_AnimGraphNode_BlendListByInt_C55A2D644CFD77C4A127B5B52ED76976(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Alchemy_AnimBP.ItemCraftGame_Alchemy_AnimBP_C.BlueprintUpdateAnimation - // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Alchemy_AnimBP.ItemCraftGame_Alchemy_AnimBP_C.ExecuteUbergraph_ItemCraftGame_Alchemy_AnimBP - // void ExecuteUbergraph_ItemCraftGame_Alchemy_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c005_01/eff_cmn_d1c005_01_AnimBP.eff_cmn_d1c005_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_303 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxWater_00.BP_TBoxWater_00_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxWater_00_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_21/eff_cmn_00004b_21_AnimBP.eff_cmn_00004b_21_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_304 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_00004b_11/eff_cmn_00004b_11_AnimBP.eff_cmn_00004b_11_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_305 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxWater_00.BP_TBoxWater_00_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxWater_00.BP_TBoxWater_00_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxWater_00.BP_TBoxWater_00_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxWater_00.BP_TBoxWater_00_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxWater_00.BP_TBoxWater_00_C.ExecuteUbergraph_BP_TBoxWater_00 - // void ExecuteUbergraph_BP_TBoxWater_00(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000060_00/eff_b01_000060_00_AnimBP.eff_b01_000060_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_306 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/MiniGame/FishingGame/BP_FishingGameRod.BP_FishingGameRod_C -/// Size: 0x0370 (880 bytes) (0x000370 - 0x000370) align 8 MaxSize: 0x0370 -class ABP_FishingGameRod_C : public AFishingGameRodActor +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d1c001_01/_sub/eff_cmn_d1c001_01_sub1/eff_cmn_d1c001_01_sub1_AnimBP.eff_cmn_d1c001_01_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_307 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Menu/Roguelike/Wipe/MenuGroup_Roguelike_Wipe_Dream.MenuGroup_Roguelike_Wipe_Dream_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_Roguelike_Wipe_Dream_C : public UMenuGroup +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04/eff_b04_000020_04_AnimBP.eff_b04_000020_04_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_308 : FAnimBlueprintGeneratedConstantData { -public: - class UWidgetAnimation* IrisIn; // 0x0728 (0x0008) - class UWidgetAnimation* IrisOut; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/w06/_Unique/eff_w06_50_00/eff_w06_50_00_AnimBP.eff_w06_50_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_309 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Menu/Roguelike/Wipe/MenuGroup_Roguelike_Wipe_Dream.MenuGroup_Roguelike_Wipe_Dream_C.SetOverWriteAnimation - // void SetOverWriteAnimation(bool Exit); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_04_6/eff_b04_000020_04_6_AnimBP.eff_b04_000020_04_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_310 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C -/// Size: 0x0730 (1840 bytes) (0x0006A8 - 0x000730) align 8 MaxSize: 0x0730 -class UMenuTop_Wipe_C : public UWipeMenuTop +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000035_00/eff_b03_000035_00_AnimBP.eff_b03_000035_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_311 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06A8 (0x0008) - class UWidgetAnimation* DreamWipeOut; // 0x06B0 (0x0008) - class UWidgetAnimation* DreamWipeIn; // 0x06B8 (0x0008) - class UWidgetAnimation* IrisOut; // 0x06C0 (0x0008) - class UWidgetAnimation* IrisIn; // 0x06C8 (0x0008) - class UMenuGroup_Roguelike_Wipe_Dream_C* MenuGroup_Roguelike_Wipe_Dream; // 0x06D0 (0x0008) - class UCanvasPanel* Root; // 0x06D8 (0x0008) - class UCustomImage* Wipe; // 0x06E0 (0x0008) - class UMaterialInstanceDynamic* WipeMaterial; // 0x06E8 (0x0008) - FVector2D ImageSize; // 0x06F0 (0x0010) - FVector2D ViewportSize; // 0x0700 (0x0010) - FName SE_ID_WIPE_IN; // 0x0710 (0x0008) - FName SE_ID_WIPE_OUT; // 0x0718 (0x0008) - FName SE_ID_DREAM_WIPE_IN; // 0x0720 (0x0008) - FName SE_ID_DREAM_WIPE_OUT; // 0x0728 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000033_00/eff_b03_000033_00_AnimBP.eff_b03_000033_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_312 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.SequenceEvent__ENTRYPOINTMenuTop_Wipe - // void SequenceEvent__ENTRYPOINTMenuTop_Wipe(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.OnDreamWipeOut - // void OnDreamWipeOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.OnDreamWipeIn - // void OnDreamWipeIn(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.CalcUVPosition - // void CalcUVPosition(double uvPositionIn, double ImageSize, double ViewportSize, double& uvPositionOut); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.UpdatePosition_BP - // void UpdatePosition_BP(FVector2D _position); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.UpdateRadius_BP - // void UpdateRadius_BP(float _radius); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.Setup_BP - // void Setup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.UpdateColor_BP - // void UpdateColor_BP(FLinearColor _color); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.WidgetAnimationEvt_IrisIn_K2Node_WidgetAnimationEvent - // void WidgetAnimationEvt_IrisIn_K2Node_WidgetAnimationEvent(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.WidgetAnimationEvt_IrisOut_K2Node_WidgetAnimationEvent - // void WidgetAnimationEvt_IrisOut_K2Node_WidgetAnimationEvent(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.UpdateSize_BP - // void UpdateSize_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.WidgetAnimationEvt_DreamWipeIn_K2Node_WidgetAnimationEvent - // void WidgetAnimationEvt_DreamWipeIn_K2Node_WidgetAnimationEvent(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.WidgetAnimationEvt_DreamWipeOut_K2Node_WidgetAnimationEvent - // void WidgetAnimationEvt_DreamWipeOut_K2Node_WidgetAnimationEvent(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.OnAnimationStarted - // void OnAnimationStarted(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.ExecuteUbergraph_MenuTop_Wipe - // void ExecuteUbergraph_MenuTop_Wipe(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000034_00/eff_b03_000034_00_AnimBP.eff_b03_000034_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_313 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Craft/Common/TextureBuilder/CraftTextureBuilder.CraftTextureBuilder_C -/// Size: 0x0328 (808 bytes) (0x000328 - 0x000328) align 8 MaxSize: 0x0328 -class UCraftTextureBuilder_C : public UCraftMapTextureBuilder +/// Struct /Game/Graphics/3D/Effect/Life/b03/_Unique/eff_b03_000032_00/eff_b03_000032_00_AnimBP.eff_b03_000032_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_314 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxMushroom_00.BP_TBoxMushroom_00_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxMushroom_00_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000082_01/eff_b04_000082_01_AnimBP.eff_b04_000082_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_315 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_21/eff_cmn_000046_21_AnimBP.eff_cmn_000046_21_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_316 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxMushroom_00.BP_TBoxMushroom_00_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxMushroom_00.BP_TBoxMushroom_00_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxMushroom_00.BP_TBoxMushroom_00_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxMushroom_00.BP_TBoxMushroom_00_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxMushroom_00.BP_TBoxMushroom_00_C.ExecuteUbergraph_BP_TBoxMushroom_00 - // void ExecuteUbergraph_BP_TBoxMushroom_00(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_000046_10/eff_cmn_000046_10_AnimBP.eff_cmn_000046_10_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_317 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxMushroom_01.BP_TBoxMushroom_01_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxMushroom_01_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_5/eff_b04_000020_01_5_AnimBP.eff_b04_000020_01_5_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_318 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_5/eff_b04_000010_03_5_AnimBP.eff_b04_000010_03_5_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_319 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxMushroom_01.BP_TBoxMushroom_01_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxMushroom_01.BP_TBoxMushroom_01_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxMushroom_01.BP_TBoxMushroom_01_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxMushroom_01.BP_TBoxMushroom_01_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxMushroom_01.BP_TBoxMushroom_01_C.ExecuteUbergraph_BP_TBoxMushroom_01 - // void ExecuteUbergraph_BP_TBoxMushroom_01(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_6/eff_b04_000010_03_6_AnimBP.eff_b04_000010_03_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_320 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxShell_00.BP_TBoxShell_00_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxShell_00_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_2/eff_b04_000010_03_2_AnimBP.eff_b04_000010_03_2_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_321 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/_sub/eff_b04_000060_02_sub1/eff_b04_000060_02_sub1_AnimBP.eff_b04_000060_02_sub1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_322 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxShell_00.BP_TBoxShell_00_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxShell_00.BP_TBoxShell_00_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxShell_00.BP_TBoxShell_00_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxShell_00.BP_TBoxShell_00_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxShell_00.BP_TBoxShell_00_C.ExecuteUbergraph_BP_TBoxShell_00 - // void ExecuteUbergraph_BP_TBoxShell_00(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000006_01/eff_b02_000006_01_AnimBP.eff_b02_000006_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_323 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxShell_01.BP_TBoxShell_01_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxShell_01_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_2/eff_b04_000020_01_2_AnimBP.eff_b04_000020_01_2_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_324 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_2/eff_b04_000010_01_2_AnimBP.eff_b04_000010_01_2_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_325 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxShell_01.BP_TBoxShell_01_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxShell_01.BP_TBoxShell_01_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxShell_01.BP_TBoxShell_01_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxShell_01.BP_TBoxShell_01_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxShell_01.BP_TBoxShell_01_C.ExecuteUbergraph_BP_TBoxShell_01 - // void ExecuteUbergraph_BP_TBoxShell_01(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_42/eff_b01_000070_42_AnimBP.eff_b01_000070_42_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_326 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxFlower_03.BP_TBoxFlower_03_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxFlower_03_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02/eff_b01_000070_02_AnimBP.eff_b01_000070_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_327 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_03/eff_b04_000070_03_AnimBP.eff_b04_000070_03_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_328 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxFlower_03.BP_TBoxFlower_03_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_03.BP_TBoxFlower_03_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_03.BP_TBoxFlower_03_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_03.BP_TBoxFlower_03_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_03.BP_TBoxFlower_03_C.ExecuteUbergraph_BP_TBoxFlower_03 - // void ExecuteUbergraph_BP_TBoxFlower_03(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Object/obj070003/00/Effect/_Unique/eff_obj700003_00/eff_obj700003_00_AnimBP.eff_obj700003_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_329 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxFlower_05.BP_TBoxFlower_05_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxFlower_05_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_01/eff_b04_000070_01_AnimBP.eff_b04_000070_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_330 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_20/eff_b04_000010_20_AnimBP.eff_b04_000010_20_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_331 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxFlower_05.BP_TBoxFlower_05_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_05.BP_TBoxFlower_05_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_05.BP_TBoxFlower_05_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_05.BP_TBoxFlower_05_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_05.BP_TBoxFlower_05_C.ExecuteUbergraph_BP_TBoxFlower_05 - // void ExecuteUbergraph_BP_TBoxFlower_05(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_4/eff_b01_000070_02_4_AnimBP.eff_b01_000070_02_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_332 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxFlower_02.BP_TBoxFlower_02_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxFlower_02_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_4/eff_b04_000020_03_4_AnimBP.eff_b04_000020_03_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_333 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03/eff_b04_000020_03_AnimBP.eff_b04_000020_03_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_334 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxFlower_02.BP_TBoxFlower_02_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_02.BP_TBoxFlower_02_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_02.BP_TBoxFlower_02_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_02.BP_TBoxFlower_02_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_02.BP_TBoxFlower_02_C.ExecuteUbergraph_BP_TBoxFlower_02 - // void ExecuteUbergraph_BP_TBoxFlower_02(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_4/eff_b04_000010_03_4_AnimBP.eff_b04_000010_03_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_335 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxFlower_01.BP_TBoxFlower_01_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxFlower_01_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_1/eff_b04_000020_01_1_AnimBP.eff_b04_000020_01_1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_336 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Object/obj070000/00/Effect/_Unique/eff_obj700000_00/eff_obj700000_00_AnimBP.eff_obj700000_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_337 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxFlower_01.BP_TBoxFlower_01_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_01.BP_TBoxFlower_01_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_01.BP_TBoxFlower_01_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_01.BP_TBoxFlower_01_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_01.BP_TBoxFlower_01_C.ExecuteUbergraph_BP_TBoxFlower_01 - // void ExecuteUbergraph_BP_TBoxFlower_01(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_6/eff_b04_000020_01_6_AnimBP.eff_b04_000020_01_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_338 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxGrass_01.BP_TBoxGrass_01_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxGrass_01_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_3/eff_b04_000010_01_3_AnimBP.eff_b04_000010_01_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_339 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000030_00/eff_b01_000030_00_AnimBP.eff_b01_000030_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_340 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxGrass_01.BP_TBoxGrass_01_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGrass_01.BP_TBoxGrass_01_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGrass_01.BP_TBoxGrass_01_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGrass_01.BP_TBoxGrass_01_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGrass_01.BP_TBoxGrass_01_C.ExecuteUbergraph_BP_TBoxGrass_01 - // void ExecuteUbergraph_BP_TBoxGrass_01(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_3/eff_b01_000070_02_3_AnimBP.eff_b01_000070_02_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_341 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxFlower_04.BP_TBoxFlower_04_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxFlower_04_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/b02/_Unique/eff_b02_000030_10/eff_b02_000030_10_AnimBP.eff_b02_000030_10_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_342 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_20/eff_b01_000070_20_AnimBP.eff_b01_000070_20_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_343 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxFlower_04.BP_TBoxFlower_04_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_04.BP_TBoxFlower_04_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_04.BP_TBoxFlower_04_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_04.BP_TBoxFlower_04_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_04.BP_TBoxFlower_04_C.ExecuteUbergraph_BP_TBoxFlower_04 - // void ExecuteUbergraph_BP_TBoxFlower_04(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03/eff_b04_000010_03_AnimBP.eff_b04_000010_03_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_344 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxGrass_03.BP_TBoxGrass_03_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxGrass_03_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_5/eff_b04_000020_03_5_AnimBP.eff_b04_000020_03_5_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_345 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_6/eff_b04_000020_03_6_AnimBP.eff_b04_000020_03_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_346 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxGrass_03.BP_TBoxGrass_03_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGrass_03.BP_TBoxGrass_03_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGrass_03.BP_TBoxGrass_03_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGrass_03.BP_TBoxGrass_03_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGrass_03.BP_TBoxGrass_03_C.ExecuteUbergraph_BP_TBoxGrass_03 - // void ExecuteUbergraph_BP_TBoxGrass_03(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_3/eff_b04_000020_03_3_AnimBP.eff_b04_000020_03_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_347 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxMushroom_02.BP_TBoxMushroom_02_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxMushroom_02_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_1/eff_b04_000020_03_1_AnimBP.eff_b04_000020_03_1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_348 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_03_2/eff_b04_000020_03_2_AnimBP.eff_b04_000020_03_2_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_349 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxMushroom_02.BP_TBoxMushroom_02_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxMushroom_02.BP_TBoxMushroom_02_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxMushroom_02.BP_TBoxMushroom_02_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxMushroom_02.BP_TBoxMushroom_02_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxMushroom_02.BP_TBoxMushroom_02_C.ExecuteUbergraph_BP_TBoxMushroom_02 - // void ExecuteUbergraph_BP_TBoxMushroom_02(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_01/eff_b04_000060_01_AnimBP.eff_b04_000060_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_350 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxEgg_00.BP_TBoxEgg_00_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxEgg_00_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_32/eff_b01_000070_32_AnimBP.eff_b01_000070_32_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_351 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_3/eff_b04_000010_03_3_AnimBP.eff_b04_000010_03_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_352 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxEgg_00.BP_TBoxEgg_00_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxEgg_00.BP_TBoxEgg_00_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxEgg_00.BP_TBoxEgg_00_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxEgg_00.BP_TBoxEgg_00_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxEgg_00.BP_TBoxEgg_00_C.ExecuteUbergraph_BP_TBoxEgg_00 - // void ExecuteUbergraph_BP_TBoxEgg_00(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_1/eff_b01_000070_02_1_AnimBP.eff_b01_000070_02_1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_353 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxGrass_02.BP_TBoxGrass_02_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxGrass_02_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_03_1/eff_b04_000010_03_1_AnimBP.eff_b04_000010_03_1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_354 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_6/eff_b01_000070_02_6_AnimBP.eff_b01_000070_02_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_355 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxGrass_02.BP_TBoxGrass_02_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGrass_02.BP_TBoxGrass_02_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGrass_02.BP_TBoxGrass_02_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGrass_02.BP_TBoxGrass_02_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGrass_02.BP_TBoxGrass_02_C.ExecuteUbergraph_BP_TBoxGrass_02 - // void ExecuteUbergraph_BP_TBoxGrass_02(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01/eff_b04_000020_01_AnimBP.eff_b04_000020_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_356 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxFlower_09.BP_TBoxFlower_09_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxFlower_09_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_4/eff_b04_000010_01_4_AnimBP.eff_b04_000010_01_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_357 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_4/eff_b04_000020_01_4_AnimBP.eff_b04_000020_01_4_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_358 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxFlower_09.BP_TBoxFlower_09_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_09.BP_TBoxFlower_09_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_09.BP_TBoxFlower_09_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_09.BP_TBoxFlower_09_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxFlower_09.BP_TBoxFlower_09_C.ExecuteUbergraph_BP_TBoxFlower_09 - // void ExecuteUbergraph_BP_TBoxFlower_09(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01/eff_b04_000010_01_AnimBP.eff_b04_000010_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_359 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxEgg_02.BP_TBoxEgg_02_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxEgg_02_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_6/eff_b04_000010_01_6_AnimBP.eff_b04_000010_01_6_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_360 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_5/eff_b04_000010_01_5_AnimBP.eff_b04_000010_01_5_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_361 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxEgg_02.BP_TBoxEgg_02_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxEgg_02.BP_TBoxEgg_02_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxEgg_02.BP_TBoxEgg_02_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxEgg_02.BP_TBoxEgg_02_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxEgg_02.BP_TBoxEgg_02_C.ExecuteUbergraph_BP_TBoxEgg_02 - // void ExecuteUbergraph_BP_TBoxEgg_02(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000010_01_1/eff_b04_000010_01_1_AnimBP.eff_b04_000010_01_1_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_362 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxEgg_01.BP_TBoxEgg_01_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxEgg_01_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000020_01_3/eff_b04_000020_01_3_AnimBP.eff_b04_000020_01_3_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_363 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d12001_00/eff_cmn_d12001_00_AnimBP.eff_cmn_d12001_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_364 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxEgg_01.BP_TBoxEgg_01_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxEgg_01.BP_TBoxEgg_01_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxEgg_01.BP_TBoxEgg_01_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxEgg_01.BP_TBoxEgg_01_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxEgg_01.BP_TBoxEgg_01_C.ExecuteUbergraph_BP_TBoxEgg_01 - // void ExecuteUbergraph_BP_TBoxEgg_01(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d18001_01/eff_cmn_d18001_01_AnimBP.eff_cmn_d18001_01_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_365 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C -/// Size: 0x03C8 (968 bytes) (0x000398 - 0x0003C8) align 8 MaxSize: 0x03C8 -class ABP_TBoxCommon_C : public ACommonTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000060_02/eff_b04_000060_02_AnimBP.eff_b04_000060_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_366 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UBoxComponent* BoxCollisionOpen02; // 0x03A0 (0x0008) - class UBoxComponent* BoxCollisionOpen01; // 0x03A8 (0x0008) - class UBoxComponent* BoxCollisionClose; // 0x03B0 (0x0008) - class UBoxComponent* Root; // 0x03B8 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03C0 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_5/eff_b01_000070_02_5_AnimBP.eff_b01_000070_02_5_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_367 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnNotifyEnd_46E3AD384A9B273EC83A24BEC1CCA98F - // void OnNotifyEnd_46E3AD384A9B273EC83A24BEC1CCA98F(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnNotifyBegin_46E3AD384A9B273EC83A24BEC1CCA98F - // void OnNotifyBegin_46E3AD384A9B273EC83A24BEC1CCA98F(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnInterrupted_46E3AD384A9B273EC83A24BEC1CCA98F - // void OnInterrupted_46E3AD384A9B273EC83A24BEC1CCA98F(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnBlendOut_46E3AD384A9B273EC83A24BEC1CCA98F - // void OnBlendOut_46E3AD384A9B273EC83A24BEC1CCA98F(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnCompleted_46E3AD384A9B273EC83A24BEC1CCA98F - // void OnCompleted_46E3AD384A9B273EC83A24BEC1CCA98F(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnNotifyEnd_90E8360E4128D59712D126B9DFC74BEF - // void OnNotifyEnd_90E8360E4128D59712D126B9DFC74BEF(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnNotifyBegin_90E8360E4128D59712D126B9DFC74BEF - // void OnNotifyBegin_90E8360E4128D59712D126B9DFC74BEF(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnInterrupted_90E8360E4128D59712D126B9DFC74BEF - // void OnInterrupted_90E8360E4128D59712D126B9DFC74BEF(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnBlendOut_90E8360E4128D59712D126B9DFC74BEF - // void OnBlendOut_90E8360E4128D59712D126B9DFC74BEF(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnCompleted_90E8360E4128D59712D126B9DFC74BEF - // void OnCompleted_90E8360E4128D59712D126B9DFC74BEF(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.EventOpenItem - // void EventOpenItem(bool _immediate); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.EventGetItem - // void EventGetItem(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.ExecuteUbergraph_BP_TBoxCommon - // void ExecuteUbergraph_BP_TBoxCommon(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Effect/Life/b01/_Unique/eff_b01_000070_02_2/eff_b01_000070_02_2_AnimBP.eff_b01_000070_02_2_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_368 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxRare.BP_TBoxRare_C -/// Size: 0x03C8 (968 bytes) (0x0003C8 - 0x0003C8) align 8 MaxSize: 0x03C8 -class ABP_TBoxRare_C : public ABP_TBoxCommon_C +/// Struct /Game/Graphics/3D/Effect/Life/b04/_Unique/eff_b04_000070_02/eff_b04_000070_02_AnimBP.eff_b04_000070_02_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_369 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C -/// Size: 0x03E0 (992 bytes) (0x0003B0 - 0x0003E0) align 8 MaxSize: 0x03E0 -class ABP_TBoxRoguelikeSelect_C : public ARoguelikeSelectTBoxItemActor +/// Struct /Game/Graphics/3D/Effect/Life/w05/_Unique/eff_w05_50_00/eff_w05_50_00_AnimBP.eff_w05_50_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_370 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03B0 (0x0008) - class UBoxComponent* Root; // 0x03B8 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03C0 (0x0008) - class UBoxComponent* BoxCollisionOpen02; // 0x03C8 (0x0008) - class UBoxComponent* BoxCollisionOpen01; // 0x03D0 (0x0008) - class UBoxComponent* BoxCollisionClose; // 0x03D8 (0x0008) + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; +/// Struct /Game/Graphics/3D/Effect/Cmn/_Unique/eff_cmn_d14002_00/eff_cmn_d14002_00_AnimBP.eff_cmn_d14002_00_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_371 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnNotifyEnd_E345F7D84908B7208A6DA5AFC2914CE6 - // void OnNotifyEnd_E345F7D84908B7208A6DA5AFC2914CE6(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnNotifyBegin_E345F7D84908B7208A6DA5AFC2914CE6 - // void OnNotifyBegin_E345F7D84908B7208A6DA5AFC2914CE6(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnInterrupted_E345F7D84908B7208A6DA5AFC2914CE6 - // void OnInterrupted_E345F7D84908B7208A6DA5AFC2914CE6(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnBlendOut_E345F7D84908B7208A6DA5AFC2914CE6 - // void OnBlendOut_E345F7D84908B7208A6DA5AFC2914CE6(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnCompleted_E345F7D84908B7208A6DA5AFC2914CE6 - // void OnCompleted_E345F7D84908B7208A6DA5AFC2914CE6(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnNotifyEnd_0968CEBD49231908775BB7A6B1844031 - // void OnNotifyEnd_0968CEBD49231908775BB7A6B1844031(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnNotifyBegin_0968CEBD49231908775BB7A6B1844031 - // void OnNotifyBegin_0968CEBD49231908775BB7A6B1844031(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnInterrupted_0968CEBD49231908775BB7A6B1844031 - // void OnInterrupted_0968CEBD49231908775BB7A6B1844031(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnBlendOut_0968CEBD49231908775BB7A6B1844031 - // void OnBlendOut_0968CEBD49231908775BB7A6B1844031(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnCompleted_0968CEBD49231908775BB7A6B1844031 - // void OnCompleted_0968CEBD49231908775BB7A6B1844031(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.EventOpenItem - // void EventOpenItem(bool _immediate); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.ExecuteUbergraph_BP_TBoxRoguelikeSelect - // void ExecuteUbergraph_BP_TBoxRoguelikeSelect(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_a0/eff_chr100400_a0_AnimBP.eff_chr100400_a0_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_372 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C -/// Size: 0x03E8 (1000 bytes) (0x0003B0 - 0x0003E8) align 8 MaxSize: 0x03E8 -class ABP_TBoxRoguelikeSelectR1_C : public ARoguelikeSelectTBoxItemActor +/// Struct /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_40/eff_chr100500_40_AnimBP.eff_chr100500_40_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_373 : FAnimBlueprintGeneratedConstantData { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03B0 (0x0008) - class UBoxComponent* BoxCollisionClose; // 0x03B8 (0x0008) - class UBoxComponent* BoxCollisionOpen02; // 0x03C0 (0x0008) - class UBoxComponent* BoxCollisionOpen01; // 0x03C8 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03D0 (0x0008) - class USphereComponent* Sphere; // 0x03D8 (0x0008) - class UAnimMontage* AnimMontage; // 0x03E0 (0x0008) + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED +}; +/// Struct /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_50/eff_chr100400_50_AnimBP.eff_chr100400_50_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_374 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED +}; - /// Functions - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnNotifyEnd_878C61DD497510D582F44A911B50BAEA - // void OnNotifyEnd_878C61DD497510D582F44A911B50BAEA(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnNotifyBegin_878C61DD497510D582F44A911B50BAEA - // void OnNotifyBegin_878C61DD497510D582F44A911B50BAEA(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnInterrupted_878C61DD497510D582F44A911B50BAEA - // void OnInterrupted_878C61DD497510D582F44A911B50BAEA(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnBlendOut_878C61DD497510D582F44A911B50BAEA - // void OnBlendOut_878C61DD497510D582F44A911B50BAEA(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnCompleted_878C61DD497510D582F44A911B50BAEA - // void OnCompleted_878C61DD497510D582F44A911B50BAEA(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnNotifyEnd_A556C4044D60CA39DD2E33BD5AE1945D - // void OnNotifyEnd_A556C4044D60CA39DD2E33BD5AE1945D(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnNotifyBegin_A556C4044D60CA39DD2E33BD5AE1945D - // void OnNotifyBegin_A556C4044D60CA39DD2E33BD5AE1945D(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnInterrupted_A556C4044D60CA39DD2E33BD5AE1945D - // void OnInterrupted_A556C4044D60CA39DD2E33BD5AE1945D(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnBlendOut_A556C4044D60CA39DD2E33BD5AE1945D - // void OnBlendOut_A556C4044D60CA39DD2E33BD5AE1945D(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnCompleted_A556C4044D60CA39DD2E33BD5AE1945D - // void OnCompleted_A556C4044D60CA39DD2E33BD5AE1945D(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.EventOpenItem - // void EventOpenItem(bool _immediate); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.ExecuteUbergraph_BP_TBoxRoguelikeSelectR1 - // void ExecuteUbergraph_BP_TBoxRoguelikeSelectR1(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Graphics/3D/Chara/chr100400/Effect/_Unique/eff_chr100400_11/eff_chr100400_11_AnimBP.eff_chr100400_11_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_375 : FAnimBlueprintGeneratedConstantData +{ + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxRoguelikeSelectR4.BP_TBoxRoguelikeSelectR4_C -/// Size: 0x03E8 (1000 bytes) (0x0003E8 - 0x0003E8) align 8 MaxSize: 0x03E8 -class ABP_TBoxRoguelikeSelectR4_C : public ABP_TBoxRoguelikeSelectR1_C +/// Struct /Game/Graphics/3D/Chara/chr100500/Effect/_Unique/eff_chr100500_30/eff_chr100500_30_AnimBP.eff_chr100500_30_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x03C8 (968 bytes) (0x000130 - 0x0003C8) align 8 MaxSize: 0x03C8 +struct FAnimBlueprintGeneratedConstantDatadup_376 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x298]; // 0x0130 (0x0298) MISSED }; -/// Class /Game/Program/Item/BP_TBoxRoguelikeSelectR3.BP_TBoxRoguelikeSelectR3_C -/// Size: 0x03E8 (1000 bytes) (0x0003E8 - 0x0003E8) align 8 MaxSize: 0x03E8 -class ABP_TBoxRoguelikeSelectR3_C : public ABP_TBoxRoguelikeSelectR1_C +/// Struct /Game/Graphics/3D/Chara/chr101000/Effect/_Unique/eff_chr101000_23/eff_chr101000_23_AnimBP.eff_chr101000_23_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Size: 0x0668 (1640 bytes) (0x000130 - 0x000668) align 8 MaxSize: 0x0668 +struct FAnimBlueprintGeneratedConstantDatadup_377 : FAnimBlueprintGeneratedConstantData { -public: + unsigned char UnknownData00_1[0x538]; // 0x0130 (0x0538) MISSED }; -/// Class /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C -/// Size: 0x03E0 (992 bytes) (0x0003B0 - 0x0003E0) align 8 MaxSize: 0x03E0 -class ABP_TBoxRoguelikeSelectR5_C : public ARoguelikeSelectTBoxItemActor +/// Class /Game/Program/Charamake/BP_CharamakeCameraActor.BP_CharamakeCameraActor_C +/// Size: 0x0490 (1168 bytes) (0x000490 - 0x000490) align 8 MaxSize: 0x0490 +class ABP_CharamakeCameraActor_C : public ACharamakeCameraActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03B0 (0x0008) - class UBoxComponent* BoxCollisionOpen01; // 0x03B8 (0x0008) - class UBoxComponent* BoxCollisionClose; // 0x03C0 (0x0008) - class UBoxComponent* BoxCollisionOpen02; // 0x03C8 (0x0008) - class USceneComponent* Sphere; // 0x03D0 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03D8 (0x0008) - - - /// Functions - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnNotifyEnd_41B6108944BCE258CBBC12AC30FB9F57 - // void OnNotifyEnd_41B6108944BCE258CBBC12AC30FB9F57(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnNotifyBegin_41B6108944BCE258CBBC12AC30FB9F57 - // void OnNotifyBegin_41B6108944BCE258CBBC12AC30FB9F57(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnInterrupted_41B6108944BCE258CBBC12AC30FB9F57 - // void OnInterrupted_41B6108944BCE258CBBC12AC30FB9F57(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnBlendOut_41B6108944BCE258CBBC12AC30FB9F57 - // void OnBlendOut_41B6108944BCE258CBBC12AC30FB9F57(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnCompleted_41B6108944BCE258CBBC12AC30FB9F57 - // void OnCompleted_41B6108944BCE258CBBC12AC30FB9F57(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnNotifyEnd_9B1D265C46A5F63160ABDAA097D060DD - // void OnNotifyEnd_9B1D265C46A5F63160ABDAA097D060DD(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnNotifyBegin_9B1D265C46A5F63160ABDAA097D060DD - // void OnNotifyBegin_9B1D265C46A5F63160ABDAA097D060DD(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnInterrupted_9B1D265C46A5F63160ABDAA097D060DD - // void OnInterrupted_9B1D265C46A5F63160ABDAA097D060DD(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnBlendOut_9B1D265C46A5F63160ABDAA097D060DD - // void OnBlendOut_9B1D265C46A5F63160ABDAA097D060DD(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnCompleted_9B1D265C46A5F63160ABDAA097D060DD - // void OnCompleted_9B1D265C46A5F63160ABDAA097D060DD(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.EventOpenItem - // void EventOpenItem(bool _immediate); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.ExecuteUbergraph_BP_TBoxRoguelikeSelectR5 - // void ExecuteUbergraph_BP_TBoxRoguelikeSelectR5(int32_t EntryPoint); // [0x35d7f00] Final }; -/// Class /Game/Program/Item/BP_TBoxBug_00.BP_TBoxBug_00_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxBug_00_C : public ACommonTBoxItemActor +/// Class /Game/Program/Photo/BP_PhotoGlobalParam.BP_PhotoGlobalParam_C +/// Size: 0x0108 (264 bytes) (0x000108 - 0x000108) align 8 MaxSize: 0x0108 +class UBP_PhotoGlobalParam_C : public UPhotoGlobalParam { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03A0 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) - - - /// Functions - // Function /Game/Program/Item/BP_TBoxBug_00.BP_TBoxBug_00_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxBug_00.BP_TBoxBug_00_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxBug_00.BP_TBoxBug_00_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxBug_00.BP_TBoxBug_00_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxBug_00.BP_TBoxBug_00_C.ExecuteUbergraph_BP_TBoxBug_00 - // void ExecuteUbergraph_BP_TBoxBug_00(int32_t EntryPoint); // [0x35d7f00] Final }; -/// Class /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C -/// Size: 0x03E0 (992 bytes) (0x0003B0 - 0x0003E0) align 8 MaxSize: 0x03E0 -class ABP_TBoxRoguelikeSelectSp_C : public ARoguelikeSelectTBoxItemActor +/// Class /Game/Program/Challenge/BP_ChallengeResultGlobalParam.BP_ChallengeResultGlobalParam_C +/// Size: 0x0080 (128 bytes) (0x000080 - 0x000080) align 8 MaxSize: 0x0080 +class UBP_ChallengeResultGlobalParam_C : public UChallengeResultGlobalParam { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03B0 (0x0008) - class UBoxComponent* Root; // 0x03B8 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03C0 (0x0008) - class UBoxComponent* BoxCollisionOpen02; // 0x03C8 (0x0008) - class UBoxComponent* BoxCollisionOpen01; // 0x03D0 (0x0008) - class UBoxComponent* BoxCollisionClose; // 0x03D8 (0x0008) - - - /// Functions - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnNotifyEnd_0AF8F1C84FE9561CD566DA819DFC4724 - // void OnNotifyEnd_0AF8F1C84FE9561CD566DA819DFC4724(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnNotifyBegin_0AF8F1C84FE9561CD566DA819DFC4724 - // void OnNotifyBegin_0AF8F1C84FE9561CD566DA819DFC4724(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnInterrupted_0AF8F1C84FE9561CD566DA819DFC4724 - // void OnInterrupted_0AF8F1C84FE9561CD566DA819DFC4724(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnBlendOut_0AF8F1C84FE9561CD566DA819DFC4724 - // void OnBlendOut_0AF8F1C84FE9561CD566DA819DFC4724(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnCompleted_0AF8F1C84FE9561CD566DA819DFC4724 - // void OnCompleted_0AF8F1C84FE9561CD566DA819DFC4724(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnNotifyEnd_733FA77348A5534D66BD858EC8176D0E - // void OnNotifyEnd_733FA77348A5534D66BD858EC8176D0E(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnNotifyBegin_733FA77348A5534D66BD858EC8176D0E - // void OnNotifyBegin_733FA77348A5534D66BD858EC8176D0E(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnInterrupted_733FA77348A5534D66BD858EC8176D0E - // void OnInterrupted_733FA77348A5534D66BD858EC8176D0E(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnBlendOut_733FA77348A5534D66BD858EC8176D0E - // void OnBlendOut_733FA77348A5534D66BD858EC8176D0E(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnCompleted_733FA77348A5534D66BD858EC8176D0E - // void OnCompleted_733FA77348A5534D66BD858EC8176D0E(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.EventOpenItem - // void EventOpenItem(bool _immediate); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.ExecuteUbergraph_BP_TBoxRoguelikeSelectSp - // void ExecuteUbergraph_BP_TBoxRoguelikeSelectSp(int32_t EntryPoint); // [0x35d7f00] Final }; -/// Class /Game/Program/Item/BP_TBoxBug_03.BP_TBoxBug_03_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxBug_03_C : public ACommonTBoxItemActor +/// Class /Game/Program/Roguelike/BP_RoguelikeResultGlobalParam.BP_RoguelikeResultGlobalParam_C +/// Size: 0x01B0 (432 bytes) (0x0001B0 - 0x0001B0) align 16 MaxSize: 0x01B0 +class UBP_RoguelikeResultGlobalParam_C : public URoguelikeResultGlobalParam { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03A0 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A8 (0x0008) - class UBoxComponent* Root; // 0x03B0 (0x0008) - - - /// Functions - // Function /Game/Program/Item/BP_TBoxBug_03.BP_TBoxBug_03_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxBug_03.BP_TBoxBug_03_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxBug_03.BP_TBoxBug_03_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxBug_03.BP_TBoxBug_03_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxBug_03.BP_TBoxBug_03_C.EventGetItem - // void EventGetItem(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxBug_03.BP_TBoxBug_03_C.ExecuteUbergraph_BP_TBoxBug_03 - // void ExecuteUbergraph_BP_TBoxBug_03(int32_t EntryPoint); // [0x35d7f00] Final }; -/// Class /Game/Program/Item/BP_TBoxBug_02.BP_TBoxBug_02_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxBug_02_C : public ACommonTBoxItemActor +/// Class /Game/Program/Roguelike/BP_RoguelikeGlobalParam.BP_RoguelikeGlobalParam_C +/// Size: 0x0330 (816 bytes) (0x000330 - 0x000330) align 16 MaxSize: 0x0330 +class UBP_RoguelikeGlobalParam_C : public URoguelikeGlobalParam { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03A0 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) - - - /// Functions - // Function /Game/Program/Item/BP_TBoxBug_02.BP_TBoxBug_02_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxBug_02.BP_TBoxBug_02_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxBug_02.BP_TBoxBug_02_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxBug_02.BP_TBoxBug_02_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxBug_02.BP_TBoxBug_02_C.ExecuteUbergraph_BP_TBoxBug_02 - // void ExecuteUbergraph_BP_TBoxBug_02(int32_t EntryPoint); // [0x35d7f00] Final }; -/// Class /Game/Program/Map/Obstacle/gimmick/BP_lift_00_FadeOut.BP_lift_00_FadeOut_C -/// Size: 0x02A8 (680 bytes) (0x000290 - 0x0002A8) align 8 MaxSize: 0x02A8 -class ABP_lift_00_FadeOut_C : public AActor +/// Class /Game/Program/MultiPlay/BP_MultiPlayGlobalParam.BP_MultiPlayGlobalParam_C +/// Size: 0x0158 (344 bytes) (0x000158 - 0x000158) align 8 MaxSize: 0x0158 +class UBP_MultiPlayGlobalParam_C : public UMultiplayGlobalParam { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0290 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x0298 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x02A0 (0x0008) - - - /// Functions - // Function /Game/Program/Map/Obstacle/gimmick/BP_lift_00_FadeOut.BP_lift_00_FadeOut_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Map/Obstacle/gimmick/BP_lift_00_FadeOut.BP_lift_00_FadeOut_C.ExecuteUbergraph_BP_lift_00_FadeOut - // void ExecuteUbergraph_BP_lift_00_FadeOut(int32_t EntryPoint); // [0x35d7f00] Final }; -/// Class /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C -/// Size: 0x02AD (685 bytes) (0x000290 - 0x0002AD) align 8 MaxSize: 0x02AD -class ABP_MapNaviRingActor_C : public AMapNaviRingActor +/// Class /Game/Program/Gallery/BP_GalleryGlobalParam.BP_GalleryGlobalParam_C +/// Size: 0x00A0 (160 bytes) (0x0000A0 - 0x0000A0) align 8 MaxSize: 0x00A0 +class UBP_GalleryGlobalParam_C : public UGalleryGlobalParam { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0290 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x0298 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x02A0 (0x0008) - bool isUsing; // 0x02A8 (0x0001) - bool isInstall; // 0x02A9 (0x0001) - bool isInstallReserve; // 0x02AA (0x0001) - bool IsClosing; // 0x02AB (0x0001) - bool isClosingReserve; // 0x02AC (0x0001) - - - /// Functions - // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.IsUsingBP - // bool IsUsingBP(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.IsVisibleBP - // bool IsVisibleBP(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.UpdateAnimation - // void UpdateAnimation(double DeltaTime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.PlayAnimationStart - // void PlayAnimationStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.PlayAnimationFinForced - // void PlayAnimationFinForced(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.PlayAnimationFin - // void PlayAnimationFin(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.SetVisibleBP - // void SetVisibleBP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.ForcedHidingBP - // void ForcedHidingBP(); // [0x35d7f00] Event|Public|BlueprintEvent|Const - // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.ExecuteUbergraph_BP_MapNaviRingActor - // void ExecuteUbergraph_BP_MapNaviRingActor(int32_t EntryPoint); // [0x35d7f00] Final }; -/// Class /Game/Program/Item/BP_TBoxBug_01.BP_TBoxBug_01_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxBug_01_C : public ACommonTBoxItemActor +/// Class /Game/Program/Menu/Common/BP_MenuGlobalParam.BP_MenuGlobalParam_C +/// Size: 0x0558 (1368 bytes) (0x000558 - 0x000558) align 8 MaxSize: 0x0558 +class UBP_MenuGlobalParam_C : public UMenuGlobalParam { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03A0 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) - - - /// Functions - // Function /Game/Program/Item/BP_TBoxBug_01.BP_TBoxBug_01_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxBug_01.BP_TBoxBug_01_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxBug_01.BP_TBoxBug_01_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxBug_01.BP_TBoxBug_01_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxBug_01.BP_TBoxBug_01_C.ExecuteUbergraph_BP_TBoxBug_01 - // void ExecuteUbergraph_BP_TBoxBug_01(int32_t EntryPoint); // [0x35d7f00] Final }; -/// Class /Game/Program/Item/BP_TBoxGoddessHerb_Gold.BP_TBoxGoddessHerb_Gold_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxGoddessHerb_Gold_C : public ACommonTBoxItemActor +/// Class /Game/Program/System/Common/BP_GameSystemGlobalParam.BP_GameSystemGlobalParam_C +/// Size: 0x00A8 (168 bytes) (0x0000A8 - 0x0000A8) align 8 MaxSize: 0x00A8 +class UBP_GameSystemGlobalParam_C : public UGameSystemGlobalParam { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03A0 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) - - - /// Functions - // Function /Game/Program/Item/BP_TBoxGoddessHerb_Gold.BP_TBoxGoddessHerb_Gold_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGoddessHerb_Gold.BP_TBoxGoddessHerb_Gold_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGoddessHerb_Gold.BP_TBoxGoddessHerb_Gold_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGoddessHerb_Gold.BP_TBoxGoddessHerb_Gold_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGoddessHerb_Gold.BP_TBoxGoddessHerb_Gold_C.ExecuteUbergraph_BP_TBoxGoddessHerb_Gold - // void ExecuteUbergraph_BP_TBoxGoddessHerb_Gold(int32_t EntryPoint); // [0x35d7f00] Final }; -/// Class /Game/Program/Item/BP_TBoxGoddessHerb_Blue.BP_TBoxGoddessHerb_Blue_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxGoddessHerb_Blue_C : public ACommonTBoxItemActor +/// Class /Game/Program/Map/AlchemyMachine/BP_AlchemyMachineGlobalParam.BP_AlchemyMachineGlobalParam_C +/// Size: 0x02C8 (712 bytes) (0x0002C8 - 0x0002C8) align 8 MaxSize: 0x02C8 +class UBP_AlchemyMachineGlobalParam_C : public UAlchemyMachineGlobalParam +{ +public: +}; + +/// Class /Game/Program/Craft/Common/BP_CraftGlobalParam.BP_CraftGlobalParam_C +/// Size: 0x0388 (904 bytes) (0x000388 - 0x000388) align 8 MaxSize: 0x0388 +class UBP_CraftGlobalParam_C : public UCraftGlobalParam { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03A0 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) - - - /// Functions - // Function /Game/Program/Item/BP_TBoxGoddessHerb_Blue.BP_TBoxGoddessHerb_Blue_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGoddessHerb_Blue.BP_TBoxGoddessHerb_Blue_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGoddessHerb_Blue.BP_TBoxGoddessHerb_Blue_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGoddessHerb_Blue.BP_TBoxGoddessHerb_Blue_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGoddessHerb_Blue.BP_TBoxGoddessHerb_Blue_C.ExecuteUbergraph_BP_TBoxGoddessHerb_Blue - // void ExecuteUbergraph_BP_TBoxGoddessHerb_Blue(int32_t EntryPoint); // [0x35d7f00] Final }; -/// Class /Game/Program/Item/BP_TBoxGrass_00.BP_TBoxGrass_00_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxGrass_00_C : public ACommonTBoxItemActor +/// Class /Game/Program/Craft/Action/Rotate/CraftObjAction_Rotate.CraftObjAction_Rotate_C +/// Size: 0x00C0 (192 bytes) (0x000048 - 0x0000C0) align 8 MaxSize: 0x00C0 +class UCraftObjAction_Rotate_C : public UCraftObjActionBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) + FRotator beforRotation; // 0x0050 (0x0018) + class UCurveFloat* RotationCurve; // 0x0068 (0x0008) + class UCurveFloat* rotationCurveFast; // 0x0070 (0x0008) + FVector Pivot; // 0x0078 (0x0018) + FRotator rot; // 0x0090 (0x0018) + class AActor* PivotActor; // 0x00A8 (0x0008) + class UCurveFloat* useRotationCurve; // 0x00B0 (0x0008) + double eventTime; // 0x00B8 (0x0008) /// Functions - // Function /Game/Program/Item/BP_TBoxGrass_00.BP_TBoxGrass_00_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGrass_00.BP_TBoxGrass_00_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGrass_00.BP_TBoxGrass_00_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGrass_00.BP_TBoxGrass_00_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxGrass_00.BP_TBoxGrass_00_C.ExecuteUbergraph_BP_TBoxGrass_00 - // void ExecuteUbergraph_BP_TBoxGrass_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Craft/Action/Rotate/CraftObjAction_Rotate.CraftObjAction_Rotate_C.UpdateRotation + // void UpdateRotation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Craft/Action/Rotate/CraftObjAction_Rotate.CraftObjAction_Rotate_C.SpawnPivotActor + // void SpawnPivotActor(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Craft/Action/Rotate/CraftObjAction_Rotate.CraftObjAction_Rotate_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Craft/Action/Rotate/CraftObjAction_Rotate.CraftObjAction_Rotate_C.ReceiveEndAction + // void ReceiveEndAction(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Craft/Action/Rotate/CraftObjAction_Rotate.CraftObjAction_Rotate_C.ReceiveStartAction + // void ReceiveStartAction(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Craft/Action/Rotate/CraftObjAction_Rotate.CraftObjAction_Rotate_C.ReceiveStep + // void ReceiveStep(float _deltaTime); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Craft/Action/Rotate/CraftObjAction_Rotate.CraftObjAction_Rotate_C.ExecuteUbergraph_CraftObjAction_Rotate + // void ExecuteUbergraph_CraftObjAction_Rotate(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C -/// Size: 0x03C8 (968 bytes) (0x000398 - 0x0003C8) align 8 MaxSize: 0x03C8 -class ABP_TBoxTamagemono_00_C : public ATamagemonoTBoxItemActor +/// Class /Game/Program/Craft/Action/Put/CraftObjAction_Put.CraftObjAction_Put_C +/// Size: 0x00E4 (228 bytes) (0x000048 - 0x0000E4) align 16 MaxSize: 0x00E4 +class UCraftObjAction_Put_C : public UCraftObjActionBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UBoxComponent* BoxCollisionOpen01; // 0x03A0 (0x0008) - class UBoxComponent* BoxCollisionOpen02; // 0x03A8 (0x0008) - class UBoxComponent* BoxCollisionClose; // 0x03B0 (0x0008) - class UBoxComponent* Root; // 0x03B8 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03C0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) + FCraftObjStatusHandle craftObjStHdl; // 0x0050 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x0054 (0x0004) MISSED + class UCurveVector* ScaleCurve; // 0x0058 (0x0008) + class UCurveFloat* materialCurve; // 0x0060 (0x0008) + unsigned char UnknownData01_6[0x8]; // 0x0068 (0x0008) MISSED + FTransform effectPlayTrans; // 0x0070 (0x0060) + bool isEffectPlayed; // 0x00D0 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x00D1 (0x0003) MISSED + FName effectId; // 0x00D4 (0x0008) + FName effectIdForWall; // 0x00DC (0x0008) /// Functions - // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnNotifyEnd_8198EDEC41661BDCAAE7929FA6BAC896 - // void OnNotifyEnd_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnNotifyBegin_8198EDEC41661BDCAAE7929FA6BAC896 - // void OnNotifyBegin_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnInterrupted_8198EDEC41661BDCAAE7929FA6BAC896 - // void OnInterrupted_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnBlendOut_8198EDEC41661BDCAAE7929FA6BAC896 - // void OnBlendOut_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnCompleted_8198EDEC41661BDCAAE7929FA6BAC896 - // void OnCompleted_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnNotifyEnd_DB1F006040F6AD7DF4C44F9EDE2E2262 - // void OnNotifyEnd_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnNotifyBegin_DB1F006040F6AD7DF4C44F9EDE2E2262 - // void OnNotifyBegin_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnInterrupted_DB1F006040F6AD7DF4C44F9EDE2E2262 - // void OnInterrupted_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnBlendOut_DB1F006040F6AD7DF4C44F9EDE2E2262 - // void OnBlendOut_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnCompleted_DB1F006040F6AD7DF4C44F9EDE2E2262 - // void OnCompleted_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.EventOpenItem - // void EventOpenItem(bool _immediate); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.ExecuteUbergraph_BP_TBoxTamagemono_00 - // void ExecuteUbergraph_BP_TBoxTamagemono_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Craft/Action/Put/CraftObjAction_Put.CraftObjAction_Put_C.GetEffectID + // void GetEffectID(FName& effectId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Craft/Action/Put/CraftObjAction_Put.CraftObjAction_Put_C.UpdateEffect + // void UpdateEffect(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Craft/Action/Put/CraftObjAction_Put.CraftObjAction_Put_C.UpdateMaterial + // void UpdateMaterial(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Craft/Action/Put/CraftObjAction_Put.CraftObjAction_Put_C.UpdateScale + // void UpdateScale(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Craft/Action/Put/CraftObjAction_Put.CraftObjAction_Put_C.ReceiveEndAction + // void ReceiveEndAction(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Craft/Action/Put/CraftObjAction_Put.CraftObjAction_Put_C.ReceiveStartAction + // void ReceiveStartAction(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Craft/Action/Put/CraftObjAction_Put.CraftObjAction_Put_C.ReceiveStep + // void ReceiveStep(float _deltaTime); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Craft/Action/Put/CraftObjAction_Put.CraftObjAction_Put_C.ExecuteUbergraph_CraftObjAction_Put + // void ExecuteUbergraph_CraftObjAction_Put(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Item/BP_TBoxSparkleEffectItem.BP_TBoxSparkleEffectItem_C -/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_TBoxSparkleEffectItem_C : public ACommonTBoxItemActor +/// Class /Game/Program/Craft/Action/Take/CraftObjAction_Take.CraftObjAction_Take_C +/// Size: 0x00E4 (228 bytes) (0x000048 - 0x0000E4) align 16 MaxSize: 0x00E4 +class UCraftObjAction_Take_C : public UCraftObjActionBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) - class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) - class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) + FCraftObjStatusHandle craftObjStHdl; // 0x0050 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x0054 (0x0004) MISSED + class UCurveVector* ScaleCurve; // 0x0058 (0x0008) + class UCurveFloat* materialCurve; // 0x0060 (0x0008) + unsigned char UnknownData01_6[0x8]; // 0x0068 (0x0008) MISSED + FTransform effectPlayTrans; // 0x0070 (0x0060) + bool isEffectPlayed; // 0x00D0 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x00D1 (0x0003) MISSED + FName effectId; // 0x00D4 (0x0008) + FName effectIdForWall; // 0x00DC (0x0008) /// Functions - // Function /Game/Program/Item/BP_TBoxSparkleEffectItem.BP_TBoxSparkleEffectItem_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxSparkleEffectItem.BP_TBoxSparkleEffectItem_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxSparkleEffectItem.BP_TBoxSparkleEffectItem_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxSparkleEffectItem.BP_TBoxSparkleEffectItem_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxSparkleEffectItem.BP_TBoxSparkleEffectItem_C.EventOpenItem - // void EventOpenItem(bool _immediate); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/BP_TBoxSparkleEffectItem.BP_TBoxSparkleEffectItem_C.ExecuteUbergraph_BP_TBoxSparkleEffectItem - // void ExecuteUbergraph_BP_TBoxSparkleEffectItem(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Craft/Action/Take/CraftObjAction_Take.CraftObjAction_Take_C.GetEffectID + // void GetEffectID(FName& newParam); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Craft/Action/Take/CraftObjAction_Take.CraftObjAction_Take_C.UpdateEffect + // void UpdateEffect(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Craft/Action/Take/CraftObjAction_Take.CraftObjAction_Take_C.UpdateMaterial + // void UpdateMaterial(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Craft/Action/Take/CraftObjAction_Take.CraftObjAction_Take_C.UpdateScale + // void UpdateScale(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Craft/Action/Take/CraftObjAction_Take.CraftObjAction_Take_C.ReceiveEndAction + // void ReceiveEndAction(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Craft/Action/Take/CraftObjAction_Take.CraftObjAction_Take_C.ReceiveStartAction + // void ReceiveStartAction(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Craft/Action/Take/CraftObjAction_Take.CraftObjAction_Take_C.ReceiveStep + // void ReceiveStep(float _deltaTime); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Craft/Action/Take/CraftObjAction_Take.CraftObjAction_Take_C.ExecuteUbergraph_CraftObjAction_Take + // void ExecuteUbergraph_CraftObjAction_Take(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Map/AlchemyMachine/BP_Alchemy_Fever_Drone.BP_Alchemy_Fever_Drone_C -/// Size: 0x0300 (768 bytes) (0x000300 - 0x000300) align 16 MaxSize: 0x0300 -class ABP_Alchemy_Fever_Drone_C : public AAnimMapObjectActorBase +/// Class /Game/Program/Craft/Action/BP_CraftObjActionSystem.BP_CraftObjActionSystem_C +/// Size: 0x0098 (152 bytes) (0x000098 - 0x000098) align 8 MaxSize: 0x0098 +class UBP_CraftObjActionSystem_C : public UCraftObjActionSystem { public: }; -/// Class /Game/Program/Map/Obstacle/gimmick/BP_lift_00.BP_lift_00_C -/// Size: 0x0310 (784 bytes) (0x0002F8 - 0x000310) align 8 MaxSize: 0x0310 -class ABP_lift_00_C : public AObstacleActor +/// Class /Game/Program/Menu/Common/Loading/Tips/MenuLayer_Loading_Icon_Type.MenuLayer_Loading_Icon_Type_1_C +/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 +class UMenuLayer_Loading_Icon_Type_1_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x02F8 (0x0008) - class UStaticMeshComponent* Plane; // 0x0300 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x0308 (0x0008) - - - /// Functions - // Function /Game/Program/Map/Obstacle/gimmick/BP_lift_00.BP_lift_00_C.ReceiveDestroyed - // void ReceiveDestroyed(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Map/Obstacle/gimmick/BP_lift_00.BP_lift_00_C.ExecuteUbergraph_BP_lift_00 - // void ExecuteUbergraph_BP_lift_00(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults }; -/// Class /Game/Program/Map/ShineFloor/BP_shine_floor_clear_road.BP_shine_floor_clear_road_C -/// Size: 0x0351 (849 bytes) (0x0002F8 - 0x000351) align 8 MaxSize: 0x0351 -class ABP_shine_floor_clear_road_C : public AObstacleActor +/// Class /Game/Program/Menu/Common/Loading/Tips/MenuLayer_Loading_Icon_Type.MenuLayer_Loading_Icon_Type_5_C +/// Size: 0x02E0 (736 bytes) (0x0002E0 - 0x0002E0) align 8 MaxSize: 0x02E0 +class UMenuLayer_Loading_Icon_Type_5_C : public UUserWidget { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x02F8 (0x0008) - class UStaticMeshComponent* StaticMesh6; // 0x0300 (0x0008) - class UStaticMeshComponent* StaticMesh7; // 0x0308 (0x0008) - class UStaticMeshComponent* StaticMesh4; // 0x0310 (0x0008) - class UStaticMeshComponent* StaticMesh3; // 0x0318 (0x0008) - class UStaticMeshComponent* StaticMesh2; // 0x0320 (0x0008) - class UStaticMeshComponent* StaticMesh1; // 0x0328 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x0330 (0x0008) - TArray floorArray; // 0x0338 (0x0010) - FName EFFECT_ID_START; // 0x0348 (0x0008) - bool IsStartEffectOn; // 0x0350 (0x0001) - - - /// Functions - // Function /Game/Program/Map/ShineFloor/BP_shine_floor_clear_road.BP_shine_floor_clear_road_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Map/ShineFloor/BP_shine_floor_clear_road.BP_shine_floor_clear_road_C.ExecuteUbergraph_BP_shine_floor_clear_road - // void ExecuteUbergraph_BP_shine_floor_clear_road(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/GeneralWindow/MenuLayer_Window_GeneralWindow_Button.MenuLayer_Window_GeneralWindow_Button_C -/// Size: 0x04F8 (1272 bytes) (0x000468 - 0x0004F8) align 8 MaxSize: 0x04F8 -class UMenuLayer_Window_GeneralWindow_Button_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Loading/Tips/MenuLayer_Loading_Icon_Type.MenuLayer_Loading_Icon_Type_2_C +/// Size: 0x02E0 (736 bytes) (0x0002E0 - 0x0002E0) align 8 MaxSize: 0x02E0 +class UMenuLayer_Loading_Icon_Type_2_C : public UUserWidget { public: - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0470 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) - class UCustomImage* Base_Invalid; // 0x04A0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04A8 (0x0008) - class UCursorHookWidget* CursorHookWidget; // 0x04B0 (0x0008) - class UCanvasPanel* Group_Base; // 0x04B8 (0x0008) - class UWidgetSwitcher* Switcher_Pattern; // 0x04C0 (0x0008) - class UWidgetSwitcher* Switcher_Text; // 0x04C8 (0x0008) - class UCustomTextBlock* Text_Button_Normal; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Button_Normal_Wide; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Button_Select; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Button_Select_Wide; // 0x04E8 (0x0008) - class UCanvasPanel* Transform; // 0x04F0 (0x0008) +}; +/// Class /Game/Program/Menu/Common/Loading/Tips/MenuLayer_Loading_Icon_Type.MenuLayer_Loading_Icon_Type_4_C +/// Size: 0x02E0 (736 bytes) (0x0002E0 - 0x0002E0) align 8 MaxSize: 0x02E0 +class UMenuLayer_Loading_Icon_Type_4_C : public UUserWidget +{ +public: +}; - /// Functions - // Function /Game/Program/Menu/Window/GeneralWindow/MenuLayer_Window_GeneralWindow_Button.MenuLayer_Window_GeneralWindow_Button_C.SkipButton - // void SkipButton(bool skipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GeneralWindow/MenuLayer_Window_GeneralWindow_Button.MenuLayer_Window_GeneralWindow_Button_C.SetTextSwitch - // void SetTextSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GeneralWindow/MenuLayer_Window_GeneralWindow_Button.MenuLayer_Window_GeneralWindow_Button_C.SetBGSwitch - // void SetBGSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GeneralWindow/MenuLayer_Window_GeneralWindow_Button.MenuLayer_Window_GeneralWindow_Button_C.SetSize - // void SetSize(bool newParam); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GeneralWindow/MenuLayer_Window_GeneralWindow_Button.MenuLayer_Window_GeneralWindow_Button_C.SetValidButton - // void SetValidButton(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GeneralWindow/MenuLayer_Window_GeneralWindow_Button.MenuLayer_Window_GeneralWindow_Button_C.SetText - // void SetText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent +/// Class /Game/Program/Menu/Common/Loading/Roguelike/MenuLayer_Loading_Icon_Type.MenuLayer_Loading_Icon_Type_6_C +/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 +class UMenuLayer_Loading_Icon_Type_6_C : public UMenuLayer +{ +public: }; -/// Class /Game/Program/Menu/Option/List/MenuListObject_Option_Item.MenuListObject_Option_Item_C -/// Size: 0x00D8 (216 bytes) (0x000028 - 0x0000D8) align 8 MaxSize: 0x00D8 -class UMenuListObject_Option_Item_C : public UObject +/// Class /Game/Program/Menu/Common/Loading/Multi/MenuLayer_Loading_Icon_Type.MenuLayer_Loading_Icon_Type_3_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_Loading_Icon_Type_3_C : public UMenuLayer { public: - FOptionItemInfo OptionItemInfo; // 0x0028 (0x00B0) + class UCanvasPanel* Group_Notification; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Notification; // 0x0470 (0x0008) + FName TEXT_ID_GUEST_COMING; // 0x0478 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Common/Loading/Multi/MenuLayer_Loading_Icon_Type.MenuLayer_Loading_Icon_Type_3_C.SetNotification + // void SetNotification(bool Visible); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Fade/MenuGroup_Fade_Dialog.MenuGroup_Fade_Dialog_C -/// Size: 0x0749 (1865 bytes) (0x000728 - 0x000749) align 8 MaxSize: 0x0749 -class UMenuGroup_Fade_Dialog_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/Loading/MenuGroup_Loading.MenuGroup_Loading_C +/// Size: 0x07E8 (2024 bytes) (0x000728 - 0x0007E8) align 8 MaxSize: 0x07E8 +class UMenuGroup_Loading_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Fade; // 0x0740 (0x0008) - bool isFadeEnabled; // 0x0748 (0x0001) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UCustomImage* DecorationLine; // 0x0738 (0x0008) + class UCanvasPanel* Group_Type; // 0x0740 (0x0008) + class UCanvasPanel* Group_Type0; // 0x0748 (0x0008) + class UCanvasPanel* Group_Type1; // 0x0750 (0x0008) + class UCanvasPanel* Group_Type2; // 0x0758 (0x0008) + class UCanvasPanel* Group_Type3; // 0x0760 (0x0008) + class UCanvasPanel* Group_Type4; // 0x0768 (0x0008) + class UMenuLayer_Loading_Icon_Type_1_C* MenuLayer_Loading_Icon_Type; // 0x0770 (0x0008) + class UMenuLayer_Loading_Icon_Type_2_C* MenuLayer_Loading_Icon_Type5; // 0x0778 (0x0008) + class UMenuLayer_Loading_Icon_Type_3_C* MenuLayer_Loading_Icon_Type6; // 0x0780 (0x0008) + class UMenuLayer_Loading_Icon_Type_4_C* MenuLayer_Loading_Icon_Type7; // 0x0788 (0x0008) + class UMenuLayer_Loading_Icon_Type_5_C* MenuLayer_Loading_Icon_Type8; // 0x0790 (0x0008) + class UMenuLayer_Loading_Icon_Type_6_C* MenuLayer_Loading_Icon_Type9; // 0x0798 (0x0008) + class UWidgetSwitcher* Switcher_Type; // 0x07A0 (0x0008) + class UCustomTextBlock* Text_Message; // 0x07A8 (0x0008) + class UCustomTextBlock* Text_Message10; // 0x07B0 (0x0008) + class UCustomTextBlock* Text_Message11; // 0x07B8 (0x0008) + class UCustomTextBlock* Text_Message12; // 0x07C0 (0x0008) + class UCustomTextBlock* Text_Title; // 0x07C8 (0x0008) + class UCustomTextBlock* Text_Title13; // 0x07D0 (0x0008) + class UCustomTextBlock* Text_Title14; // 0x07D8 (0x0008) + class UCustomTextBlock* Text_Title15; // 0x07E0 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Fade/MenuGroup_Fade_Dialog.MenuGroup_Fade_Dialog_C.SetFadeEnabled - // void SetFadeEnabled(bool Enabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Fade/MenuGroup_Fade_Dialog.MenuGroup_Fade_Dialog_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Fade/MenuGroup_Fade_Dialog.MenuGroup_Fade_Dialog_C.ExecuteUbergraph_MenuGroup_Fade_Dialog - // void ExecuteUbergraph_MenuGroup_Fade_Dialog(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/Loading/MenuGroup_Loading.MenuGroup_Loading_C.SetNotificationMulti + // void SetNotificationMulti(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Loading/MenuGroup_Loading.MenuGroup_Loading_C.SetTipsVisibility + // void SetTipsVisibility(ELoadingType Type, bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Loading/MenuGroup_Loading.MenuGroup_Loading_C.SetTipsText + // void SetTipsText(ELoadingType _type, FLoadingTipsInfo _tipsInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Loading/MenuGroup_Loading.MenuGroup_Loading_C.SetLoadingType + // void SetLoadingType(ELoadingType LoadingType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Save/MenuLayer_Save_Icon.MenuLayer_Save_Icon_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_Save_Icon_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Loading/MenuTop_Loading.MenuTop_Loading_C +/// Size: 0x0691 (1681 bytes) (0x000670 - 0x000691) align 8 MaxSize: 0x0691 +class UMenuTop_Loading_C : public ULoadingMenuTop { public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) - class UCustomImage* _00; // 0x0470 (0x0008) - class UCustomImage* _01; // 0x0478 (0x0008) - class UCustomImage* _02; // 0x0480 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0670 (0x0008) + class UMenuGroup_Loading_C* MenuGroup_Loading; // 0x0678 (0x0008) + TArray m_tipsInfoArray; // 0x0680 (0x0010) + ELoadingType currentLoadingType; // 0x0690 (0x0001) /// Functions - // Function /Game/Program/Menu/Save/MenuLayer_Save_Icon.MenuLayer_Save_Icon_C.SetPadIconVisibility - // void SetPadIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Loading/MenuTop_Loading.MenuTop_Loading_C.UpdateTips + // void UpdateTips(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Loading/MenuTop_Loading.MenuTop_Loading_C.OnKeyDown + // FEventReply OnKeyDown(FGeometry MyGeometry, FKeyEvent InKeyEvent); // [0x3617e10] BlueprintCosmetic|Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Loading/MenuTop_Loading.MenuTop_Loading_C.SetLoadingType_BP + // void SetLoadingType_BP(ELoadingType _loadingType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Loading/MenuTop_Loading.MenuTop_Loading_C.UpdateTips_BP + // void UpdateTips_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Loading/MenuTop_Loading.MenuTop_Loading_C.InitTips_BP + // void InitTips_BP(TArray& _tipsInfoArray); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Common/Loading/MenuTop_Loading.MenuTop_Loading_C.SetVisibleNotificationMulti_BP + // void SetVisibleNotificationMulti_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Loading/MenuTop_Loading.MenuTop_Loading_C.ExecuteUbergraph_MenuTop_Loading + // void ExecuteUbergraph_MenuTop_Loading(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Save/MenuLayer_Save_Bar.MenuLayer_Save_Bar_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_Save_Bar_C : public UMenuLayer +/// Class /Game/Program/Chara/BP_CtrlCharacterBase.BP_CtrlCharacterBase_C +/// Size: 0x1058 (4184 bytes) (0x000FF8 - 0x001058) align 16 MaxSize: 0x1058 +class ABP_CtrlCharacterBase_C : public ABP_ScnCharacter_C { public: - class UCanvasPanel* Root; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Count; // 0x0470 (0x0008) - class UCustomTextBlock* Text_ItemName; // 0x0478 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0FF8 (0x0008) + class UActorHideComponent* ActorHide; // 0x1000 (0x0008) + class URpgTargetComponent* RpgTarget; // 0x1008 (0x0008) + class USkeletalMeshComponent* glasses; // 0x1010 (0x0008) + class USkeletalMeshComponent* LHandWeapon; // 0x1018 (0x0008) + class USkeletalMeshComponent* RHandWeapon; // 0x1020 (0x0008) + class USkeletalMeshComponent* CapeMesh; // 0x1028 (0x0008) + class USkeletalMeshComponent* HatMesh; // 0x1030 (0x0008) + class USkeletalMeshComponent* BodyMesh; // 0x1038 (0x0008) + class USkeletalMeshComponent* HairMesh; // 0x1040 (0x0008) + class UFootIKComponent* footIK; // 0x1048 (0x0008) + class UEquipmentComponent* EquipComp; // 0x1050 (0x0008) /// Functions - // Function /Game/Program/Menu/Save/MenuLayer_Save_Bar.MenuLayer_Save_Bar_C.SetItemVisibility - // void SetItemVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuLayer_Save_Bar.MenuLayer_Save_Bar_C.SetCountText - // void SetCountText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuLayer_Save_Bar.MenuLayer_Save_Bar_C.SetItemText - // void SetItemText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Chara/BP_CtrlCharacterBase.BP_CtrlCharacterBase_C.Kbâ0Ç0ë + // void Kb_0_0_(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Chara/BP_CtrlCharacterBase.BP_CtrlCharacterBase_C. EndPlayReason); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Chara/BP_AIPatrolCharacter.BP_AIPatrolCharacter_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Chara/BP_AIPatrolCharacter.BP_AIPatrolCharacter_C.ExecuteUbergraph_BP_AIPatrolCharacter + // void ExecuteUbergraph_BP_AIPatrolCharacter(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Cursor/MenuGroup_FreeCursor.MenuGroup_FreeCursor_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_FreeCursor_C : public UMenuGroup +/// Class /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Carpenter_AnimBP.ItemCraftGame_Carpenter_AnimBP_C +/// Size: 0x0E60 (3680 bytes) (0x0008A0 - 0x000E60) align 16 MaxSize: 0x0E60 +class UItemCraftGame_Carpenter_AnimBP_C : public UCharaAnimInstance { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UMenuLayer_CursorSpeed_C* MenuLayer_CursorSpeed; // 0x0730 (0x0008) - class UMenuLayer_FreeCursor_C* MenuLayer_FreeCursor; // 0x0738 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x08A0 (0x0008) + unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[12]; // 0x08A8 (0x000C) + unsigned char UnknownData00_6[0x4]; // 0x08B4 (0x0004) MISSED + FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08B8 (0x0008) + FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x08C0 (0x0008) + FAnimNode_Root AnimGraphNode_Root; // 0x08C8 (0x0020) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x08E8 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer0; // 0x0930 (0x0048) + FAnimNode_BlendListByInt AnimGraphNode_BlendListByInt; // 0x0978 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer1; // 0x09C0 (0x0048) + FAnimNode_Slot AnimGraphNode_Slot; // 0x0A08 (0x0048) + FAnimNode_BlendListByEnum AnimGraphNode_BlendListByEnum; // 0x0A50 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer2; // 0x0A98 (0x0048) + FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0AE0 (0x0020) + FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0B00 (0x0020) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer3; // 0x0B20 (0x0048) + FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x0B68 (0x0080) + FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x0BE8 (0x0028) + FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x0C10 (0x0128) + FAnimNode_ModifyBone AnimGraphNode_ModifyBone4; // 0x0D38 (0x0128) /// Functions - // Function /Game/Program/Menu/Cursor/MenuGroup_FreeCursor.MenuGroup_FreeCursor_C.SetPinIconTexture - // void SetPinIconTexture(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuGroup_FreeCursor.MenuGroup_FreeCursor_C.GetActiveWidgetIndexByType - // void GetActiveWidgetIndexByType(EGameCursorOptionState Type, int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Cursor/MenuGroup_FreeCursor.MenuGroup_FreeCursor_C.SetCursorOptionState - // void SetCursorOptionState(EGameCursorOptionState Selection, FCursorOptionStateSetting setting); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuGroup_FreeCursor.MenuGroup_FreeCursor_C.SetCursorType - // void SetCursorType(int32_t Index); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuGroup_FreeCursor.MenuGroup_FreeCursor_C.SetCursorState - // void SetCursorState(EGameCursorState State, bool Immediate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuGroup_FreeCursor.MenuGroup_FreeCursor_C.ExecuteUbergraph_MenuGroup_FreeCursor - // void ExecuteUbergraph_MenuGroup_FreeCursor(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Carpenter_AnimBP.ItemCraftGame_Carpenter_AnimBP_C.AnimGraph + // void AnimGraph(FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Carpenter_AnimBP.ItemCraftGame_Carpenter_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Carpenter_AnimBP_AnimGraphNode_ModifyBone_6E78DD3843B89F2198096A9AC4245A57 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Carpenter_AnimBP_AnimGraphNode_ModifyBone_6E78DD3843B89F2198096A9AC4245A57(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Carpenter_AnimBP.ItemCraftGame_Carpenter_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Carpenter_AnimBP_AnimGraphNode_ModifyBone_766512424B29B96C8D6CC590B5783C76 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Carpenter_AnimBP_AnimGraphNode_ModifyBone_766512424B29B96C8D6CC590B5783C76(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Carpenter_AnimBP.ItemCraftGame_Carpenter_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Carpenter_AnimBP_AnimGraphNode_BlendListByInt_8F7BDA4A40A3D8FB885A75A32B5FDDD0 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Carpenter_AnimBP_AnimGraphNode_BlendListByInt_8F7BDA4A40A3D8FB885A75A32B5FDDD0(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Carpenter_AnimBP.ItemCraftGame_Carpenter_AnimBP_C.BlueprintUpdateAnimation + // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Carpenter_AnimBP.ItemCraftGame_Carpenter_AnimBP_C.ExecuteUbergraph_ItemCraftGame_Carpenter_AnimBP + // void ExecuteUbergraph_ItemCraftGame_Carpenter_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C -/// Size: 0x0701 (1793 bytes) (0x0006E8 - 0x000701) align 8 MaxSize: 0x0701 -class UMenuTop_FreeCursor_C : public UGameCursorMenuTop +/// Class /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Alchemy_AnimBP.ItemCraftGame_Alchemy_AnimBP_C +/// Size: 0x0E60 (3680 bytes) (0x0008A0 - 0x000E60) align 16 MaxSize: 0x0E60 +class UItemCraftGame_Alchemy_AnimBP_C : public UCharaAnimInstance { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06E8 (0x0008) - class UMenuGroup_FreeCursor_C* MenuGroup_FreeCursor; // 0x06F0 (0x0008) - class UCanvasPanel* Root; // 0x06F8 (0x0008) - bool useColPoint; // 0x0700 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x08A0 (0x0008) + unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[12]; // 0x08A8 (0x000C) + unsigned char UnknownData00_6[0x4]; // 0x08B4 (0x0004) MISSED + FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08B8 (0x0008) + FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x08C0 (0x0008) + FAnimNode_Root AnimGraphNode_Root; // 0x08C8 (0x0020) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x08E8 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer0; // 0x0930 (0x0048) + FAnimNode_BlendListByInt AnimGraphNode_BlendListByInt; // 0x0978 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer1; // 0x09C0 (0x0048) + FAnimNode_Slot AnimGraphNode_Slot; // 0x0A08 (0x0048) + FAnimNode_BlendListByEnum AnimGraphNode_BlendListByEnum; // 0x0A50 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer2; // 0x0A98 (0x0048) + FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0AE0 (0x0020) + FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0B00 (0x0020) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer3; // 0x0B20 (0x0048) + FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x0B68 (0x0080) + FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x0BE8 (0x0028) + FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x0C10 (0x0128) + FAnimNode_ModifyBone AnimGraphNode_ModifyBone4; // 0x0D38 (0x0128) /// Functions - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.GetAccelerateCursorSpeedAnimTime_BP - // float GetAccelerateCursorSpeedAnimTime_BP(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.GetCursorTypeSwitcherIndex - // void GetCursorTypeSwitcherIndex(EGameCursorType Type, int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.GetTextAlignmentX - // void GetTextAlignmentX(TEnumAsByte Type, double& ret); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.GetCursorColPoint - // FVector2D GetCursorColPoint(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.GetCursorLayer - // void GetCursorLayer(class UMenuLayer_FreeCursor_C*& MenuLayer_FreeCursor); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.ChangeCursorPointerType - // void ChangeCursorPointerType(EGameCursorState State, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.GetCursorDesignByType - // void GetCursorDesignByType(EGameCursorState State, ECursorPointerType& retIndex); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.GetCursorCenterInWidgetBP - // FVector2D GetCursorCenterInWidgetBP(); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.SetupCursorCenter - // void SetupCursorCenter(bool& setuped); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.UpdateCursor - // void UpdateCursor(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.ChangeCursorStateBP - // void ChangeCursorStateBP(EGameCursorState _newState, bool _isImmediate); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.OnInitialCursorSetupDelegate - // void OnInitialCursorSetupDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.ChangeCursorOptionStateBP - // void ChangeCursorOptionStateBP(EGameCursorOptionState _newState, FCursorOptionStateSetting& _setting); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.ChangeTextAlignmentBP - // void ChangeTextAlignmentBP(TEnumAsByte _alignmentType); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.ChangeCursorTypeBP - // void ChangeCursorTypeBP(EGameCursorType _newType); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.UpdateBP - // void UpdateBP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.PlayPinAnimBP - // void PlayPinAnimBP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.PlayCursorSpeedAnim_BP - // void PlayCursorSpeedAnim_BP(TEnumAsByte _animType); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.PlayOutCursorSpeedAnim_BP - // void PlayOutCursorSpeedAnim_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.SetGaijiVisibleBP - // void SetGaijiVisibleBP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.SetIconBP - // void SetIconBP(FName& _iconID); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.SetCursorVisibleBP - // void SetCursorVisibleBP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.ExecuteUbergraph_MenuTop_FreeCursor - // void ExecuteUbergraph_MenuTop_FreeCursor(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Alchemy_AnimBP.ItemCraftGame_Alchemy_AnimBP_C.AnimGraph + // void AnimGraph(FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Alchemy_AnimBP.ItemCraftGame_Alchemy_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Alchemy_AnimBP_AnimGraphNode_ModifyBone_764350F246088B0878CD6FAA3E2A6FA5 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Alchemy_AnimBP_AnimGraphNode_ModifyBone_764350F246088B0878CD6FAA3E2A6FA5(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Alchemy_AnimBP.ItemCraftGame_Alchemy_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Alchemy_AnimBP_AnimGraphNode_ModifyBone_E271AD654633A95B2AC09B89582DF800 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Alchemy_AnimBP_AnimGraphNode_ModifyBone_E271AD654633A95B2AC09B89582DF800(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Alchemy_AnimBP.ItemCraftGame_Alchemy_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Alchemy_AnimBP_AnimGraphNode_BlendListByInt_C55A2D644CFD77C4A127B5B52ED76976 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Alchemy_AnimBP_AnimGraphNode_BlendListByInt_C55A2D644CFD77C4A127B5B52ED76976(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Alchemy_AnimBP.ItemCraftGame_Alchemy_AnimBP_C.BlueprintUpdateAnimation + // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Alchemy_AnimBP.ItemCraftGame_Alchemy_AnimBP_C.ExecuteUbergraph_ItemCraftGame_Alchemy_AnimBP + // void ExecuteUbergraph_ItemCraftGame_Alchemy_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C -/// Size: 0x0184 (388 bytes) (0x000040 - 0x000184) align 8 MaxSize: 0x0184 -class UBP_PlantLeafePullOut_C : public UScriptObjectBase +/// Class /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Sewing_AnimBP.ItemCraftGame_Sewing_AnimBP_C +/// Size: 0x0E60 (3680 bytes) (0x0008A0 - 0x000E60) align 16 MaxSize: 0x0E60 +class UItemCraftGame_Sewing_AnimBP_C : public UCharaAnimInstance { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FName targetLeafeId; // 0x0048 (0x0008) - FName leafePulledEffectId; // 0x0050 (0x0008) - FName leafeSpawnSeId; // 0x0058 (0x0008) - FNpcDataHandle eventLeafeNpcDataHandle; // 0x0060 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x0064 (0x0004) MISSED - class AScnCharaActor* eventLeafeCharaActor; // 0x0068 (0x0008) - class AScnCharaActor* playerScnChara; // 0x0070 (0x0008) - class APlantLeafeActor* eventPlantLeafeActor; // 0x0078 (0x0008) - FVector plantLeafeLocation; // 0x0080 (0x0018) - FPlayMontageProps PlayMontageProps; // 0x0098 (0x0030) - SDK_UNDEFINED(16,693) /* FMulticastInlineDelegate */ __um(OnTurnTimeOver); // 0x00C8 (0x0010) - bool isPlayerMoveTimeOver; // 0x00D8 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x00D9 (0x0007) MISSED - SDK_UNDEFINED(16,694) /* FMulticastInlineDelegate */ __um(OnTurnLeafeTime); // 0x00E0 (0x0010) - FName pulloutMotionId; // 0x00F0 (0x0008) - double leafeTurnTime; // 0x00F8 (0x0008) - double leafeTurnCurrentTime; // 0x0100 (0x0008) - double timeToRotateLeafe; // 0x0108 (0x0008) - double timeToPullOut; // 0x0110 (0x0008) - FRotator initialRotator; // 0x0118 (0x0018) - FRotator targetRotator; // 0x0130 (0x0018) - TEnumAsByte easeFunc; // 0x0148 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x0149 (0x0007) MISSED - FVector leafeToAvaterDir; // 0x0150 (0x0018) - FVector avaterTargetLocation; // 0x0168 (0x0018) - float PlayerMoveTimeLimit; // 0x0180 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x08A0 (0x0008) + unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[12]; // 0x08A8 (0x000C) + unsigned char UnknownData00_6[0x4]; // 0x08B4 (0x0004) MISSED + FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08B8 (0x0008) + FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x08C0 (0x0008) + FAnimNode_Root AnimGraphNode_Root; // 0x08C8 (0x0020) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x08E8 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer0; // 0x0930 (0x0048) + FAnimNode_BlendListByInt AnimGraphNode_BlendListByInt; // 0x0978 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer1; // 0x09C0 (0x0048) + FAnimNode_Slot AnimGraphNode_Slot; // 0x0A08 (0x0048) + FAnimNode_BlendListByEnum AnimGraphNode_BlendListByEnum; // 0x0A50 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer2; // 0x0A98 (0x0048) + FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x0AE0 (0x0080) + FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0B60 (0x0020) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer3; // 0x0B80 (0x0048) + FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x0BC8 (0x0028) + FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x0BF0 (0x0128) + FAnimNode_ModifyBone AnimGraphNode_ModifyBone4; // 0x0D18 (0x0128) + FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0E40 (0x0020) /// Functions - // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C.CalcPulloutLocation - // void CalcPulloutLocation(FVector& pulloutLocation); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C.OnTurnLeafeTime_Event - // void OnTurnLeafeTime_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C.OnTurnTimeOver_Event - // void OnTurnTimeOver_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C.ExecuteUbergraph_BP_PlantLeafePullOut - // void ExecuteUbergraph_BP_PlantLeafePullOut(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C.OnTurnLeafeTime__DelegateSignature - // void OnTurnLeafeTime__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C.OnTurnTimeOver__DelegateSignature - // void OnTurnTimeOver__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Sewing_AnimBP.ItemCraftGame_Sewing_AnimBP_C.AnimGraph + // void AnimGraph(FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Sewing_AnimBP.ItemCraftGame_Sewing_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Sewing_AnimBP_AnimGraphNode_ModifyBone_307F41114F66A4562F6A86A589B360A9 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Sewing_AnimBP_AnimGraphNode_ModifyBone_307F41114F66A4562F6A86A589B360A9(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Sewing_AnimBP.ItemCraftGame_Sewing_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Sewing_AnimBP_AnimGraphNode_ModifyBone_396FD3CC4214B6A916709FAC0168616D + // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Sewing_AnimBP_AnimGraphNode_ModifyBone_396FD3CC4214B6A916709FAC0168616D(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Sewing_AnimBP.ItemCraftGame_Sewing_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Sewing_AnimBP_AnimGraphNode_BlendListByInt_5DBC0C87476EDB64F8906BAC39644AEE + // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Sewing_AnimBP_AnimGraphNode_BlendListByInt_5DBC0C87476EDB64F8906BAC39644AEE(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Sewing_AnimBP.ItemCraftGame_Sewing_AnimBP_C.BlueprintUpdateAnimation + // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Sewing_AnimBP.ItemCraftGame_Sewing_AnimBP_C.ExecuteUbergraph_ItemCraftGame_Sewing_AnimBP + // void ExecuteUbergraph_ItemCraftGame_Sewing_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/RPG/ItemCraft/BP_SkipItemCraftEnd.BP_SkipItemCraftEnd_C -/// Size: 0x0054 (84 bytes) (0x000040 - 0x000054) align 8 MaxSize: 0x0054 -class UBP_SkipItemCraftEnd_C : public UScriptObjectBase +/// Class /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Blacksmith_AnimBP.ItemCraftGame_Blacksmith_AnimBP_C +/// Size: 0x0E60 (3680 bytes) (0x0008A0 - 0x000E60) align 16 MaxSize: 0x0E60 +class UItemCraftGame_Blacksmith_AnimBP_C : public UCharaAnimInstance { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FScnCharaHandle CtrlCharaScnCharaHdl; // 0x0048 (0x0004) - FName PlayAnimId; // 0x004C (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x08A0 (0x0008) + unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[12]; // 0x08A8 (0x000C) + unsigned char UnknownData00_6[0x4]; // 0x08B4 (0x0004) MISSED + FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08B8 (0x0008) + FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x08C0 (0x0008) + FAnimNode_Root AnimGraphNode_Root; // 0x08C8 (0x0020) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x08E8 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer0; // 0x0930 (0x0048) + FAnimNode_BlendListByInt AnimGraphNode_BlendListByInt; // 0x0978 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer1; // 0x09C0 (0x0048) + FAnimNode_Slot AnimGraphNode_Slot; // 0x0A08 (0x0048) + FAnimNode_BlendListByEnum AnimGraphNode_BlendListByEnum; // 0x0A50 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer2; // 0x0A98 (0x0048) + FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0AE0 (0x0020) + FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0B00 (0x0020) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer3; // 0x0B20 (0x0048) + FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x0B68 (0x0080) + FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x0BE8 (0x0028) + FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x0C10 (0x0128) + FAnimNode_ModifyBone AnimGraphNode_ModifyBone4; // 0x0D38 (0x0128) /// Functions - // Function /Game/Program/Script/RPG/ItemCraft/BP_SkipItemCraftEnd.BP_SkipItemCraftEnd_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/RPG/ItemCraft/BP_SkipItemCraftEnd.BP_SkipItemCraftEnd_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/RPG/ItemCraft/BP_SkipItemCraftEnd.BP_SkipItemCraftEnd_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/RPG/ItemCraft/BP_SkipItemCraftEnd.BP_SkipItemCraftEnd_C.ExecuteUbergraph_BP_SkipItemCraftEnd - // void ExecuteUbergraph_BP_SkipItemCraftEnd(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Blacksmith_AnimBP.ItemCraftGame_Blacksmith_AnimBP_C.AnimGraph + // void AnimGraph(FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Blacksmith_AnimBP.ItemCraftGame_Blacksmith_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Blacksmith_AnimBP_AnimGraphNode_ModifyBone_C7C9922E48459BA75A128C8029CB34D7 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Blacksmith_AnimBP_AnimGraphNode_ModifyBone_C7C9922E48459BA75A128C8029CB34D7(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Blacksmith_AnimBP.ItemCraftGame_Blacksmith_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Blacksmith_AnimBP_AnimGraphNode_ModifyBone_16370B3E407737CBEC00D2A4538713B9 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Blacksmith_AnimBP_AnimGraphNode_ModifyBone_16370B3E407737CBEC00D2A4538713B9(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Blacksmith_AnimBP.ItemCraftGame_Blacksmith_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Blacksmith_AnimBP_AnimGraphNode_BlendListByInt_1FB852EB446357A7E560F3A96385CCC4 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Blacksmith_AnimBP_AnimGraphNode_BlendListByInt_1FB852EB446357A7E560F3A96385CCC4(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Blacksmith_AnimBP.ItemCraftGame_Blacksmith_AnimBP_C.BlueprintUpdateAnimation + // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Blacksmith_AnimBP.ItemCraftGame_Blacksmith_AnimBP_C.ExecuteUbergraph_ItemCraftGame_Blacksmith_AnimBP + // void ExecuteUbergraph_ItemCraftGame_Blacksmith_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Battle/BP_BattleEvent.BP_BattleEvent_C -/// Size: 0x0040 (64 bytes) (0x000040 - 0x000040) align 8 MaxSize: 0x0040 -class UBP_BattleEvent_C : public UScriptObjectBase +/// Class /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Cooking_AnimBP.ItemCraftGame_Cooking_AnimBP_C +/// Size: 0x0E60 (3680 bytes) (0x0008A0 - 0x000E60) align 16 MaxSize: 0x0E60 +class UItemCraftGame_Cooking_AnimBP_C : public UCharaAnimInstance { public: + FPointerToUberGraphFrame UberGraphFrame; // 0x08A0 (0x0008) + unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[12]; // 0x08A8 (0x000C) + unsigned char UnknownData00_6[0x4]; // 0x08B4 (0x0004) MISSED + FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08B8 (0x0008) + FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x08C0 (0x0008) + FAnimNode_Root AnimGraphNode_Root; // 0x08C8 (0x0020) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x08E8 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer0; // 0x0930 (0x0048) + FAnimNode_BlendListByInt AnimGraphNode_BlendListByInt; // 0x0978 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer1; // 0x09C0 (0x0048) + FAnimNode_Slot AnimGraphNode_Slot; // 0x0A08 (0x0048) + FAnimNode_BlendListByEnum AnimGraphNode_BlendListByEnum; // 0x0A50 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer2; // 0x0A98 (0x0048) + FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0AE0 (0x0020) + FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0B00 (0x0020) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer3; // 0x0B20 (0x0048) + FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x0B68 (0x0080) + FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x0BE8 (0x0028) + FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x0C10 (0x0128) + FAnimNode_ModifyBone AnimGraphNode_ModifyBone4; // 0x0D38 (0x0128) + + + /// Functions + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Cooking_AnimBP.ItemCraftGame_Cooking_AnimBP_C.AnimGraph + // void AnimGraph(FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Cooking_AnimBP.ItemCraftGame_Cooking_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Cooking_AnimBP_AnimGraphNode_ModifyBone_F22E12674E8DB97F9F6C41B848D878AC + // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Cooking_AnimBP_AnimGraphNode_ModifyBone_F22E12674E8DB97F9F6C41B848D878AC(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Cooking_AnimBP.ItemCraftGame_Cooking_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Cooking_AnimBP_AnimGraphNode_ModifyBone_F4E07D564D2D39842B7103AEFC469B94 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Cooking_AnimBP_AnimGraphNode_ModifyBone_F4E07D564D2D39842B7103AEFC469B94(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Cooking_AnimBP.ItemCraftGame_Cooking_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Cooking_AnimBP_AnimGraphNode_BlendListByInt_A3C3D87145A5D4DAFFD98CB5D87CAE47 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Cooking_AnimBP_AnimGraphNode_BlendListByInt_A3C3D87145A5D4DAFFD98CB5D87CAE47(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Cooking_AnimBP.ItemCraftGame_Cooking_AnimBP_C.BlueprintUpdateAnimation + // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Cooking_AnimBP.ItemCraftGame_Cooking_AnimBP_C.ExecuteUbergraph_ItemCraftGame_Cooking_AnimBP + // void ExecuteUbergraph_ItemCraftGame_Cooking_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C -/// Size: 0x0089 (137 bytes) (0x000040 - 0x000089) align 8 MaxSize: 0x0089 -class UBP_RunRoguelikeBedInSleep_C : public UScriptObjectBase +/// Class /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Art_AnimBP.ItemCraftGame_Art_AnimBP_C +/// Size: 0x0E60 (3680 bytes) (0x0008A0 - 0x000E60) align 16 MaxSize: 0x0E60 +class UItemCraftGame_Art_AnimBP_C : public UCharaAnimInstance { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FFuncPointSocketSearchParam socketSearchParam; // 0x0048 (0x0028) - int32_t sitSocketIndex; // 0x0070 (0x0004) - bool isInSit; // 0x0074 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0075 (0x0003) MISSED - class ABedFuncPointActorSkeletal* bedFuncActor; // 0x0078 (0x0008) - class AScnCharaActor* ScnCharaActor; // 0x0080 (0x0008) - bool IsTimeOver; // 0x0088 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x08A0 (0x0008) + unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[12]; // 0x08A8 (0x000C) + unsigned char UnknownData00_6[0x4]; // 0x08B4 (0x0004) MISSED + FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x08B8 (0x0008) + FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x08C0 (0x0008) + FAnimNode_Root AnimGraphNode_Root; // 0x08C8 (0x0020) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x08E8 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer0; // 0x0930 (0x0048) + FAnimNode_BlendListByInt AnimGraphNode_BlendListByInt; // 0x0978 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer1; // 0x09C0 (0x0048) + FAnimNode_Slot AnimGraphNode_Slot; // 0x0A08 (0x0048) + FAnimNode_BlendListByEnum AnimGraphNode_BlendListByEnum; // 0x0A50 (0x0048) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer2; // 0x0A98 (0x0048) + FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x0AE0 (0x0020) + FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x0B00 (0x0020) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer3; // 0x0B20 (0x0048) + FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x0B68 (0x0080) + FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x0BE8 (0x0028) + FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x0C10 (0x0128) + FAnimNode_ModifyBone AnimGraphNode_ModifyBone4; // 0x0D38 (0x0128) /// Functions - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.ActionCancel - // void ActionCancel(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.ActionBedFloat - // void ActionBedFloat(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.ActionBed - // void ActionBed(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.GetSocketIndex - // void GetSocketIndex(char& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.SetupSocket - // void SetupSocket(class ABedFuncPointActorSkeletal* bedActor, class AScnCharaActor* chrActor, bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.GetCtrlCharaActor - // void GetCtrlCharaActor(class AScnCharaActor*& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.GetRoguelikeBed - // void GetRoguelikeBed(class ABedFuncPointActorSkeletal*& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.OnTimeOver_Event - // void OnTimeOver_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.ExecuteUbergraph_BP_RunRoguelikeBedInSleep - // void ExecuteUbergraph_BP_RunRoguelikeBedInSleep(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Art_AnimBP.ItemCraftGame_Art_AnimBP_C.AnimGraph + // void AnimGraph(FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Art_AnimBP.ItemCraftGame_Art_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Art_AnimBP_AnimGraphNode_ModifyBone_40683E444790FFFEA6DC549AD443AFC7 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Art_AnimBP_AnimGraphNode_ModifyBone_40683E444790FFFEA6DC549AD443AFC7(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Art_AnimBP.ItemCraftGame_Art_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Art_AnimBP_AnimGraphNode_ModifyBone_ECB2D33B45936C9BF2D5598DD17A30FA + // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Art_AnimBP_AnimGraphNode_ModifyBone_ECB2D33B45936C9BF2D5598DD17A30FA(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Art_AnimBP.ItemCraftGame_Art_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Art_AnimBP_AnimGraphNode_BlendListByInt_44255B9D41F6308B51C548A7AF3D94B6 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_ItemCraftGame_Art_AnimBP_AnimGraphNode_BlendListByInt_44255B9D41F6308B51C548A7AF3D94B6(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Art_AnimBP.ItemCraftGame_Art_AnimBP_C.BlueprintUpdateAnimation + // void BlueprintUpdateAnimation(float DeltaTimeX); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Art_AnimBP.ItemCraftGame_Art_AnimBP_C.ExecuteUbergraph_ItemCraftGame_Art_AnimBP + // void ExecuteUbergraph_ItemCraftGame_Art_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/MapJump/BP_WipeIn_Enter.BP_WipeIn_Enter_C -/// Size: 0x00F0 (240 bytes) (0x000040 - 0x0000F0) align 16 MaxSize: 0x00F0 -class UBP_WipeIn_Enter_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxWater_00.BP_TBoxWater_00_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxWater_00_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FCharaStatusHandle ctrlCharaStHdl; // 0x0048 (0x0004) - FScnCharaHandle ctrlScnCharaHdl; // 0x004C (0x0004) - FMapJumpEventParam eventParam; // 0x0050 (0x0030) - FName mapJumpFpId; // 0x0080 (0x0008) - unsigned char UnknownData00_6[0x8]; // 0x0088 (0x0008) MISSED - FTransform startTrans; // 0x0090 (0x0060) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/MapJump/BP_WipeIn_Enter.BP_WipeIn_Enter_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_WipeIn_Enter.BP_WipeIn_Enter_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_WipeIn_Enter.BP_WipeIn_Enter_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_WipeIn_Enter.BP_WipeIn_Enter_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_WipeIn_Enter.BP_WipeIn_Enter_C.ExecuteUbergraph_BP_WipeIn_Enter - // void ExecuteUbergraph_BP_WipeIn_Enter(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/BP_TBoxWater_00.BP_TBoxWater_00_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxWater_00.BP_TBoxWater_00_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxWater_00.BP_TBoxWater_00_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxWater_00.BP_TBoxWater_00_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxWater_00.BP_TBoxWater_00_C.ExecuteUbergraph_BP_TBoxWater_00 + // void ExecuteUbergraph_BP_TBoxWater_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Map/BP_HugeMapCameraTransition.BP_HugeMapCameraTransition_C -/// Size: 0x0084 (132 bytes) (0x000040 - 0x000084) align 8 MaxSize: 0x0084 -class UBP_HugeMapCameraTransition_C : public UScriptObjectBase +/// Class /Game/Program/MiniGame/FishingGame/BP_FishingGameRod.BP_FishingGameRod_C +/// Size: 0x0370 (880 bytes) (0x000370 - 0x000370) align 8 MaxSize: 0x0370 +class ABP_FishingGameRod_C : public AFishingGameRodActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - class AScnCharaActor* ScnCharaActor; // 0x0048 (0x0008) - FVector CameraPos; // 0x0050 (0x0018) - FName Param_ID; // 0x0068 (0x0008) - FCameraChangeViewTargetTransition Change_Param_View_Trg_Trans; // 0x0070 (0x0014) +}; + +/// Class /Game/Program/Menu/Roguelike/Wipe/MenuGroup_Roguelike_Wipe_Dream.MenuGroup_Roguelike_Wipe_Dream_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_Roguelike_Wipe_Dream_C : public UMenuGroup +{ +public: + class UWidgetAnimation* IrisIn; // 0x0728 (0x0008) + class UWidgetAnimation* IrisOut; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Script/Map/BP_HugeMapCameraTransition.BP_HugeMapCameraTransition_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_HugeMapCameraTransition.BP_HugeMapCameraTransition_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_HugeMapCameraTransition.BP_HugeMapCameraTransition_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_HugeMapCameraTransition.BP_HugeMapCameraTransition_C.ExecuteUbergraph_BP_HugeMapCameraTransition - // void ExecuteUbergraph_BP_HugeMapCameraTransition(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Roguelike/Wipe/MenuGroup_Roguelike_Wipe_Dream.MenuGroup_Roguelike_Wipe_Dream_C.SetOverWriteAnimation + // void SetOverWriteAnimation(bool Exit); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Script/Common/Update/BP_RepopAllPickPoint.BP_RepopAllPickPoint_C -/// Size: 0x0048 (72 bytes) (0x000040 - 0x000048) align 8 MaxSize: 0x0048 -class UBP_RepopAllPickPoint_C : public UScriptObjectBase +/// Class /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C +/// Size: 0x0730 (1840 bytes) (0x0006A8 - 0x000730) align 8 MaxSize: 0x0730 +class UMenuTop_Wipe_C : public UWipeMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x06A8 (0x0008) + class UWidgetAnimation* DreamWipeOut; // 0x06B0 (0x0008) + class UWidgetAnimation* DreamWipeIn; // 0x06B8 (0x0008) + class UWidgetAnimation* IrisOut; // 0x06C0 (0x0008) + class UWidgetAnimation* IrisIn; // 0x06C8 (0x0008) + class UMenuGroup_Roguelike_Wipe_Dream_C* MenuGroup_Roguelike_Wipe_Dream; // 0x06D0 (0x0008) + class UCanvasPanel* Root; // 0x06D8 (0x0008) + class UCustomImage* Wipe; // 0x06E0 (0x0008) + class UMaterialInstanceDynamic* WipeMaterial; // 0x06E8 (0x0008) + FVector2D ImageSize; // 0x06F0 (0x0010) + FVector2D ViewportSize; // 0x0700 (0x0010) + FName SE_ID_WIPE_IN; // 0x0710 (0x0008) + FName SE_ID_WIPE_OUT; // 0x0718 (0x0008) + FName SE_ID_DREAM_WIPE_IN; // 0x0720 (0x0008) + FName SE_ID_DREAM_WIPE_OUT; // 0x0728 (0x0008) /// Functions - // Function /Game/Program/Script/Common/Update/BP_RepopAllPickPoint.BP_RepopAllPickPoint_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Common/Update/BP_RepopAllPickPoint.BP_RepopAllPickPoint_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Common/Update/BP_RepopAllPickPoint.BP_RepopAllPickPoint_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Common/Update/BP_RepopAllPickPoint.BP_RepopAllPickPoint_C.ExecuteUbergraph_BP_RepopAllPickPoint - // void ExecuteUbergraph_BP_RepopAllPickPoint(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.SequenceEvent__ENTRYPOINTMenuTop_Wipe + // void SequenceEvent__ENTRYPOINTMenuTop_Wipe(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.OnDreamWipeOut + // void OnDreamWipeOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.OnDreamWipeIn + // void OnDreamWipeIn(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.CalcUVPosition + // void CalcUVPosition(double uvPositionIn, double ImageSize, double ViewportSize, double& uvPositionOut); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.UpdatePosition_BP + // void UpdatePosition_BP(FVector2D _position); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.UpdateRadius_BP + // void UpdateRadius_BP(float _radius); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.Setup_BP + // void Setup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.UpdateColor_BP + // void UpdateColor_BP(FLinearColor _color); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.WidgetAnimationEvt_IrisIn_K2Node_WidgetAnimationEvent + // void WidgetAnimationEvt_IrisIn_K2Node_WidgetAnimationEvent(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.WidgetAnimationEvt_IrisOut_K2Node_WidgetAnimationEvent + // void WidgetAnimationEvt_IrisOut_K2Node_WidgetAnimationEvent(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.UpdateSize_BP + // void UpdateSize_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.WidgetAnimationEvt_DreamWipeIn_K2Node_WidgetAnimationEvent + // void WidgetAnimationEvt_DreamWipeIn_K2Node_WidgetAnimationEvent(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.WidgetAnimationEvt_DreamWipeOut_K2Node_WidgetAnimationEvent + // void WidgetAnimationEvt_DreamWipeOut_K2Node_WidgetAnimationEvent(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.OnAnimationStarted + // void OnAnimationStarted(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe.MenuTop_Wipe_C.ExecuteUbergraph_MenuTop_Wipe + // void ExecuteUbergraph_MenuTop_Wipe(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Debug/BP_RPGNotification_PV03.BP_RPGNotification_PV03_C -/// Size: 0x005C (92 bytes) (0x000040 - 0x00005C) align 8 MaxSize: 0x005C -class UBP_RPGNotification_PV03_C : public UScriptObjectBase +/// Class /Game/Program/Craft/Common/TextureBuilder/CraftTextureBuilder.CraftTextureBuilder_C +/// Size: 0x0328 (808 bytes) (0x000328 - 0x000328) align 8 MaxSize: 0x0328 +class UCraftTextureBuilder_C : public UCraftMapTextureBuilder { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FName Icon_ID; // 0x0048 (0x0008) - FName Menu_Text_Id; // 0x0050 (0x0008) - int32_t Time; // 0x0058 (0x0004) - - - /// Functions - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV03.BP_RPGNotification_PV03_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV03.BP_RPGNotification_PV03_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV03.BP_RPGNotification_PV03_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV03.BP_RPGNotification_PV03_C.Regist - // void Regist(int32_t newParam); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV03.BP_RPGNotification_PV03_C.ExecuteUbergraph_BP_RPGNotification_PV03 - // void ExecuteUbergraph_BP_RPGNotification_PV03(int32_t EntryPoint); // [0x35d7f00] Final }; -/// Class /Game/Program/Script/Map/BP_RunMapObjAction.BP_RunMapObjAction_C -/// Size: 0x0091 (145 bytes) (0x000040 - 0x000091) align 8 MaxSize: 0x0091 -class UBP_RunMapObjAction_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxMushroom_01.BP_TBoxMushroom_01_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxMushroom_01_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - bool isEnd; // 0x0048 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0049 (0x0003) MISSED - int32_t sitSocketIdx; // 0x004C (0x0004) - FFuncPointSocketSearchParam socketSearchParam; // 0x0050 (0x0028) - bool IsTimeOver; // 0x0078 (0x0001) - bool isInSit; // 0x0079 (0x0001) - unsigned char UnknownData01_6[0x6]; // 0x007A (0x0006) MISSED - class AObjActionFuncPointActor* TargetFuncActor; // 0x0080 (0x0008) - double waitSitTime; // 0x0088 (0x0008) - bool CanPhotoStart; // 0x0090 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/Map/BP_RunMapObjAction.BP_RunMapObjAction_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_RunMapObjAction.BP_RunMapObjAction_C.OnTimeOver_Event - // void OnTimeOver_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_RunMapObjAction.BP_RunMapObjAction_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_RunMapObjAction.BP_RunMapObjAction_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_RunMapObjAction.BP_RunMapObjAction_C.ExecuteUbergraph_BP_RunMapObjAction - // void ExecuteUbergraph_BP_RunMapObjAction(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/BP_TBoxMushroom_01.BP_TBoxMushroom_01_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxMushroom_01.BP_TBoxMushroom_01_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxMushroom_01.BP_TBoxMushroom_01_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxMushroom_01.BP_TBoxMushroom_01_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxMushroom_01.BP_TBoxMushroom_01_C.ExecuteUbergraph_BP_TBoxMushroom_01 + // void ExecuteUbergraph_BP_TBoxMushroom_01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/MapJump/BP_Way_Enter.BP_Way_Enter_C -/// Size: 0x00B9 (185 bytes) (0x000040 - 0x0000B9) align 8 MaxSize: 0x00B9 -class UBP_Way_Enter_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxMushroom_00.BP_TBoxMushroom_00_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxMushroom_00_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FScnCharaHandle ctrlScnCharaHdl; // 0x0048 (0x0004) - FMapJumpEventParam eventParam; // 0x004C (0x0030) - FName mapJumpFpId; // 0x007C (0x0008) - unsigned char UnknownData00_6[0x4]; // 0x0084 (0x0004) MISSED - FVector startPos; // 0x0088 (0x0018) - FRotator dirRot; // 0x00A0 (0x0018) - bool _k_N_; // 0x00B8 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/MapJump/BP_Way_Enter.BP_Way_Enter_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Way_Enter.BP_Way_Enter_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Way_Enter.BP_Way_Enter_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Way_Enter.BP_Way_Enter_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Way_Enter.BP_Way_Enter_C.ExecuteUbergraph_BP_Way_Enter - // void ExecuteUbergraph_BP_Way_Enter(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/BP_TBoxMushroom_00.BP_TBoxMushroom_00_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxMushroom_00.BP_TBoxMushroom_00_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxMushroom_00.BP_TBoxMushroom_00_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxMushroom_00.BP_TBoxMushroom_00_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxMushroom_00.BP_TBoxMushroom_00_C.ExecuteUbergraph_BP_TBoxMushroom_00 + // void ExecuteUbergraph_BP_TBoxMushroom_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Battle/enm128001/BP_Battle_enm128001.BP_Battle_enm128001_C -/// Size: 0x0050 (80 bytes) (0x000048 - 0x000050) align 8 MaxSize: 0x0050 -class UBP_Battle_enm128001_C : public UBattleCharaScriptObject +/// Class /Game/Program/Item/BP_TBoxShell_01.BP_TBoxShell_01_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxShell_01_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/Battle/enm128001/BP_Battle_enm128001.BP_Battle_enm128001_C.Setup - // void Setup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm128001/BP_Battle_enm128001.BP_Battle_enm128001_C.ExecuteUbergraph_BP_Battle_enm128001 - // void ExecuteUbergraph_BP_Battle_enm128001(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Program/Script/Battle/enm11900301_RogueGimmick/BP_Battle_enm11900301_RogueGimmick.BP_Battle_enm11900301_RogueGimmick_C -/// Size: 0x0048 (72 bytes) (0x000048 - 0x000048) align 8 MaxSize: 0x0048 -class UBP_Battle_enm11900301_RogueGimmick_C : public UBattleCharaScriptObject -{ -public: + // Function /Game/Program/Item/BP_TBoxShell_01.BP_TBoxShell_01_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxShell_01.BP_TBoxShell_01_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxShell_01.BP_TBoxShell_01_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxShell_01.BP_TBoxShell_01_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxShell_01.BP_TBoxShell_01_C.ExecuteUbergraph_BP_TBoxShell_01 + // void ExecuteUbergraph_BP_TBoxShell_01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/MapJump/BP_LostForest_Enter.BP_LostForest_Enter_C -/// Size: 0x00BD (189 bytes) (0x000040 - 0x0000BD) align 8 MaxSize: 0x00BD -class UBP_LostForest_Enter_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxShell_00.BP_TBoxShell_00_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxShell_00_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FScnCharaHandle ctrlScnCharaHdl; // 0x0048 (0x0004) - FMapJumpEventParam eventParam; // 0x004C (0x0030) - FName mapJumpFpId; // 0x007C (0x0008) - unsigned char UnknownData00_6[0x4]; // 0x0084 (0x0004) MISSED - FVector startPos; // 0x0088 (0x0018) - FRotator dirRot; // 0x00A0 (0x0018) - int32_t TimeCounter; // 0x00B8 (0x0004) - bool _k_N_; // 0x00BC (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/MapJump/BP_LostForest_Enter.BP_LostForest_Enter_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_LostForest_Enter.BP_LostForest_Enter_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_LostForest_Enter.BP_LostForest_Enter_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_LostForest_Enter.BP_LostForest_Enter_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_LostForest_Enter.BP_LostForest_Enter_C.ExecuteUbergraph_BP_LostForest_Enter - // void ExecuteUbergraph_BP_LostForest_Enter(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Item/BP_TBoxShell_00.BP_TBoxShell_00_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxShell_00.BP_TBoxShell_00_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxShell_00.BP_TBoxShell_00_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxShell_00.BP_TBoxShell_00_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxShell_00.BP_TBoxShell_00_C.ExecuteUbergraph_BP_TBoxShell_00 + // void ExecuteUbergraph_BP_TBoxShell_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Debug/BP_RPGNotification_PV01.BP_RPGNotification_PV01_C -/// Size: 0x005C (92 bytes) (0x000040 - 0x00005C) align 8 MaxSize: 0x005C -class UBP_RPGNotification_PV01_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxFlower_03.BP_TBoxFlower_03_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxFlower_03_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FName Icon_ID; // 0x0048 (0x0008) - FName Menu_Text_Id; // 0x0050 (0x0008) - int32_t Time; // 0x0058 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV01.BP_RPGNotification_PV01_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV01.BP_RPGNotification_PV01_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV01.BP_RPGNotification_PV01_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV01.BP_RPGNotification_PV01_C.Regist - // void Regist(int32_t newParam); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV01.BP_RPGNotification_PV01_C.ExecuteUbergraph_BP_RPGNotification_PV01 - // void ExecuteUbergraph_BP_RPGNotification_PV01(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Item/BP_TBoxFlower_03.BP_TBoxFlower_03_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_03.BP_TBoxFlower_03_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_03.BP_TBoxFlower_03_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_03.BP_TBoxFlower_03_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_03.BP_TBoxFlower_03_C.ExecuteUbergraph_BP_TBoxFlower_03 + // void ExecuteUbergraph_BP_TBoxFlower_03(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/MapJump/BP_LostForest_Exit.BP_LostForest_Exit_C -/// Size: 0x00A0 (160 bytes) (0x000040 - 0x0000A0) align 8 MaxSize: 0x00A0 -class UBP_LostForest_Exit_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxFlower_02.BP_TBoxFlower_02_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxFlower_02_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FCharaStatusHandle ctrlCharaStHdl; // 0x0048 (0x0004) - FScnCharaHandle ctrlScnCharaHdl; // 0x004C (0x0004) - FMapJumpEventParam eventParam; // 0x0050 (0x0030) - FName mapJumpFpId; // 0x0080 (0x0008) - FRotator dirRot; // 0x0088 (0x0018) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/MapJump/BP_LostForest_Exit.BP_LostForest_Exit_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_LostForest_Exit.BP_LostForest_Exit_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_LostForest_Exit.BP_LostForest_Exit_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_LostForest_Exit.BP_LostForest_Exit_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_LostForest_Exit.BP_LostForest_Exit_C.ExecuteUbergraph_BP_LostForest_Exit - // void ExecuteUbergraph_BP_LostForest_Exit(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Item/BP_TBoxFlower_02.BP_TBoxFlower_02_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_02.BP_TBoxFlower_02_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_02.BP_TBoxFlower_02_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_02.BP_TBoxFlower_02_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_02.BP_TBoxFlower_02_C.ExecuteUbergraph_BP_TBoxFlower_02 + // void ExecuteUbergraph_BP_TBoxFlower_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/MiniGame/FishingGame/BP_FSItemCraft.BP_FSItemCraft_C -/// Size: 0x0050 (80 bytes) (0x000048 - 0x000050) align 8 MaxSize: 0x0050 -class UBP_FSItemCraft_C : public UFishingGameScriptObject +/// Class /Game/Program/Item/BP_TBoxFlower_05.BP_TBoxFlower_05_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxFlower_05_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/MiniGame/FishingGame/BP_FSItemCraft.BP_FSItemCraft_C.OnFishingGameViewSetup_BP - // void OnFishingGameViewSetup_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Script/MiniGame/FishingGame/BP_FSItemCraft.BP_FSItemCraft_C.OnFishingGameViewSetuped_BP - // void OnFishingGameViewSetuped_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Script/MiniGame/FishingGame/BP_FSItemCraft.BP_FSItemCraft_C.ExecuteUbergraph_BP_FSItemCraft - // void ExecuteUbergraph_BP_FSItemCraft(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Item/BP_TBoxFlower_05.BP_TBoxFlower_05_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_05.BP_TBoxFlower_05_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_05.BP_TBoxFlower_05_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_05.BP_TBoxFlower_05_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_05.BP_TBoxFlower_05_C.ExecuteUbergraph_BP_TBoxFlower_05 + // void ExecuteUbergraph_BP_TBoxFlower_05(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Battle/chr100600/BP_Battle_chr100600.BP_Battle_chr100600_C -/// Size: 0x0048 (72 bytes) (0x000048 - 0x000048) align 8 MaxSize: 0x0048 -class UBP_Battle_chr100600_C : public UBattleCharaScriptObject +/// Class /Game/Program/Item/BP_TBoxFlower_01.BP_TBoxFlower_01_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxFlower_01_C : public ACommonTBoxItemActor { public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + + + /// Functions + // Function /Game/Program/Item/BP_TBoxFlower_01.BP_TBoxFlower_01_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_01.BP_TBoxFlower_01_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_01.BP_TBoxFlower_01_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_01.BP_TBoxFlower_01_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_01.BP_TBoxFlower_01_C.ExecuteUbergraph_BP_TBoxFlower_01 + // void ExecuteUbergraph_BP_TBoxFlower_01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Craft/BP_GoddessHerbAllPick.BP_GoddessHerbAllPick_C -/// Size: 0x00D0 (208 bytes) (0x000040 - 0x0000D0) align 8 MaxSize: 0x00D0 -class UBP_GoddessHerbAllPick_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxGrass_01.BP_TBoxGrass_01_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxGrass_01_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FName TargetGoddessHerbId; // 0x0048 (0x0008) - FName Effect_ID; // 0x0050 (0x0008) - TArray Ret_Herb_Idx; // 0x0058 (0x0010) - TArray moveInfo; // 0x0068 (0x0010) - FName hagrumAllPickAnimId; // 0x0078 (0x0008) - FScnCharaHandle hagrumScnCharaHdl; // 0x0080 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x0084 (0x0004) MISSED - FVector HerbMoveTarget; // 0x0088 (0x0018) - int32_t cameraOutHerbNum; // 0x00A0 (0x0004) - unsigned char UnknownData01_6[0x4]; // 0x00A4 (0x0004) MISSED - double timeFromPrevPick; // 0x00A8 (0x0008) - int32_t currentFramePickedNum; // 0x00B0 (0x0004) - FName hagrumAllPickEndAnimId; // 0x00B4 (0x0008) - unsigned char UnknownData02_6[0x4]; // 0x00BC (0x0004) MISSED - TArray RetHerbName; // 0x00C0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/Craft/BP_GoddessHerbAllPick.BP_GoddessHerbAllPick_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_GoddessHerbAllPick.BP_GoddessHerbAllPick_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_GoddessHerbAllPick.BP_GoddessHerbAllPick_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_GoddessHerbAllPick.BP_GoddessHerbAllPick_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_GoddessHerbAllPick.BP_GoddessHerbAllPick_C.ExecuteUbergraph_BP_GoddessHerbAllPick - // void ExecuteUbergraph_BP_GoddessHerbAllPick(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/BP_TBoxGrass_01.BP_TBoxGrass_01_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGrass_01.BP_TBoxGrass_01_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGrass_01.BP_TBoxGrass_01_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGrass_01.BP_TBoxGrass_01_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGrass_01.BP_TBoxGrass_01_C.ExecuteUbergraph_BP_TBoxGrass_01 + // void ExecuteUbergraph_BP_TBoxGrass_01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Craft/BP_CraftObjTake.BP_CraftObjTake_C -/// Size: 0x0064 (100 bytes) (0x000040 - 0x000064) align 8 MaxSize: 0x0064 -class UBP_CraftObjTake_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxFlower_04.BP_TBoxFlower_04_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxFlower_04_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FCraftObjHandle TargetCraftObjHdl; // 0x0048 (0x0004) - FCraftObjStatusHandle TargetCraftObjStHdl; // 0x004C (0x0004) - FCraftAreaHandle TargetCraftAreaHdl; // 0x0050 (0x0004) - FCraftObjActionTaskTake actionData; // 0x0054 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0055 (0x0003) MISSED - FName Effect_ID; // 0x0058 (0x0008) - int32_t VoxelIndex; // 0x0060 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/Craft/BP_CraftObjTake.BP_CraftObjTake_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftObjTake.BP_CraftObjTake_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftObjTake.BP_CraftObjTake_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftObjTake.BP_CraftObjTake_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftObjTake.BP_CraftObjTake_C.ExecuteUbergraph_BP_CraftObjTake - // void ExecuteUbergraph_BP_CraftObjTake(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/BP_TBoxFlower_04.BP_TBoxFlower_04_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_04.BP_TBoxFlower_04_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_04.BP_TBoxFlower_04_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_04.BP_TBoxFlower_04_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_04.BP_TBoxFlower_04_C.ExecuteUbergraph_BP_TBoxFlower_04 + // void ExecuteUbergraph_BP_TBoxFlower_04(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C -/// Size: 0x0089 (137 bytes) (0x000040 - 0x000089) align 8 MaxSize: 0x0089 -class UBP_RunRoguelikeBedIn_C : public UScriptObjectBase +/// Class /Game/Program/Map/ShineFloor/BP_shine_floor_clear_road.BP_shine_floor_clear_road_C +/// Size: 0x0351 (849 bytes) (0x0002F8 - 0x000351) align 8 MaxSize: 0x0351 +class ABP_shine_floor_clear_road_C : public AObstacleActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FFuncPointSocketSearchParam socketSearchParam; // 0x0048 (0x0028) - int32_t sitSocketIndex; // 0x0070 (0x0004) - bool isInSit; // 0x0074 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0075 (0x0003) MISSED - class ABedFuncPointActorSkeletal* bedFuncActor; // 0x0078 (0x0008) - class AScnCharaActor* ScnCharaActor; // 0x0080 (0x0008) - bool IsTimeOver; // 0x0088 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x02F8 (0x0008) + class UStaticMeshComponent* StaticMesh6; // 0x0300 (0x0008) + class UStaticMeshComponent* StaticMesh7; // 0x0308 (0x0008) + class UStaticMeshComponent* StaticMesh4; // 0x0310 (0x0008) + class UStaticMeshComponent* StaticMesh3; // 0x0318 (0x0008) + class UStaticMeshComponent* StaticMesh2; // 0x0320 (0x0008) + class UStaticMeshComponent* StaticMesh1; // 0x0328 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x0330 (0x0008) + TArray floorArray; // 0x0338 (0x0010) + FName EFFECT_ID_START; // 0x0348 (0x0008) + bool IsStartEffectOn; // 0x0350 (0x0001) /// Functions - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.ActionCancel - // void ActionCancel(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.ActionBedFloat - // void ActionBedFloat(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.ActionBed - // void ActionBed(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.GetSocketIndex - // void GetSocketIndex(char& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.SetupSocket - // void SetupSocket(class ABedFuncPointActorSkeletal* bedActor, class AScnCharaActor* chrActor, bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.GetCtrlCharaActor - // void GetCtrlCharaActor(class AScnCharaActor*& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.GetRoguelikeBed - // void GetRoguelikeBed(class ABedFuncPointActorSkeletal*& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.OnTimeOver_Event - // void OnTimeOver_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.ExecuteUbergraph_BP_RunRoguelikeBedIn - // void ExecuteUbergraph_BP_RunRoguelikeBedIn(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Map/ShineFloor/BP_shine_floor_clear_road.BP_shine_floor_clear_road_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Map/ShineFloor/BP_shine_floor_clear_road.BP_shine_floor_clear_road_C.ExecuteUbergraph_BP_shine_floor_clear_road + // void ExecuteUbergraph_BP_shine_floor_clear_road(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Script/Gallery/BP_GalleryObjWallPut.BP_GalleryObjWallPut_C -/// Size: 0x0068 (104 bytes) (0x000040 - 0x000068) align 8 MaxSize: 0x0068 -class UBP_GalleryObjWallPut_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxGrass_03.BP_TBoxGrass_03_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxGrass_03_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FName funcPointId; // 0x0048 (0x0008) - FName craftItemId; // 0x0050 (0x0008) - FName craftObjId; // 0x0058 (0x0008) - class ACraftObjActorBase* craftObjActor; // 0x0060 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/Gallery/BP_GalleryObjWallPut.BP_GalleryObjWallPut_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Gallery/BP_GalleryObjWallPut.BP_GalleryObjWallPut_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Gallery/BP_GalleryObjWallPut.BP_GalleryObjWallPut_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Gallery/BP_GalleryObjWallPut.BP_GalleryObjWallPut_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Gallery/BP_GalleryObjWallPut.BP_GalleryObjWallPut_C.ExecuteUbergraph_BP_GalleryObjWallPut - // void ExecuteUbergraph_BP_GalleryObjWallPut(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/BP_TBoxGrass_03.BP_TBoxGrass_03_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGrass_03.BP_TBoxGrass_03_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGrass_03.BP_TBoxGrass_03_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGrass_03.BP_TBoxGrass_03_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGrass_03.BP_TBoxGrass_03_C.ExecuteUbergraph_BP_TBoxGrass_03 + // void ExecuteUbergraph_BP_TBoxGrass_03(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/MapJump/BP_LostForest_Exit_Failure.BP_LostForest_Exit_Failure_C -/// Size: 0x00A0 (160 bytes) (0x000040 - 0x0000A0) align 8 MaxSize: 0x00A0 -class UBP_LostForest_Exit_Failure_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxMushroom_02.BP_TBoxMushroom_02_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxMushroom_02_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FCharaStatusHandle ctrlCharaStHdl; // 0x0048 (0x0004) - FScnCharaHandle ctrlScnCharaHdl; // 0x004C (0x0004) - FMapJumpEventParam eventParam; // 0x0050 (0x0030) - FName mapJumpFpId; // 0x0080 (0x0008) - FRotator dirRot; // 0x0088 (0x0018) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/MapJump/BP_LostForest_Exit_Failure.BP_LostForest_Exit_Failure_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_LostForest_Exit_Failure.BP_LostForest_Exit_Failure_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_LostForest_Exit_Failure.BP_LostForest_Exit_Failure_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_LostForest_Exit_Failure.BP_LostForest_Exit_Failure_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_LostForest_Exit_Failure.BP_LostForest_Exit_Failure_C.ExecuteUbergraph_BP_LostForest_Exit_Failure - // void ExecuteUbergraph_BP_LostForest_Exit_Failure(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Item/BP_TBoxMushroom_02.BP_TBoxMushroom_02_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxMushroom_02.BP_TBoxMushroom_02_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxMushroom_02.BP_TBoxMushroom_02_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxMushroom_02.BP_TBoxMushroom_02_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxMushroom_02.BP_TBoxMushroom_02_C.ExecuteUbergraph_BP_TBoxMushroom_02 + // void ExecuteUbergraph_BP_TBoxMushroom_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Map/BP_WaterDrown.BP_WaterDrown_C -/// Size: 0x0098 (152 bytes) (0x000040 - 0x000098) align 8 MaxSize: 0x0098 -class UBP_WaterDrown_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C +/// Size: 0x03C8 (968 bytes) (0x000398 - 0x0003C8) align 8 MaxSize: 0x03C8 +class ABP_TBoxCommon_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FCharaStatusHandle ctrlCharaStHdl; // 0x0048 (0x0004) - FScnCharaHandle ctrlScnCharaHdl; // 0x004C (0x0004) - class AScnCharaActor* ScnCharaActor; // 0x0050 (0x0008) - FVector CameraPos; // 0x0058 (0x0018) - FRotator ReturnDir; // 0x0070 (0x0018) - FName drownAnimName; // 0x0088 (0x0008) - FName Status_Effect_Id; // 0x0090 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UBoxComponent* BoxCollisionOpen02; // 0x03A0 (0x0008) + class UBoxComponent* BoxCollisionOpen01; // 0x03A8 (0x0008) + class UBoxComponent* BoxCollisionClose; // 0x03B0 (0x0008) + class UBoxComponent* Root; // 0x03B8 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03C0 (0x0008) /// Functions - // Function /Game/Program/Script/Map/BP_WaterDrown.BP_WaterDrown_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_WaterDrown.BP_WaterDrown_C.SeuupMapJump - // void SeuupMapJump(FMAP_JUMP_STATE_INFO& Info); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_WaterDrown.BP_WaterDrown_C.�rKa - // void _rKa(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_WaterDrown.BP_WaterDrown_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_WaterDrown.BP_WaterDrown_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_WaterDrown.BP_WaterDrown_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_WaterDrown.BP_WaterDrown_C.ExecuteUbergraph_BP_WaterDrown - // void ExecuteUbergraph_BP_WaterDrown(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnNotifyEnd_46E3AD384A9B273EC83A24BEC1CCA98F + // void OnNotifyEnd_46E3AD384A9B273EC83A24BEC1CCA98F(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnNotifyBegin_46E3AD384A9B273EC83A24BEC1CCA98F + // void OnNotifyBegin_46E3AD384A9B273EC83A24BEC1CCA98F(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnInterrupted_46E3AD384A9B273EC83A24BEC1CCA98F + // void OnInterrupted_46E3AD384A9B273EC83A24BEC1CCA98F(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnBlendOut_46E3AD384A9B273EC83A24BEC1CCA98F + // void OnBlendOut_46E3AD384A9B273EC83A24BEC1CCA98F(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnCompleted_46E3AD384A9B273EC83A24BEC1CCA98F + // void OnCompleted_46E3AD384A9B273EC83A24BEC1CCA98F(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnNotifyEnd_90E8360E4128D59712D126B9DFC74BEF + // void OnNotifyEnd_90E8360E4128D59712D126B9DFC74BEF(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnNotifyBegin_90E8360E4128D59712D126B9DFC74BEF + // void OnNotifyBegin_90E8360E4128D59712D126B9DFC74BEF(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnInterrupted_90E8360E4128D59712D126B9DFC74BEF + // void OnInterrupted_90E8360E4128D59712D126B9DFC74BEF(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnBlendOut_90E8360E4128D59712D126B9DFC74BEF + // void OnBlendOut_90E8360E4128D59712D126B9DFC74BEF(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnCompleted_90E8360E4128D59712D126B9DFC74BEF + // void OnCompleted_90E8360E4128D59712D126B9DFC74BEF(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.EventOpenItem + // void EventOpenItem(bool _immediate); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.EventGetItem + // void EventGetItem(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxCommon.BP_TBoxCommon_C.ExecuteUbergraph_BP_TBoxCommon + // void ExecuteUbergraph_BP_TBoxCommon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Excavate.MenuTop_PlantDungeon_Excavate_C -/// Size: 0x0668 (1640 bytes) (0x000660 - 0x000668) align 8 MaxSize: 0x0668 -class UMenuTop_PlantDungeon_Excavate_C : public URipeningWeaponExcavateMenuTop +/// Class /Game/Program/Item/BP_TBoxRare.BP_TBoxRare_C +/// Size: 0x03C8 (968 bytes) (0x0003C8 - 0x0003C8) align 8 MaxSize: 0x03C8 +class ABP_TBoxRare_C : public ABP_TBoxCommon_C { public: - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0660 (0x0008) }; -/// Class /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjPut.BP_PlacementGameObjPut_C -/// Size: 0x0098 (152 bytes) (0x000040 - 0x000098) align 8 MaxSize: 0x0098 -class UBP_PlacementGameObjPut_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C +/// Size: 0x03F8 (1016 bytes) (0x0003C8 - 0x0003F8) align 8 MaxSize: 0x03F8 +class ABP_TBoxRoguelikeSelect_C : public ARoguelikeSelectTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FName funcPointId; // 0x0048 (0x0008) - FName craftObjId; // 0x0050 (0x0008) - FName seId; // 0x0058 (0x0008) - class AScnCharaActor* SceneCharaActor; // 0x0060 (0x0008) - double ScaleTime; // 0x0068 (0x0008) - double MaxScaleTime; // 0x0070 (0x0008) - class ACraftObjActorBase* craftObjActor; // 0x0078 (0x0008) - class UCurveVector* putScaleCurve; // 0x0080 (0x0008) - class UCurveVector* takeScaleCurve; // 0x0088 (0x0008) - FName byteFlagName; // 0x0090 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x03C8 (0x0008) + class UBoxComponent* Root; // 0x03D0 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03D8 (0x0008) + class UBoxComponent* BoxCollisionOpen02; // 0x03E0 (0x0008) + class UBoxComponent* BoxCollisionOpen01; // 0x03E8 (0x0008) + class UBoxComponent* BoxCollisionClose; // 0x03F0 (0x0008) /// Functions - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjPut.BP_PlacementGameObjPut_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjPut.BP_PlacementGameObjPut_C.PlayActionSE - // void PlayActionSE(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjPut.BP_PlacementGameObjPut_C.InTakeWait - // void InTakeWait(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjPut.BP_PlacementGameObjPut_C.InPutWait - // void InPutWait(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjPut.BP_PlacementGameObjPut_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjPut.BP_PlacementGameObjPut_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjPut.BP_PlacementGameObjPut_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjPut.BP_PlacementGameObjPut_C.ExecuteUbergraph_BP_PlacementGameObjPut - // void ExecuteUbergraph_BP_PlacementGameObjPut(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnNotifyEnd_E345F7D84908B7208A6DA5AFC2914CE6 + // void OnNotifyEnd_E345F7D84908B7208A6DA5AFC2914CE6(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnNotifyBegin_E345F7D84908B7208A6DA5AFC2914CE6 + // void OnNotifyBegin_E345F7D84908B7208A6DA5AFC2914CE6(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnInterrupted_E345F7D84908B7208A6DA5AFC2914CE6 + // void OnInterrupted_E345F7D84908B7208A6DA5AFC2914CE6(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnBlendOut_E345F7D84908B7208A6DA5AFC2914CE6 + // void OnBlendOut_E345F7D84908B7208A6DA5AFC2914CE6(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnCompleted_E345F7D84908B7208A6DA5AFC2914CE6 + // void OnCompleted_E345F7D84908B7208A6DA5AFC2914CE6(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnNotifyEnd_0968CEBD49231908775BB7A6B1844031 + // void OnNotifyEnd_0968CEBD49231908775BB7A6B1844031(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnNotifyBegin_0968CEBD49231908775BB7A6B1844031 + // void OnNotifyBegin_0968CEBD49231908775BB7A6B1844031(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnInterrupted_0968CEBD49231908775BB7A6B1844031 + // void OnInterrupted_0968CEBD49231908775BB7A6B1844031(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnBlendOut_0968CEBD49231908775BB7A6B1844031 + // void OnBlendOut_0968CEBD49231908775BB7A6B1844031(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnCompleted_0968CEBD49231908775BB7A6B1844031 + // void OnCompleted_0968CEBD49231908775BB7A6B1844031(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.EventOpenItem + // void EventOpenItem(bool _immediate); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelect.BP_TBoxRoguelikeSelect_C.ExecuteUbergraph_BP_TBoxRoguelikeSelect + // void ExecuteUbergraph_BP_TBoxRoguelikeSelect(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallTake.BP_PlacementGameObjWallTake_C -/// Size: 0x0068 (104 bytes) (0x000040 - 0x000068) align 8 MaxSize: 0x0068 -class UBP_PlacementGameObjWallTake_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C +/// Size: 0x0400 (1024 bytes) (0x0003C8 - 0x000400) align 8 MaxSize: 0x0400 +class ABP_TBoxRoguelikeSelectR1_C : public ARoguelikeSelectTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FName funcPointId; // 0x0048 (0x0008) - class ACraftObjActorBase* craftObjActor; // 0x0050 (0x0008) - FName byteFlagName; // 0x0058 (0x0008) - FName seId; // 0x0060 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x03C8 (0x0008) + class UBoxComponent* BoxCollisionClose; // 0x03D0 (0x0008) + class UBoxComponent* BoxCollisionOpen02; // 0x03D8 (0x0008) + class UBoxComponent* BoxCollisionOpen01; // 0x03E0 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03E8 (0x0008) + class USphereComponent* Sphere; // 0x03F0 (0x0008) + class UAnimMontage* AnimMontage; // 0x03F8 (0x0008) /// Functions - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallTake.BP_PlacementGameObjWallTake_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallTake.BP_PlacementGameObjWallTake_C.PlayActionSE - // void PlayActionSE(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallTake.BP_PlacementGameObjWallTake_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallTake.BP_PlacementGameObjWallTake_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallTake.BP_PlacementGameObjWallTake_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallTake.BP_PlacementGameObjWallTake_C.ExecuteUbergraph_BP_PlacementGameObjWallTake - // void ExecuteUbergraph_BP_PlacementGameObjWallTake(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnNotifyEnd_878C61DD497510D582F44A911B50BAEA + // void OnNotifyEnd_878C61DD497510D582F44A911B50BAEA(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnNotifyBegin_878C61DD497510D582F44A911B50BAEA + // void OnNotifyBegin_878C61DD497510D582F44A911B50BAEA(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnInterrupted_878C61DD497510D582F44A911B50BAEA + // void OnInterrupted_878C61DD497510D582F44A911B50BAEA(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnBlendOut_878C61DD497510D582F44A911B50BAEA + // void OnBlendOut_878C61DD497510D582F44A911B50BAEA(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnCompleted_878C61DD497510D582F44A911B50BAEA + // void OnCompleted_878C61DD497510D582F44A911B50BAEA(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnNotifyEnd_A556C4044D60CA39DD2E33BD5AE1945D + // void OnNotifyEnd_A556C4044D60CA39DD2E33BD5AE1945D(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnNotifyBegin_A556C4044D60CA39DD2E33BD5AE1945D + // void OnNotifyBegin_A556C4044D60CA39DD2E33BD5AE1945D(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnInterrupted_A556C4044D60CA39DD2E33BD5AE1945D + // void OnInterrupted_A556C4044D60CA39DD2E33BD5AE1945D(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnBlendOut_A556C4044D60CA39DD2E33BD5AE1945D + // void OnBlendOut_A556C4044D60CA39DD2E33BD5AE1945D(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.OnCompleted_A556C4044D60CA39DD2E33BD5AE1945D + // void OnCompleted_A556C4044D60CA39DD2E33BD5AE1945D(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.EventOpenItem + // void EventOpenItem(bool _immediate); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR1.BP_TBoxRoguelikeSelectR1_C.ExecuteUbergraph_BP_TBoxRoguelikeSelectR1 + // void ExecuteUbergraph_BP_TBoxRoguelikeSelectR1(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Map/BP_RunMapBedSleep.BP_RunMapBedSleep_C -/// Size: 0x0090 (144 bytes) (0x000040 - 0x000090) align 8 MaxSize: 0x0090 -class UBP_RunMapBedSleep_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxRoguelikeSelectR3.BP_TBoxRoguelikeSelectR3_C +/// Size: 0x0400 (1024 bytes) (0x000400 - 0x000400) align 8 MaxSize: 0x0400 +class ABP_TBoxRoguelikeSelectR3_C : public ABP_TBoxRoguelikeSelectR1_C { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - bool isEnd; // 0x0048 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0049 (0x0003) MISSED - FName animId; // 0x004C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0054 (0x0004) MISSED - FFuncPointSocketSearchParam socketSearchParam; // 0x0058 (0x0028) - int32_t sitSocketIndex; // 0x0080 (0x0004) - bool IsTimeOver; // 0x0084 (0x0001) - bool isInSit; // 0x0085 (0x0001) - unsigned char UnknownData02_6[0x2]; // 0x0086 (0x0002) MISSED - class ABedFuncPointActor* bedFuncActor; // 0x0088 (0x0008) +}; +/// Class /Game/Program/Item/BP_TBoxRoguelikeSelectR4.BP_TBoxRoguelikeSelectR4_C +/// Size: 0x0400 (1024 bytes) (0x000400 - 0x000400) align 8 MaxSize: 0x0400 +class ABP_TBoxRoguelikeSelectR4_C : public ABP_TBoxRoguelikeSelectR1_C +{ +public: +}; - /// Functions - // Function /Game/Program/Script/Map/BP_RunMapBedSleep.BP_RunMapBedSleep_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_RunMapBedSleep.BP_RunMapBedSleep_C.OnTimeOver_Event - // void OnTimeOver_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_RunMapBedSleep.BP_RunMapBedSleep_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_RunMapBedSleep.BP_RunMapBedSleep_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_RunMapBedSleep.BP_RunMapBedSleep_C.ExecuteUbergraph_BP_RunMapBedSleep - // void ExecuteUbergraph_BP_RunMapBedSleep(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults +/// Class /Game/Program/Item/BP_TBoxChallengeReward.BP_TBoxChallengeReward_C +/// Size: 0x0400 (1024 bytes) (0x000400 - 0x000400) align 8 MaxSize: 0x0400 +class ABP_TBoxChallengeReward_C : public ABP_TBoxRoguelikeSelectR1_C +{ +public: }; -/// Class /Game/Program/Script/MapJump/BP_Way_Exit.BP_Way_Exit_C -/// Size: 0x00A9 (169 bytes) (0x000040 - 0x0000A9) align 8 MaxSize: 0x00A9 -class UBP_Way_Exit_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C +/// Size: 0x03F8 (1016 bytes) (0x0003C8 - 0x0003F8) align 8 MaxSize: 0x03F8 +class ABP_TBoxRoguelikeSelectR5_C : public ARoguelikeSelectTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FScnCharaHandle ctrlScnCharaHdl; // 0x0048 (0x0004) - FMapJumpEventParam eventParam; // 0x004C (0x0030) - FName mapJumpFpId; // 0x007C (0x0008) - unsigned char UnknownData00_6[0x4]; // 0x0084 (0x0004) MISSED - FRotator dirRot; // 0x0088 (0x0018) - FName prevDecideTargetName; // 0x00A0 (0x0008) - bool _k_N_; // 0x00A8 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x03C8 (0x0008) + class UBoxComponent* BoxCollisionOpen01; // 0x03D0 (0x0008) + class UBoxComponent* BoxCollisionClose; // 0x03D8 (0x0008) + class UBoxComponent* BoxCollisionOpen02; // 0x03E0 (0x0008) + class USceneComponent* Sphere; // 0x03E8 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03F0 (0x0008) /// Functions - // Function /Game/Program/Script/MapJump/BP_Way_Exit.BP_Way_Exit_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Way_Exit.BP_Way_Exit_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Way_Exit.BP_Way_Exit_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Way_Exit.BP_Way_Exit_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Way_Exit.BP_Way_Exit_C.ExecuteUbergraph_BP_Way_Exit - // void ExecuteUbergraph_BP_Way_Exit(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnNotifyEnd_41B6108944BCE258CBBC12AC30FB9F57 + // void OnNotifyEnd_41B6108944BCE258CBBC12AC30FB9F57(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnNotifyBegin_41B6108944BCE258CBBC12AC30FB9F57 + // void OnNotifyBegin_41B6108944BCE258CBBC12AC30FB9F57(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnInterrupted_41B6108944BCE258CBBC12AC30FB9F57 + // void OnInterrupted_41B6108944BCE258CBBC12AC30FB9F57(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnBlendOut_41B6108944BCE258CBBC12AC30FB9F57 + // void OnBlendOut_41B6108944BCE258CBBC12AC30FB9F57(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnCompleted_41B6108944BCE258CBBC12AC30FB9F57 + // void OnCompleted_41B6108944BCE258CBBC12AC30FB9F57(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnNotifyEnd_9B1D265C46A5F63160ABDAA097D060DD + // void OnNotifyEnd_9B1D265C46A5F63160ABDAA097D060DD(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnNotifyBegin_9B1D265C46A5F63160ABDAA097D060DD + // void OnNotifyBegin_9B1D265C46A5F63160ABDAA097D060DD(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnInterrupted_9B1D265C46A5F63160ABDAA097D060DD + // void OnInterrupted_9B1D265C46A5F63160ABDAA097D060DD(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnBlendOut_9B1D265C46A5F63160ABDAA097D060DD + // void OnBlendOut_9B1D265C46A5F63160ABDAA097D060DD(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.OnCompleted_9B1D265C46A5F63160ABDAA097D060DD + // void OnCompleted_9B1D265C46A5F63160ABDAA097D060DD(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.EventOpenItem + // void EventOpenItem(bool _immediate); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectR5.BP_TBoxRoguelikeSelectR5_C.ExecuteUbergraph_BP_TBoxRoguelikeSelectR5 + // void ExecuteUbergraph_BP_TBoxRoguelikeSelectR5(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjTake.BP_PlacementGameObjTake_C -/// Size: 0x0088 (136 bytes) (0x000040 - 0x000088) align 8 MaxSize: 0x0088 -class UBP_PlacementGameObjTake_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C +/// Size: 0x03F8 (1016 bytes) (0x0003C8 - 0x0003F8) align 8 MaxSize: 0x03F8 +class ABP_TBoxRoguelikeSelectSp_C : public ARoguelikeSelectTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FName funcPointId; // 0x0048 (0x0008) - class AScnCharaActor* SceneCharaActor; // 0x0050 (0x0008) - double ScaleTime; // 0x0058 (0x0008) - double MaxScaleTime; // 0x0060 (0x0008) - class ACraftObjActorBase* craftObjActor; // 0x0068 (0x0008) - class UCurveVector* takeScaleCurve; // 0x0070 (0x0008) - FName byteFlagName; // 0x0078 (0x0008) - FName seId; // 0x0080 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x03C8 (0x0008) + class UBoxComponent* Root; // 0x03D0 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03D8 (0x0008) + class UBoxComponent* BoxCollisionOpen02; // 0x03E0 (0x0008) + class UBoxComponent* BoxCollisionOpen01; // 0x03E8 (0x0008) + class UBoxComponent* BoxCollisionClose; // 0x03F0 (0x0008) /// Functions - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjTake.BP_PlacementGameObjTake_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjTake.BP_PlacementGameObjTake_C.PlayActionSE - // void PlayActionSE(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjTake.BP_PlacementGameObjTake_C.InTakeWait - // void InTakeWait(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjTake.BP_PlacementGameObjTake_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjTake.BP_PlacementGameObjTake_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjTake.BP_PlacementGameObjTake_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjTake.BP_PlacementGameObjTake_C.ExecuteUbergraph_BP_PlacementGameObjTake - // void ExecuteUbergraph_BP_PlacementGameObjTake(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnNotifyEnd_0AF8F1C84FE9561CD566DA819DFC4724 + // void OnNotifyEnd_0AF8F1C84FE9561CD566DA819DFC4724(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnNotifyBegin_0AF8F1C84FE9561CD566DA819DFC4724 + // void OnNotifyBegin_0AF8F1C84FE9561CD566DA819DFC4724(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnInterrupted_0AF8F1C84FE9561CD566DA819DFC4724 + // void OnInterrupted_0AF8F1C84FE9561CD566DA819DFC4724(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnBlendOut_0AF8F1C84FE9561CD566DA819DFC4724 + // void OnBlendOut_0AF8F1C84FE9561CD566DA819DFC4724(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnCompleted_0AF8F1C84FE9561CD566DA819DFC4724 + // void OnCompleted_0AF8F1C84FE9561CD566DA819DFC4724(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnNotifyEnd_733FA77348A5534D66BD858EC8176D0E + // void OnNotifyEnd_733FA77348A5534D66BD858EC8176D0E(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnNotifyBegin_733FA77348A5534D66BD858EC8176D0E + // void OnNotifyBegin_733FA77348A5534D66BD858EC8176D0E(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnInterrupted_733FA77348A5534D66BD858EC8176D0E + // void OnInterrupted_733FA77348A5534D66BD858EC8176D0E(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnBlendOut_733FA77348A5534D66BD858EC8176D0E + // void OnBlendOut_733FA77348A5534D66BD858EC8176D0E(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnCompleted_733FA77348A5534D66BD858EC8176D0E + // void OnCompleted_733FA77348A5534D66BD858EC8176D0E(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.EventOpenItem + // void EventOpenItem(bool _immediate); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxRoguelikeSelectSp.BP_TBoxRoguelikeSelectSp_C.ExecuteUbergraph_BP_TBoxRoguelikeSelectSp + // void ExecuteUbergraph_BP_TBoxRoguelikeSelectSp(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Battle/enm1170/BP_Battle_enm1170.BP_Battle_enm1170_C -/// Size: 0x0050 (80 bytes) (0x000048 - 0x000050) align 8 MaxSize: 0x0050 -class UBP_Battle_enm1170_C : public UBattleCharaScriptObject +/// Class /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C +/// Size: 0x02AD (685 bytes) (0x000290 - 0x0002AD) align 8 MaxSize: 0x02AD +class ABP_MapNaviRingActor_C : public AMapNaviRingActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0290 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x0298 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x02A0 (0x0008) + bool isUsing; // 0x02A8 (0x0001) + bool isInstall; // 0x02A9 (0x0001) + bool isInstallReserve; // 0x02AA (0x0001) + bool IsClosing; // 0x02AB (0x0001) + bool isClosingReserve; // 0x02AC (0x0001) /// Functions - // Function /Game/Program/Script/Battle/enm1170/BP_Battle_enm1170.BP_Battle_enm1170_C.OnRunCmd - // void OnRunCmd(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1170/BP_Battle_enm1170.BP_Battle_enm1170_C.OnChangeCmdPhase - // void OnChangeCmdPhase(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId, EBtlCmdPhase cmdPhase); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1170/BP_Battle_enm1170.BP_Battle_enm1170_C.ExecuteUbergraph_BP_Battle_enm1170 - // void ExecuteUbergraph_BP_Battle_enm1170(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.IsUsingBP + // bool IsUsingBP(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.IsVisibleBP + // bool IsVisibleBP(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.UpdateAnimation + // void UpdateAnimation(double DeltaTime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.PlayAnimationStart + // void PlayAnimationStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.PlayAnimationFinForced + // void PlayAnimationFinForced(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.PlayAnimationFin + // void PlayAnimationFin(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.ReceiveTick + // void ReceiveTick(float DeltaSeconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.SetVisibleBP + // void SetVisibleBP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.ForcedHidingBP + // void ForcedHidingBP(); // [0x3617e10] Event|Public|BlueprintEvent|Const + // Function /Game/Program/Map/MapNavi/BP_MapNaviRingActor.BP_MapNaviRingActor_C.ExecuteUbergraph_BP_MapNaviRingActor + // void ExecuteUbergraph_BP_MapNaviRingActor(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Event/MenuGroup_EventPicture.MenuGroup_EventPicture_C -/// Size: 0x0730 (1840 bytes) (0x000728 - 0x000730) align 8 MaxSize: 0x0730 -class UMenuGroup_EventPicture_C : public UMenuGroup +/// Class /Game/Program/Item/BP_TBoxGrass_02.BP_TBoxGrass_02_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxGrass_02_C : public ACommonTBoxItemActor { public: - class UCustomImage* BG; // 0x0728 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + + + /// Functions + // Function /Game/Program/Item/BP_TBoxGrass_02.BP_TBoxGrass_02_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGrass_02.BP_TBoxGrass_02_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGrass_02.BP_TBoxGrass_02_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGrass_02.BP_TBoxGrass_02_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGrass_02.BP_TBoxGrass_02_C.ExecuteUbergraph_BP_TBoxGrass_02 + // void ExecuteUbergraph_BP_TBoxGrass_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Event/MenuTop_EventPicture.MenuTop_EventPicture_C -/// Size: 0x0668 (1640 bytes) (0x000650 - 0x000668) align 8 MaxSize: 0x0668 -class UMenuTop_EventPicture_C : public UMenuTop +/// Class /Game/Program/Item/BP_TBoxEgg_00.BP_TBoxEgg_00_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxEgg_00_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UImage* FadeMask; // 0x0658 (0x0008) - class UMenuGroup_EventPicture_C* MenuGroup_EventPicture; // 0x0660 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Menu/Event/MenuTop_EventPicture.MenuTop_EventPicture_C.SetBrushFromMaterial - // void SetBrushFromMaterial(class UMaterialInstance* MaterialInstance); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPicture.MenuTop_EventPicture_C.SetBrushFromTexture - // void SetBrushFromTexture(class UTexture2D* Texture2D); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPicture.MenuTop_EventPicture_C.OnBackDelegateEvent_Attention - // void OnBackDelegateEvent_Attention(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPicture.MenuTop_EventPicture_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPicture.MenuTop_EventPicture_C.SetDoCloseSE - // void SetDoCloseSE(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPicture.MenuTop_EventPicture_C.DummyEvent - // void DummyEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPicture.MenuTop_EventPicture_C.ExecuteUbergraph_MenuTop_EventPicture - // void ExecuteUbergraph_MenuTop_EventPicture(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Item/BP_TBoxEgg_00.BP_TBoxEgg_00_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxEgg_00.BP_TBoxEgg_00_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxEgg_00.BP_TBoxEgg_00_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxEgg_00.BP_TBoxEgg_00_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxEgg_00.BP_TBoxEgg_00_C.ExecuteUbergraph_BP_TBoxEgg_00 + // void ExecuteUbergraph_BP_TBoxEgg_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Battle/Boss/OparationGuide/MenuGroup_Battle_OperationGuide.MenuGroup_Battle_OperationGuide_C -/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 -class UMenuGroup_Battle_OperationGuide_C : public UMenuGroup +/// Class /Game/Program/Item/BP_TBoxBug_00.BP_TBoxBug_00_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxBug_00_C : public ACommonTBoxItemActor { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) -}; + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03A0 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) -/// Class /Game/Program/Menu/Battle/Boss/OparationGuide/MenuTop_Battle_OperationGuide.MenuTop_Battle_OperationGuide_C -/// Size: 0x0658 (1624 bytes) (0x000650 - 0x000658) align 8 MaxSize: 0x0658 -class UMenuTop_Battle_OperationGuide_C : public UMenuTop -{ -public: - class UMenuGroup_Battle_OperationGuide_C* MenuGroup_Battle_OperationGuide; // 0x0650 (0x0008) + + /// Functions + // Function /Game/Program/Item/BP_TBoxBug_00.BP_TBoxBug_00_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxBug_00.BP_TBoxBug_00_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxBug_00.BP_TBoxBug_00_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxBug_00.BP_TBoxBug_00_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxBug_00.BP_TBoxBug_00_C.ExecuteUbergraph_BP_TBoxBug_00 + // void ExecuteUbergraph_BP_TBoxBug_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C -/// Size: 0x06CC (1740 bytes) (0x000668 - 0x0006CC) align 8 MaxSize: 0x06CC -class UMenuTop_EventPictureFade_C : public UMenuTop_EventPicture_C +/// Class /Game/Program/Item/BP_TBoxBug_01.BP_TBoxBug_01_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxBug_01_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) - class UWidgetAnimation* ZoomInOpen; // 0x0670 (0x0008) - class UWidgetAnimation* FadeOut_B; // 0x0678 (0x0008) - class UWidgetAnimation* FadeOut_W; // 0x0680 (0x0008) - class UWidgetAnimation* FadeIn2_B; // 0x0688 (0x0008) - class UWidgetAnimation* FadeIn2_W; // 0x0690 (0x0008) - class UWidgetAnimation* ZeroTimeFadeIn; // 0x0698 (0x0008) - class UWidgetAnimation* ZeroTimeFadeOut; // 0x06A0 (0x0008) - class UWidgetAnimation* FadeOut_N; // 0x06A8 (0x0008) - class UWidgetAnimation* FadeIn_N; // 0x06B0 (0x0008) - double bai; // 0x06B8 (0x0008) - double final_bai; // 0x06C0 (0x0008) - int32_t counter; // 0x06C8 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03A0 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.SequenceEvent__ENTRYPOINTMenuTop_EventPictureFade - // void SequenceEvent__ENTRYPOINTMenuTop_EventPictureFade(class UMenuTop_EventPictureFade_C* MenuTop_EventPictureFade_C); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.ZoomInFadeInOpen - // void ZoomInFadeInOpen(FVector FloatsSet); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.FadeAndClose - // void FadeAndClose(FFloatParam playbackspeed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.BlackOutAndClose - // void BlackOutAndClose(FFloatParam playbackspeed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.WhiteOutAndClose - // void WhiteOutAndClose(FFloatParam playbackspeed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.BlackInOpen - // void BlackInOpen(FFloatParam playbackspeed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.FadeInCommon - // void FadeInCommon(FFloatParam playbackspeed, class UWidgetAnimation* widgetanimation); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.WhiteInOpen - // void WhiteInOpen(FFloatParam playbackspeed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.FadeInOpen - // void FadeInOpen(FFloatParam playbackspeed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.Fade and Close Common - // void FadeandCloseCommon(FFloatParam playbackspeed, class UWidgetAnimation* widgetanimation); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.MenuGroup_EventPicture_Event - // void MenuGroup_EventPicture_Event(class UMenuGroup_EventPicture_C* MenuGroup_EventPicture); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.CloseDone_Event - // void CloseDone_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.MenuTop_EventPictureFade_C_26_Event - // void MenuTop_EventPictureFade_C_26_Event(class UMenuTop_EventPictureFade_C* MenuTop_EventPictureFade_C); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.ExecuteUbergraph_MenuTop_EventPictureFade - // void ExecuteUbergraph_MenuTop_EventPictureFade(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Item/BP_TBoxBug_01.BP_TBoxBug_01_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxBug_01.BP_TBoxBug_01_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxBug_01.BP_TBoxBug_01_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxBug_01.BP_TBoxBug_01_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxBug_01.BP_TBoxBug_01_C.ExecuteUbergraph_BP_TBoxBug_01 + // void ExecuteUbergraph_BP_TBoxBug_01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C -/// Size: 0x0089 (137 bytes) (0x000040 - 0x000089) align 8 MaxSize: 0x0089 -class UBP_RunRoguelikeBedOut_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxBug_02.BP_TBoxBug_02_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxBug_02_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FFuncPointSocketSearchParam socketSearchParam; // 0x0048 (0x0028) - int32_t sitSocketIndex; // 0x0070 (0x0004) - bool isInSit; // 0x0074 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0075 (0x0003) MISSED - class ABedFuncPointActorSkeletal* bedFuncActor; // 0x0078 (0x0008) - class AScnCharaActor* ScnCharaActor; // 0x0080 (0x0008) - bool IsTimeOver; // 0x0088 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03A0 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.ActionCancel - // void ActionCancel(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.ActionBedFloat - // void ActionBedFloat(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.ActionBed - // void ActionBed(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.GetSocketIndex - // void GetSocketIndex(char& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.SetupSocket - // void SetupSocket(class ABedFuncPointActorSkeletal* bedActor, class AScnCharaActor* chrActor, bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.GetCtrlCharaActor - // void GetCtrlCharaActor(class AScnCharaActor*& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.GetRoguelikeBed - // void GetRoguelikeBed(class ABedFuncPointActorSkeletal*& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.OnTimeOver_Event - // void OnTimeOver_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.ExecuteUbergraph_BP_RunRoguelikeBedOut - // void ExecuteUbergraph_BP_RunRoguelikeBedOut(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/BP_TBoxBug_02.BP_TBoxBug_02_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxBug_02.BP_TBoxBug_02_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxBug_02.BP_TBoxBug_02_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxBug_02.BP_TBoxBug_02_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxBug_02.BP_TBoxBug_02_C.ExecuteUbergraph_BP_TBoxBug_02 + // void ExecuteUbergraph_BP_TBoxBug_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Debug/BP_RPGNotification_PV04.BP_RPGNotification_PV04_C -/// Size: 0x005C (92 bytes) (0x000040 - 0x00005C) align 8 MaxSize: 0x005C -class UBP_RPGNotification_PV04_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxBug_03.BP_TBoxBug_03_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxBug_03_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FName Icon_ID; // 0x0048 (0x0008) - FName Menu_Text_Id; // 0x0050 (0x0008) - int32_t Time; // 0x0058 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03A0 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A8 (0x0008) + class UBoxComponent* Root; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV04.BP_RPGNotification_PV04_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV04.BP_RPGNotification_PV04_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV04.BP_RPGNotification_PV04_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV04.BP_RPGNotification_PV04_C.Regist - // void Regist(int32_t newParam); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV04.BP_RPGNotification_PV04_C.ExecuteUbergraph_BP_RPGNotification_PV04 - // void ExecuteUbergraph_BP_RPGNotification_PV04(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Item/BP_TBoxBug_03.BP_TBoxBug_03_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxBug_03.BP_TBoxBug_03_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxBug_03.BP_TBoxBug_03_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxBug_03.BP_TBoxBug_03_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxBug_03.BP_TBoxBug_03_C.EventGetItem + // void EventGetItem(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxBug_03.BP_TBoxBug_03_C.ExecuteUbergraph_BP_TBoxBug_03 + // void ExecuteUbergraph_BP_TBoxBug_03(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Item/DropItem/BP_DropItemBlank.BP_DropItemBlank_C -/// Size: 0x03B0 (944 bytes) (0x0003A0 - 0x0003B0) align 8 MaxSize: 0x03B0 -class ABP_DropItemBlank_C : public ADropItemActor +/// Class /Game/Program/Item/BP_TBoxFlower_09.BP_TBoxFlower_09_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxFlower_09_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) - class USphereComponent* Sphere; // 0x03A8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Item/DropItem/BP_DropItemBlank.BP_DropItemBlank_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemBlank.BP_DropItemBlank_C.EventGetItem - // void EventGetItem(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemBlank.BP_DropItemBlank_C.ExecuteUbergraph_BP_DropItemBlank - // void ExecuteUbergraph_BP_DropItemBlank(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Item/BP_TBoxFlower_09.BP_TBoxFlower_09_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_09.BP_TBoxFlower_09_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_09.BP_TBoxFlower_09_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_09.BP_TBoxFlower_09_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxFlower_09.BP_TBoxFlower_09_C.ExecuteUbergraph_BP_TBoxFlower_09 + // void ExecuteUbergraph_BP_TBoxFlower_09(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Craft/BP_GoddessHerbTakeInMapCraft.BP_GoddessHerbTakeInMapCraft_C -/// Size: 0x0050 (80 bytes) (0x000040 - 0x000050) align 8 MaxSize: 0x0050 -class UBP_GoddessHerbTakeInMapCraft_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxEgg_02.BP_TBoxEgg_02_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxEgg_02_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FName TargetGoddessHerbId; // 0x0048 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/Craft/BP_GoddessHerbTakeInMapCraft.BP_GoddessHerbTakeInMapCraft_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_GoddessHerbTakeInMapCraft.BP_GoddessHerbTakeInMapCraft_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_GoddessHerbTakeInMapCraft.BP_GoddessHerbTakeInMapCraft_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_GoddessHerbTakeInMapCraft.BP_GoddessHerbTakeInMapCraft_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_GoddessHerbTakeInMapCraft.BP_GoddessHerbTakeInMapCraft_C.ExecuteUbergraph_BP_GoddessHerbTakeInMapCraft - // void ExecuteUbergraph_BP_GoddessHerbTakeInMapCraft(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/BP_TBoxEgg_02.BP_TBoxEgg_02_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxEgg_02.BP_TBoxEgg_02_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxEgg_02.BP_TBoxEgg_02_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxEgg_02.BP_TBoxEgg_02_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxEgg_02.BP_TBoxEgg_02_C.ExecuteUbergraph_BP_TBoxEgg_02 + // void ExecuteUbergraph_BP_TBoxEgg_02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Craft/BP_StartLayoutInMapCraft.BP_StartLayoutInMapCraft_C -/// Size: 0x0160 (352 bytes) (0x000040 - 0x000160) align 8 MaxSize: 0x0160 -class UBP_StartLayoutInMapCraft_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxEgg_01.BP_TBoxEgg_01_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxEgg_01_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FScnCharaHandle TargetScnCharaHdl; // 0x0048 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x004C (0x0004) MISSED - FVector TargetLocation; // 0x0050 (0x0018) - FVector targetDirection; // 0x0068 (0x0018) - FCraftEventInfo eventInfo; // 0x0080 (0x00E0) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/Craft/BP_StartLayoutInMapCraft.BP_StartLayoutInMapCraft_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_StartLayoutInMapCraft.BP_StartLayoutInMapCraft_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_StartLayoutInMapCraft.BP_StartLayoutInMapCraft_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_StartLayoutInMapCraft.BP_StartLayoutInMapCraft_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_StartLayoutInMapCraft.BP_StartLayoutInMapCraft_C.ExecuteUbergraph_BP_StartLayoutInMapCraft - // void ExecuteUbergraph_BP_StartLayoutInMapCraft(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/BP_TBoxEgg_01.BP_TBoxEgg_01_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxEgg_01.BP_TBoxEgg_01_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxEgg_01.BP_TBoxEgg_01_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxEgg_01.BP_TBoxEgg_01_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxEgg_01.BP_TBoxEgg_01_C.ExecuteUbergraph_BP_TBoxEgg_01 + // void ExecuteUbergraph_BP_TBoxEgg_01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Battle/enm1160/BP_Battle_enm1160.BP_Battle_enm1160_C -/// Size: 0x0050 (80 bytes) (0x000048 - 0x000050) align 8 MaxSize: 0x0050 -class UBP_Battle_enm1160_C : public UBattleCharaScriptObject +/// Class /Game/Program/Item/BP_TBoxGoddessHerb_Gold.BP_TBoxGoddessHerb_Gold_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxGoddessHerb_Gold_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03A0 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/Battle/enm1160/BP_Battle_enm1160.BP_Battle_enm1160_C.OnRunCmd - // void OnRunCmd(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1160/BP_Battle_enm1160.BP_Battle_enm1160_C.OnChangeCmdPhase - // void OnChangeCmdPhase(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId, EBtlCmdPhase cmdPhase); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1160/BP_Battle_enm1160.BP_Battle_enm1160_C.ExecuteUbergraph_BP_Battle_enm1160 - // void ExecuteUbergraph_BP_Battle_enm1160(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/BP_TBoxGoddessHerb_Gold.BP_TBoxGoddessHerb_Gold_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGoddessHerb_Gold.BP_TBoxGoddessHerb_Gold_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGoddessHerb_Gold.BP_TBoxGoddessHerb_Gold_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGoddessHerb_Gold.BP_TBoxGoddessHerb_Gold_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGoddessHerb_Gold.BP_TBoxGoddessHerb_Gold_C.ExecuteUbergraph_BP_TBoxGoddessHerb_Gold + // void ExecuteUbergraph_BP_TBoxGoddessHerb_Gold(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Battle/chr000300/BP_Battle_chr000300.BP_Battle_chr000300_C -/// Size: 0x0048 (72 bytes) (0x000048 - 0x000048) align 8 MaxSize: 0x0048 -class UBP_Battle_chr000300_C : public UBattleCharaScriptObject +/// Class /Game/Program/Item/BP_TBoxGoddessHerb_Blue.BP_TBoxGoddessHerb_Blue_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxGoddessHerb_Blue_C : public ACommonTBoxItemActor { public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03A0 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) + + + /// Functions + // Function /Game/Program/Item/BP_TBoxGoddessHerb_Blue.BP_TBoxGoddessHerb_Blue_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGoddessHerb_Blue.BP_TBoxGoddessHerb_Blue_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGoddessHerb_Blue.BP_TBoxGoddessHerb_Blue_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGoddessHerb_Blue.BP_TBoxGoddessHerb_Blue_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGoddessHerb_Blue.BP_TBoxGoddessHerb_Blue_C.ExecuteUbergraph_BP_TBoxGoddessHerb_Blue + // void ExecuteUbergraph_BP_TBoxGoddessHerb_Blue(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Common/Update/BP_RepopAllEnemy.BP_RepopAllEnemy_C -/// Size: 0x0048 (72 bytes) (0x000040 - 0x000048) align 8 MaxSize: 0x0048 -class UBP_RepopAllEnemy_C : public UScriptObjectBase +/// Class /Game/Program/Map/Obstacle/gimmick/BP_lift_00_FadeOut.BP_lift_00_FadeOut_C +/// Size: 0x02A8 (680 bytes) (0x000290 - 0x0002A8) align 8 MaxSize: 0x02A8 +class ABP_lift_00_FadeOut_C : public AActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0290 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x0298 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x02A0 (0x0008) /// Functions - // Function /Game/Program/Script/Common/Update/BP_RepopAllEnemy.BP_RepopAllEnemy_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Common/Update/BP_RepopAllEnemy.BP_RepopAllEnemy_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Common/Update/BP_RepopAllEnemy.BP_RepopAllEnemy_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Common/Update/BP_RepopAllEnemy.BP_RepopAllEnemy_C.ExecuteUbergraph_BP_RepopAllEnemy - // void ExecuteUbergraph_BP_RepopAllEnemy(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Map/Obstacle/gimmick/BP_lift_00_FadeOut.BP_lift_00_FadeOut_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Map/Obstacle/gimmick/BP_lift_00_FadeOut.BP_lift_00_FadeOut_C.ExecuteUbergraph_BP_lift_00_FadeOut + // void ExecuteUbergraph_BP_lift_00_FadeOut(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Debug/BP_RPGNotification_PV02.BP_RPGNotification_PV02_C -/// Size: 0x005C (92 bytes) (0x000040 - 0x00005C) align 8 MaxSize: 0x005C -class UBP_RPGNotification_PV02_C : public UScriptObjectBase +/// Class /Game/Program/Map/Obstacle/gimmick/BP_lift_00.BP_lift_00_C +/// Size: 0x0310 (784 bytes) (0x0002F8 - 0x000310) align 8 MaxSize: 0x0310 +class ABP_lift_00_C : public AObstacleActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FName Icon_ID; // 0x0048 (0x0008) - FName Menu_Text_Id; // 0x0050 (0x0008) - int32_t Time; // 0x0058 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x02F8 (0x0008) + class UStaticMeshComponent* Plane; // 0x0300 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x0308 (0x0008) /// Functions - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV02.BP_RPGNotification_PV02_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV02.BP_RPGNotification_PV02_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV02.BP_RPGNotification_PV02_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV02.BP_RPGNotification_PV02_C.Regist - // void Regist(int32_t newParam); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Debug/BP_RPGNotification_PV02.BP_RPGNotification_PV02_C.ExecuteUbergraph_BP_RPGNotification_PV02 - // void ExecuteUbergraph_BP_RPGNotification_PV02(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Map/Obstacle/gimmick/BP_lift_00.BP_lift_00_C.ReceiveDestroyed + // void ReceiveDestroyed(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Map/Obstacle/gimmick/BP_lift_00.BP_lift_00_C.ExecuteUbergraph_BP_lift_00 + // void ExecuteUbergraph_BP_lift_00(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C -/// Size: 0x0110 (272 bytes) (0x000040 - 0x000110) align 8 MaxSize: 0x0110 -class UBP_BuildImage_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C +/// Size: 0x03C8 (968 bytes) (0x000398 - 0x0003C8) align 8 MaxSize: 0x03C8 +class ABP_TBoxTamagemono_00_C : public ATamagemonoTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FName FacilityId; // 0x0048 (0x0008) - int32_t idx; // 0x0050 (0x0004) - FCraftAreaHandle craftAreaHdl; // 0x0054 (0x0004) - FInventoryHandle invHdl; // 0x0058 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x005C (0x0004) MISSED - FRotator rot; // 0x0060 (0x0018) - FHandle WindowHdl; // 0x0078 (0x0004) - FCraftObjHandle FacilityObjHdl; // 0x007C (0x0004) - FCraftObjHandle RefFacilityObjHdl; // 0x0080 (0x0004) - FCraftObjStatusHandle RefFacilityObjStHdl; // 0x0084 (0x0004) - bool isBuild; // 0x0088 (0x0001) - bool isMoveMode; // 0x0089 (0x0001) - unsigned char UnknownData01_6[0x2]; // 0x008A (0x0002) MISSED - FCraftObjRemoveParam RemoveParam; // 0x008C (0x000C) - FCraftObjAddParam AddParam; // 0x0098 (0x0018) - TArray Additional_Craft_Obj_Param_List; // 0x00B0 (0x0010) - TArray additionalFacilityObjList; // 0x00C0 (0x0010) - TArray additionalAddParamList; // 0x00D0 (0x0010) - TArray additionalRemoveParamList; // 0x00E0 (0x0010) - bool isOverlapMoveFacility; // 0x00F0 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x00F1 (0x0007) MISSED - TArray AdditionalImageCraftList; // 0x00F8 (0x0010) - class ACraftImageActor* ImageCraft; // 0x0108 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UBoxComponent* BoxCollisionOpen01; // 0x03A0 (0x0008) + class UBoxComponent* BoxCollisionOpen02; // 0x03A8 (0x0008) + class UBoxComponent* BoxCollisionClose; // 0x03B0 (0x0008) + class UBoxComponent* Root; // 0x03B8 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03C0 (0x0008) /// Functions - // Function /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C.CreateNewCraftObj - // void CreateNewCraftObj(FCraftObjHandle& Handle); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C.DestroyImageObject - // void DestroyImageObject(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C.CreatePlannedConstructFunc - // void CreatePlannedConstructFunc(bool& Success); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C.DoMove - // void DoMove(bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C.ExecuteUbergraph_BP_BuildImage - // void ExecuteUbergraph_BP_BuildImage(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnNotifyEnd_8198EDEC41661BDCAAE7929FA6BAC896 + // void OnNotifyEnd_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnNotifyBegin_8198EDEC41661BDCAAE7929FA6BAC896 + // void OnNotifyBegin_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnInterrupted_8198EDEC41661BDCAAE7929FA6BAC896 + // void OnInterrupted_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnBlendOut_8198EDEC41661BDCAAE7929FA6BAC896 + // void OnBlendOut_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnCompleted_8198EDEC41661BDCAAE7929FA6BAC896 + // void OnCompleted_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnNotifyEnd_DB1F006040F6AD7DF4C44F9EDE2E2262 + // void OnNotifyEnd_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnNotifyBegin_DB1F006040F6AD7DF4C44F9EDE2E2262 + // void OnNotifyBegin_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnInterrupted_DB1F006040F6AD7DF4C44F9EDE2E2262 + // void OnInterrupted_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnBlendOut_DB1F006040F6AD7DF4C44F9EDE2E2262 + // void OnBlendOut_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnCompleted_DB1F006040F6AD7DF4C44F9EDE2E2262 + // void OnCompleted_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.EventOpenItem + // void EventOpenItem(bool _immediate); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxTamagemono_00.BP_TBoxTamagemono_00_C.ExecuteUbergraph_BP_TBoxTamagemono_00 + // void ExecuteUbergraph_BP_TBoxTamagemono_00(int32_t EntryPoint); // [0x3617e10] Final }; - -/// Class /Game/Program/Script/Battle/enm1230/BP_Battle_enm1230.BP_Battle_enm1230_C -/// Size: 0x0081 (129 bytes) (0x000048 - 0x000081) align 8 MaxSize: 0x0081 -class UBP_Battle_enm1230_C : public UBattleCharaScriptObject + +/// Class /Game/Program/Item/BP_TBoxGrass_00.BP_TBoxGrass_00_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxGrass_00_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) - double MoveDuration; // 0x0050 (0x0008) - double MoveBeforeDelay; // 0x0058 (0x0008) - double MoveThresholdDistance; // 0x0060 (0x0008) - double MaxSpeed; // 0x0068 (0x0008) - double StopDistance; // 0x0070 (0x0008) - double OriginalMaxSpeed; // 0x0078 (0x0008) - bool IsMoving; // 0x0080 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/Battle/enm1230/BP_Battle_enm1230.BP_Battle_enm1230_C.OnFail_2D441F4341AD9BCFDC48E5B69055EBF1 - // void OnFail_2D441F4341AD9BCFDC48E5B69055EBF1(TEnumAsByte MovementResult); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1230/BP_Battle_enm1230.BP_Battle_enm1230_C.OnSuccess_2D441F4341AD9BCFDC48E5B69055EBF1 - // void OnSuccess_2D441F4341AD9BCFDC48E5B69055EBF1(TEnumAsByte MovementResult); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1230/BP_Battle_enm1230.BP_Battle_enm1230_C.OnRunCmd - // void OnRunCmd(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1230/BP_Battle_enm1230.BP_Battle_enm1230_C.OnChangeCmdPhase - // void OnChangeCmdPhase(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId, EBtlCmdPhase cmdPhase); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1230/BP_Battle_enm1230.BP_Battle_enm1230_C.step - // void step(double DeltaTime); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1230/BP_Battle_enm1230.BP_Battle_enm1230_C.OnExeInMove_cmd_enm1230000_atk6_gld_03 - // void OnExeInMove_cmd_enm1230000_atk6_gld_03(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1230/BP_Battle_enm1230.BP_Battle_enm1230_C.OnEndMove_cmd_enm1230000_atk6_gld_03 - // void OnEndMove_cmd_enm1230000_atk6_gld_03(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1230/BP_Battle_enm1230.BP_Battle_enm1230_C.ExecuteUbergraph_BP_Battle_enm1230 - // void ExecuteUbergraph_BP_Battle_enm1230(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/BP_TBoxGrass_00.BP_TBoxGrass_00_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGrass_00.BP_TBoxGrass_00_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGrass_00.BP_TBoxGrass_00_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGrass_00.BP_TBoxGrass_00_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxGrass_00.BP_TBoxGrass_00_C.ExecuteUbergraph_BP_TBoxGrass_00 + // void ExecuteUbergraph_BP_TBoxGrass_00(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Map/BP_RunMapBench.BP_RunMapBench_C -/// Size: 0x0099 (153 bytes) (0x000040 - 0x000099) align 8 MaxSize: 0x0099 -class UBP_RunMapBench_C : public UScriptObjectBase +/// Class /Game/Program/Item/BP_TBoxSparkleEffectItem.BP_TBoxSparkleEffectItem_C +/// Size: 0x03B8 (952 bytes) (0x000398 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_TBoxSparkleEffectItem_C : public ACommonTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - bool isEnd; // 0x0048 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0049 (0x0003) MISSED - FName animId; // 0x004C (0x0008) - int32_t sitSocketIdx; // 0x0054 (0x0004) - class ABenchFuncPointActor* TargetFuncActor; // 0x0058 (0x0008) - FFuncPointSocketSearchParam FuncPointSocketSearchParam; // 0x0060 (0x0028) - bool IsTimeOver; // 0x0088 (0x0001) - bool isInSit; // 0x0089 (0x0001) - unsigned char UnknownData01_6[0x6]; // 0x008A (0x0006) MISSED - double waitSitTime; // 0x0090 (0x0008) - bool CanPhotoStart; // 0x0098 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0398 (0x0008) + class UEffectNiagaraComponent* EffectNiagara; // 0x03A0 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03A8 (0x0008) + class USceneComponent* DefaultSceneRoot; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Script/Map/BP_RunMapBench.BP_RunMapBench_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_RunMapBench.BP_RunMapBench_C.NewFunction - // void NewFunction(FFuncPointSocketSearchParam& _searchParam, bool& newParam); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_RunMapBench.BP_RunMapBench_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_RunMapBench.BP_RunMapBench_C.OnTimeOver_Event - // void OnTimeOver_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_RunMapBench.BP_RunMapBench_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Map/BP_RunMapBench.BP_RunMapBench_C.ExecuteUbergraph_BP_RunMapBench - // void ExecuteUbergraph_BP_RunMapBench(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/BP_TBoxSparkleEffectItem.BP_TBoxSparkleEffectItem_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxSparkleEffectItem.BP_TBoxSparkleEffectItem_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxSparkleEffectItem.BP_TBoxSparkleEffectItem_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxSparkleEffectItem.BP_TBoxSparkleEffectItem_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxSparkleEffectItem.BP_TBoxSparkleEffectItem_C.EventOpenItem + // void EventOpenItem(bool _immediate); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/BP_TBoxSparkleEffectItem.BP_TBoxSparkleEffectItem_C.ExecuteUbergraph_BP_TBoxSparkleEffectItem + // void ExecuteUbergraph_BP_TBoxSparkleEffectItem(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Craft/PlannedConstruct/BP_PlannedConstructCompleted.BP_PlannedConstructCompleted_C -/// Size: 0x00FC (252 bytes) (0x000040 - 0x0000FC) align 8 MaxSize: 0x00FC -class UBP_PlannedConstructCompleted_C : public UScriptObjectBase +/// Class /Game/Program/Map/AlchemyMachine/BP_Alchemy_Fever_Drone.BP_Alchemy_Fever_Drone_C +/// Size: 0x0300 (768 bytes) (0x000300 - 0x000300) align 16 MaxSize: 0x0300 +class ABP_Alchemy_Fever_Drone_C : public AAnimMapObjectActorBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FName FacilityId; // 0x0048 (0x0008) - int32_t idx; // 0x0050 (0x0004) - FCraftAreaHandle craftAreaHdl; // 0x0054 (0x0004) - FInventoryHandle invHdl; // 0x0058 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x005C (0x0004) MISSED - FRotator rot; // 0x0060 (0x0018) - FHandle WindowHdl; // 0x0078 (0x0004) - FCraftObjHandle FacilityObjHdl; // 0x007C (0x0004) - FCraftObjHandle RefFacilityObjHdl; // 0x0080 (0x0004) - FCraftObjStatusHandle RefFacilityObjStHdl; // 0x0084 (0x0004) - bool isBuild; // 0x0088 (0x0001) - bool isMoveMode; // 0x0089 (0x0001) - unsigned char UnknownData01_6[0x2]; // 0x008A (0x0002) MISSED - FCraftObjRemoveParam RemoveParam; // 0x008C (0x000C) - FCraftObjAddParam AddParam; // 0x0098 (0x0018) - TArray Additional_Craft_Obj_Param_List; // 0x00B0 (0x0010) - TArray additionalFacilityObjList; // 0x00C0 (0x0010) - TArray additionalAddParamList; // 0x00D0 (0x0010) - TArray additionalRemoveParamList; // 0x00E0 (0x0010) - FCraftObjStatusHandle Ev_Info_Craft_Obj_St_Hdl; // 0x00F0 (0x0004) - FName noneId; // 0x00F4 (0x0008) - - - /// Functions - // Function /Game/Program/Script/Craft/PlannedConstruct/BP_PlannedConstructCompleted.BP_PlannedConstructCompleted_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/PlannedConstruct/BP_PlannedConstructCompleted.BP_PlannedConstructCompleted_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/PlannedConstruct/BP_PlannedConstructCompleted.BP_PlannedConstructCompleted_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/PlannedConstruct/BP_PlannedConstructCompleted.BP_PlannedConstructCompleted_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/PlannedConstruct/BP_PlannedConstructCompleted.BP_PlannedConstructCompleted_C.ExecuteUbergraph_BP_PlannedConstructCompleted - // void ExecuteUbergraph_BP_PlannedConstructCompleted(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults }; -/// Class /Game/Program/Script/TGS/BP_TGS_GameStart.BP_TGS_GameStart_C -/// Size: 0x0058 (88 bytes) (0x000040 - 0x000058) align 8 MaxSize: 0x0058 -class UBP_TGS_GameStart_C : public UScriptObjectBase +/// Class /Game/Program/Menu/Title/Attention/MenuGroup_Attention_BG.MenuGroup_Attention_BG_C +/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 +class UMenuGroup_Attention_BG_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FName Chara_Anim_ID; // 0x0048 (0x0008) - FScnCharaHandle ctrlScnCharaHdl; // 0x0050 (0x0004) - FCharaStatusHandle ctrlCharaStHdl; // 0x0054 (0x0004) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) +}; +/// Class /Game/Program/Menu/Title/MenuTop_Attention_BG.MenuTop_Attention_BG_C +/// Size: 0x0650 (1616 bytes) (0x000650 - 0x000650) align 8 MaxSize: 0x0650 +class UMenuTop_Attention_BG_C : public UMenuTop +{ +public: +}; - /// Functions - // Function /Game/Program/Script/TGS/BP_TGS_GameStart.BP_TGS_GameStart_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/TGS/BP_TGS_GameStart.BP_TGS_GameStart_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/TGS/BP_TGS_GameStart.BP_TGS_GameStart_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/TGS/BP_TGS_GameStart.BP_TGS_GameStart_C.ExecuteUbergraph_BP_TGS_GameStart - // void ExecuteUbergraph_BP_TGS_GameStart(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults +/// Class /Game/Program/Menu/Title/DecideButtonChange/MenuGroup_DecideButtonChange.MenuGroup_DecideButtonChange_C +/// Size: 0x0728 (1832 bytes) (0x000728 - 0x000728) align 8 MaxSize: 0x0728 +class UMenuGroup_DecideButtonChange_C : public UMenuGroup +{ +public: }; -/// Class /Game/Program/Script/Gallery/BP_GalleryObjTake.BP_GalleryObjTake_C -/// Size: 0x0078 (120 bytes) (0x000040 - 0x000078) align 8 MaxSize: 0x0078 -class UBP_GalleryObjTake_C : public UScriptObjectBase +/// Class /Game/Program/Menu/Title/MenuTop_DecideButtonChange.MenuTop_DecideButtonChange_C +/// Size: 0x06A8 (1704 bytes) (0x000690 - 0x0006A8) align 8 MaxSize: 0x06A8 +class UMenuTop_DecideButtonChange_C : public UDecideButtonChangeMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FName funcPointId; // 0x0048 (0x0008) - class AScnCharaActor* SceneCharaActor; // 0x0050 (0x0008) - double ScaleTime; // 0x0058 (0x0008) - double MaxScaleTime; // 0x0060 (0x0008) - class ACraftObjActorBase* craftObjActor; // 0x0068 (0x0008) - class UCurveVector* takeScaleCurve; // 0x0070 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0690 (0x0008) + class UMenuGroup_DecideButtonChange_C* MenuGroup_DecideButtonChange; // 0x0698 (0x0008) + FName PRESET_NAME; // 0x06A0 (0x0008) /// Functions - // Function /Game/Program/Script/Gallery/BP_GalleryObjTake.BP_GalleryObjTake_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Gallery/BP_GalleryObjTake.BP_GalleryObjTake_C.InTakeWait - // void InTakeWait(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Gallery/BP_GalleryObjTake.BP_GalleryObjTake_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Gallery/BP_GalleryObjTake.BP_GalleryObjTake_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Gallery/BP_GalleryObjTake.BP_GalleryObjTake_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Gallery/BP_GalleryObjTake.BP_GalleryObjTake_C.ExecuteUbergraph_BP_GalleryObjTake - // void ExecuteUbergraph_BP_GalleryObjTake(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Title/MenuTop_DecideButtonChange.MenuTop_DecideButtonChange_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_DecideButtonChange.MenuTop_DecideButtonChange_C.ExecuteUbergraph_MenuTop_DecideButtonChange + // void ExecuteUbergraph_MenuTop_DecideButtonChange(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Battle/enm1240/BP_Battle_enm1240.BP_Battle_enm1240_C -/// Size: 0x0081 (129 bytes) (0x000048 - 0x000081) align 8 MaxSize: 0x0081 -class UBP_Battle_enm1240_C : public UBattleCharaScriptObject +/// Class /Game/Program/Menu/Option/List/MenuListObject_Option_Item.MenuListObject_Option_Item_C +/// Size: 0x00D8 (216 bytes) (0x000028 - 0x0000D8) align 8 MaxSize: 0x00D8 +class UMenuListObject_Option_Item_C : public UObject { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) - double MoveDuration; // 0x0050 (0x0008) - double MoveBeforeDelay; // 0x0058 (0x0008) - double MoveThresholdDistance; // 0x0060 (0x0008) - double MaxSpeed; // 0x0068 (0x0008) - double StopDistance; // 0x0070 (0x0008) - double OriginalMaxSpeed; // 0x0078 (0x0008) - bool Is_Moving; // 0x0080 (0x0001) - - - /// Functions - // Function /Game/Program/Script/Battle/enm1240/BP_Battle_enm1240.BP_Battle_enm1240_C.OnFail_3E5D56174C145A50406CC7B98787469C - // void OnFail_3E5D56174C145A50406CC7B98787469C(TEnumAsByte MovementResult); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1240/BP_Battle_enm1240.BP_Battle_enm1240_C.OnSuccess_3E5D56174C145A50406CC7B98787469C - // void OnSuccess_3E5D56174C145A50406CC7B98787469C(TEnumAsByte MovementResult); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1240/BP_Battle_enm1240.BP_Battle_enm1240_C.OnRunCmd - // void OnRunCmd(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1240/BP_Battle_enm1240.BP_Battle_enm1240_C.OnChangeCmdPhase - // void OnChangeCmdPhase(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId, EBtlCmdPhase cmdPhase); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1240/BP_Battle_enm1240.BP_Battle_enm1240_C.step - // void step(double DeltaTime); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1240/BP_Battle_enm1240.BP_Battle_enm1240_C.OnExeInMove_cmd_enm12400 - // void OnExeInMove_cmd_enm12400(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1240/BP_Battle_enm1240.BP_Battle_enm1240_C.OnEndMove_cmd_enm12400 - // void OnEndMove_cmd_enm12400(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1240/BP_Battle_enm1240.BP_Battle_enm1240_C.ExecuteUbergraph_BP_Battle_enm1240 - // void ExecuteUbergraph_BP_Battle_enm1240(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + FOptionItemInfo OptionItemInfo; // 0x0028 (0x00B0) }; -/// Class /Game/Program/Script/Battle/chr101000/BP_Battle_chr101000.BP_Battle_chr101000_C -/// Size: 0x0050 (80 bytes) (0x000048 - 0x000050) align 8 MaxSize: 0x0050 -class UBP_Battle_chr101000_C : public UBattleCharaScriptObject +/// Class /Game/Program/Menu/Common/Fade/MenuGroup_Fade_Dialog.MenuGroup_Fade_Dialog_C +/// Size: 0x0749 (1865 bytes) (0x000728 - 0x000749) align 8 MaxSize: 0x0749 +class UMenuGroup_Fade_Dialog_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Fade; // 0x0740 (0x0008) + bool isFadeEnabled; // 0x0748 (0x0001) /// Functions - // Function /Game/Program/Script/Battle/chr101000/BP_Battle_chr101000.BP_Battle_chr101000_C.OnRunCmd - // void OnRunCmd(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/chr101000/BP_Battle_chr101000.BP_Battle_chr101000_C.OnChangeCmdPhase - // void OnChangeCmdPhase(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId, EBtlCmdPhase cmdPhase); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/chr101000/BP_Battle_chr101000.BP_Battle_chr101000_C.Setup - // void Setup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/chr101000/BP_Battle_chr101000.BP_Battle_chr101000_C.ExecuteUbergraph_BP_Battle_chr101000 - // void ExecuteUbergraph_BP_Battle_chr101000(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Fade/MenuGroup_Fade_Dialog.MenuGroup_Fade_Dialog_C.SetFadeEnabled + // void SetFadeEnabled(bool Enabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Fade/MenuGroup_Fade_Dialog.MenuGroup_Fade_Dialog_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Fade/MenuGroup_Fade_Dialog.MenuGroup_Fade_Dialog_C.ExecuteUbergraph_MenuGroup_Fade_Dialog + // void ExecuteUbergraph_MenuGroup_Fade_Dialog(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Craft/Layout/BP_ObjTake.BP_ObjTake_C -/// Size: 0x0064 (100 bytes) (0x000040 - 0x000064) align 8 MaxSize: 0x0064 -class UBP_ObjTake_C : public UScriptObjectBase +/// Class /Game/Program/Menu/Window/GeneralWindow/MenuLayer_Window_GeneralWindow_Button.MenuLayer_Window_GeneralWindow_Button_C +/// Size: 0x04F0 (1264 bytes) (0x000468 - 0x0004F0) align 8 MaxSize: 0x04F0 +class UMenuLayer_Window_GeneralWindow_Button_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FCraftObjHandle TargetCraftObjHdl; // 0x0048 (0x0004) - FCraftObjStatusHandle TargetCraftObjStHdl; // 0x004C (0x0004) - FCraftAreaHandle TargetCraftAreaHdl; // 0x0050 (0x0004) - FCraftObjActionTaskTake actionData; // 0x0054 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0055 (0x0003) MISSED - FName Effect_ID; // 0x0058 (0x0008) - int32_t VoxelIndex; // 0x0060 (0x0004) + class UWidgetAnimation* button_OK_in_inv; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0478 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0490 (0x0008) + class UCustomImage* Base_Invalid; // 0x0498 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04A0 (0x0008) + class UCursorHookWidget* CursorHookWidget; // 0x04A8 (0x0008) + class UCanvasPanel* Group_Base; // 0x04B0 (0x0008) + class UWidgetSwitcher* Switcher_Pattern; // 0x04B8 (0x0008) + class UWidgetSwitcher* Switcher_Text; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Button_Normal; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_Button_Normal_Wide; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Button_Select; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Button_Select_Wide; // 0x04E0 (0x0008) + class UCanvasPanel* Transform; // 0x04E8 (0x0008) /// Functions - // Function /Game/Program/Script/Craft/Layout/BP_ObjTake.BP_ObjTake_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Layout/BP_ObjTake.BP_ObjTake_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Layout/BP_ObjTake.BP_ObjTake_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Layout/BP_ObjTake.BP_ObjTake_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Layout/BP_ObjTake.BP_ObjTake_C.ExecuteUbergraph_BP_ObjTake - // void ExecuteUbergraph_BP_ObjTake(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/GeneralWindow/MenuLayer_Window_GeneralWindow_Button.MenuLayer_Window_GeneralWindow_Button_C.SkipButton + // void SkipButton(bool skipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GeneralWindow/MenuLayer_Window_GeneralWindow_Button.MenuLayer_Window_GeneralWindow_Button_C.SetTextSwitch + // void SetTextSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GeneralWindow/MenuLayer_Window_GeneralWindow_Button.MenuLayer_Window_GeneralWindow_Button_C.SetBGSwitch + // void SetBGSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GeneralWindow/MenuLayer_Window_GeneralWindow_Button.MenuLayer_Window_GeneralWindow_Button_C.SetSize + // void SetSize(bool newParam); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GeneralWindow/MenuLayer_Window_GeneralWindow_Button.MenuLayer_Window_GeneralWindow_Button_C.SetValidButton + // void SetValidButton(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GeneralWindow/MenuLayer_Window_GeneralWindow_Button.MenuLayer_Window_GeneralWindow_Button_C.SetText + // void SetText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Script/Craft/Layout/BP_ObjPut.BP_ObjPut_C -/// Size: 0x0085 (133 bytes) (0x000040 - 0x000085) align 8 MaxSize: 0x0085 -class UBP_ObjPut_C : public UScriptObjectBase +/// Class /Game/Program/Menu/Save/MenuLayer_Save_Bar.MenuLayer_Save_Bar_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_Save_Bar_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FCraftObjHandle TargetCraftObjHdl; // 0x0048 (0x0004) - FCraftObjStatusHandle TargetCraftObjStHdl; // 0x004C (0x0004) - FCraftAreaHandle TargetCraftAreaHdl; // 0x0050 (0x0004) - FName Effect_ID; // 0x0054 (0x0008) - FInventoryHandle invHdl; // 0x005C (0x0004) - FRotator Rotation; // 0x0060 (0x0018) - FName objId; // 0x0078 (0x0008) - int32_t idx; // 0x0080 (0x0004) - FCraftObjActionTaskPut Data; // 0x0084 (0x0001) + class UCanvasPanel* Root; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Count; // 0x0470 (0x0008) + class UCustomTextBlock* Text_ItemName; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Script/Craft/Layout/BP_ObjPut.BP_ObjPut_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Layout/BP_ObjPut.BP_ObjPut_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Layout/BP_ObjPut.BP_ObjPut_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Layout/BP_ObjPut.BP_ObjPut_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Layout/BP_ObjPut.BP_ObjPut_C.ExecuteUbergraph_BP_ObjPut - // void ExecuteUbergraph_BP_ObjPut(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Save/MenuLayer_Save_Bar.MenuLayer_Save_Bar_C.SetItemVisibility + // void SetItemVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuLayer_Save_Bar.MenuLayer_Save_Bar_C.SetCountText + // void SetCountText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuLayer_Save_Bar.MenuLayer_Save_Bar_C.SetItemText + // void SetItemText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Item/DropItem/DropItem_Roguelike.DropItem_Roguelike_C -/// Size: 0x03D8 (984 bytes) (0x0003C8 - 0x0003D8) align 8 MaxSize: 0x03D8 -class ADropItem_Roguelike_C : public ARoguelikeDropItemActor +/// Class /Game/Program/Menu/Title/Title/MenuGroup_TItle_Fade.MenuGroup_TItle_Fade_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_TItle_Fade_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03C8 (0x0008) - class USphereComponent* Sphere; // 0x03D0 (0x0008) + class UWidgetAnimation* Skip_AnyButton; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) +}; + +/// Class /Game/Program/Menu/Save/MenuLayer_Save_Icon.MenuLayer_Save_Icon_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_Save_Icon_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + class UCustomImage* _00; // 0x0470 (0x0008) + class UCustomImage* _01; // 0x0478 (0x0008) + class UCustomImage* _02; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Item/DropItem/DropItem_Roguelike.DropItem_Roguelike_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/DropItem_Roguelike.DropItem_Roguelike_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/DropItem_Roguelike.DropItem_Roguelike_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/DropItem_Roguelike.DropItem_Roguelike_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/DropItem_Roguelike.DropItem_Roguelike_C.ExecuteUbergraph_DropItem_Roguelike - // void ExecuteUbergraph_DropItem_Roguelike(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Save/MenuLayer_Save_Icon.MenuLayer_Save_Icon_C.SetPadIconVisibility + // void SetPadIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Script/Craft/BP_CraftLandShave.BP_CraftLandShave_C -/// Size: 0x0168 (360 bytes) (0x000040 - 0x000168) align 8 MaxSize: 0x0168 -class UBP_CraftLandShave_C : public UScriptObjectBase +/// Class /Game/Program/Menu/Window/SavingWindow/MenuGroup_Window_Saving_Window.MenuGroup_Window_Saving_Window_C +/// Size: 0x0910 (2320 bytes) (0x000728 - 0x000910) align 8 MaxSize: 0x0910 +class UMenuGroup_Window_Saving_Window_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FName PlayAnimName; // 0x0048 (0x0008) - FScnCharaHandle TargetScnCharaHdl; // 0x0050 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x0054 (0x0004) MISSED - FVector BaseLocation; // 0x0058 (0x0018) - FRotator BaseRotation; // 0x0070 (0x0018) - FCraftEventInfo evInfo; // 0x0088 (0x00E0) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Base_Header; // 0x0740 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0748 (0x0008) + class UCanvasPanel* Group_Position; // 0x0750 (0x0008) + class UCustomImage* Icon_Header; // 0x0758 (0x0008) + class UMenuLayer_Save_Icon_C* MenuLayer_Save_Icon; // 0x0760 (0x0008) + class UCustomTextBlock* Text_Header; // 0x0768 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0770 (0x0008) + FName TEXT_ID_HEADER_TITLE; // 0x0778 (0x0008) + FName TEXT_ID_MESSAGE; // 0x0780 (0x0008) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0788 (0x0180) + FName ICON_ID_HEADER_TITLE; // 0x0908 (0x0008) /// Functions - // Function /Game/Program/Script/Craft/BP_CraftLandShave.BP_CraftLandShave_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftLandShave.BP_CraftLandShave_C.SetupCraftActionParam - // void SetupCraftActionParam(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftLandShave.BP_CraftLandShave_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftLandShave.BP_CraftLandShave_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftLandShave.BP_CraftLandShave_C.ExecuteUbergraph_BP_CraftLandShave - // void ExecuteUbergraph_BP_CraftLandShave(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_Window_Saving_Window.MenuGroup_Window_Saving_Window_C.SetHeaderVisible + // void SetHeaderVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_Window_Saving_Window.MenuGroup_Window_Saving_Window_C.SetMessageText + // void SetMessageText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_Window_Saving_Window.MenuGroup_Window_Saving_Window_C.SetHeaderTitleText + // void SetHeaderTitleText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_Window_Saving_Window.MenuGroup_Window_Saving_Window_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_Window_Saving_Window.MenuGroup_Window_Saving_Window_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_Window_Saving_Window.MenuGroup_Window_Saving_Window_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_Window_Saving_Window.MenuGroup_Window_Saving_Window_C.ExecuteUbergraph_MenuGroup_Window_Saving_Window + // void ExecuteUbergraph_MenuGroup_Window_Saving_Window(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Craft/IndoorLayout/BP_HoldObjRotate.BP_HoldObjRotate_C -/// Size: 0x00B8 (184 bytes) (0x000040 - 0x0000B8) align 8 MaxSize: 0x00B8 -class UBP_HoldObjRotate_C : public UScriptObjectBase +/// Class /Game/Program/Menu/Title/Title/MenuLayer_Title_EditionButton.MenuLayer_Title_EditionButton_C +/// Size: 0x04D8 (1240 bytes) (0x000468 - 0x0004D8) align 8 MaxSize: 0x04D8 +class UMenuLayer_Title_EditionButton_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FCraftObjHandle craftObjHdl; // 0x0048 (0x0004) - FCraftObjStatusHandle craftObjStHdl; // 0x004C (0x0004) - FVector Pivot; // 0x0050 (0x0018) - FRotator rot; // 0x0068 (0x0018) - FCraftObjActionTaskRotate RotateTask; // 0x0080 (0x0038) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* GameStart_Sub; // 0x0470 (0x0008) + class UWidgetAnimation* GameStart_Main; // 0x0478 (0x0008) + class UWidgetAnimation* InitButton; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04A8 (0x0008) + class UCursorHookWidget* CursorHookWidget; // 0x04B0 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x04B8 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect0; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x04D0 (0x0008) /// Functions - // Function /Game/Program/Script/Craft/IndoorLayout/BP_HoldObjRotate.BP_HoldObjRotate_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/IndoorLayout/BP_HoldObjRotate.BP_HoldObjRotate_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/IndoorLayout/BP_HoldObjRotate.BP_HoldObjRotate_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/IndoorLayout/BP_HoldObjRotate.BP_HoldObjRotate_C.ExecuteUbergraph_BP_HoldObjRotate - // void ExecuteUbergraph_BP_HoldObjRotate(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Title/Title/MenuLayer_Title_EditionButton.MenuLayer_Title_EditionButton_C.SetGameStartSubAnimation + // void SetGameStartSubAnimation(char _actionType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuLayer_Title_EditionButton.MenuLayer_Title_EditionButton_C.SetGameStartMainAnimation + // void SetGameStartMainAnimation(char _actionType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuLayer_Title_EditionButton.MenuLayer_Title_EditionButton_C.SetInitPlayAnimation + // void SetInitPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuLayer_Title_EditionButton.MenuLayer_Title_EditionButton_C.SetText + // void SetText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuLayer_Title_EditionButton.MenuLayer_Title_EditionButton_C.WidgetAnimationEvt_GameStart_Main_K2Node_WidgetAnimationEvent + // void WidgetAnimationEvt_GameStart_Main_K2Node_WidgetAnimationEvent(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuLayer_Title_EditionButton.MenuLayer_Title_EditionButton_C.ExecuteUbergraph_MenuLayer_Title_EditionButton + // void ExecuteUbergraph_MenuLayer_Title_EditionButton(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Craft/BP_CraftLandCreate.BP_CraftLandCreate_C -/// Size: 0x0151 (337 bytes) (0x000040 - 0x000151) align 8 MaxSize: 0x0151 -class UBP_CraftLandCreate_C : public UScriptObjectBase +/// Class /Game/Program/Menu/Title/Title/MenuGroup_TItle_EditionButton.MenuGroup_TItle_EditionButton_C +/// Size: 0x07B0 (1968 bytes) (0x000728 - 0x0007B0) align 8 MaxSize: 0x07B0 +class UMenuGroup_TItle_EditionButton_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FName PlayAnimName; // 0x0048 (0x0008) - FScnCharaHandle TargetScnCharaHdl; // 0x0050 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x0054 (0x0004) MISSED - FVector BaseLocation; // 0x0058 (0x0018) - FCraftEventInfo evInfo; // 0x0070 (0x00E0) - bool IsMoveEvLocation; // 0x0150 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_Title_EditionButton_C* MenuLayer_Title_EditionButton; // 0x0740 (0x0008) + class UMenuLayer_Title_EditionButton_C* MenuLayer_Title_EditionButton0; // 0x0748 (0x0008) + class UMenuLayer_Title_EditionButton_C* MenuLayer_Title_EditionButton1; // 0x0750 (0x0008) + class UMenuLayer_Title_EditionButton_C* MenuLayer_Title_EditionButton2; // 0x0758 (0x0008) + class UCustomTextBlock* Text_EditionLabel; // 0x0760 (0x0008) + TArray buttonLayerArray; // 0x0768 (0x0010) + SDK_UNDEFINED(16,678) /* FMulticastInlineDelegate */ __um(OnCrossSaveDataLoadDelegate); // 0x0778 (0x0010) + TArray TitleMenuButtonInfo; // 0x0788 (0x0010) + SDK_UNDEFINED(16,679) /* FMulticastInlineDelegate */ __um(OnEscDelegate); // 0x0798 (0x0010) + FName TEXT_ID_LABEL; // 0x07A8 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_EditionButton.MenuGroup_TItle_EditionButton_C.SetEditionLabelText + // void SetEditionLabelText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_EditionButton.MenuGroup_TItle_EditionButton_C.SetButton + // void SetButton(TArray& _buttonInfoArray); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_EditionButton.MenuGroup_TItle_EditionButton_C.PlayButtonGameStartSubAnim + // void PlayButtonGameStartSubAnim(ETitleMenuButtonType _buttonType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_EditionButton.MenuGroup_TItle_EditionButton_C.SetButtonAnimation + // void SetButtonAnimation(int32_t _index, FTitleMenuButtonInfo _buttonInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_EditionButton.MenuGroup_TItle_EditionButton_C.OnInitFocus + // void OnInitFocus(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_EditionButton.MenuGroup_TItle_EditionButton_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_EditionButton.MenuGroup_TItle_EditionButton_C.CrossSaveDataLoad + // void CrossSaveDataLoad(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_EditionButton.MenuGroup_TItle_EditionButton_C.m + // void m(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_EditionButton.MenuGroup_TItle_EditionButton_C.QuitGame + // void QuitGame(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_EditionButton.MenuGroup_TItle_EditionButton_C.ExecuteUbergraph_MenuGroup_TItle_EditionButton + // void ExecuteUbergraph_MenuGroup_TItle_EditionButton(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_EditionButton.MenuGroup_TItle_EditionButton_C.OnEscDelegate__DelegateSignature + // void OnEscDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_EditionButton.MenuGroup_TItle_EditionButton_C.OnCrossSaveDataLoadDelegate__DelegateSignature + // void OnCrossSaveDataLoadDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/Title/Title/MenuGroup_TItle_EditionBanner.MenuGroup_TItle_EditionBanner_C +/// Size: 0x07C0 (1984 bytes) (0x000728 - 0x0007C0) align 8 MaxSize: 0x07C0 +class UMenuGroup_TItle_EditionBanner_C : public UMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* EditionBanner; // 0x0740 (0x0008) + class UCustomImage* EditionBanner0; // 0x0748 (0x0008) + class UCustomImage* EditionBanner1; // 0x0750 (0x0008) + class UCanvasPanel* Group; // 0x0758 (0x0008) + class UCanvasPanel* Group2; // 0x0760 (0x0008) + class UCanvasPanel* Group3; // 0x0768 (0x0008) + class UCanvasPanel* Group_Roguelike; // 0x0770 (0x0008) + class UCustomImage* RoguelikeBanner; // 0x0778 (0x0008) + TArray EditionBannerArray; // 0x0780 (0x0010) + FName ICON_BANNER; // 0x0790 (0x0008) + FName ICON_BANNER4; // 0x0798 (0x0008) + FName ICON_BANNER5; // 0x07A0 (0x0008) + TArray CanvasGroupList; // 0x07A8 (0x0010) + FName ICON_BANNER_ROGUELIKE; // 0x07B8 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_EditionBanner.MenuGroup_TItle_EditionBanner_C.SetEditionBannerIconTexture + // void SetEditionBannerIconTexture(FName Banner, FName Banner1, FName Banner2); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_EditionBanner.MenuGroup_TItle_EditionBanner_C.SetLogoVisibility + // void SetLogoVisibility(int32_t Index, bool IsVisivility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_EditionBanner.MenuGroup_TItle_EditionBanner_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_EditionBanner.MenuGroup_TItle_EditionBanner_C.ExecuteUbergraph_MenuGroup_TItle_EditionBanner + // void ExecuteUbergraph_MenuGroup_TItle_EditionBanner(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/Title/Title/MenuGroup_Title.MenuGroup_Title_C +/// Size: 0x0778 (1912 bytes) (0x000728 - 0x000778) align 8 MaxSize: 0x0778 +class UMenuGroup_Title_C : public UMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Skip_AnyButton; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UCustomImage* Copyright; // 0x0748 (0x0008) + class UCustomImage* Logo; // 0x0750 (0x0008) + class UCustomTextBlock* Text_ActiveUser; // 0x0758 (0x0008) + class UCustomTextBlock* Text_Version; // 0x0760 (0x0008) + FName TEXT_ID_VERSION; // 0x0768 (0x0008) + FName ICON_ID_COPYRIGHT; // 0x0770 (0x0008) /// Functions - // Function /Game/Program/Script/Craft/BP_CraftLandCreate.BP_CraftLandCreate_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftLandCreate.BP_CraftLandCreate_C.SetupCraftActionParam - // void SetupCraftActionParam(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftLandCreate.BP_CraftLandCreate_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftLandCreate.BP_CraftLandCreate_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftLandCreate.BP_CraftLandCreate_C.ExecuteUbergraph_BP_CraftLandCreate - // void ExecuteUbergraph_BP_CraftLandCreate(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Title/Title/MenuGroup_Title.MenuGroup_Title_C.SetCopyrightIconTexture + // void SetCopyrightIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_Title.MenuGroup_Title_C.SetLogoIconTexture + // void SetLogoIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_Title.MenuGroup_Title_C.SetVersionText + // void SetVersionText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_Title.MenuGroup_Title_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_Title.MenuGroup_Title_C.ExecuteUbergraph_MenuGroup_Title + // void ExecuteUbergraph_MenuGroup_Title(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Script/Craft/BP_CraftObjHold.BP_CraftObjHold_C -/// Size: 0x00F8 (248 bytes) (0x000040 - 0x0000F8) align 8 MaxSize: 0x00F8 -class UBP_CraftObjHold_C : public UScriptObjectBase +/// Class /Game/Program/Menu/Title/Title/MenuLayer_Title_AnyButton.MenuLayer_Title_AnyButton_C +/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 +class UMenuLayer_Title_AnyButton_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FVector holdPos; // 0x0048 (0x0018) - FRotator holdDir; // 0x0060 (0x0018) - FCraftObjHandle craftObjHdl; // 0x0078 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x007C (0x0004) MISSED - class ACraftObjActorBase* craftObjActor; // 0x0080 (0x0008) - FCharaStatusHandle ctrlCharaStHdl; // 0x0088 (0x0004) - FScnCharaHandle ctrlScnCharaHdl; // 0x008C (0x0004) - FIntVector Movement; // 0x0090 (0x000C) - ECraftObjMoveActionType moveActionType; // 0x009C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x009D (0x0003) MISSED - FRotator rot; // 0x00A0 (0x0018) - ECraftObjRotateActionType rotateActionType; // 0x00B8 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x00B9 (0x0003) MISSED - int32_t rotPivotIdx; // 0x00BC (0x0004) - FCraftObjActionTaskRotate rotateActionData; // 0x00C0 (0x0038) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* _PressAnyButton; // 0x0470 (0x0008) + class UWidgetAnimation* InitButton; // 0x0478 (0x0008) + class UWidgetAnimation* PressAnyButton; // 0x0480 (0x0008) + class UWidgetAnimation* Loop; // 0x0488 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0490 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect0; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x04A8 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Title/Title/MenuLayer_Title_AnyButton.MenuLayer_Title_AnyButton_C.SetInitPlayAnimation + // void SetInitPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuLayer_Title_AnyButton.MenuLayer_Title_AnyButton_C.SetOKPlayAnimation + // void SetOKPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuLayer_Title_AnyButton.MenuLayer_Title_AnyButton_C.SetText + // void SetText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuLayer_Title_AnyButton.MenuLayer_Title_AnyButton_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuLayer_Title_AnyButton.MenuLayer_Title_AnyButton_C.ExecuteUbergraph_MenuLayer_Title_AnyButton + // void ExecuteUbergraph_MenuLayer_Title_AnyButton(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Program/Menu/Title/Title/MenuLayer_Title_MenuButton.MenuLayer_Title_MenuButton_C +/// Size: 0x04D8 (1240 bytes) (0x000468 - 0x0004D8) align 8 MaxSize: 0x04D8 +class UMenuLayer_Title_MenuButton_C : public UMenuLayer +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* GameStart_Sub; // 0x0470 (0x0008) + class UWidgetAnimation* GameStart_Main; // 0x0478 (0x0008) + class UWidgetAnimation* InitButton; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04A8 (0x0008) + class UCursorHookWidget* CursorHookWidget; // 0x04B0 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x04B8 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect0; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x04D0 (0x0008) /// Functions - // Function /Game/Program/Script/Craft/BP_CraftObjHold.BP_CraftObjHold_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftObjHold.BP_CraftObjHold_C.ResetActionParam - // void ResetActionParam(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftObjHold.BP_CraftObjHold_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftObjHold.BP_CraftObjHold_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftObjHold.BP_CraftObjHold_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftObjHold.BP_CraftObjHold_C.ExecuteUbergraph_BP_CraftObjHold - // void ExecuteUbergraph_BP_CraftObjHold(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Title/Title/MenuLayer_Title_MenuButton.MenuLayer_Title_MenuButton_C.SetGameStartSubAnimation + // void SetGameStartSubAnimation(char _actionType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuLayer_Title_MenuButton.MenuLayer_Title_MenuButton_C.SetGameStartMainAnimation + // void SetGameStartMainAnimation(char _actionType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuLayer_Title_MenuButton.MenuLayer_Title_MenuButton_C.SetInitPlayAnimation + // void SetInitPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuLayer_Title_MenuButton.MenuLayer_Title_MenuButton_C.SetText + // void SetText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuLayer_Title_MenuButton.MenuLayer_Title_MenuButton_C.WidgetAnimationEvt_GameStart_Main_K2Node_WidgetAnimationEvent + // void WidgetAnimationEvt_GameStart_Main_K2Node_WidgetAnimationEvent(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuLayer_Title_MenuButton.MenuLayer_Title_MenuButton_C.ExecuteUbergraph_MenuLayer_Title_MenuButton + // void ExecuteUbergraph_MenuLayer_Title_MenuButton(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/PurposeGuide/MenuGroup_RPG_PurposeGuide.MenuGroup_RPG_PurposeGuide_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_RPG_PurposeGuide_C : public UMenuGroup +/// Class /Game/Program/Menu/Title/Title/MenuGroup_TItle_MenuButton.MenuGroup_TItle_MenuButton_C +/// Size: 0x07B8 (1976 bytes) (0x000728 - 0x0007B8) align 8 MaxSize: 0x07B8 +class UMenuGroup_TItle_MenuButton_C : public UMenuGroup { public: - class UWidgetAnimation* Skip_Open_in; // 0x0728 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_Title_MenuButton_C* MenuLayer_Title_MenuButton; // 0x0740 (0x0008) + class UMenuLayer_Title_MenuButton_C* MenuLayer_Title_MenuButton0; // 0x0748 (0x0008) + class UMenuLayer_Title_MenuButton_C* MenuLayer_Title_MenuButton1; // 0x0750 (0x0008) + class UMenuLayer_Title_MenuButton_C* MenuLayer_Title_MenuButton2; // 0x0758 (0x0008) + class UMenuLayer_Title_MenuButton_C* MenuLayer_Title_MenuButton3; // 0x0760 (0x0008) + class UMenuLayer_Title_MenuButton_C* MenuLayer_Title_MenuButton4; // 0x0768 (0x0008) + class UMenuLayer_Title_MenuButton_C* MenuLayer_Title_MenuButton5; // 0x0770 (0x0008) + TArray buttonLayerArray; // 0x0778 (0x0010) + SDK_UNDEFINED(16,680) /* FMulticastInlineDelegate */ __um(OnCrossSaveDataLoadDelegate); // 0x0788 (0x0010) + TArray TitleMenuButtonInfo; // 0x0798 (0x0010) + SDK_UNDEFINED(16,681) /* FMulticastInlineDelegate */ __um(OnEscDelegate); // 0x07A8 (0x0010) + + + /// Functions + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_MenuButton.MenuGroup_TItle_MenuButton_C.SetButtonAnimation + // void SetButtonAnimation(int32_t _index, FTitleMenuButtonInfo _buttonInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_MenuButton.MenuGroup_TItle_MenuButton_C.SetButton + // void SetButton(TArray& _buttonInfoArray); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_MenuButton.MenuGroup_TItle_MenuButton_C.PlayButtonGameStartSubAnim + // void PlayButtonGameStartSubAnim(ETitleMenuButtonType _buttonType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_MenuButton.MenuGroup_TItle_MenuButton_C.OnInitFocus + // void OnInitFocus(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_MenuButton.MenuGroup_TItle_MenuButton_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_MenuButton.MenuGroup_TItle_MenuButton_C.CrossSaveDataLoad + // void CrossSaveDataLoad(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_MenuButton.MenuGroup_TItle_MenuButton_C.m + // void m(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_MenuButton.MenuGroup_TItle_MenuButton_C.QuitGame + // void QuitGame(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_MenuButton.MenuGroup_TItle_MenuButton_C.ExecuteUbergraph_MenuGroup_TItle_MenuButton + // void ExecuteUbergraph_MenuGroup_TItle_MenuButton(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_MenuButton.MenuGroup_TItle_MenuButton_C.OnEscDelegate__DelegateSignature + // void OnEscDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_MenuButton.MenuGroup_TItle_MenuButton_C.OnCrossSaveDataLoadDelegate__DelegateSignature + // void OnCrossSaveDataLoadDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/Title/Title/MenuGroup_TitleSelect.MenuGroup_TitleSelect_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_TitleSelect_C : public UMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Skip_AnyButton; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UCustomImage* Copyright; // 0x0748 (0x0008) + class UCustomImage* Logo; // 0x0750 (0x0008) + class UCustomTextBlock* Text_ActiveUser; // 0x0758 (0x0008) + class UCustomTextBlock* Text_Version; // 0x0760 (0x0008) + FName ICON_ID_COPYRIGHT; // 0x0768 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/PurposeGuide/MenuGroup_RPG_PurposeGuide.MenuGroup_RPG_PurposeGuide_C.PlaySkipOpenAnimation - // void PlaySkipOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TitleSelect.MenuGroup_TitleSelect_C.SetCopyrightIconTexture + // void SetCopyrightIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TitleSelect.MenuGroup_TitleSelect_C.SetLogoIconTexture + // void SetLogoIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TitleSelect.MenuGroup_TitleSelect_C.SetVersionText + // void SetVersionText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TitleSelect.MenuGroup_TitleSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TitleSelect.MenuGroup_TitleSelect_C.ExecuteUbergraph_MenuGroup_TitleSelect + // void ExecuteUbergraph_MenuGroup_TitleSelect(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/PurposeGuide/MenuTop_RPG_PurposeGuide.MenuTop_RPG_PurposeGuide_C -/// Size: 0x0669 (1641 bytes) (0x000650 - 0x000669) align 8 MaxSize: 0x0669 -class UMenuTop_RPG_PurposeGuide_C : public UMenuTop +/// Class /Game/Program/Menu/Title/Attention/MenuGroup_Attention.MenuGroup_Attention_C +/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 +class UMenuGroup_Attention_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_RPG_PurposeGuide_C* MenuGroup_RPG_PurposeGuide; // 0x0658 (0x0008) - double PRESET_DELAY_TIME; // 0x0660 (0x0008) - bool skipAnimEnabled; // 0x0668 (0x0001) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) +}; + +/// Class /Game/Program/Menu/Common/Arrow/MenuLayer_Count_Arrow_R.MenuLayer_Count_Arrow_R_C +/// Size: 0x049B (1179 bytes) (0x000468 - 0x00049B) align 8 MaxSize: 0x049B +class UMenuLayer_Count_Arrow_R_C : public UMenuLayer +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default; // 0x0470 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) + class UCanvasPanel* Root; // 0x0490 (0x0008) + bool isAnimating; // 0x0498 (0x0001) + bool visibilityChanged; // 0x0499 (0x0001) + bool requireVisibility; // 0x049A (0x0001) /// Functions - // Function /Game/Program/Menu/RPG/PurposeGuide/MenuTop_RPG_PurposeGuide.MenuTop_RPG_PurposeGuide_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/PurposeGuide/MenuTop_RPG_PurposeGuide.MenuTop_RPG_PurposeGuide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/PurposeGuide/MenuTop_RPG_PurposeGuide.MenuTop_RPG_PurposeGuide_C.OnResumeEndDelegateEvent_Purpose - // void OnResumeEndDelegateEvent_Purpose(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/PurposeGuide/MenuTop_RPG_PurposeGuide.MenuTop_RPG_PurposeGuide_C.ExecuteUbergraph_MenuTop_RPG_PurposeGuide - // void ExecuteUbergraph_MenuTop_RPG_PurposeGuide(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Count_Arrow_R.MenuLayer_Count_Arrow_R_C.SetOKAnimation + // void SetOKAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Count_Arrow_R.MenuLayer_Count_Arrow_R_C.SetDefault + // void SetDefault(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Count_Arrow_R.MenuLayer_Count_Arrow_R_C.SetVisibilityOfAll + // void SetVisibilityOfAll(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Count_Arrow_R.MenuLayer_Count_Arrow_R_C.Decided + // void Decided(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Count_Arrow_R.MenuLayer_Count_Arrow_R_C.WidgetAnimationEvt_button_OK_in_K2Node_WidgetAnimationEvent + // void WidgetAnimationEvt_button_OK_in_K2Node_WidgetAnimationEvent(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Count_Arrow_R.MenuLayer_Count_Arrow_R_C.ExecuteUbergraph_MenuLayer_Count_Arrow_R + // void ExecuteUbergraph_MenuLayer_Count_Arrow_R(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Battle/enm1180/BP_Battle_enm1180.BP_Battle_enm1180_C -/// Size: 0x0050 (80 bytes) (0x000048 - 0x000050) align 8 MaxSize: 0x0050 -class UBP_Battle_enm1180_C : public UBattleCharaScriptObject +/// Class /Game/Program/Menu/Title/MenuTop_Attention.MenuTop_Attention_C +/// Size: 0x0670 (1648 bytes) (0x000650 - 0x000670) align 8 MaxSize: 0x0670 +class UMenuTop_Attention_C : public UMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Attention_C* MenuGroup_Attention; // 0x0658 (0x0008) + double WAIT_TIME; // 0x0660 (0x0008) + double FADE_OUT_TIME; // 0x0668 (0x0008) /// Functions - // Function /Game/Program/Script/Battle/enm1180/BP_Battle_enm1180.BP_Battle_enm1180_C.OnRunCmd - // void OnRunCmd(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1180/BP_Battle_enm1180.BP_Battle_enm1180_C.OnChangeCmdPhase - // void OnChangeCmdPhase(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId, EBtlCmdPhase cmdPhase); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm1180/BP_Battle_enm1180.BP_Battle_enm1180_C.ExecuteUbergraph_BP_Battle_enm1180 - // void ExecuteUbergraph_BP_Battle_enm1180(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Title/MenuTop_Attention.MenuTop_Attention_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Attention.MenuTop_Attention_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Attention.MenuTop_Attention_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Attention.MenuTop_Attention_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Attention.MenuTop_Attention_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Attention.MenuTop_Attention_C.Event Close Flow + // void EventCloseFlow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Attention.MenuTop_Attention_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Attention.MenuTop_Attention_C.ExecuteUbergraph_MenuTop_Attention + // void ExecuteUbergraph_MenuTop_Attention(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/Craft/BP_CraftObjPut.BP_CraftObjPut_C -/// Size: 0x0094 (148 bytes) (0x000040 - 0x000094) align 8 MaxSize: 0x0094 -class UBP_CraftObjPut_C : public UScriptObjectBase +/// Class /Game/Program/Menu/Common/InputPanel/MenuLayer_Parts_Input_Panel.MenuLayer_Parts_Input_Panel_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_Parts_Input_Panel_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FVector CreatePos; // 0x0048 (0x0018) - FRotator CreateDir; // 0x0060 (0x0018) - FName Craft_Item_Id; // 0x0078 (0x0008) - FCraftObjHandle craftObjHdl; // 0x0080 (0x0004) - FCraftObjStatusHandle craftObjStHdl; // 0x0084 (0x0004) - FCraftObjActionTaskPut actionData; // 0x0088 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0089 (0x0003) MISSED - FName Effect_ID; // 0x008C (0x0008) + class UInputPanelWidget* Col_icon; // 0x0468 (0x0008) +}; + +/// Class /Game/Program/Menu/Title/Title/MenuGroup_Title_CrossSave.MenuGroup_Title_CrossSave_C +/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 +class UMenuGroup_Title_CrossSave_C : public UMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_Parts_Input_Panel_C* MenuLayer_Parts_Input_Panel; // 0x0740 (0x0008) + class UCustomTextBlock* Text_CrossSave; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0750 (0x0008) + FName TEXT_ID_KEY; // 0x0758 (0x0008) + FName TEXT_ID_CROSSSAVE_LINKED; // 0x0760 (0x0008) + FName TEXT_ID_CROSSSAVE_NOT_LINKED; // 0x0768 (0x0008) + SDK_UNDEFINED(16,682) /* FMulticastInlineDelegate */ __um(CheckCrossSaveDataDelegate); // 0x0770 (0x0010) /// Functions - // Function /Game/Program/Script/Craft/BP_CraftObjPut.BP_CraftObjPut_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftObjPut.BP_CraftObjPut_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftObjPut.BP_CraftObjPut_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftObjPut.BP_CraftObjPut_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/BP_CraftObjPut.BP_CraftObjPut_C.ExecuteUbergraph_BP_CraftObjPut - // void ExecuteUbergraph_BP_CraftObjPut(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Title/Title/MenuGroup_Title_CrossSave.MenuGroup_Title_CrossSave_C.UpdateText + // void UpdateText(bool crossSaveLinked); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_Title_CrossSave.MenuGroup_Title_CrossSave_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_Title_CrossSave.MenuGroup_Title_CrossSave_C.CheckCrossSaveData + // void CheckCrossSaveData(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_Title_CrossSave.MenuGroup_Title_CrossSave_C.ExecuteUbergraph_MenuGroup_Title_CrossSave + // void ExecuteUbergraph_MenuGroup_Title_CrossSave(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Title/Title/MenuGroup_Title_CrossSave.MenuGroup_Title_CrossSave_C.CheckCrossSaveDataDelegate__DelegateSignature + // void CheckCrossSaveDataDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Script/Craft/Layout/BP_ObjHold.BP_ObjHold_C -/// Size: 0x0064 (100 bytes) (0x000040 - 0x000064) align 8 MaxSize: 0x0064 -class UBP_ObjHold_C : public UScriptObjectBase +/// Class /Game/Program/Menu/Title/Title/MenuGroup_Title_Questionnaire.MenuGroup_Title_Questionnaire_C +/// Size: 0x0788 (1928 bytes) (0x000728 - 0x000788) align 8 MaxSize: 0x0788 +class UMenuGroup_Title_Questionnaire_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FCraftObjHandle TargetCraftObjHdl; // 0x0048 (0x0004) - FCraftObjStatusHandle TargetCraftObjStHdl; // 0x004C (0x0004) - FCraftAreaHandle TargetCraftAreaHdl; // 0x0050 (0x0004) - FCraftObjActionTaskTake actionData; // 0x0054 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0055 (0x0003) MISSED - FName Effect_ID; // 0x0058 (0x0008) - int32_t VoxelIndex; // 0x0060 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_Parts_Input_Panel_C* MenuLayer_Parts_Input_Panel; // 0x0740 (0x0008) + class UCustomTextBlock* Text_Expire; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0750 (0x0008) + class UCustomTextBlock* Text_Questionnaire; // 0x0758 (0x0008) + FName TEXT_ID_QUESTUONNAIRE; // 0x0760 (0x0008) + FName TEXT_ID_EXPIRE; // 0x0768 (0x0008) + FName TEXT_ID_KEY; // 0x0770 (0x0008) + SDK_UNDEFINED(16,683) /* FMulticastInlineDelegate */ __um(OnOpenQuestionnaireDelegate); // 0x0778 (0x0010) /// Functions - // Function /Game/Program/Script/Craft/Layout/BP_ObjHold.BP_ObjHold_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Layout/BP_ObjHold.BP_ObjHold_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Layout/BP_ObjHold.BP_ObjHold_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Layout/BP_ObjHold.BP_ObjHold_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Layout/BP_ObjHold.BP_ObjHold_C.ExecuteUbergraph_BP_ObjHold - // void ExecuteUbergraph_BP_ObjHold(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Title/Title/MenuGroup_Title_Questionnaire.MenuGroup_Title_Questionnaire_C.SetText + // void SetText(FName Text_Key, FName Text_Questionnaire, FName Text_Expire); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_Title_Questionnaire.MenuGroup_Title_Questionnaire_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_Title_Questionnaire.MenuGroup_Title_Questionnaire_C.OpenQuestionnaire + // void OpenQuestionnaire(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_Title_Questionnaire.MenuGroup_Title_Questionnaire_C.ExecuteUbergraph_MenuGroup_Title_Questionnaire + // void ExecuteUbergraph_MenuGroup_Title_Questionnaire(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Title/Title/MenuGroup_Title_Questionnaire.MenuGroup_Title_Questionnaire_C.OnOpenQuestionnaireDelegate__DelegateSignature + // void OnOpenQuestionnaireDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/Common/InputPanel/MenuLayer_Screen_Input_Panel.MenuLayer_Screen_Input_Panel_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_Screen_Input_Panel_C : public UMenuLayer +{ +public: + class UInputPanelWidget* Col_icon; // 0x0468 (0x0008) }; -/// Class /Game/Program/Menu/Album/MenuGroup_Album.MenuGroup_Album_C -/// Size: 0x0730 (1840 bytes) (0x000728 - 0x000730) align 8 MaxSize: 0x0730 -class UMenuGroup_Album_C : public UMenuGroup +/// Class /Game/Program/Menu/Title/Attention/MenuGroup_Unreal_Engine_Logo.MenuGroup_Unreal_Engine_Logo_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_Unreal_Engine_Logo_C : public UMenuGroup { public: - class UCustomImage* CustomImage; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x0738 (0x0008) }; -/// Class /Game/Program/Menu/Album/MenuTop_Album.MenuTop_Album_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_Album_C : public UAlbumMenuTop +/// Class /Game/Program/Menu/Title/MenuTop_Unreal_Engine_Logo.MenuTop_Unreal_Engine_Logo_C +/// Size: 0x0682 (1666 bytes) (0x000650 - 0x000682) align 8 MaxSize: 0x0682 +class UMenuTop_Unreal_Engine_Logo_C : public UMenuTop { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Album_C* MenuGroup_Album; // 0x0658 (0x0008) - + class UMenuGroup_Unreal_Engine_Logo_C* MenuGroup_Unreal_Engine_Logo; // 0x0658 (0x0008) + double WAIT_TIME; // 0x0660 (0x0008) + double WAIT_TIME_NOSKIP; // 0x0668 (0x0008) + double FADE_IN_TIME; // 0x0670 (0x0008) + double FADE_OUT_TIME; // 0x0678 (0x0008) + bool IS_CAN_SKIP; // 0x0680 (0x0001) + bool IS_CLOSE; // 0x0681 (0x0001) + + + /// Functions + // Function /Game/Program/Menu/Title/MenuTop_Unreal_Engine_Logo.MenuTop_Unreal_Engine_Logo_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Unreal_Engine_Logo.MenuTop_Unreal_Engine_Logo_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Unreal_Engine_Logo.MenuTop_Unreal_Engine_Logo_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Unreal_Engine_Logo.MenuTop_Unreal_Engine_Logo_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Unreal_Engine_Logo.MenuTop_Unreal_Engine_Logo_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Unreal_Engine_Logo.MenuTop_Unreal_Engine_Logo_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Unreal_Engine_Logo.MenuTop_Unreal_Engine_Logo_C.Event Close Flow + // void EventCloseFlow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Unreal_Engine_Logo.MenuTop_Unreal_Engine_Logo_C.ExecuteUbergraph_MenuTop_Unreal_Engine_Logo + // void ExecuteUbergraph_MenuTop_Unreal_Engine_Logo(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Program/Menu/Title/Attention/MenuGroup_Criware_Logo.MenuGroup_Criware_Logo_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_Criware_Logo_C : public UMenuGroup +{ +public: + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x0738 (0x0008) +}; - /// Functions - // Function /Game/Program/Menu/Album/MenuTop_Album.MenuTop_Album_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Album/MenuTop_Album.MenuTop_Album_C.OnBackEvent - // void OnBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Album/MenuTop_Album.MenuTop_Album_C.ExecuteUbergraph_MenuTop_Album - // void ExecuteUbergraph_MenuTop_Album(int32_t EntryPoint); // [0x35d7f00] Final +/// Class /Game/Program/Menu/Title/MenuTop_Criware_Logo.MenuTop_Criware_Logo_C +/// Size: 0x0682 (1666 bytes) (0x000650 - 0x000682) align 8 MaxSize: 0x0682 +class UMenuTop_Criware_Logo_C : public UMenuTop +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Criware_Logo_C* MenuGroup_Criware_Logo; // 0x0658 (0x0008) + double WAIT_TIME; // 0x0660 (0x0008) + double WAIT_TIME_NOSKIP; // 0x0668 (0x0008) + double FADE_IN_TIME; // 0x0670 (0x0008) + double FADE_OUT_TIME; // 0x0678 (0x0008) + bool IS_CAN_SKIP; // 0x0680 (0x0001) + bool IS_CLOSE; // 0x0681 (0x0001) + + + /// Functions + // Function /Game/Program/Menu/Title/MenuTop_Criware_Logo.MenuTop_Criware_Logo_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Criware_Logo.MenuTop_Criware_Logo_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Criware_Logo.MenuTop_Criware_Logo_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Criware_Logo.MenuTop_Criware_Logo_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Criware_Logo.MenuTop_Criware_Logo_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Criware_Logo.MenuTop_Criware_Logo_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Criware_Logo.MenuTop_Criware_Logo_C.Event Close Flow + // void EventCloseFlow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Criware_Logo.MenuTop_Criware_Logo_C.ExecuteUbergraph_MenuTop_Criware_Logo + // void ExecuteUbergraph_MenuTop_Criware_Logo(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Program/Menu/Title/Title/MenuGroup_TItle_AnyButton.MenuGroup_TItle_AnyButton_C +/// Size: 0x0798 (1944 bytes) (0x000728 - 0x000798) align 8 MaxSize: 0x0798 +class UMenuGroup_TItle_AnyButton_C : public UMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Skip_AnyButton; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in_; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) + class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x0750 (0x0008) + class UMenuLayer_Title_AnyButton_C* MenuLayer_Title_AnyButton; // 0x0758 (0x0008) + SDK_UNDEFINED(16,684) /* FMulticastInlineDelegate */ __um(OnAnyPressDelegate); // 0x0760 (0x0010) + FName PRESET_TEXT_PRESS_ANY_BUTTON; // 0x0770 (0x0008) + SDK_UNDEFINED(16,685) /* FMulticastInlineDelegate */ __um(OnEnterAnimationFinished); // 0x0778 (0x0010) + SDK_UNDEFINED(16,686) /* FMulticastInlineDelegate */ __um(OnEscDelegate); // 0x0788 (0x0010) + + + /// Functions + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_AnyButton.MenuGroup_TItle_AnyButton_C.PlayEnterAnimation + // void PlayEnterAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_AnyButton.MenuGroup_TItle_AnyButton_C.SkipOpenAnimation + // void SkipOpenAnimation(bool Skip); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_AnyButton.MenuGroup_TItle_AnyButton_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_AnyButton.MenuGroup_TItle_AnyButton_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_AnyButton.MenuGroup_TItle_AnyButton_C.OnSetupText + // void OnSetupText(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_AnyButton.MenuGroup_TItle_AnyButton_C.OnSetupAnimation + // void OnSetupAnimation(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_AnyButton.MenuGroup_TItle_AnyButton_C.AnyPress + // void AnyPress(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_AnyButton.MenuGroup_TItle_AnyButton_C.OnInitAnimation + // void OnInitAnimation(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_AnyButton.MenuGroup_TItle_AnyButton_C.OnAnimationFinishedEvent_Button + // void OnAnimationFinishedEvent_Button(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_AnyButton.MenuGroup_TItle_AnyButton_C.QuitGame + // void QuitGame(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_AnyButton.MenuGroup_TItle_AnyButton_C.ExecuteUbergraph_MenuGroup_TItle_AnyButton + // void ExecuteUbergraph_MenuGroup_TItle_AnyButton(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_AnyButton.MenuGroup_TItle_AnyButton_C.OnEscDelegate__DelegateSignature + // void OnEscDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_AnyButton.MenuGroup_TItle_AnyButton_C.OnEnterAnimationFinished__DelegateSignature + // void OnEnterAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/Title/MenuGroup_TItle_AnyButton.MenuGroup_TItle_AnyButton_C.OnAnyPressDelegate__DelegateSignature + // void OnAnyPressDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C +/// Size: 0x07B0 (1968 bytes) (0x0006E8 - 0x0007B0) align 8 MaxSize: 0x07B0 +class UMenuTop_TitleSelect_C : public UTitleMenuTop +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x06E8 (0x0008) + class UMenuGroup_TItle_AnyButton_C* MenuGroup_TItle_AnyButton; // 0x06F0 (0x0008) + class UMenuGroup_TItle_MenuButton_C* MenuGroup_TItle_MenuButton; // 0x06F8 (0x0008) + class UMenuGroup_TitleSelect_C* MenuGroup_TitleSelect; // 0x0700 (0x0008) + ETitleMenuButtonType currentMenuButtonType; // 0x0708 (0x0001) + ETitleMenuButtonDecideAnimType currentAnimType; // 0x0709 (0x0001) + bool isOpened; // 0x070A (0x0001) + unsigned char UnknownData00_6[0x1]; // 0x070B (0x0001) MISSED + FName PRESET_GROUP_NONE; // 0x070C (0x0008) + FName PRESET_GROUP_ANY_BUTTON; // 0x0714 (0x0008) + FName PRESET_GROUP_MENU_BUTTON; // 0x071C (0x0008) + FName MENU_LICENCE; // 0x0724 (0x0008) + FName MENU_OPTION; // 0x072C (0x0008) + bool openAnimChanged; // 0x0734 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0735 (0x0003) MISSED + FName MOVIE_ID_IN; // 0x0738 (0x0008) + FName MOVIE_ID_LOOP; // 0x0740 (0x0008) + FName TEXT_ID_BUTTON_NEWGAME; // 0x0748 (0x0008) + FName TEXT_ID_BUTTON_CONTINUE; // 0x0750 (0x0008) + FName TEXT_ID_BUTTON_OPTION; // 0x0758 (0x0008) + FName TEXT_ID_BUTTON_LIENCE; // 0x0760 (0x0008) + FName ICON_ID_LOGO; // 0x0768 (0x0008) + FName SE_DECIDE; // 0x0770 (0x0008) + FName SE_GAME_START; // 0x0778 (0x0008) + FName SE_ANY_BUTTON; // 0x0780 (0x0008) + double TIME_FADE_IN_WHITE; // 0x0788 (0x0008) + double TIME_FADE_OUT_BLACK; // 0x0790 (0x0008) + double DELAY_TIME_BUTTON_ENTER; // 0x0798 (0x0008) + double DELAY_TIME_BUTTON_OPEN; // 0x07A0 (0x0008) + FName FLAG_CHARAMAKE_NAME_INPUT_FORCED; // 0x07A8 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.Test + // void Test(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.PlayButtonEnter + // void PlayButtonEnter(ETitleMenuButtonDecideAnimType _animType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.SetCurrentMenuButton + // void SetCurrentMenuButton(int32_t _index); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnInitGroupPreset + // void OnInitGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnInitAnyButton + // void OnInitAnyButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnEnterDelegateEvent_AnyButton + // void OnEnterDelegateEvent_AnyButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnInitMenuButton + // void OnInitMenuButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnBackDelegate_MenuButton + // void OnBackDelegate_MenuButton(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OpenOptionMenu_BP + // void OpenOptionMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnEnterDelegate_MenuButton + // void OnEnterDelegate_MenuButton(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.StartNewGame_BP + // void StartNewGame_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnInitSetupDelegate_OptionMenu + // void OnInitSetupDelegate_OptionMenu(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnCloseEndDelegate_OptionMenu + // void OnCloseEndDelegate_OptionMenu(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.ContinueGame_BP + // void ContinueGame_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnOpenEndDelegateEvent_MenuButton + // void OnOpenEndDelegateEvent_MenuButton(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnSetupAnyButton + // void OnSetupAnyButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnSetupDelegateEvent_AnyButton + // void OnSetupDelegateEvent_AnyButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnEnterAnimFinishedEvent_AnyButton + // void OnEnterAnimFinishedEvent_AnyButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnDecideFocusDelegate_MenuButton + // void OnDecideFocusDelegate_MenuButton(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnSetupBG + // void OnSetupBG(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnSetupDelegateEvent_MenuButton + // void OnSetupDelegateEvent_MenuButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnInitSetupDelegateEvent_Licence + // void OnInitSetupDelegateEvent_Licence(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnCloseEndDelegateEvent_Licence + // void OnCloseEndDelegateEvent_Licence(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.LicenseMenu_BP + // void LicenseMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.EnterButton_BP + // void EnterButton_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.SetButtonAnimation_BP + // void SetButtonAnimation_BP(int32_t _buttonIindex, FTitleMenuButtonInfo _buttonInfo); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.OnMovieEvent + // void OnMovieEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.UpdateButtonInfo_BP + // void UpdateButtonInfo_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleSelect.MenuTop_TitleSelect_C.ExecuteUbergraph_MenuTop_TitleSelect + // void ExecuteUbergraph_MenuTop_TitleSelect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C +/// Size: 0x07B8 (1976 bytes) (0x0006E8 - 0x0007B8) align 8 MaxSize: 0x07B8 +class UMenuTop_TitlePressKey_C : public UTitleMenuTop +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x06E8 (0x0008) + class UMenuGroup_Title_C* MenuGroup_Title; // 0x06F0 (0x0008) + class UMenuGroup_TItle_AnyButton_C* MenuGroup_TItle_AnyButton; // 0x06F8 (0x0008) + class UMenuGroup_TItle_Fade_C* MenuGroup_TItle_Fade; // 0x0700 (0x0008) + class UMenuGroup_TItle_MenuButton_C* MenuGroup_TItle_MenuButton; // 0x0708 (0x0008) + ETitleMenuButtonType currentMenuButtonType; // 0x0710 (0x0001) + ETitleMenuButtonDecideAnimType currentAnimType; // 0x0711 (0x0001) + bool isOpened; // 0x0712 (0x0001) + unsigned char UnknownData00_6[0x1]; // 0x0713 (0x0001) MISSED + FName PRESET_GROUP_NONE; // 0x0714 (0x0008) + FName PRESET_GROUP_ANY_BUTTON; // 0x071C (0x0008) + FName PRESET_GROUP_MENU_BUTTON; // 0x0724 (0x0008) + FName MENU_LICENCE; // 0x072C (0x0008) + FName MENU_OPTION; // 0x0734 (0x0008) + bool openAnimChanged; // 0x073C (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x073D (0x0003) MISSED + FName MOVIE_ID_IN; // 0x0740 (0x0008) + FName MOVIE_ID_LOOP; // 0x0748 (0x0008) + FName TEXT_ID_BUTTON_NEWGAME; // 0x0750 (0x0008) + FName TEXT_ID_BUTTON_CONTINUE; // 0x0758 (0x0008) + FName TEXT_ID_BUTTON_OPTION; // 0x0760 (0x0008) + FName TEXT_ID_BUTTON_LIENCE; // 0x0768 (0x0008) + FName ICON_ID_LOGO; // 0x0770 (0x0008) + FName SE_DECIDE; // 0x0778 (0x0008) + FName SE_GAME_START; // 0x0780 (0x0008) + FName SE_ANY_BUTTON; // 0x0788 (0x0008) + double TIME_FADE_IN_WHITE; // 0x0790 (0x0008) + double TIME_FADE_OUT_BLACK; // 0x0798 (0x0008) + double DELAY_TIME_BUTTON_ENTER; // 0x07A0 (0x0008) + double DELAY_TIME_BUTTON_OPEN; // 0x07A8 (0x0008) + FName FLAG_CHARAMAKE_NAME_INPUT_FORCED; // 0x07B0 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.Test + // void Test(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.PlayButtonEnter + // void PlayButtonEnter(ETitleMenuButtonDecideAnimType _animType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.SetCurrentMenuButton + // void SetCurrentMenuButton(int32_t _index); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnInitGroupPreset + // void OnInitGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnInitAnyButton + // void OnInitAnyButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnEnterDelegateEvent_AnyButton + // void OnEnterDelegateEvent_AnyButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnInitMenuButton + // void OnInitMenuButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnBackDelegate_MenuButton + // void OnBackDelegate_MenuButton(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OpenOptionMenu_BP + // void OpenOptionMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnEnterDelegate_MenuButton + // void OnEnterDelegate_MenuButton(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.StartNewGame_BP + // void StartNewGame_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnInitSetupDelegate_OptionMenu + // void OnInitSetupDelegate_OptionMenu(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnCloseEndDelegate_OptionMenu + // void OnCloseEndDelegate_OptionMenu(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.ContinueGame_BP + // void ContinueGame_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnOpenEndDelegateEvent_MenuButton + // void OnOpenEndDelegateEvent_MenuButton(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnSetupAnyButton + // void OnSetupAnyButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnSetupDelegateEvent_AnyButton + // void OnSetupDelegateEvent_AnyButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnEnterAnimFinishedEvent_AnyButton + // void OnEnterAnimFinishedEvent_AnyButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnDecideFocusDelegate_MenuButton + // void OnDecideFocusDelegate_MenuButton(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnSetupBG + // void OnSetupBG(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnSetupDelegateEvent_MenuButton + // void OnSetupDelegateEvent_MenuButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnInitSetupDelegateEvent_Licence + // void OnInitSetupDelegateEvent_Licence(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnCloseEndDelegateEvent_Licence + // void OnCloseEndDelegateEvent_Licence(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.LicenseMenu_BP + // void LicenseMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.EnterButton_BP + // void EnterButton_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.SetButtonAnimation_BP + // void SetButtonAnimation_BP(int32_t _buttonIindex, FTitleMenuButtonInfo _buttonInfo); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.OnMovieEvent + // void OnMovieEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.UpdateButtonInfo_BP + // void UpdateButtonInfo_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitlePressKey.MenuTop_TitlePressKey_C.ExecuteUbergraph_MenuTop_TitlePressKey + // void ExecuteUbergraph_MenuTop_TitlePressKey(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Script/Gallery/BP_GalleryObjWallTake.BP_GalleryObjWallTake_C -/// Size: 0x0060 (96 bytes) (0x000040 - 0x000060) align 8 MaxSize: 0x0060 -class UBP_GalleryObjWallTake_C : public UScriptObjectBase +/// Class /Game/Program/Menu/Common/CursorPointer/MenuLayer_CursorPointer.MenuLayer_CursorPointer_C +/// Size: 0x04E8 (1256 bytes) (0x0004B8 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_CursorPointer_C : public UCursorPointerMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FName funcPointId; // 0x0048 (0x0008) - FName craftItemId; // 0x0050 (0x0008) - class ACraftObjActorBase* craftObjActor; // 0x0058 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B8 (0x0008) + class UAttachWidget* ColPoint; // 0x04C0 (0x0008) + class UCustomImage* CursorPointer_Pinching; // 0x04C8 (0x0008) + class UCustomImage* CursorPointer_Pointing; // 0x04D0 (0x0008) + class UCustomImage* CursorPointer_Pointing_Triangle; // 0x04D8 (0x0008) + class UWidgetSwitcher* Switcher; // 0x04E0 (0x0008) /// Functions - // Function /Game/Program/Script/Gallery/BP_GalleryObjWallTake.BP_GalleryObjWallTake_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Gallery/BP_GalleryObjWallTake.BP_GalleryObjWallTake_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Gallery/BP_GalleryObjWallTake.BP_GalleryObjWallTake_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Gallery/BP_GalleryObjWallTake.BP_GalleryObjWallTake_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Gallery/BP_GalleryObjWallTake.BP_GalleryObjWallTake_C.ExecuteUbergraph_BP_GalleryObjWallTake - // void ExecuteUbergraph_BP_GalleryObjWallTake(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/CursorPointer/MenuLayer_CursorPointer.MenuLayer_CursorPointer_C.SetCursorSwitcher + // void SetCursorSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CursorPointer/MenuLayer_CursorPointer.MenuLayer_CursorPointer_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CursorPointer/MenuLayer_CursorPointer.MenuLayer_CursorPointer_C.ExecuteUbergraph_MenuLayer_CursorPointer + // void ExecuteUbergraph_MenuLayer_CursorPointer(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Script/MapJump/BP_MapJump_WipeOut_Soon.BP_MapJump_WipeOut_Soon_C -/// Size: 0x00A0 (160 bytes) (0x000040 - 0x0000A0) align 8 MaxSize: 0x00A0 -class UBP_MapJump_WipeOut_Soon_C : public UScriptObjectBase +/// Class /Game/Program/Menu/Common/Arrow/MenuLayer_Count_Arrow_L.MenuLayer_Count_Arrow_L_C +/// Size: 0x04AB (1195 bytes) (0x000468 - 0x0004AB) align 8 MaxSize: 0x04AB +class UMenuLayer_Count_Arrow_L_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FCharaStatusHandle ctrlCharaStHdl; // 0x0048 (0x0004) - FScnCharaHandle ctrlScnCharaHdl; // 0x004C (0x0004) - FMapJumpEventParam eventParam; // 0x0050 (0x0030) - FName mapJumpFpId; // 0x0080 (0x0008) - FRotator dirRot; // 0x0088 (0x0018) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) + class UWidgetAnimation* Default; // 0x0488 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0490 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0498 (0x0008) + class UCanvasPanel* Root; // 0x04A0 (0x0008) + bool isAnimating; // 0x04A8 (0x0001) + bool visibilityChanged; // 0x04A9 (0x0001) + bool requireVisibility; // 0x04AA (0x0001) /// Functions - // Function /Game/Program/Script/MapJump/BP_MapJump_WipeOut_Soon.BP_MapJump_WipeOut_Soon_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_MapJump_WipeOut_Soon.BP_MapJump_WipeOut_Soon_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_MapJump_WipeOut_Soon.BP_MapJump_WipeOut_Soon_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_MapJump_WipeOut_Soon.BP_MapJump_WipeOut_Soon_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_MapJump_WipeOut_Soon.BP_MapJump_WipeOut_Soon_C.ExecuteUbergraph_BP_MapJump_WipeOut_Soon - // void ExecuteUbergraph_BP_MapJump_WipeOut_Soon(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Count_Arrow_L.MenuLayer_Count_Arrow_L_C.SetOKAnimation + // void SetOKAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Count_Arrow_L.MenuLayer_Count_Arrow_L_C.SetDefault + // void SetDefault(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Count_Arrow_L.MenuLayer_Count_Arrow_L_C.SetVisibilityOfAll + // void SetVisibilityOfAll(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Count_Arrow_L.MenuLayer_Count_Arrow_L_C.Decided + // void Decided(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Count_Arrow_L.MenuLayer_Count_Arrow_L_C.WidgetAnimationEvt_button_OK_in_K2Node_WidgetAnimationEvent + // void WidgetAnimationEvt_button_OK_in_K2Node_WidgetAnimationEvent(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Count_Arrow_L.MenuLayer_Count_Arrow_L_C.ExecuteUbergraph_MenuLayer_Count_Arrow_L + // void ExecuteUbergraph_MenuLayer_Count_Arrow_L(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C -/// Size: 0x0124 (292 bytes) (0x000048 - 0x000124) align 8 MaxSize: 0x0124 -class UBP_ItemCraftMain_C : public UItemCraftGameScriptObject +/// Class /Game/Program/Menu/Window/TrialSettingWindow/MenuLayer_Window_TrialSetting_Bar.MenuLayer_Window_TrialSetting_Bar_C +/// Size: 0x04EC (1260 bytes) (0x000480 - 0x0004EC) align 8 MaxSize: 0x04EC +class UMenuLayer_Window_TrialSetting_Bar_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) - TArray CharaCtrlIdList; // 0x0050 (0x0010) - FName TensionUser; // 0x0060 (0x0008) - TMap ToolModelList; // 0x0068 (0x0050) - FName WhistleSE; // 0x00B8 (0x0008) - FName CharaMoveSE; // 0x00C0 (0x0008) - FSoundHandle BgmHandle; // 0x00C8 (0x0008) - FName ActionCompleteSE; // 0x00D0 (0x0008) - FName MinigameBGM; // 0x00D8 (0x0008) - FName ResultBGM; // 0x00E0 (0x0008) - FName ResultSE_OverSuper; // 0x00E8 (0x0008) - int32_t LastMovePos; // 0x00F0 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x00F4 (0x0004) MISSED - SDK_UNDEFINED(16,695) /* FMulticastInlineDelegate */ __um(OnActionEventDispatcher); // 0x00F8 (0x0010) - int32_t ActionTargetPos; // 0x0108 (0x0004) - FName WorkbenchID; // 0x010C (0x0008) - FName ResultContinue; // 0x0114 (0x0008) - FSoundHandle EnvSE; // 0x011C (0x0008) - - - /// Functions - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.StopEnvSe - // void StopEnvSe(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.PlayEnvSe - // void PlayEnvSe(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.GetEnvSe - // void GetEnvSe(FName& EnvSE); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.TensionAnimEnd - // void TensionAnimEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.TensionAnimPreprocess - // void TensionAnimPreprocess(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.IsValid_WorkbenchID - // void IsValid_WorkbenchID(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnStartViewSetuped - // void OnStartViewSetuped(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnStartViewSetup - // void OnStartViewSetup(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnActionEventNotify - // void OnActionEventNotify(int32_t CharaPos, FName& actionID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnSetupGameEnd - // void OnSetupGameEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.UpdateMapLifeToolVisible - // void UpdateMapLifeToolVisible(int32_t ctrlCharaPos); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.SetupMapLifeToolModel - // void SetupMapLifeToolModel(FName ToolAssetId, FName MapToolAssetId, int32_t posIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.SetupChangeEffect - // void SetupChangeEffect(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnResultWindowSelect - // void OnResultWindowSelect(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.PlayAnimationAll - // void PlayAnimationAll(FName animId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnActionComplete_BP - // void OnActionComplete_BP(FIC_ActionCompleteViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnActionTargetChanged_BP - // void OnActionTargetChanged_BP(FIC_ActionTargetChangedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnActionNotify - // void OnActionNotify(int32_t _charaPos, FName& _actionId); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnCtrlCharaMoved_BP - // void OnCtrlCharaMoved_BP(FIC_CtrlCharaMovedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnCtrlCharaAction_BP - // void OnCtrlCharaAction_BP(FIC_CtrlCharaActionViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnActionGroupGraded_BP - // void OnActionGroupGraded_BP(FIC_ActionGroupGradedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.GameStartEvent - // void GameStartEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.GameOverEvent - // void GameOverEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.GameClearEvent - // void GameClearEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.TensionSkillEvent - // void TensionSkillEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnStartItemCraftGameViewSetup_BP - // void OnStartItemCraftGameViewSetup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnItemCraftGameViewFinalize_BP - // void OnItemCraftGameViewFinalize_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnGameStateChanged_BP - // void OnGameStateChanged_BP(FIC_GameStateChangedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnTensionSkillActive_BP - // void OnTensionSkillActive_BP(FIC_TensionSkillActiveViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnGameReset_BP - // void OnGameReset_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnItemCraftGameViewSetuped_BP - // void OnItemCraftGameViewSetuped_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnCtrlCharaChanged_BP - // void OnCtrlCharaChanged_BP(FIC_CtrlCharaChangedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnItemCraftGameSetup_BP - // void OnItemCraftGameSetup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.ExecuteUbergraph_BP_ItemCraftMain - // void ExecuteUbergraph_BP_ItemCraftMain(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnActionEventDispatcher__DelegateSignature - // void OnActionEventDispatcher__DelegateSignature(int32_t CharaPos, FName actionID); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + class UWidgetAnimation* button_OK_in; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04A0 (0x0008) + class UMenuLayer_Count_Arrow_L_C* MenuLayer_Count_Arrow_L; // 0x04A8 (0x0008) + class UMenuLayer_Count_Arrow_R_C* MenuLayer_Count_Arrow_R; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Count_Normal; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_Count_Select; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Main_Normal; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_Main_Select; // 0x04D0 (0x0008) + int32_t currentFocusIndex; // 0x04D8 (0x0004) + int32_t LineNumber; // 0x04DC (0x0004) + class UMenuListObject_Option_Item_C* OptionItemInfo; // 0x04E0 (0x0008) + int32_t selectedIndex; // 0x04E8 (0x0004) + + + /// Functions + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuLayer_Window_TrialSetting_Bar.MenuLayer_Window_TrialSetting_Bar_C.SetMainString + // void SetMainString(FName Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuLayer_Window_TrialSetting_Bar.MenuLayer_Window_TrialSetting_Bar_C.SetVisibilityArrowRight + // void SetVisibilityArrowRight(bool _visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuLayer_Window_TrialSetting_Bar.MenuLayer_Window_TrialSetting_Bar_C.SetVisibilityArrowLeft + // void SetVisibilityArrowLeft(bool _visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuLayer_Window_TrialSetting_Bar.MenuLayer_Window_TrialSetting_Bar_C.GetSelectIndex + // void GetSelectIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuLayer_Window_TrialSetting_Bar.MenuLayer_Window_TrialSetting_Bar_C.CanDecrements + // void CanDecrements(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuLayer_Window_TrialSetting_Bar.MenuLayer_Window_TrialSetting_Bar_C.UpdateCountText + // void UpdateCountText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuLayer_Window_TrialSetting_Bar.MenuLayer_Window_TrialSetting_Bar_C.SetCountText + // void SetCountText(FText CountText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuLayer_Window_TrialSetting_Bar.MenuLayer_Window_TrialSetting_Bar_C.SetMainText + // void SetMainText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/Window/TrialSettingWindow/MenuGroup_Window_TrialSetting.MenuGroup_Window_TrialSetting_C +/// Size: 0x07FC (2044 bytes) (0x000728 - 0x0007FC) align 8 MaxSize: 0x07FC +class UMenuGroup_Window_TrialSetting_C : public UMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Base_Header; // 0x0740 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0748 (0x0008) + class UCustomImage* Icon_Header; // 0x0750 (0x0008) + class UMenuLayer_Window_TrialSetting_Bar_C* MenuLayer_Window_DebugSettingForTrial_Bar; // 0x0758 (0x0008) + class UMenuLayer_Window_TrialSetting_Bar_C* MenuLayer_Window_DebugSettingForTrial_Bar0; // 0x0760 (0x0008) + class UMenuLayer_Window_TrialSetting_Bar_C* MenuLayer_Window_DebugSettingForTrial_Bar1; // 0x0768 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0770 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0778 (0x0008) + class UCustomTextBlock* Text_Header; // 0x0780 (0x0008) + FName ICON_ID; // 0x0788 (0x0008) + FName TEXT_ID_TITLE; // 0x0790 (0x0008) + FName TEXT_ID_DETAIL; // 0x0798 (0x0008) + FName TEXT_ID_CONTENT_LANG; // 0x07A0 (0x0008) + FName TEXT_ID_CONTENT_VOICE; // 0x07A8 (0x0008) + TArray buttonLayerArray; // 0x07B0 (0x0010) + SDK_UNDEFINED(16,687) /* FMulticastInlineDelegate */ __um(OnFocusLeft); // 0x07C0 (0x0010) + SDK_UNDEFINED(16,688) /* FMulticastInlineDelegate */ __um(OnFocusRight); // 0x07D0 (0x0010) + TArray contentButtonLayerArray; // 0x07E0 (0x0010) + FName TEXT_ID_BUTTON; // 0x07F0 (0x0008) + int32_t decideButtonIndex; // 0x07F8 (0x0004) + + + /// Functions + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuGroup_Window_TrialSetting.MenuGroup_Window_TrialSetting_C.EnterDecideButton + // void EnterDecideButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuGroup_Window_TrialSetting.MenuGroup_Window_TrialSetting_C.SetVisibilityArrowRight + // void SetVisibilityArrowRight(int32_t _index, bool _visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuGroup_Window_TrialSetting.MenuGroup_Window_TrialSetting_C.SetVisibilityArrowLeft + // void SetVisibilityArrowLeft(int32_t _index, bool _visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuGroup_Window_TrialSetting.MenuGroup_Window_TrialSetting_C.SetContentText + // void SetContentText(int32_t _index, FText _text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuGroup_Window_TrialSetting.MenuGroup_Window_TrialSetting_C.SetDetailText + // void SetDetailText(FName& _textId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuGroup_Window_TrialSetting.MenuGroup_Window_TrialSetting_C.SetTitleText + // void SetTitleText(FName& _textId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuGroup_Window_TrialSetting.MenuGroup_Window_TrialSetting_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuGroup_Window_TrialSetting.MenuGroup_Window_TrialSetting_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuGroup_Window_TrialSetting.MenuGroup_Window_TrialSetting_C.OnFocusRightEvent + // void OnFocusRightEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuGroup_Window_TrialSetting.MenuGroup_Window_TrialSetting_C.OnFocusLeftEvent + // void OnFocusLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuGroup_Window_TrialSetting.MenuGroup_Window_TrialSetting_C.ExecuteUbergraph_MenuGroup_Window_TrialSetting + // void ExecuteUbergraph_MenuGroup_Window_TrialSetting(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuGroup_Window_TrialSetting.MenuGroup_Window_TrialSetting_C.OnFocusRight__DelegateSignature + // void OnFocusRight__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuGroup_Window_TrialSetting.MenuGroup_Window_TrialSetting_C.OnFocusLeft__DelegateSignature + // void OnFocusLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/Window/TitleOptionWindow/MenuLayer_Window_TitleOptionWindow_Bar.MenuLayer_Window_TitleOptionWindow_Bar_C +/// Size: 0x04F4 (1268 bytes) (0x000480 - 0x0004F4) align 8 MaxSize: 0x04F4 +class UMenuLayer_Window_TitleOptionWindow_Bar_C : public UMenuLayerListItem +{ +public: + class UWidgetAnimation* button_OK_in; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04A0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04A8 (0x0008) + class UMenuLayer_Count_Arrow_L_C* MenuLayer_Count_Arrow_L; // 0x04B0 (0x0008) + class UMenuLayer_Count_Arrow_R_C* MenuLayer_Count_Arrow_R; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_Count_Normal; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Count_Select; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_Main_Normal; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Main_Select; // 0x04D8 (0x0008) + int32_t currentFocusIndex; // 0x04E0 (0x0004) + int32_t LineNumber; // 0x04E4 (0x0004) + class UMenuListObject_Option_Item_C* OptionItemInfo; // 0x04E8 (0x0008) + int32_t selectedIndex; // 0x04F0 (0x0004) + + + /// Functions + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuLayer_Window_TitleOptionWindow_Bar.MenuLayer_Window_TitleOptionWindow_Bar_C.SetVisibilityArrowRight + // void SetVisibilityArrowRight(bool _visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuLayer_Window_TitleOptionWindow_Bar.MenuLayer_Window_TitleOptionWindow_Bar_C.SetVisibilityArrowLeft + // void SetVisibilityArrowLeft(bool _visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuLayer_Window_TitleOptionWindow_Bar.MenuLayer_Window_TitleOptionWindow_Bar_C.GetSelectIndex + // void GetSelectIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuLayer_Window_TitleOptionWindow_Bar.MenuLayer_Window_TitleOptionWindow_Bar_C.CanDecrements + // void CanDecrements(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuLayer_Window_TitleOptionWindow_Bar.MenuLayer_Window_TitleOptionWindow_Bar_C.UpdateCountText + // void UpdateCountText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuLayer_Window_TitleOptionWindow_Bar.MenuLayer_Window_TitleOptionWindow_Bar_C.SetCountText + // void SetCountText(FText CountText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuLayer_Window_TitleOptionWindow_Bar.MenuLayer_Window_TitleOptionWindow_Bar_C.SetMainText + // void SetMainText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/Window/TitleOptionWindow/MenuGroup_Window_TitleOptionWindow.MenuGroup_Window_TitleOptionWindow_C +/// Size: 0x07F4 (2036 bytes) (0x000728 - 0x0007F4) align 8 MaxSize: 0x07F4 +class UMenuGroup_Window_TitleOptionWindow_C : public UMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Base_Header; // 0x0740 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0748 (0x0008) + class UCustomImage* Icon_Header; // 0x0750 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0758 (0x0008) + class UMenuLayer_Window_TitleOptionWindow_Bar_C* MenuLayer_Window_TitleOptionWindow_Bar; // 0x0760 (0x0008) + class UMenuLayer_Window_TitleOptionWindow_Bar_C* MenuLayer_Window_TitleOptionWindow_Bar0; // 0x0768 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0770 (0x0008) + class UCustomTextBlock* Text_Header; // 0x0778 (0x0008) + FName ICON_ID; // 0x0780 (0x0008) + FName TEXT_ID_TITLE; // 0x0788 (0x0008) + FName TEXT_ID_DETAIL; // 0x0790 (0x0008) + FName TEXT_ID_CONTENT_LANG; // 0x0798 (0x0008) + FName TEXT_ID_CONTENT_VOICE; // 0x07A0 (0x0008) + TArray buttonLayerArray; // 0x07A8 (0x0010) + SDK_UNDEFINED(16,689) /* FMulticastInlineDelegate */ __um(OnFocusLeft); // 0x07B8 (0x0010) + SDK_UNDEFINED(16,690) /* FMulticastInlineDelegate */ __um(OnFocusRight); // 0x07C8 (0x0010) + TArray contentButtonLayerArray; // 0x07D8 (0x0010) + FName TEXT_ID_BUTTON; // 0x07E8 (0x0008) + int32_t decideButtonIndex; // 0x07F0 (0x0004) + + + /// Functions + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuGroup_Window_TitleOptionWindow.MenuGroup_Window_TitleOptionWindow_C.EnterDecideButton + // void EnterDecideButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuGroup_Window_TitleOptionWindow.MenuGroup_Window_TitleOptionWindow_C.SetVisibilityArrowRight + // void SetVisibilityArrowRight(int32_t _index, bool _visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuGroup_Window_TitleOptionWindow.MenuGroup_Window_TitleOptionWindow_C.SetVisibilityArrowLeft + // void SetVisibilityArrowLeft(int32_t _index, bool _visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuGroup_Window_TitleOptionWindow.MenuGroup_Window_TitleOptionWindow_C.SetContentText + // void SetContentText(int32_t _index, FText _text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuGroup_Window_TitleOptionWindow.MenuGroup_Window_TitleOptionWindow_C.SetDetailText + // void SetDetailText(FName& _textId); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuGroup_Window_TitleOptionWindow.MenuGroup_Window_TitleOptionWindow_C.SetTitleText + // void SetTitleText(FName& _textId); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuGroup_Window_TitleOptionWindow.MenuGroup_Window_TitleOptionWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuGroup_Window_TitleOptionWindow.MenuGroup_Window_TitleOptionWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuGroup_Window_TitleOptionWindow.MenuGroup_Window_TitleOptionWindow_C.OnFocusRightEvent + // void OnFocusRightEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuGroup_Window_TitleOptionWindow.MenuGroup_Window_TitleOptionWindow_C.OnFocusLeftEvent + // void OnFocusLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuGroup_Window_TitleOptionWindow.MenuGroup_Window_TitleOptionWindow_C.ExecuteUbergraph_MenuGroup_Window_TitleOptionWindow + // void ExecuteUbergraph_MenuGroup_Window_TitleOptionWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuGroup_Window_TitleOptionWindow.MenuGroup_Window_TitleOptionWindow_C.OnFocusRight__DelegateSignature + // void OnFocusRight__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuGroup_Window_TitleOptionWindow.MenuGroup_Window_TitleOptionWindow_C.OnFocusLeft__DelegateSignature + // void OnFocusLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C -/// Size: 0x019C (412 bytes) (0x000124 - 0x00019C) align 8 MaxSize: 0x019C -class UBP_ItemCraftSub_Alchemy_C : public UBP_ItemCraftMain_C +/// Class /Game/Program/Menu/Common/CursorPointer/MenuGroup_CursorPointer.MenuGroup_CursorPointer_C +/// Size: 0x07BA (1978 bytes) (0x000778 - 0x0007BA) align 8 MaxSize: 0x07BA +class UMenuGroup_CursorPointer_C : public UCursorPointerMenuGroup { public: - unsigned char UnknownData00_8[0x4]; // 0x0124 (0x0004) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0128 (0x0008) - FSoftClassPath meatModelPath; // 0x0130 (0x0020) - FSoftClassPath fishModelPath; // 0x0150 (0x0020) - FSoftClassPath vegetableModelPath; // 0x0170 (0x0020) - int32_t AddModelPos; // 0x0190 (0x0004) - FName TagEffectPos; // 0x0194 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0778 (0x0008) + class UWidgetAnimation* Single_Drag_Pinching; // 0x0780 (0x0008) + class UWidgetAnimation* Single_Open_Pinching; // 0x0788 (0x0008) + class UWidgetAnimation* Single_Deside_Pointing; // 0x0790 (0x0008) + class UWidgetAnimation* Loop_Pointing; // 0x0798 (0x0008) + class UCanvasPanel* Group_Slide; // 0x07A0 (0x0008) + class UMenuLayer_CursorPointer_C* MenuLayer_CursorPointer; // 0x07A8 (0x0008) + class UCanvasPanel* Transform; // 0x07B0 (0x0008) + bool isVisibility; // 0x07B8 (0x0001) + bool isBaseVisibility; // 0x07B9 (0x0001) /// Functions - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.GetEnvSe - // void GetEnvSe(FName& EnvSE); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.OnSetupActionCommandEffect - // void OnSetupActionCommandEffect(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.TensionAnimEnd - // void TensionAnimEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.TensionAnimPreprocess - // void TensionAnimPreprocess(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.OnSetupGameEnd - // void OnSetupGameEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.SetWorkModelVisible - // void SetWorkModelVisible(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.GetCenterWorkEffectId - // void GetCenterWorkEffectId(bool IsLoop, FName& effectId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.GetWorkModelPath - // void GetWorkModelPath(FSoftClassPath& OutPath); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.OnStartItemCraftGameViewSetup_BP - // void OnStartItemCraftGameViewSetup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.OnItemCraftGameSetup_BP - // void OnItemCraftGameSetup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.OnCtrlCharaMoved_BP - // void OnCtrlCharaMoved_BP(FIC_CtrlCharaMovedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.OnActionTargetChanged_BP - // void OnActionTargetChanged_BP(FIC_ActionTargetChangedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.OnItemCraftGameViewSetuped_BP - // void OnItemCraftGameViewSetuped_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.ExecuteUbergraph_BP_ItemCraftSub_Alchemy - // void ExecuteUbergraph_BP_ItemCraftSub_Alchemy(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/CursorPointer/MenuGroup_CursorPointer.MenuGroup_CursorPointer_C.StopAnimAndUnbindEvent + // void StopAnimAndUnbindEvent(FDelegateProperty Delegate, class UWidgetAnimation* Animation); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CursorPointer/MenuGroup_CursorPointer.MenuGroup_CursorPointer_C.IsPlayingEnterAnimBP + // bool IsPlayingEnterAnimBP(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Common/CursorPointer/MenuGroup_CursorPointer.MenuGroup_CursorPointer_C.SetState + // void SetState(bool decide); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CursorPointer/MenuGroup_CursorPointer.MenuGroup_CursorPointer_C.Hooks + // void Hooks(FWidgetTransform Transform); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CursorPointer/MenuGroup_CursorPointer.MenuGroup_CursorPointer_C.PlayEnterAnimBP + // void PlayEnterAnimBP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/CursorPointer/MenuGroup_CursorPointer.MenuGroup_CursorPointer_C.PlayFromPointingToPinchingAnimBP + // void PlayFromPointingToPinchingAnimBP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/CursorPointer/MenuGroup_CursorPointer.MenuGroup_CursorPointer_C.StopAndRestartLoopAnim + // void StopAndRestartLoopAnim(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CursorPointer/MenuGroup_CursorPointer.MenuGroup_CursorPointer_C.RestartLoopAnim + // void RestartLoopAnim(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CursorPointer/MenuGroup_CursorPointer.MenuGroup_CursorPointer_C.PlayPinchingDragAnimBP + // void PlayPinchingDragAnimBP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CursorPointer/MenuGroup_CursorPointer.MenuGroup_CursorPointer_C.SetCursorPointerAngleBP + // void SetCursorPointerAngleBP(float _angle); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/CursorPointer/MenuGroup_CursorPointer.MenuGroup_CursorPointer_C.PlayLoopAnimBP + // void PlayLoopAnimBP(bool _isPlay); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/CursorPointer/MenuGroup_CursorPointer.MenuGroup_CursorPointer_C.StopAllAnimBP + // void StopAllAnimBP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/CursorPointer/MenuGroup_CursorPointer.MenuGroup_CursorPointer_C.ExecuteUbergraph_MenuGroup_CursorPointer + // void ExecuteUbergraph_MenuGroup_CursorPointer(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C -/// Size: 0x019C (412 bytes) (0x000124 - 0x00019C) align 8 MaxSize: 0x019C -class UBP_ItemCraftSub_Blacksmith_C : public UBP_ItemCraftMain_C +/// Class /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C +/// Size: 0x07F9 (2041 bytes) (0x0006E8 - 0x0007F9) align 8 MaxSize: 0x07F9 +class UMenuTop_Title_C : public UTitleMenuTop { public: - unsigned char UnknownData00_8[0x4]; // 0x0124 (0x0004) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0128 (0x0008) - FSoftClassPath meatModelPath; // 0x0130 (0x0020) - FSoftClassPath fishModelPath; // 0x0150 (0x0020) - FSoftClassPath vegetableModelPath; // 0x0170 (0x0020) - int32_t AddModelPos; // 0x0190 (0x0004) - FName TagEffectPos; // 0x0194 (0x0008) - - - /// Functions - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.GetEnvSe - // void GetEnvSe(FName& EnvSE); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.TensionAnimEnd - // void TensionAnimEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.TensionAnimPreprocess - // void TensionAnimPreprocess(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.OnSetupActionCommandEffect - // void OnSetupActionCommandEffect(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.OnSetupActionCommandEquipAnim - // void OnSetupActionCommandEquipAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.OnSetupGameEnd - // void OnSetupGameEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.SetWorkModelVisible - // void SetWorkModelVisible(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.GetCenterWorkEffectId - // void GetCenterWorkEffectId(bool IsLoop, FName& effectId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.GetWorkModelPath - // void GetWorkModelPath(FSoftClassPath& OutPath); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.OnStartItemCraftGameViewSetup_BP - // void OnStartItemCraftGameViewSetup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.OnItemCraftGameViewSetuped_BP - // void OnItemCraftGameViewSetuped_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.OnItemCraftGameSetup_BP - // void OnItemCraftGameSetup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.OnCtrlCharaMoved_BP - // void OnCtrlCharaMoved_BP(FIC_CtrlCharaMovedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.OnActionTargetChanged_BP - // void OnActionTargetChanged_BP(FIC_ActionTargetChangedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.ExecuteUbergraph_BP_ItemCraftSub_Blacksmith - // void ExecuteUbergraph_BP_ItemCraftSub_Blacksmith(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + FPointerToUberGraphFrame UberGraphFrame; // 0x06E8 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06F0 (0x0008) + class UMenuGroup_Title_C* MenuGroup_Title; // 0x06F8 (0x0008) + class UMenuGroup_TItle_AnyButton_C* MenuGroup_TItle_AnyButton; // 0x0700 (0x0008) + class UMenuGroup_Title_CrossSave_C* MenuGroup_Title_CrossSave; // 0x0708 (0x0008) + class UMenuGroup_TItle_EditionBanner_C* MenuGroup_TItle_EditionBanner; // 0x0710 (0x0008) + class UMenuGroup_TItle_EditionButton_C* MenuGroup_TItle_EditionButton; // 0x0718 (0x0008) + class UMenuGroup_TItle_Fade_C* MenuGroup_TItle_Fade; // 0x0720 (0x0008) + class UMenuGroup_TItle_MenuButton_C* MenuGroup_TItle_MenuButton; // 0x0728 (0x0008) + class UMenuGroup_Title_Questionnaire_C* MenuGroup_Title_Questionnaire; // 0x0730 (0x0008) + ETitleMenuButtonType currentMenuButtonType; // 0x0738 (0x0001) + ETitleMenuButtonDecideAnimType currentAnimType; // 0x0739 (0x0001) + bool isOpened; // 0x073A (0x0001) + unsigned char UnknownData00_6[0x1]; // 0x073B (0x0001) MISSED + FName PRESET_GROUP_NONE; // 0x073C (0x0008) + FName PRESET_GROUP_ANY_BUTTON; // 0x0744 (0x0008) + FName PRESET_GROUP_MENU_BUTTON; // 0x074C (0x0008) + FName MENU_LICENCE; // 0x0754 (0x0008) + FName MENU_OPTION; // 0x075C (0x0008) + bool openAnimChanged; // 0x0764 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0765 (0x0003) MISSED + FName MOVIE_ID_IN; // 0x0768 (0x0008) + FName MOVIE_ID_LOOP; // 0x0770 (0x0008) + FName TEXT_ID_BUTTON_NEWGAME; // 0x0778 (0x0008) + FName TEXT_ID_BUTTON_CONTINUE; // 0x0780 (0x0008) + FName TEXT_ID_BUTTON_OPTION; // 0x0788 (0x0008) + FName TEXT_ID_BUTTON_LIENCE; // 0x0790 (0x0008) + FName ICON_ID_LOGO; // 0x0798 (0x0008) + FName SE_DECIDE; // 0x07A0 (0x0008) + FName SE_GAME_START; // 0x07A8 (0x0008) + FName SE_ANY_BUTTON; // 0x07B0 (0x0008) + double TIME_FADE_IN_WHITE; // 0x07B8 (0x0008) + double TIME_FADE_OUT_BLACK; // 0x07C0 (0x0008) + double DELAY_TIME_BUTTON_ENTER; // 0x07C8 (0x0008) + double DELAY_TIME_BUTTON_OPEN; // 0x07D0 (0x0008) + FName FLAG_CHARAMAKE_NAME_INPUT_FORCED; // 0x07D8 (0x0008) + FName ICON_ID_LOGO0; // 0x07E0 (0x0008) + FName MENU_NOTICES_WINDOW; // 0x07E8 (0x0008) + FName SE_SELECT; // 0x07F0 (0x0008) + bool isValidQuestionnaireButton; // 0x07F8 (0x0001) + + + /// Functions + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.CheckFocusGroupDelegateLeftButtonToButton + // void CheckFocusGroupDelegateLeftButtonToButton(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.CheckFocusGroupDelegateButtonToLeftButton + // void CheckFocusGroupDelegateButtonToLeftButton(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.SetupGroupTransition + // void SetupGroupTransition(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.SetupLogo + // void SetupLogo(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.PlayButtonEnter + // void PlayButtonEnter(ETitleMenuButtonDecideAnimType _animType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.SetCurrentMenuButton + // void SetCurrentMenuButton(int32_t _index, bool IsLeftButtonDecided, bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnInitGroupPreset + // void OnInitGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnInitAnyButton + // void OnInitAnyButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnEnterDelegateEvent_AnyButton + // void OnEnterDelegateEvent_AnyButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnInitMenuButton + // void OnInitMenuButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnBackDelegate_MenuButton + // void OnBackDelegate_MenuButton(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OpenOptionMenu_BP + // void OpenOptionMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnEnterDelegate_MenuButton + // void OnEnterDelegate_MenuButton(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.StartNewGame_BP + // void StartNewGame_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnInitSetupDelegate_OptionMenu + // void OnInitSetupDelegate_OptionMenu(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnCloseEndDelegate_OptionMenu + // void OnCloseEndDelegate_OptionMenu(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.ContinueGame_BP + // void ContinueGame_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnOpenEndDelegateEvent_MenuButton + // void OnOpenEndDelegateEvent_MenuButton(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnSetupAnyButton + // void OnSetupAnyButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnSetupDelegateEvent_AnyButton + // void OnSetupDelegateEvent_AnyButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnEnterAnimFinishedEvent_AnyButton + // void OnEnterAnimFinishedEvent_AnyButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnDecideFocusDelegate_MenuButton + // void OnDecideFocusDelegate_MenuButton(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnSetupBG + // void OnSetupBG(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnSetupDelegateEvent_MenuButton + // void OnSetupDelegateEvent_MenuButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnInitSetupDelegateEvent_Licence + // void OnInitSetupDelegateEvent_Licence(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnCloseEndDelegateEvent_Licence + // void OnCloseEndDelegateEvent_Licence(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.LicenseMenu_BP + // void LicenseMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.EnterButton_BP + // void EnterButton_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.SetButtonAnimation_BP + // void SetButtonAnimation_BP(int32_t _buttonIindex, FTitleMenuButtonInfo _buttonInfo); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnMovieEvent + // void OnMovieEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.UpdateButtonInfo_BP + // void UpdateButtonInfo_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnInitQuestionnaire + // void OnInitQuestionnaire(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OpenQuestionnaireDelegateEvent + // void OpenQuestionnaireDelegateEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.CheckCrossSaveDataDelegateEvent + // void CheckCrossSaveDataDelegateEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnInitCrossSaveDataLoad + // void OnInitCrossSaveDataLoad(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnSetupCrossSaveDataLoad + // void OnSetupCrossSaveDataLoad(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.UpdateCrossSaveGuideText_BP + // void UpdateCrossSaveGuideText_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.ContinueGame_CrossSave_BP + // void ContinueGame_CrossSave_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnClick_OpenQuestionnaireDelegateEvent + // void OnClick_OpenQuestionnaireDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnClikcOpenCrossSaveMenu + // void OnClikcOpenCrossSaveMenu(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnEscDeleagteEvent_Anykey + // void OnEscDeleagteEvent_Anykey(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnEscDeleagteEvent_MenButton + // void OnEscDeleagteEvent_MenButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OpenNoticesWindow_BP + // void OpenNoticesWindow_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnInitSetupDelegateEvent_Notcies + // void OnInitSetupDelegateEvent_Notcies(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnCloseEndDelegateEvent_Notices + // void OnCloseEndDelegateEvent_Notices(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OpenNoticesWindow + // void OpenNoticesWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnEnterDelegate_EditionButton + // void OnEnterDelegate_EditionButton(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnDecideFocusDelegate_EditionButton + // void OnDecideFocusDelegate_EditionButton(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnCheckGroupFocusTransition_MenuButton + // void OnCheckGroupFocusTransition_MenuButton(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnCheckGroupFocusTransition_EditionButton + // void OnCheckGroupFocusTransition_EditionButton(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnHoverStartedDelegate_MeunButton + // void OnHoverStartedDelegate_MeunButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnHoverStartedDelegate_EditionButton + // void OnHoverStartedDelegate_EditionButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnBackDelegate_EditionButton + // void OnBackDelegate_EditionButton(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnMoveFocusDelegate_MenuButton + // void OnMoveFocusDelegate_MenuButton(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.OnMoveFocusDelegate_EditionButton + // void OnMoveFocusDelegate_EditionButton(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.UpdateQuestionnaireVisibility_BP + // void UpdateQuestionnaireVisibility_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_Title.MenuTop_Title_C.ExecuteUbergraph_MenuTop_Title + // void ExecuteUbergraph_MenuTop_Title(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/Window/TrialSettingWindow/MenuTop_Window_TrialSetting.MenuTop_Window_TrialSetting_C +/// Size: 0x06EA (1770 bytes) (0x0006A8 - 0x0006EA) align 8 MaxSize: 0x06EA +class UMenuTop_Window_TrialSetting_C : public UTrialSettingMenuTop +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x06A8 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06B0 (0x0008) + class UMenuGroup_Window_TrialSetting_C* MenuGroup_Window_TrialSetting; // 0x06B8 (0x0008) + FName GROUP_PRESET_DEFAULT; // 0x06C0 (0x0008) + FName GROUP_PRESET_NONE; // 0x06C8 (0x0008) + FName SE_DECIDE; // 0x06D0 (0x0008) + FName SE_LANG_SELECT; // 0x06D8 (0x0008) + FName SE_MOVE_FOCUS; // 0x06E0 (0x0008) + bool isDecideButtonEnter; // 0x06E8 (0x0001) + bool NewVar; // 0x06E9 (0x0001) + + + /// Functions + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuTop_Window_TrialSetting.MenuTop_Window_TrialSetting_C.IsDecideButtonSelected + // void IsDecideButtonSelected(bool& Selected); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuTop_Window_TrialSetting.MenuTop_Window_TrialSetting_C.UpdateButton + // void UpdateButton(int32_t _buttonIndex, FTrialSettingButtonInfo _buttonInfo, bool _playSE); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuTop_Window_TrialSetting.MenuTop_Window_TrialSetting_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuTop_Window_TrialSetting.MenuTop_Window_TrialSetting_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuTop_Window_TrialSetting.MenuTop_Window_TrialSetting_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuTop_Window_TrialSetting.MenuTop_Window_TrialSetting_C.OnInitWindow + // void OnInitWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuTop_Window_TrialSetting.MenuTop_Window_TrialSetting_C.OnEnterDelegateEvent_Window + // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuTop_Window_TrialSetting.MenuTop_Window_TrialSetting_C.OnSetupWindow + // void OnSetupWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuTop_Window_TrialSetting.MenuTop_Window_TrialSetting_C.OnFocusRightDelegateEvent_Window + // void OnFocusRightDelegateEvent_Window(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuTop_Window_TrialSetting.MenuTop_Window_TrialSetting_C.OnInitGroupPreset + // void OnInitGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuTop_Window_TrialSetting.MenuTop_Window_TrialSetting_C.OnBackDelegateEvent_Window + // void OnBackDelegateEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuTop_Window_TrialSetting.MenuTop_Window_TrialSetting_C.OnFocusLeftDelegateEvent_Window + // void OnFocusLeftDelegateEvent_Window(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuTop_Window_TrialSetting.MenuTop_Window_TrialSetting_C.OnMoveFocusDelegateEvent_Window + // void OnMoveFocusDelegateEvent_Window(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuTop_Window_TrialSetting.MenuTop_Window_TrialSetting_C.OnDecideFocusDelegateEvent_Window + // void OnDecideFocusDelegateEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuTop_Window_TrialSetting.MenuTop_Window_TrialSetting_C.UpdateButton_BP + // void UpdateButton_BP(int32_t _buttonIndex, FTrialSettingButtonInfo _buttonInfo); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/TrialSettingWindow/MenuTop_Window_TrialSetting.MenuTop_Window_TrialSetting_C.ExecuteUbergraph_MenuTop_Window_TrialSetting + // void ExecuteUbergraph_MenuTop_Window_TrialSetting(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/Window/TitleOptionWindow/MenuTop_Window_TitleOptionWindow.MenuTop_Window_TitleOptionWindow_C +/// Size: 0x06C9 (1737 bytes) (0x000688 - 0x0006C9) align 8 MaxSize: 0x06C9 +class UMenuTop_Window_TitleOptionWindow_C : public ULanguageSettingMenuTop +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0688 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0690 (0x0008) + class UMenuGroup_Window_TitleOptionWindow_C* MenuGroup_Window_TitleOptionWindow; // 0x0698 (0x0008) + FName GROUP_PRESET_DEFAULT; // 0x06A0 (0x0008) + FName GROUP_PRESET_NONE; // 0x06A8 (0x0008) + FName SE_DECIDE; // 0x06B0 (0x0008) + FName SE_LANG_SELECT; // 0x06B8 (0x0008) + FName SE_MOVE_FOCUS; // 0x06C0 (0x0008) + bool isDecideButtonEnter; // 0x06C8 (0x0001) + + + /// Functions + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuTop_Window_TitleOptionWindow.MenuTop_Window_TitleOptionWindow_C.IsDecideButtonSelected + // void IsDecideButtonSelected(bool& Selected); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuTop_Window_TitleOptionWindow.MenuTop_Window_TitleOptionWindow_C.UpdateButton + // void UpdateButton(int32_t _buttonIndex, FLanguageSettingButtonInfo _buttonInfo, bool _playSE); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuTop_Window_TitleOptionWindow.MenuTop_Window_TitleOptionWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuTop_Window_TitleOptionWindow.MenuTop_Window_TitleOptionWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuTop_Window_TitleOptionWindow.MenuTop_Window_TitleOptionWindow_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuTop_Window_TitleOptionWindow.MenuTop_Window_TitleOptionWindow_C.OnInitWindow + // void OnInitWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuTop_Window_TitleOptionWindow.MenuTop_Window_TitleOptionWindow_C.OnEnterDelegateEvent_Window + // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuTop_Window_TitleOptionWindow.MenuTop_Window_TitleOptionWindow_C.OnSetupWindow + // void OnSetupWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuTop_Window_TitleOptionWindow.MenuTop_Window_TitleOptionWindow_C.OnFocusRightDelegateEvent_Window + // void OnFocusRightDelegateEvent_Window(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuTop_Window_TitleOptionWindow.MenuTop_Window_TitleOptionWindow_C.UpdateButton_BP + // void UpdateButton_BP(int32_t _buttonIndex, FLanguageSettingButtonInfo _buttonInfo); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuTop_Window_TitleOptionWindow.MenuTop_Window_TitleOptionWindow_C.OnInitGroupPreset + // void OnInitGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuTop_Window_TitleOptionWindow.MenuTop_Window_TitleOptionWindow_C.OnFocusLeftDelegateEvent_Window + // void OnFocusLeftDelegateEvent_Window(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuTop_Window_TitleOptionWindow.MenuTop_Window_TitleOptionWindow_C.OnMoveFocusDelegateEvent_Window + // void OnMoveFocusDelegateEvent_Window(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuTop_Window_TitleOptionWindow.MenuTop_Window_TitleOptionWindow_C.OnDecideFocusDelegateEvent_Window + // void OnDecideFocusDelegateEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuTop_Window_TitleOptionWindow.MenuTop_Window_TitleOptionWindow_C.OnClickDelegateEvent_Window + // void OnClickDelegateEvent_Window(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TitleOptionWindow/MenuTop_Window_TitleOptionWindow.MenuTop_Window_TitleOptionWindow_C.ExecuteUbergraph_MenuTop_Window_TitleOptionWindow + // void ExecuteUbergraph_MenuTop_Window_TitleOptionWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C -/// Size: 0x019C (412 bytes) (0x000124 - 0x00019C) align 8 MaxSize: 0x019C -class UBP_ItemCraftSub_Art_C : public UBP_ItemCraftMain_C +/// Class /Game/Program/Menu/Save/MenuLayer_Save_Bar_Detail.MenuLayer_Save_Bar_Detail_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_Save_Bar_Detail_C : public UMenuLayer { public: - unsigned char UnknownData00_8[0x4]; // 0x0124 (0x0004) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0128 (0x0008) - FSoftClassPath meatModelPath; // 0x0130 (0x0020) - FSoftClassPath fishModelPath; // 0x0150 (0x0020) - FSoftClassPath vegetableModelPath; // 0x0170 (0x0020) - int32_t AddModelPos; // 0x0190 (0x0004) - FName TagEffectPos; // 0x0194 (0x0008) + class UMenuLayer_Save_Bar_C* MenuLayer_Save_Bar; // 0x0468 (0x0008) + class UMenuLayer_Save_Bar_C* MenuLayer_Save_Bar0; // 0x0470 (0x0008) + class UMenuLayer_Save_Bar_C* MenuLayer_Save_Bar1; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.OnStartViewSetup - // void OnStartViewSetup(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.OnSetupActionCommandEffect - // void OnSetupActionCommandEffect(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.TensionAnimEnd - // void TensionAnimEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.TensionAnimPreprocess - // void TensionAnimPreprocess(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.OnSetupGameEnd - // void OnSetupGameEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.SetWorkModelVisible - // void SetWorkModelVisible(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.GetCenterWorkEffectId - // void GetCenterWorkEffectId(bool IsLoop, FName& effectId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.GetWorkModelPath - // void GetWorkModelPath(FSoftClassPath& OutPath); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.OnStartItemCraftGameViewSetup_BP - // void OnStartItemCraftGameViewSetup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.OnItemCraftGameSetup_BP - // void OnItemCraftGameSetup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.OnCtrlCharaMoved_BP - // void OnCtrlCharaMoved_BP(FIC_CtrlCharaMovedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.OnActionTargetChanged_BP - // void OnActionTargetChanged_BP(FIC_ActionTargetChangedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.OnItemCraftGameViewSetuped_BP - // void OnItemCraftGameViewSetuped_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.ExecuteUbergraph_BP_ItemCraftSub_Art - // void ExecuteUbergraph_BP_ItemCraftSub_Art(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Save/MenuLayer_Save_Bar_Detail.MenuLayer_Save_Bar_Detail_C.SetCurrentMapNameText + // void SetCurrentMapNameText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuLayer_Save_Bar_Detail.MenuLayer_Save_Bar_Detail_C.SetPlayTimeText + // void SetPlayTimeText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuLayer_Save_Bar_Detail.MenuLayer_Save_Bar_Detail_C.SetSaveDateText + // void SetSaveDateText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C -/// Size: 0x019C (412 bytes) (0x000124 - 0x00019C) align 8 MaxSize: 0x019C -class UBP_ItemCraftSub_Cooking_C : public UBP_ItemCraftMain_C +/// Class /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_Save_Completed_Window.MenuGroup_Window_Save_Completed_Window_C +/// Size: 0x07B8 (1976 bytes) (0x000728 - 0x0007B8) align 8 MaxSize: 0x07B8 +class UMenuGroup_Window_Save_Completed_Window_C : public UMenuGroup { public: - unsigned char UnknownData00_8[0x4]; // 0x0124 (0x0004) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0128 (0x0008) - FSoftClassPath meatModelPath; // 0x0130 (0x0020) - FSoftClassPath fishModelPath; // 0x0150 (0x0020) - FSoftClassPath vegetableModelPath; // 0x0170 (0x0020) - int32_t AddModelPos; // 0x0190 (0x0004) - FName TagEffectPos; // 0x0194 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* BG_Blur; // 0x0740 (0x0008) + class UCanvasPanel* Group_Contents; // 0x0748 (0x0008) + class UCanvasPanel* Group_Position; // 0x0750 (0x0008) + class UMenuLayer_Save_Bar_Detail_C* MenuLayer_Save_Bar_Detail; // 0x0758 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0760 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0768 (0x0008) + class UCanvasPanel* Transform; // 0x0770 (0x0008) + FName TEXT_ID_CURRENT_MAP; // 0x0778 (0x0008) + FName TEXT_ID_PLAY_TIME; // 0x0780 (0x0008) + FName TEXT_ID_SAVE_DATE; // 0x0788 (0x0008) + FName TEXT_ID_BUTTON_OK; // 0x0790 (0x0008) + bool IsAutoClose; // 0x0798 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0799 (0x0007) MISSED + double AutoCloseTime; // 0x07A0 (0x0008) + SDK_UNDEFINED(16,691) /* FMulticastInlineDelegate */ __um(OnAutoCloseStartEvent); // 0x07A8 (0x0010) /// Functions - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.GetEnvSe - // void GetEnvSe(FName& EnvSE); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.OnSetupActionCommandEffect - // void OnSetupActionCommandEffect(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.TensionAnimEnd - // void TensionAnimEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.TensionAnimPreprocess - // void TensionAnimPreprocess(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.OnSetupGameEnd - // void OnSetupGameEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.SetWorkModelVisible - // void SetWorkModelVisible(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.GetCenterWorkEffectId - // void GetCenterWorkEffectId(bool IsLoop, FName& effectId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.GetWorkModelPath - // void GetWorkModelPath(FSoftClassPath& OutPath); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.OnItemCraftGameViewSetuped_BP - // void OnItemCraftGameViewSetuped_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.OnStartItemCraftGameViewSetup_BP - // void OnStartItemCraftGameViewSetup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.OnActionTargetChanged_BP - // void OnActionTargetChanged_BP(FIC_ActionTargetChangedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.OnCtrlCharaMoved_BP - // void OnCtrlCharaMoved_BP(FIC_CtrlCharaMovedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.OnItemCraftGameSetup_BP - // void OnItemCraftGameSetup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.OnGameReset_BP - // void OnGameReset_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.ExecuteUbergraph_BP_ItemCraftSub_Cooking - // void ExecuteUbergraph_BP_ItemCraftSub_Cooking(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_Save_Completed_Window.MenuGroup_Window_Save_Completed_Window_C.SetMessageText + // void SetMessageText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_Save_Completed_Window.MenuGroup_Window_Save_Completed_Window_C.SetCurrentMapName + // void SetCurrentMapName(FString Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_Save_Completed_Window.MenuGroup_Window_Save_Completed_Window_C.SetPlayTimeText + // void SetPlayTimeText(FString Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_Save_Completed_Window.MenuGroup_Window_Save_Completed_Window_C.SetSaveDateText + // void SetSaveDateText(FString T); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_Save_Completed_Window.MenuGroup_Window_Save_Completed_Window_C.OnSetupText + // void OnSetupText(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_Save_Completed_Window.MenuGroup_Window_Save_Completed_Window_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_Save_Completed_Window.MenuGroup_Window_Save_Completed_Window_C.OnSetupFocus + // void OnSetupFocus(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_Save_Completed_Window.MenuGroup_Window_Save_Completed_Window_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_Save_Completed_Window.MenuGroup_Window_Save_Completed_Window_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_Save_Completed_Window.MenuGroup_Window_Save_Completed_Window_C.ExecuteUbergraph_MenuGroup_Window_Save_Completed_Window + // void ExecuteUbergraph_MenuGroup_Window_Save_Completed_Window(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_Save_Completed_Window.MenuGroup_Window_Save_Completed_Window_C.OnAutoCloseStartEvent__DelegateSignature + // void OnAutoCloseStartEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C -/// Size: 0x019C (412 bytes) (0x000124 - 0x00019C) align 8 MaxSize: 0x019C -class UBP_ItemCraftSub_Sewing_C : public UBP_ItemCraftMain_C +/// Class /Game/Program/Menu/Title/MenuTop_TitleCrossSave.MenuTop_TitleCrossSave_C +/// Size: 0x0758 (1880 bytes) (0x000710 - 0x000758) align 8 MaxSize: 0x0758 +class UMenuTop_TitleCrossSave_C : public UTitleCrossSaveMenuTop { public: - unsigned char UnknownData00_8[0x4]; // 0x0124 (0x0004) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0128 (0x0008) - FSoftClassPath meatModelPath; // 0x0130 (0x0020) - FSoftClassPath fishModelPath; // 0x0150 (0x0020) - FSoftClassPath vegetableModelPath; // 0x0170 (0x0020) - int32_t AddModelPos; // 0x0190 (0x0004) - FName TagEffectPos; // 0x0194 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0710 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0718 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0720 (0x0008) + class UMenuGroup_Window_Save_Completed_Window_C* MenuGroup_Window_Save_Completed_Window; // 0x0728 (0x0008) + class UMenuGroup_Window_Saving_Window_C* MenuGroup_Window_Saving_Window; // 0x0730 (0x0008) + FName TEXT_ID_TITLE_APPLY; // 0x0738 (0x0008) + FName TEXT_ID_DOWNLOADING; // 0x0740 (0x0008) + FName TEXT_ID_APPLY; // 0x0748 (0x0008) + FName TEXT_ID_SAVE_COMPLETE; // 0x0750 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Title/MenuTop_TitleCrossSave.MenuTop_TitleCrossSave_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleCrossSave.MenuTop_TitleCrossSave_C.OnInitWaitingWindow + // void OnInitWaitingWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleCrossSave.MenuTop_TitleCrossSave_C.OnSetupWaitingWindow + // void OnSetupWaitingWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleCrossSave.MenuTop_TitleCrossSave_C.OnOpenEndWaitingWindow + // void OnOpenEndWaitingWindow(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleCrossSave.MenuTop_TitleCrossSave_C.LoadingCrossSaveDataWait_BP + // void LoadingCrossSaveDataWait_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleCrossSave.MenuTop_TitleCrossSave_C.OnCloseEndWaitingWindow + // void OnCloseEndWaitingWindow(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleCrossSave.MenuTop_TitleCrossSave_C.ReflectionCrossSaveDataWait_BP + // void ReflectionCrossSaveDataWait_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleCrossSave.MenuTop_TitleCrossSave_C.SavingSystemDataWait_BP + // void SavingSystemDataWait_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleCrossSave.MenuTop_TitleCrossSave_C.OnInitSaveCompletedWindow + // void OnInitSaveCompletedWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleCrossSave.MenuTop_TitleCrossSave_C.OnSetupSaveCompletedWindow + // void OnSetupSaveCompletedWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleCrossSave.MenuTop_TitleCrossSave_C.OnDecidedSaveCompletedWindow + // void OnDecidedSaveCompletedWindow(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleCrossSave.MenuTop_TitleCrossSave_C.OnEnterSaveCompletedWindow + // void OnEnterSaveCompletedWindow(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleCrossSave.MenuTop_TitleCrossSave_C.OnInitGroupPreset + // void OnInitGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Title/MenuTop_TitleCrossSave.MenuTop_TitleCrossSave_C.ExecuteUbergraph_MenuTop_TitleCrossSave + // void ExecuteUbergraph_MenuTop_TitleCrossSave(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/Window/AutoSaveAttentionWindow/MenuGroup_AutoSaveAttentionWindow.MenuGroup_AutoSaveAttentionWindow_C +/// Size: 0x0788 (1928 bytes) (0x000728 - 0x000788) align 8 MaxSize: 0x0788 +class UMenuGroup_AutoSaveAttentionWindow_C : public UMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0740 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Header; // 0x0750 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0758 (0x0008) + class UCustomTextBlock* Text_Message_Detail; // 0x0760 (0x0008) + FName TEXT_ID_TITLE; // 0x0768 (0x0008) + FName TEXT_ID_MESSAGE; // 0x0770 (0x0008) + FName TEXT_ID_CAUTION; // 0x0778 (0x0008) + FName TEXT_ID_BUTTON; // 0x0780 (0x0008) /// Functions - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.OnSetupActionCommandEffect - // void OnSetupActionCommandEffect(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.TensionAnimEnd - // void TensionAnimEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.TensionAnimPreprocess - // void TensionAnimPreprocess(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.OnSetupGameEnd - // void OnSetupGameEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.SetWorkModelVisible - // void SetWorkModelVisible(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.GetCenterWorkEffectId - // void GetCenterWorkEffectId(bool IsLoop, FName& effectId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.GetWorkModelPath - // void GetWorkModelPath(FSoftClassPath& OutPath); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.OnStartItemCraftGameViewSetup_BP - // void OnStartItemCraftGameViewSetup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.OnItemCraftGameSetup_BP - // void OnItemCraftGameSetup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.OnCtrlCharaMoved_BP - // void OnCtrlCharaMoved_BP(FIC_CtrlCharaMovedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.OnActionTargetChanged_BP - // void OnActionTargetChanged_BP(FIC_ActionTargetChangedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.OnItemCraftGameViewSetuped_BP - // void OnItemCraftGameViewSetuped_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.ExecuteUbergraph_BP_ItemCraftSub_Sewing - // void ExecuteUbergraph_BP_ItemCraftSub_Sewing(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/AutoSaveAttentionWindow/MenuGroup_AutoSaveAttentionWindow.MenuGroup_AutoSaveAttentionWindow_C.SetMessageDetailText + // void SetMessageDetailText(FName SkipText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/AutoSaveAttentionWindow/MenuGroup_AutoSaveAttentionWindow.MenuGroup_AutoSaveAttentionWindow_C.SetMessageText + // void SetMessageText(FName SkipText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/AutoSaveAttentionWindow/MenuGroup_AutoSaveAttentionWindow.MenuGroup_AutoSaveAttentionWindow_C.SetTitleText + // void SetTitleText(FName& textId); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/AutoSaveAttentionWindow/MenuGroup_AutoSaveAttentionWindow.MenuGroup_AutoSaveAttentionWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/AutoSaveAttentionWindow/MenuGroup_AutoSaveAttentionWindow.MenuGroup_AutoSaveAttentionWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/AutoSaveAttentionWindow/MenuGroup_AutoSaveAttentionWindow.MenuGroup_AutoSaveAttentionWindow_C.ExecuteUbergraph_MenuGroup_AutoSaveAttentionWindow + // void ExecuteUbergraph_MenuGroup_AutoSaveAttentionWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C -/// Size: 0x019C (412 bytes) (0x000124 - 0x00019C) align 8 MaxSize: 0x019C -class UBP_ItemCraftSub_Carpenter_C : public UBP_ItemCraftMain_C +/// Class /Game/Program/Menu/Window/AutoSaveAttentionWindow/MenuTop_AutoSaveAttentionWindow.MenuTop_AutoSaveAttentionWindow_C +/// Size: 0x0668 (1640 bytes) (0x000650 - 0x000668) align 8 MaxSize: 0x0668 +class UMenuTop_AutoSaveAttentionWindow_C : public UMenuTop { public: - unsigned char UnknownData00_8[0x4]; // 0x0124 (0x0004) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0128 (0x0008) - FSoftClassPath meatModelPath; // 0x0130 (0x0020) - FSoftClassPath fishModelPath; // 0x0150 (0x0020) - FSoftClassPath vegetableModelPath; // 0x0170 (0x0020) - int32_t AddModelPos; // 0x0190 (0x0004) - FName TagEffectPos; // 0x0194 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_AutoSaveAttentionWindow_C* MenuGroup_AutoSaveAttentionWindow; // 0x0658 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0660 (0x0008) /// Functions - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.OnSetupActionCommandEffect - // void OnSetupActionCommandEffect(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.TensionAnimEnd - // void TensionAnimEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.TensionAnimPreprocess - // void TensionAnimPreprocess(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.OnSetupGameEnd - // void OnSetupGameEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.SetWorkModelVisible - // void SetWorkModelVisible(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.GetCenterWorkEffectId - // void GetCenterWorkEffectId(bool IsLoop, FName& effectId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.GetWorkModelPath - // void GetWorkModelPath(FSoftClassPath& OutPath); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.OnStartItemCraftGameViewSetup_BP - // void OnStartItemCraftGameViewSetup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.OnItemCraftGameSetup_BP - // void OnItemCraftGameSetup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.OnCtrlCharaMoved_BP - // void OnCtrlCharaMoved_BP(FIC_CtrlCharaMovedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.OnActionTargetChanged_BP - // void OnActionTargetChanged_BP(FIC_ActionTargetChangedViewEventParam& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.OnItemCraftGameViewSetuped_BP - // void OnItemCraftGameViewSetuped_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.ExecuteUbergraph_BP_ItemCraftSub_Carpenter - // void ExecuteUbergraph_BP_ItemCraftSub_Carpenter(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/AutoSaveAttentionWindow/MenuTop_AutoSaveAttentionWindow.MenuTop_AutoSaveAttentionWindow_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/AutoSaveAttentionWindow/MenuTop_AutoSaveAttentionWindow.MenuTop_AutoSaveAttentionWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/AutoSaveAttentionWindow/MenuTop_AutoSaveAttentionWindow.MenuTop_AutoSaveAttentionWindow_C.OnInitWindow + // void OnInitWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/AutoSaveAttentionWindow/MenuTop_AutoSaveAttentionWindow.MenuTop_AutoSaveAttentionWindow_C.OnEnterDelegateEvent_Window + // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/AutoSaveAttentionWindow/MenuTop_AutoSaveAttentionWindow.MenuTop_AutoSaveAttentionWindow_C.OnDecideFocusDelegateEvent_Window + // void OnDecideFocusDelegateEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/AutoSaveAttentionWindow/MenuTop_AutoSaveAttentionWindow.MenuTop_AutoSaveAttentionWindow_C.ExecuteUbergraph_MenuTop_AutoSaveAttentionWindow + // void ExecuteUbergraph_MenuTop_AutoSaveAttentionWindow(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Menu/Common/InputPanel/MenuGroup_Parts_Input_Panel.MenuGroup_Parts_Input_Panel_C @@ -38478,32 +26834,9 @@ class UMenuGroup_Blur_C : public UMenuGroup /// Functions // Function /Game/Program/Menu/Common/Fade/MenuGroup_Blur.MenuGroup_Blur_C.SetBlurTime - // void SetBlurTime(double BlurTime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetBlurTime(double BlurTime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Common/Fade/MenuGroup_Blur.MenuGroup_Blur_C.UpdateBlurStrength - // void UpdateBlurStrength(double StrengthScale); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/Common/Fade/MenuTop_Blur.MenuTop_Blur_C -/// Size: 0x0680 (1664 bytes) (0x000668 - 0x000680) align 8 MaxSize: 0x0680 -class UMenuTop_Blur_C : public UBlurMenuTop -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) - class UMenuGroup_Blur_C* MenuGroup_Blur; // 0x0670 (0x0008) - class UCanvasPanel* Root; // 0x0678 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Common/Fade/MenuTop_Blur.MenuTop_Blur_C.GetCanvasPanelSlot - // class UCanvasPanelSlot* GetCanvasPanelSlot(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Fade/MenuTop_Blur.MenuTop_Blur_C.SetBlurSpeedByTme - // void SetBlurSpeedByTme(EMenuAnimType _type, double _time); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Fade/MenuTop_Blur.MenuTop_Blur_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Fade/MenuTop_Blur.MenuTop_Blur_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Fade/MenuTop_Blur.MenuTop_Blur_C.ExecuteUbergraph_MenuTop_Blur - // void ExecuteUbergraph_MenuTop_Blur(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void UpdateBlurStrength(double StrengthScale); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/Common/Button/MenuLayer_Button_Key.MenuLayer_Button_Key_C @@ -38524,24 +26857,24 @@ class UMenuLayer_Button_Key_C : public UMenuLayer class UCustomTextBlock* Text_Button_Normal; // 0x04B8 (0x0008) class UCustomTextBlock* Text_Button_Select; // 0x04C0 (0x0008) class UCustomTextBlock* Text_Key; // 0x04C8 (0x0008) - SDK_UNDEFINED(16,696) /* FMulticastInlineDelegate */ __um(OnOKAnimationFinished); // 0x04D0 (0x0010) + SDK_UNDEFINED(16,692) /* FMulticastInlineDelegate */ __um(OnOKAnimationFinished); // 0x04D0 (0x0010) /// Functions // Function /Game/Program/Menu/Common/Button/MenuLayer_Button_Key.MenuLayer_Button_Key_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Common/Button/MenuLayer_Button_Key.MenuLayer_Button_Key_C.PlayOKAnimation - // void PlayOKAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void PlayOKAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Common/Button/MenuLayer_Button_Key.MenuLayer_Button_Key_C.SetGaijiText - // void SetGaijiText(FName& _textId); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetGaijiText(FName& _textId); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Common/Button/MenuLayer_Button_Key.MenuLayer_Button_Key_C.SetText - // void SetText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Common/Button/MenuLayer_Button_Key.MenuLayer_Button_Key_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent // Function /Game/Program/Menu/Common/Button/MenuLayer_Button_Key.MenuLayer_Button_Key_C.ExecuteUbergraph_MenuLayer_Button_Key - // void ExecuteUbergraph_MenuLayer_Button_Key(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_MenuLayer_Button_Key(int32_t EntryPoint); // [0x3617e10] Final // Function /Game/Program/Menu/Common/Button/MenuLayer_Button_Key.MenuLayer_Button_Key_C.OnOKAnimationFinished__DelegateSignature - // void OnOKAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // void OnOKAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Title.MenuLayer_ItemSelect_CharaSelect_Title_C @@ -38557,7 +26890,7 @@ class UMenuLayer_ItemSelect_CharaSelect_Title_C : public UUserWidget /// Functions // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Title.MenuLayer_ItemSelect_CharaSelect_Title_C.SetSkillTitle - // void SetSkillTitle(int32_t _index, FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetSkillTitle(int32_t _index, FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuLayer_ItemCraftGame_ChangeKeyIcon.MenuLayer_ItemCraftGame_ChangeKeyIcon_C @@ -38575,15 +26908,15 @@ class UMenuLayer_ItemCraftGame_ChangeKeyIcon_C : public UMenuLayer /// Functions // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuLayer_ItemCraftGame_ChangeKeyIcon.MenuLayer_ItemCraftGame_ChangeKeyIcon_C.SetTextIconKey_L - // void SetTextIconKey_L(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetTextIconKey_L(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuLayer_ItemCraftGame_ChangeKeyIcon.MenuLayer_ItemCraftGame_ChangeKeyIcon_C.SetTextIconKey_R - // void SetTextIconKey_R(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetTextIconKey_R(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuLayer_ItemCraftGame_ChangeKeyIcon.MenuLayer_ItemCraftGame_ChangeKeyIcon_C.SetDirectionSwitcher - // void SetDirectionSwitcher(EItemCraftGameMenuInputType Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetDirectionSwitcher(EItemCraftGameMenuInputType Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuLayer_ItemCraftGame_ChangeKeyIcon.MenuLayer_ItemCraftGame_ChangeKeyIcon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuLayer_ItemCraftGame_ChangeKeyIcon.MenuLayer_ItemCraftGame_ChangeKeyIcon_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_ChangeKeyIcon - // void ExecuteUbergraph_MenuLayer_ItemCraftGame_ChangeKeyIcon(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_MenuLayer_ItemCraftGame_ChangeKeyIcon(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Menu/Window/TalkBalloon/Basic/MenuLayer_Window_TalkBalloon_Basic.MenuLayer_Window_TalkBalloon_Basic_C @@ -38596,9 +26929,9 @@ class UMenuLayer_Window_TalkBalloon_Basic_C : public UMenuLayer /// Functions // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuLayer_Window_TalkBalloon_Basic.MenuLayer_Window_TalkBalloon_Basic_C.SetFontStyle - // void SetFontStyle(FName fontstyleID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetFontStyle(FName fontstyleID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuLayer_Window_TalkBalloon_Basic.MenuLayer_Window_TalkBalloon_Basic_C.SetMessageText - // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/Window/TalkBalloon/Lyrics/MenuGroup_Window_TalkBalloon_Lyrics.MenuGroup_Window_TalkBalloon_Lyrics_C @@ -38614,11 +26947,11 @@ class UMenuGroup_Window_TalkBalloon_Lyrics_C : public UMenuGroup /// Functions // Function /Game/Program/Menu/Window/TalkBalloon/Lyrics/MenuGroup_Window_TalkBalloon_Lyrics.MenuGroup_Window_TalkBalloon_Lyrics_C.GetTextBlock - // void GetTextBlock(class UCustomTextBlock*& TextBlock); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // void GetTextBlock(class UCustomTextBlock*& TextBlock); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const // Function /Game/Program/Menu/Window/TalkBalloon/Lyrics/MenuGroup_Window_TalkBalloon_Lyrics.MenuGroup_Window_TalkBalloon_Lyrics_C.SetFontStyle - // void SetFontStyle(FName fontstyleID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetFontStyle(FName fontstyleID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Lyrics/MenuGroup_Window_TalkBalloon_Lyrics.MenuGroup_Window_TalkBalloon_Lyrics_C.SetMessageText - // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/Common/List/MenuListObject_ItemList.MenuListObject_ItemList_C @@ -38634,14 +26967,14 @@ class UMenuListObject_ItemList_C : public UObject class UMenuGroup_Shop_InBulk_Input_C : public UMenuGroup { public: - SDK_UNDEFINED(16,697) /* FMulticastInlineDelegate */ __um(FavoriteFunction); // 0x0728 (0x0010) + SDK_UNDEFINED(16,693) /* FMulticastInlineDelegate */ __um(FavoriteFunction); // 0x0728 (0x0010) /// Functions // Function /Game/Program/Menu/Shop/MenuGroup_Shop_InBulk_Input.MenuGroup_Shop_InBulk_Input_C.OnFavoriteFunction - // void OnFavoriteFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void OnFavoriteFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Shop/MenuGroup_Shop_InBulk_Input.MenuGroup_Shop_InBulk_Input_C.FavoriteFunction__DelegateSignature - // void FavoriteFunction__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // void FavoriteFunction__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/Shop/Cafe/ItemBox/MenuLayer_Shop_Cafe_ItemBox_List_Label.MenuLayer_Shop_Cafe_ItemBox_List_Label_C @@ -38655,9 +26988,9 @@ class UMenuLayer_Shop_Cafe_ItemBox_List_Label_C : public UMenuLayer /// Functions // Function /Game/Program/Menu/Shop/Cafe/ItemBox/MenuLayer_Shop_Cafe_ItemBox_List_Label.MenuLayer_Shop_Cafe_ItemBox_List_Label_C.SetStockNum - // void SetStockNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetStockNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Shop/Cafe/ItemBox/MenuLayer_Shop_Cafe_ItemBox_List_Label.MenuLayer_Shop_Cafe_ItemBox_List_Label_C.SetTitleText - // void SetTitleText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetTitleText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/Common/Button/MenuGroup_Button_Key.MenuGroup_Button_Key_C @@ -38673,13 +27006,13 @@ class UMenuGroup_Button_Key_C : public UMenuGroup /// Functions // Function /Game/Program/Menu/Common/Button/MenuGroup_Button_Key.MenuGroup_Button_Key_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Common/Button/MenuGroup_Button_Key.MenuGroup_Button_Key_C.SetText - // void SetText(FText ButtonText, FName KeyTextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetText(FText ButtonText, FName KeyTextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Common/Button/MenuGroup_Button_Key.MenuGroup_Button_Key_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Common/Button/MenuGroup_Button_Key.MenuGroup_Button_Key_C.ExecuteUbergraph_MenuGroup_Button_Key - // void ExecuteUbergraph_MenuGroup_Button_Key(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_MenuGroup_Button_Key(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Menu/BenefitReceive/MenuListObject_Benefit.MenuListObject_Benefit_C @@ -38702,11 +27035,11 @@ class UMenuLayer_ItemCraftGame_Telop_SkillName_C : public UMenuLayer /// Functions // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuLayer_ItemCraftGame_Telop_SkillName.MenuLayer_ItemCraftGame_Telop_SkillName_C.SetAttackTensionText - // void SetAttackTensionText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetAttackTensionText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuLayer_ItemCraftGame_Telop_SkillName.MenuLayer_ItemCraftGame_Telop_SkillName_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuLayer_ItemCraftGame_Telop_SkillName.MenuLayer_ItemCraftGame_Telop_SkillName_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_Telop_SkillName - // void ExecuteUbergraph_MenuLayer_ItemCraftGame_Telop_SkillName(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_MenuLayer_ItemCraftGame_Telop_SkillName(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Menu/SkillBoard/List/MenuListObject_SkillBoard.MenuListObject_SkillBoard_C @@ -38727,35 +27060,51 @@ class UMenuGroup_SkillBoard_LifeSelect_Tab_C : public UMenuGroup class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) class UCustomTextBlock* Text_Key_L; // 0x0740 (0x0008) class UCustomTextBlock* Text_Key_R; // 0x0748 (0x0008) - SDK_UNDEFINED(16,698) /* FMulticastInlineDelegate */ __um(OnRButtonEnterDelegate); // 0x0750 (0x0010) - SDK_UNDEFINED(16,699) /* FMulticastInlineDelegate */ __um(OnLButtonEnterDelegate); // 0x0760 (0x0010) + SDK_UNDEFINED(16,694) /* FMulticastInlineDelegate */ __um(OnRButtonEnterDelegate); // 0x0750 (0x0010) + SDK_UNDEFINED(16,695) /* FMulticastInlineDelegate */ __um(OnLButtonEnterDelegate); // 0x0760 (0x0010) FName TEXT_ID_GAIJI_TAB_LEFT; // 0x0770 (0x0008) FName TEXT_ID_GAIJI_TAB_RIGHT; // 0x0778 (0x0008) /// Functions // Function /Game/Program/Menu/SkillBoard/LifeSelect/MenuGroup_SkillBoard_LifeSelect_Tab.MenuGroup_SkillBoard_LifeSelect_Tab_C.SetButtonVisibility - // void SetButtonVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetButtonVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/SkillBoard/LifeSelect/MenuGroup_SkillBoard_LifeSelect_Tab.MenuGroup_SkillBoard_LifeSelect_Tab_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/SkillBoard/LifeSelect/MenuGroup_SkillBoard_LifeSelect_Tab.MenuGroup_SkillBoard_LifeSelect_Tab_C.OnRButtonEnter - // void OnRButtonEnter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnRButtonEnter(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/SkillBoard/LifeSelect/MenuGroup_SkillBoard_LifeSelect_Tab.MenuGroup_SkillBoard_LifeSelect_Tab_C.OnLButtonEnter - // void OnLButtonEnter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnLButtonEnter(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/SkillBoard/LifeSelect/MenuGroup_SkillBoard_LifeSelect_Tab.MenuGroup_SkillBoard_LifeSelect_Tab_C.ExecuteUbergraph_MenuGroup_SkillBoard_LifeSelect_Tab - // void ExecuteUbergraph_MenuGroup_SkillBoard_LifeSelect_Tab(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_MenuGroup_SkillBoard_LifeSelect_Tab(int32_t EntryPoint); // [0x3617e10] Final // Function /Game/Program/Menu/SkillBoard/LifeSelect/MenuGroup_SkillBoard_LifeSelect_Tab.MenuGroup_SkillBoard_LifeSelect_Tab_C.OnLButtonEnterDelegate__DelegateSignature - // void OnLButtonEnterDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // void OnLButtonEnterDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/SkillBoard/LifeSelect/MenuGroup_SkillBoard_LifeSelect_Tab.MenuGroup_SkillBoard_LifeSelect_Tab_C.OnRButtonEnterDelegate__DelegateSignature - // void OnRButtonEnterDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // void OnRButtonEnterDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Activity/List/MenuList_Object_Activity_Achievement.MenuList_Object_Activity_Achievement_C -/// Size: 0x0080 (128 bytes) (0x000028 - 0x000080) align 8 MaxSize: 0x0080 -class UMenuList_Object_Activity_Achievement_C : public UObject +/// Class /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Line.MenuLayer_SkillBoard_Line_C +/// Size: 0x04F8 (1272 bytes) (0x0004B0 - 0x0004F8) align 8 MaxSize: 0x04F8 +class UMenuLayer_SkillBoard_Line_C : public UGaugeMenuLayer { public: - FBulletinBoardQuestInfo Info; // 0x0028 (0x0058) + class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) + class UCustomImage* Default; // 0x04C0 (0x0008) + class UCanvasPanel* Group_Line; // 0x04C8 (0x0008) + class UCanvasPanel* Line; // 0x04D0 (0x0008) + FVector2D lineSize; // 0x04D8 (0x0010) + FName LineIconID; // 0x04E8 (0x0008) + double LineSizeY; // 0x04F0 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Line.MenuLayer_SkillBoard_Line_C.SetLineIcon + // void SetLineIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Line.MenuLayer_SkillBoard_Line_C.SetLineSIze + // void SetLineSIze(double Size); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Line.MenuLayer_SkillBoard_Line_C.SetLineAngle + // void SetLineAngle(double Angle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/Activity/List/MenuList_Object_Activity_Library_Item.MenuList_Object_Activity_Library_Item_C @@ -38767,36 +27116,20 @@ class UMenuList_Object_Activity_Library_Item_C : public UObject bool isFirstSelected; // 0x01A0 (0x0001) }; -/// Class /Game/Program/Menu/Board/GuildQuest/List/MenuList_Object_Board_Guide_Quest_List.MenuList_Object_Board_Guide_Quest_List_C -/// Size: 0x0050 (80 bytes) (0x000028 - 0x000050) align 8 MaxSize: 0x0050 -class UMenuList_Object_Board_Guide_Quest_List_C : public UObject +/// Class /Game/Program/Menu/Activity/List/MenuList_Object_Activity_Achievement.MenuList_Object_Activity_Achievement_C +/// Size: 0x0080 (128 bytes) (0x000028 - 0x000080) align 8 MaxSize: 0x0080 +class UMenuList_Object_Activity_Achievement_C : public UObject { public: - FBulletinBoardRankRewardInfo Info; // 0x0028 (0x0028) + FBulletinBoardQuestInfo Info; // 0x0028 (0x0058) }; -/// Class /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Line.MenuLayer_SkillBoard_Line_C -/// Size: 0x04F8 (1272 bytes) (0x0004B0 - 0x0004F8) align 8 MaxSize: 0x04F8 -class UMenuLayer_SkillBoard_Line_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Board/GuildQuest/List/MenuList_Object_Board_Guide_Quest_List.MenuList_Object_Board_Guide_Quest_List_C +/// Size: 0x0050 (80 bytes) (0x000028 - 0x000050) align 8 MaxSize: 0x0050 +class UMenuList_Object_Board_Guide_Quest_List_C : public UObject { public: - class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) - class UCustomImage* Default; // 0x04C0 (0x0008) - class UCanvasPanel* Group_Line; // 0x04C8 (0x0008) - class UCanvasPanel* Line; // 0x04D0 (0x0008) - FVector2D lineSize; // 0x04D8 (0x0010) - FName LineIconID; // 0x04E8 (0x0008) - double LineSizeY; // 0x04F0 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Line.MenuLayer_SkillBoard_Line_C.SetLineIcon - // void SetLineIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Line.MenuLayer_SkillBoard_Line_C.SetLineSIze - // void SetLineSIze(double Size); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Line.MenuLayer_SkillBoard_Line_C.SetLIneAngle - // void SetLIneAngle(double Angle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + FBulletinBoardRankRewardInfo Info; // 0x0028 (0x0028) }; /// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuListObject_RoomSetting_List.MenuListObject_RoomSetting_List_C @@ -38820,15 +27153,15 @@ class UMenuGroup_Window_GeneralWindow_Button_C : public UMenuGroup /// Functions // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow_Button.MenuGroup_Window_GeneralWindow_Button_C.SetValidButton - // void SetValidButton(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetValidButton(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow_Button.MenuGroup_Window_GeneralWindow_Button_C.SetButtonSize - // void SetButtonSize(bool newParam); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetButtonSize(bool newParam); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow_Button.MenuGroup_Window_GeneralWindow_Button_C.SetText - // void SetText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow_Button.MenuGroup_Window_GeneralWindow_Button_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow_Button.MenuGroup_Window_GeneralWindow_Button_C.ExecuteUbergraph_MenuGroup_Window_GeneralWindow_Button - // void ExecuteUbergraph_MenuGroup_Window_GeneralWindow_Button(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_MenuGroup_Window_GeneralWindow_Button(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_PlantLevel_Parts.MenuLayer_PlantDungeon_Window_PlantLevel_Parts_C @@ -38858,21 +27191,21 @@ class UMenuLayer_PlantDungeon_Window_PlantLevel_Parts_C : public UMenuLayer /// Functions // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_PlantLevel_Parts.MenuLayer_PlantDungeon_Window_PlantLevel_Parts_C.SetLevelNum - // void SetLevelNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetLevelNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_PlantLevel_Parts.MenuLayer_PlantDungeon_Window_PlantLevel_Parts_C.SetCategoryName - // void SetCategoryName(EPlantDungeonGrowType _type); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetCategoryName(EPlantDungeonGrowType _type); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_PlantLevel_Parts.MenuLayer_PlantDungeon_Window_PlantLevel_Parts_C.Setup - // void Setup(FPlantDungeonGrowParamInfo _growParamInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void Setup(FPlantDungeonGrowParamInfo _growParamInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_PlantLevel_Parts.MenuLayer_PlantDungeon_Window_PlantLevel_Parts_C.SetCategoryIcon - // void SetCategoryIcon(EPlantDungeonGrowType _type); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetCategoryIcon(EPlantDungeonGrowType _type); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_PlantLevel_Parts.MenuLayer_PlantDungeon_Window_PlantLevel_Parts_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_PlantLevel_Parts.MenuLayer_PlantDungeon_Window_PlantLevel_Parts_C.ExecuteUbergraph_MenuLayer_PlantDungeon_Window_PlantLevel_Parts - // void ExecuteUbergraph_MenuLayer_PlantDungeon_Window_PlantLevel_Parts(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_MenuLayer_PlantDungeon_Window_PlantLevel_Parts(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Info_Parts.MenuLayer_PlantDungeon_Window_Info_Parts_C -/// Size: 0x0508 (1288 bytes) (0x000468 - 0x000508) align 8 MaxSize: 0x0508 +/// Size: 0x0518 (1304 bytes) (0x000468 - 0x000518) align 8 MaxSize: 0x0518 class UMenuLayer_PlantDungeon_Window_Info_Parts_C : public UMenuLayer { public: @@ -38896,27 +27229,31 @@ class UMenuLayer_PlantDungeon_Window_Info_Parts_C : public UMenuLayer FName ICON_ID_CHALLENGE; // 0x04F0 (0x0008) FName ICON_ID_TIME_LIMIT; // 0x04F8 (0x0008) FName TEXT_ID_DUNGEON_TYPE_TEXT; // 0x0500 (0x0008) + FName FONTSTYLE_ID_NORMAL; // 0x0508 (0x0008) + FName FONTSTYLE_ID_ROGUELIKE; // 0x0510 (0x0008) /// Functions + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Info_Parts.MenuLayer_PlantDungeon_Window_Info_Parts_C.SetLabelFontStyle + // void SetLabelFontStyle(bool fontstyleID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Info_Parts.MenuLayer_PlantDungeon_Window_Info_Parts_C.Setup_Common - // void Setup_Common(FMultiRoomSettingDetailBossInfoContent Content); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void Setup_Common(FMultiRoomSettingDetailBossInfoContent Content, EMultiAdventureType adventureType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Info_Parts.MenuLayer_PlantDungeon_Window_Info_Parts_C.SetupDungeonType - // void SetupDungeonType(FName iconID, FName TypeId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetupDungeonType(FName iconID, FName TypeId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Info_Parts.MenuLayer_PlantDungeon_Window_Info_Parts_C.SetTimeLimitNum - // void SetTimeLimitNum(int32_t Minutes, int32_t Seconds); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetTimeLimitNum(int32_t Minutes, int32_t Seconds); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Info_Parts.MenuLayer_PlantDungeon_Window_Info_Parts_C.SetChallengeNum - // void SetChallengeNum(int32_t _current, int32_t _max); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetChallengeNum(int32_t _current, int32_t _max); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Info_Parts.MenuLayer_PlantDungeon_Window_Info_Parts_C.SetContentText - // void SetContentText(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetContentText(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Info_Parts.MenuLayer_PlantDungeon_Window_Info_Parts_C.SetTitleText - // void SetTitleText(FName Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetTitleText(FName Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Info_Parts.MenuLayer_PlantDungeon_Window_Info_Parts_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Info_Parts.MenuLayer_PlantDungeon_Window_Info_Parts_C.SetupTimeLimit - // void SetupTimeLimit(int32_t _timeLimit); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetupTimeLimit(int32_t _timeLimit); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Info_Parts.MenuLayer_PlantDungeon_Window_Info_Parts_C.SetupChallengeNum - // void SetupChallengeNum(int32_t _num, int32_t _max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetupChallengeNum(int32_t _num, int32_t _max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/Multi/PlayLog/MenuListObject_HistoryList.MenuListObject_HistoryList_C @@ -38927,6 +27264,21 @@ class UMenuListObject_HistoryList_C : public UObject FMultiPlayHistoryInfo HistoryInfo; // 0x0028 (0x0098) }; +/// Class /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_TimeScore.MenuLayer_Multi_Game_Result_TimeScore_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_Multi_Game_Result_TimeScore_C : public UMenuLayer +{ +public: + class UNumPrimitive* NumPrimitive_TimeScore_MilliSeconds; // 0x0468 (0x0008) + class UNumPrimitive* NumPrimitive_TimeScore_Minutes; // 0x0470 (0x0008) + class UNumPrimitive* NumPrimitive_TimeScore_Seconds; // 0x0478 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_TimeScore.MenuLayer_Multi_Game_Result_TimeScore_C.SetPlayTime + // void SetPlayTime(int32_t Minutes, int32_t Seconds, int32_t Milliseconds); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent +}; + /// Class /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuListObject_Window_TowerRankSelect.MenuListObject_Window_TowerRankSelect_C /// Size: 0x0048 (72 bytes) (0x000028 - 0x000048) align 8 MaxSize: 0x0048 class UMenuListObject_Window_TowerRankSelect_C : public UObject @@ -38957,15 +27309,15 @@ class UMenuLayer_QuestList_NPCLifeTrial_Header_C : public UMenuLayer /// Functions // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Header.MenuLayer_QuestList_NPCLifeTrial_Header_C.SetIconProgress - // void SetIconProgress(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetIconProgress(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Header.MenuLayer_QuestList_NPCLifeTrial_Header_C.SetTextTitle - // void SetTextTitle(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetTextTitle(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Header.MenuLayer_QuestList_NPCLifeTrial_Header_C.SetTextLabel - // void SetTextLabel(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetTextLabel(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Header.MenuLayer_QuestList_NPCLifeTrial_Header_C.SetTextCountRight - // void SetTextCountRight(int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetTextCountRight(int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Header.MenuLayer_QuestList_NPCLifeTrial_Header_C.SetTextCountLeft - // void SetTextCountLeft(int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetTextCountLeft(int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuLayer_ItemSelect_RankSelect_Rank.MenuLayer_ItemSelect_RankSelect_Rank_C @@ -38980,11 +27332,11 @@ class UMenuLayer_ItemSelect_RankSelect_Rank_C : public UMenuLayer /// Functions // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuLayer_ItemSelect_RankSelect_Rank.MenuLayer_ItemSelect_RankSelect_Rank_C.SetRankIconTexture - // void SetRankIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetRankIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuLayer_ItemSelect_RankSelect_Rank.MenuLayer_ItemSelect_RankSelect_Rank_C.SetRankText - // void SetRankText(FString& Text); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetRankText(FString& Text); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuLayer_ItemSelect_RankSelect_Rank.MenuLayer_ItemSelect_RankSelect_Rank_C.SetOpacity - // void SetOpacity(bool Condition); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetOpacity(bool Condition); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/PossessionSelect/List/MenuListObject_PossessionList.MenuListObject_PossessionList_C @@ -39021,7 +27373,7 @@ class UMenuLayer_ItemSelect_Rebuild_SkillSelect_Capture_C : public UMenuLayer /// Functions // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Capture.MenuLayer_ItemSelect_Rebuild_SkillSelect_Capture_C.SetIcon - // void SetIcon(FName _iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetIcon(FName _iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_Capture.MenuGroup_ItemSelect_Rebuild_SkillSelect_Capture_C @@ -39034,7 +27386,7 @@ class UMenuGroup_ItemSelect_Rebuild_SkillSelect_Capture_C : public UMenuGroup /// Functions // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_Capture.MenuGroup_ItemSelect_Rebuild_SkillSelect_Capture_C.SetIcon - // void SetIcon(FName _iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetIcon(FName _iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuListObject_ItemCraft_RebuildSkill.MenuListObject_ItemCraft_RebuildSkill_C @@ -39060,9 +27412,9 @@ class UMenuGroup_ItemSelect_Rebuild_SkillSelect_DecideButton_C : public UMenuGro /// Functions // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_DecideButton.MenuGroup_ItemSelect_Rebuild_SkillSelect_DecideButton_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_DecideButton.MenuGroup_ItemSelect_Rebuild_SkillSelect_DecideButton_C.ExecuteUbergraph_MenuGroup_ItemSelect_Rebuild_SkillSelect_DecideButton - // void ExecuteUbergraph_MenuGroup_ItemSelect_Rebuild_SkillSelect_DecideButton(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_MenuGroup_ItemSelect_Rebuild_SkillSelect_DecideButton(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Menu/Guide/MenuListObject_HelpGuide.MenuListObject_HelpGuide_C @@ -39095,13 +27447,13 @@ class UMenuLayer_Window_ItemDetailWindow_Text_C : public UMenuLayer /// Functions // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuLayer_Window_ItemDetailWindow_Text.MenuLayer_Window_ItemDetailWindow_Text_C.SetTextEmpty - // void SetTextEmpty(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetTextEmpty(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuLayer_Window_ItemDetailWindow_Text.MenuLayer_Window_ItemDetailWindow_Text_C.SetMessage - // void SetMessage(FString messageText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetMessage(FString messageText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuLayer_Window_ItemDetailWindow_Text.MenuLayer_Window_ItemDetailWindow_Text_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuLayer_Window_ItemDetailWindow_Text.MenuLayer_Window_ItemDetailWindow_Text_C.ExecuteUbergraph_MenuLayer_Window_ItemDetailWindow_Text - // void ExecuteUbergraph_MenuLayer_Window_ItemDetailWindow_Text(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_MenuLayer_Window_ItemDetailWindow_Text(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item_Object.MenuLayer_Character_SkillList_Item_Object_C @@ -39126,19 +27478,19 @@ class UMenuLayer_Character_SkillList_SkillName_C : public UMenuLayer /// Functions // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_SkillName.MenuLayer_Character_SkillList_SkillName_C.SetLifeIcon - // void SetLifeIcon(bool Visibility, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetLifeIcon(bool Visibility, FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_SkillName.MenuLayer_Character_SkillList_SkillName_C.SetVisibilityGuideTextR - // void SetVisibilityGuideTextR(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetVisibilityGuideTextR(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_SkillName.MenuLayer_Character_SkillList_SkillName_C.SetVisibilityGuideTextL - // void SetVisibilityGuideTextL(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetVisibilityGuideTextL(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_SkillName.MenuLayer_Character_SkillList_SkillName_C.SetText - // void SetText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_SkillName.MenuLayer_Character_SkillList_SkillName_C.SetGaijiRButtonText - // void SetGaijiRButtonText(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetGaijiRButtonText(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_SkillName.MenuLayer_Character_SkillList_SkillName_C.SetGaijiiLButtonText - // void SetGaijiiLButtonText(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetGaijiiLButtonText(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_SkillName.MenuLayer_Character_SkillList_SkillName_C.ClearText - // void ClearText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void ClearText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuListObject_SkillConfirmList.MenuListObject_SkillConfirmList_C @@ -39193,41 +27545,41 @@ class UMenuGroup_SavingWindow_Overwrite_C : public UMenuGroup /// Functions // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_Overwrite.MenuGroup_SavingWindow_Overwrite_C.SetLastTimeText - // void SetLastTimeText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetLastTimeText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_Overwrite.MenuGroup_SavingWindow_Overwrite_C.GetFocusIndex - // void GetFocusIndex(int32_t& _index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void GetFocusIndex(int32_t& _index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_Overwrite.MenuGroup_SavingWindow_Overwrite_C.IsCurrentFocusDecidable - // void IsCurrentFocusDecidable(bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // void IsCurrentFocusDecidable(bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_Overwrite.MenuGroup_SavingWindow_Overwrite_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(bool& _success); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void ChangeFocusToCancelButton(bool& _success); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_Overwrite.MenuGroup_SavingWindow_Overwrite_C.SetMessageText - // void SetMessageText(FText TextMessage); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetMessageText(FText TextMessage); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_Overwrite.MenuGroup_SavingWindow_Overwrite_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo buttonInfo, int32_t ArrayIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetButtonInfo(FWindowMenuButtonInfo buttonInfo, int32_t ArrayIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_Overwrite.MenuGroup_SavingWindow_Overwrite_C.Setup - // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_Overwrite.MenuGroup_SavingWindow_Overwrite_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_Overwrite.MenuGroup_SavingWindow_Overwrite_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_Overwrite.MenuGroup_SavingWindow_Overwrite_C.SetCurrentMapNameText - // void SetCurrentMapNameText(FString Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetCurrentMapNameText(FString Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_Overwrite.MenuGroup_SavingWindow_Overwrite_C.SetPlayTimeText - // void SetPlayTimeText(FString Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetPlayTimeText(FString Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_Overwrite.MenuGroup_SavingWindow_Overwrite_C.SetHeaderTitleText - // void SetHeaderTitleText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetHeaderTitleText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_Overwrite.MenuGroup_SavingWindow_Overwrite_C.SetSaveDateText - // void SetSaveDateText(FString Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetSaveDateText(FString Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_Overwrite.MenuGroup_SavingWindow_Overwrite_C.OnSetupText - // void OnSetupText(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnSetupText(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_Overwrite.MenuGroup_SavingWindow_Overwrite_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_Overwrite.MenuGroup_SavingWindow_Overwrite_C.OnSetupFocus - // void OnSetupFocus(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnSetupFocus(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_Overwrite.MenuGroup_SavingWindow_Overwrite_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_Overwrite.MenuGroup_SavingWindow_Overwrite_C.ExecuteUbergraph_MenuGroup_SavingWindow_Overwrite - // void ExecuteUbergraph_MenuGroup_SavingWindow_Overwrite(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_MenuGroup_SavingWindow_Overwrite(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_RankUp_Button.MenuLayer_Quest_LifeTrialWindow_RankUp_Button_C @@ -39247,7 +27599,7 @@ class UMenuLayer_Quest_LifeTrialWindow_RankUp_Button_C : public UMenuLayer /// Functions // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_RankUp_Button.MenuLayer_Quest_LifeTrialWindow_RankUp_Button_C.SetText - // void SetText(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetText(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_LifeTrial_Rankup_Button.MenuGroup_LifeTrial_Rankup_Button_C @@ -39263,9 +27615,9 @@ class UMenuGroup_LifeTrial_Rankup_Button_C : public UMenuGroup /// Functions // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_LifeTrial_Rankup_Button.MenuGroup_LifeTrial_Rankup_Button_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_LifeTrial_Rankup_Button.MenuGroup_LifeTrial_Rankup_Button_C.ExecuteUbergraph_MenuGroup_LifeTrial_Rankup_Button - // void ExecuteUbergraph_MenuGroup_LifeTrial_Rankup_Button(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_MenuGroup_LifeTrial_Rankup_Button(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuGroup_Window_TitleDeleteSaveDataWindow.MenuGroup_Window_TitleDeleteSaveDataWindow_C @@ -39295,31 +27647,31 @@ class UMenuGroup_Window_TitleDeleteSaveDataWindow_C : public UMenuGroup /// Functions // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuGroup_Window_TitleDeleteSaveDataWindow.MenuGroup_Window_TitleDeleteSaveDataWindow_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(bool& Success); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void ChangeFocusToCancelButton(bool& Success); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuGroup_Window_TitleDeleteSaveDataWindow.MenuGroup_Window_TitleDeleteSaveDataWindow_C.SetupFocus - // void SetupFocus(FWindowMenuSetupInfo _setupInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetupFocus(FWindowMenuSetupInfo _setupInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuGroup_Window_TitleDeleteSaveDataWindow.MenuGroup_Window_TitleDeleteSaveDataWindow_C.SetButtonInfo - // void SetButtonInfo(int32_t _index, FWindowMenuButtonInfo _buttonInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetButtonInfo(int32_t _index, FWindowMenuButtonInfo _buttonInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuGroup_Window_TitleDeleteSaveDataWindow.MenuGroup_Window_TitleDeleteSaveDataWindow_C.SetCurrentMapName - // void SetCurrentMapName(FString Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetCurrentMapName(FString Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuGroup_Window_TitleDeleteSaveDataWindow.MenuGroup_Window_TitleDeleteSaveDataWindow_C.SetPlayTimeText - // void SetPlayTimeText(FString Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetPlayTimeText(FString Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuGroup_Window_TitleDeleteSaveDataWindow.MenuGroup_Window_TitleDeleteSaveDataWindow_C.SetSaveDateText - // void SetSaveDateText(FString T); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetSaveDateText(FString T); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuGroup_Window_TitleDeleteSaveDataWindow.MenuGroup_Window_TitleDeleteSaveDataWindow_C.SetAnnotationlText - // void SetAnnotationlText(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetAnnotationlText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuGroup_Window_TitleDeleteSaveDataWindow.MenuGroup_Window_TitleDeleteSaveDataWindow_C.SetMessageText - // void SetMessageText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetMessageText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuGroup_Window_TitleDeleteSaveDataWindow.MenuGroup_Window_TitleDeleteSaveDataWindow_C.SetHeaderIcon - // void SetHeaderIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetHeaderIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuGroup_Window_TitleDeleteSaveDataWindow.MenuGroup_Window_TitleDeleteSaveDataWindow_C.SetTitleText - // void SetTitleText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetTitleText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuGroup_Window_TitleDeleteSaveDataWindow.MenuGroup_Window_TitleDeleteSaveDataWindow_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuGroup_Window_TitleDeleteSaveDataWindow.MenuGroup_Window_TitleDeleteSaveDataWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuGroup_Window_TitleDeleteSaveDataWindow.MenuGroup_Window_TitleDeleteSaveDataWindow_C.ExecuteUbergraph_MenuGroup_Window_TitleDeleteSaveDataWindow - // void ExecuteUbergraph_MenuGroup_Window_TitleDeleteSaveDataWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_MenuGroup_Window_TitleDeleteSaveDataWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuTop_Window_TitleDeleteSaveDataWindow.MenuTop_Window_TitleDeleteSaveDataWindow_C @@ -39339,39 +27691,39 @@ class UMenuTop_Window_TitleDeleteSaveDataWindow_C : public USaveDataDeleteConfir /// Functions // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuTop_Window_TitleDeleteSaveDataWindow.MenuTop_Window_TitleDeleteSaveDataWindow_C.OnInitWindow - // void OnInitWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnInitWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuTop_Window_TitleDeleteSaveDataWindow.MenuTop_Window_TitleDeleteSaveDataWindow_C.OnMoveFocusEvent_Window - // void OnMoveFocusEvent_Window(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnMoveFocusEvent_Window(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuTop_Window_TitleDeleteSaveDataWindow.MenuTop_Window_TitleDeleteSaveDataWindow_C.OnBackEvent_Window - // void OnBackEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnBackEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuTop_Window_TitleDeleteSaveDataWindow.MenuTop_Window_TitleDeleteSaveDataWindow_C.OnEnterEvent_Window - // void OnEnterEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnEnterEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuTop_Window_TitleDeleteSaveDataWindow.MenuTop_Window_TitleDeleteSaveDataWindow_C.OnDecideEvent_Window - // void OnDecideEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnDecideEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuTop_Window_TitleDeleteSaveDataWindow.MenuTop_Window_TitleDeleteSaveDataWindow_C.SetupButton_BP - // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuTop_Window_TitleDeleteSaveDataWindow.MenuTop_Window_TitleDeleteSaveDataWindow_C.UpdateFocus_BP - // void UpdateFocus_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateFocus_BP(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuTop_Window_TitleDeleteSaveDataWindow.MenuTop_Window_TitleDeleteSaveDataWindow_C.SetHeaderIcon_BP - // void SetHeaderIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetHeaderIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuTop_Window_TitleDeleteSaveDataWindow.MenuTop_Window_TitleDeleteSaveDataWindow_C.SetTitleText_BP - // void SetTitleText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetTitleText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuTop_Window_TitleDeleteSaveDataWindow.MenuTop_Window_TitleDeleteSaveDataWindow_C.SetText_BP - // void SetText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent + // void SetText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuTop_Window_TitleDeleteSaveDataWindow.MenuTop_Window_TitleDeleteSaveDataWindow_C.SetAnnotationText_BP - // void SetAnnotationText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetAnnotationText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuTop_Window_TitleDeleteSaveDataWindow.MenuTop_Window_TitleDeleteSaveDataWindow_C.SetMapName_BP - // void SetMapName_BP(FString _mapName); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetMapName_BP(FString _mapName); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuTop_Window_TitleDeleteSaveDataWindow.MenuTop_Window_TitleDeleteSaveDataWindow_C.SetPlayTime_BP - // void SetPlayTime_BP(FString _playTime); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetPlayTime_BP(FString _playTime); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuTop_Window_TitleDeleteSaveDataWindow.MenuTop_Window_TitleDeleteSaveDataWindow_C.SetDateTime_BP - // void SetDateTime_BP(FString _dateTime); // [0x35d7f00] Event|Protected|BlueprintEvent + // void SetDateTime_BP(FString _dateTime); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuTop_Window_TitleDeleteSaveDataWindow.MenuTop_Window_TitleDeleteSaveDataWindow_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuTop_Window_TitleDeleteSaveDataWindow.MenuTop_Window_TitleDeleteSaveDataWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TitleDeleteSaveDataWindow/MenuTop_Window_TitleDeleteSaveDataWindow.MenuTop_Window_TitleDeleteSaveDataWindow_C.ExecuteUbergraph_MenuTop_Window_TitleDeleteSaveDataWindow - // void ExecuteUbergraph_MenuTop_Window_TitleDeleteSaveDataWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_MenuTop_Window_TitleDeleteSaveDataWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuListObject_CharaMake_Icon.MenuListObject_CharaMake_Icon_C @@ -39426,7 +27778,7 @@ class UMenuLayer_Window_Single_Filter_DecorationLine_C : public UMenuLayer /// Functions // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_DecorationLine.MenuLayer_Window_Single_Filter_DecorationLine_C.SetHeaderText - // void SetHeaderText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetHeaderText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/Window/FilterWindow/Filter/MenuListObject_SingleFilterList.MenuListObject_SingleFilterList_C @@ -39462,7 +27814,7 @@ class UMenuLayer_TextChatKeyboard_C : public UMenuLayer /// Functions // Function /Game/Program/Menu/TextChat/MenuLayer_TextChatKeyboard.MenuLayer_TextChatKeyboard_C.SetKeyboardMaterial - // void SetKeyboardMaterial(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetKeyboardMaterial(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/Common/InlineKeyboard/MenuLayer_InlineKeyboard_Keyboard.MenuLayer_InlineKeyboard_Keyboard_C @@ -39475,7 +27827,7 @@ class UMenuLayer_InlineKeyboard_Keyboard_C : public UMenuLayer /// Functions // Function /Game/Program/Menu/Common/InlineKeyboard/MenuLayer_InlineKeyboard_Keyboard.MenuLayer_InlineKeyboard_Keyboard_C.SetKeyboardMaterial - // void SetKeyboardMaterial(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetKeyboardMaterial(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow.MenuGroup_Window_GeneralWindow_C @@ -39510,33 +27862,33 @@ class UMenuGroup_Window_GeneralWindow_C : public UMenuGroup /// Functions // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow.MenuGroup_Window_GeneralWindow_C.UpdateDetailText - // void UpdateDetailText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void UpdateDetailText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow.MenuGroup_Window_GeneralWindow_C.IsCurrentFocusDecidable - // void IsCurrentFocusDecidable(bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // void IsCurrentFocusDecidable(bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow.MenuGroup_Window_GeneralWindow_C.SetMessageDetailText - // void SetMessageDetailText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetMessageDetailText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow.MenuGroup_Window_GeneralWindow_C.SetTitle - // void SetTitle(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetTitle(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow.MenuGroup_Window_GeneralWindow_C.GetFocusIndex - // void GetFocusIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void GetFocusIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow.MenuGroup_Window_GeneralWindow_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void ChangeFocusToCancelButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow.MenuGroup_Window_GeneralWindow_C.UpdateLayout - // void UpdateLayout(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void UpdateLayout(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow.MenuGroup_Window_GeneralWindow_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow.MenuGroup_Window_GeneralWindow_C.SetMessage - // void SetMessage(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetMessage(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow.MenuGroup_Window_GeneralWindow_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow.MenuGroup_Window_GeneralWindow_C.Setup - // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow.MenuGroup_Window_GeneralWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow.MenuGroup_Window_GeneralWindow_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuGroup_Window_GeneralWindow.MenuGroup_Window_GeneralWindow_C.ExecuteUbergraph_MenuGroup_Window_GeneralWindow - // void ExecuteUbergraph_MenuGroup_Window_GeneralWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_MenuGroup_Window_GeneralWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Menu/Window/GeneralWindow/MenuTop_Window_GeneralWindow.MenuTop_Window_GeneralWindow_C @@ -39561,27 +27913,27 @@ class UMenuTop_Window_GeneralWindow_C : public UWindowMenu /// Functions // Function /Game/Program/Menu/Window/GeneralWindow/MenuTop_Window_GeneralWindow.MenuTop_Window_GeneralWindow_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuTop_Window_GeneralWindow.MenuTop_Window_GeneralWindow_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuTop_Window_GeneralWindow.MenuTop_Window_GeneralWindow_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuTop_Window_GeneralWindow.MenuTop_Window_GeneralWindow_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuTop_Window_GeneralWindow.MenuTop_Window_GeneralWindow_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuTop_Window_GeneralWindow.MenuTop_Window_GeneralWindow_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuTop_Window_GeneralWindow.MenuTop_Window_GeneralWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuTop_Window_GeneralWindow.MenuTop_Window_GeneralWindow_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuTop_Window_GeneralWindow.MenuTop_Window_GeneralWindow_C.StartCountDown - // void StartCountDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void StartCountDown(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuTop_Window_GeneralWindow.MenuTop_Window_GeneralWindow_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/GeneralWindow/MenuTop_Window_GeneralWindow.MenuTop_Window_GeneralWindow_C.ExecuteUbergraph_MenuTop_Window_GeneralWindow - // void ExecuteUbergraph_MenuTop_Window_GeneralWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_MenuTop_Window_GeneralWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuListObject_ScrollList.MenuListObject_ScrollList_C @@ -39605,9 +27957,9 @@ class UBT_SetBtlState_C : public UBTTask_BlueprintBase /// Functions // Function /Game/Program/AI/Battle/BT_SetBtlState.BT_SetBtlState_C.ReceiveExecute - // void ReceiveExecute(class AActor* OwnerActor); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveExecute(class AActor* OwnerActor); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Program/AI/Battle/BT_SetBtlState.BT_SetBtlState_C.ExecuteUbergraph_BT_SetBtlState - // void ExecuteUbergraph_BT_SetBtlState(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BT_SetBtlState(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow.MenuTop_SavingWindow_C @@ -39646,9 +27998,9 @@ class UMenuGroup_Window_SaveDataTransferWindow_C : public UMenuGroup /// Functions // Function /Game/Program/Menu/Window/SaveDataTransferWindow/MenuGroup_Window_SaveDataTransferWindow.MenuGroup_Window_SaveDataTransferWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/SaveDataTransferWindow/MenuGroup_Window_SaveDataTransferWindow.MenuGroup_Window_SaveDataTransferWindow_C.ExecuteUbergraph_MenuGroup_Window_SaveDataTransferWindow - // void ExecuteUbergraph_MenuGroup_Window_SaveDataTransferWindow(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_MenuGroup_Window_SaveDataTransferWindow(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Menu/Window/SaveDataTransferWindow/MenuTop_Window_SaveDataTransferWindow.MenuTop_Window_SaveDataTransferWindow_C @@ -39667,32 +28019,6 @@ class UBP_Battle_enm11900101_RogueGimmick_C : public UBattleCharaScriptObject public: }; -/// Class /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Count.MenuLayer_Possession_Shrine_Progress_Count_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_Possession_Shrine_Progress_Count_C : public UMenuLayer -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Count_up; // 0x0470 (0x0008) - class UNumPrimitive* NumPrimitive_Count; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Max; // 0x0480 (0x0008) - class UCustomTextBlock* Text_Slash; // 0x0488 (0x0008) - double maxPoint; // 0x0490 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Count.MenuLayer_Possession_Shrine_Progress_Count_C.PlayAnimationCountup - // void PlayAnimationCountup(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Count.MenuLayer_Possession_Shrine_Progress_Count_C.SetCurrentPoint - // void SetCurrentPoint(int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Count.MenuLayer_Possession_Shrine_Progress_Count_C.SetMaxPoint - // void SetMaxPoint(int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Count.MenuLayer_Possession_Shrine_Progress_Count_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Count.MenuLayer_Possession_Shrine_Progress_Count_C.ExecuteUbergraph_MenuLayer_Possession_Shrine_Progress_Count - // void ExecuteUbergraph_MenuLayer_Possession_Shrine_Progress_Count(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - /// Class /Game/Program/Item/BP_TBoxTamagemono.BP_TBoxTamagemono_C /// Size: 0x03C8 (968 bytes) (0x000398 - 0x0003C8) align 8 MaxSize: 0x03C8 class ABP_TBoxTamagemono_C : public ATamagemonoTBoxItemActor @@ -39708,66 +28034,92 @@ class ABP_TBoxTamagemono_C : public ATamagemonoTBoxItemActor /// Functions // Function /Game/Program/Item/BP_TBoxTamagemono.BP_TBoxTamagemono_C.OnNotifyEnd_8198EDEC41661BDCAAE7929FA6BAC896 - // void OnNotifyEnd_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnNotifyEnd_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/BP_TBoxTamagemono.BP_TBoxTamagemono_C.OnNotifyBegin_8198EDEC41661BDCAAE7929FA6BAC896 - // void OnNotifyBegin_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnNotifyBegin_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/BP_TBoxTamagemono.BP_TBoxTamagemono_C.OnInterrupted_8198EDEC41661BDCAAE7929FA6BAC896 - // void OnInterrupted_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnInterrupted_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/BP_TBoxTamagemono.BP_TBoxTamagemono_C.OnBlendOut_8198EDEC41661BDCAAE7929FA6BAC896 - // void OnBlendOut_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnBlendOut_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/BP_TBoxTamagemono.BP_TBoxTamagemono_C.OnCompleted_8198EDEC41661BDCAAE7929FA6BAC896 - // void OnCompleted_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnCompleted_8198EDEC41661BDCAAE7929FA6BAC896(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/BP_TBoxTamagemono.BP_TBoxTamagemono_C.OnNotifyEnd_DB1F006040F6AD7DF4C44F9EDE2E2262 - // void OnNotifyEnd_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnNotifyEnd_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/BP_TBoxTamagemono.BP_TBoxTamagemono_C.OnNotifyBegin_DB1F006040F6AD7DF4C44F9EDE2E2262 - // void OnNotifyBegin_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnNotifyBegin_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/BP_TBoxTamagemono.BP_TBoxTamagemono_C.OnInterrupted_DB1F006040F6AD7DF4C44F9EDE2E2262 - // void OnInterrupted_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnInterrupted_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/BP_TBoxTamagemono.BP_TBoxTamagemono_C.OnBlendOut_DB1F006040F6AD7DF4C44F9EDE2E2262 - // void OnBlendOut_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnBlendOut_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/BP_TBoxTamagemono.BP_TBoxTamagemono_C.OnCompleted_DB1F006040F6AD7DF4C44F9EDE2E2262 - // void OnCompleted_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnCompleted_DB1F006040F6AD7DF4C44F9EDE2E2262(FName NotifyName); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/BP_TBoxTamagemono.BP_TBoxTamagemono_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/BP_TBoxTamagemono.BP_TBoxTamagemono_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/BP_TBoxTamagemono.BP_TBoxTamagemono_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/BP_TBoxTamagemono.BP_TBoxTamagemono_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/BP_TBoxTamagemono.BP_TBoxTamagemono_C.EventOpenItem - // void EventOpenItem(bool _immediate); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void EventOpenItem(bool _immediate); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/BP_TBoxTamagemono.BP_TBoxTamagemono_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Program/Item/BP_TBoxTamagemono.BP_TBoxTamagemono_C.ExecuteUbergraph_BP_TBoxTamagemono - // void ExecuteUbergraph_BP_TBoxTamagemono(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_TBoxTamagemono(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Count.MenuLayer_Possession_Shrine_Progress_Count_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_Possession_Shrine_Progress_Count_C : public UMenuLayer +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Count_up; // 0x0470 (0x0008) + class UNumPrimitive* NumPrimitive_Count; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Max; // 0x0480 (0x0008) + class UCustomTextBlock* Text_Slash; // 0x0488 (0x0008) + double maxPoint; // 0x0490 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Count.MenuLayer_Possession_Shrine_Progress_Count_C.PlayAnimationCountup + // void PlayAnimationCountup(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Count.MenuLayer_Possession_Shrine_Progress_Count_C.SetCurrentPoint + // void SetCurrentPoint(int32_t Point); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Count.MenuLayer_Possession_Shrine_Progress_Count_C.SetMaxPoint + // void SetMaxPoint(int32_t Point); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Count.MenuLayer_Possession_Shrine_Progress_Count_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Count.MenuLayer_Possession_Shrine_Progress_Count_C.ExecuteUbergraph_MenuLayer_Possession_Shrine_Progress_Count + // void ExecuteUbergraph_MenuLayer_Possession_Shrine_Progress_Count(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_A.BP_DropItem_RoguelikeSelect_A_C -/// Size: 0x03C8 (968 bytes) (0x0003B0 - 0x0003C8) align 8 MaxSize: 0x03C8 +/// Size: 0x03E0 (992 bytes) (0x0003C8 - 0x0003E0) align 8 MaxSize: 0x03E0 class ABP_DropItem_RoguelikeSelect_A_C : public ARoguelikeSelectTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03B0 (0x0008) - class UBoxComponent* Root; // 0x03B8 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03C0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x03C8 (0x0008) + class UBoxComponent* Root; // 0x03D0 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03D8 (0x0008) /// Functions // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_A.BP_DropItem_RoguelikeSelect_A_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_A.BP_DropItem_RoguelikeSelect_A_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_A.BP_DropItem_RoguelikeSelect_A_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_A.BP_DropItem_RoguelikeSelect_A_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_A.BP_DropItem_RoguelikeSelect_A_C.EventOpenItem - // void EventOpenItem(bool _immediate); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void EventOpenItem(bool _immediate); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_A.BP_DropItem_RoguelikeSelect_A_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_A.BP_DropItem_RoguelikeSelect_A_C.ExecuteUbergraph_BP_DropItem_RoguelikeSelect_A - // void ExecuteUbergraph_BP_DropItem_RoguelikeSelect_A(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_DropItem_RoguelikeSelect_A(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Script/Obstacle/BP_Reclaim.BP_Reclaim_C @@ -39778,18 +28130,18 @@ class UBP_Reclaim_C : public UScriptObjectBase FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) FName obstaclePlacementId; // 0x0048 (0x0008) FName EndAnimId; // 0x0050 (0x0008) - FScnCharaHandle ctrlScnCharaHdl; // 0x0058 (0x0004) + FScnCharaHandle CtrlScnCharaHdl; // 0x0058 (0x0004) /// Functions // Function /Game/Program/Script/Obstacle/BP_Reclaim.BP_Reclaim_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Obstacle/BP_Reclaim.BP_Reclaim_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Obstacle/BP_Reclaim.BP_Reclaim_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Obstacle/BP_Reclaim.BP_Reclaim_C.ExecuteUbergraph_BP_Reclaim - // void ExecuteUbergraph_BP_Reclaim(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_Reclaim(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Menu/TextChat/MenuLayer_TextChatInputTextBox.MenuLayer_TextChatInputTextBox_C @@ -39803,7 +28155,7 @@ class UMenuLayer_TextChatInputTextBox_C : public UMenuLayer /// Functions // Function /Game/Program/Menu/TextChat/MenuLayer_TextChatInputTextBox.MenuLayer_TextChatInputTextBox_C.SetText - // void SetText(FString NewText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetText(FString NewText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/TextChat/MenuGroup_TextChatInput.MenuGroup_TextChatInput_C @@ -39826,9 +28178,9 @@ class UMenuTop_TextChatInput_C : public UTextChatInputMenuTop /// Functions // Function /Game/Program/Menu/TextChat/MenuTop_TextChatInput.MenuTop_TextChatInput_C.UpdateBP - // void UpdateBP(float _deltaTime); // [0x35d7f00] Event|Public|BlueprintEvent + // void UpdateBP(float _deltaTime); // [0x3617e10] Event|Public|BlueprintEvent // Function /Game/Program/Menu/TextChat/MenuTop_TextChatInput.MenuTop_TextChatInput_C.ExecuteUbergraph_MenuTop_TextChatInput - // void ExecuteUbergraph_MenuTop_TextChatInput(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_MenuTop_TextChatInput(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Menu/RPG/Pause/MenuGroup_RPG_Pause.MenuGroup_RPG_Pause_C @@ -39840,18 +28192,18 @@ class UMenuGroup_RPG_Pause_C : public UMenuGroup class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) class UCustomTextBlock* Text_Pause; // 0x0740 (0x0008) - SDK_UNDEFINED(16,700) /* FMulticastInlineDelegate */ __um(OnStartButtonDelegate); // 0x0748 (0x0010) + SDK_UNDEFINED(16,696) /* FMulticastInlineDelegate */ __um(OnStartButtonDelegate); // 0x0748 (0x0010) /// Functions // Function /Game/Program/Menu/RPG/Pause/MenuGroup_RPG_Pause.MenuGroup_RPG_Pause_C.SetItemNameText - // void SetItemNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetItemNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/RPG/Pause/MenuGroup_RPG_Pause.MenuGroup_RPG_Pause_C.StartButton - // void StartButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void StartButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/RPG/Pause/MenuGroup_RPG_Pause.MenuGroup_RPG_Pause_C.ExecuteUbergraph_MenuGroup_RPG_Pause - // void ExecuteUbergraph_MenuGroup_RPG_Pause(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_MenuGroup_RPG_Pause(int32_t EntryPoint); // [0x3617e10] Final // Function /Game/Program/Menu/RPG/Pause/MenuGroup_RPG_Pause.MenuGroup_RPG_Pause_C.OnStartButtonDelegate__DelegateSignature - // void OnStartButtonDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // void OnStartButtonDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/MiniGame/Notification/MenuGroup_MiniGame_Notification.MenuGroup_MiniGame_Notification_C @@ -39866,7 +28218,7 @@ class UMenuGroup_MiniGame_Notification_C : public UMenuGroup /// Functions // Function /Game/Program/Menu/MiniGame/Notification/MenuGroup_MiniGame_Notification.MenuGroup_MiniGame_Notification_C.SetMatchLifeIconTexture - // void SetMatchLifeIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetMatchLifeIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent }; /// Class /Game/Program/Menu/MiniGame/Notification/MenuTop_MiniGame_Notification.MenuTop_MiniGame_Notification_C @@ -39880,58 +28232,76 @@ class UMenuTop_MiniGame_Notification_C : public UMiniGameLifeNotificationMenuTop /// Functions // Function /Game/Program/Menu/MiniGame/Notification/MenuTop_MiniGame_Notification.MenuTop_MiniGame_Notification_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/MiniGame/Notification/MenuTop_MiniGame_Notification.MenuTop_MiniGame_Notification_C.ExecuteUbergraph_MenuTop_MiniGame_Notification - // void ExecuteUbergraph_MenuTop_MiniGame_Notification(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_MenuTop_MiniGame_Notification(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Save/MenuLayer_AutoSave.MenuLayer_AutoSave_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AutoSave_C : public UMenuLayer +/// Class /Game/Program/Menu/PlantDungeon/VintageSelect/MenuListObject_PlantDungeon_VintageSelect.MenuListObject_PlantDungeon_VintageSelect_C +/// Size: 0x0048 (72 bytes) (0x000028 - 0x000048) align 8 MaxSize: 0x0048 +class UMenuListObject_PlantDungeon_VintageSelect_C : public UObject { public: - class UWidgetAnimation* Default_Force_loop; // 0x0468 (0x0008) + FPlantDungeonVintageSeletButtonInfo Info; // 0x0028 (0x0020) }; -/// Class /Game/Program/Menu/Common/Save/MenuGroup_AutoSave.MenuGroup_AutoSave_C +/// Class /Game/Program/Menu/Event/TitleLogo/MenuGroup_Event_TitleLogo.MenuGroup_Event_TitleLogo_C /// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_AutoSave_C : public UMenuGroup +class UMenuGroup_Event_TitleLogo_C : public UMenuGroup { public: class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_AutoSave_C* MenuLayer_AutoSave; // 0x0738 (0x0008) + class UCustomImage* TitleLogo; // 0x0738 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Event/TitleLogo/MenuGroup_Event_TitleLogo.MenuGroup_Event_TitleLogo_C.SetLogoIconTexture + // void SetLogoIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Save/MenuTop_AutoSave.MenuTop_AutoSave_C -/// Size: 0x0660 (1632 bytes) (0x000658 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_AutoSave_C : public UAutoSaveMenuTop +/// Class /Game/Program/Menu/Event/TitleLogo/MenuTop_Event_TitleLogo.MenuTop_Event_TitleLogo_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_Event_TitleLogo_C : public UMapNameTelopMenuTop { public: - class UMenuGroup_AutoSave_C* MenuGroup_AutoSave; // 0x0658 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Event_TitleLogo_C* MenuGroup_Event_TitleLogo; // 0x0658 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Event/TitleLogo/MenuTop_Event_TitleLogo.MenuTop_Event_TitleLogo_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/TitleLogo/MenuTop_Event_TitleLogo.MenuTop_Event_TitleLogo_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/TitleLogo/MenuTop_Event_TitleLogo.MenuTop_Event_TitleLogo_C.ExecuteUbergraph_MenuTop_Event_TitleLogo + // void ExecuteUbergraph_MenuTop_Event_TitleLogo(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PlantDungeon/VintageSelect/MenuListObject_PlantDungeon_VintageSelect.MenuListObject_PlantDungeon_VintageSelect_C -/// Size: 0x0048 (72 bytes) (0x000028 - 0x000048) align 8 MaxSize: 0x0048 -class UMenuListObject_PlantDungeon_VintageSelect_C : public UObject +/// Class /Game/Program/Menu/Common/Save/MenuLayer_AutoSave.MenuLayer_AutoSave_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AutoSave_C : public UMenuLayer { public: - FPlantDungeonVintageSeletButtonInfo Info; // 0x0028 (0x0020) + class UWidgetAnimation* Default_Force_loop; // 0x0468 (0x0008) }; -/// Class /Game/Program/Menu/Event/TitleLogo/MenuGroup_Event_TitleLogo.MenuGroup_Event_TitleLogo_C +/// Class /Game/Program/Menu/Common/Save/MenuGroup_AutoSave.MenuGroup_AutoSave_C /// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_Event_TitleLogo_C : public UMenuGroup +class UMenuGroup_AutoSave_C : public UMenuGroup { public: class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UCustomImage* TitleLogo; // 0x0738 (0x0008) - + class UMenuLayer_AutoSave_C* MenuLayer_AutoSave; // 0x0738 (0x0008) +}; - /// Functions - // Function /Game/Program/Menu/Event/TitleLogo/MenuGroup_Event_TitleLogo.MenuGroup_Event_TitleLogo_C.SetLogoIconTexture - // void SetLogoIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent +/// Class /Game/Program/Menu/Common/Save/MenuTop_AutoSave.MenuTop_AutoSave_C +/// Size: 0x0660 (1632 bytes) (0x000658 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_AutoSave_C : public UAutoSaveMenuTop +{ +public: + class UMenuGroup_AutoSave_C* MenuGroup_AutoSave; // 0x0658 (0x0008) }; /// Class /Game/Program/Script/Battle/enm1170/BP_Battle_enm117005.BP_Battle_enm117005_C @@ -39944,11 +28314,38 @@ class UBP_Battle_enm117005_C : public UBattleCharaScriptObject /// Functions // Function /Game/Program/Script/Battle/enm1170/BP_Battle_enm117005.BP_Battle_enm117005_C.OnRunCmd - // void OnRunCmd(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnRunCmd(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Battle/enm1170/BP_Battle_enm117005.BP_Battle_enm117005_C.OnChangeCmdPhase - // void OnChangeCmdPhase(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId, EBtlCmdPhase cmdPhase); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnChangeCmdPhase(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId, EBtlCmdPhase cmdPhase); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Battle/enm1170/BP_Battle_enm117005.BP_Battle_enm117005_C.ExecuteUbergraph_BP_Battle_enm117005 - // void ExecuteUbergraph_BP_Battle_enm117005(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_Battle_enm117005(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_C_D.BP_DropItem_RoguelikeSelect_C_D_C +/// Size: 0x03E0 (992 bytes) (0x0003C8 - 0x0003E0) align 8 MaxSize: 0x03E0 +class ABP_DropItem_RoguelikeSelect_C_D_C : public ARoguelikeSelectTBoxItemActor +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x03C8 (0x0008) + class UBoxComponent* Root; // 0x03D0 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03D8 (0x0008) + + + /// Functions + // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_C_D.BP_DropItem_RoguelikeSelect_C_D_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_C_D.BP_DropItem_RoguelikeSelect_C_D_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_C_D.BP_DropItem_RoguelikeSelect_C_D_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_C_D.BP_DropItem_RoguelikeSelect_C_D_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_C_D.BP_DropItem_RoguelikeSelect_C_D_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_C_D.BP_DropItem_RoguelikeSelect_C_D_C.EventOpenItem + // void EventOpenItem(bool _immediate); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_C_D.BP_DropItem_RoguelikeSelect_C_D_C.ExecuteUbergraph_BP_DropItem_RoguelikeSelect_C_D + // void ExecuteUbergraph_BP_DropItem_RoguelikeSelect_C_D(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Item/DropItem/BP_DropItemWeapon_C_D.BP_DropItemWeapon_C_D_C @@ -39963,67 +28360,40 @@ class ABP_DropItemWeapon_C_D_C : public ADropItemActor /// Functions // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_C_D.BP_DropItemWeapon_C_D_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_C_D.BP_DropItemWeapon_C_D_C.EventGetItem - // void EventGetItem(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void EventGetItem(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_C_D.BP_DropItemWeapon_C_D_C.EventAutoOpenAnimation - // void EventAutoOpenAnimation(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void EventAutoOpenAnimation(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_C_D.BP_DropItemWeapon_C_D_C.ExecuteUbergraph_BP_DropItemWeapon_C_D - // void ExecuteUbergraph_BP_DropItemWeapon_C_D(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_C_D.BP_DropItem_RoguelikeSelect_C_D_C -/// Size: 0x03C8 (968 bytes) (0x0003B0 - 0x0003C8) align 8 MaxSize: 0x03C8 -class ABP_DropItem_RoguelikeSelect_C_D_C : public ARoguelikeSelectTBoxItemActor -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03B0 (0x0008) - class UBoxComponent* Root; // 0x03B8 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03C0 (0x0008) - - - /// Functions - // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_C_D.BP_DropItem_RoguelikeSelect_C_D_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_C_D.BP_DropItem_RoguelikeSelect_C_D_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_C_D.BP_DropItem_RoguelikeSelect_C_D_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_C_D.BP_DropItem_RoguelikeSelect_C_D_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_C_D.BP_DropItem_RoguelikeSelect_C_D_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_C_D.BP_DropItem_RoguelikeSelect_C_D_C.EventOpenItem - // void EventOpenItem(bool _immediate); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_C_D.BP_DropItem_RoguelikeSelect_C_D_C.ExecuteUbergraph_BP_DropItem_RoguelikeSelect_C_D - // void ExecuteUbergraph_BP_DropItem_RoguelikeSelect_C_D(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_DropItemWeapon_C_D(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_S.BP_DropItem_RoguelikeSelect_S_C -/// Size: 0x03C8 (968 bytes) (0x0003B0 - 0x0003C8) align 8 MaxSize: 0x03C8 +/// Size: 0x03E0 (992 bytes) (0x0003C8 - 0x0003E0) align 8 MaxSize: 0x03E0 class ABP_DropItem_RoguelikeSelect_S_C : public ARoguelikeSelectTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03B0 (0x0008) - class UBoxComponent* Root; // 0x03B8 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03C0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x03C8 (0x0008) + class UBoxComponent* Root; // 0x03D0 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03D8 (0x0008) /// Functions // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_S.BP_DropItem_RoguelikeSelect_S_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_S.BP_DropItem_RoguelikeSelect_S_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_S.BP_DropItem_RoguelikeSelect_S_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_S.BP_DropItem_RoguelikeSelect_S_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_S.BP_DropItem_RoguelikeSelect_S_C.EventOpenItem - // void EventOpenItem(bool _immediate); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void EventOpenItem(bool _immediate); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_S.BP_DropItem_RoguelikeSelect_S_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_S.BP_DropItem_RoguelikeSelect_S_C.ExecuteUbergraph_BP_DropItem_RoguelikeSelect_S - // void ExecuteUbergraph_BP_DropItem_RoguelikeSelect_S(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_DropItem_RoguelikeSelect_S(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Item/DropItem/BP_DropItemWeapon_S.BP_DropItemWeapon_S_C @@ -40038,13 +28408,13 @@ class ABP_DropItemWeapon_S_C : public ADropItemActor /// Functions // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_S.BP_DropItemWeapon_S_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_S.BP_DropItemWeapon_S_C.EventGetItem - // void EventGetItem(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void EventGetItem(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_S.BP_DropItemWeapon_S_C.EventAutoOpenAnimation - // void EventAutoOpenAnimation(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void EventAutoOpenAnimation(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_S.BP_DropItemWeapon_S_C.ExecuteUbergraph_BP_DropItemWeapon_S - // void ExecuteUbergraph_BP_DropItemWeapon_S(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_DropItemWeapon_S(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Menu/Common/WhiteMask/MenuGroup_WhiteMask.MenuGroup_WhiteMask_C @@ -40065,11 +28435,32 @@ class UMenuTop_WhiteMask_C : public UMenuTop /// Functions // Function /Game/Program/Menu/Common/WhiteMask/MenuTop_WhiteMask.MenuTop_WhiteMask_C.OnBackDelegateEvent_Attention - // void OnBackDelegateEvent_Attention(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnBackDelegateEvent_Attention(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Common/WhiteMask/MenuTop_WhiteMask.MenuTop_WhiteMask_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Common/WhiteMask/MenuTop_WhiteMask.MenuTop_WhiteMask_C.ExecuteUbergraph_MenuTop_WhiteMask - // void ExecuteUbergraph_MenuTop_WhiteMask(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_MenuTop_WhiteMask(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Program/Item/DropItem/BP_DropItemWeapon_A.BP_DropItemWeapon_A_C +/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_DropItemWeapon_A_C : public ADropItemActor +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03A8 (0x0008) + class USphereComponent* Sphere; // 0x03B0 (0x0008) + + + /// Functions + // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_A.BP_DropItemWeapon_A_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_A.BP_DropItemWeapon_A_C.EventGetItem + // void EventGetItem(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_A.BP_DropItemWeapon_A_C.EventAutoOpenAnimation + // void EventAutoOpenAnimation(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_A.BP_DropItemWeapon_A_C.ExecuteUbergraph_BP_DropItemWeapon_A + // void ExecuteUbergraph_BP_DropItemWeapon_A(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Item/DropItem/BP_DropItemWeapon_B.BP_DropItemWeapon_B_C @@ -40084,61 +28475,40 @@ class ABP_DropItemWeapon_B_C : public ADropItemActor /// Functions // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_B.BP_DropItemWeapon_B_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_B.BP_DropItemWeapon_B_C.EventGetItem - // void EventGetItem(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void EventGetItem(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_B.BP_DropItemWeapon_B_C.EventAutoOpenAnimation - // void EventAutoOpenAnimation(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void EventAutoOpenAnimation(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_B.BP_DropItemWeapon_B_C.ExecuteUbergraph_BP_DropItemWeapon_B - // void ExecuteUbergraph_BP_DropItemWeapon_B(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_DropItemWeapon_B(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_B.BP_DropItem_RoguelikeSelect_B_C -/// Size: 0x03C8 (968 bytes) (0x0003B0 - 0x0003C8) align 8 MaxSize: 0x03C8 +/// Size: 0x03E0 (992 bytes) (0x0003C8 - 0x0003E0) align 8 MaxSize: 0x03E0 class ABP_DropItem_RoguelikeSelect_B_C : public ARoguelikeSelectTBoxItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03B0 (0x0008) - class UBoxComponent* Root; // 0x03B8 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03C0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x03C8 (0x0008) + class UBoxComponent* Root; // 0x03D0 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03D8 (0x0008) /// Functions // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_B.BP_DropItem_RoguelikeSelect_B_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_B.BP_DropItem_RoguelikeSelect_B_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_B.BP_DropItem_RoguelikeSelect_B_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_B.BP_DropItem_RoguelikeSelect_B_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_B.BP_DropItem_RoguelikeSelect_B_C.EventOpenItem - // void EventOpenItem(bool _immediate); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void EventOpenItem(bool _immediate); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_B.BP_DropItem_RoguelikeSelect_B_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Program/Item/DropItem/BP_DropItem_RoguelikeSelect_B.BP_DropItem_RoguelikeSelect_B_C.ExecuteUbergraph_BP_DropItem_RoguelikeSelect_B - // void ExecuteUbergraph_BP_DropItem_RoguelikeSelect_B(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Program/Item/DropItem/BP_DropItemWeapon_A.BP_DropItemWeapon_A_C -/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_DropItemWeapon_A_C : public ADropItemActor -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03A8 (0x0008) - class USphereComponent* Sphere; // 0x03B0 (0x0008) - - - /// Functions - // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_A.BP_DropItemWeapon_A_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_A.BP_DropItemWeapon_A_C.EventGetItem - // void EventGetItem(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_A.BP_DropItemWeapon_A_C.EventAutoOpenAnimation - // void EventAutoOpenAnimation(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemWeapon_A.BP_DropItemWeapon_A_C.ExecuteUbergraph_BP_DropItemWeapon_A - // void ExecuteUbergraph_BP_DropItemWeapon_A(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_DropItem_RoguelikeSelect_B(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Script/Map/BP_RunMapBed.BP_RunMapBed_C @@ -40161,31 +28531,13 @@ class UBP_RunMapBed_C : public UScriptObjectBase /// Functions // Function /Game/Program/Script/Map/BP_RunMapBed.BP_RunMapBed_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Map/BP_RunMapBed.BP_RunMapBed_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Map/BP_RunMapBed.BP_RunMapBed_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Map/BP_RunMapBed.BP_RunMapBed_C.ExecuteUbergraph_BP_RunMapBed - // void ExecuteUbergraph_BP_RunMapBed(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Event/TitleLogo/MenuTop_Event_TitleLogo.MenuTop_Event_TitleLogo_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_Event_TitleLogo_C : public UMapNameTelopMenuTop -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Event_TitleLogo_C* MenuGroup_Event_TitleLogo; // 0x0658 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Event/TitleLogo/MenuTop_Event_TitleLogo.MenuTop_Event_TitleLogo_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/TitleLogo/MenuTop_Event_TitleLogo.MenuTop_Event_TitleLogo_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/TitleLogo/MenuTop_Event_TitleLogo.MenuTop_Event_TitleLogo_C.ExecuteUbergraph_MenuTop_Event_TitleLogo - // void ExecuteUbergraph_MenuTop_Event_TitleLogo(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_RunMapBed(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Menu/Icon/Effect/Exclamation/MenuGroup_AttachIcon_Effect_Exclamation.MenuGroup_AttachIcon_Effect_Exclamation_C @@ -40211,9 +28563,9 @@ class UMenuTop_AttachIcon_Effect_Exclamation_C : public UGameIconObjMenuTop /// Functions // Function /Game/Program/Menu/Icon/Effect/Exclamation/MenuTop_AttachIcon_Effect_Exclamation.MenuTop_AttachIcon_Effect_Exclamation_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Icon/Effect/Exclamation/MenuTop_AttachIcon_Effect_Exclamation.MenuTop_AttachIcon_Effect_Exclamation_C.ExecuteUbergraph_MenuTop_AttachIcon_Effect_Exclamation - // void ExecuteUbergraph_MenuTop_AttachIcon_Effect_Exclamation(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_MenuTop_AttachIcon_Effect_Exclamation(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Script/PlantDungeon/BP_Begin_Growup_PlantDungeon_Action.BP_Begin_Growup_PlantDungeon_Action_C @@ -40226,40 +28578,13 @@ class UBP_Begin_Growup_PlantDungeon_Action_C : public UScriptObjectBase /// Functions // Function /Game/Program/Script/PlantDungeon/BP_Begin_Growup_PlantDungeon_Action.BP_Begin_Growup_PlantDungeon_Action_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/PlantDungeon/BP_Begin_Growup_PlantDungeon_Action.BP_Begin_Growup_PlantDungeon_Action_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/PlantDungeon/BP_Begin_Growup_PlantDungeon_Action.BP_Begin_Growup_PlantDungeon_Action_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/PlantDungeon/BP_Begin_Growup_PlantDungeon_Action.BP_Begin_Growup_PlantDungeon_Action_C.ExecuteUbergraph_BP_Begin_Growup_PlantDungeon_Action - // void ExecuteUbergraph_BP_Begin_Growup_PlantDungeon_Action(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Script/Battle/enm10e0/BP_Battle_enm10e0.BP_Battle_enm10e0_C -/// Size: 0x005C (92 bytes) (0x000048 - 0x00005C) align 8 MaxSize: 0x005C -class UBP_Battle_enm10e0_C : public UBattleCharaScriptObject -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) - class AAIController* Controller; // 0x0050 (0x0008) - float MoveDuration; // 0x0058 (0x0004) - - - /// Functions - // Function /Game/Program/Script/Battle/enm10e0/BP_Battle_enm10e0.BP_Battle_enm10e0_C.OnFail_5ECEBA984B7C2BB68CC178923B9CA6B6 - // void OnFail_5ECEBA984B7C2BB68CC178923B9CA6B6(TEnumAsByte MovementResult); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm10e0/BP_Battle_enm10e0.BP_Battle_enm10e0_C.OnSuccess_5ECEBA984B7C2BB68CC178923B9CA6B6 - // void OnSuccess_5ECEBA984B7C2BB68CC178923B9CA6B6(TEnumAsByte MovementResult); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm10e0/BP_Battle_enm10e0.BP_Battle_enm10e0_C.OnFail_6428798E4D4F77792D3A56A7FAE872D4 - // void OnFail_6428798E4D4F77792D3A56A7FAE872D4(TEnumAsByte MovementResult); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm10e0/BP_Battle_enm10e0.BP_Battle_enm10e0_C.OnSuccess_6428798E4D4F77792D3A56A7FAE872D4 - // void OnSuccess_6428798E4D4F77792D3A56A7FAE872D4(TEnumAsByte MovementResult); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm10e0/BP_Battle_enm10e0.BP_Battle_enm10e0_C.OnChangeCmdPhase - // void OnChangeCmdPhase(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId, EBtlCmdPhase cmdPhase); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm10e0/BP_Battle_enm10e0.BP_Battle_enm10e0_C.OnRunCmd - // void OnRunCmd(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Battle/enm10e0/BP_Battle_enm10e0.BP_Battle_enm10e0_C.ExecuteUbergraph_BP_Battle_enm10e0 - // void ExecuteUbergraph_BP_Battle_enm10e0(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_Begin_Growup_PlantDungeon_Action(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallPut.BP_PlacementGameObjWallPut_C @@ -40278,17 +28603,44 @@ class UBP_PlacementGameObjWallPut_C : public UScriptObjectBase /// Functions // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallPut.BP_PlacementGameObjWallPut_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallPut.BP_PlacementGameObjWallPut_C.PlayActionSE - // void PlayActionSE(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void PlayActionSE(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallPut.BP_PlacementGameObjWallPut_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallPut.BP_PlacementGameObjWallPut_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallPut.BP_PlacementGameObjWallPut_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallPut.BP_PlacementGameObjWallPut_C.ExecuteUbergraph_BP_PlacementGameObjWallPut - // void ExecuteUbergraph_BP_PlacementGameObjWallPut(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_PlacementGameObjWallPut(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Script/Battle/enm10e0/BP_Battle_enm10e0.BP_Battle_enm10e0_C +/// Size: 0x005C (92 bytes) (0x000048 - 0x00005C) align 8 MaxSize: 0x005C +class UBP_Battle_enm10e0_C : public UBattleCharaScriptObject +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) + class AAIController* Controller; // 0x0050 (0x0008) + float MoveDuration; // 0x0058 (0x0004) + + + /// Functions + // Function /Game/Program/Script/Battle/enm10e0/BP_Battle_enm10e0.BP_Battle_enm10e0_C.OnFail_5ECEBA984B7C2BB68CC178923B9CA6B6 + // void OnFail_5ECEBA984B7C2BB68CC178923B9CA6B6(TEnumAsByte MovementResult); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm10e0/BP_Battle_enm10e0.BP_Battle_enm10e0_C.OnSuccess_5ECEBA984B7C2BB68CC178923B9CA6B6 + // void OnSuccess_5ECEBA984B7C2BB68CC178923B9CA6B6(TEnumAsByte MovementResult); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm10e0/BP_Battle_enm10e0.BP_Battle_enm10e0_C.OnFail_6428798E4D4F77792D3A56A7FAE872D4 + // void OnFail_6428798E4D4F77792D3A56A7FAE872D4(TEnumAsByte MovementResult); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm10e0/BP_Battle_enm10e0.BP_Battle_enm10e0_C.OnSuccess_6428798E4D4F77792D3A56A7FAE872D4 + // void OnSuccess_6428798E4D4F77792D3A56A7FAE872D4(TEnumAsByte MovementResult); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm10e0/BP_Battle_enm10e0.BP_Battle_enm10e0_C.OnChangeCmdPhase + // void OnChangeCmdPhase(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId, EBtlCmdPhase cmdPhase); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm10e0/BP_Battle_enm10e0.BP_Battle_enm10e0_C.OnRunCmd + // void OnRunCmd(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm10e0/BP_Battle_enm10e0.BP_Battle_enm10e0_C.ExecuteUbergraph_BP_Battle_enm10e0 + // void ExecuteUbergraph_BP_Battle_enm10e0(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Script/PlantLeafe/BP_PlantLeafeExit.BP_PlantLeafeExit_C @@ -40303,13 +28655,13 @@ class UBP_PlantLeafeExit_C : public UScriptObjectBase /// Functions // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafeExit.BP_PlantLeafeExit_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafeExit.BP_PlantLeafeExit_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafeExit.BP_PlantLeafeExit_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafeExit.BP_PlantLeafeExit_C.ExecuteUbergraph_BP_PlantLeafeExit - // void ExecuteUbergraph_BP_PlantLeafeExit(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_PlantLeafeExit(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Script/Gallery/BP_GalleryObjPut.BP_GalleryObjPut_C @@ -40331,19 +28683,19 @@ class UBP_GalleryObjPut_C : public UScriptObjectBase /// Functions // Function /Game/Program/Script/Gallery/BP_GalleryObjPut.BP_GalleryObjPut_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Gallery/BP_GalleryObjPut.BP_GalleryObjPut_C.InTakeWait - // void InTakeWait(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void InTakeWait(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Gallery/BP_GalleryObjPut.BP_GalleryObjPut_C.InPutWait - // void InPutWait(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void InPutWait(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Gallery/BP_GalleryObjPut.BP_GalleryObjPut_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetupParam(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Gallery/BP_GalleryObjPut.BP_GalleryObjPut_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Gallery/BP_GalleryObjPut.BP_GalleryObjPut_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Gallery/BP_GalleryObjPut.BP_GalleryObjPut_C.ExecuteUbergraph_BP_GalleryObjPut - // void ExecuteUbergraph_BP_GalleryObjPut(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_GalleryObjPut(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Script/MapJump/BP_LostForest_Enter_Success.BP_LostForest_Enter_Success_C @@ -40352,7 +28704,7 @@ class UBP_LostForest_Enter_Success_C : public UScriptObjectBase { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FScnCharaHandle ctrlScnCharaHdl; // 0x0048 (0x0004) + FScnCharaHandle CtrlScnCharaHdl; // 0x0048 (0x0004) FMapJumpEventParam eventParam; // 0x004C (0x0030) FName mapJumpFpId; // 0x007C (0x0008) unsigned char UnknownData00_6[0x4]; // 0x0084 (0x0004) MISSED @@ -40363,15 +28715,15 @@ class UBP_LostForest_Enter_Success_C : public UScriptObjectBase /// Functions // Function /Game/Program/Script/MapJump/BP_LostForest_Enter_Success.BP_LostForest_Enter_Success_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/MapJump/BP_LostForest_Enter_Success.BP_LostForest_Enter_Success_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/MapJump/BP_LostForest_Enter_Success.BP_LostForest_Enter_Success_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/MapJump/BP_LostForest_Enter_Success.BP_LostForest_Enter_Success_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/MapJump/BP_LostForest_Enter_Success.BP_LostForest_Enter_Success_C.ExecuteUbergraph_BP_LostForest_Enter_Success - // void ExecuteUbergraph_BP_LostForest_Enter_Success(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_BP_LostForest_Enter_Success(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Script/Obstacle/BP_Repair.BP_Repair_C @@ -40381,19 +28733,19 @@ class UBP_Repair_C : public UScriptObjectBase public: FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) FName obstaclePlacementId; // 0x0048 (0x0008) - FScnCharaHandle ctrlScnCharaHdl; // 0x0050 (0x0004) + FScnCharaHandle CtrlScnCharaHdl; // 0x0050 (0x0004) FName EndAnimId; // 0x0054 (0x0008) /// Functions // Function /Game/Program/Script/Obstacle/BP_Repair.BP_Repair_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Obstacle/BP_Repair.BP_Repair_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Obstacle/BP_Repair.BP_Repair_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Obstacle/BP_Repair.BP_Repair_C.ExecuteUbergraph_BP_Repair - // void ExecuteUbergraph_BP_Repair(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_Repair(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Script/Craft/BP_CraftLandDestroy.BP_CraftLandDestroy_C @@ -40412,15 +28764,15 @@ class UBP_CraftLandDestroy_C : public UScriptObjectBase /// Functions // Function /Game/Program/Script/Craft/BP_CraftLandDestroy.BP_CraftLandDestroy_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Craft/BP_CraftLandDestroy.BP_CraftLandDestroy_C.SetupCraftActionParam - // void SetupCraftActionParam(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetupCraftActionParam(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Craft/BP_CraftLandDestroy.BP_CraftLandDestroy_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Craft/BP_CraftLandDestroy.BP_CraftLandDestroy_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Craft/BP_CraftLandDestroy.BP_CraftLandDestroy_C.ExecuteUbergraph_BP_CraftLandDestroy - // void ExecuteUbergraph_BP_CraftLandDestroy(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_CraftLandDestroy(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Menu/Window/TalkBalloon/Lyrics/MenuTop_Window_TalkBalloon_Lyrics.MenuTop_Window_TalkBalloon_Lyrics_C @@ -40438,31 +28790,31 @@ class UMenuTop_Window_TalkBalloon_Lyrics_C : public UTalkWindowTop /// Functions // Function /Game/Program/Menu/Window/TalkBalloon/Lyrics/MenuTop_Window_TalkBalloon_Lyrics.MenuTop_Window_TalkBalloon_Lyrics_C.GetDisplayTalkTextLength_BP - // int32_t GetDisplayTalkTextLength_BP(); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // int32_t GetDisplayTalkTextLength_BP(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const // Function /Game/Program/Menu/Window/TalkBalloon/Lyrics/MenuTop_Window_TalkBalloon_Lyrics.MenuTop_Window_TalkBalloon_Lyrics_C.SendPageProc - // void SendPageProc(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SendPageProc(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Lyrics/MenuTop_Window_TalkBalloon_Lyrics.MenuTop_Window_TalkBalloon_Lyrics_C.GetFeedWaitTime_BP - // float GetFeedWaitTime_BP(); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // float GetFeedWaitTime_BP(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Lyrics/MenuTop_Window_TalkBalloon_Lyrics.MenuTop_Window_TalkBalloon_Lyrics_C.GetDisplaySpeed_BP - // float GetDisplaySpeed_BP(); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // float GetDisplaySpeed_BP(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Lyrics/MenuTop_Window_TalkBalloon_Lyrics.MenuTop_Window_TalkBalloon_Lyrics_C.SetVisibleForwardingCursor - // void SetVisibleForwardingCursor(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetVisibleForwardingCursor(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Lyrics/MenuTop_Window_TalkBalloon_Lyrics.MenuTop_Window_TalkBalloon_Lyrics_C.SetSpeakerIconProc - // void SetSpeakerIconProc(FName& inIconId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void SetSpeakerIconProc(FName& inIconId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Lyrics/MenuTop_Window_TalkBalloon_Lyrics.MenuTop_Window_TalkBalloon_Lyrics_C.SetMessageText - // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Lyrics/MenuTop_Window_TalkBalloon_Lyrics.MenuTop_Window_TalkBalloon_Lyrics_C.SetNameText - // void SetNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Lyrics/MenuTop_Window_TalkBalloon_Lyrics.MenuTop_Window_TalkBalloon_Lyrics_C.CustomEvent - // void CustomEvent(FString _string, int32_t _dispCharaNum); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void CustomEvent(FString _string, int32_t _dispCharaNum); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Lyrics/MenuTop_Window_TalkBalloon_Lyrics.MenuTop_Window_TalkBalloon_Lyrics_C.UpdateSpeakerName_BP - // void UpdateSpeakerName_BP(FString _string); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void UpdateSpeakerName_BP(FString _string); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Lyrics/MenuTop_Window_TalkBalloon_Lyrics.MenuTop_Window_TalkBalloon_Lyrics_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Lyrics/MenuTop_Window_TalkBalloon_Lyrics.MenuTop_Window_TalkBalloon_Lyrics_C.SetTextBlock_BP - // void SetTextBlock_BP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void SetTextBlock_BP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Lyrics/MenuTop_Window_TalkBalloon_Lyrics.MenuTop_Window_TalkBalloon_Lyrics_C.ExecuteUbergraph_MenuTop_Window_TalkBalloon_Lyrics - // void ExecuteUbergraph_MenuTop_Window_TalkBalloon_Lyrics(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_MenuTop_Window_TalkBalloon_Lyrics(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Script/Craft/Facility/BP_Build.BP_Build_C @@ -40488,21 +28840,21 @@ class UBP_Build_C : public UScriptObjectBase /// Functions // Function /Game/Program/Script/Craft/Facility/BP_Build.BP_Build_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Craft/Facility/BP_Build.BP_Build_C.DoFailed - // void DoFailed(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void DoFailed(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Craft/Facility/BP_Build.BP_Build_C.DoSuccess - // void DoSuccess(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void DoSuccess(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Craft/Facility/BP_Build.BP_Build_C.DoMove - // void DoMove(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void DoMove(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Craft/Facility/BP_Build.BP_Build_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Craft/Facility/BP_Build.BP_Build_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Craft/Facility/BP_Build.BP_Build_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Craft/Facility/BP_Build.BP_Build_C.ExecuteUbergraph_BP_Build - // void ExecuteUbergraph_BP_Build(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_Build(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Script/Craft/Layout/BP_PlanningObjRotate.BP_PlanningObjRotate_C @@ -40522,15 +28874,15 @@ class UBP_PlanningObjRotate_C : public UScriptObjectBase /// Functions // Function /Game/Program/Script/Craft/Layout/BP_PlanningObjRotate.BP_PlanningObjRotate_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Craft/Layout/BP_PlanningObjRotate.BP_PlanningObjRotate_C.SetupParam - // void SetupParam(); // [0x35d7f00] Exec|Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetupParam(); // [0x3617e10] Exec|Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Craft/Layout/BP_PlanningObjRotate.BP_PlanningObjRotate_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Craft/Layout/BP_PlanningObjRotate.BP_PlanningObjRotate_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Script/Craft/Layout/BP_PlanningObjRotate.BP_PlanningObjRotate_C.ExecuteUbergraph_BP_PlanningObjRotate - // void ExecuteUbergraph_BP_PlanningObjRotate(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_BP_PlanningObjRotate(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Script/Npc/BP_NpcSparkleStage.BP_NpcSparkleStage_C @@ -40554,4056 +28906,4817 @@ class UBP_NpcSparkleStage_C : public UScriptObjectBase /// Functions - // Function /Game/Program/Script/Npc/BP_NpcSparkleStage.BP_NpcSparkleStage_C.CalcEffectLocation - // void CalcEffectLocation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Npc/BP_NpcSparkleStage.BP_NpcSparkleStage_C.NpcSparkleStage - // void NpcSparkleStage(FScnCharaHandle sendScnCharaHandle, FScnCharaHandle receiveScnCharaHandle); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Npc/BP_NpcSparkleStage.BP_NpcSparkleStage_C.ExecuteUbergraph_BP_NpcSparkleStage - // void ExecuteUbergraph_BP_NpcSparkleStage(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Script/Npc/BP_NpcSparkleStage.BP_NpcSparkleStage_C.CalcEffectLocation + // void CalcEffectLocation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Npc/BP_NpcSparkleStage.BP_NpcSparkleStage_C.NpcSparkleStage + // void NpcSparkleStage(FScnCharaHandle sendScnCharaHandle, FScnCharaHandle receiveScnCharaHandle); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Npc/BP_NpcSparkleStage.BP_NpcSparkleStage_C.ExecuteUbergraph_BP_NpcSparkleStage + // void ExecuteUbergraph_BP_NpcSparkleStage(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Script/Craft/Layout/BP_ObjRelease.BP_ObjRelease_C +/// Size: 0x0085 (133 bytes) (0x000040 - 0x000085) align 8 MaxSize: 0x0085 +class UBP_ObjRelease_C : public UScriptObjectBase +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FCraftObjHandle TargetCraftObjHdl; // 0x0048 (0x0004) + FCraftObjStatusHandle TargetCraftObjStHdl; // 0x004C (0x0004) + FCraftAreaHandle TargetCraftAreaHdl; // 0x0050 (0x0004) + FName Effect_ID; // 0x0054 (0x0008) + FInventoryHandle invHdl; // 0x005C (0x0004) + FRotator Rotation; // 0x0060 (0x0018) + FName objId; // 0x0078 (0x0008) + int32_t idx; // 0x0080 (0x0004) + FCraftObjActionTaskPut Data; // 0x0084 (0x0001) + + + /// Functions + // Function /Game/Program/Script/Craft/Layout/BP_ObjRelease.BP_ObjRelease_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Layout/BP_ObjRelease.BP_ObjRelease_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Layout/BP_ObjRelease.BP_ObjRelease_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Layout/BP_ObjRelease.BP_ObjRelease_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Layout/BP_ObjRelease.BP_ObjRelease_C.ExecuteUbergraph_BP_ObjRelease + // void ExecuteUbergraph_BP_ObjRelease(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Script/Craft/BP_CraftLandCreate.BP_CraftLandCreate_C +/// Size: 0x0151 (337 bytes) (0x000040 - 0x000151) align 8 MaxSize: 0x0151 +class UBP_CraftLandCreate_C : public UScriptObjectBase +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FName PlayAnimName; // 0x0048 (0x0008) + FScnCharaHandle TargetScnCharaHdl; // 0x0050 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x0054 (0x0004) MISSED + FVector BaseLocation; // 0x0058 (0x0018) + FCraftEventInfo evInfo; // 0x0070 (0x00E0) + bool IsMoveEvLocation; // 0x0150 (0x0001) + + + /// Functions + // Function /Game/Program/Script/Craft/BP_CraftLandCreate.BP_CraftLandCreate_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftLandCreate.BP_CraftLandCreate_C.SetupCraftActionParam + // void SetupCraftActionParam(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftLandCreate.BP_CraftLandCreate_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftLandCreate.BP_CraftLandCreate_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftLandCreate.BP_CraftLandCreate_C.ExecuteUbergraph_BP_CraftLandCreate + // void ExecuteUbergraph_BP_CraftLandCreate(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Script/Craft/BP_CraftObjHold.BP_CraftObjHold_C +/// Size: 0x00F8 (248 bytes) (0x000040 - 0x0000F8) align 8 MaxSize: 0x00F8 +class UBP_CraftObjHold_C : public UScriptObjectBase +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FVector holdPos; // 0x0048 (0x0018) + FRotator holdDir; // 0x0060 (0x0018) + FCraftObjHandle craftObjHdl; // 0x0078 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x007C (0x0004) MISSED + class ACraftObjActorBase* craftObjActor; // 0x0080 (0x0008) + FCharaStatusHandle ctrlCharaStHdl; // 0x0088 (0x0004) + FScnCharaHandle CtrlScnCharaHdl; // 0x008C (0x0004) + FIntVector Movement; // 0x0090 (0x000C) + ECraftObjMoveActionType moveActionType; // 0x009C (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x009D (0x0003) MISSED + FRotator rot; // 0x00A0 (0x0018) + ECraftObjRotateActionType rotateActionType; // 0x00B8 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x00B9 (0x0003) MISSED + int32_t rotPivotIdx; // 0x00BC (0x0004) + FCraftObjActionTaskRotate rotateActionData; // 0x00C0 (0x0038) + + + /// Functions + // Function /Game/Program/Script/Craft/BP_CraftObjHold.BP_CraftObjHold_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftObjHold.BP_CraftObjHold_C.ResetActionParam + // void ResetActionParam(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftObjHold.BP_CraftObjHold_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftObjHold.BP_CraftObjHold_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftObjHold.BP_CraftObjHold_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftObjHold.BP_CraftObjHold_C.ExecuteUbergraph_BP_CraftObjHold + // void ExecuteUbergraph_BP_CraftObjHold(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/RPG/PurposeGuide/MenuGroup_RPG_PurposeGuide.MenuGroup_RPG_PurposeGuide_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_RPG_PurposeGuide_C : public UMenuGroup +{ +public: + class UWidgetAnimation* Skip_Open_in; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/RPG/PurposeGuide/MenuGroup_RPG_PurposeGuide.MenuGroup_RPG_PurposeGuide_C.PlaySkipOpenAnimation + // void PlaySkipOpenAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/RPG/PurposeGuide/MenuTop_RPG_PurposeGuide.MenuTop_RPG_PurposeGuide_C +/// Size: 0x0669 (1641 bytes) (0x000650 - 0x000669) align 8 MaxSize: 0x0669 +class UMenuTop_RPG_PurposeGuide_C : public UMenuTop +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_RPG_PurposeGuide_C* MenuGroup_RPG_PurposeGuide; // 0x0658 (0x0008) + double PRESET_DELAY_TIME; // 0x0660 (0x0008) + bool skipAnimEnabled; // 0x0668 (0x0001) + + + /// Functions + // Function /Game/Program/Menu/RPG/PurposeGuide/MenuTop_RPG_PurposeGuide.MenuTop_RPG_PurposeGuide_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/PurposeGuide/MenuTop_RPG_PurposeGuide.MenuTop_RPG_PurposeGuide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/PurposeGuide/MenuTop_RPG_PurposeGuide.MenuTop_RPG_PurposeGuide_C.OnResumeEndDelegateEvent_Purpose + // void OnResumeEndDelegateEvent_Purpose(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/PurposeGuide/MenuTop_RPG_PurposeGuide.MenuTop_RPG_PurposeGuide_C.ExecuteUbergraph_MenuTop_RPG_PurposeGuide + // void ExecuteUbergraph_MenuTop_RPG_PurposeGuide(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Program/Script/Craft/BP_CraftObjPut.BP_CraftObjPut_C +/// Size: 0x0094 (148 bytes) (0x000040 - 0x000094) align 8 MaxSize: 0x0094 +class UBP_CraftObjPut_C : public UScriptObjectBase +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FVector CreatePos; // 0x0048 (0x0018) + FRotator CreateDir; // 0x0060 (0x0018) + FName Craft_Item_Id; // 0x0078 (0x0008) + FCraftObjHandle craftObjHdl; // 0x0080 (0x0004) + FCraftObjStatusHandle craftObjStHdl; // 0x0084 (0x0004) + FCraftObjActionTaskPut actionData; // 0x0088 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0089 (0x0003) MISSED + FName Effect_ID; // 0x008C (0x0008) + + + /// Functions + // Function /Game/Program/Script/Craft/BP_CraftObjPut.BP_CraftObjPut_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftObjPut.BP_CraftObjPut_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftObjPut.BP_CraftObjPut_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftObjPut.BP_CraftObjPut_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftObjPut.BP_CraftObjPut_C.ExecuteUbergraph_BP_CraftObjPut + // void ExecuteUbergraph_BP_CraftObjPut(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Script/Battle/enm1180/BP_Battle_enm1180.BP_Battle_enm1180_C +/// Size: 0x0050 (80 bytes) (0x000048 - 0x000050) align 8 MaxSize: 0x0050 +class UBP_Battle_enm1180_C : public UBattleCharaScriptObject +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) + + + /// Functions + // Function /Game/Program/Script/Battle/enm1180/BP_Battle_enm1180.BP_Battle_enm1180_C.OnRunCmd + // void OnRunCmd(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1180/BP_Battle_enm1180.BP_Battle_enm1180_C.OnChangeCmdPhase + // void OnChangeCmdPhase(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId, EBtlCmdPhase cmdPhase); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1180/BP_Battle_enm1180.BP_Battle_enm1180_C.ExecuteUbergraph_BP_Battle_enm1180 + // void ExecuteUbergraph_BP_Battle_enm1180(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Script/Craft/Layout/BP_ObjHold.BP_ObjHold_C +/// Size: 0x0064 (100 bytes) (0x000040 - 0x000064) align 8 MaxSize: 0x0064 +class UBP_ObjHold_C : public UScriptObjectBase +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FCraftObjHandle TargetCraftObjHdl; // 0x0048 (0x0004) + FCraftObjStatusHandle TargetCraftObjStHdl; // 0x004C (0x0004) + FCraftAreaHandle TargetCraftAreaHdl; // 0x0050 (0x0004) + FCraftObjActionTaskTake actionData; // 0x0054 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0055 (0x0003) MISSED + FName Effect_ID; // 0x0058 (0x0008) + int32_t VoxelIndex; // 0x0060 (0x0004) + + + /// Functions + // Function /Game/Program/Script/Craft/Layout/BP_ObjHold.BP_ObjHold_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Layout/BP_ObjHold.BP_ObjHold_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Layout/BP_ObjHold.BP_ObjHold_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Layout/BP_ObjHold.BP_ObjHold_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Layout/BP_ObjHold.BP_ObjHold_C.ExecuteUbergraph_BP_ObjHold + // void ExecuteUbergraph_BP_ObjHold(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/Album/MenuGroup_Album.MenuGroup_Album_C +/// Size: 0x0730 (1840 bytes) (0x000728 - 0x000730) align 8 MaxSize: 0x0730 +class UMenuGroup_Album_C : public UMenuGroup +{ +public: + class UCustomImage* CustomImage; // 0x0728 (0x0008) +}; + +/// Class /Game/Program/Menu/Album/MenuTop_Album.MenuTop_Album_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_Album_C : public UAlbumMenuTop +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Album_C* MenuGroup_Album; // 0x0658 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Album/MenuTop_Album.MenuTop_Album_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Album/MenuTop_Album.MenuTop_Album_C.OnBackEvent + // void OnBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Album/MenuTop_Album.MenuTop_Album_C.ExecuteUbergraph_MenuTop_Album + // void ExecuteUbergraph_MenuTop_Album(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Program/Script/Gallery/BP_GalleryObjWallTake.BP_GalleryObjWallTake_C +/// Size: 0x0060 (96 bytes) (0x000040 - 0x000060) align 8 MaxSize: 0x0060 +class UBP_GalleryObjWallTake_C : public UScriptObjectBase +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FName funcPointId; // 0x0048 (0x0008) + FName craftItemId; // 0x0050 (0x0008) + class ACraftObjActorBase* craftObjActor; // 0x0058 (0x0008) + + + /// Functions + // Function /Game/Program/Script/Gallery/BP_GalleryObjWallTake.BP_GalleryObjWallTake_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Gallery/BP_GalleryObjWallTake.BP_GalleryObjWallTake_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Gallery/BP_GalleryObjWallTake.BP_GalleryObjWallTake_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Gallery/BP_GalleryObjWallTake.BP_GalleryObjWallTake_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Gallery/BP_GalleryObjWallTake.BP_GalleryObjWallTake_C.ExecuteUbergraph_BP_GalleryObjWallTake + // void ExecuteUbergraph_BP_GalleryObjWallTake(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Script/MapJump/BP_MapJump_WipeOut_Soon.BP_MapJump_WipeOut_Soon_C +/// Size: 0x00A0 (160 bytes) (0x000040 - 0x0000A0) align 8 MaxSize: 0x00A0 +class UBP_MapJump_WipeOut_Soon_C : public UScriptObjectBase +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FCharaStatusHandle ctrlCharaStHdl; // 0x0048 (0x0004) + FScnCharaHandle CtrlScnCharaHdl; // 0x004C (0x0004) + FMapJumpEventParam eventParam; // 0x0050 (0x0030) + FName mapJumpFpId; // 0x0080 (0x0008) + FRotator dirRot; // 0x0088 (0x0018) + + + /// Functions + // Function /Game/Program/Script/MapJump/BP_MapJump_WipeOut_Soon.BP_MapJump_WipeOut_Soon_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_MapJump_WipeOut_Soon.BP_MapJump_WipeOut_Soon_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_MapJump_WipeOut_Soon.BP_MapJump_WipeOut_Soon_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_MapJump_WipeOut_Soon.BP_MapJump_WipeOut_Soon_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_MapJump_WipeOut_Soon.BP_MapJump_WipeOut_Soon_C.ExecuteUbergraph_BP_MapJump_WipeOut_Soon + // void ExecuteUbergraph_BP_MapJump_WipeOut_Soon(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C +/// Size: 0x0124 (292 bytes) (0x000048 - 0x000124) align 8 MaxSize: 0x0124 +class UBP_ItemCraftMain_C : public UItemCraftGameScriptObject +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) + TArray CharaCtrlIdList; // 0x0050 (0x0010) + FName TensionUser; // 0x0060 (0x0008) + TMap ToolModelList; // 0x0068 (0x0050) + FName WhistleSE; // 0x00B8 (0x0008) + FName CharaMoveSE; // 0x00C0 (0x0008) + FSoundHandle BgmHandle; // 0x00C8 (0x0008) + FName ActionCompleteSE; // 0x00D0 (0x0008) + FName MinigameBGM; // 0x00D8 (0x0008) + FName ResultBGM; // 0x00E0 (0x0008) + FName ResultSE_OverSuper; // 0x00E8 (0x0008) + int32_t LastMovePos; // 0x00F0 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x00F4 (0x0004) MISSED + SDK_UNDEFINED(16,697) /* FMulticastInlineDelegate */ __um(OnActionEventDispatcher); // 0x00F8 (0x0010) + int32_t ActionTargetPos; // 0x0108 (0x0004) + FName WorkbenchID; // 0x010C (0x0008) + FName ResultContinue; // 0x0114 (0x0008) + FSoundHandle EnvSE; // 0x011C (0x0008) + + + /// Functions + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.StopEnvSe + // void StopEnvSe(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.PlayEnvSe + // void PlayEnvSe(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.GetEnvSe + // void GetEnvSe(FName& EnvSE); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.TensionAnimEnd + // void TensionAnimEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.TensionAnimPreprocess + // void TensionAnimPreprocess(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.IsValid_WorkbenchID + // void IsValid_WorkbenchID(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnStartViewSetuped + // void OnStartViewSetuped(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnStartViewSetup + // void OnStartViewSetup(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnActionEventNotify + // void OnActionEventNotify(int32_t CharaPos, FName& actionID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnSetupGameEnd + // void OnSetupGameEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.UpdateMapLifeToolVisible + // void UpdateMapLifeToolVisible(int32_t ctrlCharaPos); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.SetupMapLifeToolModel + // void SetupMapLifeToolModel(FName ToolAssetId, FName MapToolAssetId, int32_t posIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.SetupChangeEffect + // void SetupChangeEffect(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnResultWindowSelect + // void OnResultWindowSelect(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.PlayAnimationAll + // void PlayAnimationAll(FName animId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnActionComplete_BP + // void OnActionComplete_BP(FIC_ActionCompleteViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnActionTargetChanged_BP + // void OnActionTargetChanged_BP(FIC_ActionTargetChangedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnActionNotify + // void OnActionNotify(int32_t _charaPos, FName& _actionId); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnCtrlCharaMoved_BP + // void OnCtrlCharaMoved_BP(FIC_CtrlCharaMovedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnCtrlCharaAction_BP + // void OnCtrlCharaAction_BP(FIC_CtrlCharaActionViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnActionGroupGraded_BP + // void OnActionGroupGraded_BP(FIC_ActionGroupGradedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.GameStartEvent + // void GameStartEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.GameOverEvent + // void GameOverEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.GameClearEvent + // void GameClearEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.TensionSkillEvent + // void TensionSkillEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnStartItemCraftGameViewSetup_BP + // void OnStartItemCraftGameViewSetup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnItemCraftGameViewFinalize_BP + // void OnItemCraftGameViewFinalize_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnGameStateChanged_BP + // void OnGameStateChanged_BP(FIC_GameStateChangedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnTensionSkillActive_BP + // void OnTensionSkillActive_BP(FIC_TensionSkillActiveViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnGameReset_BP + // void OnGameReset_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnItemCraftGameViewSetuped_BP + // void OnItemCraftGameViewSetuped_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnCtrlCharaChanged_BP + // void OnCtrlCharaChanged_BP(FIC_CtrlCharaChangedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnItemCraftGameSetup_BP + // void OnItemCraftGameSetup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.ExecuteUbergraph_BP_ItemCraftMain + // void ExecuteUbergraph_BP_ItemCraftMain(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftMain.BP_ItemCraftMain_C.OnActionEventDispatcher__DelegateSignature + // void OnActionEventDispatcher__DelegateSignature(int32_t CharaPos, FName actionID); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Script/Craft/Layout/BP_ObjRelease.BP_ObjRelease_C -/// Size: 0x0085 (133 bytes) (0x000040 - 0x000085) align 8 MaxSize: 0x0085 -class UBP_ObjRelease_C : public UScriptObjectBase +/// Class /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C +/// Size: 0x019C (412 bytes) (0x000124 - 0x00019C) align 8 MaxSize: 0x019C +class UBP_ItemCraftSub_Carpenter_C : public UBP_ItemCraftMain_C { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FCraftObjHandle TargetCraftObjHdl; // 0x0048 (0x0004) - FCraftObjStatusHandle TargetCraftObjStHdl; // 0x004C (0x0004) - FCraftAreaHandle TargetCraftAreaHdl; // 0x0050 (0x0004) - FName Effect_ID; // 0x0054 (0x0008) - FInventoryHandle invHdl; // 0x005C (0x0004) - FRotator Rotation; // 0x0060 (0x0018) - FName objId; // 0x0078 (0x0008) - int32_t idx; // 0x0080 (0x0004) - FCraftObjActionTaskPut Data; // 0x0084 (0x0001) + unsigned char UnknownData00_8[0x4]; // 0x0124 (0x0004) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0128 (0x0008) + FSoftClassPath meatModelPath; // 0x0130 (0x0020) + FSoftClassPath fishModelPath; // 0x0150 (0x0020) + FSoftClassPath vegetableModelPath; // 0x0170 (0x0020) + int32_t AddModelPos; // 0x0190 (0x0004) + FName TagEffectPos; // 0x0194 (0x0008) /// Functions - // Function /Game/Program/Script/Craft/Layout/BP_ObjRelease.BP_ObjRelease_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Layout/BP_ObjRelease.BP_ObjRelease_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Layout/BP_ObjRelease.BP_ObjRelease_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Layout/BP_ObjRelease.BP_ObjRelease_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/Craft/Layout/BP_ObjRelease.BP_ObjRelease_C.ExecuteUbergraph_BP_ObjRelease - // void ExecuteUbergraph_BP_ObjRelease(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.OnSetupActionCommandEffect + // void OnSetupActionCommandEffect(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.TensionAnimEnd + // void TensionAnimEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.TensionAnimPreprocess + // void TensionAnimPreprocess(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.OnSetupGameEnd + // void OnSetupGameEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.SetWorkModelVisible + // void SetWorkModelVisible(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.GetCenterWorkEffectId + // void GetCenterWorkEffectId(bool IsLoop, FName& effectId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.GetWorkModelPath + // void GetWorkModelPath(FSoftClassPath& OutPath); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.OnStartItemCraftGameViewSetup_BP + // void OnStartItemCraftGameViewSetup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.OnItemCraftGameSetup_BP + // void OnItemCraftGameSetup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.OnCtrlCharaMoved_BP + // void OnCtrlCharaMoved_BP(FIC_CtrlCharaMovedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.OnActionTargetChanged_BP + // void OnActionTargetChanged_BP(FIC_ActionTargetChangedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.OnItemCraftGameViewSetuped_BP + // void OnItemCraftGameViewSetuped_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Carpenter.BP_ItemCraftSub_Carpenter_C.ExecuteUbergraph_BP_ItemCraftSub_Carpenter + // void ExecuteUbergraph_BP_ItemCraftSub_Carpenter(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Main/Base/MenuLayer_Main_Arrow_R.MenuLayer_Main_Arrow_R_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Main_Arrow_R_C : public UMenuLayer +/// Class /Game/Program/Script/MapJump/BP_Way_Enter.BP_Way_Enter_C +/// Size: 0x00B9 (185 bytes) (0x000040 - 0x0000B9) align 8 MaxSize: 0x00B9 +class UBP_Way_Enter_C : public UScriptObjectBase { public: - class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FScnCharaHandle CtrlScnCharaHdl; // 0x0048 (0x0004) + FMapJumpEventParam eventParam; // 0x004C (0x0030) + FName mapJumpFpId; // 0x007C (0x0008) + unsigned char UnknownData00_6[0x4]; // 0x0084 (0x0004) MISSED + FVector startPos; // 0x0088 (0x0018) + FRotator dirRot; // 0x00A0 (0x0018) + bool _k_N_; // 0x00B8 (0x0001) /// Functions - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_Arrow_R.MenuLayer_Main_Arrow_R_C.Decided - // void Decided(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Way_Enter.BP_Way_Enter_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Way_Enter.BP_Way_Enter_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Way_Enter.BP_Way_Enter_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Way_Enter.BP_Way_Enter_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Way_Enter.BP_Way_Enter_C.ExecuteUbergraph_BP_Way_Enter + // void ExecuteUbergraph_BP_Way_Enter(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_Y.MenuLayer_RPG_Notification_Bottom_Y_C -/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 -class UMenuLayer_RPG_Notification_Bottom_Y_C : public UMenuLayer +/// Class /Game/Program/Script/Battle/enm128001/BP_Battle_enm128001.BP_Battle_enm128001_C +/// Size: 0x0050 (80 bytes) (0x000048 - 0x000050) align 8 MaxSize: 0x0050 +class UBP_Battle_enm128001_C : public UBattleCharaScriptObject { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCanvasPanel* Group_Button; // 0x0470 (0x0008) - class UCustomImage* Icon_Item_In; // 0x0478 (0x0008) - class UCustomImage* Icon_Item_Out; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_Stock_In; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_Stock_Out; // 0x0490 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0498 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x04A0 (0x0008) - class UWidgetSwitcher* Switcher_Stock; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Key_Y; // 0x04B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_Y.MenuLayer_RPG_Notification_Bottom_Y_C.SetButtonText - // void SetButtonText(FName buttonTextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_Y.MenuLayer_RPG_Notification_Bottom_Y_C.SetVisibilityNum - // void SetVisibilityNum(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_Y.MenuLayer_RPG_Notification_Bottom_Y_C.SetVisibilityIcon - // void SetVisibilityIcon(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_Y.MenuLayer_RPG_Notification_Bottom_Y_C.SetVisibilityBase - // void SetVisibilityBase(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_Y.MenuLayer_RPG_Notification_Bottom_Y_C.SetStockNum - // void SetStockNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_Y.MenuLayer_RPG_Notification_Bottom_Y_C.SetItemIconTexture - // void SetItemIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_Y.MenuLayer_RPG_Notification_Bottom_Y_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_Y.MenuLayer_RPG_Notification_Bottom_Y_C.ExecuteUbergraph_MenuLayer_RPG_Notification_Bottom_Y - // void ExecuteUbergraph_MenuLayer_RPG_Notification_Bottom_Y(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Script/Battle/enm128001/BP_Battle_enm128001.BP_Battle_enm128001_C.Setup + // void Setup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm128001/BP_Battle_enm128001.BP_Battle_enm128001_C.ExecuteUbergraph_BP_Battle_enm128001 + // void ExecuteUbergraph_BP_Battle_enm128001(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle_Pad.MenuLayer_ScreenTitle_Pad_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_ScreenTitle_Pad_C : public UMenuLayer +/// Class /Game/Program/Script/Battle/enm11900301_RogueGimmick/BP_Battle_enm11900301_RogueGimmick.BP_Battle_enm11900301_RogueGimmick_C +/// Size: 0x0048 (72 bytes) (0x000048 - 0x000048) align 8 MaxSize: 0x0048 +class UBP_Battle_enm11900301_RogueGimmick_C : public UBattleCharaScriptObject { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Icon_Title; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Title; // 0x0478 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle_Pad.MenuLayer_ScreenTitle_Pad_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle_Pad.MenuLayer_ScreenTitle_Pad_C.SetText - // void SetText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle_Pad.MenuLayer_ScreenTitle_Pad_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle_Pad.MenuLayer_ScreenTitle_Pad_C.ExecuteUbergraph_MenuLayer_ScreenTitle_Pad - // void ExecuteUbergraph_MenuLayer_ScreenTitle_Pad(int32_t EntryPoint); // [0x35d7f00] Final }; -/// Class /Game/Program/Menu/Common/ScreenTitle/MenuGroup_ScreenTitle_Pad.MenuGroup_ScreenTitle_Pad_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_ScreenTitle_Pad_C : public UMenuGroup +/// Class /Game/Program/Script/MapJump/BP_LostForest_Enter.BP_LostForest_Enter_C +/// Size: 0x00BD (189 bytes) (0x000040 - 0x0000BD) align 8 MaxSize: 0x00BD +class UBP_LostForest_Enter_C : public UScriptObjectBase { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_ScreenTitle_Pad_C* MenuLayer_ScreenTitle_Pad; // 0x0738 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FScnCharaHandle CtrlScnCharaHdl; // 0x0048 (0x0004) + FMapJumpEventParam eventParam; // 0x004C (0x0030) + FName mapJumpFpId; // 0x007C (0x0008) + unsigned char UnknownData00_6[0x4]; // 0x0084 (0x0004) MISSED + FVector startPos; // 0x0088 (0x0018) + FRotator dirRot; // 0x00A0 (0x0018) + int32_t TimeCounter; // 0x00B8 (0x0004) + bool _k_N_; // 0x00BC (0x0001) /// Functions - // Function /Game/Program/Menu/Common/ScreenTitle/MenuGroup_ScreenTitle_Pad.MenuGroup_ScreenTitle_Pad_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ScreenTitle/MenuGroup_ScreenTitle_Pad.MenuGroup_ScreenTitle_Pad_C.SetText - // void SetText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_LostForest_Enter.BP_LostForest_Enter_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_LostForest_Enter.BP_LostForest_Enter_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_LostForest_Enter.BP_LostForest_Enter_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_LostForest_Enter.BP_LostForest_Enter_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_LostForest_Enter.BP_LostForest_Enter_C.ExecuteUbergraph_BP_LostForest_Enter + // void ExecuteUbergraph_BP_LostForest_Enter(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Need.MenuLayer_PossessionSelect_ItemList_Need_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_PossessionSelect_ItemList_Need_C : public UMenuLayer +/// Class /Game/Program/Script/Debug/BP_RPGNotification_PV01.BP_RPGNotification_PV01_C +/// Size: 0x005C (92 bytes) (0x000040 - 0x00005C) align 8 MaxSize: 0x005C +class UBP_RPGNotification_PV01_C : public UScriptObjectBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UNumPrimitive* NumPrimitive_Sparkle; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Need; // 0x0478 (0x0008) - class UCanvasPanel* Transform; // 0x0480 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FName Icon_ID; // 0x0048 (0x0008) + FName Menu_Text_Id; // 0x0050 (0x0008) + int32_t Time; // 0x0058 (0x0004) /// Functions - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Need.MenuLayer_PossessionSelect_ItemList_Need_C.EnableDiscount - // void EnableDiscount(bool Enabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Need.MenuLayer_PossessionSelect_ItemList_Need_C.SetSparkleNum - // void SetSparkleNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Need.MenuLayer_PossessionSelect_ItemList_Need_C.SetNeedText - // void SetNeedText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Need.MenuLayer_PossessionSelect_ItemList_Need_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Need.MenuLayer_PossessionSelect_ItemList_Need_C.ExecuteUbergraph_MenuLayer_PossessionSelect_ItemList_Need - // void ExecuteUbergraph_MenuLayer_PossessionSelect_ItemList_Need(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV01.BP_RPGNotification_PV01_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV01.BP_RPGNotification_PV01_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV01.BP_RPGNotification_PV01_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV01.BP_RPGNotification_PV01_C.Regist + // void Regist(int32_t newParam); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV01.BP_RPGNotification_PV01_C.ExecuteUbergraph_BP_RPGNotification_PV01 + // void ExecuteUbergraph_BP_RPGNotification_PV01(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuLayer_Window_PlantDungeonVintageSelectWindow_Need.MenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C : public UMenuLayer +/// Class /Game/Program/Script/MapJump/BP_LostForest_Exit.BP_LostForest_Exit_C +/// Size: 0x00A0 (160 bytes) (0x000040 - 0x0000A0) align 8 MaxSize: 0x00A0 +class UBP_LostForest_Exit_C : public UScriptObjectBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Icon_Branch; // 0x0470 (0x0008) - class UNumPrimitive* NumPrimitive_Branch; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_Plant; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_Plant0; // 0x0488 (0x0008) - class UWidgetSwitcher* Switcher_Detail; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Need; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Need1; // 0x04A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FCharaStatusHandle ctrlCharaStHdl; // 0x0048 (0x0004) + FScnCharaHandle CtrlScnCharaHdl; // 0x004C (0x0004) + FMapJumpEventParam eventParam; // 0x0050 (0x0030) + FName mapJumpFpId; // 0x0080 (0x0008) + FRotator dirRot; // 0x0088 (0x0018) /// Functions - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuLayer_Window_PlantDungeonVintageSelectWindow_Need.MenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C.SetDetailSwitcher - // void SetDetailSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuLayer_Window_PlantDungeonVintageSelectWindow_Need.MenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C.SetBranchIcon - // void SetBranchIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuLayer_Window_PlantDungeonVintageSelectWindow_Need.MenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C.SetBranchNum - // void SetBranchNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuLayer_Window_PlantDungeonVintageSelectWindow_Need.MenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C.SetPlantDungeonNum - // void SetPlantDungeonNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuLayer_Window_PlantDungeonVintageSelectWindow_Need.MenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C.SetNeedText - // void SetNeedText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuLayer_Window_PlantDungeonVintageSelectWindow_Need.MenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuLayer_Window_PlantDungeonVintageSelectWindow_Need.MenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C.ExecuteUbergraph_MenuLayer_Window_PlantDungeonVintageSelectWindow_Need - // void ExecuteUbergraph_MenuLayer_Window_PlantDungeonVintageSelectWindow_Need(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Script/MapJump/BP_LostForest_Exit.BP_LostForest_Exit_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_LostForest_Exit.BP_LostForest_Exit_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_LostForest_Exit.BP_LostForest_Exit_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_LostForest_Exit.BP_LostForest_Exit_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_LostForest_Exit.BP_LostForest_Exit_C.ExecuteUbergraph_BP_LostForest_Exit + // void ExecuteUbergraph_BP_LostForest_Exit(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C -/// Size: 0x07B4 (1972 bytes) (0x000728 - 0x0007B4) align 8 MaxSize: 0x07B4 -class UMenuGroup_Window_PlantDungeonVintageSelectWindow_C : public UMenuGroup +/// Class /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C +/// Size: 0x019C (412 bytes) (0x000124 - 0x00019C) align 8 MaxSize: 0x019C +class UBP_ItemCraftSub_Cooking_C : public UBP_ItemCraftMain_C { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Base_Header; // 0x0740 (0x0008) - class UCustomImage* DecorationLine; // 0x0748 (0x0008) - class UCanvasPanel* Group_Icon_Header; // 0x0750 (0x0008) - class UCanvasPanel* Group_Icon_Header_Base; // 0x0758 (0x0008) - class UCanvasPanel* Group_Position; // 0x0760 (0x0008) - class UCustomImage* Icon_Header; // 0x0768 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0770 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0778 (0x0008) - class UMenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C* MenuLayer_Window_PlantDungeonVintageSelectWindow_Need; // 0x0780 (0x0008) - class UCustomTextBlock* Text_Header; // 0x0788 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0790 (0x0008) - class UCustomTextBlock* Text_Message_Detail; // 0x0798 (0x0008) - TArray buttonLayerArray; // 0x07A0 (0x0010) - int32_t cancelFocusIndex; // 0x07B0 (0x0004) + unsigned char UnknownData00_8[0x4]; // 0x0124 (0x0004) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0128 (0x0008) + FSoftClassPath meatModelPath; // 0x0130 (0x0020) + FSoftClassPath fishModelPath; // 0x0150 (0x0020) + FSoftClassPath vegetableModelPath; // 0x0170 (0x0020) + int32_t AddModelPos; // 0x0190 (0x0004) + FName TagEffectPos; // 0x0194 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetReplantType - // void SetReplantType(EPlantDungeonReplantType Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetBranchIcon - // void SetBranchIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetBranchNum - // void SetBranchNum(int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetPlantNum - // void SetPlantNum(int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(bool& Success); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetupFocus - // void SetupFocus(FWindowMenuSetupInfo _setupInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetButtonInfo - // void SetButtonInfo(int32_t _index, FWindowMenuButtonInfo _buttonInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetAnnotationText - // void SetAnnotationText(FString& Text); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetMessageText - // void SetMessageText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetTitleText - // void SetTitleText(FText textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetHeaderIcon - // void SetHeaderIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.ExecuteUbergraph_MenuGroup_Window_PlantDungeonVintageSelectWindow - // void ExecuteUbergraph_MenuGroup_Window_PlantDungeonVintageSelectWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.GetEnvSe + // void GetEnvSe(FName& EnvSE); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.OnSetupActionCommandEffect + // void OnSetupActionCommandEffect(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.TensionAnimEnd + // void TensionAnimEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.TensionAnimPreprocess + // void TensionAnimPreprocess(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.OnSetupGameEnd + // void OnSetupGameEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.SetWorkModelVisible + // void SetWorkModelVisible(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.GetCenterWorkEffectId + // void GetCenterWorkEffectId(bool IsLoop, FName& effectId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.GetWorkModelPath + // void GetWorkModelPath(FSoftClassPath& OutPath); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.OnItemCraftGameViewSetuped_BP + // void OnItemCraftGameViewSetuped_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.OnStartItemCraftGameViewSetup_BP + // void OnStartItemCraftGameViewSetup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.OnActionTargetChanged_BP + // void OnActionTargetChanged_BP(FIC_ActionTargetChangedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.OnCtrlCharaMoved_BP + // void OnCtrlCharaMoved_BP(FIC_CtrlCharaMovedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.OnItemCraftGameSetup_BP + // void OnItemCraftGameSetup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.OnGameReset_BP + // void OnGameReset_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Cooking.BP_ItemCraftSub_Cooking_C.ExecuteUbergraph_BP_ItemCraftSub_Cooking + // void ExecuteUbergraph_BP_ItemCraftSub_Cooking(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C -/// Size: 0x0854 (2132 bytes) (0x000818 - 0x000854) align 8 MaxSize: 0x0854 -class UMenuTop_Window_PlantDungeonVintageSelectWindow_C : public UVintageSelectWindowMenu +/// Class /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C +/// Size: 0x019C (412 bytes) (0x000124 - 0x00019C) align 8 MaxSize: 0x019C +class UBP_ItemCraftSub_Blacksmith_C : public UBP_ItemCraftMain_C { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0818 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0820 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0828 (0x0008) - class UMenuGroup_Window_PlantDungeonVintageSelectWindow_C* MenuGroup_Window_PlantDungeonVintageSelectWindow; // 0x0830 (0x0008) - bool cancelButtonDecided; // 0x0838 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0839 (0x0003) MISSED - FName SE_MOVE_FOCUS; // 0x083C (0x0008) - FName SE_CANCEL; // 0x0844 (0x0008) - FName SE_ENTER; // 0x084C (0x0008) + unsigned char UnknownData00_8[0x4]; // 0x0124 (0x0004) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0128 (0x0008) + FSoftClassPath meatModelPath; // 0x0130 (0x0020) + FSoftClassPath fishModelPath; // 0x0150 (0x0020) + FSoftClassPath vegetableModelPath; // 0x0170 (0x0020) + int32_t AddModelPos; // 0x0190 (0x0004) + FName TagEffectPos; // 0x0194 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.OnDecideFocusEvent - // void OnDecideFocusEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.OnEnterEvent - // void OnEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.OnBackEvent - // void OnBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.SetHeaderIcon_BP - // void SetHeaderIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.SetTitleText_BP - // void SetTitleText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.SetAnnotationText_BP - // void SetAnnotationText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.SetText_BP - // void SetText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.SetupButton_BP - // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.UpdateFocus_BP - // void UpdateFocus_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.SetPlantInfo_BP - // void SetPlantInfo_BP(int32_t _num); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.SetBranchInfo_BP - // void SetBranchInfo_BP(int32_t _num, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.SetReplantType_BP - // void SetReplantType_BP(EPlantDungeonReplantType& _type); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.OnSetupPlayerInfo - // void OnSetupPlayerInfo(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.OnMoveFocusEvent - // void OnMoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.OnInitWindow - // void OnInitWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.ExecuteUbergraph_MenuTop_Window_PlantDungeonVintageSelectWindow - // void ExecuteUbergraph_MenuTop_Window_PlantDungeonVintageSelectWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.GetEnvSe + // void GetEnvSe(FName& EnvSE); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.TensionAnimEnd + // void TensionAnimEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.TensionAnimPreprocess + // void TensionAnimPreprocess(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.OnSetupActionCommandEffect + // void OnSetupActionCommandEffect(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.OnSetupActionCommandEquipAnim + // void OnSetupActionCommandEquipAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.OnSetupGameEnd + // void OnSetupGameEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.SetWorkModelVisible + // void SetWorkModelVisible(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.GetCenterWorkEffectId + // void GetCenterWorkEffectId(bool IsLoop, FName& effectId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.GetWorkModelPath + // void GetWorkModelPath(FSoftClassPath& OutPath); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.OnStartItemCraftGameViewSetup_BP + // void OnStartItemCraftGameViewSetup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.OnItemCraftGameViewSetuped_BP + // void OnItemCraftGameViewSetuped_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.OnItemCraftGameSetup_BP + // void OnItemCraftGameSetup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.OnCtrlCharaMoved_BP + // void OnCtrlCharaMoved_BP(FIC_CtrlCharaMovedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.OnActionTargetChanged_BP + // void OnActionTargetChanged_BP(FIC_ActionTargetChangedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Blacksmith.BP_ItemCraftSub_Blacksmith_C.ExecuteUbergraph_BP_ItemCraftSub_Blacksmith + // void ExecuteUbergraph_BP_ItemCraftSub_Blacksmith(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Detail.MenuLayer_Quest_NPCLifeTrial_Detail_C -/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 -class UMenuLayer_Quest_NPCLifeTrial_Detail_C : public UMenuLayer +/// Class /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C +/// Size: 0x019C (412 bytes) (0x000124 - 0x00019C) align 8 MaxSize: 0x019C +class UBP_ItemCraftSub_Sewing_C : public UBP_ItemCraftMain_C { public: - class UWidgetSwitcher* Switcher; // 0x0468 (0x0008) - class UCustomTextBlock* Text_AcquiredSkill; // 0x0470 (0x0008) - class UCustomTextBlock* Text_AcquiredSkills_Deteil; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Empty; // 0x0480 (0x0008) - class UCustomTextBlock* Text_NextRank; // 0x0488 (0x0008) - class UCustomTextBlock* Text_NextRankBonus; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Rank; // 0x0498 (0x0008) - class UCustomTextBlock* Text_RankBonus_Deteil; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_SkillNamu; // 0x04A8 (0x0008) + unsigned char UnknownData00_8[0x4]; // 0x0124 (0x0004) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0128 (0x0008) + FSoftClassPath meatModelPath; // 0x0130 (0x0020) + FSoftClassPath fishModelPath; // 0x0150 (0x0020) + FSoftClassPath vegetableModelPath; // 0x0170 (0x0020) + int32_t AddModelPos; // 0x0190 (0x0004) + FName TagEffectPos; // 0x0194 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Detail.MenuLayer_Quest_NPCLifeTrial_Detail_C.SetTextSkillNamu - // void SetTextSkillNamu(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Detail.MenuLayer_Quest_NPCLifeTrial_Detail_C.SetTextRankDeteil - // void SetTextRankDeteil(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Detail.MenuLayer_Quest_NPCLifeTrial_Detail_C.SetTextRank - // void SetTextRank(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Detail.MenuLayer_Quest_NPCLifeTrial_Detail_C.SetTextNextRankBonus - // void SetTextNextRankBonus(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Detail.MenuLayer_Quest_NPCLifeTrial_Detail_C.SetTextNextRank - // void SetTextNextRank(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Detail.MenuLayer_Quest_NPCLifeTrial_Detail_C.SetTextEnpty - // void SetTextEnpty(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Detail.MenuLayer_Quest_NPCLifeTrial_Detail_C.SetTextAcqyiredSkillDeteil - // void SetTextAcqyiredSkillDeteil(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Detail.MenuLayer_Quest_NPCLifeTrial_Detail_C.SetTextAcqyiredSkill - // void SetTextAcqyiredSkill(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Arror.MenuLayer_ItemSelect_Rebuild_SkillSelect_Arror_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_ItemSelect_Rebuild_SkillSelect_Arror_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.OnSetupActionCommandEffect + // void OnSetupActionCommandEffect(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.TensionAnimEnd + // void TensionAnimEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.TensionAnimPreprocess + // void TensionAnimPreprocess(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.OnSetupGameEnd + // void OnSetupGameEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.SetWorkModelVisible + // void SetWorkModelVisible(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.GetCenterWorkEffectId + // void GetCenterWorkEffectId(bool IsLoop, FName& effectId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.GetWorkModelPath + // void GetWorkModelPath(FSoftClassPath& OutPath); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.OnStartItemCraftGameViewSetup_BP + // void OnStartItemCraftGameViewSetup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.OnItemCraftGameSetup_BP + // void OnItemCraftGameSetup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.OnCtrlCharaMoved_BP + // void OnCtrlCharaMoved_BP(FIC_CtrlCharaMovedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.OnActionTargetChanged_BP + // void OnActionTargetChanged_BP(FIC_ActionTargetChangedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.OnItemCraftGameViewSetuped_BP + // void OnItemCraftGameViewSetuped_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Sewing.BP_ItemCraftSub_Sewing_C.ExecuteUbergraph_BP_ItemCraftSub_Sewing + // void ExecuteUbergraph_BP_ItemCraftSub_Sewing(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Guide/MenuGroup_Activity_Guide_Detail.MenuGroup_Activity_Guide_Detail_C -/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 -class UMenuGroup_Activity_Guide_Detail_C : public UMenuGroup +/// Class /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C +/// Size: 0x019C (412 bytes) (0x000124 - 0x00019C) align 8 MaxSize: 0x019C +class UBP_ItemCraftSub_Art_C : public UBP_ItemCraftMain_C { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UCustomImage* Icon_Illust; // 0x0738 (0x0008) - class UWidgetSwitcher* Switcher_Detail; // 0x0740 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x0748 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0750 (0x0008) + unsigned char UnknownData00_8[0x4]; // 0x0124 (0x0004) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0128 (0x0008) + FSoftClassPath meatModelPath; // 0x0130 (0x0020) + FSoftClassPath fishModelPath; // 0x0150 (0x0020) + FSoftClassPath vegetableModelPath; // 0x0170 (0x0020) + int32_t AddModelPos; // 0x0190 (0x0004) + FName TagEffectPos; // 0x0194 (0x0008) /// Functions - // Function /Game/Program/Menu/Guide/MenuGroup_Activity_Guide_Detail.MenuGroup_Activity_Guide_Detail_C.SetDetailSwitcher - // void SetDetailSwitcher(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuGroup_Activity_Guide_Detail.MenuGroup_Activity_Guide_Detail_C.SetText - // void SetText(FText& labelText, FText& detailText); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.OnStartViewSetup + // void OnStartViewSetup(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.OnSetupActionCommandEffect + // void OnSetupActionCommandEffect(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.TensionAnimEnd + // void TensionAnimEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.TensionAnimPreprocess + // void TensionAnimPreprocess(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.OnSetupGameEnd + // void OnSetupGameEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.SetWorkModelVisible + // void SetWorkModelVisible(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.GetCenterWorkEffectId + // void GetCenterWorkEffectId(bool IsLoop, FName& effectId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.GetWorkModelPath + // void GetWorkModelPath(FSoftClassPath& OutPath); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.OnStartItemCraftGameViewSetup_BP + // void OnStartItemCraftGameViewSetup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.OnItemCraftGameSetup_BP + // void OnItemCraftGameSetup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.OnCtrlCharaMoved_BP + // void OnCtrlCharaMoved_BP(FIC_CtrlCharaMovedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.OnActionTargetChanged_BP + // void OnActionTargetChanged_BP(FIC_ActionTargetChangedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.OnItemCraftGameViewSetuped_BP + // void OnItemCraftGameViewSetuped_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Art.BP_ItemCraftSub_Art_C.ExecuteUbergraph_BP_ItemCraftSub_Art + // void ExecuteUbergraph_BP_ItemCraftSub_Art(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuLayer_Window_ItemSelect_Rebuild_SkillSelect.MenuLayer_Window_ItemSelect_Rebuild_SkillSelect_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Window_ItemSelect_Rebuild_SkillSelect_C : public UMenuLayer +/// Class /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C +/// Size: 0x019C (412 bytes) (0x000124 - 0x00019C) align 8 MaxSize: 0x019C +class UBP_ItemCraftSub_Alchemy_C : public UBP_ItemCraftMain_C { public: - class UCustomImage* Icon_Number; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Title; // 0x0470 (0x0008) + unsigned char UnknownData00_8[0x4]; // 0x0124 (0x0004) MISSED + FPointerToUberGraphFrame UberGraphFrame; // 0x0128 (0x0008) + FSoftClassPath meatModelPath; // 0x0130 (0x0020) + FSoftClassPath fishModelPath; // 0x0150 (0x0020) + FSoftClassPath vegetableModelPath; // 0x0170 (0x0020) + int32_t AddModelPos; // 0x0190 (0x0004) + FName TagEffectPos; // 0x0194 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuLayer_Window_ItemSelect_Rebuild_SkillSelect.MenuLayer_Window_ItemSelect_Rebuild_SkillSelect_C.SetTitleText - // void SetTitleText(FString nameText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuLayer_Window_ItemSelect_Rebuild_SkillSelect.MenuLayer_Window_ItemSelect_Rebuild_SkillSelect_C.SetIconNumberTexture - // void SetIconNumberTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.GetEnvSe + // void GetEnvSe(FName& EnvSE); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.OnSetupActionCommandEffect + // void OnSetupActionCommandEffect(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.TensionAnimEnd + // void TensionAnimEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.TensionAnimPreprocess + // void TensionAnimPreprocess(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.OnSetupGameEnd + // void OnSetupGameEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.SetWorkModelVisible + // void SetWorkModelVisible(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.GetCenterWorkEffectId + // void GetCenterWorkEffectId(bool IsLoop, FName& effectId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.GetWorkModelPath + // void GetWorkModelPath(FSoftClassPath& OutPath); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.OnStartItemCraftGameViewSetup_BP + // void OnStartItemCraftGameViewSetup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.OnItemCraftGameSetup_BP + // void OnItemCraftGameSetup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.OnCtrlCharaMoved_BP + // void OnCtrlCharaMoved_BP(FIC_CtrlCharaMovedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.OnActionTargetChanged_BP + // void OnActionTargetChanged_BP(FIC_ActionTargetChangedViewEventParam& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.OnItemCraftGameViewSetuped_BP + // void OnItemCraftGameViewSetuped_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Script/MiniGame/ItemCraft/BP_ItemCraftSub_Alchemy.BP_ItemCraftSub_Alchemy_C.ExecuteUbergraph_BP_ItemCraftSub_Alchemy + // void ExecuteUbergraph_BP_ItemCraftSub_Alchemy(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C -/// Size: 0x07CC (1996 bytes) (0x000728 - 0x0007CC) align 8 MaxSize: 0x07CC -class UMenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/Fade/MenuTop_Blur.MenuTop_Blur_C +/// Size: 0x0680 (1664 bytes) (0x000668 - 0x000680) align 8 MaxSize: 0x0680 +class UMenuTop_Blur_C : public UBlurMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_Icon_Header; // 0x0740 (0x0008) - class UCustomImage* Icon_Header; // 0x0748 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0750 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0758 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0760 (0x0008) - class UMenuLayer_Window_ItemSelect_Rebuild_SkillSelect_C* MenuLayer_Window_ItemSelect_Rebuild_SkillSelect; // 0x0768 (0x0008) - class UMenuLayer_Window_ItemSelect_Rebuild_SkillSelect_C* MenuLayer_Window_ItemSelect_Rebuild_SkillSelect2; // 0x0770 (0x0008) - class UMenuLayer_Window_ItemSelect_Rebuild_SkillSelect_C* MenuLayer_Window_ItemSelect_Rebuild_SkillSelect3; // 0x0778 (0x0008) - class UCustomTextBlock* Text_Header; // 0x0780 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0788 (0x0008) - TArray textLayerArray; // 0x0790 (0x0010) - FName ICON_ID_NUMBER; // 0x07A0 (0x0008) - FName ICON_ID_NUMBER4; // 0x07A8 (0x0008) - FName ICON_ID_NUMBER5; // 0x07B0 (0x0008) - TArray buttonLayerArray; // 0x07B8 (0x0010) - int32_t cancelFocusIndex; // 0x07C8 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) + class UMenuGroup_Blur_C* MenuGroup_Blur; // 0x0670 (0x0008) + class UCanvasPanel* Root; // 0x0678 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(bool& Changed); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.SetFocusConfig - // void SetFocusConfig(int32_t _initialFocusIndex, int32_t _cancelFocusIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.SetButtonText - // void SetButtonText(int32_t _index, FText _text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.SetSkillText - // void SetSkillText(int32_t _index, FString _text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.SetHeaderText - // void SetHeaderText(FText textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.SetHeaderIcon - // void SetHeaderIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.SetMessageText - // void SetMessageText(FText _text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.CustomEvent - // void CustomEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.ExecuteUbergraph_MenuGroup_Window_ItemSelect_Rebuild_SkillSelect - // void ExecuteUbergraph_MenuGroup_Window_ItemSelect_Rebuild_SkillSelect(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Fade/MenuTop_Blur.MenuTop_Blur_C.GetCanvasPanelSlot + // class UCanvasPanelSlot* GetCanvasPanelSlot(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Fade/MenuTop_Blur.MenuTop_Blur_C.SetBlurSpeedByTme + // void SetBlurSpeedByTme(EMenuAnimType _type, double _time); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Fade/MenuTop_Blur.MenuTop_Blur_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Fade/MenuTop_Blur.MenuTop_Blur_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Fade/MenuTop_Blur.MenuTop_Blur_C.ExecuteUbergraph_MenuTop_Blur + // void ExecuteUbergraph_MenuTop_Blur(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C -/// Size: 0x0844 (2116 bytes) (0x000810 - 0x000844) align 8 MaxSize: 0x0844 -class UMenuTop_Window_ItemSelect_Rebuild_SkillSelect_C : public USkillReflectionConfirmWindowMenu +/// Class /Game/Program/Script/MiniGame/FishingGame/BP_FSItemCraft.BP_FSItemCraft_C +/// Size: 0x0050 (80 bytes) (0x000048 - 0x000050) align 8 MaxSize: 0x0050 +class UBP_FSItemCraft_C : public UFishingGameScriptObject { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) - class UMenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C* MenuGroup_Window_ItemSelect_Rebuild_SkillSelect; // 0x0828 (0x0008) - bool autoCloseEnabled; // 0x0830 (0x0001) - bool cancelButtonDecided; // 0x0831 (0x0001) - unsigned char UnknownData00_6[0x2]; // 0x0832 (0x0002) MISSED - FName SE_MOVE_FOCUS; // 0x0834 (0x0008) - FName SE_CANCEL; // 0x083C (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.SetSkillText_BP - // void SetSkillText_BP(int32_t _index, FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.SetButtonText_BP - // void SetButtonText_BP(int32_t _index, FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.SetFocus_BP - // void SetFocus_BP(int32_t _initFocusIndex, int32_t _cancelFocusIndex); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.OnInitWindow - // void OnInitWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.OnEnterDelegateEvent_Window - // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.OnDecideFocusDelegateEvent_Window - // void OnDecideFocusDelegateEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.OnBackDelegateEvent_Window - // void OnBackDelegateEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.OnMoveFocusDelegateEvent_Window - // void OnMoveFocusDelegateEvent_Window(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.ExecuteUbergraph_MenuTop_Window_ItemSelect_Rebuild_SkillSelect - // void ExecuteUbergraph_MenuTop_Window_ItemSelect_Rebuild_SkillSelect(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Script/MiniGame/FishingGame/BP_FSItemCraft.BP_FSItemCraft_C.OnFishingGameViewSetup_BP + // void OnFishingGameViewSetup_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Script/MiniGame/FishingGame/BP_FSItemCraft.BP_FSItemCraft_C.OnFishingGameViewSetuped_BP + // void OnFishingGameViewSetuped_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Script/MiniGame/FishingGame/BP_FSItemCraft.BP_FSItemCraft_C.ExecuteUbergraph_BP_FSItemCraft + // void ExecuteUbergraph_BP_FSItemCraft(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/ItemDetailWindow/MenuLayer_Window_ItemDetailWindow.MenuLayer_Window_ItemDetailWindow_C -/// Size: 0x0492 (1170 bytes) (0x000468 - 0x000492) align 8 MaxSize: 0x0492 -class UMenuLayer_Window_ItemDetailWindow_C : public UMenuLayer +/// Class /Game/Program/Script/Battle/chr100600/BP_Battle_chr100600.BP_Battle_chr100600_C +/// Size: 0x0048 (72 bytes) (0x000048 - 0x000048) align 8 MaxSize: 0x0048 +class UBP_Battle_chr100600_C : public UBattleCharaScriptObject { public: - class UBackgroundBlur* BackgroundBlur; // 0x0468 (0x0008) - class UCanvasPanel* Group_Dark; // 0x0470 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0478 (0x0008) - class UCanvasPanel* Group_Light; // 0x0480 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0488 (0x0008) - bool emptyModeEnabled; // 0x0490 (0x0001) - EItemDetailWindowBaseColorType BaseType; // 0x0491 (0x0001) +}; + +/// Class /Game/Program/Script/Craft/BP_GoddessHerbAllPick.BP_GoddessHerbAllPick_C +/// Size: 0x00D0 (208 bytes) (0x000040 - 0x0000D0) align 8 MaxSize: 0x00D0 +class UBP_GoddessHerbAllPick_C : public UScriptObjectBase +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FName TargetGoddessHerbId; // 0x0048 (0x0008) + FName Effect_ID; // 0x0050 (0x0008) + TArray Ret_Herb_Idx; // 0x0058 (0x0010) + TArray moveInfo; // 0x0068 (0x0010) + FName hagrumAllPickAnimId; // 0x0078 (0x0008) + FScnCharaHandle hagrumScnCharaHdl; // 0x0080 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x0084 (0x0004) MISSED + FVector HerbMoveTarget; // 0x0088 (0x0018) + int32_t cameraOutHerbNum; // 0x00A0 (0x0004) + unsigned char UnknownData01_6[0x4]; // 0x00A4 (0x0004) MISSED + double timeFromPrevPick; // 0x00A8 (0x0008) + int32_t currentFramePickedNum; // 0x00B0 (0x0004) + FName hagrumAllPickEndAnimId; // 0x00B4 (0x0008) + unsigned char UnknownData02_6[0x4]; // 0x00BC (0x0004) MISSED + TArray RetHerbName; // 0x00C0 (0x0010) /// Functions - // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuLayer_Window_ItemDetailWindow.MenuLayer_Window_ItemDetailWindow_C.UpdateBaseType - // void UpdateBaseType(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuLayer_Window_ItemDetailWindow.MenuLayer_Window_ItemDetailWindow_C.EnableEmptyMode - // void EnableEmptyMode(bool Enabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuLayer_Window_ItemDetailWindow.MenuLayer_Window_ItemDetailWindow_C.SetBaseType - // void SetBaseType(EItemDetailWindowBaseColorType BaseType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_GoddessHerbAllPick.BP_GoddessHerbAllPick_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_GoddessHerbAllPick.BP_GoddessHerbAllPick_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_GoddessHerbAllPick.BP_GoddessHerbAllPick_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_GoddessHerbAllPick.BP_GoddessHerbAllPick_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_GoddessHerbAllPick.BP_GoddessHerbAllPick_C.ExecuteUbergraph_BP_GoddessHerbAllPick + // void ExecuteUbergraph_BP_GoddessHerbAllPick(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C -/// Size: 0x07B8 (1976 bytes) (0x000728 - 0x0007B8) align 8 MaxSize: 0x07B8 -class UMenuGroup_Window_ItemDetailWindow_C : public UMenuGroup +/// Class /Game/Program/Script/Gallery/BP_GalleryObjWallPut.BP_GalleryObjWallPut_C +/// Size: 0x0068 (104 bytes) (0x000040 - 0x000068) align 8 MaxSize: 0x0068 +class UBP_GalleryObjWallPut_C : public UScriptObjectBase { public: - class UWidgetAnimation* Equip_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Equip_Open_in; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UCanvasPanel* Group_ItemDetail_Text; // 0x0748 (0x0008) - class UMenuLayer_Window_ItemDetailWindow_C* MenuLayer_Window_ItemDetailWindow; // 0x0750 (0x0008) - class UMenuLayer_Window_ItemDetailWindow_Text_C* MenuLayer_Window_ItemDetailWindow_Text; // 0x0758 (0x0008) - class UCustomTextBlock* Text_ItemName; // 0x0760 (0x0008) - SDK_UNDEFINED(16,701) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x0768 (0x0010) - SDK_UNDEFINED(16,702) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x0778 (0x0010) - SDK_UNDEFINED(16,703) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x0788 (0x0010) - SDK_UNDEFINED(16,704) /* FMulticastInlineDelegate */ __um(OnLUp); // 0x0798 (0x0010) - SDK_UNDEFINED(16,705) /* FMulticastInlineDelegate */ __um(OnLDown); // 0x07A8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FName funcPointId; // 0x0048 (0x0008) + FName craftItemId; // 0x0050 (0x0008) + FName craftObjId; // 0x0058 (0x0008) + class ACraftObjActorBase* craftObjActor; // 0x0060 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.SetLocationType - // void SetLocationType(EItemDetailWindowLocationType LocationType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.SetBaseType - // void SetBaseType(EItemDetailWindowBaseColorType BaseType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.SetDataEmpty - // void SetDataEmpty(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.SetItemName - // void SetItemName(FString ItemName); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.SetMessage - // void SetMessage(FString messageText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.OnLDown__DelegateSignature - // void OnLDown__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.OnLUp__DelegateSignature - // void OnLUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.OnEnterSort__DelegateSignature - // void OnEnterSort__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.OnEnterRUp__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.OnEnterRLeft__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Gallery/BP_GalleryObjWallPut.BP_GalleryObjWallPut_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Gallery/BP_GalleryObjWallPut.BP_GalleryObjWallPut_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Gallery/BP_GalleryObjWallPut.BP_GalleryObjWallPut_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Gallery/BP_GalleryObjWallPut.BP_GalleryObjWallPut_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Gallery/BP_GalleryObjWallPut.BP_GalleryObjWallPut_C.ExecuteUbergraph_BP_GalleryObjWallPut + // void ExecuteUbergraph_BP_GalleryObjWallPut(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/ItemDetailWindow/MenuTop_Window_ItemDetailWindow.MenuTop_Window_ItemDetailWindow_C -/// Size: 0x06A1 (1697 bytes) (0x000688 - 0x0006A1) align 8 MaxSize: 0x06A1 -class UMenuTop_Window_ItemDetailWindow_C : public UItemDetailWindowMenuTop +/// Class /Game/Program/Script/Craft/BP_CraftObjTake.BP_CraftObjTake_C +/// Size: 0x0064 (100 bytes) (0x000040 - 0x000064) align 8 MaxSize: 0x0064 +class UBP_CraftObjTake_C : public UScriptObjectBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0688 (0x0008) - class UMenuGroup_Window_ItemDetailWindow_C* MenuGroup_Window_ItemDetailWindow; // 0x0690 (0x0008) - FName OPERATION_GUIDE_ID; // 0x0698 (0x0008) - bool IsClosed; // 0x06A0 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FCraftObjHandle TargetCraftObjHdl; // 0x0048 (0x0004) + FCraftObjStatusHandle TargetCraftObjStHdl; // 0x004C (0x0004) + FCraftAreaHandle TargetCraftAreaHdl; // 0x0050 (0x0004) + FCraftObjActionTaskTake actionData; // 0x0054 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0055 (0x0003) MISSED + FName Effect_ID; // 0x0058 (0x0008) + int32_t VoxelIndex; // 0x0060 (0x0004) /// Functions - // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuTop_Window_ItemDetailWindow.MenuTop_Window_ItemDetailWindow_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuTop_Window_ItemDetailWindow.MenuTop_Window_ItemDetailWindow_C.OnParamUpdate_BP - // void OnParamUpdate_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuTop_Window_ItemDetailWindow.MenuTop_Window_ItemDetailWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuTop_Window_ItemDetailWindow.MenuTop_Window_ItemDetailWindow_C.OnBackEvent - // void OnBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuTop_Window_ItemDetailWindow.MenuTop_Window_ItemDetailWindow_C.ExecuteUbergraph_MenuTop_Window_ItemDetailWindow - // void ExecuteUbergraph_MenuTop_Window_ItemDetailWindow(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Script/Craft/BP_CraftObjTake.BP_CraftObjTake_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftObjTake.BP_CraftObjTake_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftObjTake.BP_CraftObjTake_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftObjTake.BP_CraftObjTake_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftObjTake.BP_CraftObjTake_C.ExecuteUbergraph_BP_CraftObjTake + // void ExecuteUbergraph_BP_CraftObjTake(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Process_Item.MenuLayer_MaterialItemDetail_Process_Item_C -/// Size: 0x04BC (1212 bytes) (0x000468 - 0x0004BC) align 8 MaxSize: 0x04BC -class UMenuLayer_MaterialItemDetail_Process_Item_C : public UMenuLayer +/// Class /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C +/// Size: 0x0089 (137 bytes) (0x000040 - 0x000089) align 8 MaxSize: 0x0089 +class UBP_RunRoguelikeBedIn_C : public UScriptObjectBase { public: - class UInputPanelWidget* Col_icon; // 0x0468 (0x0008) - class UCustomImage* Icon_Item; // 0x0470 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_Item_Cost; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_Item_Stock; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_Item_Stock_Unavailable; // 0x0490 (0x0008) - class UWidgetSwitcher* Switcher_Stock; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Life; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_Name; // 0x04A8 (0x0008) - int32_t cost; // 0x04B0 (0x0004) - FName ICON_ID_NOT_GET; // 0x04B4 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FFuncPointSocketSearchParam socketSearchParam; // 0x0048 (0x0028) + int32_t sitSocketIndex; // 0x0070 (0x0004) + bool isInSit; // 0x0074 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0075 (0x0003) MISSED + class ABedFuncPointActorSkeletal* bedFuncActor; // 0x0078 (0x0008) + class AScnCharaActor* ScnCharaActor; // 0x0080 (0x0008) + bool IsTimeOver; // 0x0088 (0x0001) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Process_Item.MenuLayer_MaterialItemDetail_Process_Item_C.SetLifeName - // void SetLifeName(FString ItemName); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Process_Item.MenuLayer_MaterialItemDetail_Process_Item_C.SetLifeIcon - // void SetLifeIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Process_Item.MenuLayer_MaterialItemDetail_Process_Item_C.SetItemIcon - // void SetItemIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Process_Item.MenuLayer_MaterialItemDetail_Process_Item_C.SetStock - // void SetStock(int32_t stock); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Process_Item.MenuLayer_MaterialItemDetail_Process_Item_C.SetCost - // void SetCost(int32_t cost); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Process_Item.MenuLayer_MaterialItemDetail_Process_Item_C.SetItemName - // void SetItemName(FString ItemName); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.ActionCancel + // void ActionCancel(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.ActionBedFloat + // void ActionBedFloat(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.ActionBed + // void ActionBed(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.GetSocketIndex + // void GetSocketIndex(char& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.SetupSocket + // void SetupSocket(class ABedFuncPointActorSkeletal* bedActor, class AScnCharaActor* chrActor, bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.GetCtrlCharaActor + // void GetCtrlCharaActor(class AScnCharaActor*& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.GetRoguelikeBed + // void GetRoguelikeBed(class ABedFuncPointActorSkeletal*& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.OnTimeOver_Event + // void OnTimeOver_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedIn.BP_RunRoguelikeBedIn_C.ExecuteUbergraph_BP_RunRoguelikeBedIn + // void ExecuteUbergraph_BP_RunRoguelikeBedIn(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_UpDown.MenuLayer_RPG_BufferDebuffer_UpDown_C -/// Size: 0x048C (1164 bytes) (0x000468 - 0x00048C) align 8 MaxSize: 0x048C -class UMenuLayer_RPG_BufferDebuffer_UpDown_C : public UMenuLayer +/// Class /Game/Program/Script/MapJump/BP_LostForest_Exit_Failure.BP_LostForest_Exit_Failure_C +/// Size: 0x00A0 (160 bytes) (0x000040 - 0x0000A0) align 8 MaxSize: 0x00A0 +class UBP_LostForest_Exit_Failure_C : public UScriptObjectBase { public: - class UCustomImage* Icon_Down; // 0x0468 (0x0008) - class UCustomImage* Icon_Up; // 0x0470 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Number; // 0x0480 (0x0008) - int32_t cost; // 0x0488 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FCharaStatusHandle ctrlCharaStHdl; // 0x0048 (0x0004) + FScnCharaHandle CtrlScnCharaHdl; // 0x004C (0x0004) + FMapJumpEventParam eventParam; // 0x0050 (0x0030) + FName mapJumpFpId; // 0x0080 (0x0008) + FRotator dirRot; // 0x0088 (0x0018) /// Functions - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_UpDown.MenuLayer_RPG_BufferDebuffer_UpDown_C.EnableDebuff - // void EnableDebuff(bool EnableDebuff); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_UpDown.MenuLayer_RPG_BufferDebuffer_UpDown_C.SetBuffDebuffCountText - // void SetBuffDebuffCountText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_LostForest_Exit_Failure.BP_LostForest_Exit_Failure_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_LostForest_Exit_Failure.BP_LostForest_Exit_Failure_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_LostForest_Exit_Failure.BP_LostForest_Exit_Failure_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_LostForest_Exit_Failure.BP_LostForest_Exit_Failure_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_LostForest_Exit_Failure.BP_LostForest_Exit_Failure_C.ExecuteUbergraph_BP_LostForest_Exit_Failure + // void ExecuteUbergraph_BP_LostForest_Exit_Failure(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_UpDown.MenuGroup_RPG_BufferDebuffer_UpDown_C -/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 -class UMenuGroup_RPG_BufferDebuffer_UpDown_C : public UMenuGroup +/// Class /Game/Program/Script/Map/BP_WaterDrown.BP_WaterDrown_C +/// Size: 0x0098 (152 bytes) (0x000040 - 0x000098) align 8 MaxSize: 0x0098 +class UBP_WaterDrown_C : public UScriptObjectBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Init; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UMenuLayer_RPG_BufferDebuffer_UpDown_C* MenuLayer_RPG_BufferDebuffer_Down; // 0x0748 (0x0008) - class UMenuLayer_RPG_BufferDebuffer_UpDown_C* MenuLayer_RPG_BufferDebuffer_Up; // 0x0750 (0x0008) - class UCustomTextBlock* Text; // 0x0758 (0x0008) - FName TEXT_ID_EMPTY; // 0x0760 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FCharaStatusHandle ctrlCharaStHdl; // 0x0048 (0x0004) + FScnCharaHandle CtrlScnCharaHdl; // 0x004C (0x0004) + class AScnCharaActor* ScnCharaActor; // 0x0050 (0x0008) + FVector CameraPos; // 0x0058 (0x0018) + FRotator ReturnDir; // 0x0070 (0x0018) + FName drownAnimName; // 0x0088 (0x0008) + FName Status_Effect_Id; // 0x0090 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_UpDown.MenuGroup_RPG_BufferDebuffer_UpDown_C.SetDebuffCount - // void SetDebuffCount(int32_t Count); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_UpDown.MenuGroup_RPG_BufferDebuffer_UpDown_C.SetBuffCount - // void SetBuffCount(int32_t Count); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_UpDown.MenuGroup_RPG_BufferDebuffer_UpDown_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_UpDown.MenuGroup_RPG_BufferDebuffer_UpDown_C.ExecuteUbergraph_MenuGroup_RPG_BufferDebuffer_UpDown - // void ExecuteUbergraph_MenuGroup_RPG_BufferDebuffer_UpDown(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Script/Map/BP_WaterDrown.BP_WaterDrown_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_WaterDrown.BP_WaterDrown_C.SeuupMapJump + // void SeuupMapJump(FMAP_JUMP_STATE_INFO& Info); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_WaterDrown.BP_WaterDrown_C.¶rKa + // void _rKa(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_WaterDrown.BP_WaterDrown_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_WaterDrown.BP_WaterDrown_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_WaterDrown.BP_WaterDrown_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_WaterDrown.BP_WaterDrown_C.ExecuteUbergraph_BP_WaterDrown + // void ExecuteUbergraph_BP_WaterDrown(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Key.MenuLayer_Tab_Key_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_Tab_Key_C : public UMenuLayer +/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Excavate.MenuTop_PlantDungeon_Excavate_C +/// Size: 0x0668 (1640 bytes) (0x000660 - 0x000668) align 8 MaxSize: 0x0668 +class UMenuTop_PlantDungeon_Excavate_C : public URipeningWeaponExcavateMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Key_L; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Key_R; // 0x0478 (0x0008) - class UCanvasPanel* Transform; // 0x0480 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0660 (0x0008) +}; + +/// Class /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjPut.BP_PlacementGameObjPut_C +/// Size: 0x0098 (152 bytes) (0x000040 - 0x000098) align 8 MaxSize: 0x0098 +class UBP_PlacementGameObjPut_C : public UScriptObjectBase +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FName funcPointId; // 0x0048 (0x0008) + FName craftObjId; // 0x0050 (0x0008) + FName seId; // 0x0058 (0x0008) + class AScnCharaActor* SceneCharaActor; // 0x0060 (0x0008) + double ScaleTime; // 0x0068 (0x0008) + double MaxScaleTime; // 0x0070 (0x0008) + class ACraftObjActorBase* craftObjActor; // 0x0078 (0x0008) + class UCurveVector* putScaleCurve; // 0x0080 (0x0008) + class UCurveVector* takeScaleCurve; // 0x0088 (0x0008) + FName byteFlagName; // 0x0090 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Key.MenuLayer_Tab_Key_C.SetTextIconKey_R - // void SetTextIconKey_R(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Key.MenuLayer_Tab_Key_C.SetTextIconKey_L - // void SetTextIconKey_L(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Key.MenuLayer_Tab_Key_C.SetVisibilityOfAll - // void SetVisibilityOfAll(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Key.MenuLayer_Tab_Key_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Key.MenuLayer_Tab_Key_C.ExecuteUbergraph_MenuLayer_Tab_Key - // void ExecuteUbergraph_MenuLayer_Tab_Key(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjPut.BP_PlacementGameObjPut_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjPut.BP_PlacementGameObjPut_C.PlayActionSE + // void PlayActionSE(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjPut.BP_PlacementGameObjPut_C.InTakeWait + // void InTakeWait(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjPut.BP_PlacementGameObjPut_C.InPutWait + // void InPutWait(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjPut.BP_PlacementGameObjPut_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjPut.BP_PlacementGameObjPut_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjPut.BP_PlacementGameObjPut_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjPut.BP_PlacementGameObjPut_C.ExecuteUbergraph_BP_PlacementGameObjPut + // void ExecuteUbergraph_BP_PlacementGameObjPut(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/SimpleGotWindow/MenuLayer_Window_SimpleGotWindow_Icon.MenuLayer_Window_SimpleGotWindow_Icon_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Window_SimpleGotWindow_Icon_C : public UMenuLayer +/// Class /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallTake.BP_PlacementGameObjWallTake_C +/// Size: 0x0068 (104 bytes) (0x000040 - 0x000068) align 8 MaxSize: 0x0068 +class UBP_PlacementGameObjWallTake_C : public UScriptObjectBase { public: - class UCustomImage* Icon_Item; // 0x0468 (0x0008) - class UNumPrimitive* NumPrimitive_Value; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FName funcPointId; // 0x0048 (0x0008) + class ACraftObjActorBase* craftObjActor; // 0x0050 (0x0008) + FName byteFlagName; // 0x0058 (0x0008) + FName seId; // 0x0060 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuLayer_Window_SimpleGotWindow_Icon.MenuLayer_Window_SimpleGotWindow_Icon_C.SetItemNum - // void SetItemNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuLayer_Window_SimpleGotWindow_Icon.MenuLayer_Window_SimpleGotWindow_Icon_C.SetItemIcon - // void SetItemIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallTake.BP_PlacementGameObjWallTake_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallTake.BP_PlacementGameObjWallTake_C.PlayActionSE + // void PlayActionSE(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallTake.BP_PlacementGameObjWallTake_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallTake.BP_PlacementGameObjWallTake_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallTake.BP_PlacementGameObjWallTake_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjWallTake.BP_PlacementGameObjWallTake_C.ExecuteUbergraph_BP_PlacementGameObjWallTake + // void ExecuteUbergraph_BP_PlacementGameObjWallTake(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_Button.MenuLayer_InterLockDelivery_Button_C -/// Size: 0x04D0 (1232 bytes) (0x000468 - 0x0004D0) align 8 MaxSize: 0x04D0 -class UMenuLayer_InterLockDelivery_Button_C : public UMenuLayer +/// Class /Game/Program/Script/Map/BP_RunMapBedSleep.BP_RunMapBedSleep_C +/// Size: 0x0090 (144 bytes) (0x000040 - 0x000090) align 8 MaxSize: 0x0090 +class UBP_RunMapBedSleep_C : public UScriptObjectBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0478 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04B0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B8 (0x0008) - class UCustomTextBlock* Text_Button_Normal; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_Button_Select; // 0x04C8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + bool isEnd; // 0x0048 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0049 (0x0003) MISSED + FName animId; // 0x004C (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x0054 (0x0004) MISSED + FFuncPointSocketSearchParam socketSearchParam; // 0x0058 (0x0028) + int32_t sitSocketIndex; // 0x0080 (0x0004) + bool IsTimeOver; // 0x0084 (0x0001) + bool isInSit; // 0x0085 (0x0001) + unsigned char UnknownData02_6[0x2]; // 0x0086 (0x0002) MISSED + class ABedFuncPointActor* bedFuncActor; // 0x0088 (0x0008) /// Functions - // Function /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_Button.MenuLayer_InterLockDelivery_Button_C.SetValid - // void SetValid(bool Valid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_Button.MenuLayer_InterLockDelivery_Button_C.SetText - // void SetText(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_Button.MenuLayer_InterLockDelivery_Button_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_Button.MenuLayer_InterLockDelivery_Button_C.ExecuteUbergraph_MenuLayer_InterLockDelivery_Button - // void ExecuteUbergraph_MenuLayer_InterLockDelivery_Button(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Script/Map/BP_RunMapBedSleep.BP_RunMapBedSleep_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_RunMapBedSleep.BP_RunMapBedSleep_C.OnTimeOver_Event + // void OnTimeOver_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_RunMapBedSleep.BP_RunMapBedSleep_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_RunMapBedSleep.BP_RunMapBedSleep_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_RunMapBedSleep.BP_RunMapBedSleep_C.ExecuteUbergraph_BP_RunMapBedSleep + // void ExecuteUbergraph_BP_RunMapBedSleep(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Button.MenuLayer_Window_MultiReportWindow_Button_C -/// Size: 0x04D0 (1232 bytes) (0x000468 - 0x0004D0) align 8 MaxSize: 0x04D0 -class UMenuLayer_Window_MultiReportWindow_Button_C : public UMenuLayer +/// Class /Game/Program/Script/MapJump/BP_Way_Exit.BP_Way_Exit_C +/// Size: 0x00A9 (169 bytes) (0x000040 - 0x0000A9) align 8 MaxSize: 0x00A9 +class UBP_Way_Exit_C : public UScriptObjectBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0478 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04B0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B8 (0x0008) - class UCustomTextBlock* Text_Button_Normal; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_Button_Select; // 0x04C8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FScnCharaHandle CtrlScnCharaHdl; // 0x0048 (0x0004) + FMapJumpEventParam eventParam; // 0x004C (0x0030) + FName mapJumpFpId; // 0x007C (0x0008) + unsigned char UnknownData00_6[0x4]; // 0x0084 (0x0004) MISSED + FRotator dirRot; // 0x0088 (0x0018) + FName prevDecideTargetName; // 0x00A0 (0x0008) + bool _k_N_; // 0x00A8 (0x0001) /// Functions - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Button.MenuLayer_Window_MultiReportWindow_Button_C.SetValid - // void SetValid(bool Valid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Button.MenuLayer_Window_MultiReportWindow_Button_C.SetText - // void SetText(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Button.MenuLayer_Window_MultiReportWindow_Button_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Button.MenuLayer_Window_MultiReportWindow_Button_C.ExecuteUbergraph_MenuLayer_Window_MultiReportWindow_Button - // void ExecuteUbergraph_MenuLayer_Window_MultiReportWindow_Button(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Script/MapJump/BP_Way_Exit.BP_Way_Exit_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Way_Exit.BP_Way_Exit_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Way_Exit.BP_Way_Exit_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Way_Exit.BP_Way_Exit_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Way_Exit.BP_Way_Exit_C.ExecuteUbergraph_BP_Way_Exit + // void ExecuteUbergraph_BP_Way_Exit(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/CharaMake/Common/MenuLayer_CharaMake_RightWindow.MenuLayer_CharaMake_RightWindow_C -/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 -class UMenuLayer_CharaMake_RightWindow_C : public UMenuLayer +/// Class /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjTake.BP_PlacementGameObjTake_C +/// Size: 0x0088 (136 bytes) (0x000040 - 0x000088) align 8 MaxSize: 0x0088 +class UBP_PlacementGameObjTake_C : public UScriptObjectBase { public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FName funcPointId; // 0x0048 (0x0008) + class AScnCharaActor* SceneCharaActor; // 0x0050 (0x0008) + double ScaleTime; // 0x0058 (0x0008) + double MaxScaleTime; // 0x0060 (0x0008) + class ACraftObjActorBase* craftObjActor; // 0x0068 (0x0008) + class UCurveVector* takeScaleCurve; // 0x0070 (0x0008) + FName byteFlagName; // 0x0078 (0x0008) + FName seId; // 0x0080 (0x0008) /// Functions - // Function /Game/Program/Menu/CharaMake/Common/MenuLayer_CharaMake_RightWindow.MenuLayer_CharaMake_RightWindow_C.SetHeaderText - // void SetHeaderText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjTake.BP_PlacementGameObjTake_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjTake.BP_PlacementGameObjTake_C.PlayActionSE + // void PlayActionSE(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjTake.BP_PlacementGameObjTake_C.InTakeWait + // void InTakeWait(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjTake.BP_PlacementGameObjTake_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjTake.BP_PlacementGameObjTake_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjTake.BP_PlacementGameObjTake_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MiniGame/PlacementGame/BP_PlacementGameObjTake.BP_PlacementGameObjTake_C.ExecuteUbergraph_BP_PlacementGameObjTake + // void ExecuteUbergraph_BP_PlacementGameObjTake(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/CharaMake/RightWindow/MenuGroup_CharaMake_RightWindow.MenuGroup_CharaMake_RightWindow_C -/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_CharaMake_RightWindow_C : public UMenuGroup +/// Class /Game/Program/Script/Battle/enm1170/BP_Battle_enm1170.BP_Battle_enm1170_C +/// Size: 0x0050 (80 bytes) (0x000048 - 0x000050) align 8 MaxSize: 0x0050 +class UBP_Battle_enm1170_C : public UBattleCharaScriptObject { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_CharaMake_RightWindow_C* MenuLayer_CharaMake_RightWindow; // 0x0738 (0x0008) - SDK_UNDEFINED(16,706) /* FMulticastInlineDelegate */ __um(OnItemDecided); // 0x0740 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) /// Functions - // Function /Game/Program/Menu/CharaMake/RightWindow/MenuGroup_CharaMake_RightWindow.MenuGroup_CharaMake_RightWindow_C.SetHeaderText - // void SetHeaderText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/MenuGroup_CharaMake_RightWindow.MenuGroup_CharaMake_RightWindow_C.OnItemDecided__DelegateSignature - // void OnItemDecided__DelegateSignature(FCharaMakeIconInfo iconInfo); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1170/BP_Battle_enm1170.BP_Battle_enm1170_C.OnRunCmd + // void OnRunCmd(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1170/BP_Battle_enm1170.BP_Battle_enm1170_C.OnChangeCmdPhase + // void OnChangeCmdPhase(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId, EBtlCmdPhase cmdPhase); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1170/BP_Battle_enm1170.BP_Battle_enm1170_C.ExecuteUbergraph_BP_Battle_enm1170 + // void ExecuteUbergraph_BP_Battle_enm1170(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow_Item.MenuLayer_Cafe_TrialWindow_Item_C -/// Size: 0x04C0 (1216 bytes) (0x000480 - 0x0004C0) align 8 MaxSize: 0x04C0 -class UMenuLayer_Cafe_TrialWindow_Item_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Event/MenuGroup_EventPicture.MenuGroup_EventPicture_C +/// Size: 0x0730 (1840 bytes) (0x000728 - 0x000730) align 8 MaxSize: 0x0730 +class UMenuGroup_EventPicture_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) - class UCanvasPanel* Group_Item; // 0x0490 (0x0008) - class UCanvasPanel* Group_Title; // 0x0498 (0x0008) - class UCustomImage* Icon_Item; // 0x04A0 (0x0008) - class UWidgetSwitcher* Switcher; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Item_Name; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_Title; // 0x04B8 (0x0008) + class UCustomImage* BG; // 0x0728 (0x0008) +}; + +/// Class /Game/Program/Menu/Event/MenuTop_EventPicture.MenuTop_EventPicture_C +/// Size: 0x0668 (1640 bytes) (0x000650 - 0x000668) align 8 MaxSize: 0x0668 +class UMenuTop_EventPicture_C : public UMenuTop +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UImage* FadeMask; // 0x0658 (0x0008) + class UMenuGroup_EventPicture_C* MenuGroup_EventPicture; // 0x0660 (0x0008) /// Functions - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow_Item.MenuLayer_Cafe_TrialWindow_Item_C.SetItemIcon - // void SetItemIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow_Item.MenuLayer_Cafe_TrialWindow_Item_C.SetTitleText - // void SetTitleText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow_Item.MenuLayer_Cafe_TrialWindow_Item_C.SetNameText - // void SetNameText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow_Item.MenuLayer_Cafe_TrialWindow_Item_C.BP_OnEntryReleased - // void BP_OnEntryReleased(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow_Item.MenuLayer_Cafe_TrialWindow_Item_C.BP_OnItemExpansionChanged - // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow_Item.MenuLayer_Cafe_TrialWindow_Item_C.BP_OnItemSelectionChanged - // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow_Item.MenuLayer_Cafe_TrialWindow_Item_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow_Item.MenuLayer_Cafe_TrialWindow_Item_C.ExecuteUbergraph_MenuLayer_Cafe_TrialWindow_Item - // void ExecuteUbergraph_MenuLayer_Cafe_TrialWindow_Item(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Event/MenuTop_EventPicture.MenuTop_EventPicture_C.SetBrushFromMaterial + // void SetBrushFromMaterial(class UMaterialInstance* MaterialInstance); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPicture.MenuTop_EventPicture_C.SetBrushFromTexture + // void SetBrushFromTexture(class UTexture2D* Texture2D); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPicture.MenuTop_EventPicture_C.OnBackDelegateEvent_Attention + // void OnBackDelegateEvent_Attention(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPicture.MenuTop_EventPicture_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPicture.MenuTop_EventPicture_C.SetDoCloseSE + // void SetDoCloseSE(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPicture.MenuTop_EventPicture_C.DummyEvent + // void DummyEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPicture.MenuTop_EventPicture_C.ExecuteUbergraph_MenuTop_EventPicture + // void ExecuteUbergraph_MenuTop_EventPicture(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C -/// Size: 0x09B0 (2480 bytes) (0x000728 - 0x0009B0) align 8 MaxSize: 0x09B0 -class UMenuGroup_QuestionnaireWindow_C : public UMenuGroup +/// Class /Game/Program/Menu/Battle/Boss/OparationGuide/MenuGroup_Battle_OperationGuide.MenuGroup_Battle_OperationGuide_C +/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 +class UMenuGroup_Battle_OperationGuide_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* code; // 0x0740 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0748 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0750 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0758 (0x0008) - class UCustomTextBlock* Text_Header; // 0x0760 (0x0008) - class UCustomTextBlock* Text_Link; // 0x0768 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0770 (0x0008) - class UCustomTextBlock* Text_Password; // 0x0778 (0x0008) - class UCanvasPanel* Transform; // 0x0780 (0x0008) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0788 (0x0180) - TArray buttonInfoArray; // 0x0908 (0x0010) - int32_t cancelFocusIndex; // 0x0918 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x091C (0x0004) MISSED - TArray buttonLayerArray; // 0x0920 (0x0010) - FName TEXT_ID_MESSAGE; // 0x0930 (0x0008) - FName TEXT_ID_LINK; // 0x0938 (0x0008) - FName TEXT_ID_PASSWORD; // 0x0940 (0x0008) - FName ICON_ID; // 0x0948 (0x0008) - FName ICON_ID_TERMS; // 0x0950 (0x0008) - FName ICON_ID_ACCOUNT_CANCEL; // 0x0958 (0x0008) - FName ICON_ID_PRIVACYPOLICY; // 0x0960 (0x0008) - FName TEXT_ID_MESSAGE_TERMS; // 0x0968 (0x0008) - FName TEXT_ID_LINK_TERMS; // 0x0970 (0x0008) - FName TEXT_ID_HEADER_TERMS; // 0x0978 (0x0008) - FName TEXT_ID_MESSAGE_PRIVACYPOLICY; // 0x0980 (0x0008) - FName TEXT_ID_LINK_PRIVACYPOLICY; // 0x0988 (0x0008) - FName TEXT_ID_HEADER_PRIVACYPOLICY; // 0x0990 (0x0008) - FName TEXT_ID_MESSAGE_ACCOUNT_CANCEL; // 0x0998 (0x0008) - FName TEXT_ID_LINK_ACCOUNT_CANCEL; // 0x09A0 (0x0008) - FName TEXT_ID_HEADER_ACCOUNT_CANCEL; // 0x09A8 (0x0008) - + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) +}; - /// Functions - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.SetEOSAccountType - // void SetEOSAccountType(int32_t Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.SetHeaderVisibility - // void SetHeaderVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.SetPasswordVisibility - // void SetPasswordVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.SetText - // void SetText(FName Text_Message, FName Text_Link, FName Text_Password, FName Text_Header); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.Setup - // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.UpdateLayout - // void UpdateLayout(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.GetFocusIndex - // void GetFocusIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.IsCurrentFocusDecidable - // void IsCurrentFocusDecidable(bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.ExecuteUbergraph_MenuGroup_QuestionnaireWindow - // void ExecuteUbergraph_MenuGroup_QuestionnaireWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults +/// Class /Game/Program/Menu/Battle/Boss/OparationGuide/MenuTop_Battle_OperationGuide.MenuTop_Battle_OperationGuide_C +/// Size: 0x0658 (1624 bytes) (0x000650 - 0x000658) align 8 MaxSize: 0x0658 +class UMenuTop_Battle_OperationGuide_C : public UMenuTop +{ +public: + class UMenuGroup_Battle_OperationGuide_C* MenuGroup_Battle_OperationGuide; // 0x0650 (0x0008) }; -/// Class /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C -/// Size: 0x09D4 (2516 bytes) (0x000810 - 0x0009D4) align 8 MaxSize: 0x09D4 -class UMenuTop_EOS_Account_Window_C : public UWindowMenu +/// Class /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C +/// Size: 0x06CC (1740 bytes) (0x000668 - 0x0006CC) align 8 MaxSize: 0x06CC +class UMenuTop_EventPictureFade_C : public UMenuTop_EventPicture_C { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) - class UMenuGroup_QuestionnaireWindow_C* MenuGroup_QuestionnaireWindow; // 0x0828 (0x0008) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0830 (0x0180) - bool cancelButtonDecided; // 0x09B0 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x09B1 (0x0003) MISSED - FName CMD_PRESET_NAME_WINDOW; // 0x09B4 (0x0008) - FName PRESET_SE_CANCEL; // 0x09BC (0x0008) - FName PRESET_SE_ENTER; // 0x09C4 (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x09CC (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) + class UWidgetAnimation* ZoomInOpen; // 0x0670 (0x0008) + class UWidgetAnimation* FadeOut_B; // 0x0678 (0x0008) + class UWidgetAnimation* FadeOut_W; // 0x0680 (0x0008) + class UWidgetAnimation* FadeIn2_B; // 0x0688 (0x0008) + class UWidgetAnimation* FadeIn2_W; // 0x0690 (0x0008) + class UWidgetAnimation* ZeroTimeFadeIn; // 0x0698 (0x0008) + class UWidgetAnimation* ZeroTimeFadeOut; // 0x06A0 (0x0008) + class UWidgetAnimation* FadeOut_N; // 0x06A8 (0x0008) + class UWidgetAnimation* FadeIn_N; // 0x06B0 (0x0008) + double bai; // 0x06B8 (0x0008) + double final_bai; // 0x06C0 (0x0008) + int32_t counter; // 0x06C8 (0x0004) /// Functions - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.ExecuteUbergraph_MenuTop_EOS_Account_Window - // void ExecuteUbergraph_MenuTop_EOS_Account_Window(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.SequenceEvent__ENTRYPOINTMenuTop_EventPictureFade + // void SequenceEvent__ENTRYPOINTMenuTop_EventPictureFade(class UMenuTop_EventPictureFade_C* MenuTop_EventPictureFade_C); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.ZoomInFadeInOpen + // void ZoomInFadeInOpen(FVector FloatsSet); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.FadeAndClose + // void FadeAndClose(FFloatParam playbackspeed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.BlackOutAndClose + // void BlackOutAndClose(FFloatParam playbackspeed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.WhiteOutAndClose + // void WhiteOutAndClose(FFloatParam playbackspeed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.BlackInOpen + // void BlackInOpen(FFloatParam playbackspeed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.FadeInCommon + // void FadeInCommon(FFloatParam playbackspeed, class UWidgetAnimation* widgetanimation); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.WhiteInOpen + // void WhiteInOpen(FFloatParam playbackspeed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.FadeInOpen + // void FadeInOpen(FFloatParam playbackspeed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.Fade and Close Common + // void FadeandCloseCommon(FFloatParam playbackspeed, class UWidgetAnimation* widgetanimation); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.MenuGroup_EventPicture_Event + // void MenuGroup_EventPicture_Event(class UMenuGroup_EventPicture_C* MenuGroup_EventPicture); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.CloseDone_Event + // void CloseDone_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.MenuTop_EventPictureFade_C_26_Event + // void MenuTop_EventPictureFade_C_26_Event(class UMenuTop_EventPictureFade_C* MenuTop_EventPictureFade_C); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/MenuTop_EventPictureFade.MenuTop_EventPictureFade_C.ExecuteUbergraph_MenuTop_EventPictureFade + // void ExecuteUbergraph_MenuTop_EventPictureFade(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C -/// Size: 0x09D4 (2516 bytes) (0x000810 - 0x0009D4) align 8 MaxSize: 0x09D4 -class UMenuTop_EOS_Privacy_Policy_Window_C : public UWindowMenu +/// Class /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C +/// Size: 0x0089 (137 bytes) (0x000040 - 0x000089) align 8 MaxSize: 0x0089 +class UBP_RunRoguelikeBedOut_C : public UScriptObjectBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) - class UMenuGroup_QuestionnaireWindow_C* MenuGroup_QuestionnaireWindow; // 0x0828 (0x0008) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0830 (0x0180) - bool cancelButtonDecided; // 0x09B0 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x09B1 (0x0003) MISSED - FName CMD_PRESET_NAME_WINDOW; // 0x09B4 (0x0008) - FName PRESET_SE_CANCEL; // 0x09BC (0x0008) - FName PRESET_SE_ENTER; // 0x09C4 (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x09CC (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FFuncPointSocketSearchParam socketSearchParam; // 0x0048 (0x0028) + int32_t sitSocketIndex; // 0x0070 (0x0004) + bool isInSit; // 0x0074 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0075 (0x0003) MISSED + class ABedFuncPointActorSkeletal* bedFuncActor; // 0x0078 (0x0008) + class AScnCharaActor* ScnCharaActor; // 0x0080 (0x0008) + bool IsTimeOver; // 0x0088 (0x0001) /// Functions - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.ExecuteUbergraph_MenuTop_EOS_Privacy_Policy_Window - // void ExecuteUbergraph_MenuTop_EOS_Privacy_Policy_Window(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.ActionCancel + // void ActionCancel(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.ActionBedFloat + // void ActionBedFloat(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.ActionBed + // void ActionBed(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.GetSocketIndex + // void GetSocketIndex(char& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.SetupSocket + // void SetupSocket(class ABedFuncPointActorSkeletal* bedActor, class AScnCharaActor* chrActor, bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.GetCtrlCharaActor + // void GetCtrlCharaActor(class AScnCharaActor*& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.GetRoguelikeBed + // void GetRoguelikeBed(class ABedFuncPointActorSkeletal*& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.OnTimeOver_Event + // void OnTimeOver_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedOut.BP_RunRoguelikeBedOut_C.ExecuteUbergraph_BP_RunRoguelikeBedOut + // void ExecuteUbergraph_BP_RunRoguelikeBedOut(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C -/// Size: 0x09D4 (2516 bytes) (0x000810 - 0x0009D4) align 8 MaxSize: 0x09D4 -class UMenuTop_EOS_Terms_Window_C : public UWindowMenu +/// Class /Game/Program/Item/DropItem/BP_DropItemBlank.BP_DropItemBlank_C +/// Size: 0x03B0 (944 bytes) (0x0003A0 - 0x0003B0) align 8 MaxSize: 0x03B0 +class ABP_DropItemBlank_C : public ADropItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) - class UMenuGroup_QuestionnaireWindow_C* MenuGroup_QuestionnaireWindow; // 0x0828 (0x0008) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0830 (0x0180) - bool cancelButtonDecided; // 0x09B0 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x09B1 (0x0003) MISSED - FName CMD_PRESET_NAME_WINDOW; // 0x09B4 (0x0008) - FName PRESET_SE_CANCEL; // 0x09BC (0x0008) - FName PRESET_SE_ENTER; // 0x09C4 (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x09CC (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) + class USphereComponent* Sphere; // 0x03A8 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.ExecuteUbergraph_MenuTop_EOS_Terms_Window - // void ExecuteUbergraph_MenuTop_EOS_Terms_Window(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/DropItem/BP_DropItemBlank.BP_DropItemBlank_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemBlank.BP_DropItemBlank_C.EventGetItem + // void EventGetItem(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemBlank.BP_DropItemBlank_C.ExecuteUbergraph_BP_DropItemBlank + // void ExecuteUbergraph_BP_DropItemBlank(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/SavingWindow/Information/MenuGroup_SavingWindow_Overwrite_Information.MenuGroup_SavingWindow_Overwrite_Information_C -/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 -class UMenuGroup_SavingWindow_Overwrite_Information_C : public UMenuGroup +/// Class /Game/Program/Script/Debug/BP_RPGNotification_PV04.BP_RPGNotification_PV04_C +/// Size: 0x005C (92 bytes) (0x000040 - 0x00005C) align 8 MaxSize: 0x005C +class UBP_RPGNotification_PV04_C : public UScriptObjectBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UNumPrimitive* NumPrimitive_GameTime_Minutes; // 0x0730 (0x0008) - class UNumPrimitive* NumPrimitive_GameTime_Seconds; // 0x0738 (0x0008) - class UCanvasPanel* Root; // 0x0740 (0x0008) - class UCustomTextBlock* Text_NewSaveData; // 0x0748 (0x0008) - class UCustomTextBlock* Text_Place; // 0x0750 (0x0008) - FName TEXT_ID_NEW_SAVE; // 0x0758 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FName Icon_ID; // 0x0048 (0x0008) + FName Menu_Text_Id; // 0x0050 (0x0008) + int32_t Time; // 0x0058 (0x0004) /// Functions - // Function /Game/Program/Menu/Window/SavingWindow/Information/MenuGroup_SavingWindow_Overwrite_Information.MenuGroup_SavingWindow_Overwrite_Information_C.SetPlayTimeNum - // void SetPlayTimeNum(int32_t Hours, int32_t Minutes); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/Information/MenuGroup_SavingWindow_Overwrite_Information.MenuGroup_SavingWindow_Overwrite_Information_C.SetPlaceNameText - // void SetPlaceNameText(FString SetPlaceText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/Information/MenuGroup_SavingWindow_Overwrite_Information.MenuGroup_SavingWindow_Overwrite_Information_C.SetNewSaveDataText - // void SetNewSaveDataText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/Information/MenuGroup_SavingWindow_Overwrite_Information.MenuGroup_SavingWindow_Overwrite_Information_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/Information/MenuGroup_SavingWindow_Overwrite_Information.MenuGroup_SavingWindow_Overwrite_Information_C.ExecuteUbergraph_MenuGroup_SavingWindow_Overwrite_Information - // void ExecuteUbergraph_MenuGroup_SavingWindow_Overwrite_Information(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV04.BP_RPGNotification_PV04_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV04.BP_RPGNotification_PV04_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV04.BP_RPGNotification_PV04_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV04.BP_RPGNotification_PV04_C.Regist + // void Regist(int32_t newParam); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV04.BP_RPGNotification_PV04_C.ExecuteUbergraph_BP_RPGNotification_PV04 + // void ExecuteUbergraph_BP_RPGNotification_PV04(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow_Overwrite.MenuTop_SavingWindow_Overwrite_C -/// Size: 0x0A14 (2580 bytes) (0x000858 - 0x000A14) align 8 MaxSize: 0x0A14 -class UMenuTop_SavingWindow_Overwrite_C : public USaveConfirmWindow +/// Class /Game/Program/Script/Craft/BP_GoddessHerbTakeInMapCraft.BP_GoddessHerbTakeInMapCraft_C +/// Size: 0x0050 (80 bytes) (0x000040 - 0x000050) align 8 MaxSize: 0x0050 +class UBP_GoddessHerbTakeInMapCraft_C : public UScriptObjectBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0858 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0860 (0x0008) - class UMenuGroup_SavingWindow_Overwrite_C* MenuGroup_SavingWindow_Overwrite; // 0x0868 (0x0008) - class UMenuGroup_SavingWindow_Overwrite_Information_C* MenuGroup_SavingWindow_Overwrite_Information; // 0x0870 (0x0008) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0878 (0x0180) - bool cancelButtonDecided; // 0x09F8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x09F9 (0x0003) MISSED - FName PRESET_SE_ENTER; // 0x09FC (0x0008) - FName PRESET_SE_CANCEL; // 0x0A04 (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x0A0C (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FName TargetGoddessHerbId; // 0x0048 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow_Overwrite.MenuTop_SavingWindow_Overwrite_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow_Overwrite.MenuTop_SavingWindow_Overwrite_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow_Overwrite.MenuTop_SavingWindow_Overwrite_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow_Overwrite.MenuTop_SavingWindow_Overwrite_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow_Overwrite.MenuTop_SavingWindow_Overwrite_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow_Overwrite.MenuTop_SavingWindow_Overwrite_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow_Overwrite.MenuTop_SavingWindow_Overwrite_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow_Overwrite.MenuTop_SavingWindow_Overwrite_C.ExecuteUbergraph_MenuTop_SavingWindow_Overwrite - // void ExecuteUbergraph_MenuTop_SavingWindow_Overwrite(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Script/Craft/BP_GoddessHerbTakeInMapCraft.BP_GoddessHerbTakeInMapCraft_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_GoddessHerbTakeInMapCraft.BP_GoddessHerbTakeInMapCraft_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_GoddessHerbTakeInMapCraft.BP_GoddessHerbTakeInMapCraft_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_GoddessHerbTakeInMapCraft.BP_GoddessHerbTakeInMapCraft_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_GoddessHerbTakeInMapCraft.BP_GoddessHerbTakeInMapCraft_C.ExecuteUbergraph_BP_GoddessHerbTakeInMapCraft + // void ExecuteUbergraph_BP_GoddessHerbTakeInMapCraft(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/CharaMake/Common/MenuLayer_CharaMake_NameInput.MenuLayer_CharaMake_NameInput_C -/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 -class UMenuLayer_CharaMake_NameInput_C : public UMenuLayer +/// Class /Game/Program/Script/Craft/BP_StartLayoutInMapCraft.BP_StartLayoutInMapCraft_C +/// Size: 0x0160 (352 bytes) (0x000040 - 0x000160) align 8 MaxSize: 0x0160 +class UBP_StartLayoutInMapCraft_C : public UScriptObjectBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0478 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Annotation; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Name; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_Name_Guide; // 0x04A8 (0x0008) - FName TEXT_ID_NAME; // 0x04B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FScnCharaHandle TargetScnCharaHdl; // 0x0048 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x004C (0x0004) MISSED + FVector TargetLocation; // 0x0050 (0x0018) + FVector targetDirection; // 0x0068 (0x0018) + FCraftEventInfo eventInfo; // 0x0080 (0x00E0) /// Functions - // Function /Game/Program/Menu/CharaMake/Common/MenuLayer_CharaMake_NameInput.MenuLayer_CharaMake_NameInput_C.SetNameText - // void SetNameText(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Common/MenuLayer_CharaMake_NameInput.MenuLayer_CharaMake_NameInput_C.SetAnnotationText - // void SetAnnotationText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Common/MenuLayer_CharaMake_NameInput.MenuLayer_CharaMake_NameInput_C.SetLabelText - // void SetLabelText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Common/MenuLayer_CharaMake_NameInput.MenuLayer_CharaMake_NameInput_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Common/MenuLayer_CharaMake_NameInput.MenuLayer_CharaMake_NameInput_C.ExecuteUbergraph_MenuLayer_CharaMake_NameInput - // void ExecuteUbergraph_MenuLayer_CharaMake_NameInput(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Script/Craft/BP_StartLayoutInMapCraft.BP_StartLayoutInMapCraft_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_StartLayoutInMapCraft.BP_StartLayoutInMapCraft_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_StartLayoutInMapCraft.BP_StartLayoutInMapCraft_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_StartLayoutInMapCraft.BP_StartLayoutInMapCraft_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_StartLayoutInMapCraft.BP_StartLayoutInMapCraft_C.ExecuteUbergraph_BP_StartLayoutInMapCraft + // void ExecuteUbergraph_BP_StartLayoutInMapCraft(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/CharaMake/Common/MenuGroup_CharaMake_NameInput.MenuGroup_CharaMake_NameInput_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_CharaMake_NameInput_C : public UMenuGroup +/// Class /Game/Program/Script/Battle/enm1160/BP_Battle_enm1160.BP_Battle_enm1160_C +/// Size: 0x0050 (80 bytes) (0x000048 - 0x000050) align 8 MaxSize: 0x0050 +class UBP_Battle_enm1160_C : public UBattleCharaScriptObject { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_CharaMake_NameInput_C* MenuLayer_CharaMake_NameInput; // 0x0738 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) + + + /// Functions + // Function /Game/Program/Script/Battle/enm1160/BP_Battle_enm1160.BP_Battle_enm1160_C.OnRunCmd + // void OnRunCmd(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1160/BP_Battle_enm1160.BP_Battle_enm1160_C.OnChangeCmdPhase + // void OnChangeCmdPhase(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId, EBtlCmdPhase cmdPhase); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1160/BP_Battle_enm1160.BP_Battle_enm1160_C.ExecuteUbergraph_BP_Battle_enm1160 + // void ExecuteUbergraph_BP_Battle_enm1160(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_PlayerName.MenuLayer_CharaMake_PlayerName_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_CharaMake_PlayerName_C : public UMenuLayer +/// Class /Game/Program/Script/Battle/chr000300/BP_Battle_chr000300.BP_Battle_chr000300_C +/// Size: 0x0048 (72 bytes) (0x000048 - 0x000048) align 8 MaxSize: 0x0048 +class UBP_Battle_chr000300_C : public UBattleCharaScriptObject { public: - class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x04A0 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_PlayerName.MenuLayer_CharaMake_PlayerName_C.SetName - // void SetName(FText& Name); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_PlayerName.MenuGroup_CharaMake_PlayerName_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_CharaMake_PlayerName_C : public UMenuGroup +/// Class /Game/Program/Script/Common/Update/BP_RepopAllEnemy.BP_RepopAllEnemy_C +/// Size: 0x0048 (72 bytes) (0x000040 - 0x000048) align 8 MaxSize: 0x0048 +class UBP_RepopAllEnemy_C : public UScriptObjectBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_CharaMake_PlayerName_C* MenuLayer_CharaMake_PlayerName; // 0x0740 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) /// Functions - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_PlayerName.MenuGroup_CharaMake_PlayerName_C.SetName - // void SetName(FText& Name); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_PlayerName.MenuGroup_CharaMake_PlayerName_C.SetNameFocus - // void SetNameFocus(bool isFocus); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_PlayerName.MenuGroup_CharaMake_PlayerName_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_PlayerName.MenuGroup_CharaMake_PlayerName_C.ExecuteUbergraph_MenuGroup_CharaMake_PlayerName - // void ExecuteUbergraph_MenuGroup_CharaMake_PlayerName(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Script/Common/Update/BP_RepopAllEnemy.BP_RepopAllEnemy_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Common/Update/BP_RepopAllEnemy.BP_RepopAllEnemy_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Common/Update/BP_RepopAllEnemy.BP_RepopAllEnemy_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Common/Update/BP_RepopAllEnemy.BP_RepopAllEnemy_C.ExecuteUbergraph_BP_RepopAllEnemy + // void ExecuteUbergraph_BP_RepopAllEnemy(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/ChoiceBalloon/MenuLayer_ChoiceBalloon_Button.MenuLayer_ChoiceBalloon_Button_C -/// Size: 0x0528 (1320 bytes) (0x000468 - 0x000528) align 8 MaxSize: 0x0528 -class UMenuLayer_ChoiceBalloon_Button_C : public UMenuLayer +/// Class /Game/Program/Script/Debug/BP_RPGNotification_PV02.BP_RPGNotification_PV02_C +/// Size: 0x005C (92 bytes) (0x000040 - 0x00005C) align 8 MaxSize: 0x005C +class UBP_RPGNotification_PV02_C : public UScriptObjectBase { public: - class UWidgetAnimation* button_OK_in_inv; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0478 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) - class UCustomImage* Base_IconTest; // 0x04A8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04B0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B8 (0x0008) - class UCanvasPanel* Group_Purpose; // 0x04C0 (0x0008) - class UCanvasPanel* Group_Purpose0; // 0x04C8 (0x0008) - class UCanvasPanel* Group_Purpose_None; // 0x04D0 (0x0008) - class UWidgetSwitcher* Switcher_Mode; // 0x04D8 (0x0008) - class UWidgetSwitcher* Switcher_Purpose; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Message_Normal; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Message_Select; // 0x04F0 (0x0008) - class UTutorialArrowHookWidget* TutorialHookWidget; // 0x04F8 (0x0008) - FWindowMenuButtonInfo WindowButtonInfo; // 0x0500 (0x0028) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FName Icon_ID; // 0x0048 (0x0008) + FName Menu_Text_Id; // 0x0050 (0x0008) + int32_t Time; // 0x0058 (0x0004) /// Functions - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuLayer_ChoiceBalloon_Button.MenuLayer_ChoiceBalloon_Button_C.SetPurposeDisplayType - // void SetPurposeDisplayType(EWindowButtonPurposeDisplayType DisplayType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuLayer_ChoiceBalloon_Button.MenuLayer_ChoiceBalloon_Button_C.SetValidButton - // void SetValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuLayer_ChoiceBalloon_Button.MenuLayer_ChoiceBalloon_Button_C.SkipButton - // void SkipButton(bool skipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuLayer_ChoiceBalloon_Button.MenuLayer_ChoiceBalloon_Button_C.SetText - // void SetText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV02.BP_RPGNotification_PV02_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV02.BP_RPGNotification_PV02_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV02.BP_RPGNotification_PV02_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV02.BP_RPGNotification_PV02_C.Regist + // void Regist(int32_t newParam); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV02.BP_RPGNotification_PV02_C.ExecuteUbergraph_BP_RPGNotification_PV02 + // void ExecuteUbergraph_BP_RPGNotification_PV02(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuLayer_ChoiceBalloon_Scroll_Item.MenuLayer_ChoiceBalloon_Scroll_Item_C -/// Size: 0x04E8 (1256 bytes) (0x000480 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_ChoiceBalloon_Scroll_Item_C : public UMenuLayerListItem +/// Class /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C +/// Size: 0x0110 (272 bytes) (0x000040 - 0x000110) align 8 MaxSize: 0x0110 +class UBP_BuildImage_C : public UScriptObjectBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Message_Normal; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Message_Select; // 0x04E0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FName FacilityId; // 0x0048 (0x0008) + int32_t idx; // 0x0050 (0x0004) + FCraftAreaHandle craftAreaHdl; // 0x0054 (0x0004) + FInventoryHandle invHdl; // 0x0058 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x005C (0x0004) MISSED + FRotator rot; // 0x0060 (0x0018) + FHandle WindowHdl; // 0x0078 (0x0004) + FCraftObjHandle FacilityObjHdl; // 0x007C (0x0004) + FCraftObjHandle RefFacilityObjHdl; // 0x0080 (0x0004) + FCraftObjStatusHandle RefFacilityObjStHdl; // 0x0084 (0x0004) + bool isBuild; // 0x0088 (0x0001) + bool isMoveMode; // 0x0089 (0x0001) + unsigned char UnknownData01_6[0x2]; // 0x008A (0x0002) MISSED + FCraftObjRemoveParam RemoveParam; // 0x008C (0x000C) + FCraftObjAddParam AddParam; // 0x0098 (0x0018) + TArray Additional_Craft_Obj_Param_List; // 0x00B0 (0x0010) + TArray additionalFacilityObjList; // 0x00C0 (0x0010) + TArray additionalAddParamList; // 0x00D0 (0x0010) + TArray additionalRemoveParamList; // 0x00E0 (0x0010) + bool isOverlapMoveFacility; // 0x00F0 (0x0001) + unsigned char UnknownData02_6[0x7]; // 0x00F1 (0x0007) MISSED + TArray AdditionalImageCraftList; // 0x00F8 (0x0010) + class ACraftImageActor* ImageCraft; // 0x0108 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuLayer_ChoiceBalloon_Scroll_Item.MenuLayer_ChoiceBalloon_Scroll_Item_C.SetText - // void SetText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuLayer_ChoiceBalloon_Scroll_Item.MenuLayer_ChoiceBalloon_Scroll_Item_C.BP_OnEntryReleased - // void BP_OnEntryReleased(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuLayer_ChoiceBalloon_Scroll_Item.MenuLayer_ChoiceBalloon_Scroll_Item_C.BP_OnItemExpansionChanged - // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuLayer_ChoiceBalloon_Scroll_Item.MenuLayer_ChoiceBalloon_Scroll_Item_C.BP_OnItemSelectionChanged - // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuLayer_ChoiceBalloon_Scroll_Item.MenuLayer_ChoiceBalloon_Scroll_Item_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuLayer_ChoiceBalloon_Scroll_Item.MenuLayer_ChoiceBalloon_Scroll_Item_C.ExecuteUbergraph_MenuLayer_ChoiceBalloon_Scroll_Item - // void ExecuteUbergraph_MenuLayer_ChoiceBalloon_Scroll_Item(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C.CreateNewCraftObj + // void CreateNewCraftObj(FCraftObjHandle& Handle); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C.DestroyImageObject + // void DestroyImageObject(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C.CreatePlannedConstructFunc + // void CreatePlannedConstructFunc(bool& Success); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C.DoMove + // void DoMove(bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Facility/BP_BuildImage.BP_BuildImage_C.ExecuteUbergraph_BP_BuildImage + // void ExecuteUbergraph_BP_BuildImage(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/OverFlowWindow/MenuLayer_Window_ItemOverflow.MenuLayer_Window_ItemOverflow_C -/// Size: 0x0328 (808 bytes) (0x0002E0 - 0x000328) align 8 MaxSize: 0x0328 -class UMenuLayer_Window_ItemOverflow_C : public UUserWidget +/// Class /Game/Program/Script/Battle/enm1230/BP_Battle_enm1230.BP_Battle_enm1230_C +/// Size: 0x0081 (129 bytes) (0x000048 - 0x000081) align 8 MaxSize: 0x0081 +class UBP_Battle_enm1230_C : public UBattleCharaScriptObject { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x02E0 (0x0008) - class UCustomImage* Icon; // 0x02E8 (0x0008) - class UNumPrimitive* NumPrimitive_Current; // 0x02F0 (0x0008) - class UNumPrimitive* NumPrimitive_Max; // 0x02F8 (0x0008) - class UWidgetSwitcher* Switcher; // 0x0300 (0x0008) - class UCustomTextBlock* Text_Bar; // 0x0308 (0x0008) - FName NUM_NORMAL; // 0x0310 (0x0008) - FName NUM_MAX; // 0x0318 (0x0008) - FName NUM_OVERFLOW; // 0x0320 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) + double MoveDuration; // 0x0050 (0x0008) + double MoveBeforeDelay; // 0x0058 (0x0008) + double MoveThresholdDistance; // 0x0060 (0x0008) + double MaxSpeed; // 0x0068 (0x0008) + double StopDistance; // 0x0070 (0x0008) + double OriginalMaxSpeed; // 0x0078 (0x0008) + bool IsMoving; // 0x0080 (0x0001) /// Functions - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuLayer_Window_ItemOverflow.MenuLayer_Window_ItemOverflow_C.SetIconTexture - // void SetIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuLayer_Window_ItemOverflow.MenuLayer_Window_ItemOverflow_C.SetCurrentMaxNum - // void SetCurrentMaxNum(int32_t Param); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuLayer_Window_ItemOverflow.MenuLayer_Window_ItemOverflow_C.UpdateNumStyle - // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuLayer_Window_ItemOverflow.MenuLayer_Window_ItemOverflow_C.SetCurrentCountNum - // void SetCurrentCountNum(int32_t Param); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuLayer_Window_ItemOverflow.MenuLayer_Window_ItemOverflow_C.SetChangeStyleNum - // void SetChangeStyleNum(int32_t colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuLayer_Window_ItemOverflow.MenuLayer_Window_ItemOverflow_C.SetData - // void SetData(int32_t Num, int32_t Max, FName iconID, bool isOverflow); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuLayer_Window_ItemOverflow.MenuLayer_Window_ItemOverflow_C.OnInitialized - // void OnInitialized(); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuLayer_Window_ItemOverflow.MenuLayer_Window_ItemOverflow_C.ExecuteUbergraph_MenuLayer_Window_ItemOverflow - // void ExecuteUbergraph_MenuLayer_Window_ItemOverflow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Script/Battle/enm1230/BP_Battle_enm1230.BP_Battle_enm1230_C.OnFail_2D441F4341AD9BCFDC48E5B69055EBF1 + // void OnFail_2D441F4341AD9BCFDC48E5B69055EBF1(TEnumAsByte MovementResult); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1230/BP_Battle_enm1230.BP_Battle_enm1230_C.OnSuccess_2D441F4341AD9BCFDC48E5B69055EBF1 + // void OnSuccess_2D441F4341AD9BCFDC48E5B69055EBF1(TEnumAsByte MovementResult); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1230/BP_Battle_enm1230.BP_Battle_enm1230_C.OnRunCmd + // void OnRunCmd(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1230/BP_Battle_enm1230.BP_Battle_enm1230_C.OnChangeCmdPhase + // void OnChangeCmdPhase(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId, EBtlCmdPhase cmdPhase); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1230/BP_Battle_enm1230.BP_Battle_enm1230_C.step + // void step(double DeltaTime); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1230/BP_Battle_enm1230.BP_Battle_enm1230_C.OnExeInMove_cmd_enm1230000_atk6_gld_03 + // void OnExeInMove_cmd_enm1230000_atk6_gld_03(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1230/BP_Battle_enm1230.BP_Battle_enm1230_C.OnEndMove_cmd_enm1230000_atk6_gld_03 + // void OnEndMove_cmd_enm1230000_atk6_gld_03(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1230/BP_Battle_enm1230.BP_Battle_enm1230_C.ExecuteUbergraph_BP_Battle_enm1230 + // void ExecuteUbergraph_BP_Battle_enm1230(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C -/// Size: 0x0998 (2456 bytes) (0x000728 - 0x000998) align 8 MaxSize: 0x0998 -class UMenuGroup_Window_OverFlow_Error_C : public UMenuGroup +/// Class /Game/Program/Script/Map/BP_RunMapBench.BP_RunMapBench_C +/// Size: 0x0099 (153 bytes) (0x000040 - 0x000099) align 8 MaxSize: 0x0099 +class UBP_RunMapBench_C : public UScriptObjectBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Base_Header; // 0x0740 (0x0008) - class UCustomImage* DecorationLine; // 0x0748 (0x0008) - class UCanvasPanel* Group_Error; // 0x0750 (0x0008) - class UCanvasPanel* Group_Icon_Header; // 0x0758 (0x0008) - class UCanvasPanel* Group_Icon_Header_Base; // 0x0760 (0x0008) - class UCanvasPanel* Group_Position; // 0x0768 (0x0008) - class UCustomImage* Icon_Header; // 0x0770 (0x0008) - class UCustomImage* LowerStretch; // 0x0778 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0780 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0788 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0790 (0x0008) - class UMenuLayer_Window_ItemOverflow_C* MenuLayer_Window_ItemOverflow; // 0x0798 (0x0008) - class UMenuLayer_Window_ItemOverflow_C* MenuLayer_Window_ItemOverflow2; // 0x07A0 (0x0008) - class UMenuLayer_Window_ItemOverflow_C* MenuLayer_Window_ItemOverflow3; // 0x07A8 (0x0008) - class UMenuLayer_Window_ItemOverflow_C* MenuLayer_Window_ItemOverflow4; // 0x07B0 (0x0008) - class UMenuLayer_Window_ItemOverflow_C* MenuLayer_Window_ItemOverflow5; // 0x07B8 (0x0008) - class UCustomTextBlock* Text_Message_Error; // 0x07C0 (0x0008) - class UCustomTextBlock* Text_Title_Error; // 0x07C8 (0x0008) - class UCanvasPanel* Transform; // 0x07D0 (0x0008) - TArray MenuLayerWindowItemOverflowArray; // 0x07D8 (0x0010) - TArray buttonLayerArray; // 0x07E8 (0x0010) - TArray buttonInfoArray; // 0x07F8 (0x0010) - int32_t maxButtons; // 0x0808 (0x0004) - int32_t cancelFocusIndex; // 0x080C (0x0004) - int32_t itemNum; // 0x0810 (0x0004) - int32_t itemPrice; // 0x0814 (0x0004) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0818 (0x0180) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + bool isEnd; // 0x0048 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0049 (0x0003) MISSED + FName animId; // 0x004C (0x0008) + int32_t sitSocketIdx; // 0x0054 (0x0004) + class ABenchFuncPointActor* TargetFuncActor; // 0x0058 (0x0008) + FFuncPointSocketSearchParam FuncPointSocketSearchParam; // 0x0060 (0x0028) + bool IsTimeOver; // 0x0088 (0x0001) + bool isInSit; // 0x0089 (0x0001) + unsigned char UnknownData01_6[0x6]; // 0x008A (0x0006) MISSED + double waitSitTime; // 0x0090 (0x0008) + bool CanPhotoStart; // 0x0098 (0x0001) /// Functions - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.Set Over Flow Item Data - // void SetOverFlowItemData(TArray& overflowItemInfoList); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.UpdateLayout - // void UpdateLayout(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.IsCurrentFocusDecidable - // void IsCurrentFocusDecidable(bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.SetMessage - // void SetMessage(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.SetTextTitle - // void SetTextTitle(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.GetTotalPrice - // void GetTotalPrice(int32_t& price); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.SetFocusIndex - // void SetFocusIndex(int32_t _initialIndex, int32_t _cancelIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.GetFocusIndex - // void GetFocusIndex(int32_t& _index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(bool& _success); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.SetMessageErrorText - // void SetMessageErrorText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.Setup - // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.ExecuteUbergraph_MenuGroup_Window_OverFlow_Error - // void ExecuteUbergraph_MenuGroup_Window_OverFlow_Error(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Script/Map/BP_RunMapBench.BP_RunMapBench_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_RunMapBench.BP_RunMapBench_C.NewFunction + // void NewFunction(FFuncPointSocketSearchParam& _searchParam, bool& newParam); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_RunMapBench.BP_RunMapBench_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_RunMapBench.BP_RunMapBench_C.OnTimeOver_Event + // void OnTimeOver_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_RunMapBench.BP_RunMapBench_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_RunMapBench.BP_RunMapBench_C.ExecuteUbergraph_BP_RunMapBench + // void ExecuteUbergraph_BP_RunMapBench(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_Error.MenuTop_Window_OverFlow_Error_C -/// Size: 0x09E4 (2532 bytes) (0x000820 - 0x0009E4) align 8 MaxSize: 0x09E4 -class UMenuTop_Window_OverFlow_Error_C : public UOverFlowErrorWindowMenu +/// Class /Game/Program/Script/Craft/PlannedConstruct/BP_PlannedConstructCompleted.BP_PlannedConstructCompleted_C +/// Size: 0x00FC (252 bytes) (0x000040 - 0x0000FC) align 8 MaxSize: 0x00FC +class UBP_PlannedConstructCompleted_C : public UScriptObjectBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0820 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0828 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0830 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0838 (0x0008) - class UMenuGroup_Window_OverFlow_Error_C* MenuGroup_Window_OverFlow_Error; // 0x0840 (0x0008) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0848 (0x0180) - bool cancelButtonDecided; // 0x09C8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x09C9 (0x0003) MISSED - FName PRESET_SE_ENTER; // 0x09CC (0x0008) - FName PRESET_SE_CANCEL; // 0x09D4 (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x09DC (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FName FacilityId; // 0x0048 (0x0008) + int32_t idx; // 0x0050 (0x0004) + FCraftAreaHandle craftAreaHdl; // 0x0054 (0x0004) + FInventoryHandle invHdl; // 0x0058 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x005C (0x0004) MISSED + FRotator rot; // 0x0060 (0x0018) + FHandle WindowHdl; // 0x0078 (0x0004) + FCraftObjHandle FacilityObjHdl; // 0x007C (0x0004) + FCraftObjHandle RefFacilityObjHdl; // 0x0080 (0x0004) + FCraftObjStatusHandle RefFacilityObjStHdl; // 0x0084 (0x0004) + bool isBuild; // 0x0088 (0x0001) + bool isMoveMode; // 0x0089 (0x0001) + unsigned char UnknownData01_6[0x2]; // 0x008A (0x0002) MISSED + FCraftObjRemoveParam RemoveParam; // 0x008C (0x000C) + FCraftObjAddParam AddParam; // 0x0098 (0x0018) + TArray Additional_Craft_Obj_Param_List; // 0x00B0 (0x0010) + TArray additionalFacilityObjList; // 0x00C0 (0x0010) + TArray additionalAddParamList; // 0x00D0 (0x0010) + TArray additionalRemoveParamList; // 0x00E0 (0x0010) + FCraftObjStatusHandle Ev_Info_Craft_Obj_St_Hdl; // 0x00F0 (0x0004) + FName noneId; // 0x00F4 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_Error.MenuTop_Window_OverFlow_Error_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_Error.MenuTop_Window_OverFlow_Error_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_Error.MenuTop_Window_OverFlow_Error_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_Error.MenuTop_Window_OverFlow_Error_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_Error.MenuTop_Window_OverFlow_Error_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_Error.MenuTop_Window_OverFlow_Error_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_Error.MenuTop_Window_OverFlow_Error_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_Error.MenuTop_Window_OverFlow_Error_C.ExecuteUbergraph_MenuTop_Window_OverFlow_Error - // void ExecuteUbergraph_MenuTop_Window_OverFlow_Error(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Script/Craft/PlannedConstruct/BP_PlannedConstructCompleted.BP_PlannedConstructCompleted_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/PlannedConstruct/BP_PlannedConstructCompleted.BP_PlannedConstructCompleted_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/PlannedConstruct/BP_PlannedConstructCompleted.BP_PlannedConstructCompleted_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/PlannedConstruct/BP_PlannedConstructCompleted.BP_PlannedConstructCompleted_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/PlannedConstruct/BP_PlannedConstructCompleted.BP_PlannedConstructCompleted_C.ExecuteUbergraph_BP_PlannedConstructCompleted + // void ExecuteUbergraph_BP_PlannedConstructCompleted(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C -/// Size: 0x04E0 (1248 bytes) (0x000468 - 0x0004E0) align 8 MaxSize: 0x04E0 -class U_MenuLayer_TextChat_KeyBoard_C : public UMenuLayer +/// Class /Game/Program/Script/Gallery/BP_GalleryObjTake.BP_GalleryObjTake_C +/// Size: 0x0078 (120 bytes) (0x000040 - 0x000078) align 8 MaxSize: 0x0078 +class UBP_GalleryObjTake_C : public UScriptObjectBase { public: - class UWidgetAnimation* Text_over; // 0x0468 (0x0008) - class UWidgetAnimation* Default_loop; // 0x0470 (0x0008) - class UCanvasPanel* Group_Title; // 0x0478 (0x0008) - class UHorizontalBox* HorizontalBox; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_TextCount_Current; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_TextCount_Max; // 0x0490 (0x0008) - class UCanvasPanel* Root; // 0x0498 (0x0008) - class UWidgetSwitcher* Switcher_Text; // 0x04A0 (0x0008) - class UWidgetSwitcher* Switcher_Text_Message; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Message; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_Message_Over; // 0x04B8 (0x0008) - class UCustomTextBlock* Text_Number; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_Slash; // 0x04C8 (0x0008) - class UCustomTextBlock* Text_Title; // 0x04D0 (0x0008) - int32_t TextCountMax; // 0x04D8 (0x0004) - int32_t TextCount; // 0x04DC (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FName funcPointId; // 0x0048 (0x0008) + class AScnCharaActor* SceneCharaActor; // 0x0050 (0x0008) + double ScaleTime; // 0x0058 (0x0008) + double MaxScaleTime; // 0x0060 (0x0008) + class ACraftObjActorBase* craftObjActor; // 0x0068 (0x0008) + class UCurveVector* takeScaleCurve; // 0x0070 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.SetTextCountVisibility - // void SetTextCountVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.Set Text Max Count - // void SetTextMaxCount(int32_t TextCountMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.SetSlashText - // void SetSlashText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.SetTextCount - // void SetTextCount(int32_t TextCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.PlayErrorAnimation - // void PlayErrorAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.SetSwitcherBaseWide - // void SetSwitcherBaseWide(bool Password); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.UpdateChatTextOver - // void UpdateChatTextOver(bool TextOver, FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.SetWordLimitText - // void SetWordLimitText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.SetInputText - // void SetInputText(FString& Text); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.SetTitleVisibility - // void SetTitleVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.SetTitle - // void SetTitle(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Gallery/BP_GalleryObjTake.BP_GalleryObjTake_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Gallery/BP_GalleryObjTake.BP_GalleryObjTake_C.InTakeWait + // void InTakeWait(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Gallery/BP_GalleryObjTake.BP_GalleryObjTake_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Gallery/BP_GalleryObjTake.BP_GalleryObjTake_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Gallery/BP_GalleryObjTake.BP_GalleryObjTake_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Gallery/BP_GalleryObjTake.BP_GalleryObjTake_C.ExecuteUbergraph_BP_GalleryObjTake + // void ExecuteUbergraph_BP_GalleryObjTake(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/TextChat/KeyBoard/MenuGroup_TextChat_KeyBoard.MenuGroup_TextChat_KeyBoard_C -/// Size: 0x076C (1900 bytes) (0x000728 - 0x00076C) align 8 MaxSize: 0x076C -class UMenuGroup_TextChat_KeyBoard_C : public UMenuGroup +/// Class /Game/Program/Script/TGS/BP_TGS_GameStart.BP_TGS_GameStart_C +/// Size: 0x0058 (88 bytes) (0x000040 - 0x000058) align 8 MaxSize: 0x0058 +class UBP_TGS_GameStart_C : public UScriptObjectBase { public: - class UWidgetAnimation* Simple_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Simple_Open_in; // 0x0730 (0x0008) - class UWidgetAnimation* Custom_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Custom_Open_in; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0748 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0750 (0x0008) - class U_MenuLayer_TextChat_KeyBoard_C* _MenuLayer_TextChat_KeyBoard; // 0x0758 (0x0008) - class UMenuLayer_TextChatKeyboard_C* MenuLayer_TextChatKeyboard; // 0x0760 (0x0008) - int32_t AnimationState; // 0x0768 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FName Chara_Anim_ID; // 0x0048 (0x0008) + FScnCharaHandle CtrlScnCharaHdl; // 0x0050 (0x0004) + FCharaStatusHandle ctrlCharaStHdl; // 0x0054 (0x0004) /// Functions - // Function /Game/Program/Menu/Common/TextChat/KeyBoard/MenuGroup_TextChat_KeyBoard.MenuGroup_TextChat_KeyBoard_C.SetKeyboardTextureVisible - // void SetKeyboardTextureVisible(bool Enable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/KeyBoard/MenuGroup_TextChat_KeyBoard.MenuGroup_TextChat_KeyBoard_C.PlayErrorAnimation - // void PlayErrorAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/KeyBoard/MenuGroup_TextChat_KeyBoard.MenuGroup_TextChat_KeyBoard_C.SwitcherBaseText - // void SwitcherBaseText(bool Password); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/KeyBoard/MenuGroup_TextChat_KeyBoard.MenuGroup_TextChat_KeyBoard_C.UpdateChatText - // void UpdateChatText(bool TextOver, FString Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/KeyBoard/MenuGroup_TextChat_KeyBoard.MenuGroup_TextChat_KeyBoard_C.SetKeyboardMaterial - // void SetKeyboardMaterial(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/KeyBoard/MenuGroup_TextChat_KeyBoard.MenuGroup_TextChat_KeyBoard_C.SetTextChat - // void SetTextChat(FString Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/TGS/BP_TGS_GameStart.BP_TGS_GameStart_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/TGS/BP_TGS_GameStart.BP_TGS_GameStart_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/TGS/BP_TGS_GameStart.BP_TGS_GameStart_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/TGS/BP_TGS_GameStart.BP_TGS_GameStart_C.ExecuteUbergraph_BP_TGS_GameStart + // void ExecuteUbergraph_BP_TGS_GameStart(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/TextChat/MenuTop_TextChat_KeyBoard.MenuTop_TextChat_KeyBoard_C -/// Size: 0x06E1 (1761 bytes) (0x0006B8 - 0x0006E1) align 8 MaxSize: 0x06E1 -class UMenuTop_TextChat_KeyBoard_C : public UTextChatInputMenuTop +/// Class /Game/Program/Script/Battle/enm1240/BP_Battle_enm1240.BP_Battle_enm1240_C +/// Size: 0x0081 (129 bytes) (0x000048 - 0x000081) align 8 MaxSize: 0x0081 +class UBP_Battle_enm1240_C : public UBattleCharaScriptObject { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06B8 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06C0 (0x0008) - class UMenuGroup_TextChat_KeyBoard_C* MenuGroup_TextChat; // 0x06C8 (0x0008) - double WaitTime; // 0x06D0 (0x0008) - double CARET_DISPLAY_TIME; // 0x06D8 (0x0008) - bool ShowCaret; // 0x06E0 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) + double MoveDuration; // 0x0050 (0x0008) + double MoveBeforeDelay; // 0x0058 (0x0008) + double MoveThresholdDistance; // 0x0060 (0x0008) + double MaxSpeed; // 0x0068 (0x0008) + double StopDistance; // 0x0070 (0x0008) + double OriginalMaxSpeed; // 0x0078 (0x0008) + bool Is_Moving; // 0x0080 (0x0001) /// Functions - // Function /Game/Program/Menu/Common/TextChat/MenuTop_TextChat_KeyBoard.MenuTop_TextChat_KeyBoard_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/MenuTop_TextChat_KeyBoard.MenuTop_TextChat_KeyBoard_C.UpdateDisplayTextBP - // void UpdateDisplayTextBP(FString _text); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/MenuTop_TextChat_KeyBoard.MenuTop_TextChat_KeyBoard_C.UpdateBP - // void UpdateBP(float _deltaTime); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/MenuTop_TextChat_KeyBoard.MenuTop_TextChat_KeyBoard_C.SetTextCountBP - // void SetTextCountBP(int32_t _count); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/MenuTop_TextChat_KeyBoard.MenuTop_TextChat_KeyBoard_C.SetTextCountMaxBP - // void SetTextCountMaxBP(int32_t _count_max); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/MenuTop_TextChat_KeyBoard.MenuTop_TextChat_KeyBoard_C.SetKeyboardTextureVisibleBP - // void SetKeyboardTextureVisibleBP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/MenuTop_TextChat_KeyBoard.MenuTop_TextChat_KeyBoard_C.ExecuteUbergraph_MenuTop_TextChat_KeyBoard - // void ExecuteUbergraph_MenuTop_TextChat_KeyBoard(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Script/Battle/enm1240/BP_Battle_enm1240.BP_Battle_enm1240_C.OnFail_3E5D56174C145A50406CC7B98787469C + // void OnFail_3E5D56174C145A50406CC7B98787469C(TEnumAsByte MovementResult); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1240/BP_Battle_enm1240.BP_Battle_enm1240_C.OnSuccess_3E5D56174C145A50406CC7B98787469C + // void OnSuccess_3E5D56174C145A50406CC7B98787469C(TEnumAsByte MovementResult); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1240/BP_Battle_enm1240.BP_Battle_enm1240_C.OnRunCmd + // void OnRunCmd(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1240/BP_Battle_enm1240.BP_Battle_enm1240_C.OnChangeCmdPhase + // void OnChangeCmdPhase(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId, EBtlCmdPhase cmdPhase); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1240/BP_Battle_enm1240.BP_Battle_enm1240_C.step + // void step(double DeltaTime); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1240/BP_Battle_enm1240.BP_Battle_enm1240_C.OnExeInMove_cmd_enm12400 + // void OnExeInMove_cmd_enm12400(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1240/BP_Battle_enm1240.BP_Battle_enm1240_C.OnEndMove_cmd_enm12400 + // void OnEndMove_cmd_enm12400(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/enm1240/BP_Battle_enm1240.BP_Battle_enm1240_C.ExecuteUbergraph_BP_Battle_enm1240 + // void ExecuteUbergraph_BP_Battle_enm1240(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/InlineKeyboard/MenuGroup_InlineKeyboard.MenuGroup_InlineKeyboard_C -/// Size: 0x0784 (1924 bytes) (0x000728 - 0x000784) align 8 MaxSize: 0x0784 -class UMenuGroup_InlineKeyboard_C : public UMenuGroup +/// Class /Game/Program/Script/Battle/chr101000/BP_Battle_chr101000.BP_Battle_chr101000_C +/// Size: 0x0050 (80 bytes) (0x000048 - 0x000050) align 8 MaxSize: 0x0050 +class UBP_Battle_chr101000_C : public UBattleCharaScriptObject { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Simple_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Simple_Open_in; // 0x0738 (0x0008) - class UWidgetAnimation* Custom_Open_out; // 0x0740 (0x0008) - class UWidgetAnimation* Custom_Open_in; // 0x0748 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) - class U_MenuLayer_TextChat_KeyBoard_C* _MenuLayer_TextChat_KeyBoard; // 0x0760 (0x0008) - class UMenuLayer_InlineKeyboard_Keyboard_C* MenuLayer_InlineKeyboard_Keyboard; // 0x0768 (0x0008) - int32_t AnimationState; // 0x0770 (0x0004) - FName TEXT_WORD_LIMIT; // 0x0774 (0x0008) - FName Text_Title; // 0x077C (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0048 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/InlineKeyboard/MenuGroup_InlineKeyboard.MenuGroup_InlineKeyboard_C.SetKeyboardTextureVisible - // void SetKeyboardTextureVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/InlineKeyboard/MenuGroup_InlineKeyboard.MenuGroup_InlineKeyboard_C.SetTitile - // void SetTitile(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/InlineKeyboard/MenuGroup_InlineKeyboard.MenuGroup_InlineKeyboard_C.SetKeyboardMaterial - // void SetKeyboardMaterial(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/InlineKeyboard/MenuGroup_InlineKeyboard.MenuGroup_InlineKeyboard_C.SetInputText - // void SetInputText(FString& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/InlineKeyboard/MenuGroup_InlineKeyboard.MenuGroup_InlineKeyboard_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/InlineKeyboard/MenuGroup_InlineKeyboard.MenuGroup_InlineKeyboard_C.ExecuteUbergraph_MenuGroup_InlineKeyboard - // void ExecuteUbergraph_MenuGroup_InlineKeyboard(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Script/Battle/chr101000/BP_Battle_chr101000.BP_Battle_chr101000_C.OnRunCmd + // void OnRunCmd(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/chr101000/BP_Battle_chr101000.BP_Battle_chr101000_C.OnChangeCmdPhase + // void OnChangeCmdPhase(FBattleCommandPlayHandle playCmdHdl, FName btlCmdId, EBtlCmdPhase cmdPhase); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/chr101000/BP_Battle_chr101000.BP_Battle_chr101000_C.Setup + // void Setup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Battle/chr101000/BP_Battle_chr101000.BP_Battle_chr101000_C.ExecuteUbergraph_BP_Battle_chr101000 + // void ExecuteUbergraph_BP_Battle_chr101000(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/InlineKeyboard/MenuTop_InlineKeyboard.MenuTop_InlineKeyboard_C -/// Size: 0x06B8 (1720 bytes) (0x0006A0 - 0x0006B8) align 8 MaxSize: 0x06B8 -class UMenuTop_InlineKeyboard_C : public UInlineKeyboardMenuTop +/// Class /Game/Program/Script/Craft/Layout/BP_ObjTake.BP_ObjTake_C +/// Size: 0x0064 (100 bytes) (0x000040 - 0x000064) align 8 MaxSize: 0x0064 +class UBP_ObjTake_C : public UScriptObjectBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06A0 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06A8 (0x0008) - class UMenuGroup_InlineKeyboard_C* MenuGroup_InlineKeyboard; // 0x06B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FCraftObjHandle TargetCraftObjHdl; // 0x0048 (0x0004) + FCraftObjStatusHandle TargetCraftObjStHdl; // 0x004C (0x0004) + FCraftAreaHandle TargetCraftAreaHdl; // 0x0050 (0x0004) + FCraftObjActionTaskTake actionData; // 0x0054 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0055 (0x0003) MISSED + FName Effect_ID; // 0x0058 (0x0008) + int32_t VoxelIndex; // 0x0060 (0x0004) /// Functions - // Function /Game/Program/Menu/Common/InlineKeyboard/MenuTop_InlineKeyboard.MenuTop_InlineKeyboard_C.OnUpdate_BP - // void OnUpdate_BP(float _deltaTime); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/InlineKeyboard/MenuTop_InlineKeyboard.MenuTop_InlineKeyboard_C.OnSetText_BP - // void OnSetText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/InlineKeyboard/MenuTop_InlineKeyboard.MenuTop_InlineKeyboard_C.OnSetTitle_BP - // void OnSetTitle_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Common/InlineKeyboard/MenuTop_InlineKeyboard.MenuTop_InlineKeyboard_C.OnSetTextCount_BP - // void OnSetTextCount_BP(int32_t _count); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/InlineKeyboard/MenuTop_InlineKeyboard.MenuTop_InlineKeyboard_C.OnSetTextCountMax_BP - // void OnSetTextCountMax_BP(int32_t _count_max); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/InlineKeyboard/MenuTop_InlineKeyboard.MenuTop_InlineKeyboard_C.SetKeyboardTextureVisibleBP - // void SetKeyboardTextureVisibleBP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/InlineKeyboard/MenuTop_InlineKeyboard.MenuTop_InlineKeyboard_C.ExecuteUbergraph_MenuTop_InlineKeyboard - // void ExecuteUbergraph_MenuTop_InlineKeyboard(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Script/Craft/Layout/BP_ObjTake.BP_ObjTake_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Layout/BP_ObjTake.BP_ObjTake_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Layout/BP_ObjTake.BP_ObjTake_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Layout/BP_ObjTake.BP_ObjTake_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Layout/BP_ObjTake.BP_ObjTake_C.ExecuteUbergraph_BP_ObjTake + // void ExecuteUbergraph_BP_ObjTake(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Stamp_Switcher.MenuLayer_TextChat_Log_Stamp_Switcher_C -/// Size: 0x0511 (1297 bytes) (0x000468 - 0x000511) align 8 MaxSize: 0x0511 -class UMenuLayer_TextChat_Log_Stamp_Switcher_C : public UMenuLayer +/// Class /Game/Program/Script/Craft/Layout/BP_ObjPut.BP_ObjPut_C +/// Size: 0x0085 (133 bytes) (0x000040 - 0x000085) align 8 MaxSize: 0x0085 +class UBP_ObjPut_C : public UScriptObjectBase { public: - class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) - class UCustomImage* Border; // 0x0478 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) - class UCanvasPanel* Group_Icon_Platform; // 0x0488 (0x0008) - class UCanvasPanel* Group_Icon_Platform0; // 0x0490 (0x0008) - class UCustomImage* Icon_Platform; // 0x0498 (0x0008) - class UCustomImage* Icon_Platform1; // 0x04A0 (0x0008) - class UCanvasPanel* Member; // 0x04A8 (0x0008) - class UCanvasPanel* Player; // 0x04B0 (0x0008) - class UCustomImage* Stamp_Member; // 0x04B8 (0x0008) - class UCustomImage* Stamp_Player; // 0x04C0 (0x0008) - class UWidgetSwitcher* Switcher; // 0x04C8 (0x0008) - class UWidgetSwitcher* Switcher_Base_Name; // 0x04D0 (0x0008) - class UWidgetSwitcher* Switcher_Base_Name_Player; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Name_Member; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Name_Player; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Online_ID; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_Online_ID_Member; // 0x04F8 (0x0008) - class UCanvasPanel* Transform; // 0x0500 (0x0008) - FName SE_QUEST_UPDATE; // 0x0508 (0x0008) - bool MyChat; // 0x0510 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FCraftObjHandle TargetCraftObjHdl; // 0x0048 (0x0004) + FCraftObjStatusHandle TargetCraftObjStHdl; // 0x004C (0x0004) + FCraftAreaHandle TargetCraftAreaHdl; // 0x0050 (0x0004) + FName Effect_ID; // 0x0054 (0x0008) + FInventoryHandle invHdl; // 0x005C (0x0004) + FRotator Rotation; // 0x0060 (0x0018) + FName objId; // 0x0078 (0x0008) + int32_t idx; // 0x0080 (0x0004) + FCraftObjActionTaskPut Data; // 0x0084 (0x0001) /// Functions - // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Stamp_Switcher.MenuLayer_TextChat_Log_Stamp_Switcher_C.Switch Player Base - // void SwitchPlayerBase(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Stamp_Switcher.MenuLayer_TextChat_Log_Stamp_Switcher_C.SetOnlineIDText - // void SetOnlineIDText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Stamp_Switcher.MenuLayer_TextChat_Log_Stamp_Switcher_C.SetPlatformIcon - // void SetPlatformIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Stamp_Switcher.MenuLayer_TextChat_Log_Stamp_Switcher_C.SwitchSayUser - // void SwitchSayUser(bool MyChat); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Stamp_Switcher.MenuLayer_TextChat_Log_Stamp_Switcher_C.SetName - // void SetName(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Stamp_Switcher.MenuLayer_TextChat_Log_Stamp_Switcher_C.SetIcon - // void SetIcon(FName iconID, int32_t partyIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Layout/BP_ObjPut.BP_ObjPut_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Layout/BP_ObjPut.BP_ObjPut_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Layout/BP_ObjPut.BP_ObjPut_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Layout/BP_ObjPut.BP_ObjPut_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/Layout/BP_ObjPut.BP_ObjPut_C.ExecuteUbergraph_BP_ObjPut + // void ExecuteUbergraph_BP_ObjPut(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count.MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_Lobby_RoomDetail_Celestias_Gift_Count_C : public UMenuLayer +/// Class /Game/Program/Item/DropItem/DropItem_Roguelike.DropItem_Roguelike_C +/// Size: 0x03D8 (984 bytes) (0x0003C8 - 0x0003D8) align 8 MaxSize: 0x03D8 +class ADropItem_Roguelike_C : public ARoguelikeDropItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCanvasPanel* Group_Number; // 0x0470 (0x0008) - class UCustomImage* Icon_Item; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_Current; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_Max; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Count_Slash; // 0x0490 (0x0008) - class UCanvasPanel* Transform; // 0x0498 (0x0008) - FName TEXT_ID_SLASH; // 0x04A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x03C8 (0x0008) + class USphereComponent* Sphere; // 0x03D0 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count.MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count_C.SetCount - // void SetCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count.MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count_C.SetCountSlashText - // void SetCountSlashText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count.MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count.MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count_C.ExecuteUbergraph_MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count - // void ExecuteUbergraph_MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Item/DropItem/DropItem_Roguelike.DropItem_Roguelike_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/DropItem_Roguelike.DropItem_Roguelike_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/DropItem_Roguelike.DropItem_Roguelike_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/DropItem_Roguelike.DropItem_Roguelike_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/DropItem_Roguelike.DropItem_Roguelike_C.ExecuteUbergraph_DropItem_Roguelike + // void ExecuteUbergraph_DropItem_Roguelike(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/HugeMap/PossessionShrine/Redo/MenuGroup_Possession_Shrine_Redo.MenuGroup_Possession_Shrine_Redo_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuGroup_Possession_Shrine_Redo_C : public UMenuLayer +/// Class /Game/Program/Script/Craft/BP_CraftLandShave.BP_CraftLandShave_C +/// Size: 0x0168 (360 bytes) (0x000040 - 0x000168) align 8 MaxSize: 0x0168 +class UBP_CraftLandShave_C : public UScriptObjectBase { public: - class UCustomTextBlock* Text_Detail; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0470 (0x0008) - class UCanvasPanel* Transform; // 0x0478 (0x0008) - FName TEXT_ID_KEY; // 0x0480 (0x0008) - FName TEXT_ID_DETAIL; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FName PlayAnimName; // 0x0048 (0x0008) + FScnCharaHandle TargetScnCharaHdl; // 0x0050 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x0054 (0x0004) MISSED + FVector BaseLocation; // 0x0058 (0x0018) + FRotator BaseRotation; // 0x0070 (0x0018) + FCraftEventInfo evInfo; // 0x0088 (0x00E0) /// Functions - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Redo/MenuGroup_Possession_Shrine_Redo.MenuGroup_Possession_Shrine_Redo_C.SetTransformVisibility - // void SetTransformVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Redo/MenuGroup_Possession_Shrine_Redo.MenuGroup_Possession_Shrine_Redo_C.SetDetailText - // void SetDetailText(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Redo/MenuGroup_Possession_Shrine_Redo.MenuGroup_Possession_Shrine_Redo_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftLandShave.BP_CraftLandShave_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftLandShave.BP_CraftLandShave_C.SetupCraftActionParam + // void SetupCraftActionParam(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftLandShave.BP_CraftLandShave_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftLandShave.BP_CraftLandShave_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/BP_CraftLandShave.BP_CraftLandShave_C.ExecuteUbergraph_BP_CraftLandShave + // void ExecuteUbergraph_BP_CraftLandShave(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_Password.MenuLayer_Lobby_RoomDetail_Password_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Lobby_RoomDetail_Password_C : public UMenuLayer +/// Class /Game/Program/Script/Craft/IndoorLayout/BP_HoldObjRotate.BP_HoldObjRotate_C +/// Size: 0x00B8 (184 bytes) (0x000040 - 0x0000B8) align 8 MaxSize: 0x00B8 +class UBP_HoldObjRotate_C : public UScriptObjectBase { public: - class UCustomImage* Icon; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Password; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FCraftObjHandle craftObjHdl; // 0x0048 (0x0004) + FCraftObjStatusHandle craftObjStHdl; // 0x004C (0x0004) + FVector Pivot; // 0x0050 (0x0018) + FRotator rot; // 0x0068 (0x0018) + FCraftObjActionTaskRotate RotateTask; // 0x0080 (0x0038) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_Password.MenuLayer_Lobby_RoomDetail_Password_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_Password.MenuLayer_Lobby_RoomDetail_Password_C.SetPasswordText - // void SetPasswordText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/IndoorLayout/BP_HoldObjRotate.BP_HoldObjRotate_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/IndoorLayout/BP_HoldObjRotate.BP_HoldObjRotate_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/IndoorLayout/BP_HoldObjRotate.BP_HoldObjRotate_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Craft/IndoorLayout/BP_HoldObjRotate.BP_HoldObjRotate_C.ExecuteUbergraph_BP_HoldObjRotate + // void ExecuteUbergraph_BP_HoldObjRotate(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_IslandName.MenuLayer_Lobby_RoomDetail_IslandName_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_Lobby_RoomDetail_IslandName_C : public UMenuLayer +/// Class /Game/Program/Script/Map/BP_HugeMapCameraTransition.BP_HugeMapCameraTransition_C +/// Size: 0x0084 (132 bytes) (0x000040 - 0x000084) align 8 MaxSize: 0x0084 +class UBP_HugeMapCameraTransition_C : public UScriptObjectBase { public: - class UCustomTextBlock* Text_IslandName; // 0x0468 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + class AScnCharaActor* ScnCharaActor; // 0x0048 (0x0008) + FVector CameraPos; // 0x0050 (0x0018) + FName Param_ID; // 0x0068 (0x0008) + FCameraChangeViewTargetTransition Change_Param_View_Trg_Trans; // 0x0070 (0x0014) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_IslandName.MenuLayer_Lobby_RoomDetail_IslandName_C.SetIslandNameText - // void SetIslandNameText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_HugeMapCameraTransition.BP_HugeMapCameraTransition_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_HugeMapCameraTransition.BP_HugeMapCameraTransition_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_HugeMapCameraTransition.BP_HugeMapCameraTransition_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_HugeMapCameraTransition.BP_HugeMapCameraTransition_C.ExecuteUbergraph_BP_HugeMapCameraTransition + // void ExecuteUbergraph_BP_HugeMapCameraTransition(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Common/MenuLayer_AttachIcon_PlantDungeon.MenuLayer_AttachIcon_PlantDungeon_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_PlantDungeon_C : public UMenuLayer +/// Class /Game/Program/Script/Common/Update/BP_RepopAllPickPoint.BP_RepopAllPickPoint_C +/// Size: 0x0048 (72 bytes) (0x000040 - 0x000048) align 8 MaxSize: 0x0048 +class UBP_RepopAllPickPoint_C : public UScriptObjectBase { public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) -}; + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Crafter/MenuLayer_AttachIcon_CraftingTable_Cook.MenuLayer_AttachIcon_CraftingTable_Cook_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_CraftingTable_Cook_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + + /// Functions + // Function /Game/Program/Script/Common/Update/BP_RepopAllPickPoint.BP_RepopAllPickPoint_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Common/Update/BP_RepopAllPickPoint.BP_RepopAllPickPoint_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Common/Update/BP_RepopAllPickPoint.BP_RepopAllPickPoint_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Common/Update/BP_RepopAllPickPoint.BP_RepopAllPickPoint_C.ExecuteUbergraph_BP_RepopAllPickPoint + // void ExecuteUbergraph_BP_RepopAllPickPoint(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/FirstAccess/MenuLayer_AttachIcon_FirstAccess.MenuLayer_AttachIcon_FirstAccess_C -/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 -class UMenuLayer_AttachIcon_FirstAccess_C : public UMenuLayer +/// Class /Game/Program/Script/Debug/BP_RPGNotification_PV03.BP_RPGNotification_PV03_C +/// Size: 0x005C (92 bytes) (0x000040 - 0x00005C) align 8 MaxSize: 0x005C +class UBP_RPGNotification_PV03_C : public UScriptObjectBase { public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FName Icon_ID; // 0x0048 (0x0008) + FName Menu_Text_Id; // 0x0050 (0x0008) + int32_t Time; // 0x0058 (0x0004) /// Functions - // Function /Game/Program/Menu/Icon/ActionGuide/Layer/FirstAccess/MenuLayer_AttachIcon_FirstAccess.MenuLayer_AttachIcon_FirstAccess_C.SetVisiblity - // void SetVisiblity(ESlateVisibility Visiblity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/Layer/FirstAccess/MenuLayer_AttachIcon_FirstAccess.MenuLayer_AttachIcon_FirstAccess_C.SetAngleTest - // void SetAngleTest(double Angle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV03.BP_RPGNotification_PV03_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV03.BP_RPGNotification_PV03_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV03.BP_RPGNotification_PV03_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV03.BP_RPGNotification_PV03_C.Regist + // void Regist(int32_t newParam); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Debug/BP_RPGNotification_PV03.BP_RPGNotification_PV03_C.ExecuteUbergraph_BP_RPGNotification_PV03 + // void ExecuteUbergraph_BP_RPGNotification_PV03(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Crafter/MenuLayer_AttachIcon_CraftingTable_Carpenter.MenuLayer_AttachIcon_CraftingTable_Carpenter_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_CraftingTable_Carpenter_C : public UMenuLayer +/// Class /Game/Program/Script/Map/BP_RunMapObjAction.BP_RunMapObjAction_C +/// Size: 0x0091 (145 bytes) (0x000040 - 0x000091) align 8 MaxSize: 0x0091 +class UBP_RunMapObjAction_C : public UScriptObjectBase { public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) -}; + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + bool isEnd; // 0x0048 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0049 (0x0003) MISSED + int32_t sitSocketIdx; // 0x004C (0x0004) + FFuncPointSocketSearchParam socketSearchParam; // 0x0050 (0x0028) + bool IsTimeOver; // 0x0078 (0x0001) + bool isInSit; // 0x0079 (0x0001) + unsigned char UnknownData01_6[0x6]; // 0x007A (0x0006) MISSED + class AObjActionFuncPointActor* TargetFuncActor; // 0x0080 (0x0008) + double waitSitTime; // 0x0088 (0x0008) + bool CanPhotoStart; // 0x0090 (0x0001) -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Crafter/MenuLayer_AttachIcon_CraftingTable_BlackSmith.MenuLayer_AttachIcon_CraftingTable_BlackSmith_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_CraftingTable_BlackSmith_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) -}; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Crafter/MenuLayer_AttachIcon_CraftingTable_Needleworker.MenuLayer_AttachIcon_CraftingTable_Needleworker_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_CraftingTable_Needleworker_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + /// Functions + // Function /Game/Program/Script/Map/BP_RunMapObjAction.BP_RunMapObjAction_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_RunMapObjAction.BP_RunMapObjAction_C.OnTimeOver_Event + // void OnTimeOver_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_RunMapObjAction.BP_RunMapObjAction_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_RunMapObjAction.BP_RunMapObjAction_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Map/BP_RunMapObjAction.BP_RunMapObjAction_C.ExecuteUbergraph_BP_RunMapObjAction + // void ExecuteUbergraph_BP_RunMapObjAction(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Crafter/MenuLayer_AttachIcon_CraftingTable_Alchemist.MenuLayer_AttachIcon_CraftingTable_Alchemist_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_CraftingTable_Alchemist_C : public UMenuLayer +/// Class /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C +/// Size: 0x0184 (388 bytes) (0x000040 - 0x000184) align 8 MaxSize: 0x0184 +class UBP_PlantLeafePullOut_C : public UScriptObjectBase { public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) -}; + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FName targetLeafeId; // 0x0048 (0x0008) + FName leafePulledEffectId; // 0x0050 (0x0008) + FName leafeSpawnSeId; // 0x0058 (0x0008) + FNpcDataHandle eventLeafeNpcDataHandle; // 0x0060 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x0064 (0x0004) MISSED + class AScnCharaActor* eventLeafeCharaActor; // 0x0068 (0x0008) + class AScnCharaActor* playerScnChara; // 0x0070 (0x0008) + class APlantLeafeActor* eventPlantLeafeActor; // 0x0078 (0x0008) + FVector plantLeafeLocation; // 0x0080 (0x0018) + FPlayMontageProps PlayMontageProps; // 0x0098 (0x0030) + SDK_UNDEFINED(16,698) /* FMulticastInlineDelegate */ __um(OnTurnTimeOver); // 0x00C8 (0x0010) + bool isPlayerMoveTimeOver; // 0x00D8 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x00D9 (0x0007) MISSED + SDK_UNDEFINED(16,699) /* FMulticastInlineDelegate */ __um(OnTurnLeafeTime); // 0x00E0 (0x0010) + FName pulloutMotionId; // 0x00F0 (0x0008) + double leafeTurnTime; // 0x00F8 (0x0008) + double leafeTurnCurrentTime; // 0x0100 (0x0008) + double timeToRotateLeafe; // 0x0108 (0x0008) + double timeToPullOut; // 0x0110 (0x0008) + FRotator initialRotator; // 0x0118 (0x0018) + FRotator targetRotator; // 0x0130 (0x0018) + TEnumAsByte easeFunc; // 0x0148 (0x0001) + unsigned char UnknownData02_6[0x7]; // 0x0149 (0x0007) MISSED + FVector leafeToAvaterDir; // 0x0150 (0x0018) + FVector avaterTargetLocation; // 0x0168 (0x0018) + float PlayerMoveTimeLimit; // 0x0180 (0x0004) -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Common/MenuLayer_AttachIcon_Pick.MenuLayer_AttachIcon_Pick_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_Pick_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + + /// Functions + // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C.CalcPulloutLocation + // void CalcPulloutLocation(FVector& pulloutLocation); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C.OnTurnLeafeTime_Event + // void OnTurnLeafeTime_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C.OnTurnTimeOver_Event + // void OnTurnTimeOver_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C.ExecuteUbergraph_BP_PlantLeafePullOut + // void ExecuteUbergraph_BP_PlantLeafePullOut(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C.OnTurnLeafeTime__DelegateSignature + // void OnTurnLeafeTime__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/PlantLeafe/BP_PlantLeafePullOut.BP_PlantLeafePullOut_C.OnTurnTimeOver__DelegateSignature + // void OnTurnTimeOver__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Common/MenuLayer_AttachIcon_Search.MenuLayer_AttachIcon_Search_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_Search_C : public UMenuLayer +/// Class /Game/Program/Script/RPG/ItemCraft/BP_SkipItemCraftEnd.BP_SkipItemCraftEnd_C +/// Size: 0x0054 (84 bytes) (0x000040 - 0x000054) align 8 MaxSize: 0x0054 +class UBP_SkipItemCraftEnd_C : public UScriptObjectBase { public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FScnCharaHandle CtrlCharaScnCharaHdl; // 0x0048 (0x0004) + FName PlayAnimId; // 0x004C (0x0008) + + + /// Functions + // Function /Game/Program/Script/RPG/ItemCraft/BP_SkipItemCraftEnd.BP_SkipItemCraftEnd_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/RPG/ItemCraft/BP_SkipItemCraftEnd.BP_SkipItemCraftEnd_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/RPG/ItemCraft/BP_SkipItemCraftEnd.BP_SkipItemCraftEnd_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/RPG/ItemCraft/BP_SkipItemCraftEnd.BP_SkipItemCraftEnd_C.ExecuteUbergraph_BP_SkipItemCraftEnd + // void ExecuteUbergraph_BP_SkipItemCraftEnd(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Crafter/MenuLayer_AttachIcon_CraftingTable_Artist.MenuLayer_AttachIcon_CraftingTable_Artist_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_CraftingTable_Artist_C : public UMenuLayer +/// Class /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C +/// Size: 0x0089 (137 bytes) (0x000040 - 0x000089) align 8 MaxSize: 0x0089 +class UBP_RunRoguelikeBedInSleep_C : public UScriptObjectBase { public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FFuncPointSocketSearchParam socketSearchParam; // 0x0048 (0x0028) + int32_t sitSocketIndex; // 0x0070 (0x0004) + bool isInSit; // 0x0074 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0075 (0x0003) MISSED + class ABedFuncPointActorSkeletal* bedFuncActor; // 0x0078 (0x0008) + class AScnCharaActor* ScnCharaActor; // 0x0080 (0x0008) + bool IsTimeOver; // 0x0088 (0x0001) + + + /// Functions + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.ActionCancel + // void ActionCancel(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.ActionBedFloat + // void ActionBedFloat(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.ActionBed + // void ActionBed(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.GetSocketIndex + // void GetSocketIndex(char& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.SetupSocket + // void SetupSocket(class ABedFuncPointActorSkeletal* bedActor, class AScnCharaActor* chrActor, bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.GetCtrlCharaActor + // void GetCtrlCharaActor(class AScnCharaActor*& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.GetRoguelikeBed + // void GetRoguelikeBed(class ABedFuncPointActorSkeletal*& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.OnTimeOver_Event + // void OnTimeOver_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/Roguelike/BP_RunRoguelikeBedInSleep.BP_RunRoguelikeBedInSleep_C.ExecuteUbergraph_BP_RunRoguelikeBedInSleep + // void ExecuteUbergraph_BP_RunRoguelikeBedInSleep(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Common/MenuLayer_AttachIcon_GotTouch_Addition.MenuLayer_AttachIcon_GotTouch_Addition_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_AttachIcon_GotTouch_Addition_C : public UMenuLayer +/// Class /Game/Program/Script/Battle/BP_BattleEvent.BP_BattleEvent_C +/// Size: 0x0040 (64 bytes) (0x000040 - 0x000040) align 8 MaxSize: 0x0040 +class UBP_BattleEvent_C : public UScriptObjectBase { public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) - class UCustomImage* Icon_Touch; // 0x0470 (0x0008) }; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Gatherer/MenuLayer_AttachIcon_Watering.MenuLayer_AttachIcon_Watering_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_Watering_C : public UMenuLayer +/// Class /Game/Program/Script/MapJump/BP_WipeIn_Enter.BP_WipeIn_Enter_C +/// Size: 0x00F0 (240 bytes) (0x000040 - 0x0000F0) align 16 MaxSize: 0x00F0 +class UBP_WipeIn_Enter_C : public UScriptObjectBase { public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FCharaStatusHandle ctrlCharaStHdl; // 0x0048 (0x0004) + FScnCharaHandle CtrlScnCharaHdl; // 0x004C (0x0004) + FMapJumpEventParam eventParam; // 0x0050 (0x0030) + FName mapJumpFpId; // 0x0080 (0x0008) + unsigned char UnknownData00_6[0x8]; // 0x0088 (0x0008) MISSED + FTransform startTrans; // 0x0090 (0x0060) /// Functions - // Function /Game/Program/Menu/Icon/ActionGuide/Layer/Gatherer/MenuLayer_AttachIcon_Watering.MenuLayer_AttachIcon_Watering_C.PlayLoopAnimation - // void PlayLoopAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_WipeIn_Enter.BP_WipeIn_Enter_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_WipeIn_Enter.BP_WipeIn_Enter_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_WipeIn_Enter.BP_WipeIn_Enter_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_WipeIn_Enter.BP_WipeIn_Enter_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_WipeIn_Enter.BP_WipeIn_Enter_C.ExecuteUbergraph_BP_WipeIn_Enter + // void ExecuteUbergraph_BP_WipeIn_Enter(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Guide.MenuLayer_RPG_MiniGame_Guide_C -/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 -class UMenuLayer_RPG_MiniGame_Guide_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuideEffect.MenuLayer_ItemCraftGame_ActionGuideEffect_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_ItemCraftGame_ActionGuideEffect_C : public UMenuLayer { public: - class UCanvasPanel* Group_MiniGame; // 0x0468 (0x0008) - class UCanvasPanel* Group_Minus; // 0x0470 (0x0008) - class UCustomImage* Icon_Item; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_MiniGame; // 0x0480 (0x0008) - class UCustomTextBlock* xxx_Text_ItemName; // 0x0488 (0x0008) - FName NumPrimitive_Count_Scarecrow; // 0x0490 (0x0008) - FName NumPrimitive_Count_Miss; // 0x0498 (0x0008) + class UWidgetAnimation* GradeEffect_Indicator_Bad; // 0x0468 (0x0008) + class UWidgetAnimation* GradeEffect_Indicator_Good; // 0x0470 (0x0008) + class UCanvasPanel* Group_Effect; // 0x0478 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0480 (0x0008) + class UCanvasPanel* Transform; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Guide.MenuLayer_RPG_MiniGame_Guide_C.SetCountChangeStyleNum - // void SetCountChangeStyleNum(bool Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Guide.MenuLayer_RPG_MiniGame_Guide_C.SetCountNum - // void SetCountNum(int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Guide.MenuLayer_RPG_MiniGame_Guide_C.SetItemIcon - // void SetItemIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Guide.MenuLayer_RPG_MiniGame_Guide_C.SetItemName - // void SetItemName(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuideEffect.MenuLayer_ItemCraftGame_ActionGuideEffect_C.PlayNiagaraOfEffectOpen + // void PlayNiagaraOfEffectOpen(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Tutorial/Arrow/MenuGroup_Turorial_Arrow.MenuGroup_Turorial_Arrow_C -/// Size: 0x0770 (1904 bytes) (0x000750 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuGroup_Turorial_Arrow_C : public UTutorialArrowMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop_Start.MenuGroup_ItemCraftGame_Telop_Start_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_ItemCraftGame_Telop_Start_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) - class UWidgetAnimation* Loop; // 0x0758 (0x0008) - class UCanvasPanel* Group_Slide; // 0x0760 (0x0008) - class UCanvasPanel* Transform; // 0x0768 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Loop; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class URetainerBox* RetainerBox; // 0x0748 (0x0008) + class UCustomImage* Telop; // 0x0750 (0x0008) + FName ICON_START_DEFAULT; // 0x0758 (0x0008) + FName ICON_START_REBUILD; // 0x0760 (0x0008) + FName ICON_START_POLISH; // 0x0768 (0x0008) /// Functions - // Function /Game/Program/Menu/Tutorial/Arrow/MenuGroup_Turorial_Arrow.MenuGroup_Turorial_Arrow_C.SetLoopPlayAnimation - // void SetLoopPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Tutorial/Arrow/MenuGroup_Turorial_Arrow.MenuGroup_Turorial_Arrow_C.Hooks - // void Hooks(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Tutorial/Arrow/MenuGroup_Turorial_Arrow.MenuGroup_Turorial_Arrow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Tutorial/Arrow/MenuGroup_Turorial_Arrow.MenuGroup_Turorial_Arrow_C.OnArrowVisibilitySet - // void OnArrowVisibilitySet(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Tutorial/Arrow/MenuGroup_Turorial_Arrow.MenuGroup_Turorial_Arrow_C.ExecuteUbergraph_MenuGroup_Turorial_Arrow - // void ExecuteUbergraph_MenuGroup_Turorial_Arrow(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop_Start.MenuGroup_ItemCraftGame_Telop_Start_C.SetTelopIconTexture + // void SetTelopIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop_Start.MenuGroup_ItemCraftGame_Telop_Start_C.SetTelopType + // void SetTelopType(EItemCraftGameTelopType TelopType, bool IsRebuild, bool IsPolish); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop_Start.MenuGroup_ItemCraftGame_Telop_Start_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop_Start.MenuGroup_ItemCraftGame_Telop_Start_C.ExecuteUbergraph_MenuGroup_ItemCraftGame_Telop_Start + // void ExecuteUbergraph_MenuGroup_ItemCraftGame_Telop_Start(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Tutorial/MenuTop_Tutorial_Arrow.MenuTop_Tutorial_Arrow_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_Tutorial_Arrow_C : public UTutorialArrowMenuTop +/// Class /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_StartPanel.MenuLayer_SkillBoard_StartPanel_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_SkillBoard_StartPanel_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Turorial_Arrow_C* MenuGroup_Turorial_Arrow; // 0x0658 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0478 (0x0008) + class UCustomImage* base; // 0x0480 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Tutorial/MenuTop_Tutorial_Arrow.MenuTop_Tutorial_Arrow_C.OnTargetLayerSet_BP - // void OnTargetLayerSet_BP(class UMenuTop* _menuTop, class UMenuGroup* _menuGroup, class UMenuLayer* _menuLayer); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Tutorial/MenuTop_Tutorial_Arrow.MenuTop_Tutorial_Arrow_C.ExecuteUbergraph_MenuTop_Tutorial_Arrow - // void ExecuteUbergraph_MenuTop_Tutorial_Arrow(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_StartPanel.MenuLayer_SkillBoard_StartPanel_C.SetEffectIconID + // void SetEffectIconID(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_StartPanel.MenuLayer_SkillBoard_StartPanel_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_StartPanel.MenuLayer_SkillBoard_StartPanel_C.ExecuteUbergraph_MenuLayer_SkillBoard_StartPanel + // void ExecuteUbergraph_MenuLayer_SkillBoard_StartPanel(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/ConnectingWindow/MenuGroup_Window_ConnectingWindow.MenuGroup_Window_ConnectingWindow_C -/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 -class UMenuGroup_Window_ConnectingWindow_C : public UMenuGroup +/// Class /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Destroy_Telop.MenuGroup_Battle_Boss_Destroy_Telop_C +/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 +class UMenuGroup_Battle_Boss_Destroy_Telop_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_loop; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* _00; // 0x0740 (0x0008) - class UCustomImage* _01; // 0x0748 (0x0008) - class UCustomImage* _02; // 0x0750 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0758 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Window/ConnectingWindow/MenuGroup_Window_ConnectingWindow.MenuGroup_Window_ConnectingWindow_C.SetMessageText - // void SetMessageText(FText& messageText); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) }; -/// Class /Game/Program/Menu/Window/ConnectingWindow/MenuTop_Window_ConnectingWindow.MenuTop_Window_ConnectingWindow_C -/// Size: 0x0668 (1640 bytes) (0x000650 - 0x000668) align 8 MaxSize: 0x0668 -class UMenuTop_Window_ConnectingWindow_C : public UConnectingWindowMenuTop +/// Class /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_RepopTime.MenuLayer_AttachIcon_Roguelike_RepopTime_C +/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 +class UMenuLayer_AttachIcon_Roguelike_RepopTime_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0658 (0x0008) - class UMenuGroup_Window_ConnectingWindow_C* MenuGroup_Window_ConnectingWindow; // 0x0660 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) + class UCanvasPanel* Group_Max; // 0x0478 (0x0008) + class UCanvasPanel* Group_Time; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_TimeLimit_Minutes; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_TimeLimit_Seconds; // 0x0490 (0x0008) + class UWidgetSwitcher* Switcher_Repop; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Name; // 0x04A0 (0x0008) + FName TEXT_ID_LEVEL; // 0x04A8 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/ConnectingWindow/MenuTop_Window_ConnectingWindow.MenuTop_Window_ConnectingWindow_C.OnSetText_BP - // void OnSetText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/ConnectingWindow/MenuTop_Window_ConnectingWindow.MenuTop_Window_ConnectingWindow_C.ExecuteUbergraph_MenuTop_Window_ConnectingWindow - // void ExecuteUbergraph_MenuTop_Window_ConnectingWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_RepopTime.MenuLayer_AttachIcon_Roguelike_RepopTime_C.SetRepopTimerType + // void SetRepopTimerType(EAttachIconRLRepopTimerType repopTimerType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_RepopTime.MenuLayer_AttachIcon_Roguelike_RepopTime_C.SetPlayTime + // void SetPlayTime(int32_t Minutes, int32_t Seconds); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuGroup/MenuGroup_AttachIcon_MiniGame_WalkAround_Counter.MenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C -/// Size: 0x0789 (1929 bytes) (0x000728 - 0x000789) align 8 MaxSize: 0x0789 -class UMenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C : public UMenuGroup +/// Class /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuGroup_AttachIcon_Roguelike_RepopTime.MenuGroup_AttachIcon_Roguelike_RepopTime_C +/// Size: 0x0730 (1840 bytes) (0x000728 - 0x000730) align 8 MaxSize: 0x0730 +class UMenuGroup_AttachIcon_Roguelike_RepopTime_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Reset; // 0x0730 (0x0008) - class UWidgetAnimation* Stop_far; // 0x0738 (0x0008) - class UWidgetAnimation* Start_far; // 0x0740 (0x0008) - class UWidgetAnimation* Stop_near; // 0x0748 (0x0008) - class UWidgetAnimation* Start_near; // 0x0750 (0x0008) - class UWidgetAnimation* Shake_hit; // 0x0758 (0x0008) - class UWidgetAnimation* Start_hit; // 0x0760 (0x0008) - class UWidgetAnimation* Stop_hit; // 0x0768 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0778 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0780 (0x0008) - bool IsPlaying; // 0x0788 (0x0001) + class UMenuLayer_AttachIcon_Roguelike_RepopTime_C* MenuLayer_Roguelike_RepopTimer; // 0x0728 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuGroup/MenuGroup_AttachIcon_MiniGame_WalkAround_Counter.MenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C.PlayResetAnimation - // void PlayResetAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuGroup/MenuGroup_AttachIcon_MiniGame_WalkAround_Counter.MenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C.PlayStopAnimation - // void PlayStopAnimation(EWalkAroundGuideType guideType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuGroup/MenuGroup_AttachIcon_MiniGame_WalkAround_Counter.MenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C.PlayStartStartAnimation - // void PlayStartStartAnimation(EWalkAroundGuideType guideType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuGroup/MenuGroup_AttachIcon_MiniGame_WalkAround_Counter.MenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C.CloseMenu - // void CloseMenu(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuGroup/MenuGroup_AttachIcon_MiniGame_WalkAround_Counter.MenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuGroup/MenuGroup_AttachIcon_MiniGame_WalkAround_Counter.MenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuGroup/MenuGroup_AttachIcon_MiniGame_WalkAround_Counter.MenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C.ExecuteUbergraph_MenuGroup_AttachIcon_MiniGame_WalkAround_Counter - // void ExecuteUbergraph_MenuGroup_AttachIcon_MiniGame_WalkAround_Counter(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuGroup_AttachIcon_Roguelike_RepopTime.MenuGroup_AttachIcon_Roguelike_RepopTime_C.SetRepopTimerType + // void SetRepopTimerType(EAttachIconRLRepopTimerType repopTimerType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuGroup_AttachIcon_Roguelike_RepopTime.MenuGroup_AttachIcon_Roguelike_RepopTime_C.SetPlayTime + // void SetPlayTime(int32_t Minutes, int32_t Seconds); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuTop_AttachIcon_MiniGame_WalkAround_Guide.MenuTop_AttachIcon_MiniGame_WalkAround_Guide_C -/// Size: 0x0668 (1640 bytes) (0x000658 - 0x000668) align 8 MaxSize: 0x0668 -class UMenuTop_AttachIcon_MiniGame_WalkAround_Guide_C : public UAttachIconWAGuideMenuTop +/// Class /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_RepopTime.MenuTop_AttachIcon_Roguelike_RepopTime_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_AttachIcon_Roguelike_RepopTime_C : public UAttachIconRLRepopTimeMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C* MenuGroup_AttachIcon_MiniGame_WalkAround_Counter; // 0x0660 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_AttachIcon_Roguelike_RepopTime_C* MenuGroup_AttachIcon_Roguelike_RepopTime; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuTop_AttachIcon_MiniGame_WalkAround_Guide.MenuTop_AttachIcon_MiniGame_WalkAround_Guide_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuTop_AttachIcon_MiniGame_WalkAround_Guide.MenuTop_AttachIcon_MiniGame_WalkAround_Guide_C.OnShowGuide_BP - // void OnShowGuide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuTop_AttachIcon_MiniGame_WalkAround_Guide.MenuTop_AttachIcon_MiniGame_WalkAround_Guide_C.OnHideGuide_BP - // void OnHideGuide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuTop_AttachIcon_MiniGame_WalkAround_Guide.MenuTop_AttachIcon_MiniGame_WalkAround_Guide_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuTop_AttachIcon_MiniGame_WalkAround_Guide.MenuTop_AttachIcon_MiniGame_WalkAround_Guide_C.OnSuspendEnd - // void OnSuspendEnd(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuTop_AttachIcon_MiniGame_WalkAround_Guide.MenuTop_AttachIcon_MiniGame_WalkAround_Guide_C.OnResetGuide_BP - // void OnResetGuide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuTop_AttachIcon_MiniGame_WalkAround_Guide.MenuTop_AttachIcon_MiniGame_WalkAround_Guide_C.ExecuteUbergraph_MenuTop_AttachIcon_MiniGame_WalkAround_Guide - // void ExecuteUbergraph_MenuTop_AttachIcon_MiniGame_WalkAround_Guide(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_RepopTime.MenuTop_AttachIcon_Roguelike_RepopTime_C.SetRepopTimerType_BP + // void SetRepopTimerType_BP(EAttachIconRLRepopTimerType& _repopTimerType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_RepopTime.MenuTop_AttachIcon_Roguelike_RepopTime_C.SetRepopTimer_BP + // void SetRepopTimer_BP(int32_t _minutes, int32_t _seconds); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_RepopTime.MenuTop_AttachIcon_Roguelike_RepopTime_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_RepopTime.MenuTop_AttachIcon_Roguelike_RepopTime_C.IsInDisplayableArea + // void IsInDisplayableArea(bool _isIsInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_RepopTime.MenuTop_AttachIcon_Roguelike_RepopTime_C.ExecuteUbergraph_MenuTop_AttachIcon_Roguelike_RepopTime + // void ExecuteUbergraph_MenuTop_AttachIcon_Roguelike_RepopTime(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge_Aleat.MenuLayer_Minigame_Fishing_LineGauge_Aleat_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Minigame_Fishing_LineGauge_Aleat_C : public UMenuLayer +/// Class /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Base.MenuLayer_Character_SkillList_Base_C +/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 +class UMenuLayer_Character_SkillList_Base_C : public UMenuLayer { public: - class UWidgetAnimation* Loop; // 0x0468 (0x0008) - class UCustomImage* Icon_Warning; // 0x0470 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge_Aleat.MenuLayer_Minigame_Fishing_LineGauge_Aleat_C.PlayLoopAnimation - // void PlayLoopAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C -/// Size: 0x04D2 (1234 bytes) (0x000468 - 0x0004D2) align 8 MaxSize: 0x04D2 -class UMenuLayer_Minigame_Fishing_LineGauge_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop.MenuGroup_ItemCraftGame_Telop_C +/// Size: 0x0781 (1921 bytes) (0x000728 - 0x000781) align 8 MaxSize: 0x0781 +class UMenuGroup_ItemCraftGame_Telop_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Stop_Parry; // 0x0470 (0x0008) - class UWidgetAnimation* Start_Parry; // 0x0478 (0x0008) - class UWidgetAnimation* Stop_Aleat; // 0x0480 (0x0008) - class UWidgetAnimation* Start_Aleat; // 0x0488 (0x0008) - class UCanvasPanel* Gauge_HP_Cripping; // 0x0490 (0x0008) - class UCanvasPanel* Gauge_Icon; // 0x0498 (0x0008) - class UCanvasPanel* Group_Gauge; // 0x04A0 (0x0008) - class UCanvasPanel* Group_Icon_Aleat; // 0x04A8 (0x0008) - class UCanvasPanel* Group_Icon_Nomal; // 0x04B0 (0x0008) - class UMenuLayer_Minigame_Fishing_LineGauge_Aleat_C* MenuLayer_Minigame_Fishing_LineGauge_Aleat; // 0x04B8 (0x0008) - class UWidgetSwitcher* Switcher_Gauge; // 0x04C0 (0x0008) - class UWidgetSwitcher* Switcher_Gauge_Icon; // 0x04C8 (0x0008) - bool isPlayAleatLoop; // 0x04D0 (0x0001) - bool isPlayParryLoop; // 0x04D1 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UWidgetAnimation* Telop_Comlete; // 0x0740 (0x0008) + class UWidgetAnimation* Telop_Comlete0; // 0x0748 (0x0008) + class UWidgetAnimation* Telop_Comlete1; // 0x0750 (0x0008) + class UWidgetAnimation* Telop_Comlete2; // 0x0758 (0x0008) + class UWidgetAnimation* Telop_Failed; // 0x0760 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0768 (0x0008) + class UWidgetSwitcher* Switcher_Eff; // 0x0770 (0x0008) + class UCustomImage* Telop; // 0x0778 (0x0008) + EItemCraftGameTelopType TelopType; // 0x0780 (0x0001) /// Functions - // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.GetGaugeIconSwitcherIndex - // void GetGaugeIconSwitcherIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.Set Parry Play Animation - // void SetParryPlayAnimation(bool ParryLoop); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.UpdateHpGauge - // void UpdateHpGauge(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.SetGaugeTypeSwitcher - // void SetGaugeTypeSwitcher(int32_t Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.SetGaugeIconSwitcher - // void SetGaugeIconSwitcher(bool isAleat); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.SetAleatIconVisibility - // void SetAleatIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.SetAlertPlayAnimation - // void SetAlertPlayAnimation(bool AleatLoop); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.SetHpGauge - // void SetHpGauge(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.ExecuteUbergraph_MenuLayer_Minigame_Fishing_LineGauge - // void ExecuteUbergraph_MenuLayer_Minigame_Fishing_LineGauge(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop.MenuGroup_ItemCraftGame_Telop_C.SetTelopCompletePlayAnimation + // void SetTelopCompletePlayAnimation(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop.MenuGroup_ItemCraftGame_Telop_C.SetFailedPlayAnimation + // void SetFailedPlayAnimation(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop.MenuGroup_ItemCraftGame_Telop_C.PlayAnimationOfJudgeTelop + // void PlayAnimationOfJudgeTelop(EIC_GradeType JudgeType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop.MenuGroup_ItemCraftGame_Telop_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop.MenuGroup_ItemCraftGame_Telop_C.OverwriteAnimationTelop + // void OverwriteAnimationTelop(EItemCraftGameTelopType TelopType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop.MenuGroup_ItemCraftGame_Telop_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop.MenuGroup_ItemCraftGame_Telop_C.ExecuteUbergraph_MenuGroup_ItemCraftGame_Telop + // void ExecuteUbergraph_MenuGroup_ItemCraftGame_Telop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuGroup_Minigame_Fishing_LineGauge.MenuGroup_Minigame_Fishing_LineGauge_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_Minigame_Fishing_LineGauge_C : public UMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop_SkillName.MenuGroup_ItemCraftGame_Telop_SkillName_C +/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 +class UMenuGroup_ItemCraftGame_Telop_SkillName_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_Minigame_Fishing_LineGauge_C* MenuLayer_Minigame_Fishing_LineGauge; // 0x0738 (0x0008) - class UCanvasPanel* Transform; // 0x0740 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_ItemCraftGame_Telop_SkillName_C* MenuLayer_ItemCraftGame_TensionTelop_SkillName; // 0x0740 (0x0008) + class UCanvasPanel* Transform; // 0x0748 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuGroup_Minigame_Fishing_LineGauge.MenuGroup_Minigame_Fishing_LineGauge_C.StopParryAnimation - // void StopParryAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuGroup_Minigame_Fishing_LineGauge.MenuGroup_Minigame_Fishing_LineGauge_C.PlayParryAnimation - // void PlayParryAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop_SkillName.MenuGroup_ItemCraftGame_Telop_SkillName_C.SetAttackTensionText + // void SetAttackTensionText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop_SkillName.MenuGroup_ItemCraftGame_Telop_SkillName_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop_SkillName.MenuGroup_ItemCraftGame_Telop_SkillName_C.ExecuteUbergraph_MenuGroup_ItemCraftGame_Telop_SkillName + // void ExecuteUbergraph_MenuGroup_ItemCraftGame_Telop_SkillName(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_LineGauge.MenuTop_Minigame_Fishing_LineGauge_C -/// Size: 0x0668 (1640 bytes) (0x000658 - 0x000668) align 8 MaxSize: 0x0668 -class UMenuTop_Minigame_Fishing_LineGauge_C : public UFishingLineGaugeMenuTop +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuTop_ItemCraftGame_Telop.MenuTop_ItemCraftGame_Telop_C +/// Size: 0x0678 (1656 bytes) (0x000658 - 0x000678) align 8 MaxSize: 0x0678 +class UMenuTop_ItemCraftGame_Telop_C : public UItemCraftGameTelopMenuTop { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_Minigame_Fishing_LineGauge_C* MenuGroup_Minigame_Fishing_LineGauge; // 0x0660 (0x0008) + class UMenuGroup_ItemCraftGame_Telop_Start_C* MenuGroup_ItemCraftGame_Telop_Start; // 0x0660 (0x0008) + class UMenuGroup_ItemCraftGame_Telop_C* MenuGroup_ItemCraftGame_TensionTelop; // 0x0668 (0x0008) + class UMenuGroup_ItemCraftGame_Telop_SkillName_C* MenuGroup_ItemCraftGame_TensionTelop_SkillName; // 0x0670 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_LineGauge.MenuTop_Minigame_Fishing_LineGauge_C.SetupTargetFollowInfo - // void SetupTargetFollowInfo(class AScnCharaActor* InputPin); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_LineGauge.MenuTop_Minigame_Fishing_LineGauge_C.Set Line Tention - // void SetLineTention(int32_t nowHp, int32_t maxHp); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_LineGauge.MenuTop_Minigame_Fishing_LineGauge_C.StopParryAnimation_BP - // void StopParryAnimation_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_LineGauge.MenuTop_Minigame_Fishing_LineGauge_C.PlayParryAnimation_BP - // void PlayParryAnimation_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_LineGauge.MenuTop_Minigame_Fishing_LineGauge_C.CustomEvent - // void CustomEvent(class UFishingActorFollowParam* _info); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_LineGauge.MenuTop_Minigame_Fishing_LineGauge_C.SetLineTention_BP - // void SetLineTention_BP(int32_t _nowLineTention, int32_t _maxLineTention); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_LineGauge.MenuTop_Minigame_Fishing_LineGauge_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_LineGauge.MenuTop_Minigame_Fishing_LineGauge_C.ExecuteUbergraph_MenuTop_Minigame_Fishing_LineGauge - // void ExecuteUbergraph_MenuTop_Minigame_Fishing_LineGauge(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuTop_ItemCraftGame_Telop.MenuTop_ItemCraftGame_Telop_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuTop_ItemCraftGame_Telop.MenuTop_ItemCraftGame_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuTop_ItemCraftGame_Telop.MenuTop_ItemCraftGame_Telop_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuTop_ItemCraftGame_Telop.MenuTop_ItemCraftGame_Telop_C.SetupParam_BP + // void SetupParam_BP(EItemCraftGameTelopType _telopType, FString _attackTensionName); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuTop_ItemCraftGame_Telop.MenuTop_ItemCraftGame_Telop_C.ExecuteUbergraph_MenuTop_ItemCraftGame_Telop + // void ExecuteUbergraph_MenuTop_ItemCraftGame_Telop(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Event/Presents/MenuGroup_Event_Presents.MenuGroup_Event_Presents_C -/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_Event_Presents_C : public UMenuGroup +/// Class /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_Story.MenuLayer_AttachIcon_Story_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_Story_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Presents; // 0x0740 (0x0008) - FName ID_ICON_PRESENTS; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0468 (0x0008) /// Functions - // Function /Game/Program/Menu/Event/Presents/MenuGroup_Event_Presents.MenuGroup_Event_Presents_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/Presents/MenuGroup_Event_Presents.MenuGroup_Event_Presents_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/Presents/MenuGroup_Event_Presents.MenuGroup_Event_Presents_C.ExecuteUbergraph_MenuGroup_Event_Presents - // void ExecuteUbergraph_MenuGroup_Event_Presents(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_Story.MenuLayer_AttachIcon_Story_C.SetVisiblity + // void SetVisiblity(ESlateVisibility Visiblity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_Story.MenuLayer_AttachIcon_Story_C.SetAngleTest + // void SetAngleTest(double Angle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Event/Presents/MenuTop_Event_Presents.MenuTop_Event_Presents_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_Event_Presents_C : public UMapNameTelopMenuTop +/// Class /Game/Program/Menu/Board/GuildQuest/Detail/MenuLayer_Board_GuildQuest_List_NextLevel.MenuLayer_Board_GuildQuest_List_NextLevel_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Board_GuildQuest_List_NextLevel_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Event_Presents_C* MenuGroup_Event_Presents; // 0x0658 (0x0008) + class UCustomImage* Icon_Item; // 0x0468 (0x0008) + class UCustomTextBlock* Text_NextLevel; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Event/Presents/MenuTop_Event_Presents.MenuTop_Event_Presents_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/Presents/MenuTop_Event_Presents.MenuTop_Event_Presents_C.ExecuteUbergraph_MenuTop_Event_Presents - // void ExecuteUbergraph_MenuTop_Event_Presents(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuLayer_Board_GuildQuest_List_NextLevel.MenuLayer_Board_GuildQuest_List_NextLevel_C.SwitcherListData + // void SwitcherListData(bool Empty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuLayer_Board_GuildQuest_List_NextLevel.MenuLayer_Board_GuildQuest_List_NextLevel_C.SetNextLevelText + // void SetNextLevelText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Guide.MenuGroup_AttachIcon_MiniGame_Fishing_Guide_C -/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 -class UMenuGroup_AttachIcon_MiniGame_Fishing_Guide_C : public UMenuGroup +/// Class /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_Activity_DailyMission_Stamp_Bonus_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_loop; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0748 (0x0008) - FName GAIJI_ID_ATTACK; // 0x0750 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* wait; // 0x0470 (0x0008) + class UWidgetAnimation* Loop; // 0x0478 (0x0008) + class UCustomImage* Icon_Item; // 0x0480 (0x0008) + class UCanvasPanel* ItemBonus; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive; // 0x0490 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Guide.MenuGroup_AttachIcon_MiniGame_Fishing_Guide_C.UpdateTextIconKey - // void UpdateTextIconKey(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Guide.MenuGroup_AttachIcon_MiniGame_Fishing_Guide_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Guide.MenuGroup_AttachIcon_MiniGame_Fishing_Guide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Guide.MenuGroup_AttachIcon_MiniGame_Fishing_Guide_C.ExecuteUbergraph_MenuGroup_AttachIcon_MiniGame_Fishing_Guide - // void ExecuteUbergraph_MenuGroup_AttachIcon_MiniGame_Fishing_Guide(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C.SetVisibilityBonus + // void SetVisibilityBonus(bool& rewardBonus); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C.SetItemIcon + // void SetItemIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C.SetVisibilityOfLabelText + // void SetVisibilityOfLabelText(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C.SetNumText + // void SetNumText(int32_t& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C.OnPlayLoop + // void OnPlayLoop(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C.ExecuteUbergraph_MenuLayer_Activity_DailyMission_Stamp_Bonus + // void ExecuteUbergraph_MenuLayer_Activity_DailyMission_Stamp_Bonus(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Counter.MenuGroup_AttachIcon_MiniGame_Fishing_Counter_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_AttachIcon_MiniGame_Fishing_Counter_C : public UMenuGroup +/// Class /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_List.MenuLayer_Board_GuildQuest_List_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_Board_GuildQuest_List_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Shake; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Title; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Counter.MenuGroup_AttachIcon_MiniGame_Fishing_Counter_C.CloseMenu - // void CloseMenu(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Counter.MenuGroup_AttachIcon_MiniGame_Fishing_Counter_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Counter.MenuGroup_AttachIcon_MiniGame_Fishing_Counter_C.ExecuteUbergraph_MenuGroup_AttachIcon_MiniGame_Fishing_Counter - // void ExecuteUbergraph_MenuGroup_AttachIcon_MiniGame_Fishing_Counter(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_List.MenuLayer_Board_GuildQuest_List_C.SetListTitleText + // void SetListTitleText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Icon/MiniGame/Fishing/MenuTop_AttachIcon_MiniGame_Fishing_Guide.MenuTop_AttachIcon_MiniGame_Fishing_Guide_C -/// Size: 0x0668 (1640 bytes) (0x000650 - 0x000668) align 8 MaxSize: 0x0668 -class UMenuTop_AttachIcon_MiniGame_Fishing_Guide_C : public UAttachIconFishingGuideMenuTop +/// Class /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_BG.MenuGroup_Board_GuildQuest_BG_C +/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 +class UMenuGroup_Board_GuildQuest_BG_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_AttachIcon_MiniGame_Fishing_Counter_C* MenuGroup_AttachIcon_MiniGame_Fishing_Counter; // 0x0658 (0x0008) - class UMenuGroup_AttachIcon_MiniGame_Fishing_Guide_C* MenuGroup_AttachIcon_MiniGame_Fishing_Guide; // 0x0660 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) +}; + +/// Class /Game/Program/Menu/Life/Button/MenuGroup_Life_UnLock.MenuGroup_Life_UnLock_C +/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 +class UMenuGroup_Life_UnLock_C : public UMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Fade; // 0x0740 (0x0008) + SDK_UNDEFINED(16,700) /* FMulticastInlineDelegate */ __um(OnUnlockAnimationFinished); // 0x0748 (0x0010) /// Functions - // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuTop_AttachIcon_MiniGame_Fishing_Guide.MenuTop_AttachIcon_MiniGame_Fishing_Guide_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuTop_AttachIcon_MiniGame_Fishing_Guide.MenuTop_AttachIcon_MiniGame_Fishing_Guide_C.CloseCounterHookMenu_BP - // void CloseCounterHookMenu_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuTop_AttachIcon_MiniGame_Fishing_Guide.MenuTop_AttachIcon_MiniGame_Fishing_Guide_C.OnResume_BP - // void OnResume_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuTop_AttachIcon_MiniGame_Fishing_Guide.MenuTop_AttachIcon_MiniGame_Fishing_Guide_C.ExecuteUbergraph_MenuTop_AttachIcon_MiniGame_Fishing_Guide - // void ExecuteUbergraph_MenuTop_AttachIcon_MiniGame_Fishing_Guide(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_UnLock.MenuGroup_Life_UnLock_C.OnAnimationFinished + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_UnLock.MenuGroup_Life_UnLock_C.ExecuteUbergraph_MenuGroup_Life_UnLock + // void ExecuteUbergraph_MenuGroup_Life_UnLock(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_UnLock.MenuGroup_Life_UnLock_C.OnUnlockAnimationFinished__DelegateSignature + // void OnUnlockAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Gauge.MenuLayer_PlayerKnockOutWindow_Gauge_C -/// Size: 0x04D0 (1232 bytes) (0x0004B0 - 0x0004D0) align 8 MaxSize: 0x04D0 -class UMenuLayer_PlayerKnockOutWindow_Gauge_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge_Badge.MenuLayer_Quest_Request_RankGauge_Badge_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_Quest_Request_RankGauge_Badge_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCanvasPanel* Gauge_Cripping; // 0x04B8 (0x0008) - FVector2D GaugeSize; // 0x04C0 (0x0010) + class UCustomImage* Add_Promotion; // 0x0468 (0x0008) + class UCustomImage* Icon_Badge; // 0x0470 (0x0008) + class UCustomImage* Icon_Promotion; // 0x0478 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Gauge.MenuLayer_PlayerKnockOutWindow_Gauge_C.SetGauge - // void SetGauge(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Gauge.MenuLayer_PlayerKnockOutWindow_Gauge_C.SetXSize - // void SetXSize(double XSize); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Gauge.MenuLayer_PlayerKnockOutWindow_Gauge_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Gauge.MenuLayer_PlayerKnockOutWindow_Gauge_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Gauge.MenuLayer_PlayerKnockOutWindow_Gauge_C.ExecuteUbergraph_MenuLayer_PlayerKnockOutWindow_Gauge - // void ExecuteUbergraph_MenuLayer_PlayerKnockOutWindow_Gauge(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge_Badge.MenuLayer_Quest_Request_RankGauge_Badge_C.SetIconRank + // void SetIconRank(EArenaRank rank, bool PromotionMatch); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge_Badge.MenuLayer_Quest_Request_RankGauge_Badge_C.SetIconSwitcher + // void SetIconSwitcher(int32_t Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge_Badge.MenuLayer_Quest_Request_RankGauge_Badge_C.SetIconBadgeTexture + // void SetIconBadgeTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Item.MenuLayer_PlantDungeon_VintageSelect_Item_C -/// Size: 0x04E8 (1256 bytes) (0x000480 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_PlantDungeon_VintageSelect_Item_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C +/// Size: 0x04E0 (1248 bytes) (0x000468 - 0x0004E0) align 8 MaxSize: 0x04E0 +class UMenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04A0 (0x0008) - class UCursorHookWidget* CursorHookWidget; // 0x04A8 (0x0008) - class UCanvasPanel* Grroup_Button; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_Message_Normal; // 0x04B8 (0x0008) - class UCustomTextBlock* Text_Message_Select; // 0x04C0 (0x0008) - FPlantDungeonVintageSeletButtonInfo Test; // 0x04C8 (0x0020) + class UCustomImage* Icon_HugeMap; // 0x0468 (0x0008) + class UNumPrimitive* NumPrimitive_Count; // 0x0470 (0x0008) + class UWidgetSwitcher* SwitchNumText; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Exposure_Area_Rank; // 0x0480 (0x0008) + class UCustomTextBlock* Text_HugeMap_Name; // 0x0488 (0x0008) + TMap AreaId_IconId_Map; // 0x0490 (0x0050) /// Functions - // Function /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Item.MenuLayer_PlantDungeon_VintageSelect_Item_C.SetMessageText - // void SetMessageText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Item.MenuLayer_PlantDungeon_VintageSelect_Item_C.BP_OnEntryReleased - // void BP_OnEntryReleased(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Item.MenuLayer_PlantDungeon_VintageSelect_Item_C.BP_OnItemExpansionChanged - // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Item.MenuLayer_PlantDungeon_VintageSelect_Item_C.BP_OnItemSelectionChanged - // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Item.MenuLayer_PlantDungeon_VintageSelect_Item_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Item.MenuLayer_PlantDungeon_VintageSelect_Item_C.ExecuteUbergraph_MenuLayer_PlantDungeon_VintageSelect_Item - // void ExecuteUbergraph_MenuLayer_PlantDungeon_VintageSelect_Item(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C.Seutp + // void Seutp(FAreaRankParamInfo _areaRankParamInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C.SetCountNum + // void SetCountNum(int32_t Value); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C.SetTextName + // void SetTextName(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C.SetHugeMapIconTexture + // void SetHugeMapIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C -/// Size: 0x0518 (1304 bytes) (0x000468 - 0x000518) align 8 MaxSize: 0x0518 -class UMenuLayer_Battle_GotNotification_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_C +/// Size: 0x0510 (1296 bytes) (0x000468 - 0x000510) align 8 MaxSize: 0x0510 +class UMenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) - class UOverlay* Group_AreaPoint; // 0x0480 (0x0008) - class UOverlay* Group_Exp; // 0x0488 (0x0008) - class UOverlay* Group_MiniGame; // 0x0490 (0x0008) - class UOverlay* Group_Minus; // 0x0498 (0x0008) - class UOverlay* Group_Money; // 0x04A0 (0x0008) - class UOverlay* Group_Skill; // 0x04A8 (0x0008) - class UCustomImage* Icon_AreaPoint; // 0x04B0 (0x0008) - class UCustomImage* Icon_Exp; // 0x04B8 (0x0008) - class UCustomImage* Icon_Skill; // 0x04C0 (0x0008) - class UNumPrimitive* NumPrimitive_AreaPoint; // 0x04C8 (0x0008) - class UNumPrimitive* NumPrimitive_Exp; // 0x04D0 (0x0008) - class UNumPrimitive* NumPrimitive_Exp0; // 0x04D8 (0x0008) - class UNumPrimitive* NumPrimitive_MiniGame; // 0x04E0 (0x0008) - class UNumPrimitive* NumPrimitive_Money; // 0x04E8 (0x0008) - class UNumPrimitive* NumPrimitive_Skill; // 0x04F0 (0x0008) - FName NumNtlgBattleGotMiniGamePlus; // 0x04F8 (0x0008) - FName NumNtlgBattleGotMiniGameMinus; // 0x0500 (0x0008) - FName ICON_ID_EXP; // 0x0508 (0x0008) - FName ICON_ID_SKILL; // 0x0510 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item; // 0x0470 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item0; // 0x0478 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item1; // 0x0480 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item2; // 0x0488 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item3; // 0x0490 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item4; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Label_Area; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_Label_Rank; // 0x04A8 (0x0008) + FName TEXT_ID_LABEL_AREA; // 0x04B0 (0x0008) + FName TEXT_ID_LABEL_RANK; // 0x04B8 (0x0008) + TArray AreaRankMenuLayerList; // 0x04C0 (0x0010) + FMultiAreaRankInfo AreaRankInfo; // 0x04D0 (0x0030) + TArray FilteredAreaRankArray; // 0x0500 (0x0010) /// Functions - // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetSkillIconTexture - // void SetSkillIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetEXPIconTexture - // void SetEXPIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.Set Mini Game Count Change Style Num - // void SetMiniGameCountChangeStyleNum(bool Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetMiniGameNumText - // void SetMiniGameNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetMiniGameVisiblity - // void SetMiniGameVisiblity(bool Visiblity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetAreaPointIconTexture - // void SetAreaPointIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetAreaPointNumText - // void SetAreaPointNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetAreaPointVisiblity - // void SetAreaPointVisiblity(bool Visiblity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetSkillVisiblity - // void SetSkillVisiblity(bool Visiblity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetExpDistroVisiblity - // void SetExpDistroVisiblity(bool Visiblity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetExpVisiblity - // void SetExpVisiblity(bool Visiblity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetMoneyVisiblity - // void SetMoneyVisiblity(bool Visiblity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetSkillNumText - // void SetSkillNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetExpDistroNumText - // void SetExpDistroNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetExpNumText - // void SetExpNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetMoneyNumText - // void SetMoneyNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.ExecuteUbergraph_MenuLayer_Battle_GotNotification - // void ExecuteUbergraph_MenuLayer_Battle_GotNotification(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_C.Setup + // void Setup(FMultiAreaRankInfo _areaRankInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_C.UpdatePage + // void UpdatePage(EMultiRoomSettingDetailPageType _pageType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_C.InitLabel + // void InitLabel(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap + // void ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_Battle_GotNotification_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_Battle_GotNotification_C* MenuLayer_Battle_GotNotification; // 0x0738 (0x0008) + class UCustomImage* balloon; // 0x0468 (0x0008) + class UCustomImage* Base_Comment; // 0x0470 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0478 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0480 (0x0008) + class UWidgetSwitcher* Switcher_Text; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Comment; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Comment_None; // 0x0498 (0x0008) + class UCanvasPanel* Transform; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetMiniGameVisiblity - // void SetMiniGameVisiblity(bool Visiblity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetMiniGameNumText - // void SetMiniGameNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetAreaPointIconTexture - // void SetAreaPointIconTexture(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetAreaPointVisiblity - // void SetAreaPointVisiblity(bool Visiblity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetAreaPointNumText - // void SetAreaPointNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetSkillVisiblity - // void SetSkillVisiblity(bool Visiblity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetExpDistroVisiblity - // void SetExpDistroVisiblity(bool Visiblity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetExpVisiblity - // void SetExpVisiblity(bool Visiblity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetMoneyVisiblity - // void SetMoneyVisiblity(bool Visiblity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetSkillNumText - // void SetSkillNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetExpDistroNumText - // void SetExpDistroNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetExpNumText - // void SetExpNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetMoneyNumText - // void SetMoneyNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C.SetTextSwitcher + // void SetTextSwitcher(bool IsTsxt); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C.SetBaseNoneVisibility + // void SetBaseNoneVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C.SetIconSwitcher + // void SetIconSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C.SetLifeIconTexture + // void SetLifeIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C.SetBaseVisibility + // void SetBaseVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C.SetComment + // void SetComment(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Battle/GotNotification/MenuTop_Battle_GotNotification.MenuTop_Battle_GotNotification_C -/// Size: 0x0668 (1640 bytes) (0x000658 - 0x000668) align 8 MaxSize: 0x0668 -class UMenuTop_Battle_GotNotification_C : public UGotNotificationMenuTop +/// Class /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_Battle_GotNotification_C* MenuGroup_Battle_GotNotification; // 0x0660 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Comment; // 0x0470 (0x0008) + class UCanvasPanel* Transform; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Battle/GotNotification/MenuTop_Battle_GotNotification.MenuTop_Battle_GotNotification_C.SetParam - // void SetParam(int32_t Money, int32_t Exp, int32_t skillPoint, int32_t AreaPoint, int32_t instantCharaExp, int32_t miniGamePoint); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuTop_Battle_GotNotification.MenuTop_Battle_GotNotification_C.SetupParam_BP - // void SetupParam_BP(FGotNotificationMenuInfo& _gotNotificationMenuInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Battle/GotNotification/MenuTop_Battle_GotNotification.MenuTop_Battle_GotNotification_C.ExecuteUbergraph_MenuTop_Battle_GotNotification - // void ExecuteUbergraph_MenuTop_Battle_GotNotification(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C.SetTransformOpacity + // void SetTransformOpacity(bool Opacity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C.SetComment + // void SetComment(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C.SetLifeIconTexture + // void SetLifeIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Title.MenuLayer_PlantDungeon_VintageSelect_Title_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_PlantDungeon_VintageSelect_Title_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuLayer_Multi_Lobby_CrossPlay.MenuLayer_Multi_Lobby_CrossPlay_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_Multi_Lobby_CrossPlay_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0470 (0x0008) + class UCustomImage* Icon; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Guide; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0480 (0x0008) + FName TEXT_ID_ON; // 0x0488 (0x0008) + FName TEXT_ID_OFF; // 0x0490 (0x0008) + FName GAIJI_ID; // 0x0498 (0x0008) + FName SE_ID_SE_DECISION01; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Title.MenuLayer_PlantDungeon_VintageSelect_Title_C.SetLabelText - // void SetLabelText(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Title.MenuLayer_PlantDungeon_VintageSelect_Title_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Title.MenuLayer_PlantDungeon_VintageSelect_Title_C.ExecuteUbergraph_MenuLayer_PlantDungeon_VintageSelect_Title - // void ExecuteUbergraph_MenuLayer_PlantDungeon_VintageSelect_Title(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuLayer_Multi_Lobby_CrossPlay.MenuLayer_Multi_Lobby_CrossPlay_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuLayer_Multi_Lobby_CrossPlay.MenuLayer_Multi_Lobby_CrossPlay_C.SetText + // void SetText(bool IsValid); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuLayer_Multi_Lobby_CrossPlay.MenuLayer_Multi_Lobby_CrossPlay_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuLayer_Multi_Lobby_CrossPlay.MenuLayer_Multi_Lobby_CrossPlay_C.OnChangeCrossPlay + // void OnChangeCrossPlay(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuLayer_Multi_Lobby_CrossPlay.MenuLayer_Multi_Lobby_CrossPlay_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_CrossPlay + // void ExecuteUbergraph_MenuLayer_Multi_Lobby_CrossPlay(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/VillageNameEdit/MenuLayer_VillageNameEdit.MenuLayer_VillageNameEdit_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_VillageNameEdit_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuGroup_Multi_Lobby_CrossPlay.MenuGroup_Multi_Lobby_CrossPlay_C +/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 +class UMenuGroup_Multi_Lobby_CrossPlay_C : public UMenuGroup { public: - class UCustomImage* Icon_Title; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Title; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Title0; // 0x0478 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_Multi_Lobby_CrossPlay_C* MenuLayer_Multi_Lobby_CrossPlay; // 0x0740 (0x0008) + SDK_UNDEFINED(16,701) /* FMulticastInlineDelegate */ __um(OnChangedCrossPlayDelegate); // 0x0748 (0x0010) /// Functions - // Function /Game/Program/Menu/VillageNameEdit/MenuLayer_VillageNameEdit.MenuLayer_VillageNameEdit_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/VillageNameEdit/MenuLayer_VillageNameEdit.MenuLayer_VillageNameEdit_C.SetText - // void SetText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/VillageNameEdit/MenuLayer_VillageNameEdit.MenuLayer_VillageNameEdit_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuGroup_Multi_Lobby_CrossPlay.MenuGroup_Multi_Lobby_CrossPlay_C.OnChangeCrossPlay + // void OnChangeCrossPlay(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuGroup_Multi_Lobby_CrossPlay.MenuGroup_Multi_Lobby_CrossPlay_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_CrossPlay + // void ExecuteUbergraph_MenuGroup_Multi_Lobby_CrossPlay(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuGroup_Multi_Lobby_CrossPlay.MenuGroup_Multi_Lobby_CrossPlay_C.OnChangedCrossPlayDelegate__DelegateSignature + // void OnChangedCrossPlayDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/VillageNameEdit/MenuGroup_VillageNameEdit.MenuGroup_VillageNameEdit_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_VillageNameEdit_C : public UMenuGroup +/// Class /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_plantdungeon_window_Floor_Parts.MenuLayer_plantdungeon_window_Floor_Parts_C +/// Size: 0x0548 (1352 bytes) (0x000468 - 0x000548) align 8 MaxSize: 0x0548 +class UMenuLayer_plantdungeon_window_Floor_Parts_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_VillageNameEdit_C* MenuLayer_VillageNameEdit; // 0x0738 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Base_ToneDown; // 0x0470 (0x0008) + class UCustomImage* Icon_Floor; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Max; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Now; // 0x0488 (0x0008) + class UCustomTextBlock* Text_FloorName; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Slash; // 0x0498 (0x0008) + FName ICON_ID_MONSTER; // 0x04A0 (0x0008) + FName ICON_ID_MINING; // 0x04A8 (0x0008) + FName ICON_ID_LOGGING; // 0x04B0 (0x0008) + FName ICON_ID_FISHING; // 0x04B8 (0x0008) + FName ICON_ID_HARVESTING; // 0x04C0 (0x0008) + FName ICON_ID_RIPENING_ALTAR; // 0x04C8 (0x0008) + FName ICON_ID_TAMAGEMONO; // 0x04D0 (0x0008) + FName ICON_ID_TREASURY; // 0x04D8 (0x0008) + FName ICON_ID_CHARACTER_GATE; // 0x04E0 (0x0008) + FName ICON_ID_MONSTER_HOUSE; // 0x04E8 (0x0008) + FName TEXT_ID_MONSTER; // 0x04F0 (0x0008) + FName TEXT_ID_MINING; // 0x04F8 (0x0008) + FName TEXT_ID_LOGGING; // 0x0500 (0x0008) + FName TEXT_ID_FISHING; // 0x0508 (0x0008) + FName TEXT_ID_HARVESTING; // 0x0510 (0x0008) + FName TEXT_ID_RIPENING_ALTAR; // 0x0518 (0x0008) + FName TEXT_ID_TAMAGEMONO; // 0x0520 (0x0008) + FName TEXT_ID_TREASURY; // 0x0528 (0x0008) + FName TEXT_ID_CHARACTER_GATE; // 0x0530 (0x0008) + FName TEXT_ID_MONSTER_HOUSE; // 0x0538 (0x0008) + FName TEXT_ID_SLASH; // 0x0540 (0x0008) /// Functions - // Function /Game/Program/Menu/VillageNameEdit/MenuGroup_VillageNameEdit.MenuGroup_VillageNameEdit_C.SetIcon - // void SetIcon(FName _iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/VillageNameEdit/MenuGroup_VillageNameEdit.MenuGroup_VillageNameEdit_C.SetIslandName - // void SetIslandName(FString _text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_plantdungeon_window_Floor_Parts.MenuLayer_plantdungeon_window_Floor_Parts_C.Setup + // void Setup(FPlantDungeonGrowParamInfo _growParamInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_plantdungeon_window_Floor_Parts.MenuLayer_plantdungeon_window_Floor_Parts_C.SetVisibilityBase + // void SetVisibilityBase(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_plantdungeon_window_Floor_Parts.MenuLayer_plantdungeon_window_Floor_Parts_C.SetSlashText + // void SetSlashText(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_plantdungeon_window_Floor_Parts.MenuLayer_plantdungeon_window_Floor_Parts_C.SetFloorIcon + // void SetFloorIcon(EPlantDungeonFloorType _floorType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_plantdungeon_window_Floor_Parts.MenuLayer_plantdungeon_window_Floor_Parts_C.SetFloorNameText + // void SetFloorNameText(EPlantDungeonFloorType _floorType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_plantdungeon_window_Floor_Parts.MenuLayer_plantdungeon_window_Floor_Parts_C.SetCount + // void SetCount(int32_t NowNum, int32_t maxNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_plantdungeon_window_Floor_Parts.MenuLayer_plantdungeon_window_Floor_Parts_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_plantdungeon_window_Floor_Parts.MenuLayer_plantdungeon_window_Floor_Parts_C.ExecuteUbergraph_MenuLayer_plantdungeon_window_Floor_Parts + // void ExecuteUbergraph_MenuLayer_plantdungeon_window_Floor_Parts(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/VillageNameEdit/MenuTop_VillageNameEdit.MenuTop_VillageNameEdit_C -/// Size: 0x0678 (1656 bytes) (0x000650 - 0x000678) align 8 MaxSize: 0x0678 -class UMenuTop_VillageNameEdit_C : public UIslandNameMenuTop +/// Class /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor.MenuLayer_PlantDungeon_Window_Floor_C +/// Size: 0x04D8 (1240 bytes) (0x000468 - 0x0004D8) align 8 MaxSize: 0x04D8 +class UMenuLayer_PlantDungeon_Window_Floor_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_VillageNameEdit_C* MenuGroup_VillageNameEdit; // 0x0658 (0x0008) - double WAIT_TIME; // 0x0660 (0x0008) - FName ICON_ID; // 0x0668 (0x0008) - FName ISLAND_NAME_TEXT_ID; // 0x0670 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts; // 0x0470 (0x0008) + class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts0; // 0x0478 (0x0008) + class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts1; // 0x0480 (0x0008) + class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts2; // 0x0488 (0x0008) + class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts3; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Label_FloorCount; // 0x04A0 (0x0008) + TArray FloorList_Array; // 0x04A8 (0x0010) + TArray growParamInfoArray; // 0x04B8 (0x0010) + TArray filterdParamInfoArray; // 0x04C8 (0x0010) /// Functions - // Function /Game/Program/Menu/VillageNameEdit/MenuTop_VillageNameEdit.MenuTop_VillageNameEdit_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/VillageNameEdit/MenuTop_VillageNameEdit.MenuTop_VillageNameEdit_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/VillageNameEdit/MenuTop_VillageNameEdit.MenuTop_VillageNameEdit_C.ExecuteUbergraph_MenuTop_VillageNameEdit - // void ExecuteUbergraph_MenuTop_VillageNameEdit(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor.MenuLayer_PlantDungeon_Window_Floor_C.Setup + // void Setup(FPlantDungeonGrowInfo _growInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor.MenuLayer_PlantDungeon_Window_Floor_C.SetLabelFloorText + // void SetLabelFloorText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor.MenuLayer_PlantDungeon_Window_Floor_C.SetLabelFloorCountText + // void SetLabelFloorCountText(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor.MenuLayer_PlantDungeon_Window_Floor_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor.MenuLayer_PlantDungeon_Window_Floor_C.ExecuteUbergraph_MenuLayer_PlantDungeon_Window_Floor + // void ExecuteUbergraph_MenuLayer_PlantDungeon_Window_Floor(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PlantDungeon/VintageSelect/MenuGroup_PlantDungeon_VintageSelect.MenuGroup_PlantDungeon_VintageSelect_C -/// Size: 0x0780 (1920 bytes) (0x000770 - 0x000780) align 8 MaxSize: 0x0780 -class UMenuGroup_PlantDungeon_VintageSelect_C : public UMenuListGroup +/// Class /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor_Rare.MenuLayer_PlantDungeon_Window_Floor_Rare_C +/// Size: 0x04D8 (1240 bytes) (0x000468 - 0x0004D8) align 8 MaxSize: 0x04D8 +class UMenuLayer_PlantDungeon_Window_Floor_Rare_C : public UMenuLayer { public: - class UCustomTileView* CustomTileView; // 0x0770 (0x0008) - class UMenuLayer_PlantDungeon_VintageSelect_Title_C* MenuLayer_PlantDungeon_VintageSelect_Title; // 0x0778 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts; // 0x0470 (0x0008) + class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts0; // 0x0478 (0x0008) + class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts1; // 0x0480 (0x0008) + class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts2; // 0x0488 (0x0008) + class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts3; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Label_FloorCount; // 0x04A0 (0x0008) + TArray FloorList_Array; // 0x04A8 (0x0010) + TArray growParamInfoArray; // 0x04B8 (0x0010) + TArray filterdParamInfoArray; // 0x04C8 (0x0010) + + + /// Functions + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor_Rare.MenuLayer_PlantDungeon_Window_Floor_Rare_C.Setup + // void Setup(FPlantDungeonGrowInfo _growInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor_Rare.MenuLayer_PlantDungeon_Window_Floor_Rare_C.SetLabelFloorText + // void SetLabelFloorText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor_Rare.MenuLayer_PlantDungeon_Window_Floor_Rare_C.SetLabelFloorCountText + // void SetLabelFloorCountText(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor_Rare.MenuLayer_PlantDungeon_Window_Floor_Rare_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor_Rare.MenuLayer_PlantDungeon_Window_Floor_Rare_C.ExecuteUbergraph_MenuLayer_PlantDungeon_Window_Floor_Rare + // void ExecuteUbergraph_MenuLayer_PlantDungeon_Window_Floor_Rare(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuLayer_AttachIcon_MiniGame_Fishing_Anger.MenuLayer_AttachIcon_MiniGame_Fishing_Anger_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_MiniGame_Fishing_Anger_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Form/MenuLayer_Form.MenuLayer_Form_C +/// Size: 0x04D0 (1232 bytes) (0x000468 - 0x0004D0) align 8 MaxSize: 0x04D0 +class UMenuLayer_Form_C : public UMenuLayer { public: - class UCustomImage* Image_Anger; // 0x0468 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0490 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0498 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x04A0 (0x0008) + class UWidgetSwitcher* Switcher_TextStatus; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_Form_Normal; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Form_Select; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_Name_Empty; // 0x04C0 (0x0008) + FName TEXT_ID_EMPTY; // 0x04C8 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Common/Form/MenuLayer_Form.MenuLayer_Form_C.SetEmptyText + // void SetEmptyText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Form/MenuLayer_Form.MenuLayer_Form_C.SetIconSwitcher + // void SetIconSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Form/MenuLayer_Form.MenuLayer_Form_C.SetTextStatus + // void SetTextStatus(bool IsEmpty); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Form/MenuLayer_Form.MenuLayer_Form_C.SetInputText + // void SetInputText(FString& Text); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Form/MenuLayer_Form.MenuLayer_Form_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Form/MenuLayer_Form.MenuLayer_Form_C.ExecuteUbergraph_MenuLayer_Form + // void ExecuteUbergraph_MenuLayer_Form(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Anger.MenuGroup_AttachIcon_MiniGame_Fishing_Anger_C -/// Size: 0x0730 (1840 bytes) (0x000728 - 0x000730) align 8 MaxSize: 0x0730 -class UMenuGroup_AttachIcon_MiniGame_Fishing_Anger_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/BG/MenuGroup_Multi_Lobby_BG.MenuGroup_Multi_Lobby_BG_C +/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 +class UMenuGroup_Multi_Lobby_BG_C : public UMenuGroup { public: - class UMenuLayer_AttachIcon_MiniGame_Fishing_Anger_C* MenuLayer_AttachIcon_MiniGame_Fishing_Anger; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) }; -/// Class /Game/Program/Menu/Icon/MiniGame/Fishing/MenuTop_AttachIcon_MiniGame_Fishing_Anger.MenuTop_AttachIcon_MiniGame_Fishing_Anger_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_AttachIcon_MiniGame_Fishing_Anger_C : public UGameIconObjMenuTop +/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Lobby.MenuTop_Multi_Lobby_C +/// Size: 0x0669 (1641 bytes) (0x000658 - 0x000669) align 8 MaxSize: 0x0669 +class UMenuTop_Multi_Lobby_C : public UMultiLobbyMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_AttachIcon_MiniGame_Fishing_Anger_C* MenuGroup_AttachIcon_MiniGame_Fishing_Anger; // 0x0658 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_Multi_Lobby_BG_C* MenuGroup_Multi_Lobby_BG; // 0x0660 (0x0008) + bool IsHost; // 0x0668 (0x0001) /// Functions - // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuTop_AttachIcon_MiniGame_Fishing_Anger.MenuTop_AttachIcon_MiniGame_Fishing_Anger_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuTop_AttachIcon_MiniGame_Fishing_Anger.MenuTop_AttachIcon_MiniGame_Fishing_Anger_C.ExecuteUbergraph_MenuTop_AttachIcon_MiniGame_Fishing_Anger - // void ExecuteUbergraph_MenuTop_AttachIcon_MiniGame_Fishing_Anger(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby.MenuTop_Multi_Lobby_C.SetupParam_BP + // void SetupParam_BP(FMultiLobbyInitInfo& _initInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby.MenuTop_Multi_Lobby_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby.MenuTop_Multi_Lobby_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby.MenuTop_Multi_Lobby_C.ExecuteUbergraph_MenuTop_Multi_Lobby + // void ExecuteUbergraph_MenuTop_Multi_Lobby(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Craft/In/MenuGroup_Craft_In_Animation.MenuGroup_Craft_In_Animation_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_Craft_In_Animation_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Failed.MenuGroup_Multi_Game_Result_Telop_Failed_C +/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 +class UMenuGroup_Multi_Game_Result_Telop_Failed_C : public UMenuGroup { public: class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_loop; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UCustomImage* Icon_Telop; // 0x0738 (0x0008) + FName ICON_ID_TELOP_FAILED; // 0x0740 (0x0008) + FName ICON_ID_TELOP_RETIRE; // 0x0748 (0x0008) + FName ICON_ID_TELOP_FAILED_ROGUELIKE; // 0x0750 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Failed.MenuGroup_Multi_Game_Result_Telop_Failed_C.SetTelopIconTexture + // void SetTelopIconTexture(bool IsRetire, bool IsRoguelike); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Effect.MenuTop_Craft_Indoor_Effect_C -/// Size: 0x0658 (1624 bytes) (0x000650 - 0x000658) align 8 MaxSize: 0x0658 -class UMenuTop_Craft_Indoor_Effect_C : public UMenuTop +/// Class /Game/Program/Menu/Main/Base/MenuLayer_Main_Arrow_L.MenuLayer_Main_Arrow_L_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Main_Arrow_L_C : public UMenuLayer { public: - class UMenuGroup_Craft_In_Animation_C* MenuGroup_Craft_In_Animation; // 0x0650 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_Arrow_L.MenuLayer_Main_Arrow_L_C.Decided + // void Decided(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Current_Work.MenuGroup_Minigame_Fishing_ParryArrow_Current_Work_C -/// Size: 0x0778 (1912 bytes) (0x000728 - 0x000778) align 8 MaxSize: 0x0778 -class UMenuGroup_Minigame_Fishing_ParryArrow_Current_Work_C : public UMenuGroup +/// Class /Game/Program/Menu/Main/Base/MenuLayer_Main_Arrow_R.MenuLayer_Main_Arrow_R_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Main_Arrow_R_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UWidgetAnimation* ArrowStatus_Fit; // 0x0738 (0x0008) - class UWidgetAnimation* ArrowStatus_Current; // 0x0740 (0x0008) - class UWidgetAnimation* Custom_Open_out; // 0x0748 (0x0008) - class UWidgetAnimation* Custom_Open_in; // 0x0750 (0x0008) - class UCanvasPanel* Root; // 0x0758 (0x0008) - class UWidgetSwitcher* Switcher_ArrowStatus; // 0x0760 (0x0008) - class UCanvasPanel* Transform; // 0x0768 (0x0008) - bool isArrowFit; // 0x0770 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0771 (0x0003) MISSED - int32_t AnimationState; // 0x0774 (0x0004) + class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Current_Work.MenuGroup_Minigame_Fishing_ParryArrow_Current_Work_C.IsOpenAnimationPlaying - // void IsOpenAnimationPlaying(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Current_Work.MenuGroup_Minigame_Fishing_ParryArrow_Current_Work_C.SetRootVisibility - // void SetRootVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Current_Work.MenuGroup_Minigame_Fishing_ParryArrow_Current_Work_C.PlayCloseAnim - // void PlayCloseAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Current_Work.MenuGroup_Minigame_Fishing_ParryArrow_Current_Work_C.PlayOpenAnim - // void PlayOpenAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Current_Work.MenuGroup_Minigame_Fishing_ParryArrow_Current_Work_C.Fit - // void Fit(bool isFit); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_Arrow_R.MenuLayer_Main_Arrow_R_C.Decided + // void Decided(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Work.MenuGroup_Minigame_Fishing_ParryArrow_Work_C -/// Size: 0x075C (1884 bytes) (0x000728 - 0x00075C) align 8 MaxSize: 0x075C -class UMenuGroup_Minigame_Fishing_ParryArrow_Work_C : public UMenuGroup +/// Class /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_Y.MenuLayer_RPG_Notification_Bottom_Y_C +/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 +class UMenuLayer_RPG_Notification_Bottom_Y_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UWidgetAnimation* Custom_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Custom_Open_in; // 0x0740 (0x0008) - class UCanvasPanel* Root; // 0x0748 (0x0008) - class UCanvasPanel* Transform; // 0x0750 (0x0008) - int32_t AnimationState; // 0x0758 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCanvasPanel* Group_Button; // 0x0470 (0x0008) + class UCustomImage* Icon_Item_In; // 0x0478 (0x0008) + class UCustomImage* Icon_Item_Out; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_Stock_In; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_Stock_Out; // 0x0490 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0498 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x04A0 (0x0008) + class UWidgetSwitcher* Switcher_Stock; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_Key_Y; // 0x04B0 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Work.MenuGroup_Minigame_Fishing_ParryArrow_Work_C.SetRootVisibility - // void SetRootVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Work.MenuGroup_Minigame_Fishing_ParryArrow_Work_C.PlayCloseAnim - // void PlayCloseAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Work.MenuGroup_Minigame_Fishing_ParryArrow_Work_C.PlayOpenAnim - // void PlayOpenAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_Y.MenuLayer_RPG_Notification_Bottom_Y_C.SetButtonText + // void SetButtonText(FName buttonTextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_Y.MenuLayer_RPG_Notification_Bottom_Y_C.SetVisibilityNum + // void SetVisibilityNum(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_Y.MenuLayer_RPG_Notification_Bottom_Y_C.SetVisibilityIcon + // void SetVisibilityIcon(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_Y.MenuLayer_RPG_Notification_Bottom_Y_C.SetVisibilityBase + // void SetVisibilityBase(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_Y.MenuLayer_RPG_Notification_Bottom_Y_C.SetStockNum + // void SetStockNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_Y.MenuLayer_RPG_Notification_Bottom_Y_C.SetItemIconTexture + // void SetItemIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_Y.MenuLayer_RPG_Notification_Bottom_Y_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_Y.MenuLayer_RPG_Notification_Bottom_Y_C.ExecuteUbergraph_MenuLayer_RPG_Notification_Bottom_Y + // void ExecuteUbergraph_MenuLayer_RPG_Notification_Bottom_Y(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_Stick.MenuGroup_Minigame_Fishing_Stick_C -/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuGroup_Minigame_Fishing_Stick_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle_Pad.MenuLayer_ScreenTitle_Pad_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_ScreenTitle_Pad_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_Button; // 0x0740 (0x0008) - class UCanvasPanel* Group_Stick; // 0x0748 (0x0008) - class UCanvasPanel* Root; // 0x0750 (0x0008) - class UCanvasPanel* Stick_Range; // 0x0758 (0x0008) - class UCustomTextBlock* Text_Key_Stick; // 0x0760 (0x0008) - class UCanvasPanel* Transform; // 0x0768 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Icon_Title; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Title; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_Stick.MenuGroup_Minigame_Fishing_Stick_C.SetRootVisibility - // void SetRootVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_Stick.MenuGroup_Minigame_Fishing_Stick_C.SetStickPosition - // void SetStickPosition(FVector2D Position); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_Stick.MenuGroup_Minigame_Fishing_Stick_C.SetIconKeyStickGaiji - // void SetIconKeyStickGaiji(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_Stick.MenuGroup_Minigame_Fishing_Stick_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_Stick.MenuGroup_Minigame_Fishing_Stick_C.ExecuteUbergraph_MenuGroup_Minigame_Fishing_Stick - // void ExecuteUbergraph_MenuGroup_Minigame_Fishing_Stick(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle_Pad.MenuLayer_ScreenTitle_Pad_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle_Pad.MenuLayer_ScreenTitle_Pad_C.SetText + // void SetText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle_Pad.MenuLayer_ScreenTitle_Pad_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle_Pad.MenuLayer_ScreenTitle_Pad_C.ExecuteUbergraph_MenuLayer_ScreenTitle_Pad + // void ExecuteUbergraph_MenuLayer_ScreenTitle_Pad(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C -/// Size: 0x0678 (1656 bytes) (0x000658 - 0x000678) align 8 MaxSize: 0x0678 -class UMenuTop_Minigame_Fishing_ParryArrow_Work_C : public UFishingParryArrowMenuTop +/// Class /Game/Program/Menu/Common/ScreenTitle/MenuGroup_ScreenTitle_Pad.MenuGroup_ScreenTitle_Pad_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_ScreenTitle_Pad_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_Minigame_Fishing_ParryArrow_Work_C* MenuGroup_Minigame_Fishing_ParryArrow; // 0x0660 (0x0008) - class UMenuGroup_Minigame_Fishing_ParryArrow_Current_Work_C* MenuGroup_Minigame_Fishing_ParryArrow_Current; // 0x0668 (0x0008) - class UMenuGroup_Minigame_Fishing_Stick_C* MenuGroup_Minigame_Fishing_Stick; // 0x0670 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_ScreenTitle_Pad_C* MenuLayer_ScreenTitle_Pad; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.SetupTargetFollowInfo - // void SetupTargetFollowInfo(class AScnCharaActor* InputPin); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.SetCurrentAngle_BP - // void SetCurrentAngle_BP(float _angle); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.SetTargetAngle_BP - // void SetTargetAngle_BP(float _angle); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.Fit_BP - // void Fit_BP(bool _isFit); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.ShowTargetArrow_BP - // void ShowTargetArrow_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.HideTargetArrow_BP - // void HideTargetArrow_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.Hide_BP - // void Hide_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.Show_BP - // void Show_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.ShowCurrentArrow_BP - // void ShowCurrentArrow_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.HideCurrentArrow_BP - // void HideCurrentArrow_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.SetupStatus_BP - // void SetupStatus_BP(class UFishingActorFollowParam* _info); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.SetInputVector_BP - // void SetInputVector_BP(FVector2D& _vector); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.ExecuteUbergraph_MenuTop_Minigame_Fishing_ParryArrow_Work - // void ExecuteUbergraph_MenuTop_Minigame_Fishing_ParryArrow_Work(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/ScreenTitle/MenuGroup_ScreenTitle_Pad.MenuGroup_ScreenTitle_Pad_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ScreenTitle/MenuGroup_ScreenTitle_Pad.MenuGroup_ScreenTitle_Pad_C.SetText + // void SetText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Main/Base/MenuLayer_Main_Arrow_L.MenuLayer_Main_Arrow_L_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Main_Arrow_L_C : public UMenuLayer +/// Class /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Failed_Telop.MenuGroup_Possession_Shrine_Failed_Telop_C +/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 +class UMenuGroup_Possession_Shrine_Failed_Telop_C : public UMenuGroup { public: - class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Icon_Telop; // 0x0740 (0x0008) + FName ICON_ID_TELOP; // 0x0748 (0x0008) /// Functions - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_Arrow_L.MenuLayer_Main_Arrow_L_C.Decided - // void Decided(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Failed_Telop.MenuGroup_Possession_Shrine_Failed_Telop_C.UpdateIcon + // void UpdateIcon(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Failed_Telop.MenuGroup_Possession_Shrine_Failed_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Failed_Telop.MenuGroup_Possession_Shrine_Failed_Telop_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Failed_Telop.MenuGroup_Possession_Shrine_Failed_Telop_C.ExecuteUbergraph_MenuGroup_Possession_Shrine_Failed_Telop + // void ExecuteUbergraph_MenuGroup_Possession_Shrine_Failed_Telop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/TextChat/Log/Layer/MenuLayer_TextChat_Log_DecorationLine.MenuLayer_TextChat_Log_DecorationLine_C -/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 -class UMenuLayer_TextChat_Log_DecorationLine_C : public UMenuLayer +/// Class /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Clear_Telop.MenuGroup_Possession_Shrine_Clear_Telop_C +/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 +class UMenuGroup_Possession_Shrine_Clear_Telop_C : public UMenuGroup { public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Icon_Telop; // 0x0740 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0748 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect0; // 0x0750 (0x0008) + FName ICON_ID_TELOP; // 0x0758 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Clear_Telop.MenuGroup_Possession_Shrine_Clear_Telop_C.UpdateIcon + // void UpdateIcon(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Clear_Telop.MenuGroup_Possession_Shrine_Clear_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Clear_Telop.MenuGroup_Possession_Shrine_Clear_Telop_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Clear_Telop.MenuGroup_Possession_Shrine_Clear_Telop_C.ExecuteUbergraph_MenuGroup_Possession_Shrine_Clear_Telop + // void ExecuteUbergraph_MenuGroup_Possession_Shrine_Clear_Telop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/TalkLog/Layer/MenuLayer_Talk_Log_DecorationLine.MenuLayer_Talk_Log_DecorationLine_C -/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 -class UMenuLayer_Talk_Log_DecorationLine_C : public UMenuLayer +/// Class /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_TimeUp_Telop.MenuGroup_Possession_Shrine_TimeUp_Telop_C +/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 +class UMenuGroup_Possession_Shrine_TimeUp_Telop_C : public UMenuGroup { public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Icon_Telop_TimeUp; // 0x0740 (0x0008) + FName ICON_ID; // 0x0748 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_TimeUp_Telop.MenuGroup_Possession_Shrine_TimeUp_Telop_C.UpdateIcon + // void UpdateIcon(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_TimeUp_Telop.MenuGroup_Possession_Shrine_TimeUp_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_TimeUp_Telop.MenuGroup_Possession_Shrine_TimeUp_Telop_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_TimeUp_Telop.MenuGroup_Possession_Shrine_TimeUp_Telop_C.ExecuteUbergraph_MenuGroup_Possession_Shrine_TimeUp_Telop + // void ExecuteUbergraph_MenuGroup_Possession_Shrine_TimeUp_Telop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_ItemList_Bar.MenuLayer_RPG_BufferDebuffer_ItemList_Bar_C -/// Size: 0x04F4 (1268 bytes) (0x000468 - 0x0004F4) align 8 MaxSize: 0x04F4 -class UMenuLayer_RPG_BufferDebuffer_ItemList_Bar_C : public UMenuLayer +/// Class /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Start_Telop.MenuGroup_Possession_Shrine_Start_Telop_C +/// Size: 0x0778 (1912 bytes) (0x000728 - 0x000778) align 8 MaxSize: 0x0778 +class UMenuGroup_Possession_Shrine_Start_Telop_C : public UMenuGroup { public: - class UCanvasPanel* Group_Meal; // 0x0468 (0x0008) - class UCustomImage* Icon_Cafe; // 0x0470 (0x0008) - class UCustomImage* Icon_Cooking; // 0x0478 (0x0008) - class UCustomImage* Icon_Item; // 0x0480 (0x0008) - class UCanvasPanel* Item; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_GameTime_Minutes; // 0x0490 (0x0008) - class UNumPrimitive* NumPrimitive_GameTime_Seconds; // 0x0498 (0x0008) - class UNumPrimitive* NumPrimitive_Item; // 0x04A0 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x04A8 (0x0008) - class UWidgetSwitcher* Switcher_Number; // 0x04B0 (0x0008) - class UWidgetSwitcher* Switcher_Text; // 0x04B8 (0x0008) - class UCustomImage* Text_Base; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_Down; // 0x04C8 (0x0008) - class UCustomTextBlock* Text_Up; // 0x04D0 (0x0008) - class UCanvasPanel* Time; // 0x04D8 (0x0008) - int32_t cost; // 0x04E0 (0x0004) - FName NUM_NORMAL; // 0x04E4 (0x0008) - FName NUM_COLOR_RED; // 0x04EC (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* ShrineChallenge_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* ShrineChallenge_Open_in; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) + class UCustomImage* Icon_Telop_Stage; // 0x0750 (0x0008) + class UCustomImage* Icon_Telop_Start; // 0x0758 (0x0008) + FName ICON_ID; // 0x0760 (0x0008) + TArray StageIconTextureList; // 0x0768 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_ItemList_Bar.MenuLayer_RPG_BufferDebuffer_ItemList_Bar_C.SetTimeVisibility - // void SetTimeVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_ItemList_Bar.MenuLayer_RPG_BufferDebuffer_ItemList_Bar_C.SetCategoryIcon - // void SetCategoryIcon(EBtlAddStatusCategory Category); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_ItemList_Bar.MenuLayer_RPG_BufferDebuffer_ItemList_Bar_C.SetTime - // void SetTime(bool IsCount, int32_t Time); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_ItemList_Bar.MenuLayer_RPG_BufferDebuffer_ItemList_Bar_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_ItemList_Bar.MenuLayer_RPG_BufferDebuffer_ItemList_Bar_C.SetItemNameText - // void SetItemNameText(FText nameText, bool isBuff); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Start_Telop.MenuGroup_Possession_Shrine_Start_Telop_C.SetStage + // void SetStage(int32_t Stage); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Start_Telop.MenuGroup_Possession_Shrine_Start_Telop_C.UpdateIcon + // void UpdateIcon(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Start_Telop.MenuGroup_Possession_Shrine_Start_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Start_Telop.MenuGroup_Possession_Shrine_Start_Telop_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Start_Telop.MenuGroup_Possession_Shrine_Start_Telop_C.ExecuteUbergraph_MenuGroup_Possession_Shrine_Start_Telop + // void ExecuteUbergraph_MenuGroup_Possession_Shrine_Start_Telop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_R.MenuLayer_Scroll_Arrow_R_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Scroll_Arrow_R_C : public UMenuLayer +/// Class /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Telop.MenuTop_Possession_Shrine_Telop_C +/// Size: 0x06A0 (1696 bytes) (0x000650 - 0x0006A0) align 8 MaxSize: 0x06A0 +class UMenuTop_Possession_Shrine_Telop_C : public UPossessionShrineTelopMenuTop { public: - class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Possession_Shrine_Clear_Telop_C* MenuGroup_Possession_Shrine_Clear_Telop; // 0x0658 (0x0008) + class UMenuGroup_Possession_Shrine_Failed_Telop_C* MenuGroup_Possession_Shrine_Failed_Telop; // 0x0660 (0x0008) + class UMenuGroup_Possession_Shrine_Start_Telop_C* MenuGroup_Possession_Shrine_Start_Telop; // 0x0668 (0x0008) + class UMenuGroup_Possession_Shrine_TimeUp_Telop_C* MenuGroup_Possession_Shrine_TimeUp_Telop; // 0x0670 (0x0008) + FName PRESET_NAME_TITLE; // 0x0678 (0x0008) + FName PRESET_NAME_START; // 0x0680 (0x0008) + FName PRESET_NAME_TIMEUP; // 0x0688 (0x0008) + FName PRESET_NAME_CLEAR; // 0x0690 (0x0008) + FName PRESET_NAME_FAILED; // 0x0698 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_R.MenuLayer_Scroll_Arrow_R_C.Decided - // void Decided(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Telop.MenuTop_Possession_Shrine_Telop_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Telop.MenuTop_Possession_Shrine_Telop_C.OnSetTelopType_BP + // void OnSetTelopType_BP(EPossessionShrineTelopType _telopType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Telop.MenuTop_Possession_Shrine_Telop_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Telop.MenuTop_Possession_Shrine_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Telop.MenuTop_Possession_Shrine_Telop_C.OnSetStage_BP + // void OnSetStage_BP(int32_t _stage); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Telop.MenuTop_Possession_Shrine_Telop_C.ExecuteUbergraph_MenuTop_Possession_Shrine_Telop + // void ExecuteUbergraph_MenuTop_Possession_Shrine_Telop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_Remaining.MenuLayer_ItemCraftGame_Remaining_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_ItemCraftGame_Remaining_C : public UMenuLayer +/// Class /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C +/// Size: 0x04D0 (1232 bytes) (0x000480 - 0x0004D0) align 8 MaxSize: 0x04D0 +class UMenuLayer_QuestList_NPCLifeTrial_Bar_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UNumPrimitive* NumPrimitive_Value; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Completion_Label; // 0x0478 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) + class UCustomImage* Cursor_Hook_Widget; // 0x04A0 (0x0008) + class UCustomImage* Icon_Progress; // 0x04A8 (0x0008) + class UNumPrimitive* NumPrimitive_Left; // 0x04B0 (0x0008) + class UNumPrimitive* NumPrimitive_Right; // 0x04B8 (0x0008) + class UWidgetSwitcher* Switcher_BG; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x04C8 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_Remaining.MenuLayer_ItemCraftGame_Remaining_C.SetCompletionLabelText - // void SetCompletionLabelText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_Remaining.MenuLayer_ItemCraftGame_Remaining_C.SetValue - // void SetValue(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_Remaining.MenuLayer_ItemCraftGame_Remaining_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_Remaining.MenuLayer_ItemCraftGame_Remaining_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_Remaining - // void ExecuteUbergraph_MenuLayer_ItemCraftGame_Remaining(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.SetIconProgress + // void SetIconProgress(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.SetTextDetail + // void SetTextDetail(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.SetTextCountRight + // void SetTextCountRight(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.SetTextCountLeft + // void SetTextCountLeft(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.BP_OnEntryReleased + // void BP_OnEntryReleased(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.BP_OnItemExpansionChanged + // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.BP_OnItemSelectionChanged + // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.ExecuteUbergraph_MenuLayer_QuestList_NPCLifeTrial_Bar + // void ExecuteUbergraph_MenuLayer_QuestList_NPCLifeTrial_Bar(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_3_C +/// Class /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Need.MenuLayer_PossessionSelect_ItemList_Need_C /// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_ItemCraftGame_Oparation_3_C : public UMenuLayer +class UMenuLayer_PossessionSelect_ItemList_Need_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Loop; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0478 (0x0008) - FName GAIJI_TEXT_ID; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_Sparkle; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Need; // 0x0478 (0x0008) + class UCanvasPanel* Transform; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_3_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_3_C.StopAnimationOfLoop - // void StopAnimationOfLoop(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_3_C.PlayAnimationofLoop - // void PlayAnimationofLoop(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_3_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_3_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_Oparation - // void ExecuteUbergraph_MenuLayer_ItemCraftGame_Oparation(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Need.MenuLayer_PossessionSelect_ItemList_Need_C.EnableDiscount + // void EnableDiscount(bool Enabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Need.MenuLayer_PossessionSelect_ItemList_Need_C.SetSparkleNum + // void SetSparkleNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Need.MenuLayer_PossessionSelect_ItemList_Need_C.SetNeedText + // void SetNeedText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Need.MenuLayer_PossessionSelect_ItemList_Need_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Need.MenuLayer_PossessionSelect_ItemList_Need_C.ExecuteUbergraph_MenuLayer_PossessionSelect_ItemList_Need + // void ExecuteUbergraph_MenuLayer_PossessionSelect_ItemList_Need(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_2_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_ItemCraftGame_Oparation_2_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuLayer_Window_PlantDungeonVintageSelectWindow_Need.MenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Loop; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Key0; // 0x0480 (0x0008) - FName GAIJI_TEXT_ID; // 0x0488 (0x0008) + class UCustomImage* Icon_Branch; // 0x0470 (0x0008) + class UNumPrimitive* NumPrimitive_Branch; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_Plant; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_Plant0; // 0x0488 (0x0008) + class UWidgetSwitcher* Switcher_Detail; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Need; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Need1; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_2_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_2_C.StopAnimationOfLoop - // void StopAnimationOfLoop(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_2_C.PlayAnimationofLoop - // void PlayAnimationofLoop(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_2_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_2_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_Oparation - // void ExecuteUbergraph_MenuLayer_ItemCraftGame_Oparation(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuLayer_Window_PlantDungeonVintageSelectWindow_Need.MenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C.SetDetailSwitcher + // void SetDetailSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuLayer_Window_PlantDungeonVintageSelectWindow_Need.MenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C.SetBranchIcon + // void SetBranchIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuLayer_Window_PlantDungeonVintageSelectWindow_Need.MenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C.SetBranchNum + // void SetBranchNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuLayer_Window_PlantDungeonVintageSelectWindow_Need.MenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C.SetPlantDungeonNum + // void SetPlantDungeonNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuLayer_Window_PlantDungeonVintageSelectWindow_Need.MenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C.SetNeedText + // void SetNeedText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuLayer_Window_PlantDungeonVintageSelectWindow_Need.MenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuLayer_Window_PlantDungeonVintageSelectWindow_Need.MenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C.ExecuteUbergraph_MenuLayer_Window_PlantDungeonVintageSelectWindow_Need + // void ExecuteUbergraph_MenuLayer_Window_PlantDungeonVintageSelectWindow_Need(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_0_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_ItemCraftGame_Oparation_0_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C +/// Size: 0x07B4 (1972 bytes) (0x000728 - 0x0007B4) align 8 MaxSize: 0x07B4 +class UMenuGroup_Window_PlantDungeonVintageSelectWindow_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Loop; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Key0; // 0x0480 (0x0008) - FName GAIJI_TEXT_ID; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Base_Header; // 0x0740 (0x0008) + class UCustomImage* DecorationLine; // 0x0748 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0750 (0x0008) + class UCanvasPanel* Group_Icon_Header_Base; // 0x0758 (0x0008) + class UCanvasPanel* Group_Position; // 0x0760 (0x0008) + class UCustomImage* Icon_Header; // 0x0768 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0770 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0778 (0x0008) + class UMenuLayer_Window_PlantDungeonVintageSelectWindow_Need_C* MenuLayer_Window_PlantDungeonVintageSelectWindow_Need; // 0x0780 (0x0008) + class UCustomTextBlock* Text_Header; // 0x0788 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0790 (0x0008) + class UCustomTextBlock* Text_Message_Detail; // 0x0798 (0x0008) + TArray buttonLayerArray; // 0x07A0 (0x0010) + int32_t cancelFocusIndex; // 0x07B0 (0x0004) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_0_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_0_C.StopAnimationOfLoop - // void StopAnimationOfLoop(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_0_C.PlayAnimationofLoop - // void PlayAnimationofLoop(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_0_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_0_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_Oparation - // void ExecuteUbergraph_MenuLayer_ItemCraftGame_Oparation(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetReplantType + // void SetReplantType(EPlantDungeonReplantType Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetBranchIcon + // void SetBranchIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetBranchNum + // void SetBranchNum(int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetPlantNum + // void SetPlantNum(int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(bool& Success); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetupFocus + // void SetupFocus(FWindowMenuSetupInfo _setupInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetButtonInfo + // void SetButtonInfo(int32_t _index, FWindowMenuButtonInfo _buttonInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetAnnotationText + // void SetAnnotationText(FString& Text); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetMessageText + // void SetMessageText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetTitleText + // void SetTitleText(FText textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.SetHeaderIcon + // void SetHeaderIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuGroup_Window_PlantDungeonVintageSelectWindow.MenuGroup_Window_PlantDungeonVintageSelectWindow_C.ExecuteUbergraph_MenuGroup_Window_PlantDungeonVintageSelectWindow + // void ExecuteUbergraph_MenuGroup_Window_PlantDungeonVintageSelectWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_1_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_ItemCraftGame_Oparation_1_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C +/// Size: 0x0854 (2132 bytes) (0x000818 - 0x000854) align 8 MaxSize: 0x0854 +class UMenuTop_Window_PlantDungeonVintageSelectWindow_C : public UVintageSelectWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Loop; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Key0; // 0x0480 (0x0008) - FName GAIJI_TEXT_ID; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0818 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0820 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0828 (0x0008) + class UMenuGroup_Window_PlantDungeonVintageSelectWindow_C* MenuGroup_Window_PlantDungeonVintageSelectWindow; // 0x0830 (0x0008) + bool cancelButtonDecided; // 0x0838 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0839 (0x0003) MISSED + FName SE_MOVE_FOCUS; // 0x083C (0x0008) + FName SE_CANCEL; // 0x0844 (0x0008) + FName SE_ENTER; // 0x084C (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_1_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_1_C.StopAnimationOfLoop - // void StopAnimationOfLoop(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_1_C.PlayAnimationofLoop - // void PlayAnimationofLoop(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_1_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_1_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_Oparation - // void ExecuteUbergraph_MenuLayer_ItemCraftGame_Oparation(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.OnDecideFocusEvent + // void OnDecideFocusEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.OnEnterEvent + // void OnEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.OnBackEvent + // void OnBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.SetHeaderIcon_BP + // void SetHeaderIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.SetTitleText_BP + // void SetTitleText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.SetAnnotationText_BP + // void SetAnnotationText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.SetText_BP + // void SetText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.SetupButton_BP + // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.UpdateFocus_BP + // void UpdateFocus_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.SetPlantInfo_BP + // void SetPlantInfo_BP(int32_t _num); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.SetBranchInfo_BP + // void SetBranchInfo_BP(int32_t _num, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.SetReplantType_BP + // void SetReplantType_BP(EPlantDungeonReplantType& _type); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.OnSetupPlayerInfo + // void OnSetupPlayerInfo(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.OnMoveFocusEvent + // void OnMoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.OnInitWindow + // void OnInitWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlantDungeonVintageSelectWindow/MenuTop_Window_PlantDungeonVintageSelectWindow.MenuTop_Window_PlantDungeonVintageSelectWindow_C.ExecuteUbergraph_MenuTop_Window_PlantDungeonVintageSelectWindow + // void ExecuteUbergraph_MenuTop_Window_PlantDungeonVintageSelectWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Gauge.MenuLayer_RPG_MiniGame_Gauge_C -/// Size: 0x0520 (1312 bytes) (0x0004B8 - 0x000520) align 8 MaxSize: 0x0520 -class UMenuLayer_RPG_MiniGame_Gauge_C : public UTweenMenuLayer +/// Class /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C +/// Size: 0x07B8 (1976 bytes) (0x000728 - 0x0007B8) align 8 MaxSize: 0x07B8 +class UMenuGroup_Window_PossessionSelectWindow_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B8 (0x0008) - class UWidgetAnimation* CountUp; // 0x04C0 (0x0008) - class UCanvasPanel* Gauge_Completion_Cripping; // 0x04C8 (0x0008) - class UNumPrimitive* NumPrimitive_Completion_Rate; // 0x04D0 (0x0008) - class UNumPrimitive* NumPrimitive_Completion_Rate_Max; // 0x04D8 (0x0008) - class UWidgetSwitcher* Switcher_GaugeType; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Completion_Label; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Slash; // 0x04F0 (0x0008) - FVector2D BarSIze; // 0x04F8 (0x0010) - double maxPoint; // 0x0508 (0x0008) - double ToweenTime; // 0x0510 (0x0008) - double ToweenValue; // 0x0518 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Base_Header; // 0x0740 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0748 (0x0008) + class UCanvasPanel* Group_Icon_Header_Base; // 0x0750 (0x0008) + class UCustomImage* Icon_Header; // 0x0758 (0x0008) + class UMenuLayer_PossessionSelect_ItemList_Need_C* MenuLayer_PossessionSelect_ItemList_Need; // 0x0760 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0768 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0770 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0778 (0x0008) + class UCustomImage* SpotLight; // 0x0780 (0x0008) + class UCustomTextBlock* Text_Header; // 0x0788 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0790 (0x0008) + class UCustomTextBlock* Text_Message_Ex; // 0x0798 (0x0008) + TArray buttonLayerArray; // 0x07A0 (0x0010) + int32_t maxButtons; // 0x07B0 (0x0004) + int32_t cancelFocusIndex; // 0x07B4 (0x0004) /// Functions - // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Gauge.MenuLayer_RPG_MiniGame_Gauge_C.SetMaxPoint - // void SetMaxPoint(int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Gauge.MenuLayer_RPG_MiniGame_Gauge_C.SetCurrentPoint - // void SetCurrentPoint(int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Gauge.MenuLayer_RPG_MiniGame_Gauge_C.PlayAnimationOfCompletionGaugeCountup - // void PlayAnimationOfCompletionGaugeCountup(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Gauge.MenuLayer_RPG_MiniGame_Gauge_C.OnUpdateGaugeValue - // void OnUpdateGaugeValue(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Gauge.MenuLayer_RPG_MiniGame_Gauge_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Gauge.MenuLayer_RPG_MiniGame_Gauge_C.OnProcessingOfTween - // void OnProcessingOfTween(char _index, double _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Gauge.MenuLayer_RPG_MiniGame_Gauge_C.OnFinishedOfTween - // void OnFinishedOfTween(char _index, double _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Gauge.MenuLayer_RPG_MiniGame_Gauge_C.ExecuteUbergraph_MenuLayer_RPG_MiniGame_Gauge - // void ExecuteUbergraph_MenuLayer_RPG_MiniGame_Gauge(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.SetNeedSparkle + // void SetNeedSparkle(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.SetMessageEx + // void SetMessageEx(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.GetFocusIndex + // void GetFocusIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.UpdateLayout + // void UpdateLayout(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.SetMessage + // void SetMessage(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.SetTitle + // void SetTitle(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.SetButtonInfo + // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.Setup + // void Setup(FWindowMenuSetupInfo WindowMenuSetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.ExecuteUbergraph_MenuGroup_Window_PossessionSelectWindow + // void ExecuteUbergraph_MenuGroup_Window_PossessionSelectWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuGroup_RPG_MiniGame.MenuGroup_RPG_MiniGame_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_RPG_MiniGame_C : public UMenuGroup +/// Class /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Detail.MenuLayer_Quest_NPCLifeTrial_Detail_C +/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 +class UMenuLayer_Quest_NPCLifeTrial_Detail_C : public UMenuLayer { public: - class UMenuLayer_RPG_MiniGame_Gauge_C* MenuLayer_RPG_MiniGame_Gauge; // 0x0728 (0x0008) - class UMenuLayer_RPG_MiniGame_Guide_C* MenuLayer_RPG_MiniGame_Guide; // 0x0730 (0x0008) - class UMenuLayer_RPG_MiniGame_Guide_C* MenuLayer_RPG_MiniGame_Guide0; // 0x0738 (0x0008) + class UWidgetSwitcher* Switcher; // 0x0468 (0x0008) + class UCustomTextBlock* Text_AcquiredSkill; // 0x0470 (0x0008) + class UCustomTextBlock* Text_AcquiredSkills_Deteil; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Empty; // 0x0480 (0x0008) + class UCustomTextBlock* Text_NextRank; // 0x0488 (0x0008) + class UCustomTextBlock* Text_NextRankBonus; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Rank; // 0x0498 (0x0008) + class UCustomTextBlock* Text_RankBonus_Deteil; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_SkillNamu; // 0x04A8 (0x0008) /// Functions - // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuGroup_RPG_MiniGame.MenuGroup_RPG_MiniGame_C.SetCurrentPoint - // void SetCurrentPoint(int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuGroup_RPG_MiniGame.MenuGroup_RPG_MiniGame_C.SetObjectInfo - // void SetObjectInfo(FText Name, FName iconID, int32_t Point, bool isSuccessObject); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuGroup_RPG_MiniGame.MenuGroup_RPG_MiniGame_C.Setup Point - // void SetupPoint(int32_t currentPoint, int32_t maxPoint); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Detail.MenuLayer_Quest_NPCLifeTrial_Detail_C.SetTextSkillNamu + // void SetTextSkillNamu(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Detail.MenuLayer_Quest_NPCLifeTrial_Detail_C.SetTextRankDeteil + // void SetTextRankDeteil(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Detail.MenuLayer_Quest_NPCLifeTrial_Detail_C.SetTextRank + // void SetTextRank(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Detail.MenuLayer_Quest_NPCLifeTrial_Detail_C.SetTextNextRankBonus + // void SetTextNextRankBonus(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Detail.MenuLayer_Quest_NPCLifeTrial_Detail_C.SetTextNextRank + // void SetTextNextRank(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Detail.MenuLayer_Quest_NPCLifeTrial_Detail_C.SetTextEnpty + // void SetTextEnpty(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Detail.MenuLayer_Quest_NPCLifeTrial_Detail_C.SetTextAcqyiredSkillDeteil + // void SetTextAcqyiredSkillDeteil(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Detail.MenuLayer_Quest_NPCLifeTrial_Detail_C.SetTextAcqyiredSkill + // void SetTextAcqyiredSkill(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Destroy_Objects.MenuTop_Possession_Shrine_Destroy_Objects_C -/// Size: 0x06E0 (1760 bytes) (0x0006A8 - 0x0006E0) align 8 MaxSize: 0x06E0 -class UMenuTop_Possession_Shrine_Destroy_Objects_C : public UPossessionShrineMiniGameMenuTop +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Arror.MenuLayer_ItemSelect_Rebuild_SkillSelect_Arror_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_ItemSelect_Rebuild_SkillSelect_Arror_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06A8 (0x0008) - class UMenuGroup_Possession_Shrine_Redo_C* MenuGroup_Possession_Shrine_Redo; // 0x06B0 (0x0008) - class UMenuGroup_RPG_MiniGame_C* MenuGroup_RPG_MiniGame; // 0x06B8 (0x0008) - FDestroyObjectInfo M_Success_Object_Info; // 0x06C0 (0x0020) - - - /// Functions - // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Destroy_Objects.MenuTop_Possession_Shrine_Destroy_Objects_C.OnSetupParam_BP - // void OnSetupParam_BP(EPossessionShrineMinigameType _minigameType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Destroy_Objects.MenuTop_Possession_Shrine_Destroy_Objects_C.OnSetCurrentPoint_BP - // void OnSetCurrentPoint_BP(int32_t _point); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Destroy_Objects.MenuTop_Possession_Shrine_Destroy_Objects_C.ExecuteUbergraph_MenuTop_Possession_Shrine_Destroy_Objects - // void ExecuteUbergraph_MenuTop_Possession_Shrine_Destroy_Objects(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuideBase.MenuLayer_ItemCraftGame_ActionGuideBase_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_ItemCraftGame_ActionGuideBase_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/ItemDetailWindow/MenuLayer_Window_ItemDetailWindow.MenuLayer_Window_ItemDetailWindow_C +/// Size: 0x0492 (1170 bytes) (0x000468 - 0x000492) align 8 MaxSize: 0x0492 +class UMenuLayer_Window_ItemDetailWindow_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Push; // 0x0470 (0x0008) - class UWidgetAnimation* Default; // 0x0478 (0x0008) - class UCanvasPanel* Group_Oparation_Gauge_Cripping; // 0x0480 (0x0008) - class UWidgetSwitcher* Switch_Oparation_DirectionColor; // 0x0488 (0x0008) - double NextPositionAnimationEndTime; // 0x0490 (0x0008) + class UBackgroundBlur* BackgroundBlur; // 0x0468 (0x0008) + class UCanvasPanel* Group_Dark; // 0x0470 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0478 (0x0008) + class UCanvasPanel* Group_Light; // 0x0480 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0488 (0x0008) + bool emptyModeEnabled; // 0x0490 (0x0001) + EItemDetailWindowBaseColorType BaseType; // 0x0491 (0x0001) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuideBase.MenuLayer_ItemCraftGame_ActionGuideBase_C.SetActionType - // void SetActionType(EItemCraftActionType ActionType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuideBase.MenuLayer_ItemCraftGame_ActionGuideBase_C.SetGaugeColor - // void SetGaugeColor(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuideBase.MenuLayer_ItemCraftGame_ActionGuideBase_C.SetGauge - // void SetGauge(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuideBase.MenuLayer_ItemCraftGame_ActionGuideBase_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuideBase.MenuLayer_ItemCraftGame_ActionGuideBase_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionGuideBase - // void ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionGuideBase(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuLayer_Window_ItemDetailWindow.MenuLayer_Window_ItemDetailWindow_C.UpdateBaseType + // void UpdateBaseType(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuLayer_Window_ItemDetailWindow.MenuLayer_Window_ItemDetailWindow_C.EnableEmptyMode + // void EnableEmptyMode(bool Enabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuLayer_Window_ItemDetailWindow.MenuLayer_Window_ItemDetailWindow_C.SetBaseType + // void SetBaseType(EItemDetailWindowBaseColorType BaseType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C -/// Size: 0x04D1 (1233 bytes) (0x000468 - 0x0004D1) align 8 MaxSize: 0x04D1 -class UMenuLayer_ItemCraftGame_ActionGuide_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C +/// Size: 0x07B8 (1976 bytes) (0x000728 - 0x0007B8) align 8 MaxSize: 0x07B8 +class UMenuGroup_Window_ItemDetailWindow_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* FadeGuide; // 0x0470 (0x0008) - class UWidgetAnimation* ClearGuide; // 0x0478 (0x0008) - class UWidgetAnimation* InitGuide; // 0x0480 (0x0008) - class UWidgetAnimation* SamePosition; // 0x0488 (0x0008) - class UWidgetAnimation* InitPosition; // 0x0490 (0x0008) - class UCustomImage* Guide; // 0x0498 (0x0008) - class UMenuLayer_ItemCraftGame_Oparation_0_C* MenuLayer_ItemCraftGame_Oparation; // 0x04A0 (0x0008) - class UMenuLayer_ItemCraftGame_Oparation_1_C* MenuLayer_ItemCraftGame_Oparation0; // 0x04A8 (0x0008) - class UMenuLayer_ItemCraftGame_Oparation_2_C* MenuLayer_ItemCraftGame_Oparation1; // 0x04B0 (0x0008) - class UMenuLayer_ItemCraftGame_Oparation_3_C* MenuLayer_ItemCraftGame_Oparation2; // 0x04B8 (0x0008) - class UMenuLayer_ItemCraftGame_ActionGuideBase_C* MenuLayer_ItemCraftGame_OparationGauge; // 0x04C0 (0x0008) - class UWidgetSwitcher* Switch_Oparation; // 0x04C8 (0x0008) - EItemCraftActionType ActionType; // 0x04D0 (0x0001) + class UWidgetAnimation* Equip_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Equip_Open_in; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UCanvasPanel* Group_ItemDetail_Text; // 0x0748 (0x0008) + class UMenuLayer_Window_ItemDetailWindow_C* MenuLayer_Window_ItemDetailWindow; // 0x0750 (0x0008) + class UMenuLayer_Window_ItemDetailWindow_Text_C* MenuLayer_Window_ItemDetailWindow_Text; // 0x0758 (0x0008) + class UCustomTextBlock* Text_ItemName; // 0x0760 (0x0008) + SDK_UNDEFINED(16,702) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x0768 (0x0010) + SDK_UNDEFINED(16,703) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x0778 (0x0010) + SDK_UNDEFINED(16,704) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x0788 (0x0010) + SDK_UNDEFINED(16,705) /* FMulticastInlineDelegate */ __um(OnLUp); // 0x0798 (0x0010) + SDK_UNDEFINED(16,706) /* FMulticastInlineDelegate */ __um(OnLDown); // 0x07A8 (0x0010) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C.PlayAnimationOfInitPosition - // void PlayAnimationOfInitPosition(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C.StopAnimationOfSamePosition - // void StopAnimationOfSamePosition(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C.PlayAnimationOfSamePosition - // void PlayAnimationOfSamePosition(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C.SetActionGaugeColor - // void SetActionGaugeColor(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C.SetActionGuideGauge - // void SetActionGuideGauge(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C.SetActionGuide - // void SetActionGuide(EItemCraftActionType ActionType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C.SetActionType - // void SetActionType(EItemCraftActionType ActionType); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionGuide - // void ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionGuide(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.SetLocationType + // void SetLocationType(EItemDetailWindowLocationType LocationType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.SetBaseType + // void SetBaseType(EItemDetailWindowBaseColorType BaseType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.SetDataEmpty + // void SetDataEmpty(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.SetItemName + // void SetItemName(FString ItemName); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.SetMessage + // void SetMessage(FString messageText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.OnLDown__DelegateSignature + // void OnLDown__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.OnLUp__DelegateSignature + // void OnLUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.OnEnterSort__DelegateSignature + // void OnEnterSort__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.OnEnterRUp__DelegateSignature + // void OnEnterRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuGroup_Window_ItemDetailWindow.MenuGroup_Window_ItemDetailWindow_C.OnEnterRLeft__DelegateSignature + // void OnEnterRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuGroup_SuddenlyEvent_Result.MenuGroup_SuddenlyEvent_Result_C -/// Size: 0x07F8 (2040 bytes) (0x000728 - 0x0007F8) align 8 MaxSize: 0x07F8 -class UMenuGroup_SuddenlyEvent_Result_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/ItemDetailWindow/MenuTop_Window_ItemDetailWindow.MenuTop_Window_ItemDetailWindow_C +/// Size: 0x06A1 (1697 bytes) (0x000688 - 0x0006A1) align 8 MaxSize: 0x06A1 +class UMenuTop_Window_ItemDetailWindow_C : public UItemDetailWindowMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_loop; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UCustomImage* Acorn_Base; // 0x0748 (0x0008) - class UCustomImage* Icon_Acorn; // 0x0750 (0x0008) - class UCustomImage* Icon_Evaluation; // 0x0758 (0x0008) - class UCustomImage* Icon_Rich; // 0x0760 (0x0008) - class UCustomImage* Icon_Tower; // 0x0768 (0x0008) - class UNumPrimitive* NumPrimitive_Acorn; // 0x0770 (0x0008) - class UNumPrimitive* NumPrimitive_Rich; // 0x0778 (0x0008) - class UNumPrimitive* NumPrimitive_Tower; // 0x0780 (0x0008) - class UCanvasPanel* Reward_Acorn; // 0x0788 (0x0008) - class UCanvasPanel* Reward_Rich; // 0x0790 (0x0008) - class UCanvasPanel* Reward_Tower; // 0x0798 (0x0008) - class UCustomImage* Rich_Base; // 0x07A0 (0x0008) - class UCanvasPanel* Root; // 0x07A8 (0x0008) - class UCustomTextBlock* Text_Explanation; // 0x07B0 (0x0008) - class UCustomImage* Tower_Base; // 0x07B8 (0x0008) - bool IconList; // 0x07C0 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x07C1 (0x0007) MISSED - TArray IconImageList; // 0x07C8 (0x0010) - TArray NumPrimitiveList; // 0x07D8 (0x0010) - TArray CanvasPanelList; // 0x07E8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0688 (0x0008) + class UMenuGroup_Window_ItemDetailWindow_C* MenuGroup_Window_ItemDetailWindow; // 0x0690 (0x0008) + FName OPERATION_GUIDE_ID; // 0x0698 (0x0008) + bool IsClosed; // 0x06A0 (0x0001) /// Functions - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuGroup_SuddenlyEvent_Result.MenuGroup_SuddenlyEvent_Result_C.SetText - // void SetText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuGroup_SuddenlyEvent_Result.MenuGroup_SuddenlyEvent_Result_C.Set Rank - // void SetRank(EActiveEventClearRankType rankType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuGroup_SuddenlyEvent_Result.MenuGroup_SuddenlyEvent_Result_C.SetRewardInfo - // void SetRewardInfo(TArray& rewardList); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuGroup_SuddenlyEvent_Result.MenuGroup_SuddenlyEvent_Result_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuGroup_SuddenlyEvent_Result.MenuGroup_SuddenlyEvent_Result_C.ExecuteUbergraph_MenuGroup_SuddenlyEvent_Result - // void ExecuteUbergraph_MenuGroup_SuddenlyEvent_Result(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuTop_Window_ItemDetailWindow.MenuTop_Window_ItemDetailWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuTop_Window_ItemDetailWindow.MenuTop_Window_ItemDetailWindow_C.OnParamUpdate_BP + // void OnParamUpdate_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuTop_Window_ItemDetailWindow.MenuTop_Window_ItemDetailWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuTop_Window_ItemDetailWindow.MenuTop_Window_ItemDetailWindow_C.OnBackEvent + // void OnBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemDetailWindow/MenuTop_Window_ItemDetailWindow.MenuTop_Window_ItemDetailWindow_C.ExecuteUbergraph_MenuTop_Window_ItemDetailWindow + // void ExecuteUbergraph_MenuTop_Window_ItemDetailWindow(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Result.MenuTop_Suddenly_Event_Result_C -/// Size: 0x06D8 (1752 bytes) (0x0006B8 - 0x0006D8) align 8 MaxSize: 0x06D8 -class UMenuTop_Suddenly_Event_Result_C : public UActiveEventResultMenuTop +/// Class /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuLayer_Window_ItemSelect_Rebuild_SkillSelect.MenuLayer_Window_ItemSelect_Rebuild_SkillSelect_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Window_ItemSelect_Rebuild_SkillSelect_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06B8 (0x0008) - class UMenuGroup_SuddenlyEvent_Result_C* MenuGroup_SuddenlyEvent_Result; // 0x06C0 (0x0008) - TArray rewardList; // 0x06C8 (0x0010) + class UCustomImage* Icon_Number; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Title; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Result.MenuTop_Suddenly_Event_Result_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Result.MenuTop_Suddenly_Event_Result_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Result.MenuTop_Suddenly_Event_Result_C.ExecuteUbergraph_MenuTop_Suddenly_Event_Result - // void ExecuteUbergraph_MenuTop_Suddenly_Event_Result(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuLayer_Window_ItemSelect_Rebuild_SkillSelect.MenuLayer_Window_ItemSelect_Rebuild_SkillSelect_C.SetTitleText + // void SetTitleText(FString nameText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuLayer_Window_ItemSelect_Rebuild_SkillSelect.MenuLayer_Window_ItemSelect_Rebuild_SkillSelect_C.SetIconNumberTexture + // void SetIconNumberTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/TalkBalloon/Letter/MenuGroup_Window_Talk_LetterBalloon.MenuGroup_Window_Talk_LetterBalloon_C -/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 -class UMenuGroup_Window_Talk_LetterBalloon_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C +/// Size: 0x07CC (1996 bytes) (0x000728 - 0x0007CC) align 8 MaxSize: 0x07CC +class UMenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x0740 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0748 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0750 (0x0008) - FName gaiji_enter; // 0x0758 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Window/TalkBalloon/Letter/MenuGroup_Window_Talk_LetterBalloon.MenuGroup_Window_Talk_LetterBalloon_C.SetIconKeyVisible - // void SetIconKeyVisible(bool _visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Letter/MenuGroup_Window_Talk_LetterBalloon.MenuGroup_Window_Talk_LetterBalloon_C.SetFontStyle - // void SetFontStyle(FName fontstyleID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Letter/MenuGroup_Window_Talk_LetterBalloon.MenuGroup_Window_Talk_LetterBalloon_C.SetMessageText - // void SetMessageText(FText _text, int32_t DispCharaNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Letter/MenuGroup_Window_Talk_LetterBalloon.MenuGroup_Window_Talk_LetterBalloon_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Letter/MenuGroup_Window_Talk_LetterBalloon.MenuGroup_Window_Talk_LetterBalloon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Letter/MenuGroup_Window_Talk_LetterBalloon.MenuGroup_Window_Talk_LetterBalloon_C.ExecuteUbergraph_MenuGroup_Window_Talk_LetterBalloon - // void ExecuteUbergraph_MenuGroup_Window_Talk_LetterBalloon(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Category.MenuLayer_Quest_NPCLifeTrial_Category_C -/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 -class UMenuLayer_Quest_NPCLifeTrial_Category_C : public UMenuLayer -{ -public: - class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) - class UCanvasPanel* Default; // 0x0488 (0x0008) - class UCanvasPanel* Empty; // 0x0490 (0x0008) - class UWidgetSwitcher* Switcher_Type; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Normal; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_Select; // 0x04A8 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0740 (0x0008) + class UCustomImage* Icon_Header; // 0x0748 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0750 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0758 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0760 (0x0008) + class UMenuLayer_Window_ItemSelect_Rebuild_SkillSelect_C* MenuLayer_Window_ItemSelect_Rebuild_SkillSelect; // 0x0768 (0x0008) + class UMenuLayer_Window_ItemSelect_Rebuild_SkillSelect_C* MenuLayer_Window_ItemSelect_Rebuild_SkillSelect2; // 0x0770 (0x0008) + class UMenuLayer_Window_ItemSelect_Rebuild_SkillSelect_C* MenuLayer_Window_ItemSelect_Rebuild_SkillSelect3; // 0x0778 (0x0008) + class UCustomTextBlock* Text_Header; // 0x0780 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0788 (0x0008) + TArray textLayerArray; // 0x0790 (0x0010) + FName ICON_ID_NUMBER; // 0x07A0 (0x0008) + FName ICON_ID_NUMBER4; // 0x07A8 (0x0008) + FName ICON_ID_NUMBER5; // 0x07B0 (0x0008) + TArray buttonLayerArray; // 0x07B8 (0x0010) + int32_t cancelFocusIndex; // 0x07C8 (0x0004) /// Functions - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Category.MenuLayer_Quest_NPCLifeTrial_Category_C.DisableLock - // void DisableLock(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Category.MenuLayer_Quest_NPCLifeTrial_Category_C.EnableLock - // void EnableLock(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Category.MenuLayer_Quest_NPCLifeTrial_Category_C.SetLifeRankText - // void SetLifeRankText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(bool& Changed); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.SetFocusConfig + // void SetFocusConfig(int32_t _initialFocusIndex, int32_t _cancelFocusIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.SetButtonText + // void SetButtonText(int32_t _index, FText _text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.SetSkillText + // void SetSkillText(int32_t _index, FString _text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.SetHeaderText + // void SetHeaderText(FText textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.SetHeaderIcon + // void SetHeaderIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.SetMessageText + // void SetMessageText(FText _text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.CustomEvent + // void CustomEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuGroup_Window_ItemSelect_Rebuild_SkillSelect.MenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C.ExecuteUbergraph_MenuGroup_Window_ItemSelect_Rebuild_SkillSelect + // void ExecuteUbergraph_MenuGroup_Window_ItemSelect_Rebuild_SkillSelect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Category.MenuGroup_Quest_NPCLifeTrial_Category_C -/// Size: 0x07BC (1980 bytes) (0x000728 - 0x0007BC) align 8 MaxSize: 0x07BC -class UMenuGroup_Quest_NPCLifeTrial_Category_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C +/// Size: 0x0844 (2116 bytes) (0x000810 - 0x000844) align 8 MaxSize: 0x0844 +class UMenuTop_Window_ItemSelect_Rebuild_SkillSelect_C : public USkillReflectionConfirmWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category; // 0x0740 (0x0008) - class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category0; // 0x0748 (0x0008) - class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category1; // 0x0750 (0x0008) - class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category2; // 0x0758 (0x0008) - class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category3; // 0x0760 (0x0008) - class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category4; // 0x0768 (0x0008) - class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category5; // 0x0770 (0x0008) - class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category6; // 0x0778 (0x0008) - class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category7; // 0x0780 (0x0008) - class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category8; // 0x0788 (0x0008) - class UCanvasPanel* Root; // 0x0790 (0x0008) - TArray lifeCategoryLayerArray; // 0x0798 (0x0010) - TArray lifeRankInfoList; // 0x07A8 (0x0010) - int32_t showLayerCount; // 0x07B8 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) + class UMenuGroup_Window_ItemSelect_Rebuild_SkillSelect_C* MenuGroup_Window_ItemSelect_Rebuild_SkillSelect; // 0x0828 (0x0008) + bool autoCloseEnabled; // 0x0830 (0x0001) + bool cancelButtonDecided; // 0x0831 (0x0001) + unsigned char UnknownData00_6[0x2]; // 0x0832 (0x0002) MISSED + FName SE_MOVE_FOCUS; // 0x0834 (0x0008) + FName SE_CANCEL; // 0x083C (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Category.MenuGroup_Quest_NPCLifeTrial_Category_C.GetLifeRankMenuLayerNum - // void GetLifeRankMenuLayerNum(int32_t& layerNum); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Category.MenuGroup_Quest_NPCLifeTrial_Category_C.SetVisiblityButtonLock - // void SetVisiblityButtonLock(int32_t Index, bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Category.MenuGroup_Quest_NPCLifeTrial_Category_C.SetVisiblityButton - // void SetVisiblityButton(int32_t Index, bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Category.MenuGroup_Quest_NPCLifeTrial_Category_C.SetLifeRankText - // void SetLifeRankText(int32_t Index, FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Category.MenuGroup_Quest_NPCLifeTrial_Category_C.SetButtonFocus - // void SetButtonFocus(int32_t Num, int32_t currentIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Category.MenuGroup_Quest_NPCLifeTrial_Category_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Category.MenuGroup_Quest_NPCLifeTrial_Category_C.OnInitParam - // void OnInitParam(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Category.MenuGroup_Quest_NPCLifeTrial_Category_C.ExecuteUbergraph_MenuGroup_Quest_NPCLifeTrial_Category - // void ExecuteUbergraph_MenuGroup_Quest_NPCLifeTrial_Category(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.SetSkillText_BP + // void SetSkillText_BP(int32_t _index, FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.SetButtonText_BP + // void SetButtonText_BP(int32_t _index, FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.SetFocus_BP + // void SetFocus_BP(int32_t _initFocusIndex, int32_t _cancelFocusIndex); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.OnInitWindow + // void OnInitWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.OnEnterDelegateEvent_Window + // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.OnDecideFocusDelegateEvent_Window + // void OnDecideFocusDelegateEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.OnBackDelegateEvent_Window + // void OnBackDelegateEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.OnMoveFocusDelegateEvent_Window + // void OnMoveFocusDelegateEvent_Window(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ItemSelectRebuildSkillSelectWindow/MenuTop_Window_ItemSelect_Rebuild_SkillSelect.MenuTop_Window_ItemSelect_Rebuild_SkillSelect_C.ExecuteUbergraph_MenuTop_Window_ItemSelect_Rebuild_SkillSelect + // void ExecuteUbergraph_MenuTop_Window_ItemSelect_Rebuild_SkillSelect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Profile.MenuLayer_Activity_Library_Character_Profile_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_Activity_Library_Character_Profile_C : public UMenuLayer +/// Class /Game/Program/Menu/Guide/MenuGroup_Activity_Guide_Detail.MenuGroup_Activity_Guide_Detail_C +/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 +class UMenuGroup_Activity_Guide_Detail_C : public UMenuGroup { public: - class UInputPanelWidget* Col_icon; // 0x0468 (0x0008) - class UCanvasPanel* Group_Position; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Profile; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UCustomImage* Icon_Illust; // 0x0738 (0x0008) + class UWidgetSwitcher* Switcher_Detail; // 0x0740 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0750 (0x0008) /// Functions - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Profile.MenuLayer_Activity_Library_Character_Profile_C.SetMessage - // void SetMessage(FString messageText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuGroup_Activity_Guide_Detail.MenuGroup_Activity_Guide_Detail_C.SetDetailSwitcher + // void SetDetailSwitcher(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuGroup_Activity_Guide_Detail.MenuGroup_Activity_Guide_Detail_C.SetText + // void SetText(FText& labelText, FText& detailText); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemEffect.MenuLayer_ItemDetail_ItemEffect_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_ItemDetail_ItemEffect_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Process_Item.MenuLayer_MaterialItemDetail_Process_Item_C +/// Size: 0x04BC (1212 bytes) (0x000468 - 0x0004BC) align 8 MaxSize: 0x04BC +class UMenuLayer_MaterialItemDetail_Process_Item_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCanvasPanel* Group_Icon; // 0x0470 (0x0008) - class UCustomImage* ICON_STATUS; // 0x0478 (0x0008) - class UCustomTextBlock* Text_StatusTitle; // 0x0480 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0468 (0x0008) + class UCustomImage* Icon_Item; // 0x0470 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_Item_Cost; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_Item_Stock; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_Item_Stock_Unavailable; // 0x0490 (0x0008) + class UWidgetSwitcher* Switcher_Stock; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Life; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_Name; // 0x04A8 (0x0008) + int32_t cost; // 0x04B0 (0x0004) + FName ICON_ID_NOT_GET; // 0x04B4 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemEffect.MenuLayer_ItemDetail_ItemEffect_C.SetItemIconVisibility - // void SetItemIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemEffect.MenuLayer_ItemDetail_ItemEffect_C.SetItemEffectText - // void SetItemEffectText(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemEffect.MenuLayer_ItemDetail_ItemEffect_C.SetItemEffectIcon - // void SetItemEffectIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemEffect.MenuLayer_ItemDetail_ItemEffect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemEffect.MenuLayer_ItemDetail_ItemEffect_C.ExecuteUbergraph_MenuLayer_ItemDetail_ItemEffect - // void ExecuteUbergraph_MenuLayer_ItemDetail_ItemEffect(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Process_Item.MenuLayer_MaterialItemDetail_Process_Item_C.SetLifeName + // void SetLifeName(FString ItemName); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Process_Item.MenuLayer_MaterialItemDetail_Process_Item_C.SetLifeIcon + // void SetLifeIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Process_Item.MenuLayer_MaterialItemDetail_Process_Item_C.SetItemIcon + // void SetItemIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Process_Item.MenuLayer_MaterialItemDetail_Process_Item_C.SetStock + // void SetStock(int32_t stock); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Process_Item.MenuLayer_MaterialItemDetail_Process_Item_C.SetCost + // void SetCost(int32_t cost); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Process_Item.MenuLayer_MaterialItemDetail_Process_Item_C.SetItemName + // void SetItemName(FString ItemName); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Mount/Info/MenuLayer_Mount_Info_Method.MenuLayer_Mount_Info_Method_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_Mount_Info_Method_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_UpDown.MenuLayer_RPG_BufferDebuffer_UpDown_C +/// Size: 0x048C (1164 bytes) (0x000468 - 0x00048C) align 8 MaxSize: 0x048C +class UMenuLayer_RPG_BufferDebuffer_UpDown_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Icon_Item; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Etc; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Method; // 0x0480 (0x0008) + class UCustomImage* Icon_Down; // 0x0468 (0x0008) + class UCustomImage* Icon_Up; // 0x0470 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Number; // 0x0480 (0x0008) + int32_t cost; // 0x0488 (0x0004) /// Functions - // Function /Game/Program/Menu/Mount/Info/MenuLayer_Mount_Info_Method.MenuLayer_Mount_Info_Method_C.SetEtclText - // void SetEtclText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/Info/MenuLayer_Mount_Info_Method.MenuLayer_Mount_Info_Method_C.SetEtcVisibility - // void SetEtcVisibility(bool IsVisble); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/Info/MenuLayer_Mount_Info_Method.MenuLayer_Mount_Info_Method_C.SetItemEffectIcon - // void SetItemEffectIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/Info/MenuLayer_Mount_Info_Method.MenuLayer_Mount_Info_Method_C.SetMethodText - // void SetMethodText(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/Info/MenuLayer_Mount_Info_Method.MenuLayer_Mount_Info_Method_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/Info/MenuLayer_Mount_Info_Method.MenuLayer_Mount_Info_Method_C.ExecuteUbergraph_MenuLayer_Mount_Info_Method - // void ExecuteUbergraph_MenuLayer_Mount_Info_Method(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_UpDown.MenuLayer_RPG_BufferDebuffer_UpDown_C.EnableDebuff + // void EnableDebuff(bool EnableDebuff); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_UpDown.MenuLayer_RPG_BufferDebuffer_UpDown_C.SetBuffDebuffCountText + // void SetBuffDebuffCountText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle.MenuLayer_ScreenTitle_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_ScreenTitle_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_UpDown.MenuGroup_RPG_BufferDebuffer_UpDown_C +/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 +class UMenuGroup_RPG_BufferDebuffer_UpDown_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Icon_Title; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Title; // 0x0478 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Init; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UMenuLayer_RPG_BufferDebuffer_UpDown_C* MenuLayer_RPG_BufferDebuffer_Down; // 0x0748 (0x0008) + class UMenuLayer_RPG_BufferDebuffer_UpDown_C* MenuLayer_RPG_BufferDebuffer_Up; // 0x0750 (0x0008) + class UCustomTextBlock* Text; // 0x0758 (0x0008) + FName TEXT_ID_EMPTY; // 0x0760 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle.MenuLayer_ScreenTitle_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle.MenuLayer_ScreenTitle_C.SetTextByString - // void SetTextByString(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle.MenuLayer_ScreenTitle_C.SetText - // void SetText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle.MenuLayer_ScreenTitle_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle.MenuLayer_ScreenTitle_C.ExecuteUbergraph_MenuLayer_ScreenTitle - // void ExecuteUbergraph_MenuLayer_ScreenTitle(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_UpDown.MenuGroup_RPG_BufferDebuffer_UpDown_C.SetDebuffCount + // void SetDebuffCount(int32_t Count); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_UpDown.MenuGroup_RPG_BufferDebuffer_UpDown_C.SetBuffCount + // void SetBuffCount(int32_t Count); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_UpDown.MenuGroup_RPG_BufferDebuffer_UpDown_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_UpDown.MenuGroup_RPG_BufferDebuffer_UpDown_C.ExecuteUbergraph_MenuGroup_RPG_BufferDebuffer_UpDown + // void ExecuteUbergraph_MenuGroup_RPG_BufferDebuffer_UpDown(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/ScreenTitle/MenuGroup_ScreenTitle.MenuGroup_ScreenTitle_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_ScreenTitle_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Key.MenuLayer_Tab_Key_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_Tab_Key_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_ScreenTitle_C* MenuLayer_ScreenTitle; // 0x0738 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Key_L; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Key_R; // 0x0478 (0x0008) + class UCanvasPanel* Transform; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/ScreenTitle/MenuGroup_ScreenTitle.MenuGroup_ScreenTitle_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ScreenTitle/MenuGroup_ScreenTitle.MenuGroup_ScreenTitle_C.SetTextByString - // void SetTextByString(FString Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ScreenTitle/MenuGroup_ScreenTitle.MenuGroup_ScreenTitle_C.SetText - // void SetText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Key.MenuLayer_Tab_Key_C.SetTextIconKey_R + // void SetTextIconKey_R(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Key.MenuLayer_Tab_Key_C.SetTextIconKey_L + // void SetTextIconKey_L(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Key.MenuLayer_Tab_Key_C.SetVisibilityOfAll + // void SetVisibilityOfAll(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Key.MenuLayer_Tab_Key_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Key.MenuLayer_Tab_Key_C.ExecuteUbergraph_MenuLayer_Tab_Key + // void ExecuteUbergraph_MenuLayer_Tab_Key(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_Skill.MenuLayer_PlantDungeon_RipeningAltar_Skill_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_PlantDungeon_RipeningAltar_Skill_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/SimpleGotWindow/MenuLayer_Window_SimpleGotWindow_Icon.MenuLayer_Window_SimpleGotWindow_Icon_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Window_SimpleGotWindow_Icon_C : public UMenuLayer { public: - class UWidgetAnimation* Star_3_Invalid; // 0x0468 (0x0008) - class UWidgetAnimation* Star_2_Invalid; // 0x0470 (0x0008) - class UWidgetAnimation* Star_1_Invalid; // 0x0478 (0x0008) + class UCustomImage* Icon_Item; // 0x0468 (0x0008) + class UNumPrimitive* NumPrimitive_Value; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_Skill.MenuLayer_PlantDungeon_RipeningAltar_Skill_C.SetSkillRarity - // void SetSkillRarity(int32_t rarity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuLayer_Window_SimpleGotWindow_Icon.MenuLayer_Window_SimpleGotWindow_Icon_C.SetItemNum + // void SetItemNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuLayer_Window_SimpleGotWindow_Icon.MenuLayer_Window_SimpleGotWindow_Icon_C.SetItemIcon + // void SetItemIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C -/// Size: 0x0568 (1384 bytes) (0x000480 - 0x000568) align 8 MaxSize: 0x0568 -class UMenuLayer_Character_SkillList_Item_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_Button.MenuLayer_InterLockDelivery_Button_C +/// Size: 0x04D0 (1232 bytes) (0x000468 - 0x0004D0) align 8 MaxSize: 0x04D0 +class UMenuLayer_InterLockDelivery_Button_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UCustomImage* base; // 0x0488 (0x0008) - class UCustomImage* base0; // 0x0490 (0x0008) - class UCustomImage* Base_Point; // 0x0498 (0x0008) - class UCanvasPanel* Group_Label_Center; // 0x04A0 (0x0008) - class UCanvasPanel* Group_Label_Left; // 0x04A8 (0x0008) - class UCanvasPanel* Group_Label_Right; // 0x04B0 (0x0008) - class UCanvasPanel* Group_Normal; // 0x04B8 (0x0008) - class UCanvasPanel* Group_Type_Max; // 0x04C0 (0x0008) - class UHorizontalBox* HorizontalBox; // 0x04C8 (0x0008) - class UCustomImage* Icon_Star; // 0x04D0 (0x0008) - class UCustomImage* Icon_Star1; // 0x04D8 (0x0008) - class UCustomImage* Icon_Star2; // 0x04E0 (0x0008) - class UCustomImage* Icon_Star3; // 0x04E8 (0x0008) - class UNumPrimitive* NumPrimitive_Percent; // 0x04F0 (0x0008) - class UNumPrimitive* NumPrimitive_Percent_Max; // 0x04F8 (0x0008) - class UNumPrimitive* NumPrimitive_Point; // 0x0500 (0x0008) - class UWidgetSwitcher* Switcher_Detail; // 0x0508 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0510 (0x0008) - class UCustomTextBlock* Text_Name4; // 0x0518 (0x0008) - class UCustomTextBlock* Text_Percent; // 0x0520 (0x0008) - class UCustomTextBlock* Text_Percent5; // 0x0528 (0x0008) - class UCanvasPanel* Transform; // 0x0530 (0x0008) - FCharacterSkillListInfo ListItemInfo; // 0x0538 (0x0030) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0478 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04B0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_Button_Normal; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Button_Select; // 0x04C8 (0x0008) /// Functions - // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.SetPointNum - // void SetPointNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.SetPointText - // void SetPointText(FName _textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.SetMaxParam - // void SetMaxParam(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.Set Percent Text - // void SetPercentText(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.SetSkillNameText - // void SetSkillNameText(FText InText); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.EnableBase - // void EnableBase(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.BP_OnItemExpansionChanged - // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.BP_OnItemSelectionChanged - // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.BP_OnEntryReleased - // void BP_OnEntryReleased(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.ExecuteUbergraph_MenuLayer_Character_SkillList_Item - // void ExecuteUbergraph_MenuLayer_Character_SkillList_Item(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_Button.MenuLayer_InterLockDelivery_Button_C.SetValid + // void SetValid(bool Valid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_Button.MenuLayer_InterLockDelivery_Button_C.SetText + // void SetText(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_Button.MenuLayer_InterLockDelivery_Button_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_Button.MenuLayer_InterLockDelivery_Button_C.ExecuteUbergraph_MenuLayer_InterLockDelivery_Button + // void ExecuteUbergraph_MenuLayer_InterLockDelivery_Button(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Shop/MenuGroup_Shop_Stock.MenuGroup_Shop_Stock_C -/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 -class UMenuGroup_Shop_Stock_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Button.MenuLayer_Window_MultiReportWindow_Button_C +/// Size: 0x04D0 (1232 bytes) (0x000468 - 0x0004D0) align 8 MaxSize: 0x04D0 +class UMenuLayer_Window_MultiReportWindow_Button_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Icon_Stock; // 0x0740 (0x0008) - class UNumPrimitive* NumPrimitive_Stock; // 0x0748 (0x0008) - class UCustomTextBlock* Text_Stock; // 0x0750 (0x0008) - class UCanvasPanel* Transform; // 0x0758 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0478 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04B0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_Button_Normal; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Button_Select; // 0x04C8 (0x0008) /// Functions - // Function /Game/Program/Menu/Shop/MenuGroup_Shop_Stock.MenuGroup_Shop_Stock_C.SetVisibilityStatus - // void SetVisibilityStatus(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuGroup_Shop_Stock.MenuGroup_Shop_Stock_C.SetStockText - // void SetStockText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuGroup_Shop_Stock.MenuGroup_Shop_Stock_C.SetStock - // void SetStock(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuGroup_Shop_Stock.MenuGroup_Shop_Stock_C.SetIconStockTexture - // void SetIconStockTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuGroup_Shop_Stock.MenuGroup_Shop_Stock_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuGroup_Shop_Stock.MenuGroup_Shop_Stock_C.ExecuteUbergraph_MenuGroup_Shop_Stock - // void ExecuteUbergraph_MenuGroup_Shop_Stock(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Button.MenuLayer_Window_MultiReportWindow_Button_C.SetValid + // void SetValid(bool Valid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Button.MenuLayer_Window_MultiReportWindow_Button_C.SetText + // void SetText(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Button.MenuLayer_Window_MultiReportWindow_Button_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Button.MenuLayer_Window_MultiReportWindow_Button_C.ExecuteUbergraph_MenuLayer_Window_MultiReportWindow_Button + // void ExecuteUbergraph_MenuLayer_Window_MultiReportWindow_Button(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_PlantDungeon_RareFloor.MenuLayer_ItemDetail_PlantDungeon_RareFloor_C -/// Size: 0x0510 (1296 bytes) (0x0004E8 - 0x000510) align 8 MaxSize: 0x0510 -class UMenuLayer_ItemDetail_PlantDungeon_RareFloor_C : public UDetailMenuLayer +/// Class /Game/Program/Menu/CharaMake/Common/MenuLayer_CharaMake_RightWindow.MenuLayer_CharaMake_RightWindow_C +/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 +class UMenuLayer_CharaMake_RightWindow_C : public UMenuLayer { public: - class UCustomImage* base; // 0x04E8 (0x0008) - class UCanvasPanel* Group_Icon; // 0x04F0 (0x0008) - class UCustomImage* Icon_RareFloor; // 0x04F8 (0x0008) - class UCustomTextBlock* Text_RareFloor; // 0x0500 (0x0008) - class UCustomImage* ToneDown; // 0x0508 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_PlantDungeon_RareFloor.MenuLayer_ItemDetail_PlantDungeon_RareFloor_C.SetRareFloorOpacitySwitcher - // void SetRareFloorOpacitySwitcher(bool Opacity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_PlantDungeon_RareFloor.MenuLayer_ItemDetail_PlantDungeon_RareFloor_C.SetRareFloorText - // void SetRareFloorText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_PlantDungeon_RareFloor.MenuLayer_ItemDetail_PlantDungeon_RareFloor_C.SetRareFloorIconTexture - // void SetRareFloorIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Common/MenuLayer_CharaMake_RightWindow.MenuLayer_CharaMake_RightWindow_C.SetHeaderText + // void SetHeaderText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C -/// Size: 0x04D2 (1234 bytes) (0x000468 - 0x0004D2) align 8 MaxSize: 0x04D2 -class UMenuLayer_Inventory_BalloonStatus_BufferDebuffer_C : public UMenuLayer +/// Class /Game/Program/Menu/CharaMake/RightWindow/MenuGroup_CharaMake_RightWindow.MenuGroup_CharaMake_RightWindow_C +/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 +class UMenuGroup_CharaMake_RightWindow_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Base_Select; // 0x0470 (0x0008) - class UCustomImage* Icon_Meal; // 0x0478 (0x0008) - class UCustomImage* Icon_UpDownStatus; // 0x0480 (0x0008) - class UCanvasPanel* Item; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_GameTime_Minutes; // 0x0490 (0x0008) - class UNumPrimitive* NumPrimitive_GameTime_Seconds; // 0x0498 (0x0008) - class UNumPrimitive* NumPrimitive_Item_Number; // 0x04A0 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x04A8 (0x0008) - class UWidgetSwitcher* Switcher_Number; // 0x04B0 (0x0008) - class UWidgetSwitcher* Switcher_Status; // 0x04B8 (0x0008) - class UCustomTextBlock* Text; // 0x04C0 (0x0008) - class UCanvasPanel* Time; // 0x04C8 (0x0008) - bool isSetup; // 0x04D0 (0x0001) - EItemEffectType Type; // 0x04D1 (0x0001) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_CharaMake_RightWindow_C* MenuLayer_CharaMake_RightWindow; // 0x0738 (0x0008) + SDK_UNDEFINED(16,707) /* FMulticastInlineDelegate */ __um(OnItemDecided); // 0x0740 (0x0010) /// Functions - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.ChangeTextStyle - // void ChangeTextStyle(bool isDefault); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.ResetBufferDebuffer - // void ResetBufferDebuffer(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.SetVisibilityBaseSelect - // void SetVisibilityBaseSelect(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.SetUpBufferDebufferInfo - // void SetUpBufferDebufferInfo(bool isMealIconEnable, FInventoryBalloonStatusInfo Info, int32_t val, bool isSelect); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.SetStatusSwitcher - // void SetStatusSwitcher(bool isAlart); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.SetNumberSwitcher - // void SetNumberSwitcher(bool isAlart); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.SetBaseSwitcher - // void SetBaseSwitcher(bool isAlart); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.SetCount - // void SetCount(int32_t Count); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.SetTime - // void SetTime(int32_t Time); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.SetVisiblityIconMeal - // void SetVisiblityIconMeal(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.SetUpDownStatusIconTexture - // void SetUpDownStatusIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.ExecuteUbergraph_MenuLayer_Inventory_BalloonStatus_BufferDebuffer - // void ExecuteUbergraph_MenuLayer_Inventory_BalloonStatus_BufferDebuffer(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/CharaMake/RightWindow/MenuGroup_CharaMake_RightWindow.MenuGroup_CharaMake_RightWindow_C.SetHeaderText + // void SetHeaderText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/MenuGroup_CharaMake_RightWindow.MenuGroup_CharaMake_RightWindow_C.OnItemDecided__DelegateSignature + // void OnItemDecided__DelegateSignature(FCharaMakeIconInfo iconInfo); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Infrastructure/MenuGroup_Infrastructure_PossessionNumber.MenuGroup_Infrastructure_PossessionNumber_C -/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 -class UMenuGroup_Infrastructure_PossessionNumber_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C +/// Size: 0x09B0 (2480 bytes) (0x000728 - 0x0009B0) align 8 MaxSize: 0x09B0 +class UMenuGroup_QuestionnaireWindow_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* building_position; // 0x0730 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Max; // 0x0738 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Min; // 0x0740 (0x0008) - class UCustomTextBlock* Text; // 0x0748 (0x0008) - class UCustomTextBlock* Text_Slash; // 0x0750 (0x0008) - class UCanvasPanel* Transform; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* code; // 0x0740 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0748 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0750 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0758 (0x0008) + class UCustomTextBlock* Text_Header; // 0x0760 (0x0008) + class UCustomTextBlock* Text_Link; // 0x0768 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0770 (0x0008) + class UCustomTextBlock* Text_Password; // 0x0778 (0x0008) + class UCanvasPanel* Transform; // 0x0780 (0x0008) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0788 (0x0180) + TArray buttonInfoArray; // 0x0908 (0x0010) + int32_t cancelFocusIndex; // 0x0918 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x091C (0x0004) MISSED + TArray buttonLayerArray; // 0x0920 (0x0010) + FName TEXT_ID_MESSAGE; // 0x0930 (0x0008) + FName TEXT_ID_LINK; // 0x0938 (0x0008) + FName TEXT_ID_PASSWORD; // 0x0940 (0x0008) + FName ICON_ID; // 0x0948 (0x0008) + FName ICON_ID_TERMS; // 0x0950 (0x0008) + FName ICON_ID_ACCOUNT_CANCEL; // 0x0958 (0x0008) + FName ICON_ID_PRIVACYPOLICY; // 0x0960 (0x0008) + FName TEXT_ID_MESSAGE_TERMS; // 0x0968 (0x0008) + FName TEXT_ID_LINK_TERMS; // 0x0970 (0x0008) + FName TEXT_ID_HEADER_TERMS; // 0x0978 (0x0008) + FName TEXT_ID_MESSAGE_PRIVACYPOLICY; // 0x0980 (0x0008) + FName TEXT_ID_LINK_PRIVACYPOLICY; // 0x0988 (0x0008) + FName TEXT_ID_HEADER_PRIVACYPOLICY; // 0x0990 (0x0008) + FName TEXT_ID_MESSAGE_ACCOUNT_CANCEL; // 0x0998 (0x0008) + FName TEXT_ID_LINK_ACCOUNT_CANCEL; // 0x09A0 (0x0008) + FName TEXT_ID_HEADER_ACCOUNT_CANCEL; // 0x09A8 (0x0008) /// Functions - // Function /Game/Program/Menu/Infrastructure/MenuGroup_Infrastructure_PossessionNumber.MenuGroup_Infrastructure_PossessionNumber_C.SetTitleText - // void SetTitleText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Infrastructure/MenuGroup_Infrastructure_PossessionNumber.MenuGroup_Infrastructure_PossessionNumber_C.SetStatusCountMaxNum - // void SetStatusCountMaxNum(int32_t Param); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Infrastructure/MenuGroup_Infrastructure_PossessionNumber.MenuGroup_Infrastructure_PossessionNumber_C.SetStatusCountMinNum - // void SetStatusCountMinNum(int32_t Param); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Infrastructure/MenuGroup_Infrastructure_PossessionNumber.MenuGroup_Infrastructure_PossessionNumber_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Infrastructure/MenuGroup_Infrastructure_PossessionNumber.MenuGroup_Infrastructure_PossessionNumber_C.ExecuteUbergraph_MenuGroup_Infrastructure_PossessionNumber - // void ExecuteUbergraph_MenuGroup_Infrastructure_PossessionNumber(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.SetEOSAccountType + // void SetEOSAccountType(int32_t Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.SetHeaderVisibility + // void SetHeaderVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.SetPasswordVisibility + // void SetPasswordVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.SetText + // void SetText(FName Text_Message, FName Text_Link, FName Text_Password, FName Text_Header); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.Setup + // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.SetButtonInfo + // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.UpdateLayout + // void UpdateLayout(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.GetFocusIndex + // void GetFocusIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.IsCurrentFocusDecidable + // void IsCurrentFocusDecidable(bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuGroup_QuestionnaireWindow.MenuGroup_QuestionnaireWindow_C.ExecuteUbergraph_MenuGroup_QuestionnaireWindow + // void ExecuteUbergraph_MenuGroup_QuestionnaireWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C -/// Size: 0x07A8 (1960 bytes) (0x000728 - 0x0007A8) align 8 MaxSize: 0x07A8 -class UMenuGroup_PlantDungeon_Retire_Confirm_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C +/// Size: 0x09D4 (2516 bytes) (0x000810 - 0x0009D4) align 8 MaxSize: 0x09D4 +class UMenuTop_EOS_Account_Window_C : public UWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetSwitcher* Group_Explanation_Sub; // 0x0730 (0x0008) - class UCanvasPanel* Group_Sub_Count; // 0x0738 (0x0008) - class UCanvasPanel* Group_Sub_TimeLimit; // 0x0740 (0x0008) - class UCustomImage* Icon; // 0x0748 (0x0008) - class UNumPrimitive* NumPrimitive_TimeLimit_Minutes; // 0x0750 (0x0008) - class UNumPrimitive* NumPrimitive_TimeLimit_Seconds; // 0x0758 (0x0008) - class UCustomTextBlock* Text_Explanation_Main; // 0x0760 (0x0008) - class UCustomTextBlock* Text_Explanation_Sub; // 0x0768 (0x0008) - class UCustomTextBlock* Text_Explanation_Sub_Current; // 0x0770 (0x0008) - class UCustomTextBlock* Text_Explanation_Sub_Max; // 0x0778 (0x0008) - class UCustomTextBlock* Text_Explanation_Sub_Slash; // 0x0780 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0788 (0x0008) - FName TEXT_ID_TITLE; // 0x0790 (0x0008) - FName TEXT_ID_MAIN; // 0x0798 (0x0008) - FName ICON_ID; // 0x07A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) + class UMenuGroup_QuestionnaireWindow_C* MenuGroup_QuestionnaireWindow; // 0x0828 (0x0008) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0830 (0x0180) + bool cancelButtonDecided; // 0x09B0 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x09B1 (0x0003) MISSED + FName CMD_PRESET_NAME_WINDOW; // 0x09B4 (0x0008) + FName PRESET_SE_CANCEL; // 0x09BC (0x0008) + FName PRESET_SE_ENTER; // 0x09C4 (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x09CC (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.SetExplanationSubCountText - // void SetExplanationSubCountText(FString currentCount, FString Slash, FString MaxCount); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.SetExplanationSubText - // void SetExplanationSubText(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.SetExplanationMainText - // void SetExplanationMainText(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.SetTitleText - // void SetTitleText(FName Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.SetExplanationSubtimeLimitNum - // void SetExplanationSubtimeLimitNum(double Minutes, double Seconds); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.SetUpExpleanation - // void SetUpExpleanation(FName titleText, FName iconID, FName mainTextId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.SetupParam - // void SetupParam(int32_t _num, int32_t _max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.ExecuteUbergraph_MenuGroup_PlantDungeon_Retire_Confirm - // void ExecuteUbergraph_MenuGroup_PlantDungeon_Retire_Confirm(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Account_Window.MenuTop_EOS_Account_Window_C.ExecuteUbergraph_MenuTop_EOS_Account_Window + // void ExecuteUbergraph_MenuTop_EOS_Account_Window(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Retire_Confirm.MenuTop_PlantDungeon_Retire_Confirm_C -/// Size: 0x0690 (1680 bytes) (0x000680 - 0x000690) align 8 MaxSize: 0x0690 -class UMenuTop_PlantDungeon_Retire_Confirm_C : public UPlantDungeonRetireConfirmMenuTop +/// Class /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C +/// Size: 0x09D4 (2516 bytes) (0x000810 - 0x0009D4) align 8 MaxSize: 0x09D4 +class UMenuTop_EOS_Terms_Window_C : public UWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0680 (0x0008) - class UMenuGroup_PlantDungeon_Retire_Confirm_C* MenuGroup_PlantDungeon_ChallengeNum; // 0x0688 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) + class UMenuGroup_QuestionnaireWindow_C* MenuGroup_QuestionnaireWindow; // 0x0828 (0x0008) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0830 (0x0180) + bool cancelButtonDecided; // 0x09B0 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x09B1 (0x0003) MISSED + FName CMD_PRESET_NAME_WINDOW; // 0x09B4 (0x0008) + FName PRESET_SE_CANCEL; // 0x09BC (0x0008) + FName PRESET_SE_ENTER; // 0x09C4 (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x09CC (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Retire_Confirm.MenuTop_PlantDungeon_Retire_Confirm_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Retire_Confirm.MenuTop_PlantDungeon_Retire_Confirm_C.SetupParam_BP - // void SetupParam_BP(int32_t _num, int32_t _max); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Retire_Confirm.MenuTop_PlantDungeon_Retire_Confirm_C.ExecuteUbergraph_MenuTop_PlantDungeon_Retire_Confirm - // void ExecuteUbergraph_MenuTop_PlantDungeon_Retire_Confirm(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Terms_Window.MenuTop_EOS_Terms_Window_C.ExecuteUbergraph_MenuTop_EOS_Terms_Window + // void ExecuteUbergraph_MenuTop_EOS_Terms_Window(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Infrastructure/MenuTop_Infrastructure_PossessionNumber.MenuTop_Infrastructure_PossessionNumber_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_Infrastructure_PossessionNumber_C : public UInfraPossessionNumberMenuTop +/// Class /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C +/// Size: 0x09D4 (2516 bytes) (0x000810 - 0x0009D4) align 8 MaxSize: 0x09D4 +class UMenuTop_EOS_Privacy_Policy_Window_C : public UWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Infrastructure_PossessionNumber_C* MenuGroup_Infrastructure_PossessionNumber; // 0x0658 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) + class UMenuGroup_QuestionnaireWindow_C* MenuGroup_QuestionnaireWindow; // 0x0828 (0x0008) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0830 (0x0180) + bool cancelButtonDecided; // 0x09B0 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x09B1 (0x0003) MISSED + FName CMD_PRESET_NAME_WINDOW; // 0x09B4 (0x0008) + FName PRESET_SE_CANCEL; // 0x09BC (0x0008) + FName PRESET_SE_ENTER; // 0x09C4 (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x09CC (0x0008) /// Functions - // Function /Game/Program/Menu/Infrastructure/MenuTop_Infrastructure_PossessionNumber.MenuTop_Infrastructure_PossessionNumber_C.OnSetupParam_BP - // void OnSetupParam_BP(FInfraPossessionNumberSetupInitData _setupInitData); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Infrastructure/MenuTop_Infrastructure_PossessionNumber.MenuTop_Infrastructure_PossessionNumber_C.ExecuteUbergraph_MenuTop_Infrastructure_PossessionNumber - // void ExecuteUbergraph_MenuTop_Infrastructure_PossessionNumber(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/QuestionnaireWindow/MenuTop_EOS_Privacy_Policy_Window.MenuTop_EOS_Privacy_Policy_Window_C.ExecuteUbergraph_MenuTop_EOS_Privacy_Policy_Window + // void ExecuteUbergraph_MenuTop_EOS_Privacy_Policy_Window(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_PossessionNumber.MenuLayer_Appraisal_PossessionNumber_C -/// Size: 0x04EC (1260 bytes) (0x0004B8 - 0x0004EC) align 8 MaxSize: 0x04EC -class UMenuLayer_Appraisal_PossessionNumber_C : public UTweenMenuLayer +/// Class /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow_Item.MenuLayer_Cafe_TrialWindow_Item_C +/// Size: 0x04C0 (1216 bytes) (0x000480 - 0x0004C0) align 8 MaxSize: 0x04C0 +class UMenuLayer_Cafe_TrialWindow_Item_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B8 (0x0008) - class UCustomImage* Icon_Item; // 0x04C0 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Item; // 0x04C8 (0x0008) - class UCustomTextBlock* Text; // 0x04D0 (0x0008) - int32_t MoneyValue; // 0x04D8 (0x0004) - FName seId; // 0x04DC (0x0008) - FName loopSeId; // 0x04E4 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) + class UCanvasPanel* Group_Item; // 0x0490 (0x0008) + class UCanvasPanel* Group_Title; // 0x0498 (0x0008) + class UCustomImage* Icon_Item; // 0x04A0 (0x0008) + class UWidgetSwitcher* Switcher; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_Item_Name; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Title; // 0x04B8 (0x0008) /// Functions - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_PossessionNumber.MenuLayer_Appraisal_PossessionNumber_C.SetText - // void SetText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_PossessionNumber.MenuLayer_Appraisal_PossessionNumber_C.SetLoopSEID - // void SetLoopSEID(FName seId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_PossessionNumber.MenuLayer_Appraisal_PossessionNumber_C.SetSEID - // void SetSEID(FName seId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_PossessionNumber.MenuLayer_Appraisal_PossessionNumber_C.SetStatusCountText - // void SetStatusCountText(int32_t Param); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_PossessionNumber.MenuLayer_Appraisal_PossessionNumber_C.SetValue - // void SetValue(int32_t Value, double tweenTime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_PossessionNumber.MenuLayer_Appraisal_PossessionNumber_C.OnFinishedOfTween - // void OnFinishedOfTween(char _index, double _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_PossessionNumber.MenuLayer_Appraisal_PossessionNumber_C.OnProcessingOfTween - // void OnProcessingOfTween(char _index, double _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_PossessionNumber.MenuLayer_Appraisal_PossessionNumber_C.ExecuteUbergraph_MenuLayer_Appraisal_PossessionNumber - // void ExecuteUbergraph_MenuLayer_Appraisal_PossessionNumber(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow_Item.MenuLayer_Cafe_TrialWindow_Item_C.SetItemIcon + // void SetItemIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow_Item.MenuLayer_Cafe_TrialWindow_Item_C.SetTitleText + // void SetTitleText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow_Item.MenuLayer_Cafe_TrialWindow_Item_C.SetNameText + // void SetNameText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow_Item.MenuLayer_Cafe_TrialWindow_Item_C.BP_OnEntryReleased + // void BP_OnEntryReleased(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow_Item.MenuLayer_Cafe_TrialWindow_Item_C.BP_OnItemExpansionChanged + // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow_Item.MenuLayer_Cafe_TrialWindow_Item_C.BP_OnItemSelectionChanged + // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow_Item.MenuLayer_Cafe_TrialWindow_Item_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow_Item.MenuLayer_Cafe_TrialWindow_Item_C.ExecuteUbergraph_MenuLayer_Cafe_TrialWindow_Item + // void ExecuteUbergraph_MenuLayer_Cafe_TrialWindow_Item(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Appraisal/Menugroup_Appraisal_PossessionNumber.MenuGroup_Appraisal_PossessionNumber_C -/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 -class UMenuGroup_Appraisal_PossessionNumber_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/SavingWindow/Information/MenuGroup_SavingWindow_Overwrite_Information.MenuGroup_SavingWindow_Overwrite_Information_C +/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 +class UMenuGroup_SavingWindow_Overwrite_Information_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UMenuLayer_Appraisal_PossessionNumber_C* MenuLaer_Appraisal_PossessionNumber; // 0x0730 (0x0008) + class UNumPrimitive* NumPrimitive_GameTime_Minutes; // 0x0730 (0x0008) + class UNumPrimitive* NumPrimitive_GameTime_Seconds; // 0x0738 (0x0008) + class UCanvasPanel* Root; // 0x0740 (0x0008) + class UCustomTextBlock* Text_NewSaveData; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Place; // 0x0750 (0x0008) + FName TEXT_ID_NEW_SAVE; // 0x0758 (0x0008) /// Functions - // Function /Game/Program/Menu/Appraisal/Menugroup_Appraisal_PossessionNumber.MenuGroup_Appraisal_PossessionNumber_C.SetText - // void SetText(FName CategoryIcon0ID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/Menugroup_Appraisal_PossessionNumber.MenuGroup_Appraisal_PossessionNumber_C.SetValue - // void SetValue(int32_t Value, bool immidiate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/Menugroup_Appraisal_PossessionNumber.MenuGroup_Appraisal_PossessionNumber_C.SetIcon - // void SetIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/Menugroup_Appraisal_PossessionNumber.MenuGroup_Appraisal_PossessionNumber_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/Menugroup_Appraisal_PossessionNumber.MenuGroup_Appraisal_PossessionNumber_C.ExecuteUbergraph_MenuGroup_Appraisal_PossessionNumber - // void ExecuteUbergraph_MenuGroup_Appraisal_PossessionNumber(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/SavingWindow/Information/MenuGroup_SavingWindow_Overwrite_Information.MenuGroup_SavingWindow_Overwrite_Information_C.SetPlayTimeNum + // void SetPlayTimeNum(int32_t Hours, int32_t Minutes); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/Information/MenuGroup_SavingWindow_Overwrite_Information.MenuGroup_SavingWindow_Overwrite_Information_C.SetPlaceNameText + // void SetPlaceNameText(FString SetPlaceText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/Information/MenuGroup_SavingWindow_Overwrite_Information.MenuGroup_SavingWindow_Overwrite_Information_C.SetNewSaveDataText + // void SetNewSaveDataText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/Information/MenuGroup_SavingWindow_Overwrite_Information.MenuGroup_SavingWindow_Overwrite_Information_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/Information/MenuGroup_SavingWindow_Overwrite_Information.MenuGroup_SavingWindow_Overwrite_Information_C.ExecuteUbergraph_MenuGroup_SavingWindow_Overwrite_Information + // void ExecuteUbergraph_MenuGroup_SavingWindow_Overwrite_Information(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Appraisal/MenuTop_Appraisal_PossessionNumber.MenuTop_Appraisal_PossessionNumber_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_Appraisal_PossessionNumber_C : public UAppraisalPossessionNumberMenuTop +/// Class /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow_Overwrite.MenuTop_SavingWindow_Overwrite_C +/// Size: 0x0A14 (2580 bytes) (0x000858 - 0x000A14) align 8 MaxSize: 0x0A14 +class UMenuTop_SavingWindow_Overwrite_C : public USaveConfirmWindow { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Appraisal_PossessionNumber_C* MenuGroup_Appraisal_PossessionNumber; // 0x0658 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0858 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0860 (0x0008) + class UMenuGroup_SavingWindow_Overwrite_C* MenuGroup_SavingWindow_Overwrite; // 0x0868 (0x0008) + class UMenuGroup_SavingWindow_Overwrite_Information_C* MenuGroup_SavingWindow_Overwrite_Information; // 0x0870 (0x0008) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0878 (0x0180) + bool cancelButtonDecided; // 0x09F8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x09F9 (0x0003) MISSED + FName PRESET_SE_ENTER; // 0x09FC (0x0008) + FName PRESET_SE_CANCEL; // 0x0A04 (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x0A0C (0x0008) /// Functions - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_PossessionNumber.MenuTop_Appraisal_PossessionNumber_C.SetNum_BP - // void SetNum_BP(int32_t _num, bool _immidiate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_PossessionNumber.MenuTop_Appraisal_PossessionNumber_C.ExecuteUbergraph_MenuTop_Appraisal_PossessionNumber - // void ExecuteUbergraph_MenuTop_Appraisal_PossessionNumber(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow_Overwrite.MenuTop_SavingWindow_Overwrite_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow_Overwrite.MenuTop_SavingWindow_Overwrite_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow_Overwrite.MenuTop_SavingWindow_Overwrite_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow_Overwrite.MenuTop_SavingWindow_Overwrite_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow_Overwrite.MenuTop_SavingWindow_Overwrite_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow_Overwrite.MenuTop_SavingWindow_Overwrite_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow_Overwrite.MenuTop_SavingWindow_Overwrite_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_SavingWindow_Overwrite.MenuTop_SavingWindow_Overwrite_C.ExecuteUbergraph_MenuTop_SavingWindow_Overwrite + // void ExecuteUbergraph_MenuTop_SavingWindow_Overwrite(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_Password.MenuGroup_Multi_Lobby_WIndow_Password_C -/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 -class UMenuGroup_Multi_Lobby_WIndow_Password_C : public UMenuGroup +/// Class /Game/Program/Menu/CharaMake/Common/MenuLayer_CharaMake_NameInput.MenuLayer_CharaMake_NameInput_C +/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 +class UMenuLayer_CharaMake_NameInput_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UHorizontalBox* HorizontalBox_Value; // 0x0740 (0x0008) - class UNumPrimitive* NumPrimitive_Value; // 0x0748 (0x0008) - class UCustomTextBlock* Text_Password; // 0x0750 (0x0008) - SDK_UNDEFINED(16,707) /* FMulticastInlineDelegate */ __um(OnRightButtonDeicdeDelegate); // 0x0758 (0x0010) - SDK_UNDEFINED(16,708) /* FMulticastInlineDelegate */ __um(OnLeftButtonDecideDelegate); // 0x0768 (0x0010) - FName TEXT_ID_PASSWORD; // 0x0778 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0478 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Annotation; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Name; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_Name_Guide; // 0x04A8 (0x0008) + FName TEXT_ID_NAME; // 0x04B0 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_Password.MenuGroup_Multi_Lobby_WIndow_Password_C.SetPassword - // void SetPassword(int32_t Password); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_Password.MenuGroup_Multi_Lobby_WIndow_Password_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_Password.MenuGroup_Multi_Lobby_WIndow_Password_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_Password - // void ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_Password(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_Password.MenuGroup_Multi_Lobby_WIndow_Password_C.OnLeftButtonDecideDelegate__DelegateSignature - // void OnLeftButtonDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_Password.MenuGroup_Multi_Lobby_WIndow_Password_C.OnRightButtonDeicdeDelegate__DelegateSignature - // void OnRightButtonDeicdeDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Common/MenuLayer_CharaMake_NameInput.MenuLayer_CharaMake_NameInput_C.SetNameText + // void SetNameText(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Common/MenuLayer_CharaMake_NameInput.MenuLayer_CharaMake_NameInput_C.SetAnnotationText + // void SetAnnotationText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Common/MenuLayer_CharaMake_NameInput.MenuLayer_CharaMake_NameInput_C.SetLabelText + // void SetLabelText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Common/MenuLayer_CharaMake_NameInput.MenuLayer_CharaMake_NameInput_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Common/MenuLayer_CharaMake_NameInput.MenuLayer_CharaMake_NameInput_C.ExecuteUbergraph_MenuLayer_CharaMake_NameInput + // void ExecuteUbergraph_MenuLayer_CharaMake_NameInput(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_Quest.MenuLayer_AttachIcon_Quest_2_C -/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 -class UMenuLayer_AttachIcon_Quest_2_C : public UMenuLayer +/// Class /Game/Program/Menu/CharaMake/Common/MenuGroup_CharaMake_NameInput.MenuGroup_CharaMake_NameInput_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_CharaMake_NameInput_C : public UMenuGroup { public: + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_CharaMake_NameInput_C* MenuLayer_CharaMake_NameInput; // 0x0738 (0x0008) }; -/// Class /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_Quest.MenuLayer_AttachIcon_Quest_1_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_Quest_1_C : public UMenuLayer +/// Class /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_PlayerName.MenuLayer_CharaMake_PlayerName_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_CharaMake_PlayerName_C : public UMenuLayer { public: - class UWidgetSwitcher* Switcher_Icon; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_Quest.MenuLayer_AttachIcon_Quest_1_C.SetAchieved - // void SetAchieved(bool isPhaseAchieve); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_Quest.MenuLayer_AttachIcon_Quest_10_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_AttachIcon_Quest_10_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) - class UImage* Image; // 0x0470 (0x0008) -}; - -/// Class /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_Quest.MenuLayer_AttachIcon_Quest_0_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_AttachIcon_Quest_0_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) - class UImage* Image; // 0x0470 (0x0008) + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_PlayerName.MenuLayer_CharaMake_PlayerName_C.SetName + // void SetName(FText& Name); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_TimeUp_Telop.MenuGroup_Possession_Shrine_TimeUp_Telop_C -/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_Possession_Shrine_TimeUp_Telop_C : public UMenuGroup +/// Class /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_PlayerName.MenuGroup_CharaMake_PlayerName_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_CharaMake_PlayerName_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Icon_Telop_TimeUp; // 0x0740 (0x0008) - FName ICON_ID; // 0x0748 (0x0008) + class UMenuLayer_CharaMake_PlayerName_C* MenuLayer_CharaMake_PlayerName; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_TimeUp_Telop.MenuGroup_Possession_Shrine_TimeUp_Telop_C.UpdateIcon - // void UpdateIcon(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_TimeUp_Telop.MenuGroup_Possession_Shrine_TimeUp_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_TimeUp_Telop.MenuGroup_Possession_Shrine_TimeUp_Telop_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_TimeUp_Telop.MenuGroup_Possession_Shrine_TimeUp_Telop_C.ExecuteUbergraph_MenuGroup_Possession_Shrine_TimeUp_Telop - // void ExecuteUbergraph_MenuGroup_Possession_Shrine_TimeUp_Telop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_PlayerName.MenuGroup_CharaMake_PlayerName_C.SetName + // void SetName(FText& Name); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_PlayerName.MenuGroup_CharaMake_PlayerName_C.SetNameFocus + // void SetNameFocus(bool isFocus); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_PlayerName.MenuGroup_CharaMake_PlayerName_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_PlayerName.MenuGroup_CharaMake_PlayerName_C.ExecuteUbergraph_MenuGroup_CharaMake_PlayerName + // void ExecuteUbergraph_MenuGroup_CharaMake_PlayerName(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Start_Telop.MenuGroup_Possession_Shrine_Start_Telop_C -/// Size: 0x0778 (1912 bytes) (0x000728 - 0x000778) align 8 MaxSize: 0x0778 -class UMenuGroup_Possession_Shrine_Start_Telop_C : public UMenuGroup +/// Class /Game/Program/Menu/InterLockDelivery/ItemBox/MenuLayer_InterLockDelivery_Password_ItemBox2.MenuLayer_InterLockDelivery_Password_ItemBox2_C +/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 +class UMenuLayer_InterLockDelivery_Password_ItemBox2_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* ShrineChallenge_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* ShrineChallenge_Open_in; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) - class UCustomImage* Icon_Telop_Stage; // 0x0750 (0x0008) - class UCustomImage* Icon_Telop_Start; // 0x0758 (0x0008) - FName ICON_ID; // 0x0760 (0x0008) - TArray StageIconTextureList; // 0x0768 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_Box_in; // 0x0470 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0478 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect0; // 0x0480 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect1; // 0x0488 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect2; // 0x0490 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect3; // 0x0498 (0x0008) + SDK_UNDEFINED(16,708) /* FMulticastInlineDelegate */ __um(OnItemBoxAnimationFinished); // 0x04A0 (0x0010) /// Functions - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Start_Telop.MenuGroup_Possession_Shrine_Start_Telop_C.SetStage - // void SetStage(int32_t Stage); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Start_Telop.MenuGroup_Possession_Shrine_Start_Telop_C.UpdateIcon - // void UpdateIcon(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Start_Telop.MenuGroup_Possession_Shrine_Start_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Start_Telop.MenuGroup_Possession_Shrine_Start_Telop_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Start_Telop.MenuGroup_Possession_Shrine_Start_Telop_C.ExecuteUbergraph_MenuGroup_Possession_Shrine_Start_Telop - // void ExecuteUbergraph_MenuGroup_Possession_Shrine_Start_Telop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuLayer_InterLockDelivery_Password_ItemBox2.MenuLayer_InterLockDelivery_Password_ItemBox2_C.GetAnimationTime + // void GetAnimationTime(double& AnimationTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuLayer_InterLockDelivery_Password_ItemBox2.MenuLayer_InterLockDelivery_Password_ItemBox2_C.Play Box Open Animation + // void PlayBoxOpenAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuLayer_InterLockDelivery_Password_ItemBox2.MenuLayer_InterLockDelivery_Password_ItemBox2_C.PlayNiagaraOfEffectOpen + // void PlayNiagaraOfEffectOpen(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuLayer_InterLockDelivery_Password_ItemBox2.MenuLayer_InterLockDelivery_Password_ItemBox2_C.OnAnimationFinished + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuLayer_InterLockDelivery_Password_ItemBox2.MenuLayer_InterLockDelivery_Password_ItemBox2_C.ExecuteUbergraph_MenuLayer_InterLockDelivery_Password_ItemBox2 + // void ExecuteUbergraph_MenuLayer_InterLockDelivery_Password_ItemBox2(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuLayer_InterLockDelivery_Password_ItemBox2.MenuLayer_InterLockDelivery_Password_ItemBox2_C.OnItemBoxAnimationFinished__DelegateSignature + // void OnItemBoxAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Quest/Request/Telop/MenuGroup_Quest_RequestStart_Telop.MenuGroup_Quest_RequestStart_Telop_C -/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_Quest_RequestStart_Telop_C : public UMenuGroup +/// Class /Game/Program/Menu/InterLockDelivery/ItemBox/MenuGroup_InterLockDelivery_Password_ItemBox.MenuGroup_InterLockDelivery_Password_ItemBox_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_InterLockDelivery_Password_ItemBox_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Icon_Telop_Start; // 0x0740 (0x0008) - FName ICON_ID; // 0x0748 (0x0008) + class UMenuLayer_InterLockDelivery_Password_ItemBox2_C* MenuLayer_InterLockDelivery_Password_ItemBox2; // 0x0728 (0x0008) + SDK_UNDEFINED(16,709) /* FMulticastInlineDelegate */ __um(OnItemBoxAnimationFinished); // 0x0730 (0x0010) /// Functions - // Function /Game/Program/Menu/Quest/Request/Telop/MenuGroup_Quest_RequestStart_Telop.MenuGroup_Quest_RequestStart_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Telop/MenuGroup_Quest_RequestStart_Telop.MenuGroup_Quest_RequestStart_Telop_C.ExecuteUbergraph_MenuGroup_Quest_RequestStart_Telop - // void ExecuteUbergraph_MenuGroup_Quest_RequestStart_Telop(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuGroup_InterLockDelivery_Password_ItemBox.MenuGroup_InterLockDelivery_Password_ItemBox_C.GetAnimationMenuLayer + // void GetAnimationMenuLayer(class UMenuLayer_InterLockDelivery_Password_ItemBox2_C*& Layer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuGroup_InterLockDelivery_Password_ItemBox.MenuGroup_InterLockDelivery_Password_ItemBox_C.GetOpenBoxAnimation + // void GetOpenBoxAnimation(class UWidgetAnimation*& boxOpenAnimation); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuGroup_InterLockDelivery_Password_ItemBox.MenuGroup_InterLockDelivery_Password_ItemBox_C.GetTimeOpenBoxAnimation + // void GetTimeOpenBoxAnimation(double& AnimationTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuGroup_InterLockDelivery_Password_ItemBox.MenuGroup_InterLockDelivery_Password_ItemBox_C.PlayOpenBoxAnimation + // void PlayOpenBoxAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuGroup_InterLockDelivery_Password_ItemBox.MenuGroup_InterLockDelivery_Password_ItemBox_C.OnItemBoxAnimationFinished__DelegateSignature + // void OnItemBoxAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/HugeMap/SuddenlyEvent/Telop/MenuGroup_SuddenlyEvent_Start_Telop.MenuGroup_SuddenlyEvent_Start_Telop_C -/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_SuddenlyEvent_Start_Telop_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuLayer_ChoiceBalloon_Scroll_Item.MenuLayer_ChoiceBalloon_Scroll_Item_C +/// Size: 0x04E8 (1256 bytes) (0x000480 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_ChoiceBalloon_Scroll_Item_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Icon_Telop_Start; // 0x0740 (0x0008) - FName ICON_ID; // 0x0748 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Message_Normal; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Message_Select; // 0x04E0 (0x0008) /// Functions - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/Telop/MenuGroup_SuddenlyEvent_Start_Telop.MenuGroup_SuddenlyEvent_Start_Telop_C.Update Telop Icon - // void UpdateTelopIcon(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/Telop/MenuGroup_SuddenlyEvent_Start_Telop.MenuGroup_SuddenlyEvent_Start_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/Telop/MenuGroup_SuddenlyEvent_Start_Telop.MenuGroup_SuddenlyEvent_Start_Telop_C.ExecuteUbergraph_MenuGroup_SuddenlyEvent_Start_Telop - // void ExecuteUbergraph_MenuGroup_SuddenlyEvent_Start_Telop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuLayer_ChoiceBalloon_Scroll_Item.MenuLayer_ChoiceBalloon_Scroll_Item_C.SetText + // void SetText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuLayer_ChoiceBalloon_Scroll_Item.MenuLayer_ChoiceBalloon_Scroll_Item_C.BP_OnEntryReleased + // void BP_OnEntryReleased(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuLayer_ChoiceBalloon_Scroll_Item.MenuLayer_ChoiceBalloon_Scroll_Item_C.BP_OnItemExpansionChanged + // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuLayer_ChoiceBalloon_Scroll_Item.MenuLayer_ChoiceBalloon_Scroll_Item_C.BP_OnItemSelectionChanged + // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuLayer_ChoiceBalloon_Scroll_Item.MenuLayer_ChoiceBalloon_Scroll_Item_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuLayer_ChoiceBalloon_Scroll_Item.MenuLayer_ChoiceBalloon_Scroll_Item_C.ExecuteUbergraph_MenuLayer_ChoiceBalloon_Scroll_Item + // void ExecuteUbergraph_MenuLayer_ChoiceBalloon_Scroll_Item(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_Appeerance_Telop.MenuGroup_BossBattle_Appeerance_Telop_C -/// Size: 0x07A0 (1952 bytes) (0x000728 - 0x0007A0) align 8 MaxSize: 0x07A0 -class UMenuGroup_BossBattle_Appeerance_Telop_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/OverFlowWindow/MenuLayer_Window_ItemOverflow.MenuLayer_Window_ItemOverflow_C +/// Size: 0x0328 (808 bytes) (0x0002E0 - 0x000328) align 8 MaxSize: 0x0328 +class UMenuLayer_Window_ItemOverflow_C : public UUserWidget { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_LastBattle_in; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_Awakening_in; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_Seriously_in; // 0x0748 (0x0008) - class UCustomImage* Icon_Telop_Awakening; // 0x0750 (0x0008) - class UCustomImage* Icon_Telop_LastBattle; // 0x0758 (0x0008) - class UCustomImage* Icon_Telop_Seriously; // 0x0760 (0x0008) - class UWidgetSwitcher* Telop_Switcher; // 0x0768 (0x0008) - class UCustomTextBlock* Text_Roguelike_ClearConditions; // 0x0770 (0x0008) - SDK_UNDEFINED(16,709) /* FMulticastInlineDelegate */ __um(OnTelopAnimationFinished); // 0x0778 (0x0010) - FName ICON_ID_TELOP_A; // 0x0788 (0x0008) - FName ICON_ID_TELOP_S; // 0x0790 (0x0008) - FName ICON_ID_TELOP_L; // 0x0798 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x02E0 (0x0008) + class UCustomImage* Icon; // 0x02E8 (0x0008) + class UNumPrimitive* NumPrimitive_Current; // 0x02F0 (0x0008) + class UNumPrimitive* NumPrimitive_Max; // 0x02F8 (0x0008) + class UWidgetSwitcher* Switcher; // 0x0300 (0x0008) + class UCustomTextBlock* Text_Bar; // 0x0308 (0x0008) + FName NUM_NORMAL; // 0x0310 (0x0008) + FName NUM_MAX; // 0x0318 (0x0008) + FName NUM_OVERFLOW; // 0x0320 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_Appeerance_Telop.MenuGroup_BossBattle_Appeerance_Telop_C.SetSubTitle - // void SetSubTitle(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_Appeerance_Telop.MenuGroup_BossBattle_Appeerance_Telop_C.Play Phase Animation - // void PlayPhaseAnimation(EBossPhaseType Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_Appeerance_Telop.MenuGroup_BossBattle_Appeerance_Telop_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_Appeerance_Telop.MenuGroup_BossBattle_Appeerance_Telop_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_Appeerance_Telop.MenuGroup_BossBattle_Appeerance_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_Appeerance_Telop.MenuGroup_BossBattle_Appeerance_Telop_C.ExecuteUbergraph_MenuGroup_BossBattle_Appeerance_Telop - // void ExecuteUbergraph_MenuGroup_BossBattle_Appeerance_Telop(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_Appeerance_Telop.MenuGroup_BossBattle_Appeerance_Telop_C.OnTelopAnimationFinished__DelegateSignature - // void OnTelopAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuLayer_Window_ItemOverflow.MenuLayer_Window_ItemOverflow_C.SetIconTexture + // void SetIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuLayer_Window_ItemOverflow.MenuLayer_Window_ItemOverflow_C.SetCurrentMaxNum + // void SetCurrentMaxNum(int32_t Param); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuLayer_Window_ItemOverflow.MenuLayer_Window_ItemOverflow_C.UpdateNumStyle + // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuLayer_Window_ItemOverflow.MenuLayer_Window_ItemOverflow_C.SetCurrentCountNum + // void SetCurrentCountNum(int32_t Param); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuLayer_Window_ItemOverflow.MenuLayer_Window_ItemOverflow_C.SetChangeStyleNum + // void SetChangeStyleNum(int32_t colorType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuLayer_Window_ItemOverflow.MenuLayer_Window_ItemOverflow_C.SetData + // void SetData(int32_t Num, int32_t Max, FName iconID, bool isOverflow); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuLayer_Window_ItemOverflow.MenuLayer_Window_ItemOverflow_C.OnInitialized + // void OnInitialized(); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuLayer_Window_ItemOverflow.MenuLayer_Window_ItemOverflow_C.ExecuteUbergraph_MenuLayer_Window_ItemOverflow + // void ExecuteUbergraph_MenuLayer_Window_ItemOverflow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/BossBattle/MenuTop_Boss_PhaseTelop.MenuTop_Boss_PhaseTelop_C -/// Size: 0x067D (1661 bytes) (0x000650 - 0x00067D) align 8 MaxSize: 0x067D -class UMenuTop_Boss_PhaseTelop_C : public UBossPhaseTelopMenuTop +/// Class /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C +/// Size: 0x0998 (2456 bytes) (0x000728 - 0x000998) align 8 MaxSize: 0x0998 +class UMenuGroup_Window_OverFlow_Error_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_BossBattle_Appeerance_Telop_C* MenuGroup_BossBattle_Appeerance_Telop; // 0x0658 (0x0008) - EBuffDebuffType Buff_Debuff_Type; // 0x0660 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0661 (0x0007) MISSED - FText tempPhaseName; // 0x0668 (0x0018) - int32_t BuffIndex; // 0x0678 (0x0004) - bool IsDown; // 0x067C (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Base_Header; // 0x0740 (0x0008) + class UCustomImage* DecorationLine; // 0x0748 (0x0008) + class UCanvasPanel* Group_Error; // 0x0750 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0758 (0x0008) + class UCanvasPanel* Group_Icon_Header_Base; // 0x0760 (0x0008) + class UCanvasPanel* Group_Position; // 0x0768 (0x0008) + class UCustomImage* Icon_Header; // 0x0770 (0x0008) + class UCustomImage* LowerStretch; // 0x0778 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0780 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0788 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0790 (0x0008) + class UMenuLayer_Window_ItemOverflow_C* MenuLayer_Window_ItemOverflow; // 0x0798 (0x0008) + class UMenuLayer_Window_ItemOverflow_C* MenuLayer_Window_ItemOverflow2; // 0x07A0 (0x0008) + class UMenuLayer_Window_ItemOverflow_C* MenuLayer_Window_ItemOverflow3; // 0x07A8 (0x0008) + class UMenuLayer_Window_ItemOverflow_C* MenuLayer_Window_ItemOverflow4; // 0x07B0 (0x0008) + class UMenuLayer_Window_ItemOverflow_C* MenuLayer_Window_ItemOverflow5; // 0x07B8 (0x0008) + class UCustomTextBlock* Text_Message_Error; // 0x07C0 (0x0008) + class UCustomTextBlock* Text_Title_Error; // 0x07C8 (0x0008) + class UCanvasPanel* Transform; // 0x07D0 (0x0008) + TArray MenuLayerWindowItemOverflowArray; // 0x07D8 (0x0010) + TArray buttonLayerArray; // 0x07E8 (0x0010) + TArray buttonInfoArray; // 0x07F8 (0x0010) + int32_t maxButtons; // 0x0808 (0x0004) + int32_t cancelFocusIndex; // 0x080C (0x0004) + int32_t itemNum; // 0x0810 (0x0004) + int32_t itemPrice; // 0x0814 (0x0004) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0818 (0x0180) /// Functions - // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_Boss_PhaseTelop.MenuTop_Boss_PhaseTelop_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_Boss_PhaseTelop.MenuTop_Boss_PhaseTelop_C.PlayPhaseTelop_BP - // void PlayPhaseTelop_BP(EBossPhaseType& _phasseType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_Boss_PhaseTelop.MenuTop_Boss_PhaseTelop_C.ExecuteUbergraph_MenuTop_Boss_PhaseTelop - // void ExecuteUbergraph_MenuTop_Boss_PhaseTelop(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Base.MenuLayer_Character_SkillList_Base_C -/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 -class UMenuLayer_Character_SkillList_Base_C : public UMenuLayer -{ -public: + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.Set Over Flow Item Data + // void SetOverFlowItemData(TArray& overflowItemInfoList); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.UpdateLayout + // void UpdateLayout(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.IsCurrentFocusDecidable + // void IsCurrentFocusDecidable(bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.SetMessage + // void SetMessage(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.SetButtonInfo + // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.SetTextTitle + // void SetTextTitle(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.GetTotalPrice + // void GetTotalPrice(int32_t& price); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.SetFocusIndex + // void SetFocusIndex(int32_t _initialIndex, int32_t _cancelIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.GetFocusIndex + // void GetFocusIndex(int32_t& _index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(bool& _success); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.SetMessageErrorText + // void SetMessageErrorText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.Setup + // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_Error.MenuGroup_Window_OverFlow_Error_C.ExecuteUbergraph_MenuGroup_Window_OverFlow_Error + // void ExecuteUbergraph_MenuGroup_Window_OverFlow_Error(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop.MenuGroup_ClearConditionTelop_C -/// Size: 0x0788 (1928 bytes) (0x000728 - 0x000788) align 8 MaxSize: 0x0788 -class UMenuGroup_ClearConditionTelop_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_Error.MenuTop_Window_OverFlow_Error_C +/// Size: 0x09E4 (2532 bytes) (0x000820 - 0x0009E4) align 8 MaxSize: 0x09E4 +class UMenuTop_Window_OverFlow_Error_C : public UOverFlowErrorWindowMenu { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UCustomImage* Icon_Route; // 0x0738 (0x0008) - class UCustomImage* Icon_SuddunlyEvent; // 0x0740 (0x0008) - class UCustomImage* Icon_SuddunlyEvent_Legend; // 0x0748 (0x0008) - class UWidgetSwitcher* Switcher_EventIcon; // 0x0750 (0x0008) - class UWidgetSwitcher* Switcher_Text_Explanation; // 0x0758 (0x0008) - class UCustomTextBlock* Text_EventName; // 0x0760 (0x0008) - class UCustomTextBlock* Text_Explanation_Shrine; // 0x0768 (0x0008) - class UCustomTextBlock* Text_Explanation_SuddunlyEvent; // 0x0770 (0x0008) - SDK_UNDEFINED(16,710) /* FMulticastInlineDelegate */ __um(OnTelopAnimationFinished); // 0x0778 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0820 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0828 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0830 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0838 (0x0008) + class UMenuGroup_Window_OverFlow_Error_C* MenuGroup_Window_OverFlow_Error; // 0x0840 (0x0008) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0848 (0x0180) + bool cancelButtonDecided; // 0x09C8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x09C9 (0x0003) MISSED + FName PRESET_SE_ENTER; // 0x09CC (0x0008) + FName PRESET_SE_CANCEL; // 0x09D4 (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x09DC (0x0008) /// Functions - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop.MenuGroup_ClearConditionTelop_C.Set Event Icon Switcher - // void SetEventIconSwitcher(bool& IsLegendEvent); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop.MenuGroup_ClearConditionTelop_C.SetVisibilityRouteIcon - // void SetVisibilityRouteIcon(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop.MenuGroup_ClearConditionTelop_C.SetFloorIcon - // void SetFloorIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop.MenuGroup_ClearConditionTelop_C.SetVisibilityIcon - // void SetVisibilityIcon(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop.MenuGroup_ClearConditionTelop_C.SetSwitcherTextColor - // void SetSwitcherTextColor(bool isDefault); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop.MenuGroup_ClearConditionTelop_C.SetText - // void SetText(FText& Title, FText& detail); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop.MenuGroup_ClearConditionTelop_C.OnTelopAnimationFinished__DelegateSignature - // void OnTelopAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_Error.MenuTop_Window_OverFlow_Error_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_Error.MenuTop_Window_OverFlow_Error_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_Error.MenuTop_Window_OverFlow_Error_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_Error.MenuTop_Window_OverFlow_Error_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_Error.MenuTop_Window_OverFlow_Error_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_Error.MenuTop_Window_OverFlow_Error_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_Error.MenuTop_Window_OverFlow_Error_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_Error.MenuTop_Window_OverFlow_Error_C.ExecuteUbergraph_MenuTop_Window_OverFlow_Error + // void ExecuteUbergraph_MenuTop_Window_OverFlow_Error(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_RepopTime.MenuLayer_AttachIcon_Roguelike_RepopTime_C -/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 -class UMenuLayer_AttachIcon_Roguelike_RepopTime_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C +/// Size: 0x04E0 (1248 bytes) (0x000468 - 0x0004E0) align 8 MaxSize: 0x04E0 +class U_MenuLayer_TextChat_KeyBoard_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) - class UCanvasPanel* Group_Max; // 0x0478 (0x0008) - class UCanvasPanel* Group_Time; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_TimeLimit_Minutes; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_TimeLimit_Seconds; // 0x0490 (0x0008) - class UWidgetSwitcher* Switcher_Repop; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Name; // 0x04A0 (0x0008) - FName TEXT_ID_LEVEL; // 0x04A8 (0x0008) + class UWidgetAnimation* Text_over; // 0x0468 (0x0008) + class UWidgetAnimation* Default_loop; // 0x0470 (0x0008) + class UCanvasPanel* Group_Title; // 0x0478 (0x0008) + class UHorizontalBox* HorizontalBox; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_TextCount_Current; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_TextCount_Max; // 0x0490 (0x0008) + class UCanvasPanel* Root; // 0x0498 (0x0008) + class UWidgetSwitcher* Switcher_Text; // 0x04A0 (0x0008) + class UWidgetSwitcher* Switcher_Text_Message; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_Message; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Message_Over; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_Number; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Slash; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_Title; // 0x04D0 (0x0008) + int32_t TextCountMax; // 0x04D8 (0x0004) + int32_t TextCount; // 0x04DC (0x0004) /// Functions - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_RepopTime.MenuLayer_AttachIcon_Roguelike_RepopTime_C.SetRepopTimerType - // void SetRepopTimerType(EAttachIconRLRepopTimerType repopTimerType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_RepopTime.MenuLayer_AttachIcon_Roguelike_RepopTime_C.SetPlayTime - // void SetPlayTime(int32_t Minutes, int32_t Seconds); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.SetTextCountVisibility + // void SetTextCountVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.Set Text Max Count + // void SetTextMaxCount(int32_t TextCountMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.SetSlashText + // void SetSlashText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.SetTextCount + // void SetTextCount(int32_t TextCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.PlayErrorAnimation + // void PlayErrorAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.SetSwitcherBaseWide + // void SetSwitcherBaseWide(bool Password); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.UpdateChatTextOver + // void UpdateChatTextOver(bool TextOver, FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.SetWordLimitText + // void SetWordLimitText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.SetInputText + // void SetInputText(FString& Text); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.SetTitleVisibility + // void SetTitleVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/KeyBoard/_MenuLayer_TextChat_KeyBoard._MenuLayer_TextChat_KeyBoard_C.SetTitle + // void SetTitle(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuGroup_AttachIcon_Roguelike_RepopTime.MenuGroup_AttachIcon_Roguelike_RepopTime_C -/// Size: 0x0730 (1840 bytes) (0x000728 - 0x000730) align 8 MaxSize: 0x0730 -class UMenuGroup_AttachIcon_Roguelike_RepopTime_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/TextChat/KeyBoard/MenuGroup_TextChat_KeyBoard.MenuGroup_TextChat_KeyBoard_C +/// Size: 0x076C (1900 bytes) (0x000728 - 0x00076C) align 8 MaxSize: 0x076C +class UMenuGroup_TextChat_KeyBoard_C : public UMenuGroup { public: - class UMenuLayer_AttachIcon_Roguelike_RepopTime_C* MenuLayer_Roguelike_RepopTimer; // 0x0728 (0x0008) + class UWidgetAnimation* Simple_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Simple_Open_in; // 0x0730 (0x0008) + class UWidgetAnimation* Custom_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Custom_Open_in; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0750 (0x0008) + class U_MenuLayer_TextChat_KeyBoard_C* _MenuLayer_TextChat_KeyBoard; // 0x0758 (0x0008) + class UMenuLayer_TextChatKeyboard_C* MenuLayer_TextChatKeyboard; // 0x0760 (0x0008) + int32_t AnimationState; // 0x0768 (0x0004) /// Functions - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuGroup_AttachIcon_Roguelike_RepopTime.MenuGroup_AttachIcon_Roguelike_RepopTime_C.SetRepopTimerType - // void SetRepopTimerType(EAttachIconRLRepopTimerType repopTimerType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuGroup_AttachIcon_Roguelike_RepopTime.MenuGroup_AttachIcon_Roguelike_RepopTime_C.SetPlayTime - // void SetPlayTime(int32_t Minutes, int32_t Seconds); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/KeyBoard/MenuGroup_TextChat_KeyBoard.MenuGroup_TextChat_KeyBoard_C.SetKeyboardTextureVisible + // void SetKeyboardTextureVisible(bool Enable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/KeyBoard/MenuGroup_TextChat_KeyBoard.MenuGroup_TextChat_KeyBoard_C.PlayErrorAnimation + // void PlayErrorAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/KeyBoard/MenuGroup_TextChat_KeyBoard.MenuGroup_TextChat_KeyBoard_C.SwitcherBaseText + // void SwitcherBaseText(bool Password); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/KeyBoard/MenuGroup_TextChat_KeyBoard.MenuGroup_TextChat_KeyBoard_C.UpdateChatText + // void UpdateChatText(bool TextOver, FString Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/KeyBoard/MenuGroup_TextChat_KeyBoard.MenuGroup_TextChat_KeyBoard_C.SetKeyboardMaterial + // void SetKeyboardMaterial(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/KeyBoard/MenuGroup_TextChat_KeyBoard.MenuGroup_TextChat_KeyBoard_C.SetTextChat + // void SetTextChat(FString Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_RepopTime.MenuTop_AttachIcon_Roguelike_RepopTime_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_AttachIcon_Roguelike_RepopTime_C : public UAttachIconRLRepopTimeMenuTop +/// Class /Game/Program/Menu/Common/TextChat/MenuTop_TextChat_KeyBoard.MenuTop_TextChat_KeyBoard_C +/// Size: 0x06E1 (1761 bytes) (0x0006B8 - 0x0006E1) align 8 MaxSize: 0x06E1 +class UMenuTop_TextChat_KeyBoard_C : public UTextChatInputMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_AttachIcon_Roguelike_RepopTime_C* MenuGroup_AttachIcon_Roguelike_RepopTime; // 0x0658 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x06B8 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06C0 (0x0008) + class UMenuGroup_TextChat_KeyBoard_C* MenuGroup_TextChat; // 0x06C8 (0x0008) + double WaitTime; // 0x06D0 (0x0008) + double CARET_DISPLAY_TIME; // 0x06D8 (0x0008) + bool ShowCaret; // 0x06E0 (0x0001) /// Functions - // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_RepopTime.MenuTop_AttachIcon_Roguelike_RepopTime_C.SetRepopTimerType_BP - // void SetRepopTimerType_BP(EAttachIconRLRepopTimerType& _repopTimerType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_RepopTime.MenuTop_AttachIcon_Roguelike_RepopTime_C.SetRepopTimer_BP - // void SetRepopTimer_BP(int32_t _minutes, int32_t _seconds); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_RepopTime.MenuTop_AttachIcon_Roguelike_RepopTime_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_RepopTime.MenuTop_AttachIcon_Roguelike_RepopTime_C.IsInDisplayableArea - // void IsInDisplayableArea(bool _isIsInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_RepopTime.MenuTop_AttachIcon_Roguelike_RepopTime_C.ExecuteUbergraph_MenuTop_AttachIcon_Roguelike_RepopTime - // void ExecuteUbergraph_MenuTop_AttachIcon_Roguelike_RepopTime(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/TextChat/MenuTop_TextChat_KeyBoard.MenuTop_TextChat_KeyBoard_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/MenuTop_TextChat_KeyBoard.MenuTop_TextChat_KeyBoard_C.UpdateDisplayTextBP + // void UpdateDisplayTextBP(FString _text); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/MenuTop_TextChat_KeyBoard.MenuTop_TextChat_KeyBoard_C.UpdateBP + // void UpdateBP(float _deltaTime); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/MenuTop_TextChat_KeyBoard.MenuTop_TextChat_KeyBoard_C.SetTextCountBP + // void SetTextCountBP(int32_t _count); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/MenuTop_TextChat_KeyBoard.MenuTop_TextChat_KeyBoard_C.SetTextCountMaxBP + // void SetTextCountMaxBP(int32_t _count_max); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/MenuTop_TextChat_KeyBoard.MenuTop_TextChat_KeyBoard_C.SetKeyboardTextureVisibleBP + // void SetKeyboardTextureVisibleBP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/MenuTop_TextChat_KeyBoard.MenuTop_TextChat_KeyBoard_C.ExecuteUbergraph_MenuTop_TextChat_KeyBoard + // void ExecuteUbergraph_MenuTop_TextChat_KeyBoard(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop_SkillName.MenuGroup_ItemCraftGame_Telop_SkillName_C -/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_ItemCraftGame_Telop_SkillName_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/InlineKeyboard/MenuGroup_InlineKeyboard.MenuGroup_InlineKeyboard_C +/// Size: 0x0784 (1924 bytes) (0x000728 - 0x000784) align 8 MaxSize: 0x0784 +class UMenuGroup_InlineKeyboard_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_ItemCraftGame_Telop_SkillName_C* MenuLayer_ItemCraftGame_TensionTelop_SkillName; // 0x0740 (0x0008) - class UCanvasPanel* Transform; // 0x0748 (0x0008) + class UWidgetAnimation* Simple_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Simple_Open_in; // 0x0738 (0x0008) + class UWidgetAnimation* Custom_Open_out; // 0x0740 (0x0008) + class UWidgetAnimation* Custom_Open_in; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) + class U_MenuLayer_TextChat_KeyBoard_C* _MenuLayer_TextChat_KeyBoard; // 0x0760 (0x0008) + class UMenuLayer_InlineKeyboard_Keyboard_C* MenuLayer_InlineKeyboard_Keyboard; // 0x0768 (0x0008) + int32_t AnimationState; // 0x0770 (0x0004) + FName TEXT_WORD_LIMIT; // 0x0774 (0x0008) + FName Text_Title; // 0x077C (0x0008) - /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop_SkillName.MenuGroup_ItemCraftGame_Telop_SkillName_C.SetAttackTensionText - // void SetAttackTensionText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop_SkillName.MenuGroup_ItemCraftGame_Telop_SkillName_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop_SkillName.MenuGroup_ItemCraftGame_Telop_SkillName_C.ExecuteUbergraph_MenuGroup_ItemCraftGame_Telop_SkillName - // void ExecuteUbergraph_MenuGroup_ItemCraftGame_Telop_SkillName(int32_t EntryPoint); // [0x35d7f00] Final + /// Functions + // Function /Game/Program/Menu/Common/InlineKeyboard/MenuGroup_InlineKeyboard.MenuGroup_InlineKeyboard_C.SetKeyboardTextureVisible + // void SetKeyboardTextureVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/InlineKeyboard/MenuGroup_InlineKeyboard.MenuGroup_InlineKeyboard_C.SetTitile + // void SetTitile(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/InlineKeyboard/MenuGroup_InlineKeyboard.MenuGroup_InlineKeyboard_C.SetKeyboardMaterial + // void SetKeyboardMaterial(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/InlineKeyboard/MenuGroup_InlineKeyboard.MenuGroup_InlineKeyboard_C.SetInputText + // void SetInputText(FString& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/InlineKeyboard/MenuGroup_InlineKeyboard.MenuGroup_InlineKeyboard_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/InlineKeyboard/MenuGroup_InlineKeyboard.MenuGroup_InlineKeyboard_C.ExecuteUbergraph_MenuGroup_InlineKeyboard + // void ExecuteUbergraph_MenuGroup_InlineKeyboard(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Start.MenuGroup_Multi_Game_Result_Telop_Start_C -/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_Multi_Game_Result_Telop_Start_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/InlineKeyboard/MenuTop_InlineKeyboard.MenuTop_InlineKeyboard_C +/// Size: 0x06B8 (1720 bytes) (0x0006A0 - 0x0006B8) align 8 MaxSize: 0x06B8 +class UMenuTop_InlineKeyboard_C : public UInlineKeyboardMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Icon_Telop; // 0x0740 (0x0008) - FName ICON_ID_TELOP; // 0x0748 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x06A0 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06A8 (0x0008) + class UMenuGroup_InlineKeyboard_C* MenuGroup_InlineKeyboard; // 0x06B0 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Start.MenuGroup_Multi_Game_Result_Telop_Start_C.SetTelopIconTexture - // void SetTelopIconTexture(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Start.MenuGroup_Multi_Game_Result_Telop_Start_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Start.MenuGroup_Multi_Game_Result_Telop_Start_C.ExecuteUbergraph_MenuGroup_Multi_Game_Result_Telop_Start - // void ExecuteUbergraph_MenuGroup_Multi_Game_Result_Telop_Start(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/InlineKeyboard/MenuTop_InlineKeyboard.MenuTop_InlineKeyboard_C.OnUpdate_BP + // void OnUpdate_BP(float _deltaTime); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/InlineKeyboard/MenuTop_InlineKeyboard.MenuTop_InlineKeyboard_C.OnSetText_BP + // void OnSetText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/InlineKeyboard/MenuTop_InlineKeyboard.MenuTop_InlineKeyboard_C.OnSetTitle_BP + // void OnSetTitle_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Common/InlineKeyboard/MenuTop_InlineKeyboard.MenuTop_InlineKeyboard_C.OnSetTextCount_BP + // void OnSetTextCount_BP(int32_t _count); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/InlineKeyboard/MenuTop_InlineKeyboard.MenuTop_InlineKeyboard_C.OnSetTextCountMax_BP + // void OnSetTextCountMax_BP(int32_t _count_max); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/InlineKeyboard/MenuTop_InlineKeyboard.MenuTop_InlineKeyboard_C.SetKeyboardTextureVisibleBP + // void SetKeyboardTextureVisibleBP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/InlineKeyboard/MenuTop_InlineKeyboard.MenuTop_InlineKeyboard_C.ExecuteUbergraph_MenuTop_InlineKeyboard + // void ExecuteUbergraph_MenuTop_InlineKeyboard(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_Story.MenuLayer_AttachIcon_Story_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_Story_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Stamp_Switcher.MenuLayer_TextChat_Log_Stamp_Switcher_C +/// Size: 0x0511 (1297 bytes) (0x000468 - 0x000511) align 8 MaxSize: 0x0511 +class UMenuLayer_TextChat_Log_Stamp_Switcher_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_in; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) + class UCustomImage* Border; // 0x0478 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) + class UCanvasPanel* Group_Icon_Platform; // 0x0488 (0x0008) + class UCanvasPanel* Group_Icon_Platform0; // 0x0490 (0x0008) + class UCustomImage* Icon_Platform; // 0x0498 (0x0008) + class UCustomImage* Icon_Platform1; // 0x04A0 (0x0008) + class UCanvasPanel* Member; // 0x04A8 (0x0008) + class UCanvasPanel* Player; // 0x04B0 (0x0008) + class UCustomImage* Stamp_Member; // 0x04B8 (0x0008) + class UCustomImage* Stamp_Player; // 0x04C0 (0x0008) + class UWidgetSwitcher* Switcher; // 0x04C8 (0x0008) + class UWidgetSwitcher* Switcher_Base_Name; // 0x04D0 (0x0008) + class UWidgetSwitcher* Switcher_Base_Name_Player; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Name_Member; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Name_Player; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Online_ID; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Online_ID_Member; // 0x04F8 (0x0008) + class UCanvasPanel* Transform; // 0x0500 (0x0008) + FName SE_QUEST_UPDATE; // 0x0508 (0x0008) + bool MyChat; // 0x0510 (0x0001) /// Functions - // Function /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_Story.MenuLayer_AttachIcon_Story_C.SetVisiblity - // void SetVisiblity(ESlateVisibility Visiblity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_Story.MenuLayer_AttachIcon_Story_C.SetAngleTest - // void SetAngleTest(double Angle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Stamp_Switcher.MenuLayer_TextChat_Log_Stamp_Switcher_C.Switch Player Base + // void SwitchPlayerBase(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Stamp_Switcher.MenuLayer_TextChat_Log_Stamp_Switcher_C.SetOnlineIDText + // void SetOnlineIDText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Stamp_Switcher.MenuLayer_TextChat_Log_Stamp_Switcher_C.SetPlatformIcon + // void SetPlatformIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Stamp_Switcher.MenuLayer_TextChat_Log_Stamp_Switcher_C.SwitchSayUser + // void SwitchSayUser(bool MyChat); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Stamp_Switcher.MenuLayer_TextChat_Log_Stamp_Switcher_C.SetName + // void SetName(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Stamp_Switcher.MenuLayer_TextChat_Log_Stamp_Switcher_C.SetIcon + // void SetIcon(FName iconID, int32_t partyIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Board/GuildQuest/Detail/MenuLayer_Board_GuildQuest_List_NextLevel.MenuLayer_Board_GuildQuest_List_NextLevel_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Board_GuildQuest_List_NextLevel_C : public UMenuLayer +/// Class /Game/Program/Menu/Cursor/MenuLayer_FreeCursor.MenuLayer_FreeCursor_C +/// Size: 0x04D0 (1232 bytes) (0x000468 - 0x0004D0) align 8 MaxSize: 0x04D0 +class UMenuLayer_FreeCursor_C : public UMenuLayer { public: - class UCustomImage* Icon_Item; // 0x0468 (0x0008) - class UCustomTextBlock* Text_NextLevel; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Pin; // 0x0470 (0x0008) + class UWidgetAnimation* Gaiji_out; // 0x0478 (0x0008) + class UWidgetAnimation* Gaiji_in; // 0x0480 (0x0008) + class UWidgetAnimation* Focus_out; // 0x0488 (0x0008) + class UWidgetAnimation* Focus_in; // 0x0490 (0x0008) + class UAttachWidget* ColPoint; // 0x0498 (0x0008) + class UCustomImage* CursorPointer_Pointing; // 0x04A0 (0x0008) + class UCanvasPanel* Group_Gaiji; // 0x04A8 (0x0008) + class UCustomImage* Icon_Pin; // 0x04B0 (0x0008) + class UWidgetSwitcher* Switcher; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_Gaiji; // 0x04C0 (0x0008) + FName GAIJI_ID_ENTER_DEFAULT; // 0x04C8 (0x0008) /// Functions - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuLayer_Board_GuildQuest_List_NextLevel.MenuLayer_Board_GuildQuest_List_NextLevel_C.SwitcherListData - // void SwitcherListData(bool Empty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuLayer_Board_GuildQuest_List_NextLevel.MenuLayer_Board_GuildQuest_List_NextLevel_C.SetNextLevelText - // void SetNextLevelText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuLayer_FreeCursor.MenuLayer_FreeCursor_C.SetGaijiVisible + // void SetGaijiVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuLayer_FreeCursor.MenuLayer_FreeCursor_C.SetGaijiOutPlayAnimation + // void SetGaijiOutPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuLayer_FreeCursor.MenuLayer_FreeCursor_C.SetGaijiInPlayAnimation + // void SetGaijiInPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuLayer_FreeCursor.MenuLayer_FreeCursor_C.SetPinIconTexture + // void SetPinIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuLayer_FreeCursor.MenuLayer_FreeCursor_C.SetEnterDefaultGaiji + // void SetEnterDefaultGaiji(FName GaijiID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuLayer_FreeCursor.MenuLayer_FreeCursor_C.SetPinPlayAnimation + // void SetPinPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuLayer_FreeCursor.MenuLayer_FreeCursor_C.SetFocusOutPlayAnimation + // void SetFocusOutPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuLayer_FreeCursor.MenuLayer_FreeCursor_C.SetFocusInPlayAnimation + // void SetFocusInPlayAnimation(bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuLayer_FreeCursor.MenuLayer_FreeCursor_C.SetCursorSwitcher + // void SetCursorSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuLayer_FreeCursor.MenuLayer_FreeCursor_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuLayer_FreeCursor.MenuLayer_FreeCursor_C.ExecuteUbergraph_MenuLayer_FreeCursor + // void ExecuteUbergraph_MenuLayer_FreeCursor(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C -/// Size: 0x04D0 (1232 bytes) (0x000480 - 0x0004D0) align 8 MaxSize: 0x04D0 -class UMenuLayer_QuestList_NPCLifeTrial_Bar_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Cursor/MenuLayer_CursorSpeed.MenuLayer_CursorSpeed_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_CursorSpeed_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) - class UCustomImage* Cursor_Hook_Widget; // 0x04A0 (0x0008) - class UCustomImage* Icon_Progress; // 0x04A8 (0x0008) - class UNumPrimitive* NumPrimitive_Left; // 0x04B0 (0x0008) - class UNumPrimitive* NumPrimitive_Right; // 0x04B8 (0x0008) - class UWidgetSwitcher* Switcher_BG; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x04C8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Open_out; // 0x0470 (0x0008) + class UWidgetAnimation* Open_in; // 0x0478 (0x0008) + class UCanvasPanel* Group_Alignment; // 0x0480 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.SetIconProgress - // void SetIconProgress(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.SetTextDetail - // void SetTextDetail(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.SetTextCountRight - // void SetTextCountRight(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.SetTextCountLeft - // void SetTextCountLeft(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.BP_OnEntryReleased - // void BP_OnEntryReleased(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.BP_OnItemExpansionChanged - // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.BP_OnItemSelectionChanged - // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuLayer_QuestList_NPCLifeTrial_Bar.MenuLayer_QuestList_NPCLifeTrial_Bar_C.ExecuteUbergraph_MenuLayer_QuestList_NPCLifeTrial_Bar - // void ExecuteUbergraph_MenuLayer_QuestList_NPCLifeTrial_Bar(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Cursor/MenuLayer_CursorSpeed.MenuLayer_CursorSpeed_C.SetCursorSpeedSwitcher + // void SetCursorSpeedSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuLayer_CursorSpeed.MenuLayer_CursorSpeed_C.SetOpenOutPlayAnimation + // void SetOpenOutPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuLayer_CursorSpeed.MenuLayer_CursorSpeed_C.SetOpenInPlayAnimation + // void SetOpenInPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuLayer_CursorSpeed.MenuLayer_CursorSpeed_C.SetAlignment + // void SetAlignment(bool Dirrection); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuLayer_CursorSpeed.MenuLayer_CursorSpeed_C.ExecuteUbergraph_MenuLayer_CursorSpeed + // void ExecuteUbergraph_MenuLayer_CursorSpeed(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_List.MenuLayer_Quest_LifeTrialWindow_List_C -/// Size: 0x0530 (1328 bytes) (0x000480 - 0x000530) align 8 MaxSize: 0x0530 -class UMenuLayer_Quest_LifeTrialWindow_List_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Cursor/MenuGroup_FreeCursor.MenuGroup_FreeCursor_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_FreeCursor_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_out_inv; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_in_inv; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) - class UCustomTextBlock* _xxx_Text_Name_Select; // 0x04C0 (0x0008) - class UCustomImage* base; // 0x04C8 (0x0008) - class UCustomImage* base0; // 0x04D0 (0x0008) - class UCustomImage* Base_0_Invalid; // 0x04D8 (0x0008) - class UCustomImage* Base_2_Normal; // 0x04E0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04E8 (0x0008) - class UCanvasPanel* Group_Num; // 0x04F0 (0x0008) - class UCanvasPanel* Group_Star; // 0x04F8 (0x0008) - class UCustomImage* Icon_Clear; // 0x0500 (0x0008) - class UCustomImage* Icon_Star; // 0x0508 (0x0008) - class UCustomImage* Lower_Stretch; // 0x0510 (0x0008) - class UNumPrimitive* NumPrimitive_Value; // 0x0518 (0x0008) - class UWidgetSwitcher* Switch_Base; // 0x0520 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x0528 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UMenuLayer_CursorSpeed_C* MenuLayer_CursorSpeed; // 0x0730 (0x0008) + class UMenuLayer_FreeCursor_C* MenuLayer_FreeCursor; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_List.MenuLayer_Quest_LifeTrialWindow_List_C.SetStarNum - // void SetStarNum(int32_t star); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_List.MenuLayer_Quest_LifeTrialWindow_List_C.SetBaseSwitch - // void SetBaseSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_List.MenuLayer_Quest_LifeTrialWindow_List_C.InitValid - // void InitValid(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_List.MenuLayer_Quest_LifeTrialWindow_List_C.SetValid - // void SetValid(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_List.MenuLayer_Quest_LifeTrialWindow_List_C.SetNameText - // void SetNameText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_List.MenuLayer_Quest_LifeTrialWindow_List_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_List.MenuLayer_Quest_LifeTrialWindow_List_C.ExecuteUbergraph_MenuLayer_Quest_LifeTrialWindow_List - // void ExecuteUbergraph_MenuLayer_Quest_LifeTrialWindow_List(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Cursor/MenuGroup_FreeCursor.MenuGroup_FreeCursor_C.SetPinIconTexture + // void SetPinIconTexture(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuGroup_FreeCursor.MenuGroup_FreeCursor_C.GetActiveWidgetIndexByType + // void GetActiveWidgetIndexByType(EGameCursorOptionState Type, int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Cursor/MenuGroup_FreeCursor.MenuGroup_FreeCursor_C.SetCursorOptionState + // void SetCursorOptionState(EGameCursorOptionState Selection, FCursorOptionStateSetting setting); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuGroup_FreeCursor.MenuGroup_FreeCursor_C.SetCursorType + // void SetCursorType(int32_t Index); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuGroup_FreeCursor.MenuGroup_FreeCursor_C.SetCursorState + // void SetCursorState(EGameCursorState State, bool Immediate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuGroup_FreeCursor.MenuGroup_FreeCursor_C.ExecuteUbergraph_MenuGroup_FreeCursor + // void ExecuteUbergraph_MenuGroup_FreeCursor(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_Activity_DailyMission_Stamp_Bonus_C : public UMenuLayer +/// Class /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C +/// Size: 0x0701 (1793 bytes) (0x0006E8 - 0x000701) align 8 MaxSize: 0x0701 +class UMenuTop_FreeCursor_C : public UGameCursorMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* wait; // 0x0470 (0x0008) - class UWidgetAnimation* Loop; // 0x0478 (0x0008) - class UCustomImage* Icon_Item; // 0x0480 (0x0008) - class UCanvasPanel* ItemBonus; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive; // 0x0490 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x06E8 (0x0008) + class UMenuGroup_FreeCursor_C* MenuGroup_FreeCursor; // 0x06F0 (0x0008) + class UCanvasPanel* Root; // 0x06F8 (0x0008) + bool useColPoint; // 0x0700 (0x0001) /// Functions - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C.SetVisibilityBonus - // void SetVisibilityBonus(bool& rewardBonus); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C.SetItemIcon - // void SetItemIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C.SetVisibilityOfLabelText - // void SetVisibilityOfLabelText(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C.SetNumText - // void SetNumText(int32_t& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C.OnPlayLoop - // void OnPlayLoop(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Bonus.MenuLayer_Activity_DailyMission_Stamp_Bonus_C.ExecuteUbergraph_MenuLayer_Activity_DailyMission_Stamp_Bonus - // void ExecuteUbergraph_MenuLayer_Activity_DailyMission_Stamp_Bonus(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.GetAccelerateCursorSpeedAnimTime_BP + // float GetAccelerateCursorSpeedAnimTime_BP(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.GetCursorTypeSwitcherIndex + // void GetCursorTypeSwitcherIndex(EGameCursorType Type, int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.GetTextAlignmentX + // void GetTextAlignmentX(TEnumAsByte Type, double& ret); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.GetCursorColPoint + // FVector2D GetCursorColPoint(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.GetCursorLayer + // void GetCursorLayer(class UMenuLayer_FreeCursor_C*& MenuLayer_FreeCursor); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.ChangeCursorPointerType + // void ChangeCursorPointerType(EGameCursorState State, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.GetCursorDesignByType + // void GetCursorDesignByType(EGameCursorState State, ECursorPointerType& retIndex); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.GetCursorCenterInWidgetBP + // FVector2D GetCursorCenterInWidgetBP(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.SetupCursorCenter + // void SetupCursorCenter(bool& setuped); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.UpdateCursor + // void UpdateCursor(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.ChangeCursorStateBP + // void ChangeCursorStateBP(EGameCursorState _newState, bool _isImmediate); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.OnInitialCursorSetupDelegate + // void OnInitialCursorSetupDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.ChangeCursorOptionStateBP + // void ChangeCursorOptionStateBP(EGameCursorOptionState _newState, FCursorOptionStateSetting& _setting); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.ChangeTextAlignmentBP + // void ChangeTextAlignmentBP(TEnumAsByte _alignmentType); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.ChangeCursorTypeBP + // void ChangeCursorTypeBP(EGameCursorType _newType); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.UpdateBP + // void UpdateBP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.PlayPinAnimBP + // void PlayPinAnimBP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.PlayCursorSpeedAnim_BP + // void PlayCursorSpeedAnim_BP(TEnumAsByte _animType); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.PlayOutCursorSpeedAnim_BP + // void PlayOutCursorSpeedAnim_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.SetGaijiVisibleBP + // void SetGaijiVisibleBP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.SetIconBP + // void SetIconBP(FName& _iconID); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.SetCursorVisibleBP + // void SetCursorVisibleBP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuTop_FreeCursor.MenuTop_FreeCursor_C.ExecuteUbergraph_MenuTop_FreeCursor + // void ExecuteUbergraph_MenuTop_FreeCursor(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Menu/Window/LifeConfirmWindow/MenuGroup_Window_LifeConfirmWIndow.MenuGroup_Window_LifeConfirmWindow_C @@ -44632,35 +33745,35 @@ class UMenuGroup_Window_LifeConfirmWindow_C : public ULifeConfirmMenuGroup /// Functions // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuGroup_Window_LifeConfirmWIndow.MenuGroup_Window_LifeConfirmWindow_C.SetMessageText - // void SetMessageText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetMessageText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuGroup_Window_LifeConfirmWIndow.MenuGroup_Window_LifeConfirmWindow_C.SetHeaderIconTexture - // void SetHeaderIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetHeaderIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuGroup_Window_LifeConfirmWIndow.MenuGroup_Window_LifeConfirmWindow_C.SetLifeIconTexture - // void SetLifeIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetLifeIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuGroup_Window_LifeConfirmWIndow.MenuGroup_Window_LifeConfirmWindow_C.SetPortraitIconTexture - // void SetPortraitIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetPortraitIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuGroup_Window_LifeConfirmWIndow.MenuGroup_Window_LifeConfirmWindow_C.GetFocusIndex - // void GetFocusIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void GetFocusIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuGroup_Window_LifeConfirmWIndow.MenuGroup_Window_LifeConfirmWindow_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void ChangeFocusToCancelButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuGroup_Window_LifeConfirmWIndow.MenuGroup_Window_LifeConfirmWindow_C.UpdateLayout - // void UpdateLayout(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void UpdateLayout(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuGroup_Window_LifeConfirmWIndow.MenuGroup_Window_LifeConfirmWindow_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuGroup_Window_LifeConfirmWIndow.MenuGroup_Window_LifeConfirmWindow_C.SetMessage - // void SetMessage(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetMessage(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuGroup_Window_LifeConfirmWIndow.MenuGroup_Window_LifeConfirmWindow_C.SetTitle - // void SetTitle(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetTitle(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuGroup_Window_LifeConfirmWIndow.MenuGroup_Window_LifeConfirmWindow_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuGroup_Window_LifeConfirmWIndow.MenuGroup_Window_LifeConfirmWindow_C.Setup - // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuGroup_Window_LifeConfirmWIndow.MenuGroup_Window_LifeConfirmWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuGroup_Window_LifeConfirmWIndow.MenuGroup_Window_LifeConfirmWindow_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuGroup_Window_LifeConfirmWIndow.MenuGroup_Window_LifeConfirmWindow_C.ExecuteUbergraph_MenuGroup_Window_LifeConfirmWindow - // void ExecuteUbergraph_MenuGroup_Window_LifeConfirmWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_MenuGroup_Window_LifeConfirmWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Menu/Window/LifeConfirmWindow/MenuTop_Window_LifeConfirmWIndow.MenuTop_Window_LifeConfirmWindow_C @@ -44680,7710 +33793,7003 @@ class UMenuTop_Window_LifeConfirmWindow_C : public UWindowMenu /// Functions // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuTop_Window_LifeConfirmWIndow.MenuTop_Window_LifeConfirmWindow_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuTop_Window_LifeConfirmWIndow.MenuTop_Window_LifeConfirmWindow_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuTop_Window_LifeConfirmWIndow.MenuTop_Window_LifeConfirmWindow_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuTop_Window_LifeConfirmWIndow.MenuTop_Window_LifeConfirmWindow_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuTop_Window_LifeConfirmWIndow.MenuTop_Window_LifeConfirmWindow_C.m - // void m(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent + // void m(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuTop_Window_LifeConfirmWIndow.MenuTop_Window_LifeConfirmWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/LifeConfirmWindow/MenuTop_Window_LifeConfirmWIndow.MenuTop_Window_LifeConfirmWindow_C.ExecuteUbergraph_MenuTop_Window_LifeConfirmWindow - // void ExecuteUbergraph_MenuTop_Window_LifeConfirmWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_MenuTop_Window_LifeConfirmWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_List.MenuLayer_Board_GuildQuest_List_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_Board_GuildQuest_List_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_IslandName.MenuLayer_Lobby_RoomDetail_IslandName_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_Lobby_RoomDetail_IslandName_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Title; // 0x0478 (0x0008) + class UCustomTextBlock* Text_IslandName; // 0x0468 (0x0008) /// Functions - // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_List.MenuLayer_Board_GuildQuest_List_C.SetListTitleText - // void SetListTitleText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_BG.MenuGroup_Board_GuildQuest_BG_C -/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 -class UMenuGroup_Board_GuildQuest_BG_C : public UMenuGroup -{ -public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_IslandName.MenuLayer_Lobby_RoomDetail_IslandName_C.SetIslandNameText + // void SetIslandNameText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C -/// Size: 0x04E0 (1248 bytes) (0x000468 - 0x0004E0) align 8 MaxSize: 0x04E0 -class UMenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_Password.MenuLayer_Lobby_RoomDetail_Password_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Lobby_RoomDetail_Password_C : public UMenuLayer { public: - class UCustomImage* Icon_HugeMap; // 0x0468 (0x0008) - class UNumPrimitive* NumPrimitive_Count; // 0x0470 (0x0008) - class UWidgetSwitcher* SwitchNumText; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Exposure_Area_Rank; // 0x0480 (0x0008) - class UCustomTextBlock* Text_HugeMap_Name; // 0x0488 (0x0008) - TMap AreaId_IconId_Map; // 0x0490 (0x0050) + class UCustomImage* Icon; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Password; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C.Seutp - // void Seutp(FAreaRankParamInfo _areaRankParamInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C.SetCountNum - // void SetCountNum(int32_t Value); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C.SetTextName - // void SetTextName(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C.SetHugeMapIconTexture - // void SetHugeMapIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_Password.MenuLayer_Lobby_RoomDetail_Password_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_Password.MenuLayer_Lobby_RoomDetail_Password_C.SetPasswordText + // void SetPasswordText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_C -/// Size: 0x0510 (1296 bytes) (0x000468 - 0x000510) align 8 MaxSize: 0x0510 -class UMenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count.MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_Lobby_RoomDetail_Celestias_Gift_Count_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item; // 0x0470 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item0; // 0x0478 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item1; // 0x0480 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item2; // 0x0488 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item3; // 0x0490 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_Item4; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Label_Area; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_Label_Rank; // 0x04A8 (0x0008) - FName TEXT_ID_LABEL_AREA; // 0x04B0 (0x0008) - FName TEXT_ID_LABEL_RANK; // 0x04B8 (0x0008) - TArray AreaRankMenuLayerList; // 0x04C0 (0x0010) - FMultiAreaRankInfo AreaRankInfo; // 0x04D0 (0x0030) - TArray FilteredAreaRankArray; // 0x0500 (0x0010) + class UCanvasPanel* Group_Number; // 0x0470 (0x0008) + class UCustomImage* Icon_Item; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_Current; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_Max; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Count_Slash; // 0x0490 (0x0008) + class UCanvasPanel* Transform; // 0x0498 (0x0008) + FName TEXT_ID_SLASH; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_C.Setup - // void Setup(FMultiAreaRankInfo _areaRankInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_C.UpdatePage - // void UpdatePage(EMultiRoomSettingDetailPageType _pageType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_C.InitLabel - // void InitLabel(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap.MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap - // void ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count.MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count_C.SetCount + // void SetCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count.MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count_C.SetCountSlashText + // void SetCountSlashText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count.MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count.MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count_C.ExecuteUbergraph_MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count + // void ExecuteUbergraph_MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C : public UMenuLayer +/// Class /Game/Program/Menu/HugeMap/PossessionShrine/Redo/MenuGroup_Possession_Shrine_Redo.MenuGroup_Possession_Shrine_Redo_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuGroup_Possession_Shrine_Redo_C : public UMenuLayer { public: - class UCustomImage* ICON_LIFE; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Comment; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0470 (0x0008) class UCanvasPanel* Transform; // 0x0478 (0x0008) + FName TEXT_ID_KEY; // 0x0480 (0x0008) + FName TEXT_ID_DETAIL; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C.SetTransformOpacity - // void SetTransformOpacity(bool Opacity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C.SetComment - // void SetComment(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C.SetLifeIconTexture - // void SetLifeIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Redo/MenuGroup_Possession_Shrine_Redo.MenuGroup_Possession_Shrine_Redo_C.SetTransformVisibility + // void SetTransformVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Redo/MenuGroup_Possession_Shrine_Redo.MenuGroup_Possession_Shrine_Redo_C.SetDetailText + // void SetDetailText(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Redo/MenuGroup_Possession_Shrine_Redo.MenuGroup_Possession_Shrine_Redo_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Common/MenuLayer_AttachIcon_PlantDungeon.MenuLayer_AttachIcon_PlantDungeon_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_PlantDungeon_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; + +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Crafter/MenuLayer_AttachIcon_CraftingTable_Cook.MenuLayer_AttachIcon_CraftingTable_Cook_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_CraftingTable_Cook_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; + +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/FirstAccess/MenuLayer_AttachIcon_FirstAccess.MenuLayer_AttachIcon_FirstAccess_C +/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 +class UMenuLayer_AttachIcon_FirstAccess_C : public UMenuLayer { public: - class UCustomImage* balloon; // 0x0468 (0x0008) - class UCustomImage* Base_Comment; // 0x0470 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0478 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0480 (0x0008) - class UWidgetSwitcher* Switcher_Text; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Comment; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Comment_None; // 0x0498 (0x0008) - class UCanvasPanel* Transform; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C.SetTextSwitcher - // void SetTextSwitcher(bool IsTsxt); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C.SetBaseNoneVisibility - // void SetBaseNoneVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C.SetIconSwitcher - // void SetIconSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C.SetLifeIconTexture - // void SetLifeIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C.SetBaseVisibility - // void SetBaseVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts.MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C.SetComment - // void SetComment(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/Layer/FirstAccess/MenuLayer_AttachIcon_FirstAccess.MenuLayer_AttachIcon_FirstAccess_C.SetVisiblity + // void SetVisiblity(ESlateVisibility Visiblity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/Layer/FirstAccess/MenuLayer_AttachIcon_FirstAccess.MenuLayer_AttachIcon_FirstAccess_C.SetAngleTest + // void SetAngleTest(double Angle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/HugeMap/TowerRankSelect/MenuGroup_TowerRankSelect_AreaPoint.MenuGroup_TowerRankSelect_AreaPoint_C -/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 -class UMenuGroup_TowerRankSelect_AreaPoint_C : public UMenuGroup +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Crafter/MenuLayer_AttachIcon_CraftingTable_Carpenter.MenuLayer_AttachIcon_CraftingTable_Carpenter_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_CraftingTable_Carpenter_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Icon_Left; // 0x0740 (0x0008) - class UNumPrimitive* NumPrimitive_AreaPoint; // 0x0748 (0x0008) - class UCustomTextBlock* Text_SenderLabel; // 0x0750 (0x0008) - SDK_UNDEFINED(16,711) /* FMulticastInlineDelegate */ __um(OnRightButtonDeicdeDelegate); // 0x0758 (0x0010) - SDK_UNDEFINED(16,712) /* FMulticastInlineDelegate */ __um(OnLeftButtonDecideDelegate); // 0x0768 (0x0010) - FName TEXT_ID_AREA_POINT; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; + +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Crafter/MenuLayer_AttachIcon_CraftingTable_BlackSmith.MenuLayer_AttachIcon_CraftingTable_BlackSmith_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_CraftingTable_BlackSmith_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Crafter/MenuLayer_AttachIcon_CraftingTable_Artist.MenuLayer_AttachIcon_CraftingTable_Artist_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_CraftingTable_Artist_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; - /// Functions - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuGroup_TowerRankSelect_AreaPoint.MenuGroup_TowerRankSelect_AreaPoint_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuGroup_TowerRankSelect_AreaPoint.MenuGroup_TowerRankSelect_AreaPoint_C.SetPoint - // void SetPoint(int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuGroup_TowerRankSelect_AreaPoint.MenuGroup_TowerRankSelect_AreaPoint_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuGroup_TowerRankSelect_AreaPoint.MenuGroup_TowerRankSelect_AreaPoint_C.ExecuteUbergraph_MenuGroup_TowerRankSelect_AreaPoint - // void ExecuteUbergraph_MenuGroup_TowerRankSelect_AreaPoint(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuGroup_TowerRankSelect_AreaPoint.MenuGroup_TowerRankSelect_AreaPoint_C.OnLeftButtonDecideDelegate__DelegateSignature - // void OnLeftButtonDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuGroup_TowerRankSelect_AreaPoint.MenuGroup_TowerRankSelect_AreaPoint_C.OnRightButtonDeicdeDelegate__DelegateSignature - // void OnRightButtonDeicdeDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Common/MenuLayer_AttachIcon_Pick.MenuLayer_AttachIcon_Pick_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_Pick_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) }; -/// Class /Game/Program/Menu/HugeMap/TowerRankSelect/MenuTop_AreaPoint.MenuTop_AreaPoint_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_AreaPoint_C : public UHugeMapAreaPointMenuTop +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Crafter/MenuLayer_AttachIcon_CraftingTable_Alchemist.MenuLayer_AttachIcon_CraftingTable_Alchemist_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_CraftingTable_Alchemist_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_TowerRankSelect_AreaPoint_C* MenuGroup_TowerRankSelect_AreaPoint; // 0x0658 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Crafter/MenuLayer_AttachIcon_CraftingTable_Needleworker.MenuLayer_AttachIcon_CraftingTable_Needleworker_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_CraftingTable_Needleworker_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; - /// Functions - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuTop_AreaPoint.MenuTop_AreaPoint_C.OnSetupParam_BP - // void OnSetupParam_BP(int32_t AreaPoint); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuTop_AreaPoint.MenuTop_AreaPoint_C.ExecuteUbergraph_MenuTop_AreaPoint - // void ExecuteUbergraph_MenuTop_AreaPoint(int32_t EntryPoint); // [0x35d7f00] Final +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Common/MenuLayer_AttachIcon_Search.MenuLayer_AttachIcon_Search_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_Search_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) }; -/// Class /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_JoinMember.MenuGroup_Multi_Lobby_WIndow_JoinMember_C -/// Size: 0x07B0 (1968 bytes) (0x000728 - 0x0007B0) align 8 MaxSize: 0x07B0 -class UMenuGroup_Multi_Lobby_WIndow_JoinMember_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C +/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 +class UMenuGroup_Window_Talk_Monologue_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UNumPrimitive* NumPrimitive_Member_Current; // 0x0740 (0x0008) - class UNumPrimitive* NumPrimitive_Member_Max; // 0x0748 (0x0008) - class UCustomTextBlock* Text_JoinMember; // 0x0750 (0x0008) - class UCustomTextBlock* Text_Member_Slash; // 0x0758 (0x0008) - TArray buttonLayerArray; // 0x0760 (0x0010) - SDK_UNDEFINED(16,713) /* FMulticastInlineDelegate */ __um(OnRightButtonDeicdeDelegate); // 0x0770 (0x0010) - SDK_UNDEFINED(16,714) /* FMulticastInlineDelegate */ __um(OnLeftButtonDecideDelegate); // 0x0780 (0x0010) - TArray itemInfoList; // 0x0790 (0x0010) - FName TEXT_ID_JOIN_MEMBER; // 0x07A0 (0x0008) - FName TEXT_ID_SLASH; // 0x07A8 (0x0008) + class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x0740 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0750 (0x0008) + TArray TextBoxArray; // 0x0758 (0x0010) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_JoinMember.MenuGroup_Multi_Lobby_WIndow_JoinMember_C.SetCurrentPlayerNum - // void SetCurrentPlayerNum(int32_t Current); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_JoinMember.MenuGroup_Multi_Lobby_WIndow_JoinMember_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_JoinMember.MenuGroup_Multi_Lobby_WIndow_JoinMember_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_JoinMember - // void ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_JoinMember(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_JoinMember.MenuGroup_Multi_Lobby_WIndow_JoinMember_C.OnLeftButtonDecideDelegate__DelegateSignature - // void OnLeftButtonDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_JoinMember.MenuGroup_Multi_Lobby_WIndow_JoinMember_C.OnRightButtonDeicdeDelegate__DelegateSignature - // void OnRightButtonDeicdeDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C.IsVisiblityCursor + // void IsVisiblityCursor(bool& _visiblity); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C.SetIconKeyGaiji + // void SetIconKeyGaiji(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C.SetNameVisible + // void SetNameVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C.SetVisibleForwardingCursor + // void SetVisibleForwardingCursor(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C.SetFontStyle + // void SetFontStyle(FName fontstyleID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C.SetMessageText + // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C.SetNameText + // void SetNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C.ExecuteUbergraph_MenuGroup_Window_Talk_Monologue + // void ExecuteUbergraph_MenuGroup_Window_Talk_Monologue(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C +/// Size: 0x07D0 (2000 bytes) (0x000780 - 0x0007D0) align 8 MaxSize: 0x07D0 +class UMenuTop_Window_Talk_Monologue_C : public UTalkWindowTop +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0780 (0x0008) + class UMenuGroup_Window_Talk_Monologue_C* MenuGroup_Window_Talk_Monologue; // 0x0788 (0x0008) + double textDisplaySpeed; // 0x0790 (0x0008) + double talkFeedWaitTime; // 0x0798 (0x0008) + FName SENDPAGE_FUNC_NAME; // 0x07A0 (0x0008) + FName PRESET_SE_ENTER; // 0x07A8 (0x0008) + FName DEFAULT_STYLE_FONT_ID; // 0x07B0 (0x0008) + ETalkWindowType currentWindowType; // 0x07B8 (0x0001) + ETalkWindowCharacterSize currentCharaSize; // 0x07B9 (0x0001) + ETalkWindowCharacterAlignment currentCharaAlignment; // 0x07BA (0x0001) + unsigned char UnknownData00_6[0x5]; // 0x07BB (0x0005) MISSED + TArray menuGroupArray; // 0x07C0 (0x0010) + + + /// Functions + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.GetDisplayTalkTextLength_BP + // int32_t GetDisplayTalkTextLength_BP(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetFontStyle + // void SetFontStyle(FName fontstyleID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SendPageProc + // void SendPageProc(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetWindowType + // void SetWindowType(ETalkWindowType windowType, bool IsOpen); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.GetFeedWaitTime_BP + // float GetFeedWaitTime_BP(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.GetDisplaySpeed_BP + // float GetDisplaySpeed_BP(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetVisibleForwardingCursor + // void SetVisibleForwardingCursor(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetSpeakerIconProc + // void SetSpeakerIconProc(FName& inIconId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetMessageText + // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetNameText + // void SetNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetVisibleForwardingCursor_BP + // void SetVisibleForwardingCursor_BP(bool _isVisible); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SwapFaceIcon_BP + // void SwapFaceIcon_BP(FName& _iconID, bool _isUseCharaId); // [0x3617e10] HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.UpdateSpeakerName_BP + // void UpdateSpeakerName_BP(FString _string); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.UpdateBodyText_BP + // void UpdateBodyText_BP(FString _string, int32_t _dispCharaNum); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetFeedWaitTime_BP + // void SetFeedWaitTime_BP(float _time); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.UpdateWindow_BP + // void UpdateWindow_BP(FTalkWindowSettingInfo& _windowSettingInfo, bool _isOpen); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.CustomEvent + // void CustomEvent(float _time); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.OnInitGroupPreset + // void OnInitGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetTextBlock_BP + // void SetTextBlock_BP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetFontStyle_BP + // void SetFontStyle_BP(FName& _fontStyleId); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.ExecuteUbergraph_MenuTop_Window_Talk_Monologue + // void ExecuteUbergraph_MenuTop_Window_Talk_Monologue(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/Icon/NPC/Layer/MenuLayer_AttachIcon_TalkBalloon.MenuLayer_AttachIcon_TalkBalloon_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_TalkBalloon_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) }; -/// Class /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuLayer_Multi_Lobby_CrossPlay.MenuLayer_Multi_Lobby_CrossPlay_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_Multi_Lobby_CrossPlay_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Common/MenuLayer_AttachIcon_GotTouch_Addition.MenuLayer_AttachIcon_GotTouch_Addition_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_AttachIcon_GotTouch_Addition_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Icon; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Guide; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0480 (0x0008) - FName TEXT_ID_ON; // 0x0488 (0x0008) - FName TEXT_ID_OFF; // 0x0490 (0x0008) - FName GAIJI_ID; // 0x0498 (0x0008) - FName SE_ID_SE_DECISION01; // 0x04A0 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuLayer_Multi_Lobby_CrossPlay.MenuLayer_Multi_Lobby_CrossPlay_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuLayer_Multi_Lobby_CrossPlay.MenuLayer_Multi_Lobby_CrossPlay_C.SetText - // void SetText(bool IsValid); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuLayer_Multi_Lobby_CrossPlay.MenuLayer_Multi_Lobby_CrossPlay_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuLayer_Multi_Lobby_CrossPlay.MenuLayer_Multi_Lobby_CrossPlay_C.OnChangeCrossPlay - // void OnChangeCrossPlay(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuLayer_Multi_Lobby_CrossPlay.MenuLayer_Multi_Lobby_CrossPlay_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_CrossPlay - // void ExecuteUbergraph_MenuLayer_Multi_Lobby_CrossPlay(int32_t EntryPoint); // [0x35d7f00] Final + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + class UCustomImage* Icon_Touch; // 0x0470 (0x0008) }; -/// Class /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuGroup_Multi_Lobby_CrossPlay.MenuGroup_Multi_Lobby_CrossPlay_C -/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 -class UMenuGroup_Multi_Lobby_CrossPlay_C : public UMenuGroup +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Gatherer/MenuLayer_AttachIcon_Watering.MenuLayer_AttachIcon_Watering_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_Watering_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Multi_Lobby_CrossPlay_C* MenuLayer_Multi_Lobby_CrossPlay; // 0x0740 (0x0008) - SDK_UNDEFINED(16,715) /* FMulticastInlineDelegate */ __um(OnChangedCrossPlayDelegate); // 0x0748 (0x0010) + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuGroup_Multi_Lobby_CrossPlay.MenuGroup_Multi_Lobby_CrossPlay_C.OnChangeCrossPlay - // void OnChangeCrossPlay(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuGroup_Multi_Lobby_CrossPlay.MenuGroup_Multi_Lobby_CrossPlay_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_CrossPlay - // void ExecuteUbergraph_MenuGroup_Multi_Lobby_CrossPlay(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Multi/Lobby/CrossPlay/MenuGroup_Multi_Lobby_CrossPlay.MenuGroup_Multi_Lobby_CrossPlay_C.OnChangedCrossPlayDelegate__DelegateSignature - // void OnChangedCrossPlayDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/Layer/Gatherer/MenuLayer_AttachIcon_Watering.MenuLayer_AttachIcon_Watering_C.PlayLoopAnimation + // void PlayLoopAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_plantdungeon_window_Floor_Parts.MenuLayer_plantdungeon_window_Floor_Parts_C -/// Size: 0x0548 (1352 bytes) (0x000468 - 0x000548) align 8 MaxSize: 0x0548 -class UMenuLayer_plantdungeon_window_Floor_Parts_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuLayer_AttachIcon_PickRequest.MenuLayer_AttachIcon_PickRequest_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_AttachIcon_PickRequest_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Base_ToneDown; // 0x0470 (0x0008) - class UCustomImage* Icon_Floor; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Max; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Now; // 0x0488 (0x0008) - class UCustomTextBlock* Text_FloorName; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Slash; // 0x0498 (0x0008) - FName ICON_ID_MONSTER; // 0x04A0 (0x0008) - FName ICON_ID_MINING; // 0x04A8 (0x0008) - FName ICON_ID_LOGGING; // 0x04B0 (0x0008) - FName ICON_ID_FISHING; // 0x04B8 (0x0008) - FName ICON_ID_HARVESTING; // 0x04C0 (0x0008) - FName ICON_ID_RIPENING_ALTAR; // 0x04C8 (0x0008) - FName ICON_ID_TAMAGEMONO; // 0x04D0 (0x0008) - FName ICON_ID_TREASURY; // 0x04D8 (0x0008) - FName ICON_ID_CHARACTER_GATE; // 0x04E0 (0x0008) - FName ICON_ID_MONSTER_HOUSE; // 0x04E8 (0x0008) - FName TEXT_ID_MONSTER; // 0x04F0 (0x0008) - FName TEXT_ID_MINING; // 0x04F8 (0x0008) - FName TEXT_ID_LOGGING; // 0x0500 (0x0008) - FName TEXT_ID_FISHING; // 0x0508 (0x0008) - FName TEXT_ID_HARVESTING; // 0x0510 (0x0008) - FName TEXT_ID_RIPENING_ALTAR; // 0x0518 (0x0008) - FName TEXT_ID_TAMAGEMONO; // 0x0520 (0x0008) - FName TEXT_ID_TREASURY; // 0x0528 (0x0008) - FName TEXT_ID_CHARACTER_GATE; // 0x0530 (0x0008) - FName TEXT_ID_MONSTER_HOUSE; // 0x0538 (0x0008) - FName TEXT_ID_SLASH; // 0x0540 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + class UCanvasPanel* Group_PickRequest; // 0x0470 (0x0008) + class UCanvasPanel* Group_Watering; // 0x0478 (0x0008) + class UMenuLayer_AttachIcon_Watering_C* MenuLayer_AttachIcon_Watering; // 0x0480 (0x0008) + class UWidgetSwitcher* Switch_Icon; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0490 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_plantdungeon_window_Floor_Parts.MenuLayer_plantdungeon_window_Floor_Parts_C.Setup - // void Setup(FPlantDungeonGrowParamInfo _growParamInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_plantdungeon_window_Floor_Parts.MenuLayer_plantdungeon_window_Floor_Parts_C.SetVisibilityBase - // void SetVisibilityBase(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_plantdungeon_window_Floor_Parts.MenuLayer_plantdungeon_window_Floor_Parts_C.SetSlashText - // void SetSlashText(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_plantdungeon_window_Floor_Parts.MenuLayer_plantdungeon_window_Floor_Parts_C.SetFloorIcon - // void SetFloorIcon(EPlantDungeonFloorType _floorType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_plantdungeon_window_Floor_Parts.MenuLayer_plantdungeon_window_Floor_Parts_C.SetFloorNameText - // void SetFloorNameText(EPlantDungeonFloorType _floorType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_plantdungeon_window_Floor_Parts.MenuLayer_plantdungeon_window_Floor_Parts_C.SetCount - // void SetCount(int32_t NowNum, int32_t maxNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_plantdungeon_window_Floor_Parts.MenuLayer_plantdungeon_window_Floor_Parts_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_plantdungeon_window_Floor_Parts.MenuLayer_plantdungeon_window_Floor_Parts_C.ExecuteUbergraph_MenuLayer_plantdungeon_window_Floor_Parts - // void ExecuteUbergraph_MenuLayer_plantdungeon_window_Floor_Parts(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuLayer_AttachIcon_PickRequest.MenuLayer_AttachIcon_PickRequest_C.SetMode + // void SetMode(EGameIconType iconType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuLayer_AttachIcon_PickRequest.MenuLayer_AttachIcon_PickRequest_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor.MenuLayer_PlantDungeon_Window_Floor_C -/// Size: 0x04D8 (1240 bytes) (0x000468 - 0x0004D8) align 8 MaxSize: 0x04D8 -class UMenuLayer_PlantDungeon_Window_Floor_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuGroup_AttachIcon_PickRequest.MenuGroup_AttachIcon_PickRequest_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_AttachIcon_PickRequest_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts; // 0x0470 (0x0008) - class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts0; // 0x0478 (0x0008) - class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts1; // 0x0480 (0x0008) - class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts2; // 0x0488 (0x0008) - class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts3; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Label_FloorCount; // 0x04A0 (0x0008) - TArray FloorList_Array; // 0x04A8 (0x0010) - TArray growParamInfoArray; // 0x04B8 (0x0010) - TArray filterdParamInfoArray; // 0x04C8 (0x0010) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_AttachIcon_PickRequest_C* MenuLayer_AttachIcon_PickRequest; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor.MenuLayer_PlantDungeon_Window_Floor_C.Setup - // void Setup(FPlantDungeonGrowInfo _growInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor.MenuLayer_PlantDungeon_Window_Floor_C.SetLabelFloorText - // void SetLabelFloorText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor.MenuLayer_PlantDungeon_Window_Floor_C.SetLabelFloorCountText - // void SetLabelFloorCountText(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor.MenuLayer_PlantDungeon_Window_Floor_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor.MenuLayer_PlantDungeon_Window_Floor_C.ExecuteUbergraph_MenuLayer_PlantDungeon_Window_Floor - // void ExecuteUbergraph_MenuLayer_PlantDungeon_Window_Floor(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuGroup_AttachIcon_PickRequest.MenuGroup_AttachIcon_PickRequest_C.SetMode + // void SetMode(EGameIconType iconType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuGroup_AttachIcon_PickRequest.MenuGroup_AttachIcon_PickRequest_C.SetGaijiText + // void SetGaijiText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor_Rare.MenuLayer_PlantDungeon_Window_Floor_Rare_C -/// Size: 0x04D8 (1240 bytes) (0x000468 - 0x0004D8) align 8 MaxSize: 0x04D8 -class UMenuLayer_PlantDungeon_Window_Floor_Rare_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuTop_AttachIcon_PickRequest.MenuTop_AttachIcon_PickRequest_C +/// Size: 0x0678 (1656 bytes) (0x000658 - 0x000678) align 8 MaxSize: 0x0678 +class UMenuTop_AttachIcon_PickRequest_C : public UAttachIconPickRequestMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts; // 0x0470 (0x0008) - class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts0; // 0x0478 (0x0008) - class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts1; // 0x0480 (0x0008) - class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts2; // 0x0488 (0x0008) - class UMenuLayer_plantdungeon_window_Floor_Parts_C* MenuLayer_plantdungeon_window_Floor_Parts3; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Label_FloorCount; // 0x04A0 (0x0008) - TArray FloorList_Array; // 0x04A8 (0x0010) - TArray growParamInfoArray; // 0x04B8 (0x0010) - TArray filterdParamInfoArray; // 0x04C8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_AttachIcon_PickRequest_C* MenuGroup_AttachIcon_PickRequest; // 0x0660 (0x0008) + FName TEXT_ID_KEY; // 0x0668 (0x0008) + FName TEXT_ID_KEY_ACTION_WATER; // 0x0670 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor_Rare.MenuLayer_PlantDungeon_Window_Floor_Rare_C.Setup - // void Setup(FPlantDungeonGrowInfo _growInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor_Rare.MenuLayer_PlantDungeon_Window_Floor_Rare_C.SetLabelFloorText - // void SetLabelFloorText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor_Rare.MenuLayer_PlantDungeon_Window_Floor_Rare_C.SetLabelFloorCountText - // void SetLabelFloorCountText(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor_Rare.MenuLayer_PlantDungeon_Window_Floor_Rare_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Floor_Rare.MenuLayer_PlantDungeon_Window_Floor_Rare_C.ExecuteUbergraph_MenuLayer_PlantDungeon_Window_Floor_Rare - // void ExecuteUbergraph_MenuLayer_PlantDungeon_Window_Floor_Rare(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuTop_AttachIcon_PickRequest.MenuTop_AttachIcon_PickRequest_C.UpdateTest + // void UpdateTest(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuTop_AttachIcon_PickRequest.MenuTop_AttachIcon_PickRequest_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuTop_AttachIcon_PickRequest.MenuTop_AttachIcon_PickRequest_C.CalcScale + // void CalcScale(float _scale); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuTop_AttachIcon_PickRequest.MenuTop_AttachIcon_PickRequest_C.IsInDisplayableArea + // void IsInDisplayableArea(bool _isIsInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuTop_AttachIcon_PickRequest.MenuTop_AttachIcon_PickRequest_C.UpdateGaijiText_BP + // void UpdateGaijiText_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuTop_AttachIcon_PickRequest.MenuTop_AttachIcon_PickRequest_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuTop_AttachIcon_PickRequest.MenuTop_AttachIcon_PickRequest_C.SetupParam_BP + // void SetupParam_BP(EGameIconType& _iconType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuTop_AttachIcon_PickRequest.MenuTop_AttachIcon_PickRequest_C.ExecuteUbergraph_MenuTop_AttachIcon_PickRequest + // void ExecuteUbergraph_MenuTop_AttachIcon_PickRequest(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Form/MenuLayer_Form.MenuLayer_Form_C -/// Size: 0x04D0 (1232 bytes) (0x000468 - 0x0004D0) align 8 MaxSize: 0x04D0 -class UMenuLayer_Form_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuLayer_AttachIcon_PickRequest_NPC_OffScreen.MenuLayer_AttachIcon_PickRequest_NPC_OffScreen_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_AttachIcon_PickRequest_NPC_OffScreen_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0490 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0498 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x04A0 (0x0008) - class UWidgetSwitcher* Switcher_TextStatus; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Form_Normal; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_Form_Select; // 0x04B8 (0x0008) - class UCustomTextBlock* Text_Name_Empty; // 0x04C0 (0x0008) - FName TEXT_ID_EMPTY; // 0x04C8 (0x0008) + class UCustomImage* Base_Icon_Life; // 0x0468 (0x0008) + class UCanvasPanel* Group_Angle_Arrow; // 0x0470 (0x0008) + class UCanvasPanel* Group_Angle_Icon_Life; // 0x0478 (0x0008) + class UCanvasPanel* Group_Icon; // 0x0480 (0x0008) + class UCanvasPanel* Group_Icon_Face; // 0x0488 (0x0008) + class UCanvasPanel* Group_Icon_Life; // 0x0490 (0x0008) + class UCustomImage* Icon_Face; // 0x0498 (0x0008) + class UCustomImage* ICON_LIFE; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Form/MenuLayer_Form.MenuLayer_Form_C.SetEmptyText - // void SetEmptyText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Form/MenuLayer_Form.MenuLayer_Form_C.SetIconSwitcher - // void SetIconSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Form/MenuLayer_Form.MenuLayer_Form_C.SetTextStatus - // void SetTextStatus(bool IsEmpty); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Form/MenuLayer_Form.MenuLayer_Form_C.SetInputText - // void SetInputText(FString& Text); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Form/MenuLayer_Form.MenuLayer_Form_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Form/MenuLayer_Form.MenuLayer_Form_C.ExecuteUbergraph_MenuLayer_Form - // void ExecuteUbergraph_MenuLayer_Form(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuLayer_AttachIcon_PickRequest_NPC_OffScreen.MenuLayer_AttachIcon_PickRequest_NPC_OffScreen_C.SetIconLifeAngle + // void SetIconLifeAngle(double Angle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuLayer_AttachIcon_PickRequest_NPC_OffScreen.MenuLayer_AttachIcon_PickRequest_NPC_OffScreen_C.SetArrowAngle + // void SetArrowAngle(double Angle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuLayer_AttachIcon_PickRequest_NPC_OffScreen.MenuLayer_AttachIcon_PickRequest_NPC_OffScreen_C.SetLifeIcon + // void SetLifeIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuLayer_AttachIcon_PickRequest_NPC_OffScreen.MenuLayer_AttachIcon_PickRequest_NPC_OffScreen_C.SetFaceIcon + // void SetFaceIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/Form/MenuGroup_Multi_Lobby_Form.MenuGroup_Multi_Lobby_Form_C -/// Size: 0x07A0 (1952 bytes) (0x000750 - 0x0007A0) align 8 MaxSize: 0x07A0 -class UMenuGroup_Multi_Lobby_Form_C : public UTabMenuGroup +/// Class /Game/Program/Menu/Quest/Request/Telop/MenuGroup_Quest_RequestClear_Telop.MenuGroup_Quest_RequestClear_Telop_C +/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 +class UMenuGroup_Quest_RequestClear_Telop_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) - class UMenuLayer_Form_C* MenuLayer_Form; // 0x0768 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0770 (0x0008) - class UCustomTextBlock* Text_Form_Message; // 0x0778 (0x0008) - FName TEXT_ID_DETAIL; // 0x0780 (0x0008) - FName TEXT_ID_SEARCH_BUTTON; // 0x0788 (0x0008) - SDK_UNDEFINED(16,716) /* FMulticastInlineDelegate */ __um(OnButtonStartedDelegate); // 0x0790 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Icon_Telop_Clear; // 0x0740 (0x0008) + class UCustomImage* Icon_Telop_Clear_Effect; // 0x0748 (0x0008) + class UCustomImage* Icon_Telop_Clear_Effect0; // 0x0750 (0x0008) + FName ICON_ID_CLEAR; // 0x0758 (0x0008) + FName ICON_ID_CLEAR_EFF; // 0x0760 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Form/MenuGroup_Multi_Lobby_Form.MenuGroup_Multi_Lobby_Form_C.SetMessageText - // void SetMessageText(FText& FormText); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Form/MenuGroup_Multi_Lobby_Form.MenuGroup_Multi_Lobby_Form_C.SetIconSwitcher - // void SetIconSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Form/MenuGroup_Multi_Lobby_Form.MenuGroup_Multi_Lobby_Form_C.SetInputText - // void SetInputText(FString& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Form/MenuGroup_Multi_Lobby_Form.MenuGroup_Multi_Lobby_Form_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Form/MenuGroup_Multi_Lobby_Form.MenuGroup_Multi_Lobby_Form_C.OnButtonStarted - // void OnButtonStarted(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Form/MenuGroup_Multi_Lobby_Form.MenuGroup_Multi_Lobby_Form_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_Form - // void ExecuteUbergraph_MenuGroup_Multi_Lobby_Form(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Form/MenuGroup_Multi_Lobby_Form.MenuGroup_Multi_Lobby_Form_C.OnButtonStartedDelegate__DelegateSignature - // void OnButtonStartedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Telop/MenuGroup_Quest_RequestClear_Telop.MenuGroup_Quest_RequestClear_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Telop/MenuGroup_Quest_RequestClear_Telop.MenuGroup_Quest_RequestClear_Telop_C.ExecuteUbergraph_MenuGroup_Quest_RequestClear_Telop + // void ExecuteUbergraph_MenuGroup_Quest_RequestClear_Telop(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Failed_Telop.MenuGroup_Possession_Shrine_Failed_Telop_C +/// Class /Game/Program/Menu/Quest/Request/Telop/MenuGroup_Quest_RequestStart_Telop.MenuGroup_Quest_RequestStart_Telop_C /// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_Possession_Shrine_Failed_Telop_C : public UMenuGroup +class UMenuGroup_Quest_RequestStart_Telop_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Icon_Telop; // 0x0740 (0x0008) - FName ICON_ID_TELOP; // 0x0748 (0x0008) + class UCustomImage* Icon_Telop_Start; // 0x0740 (0x0008) + FName ICON_ID; // 0x0748 (0x0008) /// Functions - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Failed_Telop.MenuGroup_Possession_Shrine_Failed_Telop_C.UpdateIcon - // void UpdateIcon(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Failed_Telop.MenuGroup_Possession_Shrine_Failed_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Failed_Telop.MenuGroup_Possession_Shrine_Failed_Telop_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Failed_Telop.MenuGroup_Possession_Shrine_Failed_Telop_C.ExecuteUbergraph_MenuGroup_Possession_Shrine_Failed_Telop - // void ExecuteUbergraph_MenuGroup_Possession_Shrine_Failed_Telop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Quest/Request/Telop/MenuGroup_Quest_RequestStart_Telop.MenuGroup_Quest_RequestStart_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Telop/MenuGroup_Quest_RequestStart_Telop.MenuGroup_Quest_RequestStart_Telop_C.ExecuteUbergraph_MenuGroup_Quest_RequestStart_Telop + // void ExecuteUbergraph_MenuGroup_Quest_RequestStart_Telop(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Failed.MenuGroup_Multi_Game_Result_Telop_Failed_C -/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 -class UMenuGroup_Multi_Game_Result_Telop_Failed_C : public UMenuGroup +/// Class /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request_Telop.MenuTop_Quest_Request_Telop_C +/// Size: 0x068C (1676 bytes) (0x000658 - 0x00068C) align 8 MaxSize: 0x068C +class UMenuTop_Quest_Request_Telop_C : public URequestQuestTelopMenuTop { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UCustomImage* Icon_Telop; // 0x0738 (0x0008) - FName ICON_ID_TELOP_FAILED; // 0x0740 (0x0008) - FName ICON_ID_TELOP_RETIRE; // 0x0748 (0x0008) - FName ICON_ID_TELOP_FAILED_ROGUELIKE; // 0x0750 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_Quest_RequestClear_Telop_C* MenuGroup_Quest_RequestClear_Telop; // 0x0660 (0x0008) + class UMenuGroup_Quest_RequestStart_Telop_C* MenuGroup_Quest_RequestStart_Telop; // 0x0668 (0x0008) + ERequestQuestTelopType TelopType; // 0x0670 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0671 (0x0003) MISSED + FName PRESET_SE_START; // 0x0674 (0x0008) + FName PRESET_SE_CLEAR; // 0x067C (0x0008) + FName PRESET_ME_START; // 0x0684 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Failed.MenuGroup_Multi_Game_Result_Telop_Failed_C.SetTelopIconTexture - // void SetTelopIconTexture(bool IsRetire, bool IsRoguelike); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request_Telop.MenuTop_Quest_Request_Telop_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request_Telop.MenuTop_Quest_Request_Telop_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request_Telop.MenuTop_Quest_Request_Telop_C.SetTelopType_BP + // void SetTelopType_BP(ERequestQuestTelopType _telopType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request_Telop.MenuTop_Quest_Request_Telop_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request_Telop.MenuTop_Quest_Request_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request_Telop.MenuTop_Quest_Request_Telop_C.ExecuteUbergraph_MenuTop_Quest_Request_Telop + // void ExecuteUbergraph_MenuTop_Quest_Request_Telop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Multi/Lobby/BG/MenuGroup_Multi_Lobby_BG.MenuGroup_Multi_Lobby_BG_C -/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 -class UMenuGroup_Multi_Lobby_BG_C : public UMenuGroup +/// Class /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Guide.MenuLayer_RPG_MiniGame_Guide_C +/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 +class UMenuLayer_RPG_MiniGame_Guide_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UCanvasPanel* Group_MiniGame; // 0x0468 (0x0008) + class UCanvasPanel* Group_Minus; // 0x0470 (0x0008) + class UCustomImage* Icon_Item; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_MiniGame; // 0x0480 (0x0008) + class UCustomTextBlock* xxx_Text_ItemName; // 0x0488 (0x0008) + FName NumPrimitive_Count_Scarecrow; // 0x0490 (0x0008) + FName NumPrimitive_Count_Miss; // 0x0498 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Guide.MenuLayer_RPG_MiniGame_Guide_C.SetCountChangeStyleNum + // void SetCountChangeStyleNum(bool Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Guide.MenuLayer_RPG_MiniGame_Guide_C.SetCountNum + // void SetCountNum(int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Guide.MenuLayer_RPG_MiniGame_Guide_C.SetItemIcon + // void SetItemIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Guide.MenuLayer_RPG_MiniGame_Guide_C.SetItemName + // void SetItemName(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Lobby.MenuTop_Multi_Lobby_C -/// Size: 0x0669 (1641 bytes) (0x000658 - 0x000669) align 8 MaxSize: 0x0669 -class UMenuTop_Multi_Lobby_C : public UMultiLobbyMenuTop +/// Class /Game/Program/Menu/Tutorial/Arrow/MenuGroup_Turorial_Arrow.MenuGroup_Turorial_Arrow_C +/// Size: 0x0770 (1904 bytes) (0x000750 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_Turorial_Arrow_C : public UTutorialArrowMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_Multi_Lobby_BG_C* MenuGroup_Multi_Lobby_BG; // 0x0660 (0x0008) - bool IsHost; // 0x0668 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) + class UWidgetAnimation* Loop; // 0x0758 (0x0008) + class UCanvasPanel* Group_Slide; // 0x0760 (0x0008) + class UCanvasPanel* Transform; // 0x0768 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby.MenuTop_Multi_Lobby_C.SetupParam_BP - // void SetupParam_BP(FMultiLobbyInitInfo& _initInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby.MenuTop_Multi_Lobby_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby.MenuTop_Multi_Lobby_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby.MenuTop_Multi_Lobby_C.ExecuteUbergraph_MenuTop_Multi_Lobby - // void ExecuteUbergraph_MenuTop_Multi_Lobby(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Tutorial/Arrow/MenuGroup_Turorial_Arrow.MenuGroup_Turorial_Arrow_C.SetLoopPlayAnimation + // void SetLoopPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Tutorial/Arrow/MenuGroup_Turorial_Arrow.MenuGroup_Turorial_Arrow_C.Hooks + // void Hooks(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Tutorial/Arrow/MenuGroup_Turorial_Arrow.MenuGroup_Turorial_Arrow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Tutorial/Arrow/MenuGroup_Turorial_Arrow.MenuGroup_Turorial_Arrow_C.OnArrowVisibilitySet + // void OnArrowVisibilitySet(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Tutorial/Arrow/MenuGroup_Turorial_Arrow.MenuGroup_Turorial_Arrow_C.ExecuteUbergraph_MenuGroup_Turorial_Arrow + // void ExecuteUbergraph_MenuGroup_Turorial_Arrow(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide_ChatLog.MenuLayer_Footer_OperationGuide_ChatLog_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Footer_OperationGuide_ChatLog_C : public UMenuLayer +/// Class /Game/Program/Menu/Tutorial/MenuTop_Tutorial_Arrow.MenuTop_Tutorial_Arrow_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_Tutorial_Arrow_C : public UTutorialArrowMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0478 (0x0008) - FName B_BUTTON_TEXT_ID; // 0x0480 (0x0008) - FName OPERATION_TEXT_ID; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Turorial_Arrow_C* MenuGroup_Turorial_Arrow; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide_ChatLog.MenuLayer_Footer_OperationGuide_ChatLog_C.SetMessageText - // void SetMessageText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide_ChatLog.MenuLayer_Footer_OperationGuide_ChatLog_C.SetKeyText - // void SetKeyText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide_ChatLog.MenuLayer_Footer_OperationGuide_ChatLog_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide_ChatLog.MenuLayer_Footer_OperationGuide_ChatLog_C.ExecuteUbergraph_MenuLayer_Footer_OperationGuide_ChatLog - // void ExecuteUbergraph_MenuLayer_Footer_OperationGuide_ChatLog(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Tutorial/MenuTop_Tutorial_Arrow.MenuTop_Tutorial_Arrow_C.OnTargetLayerSet_BP + // void OnTargetLayerSet_BP(class UMenuTop* _menuTop, class UMenuGroup* _menuGroup, class UMenuLayer* _menuLayer); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Tutorial/MenuTop_Tutorial_Arrow.MenuTop_Tutorial_Arrow_C.ExecuteUbergraph_MenuTop_Tutorial_Arrow + // void ExecuteUbergraph_MenuTop_Tutorial_Arrow(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Tutorial/Guide/MenuGroup_Tutorial_Guide.MenuGroup_Tutorial_Guide_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_Tutorial_Guide_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/ConnectingWindow/MenuGroup_Window_ConnectingWindow.MenuGroup_Window_ConnectingWindow_C +/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 +class UMenuGroup_Window_ConnectingWindow_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UCustomTextBlock* Text_GuideMessage; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* _00; // 0x0740 (0x0008) + class UCustomImage* _01; // 0x0748 (0x0008) + class UCustomImage* _02; // 0x0750 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0758 (0x0008) /// Functions - // Function /Game/Program/Menu/Tutorial/Guide/MenuGroup_Tutorial_Guide.MenuGroup_Tutorial_Guide_C.SetGuideMessageText - // void SetGuideMessageText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ConnectingWindow/MenuGroup_Window_ConnectingWindow.MenuGroup_Window_ConnectingWindow_C.SetMessageText + // void SetMessageText(FText& messageText); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Tutorial/MenuTop_Tutorial_Guide.MenuTop_Tutorial_Guide_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_Tutorial_Guide_C : public UTutorialGuideMenuTop +/// Class /Game/Program/Menu/Window/ConnectingWindow/MenuTop_Window_ConnectingWindow.MenuTop_Window_ConnectingWindow_C +/// Size: 0x0668 (1640 bytes) (0x000650 - 0x000668) align 8 MaxSize: 0x0668 +class UMenuTop_Window_ConnectingWindow_C : public UConnectingWindowMenuTop { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Tutorial_Guide_C* MenuGroup_Tutorial_Guide; // 0x0658 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0658 (0x0008) + class UMenuGroup_Window_ConnectingWindow_C* MenuGroup_Window_ConnectingWindow; // 0x0660 (0x0008) /// Functions - // Function /Game/Program/Menu/Tutorial/MenuTop_Tutorial_Guide.MenuTop_Tutorial_Guide_C.UpdatePosition - // void UpdatePosition(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Tutorial/MenuTop_Tutorial_Guide.MenuTop_Tutorial_Guide_C.SetText - // void SetText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Tutorial/MenuTop_Tutorial_Guide.MenuTop_Tutorial_Guide_C.SetGuideTextId_BP - // void SetGuideTextId_BP(FName& _guideTextId); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Tutorial/MenuTop_Tutorial_Guide.MenuTop_Tutorial_Guide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Tutorial/MenuTop_Tutorial_Guide.MenuTop_Tutorial_Guide_C.ExecuteUbergraph_MenuTop_Tutorial_Guide - // void ExecuteUbergraph_MenuTop_Tutorial_Guide(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/ConnectingWindow/MenuTop_Window_ConnectingWindow.MenuTop_Window_ConnectingWindow_C.OnSetText_BP + // void OnSetText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/ConnectingWindow/MenuTop_Window_ConnectingWindow.MenuTop_Window_ConnectingWindow_C.ExecuteUbergraph_MenuTop_Window_ConnectingWindow + // void ExecuteUbergraph_MenuTop_Window_ConnectingWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow_FriendHelp.MenuGroup_PlayerKnockOutWindow_FriendHelp_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_PlayerKnockOutWindow_FriendHelp_C : public UMenuGroup +/// Class /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Check.MenuLayer_Possession_Shrine_Progress_Check_C +/// Size: 0x0489 (1161 bytes) (0x000468 - 0x000489) align 8 MaxSize: 0x0489 +class UMenuLayer_Possession_Shrine_Progress_Check_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0740 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Checked; // 0x0470 (0x0008) + class UCustomImage* Icon_Check; // 0x0478 (0x0008) + class UWidgetSwitcher* Switcher_Check; // 0x0480 (0x0008) + bool IsCheckMarkShown; // 0x0488 (0x0001) /// Functions - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow_FriendHelp.MenuGroup_PlayerKnockOutWindow_FriendHelp_C.SetMessageText - // void SetMessageText(FName Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow_FriendHelp.MenuGroup_PlayerKnockOutWindow_FriendHelp_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow_FriendHelp.MenuGroup_PlayerKnockOutWindow_FriendHelp_C.ExecuteUbergraph_MenuGroup_PlayerKnockOutWindow_FriendHelp - // void ExecuteUbergraph_MenuGroup_PlayerKnockOutWindow_FriendHelp(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Check.MenuLayer_Possession_Shrine_Progress_Check_C.IsChecked + // void IsChecked(bool& check); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Check.MenuLayer_Possession_Shrine_Progress_Check_C.SetChackSwitcher + // void SetChackSwitcher(int32_t Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Check.MenuLayer_Possession_Shrine_Progress_Check_C.PlayAnimationChecked + // void PlayAnimationChecked(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Check.MenuLayer_Possession_Shrine_Progress_Check_C.OnAnimationFinished + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Check.MenuLayer_Possession_Shrine_Progress_Check_C.ExecuteUbergraph_MenuLayer_Possession_Shrine_Progress_Check + // void ExecuteUbergraph_MenuLayer_Possession_Shrine_Progress_Check(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_CraftGuide_Bottom.MenuLayer_RPG_CraftGuide_Bottom_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_RPG_CraftGuide_Bottom_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop.MenuGroup_ClearConditionTelop_C +/// Size: 0x0788 (1928 bytes) (0x000728 - 0x000788) align 8 MaxSize: 0x0788 +class UMenuGroup_ClearConditionTelop_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Icon_CraftGuide; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UCustomImage* Icon_Route; // 0x0738 (0x0008) + class UCustomImage* Icon_SuddunlyEvent; // 0x0740 (0x0008) + class UCustomImage* Icon_SuddunlyEvent_Legend; // 0x0748 (0x0008) + class UWidgetSwitcher* Switcher_EventIcon; // 0x0750 (0x0008) + class UWidgetSwitcher* Switcher_Text_Explanation; // 0x0758 (0x0008) + class UCustomTextBlock* Text_EventName; // 0x0760 (0x0008) + class UCustomTextBlock* Text_Explanation_Shrine; // 0x0768 (0x0008) + class UCustomTextBlock* Text_Explanation_SuddunlyEvent; // 0x0770 (0x0008) + SDK_UNDEFINED(16,710) /* FMulticastInlineDelegate */ __um(OnTelopAnimationFinished); // 0x0778 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_CraftGuide_Bottom.MenuLayer_RPG_CraftGuide_Bottom_C.SetGuideIcon - // void SetGuideIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_CraftGuide_Bottom.MenuLayer_RPG_CraftGuide_Bottom_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_CraftGuide_Bottom.MenuLayer_RPG_CraftGuide_Bottom_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_CraftGuide_Bottom.MenuLayer_RPG_CraftGuide_Bottom_C.ExecuteUbergraph_MenuLayer_RPG_CraftGuide_Bottom - // void ExecuteUbergraph_MenuLayer_RPG_CraftGuide_Bottom(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop.MenuGroup_ClearConditionTelop_C.Set Event Icon Switcher + // void SetEventIconSwitcher(bool& IsLegendEvent); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop.MenuGroup_ClearConditionTelop_C.SetVisibilityRouteIcon + // void SetVisibilityRouteIcon(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop.MenuGroup_ClearConditionTelop_C.SetFloorIcon + // void SetFloorIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop.MenuGroup_ClearConditionTelop_C.SetVisibilityIcon + // void SetVisibilityIcon(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop.MenuGroup_ClearConditionTelop_C.SetSwitcherTextColor + // void SetSwitcherTextColor(bool isDefault); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop.MenuGroup_ClearConditionTelop_C.SetText + // void SetText(FText& Title, FText& detail); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop.MenuGroup_ClearConditionTelop_C.OnTelopAnimationFinished__DelegateSignature + // void OnTelopAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/LifeCheckedWindow/MenuLayer_Window_LifeCheckedWindow_List.MenuLayer_Window_LifeCheckedWindow_List_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Window_LifeCheckedWindow_List_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuGroup/MenuGroup_AttachIcon_MiniGame_WalkAround_Counter.MenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C +/// Size: 0x0789 (1929 bytes) (0x000728 - 0x000789) align 8 MaxSize: 0x0789 +class UMenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C : public UMenuGroup { public: - class UCustomImage* ICON_LIFE; // 0x0468 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0470 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Life; // 0x0480 (0x0008) - class UCanvasPanel* Transform; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Reset; // 0x0730 (0x0008) + class UWidgetAnimation* Stop_far; // 0x0738 (0x0008) + class UWidgetAnimation* Start_far; // 0x0740 (0x0008) + class UWidgetAnimation* Stop_near; // 0x0748 (0x0008) + class UWidgetAnimation* Start_near; // 0x0750 (0x0008) + class UWidgetAnimation* Shake_hit; // 0x0758 (0x0008) + class UWidgetAnimation* Start_hit; // 0x0760 (0x0008) + class UWidgetAnimation* Stop_hit; // 0x0768 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0778 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0780 (0x0008) + bool IsPlaying; // 0x0788 (0x0001) /// Functions - // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuLayer_Window_LifeCheckedWindow_List.MenuLayer_Window_LifeCheckedWindow_List_C.SetLifeCheckInfo - // void SetLifeCheckInfo(int32_t Index, FLifeCheckInfo LifeCheckInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuLayer_Window_LifeCheckedWindow_List.MenuLayer_Window_LifeCheckedWindow_List_C.SetBaseSwitcher - // void SetBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuLayer_Window_LifeCheckedWindow_List.MenuLayer_Window_LifeCheckedWindow_List_C.SetLifeText - // void SetLifeText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuLayer_Window_LifeCheckedWindow_List.MenuLayer_Window_LifeCheckedWindow_List_C.SetCheckedIcon - // void SetCheckedIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuLayer_Window_LifeCheckedWindow_List.MenuLayer_Window_LifeCheckedWindow_List_C.SetLifeIcon - // void SetLifeIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuGroup/MenuGroup_AttachIcon_MiniGame_WalkAround_Counter.MenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C.PlayResetAnimation + // void PlayResetAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuGroup/MenuGroup_AttachIcon_MiniGame_WalkAround_Counter.MenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C.PlayStopAnimation + // void PlayStopAnimation(EWalkAroundGuideType guideType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuGroup/MenuGroup_AttachIcon_MiniGame_WalkAround_Counter.MenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C.PlayStartStartAnimation + // void PlayStartStartAnimation(EWalkAroundGuideType guideType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuGroup/MenuGroup_AttachIcon_MiniGame_WalkAround_Counter.MenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C.CloseMenu + // void CloseMenu(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuGroup/MenuGroup_AttachIcon_MiniGame_WalkAround_Counter.MenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuGroup/MenuGroup_AttachIcon_MiniGame_WalkAround_Counter.MenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuGroup/MenuGroup_AttachIcon_MiniGame_WalkAround_Counter.MenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C.ExecuteUbergraph_MenuGroup_AttachIcon_MiniGame_WalkAround_Counter + // void ExecuteUbergraph_MenuGroup_AttachIcon_MiniGame_WalkAround_Counter(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C -/// Size: 0x04E8 (1256 bytes) (0x000480 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_CharaMake_ColorIcon_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuTop_AttachIcon_MiniGame_WalkAround_Guide.MenuTop_AttachIcon_MiniGame_WalkAround_Guide_C +/// Size: 0x0668 (1640 bytes) (0x000658 - 0x000668) align 8 MaxSize: 0x0668 +class UMenuTop_AttachIcon_MiniGame_WalkAround_Guide_C : public UAttachIconWAGuideMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) - class UCustomImage* base_color; // 0x04A8 (0x0008) - class UCustomImage* Base_Color_Multiplication; // 0x04B0 (0x0008) - class UCustomImage* Checked; // 0x04B8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C8 (0x0008) - class UCanvasPanel* Root; // 0x04D0 (0x0008) - class UWidgetSwitcher* Switcher; // 0x04D8 (0x0008) - class UCanvasPanel* Transform; // 0x04E0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_AttachIcon_MiniGame_WalkAround_Counter_C* MenuGroup_AttachIcon_MiniGame_WalkAround_Counter; // 0x0660 (0x0008) /// Functions - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C.GetWidth - // void GetWidth(double& Width); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C.PlayAnimationOfFocusIn - // void PlayAnimationOfFocusIn(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C.PlayAnimationOfFocusOut - // void PlayAnimationOfFocusOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C.UpdateInfo - // void UpdateInfo(class UMenuListObject_CharaMake_Color_C* MenuListObjectColorInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C.SetColor - // void SetColor(FLinearColor Color); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C.SetChecked - // void SetChecked(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C.ExecuteUbergraph_MenuLayer_CharaMake_ColorIcon - // void ExecuteUbergraph_MenuLayer_CharaMake_ColorIcon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuTop_AttachIcon_MiniGame_WalkAround_Guide.MenuTop_AttachIcon_MiniGame_WalkAround_Guide_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuTop_AttachIcon_MiniGame_WalkAround_Guide.MenuTop_AttachIcon_MiniGame_WalkAround_Guide_C.OnShowGuide_BP + // void OnShowGuide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuTop_AttachIcon_MiniGame_WalkAround_Guide.MenuTop_AttachIcon_MiniGame_WalkAround_Guide_C.OnHideGuide_BP + // void OnHideGuide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuTop_AttachIcon_MiniGame_WalkAround_Guide.MenuTop_AttachIcon_MiniGame_WalkAround_Guide_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuTop_AttachIcon_MiniGame_WalkAround_Guide.MenuTop_AttachIcon_MiniGame_WalkAround_Guide_C.OnSuspendEnd + // void OnSuspendEnd(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuTop_AttachIcon_MiniGame_WalkAround_Guide.MenuTop_AttachIcon_MiniGame_WalkAround_Guide_C.OnResetGuide_BP + // void OnResetGuide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/WalkAround/MenuTop_AttachIcon_MiniGame_WalkAround_Guide.MenuTop_AttachIcon_MiniGame_WalkAround_Guide_C.ExecuteUbergraph_MenuTop_AttachIcon_MiniGame_WalkAround_Guide + // void ExecuteUbergraph_MenuTop_AttachIcon_MiniGame_WalkAround_Guide(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Multi/Lobby/Waiting/Parts/MenuLayer_Multi_Lobby_Waiting_MessageGuide.MenuLayer_Multi_Lobby_Waiting_MessageGuide_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Multi_Lobby_Waiting_MessageGuide_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/PossessionGet/MenuGroup_Window_PossessionGet.MenuGroup_Window_PossessionGet_C +/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 +class UMenuGroup_Window_PossessionGet_C : public UMenuGroup +{ +public: + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0738 (0x0008) + class URetainerBox* RetainerBox; // 0x0740 (0x0008) + class UWidgetSwitcher* Switch_Base; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0750 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0758 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Window/PossessionGet/MenuGroup_Window_PossessionGet.MenuGroup_Window_PossessionGet_C.SetKeyButtonText + // void SetKeyButtonText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionGet/MenuGroup_Window_PossessionGet.MenuGroup_Window_PossessionGet_C.SetRibbonType + // void SetRibbonType(int32_t Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionGet/MenuGroup_Window_PossessionGet.MenuGroup_Window_PossessionGet_C.SetNameText + // void SetNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionGet/MenuGroup_Window_PossessionGet.MenuGroup_Window_PossessionGet_C.SetLifeIconTexture + // void SetLifeIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/Window/PossessionGet/MenuTop_Window_PossessionGet.MenuTop_Window_PossessionGet_C +/// Size: 0x083C (2108 bytes) (0x000810 - 0x00083C) align 8 MaxSize: 0x083C +class UMenuTop_Window_PossessionGet_C : public UPossessionGetWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Checked; // 0x0470 (0x0008) - class UCanvasPanel* Root; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0480 (0x0008) - FName TEXT_ID_DETAIL; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_Window_PossessionGet_C* MenuGroup_Window_PossessionGet; // 0x0818 (0x0008) + TArray BackgroundIdTable; // 0x0820 (0x0010) + bool NewVar; // 0x0830 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0831 (0x0003) MISSED + FName PRESET_GAIJI_ICON_ID; // 0x0834 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/Waiting/Parts/MenuLayer_Multi_Lobby_Waiting_MessageGuide.MenuLayer_Multi_Lobby_Waiting_MessageGuide_C.SetGuide - // void SetGuide(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Waiting/Parts/MenuLayer_Multi_Lobby_Waiting_MessageGuide.MenuLayer_Multi_Lobby_Waiting_MessageGuide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Waiting/Parts/MenuLayer_Multi_Lobby_Waiting_MessageGuide.MenuLayer_Multi_Lobby_Waiting_MessageGuide_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_Waiting_MessageGuide - // void ExecuteUbergraph_MenuLayer_Multi_Lobby_Waiting_MessageGuide(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/PossessionGet/MenuTop_Window_PossessionGet.MenuTop_Window_PossessionGet_C.Show Send Button + // void ShowSendButton(bool bShow); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionGet/MenuTop_Window_PossessionGet.MenuTop_Window_PossessionGet_C.SetInformation + // void SetInformation(int32_t Index, FText LifeString, FText NameString); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionGet/MenuTop_Window_PossessionGet.MenuTop_Window_PossessionGet_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionGet/MenuTop_Window_PossessionGet.MenuTop_Window_PossessionGet_C.ExecuteUbergraph_MenuTop_Window_PossessionGet + // void ExecuteUbergraph_MenuTop_Window_PossessionGet(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide.MenuLayer_RPG_KeyboardMouseGuide_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_RPG_KeyboardMouseGuide_C : public UMenuLayer +/// Class /Game/Program/Menu/Battle/PopupJust/MenuGroup_Battle_PopupJust.MenuGroup_Battle_PopupJust_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_Battle_PopupJust_C : public UMenuGroup { public: - class UCustomImage* Icon_SubTitle; // 0x0468 (0x0008) - class UWidgetSwitcher* Switcher_Type; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Guide; // 0x0478 (0x0008) - class UCustomTextBlock* Text_SubTitle; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UCustomImage* Telop; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide.MenuLayer_RPG_KeyboardMouseGuide_C.SetupEmpty - // void SetupEmpty(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide.MenuLayer_RPG_KeyboardMouseGuide_C.SetupSubTitle - // void SetupSubTitle(FName textId, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide.MenuLayer_RPG_KeyboardMouseGuide_C.SetupGuide - // void SetupGuide(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupJust/MenuGroup_Battle_PopupJust.MenuGroup_Battle_PopupJust_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C -/// Size: 0x0802 (2050 bytes) (0x000480 - 0x000802) align 16 MaxSize: 0x0802 -class UMenuLayer_CharaMake_FaceMake_Slider_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Battle/PopupJust/MenuTop_Battle_PopupJust.MenuTop_Battle_PopupJust_C +/// Size: 0x0698 (1688 bytes) (0x000678 - 0x000698) align 8 MaxSize: 0x0698 +class UMenuTop_Battle_PopupJust_C : public UNotificationJustMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0490 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0498 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04A0 (0x0008) - class UCanvasPanel* Root; // 0x04A8 (0x0008) - class USlider* Slider; // 0x04B0 (0x0008) - int32_t StepSize; // 0x04B8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x04BC (0x0004) MISSED - FSlateBrush NormaThumbImage; // 0x04C0 (0x00D0) - FSlateBrush NormalBarImage; // 0x0590 (0x00D0) - FSlateBrush HoveredThumbImage; // 0x0660 (0x00D0) - FSlateBrush HoveredBarImage; // 0x0730 (0x00D0) - bool Hovered; // 0x0800 (0x0001) - ECharaMakeAdvancedSettingSliderType SliderType; // 0x0801 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0678 (0x0008) + class UMenuGroup_Battle_PopupJust_C* MenuGroup_Battle_PopupJust; // 0x0680 (0x0008) + FName ICON_ID_TELOP; // 0x0688 (0x0008) + FName ICON_ID_TELOP_EFFECT; // 0x0690 (0x0008) /// Functions - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.SequenceEvent__ENTRYPOINTMenuLayer_CharaMake_FaceMake_Slider - // void SequenceEvent__ENTRYPOINTMenuLayer_CharaMake_FaceMake_Slider(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.SetCursorPointerType - // void SetCursorPointerType(char cursorPointerType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.GetSliderType - // void GetSliderType(ECharaMakeAdvancedSettingSliderType& SliderType); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.FocusOut - // void FocusOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.FocusIn - // void FocusIn(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.SetThumb - // void SetThumb(bool Decided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.SetVisible - // void SetVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.initInfo - // void initInfo(ECharaMakeAdvancedSettingSliderType SliderType, char initValue, char MinValue, char MaxValue); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.Decrement - // void Decrement(bool& Changed); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.Increment - // void Increment(bool& Changed); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.GetSliderMaxValue - // void GetSliderMaxValue(double& MaxValue); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.GetSliderMinValue - // void GetSliderMinValue(double& MinValue); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.GetSliderValue - // void GetSliderValue(double& Value); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.SetSliderValue - // void SetSliderValue(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.OnFocusIn - // void OnFocusIn(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.OnFocusOut - // void OnFocusOut(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.ExecuteUbergraph_MenuLayer_CharaMake_FaceMake_Slider - // void ExecuteUbergraph_MenuLayer_CharaMake_FaceMake_Slider(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Battle/PopupJust/MenuTop_Battle_PopupJust.MenuTop_Battle_PopupJust_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupJust/MenuTop_Battle_PopupJust.MenuTop_Battle_PopupJust_C.SetupParam_BP + // void SetupParam_BP(class AActor* _target); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupJust/MenuTop_Battle_PopupJust.MenuTop_Battle_PopupJust_C.ExecuteUbergraph_MenuTop_Battle_PopupJust + // void ExecuteUbergraph_MenuTop_Battle_PopupJust(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C -/// Size: 0x0838 (2104 bytes) (0x000728 - 0x000838) align 8 MaxSize: 0x0838 -class UMenuGroup_CharaMake_Advanced_Setting_C : public UMenuGroup +/// Class /Game/Program/Menu/Battle/PopupExcellent/MenuGroup_Battle_PopupExcellent.MenuGroup_Battle_PopupExcellent_C +/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 +class UMenuGroup_Battle_PopupExcellent_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_CharaMake_FaceMake_Slider_C* MenuLayer_CharaMake_FaceMake_Slider; // 0x0740 (0x0008) - class UMenuLayer_CharaMake_FaceMake_Slider_C* MenuLayer_CharaMake_FaceMake_Slider0; // 0x0748 (0x0008) - class UMenuLayer_CharaMake_FaceMake_Slider_C* MenuLayer_CharaMake_FaceMake_Slider1; // 0x0750 (0x0008) - class UCanvasPanel* Slider; // 0x0758 (0x0008) - class UCanvasPanel* Slider2; // 0x0760 (0x0008) - class UCanvasPanel* Slider3; // 0x0768 (0x0008) - class UCustomTextBlock* Text_Icon_Left; // 0x0770 (0x0008) - class UCustomTextBlock* Text_Icon_Left4; // 0x0778 (0x0008) - class UCustomTextBlock* Text_Icon_Left5; // 0x0780 (0x0008) - class UCustomTextBlock* Text_Icon_Right; // 0x0788 (0x0008) - class UCustomTextBlock* Text_Icon_Right6; // 0x0790 (0x0008) - class UCustomTextBlock* Text_Icon_Right7; // 0x0798 (0x0008) - TArray MenuLayerList; // 0x07A0 (0x0010) - SDK_UNDEFINED(16,717) /* FMulticastInlineDelegate */ __um(OnSliderSelected); // 0x07B0 (0x0010) - SDK_UNDEFINED(16,718) /* FMulticastInlineDelegate */ __um(OnSliderValueUpdateDelegate); // 0x07C0 (0x0010) - FCharaMakeAdvancedSettingInfo advancedSettingInfo; // 0x07D0 (0x0050) - TArray SliderList; // 0x0820 (0x0010) - FName SE_ID_SLIDER_SELECT; // 0x0830 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0740 (0x0008) + class UCustomImage* Telop; // 0x0748 (0x0008) /// Functions - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C.SelectSlider - // void SelectSlider(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C.initInfo - // void initInfo(FCharaMakeAdvancedSettingInfo& advancedSettingInfo); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C.OnButtonDecidedOfRight - // void OnButtonDecidedOfRight(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C.OnButtonDecidedOfLeft - // void OnButtonDecidedOfLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C.OnMoveFocus - // void OnMoveFocus(int32_t _focusIndex, int32_t _prevFocusIndex); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C.ExecuteUbergraph_MenuGroup_CharaMake_Advanced_Setting - // void ExecuteUbergraph_MenuGroup_CharaMake_Advanced_Setting(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C.OnSliderValueUpdateDelegate__DelegateSignature - // void OnSliderValueUpdateDelegate__DelegateSignature(ECharaMakeAdvancedSettingSliderType SliderType, int32_t sliderValue); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C.OnSliderSelected__DelegateSignature - // void OnSliderSelected__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupExcellent/MenuGroup_Battle_PopupExcellent.MenuGroup_Battle_PopupExcellent_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupExcellent/MenuGroup_Battle_PopupExcellent.MenuGroup_Battle_PopupExcellent_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupExcellent/MenuGroup_Battle_PopupExcellent.MenuGroup_Battle_PopupExcellent_C.ExecuteUbergraph_MenuGroup_Battle_PopupExcellent + // void ExecuteUbergraph_MenuGroup_Battle_PopupExcellent(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MapCraft/Tab/MenuLayer_MapCraft_TabBase.MenuLayer_MapCraft_TabBase_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_MapCraft_TabBase_C : public UMenuLayer +/// Class /Game/Program/Menu/Battle/PopupExcellent/MenuTop_Battle_PopupExcellent.MenuTop_Battle_PopupExcellent_C +/// Size: 0x0690 (1680 bytes) (0x000678 - 0x000690) align 8 MaxSize: 0x0690 +class UMenuTop_Battle_PopupExcellent_C : public UNotificationExcellentMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCanvasPanel* Root; // 0x0470 (0x0008) - class UWidgetSwitcher* Switch_Base; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Key_L; // 0x0480 (0x0008) - class UCustomTextBlock* Text_Key_R; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0678 (0x0008) + class UMenuGroup_Battle_PopupExcellent_C* MenuGroup_Battle_PopupExcellent; // 0x0680 (0x0008) + FName ICON_ID_TELOP; // 0x0688 (0x0008) /// Functions - // Function /Game/Program/Menu/MapCraft/Tab/MenuLayer_MapCraft_TabBase.MenuLayer_MapCraft_TabBase_C.SetBaseSwitch - // void SetBaseSwitch(int32_t BaseIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuLayer_MapCraft_TabBase.MenuLayer_MapCraft_TabBase_C.SetTextIconKey_R - // void SetTextIconKey_R(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuLayer_MapCraft_TabBase.MenuLayer_MapCraft_TabBase_C.SetTextIconKey_L - // void SetTextIconKey_L(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuLayer_MapCraft_TabBase.MenuLayer_MapCraft_TabBase_C.SetVisibilityOfAll - // void SetVisibilityOfAll(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuLayer_MapCraft_TabBase.MenuLayer_MapCraft_TabBase_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuLayer_MapCraft_TabBase.MenuLayer_MapCraft_TabBase_C.ExecuteUbergraph_MenuLayer_MapCraft_TabBase - // void ExecuteUbergraph_MenuLayer_MapCraft_TabBase(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Battle/PopupExcellent/MenuTop_Battle_PopupExcellent.MenuTop_Battle_PopupExcellent_C.SetupParam_BP + // void SetupParam_BP(class AActor* _target); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupExcellent/MenuTop_Battle_PopupExcellent.MenuTop_Battle_PopupExcellent_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupExcellent/MenuTop_Battle_PopupExcellent.MenuTop_Battle_PopupExcellent_C.ExecuteUbergraph_MenuTop_Battle_PopupExcellent + // void ExecuteUbergraph_MenuTop_Battle_PopupExcellent(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/InterLockDelivery/Loading/MenuGroup_InterLockDelivery_Loading.MenuGroup_InterLockDelivery_Loading_C -/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_InterLockDelivery_Loading_C : public UMenuGroup +/// Class /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge_Aleat.MenuLayer_Minigame_Fishing_LineGauge_Aleat_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Minigame_Fishing_LineGauge_Aleat_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_loop; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Save_Icon_C* MenuLayer_Save_Icon; // 0x0740 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0748 (0x0008) + class UWidgetAnimation* Loop; // 0x0468 (0x0008) + class UCustomImage* Icon_Warning; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/InterLockDelivery/Loading/MenuGroup_InterLockDelivery_Loading.MenuGroup_InterLockDelivery_Loading_C.SetPadIconVisibility - // void SetPadIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/Loading/MenuGroup_InterLockDelivery_Loading.MenuGroup_InterLockDelivery_Loading_C.SetMessageText - // void SetMessageText(FText& Label); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge_Aleat.MenuLayer_Minigame_Fishing_LineGauge_Aleat_C.PlayLoopAnimation + // void PlayLoopAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery_Loading.MenuTop_InterLockDelivery_Loading_C -/// Size: 0x0670 (1648 bytes) (0x000650 - 0x000670) align 8 MaxSize: 0x0670 -class UMenuTop_InterLockDelivery_Loading_C : public UMenuTop +/// Class /Game/Program/Menu/HugeMap/SuddenlyEvent/Telop/MenuGroup_SuddenlyEvent_Start_Telop.MenuGroup_SuddenlyEvent_Start_Telop_C +/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 +class UMenuGroup_SuddenlyEvent_Start_Telop_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_InterLockDelivery_Loading_C* MenuGroup_InterLockDelivery_Loading; // 0x0658 (0x0008) - FName TEXT_ID_MESSAGE_TEXT; // 0x0660 (0x0008) - FName TEXT_ID_MESSAGE_TEXT_PLANTDUNGEON; // 0x0668 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Icon_Telop_Start; // 0x0740 (0x0008) + FName ICON_ID; // 0x0748 (0x0008) /// Functions - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery_Loading.MenuTop_InterLockDelivery_Loading_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery_Loading.MenuTop_InterLockDelivery_Loading_C.ExecuteUbergraph_MenuTop_InterLockDelivery_Loading - // void ExecuteUbergraph_MenuTop_InterLockDelivery_Loading(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/Telop/MenuGroup_SuddenlyEvent_Start_Telop.MenuGroup_SuddenlyEvent_Start_Telop_C.Update Telop Icon + // void UpdateTelopIcon(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/Telop/MenuGroup_SuddenlyEvent_Start_Telop.MenuGroup_SuddenlyEvent_Start_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/Telop/MenuGroup_SuddenlyEvent_Start_Telop.MenuGroup_SuddenlyEvent_Start_Telop_C.ExecuteUbergraph_MenuGroup_SuddenlyEvent_Start_Telop + // void ExecuteUbergraph_MenuGroup_SuddenlyEvent_Start_Telop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/SimpleGuide/MenuGroup_Common_SimpleGuide.MenuGroup_Common_SimpleGuide_C -/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 -class UMenuGroup_Common_SimpleGuide_C : public UMenuGroup +/// Class /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C +/// Size: 0x04D2 (1234 bytes) (0x000468 - 0x0004D2) align 8 MaxSize: 0x04D2 +class UMenuLayer_Minigame_Fishing_LineGauge_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* base; // 0x0740 (0x0008) - class UCustomImage* Pattern; // 0x0748 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0750 (0x0008) - class UCanvasPanel* Transform; // 0x0758 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Stop_Parry; // 0x0470 (0x0008) + class UWidgetAnimation* Start_Parry; // 0x0478 (0x0008) + class UWidgetAnimation* Stop_Aleat; // 0x0480 (0x0008) + class UWidgetAnimation* Start_Aleat; // 0x0488 (0x0008) + class UCanvasPanel* Gauge_HP_Cripping; // 0x0490 (0x0008) + class UCanvasPanel* Gauge_Icon; // 0x0498 (0x0008) + class UCanvasPanel* Group_Gauge; // 0x04A0 (0x0008) + class UCanvasPanel* Group_Icon_Aleat; // 0x04A8 (0x0008) + class UCanvasPanel* Group_Icon_Nomal; // 0x04B0 (0x0008) + class UMenuLayer_Minigame_Fishing_LineGauge_Aleat_C* MenuLayer_Minigame_Fishing_LineGauge_Aleat; // 0x04B8 (0x0008) + class UWidgetSwitcher* Switcher_Gauge; // 0x04C0 (0x0008) + class UWidgetSwitcher* Switcher_Gauge_Icon; // 0x04C8 (0x0008) + bool isPlayAleatLoop; // 0x04D0 (0x0001) + bool isPlayParryLoop; // 0x04D1 (0x0001) /// Functions - // Function /Game/Program/Menu/Common/SimpleGuide/MenuGroup_Common_SimpleGuide.MenuGroup_Common_SimpleGuide_C.SetMenuType - // void SetMenuType(ELineGuideMenuType MenuType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/SimpleGuide/MenuGroup_Common_SimpleGuide.MenuGroup_Common_SimpleGuide_C.SetChangeTransform - // void SetChangeTransform(ELineGuideMenuType Index); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/SimpleGuide/MenuGroup_Common_SimpleGuide.MenuGroup_Common_SimpleGuide_C.SetMessageText - // void SetMessageText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/SimpleGuide/MenuGroup_Common_SimpleGuide.MenuGroup_Common_SimpleGuide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/SimpleGuide/MenuGroup_Common_SimpleGuide.MenuGroup_Common_SimpleGuide_C.ExecuteUbergraph_MenuGroup_Common_SimpleGuide - // void ExecuteUbergraph_MenuGroup_Common_SimpleGuide(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.GetGaugeIconSwitcherIndex + // void GetGaugeIconSwitcherIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.Set Parry Play Animation + // void SetParryPlayAnimation(bool ParryLoop); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.UpdateHpGauge + // void UpdateHpGauge(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.SetGaugeTypeSwitcher + // void SetGaugeTypeSwitcher(int32_t Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.SetGaugeIconSwitcher + // void SetGaugeIconSwitcher(bool isAleat); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.SetAleatIconVisibility + // void SetAleatIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.SetAlertPlayAnimation + // void SetAlertPlayAnimation(bool AleatLoop); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.SetHpGauge + // void SetHpGauge(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuLayer_Minigame_Fishing_LineGauge.MenuLayer_Minigame_Fishing_LineGauge_C.ExecuteUbergraph_MenuLayer_Minigame_Fishing_LineGauge + // void ExecuteUbergraph_MenuLayer_Minigame_Fishing_LineGauge(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/SimpleGuide/MenuTop_Common_SimpleGuide.MenuTop_Common_SimpleGuide_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_Common_SimpleGuide_C : public ULineGuideMenuTop +/// Class /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuGroup_Minigame_Fishing_LineGauge.MenuGroup_Minigame_Fishing_LineGauge_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_Minigame_Fishing_LineGauge_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Common_SimpleGuide_C* MenuGroup_Common_SimpleGuide; // 0x0658 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_Minigame_Fishing_LineGauge_C* MenuLayer_Minigame_Fishing_LineGauge; // 0x0738 (0x0008) + class UCanvasPanel* Transform; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/SimpleGuide/MenuTop_Common_SimpleGuide.MenuTop_Common_SimpleGuide_C.SetupParam_BP - // void SetupParam_BP(FLineGuideInfo& _setupInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Common/SimpleGuide/MenuTop_Common_SimpleGuide.MenuTop_Common_SimpleGuide_C.ExecuteUbergraph_MenuTop_Common_SimpleGuide - // void ExecuteUbergraph_MenuTop_Common_SimpleGuide(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuGroup_Minigame_Fishing_LineGauge.MenuGroup_Minigame_Fishing_LineGauge_C.StopParryAnimation + // void StopParryAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/LineGauge/MenuGroup_Minigame_Fishing_LineGauge.MenuGroup_Minigame_Fishing_LineGauge_C.PlayParryAnimation + // void PlayParryAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C -/// Size: 0x05C8 (1480 bytes) (0x000470 - 0x0005C8) align 8 MaxSize: 0x05C8 -class UMenuLayer_RPG_KeyboardMouseGuide_PageIcon_C : public UPageIconMenuLayer +/// Class /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_LineGauge.MenuTop_Minigame_Fishing_LineGauge_C +/// Size: 0x0668 (1640 bytes) (0x000658 - 0x000668) align 8 MaxSize: 0x0668 +class UMenuTop_Minigame_Fishing_LineGauge_C : public UFishingLineGaugeMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) - class UCustomImage* Base_ToneDown; // 0x0478 (0x0008) - class UCanvasPanel* Group_Page; // 0x0480 (0x0008) - class UCanvasPanel* Group_Page0; // 0x0488 (0x0008) - class UCanvasPanel* Group_Page1; // 0x0490 (0x0008) - class UCanvasPanel* Group_Page2; // 0x0498 (0x0008) - class UCanvasPanel* Group_Page3; // 0x04A0 (0x0008) - class UCanvasPanel* Group_Page4; // 0x04A8 (0x0008) - class UCanvasPanel* Group_Page5; // 0x04B0 (0x0008) - class UCanvasPanel* Group_Page6; // 0x04B8 (0x0008) - class UCanvasPanel* Group_Page7; // 0x04C0 (0x0008) - class UCanvasPanel* Group_Page8; // 0x04C8 (0x0008) - class UCanvasPanel* Group_Page9; // 0x04D0 (0x0008) - class UCanvasPanel* Group_Page10; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Page11; // 0x04E0 (0x0008) - class UCanvasPanel* Group_Page12; // 0x04E8 (0x0008) - class UCanvasPanel* Group_Page13; // 0x04F0 (0x0008) - class UCanvasPanel* Group_Page14; // 0x04F8 (0x0008) - class UCanvasPanel* Group_Page15; // 0x0500 (0x0008) - class UCustomImage* Page_0_ON; // 0x0508 (0x0008) - class UCustomImage* Page_10_ON; // 0x0510 (0x0008) - class UCustomImage* Page_11_ON; // 0x0518 (0x0008) - class UCustomImage* Page_12_ON; // 0x0520 (0x0008) - class UCustomImage* Page_13_ON; // 0x0528 (0x0008) - class UCustomImage* Page_14_ON; // 0x0530 (0x0008) - class UCustomImage* Page_15_ON; // 0x0538 (0x0008) - class UCustomImage* Page_16_ON; // 0x0540 (0x0008) - class UCustomImage* Page_1_ON; // 0x0548 (0x0008) - class UCustomImage* Page_2_ON; // 0x0550 (0x0008) - class UCustomImage* Page_3_ON; // 0x0558 (0x0008) - class UCustomImage* Page_4_ON; // 0x0560 (0x0008) - class UCustomImage* Page_5_ON; // 0x0568 (0x0008) - class UCustomImage* Page_6_ON; // 0x0570 (0x0008) - class UCustomImage* Page_7_ON; // 0x0578 (0x0008) - class UCustomImage* Page_8_ON; // 0x0580 (0x0008) - class UCustomImage* Page_9_ON; // 0x0588 (0x0008) - class UWidgetSwitcher* Switch_Base; // 0x0590 (0x0008) - class UCustomTextBlock* Text_Key_L; // 0x0598 (0x0008) - class UCustomTextBlock* Text_Key_R; // 0x05A0 (0x0008) - TArray PageONImageArray; // 0x05A8 (0x0010) - TArray PageArray; // 0x05B8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_Minigame_Fishing_LineGauge_C* MenuGroup_Minigame_Fishing_LineGauge; // 0x0660 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetVisibilityKeyR - // void SetVisibilityKeyR(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetVisibilityKeyL - // void SetVisibilityKeyL(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetIconKeyVisibility - // void SetIconKeyVisibility(bool IsVisivle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetToneDownBaseVisibility - // void SetToneDownBaseVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetTextIconKeyR - // void SetTextIconKeyR(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetTextIconKeyL - // void SetTextIconKeyL(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetPageBaseSwitcher - // void SetPageBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetPage - // void SetPage(int32_t pageNo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetPageMax - // void SetPageMax(int32_t pageMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.Setup - // void Setup(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetPage_BP - // void SetPage_BP(int32_t _pageNo); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetPageMax_BP - // void SetPageMax_BP(int32_t _maxPages); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.ExecuteUbergraph_MenuLayer_RPG_KeyboardMouseGuide_PageIcon - // void ExecuteUbergraph_MenuLayer_RPG_KeyboardMouseGuide_PageIcon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_LineGauge.MenuTop_Minigame_Fishing_LineGauge_C.SetupTargetFollowInfo + // void SetupTargetFollowInfo(class AScnCharaActor* InputPin); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_LineGauge.MenuTop_Minigame_Fishing_LineGauge_C.Set Line Tention + // void SetLineTention(int32_t nowHp, int32_t maxHp); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_LineGauge.MenuTop_Minigame_Fishing_LineGauge_C.StopParryAnimation_BP + // void StopParryAnimation_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_LineGauge.MenuTop_Minigame_Fishing_LineGauge_C.PlayParryAnimation_BP + // void PlayParryAnimation_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_LineGauge.MenuTop_Minigame_Fishing_LineGauge_C.CustomEvent + // void CustomEvent(class UFishingActorFollowParam* _info); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_LineGauge.MenuTop_Minigame_Fishing_LineGauge_C.SetLineTention_BP + // void SetLineTention_BP(int32_t _nowLineTention, int32_t _maxLineTention); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_LineGauge.MenuTop_Minigame_Fishing_LineGauge_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_LineGauge.MenuTop_Minigame_Fishing_LineGauge_C.ExecuteUbergraph_MenuTop_Minigame_Fishing_LineGauge + // void ExecuteUbergraph_MenuTop_Minigame_Fishing_LineGauge(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C -/// Size: 0x05C8 (1480 bytes) (0x000480 - 0x0005C8) align 8 MaxSize: 0x05C8 -class UMenuLayer_PlayLog_List_Item_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_Appeerance_Telop.MenuGroup_BossBattle_Appeerance_Telop_C +/// Size: 0x07A0 (1952 bytes) (0x000728 - 0x0007A0) align 8 MaxSize: 0x07A0 +class UMenuGroup_BossBattle_Appeerance_Telop_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04B0 (0x0008) - class UCustomImage* Base_0_Invalid; // 0x04B8 (0x0008) - class UCustomImage* Base_0_Select; // 0x04C0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D0 (0x0008) - class UCustomImage* ICON_LIFE; // 0x04D8 (0x0008) - class UCustomImage* Icon_Platform; // 0x04E0 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_EOS_ID; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_EOS_ID_Select; // 0x04F8 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x0500 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x0508 (0x0008) - class UCustomTextBlock* Text_Online_ID; // 0x0510 (0x0008) - class UCustomTextBlock* Text_Online_ID_Select; // 0x0518 (0x0008) - class UCustomTextBlock* Text_PlayingTime_Normal; // 0x0520 (0x0008) - class UCustomTextBlock* Text_PlayingTime_Select; // 0x0528 (0x0008) - FMultiPlayHistoryInfo HistoryInfo; // 0x0530 (0x0098) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_LastBattle_in; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_Awakening_in; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_Seriously_in; // 0x0748 (0x0008) + class UCustomImage* Icon_Telop_Awakening; // 0x0750 (0x0008) + class UCustomImage* Icon_Telop_LastBattle; // 0x0758 (0x0008) + class UCustomImage* Icon_Telop_Seriously; // 0x0760 (0x0008) + class UWidgetSwitcher* Telop_Switcher; // 0x0768 (0x0008) + class UCustomTextBlock* Text_Roguelike_ClearConditions; // 0x0770 (0x0008) + SDK_UNDEFINED(16,711) /* FMulticastInlineDelegate */ __um(OnTelopAnimationFinished); // 0x0778 (0x0010) + FName ICON_ID_TELOP_A; // 0x0788 (0x0008) + FName ICON_ID_TELOP_S; // 0x0790 (0x0008) + FName ICON_ID_TELOP_L; // 0x0798 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.SetOnlineText - // void SetOnlineText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.SetEOSText - // void SetEOSText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.Set Platform Icon Texture - // void SetPlatformIconTexture(FName ID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.SetLifeIconTexture - // void SetLifeIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.SetNameText - // void SetNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.SetCountText - // void SetCountText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.BP_OnEntryReleased - // void BP_OnEntryReleased(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.BP_OnItemExpansionChanged - // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.BP_OnItemSelectionChanged - // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.ExecuteUbergraph_MenuLayer_PlayLog_List_Item - // void ExecuteUbergraph_MenuLayer_PlayLog_List_Item(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_Appeerance_Telop.MenuGroup_BossBattle_Appeerance_Telop_C.SetSubTitle + // void SetSubTitle(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_Appeerance_Telop.MenuGroup_BossBattle_Appeerance_Telop_C.Play Phase Animation + // void PlayPhaseAnimation(EBossPhaseType Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_Appeerance_Telop.MenuGroup_BossBattle_Appeerance_Telop_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_Appeerance_Telop.MenuGroup_BossBattle_Appeerance_Telop_C.OnAnimationFinished + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_Appeerance_Telop.MenuGroup_BossBattle_Appeerance_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_Appeerance_Telop.MenuGroup_BossBattle_Appeerance_Telop_C.ExecuteUbergraph_MenuGroup_BossBattle_Appeerance_Telop + // void ExecuteUbergraph_MenuGroup_BossBattle_Appeerance_Telop(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_Appeerance_Telop.MenuGroup_BossBattle_Appeerance_Telop_C.OnTelopAnimationFinished__DelegateSignature + // void OnTelopAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C -/// Size: 0x0535 (1333 bytes) (0x0004B8 - 0x000535) align 8 MaxSize: 0x0535 -class UMenuLayer_Money_C : public UTweenMenuLayer +/// Class /Game/Program/Menu/RPG/BossBattle/MenuTop_Boss_PhaseTelop.MenuTop_Boss_PhaseTelop_C +/// Size: 0x067D (1661 bytes) (0x000650 - 0x00067D) align 8 MaxSize: 0x067D +class UMenuTop_Boss_PhaseTelop_C : public UBossPhaseTelopMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B8 (0x0008) - class UCustomImage* ICON_MONEYTYPE; // 0x04C0 (0x0008) - class UCustomImage* ICON_MONEYTYPE0; // 0x04C8 (0x0008) - class UCustomImage* ICON_MONEYTYPE1; // 0x04D0 (0x0008) - class UNumPrimitive* NumPrimitive_Value; // 0x04D8 (0x0008) - int32_t MoneyValue; // 0x04E0 (0x0004) - FName seId; // 0x04E4 (0x0008) - FName shortSeId; // 0x04EC (0x0008) - FName loopSeId; // 0x04F4 (0x0008) - FName NUM_NORMAL; // 0x04FC (0x0008) - FName NUM_MAX; // 0x0504 (0x0008) - FName NUM_OVERFLOW; // 0x050C (0x0008) - FName ICON_ID_BRANCH; // 0x0514 (0x0008) - FName ICON_ID_BRANCH2; // 0x051C (0x0008) - FName ICON_ID_BRANCH3; // 0x0524 (0x0008) - bool canHoldSePlay; // 0x052C (0x0001) - bool isShortValueMoving; // 0x052D (0x0001) - unsigned char UnknownData00_6[0x2]; // 0x052E (0x0002) MISSED - int32_t tempValue; // 0x0530 (0x0004) - bool isValueUpdated; // 0x0534 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_BossBattle_Appeerance_Telop_C* MenuGroup_BossBattle_Appeerance_Telop; // 0x0658 (0x0008) + EBuffDebuffType Buff_Debuff_Type; // 0x0660 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0661 (0x0007) MISSED + FText tempPhaseName; // 0x0668 (0x0018) + int32_t BuffIndex; // 0x0678 (0x0004) + bool IsDown; // 0x067C (0x0001) /// Functions - // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.SetShortSEID - // void SetShortSEID(FName seId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.SetIconByIconID - // void SetIconByIconID(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.UpdateNumStyle - // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.SetLoopSEID - // void SetLoopSEID(FName seId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.SetSEID - // void SetSEID(FName seId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.SetStatusCountNum - // void SetStatusCountNum(int32_t Param); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.SetChangeStyleNum - // void SetChangeStyleNum(int32_t colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.SetValue - // void SetValue(int32_t Value, double tweenTime, FName PlaySeId, bool forcePlaySE); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.SetIcon - // void SetIcon(ECurrencyType currencyType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.OnProcessingOfTween - // void OnProcessingOfTween(char _index, double _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.OnFinishedOfTween - // void OnFinishedOfTween(char _index, double _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.ExecuteUbergraph_MenuLayer_Money - // void ExecuteUbergraph_MenuLayer_Money(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Struct /Game/Program/Menu/Common/Money/CurrencyMenuInfo.CurrencyMenuInfo -/// Size: 0x0028 (40 bytes) (0x000000 - 0x000028) align 8 MaxSize: 0x0028 -struct FCurrencyMenuInfo -{ - ECurrencyType currencyType_7_BC59DAAA423FF129ED2AF480916F3F89; // 0x0000 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0001 (0x0007) MISSED - class UMenuLayer_Money_C* menuLayer_2_4F178F9546C988E4280080AE345F529F; // 0x0008 (0x0008) - FName SEID_10_9387B88246C4A81F43DB798D5F887BF1; // 0x0010 (0x0008) - FName HoldSEID_11_12BF9C604E6D9861FCAB08B1C0963D30; // 0x0018 (0x0008) - FName ShortSEID_14_DBD4C2004A119837F60FD1A7CC8440D0; // 0x0020 (0x0008) + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_Boss_PhaseTelop.MenuTop_Boss_PhaseTelop_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_Boss_PhaseTelop.MenuTop_Boss_PhaseTelop_C.PlayPhaseTelop_BP + // void PlayPhaseTelop_BP(EBossPhaseType& _phasseType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_Boss_PhaseTelop.MenuTop_Boss_PhaseTelop_C.ExecuteUbergraph_MenuTop_Boss_PhaseTelop + // void ExecuteUbergraph_MenuTop_Boss_PhaseTelop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Main/PlayerInfo/MenuGroup_Main_PlayerInfo.MenuGroup_Main_PlayerInfo_C -/// Size: 0x0860 (2144 bytes) (0x000728 - 0x000860) align 8 MaxSize: 0x0860 -class UMenuGroup_Main_PlayerInfo_C : public UMenuGroup +/// Class /Game/Program/Menu/Event/Presents/MenuGroup_Event_Presents.MenuGroup_Event_Presents_C +/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 +class UMenuGroup_Event_Presents_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Money_C* MenuLayer_Money; // 0x0740 (0x0008) - class UMenuLayer_Money_C* MenuLayer_Money0; // 0x0748 (0x0008) - class UMenuLayer_Money_C* MenuLayer_Money1; // 0x0750 (0x0008) - class UMenuLayer_Money_C* MenuLayer_Money2; // 0x0758 (0x0008) - class UMenuLayer_Money_C* MenuLayer_Money3; // 0x0760 (0x0008) - class UMenuLayer_Money_C* MenuLayer_Money4; // 0x0768 (0x0008) - class UMenuLayer_Money_C* MenuLayer_Money5; // 0x0770 (0x0008) - class UMenuLayer_Money_C* MenuLayer_Money6; // 0x0778 (0x0008) - class UMenuLayer_Money_C* MenuLayer_Money7; // 0x0780 (0x0008) - class UMenuLayer_Money_C* MenuLayer_Money8; // 0x0788 (0x0008) - class UMenuLayer_Money_C* MenuLayer_Money9; // 0x0790 (0x0008) - class UMenuLayer_Money_C* MenuLayer_Money10; // 0x0798 (0x0008) - class UMenuLayer_Money_C* MenuLayer_Money11; // 0x07A0 (0x0008) - class UMenuLayer_Money_C* MenuLayer_Money12; // 0x07A8 (0x0008) - class UMenuLayer_Money_C* MenuLayer_Money13; // 0x07B0 (0x0008) - class UMenuLayer_Money_C* MenuLayer_Money14; // 0x07B8 (0x0008) - TMap MenuLayerCurrencyArray; // 0x07C0 (0x0050) - TMap CurrencyMenuInfoArray; // 0x0810 (0x0050) + class UCustomImage* Presents; // 0x0740 (0x0008) + FName ID_ICON_PRESENTS; // 0x0748 (0x0008) /// Functions - // Function /Game/Program/Menu/Main/PlayerInfo/MenuGroup_Main_PlayerInfo.MenuGroup_Main_PlayerInfo_C.FindMoneyMenuLayer - // void FindMoneyMenuLayer(ECurrencyType currencyType, class UMenuLayer_Money_C*& menuLayerMoney); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Main/PlayerInfo/MenuGroup_Main_PlayerInfo.MenuGroup_Main_PlayerInfo_C.SetCurrencyValue - // void SetCurrencyValue(ECurrencyType currencyType, int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/PlayerInfo/MenuGroup_Main_PlayerInfo.MenuGroup_Main_PlayerInfo_C.SetCurrencyVisibility - // void SetCurrencyVisibility(ECurrencyType currencyType, bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/PlayerInfo/MenuGroup_Main_PlayerInfo.MenuGroup_Main_PlayerInfo_C.Move Currency Value - // void MoveCurrencyValue(ECurrencyType currencyType, int32_t Value, double tweenTime, FName seId, bool forcePlaySE); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/PlayerInfo/MenuGroup_Main_PlayerInfo.MenuGroup_Main_PlayerInfo_C.SetIconByIconID - // void SetIconByIconID(ECurrencyType currencyType, FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/PlayerInfo/MenuGroup_Main_PlayerInfo.MenuGroup_Main_PlayerInfo_C.InitCurrencyMenuData - // void InitCurrencyMenuData(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/PlayerInfo/MenuGroup_Main_PlayerInfo.MenuGroup_Main_PlayerInfo_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/PlayerInfo/MenuGroup_Main_PlayerInfo.MenuGroup_Main_PlayerInfo_C.ExecuteUbergraph_MenuGroup_Main_PlayerInfo - // void ExecuteUbergraph_MenuGroup_Main_PlayerInfo(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Event/Presents/MenuGroup_Event_Presents.MenuGroup_Event_Presents_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/Presents/MenuGroup_Event_Presents.MenuGroup_Event_Presents_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/Presents/MenuGroup_Event_Presents.MenuGroup_Event_Presents_C.ExecuteUbergraph_MenuGroup_Event_Presents + // void ExecuteUbergraph_MenuGroup_Event_Presents(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Main/PlayerInfo/MenuTop_Main_PlayerInfo.MenuTop_Main_PlayerInfo_C -/// Size: 0x0690 (1680 bytes) (0x000680 - 0x000690) align 8 MaxSize: 0x0690 -class UMenuTop_Main_PlayerInfo_C : public UPlayerInfoMenuTop +/// Class /Game/Program/Menu/Event/Presents/MenuTop_Event_Presents.MenuTop_Event_Presents_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_Event_Presents_C : public UMapNameTelopMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0680 (0x0008) - class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0688 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Event_Presents_C* MenuGroup_Event_Presents; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Menu/Main/PlayerInfo/MenuTop_Main_PlayerInfo.MenuTop_Main_PlayerInfo_C.SetCurrencyValue - // void SetCurrencyValue(ECurrencyType currencyType, int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/PlayerInfo/MenuTop_Main_PlayerInfo.MenuTop_Main_PlayerInfo_C.SetCurrencyVisibility - // void SetCurrencyVisibility(ECurrencyType currencyType, bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/PlayerInfo/MenuTop_Main_PlayerInfo.MenuTop_Main_PlayerInfo_C.MoveCurrencyValue - // void MoveCurrencyValue(ECurrencyType currencyType, int32_t Value, double tweenTime, FName seId, bool forcePlaySE); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/PlayerInfo/MenuTop_Main_PlayerInfo.MenuTop_Main_PlayerInfo_C.SetIconByIconID - // void SetIconByIconID(ECurrencyType currencyType, FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/PlayerInfo/MenuTop_Main_PlayerInfo.MenuTop_Main_PlayerInfo_C.SetupParam_BP - // void SetupParam_BP(FPlayerInfoSetupInitData& _initInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Main/PlayerInfo/MenuTop_Main_PlayerInfo.MenuTop_Main_PlayerInfo_C.UpdateParam_BP - // void UpdateParam_BP(FPlayerInfoSetupInitData& _initInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Main/PlayerInfo/MenuTop_Main_PlayerInfo.MenuTop_Main_PlayerInfo_C.ExecuteUbergraph_MenuTop_Main_PlayerInfo - // void ExecuteUbergraph_MenuTop_Main_PlayerInfo(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Event/Presents/MenuTop_Event_Presents.MenuTop_Event_Presents_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/Presents/MenuTop_Event_Presents.MenuTop_Event_Presents_C.ExecuteUbergraph_MenuTop_Event_Presents + // void ExecuteUbergraph_MenuTop_Event_Presents(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/SkillBoard/MenuGroup_SkillBoard_Point.MenuGroup_SkillBoard_Point_C -/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 -class UMenuGroup_SkillBoard_Point_C : public UMenuGroup +/// Class /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Guide.MenuGroup_AttachIcon_MiniGame_Fishing_Guide_C +/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 +class UMenuGroup_AttachIcon_MiniGame_Fishing_Guide_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UCustomImage* Icon_Progress; // 0x0738 (0x0008) - class UMenuLayer_Money_C* MenuLayer_Money; // 0x0740 (0x0008) - class UNumPrimitive* NumPrimitive_Progress_Current; // 0x0748 (0x0008) - class UNumPrimitive* NumPrimitive_Progress_Max; // 0x0750 (0x0008) - class UCustomTextBlock* Text_Progress_Slash; // 0x0758 (0x0008) - FName TEXT_ID_SLASH; // 0x0760 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0748 (0x0008) + FName GAIJI_ID_ATTACK; // 0x0750 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Guide.MenuGroup_AttachIcon_MiniGame_Fishing_Guide_C.UpdateTextIconKey + // void UpdateTextIconKey(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Guide.MenuGroup_AttachIcon_MiniGame_Fishing_Guide_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Guide.MenuGroup_AttachIcon_MiniGame_Fishing_Guide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Guide.MenuGroup_AttachIcon_MiniGame_Fishing_Guide_C.ExecuteUbergraph_MenuGroup_AttachIcon_MiniGame_Fishing_Guide + // void ExecuteUbergraph_MenuGroup_AttachIcon_MiniGame_Fishing_Guide(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Counter.MenuGroup_AttachIcon_MiniGame_Fishing_Counter_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_AttachIcon_MiniGame_Fishing_Counter_C : public UMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Shake; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Menu/SkillBoard/MenuGroup_SkillBoard_Point.MenuGroup_SkillBoard_Point_C.SetProgresslIcon - // void SetProgresslIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuGroup_SkillBoard_Point.MenuGroup_SkillBoard_Point_C.SetSkillPointIcon - // void SetSkillPointIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuGroup_SkillBoard_Point.MenuGroup_SkillBoard_Point_C.InitLabel - // void InitLabel(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuGroup_SkillBoard_Point.MenuGroup_SkillBoard_Point_C.SetMaxProgress - // void SetMaxProgress(int32_t Current); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuGroup_SkillBoard_Point.MenuGroup_SkillBoard_Point_C.SetCurrentProgress - // void SetCurrentProgress(int32_t Current); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuGroup_SkillBoard_Point.MenuGroup_SkillBoard_Point_C.SetValue - // void SetValue(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Counter.MenuGroup_AttachIcon_MiniGame_Fishing_Counter_C.CloseMenu + // void CloseMenu(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Counter.MenuGroup_AttachIcon_MiniGame_Fishing_Counter_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Counter.MenuGroup_AttachIcon_MiniGame_Fishing_Counter_C.ExecuteUbergraph_MenuGroup_AttachIcon_MiniGame_Fishing_Counter + // void ExecuteUbergraph_MenuGroup_AttachIcon_MiniGame_Fishing_Counter(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C -/// Size: 0x0550 (1360 bytes) (0x0004B0 - 0x000550) align 8 MaxSize: 0x0550 -class UMenuLayer_Inventory_Status_HP_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Icon/MiniGame/Fishing/MenuTop_AttachIcon_MiniGame_Fishing_Guide.MenuTop_AttachIcon_MiniGame_Fishing_Guide_C +/// Size: 0x0668 (1640 bytes) (0x000650 - 0x000668) align 8 MaxSize: 0x0668 +class UMenuTop_AttachIcon_MiniGame_Fishing_Guide_C : public UAttachIconFishingGuideMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCanvasPanel* Gauge_HP_Cripping; // 0x04B8 (0x0008) - class UHorizontalBox* HorizontalBox; // 0x04C0 (0x0008) - class UHorizontalBox* HorizontalBox_Damage; // 0x04C8 (0x0008) - class UHorizontalBox* HorizontalBox_ParameterSync; // 0x04D0 (0x0008) - class UNumPrimitive* NumPrimitive_Hp_Max; // 0x04D8 (0x0008) - class UNumPrimitive* NumPrimitive_Hp_Max_Damage; // 0x04E0 (0x0008) - class UNumPrimitive* NumPrimitive_Hp_Max_ParameterSync; // 0x04E8 (0x0008) - class UNumPrimitive* NumPrimitive_Hp_Now; // 0x04F0 (0x0008) - class UNumPrimitive* NumPrimitive_Hp_Now_Damage; // 0x04F8 (0x0008) - class UNumPrimitive* NumPrimitive_Hp_Now_ParameterSync; // 0x0500 (0x0008) - class UWidgetSwitcher* Switcher_Num; // 0x0508 (0x0008) - class UCustomTextBlock* Text_Party_Count_Slash; // 0x0510 (0x0008) - class UCustomTextBlock* Text_Party_Count_Slash_Damage; // 0x0518 (0x0008) - class UCustomTextBlock* Text_Party_Count_Slash_ParameterSync; // 0x0520 (0x0008) - TArray iconWidgetArray; // 0x0528 (0x0010) - float DAMGE_GAUGE_DELAY_TIME; // 0x0538 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x053C (0x0004) MISSED - double GAUGE_MOVE_TIME; // 0x0540 (0x0008) - FName TEXT_ID_SLASH; // 0x0548 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_AttachIcon_MiniGame_Fishing_Counter_C* MenuGroup_AttachIcon_MiniGame_Fishing_Counter; // 0x0658 (0x0008) + class UMenuGroup_AttachIcon_MiniGame_Fishing_Guide_C* MenuGroup_AttachIcon_MiniGame_Fishing_Guide; // 0x0660 (0x0008) /// Functions - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.SetHpNumSwitcher - // void SetHpNumSwitcher(int32_t Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.SetSlashText - // void SetSlashText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.SetPartyHpNawVolume - // void SetPartyHpNawVolume(int32_t Volume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.SetPartyHpMaxVolume - // void SetPartyHpMaxVolume(int32_t Volume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.SetHpBar - // void SetHpBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.Setup - // void Setup(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.ExecuteUbergraph_MenuLayer_Inventory_Status_HP - // void ExecuteUbergraph_MenuLayer_Inventory_Status_HP(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuTop_AttachIcon_MiniGame_Fishing_Guide.MenuTop_AttachIcon_MiniGame_Fishing_Guide_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuTop_AttachIcon_MiniGame_Fishing_Guide.MenuTop_AttachIcon_MiniGame_Fishing_Guide_C.CloseCounterHookMenu_BP + // void CloseCounterHookMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuTop_AttachIcon_MiniGame_Fishing_Guide.MenuTop_AttachIcon_MiniGame_Fishing_Guide_C.OnResume_BP + // void OnResume_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuTop_AttachIcon_MiniGame_Fishing_Guide.MenuTop_AttachIcon_MiniGame_Fishing_Guide_C.ExecuteUbergraph_MenuTop_AttachIcon_MiniGame_Fishing_Guide + // void ExecuteUbergraph_MenuTop_AttachIcon_MiniGame_Fishing_Guide(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C -/// Size: 0x0510 (1296 bytes) (0x0004B0 - 0x000510) align 8 MaxSize: 0x0510 -class UMenuLayer_Party_Hp_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Gauge.MenuLayer_PlayerKnockOutWindow_Gauge_C +/// Size: 0x04D0 (1232 bytes) (0x0004B0 - 0x0004D0) align 8 MaxSize: 0x04D0 +class UMenuLayer_PlayerKnockOutWindow_Gauge_C : public UGaugeMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCanvasPanel* Gauge_HP_Cripping; // 0x04B8 (0x0008) - class UNumPrimitive* NumPrimitive_Hp_Max; // 0x04C0 (0x0008) - class UNumPrimitive* NumPrimitive_Hp_Now; // 0x04C8 (0x0008) - class UCustomTextBlock* Text_HP; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Party_Count_Slash; // 0x04D8 (0x0008) - class UCustomTextBlock* xxx_Text_Party_Count_Left; // 0x04E0 (0x0008) - class UCustomTextBlock* xxx_Text_Party_Count_Right; // 0x04E8 (0x0008) - TArray iconWidgetArray; // 0x04F0 (0x0010) - float DAMGE_GAUGE_DELAY_TIME; // 0x0500 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x0504 (0x0004) MISSED - double GAUGE_MOVE_TIME; // 0x0508 (0x0008) + class UCanvasPanel* Gauge_Cripping; // 0x04B8 (0x0008) + FVector2D GaugeSize; // 0x04C0 (0x0010) /// Functions - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.SetPartyHpNawVolume - // void SetPartyHpNawVolume(int32_t Volume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.SetPartyHpMaxVolume - // void SetPartyHpMaxVolume(int32_t Volume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.SetCountRightText - // void SetCountRightText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.SetCountSlashText - // void SetCountSlashText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.SetCountLeftText - // void SetCountLeftText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.SetNameHPText - // void SetNameHPText(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.SetHpBar - // void SetHpBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.ExecuteUbergraph_MenuLayer_Party_Hp - // void ExecuteUbergraph_MenuLayer_Party_Hp(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Gauge.MenuLayer_PlayerKnockOutWindow_Gauge_C.SetGauge + // void SetGauge(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Gauge.MenuLayer_PlayerKnockOutWindow_Gauge_C.SetXSize + // void SetXSize(double XSize); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Gauge.MenuLayer_PlayerKnockOutWindow_Gauge_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Gauge.MenuLayer_PlayerKnockOutWindow_Gauge_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Gauge.MenuLayer_PlayerKnockOutWindow_Gauge_C.ExecuteUbergraph_MenuLayer_PlayerKnockOutWindow_Gauge + // void ExecuteUbergraph_MenuLayer_PlayerKnockOutWindow_Gauge(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText_Gauge.MenuGroup_RPG_StoryQuestPurposeText_Gauge_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_RPG_StoryQuestPurposeText_Gauge_C : public UMenuGroup +/// Class /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Item.MenuLayer_PlantDungeon_VintageSelect_Item_C +/// Size: 0x04E8 (1256 bytes) (0x000480 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_PlantDungeon_VintageSelect_Item_C : public UMenuLayerListItem { public: - class UCustomImage* Frame; // 0x0728 (0x0008) - class UCanvasPanel* Gauge_Cripping; // 0x0730 (0x0008) - class UCustomImage* Icon_Gauge; // 0x0738 (0x0008) - class UCanvasPanel* Transform; // 0x0740 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04A0 (0x0008) + class UCursorHookWidget* CursorHookWidget; // 0x04A8 (0x0008) + class UCanvasPanel* Grroup_Button; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Message_Normal; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_Message_Select; // 0x04C0 (0x0008) + FPlantDungeonVintageSeletButtonInfo Test; // 0x04C8 (0x0020) /// Functions - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText_Gauge.MenuGroup_RPG_StoryQuestPurposeText_Gauge_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText_Gauge.MenuGroup_RPG_StoryQuestPurposeText_Gauge_C.SetGaugeBar - // void SetGaugeBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Item.MenuLayer_PlantDungeon_VintageSelect_Item_C.SetMessageText + // void SetMessageText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Item.MenuLayer_PlantDungeon_VintageSelect_Item_C.BP_OnEntryReleased + // void BP_OnEntryReleased(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Item.MenuLayer_PlantDungeon_VintageSelect_Item_C.BP_OnItemExpansionChanged + // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Item.MenuLayer_PlantDungeon_VintageSelect_Item_C.BP_OnItemSelectionChanged + // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Item.MenuLayer_PlantDungeon_VintageSelect_Item_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Item.MenuLayer_PlantDungeon_VintageSelect_Item_C.ExecuteUbergraph_MenuLayer_PlantDungeon_VintageSelect_Item + // void ExecuteUbergraph_MenuLayer_PlantDungeon_VintageSelect_Item(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon_Register.MenuLayer_CharaMake_CategoryIcon_Register_C -/// Size: 0x04E8 (1256 bytes) (0x000468 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_CharaMake_CategoryIcon_Register_C : public UMenuLayer +/// Class /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C +/// Size: 0x0518 (1304 bytes) (0x000468 - 0x000518) align 8 MaxSize: 0x0518 +class UMenuLayer_Battle_GotNotification_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_out_text; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_in_text; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) - class UCustomImage* Base_Select; // 0x04A0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04A8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B0 (0x0008) - class UCanvasPanel* Group_Tag; // 0x04B8 (0x0008) - class UCanvasPanel* Root; // 0x04C0 (0x0008) - class UCustomImage* Stripe; // 0x04C8 (0x0008) - class UCustomTextBlock* Text_Category_Name; // 0x04D0 (0x0008) - bool StripeAnimating; // 0x04D8 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x04D9 (0x0007) MISSED - class UMaterialInstanceDynamic* StripeMaterial; // 0x04E0 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) + class UOverlay* Group_AreaPoint; // 0x0480 (0x0008) + class UOverlay* Group_Exp; // 0x0488 (0x0008) + class UOverlay* Group_MiniGame; // 0x0490 (0x0008) + class UOverlay* Group_Minus; // 0x0498 (0x0008) + class UOverlay* Group_Money; // 0x04A0 (0x0008) + class UOverlay* Group_Skill; // 0x04A8 (0x0008) + class UCustomImage* Icon_AreaPoint; // 0x04B0 (0x0008) + class UCustomImage* Icon_Exp; // 0x04B8 (0x0008) + class UCustomImage* Icon_Skill; // 0x04C0 (0x0008) + class UNumPrimitive* NumPrimitive_AreaPoint; // 0x04C8 (0x0008) + class UNumPrimitive* NumPrimitive_Exp; // 0x04D0 (0x0008) + class UNumPrimitive* NumPrimitive_Exp0; // 0x04D8 (0x0008) + class UNumPrimitive* NumPrimitive_MiniGame; // 0x04E0 (0x0008) + class UNumPrimitive* NumPrimitive_Money; // 0x04E8 (0x0008) + class UNumPrimitive* NumPrimitive_Skill; // 0x04F0 (0x0008) + FName NumNtlgBattleGotMiniGamePlus; // 0x04F8 (0x0008) + FName NumNtlgBattleGotMiniGameMinus; // 0x0500 (0x0008) + FName ICON_ID_EXP; // 0x0508 (0x0008) + FName ICON_ID_SKILL; // 0x0510 (0x0008) /// Functions - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon_Register.MenuLayer_CharaMake_CategoryIcon_Register_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon_Register.MenuLayer_CharaMake_CategoryIcon_Register_C.StopAnimationOfStripe - // void StopAnimationOfStripe(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon_Register.MenuLayer_CharaMake_CategoryIcon_Register_C.PlayAnimationOfStripe - // void PlayAnimationOfStripe(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon_Register.MenuLayer_CharaMake_CategoryIcon_Register_C.SetText - // void SetText(FText& nameText); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon_Register.MenuLayer_CharaMake_CategoryIcon_Register_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon_Register.MenuLayer_CharaMake_CategoryIcon_Register_C.ExecuteUbergraph_MenuLayer_CharaMake_CategoryIcon_Register - // void ExecuteUbergraph_MenuLayer_CharaMake_CategoryIcon_Register(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetSkillIconTexture + // void SetSkillIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetEXPIconTexture + // void SetEXPIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.Set Mini Game Count Change Style Num + // void SetMiniGameCountChangeStyleNum(bool Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetMiniGameNumText + // void SetMiniGameNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetMiniGameVisiblity + // void SetMiniGameVisiblity(bool Visiblity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetAreaPointIconTexture + // void SetAreaPointIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetAreaPointNumText + // void SetAreaPointNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetAreaPointVisiblity + // void SetAreaPointVisiblity(bool Visiblity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetSkillVisiblity + // void SetSkillVisiblity(bool Visiblity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetExpDistroVisiblity + // void SetExpDistroVisiblity(bool Visiblity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetExpVisiblity + // void SetExpVisiblity(bool Visiblity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetMoneyVisiblity + // void SetMoneyVisiblity(bool Visiblity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetSkillNumText + // void SetSkillNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetExpDistroNumText + // void SetExpDistroNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetExpNumText + // void SetExpNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.SetMoneyNumText + // void SetMoneyNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuLayer_Battle_GotNotification.MenuLayer_Battle_GotNotification_C.ExecuteUbergraph_MenuLayer_Battle_GotNotification + // void ExecuteUbergraph_MenuLayer_Battle_GotNotification(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Detail_Category.MenuLayer_Activity_Library_Detail_Category_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Activity_Library_Detail_Category_C : public UMenuLayer +/// Class /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_Battle_GotNotification_C : public UMenuGroup { public: - class UCanvasPanel* Group_CategoryIcon; // 0x0468 (0x0008) - class UCustomImage* Icon_Category; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Etc; // 0x0478 (0x0008) - class UCustomTextBlock* Text_PlaceName; // 0x0480 (0x0008) - class UCustomTextBlock* Text_Title_Place; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_Battle_GotNotification_C* MenuLayer_Battle_GotNotification; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Detail_Category.MenuLayer_Activity_Library_Detail_Category_C.SetEtcText - // void SetEtcText(FText EtcText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Detail_Category.MenuLayer_Activity_Library_Detail_Category_C.SetVisibilityEtc - // void SetVisibilityEtc(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Detail_Category.MenuLayer_Activity_Library_Detail_Category_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Detail_Category.MenuLayer_Activity_Library_Detail_Category_C.SetVisibilityIcon - // void SetVisibilityIcon(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Detail_Category.MenuLayer_Activity_Library_Detail_Category_C.SetNameText - // void SetNameText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Detail_Category.MenuLayer_Activity_Library_Detail_Category_C.SetTitleText - // void SetTitleText(FText titleText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetMiniGameVisiblity + // void SetMiniGameVisiblity(bool Visiblity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetMiniGameNumText + // void SetMiniGameNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetAreaPointIconTexture + // void SetAreaPointIconTexture(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetAreaPointVisiblity + // void SetAreaPointVisiblity(bool Visiblity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetAreaPointNumText + // void SetAreaPointNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetSkillVisiblity + // void SetSkillVisiblity(bool Visiblity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetExpDistroVisiblity + // void SetExpDistroVisiblity(bool Visiblity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetExpVisiblity + // void SetExpVisiblity(bool Visiblity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetMoneyVisiblity + // void SetMoneyVisiblity(bool Visiblity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetSkillNumText + // void SetSkillNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetExpDistroNumText + // void SetExpDistroNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetExpNumText + // void SetExpNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuGroup_Battle_GotNotification.MenuGroup_Battle_GotNotification_C.SetMoneyNumText + // void SetMoneyNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Category.MenuLayer_Activity_Guide_ItemList_Category_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_Activity_Guide_ItemList_Category_C : public UMenuLayer +/// Class /Game/Program/Menu/Battle/GotNotification/MenuTop_Battle_GotNotification.MenuTop_Battle_GotNotification_C +/// Size: 0x0668 (1640 bytes) (0x000658 - 0x000668) align 8 MaxSize: 0x0668 +class UMenuTop_Battle_GotNotification_C : public UGotNotificationMenuTop { public: - class UCanvasPanel* Group_CategoryIcon; // 0x0468 (0x0008) - class UCustomImage* Icon_Category; // 0x0470 (0x0008) - class UCustomTextBlock* Text_PlaceName; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Title_Place; // 0x0480 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_Battle_GotNotification_C* MenuGroup_Battle_GotNotification; // 0x0660 (0x0008) /// Functions - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Category.MenuLayer_Activity_Guide_ItemList_Category_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Category.MenuLayer_Activity_Guide_ItemList_Category_C.SetVisibilityIcon - // void SetVisibilityIcon(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Category.MenuLayer_Activity_Guide_ItemList_Category_C.SetNameText - // void SetNameText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Category.MenuLayer_Activity_Guide_ItemList_Category_C.SetTitleText - // void SetTitleText(FText titleText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuTop_Battle_GotNotification.MenuTop_Battle_GotNotification_C.SetParam + // void SetParam(int32_t Money, int32_t Exp, int32_t skillPoint, int32_t AreaPoint, int32_t instantCharaExp, int32_t miniGamePoint); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuTop_Battle_GotNotification.MenuTop_Battle_GotNotification_C.SetupParam_BP + // void SetupParam_BP(FGotNotificationMenuInfo& _gotNotificationMenuInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Battle/GotNotification/MenuTop_Battle_GotNotification.MenuTop_Battle_GotNotification_C.ExecuteUbergraph_MenuTop_Battle_GotNotification + // void ExecuteUbergraph_MenuTop_Battle_GotNotification(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C -/// Size: 0x04E8 (1256 bytes) (0x000480 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_Multi_BlockList_Item_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Title.MenuLayer_PlantDungeon_VintageSelect_Title_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_PlantDungeon_VintageSelect_Title_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) - class UCustomImage* Icon_Platform; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_EOS_ID; // 0x04C8 (0x0008) - class UCustomTextBlock* Text_EOS_ID_Select; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Online_ID; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Online_ID_Select; // 0x04E0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C.SetOnlineText - // void SetOnlineText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C.SetEOSText - // void SetEOSText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C.SetPlayerName - // void SetPlayerName(FText& playerName); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C.SetPlatformIcon - // void SetPlatformIcon(FName& iconID); // [0x35d7f00] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C.BP_OnEntryReleased - // void BP_OnEntryReleased(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C.BP_OnItemExpansionChanged - // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C.BP_OnItemSelectionChanged - // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C.ExecuteUbergraph_MenuLayer_Multi_BlockList_Item - // void ExecuteUbergraph_MenuLayer_Multi_BlockList_Item(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Title.MenuLayer_PlantDungeon_VintageSelect_Title_C.SetLabelText + // void SetLabelText(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Title.MenuLayer_PlantDungeon_VintageSelect_Title_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/VintageSelect/MenuLayer_PlantDungeon_VintageSelect_Title.MenuLayer_PlantDungeon_VintageSelect_Title_C.ExecuteUbergraph_MenuLayer_PlantDungeon_VintageSelect_Title + // void ExecuteUbergraph_MenuLayer_PlantDungeon_VintageSelect_Title(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_Gauge.MenuLayer_Board_GuildQuest_Gauge_C -/// Size: 0x04E8 (1256 bytes) (0x0004B0 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_Board_GuildQuest_Gauge_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/VillageNameEdit/MenuLayer_VillageNameEdit.MenuLayer_VillageNameEdit_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_VillageNameEdit_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCustomImage* Gauge_EXP; // 0x04B8 (0x0008) - class UCanvasPanel* Gauge_EXP_Cripping; // 0x04C0 (0x0008) - TArray iconWidgetArray; // 0x04C8 (0x0010) - float DAMGE_GAUGE_DELAY_TIME; // 0x04D8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x04DC (0x0004) MISSED - double GAUGE_MOVE_TIME; // 0x04E0 (0x0008) + class UCustomImage* Icon_Title; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Title; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Title0; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_Gauge.MenuLayer_Board_GuildQuest_Gauge_C.SetExpBar - // void SetExpBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_Gauge.MenuLayer_Board_GuildQuest_Gauge_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_Gauge.MenuLayer_Board_GuildQuest_Gauge_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_Gauge.MenuLayer_Board_GuildQuest_Gauge_C.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_Gauge.MenuLayer_Board_GuildQuest_Gauge_C.ExecuteUbergraph_MenuLayer_Board_GuildQuest_Gauge - // void ExecuteUbergraph_MenuLayer_Board_GuildQuest_Gauge(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/VillageNameEdit/MenuLayer_VillageNameEdit.MenuLayer_VillageNameEdit_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/VillageNameEdit/MenuLayer_VillageNameEdit.MenuLayer_VillageNameEdit_C.SetText + // void SetText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/VillageNameEdit/MenuLayer_VillageNameEdit.MenuLayer_VillageNameEdit_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Gauge.MenuLayer_Board_GuildQuest_List_Gauge_C -/// Size: 0x04E8 (1256 bytes) (0x0004B0 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_Board_GuildQuest_List_Gauge_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/VillageNameEdit/MenuGroup_VillageNameEdit.MenuGroup_VillageNameEdit_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_VillageNameEdit_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCanvasPanel* Gauge_EXP_Cripping; // 0x04B8 (0x0008) - class UWidgetSwitcher* Switcher_Gauge; // 0x04C0 (0x0008) - TArray iconWidgetArray; // 0x04C8 (0x0010) - float DAMGE_GAUGE_DELAY_TIME; // 0x04D8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x04DC (0x0004) MISSED - double GAUGE_MOVE_TIME; // 0x04E0 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_VillageNameEdit_C* MenuLayer_VillageNameEdit; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Gauge.MenuLayer_Board_GuildQuest_List_Gauge_C.SetSwitchGaugeColor - // void SetSwitchGaugeColor(int32_t switchIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Gauge.MenuLayer_Board_GuildQuest_List_Gauge_C.SetExpBar - // void SetExpBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Gauge.MenuLayer_Board_GuildQuest_List_Gauge_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Gauge.MenuLayer_Board_GuildQuest_List_Gauge_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Gauge.MenuLayer_Board_GuildQuest_List_Gauge_C.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Gauge.MenuLayer_Board_GuildQuest_List_Gauge_C.ExecuteUbergraph_MenuLayer_Board_GuildQuest_List_Gauge - // void ExecuteUbergraph_MenuLayer_Board_GuildQuest_List_Gauge(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/VillageNameEdit/MenuGroup_VillageNameEdit.MenuGroup_VillageNameEdit_C.SetIcon + // void SetIcon(FName _iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/VillageNameEdit/MenuGroup_VillageNameEdit.MenuGroup_VillageNameEdit_C.SetIslandName + // void SetIslandName(FString _text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C -/// Size: 0x0508 (1288 bytes) (0x000468 - 0x000508) align 8 MaxSize: 0x0508 -class UMenuLayer_Quest_Request_RankGauge_C : public UMenuLayer +/// Class /Game/Program/Menu/VillageNameEdit/MenuTop_VillageNameEdit.MenuTop_VillageNameEdit_C +/// Size: 0x0678 (1656 bytes) (0x000650 - 0x000678) align 8 MaxSize: 0x0678 +class UMenuTop_VillageNameEdit_C : public UIslandNameMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_loop; // 0x0470 (0x0008) - class UCustomImage* Gauge; // 0x0478 (0x0008) - class UCustomImage* Gauge_Add; // 0x0480 (0x0008) - class UCustomImage* Gauge_Victory; // 0x0488 (0x0008) - class UCanvasPanel* Gauge_VictoryGauge_Cripping; // 0x0490 (0x0008) - class UCanvasPanel* Group_ChampionRank; // 0x0498 (0x0008) - class UCanvasPanel* Group_Gauge; // 0x04A0 (0x0008) - class UCanvasPanel* Group_Promotion; // 0x04A8 (0x0008) - class UNumPrimitive* NumPrimitive_ChampionRank_Max; // 0x04B0 (0x0008) - class UNumPrimitive* NumPrimitive_ChampionRank_Now; // 0x04B8 (0x0008) - class UNumPrimitive* NumPrimitive_Max; // 0x04C0 (0x0008) - class UNumPrimitive* NumPrimitive_Now; // 0x04C8 (0x0008) - class UWidgetSwitcher* Switcher_Gauge; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_ChampionRank_Slash; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Label; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Label_ChampionRank; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Label_Promotion; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_Label_Promotion_Add; // 0x04F8 (0x0008) - class UCustomTextBlock* Text_Slash; // 0x0500 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_VillageNameEdit_C* MenuGroup_VillageNameEdit; // 0x0658 (0x0008) + double WAIT_TIME; // 0x0660 (0x0008) + FName ICON_ID; // 0x0668 (0x0008) + FName ISLAND_NAME_TEXT_ID; // 0x0670 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C.PlayAnimationLoop - // void PlayAnimationLoop(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C.SetSwitcherGaugeStatus - // void SetSwitcherGaugeStatus(int32_t switchIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C.SetChampionRankMaxNum - // void SetChampionRankMaxNum(int32_t& Value); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C.SetChampionRankNowNum - // void SetChampionRankNowNum(int32_t& Value); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C.SetMaxNum - // void SetMaxNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C.SetNowNum - // void SetNowNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C.SetVictoryGaugeBar - // void SetVictoryGaugeBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C.ExecuteUbergraph_MenuLayer_Quest_Request_RankGauge - // void ExecuteUbergraph_MenuLayer_Quest_Request_RankGauge(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/VillageNameEdit/MenuTop_VillageNameEdit.MenuTop_VillageNameEdit_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/VillageNameEdit/MenuTop_VillageNameEdit.MenuTop_VillageNameEdit_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/VillageNameEdit/MenuTop_VillageNameEdit.MenuTop_VillageNameEdit_C.ExecuteUbergraph_MenuTop_VillageNameEdit + // void ExecuteUbergraph_MenuTop_VillageNameEdit(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window.MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_PlantDungeon_RipeningAltar_ItemList_Window_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Start.MenuGroup_Multi_Game_Result_Telop_Start_C +/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 +class UMenuGroup_Multi_Game_Result_Telop_Start_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Title; // 0x0470 (0x0008) - FName TEXT_ID_RIPENING_ALTAR_TITLE; // 0x0478 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Icon_Telop; // 0x0740 (0x0008) + FName ICON_ID_TELOP; // 0x0748 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window.MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window_C.SetHeaderText - // void SetHeaderText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window.MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window.MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window_C.ExecuteUbergraph_MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window - // void ExecuteUbergraph_MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Start.MenuGroup_Multi_Game_Result_Telop_Start_C.SetTelopIconTexture + // void SetTelopIconTexture(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Start.MenuGroup_Multi_Game_Result_Telop_Start_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Start.MenuGroup_Multi_Game_Result_Telop_Start_C.ExecuteUbergraph_MenuGroup_Multi_Game_Result_Telop_Start + // void ExecuteUbergraph_MenuGroup_Multi_Game_Result_Telop_Start(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_SubWindow.MenuLayer_Board_GuildQuest_SubWindow_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Board_GuildQuest_SubWindow_C : public UMenuLayer +/// Class /Game/Program/Menu/PlantDungeon/VintageSelect/MenuGroup_PlantDungeon_VintageSelect.MenuGroup_PlantDungeon_VintageSelect_C +/// Size: 0x0780 (1920 bytes) (0x000770 - 0x000780) align 8 MaxSize: 0x0780 +class UMenuGroup_PlantDungeon_VintageSelect_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Life_Name; // 0x0480 (0x0008) - FName TEXT_ID_REWARD_LIST; // 0x0488 (0x0008) + class UCustomTileView* CustomTileView; // 0x0770 (0x0008) + class UMenuLayer_PlantDungeon_VintageSelect_Title_C* MenuLayer_PlantDungeon_VintageSelect_Title; // 0x0778 (0x0008) +}; +/// Class /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuLayer_AttachIcon_MiniGame_Fishing_Anger.MenuLayer_AttachIcon_MiniGame_Fishing_Anger_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_MiniGame_Fishing_Anger_C : public UMenuLayer +{ +public: + class UCustomImage* Image_Anger; // 0x0468 (0x0008) +}; - /// Functions - // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_SubWindow.MenuLayer_Board_GuildQuest_SubWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_SubWindow.MenuLayer_Board_GuildQuest_SubWindow_C.ExecuteUbergraph_MenuLayer_Board_GuildQuest_SubWindow - // void ExecuteUbergraph_MenuLayer_Board_GuildQuest_SubWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults +/// Class /Game/Program/Menu/Icon/MiniGame/Fishing/MenuGroup/MenuGroup_AttachIcon_MiniGame_Fishing_Anger.MenuGroup_AttachIcon_MiniGame_Fishing_Anger_C +/// Size: 0x0730 (1840 bytes) (0x000728 - 0x000730) align 8 MaxSize: 0x0730 +class UMenuGroup_AttachIcon_MiniGame_Fishing_Anger_C : public UMenuGroup +{ +public: + class UMenuLayer_AttachIcon_MiniGame_Fishing_Anger_C* MenuLayer_AttachIcon_MiniGame_Fishing_Anger; // 0x0728 (0x0008) }; -/// Class /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuLayer_SkillBoard_SkillConfirmList.MenuLayer_SkillBoard_SkillConfirmList_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_SkillBoard_SkillConfirmList_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/MiniGame/Fishing/MenuTop_AttachIcon_MiniGame_Fishing_Anger.MenuTop_AttachIcon_MiniGame_Fishing_Anger_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_AttachIcon_MiniGame_Fishing_Anger_C : public UGameIconObjMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Title; // 0x0470 (0x0008) - FName TEXT_ID_SKILLCONFIRM_TITLE; // 0x0478 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_AttachIcon_MiniGame_Fishing_Anger_C* MenuGroup_AttachIcon_MiniGame_Fishing_Anger; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuLayer_SkillBoard_SkillConfirmList.MenuLayer_SkillBoard_SkillConfirmList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuLayer_SkillBoard_SkillConfirmList.MenuLayer_SkillBoard_SkillConfirmList_C.ExecuteUbergraph_MenuLayer_SkillBoard_SkillConfirmList - // void ExecuteUbergraph_MenuLayer_SkillBoard_SkillConfirmList(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuTop_AttachIcon_MiniGame_Fishing_Anger.MenuTop_AttachIcon_MiniGame_Fishing_Anger_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Fishing/MenuTop_AttachIcon_MiniGame_Fishing_Anger.MenuTop_AttachIcon_MiniGame_Fishing_Anger_C.ExecuteUbergraph_MenuTop_AttachIcon_MiniGame_Fishing_Anger + // void ExecuteUbergraph_MenuTop_AttachIcon_MiniGame_Fishing_Anger(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow.MenuLayer_Cafe_TrialWindow_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_Cafe_TrialWindow_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Current_Work.MenuGroup_Minigame_Fishing_ParryArrow_Current_Work_C +/// Size: 0x0778 (1912 bytes) (0x000728 - 0x000778) align 8 MaxSize: 0x0778 +class UMenuGroup_Minigame_Fishing_ParryArrow_Current_Work_C : public UMenuGroup { public: - class UWidgetSwitcher* Switcher_Header; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Title; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UWidgetAnimation* ArrowStatus_Fit; // 0x0738 (0x0008) + class UWidgetAnimation* ArrowStatus_Current; // 0x0740 (0x0008) + class UWidgetAnimation* Custom_Open_out; // 0x0748 (0x0008) + class UWidgetAnimation* Custom_Open_in; // 0x0750 (0x0008) + class UCanvasPanel* Root; // 0x0758 (0x0008) + class UWidgetSwitcher* Switcher_ArrowStatus; // 0x0760 (0x0008) + class UCanvasPanel* Transform; // 0x0768 (0x0008) + bool isArrowFit; // 0x0770 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0771 (0x0003) MISSED + int32_t AnimationState; // 0x0774 (0x0004) /// Functions - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow.MenuLayer_Cafe_TrialWindow_C.SetHeaderSwitcher - // void SetHeaderSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow.MenuLayer_Cafe_TrialWindow_C.SetDetailText - // void SetDetailText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow.MenuLayer_Cafe_TrialWindow_C.SetTitleText - // void SetTitleText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Current_Work.MenuGroup_Minigame_Fishing_ParryArrow_Current_Work_C.IsOpenAnimationPlaying + // void IsOpenAnimationPlaying(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Current_Work.MenuGroup_Minigame_Fishing_ParryArrow_Current_Work_C.SetRootVisibility + // void SetRootVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Current_Work.MenuGroup_Minigame_Fishing_ParryArrow_Current_Work_C.PlayCloseAnim + // void PlayCloseAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Current_Work.MenuGroup_Minigame_Fishing_ParryArrow_Current_Work_C.PlayOpenAnim + // void PlayOpenAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Current_Work.MenuGroup_Minigame_Fishing_ParryArrow_Current_Work_C.Fit + // void Fit(bool isFit); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_RankUpWindow.MenuLayer_Board_GuildQuest_RankUpWindow_C -/// Size: 0x04D0 (1232 bytes) (0x000468 - 0x0004D0) align 8 MaxSize: 0x04D0 -class UMenuLayer_Board_GuildQuest_RankUpWindow_C : public UMenuLayer +/// Class /Game/Program/Menu/Craft/In/MenuGroup_Craft_In_Animation.MenuGroup_Craft_In_Animation_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_Craft_In_Animation_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) - class UCustomImage* Guild_Image; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_Level; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_NextLevel; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Level; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Life_Name; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_NextLevel; // 0x04A8 (0x0008) - FVector2D GaugeSize; // 0x04B0 (0x0010) - FName LV_TEXT_ID; // 0x04C0 (0x0008) - FName GET_REWARD_TEXT_ID; // 0x04C8 (0x0008) - + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) +}; - /// Functions - // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_RankUpWindow.MenuLayer_Board_GuildQuest_RankUpWindow_C.SetCurrentRankText - // void SetCurrentRankText(int32_t rank); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_RankUpWindow.MenuLayer_Board_GuildQuest_RankUpWindow_C.SetBeforeRankText - // void SetBeforeRankText(int32_t rank); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_RankUpWindow.MenuLayer_Board_GuildQuest_RankUpWindow_C.SetGuildHeaderIconTexture - // void SetGuildHeaderIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_RankUpWindow.MenuLayer_Board_GuildQuest_RankUpWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_RankUpWindow.MenuLayer_Board_GuildQuest_RankUpWindow_C.ExecuteUbergraph_MenuLayer_Board_GuildQuest_RankUpWindow - // void ExecuteUbergraph_MenuLayer_Board_GuildQuest_RankUpWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults +/// Class /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Effect.MenuTop_Craft_Indoor_Effect_C +/// Size: 0x0658 (1624 bytes) (0x000650 - 0x000658) align 8 MaxSize: 0x0658 +class UMenuTop_Craft_Indoor_Effect_C : public UMenuTop +{ +public: + class UMenuGroup_Craft_In_Animation_C* MenuGroup_Craft_In_Animation; // 0x0650 (0x0008) }; -/// Class /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_ListBase.MenuLayer_Filter_ListBase_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_Filter_ListBase_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Work.MenuGroup_Minigame_Fishing_ParryArrow_Work_C +/// Size: 0x075C (1884 bytes) (0x000728 - 0x00075C) align 8 MaxSize: 0x075C +class UMenuGroup_Minigame_Fishing_ParryArrow_Work_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UWidgetAnimation* Custom_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Custom_Open_in; // 0x0740 (0x0008) + class UCanvasPanel* Root; // 0x0748 (0x0008) + class UCanvasPanel* Transform; // 0x0750 (0x0008) + int32_t AnimationState; // 0x0758 (0x0004) + + + /// Functions + // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Work.MenuGroup_Minigame_Fishing_ParryArrow_Work_C.SetRootVisibility + // void SetRootVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Work.MenuGroup_Minigame_Fishing_ParryArrow_Work_C.PlayCloseAnim + // void PlayCloseAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_ParryArrow_Work.MenuGroup_Minigame_Fishing_ParryArrow_Work_C.PlayOpenAnim + // void PlayOpenAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_ListBase.MenuLayer_Sort_ListBase_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_Sort_ListBase_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/TextChat/Log/Layer/MenuLayer_TextChat_Log_DecorationLine.MenuLayer_TextChat_Log_DecorationLine_C +/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 +class UMenuLayer_TextChat_Log_DecorationLine_C : public UMenuLayer { public: - class UWidgetSwitcher* Switcher_Base; // 0x0468 (0x0008) }; -/// Class /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_ListBase.MenuLayer_TowerRankSelect_ListBase_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_TowerRankSelect_ListBase_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/TalkLog/Layer/MenuLayer_Talk_Log_DecorationLine.MenuLayer_Talk_Log_DecorationLine_C +/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 +class UMenuLayer_Talk_Log_DecorationLine_C : public UMenuLayer { public: - class UWidgetSwitcher* Switcher_Base; // 0x0468 (0x0008) }; -/// Class /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C -/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 -class UMenuGroup_TabText_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Result_TimeScore.MenuGroup_Multi_Game_Result_TimeScore_C +/// Size: 0x0771 (1905 bytes) (0x000728 - 0x000771) align 8 MaxSize: 0x0771 +class UMenuGroup_Multi_Game_Result_TimeScore_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomTextBlock* Text_Key_L; // 0x0740 (0x0008) - class UCustomTextBlock* Text_Key_R; // 0x0748 (0x0008) - class UCustomTextBlock* Text_Tab; // 0x0750 (0x0008) - SDK_UNDEFINED(16,719) /* FMulticastInlineDelegate */ __um(OnChangeTabDelegate); // 0x0758 (0x0010) - - - /// Functions - // Function /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C.Set Resident Management Category - // void SetResidentManagementCategory(EResidentManagementCategory residentManager); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C.SetTabText - // void SetTabText(FText& FormText); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C.SetTextIconKey_R - // void SetTextIconKey_R(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C.SetTextIconKey_L - // void SetTextIconKey_L(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C.OnChangeRight - // void OnChangeRight(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C.OnChangeLeft - // void OnChangeLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C.ExecuteUbergraph_MenuGroup_TabText - // void ExecuteUbergraph_MenuGroup_TabText(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C.OnChangeTabDelegate__DelegateSignature - // void OnChangeTabDelegate__DelegateSignature(bool IsRight); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + class UWidgetAnimation* Loop; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UCanvasPanel* Group_NewRecord; // 0x0748 (0x0008) + class UMenuLayer_Multi_Game_Result_TimeScore_C* MenuLayer_Multi_Game_Result_TimeScore; // 0x0750 (0x0008) + class UCustomTextBlock* Text_NewRecord; // 0x0758 (0x0008) + class UCustomTextBlock* Text_NewRecord_Add; // 0x0760 (0x0008) + FName TEXT_ID_NEWRECORD; // 0x0768 (0x0008) + bool isNewRecord; // 0x0770 (0x0001) + + + /// Functions + // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Result_TimeScore.MenuGroup_Multi_Game_Result_TimeScore_C.SetNewRecord + // void SetNewRecord(bool isNewRecord); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Result_TimeScore.MenuGroup_Multi_Game_Result_TimeScore_C.SetNewRocordVisibility + // void SetNewRocordVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Result_TimeScore.MenuGroup_Multi_Game_Result_TimeScore_C.SetNewRecordPlayAnimation + // void SetNewRecordPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Result_TimeScore.MenuGroup_Multi_Game_Result_TimeScore_C.SetNewRecordText + // void SetNewRecordText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Result_TimeScore.MenuGroup_Multi_Game_Result_TimeScore_C.SetPlayTime + // void SetPlayTime(int32_t Minutes, int32_t Seconds, int32_t Milliseconds); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Result_TimeScore.MenuGroup_Multi_Game_Result_TimeScore_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Result_TimeScore.MenuGroup_Multi_Game_Result_TimeScore_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Result_TimeScore.MenuGroup_Multi_Game_Result_TimeScore_C.ExecuteUbergraph_MenuGroup_Multi_Game_Result_TimeScore + // void ExecuteUbergraph_MenuGroup_Multi_Game_Result_TimeScore(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C -/// Size: 0x0518 (1304 bytes) (0x000468 - 0x000518) align 8 MaxSize: 0x0518 -class UMenuLayer_PlantDungeon_Window_Portrait_Parts_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_ItemList_Bar.MenuLayer_RPG_BufferDebuffer_ItemList_Bar_C +/// Size: 0x04F4 (1268 bytes) (0x000468 - 0x0004F4) align 8 MaxSize: 0x04F4 +class UMenuLayer_RPG_BufferDebuffer_ItemList_Bar_C : public UMenuLayer { public: - class UCanvasPanel* Group_Challenge; // 0x0468 (0x0008) - class UCanvasPanel* Group_TargetDifficulty; // 0x0470 (0x0008) - class UCanvasPanel* Group_TargetLevel; // 0x0478 (0x0008) - class UCustomImage* Icon_Target_BG; // 0x0480 (0x0008) - class UCustomImage* Icon_Target_Portrait; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_TargetLevel; // 0x0490 (0x0008) - class UWidgetSwitcher* Switcher_TargetInfo; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Challenge; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_Target_Name; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_TargetDifficulty_Label; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_TargetDifficulty_Value; // 0x04B8 (0x0008) - class UCustomTextBlock* Text_TargetLevel_Label; // 0x04C0 (0x0008) - FName TEXT_ID_QUALITY_COMMON; // 0x04C8 (0x0008) - FName TEXT_ID_QUALITY_HIGH; // 0x04D0 (0x0008) - FName TEXT_ID_QUALITY_SPECIAL; // 0x04D8 (0x0008) - FName TEXT_ID_QUALITY; // 0x04E0 (0x0008) - FName TEXT_ID_CHALLENGE; // 0x04E8 (0x0008) - FName TEXT_ID_LEVEL; // 0x04F0 (0x0008) - FName BG_DUNGEON_ENEMY; // 0x04F8 (0x0008) - FName BG_DUNGEON_PICK; // 0x0500 (0x0008) - FName BG_BOSS_ENEMY; // 0x0508 (0x0008) - FName BG_BOSS_PICK; // 0x0510 (0x0008) + class UCanvasPanel* Group_Meal; // 0x0468 (0x0008) + class UCustomImage* Icon_Cafe; // 0x0470 (0x0008) + class UCustomImage* Icon_Cooking; // 0x0478 (0x0008) + class UCustomImage* Icon_Item; // 0x0480 (0x0008) + class UCanvasPanel* Item; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_GameTime_Minutes; // 0x0490 (0x0008) + class UNumPrimitive* NumPrimitive_GameTime_Seconds; // 0x0498 (0x0008) + class UNumPrimitive* NumPrimitive_Item; // 0x04A0 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x04A8 (0x0008) + class UWidgetSwitcher* Switcher_Number; // 0x04B0 (0x0008) + class UWidgetSwitcher* Switcher_Text; // 0x04B8 (0x0008) + class UCustomImage* Text_Base; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Down; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_Up; // 0x04D0 (0x0008) + class UCanvasPanel* Time; // 0x04D8 (0x0008) + int32_t cost; // 0x04E0 (0x0004) + FName NUM_NORMAL; // 0x04E4 (0x0008) + FName NUM_COLOR_RED; // 0x04EC (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetupInfo_Common - // void SetupInfo_Common(FMultiRoomSettingDetailBossInfo Info); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetChallengeVisibility - // void SetChallengeVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetChallengeText - // void SetChallengeText(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetBG_GrowParam - // void SetBG_GrowParam(EPlantDungeonRoomPlacementObjType _bossType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetBG_Dungeon - // void SetBG_Dungeon(EPlantDungeonRoomPlacementObjType _objType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetBG - // void SetBG(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetIcon - // void SetIcon(FName _iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetQualityText - // void SetQualityText(EPlantDungeonQuality _qualityType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetBossLevel - // void SetBossLevel(int32_t _level); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetTargetName - // void SetTargetName(FString _targetName); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetupParamInfo - // void SetupParamInfo(FPlantDungeonGrowInfo _growInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetupDungeonInfo - // void SetupDungeonInfo(FPlantDungeonBossInfo _bossInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_ItemList_Bar.MenuLayer_RPG_BufferDebuffer_ItemList_Bar_C.SetTimeVisibility + // void SetTimeVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_ItemList_Bar.MenuLayer_RPG_BufferDebuffer_ItemList_Bar_C.SetCategoryIcon + // void SetCategoryIcon(EBtlAddStatusCategory Category); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_ItemList_Bar.MenuLayer_RPG_BufferDebuffer_ItemList_Bar_C.SetTime + // void SetTime(bool IsCount, int32_t Time); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_ItemList_Bar.MenuLayer_RPG_BufferDebuffer_ItemList_Bar_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_ItemList_Bar.MenuLayer_RPG_BufferDebuffer_ItemList_Bar_C.SetItemNameText + // void SetItemNameText(FText nameText, bool isBuff); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_PlantLevel.MenuLayer_PlantDungeon_Window_PlantLevel_C -/// Size: 0x04C8 (1224 bytes) (0x000468 - 0x0004C8) align 8 MaxSize: 0x04C8 -class UMenuLayer_PlantDungeon_Window_PlantLevel_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_Stick.MenuGroup_Minigame_Fishing_Stick_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_Minigame_Fishing_Stick_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* _Default_Open_out; // 0x0470 (0x0008) - class UWidgetAnimation* _Default_Open_in; // 0x0478 (0x0008) - class UMenuLayer_PlantDungeon_Window_PlantLevel_Parts_C* MenuLayer_PlantDungeon_Window_PlantLevel_Parts; // 0x0480 (0x0008) - class UMenuLayer_PlantDungeon_Window_PlantLevel_Parts_C* MenuLayer_PlantDungeon_Window_PlantLevel_Parts0; // 0x0488 (0x0008) - class UMenuLayer_PlantDungeon_Window_PlantLevel_Parts_C* MenuLayer_PlantDungeon_Window_PlantLevel_Parts1; // 0x0490 (0x0008) - class UMenuLayer_PlantDungeon_Window_PlantLevel_Parts_C* MenuLayer_PlantDungeon_Window_PlantLevel_Parts2; // 0x0498 (0x0008) - class UMenuLayer_PlantDungeon_Window_PlantLevel_Parts_C* MenuLayer_PlantDungeon_Window_PlantLevel_Parts3; // 0x04A0 (0x0008) - class UMenuLayer_PlantDungeon_Window_PlantLevel_Parts_C* MenuLayer_PlantDungeon_Window_PlantLevel_Parts4; // 0x04A8 (0x0008) - class UMenuLayer_PlantDungeon_Window_Portrait_Parts_C* MenuLayer_PlantDungeon_Window_Portrait_Parts; // 0x04B0 (0x0008) - TArray PlantLevelArray; // 0x04B8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCanvasPanel* Group_Button; // 0x0740 (0x0008) + class UCanvasPanel* Group_Stick; // 0x0748 (0x0008) + class UCanvasPanel* Root; // 0x0750 (0x0008) + class UCanvasPanel* Stick_Range; // 0x0758 (0x0008) + class UCustomTextBlock* Text_Key_Stick; // 0x0760 (0x0008) + class UCanvasPanel* Transform; // 0x0768 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_PlantLevel.MenuLayer_PlantDungeon_Window_PlantLevel_C.Setup - // void Setup(FPlantDungeonGrowInfo _growInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_PlantLevel.MenuLayer_PlantDungeon_Window_PlantLevel_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_PlantLevel.MenuLayer_PlantDungeon_Window_PlantLevel_C.ExecuteUbergraph_MenuLayer_PlantDungeon_Window_PlantLevel - // void ExecuteUbergraph_MenuLayer_PlantDungeon_Window_PlantLevel(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_Stick.MenuGroup_Minigame_Fishing_Stick_C.SetRootVisibility + // void SetRootVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_Stick.MenuGroup_Minigame_Fishing_Stick_C.SetStickPosition + // void SetStickPosition(FVector2D Position); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_Stick.MenuGroup_Minigame_Fishing_Stick_C.SetIconKeyStickGaiji + // void SetIconKeyStickGaiji(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_Stick.MenuGroup_Minigame_Fishing_Stick_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/ParryArrow/MenuGroup_Minigame_Fishing_Stick.MenuGroup_Minigame_Fishing_Stick_C.ExecuteUbergraph_MenuGroup_Minigame_Fishing_Stick + // void ExecuteUbergraph_MenuGroup_Minigame_Fishing_Stick(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Boss.MenuLayer_PlantDungeon_Window_Boss_C -/// Size: 0x04D0 (1232 bytes) (0x000468 - 0x0004D0) align 8 MaxSize: 0x04D0 -class UMenuLayer_PlantDungeon_Window_Boss_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C +/// Size: 0x0678 (1656 bytes) (0x000658 - 0x000678) align 8 MaxSize: 0x0678 +class UMenuTop_Minigame_Fishing_ParryArrow_Work_C : public UFishingParryArrowMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* _Default_Open_out; // 0x0470 (0x0008) - class UWidgetAnimation* _Default_Open_in; // 0x0478 (0x0008) - class UCustomImage* Base_Info; // 0x0480 (0x0008) - class UCustomImage* Base_InfoLabel; // 0x0488 (0x0008) - class UCustomImage* Base_Roguelike; // 0x0490 (0x0008) - class UCustomImage* DecorationLine_Info; // 0x0498 (0x0008) - class UCanvasPanel* Group_Info; // 0x04A0 (0x0008) - class UMenuLayer_PlantDungeon_Window_Info_Parts_C* MenuLayer_PlantDungeon_Window_List; // 0x04A8 (0x0008) - class UMenuLayer_PlantDungeon_Window_Info_Parts_C* MenuLayer_PlantDungeon_Window_List0; // 0x04B0 (0x0008) - class UMenuLayer_PlantDungeon_Window_Portrait_Parts_C* MenuLayer_PlantDungeon_Window_Portrait_Parts; // 0x04B8 (0x0008) - TArray contentMenuLayerList; // 0x04C0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_Minigame_Fishing_ParryArrow_Work_C* MenuGroup_Minigame_Fishing_ParryArrow; // 0x0660 (0x0008) + class UMenuGroup_Minigame_Fishing_ParryArrow_Current_Work_C* MenuGroup_Minigame_Fishing_ParryArrow_Current; // 0x0668 (0x0008) + class UMenuGroup_Minigame_Fishing_Stick_C* MenuGroup_Minigame_Fishing_Stick; // 0x0670 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Boss.MenuLayer_PlantDungeon_Window_Boss_C.SetChallengeVisibility - // void SetChallengeVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Boss.MenuLayer_PlantDungeon_Window_Boss_C.SetBaseMaterialChange - // void SetBaseMaterialChange(bool Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Boss.MenuLayer_PlantDungeon_Window_Boss_C.Setup_Content_Common - // void Setup_Content_Common(TArray& contentList, int32_t contentIndex); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Boss.MenuLayer_PlantDungeon_Window_Boss_C.Setup_Common - // void Setup_Common(FMultiRoomSettingDetailBossInfo Info); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Boss.MenuLayer_PlantDungeon_Window_Boss_C.Setup - // void Setup(FPlantDungeonInfo _dungeonInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Boss.MenuLayer_PlantDungeon_Window_Boss_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Boss.MenuLayer_PlantDungeon_Window_Boss_C.ExecuteUbergraph_MenuLayer_PlantDungeon_Window_Boss - // void ExecuteUbergraph_MenuLayer_PlantDungeon_Window_Boss(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.SetupTargetFollowInfo + // void SetupTargetFollowInfo(class AScnCharaActor* InputPin); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.SetCurrentAngle_BP + // void SetCurrentAngle_BP(float _angle); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.SetTargetAngle_BP + // void SetTargetAngle_BP(float _angle); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.Fit_BP + // void Fit_BP(bool _isFit); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.ShowTargetArrow_BP + // void ShowTargetArrow_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.HideTargetArrow_BP + // void HideTargetArrow_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.Hide_BP + // void Hide_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.Show_BP + // void Show_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.ShowCurrentArrow_BP + // void ShowCurrentArrow_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.HideCurrentArrow_BP + // void HideCurrentArrow_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.SetupStatus_BP + // void SetupStatus_BP(class UFishingActorFollowParam* _info); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.SetInputVector_BP + // void SetInputVector_BP(FVector2D& _vector); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/MenuTop_Minigame_Fishing_ParryArrow_Work.MenuTop_Minigame_Fishing_ParryArrow_Work_C.ExecuteUbergraph_MenuTop_Minigame_Fishing_ParryArrow_Work + // void ExecuteUbergraph_MenuTop_Minigame_Fishing_ParryArrow_Work(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Cafe/Deliverylist/MenuLayer_Cafe_Deliverylist.MenuLayer_Cafe_Deliverylist_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Cafe_Deliverylist_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C +/// Size: 0x04E8 (1256 bytes) (0x000468 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_ChoiceBalloon_Iventory_Button_C : public UMenuLayer { public: - class UCustomTextBlock* Text_Required_Item_Label; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Required_Item_Label0; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0470 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0480 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0488 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B0 (0x0008) + class UCanvasPanel* Group_Button; // 0x04B8 (0x0008) + class UCanvasPanel* Group_ItemStock; // 0x04C0 (0x0008) + class UCustomImage* Icon_Item; // 0x04C8 (0x0008) + class UNumPrimitive* NumPrimitive_Value; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Message_Normal; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Message_Select; // 0x04E0 (0x0008) /// Functions - // Function /Game/Program/Menu/Cafe/Deliverylist/MenuLayer_Cafe_Deliverylist.MenuLayer_Cafe_Deliverylist_C.SetHeaderLabelText - // void SetHeaderLabelText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C.Set Style Type + // void SetStyleType(int32_t colorType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C.SetItemStockNum + // void SetItemStockNum(int32_t Num, bool hasItemStock); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C.SetItemStockVisibility + // void SetItemStockVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C.SetIconTexture + // void SetIconTexture(FName iconID, bool isItem); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C.SetValidButton + // void SetValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C.SkipButton + // void SkipButton(bool skipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C.SetText + // void SetText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C.IsInRight + // void IsInRight(bool _isRight); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C.ExecuteUbergraph_MenuLayer_ChoiceBalloon_Iventory_Button + // void ExecuteUbergraph_MenuLayer_ChoiceBalloon_Iventory_Button(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuLayer_SkillBoard_SkillConfirmList_Bar.MenuLayer_SkillBoard_SkillConfirmList_Bar_C -/// Size: 0x04C4 (1220 bytes) (0x000480 - 0x0004C4) align 8 MaxSize: 0x04C4 -class UMenuLayer_SkillBoard_SkillConfirmList_Bar_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuLayer_ChoiceBalloon_ItemStock_Button.MenuLayer_ChoiceBalloon_ItemStock_Button_C +/// Size: 0x0518 (1304 bytes) (0x000468 - 0x000518) align 8 MaxSize: 0x0518 +class UMenuLayer_ChoiceBalloon_ItemStock_Button_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0490 (0x0008) - class UCustomImage* Icon_SkillPanel; // 0x0498 (0x0008) - class UCustomImage* ICON_SKILLPOINT; // 0x04A0 (0x0008) - class UNumPrimitive* NumPrimitive_SkillPoint; // 0x04A8 (0x0008) - class UWidgetSwitcher* Switch_BG; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_SkillName; // 0x04B8 (0x0008) - int32_t LineNumber; // 0x04C0 (0x0004) + class UWidgetAnimation* button_OK_in_inv; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0478 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04A8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B0 (0x0008) + class UCanvasPanel* Group_Button; // 0x04B8 (0x0008) + class UCanvasPanel* Group_ItemStock; // 0x04C0 (0x0008) + class UCustomImage* Icon_Item; // 0x04C8 (0x0008) + class UNumPrimitive* NumPrimitive_Value; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Message_Normal; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Message_Select; // 0x04E0 (0x0008) + class UTutorialArrowHookWidget* TutorialHookWidget; // 0x04E8 (0x0008) + FWindowMenuButtonInfo WindowButtonInfo; // 0x04F0 (0x0028) /// Functions - // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuLayer_SkillBoard_SkillConfirmList_Bar.MenuLayer_SkillBoard_SkillConfirmList_Bar_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuLayer_SkillBoard_SkillConfirmList_Bar.MenuLayer_SkillBoard_SkillConfirmList_Bar_C.ExecuteUbergraph_MenuLayer_SkillBoard_SkillConfirmList_Bar - // void ExecuteUbergraph_MenuLayer_SkillBoard_SkillConfirmList_Bar(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuLayer_ChoiceBalloon_ItemStock_Button.MenuLayer_ChoiceBalloon_ItemStock_Button_C.Set Style Type + // void SetStyleType(int32_t colorType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuLayer_ChoiceBalloon_ItemStock_Button.MenuLayer_ChoiceBalloon_ItemStock_Button_C.SetItemStockNum + // void SetItemStockNum(int32_t MaxCount, int32_t needNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuLayer_ChoiceBalloon_ItemStock_Button.MenuLayer_ChoiceBalloon_ItemStock_Button_C.SetItemStockVisibility + // void SetItemStockVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuLayer_ChoiceBalloon_ItemStock_Button.MenuLayer_ChoiceBalloon_ItemStock_Button_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuLayer_ChoiceBalloon_ItemStock_Button.MenuLayer_ChoiceBalloon_ItemStock_Button_C.SetValidButton + // void SetValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuLayer_ChoiceBalloon_ItemStock_Button.MenuLayer_ChoiceBalloon_ItemStock_Button_C.SkipButton + // void SkipButton(bool skipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuLayer_ChoiceBalloon_ItemStock_Button.MenuLayer_ChoiceBalloon_ItemStock_Button_C.SetText + // void SetText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C -/// Size: 0x051A (1306 bytes) (0x000468 - 0x00051A) align 8 MaxSize: 0x051A -class UMenuLayer_TextBox_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Timer_New.MenuLayer_PlayerKnockOutWindow_Timer_New_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_PlayerKnockOutWindow_Timer_New_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Text_over; // 0x0470 (0x0008) - class UWidgetAnimation* Default_loop; // 0x0478 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) - class UCustomEditableText* CustomEditableText; // 0x0488 (0x0008) - class UCanvasPanel* Group_Guide; // 0x0490 (0x0008) - class UCanvasPanel* Group_Title; // 0x0498 (0x0008) - class UHorizontalBox* HorizontalBox; // 0x04A0 (0x0008) - class UCustomImage* Icon_Keyboard; // 0x04A8 (0x0008) - class UNumPrimitive* NumPrimitive_TextCount_Current; // 0x04B0 (0x0008) - class UNumPrimitive* NumPrimitive_TextCount_Max; // 0x04B8 (0x0008) - class UWidgetSwitcher* Switcher_Text_Message; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_Cancel; // 0x04C8 (0x0008) - class UCustomTextBlock* Text_Enter; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Explanation; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Key_Cancel; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Key_Enter; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Message; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_Message_Over; // 0x04F8 (0x0008) - class UCustomTextBlock* Text_Slash; // 0x0500 (0x0008) - class UCustomTextBlock* Text_Title; // 0x0508 (0x0008) - int32_t TextCount; // 0x0510 (0x0004) - int32_t TextCountMax; // 0x0514 (0x0004) - bool ShowCaret; // 0x0518 (0x0001) - bool MIE_TextOver; // 0x0519 (0x0001) + class UNumPrimitive* NumPrimitive_Time; // 0x0468 (0x0008) + class UNumPrimitive* NumPrimitive_Time0; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.Set Title Text - // void SetTitleText(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.TextOverCheck - // void TextOverCheck(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.SetTextCount - // void SetTextCount(int32_t TextCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.Set Text Max Count - // void SetTextMaxCount(int32_t TextCountMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.PlayErrorAnimation - // void PlayErrorAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.Update Chat Text Over - // void UpdateChatTextOver(bool TextOver, FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.SetSlashText - // void SetSlashText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.SetGaijiText_Cancel - // void SetGaijiText_Cancel(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.SetGaijiText_Enter - // void SetGaijiText_Enter(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.SetCancelText - // void SetCancelText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.SetEnterText - // void SetEnterText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.SetExplanationText - // void SetExplanationText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.Construct - // void Construct(); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.BndEvt__MenuLayer_TextBox_CustomEditableText_K2Node_ComponentBoundEvent_0_OnEditableTextCommittedEvent__DelegateSignature - // void BndEvt__MenuLayer_TextBox_CustomEditableText_K2Node_ComponentBoundEvent_0_OnEditableTextCommittedEvent__DelegateSignature(FText& Text, TEnumAsByte CommitMethod); // [0x35d7f00] HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.BndEvt__MenuLayer_TextBox_CustomEditableText_K2Node_ComponentBoundEvent_2_OnEditableTextChangedEvent__DelegateSignature - // void BndEvt__MenuLayer_TextBox_CustomEditableText_K2Node_ComponentBoundEvent_2_OnEditableTextChangedEvent__DelegateSignature(FText& Text); // [0x35d7f00] HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.BndEvt__MenuLayer_TextBox_CustomEditableText_K2Node_ComponentBoundEvent_1_OnEditableCursorMovedEvent__DelegateSignature - // void BndEvt__MenuLayer_TextBox_CustomEditableText_K2Node_ComponentBoundEvent_1_OnEditableCursorMovedEvent__DelegateSignature(FCustomTextLocation Location); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.ExecuteUbergraph_MenuLayer_TextBox - // void ExecuteUbergraph_MenuLayer_TextBox(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Timer_New.MenuLayer_PlayerKnockOutWindow_Timer_New_C.SetTimeNum + // void SetTimeNum(int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/TextBox/MenuGroup_TextBox.MenuGroup_TextBox_C -/// Size: 0x0734 (1844 bytes) (0x000728 - 0x000734) align 8 MaxSize: 0x0734 -class UMenuGroup_TextBox_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow_Timer_New.MenuGroup_PlayerKnockOutWindow_Timer_New_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_PlayerKnockOutWindow_Timer_New_C : public UMenuGroup { public: - class UMenuLayer_TextBox_C* MenuLayer_TextBox; // 0x0728 (0x0008) - int32_t AnimationState; // 0x0730 (0x0004) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_PlayerKnockOutWindow_Timer_New_C* MenuLayer_PlayerKnockOutWindow_Timer_New; // 0x0738 (0x0008) + class UCanvasPanel* Transform; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Menu/TextBox/MenuGroup_TextBox.MenuGroup_TextBox_C.PlayErrorAnimation - // void PlayErrorAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuGroup_TextBox.MenuGroup_TextBox_C.UpdateChatText - // void UpdateChatText(bool TextOver, FString Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow_Timer_New.MenuGroup_PlayerKnockOutWindow_Timer_New_C.SetLimitTimeVisibility + // void SetLimitTimeVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow_Timer_New.MenuGroup_PlayerKnockOutWindow_Timer_New_C.SetLimitTime + // void SetLimitTime(double LimitTime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/TextBox/MenuTop_TextBox.MenuTop_TextBox_C -/// Size: 0x06C0 (1728 bytes) (0x000690 - 0x0006C0) align 8 MaxSize: 0x06C0 -class UMenuTop_TextBox_C : public UTextBoxMenuTop +/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C +/// Size: 0x0598 (1432 bytes) (0x000468 - 0x000598) align 8 MaxSize: 0x0598 +class UMenuLayer_PlayerKnockOutWindow_Button_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0690 (0x0008) - class UMenuGroup_Blur_C* MenuGroup_Blur; // 0x0698 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06A0 (0x0008) - class UMenuGroup_TextBox_C* MenuGroup_TextBox; // 0x06A8 (0x0008) - double WaitTime; // 0x06B0 (0x0008) - double CARET_DISPLAY_TIME; // 0x06B8 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/TextBox/MenuTop_TextBox.MenuTop_TextBox_C.OnBackEvent - // void OnBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuTop_TextBox.MenuTop_TextBox_C.OnEnterEvent - // void OnEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuTop_TextBox.MenuTop_TextBox_C.SetupTextBox_BP - // void SetupTextBox_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuTop_TextBox.MenuTop_TextBox_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuTop_TextBox.MenuTop_TextBox_C.UpdateBP - // void UpdateBP(float _deltaTime); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/TextBox/MenuTop_TextBox.MenuTop_TextBox_C.ExecuteUbergraph_MenuTop_TextBox - // void ExecuteUbergraph_MenuTop_TextBox(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0478 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04B0 (0x0008) + class UCursorHookWidget* CursorHookWidget; // 0x04B8 (0x0008) + class UCanvasPanel* Group_Gauge; // 0x04C0 (0x0008) + class UCanvasPanel* Grroup_Button; // 0x04C8 (0x0008) + class UCustomImage* Icon_Category; // 0x04D0 (0x0008) + class UCustomImage* Icon_Category_DisableRevival; // 0x04D8 (0x0008) + class UCustomImage* Icon_Item; // 0x04E0 (0x0008) + class UMenuLayer_PlayerKnockOutWindow_Gauge_C* MenuLayer_PlayerKnockOutWindow_Gauge; // 0x04E8 (0x0008) + class UMenuLayer_PlayerKnockOutWindow_Timer_New_C* MenuLayer_PlayerKnockOutWindow_Timer_New; // 0x04F0 (0x0008) + class UNumPrimitive* NumPrimitive_DisableRevival_Time_Seconds; // 0x04F8 (0x0008) + class UNumPrimitive* NumPrimitive_Value; // 0x0500 (0x0008) + class UNumPrimitive* NumPrimitive_Value0; // 0x0508 (0x0008) + class UWidgetSwitcher* Switcher_Num; // 0x0510 (0x0008) + class UCustomTextBlock* Text_Message_Normal; // 0x0518 (0x0008) + class UCustomTextBlock* Text_Message_Select; // 0x0520 (0x0008) + class UCanvasPanel* Transform; // 0x0528 (0x0008) + class UCanvasPanel* xxx_Group_Item; // 0x0530 (0x0008) + FWindowMenuButtonInfo WindowButtonInfo; // 0x0538 (0x0028) + FPlayerKnockOutButtonInfo PlayerKnockOutButtonInfo; // 0x0560 (0x002C) + unsigned char UnknownData00_6[0x4]; // 0x058C (0x0004) MISSED + double maxLimitTime; // 0x0590 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.UpdateRevivalTime + // void UpdateRevivalTime(FPlayerKnockOutButtonInfo buttonInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.SetDisableRevivalTime + // void SetDisableRevivalTime(int32_t Seconds); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.UpdateRevivalButton + // void UpdateRevivalButton(FPlayerKnockOutButtonInfo buttonInfo, bool isFocus); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.SetDisableRevivalVisibility + // void SetDisableRevivalVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.SetLimitTimeMax + // void SetLimitTimeMax(double LimitTime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.SetLimitTimeGauge + // void SetLimitTimeGauge(double LimitTime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.SetCategoryIconTexture + // void SetCategoryIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.SetTimeNum + // void SetTimeNum(int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.SetTimeVisibility + // void SetTimeVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.GetPlayerKnockOutButtonInfo + // void GetPlayerKnockOutButtonInfo(FPlayerKnockOutButtonInfo& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.Setup + // void Setup(FPlayerKnockOutButtonInfo buttonInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.SetStock + // void SetStock(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.SetText + // void SetText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.ExecuteUbergraph_MenuLayer_PlayerKnockOutWindow_Button + // void ExecuteUbergraph_MenuLayer_PlayerKnockOutWindow_Button(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/SkillBoard/Detail/MenuLayer_SkillBoard_Detail.MenuLayer_SkillBoard_Detail_C -/// Size: 0x0540 (1344 bytes) (0x000468 - 0x000540) align 8 MaxSize: 0x0540 -class UMenuLayer_SkillBoard_Detail_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C +/// Size: 0x07C1 (1985 bytes) (0x000728 - 0x0007C1) align 8 MaxSize: 0x07C1 +class UMenuGroup_PlayerKnockOutWindow_C : public UMenuGroup { public: - class UWidgetAnimation* Acquired; // 0x0468 (0x0008) - class UWidgetAnimation* Unreached; // 0x0470 (0x0008) - class UWidgetAnimation* Error_ToneDown; // 0x0478 (0x0008) - class UWidgetAnimation* Possible_ToneDown; // 0x0480 (0x0008) - class UWidgetAnimation* Error; // 0x0488 (0x0008) - class UWidgetAnimation* Possible; // 0x0490 (0x0008) - class UCustomImage* Base_Clear; // 0x0498 (0x0008) - class UCustomImage* Base_Status; // 0x04A0 (0x0008) - class UCustomImage* Base_Status_Error; // 0x04A8 (0x0008) - class UCustomImage* Base_Status_Error_Purple; // 0x04B0 (0x0008) - class UCanvasPanel* Group_Status_Label; // 0x04B8 (0x0008) - class UCanvasPanel* Group_Text_Detail; // 0x04C0 (0x0008) - class UCustomImage* Icon_Clear; // 0x04C8 (0x0008) - class UCustomImage* Icon_Point; // 0x04D0 (0x0008) - class UNumPrimitive* NumPrimitive_Point; // 0x04D8 (0x0008) - class UNumPrimitive* NumPrimitive_Point_Error; // 0x04E0 (0x0008) - class UWidgetSwitcher* Switcher_Required_Param; // 0x04E8 (0x0008) - class UWidgetSwitcher* Switcher_Status_Label; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x04F8 (0x0008) - class UCustomTextBlock* Text_Point_Label; // 0x0500 (0x0008) - class UCustomTextBlock* Text_Required_Param; // 0x0508 (0x0008) - class UCustomTextBlock* Text_Required_Param_Error; // 0x0510 (0x0008) - class UCustomTextBlock* Text_SkillName; // 0x0518 (0x0008) - class UCustomTextBlock* Text_Status; // 0x0520 (0x0008) - class UCustomImage* Window_Base; // 0x0528 (0x0008) - class UCustomImage* Window_Error_ToneDown; // 0x0530 (0x0008) - FName TEXT_ID_POINT_LABEL; // 0x0538 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Instant_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Instant_Open_in; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) + class UMenuLayer_PlayerKnockOutWindow_Button_C* MenuLayer_PlayerKnockOutWindow_Button; // 0x0750 (0x0008) + class UMenuLayer_PlayerKnockOutWindow_Button_C* MenuLayer_PlayerKnockOutWindow_Button0; // 0x0758 (0x0008) + class UMenuLayer_PlayerKnockOutWindow_Button_C* MenuLayer_PlayerKnockOutWindow_Button1; // 0x0760 (0x0008) + class UMenuLayer_PlayerKnockOutWindow_Button_C* MenuLayer_PlayerKnockOutWindow_Button2; // 0x0768 (0x0008) + class UMenuLayer_PlayerKnockOutWindow_Button_C* MenuLayer_PlayerKnockOutWindow_Button3; // 0x0770 (0x0008) + class UMenuLayer_PlayerKnockOutWindow_Button_C* MenuLayer_PlayerKnockOutWindow_Button4; // 0x0778 (0x0008) + class UMenuLayer_PlayerKnockOutWindow_Button_C* MenuLayer_PlayerKnockOutWindow_Button5; // 0x0780 (0x0008) + class UCustomTextBlock* Text_Title; // 0x0788 (0x0008) + TArray buttonLayerArray; // 0x0790 (0x0010) + TArray playerKnockOutButtonInfoList; // 0x07A0 (0x0010) + TArray TimeLimitButtonLayerArray; // 0x07B0 (0x0010) + bool isLimitTimeVisibility; // 0x07C0 (0x0001) /// Functions - // Function /Game/Program/Menu/SkillBoard/Detail/MenuLayer_SkillBoard_Detail.MenuLayer_SkillBoard_Detail_C.SetTonedownVisibility - // void SetTonedownVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Detail/MenuLayer_SkillBoard_Detail.MenuLayer_SkillBoard_Detail_C.SetGainedStamp - // void SetGainedStamp(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Detail/MenuLayer_SkillBoard_Detail.MenuLayer_SkillBoard_Detail_C.SetStatusLabel - // void SetStatusLabel(ESkillBoardDetailLabelBaseColor BaseColor, FText& labelText); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Detail/MenuLayer_SkillBoard_Detail.MenuLayer_SkillBoard_Detail_C.SetRequiredPoint - // void SetRequiredPoint(FName& Icon, FText& Text, int32_t Value, ESkillBoardDetailRequiredTextType TextType, bool isGained); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Detail/MenuLayer_SkillBoard_Detail.MenuLayer_SkillBoard_Detail_C.SetSkillDetail - // void SetSkillDetail(FText& nameText); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Detail/MenuLayer_SkillBoard_Detail.MenuLayer_SkillBoard_Detail_C.SetSkillName - // void SetSkillName(bool IsVisible, FText& nameText); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Detail/MenuLayer_SkillBoard_Detail.MenuLayer_SkillBoard_Detail_C.SetDetailInfo - // void SetDetailInfo(FSkillBoardDetailInfo& DetailInfo); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Detail/MenuLayer_SkillBoard_Detail.MenuLayer_SkillBoard_Detail_C.InitLabel - // void InitLabel(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.UpdateRevivalButtonTime + // void UpdateRevivalButtonTime(int32_t buttonType, FPlayerKnockOutButtonInfo Info); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.UpdateRevivalButton + // void UpdateRevivalButton(int32_t buttonType, FPlayerKnockOutButtonInfo Info); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.IsTimeLimitButtonLayerEmpty + // void IsTimeLimitButtonLayerEmpty(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.SetLimitTimeVisibility + // void SetLimitTimeVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.Init Limit Time + // void InitLimitTime(double limitTimeMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.SetLimitTime + // void SetLimitTime(double LimitTime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.GetFocusPlayerKnockOutButtonInfo + // void GetFocusPlayerKnockOutButtonInfo(FPlayerKnockOutButtonInfo& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.SetButtonVilibility + // void SetButtonVilibility(class UMenuLayer_PlayerKnockOutWindow_Button_C* MenuLayer, bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.SetInstantAnimation + // void SetInstantAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.GetFocusIndex + // void GetFocusIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.Setup + // void Setup(TArray& buttonInfoList, FString titleText); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.ExecuteUbergraph_MenuGroup_PlayerKnockOutWindow + // void ExecuteUbergraph_MenuGroup_PlayerKnockOutWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/SkillBoard/Detail/MenuGroup_SkillBoard_Detail.MenuGroup_SkillBoard_Detail_C -/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuGroup_SkillBoard_Detail_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C +/// Size: 0x0872 (2162 bytes) (0x0006C0 - 0x000872) align 8 MaxSize: 0x0872 +class UMenuTop_PlayerKnockOutWindow_C : public UPlayerKnockOutWindowMenuTop { public: - class UWidgetAnimation* SlideFromRight_out; // 0x0728 (0x0008) - class UWidgetAnimation* SlideFromRight_in; // 0x0730 (0x0008) - class UWidgetAnimation* SlideFromLeft_out; // 0x0738 (0x0008) - class UWidgetAnimation* SlideFromLeft_in; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0748 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0750 (0x0008) - class UCanvasPanel* Group_List_Slide; // 0x0758 (0x0008) - class UMenuLayer_SkillBoard_Detail_C* MenuLayer_SkillBoard_Detail; // 0x0760 (0x0008) - class UWidgetSwitcher* Switcher; // 0x0768 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x06C0 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06C8 (0x0008) + class UMenuGroup_PlayerKnockOutWindow_C* MenuGroup_PlayerKnockOutWindow; // 0x06D0 (0x0008) + class UMenuGroup_PlayerKnockOutWindow_Timer_New_C* MenuGroup_PlayerKnockOutWindow_Timer_New; // 0x06D8 (0x0008) + FWindowMenuSetupInfo SetupInfo; // 0x06E0 (0x0180) + FName PRESET_SE_SELECT; // 0x0860 (0x0008) + FName OPERATION_GUIDE_ID; // 0x0868 (0x0008) + bool isVisibility; // 0x0870 (0x0001) + EPlayerKnockOutTimerType timerType; // 0x0871 (0x0001) /// Functions - // Function /Game/Program/Menu/SkillBoard/Detail/MenuGroup_SkillBoard_Detail.MenuGroup_SkillBoard_Detail_C.Change Detail Padding - // void ChangeDetailPadding(double Left, double Top, double Right, double Bottom); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Detail/MenuGroup_SkillBoard_Detail.MenuGroup_SkillBoard_Detail_C.SetSlideFromRightAnimation - // void SetSlideFromRightAnimation(bool Condition); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Detail/MenuGroup_SkillBoard_Detail.MenuGroup_SkillBoard_Detail_C.SetSlideFromLeftAnimation - // void SetSlideFromLeftAnimation(bool Condition); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Detail/MenuGroup_SkillBoard_Detail.MenuGroup_SkillBoard_Detail_C.SetListSlidePosition - // void SetListSlidePosition(double newParam); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Detail/MenuGroup_SkillBoard_Detail.MenuGroup_SkillBoard_Detail_C.InitLabel - // void InitLabel(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Detail/MenuGroup_SkillBoard_Detail.MenuGroup_SkillBoard_Detail_C.InitParam - // void InitParam(FSkillBoardDetailInfo& DetailInfo); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.SearchValidFirstButtonIndex + // void SearchValidFirstButtonIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.IsButtonShown + // void IsButtonShown(int32_t Index, bool& showed); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.OnSetupPlayerKnockOutWindow + // void OnSetupPlayerKnockOutWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.OnCancelButton_BP + // void OnCancelButton_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.SetLimitTime_BP + // void SetLimitTime_BP(float _limitTime); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.SetLimitTimeVisibility_BP + // void SetLimitTimeVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.SetTimerType_BP + // void SetTimerType_BP(EPlayerKnockOutTimerType _timerType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.OnUpdateVisibility + // void OnUpdateVisibility(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.UpdateRevivalButton_BP + // void UpdateRevivalButton_BP(int32_t _buttonType, FPlayerKnockOutButtonInfo _info); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.UpdateRevivalButtonTime_BP + // void UpdateRevivalButtonTime_BP(int32_t _buttonType, FPlayerKnockOutButtonInfo _info); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.ExecuteUbergraph_MenuTop_PlayerKnockOutWindow + // void ExecuteUbergraph_MenuTop_PlayerKnockOutWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PlantDungeon/RouteMap/MenuGroup_PlantDungeon_EraGroup.MenuGroup_PlantDungeon_EraGroup_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_PlantDungeon_EraGroup_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOut_MultiPlay_Timer.MenuGroup_PlayerKnockOut_MultiPlay_Timer_C +/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 +class UMenuGroup_PlayerKnockOut_MultiPlay_Timer_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UCustomTextBlock* Text_EraGroup; // 0x0738 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UNumPrimitive* NumPrimitive_Time; // 0x0740 (0x0008) + class UCustomTextBlock* Text_Count; // 0x0748 (0x0008) + class UCanvasPanel* Transform; // 0x0750 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/RouteMap/MenuGroup_PlantDungeon_EraGroup.MenuGroup_PlantDungeon_EraGroup_C.SetEraGroupText - // void SetEraGroupText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOut_MultiPlay_Timer.MenuGroup_PlayerKnockOut_MultiPlay_Timer_C.SetLimitTimeVisibility + // void SetLimitTimeVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOut_MultiPlay_Timer.MenuGroup_PlayerKnockOut_MultiPlay_Timer_C.SetLimitTime + // void SetLimitTime(double LimitTime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOut_MultiPlay_Timer.MenuGroup_PlayerKnockOut_MultiPlay_Timer_C.SetTimeNum + // void SetTimeNum(int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOut_MultiPlay_Timer.MenuGroup_PlayerKnockOut_MultiPlay_Timer_C.SetCountText + // void SetCountText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOut_MultiPlay_Timer.MenuGroup_PlayerKnockOut_MultiPlay_Timer_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOut_MultiPlay_Timer.MenuGroup_PlayerKnockOut_MultiPlay_Timer_C.ExecuteUbergraph_MenuGroup_PlayerKnockOut_MultiPlay_Timer + // void ExecuteUbergraph_MenuGroup_PlayerKnockOut_MultiPlay_Timer(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_EraGroup.MenuTop_PlantDungeon_EraGroup_C -/// Size: 0x0668 (1640 bytes) (0x000658 - 0x000668) align 8 MaxSize: 0x0668 -class UMenuTop_PlantDungeon_EraGroup_C : public UPlantDungeonVintageMenuTop +/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOut_MultiPlay_Timer.MenuTop_PlayerKnockOut_MultiPlay_Timer_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_PlayerKnockOut_MultiPlay_Timer_C : public UPlayerKnockOutTimerMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_PlantDungeon_EraGroup_C* MenuGroup_PlantDungeon_EraGroup; // 0x0660 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_PlayerKnockOut_MultiPlay_Timer_C* MenuGroup_PlayerKnockOutWindow_Timer_Multi; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_EraGroup.MenuTop_PlantDungeon_EraGroup_C.SetText_BP - // void SetText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_EraGroup.MenuTop_PlantDungeon_EraGroup_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_EraGroup.MenuTop_PlantDungeon_EraGroup_C.ExecuteUbergraph_MenuTop_PlantDungeon_EraGroup - // void ExecuteUbergraph_MenuTop_PlantDungeon_EraGroup(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOut_MultiPlay_Timer.MenuTop_PlayerKnockOut_MultiPlay_Timer_C.OnSetupPlayerKnockOutTimer + // void OnSetupPlayerKnockOutTimer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOut_MultiPlay_Timer.MenuTop_PlayerKnockOut_MultiPlay_Timer_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOut_MultiPlay_Timer.MenuTop_PlayerKnockOut_MultiPlay_Timer_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOut_MultiPlay_Timer.MenuTop_PlayerKnockOut_MultiPlay_Timer_C.SetLimitTime_BP + // void SetLimitTime_BP(float _limitTime); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOut_MultiPlay_Timer.MenuTop_PlayerKnockOut_MultiPlay_Timer_C.SetLimitTimeVisibility_BP + // void SetLimitTimeVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOut_MultiPlay_Timer.MenuTop_PlayerKnockOut_MultiPlay_Timer_C.ExecuteUbergraph_MenuTop_PlayerKnockOut_MultiPlay_Timer + // void ExecuteUbergraph_MenuTop_PlayerKnockOut_MultiPlay_Timer(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_Harvest.MenuLayer_NamePlate_Gauge_Harvest_C -/// Size: 0x0500 (1280 bytes) (0x0004B0 - 0x000500) align 8 MaxSize: 0x0500 -class UMenuLayer_NamePlate_Gauge_Harvest_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C +/// Size: 0x07A8 (1960 bytes) (0x000728 - 0x0007A8) align 8 MaxSize: 0x07A8 +class UMenuGroup_ChoiceBalloon_ItemStock_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UWidgetAnimation* Open_Target_out; // 0x04B8 (0x0008) - class UWidgetAnimation* Open_Target_in; // 0x04C0 (0x0008) - class UCustomImage* Frame; // 0x04C8 (0x0008) - class UCanvasPanel* Gauge_HP_Cripping; // 0x04D0 (0x0008) - class UCanvasPanel* Gauge_HP_Damage_Cripping; // 0x04D8 (0x0008) - TArray iconWidgetArray; // 0x04E0 (0x0010) - float DAMGE_GAUGE_DELAY_TIME; // 0x04F0 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x04F4 (0x0004) MISSED - double GAUGE_MOVE_TIME; // 0x04F8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Instant_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Instant_Open_in; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) + class UCanvasPanel* Group_Alignment; // 0x0750 (0x0008) + class UCanvasPanel* Group_Balloon; // 0x0758 (0x0008) + class UCustomImage* Icon_Header; // 0x0760 (0x0008) + class UMenuLayer_ChoiceBalloon_ItemStock_Button_C* MenuLayer_ChoiceBalloon_ItemStock_Button; // 0x0768 (0x0008) + class UMenuLayer_ChoiceBalloon_ItemStock_Button_C* MenuLayer_ChoiceBalloon_ItemStock_Button0; // 0x0770 (0x0008) + class UMenuLayer_ChoiceBalloon_ItemStock_Button_C* MenuLayer_ChoiceBalloon_ItemStock_Button1; // 0x0778 (0x0008) + TArray buttonLayerArray; // 0x0780 (0x0010) + int32_t cancelFocusIndex; // 0x0790 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x0794 (0x0004) MISSED + TArray buttonInfoArray; // 0x0798 (0x0010) /// Functions - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_Harvest.MenuLayer_NamePlate_Gauge_Harvest_C.SetRedHp - // void SetRedHp(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_Harvest.MenuLayer_NamePlate_Gauge_Harvest_C.SetHpBar - // void SetHpBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_Harvest.MenuLayer_NamePlate_Gauge_Harvest_C.SetGaugeValue - // void SetGaugeValue(int32_t nowValue, int32_t MaxValue, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_Harvest.MenuLayer_NamePlate_Gauge_Harvest_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_Harvest.MenuLayer_NamePlate_Gauge_Harvest_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_Harvest.MenuLayer_NamePlate_Gauge_Harvest_C.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_Harvest.MenuLayer_NamePlate_Gauge_Harvest_C.ExecuteUbergraph_MenuLayer_NamePlate_Gauge_Harvest - // void ExecuteUbergraph_MenuLayer_NamePlate_Gauge_Harvest(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.GetFirstDecidableButtonIndex + // void GetFirstDecidableButtonIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.GetFirstDecidableButton + // void GetFirstDecidableButton(class UMenuLayer*& Layer); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.IsCurrentFocusDecidable + // void IsCurrentFocusDecidable(bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.SetInstantAnimation + // void SetInstantAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.GetFocusIndex + // void GetFocusIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.Setup + // void Setup(FWindowMenuSetupInfo WIndowSetupInfo, TArray& reviveItemButtonInfoList); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.UpdateLayout + // void UpdateLayout(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.SetButtonInfo + // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index, FPlayerKnockOutReviveItemButtonInfo reviveItemButtonInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.ExecuteUbergraph_MenuGroup_ChoiceBalloon_ItemStock + // void ExecuteUbergraph_MenuGroup_ChoiceBalloon_ItemStock(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_HP.MenuLayer_NamePlate_Gauge_HP_C -/// Size: 0x0500 (1280 bytes) (0x0004B0 - 0x000500) align 8 MaxSize: 0x0500 -class UMenuLayer_NamePlate_Gauge_HP_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuGroup_ChoiceBalloon_Iventory.MenuGroup_ChoiceBalloon_Iventory_C +/// Size: 0x0788 (1928 bytes) (0x000728 - 0x000788) align 8 MaxSize: 0x0788 +class UMenuGroup_ChoiceBalloon_Iventory_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UWidgetAnimation* Open_Target_out; // 0x04B8 (0x0008) - class UWidgetAnimation* Open_Target_in; // 0x04C0 (0x0008) - class UCustomImage* Frame; // 0x04C8 (0x0008) - class UCanvasPanel* Gauge_HP_Cripping; // 0x04D0 (0x0008) - class UCanvasPanel* Gauge_HP_Damage_Cripping; // 0x04D8 (0x0008) - TArray iconWidgetArray; // 0x04E0 (0x0010) - float DAMGE_GAUGE_DELAY_TIME; // 0x04F0 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x04F4 (0x0004) MISSED - double GAUGE_MOVE_TIME; // 0x04F8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Instant_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Instant_Open_in; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) + class UCanvasPanel* Group_Alignment; // 0x0750 (0x0008) + class UCanvasPanel* Group_Balloon; // 0x0758 (0x0008) + class UMenuLayer_ChoiceBalloon_Iventory_Button_C* MenuLayer_ChoiceBalloon_Iventory_Button; // 0x0760 (0x0008) + class UMenuLayer_ChoiceBalloon_Iventory_Button_C* MenuLayer_ChoiceBalloon_Iventory_Button0; // 0x0768 (0x0008) + class UMenuLayer_ChoiceBalloon_Iventory_Button_C* MenuLayer_ChoiceBalloon_Iventory_Button1; // 0x0770 (0x0008) + TArray buttonLayerArray; // 0x0778 (0x0010) /// Functions - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_HP.MenuLayer_NamePlate_Gauge_HP_C.SetRedHp - // void SetRedHp(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_HP.MenuLayer_NamePlate_Gauge_HP_C.SetHpBar - // void SetHpBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_HP.MenuLayer_NamePlate_Gauge_HP_C.SetGaugeValue - // void SetGaugeValue(int32_t nowValue, int32_t MaxValue, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_HP.MenuLayer_NamePlate_Gauge_HP_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_HP.MenuLayer_NamePlate_Gauge_HP_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_HP.MenuLayer_NamePlate_Gauge_HP_C.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_HP.MenuLayer_NamePlate_Gauge_HP_C.ExecuteUbergraph_MenuLayer_NamePlate_Gauge_HP - // void ExecuteUbergraph_MenuLayer_NamePlate_Gauge_HP(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuGroup_ChoiceBalloon_Iventory.MenuGroup_ChoiceBalloon_Iventory_C.SetInstantAnimation + // void SetInstantAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuGroup_ChoiceBalloon_Iventory.MenuGroup_ChoiceBalloon_Iventory_C.SetAlignment + // void SetAlignment(FVector2D Alignment); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuGroup_ChoiceBalloon_Iventory.MenuGroup_ChoiceBalloon_Iventory_C.GetButtonLayer + // void GetButtonLayer(int32_t Index, class UMenuLayer_ChoiceBalloon_Iventory_Button_C*& buttonLayer); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuGroup_ChoiceBalloon_Iventory.MenuGroup_ChoiceBalloon_Iventory_C.SetButtonFocus + // void SetButtonFocus(int32_t initFocusIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuGroup_ChoiceBalloon_Iventory.MenuGroup_ChoiceBalloon_Iventory_C.SetButtonInfo + // void SetButtonInfo(int32_t Index, FChoiceInventoryButtonInfo buttonInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuGroup_ChoiceBalloon_Iventory.MenuGroup_ChoiceBalloon_Iventory_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuGroup_ChoiceBalloon_Iventory.MenuGroup_ChoiceBalloon_Iventory_C.ExecuteUbergraph_MenuGroup_ChoiceBalloon_Iventory + // void ExecuteUbergraph_MenuGroup_ChoiceBalloon_Iventory(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/NamePlate/NPC/MenuGroup_NamePlate_NPC.MenuGroup_NamePlate_NPC_C -/// Size: 0x0761 (1889 bytes) (0x000728 - 0x000761) align 8 MaxSize: 0x0761 -class UMenuGroup_NamePlate_NPC_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C +/// Size: 0x086C (2156 bytes) (0x000828 - 0x00086C) align 8 MaxSize: 0x086C +class UMenuTop_ChoiceBalloon_Inventory_C : public UChoiceInventoryWindowMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_Name; // 0x0740 (0x0008) - class UCustomImage* Icon_LifeMaster_WT; // 0x0748 (0x0008) - class UCustomImage* Target_NPC; // 0x0750 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0758 (0x0008) - bool isTargetMarkVisibility; // 0x0760 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0828 (0x0008) + class UMenuGroup_ChoiceBalloon_Iventory_C* MenuGroup_ChoiceBalloon_Iventory; // 0x0830 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0838 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0840 (0x0008) + bool cancelButtonDecided; // 0x0848 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0849 (0x0003) MISSED + FName SE_ENTER; // 0x084C (0x0008) + FName SE_CANCEL; // 0x0854 (0x0008) + FName SE_MOVE_FOCUS; // 0x085C (0x0008) + FName SE_ERROR; // 0x0864 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/NamePlate/NPC/MenuGroup_NamePlate_NPC.MenuGroup_NamePlate_NPC_C.SetLifeIconTxtureSize - // void SetLifeIconTxtureSize(FVector2D Scale); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/NPC/MenuGroup_NamePlate_NPC.MenuGroup_NamePlate_NPC_C.SetLifeIconTexture - // void SetLifeIconTexture(FName _iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/NPC/MenuGroup_NamePlate_NPC.MenuGroup_NamePlate_NPC_C.SetTargetVisibility - // void SetTargetVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/NPC/MenuGroup_NamePlate_NPC.MenuGroup_NamePlate_NPC_C.SetNameText - // void SetNameText(FText Name); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/NPC/MenuGroup_NamePlate_NPC.MenuGroup_NamePlate_NPC_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/NPC/MenuGroup_NamePlate_NPC.MenuGroup_NamePlate_NPC_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/NPC/MenuGroup_NamePlate_NPC.MenuGroup_NamePlate_NPC_C.ExecuteUbergraph_MenuGroup_NamePlate_NPC - // void ExecuteUbergraph_MenuGroup_NamePlate_NPC(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.OnInitWindow + // void OnInitWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.SetButtonInfo_BP + // void SetButtonInfo_BP(int32_t _index, FChoiceInventoryButtonInfo& _buttonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.SetFocusConfig_BP + // void SetFocusConfig_BP(int32_t _initFocusIndex); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.SetAlignment_BP + // void SetAlignment_BP(FVector2D& _alignment); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.ResetInputEnabledFlag_BP + // void ResetInputEnabledFlag_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.ExecuteUbergraph_MenuTop_ChoiceBalloon_Inventory + // void ExecuteUbergraph_MenuTop_ChoiceBalloon_Inventory(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C -/// Size: 0x06B0 (1712 bytes) (0x000678 - 0x0006B0) align 8 MaxSize: 0x06B0 -class UMenuTop_NamePlate_NPC_C : public UAttachIconStatusPlateMenuTop +/// Class /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C +/// Size: 0x09DC (2524 bytes) (0x000820 - 0x0009DC) align 8 MaxSize: 0x09DC +class UMenuTop_ChoiceBalloon_ItemStock_C : public UReviveItemSelectWindowMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0678 (0x0008) - class UMenuGroup_NamePlate_NPC_C* MenuGroup_NamePlate_NPC; // 0x0680 (0x0008) - bool isPositionUpdated; // 0x0688 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0689 (0x0003) MISSED - FName ICON_ID_ACTIVE; // 0x068C (0x0008) - FName ICON_ID_ACTIVE_ROGUELIKE; // 0x0694 (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x069C (0x0004) MISSED - FVector2D SCALE_ACTIVE_ROGUELIKE; // 0x06A0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0820 (0x0008) + class UMenuGroup_ChoiceBalloon_ItemStock_C* MenuGroup_ChoiceBalloon_ItemStock; // 0x0828 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0830 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0838 (0x0008) + FWindowMenuSetupInfo SetupInfo; // 0x0840 (0x0180) + bool cancelButtonDecided; // 0x09C0 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x09C1 (0x0003) MISSED + FName PRESET_SE_ENTER; // 0x09C4 (0x0008) + FName PRESET_SE_CANCEL; // 0x09CC (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x09D4 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.CalcScale - // void CalcScale(float _scale); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.IsInDisplayableArea - // void IsInDisplayableArea(bool _isIsInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetName_BP - // void SetName_BP(FString _name); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetLevel_BP - // void SetLevel_BP(int32_t _level); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetHP_BP - // void SetHP_BP(int32_t _nowHP, int32_t _maxHP, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.UpdateStatusIcon_BP - // void UpdateStatusIcon_BP(int32_t _index, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetTargetMarkVisibility_BP - // void SetTargetMarkVisibility_BP(bool _visibility, ETargetMarkPlayerType& _playerType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetRank_BP - // void SetRank_BP(ETargetRankType _rankType, bool _isLarge); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetElementAttribute_BP - // void SetElementAttribute_BP(EElementAttrType& _attrType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetPickPointCategory_BP - // void SetPickPointCategory_BP(EPickPointCategory& _category); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetPlateType_BP - // void SetPlateType_BP(int32_t _type); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetBuildingIcon_BP - // void SetBuildingIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetLifeIcon_BP - // void SetLifeIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetStatusPlateMode_BP - // void SetStatusPlateMode_BP(EGameIconStatusPlateMode _plateMode); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetPlayerNumber_BP - // void SetPlayerNumber_BP(int32_t _playerIndex, bool _isHost); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetRankIconAnimation_BP - // void SetRankIconAnimation_BP(RankIconAnimType _animType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetTargetMarkType_BP - // void SetTargetMarkType_BP(ETargetMarkType _targetMarkType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetActiveEventIconVisibilty_BP - // void SetActiveEventIconVisibilty_BP(bool _visibility, bool _isLegend); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.ExecuteUbergraph_MenuTop_NamePlate_NPC - // void ExecuteUbergraph_MenuTop_NamePlate_NPC(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C.SearchValidFirstButtonIndex + // void SearchValidFirstButtonIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C.IsButtonShown + // void IsButtonShown(int32_t Index, bool& showed); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C.OnBackDelegateEvent_OperationGroup + // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C.ExecuteUbergraph_MenuTop_ChoiceBalloon_ItemStock + // void ExecuteUbergraph_MenuTop_ChoiceBalloon_ItemStock(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/NamePlate/Building/MenuGroup_NamePlate_Building.MenuGroup_NamePlate_Building_C -/// Size: 0x0761 (1889 bytes) (0x000728 - 0x000761) align 8 MaxSize: 0x0761 -class UMenuGroup_NamePlate_Building_C : public UMenuGroup +/// Class /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C +/// Size: 0x07E0 (2016 bytes) (0x000728 - 0x0007E0) align 8 MaxSize: 0x07E0 +class UMenuGroup_Harvesting_ActionGroupTelop_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UOverlay* Group_Name; // 0x0740 (0x0008) - class UCustomImage* Icon_Building; // 0x0748 (0x0008) - class UCustomImage* Icon_LifeMaster_WT; // 0x0750 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0758 (0x0008) - bool isTargetMarkVisibility; // 0x0760 (0x0001) + class UWidgetAnimation* Fever; // 0x0730 (0x0008) + class UWidgetAnimation* Wonderful; // 0x0738 (0x0008) + class UWidgetAnimation* great; // 0x0740 (0x0008) + class UWidgetAnimation* Verygood; // 0x0748 (0x0008) + class UWidgetAnimation* good; // 0x0750 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0758 (0x0008) + class UWidgetSwitcher* Switcher_LightType; // 0x0760 (0x0008) + class UCustomImage* Telop_Fever; // 0x0768 (0x0008) + class UCustomImage* Telop_Good; // 0x0770 (0x0008) + class UCustomImage* Telop_Great; // 0x0778 (0x0008) + class UCustomImage* Telop_VeryGood; // 0x0780 (0x0008) + class UCustomImage* Telop_Wonderful; // 0x0788 (0x0008) + TMap TelopSEIDMap; // 0x0790 (0x0050) /// Functions - // Function /Game/Program/Menu/Icon/NamePlate/Building/MenuGroup_NamePlate_Building.MenuGroup_NamePlate_Building_C.SetLifeIconTexture - // void SetLifeIconTexture(FName _iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Building/MenuGroup_NamePlate_Building.MenuGroup_NamePlate_Building_C.SetBuildingIconTexture - // void SetBuildingIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Building/MenuGroup_NamePlate_Building.MenuGroup_NamePlate_Building_C.SetNameText - // void SetNameText(FText Name); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Building/MenuGroup_NamePlate_Building.MenuGroup_NamePlate_Building_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Building/MenuGroup_NamePlate_Building.MenuGroup_NamePlate_Building_C.ExecuteUbergraph_MenuGroup_NamePlate_Building - // void ExecuteUbergraph_MenuGroup_NamePlate_Building(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.SetTelopIconTexture + // void SetTelopIconTexture(FName IconID_GOOD, FName IconID_VERYGOOD, FName IconID_GREAT, FName IconID_WONDERFUL, FName IconID_FEVER); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.Is Combo Animation Playing + // void IsComboAnimationPlaying(bool& Playing); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.Init Harvesting Action + // void InitHarvestingAction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.SetFeverPlayAnimation + // void SetFeverPlayAnimation(class UWidgetAnimation*& feverAnimationWidget); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.SetWonderfulPlayAnimation + // void SetWonderfulPlayAnimation(class UWidgetAnimation*& WonderfulAnimationWidget); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.SetGreatPlayAnimation + // void SetGreatPlayAnimation(class UWidgetAnimation*& GreatAnimationWidget); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.SetVerygoodPlayAnimation + // void SetVerygoodPlayAnimation(class UWidgetAnimation*& VerygoodAnimationWidget); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.SetGoodPlayAnimation + // void SetGoodPlayAnimation(class UWidgetAnimation*& GoodAnimationWidget); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.ExecuteUbergraph_MenuGroup_Harvesting_ActionGroupTelop + // void ExecuteUbergraph_MenuGroup_Harvesting_ActionGroupTelop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C -/// Size: 0x0689 (1673 bytes) (0x000678 - 0x000689) align 8 MaxSize: 0x0689 -class UMenuTop_NamePlate_Building_C : public UAttachIconStatusPlateMenuTop +/// Class /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_R.MenuLayer_Scroll_Arrow_R_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Scroll_Arrow_R_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0678 (0x0008) - class UMenuGroup_NamePlate_Building_C* MenuGroup_NamePlate_Building; // 0x0680 (0x0008) - bool isPositionUpdated; // 0x0688 (0x0001) + class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.CalcScale - // void CalcScale(float _scale); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.IsInDisplayableArea - // void IsInDisplayableArea(bool _isIsInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetName_BP - // void SetName_BP(FString _name); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetLevel_BP - // void SetLevel_BP(int32_t _level); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetHP_BP - // void SetHP_BP(int32_t _nowHP, int32_t _maxHP, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.UpdateStatusIcon_BP - // void UpdateStatusIcon_BP(int32_t _index, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetTargetMarkVisibility_BP - // void SetTargetMarkVisibility_BP(bool _visibility, ETargetMarkPlayerType& _playerType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetRank_BP - // void SetRank_BP(ETargetRankType _rankType, bool _isLarge); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetElementAttribute_BP - // void SetElementAttribute_BP(EElementAttrType& _attrType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetPickPointCategory_BP - // void SetPickPointCategory_BP(EPickPointCategory& _category); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetPlateType_BP - // void SetPlateType_BP(int32_t _type); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetBuildingIcon_BP - // void SetBuildingIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetLifeIcon_BP - // void SetLifeIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetStatusPlateMode_BP - // void SetStatusPlateMode_BP(EGameIconStatusPlateMode _plateMode); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetPlayerNumber_BP - // void SetPlayerNumber_BP(int32_t _playerIndex, bool _isHost); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetRankIconAnimation_BP - // void SetRankIconAnimation_BP(RankIconAnimType _animType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetTargetMarkType_BP - // void SetTargetMarkType_BP(ETargetMarkType _targetMarkType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.ExecuteUbergraph_MenuTop_NamePlate_Building - // void ExecuteUbergraph_MenuTop_NamePlate_Building(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_R.MenuLayer_Scroll_Arrow_R_C.Decided + // void Decided(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuLayer_Minigame_Fishing_OperationGuide.MenuLayer_Minigame_Fishing_OperationGuide_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Minigame_Fishing_OperationGuide_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_3_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_ItemCraftGame_Oparation_3_C : public UMenuLayer { public: - class UCanvasPanel* Root; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Loop; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0478 (0x0008) + FName GAIJI_TEXT_ID; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuLayer_Minigame_Fishing_OperationGuide.MenuLayer_Minigame_Fishing_OperationGuide_C.SetGuide - // void SetGuide(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_3_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_3_C.StopAnimationOfLoop + // void StopAnimationOfLoop(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_3_C.PlayAnimationofLoop + // void PlayAnimationofLoop(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_3_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_3_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_Oparation + // void ExecuteUbergraph_MenuLayer_ItemCraftGame_Oparation(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuGroup_Minigame_Fishing_OperationGuide.MenuGroup_Minigame_Fishing_OperationGuide_C -/// Size: 0x0774 (1908 bytes) (0x000728 - 0x000774) align 8 MaxSize: 0x0774 -class UMenuGroup_Minigame_Fishing_OperationGuide_C : public UMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_Remaining.MenuLayer_ItemCraftGame_Remaining_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_ItemCraftGame_Remaining_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Simple_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Simple_Open_in; // 0x0738 (0x0008) - class UWidgetAnimation* Custom_Open_out; // 0x0740 (0x0008) - class UWidgetAnimation* Custom_Open_in; // 0x0748 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) - class UMenuLayer_Minigame_Fishing_OperationGuide_C* MenuLayer_Minigame_Fishing_OperationGuide; // 0x0760 (0x0008) - class UCanvasPanel* Root; // 0x0768 (0x0008) - int32_t AnimationState; // 0x0770 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UNumPrimitive* NumPrimitive_Value; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Completion_Label; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuGroup_Minigame_Fishing_OperationGuide.MenuGroup_Minigame_Fishing_OperationGuide_C.Enable Default Open Animation - // void EnableDefaultOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuGroup_Minigame_Fishing_OperationGuide.MenuGroup_Minigame_Fishing_OperationGuide_C.SetRootVisibility - // void SetRootVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuGroup_Minigame_Fishing_OperationGuide.MenuGroup_Minigame_Fishing_OperationGuide_C.PlayCloseAnim - // void PlayCloseAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuGroup_Minigame_Fishing_OperationGuide.MenuGroup_Minigame_Fishing_OperationGuide_C.PlayOpenAnim - // void PlayOpenAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuGroup_Minigame_Fishing_OperationGuide.MenuGroup_Minigame_Fishing_OperationGuide_C.SetGuide - // void SetGuide(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuGroup_Minigame_Fishing_OperationGuide.MenuGroup_Minigame_Fishing_OperationGuide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuGroup_Minigame_Fishing_OperationGuide.MenuGroup_Minigame_Fishing_OperationGuide_C.ExecuteUbergraph_MenuGroup_Minigame_Fishing_OperationGuide - // void ExecuteUbergraph_MenuGroup_Minigame_Fishing_OperationGuide(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_Remaining.MenuLayer_ItemCraftGame_Remaining_C.SetCompletionLabelText + // void SetCompletionLabelText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_Remaining.MenuLayer_ItemCraftGame_Remaining_C.SetValue + // void SetValue(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_Remaining.MenuLayer_ItemCraftGame_Remaining_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_Remaining.MenuLayer_ItemCraftGame_Remaining_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_Remaining + // void ExecuteUbergraph_MenuLayer_ItemCraftGame_Remaining(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuTop_Minigame_Fishing_OperationGuide.MenuTop_Minigame_Fishing_OperationGuide_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_Minigame_Fishing_OperationGuide_C : public UFishingHitGuideMenuTop +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_1_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_ItemCraftGame_Oparation_1_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Minigame_Fishing_OperationGuide_C* MenuGroup_Minigame_Fishing_OperationGuide; // 0x0658 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Loop; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Key0; // 0x0480 (0x0008) + FName GAIJI_TEXT_ID; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuTop_Minigame_Fishing_OperationGuide.MenuTop_Minigame_Fishing_OperationGuide_C.SetGuideType_BP - // void SetGuideType_BP(EFishingHitGuideType _fishingHitGuideType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuTop_Minigame_Fishing_OperationGuide.MenuTop_Minigame_Fishing_OperationGuide_C.Show_BP - // void Show_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuTop_Minigame_Fishing_OperationGuide.MenuTop_Minigame_Fishing_OperationGuide_C.Hide_BP - // void Hide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuTop_Minigame_Fishing_OperationGuide.MenuTop_Minigame_Fishing_OperationGuide_C.SetGuideTextId_BP - // void SetGuideTextId_BP(FName& _textId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuTop_Minigame_Fishing_OperationGuide.MenuTop_Minigame_Fishing_OperationGuide_C.EnableDefaultOpenAnimation_BP - // void EnableDefaultOpenAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuTop_Minigame_Fishing_OperationGuide.MenuTop_Minigame_Fishing_OperationGuide_C.ExecuteUbergraph_MenuTop_Minigame_Fishing_OperationGuide - // void ExecuteUbergraph_MenuTop_Minigame_Fishing_OperationGuide(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_1_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_1_C.StopAnimationOfLoop + // void StopAnimationOfLoop(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_1_C.PlayAnimationofLoop + // void PlayAnimationofLoop(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_1_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_1_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_Oparation + // void ExecuteUbergraph_MenuLayer_ItemCraftGame_Oparation(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C -/// Size: 0x07F0 (2032 bytes) (0x000728 - 0x0007F0) align 8 MaxSize: 0x07F0 -class UMenuGroup_Character_Capture_Effect_C : public UMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_2_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_ItemCraftGame_Oparation_2_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* CaptureEffect_out; // 0x0730 (0x0008) - class UWidgetAnimation* CaptureEffect_in; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) - class UCustomImage* Base_Text; // 0x0750 (0x0008) - class UCanvasPanel* Group_Guide; // 0x0758 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0760 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0768 (0x0008) - bool isCaptureEffectInAnimationPlaying; // 0x0770 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0771 (0x0007) MISSED - SDK_UNDEFINED(16,720) /* FMulticastInlineDelegate */ __um(OnCaptureEffectInAnimationEnd); // 0x0778 (0x0010) - SDK_UNDEFINED(16,721) /* FMulticastInlineDelegate */ __um(OnCaptureEffectOutAnimationEnd); // 0x0788 (0x0010) - bool isCaptureEffectOutAnimationPlaying; // 0x0798 (0x0001) - TEnumAsByte CharacterMenuGuideType; // 0x0799 (0x0001) - unsigned char UnknownData01_6[0x6]; // 0x079A (0x0006) MISSED - SDK_UNDEFINED(80,722) /* TMap, FString> */ __um(GuideTextMapData); // 0x07A0 (0x0050) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Loop; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Key0; // 0x0480 (0x0008) + FName GAIJI_TEXT_ID; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C.SetGuideType - // void SetGuideType(TEnumAsByte guideType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C.SetCaptureEffectOutPlayAnimation - // void SetCaptureEffectOutPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C.SetCaptureEffectInPlayAnimation - // void SetCaptureEffectInPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C.SetGuideVisibility - // void SetGuideVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C.ExecuteUbergraph_MenuGroup_Character_Capture_Effect - // void ExecuteUbergraph_MenuGroup_Character_Capture_Effect(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C.OnCaptureEffectOutAnimationEnd__DelegateSignature - // void OnCaptureEffectOutAnimationEnd__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C.OnCaptureEffectInAnimationEnd__DelegateSignature - // void OnCaptureEffectInAnimationEnd__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_2_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_2_C.StopAnimationOfLoop + // void StopAnimationOfLoop(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_2_C.PlayAnimationofLoop + // void PlayAnimationofLoop(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_2_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_2_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_Oparation + // void ExecuteUbergraph_MenuLayer_ItemCraftGame_Oparation(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MapCraft/MenuLayer_MapCraft_ChangeRoad.MenuLayer_MapCraft_ChangeRoad_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_MapCraft_ChangeRoad_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_0_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_ItemCraftGame_Oparation_0_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Icon; // 0x0470 (0x0008) - class UCustomTextBlock* Text; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Key_L; // 0x0480 (0x0008) + class UWidgetAnimation* Loop; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Key0; // 0x0480 (0x0008) + FName GAIJI_TEXT_ID; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/MapCraft/MenuLayer_MapCraft_ChangeRoad.MenuLayer_MapCraft_ChangeRoad_C.SetGaijiText - // void SetGaijiText(FName GaijiTextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuLayer_MapCraft_ChangeRoad.MenuLayer_MapCraft_ChangeRoad_C.SetText - // void SetText(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuLayer_MapCraft_ChangeRoad.MenuLayer_MapCraft_ChangeRoad_C.SetIcon - // void SetIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuLayer_MapCraft_ChangeRoad.MenuLayer_MapCraft_ChangeRoad_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuLayer_MapCraft_ChangeRoad.MenuLayer_MapCraft_ChangeRoad_C.ExecuteUbergraph_MenuLayer_MapCraft_ChangeRoad - // void ExecuteUbergraph_MenuLayer_MapCraft_ChangeRoad(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_0_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_0_C.StopAnimationOfLoop + // void StopAnimationOfLoop(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_0_C.PlayAnimationofLoop + // void PlayAnimationofLoop(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_0_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_Oparation.MenuLayer_ItemCraftGame_Oparation_0_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_Oparation + // void ExecuteUbergraph_MenuLayer_ItemCraftGame_Oparation(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Multi/Lobby/Waiting/Parts/MenuLayer_Multi_Lobby_Waiting_OperationGuide.MenuLayer_Multi_Lobby_Waiting_OperationGuide_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_Multi_Lobby_Waiting_OperationGuide_C : public UMenuLayer +/// Class /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Gauge.MenuLayer_RPG_MiniGame_Gauge_C +/// Size: 0x0520 (1312 bytes) (0x0004B8 - 0x000520) align 8 MaxSize: 0x0520 +class UMenuLayer_RPG_MiniGame_Gauge_C : public UTweenMenuLayer { public: - class UCustomImage* Base_Text; // 0x0468 (0x0008) - class UCanvasPanel* Root; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0480 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B8 (0x0008) + class UWidgetAnimation* CountUp; // 0x04C0 (0x0008) + class UCanvasPanel* Gauge_Completion_Cripping; // 0x04C8 (0x0008) + class UNumPrimitive* NumPrimitive_Completion_Rate; // 0x04D0 (0x0008) + class UNumPrimitive* NumPrimitive_Completion_Rate_Max; // 0x04D8 (0x0008) + class UWidgetSwitcher* Switcher_GaugeType; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Completion_Label; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Slash; // 0x04F0 (0x0008) + FVector2D BarSIze; // 0x04F8 (0x0010) + double maxPoint; // 0x0508 (0x0008) + double ToweenTime; // 0x0510 (0x0008) + double ToweenValue; // 0x0518 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/Waiting/Parts/MenuLayer_Multi_Lobby_Waiting_OperationGuide.MenuLayer_Multi_Lobby_Waiting_OperationGuide_C.SetActionKeyIcon - // void SetActionKeyIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Waiting/Parts/MenuLayer_Multi_Lobby_Waiting_OperationGuide.MenuLayer_Multi_Lobby_Waiting_OperationGuide_C.Update Key Icon - // void UpdateKeyIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Waiting/Parts/MenuLayer_Multi_Lobby_Waiting_OperationGuide.MenuLayer_Multi_Lobby_Waiting_OperationGuide_C.SetGuide - // void SetGuide(FName textId, FName iconTextId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Gauge.MenuLayer_RPG_MiniGame_Gauge_C.SetMaxPoint + // void SetMaxPoint(int32_t Point); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Gauge.MenuLayer_RPG_MiniGame_Gauge_C.SetCurrentPoint + // void SetCurrentPoint(int32_t Point); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Gauge.MenuLayer_RPG_MiniGame_Gauge_C.PlayAnimationOfCompletionGaugeCountup + // void PlayAnimationOfCompletionGaugeCountup(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Gauge.MenuLayer_RPG_MiniGame_Gauge_C.OnUpdateGaugeValue + // void OnUpdateGaugeValue(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Gauge.MenuLayer_RPG_MiniGame_Gauge_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Gauge.MenuLayer_RPG_MiniGame_Gauge_C.OnProcessingOfTween + // void OnProcessingOfTween(char _index, double _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Gauge.MenuLayer_RPG_MiniGame_Gauge_C.OnFinishedOfTween + // void OnFinishedOfTween(char _index, double _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuLayer_RPG_MiniGame_Gauge.MenuLayer_RPG_MiniGame_Gauge_C.ExecuteUbergraph_MenuLayer_RPG_MiniGame_Gauge + // void ExecuteUbergraph_MenuLayer_RPG_MiniGame_Gauge(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/Waiting/MenuGroup_Multi_Lobby_Waiting.MenuGroup_Multi_Lobby_Waiting_C -/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 -class UMenuGroup_Multi_Lobby_Waiting_C : public UMenuGroup +/// Class /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuGroup_RPG_MiniGame.MenuGroup_RPG_MiniGame_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_RPG_MiniGame_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Shake; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UMenuLayer_Multi_Lobby_Waiting_MessageGuide_C* MenuLayer_Multi_Lobby_Waiting_MessageGuide; // 0x0748 (0x0008) - class UMenuLayer_Multi_Lobby_Waiting_OperationGuide_C* MenuLayer_Multi_Lobby_Waiting_OperationGuide; // 0x0750 (0x0008) - class UMenuLayer_Multi_Lobby_Waiting_OperationGuide_C* MenuLayer_Multi_Lobby_Waiting_OperationGuide0; // 0x0758 (0x0008) - FName TEXT_ID_CHAT; // 0x0760 (0x0008) - FName TEXT_ID_STAMP; // 0x0768 (0x0008) - FName GAIJI_ID_UP_DEFAULT; // 0x0770 (0x0008) - FName GAIJI_ID_L_PUSH_CENTER; // 0x0778 (0x0008) + class UMenuLayer_RPG_MiniGame_Gauge_C* MenuLayer_RPG_MiniGame_Gauge; // 0x0728 (0x0008) + class UMenuLayer_RPG_MiniGame_Guide_C* MenuLayer_RPG_MiniGame_Guide; // 0x0730 (0x0008) + class UMenuLayer_RPG_MiniGame_Guide_C* MenuLayer_RPG_MiniGame_Guide0; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/Waiting/MenuGroup_Multi_Lobby_Waiting.MenuGroup_Multi_Lobby_Waiting_C.Update Key Icon - // void UpdateKeyIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Waiting/MenuGroup_Multi_Lobby_Waiting.MenuGroup_Multi_Lobby_Waiting_C.Set Operation Guide - // void SetOperationGuide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Waiting/MenuGroup_Multi_Lobby_Waiting.MenuGroup_Multi_Lobby_Waiting_C.SetShakeAnimation - // void SetShakeAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Waiting/MenuGroup_Multi_Lobby_Waiting.MenuGroup_Multi_Lobby_Waiting_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Waiting/MenuGroup_Multi_Lobby_Waiting.MenuGroup_Multi_Lobby_Waiting_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_Waiting - // void ExecuteUbergraph_MenuGroup_Multi_Lobby_Waiting(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuGroup_RPG_MiniGame.MenuGroup_RPG_MiniGame_C.SetCurrentPoint + // void SetCurrentPoint(int32_t Point); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuGroup_RPG_MiniGame.MenuGroup_RPG_MiniGame_C.SetObjectInfo + // void SetObjectInfo(FText Name, FName iconID, int32_t Point, bool isSuccessObject); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/DestroyObjects/MenuGroup_RPG_MiniGame.MenuGroup_RPG_MiniGame_C.Setup Point + // void SetupPoint(int32_t currentPoint, int32_t maxPoint); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Waiting.MenuTop_Multi_Lobby_Waiting_C -/// Size: 0x0668 (1640 bytes) (0x000658 - 0x000668) align 8 MaxSize: 0x0668 -class UMenuTop_Multi_Lobby_Waiting_C : public UMultiLobbyWaitingMenuTop +/// Class /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Destroy_Objects.MenuTop_Possession_Shrine_Destroy_Objects_C +/// Size: 0x06E0 (1760 bytes) (0x0006A8 - 0x0006E0) align 8 MaxSize: 0x06E0 +class UMenuTop_Possession_Shrine_Destroy_Objects_C : public UPossessionShrineMiniGameMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_Multi_Lobby_Waiting_C* MenuGroup_Multi_Lobby_Waiting; // 0x0660 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x06A8 (0x0008) + class UMenuGroup_Possession_Shrine_Redo_C* MenuGroup_Possession_Shrine_Redo; // 0x06B0 (0x0008) + class UMenuGroup_RPG_MiniGame_C* MenuGroup_RPG_MiniGame; // 0x06B8 (0x0008) + FDestroyObjectInfo M_Success_Object_Info; // 0x06C0 (0x0020) /// Functions - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Waiting.MenuTop_Multi_Lobby_Waiting_C.SetGuideText_BP - // void SetGuideText_BP(FName _textId); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Waiting.MenuTop_Multi_Lobby_Waiting_C.OnUpdateGaijiText_BP - // void OnUpdateGaijiText_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Waiting.MenuTop_Multi_Lobby_Waiting_C.ExecuteUbergraph_MenuTop_Multi_Lobby_Waiting - // void ExecuteUbergraph_MenuTop_Multi_Lobby_Waiting(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Destroy_Objects.MenuTop_Possession_Shrine_Destroy_Objects_C.OnSetupParam_BP + // void OnSetupParam_BP(EPossessionShrineMinigameType _minigameType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Destroy_Objects.MenuTop_Possession_Shrine_Destroy_Objects_C.OnSetCurrentPoint_BP + // void OnSetCurrentPoint_BP(int32_t _point); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Destroy_Objects.MenuTop_Possession_Shrine_Destroy_Objects_C.ExecuteUbergraph_MenuTop_Possession_Shrine_Destroy_Objects + // void ExecuteUbergraph_MenuTop_Possession_Shrine_Destroy_Objects(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C -/// Size: 0x0520 (1312 bytes) (0x0004B0 - 0x000520) align 8 MaxSize: 0x0520 -class UMenuLayer_Inventory_Status_SP_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuideBase.MenuLayer_ItemCraftGame_ActionGuideBase_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_ItemCraftGame_ActionGuideBase_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCanvasPanel* Gauge_SP_Cripping; // 0x04B8 (0x0008) - class UNumPrimitive* NumPrimitive_Sp_Max; // 0x04C0 (0x0008) - class UNumPrimitive* NumPrimitive_Sp_Max_ParameterSync; // 0x04C8 (0x0008) - class UNumPrimitive* NumPrimitive_Sp_Now; // 0x04D0 (0x0008) - class UNumPrimitive* NumPrimitive_Sp_Now_ParameterSync; // 0x04D8 (0x0008) - class UWidgetSwitcher* Switcher_Num; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Party_Count_Slash; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Party_Count_Slash_ParameterSync; // 0x04F0 (0x0008) - TArray iconWidgetArray; // 0x04F8 (0x0010) - float DAMGE_GAUGE_DELAY_TIME; // 0x0508 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x050C (0x0004) MISSED - double GAUGE_MOVE_TIME; // 0x0510 (0x0008) - FName TEXT_ID_SLASH; // 0x0518 (0x0008) - + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Push; // 0x0470 (0x0008) + class UWidgetAnimation* Default; // 0x0478 (0x0008) + class UCanvasPanel* Group_Oparation_Gauge_Cripping; // 0x0480 (0x0008) + class UWidgetSwitcher* Switch_Oparation_DirectionColor; // 0x0488 (0x0008) + double NextPositionAnimationEndTime; // 0x0490 (0x0008) - /// Functions - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.SetSlashText - // void SetSlashText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.SetSpNumSwitcher - // void SetSpNumSwitcher(int32_t Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.SetPartySpNowVolume - // void SetPartySpNowVolume(int32_t Volume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.SetPartySpMaxVolume - // void SetPartySpMaxVolume(int32_t Volume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.SetSpBar - // void SetSpBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.Setup - // void Setup(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.ExecuteUbergraph_MenuLayer_Inventory_Status_SP - // void ExecuteUbergraph_MenuLayer_Inventory_Status_SP(int32_t EntryPoint); // [0x35d7f00] Final + + /// Functions + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuideBase.MenuLayer_ItemCraftGame_ActionGuideBase_C.SetActionType + // void SetActionType(EItemCraftActionType ActionType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuideBase.MenuLayer_ItemCraftGame_ActionGuideBase_C.SetGaugeColor + // void SetGaugeColor(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuideBase.MenuLayer_ItemCraftGame_ActionGuideBase_C.SetGauge + // void SetGauge(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuideBase.MenuLayer_ItemCraftGame_ActionGuideBase_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuideBase.MenuLayer_ItemCraftGame_ActionGuideBase_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionGuideBase + // void ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionGuideBase(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C -/// Size: 0x0508 (1288 bytes) (0x0004B0 - 0x000508) align 8 MaxSize: 0x0508 -class UMenuLayer_Party_Sp_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C +/// Size: 0x04D1 (1233 bytes) (0x000468 - 0x0004D1) align 8 MaxSize: 0x04D1 +class UMenuLayer_ItemCraftGame_ActionGuide_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCanvasPanel* Gauge_SP_Cripping; // 0x04B8 (0x0008) - class UNumPrimitive* NumPrimitive_Sp_Max; // 0x04C0 (0x0008) - class UNumPrimitive* NumPrimitive_Sp_Now; // 0x04C8 (0x0008) - class UCustomTextBlock* Text_Slash; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_SP; // 0x04D8 (0x0008) - class UCustomTextBlock* xxx_Text_Count_SP; // 0x04E0 (0x0008) - TArray iconWidgetArray; // 0x04E8 (0x0010) - float DAMGE_GAUGE_DELAY_TIME; // 0x04F8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x04FC (0x0004) MISSED - double GAUGE_MOVE_TIME; // 0x0500 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* FadeGuide; // 0x0470 (0x0008) + class UWidgetAnimation* ClearGuide; // 0x0478 (0x0008) + class UWidgetAnimation* InitGuide; // 0x0480 (0x0008) + class UWidgetAnimation* SamePosition; // 0x0488 (0x0008) + class UWidgetAnimation* InitPosition; // 0x0490 (0x0008) + class UCustomImage* Guide; // 0x0498 (0x0008) + class UMenuLayer_ItemCraftGame_Oparation_0_C* MenuLayer_ItemCraftGame_Oparation; // 0x04A0 (0x0008) + class UMenuLayer_ItemCraftGame_Oparation_1_C* MenuLayer_ItemCraftGame_Oparation0; // 0x04A8 (0x0008) + class UMenuLayer_ItemCraftGame_Oparation_2_C* MenuLayer_ItemCraftGame_Oparation1; // 0x04B0 (0x0008) + class UMenuLayer_ItemCraftGame_Oparation_3_C* MenuLayer_ItemCraftGame_Oparation2; // 0x04B8 (0x0008) + class UMenuLayer_ItemCraftGame_ActionGuideBase_C* MenuLayer_ItemCraftGame_OparationGauge; // 0x04C0 (0x0008) + class UWidgetSwitcher* Switch_Oparation; // 0x04C8 (0x0008) + EItemCraftActionType ActionType; // 0x04D0 (0x0001) /// Functions - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.SetCountSlashText - // void SetCountSlashText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.SetPartySpNowVolume - // void SetPartySpNowVolume(int32_t Volume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.SetPartySpMaxVolume - // void SetPartySpMaxVolume(int32_t Volume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.SetCountSpText - // void SetCountSpText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.SetNameSPText - // void SetNameSPText(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.SetSpBar - // void SetSpBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.ExecuteUbergraph_MenuLayer_Party_Sp - // void ExecuteUbergraph_MenuLayer_Party_Sp(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C.PlayAnimationOfInitPosition + // void PlayAnimationOfInitPosition(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C.StopAnimationOfSamePosition + // void StopAnimationOfSamePosition(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C.PlayAnimationOfSamePosition + // void PlayAnimationOfSamePosition(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C.SetActionGaugeColor + // void SetActionGaugeColor(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C.SetActionGuideGauge + // void SetActionGuideGauge(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C.SetActionGuide + // void SetActionGuide(EItemCraftActionType ActionType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C.SetActionType + // void SetActionType(EItemCraftActionType ActionType); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuide.MenuLayer_ItemCraftGame_ActionGuide_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionGuide + // void ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionGuide(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_List_Base.MenuGroup_RPG_BufferDebuffer_List_Base_C -/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_RPG_BufferDebuffer_List_Base_C : public UMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuGroup_ItemCraftGame_ActionGuide.MenuGroup_ItemCraftGame_ActionGuide_C +/// Size: 0x0798 (1944 bytes) (0x000728 - 0x000798) align 8 MaxSize: 0x0798 +class UMenuGroup_ItemCraftGame_ActionGuide_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Init; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - FName TEXT_ID_EMPTY; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCanvasPanel* Group_Indicator; // 0x0740 (0x0008) + class UMenuLayer_ItemCraftGame_ActionGuide_C* MenuLayer_ItemCraftGame_Indicator; // 0x0748 (0x0008) + class UMenuLayer_ItemCraftGame_ActionGuide_C* MenuLayer_ItemCraftGame_Indicator0; // 0x0750 (0x0008) + class UMenuLayer_ItemCraftGame_ActionGuide_C* MenuLayer_ItemCraftGame_Indicator1; // 0x0758 (0x0008) + class UMenuLayer_ItemCraftGame_ActionGuideEffect_C* MenuLayer_ItemCraftGame_IndicatorEffect; // 0x0760 (0x0008) + class UMenuLayer_ItemCraftGame_ActionGuideEffect_C* MenuLayer_ItemCraftGame_IndicatorEffect2; // 0x0768 (0x0008) + class UMenuLayer_ItemCraftGame_ActionGuideEffect_C* MenuLayer_ItemCraftGame_IndicatorEffect3; // 0x0770 (0x0008) + TArray ActionGuideMenuLayerList; // 0x0778 (0x0010) + TArray EffectMenuLayerList; // 0x0788 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_List_Base.MenuGroup_RPG_BufferDebuffer_List_Base_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_List_Base.MenuGroup_RPG_BufferDebuffer_List_Base_C.ExecuteUbergraph_MenuGroup_RPG_BufferDebuffer_List_Base - // void ExecuteUbergraph_MenuGroup_RPG_BufferDebuffer_List_Base(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuGroup_ItemCraftGame_ActionGuide.MenuGroup_ItemCraftGame_ActionGuide_C.PlayAnimationOfInitPosition + // void PlayAnimationOfInitPosition(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuGroup_ItemCraftGame_ActionGuide.MenuGroup_ItemCraftGame_ActionGuide_C.PlayAnimationOfSamePosition + // void PlayAnimationOfSamePosition(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuGroup_ItemCraftGame_ActionGuide.MenuGroup_ItemCraftGame_ActionGuide_C.PlayAnimationOfEffectOpen + // void PlayAnimationOfEffectOpen(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuGroup_ItemCraftGame_ActionGuide.MenuGroup_ItemCraftGame_ActionGuide_C.SetActionGuideVisibility + // void SetActionGuideVisibility(int32_t Index, bool IsVisible); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuGroup_ItemCraftGame_ActionGuide.MenuGroup_ItemCraftGame_ActionGuide_C.SetActionGuideGauge + // void SetActionGuideGauge(int32_t Index, double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuGroup_ItemCraftGame_ActionGuide.MenuGroup_ItemCraftGame_ActionGuide_C.SetActionGuide + // void SetActionGuide(int32_t Index, EItemCraftGameMenuActionGuideMenuType MenuType, EItemCraftActionType ActionType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuGroup_ItemCraftGame_ActionGuide.MenuGroup_ItemCraftGame_ActionGuide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuGroup_ItemCraftGame_ActionGuide.MenuGroup_ItemCraftGame_ActionGuide_C.ExecuteUbergraph_MenuGroup_ItemCraftGame_ActionGuide + // void ExecuteUbergraph_MenuGroup_ItemCraftGame_ActionGuide(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Craft/In/MenuLayer_Craft_In_Guide_Label.MenuLayer_Craft_In_Guide_Label_C -/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 -class UMenuLayer_Craft_In_Guide_Label_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ExEquipBonus/MenuGroup_ItemCraftGame_ExEquipBonus.MenuGroup_ItemCraftGame_ExEquipBonus_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_ItemCraftGame_ExEquipBonus_C : public UMenuGroup { public: - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0468 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0478 (0x0008) - class UCanvasPanel* Root; // 0x0480 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Key0; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0498 (0x0008) + class UWidgetAnimation* Bonus; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomTextBlock* Text_TensionSkillName; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Menu/Craft/In/MenuLayer_Craft_In_Guide_Label.MenuLayer_Craft_In_Guide_Label_C.SetGuide - // void SetGuide(FName mainIconId, FName subIconId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/In/MenuLayer_Craft_In_Guide_Label.MenuLayer_Craft_In_Guide_Label_C.SetRootVisibility - // void SetRootVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/In/MenuLayer_Craft_In_Guide_Label.MenuLayer_Craft_In_Guide_Label_C.SetKeyTexture - // void SetKeyTexture(FName KeyId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/In/MenuLayer_Craft_In_Guide_Label.MenuLayer_Craft_In_Guide_Label_C.SetLabel - // void SetLabel(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ExEquipBonus/MenuGroup_ItemCraftGame_ExEquipBonus.MenuGroup_ItemCraftGame_ExEquipBonus_C.SetBonusPlayAnimation + // void SetBonusPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ExEquipBonus/MenuGroup_ItemCraftGame_ExEquipBonus.MenuGroup_ItemCraftGame_ExEquipBonus_C.SetBonusText + // void SetBonusText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Craft/In/MenuGroup_Craft_In_Guide.MenuGroup_Craft_In_Guide_C -/// Size: 0x07C8 (1992 bytes) (0x000728 - 0x0007C8) align 8 MaxSize: 0x07C8 -class UMenuGroup_Craft_In_Guide_C : public UMenuGroup +/// Class /Game/Program/Menu/Quest/LifeTelop/MenuGroup_Quest_LifeTelop.MenuGroup_Quest_LifeTelop_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_Quest_LifeTelop_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Set_ToneDown; // 0x0730 (0x0008) - class UWidgetAnimation* Toggle_Floor; // 0x0738 (0x0008) - class UWidgetAnimation* Toggle_Wall; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0748 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0750 (0x0008) - class UCanvasPanel* Group_Label; // 0x0758 (0x0008) - class UMenuLayer_Craft_In_Guide_Label_C* MenuLayer_Craft_In_Guide_Label; // 0x0760 (0x0008) - class UMenuLayer_Craft_In_Guide_Label_C* MenuLayer_Craft_In_Guide_Label0; // 0x0768 (0x0008) - class UMenuLayer_Craft_In_Guide_Label_C* MenuLayer_Craft_In_Guide_Label1; // 0x0770 (0x0008) - class UMenuLayer_Craft_In_Guide_Label_C* MenuLayer_Craft_In_Guide_Label2; // 0x0778 (0x0008) - class UMenuLayer_Craft_In_Guide_Label_C* MenuLayer_Craft_In_Guide_Label3; // 0x0780 (0x0008) - class UMenuLayer_Craft_In_Guide_Label_C* MenuLayer_Craft_In_Guide_Label4; // 0x0788 (0x0008) - class UCustomTextBlock* Text_ItemName; // 0x0790 (0x0008) - class UCustomTextBlock* Text_Key_Floor; // 0x0798 (0x0008) - class UCustomTextBlock* Text_Key_Wall; // 0x07A0 (0x0008) - FName GAIJI_KEY_UP; // 0x07A8 (0x0008) - FName GAIJI_KEY_DOWN; // 0x07B0 (0x0008) - TArray guideMenuLayerArray; // 0x07B8 (0x0010) + class UWidgetAnimation* Default_Open_clear; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UCustomImage* Icon_Title; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Clear; // 0x0750 (0x0008) + class UCustomTextBlock* Text_Ribbon; // 0x0758 (0x0008) + class UCustomTextBlock* Text_Title; // 0x0760 (0x0008) + class UCustomImage* Textuer_Clear; // 0x0768 (0x0008) /// Functions - // Function /Game/Program/Menu/Craft/In/MenuGroup_Craft_In_Guide.MenuGroup_Craft_In_Guide_C.UpdateGuidePosition - // void UpdateGuidePosition(bool _evacuation); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/In/MenuGroup_Craft_In_Guide.MenuGroup_Craft_In_Guide_C.SetTextItemName - // void SetTextItemName(FString nameText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/In/MenuGroup_Craft_In_Guide.MenuGroup_Craft_In_Guide_C.SetGuide - // void SetGuide(int32_t Index, bool Visible, FName textId, FName mainIconId, FName subIconId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/In/MenuGroup_Craft_In_Guide.MenuGroup_Craft_In_Guide_C.SetVisibleGuide - // void SetVisibleGuide(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/In/MenuGroup_Craft_In_Guide.MenuGroup_Craft_In_Guide_C.SetToggleAnimation - // void SetToggleAnimation(ECraftInDoorGuidePlacementMode placementMode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/In/MenuGroup_Craft_In_Guide.MenuGroup_Craft_In_Guide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/In/MenuGroup_Craft_In_Guide.MenuGroup_Craft_In_Guide_C.ExecuteUbergraph_MenuGroup_Craft_In_Guide - // void ExecuteUbergraph_MenuGroup_Craft_In_Guide(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Quest/LifeTelop/MenuGroup_Quest_LifeTelop.MenuGroup_Quest_LifeTelop_C.SetClearIcon + // void SetClearIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTelop/MenuGroup_Quest_LifeTelop.MenuGroup_Quest_LifeTelop_C.SetLifeIcon + // void SetLifeIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTelop/MenuGroup_Quest_LifeTelop.MenuGroup_Quest_LifeTelop_C.SetQuestCompleted + // void SetQuestCompleted(bool isCompleted); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTelop/MenuGroup_Quest_LifeTelop.MenuGroup_Quest_LifeTelop_C.SetClearText + // void SetClearText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTelop/MenuGroup_Quest_LifeTelop.MenuGroup_Quest_LifeTelop_C.SetRibbonText + // void SetRibbonText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTelop/MenuGroup_Quest_LifeTelop.MenuGroup_Quest_LifeTelop_C.SetTitleText + // void SetTitleText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTelop/MenuGroup_Quest_LifeTelop.MenuGroup_Quest_LifeTelop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTelop/MenuGroup_Quest_LifeTelop.MenuGroup_Quest_LifeTelop_C.ExecuteUbergraph_MenuGroup_Quest_LifeTelop + // void ExecuteUbergraph_MenuGroup_Quest_LifeTelop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C -/// Size: 0x0530 (1328 bytes) (0x0004B0 - 0x000530) align 8 MaxSize: 0x0530 -class UMenuLayer_NamePlate_Gauge_SP_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Quest/LifeTelop/MenuTop_Quest_LifeTelop.MenuTop_Quest_LifeTelop_C +/// Size: 0x06A8 (1704 bytes) (0x000690 - 0x0006A8) align 8 MaxSize: 0x06A8 +class UMenuTop_Quest_LifeTelop_C : public ULifeQuestTelopMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UWidgetAnimation* DamageGaugeLeave; // 0x04B8 (0x0008) - class UWidgetAnimation* DamageGaugeWaitTime; // 0x04C0 (0x0008) - class UWidgetAnimation* ShortageAlert; // 0x04C8 (0x0008) - class UWidgetAnimation* CostGaugeLoop; // 0x04D0 (0x0008) - class UWidgetAnimation* Open_Target_out; // 0x04D8 (0x0008) - class UWidgetAnimation* Open_Target_in; // 0x04E0 (0x0008) - class UCustomImage* Frame; // 0x04E8 (0x0008) - class UCanvasPanel* Gauge_SP_Cripping; // 0x04F0 (0x0008) - class UCanvasPanel* Gauge_SP_Damage_Cripping; // 0x04F8 (0x0008) - class UCanvasPanel* Gauge_SP_Shortage_Cripping; // 0x0500 (0x0008) - FVector2D GaugeSize; // 0x0508 (0x0010) - double Rate; // 0x0518 (0x0008) - double CostSP; // 0x0520 (0x0008) - double maxSp; // 0x0528 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0690 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0698 (0x0008) + class UMenuGroup_Quest_LifeTelop_C* MenuGroup_Quest_LifeTelop; // 0x06A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.SequenceEvent__ENTRYPOINTMenuLayer_NamePlate_Gauge_SP - // void SequenceEvent__ENTRYPOINTMenuLayer_NamePlate_Gauge_SP(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.SetConsumedSP - // void SetConsumedSP(double sp); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.SetShortageSP - // void SetShortageSP(double sp, double SPMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.PlayAnimationOfLeave - // void PlayAnimationOfLeave(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.SetDamageSP - // void SetDamageSP(double Rate); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.SetSp - // void SetSp(double Rate); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.SetXSize - // void SetXSize(double XSize); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.SetGauge - // void SetGauge(double sp, double SPMax, double CosSP, bool immidiate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.ExecuteUbergraph_MenuLayer_NamePlate_Gauge_SP - // void ExecuteUbergraph_MenuLayer_NamePlate_Gauge_SP(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Quest/LifeTelop/MenuTop_Quest_LifeTelop.MenuTop_Quest_LifeTelop_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTelop/MenuTop_Quest_LifeTelop.MenuTop_Quest_LifeTelop_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTelop/MenuTop_Quest_LifeTelop.MenuTop_Quest_LifeTelop_C.ExecuteUbergraph_MenuTop_Quest_LifeTelop + // void ExecuteUbergraph_MenuTop_Quest_LifeTelop(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle_Gatherer.MenuGroup_NamePlate_Battle_Gatherer_C -/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_NamePlate_Battle_Gatherer_C : public UMenuGroup +/// Class /Game/Program/Menu/Quest/StoryTelop/MenuGroup_Quest_StoryTelop.MenuGroup_Quest_StoryTelop_C +/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 +class UMenuGroup_Quest_StoryTelop_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* ShortageAlertSP; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UMenuLayer_NamePlate_Gauge_SP_C* MenuLayer_NamePlate_Gauge_SP; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_clear; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomTextBlock* Text_Clear; // 0x0740 (0x0008) + class UCustomTextBlock* Text_Ribbon; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Title; // 0x0750 (0x0008) + class UCustomImage* Textuer_Clear; // 0x0758 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle_Gatherer.MenuGroup_NamePlate_Battle_Gatherer_C.SetShortageSP - // void SetShortageSP(int32_t sp, int32_t SPMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle_Gatherer.MenuGroup_NamePlate_Battle_Gatherer_C.SetGaugeValue - // void SetGaugeValue(int32_t nowValue, int32_t MaxValue, int32_t SPCost, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle_Gatherer.MenuGroup_NamePlate_Battle_Gatherer_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle_Gatherer.MenuGroup_NamePlate_Battle_Gatherer_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle_Gatherer.MenuGroup_NamePlate_Battle_Gatherer_C.ExecuteUbergraph_MenuGroup_NamePlate_Battle_Gatherer - // void ExecuteUbergraph_MenuGroup_NamePlate_Battle_Gatherer(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Quest/StoryTelop/MenuGroup_Quest_StoryTelop.MenuGroup_Quest_StoryTelop_C.SetClearIcon + // void SetClearIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/StoryTelop/MenuGroup_Quest_StoryTelop.MenuGroup_Quest_StoryTelop_C.SetQuestCompleted + // void SetQuestCompleted(bool isCompleted); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/StoryTelop/MenuGroup_Quest_StoryTelop.MenuGroup_Quest_StoryTelop_C.SetClearText + // void SetClearText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/StoryTelop/MenuGroup_Quest_StoryTelop.MenuGroup_Quest_StoryTelop_C.SetRibbonText + // void SetRibbonText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/StoryTelop/MenuGroup_Quest_StoryTelop.MenuGroup_Quest_StoryTelop_C.SetTitleText + // void SetTitleText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle_Gatherer.MenuTop_NamePlate_Battle_Gatherer_C -/// Size: 0x0671 (1649 bytes) (0x000660 - 0x000671) align 8 MaxSize: 0x0671 -class UMenuTop_NamePlate_Battle_Gatherer_C : public UAttachIconGaugeSPMenuTop +/// Class /Game/Program/Menu/Quest/StoryTelop/MenuTop_Quest_StoryTelop.MenuTop_Quest_StoryTelop_C +/// Size: 0x06A0 (1696 bytes) (0x000688 - 0x0006A0) align 8 MaxSize: 0x06A0 +class UMenuTop_Quest_StoryTelop_C : public UStoryQuestTelopMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0660 (0x0008) - class UMenuGroup_NamePlate_Battle_Gatherer_C* MenuGroup_NamePlate_Battle_Gatherer; // 0x0668 (0x0008) - bool isPositionUpdated; // 0x0670 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0688 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0690 (0x0008) + class UMenuGroup_Quest_StoryTelop_C* MenuGroup_Quest_StoryTelop; // 0x0698 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle_Gatherer.MenuTop_NamePlate_Battle_Gatherer_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle_Gatherer.MenuTop_NamePlate_Battle_Gatherer_C.CalcScale - // void CalcScale(float _scale); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle_Gatherer.MenuTop_NamePlate_Battle_Gatherer_C.IsInDisplayableArea - // void IsInDisplayableArea(bool _isIsInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle_Gatherer.MenuTop_NamePlate_Battle_Gatherer_C.UpdateSP_BP - // void UpdateSP_BP(int32_t _nowSP, int32_t _maxSP, int32_t _costSP, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle_Gatherer.MenuTop_NamePlate_Battle_Gatherer_C.PlaySPShortageAlert_BP - // void PlaySPShortageAlert_BP(int32_t _needSP, int32_t _maxSP); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle_Gatherer.MenuTop_NamePlate_Battle_Gatherer_C.ExecuteUbergraph_MenuTop_NamePlate_Battle_Gatherer - // void ExecuteUbergraph_MenuTop_NamePlate_Battle_Gatherer(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Quest/StoryTelop/MenuTop_Quest_StoryTelop.MenuTop_Quest_StoryTelop_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/StoryTelop/MenuTop_Quest_StoryTelop.MenuTop_Quest_StoryTelop_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/StoryTelop/MenuTop_Quest_StoryTelop.MenuTop_Quest_StoryTelop_C.ExecuteUbergraph_MenuTop_Quest_StoryTelop + // void ExecuteUbergraph_MenuTop_Quest_StoryTelop(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_PageIcon.MenuLayer_RPG_BufferDebuffer_PageIcon_C -/// Size: 0x0528 (1320 bytes) (0x000470 - 0x000528) align 8 MaxSize: 0x0528 -class UMenuLayer_RPG_BufferDebuffer_PageIcon_C : public UPageIconMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/Form/MenuGroup_Multi_Lobby_Form.MenuGroup_Multi_Lobby_Form_C +/// Size: 0x07A0 (1952 bytes) (0x000750 - 0x0007A0) align 8 MaxSize: 0x07A0 +class UMenuGroup_Multi_Lobby_Form_C : public UTabMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) - class UCustomImage* Base_Light; // 0x0478 (0x0008) - class UCanvasPanel* Group_Page; // 0x0480 (0x0008) - class UCanvasPanel* Group_Page0; // 0x0488 (0x0008) - class UCanvasPanel* Group_Page1; // 0x0490 (0x0008) - class UCanvasPanel* Group_Page2; // 0x0498 (0x0008) - class UCanvasPanel* Group_Page3; // 0x04A0 (0x0008) - class UCanvasPanel* Group_Page4; // 0x04A8 (0x0008) - class UCanvasPanel* Group_Page5; // 0x04B0 (0x0008) - class UCanvasPanel* Group_Page6; // 0x04B8 (0x0008) - class UCustomImage* Page_0_ON; // 0x04C0 (0x0008) - class UCustomImage* Page_1_ON; // 0x04C8 (0x0008) - class UCustomImage* Page_2_ON; // 0x04D0 (0x0008) - class UCustomImage* Page_3_ON; // 0x04D8 (0x0008) - class UCustomImage* Page_4_ON; // 0x04E0 (0x0008) - class UCustomImage* Page_5_ON; // 0x04E8 (0x0008) - class UCustomImage* Page_6_ON; // 0x04F0 (0x0008) - class UCustomImage* Page_7_ON; // 0x04F8 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0500 (0x0008) - TArray PageONImageArray; // 0x0508 (0x0010) - TArray PageArray; // 0x0518 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) + class UMenuLayer_Form_C* MenuLayer_Form; // 0x0768 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0770 (0x0008) + class UCustomTextBlock* Text_Form_Message; // 0x0778 (0x0008) + FName TEXT_ID_DETAIL; // 0x0780 (0x0008) + FName TEXT_ID_SEARCH_BUTTON; // 0x0788 (0x0008) + SDK_UNDEFINED(16,712) /* FMulticastInlineDelegate */ __um(OnButtonStartedDelegate); // 0x0790 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_PageIcon.MenuLayer_RPG_BufferDebuffer_PageIcon_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_PageIcon.MenuLayer_RPG_BufferDebuffer_PageIcon_C.SetPage - // void SetPage(int32_t pageNo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_PageIcon.MenuLayer_RPG_BufferDebuffer_PageIcon_C.SetPageMax - // void SetPageMax(int32_t pageMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_PageIcon.MenuLayer_RPG_BufferDebuffer_PageIcon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_PageIcon.MenuLayer_RPG_BufferDebuffer_PageIcon_C.SetPage_BP - // void SetPage_BP(int32_t _pageNo); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_PageIcon.MenuLayer_RPG_BufferDebuffer_PageIcon_C.SetPageMax_BP - // void SetPageMax_BP(int32_t _maxPages); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_PageIcon.MenuLayer_RPG_BufferDebuffer_PageIcon_C.ExecuteUbergraph_MenuLayer_RPG_BufferDebuffer_PageIcon - // void ExecuteUbergraph_MenuLayer_RPG_BufferDebuffer_PageIcon(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Form/MenuGroup_Multi_Lobby_Form.MenuGroup_Multi_Lobby_Form_C.SetMessageText + // void SetMessageText(FText& FormText); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Form/MenuGroup_Multi_Lobby_Form.MenuGroup_Multi_Lobby_Form_C.SetIconSwitcher + // void SetIconSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Form/MenuGroup_Multi_Lobby_Form.MenuGroup_Multi_Lobby_Form_C.SetInputText + // void SetInputText(FString& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Form/MenuGroup_Multi_Lobby_Form.MenuGroup_Multi_Lobby_Form_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Form/MenuGroup_Multi_Lobby_Form.MenuGroup_Multi_Lobby_Form_C.OnButtonStarted + // void OnButtonStarted(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Form/MenuGroup_Multi_Lobby_Form.MenuGroup_Multi_Lobby_Form_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_Form + // void ExecuteUbergraph_MenuGroup_Multi_Lobby_Form(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Form/MenuGroup_Multi_Lobby_Form.MenuGroup_Multi_Lobby_Form_C.OnButtonStartedDelegate__DelegateSignature + // void OnButtonStartedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_Line.MenuGroup_RPG_BufferDebuffer_Line_C -/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuGroup_RPG_BufferDebuffer_Line_C : public UMenuGroup +/// Class /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuGroup_SuddenlyEvent_Result.MenuGroup_SuddenlyEvent_Result_C +/// Size: 0x07F8 (2040 bytes) (0x000728 - 0x0007F8) align 8 MaxSize: 0x07F8 +class UMenuGroup_SuddenlyEvent_Result_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Init; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0738 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UMenuLayer_RPG_BufferDebuffer_PageIcon_C* MenuLayer_RPG_BufferDebuffer_PageIcon; // 0x0748 (0x0008) - class UCustomWidgetSwitcher* Switcher_Line; // 0x0750 (0x0008) - class UCustomTextBlock* Text_L; // 0x0758 (0x0008) - class UCustomTextBlock* Text_L0; // 0x0760 (0x0008) - FName TEXT_ID_EMPTY; // 0x0768 (0x0008) + class UCustomImage* Acorn_Base; // 0x0748 (0x0008) + class UCustomImage* Icon_Acorn; // 0x0750 (0x0008) + class UCustomImage* Icon_Evaluation; // 0x0758 (0x0008) + class UCustomImage* Icon_Rich; // 0x0760 (0x0008) + class UCustomImage* Icon_Tower; // 0x0768 (0x0008) + class UNumPrimitive* NumPrimitive_Acorn; // 0x0770 (0x0008) + class UNumPrimitive* NumPrimitive_Rich; // 0x0778 (0x0008) + class UNumPrimitive* NumPrimitive_Tower; // 0x0780 (0x0008) + class UCanvasPanel* Reward_Acorn; // 0x0788 (0x0008) + class UCanvasPanel* Reward_Rich; // 0x0790 (0x0008) + class UCanvasPanel* Reward_Tower; // 0x0798 (0x0008) + class UCustomImage* Rich_Base; // 0x07A0 (0x0008) + class UCanvasPanel* Root; // 0x07A8 (0x0008) + class UCustomTextBlock* Text_Explanation; // 0x07B0 (0x0008) + class UCustomImage* Tower_Base; // 0x07B8 (0x0008) + bool IconList; // 0x07C0 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x07C1 (0x0007) MISSED + TArray IconImageList; // 0x07C8 (0x0010) + TArray NumPrimitiveList; // 0x07D8 (0x0010) + TArray CanvasPanelList; // 0x07E8 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_Line.MenuGroup_RPG_BufferDebuffer_Line_C.SetLineSwitcher - // void SetLineSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_Line.MenuGroup_RPG_BufferDebuffer_Line_C.UpdateList - // void UpdateList(int32_t StartIndex, TArray& BattleAddStatusInfoArray); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_Line.MenuGroup_RPG_BufferDebuffer_Line_C.SetPageMax - // void SetPageMax(int32_t pageMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_Line.MenuGroup_RPG_BufferDebuffer_Line_C.SetPage - // void SetPage(int32_t pageNo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_Line.MenuGroup_RPG_BufferDebuffer_Line_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_Line.MenuGroup_RPG_BufferDebuffer_Line_C.ExecuteUbergraph_MenuGroup_RPG_BufferDebuffer_Line - // void ExecuteUbergraph_MenuGroup_RPG_BufferDebuffer_Line(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuGroup_SuddenlyEvent_Result.MenuGroup_SuddenlyEvent_Result_C.SetText + // void SetText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuGroup_SuddenlyEvent_Result.MenuGroup_SuddenlyEvent_Result_C.Set Rank + // void SetRank(EActiveEventClearRankType rankType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuGroup_SuddenlyEvent_Result.MenuGroup_SuddenlyEvent_Result_C.SetRewardInfo + // void SetRewardInfo(TArray& RewardList); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuGroup_SuddenlyEvent_Result.MenuGroup_SuddenlyEvent_Result_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuGroup_SuddenlyEvent_Result.MenuGroup_SuddenlyEvent_Result_C.ExecuteUbergraph_MenuGroup_SuddenlyEvent_Result + // void ExecuteUbergraph_MenuGroup_SuddenlyEvent_Result(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_SearchResults.MenuLayer_Filter_SearchResults_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_Filter_SearchResults_C : public UMenuLayer +/// Class /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Result.MenuTop_Suddenly_Event_Result_C +/// Size: 0x06D8 (1752 bytes) (0x0006B8 - 0x0006D8) align 8 MaxSize: 0x06D8 +class UMenuTop_Suddenly_Event_Result_C : public UActiveEventResultMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_SearchResults; // 0x0480 (0x0008) - class UCustomTextBlock* Text_SearchResults; // 0x0488 (0x0008) - class UCustomTextBlock* Text_SearchResults0; // 0x0490 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x06B8 (0x0008) + class UMenuGroup_SuddenlyEvent_Result_C* MenuGroup_SuddenlyEvent_Result; // 0x06C0 (0x0008) + TArray RewardList; // 0x06C8 (0x0010) /// Functions - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_SearchResults.MenuLayer_Filter_SearchResults_C.SetSearchNum - // void SetSearchNum(int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_SearchResults.MenuLayer_Filter_SearchResults_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_SearchResults.MenuLayer_Filter_SearchResults_C.ExecuteUbergraph_MenuLayer_Filter_SearchResults - // void ExecuteUbergraph_MenuLayer_Filter_SearchResults(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Result.MenuTop_Suddenly_Event_Result_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Result.MenuTop_Suddenly_Event_Result_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Result.MenuTop_Suddenly_Event_Result_C.ExecuteUbergraph_MenuTop_Suddenly_Event_Result + // void ExecuteUbergraph_MenuTop_Suddenly_Event_Result(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_L.MenuLayer_Scroll_Arrow_L_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Scroll_Arrow_L_C : public UMenuLayer +/// Class /Game/Program/Menu/Shop/MenuGroup_Shop_Sale.MenuGroup_Shop_Sale_C +/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 +class UMenuGroup_Shop_Sale_C : public UMenuGroup { public: - class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UCustomImage* base; // 0x0738 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0740 (0x0008) + class UCustomTextBlock* Text_Sale; // 0x0748 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_L.MenuLayer_Scroll_Arrow_L_C.Decided - // void Decided(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuGroup_Shop_Sale.MenuGroup_Shop_Sale_C.SetVisible + // void SetVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuGroup_Shop_Sale.MenuGroup_Shop_Sale_C.SetSailText + // void SetSailText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/Arrow/MenuGroup_ItemCraftGame_Arrow.MenuGroup_ItemCraftGame_Arrow_C -/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_ItemCraftGame_Arrow_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/TalkBalloon/Letter/MenuGroup_Window_Talk_LetterBalloon.MenuGroup_Window_Talk_LetterBalloon_C +/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 +class UMenuGroup_Window_Talk_LetterBalloon_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_Scroll_Arrow_L_C* MenuLayer_Scroll_Arrow_L; // 0x0738 (0x0008) - class UMenuLayer_Scroll_Arrow_R_C* MenuLayer_Scroll_Arrow_R; // 0x0740 (0x0008) - class UCanvasPanel* Transform; // 0x0748 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x0740 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0750 (0x0008) + FName gaiji_enter; // 0x0758 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Arrow/MenuGroup_ItemCraftGame_Arrow.MenuGroup_ItemCraftGame_Arrow_C.SetArrowVisibility - // void SetArrowVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Letter/MenuGroup_Window_Talk_LetterBalloon.MenuGroup_Window_Talk_LetterBalloon_C.SetIconKeyVisible + // void SetIconKeyVisible(bool _visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Letter/MenuGroup_Window_Talk_LetterBalloon.MenuGroup_Window_Talk_LetterBalloon_C.SetFontStyle + // void SetFontStyle(FName fontstyleID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Letter/MenuGroup_Window_Talk_LetterBalloon.MenuGroup_Window_Talk_LetterBalloon_C.SetMessageText + // void SetMessageText(FText _text, int32_t DispCharaNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Letter/MenuGroup_Window_Talk_LetterBalloon.MenuGroup_Window_Talk_LetterBalloon_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Letter/MenuGroup_Window_Talk_LetterBalloon.MenuGroup_Window_Talk_LetterBalloon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Letter/MenuGroup_Window_Talk_LetterBalloon.MenuGroup_Window_Talk_LetterBalloon_C.ExecuteUbergraph_MenuGroup_Window_Talk_LetterBalloon + // void ExecuteUbergraph_MenuGroup_Window_Talk_LetterBalloon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C -/// Size: 0x04C0 (1216 bytes) (0x000468 - 0x0004C0) align 8 MaxSize: 0x04C0 -class UMenuLayer_Window_HelpWindow_C : public UMenuLayer +/// Class /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Category.MenuLayer_Quest_NPCLifeTrial_Category_C +/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 +class UMenuLayer_Quest_NPCLifeTrial_Category_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) - class UInputPanelWidget* Col_Window; // 0x0478 (0x0008) - class UCustomImage* Icon_Illust; // 0x0480 (0x0008) - class UMenuLayer_Scroll_Arrow_L_C* MenuLayer_Scroll_Arrow_L; // 0x0488 (0x0008) - class UMenuLayer_Scroll_Arrow_R_C* MenuLayer_Scroll_Arrow_R; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Header; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_Page_Current; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Page_Max; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_Page_Slash; // 0x04B8 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) + class UCanvasPanel* Default; // 0x0488 (0x0008) + class UCanvasPanel* Empty; // 0x0490 (0x0008) + class UWidgetSwitcher* Switcher_Type; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Normal; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_Select; // 0x04A8 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C.PlayAnimationOfArrorLeftDecide - // void PlayAnimationOfArrorLeftDecide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C.SetSlashText - // void SetSlashText(FName _textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C.PlayAnimationOfArrorRightDecide - // void PlayAnimationOfArrorRightDecide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C.SetArrowLeftVisibility - // void SetArrowLeftVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C.SetArrowRightVisibility - // void SetArrowRightVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C.SetCurrentPageNo - // void SetCurrentPageNo(int32_t CurrentPageNo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C.SetMaxPage - // void SetMaxPage(int32_t maxPage); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C.SetDetail - // void SetDetail(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C.SetTitle - // void SetTitle(FText& Title); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Category.MenuLayer_Quest_NPCLifeTrial_Category_C.DisableLock + // void DisableLock(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Category.MenuLayer_Quest_NPCLifeTrial_Category_C.EnableLock + // void EnableLock(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Category.MenuLayer_Quest_NPCLifeTrial_Category_C.SetLifeRankText + // void SetLifeRankText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C -/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 -class UMenuGroup_Window_HelpWindow_C : public UMenuGroup +/// Class /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Category.MenuGroup_Quest_NPCLifeTrial_Category_C +/// Size: 0x07BC (1980 bytes) (0x000728 - 0x0007BC) align 8 MaxSize: 0x07BC +class UMenuGroup_Quest_NPCLifeTrial_Category_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Window_HelpWindow_C* MenuLayer_Window_HelpWindow; // 0x0740 (0x0008) - SDK_UNDEFINED(16,723) /* FMulticastInlineDelegate */ __um(OnMoveFocusDelegate); // 0x0748 (0x0010) + class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category; // 0x0740 (0x0008) + class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category0; // 0x0748 (0x0008) + class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category1; // 0x0750 (0x0008) + class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category2; // 0x0758 (0x0008) + class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category3; // 0x0760 (0x0008) + class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category4; // 0x0768 (0x0008) + class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category5; // 0x0770 (0x0008) + class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category6; // 0x0778 (0x0008) + class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category7; // 0x0780 (0x0008) + class UMenuLayer_Quest_NPCLifeTrial_Category_C* MenuLayer_Quest_NPCLifeTrial_Category8; // 0x0788 (0x0008) + class UCanvasPanel* Root; // 0x0790 (0x0008) + TArray lifeCategoryLayerArray; // 0x0798 (0x0010) + TArray lifeRankInfoList; // 0x07A8 (0x0010) + int32_t showLayerCount; // 0x07B8 (0x0004) /// Functions - // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.SetSlash - // void SetSlash(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.SetArrowLeftVisibility - // void SetArrowLeftVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.SetArrowRightVisibility - // void SetArrowRightVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.PlayAnimationOfArrorLeftDecide - // void PlayAnimationOfArrorLeftDecide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.PlayAnimationOfArrorRightDecide - // void PlayAnimationOfArrorRightDecide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.SetCurrentPageNo - // void SetCurrentPageNo(int32_t CurrentPageNo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.SetMaxPage - // void SetMaxPage(int32_t maxPage); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.SetDetail - // void SetDetail(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.SetTitle - // void SetTitle(FText& Title); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.OnRightDecideEvent - // void OnRightDecideEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.OnLeftDecideEvent - // void OnLeftDecideEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.ExecuteUbergraph_MenuGroup_Window_HelpWindow - // void ExecuteUbergraph_MenuGroup_Window_HelpWindow(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.OnMoveFocusDelegate__DelegateSignature - // void OnMoveFocusDelegate__DelegateSignature(int32_t MoveFocusValue); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Category.MenuGroup_Quest_NPCLifeTrial_Category_C.GetLifeRankMenuLayerNum + // void GetLifeRankMenuLayerNum(int32_t& layerNum); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Category.MenuGroup_Quest_NPCLifeTrial_Category_C.SetVisiblityButtonLock + // void SetVisiblityButtonLock(int32_t Index, bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Category.MenuGroup_Quest_NPCLifeTrial_Category_C.SetVisiblityButton + // void SetVisiblityButton(int32_t Index, bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Category.MenuGroup_Quest_NPCLifeTrial_Category_C.SetLifeRankText + // void SetLifeRankText(int32_t Index, FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Category.MenuGroup_Quest_NPCLifeTrial_Category_C.SetButtonFocus + // void SetButtonFocus(int32_t Num, int32_t currentIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Category.MenuGroup_Quest_NPCLifeTrial_Category_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Category.MenuGroup_Quest_NPCLifeTrial_Category_C.OnInitParam + // void OnInitParam(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Category.MenuGroup_Quest_NPCLifeTrial_Category_C.ExecuteUbergraph_MenuGroup_Quest_NPCLifeTrial_Category + // void ExecuteUbergraph_MenuGroup_Quest_NPCLifeTrial_Category(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/CommunicationIcon/MenuGroup_CommunicationIcon.MenuGroup_CommunicationIcon_C -/// Size: 0x07A0 (1952 bytes) (0x000728 - 0x0007A0) align 8 MaxSize: 0x07A0 -class UMenuGroup_CommunicationIcon_C : public UMenuGroup +/// Class /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Profile.MenuLayer_Activity_Library_Character_Profile_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_Activity_Library_Character_Profile_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_loop; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_Angle; // 0x0740 (0x0008) - class UCanvasPanel* Group_FreeChat; // 0x0748 (0x0008) - class UCanvasPanel* Group_FreeTemplateBalloon; // 0x0750 (0x0008) - class UCanvasPanel* Group_Icon_Platform; // 0x0758 (0x0008) - class UCustomImage* Icon_Platform; // 0x0760 (0x0008) - class UCustomImage* Icon_Stamp; // 0x0768 (0x0008) - class UCanvasPanel* Root; // 0x0770 (0x0008) - class UWidgetSwitcher* Switch_Type; // 0x0778 (0x0008) - class UWidgetSwitcher* Switcher_Base_Name; // 0x0780 (0x0008) - class UCustomTextBlock* Text_Chat; // 0x0788 (0x0008) - class UCustomTextBlock* Text_Chat0; // 0x0790 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0798 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0468 (0x0008) + class UCanvasPanel* Group_Position; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Profile; // 0x0478 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Profile.MenuLayer_Activity_Library_Character_Profile_C.SetMessage + // void SetMessage(FString messageText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemEffect.MenuLayer_ItemDetail_ItemEffect_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_ItemDetail_ItemEffect_C : public UMenuLayer +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCanvasPanel* Group_Icon; // 0x0470 (0x0008) + class UCustomImage* ICON_STATUS; // 0x0478 (0x0008) + class UCustomTextBlock* Text_StatusTitle; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuGroup_CommunicationIcon.MenuGroup_CommunicationIcon_C.SetPlatformIcon - // void SetPlatformIcon(FName platformIconId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuGroup_CommunicationIcon.MenuGroup_CommunicationIcon_C.UpdateNameText - // void UpdateNameText(FText nameText, int32_t partyIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuGroup_CommunicationIcon.MenuGroup_CommunicationIcon_C.UpdateText - // void UpdateText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuGroup_CommunicationIcon.MenuGroup_CommunicationIcon_C.SetOffScreenTransform - // void SetOffScreenTransform(double Angle, double Scale); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuGroup_CommunicationIcon.MenuGroup_CommunicationIcon_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuGroup_CommunicationIcon.MenuGroup_CommunicationIcon_C.SetSwitchType - // void SetSwitchType(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemEffect.MenuLayer_ItemDetail_ItemEffect_C.SetItemIconVisibility + // void SetItemIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemEffect.MenuLayer_ItemDetail_ItemEffect_C.SetItemEffectText + // void SetItemEffectText(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemEffect.MenuLayer_ItemDetail_ItemEffect_C.SetItemEffectIcon + // void SetItemEffectIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemEffect.MenuLayer_ItemDetail_ItemEffect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemEffect.MenuLayer_ItemDetail_ItemEffect_C.ExecuteUbergraph_MenuLayer_ItemDetail_ItemEffect + // void ExecuteUbergraph_MenuLayer_ItemDetail_ItemEffect(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/CommunicationIcon/MenuTop_CommunicationIcon.MenuTop_CommunicationIcon_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_CommunicationIcon_C : public UAttachIconChatTextMenuTop +/// Class /Game/Program/Menu/Mount/Info/MenuLayer_Mount_Info_Method.MenuLayer_Mount_Info_Method_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_Mount_Info_Method_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_CommunicationIcon_C* MenuGroup_CommunicationIcon; // 0x0658 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Icon_Item; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Etc; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Method; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuTop_CommunicationIcon.MenuTop_CommunicationIcon_C.SetTextBP - // void SetTextBP(FString Text, FString nameText, int32_t partyIndex, FName& _platformIconID); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuTop_CommunicationIcon.MenuTop_CommunicationIcon_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuTop_CommunicationIcon.MenuTop_CommunicationIcon_C.SetStampTextureBP - // void SetStampTextureBP(FName& nameId); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuTop_CommunicationIcon.MenuTop_CommunicationIcon_C.ExecuteUbergraph_MenuTop_CommunicationIcon - // void ExecuteUbergraph_MenuTop_CommunicationIcon(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Mount/Info/MenuLayer_Mount_Info_Method.MenuLayer_Mount_Info_Method_C.SetEtclText + // void SetEtclText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/Info/MenuLayer_Mount_Info_Method.MenuLayer_Mount_Info_Method_C.SetEtcVisibility + // void SetEtcVisibility(bool IsVisble); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/Info/MenuLayer_Mount_Info_Method.MenuLayer_Mount_Info_Method_C.SetItemEffectIcon + // void SetItemEffectIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/Info/MenuLayer_Mount_Info_Method.MenuLayer_Mount_Info_Method_C.SetMethodText + // void SetMethodText(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/Info/MenuLayer_Mount_Info_Method.MenuLayer_Mount_Info_Method_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/Info/MenuLayer_Mount_Info_Method.MenuLayer_Mount_Info_Method_C.ExecuteUbergraph_MenuLayer_Mount_Info_Method + // void ExecuteUbergraph_MenuLayer_Mount_Info_Method(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Switcher.MenuLayer_TextChat_Log_Switcher_C -/// Size: 0x0519 (1305 bytes) (0x000468 - 0x000519) align 8 MaxSize: 0x0519 -class UMenuLayer_TextChat_Log_Switcher_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle.MenuLayer_ScreenTitle_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_ScreenTitle_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) - class UCustomImage* Border; // 0x0480 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) - class UCanvasPanel* Group_Icon_Platform; // 0x0490 (0x0008) - class UCanvasPanel* Group_Icon_Platform0; // 0x0498 (0x0008) - class UCustomImage* Icon_Platform; // 0x04A0 (0x0008) - class UCustomImage* Icon_Platform1; // 0x04A8 (0x0008) - class UCanvasPanel* Member; // 0x04B0 (0x0008) - class UCanvasPanel* Player; // 0x04B8 (0x0008) - class UWidgetSwitcher* Switcher; // 0x04C0 (0x0008) - class UWidgetSwitcher* Switcher_Base_Name; // 0x04C8 (0x0008) - class UWidgetSwitcher* Switcher_Base_Name_Player; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Chat_Member; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Chat_Player; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Name_Member; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Name_Player; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_Online_ID; // 0x04F8 (0x0008) - class UCustomTextBlock* Text_Online_ID_Member; // 0x0500 (0x0008) - class UCanvasPanel* Transform; // 0x0508 (0x0008) - FName SE_QUEST_UPDATE; // 0x0510 (0x0008) - bool MyChat; // 0x0518 (0x0001) + class UCustomImage* Icon_Title; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Title; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Switcher.MenuLayer_TextChat_Log_Switcher_C.SwitchPlayerBase - // void SwitchPlayerBase(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Switcher.MenuLayer_TextChat_Log_Switcher_C.SetOnlineIDText - // void SetOnlineIDText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Switcher.MenuLayer_TextChat_Log_Switcher_C.SetPlayformIcon - // void SetPlayformIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Switcher.MenuLayer_TextChat_Log_Switcher_C.SwitchSayUser - // void SwitchSayUser(bool MyChat); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Switcher.MenuLayer_TextChat_Log_Switcher_C.SetChatNameText - // void SetChatNameText(FText chatText, int32_t partyIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Switcher.MenuLayer_TextChat_Log_Switcher_C.SetChatText - // void SetChatText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Switcher.MenuLayer_TextChat_Log_Switcher_C.UpdateText - // void UpdateText(FText InText); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Switcher.MenuLayer_TextChat_Log_Switcher_C.ExecuteUbergraph_MenuLayer_TextChat_Log_Switcher - // void ExecuteUbergraph_MenuLayer_TextChat_Log_Switcher(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle.MenuLayer_ScreenTitle_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle.MenuLayer_ScreenTitle_C.SetTextByString + // void SetTextByString(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle.MenuLayer_ScreenTitle_C.SetText + // void SetText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle.MenuLayer_ScreenTitle_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ScreenTitle/MenuLayer_ScreenTitle.MenuLayer_ScreenTitle_C.ExecuteUbergraph_MenuLayer_ScreenTitle + // void ExecuteUbergraph_MenuLayer_ScreenTitle(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C -/// Size: 0x04C0 (1216 bytes) (0x000468 - 0x0004C0) align 8 MaxSize: 0x04C0 -class UMenuLayer_RPG_Notification_Bottom_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/ScreenTitle/MenuGroup_ScreenTitle.MenuGroup_ScreenTitle_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_ScreenTitle_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default; // 0x0470 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) - class UCanvasPanel* Change; // 0x0490 (0x0008) - class UInputPanelWidget* col_input; // 0x0498 (0x0008) - class UCanvasPanel* Group_Button; // 0x04A0 (0x0008) - class UCustomImage* Icon_change; // 0x04A8 (0x0008) - class UWidgetSwitcher* Switch_Icon; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_Key_R; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_ScreenTitle_C* MenuLayer_ScreenTitle; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.Play Init Animation - // void PlayInitAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.Play OK Animation - // void PlayOKAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.PlayFocusOutAnimation - // void PlayFocusOutAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.PlayFocusInAnimation - // void PlayFocusInAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.SetKeyButtonText - // void SetKeyButtonText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.UpdateKeyIcon - // void UpdateKeyIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.SetIconImage - // void SetIconImage(FName itemIconId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.SetVisibilityOfCraftAreaIcon - // void SetVisibilityOfCraftAreaIcon(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.�0�0�0�0 - // void _0_0_0_0(class UMenuLayer* _layer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.ExecuteUbergraph_MenuLayer_RPG_Notification_Bottom - // void ExecuteUbergraph_MenuLayer_RPG_Notification_Bottom(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/ScreenTitle/MenuGroup_ScreenTitle.MenuGroup_ScreenTitle_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ScreenTitle/MenuGroup_ScreenTitle.MenuGroup_ScreenTitle_C.SetTextByString + // void SetTextByString(FString Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ScreenTitle/MenuGroup_ScreenTitle.MenuGroup_ScreenTitle_C.SetText + // void SetText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C -/// Size: 0x04E8 (1256 bytes) (0x000468 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_RPG_Notification_Bottom_L_C : public UMenuLayer +/// Class /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_List.MenuLayer_Quest_LifeTrialWindow_List_C +/// Size: 0x0530 (1328 bytes) (0x000480 - 0x000530) align 8 MaxSize: 0x0530 +class UMenuLayer_Quest_LifeTrialWindow_List_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default; // 0x0470 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) - class UInputPanelWidget* col_input; // 0x0490 (0x0008) - class UCanvasPanel* Group_Button; // 0x0498 (0x0008) - class UCustomImage* Icon_MapCraft_Invalid; // 0x04A0 (0x0008) - class UCustomImage* Icon_MapCraft_Valid; // 0x04A8 (0x0008) - class UCanvasPanel* MapCraft_Exit; // 0x04B0 (0x0008) - class UCanvasPanel* MapCraft_Invalid; // 0x04B8 (0x0008) - class UCanvasPanel* MapCraft_Valid; // 0x04C0 (0x0008) - class UCanvasPanel* RoomCraft_Invalid; // 0x04C8 (0x0008) - class UCanvasPanel* RoomCraft_Valid; // 0x04D0 (0x0008) - class UWidgetSwitcher* Switch_Icon; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Key_L; // 0x04E0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_out_inv; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_in_inv; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) + class UCustomTextBlock* _xxx_Text_Name_Select; // 0x04C0 (0x0008) + class UCustomImage* base; // 0x04C8 (0x0008) + class UCustomImage* base0; // 0x04D0 (0x0008) + class UCustomImage* Base_0_Invalid; // 0x04D8 (0x0008) + class UCustomImage* Base_2_Normal; // 0x04E0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04E8 (0x0008) + class UCanvasPanel* Group_Num; // 0x04F0 (0x0008) + class UCanvasPanel* Group_Star; // 0x04F8 (0x0008) + class UCustomImage* Icon_Clear; // 0x0500 (0x0008) + class UCustomImage* Icon_Star; // 0x0508 (0x0008) + class UCustomImage* Lower_Stretch; // 0x0510 (0x0008) + class UNumPrimitive* NumPrimitive_Value; // 0x0518 (0x0008) + class UWidgetSwitcher* Switch_Base; // 0x0520 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x0528 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.Play Init Animation - // void PlayInitAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.Play OK Animation - // void PlayOKAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.PlayFocusOutAnimation - // void PlayFocusOutAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.PlayFocusInAnimation - // void PlayFocusInAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.UpdateGaijiText - // void UpdateGaijiText(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.SetMapCraftIcon - // void SetMapCraftIcon(FName ValidIconID, FName InValidIconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.SetMapCraftExitIcon - // void SetMapCraftExitIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.SetValidOfCraftMapIcon - // void SetValidOfCraftMapIcon(bool ValidCraft); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.SetValidOfCraftIndoorIcon - // void SetValidOfCraftIndoorIcon(bool _valid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.SetVisibilityOfCraftAreaIcon - // void SetVisibilityOfCraftAreaIcon(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.ExecuteUbergraph_MenuLayer_RPG_Notification_Bottom_L - // void ExecuteUbergraph_MenuLayer_RPG_Notification_Bottom_L(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_List.MenuLayer_Quest_LifeTrialWindow_List_C.SetStarNum + // void SetStarNum(int32_t star); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_List.MenuLayer_Quest_LifeTrialWindow_List_C.SetBaseSwitch + // void SetBaseSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_List.MenuLayer_Quest_LifeTrialWindow_List_C.InitValid + // void InitValid(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_List.MenuLayer_Quest_LifeTrialWindow_List_C.SetValid + // void SetValid(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_List.MenuLayer_Quest_LifeTrialWindow_List_C.SetNameText + // void SetNameText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_List.MenuLayer_Quest_LifeTrialWindow_List_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_List.MenuLayer_Quest_LifeTrialWindow_List_C.ExecuteUbergraph_MenuLayer_Quest_LifeTrialWindow_List + // void ExecuteUbergraph_MenuLayer_Quest_LifeTrialWindow_List(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C -/// Size: 0x0518 (1304 bytes) (0x000468 - 0x000518) align 8 MaxSize: 0x0518 -class UMenuLayer_Quest_LifeTrialWindow_Window_C : public UMenuLayer +/// Class /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_Skill.MenuLayer_PlantDungeon_RipeningAltar_Skill_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_PlantDungeon_RipeningAltar_Skill_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomTextBlock* _xxx_Text_Current_Label; // 0x0470 (0x0008) - class UCustomTextBlock* _xxx_Text_Current_Num; // 0x0478 (0x0008) - class UCustomTextBlock* _xxx_Text_Next_Left; // 0x0480 (0x0008) - class UCustomTextBlock* _xxx_Text_Next_Right; // 0x0488 (0x0008) - class UCustomTextBlock* _xxx_Text_Next_Slash; // 0x0490 (0x0008) - class UCustomTextBlock* _xxx_Text_Total_Num; // 0x0498 (0x0008) - class UCustomImage* Gauge_next; // 0x04A0 (0x0008) - class UCanvasPanel* Gauge_Next_Cripping; // 0x04A8 (0x0008) - class UCustomImage* Icon_Life_Header; // 0x04B0 (0x0008) - class UNumPrimitive* NumPrimitive_Next_Current; // 0x04B8 (0x0008) - class UNumPrimitive* NumPrimitive_Next_Max; // 0x04C0 (0x0008) - class UNumPrimitive* NumPrimitive_Total; // 0x04C8 (0x0008) - class UWidgetSwitcher* Switch_Header; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Count_Slash; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Life_Name; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Life_Title; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Next_Label; // 0x04F0 (0x0008) - class UCustomTextBlock* TEXT_TOTAL_LABEL; // 0x04F8 (0x0008) - class UCustomImage* Textuer_Leaf; // 0x0500 (0x0008) - FVector2D GaugeSize; // 0x0508 (0x0010) + class UWidgetAnimation* Star_3_Invalid; // 0x0468 (0x0008) + class UWidgetAnimation* Star_2_Invalid; // 0x0470 (0x0008) + class UWidgetAnimation* Star_1_Invalid; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.InitText - // void InitText(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.SetTotalGauge - // void SetTotalGauge(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.SetStarTotalNum - // void SetStarTotalNum(int32_t& numStars); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.SetTotalLavelText - // void SetTotalLavelText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.Set Next Total Num - // void SetNextTotalNum(int32_t& Value); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.SetNextCurrentNum - // void SetNextCurrentNum(int32_t& Value); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.SetNextLavelText - // void SetNextLavelText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.xxx_SetCurrentNumText - // void xxx_SetCurrentNumText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.xxx_SetCurrentLavelText - // void xxx_SetCurrentLavelText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.SetSwitchHeader - // void SetSwitchHeader(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.SetLifeTitleText - // void SetLifeTitleText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.SetLifeNameText - // void SetLifeNameText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.SetLifeHeaderIconTexture - // void SetLifeHeaderIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.ExecuteUbergraph_MenuLayer_Quest_LifeTrialWindow_Window - // void ExecuteUbergraph_MenuLayer_Quest_LifeTrialWindow_Window(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_Skill.MenuLayer_PlantDungeon_RipeningAltar_Skill_C.SetSkillRarity + // void SetSkillRarity(int32_t rarity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Switching.MenuLayer_Sort_Switching_C -/// Size: 0x0590 (1424 bytes) (0x000468 - 0x000590) align 8 MaxSize: 0x0590 -class UMenuLayer_Sort_Switching_C : public UMenuLayer +/// Class /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C +/// Size: 0x0568 (1384 bytes) (0x000480 - 0x000568) align 8 MaxSize: 0x0568 +class UMenuLayer_Character_SkillList_Item_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Sort_Down; // 0x0470 (0x0008) - class UCustomImage* Sort_Up; // 0x0478 (0x0008) - class UWidgetSwitcher* Switcher_SortIcon; // 0x0480 (0x0008) - class UCustomTextBlock* Text_Key_L; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Key_R; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x0498 (0x0008) - bool valided; // 0x04A0 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x04A1 (0x0003) MISSED - FSlateColor In_Color_and_Opacity; // 0x04A4 (0x0014) - FListItemInfo ListItemInfo; // 0x04B8 (0x00B8) - FText ascendingOrderText; // 0x0570 (0x0018) - FText descendingOrderText; // 0x0580 (0x0018) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UCustomImage* base; // 0x0488 (0x0008) + class UCustomImage* base0; // 0x0490 (0x0008) + class UCustomImage* Base_Point; // 0x0498 (0x0008) + class UCanvasPanel* Group_Label_Center; // 0x04A0 (0x0008) + class UCanvasPanel* Group_Label_Left; // 0x04A8 (0x0008) + class UCanvasPanel* Group_Label_Right; // 0x04B0 (0x0008) + class UCanvasPanel* Group_Normal; // 0x04B8 (0x0008) + class UCanvasPanel* Group_Type_Max; // 0x04C0 (0x0008) + class UHorizontalBox* HorizontalBox; // 0x04C8 (0x0008) + class UCustomImage* Icon_Star; // 0x04D0 (0x0008) + class UCustomImage* Icon_Star1; // 0x04D8 (0x0008) + class UCustomImage* Icon_Star2; // 0x04E0 (0x0008) + class UCustomImage* Icon_Star3; // 0x04E8 (0x0008) + class UNumPrimitive* NumPrimitive_Percent; // 0x04F0 (0x0008) + class UNumPrimitive* NumPrimitive_Percent_Max; // 0x04F8 (0x0008) + class UNumPrimitive* NumPrimitive_Point; // 0x0500 (0x0008) + class UWidgetSwitcher* Switcher_Detail; // 0x0508 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0510 (0x0008) + class UCustomTextBlock* Text_Name4; // 0x0518 (0x0008) + class UCustomTextBlock* Text_Percent; // 0x0520 (0x0008) + class UCustomTextBlock* Text_Percent5; // 0x0528 (0x0008) + class UCanvasPanel* Transform; // 0x0530 (0x0008) + FCharacterSkillListInfo ListItemInfo; // 0x0538 (0x0030) /// Functions - // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Switching.MenuLayer_Sort_Switching_C.Set Init Param - // void SetInitParam(FText ascendingOrderText, FText descendingOrderText, ESortOrderType startOrderType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Switching.MenuLayer_Sort_Switching_C.Change Sort Order - // void ChangeSortOrder(ESortOrderType orderType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Switching.MenuLayer_Sort_Switching_C.SetTextIconKey_R - // void SetTextIconKey_R(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Switching.MenuLayer_Sort_Switching_C.SetTextIconKey_L - // void SetTextIconKey_L(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Switching.MenuLayer_Sort_Switching_C.SetItemName - // void SetItemName(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Switching.MenuLayer_Sort_Switching_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Switching.MenuLayer_Sort_Switching_C.ExecuteUbergraph_MenuLayer_Sort_Switching - // void ExecuteUbergraph_MenuLayer_Sort_Switching(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.SetPointNum + // void SetPointNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.SetPointText + // void SetPointText(FName _textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.SetMaxParam + // void SetMaxParam(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.Set Percent Text + // void SetPercentText(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.SetSkillNameText + // void SetSkillNameText(FText InText); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.EnableBase + // void EnableBase(bool equipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.BP_OnItemExpansionChanged + // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.BP_OnItemSelectionChanged + // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.BP_OnEntryReleased + // void BP_OnEntryReleased(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuLayer_Character_SkillList_Item.MenuLayer_Character_SkillList_Item_C.ExecuteUbergraph_MenuLayer_Character_SkillList_Item + // void ExecuteUbergraph_MenuLayer_Character_SkillList_Item(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C -/// Size: 0x0828 (2088 bytes) (0x000728 - 0x000828) align 8 MaxSize: 0x0828 -class UMenuGroup_Board_GuildQuest_L_C : public UMenuGroup +/// Class /Game/Program/Menu/Shop/MenuGroup_Shop_Stock.MenuGroup_Shop_Stock_C +/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 +class UMenuGroup_Shop_Stock_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Base_GuildImage; // 0x0740 (0x0008) - class UCustomImage* Base_NextLevel; // 0x0748 (0x0008) - class UCanvasPanel* Group_Num_NextLevel; // 0x0750 (0x0008) - class UCanvasPanel* Group_Num_None; // 0x0758 (0x0008) - class UCustomImage* Image; // 0x0760 (0x0008) - class UCustomImage* Image_Reward; // 0x0768 (0x0008) - class UMenuLayer_Board_GuildQuest_Gauge_C* MenuLayer_Board_GuildQuest_Gauge; // 0x0770 (0x0008) - class UMenuLayer_Parts_Input_Panel_C* MenuLayer_Parts_Input_Panel; // 0x0778 (0x0008) - class UNumPrimitive* NumPrimitive_Level; // 0x0780 (0x0008) - class UNumPrimitive* NumPrimitive_NextLevel; // 0x0788 (0x0008) - class UNumPrimitive* NumPrimitive_Total; // 0x0790 (0x0008) - class UWidgetSwitcher* Switcher_NextLevel; // 0x0798 (0x0008) - class UCustomTextBlock* Text_All_Reward_Recieved_Label; // 0x07A0 (0x0008) - class UCustomTextBlock* Text_Key; // 0x07A8 (0x0008) - class UCustomTextBlock* Text_Level; // 0x07B0 (0x0008) - class UCustomTextBlock* Text_Name; // 0x07B8 (0x0008) - class UCustomTextBlock* Text_NextLevel; // 0x07C0 (0x0008) - class UCustomTextBlock* Text_None; // 0x07C8 (0x0008) - class UCustomTextBlock* Text_Total; // 0x07D0 (0x0008) - class UCustomTextBlock* Text_Total0; // 0x07D8 (0x0008) - FName LABEL_NEXT_TEXT_ID; // 0x07E0 (0x0008) - FName LABEL_TOTAL_TEXT_ID; // 0x07E8 (0x0008) - FName LABEL_TITLE_TEXT_ID; // 0x07F0 (0x0008) - SDK_UNDEFINED(16,724) /* FMulticastInlineDelegate */ __um(YButtonDelegate); // 0x07F8 (0x0010) - FName LABEL_NEXT_REWARD_TEXT_ID; // 0x0808 (0x0008) - FName LABEL_TEXT_LV_ID; // 0x0810 (0x0008) - FName LABEL_TEXT_REWARD_RECIEVE_ID; // 0x0818 (0x0008) - FName LABEL_TEXT_NONE; // 0x0820 (0x0008) + class UCustomImage* Icon_Stock; // 0x0740 (0x0008) + class UNumPrimitive* NumPrimitive_Stock; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Stock; // 0x0750 (0x0008) + class UCanvasPanel* Transform; // 0x0758 (0x0008) /// Functions - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.Set Next Level Switcher - // void SetNextLevelSwitcher(bool IsRankMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.SetIconImage - // void SetIconImage(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.SetEXPGaugeValue - // void SetEXPGaugeValue(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.SetRewardVisibility - // void SetRewardVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.GetOpenAnimation - // void GetOpenAnimation(double& AnimationTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.SetBulletinBoardTypeText - // void SetBulletinBoardTypeText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.SetRewardImage - // void SetRewardImage(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.SetLevelGauge - // void SetLevelGauge(int32_t currentExp, int32_t NextUseEXP); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.Set Next Level EXPText - // void SetNextLevelEXPText(int32_t nextLevelExp); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.SetCurrentAllEXPText - // void SetCurrentAllEXPText(int32_t AllEXP); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.SetLevelText - // void SetLevelText(int32_t Level); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.YButtonDecide - // void YButtonDecide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.ExecuteUbergraph_MenuGroup_Board_GuildQuest_L - // void ExecuteUbergraph_MenuGroup_Board_GuildQuest_L(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.YButtonDelegate__DelegateSignature - // void YButtonDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuGroup_Shop_Stock.MenuGroup_Shop_Stock_C.SetVisibilityStatus + // void SetVisibilityStatus(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuGroup_Shop_Stock.MenuGroup_Shop_Stock_C.SetStockText + // void SetStockText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuGroup_Shop_Stock.MenuGroup_Shop_Stock_C.SetStock + // void SetStock(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuGroup_Shop_Stock.MenuGroup_Shop_Stock_C.SetIconStockTexture + // void SetIconStockTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuGroup_Shop_Stock.MenuGroup_Shop_Stock_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuGroup_Shop_Stock.MenuGroup_Shop_Stock_C.ExecuteUbergraph_MenuGroup_Shop_Stock + // void ExecuteUbergraph_MenuGroup_Shop_Stock(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuLayer_ItemSelect_Sign.MenuLayer_ItemSelect_Sign_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_ItemSelect_Sign_C : public UMenuLayer +/// Class /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_2_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_Shop_Cafe_ItemBox_Open_Rarity_2_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0470 (0x0008) - class UCustomImage* Icon_Sign; // 0x0478 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0480 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0488 (0x0008) - FName TEXTID_KEY; // 0x0490 (0x0008) + class UWidgetAnimation* Open_Box; // 0x0470 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0478 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect0; // 0x0480 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect1; // 0x0488 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect2; // 0x0490 (0x0008) + SDK_UNDEFINED(16,713) /* FMulticastInlineDelegate */ __um(OnItemBoxAnimationFinished); // 0x0498 (0x0010) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuLayer_ItemSelect_Sign.MenuLayer_ItemSelect_Sign_C.SetIconSwitcher - // void SetIconSwitcher(int32_t Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuLayer_ItemSelect_Sign.MenuLayer_ItemSelect_Sign_C.SetIconTexture - // void SetIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuLayer_ItemSelect_Sign.MenuLayer_ItemSelect_Sign_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuLayer_ItemSelect_Sign.MenuLayer_ItemSelect_Sign_C.ExecuteUbergraph_MenuLayer_ItemSelect_Sign - // void ExecuteUbergraph_MenuLayer_ItemSelect_Sign(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_2_C.Play Box Open Animation + // void PlayBoxOpenAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_2_C.PlayNiagaraOfEffectOpen + // void PlayNiagaraOfEffectOpen(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_2_C.OnAnimationFinished + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_2_C.ExecuteUbergraph_MenuLayer_Shop_Cafe_ItemBox_Open_Rarity + // void ExecuteUbergraph_MenuLayer_Shop_Cafe_ItemBox_Open_Rarity(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_2_C.OnItemBoxAnimationFinished__DelegateSignature + // void OnItemBoxAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuGroup_ItemSelect_Sign.MenuGroup_ItemSelect_Sign_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_ItemSelect_Sign_C : public UMenuGroup +/// Class /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_3_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_Shop_Cafe_ItemBox_Open_Rarity_3_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UMenuLayer_ItemSelect_Sign_C* MenuLayer_ItemSelect_Sign; // 0x0730 (0x0008) - SDK_UNDEFINED(16,725) /* FMulticastInlineDelegate */ __um(OnRLeftButtonDecidedDelegate); // 0x0738 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Open_Box; // 0x0470 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0478 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect0; // 0x0480 (0x0008) + SDK_UNDEFINED(16,714) /* FMulticastInlineDelegate */ __um(OnItemBoxAnimationFinished); // 0x0488 (0x0010) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuGroup_ItemSelect_Sign.MenuGroup_ItemSelect_Sign_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuGroup_ItemSelect_Sign.MenuGroup_ItemSelect_Sign_C.OnRLeftButtonDecided - // void OnRLeftButtonDecided(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuGroup_ItemSelect_Sign.MenuGroup_ItemSelect_Sign_C.ExecuteUbergraph_MenuGroup_ItemSelect_Sign - // void ExecuteUbergraph_MenuGroup_ItemSelect_Sign(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuGroup_ItemSelect_Sign.MenuGroup_ItemSelect_Sign_C.OnRLeftButtonDecidedDelegate__DelegateSignature - // void OnRLeftButtonDecidedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_3_C.Play Box Open Animation + // void PlayBoxOpenAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_3_C.PlayNiagaraOfEffectOpen + // void PlayNiagaraOfEffectOpen(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_3_C.OnAnimationFinished + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_3_C.ExecuteUbergraph_MenuLayer_Shop_Cafe_ItemBox_Open_Rarity + // void ExecuteUbergraph_MenuLayer_Shop_Cafe_ItemBox_Open_Rarity(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_3_C.OnItemBoxAnimationFinished__DelegateSignature + // void OnItemBoxAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Cafe/Deliverylist/MenuLayer_Cafe_Deliverylist_Item.MenuLayer_Cafe_Deliverylist_Item_C -/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 -class UMenuLayer_Cafe_Deliverylist_Item_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_PlantDungeon_RareFloor.MenuLayer_ItemDetail_PlantDungeon_RareFloor_C +/// Size: 0x0510 (1296 bytes) (0x0004E8 - 0x000510) align 8 MaxSize: 0x0510 +class UMenuLayer_ItemDetail_PlantDungeon_RareFloor_C : public UDetailMenuLayer { public: - class UCustomImage* Icon_Base; // 0x0468 (0x0008) - class UCustomImage* Icon_Check; // 0x0470 (0x0008) - class UCustomImage* Icon_Check_Base; // 0x0478 (0x0008) - class UCustomImage* Icon_Item; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Left; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Right; // 0x0490 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Right_RD; // 0x0498 (0x0008) - class UWidgetSwitcher* Switcher_Check; // 0x04A0 (0x0008) - class UWidgetSwitcher* Switcher_Count_Right; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Item_Name; // 0x04B0 (0x0008) + class UCustomImage* base; // 0x04E8 (0x0008) + class UCanvasPanel* Group_Icon; // 0x04F0 (0x0008) + class UCustomImage* Icon_RareFloor; // 0x04F8 (0x0008) + class UCustomTextBlock* Text_RareFloor; // 0x0500 (0x0008) + class UCustomImage* ToneDown; // 0x0508 (0x0008) /// Functions - // Function /Game/Program/Menu/Cafe/Deliverylist/MenuLayer_Cafe_Deliverylist_Item.MenuLayer_Cafe_Deliverylist_Item_C.SetItemIcon - // void SetItemIcon(FName Name); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Deliverylist/MenuLayer_Cafe_Deliverylist_Item.MenuLayer_Cafe_Deliverylist_Item_C.SetItemName - // void SetItemName(FText Name); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Deliverylist/MenuLayer_Cafe_Deliverylist_Item.MenuLayer_Cafe_Deliverylist_Item_C.Set Check Icon Active - // void SetCheckIconActive(bool IsActive); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Deliverylist/MenuLayer_Cafe_Deliverylist_Item.MenuLayer_Cafe_Deliverylist_Item_C.SetLabelColorSwitch - // void SetLabelColorSwitch(int32_t LabelIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Deliverylist/MenuLayer_Cafe_Deliverylist_Item.MenuLayer_Cafe_Deliverylist_Item_C.SetCountRightNum - // void SetCountRightNum(int32_t star, bool hasItem); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Deliverylist/MenuLayer_Cafe_Deliverylist_Item.MenuLayer_Cafe_Deliverylist_Item_C.SetCountLeftNum - // void SetCountLeftNum(int32_t star); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_PlantDungeon_RareFloor.MenuLayer_ItemDetail_PlantDungeon_RareFloor_C.SetRareFloorOpacitySwitcher + // void SetRareFloorOpacitySwitcher(bool Opacity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_PlantDungeon_RareFloor.MenuLayer_ItemDetail_PlantDungeon_RareFloor_C.SetRareFloorText + // void SetRareFloorText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_PlantDungeon_RareFloor.MenuLayer_ItemDetail_PlantDungeon_RareFloor_C.SetRareFloorIconTexture + // void SetRareFloorIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Cafe/Deliverylist/MenuGroup_Cafe_Deliverylist.MenuGroup_Cafe_Deliverylist_C -/// Size: 0x07B0 (1968 bytes) (0x000728 - 0x0007B0) align 8 MaxSize: 0x07B0 -class UMenuGroup_Cafe_Deliverylist_C : public UMenuGroup +/// Class /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_0_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_Shop_Cafe_ItemBox_Open_Rarity_0_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Cafe_Deliverylist_C* MenuLayer_CostumeMerchant_Deliverylist; // 0x0740 (0x0008) - class UMenuLayer_Cafe_Deliverylist_Item_C* MenuLayer_CostumeMerchant_Deliverylist_Item; // 0x0748 (0x0008) - class UMenuLayer_Cafe_Deliverylist_Item_C* MenuLayer_CostumeMerchant_Deliverylist_Item0; // 0x0750 (0x0008) - class UMenuLayer_Cafe_Deliverylist_Item_C* MenuLayer_CostumeMerchant_Deliverylist_Item1; // 0x0758 (0x0008) - class UMenuLayer_Cafe_Deliverylist_Item_C* MenuLayer_CostumeMerchant_Deliverylist_Item2; // 0x0760 (0x0008) - class UMenuLayer_Cafe_Deliverylist_Item_C* MenuLayer_CostumeMerchant_Deliverylist_Item3; // 0x0768 (0x0008) - class UCanvasPanel* Transform; // 0x0770 (0x0008) - TArray DeliveryItemList; // 0x0778 (0x0010) - FDeliveryListItemInfo Value; // 0x0788 (0x0028) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Open_Box; // 0x0470 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0478 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect0; // 0x0480 (0x0008) + SDK_UNDEFINED(16,715) /* FMulticastInlineDelegate */ __um(OnItemBoxAnimationFinished); // 0x0488 (0x0010) /// Functions - // Function /Game/Program/Menu/Cafe/Deliverylist/MenuGroup_Cafe_Deliverylist.MenuGroup_Cafe_Deliverylist_C.SetTransform - // void SetTransform(bool Transform); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Deliverylist/MenuGroup_Cafe_Deliverylist.MenuGroup_Cafe_Deliverylist_C.NewFunction - // void NewFunction(int32_t& Value_stockNum, int32_t& Value_needNum); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Deliverylist/MenuGroup_Cafe_Deliverylist.MenuGroup_Cafe_Deliverylist_C.UpdateDeliveryList - // void UpdateDeliveryList(TArray& DeliveryItemList); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Deliverylist/MenuGroup_Cafe_Deliverylist.MenuGroup_Cafe_Deliverylist_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Deliverylist/MenuGroup_Cafe_Deliverylist.MenuGroup_Cafe_Deliverylist_C.ExecuteUbergraph_MenuGroup_Cafe_Deliverylist - // void ExecuteUbergraph_MenuGroup_Cafe_Deliverylist(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_0_C.Play Box Open Animation + // void PlayBoxOpenAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_0_C.PlayNiagaraOfEffectOpen + // void PlayNiagaraOfEffectOpen(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_0_C.OnAnimationFinished + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_0_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_0_C.ExecuteUbergraph_MenuLayer_Shop_Cafe_ItemBox_Open_Rarity + // void ExecuteUbergraph_MenuLayer_Shop_Cafe_ItemBox_Open_Rarity(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_0_C.OnItemBoxAnimationFinished__DelegateSignature + // void OnItemBoxAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Shop_Detail_Param_Attribute_Comparison.MenuLayer_Shop_Detail_Param_Attribute_Comparison_C -/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 -class UMenuLayer_Shop_Detail_Param_Attribute_Comparison_C : public UMenuLayer +/// Class /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_1_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_Shop_Cafe_ItemBox_Open_Rarity_1_C : public UMenuLayer { public: - class UCustomImage* Base_Aft; // 0x0468 (0x0008) - class UCustomImage* Base_Aft0; // 0x0470 (0x0008) - class UCustomImage* ICON_STATUS; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Aft; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Aft1; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Bef; // 0x0490 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Bef2; // 0x0498 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Bef3; // 0x04A0 (0x0008) - class UWidgetSwitcher* Switcher_Aft; // 0x04A8 (0x0008) - class UWidgetSwitcher* Switcher_Bef; // 0x04B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Open_Box; // 0x0470 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0478 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect0; // 0x0480 (0x0008) + SDK_UNDEFINED(16,716) /* FMulticastInlineDelegate */ __um(OnItemBoxAnimationFinished); // 0x0488 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Shop_Detail_Param_Attribute_Comparison.MenuLayer_Shop_Detail_Param_Attribute_Comparison_C.Set Param - // void SetParam(FCharacterMenuStatusValue beforeValue, FCharacterMenuStatusValue afterValue, bool isParamSync); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Shop_Detail_Param_Attribute_Comparison.MenuLayer_Shop_Detail_Param_Attribute_Comparison_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_1_C.Play Box Open Animation + // void PlayBoxOpenAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_1_C.PlayNiagaraOfEffectOpen + // void PlayNiagaraOfEffectOpen(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_1_C.OnAnimationFinished + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_1_C.ExecuteUbergraph_MenuLayer_Shop_Cafe_ItemBox_Open_Rarity + // void ExecuteUbergraph_MenuLayer_Shop_Cafe_ItemBox_Open_Rarity(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_1_C.OnItemBoxAnimationFinished__DelegateSignature + // void OnItemBoxAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Shop_Detail_Param_Attribute_Resistance.MenuLayer_Shop_Detail_Param_Attribute_Resistance_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_Shop_Detail_Param_Attribute_Resistance_C : public UMenuLayer +/// Class /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuGroup_Shop_Cafe_ItemBox_Open.MenuGroup_Shop_Cafe_ItemBox_Open_C +/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 +class UMenuGroup_Shop_Cafe_ItemBox_Open_C : public UMenuGroup { public: - class UCustomImage* ICON_STATUS; // 0x0468 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Aft; // 0x0470 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Aft0; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Bef; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Bef1; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Bef2; // 0x0490 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Max; // 0x0498 (0x0008) - class UWidgetSwitcher* Switcher_Bef; // 0x04A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UMenuLayer_Shop_Cafe_ItemBox_Open_Rarity_0_C* MenuLayer_Shop_Cafe_ItemBox_Open_Rarity; // 0x0730 (0x0008) + class UMenuLayer_Shop_Cafe_ItemBox_Open_Rarity_1_C* MenuLayer_Shop_Cafe_ItemBox_Open_Rarity0; // 0x0738 (0x0008) + class UMenuLayer_Shop_Cafe_ItemBox_Open_Rarity_2_C* MenuLayer_Shop_Cafe_ItemBox_Open_Rarity1; // 0x0740 (0x0008) + class UMenuLayer_Shop_Cafe_ItemBox_Open_Rarity_3_C* MenuLayer_Shop_Cafe_ItemBox_Open_Rarity2; // 0x0748 (0x0008) + SDK_UNDEFINED(16,717) /* FMulticastInlineDelegate */ __um(OnItemBoxAnimationFinished); // 0x0750 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Shop_Detail_Param_Attribute_Resistance.MenuLayer_Shop_Detail_Param_Attribute_Resistance_C.SetParam - // void SetParam(int32_t beforeValue, int32_t afterValue); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Shop_Detail_Param_Attribute_Resistance.MenuLayer_Shop_Detail_Param_Attribute_Resistance_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuGroup_Shop_Cafe_ItemBox_Open.MenuGroup_Shop_Cafe_ItemBox_Open_C.Set Item Box Type + // void SetItemBoxType(EItemBoxType Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuGroup_Shop_Cafe_ItemBox_Open.MenuGroup_Shop_Cafe_ItemBox_Open_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuGroup_Shop_Cafe_ItemBox_Open.MenuGroup_Shop_Cafe_ItemBox_Open_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuGroup_Shop_Cafe_ItemBox_Open.MenuGroup_Shop_Cafe_ItemBox_Open_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuGroup_Shop_Cafe_ItemBox_Open.MenuGroup_Shop_Cafe_ItemBox_Open_C.ExecuteUbergraph_MenuGroup_Shop_Cafe_ItemBox_Open + // void ExecuteUbergraph_MenuGroup_Shop_Cafe_ItemBox_Open(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuGroup_Shop_Cafe_ItemBox_Open.MenuGroup_Shop_Cafe_ItemBox_Open_C.OnItemBoxAnimationFinished__DelegateSignature + // void OnItemBoxAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_Param.MenuLayer_Inventory_BalloonStatus_Param_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Inventory_BalloonStatus_Param_C : public UMenuLayer +/// Class /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C +/// Size: 0x04D2 (1234 bytes) (0x000468 - 0x0004D2) align 8 MaxSize: 0x04D2 +class UMenuLayer_Inventory_BalloonStatus_BufferDebuffer_C : public UMenuLayer { public: - class UCustomImage* ICON_STATUS; // 0x0468 (0x0008) - class UWidgetSwitcher* Switcher_UpDown; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Base_Select; // 0x0470 (0x0008) + class UCustomImage* Icon_Meal; // 0x0478 (0x0008) + class UCustomImage* Icon_UpDownStatus; // 0x0480 (0x0008) + class UCanvasPanel* Item; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_GameTime_Minutes; // 0x0490 (0x0008) + class UNumPrimitive* NumPrimitive_GameTime_Seconds; // 0x0498 (0x0008) + class UNumPrimitive* NumPrimitive_Item_Number; // 0x04A0 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x04A8 (0x0008) + class UWidgetSwitcher* Switcher_Number; // 0x04B0 (0x0008) + class UWidgetSwitcher* Switcher_Status; // 0x04B8 (0x0008) + class UCustomTextBlock* Text; // 0x04C0 (0x0008) + class UCanvasPanel* Time; // 0x04C8 (0x0008) + bool isSetup; // 0x04D0 (0x0001) + EItemEffectType Type; // 0x04D1 (0x0001) /// Functions - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_Param.MenuLayer_Inventory_BalloonStatus_Param_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.ChangeTextStyle + // void ChangeTextStyle(bool isDefault); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.ResetBufferDebuffer + // void ResetBufferDebuffer(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.SetVisibilityBaseSelect + // void SetVisibilityBaseSelect(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.SetUpBufferDebufferInfo + // void SetUpBufferDebufferInfo(bool isMealIconEnable, FInventoryBalloonStatusInfo Info, int32_t val, bool isSelect); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.SetStatusSwitcher + // void SetStatusSwitcher(bool isAlart); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.SetNumberSwitcher + // void SetNumberSwitcher(bool isAlart); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.SetBaseSwitcher + // void SetBaseSwitcher(bool isAlart); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.SetCount + // void SetCount(int32_t Count); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.SetTime + // void SetTime(int32_t Time); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.SetVisiblityIconMeal + // void SetVisiblityIconMeal(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.SetUpDownStatusIconTexture + // void SetUpDownStatusIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_BufferDebuffer.MenuLayer_Inventory_BalloonStatus_BufferDebuffer_C.ExecuteUbergraph_MenuLayer_Inventory_BalloonStatus_BufferDebuffer + // void ExecuteUbergraph_MenuLayer_Inventory_BalloonStatus_BufferDebuffer(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_L.MenuLayer_Scroll_Arrow_L_2_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Scroll_Arrow_L_2_C : public UMenuLayer +/// Class /Game/Program/Menu/Infrastructure/MenuGroup_Infrastructure_PossessionNumber.MenuGroup_Infrastructure_PossessionNumber_C +/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 +class UMenuGroup_Infrastructure_PossessionNumber_C : public UMenuGroup { public: - class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* building_position; // 0x0730 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Max; // 0x0738 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Min; // 0x0740 (0x0008) + class UCustomTextBlock* Text; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Slash; // 0x0750 (0x0008) + class UCanvasPanel* Transform; // 0x0758 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_L.MenuLayer_Scroll_Arrow_L_2_C.Decided - // void Decided(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Infrastructure/MenuGroup_Infrastructure_PossessionNumber.MenuGroup_Infrastructure_PossessionNumber_C.SetTitleText + // void SetTitleText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Infrastructure/MenuGroup_Infrastructure_PossessionNumber.MenuGroup_Infrastructure_PossessionNumber_C.SetStatusCountMaxNum + // void SetStatusCountMaxNum(int32_t Param); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Infrastructure/MenuGroup_Infrastructure_PossessionNumber.MenuGroup_Infrastructure_PossessionNumber_C.SetStatusCountMinNum + // void SetStatusCountMinNum(int32_t Param); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Infrastructure/MenuGroup_Infrastructure_PossessionNumber.MenuGroup_Infrastructure_PossessionNumber_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Infrastructure/MenuGroup_Infrastructure_PossessionNumber.MenuGroup_Infrastructure_PossessionNumber_C.ExecuteUbergraph_MenuGroup_Infrastructure_PossessionNumber + // void ExecuteUbergraph_MenuGroup_Infrastructure_PossessionNumber(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_R.MenuLayer_Scroll_Arrow_R_2_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Scroll_Arrow_R_2_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_JoinMember.MenuGroup_Multi_Lobby_WIndow_JoinMember_C +/// Size: 0x07B0 (1968 bytes) (0x000728 - 0x0007B0) align 8 MaxSize: 0x07B0 +class UMenuGroup_Multi_Lobby_WIndow_JoinMember_C : public UMenuGroup { public: - class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UNumPrimitive* NumPrimitive_Member_Current; // 0x0740 (0x0008) + class UNumPrimitive* NumPrimitive_Member_Max; // 0x0748 (0x0008) + class UCustomTextBlock* Text_JoinMember; // 0x0750 (0x0008) + class UCustomTextBlock* Text_Member_Slash; // 0x0758 (0x0008) + TArray buttonLayerArray; // 0x0760 (0x0010) + SDK_UNDEFINED(16,718) /* FMulticastInlineDelegate */ __um(OnRightButtonDeicdeDelegate); // 0x0770 (0x0010) + SDK_UNDEFINED(16,719) /* FMulticastInlineDelegate */ __um(OnLeftButtonDecideDelegate); // 0x0780 (0x0010) + TArray itemInfoList; // 0x0790 (0x0010) + FName TEXT_ID_JOIN_MEMBER; // 0x07A0 (0x0008) + FName TEXT_ID_SLASH; // 0x07A8 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_R.MenuLayer_Scroll_Arrow_R_2_C.Decided - // void Decided(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_JoinMember.MenuGroup_Multi_Lobby_WIndow_JoinMember_C.SetCurrentPlayerNum + // void SetCurrentPlayerNum(int32_t Current); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_JoinMember.MenuGroup_Multi_Lobby_WIndow_JoinMember_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_JoinMember.MenuGroup_Multi_Lobby_WIndow_JoinMember_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_JoinMember + // void ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_JoinMember(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_JoinMember.MenuGroup_Multi_Lobby_WIndow_JoinMember_C.OnLeftButtonDecideDelegate__DelegateSignature + // void OnLeftButtonDecideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_JoinMember.MenuGroup_Multi_Lobby_WIndow_JoinMember_C.OnRightButtonDeicdeDelegate__DelegateSignature + // void OnRightButtonDeicdeDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C -/// Size: 0x08D8 (2264 bytes) (0x000728 - 0x0008D8) align 8 MaxSize: 0x08D8 -class UMenuGroup_RPG_KeyboardMouseGuide_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_Password.MenuGroup_Multi_Lobby_WIndow_Password_C +/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 +class UMenuGroup_Multi_Lobby_WIndow_Password_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide; // 0x0740 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide0; // 0x0748 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide1; // 0x0750 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide2; // 0x0758 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide3; // 0x0760 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide4; // 0x0768 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide5; // 0x0770 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide6; // 0x0778 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide7; // 0x0780 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide8; // 0x0788 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide9; // 0x0790 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide10; // 0x0798 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide11; // 0x07A0 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide12; // 0x07A8 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide13; // 0x07B0 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide14; // 0x07B8 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide15; // 0x07C0 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide16; // 0x07C8 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide17; // 0x07D0 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide18; // 0x07D8 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide19; // 0x07E0 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide20; // 0x07E8 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide21; // 0x07F0 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_000; // 0x07F8 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_001; // 0x0800 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_002; // 0x0808 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_003; // 0x0810 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_004; // 0x0818 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_005; // 0x0820 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_006; // 0x0828 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_007; // 0x0830 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_008; // 0x0838 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_009; // 0x0840 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_010; // 0x0848 (0x0008) - class UMenuLayer_RPG_KeyboardMouseGuide_PageIcon_C* MenuLayer_RPG_KeyboardMouseGuide_PageIcon; // 0x0850 (0x0008) - class UMenuLayer_Scroll_Arrow_L_2_C* MenuLayer_Scroll_Arrow_L; // 0x0858 (0x0008) - class UMenuLayer_Scroll_Arrow_R_2_C* MenuLayer_Scroll_Arrow_R; // 0x0860 (0x0008) - class UCustomTextBlock* Text_Label_Title; // 0x0868 (0x0008) - FName TEXT_ID_LIST_HEADER; // 0x0870 (0x0008) - TArray LeftGuideMenuLayerList; // 0x0878 (0x0010) - TArray CenterGuideMenuLayerList; // 0x0888 (0x0010) - TArray RightGuideMenuLayerList; // 0x0898 (0x0010) - SDK_UNDEFINED(16,726) /* FMulticastInlineDelegate */ __um(OnEnterRightDelegate); // 0x08A8 (0x0010) - SDK_UNDEFINED(16,727) /* FMulticastInlineDelegate */ __um(OnEnterLeftDelegate); // 0x08B8 (0x0010) - FName GAIJI_ID_CHANGE_LEFT; // 0x08C8 (0x0008) - FName GAIJI_ID_CHANGE_RIGHT; // 0x08D0 (0x0008) + class UHorizontalBox* HorizontalBox_Value; // 0x0740 (0x0008) + class UNumPrimitive* NumPrimitive_Value; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Password; // 0x0750 (0x0008) + SDK_UNDEFINED(16,720) /* FMulticastInlineDelegate */ __um(OnRightButtonDeicdeDelegate); // 0x0758 (0x0010) + SDK_UNDEFINED(16,721) /* FMulticastInlineDelegate */ __um(OnLeftButtonDecideDelegate); // 0x0768 (0x0010) + FName TEXT_ID_PASSWORD; // 0x0778 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.GetKeyboardMouseGuideMenuLayerList - // void GetKeyboardMouseGuideMenuLayerList(int32_t columnNo, TArray& MenuLayerList); // [0x35d7f00] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.SetVisibilityGroup - // void SetVisibilityGroup(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.SetVisibilityKeyR - // void SetVisibilityKeyR(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.SetVisibilityKeyL - // void SetVisibilityKeyL(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.SetTextIconKey - // void SetTextIconKey(FName TextID_L, FName TextID_R); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.SetPageMax - // void SetPageMax(int32_t maxPage); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.SetPageInfo - // void SetPageInfo(int32_t pageNo, FKeyboardMouseGuidePageInfo PageInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.SetInputKeyInfoList - // void SetInputKeyInfoList(TArray& KeyboardMouseGuideInputInfoList, TArray& GuideMenuLayerList); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.SetupGuideList - // void SetupGuideList(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.OnEnterRightEvent - // void OnEnterRightEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.OnEnterLeftEvent - // void OnEnterLeftEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.ExecuteUbergraph_MenuGroup_RPG_KeyboardMouseGuide - // void ExecuteUbergraph_MenuGroup_RPG_KeyboardMouseGuide(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.OnEnterRightDelegate__DelegateSignature - // void OnEnterRightDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.OnEnterLeftDelegate__DelegateSignature - // void OnEnterLeftDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_Password.MenuGroup_Multi_Lobby_WIndow_Password_C.SetPassword + // void SetPassword(int32_t Password); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_Password.MenuGroup_Multi_Lobby_WIndow_Password_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_Password.MenuGroup_Multi_Lobby_WIndow_Password_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_Password + // void ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_Password(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_Password.MenuGroup_Multi_Lobby_WIndow_Password_C.OnLeftButtonDecideDelegate__DelegateSignature + // void OnLeftButtonDecideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_Password.MenuGroup_Multi_Lobby_WIndow_Password_C.OnRightButtonDeicdeDelegate__DelegateSignature + // void OnRightButtonDeicdeDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_Bar.MenuLayer_TowerRankSelect_Bar_C -/// Size: 0x05F0 (1520 bytes) (0x000480 - 0x0005F0) align 8 MaxSize: 0x05F0 -class UMenuLayer_TowerRankSelect_Bar_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C +/// Size: 0x07A8 (1960 bytes) (0x000728 - 0x0007A8) align 8 MaxSize: 0x07A8 +class UMenuGroup_PlantDungeon_Retire_Confirm_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x0488 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0490 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) - class UCustomImage* Base_0_Checked; // 0x04C8 (0x0008) - class UCustomImage* Base_Invalid; // 0x04D0 (0x0008) - class UCustomImage* Checked; // 0x04D8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04E0 (0x0008) - class UCanvasPanel* Group_AreaPoint; // 0x04E8 (0x0008) - class UCanvasPanel* Group_Text; // 0x04F0 (0x0008) - class UCustomImage* Icon_AreaPoint; // 0x04F8 (0x0008) - class UCustomImage* Lock; // 0x0500 (0x0008) - class UNumPrimitive* NumPrimitive_AreaPoint; // 0x0508 (0x0008) - class UCustomTextBlock* Text_Rank_Normal; // 0x0510 (0x0008) - class UCustomTextBlock* Text_Rank_Select; // 0x0518 (0x0008) - bool valided; // 0x0520 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0521 (0x0003) MISSED - FSlateColor In_Color_and_Opacity; // 0x0524 (0x0014) - FListItemInfo ListItemInfo; // 0x0538 (0x00B8) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetSwitcher* Group_Explanation_Sub; // 0x0730 (0x0008) + class UCanvasPanel* Group_Sub_Count; // 0x0738 (0x0008) + class UCanvasPanel* Group_Sub_TimeLimit; // 0x0740 (0x0008) + class UCustomImage* Icon; // 0x0748 (0x0008) + class UNumPrimitive* NumPrimitive_TimeLimit_Minutes; // 0x0750 (0x0008) + class UNumPrimitive* NumPrimitive_TimeLimit_Seconds; // 0x0758 (0x0008) + class UCustomTextBlock* Text_Explanation_Main; // 0x0760 (0x0008) + class UCustomTextBlock* Text_Explanation_Sub; // 0x0768 (0x0008) + class UCustomTextBlock* Text_Explanation_Sub_Current; // 0x0770 (0x0008) + class UCustomTextBlock* Text_Explanation_Sub_Max; // 0x0778 (0x0008) + class UCustomTextBlock* Text_Explanation_Sub_Slash; // 0x0780 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0788 (0x0008) + FName TEXT_ID_TITLE; // 0x0790 (0x0008) + FName TEXT_ID_MAIN; // 0x0798 (0x0008) + FName ICON_ID; // 0x07A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_Bar.MenuLayer_TowerRankSelect_Bar_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_Bar.MenuLayer_TowerRankSelect_Bar_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_Bar.MenuLayer_TowerRankSelect_Bar_C.SetPoint - // void SetPoint(int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_Bar.MenuLayer_TowerRankSelect_Bar_C.SetValid - // void SetValid(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_Bar.MenuLayer_TowerRankSelect_Bar_C.SetCheckMark - // void SetCheckMark(bool Valid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_Bar.MenuLayer_TowerRankSelect_Bar_C.SetName - // void SetName(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_Bar.MenuLayer_TowerRankSelect_Bar_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_Bar.MenuLayer_TowerRankSelect_Bar_C.ExecuteUbergraph_MenuLayer_TowerRankSelect_Bar - // void ExecuteUbergraph_MenuLayer_TowerRankSelect_Bar(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.SetExplanationSubCountText + // void SetExplanationSubCountText(FString currentCount, FString Slash, FString MaxCount); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.SetExplanationSubText + // void SetExplanationSubText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.SetExplanationMainText + // void SetExplanationMainText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.SetTitleText + // void SetTitleText(FName Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.SetExplanationSubtimeLimitNum + // void SetExplanationSubtimeLimitNum(double Minutes, double Seconds); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.SetUpExpleanation + // void SetUpExpleanation(FName titleText, FName iconID, FName mainTextId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.SetupParam + // void SetupParam(int32_t _num, int32_t _max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RetireConfirm/MenuGroup_PlantDungeon_Retire_Confirm.MenuGroup_PlantDungeon_Retire_Confirm_C.ExecuteUbergraph_MenuGroup_PlantDungeon_Retire_Confirm + // void ExecuteUbergraph_MenuGroup_PlantDungeon_Retire_Confirm(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuGroup_TowerRankSelect_List.MenuGroup_TowerRankSelect_List_C -/// Size: 0x07A8 (1960 bytes) (0x000770 - 0x0007A8) align 8 MaxSize: 0x07A8 -class UMenuGroup_TowerRankSelect_List_C : public UMenuListGroup +/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Retire_Confirm.MenuTop_PlantDungeon_Retire_Confirm_C +/// Size: 0x0690 (1680 bytes) (0x000680 - 0x000690) align 8 MaxSize: 0x0690 +class UMenuTop_PlantDungeon_Retire_Confirm_C : public UPlantDungeonRetireConfirmMenuTop { public: - class UWidgetAnimation* Default_Open_out; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0778 (0x0008) - class UCustomTileView* CustomTileView; // 0x0780 (0x0008) - SDK_UNDEFINED(16,728) /* FMulticastInlineDelegate */ __um(OnRTrigger); // 0x0788 (0x0010) - SDK_UNDEFINED(16,729) /* FMulticastInlineDelegate */ __um(OnLTrigger); // 0x0798 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0680 (0x0008) + class UMenuGroup_PlantDungeon_Retire_Confirm_C* MenuGroup_PlantDungeon_ChallengeNum; // 0x0688 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuGroup_TowerRankSelect_List.MenuGroup_TowerRankSelect_List_C.SetCheckMark - // void SetCheckMark(int32_t Index, bool isCheck); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuGroup_TowerRankSelect_List.MenuGroup_TowerRankSelect_List_C.OnLTrigger__DelegateSignature - // void OnLTrigger__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuGroup_TowerRankSelect_List.MenuGroup_TowerRankSelect_List_C.OnRTrigger__DelegateSignature - // void OnRTrigger__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Retire_Confirm.MenuTop_PlantDungeon_Retire_Confirm_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Retire_Confirm.MenuTop_PlantDungeon_Retire_Confirm_C.SetupParam_BP + // void SetupParam_BP(int32_t _num, int32_t _max); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Retire_Confirm.MenuTop_PlantDungeon_Retire_Confirm_C.ExecuteUbergraph_MenuTop_PlantDungeon_Retire_Confirm + // void ExecuteUbergraph_MenuTop_PlantDungeon_Retire_Confirm(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C -/// Size: 0x0529 (1321 bytes) (0x000480 - 0x000529) align 8 MaxSize: 0x0529 -class UMenuLayer_Window_Single_Filter_Button_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Infrastructure/MenuTop_Infrastructure_PossessionNumber.MenuTop_Infrastructure_PossessionNumber_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_Infrastructure_PossessionNumber_C : public UInfraPossessionNumberMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) - class UWidgetAnimation* Focus_Reset; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) - class UCustomImage* Base_0_Checked; // 0x04C8 (0x0008) - class UCustomImage* Base_0_Invalid; // 0x04D0 (0x0008) - class UCustomImage* Checked; // 0x04D8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x04F0 (0x0008) - bool valided; // 0x04F8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x04F9 (0x0003) MISSED - FSlateColor In_Color_and_Opacity; // 0x04FC (0x0014) - FSingleFilterItemInfo ListItemInfo; // 0x0510 (0x0018) - bool isFocus; // 0x0528 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Infrastructure_PossessionNumber_C* MenuGroup_Infrastructure_PossessionNumber; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C.FocusReset - // void FocusReset(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C.UpdateCheck - // void UpdateCheck(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C.SetCheck - // void SetCheck(bool isCheck); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C.OnEnterButton - // void OnEnterButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C.SetFocusButton - // void SetFocusButton(bool isFocus); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C.SetItemName - // void SetItemName(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C.ExecuteUbergraph_MenuLayer_Window_Single_Filter_Button - // void ExecuteUbergraph_MenuLayer_Window_Single_Filter_Button(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Infrastructure/MenuTop_Infrastructure_PossessionNumber.MenuTop_Infrastructure_PossessionNumber_C.OnSetupParam_BP + // void OnSetupParam_BP(FInfraPossessionNumberSetupInitData _setupInitData); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Infrastructure/MenuTop_Infrastructure_PossessionNumber.MenuTop_Infrastructure_PossessionNumber_C.ExecuteUbergraph_MenuTop_Infrastructure_PossessionNumber + // void ExecuteUbergraph_MenuTop_Infrastructure_PossessionNumber(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Bar.MenuLayer_Sort_Bar_C -/// Size: 0x05A8 (1448 bytes) (0x000480 - 0x0005A8) align 8 MaxSize: 0x05A8 -class UMenuLayer_Sort_Bar_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_PossessionNumber.MenuLayer_Appraisal_PossessionNumber_C +/// Size: 0x04EC (1260 bytes) (0x0004B8 - 0x0004EC) align 8 MaxSize: 0x04EC +class UMenuLayer_Appraisal_PossessionNumber_C : public UTweenMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Empty; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) - class UCustomImage* Base_0_Checked; // 0x04B0 (0x0008) - class UCustomImage* Checked; // 0x04B8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x04C8 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x04D0 (0x0008) - bool valided; // 0x04D8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x04D9 (0x0003) MISSED - FSlateColor In_Color_and_Opacity; // 0x04DC (0x0014) - FListItemInfo ListItemInfo; // 0x04F0 (0x00B8) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B8 (0x0008) + class UCustomImage* Icon_Item; // 0x04C0 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Item; // 0x04C8 (0x0008) + class UCustomTextBlock* Text; // 0x04D0 (0x0008) + int32_t MoneyValue; // 0x04D8 (0x0004) + FName seId; // 0x04DC (0x0008) + FName loopSeId; // 0x04E4 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Bar.MenuLayer_Sort_Bar_C.SetCheckMark - // void SetCheckMark(bool Valid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Bar.MenuLayer_Sort_Bar_C.SetItemName - // void SetItemName(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Bar.MenuLayer_Sort_Bar_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Bar.MenuLayer_Sort_Bar_C.ExecuteUbergraph_MenuLayer_Sort_Bar - // void ExecuteUbergraph_MenuLayer_Sort_Bar(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_PossessionNumber.MenuLayer_Appraisal_PossessionNumber_C.SetText + // void SetText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_PossessionNumber.MenuLayer_Appraisal_PossessionNumber_C.SetLoopSEID + // void SetLoopSEID(FName seId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_PossessionNumber.MenuLayer_Appraisal_PossessionNumber_C.SetSEID + // void SetSEID(FName seId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_PossessionNumber.MenuLayer_Appraisal_PossessionNumber_C.SetStatusCountText + // void SetStatusCountText(int32_t Param); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_PossessionNumber.MenuLayer_Appraisal_PossessionNumber_C.SetValue + // void SetValue(int32_t Value, double tweenTime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_PossessionNumber.MenuLayer_Appraisal_PossessionNumber_C.OnFinishedOfTween + // void OnFinishedOfTween(char _index, double _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_PossessionNumber.MenuLayer_Appraisal_PossessionNumber_C.OnProcessingOfTween + // void OnProcessingOfTween(char _index, double _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_PossessionNumber.MenuLayer_Appraisal_PossessionNumber_C.ExecuteUbergraph_MenuLayer_Appraisal_PossessionNumber + // void ExecuteUbergraph_MenuLayer_Appraisal_PossessionNumber(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/SortWindow/Sort/MenuGroup_Sort_List.MenuGroup_Sort_List_C -/// Size: 0x07B0 (1968 bytes) (0x000770 - 0x0007B0) align 8 MaxSize: 0x07B0 -class UMenuGroup_Sort_List_C : public UMenuListGroup +/// Class /Game/Program/Menu/Appraisal/Menugroup_Appraisal_PossessionNumber.MenuGroup_Appraisal_PossessionNumber_C +/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 +class UMenuGroup_Appraisal_PossessionNumber_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0778 (0x0008) - class UCustomTileView* CustomTileView; // 0x0780 (0x0008) - class UMenuLayer_Sort_Switching_C* MenuLayer_Inventory_Sort_Switching; // 0x0788 (0x0008) - SDK_UNDEFINED(16,730) /* FMulticastInlineDelegate */ __um(OnRTrigger); // 0x0790 (0x0010) - SDK_UNDEFINED(16,731) /* FMulticastInlineDelegate */ __um(OnLTrigger); // 0x07A0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UMenuLayer_Appraisal_PossessionNumber_C* MenuLaer_Appraisal_PossessionNumber; // 0x0730 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuGroup_Sort_List.MenuGroup_Sort_List_C.Set Init Order Param - // void SetInitOrderParam(FText ascendingOrderText, FText descendingOrderText, ESortOrderType startOrderType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuGroup_Sort_List.MenuGroup_Sort_List_C.Change Sort Order - // void ChangeSortOrder(ESortOrderType orderType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuGroup_Sort_List.MenuGroup_Sort_List_C.OnLTriggerFunction - // void OnLTriggerFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuGroup_Sort_List.MenuGroup_Sort_List_C.OnRTriggerFunction - // void OnRTriggerFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuGroup_Sort_List.MenuGroup_Sort_List_C.OnLTrigger__DelegateSignature - // void OnLTrigger__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuGroup_Sort_List.MenuGroup_Sort_List_C.OnRTrigger__DelegateSignature - // void OnRTrigger__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/Menugroup_Appraisal_PossessionNumber.MenuGroup_Appraisal_PossessionNumber_C.SetText + // void SetText(FName CategoryIcon0ID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/Menugroup_Appraisal_PossessionNumber.MenuGroup_Appraisal_PossessionNumber_C.SetValue + // void SetValue(int32_t Value, bool immidiate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/Menugroup_Appraisal_PossessionNumber.MenuGroup_Appraisal_PossessionNumber_C.SetIcon + // void SetIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/Menugroup_Appraisal_PossessionNumber.MenuGroup_Appraisal_PossessionNumber_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/Menugroup_Appraisal_PossessionNumber.MenuGroup_Appraisal_PossessionNumber_C.ExecuteUbergraph_MenuGroup_Appraisal_PossessionNumber + // void ExecuteUbergraph_MenuGroup_Appraisal_PossessionNumber(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C -/// Size: 0x05E9 (1513 bytes) (0x000480 - 0x0005E9) align 8 MaxSize: 0x05E9 -class UMenuLayer_Filter_Button_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Appraisal/MenuTop_Appraisal_PossessionNumber.MenuTop_Appraisal_PossessionNumber_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_Appraisal_PossessionNumber_C : public UAppraisalPossessionNumberMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) - class UWidgetAnimation* Focus_Reset; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) - class UCustomImage* Base_0_Check; // 0x04C8 (0x0008) - class UCustomImage* Base_0_Invalid; // 0x04D0 (0x0008) - class UCustomImage* Base_0_Select; // 0x04D8 (0x0008) - class UCustomImage* Base_1_Select; // 0x04E0 (0x0008) - class UCustomImage* Base_2_Select; // 0x04E8 (0x0008) - class UCustomImage* Base_Empty; // 0x04F0 (0x0008) - class UCustomImage* Checked; // 0x04F8 (0x0008) - class UCanvasPanel* Group_Base; // 0x0500 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x0508 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x0510 (0x0008) - bool valided; // 0x0518 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0519 (0x0003) MISSED - FSlateColor In_Color_and_Opacity; // 0x051C (0x0014) - FListItemInfo ListItemInfo; // 0x0530 (0x00B8) - bool isFocus; // 0x05E8 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Appraisal_PossessionNumber_C* MenuGroup_Appraisal_PossessionNumber; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.Set Empty Button - // void SetEmptyButton(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.FocusReset - // void FocusReset(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.Set Check - // void SetCheck(bool isCheck); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.On Enter Button - // void OnEnterButton(bool isCheck); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.SetFocusButton - // void SetFocusButton(bool isFocus); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.SetItemName - // void SetItemName(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.ExecuteUbergraph_MenuLayer_Filter_Button - // void ExecuteUbergraph_MenuLayer_Filter_Button(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_PossessionNumber.MenuTop_Appraisal_PossessionNumber_C.SetNum_BP + // void SetNum_BP(int32_t _num, bool _immidiate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_PossessionNumber.MenuTop_Appraisal_PossessionNumber_C.ExecuteUbergraph_MenuTop_Appraisal_PossessionNumber + // void ExecuteUbergraph_MenuTop_Appraisal_PossessionNumber(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C -/// Size: 0x0568 (1384 bytes) (0x000480 - 0x000568) align 8 MaxSize: 0x0568 -class UMenuLayer_Filter_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/HugeMap/TowerRankSelect/MenuGroup_TowerRankSelect_AreaPoint.MenuGroup_TowerRankSelect_AreaPoint_C +/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 +class UMenuGroup_TowerRankSelect_AreaPoint_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0490 (0x0008) - class UInputPanelWidget* Col_Icon_00; // 0x0498 (0x0008) - class UInputPanelWidget* Col_Icon_01; // 0x04A0 (0x0008) - class UInputPanelWidget* Col_Icon_02; // 0x04A8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B0 (0x0008) - class UCanvasPanel* Group_Button; // 0x04B8 (0x0008) - class UCanvasPanel* Group_Category; // 0x04C0 (0x0008) - class UMenuLayer_Filter_Button_C* MenuLayer_Inventory_Filter_Bar_00; // 0x04C8 (0x0008) - class UMenuLayer_Filter_Button_C* MenuLayer_Inventory_Filter_Bar_01; // 0x04D0 (0x0008) - class UMenuLayer_Filter_Button_C* MenuLayer_Inventory_Filter_Bar_02; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Category; // 0x04E0 (0x0008) - class UWidgetSwitcher* WidgetSwitcher; // 0x04E8 (0x0008) - TArray ListItemArray; // 0x04F0 (0x0010) - FFilterItemInfo itemInfo; // 0x0500 (0x0050) - int32_t ButtonNum; // 0x0550 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x0554 (0x0004) MISSED - TArray CorsorColumnPositionArray; // 0x0558 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Icon_Left; // 0x0740 (0x0008) + class UNumPrimitive* NumPrimitive_AreaPoint; // 0x0748 (0x0008) + class UCustomTextBlock* Text_SenderLabel; // 0x0750 (0x0008) + SDK_UNDEFINED(16,722) /* FMulticastInlineDelegate */ __um(OnRightButtonDeicdeDelegate); // 0x0758 (0x0010) + SDK_UNDEFINED(16,723) /* FMulticastInlineDelegate */ __um(OnLeftButtonDecideDelegate); // 0x0768 (0x0010) + FName TEXT_ID_AREA_POINT; // 0x0778 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.Is Layer Type Buttons - // void IsLayerTypeButtons(bool& IsButtons); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.Update Corsor Position - // void UpdateCorsorPosition(int32_t column); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.UpdateCheck - // void UpdateCheck(int32_t Index, bool check); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.ResetButtonCheck - // void ResetButtonCheck(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.UpdateCheckAll - // void UpdateCheckAll(TArray& IsCheckArray); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.SetEnterButton - // void SetEnterButton(int32_t SelectColumnIndex, bool isCheck); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.SetFocusButton - // void SetFocusButton(int32_t SelectColumnIndex, bool isFocus); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.SetCategoryText - // void SetCategoryText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.Set Button - // void SetButton(TArray& textIdArray); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.Enable Category - // void EnableCategory(bool enableCategory); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.SetText - // void SetText(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.SetFilterButton - // void SetFilterButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.SetFilterCategory - // void SetFilterCategory(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.ExecuteUbergraph_MenuLayer_Filter - // void ExecuteUbergraph_MenuLayer_Filter(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuGroup_TowerRankSelect_AreaPoint.MenuGroup_TowerRankSelect_AreaPoint_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuGroup_TowerRankSelect_AreaPoint.MenuGroup_TowerRankSelect_AreaPoint_C.SetPoint + // void SetPoint(int32_t Point); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuGroup_TowerRankSelect_AreaPoint.MenuGroup_TowerRankSelect_AreaPoint_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuGroup_TowerRankSelect_AreaPoint.MenuGroup_TowerRankSelect_AreaPoint_C.ExecuteUbergraph_MenuGroup_TowerRankSelect_AreaPoint + // void ExecuteUbergraph_MenuGroup_TowerRankSelect_AreaPoint(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuGroup_TowerRankSelect_AreaPoint.MenuGroup_TowerRankSelect_AreaPoint_C.OnLeftButtonDecideDelegate__DelegateSignature + // void OnLeftButtonDecideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuGroup_TowerRankSelect_AreaPoint.MenuGroup_TowerRankSelect_AreaPoint_C.OnRightButtonDeicdeDelegate__DelegateSignature + // void OnRightButtonDeicdeDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C -/// Size: 0x04B4 (1204 bytes) (0x000468 - 0x0004B4) align 8 MaxSize: 0x04B4 -class UMenuLayer_Window_CountWindow_Total_C : public UMenuLayer +/// Class /Game/Program/Menu/HugeMap/TowerRankSelect/MenuTop_AreaPoint.MenuTop_AreaPoint_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_AreaPoint_C : public UHugeMapAreaPointMenuTop { public: - class UCustomImage* ICON_MONEYTYPE; // 0x0468 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Checked; // 0x0470 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Normal; // 0x0478 (0x0008) - class UWidgetSwitcher* Switch_Count; // 0x0480 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0490 (0x0008) - ETotalCountWindowType Type; // 0x0498 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0499 (0x0003) MISSED - FName NUM_NORMAL; // 0x049C (0x0008) - FName NUM_MAX; // 0x04A4 (0x0008) - FName NUM_OVERFLOW; // 0x04AC (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_TowerRankSelect_AreaPoint_C* MenuGroup_TowerRankSelect_AreaPoint; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C.Set FontType Type - // void SetFontTypeType(ETotalCountWindowType Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C.SetBaseSwitch - // void SetBaseSwitch(int32_t BaseIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C.UpdateNumStyle - // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C.SetChangeStyleNum - // void SetChangeStyleNum(int32_t colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C.SetType - // void SetType(ETotalCountWindowType Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C.SetMoneyTypeIcon - // void SetMoneyTypeIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C.SetTotalLabelText - // void SetTotalLabelText(FText textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C.SetValue - // void SetValue(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuTop_AreaPoint.MenuTop_AreaPoint_C.OnSetupParam_BP + // void OnSetupParam_BP(int32_t AreaPoint); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuTop_AreaPoint.MenuTop_AreaPoint_C.ExecuteUbergraph_MenuTop_AreaPoint + // void ExecuteUbergraph_MenuTop_AreaPoint(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C -/// Size: 0x0978 (2424 bytes) (0x000728 - 0x000978) align 8 MaxSize: 0x0978 -class UMenuGroup_Window_SkillBoardWindow_BatchLearning_C : public UMenuGroup +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/FirstAccess/MenuLayer_AttachIcon_FirstAccess_Balloon.MenuLayer_AttachIcon_FirstAccess_Balloon_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_FirstAccess_Balloon_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_Icon_Header; // 0x0740 (0x0008) - class UCanvasPanel* Group_Icon_Header_Base; // 0x0748 (0x0008) - class UCanvasPanel* Group_Position; // 0x0750 (0x0008) - class UCustomImage* Icon_Header; // 0x0758 (0x0008) - class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x0760 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0768 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0770 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0778 (0x0008) - class UCustomTextBlock* Text_Header; // 0x0780 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0788 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0790 (0x0008) - class UCustomTextBlock* Text_SkillConfirm; // 0x0798 (0x0008) - class UCanvasPanel* Transform; // 0x07A0 (0x0008) - TArray buttonLayerArray; // 0x07A8 (0x0010) - int32_t maxButtons; // 0x07B8 (0x0004) - int32_t cancelFocusIndex; // 0x07BC (0x0004) - TArray buttonInfoArray; // 0x07C0 (0x0010) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x07D0 (0x0180) - FName TEXT_ID_GAIJI_KEY; // 0x0950 (0x0008) - FName TEXT_ID_SKILLCONFIRM; // 0x0958 (0x0008) - SDK_UNDEFINED(16,732) /* FMulticastInlineDelegate */ __um(OnSkillListOpenDelegate); // 0x0960 (0x0010) - FName TEXT_ID_NEED; // 0x0970 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; + +/// Class /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_Quest.MenuLayer_AttachIcon_Quest_2_C +/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 +class UMenuLayer_AttachIcon_Quest_2_C : public UMenuLayer +{ +public: +}; + +/// Class /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_Quest.MenuLayer_AttachIcon_Quest_1_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_Quest_1_C : public UMenuLayer +{ +public: + class UWidgetSwitcher* Switcher_Icon; // 0x0468 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.SetFocusIndex - // void SetFocusIndex(int32_t _initialIndex, int32_t _cancelIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.GetFocusIndex - // void GetFocusIndex(int32_t& _index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(bool& _success); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.SetTotalCost - // void SetTotalCost(int32_t cost, FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.SetMessage - // void SetMessage(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.SetTitle - // void SetTitle(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.OnSkillListOpen - // void OnSkillListOpen(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.ExecuteUbergraph_MenuGroup_Window_SkillBoardWindow_BatchLearning - // void ExecuteUbergraph_MenuGroup_Window_SkillBoardWindow_BatchLearning(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.OnSkillListOpenDelegate__DelegateSignature - // void OnSkillListOpenDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_Quest.MenuLayer_AttachIcon_Quest_1_C.SetAchieved + // void SetAchieved(bool isPhaseAchieve); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C -/// Size: 0x0958 (2392 bytes) (0x000728 - 0x000958) align 8 MaxSize: 0x0958 -class UMenuGroup_Window_OverFlow_CashExchange_C : public UMenuGroup +/// Class /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_QuestBalloon.MenuLayer_AttachIcon_QuestBalloon_10_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_QuestBalloon_10_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Base_Header; // 0x0740 (0x0008) - class UCustomImage* DecorationLine; // 0x0748 (0x0008) - class UCanvasPanel* Group_Icon_Header; // 0x0750 (0x0008) - class UCanvasPanel* Group_Icon_Header_Base; // 0x0758 (0x0008) - class UCanvasPanel* Group_Position; // 0x0760 (0x0008) - class UCustomImage* Icon_Header; // 0x0768 (0x0008) - class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x0770 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0778 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0780 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0788 (0x0008) - class UCustomTextBlock* Text_Header; // 0x0790 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0798 (0x0008) - class UCanvasPanel* Transform; // 0x07A0 (0x0008) - TArray buttonLayerArray; // 0x07A8 (0x0010) - int32_t maxButtons; // 0x07B8 (0x0004) - int32_t cancelFocusIndex; // 0x07BC (0x0004) - int32_t itemNum; // 0x07C0 (0x0004) - int32_t itemPrice; // 0x07C4 (0x0004) - TArray buttonInfoArray; // 0x07C8 (0x0010) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x07D8 (0x0180) + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; +/// Class /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_Quest.MenuLayer_AttachIcon_Quest_0_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_AttachIcon_Quest_0_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + class UImage* Image; // 0x0470 (0x0008) +}; - /// Functions - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetCurrencyLabelText - // void SetCurrencyLabelText(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetCurrencyLabel - // void SetCurrencyLabel(FName Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetCurrencyBaseType - // void SetCurrencyBaseType(ETotalCountWindowType countWindowType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetCurrencyIconType - // void SetCurrencyIconType(ECurrencyType currencyType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.UpdateLayout - // void UpdateLayout(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.IsCurrentFocusDecidable - // void IsCurrentFocusDecidable(bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.Setup - // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetMessage - // void SetMessage(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetTextTitle - // void SetTextTitle(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.Set Currency Value - // void SetCurrencyValue(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.GetTotalPrice - // void GetTotalPrice(int32_t& price); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetFocusIndex - // void SetFocusIndex(int32_t _initialIndex, int32_t _cancelIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.GetFocusIndex - // void GetFocusIndex(int32_t& _index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(bool& _success); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.ExecuteUbergraph_MenuGroup_Window_OverFlow_CashExchange - // void ExecuteUbergraph_MenuGroup_Window_OverFlow_CashExchange(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults +/// Class /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_Quest.MenuLayer_AttachIcon_Quest_10_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_AttachIcon_Quest_10_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + class UImage* Image; // 0x0470 (0x0008) }; -/// Class /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_CashExchange.MenuTop_Window_OverFlow_CashExchange_C -/// Size: 0x09DC (2524 bytes) (0x000818 - 0x0009DC) align 8 MaxSize: 0x09DC -class UMenuTop_Window_OverFlow_CashExchange_C : public UOverFlowCashExchangeWindowMenu +/// Class /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_QuestBalloon.MenuLayer_AttachIcon_QuestBalloon_1_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_QuestBalloon_1_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0818 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0820 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0828 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0830 (0x0008) - class UMenuGroup_Window_OverFlow_CashExchange_C* MenuGroup_Window_OverFlow_CashExchange; // 0x0838 (0x0008) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0840 (0x0180) - bool cancelButtonDecided; // 0x09C0 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x09C1 (0x0003) MISSED - FName PRESET_SE_ENTER; // 0x09C4 (0x0008) - FName PRESET_SE_CANCEL; // 0x09CC (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x09D4 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; + +/// Class /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_QuestBalloon.MenuLayer_AttachIcon_QuestBalloon_0_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_QuestBalloon_0_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; + +/// Class /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_QuestBalloon.MenuLayer_AttachIcon_QuestBalloon_2_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_QuestBalloon_2_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; + +/// Class /Game/Program/Menu/Icon/Quest/MenuGroup_AttachIcon_Quest.MenuGroup_AttachIcon_Quest_C +/// Size: 0x07C8 (1992 bytes) (0x000728 - 0x0007C8) align 8 MaxSize: 0x07C8 +class UMenuGroup_AttachIcon_Quest_C : public UMenuGroup +{ +public: + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out0; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UCanvasPanel* Group_Quest; // 0x0748 (0x0008) + class UCanvasPanel* Group_Quest1; // 0x0750 (0x0008) + class UCanvasPanel* Group_Quest2; // 0x0758 (0x0008) + class UCanvasPanel* Group_Quest3; // 0x0760 (0x0008) + class UCanvasPanel* Group_Quest4; // 0x0768 (0x0008) + class UMenuLayer_AttachIcon_Quest_0_C* MenuLayer_AttachIcon_Quest; // 0x0770 (0x0008) + class UMenuLayer_AttachIcon_Quest_1_C* MenuLayer_AttachIcon_Quest5; // 0x0778 (0x0008) + class UMenuLayer_AttachIcon_Quest_2_C* MenuLayer_AttachIcon_Quest6; // 0x0780 (0x0008) + class UMenuLayer_AttachIcon_Quest_0_C* MenuLayer_AttachIcon_Quest7; // 0x0788 (0x0008) + class UMenuLayer_AttachIcon_Quest_10_C* MenuLayer_AttachIcon_Quest8; // 0x0790 (0x0008) + class UMenuLayer_AttachIcon_QuestBalloon_0_C* MenuLayer_AttachIcon_QuestBalloon; // 0x0798 (0x0008) + class UMenuLayer_AttachIcon_QuestBalloon_1_C* MenuLayer_AttachIcon_QuestBalloon9; // 0x07A0 (0x0008) + class UMenuLayer_AttachIcon_QuestBalloon_2_C* MenuLayer_AttachIcon_QuestBalloon10; // 0x07A8 (0x0008) + class UMenuLayer_AttachIcon_QuestBalloon_0_C* MenuLayer_AttachIcon_QuestBalloon11; // 0x07B0 (0x0008) + class UMenuLayer_AttachIcon_QuestBalloon_10_C* MenuLayer_AttachIcon_QuestBalloon12; // 0x07B8 (0x0008) + class UWidgetSwitcher* Switch_Balloon; // 0x07C0 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_CashExchange.MenuTop_Window_OverFlow_CashExchange_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_CashExchange.MenuTop_Window_OverFlow_CashExchange_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_CashExchange.MenuTop_Window_OverFlow_CashExchange_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_CashExchange.MenuTop_Window_OverFlow_CashExchange_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_CashExchange.MenuTop_Window_OverFlow_CashExchange_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_CashExchange.MenuTop_Window_OverFlow_CashExchange_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_CashExchange.MenuTop_Window_OverFlow_CashExchange_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_CashExchange.MenuTop_Window_OverFlow_CashExchange_C.ExecuteUbergraph_MenuTop_Window_OverFlow_CashExchange - // void ExecuteUbergraph_MenuTop_Window_OverFlow_CashExchange(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Icon/Quest/MenuGroup_AttachIcon_Quest.MenuGroup_AttachIcon_Quest_C.SetBalloonSwitch + // void SetBalloonSwitch(EGameIconType GameIconType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C -/// Size: 0x09DD (2525 bytes) (0x000810 - 0x0009DD) align 8 MaxSize: 0x09DD -class UMenuTop_Window_CurrencyShortage_C : public UWindowMenu +/// Class /Game/Program/Menu/Icon/Quest/MenuTop_AttachIcon_Quest.MenuTop_AttachIcon_Quest_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_AttachIcon_Quest_C : public UAttachIconQuestMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0828 (0x0008) - class UMenuGroup_Window_OverFlow_CashExchange_C* MenuGroup_Window_OverFlow_CashExchange; // 0x0830 (0x0008) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0838 (0x0180) - bool cancelButtonDecided; // 0x09B8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x09B9 (0x0003) MISSED - FName PRESET_SE_ENTER; // 0x09BC (0x0008) - FName PRESET_SE_CANCEL; // 0x09C4 (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x09CC (0x0008) - FName PRESET_SE_WINDOW_OPEN; // 0x09D4 (0x0008) - bool IsCurrencyTypeGoddessHerbBlue; // 0x09DC (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_AttachIcon_Quest_C* MenuGroup_AttachIcon_Quest; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C.ExecuteUbergraph_MenuTop_Window_CurrencyShortage - // void ExecuteUbergraph_MenuTop_Window_CurrencyShortage(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Icon/Quest/MenuTop_AttachIcon_Quest.MenuTop_AttachIcon_Quest_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Quest/MenuTop_AttachIcon_Quest.MenuTop_AttachIcon_Quest_C.CalcScale + // void CalcScale(float _scale); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Quest/MenuTop_AttachIcon_Quest.MenuTop_AttachIcon_Quest_C.IsInDisplayableArea + // void IsInDisplayableArea(bool _isIsInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Quest/MenuTop_AttachIcon_Quest.MenuTop_AttachIcon_Quest_C.SetGameIcon_BP + // void SetGameIcon_BP(EGameIconType _gameIconType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/Quest/MenuTop_AttachIcon_Quest.MenuTop_AttachIcon_Quest_C.SetStateType_BP + // void SetStateType_BP(EGameIconStateType _stateType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/Quest/MenuTop_AttachIcon_Quest.MenuTop_AttachIcon_Quest_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Quest/MenuTop_AttachIcon_Quest.MenuTop_AttachIcon_Quest_C.ExecuteUbergraph_MenuTop_AttachIcon_Quest + // void ExecuteUbergraph_MenuTop_AttachIcon_Quest(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C -/// Size: 0x07C0 (1984 bytes) (0x000728 - 0x0007C0) align 8 MaxSize: 0x07C0 -class UMenuGroup_Window_Currency_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide_ChatLog.MenuLayer_Footer_OperationGuide_ChatLog_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Footer_OperationGuide_ChatLog_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Base_Header; // 0x0740 (0x0008) - class UCustomImage* DecorationLine; // 0x0748 (0x0008) - class UCanvasPanel* Group_Icon_Header; // 0x0750 (0x0008) - class UCanvasPanel* Group_Icon_Header_Base; // 0x0758 (0x0008) - class UCanvasPanel* Group_Position; // 0x0760 (0x0008) - class UCustomImage* Icon_Header; // 0x0768 (0x0008) - class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x0770 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0778 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0780 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0788 (0x0008) - class UCustomTextBlock* Text_Header; // 0x0790 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0798 (0x0008) - class UCustomTextBlock* Text_Message_Ex; // 0x07A0 (0x0008) - class UCanvasPanel* Transform; // 0x07A8 (0x0008) - TArray buttonLayerArray; // 0x07B0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0478 (0x0008) + FName B_BUTTON_TEXT_ID; // 0x0480 (0x0008) + FName OPERATION_TEXT_ID; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetMessageEx - // void SetMessageEx(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetCurrencyLabel - // void SetCurrencyLabel(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetMessage - // void SetMessage(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetTextTitle - // void SetTextTitle(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetCurrencyValue - // void SetCurrencyValue(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetCurrencyIconType - // void SetCurrencyIconType(ECurrencyType currencyType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetCurrencyBaseType - // void SetCurrencyBaseType(ETotalCountWindowType countWindowType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetFocusConfig - // void SetFocusConfig(int32_t initFocusIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetButtonInfo - // void SetButtonInfo(int32_t Index, FWindowMenuButtonInfo Info); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.ExecuteUbergraph_MenuGroup_Window_Currency - // void ExecuteUbergraph_MenuGroup_Window_Currency(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide_ChatLog.MenuLayer_Footer_OperationGuide_ChatLog_C.SetMessageText + // void SetMessageText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide_ChatLog.MenuLayer_Footer_OperationGuide_ChatLog_C.SetKeyText + // void SetKeyText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide_ChatLog.MenuLayer_Footer_OperationGuide_ChatLog_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide_ChatLog.MenuLayer_Footer_OperationGuide_ChatLog_C.ExecuteUbergraph_MenuLayer_Footer_OperationGuide_ChatLog + // void ExecuteUbergraph_MenuLayer_Footer_OperationGuide_ChatLog(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C -/// Size: 0x085C (2140 bytes) (0x000818 - 0x00085C) align 8 MaxSize: 0x085C -class UMenuTop_Window_Currency_C : public UCurrencyWindowMenuTop +/// Class /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C +/// Size: 0x07D0 (2000 bytes) (0x000770 - 0x0007D0) align 8 MaxSize: 0x07D0 +class UMenuGroup_ChoiceBalloon_Scroll_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0818 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0820 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0828 (0x0008) - class UMenuGroup_Window_Currency_C* MenuGroup_Window_Currency; // 0x0830 (0x0008) - bool cancelButtonDecided; // 0x0838 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0839 (0x0003) MISSED - FName SE_ENTER; // 0x083C (0x0008) - FName SE_CANCEL; // 0x0844 (0x0008) - FName SE_MOVE_FOCUS; // 0x084C (0x0008) - FName SE_MOVE_CUNNRECY; // 0x0854 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Instant_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Instant_Open_in; // 0x0780 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0788 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0790 (0x0008) + class UCustomTileView* CustomTileView; // 0x0798 (0x0008) + class UCanvasPanel* Group_Balloon; // 0x07A0 (0x0008) + TArray buttonLayerArray; // 0x07A8 (0x0010) + int32_t cancelFocusIndex; // 0x07B8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x07BC (0x0004) MISSED + TArray buttonInfoArray; // 0x07C0 (0x0010) /// Functions - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.OnInitWindow - // void OnInitWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.SetCurrency_BP - // void SetCurrency_BP(ECurrencyType& _currencyType, int32_t _price, FString _label); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.SetTitle_BP - // void SetTitle_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.SetDetailText_BP - // void SetDetailText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.SetAnnotationText_BP - // void SetAnnotationText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.SetIcon_BP - // void SetIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.SetButtonInfo_BP - // void SetButtonInfo_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.SetFocusConfig_BP - // void SetFocusConfig_BP(int32_t _initFocusIndex); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.SetBlurEnabled_BP - // void SetBlurEnabled_BP(bool _enabled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.ExecuteUbergraph_MenuTop_Window_Currency - // void ExecuteUbergraph_MenuTop_Window_Currency(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.GetFocusedMenuListLayer + // void GetFocusedMenuListLayer(class UMenuLayer_ChoiceBalloon_Scroll_Item_C*& choiceBalloonScrolItemLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.setButtonLayerArray + // void setButtonLayerArray(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.GetFirstDecidableButtonIndex + // void GetFirstDecidableButtonIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.GetFirstDecidableButton + // void GetFirstDecidableButton(class UMenuLayer*& Layer); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.IsCurrentFocusDecidable + // void IsCurrentFocusDecidable(bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.SetInstantAnimation + // void SetInstantAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.GetFocusIndex + // void GetFocusIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.Setup + // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.UpdateLayout + // void UpdateLayout(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.SetButtonInfo + // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.ExecuteUbergraph_MenuGroup_ChoiceBalloon_Scroll + // void ExecuteUbergraph_MenuGroup_ChoiceBalloon_Scroll(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C -/// Size: 0x07D4 (2004 bytes) (0x000728 - 0x0007D4) align 8 MaxSize: 0x07D4 -class UMenuGroup_Window_SimpleGotWindow_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuTop_ChoiceBalloon_Scroll.MenuTop_ChoiceBalloon_Scroll_C +/// Size: 0x0858 (2136 bytes) (0x000838 - 0x000858) align 8 MaxSize: 0x0858 +class UMenuTop_ChoiceBalloon_Scroll_C : public UChoiceBalloonScrollWindowMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_FooterGuide; // 0x0740 (0x0008) - class UCanvasPanel* Group_Position; // 0x0748 (0x0008) - class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x0750 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0758 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0760 (0x0008) - class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon; // 0x0768 (0x0008) - class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon1; // 0x0770 (0x0008) - class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon2; // 0x0778 (0x0008) - class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon3; // 0x0780 (0x0008) - class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon4; // 0x0788 (0x0008) - class UWidgetSwitcher* Switcher_Footer; // 0x0790 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0798 (0x0008) - class UCustomTextBlock* Text_SingleName; // 0x07A0 (0x0008) - class UCanvasPanel* Transform; // 0x07A8 (0x0008) - TArray ButtonLayerList; // 0x07B0 (0x0010) - TArray ItemMenuLayerList; // 0x07C0 (0x0010) - int32_t cancelFocusIndex; // 0x07D0 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0838 (0x0008) + class UMenuGroup_ChoiceBalloon_Scroll_C* MenuGroup_ChoiceBalloon_Scroll; // 0x0840 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0848 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0850 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.GetFocusIndex - // void GetFocusIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.SetType - // void SetType(ETotalCountWindowType Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.SetValue - // void SetValue(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.SetMoneyTypeIcon - // void SetMoneyTypeIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.SetTotalLabelText - // void SetTotalLabelText(FText textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.SetFooterSwitcher - // void SetFooterSwitcher(int32_t IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.Set Button Info List - // void SetButtonInfoList(TArray& _buttonInfoList, int32_t _cancelFocusIndex); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.SetItemData - // void SetItemData(int32_t Index, FName iconID, int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.SetBottomText - // void SetBottomText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.SetMessageText - // void SetMessageText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.ExecuteUbergraph_MenuGroup_Window_SimpleGotWindow - // void ExecuteUbergraph_MenuGroup_Window_SimpleGotWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuTop_ChoiceBalloon_Scroll.MenuTop_ChoiceBalloon_Scroll_C.AddScrollList + // void AddScrollList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuTop_ChoiceBalloon_Scroll.MenuTop_ChoiceBalloon_Scroll_C.SetupParam_BP + // void SetupParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuTop_ChoiceBalloon_Scroll.MenuTop_ChoiceBalloon_Scroll_C.OnScrollListSetup + // void OnScrollListSetup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuTop_ChoiceBalloon_Scroll.MenuTop_ChoiceBalloon_Scroll_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuTop_ChoiceBalloon_Scroll.MenuTop_ChoiceBalloon_Scroll_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuTop_ChoiceBalloon_Scroll.MenuTop_ChoiceBalloon_Scroll_C.ExecuteUbergraph_MenuTop_ChoiceBalloon_Scroll + // void ExecuteUbergraph_MenuTop_ChoiceBalloon_Scroll(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C -/// Size: 0x09DC (2524 bytes) (0x000810 - 0x0009DC) align 8 MaxSize: 0x09DC -class UMenuTop_Window_SimpleGotWindow_C : public USimpleGotWindowMenu +/// Class /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_CraftGuide_Bottom.MenuLayer_RPG_CraftGuide_Bottom_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_RPG_CraftGuide_Bottom_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) - class UMenuGroup_Window_SimpleGotWindow_C* MenuGroup_Window_SimpleGotWindow; // 0x0828 (0x0008) - FName PRESET_SE_ENTER; // 0x0830 (0x0008) - FName PRESET_SE_CANCEL; // 0x0838 (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x0840 (0x0008) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0848 (0x0180) - bool cancelButtonDecided; // 0x09C8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x09C9 (0x0003) MISSED - FName SE_ID_DECIDE; // 0x09CC (0x0008) - FName SE_ID_CANCEL; // 0x09D4 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Icon_CraftGuide; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnSetItemInfoList_BP - // void OnSetItemInfoList_BP(TArray& _itemInfoList); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnSetBottomText_BP - // void OnSetBottomText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnSetBottomValue_BP - // void OnSetBottomValue_BP(int32_t& _value, FName _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnSetMessage_BP - // void OnSetMessage_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnInitWindow - // void OnInitWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnEnterDelegateEvent_Window - // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnDecideFocusDelegateEvent_Window - // void OnDecideFocusDelegateEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.Setup_WindowButton - // void Setup_WindowButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.Setup_WindowBackGround - // void Setup_WindowBackGround(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.ExecuteUbergraph_MenuTop_Window_SimpleGotWindow - // void ExecuteUbergraph_MenuTop_Window_SimpleGotWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_CraftGuide_Bottom.MenuLayer_RPG_CraftGuide_Bottom_C.SetGuideIcon + // void SetGuideIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_CraftGuide_Bottom.MenuLayer_RPG_CraftGuide_Bottom_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_CraftGuide_Bottom.MenuLayer_RPG_CraftGuide_Bottom_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_CraftGuide_Bottom.MenuLayer_RPG_CraftGuide_Bottom_C.ExecuteUbergraph_MenuLayer_RPG_CraftGuide_Bottom + // void ExecuteUbergraph_MenuLayer_RPG_CraftGuide_Bottom(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C -/// Size: 0x07FC (2044 bytes) (0x000728 - 0x0007FC) align 8 MaxSize: 0x07FC -class UMenuGroup_Window_SimpleGotWindow_Title_C : public UMenuGroup +/// Class /Game/Program/Menu/Tutorial/Guide/MenuGroup_Tutorial_Guide.MenuGroup_Tutorial_Guide_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_Tutorial_Guide_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Base_Header; // 0x0740 (0x0008) - class UCanvasPanel* Group_FooterGuide; // 0x0748 (0x0008) - class UCanvasPanel* Group_Icon_Header; // 0x0750 (0x0008) - class UCanvasPanel* Group_Icon_Header_Base; // 0x0758 (0x0008) - class UCanvasPanel* Group_Position; // 0x0760 (0x0008) - class UCustomImage* Icon_Header; // 0x0768 (0x0008) - class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x0770 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0778 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0780 (0x0008) - class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon; // 0x0788 (0x0008) - class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon1; // 0x0790 (0x0008) - class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon2; // 0x0798 (0x0008) - class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon3; // 0x07A0 (0x0008) - class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon4; // 0x07A8 (0x0008) - class UWidgetSwitcher* Switcher_Footer; // 0x07B0 (0x0008) - class UCustomTextBlock* Text_Header; // 0x07B8 (0x0008) - class UCustomTextBlock* Text_Message; // 0x07C0 (0x0008) - class UCustomTextBlock* Text_SingleName; // 0x07C8 (0x0008) - class UCanvasPanel* Transform; // 0x07D0 (0x0008) - TArray ButtonLayerList; // 0x07D8 (0x0010) - TArray ItemMenuLayerList; // 0x07E8 (0x0010) - int32_t cancelFocusIndex; // 0x07F8 (0x0004) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UCustomTextBlock* Text_GuideMessage; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetTitle - // void SetTitle(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.GetFocusIndex - // void GetFocusIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetType - // void SetType(ETotalCountWindowType Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetValue - // void SetValue(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetMoneyTypeIcon - // void SetMoneyTypeIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetTotalLabelText - // void SetTotalLabelText(FText textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetFooterSwitcher - // void SetFooterSwitcher(int32_t IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.Set Button Info List - // void SetButtonInfoList(TArray& _buttonInfoList, int32_t _cancelFocusIndex); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetItemData - // void SetItemData(int32_t Index, FName iconID, int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetBottomText - // void SetBottomText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetMessageText - // void SetMessageText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.ExecuteUbergraph_MenuGroup_Window_SimpleGotWindow_Title - // void ExecuteUbergraph_MenuGroup_Window_SimpleGotWindow_Title(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Tutorial/Guide/MenuGroup_Tutorial_Guide.MenuGroup_Tutorial_Guide_C.SetGuideMessageText + // void SetGuideMessageText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C -/// Size: 0x09DC (2524 bytes) (0x000810 - 0x0009DC) align 8 MaxSize: 0x09DC -class UMenuTop_Window_SimpleGotWindow_Title_C : public USimpleGotWindowMenu +/// Class /Game/Program/Menu/Tutorial/MenuTop_Tutorial_Guide.MenuTop_Tutorial_Guide_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_Tutorial_Guide_C : public UTutorialGuideMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) - class UMenuGroup_Window_SimpleGotWindow_Title_C* MenuGroup_Window_SimpleGotWindow_Title; // 0x0828 (0x0008) - FName PRESET_SE_ENTER; // 0x0830 (0x0008) - FName PRESET_SE_CANCEL; // 0x0838 (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x0840 (0x0008) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0848 (0x0180) - bool cancelButtonDecided; // 0x09C8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x09C9 (0x0003) MISSED - FName SE_ID_DECIDE; // 0x09CC (0x0008) - FName SE_ID_CANCEL; // 0x09D4 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Tutorial_Guide_C* MenuGroup_Tutorial_Guide; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnSetTitle_BP - // void OnSetTitle_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnSetItemInfoList_BP - // void OnSetItemInfoList_BP(TArray& _itemInfoList); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnSetBottomText_BP - // void OnSetBottomText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnSetBottomValue_BP - // void OnSetBottomValue_BP(int32_t& _value, FName _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnSetMessage_BP - // void OnSetMessage_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnInitWindow - // void OnInitWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnEnterDelegateEvent_Window - // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnDecideFocusDelegateEvent_Window - // void OnDecideFocusDelegateEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.Setup_WindowButton - // void Setup_WindowButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.Setup_WindowBackGround - // void Setup_WindowBackGround(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.ExecuteUbergraph_MenuTop_Window_SimpleGotWindow_Title - // void ExecuteUbergraph_MenuTop_Window_SimpleGotWindow_Title(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Tutorial/MenuTop_Tutorial_Guide.MenuTop_Tutorial_Guide_C.UpdatePosition + // void UpdatePosition(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Tutorial/MenuTop_Tutorial_Guide.MenuTop_Tutorial_Guide_C.SetText + // void SetText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Tutorial/MenuTop_Tutorial_Guide.MenuTop_Tutorial_Guide_C.SetGuideTextId_BP + // void SetGuideTextId_BP(FName& _guideTextId); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Tutorial/MenuTop_Tutorial_Guide.MenuTop_Tutorial_Guide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Tutorial/MenuTop_Tutorial_Guide.MenuTop_Tutorial_Guide_C.ExecuteUbergraph_MenuTop_Tutorial_Guide + // void ExecuteUbergraph_MenuTop_Tutorial_Guide(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/LifeCheckedWindow/MenuGroup_Window_LifeCheckedWindow.MenuGroup_Window_LifeCheckedWindow_C -/// Size: 0x07C8 (1992 bytes) (0x000728 - 0x0007C8) align 8 MaxSize: 0x07C8 -class UMenuGroup_Window_LifeCheckedWindow_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow_FriendHelp.MenuGroup_PlayerKnockOutWindow_FriendHelp_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_PlayerKnockOutWindow_FriendHelp_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List; // 0x0740 (0x0008) - class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List0; // 0x0748 (0x0008) - class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List1; // 0x0750 (0x0008) - class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List2; // 0x0758 (0x0008) - class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List3; // 0x0760 (0x0008) - class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List4; // 0x0768 (0x0008) - class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List5; // 0x0770 (0x0008) - class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List6; // 0x0778 (0x0008) - class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List7; // 0x0780 (0x0008) - class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List8; // 0x0788 (0x0008) - class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List9; // 0x0790 (0x0008) - class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List10; // 0x0798 (0x0008) - class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List11; // 0x07A0 (0x0008) - class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List12; // 0x07A8 (0x0008) - class UCustomTextBlock* Text_Title_Header; // 0x07B0 (0x0008) - TArray menuLayerArray; // 0x07B8 (0x0010) + class UCustomTextBlock* Text_Message; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuGroup_Window_LifeCheckedWindow.MenuGroup_Window_LifeCheckedWindow_C.SetLifeCheckInfo - // void SetLifeCheckInfo(int32_t Index, FLifeCheckInfo LifeCheckInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuGroup_Window_LifeCheckedWindow.MenuGroup_Window_LifeCheckedWindow_C.SetHeaderText - // void SetHeaderText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuGroup_Window_LifeCheckedWindow.MenuGroup_Window_LifeCheckedWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuGroup_Window_LifeCheckedWindow.MenuGroup_Window_LifeCheckedWindow_C.ExecuteUbergraph_MenuGroup_Window_LifeCheckedWindow - // void ExecuteUbergraph_MenuGroup_Window_LifeCheckedWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow_FriendHelp.MenuGroup_PlayerKnockOutWindow_FriendHelp_C.SetMessageText + // void SetMessageText(FName Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow_FriendHelp.MenuGroup_PlayerKnockOutWindow_FriendHelp_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow_FriendHelp.MenuGroup_PlayerKnockOutWindow_FriendHelp_C.ExecuteUbergraph_MenuGroup_PlayerKnockOutWindow_FriendHelp + // void ExecuteUbergraph_MenuGroup_PlayerKnockOutWindow_FriendHelp(int32_t EntryPoint); // [0x3617e10] Final }; - -/// Class /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C -/// Size: 0x04E8 (1256 bytes) (0x000468 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_ChoiceBalloon_Iventory_Button_C : public UMenuLayer + +/// Class /Game/Program/Menu/Window/LifeCheckedWindow/MenuLayer_Window_LifeCheckedWindow_List.MenuLayer_Window_LifeCheckedWindow_List_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Window_LifeCheckedWindow_List_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0470 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0480 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0488 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B0 (0x0008) - class UCanvasPanel* Group_Button; // 0x04B8 (0x0008) - class UCanvasPanel* Group_ItemStock; // 0x04C0 (0x0008) - class UCustomImage* Icon_Item; // 0x04C8 (0x0008) - class UNumPrimitive* NumPrimitive_Value; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Message_Normal; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Message_Select; // 0x04E0 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0468 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0470 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Life; // 0x0480 (0x0008) + class UCanvasPanel* Transform; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C.Set Style Type - // void SetStyleType(int32_t colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C.SetItemStockNum - // void SetItemStockNum(int32_t Num, bool hasItemStock); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C.SetItemStockVisibility - // void SetItemStockVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C.SetIconTexture - // void SetIconTexture(FName iconID, bool isItem); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C.SetValidButton - // void SetValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C.SkipButton - // void SkipButton(bool skipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C.SetText - // void SetText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C.IsInRight - // void IsInRight(bool _isRight); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuLayer_ChoiceBalloon_Iventory_Button.MenuLayer_ChoiceBalloon_Iventory_Button_C.ExecuteUbergraph_MenuLayer_ChoiceBalloon_Iventory_Button - // void ExecuteUbergraph_MenuLayer_ChoiceBalloon_Iventory_Button(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuLayer_Window_LifeCheckedWindow_List.MenuLayer_Window_LifeCheckedWindow_List_C.SetLifeCheckInfo + // void SetLifeCheckInfo(int32_t Index, FLifeCheckInfo LifeCheckInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuLayer_Window_LifeCheckedWindow_List.MenuLayer_Window_LifeCheckedWindow_List_C.SetBaseSwitcher + // void SetBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuLayer_Window_LifeCheckedWindow_List.MenuLayer_Window_LifeCheckedWindow_List_C.SetLifeText + // void SetLifeText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuLayer_Window_LifeCheckedWindow_List.MenuLayer_Window_LifeCheckedWindow_List_C.SetCheckedIcon + // void SetCheckedIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuLayer_Window_LifeCheckedWindow_List.MenuLayer_Window_LifeCheckedWindow_List_C.SetLifeIcon + // void SetLifeIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuLayer_ChoiceBalloon_ItemStock_Button.MenuLayer_ChoiceBalloon_ItemStock_Button_C -/// Size: 0x0518 (1304 bytes) (0x000468 - 0x000518) align 8 MaxSize: 0x0518 -class UMenuLayer_ChoiceBalloon_ItemStock_Button_C : public UMenuLayer +/// Class /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C +/// Size: 0x04E8 (1256 bytes) (0x000480 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_CharaMake_ColorIcon_C : public UMenuLayerListItem { public: - class UWidgetAnimation* button_OK_in_inv; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0478 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0488 (0x0008) class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04A8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B0 (0x0008) - class UCanvasPanel* Group_Button; // 0x04B8 (0x0008) - class UCanvasPanel* Group_ItemStock; // 0x04C0 (0x0008) - class UCustomImage* Icon_Item; // 0x04C8 (0x0008) - class UNumPrimitive* NumPrimitive_Value; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Message_Normal; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Message_Select; // 0x04E0 (0x0008) - class UTutorialArrowHookWidget* TutorialHookWidget; // 0x04E8 (0x0008) - FWindowMenuButtonInfo WindowButtonInfo; // 0x04F0 (0x0028) + class UCustomImage* base_color; // 0x04A8 (0x0008) + class UCustomImage* Base_Color_Multiplication; // 0x04B0 (0x0008) + class UCustomImage* Checked; // 0x04B8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C8 (0x0008) + class UCanvasPanel* Root; // 0x04D0 (0x0008) + class UWidgetSwitcher* Switcher; // 0x04D8 (0x0008) + class UCanvasPanel* Transform; // 0x04E0 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuLayer_ChoiceBalloon_ItemStock_Button.MenuLayer_ChoiceBalloon_ItemStock_Button_C.Set Style Type - // void SetStyleType(int32_t colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuLayer_ChoiceBalloon_ItemStock_Button.MenuLayer_ChoiceBalloon_ItemStock_Button_C.SetItemStockNum - // void SetItemStockNum(int32_t MaxCount, int32_t needNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuLayer_ChoiceBalloon_ItemStock_Button.MenuLayer_ChoiceBalloon_ItemStock_Button_C.SetItemStockVisibility - // void SetItemStockVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuLayer_ChoiceBalloon_ItemStock_Button.MenuLayer_ChoiceBalloon_ItemStock_Button_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuLayer_ChoiceBalloon_ItemStock_Button.MenuLayer_ChoiceBalloon_ItemStock_Button_C.SetValidButton - // void SetValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuLayer_ChoiceBalloon_ItemStock_Button.MenuLayer_ChoiceBalloon_ItemStock_Button_C.SkipButton - // void SkipButton(bool skipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuLayer_ChoiceBalloon_ItemStock_Button.MenuLayer_ChoiceBalloon_ItemStock_Button_C.SetText - // void SetText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C.GetWidth + // void GetWidth(double& Width); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C.PlayAnimationOfFocusIn + // void PlayAnimationOfFocusIn(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C.PlayAnimationOfFocusOut + // void PlayAnimationOfFocusOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C.UpdateInfo + // void UpdateInfo(class UMenuListObject_CharaMake_Color_C* MenuListObjectColorInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C.SetColor + // void SetColor(FLinearColor Color); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C.SetChecked + // void SetChecked(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuLayer_CharaMake_ColorIcon.MenuLayer_CharaMake_ColorIcon_C.ExecuteUbergraph_MenuLayer_CharaMake_ColorIcon + // void ExecuteUbergraph_MenuLayer_CharaMake_ColorIcon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Timer_New.MenuLayer_PlayerKnockOutWindow_Timer_New_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_PlayerKnockOutWindow_Timer_New_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/Waiting/Parts/MenuLayer_Multi_Lobby_Waiting_MessageGuide.MenuLayer_Multi_Lobby_Waiting_MessageGuide_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Multi_Lobby_Waiting_MessageGuide_C : public UMenuLayer { public: - class UNumPrimitive* NumPrimitive_Time; // 0x0468 (0x0008) - class UNumPrimitive* NumPrimitive_Time0; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Checked; // 0x0470 (0x0008) + class UCanvasPanel* Root; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0480 (0x0008) + FName TEXT_ID_DETAIL; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Timer_New.MenuLayer_PlayerKnockOutWindow_Timer_New_C.SetTimeNum - // void SetTimeNum(int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Waiting/Parts/MenuLayer_Multi_Lobby_Waiting_MessageGuide.MenuLayer_Multi_Lobby_Waiting_MessageGuide_C.SetGuide + // void SetGuide(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Waiting/Parts/MenuLayer_Multi_Lobby_Waiting_MessageGuide.MenuLayer_Multi_Lobby_Waiting_MessageGuide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Waiting/Parts/MenuLayer_Multi_Lobby_Waiting_MessageGuide.MenuLayer_Multi_Lobby_Waiting_MessageGuide_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_Waiting_MessageGuide + // void ExecuteUbergraph_MenuLayer_Multi_Lobby_Waiting_MessageGuide(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow_Timer_New.MenuGroup_PlayerKnockOutWindow_Timer_New_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_PlayerKnockOutWindow_Timer_New_C : public UMenuGroup +/// Class /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C +/// Size: 0x0802 (2050 bytes) (0x000480 - 0x000802) align 16 MaxSize: 0x0802 +class UMenuLayer_CharaMake_FaceMake_Slider_C : public UMenuLayerListItem { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_PlayerKnockOutWindow_Timer_New_C* MenuLayer_PlayerKnockOutWindow_Timer_New; // 0x0738 (0x0008) - class UCanvasPanel* Transform; // 0x0740 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0490 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0498 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04A0 (0x0008) + class UCanvasPanel* Root; // 0x04A8 (0x0008) + class USlider* Slider; // 0x04B0 (0x0008) + int32_t StepSize; // 0x04B8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x04BC (0x0004) MISSED + FSlateBrush NormaThumbImage; // 0x04C0 (0x00D0) + FSlateBrush NormalBarImage; // 0x0590 (0x00D0) + FSlateBrush HoveredThumbImage; // 0x0660 (0x00D0) + FSlateBrush HoveredBarImage; // 0x0730 (0x00D0) + bool Hovered; // 0x0800 (0x0001) + ECharaMakeAdvancedSettingSliderType SliderType; // 0x0801 (0x0001) /// Functions - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow_Timer_New.MenuGroup_PlayerKnockOutWindow_Timer_New_C.SetLimitTimeVisibility - // void SetLimitTimeVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow_Timer_New.MenuGroup_PlayerKnockOutWindow_Timer_New_C.SetLimitTime - // void SetLimitTime(double LimitTime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.SequenceEvent__ENTRYPOINTMenuLayer_CharaMake_FaceMake_Slider + // void SequenceEvent__ENTRYPOINTMenuLayer_CharaMake_FaceMake_Slider(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.SetCursorPointerType + // void SetCursorPointerType(char cursorPointerType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.GetSliderType + // void GetSliderType(ECharaMakeAdvancedSettingSliderType& SliderType); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.FocusOut + // void FocusOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.FocusIn + // void FocusIn(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.SetThumb + // void SetThumb(bool Decided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.SetVisible + // void SetVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.initInfo + // void initInfo(ECharaMakeAdvancedSettingSliderType SliderType, char initValue, char MinValue, char MaxValue); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.Decrement + // void Decrement(bool& Changed); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.Increment + // void Increment(bool& Changed); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.GetSliderMaxValue + // void GetSliderMaxValue(double& MaxValue); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.GetSliderMinValue + // void GetSliderMinValue(double& MinValue); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.GetSliderValue + // void GetSliderValue(double& Value); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.SetSliderValue + // void SetSliderValue(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.OnFocusIn + // void OnFocusIn(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.OnFocusOut + // void OnFocusOut(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuLayer_CharaMake_FaceMake_Slider.MenuLayer_CharaMake_FaceMake_Slider_C.ExecuteUbergraph_MenuLayer_CharaMake_FaceMake_Slider + // void ExecuteUbergraph_MenuLayer_CharaMake_FaceMake_Slider(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C -/// Size: 0x0580 (1408 bytes) (0x000468 - 0x000580) align 8 MaxSize: 0x0580 -class UMenuLayer_PlayerKnockOutWindow_Button_C : public UMenuLayer +/// Class /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C +/// Size: 0x0838 (2104 bytes) (0x000728 - 0x000838) align 8 MaxSize: 0x0838 +class UMenuGroup_CharaMake_Advanced_Setting_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0478 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04B0 (0x0008) - class UCursorHookWidget* CursorHookWidget; // 0x04B8 (0x0008) - class UCanvasPanel* Group_Gauge; // 0x04C0 (0x0008) - class UCanvasPanel* Grroup_Button; // 0x04C8 (0x0008) - class UCustomImage* Icon_Category; // 0x04D0 (0x0008) - class UCustomImage* Icon_Item; // 0x04D8 (0x0008) - class UMenuLayer_PlayerKnockOutWindow_Gauge_C* MenuLayer_PlayerKnockOutWindow_Gauge; // 0x04E0 (0x0008) - class UMenuLayer_PlayerKnockOutWindow_Timer_New_C* MenuLayer_PlayerKnockOutWindow_Timer_New; // 0x04E8 (0x0008) - class UNumPrimitive* NumPrimitive_Value; // 0x04F0 (0x0008) - class UNumPrimitive* NumPrimitive_Value0; // 0x04F8 (0x0008) - class UWidgetSwitcher* Switcher_Num; // 0x0500 (0x0008) - class UCustomTextBlock* Text_Message_Normal; // 0x0508 (0x0008) - class UCustomTextBlock* Text_Message_Select; // 0x0510 (0x0008) - class UCanvasPanel* Transform; // 0x0518 (0x0008) - class UCanvasPanel* xxx_Group_Item; // 0x0520 (0x0008) - FWindowMenuButtonInfo WindowButtonInfo; // 0x0528 (0x0028) - FPlayerKnockOutButtonInfo PlayerKnockOutButtonInfo; // 0x0550 (0x0028) - double maxLimitTime; // 0x0578 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_CharaMake_FaceMake_Slider_C* MenuLayer_CharaMake_FaceMake_Slider; // 0x0740 (0x0008) + class UMenuLayer_CharaMake_FaceMake_Slider_C* MenuLayer_CharaMake_FaceMake_Slider0; // 0x0748 (0x0008) + class UMenuLayer_CharaMake_FaceMake_Slider_C* MenuLayer_CharaMake_FaceMake_Slider1; // 0x0750 (0x0008) + class UCanvasPanel* Slider; // 0x0758 (0x0008) + class UCanvasPanel* Slider2; // 0x0760 (0x0008) + class UCanvasPanel* Slider3; // 0x0768 (0x0008) + class UCustomTextBlock* Text_Icon_Left; // 0x0770 (0x0008) + class UCustomTextBlock* Text_Icon_Left4; // 0x0778 (0x0008) + class UCustomTextBlock* Text_Icon_Left5; // 0x0780 (0x0008) + class UCustomTextBlock* Text_Icon_Right; // 0x0788 (0x0008) + class UCustomTextBlock* Text_Icon_Right6; // 0x0790 (0x0008) + class UCustomTextBlock* Text_Icon_Right7; // 0x0798 (0x0008) + TArray MenuLayerList; // 0x07A0 (0x0010) + SDK_UNDEFINED(16,724) /* FMulticastInlineDelegate */ __um(OnSliderSelected); // 0x07B0 (0x0010) + SDK_UNDEFINED(16,725) /* FMulticastInlineDelegate */ __um(OnSliderValueUpdateDelegate); // 0x07C0 (0x0010) + FCharaMakeAdvancedSettingInfo advancedSettingInfo; // 0x07D0 (0x0050) + TArray SliderList; // 0x0820 (0x0010) + FName SE_ID_SLIDER_SELECT; // 0x0830 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.SetLimitTimeMax - // void SetLimitTimeMax(double LimitTime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.SetLimitTimeGauge - // void SetLimitTimeGauge(double LimitTime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.SetCategoryIconTexture - // void SetCategoryIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.SetTimeNum - // void SetTimeNum(int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.SetTimeVisibility - // void SetTimeVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.GetPlayerKnockOutButtonInfo - // void GetPlayerKnockOutButtonInfo(FPlayerKnockOutButtonInfo& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.Setup - // void Setup(FPlayerKnockOutButtonInfo buttonInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.SetStock - // void SetStock(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.SetText - // void SetText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Button.MenuLayer_PlayerKnockOutWindow_Button_C.ExecuteUbergraph_MenuLayer_PlayerKnockOutWindow_Button - // void ExecuteUbergraph_MenuLayer_PlayerKnockOutWindow_Button(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C.SelectSlider + // void SelectSlider(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C.initInfo + // void initInfo(FCharaMakeAdvancedSettingInfo& advancedSettingInfo); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C.OnButtonDecidedOfRight + // void OnButtonDecidedOfRight(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C.OnButtonDecidedOfLeft + // void OnButtonDecidedOfLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C.OnMoveFocus + // void OnMoveFocus(int32_t _focusIndex, int32_t _prevFocusIndex); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C.ExecuteUbergraph_MenuGroup_CharaMake_Advanced_Setting + // void ExecuteUbergraph_MenuGroup_CharaMake_Advanced_Setting(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C.OnSliderValueUpdateDelegate__DelegateSignature + // void OnSliderValueUpdateDelegate__DelegateSignature(ECharaMakeAdvancedSettingSliderType SliderType, int32_t sliderValue); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/AdvancedSetting/MenuGroup_CharaMake_Advanced_Setting.MenuGroup_CharaMake_Advanced_Setting_C.OnSliderSelected__DelegateSignature + // void OnSliderSelected__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C -/// Size: 0x07C1 (1985 bytes) (0x000728 - 0x0007C1) align 8 MaxSize: 0x07C1 -class UMenuGroup_PlayerKnockOutWindow_C : public UMenuGroup +/// Class /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide.MenuLayer_RPG_KeyboardMouseGuide_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_RPG_KeyboardMouseGuide_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Instant_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Instant_Open_in; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) - class UMenuLayer_PlayerKnockOutWindow_Button_C* MenuLayer_PlayerKnockOutWindow_Button; // 0x0750 (0x0008) - class UMenuLayer_PlayerKnockOutWindow_Button_C* MenuLayer_PlayerKnockOutWindow_Button0; // 0x0758 (0x0008) - class UMenuLayer_PlayerKnockOutWindow_Button_C* MenuLayer_PlayerKnockOutWindow_Button1; // 0x0760 (0x0008) - class UMenuLayer_PlayerKnockOutWindow_Button_C* MenuLayer_PlayerKnockOutWindow_Button2; // 0x0768 (0x0008) - class UMenuLayer_PlayerKnockOutWindow_Button_C* MenuLayer_PlayerKnockOutWindow_Button3; // 0x0770 (0x0008) - class UMenuLayer_PlayerKnockOutWindow_Button_C* MenuLayer_PlayerKnockOutWindow_Button4; // 0x0778 (0x0008) - class UMenuLayer_PlayerKnockOutWindow_Button_C* MenuLayer_PlayerKnockOutWindow_Button5; // 0x0780 (0x0008) - class UCustomTextBlock* Text_Title; // 0x0788 (0x0008) - TArray buttonLayerArray; // 0x0790 (0x0010) - TArray playerKnockOutButtonInfoList; // 0x07A0 (0x0010) - TArray TimeLimitButtonLayerArray; // 0x07B0 (0x0010) - bool isLimitTimeVisibility; // 0x07C0 (0x0001) + class UCustomImage* Icon_SubTitle; // 0x0468 (0x0008) + class UWidgetSwitcher* Switcher_Type; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Guide; // 0x0478 (0x0008) + class UCustomTextBlock* Text_SubTitle; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.IsTimeLimitButtonLayerEmpty - // void IsTimeLimitButtonLayerEmpty(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.SetLimitTimeVisibility - // void SetLimitTimeVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.Init Limit Time - // void InitLimitTime(double limitTimeMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.SetLimitTime - // void SetLimitTime(double LimitTime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.GetFocusPlayerKnockOutButtonInfo - // void GetFocusPlayerKnockOutButtonInfo(FPlayerKnockOutButtonInfo& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.SetButtonVilibility - // void SetButtonVilibility(class UMenuLayer_PlayerKnockOutWindow_Button_C* MenuLayer, bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.SetInstantAnimation - // void SetInstantAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.GetFocusIndex - // void GetFocusIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.Setup - // void Setup(TArray& buttonInfoList); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutWindow.MenuGroup_PlayerKnockOutWindow_C.ExecuteUbergraph_MenuGroup_PlayerKnockOutWindow - // void ExecuteUbergraph_MenuGroup_PlayerKnockOutWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide.MenuLayer_RPG_KeyboardMouseGuide_C.SetupEmpty + // void SetupEmpty(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide.MenuLayer_RPG_KeyboardMouseGuide_C.SetupSubTitle + // void SetupSubTitle(FName textId, FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide.MenuLayer_RPG_KeyboardMouseGuide_C.SetupGuide + // void SetupGuide(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C -/// Size: 0x0862 (2146 bytes) (0x0006B0 - 0x000862) align 8 MaxSize: 0x0862 -class UMenuTop_PlayerKnockOutWindow_C : public UPlayerKnockOutWindowMenuTop +/// Class /Game/Program/Menu/MapCraft/Tab/MenuLayer_MapCraft_TabBase.MenuLayer_MapCraft_TabBase_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_MapCraft_TabBase_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06B0 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06B8 (0x0008) - class UMenuGroup_PlayerKnockOutWindow_C* MenuGroup_PlayerKnockOutWindow; // 0x06C0 (0x0008) - class UMenuGroup_PlayerKnockOutWindow_Timer_New_C* MenuGroup_PlayerKnockOutWindow_Timer_New; // 0x06C8 (0x0008) - FWindowMenuSetupInfo SetupInfo; // 0x06D0 (0x0180) - FName PRESET_SE_SELECT; // 0x0850 (0x0008) - FName OPERATION_GUIDE_ID; // 0x0858 (0x0008) - bool isVisibility; // 0x0860 (0x0001) - EPlayerKnockOutTimerType timerType; // 0x0861 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCanvasPanel* Root; // 0x0470 (0x0008) + class UWidgetSwitcher* Switch_Base; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Key_L; // 0x0480 (0x0008) + class UCustomTextBlock* Text_Key_R; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.SearchValidFirstButtonIndex - // void SearchValidFirstButtonIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.IsButtonShown - // void IsButtonShown(int32_t Index, bool& showed); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.OnSetupPlayerKnockOutWindow - // void OnSetupPlayerKnockOutWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.OnCancelButton_BP - // void OnCancelButton_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.SetLimitTime_BP - // void SetLimitTime_BP(float _limitTime); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.SetLimitTimeVisibility_BP - // void SetLimitTimeVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.SetTimerType_BP - // void SetTimerType_BP(EPlayerKnockOutTimerType _timerType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.OnUpdateVisibility - // void OnUpdateVisibility(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow.MenuTop_PlayerKnockOutWindow_C.ExecuteUbergraph_MenuTop_PlayerKnockOutWindow - // void ExecuteUbergraph_MenuTop_PlayerKnockOutWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MapCraft/Tab/MenuLayer_MapCraft_TabBase.MenuLayer_MapCraft_TabBase_C.SetBaseSwitch + // void SetBaseSwitch(int32_t BaseIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuLayer_MapCraft_TabBase.MenuLayer_MapCraft_TabBase_C.SetTextIconKey_R + // void SetTextIconKey_R(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuLayer_MapCraft_TabBase.MenuLayer_MapCraft_TabBase_C.SetTextIconKey_L + // void SetTextIconKey_L(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuLayer_MapCraft_TabBase.MenuLayer_MapCraft_TabBase_C.SetVisibilityOfAll + // void SetVisibilityOfAll(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuLayer_MapCraft_TabBase.MenuLayer_MapCraft_TabBase_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuLayer_MapCraft_TabBase.MenuLayer_MapCraft_TabBase_C.ExecuteUbergraph_MenuLayer_MapCraft_TabBase + // void ExecuteUbergraph_MenuLayer_MapCraft_TabBase(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOut_MultiPlay_Timer.MenuGroup_PlayerKnockOut_MultiPlay_Timer_C -/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 -class UMenuGroup_PlayerKnockOut_MultiPlay_Timer_C : public UMenuGroup +/// Class /Game/Program/Menu/InterLockDelivery/Loading/MenuGroup_InterLockDelivery_Loading.MenuGroup_InterLockDelivery_Loading_C +/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 +class UMenuGroup_InterLockDelivery_Loading_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UNumPrimitive* NumPrimitive_Time; // 0x0740 (0x0008) - class UCustomTextBlock* Text_Count; // 0x0748 (0x0008) - class UCanvasPanel* Transform; // 0x0750 (0x0008) + class UMenuLayer_Save_Icon_C* MenuLayer_Save_Icon; // 0x0740 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0748 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOut_MultiPlay_Timer.MenuGroup_PlayerKnockOut_MultiPlay_Timer_C.SetLimitTimeVisibility - // void SetLimitTimeVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOut_MultiPlay_Timer.MenuGroup_PlayerKnockOut_MultiPlay_Timer_C.SetLimitTime - // void SetLimitTime(double LimitTime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOut_MultiPlay_Timer.MenuGroup_PlayerKnockOut_MultiPlay_Timer_C.SetTimeNum - // void SetTimeNum(int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOut_MultiPlay_Timer.MenuGroup_PlayerKnockOut_MultiPlay_Timer_C.SetCountText - // void SetCountText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOut_MultiPlay_Timer.MenuGroup_PlayerKnockOut_MultiPlay_Timer_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOut_MultiPlay_Timer.MenuGroup_PlayerKnockOut_MultiPlay_Timer_C.ExecuteUbergraph_MenuGroup_PlayerKnockOut_MultiPlay_Timer - // void ExecuteUbergraph_MenuGroup_PlayerKnockOut_MultiPlay_Timer(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/InterLockDelivery/Loading/MenuGroup_InterLockDelivery_Loading.MenuGroup_InterLockDelivery_Loading_C.SetPadIconVisibility + // void SetPadIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/Loading/MenuGroup_InterLockDelivery_Loading.MenuGroup_InterLockDelivery_Loading_C.SetMessageText + // void SetMessageText(FText& Label); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOut_MultiPlay_Timer.MenuTop_PlayerKnockOut_MultiPlay_Timer_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_PlayerKnockOut_MultiPlay_Timer_C : public UPlayerKnockOutTimerMenuTop +/// Class /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery_Loading.MenuTop_InterLockDelivery_Loading_C +/// Size: 0x0670 (1648 bytes) (0x000650 - 0x000670) align 8 MaxSize: 0x0670 +class UMenuTop_InterLockDelivery_Loading_C : public UMenuTop { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_PlayerKnockOut_MultiPlay_Timer_C* MenuGroup_PlayerKnockOutWindow_Timer_Multi; // 0x0658 (0x0008) + class UMenuGroup_InterLockDelivery_Loading_C* MenuGroup_InterLockDelivery_Loading; // 0x0658 (0x0008) + FName TEXT_ID_MESSAGE_TEXT; // 0x0660 (0x0008) + FName TEXT_ID_MESSAGE_TEXT_PLANTDUNGEON; // 0x0668 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOut_MultiPlay_Timer.MenuTop_PlayerKnockOut_MultiPlay_Timer_C.OnSetupPlayerKnockOutTimer - // void OnSetupPlayerKnockOutTimer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOut_MultiPlay_Timer.MenuTop_PlayerKnockOut_MultiPlay_Timer_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOut_MultiPlay_Timer.MenuTop_PlayerKnockOut_MultiPlay_Timer_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOut_MultiPlay_Timer.MenuTop_PlayerKnockOut_MultiPlay_Timer_C.SetLimitTime_BP - // void SetLimitTime_BP(float _limitTime); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOut_MultiPlay_Timer.MenuTop_PlayerKnockOut_MultiPlay_Timer_C.SetLimitTimeVisibility_BP - // void SetLimitTimeVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOut_MultiPlay_Timer.MenuTop_PlayerKnockOut_MultiPlay_Timer_C.ExecuteUbergraph_MenuTop_PlayerKnockOut_MultiPlay_Timer - // void ExecuteUbergraph_MenuTop_PlayerKnockOut_MultiPlay_Timer(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery_Loading.MenuTop_InterLockDelivery_Loading_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery_Loading.MenuTop_InterLockDelivery_Loading_C.ExecuteUbergraph_MenuTop_InterLockDelivery_Loading + // void ExecuteUbergraph_MenuTop_InterLockDelivery_Loading(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C -/// Size: 0x05A8 (1448 bytes) (0x000468 - 0x0005A8) align 8 MaxSize: 0x05A8 -class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/SimpleGuide/MenuGroup_Common_SimpleGuide.MenuGroup_Common_SimpleGuide_C +/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 +class UMenuGroup_Common_SimpleGuide_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_in_Numao; // 0x0470 (0x0008) - class UCanvasPanel* Group_Level; // 0x0478 (0x0008) - class UCanvasPanel* Group_Life; // 0x0480 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts; // 0x0488 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts0; // 0x0490 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts1; // 0x0498 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts2; // 0x04A0 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts3; // 0x04A8 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts4; // 0x04B0 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts5; // 0x04B8 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts6; // 0x04C0 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts7; // 0x04C8 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts8; // 0x04D0 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts9; // 0x04D8 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts10; // 0x04E0 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts11; // 0x04E8 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts12; // 0x04F0 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts13; // 0x04F8 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts14; // 0x0500 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts15; // 0x0508 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts16; // 0x0510 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts17; // 0x0518 (0x0008) - class UCustomTextBlock* Text_Comment_Label; // 0x0520 (0x0008) - class UCustomTextBlock* Text_Info_Label; // 0x0528 (0x0008) - class UCustomTextBlock* Text_Info_TImeLimit; // 0x0530 (0x0008) - class UCustomTextBlock* Text_Info_TimeLimit_Label; // 0x0538 (0x0008) - class UCustomTextBlock* Text_LimitLevel; // 0x0540 (0x0008) - class UCustomTextBlock* Text_Recruitment_Label; // 0x0548 (0x0008) - class UCanvasPanel* xxx_Group_Info; // 0x0550 (0x0008) - TArray CommentLayerList; // 0x0558 (0x0010) - FName TEXT_ID_P1_LABEL; // 0x0568 (0x0008) - FName TEXT_ID_TIME_LIMIT_LABEL; // 0x0570 (0x0008) - FName TEXT_ID_TIME_ZONE_LABEL; // 0x0578 (0x0008) - FName TEXT_ID_COMMENT_LABEL; // 0x0580 (0x0008) - TArray LifeLayerList; // 0x0588 (0x0010) - FName TEXT_ID_LIFE_LABEL; // 0x0598 (0x0008) - FName TEXT_ID_LIMITLEVEL; // 0x05A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* base; // 0x0740 (0x0008) + class UCustomImage* Pattern; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0750 (0x0008) + class UCanvasPanel* Transform; // 0x0758 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.SetLifeList - // void SetLifeList(TArray& LifeList, TArray& IconList); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.SetLevelText - // void SetLevelText(FText levelText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.SetLevelVisibility - // void SetLevelVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.SetLifeVisibility - // void SetLifeVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.SetInfoVisibility - // void SetInfoVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.SetCommentData - // void SetCommentData(TArray& commentList); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.SetTimeLimit - // void SetTimeLimit(FText& LimitTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.InitLabel - // void InitLabel(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_Info - // void ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_Info(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/SimpleGuide/MenuGroup_Common_SimpleGuide.MenuGroup_Common_SimpleGuide_C.SetMenuType + // void SetMenuType(ELineGuideMenuType MenuType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/SimpleGuide/MenuGroup_Common_SimpleGuide.MenuGroup_Common_SimpleGuide_C.SetChangeTransform + // void SetChangeTransform(ELineGuideMenuType Index); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/SimpleGuide/MenuGroup_Common_SimpleGuide.MenuGroup_Common_SimpleGuide_C.SetMessageText + // void SetMessageText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/SimpleGuide/MenuGroup_Common_SimpleGuide.MenuGroup_Common_SimpleGuide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/SimpleGuide/MenuGroup_Common_SimpleGuide.MenuGroup_Common_SimpleGuide_C.ExecuteUbergraph_MenuGroup_Common_SimpleGuide + // void ExecuteUbergraph_MenuGroup_Common_SimpleGuide(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuLayer_ItemSelect_CreateSetting_DecideButton.MenuLayer_ItemSelect_CreateSetting_DecideButton_C -/// Size: 0x04C8 (1224 bytes) (0x000468 - 0x0004C8) align 8 MaxSize: 0x04C8 -class UMenuLayer_ItemSelect_CreateSetting_DecideButton_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/SimpleGuide/MenuTop_Common_SimpleGuide.MenuTop_Common_SimpleGuide_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_Common_SimpleGuide_C : public ULineGuideMenuTop { public: - class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0490 (0x0008) - class UCustomImage* Base_Invalid; // 0x0498 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04A0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Button_Normal; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_Button_Select; // 0x04B8 (0x0008) - FName TEXT_ID_BUTTON_TEXT; // 0x04C0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Common_SimpleGuide_C* MenuGroup_Common_SimpleGuide; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuLayer_ItemSelect_CreateSetting_DecideButton.MenuLayer_ItemSelect_CreateSetting_DecideButton_C.SetValid - // void SetValid(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuLayer_ItemSelect_CreateSetting_DecideButton.MenuLayer_ItemSelect_CreateSetting_DecideButton_C.SetText - // void SetText(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/SimpleGuide/MenuTop_Common_SimpleGuide.MenuTop_Common_SimpleGuide_C.SetupParam_BP + // void SetupParam_BP(FLineGuideInfo& _setupInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Common/SimpleGuide/MenuTop_Common_SimpleGuide.MenuTop_Common_SimpleGuide_C.ExecuteUbergraph_MenuTop_Common_SimpleGuide + // void ExecuteUbergraph_MenuTop_Common_SimpleGuide(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuLayer_ItemSelect_CreateSetting_ItemCount.MenuLayer_ItemSelect_CreateSetting_ItemCount_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_ItemSelect_CreateSetting_ItemCount_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C +/// Size: 0x05C8 (1480 bytes) (0x000470 - 0x0005C8) align 8 MaxSize: 0x05C8 +class UMenuLayer_RPG_KeyboardMouseGuide_PageIcon_C : public UPageIconMenuLayer { public: - class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) - class UMenuLayer_Count_Arrow_L_C* MenuLayer_Window_CountWindow_Button_Left; // 0x0490 (0x0008) - class UMenuLayer_Count_Arrow_R_C* MenuLayer_Window_CountWindow_Button_Right; // 0x0498 (0x0008) - class UNumPrimitive* NumPrimitive_ItemCount; // 0x04A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) + class UCustomImage* Base_ToneDown; // 0x0478 (0x0008) + class UCanvasPanel* Group_Page; // 0x0480 (0x0008) + class UCanvasPanel* Group_Page0; // 0x0488 (0x0008) + class UCanvasPanel* Group_Page1; // 0x0490 (0x0008) + class UCanvasPanel* Group_Page2; // 0x0498 (0x0008) + class UCanvasPanel* Group_Page3; // 0x04A0 (0x0008) + class UCanvasPanel* Group_Page4; // 0x04A8 (0x0008) + class UCanvasPanel* Group_Page5; // 0x04B0 (0x0008) + class UCanvasPanel* Group_Page6; // 0x04B8 (0x0008) + class UCanvasPanel* Group_Page7; // 0x04C0 (0x0008) + class UCanvasPanel* Group_Page8; // 0x04C8 (0x0008) + class UCanvasPanel* Group_Page9; // 0x04D0 (0x0008) + class UCanvasPanel* Group_Page10; // 0x04D8 (0x0008) + class UCanvasPanel* Group_Page11; // 0x04E0 (0x0008) + class UCanvasPanel* Group_Page12; // 0x04E8 (0x0008) + class UCanvasPanel* Group_Page13; // 0x04F0 (0x0008) + class UCanvasPanel* Group_Page14; // 0x04F8 (0x0008) + class UCanvasPanel* Group_Page15; // 0x0500 (0x0008) + class UCustomImage* Page_0_ON; // 0x0508 (0x0008) + class UCustomImage* Page_10_ON; // 0x0510 (0x0008) + class UCustomImage* Page_11_ON; // 0x0518 (0x0008) + class UCustomImage* Page_12_ON; // 0x0520 (0x0008) + class UCustomImage* Page_13_ON; // 0x0528 (0x0008) + class UCustomImage* Page_14_ON; // 0x0530 (0x0008) + class UCustomImage* Page_15_ON; // 0x0538 (0x0008) + class UCustomImage* Page_16_ON; // 0x0540 (0x0008) + class UCustomImage* Page_1_ON; // 0x0548 (0x0008) + class UCustomImage* Page_2_ON; // 0x0550 (0x0008) + class UCustomImage* Page_3_ON; // 0x0558 (0x0008) + class UCustomImage* Page_4_ON; // 0x0560 (0x0008) + class UCustomImage* Page_5_ON; // 0x0568 (0x0008) + class UCustomImage* Page_6_ON; // 0x0570 (0x0008) + class UCustomImage* Page_7_ON; // 0x0578 (0x0008) + class UCustomImage* Page_8_ON; // 0x0580 (0x0008) + class UCustomImage* Page_9_ON; // 0x0588 (0x0008) + class UWidgetSwitcher* Switch_Base; // 0x0590 (0x0008) + class UCustomTextBlock* Text_Key_L; // 0x0598 (0x0008) + class UCustomTextBlock* Text_Key_R; // 0x05A0 (0x0008) + TArray PageONImageArray; // 0x05A8 (0x0010) + TArray PageArray; // 0x05B8 (0x0010) + + + /// Functions + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetVisibilityKeyR + // void SetVisibilityKeyR(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetVisibilityKeyL + // void SetVisibilityKeyL(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetIconKeyVisibility + // void SetIconKeyVisibility(bool IsVisivle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetToneDownBaseVisibility + // void SetToneDownBaseVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetTextIconKeyR + // void SetTextIconKeyR(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetTextIconKeyL + // void SetTextIconKeyL(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetPageBaseSwitcher + // void SetPageBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetPage + // void SetPage(int32_t pageNo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetPageMax + // void SetPageMax(int32_t pageMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.Setup + // void Setup(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetPage_BP + // void SetPage_BP(int32_t _pageNo); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.SetPageMax_BP + // void SetPageMax_BP(int32_t _maxPages); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuLayer_RPG_KeyboardMouseGuide_PageIcon.MenuLayer_RPG_KeyboardMouseGuide_PageIcon_C.ExecuteUbergraph_MenuLayer_RPG_KeyboardMouseGuide_PageIcon + // void ExecuteUbergraph_MenuLayer_RPG_KeyboardMouseGuide_PageIcon(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C +/// Size: 0x05C8 (1480 bytes) (0x000480 - 0x0005C8) align 8 MaxSize: 0x05C8 +class UMenuLayer_PlayLog_List_Item_C : public UMenuLayerListItem +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04B0 (0x0008) + class UCustomImage* Base_0_Invalid; // 0x04B8 (0x0008) + class UCustomImage* Base_0_Select; // 0x04C0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D0 (0x0008) + class UCustomImage* ICON_LIFE; // 0x04D8 (0x0008) + class UCustomImage* Icon_Platform; // 0x04E0 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_EOS_ID; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_EOS_ID_Select; // 0x04F8 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x0500 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x0508 (0x0008) + class UCustomTextBlock* Text_Online_ID; // 0x0510 (0x0008) + class UCustomTextBlock* Text_Online_ID_Select; // 0x0518 (0x0008) + class UCustomTextBlock* Text_PlayingTime_Normal; // 0x0520 (0x0008) + class UCustomTextBlock* Text_PlayingTime_Select; // 0x0528 (0x0008) + FMultiPlayHistoryInfo HistoryInfo; // 0x0530 (0x0098) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuLayer_ItemSelect_CreateSetting_ItemCount.MenuLayer_ItemSelect_CreateSetting_ItemCount_C.SetRightArrowVisibility - // void SetRightArrowVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuLayer_ItemSelect_CreateSetting_ItemCount.MenuLayer_ItemSelect_CreateSetting_ItemCount_C.SetLeftArrowVisibility - // void SetLeftArrowVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuLayer_ItemSelect_CreateSetting_ItemCount.MenuLayer_ItemSelect_CreateSetting_ItemCount_C.SetCraftItemNum - // void SetCraftItemNum(int32_t itemCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuLayer_ItemSelect_CreateSetting_ItemCount.MenuLayer_ItemSelect_CreateSetting_ItemCount_C.PlayRightArrowDecideAnimation - // void PlayRightArrowDecideAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuLayer_ItemSelect_CreateSetting_ItemCount.MenuLayer_ItemSelect_CreateSetting_ItemCount_C.PlayLeftArrowDecideAnimation - // void PlayLeftArrowDecideAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.SetOnlineText + // void SetOnlineText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.SetEOSText + // void SetEOSText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.Set Platform Icon Texture + // void SetPlatformIconTexture(FName ID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.SetLifeIconTexture + // void SetLifeIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.SetNameText + // void SetNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.SetCountText + // void SetCountText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.BP_OnEntryReleased + // void BP_OnEntryReleased(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.BP_OnItemExpansionChanged + // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.BP_OnItemSelectionChanged + // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/PlayLog/MenuLayer_PlayLog_List_Item.MenuLayer_PlayLog_List_Item_C.ExecuteUbergraph_MenuLayer_PlayLog_List_Item + // void ExecuteUbergraph_MenuLayer_PlayLog_List_Item(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C -/// Size: 0x0788 (1928 bytes) (0x000728 - 0x000788) align 8 MaxSize: 0x0788 -class UMenuGroup_ItemSelect_CreateSetting_ItemCount_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C +/// Size: 0x0535 (1333 bytes) (0x0004B8 - 0x000535) align 8 MaxSize: 0x0535 +class UMenuLayer_Money_C : public UTweenMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UMenuLayer_ItemSelect_CreateSetting_ItemCount_C* MenuLayer_ItemSelect_CreateStting_ItemCount; // 0x0730 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0738 (0x0008) - SDK_UNDEFINED(16,733) /* FMulticastInlineDelegate */ __um(OnRightDecided); // 0x0740 (0x0010) - SDK_UNDEFINED(16,734) /* FMulticastInlineDelegate */ __um(OnLeftDecide); // 0x0750 (0x0010) - SDK_UNDEFINED(16,735) /* FMulticastInlineDelegate */ __um(OnButtonDecide); // 0x0760 (0x0010) - FName TEXT_ID_LABEL; // 0x0770 (0x0008) - SDK_UNDEFINED(16,736) /* FMulticastInlineDelegate */ __um(OnButtonRelease); // 0x0778 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B8 (0x0008) + class UCustomImage* ICON_MONEYTYPE; // 0x04C0 (0x0008) + class UCustomImage* ICON_MONEYTYPE0; // 0x04C8 (0x0008) + class UCustomImage* ICON_MONEYTYPE1; // 0x04D0 (0x0008) + class UNumPrimitive* NumPrimitive_Value; // 0x04D8 (0x0008) + int32_t MoneyValue; // 0x04E0 (0x0004) + FName seId; // 0x04E4 (0x0008) + FName shortSeId; // 0x04EC (0x0008) + FName loopSeId; // 0x04F4 (0x0008) + FName NUM_NORMAL; // 0x04FC (0x0008) + FName NUM_MAX; // 0x0504 (0x0008) + FName NUM_OVERFLOW; // 0x050C (0x0008) + FName ICON_ID_BRANCH; // 0x0514 (0x0008) + FName ICON_ID_BRANCH2; // 0x051C (0x0008) + FName ICON_ID_BRANCH3; // 0x0524 (0x0008) + bool canHoldSePlay; // 0x052C (0x0001) + bool isShortValueMoving; // 0x052D (0x0001) + unsigned char UnknownData00_6[0x2]; // 0x052E (0x0002) MISSED + int32_t tempValue; // 0x0530 (0x0004) + bool isValueUpdated; // 0x0534 (0x0001) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.SetItemCount - // void SetItemCount(int32_t numItems); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.PlayAnimationOfButtonDecide - // void PlayAnimationOfButtonDecide(bool LeftButton, bool RightButton); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.SetVisibilityOfRightButton - // void SetVisibilityOfRightButton(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.SetVisibilityOfLeftButton - // void SetVisibilityOfLeftButton(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.OnRightDecide - // void OnRightDecide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.OnLeftDecude - // void OnLeftDecude(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.OnLRightMultiRelease - // void OnLRightMultiRelease(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.OnLLeftMultiRelease - // void OnLLeftMultiRelease(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_ItemCount - // void ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_ItemCount(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.OnButtonRelease__DelegateSignature - // void OnButtonRelease__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.OnButtonDecide__DelegateSignature - // void OnButtonDecide__DelegateSignature(EMenuInputEventCmd InputEvnetCmd); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.OnLeftDecide__DelegateSignature - // void OnLeftDecide__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.OnRightDecided__DelegateSignature - // void OnRightDecided__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.SetShortSEID + // void SetShortSEID(FName seId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.SetIconByIconID + // void SetIconByIconID(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.UpdateNumStyle + // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.SetLoopSEID + // void SetLoopSEID(FName seId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.SetSEID + // void SetSEID(FName seId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.SetStatusCountNum + // void SetStatusCountNum(int32_t Param); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.SetChangeStyleNum + // void SetChangeStyleNum(int32_t colorType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.SetValue + // void SetValue(int32_t Value, double tweenTime, FName PlaySeId, bool forcePlaySE); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.SetIcon + // void SetIcon(ECurrencyType currencyType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.OnProcessingOfTween + // void OnProcessingOfTween(char _index, double _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.OnFinishedOfTween + // void OnFinishedOfTween(char _index, double _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Money/MenuLayer_Money.MenuLayer_Money_C.ExecuteUbergraph_MenuLayer_Money + // void ExecuteUbergraph_MenuLayer_Money(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C -/// Size: 0x04C0 (1216 bytes) (0x000468 - 0x0004C0) align 8 MaxSize: 0x04C0 -class UMenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C : public UMenuLayer +/// Struct /Game/Program/Menu/Common/Money/CurrencyMenuInfo.CurrencyMenuInfo +/// Size: 0x0028 (40 bytes) (0x000000 - 0x000028) align 8 MaxSize: 0x0028 +struct FCurrencyMenuInfo { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0490 (0x0008) - class UCanvasPanel* Group_Skill; // 0x0498 (0x0008) - class UCustomImage* Icon_Number; // 0x04A0 (0x0008) - class UWidgetSwitcher* Switcher; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_Title; // 0x04B8 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C.EnableEmptySkill - // void EnableEmptySkill(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C.SetDetailText - // void SetDetailText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C.SetTitleText - // void SetTitleText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C.SetIconNumberTexture - // void SetIconNumberTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C.BP_OnEntryReleased - // void BP_OnEntryReleased(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C.BP_OnItemExpansionChanged - // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C.BP_OnItemSelectionChanged - // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C.ExecuteUbergraph_MenuLayer_ItemSelect_Rebuild_SkillSelect_Window - // void ExecuteUbergraph_MenuLayer_ItemSelect_Rebuild_SkillSelect_Window(int32_t EntryPoint); // [0x35d7f00] Final + ECurrencyType currencyType_7_BC59DAAA423FF129ED2AF480916F3F89; // 0x0000 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0001 (0x0007) MISSED + class UMenuLayer_Money_C* menuLayer_2_4F178F9546C988E4280080AE345F529F; // 0x0008 (0x0008) + FName SEID_10_9387B88246C4A81F43DB798D5F887BF1; // 0x0010 (0x0008) + FName HoldSEID_11_12BF9C604E6D9861FCAB08B1C0963D30; // 0x0018 (0x0008) + FName ShortSEID_14_DBD4C2004A119837F60FD1A7CC8440D0; // 0x0020 (0x0008) }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_Window.MenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C -/// Size: 0x0798 (1944 bytes) (0x000728 - 0x000798) align 8 MaxSize: 0x0798 -class UMenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C : public UMenuGroup +/// Class /Game/Program/Menu/Main/PlayerInfo/MenuGroup_Main_PlayerInfo.MenuGroup_Main_PlayerInfo_C +/// Size: 0x0860 (2144 bytes) (0x000728 - 0x000860) align 8 MaxSize: 0x0860 +class UMenuGroup_Main_PlayerInfo_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C* MenuLayer_ItemSelect_Rebuild_SkillSelect_Window; // 0x0740 (0x0008) - class UMenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C* MenuLayer_ItemSelect_Rebuild_SkillSelect_Window0; // 0x0748 (0x0008) - class UMenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C* MenuLayer_ItemSelect_Rebuild_SkillSelect_Window1; // 0x0750 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0758 (0x0008) - class UCustomTextBlock* Text_Skill; // 0x0760 (0x0008) - TArray menuLayerArray; // 0x0768 (0x0010) - FName TEXT_ID_TITLE; // 0x0778 (0x0008) - FName ICON_ID_NUMBER; // 0x0780 (0x0008) - FName ICON_ID_NUMBER2; // 0x0788 (0x0008) - FName ICON_ID_NUMBER3; // 0x0790 (0x0008) + class UMenuLayer_Money_C* MenuLayer_Money; // 0x0740 (0x0008) + class UMenuLayer_Money_C* MenuLayer_Money0; // 0x0748 (0x0008) + class UMenuLayer_Money_C* MenuLayer_Money1; // 0x0750 (0x0008) + class UMenuLayer_Money_C* MenuLayer_Money2; // 0x0758 (0x0008) + class UMenuLayer_Money_C* MenuLayer_Money3; // 0x0760 (0x0008) + class UMenuLayer_Money_C* MenuLayer_Money4; // 0x0768 (0x0008) + class UMenuLayer_Money_C* MenuLayer_Money5; // 0x0770 (0x0008) + class UMenuLayer_Money_C* MenuLayer_Money6; // 0x0778 (0x0008) + class UMenuLayer_Money_C* MenuLayer_Money7; // 0x0780 (0x0008) + class UMenuLayer_Money_C* MenuLayer_Money8; // 0x0788 (0x0008) + class UMenuLayer_Money_C* MenuLayer_Money9; // 0x0790 (0x0008) + class UMenuLayer_Money_C* MenuLayer_Money10; // 0x0798 (0x0008) + class UMenuLayer_Money_C* MenuLayer_Money11; // 0x07A0 (0x0008) + class UMenuLayer_Money_C* MenuLayer_Money12; // 0x07A8 (0x0008) + class UMenuLayer_Money_C* MenuLayer_Money13; // 0x07B0 (0x0008) + class UMenuLayer_Money_C* MenuLayer_Money14; // 0x07B8 (0x0008) + TMap MenuLayerCurrencyArray; // 0x07C0 (0x0050) + TMap CurrencyMenuInfoArray; // 0x0810 (0x0050) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_Window.MenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C.SetSkill - // void SetSkill(int32_t _index, bool _empty, FString _skillName, FString _skillDetail); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_Window.MenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C.SetSkillNum - // void SetSkillNum(int32_t _num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_Window.MenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C.SetSkillTitleText - // void SetSkillTitleText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_Window.MenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C.SetNameText - // void SetNameText(FString nameText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_Window.MenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_Window.MenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_Window.MenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C.ExecuteUbergraph_MenuGroup_ItemSelect_Rebuild_SkillSelect_Window - // void ExecuteUbergraph_MenuGroup_ItemSelect_Rebuild_SkillSelect_Window(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Main/PlayerInfo/MenuGroup_Main_PlayerInfo.MenuGroup_Main_PlayerInfo_C.FindMoneyMenuLayer + // void FindMoneyMenuLayer(ECurrencyType currencyType, class UMenuLayer_Money_C*& menuLayerMoney); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Main/PlayerInfo/MenuGroup_Main_PlayerInfo.MenuGroup_Main_PlayerInfo_C.SetCurrencyValue + // void SetCurrencyValue(ECurrencyType currencyType, int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/PlayerInfo/MenuGroup_Main_PlayerInfo.MenuGroup_Main_PlayerInfo_C.SetCurrencyVisibility + // void SetCurrencyVisibility(ECurrencyType currencyType, bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/PlayerInfo/MenuGroup_Main_PlayerInfo.MenuGroup_Main_PlayerInfo_C.Move Currency Value + // void MoveCurrencyValue(ECurrencyType currencyType, int32_t Value, double tweenTime, FName seId, bool forcePlaySE); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/PlayerInfo/MenuGroup_Main_PlayerInfo.MenuGroup_Main_PlayerInfo_C.SetIconByIconID + // void SetIconByIconID(ECurrencyType currencyType, FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/PlayerInfo/MenuGroup_Main_PlayerInfo.MenuGroup_Main_PlayerInfo_C.InitCurrencyMenuData + // void InitCurrencyMenuData(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/PlayerInfo/MenuGroup_Main_PlayerInfo.MenuGroup_Main_PlayerInfo_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/PlayerInfo/MenuGroup_Main_PlayerInfo.MenuGroup_Main_PlayerInfo_C.ExecuteUbergraph_MenuGroup_Main_PlayerInfo + // void ExecuteUbergraph_MenuGroup_Main_PlayerInfo(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C -/// Size: 0x0508 (1288 bytes) (0x000480 - 0x000508) align 8 MaxSize: 0x0508 -class UMenuLayer_ItemSelect_Rebuild_SkillSelect_List_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Main/PlayerInfo/MenuTop_Main_PlayerInfo.MenuTop_Main_PlayerInfo_C +/// Size: 0x0690 (1680 bytes) (0x000680 - 0x000690) align 8 MaxSize: 0x0690 +class UMenuTop_Main_PlayerInfo_C : public UPlayerInfoMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0490 (0x0008) - class UCustomImage* Base_Select; // 0x0498 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04A0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04A8 (0x0008) - class UCustomImage* Frame_Set; // 0x04B0 (0x0008) - class UCustomImage* Icon_Check; // 0x04B8 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_Title; // 0x04C8 (0x0008) - FItemCraftRebuildSkillInfo Info; // 0x04D0 (0x0038) + FPointerToUberGraphFrame UberGraphFrame; // 0x0680 (0x0008) + class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0688 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.SetSelectBaseVisibility - // void SetSelectBaseVisibility(bool _visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.SetCheckBaseVisibility - // void SetCheckBaseVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.SetDetailText - // void SetDetailText(FString nameText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.SetTitleText - // void SetTitleText(FString nameText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.SetFrameCursorVisibility - // void SetFrameCursorVisibility(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.SetCheckMarkVisibility - // void SetCheckMarkVisibility(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.BP_OnEntryReleased - // void BP_OnEntryReleased(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.BP_OnItemExpansionChanged - // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.BP_OnItemSelectionChanged - // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.ExecuteUbergraph_MenuLayer_ItemSelect_Rebuild_SkillSelect_List - // void ExecuteUbergraph_MenuLayer_ItemSelect_Rebuild_SkillSelect_List(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Main/PlayerInfo/MenuTop_Main_PlayerInfo.MenuTop_Main_PlayerInfo_C.SetCurrencyValue + // void SetCurrencyValue(ECurrencyType currencyType, int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/PlayerInfo/MenuTop_Main_PlayerInfo.MenuTop_Main_PlayerInfo_C.SetCurrencyVisibility + // void SetCurrencyVisibility(ECurrencyType currencyType, bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/PlayerInfo/MenuTop_Main_PlayerInfo.MenuTop_Main_PlayerInfo_C.MoveCurrencyValue + // void MoveCurrencyValue(ECurrencyType currencyType, int32_t Value, double tweenTime, FName seId, bool forcePlaySE); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/PlayerInfo/MenuTop_Main_PlayerInfo.MenuTop_Main_PlayerInfo_C.SetIconByIconID + // void SetIconByIconID(ECurrencyType currencyType, FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/PlayerInfo/MenuTop_Main_PlayerInfo.MenuTop_Main_PlayerInfo_C.SetupParam_BP + // void SetupParam_BP(FPlayerInfoSetupInitData& _initInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Main/PlayerInfo/MenuTop_Main_PlayerInfo.MenuTop_Main_PlayerInfo_C.UpdateParam_BP + // void UpdateParam_BP(FPlayerInfoSetupInitData& _initInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Main/PlayerInfo/MenuTop_Main_PlayerInfo.MenuTop_Main_PlayerInfo_C.ExecuteUbergraph_MenuTop_Main_PlayerInfo + // void ExecuteUbergraph_MenuTop_Main_PlayerInfo(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_PasswordInput.MenuLayer_InterLockDelivery_PasswordInput_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_InterLockDelivery_PasswordInput_C : public UMenuLayer +/// Class /Game/Program/Menu/SkillBoard/MenuGroup_SkillBoard_Point.MenuGroup_SkillBoard_Point_C +/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 +class UMenuGroup_SkillBoard_Point_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UCustomImage* Icon_Progress; // 0x0738 (0x0008) + class UMenuLayer_Money_C* MenuLayer_Money; // 0x0740 (0x0008) + class UNumPrimitive* NumPrimitive_Progress_Current; // 0x0748 (0x0008) + class UNumPrimitive* NumPrimitive_Progress_Max; // 0x0750 (0x0008) + class UCustomTextBlock* Text_Progress_Slash; // 0x0758 (0x0008) + FName TEXT_ID_SLASH; // 0x0760 (0x0008) /// Functions - // Function /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_PasswordInput.MenuLayer_InterLockDelivery_PasswordInput_C.SetTextNameInput - // void SetTextNameInput(FString inputText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_PasswordInput.MenuLayer_InterLockDelivery_PasswordInput_C.SetTextName - // void SetTextName(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_PasswordInput.MenuLayer_InterLockDelivery_PasswordInput_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_PasswordInput.MenuLayer_InterLockDelivery_PasswordInput_C.ExecuteUbergraph_MenuLayer_InterLockDelivery_PasswordInput - // void ExecuteUbergraph_MenuLayer_InterLockDelivery_PasswordInput(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/SkillBoard/MenuGroup_SkillBoard_Point.MenuGroup_SkillBoard_Point_C.SetProgresslIcon + // void SetProgresslIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuGroup_SkillBoard_Point.MenuGroup_SkillBoard_Point_C.SetSkillPointIcon + // void SetSkillPointIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuGroup_SkillBoard_Point.MenuGroup_SkillBoard_Point_C.InitLabel + // void InitLabel(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuGroup_SkillBoard_Point.MenuGroup_SkillBoard_Point_C.SetMaxProgress + // void SetMaxProgress(int32_t Current); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuGroup_SkillBoard_Point.MenuGroup_SkillBoard_Point_C.SetCurrentProgress + // void SetCurrentProgress(int32_t Current); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuGroup_SkillBoard_Point.MenuGroup_SkillBoard_Point_C.SetValue + // void SetValue(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/InterLockDelivery/Password/MenuGroup_InterLockDelivery_Password.MenuGroup_InterLockDelivery_Password_C -/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 -class UMenuGroup_InterLockDelivery_Password_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C +/// Size: 0x085C (2140 bytes) (0x000810 - 0x00085C) align 8 MaxSize: 0x085C +class UMenuTop_Window_PossessionSelectWindow_C : public UWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UMenuLayer_InterLockDelivery_Button_C* MenuLayer_InterLockDelivery_Button; // 0x0730 (0x0008) - class UMenuLayer_InterLockDelivery_PasswordInput_C* MenuLayer_InterLockDelivery_PasswordInput; // 0x0738 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x0740 (0x0008) - FName TEXT_ID_RESET; // 0x0748 (0x0008) - FName DEFAULT_TEXT_ID; // 0x0750 (0x0008) - SDK_UNDEFINED(16,737) /* FMulticastInlineDelegate */ __um(OnLStickCenterEvent); // 0x0758 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) + class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0828 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0830 (0x0008) + class UMenuGroup_Window_PossessionSelectWindow_C* MenuGroup_Window_PossessionSelectWindow; // 0x0838 (0x0008) + bool cancelButtonDecided; // 0x0840 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0841 (0x0003) MISSED + FName PRESET_SE_ENTER; // 0x0844 (0x0008) + FName PRESET_SE_CANCEL; // 0x084C (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x0854 (0x0008) /// Functions - // Function /Game/Program/Menu/InterLockDelivery/Password/MenuGroup_InterLockDelivery_Password.MenuGroup_InterLockDelivery_Password_C.SetButtonValid - // void SetButtonValid(bool Valid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/Password/MenuGroup_InterLockDelivery_Password.MenuGroup_InterLockDelivery_Password_C.ResetTextDetail - // void ResetTextDetail(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/Password/MenuGroup_InterLockDelivery_Password.MenuGroup_InterLockDelivery_Password_C.SetTextDetail_Input - // void SetTextDetail_Input(FString Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/Password/MenuGroup_InterLockDelivery_Password.MenuGroup_InterLockDelivery_Password_C.SetTextDetail - // void SetTextDetail(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/Password/MenuGroup_InterLockDelivery_Password.MenuGroup_InterLockDelivery_Password_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/Password/MenuGroup_InterLockDelivery_Password.MenuGroup_InterLockDelivery_Password_C.OnGuideOpen - // void OnGuideOpen(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/Password/MenuGroup_InterLockDelivery_Password.MenuGroup_InterLockDelivery_Password_C.ExecuteUbergraph_MenuGroup_InterLockDelivery_Password - // void ExecuteUbergraph_MenuGroup_InterLockDelivery_Password(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/InterLockDelivery/Password/MenuGroup_InterLockDelivery_Password.MenuGroup_InterLockDelivery_Password_C.OnLStickCenterEvent__DelegateSignature - // void OnLStickCenterEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.OnSetupPlayerInfo + // void OnSetupPlayerInfo(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.ExecuteUbergraph_MenuTop_Window_PossessionSelectWindow + // void ExecuteUbergraph_MenuTop_Window_PossessionSelectWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/ModeSelect/Parts/MenuLayer_Lobby_Mode_Select_Button.MenuLayer_Lobby_Mode_Select_Button_C -/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 -class UMenuLayer_Lobby_Mode_Select_Button_C : public UMenuLayer +/// Class /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C +/// Size: 0x0550 (1360 bytes) (0x0004B0 - 0x000550) align 8 MaxSize: 0x0550 +class UMenuLayer_Inventory_Status_HP_C : public UGaugeMenuLayer { public: - class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) - class UCustomImage* Icon_TimeZone; // 0x0490 (0x0008) - class UCustomImage* Icon_Visual; // 0x0498 (0x0008) - class UCustomTextBlock* Text_TItle_Normal; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_TItle_Select; // 0x04A8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UCanvasPanel* Gauge_HP_Cripping; // 0x04B8 (0x0008) + class UHorizontalBox* HorizontalBox; // 0x04C0 (0x0008) + class UHorizontalBox* HorizontalBox_Damage; // 0x04C8 (0x0008) + class UHorizontalBox* HorizontalBox_ParameterSync; // 0x04D0 (0x0008) + class UNumPrimitive* NumPrimitive_Hp_Max; // 0x04D8 (0x0008) + class UNumPrimitive* NumPrimitive_Hp_Max_Damage; // 0x04E0 (0x0008) + class UNumPrimitive* NumPrimitive_Hp_Max_ParameterSync; // 0x04E8 (0x0008) + class UNumPrimitive* NumPrimitive_Hp_Now; // 0x04F0 (0x0008) + class UNumPrimitive* NumPrimitive_Hp_Now_Damage; // 0x04F8 (0x0008) + class UNumPrimitive* NumPrimitive_Hp_Now_ParameterSync; // 0x0500 (0x0008) + class UWidgetSwitcher* Switcher_Num; // 0x0508 (0x0008) + class UCustomTextBlock* Text_Party_Count_Slash; // 0x0510 (0x0008) + class UCustomTextBlock* Text_Party_Count_Slash_Damage; // 0x0518 (0x0008) + class UCustomTextBlock* Text_Party_Count_Slash_ParameterSync; // 0x0520 (0x0008) + TArray iconWidgetArray; // 0x0528 (0x0010) + float DAMGE_GAUGE_DELAY_TIME; // 0x0538 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x053C (0x0004) MISSED + double GAUGE_MOVE_TIME; // 0x0540 (0x0008) + FName TEXT_ID_SLASH; // 0x0548 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/Parts/MenuLayer_Lobby_Mode_Select_Button.MenuLayer_Lobby_Mode_Select_Button_C.SetTimeZonelIconTexture - // void SetTimeZonelIconTexture(FName _iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/Parts/MenuLayer_Lobby_Mode_Select_Button.MenuLayer_Lobby_Mode_Select_Button_C.SetVisualIconTexture - // void SetVisualIconTexture(FName _iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/Parts/MenuLayer_Lobby_Mode_Select_Button.MenuLayer_Lobby_Mode_Select_Button_C.SetDiscriptionText - // void SetDiscriptionText(FName _textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/Parts/MenuLayer_Lobby_Mode_Select_Button.MenuLayer_Lobby_Mode_Select_Button_C.SetModeSelectText - // void SetModeSelectText(FName titleText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.SetHpNumSwitcher + // void SetHpNumSwitcher(int32_t Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.SetSlashText + // void SetSlashText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.SetPartyHpNawVolume + // void SetPartyHpNawVolume(int32_t Volume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.SetPartyHpMaxVolume + // void SetPartyHpMaxVolume(int32_t Volume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.SetHpBar + // void SetHpBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.Setup + // void Setup(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.UpdateDelayGauge_BP + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_HP.MenuLayer_Inventory_Status_HP_C.ExecuteUbergraph_MenuLayer_Inventory_Status_HP + // void ExecuteUbergraph_MenuLayer_Inventory_Status_HP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Multi/Lobby/ModeSelect/MenuGroup_Lobby_Mode_Select.MenuGroup_Lobby_Mode_Select_C -/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 -class UMenuGroup_Lobby_Mode_Select_C : public UMenuGroup +/// Class /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C +/// Size: 0x0510 (1296 bytes) (0x0004B0 - 0x000510) align 8 MaxSize: 0x0510 +class UMenuLayer_Party_Hp_C : public UGaugeMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Lobby_Mode_Select_Button_C* MenuLayer_Lobby_Mode_Select_Button; // 0x0740 (0x0008) - class UMenuLayer_Lobby_Mode_Select_Button_C* MenuLayer_Lobby_Mode_Select_Button0; // 0x0748 (0x0008) - TArray buttonLayerArray; // 0x0750 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UCanvasPanel* Gauge_HP_Cripping; // 0x04B8 (0x0008) + class UNumPrimitive* NumPrimitive_Hp_Max; // 0x04C0 (0x0008) + class UNumPrimitive* NumPrimitive_Hp_Now; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_HP; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Party_Count_Slash; // 0x04D8 (0x0008) + class UCustomTextBlock* xxx_Text_Party_Count_Left; // 0x04E0 (0x0008) + class UCustomTextBlock* xxx_Text_Party_Count_Right; // 0x04E8 (0x0008) + TArray iconWidgetArray; // 0x04F0 (0x0010) + float DAMGE_GAUGE_DELAY_TIME; // 0x0500 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x0504 (0x0004) MISSED + double GAUGE_MOVE_TIME; // 0x0508 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/MenuGroup_Lobby_Mode_Select.MenuGroup_Lobby_Mode_Select_C.SetTimezoneIcon - // void SetTimezoneIcon(int32_t _index, FName _iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/MenuGroup_Lobby_Mode_Select.MenuGroup_Lobby_Mode_Select_C.SetButtonIcon - // void SetButtonIcon(int32_t _index, FName _iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/MenuGroup_Lobby_Mode_Select.MenuGroup_Lobby_Mode_Select_C.SetButtonText - // void SetButtonText(int32_t _index, FName _titleTextId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/MenuGroup_Lobby_Mode_Select.MenuGroup_Lobby_Mode_Select_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/MenuGroup_Lobby_Mode_Select.MenuGroup_Lobby_Mode_Select_C.ExecuteUbergraph_MenuGroup_Lobby_Mode_Select - // void ExecuteUbergraph_MenuGroup_Lobby_Mode_Select(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.SetPartyHpNawVolume + // void SetPartyHpNawVolume(int32_t Volume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.SetPartyHpMaxVolume + // void SetPartyHpMaxVolume(int32_t Volume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.SetCountRightText + // void SetCountRightText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.SetCountSlashText + // void SetCountSlashText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.SetCountLeftText + // void SetCountLeftText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.SetNameHPText + // void SetNameHPText(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.SetHpBar + // void SetHpBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.UpdateDelayGauge_BP + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Hp.MenuLayer_Party_Hp_C.ExecuteUbergraph_MenuLayer_Party_Hp + // void ExecuteUbergraph_MenuLayer_Party_Hp(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress_completed.MenuLayer_PlantDungeon_RipeningAltar_Progress_completed_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_PlantDungeon_RipeningAltar_Progress_completed_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText_Gauge.MenuGroup_RPG_StoryQuestPurposeText_Gauge_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_RPG_StoryQuestPurposeText_Gauge_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Focus_loop; // 0x0468 (0x0008) - class UWidgetAnimation* Default_ToneDown_loop; // 0x0470 (0x0008) - class UCustomImage* Base_Select; // 0x0478 (0x0008) - class UCanvasPanel* Root; // 0x0480 (0x0008) - bool StripeAnimating; // 0x0488 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0489 (0x0007) MISSED - class UMaterialInstanceDynamic* StripeMaterial; // 0x0490 (0x0008) + class UCustomImage* Frame; // 0x0728 (0x0008) + class UCanvasPanel* Gauge_Cripping; // 0x0730 (0x0008) + class UCustomImage* Icon_Gauge; // 0x0738 (0x0008) + class UCanvasPanel* Transform; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress_completed.MenuLayer_PlantDungeon_RipeningAltar_Progress_completed_C.PlayProgressUIAnimation - // void PlayProgressUIAnimation(ERipeningAltarProgressUIAnimationType AnimationType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress_completed.MenuLayer_PlantDungeon_RipeningAltar_Progress_completed_C.StopAnimationOfStripe - // void StopAnimationOfStripe(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress_completed.MenuLayer_PlantDungeon_RipeningAltar_Progress_completed_C.PlayAnimationOfStripe - // void PlayAnimationOfStripe(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText_Gauge.MenuGroup_RPG_StoryQuestPurposeText_Gauge_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText_Gauge.MenuGroup_RPG_StoryQuestPurposeText_Gauge_C.SetGaugeBar + // void SetGaugeBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress.MenuLayer_PlantDungeon_RipeningAltar_Progress_C -/// Size: 0x04AA (1194 bytes) (0x000468 - 0x0004AA) align 8 MaxSize: 0x04AA -class UMenuLayer_PlantDungeon_RipeningAltar_Progress_C : public UMenuLayer +/// Class /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Detail_Category.MenuLayer_Activity_Library_Detail_Category_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Activity_Library_Detail_Category_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Check_loop; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Check_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0478 (0x0008) - class UWidgetAnimation* Default_ToneDown_loop; // 0x0480 (0x0008) - class UCustomImage* Base_Select; // 0x0488 (0x0008) - class UCustomImage* Icon; // 0x0490 (0x0008) - class UCustomImage* Icon_Number; // 0x0498 (0x0008) - class UCanvasPanel* Root; // 0x04A0 (0x0008) - bool isTextVisible; // 0x04A8 (0x0001) - ECharaMakeCategoryFocusAnimationType FocusAnimationType; // 0x04A9 (0x0001) + class UCanvasPanel* Group_CategoryIcon; // 0x0468 (0x0008) + class UCustomImage* Icon_Category; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Etc; // 0x0478 (0x0008) + class UCustomTextBlock* Text_PlaceName; // 0x0480 (0x0008) + class UCustomTextBlock* Text_Title_Place; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress.MenuLayer_PlantDungeon_RipeningAltar_Progress_C.SequenceEvent__ENTRYPOINTMenuLayer_PlantDungeon_RipeningAltar_Progress - // void SequenceEvent__ENTRYPOINTMenuLayer_PlantDungeon_RipeningAltar_Progress(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress.MenuLayer_PlantDungeon_RipeningAltar_Progress_C.PlayProgressUIAnimation - // void PlayProgressUIAnimation(ERipeningAltarProgressUIAnimationType AnimationType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress.MenuLayer_PlantDungeon_RipeningAltar_Progress_C.OnCheckInAnimationEnd - // void OnCheckInAnimationEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress.MenuLayer_PlantDungeon_RipeningAltar_Progress_C.SetNumerIcon - // void SetNumerIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress.MenuLayer_PlantDungeon_RipeningAltar_Progress_C.SetIMaterialcon - // void SetIMaterialcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress.MenuLayer_PlantDungeon_RipeningAltar_Progress_C.SetEquipIcon - // void SetEquipIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Detail_Category.MenuLayer_Activity_Library_Detail_Category_C.SetEtcText + // void SetEtcText(FText EtcText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Detail_Category.MenuLayer_Activity_Library_Detail_Category_C.SetVisibilityEtc + // void SetVisibilityEtc(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Detail_Category.MenuLayer_Activity_Library_Detail_Category_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Detail_Category.MenuLayer_Activity_Library_Detail_Category_C.SetVisibilityIcon + // void SetVisibilityIcon(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Detail_Category.MenuLayer_Activity_Library_Detail_Category_C.SetNameText + // void SetNameText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Detail_Category.MenuLayer_Activity_Library_Detail_Category_C.SetTitleText + // void SetTitleText(FText titleText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuGroup_PlantDungeon_RipeningAltar_Progress.MenuGroup_PlantDungeon_RipeningAltar_Progress_C -/// Size: 0x0798 (1944 bytes) (0x000750 - 0x000798) align 8 MaxSize: 0x0798 -class UMenuGroup_PlantDungeon_RipeningAltar_Progress_C : public UTabMenuGroup +/// Class /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Category.MenuLayer_Activity_Guide_ItemList_Category_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_Activity_Guide_ItemList_Category_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) - class UMenuLayer_PlantDungeon_RipeningAltar_Progress_completed_C* MenuLayer_PlantDungeon_RipeningAltar_Progress_completed; // 0x0768 (0x0008) - class UMenuLayer_PlantDungeon_RipeningAltar_Progress_C* MenuLayer_PlantDungeon_RipeningAltar_Progress_Equip; // 0x0770 (0x0008) - class UMenuLayer_PlantDungeon_RipeningAltar_Progress_C* MenuLayer_PlantDungeon_RipeningAltar_Progress_Material; // 0x0778 (0x0008) - FName ICON_ID_MATERIAL; // 0x0780 (0x0008) - FName ICON_ID_EQUIP_NUMBER; // 0x0788 (0x0008) - FName ICON_ID_MATERIAL_NUMBER; // 0x0790 (0x0008) + class UCanvasPanel* Group_CategoryIcon; // 0x0468 (0x0008) + class UCustomImage* Icon_Category; // 0x0470 (0x0008) + class UCustomTextBlock* Text_PlaceName; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Title_Place; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuGroup_PlantDungeon_RipeningAltar_Progress.MenuGroup_PlantDungeon_RipeningAltar_Progress_C.SetEquipIcon - // void SetEquipIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuGroup_PlantDungeon_RipeningAltar_Progress.MenuGroup_PlantDungeon_RipeningAltar_Progress_C.PlayProgressUIAnimation - // void PlayProgressUIAnimation(ERipeningAltarMenuType MenuType, ERipeningAltarProgressUIAnimationType AnimationType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuGroup_PlantDungeon_RipeningAltar_Progress.MenuGroup_PlantDungeon_RipeningAltar_Progress_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuGroup_PlantDungeon_RipeningAltar_Progress.MenuGroup_PlantDungeon_RipeningAltar_Progress_C.ExecuteUbergraph_MenuGroup_PlantDungeon_RipeningAltar_Progress - // void ExecuteUbergraph_MenuGroup_PlantDungeon_RipeningAltar_Progress(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Category.MenuLayer_Activity_Guide_ItemList_Category_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Category.MenuLayer_Activity_Guide_ItemList_Category_C.SetVisibilityIcon + // void SetVisibilityIcon(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Category.MenuLayer_Activity_Guide_ItemList_Category_C.SetNameText + // void SetNameText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Category.MenuLayer_Activity_Guide_ItemList_Category_C.SetTitleText + // void SetTitleText(FText titleText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Activity_DailyMission_Stamp_Complete_C : public UMenuLayer +/// Class /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon_Register.MenuLayer_CharaMake_CategoryIcon_Register_C +/// Size: 0x04E8 (1256 bytes) (0x000468 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_CharaMake_CategoryIcon_Register_C : public UMenuLayer { public: - class UWidgetAnimation* Image_stamp_complete_idle; // 0x0468 (0x0008) - class UWidgetAnimation* Image_stamp_complete_on; // 0x0470 (0x0008) - class UCustomImage* Image_Stamp_Complete; // 0x0478 (0x0008) - class UCanvasPanel* Transform; // 0x0480 (0x0008) - FName SE_ID_STAMP_ON; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_out_text; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_in_text; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) + class UCustomImage* Base_Select; // 0x04A0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04A8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B0 (0x0008) + class UCanvasPanel* Group_Tag; // 0x04B8 (0x0008) + class UCanvasPanel* Root; // 0x04C0 (0x0008) + class UCustomImage* Stripe; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_Category_Name; // 0x04D0 (0x0008) + bool StripeAnimating; // 0x04D8 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x04D9 (0x0007) MISSED + class UMaterialInstanceDynamic* StripeMaterial; // 0x04E0 (0x0008) /// Functions - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C.IsPlayingStampAnimation - // void IsPlayingStampAnimation(bool& IsPlayingAnimation); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C.StopStampAnimation - // void StopStampAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C.SetImageRenderOpacity - // void SetImageRenderOpacity(double Opacity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C.SetVisibilityComplateStamp - // void SetVisibilityComplateStamp(bool Complate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C.GetAnimationTimeFromOn - // void GetAnimationTimeFromOn(double& AnimationTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C.PlayAnimationIdle - // void PlayAnimationIdle(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C.PlayAnimationOn - // void PlayAnimationOn(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C.SetVisibilityOfLabelText - // void SetVisibilityOfLabelText(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C.SetLabelText - // void SetLabelText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon_Register.MenuLayer_CharaMake_CategoryIcon_Register_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon_Register.MenuLayer_CharaMake_CategoryIcon_Register_C.StopAnimationOfStripe + // void StopAnimationOfStripe(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon_Register.MenuLayer_CharaMake_CategoryIcon_Register_C.PlayAnimationOfStripe + // void PlayAnimationOfStripe(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon_Register.MenuLayer_CharaMake_CategoryIcon_Register_C.SetText + // void SetText(FText& nameText); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon_Register.MenuLayer_CharaMake_CategoryIcon_Register_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon_Register.MenuLayer_CharaMake_CategoryIcon_Register_C.ExecuteUbergraph_MenuLayer_CharaMake_CategoryIcon_Register + // void ExecuteUbergraph_MenuLayer_CharaMake_CategoryIcon_Register(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Activity_DailyMission_Stamp_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C +/// Size: 0x04E8 (1256 bytes) (0x000480 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_Multi_BlockList_Item_C : public UMenuLayerListItem { public: - class UWidgetAnimation* Image_stamp_idle; // 0x0468 (0x0008) - class UWidgetAnimation* Image_stamp_on; // 0x0470 (0x0008) - class UCustomImage* Image_Stamp; // 0x0478 (0x0008) - class UCanvasPanel* Transform; // 0x0480 (0x0008) - FName SE_ID_STAMP_ON; // 0x0488 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C.IsPlayingStampAnimation - // void IsPlayingStampAnimation(bool& IsPlayingAnimation); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C.SetImageRenderOpacity - // void SetImageRenderOpacity(double InOpacity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C.StopStampAnimation - // void StopStampAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C.GetAnimationTimeFromOn - // void GetAnimationTimeFromOn(double& AnimationTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C.SetStampImage - // void SetStampImage(int32_t typeIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C.PlayAnimationIdel - // void PlayAnimationIdel(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C.PlayAnimationOn - // void PlayAnimationOn(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C.SetVisibilityOfLabelText - // void SetVisibilityOfLabelText(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C.SetLabelText - // void SetLabelText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) + class UCustomImage* Icon_Platform; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_EOS_ID; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_EOS_ID_Select; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Online_ID; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Online_ID_Select; // 0x04E0 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C.SetOnlineText + // void SetOnlineText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C.SetEOSText + // void SetEOSText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C.SetPlayerName + // void SetPlayerName(FText& playerName); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C.SetPlatformIcon + // void SetPlatformIcon(FName& iconID); // [0x3617e10] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C.BP_OnEntryReleased + // void BP_OnEntryReleased(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C.BP_OnItemExpansionChanged + // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C.BP_OnItemSelectionChanged + // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/BlockList/MenuLayer_Multi_BlockList_Item.MenuLayer_Multi_BlockList_Item_C.ExecuteUbergraph_MenuLayer_Multi_BlockList_Item + // void ExecuteUbergraph_MenuLayer_Multi_BlockList_Item(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_SubList_Bar.MenuLayer_Board_GuildQuest_SubList_Bar_C -/// Size: 0x0578 (1400 bytes) (0x000480 - 0x000578) align 8 MaxSize: 0x0578 -class UMenuLayer_Board_GuildQuest_SubList_Bar_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Gauge.MenuLayer_Board_GuildQuest_List_Gauge_C +/// Size: 0x04E8 (1256 bytes) (0x0004B0 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_Board_GuildQuest_List_Gauge_C : public UGaugeMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) - class UCustomImage* BG_Highlight; // 0x04A0 (0x0008) - class UCustomImage* BG_Highlight0; // 0x04A8 (0x0008) - class UCustomImage* BG_Tonedown; // 0x04B0 (0x0008) - class UCustomImage* BG_Tonedown1; // 0x04B8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C8 (0x0008) - class UCanvasPanel* Group_Button; // 0x04D0 (0x0008) - class UCanvasPanel* Group_ListHeader; // 0x04D8 (0x0008) - class UCustomImage* Icon_Item; // 0x04E0 (0x0008) - class UCustomImage* Image_Stamp; // 0x04E8 (0x0008) - class UNumPrimitive* NumPrimitive_Level; // 0x04F0 (0x0008) - class UWidgetSwitcher* Switch_BG; // 0x04F8 (0x0008) - class UWidgetSwitcher* Switcher_Scroll_Item_Type; // 0x0500 (0x0008) - class UCustomTextBlock* Text_Header; // 0x0508 (0x0008) - class UCustomTextBlock* Text_ItemName; // 0x0510 (0x0008) - class UCustomTextBlock* Text_Level; // 0x0518 (0x0008) - bool valided; // 0x0520 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0521 (0x0003) MISSED - FSlateColor In_Color_and_Opacity; // 0x0524 (0x0014) - int32_t LineNumber; // 0x0538 (0x0004) - unsigned char UnknownData01_6[0x4]; // 0x053C (0x0004) MISSED - FBulletinBoardRankRewardInfo Info; // 0x0540 (0x0028) - FName LEVE_TEXT_ID; // 0x0568 (0x0008) - FName REWARD_TEXT_ID; // 0x0570 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UCanvasPanel* Gauge_EXP_Cripping; // 0x04B8 (0x0008) + class UWidgetSwitcher* Switcher_Gauge; // 0x04C0 (0x0008) + TArray iconWidgetArray; // 0x04C8 (0x0010) + float DAMGE_GAUGE_DELAY_TIME; // 0x04D8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x04DC (0x0004) MISSED + double GAUGE_MOVE_TIME; // 0x04E0 (0x0008) /// Functions - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_SubList_Bar.MenuLayer_Board_GuildQuest_SubList_Bar_C.SetBGSwitch - // void SetBGSwitch(int32_t Tab); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_SubList_Bar.MenuLayer_Board_GuildQuest_SubList_Bar_C.SetScrollItemSwitch - // void SetScrollItemSwitch(int32_t Tab); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_SubList_Bar.MenuLayer_Board_GuildQuest_SubList_Bar_C.SetItemNameText - // void SetItemNameText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_SubList_Bar.MenuLayer_Board_GuildQuest_SubList_Bar_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_SubList_Bar.MenuLayer_Board_GuildQuest_SubList_Bar_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_SubList_Bar.MenuLayer_Board_GuildQuest_SubList_Bar_C.SetEffect - // void SetEffect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_SubList_Bar.MenuLayer_Board_GuildQuest_SubList_Bar_C.ExecuteUbergraph_MenuLayer_Board_GuildQuest_SubList_Bar - // void ExecuteUbergraph_MenuLayer_Board_GuildQuest_SubList_Bar(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Gauge.MenuLayer_Board_GuildQuest_List_Gauge_C.SetSwitchGaugeColor + // void SetSwitchGaugeColor(int32_t switchIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Gauge.MenuLayer_Board_GuildQuest_List_Gauge_C.SetExpBar + // void SetExpBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Gauge.MenuLayer_Board_GuildQuest_List_Gauge_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Gauge.MenuLayer_Board_GuildQuest_List_Gauge_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Gauge.MenuLayer_Board_GuildQuest_List_Gauge_C.UpdateDelayGauge_BP + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Gauge.MenuLayer_Board_GuildQuest_List_Gauge_C.ExecuteUbergraph_MenuLayer_Board_GuildQuest_List_Gauge + // void ExecuteUbergraph_MenuLayer_Board_GuildQuest_List_Gauge(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C -/// Size: 0x0578 (1400 bytes) (0x000468 - 0x000578) align 8 MaxSize: 0x0578 -class UMenuLayer_Activity_DailyMission_Poster_C : public UMenuLayer +/// Class /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_Gauge.MenuLayer_Board_GuildQuest_Gauge_C +/// Size: 0x04E8 (1256 bytes) (0x0004B0 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_Board_GuildQuest_Gauge_C : public UGaugeMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* DailyMission_Poster_loop; // 0x0470 (0x0008) - class UWidgetAnimation* DailyMission_Poster_in; // 0x0478 (0x0008) - class UWidgetAnimation* DailyMission_Poster_out; // 0x0480 (0x0008) - class UWidgetAnimation* DailyMission_Poster_complete; // 0x0488 (0x0008) - class UCustomImage* Base_Poster_Complete; // 0x0490 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_2; // 0x0498 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_3; // 0x04A0 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_30; // 0x04A8 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_4; // 0x04B0 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_41; // 0x04B8 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_42; // 0x04C0 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_5; // 0x04C8 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_53; // 0x04D0 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_54; // 0x04D8 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_55; // 0x04E0 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_Bonus_C* MenuLayer_Activity_DailyMission_Stamp_Bonus_1; // 0x04E8 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_Bonus_C* MenuLayer_Activity_DailyMission_Stamp_Bonus_2; // 0x04F0 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_Bonus_C* MenuLayer_Activity_DailyMission_Stamp_Bonus_3; // 0x04F8 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_Bonus_C* MenuLayer_Activity_DailyMission_Stamp_Bonus_4; // 0x0500 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_Bonus_C* MenuLayer_Activity_DailyMission_Stamp_Bonus_5; // 0x0508 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_Complete_C* MenuLayer_Activity_DailyMission_Stamp_Complete; // 0x0510 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_Complete_C* MenuLayer_Activity_DailyMission_Stamp_Complete6; // 0x0518 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_Complete_C* MenuLayer_Activity_DailyMission_Stamp_Complete7; // 0x0520 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_Complete_C* MenuLayer_Activity_DailyMission_Stamp_Complete8; // 0x0528 (0x0008) - class UMenuLayer_Activity_DailyMission_Stamp_Complete_C* MenuLayer_Activity_DailyMission_Stamp_Complete9; // 0x0530 (0x0008) - class UWidgetSwitcher* Switch_Base_Text; // 0x0538 (0x0008) - class UWidgetSwitcher* Switch_Stamp; // 0x0540 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0548 (0x0008) - int32_t StampNumIndex; // 0x0550 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x0554 (0x0004) MISSED - TArray StampBonusArray; // 0x0558 (0x0010) - int32_t PlayanimationCount; // 0x0568 (0x0004) - bool IsSkipAnimation; // 0x056C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x056D (0x0003) MISSED - double SkipTime; // 0x0570 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UCustomImage* Gauge_EXP; // 0x04B8 (0x0008) + class UCanvasPanel* Gauge_EXP_Cripping; // 0x04C0 (0x0008) + TArray iconWidgetArray; // 0x04C8 (0x0010) + float DAMGE_GAUGE_DELAY_TIME; // 0x04D8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x04DC (0x0004) MISSED + double GAUGE_MOVE_TIME; // 0x04E0 (0x0008) /// Functions - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.GetCloseTime - // void GetCloseTime(double& EndTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.GetOpenTime - // void GetOpenTime(double& EndTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.PlayCloseAnimation - // void PlayCloseAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.PlayOpenAnimation - // void PlayOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetStampOpacity - // void SetStampOpacity(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetSkipWaitTime - // void SetSkipWaitTime(double SkipWaitTime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.GetSkipAnimationTime - // void GetSkipAnimationTime(double& SkipWaitTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.PlayAnimationComplate - // void PlayAnimationComplate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.GetComplateAnimationTime - // void GetComplateAnimationTime(double& AnimationTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.GetItemDataLayer - // void GetItemDataLayer(class UMenuLayer_Activity_DailyMission_Stamp_Bonus_C*& ItemDataLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetComplateStamp - // void SetComplateStamp(bool Complate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetIdleAnimation - // void SetIdleAnimation(FDailyQuestDataInfo Info); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.GetTotalAnimationTime - // void GetTotalAnimationTime(FDailyQuestDataInfo DailyQuestInfo, double& TotalTime); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.GetStampBoardLayers - // void GetStampBoardLayers(TArray& StampBoardLayers); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.GetComplateStampLayer - // void GetComplateStampLayer(class UMenuLayer_Activity_DailyMission_Stamp_Complete_C*& StampComplateLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.PlayStampAnimation - // void PlayStampAnimation(FDailyQuestDataInfo Max); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetupPoster - // void SetupPoster(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetStampSwitcher - // void SetStampSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetTonedownVisibility - // void SetTonedownVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetTextSwitcher - // void SetTextSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetRewardItem - // void SetRewardItem(FName iconID, int32_t itemNum, bool rewardBonus); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetLabelText - // void SetLabelText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetVisibilityOfLabelText - // void SetVisibilityOfLabelText(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.OnSetPlayStampAnimation - // void OnSetPlayStampAnimation(FDailyQuestDataInfo Info); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.OnPlayAllStampAnimation - // void OnPlayAllStampAnimation(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.OnComplateStamp - // void OnComplateStamp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.OnSkipAnimation - // void OnSkipAnimation(FDailyQuestDataInfo Info); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.ExecuteUbergraph_MenuLayer_Activity_DailyMission_Poster - // void ExecuteUbergraph_MenuLayer_Activity_DailyMission_Poster(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_Gauge.MenuLayer_Board_GuildQuest_Gauge_C.SetExpBar + // void SetExpBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_Gauge.MenuLayer_Board_GuildQuest_Gauge_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_Gauge.MenuLayer_Board_GuildQuest_Gauge_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_Gauge.MenuLayer_Board_GuildQuest_Gauge_C.UpdateDelayGauge_BP + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_Gauge.MenuLayer_Board_GuildQuest_Gauge_C.ExecuteUbergraph_MenuLayer_Board_GuildQuest_Gauge + // void ExecuteUbergraph_MenuLayer_Board_GuildQuest_Gauge(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C -/// Size: 0x0798 (1944 bytes) (0x000728 - 0x000798) align 8 MaxSize: 0x0798 -class UMenuGroup_Activity_DailyMission_Window_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/LifeCheckedWindow/MenuGroup_Window_LifeCheckedWindow.MenuGroup_Window_LifeCheckedWindow_C +/// Size: 0x07C8 (1992 bytes) (0x000728 - 0x0007C8) align 8 MaxSize: 0x07C8 +class UMenuGroup_Window_LifeCheckedWindow_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Activity_DailyMission_Poster_C* MenuLayer_Activity_DailyMission_Poster; // 0x0740 (0x0008) - class UMenuLayer_Activity_DailyMission_Poster_C* MenuLayer_Activity_DailyMission_Poster0; // 0x0748 (0x0008) - class UMenuLayer_Activity_DailyMission_Poster_C* MenuLayer_Activity_DailyMission_Poster1; // 0x0750 (0x0008) - class UMenuLayer_Activity_DailyMission_Poster_C* MenuLayer_Activity_DailyMission_Poster2; // 0x0758 (0x0008) - class UWidgetSwitcher* Switcher; // 0x0760 (0x0008) - class UCustomTextBlock* Text_Empty; // 0x0768 (0x0008) - TArray MissionPosters; // 0x0770 (0x0010) - SDK_UNDEFINED(16,738) /* FMulticastInlineDelegate */ __um(OnXButtonDecideDelegate); // 0x0780 (0x0010) - FName SE_ID_COMPLATE_POSTERS; // 0x0790 (0x0008) + class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List; // 0x0740 (0x0008) + class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List0; // 0x0748 (0x0008) + class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List1; // 0x0750 (0x0008) + class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List2; // 0x0758 (0x0008) + class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List3; // 0x0760 (0x0008) + class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List4; // 0x0768 (0x0008) + class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List5; // 0x0770 (0x0008) + class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List6; // 0x0778 (0x0008) + class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List7; // 0x0780 (0x0008) + class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List8; // 0x0788 (0x0008) + class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List9; // 0x0790 (0x0008) + class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List10; // 0x0798 (0x0008) + class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List11; // 0x07A0 (0x0008) + class UMenuLayer_Window_LifeCheckedWindow_List_C* MenuLayer_Window_LifeCheckedWindow_List12; // 0x07A8 (0x0008) + class UCustomTextBlock* Text_Title_Header; // 0x07B0 (0x0008) + TArray menuLayerArray; // 0x07B8 (0x0010) /// Functions - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.PlayOpenAnimation - // void PlayOpenAnimation(TArray& defaultDaily); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.PlayCloseAnimation - // void PlayCloseAnimation(TArray& defaultDaily); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.GetPosterCloseTime - // void GetPosterCloseTime(double& EndTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.GetPosterOpenTime - // void GetPosterOpenTime(double& EndTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.UpdateDailyList - // void UpdateDailyList(TArray& currentDaily, TArray& changeDaily); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.Setting Skip Animation Time - // void SettingSkipAnimationTime(int32_t PosterIndex, double& SkipAnimationTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.GetComplateAnimationTime - // void GetComplateAnimationTime(double& AnimationTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.Set Reward Item - // void SetRewardItem(int32_t PosterIndex, FName iconID, int32_t itemNum, bool rewardBonus); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.SetEmptyText - // void SetEmptyText(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.SetComplateStamp - // void SetComplateStamp(bool Complate, int32_t PosterIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.PlayAnimationComplate - // void PlayAnimationComplate(TArray& Infos); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.SkipAnimation - // void SkipAnimation(TArray& Infos); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.GetPosterLaters - // void GetPosterLaters(TArray& posters); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.SetTextSwitcher - // void SetTextSwitcher(int32_t Index, int32_t PosterIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.SetTonedownVisibility - // void SetTonedownVisibility(bool Visible, int32_t PosterIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.SetStampSwitcher - // void SetStampSwitcher(int32_t Index, int32_t PosterIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.SetupMissionPosters - // void SetupMissionPosters(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.SetIdleAnimation - // void SetIdleAnimation(int32_t PosterIndex, FDailyQuestDataInfo DailyQuestInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.SetLabelText - // void SetLabelText(FText& Text, int32_t PosterIndex); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.OnSkipXButtonDecide - // void OnSkipXButtonDecide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.ExecuteUbergraph_MenuGroup_Activity_DailyMission_Window - // void ExecuteUbergraph_MenuGroup_Activity_DailyMission_Window(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.OnXButtonDecideDelegate__DelegateSignature - // void OnXButtonDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuGroup_Window_LifeCheckedWindow.MenuGroup_Window_LifeCheckedWindow_C.SetLifeCheckInfo + // void SetLifeCheckInfo(int32_t Index, FLifeCheckInfo LifeCheckInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuGroup_Window_LifeCheckedWindow.MenuGroup_Window_LifeCheckedWindow_C.SetHeaderText + // void SetHeaderText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuGroup_Window_LifeCheckedWindow.MenuGroup_Window_LifeCheckedWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuGroup_Window_LifeCheckedWindow.MenuGroup_Window_LifeCheckedWindow_C.ExecuteUbergraph_MenuGroup_Window_LifeCheckedWindow + // void ExecuteUbergraph_MenuGroup_Window_LifeCheckedWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_EquipType.MenuLayer_Equip_Tab_Icon_EquipType_C -/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 -class UMenuLayer_Equip_Tab_Icon_EquipType_C : public UMenuLayer +/// Class /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window.MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_PlantDungeon_RipeningAltar_ItemList_Window_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Focus_out; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0470 (0x0008) - class UCustomImage* Base_Normal; // 0x0478 (0x0008) - class UCustomImage* Base_Select; // 0x0480 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) - class UCustomImage* Icon; // 0x0490 (0x0008) - class UCustomImage* New; // 0x0498 (0x0008) - class UWidgetSwitcher* Switcher_Notice; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_Title; // 0x04A8 (0x0008) - class UCustomImage* Update; // 0x04B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Title; // 0x0470 (0x0008) + FName TEXT_ID_RIPENING_ALTAR_TITLE; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_EquipType.MenuLayer_Equip_Tab_Icon_EquipType_C.SetNoticeIcon - // void SetNoticeIcon(ENotificationIconType Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_EquipType.MenuLayer_Equip_Tab_Icon_EquipType_C.Set Visibility Of Notice - // void SetVisibilityOfNotice(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_EquipType.MenuLayer_Equip_Tab_Icon_EquipType_C.SetTextTitle - // void SetTextTitle(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_EquipType.MenuLayer_Equip_Tab_Icon_EquipType_C.SetTabIcon - // void SetTabIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window.MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window_C.SetHeaderText + // void SetHeaderText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window.MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window.MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window_C.ExecuteUbergraph_MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window + // void ExecuteUbergraph_MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C -/// Size: 0x0798 (1944 bytes) (0x000750 - 0x000798) align 8 MaxSize: 0x0798 -class UMenuGroup_Activity_Tab_C : public UTabMenuGroup +/// Class /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_SubWindow.MenuLayer_Board_GuildQuest_SubWindow_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Board_GuildQuest_SubWindow_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) - class UMenuLayer_Equip_Tab_Icon_EquipType_C* MenuLayer_Equip_Tab_Icon_EquipType; // 0x0768 (0x0008) - class UMenuLayer_Equip_Tab_Icon_EquipType_C* MenuLayer_Equip_Tab_Icon_EquipType0; // 0x0770 (0x0008) - class UMenuLayer_Equip_Tab_Icon_EquipType_C* MenuLayer_Equip_Tab_Icon_EquipType1; // 0x0778 (0x0008) - class UMenuLayer_Equip_Tab_Icon_EquipType_C* MenuLayer_Equip_Tab_Icon_EquipType2; // 0x0780 (0x0008) - class UCustomTextBlock* Text_Key_L; // 0x0788 (0x0008) - class UCustomTextBlock* Text_Key_R; // 0x0790 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Life_Name; // 0x0480 (0x0008) + FName TEXT_ID_REWARD_LIST; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.SetVisibilityGudieText - // void SetVisibilityGudieText(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.SetNewTabIcon - // void SetNewTabIcon(ENotificationIconType show, EActivityCategory tabType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.SetTextIconKey_R - // void SetTextIconKey_R(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.SetTextIconKey_L - // void SetTextIconKey_L(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.OnInitTabMenuLayerArray - // void OnInitTabMenuLayerArray(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.OnTabMenuLayerIconSet - // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.OnTabMenuLayerTextSet - // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.OnTabMenuLayerNoticeIconVisibilitySet - // void OnTabMenuLayerNoticeIconVisibilitySet(class UMenuLayer* _menuLayer, bool _noticeIconShowed); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.OnTabMenuLayerAttentionEffectIconTypeSet - // void OnTabMenuLayerAttentionEffectIconTypeSet(class UMenuLayer* _menuLayer, ENotificationIconType _notificationIconType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.ExecuteUbergraph_MenuGroup_Activity_Tab - // void ExecuteUbergraph_MenuGroup_Activity_Tab(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_SubWindow.MenuLayer_Board_GuildQuest_SubWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_SubWindow.MenuLayer_Board_GuildQuest_SubWindow_C.ExecuteUbergraph_MenuLayer_Board_GuildQuest_SubWindow + // void ExecuteUbergraph_MenuLayer_Board_GuildQuest_SubWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C -/// Size: 0x04E2 (1250 bytes) (0x000468 - 0x0004E2) align 8 MaxSize: 0x04E2 -class UMenuLayer_CharaMake_CategoryIcon_C : public UMenuLayer +/// Class /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuLayer_SkillBoard_SkillConfirmList.MenuLayer_SkillBoard_SkillConfirmList_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_SkillBoard_SkillConfirmList_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_out_text; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_in_text; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) - class UCustomImage* Base_Select; // 0x04A0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04A8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B0 (0x0008) - class UCanvasPanel* Group_Tag; // 0x04B8 (0x0008) - class UCustomImage* Icon; // 0x04C0 (0x0008) - class UCustomImage* New; // 0x04C8 (0x0008) - class UCanvasPanel* Root; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Category_Name; // 0x04D8 (0x0008) - bool isTextVisible; // 0x04E0 (0x0001) - ECharaMakeCategoryFocusAnimationType FocusAnimationType; // 0x04E1 (0x0001) + class UCustomTextBlock* Text_Title; // 0x0470 (0x0008) + FName TEXT_ID_SKILLCONFIRM_TITLE; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.SequenceEvent__ENTRYPOINTMenuLayer_CharaMake_CategoryIcon - // void SequenceEvent__ENTRYPOINTMenuLayer_CharaMake_CategoryIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.PlayFocusOutTextAnimation - // void PlayFocusOutTextAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.PlayFocusInTextAnimation - // void PlayFocusInTextAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.PlayFocusOutAnimation - // void PlayFocusOutAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.PlayFocusInAnimation - // void PlayFocusInAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.SetFocusAnimationType - // void SetFocusAnimationType(ECharaMakeCategoryFocusAnimationType FocusAnimationType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.OnFocusOutStart - // void OnFocusOutStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.OnFocusInStart - // void OnFocusInStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.SetCategoryName - // void SetCategoryName(FText labelText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.ExecuteUbergraph_MenuLayer_CharaMake_CategoryIcon - // void ExecuteUbergraph_MenuLayer_CharaMake_CategoryIcon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuLayer_SkillBoard_SkillConfirmList.MenuLayer_SkillBoard_SkillConfirmList_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuLayer_SkillBoard_SkillConfirmList.MenuLayer_SkillBoard_SkillConfirmList_C.ExecuteUbergraph_MenuLayer_SkillBoard_SkillConfirmList + // void ExecuteUbergraph_MenuLayer_SkillBoard_SkillConfirmList(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C -/// Size: 0x04DB (1243 bytes) (0x000468 - 0x0004DB) align 8 MaxSize: 0x04DB -class UMenuLayer_CharaMake_FaceCategoryIcon_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_ListBase.MenuLayer_Filter_ListBase_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_Filter_ListBase_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0478 (0x0008) +}; + +/// Class /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_RankUpWindow.MenuLayer_Board_GuildQuest_RankUpWindow_C +/// Size: 0x04D0 (1232 bytes) (0x000468 - 0x0004D0) align 8 MaxSize: 0x04D0 +class UMenuLayer_Board_GuildQuest_RankUpWindow_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_out_text; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_in_text; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04A0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04A8 (0x0008) - class UCanvasPanel* Group_Tag; // 0x04B0 (0x0008) - class UCustomImage* Icon; // 0x04B8 (0x0008) - class UCustomImage* New; // 0x04C0 (0x0008) - class UCanvasPanel* Root; // 0x04C8 (0x0008) - class UCustomTextBlock* Text_Category_Name; // 0x04D0 (0x0008) - bool isTextVisible; // 0x04D8 (0x0001) - bool TextFocusAnimationEnabled; // 0x04D9 (0x0001) - ECharaMakeCategoryFocusAnimationType FocusAnimationType; // 0x04DA (0x0001) + class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) + class UCustomImage* Guild_Image; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_Level; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_NextLevel; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Level; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Life_Name; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_NextLevel; // 0x04A8 (0x0008) + FVector2D GaugeSize; // 0x04B0 (0x0010) + FName LV_TEXT_ID; // 0x04C0 (0x0008) + FName GET_REWARD_TEXT_ID; // 0x04C8 (0x0008) /// Functions - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.SequenceEvent__ENTRYPOINTMenuLayer_CharaMake_FaceCategoryIcon - // void SequenceEvent__ENTRYPOINTMenuLayer_CharaMake_FaceCategoryIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.Set Input Panel Widget Enable - // void SetInputPanelWidgetEnable(bool IsEnabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.PlayFocusOutTextAnimation - // void PlayFocusOutTextAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.PlayFocusInTextAnimation - // void PlayFocusInTextAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.PlayFocusOutAnimation - // void PlayFocusOutAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.PlayFocusInAnimation - // void PlayFocusInAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.SetNewIconVisibility - // void SetNewIconVisibility(bool IsNewIconVisibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.OnFocusOutStart - // void OnFocusOutStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.OnFocusInStart - // void OnFocusInStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.SetFocusAnimationType - // void SetFocusAnimationType(ECharaMakeCategoryFocusAnimationType FocusAnimationType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.SetCategoryName - // void SetCategoryName(FText CategoryName); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.ExecuteUbergraph_MenuLayer_CharaMake_FaceCategoryIcon - // void ExecuteUbergraph_MenuLayer_CharaMake_FaceCategoryIcon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_RankUpWindow.MenuLayer_Board_GuildQuest_RankUpWindow_C.SetCurrentRankText + // void SetCurrentRankText(int32_t rank); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_RankUpWindow.MenuLayer_Board_GuildQuest_RankUpWindow_C.SetBeforeRankText + // void SetBeforeRankText(int32_t rank); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_RankUpWindow.MenuLayer_Board_GuildQuest_RankUpWindow_C.SetGuildHeaderIconTexture + // void SetGuildHeaderIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_RankUpWindow.MenuLayer_Board_GuildQuest_RankUpWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/Layer/MenuLayer_Board_GuildQuest_RankUpWindow.MenuLayer_Board_GuildQuest_RankUpWindow_C.ExecuteUbergraph_MenuLayer_Board_GuildQuest_RankUpWindow + // void ExecuteUbergraph_MenuLayer_Board_GuildQuest_RankUpWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C -/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 -class UMenuGroup_CharaMake_FaceCategory_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_ListBase.MenuLayer_Sort_ListBase_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_Sort_ListBase_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_CharaMake_FaceCategoryIcon_C* MenuLayer_CharaMake_FaceCategoryIcon; // 0x0740 (0x0008) - class UMenuLayer_CharaMake_FaceCategoryIcon_C* MenuLayer_CharaMake_FaceCategoryIcon0; // 0x0748 (0x0008) - class UMenuLayer_CharaMake_FaceCategoryIcon_C* MenuLayer_CharaMake_FaceCategoryIcon1; // 0x0750 (0x0008) - class UMenuLayer_CharaMake_FaceCategoryIcon_C* MenuLayer_CharaMake_FaceCategoryIcon2; // 0x0758 (0x0008) - class UMenuLayer_CharaMake_FaceCategoryIcon_C* MenuLayer_CharaMake_FaceCategoryIcon3; // 0x0760 (0x0008) - class UMenuLayer_CharaMake_FaceCategoryIcon_C* MenuLayer_CharaMake_FaceCategoryIcon4; // 0x0768 (0x0008) - TArray MenuLayerFaceCategoryIconArray; // 0x0770 (0x0010) + class UWidgetSwitcher* Switcher_Base; // 0x0468 (0x0008) +}; + +/// Class /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_ListBase.MenuLayer_TowerRankSelect_ListBase_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_TowerRankSelect_ListBase_C : public UMenuLayer +{ +public: + class UWidgetSwitcher* Switcher_Base; // 0x0468 (0x0008) +}; + +/// Class /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow.MenuLayer_Cafe_TrialWindow_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_Cafe_TrialWindow_C : public UMenuLayer +{ +public: + class UWidgetSwitcher* Switcher_Header; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Title; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.Set Input Panel Widget Enable - // void SetInputPanelWidgetEnable(int32_t Index, bool IsEnabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.FocusOutTextStart - // void FocusOutTextStart(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.FocusInTextStart - // void FocusInTextStart(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.FocusOutStart - // void FocusOutStart(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.FocusInStart - // void FocusInStart(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.SetNewIconVisibility - // void SetNewIconVisibility(int32_t Index, bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.Set Focus Animation Type - // void SetFocusAnimationType(int32_t Index, ECharaMakeCategoryFocusAnimationType FocusAnimationType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.SetButtonInfo - // void SetButtonInfo(int32_t Index, FName iconID, FText Text, bool NewIconVisibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.ExecuteUbergraph_MenuGroup_CharaMake_FaceCategory - // void ExecuteUbergraph_MenuGroup_CharaMake_FaceCategory(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow.MenuLayer_Cafe_TrialWindow_C.SetHeaderSwitcher + // void SetHeaderSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow.MenuLayer_Cafe_TrialWindow_C.SetDetailText + // void SetDetailText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuLayer_Cafe_TrialWindow.MenuLayer_Cafe_TrialWindow_C.SetTitleText + // void SetTitleText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuLayer_CharaMake_TabIcon.MenuLayer_CharaMake_TabIcon_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_CharaMake_TabIcon_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C +/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 +class UMenuGroup_TabText_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) - class UCustomImage* Cover_Invalid; // 0x0488 (0x0008) - class UCustomImage* Icon_Normal; // 0x0490 (0x0008) - class UCustomImage* Notice; // 0x0498 (0x0008) - class UCanvasPanel* Root; // 0x04A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomTextBlock* Text_Key_L; // 0x0740 (0x0008) + class UCustomTextBlock* Text_Key_R; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Tab; // 0x0750 (0x0008) + SDK_UNDEFINED(16,726) /* FMulticastInlineDelegate */ __um(OnChangeTabDelegate); // 0x0758 (0x0010) /// Functions - // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuLayer_CharaMake_TabIcon.MenuLayer_CharaMake_TabIcon_C.SetCoverValid - // void SetCoverValid(bool Valid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuLayer_CharaMake_TabIcon.MenuLayer_CharaMake_TabIcon_C.SetVisibilityOfAll - // void SetVisibilityOfAll(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuLayer_CharaMake_TabIcon.MenuLayer_CharaMake_TabIcon_C.SetVisibilityOfNotice - // void SetVisibilityOfNotice(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuLayer_CharaMake_TabIcon.MenuLayer_CharaMake_TabIcon_C.SetTabIcon - // void SetTabIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuLayer_CharaMake_TabIcon.MenuLayer_CharaMake_TabIcon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuLayer_CharaMake_TabIcon.MenuLayer_CharaMake_TabIcon_C.ExecuteUbergraph_MenuLayer_CharaMake_TabIcon - // void ExecuteUbergraph_MenuLayer_CharaMake_TabIcon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C.Set Resident Management Category + // void SetResidentManagementCategory(EResidentManagementCategory residentManager); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C.SetTabText + // void SetTabText(FText& FormText); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C.SetTextIconKey_R + // void SetTextIconKey_R(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C.SetTextIconKey_L + // void SetTextIconKey_L(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C.OnChangeRight + // void OnChangeRight(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C.OnChangeLeft + // void OnChangeLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C.ExecuteUbergraph_MenuGroup_TabText + // void ExecuteUbergraph_MenuGroup_TabText(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Common/Tab/MenuGroup_TabText.MenuGroup_TabText_C.OnChangeTabDelegate__DelegateSignature + // void OnChangeTabDelegate__DelegateSignature(bool IsRight); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuGroup_CharaMake_Tab.MenuGroup_CharaMake_Tab_C -/// Size: 0x0788 (1928 bytes) (0x000750 - 0x000788) align 8 MaxSize: 0x0788 -class UMenuGroup_CharaMake_Tab_C : public UTabMenuGroup +/// Class /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C +/// Size: 0x0518 (1304 bytes) (0x000468 - 0x000518) align 8 MaxSize: 0x0518 +class UMenuLayer_PlantDungeon_Window_Portrait_Parts_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) - class UMenuLayer_CharaMake_TabIcon_C* MenuLayer_CharaMake_TabIcon_00; // 0x0758 (0x0008) - class UMenuLayer_CharaMake_TabIcon_C* MenuLayer_CharaMake_TabIcon_01; // 0x0760 (0x0008) - class UMenuLayer_CharaMake_TabIcon_C* MenuLayer_CharaMake_TabIcon_02; // 0x0768 (0x0008) - class UMenuLayer_Tab_Key_C* MenuLayer_Tab_Key; // 0x0770 (0x0008) - TArray MenuLayerList; // 0x0778 (0x0010) + class UCanvasPanel* Group_Challenge; // 0x0468 (0x0008) + class UCanvasPanel* Group_TargetDifficulty; // 0x0470 (0x0008) + class UCanvasPanel* Group_TargetLevel; // 0x0478 (0x0008) + class UCustomImage* Icon_Target_BG; // 0x0480 (0x0008) + class UCustomImage* Icon_Target_Portrait; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_TargetLevel; // 0x0490 (0x0008) + class UWidgetSwitcher* Switcher_TargetInfo; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Challenge; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_Target_Name; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_TargetDifficulty_Label; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_TargetDifficulty_Value; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_TargetLevel_Label; // 0x04C0 (0x0008) + FName TEXT_ID_QUALITY_COMMON; // 0x04C8 (0x0008) + FName TEXT_ID_QUALITY_HIGH; // 0x04D0 (0x0008) + FName TEXT_ID_QUALITY_SPECIAL; // 0x04D8 (0x0008) + FName TEXT_ID_QUALITY; // 0x04E0 (0x0008) + FName TEXT_ID_CHALLENGE; // 0x04E8 (0x0008) + FName TEXT_ID_LEVEL; // 0x04F0 (0x0008) + FName BG_DUNGEON_ENEMY; // 0x04F8 (0x0008) + FName BG_DUNGEON_PICK; // 0x0500 (0x0008) + FName BG_BOSS_ENEMY; // 0x0508 (0x0008) + FName BG_BOSS_PICK; // 0x0510 (0x0008) /// Functions - // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuGroup_CharaMake_Tab.MenuGroup_CharaMake_Tab_C.UpdateNewIconVisibility - // void UpdateNewIconVisibility(bool SetVisibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuGroup_CharaMake_Tab.MenuGroup_CharaMake_Tab_C.initInfo - // void initInfo(FName& PartsIconID, bool IsColor, bool IsAdvancedStting, bool IsPartsNotification); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuGroup_CharaMake_Tab.MenuGroup_CharaMake_Tab_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuGroup_CharaMake_Tab.MenuGroup_CharaMake_Tab_C.OnTabMenuLayerIconSet - // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuGroup_CharaMake_Tab.MenuGroup_CharaMake_Tab_C.OnTabMenuLayerTextSet - // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuGroup_CharaMake_Tab.MenuGroup_CharaMake_Tab_C.OnTabMenuLayerNoticeIconVisibilitySet - // void OnTabMenuLayerNoticeIconVisibilitySet(class UMenuLayer* _menuLayer, bool _noticeIconShowed); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuGroup_CharaMake_Tab.MenuGroup_CharaMake_Tab_C.OnTabMenuLayerAttentionEffectIconTypeSet - // void OnTabMenuLayerAttentionEffectIconTypeSet(class UMenuLayer* _menuLayer, ENotificationIconType _notificationIconType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuGroup_CharaMake_Tab.MenuGroup_CharaMake_Tab_C.ExecuteUbergraph_MenuGroup_CharaMake_Tab - // void ExecuteUbergraph_MenuGroup_CharaMake_Tab(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetupInfo_Common + // void SetupInfo_Common(FMultiRoomSettingDetailBossInfo Info); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetChallengeVisibility + // void SetChallengeVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetChallengeText + // void SetChallengeText(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetBG_GrowParam + // void SetBG_GrowParam(EPlantDungeonRoomPlacementObjType _bossType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetBG_Dungeon + // void SetBG_Dungeon(EPlantDungeonRoomPlacementObjType _objType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetBG + // void SetBG(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetIcon + // void SetIcon(FName _iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetQualityText + // void SetQualityText(EPlantDungeonQuality _qualityType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetBossLevel + // void SetBossLevel(int32_t _level); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetTargetName + // void SetTargetName(FString _targetName); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetupParamInfo + // void SetupParamInfo(FPlantDungeonGrowInfo _growInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Portrait_Parts.MenuLayer_PlantDungeon_Window_Portrait_Parts_C.SetupDungeonInfo + // void SetupDungeonInfo(FPlantDungeonBossInfo _bossInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_TypeCategory.MenuGroup_CharaMake_TypeCategory_C -/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 -class UMenuGroup_CharaMake_TypeCategory_C : public UMenuGroup +/// Class /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_PlantLevel.MenuLayer_PlantDungeon_Window_PlantLevel_C +/// Size: 0x04C8 (1224 bytes) (0x000468 - 0x0004C8) align 8 MaxSize: 0x04C8 +class UMenuLayer_PlantDungeon_Window_PlantLevel_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* __Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UMenuLayer_CharaMake_FaceCategoryIcon_C* MenuLayer_CharaMake_FaceCategoryIcon; // 0x0748 (0x0008) - class UMenuLayer_CharaMake_FaceCategoryIcon_C* MenuLayer_CharaMake_FaceCategoryIcon0; // 0x0750 (0x0008) - TArray MenuLayerFaceCategoryIconArray; // 0x0758 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* _Default_Open_out; // 0x0470 (0x0008) + class UWidgetAnimation* _Default_Open_in; // 0x0478 (0x0008) + class UMenuLayer_PlantDungeon_Window_PlantLevel_Parts_C* MenuLayer_PlantDungeon_Window_PlantLevel_Parts; // 0x0480 (0x0008) + class UMenuLayer_PlantDungeon_Window_PlantLevel_Parts_C* MenuLayer_PlantDungeon_Window_PlantLevel_Parts0; // 0x0488 (0x0008) + class UMenuLayer_PlantDungeon_Window_PlantLevel_Parts_C* MenuLayer_PlantDungeon_Window_PlantLevel_Parts1; // 0x0490 (0x0008) + class UMenuLayer_PlantDungeon_Window_PlantLevel_Parts_C* MenuLayer_PlantDungeon_Window_PlantLevel_Parts2; // 0x0498 (0x0008) + class UMenuLayer_PlantDungeon_Window_PlantLevel_Parts_C* MenuLayer_PlantDungeon_Window_PlantLevel_Parts3; // 0x04A0 (0x0008) + class UMenuLayer_PlantDungeon_Window_PlantLevel_Parts_C* MenuLayer_PlantDungeon_Window_PlantLevel_Parts4; // 0x04A8 (0x0008) + class UMenuLayer_PlantDungeon_Window_Portrait_Parts_C* MenuLayer_PlantDungeon_Window_Portrait_Parts; // 0x04B0 (0x0008) + TArray PlantLevelArray; // 0x04B8 (0x0010) /// Functions - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_TypeCategory.MenuGroup_CharaMake_TypeCategory_C.FocusOutTextStart - // void FocusOutTextStart(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_TypeCategory.MenuGroup_CharaMake_TypeCategory_C.FocusInTextStart - // void FocusInTextStart(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_TypeCategory.MenuGroup_CharaMake_TypeCategory_C.FocusOutStart - // void FocusOutStart(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_TypeCategory.MenuGroup_CharaMake_TypeCategory_C.FocusInStart - // void FocusInStart(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_TypeCategory.MenuGroup_CharaMake_TypeCategory_C.Set Focus Animation Type - // void SetFocusAnimationType(int32_t Index, ECharaMakeCategoryFocusAnimationType FocusAnimationType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_TypeCategory.MenuGroup_CharaMake_TypeCategory_C.SetButtonInfo - // void SetButtonInfo(int32_t Index, FName iconID, FText Text, bool NewIconVisibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_TypeCategory.MenuGroup_CharaMake_TypeCategory_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_TypeCategory.MenuGroup_CharaMake_TypeCategory_C.ExecuteUbergraph_MenuGroup_CharaMake_TypeCategory - // void ExecuteUbergraph_MenuGroup_CharaMake_TypeCategory(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_PlantLevel.MenuLayer_PlantDungeon_Window_PlantLevel_C.Setup + // void Setup(FPlantDungeonGrowInfo _growInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_PlantLevel.MenuLayer_PlantDungeon_Window_PlantLevel_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_PlantLevel.MenuLayer_PlantDungeon_Window_PlantLevel_C.ExecuteUbergraph_MenuLayer_PlantDungeon_Window_PlantLevel + // void ExecuteUbergraph_MenuLayer_PlantDungeon_Window_PlantLevel(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PlantDungeon/WateringList/MenuLayer_PlantDungeon_WateringList_Icon.MenuLayer_PlantDungeon_WateringList_Icon_C -/// Size: 0x04F8 (1272 bytes) (0x000468 - 0x0004F8) align 8 MaxSize: 0x04F8 -class UMenuLayer_PlantDungeon_WateringList_Icon_C : public UMenuLayer +/// Class /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Boss.MenuLayer_PlantDungeon_Window_Boss_C +/// Size: 0x0500 (1280 bytes) (0x000468 - 0x000500) align 8 MaxSize: 0x0500 +class UMenuLayer_PlantDungeon_Window_Boss_C : public UMenuLayer { public: - class UWidgetAnimation* button_InvalidFocusOK_in; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0478 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) - class UCustomImage* Base_Select; // 0x04A8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04B0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B8 (0x0008) - class UCanvasPanel* Group_Icon; // 0x04C0 (0x0008) - class UHorizontalBox* HorizontalBox_Num; // 0x04C8 (0x0008) - class UCustomImage* Icon_Item; // 0x04D0 (0x0008) - class UCustomImage* New; // 0x04D8 (0x0008) - class UNumPrimitive* NumPrimitive_Value; // 0x04E0 (0x0008) - class UWidgetSwitcher* Switcher; // 0x04E8 (0x0008) - class UCanvasPanel* Transform; // 0x04F0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* _Default_Open_out; // 0x0470 (0x0008) + class UWidgetAnimation* _Default_Open_in; // 0x0478 (0x0008) + class UCustomImage* Base_Info; // 0x0480 (0x0008) + class UCustomImage* Base_Info_TimeScore; // 0x0488 (0x0008) + class UCustomImage* Base_InfoLabel; // 0x0490 (0x0008) + class UCustomImage* Base_InfoLabel_TimeScore; // 0x0498 (0x0008) + class UCustomImage* Base_Roguelike; // 0x04A0 (0x0008) + class UCustomImage* DecorationLine_Info; // 0x04A8 (0x0008) + class UCanvasPanel* Group_Info; // 0x04B0 (0x0008) + class UCanvasPanel* Group_Info_TimeScore; // 0x04B8 (0x0008) + class UCanvasPanel* Mask_InfoLabel_TimeScore; // 0x04C0 (0x0008) + class UMenuLayer_PlantDungeon_Window_Info_Parts_C* MenuLayer_PlantDungeon_Window_List; // 0x04C8 (0x0008) + class UMenuLayer_PlantDungeon_Window_Info_Parts_C* MenuLayer_PlantDungeon_Window_List0; // 0x04D0 (0x0008) + class UMenuLayer_PlantDungeon_Window_Info_Parts_C* MenuLayer_PlantDungeon_Window_List_0_TimeScore; // 0x04D8 (0x0008) + class UMenuLayer_PlantDungeon_Window_Portrait_Parts_C* MenuLayer_PlantDungeon_Window_Portrait_Parts; // 0x04E0 (0x0008) + class UWidgetSwitcher* Switcher_Info; // 0x04E8 (0x0008) + TArray contentMenuLayerList; // 0x04F0 (0x0010) /// Functions - // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuLayer_PlantDungeon_WateringList_Icon.MenuLayer_PlantDungeon_WateringList_Icon_C.EnableInfinityIcon - // void EnableInfinityIcon(bool isInfinity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuLayer_PlantDungeon_WateringList_Icon.MenuLayer_PlantDungeon_WateringList_Icon_C.GetWidth - // void GetWidth(double& Width); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuLayer_PlantDungeon_WateringList_Icon.MenuLayer_PlantDungeon_WateringList_Icon_C.SetInvalidButton - // void SetInvalidButton(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuLayer_PlantDungeon_WateringList_Icon.MenuLayer_PlantDungeon_WateringList_Icon_C.SetNum - // void SetNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuLayer_PlantDungeon_WateringList_Icon.MenuLayer_PlantDungeon_WateringList_Icon_C.SetItemIconTexture - // void SetItemIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Boss.MenuLayer_PlantDungeon_Window_Boss_C.SetChallengeVisibility + // void SetChallengeVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Boss.MenuLayer_PlantDungeon_Window_Boss_C.SetBaseMaterialChange + // void SetBaseMaterialChange(bool Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Boss.MenuLayer_PlantDungeon_Window_Boss_C.Setup_Content_Common + // void Setup_Content_Common(TArray& contentList, int32_t contentIndex, EMultiAdventureType adventureType); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Boss.MenuLayer_PlantDungeon_Window_Boss_C.Setup_Common + // void Setup_Common(FMultiRoomSettingDetailBossInfo Info, EMultiAdventureType adventureType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Boss.MenuLayer_PlantDungeon_Window_Boss_C.Setup + // void Setup(FPlantDungeonInfo _dungeonInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Boss.MenuLayer_PlantDungeon_Window_Boss_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Boss.MenuLayer_PlantDungeon_Window_Boss_C.ExecuteUbergraph_MenuLayer_PlantDungeon_Window_Boss + // void ExecuteUbergraph_MenuLayer_PlantDungeon_Window_Boss(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C -/// Size: 0x06A0 (1696 bytes) (0x000480 - 0x0006A0) align 8 MaxSize: 0x06A0 -class UMenuLayer_Activity_Library_ItemList_Icon_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C +/// Size: 0x04B5 (1205 bytes) (0x000468 - 0x0004B5) align 8 MaxSize: 0x04B5 +class UMenuLayer_Window_CountWindow_Total_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04C0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04C8 (0x0008) - class UCustomImage* Base_Empty; // 0x04D0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04D8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04E0 (0x0008) - class UCustomImage* Icon_Check; // 0x04E8 (0x0008) - class UCustomImage* Icon_Item; // 0x04F0 (0x0008) - class UCustomImage* New; // 0x04F8 (0x0008) - class UWidgetSwitcher* Switch_ButtonStatus; // 0x0500 (0x0008) - class UWidgetSwitcher* Switcher_Base_Normal; // 0x0508 (0x0008) - class UCanvasPanel* Transform; // 0x0510 (0x0008) - TArray StartArray; // 0x0518 (0x0010) - FLibraryCategoryInfo ListItemInfo; // 0x0528 (0x0178) + class UCustomImage* ICON_MONEYTYPE; // 0x0468 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Checked; // 0x0470 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Normal; // 0x0478 (0x0008) + class UWidgetSwitcher* Switch_Count; // 0x0480 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0490 (0x0008) + ETotalCountWindowType Type; // 0x0498 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0499 (0x0003) MISSED + FName NUM_NORMAL; // 0x049C (0x0008) + FName NUM_MAX; // 0x04A4 (0x0008) + FName NUM_OVERFLOW; // 0x04AC (0x0008) + bool isFontStyleChangeEnabled; // 0x04B4 (0x0001) /// Functions - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.SetIconItemTexture - // void SetIconItemTexture(FName ItemId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.Get Width - // void GetWidth(double& Width); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.InitValid - // void InitValid(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.SetValid - // void SetValid(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.SetSlotEmpty - // void SetSlotEmpty(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.ExecuteUbergraph_MenuLayer_Activity_Library_ItemList_Icon - // void ExecuteUbergraph_MenuLayer_Activity_Library_ItemList_Icon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C.SetFontStyleChangeEnabledFlag + // void SetFontStyleChangeEnabledFlag(bool Flag); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C.Set FontType Type + // void SetFontTypeType(ETotalCountWindowType Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C.SetBaseSwitch + // void SetBaseSwitch(int32_t BaseIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C.UpdateNumStyle + // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C.SetChangeStyleNum + // void SetChangeStyleNum(int32_t colorType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C.SetType + // void SetType(ETotalCountWindowType Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C.SetMoneyTypeIcon + // void SetMoneyTypeIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C.SetTotalLabelText + // void SetTotalLabelText(FText textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuLayer_Window_CountWindow_Total.MenuLayer_Window_CountWindow_Total_C.SetValue + // void SetValue(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Bar.MenuLayer_Activity_Library_ItemList_Bar_C -/// Size: 0x06C1 (1729 bytes) (0x000480 - 0x0006C1) align 8 MaxSize: 0x06C1 -class UMenuLayer_Activity_Library_ItemList_Bar_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C +/// Size: 0x0978 (2424 bytes) (0x000728 - 0x000978) align 8 MaxSize: 0x0978 +class UMenuGroup_Window_SkillBoardWindow_BatchLearning_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in_check; // 0x0488 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x0490 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_out_check; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_in_check; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04C0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04C8 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04D0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04D8 (0x0008) - class UCustomImage* Base_0_Invalid; // 0x04E0 (0x0008) - class UCustomImage* Base_0_Select; // 0x04E8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04F0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04F8 (0x0008) - class UCanvasPanel* Group_Base; // 0x0500 (0x0008) - class UCustomImage* Icon_Invalid; // 0x0508 (0x0008) - class UCustomImage* Icon_Item; // 0x0510 (0x0008) - class UCustomImage* Icon_Voice; // 0x0518 (0x0008) - class UCustomImage* New; // 0x0520 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0528 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0530 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x0538 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x0540 (0x0008) - FLibraryCategoryInfo Info; // 0x0548 (0x0178) - bool isSelect; // 0x06C0 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0740 (0x0008) + class UCanvasPanel* Group_Icon_Header_Base; // 0x0748 (0x0008) + class UCanvasPanel* Group_Position; // 0x0750 (0x0008) + class UCustomImage* Icon_Header; // 0x0758 (0x0008) + class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x0760 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0768 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0770 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0778 (0x0008) + class UCustomTextBlock* Text_Header; // 0x0780 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0788 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0790 (0x0008) + class UCustomTextBlock* Text_SkillConfirm; // 0x0798 (0x0008) + class UCanvasPanel* Transform; // 0x07A0 (0x0008) + TArray buttonLayerArray; // 0x07A8 (0x0010) + int32_t maxButtons; // 0x07B8 (0x0004) + int32_t cancelFocusIndex; // 0x07BC (0x0004) + TArray buttonInfoArray; // 0x07C0 (0x0010) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x07D0 (0x0180) + FName TEXT_ID_GAIJI_KEY; // 0x0950 (0x0008) + FName TEXT_ID_SKILLCONFIRM; // 0x0958 (0x0008) + SDK_UNDEFINED(16,727) /* FMulticastInlineDelegate */ __um(OnSkillListOpenDelegate); // 0x0960 (0x0010) + FName TEXT_ID_NEED; // 0x0970 (0x0008) /// Functions - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Bar.MenuLayer_Activity_Library_ItemList_Bar_C.SetListItemVisibility - // void SetListItemVisibility(class UWidget* widghet, bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Bar.MenuLayer_Activity_Library_ItemList_Bar_C.SetListItemState - // void SetListItemState(EActivityListItemState State); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Bar.MenuLayer_Activity_Library_ItemList_Bar_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Bar.MenuLayer_Activity_Library_ItemList_Bar_C.SetPlayIcon - // void SetPlayIcon(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Bar.MenuLayer_Activity_Library_ItemList_Bar_C.SetNewIconVisibility - // void SetNewIconVisibility(bool newIcon); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Bar.MenuLayer_Activity_Library_ItemList_Bar_C.SetValid - // void SetValid(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Bar.MenuLayer_Activity_Library_ItemList_Bar_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Bar.MenuLayer_Activity_Library_ItemList_Bar_C.ExecuteUbergraph_MenuLayer_Activity_Library_ItemList_Bar - // void ExecuteUbergraph_MenuLayer_Activity_Library_ItemList_Bar(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.SetButtonInfo + // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.SetFocusIndex + // void SetFocusIndex(int32_t _initialIndex, int32_t _cancelIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.GetFocusIndex + // void GetFocusIndex(int32_t& _index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(bool& _success); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.SetTotalCost + // void SetTotalCost(int32_t cost, FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.SetMessage + // void SetMessage(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.SetTitle + // void SetTitle(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.OnSkillListOpen + // void OnSkillListOpen(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.ExecuteUbergraph_MenuGroup_Window_SkillBoardWindow_BatchLearning + // void ExecuteUbergraph_MenuGroup_Window_SkillBoardWindow_BatchLearning(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuGroup_Window_SkillBoardWindow_BatchLearning.MenuGroup_Window_SkillBoardWindow_BatchLearning_C.OnSkillListOpenDelegate__DelegateSignature + // void OnSkillListOpenDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Guide/MenuLayer_Activity_Guide_ItemList.MenuLayer_Activity_Guide_ItemList_C -/// Size: 0x0590 (1424 bytes) (0x000480 - 0x000590) align 8 MaxSize: 0x0590 -class UMenuLayer_Activity_Guide_ItemList_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C +/// Size: 0x0958 (2392 bytes) (0x000728 - 0x000958) align 8 MaxSize: 0x0958 +class UMenuGroup_Window_OverFlow_CashExchange_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_NoScaleOK_in; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0490 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_out_inv; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_in_inv; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D0 (0x0008) - class UCustomImage* Icon_Item; // 0x04D8 (0x0008) - class UCustomImage* New; // 0x04E0 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x04F8 (0x0008) - bool valided; // 0x0500 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0501 (0x0003) MISSED - FSlateColor In_Color_and_Opacity; // 0x0504 (0x0014) - FActivityHelpGuideInfo Info; // 0x0518 (0x0020) - FHelpGuideInfo HelpGuideInfo; // 0x0538 (0x0058) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Base_Header; // 0x0740 (0x0008) + class UCustomImage* DecorationLine; // 0x0748 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0750 (0x0008) + class UCanvasPanel* Group_Icon_Header_Base; // 0x0758 (0x0008) + class UCanvasPanel* Group_Position; // 0x0760 (0x0008) + class UCustomImage* Icon_Header; // 0x0768 (0x0008) + class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x0770 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0778 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0780 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0788 (0x0008) + class UCustomTextBlock* Text_Header; // 0x0790 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0798 (0x0008) + class UCanvasPanel* Transform; // 0x07A0 (0x0008) + TArray buttonLayerArray; // 0x07A8 (0x0010) + int32_t maxButtons; // 0x07B8 (0x0004) + int32_t cancelFocusIndex; // 0x07BC (0x0004) + int32_t itemNum; // 0x07C0 (0x0004) + int32_t itemPrice; // 0x07C4 (0x0004) + TArray buttonInfoArray; // 0x07C8 (0x0010) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x07D8 (0x0180) /// Functions - // Function /Game/Program/Menu/Guide/MenuLayer_Activity_Guide_ItemList.MenuLayer_Activity_Guide_ItemList_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuLayer_Activity_Guide_ItemList.MenuLayer_Activity_Guide_ItemList_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuLayer_Activity_Guide_ItemList.MenuLayer_Activity_Guide_ItemList_C.SetIcon - // void SetIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuLayer_Activity_Guide_ItemList.MenuLayer_Activity_Guide_ItemList_C.SetText - // void SetText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuLayer_Activity_Guide_ItemList.MenuLayer_Activity_Guide_ItemList_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuLayer_Activity_Guide_ItemList.MenuLayer_Activity_Guide_ItemList_C.ExecuteUbergraph_MenuLayer_Activity_Guide_ItemList - // void ExecuteUbergraph_MenuLayer_Activity_Guide_ItemList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetCurrencyLabelText + // void SetCurrencyLabelText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetCurrencyLabel + // void SetCurrencyLabel(FName Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetCurrencyBaseType + // void SetCurrencyBaseType(ETotalCountWindowType countWindowType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetCurrencyIconType + // void SetCurrencyIconType(ECurrencyType currencyType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.UpdateLayout + // void UpdateLayout(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.IsCurrentFocusDecidable + // void IsCurrentFocusDecidable(bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.Setup + // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetButtonInfo + // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetMessage + // void SetMessage(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetTextTitle + // void SetTextTitle(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.Set Currency Value + // void SetCurrencyValue(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.GetTotalPrice + // void GetTotalPrice(int32_t& price); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetFocusIndex + // void SetFocusIndex(int32_t _initialIndex, int32_t _cancelIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.GetFocusIndex + // void GetFocusIndex(int32_t& _index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(bool& _success); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuGroup_Window_OverFlow_CashExchange.MenuGroup_Window_OverFlow_CashExchange_C.ExecuteUbergraph_MenuGroup_Window_OverFlow_CashExchange + // void ExecuteUbergraph_MenuGroup_Window_OverFlow_CashExchange(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListItem.MenuLayer_SkillBoard_ListItem_C -/// Size: 0x0510 (1296 bytes) (0x000480 - 0x000510) align 8 MaxSize: 0x0510 -class UMenuLayer_SkillBoard_ListItem_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_CashExchange.MenuTop_Window_OverFlow_CashExchange_C +/// Size: 0x09DC (2524 bytes) (0x000818 - 0x0009DC) align 8 MaxSize: 0x09DC +class UMenuTop_Window_OverFlow_CashExchange_C : public UOverFlowCashExchangeWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_out_inv; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_in_inv; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C8 (0x0008) - class UCanvasPanel* Group_Num; // 0x04D0 (0x0008) - class UCustomImage* Icon_Item; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x04E8 (0x0008) - class UCustomImage* Update; // 0x04F0 (0x0008) - bool valided; // 0x04F8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x04F9 (0x0003) MISSED - FSlateColor In_Color_and_Opacity; // 0x04FC (0x0014) + FPointerToUberGraphFrame UberGraphFrame; // 0x0818 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0820 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0828 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0830 (0x0008) + class UMenuGroup_Window_OverFlow_CashExchange_C* MenuGroup_Window_OverFlow_CashExchange; // 0x0838 (0x0008) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0840 (0x0180) + bool cancelButtonDecided; // 0x09C0 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x09C1 (0x0003) MISSED + FName PRESET_SE_ENTER; // 0x09C4 (0x0008) + FName PRESET_SE_CANCEL; // 0x09CC (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x09D4 (0x0008) /// Functions - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListItem.MenuLayer_SkillBoard_ListItem_C.SetNoticeVisibility - // void SetNoticeVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListItem.MenuLayer_SkillBoard_ListItem_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListItem.MenuLayer_SkillBoard_ListItem_C.SetIcon - // void SetIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListItem.MenuLayer_SkillBoard_ListItem_C.SetText - // void SetText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListItem.MenuLayer_SkillBoard_ListItem_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListItem.MenuLayer_SkillBoard_ListItem_C.ExecuteUbergraph_MenuLayer_SkillBoard_ListItem - // void ExecuteUbergraph_MenuLayer_SkillBoard_ListItem(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_CashExchange.MenuTop_Window_OverFlow_CashExchange_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_CashExchange.MenuTop_Window_OverFlow_CashExchange_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_CashExchange.MenuTop_Window_OverFlow_CashExchange_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_CashExchange.MenuTop_Window_OverFlow_CashExchange_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_CashExchange.MenuTop_Window_OverFlow_CashExchange_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_CashExchange.MenuTop_Window_OverFlow_CashExchange_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_CashExchange.MenuTop_Window_OverFlow_CashExchange_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/OverFlowWindow/MenuTop_Window_OverFlow_CashExchange.MenuTop_Window_OverFlow_CashExchange_C.ExecuteUbergraph_MenuTop_Window_OverFlow_CashExchange + // void ExecuteUbergraph_MenuTop_Window_OverFlow_CashExchange(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C -/// Size: 0x0790 (1936 bytes) (0x000728 - 0x000790) align 8 MaxSize: 0x0790 -class UMenuGroup_CharaMake_Category_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C +/// Size: 0x09DD (2525 bytes) (0x000810 - 0x0009DD) align 8 MaxSize: 0x09DD +class UMenuTop_Window_CurrencyShortage_C : public UWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_CharaMake_CategoryIcon_C* MenuLayer_CharaMake_CategoryIcon; // 0x0740 (0x0008) - class UMenuLayer_CharaMake_CategoryIcon_C* MenuLayer_CharaMake_CategoryIcon0; // 0x0748 (0x0008) - class UMenuLayer_CharaMake_CategoryIcon_C* MenuLayer_CharaMake_CategoryIcon1; // 0x0750 (0x0008) - class UMenuLayer_CharaMake_CategoryIcon_C* MenuLayer_CharaMake_CategoryIcon2; // 0x0758 (0x0008) - class UMenuLayer_CharaMake_CategoryIcon_C* MenuLayer_CharaMake_CategoryIcon3; // 0x0760 (0x0008) - class UMenuLayer_CharaMake_CategoryIcon_C* MenuLayer_CharaMake_CategoryIcon4; // 0x0768 (0x0008) - class UMenuLayer_CharaMake_CategoryIcon_C* MenuLayer_CharaMake_CategoryIcon_Name; // 0x0770 (0x0008) - class UMenuLayer_CharaMake_CategoryIcon_Register_C* MenuLayer_CharaMake_CategoryIcon_Register; // 0x0778 (0x0008) - TArray menuLayerArray; // 0x0780 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0828 (0x0008) + class UMenuGroup_Window_OverFlow_CashExchange_C* MenuGroup_Window_OverFlow_CashExchange; // 0x0830 (0x0008) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0838 (0x0180) + bool cancelButtonDecided; // 0x09B8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x09B9 (0x0003) MISSED + FName PRESET_SE_ENTER; // 0x09BC (0x0008) + FName PRESET_SE_CANCEL; // 0x09C4 (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x09CC (0x0008) + FName PRESET_SE_WINDOW_OPEN; // 0x09D4 (0x0008) + bool IsCurrencyTypeGoddessHerbBlue; // 0x09DC (0x0001) /// Functions - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.FocusOutTextStart - // void FocusOutTextStart(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.FocusInTextStart - // void FocusInTextStart(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.FocusOutStart - // void FocusOutStart(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.FocusInStart - // void FocusInStart(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.SetNewIconVisibility - // void SetNewIconVisibility(int32_t Index, bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.SetRegisterButtonText - // void SetRegisterButtonText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.StopAnimationOfRegistButtonStripe - // void StopAnimationOfRegistButtonStripe(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.PlayAnimationOfRegistButtonStripe - // void PlayAnimationOfRegistButtonStripe(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.SetFocusAnimationType - // void SetFocusAnimationType(int32_t Index, ECharaMakeCategoryFocusAnimationType FocusAnimationType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.SetButtonInfo - // void SetButtonInfo(int32_t Index, FName& iconID, FText& Text, bool NewIconVisibility); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.ExecuteUbergraph_MenuGroup_CharaMake_Category - // void ExecuteUbergraph_MenuGroup_CharaMake_Category(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyShortageWindow/MenuTop_Window_CurrencyShortage.MenuTop_Window_CurrencyShortage_C.ExecuteUbergraph_MenuTop_Window_CurrencyShortage + // void ExecuteUbergraph_MenuTop_Window_CurrencyShortage(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C -/// Size: 0x0558 (1368 bytes) (0x000468 - 0x000558) align 8 MaxSize: 0x0558 -class UMenuLayer_Activity_Achievement_GuildQuest_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C +/// Size: 0x07C0 (1984 bytes) (0x000728 - 0x0007C0) align 8 MaxSize: 0x07C0 +class UMenuGroup_Window_Currency_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCanvasPanel* Group_Num_NextLevel; // 0x0470 (0x0008) - class UCanvasPanel* Group_Num_None; // 0x0478 (0x0008) - class UCustomImage* Icon_Item; // 0x0480 (0x0008) - class UCustomImage* Image_Board; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_Level; // 0x0490 (0x0008) - class UNumPrimitive* NumPrimitive_NextLevel; // 0x0498 (0x0008) - class UNumPrimitive* NumPrimitive_Total; // 0x04A0 (0x0008) - class UWidgetSwitcher* Switcher_Base_Shadow; // 0x04A8 (0x0008) - class UWidgetSwitcher* Switcher_HeaderBalloon; // 0x04B0 (0x0008) - class UWidgetSwitcher* Switcher_NextLevel; // 0x04B8 (0x0008) - class UCustomTextBlock* Text_HeaderBalloon_Level; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_HeaderBalloon_PhaseAchieve_Guide; // 0x04C8 (0x0008) - class UCustomTextBlock* Text_Level; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Name; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_NextLevel; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_None; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Total; // 0x04F0 (0x0008) - FName TEXT_ID_SLASH; // 0x04F8 (0x0008) - FName TEXT_ID_LEVEL; // 0x0500 (0x0008) - FName TEXT_ID_REQUEST_DETAIL_LABEL; // 0x0508 (0x0008) - FName TEXT_ID_REQUESTER_MAP_LABEL; // 0x0510 (0x0008) - FName TEXT_ID_REQUESTER_NAME_LABEL; // 0x0518 (0x0008) - FName TEXT_ID_REWARD_LABEL; // 0x0520 (0x0008) - FName LABEL_NEXT_TEXT_ID; // 0x0528 (0x0008) - FName LABEL_TOTAL_TEXT_ID; // 0x0530 (0x0008) - FName LABEL_TITLE_TEXT_ID; // 0x0538 (0x0008) - FName BOARD_LOOK_TEXT_ID; // 0x0540 (0x0008) - FName LEVEL_TEXT_ID; // 0x0548 (0x0008) - FName LABEL_TEXT_NONE; // 0x0550 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Base_Header; // 0x0740 (0x0008) + class UCustomImage* DecorationLine; // 0x0748 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0750 (0x0008) + class UCanvasPanel* Group_Icon_Header_Base; // 0x0758 (0x0008) + class UCanvasPanel* Group_Position; // 0x0760 (0x0008) + class UCustomImage* Icon_Header; // 0x0768 (0x0008) + class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x0770 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0778 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0780 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0788 (0x0008) + class UCustomTextBlock* Text_Header; // 0x0790 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0798 (0x0008) + class UCustomTextBlock* Text_Message_Ex; // 0x07A0 (0x0008) + class UCanvasPanel* Transform; // 0x07A8 (0x0008) + TArray buttonLayerArray; // 0x07B0 (0x0010) /// Functions - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.SetLevelMax - // void SetLevelMax(bool isLevelMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.SetHeaderTexture - // void SetHeaderTexture(FName headerTextureID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.Switcher Header Image - // void SwitcherHeaderImage(bool isRankUp); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.SetTotalEXP - // void SetTotalEXP(int32_t TotalEXP); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.SetNextEXP - // void SetNextEXP(int32_t nextExp); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.SetBulletinBoardName - // void SetBulletinBoardName(FText Name); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.SetLevel - // void SetLevel(int32_t Level); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.ExecuteUbergraph_MenuLayer_Activity_Achievement_GuildQuest - // void ExecuteUbergraph_MenuLayer_Activity_Achievement_GuildQuest(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetMessageEx + // void SetMessageEx(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetCurrencyLabel + // void SetCurrencyLabel(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetMessage + // void SetMessage(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetTextTitle + // void SetTextTitle(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetCurrencyValue + // void SetCurrencyValue(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetCurrencyIconType + // void SetCurrencyIconType(ECurrencyType currencyType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetCurrencyBaseType + // void SetCurrencyBaseType(ETotalCountWindowType countWindowType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetFocusConfig + // void SetFocusConfig(int32_t initFocusIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetButtonInfo + // void SetButtonInfo(int32_t Index, FWindowMenuButtonInfo Info); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuGroup_Window_Currency.MenuGroup_Window_Currency_C.ExecuteUbergraph_MenuGroup_Window_Currency + // void ExecuteUbergraph_MenuGroup_Window_Currency(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C -/// Size: 0x05D8 (1496 bytes) (0x0004C8 - 0x0005D8) align 8 MaxSize: 0x05D8 -class UMenuLayer_Main_BaseIcon_C : public UMainMenuIconMenuLayer +/// Class /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C +/// Size: 0x085C (2140 bytes) (0x000818 - 0x00085C) align 8 MaxSize: 0x085C +class UMenuTop_Window_Currency_C : public UCurrencyWindowMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04C8 (0x0008) - class UWidgetAnimation* Defualt; // 0x04D0 (0x0008) - class UWidgetAnimation* Transparent; // 0x04D8 (0x0008) - class UWidgetAnimation* Sink; // 0x04E0 (0x0008) - class UWidgetAnimation* FLOAT; // 0x04E8 (0x0008) - class UWidgetAnimation* _; // 0x04F0 (0x0008) - class UWidgetAnimation* Instale; // 0x04F8 (0x0008) - class UWidgetAnimation* _0; // 0x0500 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0508 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0510 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0518 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0520 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0528 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0530 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0538 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0540 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0548 (0x0008) - class UCustomImage* Base_Invalid; // 0x0550 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0558 (0x0008) - class UCursorHookWidget* CursorHookWidget; // 0x0560 (0x0008) - class UCustomImage* Empty; // 0x0568 (0x0008) - class UCustomImage* Icon_Main; // 0x0570 (0x0008) - class UCustomImage* New; // 0x0578 (0x0008) - class UWidgetSwitcher* Switcher_Notice; // 0x0580 (0x0008) - class UWidgetSwitcher* Switcher_Type; // 0x0588 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x0590 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x0598 (0x0008) - class UTutorialArrowHookWidget* TutorialHookWidget; // 0x05A0 (0x0008) - class UCustomImage* Update; // 0x05A8 (0x0008) - bool Enabled; // 0x05B0 (0x0001) - bool validade; // 0x05B1 (0x0001) - bool isOpened; // 0x05B2 (0x0001) - unsigned char UnknownData00_6[0x5]; // 0x05B3 (0x0005) MISSED - TArray CheckAnimationList; // 0x05B8 (0x0010) - bool IsValid; // 0x05C8 (0x0001) - bool IsSwapWait; // 0x05C9 (0x0001) - unsigned char UnknownData01_6[0x6]; // 0x05CA (0x0006) MISSED - class UCustomImage* Base_Invalid1; // 0x05D0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0818 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0820 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0828 (0x0008) + class UMenuGroup_Window_Currency_C* MenuGroup_Window_Currency; // 0x0830 (0x0008) + bool cancelButtonDecided; // 0x0838 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0839 (0x0003) MISSED + FName SE_ENTER; // 0x083C (0x0008) + FName SE_CANCEL; // 0x0844 (0x0008) + FName SE_MOVE_FOCUS; // 0x084C (0x0008) + FName SE_MOVE_CUNNRECY; // 0x0854 (0x0008) /// Functions - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.CheckPlayAnimation - // void CheckPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.SwapWaitEnd - // void SwapWaitEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.SetNoticeType - // void SetNoticeType(ENotificaionType Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.SetupParam - // void SetupParam(FMainMenuIconInfo MainMenuIconInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.Valid Button - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.SetButtonTypeSwitcher - // void SetButtonTypeSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.GetInstaleAnimationTime - // void GetInstaleAnimationTime(double& InstalleAnimationTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.PlayInstaleAnimation - // void PlayInstaleAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.SetIconNameText - // void SetIconNameText(FText IconName); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.OnStartSwapAnimation_BP - // void OnStartSwapAnimation_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.OnEndSwapAnimation_BP - // void OnEndSwapAnimation_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.OnSwapWaitAnimation_BP - // void OnSwapWaitAnimation_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.ExecuteUbergraph_MenuLayer_Main_BaseIcon - // void ExecuteUbergraph_MenuLayer_Main_BaseIcon(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.OnInitWindow + // void OnInitWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.SetCurrency_BP + // void SetCurrency_BP(ECurrencyType& _currencyType, int32_t _price, FString _label); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.SetTitle_BP + // void SetTitle_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.SetDetailText_BP + // void SetDetailText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.SetAnnotationText_BP + // void SetAnnotationText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.SetIcon_BP + // void SetIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.SetButtonInfo_BP + // void SetButtonInfo_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.SetFocusConfig_BP + // void SetFocusConfig_BP(int32_t _initFocusIndex); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.SetBlurEnabled_BP + // void SetBlurEnabled_BP(bool _enabled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/CurrencyWindow/MenuTop_Window_Currency.MenuTop_Window_Currency_C.ExecuteUbergraph_MenuTop_Window_Currency + // void ExecuteUbergraph_MenuTop_Window_Currency(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuLayer_CharaMake_Icon.MenuLayer_CharaMake_Icon_C -/// Size: 0x04F0 (1264 bytes) (0x000480 - 0x0004F0) align 8 MaxSize: 0x04F0 -class UMenuLayer_CharaMake_Icon_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Cafe/Deliverylist/MenuLayer_Cafe_Deliverylist.MenuLayer_Cafe_Deliverylist_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Cafe_Deliverylist_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) - class UCustomImage* Checked; // 0x04A8 (0x0008) - class UCustomImage* Checked_Cursor; // 0x04B0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04B8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C0 (0x0008) - class UCustomImage* Icon_Item; // 0x04C8 (0x0008) - class UCustomImage* New; // 0x04D0 (0x0008) - class UWidgetSwitcher* Switcher_Base_Normal; // 0x04D8 (0x0008) - class UWidgetSwitcher* Switcher_ButtonStatus; // 0x04E0 (0x0008) - class UCanvasPanel* Transform; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Required_Item_Label; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Required_Item_Label0; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuLayer_CharaMake_Icon.MenuLayer_CharaMake_Icon_C.SetNewIconVisibiliyData - // void SetNewIconVisibiliyData(bool VisibilityFlag); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuLayer_CharaMake_Icon.MenuLayer_CharaMake_Icon_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuLayer_CharaMake_Icon.MenuLayer_CharaMake_Icon_C.GetWidth - // void GetWidth(double& Width); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuLayer_CharaMake_Icon.MenuLayer_CharaMake_Icon_C.SetItemIconTexture - // void SetItemIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuLayer_CharaMake_Icon.MenuLayer_CharaMake_Icon_C.SetCheckedVisibility - // void SetCheckedVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuLayer_CharaMake_Icon.MenuLayer_CharaMake_Icon_C.UpdateInfo - // void UpdateInfo(class UMenuListObject_CharaMake_Icon_C* MenuListObjectIconInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuLayer_CharaMake_Icon.MenuLayer_CharaMake_Icon_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuLayer_CharaMake_Icon.MenuLayer_CharaMake_Icon_C.ExecuteUbergraph_MenuLayer_CharaMake_Icon - // void ExecuteUbergraph_MenuLayer_CharaMake_Icon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Cafe/Deliverylist/MenuLayer_Cafe_Deliverylist.MenuLayer_Cafe_Deliverylist_C.SetHeaderLabelText + // void SetHeaderLabelText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C -/// Size: 0x05E0 (1504 bytes) (0x000480 - 0x0005E0) align 8 MaxSize: 0x05E0 -class UMenuLayer_Activity_Achievement_ItemList_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuLayer_SkillBoard_SkillConfirmList_Bar.MenuLayer_SkillBoard_SkillConfirmList_Bar_C +/// Size: 0x04C4 (1220 bytes) (0x000480 - 0x0004C4) align 8 MaxSize: 0x04C4 +class UMenuLayer_SkillBoard_SkillConfirmList_Bar_C : public UMenuLayerListItem { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in_check; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0490 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_out_check; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_in_check; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_out_inv; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_Focus_in_inv; // 0x04C0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04C8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04D0 (0x0008) - class UCustomImage* Base_Clear; // 0x04D8 (0x0008) - class UCustomImage* Base_Invalid; // 0x04E0 (0x0008) - class UCustomImage* Base_Receive; // 0x04E8 (0x0008) - class UCustomImage* Base_Select; // 0x04F0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04F8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0500 (0x0008) - class UCanvasPanel* Group_Num; // 0x0508 (0x0008) - class UCanvasPanel* Group_Receive; // 0x0510 (0x0008) - class UCustomImage* Icon_Item; // 0x0518 (0x0008) - class UCustomImage* New; // 0x0520 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Left; // 0x0528 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Right; // 0x0530 (0x0008) - class UNumPrimitive* NumPrimitive_Item; // 0x0538 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0540 (0x0008) - class UWidgetSwitcher* Switcher_Checked; // 0x0548 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x0550 (0x0008) - class UCustomTextBlock* Text_Name_Receive; // 0x0558 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x0560 (0x0008) - bool valided; // 0x0568 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0569 (0x0003) MISSED - FSlateColor In_Color_and_Opacity; // 0x056C (0x0014) - char NewVar; // 0x0580 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0581 (0x0007) MISSED - FBulletinBoardQuestInfo Info; // 0x0588 (0x0058) + class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0490 (0x0008) + class UCustomImage* Icon_SkillPanel; // 0x0498 (0x0008) + class UCustomImage* ICON_SKILLPOINT; // 0x04A0 (0x0008) + class UNumPrimitive* NumPrimitive_SkillPoint; // 0x04A8 (0x0008) + class UWidgetSwitcher* Switch_BG; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_SkillName; // 0x04B8 (0x0008) + int32_t LineNumber; // 0x04C0 (0x0004) /// Functions - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetCountRightNumText - // void SetCountRightNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetCountLeftNumText - // void SetCountLeftNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetNumSwitcher - // void SetNumSwitcher(int32_t Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.InitVisibility - // void InitVisibility(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetCheckedStatus - // void SetCheckedStatus(bool Condition); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetCheckedVisibility - // void SetCheckedVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetPrice - // void SetPrice(int32_t price); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetValid - // void SetValid(bool valided); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetStock - // void SetStock(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetItemNameText - // void SetItemNameText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.ExecuteUbergraph_MenuLayer_Activity_Achievement_ItemList - // void ExecuteUbergraph_MenuLayer_Activity_Achievement_ItemList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuLayer_SkillBoard_SkillConfirmList_Bar.MenuLayer_SkillBoard_SkillConfirmList_Bar_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuLayer_SkillBoard_SkillConfirmList_Bar.MenuLayer_SkillBoard_SkillConfirmList_Bar_C.ExecuteUbergraph_MenuLayer_SkillBoard_SkillConfirmList_Bar + // void ExecuteUbergraph_MenuLayer_SkillBoard_SkillConfirmList_Bar(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Item.MenuLayer_Window_MultiReportWindow_Item_C -/// Size: 0x04F2 (1266 bytes) (0x000468 - 0x0004F2) align 8 MaxSize: 0x04F2 -class UMenuLayer_Window_MultiReportWindow_Item_C : public UMenuLayer +/// Class /Game/Program/Menu/SkillBoard/Detail/MenuLayer_SkillBoard_Detail.MenuLayer_SkillBoard_Detail_C +/// Size: 0x0540 (1344 bytes) (0x000468 - 0x000540) align 8 MaxSize: 0x0540 +class UMenuLayer_SkillBoard_Detail_C : public UMenuLayer { public: - class UWidgetAnimation* button_InvalidOK_in; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0478 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0480 (0x0008) - class UWidgetAnimation* Focus_Reset; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) - class UCustomImage* Base_1_Select; // 0x04A8 (0x0008) - class UCustomImage* Base_Checked; // 0x04B0 (0x0008) - class UCustomImage* Checked; // 0x04B8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C8 (0x0008) - class UCustomImage* Icon; // 0x04D0 (0x0008) - class UCustomImage* New; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Detail_Normal; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Detail_Select; // 0x04E8 (0x0008) - bool valided; // 0x04F0 (0x0001) - bool isFocus; // 0x04F1 (0x0001) + class UWidgetAnimation* Acquired; // 0x0468 (0x0008) + class UWidgetAnimation* Unreached; // 0x0470 (0x0008) + class UWidgetAnimation* Error_ToneDown; // 0x0478 (0x0008) + class UWidgetAnimation* Possible_ToneDown; // 0x0480 (0x0008) + class UWidgetAnimation* Error; // 0x0488 (0x0008) + class UWidgetAnimation* Possible; // 0x0490 (0x0008) + class UCustomImage* Base_Clear; // 0x0498 (0x0008) + class UCustomImage* Base_Status; // 0x04A0 (0x0008) + class UCustomImage* Base_Status_Error; // 0x04A8 (0x0008) + class UCustomImage* Base_Status_Error_Purple; // 0x04B0 (0x0008) + class UCanvasPanel* Group_Status_Label; // 0x04B8 (0x0008) + class UCanvasPanel* Group_Text_Detail; // 0x04C0 (0x0008) + class UCustomImage* Icon_Clear; // 0x04C8 (0x0008) + class UCustomImage* Icon_Point; // 0x04D0 (0x0008) + class UNumPrimitive* NumPrimitive_Point; // 0x04D8 (0x0008) + class UNumPrimitive* NumPrimitive_Point_Error; // 0x04E0 (0x0008) + class UWidgetSwitcher* Switcher_Required_Param; // 0x04E8 (0x0008) + class UWidgetSwitcher* Switcher_Status_Label; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x04F8 (0x0008) + class UCustomTextBlock* Text_Point_Label; // 0x0500 (0x0008) + class UCustomTextBlock* Text_Required_Param; // 0x0508 (0x0008) + class UCustomTextBlock* Text_Required_Param_Error; // 0x0510 (0x0008) + class UCustomTextBlock* Text_SkillName; // 0x0518 (0x0008) + class UCustomTextBlock* Text_Status; // 0x0520 (0x0008) + class UCustomImage* Window_Base; // 0x0528 (0x0008) + class UCustomImage* Window_Error_ToneDown; // 0x0530 (0x0008) + FName TEXT_ID_POINT_LABEL; // 0x0538 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Item.MenuLayer_Window_MultiReportWindow_Item_C.SetDetailName - // void SetDetailName(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Item.MenuLayer_Window_MultiReportWindow_Item_C.SetFocusButton - // void SetFocusButton(bool isFocus); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Item.MenuLayer_Window_MultiReportWindow_Item_C.On Enter Button - // void OnEnterButton(bool isCheck); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Item.MenuLayer_Window_MultiReportWindow_Item_C.Set Check - // void SetCheck(bool isCheck); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Item.MenuLayer_Window_MultiReportWindow_Item_C.FocusReset - // void FocusReset(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Item.MenuLayer_Window_MultiReportWindow_Item_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Detail/MenuLayer_SkillBoard_Detail.MenuLayer_SkillBoard_Detail_C.SetTonedownVisibility + // void SetTonedownVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Detail/MenuLayer_SkillBoard_Detail.MenuLayer_SkillBoard_Detail_C.SetGainedStamp + // void SetGainedStamp(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Detail/MenuLayer_SkillBoard_Detail.MenuLayer_SkillBoard_Detail_C.SetStatusLabel + // void SetStatusLabel(ESkillBoardDetailLabelBaseColor BaseColor, FText& labelText); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Detail/MenuLayer_SkillBoard_Detail.MenuLayer_SkillBoard_Detail_C.SetRequiredPoint + // void SetRequiredPoint(FName& Icon, FText& Text, int32_t Value, ESkillBoardDetailRequiredTextType TextType, bool isGained); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Detail/MenuLayer_SkillBoard_Detail.MenuLayer_SkillBoard_Detail_C.SetSkillDetail + // void SetSkillDetail(FText& nameText); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Detail/MenuLayer_SkillBoard_Detail.MenuLayer_SkillBoard_Detail_C.SetSkillName + // void SetSkillName(bool IsVisible, FText& nameText); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Detail/MenuLayer_SkillBoard_Detail.MenuLayer_SkillBoard_Detail_C.SetDetailInfo + // void SetDetailInfo(FSkillBoardDetailInfo& DetailInfo); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Detail/MenuLayer_SkillBoard_Detail.MenuLayer_SkillBoard_Detail_C.InitLabel + // void InitLabel(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuLayer_CharaMake_TextItem.MenuLayer_CharaMake_TextItem_C -/// Size: 0x04F0 (1264 bytes) (0x000480 - 0x0004F0) align 8 MaxSize: 0x04F0 -class UMenuLayer_CharaMake_TextItem_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/SkillBoard/Detail/MenuGroup_SkillBoard_Detail.MenuGroup_SkillBoard_Detail_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_SkillBoard_Detail_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) - class UCustomImage* Base_1_Select; // 0x04A8 (0x0008) - class UCustomImage* Base_Checked; // 0x04B0 (0x0008) - class UCustomImage* Checked; // 0x04B8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C8 (0x0008) - class UCustomImage* Icon; // 0x04D0 (0x0008) - class UCustomImage* New; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x04E8 (0x0008) + class UWidgetAnimation* SlideFromRight_out; // 0x0728 (0x0008) + class UWidgetAnimation* SlideFromRight_in; // 0x0730 (0x0008) + class UWidgetAnimation* SlideFromLeft_out; // 0x0738 (0x0008) + class UWidgetAnimation* SlideFromLeft_in; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0750 (0x0008) + class UCanvasPanel* Group_List_Slide; // 0x0758 (0x0008) + class UMenuLayer_SkillBoard_Detail_C* MenuLayer_SkillBoard_Detail; // 0x0760 (0x0008) + class UWidgetSwitcher* Switcher; // 0x0768 (0x0008) /// Functions - // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuLayer_CharaMake_TextItem.MenuLayer_CharaMake_TextItem_C.SetCheckedBaseIconVisibility - // void SetCheckedBaseIconVisibility(bool Visibility); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuLayer_CharaMake_TextItem.MenuLayer_CharaMake_TextItem_C.UpdateInfo - // void UpdateInfo(class UMenuListObject_CharaMake_TextItem_C* MenuListObjectVoiceInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuLayer_CharaMake_TextItem.MenuLayer_CharaMake_TextItem_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuLayer_CharaMake_TextItem.MenuLayer_CharaMake_TextItem_C.SetCheckIconVisibility - // void SetCheckIconVisibility(bool Visibility); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuLayer_CharaMake_TextItem.MenuLayer_CharaMake_TextItem_C.SetNameText - // void SetNameText(FText Text); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuLayer_CharaMake_TextItem.MenuLayer_CharaMake_TextItem_C.SetIcon - // void SetIcon(FName& iconID); // [0x35d7f00] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuLayer_CharaMake_TextItem.MenuLayer_CharaMake_TextItem_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuLayer_CharaMake_TextItem.MenuLayer_CharaMake_TextItem_C.ExecuteUbergraph_MenuLayer_CharaMake_TextItem - // void ExecuteUbergraph_MenuLayer_CharaMake_TextItem(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/SkillBoard/Detail/MenuGroup_SkillBoard_Detail.MenuGroup_SkillBoard_Detail_C.Change Detail Padding + // void ChangeDetailPadding(double Left, double Top, double Right, double Bottom); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Detail/MenuGroup_SkillBoard_Detail.MenuGroup_SkillBoard_Detail_C.SetSlideFromRightAnimation + // void SetSlideFromRightAnimation(bool Condition); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Detail/MenuGroup_SkillBoard_Detail.MenuGroup_SkillBoard_Detail_C.SetSlideFromLeftAnimation + // void SetSlideFromLeftAnimation(bool Condition); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Detail/MenuGroup_SkillBoard_Detail.MenuGroup_SkillBoard_Detail_C.SetListSlidePosition + // void SetListSlidePosition(double newParam); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Detail/MenuGroup_SkillBoard_Detail.MenuGroup_SkillBoard_Detail_C.InitLabel + // void InitLabel(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Detail/MenuGroup_SkillBoard_Detail.MenuGroup_SkillBoard_Detail_C.InitParam + // void InitParam(FSkillBoardDetailInfo& DetailInfo); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/MultiReportWindow/MenuGroup_Window_MultiReportWindow.MenuGroup_Window_MultiReportWindow_C -/// Size: 0x07C8 (1992 bytes) (0x000728 - 0x0007C8) align 8 MaxSize: 0x07C8 -class UMenuGroup_Window_MultiReportWindow_C : public UMenuGroup +/// Class /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C +/// Size: 0x051A (1306 bytes) (0x000468 - 0x00051A) align 8 MaxSize: 0x051A +class UMenuLayer_TextBox_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Base_Header; // 0x0740 (0x0008) - class UMenuLayer* MenuLayer_NONE; // 0x0748 (0x0008) - class UMenuLayer_Window_MultiReportWindow_Button_C* MenuLayer_Window_MultiReportWindow_Button; // 0x0750 (0x0008) - class UMenuLayer_Window_MultiReportWindow_Item_C* MenuLayer_Window_MultiReportWindow_Item; // 0x0758 (0x0008) - class UMenuLayer_Window_MultiReportWindow_Item_C* MenuLayer_Window_MultiReportWindow_Item0; // 0x0760 (0x0008) - class UMenuLayer_Window_MultiReportWindow_Item_C* MenuLayer_Window_MultiReportWindow_Item1; // 0x0768 (0x0008) - class UMenuLayer_Window_MultiReportWindow_Item_C* MenuLayer_Window_MultiReportWindow_Item2; // 0x0770 (0x0008) - class UMenuLayer_Window_MultiReportWindow_Item_C* MenuLayer_Window_MultiReportWindow_Item3; // 0x0778 (0x0008) - class UMenuLayer_Window_MultiReportWindow_Item_C* MenuLayer_Window_MultiReportWindow_Item4; // 0x0780 (0x0008) - class UMenuLayer_Window_MultiReportWindow_Item_C* MenuLayer_Window_MultiReportWindow_Item5; // 0x0788 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0790 (0x0008) - class UCustomTextBlock* Text_Header; // 0x0798 (0x0008) - SDK_UNDEFINED(16,739) /* FMulticastInlineDelegate */ __um(OnFocusLeft); // 0x07A0 (0x0010) - SDK_UNDEFINED(16,740) /* FMulticastInlineDelegate */ __um(OnFocusRight); // 0x07B0 (0x0010) - class UMenuLayer* NoneButton; // 0x07C0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Text_over; // 0x0470 (0x0008) + class UWidgetAnimation* Default_loop; // 0x0478 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) + class UCustomEditableText* CustomEditableText; // 0x0488 (0x0008) + class UCanvasPanel* Group_Guide; // 0x0490 (0x0008) + class UCanvasPanel* Group_Title; // 0x0498 (0x0008) + class UHorizontalBox* HorizontalBox; // 0x04A0 (0x0008) + class UCustomImage* Icon_Keyboard; // 0x04A8 (0x0008) + class UNumPrimitive* NumPrimitive_TextCount_Current; // 0x04B0 (0x0008) + class UNumPrimitive* NumPrimitive_TextCount_Max; // 0x04B8 (0x0008) + class UWidgetSwitcher* Switcher_Text_Message; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Cancel; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_Enter; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Explanation; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Key_Cancel; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Key_Enter; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Message; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Message_Over; // 0x04F8 (0x0008) + class UCustomTextBlock* Text_Slash; // 0x0500 (0x0008) + class UCustomTextBlock* Text_Title; // 0x0508 (0x0008) + int32_t TextCount; // 0x0510 (0x0004) + int32_t TextCountMax; // 0x0514 (0x0004) + bool ShowCaret; // 0x0518 (0x0001) + bool MIE_TextOver; // 0x0519 (0x0001) /// Functions - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuGroup_Window_MultiReportWindow.MenuGroup_Window_MultiReportWindow_C.IsFocusReportButton - // void IsFocusReportButton(bool& isFocus); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuGroup_Window_MultiReportWindow.MenuGroup_Window_MultiReportWindow_C.OnFocusRightFunction - // void OnFocusRightFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuGroup_Window_MultiReportWindow.MenuGroup_Window_MultiReportWindow_C.OnFocusLeftFunction - // void OnFocusLeftFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuGroup_Window_MultiReportWindow.MenuGroup_Window_MultiReportWindow_C.SetHeaderText - // void SetHeaderText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuGroup_Window_MultiReportWindow.MenuGroup_Window_MultiReportWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuGroup_Window_MultiReportWindow.MenuGroup_Window_MultiReportWindow_C.ExecuteUbergraph_MenuGroup_Window_MultiReportWindow - // void ExecuteUbergraph_MenuGroup_Window_MultiReportWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuGroup_Window_MultiReportWindow.MenuGroup_Window_MultiReportWindow_C.OnFocusRight__DelegateSignature - // void OnFocusRight__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuGroup_Window_MultiReportWindow.MenuGroup_Window_MultiReportWindow_C.OnFocusLeft__DelegateSignature - // void OnFocusLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.Set Title Text + // void SetTitleText(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.TextOverCheck + // void TextOverCheck(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.SetTextCount + // void SetTextCount(int32_t TextCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.Set Text Max Count + // void SetTextMaxCount(int32_t TextCountMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.PlayErrorAnimation + // void PlayErrorAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.Update Chat Text Over + // void UpdateChatTextOver(bool TextOver, FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.SetSlashText + // void SetSlashText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.SetGaijiText_Cancel + // void SetGaijiText_Cancel(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.SetGaijiText_Enter + // void SetGaijiText_Enter(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.SetCancelText + // void SetCancelText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.SetEnterText + // void SetEnterText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.SetExplanationText + // void SetExplanationText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.Construct + // void Construct(); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.BndEvt__MenuLayer_TextBox_CustomEditableText_K2Node_ComponentBoundEvent_0_OnEditableTextCommittedEvent__DelegateSignature + // void BndEvt__MenuLayer_TextBox_CustomEditableText_K2Node_ComponentBoundEvent_0_OnEditableTextCommittedEvent__DelegateSignature(FText& Text, TEnumAsByte CommitMethod); // [0x3617e10] HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.BndEvt__MenuLayer_TextBox_CustomEditableText_K2Node_ComponentBoundEvent_2_OnEditableTextChangedEvent__DelegateSignature + // void BndEvt__MenuLayer_TextBox_CustomEditableText_K2Node_ComponentBoundEvent_2_OnEditableTextChangedEvent__DelegateSignature(FText& Text); // [0x3617e10] HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.BndEvt__MenuLayer_TextBox_CustomEditableText_K2Node_ComponentBoundEvent_1_OnEditableCursorMovedEvent__DelegateSignature + // void BndEvt__MenuLayer_TextBox_CustomEditableText_K2Node_ComponentBoundEvent_1_OnEditableCursorMovedEvent__DelegateSignature(FCustomTextLocation Location); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuLayer_TextBox.MenuLayer_TextBox_C.ExecuteUbergraph_MenuLayer_TextBox + // void ExecuteUbergraph_MenuLayer_TextBox(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C -/// Size: 0x07DC (2012 bytes) (0x000770 - 0x0007DC) align 8 MaxSize: 0x07DC -class UMenuGroup_CharaMake_TextItem_C : public UMenuListGroup +/// Class /Game/Program/Menu/TextBox/MenuGroup_TextBox.MenuGroup_TextBox_C +/// Size: 0x0734 (1844 bytes) (0x000728 - 0x000734) align 8 MaxSize: 0x0734 +class UMenuGroup_TextBox_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_CharaMake_RightWindow_C* MenuLayer_CharaMake_RightWindow; // 0x0790 (0x0008) - int32_t ItemSelectIndex; // 0x0798 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x079C (0x0004) MISSED - SDK_UNDEFINED(16,741) /* FMulticastInlineDelegate */ __um(OnItemSelected); // 0x07A0 (0x0010) - SDK_UNDEFINED(16,742) /* FMulticastInlineDelegate */ __um(OnItemDelcided); // 0x07B0 (0x0010) - TArray textItemInfoList; // 0x07C0 (0x0010) - bool IsSelectIconVisible; // 0x07D0 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x07D1 (0x0003) MISSED - FName listIconID; // 0x07D4 (0x0008) + class UMenuLayer_TextBox_C* MenuLayer_TextBox; // 0x0728 (0x0008) + int32_t AnimationState; // 0x0730 (0x0004) /// Functions - // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C.DecideItem - // void DecideItem(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C.initInfo - // void initInfo(TArray& textItemInfoList, int32_t Index, bool IsSelectIconVisible, FName& listIconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C.OnMoveFocus - // void OnMoveFocus(int32_t _focusIndex, int32_t _prevFocusIndex); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C.OnEnterEvent - // void OnEnterEvent(int32_t _focusIndex, bool _isValidLayer); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C.ExecuteUbergraph_MenuGroup_CharaMake_TextItem - // void ExecuteUbergraph_MenuGroup_CharaMake_TextItem(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C.OnItemDelcided__DelegateSignature - // void OnItemDelcided__DelegateSignature(FCharaMakeTextItemInfo TextItemInfo); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C.OnItemSelected__DelegateSignature - // void OnItemSelected__DelegateSignature(FCharaMakeTextItemInfo TextItemInfo); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuGroup_TextBox.MenuGroup_TextBox_C.PlayErrorAnimation + // void PlayErrorAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuGroup_TextBox.MenuGroup_TextBox_C.UpdateChatText + // void UpdateChatText(bool TextOver, FString Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuLayer_Filter_TabIcon.MenuLayer_Filter_TabIcon_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_Filter_TabIcon_C : public UMenuLayer +/// Class /Game/Program/Menu/TextBox/MenuTop_TextBox.MenuTop_TextBox_C +/// Size: 0x06C0 (1728 bytes) (0x000690 - 0x0006C0) align 8 MaxSize: 0x06C0 +class UMenuTop_TextBox_C : public UTextBoxMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) - class UCustomImage* Icon_Normal; // 0x0488 (0x0008) - class UCustomImage* Notice; // 0x0490 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0690 (0x0008) + class UMenuGroup_Blur_C* MenuGroup_Blur; // 0x0698 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06A0 (0x0008) + class UMenuGroup_TextBox_C* MenuGroup_TextBox; // 0x06A8 (0x0008) + double WaitTime; // 0x06B0 (0x0008) + double CARET_DISPLAY_TIME; // 0x06B8 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuLayer_Filter_TabIcon.MenuLayer_Filter_TabIcon_C.SetNoticeValid - // void SetNoticeValid(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuLayer_Filter_TabIcon.MenuLayer_Filter_TabIcon_C.SetTabIconValid - // void SetTabIconValid(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuLayer_Filter_TabIcon.MenuLayer_Filter_TabIcon_C.SetVisibilityOfNotice - // void SetVisibilityOfNotice(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuLayer_Filter_TabIcon.MenuLayer_Filter_TabIcon_C.SetTabIcon - // void SetTabIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuLayer_Filter_TabIcon.MenuLayer_Filter_TabIcon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuLayer_Filter_TabIcon.MenuLayer_Filter_TabIcon_C.ExecuteUbergraph_MenuLayer_Filter_TabIcon - // void ExecuteUbergraph_MenuLayer_Filter_TabIcon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/TextBox/MenuTop_TextBox.MenuTop_TextBox_C.OnBackEvent + // void OnBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuTop_TextBox.MenuTop_TextBox_C.OnEnterEvent + // void OnEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuTop_TextBox.MenuTop_TextBox_C.SetupTextBox_BP + // void SetupTextBox_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuTop_TextBox.MenuTop_TextBox_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuTop_TextBox.MenuTop_TextBox_C.UpdateBP + // void UpdateBP(float _deltaTime); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/TextBox/MenuTop_TextBox.MenuTop_TextBox_C.ExecuteUbergraph_MenuTop_TextBox + // void ExecuteUbergraph_MenuTop_TextBox(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C -/// Size: 0x07A0 (1952 bytes) (0x000750 - 0x0007A0) align 8 MaxSize: 0x07A0 -class UMenuGroup_Filter_Tab_C : public UTabMenuGroup +/// Class /Game/Program/Menu/PlantDungeon/RouteMap/MenuGroup_PlantDungeon_EraGroup.MenuGroup_PlantDungeon_EraGroup_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_PlantDungeon_EraGroup_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) - class UMenuLayer_Filter_TabIcon_C* MenuLayer_Filter_TabIcon_00; // 0x0768 (0x0008) - class UMenuLayer_Filter_TabIcon_C* MenuLayer_Filter_TabIcon_01; // 0x0770 (0x0008) - class UMenuLayer_Filter_TabIcon_C* MenuLayer_Filter_TabIcon_02; // 0x0778 (0x0008) - class UMenuLayer_Filter_TabIcon_C* MenuLayer_Filter_TabIcon_03; // 0x0780 (0x0008) - class UMenuLayer_Tab_Key_C* MenuLayer_Tab_Key; // 0x0788 (0x0008) - TArray MenuLayerList; // 0x0790 (0x0010) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UCustomTextBlock* Text_EraGroup; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.Set Key Visibility - // void SetKeyVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.ResetNoticeValid - // void ResetNoticeValid(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.SetCurrent Notice Valid - // void SetCurrentNoticeValid(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.SetTabId - // void SetTabId(FName textId, FName iconID, int32_t tabIndex, bool Enable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.initInfo - // void initInfo(FName& PartsIconID, bool IsColor, bool IsAdvancedStting); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.OnTabMenuLayerTextSet - // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.OnInitTabMenuLayerArray - // void OnInitTabMenuLayerArray(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.OnTabMenuLayerIconSet - // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.OnTabMenuLayerAttentionEffectIconTypeSet - // void OnTabMenuLayerAttentionEffectIconTypeSet(class UMenuLayer* _menuLayer, ENotificationIconType _notificationIconType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.ExecuteUbergraph_MenuGroup_Filter_Tab - // void ExecuteUbergraph_MenuGroup_Filter_Tab(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/PlantDungeon/RouteMap/MenuGroup_PlantDungeon_EraGroup.MenuGroup_PlantDungeon_EraGroup_C.SetEraGroupText + // void SetEraGroupText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuLayer_PossessionSelect_ItemList_Develop.MenuLayer_PossessionSelect_ItemList_Develop_C -/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 -class UMenuLayer_PossessionSelect_ItemList_Develop_C : public UMenuLayer +/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_EraGroup.MenuTop_PlantDungeon_EraGroup_C +/// Size: 0x0668 (1640 bytes) (0x000658 - 0x000668) align 8 MaxSize: 0x0668 +class UMenuTop_PlantDungeon_EraGroup_C : public UPlantDungeonVintageMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_hide; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Open_loop; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Open_up; // 0x0480 (0x0008) - class UCustomImage* Icon_Star; // 0x0488 (0x0008) - class UCustomImage* Icon_Star_Base; // 0x0490 (0x0008) - class UWidgetSwitcher* Switcher_Star; // 0x0498 (0x0008) - class UCanvasPanel* Transform; // 0x04A0 (0x0008) - SDK_UNDEFINED(16,743) /* FMulticastInlineDelegate */ __um(OnRankupStarAnimationFinished); // 0x04A8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_PlantDungeon_EraGroup_C* MenuGroup_PlantDungeon_EraGroup; // 0x0660 (0x0008) /// Functions - // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuLayer_PossessionSelect_ItemList_Develop.MenuLayer_PossessionSelect_ItemList_Develop_C.SetActive - // void SetActive(bool IsActive); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuLayer_PossessionSelect_ItemList_Develop.MenuLayer_PossessionSelect_ItemList_Develop_C.Play Show Star Animation - // void PlayShowStarAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuLayer_PossessionSelect_ItemList_Develop.MenuLayer_PossessionSelect_ItemList_Develop_C.Play Hide Star Animation - // void PlayHideStarAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuLayer_PossessionSelect_ItemList_Develop.MenuLayer_PossessionSelect_ItemList_Develop_C.Play Rankup Star Animation - // void PlayRankupStarAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuLayer_PossessionSelect_ItemList_Develop.MenuLayer_PossessionSelect_ItemList_Develop_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuLayer_PossessionSelect_ItemList_Develop.MenuLayer_PossessionSelect_ItemList_Develop_C.ExecuteUbergraph_MenuLayer_PossessionSelect_ItemList_Develop - // void ExecuteUbergraph_MenuLayer_PossessionSelect_ItemList_Develop(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuLayer_PossessionSelect_ItemList_Develop.MenuLayer_PossessionSelect_ItemList_Develop_C.OnRankupStarAnimationFinished__DelegateSignature - // void OnRankupStarAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_EraGroup.MenuTop_PlantDungeon_EraGroup_C.SetText_BP + // void SetText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_EraGroup.MenuTop_PlantDungeon_EraGroup_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_EraGroup.MenuTop_PlantDungeon_EraGroup_C.ExecuteUbergraph_MenuTop_PlantDungeon_EraGroup + // void ExecuteUbergraph_MenuTop_PlantDungeon_EraGroup(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C -/// Size: 0x07A8 (1960 bytes) (0x000728 - 0x0007A8) align 8 MaxSize: 0x07A8 -class UMenuGroup_PossessionSelect_ItemList_Develop_C : public UMenuGroup +/// Class /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_Harvest.MenuLayer_NamePlate_Gauge_Harvest_C +/// Size: 0x0500 (1280 bytes) (0x0004B0 - 0x000500) align 8 MaxSize: 0x0500 +class UMenuLayer_NamePlate_Gauge_Harvest_C : public UGaugeMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Effect_Text_Open; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UMenuLayer_PossessionSelect_ItemList_Develop_C* MenuLayer_PossessionSelect_ItemList_Develop; // 0x0748 (0x0008) - class UMenuLayer_PossessionSelect_ItemList_Develop_C* MenuLayer_PossessionSelect_ItemList_Develop0; // 0x0750 (0x0008) - class UMenuLayer_PossessionSelect_ItemList_Develop_C* MenuLayer_PossessionSelect_ItemList_Develop1; // 0x0758 (0x0008) - class UMenuLayer_PossessionSelect_ItemList_Develop_C* MenuLayer_PossessionSelect_ItemList_Develop2; // 0x0760 (0x0008) - class UMenuLayer_PossessionSelect_ItemList_Develop_C* MenuLayer_PossessionSelect_ItemList_Develop3; // 0x0768 (0x0008) - class UCanvasPanel* star; // 0x0770 (0x0008) - class UCustomTextBlock* Text_Develop; // 0x0778 (0x0008) - class UCustomTextBlock* Text_Effect_Value; // 0x0780 (0x0008) - class UHorizontalBox* Text_HorizontalBox; // 0x0788 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0790 (0x0008) - TArray menuLayerArray; // 0x0798 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UWidgetAnimation* Open_Target_out; // 0x04B8 (0x0008) + class UWidgetAnimation* Open_Target_in; // 0x04C0 (0x0008) + class UCustomImage* Frame; // 0x04C8 (0x0008) + class UCanvasPanel* Gauge_HP_Cripping; // 0x04D0 (0x0008) + class UCanvasPanel* Gauge_HP_Damage_Cripping; // 0x04D8 (0x0008) + TArray iconWidgetArray; // 0x04E0 (0x0010) + float DAMGE_GAUGE_DELAY_TIME; // 0x04F0 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x04F4 (0x0004) MISSED + double GAUGE_MOVE_TIME; // 0x04F8 (0x0008) /// Functions - // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.HideEffText - // void HideEffText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.OpenEffText - // void OpenEffText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.SetDevelopmentRank - // void SetDevelopmentRank(int32_t rank); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.SetEffLabelTextVisibility - // void SetEffLabelTextVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.SetStar - // void SetStar(int32_t starNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.PlayRankupAnimation - // void PlayRankupAnimation(int32_t star); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.SetEffText - // void SetEffText(FString effText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.OnRankupStarAnimationFinished_Event - // void OnRankupStarAnimationFinished_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.ExecuteUbergraph_MenuGroup_PossessionSelect_ItemList_Develop - // void ExecuteUbergraph_MenuGroup_PossessionSelect_ItemList_Develop(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_Harvest.MenuLayer_NamePlate_Gauge_Harvest_C.SetRedHp + // void SetRedHp(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_Harvest.MenuLayer_NamePlate_Gauge_Harvest_C.SetHpBar + // void SetHpBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_Harvest.MenuLayer_NamePlate_Gauge_Harvest_C.SetGaugeValue + // void SetGaugeValue(int32_t nowValue, int32_t MaxValue, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_Harvest.MenuLayer_NamePlate_Gauge_Harvest_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_Harvest.MenuLayer_NamePlate_Gauge_Harvest_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_Harvest.MenuLayer_NamePlate_Gauge_Harvest_C.UpdateDelayGauge_BP + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_Harvest.MenuLayer_NamePlate_Gauge_Harvest_C.ExecuteUbergraph_MenuLayer_NamePlate_Gauge_Harvest + // void ExecuteUbergraph_MenuLayer_NamePlate_Gauge_Harvest(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_HP.MenuLayer_NamePlate_Gauge_HP_C +/// Size: 0x0500 (1280 bytes) (0x0004B0 - 0x000500) align 8 MaxSize: 0x0500 +class UMenuLayer_NamePlate_Gauge_HP_C : public UGaugeMenuLayer +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UWidgetAnimation* Open_Target_out; // 0x04B8 (0x0008) + class UWidgetAnimation* Open_Target_in; // 0x04C0 (0x0008) + class UCustomImage* Frame; // 0x04C8 (0x0008) + class UCanvasPanel* Gauge_HP_Cripping; // 0x04D0 (0x0008) + class UCanvasPanel* Gauge_HP_Damage_Cripping; // 0x04D8 (0x0008) + TArray iconWidgetArray; // 0x04E0 (0x0010) + float DAMGE_GAUGE_DELAY_TIME; // 0x04F0 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x04F4 (0x0004) MISSED + double GAUGE_MOVE_TIME; // 0x04F8 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_HP.MenuLayer_NamePlate_Gauge_HP_C.SetRedHp + // void SetRedHp(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_HP.MenuLayer_NamePlate_Gauge_HP_C.SetHpBar + // void SetHpBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_HP.MenuLayer_NamePlate_Gauge_HP_C.SetGaugeValue + // void SetGaugeValue(int32_t nowValue, int32_t MaxValue, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_HP.MenuLayer_NamePlate_Gauge_HP_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_HP.MenuLayer_NamePlate_Gauge_HP_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_HP.MenuLayer_NamePlate_Gauge_HP_C.UpdateDelayGauge_BP + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_HP.MenuLayer_NamePlate_Gauge_HP_C.ExecuteUbergraph_MenuLayer_NamePlate_Gauge_HP + // void ExecuteUbergraph_MenuLayer_NamePlate_Gauge_HP(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Program/Menu/Icon/NamePlate/NPC/MenuGroup_NamePlate_NPC.MenuGroup_NamePlate_NPC_C +/// Size: 0x0761 (1889 bytes) (0x000728 - 0x000761) align 8 MaxSize: 0x0761 +class UMenuGroup_NamePlate_NPC_C : public UMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCanvasPanel* Group_Name; // 0x0740 (0x0008) + class UCustomImage* Icon_LifeMaster_WT; // 0x0748 (0x0008) + class UCustomImage* Target_NPC; // 0x0750 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0758 (0x0008) + bool isTargetMarkVisibility; // 0x0760 (0x0001) + + + /// Functions + // Function /Game/Program/Menu/Icon/NamePlate/NPC/MenuGroup_NamePlate_NPC.MenuGroup_NamePlate_NPC_C.SetLifeIconTxtureSize + // void SetLifeIconTxtureSize(FVector2D Scale); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/NPC/MenuGroup_NamePlate_NPC.MenuGroup_NamePlate_NPC_C.SetLifeIconTexture + // void SetLifeIconTexture(FName _iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/NPC/MenuGroup_NamePlate_NPC.MenuGroup_NamePlate_NPC_C.SetTargetVisibility + // void SetTargetVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/NPC/MenuGroup_NamePlate_NPC.MenuGroup_NamePlate_NPC_C.SetNameText + // void SetNameText(FText Name); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/NPC/MenuGroup_NamePlate_NPC.MenuGroup_NamePlate_NPC_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/NPC/MenuGroup_NamePlate_NPC.MenuGroup_NamePlate_NPC_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/NPC/MenuGroup_NamePlate_NPC.MenuGroup_NamePlate_NPC_C.ExecuteUbergraph_MenuGroup_NamePlate_NPC + // void ExecuteUbergraph_MenuGroup_NamePlate_NPC(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Cafe/Reputation/Star/MenuLayer_Cafe_Reputation_Star.MenuLayer_Cafe_Reputation_Star_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_Cafe_Reputation_Star_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C +/// Size: 0x06B0 (1712 bytes) (0x000678 - 0x0006B0) align 8 MaxSize: 0x06B0 +class UMenuTop_NamePlate_NPC_C : public UAttachIconStatusPlateMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_glow; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Open_hide; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Open_loop; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Open_up; // 0x0488 (0x0008) - class UWidgetSwitcher* Switcher_Star; // 0x0490 (0x0008) - SDK_UNDEFINED(16,744) /* FMulticastInlineDelegate */ __um(OnRankupStarAnimationFinished); // 0x0498 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0678 (0x0008) + class UMenuGroup_NamePlate_NPC_C* MenuGroup_NamePlate_NPC; // 0x0680 (0x0008) + bool isPositionUpdated; // 0x0688 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0689 (0x0003) MISSED + FName ICON_ID_ACTIVE; // 0x068C (0x0008) + FName ICON_ID_ACTIVE_ROGUELIKE; // 0x0694 (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x069C (0x0004) MISSED + FVector2D SCALE_ACTIVE_ROGUELIKE; // 0x06A0 (0x0010) /// Functions - // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuLayer_Cafe_Reputation_Star.MenuLayer_Cafe_Reputation_Star_C.SetStarIconSwitcher - // void SetStarIconSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuLayer_Cafe_Reputation_Star.MenuLayer_Cafe_Reputation_Star_C.Play Show Star Animation - // void PlayShowStarAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuLayer_Cafe_Reputation_Star.MenuLayer_Cafe_Reputation_Star_C.Play Hide Star Animation - // void PlayHideStarAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuLayer_Cafe_Reputation_Star.MenuLayer_Cafe_Reputation_Star_C.Play Rankup Star Animation - // void PlayRankupStarAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuLayer_Cafe_Reputation_Star.MenuLayer_Cafe_Reputation_Star_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuLayer_Cafe_Reputation_Star.MenuLayer_Cafe_Reputation_Star_C.ExecuteUbergraph_MenuLayer_Cafe_Reputation_Star - // void ExecuteUbergraph_MenuLayer_Cafe_Reputation_Star(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuLayer_Cafe_Reputation_Star.MenuLayer_Cafe_Reputation_Star_C.OnRankupStarAnimationFinished__DelegateSignature - // void OnRankupStarAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.CalcScale + // void CalcScale(float _scale); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.IsInDisplayableArea + // void IsInDisplayableArea(bool _isIsInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetName_BP + // void SetName_BP(FString _name); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetLevel_BP + // void SetLevel_BP(int32_t _level); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetHP_BP + // void SetHP_BP(int32_t _nowHP, int32_t _maxHP, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.UpdateStatusIcon_BP + // void UpdateStatusIcon_BP(int32_t _index, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetTargetMarkVisibility_BP + // void SetTargetMarkVisibility_BP(bool _visibility, ETargetMarkPlayerType& _playerType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetRank_BP + // void SetRank_BP(ETargetRankType _rankType, bool _isLarge); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetElementAttribute_BP + // void SetElementAttribute_BP(EElementAttrType& _attrType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetPickPointCategory_BP + // void SetPickPointCategory_BP(EPickPointCategory& _category); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetPlateType_BP + // void SetPlateType_BP(int32_t _type); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetBuildingIcon_BP + // void SetBuildingIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetLifeIcon_BP + // void SetLifeIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetStatusPlateMode_BP + // void SetStatusPlateMode_BP(EGameIconStatusPlateMode _plateMode); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetPlayerNumber_BP + // void SetPlayerNumber_BP(int32_t _playerIndex, bool _isHost); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetRankIconAnimation_BP + // void SetRankIconAnimation_BP(RankIconAnimType _animType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetTargetMarkType_BP + // void SetTargetMarkType_BP(ETargetMarkType _targetMarkType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.SetActiveEventIconVisibilty_BP + // void SetActiveEventIconVisibilty_BP(bool _visibility, bool _isLegend); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_NPC.MenuTop_NamePlate_NPC_C.ExecuteUbergraph_MenuTop_NamePlate_NPC + // void ExecuteUbergraph_MenuTop_NamePlate_NPC(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Cafe/Reputation/Star/MenuGroup_Cafe_Reputation_Star.MenuGroup_Cafe_Reputation_Star_C -/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 -class UMenuGroup_Cafe_Reputation_Star_C : public UMenuGroup +/// Class /Game/Program/Menu/Icon/NamePlate/Building/MenuGroup_NamePlate_Building.MenuGroup_NamePlate_Building_C +/// Size: 0x0761 (1889 bytes) (0x000728 - 0x000761) align 8 MaxSize: 0x0761 +class UMenuGroup_NamePlate_Building_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star; // 0x0730 (0x0008) - class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star0; // 0x0738 (0x0008) - class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star1; // 0x0740 (0x0008) - class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star2; // 0x0748 (0x0008) - class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star3; // 0x0750 (0x0008) - class UCustomTextBlock* Text_Reputation; // 0x0758 (0x0008) - TArray cafeReputationStarArray; // 0x0760 (0x0010) - SDK_UNDEFINED(16,745) /* FMulticastInlineDelegate */ __um(OnRankupStarAnimationFinished); // 0x0770 (0x0010) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UOverlay* Group_Name; // 0x0740 (0x0008) + class UCustomImage* Icon_Building; // 0x0748 (0x0008) + class UCustomImage* Icon_LifeMaster_WT; // 0x0750 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0758 (0x0008) + bool isTargetMarkVisibility; // 0x0760 (0x0001) /// Functions - // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuGroup_Cafe_Reputation_Star.MenuGroup_Cafe_Reputation_Star_C.Set Star Mode - // void SetStarMode(EDeliveryMode Mode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuGroup_Cafe_Reputation_Star.MenuGroup_Cafe_Reputation_Star_C.SetStar - // void SetStar(int32_t starNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuGroup_Cafe_Reputation_Star.MenuGroup_Cafe_Reputation_Star_C.PlayRankupAnimation - // void PlayRankupAnimation(int32_t star); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuGroup_Cafe_Reputation_Star.MenuGroup_Cafe_Reputation_Star_C.SetTitleText - // void SetTitleText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuGroup_Cafe_Reputation_Star.MenuGroup_Cafe_Reputation_Star_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuGroup_Cafe_Reputation_Star.MenuGroup_Cafe_Reputation_Star_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuGroup_Cafe_Reputation_Star.MenuGroup_Cafe_Reputation_Star_C.ExecuteUbergraph_MenuGroup_Cafe_Reputation_Star - // void ExecuteUbergraph_MenuGroup_Cafe_Reputation_Star(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuGroup_Cafe_Reputation_Star.MenuGroup_Cafe_Reputation_Star_C.OnRankupStarAnimationFinished__DelegateSignature - // void OnRankupStarAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Building/MenuGroup_NamePlate_Building.MenuGroup_NamePlate_Building_C.SetLifeIconTexture + // void SetLifeIconTexture(FName _iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Building/MenuGroup_NamePlate_Building.MenuGroup_NamePlate_Building_C.SetBuildingIconTexture + // void SetBuildingIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Building/MenuGroup_NamePlate_Building.MenuGroup_NamePlate_Building_C.SetNameText + // void SetNameText(FText Name); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Building/MenuGroup_NamePlate_Building.MenuGroup_NamePlate_Building_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Building/MenuGroup_NamePlate_Building.MenuGroup_NamePlate_Building_C.ExecuteUbergraph_MenuGroup_NamePlate_Building + // void ExecuteUbergraph_MenuGroup_NamePlate_Building(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Cafe/MenuTop_CostumeRank.MenuTop_CostumeRank_C -/// Size: 0x0670 (1648 bytes) (0x000650 - 0x000670) align 8 MaxSize: 0x0670 -class UMenuTop_CostumeRank_C : public UCostumeDeliveryRankMenuTop +/// Class /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C +/// Size: 0x0689 (1673 bytes) (0x000678 - 0x000689) align 8 MaxSize: 0x0689 +class UMenuTop_NamePlate_Building_C : public UAttachIconStatusPlateMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Cafe_Reputation_Star_C* MenuGroup_CostumeMerchant_Reputation_Star; // 0x0658 (0x0008) - SDK_UNDEFINED(16,746) /* FMulticastInlineDelegate */ __um(OnRankupStarAnimationFinished); // 0x0660 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0678 (0x0008) + class UMenuGroup_NamePlate_Building_C* MenuGroup_NamePlate_Building; // 0x0680 (0x0008) + bool isPositionUpdated; // 0x0688 (0x0001) /// Functions - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRank.MenuTop_CostumeRank_C.Set Star Mode - // void SetStarMode(EDeliveryMode Mode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRank.MenuTop_CostumeRank_C.Play Rankup Animation - // void PlayRankupAnimation(int32_t star); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRank.MenuTop_CostumeRank_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRank.MenuTop_CostumeRank_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRank.MenuTop_CostumeRank_C.SetDeliveryMode_BP - // void SetDeliveryMode_BP(EDeliveryMode _deliveryMode); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRank.MenuTop_CostumeRank_C.SetCostumeCafeRank_BP - // void SetCostumeCafeRank_BP(char _rank); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRank.MenuTop_CostumeRank_C.ExecuteUbergraph_MenuTop_CostumeRank - // void ExecuteUbergraph_MenuTop_CostumeRank(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRank.MenuTop_CostumeRank_C.OnRankupStarAnimationFinished__DelegateSignature - // void OnRankupStarAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.CalcScale + // void CalcScale(float _scale); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.IsInDisplayableArea + // void IsInDisplayableArea(bool _isIsInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetName_BP + // void SetName_BP(FString _name); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetLevel_BP + // void SetLevel_BP(int32_t _level); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetHP_BP + // void SetHP_BP(int32_t _nowHP, int32_t _maxHP, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.UpdateStatusIcon_BP + // void UpdateStatusIcon_BP(int32_t _index, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetTargetMarkVisibility_BP + // void SetTargetMarkVisibility_BP(bool _visibility, ETargetMarkPlayerType& _playerType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetRank_BP + // void SetRank_BP(ETargetRankType _rankType, bool _isLarge); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetElementAttribute_BP + // void SetElementAttribute_BP(EElementAttrType& _attrType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetPickPointCategory_BP + // void SetPickPointCategory_BP(EPickPointCategory& _category); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetPlateType_BP + // void SetPlateType_BP(int32_t _type); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetBuildingIcon_BP + // void SetBuildingIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetLifeIcon_BP + // void SetLifeIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetStatusPlateMode_BP + // void SetStatusPlateMode_BP(EGameIconStatusPlateMode _plateMode); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetPlayerNumber_BP + // void SetPlayerNumber_BP(int32_t _playerIndex, bool _isHost); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetRankIconAnimation_BP + // void SetRankIconAnimation_BP(RankIconAnimType _animType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.SetTargetMarkType_BP + // void SetTargetMarkType_BP(ETargetMarkType _targetMarkType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Building.MenuTop_NamePlate_Building_C.ExecuteUbergraph_MenuTop_NamePlate_Building + // void ExecuteUbergraph_MenuTop_NamePlate_Building(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C -/// Size: 0x04D8 (1240 bytes) (0x000468 - 0x0004D8) align 8 MaxSize: 0x04D8 -class UMenuLayer_Damage_Popup_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_List_Base.MenuGroup_RPG_BufferDebuffer_List_Base_C +/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 +class UMenuGroup_RPG_BufferDebuffer_List_Base_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) - class UCustomImage* Balloon_Critical; // 0x0478 (0x0008) - class UCustomImage* Balloon_Sweet; // 0x0480 (0x0008) - class UCanvasPanel* Group_AddfStatus; // 0x0488 (0x0008) - class UOverlay* Group_Balloon; // 0x0490 (0x0008) - class UCustomImage* Icon_AddStatus; // 0x0498 (0x0008) - class UCustomImage* Icon_Telop; // 0x04A0 (0x0008) - class UNumPrimitive* NumPrimitive_Damage; // 0x04A8 (0x0008) - FName NumID_Player; // 0x04B0 (0x0008) - FName NumID_Enemy; // 0x04B8 (0x0008) - FName NumID_Heal_HP; // 0x04C0 (0x0008) - FName NumID_Heal_SP; // 0x04C8 (0x0008) - FName NumID_Party; // 0x04D0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Init; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + FName TEXT_ID_EMPTY; // 0x0748 (0x0008) /// Functions - // Function /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C.SetAddStatus - // void SetAddStatus(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C.SetTelopIconTexture - // void SetTelopIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C.SetGroupBalloonVisiblity - // void SetGroupBalloonVisiblity(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C.SetDamageChangeStyle - // void SetDamageChangeStyle(FName styleId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C.SetSweetBalloonVisiblity - // void SetSweetBalloonVisiblity(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C.SetCriticalBalloonVisiblity - // void SetCriticalBalloonVisiblity(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C.SetUpDamageChangeStyle - // void SetUpDamageChangeStyle(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C.SetDamageValue - // void SetDamageValue(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_List_Base.MenuGroup_RPG_BufferDebuffer_List_Base_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_List_Base.MenuGroup_RPG_BufferDebuffer_List_Base_C.ExecuteUbergraph_MenuGroup_RPG_BufferDebuffer_List_Base + // void ExecuteUbergraph_MenuGroup_RPG_BufferDebuffer_List_Base(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Battle/Damage/MenuGroup_Damage_Popup.MenuGroup_Damage_Popup_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_Damage_Popup_C : public UMenuGroup +/// Class /Game/Program/Menu/Craft/In/MenuLayer_Craft_In_Guide_Label.MenuLayer_Craft_In_Guide_Label_C +/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 +class UMenuLayer_Craft_In_Guide_Label_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_Damage_Popup_C* MenuLayer_Damage_Popup; // 0x0738 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0468 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0478 (0x0008) + class UCanvasPanel* Root; // 0x0480 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Key0; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0498 (0x0008) /// Functions - // Function /Game/Program/Menu/Battle/Damage/MenuGroup_Damage_Popup.MenuGroup_Damage_Popup_C.SetAddStatus - // void SetAddStatus(FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuGroup_Damage_Popup.MenuGroup_Damage_Popup_C.SetTelopIconTexture - // void SetTelopIconTexture(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuGroup_Damage_Popup.MenuGroup_Damage_Popup_C.SetSweetBalloonVisiblity - // void SetSweetBalloonVisiblity(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuGroup_Damage_Popup.MenuGroup_Damage_Popup_C.SetCriticalBalloonVisiblity - // void SetCriticalBalloonVisiblity(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuGroup_Damage_Popup.MenuGroup_Damage_Popup_C.SetUpDamageChangeStyle - // void SetUpDamageChangeStyle(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuGroup_Damage_Popup.MenuGroup_Damage_Popup_C.SetDamageValue - // void SetDamageValue(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/In/MenuLayer_Craft_In_Guide_Label.MenuLayer_Craft_In_Guide_Label_C.SetGuide + // void SetGuide(FName mainIconId, FName subIconId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/In/MenuLayer_Craft_In_Guide_Label.MenuLayer_Craft_In_Guide_Label_C.SetRootVisibility + // void SetRootVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/In/MenuLayer_Craft_In_Guide_Label.MenuLayer_Craft_In_Guide_Label_C.SetKeyTexture + // void SetKeyTexture(FName KeyId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/In/MenuLayer_Craft_In_Guide_Label.MenuLayer_Craft_In_Guide_Label_C.SetLabel + // void SetLabel(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C -/// Size: 0x0720 (1824 bytes) (0x000670 - 0x000720) align 8 MaxSize: 0x0720 -class UMenuTop_Damage_Popup_C : public UDamagePopupMenuTop +/// Class /Game/Program/Menu/Craft/In/MenuGroup_Craft_In_Guide.MenuGroup_Craft_In_Guide_C +/// Size: 0x07C8 (1992 bytes) (0x000728 - 0x0007C8) align 8 MaxSize: 0x07C8 +class UMenuGroup_Craft_In_Guide_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0670 (0x0008) - class UMenuGroup_Damage_Popup_C* MenuGroup_Damage_Popup; // 0x0678 (0x0008) - class AActor* Target; // 0x0680 (0x0008) - int32_t Num; // 0x0688 (0x0004) - FSlateColor TextColor; // 0x068C (0x0014) - bool IsEnemy; // 0x06A0 (0x0001) - bool IsLeader; // 0x06A1 (0x0001) - unsigned char UnknownData00_6[0x2]; // 0x06A2 (0x0002) MISSED - FName SE_ID_CRITICAL_DAMAGE; // 0x06A4 (0x0008) - FName ICON_ID_CRITICAL; // 0x06AC (0x0008) - FName ICON_ID_SWEETSPOT; // 0x06B4 (0x0008) - FName ICON_ID_CRI_SWEET; // 0x06BC (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x06C4 (0x0004) MISSED - TMap AttackIconIDMapData; // 0x06C8 (0x0050) - FName ICON_ID_CRI_JUST; // 0x0718 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Set_ToneDown; // 0x0730 (0x0008) + class UWidgetAnimation* Toggle_Floor; // 0x0738 (0x0008) + class UWidgetAnimation* Toggle_Wall; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0750 (0x0008) + class UCanvasPanel* Group_Label; // 0x0758 (0x0008) + class UMenuLayer_Craft_In_Guide_Label_C* MenuLayer_Craft_In_Guide_Label; // 0x0760 (0x0008) + class UMenuLayer_Craft_In_Guide_Label_C* MenuLayer_Craft_In_Guide_Label0; // 0x0768 (0x0008) + class UMenuLayer_Craft_In_Guide_Label_C* MenuLayer_Craft_In_Guide_Label1; // 0x0770 (0x0008) + class UMenuLayer_Craft_In_Guide_Label_C* MenuLayer_Craft_In_Guide_Label2; // 0x0778 (0x0008) + class UMenuLayer_Craft_In_Guide_Label_C* MenuLayer_Craft_In_Guide_Label3; // 0x0780 (0x0008) + class UMenuLayer_Craft_In_Guide_Label_C* MenuLayer_Craft_In_Guide_Label4; // 0x0788 (0x0008) + class UCustomTextBlock* Text_ItemName; // 0x0790 (0x0008) + class UCustomTextBlock* Text_Key_Floor; // 0x0798 (0x0008) + class UCustomTextBlock* Text_Key_Wall; // 0x07A0 (0x0008) + FName GAIJI_KEY_UP; // 0x07A8 (0x0008) + FName GAIJI_KEY_DOWN; // 0x07B0 (0x0008) + TArray guideMenuLayerArray; // 0x07B8 (0x0010) /// Functions - // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.SetupTargetFollowInfo - // void SetupTargetFollowInfo(class AActor* Actor); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.SetupDamageEnemy - // void SetupDamageEnemy(class AActor* Actor, int32_t _val, bool _fromLeader); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.SetupDamageParty - // void SetupDamageParty(class AActor* Actor, int32_t _val); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.SetupHeal - // void SetupHeal(class AActor* Actor, int32_t _val); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.OnOpenEndDelegateEvent_Popup - // void OnOpenEndDelegateEvent_Popup(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.IsInDisplayableArea - // void IsInDisplayableArea(bool _isIsInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.SetupSpHeal - // void SetupSpHeal(class AActor* Actor, int32_t _val); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.SetCriticalEvent - // void SetCriticalEvent(bool Critical, bool isLowkey, bool isCriticalSE); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.SetSpecialEffectEvent - // void SetSpecialEffectEvent(bool _isSpecialEffect); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.CalcScale - // void CalcScale(float _scale); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.SetAddStatusIconEvent - // void SetAddStatusIconEvent(FName& _iconID); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.SetAttackIconEvent - // void SetAttackIconEvent(EDamagePopupAttackType _damagePopupAttackType); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.ExecuteUbergraph_MenuTop_Damage_Popup - // void ExecuteUbergraph_MenuTop_Damage_Popup(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Craft/In/MenuGroup_Craft_In_Guide.MenuGroup_Craft_In_Guide_C.UpdateGuidePosition + // void UpdateGuidePosition(bool _evacuation); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/In/MenuGroup_Craft_In_Guide.MenuGroup_Craft_In_Guide_C.SetTextItemName + // void SetTextItemName(FString nameText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/In/MenuGroup_Craft_In_Guide.MenuGroup_Craft_In_Guide_C.SetGuide + // void SetGuide(int32_t Index, bool Visible, FName textId, FName mainIconId, FName subIconId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/In/MenuGroup_Craft_In_Guide.MenuGroup_Craft_In_Guide_C.SetVisibleGuide + // void SetVisibleGuide(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/In/MenuGroup_Craft_In_Guide.MenuGroup_Craft_In_Guide_C.SetToggleAnimation + // void SetToggleAnimation(ECraftInDoorGuidePlacementMode placementMode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/In/MenuGroup_Craft_In_Guide.MenuGroup_Craft_In_Guide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/In/MenuGroup_Craft_In_Guide.MenuGroup_Craft_In_Guide_C.ExecuteUbergraph_MenuGroup_Craft_In_Guide + // void ExecuteUbergraph_MenuGroup_Craft_In_Guide(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/HugeMap/SuddenlyEvent/Telop/MenuGroup_SuddenlyEvent_End_Telop.MenuGroup_SuddenlyEvent_End_Telop_C -/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 -class UMenuGroup_SuddenlyEvent_End_Telop_C : public UMenuGroup +/// Class /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C +/// Size: 0x07F0 (2032 bytes) (0x000728 - 0x0007F0) align 8 MaxSize: 0x07F0 +class UMenuGroup_Character_Capture_Effect_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_loop; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UCustomImage* Icon_Telop; // 0x0748 (0x0008) - FName ICON_ID; // 0x0750 (0x0008) + class UWidgetAnimation* CaptureEffect_out; // 0x0730 (0x0008) + class UWidgetAnimation* CaptureEffect_in; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) + class UCustomImage* Base_Text; // 0x0750 (0x0008) + class UCanvasPanel* Group_Guide; // 0x0758 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0760 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0768 (0x0008) + bool isCaptureEffectInAnimationPlaying; // 0x0770 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0771 (0x0007) MISSED + SDK_UNDEFINED(16,728) /* FMulticastInlineDelegate */ __um(OnCaptureEffectInAnimationEnd); // 0x0778 (0x0010) + SDK_UNDEFINED(16,729) /* FMulticastInlineDelegate */ __um(OnCaptureEffectOutAnimationEnd); // 0x0788 (0x0010) + bool isCaptureEffectOutAnimationPlaying; // 0x0798 (0x0001) + TEnumAsByte CharacterMenuGuideType; // 0x0799 (0x0001) + unsigned char UnknownData01_6[0x6]; // 0x079A (0x0006) MISSED + SDK_UNDEFINED(80,730) /* TMap, FString> */ __um(GuideTextMapData); // 0x07A0 (0x0050) /// Functions - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/Telop/MenuGroup_SuddenlyEvent_End_Telop.MenuGroup_SuddenlyEvent_End_Telop_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/Telop/MenuGroup_SuddenlyEvent_End_Telop.MenuGroup_SuddenlyEvent_End_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/Telop/MenuGroup_SuddenlyEvent_End_Telop.MenuGroup_SuddenlyEvent_End_Telop_C.ExecuteUbergraph_MenuGroup_SuddenlyEvent_End_Telop - // void ExecuteUbergraph_MenuGroup_SuddenlyEvent_End_Telop(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C.SetGuideType + // void SetGuideType(TEnumAsByte guideType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C.SetCaptureEffectOutPlayAnimation + // void SetCaptureEffectOutPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C.SetCaptureEffectInPlayAnimation + // void SetCaptureEffectInPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C.SetGuideVisibility + // void SetGuideVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C.ExecuteUbergraph_MenuGroup_Character_Capture_Effect + // void ExecuteUbergraph_MenuGroup_Character_Capture_Effect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C.OnCaptureEffectOutAnimationEnd__DelegateSignature + // void OnCaptureEffectOutAnimationEnd__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/Capture/MenuGroup_Character_Capture_Effect.MenuGroup_Character_Capture_Effect_C.OnCaptureEffectInAnimationEnd__DelegateSignature + // void OnCaptureEffectInAnimationEnd__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Telop.MenuTop_Suddenly_Event_Telop_C -/// Size: 0x0670 (1648 bytes) (0x000658 - 0x000670) align 8 MaxSize: 0x0670 -class UMenuTop_Suddenly_Event_Telop_C : public UActiveEventTelopMenuTop +/// Class /Game/Program/Menu/MapCraft/MenuLayer_MapCraft_ChangeRoad.MenuLayer_MapCraft_ChangeRoad_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_MapCraft_ChangeRoad_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_SuddenlyEvent_End_Telop_C* MenuGroup_SuddenlyEvent_End_Telop; // 0x0660 (0x0008) - class UMenuGroup_SuddenlyEvent_Start_Telop_C* MenuGroup_SuddenlyEvent_Start_Telop; // 0x0668 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Icon; // 0x0470 (0x0008) + class UCustomTextBlock* Text; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Key_L; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Telop.MenuTop_Suddenly_Event_Telop_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Telop.MenuTop_Suddenly_Event_Telop_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Telop.MenuTop_Suddenly_Event_Telop_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Telop.MenuTop_Suddenly_Event_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Telop.MenuTop_Suddenly_Event_Telop_C.ExecuteUbergraph_MenuTop_Suddenly_Event_Telop - // void ExecuteUbergraph_MenuTop_Suddenly_Event_Telop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MapCraft/MenuLayer_MapCraft_ChangeRoad.MenuLayer_MapCraft_ChangeRoad_C.SetGaijiText + // void SetGaijiText(FName GaijiTextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuLayer_MapCraft_ChangeRoad.MenuLayer_MapCraft_ChangeRoad_C.SetText + // void SetText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuLayer_MapCraft_ChangeRoad.MenuLayer_MapCraft_ChangeRoad_C.SetIcon + // void SetIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuLayer_MapCraft_ChangeRoad.MenuLayer_MapCraft_ChangeRoad_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuLayer_MapCraft_ChangeRoad.MenuLayer_MapCraft_ChangeRoad_C.ExecuteUbergraph_MenuLayer_MapCraft_ChangeRoad + // void ExecuteUbergraph_MenuLayer_MapCraft_ChangeRoad(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_TimeUp.MenuGroup_Multi_Game_Result_Telop_TimeUp_C -/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 -class UMenuGroup_Multi_Game_Result_Telop_TimeUp_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/Waiting/Parts/MenuLayer_Multi_Lobby_Waiting_OperationGuide.MenuLayer_Multi_Lobby_Waiting_OperationGuide_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_Multi_Lobby_Waiting_OperationGuide_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomRetainerBox* CustomRetainerBox; // 0x0740 (0x0008) - class UCustomImage* Icon_Telop; // 0x0748 (0x0008) - FName ICON_ID_TELOP; // 0x0750 (0x0008) + class UCustomImage* Base_Text; // 0x0468 (0x0008) + class UCanvasPanel* Root; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_TimeUp.MenuGroup_Multi_Game_Result_Telop_TimeUp_C.SetIconTexture - // void SetIconTexture(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_TimeUp.MenuGroup_Multi_Game_Result_Telop_TimeUp_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_TimeUp.MenuGroup_Multi_Game_Result_Telop_TimeUp_C.ExecuteUbergraph_MenuGroup_Multi_Game_Result_Telop_TimeUp - // void ExecuteUbergraph_MenuGroup_Multi_Game_Result_Telop_TimeUp(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Multi/Lobby/Waiting/Parts/MenuLayer_Multi_Lobby_Waiting_OperationGuide.MenuLayer_Multi_Lobby_Waiting_OperationGuide_C.SetActionKeyIcon + // void SetActionKeyIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Waiting/Parts/MenuLayer_Multi_Lobby_Waiting_OperationGuide.MenuLayer_Multi_Lobby_Waiting_OperationGuide_C.Update Key Icon + // void UpdateKeyIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Waiting/Parts/MenuLayer_Multi_Lobby_Waiting_OperationGuide.MenuLayer_Multi_Lobby_Waiting_OperationGuide_C.SetGuide + // void SetGuide(FName textId, FName iconTextId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_End.MenuGroup_Multi_Game_Result_Telop_End_C -/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 -class UMenuGroup_Multi_Game_Result_Telop_End_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/Waiting/MenuGroup_Multi_Lobby_Waiting.MenuGroup_Multi_Lobby_Waiting_C +/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 +class UMenuGroup_Multi_Lobby_Waiting_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomRetainerBox* CustomRetainerBox; // 0x0740 (0x0008) - class UCustomImage* Icon_Telop; // 0x0748 (0x0008) - FName ICON_ID_TELOP; // 0x0750 (0x0008) + class UWidgetAnimation* Shake; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UMenuLayer_Multi_Lobby_Waiting_MessageGuide_C* MenuLayer_Multi_Lobby_Waiting_MessageGuide; // 0x0748 (0x0008) + class UMenuLayer_Multi_Lobby_Waiting_OperationGuide_C* MenuLayer_Multi_Lobby_Waiting_OperationGuide; // 0x0750 (0x0008) + class UMenuLayer_Multi_Lobby_Waiting_OperationGuide_C* MenuLayer_Multi_Lobby_Waiting_OperationGuide0; // 0x0758 (0x0008) + FName TEXT_ID_CHAT; // 0x0760 (0x0008) + FName TEXT_ID_STAMP; // 0x0768 (0x0008) + FName GAIJI_ID_UP_DEFAULT; // 0x0770 (0x0008) + FName GAIJI_ID_L_PUSH_CENTER; // 0x0778 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_End.MenuGroup_Multi_Game_Result_Telop_End_C.SetIconTexture - // void SetIconTexture(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_End.MenuGroup_Multi_Game_Result_Telop_End_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_End.MenuGroup_Multi_Game_Result_Telop_End_C.ExecuteUbergraph_MenuGroup_Multi_Game_Result_Telop_End - // void ExecuteUbergraph_MenuGroup_Multi_Game_Result_Telop_End(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Multi/Lobby/Waiting/MenuGroup_Multi_Lobby_Waiting.MenuGroup_Multi_Lobby_Waiting_C.Update Key Icon + // void UpdateKeyIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Waiting/MenuGroup_Multi_Lobby_Waiting.MenuGroup_Multi_Lobby_Waiting_C.Set Operation Guide + // void SetOperationGuide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Waiting/MenuGroup_Multi_Lobby_Waiting.MenuGroup_Multi_Lobby_Waiting_C.SetShakeAnimation + // void SetShakeAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Waiting/MenuGroup_Multi_Lobby_Waiting.MenuGroup_Multi_Lobby_Waiting_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Waiting/MenuGroup_Multi_Lobby_Waiting.MenuGroup_Multi_Lobby_Waiting_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_Waiting + // void ExecuteUbergraph_MenuGroup_Multi_Lobby_Waiting(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Game_Telop.MenuTop_Multi_Game_Telop_C -/// Size: 0x0688 (1672 bytes) (0x000650 - 0x000688) align 8 MaxSize: 0x0688 -class UMenuTop_Multi_Game_Telop_C : public UMultiTelopMenuTop +/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Waiting.MenuTop_Multi_Lobby_Waiting_C +/// Size: 0x0668 (1640 bytes) (0x000658 - 0x000668) align 8 MaxSize: 0x0668 +class UMenuTop_Multi_Lobby_Waiting_C : public UMultiLobbyWaitingMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Multi_Game_Result_Telop_End_C* MenuGroup_Multi_Game_Result_Telop_End; // 0x0658 (0x0008) - class UMenuGroup_Multi_Game_Result_Telop_Start_C* MenuGroup_Multi_Game_Result_Telop_Start; // 0x0660 (0x0008) - class UMenuGroup_Multi_Game_Result_Telop_TimeUp_C* MenuGroup_Multi_Game_Result_Telop_TimeUp; // 0x0668 (0x0008) - FName PRESET_NAME_START; // 0x0670 (0x0008) - FName PRESET_NAME_END; // 0x0678 (0x0008) - FName PRESET_NAME_TIME_UP; // 0x0680 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_Multi_Lobby_Waiting_C* MenuGroup_Multi_Lobby_Waiting; // 0x0660 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Telop.MenuTop_Multi_Game_Telop_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Telop.MenuTop_Multi_Game_Telop_C.OnSetTelopType_BP - // void OnSetTelopType_BP(EMultiTelopType _telopType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Telop.MenuTop_Multi_Game_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Telop.MenuTop_Multi_Game_Telop_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Telop.MenuTop_Multi_Game_Telop_C.ExecuteUbergraph_MenuTop_Multi_Game_Telop - // void ExecuteUbergraph_MenuTop_Multi_Game_Telop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Waiting.MenuTop_Multi_Lobby_Waiting_C.SetGuideText_BP + // void SetGuideText_BP(FName _textId); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Waiting.MenuTop_Multi_Lobby_Waiting_C.OnUpdateGaijiText_BP + // void OnUpdateGaijiText_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Waiting.MenuTop_Multi_Lobby_Waiting_C.ExecuteUbergraph_MenuTop_Multi_Lobby_Waiting + // void ExecuteUbergraph_MenuTop_Multi_Lobby_Waiting(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PartyFormation/BG/MenuGroup_Party_Formation_Shadow.MenuGroup_Party_Formation_Shadow_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_Party_Formation_Shadow_C : public UMenuGroup +/// Class /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuLayer_Minigame_Fishing_OperationGuide.MenuLayer_Minigame_Fishing_OperationGuide_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Minigame_Fishing_OperationGuide_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UOverlay* Root; // 0x0738 (0x0008) + class UCanvasPanel* Root; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/PartyFormation/BG/MenuGroup_Party_Formation_Shadow.MenuGroup_Party_Formation_Shadow_C.SetShadowVisibility - // void SetShadowVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuLayer_Minigame_Fishing_OperationGuide.MenuLayer_Minigame_Fishing_OperationGuide_C.SetGuide + // void SetGuide(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Equip.MenuLayer_Pad_BG_Equip_C -/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 -class UMenuLayer_Pad_BG_Equip_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuGroup_Minigame_Fishing_OperationGuide.MenuGroup_Minigame_Fishing_OperationGuide_C +/// Size: 0x0774 (1908 bytes) (0x000728 - 0x000774) align 8 MaxSize: 0x0774 +class UMenuGroup_Minigame_Fishing_OperationGuide_C : public UMenuGroup { public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Simple_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Simple_Open_in; // 0x0738 (0x0008) + class UWidgetAnimation* Custom_Open_out; // 0x0740 (0x0008) + class UWidgetAnimation* Custom_Open_in; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) + class UMenuLayer_Minigame_Fishing_OperationGuide_C* MenuLayer_Minigame_Fishing_OperationGuide; // 0x0760 (0x0008) + class UCanvasPanel* Root; // 0x0768 (0x0008) + int32_t AnimationState; // 0x0770 (0x0004) + + + /// Functions + // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuGroup_Minigame_Fishing_OperationGuide.MenuGroup_Minigame_Fishing_OperationGuide_C.Enable Default Open Animation + // void EnableDefaultOpenAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuGroup_Minigame_Fishing_OperationGuide.MenuGroup_Minigame_Fishing_OperationGuide_C.SetRootVisibility + // void SetRootVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuGroup_Minigame_Fishing_OperationGuide.MenuGroup_Minigame_Fishing_OperationGuide_C.PlayCloseAnim + // void PlayCloseAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuGroup_Minigame_Fishing_OperationGuide.MenuGroup_Minigame_Fishing_OperationGuide_C.PlayOpenAnim + // void PlayOpenAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuGroup_Minigame_Fishing_OperationGuide.MenuGroup_Minigame_Fishing_OperationGuide_C.SetGuide + // void SetGuide(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuGroup_Minigame_Fishing_OperationGuide.MenuGroup_Minigame_Fishing_OperationGuide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuGroup_Minigame_Fishing_OperationGuide.MenuGroup_Minigame_Fishing_OperationGuide_C.ExecuteUbergraph_MenuGroup_Minigame_Fishing_OperationGuide + // void ExecuteUbergraph_MenuGroup_Minigame_Fishing_OperationGuide(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Common.MenuLayer_Pad_BG_Common_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_Pad_BG_Common_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuTop_Minigame_Fishing_OperationGuide.MenuTop_Minigame_Fishing_OperationGuide_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_Minigame_Fishing_OperationGuide_C : public UFishingHitGuideMenuTop { public: - class UWidgetAnimation* Slide_ColorSelect_Out; // 0x0468 (0x0008) - class UWidgetAnimation* Slide_ColorSelect_In; // 0x0470 (0x0008) - class UWidgetAnimation* Pattern_Right_License; // 0x0478 (0x0008) - class UWidgetAnimation* Pattern_Right_Mount; // 0x0480 (0x0008) - class UWidgetAnimation* Pattern_Center_Character; // 0x0488 (0x0008) - class UWidgetAnimation* Pattern_Center_Common; // 0x0490 (0x0008) - class UWidgetAnimation* Level_2_Open_out; // 0x0498 (0x0008) - class UWidgetAnimation* Level_2_Open_in; // 0x04A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Minigame_Fishing_OperationGuide_C* MenuGroup_Minigame_Fishing_OperationGuide; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Common.MenuLayer_Pad_BG_Common_C.SetSlideColorSelectOutPlayAnimation - // void SetSlideColorSelectOutPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Common.MenuLayer_Pad_BG_Common_C.SetSlideColorSelectInPlayAnimation - // void SetSlideColorSelectInPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Common.MenuLayer_Pad_BG_Common_C.SetPatternRightLicensePlayAnimation - // void SetPatternRightLicensePlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Common.MenuLayer_Pad_BG_Common_C.SetPatternRightMountPlayAnimation - // void SetPatternRightMountPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Common.MenuLayer_Pad_BG_Common_C.SetPatternCenterCharacterPlayAnimation - // void SetPatternCenterCharacterPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Common.MenuLayer_Pad_BG_Common_C.SetPatternCenterCommonPlayAnimation - // void SetPatternCenterCommonPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Common.MenuLayer_Pad_BG_Common_C.SetLevel_2_OpenoutPlayAnimation - // void SetLevel_2_OpenoutPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Common.MenuLayer_Pad_BG_Common_C.SetLevel_2_OpeninPlayAnimation - // void SetLevel_2_OpeninPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuTop_Minigame_Fishing_OperationGuide.MenuTop_Minigame_Fishing_OperationGuide_C.SetGuideType_BP + // void SetGuideType_BP(EFishingHitGuideType _fishingHitGuideType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuTop_Minigame_Fishing_OperationGuide.MenuTop_Minigame_Fishing_OperationGuide_C.Show_BP + // void Show_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuTop_Minigame_Fishing_OperationGuide.MenuTop_Minigame_Fishing_OperationGuide_C.Hide_BP + // void Hide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuTop_Minigame_Fishing_OperationGuide.MenuTop_Minigame_Fishing_OperationGuide_C.SetGuideTextId_BP + // void SetGuideTextId_BP(FName& _textId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuTop_Minigame_Fishing_OperationGuide.MenuTop_Minigame_Fishing_OperationGuide_C.EnableDefaultOpenAnimation_BP + // void EnableDefaultOpenAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/Fishing/OparationGuide/MenuTop_Minigame_Fishing_OperationGuide.MenuTop_Minigame_Fishing_OperationGuide_C.ExecuteUbergraph_MenuTop_Minigame_Fishing_OperationGuide + // void ExecuteUbergraph_MenuTop_Minigame_Fishing_OperationGuide(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_SkillBoard.MenuLayer_Pad_BG_SkillBoard_C -/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 -class UMenuLayer_Pad_BG_SkillBoard_C : public UMenuLayer +/// Class /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C +/// Size: 0x0520 (1312 bytes) (0x0004B0 - 0x000520) align 8 MaxSize: 0x0520 +class UMenuLayer_Inventory_Status_SP_C : public UGaugeMenuLayer { public: + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UCanvasPanel* Gauge_SP_Cripping; // 0x04B8 (0x0008) + class UNumPrimitive* NumPrimitive_Sp_Max; // 0x04C0 (0x0008) + class UNumPrimitive* NumPrimitive_Sp_Max_ParameterSync; // 0x04C8 (0x0008) + class UNumPrimitive* NumPrimitive_Sp_Now; // 0x04D0 (0x0008) + class UNumPrimitive* NumPrimitive_Sp_Now_ParameterSync; // 0x04D8 (0x0008) + class UWidgetSwitcher* Switcher_Num; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Party_Count_Slash; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Party_Count_Slash_ParameterSync; // 0x04F0 (0x0008) + TArray iconWidgetArray; // 0x04F8 (0x0010) + float DAMGE_GAUGE_DELAY_TIME; // 0x0508 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x050C (0x0004) MISSED + double GAUGE_MOVE_TIME; // 0x0510 (0x0008) + FName TEXT_ID_SLASH; // 0x0518 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.SetSlashText + // void SetSlashText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.SetSpNumSwitcher + // void SetSpNumSwitcher(int32_t Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.SetPartySpNowVolume + // void SetPartySpNowVolume(int32_t Volume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.SetPartySpMaxVolume + // void SetPartySpMaxVolume(int32_t Volume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.SetSpBar + // void SetSpBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.Setup + // void Setup(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.UpdateDelayGauge_BP + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status_SP.MenuLayer_Inventory_Status_SP_C.ExecuteUbergraph_MenuLayer_Inventory_Status_SP + // void ExecuteUbergraph_MenuLayer_Inventory_Status_SP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/BG/Pad/MenuGroup_Pad_BG.MenuGroup_Pad_BG_C -/// Size: 0x0778 (1912 bytes) (0x000728 - 0x000778) align 8 MaxSize: 0x0778 -class UMenuGroup_Pad_BG_C : public UMenuGroup +/// Class /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C +/// Size: 0x0508 (1288 bytes) (0x0004B0 - 0x000508) align 8 MaxSize: 0x0508 +class UMenuLayer_Party_Sp_C : public UGaugeMenuLayer { public: - class UWidgetAnimation* Pad_Direct_out; // 0x0728 (0x0008) - class UWidgetAnimation* Pad_Main_out; // 0x0730 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x0738 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0748 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0750 (0x0008) - class UOverlay* Group_Header; // 0x0758 (0x0008) - class UMenuLayer_Pad_BG_Common_C* MenuLayer_Pad_BG_Common; // 0x0760 (0x0008) - class UMenuLayer_Pad_BG_Equip_C* MenuLayer_Pad_BG_Equip; // 0x0768 (0x0008) - class UMenuLayer_Pad_BG_SkillBoard_C* MenuLayer_Pad_BG_SkillBoard; // 0x0770 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UCanvasPanel* Gauge_SP_Cripping; // 0x04B8 (0x0008) + class UNumPrimitive* NumPrimitive_Sp_Max; // 0x04C0 (0x0008) + class UNumPrimitive* NumPrimitive_Sp_Now; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_Slash; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_SP; // 0x04D8 (0x0008) + class UCustomTextBlock* xxx_Text_Count_SP; // 0x04E0 (0x0008) + TArray iconWidgetArray; // 0x04E8 (0x0010) + float DAMGE_GAUGE_DELAY_TIME; // 0x04F8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x04FC (0x0004) MISSED + double GAUGE_MOVE_TIME; // 0x0500 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/BG/Pad/MenuGroup_Pad_BG.MenuGroup_Pad_BG_C.SetOutPlayAnimation - // void SetOutPlayAnimation(EPadBackgroundAnimationType Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BG/Pad/MenuGroup_Pad_BG.MenuGroup_Pad_BG_C.SetInPlayAnimation - // void SetInPlayAnimation(EPadBackgroundAnimationType Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BG/Pad/MenuGroup_Pad_BG.MenuGroup_Pad_BG_C.SetAnimationType - // void SetAnimationType(EPadMenuAnimationType AnimationType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BG/Pad/MenuGroup_Pad_BG.MenuGroup_Pad_BG_C.SetHeaderVisibility - // void SetHeaderVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.SetCountSlashText + // void SetCountSlashText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.SetPartySpNowVolume + // void SetPartySpNowVolume(int32_t Volume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.SetPartySpMaxVolume + // void SetPartySpMaxVolume(int32_t Volume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.SetCountSpText + // void SetCountSpText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.SetNameSPText + // void SetNameSPText(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.SetSpBar + // void SetSpBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.UpdateDelayGauge_BP + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Sp.MenuLayer_Party_Sp_C.ExecuteUbergraph_MenuLayer_Party_Sp + // void ExecuteUbergraph_MenuLayer_Party_Sp(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/BG/MenuTop_BG.MenuTop_BG_C -/// Size: 0x0668 (1640 bytes) (0x000658 - 0x000668) align 8 MaxSize: 0x0668 -class UMenuTop_BG_C : public UPadBackgroundMenuTop +/// Class /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Sp.MenuLayer_Character_Sp_C +/// Size: 0x04E8 (1256 bytes) (0x0004B0 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_Character_Sp_C : public UGaugeMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_Pad_BG_C* MenuGroup_Pad_BG; // 0x0660 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UCanvasPanel* Gauge_SP_BufferDebuffer_Cripping; // 0x04B8 (0x0008) + class UCanvasPanel* Gauge_SP_Cripping; // 0x04C0 (0x0008) + TArray iconWidgetArray; // 0x04C8 (0x0010) + float DAMGE_GAUGE_DELAY_TIME; // 0x04D8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x04DC (0x0004) MISSED + double GAUGE_MOVE_TIME; // 0x04E0 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/BG/MenuTop_BG.MenuTop_BG_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BG/MenuTop_BG.MenuTop_BG_C.OnPlayInAnimation_BP - // void OnPlayInAnimation_BP(EPadBackgroundAnimationType _type); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/BG/MenuTop_BG.MenuTop_BG_C.OnPlayOutAnimation_BP - // void OnPlayOutAnimation_BP(EPadBackgroundAnimationType _type); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/BG/MenuTop_BG.MenuTop_BG_C.OnSetHeaderVisibility_BP - // void OnSetHeaderVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/BG/MenuTop_BG.MenuTop_BG_C.OnSetPadAnimationType_BP - // void OnSetPadAnimationType_BP(EPadMenuAnimationType _animationType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/BG/MenuTop_BG.MenuTop_BG_C.ExecuteUbergraph_MenuTop_BG - // void ExecuteUbergraph_MenuTop_BG(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Sp.MenuLayer_Character_Sp_C.SetBufferDebufferSpBarVisibility + // void SetBufferDebufferSpBarVisibility(bool Enable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Sp.MenuLayer_Character_Sp_C.SetBufferDebufferSpBar + // void SetBufferDebufferSpBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Sp.MenuLayer_Character_Sp_C.SetHpBar + // void SetHpBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Sp.MenuLayer_Character_Sp_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Sp.MenuLayer_Character_Sp_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Sp.MenuLayer_Character_Sp_C.UpdateDelayGauge_BP + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Sp.MenuLayer_Character_Sp_C.ExecuteUbergraph_MenuLayer_Character_Sp + // void ExecuteUbergraph_MenuLayer_Character_Sp(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad.MenuGroup_Wipe_Pad_C -/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 -class UMenuGroup_Wipe_Pad_C : public UMenuGroup +/// Class /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C +/// Size: 0x0530 (1328 bytes) (0x0004B0 - 0x000530) align 8 MaxSize: 0x0530 +class UMenuLayer_NamePlate_Gauge_SP_C : public UGaugeMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Pad_Instant_out; // 0x0730 (0x0008) - class UWidgetAnimation* Pad_Instant_in; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) - class UWidgetAnimation* Pad_Direct_out; // 0x0750 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x0758 (0x0008) - class UWidgetAnimation* Pad_Main_out; // 0x0760 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x0768 (0x0008) - SDK_UNDEFINED(16,747) /* FMulticastInlineDelegate */ __um(OnAnimationEvent); // 0x0770 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UWidgetAnimation* DamageGaugeLeave; // 0x04B8 (0x0008) + class UWidgetAnimation* DamageGaugeWaitTime; // 0x04C0 (0x0008) + class UWidgetAnimation* ShortageAlert; // 0x04C8 (0x0008) + class UWidgetAnimation* CostGaugeLoop; // 0x04D0 (0x0008) + class UWidgetAnimation* Open_Target_out; // 0x04D8 (0x0008) + class UWidgetAnimation* Open_Target_in; // 0x04E0 (0x0008) + class UCustomImage* Frame; // 0x04E8 (0x0008) + class UCanvasPanel* Gauge_SP_Cripping; // 0x04F0 (0x0008) + class UCanvasPanel* Gauge_SP_Damage_Cripping; // 0x04F8 (0x0008) + class UCanvasPanel* Gauge_SP_Shortage_Cripping; // 0x0500 (0x0008) + FVector2D GaugeSize; // 0x0508 (0x0010) + double Rate; // 0x0518 (0x0008) + double CostSP; // 0x0520 (0x0008) + double maxSp; // 0x0528 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad.MenuGroup_Wipe_Pad_C.SequenceEvent__ENTRYPOINTMenuGroup_Wipe_Pad - // void SequenceEvent__ENTRYPOINTMenuGroup_Wipe_Pad(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad.MenuGroup_Wipe_Pad_C.SetAnimationType - // void SetAnimationType(EPadMenuAnimationType AnimationType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad.MenuGroup_Wipe_Pad_C.OnOpenEvent - // void OnOpenEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad.MenuGroup_Wipe_Pad_C.OnCloseEvent - // void OnCloseEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad.MenuGroup_Wipe_Pad_C.ExecuteUbergraph_MenuGroup_Wipe_Pad - // void ExecuteUbergraph_MenuGroup_Wipe_Pad(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad.MenuGroup_Wipe_Pad_C.OnAnimationEvent__DelegateSignature - // void OnAnimationEvent__DelegateSignature(EPadWipeMenuEventType EventType); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.SequenceEvent__ENTRYPOINTMenuLayer_NamePlate_Gauge_SP + // void SequenceEvent__ENTRYPOINTMenuLayer_NamePlate_Gauge_SP(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.SetConsumedSP + // void SetConsumedSP(double sp); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.SetShortageSP + // void SetShortageSP(double sp, double SPMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.PlayAnimationOfLeave + // void PlayAnimationOfLeave(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.SetDamageSP + // void SetDamageSP(double Rate); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.SetSp + // void SetSp(double Rate); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.SetXSize + // void SetXSize(double XSize); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.SetGauge + // void SetGauge(double sp, double SPMax, double CosSP, bool immidiate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Common/MenuLayer_NamePlate_Gauge_SP.MenuLayer_NamePlate_Gauge_SP_C.ExecuteUbergraph_MenuLayer_NamePlate_Gauge_SP + // void ExecuteUbergraph_MenuLayer_NamePlate_Gauge_SP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C -/// Size: 0x06D8 (1752 bytes) (0x0006A0 - 0x0006D8) align 8 MaxSize: 0x06D8 -class UMenuTop_Wipe_Pad_C : public UPadWipeMenuTop +/// Class /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle_Gatherer.MenuGroup_NamePlate_Battle_Gatherer_C +/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 +class UMenuGroup_NamePlate_Battle_Gatherer_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06A0 (0x0008) - class UWidgetAnimation* Pad_Instant_in; // 0x06A8 (0x0008) - class UWidgetAnimation* Pad_out; // 0x06B0 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x06B8 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x06C0 (0x0008) - class UMenuGroup_ScreenTitle_Pad_C* MenuGroup_ScreenTitle_Pad; // 0x06C8 (0x0008) - class UMenuGroup_Wipe_Pad_C* MenuGroup_Wipe_Pad; // 0x06D0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* ShortageAlertSP; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UMenuLayer_NamePlate_Gauge_SP_C* MenuLayer_NamePlate_Gauge_SP; // 0x0748 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.SetScreenTitleInfo - // void SetScreenTitleInfo(FName& iconID, FName& textId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.OnSetScreenTitleInfo_BP - // void OnSetScreenTitleInfo_BP(FName& _iconID, FName& _textId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.OnAnimationEvent - // void OnAnimationEvent(EPadWipeMenuEventType EventType); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.OnSetScreenTitleVisibility_BP - // void OnSetScreenTitleVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.OnSetPadAnimationType_BP - // void OnSetPadAnimationType_BP(EPadMenuAnimationType _animationType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.CalcCenterToTargetAngle - // void CalcCenterToTargetAngle(float _angle); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.ExecuteUbergraph_MenuTop_Wipe_Pad - // void ExecuteUbergraph_MenuTop_Wipe_Pad(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle_Gatherer.MenuGroup_NamePlate_Battle_Gatherer_C.SetShortageSP + // void SetShortageSP(int32_t sp, int32_t SPMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle_Gatherer.MenuGroup_NamePlate_Battle_Gatherer_C.SetGaugeValue + // void SetGaugeValue(int32_t nowValue, int32_t MaxValue, int32_t SPCost, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle_Gatherer.MenuGroup_NamePlate_Battle_Gatherer_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle_Gatherer.MenuGroup_NamePlate_Battle_Gatherer_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle_Gatherer.MenuGroup_NamePlate_Battle_Gatherer_C.ExecuteUbergraph_MenuGroup_NamePlate_Battle_Gatherer + // void ExecuteUbergraph_MenuGroup_NamePlate_Battle_Gatherer(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Grading/MenuLayer_AttachIcon_Unsealing.MenuLayer_AttachIcon_Unsealing_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_Unsealing_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle_Gatherer.MenuTop_NamePlate_Battle_Gatherer_C +/// Size: 0x0671 (1649 bytes) (0x000660 - 0x000671) align 8 MaxSize: 0x0671 +class UMenuTop_NamePlate_Battle_Gatherer_C : public UAttachIconGaugeSPMenuTop { public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) -}; + FPointerToUberGraphFrame UberGraphFrame; // 0x0660 (0x0008) + class UMenuGroup_NamePlate_Battle_Gatherer_C* MenuGroup_NamePlate_Battle_Gatherer; // 0x0668 (0x0008) + bool isPositionUpdated; // 0x0670 (0x0001) -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Common/MenuLayer_AttachIcon_PossessionSelect_Develop.MenuLayer_AttachIcon_PossessionSelect_Develop_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_PossessionSelect_Develop_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) -}; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Grading/MenuLayer_AttachIcon_Reclamation.MenuLayer_AttachIcon_Reclamation_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_Reclamation_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + /// Functions + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle_Gatherer.MenuTop_NamePlate_Battle_Gatherer_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle_Gatherer.MenuTop_NamePlate_Battle_Gatherer_C.CalcScale + // void CalcScale(float _scale); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle_Gatherer.MenuTop_NamePlate_Battle_Gatherer_C.IsInDisplayableArea + // void IsInDisplayableArea(bool _isIsInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle_Gatherer.MenuTop_NamePlate_Battle_Gatherer_C.UpdateSP_BP + // void UpdateSP_BP(int32_t _nowSP, int32_t _maxSP, int32_t _costSP, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle_Gatherer.MenuTop_NamePlate_Battle_Gatherer_C.PlaySPShortageAlert_BP + // void PlaySPShortageAlert_BP(int32_t _needSP, int32_t _maxSP); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle_Gatherer.MenuTop_NamePlate_Battle_Gatherer_C.ExecuteUbergraph_MenuTop_NamePlate_Battle_Gatherer + // void ExecuteUbergraph_MenuTop_NamePlate_Battle_Gatherer(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Roguelike/MenuLayer_AttachIcon_Roguelike_AlchemyPot.MenuLayer_AttachIcon_Roguelike_AlchemyPot_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_Roguelike_AlchemyPot_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_PageIcon.MenuLayer_RPG_BufferDebuffer_PageIcon_C +/// Size: 0x0528 (1320 bytes) (0x000470 - 0x000528) align 8 MaxSize: 0x0528 +class UMenuLayer_RPG_BufferDebuffer_PageIcon_C : public UPageIconMenuLayer { public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) -}; + FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) + class UCustomImage* Base_Light; // 0x0478 (0x0008) + class UCanvasPanel* Group_Page; // 0x0480 (0x0008) + class UCanvasPanel* Group_Page0; // 0x0488 (0x0008) + class UCanvasPanel* Group_Page1; // 0x0490 (0x0008) + class UCanvasPanel* Group_Page2; // 0x0498 (0x0008) + class UCanvasPanel* Group_Page3; // 0x04A0 (0x0008) + class UCanvasPanel* Group_Page4; // 0x04A8 (0x0008) + class UCanvasPanel* Group_Page5; // 0x04B0 (0x0008) + class UCanvasPanel* Group_Page6; // 0x04B8 (0x0008) + class UCustomImage* Page_0_ON; // 0x04C0 (0x0008) + class UCustomImage* Page_1_ON; // 0x04C8 (0x0008) + class UCustomImage* Page_2_ON; // 0x04D0 (0x0008) + class UCustomImage* Page_3_ON; // 0x04D8 (0x0008) + class UCustomImage* Page_4_ON; // 0x04E0 (0x0008) + class UCustomImage* Page_5_ON; // 0x04E8 (0x0008) + class UCustomImage* Page_6_ON; // 0x04F0 (0x0008) + class UCustomImage* Page_7_ON; // 0x04F8 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0500 (0x0008) + TArray PageONImageArray; // 0x0508 (0x0010) + TArray PageArray; // 0x0518 (0x0010) -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Common/MenuLayer_AttachIcon_EnteringRoom.MenuLayer_AttachIcon_EnteringRoom_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_EnteringRoom_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) -}; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Roguelike/MenuLayer_AttachIcon_Roguelike_Bed.MenuLayer_AttachIcon_Roguelike_Bed_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_Roguelike_Bed_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + /// Functions + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_PageIcon.MenuLayer_RPG_BufferDebuffer_PageIcon_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_PageIcon.MenuLayer_RPG_BufferDebuffer_PageIcon_C.SetPage + // void SetPage(int32_t pageNo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_PageIcon.MenuLayer_RPG_BufferDebuffer_PageIcon_C.SetPageMax + // void SetPageMax(int32_t pageMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_PageIcon.MenuLayer_RPG_BufferDebuffer_PageIcon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_PageIcon.MenuLayer_RPG_BufferDebuffer_PageIcon_C.SetPage_BP + // void SetPage_BP(int32_t _pageNo); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_PageIcon.MenuLayer_RPG_BufferDebuffer_PageIcon_C.SetPageMax_BP + // void SetPageMax_BP(int32_t _maxPages); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_PageIcon.MenuLayer_RPG_BufferDebuffer_PageIcon_C.ExecuteUbergraph_MenuLayer_RPG_BufferDebuffer_PageIcon + // void ExecuteUbergraph_MenuLayer_RPG_BufferDebuffer_PageIcon(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Gatherer/MenuLayer_AttachIcon_Seeding.MenuLayer_AttachIcon_Seeding_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_Seeding_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_Line.MenuGroup_RPG_BufferDebuffer_Line_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_RPG_BufferDebuffer_Line_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Init; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UMenuLayer_RPG_BufferDebuffer_PageIcon_C* MenuLayer_RPG_BufferDebuffer_PageIcon; // 0x0748 (0x0008) + class UCustomWidgetSwitcher* Switcher_Line; // 0x0750 (0x0008) + class UCustomTextBlock* Text_L; // 0x0758 (0x0008) + class UCustomTextBlock* Text_L0; // 0x0760 (0x0008) + FName TEXT_ID_EMPTY; // 0x0768 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_Line.MenuGroup_RPG_BufferDebuffer_Line_C.SetLineSwitcher + // void SetLineSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_Line.MenuGroup_RPG_BufferDebuffer_Line_C.UpdateList + // void UpdateList(int32_t StartIndex, TArray& BattleAddStatusInfoArray); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_Line.MenuGroup_RPG_BufferDebuffer_Line_C.SetPageMax + // void SetPageMax(int32_t pageMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_Line.MenuGroup_RPG_BufferDebuffer_Line_C.SetPage + // void SetPage(int32_t pageNo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_Line.MenuGroup_RPG_BufferDebuffer_Line_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer_Line.MenuGroup_RPG_BufferDebuffer_Line_C.ExecuteUbergraph_MenuGroup_RPG_BufferDebuffer_Line + // void ExecuteUbergraph_MenuGroup_RPG_BufferDebuffer_Line(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Grading/MenuLayer_AttachIcon_ObstacleRemoval.MenuLayer_AttachIcon_ObstacleRemoval_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_ObstacleRemoval_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_SearchResults.MenuLayer_Filter_SearchResults_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_Filter_SearchResults_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_SearchResults; // 0x0480 (0x0008) + class UCustomTextBlock* Text_SearchResults; // 0x0488 (0x0008) + class UCustomTextBlock* Text_SearchResults0; // 0x0490 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/ActionGuide/Layer/Grading/MenuLayer_AttachIcon_ObstacleRemoval.MenuLayer_AttachIcon_ObstacleRemoval_C.PlayLoopAnimation - // void PlayLoopAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_SearchResults.MenuLayer_Filter_SearchResults_C.SetSearchNum + // void SetSearchNum(int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_SearchResults.MenuLayer_Filter_SearchResults_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_SearchResults.MenuLayer_Filter_SearchResults_C.ExecuteUbergraph_MenuLayer_Filter_SearchResults + // void ExecuteUbergraph_MenuLayer_Filter_SearchResults(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Crafter/MenuLayer_AttachIcon_CraftingTable.MenuLayer_AttachIcon_CraftingTable_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_CraftingTable_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_L.MenuLayer_Scroll_Arrow_L_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Scroll_Arrow_L_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) -}; + class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) -/// Class /Game/Program/Menu/Icon/NPC/Layer/MenuLayer_AttachIcon_Talk.MenuLayer_AttachIcon_Talk_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_Talk_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) -}; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Common/MenuLayer_AttachIcon_GotTouch.MenuLayer_AttachIcon_GotTouch_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_AttachIcon_GotTouch_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) - class UMenuLayer_AttachIcon_GotTouch_Addition_C* MenuLayer_AttachIcon_GotTouch_Addition; // 0x0470 (0x0008) + /// Functions + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_L.MenuLayer_Scroll_Arrow_L_C.Decided + // void Decided(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Shop/Rebuild/MenuLayer_Shop_Rebuild_Replaceable.MenuLayer_Shop_Rebuild_Replaceable_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Shop_Rebuild_Replaceable_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/Arrow/MenuGroup_ItemCraftGame_Arrow.MenuGroup_ItemCraftGame_Arrow_C +/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 +class UMenuGroup_ItemCraftGame_Arrow_C : public UMenuGroup { public: - class UWidgetAnimation* InvalidAnimation; // 0x0468 (0x0008) - class UWidgetAnimation* ValidAnimation; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_Scroll_Arrow_L_C* MenuLayer_Scroll_Arrow_L; // 0x0738 (0x0008) + class UMenuLayer_Scroll_Arrow_R_C* MenuLayer_Scroll_Arrow_R; // 0x0740 (0x0008) + class UCanvasPanel* Transform; // 0x0748 (0x0008) /// Functions - // Function /Game/Program/Menu/Shop/Rebuild/MenuLayer_Shop_Rebuild_Replaceable.MenuLayer_Shop_Rebuild_Replaceable_C.PlayInvalidAnimation - // void PlayInvalidAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuLayer_Shop_Rebuild_Replaceable.MenuLayer_Shop_Rebuild_Replaceable_C.PlayValidAnimation - // void PlayValidAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Arrow/MenuGroup_ItemCraftGame_Arrow.MenuGroup_ItemCraftGame_Arrow_C.SetArrowVisibility + // void SetArrowVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_NextLebel.MenuLayer_Inventory_NextLebel_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Inventory_NextLebel_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C +/// Size: 0x04C0 (1216 bytes) (0x000468 - 0x0004C0) align 8 MaxSize: 0x04C0 +class UMenuLayer_Window_HelpWindow_C : public UMenuLayer { public: - class UWidgetAnimation* InvalidAnimation; // 0x0468 (0x0008) - class UWidgetAnimation* ValidAnimation; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) + class UInputPanelWidget* Col_Window; // 0x0478 (0x0008) + class UCustomImage* Icon_Illust; // 0x0480 (0x0008) + class UMenuLayer_Scroll_Arrow_L_C* MenuLayer_Scroll_Arrow_L; // 0x0488 (0x0008) + class UMenuLayer_Scroll_Arrow_R_C* MenuLayer_Scroll_Arrow_R; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Header; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_Page_Current; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_Page_Max; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Page_Slash; // 0x04B8 (0x0008) /// Functions - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_NextLebel.MenuLayer_Inventory_NextLebel_C.IsPlayingInvalidAnimation - // void IsPlayingInvalidAnimation(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_NextLebel.MenuLayer_Inventory_NextLebel_C.IsPlayingValidAnimation - // void IsPlayingValidAnimation(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_NextLebel.MenuLayer_Inventory_NextLebel_C.PlayInvalidAnimation - // void PlayInvalidAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_NextLebel.MenuLayer_Inventory_NextLebel_C.PlayValidAnimation - // void PlayValidAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C.PlayAnimationOfArrorLeftDecide + // void PlayAnimationOfArrorLeftDecide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C.SetSlashText + // void SetSlashText(FName _textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C.PlayAnimationOfArrorRightDecide + // void PlayAnimationOfArrorRightDecide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C.SetArrowLeftVisibility + // void SetArrowLeftVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C.SetArrowRightVisibility + // void SetArrowRightVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C.SetCurrentPageNo + // void SetCurrentPageNo(int32_t CurrentPageNo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C.SetMaxPage + // void SetMaxPage(int32_t maxPage); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C.SetDetail + // void SetDetail(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuLayer_Window_HelpWindow.MenuLayer_Window_HelpWindow_C.SetTitle + // void SetTitle(FText& Title); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Common/MenuLayer_AttachIcon_Board_Notice.MenuLayer_AttachIcon_Board_Notice_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_Board_Notice_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C +/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 +class UMenuGroup_Window_HelpWindow_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) -}; + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_Window_HelpWindow_C* MenuLayer_Window_HelpWindow; // 0x0740 (0x0008) + SDK_UNDEFINED(16,731) /* FMulticastInlineDelegate */ __um(OnMoveFocusDelegate); // 0x0748 (0x0010) -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Common/MenuLayer_AttachIcon_Board.MenuLayer_AttachIcon_Board_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_Board_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + + /// Functions + // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.SetSlash + // void SetSlash(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.SetArrowLeftVisibility + // void SetArrowLeftVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.SetArrowRightVisibility + // void SetArrowRightVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.PlayAnimationOfArrorLeftDecide + // void PlayAnimationOfArrorLeftDecide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.PlayAnimationOfArrorRightDecide + // void PlayAnimationOfArrorRightDecide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.SetCurrentPageNo + // void SetCurrentPageNo(int32_t CurrentPageNo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.SetMaxPage + // void SetMaxPage(int32_t maxPage); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.SetDetail + // void SetDetail(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.SetTitle + // void SetTitle(FText& Title); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.OnRightDecideEvent + // void OnRightDecideEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.OnLeftDecideEvent + // void OnLeftDecideEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.ExecuteUbergraph_MenuGroup_Window_HelpWindow + // void ExecuteUbergraph_MenuGroup_Window_HelpWindow(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Window/HelpWindow/MenuGroup_Window_HelpWindow.MenuGroup_Window_HelpWindow_C.OnMoveFocusDelegate__DelegateSignature + // void OnMoveFocusDelegate__DelegateSignature(int32_t MoveFocusValue); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_List_Item.MenuLayer_BenefitReceive_List_Item_C -/// Size: 0x0500 (1280 bytes) (0x000480 - 0x000500) align 8 MaxSize: 0x0500 -class UMenuLayer_BenefitReceive_List_Item_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Icon/CommunicationIcon/MenuGroup_CommunicationIcon.MenuGroup_CommunicationIcon_C +/// Size: 0x07A0 (1952 bytes) (0x000728 - 0x0007A0) align 8 MaxSize: 0x07A0 +class UMenuGroup_CommunicationIcon_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) - class UCursorHookWidget* CursorHookWidget; // 0x04C8 (0x0008) - class UCustomImage* Icon_Item; // 0x04D0 (0x0008) - class UCustomImage* New; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x04E8 (0x0008) - FName ICON_ID_LIST_ICON_RECEIVE_TRUE; // 0x04F0 (0x0008) - FName ICON_ID_LIST_ICON_RECEIVE_FALSE; // 0x04F8 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCanvasPanel* Group_Angle; // 0x0740 (0x0008) + class UCanvasPanel* Group_FreeChat; // 0x0748 (0x0008) + class UCanvasPanel* Group_FreeTemplateBalloon; // 0x0750 (0x0008) + class UCanvasPanel* Group_Icon_Platform; // 0x0758 (0x0008) + class UCustomImage* Icon_Platform; // 0x0760 (0x0008) + class UCustomImage* Icon_Stamp; // 0x0768 (0x0008) + class UCanvasPanel* Root; // 0x0770 (0x0008) + class UWidgetSwitcher* Switch_Type; // 0x0778 (0x0008) + class UWidgetSwitcher* Switcher_Base_Name; // 0x0780 (0x0008) + class UCustomTextBlock* Text_Chat; // 0x0788 (0x0008) + class UCustomTextBlock* Text_Chat0; // 0x0790 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0798 (0x0008) /// Functions - // Function /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_List_Item.MenuLayer_BenefitReceive_List_Item_C.UpdateInfo - // void UpdateInfo(FBenefitInfo BenefitInfo); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_List_Item.MenuLayer_BenefitReceive_List_Item_C.SetReceive - // void SetReceive(bool isReceived); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_List_Item.MenuLayer_BenefitReceive_List_Item_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_List_Item.MenuLayer_BenefitReceive_List_Item_C.BP_OnEntryReleased - // void BP_OnEntryReleased(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_List_Item.MenuLayer_BenefitReceive_List_Item_C.BP_OnItemExpansionChanged - // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_List_Item.MenuLayer_BenefitReceive_List_Item_C.BP_OnItemSelectionChanged - // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_List_Item.MenuLayer_BenefitReceive_List_Item_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_List_Item.MenuLayer_BenefitReceive_List_Item_C.ExecuteUbergraph_MenuLayer_BenefitReceive_List_Item - // void ExecuteUbergraph_MenuLayer_BenefitReceive_List_Item(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuGroup_CommunicationIcon.MenuGroup_CommunicationIcon_C.SetPlatformIcon + // void SetPlatformIcon(FName platformIconId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuGroup_CommunicationIcon.MenuGroup_CommunicationIcon_C.UpdateNameText + // void UpdateNameText(FText nameText, int32_t partyIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuGroup_CommunicationIcon.MenuGroup_CommunicationIcon_C.UpdateText + // void UpdateText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuGroup_CommunicationIcon.MenuGroup_CommunicationIcon_C.SetOffScreenTransform + // void SetOffScreenTransform(double Angle, double Scale); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuGroup_CommunicationIcon.MenuGroup_CommunicationIcon_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuGroup_CommunicationIcon.MenuGroup_CommunicationIcon_C.SetSwitchType + // void SetSwitchType(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Sp.MenuLayer_Character_Sp_C -/// Size: 0x04E8 (1256 bytes) (0x0004B0 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_Character_Sp_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Icon/CommunicationIcon/MenuTop_CommunicationIcon.MenuTop_CommunicationIcon_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_CommunicationIcon_C : public UAttachIconChatTextMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCanvasPanel* Gauge_SP_BufferDebuffer_Cripping; // 0x04B8 (0x0008) - class UCanvasPanel* Gauge_SP_Cripping; // 0x04C0 (0x0008) - TArray iconWidgetArray; // 0x04C8 (0x0010) - float DAMGE_GAUGE_DELAY_TIME; // 0x04D8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x04DC (0x0004) MISSED - double GAUGE_MOVE_TIME; // 0x04E0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_CommunicationIcon_C* MenuGroup_CommunicationIcon; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Sp.MenuLayer_Character_Sp_C.SetBufferDebufferSpBarVisibility - // void SetBufferDebufferSpBarVisibility(bool Enable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Sp.MenuLayer_Character_Sp_C.SetBufferDebufferSpBar - // void SetBufferDebufferSpBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Sp.MenuLayer_Character_Sp_C.SetHpBar - // void SetHpBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Sp.MenuLayer_Character_Sp_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Sp.MenuLayer_Character_Sp_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Sp.MenuLayer_Character_Sp_C.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Sp.MenuLayer_Character_Sp_C.ExecuteUbergraph_MenuLayer_Character_Sp - // void ExecuteUbergraph_MenuLayer_Character_Sp(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuTop_CommunicationIcon.MenuTop_CommunicationIcon_C.SetTextBP + // void SetTextBP(FString Text, FString nameText, int32_t partyIndex, FName& _platformIconID); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuTop_CommunicationIcon.MenuTop_CommunicationIcon_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuTop_CommunicationIcon.MenuTop_CommunicationIcon_C.SetStampTextureBP + // void SetStampTextureBP(FName& nameId); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/CommunicationIcon/MenuTop_CommunicationIcon.MenuTop_CommunicationIcon_C.ExecuteUbergraph_MenuTop_CommunicationIcon + // void ExecuteUbergraph_MenuTop_CommunicationIcon(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseWindow.MenuLayer_Main_BaseWindow_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_Main_BaseWindow_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Switcher.MenuLayer_TextChat_Log_Switcher_C +/// Size: 0x0519 (1305 bytes) (0x000468 - 0x000519) align 8 MaxSize: 0x0519 +class UMenuLayer_TextChat_Log_Switcher_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) + class UCustomImage* Border; // 0x0480 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) + class UCanvasPanel* Group_Icon_Platform; // 0x0490 (0x0008) + class UCanvasPanel* Group_Icon_Platform0; // 0x0498 (0x0008) + class UCustomImage* Icon_Platform; // 0x04A0 (0x0008) + class UCustomImage* Icon_Platform1; // 0x04A8 (0x0008) + class UCanvasPanel* Member; // 0x04B0 (0x0008) + class UCanvasPanel* Player; // 0x04B8 (0x0008) + class UWidgetSwitcher* Switcher; // 0x04C0 (0x0008) + class UWidgetSwitcher* Switcher_Base_Name; // 0x04C8 (0x0008) + class UWidgetSwitcher* Switcher_Base_Name_Player; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Chat_Member; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Chat_Player; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Name_Member; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Name_Player; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Online_ID; // 0x04F8 (0x0008) + class UCustomTextBlock* Text_Online_ID_Member; // 0x0500 (0x0008) + class UCanvasPanel* Transform; // 0x0508 (0x0008) + FName SE_QUEST_UPDATE; // 0x0510 (0x0008) + bool MyChat; // 0x0518 (0x0001) /// Functions - // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseWindow.MenuLayer_Main_BaseWindow_C.SetGuideText - // void SetGuideText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Switcher.MenuLayer_TextChat_Log_Switcher_C.SwitchPlayerBase + // void SwitchPlayerBase(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Switcher.MenuLayer_TextChat_Log_Switcher_C.SetOnlineIDText + // void SetOnlineIDText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Switcher.MenuLayer_TextChat_Log_Switcher_C.SetPlayformIcon + // void SetPlayformIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Switcher.MenuLayer_TextChat_Log_Switcher_C.SwitchSayUser + // void SwitchSayUser(bool MyChat); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Switcher.MenuLayer_TextChat_Log_Switcher_C.SetChatNameText + // void SetChatNameText(FText chatText, int32_t partyIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Switcher.MenuLayer_TextChat_Log_Switcher_C.SetChatText + // void SetChatText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Switcher.MenuLayer_TextChat_Log_Switcher_C.UpdateText + // void UpdateText(FText InText); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/TalkBalloon/MenuLayer_TextChat_Log_Switcher.MenuLayer_TextChat_Log_Switcher_C.ExecuteUbergraph_MenuLayer_TextChat_Log_Switcher + // void ExecuteUbergraph_MenuLayer_TextChat_Log_Switcher(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge_Badge.MenuLayer_Quest_Request_RankGauge_Badge_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_Quest_Request_RankGauge_Badge_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C +/// Size: 0x04C0 (1216 bytes) (0x000468 - 0x0004C0) align 8 MaxSize: 0x04C0 +class UMenuLayer_RPG_Notification_Bottom_C : public UMenuLayer { public: - class UCustomImage* Add_Promotion; // 0x0468 (0x0008) - class UCustomImage* Icon_Badge; // 0x0470 (0x0008) - class UCustomImage* Icon_Promotion; // 0x0478 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0480 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default; // 0x0470 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) + class UCanvasPanel* Change; // 0x0490 (0x0008) + class UInputPanelWidget* col_input; // 0x0498 (0x0008) + class UCanvasPanel* Group_Button; // 0x04A0 (0x0008) + class UCustomImage* Icon_change; // 0x04A8 (0x0008) + class UWidgetSwitcher* Switch_Icon; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Key_R; // 0x04B8 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge_Badge.MenuLayer_Quest_Request_RankGauge_Badge_C.SetIconRank - // void SetIconRank(EArenaRank rank, bool PromotionMatch); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge_Badge.MenuLayer_Quest_Request_RankGauge_Badge_C.SetIconSwitcher - // void SetIconSwitcher(int32_t Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge_Badge.MenuLayer_Quest_Request_RankGauge_Badge_C.SetIconBadgeTexture - // void SetIconBadgeTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.Play Init Animation + // void PlayInitAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.Play OK Animation + // void PlayOKAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.PlayFocusOutAnimation + // void PlayFocusOutAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.PlayFocusInAnimation + // void PlayFocusInAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.SetKeyButtonText + // void SetKeyButtonText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.UpdateKeyIcon + // void UpdateKeyIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.SetIconImage + // void SetIconImage(FName itemIconId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.SetVisibilityOfCraftAreaIcon + // void SetVisibilityOfCraftAreaIcon(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.«0¹0¿0à0 + // void _0_0_0_0(class UMenuLayer* _layer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom.MenuLayer_RPG_Notification_Bottom_C.ExecuteUbergraph_MenuLayer_RPG_Notification_Bottom + // void ExecuteUbergraph_MenuLayer_RPG_Notification_Bottom(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Quest/Request/RankGauge/MenuGroup_Quest_Request_RankGauge.MenuGroup_Quest_Request_RankGauge_C -/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 -class UMenuGroup_Quest_Request_RankGauge_C : public UMenuGroup +/// Class /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C +/// Size: 0x04E8 (1256 bytes) (0x000468 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_RPG_Notification_Bottom_L_C : public UMenuLayer { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UMenuLayer_Quest_Request_RankGauge_C* MenuLayer_Quest_Request_RankGage; // 0x0730 (0x0008) - class UMenuLayer_Quest_Request_RankGauge_Badge_C* MenuLayer_Quest_Request_RankGage_Badge; // 0x0738 (0x0008) - class UMenuLayer_Quest_Request_RankGauge_Badge_C* MenuLayer_Quest_Request_RankGage_Badge0; // 0x0740 (0x0008) - class UMenuLayer_Quest_Request_RankGauge_Badge_C* MenuLayer_Quest_Request_RankGage_Badge1; // 0x0748 (0x0008) - class UMenuLayer_Quest_Request_RankGauge_Badge_C* MenuLayer_Quest_Request_RankGage_Badge2; // 0x0750 (0x0008) - class UMenuLayer_Quest_Request_RankGauge_Badge_C* MenuLayer_Quest_Request_RankGage_Badge3; // 0x0758 (0x0008) - class UMenuLayer_Quest_Request_RankGauge_Badge_C* MenuLayer_Quest_Request_RankGage_Badge4; // 0x0760 (0x0008) - class UCustomTextBlock* Text_Rank; // 0x0768 (0x0008) - TArray BadgeLayerList; // 0x0770 (0x0010) +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default; // 0x0470 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) + class UInputPanelWidget* col_input; // 0x0490 (0x0008) + class UCanvasPanel* Group_Button; // 0x0498 (0x0008) + class UCustomImage* Icon_MapCraft_Invalid; // 0x04A0 (0x0008) + class UCustomImage* Icon_MapCraft_Valid; // 0x04A8 (0x0008) + class UCanvasPanel* MapCraft_Exit; // 0x04B0 (0x0008) + class UCanvasPanel* MapCraft_Invalid; // 0x04B8 (0x0008) + class UCanvasPanel* MapCraft_Valid; // 0x04C0 (0x0008) + class UCanvasPanel* RoomCraft_Invalid; // 0x04C8 (0x0008) + class UCanvasPanel* RoomCraft_Valid; // 0x04D0 (0x0008) + class UWidgetSwitcher* Switch_Icon; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Key_L; // 0x04E0 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuGroup_Quest_Request_RankGauge.MenuGroup_Quest_Request_RankGauge_C.UpdateRank - // void UpdateRank(FArenaQuestSetupInfo Info); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuGroup_Quest_Request_RankGauge.MenuGroup_Quest_Request_RankGauge_C.SetRankText - // void SetRankText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuGroup_Quest_Request_RankGauge.MenuGroup_Quest_Request_RankGauge_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuGroup_Quest_Request_RankGauge.MenuGroup_Quest_Request_RankGauge_C.ExecuteUbergraph_MenuGroup_Quest_Request_RankGauge - // void ExecuteUbergraph_MenuGroup_Quest_Request_RankGauge(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.Play Init Animation + // void PlayInitAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.Play OK Animation + // void PlayOKAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.PlayFocusOutAnimation + // void PlayFocusOutAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.PlayFocusInAnimation + // void PlayFocusInAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.UpdateGaijiText + // void UpdateGaijiText(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.SetMapCraftIcon + // void SetMapCraftIcon(FName ValidIconID, FName InValidIconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.SetMapCraftExitIcon + // void SetMapCraftExitIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.SetValidOfCraftMapIcon + // void SetValidOfCraftMapIcon(bool ValidCraft); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.SetValidOfCraftIndoorIcon + // void SetValidOfCraftIndoorIcon(bool _valid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.SetVisibilityOfCraftAreaIcon + // void SetVisibilityOfCraftAreaIcon(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuLayer_RPG_Notification_Bottom_L.MenuLayer_RPG_Notification_Bottom_L_C.ExecuteUbergraph_MenuLayer_RPG_Notification_Bottom_L + // void ExecuteUbergraph_MenuLayer_RPG_Notification_Bottom_L(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Hp.MenuLayer_Character_Hp_C @@ -52402,408 +40808,156 @@ class UMenuLayer_Character_Hp_C : public UGaugeMenuLayer /// Functions // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Hp.MenuLayer_Character_Hp_C.SetBufferDebufferHpBarVisibility - // void SetBufferDebufferHpBarVisibility(bool Enable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetBufferDebufferHpBarVisibility(bool Enable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Hp.MenuLayer_Character_Hp_C.SetBufferDebufferHpBar - // void SetBufferDebufferHpBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetBufferDebufferHpBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Hp.MenuLayer_Character_Hp_C.SetHpBar - // void SetHpBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetHpBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Hp.MenuLayer_Character_Hp_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Hp.MenuLayer_Character_Hp_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Hp.MenuLayer_Character_Hp_C.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Hp.MenuLayer_Character_Hp_C.ExecuteUbergraph_MenuLayer_Character_Hp - // void ExecuteUbergraph_MenuLayer_Character_Hp(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Program/Menu/RPG/TimeLimit/MenuLayer_RPG_TimeLimit_2_Line.MenuLayer_RPG_TimeLimit_2_Line_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_RPG_TimeLimit_2_Line_C : public UMenuLayer -{ -public: - class UNumPrimitive* NumPrimitive_TimeLimit_Minutes; // 0x0468 (0x0008) - class UNumPrimitive* NumPrimitive_TimeLimit_Seconds; // 0x0470 (0x0008) - class UWidgetSwitcher* Switcher_TimeLimit; // 0x0478 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/RPG/TimeLimit/MenuLayer_RPG_TimeLimit_2_Line.MenuLayer_RPG_TimeLimit_2_Line_C.SetAlert - // void SetAlert(bool isAlart); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/TimeLimit/MenuLayer_RPG_TimeLimit_2_Line.MenuLayer_RPG_TimeLimit_2_Line_C.SetPlayTime - // void SetPlayTime(int32_t Minutes, int32_t Seconds); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/RPG/TimeLimit/MenuGroup_RPG_TimeLimit_Multi.MenuGroup_RPG_TimeLimit_Multi_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_RPG_TimeLimit_Multi_C : public UMenuGroup -{ -public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_RPG_TimeLimit_2_Line_C* MenuLayer_RPG_TimeLimit_2_Line; // 0x0738 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/RPG/TimeLimit/MenuGroup_RPG_TimeLimit_Multi.MenuGroup_RPG_TimeLimit_Multi_C.SetAlert - // void SetAlert(bool isAlart); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/TimeLimit/MenuGroup_RPG_TimeLimit_Multi.MenuGroup_RPG_TimeLimit_Multi_C.SetPlayTime - // void SetPlayTime(int32_t Minutes, int32_t Seconds); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C -/// Size: 0x0770 (1904 bytes) (0x000680 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuTop_RPG_TimeLimit_C : public UTimerMenuTop -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0680 (0x0008) - class UMenuGroup_RPG_TimeLimit_Multi_C* MenuGroup_RPG_TimeLimit_Multi; // 0x0688 (0x0008) - FWidgetTransform POS_SHRINE_MINIGAME; // 0x0690 (0x0038) - FWidgetTransform POS_DEFAULT; // 0x06C8 (0x0038) - FWidgetTransform POS_RIPENING_ALTAR; // 0x0700 (0x0038) - FWidgetTransform POS_ROGUELIKE_RESULT; // 0x0738 (0x0038) - - - /// Functions - // Function /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C.GetIconID - // void GetIconID(FRpgNotificationInfo InfoData, FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C.GetBaseIconColorFromColorType - // void GetBaseIconColorFromColorType(ERPGNotificationBaseColorType colorType, FLinearColor& BaseColor); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C.GetBaseIconColor - // void GetBaseIconColor(ERpgNotificationType Type, FLinearColor& Color); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C.GetBaseWindowColor - // void GetBaseWindowColor(ERpgNotificationType Type, FLinearColor& Color); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C.GetTItleTextColor - // void GetTItleTextColor(ERpgNotificationType Type, FLinearColor& Color); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C.UpdateTime_BP - // void UpdateTime_BP(int32_t _minutes, int32_t _seconds); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C.UpdateIcon_BP - // void UpdateIcon_BP(ETimerIconType _iconType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C.SetPosition_BP - // void SetPosition_BP(ETimerNotificationPosition _positionType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C.ExecuteUbergraph_MenuTop_RPG_TimeLimit - // void ExecuteUbergraph_MenuTop_RPG_TimeLimit(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // void ExecuteUbergraph_MenuLayer_Character_Hp(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C -/// Size: 0x0928 (2344 bytes) (0x000728 - 0x000928) align 8 MaxSize: 0x0928 -class UMenuGroup_Main_Base_C : public UMainMenuGroup +/// Class /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C +/// Size: 0x0508 (1288 bytes) (0x000468 - 0x000508) align 8 MaxSize: 0x0508 +class UMenuLayer_Quest_Request_RankGauge_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Pad_Close_Silent; // 0x0730 (0x0008) - class UWidgetAnimation* SlideFromRight; // 0x0738 (0x0008) - class UWidgetAnimation* SlideFromLeft; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0748 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0750 (0x0008) - class UCanvasPanel* Group_Arrow_L; // 0x0758 (0x0008) - class UCanvasPanel* Group_Arrow_R; // 0x0760 (0x0008) - class UCanvasPanel* Group_Button; // 0x0768 (0x0008) - class UCanvasPanel* Group_Page; // 0x0770 (0x0008) - class UCanvasPanel* Group_Page0; // 0x0778 (0x0008) - class UCanvasPanel* Group_Page1; // 0x0780 (0x0008) - class UCanvasPanel* Group_Page2; // 0x0788 (0x0008) - class UCanvasPanel* Group_Slide; // 0x0790 (0x0008) - class UMenuLayer_Main_Arrow_L_C* MenuLayer_Main_Arrow_L; // 0x0798 (0x0008) - class UMenuLayer_Main_Arrow_R_C* MenuLayer_Main_Arrow_R; // 0x07A0 (0x0008) - class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon; // 0x07A8 (0x0008) - class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon3; // 0x07B0 (0x0008) - class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_00; // 0x07B8 (0x0008) - class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_01; // 0x07C0 (0x0008) - class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_02; // 0x07C8 (0x0008) - class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_03; // 0x07D0 (0x0008) - class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_04; // 0x07D8 (0x0008) - class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_05; // 0x07E0 (0x0008) - class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_06; // 0x07E8 (0x0008) - class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_07; // 0x07F0 (0x0008) - class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_08; // 0x07F8 (0x0008) - class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_09; // 0x0800 (0x0008) - class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_Float; // 0x0808 (0x0008) - class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_Float4; // 0x0810 (0x0008) - class UMenuLayer_Main_BaseWindow_C* MenuLayer_MainMenuWindow; // 0x0818 (0x0008) - class UCustomImage* Page_0_ON; // 0x0820 (0x0008) - class UCustomImage* Page_1_ON; // 0x0828 (0x0008) - class UCustomImage* Page_2_ON; // 0x0830 (0x0008) - class UCanvasPanel* Root; // 0x0838 (0x0008) - class UCustomTextBlock* Text_Key_L; // 0x0840 (0x0008) - class UCustomTextBlock* Text_Key_R; // 0x0848 (0x0008) - TArray MainMenuIconArray; // 0x0850 (0x0010) - TArray PlayInstaleAnimationArray; // 0x0860 (0x0010) - TArray PageONImageArray; // 0x0870 (0x0010) - TArray PageArray; // 0x0880 (0x0010) - SDK_UNDEFINED(16,748) /* FMulticastInlineDelegate */ __um(OnChangeLeft); // 0x0890 (0x0010) - SDK_UNDEFINED(16,749) /* FMulticastInlineDelegate */ __um(OnChangeRight); // 0x08A0 (0x0010) - int32_t maxPages; // 0x08B0 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x08B4 (0x0004) MISSED - SDK_UNDEFINED(16,750) /* FMulticastInlineDelegate */ __um(OnXButtonDecide); // 0x08B8 (0x0010) - SDK_UNDEFINED(16,751) /* FMulticastInlineDelegate */ __um(OnSelectButtonDecideEvent); // 0x08C8 (0x0010) - FName GAIJI_ID_CHANGE_LEFT; // 0x08D8 (0x0008) - FName GAIJI_ID_CHANGE_RIGHT; // 0x08E0 (0x0008) - SDK_UNDEFINED(16,752) /* FMulticastInlineDelegate */ __um(NewEventDispatcher); // 0x08E8 (0x0010) - SDK_UNDEFINED(16,753) /* FMulticastInlineDelegate */ __um(OnRLeftButtonDecide); // 0x08F8 (0x0010) - TArray MenuIconInfos; // 0x0908 (0x0010) - SDK_UNDEFINED(16,754) /* FMulticastInlineDelegate */ __um(OnLTriggerDecide); // 0x0918 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0470 (0x0008) + class UCustomImage* Gauge; // 0x0478 (0x0008) + class UCustomImage* Gauge_Add; // 0x0480 (0x0008) + class UCustomImage* Gauge_Victory; // 0x0488 (0x0008) + class UCanvasPanel* Gauge_VictoryGauge_Cripping; // 0x0490 (0x0008) + class UCanvasPanel* Group_ChampionRank; // 0x0498 (0x0008) + class UCanvasPanel* Group_Gauge; // 0x04A0 (0x0008) + class UCanvasPanel* Group_Promotion; // 0x04A8 (0x0008) + class UNumPrimitive* NumPrimitive_ChampionRank_Max; // 0x04B0 (0x0008) + class UNumPrimitive* NumPrimitive_ChampionRank_Now; // 0x04B8 (0x0008) + class UNumPrimitive* NumPrimitive_Max; // 0x04C0 (0x0008) + class UNumPrimitive* NumPrimitive_Now; // 0x04C8 (0x0008) + class UWidgetSwitcher* Switcher_Gauge; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_ChampionRank_Slash; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Label; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Label_ChampionRank; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Label_Promotion; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Label_Promotion_Add; // 0x04F8 (0x0008) + class UCustomTextBlock* Text_Slash; // 0x0500 (0x0008) /// Functions - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.CloseAnimationOverWrite - // void CloseAnimationOverWrite(bool isSilentAnime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetIconVisibility - // void SetIconVisibility(int32_t Index, bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.PlaySwapAnimation - // void PlaySwapAnimation(FMainMenuIconInfo beforePositionMenuIcon, FMainMenuIconInfo afterPositionMenuIcon, class UWidget* MenuTop); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.Get Focus Move Icon Layer - // void GetFocusMoveIconLayer(class UMenuLayer_Main_BaseIcon_C*& focusIcon); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.ResetSwapAnimation - // void ResetSwapAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.ChangeMenuMoveMode - // void ChangeMenuMoveMode(bool wait); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.FindIconIndex - // void FindIconIndex(int32_t Index, int32_t pageNo, int32_t& listIndex); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetNotificationIcon - // void SetNotificationIcon(int32_t Index, ENotificaionType iconType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetTextIconKeyR - // void SetTextIconKeyR(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetTextIconKeyL - // void SetTextIconKeyL(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetVisibilityKeyR - // void SetVisibilityKeyR(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetVisibilityKeyL - // void SetVisibilityKeyL(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.UpdatePageIcons - // void UpdatePageIcons(int32_t pageNo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.ToPrevPage - // void ToPrevPage(int32_t pageNo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.ToNextPage - // void ToNextPage(int32_t pageNo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetSlideFromRightPlayAnimation - // void SetSlideFromRightPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetSlideFromLeftPlayAnimation - // void SetSlideFromLeftPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetArrowRightVisibility - // void SetArrowRightVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetArrowLeftVisibility - // void SetArrowLeftVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetPageMax - // void SetPageMax(int32_t pageMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetPage - // void SetPage(int32_t pageNo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.ValidButtonAll - // void ValidButtonAll(bool valided, class UMenuLayer_Main_BaseIcon_C* skipLayer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SearchLayerbyID - // void SearchLayerbyID(FName mainMenuID, class UMenuLayer*& MenuLayer); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.GetInstaleAnimationTime - // void GetInstaleAnimationTime(double& InstaleAnimationTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OpenEndIcon - // void OpenEndIcon(int32_t pageNo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.PlayInstaleAnimation - // void PlayInstaleAnimation(int32_t pageNo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.FindIconInfo - // void FindIconInfo(int32_t Index, int32_t pageNo, FMainMenuIconInfo& MainMenuIconInfo); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.UpdateLayerFocusGroup - // void UpdateLayerFocusGroup(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetupIcon - // void SetupIcon(TArray& mainMenuIconInfoArray); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.ChangeLeft - // void ChangeLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.ChangeRight - // void ChangeRight(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnXButtonDecideEvent - // void OnXButtonDecideEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnDecideSelectButton - // void OnDecideSelectButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnMenuMove - // void OnMenuMove(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnLTriggerDecideEvent - // void OnLTriggerDecideEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.ExecuteUbergraph_MenuGroup_Main_Base - // void ExecuteUbergraph_MenuGroup_Main_Base(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnLTriggerDecide__DelegateSignature - // void OnLTriggerDecide__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnRLeftButtonDecide__DelegateSignature - // void OnRLeftButtonDecide__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.NewEventDispatcher__DelegateSignature - // void NewEventDispatcher__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnSelectButtonDecideEvent__DelegateSignature - // void OnSelectButtonDecideEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnXbuttonDecide__DelegateSignature - // void OnXbuttonDecide__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnChangeRight__DelegateSignature - // void OnChangeRight__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnChangeLeft__DelegateSignature - // void OnChangeLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C.PlayAnimationLoop + // void PlayAnimationLoop(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C.SetSwitcherGaugeStatus + // void SetSwitcherGaugeStatus(int32_t switchIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C.SetChampionRankMaxNum + // void SetChampionRankMaxNum(int32_t& Value); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C.SetChampionRankNowNum + // void SetChampionRankNowNum(int32_t& Value); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C.SetMaxNum + // void SetMaxNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C.SetNowNum + // void SetNowNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C.SetVictoryGaugeBar + // void SetVictoryGaugeBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuLayer_Quest_Request_RankGauge.MenuLayer_Quest_Request_RankGauge_C.ExecuteUbergraph_MenuLayer_Quest_Request_RankGauge + // void ExecuteUbergraph_MenuLayer_Quest_Request_RankGauge(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C -/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 -class UMenuGroup_Window_Talk_Monologue_C : public UMenuGroup +/// Class /Game/Program/Menu/Quest/Request/RankGauge/MenuGroup_Quest_Request_RankGauge.MenuGroup_Quest_Request_RankGauge_C +/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 +class UMenuGroup_Quest_Request_RankGauge_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x0740 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0748 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0750 (0x0008) - TArray TextBoxArray; // 0x0758 (0x0010) - - - /// Functions - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C.IsVisiblityCursor - // void IsVisiblityCursor(bool& _visiblity); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C.SetIconKeyGaiji - // void SetIconKeyGaiji(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C.SetNameVisible - // void SetNameVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C.SetVisibleForwardingCursor - // void SetVisibleForwardingCursor(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C.SetFontStyle - // void SetFontStyle(FName fontstyleID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C.SetMessageText - // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C.SetNameText - // void SetNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuGroup_Window_Talk_Monologue.MenuGroup_Window_Talk_Monologue_C.ExecuteUbergraph_MenuGroup_Window_Talk_Monologue - // void ExecuteUbergraph_MenuGroup_Window_Talk_Monologue(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C -/// Size: 0x07D0 (2000 bytes) (0x000780 - 0x0007D0) align 8 MaxSize: 0x07D0 -class UMenuTop_Window_Talk_Monologue_C : public UTalkWindowTop -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0780 (0x0008) - class UMenuGroup_Window_Talk_Monologue_C* MenuGroup_Window_Talk_Monologue; // 0x0788 (0x0008) - double textDisplaySpeed; // 0x0790 (0x0008) - double talkFeedWaitTime; // 0x0798 (0x0008) - FName SENDPAGE_FUNC_NAME; // 0x07A0 (0x0008) - FName PRESET_SE_ENTER; // 0x07A8 (0x0008) - FName DEFAULT_STYLE_FONT_ID; // 0x07B0 (0x0008) - ETalkWindowType currentWindowType; // 0x07B8 (0x0001) - ETalkWindowCharacterSize currentCharaSize; // 0x07B9 (0x0001) - ETalkWindowCharacterAlignment currentCharaAlignment; // 0x07BA (0x0001) - unsigned char UnknownData00_6[0x5]; // 0x07BB (0x0005) MISSED - TArray menuGroupArray; // 0x07C0 (0x0010) - - - /// Functions - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.GetDisplayTalkTextLength_BP - // int32_t GetDisplayTalkTextLength_BP(); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetFontStyle - // void SetFontStyle(FName fontstyleID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SendPageProc - // void SendPageProc(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetWindowType - // void SetWindowType(ETalkWindowType windowType, bool IsOpen); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.GetFeedWaitTime_BP - // float GetFeedWaitTime_BP(); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.GetDisplaySpeed_BP - // float GetDisplaySpeed_BP(); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetVisibleForwardingCursor - // void SetVisibleForwardingCursor(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetSpeakerIconProc - // void SetSpeakerIconProc(FName& inIconId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetMessageText - // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetNameText - // void SetNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetVisibleForwardingCursor_BP - // void SetVisibleForwardingCursor_BP(bool _isVisible); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SwapFaceIcon_BP - // void SwapFaceIcon_BP(FName& _iconID, bool _isUseCharaId); // [0x35d7f00] HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.UpdateSpeakerName_BP - // void UpdateSpeakerName_BP(FString _string); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.UpdateBodyText_BP - // void UpdateBodyText_BP(FString _string, int32_t _dispCharaNum); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetFeedWaitTime_BP - // void SetFeedWaitTime_BP(float _time); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.UpdateWindow_BP - // void UpdateWindow_BP(FTalkWindowSettingInfo& _windowSettingInfo, bool _isOpen); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.CustomEvent - // void CustomEvent(float _time); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.OnInitGroupPreset - // void OnInitGroupPreset(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetTextBlock_BP - // void SetTextBlock_BP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.SetFontStyle_BP - // void SetFontStyle_BP(FName& _fontStyleId); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Monologue/MenuTop_Window_Talk_Monologue.MenuTop_Window_Talk_Monologue_C.ExecuteUbergraph_MenuTop_Window_Talk_Monologue - // void ExecuteUbergraph_MenuTop_Window_Talk_Monologue(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuLayer_AttachIcon_PickRequest.MenuLayer_AttachIcon_PickRequest_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_AttachIcon_PickRequest_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) - class UCanvasPanel* Group_PickRequest; // 0x0470 (0x0008) - class UCanvasPanel* Group_Watering; // 0x0478 (0x0008) - class UMenuLayer_AttachIcon_Watering_C* MenuLayer_AttachIcon_Watering; // 0x0480 (0x0008) - class UWidgetSwitcher* Switch_Icon; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0490 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuLayer_AttachIcon_PickRequest.MenuLayer_AttachIcon_PickRequest_C.SetMode - // void SetMode(EGameIconType iconType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuLayer_AttachIcon_PickRequest.MenuLayer_AttachIcon_PickRequest_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuGroup_AttachIcon_PickRequest.MenuGroup_AttachIcon_PickRequest_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_AttachIcon_PickRequest_C : public UMenuGroup -{ -public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_AttachIcon_PickRequest_C* MenuLayer_AttachIcon_PickRequest; // 0x0738 (0x0008) + class UMenuLayer_Quest_Request_RankGauge_C* MenuLayer_Quest_Request_RankGage; // 0x0730 (0x0008) + class UMenuLayer_Quest_Request_RankGauge_Badge_C* MenuLayer_Quest_Request_RankGage_Badge; // 0x0738 (0x0008) + class UMenuLayer_Quest_Request_RankGauge_Badge_C* MenuLayer_Quest_Request_RankGage_Badge0; // 0x0740 (0x0008) + class UMenuLayer_Quest_Request_RankGauge_Badge_C* MenuLayer_Quest_Request_RankGage_Badge1; // 0x0748 (0x0008) + class UMenuLayer_Quest_Request_RankGauge_Badge_C* MenuLayer_Quest_Request_RankGage_Badge2; // 0x0750 (0x0008) + class UMenuLayer_Quest_Request_RankGauge_Badge_C* MenuLayer_Quest_Request_RankGage_Badge3; // 0x0758 (0x0008) + class UMenuLayer_Quest_Request_RankGauge_Badge_C* MenuLayer_Quest_Request_RankGage_Badge4; // 0x0760 (0x0008) + class UCustomTextBlock* Text_Rank; // 0x0768 (0x0008) + TArray BadgeLayerList; // 0x0770 (0x0010) /// Functions - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuGroup_AttachIcon_PickRequest.MenuGroup_AttachIcon_PickRequest_C.SetMode - // void SetMode(EGameIconType iconType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuGroup_AttachIcon_PickRequest.MenuGroup_AttachIcon_PickRequest_C.SetGaijiText - // void SetGaijiText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuGroup_Quest_Request_RankGauge.MenuGroup_Quest_Request_RankGauge_C.UpdateRank + // void UpdateRank(FArenaQuestSetupInfo Info); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuGroup_Quest_Request_RankGauge.MenuGroup_Quest_Request_RankGauge_C.SetRankText + // void SetRankText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuGroup_Quest_Request_RankGauge.MenuGroup_Quest_Request_RankGauge_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/RankGauge/MenuGroup_Quest_Request_RankGauge.MenuGroup_Quest_Request_RankGauge_C.ExecuteUbergraph_MenuGroup_Quest_Request_RankGauge + // void ExecuteUbergraph_MenuGroup_Quest_Request_RankGauge(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuTop_AttachIcon_PickRequest.MenuTop_AttachIcon_PickRequest_C -/// Size: 0x0678 (1656 bytes) (0x000658 - 0x000678) align 8 MaxSize: 0x0678 -class UMenuTop_AttachIcon_PickRequest_C : public UAttachIconPickRequestMenuTop +/// Class /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C +/// Size: 0x0518 (1304 bytes) (0x000468 - 0x000518) align 8 MaxSize: 0x0518 +class UMenuLayer_Quest_LifeTrialWindow_Window_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_AttachIcon_PickRequest_C* MenuGroup_AttachIcon_PickRequest; // 0x0660 (0x0008) - FName TEXT_ID_KEY; // 0x0668 (0x0008) - FName TEXT_ID_KEY_ACTION_WATER; // 0x0670 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomTextBlock* _xxx_Text_Current_Label; // 0x0470 (0x0008) + class UCustomTextBlock* _xxx_Text_Current_Num; // 0x0478 (0x0008) + class UCustomTextBlock* _xxx_Text_Next_Left; // 0x0480 (0x0008) + class UCustomTextBlock* _xxx_Text_Next_Right; // 0x0488 (0x0008) + class UCustomTextBlock* _xxx_Text_Next_Slash; // 0x0490 (0x0008) + class UCustomTextBlock* _xxx_Text_Total_Num; // 0x0498 (0x0008) + class UCustomImage* Gauge_next; // 0x04A0 (0x0008) + class UCanvasPanel* Gauge_Next_Cripping; // 0x04A8 (0x0008) + class UCustomImage* Icon_Life_Header; // 0x04B0 (0x0008) + class UNumPrimitive* NumPrimitive_Next_Current; // 0x04B8 (0x0008) + class UNumPrimitive* NumPrimitive_Next_Max; // 0x04C0 (0x0008) + class UNumPrimitive* NumPrimitive_Total; // 0x04C8 (0x0008) + class UWidgetSwitcher* Switch_Header; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Count_Slash; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Life_Name; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Life_Title; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Next_Label; // 0x04F0 (0x0008) + class UCustomTextBlock* TEXT_TOTAL_LABEL; // 0x04F8 (0x0008) + class UCustomImage* Textuer_Leaf; // 0x0500 (0x0008) + FVector2D GaugeSize; // 0x0508 (0x0010) /// Functions - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuTop_AttachIcon_PickRequest.MenuTop_AttachIcon_PickRequest_C.UpdateTest - // void UpdateTest(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuTop_AttachIcon_PickRequest.MenuTop_AttachIcon_PickRequest_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuTop_AttachIcon_PickRequest.MenuTop_AttachIcon_PickRequest_C.CalcScale - // void CalcScale(float _scale); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuTop_AttachIcon_PickRequest.MenuTop_AttachIcon_PickRequest_C.IsInDisplayableArea - // void IsInDisplayableArea(bool _isIsInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuTop_AttachIcon_PickRequest.MenuTop_AttachIcon_PickRequest_C.UpdateGaijiText_BP - // void UpdateGaijiText_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuTop_AttachIcon_PickRequest.MenuTop_AttachIcon_PickRequest_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuTop_AttachIcon_PickRequest.MenuTop_AttachIcon_PickRequest_C.SetupParam_BP - // void SetupParam_BP(EGameIconType& _iconType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest/MenuTop_AttachIcon_PickRequest.MenuTop_AttachIcon_PickRequest_C.ExecuteUbergraph_MenuTop_AttachIcon_PickRequest - // void ExecuteUbergraph_MenuTop_AttachIcon_PickRequest(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.InitText + // void InitText(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.SetTotalGauge + // void SetTotalGauge(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.SetStarTotalNum + // void SetStarTotalNum(int32_t& NumStars); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.SetTotalLavelText + // void SetTotalLavelText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.Set Next Total Num + // void SetNextTotalNum(int32_t& Value); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.SetNextCurrentNum + // void SetNextCurrentNum(int32_t& Value); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.SetNextLavelText + // void SetNextLavelText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.xxx_SetCurrentNumText + // void xxx_SetCurrentNumText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.xxx_SetCurrentLavelText + // void xxx_SetCurrentLavelText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.SetSwitchHeader + // void SetSwitchHeader(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.SetLifeTitleText + // void SetLifeTitleText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.SetLifeNameText + // void SetLifeNameText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.SetLifeHeaderIconTexture + // void SetLifeHeaderIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuLayer_Quest_LifeTrialWindow_Window.MenuLayer_Quest_LifeTrialWindow_Window_C.ExecuteUbergraph_MenuLayer_Quest_LifeTrialWindow_Window + // void ExecuteUbergraph_MenuLayer_Quest_LifeTrialWindow_Window(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; /// Class /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Help.MenuGroup_Window_TalkBalloon_Help_C @@ -52824,21 +40978,21 @@ class UMenuGroup_Window_TalkBalloon_Help_C : public UMenuGroup /// Functions // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Help.MenuGroup_Window_TalkBalloon_Help_C.InitPresetChange - // void InitPresetChange(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void InitPresetChange(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Help.MenuGroup_Window_TalkBalloon_Help_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Help.MenuGroup_Window_TalkBalloon_Help_C.IsVisiblityCursor - // void IsVisiblityCursor(bool& _visiblity); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void IsVisiblityCursor(bool& _visiblity); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Help.MenuGroup_Window_TalkBalloon_Help_C.SetVisibleForwardingCursor - // void SetVisibleForwardingCursor(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetVisibleForwardingCursor(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Help.MenuGroup_Window_TalkBalloon_Help_C.SetFontStyle - // void SetFontStyle(FName fontstyleID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetFontStyle(FName fontstyleID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Help.MenuGroup_Window_TalkBalloon_Help_C.SetMessageText - // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Help.MenuGroup_Window_TalkBalloon_Help_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Help.MenuGroup_Window_TalkBalloon_Help_C.ExecuteUbergraph_MenuGroup_Window_TalkBalloon_Help - // void ExecuteUbergraph_MenuGroup_Window_TalkBalloon_Help(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_MenuGroup_Window_TalkBalloon_Help(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Basic.MenuGroup_Window_TalkBalloon_Basic_C @@ -52860,27 +41014,64 @@ class UMenuGroup_Window_TalkBalloon_Basic_C : public UMenuGroup /// Functions // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Basic.MenuGroup_Window_TalkBalloon_Basic_C.SetIconTipsVisibility - // void SetIconTipsVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetIconTipsVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Basic.MenuGroup_Window_TalkBalloon_Basic_C.InitPresetChange - // void InitPresetChange(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void InitPresetChange(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Basic.MenuGroup_Window_TalkBalloon_Basic_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Basic.MenuGroup_Window_TalkBalloon_Basic_C.IsVisiblityCursor - // void IsVisiblityCursor(bool& _visiblity); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // void IsVisiblityCursor(bool& _visiblity); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Basic.MenuGroup_Window_TalkBalloon_Basic_C.SetNameVisible - // void SetNameVisible(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetNameVisible(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Basic.MenuGroup_Window_TalkBalloon_Basic_C.SetVisibleForwardingCursor - // void SetVisibleForwardingCursor(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetVisibleForwardingCursor(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Basic.MenuGroup_Window_TalkBalloon_Basic_C.SetFontStyle - // void SetFontStyle(FName fontstyleID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetFontStyle(FName fontstyleID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Basic.MenuGroup_Window_TalkBalloon_Basic_C.SetMessageText - // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Basic.MenuGroup_Window_TalkBalloon_Basic_C.SetNameText - // void SetNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // void SetNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Basic.MenuGroup_Window_TalkBalloon_Basic_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent // Function /Game/Program/Menu/Window/TalkBalloon/Basic/MenuGroup_Window_TalkBalloon_Basic.MenuGroup_Window_TalkBalloon_Basic_C.ExecuteUbergraph_MenuGroup_Window_TalkBalloon_Basic - // void ExecuteUbergraph_MenuGroup_Window_TalkBalloon_Basic(int32_t EntryPoint); // [0x35d7f00] Final + // void ExecuteUbergraph_MenuGroup_Window_TalkBalloon_Basic(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_Window_TalkBalloon_Spike_C : public UMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* ConcentratedLine; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UWidgetSwitcher* Group_DecorationLine; // 0x0748 (0x0008) + class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x0750 (0x0008) + class UMenuLayer_Window_TalkBalloon_Basic_C* MenuLayer_Window_TalkBalloon_Basic; // 0x0758 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0760 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0768 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C.IsVisiblityCursor + // void IsVisiblityCursor(bool& _visiblity); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C.SetVisibleName + // void SetVisibleName(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C.SetVisibleForwardingCursor + // void SetVisibleForwardingCursor(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C.SetFontStyle + // void SetFontStyle(FName fontstyleID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C.SetNameText + // void SetNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C.SetMessageText + // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C.ExecuteUbergraph_MenuGroup_Window_TalkBalloon_Spike + // void ExecuteUbergraph_MenuGroup_Window_TalkBalloon_Spike(int32_t EntryPoint); // [0x3617e10] Final }; /// Class /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C @@ -52897,39980 +41088,39981 @@ class UMenuGroup_Window_TalkBalloon_Telop_C : public UMenuGroup class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x0758 (0x0008) class UMenuLayer_Window_TalkBalloon_Basic_C* MenuLayer_Window_TalkBalloon_Basic; // 0x0760 (0x0008) class UWidgetSwitcher* Switcher_Base; // 0x0768 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0770 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0778 (0x0008) - FName GAIJI_ID__ENTER_DEFAULT; // 0x0780 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetIconTipsVisibility - // void SetIconTipsVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetUpBlurMode - // void SetUpBlurMode(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetBaseSwitcher - // void SetBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetIconKeyVisibility - // void SetIconKeyVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetInstantAnimation - // void SetInstantAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetNameVisible - // void SetNameVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetVisibleForwardingCursor - // void SetVisibleForwardingCursor(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetFontStyle - // void SetFontStyle(FName fontstyleID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetMessageText - // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetNameText - // void SetNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.ExecuteUbergraph_MenuGroup_Window_TalkBalloon_Telop - // void ExecuteUbergraph_MenuGroup_Window_TalkBalloon_Telop(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C -/// Size: 0x07A8 (1960 bytes) (0x000780 - 0x0007A8) align 8 MaxSize: 0x07A8 -class UMenuTop_Window_TalkBalloon_Telop_C : public UTalkWindowTop -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0780 (0x0008) - class UMenuGroup_Window_TalkBalloon_Telop_C* MenuGroup_Window_TalkBalloon_Telop; // 0x0788 (0x0008) - double textDisplaySpeed; // 0x0790 (0x0008) - double talkFeedWaitTime; // 0x0798 (0x0008) - FName SENDPAGE_FUNC_NAME; // 0x07A0 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.SendPageProc - // void SendPageProc(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.GetFeedWaitTime_BP - // float GetFeedWaitTime_BP(); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.GetDisplaySpeed_BP - // float GetDisplaySpeed_BP(); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.SetVisibleForwardingCursor - // void SetVisibleForwardingCursor(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.SetSpeakerIconProc - // void SetSpeakerIconProc(FName& inIconId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.SetMessageText - // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.SetNameText - // void SetNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.UpdateBodyText_BP - // void UpdateBodyText_BP(FString _string, int32_t _dispCharaNum); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.UpdateSpeakerName_BP - // void UpdateSpeakerName_BP(FString _string); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.SwapFaceIcon_BP - // void SwapFaceIcon_BP(FName& _iconID, bool _isUseCharaId); // [0x35d7f00] HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.SetVisibleForwardingCursor_BP - // void SetVisibleForwardingCursor_BP(bool _isVisible); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.SetFeedWaitTime_BP - // void SetFeedWaitTime_BP(float _time); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.UseBlurBg_BP - // void UseBlurBg_BP(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.ExecuteUbergraph_MenuTop_Window_TalkBalloon_Telop - // void ExecuteUbergraph_MenuTop_Window_TalkBalloon_Telop(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Icon/NPC/Layer/MenuLayer_AttachIcon_TalkBalloon.MenuLayer_AttachIcon_TalkBalloon_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_TalkBalloon_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) -}; - -/// Class /Game/Program/Menu/Icon/NPC/MenuGroup_AttachIcon_NPC.MenuGroup_AttachIcon_NPC_C -/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuGroup_AttachIcon_NPC_C : public UMenuGroup -{ -public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_loop; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out0; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UCanvasPanel* Group_Talk; // 0x0748 (0x0008) - class UMenuLayer_AttachIcon_Talk_C* MenuLayer_AttachIcon_Talk; // 0x0750 (0x0008) - class UMenuLayer_AttachIcon_TalkBalloon_C* MenuLayer_AttachIcon_TalkBalloon; // 0x0758 (0x0008) - class UWidgetSwitcher* Switch_Balloon; // 0x0760 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0768 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Icon/NPC/MenuGroup_AttachIcon_NPC.MenuGroup_AttachIcon_NPC_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/Icon/NPC/MenuTop_AttachIcon_NPC.MenuTop_AttachIcon_NPC_C -/// Size: 0x0668 (1640 bytes) (0x000650 - 0x000668) align 8 MaxSize: 0x0668 -class UMenuTop_AttachIcon_NPC_C : public UAttachIconNpcTalkMenuTop -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_AttachIcon_NPC_C* MenuGroup_AttachIcon_NPC; // 0x0658 (0x0008) - FName GAIJI_TEXT_ID; // 0x0660 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Icon/NPC/MenuTop_AttachIcon_NPC.MenuTop_AttachIcon_NPC_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NPC/MenuTop_AttachIcon_NPC.MenuTop_AttachIcon_NPC_C.CalcScale - // void CalcScale(float _scale); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NPC/MenuTop_AttachIcon_NPC.MenuTop_AttachIcon_NPC_C.IsInDisplayableArea - // void IsInDisplayableArea(bool _isIsInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NPC/MenuTop_AttachIcon_NPC.MenuTop_AttachIcon_NPC_C.SetStateType_BP - // void SetStateType_BP(EGameIconStateType _stateType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NPC/MenuTop_AttachIcon_NPC.MenuTop_AttachIcon_NPC_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NPC/MenuTop_AttachIcon_NPC.MenuTop_AttachIcon_NPC_C.UpdateGaijiText_BP - // void UpdateGaijiText_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NPC/MenuTop_AttachIcon_NPC.MenuTop_AttachIcon_NPC_C.ExecuteUbergraph_MenuTop_AttachIcon_NPC - // void ExecuteUbergraph_MenuTop_AttachIcon_NPC(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/FirstAccess/MenuLayer_AttachIcon_FirstAccess_Balloon.MenuLayer_AttachIcon_FirstAccess_Balloon_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_FirstAccess_Balloon_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0770 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0778 (0x0008) + FName GAIJI_ID__ENTER_DEFAULT; // 0x0780 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetIconTipsVisibility + // void SetIconTipsVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetUpBlurMode + // void SetUpBlurMode(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetBaseSwitcher + // void SetBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetIconKeyVisibility + // void SetIconKeyVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetInstantAnimation + // void SetInstantAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetNameVisible + // void SetNameVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetVisibleForwardingCursor + // void SetVisibleForwardingCursor(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetFontStyle + // void SetFontStyle(FName fontstyleID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetMessageText + // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.SetNameText + // void SetNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuGroup_Window_TalkBalloon_Telop.MenuGroup_Window_TalkBalloon_Telop_C.ExecuteUbergraph_MenuGroup_Window_TalkBalloon_Telop + // void ExecuteUbergraph_MenuGroup_Window_TalkBalloon_Telop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuLayer_AttachIcon_PickRequest_NPC_OffScreen.MenuLayer_AttachIcon_PickRequest_NPC_OffScreen_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_AttachIcon_PickRequest_NPC_OffScreen_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C +/// Size: 0x07A8 (1960 bytes) (0x000780 - 0x0007A8) align 8 MaxSize: 0x07A8 +class UMenuTop_Window_TalkBalloon_Telop_C : public UTalkWindowTop { public: - class UCustomImage* Base_Icon_Life; // 0x0468 (0x0008) - class UCanvasPanel* Group_Angle_Arrow; // 0x0470 (0x0008) - class UCanvasPanel* Group_Angle_Icon_Life; // 0x0478 (0x0008) - class UCanvasPanel* Group_Icon; // 0x0480 (0x0008) - class UCanvasPanel* Group_Icon_Face; // 0x0488 (0x0008) - class UCanvasPanel* Group_Icon_Life; // 0x0490 (0x0008) - class UCustomImage* Icon_Face; // 0x0498 (0x0008) - class UCustomImage* ICON_LIFE; // 0x04A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0780 (0x0008) + class UMenuGroup_Window_TalkBalloon_Telop_C* MenuGroup_Window_TalkBalloon_Telop; // 0x0788 (0x0008) + double textDisplaySpeed; // 0x0790 (0x0008) + double talkFeedWaitTime; // 0x0798 (0x0008) + FName SENDPAGE_FUNC_NAME; // 0x07A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuLayer_AttachIcon_PickRequest_NPC_OffScreen.MenuLayer_AttachIcon_PickRequest_NPC_OffScreen_C.SetIconLifeAngle - // void SetIconLifeAngle(double Angle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuLayer_AttachIcon_PickRequest_NPC_OffScreen.MenuLayer_AttachIcon_PickRequest_NPC_OffScreen_C.SetArrowAngle - // void SetArrowAngle(double Angle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuLayer_AttachIcon_PickRequest_NPC_OffScreen.MenuLayer_AttachIcon_PickRequest_NPC_OffScreen_C.SetLifeIcon - // void SetLifeIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuLayer_AttachIcon_PickRequest_NPC_OffScreen.MenuLayer_AttachIcon_PickRequest_NPC_OffScreen_C.SetFaceIcon - // void SetFaceIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.SendPageProc + // void SendPageProc(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.GetFeedWaitTime_BP + // float GetFeedWaitTime_BP(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.GetDisplaySpeed_BP + // float GetDisplaySpeed_BP(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.SetVisibleForwardingCursor + // void SetVisibleForwardingCursor(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.SetSpeakerIconProc + // void SetSpeakerIconProc(FName& inIconId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.SetMessageText + // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.SetNameText + // void SetNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.UpdateBodyText_BP + // void UpdateBodyText_BP(FString _string, int32_t _dispCharaNum); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.UpdateSpeakerName_BP + // void UpdateSpeakerName_BP(FString _string); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.SwapFaceIcon_BP + // void SwapFaceIcon_BP(FName& _iconID, bool _isUseCharaId); // [0x3617e10] HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.SetVisibleForwardingCursor_BP + // void SetVisibleForwardingCursor_BP(bool _isVisible); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.SetFeedWaitTime_BP + // void SetFeedWaitTime_BP(float _time); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.UseBlurBg_BP + // void UseBlurBg_BP(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Telop/MenuTop_Window_TalkBalloon_Telop.MenuTop_Window_TalkBalloon_Telop_C.ExecuteUbergraph_MenuTop_Window_TalkBalloon_Telop + // void ExecuteUbergraph_MenuTop_Window_TalkBalloon_Telop(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_QuestBalloon.MenuLayer_AttachIcon_QuestBalloon_1_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_QuestBalloon_1_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C +/// Size: 0x07B0 (1968 bytes) (0x000780 - 0x0007B0) align 8 MaxSize: 0x07B0 +class UMenuTop_Window_TalkBalloon_Spike_C : public UTalkWindowTop { public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) -}; + FPointerToUberGraphFrame UberGraphFrame; // 0x0780 (0x0008) + class UMenuGroup_Window_TalkBalloon_Spike_C* MenuGroup_Window_TalkBalloon_Spike; // 0x0788 (0x0008) + double textDisplaySpeed; // 0x0790 (0x0008) + double talkFeedWaitTime; // 0x0798 (0x0008) + FName SENDPAGE_FUNC_NAME; // 0x07A0 (0x0008) + FName PRESET_SE_ENTER; // 0x07A8 (0x0008) -/// Class /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_QuestBalloon.MenuLayer_AttachIcon_QuestBalloon_0_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_QuestBalloon_0_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) -}; -/// Class /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_QuestBalloon.MenuLayer_AttachIcon_QuestBalloon_2_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_QuestBalloon_2_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + /// Functions + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.GetDisplayTalkTextLength_BP + // int32_t GetDisplayTalkTextLength_BP(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.SendPageProc + // void SendPageProc(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.GetFeedWaitTime_BP + // float GetFeedWaitTime_BP(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.GetDisplaySpeed_BP + // float GetDisplaySpeed_BP(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.SetVisibleForwardingCursor + // void SetVisibleForwardingCursor(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.SetSpeakerIconProc + // void SetSpeakerIconProc(FName& inIconId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.SetMessageText + // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.SetNameText + // void SetNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.UpdateBodyText_BP + // void UpdateBodyText_BP(FString _string, int32_t _dispCharaNum); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.UpdateSpeakerName_BP + // void UpdateSpeakerName_BP(FString _string); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.SwapFaceIcon_BP + // void SwapFaceIcon_BP(FName& _iconID, bool _isUseCharaId); // [0x3617e10] HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.SetVisibleForwardingCursor_BP + // void SetVisibleForwardingCursor_BP(bool _isVisible); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.SetFeedWaitTime_BP + // void SetFeedWaitTime_BP(float _time); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.SetTextBlock_BP + // void SetTextBlock_BP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.ExecuteUbergraph_MenuTop_Window_TalkBalloon_Spike + // void ExecuteUbergraph_MenuTop_Window_TalkBalloon_Spike(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C -/// Size: 0x07D0 (2000 bytes) (0x000770 - 0x0007D0) align 8 MaxSize: 0x07D0 -class UMenuGroup_ChoiceBalloon_Scroll_C : public UMenuListGroup +/// Class /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C +/// Size: 0x07D4 (2004 bytes) (0x000728 - 0x0007D4) align 8 MaxSize: 0x07D4 +class UMenuGroup_Window_SimpleGotWindow_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Instant_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Instant_Open_in; // 0x0780 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0788 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0790 (0x0008) - class UCustomTileView* CustomTileView; // 0x0798 (0x0008) - class UCanvasPanel* Group_Balloon; // 0x07A0 (0x0008) - TArray buttonLayerArray; // 0x07A8 (0x0010) - int32_t cancelFocusIndex; // 0x07B8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07BC (0x0004) MISSED - TArray buttonInfoArray; // 0x07C0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCanvasPanel* Group_FooterGuide; // 0x0740 (0x0008) + class UCanvasPanel* Group_Position; // 0x0748 (0x0008) + class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x0750 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0758 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0760 (0x0008) + class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon; // 0x0768 (0x0008) + class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon1; // 0x0770 (0x0008) + class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon2; // 0x0778 (0x0008) + class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon3; // 0x0780 (0x0008) + class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon4; // 0x0788 (0x0008) + class UWidgetSwitcher* Switcher_Footer; // 0x0790 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0798 (0x0008) + class UCustomTextBlock* Text_SingleName; // 0x07A0 (0x0008) + class UCanvasPanel* Transform; // 0x07A8 (0x0008) + TArray ButtonLayerList; // 0x07B0 (0x0010) + TArray ItemMenuLayerList; // 0x07C0 (0x0010) + int32_t cancelFocusIndex; // 0x07D0 (0x0004) /// Functions - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.GetFocusedMenuListLayer - // void GetFocusedMenuListLayer(class UMenuLayer_ChoiceBalloon_Scroll_Item_C*& choiceBalloonScrolItemLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.setButtonLayerArray - // void setButtonLayerArray(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.GetFirstDecidableButtonIndex - // void GetFirstDecidableButtonIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.GetFirstDecidableButton - // void GetFirstDecidableButton(class UMenuLayer*& Layer); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.IsCurrentFocusDecidable - // void IsCurrentFocusDecidable(bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.SetInstantAnimation - // void SetInstantAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.GetFocusIndex - // void GetFocusIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.Setup - // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.UpdateLayout - // void UpdateLayout(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuGroup_ChoiceBalloon_Scroll.MenuGroup_ChoiceBalloon_Scroll_C.ExecuteUbergraph_MenuGroup_ChoiceBalloon_Scroll - // void ExecuteUbergraph_MenuGroup_ChoiceBalloon_Scroll(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.GetFocusIndex + // void GetFocusIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.SetType + // void SetType(ETotalCountWindowType Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.SetValue + // void SetValue(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.SetMoneyTypeIcon + // void SetMoneyTypeIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.SetTotalLabelText + // void SetTotalLabelText(FText textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.SetFooterSwitcher + // void SetFooterSwitcher(int32_t IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.Set Button Info List + // void SetButtonInfoList(TArray& _buttonInfoList, int32_t _cancelFocusIndex); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.SetItemData + // void SetItemData(int32_t Index, FName iconID, int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.SetBottomText + // void SetBottomText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.SetMessageText + // void SetMessageText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow.MenuGroup_Window_SimpleGotWindow_C.ExecuteUbergraph_MenuGroup_Window_SimpleGotWindow + // void ExecuteUbergraph_MenuGroup_Window_SimpleGotWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuTop_ChoiceBalloon_Scroll.MenuTop_ChoiceBalloon_Scroll_C -/// Size: 0x0858 (2136 bytes) (0x000838 - 0x000858) align 8 MaxSize: 0x0858 -class UMenuTop_ChoiceBalloon_Scroll_C : public UChoiceBalloonScrollWindowMenuTop +/// Class /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C +/// Size: 0x09DC (2524 bytes) (0x000810 - 0x0009DC) align 8 MaxSize: 0x09DC +class UMenuTop_Window_SimpleGotWindow_C : public USimpleGotWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0838 (0x0008) - class UMenuGroup_ChoiceBalloon_Scroll_C* MenuGroup_ChoiceBalloon_Scroll; // 0x0840 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0848 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0850 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) + class UMenuGroup_Window_SimpleGotWindow_C* MenuGroup_Window_SimpleGotWindow; // 0x0828 (0x0008) + FName PRESET_SE_ENTER; // 0x0830 (0x0008) + FName PRESET_SE_CANCEL; // 0x0838 (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x0840 (0x0008) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0848 (0x0180) + bool cancelButtonDecided; // 0x09C8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x09C9 (0x0003) MISSED + FName SE_ID_DECIDE; // 0x09CC (0x0008) + FName SE_ID_CANCEL; // 0x09D4 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuTop_ChoiceBalloon_Scroll.MenuTop_ChoiceBalloon_Scroll_C.AddScrollList - // void AddScrollList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuTop_ChoiceBalloon_Scroll.MenuTop_ChoiceBalloon_Scroll_C.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuTop_ChoiceBalloon_Scroll.MenuTop_ChoiceBalloon_Scroll_C.OnScrollListSetup - // void OnScrollListSetup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuTop_ChoiceBalloon_Scroll.MenuTop_ChoiceBalloon_Scroll_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuTop_ChoiceBalloon_Scroll.MenuTop_ChoiceBalloon_Scroll_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Scroll/MenuTop_ChoiceBalloon_Scroll.MenuTop_ChoiceBalloon_Scroll_C.ExecuteUbergraph_MenuTop_ChoiceBalloon_Scroll - // void ExecuteUbergraph_MenuTop_ChoiceBalloon_Scroll(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnSetItemInfoList_BP + // void OnSetItemInfoList_BP(TArray& _itemInfoList); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnSetBottomText_BP + // void OnSetBottomText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnSetBottomValue_BP + // void OnSetBottomValue_BP(int32_t& _value, FName _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnSetMessage_BP + // void OnSetMessage_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnInitWindow + // void OnInitWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnEnterDelegateEvent_Window + // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnDecideFocusDelegateEvent_Window + // void OnDecideFocusDelegateEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.Setup_WindowButton + // void Setup_WindowButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.Setup_WindowBackGround + // void Setup_WindowBackGround(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow.MenuTop_Window_SimpleGotWindow_C.ExecuteUbergraph_MenuTop_Window_SimpleGotWindow + // void ExecuteUbergraph_MenuTop_Window_SimpleGotWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuGroup_ChoiceBalloon_Iventory.MenuGroup_ChoiceBalloon_Iventory_C -/// Size: 0x0788 (1928 bytes) (0x000728 - 0x000788) align 8 MaxSize: 0x0788 -class UMenuGroup_ChoiceBalloon_Iventory_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C +/// Size: 0x07FC (2044 bytes) (0x000728 - 0x0007FC) align 8 MaxSize: 0x07FC +class UMenuGroup_Window_SimpleGotWindow_Title_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Instant_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Instant_Open_in; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) - class UCanvasPanel* Group_Alignment; // 0x0750 (0x0008) - class UCanvasPanel* Group_Balloon; // 0x0758 (0x0008) - class UMenuLayer_ChoiceBalloon_Iventory_Button_C* MenuLayer_ChoiceBalloon_Iventory_Button; // 0x0760 (0x0008) - class UMenuLayer_ChoiceBalloon_Iventory_Button_C* MenuLayer_ChoiceBalloon_Iventory_Button0; // 0x0768 (0x0008) - class UMenuLayer_ChoiceBalloon_Iventory_Button_C* MenuLayer_ChoiceBalloon_Iventory_Button1; // 0x0770 (0x0008) - TArray buttonLayerArray; // 0x0778 (0x0010) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Base_Header; // 0x0740 (0x0008) + class UCanvasPanel* Group_FooterGuide; // 0x0748 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0750 (0x0008) + class UCanvasPanel* Group_Icon_Header_Base; // 0x0758 (0x0008) + class UCanvasPanel* Group_Position; // 0x0760 (0x0008) + class UCustomImage* Icon_Header; // 0x0768 (0x0008) + class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x0770 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0778 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0780 (0x0008) + class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon; // 0x0788 (0x0008) + class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon1; // 0x0790 (0x0008) + class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon2; // 0x0798 (0x0008) + class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon3; // 0x07A0 (0x0008) + class UMenuLayer_Window_SimpleGotWindow_Icon_C* MenuLayer_Window_SimpleGotWindow_Icon4; // 0x07A8 (0x0008) + class UWidgetSwitcher* Switcher_Footer; // 0x07B0 (0x0008) + class UCustomTextBlock* Text_Header; // 0x07B8 (0x0008) + class UCustomTextBlock* Text_Message; // 0x07C0 (0x0008) + class UCustomTextBlock* Text_SingleName; // 0x07C8 (0x0008) + class UCanvasPanel* Transform; // 0x07D0 (0x0008) + TArray ButtonLayerList; // 0x07D8 (0x0010) + TArray ItemMenuLayerList; // 0x07E8 (0x0010) + int32_t cancelFocusIndex; // 0x07F8 (0x0004) /// Functions - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuGroup_ChoiceBalloon_Iventory.MenuGroup_ChoiceBalloon_Iventory_C.SetInstantAnimation - // void SetInstantAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuGroup_ChoiceBalloon_Iventory.MenuGroup_ChoiceBalloon_Iventory_C.SetAlignment - // void SetAlignment(FVector2D Alignment); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuGroup_ChoiceBalloon_Iventory.MenuGroup_ChoiceBalloon_Iventory_C.GetButtonLayer - // void GetButtonLayer(int32_t Index, class UMenuLayer_ChoiceBalloon_Iventory_Button_C*& buttonLayer); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuGroup_ChoiceBalloon_Iventory.MenuGroup_ChoiceBalloon_Iventory_C.SetButtonFocus - // void SetButtonFocus(int32_t initFocusIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuGroup_ChoiceBalloon_Iventory.MenuGroup_ChoiceBalloon_Iventory_C.SetButtonInfo - // void SetButtonInfo(int32_t Index, FChoiceInventoryButtonInfo buttonInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuGroup_ChoiceBalloon_Iventory.MenuGroup_ChoiceBalloon_Iventory_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuGroup_ChoiceBalloon_Iventory.MenuGroup_ChoiceBalloon_Iventory_C.ExecuteUbergraph_MenuGroup_ChoiceBalloon_Iventory - // void ExecuteUbergraph_MenuGroup_ChoiceBalloon_Iventory(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetTitle + // void SetTitle(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.GetFocusIndex + // void GetFocusIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetType + // void SetType(ETotalCountWindowType Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetValue + // void SetValue(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetMoneyTypeIcon + // void SetMoneyTypeIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetTotalLabelText + // void SetTotalLabelText(FText textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetFooterSwitcher + // void SetFooterSwitcher(int32_t IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.Set Button Info List + // void SetButtonInfoList(TArray& _buttonInfoList, int32_t _cancelFocusIndex); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetItemData + // void SetItemData(int32_t Index, FName iconID, int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetBottomText + // void SetBottomText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.SetMessageText + // void SetMessageText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuGroup_Window_SimpleGotWindow_Title.MenuGroup_Window_SimpleGotWindow_Title_C.ExecuteUbergraph_MenuGroup_Window_SimpleGotWindow_Title + // void ExecuteUbergraph_MenuGroup_Window_SimpleGotWindow_Title(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C -/// Size: 0x086C (2156 bytes) (0x000828 - 0x00086C) align 8 MaxSize: 0x086C -class UMenuTop_ChoiceBalloon_Inventory_C : public UChoiceInventoryWindowMenuTop +/// Class /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C +/// Size: 0x09DC (2524 bytes) (0x000810 - 0x0009DC) align 8 MaxSize: 0x09DC +class UMenuTop_Window_SimpleGotWindow_Title_C : public USimpleGotWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0828 (0x0008) - class UMenuGroup_ChoiceBalloon_Iventory_C* MenuGroup_ChoiceBalloon_Iventory; // 0x0830 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0838 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0840 (0x0008) - bool cancelButtonDecided; // 0x0848 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0849 (0x0003) MISSED - FName SE_ENTER; // 0x084C (0x0008) - FName SE_CANCEL; // 0x0854 (0x0008) - FName SE_MOVE_FOCUS; // 0x085C (0x0008) - FName SE_ERROR; // 0x0864 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) + class UMenuGroup_Window_SimpleGotWindow_Title_C* MenuGroup_Window_SimpleGotWindow_Title; // 0x0828 (0x0008) + FName PRESET_SE_ENTER; // 0x0830 (0x0008) + FName PRESET_SE_CANCEL; // 0x0838 (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x0840 (0x0008) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0848 (0x0180) + bool cancelButtonDecided; // 0x09C8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x09C9 (0x0003) MISSED + FName SE_ID_DECIDE; // 0x09CC (0x0008) + FName SE_ID_CANCEL; // 0x09D4 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.OnInitWindow - // void OnInitWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.SetButtonInfo_BP - // void SetButtonInfo_BP(int32_t _index, FChoiceInventoryButtonInfo& _buttonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.SetFocusConfig_BP - // void SetFocusConfig_BP(int32_t _initFocusIndex); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.SetAlignment_BP - // void SetAlignment_BP(FVector2D& _alignment); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.ResetInputEnabledFlag_BP - // void ResetInputEnabledFlag_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/Inventory/MenuTop_ChoiceBalloon_Inventory.MenuTop_ChoiceBalloon_Inventory_C.ExecuteUbergraph_MenuTop_ChoiceBalloon_Inventory - // void ExecuteUbergraph_MenuTop_ChoiceBalloon_Inventory(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnSetTitle_BP + // void OnSetTitle_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnSetItemInfoList_BP + // void OnSetItemInfoList_BP(TArray& _itemInfoList); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnSetBottomText_BP + // void OnSetBottomText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnSetBottomValue_BP + // void OnSetBottomValue_BP(int32_t& _value, FName _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnSetMessage_BP + // void OnSetMessage_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnInitWindow + // void OnInitWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnEnterDelegateEvent_Window + // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnDecideFocusDelegateEvent_Window + // void OnDecideFocusDelegateEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.Setup_WindowButton + // void Setup_WindowButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.Setup_WindowBackGround + // void Setup_WindowBackGround(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SimpleGotWindow/MenuTop_Window_SimpleGotWindow_Title.MenuTop_Window_SimpleGotWindow_Title_C.ExecuteUbergraph_MenuTop_Window_SimpleGotWindow_Title + // void ExecuteUbergraph_MenuTop_Window_SimpleGotWindow_Title(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C -/// Size: 0x07A8 (1960 bytes) (0x000728 - 0x0007A8) align 8 MaxSize: 0x07A8 -class UMenuGroup_ChoiceBalloon_ItemStock_C : public UMenuGroup +/// Class /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C +/// Size: 0x0828 (2088 bytes) (0x000728 - 0x000828) align 8 MaxSize: 0x0828 +class UMenuGroup_Board_GuildQuest_L_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Instant_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Instant_Open_in; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) - class UCanvasPanel* Group_Alignment; // 0x0750 (0x0008) - class UCanvasPanel* Group_Balloon; // 0x0758 (0x0008) - class UCustomImage* Icon_Header; // 0x0760 (0x0008) - class UMenuLayer_ChoiceBalloon_ItemStock_Button_C* MenuLayer_ChoiceBalloon_ItemStock_Button; // 0x0768 (0x0008) - class UMenuLayer_ChoiceBalloon_ItemStock_Button_C* MenuLayer_ChoiceBalloon_ItemStock_Button0; // 0x0770 (0x0008) - class UMenuLayer_ChoiceBalloon_ItemStock_Button_C* MenuLayer_ChoiceBalloon_ItemStock_Button1; // 0x0778 (0x0008) - TArray buttonLayerArray; // 0x0780 (0x0010) - int32_t cancelFocusIndex; // 0x0790 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x0794 (0x0004) MISSED - TArray buttonInfoArray; // 0x0798 (0x0010) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Base_GuildImage; // 0x0740 (0x0008) + class UCustomImage* Base_NextLevel; // 0x0748 (0x0008) + class UCanvasPanel* Group_Num_NextLevel; // 0x0750 (0x0008) + class UCanvasPanel* Group_Num_None; // 0x0758 (0x0008) + class UCustomImage* Image; // 0x0760 (0x0008) + class UCustomImage* Image_Reward; // 0x0768 (0x0008) + class UMenuLayer_Board_GuildQuest_Gauge_C* MenuLayer_Board_GuildQuest_Gauge; // 0x0770 (0x0008) + class UMenuLayer_Parts_Input_Panel_C* MenuLayer_Parts_Input_Panel; // 0x0778 (0x0008) + class UNumPrimitive* NumPrimitive_Level; // 0x0780 (0x0008) + class UNumPrimitive* NumPrimitive_NextLevel; // 0x0788 (0x0008) + class UNumPrimitive* NumPrimitive_Total; // 0x0790 (0x0008) + class UWidgetSwitcher* Switcher_NextLevel; // 0x0798 (0x0008) + class UCustomTextBlock* Text_All_Reward_Recieved_Label; // 0x07A0 (0x0008) + class UCustomTextBlock* Text_Key; // 0x07A8 (0x0008) + class UCustomTextBlock* Text_Level; // 0x07B0 (0x0008) + class UCustomTextBlock* Text_Name; // 0x07B8 (0x0008) + class UCustomTextBlock* Text_NextLevel; // 0x07C0 (0x0008) + class UCustomTextBlock* Text_None; // 0x07C8 (0x0008) + class UCustomTextBlock* Text_Total; // 0x07D0 (0x0008) + class UCustomTextBlock* Text_Total0; // 0x07D8 (0x0008) + FName LABEL_NEXT_TEXT_ID; // 0x07E0 (0x0008) + FName LABEL_TOTAL_TEXT_ID; // 0x07E8 (0x0008) + FName LABEL_TITLE_TEXT_ID; // 0x07F0 (0x0008) + SDK_UNDEFINED(16,732) /* FMulticastInlineDelegate */ __um(YButtonDelegate); // 0x07F8 (0x0010) + FName LABEL_NEXT_REWARD_TEXT_ID; // 0x0808 (0x0008) + FName LABEL_TEXT_LV_ID; // 0x0810 (0x0008) + FName LABEL_TEXT_REWARD_RECIEVE_ID; // 0x0818 (0x0008) + FName LABEL_TEXT_NONE; // 0x0820 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.GetFirstDecidableButtonIndex - // void GetFirstDecidableButtonIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.GetFirstDecidableButton - // void GetFirstDecidableButton(class UMenuLayer*& Layer); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.IsCurrentFocusDecidable - // void IsCurrentFocusDecidable(bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.SetInstantAnimation - // void SetInstantAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.GetFocusIndex - // void GetFocusIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.Setup - // void Setup(FWindowMenuSetupInfo WIndowSetupInfo, TArray& reviveItemButtonInfoList); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.UpdateLayout - // void UpdateLayout(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index, FPlayerKnockOutReviveItemButtonInfo reviveItemButtonInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuGroup_ChoiceBalloon_ItemStock.MenuGroup_ChoiceBalloon_ItemStock_C.ExecuteUbergraph_MenuGroup_ChoiceBalloon_ItemStock - // void ExecuteUbergraph_MenuGroup_ChoiceBalloon_ItemStock(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.Set Next Level Switcher + // void SetNextLevelSwitcher(bool IsRankMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.SetIconImage + // void SetIconImage(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.SetEXPGaugeValue + // void SetEXPGaugeValue(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.SetRewardVisibility + // void SetRewardVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.GetOpenAnimation + // void GetOpenAnimation(double& AnimationTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.SetBulletinBoardTypeText + // void SetBulletinBoardTypeText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.SetRewardImage + // void SetRewardImage(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.SetLevelGauge + // void SetLevelGauge(int32_t currentExp, int32_t NextUseEXP); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.Set Next Level EXPText + // void SetNextLevelEXPText(int32_t nextLevelExp); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.SetCurrentAllEXPText + // void SetCurrentAllEXPText(int32_t AllEXP); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.SetLevelText + // void SetLevelText(int32_t Level); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.YButtonDecide + // void YButtonDecide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.ExecuteUbergraph_MenuGroup_Board_GuildQuest_L + // void ExecuteUbergraph_MenuGroup_Board_GuildQuest_L(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_L.MenuGroup_Board_GuildQuest_L_C.YButtonDelegate__DelegateSignature + // void YButtonDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C -/// Size: 0x09DC (2524 bytes) (0x000820 - 0x0009DC) align 8 MaxSize: 0x09DC -class UMenuTop_ChoiceBalloon_ItemStock_C : public UReviveItemSelectWindowMenuTop +/// Class /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Switching.MenuLayer_Sort_Switching_C +/// Size: 0x0590 (1424 bytes) (0x000468 - 0x000590) align 8 MaxSize: 0x0590 +class UMenuLayer_Sort_Switching_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0820 (0x0008) - class UMenuGroup_ChoiceBalloon_ItemStock_C* MenuGroup_ChoiceBalloon_ItemStock; // 0x0828 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0830 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0838 (0x0008) - FWindowMenuSetupInfo SetupInfo; // 0x0840 (0x0180) - bool cancelButtonDecided; // 0x09C0 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x09C1 (0x0003) MISSED - FName PRESET_SE_ENTER; // 0x09C4 (0x0008) - FName PRESET_SE_CANCEL; // 0x09CC (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x09D4 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Sort_Down; // 0x0470 (0x0008) + class UCustomImage* Sort_Up; // 0x0478 (0x0008) + class UWidgetSwitcher* Switcher_SortIcon; // 0x0480 (0x0008) + class UCustomTextBlock* Text_Key_L; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Key_R; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x0498 (0x0008) + bool valided; // 0x04A0 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x04A1 (0x0003) MISSED + FSlateColor In_Color_and_Opacity; // 0x04A4 (0x0014) + FListItemInfo ListItemInfo; // 0x04B8 (0x00B8) + FText ascendingOrderText; // 0x0570 (0x0018) + FText descendingOrderText; // 0x0580 (0x0018) /// Functions - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C.SearchValidFirstButtonIndex - // void SearchValidFirstButtonIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C.IsButtonShown - // void IsButtonShown(int32_t Index, bool& showed); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C.OnBackDelegateEvent_OperationGroup - // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/ItemStock/MenuTop_ChoiceBalloon_ItemStock.MenuTop_ChoiceBalloon_ItemStock_C.ExecuteUbergraph_MenuTop_ChoiceBalloon_ItemStock - // void ExecuteUbergraph_MenuTop_ChoiceBalloon_ItemStock(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Switching.MenuLayer_Sort_Switching_C.Set Init Param + // void SetInitParam(FText ascendingOrderText, FText descendingOrderText, ESortOrderType startOrderType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Switching.MenuLayer_Sort_Switching_C.Change Sort Order + // void ChangeSortOrder(ESortOrderType orderType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Switching.MenuLayer_Sort_Switching_C.SetTextIconKey_R + // void SetTextIconKey_R(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Switching.MenuLayer_Sort_Switching_C.SetTextIconKey_L + // void SetTextIconKey_L(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Switching.MenuLayer_Sort_Switching_C.SetItemName + // void SetItemName(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Switching.MenuLayer_Sort_Switching_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Switching.MenuLayer_Sort_Switching_C.ExecuteUbergraph_MenuLayer_Sort_Switching + // void ExecuteUbergraph_MenuLayer_Sort_Switching(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C -/// Size: 0x07E4 (2020 bytes) (0x000728 - 0x0007E4) align 8 MaxSize: 0x07E4 -class UMenuGroup_ChoiceBalloon_C : public UMenuGroup +/// Class /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_Param.MenuLayer_Inventory_BalloonStatus_Param_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Inventory_BalloonStatus_Param_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Instant_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Instant_Open_in; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) - class UCanvasPanel* Group_Alignment; // 0x0750 (0x0008) - class UCanvasPanel* Group_Balloon; // 0x0758 (0x0008) - class UCanvasPanel* Group_Header; // 0x0760 (0x0008) - class UCustomImage* Icon_Header; // 0x0768 (0x0008) - class UMenuLayer_ChoiceBalloon_Button_C* MenuLayer_ChoiceBalloon_Button; // 0x0770 (0x0008) - class UMenuLayer_ChoiceBalloon_Button_C* MenuLayer_ChoiceBalloon_Button0; // 0x0778 (0x0008) - class UMenuLayer_ChoiceBalloon_Button_C* MenuLayer_ChoiceBalloon_Button1; // 0x0780 (0x0008) - class UMenuLayer_ChoiceBalloon_Button_C* MenuLayer_ChoiceBalloon_Button2; // 0x0788 (0x0008) - class UMenuLayer_ChoiceBalloon_Button_C* MenuLayer_ChoiceBalloon_Button3; // 0x0790 (0x0008) - class UMenuLayer_ChoiceBalloon_Button_C* MenuLayer_ChoiceBalloon_Button4; // 0x0798 (0x0008) - class UMenuLayer_ChoiceBalloon_Button_C* MenuLayer_ChoiceBalloon_Button5; // 0x07A0 (0x0008) - class UMenuLayer_ChoiceBalloon_Button_C* MenuLayer_ChoiceBalloon_Button6; // 0x07A8 (0x0008) - class UMenuLayer_ChoiceBalloon_Button_C* MenuLayer_ChoiceBalloon_Button7; // 0x07B0 (0x0008) - class UCustomTextBlock* Text_Header; // 0x07B8 (0x0008) - TArray buttonLayerArray; // 0x07C0 (0x0010) - TArray buttonInfoArray; // 0x07D0 (0x0010) - int32_t cancelFocusIndex; // 0x07E0 (0x0004) + class UCustomImage* ICON_STATUS; // 0x0468 (0x0008) + class UWidgetSwitcher* Switcher_UpDown; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.SetAlignment - // void SetAlignment(FVector2D Offset); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.SetHeaderText - // void SetHeaderText(FText textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.SetHeaderTextVisibility - // void SetHeaderTextVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.GetFirstDecidableButtonIndex - // void GetFirstDecidableButtonIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.GetFirstDecidableButton - // void GetFirstDecidableButton(class UMenuLayer*& Layer); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.IsCurrentFocusDecidable - // void IsCurrentFocusDecidable(bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.SetInstantAnimation - // void SetInstantAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C._xxx_SetHeaderIconTexture - // void _xxx_SetHeaderIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C._xxx_SetHeaderIcon - // void _xxx_SetHeaderIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.GetFocusIndex - // void GetFocusIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.Setup - // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.UpdateLayout - // void UpdateLayout(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.ExecuteUbergraph_MenuGroup_ChoiceBalloon - // void ExecuteUbergraph_MenuGroup_ChoiceBalloon(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus_Param.MenuLayer_Inventory_BalloonStatus_Param_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/ChoiceMessageWindow/MenuTop_ChoiceMessageWindow.MenuTop_ChoiceMessageWindow_C -/// Size: 0x09CC (2508 bytes) (0x000810 - 0x0009CC) align 8 MaxSize: 0x09CC -class UMenuTop_ChoiceMessageWindow_C : public UWindowMenu -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_ChoiceBalloon_C* MenuGroup_ChoiceBalloon; // 0x0818 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0820 (0x0008) - class UMenuGroup_Window_TalkBalloon_Telop_C* MenuGroup_Window_TalkBalloon_Telop; // 0x0828 (0x0008) - FWindowMenuSetupInfo SetupInfo; // 0x0830 (0x0180) - bool cancelButtonDecided; // 0x09B0 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x09B1 (0x0003) MISSED - FName PRESET_SE_ENTER; // 0x09B4 (0x0008) - FName PRESET_SE_CANCEL; // 0x09BC (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x09C4 (0x0008) +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuLayer_ItemSelect_Sign.MenuLayer_ItemSelect_Sign_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_ItemSelect_Sign_C : public UMenuLayer +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0470 (0x0008) + class UCustomImage* Icon_Sign; // 0x0478 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0480 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0488 (0x0008) + FName TEXTID_KEY; // 0x0490 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/ChoiceMessageWindow/MenuTop_ChoiceMessageWindow.MenuTop_ChoiceMessageWindow_C.SearchValidFirstButtonIndex - // void SearchValidFirstButtonIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/ChoiceMessageWindow/MenuTop_ChoiceMessageWindow.MenuTop_ChoiceMessageWindow_C.IsButtonShown - // void IsButtonShown(int32_t Index, bool& showed); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/ChoiceMessageWindow/MenuTop_ChoiceMessageWindow.MenuTop_ChoiceMessageWindow_C.OnBackDelegateEvent_OperationGroup - // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceMessageWindow/MenuTop_ChoiceMessageWindow.MenuTop_ChoiceMessageWindow_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceMessageWindow/MenuTop_ChoiceMessageWindow.MenuTop_ChoiceMessageWindow_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceMessageWindow/MenuTop_ChoiceMessageWindow.MenuTop_ChoiceMessageWindow_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceMessageWindow/MenuTop_ChoiceMessageWindow.MenuTop_ChoiceMessageWindow_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceMessageWindow/MenuTop_ChoiceMessageWindow.MenuTop_ChoiceMessageWindow_C.ExecuteUbergraph_MenuTop_ChoiceMessageWindow - // void ExecuteUbergraph_MenuTop_ChoiceMessageWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuLayer_ItemSelect_Sign.MenuLayer_ItemSelect_Sign_C.SetIconSwitcher + // void SetIconSwitcher(int32_t Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuLayer_ItemSelect_Sign.MenuLayer_ItemSelect_Sign_C.SetIconTexture + // void SetIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuLayer_ItemSelect_Sign.MenuLayer_ItemSelect_Sign_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuLayer_ItemSelect_Sign.MenuLayer_ItemSelect_Sign_C.ExecuteUbergraph_MenuLayer_ItemSelect_Sign + // void ExecuteUbergraph_MenuLayer_ItemSelect_Sign(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/LifeSkillResetWindow/MenuTop_Window_LifeSkillResetWindow.MenuTop_Window_LifeSkillResetWindow_C -/// Size: 0x09C4 (2500 bytes) (0x000810 - 0x0009C4) align 8 MaxSize: 0x09C4 -class UMenuTop_Window_LifeSkillResetWindow_C : public ULifeSkillResetWindow +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuGroup_ItemSelect_Sign.MenuGroup_ItemSelect_Sign_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_ItemSelect_Sign_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_ChoiceBalloon_C* MenuGroup_ChoiceBalloon; // 0x0818 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0820 (0x0008) - FWindowMenuSetupInfo SetupInfo; // 0x0828 (0x0180) - bool cancelButtonDecided; // 0x09A8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x09A9 (0x0003) MISSED - FName PRESET_SE_ENTER; // 0x09AC (0x0008) - FName PRESET_SE_CANCEL; // 0x09B4 (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x09BC (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UMenuLayer_ItemSelect_Sign_C* MenuLayer_ItemSelect_Sign; // 0x0730 (0x0008) + SDK_UNDEFINED(16,733) /* FMulticastInlineDelegate */ __um(OnRLeftButtonDecidedDelegate); // 0x0738 (0x0010) /// Functions - // Function /Game/Program/Menu/Window/LifeSkillResetWindow/MenuTop_Window_LifeSkillResetWindow.MenuTop_Window_LifeSkillResetWindow_C.OnBackDelegateEvent_OperationGroup - // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeSkillResetWindow/MenuTop_Window_LifeSkillResetWindow.MenuTop_Window_LifeSkillResetWindow_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeSkillResetWindow/MenuTop_Window_LifeSkillResetWindow.MenuTop_Window_LifeSkillResetWindow_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeSkillResetWindow/MenuTop_Window_LifeSkillResetWindow.MenuTop_Window_LifeSkillResetWindow_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeSkillResetWindow/MenuTop_Window_LifeSkillResetWindow.MenuTop_Window_LifeSkillResetWindow_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeSkillResetWindow/MenuTop_Window_LifeSkillResetWindow.MenuTop_Window_LifeSkillResetWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeSkillResetWindow/MenuTop_Window_LifeSkillResetWindow.MenuTop_Window_LifeSkillResetWindow_C.ExecuteUbergraph_MenuTop_Window_LifeSkillResetWindow - // void ExecuteUbergraph_MenuTop_Window_LifeSkillResetWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuGroup_ItemSelect_Sign.MenuGroup_ItemSelect_Sign_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuGroup_ItemSelect_Sign.MenuGroup_ItemSelect_Sign_C.OnRLeftButtonDecided + // void OnRLeftButtonDecided(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuGroup_ItemSelect_Sign.MenuGroup_ItemSelect_Sign_C.ExecuteUbergraph_MenuGroup_ItemSelect_Sign + // void ExecuteUbergraph_MenuGroup_ItemSelect_Sign(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Sign/MenuGroup_ItemSelect_Sign.MenuGroup_ItemSelect_Sign_C.OnRLeftButtonDecidedDelegate__DelegateSignature + // void OnRLeftButtonDecidedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C -/// Size: 0x09CC (2508 bytes) (0x000810 - 0x0009CC) align 8 MaxSize: 0x09CC -class UMenuTop_ChoiceBalloon_C : public UWindowMenu +/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Shop_Detail_Param_Attribute_Comparison.MenuLayer_Shop_Detail_Param_Attribute_Comparison_C +/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 +class UMenuLayer_Shop_Detail_Param_Attribute_Comparison_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_ChoiceBalloon_C* MenuGroup_ChoiceBalloon; // 0x0818 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0820 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0828 (0x0008) - FWindowMenuSetupInfo SetupInfo; // 0x0830 (0x0180) - bool cancelButtonDecided; // 0x09B0 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x09B1 (0x0003) MISSED - FName PRESET_SE_ENTER; // 0x09B4 (0x0008) - FName PRESET_SE_CANCEL; // 0x09BC (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x09C4 (0x0008) + class UCustomImage* Base_Aft; // 0x0468 (0x0008) + class UCustomImage* Base_Aft0; // 0x0470 (0x0008) + class UCustomImage* ICON_STATUS; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Aft; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Aft1; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Bef; // 0x0490 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Bef2; // 0x0498 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Bef3; // 0x04A0 (0x0008) + class UWidgetSwitcher* Switcher_Aft; // 0x04A8 (0x0008) + class UWidgetSwitcher* Switcher_Bef; // 0x04B0 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.IsButtonShown - // void IsButtonShown(int32_t Index, bool& showed); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.SearchValidFirstButtonIndex - // void SearchValidFirstButtonIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.OpenEnd_Tutorial - // void OpenEnd_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.OnClose_Tutorial - // void OnClose_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.OnBackDelegateEvent_OperationGroup - // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.OnSetup_Tutorial - // void OnSetup_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.ResetInputEnabledFlag_BP - // void ResetInputEnabledFlag_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.ExecuteUbergraph_MenuTop_ChoiceBalloon - // void ExecuteUbergraph_MenuTop_ChoiceBalloon(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Shop_Detail_Param_Attribute_Comparison.MenuLayer_Shop_Detail_Param_Attribute_Comparison_C.Set Param + // void SetParam(FCharacterMenuStatusValue beforeValue, FCharacterMenuStatusValue afterValue, bool isParamSync); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Shop_Detail_Param_Attribute_Comparison.MenuLayer_Shop_Detail_Param_Attribute_Comparison_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Icon/Quest/Layer/MenuLayer_AttachIcon_QuestBalloon.MenuLayer_AttachIcon_QuestBalloon_10_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_QuestBalloon_10_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Shop_Detail_Param_Attribute_Resistance.MenuLayer_Shop_Detail_Param_Attribute_Resistance_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_Shop_Detail_Param_Attribute_Resistance_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + class UCustomImage* ICON_STATUS; // 0x0468 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Aft; // 0x0470 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Aft0; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Bef; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Bef1; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Bef2; // 0x0490 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Max; // 0x0498 (0x0008) + class UWidgetSwitcher* Switcher_Bef; // 0x04A0 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Shop_Detail_Param_Attribute_Resistance.MenuLayer_Shop_Detail_Param_Attribute_Resistance_C.SetParam + // void SetParam(int32_t beforeValue, int32_t afterValue); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Shop_Detail_Param_Attribute_Resistance.MenuLayer_Shop_Detail_Param_Attribute_Resistance_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Icon/Quest/MenuGroup_AttachIcon_Quest.MenuGroup_AttachIcon_Quest_C -/// Size: 0x07C8 (1992 bytes) (0x000728 - 0x0007C8) align 8 MaxSize: 0x07C8 -class UMenuGroup_AttachIcon_Quest_C : public UMenuGroup +/// Class /Game/Program/Menu/Cafe/Deliverylist/MenuLayer_Cafe_Deliverylist_Item.MenuLayer_Cafe_Deliverylist_Item_C +/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 +class UMenuLayer_Cafe_Deliverylist_Item_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_loop; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out0; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UCanvasPanel* Group_Quest; // 0x0748 (0x0008) - class UCanvasPanel* Group_Quest1; // 0x0750 (0x0008) - class UCanvasPanel* Group_Quest2; // 0x0758 (0x0008) - class UCanvasPanel* Group_Quest3; // 0x0760 (0x0008) - class UCanvasPanel* Group_Quest4; // 0x0768 (0x0008) - class UMenuLayer_AttachIcon_Quest_0_C* MenuLayer_AttachIcon_Quest; // 0x0770 (0x0008) - class UMenuLayer_AttachIcon_Quest_1_C* MenuLayer_AttachIcon_Quest5; // 0x0778 (0x0008) - class UMenuLayer_AttachIcon_Quest_2_C* MenuLayer_AttachIcon_Quest6; // 0x0780 (0x0008) - class UMenuLayer_AttachIcon_Quest_0_C* MenuLayer_AttachIcon_Quest7; // 0x0788 (0x0008) - class UMenuLayer_AttachIcon_Quest_10_C* MenuLayer_AttachIcon_Quest8; // 0x0790 (0x0008) - class UMenuLayer_AttachIcon_QuestBalloon_0_C* MenuLayer_AttachIcon_QuestBalloon; // 0x0798 (0x0008) - class UMenuLayer_AttachIcon_QuestBalloon_1_C* MenuLayer_AttachIcon_QuestBalloon9; // 0x07A0 (0x0008) - class UMenuLayer_AttachIcon_QuestBalloon_2_C* MenuLayer_AttachIcon_QuestBalloon10; // 0x07A8 (0x0008) - class UMenuLayer_AttachIcon_QuestBalloon_0_C* MenuLayer_AttachIcon_QuestBalloon11; // 0x07B0 (0x0008) - class UMenuLayer_AttachIcon_QuestBalloon_10_C* MenuLayer_AttachIcon_QuestBalloon12; // 0x07B8 (0x0008) - class UWidgetSwitcher* Switch_Balloon; // 0x07C0 (0x0008) + class UCustomImage* Icon_Base; // 0x0468 (0x0008) + class UCustomImage* Icon_Check; // 0x0470 (0x0008) + class UCustomImage* Icon_Check_Base; // 0x0478 (0x0008) + class UCustomImage* Icon_Item; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Left; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Right; // 0x0490 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Right_RD; // 0x0498 (0x0008) + class UWidgetSwitcher* Switcher_Check; // 0x04A0 (0x0008) + class UWidgetSwitcher* Switcher_Count_Right; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_Item_Name; // 0x04B0 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/Quest/MenuGroup_AttachIcon_Quest.MenuGroup_AttachIcon_Quest_C.SetBalloonSwitch - // void SetBalloonSwitch(EGameIconType GameIconType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Deliverylist/MenuLayer_Cafe_Deliverylist_Item.MenuLayer_Cafe_Deliverylist_Item_C.SetItemIcon + // void SetItemIcon(FName Name); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Deliverylist/MenuLayer_Cafe_Deliverylist_Item.MenuLayer_Cafe_Deliverylist_Item_C.SetItemName + // void SetItemName(FText Name); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Deliverylist/MenuLayer_Cafe_Deliverylist_Item.MenuLayer_Cafe_Deliverylist_Item_C.Set Check Icon Active + // void SetCheckIconActive(bool IsActive); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Deliverylist/MenuLayer_Cafe_Deliverylist_Item.MenuLayer_Cafe_Deliverylist_Item_C.SetLabelColorSwitch + // void SetLabelColorSwitch(int32_t LabelIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Deliverylist/MenuLayer_Cafe_Deliverylist_Item.MenuLayer_Cafe_Deliverylist_Item_C.SetCountRightNum + // void SetCountRightNum(int32_t star, bool hasItem); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Deliverylist/MenuLayer_Cafe_Deliverylist_Item.MenuLayer_Cafe_Deliverylist_Item_C.SetCountLeftNum + // void SetCountLeftNum(int32_t star); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Icon/Quest/MenuTop_AttachIcon_Quest.MenuTop_AttachIcon_Quest_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_AttachIcon_Quest_C : public UAttachIconQuestMenuTop +/// Class /Game/Program/Menu/Cafe/Deliverylist/MenuGroup_Cafe_Deliverylist.MenuGroup_Cafe_Deliverylist_C +/// Size: 0x07B0 (1968 bytes) (0x000728 - 0x0007B0) align 8 MaxSize: 0x07B0 +class UMenuGroup_Cafe_Deliverylist_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_AttachIcon_Quest_C* MenuGroup_AttachIcon_Quest; // 0x0658 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_Cafe_Deliverylist_C* MenuLayer_CostumeMerchant_Deliverylist; // 0x0740 (0x0008) + class UMenuLayer_Cafe_Deliverylist_Item_C* MenuLayer_CostumeMerchant_Deliverylist_Item; // 0x0748 (0x0008) + class UMenuLayer_Cafe_Deliverylist_Item_C* MenuLayer_CostumeMerchant_Deliverylist_Item0; // 0x0750 (0x0008) + class UMenuLayer_Cafe_Deliverylist_Item_C* MenuLayer_CostumeMerchant_Deliverylist_Item1; // 0x0758 (0x0008) + class UMenuLayer_Cafe_Deliverylist_Item_C* MenuLayer_CostumeMerchant_Deliverylist_Item2; // 0x0760 (0x0008) + class UMenuLayer_Cafe_Deliverylist_Item_C* MenuLayer_CostumeMerchant_Deliverylist_Item3; // 0x0768 (0x0008) + class UCanvasPanel* Transform; // 0x0770 (0x0008) + TArray DeliveryItemList; // 0x0778 (0x0010) + FDeliveryListItemInfo Value; // 0x0788 (0x0028) /// Functions - // Function /Game/Program/Menu/Icon/Quest/MenuTop_AttachIcon_Quest.MenuTop_AttachIcon_Quest_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Quest/MenuTop_AttachIcon_Quest.MenuTop_AttachIcon_Quest_C.CalcScale - // void CalcScale(float _scale); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Quest/MenuTop_AttachIcon_Quest.MenuTop_AttachIcon_Quest_C.IsInDisplayableArea - // void IsInDisplayableArea(bool _isIsInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Quest/MenuTop_AttachIcon_Quest.MenuTop_AttachIcon_Quest_C.SetGameIcon_BP - // void SetGameIcon_BP(EGameIconType _gameIconType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/Quest/MenuTop_AttachIcon_Quest.MenuTop_AttachIcon_Quest_C.SetStateType_BP - // void SetStateType_BP(EGameIconStateType _stateType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/Quest/MenuTop_AttachIcon_Quest.MenuTop_AttachIcon_Quest_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Quest/MenuTop_AttachIcon_Quest.MenuTop_AttachIcon_Quest_C.ExecuteUbergraph_MenuTop_AttachIcon_Quest - // void ExecuteUbergraph_MenuTop_AttachIcon_Quest(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Cafe/Deliverylist/MenuGroup_Cafe_Deliverylist.MenuGroup_Cafe_Deliverylist_C.SetTransform + // void SetTransform(bool Transform); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Deliverylist/MenuGroup_Cafe_Deliverylist.MenuGroup_Cafe_Deliverylist_C.NewFunction + // void NewFunction(int32_t& Value_stockNum, int32_t& Value_needNum); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Deliverylist/MenuGroup_Cafe_Deliverylist.MenuGroup_Cafe_Deliverylist_C.UpdateDeliveryList + // void UpdateDeliveryList(TArray& DeliveryItemList); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Deliverylist/MenuGroup_Cafe_Deliverylist.MenuGroup_Cafe_Deliverylist_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Deliverylist/MenuGroup_Cafe_Deliverylist.MenuGroup_Cafe_Deliverylist_C.ExecuteUbergraph_MenuGroup_Cafe_Deliverylist + // void ExecuteUbergraph_MenuGroup_Cafe_Deliverylist(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Cursor/MenuGroup_CursorTapEffect.MenuGroup_CursorTapEffect_C -/// Size: 0x0730 (1840 bytes) (0x000728 - 0x000730) align 8 MaxSize: 0x0730 -class UMenuGroup_CursorTapEffect_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_R.MenuLayer_Scroll_Arrow_R_2_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Scroll_Arrow_R_2_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_in; // 0x0728 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Cursor/MenuGroup_CursorTapEffect.MenuGroup_CursorTapEffect_C.SetTapPlayAnimation - // void SetTapPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_R.MenuLayer_Scroll_Arrow_R_2_C.Decided + // void Decided(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Cursor/MenuTop_CursorTapEffect.MenuTop_CursorTapEffect_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_CursorTapEffect_C : public UMenuTop +/// Class /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_L.MenuLayer_Scroll_Arrow_L_2_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Scroll_Arrow_L_2_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_CursorTapEffect_C* MenuGroup_CursorTapEffect; // 0x0658 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Cursor/MenuTop_CursorTapEffect.MenuTop_CursorTapEffect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuTop_CursorTapEffect.MenuTop_CursorTapEffect_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cursor/MenuTop_CursorTapEffect.MenuTop_CursorTapEffect_C.ExecuteUbergraph_MenuTop_CursorTapEffect - // void ExecuteUbergraph_MenuTop_CursorTapEffect(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_L.MenuLayer_Scroll_Arrow_L_2_C.Decided + // void Decided(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIcon.MenuLayer_ItemCraftGame_ActionIcon_C -/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 -class UMenuLayer_ItemCraftGame_ActionIcon_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C +/// Size: 0x08D8 (2264 bytes) (0x000728 - 0x0008D8) align 8 MaxSize: 0x08D8 +class UMenuGroup_RPG_KeyboardMouseGuide_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Target_Miss; // 0x0470 (0x0008) - class UWidgetAnimation* Target_Out; // 0x0478 (0x0008) - class UWidgetAnimation* Target_Checked; // 0x0480 (0x0008) - class UWidgetAnimation* Target_False; // 0x0488 (0x0008) - class UWidgetAnimation* Target_True; // 0x0490 (0x0008) - class UCustomImage* Icon_Progress; // 0x0498 (0x0008) - class UWidgetSwitcher* Switcher_IconType; // 0x04A0 (0x0008) - class UWidgetSwitcher* Switcher_Out; // 0x04A8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide; // 0x0740 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide0; // 0x0748 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide1; // 0x0750 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide2; // 0x0758 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide3; // 0x0760 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide4; // 0x0768 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide5; // 0x0770 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide6; // 0x0778 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide7; // 0x0780 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide8; // 0x0788 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide9; // 0x0790 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide10; // 0x0798 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide11; // 0x07A0 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide12; // 0x07A8 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide13; // 0x07B0 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide14; // 0x07B8 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide15; // 0x07C0 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide16; // 0x07C8 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide17; // 0x07D0 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide18; // 0x07D8 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide19; // 0x07E0 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide20; // 0x07E8 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide21; // 0x07F0 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_000; // 0x07F8 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_001; // 0x0800 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_002; // 0x0808 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_003; // 0x0810 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_004; // 0x0818 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_005; // 0x0820 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_006; // 0x0828 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_007; // 0x0830 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_008; // 0x0838 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_009; // 0x0840 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_C* MenuLayer_RPG_KeyboardMouseGuide_010; // 0x0848 (0x0008) + class UMenuLayer_RPG_KeyboardMouseGuide_PageIcon_C* MenuLayer_RPG_KeyboardMouseGuide_PageIcon; // 0x0850 (0x0008) + class UMenuLayer_Scroll_Arrow_L_2_C* MenuLayer_Scroll_Arrow_L; // 0x0858 (0x0008) + class UMenuLayer_Scroll_Arrow_R_2_C* MenuLayer_Scroll_Arrow_R; // 0x0860 (0x0008) + class UCustomTextBlock* Text_Label_Title; // 0x0868 (0x0008) + FName TEXT_ID_LIST_HEADER; // 0x0870 (0x0008) + TArray LeftGuideMenuLayerList; // 0x0878 (0x0010) + TArray CenterGuideMenuLayerList; // 0x0888 (0x0010) + TArray RightGuideMenuLayerList; // 0x0898 (0x0010) + SDK_UNDEFINED(16,734) /* FMulticastInlineDelegate */ __um(OnEnterRightDelegate); // 0x08A8 (0x0010) + SDK_UNDEFINED(16,735) /* FMulticastInlineDelegate */ __um(OnEnterLeftDelegate); // 0x08B8 (0x0010) + FName GAIJI_ID_CHANGE_LEFT; // 0x08C8 (0x0008) + FName GAIJI_ID_CHANGE_RIGHT; // 0x08D0 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIcon.MenuLayer_ItemCraftGame_ActionIcon_C.PlayAnimationOfActionOut - // void PlayAnimationOfActionOut(bool IsSuccessed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIcon.MenuLayer_ItemCraftGame_ActionIcon_C.SetTarget - // void SetTarget(bool IsTarget); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIcon.MenuLayer_ItemCraftGame_ActionIcon_C.SetIconId - // void SetIconId(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIcon.MenuLayer_ItemCraftGame_ActionIcon_C.SetCheckMarkVisibility - // void SetCheckMarkVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIcon.MenuLayer_ItemCraftGame_ActionIcon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIcon.MenuLayer_ItemCraftGame_ActionIcon_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionIcon - // void ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionIcon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.GetKeyboardMouseGuideMenuLayerList + // void GetKeyboardMouseGuideMenuLayerList(int32_t columnNo, TArray& MenuLayerList); // [0x3617e10] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.SetVisibilityGroup + // void SetVisibilityGroup(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.SetVisibilityKeyR + // void SetVisibilityKeyR(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.SetVisibilityKeyL + // void SetVisibilityKeyL(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.SetTextIconKey + // void SetTextIconKey(FName TextID_L, FName TextID_R); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.SetPageMax + // void SetPageMax(int32_t maxPage); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.SetPageInfo + // void SetPageInfo(int32_t pageNo, FKeyboardMouseGuidePageInfo PageInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.SetInputKeyInfoList + // void SetInputKeyInfoList(TArray& KeyboardMouseGuideInputInfoList, TArray& GuideMenuLayerList); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.SetupGuideList + // void SetupGuideList(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.OnEnterRightEvent + // void OnEnterRightEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.OnEnterLeftEvent + // void OnEnterLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.ExecuteUbergraph_MenuGroup_RPG_KeyboardMouseGuide + // void ExecuteUbergraph_MenuGroup_RPG_KeyboardMouseGuide(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.OnEnterRightDelegate__DelegateSignature + // void OnEnterRightDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuGroup_RPG_KeyboardMouseGuide.MenuGroup_RPG_KeyboardMouseGuide_C.OnEnterLeftDelegate__DelegateSignature + // void OnEnterLeftDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C -/// Size: 0x04BC (1212 bytes) (0x000468 - 0x0004BC) align 8 MaxSize: 0x04BC -class UMenuLayer_ItemCraftGame_ActionIconGroup_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_Bar.MenuLayer_TowerRankSelect_Bar_C +/// Size: 0x05F0 (1520 bytes) (0x000480 - 0x0005F0) align 8 MaxSize: 0x05F0 +class UMenuLayer_TowerRankSelect_Bar_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UMenuLayer_ItemCraftGame_ActionIcon_C* MenuLayer_ItemCraftGame_ActionIcon; // 0x0470 (0x0008) - class UMenuLayer_ItemCraftGame_ActionIcon_C* MenuLayer_ItemCraftGame_ActionIcon0; // 0x0478 (0x0008) - class UMenuLayer_ItemCraftGame_ActionIcon_C* MenuLayer_ItemCraftGame_ActionIcon1; // 0x0480 (0x0008) - class UMenuLayer_ItemCraftGame_ActionIcon_C* MenuLayer_ItemCraftGame_ActionIcon2; // 0x0488 (0x0008) - class UMenuLayer_ItemCraftGame_ActionIcon_C* MenuLayer_ItemCraftGame_ActionIcon3; // 0x0490 (0x0008) - class UCanvasPanel* Transform; // 0x0498 (0x0008) - TArray MenuLayerList; // 0x04A0 (0x0010) - bool IsSuccessed; // 0x04B0 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x04B1 (0x0003) MISSED - int32_t NumActions; // 0x04B4 (0x0004) - int32_t ActionCounter; // 0x04B8 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x0488 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0490 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) + class UCustomImage* Base_0_Checked; // 0x04C8 (0x0008) + class UCustomImage* Base_Invalid; // 0x04D0 (0x0008) + class UCustomImage* Checked; // 0x04D8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04E0 (0x0008) + class UCanvasPanel* Group_AreaPoint; // 0x04E8 (0x0008) + class UCanvasPanel* Group_Text; // 0x04F0 (0x0008) + class UCustomImage* Icon_AreaPoint; // 0x04F8 (0x0008) + class UCustomImage* Lock; // 0x0500 (0x0008) + class UNumPrimitive* NumPrimitive_AreaPoint; // 0x0508 (0x0008) + class UCustomTextBlock* Text_Rank_Normal; // 0x0510 (0x0008) + class UCustomTextBlock* Text_Rank_Select; // 0x0518 (0x0008) + bool valided; // 0x0520 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0521 (0x0003) MISSED + FSlateColor In_Color_and_Opacity; // 0x0524 (0x0014) + FListItemInfo ListItemInfo; // 0x0538 (0x00B8) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C.PlayAnimationOfActionOut - // void PlayAnimationOfActionOut(int32_t NumActions, bool IsSuccessed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C.SetTarget - // void SetTarget(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C.SetOpacitySwitcher - // void SetOpacitySwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C.SetActionVisbility - // void SetActionVisbility(int32_t Index, bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C.SetIconId - // void SetIconId(int32_t Index, FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C.SetCheckMarkVisibility - // void SetCheckMarkVisibility(int32_t Index, bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C.OnPlayOutAnimation - // void OnPlayOutAnimation(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionIconGroup - // void ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionIconGroup(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_Bar.MenuLayer_TowerRankSelect_Bar_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_Bar.MenuLayer_TowerRankSelect_Bar_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_Bar.MenuLayer_TowerRankSelect_Bar_C.SetPoint + // void SetPoint(int32_t Point); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_Bar.MenuLayer_TowerRankSelect_Bar_C.SetValid + // void SetValid(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_Bar.MenuLayer_TowerRankSelect_Bar_C.SetCheckMark + // void SetCheckMark(bool Valid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_Bar.MenuLayer_TowerRankSelect_Bar_C.SetName + // void SetName(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_Bar.MenuLayer_TowerRankSelect_Bar_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuLayer_TowerRankSelect_Bar.MenuLayer_TowerRankSelect_Bar_C.ExecuteUbergraph_MenuLayer_TowerRankSelect_Bar + // void ExecuteUbergraph_MenuLayer_TowerRankSelect_Bar(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C -/// Size: 0x0590 (1424 bytes) (0x0004B8 - 0x000590) align 8 MaxSize: 0x0590 -class UMenuLayer_Minigame_Harvesting_Meter_C : public UTweenMenuLayer +/// Class /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuGroup_TowerRankSelect_List.MenuGroup_TowerRankSelect_List_C +/// Size: 0x07A8 (1960 bytes) (0x000770 - 0x0007A8) align 8 MaxSize: 0x07A8 +class UMenuGroup_TowerRankSelect_List_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B8 (0x0008) - class UWidgetAnimation* Animation_Meter_4_out; // 0x04C0 (0x0008) - class UWidgetAnimation* Animation_Meter_3_out; // 0x04C8 (0x0008) - class UWidgetAnimation* Animation_Meter_2_out; // 0x04D0 (0x0008) - class UWidgetAnimation* Animation_Meter_1_out; // 0x04D8 (0x0008) - class UWidgetAnimation* Animation_Effect_Ripple; // 0x04E0 (0x0008) - class UWidgetAnimation* Animation_Meter_Down; // 0x04E8 (0x0008) - class UWidgetAnimation* Animation_Meter_result; // 0x04F0 (0x0008) - class UWidgetAnimation* Animation_Meter_result0; // 0x04F8 (0x0008) - class UWidgetAnimation* Animation_Meter_result1; // 0x0500 (0x0008) - class UWidgetAnimation* Animation_Meter_result2; // 0x0508 (0x0008) - class UWidgetAnimation* Animation_Meter; // 0x0510 (0x0008) - class UWidgetAnimation* Animation_Meter3; // 0x0518 (0x0008) - class UWidgetAnimation* Animation_Meter4; // 0x0520 (0x0008) - class UWidgetAnimation* Animation_Meter5; // 0x0528 (0x0008) - class UCustomImage* Icon_Arrow; // 0x0530 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0538 (0x0008) - double minArrowAngle; // 0x0540 (0x0008) - double maxArrowAngle; // 0x0548 (0x0008) - double maxGaugeValue; // 0x0550 (0x0008) - double minGaugeValue; // 0x0558 (0x0008) - EPickPointQualityType currentQuality; // 0x0560 (0x0001) - EPickPointQualityType prevCurrentQuality; // 0x0561 (0x0001) - EPickPointQualityType tweenEndQuality; // 0x0562 (0x0001) - bool IsMoving; // 0x0563 (0x0001) - unsigned char UnknownData00_6[0x4]; // 0x0564 (0x0004) MISSED - double currentGaugeValue; // 0x0568 (0x0008) - double CurrentLerpValue; // 0x0570 (0x0008) - double TargetLerpValue; // 0x0578 (0x0008) - int32_t LERP_TIME_RATE; // 0x0580 (0x0004) - unsigned char UnknownData01_6[0x4]; // 0x0584 (0x0004) MISSED - double LerpTime; // 0x0588 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0778 (0x0008) + class UCustomTileView* CustomTileView; // 0x0780 (0x0008) + SDK_UNDEFINED(16,736) /* FMulticastInlineDelegate */ __um(OnRTrigger); // 0x0788 (0x0010) + SDK_UNDEFINED(16,737) /* FMulticastInlineDelegate */ __um(OnLTrigger); // 0x0798 (0x0010) /// Functions - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.SetGoodPlayAnimation - // void SetGoodPlayAnimation(class UWidgetAnimation*& GoodAnimationWidget); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.IsGaugeMoving - // void IsGaugeMoving(bool& Moving); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.GetCurrentQuality - // void GetCurrentQuality(EPickPointQualityType& Quality); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.IsComboAnimationPlaying - // void IsComboAnimationPlaying(bool& Playing); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.IsClearAnimationPlaying - // void IsClearAnimationPlaying(bool& Playing); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.PlayComboAnimation - // void PlayComboAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.PlayClearAnimation - // void PlayClearAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.GetQuality - // void GetQuality(double ArrowAngle, EPickPointQualityType& Quality); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.GetArrowAngle - // void GetArrowAngle(double gaugeValue, double& Angle); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.SetArrowAngle - // void SetArrowAngle(double minAngle, double MaxAngle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.SetInitGaugeValue - // void SetInitGaugeValue(double minGaugeValue, double maxGaugeValue); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.Set Gauge Value - // void SetGaugeValue(double gaugeValue, double Time, bool isBounding); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C._PlayNiagaraOfEffectOpen - // void _PlayNiagaraOfEffectOpen(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.PlayQualityAnimation - // void PlayQualityAnimation(EPickPointQualityType Quality); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.ExecuteUbergraph_MenuLayer_Minigame_Harvesting_Meter - // void ExecuteUbergraph_MenuLayer_Minigame_Harvesting_Meter(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuGroup_TowerRankSelect_List.MenuGroup_TowerRankSelect_List_C.SetCheckMark + // void SetCheckMark(int32_t Index, bool isCheck); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuGroup_TowerRankSelect_List.MenuGroup_TowerRankSelect_List_C.OnLTrigger__DelegateSignature + // void OnLTrigger__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/TowerRankSelect/MenuGroup_TowerRankSelect_List.MenuGroup_TowerRankSelect_List_C.OnRTrigger__DelegateSignature + // void OnRTrigger__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_Harvesting_Meter_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C +/// Size: 0x0529 (1321 bytes) (0x000480 - 0x000529) align 8 MaxSize: 0x0529 +class UMenuLayer_Window_Single_Filter_Button_C : public UMenuLayerListItem { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_Minigame_Harvesting_Meter_C* MenuLayer_Minigame_Harvesting_Meter; // 0x0738 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) + class UWidgetAnimation* Focus_Reset; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) + class UCustomImage* Base_0_Checked; // 0x04C8 (0x0008) + class UCustomImage* Base_0_Invalid; // 0x04D0 (0x0008) + class UCustomImage* Checked; // 0x04D8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x04F0 (0x0008) + bool valided; // 0x04F8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x04F9 (0x0003) MISSED + FSlateColor In_Color_and_Opacity; // 0x04FC (0x0014) + FSingleFilterItemInfo ListItemInfo; // 0x0510 (0x0018) + bool isFocus; // 0x0528 (0x0001) /// Functions - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C.IsGaugeMoving - // void IsGaugeMoving(bool& Moving); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C.GetQuality - // void GetQuality(EPickPointQualityType& Quality); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C.IsComboAnimationPlaying - // void IsComboAnimationPlaying(bool& Playing); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C.IsClearAnimationPlaying - // void IsClearAnimationPlaying(bool& Playing); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C.PlayComboAnimation - // void PlayComboAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C.PlayClearAnimation - // void PlayClearAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C.SetArrowAngle - // void SetArrowAngle(double minAngle, double MaxAngle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C.SetInitGaugeValue - // void SetInitGaugeValue(double minGaugeValue, double maxGaugeValue); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C.SetGaugeValue - // void SetGaugeValue(double gaugeValue, double Time, bool isBounding); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C.FocusReset + // void FocusReset(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C.UpdateCheck + // void UpdateCheck(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C.SetCheck + // void SetCheck(bool isCheck); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C.OnEnterButton + // void OnEnterButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C.SetFocusButton + // void SetFocusButton(bool isFocus); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C.SetItemName + // void SetItemName(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C.OnAnimationFinished + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Window_Single_Filter_Button.MenuLayer_Window_Single_Filter_Button_C.ExecuteUbergraph_MenuLayer_Window_Single_Filter_Button + // void ExecuteUbergraph_MenuLayer_Window_Single_Filter_Button(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C -/// Size: 0x07E0 (2016 bytes) (0x000728 - 0x0007E0) align 8 MaxSize: 0x07E0 -class UMenuGroup_Harvesting_ActionGroupTelop_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Bar.MenuLayer_Sort_Bar_C +/// Size: 0x05A8 (1448 bytes) (0x000480 - 0x0005A8) align 8 MaxSize: 0x05A8 +class UMenuLayer_Sort_Bar_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Fever; // 0x0730 (0x0008) - class UWidgetAnimation* Wonderful; // 0x0738 (0x0008) - class UWidgetAnimation* great; // 0x0740 (0x0008) - class UWidgetAnimation* Verygood; // 0x0748 (0x0008) - class UWidgetAnimation* good; // 0x0750 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0758 (0x0008) - class UWidgetSwitcher* Switcher_LightType; // 0x0760 (0x0008) - class UCustomImage* Telop_Fever; // 0x0768 (0x0008) - class UCustomImage* Telop_Good; // 0x0770 (0x0008) - class UCustomImage* Telop_Great; // 0x0778 (0x0008) - class UCustomImage* Telop_VeryGood; // 0x0780 (0x0008) - class UCustomImage* Telop_Wonderful; // 0x0788 (0x0008) - TMap TelopSEIDMap; // 0x0790 (0x0050) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Empty; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) + class UCustomImage* Base_0_Checked; // 0x04B0 (0x0008) + class UCustomImage* Checked; // 0x04B8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x04D0 (0x0008) + bool valided; // 0x04D8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x04D9 (0x0003) MISSED + FSlateColor In_Color_and_Opacity; // 0x04DC (0x0014) + FListItemInfo ListItemInfo; // 0x04F0 (0x00B8) /// Functions - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.SetTelopIconTexture - // void SetTelopIconTexture(FName IconID_GOOD, FName IconID_VERYGOOD, FName IconID_GREAT, FName IconID_WONDERFUL, FName IconID_FEVER); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.Is Combo Animation Playing - // void IsComboAnimationPlaying(bool& Playing); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.Init Harvesting Action - // void InitHarvestingAction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.SetFeverPlayAnimation - // void SetFeverPlayAnimation(class UWidgetAnimation*& feverAnimationWidget); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.SetWonderfulPlayAnimation - // void SetWonderfulPlayAnimation(class UWidgetAnimation*& WonderfulAnimationWidget); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.SetGreatPlayAnimation - // void SetGreatPlayAnimation(class UWidgetAnimation*& GreatAnimationWidget); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.SetVerygoodPlayAnimation - // void SetVerygoodPlayAnimation(class UWidgetAnimation*& VerygoodAnimationWidget); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.SetGoodPlayAnimation - // void SetGoodPlayAnimation(class UWidgetAnimation*& GoodAnimationWidget); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/ActionGroupTelop/MenuGroup_Harvesting_ActionGroupTelop.MenuGroup_Harvesting_ActionGroupTelop_C.ExecuteUbergraph_MenuGroup_Harvesting_ActionGroupTelop - // void ExecuteUbergraph_MenuGroup_Harvesting_ActionGroupTelop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Bar.MenuLayer_Sort_Bar_C.SetCheckMark + // void SetCheckMark(bool Valid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Bar.MenuLayer_Sort_Bar_C.SetItemName + // void SetItemName(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Bar.MenuLayer_Sort_Bar_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuLayer_Sort_Bar.MenuLayer_Sort_Bar_C.ExecuteUbergraph_MenuLayer_Sort_Bar + // void ExecuteUbergraph_MenuLayer_Sort_Bar(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C -/// Size: 0x06AC (1708 bytes) (0x000668 - 0x0006AC) align 8 MaxSize: 0x06AC -class UMenuTop_AttachIcon_MiniGame_Harvesting_C : public UAttachIconHarvestGaugeMenuTop +/// Class /Game/Program/Menu/Window/SortWindow/Sort/MenuGroup_Sort_List.MenuGroup_Sort_List_C +/// Size: 0x07B0 (1968 bytes) (0x000770 - 0x0007B0) align 8 MaxSize: 0x07B0 +class UMenuGroup_Sort_List_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) - class UMenuGroup_Harvesting_ActionGroupTelop_C* MenuGroup_Harvesting_ActionGroupTelop; // 0x0670 (0x0008) - class UMenuGroup_Harvesting_Meter_C* MenuGroup_Harvesting_Meter; // 0x0678 (0x0008) - bool NewVar; // 0x0680 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0681 (0x0003) MISSED - FName ICON_ID_GOOD; // 0x0684 (0x0008) - FName ICON_ID_VERYGOOD; // 0x068C (0x0008) - FName ICON_ID_GREAT; // 0x0694 (0x0008) - FName ICON_ID_WONDERFUL; // 0x069C (0x0008) - FName ICON_ID_FEVER; // 0x06A4 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0778 (0x0008) + class UCustomTileView* CustomTileView; // 0x0780 (0x0008) + class UMenuLayer_Sort_Switching_C* MenuLayer_Inventory_Sort_Switching; // 0x0788 (0x0008) + SDK_UNDEFINED(16,738) /* FMulticastInlineDelegate */ __um(OnRTrigger); // 0x0790 (0x0010) + SDK_UNDEFINED(16,739) /* FMulticastInlineDelegate */ __um(OnLTrigger); // 0x07A0 (0x0010) /// Functions - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.PlayComboAnimation_BP - // void PlayComboAnimation_BP(int32_t _combo); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.SetInitGaugeValue_BP - // void SetInitGaugeValue_BP(float _minGaugeValue, float _maxGaugeValue); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.PlayClearAnimation_BP - // void PlayClearAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.SetGaugeValue_BP - // void SetGaugeValue_BP(float _gaugeValue, float _time, bool _isBounding); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.GoodAnimationFinished - // void GoodAnimationFinished(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.VerygoodAnimationFinished - // void VerygoodAnimationFinished(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.GreatAnimationFinished - // void GreatAnimationFinished(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.WonderfulAnimationFinished - // void WonderfulAnimationFinished(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.FeverAnimationFinished - // void FeverAnimationFinished(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.UpdateClearAnimationPlayingFlag_BP - // void UpdateClearAnimationPlayingFlag_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.UpdateComboAnimationPlayingFlag_BP - // void UpdateComboAnimationPlayingFlag_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.UpdateGaugeMovingFlag_BP - // void UpdateGaugeMovingFlag_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.UpdateQualityTypeData_BP - // void UpdateQualityTypeData_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.ExecuteUbergraph_MenuTop_AttachIcon_MiniGame_Harvesting - // void ExecuteUbergraph_MenuTop_AttachIcon_MiniGame_Harvesting(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuGroup_Sort_List.MenuGroup_Sort_List_C.Set Init Order Param + // void SetInitOrderParam(FText ascendingOrderText, FText descendingOrderText, ESortOrderType startOrderType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuGroup_Sort_List.MenuGroup_Sort_List_C.Change Sort Order + // void ChangeSortOrder(ESortOrderType orderType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuGroup_Sort_List.MenuGroup_Sort_List_C.OnLTriggerFunction + // void OnLTriggerFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuGroup_Sort_List.MenuGroup_Sort_List_C.OnRTriggerFunction + // void OnRTriggerFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuGroup_Sort_List.MenuGroup_Sort_List_C.OnLTrigger__DelegateSignature + // void OnLTrigger__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/Sort/MenuGroup_Sort_List.MenuGroup_Sort_List_C.OnRTrigger__DelegateSignature + // void OnRTrigger__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuLayer_ItemCraftGame_CompletionGauge.MenuLayer_ItemCraftGame_CompletionGauge_C -/// Size: 0x050C (1292 bytes) (0x0004B0 - 0x00050C) align 8 MaxSize: 0x050C -class UMenuLayer_ItemCraftGame_CompletionGauge_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C +/// Size: 0x05E9 (1513 bytes) (0x000480 - 0x0005E9) align 8 MaxSize: 0x05E9 +class UMenuLayer_Filter_Button_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UWidgetAnimation* CountUp; // 0x04B8 (0x0008) - class UCanvasPanel* Gauge_Completion_Cripping; // 0x04C0 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x04C8 (0x0008) - class UNumPrimitive* NumPrimitive_Completion_Rate; // 0x04D0 (0x0008) - class UWidgetSwitcher* Switcher_GaugeType; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Completion_Label; // 0x04E0 (0x0008) - FVector2D BarSIze; // 0x04E8 (0x0010) - int32_t gaugeValue; // 0x04F8 (0x0004) - FName SE_ID_GAUGE_KIRA; // 0x04FC (0x0008) - FName SE_ID_GAUGE; // 0x0504 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) + class UWidgetAnimation* Focus_Reset; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) + class UCustomImage* Base_0_Check; // 0x04C8 (0x0008) + class UCustomImage* Base_0_Invalid; // 0x04D0 (0x0008) + class UCustomImage* Base_0_Select; // 0x04D8 (0x0008) + class UCustomImage* Base_1_Select; // 0x04E0 (0x0008) + class UCustomImage* Base_2_Select; // 0x04E8 (0x0008) + class UCustomImage* Base_Empty; // 0x04F0 (0x0008) + class UCustomImage* Checked; // 0x04F8 (0x0008) + class UCanvasPanel* Group_Base; // 0x0500 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x0508 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x0510 (0x0008) + bool valided; // 0x0518 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0519 (0x0003) MISSED + FSlateColor In_Color_and_Opacity; // 0x051C (0x0014) + FListItemInfo ListItemInfo; // 0x0530 (0x00B8) + bool isFocus; // 0x05E8 (0x0001) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuLayer_ItemCraftGame_CompletionGauge.MenuLayer_ItemCraftGame_CompletionGauge_C.OnUpdateGaugeValue - // void OnUpdateGaugeValue(double Rate, int32_t Value); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuLayer_ItemCraftGame_CompletionGauge.MenuLayer_ItemCraftGame_CompletionGauge_C.SetGaugeValue - // void SetGaugeValue(int32_t Now, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuLayer_ItemCraftGame_CompletionGauge.MenuLayer_ItemCraftGame_CompletionGauge_C._PlayNiagaraOfEffectOpen - // void _PlayNiagaraOfEffectOpen(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuLayer_ItemCraftGame_CompletionGauge.MenuLayer_ItemCraftGame_CompletionGauge_C.PlayAnimationOfCompletionGaugeCountup - // void PlayAnimationOfCompletionGaugeCountup(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuLayer_ItemCraftGame_CompletionGauge.MenuLayer_ItemCraftGame_CompletionGauge_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuLayer_ItemCraftGame_CompletionGauge.MenuLayer_ItemCraftGame_CompletionGauge_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuLayer_ItemCraftGame_CompletionGauge.MenuLayer_ItemCraftGame_CompletionGauge_C.SetDelay - // void SetDelay(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuLayer_ItemCraftGame_CompletionGauge.MenuLayer_ItemCraftGame_CompletionGauge_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_CompletionGauge - // void ExecuteUbergraph_MenuLayer_ItemCraftGame_CompletionGauge(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.Set Empty Button + // void SetEmptyButton(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.FocusReset + // void FocusReset(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.Set Check + // void SetCheck(bool isCheck); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.On Enter Button + // void OnEnterButton(bool isCheck); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.SetFocusButton + // void SetFocusButton(bool isFocus); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.SetItemName + // void SetItemName(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.OnAnimationFinished + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter_Button.MenuLayer_Filter_Button_C.ExecuteUbergraph_MenuLayer_Filter_Button + // void ExecuteUbergraph_MenuLayer_Filter_Button(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuGroup_ItemCraftGame_CompletionGauge.MenuGroup_ItemCraftGame_CompletionGauge_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_ItemCraftGame_CompletionGauge_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C +/// Size: 0x0568 (1384 bytes) (0x000480 - 0x000568) align 8 MaxSize: 0x0568 +class UMenuLayer_Filter_C : public UMenuLayerListItem { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_ItemCraftGame_CompletionGauge_C* MenuLayer_ItemCraftGame_Completion; // 0x0738 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0490 (0x0008) + class UInputPanelWidget* Col_Icon_00; // 0x0498 (0x0008) + class UInputPanelWidget* Col_Icon_01; // 0x04A0 (0x0008) + class UInputPanelWidget* Col_Icon_02; // 0x04A8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B0 (0x0008) + class UCanvasPanel* Group_Button; // 0x04B8 (0x0008) + class UCanvasPanel* Group_Category; // 0x04C0 (0x0008) + class UMenuLayer_Filter_Button_C* MenuLayer_Inventory_Filter_Bar_00; // 0x04C8 (0x0008) + class UMenuLayer_Filter_Button_C* MenuLayer_Inventory_Filter_Bar_01; // 0x04D0 (0x0008) + class UMenuLayer_Filter_Button_C* MenuLayer_Inventory_Filter_Bar_02; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Category; // 0x04E0 (0x0008) + class UWidgetSwitcher* WidgetSwitcher; // 0x04E8 (0x0008) + TArray ListItemArray; // 0x04F0 (0x0010) + FFilterItemInfo itemInfo; // 0x0500 (0x0050) + int32_t ButtonNum; // 0x0550 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x0554 (0x0004) MISSED + TArray CorsorColumnPositionArray; // 0x0558 (0x0010) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuGroup_ItemCraftGame_CompletionGauge.MenuGroup_ItemCraftGame_CompletionGauge_C.SetComplateGauge - // void SetComplateGauge(int32_t Value, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.Is Layer Type Buttons + // void IsLayerTypeButtons(bool& IsButtons); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.Update Corsor Position + // void UpdateCorsorPosition(int32_t column); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.UpdateCheck + // void UpdateCheck(int32_t Index, bool check); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.ResetButtonCheck + // void ResetButtonCheck(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.UpdateCheckAll + // void UpdateCheckAll(TArray& IsCheckArray); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.SetEnterButton + // void SetEnterButton(int32_t SelectColumnIndex, bool isCheck); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.SetFocusButton + // void SetFocusButton(int32_t SelectColumnIndex, bool isFocus); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.SetCategoryText + // void SetCategoryText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.Set Button + // void SetButton(TArray& textIdArray); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.Enable Category + // void EnableCategory(bool enableCategory); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.SetText + // void SetText(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.SetFilterButton + // void SetFilterButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.SetFilterCategory + // void SetFilterCategory(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuLayer_Filter.MenuLayer_Filter_C.ExecuteUbergraph_MenuLayer_Filter + // void ExecuteUbergraph_MenuLayer_Filter(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ExEquipBonus/MenuGroup_ItemCraftGame_ExEquipBonus.MenuGroup_ItemCraftGame_ExEquipBonus_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_ItemCraftGame_ExEquipBonus_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C +/// Size: 0x05A8 (1448 bytes) (0x000468 - 0x0005A8) align 8 MaxSize: 0x05A8 +class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C : public UMenuLayer { public: - class UWidgetAnimation* Bonus; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomTextBlock* Text_TensionSkillName; // 0x0740 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_in_Numao; // 0x0470 (0x0008) + class UCanvasPanel* Group_Level; // 0x0478 (0x0008) + class UCanvasPanel* Group_Life; // 0x0480 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts; // 0x0488 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts0; // 0x0490 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts1; // 0x0498 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts2; // 0x04A0 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts3; // 0x04A8 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts4; // 0x04B0 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts5; // 0x04B8 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts6; // 0x04C0 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts7; // 0x04C8 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts8; // 0x04D0 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts9; // 0x04D8 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts10; // 0x04E0 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts11; // 0x04E8 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts12; // 0x04F0 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts13; // 0x04F8 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts14; // 0x0500 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts15; // 0x0508 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts16; // 0x0510 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts17; // 0x0518 (0x0008) + class UCustomTextBlock* Text_Comment_Label; // 0x0520 (0x0008) + class UCustomTextBlock* Text_Info_Label; // 0x0528 (0x0008) + class UCustomTextBlock* Text_Info_TImeLimit; // 0x0530 (0x0008) + class UCustomTextBlock* Text_Info_TimeLimit_Label; // 0x0538 (0x0008) + class UCustomTextBlock* Text_LimitLevel; // 0x0540 (0x0008) + class UCustomTextBlock* Text_Recruitment_Label; // 0x0548 (0x0008) + class UCanvasPanel* xxx_Group_Info; // 0x0550 (0x0008) + TArray CommentLayerList; // 0x0558 (0x0010) + FName TEXT_ID_P1_LABEL; // 0x0568 (0x0008) + FName TEXT_ID_TIME_LIMIT_LABEL; // 0x0570 (0x0008) + FName TEXT_ID_TIME_ZONE_LABEL; // 0x0578 (0x0008) + FName TEXT_ID_COMMENT_LABEL; // 0x0580 (0x0008) + TArray LifeLayerList; // 0x0588 (0x0010) + FName TEXT_ID_LIFE_LABEL; // 0x0598 (0x0008) + FName TEXT_ID_LIMITLEVEL; // 0x05A0 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ExEquipBonus/MenuGroup_ItemCraftGame_ExEquipBonus.MenuGroup_ItemCraftGame_ExEquipBonus_C.SetBonusPlayAnimation - // void SetBonusPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ExEquipBonus/MenuGroup_ItemCraftGame_ExEquipBonus.MenuGroup_ItemCraftGame_ExEquipBonus_C.SetBonusText - // void SetBonusText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.SetLifeList + // void SetLifeList(TArray& LifeList, TArray& IconList); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.SetLevelText + // void SetLevelText(FText levelText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.SetLevelVisibility + // void SetLevelVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.SetLifeVisibility + // void SetLifeVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.SetInfoVisibility + // void SetInfoVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.SetCommentData + // void SetCommentData(TArray& commentList); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.SetTimeLimit + // void SetTimeLimit(FText& LimitTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.InitLabel + // void InitLabel(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Info.MenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_Info + // void ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_Info(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroupTelop/MenuGroup_ItemCraftGame_ActionGroupTelop.MenuGroup_ItemCraftGame_ActionGroupTelop_C -/// Size: 0x07E8 (2024 bytes) (0x000728 - 0x0007E8) align 8 MaxSize: 0x07E8 -class UMenuGroup_ItemCraftGame_ActionGroupTelop_C : public UMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuLayer_ItemSelect_CreateSetting_DecideButton.MenuLayer_ItemSelect_CreateSetting_DecideButton_C +/// Size: 0x04C8 (1224 bytes) (0x000468 - 0x0004C8) align 8 MaxSize: 0x04C8 +class UMenuLayer_ItemSelect_CreateSetting_DecideButton_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Miss; // 0x0730 (0x0008) - class UWidgetAnimation* excellent; // 0x0738 (0x0008) - class UWidgetAnimation* great; // 0x0740 (0x0008) - class UWidgetAnimation* good; // 0x0748 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0750 (0x0008) - class UCustomImage* Telop; // 0x0758 (0x0008) - class UCustomImage* Telop0; // 0x0760 (0x0008) - class UCustomImage* Telop1; // 0x0768 (0x0008) - class UCustomImage* Telop2; // 0x0770 (0x0008) - TMap TelopSEIDMap; // 0x0778 (0x0050) - FName ICON_ID_MISS; // 0x07C8 (0x0008) - FName ICON_ID_GOOD; // 0x07D0 (0x0008) - FName ICON_ID_GREAT; // 0x07D8 (0x0008) - FName ICON_ID_EXCELLENT; // 0x07E0 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0490 (0x0008) + class UCustomImage* Base_Invalid; // 0x0498 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04A0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_Button_Normal; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Button_Select; // 0x04B8 (0x0008) + FName TEXT_ID_BUTTON_TEXT; // 0x04C0 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroupTelop/MenuGroup_ItemCraftGame_ActionGroupTelop.MenuGroup_ItemCraftGame_ActionGroupTelop_C.SetTelopIconTexture - // void SetTelopIconTexture(FName iconID, FName iconID1, FName iconID2, FName iconID3); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroupTelop/MenuGroup_ItemCraftGame_ActionGroupTelop.MenuGroup_ItemCraftGame_ActionGroupTelop_C.SetMissPlayAnimation - // void SetMissPlayAnimation(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroupTelop/MenuGroup_ItemCraftGame_ActionGroupTelop.MenuGroup_ItemCraftGame_ActionGroupTelop_C.SetExcellentPlayAnimation - // void SetExcellentPlayAnimation(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroupTelop/MenuGroup_ItemCraftGame_ActionGroupTelop.MenuGroup_ItemCraftGame_ActionGroupTelop_C.SetGreatPlayAnimation - // void SetGreatPlayAnimation(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroupTelop/MenuGroup_ItemCraftGame_ActionGroupTelop.MenuGroup_ItemCraftGame_ActionGroupTelop_C.SetGoodPlayAnimation - // void SetGoodPlayAnimation(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroupTelop/MenuGroup_ItemCraftGame_ActionGroupTelop.MenuGroup_ItemCraftGame_ActionGroupTelop_C.PlayAnimationOfGradeTelop - // void PlayAnimationOfGradeTelop(EIC_GradeType gradeType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroupTelop/MenuGroup_ItemCraftGame_ActionGroupTelop.MenuGroup_ItemCraftGame_ActionGroupTelop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroupTelop/MenuGroup_ItemCraftGame_ActionGroupTelop.MenuGroup_ItemCraftGame_ActionGroupTelop_C.ExecuteUbergraph_MenuGroup_ItemCraftGame_ActionGroupTelop - // void ExecuteUbergraph_MenuGroup_ItemCraftGame_ActionGroupTelop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuLayer_ItemSelect_CreateSetting_DecideButton.MenuLayer_ItemSelect_CreateSetting_DecideButton_C.SetValid + // void SetValid(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuLayer_ItemSelect_CreateSetting_DecideButton.MenuLayer_ItemSelect_CreateSetting_DecideButton_C.SetText + // void SetText(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuideEffect.MenuLayer_ItemCraftGame_ActionGuideEffect_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_ItemCraftGame_ActionGuideEffect_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuLayer_ItemSelect_CreateSetting_ItemCount.MenuLayer_ItemSelect_CreateSetting_ItemCount_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_ItemSelect_CreateSetting_ItemCount_C : public UMenuLayer { public: - class UWidgetAnimation* GradeEffect_Indicator_Bad; // 0x0468 (0x0008) - class UWidgetAnimation* GradeEffect_Indicator_Good; // 0x0470 (0x0008) - class UCanvasPanel* Group_Effect; // 0x0478 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0480 (0x0008) - class UCanvasPanel* Transform; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) + class UMenuLayer_Count_Arrow_L_C* MenuLayer_Window_CountWindow_Button_Left; // 0x0490 (0x0008) + class UMenuLayer_Count_Arrow_R_C* MenuLayer_Window_CountWindow_Button_Right; // 0x0498 (0x0008) + class UNumPrimitive* NumPrimitive_ItemCount; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuLayer_ItemCraftGame_ActionGuideEffect.MenuLayer_ItemCraftGame_ActionGuideEffect_C.PlayNiagaraOfEffectOpen - // void PlayNiagaraOfEffectOpen(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuLayer_ItemSelect_CreateSetting_ItemCount.MenuLayer_ItemSelect_CreateSetting_ItemCount_C.SetRightArrowVisibility + // void SetRightArrowVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuLayer_ItemSelect_CreateSetting_ItemCount.MenuLayer_ItemSelect_CreateSetting_ItemCount_C.SetLeftArrowVisibility + // void SetLeftArrowVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuLayer_ItemSelect_CreateSetting_ItemCount.MenuLayer_ItemSelect_CreateSetting_ItemCount_C.SetCraftItemNum + // void SetCraftItemNum(int32_t itemCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuLayer_ItemSelect_CreateSetting_ItemCount.MenuLayer_ItemSelect_CreateSetting_ItemCount_C.PlayRightArrowDecideAnimation + // void PlayRightArrowDecideAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuLayer_ItemSelect_CreateSetting_ItemCount.MenuLayer_ItemSelect_CreateSetting_ItemCount_C.PlayLeftArrowDecideAnimation + // void PlayLeftArrowDecideAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuGroup_ItemCraftGame_ActionGuide.MenuGroup_ItemCraftGame_ActionGuide_C -/// Size: 0x0798 (1944 bytes) (0x000728 - 0x000798) align 8 MaxSize: 0x0798 -class UMenuGroup_ItemCraftGame_ActionGuide_C : public UMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C +/// Size: 0x0788 (1928 bytes) (0x000728 - 0x000788) align 8 MaxSize: 0x0788 +class UMenuGroup_ItemSelect_CreateSetting_ItemCount_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_Indicator; // 0x0740 (0x0008) - class UMenuLayer_ItemCraftGame_ActionGuide_C* MenuLayer_ItemCraftGame_Indicator; // 0x0748 (0x0008) - class UMenuLayer_ItemCraftGame_ActionGuide_C* MenuLayer_ItemCraftGame_Indicator0; // 0x0750 (0x0008) - class UMenuLayer_ItemCraftGame_ActionGuide_C* MenuLayer_ItemCraftGame_Indicator1; // 0x0758 (0x0008) - class UMenuLayer_ItemCraftGame_ActionGuideEffect_C* MenuLayer_ItemCraftGame_IndicatorEffect; // 0x0760 (0x0008) - class UMenuLayer_ItemCraftGame_ActionGuideEffect_C* MenuLayer_ItemCraftGame_IndicatorEffect2; // 0x0768 (0x0008) - class UMenuLayer_ItemCraftGame_ActionGuideEffect_C* MenuLayer_ItemCraftGame_IndicatorEffect3; // 0x0770 (0x0008) - TArray ActionGuideMenuLayerList; // 0x0778 (0x0010) - TArray EffectMenuLayerList; // 0x0788 (0x0010) + class UMenuLayer_ItemSelect_CreateSetting_ItemCount_C* MenuLayer_ItemSelect_CreateStting_ItemCount; // 0x0730 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0738 (0x0008) + SDK_UNDEFINED(16,740) /* FMulticastInlineDelegate */ __um(OnRightDecided); // 0x0740 (0x0010) + SDK_UNDEFINED(16,741) /* FMulticastInlineDelegate */ __um(OnLeftDecide); // 0x0750 (0x0010) + SDK_UNDEFINED(16,742) /* FMulticastInlineDelegate */ __um(OnButtonDecide); // 0x0760 (0x0010) + FName TEXT_ID_LABEL; // 0x0770 (0x0008) + SDK_UNDEFINED(16,743) /* FMulticastInlineDelegate */ __um(OnButtonRelease); // 0x0778 (0x0010) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuGroup_ItemCraftGame_ActionGuide.MenuGroup_ItemCraftGame_ActionGuide_C.PlayAnimationOfInitPosition - // void PlayAnimationOfInitPosition(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuGroup_ItemCraftGame_ActionGuide.MenuGroup_ItemCraftGame_ActionGuide_C.PlayAnimationOfSamePosition - // void PlayAnimationOfSamePosition(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuGroup_ItemCraftGame_ActionGuide.MenuGroup_ItemCraftGame_ActionGuide_C.PlayAnimationOfEffectOpen - // void PlayAnimationOfEffectOpen(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuGroup_ItemCraftGame_ActionGuide.MenuGroup_ItemCraftGame_ActionGuide_C.SetActionGuideVisibility - // void SetActionGuideVisibility(int32_t Index, bool IsVisible); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuGroup_ItemCraftGame_ActionGuide.MenuGroup_ItemCraftGame_ActionGuide_C.SetActionGuideGauge - // void SetActionGuideGauge(int32_t Index, double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuGroup_ItemCraftGame_ActionGuide.MenuGroup_ItemCraftGame_ActionGuide_C.SetActionGuide - // void SetActionGuide(int32_t Index, EItemCraftGameMenuActionGuideMenuType MenuType, EItemCraftActionType ActionType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuGroup_ItemCraftGame_ActionGuide.MenuGroup_ItemCraftGame_ActionGuide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGuide/MenuGroup_ItemCraftGame_ActionGuide.MenuGroup_ItemCraftGame_ActionGuide_C.ExecuteUbergraph_MenuGroup_ItemCraftGame_ActionGuide - // void ExecuteUbergraph_MenuGroup_ItemCraftGame_ActionGuide(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.SetItemCount + // void SetItemCount(int32_t numItems); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.PlayAnimationOfButtonDecide + // void PlayAnimationOfButtonDecide(bool LeftButton, bool RightButton); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.SetVisibilityOfRightButton + // void SetVisibilityOfRightButton(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.SetVisibilityOfLeftButton + // void SetVisibilityOfLeftButton(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.OnRightDecide + // void OnRightDecide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.OnLeftDecude + // void OnLeftDecude(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.OnLRightMultiRelease + // void OnLRightMultiRelease(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.OnLLeftMultiRelease + // void OnLLeftMultiRelease(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_ItemCount + // void ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_ItemCount(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.OnButtonRelease__DelegateSignature + // void OnButtonRelease__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.OnButtonDecide__DelegateSignature + // void OnButtonDecide__DelegateSignature(EMenuInputEventCmd InputEvnetCmd); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.OnLeftDecide__DelegateSignature + // void OnLeftDecide__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ItemCount/MenuGroup_ItemSelect_CreateSetting_ItemCount.MenuGroup_ItemSelect_CreateSetting_ItemCount_C.OnRightDecided__DelegateSignature + // void OnRightDecided__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C -/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuGroup_Window_TalkBalloon_Spike_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Mvp.MenuGroup_Multi_Game_Result_Telop_Mvp_C +/// Size: 0x07A0 (1952 bytes) (0x000728 - 0x0007A0) align 8 MaxSize: 0x07A0 +class UMenuGroup_Multi_Game_Result_Telop_Mvp_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* ConcentratedLine; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UWidgetSwitcher* Group_DecorationLine; // 0x0748 (0x0008) - class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x0750 (0x0008) - class UMenuLayer_Window_TalkBalloon_Basic_C* MenuLayer_Window_TalkBalloon_Basic; // 0x0758 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0760 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0768 (0x0008) + class UWidgetAnimation* Default_Open_in_loop; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Nimbus; // 0x0740 (0x0008) + class UCustomImage* Nimbus0; // 0x0748 (0x0008) + class UCustomImage* Nimbus1; // 0x0750 (0x0008) + class UCustomImage* Nimbus2; // 0x0758 (0x0008) + class UCustomImage* Nimbus3; // 0x0760 (0x0008) + class UCustomImage* Nimbus4; // 0x0768 (0x0008) + class UCustomImage* Nimbus5; // 0x0770 (0x0008) + class UCustomImage* shadow; // 0x0778 (0x0008) + class UCustomImage* Telop; // 0x0780 (0x0008) + FName ICON_ID_TELOP_FAILED; // 0x0788 (0x0008) + FName ICON_ID_TELOP_RETIRE; // 0x0790 (0x0008) + FName ICON_ID_TELOP_FAILED_ROGUELIKE; // 0x0798 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C.IsVisiblityCursor - // void IsVisiblityCursor(bool& _visiblity); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C.SetVisibleName - // void SetVisibleName(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C.SetVisibleForwardingCursor - // void SetVisibleForwardingCursor(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C.SetFontStyle - // void SetFontStyle(FName fontstyleID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C.SetNameText - // void SetNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C.SetMessageText - // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike.MenuGroup_Window_TalkBalloon_Spike_C.ExecuteUbergraph_MenuGroup_Window_TalkBalloon_Spike - // void ExecuteUbergraph_MenuGroup_Window_TalkBalloon_Spike(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Mvp.MenuGroup_Multi_Game_Result_Telop_Mvp_C.SetTelopIconTexture + // void SetTelopIconTexture(bool IsRetire, bool IsRoguelike); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C -/// Size: 0x07B0 (1968 bytes) (0x000780 - 0x0007B0) align 8 MaxSize: 0x07B0 -class UMenuTop_Window_TalkBalloon_Spike_C : public UTalkWindowTop +/// Class /Game/Program/Menu/Battle/PopupLevelUp/MenuLayer_Battle_PopupLevelUp.MenuLayer_Battle_PopupLevelUp_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Battle_PopupLevelUp_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0780 (0x0008) - class UMenuGroup_Window_TalkBalloon_Spike_C* MenuGroup_Window_TalkBalloon_Spike; // 0x0788 (0x0008) - double textDisplaySpeed; // 0x0790 (0x0008) - double talkFeedWaitTime; // 0x0798 (0x0008) - FName SENDPAGE_FUNC_NAME; // 0x07A0 (0x0008) - FName PRESET_SE_ENTER; // 0x07A8 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) + class UCustomImage* Nimbus; // 0x0478 (0x0008) + class UCustomImage* Nimbus0; // 0x0480 (0x0008) + class UCustomImage* Telop; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.GetDisplayTalkTextLength_BP - // int32_t GetDisplayTalkTextLength_BP(); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.SendPageProc - // void SendPageProc(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.GetFeedWaitTime_BP - // float GetFeedWaitTime_BP(); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.GetDisplaySpeed_BP - // float GetDisplaySpeed_BP(); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.SetVisibleForwardingCursor - // void SetVisibleForwardingCursor(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.SetSpeakerIconProc - // void SetSpeakerIconProc(FName& inIconId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.SetMessageText - // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.SetNameText - // void SetNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.UpdateBodyText_BP - // void UpdateBodyText_BP(FString _string, int32_t _dispCharaNum); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.UpdateSpeakerName_BP - // void UpdateSpeakerName_BP(FString _string); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.SwapFaceIcon_BP - // void SwapFaceIcon_BP(FName& _iconID, bool _isUseCharaId); // [0x35d7f00] HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.SetVisibleForwardingCursor_BP - // void SetVisibleForwardingCursor_BP(bool _isVisible); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.SetFeedWaitTime_BP - // void SetFeedWaitTime_BP(float _time); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.SetTextBlock_BP - // void SetTextBlock_BP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuTop_Window_TalkBalloon_Spike.MenuTop_Window_TalkBalloon_Spike_C.ExecuteUbergraph_MenuTop_Window_TalkBalloon_Spike - // void ExecuteUbergraph_MenuTop_Window_TalkBalloon_Spike(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Battle/PopupLevelUp/MenuLayer_Battle_PopupLevelUp.MenuLayer_Battle_PopupLevelUp_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Battle/PopupJust/MenuGroup_Battle_PopupJust.MenuGroup_Battle_PopupJust_C +/// Class /Game/Program/Menu/Battle/PopupLevelUp/MenuGroup_Battle_PopupLevelUp.MenuGroup_Battle_PopupLevelUp_C /// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_Battle_PopupJust_C : public UMenuGroup +class UMenuGroup_Battle_PopupLevelUp_C : public UMenuGroup { public: class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UCustomImage* Telop; // 0x0738 (0x0008) + class UMenuLayer_Battle_PopupLevelUp_C* MenuLayer_LevelUp; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/Battle/PopupJust/MenuGroup_Battle_PopupJust.MenuGroup_Battle_PopupJust_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupLevelUp/MenuGroup_Battle_PopupLevelUp.MenuGroup_Battle_PopupLevelUp_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupLevelUp/MenuGroup_Battle_PopupLevelUp.MenuGroup_Battle_PopupLevelUp_C.SetAlignment + // void SetAlignment(FVector2D _alignment); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Battle/PopupJust/MenuTop_Battle_PopupJust.MenuTop_Battle_PopupJust_C -/// Size: 0x0698 (1688 bytes) (0x000678 - 0x000698) align 8 MaxSize: 0x0698 -class UMenuTop_Battle_PopupJust_C : public UNotificationJustMenuTop +/// Class /Game/Program/Menu/Battle/PopupLevelUp/MenuTop_Battle_PopupLevelUp.MenuTop_Battle_PopupLevelUp_C +/// Size: 0x06A0 (1696 bytes) (0x000678 - 0x0006A0) align 8 MaxSize: 0x06A0 +class UMenuTop_Battle_PopupLevelUp_C : public UNotificationLevelMenuTop { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0678 (0x0008) - class UMenuGroup_Battle_PopupJust_C* MenuGroup_Battle_PopupJust; // 0x0680 (0x0008) - FName ICON_ID_TELOP; // 0x0688 (0x0008) - FName ICON_ID_TELOP_EFFECT; // 0x0690 (0x0008) + class UMenuGroup_Battle_PopupLevelUp_C* MenuGroup_LevelUp; // 0x0680 (0x0008) + FVector OFFSET_CRAFT_OBJ; // 0x0688 (0x0018) /// Functions - // Function /Game/Program/Menu/Battle/PopupJust/MenuTop_Battle_PopupJust.MenuTop_Battle_PopupJust_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/PopupJust/MenuTop_Battle_PopupJust.MenuTop_Battle_PopupJust_C.SetupParam_BP - // void SetupParam_BP(class AActor* _target); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Battle/PopupJust/MenuTop_Battle_PopupJust.MenuTop_Battle_PopupJust_C.ExecuteUbergraph_MenuTop_Battle_PopupJust - // void ExecuteUbergraph_MenuTop_Battle_PopupJust(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Battle/PopupLevelUp/MenuTop_Battle_PopupLevelUp.MenuTop_Battle_PopupLevelUp_C.GetWorldOffset + // void GetWorldOffset(FVector& Vector); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupLevelUp/MenuTop_Battle_PopupLevelUp.MenuTop_Battle_PopupLevelUp_C.SetupParam_BP + // void SetupParam_BP(class AActor* _target); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupLevelUp/MenuTop_Battle_PopupLevelUp.MenuTop_Battle_PopupLevelUp_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupLevelUp/MenuTop_Battle_PopupLevelUp.MenuTop_Battle_PopupLevelUp_C.ExecuteUbergraph_MenuTop_Battle_PopupLevelUp + // void ExecuteUbergraph_MenuTop_Battle_PopupLevelUp(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Life/Button/MenuGroup_Life_UnLock.MenuGroup_Life_UnLock_C -/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 -class UMenuGroup_Life_UnLock_C : public UMenuGroup +/// Class /Game/Program/Menu/HugeMap/TowerRankSelect/RankUpTelop/MenuLayer_TowerRankSelect_RankUpTelop.MenuLayer_TowerRankSelect_RankUpTelop_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_TowerRankSelect_RankUpTelop_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Fade; // 0x0740 (0x0008) - SDK_UNDEFINED(16,755) /* FMulticastInlineDelegate */ __um(OnUnlockAnimationFinished); // 0x0748 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0480 (0x0008) + class UCustomImage* Telop_AreaRankOpen; // 0x0488 (0x0008) + class UCustomTextBlock* Text_AreaRank; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0498 (0x0008) + FName ICON_ID; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_UnLock.MenuGroup_Life_UnLock_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_UnLock.MenuGroup_Life_UnLock_C.ExecuteUbergraph_MenuGroup_Life_UnLock - // void ExecuteUbergraph_MenuGroup_Life_UnLock(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_UnLock.MenuGroup_Life_UnLock_C.OnUnlockAnimationFinished__DelegateSignature - // void OnUnlockAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/RankUpTelop/MenuLayer_TowerRankSelect_RankUpTelop.MenuLayer_TowerRankSelect_RankUpTelop_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/RankUpTelop/MenuLayer_TowerRankSelect_RankUpTelop.MenuLayer_TowerRankSelect_RankUpTelop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/RankUpTelop/MenuLayer_TowerRankSelect_RankUpTelop.MenuLayer_TowerRankSelect_RankUpTelop_C.ExecuteUbergraph_MenuLayer_TowerRankSelect_RankUpTelop + // void ExecuteUbergraph_MenuLayer_TowerRankSelect_RankUpTelop(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Shop/MenuGroup_Shop_Sale.MenuGroup_Shop_Sale_C -/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_Shop_Sale_C : public UMenuGroup +/// Class /Game/Program/Menu/HugeMap/TowerRankSelect/RankUpTelop/MenuGroup_TowerRankSelect_RankUpTelop.MenuGroup_TowerRankSelect_RankUpTelop_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_TowerRankSelect_RankUpTelop_C : public UMenuGroup { public: class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UCustomImage* base; // 0x0738 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0740 (0x0008) - class UCustomTextBlock* Text_Sale; // 0x0748 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Shop/MenuGroup_Shop_Sale.MenuGroup_Shop_Sale_C.SetVisible - // void SetVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuGroup_Shop_Sale.MenuGroup_Shop_Sale_C.SetSailText - // void SetSailText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + class UMenuLayer_TowerRankSelect_RankUpTelop_C* MenuLayer_TowerRankSelect_RankUpTelop; // 0x0738 (0x0008) }; -/// Class /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Destroy_Telop.MenuGroup_Battle_Boss_Destroy_Telop_C -/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 -class UMenuGroup_Battle_Boss_Destroy_Telop_C : public UMenuGroup +/// Class /Game/Program/Menu/HugeMap/TowerRankSelect/MenuTop_TowerRankUpTelop.MenuTop_TowerRankUpTelop_C +/// Size: 0x0680 (1664 bytes) (0x000668 - 0x000680) align 8 MaxSize: 0x0680 +class UMenuTop_TowerRankUpTelop_C : public UTowerRankupTelopMenuTop { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) + class UMenuGroup_LifeTrial_Rankup_Button_C* MenuGroup_LifeTrial_Rankup_Button; // 0x0670 (0x0008) + class UMenuGroup_TowerRankSelect_RankUpTelop_C* MenuGroup_TowerRankSelect_RankUpTelop; // 0x0678 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuTop_TowerRankUpTelop.MenuTop_TowerRankUpTelop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuTop_TowerRankUpTelop.MenuTop_TowerRankUpTelop_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuTop_TowerRankUpTelop.MenuTop_TowerRankUpTelop_C.ExecuteUbergraph_MenuTop_TowerRankUpTelop + // void ExecuteUbergraph_MenuTop_TowerRankUpTelop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Quest/Request/Telop/MenuGroup_Quest_RequestClear_Telop.MenuGroup_Quest_RequestClear_Telop_C -/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 -class UMenuGroup_Quest_RequestClear_Telop_C : public UMenuGroup +/// Class /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C +/// Size: 0x04EC (1260 bytes) (0x000468 - 0x0004EC) align 8 MaxSize: 0x04EC +class UMenuLayer_RPG_EventGauge_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Icon_Telop_Clear; // 0x0740 (0x0008) - class UCustomImage* Icon_Telop_Clear_Effect; // 0x0748 (0x0008) - class UCustomImage* Icon_Telop_Clear_Effect0; // 0x0750 (0x0008) - FName ICON_ID_CLEAR; // 0x0758 (0x0008) - FName ICON_ID_CLEAR_EFF; // 0x0760 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Base_Add; // 0x0470 (0x0008) + class UCustomImage* Effect_Halo; // 0x0478 (0x0008) + class UCanvasPanel* Gauge_Completion_Cripping; // 0x0480 (0x0008) + class UCanvasPanel* Group_Icon_Progress; // 0x0488 (0x0008) + class UCustomImage* Icon_Category_Max; // 0x0490 (0x0008) + class UCustomImage* Icon_Progress; // 0x0498 (0x0008) + class UNumPrimitive* NumPrimitive_Max; // 0x04A0 (0x0008) + class UNumPrimitive* NumPrimitive_Now; // 0x04A8 (0x0008) + class UWidgetSwitcher* Switcher_GaugeType; // 0x04B0 (0x0008) + class UWidgetSwitcher* Switcher_Under; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_EventOccurrence; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Slash; // 0x04C8 (0x0008) + FVector2D GaugeSize; // 0x04D0 (0x0010) + double Rate; // 0x04E0 (0x0008) + int32_t GAUGE_MAX_VALUE; // 0x04E8 (0x0004) /// Functions - // Function /Game/Program/Menu/Quest/Request/Telop/MenuGroup_Quest_RequestClear_Telop.MenuGroup_Quest_RequestClear_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Telop/MenuGroup_Quest_RequestClear_Telop.MenuGroup_Quest_RequestClear_Telop_C.ExecuteUbergraph_MenuGroup_Quest_RequestClear_Telop - // void ExecuteUbergraph_MenuGroup_Quest_RequestClear_Telop(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C.SetNum + // void SetNum(int32_t NowNum, int32_t maxNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C.SetDetailSwitcher + // void SetDetailSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C.SetSlashText + // void SetSlashText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C.UpdateGaugeValue + // void UpdateGaugeValue(int32_t Value, int32_t limitValue); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C.SetEventOccurrenceText + // void SetEventOccurrenceText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C.SetMaxVisibility + // void SetMaxVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C.SetIconId + // void SetIconId(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C.ExecuteUbergraph_MenuLayer_RPG_EventGauge + // void ExecuteUbergraph_MenuLayer_RPG_EventGauge(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request_Telop.MenuTop_Quest_Request_Telop_C -/// Size: 0x068C (1676 bytes) (0x000658 - 0x00068C) align 8 MaxSize: 0x068C -class UMenuTop_Quest_Request_Telop_C : public URequestQuestTelopMenuTop +/// Class /Game/Program/Menu/RPG/EventGauge/MenuGroup_RPG_EventGauge.MenuGroup_RPG_EventGauge_C +/// Size: 0x0730 (1840 bytes) (0x000728 - 0x000730) align 8 MaxSize: 0x0730 +class UMenuGroup_RPG_EventGauge_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_Quest_RequestClear_Telop_C* MenuGroup_Quest_RequestClear_Telop; // 0x0660 (0x0008) - class UMenuGroup_Quest_RequestStart_Telop_C* MenuGroup_Quest_RequestStart_Telop; // 0x0668 (0x0008) - ERequestQuestTelopType TelopType; // 0x0670 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0671 (0x0003) MISSED - FName PRESET_SE_START; // 0x0674 (0x0008) - FName PRESET_SE_CLEAR; // 0x067C (0x0008) - FName PRESET_ME_START; // 0x0684 (0x0008) + class UMenuLayer_RPG_EventGauge_C* MenuLayer_RPG_EventGauge; // 0x0728 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request_Telop.MenuTop_Quest_Request_Telop_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request_Telop.MenuTop_Quest_Request_Telop_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request_Telop.MenuTop_Quest_Request_Telop_C.SetTelopType_BP - // void SetTelopType_BP(ERequestQuestTelopType _telopType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request_Telop.MenuTop_Quest_Request_Telop_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request_Telop.MenuTop_Quest_Request_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request_Telop.MenuTop_Quest_Request_Telop_C.ExecuteUbergraph_MenuTop_Quest_Request_Telop - // void ExecuteUbergraph_MenuTop_Quest_Request_Telop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/RPG/EventGauge/MenuGroup_RPG_EventGauge.MenuGroup_RPG_EventGauge_C.UpdateGaugeIcon + // void UpdateGaugeIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/EventGauge/MenuGroup_RPG_EventGauge.MenuGroup_RPG_EventGauge_C.Update Gauge Value + // void UpdateGaugeValue(int32_t gaugeValue, int32_t limitValue); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_1_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_Shop_Cafe_ItemBox_Open_Rarity_1_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/EventGauge/MenuTop_RPG_EventGauge.MenuTop_RPG_EventGauge_C +/// Size: 0x06D8 (1752 bytes) (0x000658 - 0x0006D8) align 8 MaxSize: 0x06D8 +class UMenuTop_RPG_EventGauge_C : public USuddenlyEventGaugeMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Open_Box; // 0x0470 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0478 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect0; // 0x0480 (0x0008) - SDK_UNDEFINED(16,756) /* FMulticastInlineDelegate */ __um(OnItemBoxAnimationFinished); // 0x0488 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_RPG_EventGauge_C* MenuGroup_RPG_EventGauge; // 0x0660 (0x0008) + FWidgetTransform POS_DEFAULT; // 0x0668 (0x0038) + FWidgetTransform POS_MAP_MENU; // 0x06A0 (0x0038) /// Functions - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_1_C.Play Box Open Animation - // void PlayBoxOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_1_C.PlayNiagaraOfEffectOpen - // void PlayNiagaraOfEffectOpen(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_1_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_1_C.ExecuteUbergraph_MenuLayer_Shop_Cafe_ItemBox_Open_Rarity - // void ExecuteUbergraph_MenuLayer_Shop_Cafe_ItemBox_Open_Rarity(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_1_C.OnItemBoxAnimationFinished__DelegateSignature - // void OnItemBoxAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/EventGauge/MenuTop_RPG_EventGauge.MenuTop_RPG_EventGauge_C.Set Transform Position + // void SetTransformPosition(ESuddenlyGaugeOpenType openType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/EventGauge/MenuTop_RPG_EventGauge.MenuTop_RPG_EventGauge_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/EventGauge/MenuTop_RPG_EventGauge.MenuTop_RPG_EventGauge_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/EventGauge/MenuTop_RPG_EventGauge.MenuTop_RPG_EventGauge_C.OnUpdateGaugeValue_BP + // void OnUpdateGaugeValue_BP(int32_t _gaugeValue); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/EventGauge/MenuTop_RPG_EventGauge.MenuTop_RPG_EventGauge_C.OnUpdateGaugeIcon_BP + // void OnUpdateGaugeIcon_BP(FName _iconID); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/EventGauge/MenuTop_RPG_EventGauge.MenuTop_RPG_EventGauge_C.OnUpdateOpenType_BP + // void OnUpdateOpenType_BP(ESuddenlyGaugeOpenType _openType); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/EventGauge/MenuTop_RPG_EventGauge.MenuTop_RPG_EventGauge_C.ExecuteUbergraph_MenuTop_RPG_EventGauge + // void ExecuteUbergraph_MenuTop_RPG_EventGauge(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_3_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_Shop_Cafe_ItemBox_Open_Rarity_3_C : public UMenuLayer +/// Class /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Activity_DailyMission_Stamp_Complete_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Open_Box; // 0x0470 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0478 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect0; // 0x0480 (0x0008) - SDK_UNDEFINED(16,757) /* FMulticastInlineDelegate */ __um(OnItemBoxAnimationFinished); // 0x0488 (0x0010) + class UWidgetAnimation* Image_stamp_complete_idle; // 0x0468 (0x0008) + class UWidgetAnimation* Image_stamp_complete_on; // 0x0470 (0x0008) + class UCustomImage* Image_Stamp_Complete; // 0x0478 (0x0008) + class UCanvasPanel* Transform; // 0x0480 (0x0008) + FName SE_ID_STAMP_ON; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_3_C.Play Box Open Animation - // void PlayBoxOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_3_C.PlayNiagaraOfEffectOpen - // void PlayNiagaraOfEffectOpen(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_3_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_3_C.ExecuteUbergraph_MenuLayer_Shop_Cafe_ItemBox_Open_Rarity - // void ExecuteUbergraph_MenuLayer_Shop_Cafe_ItemBox_Open_Rarity(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_3_C.OnItemBoxAnimationFinished__DelegateSignature - // void OnItemBoxAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C.IsPlayingStampAnimation + // void IsPlayingStampAnimation(bool& IsPlayingAnimation); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C.StopStampAnimation + // void StopStampAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C.SetImageRenderOpacity + // void SetImageRenderOpacity(double Opacity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C.SetVisibilityComplateStamp + // void SetVisibilityComplateStamp(bool Complate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C.GetAnimationTimeFromOn + // void GetAnimationTimeFromOn(double& AnimationTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C.PlayAnimationIdle + // void PlayAnimationIdle(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C.PlayAnimationOn + // void PlayAnimationOn(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C.SetVisibilityOfLabelText + // void SetVisibilityOfLabelText(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp_Complete.MenuLayer_Activity_DailyMission_Stamp_Complete_C.SetLabelText + // void SetLabelText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_2_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_Shop_Cafe_ItemBox_Open_Rarity_2_C : public UMenuLayer +/// Class /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Activity_DailyMission_Stamp_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Open_Box; // 0x0470 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0478 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect0; // 0x0480 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect1; // 0x0488 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect2; // 0x0490 (0x0008) - SDK_UNDEFINED(16,758) /* FMulticastInlineDelegate */ __um(OnItemBoxAnimationFinished); // 0x0498 (0x0010) + class UWidgetAnimation* Image_stamp_idle; // 0x0468 (0x0008) + class UWidgetAnimation* Image_stamp_on; // 0x0470 (0x0008) + class UCustomImage* Image_Stamp; // 0x0478 (0x0008) + class UCanvasPanel* Transform; // 0x0480 (0x0008) + FName SE_ID_STAMP_ON; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_2_C.Play Box Open Animation - // void PlayBoxOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_2_C.PlayNiagaraOfEffectOpen - // void PlayNiagaraOfEffectOpen(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_2_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_2_C.ExecuteUbergraph_MenuLayer_Shop_Cafe_ItemBox_Open_Rarity - // void ExecuteUbergraph_MenuLayer_Shop_Cafe_ItemBox_Open_Rarity(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_2_C.OnItemBoxAnimationFinished__DelegateSignature - // void OnItemBoxAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C.IsPlayingStampAnimation + // void IsPlayingStampAnimation(bool& IsPlayingAnimation); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C.SetImageRenderOpacity + // void SetImageRenderOpacity(double InOpacity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C.StopStampAnimation + // void StopStampAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C.GetAnimationTimeFromOn + // void GetAnimationTimeFromOn(double& AnimationTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C.SetStampImage + // void SetStampImage(int32_t typeIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C.PlayAnimationIdel + // void PlayAnimationIdel(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C.PlayAnimationOn + // void PlayAnimationOn(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C.SetVisibilityOfLabelText + // void SetVisibilityOfLabelText(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Stamp.MenuLayer_Activity_DailyMission_Stamp_C.SetLabelText + // void SetLabelText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_0_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_Shop_Cafe_ItemBox_Open_Rarity_0_C : public UMenuLayer +/// Class /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C +/// Size: 0x0578 (1400 bytes) (0x000468 - 0x000578) align 8 MaxSize: 0x0578 +class UMenuLayer_Activity_DailyMission_Poster_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Open_Box; // 0x0470 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0478 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect0; // 0x0480 (0x0008) - SDK_UNDEFINED(16,759) /* FMulticastInlineDelegate */ __um(OnItemBoxAnimationFinished); // 0x0488 (0x0010) + class UWidgetAnimation* DailyMission_Poster_loop; // 0x0470 (0x0008) + class UWidgetAnimation* DailyMission_Poster_in; // 0x0478 (0x0008) + class UWidgetAnimation* DailyMission_Poster_out; // 0x0480 (0x0008) + class UWidgetAnimation* DailyMission_Poster_complete; // 0x0488 (0x0008) + class UCustomImage* Base_Poster_Complete; // 0x0490 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_2; // 0x0498 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_3; // 0x04A0 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_30; // 0x04A8 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_4; // 0x04B0 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_41; // 0x04B8 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_42; // 0x04C0 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_5; // 0x04C8 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_53; // 0x04D0 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_54; // 0x04D8 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_C* MenuLayer_Activity_DailyMission_Stamp_55; // 0x04E0 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_Bonus_C* MenuLayer_Activity_DailyMission_Stamp_Bonus_1; // 0x04E8 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_Bonus_C* MenuLayer_Activity_DailyMission_Stamp_Bonus_2; // 0x04F0 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_Bonus_C* MenuLayer_Activity_DailyMission_Stamp_Bonus_3; // 0x04F8 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_Bonus_C* MenuLayer_Activity_DailyMission_Stamp_Bonus_4; // 0x0500 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_Bonus_C* MenuLayer_Activity_DailyMission_Stamp_Bonus_5; // 0x0508 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_Complete_C* MenuLayer_Activity_DailyMission_Stamp_Complete; // 0x0510 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_Complete_C* MenuLayer_Activity_DailyMission_Stamp_Complete6; // 0x0518 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_Complete_C* MenuLayer_Activity_DailyMission_Stamp_Complete7; // 0x0520 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_Complete_C* MenuLayer_Activity_DailyMission_Stamp_Complete8; // 0x0528 (0x0008) + class UMenuLayer_Activity_DailyMission_Stamp_Complete_C* MenuLayer_Activity_DailyMission_Stamp_Complete9; // 0x0530 (0x0008) + class UWidgetSwitcher* Switch_Base_Text; // 0x0538 (0x0008) + class UWidgetSwitcher* Switch_Stamp; // 0x0540 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0548 (0x0008) + int32_t StampNumIndex; // 0x0550 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x0554 (0x0004) MISSED + TArray StampBonusArray; // 0x0558 (0x0010) + int32_t PlayanimationCount; // 0x0568 (0x0004) + bool IsSkipAnimation; // 0x056C (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x056D (0x0003) MISSED + double SkipTime; // 0x0570 (0x0008) /// Functions - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_0_C.Play Box Open Animation - // void PlayBoxOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_0_C.PlayNiagaraOfEffectOpen - // void PlayNiagaraOfEffectOpen(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_0_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_0_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_0_C.ExecuteUbergraph_MenuLayer_Shop_Cafe_ItemBox_Open_Rarity - // void ExecuteUbergraph_MenuLayer_Shop_Cafe_ItemBox_Open_Rarity(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuLayer_Shop_Cafe_ItemBox_Open_Rarity.MenuLayer_Shop_Cafe_ItemBox_Open_Rarity_0_C.OnItemBoxAnimationFinished__DelegateSignature - // void OnItemBoxAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.GetCloseTime + // void GetCloseTime(double& EndTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.GetOpenTime + // void GetOpenTime(double& EndTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.PlayCloseAnimation + // void PlayCloseAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.PlayOpenAnimation + // void PlayOpenAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetStampOpacity + // void SetStampOpacity(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetSkipWaitTime + // void SetSkipWaitTime(double SkipWaitTime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.GetSkipAnimationTime + // void GetSkipAnimationTime(double& SkipWaitTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.PlayAnimationComplate + // void PlayAnimationComplate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.GetComplateAnimationTime + // void GetComplateAnimationTime(double& AnimationTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.GetItemDataLayer + // void GetItemDataLayer(class UMenuLayer_Activity_DailyMission_Stamp_Bonus_C*& ItemDataLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetComplateStamp + // void SetComplateStamp(bool Complate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetIdleAnimation + // void SetIdleAnimation(FDailyQuestDataInfo Info); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.GetTotalAnimationTime + // void GetTotalAnimationTime(FDailyQuestDataInfo DailyQuestInfo, double& TotalTime); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.GetStampBoardLayers + // void GetStampBoardLayers(TArray& StampBoardLayers); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.GetComplateStampLayer + // void GetComplateStampLayer(class UMenuLayer_Activity_DailyMission_Stamp_Complete_C*& StampComplateLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.PlayStampAnimation + // void PlayStampAnimation(FDailyQuestDataInfo Max); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetupPoster + // void SetupPoster(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetStampSwitcher + // void SetStampSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetTonedownVisibility + // void SetTonedownVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetTextSwitcher + // void SetTextSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetRewardItem + // void SetRewardItem(FName iconID, int32_t itemNum, bool rewardBonus); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetLabelText + // void SetLabelText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.SetVisibilityOfLabelText + // void SetVisibilityOfLabelText(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.OnSetPlayStampAnimation + // void OnSetPlayStampAnimation(FDailyQuestDataInfo Info); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.OnPlayAllStampAnimation + // void OnPlayAllStampAnimation(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.OnComplateStamp + // void OnComplateStamp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.OnSkipAnimation + // void OnSkipAnimation(FDailyQuestDataInfo Info); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuLayer_Activity_DailyMission_Poster.MenuLayer_Activity_DailyMission_Poster_C.ExecuteUbergraph_MenuLayer_Activity_DailyMission_Poster + // void ExecuteUbergraph_MenuLayer_Activity_DailyMission_Poster(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuGroup_Shop_Cafe_ItemBox_Open.MenuGroup_Shop_Cafe_ItemBox_Open_C -/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 -class UMenuGroup_Shop_Cafe_ItemBox_Open_C : public UMenuGroup +/// Class /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C +/// Size: 0x0798 (1944 bytes) (0x000728 - 0x000798) align 8 MaxSize: 0x0798 +class UMenuGroup_Activity_DailyMission_Window_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UMenuLayer_Shop_Cafe_ItemBox_Open_Rarity_0_C* MenuLayer_Shop_Cafe_ItemBox_Open_Rarity; // 0x0730 (0x0008) - class UMenuLayer_Shop_Cafe_ItemBox_Open_Rarity_1_C* MenuLayer_Shop_Cafe_ItemBox_Open_Rarity0; // 0x0738 (0x0008) - class UMenuLayer_Shop_Cafe_ItemBox_Open_Rarity_2_C* MenuLayer_Shop_Cafe_ItemBox_Open_Rarity1; // 0x0740 (0x0008) - class UMenuLayer_Shop_Cafe_ItemBox_Open_Rarity_3_C* MenuLayer_Shop_Cafe_ItemBox_Open_Rarity2; // 0x0748 (0x0008) - SDK_UNDEFINED(16,760) /* FMulticastInlineDelegate */ __um(OnItemBoxAnimationFinished); // 0x0750 (0x0010) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_Activity_DailyMission_Poster_C* MenuLayer_Activity_DailyMission_Poster; // 0x0740 (0x0008) + class UMenuLayer_Activity_DailyMission_Poster_C* MenuLayer_Activity_DailyMission_Poster0; // 0x0748 (0x0008) + class UMenuLayer_Activity_DailyMission_Poster_C* MenuLayer_Activity_DailyMission_Poster1; // 0x0750 (0x0008) + class UMenuLayer_Activity_DailyMission_Poster_C* MenuLayer_Activity_DailyMission_Poster2; // 0x0758 (0x0008) + class UWidgetSwitcher* Switcher; // 0x0760 (0x0008) + class UCustomTextBlock* Text_Empty; // 0x0768 (0x0008) + TArray MissionPosters; // 0x0770 (0x0010) + SDK_UNDEFINED(16,744) /* FMulticastInlineDelegate */ __um(OnXButtonDecideDelegate); // 0x0780 (0x0010) + FName SE_ID_COMPLATE_POSTERS; // 0x0790 (0x0008) /// Functions - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuGroup_Shop_Cafe_ItemBox_Open.MenuGroup_Shop_Cafe_ItemBox_Open_C.Set Item Box Type - // void SetItemBoxType(EItemBoxType Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuGroup_Shop_Cafe_ItemBox_Open.MenuGroup_Shop_Cafe_ItemBox_Open_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuGroup_Shop_Cafe_ItemBox_Open.MenuGroup_Shop_Cafe_ItemBox_Open_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuGroup_Shop_Cafe_ItemBox_Open.MenuGroup_Shop_Cafe_ItemBox_Open_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuGroup_Shop_Cafe_ItemBox_Open.MenuGroup_Shop_Cafe_ItemBox_Open_C.ExecuteUbergraph_MenuGroup_Shop_Cafe_ItemBox_Open - // void ExecuteUbergraph_MenuGroup_Shop_Cafe_ItemBox_Open(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/Open/MenuGroup_Shop_Cafe_ItemBox_Open.MenuGroup_Shop_Cafe_ItemBox_Open_C.OnItemBoxAnimationFinished__DelegateSignature - // void OnItemBoxAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.PlayOpenAnimation + // void PlayOpenAnimation(TArray& defaultDaily); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.PlayCloseAnimation + // void PlayCloseAnimation(TArray& defaultDaily); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.GetPosterCloseTime + // void GetPosterCloseTime(double& EndTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.GetPosterOpenTime + // void GetPosterOpenTime(double& EndTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.UpdateDailyList + // void UpdateDailyList(TArray& currentDaily, TArray& changeDaily); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.Setting Skip Animation Time + // void SettingSkipAnimationTime(int32_t PosterIndex, double& SkipAnimationTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.GetComplateAnimationTime + // void GetComplateAnimationTime(double& AnimationTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.Set Reward Item + // void SetRewardItem(int32_t PosterIndex, FName iconID, int32_t itemNum, bool rewardBonus); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.SetEmptyText + // void SetEmptyText(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.SetComplateStamp + // void SetComplateStamp(bool Complate, int32_t PosterIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.PlayAnimationComplate + // void PlayAnimationComplate(TArray& Infos); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.SkipAnimation + // void SkipAnimation(TArray& Infos); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.GetPosterLaters + // void GetPosterLaters(TArray& posters); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.SetTextSwitcher + // void SetTextSwitcher(int32_t Index, int32_t PosterIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.SetTonedownVisibility + // void SetTonedownVisibility(bool Visible, int32_t PosterIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.SetStampSwitcher + // void SetStampSwitcher(int32_t Index, int32_t PosterIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.SetupMissionPosters + // void SetupMissionPosters(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.SetIdleAnimation + // void SetIdleAnimation(int32_t PosterIndex, FDailyQuestDataInfo DailyQuestInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.SetLabelText + // void SetLabelText(FText& Text, int32_t PosterIndex); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.OnSkipXButtonDecide + // void OnSkipXButtonDecide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.ExecuteUbergraph_MenuGroup_Activity_DailyMission_Window + // void ExecuteUbergraph_MenuGroup_Activity_DailyMission_Window(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Activity/DailyMission/MenuGroup_Activity_DailyMission_Window.MenuGroup_Activity_DailyMission_Window_C.OnXButtonDecideDelegate__DelegateSignature + // void OnXButtonDecideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/InterLockDelivery/ItemBox/MenuLayer_InterLockDelivery_Password_ItemBox2.MenuLayer_InterLockDelivery_Password_ItemBox2_C -/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 -class UMenuLayer_InterLockDelivery_Password_ItemBox2_C : public UMenuLayer +/// Class /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Character_ImageDisplay.MenuGroup_Activity_Library_Character_ImageDisplay_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_Activity_Library_Character_ImageDisplay_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_Box_in; // 0x0470 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0478 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect0; // 0x0480 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect1; // 0x0488 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect2; // 0x0490 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect3; // 0x0498 (0x0008) - SDK_UNDEFINED(16,761) /* FMulticastInlineDelegate */ __um(OnItemBoxAnimationFinished); // 0x04A0 (0x0010) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UCustomImage* Icon_Character; // 0x0738 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuLayer_InterLockDelivery_Password_ItemBox2.MenuLayer_InterLockDelivery_Password_ItemBox2_C.GetAnimationTime - // void GetAnimationTime(double& AnimationTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuLayer_InterLockDelivery_Password_ItemBox2.MenuLayer_InterLockDelivery_Password_ItemBox2_C.Play Box Open Animation - // void PlayBoxOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuLayer_InterLockDelivery_Password_ItemBox2.MenuLayer_InterLockDelivery_Password_ItemBox2_C.PlayNiagaraOfEffectOpen - // void PlayNiagaraOfEffectOpen(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuLayer_InterLockDelivery_Password_ItemBox2.MenuLayer_InterLockDelivery_Password_ItemBox2_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuLayer_InterLockDelivery_Password_ItemBox2.MenuLayer_InterLockDelivery_Password_ItemBox2_C.ExecuteUbergraph_MenuLayer_InterLockDelivery_Password_ItemBox2 - // void ExecuteUbergraph_MenuLayer_InterLockDelivery_Password_ItemBox2(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuLayer_InterLockDelivery_Password_ItemBox2.MenuLayer_InterLockDelivery_Password_ItemBox2_C.OnItemBoxAnimationFinished__DelegateSignature - // void OnItemBoxAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Character_ImageDisplay.MenuGroup_Activity_Library_Character_ImageDisplay_C.SetCharacterIconTexture + // void SetCharacterIconTexture(FName ImageId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/InterLockDelivery/ItemBox/MenuGroup_InterLockDelivery_Password_ItemBox.MenuGroup_InterLockDelivery_Password_ItemBox_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_InterLockDelivery_Password_ItemBox_C : public UMenuGroup +/// Class /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_SubList_Bar.MenuLayer_Board_GuildQuest_SubList_Bar_C +/// Size: 0x0578 (1400 bytes) (0x000480 - 0x000578) align 8 MaxSize: 0x0578 +class UMenuLayer_Board_GuildQuest_SubList_Bar_C : public UMenuLayerListItem { public: - class UMenuLayer_InterLockDelivery_Password_ItemBox2_C* MenuLayer_InterLockDelivery_Password_ItemBox2; // 0x0728 (0x0008) - SDK_UNDEFINED(16,762) /* FMulticastInlineDelegate */ __um(OnItemBoxAnimationFinished); // 0x0730 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) + class UCustomImage* BG_Highlight; // 0x04A0 (0x0008) + class UCustomImage* BG_Highlight0; // 0x04A8 (0x0008) + class UCustomImage* BG_Tonedown; // 0x04B0 (0x0008) + class UCustomImage* BG_Tonedown1; // 0x04B8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C8 (0x0008) + class UCanvasPanel* Group_Button; // 0x04D0 (0x0008) + class UCanvasPanel* Group_ListHeader; // 0x04D8 (0x0008) + class UCustomImage* Icon_Item; // 0x04E0 (0x0008) + class UCustomImage* Image_Stamp; // 0x04E8 (0x0008) + class UNumPrimitive* NumPrimitive_Level; // 0x04F0 (0x0008) + class UWidgetSwitcher* Switch_BG; // 0x04F8 (0x0008) + class UWidgetSwitcher* Switcher_Scroll_Item_Type; // 0x0500 (0x0008) + class UCustomTextBlock* Text_Header; // 0x0508 (0x0008) + class UCustomTextBlock* Text_ItemName; // 0x0510 (0x0008) + class UCustomTextBlock* Text_Level; // 0x0518 (0x0008) + bool valided; // 0x0520 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0521 (0x0003) MISSED + FSlateColor In_Color_and_Opacity; // 0x0524 (0x0014) + int32_t LineNumber; // 0x0538 (0x0004) + unsigned char UnknownData01_6[0x4]; // 0x053C (0x0004) MISSED + FBulletinBoardRankRewardInfo Info; // 0x0540 (0x0028) + FName LEVE_TEXT_ID; // 0x0568 (0x0008) + FName REWARD_TEXT_ID; // 0x0570 (0x0008) /// Functions - // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuGroup_InterLockDelivery_Password_ItemBox.MenuGroup_InterLockDelivery_Password_ItemBox_C.GetAnimationMenuLayer - // void GetAnimationMenuLayer(class UMenuLayer_InterLockDelivery_Password_ItemBox2_C*& Layer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuGroup_InterLockDelivery_Password_ItemBox.MenuGroup_InterLockDelivery_Password_ItemBox_C.GetOpenBoxAnimation - // void GetOpenBoxAnimation(class UWidgetAnimation*& boxOpenAnimation); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuGroup_InterLockDelivery_Password_ItemBox.MenuGroup_InterLockDelivery_Password_ItemBox_C.GetTimeOpenBoxAnimation - // void GetTimeOpenBoxAnimation(double& AnimationTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuGroup_InterLockDelivery_Password_ItemBox.MenuGroup_InterLockDelivery_Password_ItemBox_C.PlayOpenBoxAnimation - // void PlayOpenBoxAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/ItemBox/MenuGroup_InterLockDelivery_Password_ItemBox.MenuGroup_InterLockDelivery_Password_ItemBox_C.OnItemBoxAnimationFinished__DelegateSignature - // void OnItemBoxAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_SubList_Bar.MenuLayer_Board_GuildQuest_SubList_Bar_C.SetBGSwitch + // void SetBGSwitch(int32_t Tab); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_SubList_Bar.MenuLayer_Board_GuildQuest_SubList_Bar_C.SetScrollItemSwitch + // void SetScrollItemSwitch(int32_t Tab); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_SubList_Bar.MenuLayer_Board_GuildQuest_SubList_Bar_C.SetItemNameText + // void SetItemNameText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_SubList_Bar.MenuLayer_Board_GuildQuest_SubList_Bar_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_SubList_Bar.MenuLayer_Board_GuildQuest_SubList_Bar_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_SubList_Bar.MenuLayer_Board_GuildQuest_SubList_Bar_C.SetEffect + // void SetEffect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_SubList_Bar.MenuLayer_Board_GuildQuest_SubList_Bar_C.ExecuteUbergraph_MenuLayer_Board_GuildQuest_SubList_Bar + // void ExecuteUbergraph_MenuLayer_Board_GuildQuest_SubList_Bar(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop_Start.MenuGroup_ItemCraftGame_Telop_Start_C -/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuGroup_ItemCraftGame_Telop_Start_C : public UMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C +/// Size: 0x04C0 (1216 bytes) (0x000468 - 0x0004C0) align 8 MaxSize: 0x04C0 +class UMenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Loop; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class URetainerBox* RetainerBox; // 0x0748 (0x0008) - class UCustomImage* Telop; // 0x0750 (0x0008) - FName ICON_START_DEFAULT; // 0x0758 (0x0008) - FName ICON_START_REBUILD; // 0x0760 (0x0008) - FName ICON_START_POLISH; // 0x0768 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0490 (0x0008) + class UCanvasPanel* Group_Skill; // 0x0498 (0x0008) + class UCustomImage* Icon_Number; // 0x04A0 (0x0008) + class UWidgetSwitcher* Switcher; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Title; // 0x04B8 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop_Start.MenuGroup_ItemCraftGame_Telop_Start_C.SetTelopIconTexture - // void SetTelopIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop_Start.MenuGroup_ItemCraftGame_Telop_Start_C.SetTelopType - // void SetTelopType(EItemCraftGameTelopType TelopType, bool IsRebuild, bool IsPolish); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop_Start.MenuGroup_ItemCraftGame_Telop_Start_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop_Start.MenuGroup_ItemCraftGame_Telop_Start_C.ExecuteUbergraph_MenuGroup_ItemCraftGame_Telop_Start - // void ExecuteUbergraph_MenuGroup_ItemCraftGame_Telop_Start(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C.EnableEmptySkill + // void EnableEmptySkill(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C.SetDetailText + // void SetDetailText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C.SetTitleText + // void SetTitleText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C.SetIconNumberTexture + // void SetIconNumberTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C.BP_OnEntryReleased + // void BP_OnEntryReleased(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C.BP_OnItemExpansionChanged + // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C.BP_OnItemSelectionChanged + // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_Window.MenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C.ExecuteUbergraph_MenuLayer_ItemSelect_Rebuild_SkillSelect_Window + // void ExecuteUbergraph_MenuLayer_ItemSelect_Rebuild_SkillSelect_Window(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop.MenuGroup_ItemCraftGame_Telop_C -/// Size: 0x0781 (1921 bytes) (0x000728 - 0x000781) align 8 MaxSize: 0x0781 -class UMenuGroup_ItemCraftGame_Telop_C : public UMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_Window.MenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C +/// Size: 0x0798 (1944 bytes) (0x000728 - 0x000798) align 8 MaxSize: 0x0798 +class UMenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UWidgetAnimation* Telop_Comlete; // 0x0740 (0x0008) - class UWidgetAnimation* Telop_Comlete0; // 0x0748 (0x0008) - class UWidgetAnimation* Telop_Comlete1; // 0x0750 (0x0008) - class UWidgetAnimation* Telop_Comlete2; // 0x0758 (0x0008) - class UWidgetAnimation* Telop_Failed; // 0x0760 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0768 (0x0008) - class UWidgetSwitcher* Switcher_Eff; // 0x0770 (0x0008) - class UCustomImage* Telop; // 0x0778 (0x0008) - EItemCraftGameTelopType TelopType; // 0x0780 (0x0001) + class UMenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C* MenuLayer_ItemSelect_Rebuild_SkillSelect_Window; // 0x0740 (0x0008) + class UMenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C* MenuLayer_ItemSelect_Rebuild_SkillSelect_Window0; // 0x0748 (0x0008) + class UMenuLayer_ItemSelect_Rebuild_SkillSelect_Window_C* MenuLayer_ItemSelect_Rebuild_SkillSelect_Window1; // 0x0750 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0758 (0x0008) + class UCustomTextBlock* Text_Skill; // 0x0760 (0x0008) + TArray menuLayerArray; // 0x0768 (0x0010) + FName TEXT_ID_TITLE; // 0x0778 (0x0008) + FName ICON_ID_NUMBER; // 0x0780 (0x0008) + FName ICON_ID_NUMBER2; // 0x0788 (0x0008) + FName ICON_ID_NUMBER3; // 0x0790 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop.MenuGroup_ItemCraftGame_Telop_C.SetTelopCompletePlayAnimation - // void SetTelopCompletePlayAnimation(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop.MenuGroup_ItemCraftGame_Telop_C.SetFailedPlayAnimation - // void SetFailedPlayAnimation(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop.MenuGroup_ItemCraftGame_Telop_C.PlayAnimationOfJudgeTelop - // void PlayAnimationOfJudgeTelop(EIC_GradeType JudgeType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop.MenuGroup_ItemCraftGame_Telop_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop.MenuGroup_ItemCraftGame_Telop_C.OverwriteAnimationTelop - // void OverwriteAnimationTelop(EItemCraftGameTelopType TelopType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop.MenuGroup_ItemCraftGame_Telop_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuGroup_ItemCraftGame_Telop.MenuGroup_ItemCraftGame_Telop_C.ExecuteUbergraph_MenuGroup_ItemCraftGame_Telop - // void ExecuteUbergraph_MenuGroup_ItemCraftGame_Telop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_Window.MenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C.SetSkill + // void SetSkill(int32_t _index, bool _empty, FString _skillName, FString _skillDetail); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_Window.MenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C.SetSkillNum + // void SetSkillNum(int32_t _num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_Window.MenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C.SetSkillTitleText + // void SetSkillTitleText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_Window.MenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C.SetNameText + // void SetNameText(FString nameText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_Window.MenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_Window.MenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_Window.MenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C.ExecuteUbergraph_MenuGroup_ItemSelect_Rebuild_SkillSelect_Window + // void ExecuteUbergraph_MenuGroup_ItemSelect_Rebuild_SkillSelect_Window(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuTop_ItemCraftGame_Telop.MenuTop_ItemCraftGame_Telop_C -/// Size: 0x0678 (1656 bytes) (0x000658 - 0x000678) align 8 MaxSize: 0x0678 -class UMenuTop_ItemCraftGame_Telop_C : public UItemCraftGameTelopMenuTop +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C +/// Size: 0x0508 (1288 bytes) (0x000480 - 0x000508) align 8 MaxSize: 0x0508 +class UMenuLayer_ItemSelect_Rebuild_SkillSelect_List_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_ItemCraftGame_Telop_Start_C* MenuGroup_ItemCraftGame_Telop_Start; // 0x0660 (0x0008) - class UMenuGroup_ItemCraftGame_Telop_C* MenuGroup_ItemCraftGame_TensionTelop; // 0x0668 (0x0008) - class UMenuGroup_ItemCraftGame_Telop_SkillName_C* MenuGroup_ItemCraftGame_TensionTelop_SkillName; // 0x0670 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0490 (0x0008) + class UCustomImage* Base_Select; // 0x0498 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04A0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04A8 (0x0008) + class UCustomImage* Frame_Set; // 0x04B0 (0x0008) + class UCustomImage* Icon_Check; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Title; // 0x04C8 (0x0008) + FItemCraftRebuildSkillInfo Info; // 0x04D0 (0x0038) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuTop_ItemCraftGame_Telop.MenuTop_ItemCraftGame_Telop_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuTop_ItemCraftGame_Telop.MenuTop_ItemCraftGame_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuTop_ItemCraftGame_Telop.MenuTop_ItemCraftGame_Telop_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuTop_ItemCraftGame_Telop.MenuTop_ItemCraftGame_Telop_C.SetupParam_BP - // void SetupParam_BP(EItemCraftGameTelopType _telopType, FString _attackTensionName); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/Telop/MenuTop_ItemCraftGame_Telop.MenuTop_ItemCraftGame_Telop_C.ExecuteUbergraph_MenuTop_ItemCraftGame_Telop - // void ExecuteUbergraph_MenuTop_ItemCraftGame_Telop(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.SetSelectBaseVisibility + // void SetSelectBaseVisibility(bool _visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.SetCheckBaseVisibility + // void SetCheckBaseVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.SetDetailText + // void SetDetailText(FString nameText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.SetTitleText + // void SetTitleText(FString nameText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.SetFrameCursorVisibility + // void SetFrameCursorVisibility(bool equipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.SetCheckMarkVisibility + // void SetCheckMarkVisibility(bool equipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.BP_OnEntryReleased + // void BP_OnEntryReleased(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.BP_OnItemExpansionChanged + // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.BP_OnItemSelectionChanged + // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuLayer_ItemSelect_Rebuild_SkillSelect_List.MenuLayer_ItemSelect_Rebuild_SkillSelect_List_C.ExecuteUbergraph_MenuLayer_ItemSelect_Rebuild_SkillSelect_List + // void ExecuteUbergraph_MenuLayer_ItemSelect_Rebuild_SkillSelect_List(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C -/// Size: 0x0538 (1336 bytes) (0x0004B0 - 0x000538) align 8 MaxSize: 0x0538 -class UMenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_PasswordInput.MenuLayer_InterLockDelivery_PasswordInput_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_InterLockDelivery_PasswordInput_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCustomImage* Arrow; // 0x04B8 (0x0008) - class UCustomImage* Frame_Fever; // 0x04C0 (0x0008) - class UCanvasPanel* Gauge_Cripping; // 0x04C8 (0x0008) - class UCanvasPanel* Gauge_Cripping_Fever; // 0x04D0 (0x0008) - class UCanvasPanel* Group_Gauge; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Gauge_Fever; // 0x04E0 (0x0008) - class UCanvasPanel* Group_Gauge_Normal; // 0x04E8 (0x0008) - class UHorizontalBox* HorizontalBox_Count; // 0x04F0 (0x0008) - class UCustomImage* Icon_Fever; // 0x04F8 (0x0008) - class UNumPrimitive* NumPrimitive_CountNum_Current; // 0x0500 (0x0008) - class UNumPrimitive* NumPrimitive_CountNum_Max; // 0x0508 (0x0008) - class UWidgetSwitcher* Switcher_Gauge; // 0x0510 (0x0008) - class UCustomTextBlock* Text_CountNum_Slash; // 0x0518 (0x0008) - FName TEXT_ID_SLASH; // 0x0520 (0x0008) - FName ICON_ID_FEVER; // 0x0528 (0x0008) - double BarSIze; // 0x0530 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0490 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetTelopVisibility - // void SetTelopVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetVarVisibility - // void SetVarVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetPurposePointVisibility - // void SetPurposePointVisibility(bool Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetFeverFrameVisibility - // void SetFeverFrameVisibility(EAttachIconRLGaugeType Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetMaxValue - // void SetMaxValue(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetCurrentValue - // void SetCurrentValue(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.GetGaugeCanvasPanel - // void GetGaugeCanvasPanel(class UPanelSlot*& CanvasPanel); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetGaugeCategory - // void SetGaugeCategory(EAttachIconRLGaugeType _type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetGauge - // void SetGauge(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.ExecuteUbergraph_MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot - // void ExecuteUbergraph_MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_PasswordInput.MenuLayer_InterLockDelivery_PasswordInput_C.SetTextNameInput + // void SetTextNameInput(FString inputText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_PasswordInput.MenuLayer_InterLockDelivery_PasswordInput_C.SetTextName + // void SetTextName(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_PasswordInput.MenuLayer_InterLockDelivery_PasswordInput_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/Password/MenuLayer_InterLockDelivery_PasswordInput.MenuLayer_InterLockDelivery_PasswordInput_C.ExecuteUbergraph_MenuLayer_InterLockDelivery_PasswordInput + // void ExecuteUbergraph_MenuLayer_InterLockDelivery_PasswordInput(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot_C : public UMenuGroup +/// Class /Game/Program/Menu/InterLockDelivery/Password/MenuGroup_InterLockDelivery_Password.MenuGroup_InterLockDelivery_Password_C +/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 +class UMenuGroup_InterLockDelivery_Password_C : public UMenuGroup { public: - class UWidgetAnimation* Init; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C* MenuLayer_Roguelike_Gauge_AlchemyPot; // 0x0740 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UMenuLayer_InterLockDelivery_Button_C* MenuLayer_InterLockDelivery_Button; // 0x0730 (0x0008) + class UMenuLayer_InterLockDelivery_PasswordInput_C* MenuLayer_InterLockDelivery_PasswordInput; // 0x0738 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0740 (0x0008) + FName TEXT_ID_RESET; // 0x0748 (0x0008) + FName DEFAULT_TEXT_ID; // 0x0750 (0x0008) + SDK_UNDEFINED(16,745) /* FMulticastInlineDelegate */ __um(OnLStickCenterEvent); // 0x0758 (0x0010) /// Functions - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetMaxValue - // void SetMaxValue(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetCurrentValue - // void SetCurrentValue(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetGaugeType - // void SetGaugeType(EAttachIconRLGaugeType _type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetGauge - // void SetGauge(double _value, bool _immidiate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/Password/MenuGroup_InterLockDelivery_Password.MenuGroup_InterLockDelivery_Password_C.SetButtonValid + // void SetButtonValid(bool Valid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/Password/MenuGroup_InterLockDelivery_Password.MenuGroup_InterLockDelivery_Password_C.ResetTextDetail + // void ResetTextDetail(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/Password/MenuGroup_InterLockDelivery_Password.MenuGroup_InterLockDelivery_Password_C.SetTextDetail_Input + // void SetTextDetail_Input(FString Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/Password/MenuGroup_InterLockDelivery_Password.MenuGroup_InterLockDelivery_Password_C.SetTextDetail + // void SetTextDetail(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/Password/MenuGroup_InterLockDelivery_Password.MenuGroup_InterLockDelivery_Password_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/Password/MenuGroup_InterLockDelivery_Password.MenuGroup_InterLockDelivery_Password_C.OnGuideOpen + // void OnGuideOpen(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/Password/MenuGroup_InterLockDelivery_Password.MenuGroup_InterLockDelivery_Password_C.ExecuteUbergraph_MenuGroup_InterLockDelivery_Password + // void ExecuteUbergraph_MenuGroup_InterLockDelivery_Password(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/InterLockDelivery/Password/MenuGroup_InterLockDelivery_Password.MenuGroup_InterLockDelivery_Password_C.OnLStickCenterEvent__DelegateSignature + // void OnLStickCenterEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C -/// Size: 0x0670 (1648 bytes) (0x000658 - 0x000670) align 8 MaxSize: 0x0670 -class UMenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C : public UAttachIconRLGaugeMenuTop +/// Class /Game/Program/Menu/Window/ChoiceBalloon/MenuLayer_ChoiceBalloon_Button.MenuLayer_ChoiceBalloon_Button_C +/// Size: 0x0530 (1328 bytes) (0x000468 - 0x000530) align 8 MaxSize: 0x0530 +class UMenuLayer_ChoiceBalloon_Button_C : public UMenuLayer { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot_C* MenuGroup_Roguelike_Gauge_AlchemyPot; // 0x0660 (0x0008) - FName Icon_Fever; // 0x0668 (0x0008) +public: + class UWidgetAnimation* button_OK_in_inv; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0478 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) + class UCustomImage* Base_IconTest; // 0x04A8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04B0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B8 (0x0008) + class UCanvasPanel* Group_Purpose; // 0x04C0 (0x0008) + class UCanvasPanel* Group_Purpose0; // 0x04C8 (0x0008) + class UCanvasPanel* Group_Purpose_None; // 0x04D0 (0x0008) + class UCustomImage* New; // 0x04D8 (0x0008) + class UWidgetSwitcher* Switcher_Mode; // 0x04E0 (0x0008) + class UWidgetSwitcher* Switcher_Purpose; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Message_Normal; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Message_Select; // 0x04F8 (0x0008) + class UTutorialArrowHookWidget* TutorialHookWidget; // 0x0500 (0x0008) + FWindowMenuButtonInfo WindowButtonInfo; // 0x0508 (0x0028) /// Functions - // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetGaugeType_BP - // void SetGaugeType_BP(EAttachIconRLGaugeType& _gaugeType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetCurrentValue_BP - // void SetCurrentValue_BP(int32_t _currentValue); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetMaxValue_BP - // void SetMaxValue_BP(int32_t _maxValue); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetGaugeProgress_BP - // void SetGaugeProgress_BP(float _progress, bool _immidiate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C.IsInDisplayableArea - // void IsInDisplayableArea(bool _isIsInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C.ExecuteUbergraph_MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot - // void ExecuteUbergraph_MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuLayer_ChoiceBalloon_Button.MenuLayer_ChoiceBalloon_Button_C.SetNewVisibility + // void SetNewVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuLayer_ChoiceBalloon_Button.MenuLayer_ChoiceBalloon_Button_C.SetPurposeDisplayType + // void SetPurposeDisplayType(EWindowButtonPurposeDisplayType DisplayType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuLayer_ChoiceBalloon_Button.MenuLayer_ChoiceBalloon_Button_C.SetValidButton + // void SetValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuLayer_ChoiceBalloon_Button.MenuLayer_ChoiceBalloon_Button_C.SkipButton + // void SkipButton(bool skipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuLayer_ChoiceBalloon_Button.MenuLayer_ChoiceBalloon_Button_C.SetText + // void SetText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_StartPanel.MenuLayer_SkillBoard_StartPanel_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_SkillBoard_StartPanel_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/ModeSelect/Parts/MenuLayer_Lobby_Mode_Select_Button.MenuLayer_Lobby_Mode_Select_Button_C +/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 +class UMenuLayer_Lobby_Mode_Select_Button_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0478 (0x0008) - class UCustomImage* base; // 0x0480 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) + class UCustomImage* Icon_TimeZone; // 0x0490 (0x0008) + class UCustomImage* Icon_Visual; // 0x0498 (0x0008) + class UCustomTextBlock* Text_TItle_Normal; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_TItle_Select; // 0x04A8 (0x0008) /// Functions - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_StartPanel.MenuLayer_SkillBoard_StartPanel_C.SetEffectIconID - // void SetEffectIconID(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_StartPanel.MenuLayer_SkillBoard_StartPanel_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_StartPanel.MenuLayer_SkillBoard_StartPanel_C.ExecuteUbergraph_MenuLayer_SkillBoard_StartPanel - // void ExecuteUbergraph_MenuLayer_SkillBoard_StartPanel(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/Parts/MenuLayer_Lobby_Mode_Select_Button.MenuLayer_Lobby_Mode_Select_Button_C.SetTimeZonelIconTexture + // void SetTimeZonelIconTexture(FName _iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/Parts/MenuLayer_Lobby_Mode_Select_Button.MenuLayer_Lobby_Mode_Select_Button_C.SetVisualIconTexture + // void SetVisualIconTexture(FName _iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/Parts/MenuLayer_Lobby_Mode_Select_Button.MenuLayer_Lobby_Mode_Select_Button_C.SetDiscriptionText + // void SetDiscriptionText(FName _textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/Parts/MenuLayer_Lobby_Mode_Select_Button.MenuLayer_Lobby_Mode_Select_Button_C.SetModeSelectText + // void SetModeSelectText(FName titleText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Character_ImageDisplay.MenuGroup_Activity_Library_Character_ImageDisplay_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_Activity_Library_Character_ImageDisplay_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/ModeSelect/MenuGroup_Lobby_Mode_Select.MenuGroup_Lobby_Mode_Select_C +/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 +class UMenuGroup_Lobby_Mode_Select_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UCustomImage* Icon_Character; // 0x0738 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0740 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_Lobby_Mode_Select_Button_C* MenuLayer_Lobby_Mode_Select_Button; // 0x0740 (0x0008) + class UMenuLayer_Lobby_Mode_Select_Button_C* MenuLayer_Lobby_Mode_Select_Button0; // 0x0748 (0x0008) + TArray buttonLayerArray; // 0x0750 (0x0010) /// Functions - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Character_ImageDisplay.MenuGroup_Activity_Library_Character_ImageDisplay_C.SetCharacterIconTexture - // void SetCharacterIconTexture(FName ImageId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/MenuGroup_Lobby_Mode_Select.MenuGroup_Lobby_Mode_Select_C.SetTimezoneIcon + // void SetTimezoneIcon(int32_t _index, FName _iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/MenuGroup_Lobby_Mode_Select.MenuGroup_Lobby_Mode_Select_C.SetButtonIcon + // void SetButtonIcon(int32_t _index, FName _iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/MenuGroup_Lobby_Mode_Select.MenuGroup_Lobby_Mode_Select_C.SetButtonText + // void SetButtonText(int32_t _index, FName _titleTextId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/MenuGroup_Lobby_Mode_Select.MenuGroup_Lobby_Mode_Select_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/MenuGroup_Lobby_Mode_Select.MenuGroup_Lobby_Mode_Select_C.ExecuteUbergraph_MenuGroup_Lobby_Mode_Select + // void ExecuteUbergraph_MenuGroup_Lobby_Mode_Select(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/HugeMap/TowerRankSelect/RankUpTelop/MenuLayer_TowerRankSelect_RankUpTelop.MenuLayer_TowerRankSelect_RankUpTelop_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_TowerRankSelect_RankUpTelop_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/TimeLimit/MenuLayer_RPG_TimeLimit_2_Line.MenuLayer_RPG_TimeLimit_2_Line_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_RPG_TimeLimit_2_Line_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Open_loop; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0480 (0x0008) - class UCustomImage* Telop_AreaRankOpen; // 0x0488 (0x0008) - class UCustomTextBlock* Text_AreaRank; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x0498 (0x0008) - FName ICON_ID; // 0x04A0 (0x0008) + class UNumPrimitive* NumPrimitive_TimeLimit_Minutes; // 0x0468 (0x0008) + class UNumPrimitive* NumPrimitive_TimeLimit_Seconds; // 0x0470 (0x0008) + class UWidgetSwitcher* Switcher_TimeLimit; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/RankUpTelop/MenuLayer_TowerRankSelect_RankUpTelop.MenuLayer_TowerRankSelect_RankUpTelop_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/RankUpTelop/MenuLayer_TowerRankSelect_RankUpTelop.MenuLayer_TowerRankSelect_RankUpTelop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/RankUpTelop/MenuLayer_TowerRankSelect_RankUpTelop.MenuLayer_TowerRankSelect_RankUpTelop_C.ExecuteUbergraph_MenuLayer_TowerRankSelect_RankUpTelop - // void ExecuteUbergraph_MenuLayer_TowerRankSelect_RankUpTelop(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/TimeLimit/MenuLayer_RPG_TimeLimit_2_Line.MenuLayer_RPG_TimeLimit_2_Line_C.SetAlert + // void SetAlert(bool isAlart); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/TimeLimit/MenuLayer_RPG_TimeLimit_2_Line.MenuLayer_RPG_TimeLimit_2_Line_C.SetPlayTime + // void SetPlayTime(int32_t Minutes, int32_t Seconds); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/HugeMap/TowerRankSelect/RankUpTelop/MenuGroup_TowerRankSelect_RankUpTelop.MenuGroup_TowerRankSelect_RankUpTelop_C +/// Class /Game/Program/Menu/RPG/TimeLimit/MenuGroup_RPG_TimeLimit_Multi.MenuGroup_RPG_TimeLimit_Multi_C /// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_TowerRankSelect_RankUpTelop_C : public UMenuGroup +class UMenuGroup_RPG_TimeLimit_Multi_C : public UMenuGroup { public: class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_TowerRankSelect_RankUpTelop_C* MenuLayer_TowerRankSelect_RankUpTelop; // 0x0738 (0x0008) -}; - -/// Class /Game/Program/Menu/HugeMap/TowerRankSelect/MenuTop_TowerRankUpTelop.MenuTop_TowerRankUpTelop_C -/// Size: 0x0680 (1664 bytes) (0x000668 - 0x000680) align 8 MaxSize: 0x0680 -class UMenuTop_TowerRankUpTelop_C : public UTowerRankupTelopMenuTop -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) - class UMenuGroup_LifeTrial_Rankup_Button_C* MenuGroup_LifeTrial_Rankup_Button; // 0x0670 (0x0008) - class UMenuGroup_TowerRankSelect_RankUpTelop_C* MenuGroup_TowerRankSelect_RankUpTelop; // 0x0678 (0x0008) + class UMenuLayer_RPG_TimeLimit_2_Line_C* MenuLayer_RPG_TimeLimit_2_Line; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuTop_TowerRankUpTelop.MenuTop_TowerRankUpTelop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuTop_TowerRankUpTelop.MenuTop_TowerRankUpTelop_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/MenuTop_TowerRankUpTelop.MenuTop_TowerRankUpTelop_C.ExecuteUbergraph_MenuTop_TowerRankUpTelop - // void ExecuteUbergraph_MenuTop_TowerRankUpTelop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/RPG/TimeLimit/MenuGroup_RPG_TimeLimit_Multi.MenuGroup_RPG_TimeLimit_Multi_C.SetAlert + // void SetAlert(bool isAlart); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/TimeLimit/MenuGroup_RPG_TimeLimit_Multi.MenuGroup_RPG_TimeLimit_Multi_C.SetPlayTime + // void SetPlayTime(int32_t Minutes, int32_t Seconds); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Battle/PopupLevelUp/MenuLayer_Battle_PopupLevelUp.MenuLayer_Battle_PopupLevelUp_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Battle_PopupLevelUp_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C +/// Size: 0x0770 (1904 bytes) (0x000680 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuTop_RPG_TimeLimit_C : public UTimerMenuTop { public: - class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) - class UCustomImage* Nimbus; // 0x0478 (0x0008) - class UCustomImage* Nimbus0; // 0x0480 (0x0008) - class UCustomImage* Telop; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0680 (0x0008) + class UMenuGroup_RPG_TimeLimit_Multi_C* MenuGroup_RPG_TimeLimit_Multi; // 0x0688 (0x0008) + FWidgetTransform POS_SHRINE_MINIGAME; // 0x0690 (0x0038) + FWidgetTransform POS_DEFAULT; // 0x06C8 (0x0038) + FWidgetTransform POS_RIPENING_ALTAR; // 0x0700 (0x0038) + FWidgetTransform POS_ROGUELIKE_RESULT; // 0x0738 (0x0038) /// Functions - // Function /Game/Program/Menu/Battle/PopupLevelUp/MenuLayer_Battle_PopupLevelUp.MenuLayer_Battle_PopupLevelUp_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C.GetIconID + // void GetIconID(FRpgNotificationInfo InfoData, FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C.GetBaseIconColorFromColorType + // void GetBaseIconColorFromColorType(ERPGNotificationBaseColorType colorType, FLinearColor& BaseColor); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C.GetBaseIconColor + // void GetBaseIconColor(ERpgNotificationType Type, FLinearColor& Color); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C.GetBaseWindowColor + // void GetBaseWindowColor(ERpgNotificationType Type, FLinearColor& Color); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C.GetTItleTextColor + // void GetTItleTextColor(ERpgNotificationType Type, FLinearColor& Color); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C.UpdateTime_BP + // void UpdateTime_BP(int32_t _minutes, int32_t _seconds); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C.UpdateIcon_BP + // void UpdateIcon_BP(ETimerIconType _iconType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C.SetPosition_BP + // void SetPosition_BP(ETimerNotificationPosition _positionType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/TimeLimit/MenuTop_RPG_TimeLimit.MenuTop_RPG_TimeLimit_C.ExecuteUbergraph_MenuTop_RPG_TimeLimit + // void ExecuteUbergraph_MenuTop_RPG_TimeLimit(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Battle/PopupLevelUp/MenuGroup_Battle_PopupLevelUp.MenuGroup_Battle_PopupLevelUp_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_Battle_PopupLevelUp_C : public UMenuGroup +/// Class /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress_completed.MenuLayer_PlantDungeon_RipeningAltar_Progress_completed_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_PlantDungeon_RipeningAltar_Progress_completed_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_Battle_PopupLevelUp_C* MenuLayer_LevelUp; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0468 (0x0008) + class UWidgetAnimation* Default_ToneDown_loop; // 0x0470 (0x0008) + class UCustomImage* Base_Select; // 0x0478 (0x0008) + class UCanvasPanel* Root; // 0x0480 (0x0008) + bool StripeAnimating; // 0x0488 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0489 (0x0007) MISSED + class UMaterialInstanceDynamic* StripeMaterial; // 0x0490 (0x0008) /// Functions - // Function /Game/Program/Menu/Battle/PopupLevelUp/MenuGroup_Battle_PopupLevelUp.MenuGroup_Battle_PopupLevelUp_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/PopupLevelUp/MenuGroup_Battle_PopupLevelUp.MenuGroup_Battle_PopupLevelUp_C.SetAlignment - // void SetAlignment(FVector2D _alignment); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress_completed.MenuLayer_PlantDungeon_RipeningAltar_Progress_completed_C.PlayProgressUIAnimation + // void PlayProgressUIAnimation(ERipeningAltarProgressUIAnimationType AnimationType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress_completed.MenuLayer_PlantDungeon_RipeningAltar_Progress_completed_C.StopAnimationOfStripe + // void StopAnimationOfStripe(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress_completed.MenuLayer_PlantDungeon_RipeningAltar_Progress_completed_C.PlayAnimationOfStripe + // void PlayAnimationOfStripe(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Battle/PopupLevelUp/MenuTop_Battle_PopupLevelUp.MenuTop_Battle_PopupLevelUp_C -/// Size: 0x06A0 (1696 bytes) (0x000678 - 0x0006A0) align 8 MaxSize: 0x06A0 -class UMenuTop_Battle_PopupLevelUp_C : public UNotificationLevelMenuTop +/// Class /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress.MenuLayer_PlantDungeon_RipeningAltar_Progress_C +/// Size: 0x04AA (1194 bytes) (0x000468 - 0x0004AA) align 8 MaxSize: 0x04AA +class UMenuLayer_PlantDungeon_RipeningAltar_Progress_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0678 (0x0008) - class UMenuGroup_Battle_PopupLevelUp_C* MenuGroup_LevelUp; // 0x0680 (0x0008) - FVector OFFSET_CRAFT_OBJ; // 0x0688 (0x0018) + class UWidgetAnimation* Default_Check_loop; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Check_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0478 (0x0008) + class UWidgetAnimation* Default_ToneDown_loop; // 0x0480 (0x0008) + class UCustomImage* Base_Select; // 0x0488 (0x0008) + class UCustomImage* Icon; // 0x0490 (0x0008) + class UCustomImage* Icon_Number; // 0x0498 (0x0008) + class UCanvasPanel* Root; // 0x04A0 (0x0008) + bool isTextVisible; // 0x04A8 (0x0001) + ECharaMakeCategoryFocusAnimationType FocusAnimationType; // 0x04A9 (0x0001) /// Functions - // Function /Game/Program/Menu/Battle/PopupLevelUp/MenuTop_Battle_PopupLevelUp.MenuTop_Battle_PopupLevelUp_C.GetWorldOffset - // void GetWorldOffset(FVector& Vector); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/PopupLevelUp/MenuTop_Battle_PopupLevelUp.MenuTop_Battle_PopupLevelUp_C.SetupParam_BP - // void SetupParam_BP(class AActor* _target); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Battle/PopupLevelUp/MenuTop_Battle_PopupLevelUp.MenuTop_Battle_PopupLevelUp_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/PopupLevelUp/MenuTop_Battle_PopupLevelUp.MenuTop_Battle_PopupLevelUp_C.ExecuteUbergraph_MenuTop_Battle_PopupLevelUp - // void ExecuteUbergraph_MenuTop_Battle_PopupLevelUp(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress.MenuLayer_PlantDungeon_RipeningAltar_Progress_C.SequenceEvent__ENTRYPOINTMenuLayer_PlantDungeon_RipeningAltar_Progress + // void SequenceEvent__ENTRYPOINTMenuLayer_PlantDungeon_RipeningAltar_Progress(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress.MenuLayer_PlantDungeon_RipeningAltar_Progress_C.PlayProgressUIAnimation + // void PlayProgressUIAnimation(ERipeningAltarProgressUIAnimationType AnimationType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress.MenuLayer_PlantDungeon_RipeningAltar_Progress_C.OnCheckInAnimationEnd + // void OnCheckInAnimationEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress.MenuLayer_PlantDungeon_RipeningAltar_Progress_C.SetNumerIcon + // void SetNumerIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress.MenuLayer_PlantDungeon_RipeningAltar_Progress_C.SetIMaterialcon + // void SetIMaterialcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuLayer_PlantDungeon_RipeningAltar_Progress.MenuLayer_PlantDungeon_RipeningAltar_Progress_C.SetEquipIcon + // void SetEquipIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Mvp.MenuGroup_Multi_Game_Result_Telop_Mvp_C -/// Size: 0x07A0 (1952 bytes) (0x000728 - 0x0007A0) align 8 MaxSize: 0x07A0 -class UMenuGroup_Multi_Game_Result_Telop_Mvp_C : public UMenuGroup +/// Class /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuGroup_PlantDungeon_RipeningAltar_Progress.MenuGroup_PlantDungeon_RipeningAltar_Progress_C +/// Size: 0x0798 (1944 bytes) (0x000750 - 0x000798) align 8 MaxSize: 0x0798 +class UMenuGroup_PlantDungeon_RipeningAltar_Progress_C : public UTabMenuGroup { public: - class UWidgetAnimation* Default_Open_in_loop; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Nimbus; // 0x0740 (0x0008) - class UCustomImage* Nimbus0; // 0x0748 (0x0008) - class UCustomImage* Nimbus1; // 0x0750 (0x0008) - class UCustomImage* Nimbus2; // 0x0758 (0x0008) - class UCustomImage* Nimbus3; // 0x0760 (0x0008) - class UCustomImage* Nimbus4; // 0x0768 (0x0008) - class UCustomImage* Nimbus5; // 0x0770 (0x0008) - class UCustomImage* shadow; // 0x0778 (0x0008) - class UCustomImage* Telop; // 0x0780 (0x0008) - FName ICON_ID_TELOP_FAILED; // 0x0788 (0x0008) - FName ICON_ID_TELOP_RETIRE; // 0x0790 (0x0008) - FName ICON_ID_TELOP_FAILED_ROGUELIKE; // 0x0798 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) + class UMenuLayer_PlantDungeon_RipeningAltar_Progress_completed_C* MenuLayer_PlantDungeon_RipeningAltar_Progress_completed; // 0x0768 (0x0008) + class UMenuLayer_PlantDungeon_RipeningAltar_Progress_C* MenuLayer_PlantDungeon_RipeningAltar_Progress_Equip; // 0x0770 (0x0008) + class UMenuLayer_PlantDungeon_RipeningAltar_Progress_C* MenuLayer_PlantDungeon_RipeningAltar_Progress_Material; // 0x0778 (0x0008) + FName ICON_ID_MATERIAL; // 0x0780 (0x0008) + FName ICON_ID_EQUIP_NUMBER; // 0x0788 (0x0008) + FName ICON_ID_MATERIAL_NUMBER; // 0x0790 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Mvp.MenuGroup_Multi_Game_Result_Telop_Mvp_C.SetTelopIconTexture - // void SetTelopIconTexture(bool IsRetire, bool IsRoguelike); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuGroup_PlantDungeon_RipeningAltar_Progress.MenuGroup_PlantDungeon_RipeningAltar_Progress_C.SetEquipIcon + // void SetEquipIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuGroup_PlantDungeon_RipeningAltar_Progress.MenuGroup_PlantDungeon_RipeningAltar_Progress_C.PlayProgressUIAnimation + // void PlayProgressUIAnimation(ERipeningAltarMenuType MenuType, ERipeningAltarProgressUIAnimationType AnimationType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuGroup_PlantDungeon_RipeningAltar_Progress.MenuGroup_PlantDungeon_RipeningAltar_Progress_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/Progress/MenuGroup_PlantDungeon_RipeningAltar_Progress.MenuGroup_PlantDungeon_RipeningAltar_Progress_C.ExecuteUbergraph_MenuGroup_PlantDungeon_RipeningAltar_Progress + // void ExecuteUbergraph_MenuGroup_PlantDungeon_RipeningAltar_Progress(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Clear_Telop.MenuGroup_Possession_Shrine_Clear_Telop_C -/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 -class UMenuGroup_Possession_Shrine_Clear_Telop_C : public UMenuGroup +/// Class /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_EquipType.MenuLayer_Equip_Tab_Icon_EquipType_C +/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 +class UMenuLayer_Equip_Tab_Icon_EquipType_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Icon_Telop; // 0x0740 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0748 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect0; // 0x0750 (0x0008) - FName ICON_ID_TELOP; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0470 (0x0008) + class UCustomImage* Base_Normal; // 0x0478 (0x0008) + class UCustomImage* Base_Select; // 0x0480 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) + class UCustomImage* Icon; // 0x0490 (0x0008) + class UCustomImage* New; // 0x0498 (0x0008) + class UWidgetSwitcher* Switcher_Notice; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_Title; // 0x04A8 (0x0008) + class UCustomImage* Update; // 0x04B0 (0x0008) /// Functions - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Clear_Telop.MenuGroup_Possession_Shrine_Clear_Telop_C.UpdateIcon - // void UpdateIcon(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Clear_Telop.MenuGroup_Possession_Shrine_Clear_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Clear_Telop.MenuGroup_Possession_Shrine_Clear_Telop_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Telop/MenuGroup_Possession_Shrine_Clear_Telop.MenuGroup_Possession_Shrine_Clear_Telop_C.ExecuteUbergraph_MenuGroup_Possession_Shrine_Clear_Telop - // void ExecuteUbergraph_MenuGroup_Possession_Shrine_Clear_Telop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_EquipType.MenuLayer_Equip_Tab_Icon_EquipType_C.SetNoticeIcon + // void SetNoticeIcon(ENotificationIconType Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_EquipType.MenuLayer_Equip_Tab_Icon_EquipType_C.Set Visibility Of Notice + // void SetVisibilityOfNotice(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_EquipType.MenuLayer_Equip_Tab_Icon_EquipType_C.SetTextTitle + // void SetTextTitle(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_EquipType.MenuLayer_Equip_Tab_Icon_EquipType_C.SetTabIcon + // void SetTabIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Telop.MenuTop_Possession_Shrine_Telop_C -/// Size: 0x06A0 (1696 bytes) (0x000650 - 0x0006A0) align 8 MaxSize: 0x06A0 -class UMenuTop_Possession_Shrine_Telop_C : public UPossessionShrineTelopMenuTop +/// Class /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C +/// Size: 0x0798 (1944 bytes) (0x000750 - 0x000798) align 8 MaxSize: 0x0798 +class UMenuGroup_Activity_Tab_C : public UTabMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Possession_Shrine_Clear_Telop_C* MenuGroup_Possession_Shrine_Clear_Telop; // 0x0658 (0x0008) - class UMenuGroup_Possession_Shrine_Failed_Telop_C* MenuGroup_Possession_Shrine_Failed_Telop; // 0x0660 (0x0008) - class UMenuGroup_Possession_Shrine_Start_Telop_C* MenuGroup_Possession_Shrine_Start_Telop; // 0x0668 (0x0008) - class UMenuGroup_Possession_Shrine_TimeUp_Telop_C* MenuGroup_Possession_Shrine_TimeUp_Telop; // 0x0670 (0x0008) - FName PRESET_NAME_TITLE; // 0x0678 (0x0008) - FName PRESET_NAME_START; // 0x0680 (0x0008) - FName PRESET_NAME_TIMEUP; // 0x0688 (0x0008) - FName PRESET_NAME_CLEAR; // 0x0690 (0x0008) - FName PRESET_NAME_FAILED; // 0x0698 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) + class UMenuLayer_Equip_Tab_Icon_EquipType_C* MenuLayer_Equip_Tab_Icon_EquipType; // 0x0768 (0x0008) + class UMenuLayer_Equip_Tab_Icon_EquipType_C* MenuLayer_Equip_Tab_Icon_EquipType0; // 0x0770 (0x0008) + class UMenuLayer_Equip_Tab_Icon_EquipType_C* MenuLayer_Equip_Tab_Icon_EquipType1; // 0x0778 (0x0008) + class UMenuLayer_Equip_Tab_Icon_EquipType_C* MenuLayer_Equip_Tab_Icon_EquipType2; // 0x0780 (0x0008) + class UCustomTextBlock* Text_Key_L; // 0x0788 (0x0008) + class UCustomTextBlock* Text_Key_R; // 0x0790 (0x0008) /// Functions - // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Telop.MenuTop_Possession_Shrine_Telop_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Telop.MenuTop_Possession_Shrine_Telop_C.OnSetTelopType_BP - // void OnSetTelopType_BP(EPossessionShrineTelopType _telopType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Telop.MenuTop_Possession_Shrine_Telop_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Telop.MenuTop_Possession_Shrine_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Telop.MenuTop_Possession_Shrine_Telop_C.OnSetStage_BP - // void OnSetStage_BP(int32_t _stage); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Telop.MenuTop_Possession_Shrine_Telop_C.ExecuteUbergraph_MenuTop_Possession_Shrine_Telop - // void ExecuteUbergraph_MenuTop_Possession_Shrine_Telop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.SetVisibilityGudieText + // void SetVisibilityGudieText(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.SetNewTabIcon + // void SetNewTabIcon(ENotificationIconType show, EActivityCategory tabType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.SetTextIconKey_R + // void SetTextIconKey_R(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.SetTextIconKey_L + // void SetTextIconKey_L(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.OnInitTabMenuLayerArray + // void OnInitTabMenuLayerArray(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.OnTabMenuLayerIconSet + // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.OnTabMenuLayerTextSet + // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.OnTabMenuLayerNoticeIconVisibilitySet + // void OnTabMenuLayerNoticeIconVisibilitySet(class UMenuLayer* _menuLayer, bool _noticeIconShowed); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.OnTabMenuLayerAttentionEffectIconTypeSet + // void OnTabMenuLayerAttentionEffectIconTypeSet(class UMenuLayer* _menuLayer, ENotificationIconType _notificationIconType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Activity_Tab.MenuGroup_Activity_Tab_C.ExecuteUbergraph_MenuGroup_Activity_Tab + // void ExecuteUbergraph_MenuGroup_Activity_Tab(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Cafe/Reputation/MenuLayer_Cafe_Reputation.MenuLayer_Cafe_Reputation_C -/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 -class UMenuLayer_Cafe_Reputation_C : public UMenuLayer +/// Class /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C +/// Size: 0x04E2 (1250 bytes) (0x000468 - 0x0004E2) align 8 MaxSize: 0x04E2 +class UMenuLayer_CharaMake_CategoryIcon_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) - class UWidgetAnimation* RankupAnimation; // 0x0478 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0480 (0x0008) - class UWidgetSwitcher* Switcher_Star; // 0x0488 (0x0008) - SDK_UNDEFINED(16,763) /* FMulticastInlineDelegate */ __um(OnRankUpAnimationFinished); // 0x0490 (0x0010) + class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_out_text; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_in_text; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) + class UCustomImage* Base_Select; // 0x04A0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04A8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B0 (0x0008) + class UCanvasPanel* Group_Tag; // 0x04B8 (0x0008) + class UCustomImage* Icon; // 0x04C0 (0x0008) + class UCustomImage* New; // 0x04C8 (0x0008) + class UCanvasPanel* Root; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Category_Name; // 0x04D8 (0x0008) + bool isTextVisible; // 0x04E0 (0x0001) + ECharaMakeCategoryFocusAnimationType FocusAnimationType; // 0x04E1 (0x0001) /// Functions - // Function /Game/Program/Menu/Cafe/Reputation/MenuLayer_Cafe_Reputation.MenuLayer_Cafe_Reputation_C.SetStarSwitcher - // void SetStarSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/MenuLayer_Cafe_Reputation.MenuLayer_Cafe_Reputation_C.PlayRankupAnimation - // void PlayRankupAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/MenuLayer_Cafe_Reputation.MenuLayer_Cafe_Reputation_C.PlayNiagaraOfEffectOpen - // void PlayNiagaraOfEffectOpen(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/MenuLayer_Cafe_Reputation.MenuLayer_Cafe_Reputation_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/MenuLayer_Cafe_Reputation.MenuLayer_Cafe_Reputation_C.ExecuteUbergraph_MenuLayer_Cafe_Reputation - // void ExecuteUbergraph_MenuLayer_Cafe_Reputation(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Cafe/Reputation/MenuLayer_Cafe_Reputation.MenuLayer_Cafe_Reputation_C.OnRankupAnimationFinished__DelegateSignature - // void OnRankupAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.SequenceEvent__ENTRYPOINTMenuLayer_CharaMake_CategoryIcon + // void SequenceEvent__ENTRYPOINTMenuLayer_CharaMake_CategoryIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.PlayFocusOutTextAnimation + // void PlayFocusOutTextAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.PlayFocusInTextAnimation + // void PlayFocusInTextAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.PlayFocusOutAnimation + // void PlayFocusOutAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.PlayFocusInAnimation + // void PlayFocusInAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.SetFocusAnimationType + // void SetFocusAnimationType(ECharaMakeCategoryFocusAnimationType FocusAnimationType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.OnFocusOutStart + // void OnFocusOutStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.OnFocusInStart + // void OnFocusInStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.SetCategoryName + // void SetCategoryName(FText labelText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_CategoryIcon.MenuLayer_CharaMake_CategoryIcon_C.ExecuteUbergraph_MenuLayer_CharaMake_CategoryIcon + // void ExecuteUbergraph_MenuLayer_CharaMake_CategoryIcon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Cafe/Reputation/MenuGroup_Cafe_Reputation.MenuGroup_Cafe_Reputation_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_Cafe_Reputation_C : public UMenuGroup +/// Class /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C +/// Size: 0x04DB (1243 bytes) (0x000468 - 0x0004DB) align 8 MaxSize: 0x04DB +class UMenuLayer_CharaMake_FaceCategoryIcon_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UMenuLayer_Cafe_Reputation_C* MenuLayer_Cafe_Reputation; // 0x0730 (0x0008) - SDK_UNDEFINED(16,764) /* FMulticastInlineDelegate */ __um(OnRankUpAnimationFinished); // 0x0738 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_out_text; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_in_text; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04A0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04A8 (0x0008) + class UCanvasPanel* Group_Tag; // 0x04B0 (0x0008) + class UCustomImage* Icon; // 0x04B8 (0x0008) + class UCustomImage* New; // 0x04C0 (0x0008) + class UCanvasPanel* Root; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_Category_Name; // 0x04D0 (0x0008) + bool isTextVisible; // 0x04D8 (0x0001) + bool TextFocusAnimationEnabled; // 0x04D9 (0x0001) + ECharaMakeCategoryFocusAnimationType FocusAnimationType; // 0x04DA (0x0001) /// Functions - // Function /Game/Program/Menu/Cafe/Reputation/MenuGroup_Cafe_Reputation.MenuGroup_Cafe_Reputation_C.SetStarSwitcher - // void SetStarSwitcher(EDeliveryMode Mode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/MenuGroup_Cafe_Reputation.MenuGroup_Cafe_Reputation_C.PlayRankupAnimation - // void PlayRankupAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/MenuGroup_Cafe_Reputation.MenuGroup_Cafe_Reputation_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/MenuGroup_Cafe_Reputation.MenuGroup_Cafe_Reputation_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/Reputation/MenuGroup_Cafe_Reputation.MenuGroup_Cafe_Reputation_C.ExecuteUbergraph_MenuGroup_Cafe_Reputation - // void ExecuteUbergraph_MenuGroup_Cafe_Reputation(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Cafe/Reputation/MenuGroup_Cafe_Reputation.MenuGroup_Cafe_Reputation_C.OnRankupAnimationFinished__DelegateSignature - // void OnRankupAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.SequenceEvent__ENTRYPOINTMenuLayer_CharaMake_FaceCategoryIcon + // void SequenceEvent__ENTRYPOINTMenuLayer_CharaMake_FaceCategoryIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.Set Input Panel Widget Enable + // void SetInputPanelWidgetEnable(bool IsEnabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.PlayFocusOutTextAnimation + // void PlayFocusOutTextAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.PlayFocusInTextAnimation + // void PlayFocusInTextAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.PlayFocusOutAnimation + // void PlayFocusOutAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.PlayFocusInAnimation + // void PlayFocusInAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.SetNewIconVisibility + // void SetNewIconVisibility(bool IsNewIconVisibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.OnFocusOutStart + // void OnFocusOutStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.OnFocusInStart + // void OnFocusInStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.SetFocusAnimationType + // void SetFocusAnimationType(ECharaMakeCategoryFocusAnimationType FocusAnimationType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.SetCategoryName + // void SetCategoryName(FText CategoryName); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuLayer_CharaMake_FaceCategoryIcon.MenuLayer_CharaMake_FaceCategoryIcon_C.ExecuteUbergraph_MenuLayer_CharaMake_FaceCategoryIcon + // void ExecuteUbergraph_MenuLayer_CharaMake_FaceCategoryIcon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C -/// Size: 0x06E1 (1761 bytes) (0x000698 - 0x0006E1) align 8 MaxSize: 0x06E1 -class UMenuTop_CostumeMerchant_C : public UCostumeDeliveryListMenuTop +/// Class /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C +/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 +class UMenuGroup_CharaMake_FaceCategory_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0698 (0x0008) - class UMenuGroup_Cafe_Reputation_C* MenuGroup_Cafe_Reputation; // 0x06A0 (0x0008) - class UMenuGroup_Cafe_Deliverylist_C* MenuGroup_CostumeMerchant_Deliverylist; // 0x06A8 (0x0008) - class UMenuGroup_Cafe_Reputation_Star_C* MenuGroup_CostumeMerchant_Reputation_Star; // 0x06B0 (0x0008) - class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x06B8 (0x0008) - bool IsCreateChoiceWindow; // 0x06C0 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x06C1 (0x0007) MISSED - class UMenuGroup_Cafe_Reputation_Star_C* ReputationStarGroup; // 0x06C8 (0x0008) - FName PRESET_COSTUME_SHOP; // 0x06D0 (0x0008) - FName PRESET_RESULT_SHOP; // 0x06D8 (0x0008) - bool isc; // 0x06E0 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_CharaMake_FaceCategoryIcon_C* MenuLayer_CharaMake_FaceCategoryIcon; // 0x0740 (0x0008) + class UMenuLayer_CharaMake_FaceCategoryIcon_C* MenuLayer_CharaMake_FaceCategoryIcon0; // 0x0748 (0x0008) + class UMenuLayer_CharaMake_FaceCategoryIcon_C* MenuLayer_CharaMake_FaceCategoryIcon1; // 0x0750 (0x0008) + class UMenuLayer_CharaMake_FaceCategoryIcon_C* MenuLayer_CharaMake_FaceCategoryIcon2; // 0x0758 (0x0008) + class UMenuLayer_CharaMake_FaceCategoryIcon_C* MenuLayer_CharaMake_FaceCategoryIcon3; // 0x0760 (0x0008) + class UMenuLayer_CharaMake_FaceCategoryIcon_C* MenuLayer_CharaMake_FaceCategoryIcon4; // 0x0768 (0x0008) + TArray MenuLayerFaceCategoryIconArray; // 0x0770 (0x0010) /// Functions - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.Add Reputation Star Group Preset - // void AddReputationStarGroupPreset(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.InitPresetGroup - // void InitPresetGroup(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.GetShopDeliveryRank - // void GetShopDeliveryRank(class UMenuGroup_Cafe_Reputation_Star_C*& MenuGroup); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.PlayRankup_BP - // void PlayRankup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.OnSetupScreenTitle - // void OnSetupScreenTitle(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.InitCostumeType - // void InitCostumeType(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.OnRankupStarAnimationFinished - // void OnRankupStarAnimationFinished(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.OnSetupParam_BP - // void OnSetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.ExecuteUbergraph_MenuTop_CostumeMerchant - // void ExecuteUbergraph_MenuTop_CostumeMerchant(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.Set Input Panel Widget Enable + // void SetInputPanelWidgetEnable(int32_t Index, bool IsEnabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.FocusOutTextStart + // void FocusOutTextStart(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.FocusInTextStart + // void FocusInTextStart(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.FocusOutStart + // void FocusOutStart(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.FocusInStart + // void FocusInStart(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.SetNewIconVisibility + // void SetNewIconVisibility(int32_t Index, bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.Set Focus Animation Type + // void SetFocusAnimationType(int32_t Index, ECharaMakeCategoryFocusAnimationType FocusAnimationType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.SetButtonInfo + // void SetButtonInfo(int32_t Index, FName iconID, FText Text, bool NewIconVisibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_FaceCategory.MenuGroup_CharaMake_FaceCategory_C.ExecuteUbergraph_MenuGroup_CharaMake_FaceCategory + // void ExecuteUbergraph_MenuGroup_CharaMake_FaceCategory(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C -/// Size: 0x07B8 (1976 bytes) (0x000728 - 0x0007B8) align 8 MaxSize: 0x07B8 -class UMenuGroup_Window_PossessionSelectWindow_C : public UMenuGroup +/// Class /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuLayer_CharaMake_TabIcon.MenuLayer_CharaMake_TabIcon_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_CharaMake_TabIcon_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Base_Header; // 0x0740 (0x0008) - class UCanvasPanel* Group_Icon_Header; // 0x0748 (0x0008) - class UCanvasPanel* Group_Icon_Header_Base; // 0x0750 (0x0008) - class UCustomImage* Icon_Header; // 0x0758 (0x0008) - class UMenuLayer_PossessionSelect_ItemList_Need_C* MenuLayer_PossessionSelect_ItemList_Need; // 0x0760 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0768 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0770 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0778 (0x0008) - class UCustomImage* SpotLight; // 0x0780 (0x0008) - class UCustomTextBlock* Text_Header; // 0x0788 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0790 (0x0008) - class UCustomTextBlock* Text_Message_Ex; // 0x0798 (0x0008) - TArray buttonLayerArray; // 0x07A0 (0x0010) - int32_t maxButtons; // 0x07B0 (0x0004) - int32_t cancelFocusIndex; // 0x07B4 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) + class UCustomImage* Cover_Invalid; // 0x0488 (0x0008) + class UCustomImage* Icon_Normal; // 0x0490 (0x0008) + class UCustomImage* Notice; // 0x0498 (0x0008) + class UCanvasPanel* Root; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.SetNeedSparkle - // void SetNeedSparkle(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.SetMessageEx - // void SetMessageEx(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.GetFocusIndex - // void GetFocusIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.UpdateLayout - // void UpdateLayout(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.SetMessage - // void SetMessage(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.SetTitle - // void SetTitle(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.Setup - // void Setup(FWindowMenuSetupInfo WindowMenuSetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuGroup_Window_PossessionSelectWindow.MenuGroup_Window_PossessionSelectWindow_C.ExecuteUbergraph_MenuGroup_Window_PossessionSelectWindow - // void ExecuteUbergraph_MenuGroup_Window_PossessionSelectWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuLayer_CharaMake_TabIcon.MenuLayer_CharaMake_TabIcon_C.SetCoverValid + // void SetCoverValid(bool Valid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuLayer_CharaMake_TabIcon.MenuLayer_CharaMake_TabIcon_C.SetVisibilityOfAll + // void SetVisibilityOfAll(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuLayer_CharaMake_TabIcon.MenuLayer_CharaMake_TabIcon_C.SetVisibilityOfNotice + // void SetVisibilityOfNotice(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuLayer_CharaMake_TabIcon.MenuLayer_CharaMake_TabIcon_C.SetTabIcon + // void SetTabIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuLayer_CharaMake_TabIcon.MenuLayer_CharaMake_TabIcon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuLayer_CharaMake_TabIcon.MenuLayer_CharaMake_TabIcon_C.ExecuteUbergraph_MenuLayer_CharaMake_TabIcon + // void ExecuteUbergraph_MenuLayer_CharaMake_TabIcon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C -/// Size: 0x085C (2140 bytes) (0x000810 - 0x00085C) align 8 MaxSize: 0x085C -class UMenuTop_Window_PossessionSelectWindow_C : public UWindowMenu -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) - class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0828 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0830 (0x0008) - class UMenuGroup_Window_PossessionSelectWindow_C* MenuGroup_Window_PossessionSelectWindow; // 0x0838 (0x0008) - bool cancelButtonDecided; // 0x0840 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0841 (0x0003) MISSED - FName PRESET_SE_ENTER; // 0x0844 (0x0008) - FName PRESET_SE_CANCEL; // 0x084C (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x0854 (0x0008) - +/// Class /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuGroup_CharaMake_Tab.MenuGroup_CharaMake_Tab_C +/// Size: 0x0788 (1928 bytes) (0x000750 - 0x000788) align 8 MaxSize: 0x0788 +class UMenuGroup_CharaMake_Tab_C : public UTabMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) + class UMenuLayer_CharaMake_TabIcon_C* MenuLayer_CharaMake_TabIcon_00; // 0x0758 (0x0008) + class UMenuLayer_CharaMake_TabIcon_C* MenuLayer_CharaMake_TabIcon_01; // 0x0760 (0x0008) + class UMenuLayer_CharaMake_TabIcon_C* MenuLayer_CharaMake_TabIcon_02; // 0x0768 (0x0008) + class UMenuLayer_Tab_Key_C* MenuLayer_Tab_Key; // 0x0770 (0x0008) + TArray MenuLayerList; // 0x0778 (0x0010) + /// Functions - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.OnSetupPlayerInfo - // void OnSetupPlayerInfo(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionSelectWindow/MenuTop_Window_PossessionSelectWindow.MenuTop_Window_PossessionSelectWindow_C.ExecuteUbergraph_MenuTop_Window_PossessionSelectWindow - // void ExecuteUbergraph_MenuTop_Window_PossessionSelectWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuGroup_CharaMake_Tab.MenuGroup_CharaMake_Tab_C.UpdateNewIconVisibility + // void UpdateNewIconVisibility(bool SetVisibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuGroup_CharaMake_Tab.MenuGroup_CharaMake_Tab_C.initInfo + // void initInfo(FName& PartsIconID, bool IsColor, bool IsAdvancedStting, bool IsPartsNotification); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuGroup_CharaMake_Tab.MenuGroup_CharaMake_Tab_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuGroup_CharaMake_Tab.MenuGroup_CharaMake_Tab_C.OnTabMenuLayerIconSet + // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuGroup_CharaMake_Tab.MenuGroup_CharaMake_Tab_C.OnTabMenuLayerTextSet + // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuGroup_CharaMake_Tab.MenuGroup_CharaMake_Tab_C.OnTabMenuLayerNoticeIconVisibilitySet + // void OnTabMenuLayerNoticeIconVisibilitySet(class UMenuLayer* _menuLayer, bool _noticeIconShowed); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuGroup_CharaMake_Tab.MenuGroup_CharaMake_Tab_C.OnTabMenuLayerAttentionEffectIconTypeSet + // void OnTabMenuLayerAttentionEffectIconTypeSet(class UMenuLayer* _menuLayer, ENotificationIconType _notificationIconType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Tab/MenuGroup_CharaMake_Tab.MenuGroup_CharaMake_Tab_C.ExecuteUbergraph_MenuGroup_CharaMake_Tab + // void ExecuteUbergraph_MenuGroup_CharaMake_Tab(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PossessionSelect/Reputation/MenuLayer_PossessionSelect_Reputation.MenuLayer_PossessionSelect_Reputation_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_PossessionSelect_Reputation_C : public UMenuLayer +/// Class /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_TypeCategory.MenuGroup_CharaMake_TypeCategory_C +/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 +class UMenuGroup_CharaMake_TypeCategory_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) - class UWidgetAnimation* RankupAnimation; // 0x0478 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0480 (0x0008) - SDK_UNDEFINED(16,765) /* FMulticastInlineDelegate */ __um(OnRankUpAnimationFinished); // 0x0488 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* __Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UMenuLayer_CharaMake_FaceCategoryIcon_C* MenuLayer_CharaMake_FaceCategoryIcon; // 0x0748 (0x0008) + class UMenuLayer_CharaMake_FaceCategoryIcon_C* MenuLayer_CharaMake_FaceCategoryIcon0; // 0x0750 (0x0008) + TArray MenuLayerFaceCategoryIconArray; // 0x0758 (0x0010) /// Functions - // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuLayer_PossessionSelect_Reputation.MenuLayer_PossessionSelect_Reputation_C.PlayRankupAnimation - // void PlayRankupAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuLayer_PossessionSelect_Reputation.MenuLayer_PossessionSelect_Reputation_C.PlayNiagaraOfEffectOpen - // void PlayNiagaraOfEffectOpen(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuLayer_PossessionSelect_Reputation.MenuLayer_PossessionSelect_Reputation_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuLayer_PossessionSelect_Reputation.MenuLayer_PossessionSelect_Reputation_C.ExecuteUbergraph_MenuLayer_PossessionSelect_Reputation - // void ExecuteUbergraph_MenuLayer_PossessionSelect_Reputation(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuLayer_PossessionSelect_Reputation.MenuLayer_PossessionSelect_Reputation_C.OnRankupAnimationFinished__DelegateSignature - // void OnRankupAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_TypeCategory.MenuGroup_CharaMake_TypeCategory_C.FocusOutTextStart + // void FocusOutTextStart(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_TypeCategory.MenuGroup_CharaMake_TypeCategory_C.FocusInTextStart + // void FocusInTextStart(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_TypeCategory.MenuGroup_CharaMake_TypeCategory_C.FocusOutStart + // void FocusOutStart(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_TypeCategory.MenuGroup_CharaMake_TypeCategory_C.FocusInStart + // void FocusInStart(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_TypeCategory.MenuGroup_CharaMake_TypeCategory_C.Set Focus Animation Type + // void SetFocusAnimationType(int32_t Index, ECharaMakeCategoryFocusAnimationType FocusAnimationType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_TypeCategory.MenuGroup_CharaMake_TypeCategory_C.SetButtonInfo + // void SetButtonInfo(int32_t Index, FName iconID, FText Text, bool NewIconVisibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_TypeCategory.MenuGroup_CharaMake_TypeCategory_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_TypeCategory.MenuGroup_CharaMake_TypeCategory_C.ExecuteUbergraph_MenuGroup_CharaMake_TypeCategory + // void ExecuteUbergraph_MenuGroup_CharaMake_TypeCategory(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PossessionSelect/Reputation/MenuGroup_PossessionSelect_Reputation.MenuGroup_PossessionSelect_Reputation_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_PossessionSelect_Reputation_C : public UMenuGroup +/// Class /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_List_Item.MenuLayer_BenefitReceive_List_Item_C +/// Size: 0x0500 (1280 bytes) (0x000480 - 0x000500) align 8 MaxSize: 0x0500 +class UMenuLayer_BenefitReceive_List_Item_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UMenuLayer_PossessionSelect_Reputation_C* MenuLayer_PossessionSelect_Reputation; // 0x0730 (0x0008) - SDK_UNDEFINED(16,766) /* FMulticastInlineDelegate */ __um(OnRankUpAnimationFinished); // 0x0738 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) + class UCursorHookWidget* CursorHookWidget; // 0x04C8 (0x0008) + class UCustomImage* Icon_Item; // 0x04D0 (0x0008) + class UCustomImage* New; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x04E8 (0x0008) + FName ICON_ID_LIST_ICON_RECEIVE_TRUE; // 0x04F0 (0x0008) + FName ICON_ID_LIST_ICON_RECEIVE_FALSE; // 0x04F8 (0x0008) /// Functions - // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuGroup_PossessionSelect_Reputation.MenuGroup_PossessionSelect_Reputation_C.PlayRankupAnimation - // void PlayRankupAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuGroup_PossessionSelect_Reputation.MenuGroup_PossessionSelect_Reputation_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuGroup_PossessionSelect_Reputation.MenuGroup_PossessionSelect_Reputation_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuGroup_PossessionSelect_Reputation.MenuGroup_PossessionSelect_Reputation_C.ExecuteUbergraph_MenuGroup_PossessionSelect_Reputation - // void ExecuteUbergraph_MenuGroup_PossessionSelect_Reputation(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuGroup_PossessionSelect_Reputation.MenuGroup_PossessionSelect_Reputation_C.OnRankupAnimationFinished__DelegateSignature - // void OnRankupAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_List_Item.MenuLayer_BenefitReceive_List_Item_C.UpdateInfo + // void UpdateInfo(FBenefitInfo BenefitInfo); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_List_Item.MenuLayer_BenefitReceive_List_Item_C.SetReceive + // void SetReceive(bool isReceived); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_List_Item.MenuLayer_BenefitReceive_List_Item_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_List_Item.MenuLayer_BenefitReceive_List_Item_C.BP_OnEntryReleased + // void BP_OnEntryReleased(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_List_Item.MenuLayer_BenefitReceive_List_Item_C.BP_OnItemExpansionChanged + // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_List_Item.MenuLayer_BenefitReceive_List_Item_C.BP_OnItemSelectionChanged + // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_List_Item.MenuLayer_BenefitReceive_List_Item_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_List_Item.MenuLayer_BenefitReceive_List_Item_C.ExecuteUbergraph_MenuLayer_BenefitReceive_List_Item + // void ExecuteUbergraph_MenuLayer_BenefitReceive_List_Item(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C -/// Size: 0x0688 (1672 bytes) (0x000670 - 0x000688) align 8 MaxSize: 0x0688 -class UMenuTop_DevelopmentRank_C : public UDevelopmentRankMenuTop +/// Class /Game/Program/Menu/PlantDungeon/WateringList/MenuLayer_PlantDungeon_WateringList_Icon.MenuLayer_PlantDungeon_WateringList_Icon_C +/// Size: 0x04F8 (1272 bytes) (0x000468 - 0x0004F8) align 8 MaxSize: 0x04F8 +class UMenuLayer_PlantDungeon_WateringList_Icon_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0670 (0x0008) - class UMenuGroup_PossessionSelect_ItemList_Develop_C* MenuGroup_PossessionSelect_ItemList_Develop; // 0x0678 (0x0008) - class UMenuGroup_PossessionSelect_Reputation_C* MenuGroup_PossessionSelect_Reputation; // 0x0680 (0x0008) + class UWidgetAnimation* button_InvalidFocusOK_in; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0478 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) + class UCustomImage* Base_Select; // 0x04A8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04B0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B8 (0x0008) + class UCanvasPanel* Group_Icon; // 0x04C0 (0x0008) + class UHorizontalBox* HorizontalBox_Num; // 0x04C8 (0x0008) + class UCustomImage* Icon_Item; // 0x04D0 (0x0008) + class UCustomImage* New; // 0x04D8 (0x0008) + class UNumPrimitive* NumPrimitive_Value; // 0x04E0 (0x0008) + class UWidgetSwitcher* Switcher; // 0x04E8 (0x0008) + class UCanvasPanel* Transform; // 0x04F0 (0x0008) /// Functions - // Function /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C.OnSetupSelectItemListDevelop - // void OnSetupSelectItemListDevelop(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C.OnSetupPlayerInfo - // void OnSetupPlayerInfo(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C.PlayRankUpAnimation_BP - // void PlayRankUpAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C.OnRankupAnimationFinishedDelegateEvent_SelectReputation - // void OnRankupAnimationFinishedDelegateEvent_SelectReputation(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C.OpenPlayerInfo - // void OpenPlayerInfo(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C.ExecuteUbergraph_MenuTop_DevelopmentRank - // void ExecuteUbergraph_MenuTop_DevelopmentRank(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuLayer_PlantDungeon_WateringList_Icon.MenuLayer_PlantDungeon_WateringList_Icon_C.EnableInfinityIcon + // void EnableInfinityIcon(bool isInfinity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuLayer_PlantDungeon_WateringList_Icon.MenuLayer_PlantDungeon_WateringList_Icon_C.GetWidth + // void GetWidth(double& Width); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuLayer_PlantDungeon_WateringList_Icon.MenuLayer_PlantDungeon_WateringList_Icon_C.SetInvalidButton + // void SetInvalidButton(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuLayer_PlantDungeon_WateringList_Icon.MenuLayer_PlantDungeon_WateringList_Icon_C.SetNum + // void SetNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuLayer_PlantDungeon_WateringList_Icon.MenuLayer_PlantDungeon_WateringList_Icon_C.SetItemIconTexture + // void SetItemIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Check.MenuLayer_Possession_Shrine_Progress_Check_C -/// Size: 0x0489 (1161 bytes) (0x000468 - 0x000489) align 8 MaxSize: 0x0489 -class UMenuLayer_Possession_Shrine_Progress_Check_C : public UMenuLayer +/// Class /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C +/// Size: 0x06A0 (1696 bytes) (0x000480 - 0x0006A0) align 8 MaxSize: 0x06A0 +class UMenuLayer_Activity_Library_ItemList_Icon_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Checked; // 0x0470 (0x0008) - class UCustomImage* Icon_Check; // 0x0478 (0x0008) - class UWidgetSwitcher* Switcher_Check; // 0x0480 (0x0008) - bool IsCheckMarkShown; // 0x0488 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04C0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04C8 (0x0008) + class UCustomImage* Base_Empty; // 0x04D0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04D8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04E0 (0x0008) + class UCustomImage* Icon_Check; // 0x04E8 (0x0008) + class UCustomImage* Icon_Item; // 0x04F0 (0x0008) + class UCustomImage* New; // 0x04F8 (0x0008) + class UWidgetSwitcher* Switch_ButtonStatus; // 0x0500 (0x0008) + class UWidgetSwitcher* Switcher_Base_Normal; // 0x0508 (0x0008) + class UCanvasPanel* Transform; // 0x0510 (0x0008) + TArray StartArray; // 0x0518 (0x0010) + FLibraryCategoryInfo ListItemInfo; // 0x0528 (0x0178) /// Functions - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Check.MenuLayer_Possession_Shrine_Progress_Check_C.IsChecked - // void IsChecked(bool& check); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Check.MenuLayer_Possession_Shrine_Progress_Check_C.SetChackSwitcher - // void SetChackSwitcher(int32_t Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Check.MenuLayer_Possession_Shrine_Progress_Check_C.PlayAnimationChecked - // void PlayAnimationChecked(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Check.MenuLayer_Possession_Shrine_Progress_Check_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuLayer_Possession_Shrine_Progress_Check.MenuLayer_Possession_Shrine_Progress_Check_C.ExecuteUbergraph_MenuLayer_Possession_Shrine_Progress_Check - // void ExecuteUbergraph_MenuLayer_Possession_Shrine_Progress_Check(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.SetIconItemTexture + // void SetIconItemTexture(FName ItemId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.Get Width + // void GetWidth(double& Width); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.InitValid + // void InitValid(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.SetValid + // void SetValid(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.SetSlotEmpty + // void SetSlotEmpty(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon.MenuLayer_Activity_Library_ItemList_Icon_C.ExecuteUbergraph_MenuLayer_Activity_Library_ItemList_Icon + // void ExecuteUbergraph_MenuLayer_Activity_Library_ItemList_Icon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C -/// Size: 0x04EC (1260 bytes) (0x000468 - 0x0004EC) align 8 MaxSize: 0x04EC -class UMenuLayer_RPG_EventGauge_C : public UMenuLayer +/// Class /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Bar.MenuLayer_Activity_Library_ItemList_Bar_C +/// Size: 0x06C1 (1729 bytes) (0x000480 - 0x0006C1) align 8 MaxSize: 0x06C1 +class UMenuLayer_Activity_Library_ItemList_Bar_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Base_Add; // 0x0470 (0x0008) - class UCustomImage* Effect_Halo; // 0x0478 (0x0008) - class UCanvasPanel* Gauge_Completion_Cripping; // 0x0480 (0x0008) - class UCanvasPanel* Group_Icon_Progress; // 0x0488 (0x0008) - class UCustomImage* Icon_Category_Max; // 0x0490 (0x0008) - class UCustomImage* Icon_Progress; // 0x0498 (0x0008) - class UNumPrimitive* NumPrimitive_Max; // 0x04A0 (0x0008) - class UNumPrimitive* NumPrimitive_Now; // 0x04A8 (0x0008) - class UWidgetSwitcher* Switcher_GaugeType; // 0x04B0 (0x0008) - class UWidgetSwitcher* Switcher_Under; // 0x04B8 (0x0008) - class UCustomTextBlock* Text_EventOccurrence; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_Slash; // 0x04C8 (0x0008) - FVector2D GaugeSize; // 0x04D0 (0x0010) - double Rate; // 0x04E0 (0x0008) - int32_t GAUGE_MAX_VALUE; // 0x04E8 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in_check; // 0x0488 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x0490 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_out_check; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_in_check; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04C0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04C8 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04D0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04D8 (0x0008) + class UCustomImage* Base_0_Invalid; // 0x04E0 (0x0008) + class UCustomImage* Base_0_Select; // 0x04E8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04F0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04F8 (0x0008) + class UCanvasPanel* Group_Base; // 0x0500 (0x0008) + class UCustomImage* Icon_Invalid; // 0x0508 (0x0008) + class UCustomImage* Icon_Item; // 0x0510 (0x0008) + class UCustomImage* Icon_Voice; // 0x0518 (0x0008) + class UCustomImage* New; // 0x0520 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0528 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0530 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x0538 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x0540 (0x0008) + FLibraryCategoryInfo Info; // 0x0548 (0x0178) + bool isSelect; // 0x06C0 (0x0001) /// Functions - // Function /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C.SetNum - // void SetNum(int32_t NowNum, int32_t maxNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C.SetDetailSwitcher - // void SetDetailSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C.SetSlashText - // void SetSlashText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C.UpdateGaugeValue - // void UpdateGaugeValue(int32_t Value, int32_t limitValue); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C.SetEventOccurrenceText - // void SetEventOccurrenceText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C.SetMaxVisibility - // void SetMaxVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C.SetIconId - // void SetIconId(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/EventGauge/MenuLayer_RPG_EventGauge.MenuLayer_RPG_EventGauge_C.ExecuteUbergraph_MenuLayer_RPG_EventGauge - // void ExecuteUbergraph_MenuLayer_RPG_EventGauge(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Bar.MenuLayer_Activity_Library_ItemList_Bar_C.SetListItemVisibility + // void SetListItemVisibility(class UWidget* widghet, bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Bar.MenuLayer_Activity_Library_ItemList_Bar_C.SetListItemState + // void SetListItemState(EActivityListItemState State); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Bar.MenuLayer_Activity_Library_ItemList_Bar_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Bar.MenuLayer_Activity_Library_ItemList_Bar_C.SetPlayIcon + // void SetPlayIcon(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Bar.MenuLayer_Activity_Library_ItemList_Bar_C.SetNewIconVisibility + // void SetNewIconVisibility(bool newIcon); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Bar.MenuLayer_Activity_Library_ItemList_Bar_C.SetValid + // void SetValid(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Bar.MenuLayer_Activity_Library_ItemList_Bar_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Bar.MenuLayer_Activity_Library_ItemList_Bar_C.ExecuteUbergraph_MenuLayer_Activity_Library_ItemList_Bar + // void ExecuteUbergraph_MenuLayer_Activity_Library_ItemList_Bar(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/EventGauge/MenuGroup_RPG_EventGauge.MenuGroup_RPG_EventGauge_C -/// Size: 0x0730 (1840 bytes) (0x000728 - 0x000730) align 8 MaxSize: 0x0730 -class UMenuGroup_RPG_EventGauge_C : public UMenuGroup +/// Class /Game/Program/Menu/Guide/MenuLayer_Activity_Guide_ItemList.MenuLayer_Activity_Guide_ItemList_C +/// Size: 0x0590 (1424 bytes) (0x000480 - 0x000590) align 8 MaxSize: 0x0590 +class UMenuLayer_Activity_Guide_ItemList_C : public UMenuLayerListItem { public: - class UMenuLayer_RPG_EventGauge_C* MenuLayer_RPG_EventGauge; // 0x0728 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_NoScaleOK_in; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0490 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_out_inv; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_in_inv; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D0 (0x0008) + class UCustomImage* Icon_Item; // 0x04D8 (0x0008) + class UCustomImage* New; // 0x04E0 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x04F8 (0x0008) + bool valided; // 0x0500 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0501 (0x0003) MISSED + FSlateColor In_Color_and_Opacity; // 0x0504 (0x0014) + FActivityHelpGuideInfo Info; // 0x0518 (0x0020) + FHelpGuideInfo HelpGuideInfo; // 0x0538 (0x0058) /// Functions - // Function /Game/Program/Menu/RPG/EventGauge/MenuGroup_RPG_EventGauge.MenuGroup_RPG_EventGauge_C.UpdateGaugeIcon - // void UpdateGaugeIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/EventGauge/MenuGroup_RPG_EventGauge.MenuGroup_RPG_EventGauge_C.Update Gauge Value - // void UpdateGaugeValue(int32_t gaugeValue, int32_t limitValue); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuLayer_Activity_Guide_ItemList.MenuLayer_Activity_Guide_ItemList_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuLayer_Activity_Guide_ItemList.MenuLayer_Activity_Guide_ItemList_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuLayer_Activity_Guide_ItemList.MenuLayer_Activity_Guide_ItemList_C.SetIcon + // void SetIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuLayer_Activity_Guide_ItemList.MenuLayer_Activity_Guide_ItemList_C.SetText + // void SetText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuLayer_Activity_Guide_ItemList.MenuLayer_Activity_Guide_ItemList_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuLayer_Activity_Guide_ItemList.MenuLayer_Activity_Guide_ItemList_C.ExecuteUbergraph_MenuLayer_Activity_Guide_ItemList + // void ExecuteUbergraph_MenuLayer_Activity_Guide_ItemList(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/EventGauge/MenuTop_RPG_EventGauge.MenuTop_RPG_EventGauge_C -/// Size: 0x06D8 (1752 bytes) (0x000658 - 0x0006D8) align 8 MaxSize: 0x06D8 -class UMenuTop_RPG_EventGauge_C : public USuddenlyEventGaugeMenuTop +/// Class /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListItem.MenuLayer_SkillBoard_ListItem_C +/// Size: 0x0510 (1296 bytes) (0x000480 - 0x000510) align 8 MaxSize: 0x0510 +class UMenuLayer_SkillBoard_ListItem_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_RPG_EventGauge_C* MenuGroup_RPG_EventGauge; // 0x0660 (0x0008) - FWidgetTransform POS_DEFAULT; // 0x0668 (0x0038) - FWidgetTransform POS_MAP_MENU; // 0x06A0 (0x0038) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_out_inv; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_in_inv; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C8 (0x0008) + class UCanvasPanel* Group_Num; // 0x04D0 (0x0008) + class UCustomImage* Icon_Item; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x04E8 (0x0008) + class UCustomImage* Update; // 0x04F0 (0x0008) + bool valided; // 0x04F8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x04F9 (0x0003) MISSED + FSlateColor In_Color_and_Opacity; // 0x04FC (0x0014) /// Functions - // Function /Game/Program/Menu/RPG/EventGauge/MenuTop_RPG_EventGauge.MenuTop_RPG_EventGauge_C.Set Transform Position - // void SetTransformPosition(ESuddenlyGaugeOpenType openType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/EventGauge/MenuTop_RPG_EventGauge.MenuTop_RPG_EventGauge_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/EventGauge/MenuTop_RPG_EventGauge.MenuTop_RPG_EventGauge_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/EventGauge/MenuTop_RPG_EventGauge.MenuTop_RPG_EventGauge_C.OnUpdateGaugeValue_BP - // void OnUpdateGaugeValue_BP(int32_t _gaugeValue); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/EventGauge/MenuTop_RPG_EventGauge.MenuTop_RPG_EventGauge_C.OnUpdateGaugeIcon_BP - // void OnUpdateGaugeIcon_BP(FName _iconID); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/EventGauge/MenuTop_RPG_EventGauge.MenuTop_RPG_EventGauge_C.OnUpdateOpenType_BP - // void OnUpdateOpenType_BP(ESuddenlyGaugeOpenType _openType); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/EventGauge/MenuTop_RPG_EventGauge.MenuTop_RPG_EventGauge_C.ExecuteUbergraph_MenuTop_RPG_EventGauge - // void ExecuteUbergraph_MenuTop_RPG_EventGauge(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListItem.MenuLayer_SkillBoard_ListItem_C.SetNoticeVisibility + // void SetNoticeVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListItem.MenuLayer_SkillBoard_ListItem_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListItem.MenuLayer_SkillBoard_ListItem_C.SetIcon + // void SetIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListItem.MenuLayer_SkillBoard_ListItem_C.SetText + // void SetText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListItem.MenuLayer_SkillBoard_ListItem_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListItem.MenuLayer_SkillBoard_ListItem_C.ExecuteUbergraph_MenuLayer_SkillBoard_ListItem + // void ExecuteUbergraph_MenuLayer_SkillBoard_ListItem(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/PossessionGet/MenuGroup_Window_PossessionGet.MenuGroup_Window_PossessionGet_C -/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 -class UMenuGroup_Window_PossessionGet_C : public UMenuGroup +/// Class /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C +/// Size: 0x0790 (1936 bytes) (0x000728 - 0x000790) align 8 MaxSize: 0x0790 +class UMenuGroup_CharaMake_Category_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0738 (0x0008) - class URetainerBox* RetainerBox; // 0x0740 (0x0008) - class UWidgetSwitcher* Switch_Base; // 0x0748 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0750 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0758 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_CharaMake_CategoryIcon_C* MenuLayer_CharaMake_CategoryIcon; // 0x0740 (0x0008) + class UMenuLayer_CharaMake_CategoryIcon_C* MenuLayer_CharaMake_CategoryIcon0; // 0x0748 (0x0008) + class UMenuLayer_CharaMake_CategoryIcon_C* MenuLayer_CharaMake_CategoryIcon1; // 0x0750 (0x0008) + class UMenuLayer_CharaMake_CategoryIcon_C* MenuLayer_CharaMake_CategoryIcon2; // 0x0758 (0x0008) + class UMenuLayer_CharaMake_CategoryIcon_C* MenuLayer_CharaMake_CategoryIcon3; // 0x0760 (0x0008) + class UMenuLayer_CharaMake_CategoryIcon_C* MenuLayer_CharaMake_CategoryIcon4; // 0x0768 (0x0008) + class UMenuLayer_CharaMake_CategoryIcon_C* MenuLayer_CharaMake_CategoryIcon_Name; // 0x0770 (0x0008) + class UMenuLayer_CharaMake_CategoryIcon_Register_C* MenuLayer_CharaMake_CategoryIcon_Register; // 0x0778 (0x0008) + TArray menuLayerArray; // 0x0780 (0x0010) /// Functions - // Function /Game/Program/Menu/Window/PossessionGet/MenuGroup_Window_PossessionGet.MenuGroup_Window_PossessionGet_C.SetKeyButtonText - // void SetKeyButtonText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionGet/MenuGroup_Window_PossessionGet.MenuGroup_Window_PossessionGet_C.SetRibbonType - // void SetRibbonType(int32_t Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionGet/MenuGroup_Window_PossessionGet.MenuGroup_Window_PossessionGet_C.SetNameText - // void SetNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionGet/MenuGroup_Window_PossessionGet.MenuGroup_Window_PossessionGet_C.SetLifeIconTexture - // void SetLifeIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.FocusOutTextStart + // void FocusOutTextStart(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.FocusInTextStart + // void FocusInTextStart(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.FocusOutStart + // void FocusOutStart(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.FocusInStart + // void FocusInStart(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.SetNewIconVisibility + // void SetNewIconVisibility(int32_t Index, bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.SetRegisterButtonText + // void SetRegisterButtonText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.StopAnimationOfRegistButtonStripe + // void StopAnimationOfRegistButtonStripe(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.PlayAnimationOfRegistButtonStripe + // void PlayAnimationOfRegistButtonStripe(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.SetFocusAnimationType + // void SetFocusAnimationType(int32_t Index, ECharaMakeCategoryFocusAnimationType FocusAnimationType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.SetButtonInfo + // void SetButtonInfo(int32_t Index, FName& iconID, FText& Text, bool NewIconVisibility); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Category/MenuGroup_CharaMake_Category.MenuGroup_CharaMake_Category_C.ExecuteUbergraph_MenuGroup_CharaMake_Category + // void ExecuteUbergraph_MenuGroup_CharaMake_Category(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/PossessionGet/MenuTop_Window_PossessionGet.MenuTop_Window_PossessionGet_C -/// Size: 0x083C (2108 bytes) (0x000810 - 0x00083C) align 8 MaxSize: 0x083C -class UMenuTop_Window_PossessionGet_C : public UPossessionGetWindowMenu +/// Class /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C +/// Size: 0x0558 (1368 bytes) (0x000468 - 0x000558) align 8 MaxSize: 0x0558 +class UMenuLayer_Activity_Achievement_GuildQuest_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_Window_PossessionGet_C* MenuGroup_Window_PossessionGet; // 0x0818 (0x0008) - TArray BackgroundIdTable; // 0x0820 (0x0010) - bool NewVar; // 0x0830 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0831 (0x0003) MISSED - FName PRESET_GAIJI_ICON_ID; // 0x0834 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCanvasPanel* Group_Num_NextLevel; // 0x0470 (0x0008) + class UCanvasPanel* Group_Num_None; // 0x0478 (0x0008) + class UCustomImage* Icon_Item; // 0x0480 (0x0008) + class UCustomImage* Image_Board; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_Level; // 0x0490 (0x0008) + class UNumPrimitive* NumPrimitive_NextLevel; // 0x0498 (0x0008) + class UNumPrimitive* NumPrimitive_Total; // 0x04A0 (0x0008) + class UWidgetSwitcher* Switcher_Base_Shadow; // 0x04A8 (0x0008) + class UWidgetSwitcher* Switcher_HeaderBalloon; // 0x04B0 (0x0008) + class UWidgetSwitcher* Switcher_NextLevel; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_HeaderBalloon_Level; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_HeaderBalloon_PhaseAchieve_Guide; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_Level; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Name; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_NextLevel; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_None; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Total; // 0x04F0 (0x0008) + FName TEXT_ID_SLASH; // 0x04F8 (0x0008) + FName TEXT_ID_LEVEL; // 0x0500 (0x0008) + FName TEXT_ID_REQUEST_DETAIL_LABEL; // 0x0508 (0x0008) + FName TEXT_ID_REQUESTER_MAP_LABEL; // 0x0510 (0x0008) + FName TEXT_ID_REQUESTER_NAME_LABEL; // 0x0518 (0x0008) + FName TEXT_ID_REWARD_LABEL; // 0x0520 (0x0008) + FName LABEL_NEXT_TEXT_ID; // 0x0528 (0x0008) + FName LABEL_TOTAL_TEXT_ID; // 0x0530 (0x0008) + FName LABEL_TITLE_TEXT_ID; // 0x0538 (0x0008) + FName BOARD_LOOK_TEXT_ID; // 0x0540 (0x0008) + FName LEVEL_TEXT_ID; // 0x0548 (0x0008) + FName LABEL_TEXT_NONE; // 0x0550 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PossessionGet/MenuTop_Window_PossessionGet.MenuTop_Window_PossessionGet_C.Show Send Button - // void ShowSendButton(bool bShow); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionGet/MenuTop_Window_PossessionGet.MenuTop_Window_PossessionGet_C.SetInformation - // void SetInformation(int32_t Index, FText LifeString, FText NameString); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionGet/MenuTop_Window_PossessionGet.MenuTop_Window_PossessionGet_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionGet/MenuTop_Window_PossessionGet.MenuTop_Window_PossessionGet_C.ExecuteUbergraph_MenuTop_Window_PossessionGet - // void ExecuteUbergraph_MenuTop_Window_PossessionGet(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.SetLevelMax + // void SetLevelMax(bool isLevelMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.SetHeaderTexture + // void SetHeaderTexture(FName headerTextureID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.Switcher Header Image + // void SwitcherHeaderImage(bool isRankUp); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.SetTotalEXP + // void SetTotalEXP(int32_t TotalEXP); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.SetNextEXP + // void SetNextEXP(int32_t nextExp); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.SetBulletinBoardName + // void SetBulletinBoardName(FText Name); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.SetLevel + // void SetLevel(int32_t Level); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_GuildQuest.MenuLayer_Activity_Achievement_GuildQuest_C.ExecuteUbergraph_MenuLayer_Activity_Achievement_GuildQuest + // void ExecuteUbergraph_MenuLayer_Activity_Achievement_GuildQuest(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Quest/LifeTelop/MenuGroup_Quest_LifeTelop.MenuGroup_Quest_LifeTelop_C -/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuGroup_Quest_LifeTelop_C : public UMenuGroup +/// Class /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C +/// Size: 0x05D8 (1496 bytes) (0x0004C8 - 0x0005D8) align 8 MaxSize: 0x05D8 +class UMenuLayer_Main_BaseIcon_C : public UMainMenuIconMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_clear; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UCustomImage* Icon_Title; // 0x0748 (0x0008) - class UCustomTextBlock* Text_Clear; // 0x0750 (0x0008) - class UCustomTextBlock* Text_Ribbon; // 0x0758 (0x0008) - class UCustomTextBlock* Text_Title; // 0x0760 (0x0008) - class UCustomImage* Textuer_Clear; // 0x0768 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04C8 (0x0008) + class UWidgetAnimation* Defualt; // 0x04D0 (0x0008) + class UWidgetAnimation* Transparent; // 0x04D8 (0x0008) + class UWidgetAnimation* Sink; // 0x04E0 (0x0008) + class UWidgetAnimation* FLOAT; // 0x04E8 (0x0008) + class UWidgetAnimation* _; // 0x04F0 (0x0008) + class UWidgetAnimation* Instale; // 0x04F8 (0x0008) + class UWidgetAnimation* _0; // 0x0500 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0508 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0510 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0518 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0520 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0528 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0530 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0538 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0540 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0548 (0x0008) + class UCustomImage* Base_Invalid; // 0x0550 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0558 (0x0008) + class UCursorHookWidget* CursorHookWidget; // 0x0560 (0x0008) + class UCustomImage* Empty; // 0x0568 (0x0008) + class UCustomImage* Icon_Main; // 0x0570 (0x0008) + class UCustomImage* New; // 0x0578 (0x0008) + class UWidgetSwitcher* Switcher_Notice; // 0x0580 (0x0008) + class UWidgetSwitcher* Switcher_Type; // 0x0588 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x0590 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x0598 (0x0008) + class UTutorialArrowHookWidget* TutorialHookWidget; // 0x05A0 (0x0008) + class UCustomImage* Update; // 0x05A8 (0x0008) + bool Enabled; // 0x05B0 (0x0001) + bool validade; // 0x05B1 (0x0001) + bool isOpened; // 0x05B2 (0x0001) + unsigned char UnknownData00_6[0x5]; // 0x05B3 (0x0005) MISSED + TArray CheckAnimationList; // 0x05B8 (0x0010) + bool IsValid; // 0x05C8 (0x0001) + bool IsSwapWait; // 0x05C9 (0x0001) + unsigned char UnknownData01_6[0x6]; // 0x05CA (0x0006) MISSED + class UCustomImage* Base_Invalid1; // 0x05D0 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/LifeTelop/MenuGroup_Quest_LifeTelop.MenuGroup_Quest_LifeTelop_C.SetClearIcon - // void SetClearIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTelop/MenuGroup_Quest_LifeTelop.MenuGroup_Quest_LifeTelop_C.SetLifeIcon - // void SetLifeIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTelop/MenuGroup_Quest_LifeTelop.MenuGroup_Quest_LifeTelop_C.SetQuestCompleted - // void SetQuestCompleted(bool isCompleted); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTelop/MenuGroup_Quest_LifeTelop.MenuGroup_Quest_LifeTelop_C.SetClearText - // void SetClearText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTelop/MenuGroup_Quest_LifeTelop.MenuGroup_Quest_LifeTelop_C.SetRibbonText - // void SetRibbonText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTelop/MenuGroup_Quest_LifeTelop.MenuGroup_Quest_LifeTelop_C.SetTitleText - // void SetTitleText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTelop/MenuGroup_Quest_LifeTelop.MenuGroup_Quest_LifeTelop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTelop/MenuGroup_Quest_LifeTelop.MenuGroup_Quest_LifeTelop_C.ExecuteUbergraph_MenuGroup_Quest_LifeTelop - // void ExecuteUbergraph_MenuGroup_Quest_LifeTelop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.CheckPlayAnimation + // void CheckPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.SwapWaitEnd + // void SwapWaitEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.SetNoticeType + // void SetNoticeType(ENotificaionType Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.SetupParam + // void SetupParam(FMainMenuIconInfo MainMenuIconInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.Valid Button + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.SetButtonTypeSwitcher + // void SetButtonTypeSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.GetInstaleAnimationTime + // void GetInstaleAnimationTime(double& InstalleAnimationTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.PlayInstaleAnimation + // void PlayInstaleAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.SetIconNameText + // void SetIconNameText(FText IconName); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.OnStartSwapAnimation_BP + // void OnStartSwapAnimation_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.OnEndSwapAnimation_BP + // void OnEndSwapAnimation_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.OnSwapWaitAnimation_BP + // void OnSwapWaitAnimation_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseIcon.MenuLayer_Main_BaseIcon_C.ExecuteUbergraph_MenuLayer_Main_BaseIcon + // void ExecuteUbergraph_MenuLayer_Main_BaseIcon(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Quest/LifeTelop/MenuTop_Quest_LifeTelop.MenuTop_Quest_LifeTelop_C -/// Size: 0x06A8 (1704 bytes) (0x000690 - 0x0006A8) align 8 MaxSize: 0x06A8 -class UMenuTop_Quest_LifeTelop_C : public ULifeQuestTelopMenuTop +/// Class /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuLayer_CharaMake_Icon.MenuLayer_CharaMake_Icon_C +/// Size: 0x04F0 (1264 bytes) (0x000480 - 0x0004F0) align 8 MaxSize: 0x04F0 +class UMenuLayer_CharaMake_Icon_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0690 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0698 (0x0008) - class UMenuGroup_Quest_LifeTelop_C* MenuGroup_Quest_LifeTelop; // 0x06A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) + class UCustomImage* Checked; // 0x04A8 (0x0008) + class UCustomImage* Checked_Cursor; // 0x04B0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04B8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C0 (0x0008) + class UCustomImage* Icon_Item; // 0x04C8 (0x0008) + class UCustomImage* New; // 0x04D0 (0x0008) + class UWidgetSwitcher* Switcher_Base_Normal; // 0x04D8 (0x0008) + class UWidgetSwitcher* Switcher_ButtonStatus; // 0x04E0 (0x0008) + class UCanvasPanel* Transform; // 0x04E8 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/LifeTelop/MenuTop_Quest_LifeTelop.MenuTop_Quest_LifeTelop_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTelop/MenuTop_Quest_LifeTelop.MenuTop_Quest_LifeTelop_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTelop/MenuTop_Quest_LifeTelop.MenuTop_Quest_LifeTelop_C.ExecuteUbergraph_MenuTop_Quest_LifeTelop - // void ExecuteUbergraph_MenuTop_Quest_LifeTelop(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuLayer_CharaMake_Icon.MenuLayer_CharaMake_Icon_C.SetNewIconVisibiliyData + // void SetNewIconVisibiliyData(bool VisibilityFlag); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuLayer_CharaMake_Icon.MenuLayer_CharaMake_Icon_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuLayer_CharaMake_Icon.MenuLayer_CharaMake_Icon_C.GetWidth + // void GetWidth(double& Width); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuLayer_CharaMake_Icon.MenuLayer_CharaMake_Icon_C.SetItemIconTexture + // void SetItemIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuLayer_CharaMake_Icon.MenuLayer_CharaMake_Icon_C.SetCheckedVisibility + // void SetCheckedVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuLayer_CharaMake_Icon.MenuLayer_CharaMake_Icon_C.UpdateInfo + // void UpdateInfo(class UMenuListObject_CharaMake_Icon_C* MenuListObjectIconInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuLayer_CharaMake_Icon.MenuLayer_CharaMake_Icon_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuLayer_CharaMake_Icon.MenuLayer_CharaMake_Icon_C.ExecuteUbergraph_MenuLayer_CharaMake_Icon + // void ExecuteUbergraph_MenuLayer_CharaMake_Icon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Quest/StoryTelop/MenuGroup_Quest_StoryTelop.MenuGroup_Quest_StoryTelop_C -/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 -class UMenuGroup_Quest_StoryTelop_C : public UMenuGroup +/// Class /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C +/// Size: 0x05E0 (1504 bytes) (0x000480 - 0x0005E0) align 8 MaxSize: 0x05E0 +class UMenuLayer_Activity_Achievement_ItemList_C : public UMenuLayerListItem { public: - class UWidgetAnimation* Default_Open_clear; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomTextBlock* Text_Clear; // 0x0740 (0x0008) - class UCustomTextBlock* Text_Ribbon; // 0x0748 (0x0008) - class UCustomTextBlock* Text_Title; // 0x0750 (0x0008) - class UCustomImage* Textuer_Clear; // 0x0758 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in_check; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0490 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_out_check; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_in_check; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_out_inv; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Focus_in_inv; // 0x04C0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04C8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04D0 (0x0008) + class UCustomImage* Base_Clear; // 0x04D8 (0x0008) + class UCustomImage* Base_Invalid; // 0x04E0 (0x0008) + class UCustomImage* Base_Receive; // 0x04E8 (0x0008) + class UCustomImage* Base_Select; // 0x04F0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04F8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0500 (0x0008) + class UCanvasPanel* Group_Num; // 0x0508 (0x0008) + class UCanvasPanel* Group_Receive; // 0x0510 (0x0008) + class UCustomImage* Icon_Item; // 0x0518 (0x0008) + class UCustomImage* New; // 0x0520 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Left; // 0x0528 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Right; // 0x0530 (0x0008) + class UNumPrimitive* NumPrimitive_Item; // 0x0538 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0540 (0x0008) + class UWidgetSwitcher* Switcher_Checked; // 0x0548 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x0550 (0x0008) + class UCustomTextBlock* Text_Name_Receive; // 0x0558 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x0560 (0x0008) + bool valided; // 0x0568 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0569 (0x0003) MISSED + FSlateColor In_Color_and_Opacity; // 0x056C (0x0014) + char NewVar; // 0x0580 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x0581 (0x0007) MISSED + FBulletinBoardQuestInfo Info; // 0x0588 (0x0058) /// Functions - // Function /Game/Program/Menu/Quest/StoryTelop/MenuGroup_Quest_StoryTelop.MenuGroup_Quest_StoryTelop_C.SetClearIcon - // void SetClearIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/StoryTelop/MenuGroup_Quest_StoryTelop.MenuGroup_Quest_StoryTelop_C.SetQuestCompleted - // void SetQuestCompleted(bool isCompleted); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/StoryTelop/MenuGroup_Quest_StoryTelop.MenuGroup_Quest_StoryTelop_C.SetClearText - // void SetClearText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/StoryTelop/MenuGroup_Quest_StoryTelop.MenuGroup_Quest_StoryTelop_C.SetRibbonText - // void SetRibbonText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/StoryTelop/MenuGroup_Quest_StoryTelop.MenuGroup_Quest_StoryTelop_C.SetTitleText - // void SetTitleText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetCountRightNumText + // void SetCountRightNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetCountLeftNumText + // void SetCountLeftNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetNumSwitcher + // void SetNumSwitcher(int32_t Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.InitVisibility + // void InitVisibility(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetCheckedStatus + // void SetCheckedStatus(bool Condition); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetCheckedVisibility + // void SetCheckedVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetPrice + // void SetPrice(int32_t price); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetValid + // void SetValid(bool valided); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetStock + // void SetStock(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetItemNameText + // void SetItemNameText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuLayer_Activity_Achievement_ItemList.MenuLayer_Activity_Achievement_ItemList_C.ExecuteUbergraph_MenuLayer_Activity_Achievement_ItemList + // void ExecuteUbergraph_MenuLayer_Activity_Achievement_ItemList(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Quest/StoryTelop/MenuTop_Quest_StoryTelop.MenuTop_Quest_StoryTelop_C -/// Size: 0x06A0 (1696 bytes) (0x000688 - 0x0006A0) align 8 MaxSize: 0x06A0 -class UMenuTop_Quest_StoryTelop_C : public UStoryQuestTelopMenuTop +/// Class /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C +/// Size: 0x07E4 (2020 bytes) (0x000728 - 0x0007E4) align 8 MaxSize: 0x07E4 +class UMenuGroup_ChoiceBalloon_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0688 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0690 (0x0008) - class UMenuGroup_Quest_StoryTelop_C* MenuGroup_Quest_StoryTelop; // 0x0698 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Instant_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Instant_Open_in; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) + class UCanvasPanel* Group_Alignment; // 0x0750 (0x0008) + class UCanvasPanel* Group_Balloon; // 0x0758 (0x0008) + class UCanvasPanel* Group_Header; // 0x0760 (0x0008) + class UCustomImage* Icon_Header; // 0x0768 (0x0008) + class UMenuLayer_ChoiceBalloon_Button_C* MenuLayer_ChoiceBalloon_Button; // 0x0770 (0x0008) + class UMenuLayer_ChoiceBalloon_Button_C* MenuLayer_ChoiceBalloon_Button0; // 0x0778 (0x0008) + class UMenuLayer_ChoiceBalloon_Button_C* MenuLayer_ChoiceBalloon_Button1; // 0x0780 (0x0008) + class UMenuLayer_ChoiceBalloon_Button_C* MenuLayer_ChoiceBalloon_Button2; // 0x0788 (0x0008) + class UMenuLayer_ChoiceBalloon_Button_C* MenuLayer_ChoiceBalloon_Button3; // 0x0790 (0x0008) + class UMenuLayer_ChoiceBalloon_Button_C* MenuLayer_ChoiceBalloon_Button4; // 0x0798 (0x0008) + class UMenuLayer_ChoiceBalloon_Button_C* MenuLayer_ChoiceBalloon_Button5; // 0x07A0 (0x0008) + class UMenuLayer_ChoiceBalloon_Button_C* MenuLayer_ChoiceBalloon_Button6; // 0x07A8 (0x0008) + class UMenuLayer_ChoiceBalloon_Button_C* MenuLayer_ChoiceBalloon_Button7; // 0x07B0 (0x0008) + class UCustomTextBlock* Text_Header; // 0x07B8 (0x0008) + TArray buttonLayerArray; // 0x07C0 (0x0010) + TArray buttonInfoArray; // 0x07D0 (0x0010) + int32_t cancelFocusIndex; // 0x07E0 (0x0004) /// Functions - // Function /Game/Program/Menu/Quest/StoryTelop/MenuTop_Quest_StoryTelop.MenuTop_Quest_StoryTelop_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/StoryTelop/MenuTop_Quest_StoryTelop.MenuTop_Quest_StoryTelop_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/StoryTelop/MenuTop_Quest_StoryTelop.MenuTop_Quest_StoryTelop_C.ExecuteUbergraph_MenuTop_Quest_StoryTelop - // void ExecuteUbergraph_MenuTop_Quest_StoryTelop(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.SetAlignment + // void SetAlignment(FVector2D Offset); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.SetHeaderText + // void SetHeaderText(FText textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.SetHeaderTextVisibility + // void SetHeaderTextVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.GetFirstDecidableButtonIndex + // void GetFirstDecidableButtonIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.GetFirstDecidableButton + // void GetFirstDecidableButton(class UMenuLayer*& Layer); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.IsCurrentFocusDecidable + // void IsCurrentFocusDecidable(bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.SetInstantAnimation + // void SetInstantAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C._xxx_SetHeaderIconTexture + // void _xxx_SetHeaderIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C._xxx_SetHeaderIcon + // void _xxx_SetHeaderIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.GetFocusIndex + // void GetFocusIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.Setup + // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.UpdateLayout + // void UpdateLayout(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.SetButtonInfo + // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuGroup_ChoiceBalloon.MenuGroup_ChoiceBalloon_C.ExecuteUbergraph_MenuGroup_ChoiceBalloon + // void ExecuteUbergraph_MenuGroup_ChoiceBalloon(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Battle/PopupExcellent/MenuGroup_Battle_PopupExcellent.MenuGroup_Battle_PopupExcellent_C -/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_Battle_PopupExcellent_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/ChoiceMessageWindow/MenuTop_ChoiceMessageWindow.MenuTop_ChoiceMessageWindow_C +/// Size: 0x09CC (2508 bytes) (0x000810 - 0x0009CC) align 8 MaxSize: 0x09CC +class UMenuTop_ChoiceMessageWindow_C : public UWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0740 (0x0008) - class UCustomImage* Telop; // 0x0748 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_ChoiceBalloon_C* MenuGroup_ChoiceBalloon; // 0x0818 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0820 (0x0008) + class UMenuGroup_Window_TalkBalloon_Telop_C* MenuGroup_Window_TalkBalloon_Telop; // 0x0828 (0x0008) + FWindowMenuSetupInfo SetupInfo; // 0x0830 (0x0180) + bool cancelButtonDecided; // 0x09B0 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x09B1 (0x0003) MISSED + FName PRESET_SE_ENTER; // 0x09B4 (0x0008) + FName PRESET_SE_CANCEL; // 0x09BC (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x09C4 (0x0008) /// Functions - // Function /Game/Program/Menu/Battle/PopupExcellent/MenuGroup_Battle_PopupExcellent.MenuGroup_Battle_PopupExcellent_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/PopupExcellent/MenuGroup_Battle_PopupExcellent.MenuGroup_Battle_PopupExcellent_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/PopupExcellent/MenuGroup_Battle_PopupExcellent.MenuGroup_Battle_PopupExcellent_C.ExecuteUbergraph_MenuGroup_Battle_PopupExcellent - // void ExecuteUbergraph_MenuGroup_Battle_PopupExcellent(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/ChoiceMessageWindow/MenuTop_ChoiceMessageWindow.MenuTop_ChoiceMessageWindow_C.SearchValidFirstButtonIndex + // void SearchValidFirstButtonIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/ChoiceMessageWindow/MenuTop_ChoiceMessageWindow.MenuTop_ChoiceMessageWindow_C.IsButtonShown + // void IsButtonShown(int32_t Index, bool& showed); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/ChoiceMessageWindow/MenuTop_ChoiceMessageWindow.MenuTop_ChoiceMessageWindow_C.OnBackDelegateEvent_OperationGroup + // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceMessageWindow/MenuTop_ChoiceMessageWindow.MenuTop_ChoiceMessageWindow_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceMessageWindow/MenuTop_ChoiceMessageWindow.MenuTop_ChoiceMessageWindow_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceMessageWindow/MenuTop_ChoiceMessageWindow.MenuTop_ChoiceMessageWindow_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceMessageWindow/MenuTop_ChoiceMessageWindow.MenuTop_ChoiceMessageWindow_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceMessageWindow/MenuTop_ChoiceMessageWindow.MenuTop_ChoiceMessageWindow_C.ExecuteUbergraph_MenuTop_ChoiceMessageWindow + // void ExecuteUbergraph_MenuTop_ChoiceMessageWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Battle/PopupExcellent/MenuTop_Battle_PopupExcellent.MenuTop_Battle_PopupExcellent_C -/// Size: 0x0690 (1680 bytes) (0x000678 - 0x000690) align 8 MaxSize: 0x0690 -class UMenuTop_Battle_PopupExcellent_C : public UNotificationExcellentMenuTop +/// Class /Game/Program/Menu/Window/LifeSkillResetWindow/MenuTop_Window_LifeSkillResetWindow.MenuTop_Window_LifeSkillResetWindow_C +/// Size: 0x09C4 (2500 bytes) (0x000810 - 0x0009C4) align 8 MaxSize: 0x09C4 +class UMenuTop_Window_LifeSkillResetWindow_C : public ULifeSkillResetWindow { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0678 (0x0008) - class UMenuGroup_Battle_PopupExcellent_C* MenuGroup_Battle_PopupExcellent; // 0x0680 (0x0008) - FName ICON_ID_TELOP; // 0x0688 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_ChoiceBalloon_C* MenuGroup_ChoiceBalloon; // 0x0818 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0820 (0x0008) + FWindowMenuSetupInfo SetupInfo; // 0x0828 (0x0180) + bool cancelButtonDecided; // 0x09A8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x09A9 (0x0003) MISSED + FName PRESET_SE_ENTER; // 0x09AC (0x0008) + FName PRESET_SE_CANCEL; // 0x09B4 (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x09BC (0x0008) /// Functions - // Function /Game/Program/Menu/Battle/PopupExcellent/MenuTop_Battle_PopupExcellent.MenuTop_Battle_PopupExcellent_C.SetupParam_BP - // void SetupParam_BP(class AActor* _target); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Battle/PopupExcellent/MenuTop_Battle_PopupExcellent.MenuTop_Battle_PopupExcellent_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/PopupExcellent/MenuTop_Battle_PopupExcellent.MenuTop_Battle_PopupExcellent_C.ExecuteUbergraph_MenuTop_Battle_PopupExcellent - // void ExecuteUbergraph_MenuTop_Battle_PopupExcellent(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/LifeSkillResetWindow/MenuTop_Window_LifeSkillResetWindow.MenuTop_Window_LifeSkillResetWindow_C.OnBackDelegateEvent_OperationGroup + // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeSkillResetWindow/MenuTop_Window_LifeSkillResetWindow.MenuTop_Window_LifeSkillResetWindow_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeSkillResetWindow/MenuTop_Window_LifeSkillResetWindow.MenuTop_Window_LifeSkillResetWindow_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeSkillResetWindow/MenuTop_Window_LifeSkillResetWindow.MenuTop_Window_LifeSkillResetWindow_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeSkillResetWindow/MenuTop_Window_LifeSkillResetWindow.MenuTop_Window_LifeSkillResetWindow_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeSkillResetWindow/MenuTop_Window_LifeSkillResetWindow.MenuTop_Window_LifeSkillResetWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeSkillResetWindow/MenuTop_Window_LifeSkillResetWindow.MenuTop_Window_LifeSkillResetWindow_C.ExecuteUbergraph_MenuTop_Window_LifeSkillResetWindow + // void ExecuteUbergraph_MenuTop_Window_LifeSkillResetWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C -/// Size: 0x0870 (2160 bytes) (0x000728 - 0x000870) align 8 MaxSize: 0x0870 -class UMenuGroup_AttachIcon_PurposePoint_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C +/// Size: 0x09CC (2508 bytes) (0x000810 - 0x0009CC) align 8 MaxSize: 0x09CC +class UMenuTop_ChoiceBalloon_C : public UWindowMenu { public: - class UWidgetAnimation* AlchemyPotInit; // 0x0728 (0x0008) - class UWidgetAnimation* AlchemyPotActive; // 0x0730 (0x0008) - class UWidgetAnimation* Progress; // 0x0738 (0x0008) - class UWidgetAnimation* Init; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0748 (0x0008) - class UWidgetAnimation* Default_Open_loop; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) - class UCustomImage* Base_OffScreen; // 0x0760 (0x0008) - class UCustomImage* Base_OffScreen_Inv; // 0x0768 (0x0008) - class UCanvasPanel* Group_Angle; // 0x0770 (0x0008) - class UCanvasPanel* Group_Head; // 0x0778 (0x0008) - class UCanvasPanel* Head_Quest; // 0x0780 (0x0008) - class UCanvasPanel* Head_RogueLike; // 0x0788 (0x0008) - class UCanvasPanel* Head_Story; // 0x0790 (0x0008) - class UCustomImage* Icon_OffScreen; // 0x0798 (0x0008) - class UCustomImage* Icon_OffScreen_Gate; // 0x07A0 (0x0008) - class UCustomImage* Icon_OffScreen_Gate0; // 0x07A8 (0x0008) - class UCustomImage* Icon_PurposeGuide; // 0x07B0 (0x0008) - class UMenuLayer_AttachIcon_Board_C* MenuLayer_AttachIcon_Board; // 0x07B8 (0x0008) - class UMenuLayer_AttachIcon_Board_Notice_C* MenuLayer_AttachIcon_Board_Notice; // 0x07C0 (0x0008) - class UMenuLayer_AttachIcon_Quest_1_C* MenuLayer_AttachIcon_Quest; // 0x07C8 (0x0008) - class UMenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C* MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot; // 0x07D0 (0x0008) - class UMenuLayer_AttachIcon_Story_C* MenuLayer_AttachIcon_Story; // 0x07D8 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x07E0 (0x0008) - class UWidgetSwitcher* Switch_Balloon; // 0x07E8 (0x0008) - class UWidgetSwitcher* Switch_IconType; // 0x07F0 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x07F8 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0800 (0x0008) - FName SE_ID_PURPOSE_ICON; // 0x0808 (0x0008) - class UMaterialInstance* ExtMat_OffScreen_Icon_Story; // 0x0810 (0x0008) - class UMaterialInstance* ExtMat_OffScreen_Icon_Quest_Flag; // 0x0818 (0x0008) - class UMaterialInstance* ExtMat_OffScreen_Icon_Quest_Progress; // 0x0820 (0x0008) - class UMaterialInstance* ExtMat_OffScreen_Icon_Quest_Clear; // 0x0828 (0x0008) - class UMaterialInstance* ExtMat_OffScreen_Icon_Roguelike_Gate; // 0x0830 (0x0008) - class UMaterialInstance* ExtMat_OffScreen_Icon_Roguelike_Gate1; // 0x0838 (0x0008) - class UMaterialInstance* ExtMat_OffScreen_Icon_Roguelike_MagicCircle; // 0x0840 (0x0008) - class UMaterialInstance* ExtMat_OffScreen_Icon_Roguelike_Purpose; // 0x0848 (0x0008) - class UMaterialInstance* ExtMat_OffScreen_Icon_Common; // 0x0850 (0x0008) - class UMaterialInstance* ExtMat_OffScreen_Base_Story; // 0x0858 (0x0008) - class UMaterialInstance* ExtMat_OffScreen_Base_Quest; // 0x0860 (0x0008) - class UMaterialInstance* ExtMat_OffScreen_Base_Common; // 0x0868 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_ChoiceBalloon_C* MenuGroup_ChoiceBalloon; // 0x0818 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0820 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0828 (0x0008) + FWindowMenuSetupInfo SetupInfo; // 0x0830 (0x0180) + bool cancelButtonDecided; // 0x09B0 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x09B1 (0x0003) MISSED + FName PRESET_SE_ENTER; // 0x09B4 (0x0008) + FName PRESET_SE_CANCEL; // 0x09BC (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x09C4 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetBaseInvVisibility - // void SetBaseInvVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.PlayAlchemyPotActiveAnimation - // void PlayAlchemyPotActiveAnimation(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetGaugeVisibility - // void SetGaugeVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetGauge - // void SetGauge(double Gauge); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetFeverVisibility - // void SetFeverVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetOffScreenGateMaterial - // void SetOffScreenGateMaterial(bool GateStatus); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetInAreaIconVisibility - // void SetInAreaIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetAlchemyPotIconTexture - // void SetAlchemyPotIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetOffScreenMaterial - // void SetOffScreenMaterial(class UMaterialInstance* IconMat, class UMaterialInstance* BaseMat); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.PlayOpenAnimation - // void PlayOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.IsPlayProgressesEffectAnimation - // void IsPlayProgressesEffectAnimation(bool& IsPlaying); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetProgressPlayAnimation - // void SetProgressPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetSwitchIconStatus - // void SetSwitchIconStatus(EPorposePointIconType iconType, bool isPhaseAchieve); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetPurposeGuideVisibility - // void SetPurposeGuideVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetPurposeGuideIconTexture - // void SetPurposeGuideIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetOffScreenArrowAngle - // void SetOffScreenArrowAngle(double Angle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetSwitchStatus - // void SetSwitchStatus(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.IsButtonShown + // void IsButtonShown(int32_t Index, bool& showed); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.SearchValidFirstButtonIndex + // void SearchValidFirstButtonIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.OpenEnd_Tutorial + // void OpenEnd_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.OnClose_Tutorial + // void OnClose_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.OnBackDelegateEvent_OperationGroup + // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.OnSetup_Tutorial + // void OnSetup_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.ResetInputEnabledFlag_BP + // void ResetInputEnabledFlag_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.UpdateButton_BP + // void UpdateButton_BP(int32_t _buttonIndex, FWindowMenuButtonInfo& _buttonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/ChoiceBalloon/MenuTop_ChoiceBalloon.MenuTop_ChoiceBalloon_C.ExecuteUbergraph_MenuTop_ChoiceBalloon + // void ExecuteUbergraph_MenuTop_ChoiceBalloon(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C -/// Size: 0x0699 (1689 bytes) (0x000688 - 0x000699) align 8 MaxSize: 0x0699 -class UMenuTop_AttachIcon_PurposePoint_C : public UAttachIconPurposePointMenuTop +/// Class /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Item.MenuLayer_Window_MultiReportWindow_Item_C +/// Size: 0x04F2 (1266 bytes) (0x000468 - 0x0004F2) align 8 MaxSize: 0x04F2 +class UMenuLayer_Window_MultiReportWindow_Item_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0688 (0x0008) - class UMenuGroup_AttachIcon_PurposePoint_C* MenuGroup_AttachIcon_PurposePoint; // 0x0690 (0x0008) - bool IsInArea; // 0x0698 (0x0001) + class UWidgetAnimation* button_InvalidOK_in; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0478 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0480 (0x0008) + class UWidgetAnimation* Focus_Reset; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) + class UCustomImage* Base_1_Select; // 0x04A8 (0x0008) + class UCustomImage* Base_Checked; // 0x04B0 (0x0008) + class UCustomImage* Checked; // 0x04B8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C8 (0x0008) + class UCustomImage* Icon; // 0x04D0 (0x0008) + class UCustomImage* New; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Detail_Normal; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Detail_Select; // 0x04E8 (0x0008) + bool valided; // 0x04F0 (0x0001) + bool isFocus; // 0x04F1 (0x0001) /// Functions - // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.IsPlayProgressesEffectAnimation_BP - // bool IsPlayProgressesEffectAnimation_BP(); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.IsInDisplayableAreaBeforeConvert - // void IsInDisplayableAreaBeforeConvert(bool _isInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.CalcCenterToTargetAngle - // void CalcCenterToTargetAngle(float _angle); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetStateType_BP - // void SetStateType_BP(EGameIconStateType _stateType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetPurposeIcon_BP - // void SetPurposeIcon_BP(EPorposePointIconType _iconType, bool _isPhaseAchieve); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.PlayProgressesEffectAnimation_BP - // void PlayProgressesEffectAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetGuideType_BP - // void SetGuideType_BP(EPorposePointGuideType _guideType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.RedisplayIcon_BP - // void RedisplayIcon_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetInAreaIconVisible_BP - // void SetInAreaIconVisible_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetTargetIcon_BP - // void SetTargetIcon_BP(FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetRoguelikeAreaGateIcon_BP - // void SetRoguelikeAreaGateIcon_BP(bool _isClear); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetFever_BP - // void SetFever_BP(bool _isFever); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetGauge_BP - // void SetGauge_BP(float _gauge); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetGaugeVisible_BP - // void SetGaugeVisible_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetTargetIconValid_BP - // void SetTargetIconValid_BP(bool _isValid); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.ExecuteUbergraph_MenuTop_AttachIcon_PurposePoint - // void ExecuteUbergraph_MenuTop_AttachIcon_PurposePoint(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Item.MenuLayer_Window_MultiReportWindow_Item_C.SetDetailName + // void SetDetailName(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Item.MenuLayer_Window_MultiReportWindow_Item_C.SetFocusButton + // void SetFocusButton(bool isFocus); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Item.MenuLayer_Window_MultiReportWindow_Item_C.On Enter Button + // void OnEnterButton(bool isCheck); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Item.MenuLayer_Window_MultiReportWindow_Item_C.Set Check + // void SetCheck(bool isCheck); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Item.MenuLayer_Window_MultiReportWindow_Item_C.FocusReset + // void FocusReset(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuLayer_Window_MultiReportWindow_Item.MenuLayer_Window_MultiReportWindow_Item_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Money.MenuLayer_Multi_Lobby_Parts_Money_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Multi_Lobby_Parts_Money_C : public UMenuLayer +/// Class /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuLayer_CharaMake_TextItem.MenuLayer_CharaMake_TextItem_C +/// Size: 0x04F0 (1264 bytes) (0x000480 - 0x0004F0) align 8 MaxSize: 0x04F0 +class UMenuLayer_CharaMake_TextItem_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Icon_Money; // 0x0470 (0x0008) - class UNumPrimitive* NumPrimitive_Money; // 0x0478 (0x0008) - FName NUM_WHITE; // 0x0480 (0x0008) - FName NUM_RED; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) + class UCustomImage* Base_1_Select; // 0x04A8 (0x0008) + class UCustomImage* Base_Checked; // 0x04B0 (0x0008) + class UCustomImage* Checked; // 0x04B8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C8 (0x0008) + class UCustomImage* Icon; // 0x04D0 (0x0008) + class UCustomImage* New; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x04E8 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Money.MenuLayer_Multi_Lobby_Parts_Money_C.SetIcon - // void SetIcon(FName& Icon); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Money.MenuLayer_Multi_Lobby_Parts_Money_C.SetValue - // void SetValue(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Money.MenuLayer_Multi_Lobby_Parts_Money_C.SetMeets - // void SetMeets(bool isMeets); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Money.MenuLayer_Multi_Lobby_Parts_Money_C.BP_OnEntryReleased - // void BP_OnEntryReleased(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Money.MenuLayer_Multi_Lobby_Parts_Money_C.BP_OnItemExpansionChanged - // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Money.MenuLayer_Multi_Lobby_Parts_Money_C.BP_OnItemSelectionChanged - // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Money.MenuLayer_Multi_Lobby_Parts_Money_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_Money - // void ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_Money(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuLayer_CharaMake_TextItem.MenuLayer_CharaMake_TextItem_C.SetCheckedBaseIconVisibility + // void SetCheckedBaseIconVisibility(bool Visibility); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuLayer_CharaMake_TextItem.MenuLayer_CharaMake_TextItem_C.UpdateInfo + // void UpdateInfo(class UMenuListObject_CharaMake_TextItem_C* MenuListObjectVoiceInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuLayer_CharaMake_TextItem.MenuLayer_CharaMake_TextItem_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuLayer_CharaMake_TextItem.MenuLayer_CharaMake_TextItem_C.SetCheckIconVisibility + // void SetCheckIconVisibility(bool Visibility); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuLayer_CharaMake_TextItem.MenuLayer_CharaMake_TextItem_C.SetNameText + // void SetNameText(FText Text); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuLayer_CharaMake_TextItem.MenuLayer_CharaMake_TextItem_C.SetIcon + // void SetIcon(FName& iconID); // [0x3617e10] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuLayer_CharaMake_TextItem.MenuLayer_CharaMake_TextItem_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuLayer_CharaMake_TextItem.MenuLayer_CharaMake_TextItem_C.ExecuteUbergraph_MenuLayer_CharaMake_TextItem + // void ExecuteUbergraph_MenuLayer_CharaMake_TextItem(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Roguelike_Telop.MenuGroup_Battle_Boss_Roguelike_Telop_C -/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 -class UMenuGroup_Battle_Boss_Roguelike_Telop_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/MultiReportWindow/MenuGroup_Window_MultiReportWindow.MenuGroup_Window_MultiReportWindow_C +/// Size: 0x07C8 (1992 bytes) (0x000728 - 0x0007C8) align 8 MaxSize: 0x07C8 +class UMenuGroup_Window_MultiReportWindow_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Icon_Telop_Start; // 0x0740 (0x0008) - class UCustomTextBlock* Text_Explanation_Shrine; // 0x0748 (0x0008) - FName ICON_ID; // 0x0750 (0x0008) + class UCustomImage* Base_Header; // 0x0740 (0x0008) + class UMenuLayer* MenuLayer_NONE; // 0x0748 (0x0008) + class UMenuLayer_Window_MultiReportWindow_Button_C* MenuLayer_Window_MultiReportWindow_Button; // 0x0750 (0x0008) + class UMenuLayer_Window_MultiReportWindow_Item_C* MenuLayer_Window_MultiReportWindow_Item; // 0x0758 (0x0008) + class UMenuLayer_Window_MultiReportWindow_Item_C* MenuLayer_Window_MultiReportWindow_Item0; // 0x0760 (0x0008) + class UMenuLayer_Window_MultiReportWindow_Item_C* MenuLayer_Window_MultiReportWindow_Item1; // 0x0768 (0x0008) + class UMenuLayer_Window_MultiReportWindow_Item_C* MenuLayer_Window_MultiReportWindow_Item2; // 0x0770 (0x0008) + class UMenuLayer_Window_MultiReportWindow_Item_C* MenuLayer_Window_MultiReportWindow_Item3; // 0x0778 (0x0008) + class UMenuLayer_Window_MultiReportWindow_Item_C* MenuLayer_Window_MultiReportWindow_Item4; // 0x0780 (0x0008) + class UMenuLayer_Window_MultiReportWindow_Item_C* MenuLayer_Window_MultiReportWindow_Item5; // 0x0788 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0790 (0x0008) + class UCustomTextBlock* Text_Header; // 0x0798 (0x0008) + SDK_UNDEFINED(16,746) /* FMulticastInlineDelegate */ __um(OnFocusLeft); // 0x07A0 (0x0010) + SDK_UNDEFINED(16,747) /* FMulticastInlineDelegate */ __um(OnFocusRight); // 0x07B0 (0x0010) + class UMenuLayer* NoneButton; // 0x07C0 (0x0008) /// Functions - // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Roguelike_Telop.MenuGroup_Battle_Boss_Roguelike_Telop_C.SetText - // void SetText(FText& detail); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Roguelike_Telop.MenuGroup_Battle_Boss_Roguelike_Telop_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Roguelike_Telop.MenuGroup_Battle_Boss_Roguelike_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Roguelike_Telop.MenuGroup_Battle_Boss_Roguelike_Telop_C.ExecuteUbergraph_MenuGroup_Battle_Boss_Roguelike_Telop - // void ExecuteUbergraph_MenuGroup_Battle_Boss_Roguelike_Telop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuGroup_Window_MultiReportWindow.MenuGroup_Window_MultiReportWindow_C.IsFocusReportButton + // void IsFocusReportButton(bool& isFocus); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuGroup_Window_MultiReportWindow.MenuGroup_Window_MultiReportWindow_C.OnFocusRightFunction + // void OnFocusRightFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuGroup_Window_MultiReportWindow.MenuGroup_Window_MultiReportWindow_C.OnFocusLeftFunction + // void OnFocusLeftFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuGroup_Window_MultiReportWindow.MenuGroup_Window_MultiReportWindow_C.SetHeaderText + // void SetHeaderText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuGroup_Window_MultiReportWindow.MenuGroup_Window_MultiReportWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuGroup_Window_MultiReportWindow.MenuGroup_Window_MultiReportWindow_C.ExecuteUbergraph_MenuGroup_Window_MultiReportWindow + // void ExecuteUbergraph_MenuGroup_Window_MultiReportWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuGroup_Window_MultiReportWindow.MenuGroup_Window_MultiReportWindow_C.OnFocusRight__DelegateSignature + // void OnFocusRight__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuGroup_Window_MultiReportWindow.MenuGroup_Window_MultiReportWindow_C.OnFocusLeft__DelegateSignature + // void OnFocusLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_OneLine.MenuGroup_ClearConditionTelop_OneLine_C -/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuGroup_ClearConditionTelop_OneLine_C : public UMenuGroup +/// Class /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C +/// Size: 0x07DC (2012 bytes) (0x000770 - 0x0007DC) align 8 MaxSize: 0x07DC +class UMenuGroup_CharaMake_TextItem_C : public UMenuListGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out0; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Icon_Event; // 0x0740 (0x0008) - class UWidgetSwitcher* Switcher_Text; // 0x0748 (0x0008) - class UCustomTextBlock* Text_EventName; // 0x0750 (0x0008) - class UCustomTextBlock* Text_Explanation; // 0x0758 (0x0008) - SDK_UNDEFINED(16,767) /* FMulticastInlineDelegate */ __um(OnTelopAnimationFinished); // 0x0760 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_CharaMake_RightWindow_C* MenuLayer_CharaMake_RightWindow; // 0x0790 (0x0008) + int32_t ItemSelectIndex; // 0x0798 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x079C (0x0004) MISSED + SDK_UNDEFINED(16,748) /* FMulticastInlineDelegate */ __um(OnItemSelected); // 0x07A0 (0x0010) + SDK_UNDEFINED(16,749) /* FMulticastInlineDelegate */ __um(OnItemDelcided); // 0x07B0 (0x0010) + TArray textItemInfoList; // 0x07C0 (0x0010) + bool IsSelectIconVisible; // 0x07D0 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x07D1 (0x0003) MISSED + FName listIconID; // 0x07D4 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_OneLine.MenuGroup_ClearConditionTelop_OneLine_C.Set Text Color ID - // void SetTextColorID(FName fontstyleID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_OneLine.MenuGroup_ClearConditionTelop_OneLine_C.Set Icon Texture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_OneLine.MenuGroup_ClearConditionTelop_OneLine_C.SetSwitcherText - // void SetSwitcherText(bool Title); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_OneLine.MenuGroup_ClearConditionTelop_OneLine_C.SetText - // void SetText(FText& Title, FText& detail); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_OneLine.MenuGroup_ClearConditionTelop_OneLine_C.OnTelopAnimationFinished__DelegateSignature - // void OnTelopAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C.DecideItem + // void DecideItem(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C.initInfo + // void initInfo(TArray& textItemInfoList, int32_t Index, bool IsSelectIconVisible, FName& listIconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C.OnMoveFocus + // void OnMoveFocus(int32_t _focusIndex, int32_t _prevFocusIndex); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C.OnEnterEvent + // void OnEnterEvent(int32_t _focusIndex, bool _isValidLayer); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C.ExecuteUbergraph_MenuGroup_CharaMake_TextItem + // void ExecuteUbergraph_MenuGroup_CharaMake_TextItem(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C.OnItemDelcided__DelegateSignature + // void OnItemDelcided__DelegateSignature(FCharaMakeTextItemInfo TextItemInfo); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/TextItem/MenuGroup_CharaMake_TextItem.MenuGroup_CharaMake_TextItem_C.OnItemSelected__DelegateSignature + // void OnItemSelected__DelegateSignature(FCharaMakeTextItemInfo TextItemInfo); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C -/// Size: 0x07B8 (1976 bytes) (0x000728 - 0x0007B8) align 8 MaxSize: 0x07B8 -class UMenuGroup_ClearConditionTelop_Roguelike_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuLayer_Filter_TabIcon.MenuLayer_Filter_TabIcon_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_Filter_TabIcon_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Icon_Event; // 0x0740 (0x0008) - class UCustomImage* Icon_Route; // 0x0748 (0x0008) - class UCustomImage* Icon_Telop; // 0x0750 (0x0008) - class UCustomWidgetSwitcher* Switcher_Telop; // 0x0758 (0x0008) - class UWidgetSwitcher* Switcher_Text; // 0x0760 (0x0008) - class UCustomTextBlock* Text_ActiveEventName; // 0x0768 (0x0008) - class UCustomTextBlock* Text_ClearConditions; // 0x0770 (0x0008) - class UCustomTextBlock* Text_EventName; // 0x0778 (0x0008) - class UCustomTextBlock* Text_Explanation; // 0x0780 (0x0008) - class UCustomTextBlock* Text_Explanation_ClearConditions; // 0x0788 (0x0008) - class UCustomTextBlock* Text_Explanation_Common; // 0x0790 (0x0008) - class UCustomTextBlock* Text_Guide_ClearConditions; // 0x0798 (0x0008) - SDK_UNDEFINED(16,768) /* FMulticastInlineDelegate */ __um(OnTelopAnimationFinished); // 0x07A0 (0x0010) - FName ICON_ID; // 0x07B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) + class UCustomImage* Icon_Normal; // 0x0488 (0x0008) + class UCustomImage* Notice; // 0x0490 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.SetTitleTextColor - // void SetTitleTextColor(FName fontstyleID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.SetRoguelikeRouteIconTexture - // void SetRoguelikeRouteIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.SetSubTitleTextColor - // void SetSubTitleTextColor(FName fontstyleID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.SetActiveEventIconTexture - // void SetActiveEventIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.Set Telop Switcher - // void SetTelopSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.SetDetailText - // void SetDetailText(FText& detail); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.SetSubTitle - // void SetSubTitle(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.SetTitle - // void SetTitle(FText& Title); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.ExecuteUbergraph_MenuGroup_ClearConditionTelop_Roguelike - // void ExecuteUbergraph_MenuGroup_ClearConditionTelop_Roguelike(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.OnTelopAnimationFinished__DelegateSignature - // void OnTelopAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuLayer_Filter_TabIcon.MenuLayer_Filter_TabIcon_C.SetNoticeValid + // void SetNoticeValid(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuLayer_Filter_TabIcon.MenuLayer_Filter_TabIcon_C.SetTabIconValid + // void SetTabIconValid(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuLayer_Filter_TabIcon.MenuLayer_Filter_TabIcon_C.SetVisibilityOfNotice + // void SetVisibilityOfNotice(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuLayer_Filter_TabIcon.MenuLayer_Filter_TabIcon_C.SetTabIcon + // void SetTabIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuLayer_Filter_TabIcon.MenuLayer_Filter_TabIcon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuLayer_Filter_TabIcon.MenuLayer_Filter_TabIcon_C.ExecuteUbergraph_MenuLayer_Filter_TabIcon + // void ExecuteUbergraph_MenuLayer_Filter_TabIcon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C -/// Size: 0x0694 (1684 bytes) (0x000658 - 0x000694) align 8 MaxSize: 0x0694 -class UMenuTop_Clear_Condition_Telop_C : public UClearConditionTelopMenuTop +/// Class /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C +/// Size: 0x07A0 (1952 bytes) (0x000750 - 0x0007A0) align 8 MaxSize: 0x07A0 +class UMenuGroup_Filter_Tab_C : public UTabMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_ClearConditionTelop_C* MenuGroup_Clear_Condition_Telop; // 0x0660 (0x0008) - class UMenuGroup_ClearConditionTelop_OneLine_C* MenuGroup_ClearConditionTelop_OneLine; // 0x0668 (0x0008) - class UMenuGroup_ClearConditionTelop_Roguelike_C* MenuGroup_ClearConditionTelop_Roguelike; // 0x0670 (0x0008) - FName PRESET_NAME_DEFAULT; // 0x0678 (0x0008) - FName PRESET_NAME_POSSESSION; // 0x0680 (0x0008) - FName PRESET_NAME_ROGUELIKE; // 0x0688 (0x0008) - int32_t textIndex; // 0x0690 (0x0004) - - - /// Functions - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.SetRoguelikeText - // void SetRoguelikeText(FText Title, FText detail); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.SetPosesstionText - // void SetPosesstionText(FText titleText, FText detailText, bool isUseTitle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.SetDefaultText - // void SetDefaultText(FText titleText, FText detailText, bool OrangeText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnSetText_BP - // void OnSetText_BP(FText& _titleText, FText& _detailText, bool _orangeText, int32_t _textIndex); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnSetIconVisibility_BP - // void OnSetIconVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnSetTelopType_BP - // void OnSetTelopType_BP(EClearConditionTelopType _telopType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnSetFloorIcon_BP - // void OnSetFloorIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnSetRoguelikeTelopType_BP - // void OnSetRoguelikeTelopType_BP(bool _isLastCondition); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnSetSleepModeIcon_BP - // void OnSetSleepModeIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnSetSleepModeTextColor_BP - // void OnSetSleepModeTextColor_BP(FName& _textColorID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnSetRoguelikeActiveEventColor_BP - // void OnSetRoguelikeActiveEventColor_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnSetSleepModeSubTitleTextColor_BP - // void OnSetSleepModeSubTitleTextColor_BP(FName& _textColorID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.ExecuteUbergraph_MenuTop_Clear_Condition_Telop - // void ExecuteUbergraph_MenuTop_Clear_Condition_Telop(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) + class UMenuLayer_Filter_TabIcon_C* MenuLayer_Filter_TabIcon_00; // 0x0768 (0x0008) + class UMenuLayer_Filter_TabIcon_C* MenuLayer_Filter_TabIcon_01; // 0x0770 (0x0008) + class UMenuLayer_Filter_TabIcon_C* MenuLayer_Filter_TabIcon_02; // 0x0778 (0x0008) + class UMenuLayer_Filter_TabIcon_C* MenuLayer_Filter_TabIcon_03; // 0x0780 (0x0008) + class UMenuLayer_Tab_Key_C* MenuLayer_Tab_Key; // 0x0788 (0x0008) + TArray MenuLayerList; // 0x0790 (0x0010) + + + /// Functions + // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.Set Key Visibility + // void SetKeyVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.ResetNoticeValid + // void ResetNoticeValid(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.SetCurrent Notice Valid + // void SetCurrentNoticeValid(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.SetTabId + // void SetTabId(FName textId, FName iconID, int32_t tabIndex, bool Enable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.initInfo + // void initInfo(FName& PartsIconID, bool IsColor, bool IsAdvancedStting); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.OnTabMenuLayerTextSet + // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.OnInitTabMenuLayerArray + // void OnInitTabMenuLayerArray(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.OnTabMenuLayerIconSet + // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.OnTabMenuLayerAttentionEffectIconTypeSet + // void OnTabMenuLayerAttentionEffectIconTypeSet(class UMenuLayer* _menuLayer, ENotificationIconType _notificationIconType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/Tab/MenuGroup_Filter_Tab.MenuGroup_Filter_Tab_C.ExecuteUbergraph_MenuGroup_Filter_Tab + // void ExecuteUbergraph_MenuGroup_Filter_Tab(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C -/// Size: 0x0619 (1561 bytes) (0x000480 - 0x000619) align 8 MaxSize: 0x0619 -class UMenuLayer_Multi_Lobby_RoomSetting_ListItem_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Cursor/MenuGroup_CursorTapEffect.MenuGroup_CursorTapEffect_C +/// Size: 0x0730 (1840 bytes) (0x000728 - 0x000730) align 8 MaxSize: 0x0730 +class UMenuGroup_CursorTapEffect_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_InvalidFocusOK_in; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) - class UCustomImage* Base_Icon; // 0x04C8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04D0 (0x0008) - class UCanvasPanel* Group_Base; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Button_Roguelike; // 0x04E0 (0x0008) - class UCanvasPanel* Group_Button_Roguelike0; // 0x04E8 (0x0008) - class UCanvasPanel* Group_Button_Text; // 0x04F0 (0x0008) - class UCanvasPanel* Group_Button_Text_Long; // 0x04F8 (0x0008) - class UHorizontalBox* HorizontalBox_NumPrimitive_Value_Max_Normal; // 0x0500 (0x0008) - class UHorizontalBox* HorizontalBox_NumPrimitive_Value_Max_Select; // 0x0508 (0x0008) - class UHorizontalBox* HorizontalBox_NumPrimitive_Value_Normal; // 0x0510 (0x0008) - class UHorizontalBox* HorizontalBox_NumPrimitive_Value_Now_Normal; // 0x0518 (0x0008) - class UHorizontalBox* HorizontalBox_NumPrimitive_Value_Now_Select; // 0x0520 (0x0008) - class UHorizontalBox* HorizontalBox_NumPrimitive_Value_Select; // 0x0528 (0x0008) - class UCustomImage* Icon_Category; // 0x0530 (0x0008) - class UMenuLayer_Multi_Lobby_Parts_Money_C* MenuLayer_Multi_Lobby_Parts_Money; // 0x0538 (0x0008) - class UNumPrimitive* NumPrimitive_Value_Normal; // 0x0540 (0x0008) - class UNumPrimitive* NumPrimitive_Value_Normal_Max; // 0x0548 (0x0008) - class UNumPrimitive* NumPrimitive_Value_Normal_Now; // 0x0550 (0x0008) - class UNumPrimitive* NumPrimitive_Value_Select; // 0x0558 (0x0008) - class UNumPrimitive* NumPrimitive_Value_Select_Max; // 0x0560 (0x0008) - class UNumPrimitive* NumPrimitive_Value_Select_Now; // 0x0568 (0x0008) - class UWidgetSwitcher* Switcher_BG; // 0x0570 (0x0008) - class UWidgetSwitcher* Switcher_Button_Text; // 0x0578 (0x0008) - class UWidgetSwitcher* Switcher_Label; // 0x0580 (0x0008) - class UCustomTextBlock* Text_Button_Normal; // 0x0588 (0x0008) - class UCustomTextBlock* Text_Button_Normal1; // 0x0590 (0x0008) - class UCustomTextBlock* Text_Button_Normal2; // 0x0598 (0x0008) - class UCustomTextBlock* Text_Button_Normal_Long; // 0x05A0 (0x0008) - class UCustomTextBlock* Text_Button_Select; // 0x05A8 (0x0008) - class UCustomTextBlock* Text_Button_Select3; // 0x05B0 (0x0008) - class UCustomTextBlock* Text_Button_Select4; // 0x05B8 (0x0008) - class UCustomTextBlock* Text_Button_Select_Long; // 0x05C0 (0x0008) - class UCustomTextBlock* Text_Label_Normal; // 0x05C8 (0x0008) - class UCustomTextBlock* Text_Label_Select; // 0x05D0 (0x0008) - class UCustomTextBlock* Text_Parentheses_Normal; // 0x05D8 (0x0008) - class UCustomTextBlock* Text_Parentheses_Normal5; // 0x05E0 (0x0008) - class UCustomTextBlock* Text_Parentheses_Select; // 0x05E8 (0x0008) - class UCustomTextBlock* Text_Parentheses_Select6; // 0x05F0 (0x0008) - class UCustomTextBlock* Text_Slash_Normal; // 0x05F8 (0x0008) - class UCustomTextBlock* Text_Slash_Select; // 0x0600 (0x0008) - int32_t LineNumber; // 0x0608 (0x0004) - int32_t INVALID_PASSWORD; // 0x060C (0x0004) - FName TEXT_ID_BUTTON_COMMENT_LABEL; // 0x0610 (0x0008) - EMultiRoomSettingType RoomSettingType; // 0x0618 (0x0001) + class UWidgetAnimation* Default_Open_in; // 0x0728 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.Reset - // void Reset(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetUpRoguelikeCategory - // void SetUpRoguelikeCategory(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetUpLongTextCategory - // void SetUpLongTextCategory(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetSelectLabelText - // void SetSelectLabelText(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetLifeCountNowVolume - // void SetLifeCountNowVolume(int32_t Volume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetLifeCountMaxVolume - // void SetLifeCountMaxVolume(int32_t Volume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.UpdateInfo - // void UpdateInfo(FMultiRoomSettingListItemInfo& Info); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetPassword - // void SetPassword(int32_t Password); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetIcon - // void SetIcon(FName& Icon); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetBGSwitcher - // void SetBGSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetInvalidButton - // void SetInvalidButton(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetUpPasswordCategory - // void SetUpPasswordCategory(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetUpRuleLineCategory - // void SetUpRuleLineCategory(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetUpNoramlCategory - // void SetUpNoramlCategory(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetCategory - // void SetCategory(EMultiRoomSettingListCatrgory Category); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetButtonText - // void SetButtonText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetLabel - // void SetLabel(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_ListItem - // void ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_ListItem(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Cursor/MenuGroup_CursorTapEffect.MenuGroup_CursorTapEffect_C.SetTapPlayAnimation + // void SetTapPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Appeerance_Telop.MenuGroup_Battle_Boss_Appeerance_Telop_C -/// Size: 0x0778 (1912 bytes) (0x000728 - 0x000778) align 8 MaxSize: 0x0778 -class UMenuGroup_Battle_Boss_Appeerance_Telop_C : public UMenuGroup +/// Class /Game/Program/Menu/Cursor/MenuTop_CursorTapEffect.MenuTop_CursorTapEffect_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_CursorTapEffect_C : public UMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* base; // 0x0740 (0x0008) - class UCustomImage* base0; // 0x0748 (0x0008) - class UCustomImage* base1; // 0x0750 (0x0008) - class UCanvasPanel* Group_Roguelike; // 0x0758 (0x0008) - class UCustomImage* Icon_Telop_Start; // 0x0760 (0x0008) - class UCustomTextBlock* Text_SubTitle; // 0x0768 (0x0008) - FName ICON_ID; // 0x0770 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_CursorTapEffect_C* MenuGroup_CursorTapEffect; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Appeerance_Telop.MenuGroup_Battle_Boss_Appeerance_Telop_C.SetSubTitleVisibility - // void SetSubTitleVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Appeerance_Telop.MenuGroup_Battle_Boss_Appeerance_Telop_C.SetSubTitleText - // void SetSubTitleText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Appeerance_Telop.MenuGroup_Battle_Boss_Appeerance_Telop_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Appeerance_Telop.MenuGroup_Battle_Boss_Appeerance_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Appeerance_Telop.MenuGroup_Battle_Boss_Appeerance_Telop_C.ExecuteUbergraph_MenuGroup_Battle_Boss_Appeerance_Telop - // void ExecuteUbergraph_MenuGroup_Battle_Boss_Appeerance_Telop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Cursor/MenuTop_CursorTapEffect.MenuTop_CursorTapEffect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuTop_CursorTapEffect.MenuTop_CursorTapEffect_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cursor/MenuTop_CursorTapEffect.MenuTop_CursorTapEffect_C.ExecuteUbergraph_MenuTop_CursorTapEffect + // void ExecuteUbergraph_MenuTop_CursorTapEffect(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Roguelike_Destroy_Telop.MenuGroup_Battle_Boss_Roguelike_Destroy_Telop_C -/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 -class UMenuGroup_Battle_Boss_Roguelike_Destroy_Telop_C : public UMenuGroup +/// Class /Game/Program/Menu/HugeMap/SuddenlyEvent/Telop/MenuGroup_SuddenlyEvent_End_Telop.MenuGroup_SuddenlyEvent_End_Telop_C +/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 +class UMenuGroup_SuddenlyEvent_End_Telop_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Icon_Telop_Clear; // 0x0740 (0x0008) - class UCustomImage* Icon_Telop_Clear_Effect; // 0x0748 (0x0008) - class UCustomImage* Icon_Telop_Clear_Effect0; // 0x0750 (0x0008) - FName ICON_ID; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UCustomImage* Icon_Telop; // 0x0748 (0x0008) + FName ICON_ID; // 0x0750 (0x0008) /// Functions - // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Roguelike_Destroy_Telop.MenuGroup_Battle_Boss_Roguelike_Destroy_Telop_C.SetIconTexture - // void SetIconTexture(FName iconID, FName IconID_Eff, FName IconID_Eff1); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Roguelike_Destroy_Telop.MenuGroup_Battle_Boss_Roguelike_Destroy_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Roguelike_Destroy_Telop.MenuGroup_Battle_Boss_Roguelike_Destroy_Telop_C.ExecuteUbergraph_MenuGroup_Battle_Boss_Roguelike_Destroy_Telop - // void ExecuteUbergraph_MenuGroup_Battle_Boss_Roguelike_Destroy_Telop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/Telop/MenuGroup_SuddenlyEvent_End_Telop.MenuGroup_SuddenlyEvent_End_Telop_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/Telop/MenuGroup_SuddenlyEvent_End_Telop.MenuGroup_SuddenlyEvent_End_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/Telop/MenuGroup_SuddenlyEvent_End_Telop.MenuGroup_SuddenlyEvent_End_Telop_C.ExecuteUbergraph_MenuGroup_SuddenlyEvent_End_Telop + // void ExecuteUbergraph_MenuGroup_SuddenlyEvent_End_Telop(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Battle/Boss/MenuTop_Battle_Boss_Telop.MenuTop_Battle_Boss_Telop_C -/// Size: 0x0690 (1680 bytes) (0x000658 - 0x000690) align 8 MaxSize: 0x0690 -class UMenuTop_Battle_Boss_Telop_C : public UBossBattleTelopMenuTop +/// Class /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Telop.MenuTop_Suddenly_Event_Telop_C +/// Size: 0x0670 (1648 bytes) (0x000658 - 0x000670) align 8 MaxSize: 0x0670 +class UMenuTop_Suddenly_Event_Telop_C : public UActiveEventTelopMenuTop { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_Battle_Boss_Roguelike_Destroy_Telop_C* MenuGroup_Battle_Boss_Roguelike_Destroy_Telop; // 0x0660 (0x0008) - class UMenuGroup_Battle_Boss_Roguelike_Telop_C* MenuGroup_Battle_Boss_Roguelike_Telop; // 0x0668 (0x0008) - class UMenuGroup_Battle_Boss_Appeerance_Telop_C* MenuGroup_Battle_Boss_Start_Telop; // 0x0670 (0x0008) - class UMenuGroup_Battle_Boss_Destroy_Telop_C* MenuGroup_Battle_Boss_Success_Telop; // 0x0678 (0x0008) - FName PRESET_SE_START; // 0x0680 (0x0008) - FName PRESET_SE_SUCCESS; // 0x0688 (0x0008) + class UMenuGroup_SuddenlyEvent_End_Telop_C* MenuGroup_SuddenlyEvent_End_Telop; // 0x0660 (0x0008) + class UMenuGroup_SuddenlyEvent_Start_Telop_C* MenuGroup_SuddenlyEvent_Start_Telop; // 0x0668 (0x0008) /// Functions - // Function /Game/Program/Menu/Battle/Boss/MenuTop_Battle_Boss_Telop.MenuTop_Battle_Boss_Telop_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Boss/MenuTop_Battle_Boss_Telop.MenuTop_Battle_Boss_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Boss/MenuTop_Battle_Boss_Telop.MenuTop_Battle_Boss_Telop_C.SetTelopType_BP - // void SetTelopType_BP(EBossBattleTelopType _telopType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Battle/Boss/MenuTop_Battle_Boss_Telop.MenuTop_Battle_Boss_Telop_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Boss/MenuTop_Battle_Boss_Telop.MenuTop_Battle_Boss_Telop_C.SetText_BP - // void SetText_BP(EBossBattleTelopType _telopType, FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Battle/Boss/MenuTop_Battle_Boss_Telop.MenuTop_Battle_Boss_Telop_C.ExecuteUbergraph_MenuTop_Battle_Boss_Telop - // void ExecuteUbergraph_MenuTop_Battle_Boss_Telop(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Telop.MenuTop_Suddenly_Event_Telop_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Telop.MenuTop_Suddenly_Event_Telop_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Telop.MenuTop_Suddenly_Event_Telop_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Telop.MenuTop_Suddenly_Event_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/SuddenlyEvent/MenuTop_Suddenly_Event_Telop.MenuTop_Suddenly_Event_Telop_C.ExecuteUbergraph_MenuTop_Suddenly_Event_Telop + // void ExecuteUbergraph_MenuTop_Suddenly_Event_Telop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Battle/PopupSuccess/MenuLayer_Battle_PopupSuccess.MenuLayer_Battle_PopupSuccess_C -/// Size: 0x04E0 (1248 bytes) (0x000468 - 0x0004E0) align 8 MaxSize: 0x04E0 -class UMenuLayer_Battle_PopupSuccess_C : public UMenuLayer +/// Class /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuLayer_PossessionSelect_ItemList_Develop.MenuLayer_PossessionSelect_ItemList_Develop_C +/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 +class UMenuLayer_PossessionSelect_ItemList_Develop_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) - class UWidgetAnimation* Telop_Comlete; // 0x0478 (0x0008) - class UWidgetAnimation* Telop_Comlete0; // 0x0480 (0x0008) - class UWidgetAnimation* Telop_Comlete1; // 0x0488 (0x0008) - class UWidgetAnimation* Telop_Comlete2; // 0x0490 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0498 (0x0008) - class UCustomImage* Nimbus; // 0x04A0 (0x0008) - class UCustomImage* Nimbus3; // 0x04A8 (0x0008) - class UCustomImage* Nimbus4; // 0x04B0 (0x0008) - class UCustomImage* Nimbus5; // 0x04B8 (0x0008) - class UCustomImage* Nimbus6; // 0x04C0 (0x0008) - class UCustomImage* Nimbus7; // 0x04C8 (0x0008) - class UCustomImage* Nimbus8; // 0x04D0 (0x0008) - class UCustomImage* Telop; // 0x04D8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_hide; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Open_up; // 0x0480 (0x0008) + class UCustomImage* Icon_Star; // 0x0488 (0x0008) + class UCustomImage* Icon_Star_Base; // 0x0490 (0x0008) + class UWidgetSwitcher* Switcher_Star; // 0x0498 (0x0008) + class UCanvasPanel* Transform; // 0x04A0 (0x0008) + SDK_UNDEFINED(16,750) /* FMulticastInlineDelegate */ __um(OnRankupStarAnimationFinished); // 0x04A8 (0x0010) /// Functions - // Function /Game/Program/Menu/Battle/PopupSuccess/MenuLayer_Battle_PopupSuccess.MenuLayer_Battle_PopupSuccess_C.SetTelopCompletePlayAnimation - // void SetTelopCompletePlayAnimation(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/PopupSuccess/MenuLayer_Battle_PopupSuccess.MenuLayer_Battle_PopupSuccess_C.OverwriteAnimationTelop - // void OverwriteAnimationTelop(EItemCraftRequestSuccessRateType successRateType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/PopupSuccess/MenuLayer_Battle_PopupSuccess.MenuLayer_Battle_PopupSuccess_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuLayer_PossessionSelect_ItemList_Develop.MenuLayer_PossessionSelect_ItemList_Develop_C.SetActive + // void SetActive(bool IsActive); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuLayer_PossessionSelect_ItemList_Develop.MenuLayer_PossessionSelect_ItemList_Develop_C.Play Show Star Animation + // void PlayShowStarAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuLayer_PossessionSelect_ItemList_Develop.MenuLayer_PossessionSelect_ItemList_Develop_C.Play Hide Star Animation + // void PlayHideStarAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuLayer_PossessionSelect_ItemList_Develop.MenuLayer_PossessionSelect_ItemList_Develop_C.Play Rankup Star Animation + // void PlayRankupStarAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuLayer_PossessionSelect_ItemList_Develop.MenuLayer_PossessionSelect_ItemList_Develop_C.OnAnimationFinished + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuLayer_PossessionSelect_ItemList_Develop.MenuLayer_PossessionSelect_ItemList_Develop_C.ExecuteUbergraph_MenuLayer_PossessionSelect_ItemList_Develop + // void ExecuteUbergraph_MenuLayer_PossessionSelect_ItemList_Develop(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuLayer_PossessionSelect_ItemList_Develop.MenuLayer_PossessionSelect_ItemList_Develop_C.OnRankupStarAnimationFinished__DelegateSignature + // void OnRankupStarAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Battle/PopupSuccess/MenuGroup_Battle_PopupSuccess.MenuGroup_Battle_PopupSuccess_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_Battle_PopupSuccess_C : public UMenuGroup +/// Class /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C +/// Size: 0x07A8 (1960 bytes) (0x000728 - 0x0007A8) align 8 MaxSize: 0x07A8 +class UMenuGroup_PossessionSelect_ItemList_Develop_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_Battle_PopupSuccess_C* MenuLayer_Battle_PopupSuccess; // 0x0738 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Effect_Text_Open; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UMenuLayer_PossessionSelect_ItemList_Develop_C* MenuLayer_PossessionSelect_ItemList_Develop; // 0x0748 (0x0008) + class UMenuLayer_PossessionSelect_ItemList_Develop_C* MenuLayer_PossessionSelect_ItemList_Develop0; // 0x0750 (0x0008) + class UMenuLayer_PossessionSelect_ItemList_Develop_C* MenuLayer_PossessionSelect_ItemList_Develop1; // 0x0758 (0x0008) + class UMenuLayer_PossessionSelect_ItemList_Develop_C* MenuLayer_PossessionSelect_ItemList_Develop2; // 0x0760 (0x0008) + class UMenuLayer_PossessionSelect_ItemList_Develop_C* MenuLayer_PossessionSelect_ItemList_Develop3; // 0x0768 (0x0008) + class UCanvasPanel* star; // 0x0770 (0x0008) + class UCustomTextBlock* Text_Develop; // 0x0778 (0x0008) + class UCustomTextBlock* Text_Effect_Value; // 0x0780 (0x0008) + class UHorizontalBox* Text_HorizontalBox; // 0x0788 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0790 (0x0008) + TArray menuLayerArray; // 0x0798 (0x0010) /// Functions - // Function /Game/Program/Menu/Battle/PopupSuccess/MenuGroup_Battle_PopupSuccess.MenuGroup_Battle_PopupSuccess_C.SetAnimation - // void SetAnimation(EItemCraftRequestSuccessRateType successRateType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/PopupSuccess/MenuGroup_Battle_PopupSuccess.MenuGroup_Battle_PopupSuccess_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/PopupSuccess/MenuGroup_Battle_PopupSuccess.MenuGroup_Battle_PopupSuccess_C.SetAlignment - // void SetAlignment(FVector2D _alignment); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.HideEffText + // void HideEffText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.OpenEffText + // void OpenEffText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.SetDevelopmentRank + // void SetDevelopmentRank(int32_t rank); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.SetEffLabelTextVisibility + // void SetEffLabelTextVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.SetStar + // void SetStar(int32_t starNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.PlayRankupAnimation + // void PlayRankupAnimation(int32_t star); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.SetEffText + // void SetEffText(FString effText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.OnRankupStarAnimationFinished_Event + // void OnRankupStarAnimationFinished_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/Star/MenuGroup_PossessionSelect_ItemList_Develop.MenuGroup_PossessionSelect_ItemList_Develop_C.ExecuteUbergraph_MenuGroup_PossessionSelect_ItemList_Develop + // void ExecuteUbergraph_MenuGroup_PossessionSelect_ItemList_Develop(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Battle/PopupSuccess/MenuTop_Battle_PopupSuccess.MenuTop_Battle_PopupSuccess_C -/// Size: 0x0698 (1688 bytes) (0x000660 - 0x000698) align 8 MaxSize: 0x0698 -class UMenuTop_Battle_PopupSuccess_C : public UNotificationSuccessRateMenuTop +/// Class /Game/Program/Menu/Cafe/Reputation/Star/MenuLayer_Cafe_Reputation_Star.MenuLayer_Cafe_Reputation_Star_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_Cafe_Reputation_Star_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0660 (0x0008) - class UMenuGroup_Battle_PopupSuccess_C* MenuGroup_Battle_PopupSuccess; // 0x0668 (0x0008) - FName ICON_TELOP_FAILURE; // 0x0670 (0x0008) - FName ICON_TELOP_SUCCESS; // 0x0678 (0x0008) - FName ICON_TELOP_SUCCESS0; // 0x0680 (0x0008) - FName ICON_TELOP_SUCCESS1; // 0x0688 (0x0008) - FName ICON_TELOP_SUCCESS2; // 0x0690 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_glow; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Open_hide; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Open_up; // 0x0488 (0x0008) + class UWidgetSwitcher* Switcher_Star; // 0x0490 (0x0008) + SDK_UNDEFINED(16,751) /* FMulticastInlineDelegate */ __um(OnRankupStarAnimationFinished); // 0x0498 (0x0010) /// Functions - // Function /Game/Program/Menu/Battle/PopupSuccess/MenuTop_Battle_PopupSuccess.MenuTop_Battle_PopupSuccess_C.SetSuccessRate_BP - // void SetSuccessRate_BP(EItemCraftRequestSuccessRateType& _successRateType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Battle/PopupSuccess/MenuTop_Battle_PopupSuccess.MenuTop_Battle_PopupSuccess_C.SetTargetActor_BP - // void SetTargetActor_BP(class AActor* _target); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Battle/PopupSuccess/MenuTop_Battle_PopupSuccess.MenuTop_Battle_PopupSuccess_C.ExecuteUbergraph_MenuTop_Battle_PopupSuccess - // void ExecuteUbergraph_MenuTop_Battle_PopupSuccess(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuLayer_Cafe_Reputation_Star.MenuLayer_Cafe_Reputation_Star_C.SetStarIconSwitcher + // void SetStarIconSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuLayer_Cafe_Reputation_Star.MenuLayer_Cafe_Reputation_Star_C.Play Show Star Animation + // void PlayShowStarAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuLayer_Cafe_Reputation_Star.MenuLayer_Cafe_Reputation_Star_C.Play Hide Star Animation + // void PlayHideStarAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuLayer_Cafe_Reputation_Star.MenuLayer_Cafe_Reputation_Star_C.Play Rankup Star Animation + // void PlayRankupStarAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuLayer_Cafe_Reputation_Star.MenuLayer_Cafe_Reputation_Star_C.OnAnimationFinished + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuLayer_Cafe_Reputation_Star.MenuLayer_Cafe_Reputation_Star_C.ExecuteUbergraph_MenuLayer_Cafe_Reputation_Star + // void ExecuteUbergraph_MenuLayer_Cafe_Reputation_Star(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuLayer_Cafe_Reputation_Star.MenuLayer_Cafe_Reputation_Star_C.OnRankupStarAnimationFinished__DelegateSignature + // void OnRankupStarAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C -/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuGroup_Window_TalkBalloon_Spike_Roguelike_C : public UMenuGroup +/// Class /Game/Program/Menu/Cafe/Reputation/Star/MenuGroup_Cafe_Reputation_Star.MenuGroup_Cafe_Reputation_Star_C +/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 +class UMenuGroup_Cafe_Reputation_Star_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* ConcentratedLine; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UWidgetSwitcher* Group_DecorationLine; // 0x0748 (0x0008) - class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x0750 (0x0008) - class UMenuLayer_Window_TalkBalloon_Basic_C* MenuLayer_Window_TalkBalloon_Basic; // 0x0758 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0760 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0768 (0x0008) + class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star; // 0x0730 (0x0008) + class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star0; // 0x0738 (0x0008) + class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star1; // 0x0740 (0x0008) + class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star2; // 0x0748 (0x0008) + class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star3; // 0x0750 (0x0008) + class UCustomTextBlock* Text_Reputation; // 0x0758 (0x0008) + TArray cafeReputationStarArray; // 0x0760 (0x0010) + SDK_UNDEFINED(16,752) /* FMulticastInlineDelegate */ __um(OnRankupStarAnimationFinished); // 0x0770 (0x0010) /// Functions - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C.IsVisiblityCursor - // void IsVisiblityCursor(bool& _visiblity); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C.SetVisibleName - // void SetVisibleName(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C.SetVisibleForwardingCursor - // void SetVisibleForwardingCursor(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C.SetFontStyle - // void SetFontStyle(FName fontstyleID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C.SetNameText - // void SetNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C.SetMessageText - // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C.ExecuteUbergraph_MenuGroup_Window_TalkBalloon_Spike_Roguelike - // void ExecuteUbergraph_MenuGroup_Window_TalkBalloon_Spike_Roguelike(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuGroup_Cafe_Reputation_Star.MenuGroup_Cafe_Reputation_Star_C.Set Star Mode + // void SetStarMode(EDeliveryMode Mode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuGroup_Cafe_Reputation_Star.MenuGroup_Cafe_Reputation_Star_C.SetStar + // void SetStar(int32_t starNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuGroup_Cafe_Reputation_Star.MenuGroup_Cafe_Reputation_Star_C.PlayRankupAnimation + // void PlayRankupAnimation(int32_t star); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuGroup_Cafe_Reputation_Star.MenuGroup_Cafe_Reputation_Star_C.SetTitleText + // void SetTitleText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuGroup_Cafe_Reputation_Star.MenuGroup_Cafe_Reputation_Star_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuGroup_Cafe_Reputation_Star.MenuGroup_Cafe_Reputation_Star_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuGroup_Cafe_Reputation_Star.MenuGroup_Cafe_Reputation_Star_C.ExecuteUbergraph_MenuGroup_Cafe_Reputation_Star + // void ExecuteUbergraph_MenuGroup_Cafe_Reputation_Star(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Cafe/Reputation/Star/MenuGroup_Cafe_Reputation_Star.MenuGroup_Cafe_Reputation_Star_C.OnRankupStarAnimationFinished__DelegateSignature + // void OnRankupStarAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C -/// Size: 0x0824 (2084 bytes) (0x000780 - 0x000824) align 8 MaxSize: 0x0824 -class UMenuTop_Window_TalkBalloon_C : public UTalkWindowTop +/// Class /Game/Program/Menu/Cafe/MenuTop_CostumeRank.MenuTop_CostumeRank_C +/// Size: 0x0670 (1648 bytes) (0x000650 - 0x000670) align 8 MaxSize: 0x0670 +class UMenuTop_CostumeRank_C : public UCostumeDeliveryRankMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0780 (0x0008) - class UMenuGroup_Window_Talk_LetterBalloon_C* MenuGroup_Window_Talk_LetterBalloon; // 0x0788 (0x0008) - class UMenuGroup_Window_TalkBalloon_Basic_C* MenuGroup_Window_TalkBalloon_Basic; // 0x0790 (0x0008) - class UMenuGroup_Window_TalkBalloon_Help_C* MenuGroup_Window_TalkBalloon_Help; // 0x0798 (0x0008) - class UMenuGroup_Window_TalkBalloon_Lyrics_C* MenuGroup_Window_TalkBalloon_Lyrics; // 0x07A0 (0x0008) - class UMenuGroup_Window_TalkBalloon_Spike_C* MenuGroup_Window_TalkBalloon_Spike; // 0x07A8 (0x0008) - class UMenuGroup_Window_TalkBalloon_Spike_Roguelike_C* MenuGroup_Window_TalkBalloon_Spike_Roguelike; // 0x07B0 (0x0008) - double textDisplaySpeed; // 0x07B8 (0x0008) - double talkFeedWaitTime; // 0x07C0 (0x0008) - FName SENDPAGE_FUNC_NAME; // 0x07C8 (0x0008) - TArray menuGroupArray; // 0x07D0 (0x0010) - ETalkWindowType currentWindowType; // 0x07E0 (0x0001) - ETalkWindowCharacterSize currentCharaSize; // 0x07E1 (0x0001) - ETalkWindowCharacterAlignment currentCharaAlignment; // 0x07E2 (0x0001) - unsigned char UnknownData00_6[0x1]; // 0x07E3 (0x0001) MISSED - FName PRESET_SE_ENTER; // 0x07E4 (0x0008) - FName PRESET_GROUP_DEFAULT; // 0x07EC (0x0008) - FName PRESET_GROUP_SHOUT; // 0x07F4 (0x0008) - FName PRESET_GROUP_LETTER; // 0x07FC (0x0008) - FName PRESET_GROUP_LYRICS; // 0x0804 (0x0008) - FName PRESET_GROUP_ROGUELIKE; // 0x080C (0x0008) - FName PRESET_GROUP_INSTANCE_HELP; // 0x0814 (0x0008) - FName DEFALT_STYLE_FONT_ID; // 0x081C (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Cafe_Reputation_Star_C* MenuGroup_CostumeMerchant_Reputation_Star; // 0x0658 (0x0008) + SDK_UNDEFINED(16,753) /* FMulticastInlineDelegate */ __um(OnRankupStarAnimationFinished); // 0x0660 (0x0010) /// Functions - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SendPageProc - // void SendPageProc(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.GetDisplayTalkTextLength_BP - // int32_t GetDisplayTalkTextLength_BP(); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.GetFeedWaitTime_BP - // float GetFeedWaitTime_BP(); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.GetDisplaySpeed_BP - // float GetDisplaySpeed_BP(); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SetFontStyle - // void SetFontStyle(FName fontstyleID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SetWindowType - // void SetWindowType(ETalkWindowType windowType, bool IsOpen); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SetVisibleForwardingCursor - // void SetVisibleForwardingCursor(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SetSpeakerIconProc - // void SetSpeakerIconProc(FName& inIconId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SetMessageText - // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SetNameText - // void SetNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.OnInitGroupPreset - // void OnInitGroupPreset(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.UpdateWindow_BP - // void UpdateWindow_BP(FTalkWindowSettingInfo& _windowSettingInfo, bool _isOpen); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.UpdateSpeakerName_BP - // void UpdateSpeakerName_BP(FString _string); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SetTextBlock_BP - // void SetTextBlock_BP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.UpdateSendPageCursorVisible_BP - // void UpdateSendPageCursorVisible_BP(bool _isVisible); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SetFontStyle_BP - // void SetFontStyle_BP(FName& _fontStyleId); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.ExecuteUbergraph_MenuTop_Window_TalkBalloon - // void ExecuteUbergraph_MenuTop_Window_TalkBalloon(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRank.MenuTop_CostumeRank_C.Set Star Mode + // void SetStarMode(EDeliveryMode Mode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRank.MenuTop_CostumeRank_C.Play Rankup Animation + // void PlayRankupAnimation(int32_t star); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRank.MenuTop_CostumeRank_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRank.MenuTop_CostumeRank_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRank.MenuTop_CostumeRank_C.SetDeliveryMode_BP + // void SetDeliveryMode_BP(EDeliveryMode _deliveryMode); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRank.MenuTop_CostumeRank_C.SetCostumeCafeRank_BP + // void SetCostumeCafeRank_BP(char _rank); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRank.MenuTop_CostumeRank_C.ExecuteUbergraph_MenuTop_CostumeRank + // void ExecuteUbergraph_MenuTop_CostumeRank(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRank.MenuTop_CostumeRank_C.OnRankupStarAnimationFinished__DelegateSignature + // void OnRankupStarAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C -/// Size: 0x0544 (1348 bytes) (0x000468 - 0x000544) align 8 MaxSize: 0x0544 -class UMenuLayer_SkillBoard_Panel_C : public UMenuLayer +/// Class /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C +/// Size: 0x04F8 (1272 bytes) (0x000468 - 0x0004F8) align 8 MaxSize: 0x04F8 +class UMenuLayer_Damage_Popup_C : public UMenuLayer { public: - class UWidgetAnimation* Effect_Batch_Enable_out; // 0x0468 (0x0008) - class UWidgetAnimation* Effect_Batch_Enable_Loop; // 0x0470 (0x0008) - class UWidgetAnimation* Effect_Emphasis_Out; // 0x0478 (0x0008) - class UWidgetAnimation* Effect_Emphasis_Loop; // 0x0480 (0x0008) - class UWidgetAnimation* Effect_Focus_loop; // 0x0488 (0x0008) - class UWidgetAnimation* Effect_Unlock_in; // 0x0490 (0x0008) - class UWidgetAnimation* Effect_Gain_in; // 0x0498 (0x0008) - class UWidgetAnimation* Effect_Open_in; // 0x04A0 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D0 (0x0008) - class UCustomImage* Effect_Achieved_Base; // 0x04D8 (0x0008) - class UCustomImage* Effect_Acquire; // 0x04E0 (0x0008) - class UCustomImage* Effect_Blink_Icon; // 0x04E8 (0x0008) - class UCustomImage* Icon_Skill; // 0x04F0 (0x0008) - class UCustomImage* Icon_Skill_Prev; // 0x04F8 (0x0008) - class UCustomImage* Icon_StartPanel_Life; // 0x0500 (0x0008) - class UCustomImage* Image_Bulk_Selected; // 0x0508 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0510 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect0; // 0x0518 (0x0008) - class UWidgetSwitcher* Switcher; // 0x0520 (0x0008) - class UWidgetSwitcher* Switcher_Base_Select; // 0x0528 (0x0008) - class UCustomImage* Update; // 0x0530 (0x0008) - bool isOpenedSkillEffectVisivility; // 0x0538 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0539 (0x0003) MISSED - FName PanelIconID; // 0x053C (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) + class UCustomImage* Balloon_Critical; // 0x0478 (0x0008) + class UCustomImage* Balloon_Critical_ToneDown; // 0x0480 (0x0008) + class UCustomImage* Balloon_Sweet; // 0x0488 (0x0008) + class UCustomImage* Balloon_Sweet_ToneDown; // 0x0490 (0x0008) + class UCanvasPanel* Group_AddfStatus; // 0x0498 (0x0008) + class UOverlay* Group_Balloon; // 0x04A0 (0x0008) + class UOverlay* Group_Balloon_ToneDown; // 0x04A8 (0x0008) + class UCanvasPanel* Group_Stretch; // 0x04B0 (0x0008) + class UCustomImage* Icon_AddStatus; // 0x04B8 (0x0008) + class UCustomImage* Icon_Telop; // 0x04C0 (0x0008) + class UNumPrimitive* NumPrimitive_Damage; // 0x04C8 (0x0008) + FName NumID_Player; // 0x04D0 (0x0008) + FName NumID_Enemy; // 0x04D8 (0x0008) + FName NumID_Heal_HP; // 0x04E0 (0x0008) + FName NumID_Heal_SP; // 0x04E8 (0x0008) + FName NumID_Party; // 0x04F0 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C.SetGroupBalloonToneDownVisiblity + // void SetGroupBalloonToneDownVisiblity(bool Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C.SetAddStatus + // void SetAddStatus(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C.SetTelopIconTexture + // void SetTelopIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C.SetGroupBalloonVisiblity + // void SetGroupBalloonVisiblity(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C.SetDamageChangeStyle + // void SetDamageChangeStyle(FName styleId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C.SetSweetBalloonVisiblity + // void SetSweetBalloonVisiblity(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C.SetCriticalBalloonVisiblity + // void SetCriticalBalloonVisiblity(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C.SetUpDamageChangeStyle + // void SetUpDamageChangeStyle(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuLayer_Damage_Popup.MenuLayer_Damage_Popup_C.SetDamageValue + // void SetDamageValue(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/Battle/Damage/MenuGroup_Damage_Popup.MenuGroup_Damage_Popup_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_Damage_Popup_C : public UMenuGroup +{ +public: + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_Damage_Popup_C* MenuLayer_Damage_Popup; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.ResetBatchEnableAnimation - // void ResetBatchEnableAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.PlayBatchEnableAnimation - // void PlayBatchEnableAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.SetBatchSelectedVisibility - // void SetBatchSelectedVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.ResetEmphasisAnimation - // void ResetEmphasisAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.PlayEmphasisAnimation - // void PlayEmphasisAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.SetFocusIconVisibility - // void SetFocusIconVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.UpdatePrevPanelIcon - // void UpdatePrevPanelIcon(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.PlayUnlockAnimation - // void PlayUnlockAnimation(FName& PanelIconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.PlayOpenPanelAnimation - // void PlayOpenPanelAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.PlayGainPanelAnimation - // void PlayGainPanelAnimation(FName& EffectIconID, FName& PanelIconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.ResetAchievedBaseAnimation - // void ResetAchievedBaseAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.PlayAchievedBaseAnimation - // void PlayAchievedBaseAnimation(FName& iconID, double StartAnimationTime); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.SetBlankPanel - // void SetBlankPanel(bool isBlankPanel, bool isStartPanel); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.SetPanelIcon - // void SetPanelIcon(FName& iconID, bool isStartPanel); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuGroup_Damage_Popup.MenuGroup_Damage_Popup_C.SetAddStatus + // void SetAddStatus(FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuGroup_Damage_Popup.MenuGroup_Damage_Popup_C.SetTelopIconTexture + // void SetTelopIconTexture(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuGroup_Damage_Popup.MenuGroup_Damage_Popup_C.SetSweetBalloonVisiblity + // void SetSweetBalloonVisiblity(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuGroup_Damage_Popup.MenuGroup_Damage_Popup_C.SetCriticalBalloonVisiblity + // void SetCriticalBalloonVisiblity(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuGroup_Damage_Popup.MenuGroup_Damage_Popup_C.SetUpDamageChangeStyle + // void SetUpDamageChangeStyle(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuGroup_Damage_Popup.MenuGroup_Damage_Popup_C.SetDamageValue + // void SetDamageValue(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Profile.MenuLayer_Quest_NPCLifeTrial_Profile_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_Quest_NPCLifeTrial_Profile_C : public UMenuLayer +/// Class /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C +/// Size: 0x0720 (1824 bytes) (0x000670 - 0x000720) align 8 MaxSize: 0x0720 +class UMenuTop_Damage_Popup_C : public UDamagePopupMenuTop { public: - class UCustomImage* Icon_Chara; // 0x0468 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0470 (0x0008) - class UCustomTextBlock* Text_LifeName; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0480 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0670 (0x0008) + class UMenuGroup_Damage_Popup_C* MenuGroup_Damage_Popup; // 0x0678 (0x0008) + class AActor* Target; // 0x0680 (0x0008) + int32_t Num; // 0x0688 (0x0004) + FSlateColor TextColor; // 0x068C (0x0014) + bool IsEnemy; // 0x06A0 (0x0001) + bool IsLeader; // 0x06A1 (0x0001) + unsigned char UnknownData00_6[0x2]; // 0x06A2 (0x0002) MISSED + FName SE_ID_CRITICAL_DAMAGE; // 0x06A4 (0x0008) + FName ICON_ID_CRITICAL; // 0x06AC (0x0008) + FName ICON_ID_SWEETSPOT; // 0x06B4 (0x0008) + FName ICON_ID_CRI_SWEET; // 0x06BC (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x06C4 (0x0004) MISSED + TMap AttackIconIDMapData; // 0x06C8 (0x0050) + FName ICON_ID_CRI_JUST; // 0x0718 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Profile.MenuLayer_Quest_NPCLifeTrial_Profile_C.SetIconTextureLife - // void SetIconTextureLife(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Profile.MenuLayer_Quest_NPCLifeTrial_Profile_C.SetIconTextureChara - // void SetIconTextureChara(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Profile.MenuLayer_Quest_NPCLifeTrial_Profile_C.SetLifeNameText - // void SetLifeNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Profile.MenuLayer_Quest_NPCLifeTrial_Profile_C.SetNameText - // void SetNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.SetupTargetFollowInfo + // void SetupTargetFollowInfo(class AActor* Actor); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.SetupDamageEnemy + // void SetupDamageEnemy(class AActor* Actor, int32_t _val, bool _fromLeader); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.SetupDamageParty + // void SetupDamageParty(class AActor* Actor, int32_t _val); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.SetupHeal + // void SetupHeal(class AActor* Actor, int32_t _val); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.OnOpenEndDelegateEvent_Popup + // void OnOpenEndDelegateEvent_Popup(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.IsInDisplayableArea + // void IsInDisplayableArea(bool _isIsInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.SetupSpHeal + // void SetupSpHeal(class AActor* Actor, int32_t _val); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.SetCriticalEvent + // void SetCriticalEvent(bool Critical, bool isLowkey, bool isCriticalSE); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.SetSpecialEffectEvent + // void SetSpecialEffectEvent(bool _isSpecialEffect); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.CalcScale + // void CalcScale(float _scale); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.SetAddStatusIconEvent + // void SetAddStatusIconEvent(FName& _iconID); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.SetAttackIconEvent + // void SetAttackIconEvent(EDamagePopupAttackType _damagePopupAttackType); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Battle/Damage/MenuTop_Damage_Popup.MenuTop_Damage_Popup_C.ExecuteUbergraph_MenuTop_Damage_Popup + // void ExecuteUbergraph_MenuTop_Damage_Popup(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Detail.MenuGroup_Quest_NPCLifeTrial_Detail_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_Quest_NPCLifeTrial_Detail_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_TimeUp.MenuGroup_Multi_Game_Result_Telop_TimeUp_C +/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 +class UMenuGroup_Multi_Game_Result_Telop_TimeUp_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_Quest_NPCLifeTrial_Detail_C* MenuLayer_Quest_NPCLifeTrial_Detail; // 0x0738 (0x0008) - class UMenuLayer_Quest_NPCLifeTrial_Profile_C* MenuLayer_Quest_NPCLifeTrial_Profile; // 0x0740 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomRetainerBox* CustomRetainerBox; // 0x0740 (0x0008) + class UCustomImage* Icon_Telop; // 0x0748 (0x0008) + FName ICON_ID_TELOP; // 0x0750 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Detail.MenuGroup_Quest_NPCLifeTrial_Detail_C.SetNextSkillDetailText - // void SetNextSkillDetailText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Detail.MenuGroup_Quest_NPCLifeTrial_Detail_C.SetNextSkillName - // void SetNextSkillName(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Detail.MenuGroup_Quest_NPCLifeTrial_Detail_C.SetNextLifeRankBonusText - // void SetNextLifeRankBonusText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Detail.MenuGroup_Quest_NPCLifeTrial_Detail_C.SetNextLifeRankName - // void SetNextLifeRankName(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Detail.MenuGroup_Quest_NPCLifeTrial_Detail_C.SetLifeRankName - // void SetLifeRankName(FText rankName); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Detail.MenuGroup_Quest_NPCLifeTrial_Detail_C.SetLifeEmblemIcon - // void SetLifeEmblemIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Detail.MenuGroup_Quest_NPCLifeTrial_Detail_C.SetCharacterIcon - // void SetCharacterIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Detail.MenuGroup_Quest_NPCLifeTrial_Detail_C.SetCharacter Name - // void SetCharacterName(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_TimeUp.MenuGroup_Multi_Game_Result_Telop_TimeUp_C.SetIconTexture + // void SetIconTexture(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_TimeUp.MenuGroup_Multi_Game_Result_Telop_TimeUp_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_TimeUp.MenuGroup_Multi_Game_Result_Telop_TimeUp_C.ExecuteUbergraph_MenuGroup_Multi_Game_Result_Telop_TimeUp + // void ExecuteUbergraph_MenuGroup_Multi_Game_Result_Telop_TimeUp(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_End.MenuGroup_Multi_Game_Result_Telop_End_C +/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 +class UMenuGroup_Multi_Game_Result_Telop_End_C : public UMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomRetainerBox* CustomRetainerBox; // 0x0740 (0x0008) + class UCustomImage* Icon_Telop; // 0x0748 (0x0008) + FName ICON_ID_TELOP; // 0x0750 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_End.MenuGroup_Multi_Game_Result_Telop_End_C.SetIconTexture + // void SetIconTexture(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_End.MenuGroup_Multi_Game_Result_Telop_End_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_End.MenuGroup_Multi_Game_Result_Telop_End_C.ExecuteUbergraph_MenuGroup_Multi_Game_Result_Telop_End + // void ExecuteUbergraph_MenuGroup_Multi_Game_Result_Telop_End(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/PurchaseWindow/MenuLayer_Window_PurchaseWindow.MenuLayer_Window_PurchaseWindow_C -/// Size: 0x04AC (1196 bytes) (0x000468 - 0x0004AC) align 8 MaxSize: 0x04AC -class UMenuLayer_Window_PurchaseWindow_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Game_Telop.MenuTop_Multi_Game_Telop_C +/// Size: 0x0688 (1672 bytes) (0x000650 - 0x000688) align 8 MaxSize: 0x0688 +class UMenuTop_Multi_Game_Telop_C : public UMultiTelopMenuTop { public: - class UCanvasPanel* Group_Price; // 0x0468 (0x0008) - class UCanvasPanel* Group_Quentity; // 0x0470 (0x0008) - class UCustomImage* Icon_Item; // 0x0478 (0x0008) - class UCustomImage* Icon_Money; // 0x0480 (0x0008) - class UCustomTextBlock* Text_ItemName; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Price_Num; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Quantity_Label; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Quantity_Num; // 0x04A0 (0x0008) - int32_t itemPrice; // 0x04A8 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Multi_Game_Result_Telop_End_C* MenuGroup_Multi_Game_Result_Telop_End; // 0x0658 (0x0008) + class UMenuGroup_Multi_Game_Result_Telop_Start_C* MenuGroup_Multi_Game_Result_Telop_Start; // 0x0660 (0x0008) + class UMenuGroup_Multi_Game_Result_Telop_TimeUp_C* MenuGroup_Multi_Game_Result_Telop_TimeUp; // 0x0668 (0x0008) + FName PRESET_NAME_START; // 0x0670 (0x0008) + FName PRESET_NAME_END; // 0x0678 (0x0008) + FName PRESET_NAME_TIME_UP; // 0x0680 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuLayer_Window_PurchaseWindow.MenuLayer_Window_PurchaseWindow_C.SetCost - // void SetCost(FName& MoneyIconID, int32_t cost); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuLayer_Window_PurchaseWindow.MenuLayer_Window_PurchaseWindow_C.SetItemNum - // void SetItemNum(int32_t itemNum, FText& Label); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuLayer_Window_PurchaseWindow.MenuLayer_Window_PurchaseWindow_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuLayer_Window_PurchaseWindow.MenuLayer_Window_PurchaseWindow_C.SetItemNumText - // void SetItemNumText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuLayer_Window_PurchaseWindow.MenuLayer_Window_PurchaseWindow_C.SetIconName - // void SetIconName(FName& iconID, FText& Text); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuLayer_Window_PurchaseWindow.MenuLayer_Window_PurchaseWindow_C.SetItemName - // void SetItemName(FName& iconID, FText& Text); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Telop.MenuTop_Multi_Game_Telop_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Telop.MenuTop_Multi_Game_Telop_C.OnSetTelopType_BP + // void OnSetTelopType_BP(EMultiTelopType _telopType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Telop.MenuTop_Multi_Game_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Telop.MenuTop_Multi_Game_Telop_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Telop.MenuTop_Multi_Game_Telop_C.ExecuteUbergraph_MenuTop_Multi_Game_Telop + // void ExecuteUbergraph_MenuTop_Multi_Game_Telop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/PresentWindow/MenuLayer_Window_PresentWindow_Item.MenuLayer_Window_PresentWindow_Item_C -/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 -class UMenuLayer_Window_PresentWindow_Item_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C +/// Size: 0x0590 (1424 bytes) (0x0004B8 - 0x000590) align 8 MaxSize: 0x0590 +class UMenuLayer_Minigame_Harvesting_Meter_C : public UTweenMenuLayer { public: - class UCanvasPanel* Group_Quentity; // 0x0468 (0x0008) - class UCustomImage* Icon_Item; // 0x0470 (0x0008) - class UCustomImage* Icon_Money; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_Quantity; // 0x0480 (0x0008) - class UCustomTextBlock* Text_ItemName; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Price; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Quantity; // 0x0498 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B8 (0x0008) + class UWidgetAnimation* Animation_Meter_4_out; // 0x04C0 (0x0008) + class UWidgetAnimation* Animation_Meter_3_out; // 0x04C8 (0x0008) + class UWidgetAnimation* Animation_Meter_2_out; // 0x04D0 (0x0008) + class UWidgetAnimation* Animation_Meter_1_out; // 0x04D8 (0x0008) + class UWidgetAnimation* Animation_Effect_Ripple; // 0x04E0 (0x0008) + class UWidgetAnimation* Animation_Meter_Down; // 0x04E8 (0x0008) + class UWidgetAnimation* Animation_Meter_result; // 0x04F0 (0x0008) + class UWidgetAnimation* Animation_Meter_result0; // 0x04F8 (0x0008) + class UWidgetAnimation* Animation_Meter_result1; // 0x0500 (0x0008) + class UWidgetAnimation* Animation_Meter_result2; // 0x0508 (0x0008) + class UWidgetAnimation* Animation_Meter; // 0x0510 (0x0008) + class UWidgetAnimation* Animation_Meter3; // 0x0518 (0x0008) + class UWidgetAnimation* Animation_Meter4; // 0x0520 (0x0008) + class UWidgetAnimation* Animation_Meter5; // 0x0528 (0x0008) + class UCustomImage* Icon_Arrow; // 0x0530 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0538 (0x0008) + double minArrowAngle; // 0x0540 (0x0008) + double maxArrowAngle; // 0x0548 (0x0008) + double maxGaugeValue; // 0x0550 (0x0008) + double minGaugeValue; // 0x0558 (0x0008) + EPickPointQualityType currentQuality; // 0x0560 (0x0001) + EPickPointQualityType prevCurrentQuality; // 0x0561 (0x0001) + EPickPointQualityType tweenEndQuality; // 0x0562 (0x0001) + bool IsMoving; // 0x0563 (0x0001) + unsigned char UnknownData00_6[0x4]; // 0x0564 (0x0004) MISSED + double currentGaugeValue; // 0x0568 (0x0008) + double CurrentLerpValue; // 0x0570 (0x0008) + double TargetLerpValue; // 0x0578 (0x0008) + int32_t LERP_TIME_RATE; // 0x0580 (0x0004) + unsigned char UnknownData01_6[0x4]; // 0x0584 (0x0004) MISSED + double LerpTime; // 0x0588 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PresentWindow/MenuLayer_Window_PresentWindow_Item.MenuLayer_Window_PresentWindow_Item_C.SetQuantityNum - // void SetQuantityNum(int32_t Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuLayer_Window_PresentWindow_Item.MenuLayer_Window_PresentWindow_Item_C.SetQuantityLabelText - // void SetQuantityLabelText(FText& Label); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuLayer_Window_PresentWindow_Item.MenuLayer_Window_PresentWindow_Item_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuLayer_Window_PresentWindow_Item.MenuLayer_Window_PresentWindow_Item_C.SetItemNumText - // void SetItemNumText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuLayer_Window_PresentWindow_Item.MenuLayer_Window_PresentWindow_Item_C.SetItemName - // void SetItemName(FName& iconID, FText& Text); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.SetGoodPlayAnimation + // void SetGoodPlayAnimation(class UWidgetAnimation*& GoodAnimationWidget); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.IsGaugeMoving + // void IsGaugeMoving(bool& Moving); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.GetCurrentQuality + // void GetCurrentQuality(EPickPointQualityType& Quality); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.IsComboAnimationPlaying + // void IsComboAnimationPlaying(bool& Playing); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.IsClearAnimationPlaying + // void IsClearAnimationPlaying(bool& Playing); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.PlayComboAnimation + // void PlayComboAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.PlayClearAnimation + // void PlayClearAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.GetQuality + // void GetQuality(double ArrowAngle, EPickPointQualityType& Quality); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.GetArrowAngle + // void GetArrowAngle(double gaugeValue, double& Angle); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.SetArrowAngle + // void SetArrowAngle(double minAngle, double MaxAngle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.SetInitGaugeValue + // void SetInitGaugeValue(double minGaugeValue, double maxGaugeValue); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.Set Gauge Value + // void SetGaugeValue(double gaugeValue, double Time, bool isBounding); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C._PlayNiagaraOfEffectOpen + // void _PlayNiagaraOfEffectOpen(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.PlayQualityAnimation + // void PlayQualityAnimation(EPickPointQualityType Quality); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuLayer_Minigame_Harvesting_Meter.MenuLayer_Minigame_Harvesting_Meter_C.ExecuteUbergraph_MenuLayer_Minigame_Harvesting_Meter + // void ExecuteUbergraph_MenuLayer_Minigame_Harvesting_Meter(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C -/// Size: 0x0951 (2385 bytes) (0x000728 - 0x000951) align 8 MaxSize: 0x0951 -class UMenuGroup_Window_PresentWindow_C : public UMultiPresentWindowMenuGroup +/// Class /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_Harvesting_Meter_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UCustomImage* Base_Header; // 0x0730 (0x0008) - class UCustomImage* BG_BackLight; // 0x0738 (0x0008) - class UCustomImage* DecorationLine; // 0x0740 (0x0008) - class UCanvasPanel* Group_Icon_Header; // 0x0748 (0x0008) - class UCanvasPanel* Group_Icon_Header_Base; // 0x0750 (0x0008) - class UCanvasPanel* Group_Message; // 0x0758 (0x0008) - class UCanvasPanel* Group_Position; // 0x0760 (0x0008) - class UCustomImage* Icon_Header; // 0x0768 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0770 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0778 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0780 (0x0008) - class UMenuLayer_Window_PresentWindow_Item_C* MenuLayer_Window_PresentWindow_Item; // 0x0788 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0790 (0x0008) - class UCustomTextBlock* Text_Title; // 0x0798 (0x0008) - class UCanvasPanel* Transform; // 0x07A0 (0x0008) - TArray buttonLayerArray; // 0x07A8 (0x0010) - int32_t cancelFocusIndex; // 0x07B8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07BC (0x0004) MISSED - TArray buttonInfoArray; // 0x07C0 (0x0010) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x07D0 (0x0180) - TEnumAsByte categoryBranch; // 0x0950 (0x0001) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_Minigame_Harvesting_Meter_C* MenuLayer_Minigame_Harvesting_Meter; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.IsCurrentFocusDecidable - // void IsCurrentFocusDecidable(bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.GetFocusIndex - // void GetFocusIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.UpdateLayout - // void UpdateLayout(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.SetHeaderIcon - // void SetHeaderIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.SetMessageText - // void SetMessageText(FText& Label); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.SetTitleText - // void SetTitleText(FText& Label); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.Setup - // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.ExecuteUbergraph_MenuGroup_Window_PresentWindow - // void ExecuteUbergraph_MenuGroup_Window_PresentWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C.IsGaugeMoving + // void IsGaugeMoving(bool& Moving); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C.GetQuality + // void GetQuality(EPickPointQualityType& Quality); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C.IsComboAnimationPlaying + // void IsComboAnimationPlaying(bool& Playing); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C.IsClearAnimationPlaying + // void IsClearAnimationPlaying(bool& Playing); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C.PlayComboAnimation + // void PlayComboAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C.PlayClearAnimation + // void PlayClearAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C.SetArrowAngle + // void SetArrowAngle(double minAngle, double MaxAngle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C.SetInitGaugeValue + // void SetInitGaugeValue(double minGaugeValue, double maxGaugeValue); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/Meter/MenuGroup_Harvesting_Meter.MenuGroup_Harvesting_Meter_C.SetGaugeValue + // void SetGaugeValue(double gaugeValue, double Time, bool isBounding); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C -/// Size: 0x09D4 (2516 bytes) (0x000810 - 0x0009D4) align 8 MaxSize: 0x09D4 -class UMenuTop_Window_PresentWindow_C : public UWindowMenu +/// Class /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C +/// Size: 0x06AC (1708 bytes) (0x000668 - 0x0006AC) align 8 MaxSize: 0x06AC +class UMenuTop_AttachIcon_MiniGame_Harvesting_C : public UAttachIconHarvestGaugeMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) - class UMenuGroup_Window_PresentWindow_C* MenuGroup_Window_PresentWindow; // 0x0828 (0x0008) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0830 (0x0180) - bool cancelButtonDecided; // 0x09B0 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x09B1 (0x0003) MISSED - FName CMD_PRESET_NAME_WINDOW; // 0x09B4 (0x0008) - FName PRESET_SE_ENTER; // 0x09BC (0x0008) - FName PRESET_SE_CANCEL; // 0x09C4 (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x09CC (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) + class UMenuGroup_Harvesting_ActionGroupTelop_C* MenuGroup_Harvesting_ActionGroupTelop; // 0x0670 (0x0008) + class UMenuGroup_Harvesting_Meter_C* MenuGroup_Harvesting_Meter; // 0x0678 (0x0008) + bool NewVar; // 0x0680 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0681 (0x0003) MISSED + FName ICON_ID_GOOD; // 0x0684 (0x0008) + FName ICON_ID_VERYGOOD; // 0x068C (0x0008) + FName ICON_ID_GREAT; // 0x0694 (0x0008) + FName ICON_ID_WONDERFUL; // 0x069C (0x0008) + FName ICON_ID_FEVER; // 0x06A4 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C.ExecuteUbergraph_MenuTop_Window_PresentWindow - // void ExecuteUbergraph_MenuTop_Window_PresentWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.PlayComboAnimation_BP + // void PlayComboAnimation_BP(int32_t _combo); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.SetInitGaugeValue_BP + // void SetInitGaugeValue_BP(float _minGaugeValue, float _maxGaugeValue); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.PlayClearAnimation_BP + // void PlayClearAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.SetGaugeValue_BP + // void SetGaugeValue_BP(float _gaugeValue, float _time, bool _isBounding); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.GoodAnimationFinished + // void GoodAnimationFinished(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.VerygoodAnimationFinished + // void VerygoodAnimationFinished(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.GreatAnimationFinished + // void GreatAnimationFinished(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.WonderfulAnimationFinished + // void WonderfulAnimationFinished(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.FeverAnimationFinished + // void FeverAnimationFinished(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.UpdateClearAnimationPlayingFlag_BP + // void UpdateClearAnimationPlayingFlag_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.UpdateComboAnimationPlayingFlag_BP + // void UpdateComboAnimationPlayingFlag_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.UpdateGaugeMovingFlag_BP + // void UpdateGaugeMovingFlag_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.UpdateQualityTypeData_BP + // void UpdateQualityTypeData_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MiniGame/Harvesting/MenuTop_AttachIcon_MiniGame_Harvesting.MenuTop_AttachIcon_MiniGame_Harvesting_C.ExecuteUbergraph_MenuTop_AttachIcon_MiniGame_Harvesting + // void ExecuteUbergraph_MenuTop_AttachIcon_MiniGame_Harvesting(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_Purchase.MenuGroup_Multi_Lobby_WIndow_Purchase_C -/// Size: 0x0749 (1865 bytes) (0x000728 - 0x000749) align 8 MaxSize: 0x0749 -class UMenuGroup_Multi_Lobby_WIndow_Purchase_C : public UMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuLayer_ItemCraftGame_CompletionGauge.MenuLayer_ItemCraftGame_CompletionGauge_C +/// Size: 0x050C (1292 bytes) (0x0004B0 - 0x00050C) align 8 MaxSize: 0x050C +class UMenuLayer_ItemCraftGame_CompletionGauge_C : public UGaugeMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_Window_PurchaseWindow_C* MenuLayer_Window_PurchaseWindow; // 0x0738 (0x0008) - FName TEXT_ID_NUM_LABEL; // 0x0740 (0x0008) - TEnumAsByte categoryBranch; // 0x0748 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UWidgetAnimation* CountUp; // 0x04B8 (0x0008) + class UCanvasPanel* Gauge_Completion_Cripping; // 0x04C0 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x04C8 (0x0008) + class UNumPrimitive* NumPrimitive_Completion_Rate; // 0x04D0 (0x0008) + class UWidgetSwitcher* Switcher_GaugeType; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Completion_Label; // 0x04E0 (0x0008) + FVector2D BarSIze; // 0x04E8 (0x0010) + int32_t gaugeValue; // 0x04F8 (0x0004) + FName SE_ID_GAUGE_KIRA; // 0x04FC (0x0008) + FName SE_ID_GAUGE; // 0x0504 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_Purchase.MenuGroup_Multi_Lobby_WIndow_Purchase_C.SetItemData - // void SetItemData(FName& iconID, FText& Name, int32_t Num, TEnumAsByte Category); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuLayer_ItemCraftGame_CompletionGauge.MenuLayer_ItemCraftGame_CompletionGauge_C.OnUpdateGaugeValue + // void OnUpdateGaugeValue(double Rate, int32_t Value); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuLayer_ItemCraftGame_CompletionGauge.MenuLayer_ItemCraftGame_CompletionGauge_C.SetGaugeValue + // void SetGaugeValue(int32_t Now, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuLayer_ItemCraftGame_CompletionGauge.MenuLayer_ItemCraftGame_CompletionGauge_C._PlayNiagaraOfEffectOpen + // void _PlayNiagaraOfEffectOpen(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuLayer_ItemCraftGame_CompletionGauge.MenuLayer_ItemCraftGame_CompletionGauge_C.PlayAnimationOfCompletionGaugeCountup + // void PlayAnimationOfCompletionGaugeCountup(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuLayer_ItemCraftGame_CompletionGauge.MenuLayer_ItemCraftGame_CompletionGauge_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuLayer_ItemCraftGame_CompletionGauge.MenuLayer_ItemCraftGame_CompletionGauge_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuLayer_ItemCraftGame_CompletionGauge.MenuLayer_ItemCraftGame_CompletionGauge_C.SetDelay + // void SetDelay(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuLayer_ItemCraftGame_CompletionGauge.MenuLayer_ItemCraftGame_CompletionGauge_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_CompletionGauge + // void ExecuteUbergraph_MenuLayer_ItemCraftGame_CompletionGauge(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Roguelike/MenuLayer_AttachIcon_Roguelike_MagicCircle.MenuLayer_AttachIcon_Roguelike_MagicCircle_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_Roguelike_MagicCircle_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuGroup_ItemCraftGame_CompletionGauge.MenuGroup_ItemCraftGame_CompletionGauge_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_ItemCraftGame_CompletionGauge_C : public UMenuGroup { public: - class UCustomImage* Icon_Face; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_ItemCraftGame_CompletionGauge_C* MenuLayer_ItemCraftGame_Completion; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/ActionGuide/Layer/Roguelike/MenuLayer_AttachIcon_Roguelike_MagicCircle.MenuLayer_AttachIcon_Roguelike_MagicCircle_C.SetFaceIconTexture - // void SetFaceIconTexture(FName iconID, bool _isItemId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/CompletionGauge/MenuGroup_ItemCraftGame_CompletionGauge.MenuGroup_ItemCraftGame_CompletionGauge_C.SetComplateGauge + // void SetComplateGauge(int32_t Value, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Infrastructure/Gauge/MenuLayer_Infrastructure_Gauge_FieldMap.MenuLayer_Infrastructure_Gauge_FieldMap_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_Infrastructure_Gauge_FieldMap_C : public UMenuLayer +/// Class /Game/Program/Menu/PartyFormation/BG/MenuGroup_Party_Formation_Shadow.MenuGroup_Party_Formation_Shadow_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_Party_Formation_Shadow_C : public UMenuGroup { public: - class UCanvasPanel* Gauge_Cripping; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UOverlay* Root; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/Infrastructure/Gauge/MenuLayer_Infrastructure_Gauge_FieldMap.MenuLayer_Infrastructure_Gauge_FieldMap_C.SetGauge - // void SetGauge(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/BG/MenuGroup_Party_Formation_Shadow.MenuGroup_Party_Formation_Shadow_C.SetShadowVisibility + // void SetShadowVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Infrastructure/Gauge/MenuGroup_Infrastructure_Gauge_FieldMap.MenuGroup_Infrastructure_Gauge_FieldMap_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_Infrastructure_Gauge_FieldMap_C : public UMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIcon.MenuLayer_ItemCraftGame_ActionIcon_C +/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 +class UMenuLayer_ItemCraftGame_ActionIcon_C : public UMenuLayer { public: - class UWidgetAnimation* Init; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Infrastructure_Gauge_FieldMap_C* MenuLayer_Reclamation_Gauge; // 0x0740 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Target_Miss; // 0x0470 (0x0008) + class UWidgetAnimation* Target_Out; // 0x0478 (0x0008) + class UWidgetAnimation* Target_Checked; // 0x0480 (0x0008) + class UWidgetAnimation* Target_False; // 0x0488 (0x0008) + class UWidgetAnimation* Target_True; // 0x0490 (0x0008) + class UCustomImage* Icon_Progress; // 0x0498 (0x0008) + class UWidgetSwitcher* Switcher_IconType; // 0x04A0 (0x0008) + class UWidgetSwitcher* Switcher_Out; // 0x04A8 (0x0008) /// Functions - // Function /Game/Program/Menu/Infrastructure/Gauge/MenuGroup_Infrastructure_Gauge_FieldMap.MenuGroup_Infrastructure_Gauge_FieldMap_C.SetGauge - // void SetGauge(double _value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIcon.MenuLayer_ItemCraftGame_ActionIcon_C.PlayAnimationOfActionOut + // void PlayAnimationOfActionOut(bool IsSuccessed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIcon.MenuLayer_ItemCraftGame_ActionIcon_C.SetTarget + // void SetTarget(bool IsTarget); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIcon.MenuLayer_ItemCraftGame_ActionIcon_C.SetIconId + // void SetIconId(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIcon.MenuLayer_ItemCraftGame_ActionIcon_C.SetCheckMarkVisibility + // void SetCheckMarkVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIcon.MenuLayer_ItemCraftGame_ActionIcon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIcon.MenuLayer_ItemCraftGame_ActionIcon_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionIcon + // void ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionIcon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/Infrastructure/MenuTop_AttachIcon_Infrastructure.MenuTop_AttachIcon_Infrastructure_C -/// Size: 0x0670 (1648 bytes) (0x000660 - 0x000670) align 8 MaxSize: 0x0670 -class UMenuTop_AttachIcon_Infrastructure_C : public UAttachIconInfrastructureMenuTop +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C +/// Size: 0x04BC (1212 bytes) (0x000468 - 0x0004BC) align 8 MaxSize: 0x04BC +class UMenuLayer_ItemCraftGame_ActionIconGroup_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0660 (0x0008) - class UMenuGroup_Infrastructure_Gauge_FieldMap_C* MenuGroup_Infrastructure_Gauge_FieldMap; // 0x0668 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UMenuLayer_ItemCraftGame_ActionIcon_C* MenuLayer_ItemCraftGame_ActionIcon; // 0x0470 (0x0008) + class UMenuLayer_ItemCraftGame_ActionIcon_C* MenuLayer_ItemCraftGame_ActionIcon0; // 0x0478 (0x0008) + class UMenuLayer_ItemCraftGame_ActionIcon_C* MenuLayer_ItemCraftGame_ActionIcon1; // 0x0480 (0x0008) + class UMenuLayer_ItemCraftGame_ActionIcon_C* MenuLayer_ItemCraftGame_ActionIcon2; // 0x0488 (0x0008) + class UMenuLayer_ItemCraftGame_ActionIcon_C* MenuLayer_ItemCraftGame_ActionIcon3; // 0x0490 (0x0008) + class UCanvasPanel* Transform; // 0x0498 (0x0008) + TArray MenuLayerList; // 0x04A0 (0x0010) + bool IsSuccessed; // 0x04B0 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x04B1 (0x0003) MISSED + int32_t NumActions; // 0x04B4 (0x0004) + int32_t ActionCounter; // 0x04B8 (0x0004) /// Functions - // Function /Game/Program/Menu/Icon/Infrastructure/MenuTop_AttachIcon_Infrastructure.MenuTop_AttachIcon_Infrastructure_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Infrastructure/MenuTop_AttachIcon_Infrastructure.MenuTop_AttachIcon_Infrastructure_C.IsInDisplayableArea - // void IsInDisplayableArea(bool _isIsInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/Infrastructure/MenuTop_AttachIcon_Infrastructure.MenuTop_AttachIcon_Infrastructure_C.SetGauge_BP - // void SetGauge_BP(float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/Infrastructure/MenuTop_AttachIcon_Infrastructure.MenuTop_AttachIcon_Infrastructure_C.ExecuteUbergraph_MenuTop_AttachIcon_Infrastructure - // void ExecuteUbergraph_MenuTop_AttachIcon_Infrastructure(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C.PlayAnimationOfActionOut + // void PlayAnimationOfActionOut(int32_t NumActions, bool IsSuccessed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C.SetTarget + // void SetTarget(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C.SetOpacitySwitcher + // void SetOpacitySwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C.SetActionVisbility + // void SetActionVisbility(int32_t Index, bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C.SetIconId + // void SetIconId(int32_t Index, FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C.SetCheckMarkVisibility + // void SetCheckMarkVisibility(int32_t Index, bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C.OnPlayOutAnimation + // void OnPlayOutAnimation(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionIconGroup.MenuLayer_ItemCraftGame_ActionIconGroup_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionIconGroup + // void ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionIconGroup(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Infrastructure/Gauge/MenuLayer_Infrastructure_Gauge.MenuLayer_Infrastructure_Gauge_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Infrastructure_Gauge_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C +/// Size: 0x0538 (1336 bytes) (0x0004B0 - 0x000538) align 8 MaxSize: 0x0538 +class UMenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C : public UGaugeMenuLayer { public: - class UCanvasPanel* Gauge_Cripping; // 0x0468 (0x0008) - class UCustomImage* Icon_Craftobject; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UCustomImage* Arrow; // 0x04B8 (0x0008) + class UCustomImage* Frame_Fever; // 0x04C0 (0x0008) + class UCanvasPanel* Gauge_Cripping; // 0x04C8 (0x0008) + class UCanvasPanel* Gauge_Cripping_Fever; // 0x04D0 (0x0008) + class UCanvasPanel* Group_Gauge; // 0x04D8 (0x0008) + class UCanvasPanel* Group_Gauge_Fever; // 0x04E0 (0x0008) + class UCanvasPanel* Group_Gauge_Normal; // 0x04E8 (0x0008) + class UHorizontalBox* HorizontalBox_Count; // 0x04F0 (0x0008) + class UCustomImage* Icon_Fever; // 0x04F8 (0x0008) + class UNumPrimitive* NumPrimitive_CountNum_Current; // 0x0500 (0x0008) + class UNumPrimitive* NumPrimitive_CountNum_Max; // 0x0508 (0x0008) + class UWidgetSwitcher* Switcher_Gauge; // 0x0510 (0x0008) + class UCustomTextBlock* Text_CountNum_Slash; // 0x0518 (0x0008) + FName TEXT_ID_SLASH; // 0x0520 (0x0008) + FName ICON_ID_FEVER; // 0x0528 (0x0008) + double BarSIze; // 0x0530 (0x0008) /// Functions - // Function /Game/Program/Menu/Infrastructure/Gauge/MenuLayer_Infrastructure_Gauge.MenuLayer_Infrastructure_Gauge_C.SetIcon - // void SetIcon(FName _iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Infrastructure/Gauge/MenuLayer_Infrastructure_Gauge.MenuLayer_Infrastructure_Gauge_C.SetGauge - // void SetGauge(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetTelopVisibility + // void SetTelopVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetVarVisibility + // void SetVarVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetPurposePointVisibility + // void SetPurposePointVisibility(bool Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetFeverFrameVisibility + // void SetFeverFrameVisibility(EAttachIconRLGaugeType Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetMaxValue + // void SetMaxValue(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetCurrentValue + // void SetCurrentValue(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.GetGaugeCanvasPanel + // void GetGaugeCanvasPanel(class UPanelSlot*& CanvasPanel); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetGaugeCategory + // void SetGaugeCategory(EAttachIconRLGaugeType _type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetGauge + // void SetGauge(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C.ExecuteUbergraph_MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot + // void ExecuteUbergraph_MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Infrastructure/Gauge/MenuGroup_Infrastructure_Gauge.MenuGroup_Infrastructure_Gauge_C +/// Class /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot_C /// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_Infrastructure_Gauge_C : public UMenuGroup +class UMenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot_C : public UMenuGroup { public: class UWidgetAnimation* Init; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Infrastructure_Gauge_C* MenuLayer_Reclamation_Gauge; // 0x0740 (0x0008) + class UMenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C* MenuLayer_Roguelike_Gauge_AlchemyPot; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Menu/Infrastructure/Gauge/MenuGroup_Infrastructure_Gauge.MenuGroup_Infrastructure_Gauge_C.SetIcon - // void SetIcon(FName _iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Infrastructure/Gauge/MenuGroup_Infrastructure_Gauge.MenuGroup_Infrastructure_Gauge_C.SetGauge - // void SetGauge(double _value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetMaxValue + // void SetMaxValue(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetCurrentValue + // void SetCurrentValue(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetGaugeType + // void SetGaugeType(EAttachIconRLGaugeType _type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/AlchemyPot/MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetGauge + // void SetGauge(double _value, bool _immidiate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Infrastructure/MenuTop_Infrastructure_Gauge.MenuTop_Infrastructure_Gauge_C -/// Size: 0x0670 (1648 bytes) (0x000660 - 0x000670) align 8 MaxSize: 0x0670 -class UMenuTop_Infrastructure_Gauge_C : public UInfrastructureGaugeMenuTop +/// Class /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C +/// Size: 0x0670 (1648 bytes) (0x000658 - 0x000670) align 8 MaxSize: 0x0670 +class UMenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C : public UAttachIconRLGaugeMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0660 (0x0008) - class UMenuGroup_Infrastructure_Gauge_C* MenuGroup_Infrastructure_Gauge; // 0x0668 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_AttachIcon_Roguelike_Gauge_AlchemyPot_C* MenuGroup_Roguelike_Gauge_AlchemyPot; // 0x0660 (0x0008) + FName Icon_Fever; // 0x0668 (0x0008) /// Functions - // Function /Game/Program/Menu/Infrastructure/MenuTop_Infrastructure_Gauge.MenuTop_Infrastructure_Gauge_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Infrastructure/MenuTop_Infrastructure_Gauge.MenuTop_Infrastructure_Gauge_C.SetGauge_BP - // void SetGauge_BP(float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Infrastructure/MenuTop_Infrastructure_Gauge.MenuTop_Infrastructure_Gauge_C.SetIcon_BP - // void SetIcon_BP(FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Infrastructure/MenuTop_Infrastructure_Gauge.MenuTop_Infrastructure_Gauge_C.ExecuteUbergraph_MenuTop_Infrastructure_Gauge - // void ExecuteUbergraph_MenuTop_Infrastructure_Gauge(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetGaugeType_BP + // void SetGaugeType_BP(EAttachIconRLGaugeType& _gaugeType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetCurrentValue_BP + // void SetCurrentValue_BP(int32_t _currentValue); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetMaxValue_BP + // void SetMaxValue_BP(int32_t _maxValue); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C.SetGaugeProgress_BP + // void SetGaugeProgress_BP(float _progress, bool _immidiate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C.IsInDisplayableArea + // void IsInDisplayableArea(bool _isIsInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Roguelike/MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot.MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot_C.ExecuteUbergraph_MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot + // void ExecuteUbergraph_MenuTop_AttachIcon_Roguelike_Gauge_AlchemyPot(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon.MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon_C : public UMenuLayer +/// Class /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseWindow.MenuLayer_Main_BaseWindow_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_Main_BaseWindow_C : public UMenuLayer { public: - class UCustomImage* Icon_Resident; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon.MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon_C.SetCharaIconTexture - // void SetCharaIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuLayer_Main_BaseWindow.MenuLayer_Main_BaseWindow_C.SetGuideText + // void SetGuideText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C -/// Size: 0x05B0 (1456 bytes) (0x000468 - 0x0005B0) align 8 MaxSize: 0x05B0 -class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Equip.MenuLayer_Pad_BG_Equip_C +/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 +class UMenuLayer_Pad_BG_Equip_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCanvasPanel* Group_IslandName; // 0x0470 (0x0008) - class UCanvasPanel* Group_PlayLog; // 0x0478 (0x0008) - class UCanvasPanel* Group_Profile_EOS_ID; // 0x0480 (0x0008) - class UCanvasPanel* Group_Resident; // 0x0488 (0x0008) - class UCustomImage* Icon_EOS; // 0x0490 (0x0008) - class UCustomImage* Icon_IslandName; // 0x0498 (0x0008) - class UCustomImage* ICON_LIFE; // 0x04A0 (0x0008) - class UCustomImage* Icon_Platform; // 0x04A8 (0x0008) - class UCustomImage* Icon_PlayerName; // 0x04B0 (0x0008) - class UCustomImage* Icon_PlayLog; // 0x04B8 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon; // 0x04C0 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon0; // 0x04C8 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon1; // 0x04D0 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon2; // 0x04D8 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon3; // 0x04E0 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon4; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_EOS_ID; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_EOS_ID_Label; // 0x04F8 (0x0008) - class UCustomTextBlock* Text_IslandName; // 0x0500 (0x0008) - class UCustomTextBlock* Text_IslandName_Label; // 0x0508 (0x0008) - class UCustomTextBlock* Text_Level; // 0x0510 (0x0008) - class UCustomTextBlock* Text_Life_Label; // 0x0518 (0x0008) - class UCustomTextBlock* Text_Life_Name; // 0x0520 (0x0008) - class UCustomTextBlock* Text_Online_ID; // 0x0528 (0x0008) - class UCustomTextBlock* Text_Online_ID_Label; // 0x0530 (0x0008) - class UCustomTextBlock* Text_PlayerName; // 0x0538 (0x0008) - class UCustomTextBlock* Text_PlayerName_Label; // 0x0540 (0x0008) - class UCustomTextBlock* Text_PlayLog; // 0x0548 (0x0008) - class UCustomTextBlock* Text_PlayLog_Label; // 0x0550 (0x0008) - class UCustomTextBlock* Text_Profile_Label; // 0x0558 (0x0008) - class UCustomTextBlock* Text_Resident_Label; // 0x0560 (0x0008) - TArray ResidenceLayerList; // 0x0568 (0x0010) - FName TEXT_ID_P2_LABEL; // 0x0578 (0x0008) - FName TEXT_ID_ISLAND_NAME_LABEL; // 0x0580 (0x0008) - FName TEXT_ID_PLAYER_NAME_LABEL; // 0x0588 (0x0008) - FName TEXT_ID_RESIDENT_LABEL; // 0x0590 (0x0008) - FName TEXT_ID_LIFE_NAME_LABEL; // 0x0598 (0x0008) - FName TEXT_ID_PLAYLOG_LABEL; // 0x05A0 (0x0008) - FName TEXT_ID_ONLINEID_LABEL; // 0x05A8 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.SetEOSID - // void SetEOSID(FText _EOSId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.SetPlatformIcon&Nickname - // void SetPlatformIcon_Nickname(FName _iconID, FText _nickname); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.UpdatePage - // void UpdatePage(EMultiRoomSettingDetailPageType pageType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.SetPlayLogText - // void SetPlayLogText(FText& islandName); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.SetIslandName - // void SetIslandName(FText& islandName); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.SetHostData - // void SetHostData(FText& playerName, FText& islandName, FName& lifeIcon, FText& lifeName, FText& levelText); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.SetResidentData - // void SetResidentData(TArray& ResidentList); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.InitLabel - // void InitLabel(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile - // void ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults }; -/// Class /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C -/// Size: 0x0530 (1328 bytes) (0x000468 - 0x000530) align 8 MaxSize: 0x0530 -class UMenuLayer_Party_Button_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Common.MenuLayer_Pad_BG_Common_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_Pad_BG_Common_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0470 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) - class UCustomImage* Base_Lock; // 0x0490 (0x0008) - class UCustomImage* Base_Skip; // 0x0498 (0x0008) - class UCustomImage* Base_Skip0; // 0x04A0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04A8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B0 (0x0008) - class UCustomImage* Icon_Chara; // 0x04B8 (0x0008) - class UCustomImage* ICON_LIFE; // 0x04C0 (0x0008) - class UCustomImage* Icon_Number; // 0x04C8 (0x0008) - class UCustomImage* Image_Lock; // 0x04D0 (0x0008) - class UMenuLayer_Party_Hp_C* MenuLayer_Party_Hp; // 0x04D8 (0x0008) - class UMenuLayer_Party_Sp_C* MenuLayer_Party_Sp; // 0x04E0 (0x0008) - class UNumPrimitive* NumPrimitive_Level_Nam; // 0x04E8 (0x0008) - class UWidgetSwitcher* Switcher_Valid; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_Empty; // 0x04F8 (0x0008) - class UCustomTextBlock* Text_Level; // 0x0500 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x0508 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x0510 (0x0008) - FName TEXT_ID_SLASH; // 0x0518 (0x0008) - FName TEXT_ID_LEVEL; // 0x0520 (0x0008) - FName TEXT_ID_EMPTY; // 0x0528 (0x0008) + class UWidgetAnimation* Slide_ColorSelect_Out; // 0x0468 (0x0008) + class UWidgetAnimation* Slide_ColorSelect_In; // 0x0470 (0x0008) + class UWidgetAnimation* Pattern_Right_License; // 0x0478 (0x0008) + class UWidgetAnimation* Pattern_Right_Mount; // 0x0480 (0x0008) + class UWidgetAnimation* Pattern_Center_Character; // 0x0488 (0x0008) + class UWidgetAnimation* Pattern_Center_Common; // 0x0490 (0x0008) + class UWidgetAnimation* Level_2_Open_out; // 0x0498 (0x0008) + class UWidgetAnimation* Level_2_Open_in; // 0x04A0 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Common.MenuLayer_Pad_BG_Common_C.SetSlideColorSelectOutPlayAnimation + // void SetSlideColorSelectOutPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Common.MenuLayer_Pad_BG_Common_C.SetSlideColorSelectInPlayAnimation + // void SetSlideColorSelectInPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Common.MenuLayer_Pad_BG_Common_C.SetPatternRightLicensePlayAnimation + // void SetPatternRightLicensePlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Common.MenuLayer_Pad_BG_Common_C.SetPatternRightMountPlayAnimation + // void SetPatternRightMountPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Common.MenuLayer_Pad_BG_Common_C.SetPatternCenterCharacterPlayAnimation + // void SetPatternCenterCharacterPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Common.MenuLayer_Pad_BG_Common_C.SetPatternCenterCommonPlayAnimation + // void SetPatternCenterCommonPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Common.MenuLayer_Pad_BG_Common_C.SetLevel_2_OpenoutPlayAnimation + // void SetLevel_2_OpenoutPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_Common.MenuLayer_Pad_BG_Common_C.SetLevel_2_OpeninPlayAnimation + // void SetLevel_2_OpeninPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/Common/BG/Pad/MenuLayer_Pad_BG_SkillBoard.MenuLayer_Pad_BG_SkillBoard_C +/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 +class UMenuLayer_Pad_BG_SkillBoard_C : public UMenuLayer +{ +public: +}; + +/// Class /Game/Program/Menu/Common/BG/Pad/MenuGroup_Pad_BG.MenuGroup_Pad_BG_C +/// Size: 0x0778 (1912 bytes) (0x000728 - 0x000778) align 8 MaxSize: 0x0778 +class UMenuGroup_Pad_BG_C : public UMenuGroup +{ +public: + class UWidgetAnimation* Pad_Direct_out; // 0x0728 (0x0008) + class UWidgetAnimation* Pad_Main_out; // 0x0730 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x0738 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0750 (0x0008) + class UOverlay* Group_Header; // 0x0758 (0x0008) + class UMenuLayer_Pad_BG_Common_C* MenuLayer_Pad_BG_Common; // 0x0760 (0x0008) + class UMenuLayer_Pad_BG_Equip_C* MenuLayer_Pad_BG_Equip; // 0x0768 (0x0008) + class UMenuLayer_Pad_BG_SkillBoard_C* MenuLayer_Pad_BG_SkillBoard; // 0x0770 (0x0008) /// Functions - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.SetLevelText - // void SetLevelText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.SkipButton - // void SkipButton(bool skipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.SetPartyIndex - // void SetPartyIndex(int32_t Index); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.SeCharatIconTexture - // void SeCharatIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.SetLifeIconTexture - // void SetLifeIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.SetEmptyText - // void SetEmptyText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.SetNameText - // void SetNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.Setup - // void Setup(FCharacterMenuButtonInfo CharacterMenuButtonInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.ExecuteUbergraph_MenuLayer_Party_Button - // void ExecuteUbergraph_MenuLayer_Party_Button(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/BG/Pad/MenuGroup_Pad_BG.MenuGroup_Pad_BG_C.SetOutPlayAnimation + // void SetOutPlayAnimation(EPadBackgroundAnimationType Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BG/Pad/MenuGroup_Pad_BG.MenuGroup_Pad_BG_C.SetInPlayAnimation + // void SetInPlayAnimation(EPadBackgroundAnimationType Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BG/Pad/MenuGroup_Pad_BG.MenuGroup_Pad_BG_C.SetAnimationType + // void SetAnimationType(EPadMenuAnimationType AnimationType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BG/Pad/MenuGroup_Pad_BG.MenuGroup_Pad_BG_C.SetHeaderVisibility + // void SetHeaderVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/PartyFormation/Top/MenuGroup_Party_Formation_Base.MenuGroup_Party_Formation_Base_C -/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 -class UMenuGroup_Party_Formation_Base_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/BG/MenuTop_BG.MenuTop_BG_C +/// Size: 0x0668 (1640 bytes) (0x000658 - 0x000668) align 8 MaxSize: 0x0668 +class UMenuTop_BG_C : public UPadBackgroundMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Party_Button_C* MenuLayer_Party_Button; // 0x0740 (0x0008) - class UMenuLayer_Party_Button_C* MenuLayer_Party_Button0; // 0x0748 (0x0008) - class UMenuLayer_Party_Button_C* MenuLayer_Party_Button1; // 0x0750 (0x0008) - TArray PartyButtonMenuLayerArray; // 0x0758 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_Pad_BG_C* MenuGroup_Pad_BG; // 0x0660 (0x0008) /// Functions - // Function /Game/Program/Menu/PartyFormation/Top/MenuGroup_Party_Formation_Base.MenuGroup_Party_Formation_Base_C.Setup - // void Setup(TArray& buttonInfoList, bool focusSetup); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuGroup_Party_Formation_Base.MenuGroup_Party_Formation_Base_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Top/MenuGroup_Party_Formation_Base.MenuGroup_Party_Formation_Base_C.ExecuteUbergraph_MenuGroup_Party_Formation_Base - // void ExecuteUbergraph_MenuGroup_Party_Formation_Base(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/BG/MenuTop_BG.MenuTop_BG_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BG/MenuTop_BG.MenuTop_BG_C.OnPlayInAnimation_BP + // void OnPlayInAnimation_BP(EPadBackgroundAnimationType _type); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/BG/MenuTop_BG.MenuTop_BG_C.OnPlayOutAnimation_BP + // void OnPlayOutAnimation_BP(EPadBackgroundAnimationType _type); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/BG/MenuTop_BG.MenuTop_BG_C.OnSetHeaderVisibility_BP + // void OnSetHeaderVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/BG/MenuTop_BG.MenuTop_BG_C.OnSetPadAnimationType_BP + // void OnSetPadAnimationType_BP(EPadMenuAnimationType _animationType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/BG/MenuTop_BG.MenuTop_BG_C.ExecuteUbergraph_MenuTop_BG + // void ExecuteUbergraph_MenuTop_BG(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C -/// Size: 0x07C8 (1992 bytes) (0x000728 - 0x0007C8) align 8 MaxSize: 0x07C8 -class UMenuGroup_Window_PurchaseWindow_2Item_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad.MenuGroup_Wipe_Pad_C +/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 +class UMenuGroup_Wipe_Pad_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_Icon_Header; // 0x0740 (0x0008) - class UCanvasPanel* Group_Icon_Header_Base; // 0x0748 (0x0008) - class UCanvasPanel* Group_Position; // 0x0750 (0x0008) - class UCustomImage* Icon_Header; // 0x0758 (0x0008) - class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x0760 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0768 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0770 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0778 (0x0008) - class UMenuLayer_Window_PurchaseWindow_C* MenuLayer_Window_PurchaseWindow; // 0x0780 (0x0008) - class UMenuLayer_Window_PurchaseWindow_C* MenuLayer_Window_PurchaseWindow2; // 0x0788 (0x0008) - class UWidgetSwitcher* Switcher; // 0x0790 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0798 (0x0008) - class UCustomTextBlock* Text_Title; // 0x07A0 (0x0008) - TArray buttonLayerArray; // 0x07A8 (0x0010) - int32_t maxButtons; // 0x07B8 (0x0004) - int32_t cancelFocusIndex; // 0x07BC (0x0004) - int32_t itemNum; // 0x07C0 (0x0004) - int32_t itemPrice; // 0x07C4 (0x0004) + class UWidgetAnimation* Pad_Instant_out; // 0x0730 (0x0008) + class UWidgetAnimation* Pad_Instant_in; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) + class UWidgetAnimation* Pad_Direct_out; // 0x0750 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x0758 (0x0008) + class UWidgetAnimation* Pad_Main_out; // 0x0760 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x0768 (0x0008) + SDK_UNDEFINED(16,754) /* FMulticastInlineDelegate */ __um(OnAnimationEvent); // 0x0770 (0x0010) /// Functions - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.GetTotalPrice - // void GetTotalPrice(int32_t& price); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo _buttonInfo, int32_t _index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.GetFocusIndex - // void GetFocusIndex(int32_t& _index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetFocusIndex - // void SetFocusIndex(int32_t _initialIndex, int32_t _cancelIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(bool& _success); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetSaleText - // void SetSaleText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetMessageText - // void SetMessageText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetCost - // void SetCost(FName& MoneyIconID, int32_t cost, bool FirstItem); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetWindowCategory - // void SetWindowCategory(EPurchaseWindowCategory Category); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetTotalCost - // void SetTotalCost(ETotalCountWindowType Type, FName& MoneyIconID, int32_t TotalCost, FText& Label); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetItemNum - // void SetItemNum(int32_t itemNum, FText& Label, bool FirstItem); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetCountVisibility - // void SetCountVisibility(bool Visibility, bool FirstItem); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetItemNumText - // void SetItemNumText(FText Text, bool FirstItem); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetItemName - // void SetItemName(FName& iconID, FText& Text, bool FirstItem); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetHeaderIcon - // void SetHeaderIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetDetail - // void SetDetail(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetTitle - // void SetTitle(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.ExecuteUbergraph_MenuGroup_Window_PurchaseWindow_2Item - // void ExecuteUbergraph_MenuGroup_Window_PurchaseWindow_2Item(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad.MenuGroup_Wipe_Pad_C.SequenceEvent__ENTRYPOINTMenuGroup_Wipe_Pad + // void SequenceEvent__ENTRYPOINTMenuGroup_Wipe_Pad(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad.MenuGroup_Wipe_Pad_C.SetAnimationType + // void SetAnimationType(EPadMenuAnimationType AnimationType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad.MenuGroup_Wipe_Pad_C.OnOpenEvent + // void OnOpenEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad.MenuGroup_Wipe_Pad_C.OnCloseEvent + // void OnCloseEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad.MenuGroup_Wipe_Pad_C.ExecuteUbergraph_MenuGroup_Wipe_Pad + // void ExecuteUbergraph_MenuGroup_Wipe_Pad(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad.MenuGroup_Wipe_Pad_C.OnAnimationEvent__DelegateSignature + // void OnAnimationEvent__DelegateSignature(EPadWipeMenuEventType EventType); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C -/// Size: 0x09E9 (2537 bytes) (0x000820 - 0x0009E9) align 8 MaxSize: 0x09E9 -class UMenuTop_Window_PurchaseWindow_2_C : public UPurchaseConfirmWindowMenu +/// Class /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C +/// Size: 0x06D8 (1752 bytes) (0x0006A0 - 0x0006D8) align 8 MaxSize: 0x06D8 +class UMenuTop_Wipe_Pad_C : public UPadWipeMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0820 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0828 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0830 (0x0008) - class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0838 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0840 (0x0008) - class UMenuGroup_Window_PurchaseWindow_2Item_C* MenuGroup_Window_PurchaseWindow_2Item; // 0x0848 (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x0850 (0x0008) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0858 (0x0180) - FName PRESET_SE_ENTER; // 0x09D8 (0x0008) - FName PRESET_SE_CANCEL; // 0x09E0 (0x0008) - bool cancelButtonDecided; // 0x09E8 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x06A0 (0x0008) + class UWidgetAnimation* Pad_Instant_in; // 0x06A8 (0x0008) + class UWidgetAnimation* Pad_out; // 0x06B0 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x06B8 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x06C0 (0x0008) + class UMenuGroup_ScreenTitle_Pad_C* MenuGroup_ScreenTitle_Pad; // 0x06C8 (0x0008) + class UMenuGroup_Wipe_Pad_C* MenuGroup_Wipe_Pad; // 0x06D0 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.UpdateRich - // void UpdateRich(bool immidiate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetTotalCostInfo_BP - // void OnSetTotalCostInfo_BP(ETotalCountWindowType _type, FName& _moneyIconID, int32_t _totalCost, FText& _label); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetItemName_BP - // void OnSetItemName_BP(FName& _itemIconID, FText& _itemName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetWindowCategory_BP - // void OnSetWindowCategory_BP(EPurchaseWindowCategory _category); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetCostInfo_BP - // void OnSetCostInfo_BP(FName& _moneyIconID, int32_t _cost); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetItemNum_BP - // void OnSetItemNum_BP(int32_t _itemNum, FText& _label); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetDetail_BP - // void OnSetDetail_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetPlayerInfoOfSkillPoint_BP - // void OnSetPlayerInfoOfSkillPoint_BP(int32_t _skillPoint, FName& _moneyIconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetTitle_BP - // void OnSetTitle_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetSecondItemNum_BP - // void OnSetSecondItemNum_BP(int32_t _itemNum, FText& _label); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetSecondItemName_BP - // void OnSetSecondItemName_BP(FName& _itemIconID, FText& _itemName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetSecondCostInfo_BP - // void OnSetSecondCostInfo_BP(FName& _moneyIconID, int32_t _cost); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnInitWindow - // void OnInitWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnEnterDelegateEvent_Window - // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnBackDelegateEvent_Window - // void OnBackDelegateEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnDecideFocusDelegateEvent_Window - // void OnDecideFocusDelegateEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnMoveFocusDelegateEvent_Window - // void OnMoveFocusDelegateEvent_Window(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.Setup_WindowButton - // void Setup_WindowButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.Setup_WindowText - // void Setup_WindowText(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.Setup_WindowIcon - // void Setup_WindowIcon(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.Setup_WindowBackGround - // void Setup_WindowBackGround(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.Setup_WindowFocus - // void Setup_WindowFocus(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetup_PlayerInfo - // void OnSetup_PlayerInfo(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.Setup_Item - // void Setup_Item(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetHeaderIcon_BP - // void OnSetHeaderIcon_BP(FName& _headerIconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnUpdateRich - // void OnUpdateRich(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnCloseMenu - // void OnCloseMenu(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.ExecuteUbergraph_MenuTop_Window_PurchaseWindow - // void ExecuteUbergraph_MenuTop_Window_PurchaseWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.SetScreenTitleInfo + // void SetScreenTitleInfo(FName& iconID, FName& textId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.OnSetScreenTitleInfo_BP + // void OnSetScreenTitleInfo_BP(FName& _iconID, FName& _textId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.OnAnimationEvent + // void OnAnimationEvent(EPadWipeMenuEventType EventType); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.OnSetScreenTitleVisibility_BP + // void OnSetScreenTitleVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.OnSetPadAnimationType_BP + // void OnSetPadAnimationType_BP(EPadMenuAnimationType _animationType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.CalcCenterToTargetAngle + // void CalcCenterToTargetAngle(float _angle); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad.MenuTop_Wipe_Pad_C.ExecuteUbergraph_MenuTop_Wipe_Pad + // void ExecuteUbergraph_MenuTop_Wipe_Pad(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C -/// Size: 0x07F8 (2040 bytes) (0x000728 - 0x0007F8) align 8 MaxSize: 0x07F8 -class UMenuGroup_Window_PurchaseWindow_C : public UMenuGroup +/// Class /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C +/// Size: 0x0928 (2344 bytes) (0x000728 - 0x000928) align 8 MaxSize: 0x0928 +class UMenuGroup_Main_Base_C : public UMainMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Base_Header; // 0x0740 (0x0008) - class UCustomImage* BG_BackLight; // 0x0748 (0x0008) - class UCanvasPanel* Group_Header; // 0x0750 (0x0008) - class UCanvasPanel* Group_Icon_Header; // 0x0758 (0x0008) - class UCanvasPanel* Group_Icon_Header_Base; // 0x0760 (0x0008) - class UCanvasPanel* Group_Position; // 0x0768 (0x0008) - class UCanvasPanel* Group_Text_Message_Detail; // 0x0770 (0x0008) - class UCustomImage* Icon_Header; // 0x0778 (0x0008) - class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x0780 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0788 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0790 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0798 (0x0008) - class UMenuLayer_Window_PurchaseWindow_C* MenuLayer_Window_PurchaseWindow; // 0x07A0 (0x0008) - class UWidgetSwitcher* Switcher; // 0x07A8 (0x0008) - class UCustomTextBlock* Text_Header; // 0x07B0 (0x0008) - class UCustomTextBlock* Text_Message; // 0x07B8 (0x0008) - class UCustomTextBlock* Text_Message_Ex; // 0x07C0 (0x0008) - TArray buttonLayerArray; // 0x07C8 (0x0010) - int32_t maxButtons; // 0x07D8 (0x0004) - int32_t cancelFocusIndex; // 0x07DC (0x0004) - int32_t itemNum; // 0x07E0 (0x0004) - int32_t itemPrice; // 0x07E4 (0x0004) - TArray buttonInfoArray; // 0x07E8 (0x0010) + class UWidgetAnimation* Pad_Close_Silent; // 0x0730 (0x0008) + class UWidgetAnimation* SlideFromRight; // 0x0738 (0x0008) + class UWidgetAnimation* SlideFromLeft; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0750 (0x0008) + class UCanvasPanel* Group_Arrow_L; // 0x0758 (0x0008) + class UCanvasPanel* Group_Arrow_R; // 0x0760 (0x0008) + class UCanvasPanel* Group_Button; // 0x0768 (0x0008) + class UCanvasPanel* Group_Page; // 0x0770 (0x0008) + class UCanvasPanel* Group_Page0; // 0x0778 (0x0008) + class UCanvasPanel* Group_Page1; // 0x0780 (0x0008) + class UCanvasPanel* Group_Page2; // 0x0788 (0x0008) + class UCanvasPanel* Group_Slide; // 0x0790 (0x0008) + class UMenuLayer_Main_Arrow_L_C* MenuLayer_Main_Arrow_L; // 0x0798 (0x0008) + class UMenuLayer_Main_Arrow_R_C* MenuLayer_Main_Arrow_R; // 0x07A0 (0x0008) + class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon; // 0x07A8 (0x0008) + class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon3; // 0x07B0 (0x0008) + class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_00; // 0x07B8 (0x0008) + class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_01; // 0x07C0 (0x0008) + class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_02; // 0x07C8 (0x0008) + class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_03; // 0x07D0 (0x0008) + class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_04; // 0x07D8 (0x0008) + class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_05; // 0x07E0 (0x0008) + class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_06; // 0x07E8 (0x0008) + class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_07; // 0x07F0 (0x0008) + class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_08; // 0x07F8 (0x0008) + class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_09; // 0x0800 (0x0008) + class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_Float; // 0x0808 (0x0008) + class UMenuLayer_Main_BaseIcon_C* MenuLayer_MainMenuIcon_Float4; // 0x0810 (0x0008) + class UMenuLayer_Main_BaseWindow_C* MenuLayer_MainMenuWindow; // 0x0818 (0x0008) + class UCustomImage* Page_0_ON; // 0x0820 (0x0008) + class UCustomImage* Page_1_ON; // 0x0828 (0x0008) + class UCustomImage* Page_2_ON; // 0x0830 (0x0008) + class UCanvasPanel* Root; // 0x0838 (0x0008) + class UCustomTextBlock* Text_Key_L; // 0x0840 (0x0008) + class UCustomTextBlock* Text_Key_R; // 0x0848 (0x0008) + TArray MainMenuIconArray; // 0x0850 (0x0010) + TArray PlayInstaleAnimationArray; // 0x0860 (0x0010) + TArray PageONImageArray; // 0x0870 (0x0010) + TArray PageArray; // 0x0880 (0x0010) + SDK_UNDEFINED(16,755) /* FMulticastInlineDelegate */ __um(OnChangeLeft); // 0x0890 (0x0010) + SDK_UNDEFINED(16,756) /* FMulticastInlineDelegate */ __um(OnChangeRight); // 0x08A0 (0x0010) + int32_t maxPages; // 0x08B0 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x08B4 (0x0004) MISSED + SDK_UNDEFINED(16,757) /* FMulticastInlineDelegate */ __um(OnXButtonDecide); // 0x08B8 (0x0010) + SDK_UNDEFINED(16,758) /* FMulticastInlineDelegate */ __um(OnSelectButtonDecideEvent); // 0x08C8 (0x0010) + FName GAIJI_ID_CHANGE_LEFT; // 0x08D8 (0x0008) + FName GAIJI_ID_CHANGE_RIGHT; // 0x08E0 (0x0008) + SDK_UNDEFINED(16,759) /* FMulticastInlineDelegate */ __um(NewEventDispatcher); // 0x08E8 (0x0010) + SDK_UNDEFINED(16,760) /* FMulticastInlineDelegate */ __um(OnRLeftButtonDecide); // 0x08F8 (0x0010) + TArray MenuIconInfos; // 0x0908 (0x0010) + SDK_UNDEFINED(16,761) /* FMulticastInlineDelegate */ __um(OnLTriggerDecide); // 0x0918 (0x0010) /// Functions - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetCostShortageEnabled - // void SetCostShortageEnabled(bool IsEnabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.UpdateLayout - // void UpdateLayout(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetValidButtonByIndex - // void SetValidButtonByIndex(int32_t Index); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.Setup - // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.IsCurrentFocusDecidable - // void IsCurrentFocusDecidable(bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetValidButton - // void SetValidButton(int32_t Index, bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetMessageEx - // void SetMessageEx(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.GetTotalPrice - // void GetTotalPrice(int32_t& price); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo _buttonInfo, int32_t _index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.GetFocusIndex - // void GetFocusIndex(int32_t& _index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(bool& _success); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetSaleText - // void SetSaleText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetMessageText - // void SetMessageText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetCost - // void SetCost(FName& MoneyIconID, int32_t cost); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetWindowCategory - // void SetWindowCategory(EPurchaseWindowCategory Category); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetTotalCost - // void SetTotalCost(ETotalCountWindowType Type, FName& MoneyIconID, int32_t TotalCost, FText& textId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetItemNum - // void SetItemNum(int32_t itemNum, FText& Label); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetItemNumText - // void SetItemNumText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetIconName - // void SetIconName(FName& iconID, FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetItemName - // void SetItemName(FName& iconID, FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetHeaderIcon - // void SetHeaderIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetDetail - // void SetDetail(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetTitle - // void SetTitle(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.ExecuteUbergraph_MenuGroup_Window_PurchaseWindow - // void ExecuteUbergraph_MenuGroup_Window_PurchaseWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.CloseAnimationOverWrite + // void CloseAnimationOverWrite(bool isSilentAnime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetIconVisibility + // void SetIconVisibility(int32_t Index, bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.PlaySwapAnimation + // void PlaySwapAnimation(FMainMenuIconInfo beforePositionMenuIcon, FMainMenuIconInfo afterPositionMenuIcon, class UWidget* MenuTop); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.Get Focus Move Icon Layer + // void GetFocusMoveIconLayer(class UMenuLayer_Main_BaseIcon_C*& focusIcon); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.ResetSwapAnimation + // void ResetSwapAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.ChangeMenuMoveMode + // void ChangeMenuMoveMode(bool wait); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.FindIconIndex + // void FindIconIndex(int32_t Index, int32_t pageNo, int32_t& listIndex); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetNotificationIcon + // void SetNotificationIcon(int32_t Index, ENotificaionType iconType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetTextIconKeyR + // void SetTextIconKeyR(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetTextIconKeyL + // void SetTextIconKeyL(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetVisibilityKeyR + // void SetVisibilityKeyR(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetVisibilityKeyL + // void SetVisibilityKeyL(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.UpdatePageIcons + // void UpdatePageIcons(int32_t pageNo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.ToPrevPage + // void ToPrevPage(int32_t pageNo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.ToNextPage + // void ToNextPage(int32_t pageNo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetSlideFromRightPlayAnimation + // void SetSlideFromRightPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetSlideFromLeftPlayAnimation + // void SetSlideFromLeftPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetArrowRightVisibility + // void SetArrowRightVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetArrowLeftVisibility + // void SetArrowLeftVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetPageMax + // void SetPageMax(int32_t pageMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetPage + // void SetPage(int32_t pageNo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.ValidButtonAll + // void ValidButtonAll(bool valided, class UMenuLayer_Main_BaseIcon_C* skipLayer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SearchLayerbyID + // void SearchLayerbyID(FName mainMenuID, class UMenuLayer*& MenuLayer); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.GetInstaleAnimationTime + // void GetInstaleAnimationTime(double& InstaleAnimationTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OpenEndIcon + // void OpenEndIcon(int32_t pageNo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.PlayInstaleAnimation + // void PlayInstaleAnimation(int32_t pageNo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.FindIconInfo + // void FindIconInfo(int32_t Index, int32_t pageNo, FMainMenuIconInfo& MainMenuIconInfo); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.UpdateLayerFocusGroup + // void UpdateLayerFocusGroup(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.SetupIcon + // void SetupIcon(TArray& mainMenuIconInfoArray); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.ChangeLeft + // void ChangeLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.ChangeRight + // void ChangeRight(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnXButtonDecideEvent + // void OnXButtonDecideEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnDecideSelectButton + // void OnDecideSelectButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnMenuMove + // void OnMenuMove(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnLTriggerDecideEvent + // void OnLTriggerDecideEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.ExecuteUbergraph_MenuGroup_Main_Base + // void ExecuteUbergraph_MenuGroup_Main_Base(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnLTriggerDecide__DelegateSignature + // void OnLTriggerDecide__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnRLeftButtonDecide__DelegateSignature + // void OnRLeftButtonDecide__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.NewEventDispatcher__DelegateSignature + // void NewEventDispatcher__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnSelectButtonDecideEvent__DelegateSignature + // void OnSelectButtonDecideEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnXbuttonDecide__DelegateSignature + // void OnXbuttonDecide__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnChangeRight__DelegateSignature + // void OnChangeRight__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/Base/MenuGroup_Main_Base.MenuGroup_Main_Base_C.OnChangeLeft__DelegateSignature + // void OnChangeLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C -/// Size: 0x09F0 (2544 bytes) (0x000820 - 0x0009F0) align 8 MaxSize: 0x09F0 -class UMenuTop_Window_PurchaseWindow_C : public UPurchaseConfirmWindowMenu +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Common/MenuLayer_AttachIcon_Board_Notice.MenuLayer_AttachIcon_Board_Notice_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_Board_Notice_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0820 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0828 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0830 (0x0008) - class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0838 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0840 (0x0008) - class UMenuGroup_Window_PurchaseWindow_C* MenuGroup_Window_PurchaseWindow; // 0x0848 (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x0850 (0x0008) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0858 (0x0180) - FName PRESET_SE_ENTER; // 0x09D8 (0x0008) - FName PRESET_SE_CANCEL; // 0x09E0 (0x0008) - bool cancelButtonDecided; // 0x09E8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x09E9 (0x0003) MISSED - int32_t cancelButtonIndex; // 0x09EC (0x0004) - + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; - /// Functions - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.UpdateRich - // void UpdateRich(bool immidiate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetCostInfo_BP - // void OnSetCostInfo_BP(FName& _moneyIconID, int32_t _cost); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetItemNum_BP - // void OnSetItemNum_BP(int32_t _itemNum, FText& _label); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetDetail_BP - // void OnSetDetail_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetPlayerInfoOfSkillPoint_BP - // void OnSetPlayerInfoOfSkillPoint_BP(int32_t _skillPoint, FName& _moneyIconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetIconName_BP - // void OnSetIconName_BP(FName& _iconID, FText& _iconName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetAnnotationText_BP - // void OnSetAnnotationText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetPlayerInfo_BP - // void OnSetPlayerInfo_BP(ECurrencyType _moneyType, int32_t _num, FName _moneyIconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetCostShortageEnabled_BP - // void OnSetCostShortageEnabled_BP(bool _isEnabled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnInitWindow - // void OnInitWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnEnterDelegateEvent_Window - // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnBackDelegateEvent_Window - // void OnBackDelegateEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnDecideFocusDelegateEvent_Window - // void OnDecideFocusDelegateEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnMoveFocusDelegateEvent_Window - // void OnMoveFocusDelegateEvent_Window(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.Setup_WindowButton - // void Setup_WindowButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.Setup_WindowText - // void Setup_WindowText(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.Setup_WindowIcon - // void Setup_WindowIcon(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.Setup_WindowBackGround - // void Setup_WindowBackGround(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetup_PlayerInfo - // void OnSetup_PlayerInfo(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetHeaderIcon_BP - // void OnSetHeaderIcon_BP(FName& _headerIconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.Setup_Item - // void Setup_Item(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetWindowCategory_BP - // void OnSetWindowCategory_BP(EPurchaseWindowCategory _category); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnUpdateRich - // void OnUpdateRich(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetTitle_BP - // void OnSetTitle_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetItemName_BP - // void OnSetItemName_BP(FName& _itemIconID, FText& _itemName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnCloseMenu - // void OnCloseMenu(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetTotalCostInfo_BP - // void OnSetTotalCostInfo_BP(ETotalCountWindowType _type, FName& _moneyIconID, int32_t _totalCost, FText& _label); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.ExecuteUbergraph_MenuTop_Window_PurchaseWindow - // void ExecuteUbergraph_MenuTop_Window_PurchaseWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Common/MenuLayer_AttachIcon_Board.MenuLayer_AttachIcon_Board_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_Board_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) }; -/// Class /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Name.MenuLayer_Activity_Library_Character_Name_C -/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 -class UMenuLayer_Activity_Library_Character_Name_C : public UMenuLayer +/// Class /Game/Program/Menu/Cafe/Reputation/MenuLayer_Cafe_Reputation.MenuLayer_Cafe_Reputation_C +/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 +class UMenuLayer_Cafe_Reputation_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0470 (0x0008) - class UCustomImage* Icon_Chara; // 0x0478 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0480 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Name_Label; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Nickname; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Nickname_Label; // 0x04A0 (0x0008) - FName NAME_LABEL_ID; // 0x04A8 (0x0008) - FName NICK_NAME_LABEL_ID; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) + class UWidgetAnimation* RankupAnimation; // 0x0478 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0480 (0x0008) + class UWidgetSwitcher* Switcher_Star; // 0x0488 (0x0008) + SDK_UNDEFINED(16,762) /* FMulticastInlineDelegate */ __um(OnRankUpAnimationFinished); // 0x0490 (0x0010) /// Functions - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Name.MenuLayer_Activity_Library_Character_Name_C.SetNickNameText - // void SetNickNameText(FText nickname); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Name.MenuLayer_Activity_Library_Character_Name_C.SetNameText - // void SetNameText(FText& Name); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Name.MenuLayer_Activity_Library_Character_Name_C.SetCharaIcon - // void SetCharaIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Name.MenuLayer_Activity_Library_Character_Name_C.SetLifeIcon - // void SetLifeIcon(FName _iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Name.MenuLayer_Activity_Library_Character_Name_C.SetDetailText - // void SetDetailText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Name.MenuLayer_Activity_Library_Character_Name_C.SetLabelText - // void SetLabelText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Name.MenuLayer_Activity_Library_Character_Name_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Name.MenuLayer_Activity_Library_Character_Name_C.ExecuteUbergraph_MenuLayer_Activity_Library_Character_Name - // void ExecuteUbergraph_MenuLayer_Activity_Library_Character_Name(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Cafe/Reputation/MenuLayer_Cafe_Reputation.MenuLayer_Cafe_Reputation_C.SetStarSwitcher + // void SetStarSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/MenuLayer_Cafe_Reputation.MenuLayer_Cafe_Reputation_C.PlayRankupAnimation + // void PlayRankupAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/MenuLayer_Cafe_Reputation.MenuLayer_Cafe_Reputation_C.PlayNiagaraOfEffectOpen + // void PlayNiagaraOfEffectOpen(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/MenuLayer_Cafe_Reputation.MenuLayer_Cafe_Reputation_C.OnAnimationFinished + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/MenuLayer_Cafe_Reputation.MenuLayer_Cafe_Reputation_C.ExecuteUbergraph_MenuLayer_Cafe_Reputation + // void ExecuteUbergraph_MenuLayer_Cafe_Reputation(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Cafe/Reputation/MenuLayer_Cafe_Reputation.MenuLayer_Cafe_Reputation_C.OnRankupAnimationFinished__DelegateSignature + // void OnRankupAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuLayer_PossessionPowerUpWindow_Icon_Chara.MenuLayer_PossessionPowerUpWindow_Icon_Chara_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_PossessionPowerUpWindow_Icon_Chara_C : public UMenuLayer +/// Class /Game/Program/Menu/Cafe/Reputation/MenuGroup_Cafe_Reputation.MenuGroup_Cafe_Reputation_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_Cafe_Reputation_C : public UMenuGroup { public: - class UInputPanelWidget* Col_icon; // 0x0468 (0x0008) - class UCustomImage* Icon_Chara; // 0x0470 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0478 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UMenuLayer_Cafe_Reputation_C* MenuLayer_Cafe_Reputation; // 0x0730 (0x0008) + SDK_UNDEFINED(16,763) /* FMulticastInlineDelegate */ __um(OnRankUpAnimationFinished); // 0x0738 (0x0010) /// Functions - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuLayer_PossessionPowerUpWindow_Icon_Chara.MenuLayer_PossessionPowerUpWindow_Icon_Chara_C.SetLifeIcon - // void SetLifeIcon(FName _iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuLayer_PossessionPowerUpWindow_Icon_Chara.MenuLayer_PossessionPowerUpWindow_Icon_Chara_C.SetCharaIcon - // void SetCharaIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/MenuGroup_Cafe_Reputation.MenuGroup_Cafe_Reputation_C.SetStarSwitcher + // void SetStarSwitcher(EDeliveryMode Mode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/MenuGroup_Cafe_Reputation.MenuGroup_Cafe_Reputation_C.PlayRankupAnimation + // void PlayRankupAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/MenuGroup_Cafe_Reputation.MenuGroup_Cafe_Reputation_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/MenuGroup_Cafe_Reputation.MenuGroup_Cafe_Reputation_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/Reputation/MenuGroup_Cafe_Reputation.MenuGroup_Cafe_Reputation_C.ExecuteUbergraph_MenuGroup_Cafe_Reputation + // void ExecuteUbergraph_MenuGroup_Cafe_Reputation(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Cafe/Reputation/MenuGroup_Cafe_Reputation.MenuGroup_Cafe_Reputation_C.OnRankupAnimationFinished__DelegateSignature + // void OnRankupAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/CharaColorSelect/MenuLayer_CharaColorSelect_Icon.MenuLayer_CharaColorSelect_Icon_C -/// Size: 0x04C4 (1220 bytes) (0x000468 - 0x0004C4) align 8 MaxSize: 0x04C4 -class UMenuLayer_CharaColorSelect_Icon_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Grading/MenuLayer_AttachIcon_Unsealing.MenuLayer_AttachIcon_Unsealing_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_Unsealing_C : public UMenuLayer { public: - class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) - class UCustomImage* Base_Select; // 0x0480 (0x0008) - class UCustomImage* check; // 0x0488 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0490 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0498 (0x0008) - class UCanvasPanel* Group_Empty; // 0x04A0 (0x0008) - class UCanvasPanel* Group_Normal; // 0x04A8 (0x0008) - class UCustomImage* Icon_Chara; // 0x04B0 (0x0008) - class UWidgetSwitcher* Switcher_Type; // 0x04B8 (0x0008) - bool validade; // 0x04C0 (0x0001) - bool Enabled; // 0x04C1 (0x0001) - bool decidable; // 0x04C2 (0x0001) - bool isButtonVailded; // 0x04C3 (0x0001) + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Common/MenuLayer_AttachIcon_PossessionSelect_Develop.MenuLayer_AttachIcon_PossessionSelect_Develop_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_PossessionSelect_Develop_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; - /// Functions - // Function /Game/Program/Menu/Common/CharaColorSelect/MenuLayer_CharaColorSelect_Icon.MenuLayer_CharaColorSelect_Icon_C.EnableDecidableButton - // void EnableDecidableButton(bool decidable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaColorSelect/MenuLayer_CharaColorSelect_Icon.MenuLayer_CharaColorSelect_Icon_C.SetMarkVisibility - // void SetMarkVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaColorSelect/MenuLayer_CharaColorSelect_Icon.MenuLayer_CharaColorSelect_Icon_C.Valid Button - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaColorSelect/MenuLayer_CharaColorSelect_Icon.MenuLayer_CharaColorSelect_Icon_C.SetSwitchter - // void SetSwitchter(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaColorSelect/MenuLayer_CharaColorSelect_Icon.MenuLayer_CharaColorSelect_Icon_C.Setup - // void Setup(FCharacterColorButtonInfo& charaColorButtonInfo); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaColorSelect/MenuLayer_CharaColorSelect_Icon.MenuLayer_CharaColorSelect_Icon_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Roguelike/MenuLayer_AttachIcon_Roguelike_AlchemyPot.MenuLayer_AttachIcon_Roguelike_AlchemyPot_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_Roguelike_AlchemyPot_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; + +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Grading/MenuLayer_AttachIcon_Reclamation.MenuLayer_AttachIcon_Reclamation_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_Reclamation_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_MaterialItemDetail_Item_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Common/MenuLayer_AttachIcon_EnteringRoom.MenuLayer_AttachIcon_EnteringRoom_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_EnteringRoom_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0470 (0x0008) - class UCustomImage* Icon; // 0x0478 (0x0008) - class UCustomImage* Icon_NPC; // 0x0480 (0x0008) - class UCustomWidgetSwitcher* Switcher_Base; // 0x0488 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Etc; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Name; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Gatherer/MenuLayer_AttachIcon_Seeding.MenuLayer_AttachIcon_Seeding_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_Seeding_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; - /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C.SetIconSwitch - // void SetIconSwitch(int32_t BaseIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C.SetIconNPC - // void SetIconNPC(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C.SetBaseSwitch - // void SetBaseSwitch(int32_t BaseIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C.SetEtcTextVisibility - // void SetEtcTextVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C.SetItemIcon - // void SetItemIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C.SetNameText - // void SetNameText(FText ItemName); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C.ExecuteUbergraph_MenuLayer_MaterialItemDetail_Item - // void ExecuteUbergraph_MenuLayer_MaterialItemDetail_Item(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Roguelike/MenuLayer_AttachIcon_Roguelike_Bed.MenuLayer_AttachIcon_Roguelike_Bed_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_Roguelike_Bed_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) }; -/// Class /Game/Program/Menu/Shop/Cafe/MenuLayer_Shop_Tab_Icon_Category.MenuLayer_Shop_Tab_Icon_Category_C -/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 -class UMenuLayer_Shop_Tab_Icon_Category_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Crafter/MenuLayer_AttachIcon_CraftingTable.MenuLayer_AttachIcon_CraftingTable_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_CraftingTable_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0490 (0x0008) - class UCustomImage* Icon_Normal; // 0x0498 (0x0008) - class UCustomImage* Notice; // 0x04A0 (0x0008) - class UCanvasPanel* Root; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; + +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Grading/MenuLayer_AttachIcon_ObstacleRemoval.MenuLayer_AttachIcon_ObstacleRemoval_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_ObstacleRemoval_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) /// Functions - // Function /Game/Program/Menu/Shop/Cafe/MenuLayer_Shop_Tab_Icon_Category.MenuLayer_Shop_Tab_Icon_Category_C.SetButtonValid - // void SetButtonValid(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/MenuLayer_Shop_Tab_Icon_Category.MenuLayer_Shop_Tab_Icon_Category_C.SetVisibilityOfAll - // void SetVisibilityOfAll(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/MenuLayer_Shop_Tab_Icon_Category.MenuLayer_Shop_Tab_Icon_Category_C.SetVisibilityOfNotice - // void SetVisibilityOfNotice(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/MenuLayer_Shop_Tab_Icon_Category.MenuLayer_Shop_Tab_Icon_Category_C.SetTabIconTexture - // void SetTabIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/MenuLayer_Shop_Tab_Icon_Category.MenuLayer_Shop_Tab_Icon_Category_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/MenuLayer_Shop_Tab_Icon_Category.MenuLayer_Shop_Tab_Icon_Category_C.ExecuteUbergraph_MenuLayer_Shop_Tab_Icon_Category - // void ExecuteUbergraph_MenuLayer_Shop_Tab_Icon_Category(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Icon/ActionGuide/Layer/Grading/MenuLayer_AttachIcon_ObstacleRemoval.MenuLayer_AttachIcon_ObstacleRemoval_C.PlayLoopAnimation + // void PlayLoopAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C -/// Size: 0x06B2 (1714 bytes) (0x000480 - 0x0006B2) align 8 MaxSize: 0x06B2 -class UMenuLayer_Activity_Library_ItemList_Icon_Large_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Common/MenuLayer_AttachIcon_GotTouch.MenuLayer_AttachIcon_GotTouch_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_AttachIcon_GotTouch_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_invalid; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) - class UCustomImage* Base_Empty; // 0x04C0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D0 (0x0008) - class UCanvasPanel* Group_Empty; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Normal; // 0x04E0 (0x0008) - class UCanvasPanel* Group_Unopened; // 0x04E8 (0x0008) - class UCustomImage* Icon_Check; // 0x04F0 (0x0008) - class UCustomImage* Icon_Item; // 0x04F8 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0500 (0x0008) - class UCustomImage* New; // 0x0508 (0x0008) - class UWidgetSwitcher* Switch_Status; // 0x0510 (0x0008) - class UWidgetSwitcher* Switcher_Base_Normal; // 0x0518 (0x0008) - class UCanvasPanel* Transform; // 0x0520 (0x0008) - FName iconID; // 0x0528 (0x0008) - FName lifeId; // 0x0530 (0x0008) - FLibraryCategoryInfo Library_Category_Info; // 0x0538 (0x0178) - EListItemStateType itemStateType; // 0x06B0 (0x0001) - bool newIcon; // 0x06B1 (0x0001) - + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + class UMenuLayer_AttachIcon_GotTouch_Addition_C* MenuLayer_AttachIcon_GotTouch_Addition; // 0x0470 (0x0008) +}; - /// Functions - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.Set Icon Check Visibility - // void SetIconCheckVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.SetIconTexture Life - // void SetIconTextureLife(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.GetWidth - // void GetWidth(double& Width); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.SetFaceIcon - // void SetFaceIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.SetSwitchBase - // void SetSwitchBase(bool Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.SetLifeIconTexture - // void SetLifeIconTexture(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.ExecuteUbergraph_MenuLayer_Activity_Library_ItemList_Icon_Large - // void ExecuteUbergraph_MenuLayer_Activity_Library_ItemList_Icon_Large(int32_t EntryPoint); // [0x35d7f00] Final +/// Class /Game/Program/Menu/Icon/NPC/Layer/MenuLayer_AttachIcon_Talk.MenuLayer_AttachIcon_Talk_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_Talk_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) }; -/// Class /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C -/// Size: 0x0844 (2116 bytes) (0x000538 - 0x000844) align 8 MaxSize: 0x0844 -class UMenuLayer_Shop_ItemList_Bar_C : public UItemListItemMenuLayer +/// Class /Game/Program/Menu/Icon/NPC/MenuGroup_AttachIcon_NPC.MenuGroup_AttachIcon_NPC_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_AttachIcon_NPC_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0538 (0x0008) - class UWidgetAnimation* Lock_Focus_out; // 0x0540 (0x0008) - class UWidgetAnimation* Lock_Focus_in; // 0x0548 (0x0008) - class UWidgetAnimation* icon_swap_stop; // 0x0550 (0x0008) - class UWidgetAnimation* icon_swap_start; // 0x0558 (0x0008) - class UWidgetAnimation* button_OK_in_lock; // 0x0560 (0x0008) - class UWidgetAnimation* Default_Focus_in_check; // 0x0568 (0x0008) - class UWidgetAnimation* button_OK_in_check; // 0x0570 (0x0008) - class UWidgetAnimation* Default_Focus_out_check; // 0x0578 (0x0008) - class UWidgetAnimation* _; // 0x0580 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0588 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0590 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0598 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x05A0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x05A8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x05B0 (0x0008) - class UWidgetAnimation* _0; // 0x05B8 (0x0008) - class UNumPrimitive* _xxx_NumPrimitive_Stock_Num_Unavailable; // 0x05C0 (0x0008) - class UCustomImage* Base_0_Invalid; // 0x05C8 (0x0008) - class UCustomImage* Base_0_Select; // 0x05D0 (0x0008) - class UCustomImage* Base_1_Normal; // 0x05D8 (0x0008) - class UCustomImage* Base_2_Normal; // 0x05E0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x05E8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x05F0 (0x0008) - class UCanvasPanel* Group_Lock; // 0x05F8 (0x0008) - class UCanvasPanel* Group_Money; // 0x0600 (0x0008) - class UCanvasPanel* Group_Num; // 0x0608 (0x0008) - class UCanvasPanel* Group_Stock; // 0x0610 (0x0008) - class UImage* Icon_Checked_NPC; // 0x0618 (0x0008) - class UImage* Icon_Checked_NPC1; // 0x0620 (0x0008) - class UImage* Icon_Checked_NPC2; // 0x0628 (0x0008) - class UImage* Icon_Checked_NPC3; // 0x0630 (0x0008) - class UImage* Icon_Checked_Player; // 0x0638 (0x0008) - class UCustomImage* Icon_Expired; // 0x0640 (0x0008) - class UCustomImage* Icon_Favorite; // 0x0648 (0x0008) - class UCustomImage* Icon_Item; // 0x0650 (0x0008) - class UCustomImage* Icon_Layering; // 0x0658 (0x0008) - class UCustomImage* Icon_Money; // 0x0660 (0x0008) - class UCustomImage* Icon_Money_Up; // 0x0668 (0x0008) - class UCustomImage* Icon_MySet; // 0x0670 (0x0008) - class UCustomImage* Icon_None; // 0x0678 (0x0008) - class UCustomImage* Icon_Possession; // 0x0680 (0x0008) - class UCustomImage* Icon_Roguelike_Rebuild; // 0x0688 (0x0008) - class UCustomImage* Icon_Stock; // 0x0690 (0x0008) - class UCustomImage* Lower_Stretch_Shop; // 0x0698 (0x0008) - class UCustomImage* New; // 0x06A0 (0x0008) - class UNumPrimitive* NumPrimitive_Item_Stock_Unavailable; // 0x06A8 (0x0008) - class UNumPrimitive* NumPrimitive_Sell; // 0x06B0 (0x0008) - class UNumPrimitive* NumPrimitive_Sell_Stock; // 0x06B8 (0x0008) - class UNumPrimitive* NumPrimitive_Stock; // 0x06C0 (0x0008) - class UNumPrimitive* NumPrimitive_Stock_Num; // 0x06C8 (0x0008) - class USpacer* Spacer; // 0x06D0 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x06D8 (0x0008) - class UWidgetSwitcher* Switcher_Checked; // 0x06E0 (0x0008) - class UWidgetSwitcher* Switcher_Checked_Character; // 0x06E8 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x06F0 (0x0008) - class UWidgetSwitcher* Switcher_Icon_Item; // 0x06F8 (0x0008) - class UWidgetSwitcher* Switcher_NumBase; // 0x0700 (0x0008) - class UWidgetSwitcher* Switcher_NumPrimitive; // 0x0708 (0x0008) - class UWidgetSwitcher* Switcher_Stock; // 0x0710 (0x0008) - class UCustomTextBlock* Text_Count_Slash; // 0x0718 (0x0008) - class UCustomTextBlock* Text_Lock_Detail; // 0x0720 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x0728 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x0730 (0x0008) - class UCustomTextBlock* Text_Sold; // 0x0738 (0x0008) - bool valided; // 0x0740 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0741 (0x0003) MISSED - FSlateColor In_Color_and_Opacity; // 0x0744 (0x0014) - FListItemInfo ListItemInfo; // 0x0758 (0x00B8) - EItemNumWidgetColorType fontColorType; // 0x0810 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0811 (0x0003) MISSED - FName NUM_NORMAL; // 0x0814 (0x0008) - FName NUM_MAX; // 0x081C (0x0008) - FName NUM_OVERFLOW; // 0x0824 (0x0008) - FName NUM_COLOR_WHITE; // 0x082C (0x0008) - FName NUM_COLOR_RED; // 0x0834 (0x0008) - FName NUM_COLOR_GREEN; // 0x083C (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out0; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UCanvasPanel* Group_Talk; // 0x0748 (0x0008) + class UMenuLayer_AttachIcon_Talk_C* MenuLayer_AttachIcon_Talk; // 0x0750 (0x0008) + class UMenuLayer_AttachIcon_TalkBalloon_C* MenuLayer_AttachIcon_TalkBalloon; // 0x0758 (0x0008) + class UWidgetSwitcher* Switch_Balloon; // 0x0760 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0768 (0x0008) /// Functions - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetNumSizeChange - // void SetNumSizeChange(bool IsBuyMode); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetItemIconMaterialChange - // void SetItemIconMaterialChange(bool Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SwitchPreviewIcon - // void SwitchPreviewIcon(bool isSwitch); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetMoneyUpArrowVisibility - // void SetMoneyUpArrowVisibility(bool isVisibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetExEquipItemIconVisibility - // void SetExEquipItemIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetFeverUpVisibility - // void SetFeverUpVisibility(bool favorite); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetLockVisible - // void SetLockVisible(EListItemState _0_0_0h); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetPriceColor - // void SetPriceColor(EItemNumWidgetColorType colorType, bool isStyleChanged); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetLckedText - // void SetLckedText(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetItemViewType - // void SetItemViewType(EListItemViewType viewType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.IsCheckMarkVisibility - // void IsCheckMarkVisibility(EListItemSelectMode selectMode, bool& Visible); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.Set Stock Num Value - // void SetStockNumValue(double Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetContentRightInvalidMarkVisibility - // void SetContentRightInvalidMarkVisibility(bool isContentRightInvalid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetLockDetailText - // void SetLockDetailText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.Play Item Equipped Mark Swap Animation - // void PlayItemEquippedMarkSwapAnimation(bool IsPlaying); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetMySetMarkVisibility - // void SetMySetMarkVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetLayeringMarkVisibility - // void SetLayeringMarkVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetViewMySetMarkVisibility - // void SetViewMySetMarkVisibility(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetViewEquipMarkVisibility - // void SetViewEquipMarkVisibility(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.Set Price Style - // void SetPriceStyle(EItemNumWidgetColorType colorType, bool isStyleChanged); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetSell - // void SetSell(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetPriceViewType - // void SetPriceViewType(int32_t price, int32_t stock, bool isStockItem, bool isChanged); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.Set Acrive Money Widget Index - // void SetAcriveMoneyWidgetIndex(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.Is Item Checked - // void IsItemChecked(bool& Checked); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetStockIconSwitcher - // void SetStockIconSwitcher(int32_t Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetFavoriteMarkVisibility - // void SetFavoriteMarkVisibility(bool favorite); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.Set Shop Stock - // void SetShopStock(int32_t stock, int32_t selectStock); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetItemName - // void SetItemName(FString Name); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.Set Style Type - // void SetStyleType(int32_t colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetResidentVolume - // void SetResidentVolume(int32_t Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetCurrencyIcon - // void SetCurrencyIcon(FName currencyIconId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetNumSwitcher - // void SetNumSwitcher(int32_t Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.InitVisibility - // void InitVisibility(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetEquipMarkVisibility - // void SetEquipMarkVisibility(bool Visible, int32_t partyIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetCheckedStatus - // void SetCheckedStatus(bool Condition); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetCheckedVisibility - // void SetCheckedVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetPrice - // void SetPrice(int32_t price); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetValid - // void SetValid(EListItemState State); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetStockNum - // void SetStockNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetItemNameText - // void SetItemNameText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetIconTexture - // void SetIconTexture(FName iconID, bool isShilhouette); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemIconSet - // void OnItemIconSet(FName& _iconID, bool _isItem, bool _isSilhouette); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemNewMarkVisibilitySet - // void OnItemNewMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemFavoriteMarkVisibility - // void OnItemFavoriteMarkVisibility(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemAbilityEquippedMarkVisibility - // void OnItemAbilityEquippedMarkVisibility(bool _markShowed, int32_t _partyIndex, FName& _equippedCharaIconId, bool _isEquippedCharaAvatar); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemViewEquippedMarkVisibility - // void OnItemViewEquippedMarkVisibility(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemEquippedMarkSwapAnimPlaying - // void OnItemEquippedMarkSwapAnimPlaying(bool _playingAnimation); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemCurrencyTypeSet - // void OnItemCurrencyTypeSet(ECurrencyType& _currencyType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemSelectModeSet - // void OnItemSelectModeSet(EListItemSelectMode& _selectMode); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemViewTypeSet - // void OnItemViewTypeSet(EListItemViewType& _viewType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemNameSet - // void OnItemNameSet(FString _name); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemPriceSet - // void OnItemPriceSet(int32_t _price); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemCheckMarkVisibilitySet - // void OnItemCheckMarkVisibilitySet(bool _visibility); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemStockSet - // void OnItemStockSet(int32_t _stock, int32_t _selectStock); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemMySetEquippedMarkVisibility - // void OnItemMySetEquippedMarkVisibility(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnContentRightInvalidMarkVisibilitySet - // void OnContentRightInvalidMarkVisibilitySet(bool _isContentRightInvalid); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnLockedTextSet - // void OnLockedTextSet(FString _text); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemPriceColorSet - // void OnItemPriceColorSet(EItemNumWidgetColorType& colorType, bool isStyleChanged); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnListItemStateSet - // void OnListItemStateSet(EListItemState& _listItemState); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnMoneyUpArrowVisibilitySet - // void OnMoneyUpArrowVisibilitySet(bool _isVisibility); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnExEquipItemSet - // void OnExEquipItemSet(bool _isExEquipItem); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.ExecuteUbergraph_MenuLayer_Shop_ItemList_Bar - // void ExecuteUbergraph_MenuLayer_Shop_ItemList_Bar(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Icon/NPC/MenuGroup_AttachIcon_NPC.MenuGroup_AttachIcon_NPC_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad_Timeline.MenuGroup_Wipe_Pad_Timeline_C -/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 -class UMenuGroup_Wipe_Pad_Timeline_C : public UPadSubTimelineMenuGroup +/// Class /Game/Program/Menu/Icon/NPC/MenuTop_AttachIcon_NPC.MenuTop_AttachIcon_NPC_C +/// Size: 0x0668 (1640 bytes) (0x000650 - 0x000668) align 8 MaxSize: 0x0668 +class UMenuTop_AttachIcon_NPC_C : public UAttachIconNpcTalkMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UWidgetAnimation* Pad_Direct_out; // 0x0740 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x0748 (0x0008) - class UWidgetAnimation* Pad_Main_out; // 0x0750 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x0758 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_AttachIcon_NPC_C* MenuGroup_AttachIcon_NPC; // 0x0658 (0x0008) + FName GAIJI_TEXT_ID; // 0x0660 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad_Timeline.MenuGroup_Wipe_Pad_Timeline_C.SetAnimationType - // void SetAnimationType(EPadMenuAnimationType AnimationType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad_Timeline.MenuGroup_Wipe_Pad_Timeline_C.OnSetAnimationType_BP - // void OnSetAnimationType_BP(EPadMenuAnimationType _animationType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad_Timeline.MenuGroup_Wipe_Pad_Timeline_C.ExecuteUbergraph_MenuGroup_Wipe_Pad_Timeline - // void ExecuteUbergraph_MenuGroup_Wipe_Pad_Timeline(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Icon/NPC/MenuTop_AttachIcon_NPC.MenuTop_AttachIcon_NPC_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NPC/MenuTop_AttachIcon_NPC.MenuTop_AttachIcon_NPC_C.CalcScale + // void CalcScale(float _scale); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NPC/MenuTop_AttachIcon_NPC.MenuTop_AttachIcon_NPC_C.IsInDisplayableArea + // void IsInDisplayableArea(bool _isIsInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NPC/MenuTop_AttachIcon_NPC.MenuTop_AttachIcon_NPC_C.SetStateType_BP + // void SetStateType_BP(EGameIconStateType _stateType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NPC/MenuTop_AttachIcon_NPC.MenuTop_AttachIcon_NPC_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NPC/MenuTop_AttachIcon_NPC.MenuTop_AttachIcon_NPC_C.UpdateGaijiText_BP + // void UpdateGaijiText_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NPC/MenuTop_AttachIcon_NPC.MenuTop_AttachIcon_NPC_C.ExecuteUbergraph_MenuTop_AttachIcon_NPC + // void ExecuteUbergraph_MenuTop_AttachIcon_NPC(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C -/// Size: 0x0738 (1848 bytes) (0x0006D8 - 0x000738) align 8 MaxSize: 0x0738 -class UMenuTop_Save_C : public USaveMenuTop +/// Class /Game/Program/Menu/PossessionSelect/Reputation/MenuLayer_PossessionSelect_Reputation.MenuLayer_PossessionSelect_Reputation_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_PossessionSelect_Reputation_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06D8 (0x0008) - class UWidgetAnimation* Pad_out; // 0x06E0 (0x0008) - class UWidgetAnimation* Pad_Short_in; // 0x06E8 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06F0 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06F8 (0x0008) - class UMenuGroup_Window_Save_Completed_Window_C* MenuGroup_Window_Save_Completed_Window; // 0x0700 (0x0008) - class UMenuGroup_Window_Saving_Window_C* MenuGroup_Window_Saving_Window; // 0x0708 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0710 (0x0008) - FName TEXT_ID_UPLOADING_TITLE; // 0x0718 (0x0008) - FName TEXT_ID_UPLOADING_MESSAGE; // 0x0720 (0x0008) - FName MENU_ID_TITLE_CLOSS_SAVE; // 0x0728 (0x0008) - FName Menu_ID; // 0x0730 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) + class UWidgetAnimation* RankupAnimation; // 0x0478 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0480 (0x0008) + SDK_UNDEFINED(16,764) /* FMulticastInlineDelegate */ __um(OnRankUpAnimationFinished); // 0x0488 (0x0010) /// Functions - // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnCloseClossSaveWindow - // void OnCloseClossSaveWindow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OpenSaveCompletedWindow - // void OpenSaveCompletedWindow(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnInitSaveCompletedWindow - // void OnInitSaveCompletedWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnEnterDelegateSaveCompletedWindow - // void OnEnterDelegateSaveCompletedWindow(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnDecideFocusDelegateSaveCompletedWindow - // void OnDecideFocusDelegateSaveCompletedWindow(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnInitPad - // void OnInitPad(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnSetupPad - // void OnSetupPad(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnAnimationFinishedDelegatePad - // void OnAnimationFinishedDelegatePad(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnInitGroupPreset - // void OnInitGroupPreset(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnSavedData_BP - // void OnSavedData_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnInitUploadingWindow - // void OnInitUploadingWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnSetupDelegateUploadingWindow - // void OnSetupDelegateUploadingWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnOpenEndDelegateUploadingWindow - // void OnOpenEndDelegateUploadingWindow(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnCloseEndDelegateUploadingWindow - // void OnCloseEndDelegateUploadingWindow(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnAutoCloseStartSaveCompletedWindow - // void OnAutoCloseStartSaveCompletedWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.ExecuteUbergraph_MenuTop_Save - // void ExecuteUbergraph_MenuTop_Save(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuLayer_PossessionSelect_Reputation.MenuLayer_PossessionSelect_Reputation_C.PlayRankupAnimation + // void PlayRankupAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuLayer_PossessionSelect_Reputation.MenuLayer_PossessionSelect_Reputation_C.PlayNiagaraOfEffectOpen + // void PlayNiagaraOfEffectOpen(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuLayer_PossessionSelect_Reputation.MenuLayer_PossessionSelect_Reputation_C.OnAnimationFinished + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuLayer_PossessionSelect_Reputation.MenuLayer_PossessionSelect_Reputation_C.ExecuteUbergraph_MenuLayer_PossessionSelect_Reputation + // void ExecuteUbergraph_MenuLayer_PossessionSelect_Reputation(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuLayer_PossessionSelect_Reputation.MenuLayer_PossessionSelect_Reputation_C.OnRankupAnimationFinished__DelegateSignature + // void OnRankupAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C -/// Size: 0x09D4 (2516 bytes) (0x0008E8 - 0x0009D4) align 8 MaxSize: 0x09D4 -class UMenuTop_InterLockDelivery_C : public UInterlockDeliveryMenuTop +/// Class /Game/Program/Menu/PossessionSelect/Reputation/MenuGroup_PossessionSelect_Reputation.MenuGroup_PossessionSelect_Reputation_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_PossessionSelect_Reputation_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x08E8 (0x0008) - class UWidgetAnimation* Pad_Direct_out; // 0x08F0 (0x0008) - class UWidgetAnimation* Pad_Main_out; // 0x08F8 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x0900 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x0908 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0910 (0x0008) - class UMenuGroup_InterLockDelivery_Password_C* MenuGroup_InterLockDelivery_Password; // 0x0918 (0x0008) - class UMenuGroup_InterLockDelivery_Password_ItemBox_C* MenuGroup_InterLockDelivery_Password_ItemBox; // 0x0920 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0928 (0x0008) - class UCanvasPanel* Transform; // 0x0930 (0x0008) - EOperationGuidePresetType operationGuidePresetType; // 0x0938 (0x0001) - EPadMenuAnimationType AnimationType; // 0x0939 (0x0001) - unsigned char UnknownData00_6[0x2]; // 0x093A (0x0002) MISSED - FName PRESET_MENU_GROUP_NONE; // 0x093C (0x0008) - FName PRESET_MENU_GROUP_DEFAULT; // 0x0944 (0x0008) - FName PRESET_MENU_GROUP_REWARD; // 0x094C (0x0008) - FName SUCCESS_WINDOW_TEXT_ID; // 0x0954 (0x0008) - FName DEFAULT_OPERATION_GUIDE_ID; // 0x095C (0x0008) - FName SE_ID_DECIDE; // 0x0964 (0x0008) - FName SE_ID_ERROR; // 0x096C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0974 (0x0004) MISSED - FGDPasswordData CheckedPasswardData; // 0x0978 (0x0050) - int32_t TEXT_MAX_LENGTH; // 0x09C8 (0x0004) - FName HELP_GUIDE_ID; // 0x09CC (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UMenuLayer_PossessionSelect_Reputation_C* MenuLayer_PossessionSelect_Reputation; // 0x0730 (0x0008) + SDK_UNDEFINED(16,765) /* FMulticastInlineDelegate */ __um(OnRankUpAnimationFinished); // 0x0738 (0x0010) /// Functions - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnPasswordInputEvent_BP - // void OnPasswordInputEvent_BP(EInterlockMenuMode _mode); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.SetGroupPreset - // void SetGroupPreset(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnSetupEvent - // void OnSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnSetupPassword - // void OnSetupPassword(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnEnterEvent - // void OnEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnRewardListMenuCloseEndDelegate_BP - // void OnRewardListMenuCloseEndDelegate_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnCloseEndSuccessSearchPassward_BP - // void OnCloseEndSuccessSearchPassward_BP(FGDPasswordData& _passwardData); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnCloseEndConnectInternetConfirmWindowDelegate_BP - // void OnCloseEndConnectInternetConfirmWindowDelegate_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnDownloadStoargeSyncComplete_BP - // void OnDownloadStoargeSyncComplete_BP(bool _success); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnBackDelegateEvent_OperationGroup - // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnRequestDownloadStrageSync - // void OnRequestDownloadStrageSync(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.FinishPasswardRecieve_BP - // void FinishPasswardRecieve_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnContinueInputPassword_BP - // void OnContinueInputPassword_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnFinishItemOverflowWindow_BP - // void OnFinishItemOverflowWindow_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnFinishBoxAnimation - // void OnFinishBoxAnimation(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnRewardListMenuOpenDelegate_BP - // void OnRewardListMenuOpenDelegate_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnCloseEndItemOverflowWindow_BP - // void OnCloseEndItemOverflowWindow_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnSetEventBindRecieveReward - // void OnSetEventBindRecieveReward(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnGuideOpen - // void OnGuideOpen(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnInitInterlockDelivaey_BP - // void OnInitInterlockDelivaey_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.ExecuteUbergraph_MenuTop_InterLockDelivery - // void ExecuteUbergraph_MenuTop_InterLockDelivery(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuGroup_PossessionSelect_Reputation.MenuGroup_PossessionSelect_Reputation_C.PlayRankupAnimation + // void PlayRankupAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuGroup_PossessionSelect_Reputation.MenuGroup_PossessionSelect_Reputation_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuGroup_PossessionSelect_Reputation.MenuGroup_PossessionSelect_Reputation_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuGroup_PossessionSelect_Reputation.MenuGroup_PossessionSelect_Reputation_C.ExecuteUbergraph_MenuGroup_PossessionSelect_Reputation + // void ExecuteUbergraph_MenuGroup_PossessionSelect_Reputation(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/PossessionSelect/Reputation/MenuGroup_PossessionSelect_Reputation.MenuGroup_PossessionSelect_Reputation_C.OnRankupAnimationFinished__DelegateSignature + // void OnRankupAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Tab/MenuLayer_TabBase.MenuLayer_TabBase_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_TabBase_C : public UMenuLayer +/// Class /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C +/// Size: 0x0688 (1672 bytes) (0x000670 - 0x000688) align 8 MaxSize: 0x0688 +class UMenuTop_DevelopmentRank_C : public UDevelopmentRankMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCanvasPanel* Root; // 0x0470 (0x0008) - class UWidgetSwitcher* Switch_Base; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Key_L; // 0x0480 (0x0008) - class UCustomTextBlock* Text_Key_R; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0670 (0x0008) + class UMenuGroup_PossessionSelect_ItemList_Develop_C* MenuGroup_PossessionSelect_ItemList_Develop; // 0x0678 (0x0008) + class UMenuGroup_PossessionSelect_Reputation_C* MenuGroup_PossessionSelect_Reputation; // 0x0680 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabBase.MenuLayer_TabBase_C.SetKeyVisible - // void SetKeyVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabBase.MenuLayer_TabBase_C.SetBaseSwitch - // void SetBaseSwitch(int32_t BaseIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabBase.MenuLayer_TabBase_C.SetTextIconKey_R - // void SetTextIconKey_R(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabBase.MenuLayer_TabBase_C.SetTextIconKey_L - // void SetTextIconKey_L(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabBase.MenuLayer_TabBase_C.SetVisibilityOfAll - // void SetVisibilityOfAll(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabBase.MenuLayer_TabBase_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabBase.MenuLayer_TabBase_C.ExecuteUbergraph_MenuLayer_TabBase - // void ExecuteUbergraph_MenuLayer_TabBase(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C.OnSetupSelectItemListDevelop + // void OnSetupSelectItemListDevelop(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C.OnSetupPlayerInfo + // void OnSetupPlayerInfo(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C.PlayRankUpAnimation_BP + // void PlayRankUpAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C.OnRankupAnimationFinishedDelegateEvent_SelectReputation + // void OnRankupAnimationFinishedDelegateEvent_SelectReputation(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C.OpenPlayerInfo + // void OpenPlayerInfo(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_DevelopmentRank.MenuTop_DevelopmentRank_C.ExecuteUbergraph_MenuTop_DevelopmentRank + // void ExecuteUbergraph_MenuTop_DevelopmentRank(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Shop/Cafe/MenuGroup_Shop_Tab_Category.MenuGroup_Shop_Tab_Category_C -/// Size: 0x07D1 (2001 bytes) (0x000750 - 0x0007D1) align 8 MaxSize: 0x07D1 -class UMenuGroup_Shop_Tab_Category_C : public UTabMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroupTelop/MenuGroup_ItemCraftGame_ActionGroupTelop.MenuGroup_ItemCraftGame_ActionGroupTelop_C +/// Size: 0x07E8 (2024 bytes) (0x000728 - 0x0007E8) align 8 MaxSize: 0x07E8 +class UMenuGroup_ItemCraftGame_ActionGroupTelop_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) - class UCustomImage* base; // 0x0768 (0x0008) - class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category; // 0x0770 (0x0008) - class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category0; // 0x0778 (0x0008) - class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category1; // 0x0780 (0x0008) - class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category2; // 0x0788 (0x0008) - class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category3; // 0x0790 (0x0008) - class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category4; // 0x0798 (0x0008) - class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category5; // 0x07A0 (0x0008) - class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category6; // 0x07A8 (0x0008) - class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category7; // 0x07B0 (0x0008) - class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category8; // 0x07B8 (0x0008) - class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category9; // 0x07C0 (0x0008) - class UMenuLayer_TabBase_C* MenuLayer_TabBase; // 0x07C8 (0x0008) - bool opened; // 0x07D0 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Miss; // 0x0730 (0x0008) + class UWidgetAnimation* excellent; // 0x0738 (0x0008) + class UWidgetAnimation* great; // 0x0740 (0x0008) + class UWidgetAnimation* good; // 0x0748 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0750 (0x0008) + class UCustomImage* Telop; // 0x0758 (0x0008) + class UCustomImage* Telop0; // 0x0760 (0x0008) + class UCustomImage* Telop1; // 0x0768 (0x0008) + class UCustomImage* Telop2; // 0x0770 (0x0008) + TMap TelopSEIDMap; // 0x0778 (0x0050) + FName ICON_ID_MISS; // 0x07C8 (0x0008) + FName ICON_ID_GOOD; // 0x07D0 (0x0008) + FName ICON_ID_GREAT; // 0x07D8 (0x0008) + FName ICON_ID_EXCELLENT; // 0x07E0 (0x0008) /// Functions - // Function /Game/Program/Menu/Shop/Cafe/MenuGroup_Shop_Tab_Category.MenuGroup_Shop_Tab_Category_C.OnInitTabMenuLayerArray - // void OnInitTabMenuLayerArray(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/MenuGroup_Shop_Tab_Category.MenuGroup_Shop_Tab_Category_C.OnTabMenuLayerIconSet - // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/MenuGroup_Shop_Tab_Category.MenuGroup_Shop_Tab_Category_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/MenuGroup_Shop_Tab_Category.MenuGroup_Shop_Tab_Category_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/MenuGroup_Shop_Tab_Category.MenuGroup_Shop_Tab_Category_C.OnTabMenuLayerSkipSet - // void OnTabMenuLayerSkipSet(class UMenuLayer* _menuLayer, bool _skipped); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/MenuGroup_Shop_Tab_Category.MenuGroup_Shop_Tab_Category_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/MenuGroup_Shop_Tab_Category.MenuGroup_Shop_Tab_Category_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/MenuGroup_Shop_Tab_Category.MenuGroup_Shop_Tab_Category_C.ExecuteUbergraph_MenuGroup_Shop_Tab_Category - // void ExecuteUbergraph_MenuGroup_Shop_Tab_Category(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroupTelop/MenuGroup_ItemCraftGame_ActionGroupTelop.MenuGroup_ItemCraftGame_ActionGroupTelop_C.SetTelopIconTexture + // void SetTelopIconTexture(FName iconID, FName iconID1, FName iconID2, FName iconID3); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroupTelop/MenuGroup_ItemCraftGame_ActionGroupTelop.MenuGroup_ItemCraftGame_ActionGroupTelop_C.SetMissPlayAnimation + // void SetMissPlayAnimation(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroupTelop/MenuGroup_ItemCraftGame_ActionGroupTelop.MenuGroup_ItemCraftGame_ActionGroupTelop_C.SetExcellentPlayAnimation + // void SetExcellentPlayAnimation(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroupTelop/MenuGroup_ItemCraftGame_ActionGroupTelop.MenuGroup_ItemCraftGame_ActionGroupTelop_C.SetGreatPlayAnimation + // void SetGreatPlayAnimation(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroupTelop/MenuGroup_ItemCraftGame_ActionGroupTelop.MenuGroup_ItemCraftGame_ActionGroupTelop_C.SetGoodPlayAnimation + // void SetGoodPlayAnimation(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroupTelop/MenuGroup_ItemCraftGame_ActionGroupTelop.MenuGroup_ItemCraftGame_ActionGroupTelop_C.PlayAnimationOfGradeTelop + // void PlayAnimationOfGradeTelop(EIC_GradeType gradeType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroupTelop/MenuGroup_ItemCraftGame_ActionGroupTelop.MenuGroup_ItemCraftGame_ActionGroupTelop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroupTelop/MenuGroup_ItemCraftGame_ActionGroupTelop.MenuGroup_ItemCraftGame_ActionGroupTelop_C.ExecuteUbergraph_MenuGroup_ItemCraftGame_ActionGroupTelop + // void ExecuteUbergraph_MenuGroup_ItemCraftGame_ActionGroupTelop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/InputPanel/MenuLayer_Parts_Transparent_Input_Panel.MenuLayer_Parts_Transparent_Input_Panel_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_Parts_Transparent_Input_Panel_C : public UMenuLayer +/// Class /Game/Program/Menu/Shop/Rebuild/MenuLayer_Shop_Rebuild_Replaceable.MenuLayer_Shop_Rebuild_Replaceable_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Shop_Rebuild_Replaceable_C : public UMenuLayer { public: - class UInputPanelWidget* Col_icon; // 0x0468 (0x0008) + class UWidgetAnimation* InvalidAnimation; // 0x0468 (0x0008) + class UWidgetAnimation* ValidAnimation; // 0x0470 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Shop/Rebuild/MenuLayer_Shop_Rebuild_Replaceable.MenuLayer_Shop_Rebuild_Replaceable_C.PlayInvalidAnimation + // void PlayInvalidAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuLayer_Shop_Rebuild_Replaceable.MenuLayer_Shop_Rebuild_Replaceable_C.PlayValidAnimation + // void PlayValidAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/CharaMake/Common/MenuGroup_CharaMake_Input_Register.MenuGroup_CharaMake_Input_Register_C -/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 -class UMenuGroup_CharaMake_Input_Register_C : public UMenuGroup +/// Class /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_NextLebel.MenuLayer_Inventory_NextLebel_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Inventory_NextLebel_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x0730 (0x0008) - SDK_UNDEFINED(16,769) /* FMulticastInlineDelegate */ __um(OnButtonStartedDelegate); // 0x0738 (0x0010) - SDK_UNDEFINED(16,770) /* FMulticastInlineDelegate */ __um(OnAnalogRDelegate); // 0x0748 (0x0010) + class UWidgetAnimation* InvalidAnimation; // 0x0468 (0x0008) + class UWidgetAnimation* ValidAnimation; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/CharaMake/Common/MenuGroup_CharaMake_Input_Register.MenuGroup_CharaMake_Input_Register_C.OnButtonStarted - // void OnButtonStarted(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Common/MenuGroup_CharaMake_Input_Register.MenuGroup_CharaMake_Input_Register_C.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Common/MenuGroup_CharaMake_Input_Register.MenuGroup_CharaMake_Input_Register_C.ExecuteUbergraph_MenuGroup_CharaMake_Input_Register - // void ExecuteUbergraph_MenuGroup_CharaMake_Input_Register(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/CharaMake/Common/MenuGroup_CharaMake_Input_Register.MenuGroup_CharaMake_Input_Register_C.OnAnalogRDelegate__DelegateSignature - // void OnAnalogRDelegate__DelegateSignature(FVector2D Dir, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/Common/MenuGroup_CharaMake_Input_Register.MenuGroup_CharaMake_Input_Register_C.OnButtonStartedDelegate__DelegateSignature - // void OnButtonStartedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_NextLebel.MenuLayer_Inventory_NextLebel_C.IsPlayingInvalidAnimation + // void IsPlayingInvalidAnimation(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_NextLebel.MenuLayer_Inventory_NextLebel_C.IsPlayingValidAnimation + // void IsPlayingValidAnimation(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_NextLebel.MenuLayer_Inventory_NextLebel_C.PlayInvalidAnimation + // void PlayInvalidAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_NextLebel.MenuLayer_Inventory_NextLebel_C.PlayValidAnimation + // void PlayValidAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C -/// Size: 0x0828 (2088 bytes) (0x000728 - 0x000828) align 8 MaxSize: 0x0828 -class UMenuGroup_SkillBoard_Panel_C : public UMenuGroup +/// Class /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C +/// Size: 0x06E1 (1761 bytes) (0x000698 - 0x0006E1) align 8 MaxSize: 0x06E1 +class UMenuTop_CostumeMerchant_C : public UCostumeDeliveryListMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_Board; // 0x0740 (0x0008) - class UCanvasPanel* Group_Line; // 0x0748 (0x0008) - class UCanvasPanel* Group_List_Slide; // 0x0750 (0x0008) - class UCanvasPanel* Group_Panel; // 0x0758 (0x0008) - class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x0760 (0x0008) - class UMenuLayer_SkillBoard_StartPanel_C* MenuLayer_SkillBoard_StartPanel; // 0x0768 (0x0008) - class UCustomImage* Modulate; // 0x0770 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0778 (0x0008) - TArray PanelMenuLayerList; // 0x0780 (0x0010) - TArray LineMenuLayerList; // 0x0790 (0x0010) - SDK_UNDEFINED(16,771) /* FMulticastInlineDelegate */ __um(OnMoveFocusMtxDelegate); // 0x07A0 (0x0010) - SDK_UNDEFINED(16,772) /* FMulticastInlineDelegate */ __um(OnAnalogLDelegate); // 0x07B0 (0x0010) - SDK_UNDEFINED(16,773) /* FMulticastInlineDelegate */ __um(OnAnalogRDelegate); // 0x07C0 (0x0010) - double BoardScale; // 0x07D0 (0x0008) - double BoardScaleMin; // 0x07D8 (0x0008) - double BoardScaleMax; // 0x07E0 (0x0008) - FVector2D BoardPosition; // 0x07E8 (0x0010) - SDK_UNDEFINED(16,774) /* FMulticastInlineDelegate */ __um(OnListShowDelegate); // 0x07F8 (0x0010) - SDK_UNDEFINED(16,775) /* FMulticastInlineDelegate */ __um(OnModeChangeDelegate); // 0x0808 (0x0010) - SDK_UNDEFINED(16,776) /* FMulticastInlineDelegate */ __um(OnHelpOpenDelegate); // 0x0818 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0698 (0x0008) + class UMenuGroup_Cafe_Reputation_C* MenuGroup_Cafe_Reputation; // 0x06A0 (0x0008) + class UMenuGroup_Cafe_Deliverylist_C* MenuGroup_CostumeMerchant_Deliverylist; // 0x06A8 (0x0008) + class UMenuGroup_Cafe_Reputation_Star_C* MenuGroup_CostumeMerchant_Reputation_Star; // 0x06B0 (0x0008) + class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x06B8 (0x0008) + bool IsCreateChoiceWindow; // 0x06C0 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x06C1 (0x0007) MISSED + class UMenuGroup_Cafe_Reputation_Star_C* ReputationStarGroup; // 0x06C8 (0x0008) + FName PRESET_COSTUME_SHOP; // 0x06D0 (0x0008) + FName PRESET_RESULT_SHOP; // 0x06D8 (0x0008) + bool isc; // 0x06E0 (0x0001) /// Functions - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.AllSetBatchSelectedVisibility - // void AllSetBatchSelectedVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetBatchSelectedVisibility - // void SetBatchSelectedVisibility(int32_t Index, bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.AllResetBatchEnableAnimation - // void AllResetBatchEnableAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.PlayBatchEnableAnimation - // void PlayBatchEnableAnimation(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.AllResetEmphasisAnimation - // void AllResetEmphasisAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.PlayEmphasisAnimation - // void PlayEmphasisAnimation(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetPanelFocusIconVisibility - // void SetPanelFocusIconVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.PlayUnlockAnimation - // void PlayUnlockAnimation(int32_t Index, FName& PanelIconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.PlayOpenPanelAnimation - // void PlayOpenPanelAnimation(int32_t Index, FName& PanelIconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.PlayGainPanelAnimation - // void PlayGainPanelAnimation(int32_t Index, FName& EffectIconID, FName& PanelIconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.AllResetOpenedPanelEffectAnimation - // void AllResetOpenedPanelEffectAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.ResetAchievedBaseAnimation - // void ResetAchievedBaseAnimation(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.PlayAchievedBaseAnimation - // void PlayAchievedBaseAnimation(int32_t Index, FName& iconID, double StartAnimationTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetListSlidePosition - // void SetListSlidePosition(double newParam); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.GetBoardScale - // void GetBoardScale(double& Scale); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetBoardScale - // void SetBoardScale(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.AddLineMenuLayer - // void AddLineMenuLayer(TArray& MenuLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.AddPanelMenuLayer - // void AddPanelMenuLayer(TArray& MenuLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.InitParam - // void InitParam(double BoardScaleMin, double BoardScaleMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetBlankPanel - // void SetBlankPanel(int32_t Index, ESkillPanelType PanelType, bool isStartPanel); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetBoardScaleByAddition - // void SetBoardScaleByAddition(double AddValue); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.GetBoardPosition - // void GetBoardPosition(bool _isScaled, FVector2D& Position); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.Set Board Position - // void SetBoardPosition(FVector2D BoardPosition); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetScaledBoardPosition - // void SetScaledBoardPosition(FVector2D Position); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.ChangeFocusPanel - // void ChangeFocusPanel(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetVisibilityOfLine - // void SetVisibilityOfLine(int32_t Index, bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetLineSIze - // void SetLineSIze(int32_t Index, double Size); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetLineIcon - // void SetLineIcon(int32_t Index, FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetLIneAngle - // void SetLIneAngle(int32_t Index, ESkillBoardPanelPositionType Angle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetVisibilityOfPanel - // void SetVisibilityOfPanel(int32_t Index, bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.GetPanelPosition - // void GetPanelPosition(int32_t Index, FVector2D& Position); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetPanelPosition - // void SetPanelPosition(int32_t Index, FVector2D Position, bool isStartPanel); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetStartPanelEffectIcon - // void SetStartPanelEffectIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetPanelIcon - // void SetPanelIcon(int32_t Index, FName& iconID, bool isStartPanel); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnMultiRightEvent - // void OnMultiRightEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnMultiLeftEvent - // void OnMultiLeftEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnMultiUpEvent - // void OnMultiUpEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnMultiDownEvent - // void OnMultiDownEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnListShow - // void OnListShow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnAnalogLEvent - // void OnAnalogLEvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnModeChange - // void OnModeChange(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnHelpOpen - // void OnHelpOpen(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetTransparentInputPanelEnable - // void SetTransparentInputPanelEnable(bool _isEnable); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.ExecuteUbergraph_MenuGroup_SkillBoard_Panel - // void ExecuteUbergraph_MenuGroup_SkillBoard_Panel(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnHelpOpenDelegate__DelegateSignature - // void OnHelpOpenDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnModeChangeDelegate__DelegateSignature - // void OnModeChangeDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnAnalogLDelegate__DelegateSignature - // void OnAnalogLDelegate__DelegateSignature(FVector2D Dir, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnListShowDelegate__DelegateSignature - // void OnListShowDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnAnalogRDelegate__DelegateSignature - // void OnAnalogRDelegate__DelegateSignature(FVector2D Dir, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnMoveFocusMtxDelegate__DelegateSignature - // void OnMoveFocusMtxDelegate__DelegateSignature(int32_t MoveX, int32_t MoveY); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.Add Reputation Star Group Preset + // void AddReputationStarGroupPreset(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.InitPresetGroup + // void InitPresetGroup(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.GetShopDeliveryRank + // void GetShopDeliveryRank(class UMenuGroup_Cafe_Reputation_Star_C*& MenuGroup); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.PlayRankup_BP + // void PlayRankup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.OnSetupScreenTitle + // void OnSetupScreenTitle(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.InitCostumeType + // void InitCostumeType(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.OnRankupStarAnimationFinished + // void OnRankupStarAnimationFinished(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.OnSetupParam_BP + // void OnSetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeMerchant.MenuTop_CostumeMerchant_C.ExecuteUbergraph_MenuTop_CostumeMerchant + // void ExecuteUbergraph_MenuTop_CostumeMerchant(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/InputPanel/MenuLayer_Parts_Input_Panel_NoEventBlocker.MenuLayer_Parts_Input_Panel_NoEventBlocker_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C +/// Size: 0x0898 (2200 bytes) (0x000728 - 0x000898) align 8 MaxSize: 0x0898 +class UMenuGroup_AttachIcon_PurposePoint_C : public UMenuGroup { public: - class UInputPanelWidget* Col_icon; // 0x0468 (0x0008) + class UWidgetAnimation* AlchemyPotInit; // 0x0728 (0x0008) + class UWidgetAnimation* AlchemyPotActive; // 0x0730 (0x0008) + class UWidgetAnimation* Progress; // 0x0738 (0x0008) + class UWidgetAnimation* Init; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) + class UCustomImage* Base_OffScreen; // 0x0760 (0x0008) + class UCustomImage* Base_OffScreen_Inv; // 0x0768 (0x0008) + class UCanvasPanel* Group_Angle; // 0x0770 (0x0008) + class UCanvasPanel* Group_Head; // 0x0778 (0x0008) + class UCanvasPanel* Head_Quest; // 0x0780 (0x0008) + class UCanvasPanel* Head_RogueLike; // 0x0788 (0x0008) + class UCanvasPanel* Head_Simple; // 0x0790 (0x0008) + class UCanvasPanel* Head_Story; // 0x0798 (0x0008) + class UCustomImage* Icon_Head_Simple; // 0x07A0 (0x0008) + class UCustomImage* Icon_OffScreen; // 0x07A8 (0x0008) + class UCustomImage* Icon_OffScreen_Gate; // 0x07B0 (0x0008) + class UCustomImage* Icon_OffScreen_Gate0; // 0x07B8 (0x0008) + class UCustomImage* Icon_PurposeGuide; // 0x07C0 (0x0008) + class UMenuLayer_AttachIcon_Board_C* MenuLayer_AttachIcon_Board; // 0x07C8 (0x0008) + class UMenuLayer_AttachIcon_Board_Notice_C* MenuLayer_AttachIcon_Board_Notice; // 0x07D0 (0x0008) + class UMenuLayer_AttachIcon_Quest_1_C* MenuLayer_AttachIcon_Quest; // 0x07D8 (0x0008) + class UMenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot_C* MenuLayer_AttachIcon_Roguelike_Gauge_AlchemyPot; // 0x07E0 (0x0008) + class UMenuLayer_AttachIcon_Story_C* MenuLayer_AttachIcon_Story; // 0x07E8 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x07F0 (0x0008) + class UWidgetSwitcher* Switch_Balloon; // 0x07F8 (0x0008) + class UWidgetSwitcher* Switch_IconType; // 0x0800 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0808 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0810 (0x0008) + FName SE_ID_PURPOSE_ICON; // 0x0818 (0x0008) + class UMaterialInstance* ExtMat_OffScreen_Icon_Story; // 0x0820 (0x0008) + class UMaterialInstance* ExtMat_OffScreen_Icon_Quest_Flag; // 0x0828 (0x0008) + class UMaterialInstance* ExtMat_OffScreen_Icon_Quest_Progress; // 0x0830 (0x0008) + class UMaterialInstance* ExtMat_OffScreen_Icon_Quest_Clear; // 0x0838 (0x0008) + class UMaterialInstance* ExtMat_OffScreen_Icon_Roguelike_Gate; // 0x0840 (0x0008) + class UMaterialInstance* ExtMat_OffScreen_Icon_Roguelike_Gate1; // 0x0848 (0x0008) + class UMaterialInstance* ExtMat_OffScreen_Icon_Roguelike_MagicCircle; // 0x0850 (0x0008) + class UMaterialInstance* ExtMat_OffScreen_Icon_Roguelike_Purpose; // 0x0858 (0x0008) + class UMaterialInstance* ExtMat_OffScreen_Icon_Common; // 0x0860 (0x0008) + class UMaterialInstance* ExtMat_OffScreen_Base_Story; // 0x0868 (0x0008) + class UMaterialInstance* ExtMat_OffScreen_Base_Quest; // 0x0870 (0x0008) + class UMaterialInstance* ExtMat_OffScreen_Base_Common; // 0x0878 (0x0008) + FName ICON_ID_AREA_GATE; // 0x0880 (0x0008) + FName ICON_ID_AREA_GATE2; // 0x0888 (0x0008) + FName ICON_ID_BOSS_GATE; // 0x0890 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetHeadSimpleIconTexture + // void SetHeadSimpleIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetBaseInvVisibility + // void SetBaseInvVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.PlayAlchemyPotActiveAnimation + // void PlayAlchemyPotActiveAnimation(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetGaugeVisibility + // void SetGaugeVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetGauge + // void SetGauge(double Gauge); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetFeverVisibility + // void SetFeverVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetOffScreenGateMaterial + // void SetOffScreenGateMaterial(bool GateStatus); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetInAreaIconVisibility + // void SetInAreaIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetAlchemyPotIconTexture + // void SetAlchemyPotIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetOffScreenMaterial + // void SetOffScreenMaterial(class UMaterialInstance* IconMat, class UMaterialInstance* BaseMat); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.PlayOpenAnimation + // void PlayOpenAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.IsPlayProgressesEffectAnimation + // void IsPlayProgressesEffectAnimation(bool& IsPlaying); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetProgressPlayAnimation + // void SetProgressPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetSwitchIconStatus + // void SetSwitchIconStatus(EPorposePointIconType iconType, bool isPhaseAchieve); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetPurposeGuideVisibility + // void SetPurposeGuideVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetPurposeGuideIconTexture + // void SetPurposeGuideIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetOffScreenArrowAngle + // void SetOffScreenArrowAngle(double Angle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuGroup_AttachIcon_PurposePoint.MenuGroup_AttachIcon_PurposePoint_C.SetSwitchStatus + // void SetSwitchStatus(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C -/// Size: 0x07F0 (2032 bytes) (0x000770 - 0x0007F0) align 8 MaxSize: 0x07F0 -class UMenuGroup_Filter_C : public UMenuListGroup +/// Class /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C +/// Size: 0x0699 (1689 bytes) (0x000688 - 0x000699) align 8 MaxSize: 0x0699 +class UMenuTop_AttachIcon_PurposePoint_C : public UAttachIconPurposePointMenuTop { public: - class UWidgetAnimation* Default_Open_out; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0778 (0x0008) - class UCustomTileView* CustomTileView; // 0x0780 (0x0008) - class UMenuLayer_Filter_SearchResults_C* MenuLayer_Inventory_Filter_SearchResults; // 0x0788 (0x0008) - class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x0790 (0x0008) - class UMenuLayer_Window_Single_Filter_DecorationLine_C* MenuLayer_Window_Single_Filter_DecorationLine; // 0x0798 (0x0008) - SDK_UNDEFINED(16,777) /* FMulticastInlineDelegate */ __um(OnRightMulti); // 0x07A0 (0x0010) - SDK_UNDEFINED(16,778) /* FMulticastInlineDelegate */ __um(OnLeftMulti); // 0x07B0 (0x0010) - SDK_UNDEFINED(16,779) /* FMulticastInlineDelegate */ __um(OnRightMultiRelease); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,780) /* FMulticastInlineDelegate */ __um(OnLeftMultiRelease); // 0x07D0 (0x0010) - SDK_UNDEFINED(16,781) /* FMulticastInlineDelegate */ __um(OnSelect); // 0x07E0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0688 (0x0008) + class UMenuGroup_AttachIcon_PurposePoint_C* MenuGroup_AttachIcon_PurposePoint; // 0x0690 (0x0008) + bool IsInArea; // 0x0698 (0x0001) /// Functions - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.SetCategoryText - // void SetCategoryText(FName Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnSelectFunction - // void OnSelectFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.SetSearchNum - // void SetSearchNum(int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnLeftMultiReleaseFunction - // void OnLeftMultiReleaseFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnRightMultiReleaseFunction - // void OnRightMultiReleaseFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnLeftMultiFunction - // void OnLeftMultiFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnRightMultiFunction - // void OnRightMultiFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnSelect__DelegateSignature - // void OnSelect__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnLeftMultiRelease__DelegateSignature - // void OnLeftMultiRelease__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnRightMultiRelease__DelegateSignature - // void OnRightMultiRelease__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnLeftMulti__DelegateSignature - // void OnLeftMulti__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnRightMulti__DelegateSignature - // void OnRightMulti__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.Get Icon Switcher Index + // int32_t GetIconSwitcherIndex(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.IsPlayProgressesEffectAnimation_BP + // bool IsPlayProgressesEffectAnimation_BP(); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.IsInDisplayableAreaBeforeConvert + // void IsInDisplayableAreaBeforeConvert(bool _isInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.CalcCenterToTargetAngle + // void CalcCenterToTargetAngle(float _angle); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetStateType_BP + // void SetStateType_BP(EGameIconStateType _stateType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetPurposeIcon_BP + // void SetPurposeIcon_BP(EPorposePointIconType _iconType, bool _isPhaseAchieve); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.PlayProgressesEffectAnimation_BP + // void PlayProgressesEffectAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetGuideType_BP + // void SetGuideType_BP(EPorposePointGuideType _guideType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.RedisplayIcon_BP + // void RedisplayIcon_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetInAreaIconVisible_BP + // void SetInAreaIconVisible_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetTargetIcon_BP + // void SetTargetIcon_BP(FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetRoguelikeAreaGateIcon_BP + // void SetRoguelikeAreaGateIcon_BP(bool _isClear); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetFever_BP + // void SetFever_BP(bool _isFever); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetGauge_BP + // void SetGauge_BP(float _gauge); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetGaugeVisible_BP + // void SetGaugeVisible_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.SetTargetIconValid_BP + // void SetTargetIconValid_BP(bool _isValid); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/PurposePoint/MenuTop_AttachIcon_PurposePoint.MenuTop_AttachIcon_PurposePoint_C.ExecuteUbergraph_MenuTop_AttachIcon_PurposePoint + // void ExecuteUbergraph_MenuTop_AttachIcon_PurposePoint(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Window_Single_Filter.MenuGroup_Window_Single_Filter_C -/// Size: 0x07A8 (1960 bytes) (0x000770 - 0x0007A8) align 8 MaxSize: 0x07A8 -class UMenuGroup_Window_Single_Filter_C : public UMenuListGroup +/// Class /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Roguelike_Destroy_Telop.MenuGroup_Battle_Boss_Roguelike_Destroy_Telop_C +/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 +class UMenuGroup_Battle_Boss_Roguelike_Destroy_Telop_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0778 (0x0008) - class UCustomTileView* CustomTileView; // 0x0780 (0x0008) - class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x0788 (0x0008) - class UMenuLayer_Window_Single_Filter_DecorationLine_C* MenuLayer_Window_Single_Filter_DecorationLine; // 0x0790 (0x0008) - SDK_UNDEFINED(16,782) /* FMulticastInlineDelegate */ __um(OnSelect); // 0x0798 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Icon_Telop_Clear; // 0x0740 (0x0008) + class UCustomImage* Icon_Telop_Clear_Effect; // 0x0748 (0x0008) + class UCustomImage* Icon_Telop_Clear_Effect0; // 0x0750 (0x0008) + FName ICON_ID; // 0x0758 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Window_Single_Filter.MenuGroup_Window_Single_Filter_C.SetHeaderText - // void SetHeaderText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Window_Single_Filter.MenuGroup_Window_Single_Filter_C.OnSelectFunction - // void OnSelectFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Window_Single_Filter.MenuGroup_Window_Single_Filter_C.OnSelect__DelegateSignature - // void OnSelect__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Roguelike_Destroy_Telop.MenuGroup_Battle_Boss_Roguelike_Destroy_Telop_C.SetIconTexture + // void SetIconTexture(FName iconID, FName IconID_Eff, FName IconID_Eff1); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Roguelike_Destroy_Telop.MenuGroup_Battle_Boss_Roguelike_Destroy_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Roguelike_Destroy_Telop.MenuGroup_Battle_Boss_Roguelike_Destroy_Telop_C.ExecuteUbergraph_MenuGroup_Battle_Boss_Roguelike_Destroy_Telop + // void ExecuteUbergraph_MenuGroup_Battle_Boss_Roguelike_Destroy_Telop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C -/// Size: 0x0858 (2136 bytes) (0x000728 - 0x000858) align 8 MaxSize: 0x0858 -class UMenuGroup_Window_CountWindow_C : public UMenuGroup +/// Class /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Appeerance_Telop.MenuGroup_Battle_Boss_Appeerance_Telop_C +/// Size: 0x0778 (1912 bytes) (0x000728 - 0x000778) align 8 MaxSize: 0x0778 +class UMenuGroup_Battle_Boss_Appeerance_Telop_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_Money; // 0x0740 (0x0008) - class UMenuLayer_Button_Key_C* MenuLayer_Button_Key; // 0x0748 (0x0008) - class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x0750 (0x0008) - class UMenuLayer_Count_Arrow_L_C* MenuLayer_Window_CountWindow_Button_Left; // 0x0758 (0x0008) - class UMenuLayer_Count_Arrow_R_C* MenuLayer_Window_CountWindow_Button_Right; // 0x0760 (0x0008) - class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x0768 (0x0008) - class UNumPrimitive* NumPrimitive_Count; // 0x0770 (0x0008) - class UWidgetSwitcher* Switcher_Under; // 0x0778 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0780 (0x0008) - class UCustomTextBlock* Text_Sell_Count; // 0x0788 (0x0008) - class UCanvasPanel* Transform; // 0x0790 (0x0008) - TArray buttonLayerArray; // 0x0798 (0x0010) - int32_t maxButtons; // 0x07A8 (0x0004) - int32_t cancelFocusIndex; // 0x07AC (0x0004) - SDK_UNDEFINED(16,783) /* FMulticastInlineDelegate */ __um(OnIncrement); // 0x07B0 (0x0010) - SDK_UNDEFINED(16,784) /* FMulticastInlineDelegate */ __um(OnDecrement); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,785) /* FMulticastInlineDelegate */ __um(OnLUpMulti); // 0x07D0 (0x0010) - SDK_UNDEFINED(16,786) /* FMulticastInlineDelegate */ __um(OnLDownMulti); // 0x07E0 (0x0010) - SDK_UNDEFINED(16,787) /* FMulticastInlineDelegate */ __um(OnLUpMultiRelease); // 0x07F0 (0x0010) - SDK_UNDEFINED(16,788) /* FMulticastInlineDelegate */ __um(OnLDownMultiRelease); // 0x0800 (0x0010) - SDK_UNDEFINED(16,789) /* FMulticastInlineDelegate */ __um(OnLLeftMultiRelease); // 0x0810 (0x0010) - SDK_UNDEFINED(16,790) /* FMulticastInlineDelegate */ __um(OnLRightMultiRelease); // 0x0820 (0x0010) - FName TEXT_TOTAL_LABEL; // 0x0830 (0x0008) - FName TEXT_BUTTON_OK; // 0x0838 (0x0008) - FName TEXT_BUTTON_GAIJI; // 0x0840 (0x0008) - SDK_UNDEFINED(16,791) /* FMulticastInlineDelegate */ __um(OnOKAnimationFinished); // 0x0848 (0x0010) + class UCustomImage* base; // 0x0740 (0x0008) + class UCustomImage* base0; // 0x0748 (0x0008) + class UCustomImage* base1; // 0x0750 (0x0008) + class UCanvasPanel* Group_Roguelike; // 0x0758 (0x0008) + class UCustomImage* Icon_Telop_Start; // 0x0760 (0x0008) + class UCustomTextBlock* Text_SubTitle; // 0x0768 (0x0008) + FName ICON_ID; // 0x0770 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OKAnimationFinished - // void OKAnimationFinished(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.PlayOKAnimation - // void PlayOKAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.Set Window Type - // void SetWindowType(ETotalCountWindowType Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetUnderSwitcher - // void SetUnderSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetSellCountLabelText - // void SetSellCountLabelText(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetTotalLabelText - // void SetTotalLabelText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetCurrencyIcon - // void SetCurrencyIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLRightMultiReleaseFunction - // void OnLRightMultiReleaseFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLLeftMultiReleaseFunction - // void OnLLeftMultiReleaseFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLUpMultiReleaseFunction - // void OnLUpMultiReleaseFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLDownMultiReleaseFunction - // void OnLDownMultiReleaseFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLDownMultiFunction - // void OnLDownMultiFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLUpMultiFunction - // void OnLUpMultiFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetOKAnimationRight - // void SetOKAnimationRight(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetOKAnimationLeft - // void SetOKAnimationLeft(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetDefaultAnimationRight - // void SetDefaultAnimationRight(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetDefaultAnimationLeft - // void SetDefaultAnimationLeft(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetMoneyBoxVisibility - // void SetMoneyBoxVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.Decrement - // void Decrement(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.Increment - // void Increment(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetMessageText - // void SetMessageText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetMoneyVolume - // void SetMoneyVolume(int32_t damage); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetCountVolume - // void SetCountVolume(int32_t damage); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnCountDown - // void OnCountDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnCountUp - // void OnCountUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.animation Finished - // void animationFinished(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.ExecuteUbergraph_MenuGroup_Window_CountWindow - // void ExecuteUbergraph_MenuGroup_Window_CountWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnOKAnimationFinished__DelegateSignature - // void OnOKAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLRightMultiRelease__DelegateSignature - // void OnLRightMultiRelease__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLLeftMultiRelease__DelegateSignature - // void OnLLeftMultiRelease__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLDownMultiRelease__DelegateSignature - // void OnLDownMultiRelease__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLUpMultiRelease__DelegateSignature - // void OnLUpMultiRelease__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLDownMulti__DelegateSignature - // void OnLDownMulti__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLUpMulti__DelegateSignature - // void OnLUpMulti__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnDecrement__DelegateSignature - // void OnDecrement__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnIncrement__DelegateSignature - // void OnIncrement__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Appeerance_Telop.MenuGroup_Battle_Boss_Appeerance_Telop_C.SetSubTitleVisibility + // void SetSubTitleVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Appeerance_Telop.MenuGroup_Battle_Boss_Appeerance_Telop_C.SetSubTitleText + // void SetSubTitleText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Appeerance_Telop.MenuGroup_Battle_Boss_Appeerance_Telop_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Appeerance_Telop.MenuGroup_Battle_Boss_Appeerance_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Appeerance_Telop.MenuGroup_Battle_Boss_Appeerance_Telop_C.ExecuteUbergraph_MenuGroup_Battle_Boss_Appeerance_Telop + // void ExecuteUbergraph_MenuGroup_Battle_Boss_Appeerance_Telop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/CharaColorSelect/MenuGroup_CharaColorSelect.MenuGroup_CharaColorSelect_C -/// Size: 0x07B8 (1976 bytes) (0x000748 - 0x0007B8) align 8 MaxSize: 0x07B8 -class UMenuGroup_CharaColorSelect_C : public UCharaColorSelectMenuGroup +/// Class /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Roguelike_Telop.MenuGroup_Battle_Boss_Roguelike_Telop_C +/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 +class UMenuGroup_Battle_Boss_Roguelike_Telop_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0748 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) - class UMenuLayer_CharaColorSelect_Icon_C* MenuLayer_CharaColorSelect_Icon_00; // 0x0760 (0x0008) - class UMenuLayer_CharaColorSelect_Icon_C* MenuLayer_CharaColorSelect_Icon_01; // 0x0768 (0x0008) - class UMenuLayer_CharaColorSelect_Icon_C* MenuLayer_CharaColorSelect_Icon_02; // 0x0770 (0x0008) - class UMenuLayer_CharaColorSelect_Icon_C* MenuLayer_CharaColorSelect_Icon_03; // 0x0778 (0x0008) - class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x0780 (0x0008) - class UCustomTextBlock* Text_CharaColorSelect_Label; // 0x0788 (0x0008) - TArray MenuLayerButtonArray; // 0x0790 (0x0010) - TArray dummy; // 0x07A0 (0x0010) - FName TEXT_ID_LABEL; // 0x07B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Icon_Telop_Start; // 0x0740 (0x0008) + class UCustomTextBlock* Text_Explanation_Shrine; // 0x0748 (0x0008) + FName ICON_ID; // 0x0750 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/CharaColorSelect/MenuGroup_CharaColorSelect.MenuGroup_CharaColorSelect_C.SetLabelText - // void SetLabelText(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaColorSelect/MenuGroup_CharaColorSelect.MenuGroup_CharaColorSelect_C.Update Check Mark - // void UpdateCheckMark(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaColorSelect/MenuGroup_CharaColorSelect.MenuGroup_CharaColorSelect_C.CanDecidableFocusIndex - // void CanDecidableFocusIndex(bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/CharaColorSelect/MenuGroup_CharaColorSelect.MenuGroup_CharaColorSelect_C.UpdateButtons - // void UpdateButtons(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaColorSelect/MenuGroup_CharaColorSelect.MenuGroup_CharaColorSelect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaColorSelect/MenuGroup_CharaColorSelect.MenuGroup_CharaColorSelect_C.OnUpdateButtons_BP - // void OnUpdateButtons_BP(bool _focusReset); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaColorSelect/MenuGroup_CharaColorSelect.MenuGroup_CharaColorSelect_C.ExecuteUbergraph_MenuGroup_CharaColorSelect - // void ExecuteUbergraph_MenuGroup_CharaColorSelect(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Quest/List/List/MenuListObject_QuestList_List.MenuListObject_QuestList_List_C -/// Size: 0x0081 (129 bytes) (0x000028 - 0x000081) align 8 MaxSize: 0x0081 -class UMenuListObject_QuestList_List_C : public UObject -{ -public: - FQuestListItemInfo itemInfo; // 0x0028 (0x0058) - bool isQuestNavi; // 0x0080 (0x0001) + // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Roguelike_Telop.MenuGroup_Battle_Boss_Roguelike_Telop_C.SetText + // void SetText(FText& detail); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Roguelike_Telop.MenuGroup_Battle_Boss_Roguelike_Telop_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Roguelike_Telop.MenuGroup_Battle_Boss_Roguelike_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Boss/Telop/MenuGroup_Battle_Boss_Roguelike_Telop.MenuGroup_Battle_Boss_Roguelike_Telop_C.ExecuteUbergraph_MenuGroup_Battle_Boss_Roguelike_Telop + // void ExecuteUbergraph_MenuGroup_Battle_Boss_Roguelike_Telop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C -/// Size: 0x04E8 (1256 bytes) (0x000468 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_TabIcon_C : public UMenuLayer +/// Class /Game/Program/Menu/Battle/Boss/MenuTop_Battle_Boss_Telop.MenuTop_Battle_Boss_Telop_C +/// Size: 0x0690 (1680 bytes) (0x000658 - 0x000690) align 8 MaxSize: 0x0690 +class UMenuTop_Battle_Boss_Telop_C : public UBossBattleTelopMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) - class UCustomImage* AttentionEffect; // 0x0490 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0498 (0x0008) - class UCustomImage* destination; // 0x04A0 (0x0008) - class UCustomImage* Icon_Normal; // 0x04A8 (0x0008) - class UCustomImage* New; // 0x04B0 (0x0008) - class UCustomImage* Quest; // 0x04B8 (0x0008) - class UCanvasPanel* Root; // 0x04C0 (0x0008) - class UWidgetSwitcher* Switch_Base_Normal; // 0x04C8 (0x0008) - class UWidgetSwitcher* Switcher_Notice; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Category; // 0x04D8 (0x0008) - class UCustomImage* Update; // 0x04E0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_Battle_Boss_Roguelike_Destroy_Telop_C* MenuGroup_Battle_Boss_Roguelike_Destroy_Telop; // 0x0660 (0x0008) + class UMenuGroup_Battle_Boss_Roguelike_Telop_C* MenuGroup_Battle_Boss_Roguelike_Telop; // 0x0668 (0x0008) + class UMenuGroup_Battle_Boss_Appeerance_Telop_C* MenuGroup_Battle_Boss_Start_Telop; // 0x0670 (0x0008) + class UMenuGroup_Battle_Boss_Destroy_Telop_C* MenuGroup_Battle_Boss_Success_Telop; // 0x0678 (0x0008) + FName PRESET_SE_START; // 0x0680 (0x0008) + FName PRESET_SE_SUCCESS; // 0x0688 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C.SetNotificationSwitch - // void SetNotificationSwitch(ENotificationIconType notificationType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C.SetAttentionEffectVisibility - // void SetAttentionEffectVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C.SetButtonValid - // void SetButtonValid(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C._xxx_SetTabNameValid - // void _xxx_SetTabNameValid(bool Valid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C.SetBaseSwitch - // void SetBaseSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C.Set Tab Text - // void SetTabText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C.SetNoticeVisibility - // void SetNoticeVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C._xxx_SetVisibilityAll - // void _xxx_SetVisibilityAll(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C.SetTabIconTexture - // void SetTabIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C.ExecuteUbergraph_MenuLayer_TabIcon - // void ExecuteUbergraph_MenuLayer_TabIcon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Battle/Boss/MenuTop_Battle_Boss_Telop.MenuTop_Battle_Boss_Telop_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Boss/MenuTop_Battle_Boss_Telop.MenuTop_Battle_Boss_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Boss/MenuTop_Battle_Boss_Telop.MenuTop_Battle_Boss_Telop_C.SetTelopType_BP + // void SetTelopType_BP(EBossBattleTelopType _telopType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Battle/Boss/MenuTop_Battle_Boss_Telop.MenuTop_Battle_Boss_Telop_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/Boss/MenuTop_Battle_Boss_Telop.MenuTop_Battle_Boss_Telop_C.SetText_BP + // void SetText_BP(EBossBattleTelopType _telopType, FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Battle/Boss/MenuTop_Battle_Boss_Telop.MenuTop_Battle_Boss_Telop_C.ExecuteUbergraph_MenuTop_Battle_Boss_Telop + // void ExecuteUbergraph_MenuTop_Battle_Boss_Telop(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C -/// Size: 0x07B8 (1976 bytes) (0x000750 - 0x0007B8) align 8 MaxSize: 0x07B8 -class UMenuGroup_MapCraft_Tab_C : public UTabMenuGroup +/// Class /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_OneLine.MenuGroup_ClearConditionTelop_OneLine_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_ClearConditionTelop_OneLine_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) - class UMenuLayer_MapCraft_ChangeRoad_C* MenuLayer_MapCraft_ChangeRoad; // 0x0768 (0x0008) - class UMenuLayer_MapCraft_TabBase_C* MenuLayer_MapCraft_TabBase; // 0x0770 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_00; // 0x0778 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_01; // 0x0780 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_02; // 0x0788 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_03; // 0x0790 (0x0008) - SDK_UNDEFINED(16,792) /* FMulticastInlineDelegate */ __um(OnLTriggerSelectDelegate); // 0x0798 (0x0010) - SDK_UNDEFINED(16,793) /* FMulticastInlineDelegate */ __um(OnLStickCenterDelegate_); // 0x07A8 (0x0010) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out0; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Icon_Event; // 0x0740 (0x0008) + class UWidgetSwitcher* Switcher_Text; // 0x0748 (0x0008) + class UCustomTextBlock* Text_EventName; // 0x0750 (0x0008) + class UCustomTextBlock* Text_Explanation; // 0x0758 (0x0008) + SDK_UNDEFINED(16,766) /* FMulticastInlineDelegate */ __um(OnTelopAnimationFinished); // 0x0760 (0x0010) /// Functions - // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.SetFocusByMapcraftType - // void SetFocusByMapcraftType(EMapCraftMenuCtrlType craftType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.Set Tab Info Visibility - // void SetTabInfoVisibility(bool isVisibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.Set Tab Info Icon - // void SetTabInfoIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.Set Tab Info Text - // void SetTabInfoText(FString Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.SetButtonColorSwitch - // void SetButtonColorSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.SetBaseSwitcher - // void SetBaseSwitcher(int32_t BaseIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.SetIconPadding - // void SetIconPadding(double Padding); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnInitTabMenuLayerArray - // void OnInitTabMenuLayerArray(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnTabMenuLayerIconSet - // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnTabMenuLayerTextSet - // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnTabMenuLayerNoticeIconVisibilitySet - // void OnTabMenuLayerNoticeIconVisibilitySet(class UMenuLayer* _menuLayer, bool _noticeIconShowed); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnTabMenuLayerSkipSet - // void OnTabMenuLayerSkipSet(class UMenuLayer* _menuLayer, bool _skipped); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnLTriggerSelectEvent - // void OnLTriggerSelectEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnGuideOpen - // void OnGuideOpen(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.ExecuteUbergraph_MenuGroup_MapCraft_Tab - // void ExecuteUbergraph_MenuGroup_MapCraft_Tab(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnLStickCenterDelegate __DelegateSignature - // void OnLStickCenterDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnLTriggerSelectDelegate__DelegateSignature - // void OnLTriggerSelectDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_OneLine.MenuGroup_ClearConditionTelop_OneLine_C.Set Text Color ID + // void SetTextColorID(FName fontstyleID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_OneLine.MenuGroup_ClearConditionTelop_OneLine_C.Set Icon Texture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_OneLine.MenuGroup_ClearConditionTelop_OneLine_C.SetSwitcherText + // void SetSwitcherText(bool Title); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_OneLine.MenuGroup_ClearConditionTelop_OneLine_C.SetText + // void SetText(FText& Title, FText& detail); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_OneLine.MenuGroup_ClearConditionTelop_OneLine_C.OnTelopAnimationFinished__DelegateSignature + // void OnTelopAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C -/// Size: 0x07D0 (2000 bytes) (0x000750 - 0x0007D0) align 8 MaxSize: 0x07D0 -class UMenuGroup_Category_Tab_C : public UTabMenuGroup +/// Class /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C +/// Size: 0x07B8 (1976 bytes) (0x000728 - 0x0007B8) align 8 MaxSize: 0x07B8 +class UMenuGroup_ClearConditionTelop_Roguelike_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) - class UMenuLayer_TabBase_C* MenuLayer_TabBase; // 0x0768 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon; // 0x0770 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon0; // 0x0778 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_00; // 0x0780 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_01; // 0x0788 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_02; // 0x0790 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_03; // 0x0798 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_04; // 0x07A0 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_05; // 0x07A8 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_06; // 0x07B0 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_07; // 0x07B8 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_08; // 0x07C0 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_09; // 0x07C8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Icon_Event; // 0x0740 (0x0008) + class UCustomImage* Icon_Route; // 0x0748 (0x0008) + class UCustomImage* Icon_Telop; // 0x0750 (0x0008) + class UCustomWidgetSwitcher* Switcher_Telop; // 0x0758 (0x0008) + class UWidgetSwitcher* Switcher_Text; // 0x0760 (0x0008) + class UCustomTextBlock* Text_ActiveEventName; // 0x0768 (0x0008) + class UCustomTextBlock* Text_ClearConditions; // 0x0770 (0x0008) + class UCustomTextBlock* Text_EventName; // 0x0778 (0x0008) + class UCustomTextBlock* Text_Explanation; // 0x0780 (0x0008) + class UCustomTextBlock* Text_Explanation_ClearConditions; // 0x0788 (0x0008) + class UCustomTextBlock* Text_Explanation_Common; // 0x0790 (0x0008) + class UCustomTextBlock* Text_Guide_ClearConditions; // 0x0798 (0x0008) + SDK_UNDEFINED(16,767) /* FMulticastInlineDelegate */ __um(OnTelopAnimationFinished); // 0x07A0 (0x0010) + FName ICON_ID; // 0x07B0 (0x0008) /// Functions - // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.SetButtonColorSwitch - // void SetButtonColorSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.SetBaseSwitcher - // void SetBaseSwitcher(int32_t BaseIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.SetIconPadding - // void SetIconPadding(double Padding); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.OnInitTabMenuLayerArray - // void OnInitTabMenuLayerArray(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.OnTabMenuLayerIconSet - // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.OnTabMenuLayerTextSet - // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.OnTabMenuLayerNoticeIconVisibilitySet - // void OnTabMenuLayerNoticeIconVisibilitySet(class UMenuLayer* _menuLayer, bool _noticeIconShowed); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.OnTabMenuLayerSkipSet - // void OnTabMenuLayerSkipSet(class UMenuLayer* _menuLayer, bool _skipped); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.OnTabMenuLayerAttentionEffectVisibilitySet - // void OnTabMenuLayerAttentionEffectVisibilitySet(class UMenuLayer* _menuLayer, bool _attentionEffectShowed); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.OnTabMenuLayerAttentionEffectIconTypeSet - // void OnTabMenuLayerAttentionEffectIconTypeSet(class UMenuLayer* _menuLayer, ENotificationIconType _notificationIconType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.ExecuteUbergraph_MenuGroup_Category_Tab - // void ExecuteUbergraph_MenuGroup_Category_Tab(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_SubList_Bar_Object.MenuLayer_Board_GuildQuest_SubList_Bar_Object_C -/// Size: 0x0080 (128 bytes) (0x000028 - 0x000080) align 8 MaxSize: 0x0080 -class UMenuLayer_Board_GuildQuest_SubList_Bar_Object_C : public UObject -{ -public: - FBulletinBoardQuestInfo Info; // 0x0028 (0x0058) + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.SetTitleTextColor + // void SetTitleTextColor(FName fontstyleID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.SetRoguelikeRouteIconTexture + // void SetRoguelikeRouteIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.SetSubTitleTextColor + // void SetSubTitleTextColor(FName fontstyleID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.SetActiveEventIconTexture + // void SetActiveEventIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.Set Telop Switcher + // void SetTelopSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.SetDetailText + // void SetDetailText(FText& detail); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.SetSubTitle + // void SetSubTitle(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.SetTitle + // void SetTitle(FText& Title); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.ExecuteUbergraph_MenuGroup_ClearConditionTelop_Roguelike + // void ExecuteUbergraph_MenuGroup_ClearConditionTelop_Roguelike(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuGroup_ClearConditionTelop_Roguelike.MenuGroup_ClearConditionTelop_Roguelike_C.OnTelopAnimationFinished__DelegateSignature + // void OnTelopAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_Header.MenuLayer_QuestList_Header_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_QuestList_Header_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C +/// Size: 0x0694 (1684 bytes) (0x000658 - 0x000694) align 8 MaxSize: 0x0694 +class UMenuTop_Clear_Condition_Telop_C : public UClearConditionTelopMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_ClearConditionTelop_C* MenuGroup_Clear_Condition_Telop; // 0x0660 (0x0008) + class UMenuGroup_ClearConditionTelop_OneLine_C* MenuGroup_ClearConditionTelop_OneLine; // 0x0668 (0x0008) + class UMenuGroup_ClearConditionTelop_Roguelike_C* MenuGroup_ClearConditionTelop_Roguelike; // 0x0670 (0x0008) + FName PRESET_NAME_DEFAULT; // 0x0678 (0x0008) + FName PRESET_NAME_POSSESSION; // 0x0680 (0x0008) + FName PRESET_NAME_ROGUELIKE; // 0x0688 (0x0008) + int32_t textIndex; // 0x0690 (0x0004) /// Functions - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_Header.MenuLayer_QuestList_Header_C.SetTextLabel - // void SetTextLabel(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_Header.MenuLayer_QuestList_Header_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_Header.MenuLayer_QuestList_Header_C.ExecuteUbergraph_MenuLayer_QuestList_Header - // void ExecuteUbergraph_MenuLayer_QuestList_Header(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.SetRoguelikeText + // void SetRoguelikeText(FText Title, FText detail); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.SetPosesstionText + // void SetPosesstionText(FText titleText, FText detailText, bool isUseTitle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.SetDefaultText + // void SetDefaultText(FText titleText, FText detailText, bool OrangeText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnSetText_BP + // void OnSetText_BP(FText& _titleText, FText& _detailText, bool _orangeText, int32_t _textIndex); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnSetIconVisibility_BP + // void OnSetIconVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnSetTelopType_BP + // void OnSetTelopType_BP(EClearConditionTelopType _telopType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnSetFloorIcon_BP + // void OnSetFloorIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnSetRoguelikeTelopType_BP + // void OnSetRoguelikeTelopType_BP(bool _isLastCondition); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnSetSleepModeIcon_BP + // void OnSetSleepModeIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnSetSleepModeTextColor_BP + // void OnSetSleepModeTextColor_BP(FName& _textColorID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnSetRoguelikeActiveEventColor_BP + // void OnSetRoguelikeActiveEventColor_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.OnSetSleepModeSubTitleTextColor_BP + // void OnSetSleepModeSubTitleTextColor_BP(FName& _textColorID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Common/ClearConditionTelop/MenuTop_Clear_Condition_Telop.MenuTop_Clear_Condition_Telop_C.ExecuteUbergraph_MenuTop_Clear_Condition_Telop + // void ExecuteUbergraph_MenuTop_Clear_Condition_Telop(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/List/MenuListObject_SpotList_List.MenuListObject_SpotList_List_C -/// Size: 0x00A0 (160 bytes) (0x000028 - 0x0000A0) align 8 MaxSize: 0x00A0 -class UMenuListObject_SpotList_List_C : public UObject +/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Money.MenuLayer_Multi_Lobby_Parts_Money_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Multi_Lobby_Parts_Money_C : public UMenuLayer { public: - FSpotListItemInfo SpotListItemInfo; // 0x0028 (0x0078) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Icon_Money; // 0x0470 (0x0008) + class UNumPrimitive* NumPrimitive_Money; // 0x0478 (0x0008) + FName NUM_WHITE; // 0x0480 (0x0008) + FName NUM_RED; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/List/MenuListObject_SpotList_List.MenuListObject_SpotList_List_C.GetFastTravelId - // void GetFastTravelId(FName& fastTravelId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/List/MenuListObject_SpotList_List.MenuListObject_SpotList_List_C.SetNewFlag - // void SetNewFlag(bool IsNew); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Money.MenuLayer_Multi_Lobby_Parts_Money_C.SetIcon + // void SetIcon(FName& Icon); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Money.MenuLayer_Multi_Lobby_Parts_Money_C.SetValue + // void SetValue(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Money.MenuLayer_Multi_Lobby_Parts_Money_C.SetMeets + // void SetMeets(bool isMeets); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Money.MenuLayer_Multi_Lobby_Parts_Money_C.BP_OnEntryReleased + // void BP_OnEntryReleased(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Money.MenuLayer_Multi_Lobby_Parts_Money_C.BP_OnItemExpansionChanged + // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Money.MenuLayer_Multi_Lobby_Parts_Money_C.BP_OnItemSelectionChanged + // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Money.MenuLayer_Multi_Lobby_Parts_Money_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_Money + // void ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_Money(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Success.MenuGroup_Multi_Game_Result_Telop_Success_C -/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 -class UMenuGroup_Multi_Game_Result_Telop_Success_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C +/// Size: 0x0619 (1561 bytes) (0x000480 - 0x000619) align 8 MaxSize: 0x0619 +class UMenuLayer_Multi_Lobby_RoomSetting_ListItem_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Icon_Telop; // 0x0740 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0748 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect0; // 0x0750 (0x0008) - FName ICON_ID_TELOP; // 0x0758 (0x0008) - FName ICON_ID_TELOP_ROGUELIKE; // 0x0760 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_InvalidFocusOK_in; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) + class UCustomImage* Base_Icon; // 0x04C8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04D0 (0x0008) + class UCanvasPanel* Group_Base; // 0x04D8 (0x0008) + class UCanvasPanel* Group_Button_Roguelike; // 0x04E0 (0x0008) + class UCanvasPanel* Group_Button_Roguelike0; // 0x04E8 (0x0008) + class UCanvasPanel* Group_Button_Text; // 0x04F0 (0x0008) + class UCanvasPanel* Group_Button_Text_Long; // 0x04F8 (0x0008) + class UHorizontalBox* HorizontalBox_NumPrimitive_Value_Max_Normal; // 0x0500 (0x0008) + class UHorizontalBox* HorizontalBox_NumPrimitive_Value_Max_Select; // 0x0508 (0x0008) + class UHorizontalBox* HorizontalBox_NumPrimitive_Value_Normal; // 0x0510 (0x0008) + class UHorizontalBox* HorizontalBox_NumPrimitive_Value_Now_Normal; // 0x0518 (0x0008) + class UHorizontalBox* HorizontalBox_NumPrimitive_Value_Now_Select; // 0x0520 (0x0008) + class UHorizontalBox* HorizontalBox_NumPrimitive_Value_Select; // 0x0528 (0x0008) + class UCustomImage* Icon_Category; // 0x0530 (0x0008) + class UMenuLayer_Multi_Lobby_Parts_Money_C* MenuLayer_Multi_Lobby_Parts_Money; // 0x0538 (0x0008) + class UNumPrimitive* NumPrimitive_Value_Normal; // 0x0540 (0x0008) + class UNumPrimitive* NumPrimitive_Value_Normal_Max; // 0x0548 (0x0008) + class UNumPrimitive* NumPrimitive_Value_Normal_Now; // 0x0550 (0x0008) + class UNumPrimitive* NumPrimitive_Value_Select; // 0x0558 (0x0008) + class UNumPrimitive* NumPrimitive_Value_Select_Max; // 0x0560 (0x0008) + class UNumPrimitive* NumPrimitive_Value_Select_Now; // 0x0568 (0x0008) + class UWidgetSwitcher* Switcher_BG; // 0x0570 (0x0008) + class UWidgetSwitcher* Switcher_Button_Text; // 0x0578 (0x0008) + class UWidgetSwitcher* Switcher_Label; // 0x0580 (0x0008) + class UCustomTextBlock* Text_Button_Normal; // 0x0588 (0x0008) + class UCustomTextBlock* Text_Button_Normal1; // 0x0590 (0x0008) + class UCustomTextBlock* Text_Button_Normal2; // 0x0598 (0x0008) + class UCustomTextBlock* Text_Button_Normal_Long; // 0x05A0 (0x0008) + class UCustomTextBlock* Text_Button_Select; // 0x05A8 (0x0008) + class UCustomTextBlock* Text_Button_Select3; // 0x05B0 (0x0008) + class UCustomTextBlock* Text_Button_Select4; // 0x05B8 (0x0008) + class UCustomTextBlock* Text_Button_Select_Long; // 0x05C0 (0x0008) + class UCustomTextBlock* Text_Label_Normal; // 0x05C8 (0x0008) + class UCustomTextBlock* Text_Label_Select; // 0x05D0 (0x0008) + class UCustomTextBlock* Text_Parentheses_Normal; // 0x05D8 (0x0008) + class UCustomTextBlock* Text_Parentheses_Normal5; // 0x05E0 (0x0008) + class UCustomTextBlock* Text_Parentheses_Select; // 0x05E8 (0x0008) + class UCustomTextBlock* Text_Parentheses_Select6; // 0x05F0 (0x0008) + class UCustomTextBlock* Text_Slash_Normal; // 0x05F8 (0x0008) + class UCustomTextBlock* Text_Slash_Select; // 0x0600 (0x0008) + int32_t LineNumber; // 0x0608 (0x0004) + int32_t INVALID_PASSWORD; // 0x060C (0x0004) + FName TEXT_ID_BUTTON_COMMENT_LABEL; // 0x0610 (0x0008) + EMultiRoomSettingType RoomSettingType; // 0x0618 (0x0001) /// Functions - // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Success.MenuGroup_Multi_Game_Result_Telop_Success_C.SetTelopIconTexture - // void SetTelopIconTexture(bool IsRoguelikeTelop); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Success.MenuGroup_Multi_Game_Result_Telop_Success_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Success.MenuGroup_Multi_Game_Result_Telop_Success_C.ExecuteUbergraph_MenuGroup_Multi_Game_Result_Telop_Success - // void ExecuteUbergraph_MenuGroup_Multi_Game_Result_Telop_Success(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.Reset + // void Reset(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetUpRoguelikeCategory + // void SetUpRoguelikeCategory(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetUpLongTextCategory + // void SetUpLongTextCategory(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetSelectLabelText + // void SetSelectLabelText(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetLifeCountNowVolume + // void SetLifeCountNowVolume(int32_t Volume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetLifeCountMaxVolume + // void SetLifeCountMaxVolume(int32_t Volume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.UpdateInfo + // void UpdateInfo(FMultiRoomSettingListItemInfo& Info); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetPassword + // void SetPassword(int32_t Password); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetIcon + // void SetIcon(FName& Icon); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetBGSwitcher + // void SetBGSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetInvalidButton + // void SetInvalidButton(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetUpPasswordCategory + // void SetUpPasswordCategory(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetUpRuleLineCategory + // void SetUpRuleLineCategory(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetUpNoramlCategory + // void SetUpNoramlCategory(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetCategory + // void SetCategory(EMultiRoomSettingListCatrgory Category); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetButtonText + // void SetButtonText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetLabel + // void SetLabel(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuLayer_Multi_Lobby_RoomSetting_ListItem.MenuLayer_Multi_Lobby_RoomSetting_ListItem_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_ListItem + // void ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_ListItem(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Result_Telop.MenuTop_PlantDungeon_Result_Telop_C -/// Size: 0x0678 (1656 bytes) (0x000650 - 0x000678) align 8 MaxSize: 0x0678 -class UMenuTop_PlantDungeon_Result_Telop_C : public UPlantDungeonResultTelopMenuTop +/// Class /Game/Program/Menu/Battle/PopupSuccess/MenuLayer_Battle_PopupSuccess.MenuLayer_Battle_PopupSuccess_C +/// Size: 0x04E0 (1248 bytes) (0x000468 - 0x0004E0) align 8 MaxSize: 0x04E0 +class UMenuLayer_Battle_PopupSuccess_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Multi_Game_Result_Telop_Failed_C* MenuGroup_Multi_Game_Result_Telop_Failed; // 0x0658 (0x0008) - class UMenuGroup_Multi_Game_Result_Telop_Success_C* MenuGroup_Multi_Game_Result_Telop_Success; // 0x0660 (0x0008) - FName PRESET_NAME_SUCCESS; // 0x0668 (0x0008) - FName PRESET_NAME_FAILED; // 0x0670 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) + class UWidgetAnimation* Telop_Comlete; // 0x0478 (0x0008) + class UWidgetAnimation* Telop_Comlete0; // 0x0480 (0x0008) + class UWidgetAnimation* Telop_Comlete1; // 0x0488 (0x0008) + class UWidgetAnimation* Telop_Comlete2; // 0x0490 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0498 (0x0008) + class UCustomImage* Nimbus; // 0x04A0 (0x0008) + class UCustomImage* Nimbus3; // 0x04A8 (0x0008) + class UCustomImage* Nimbus4; // 0x04B0 (0x0008) + class UCustomImage* Nimbus5; // 0x04B8 (0x0008) + class UCustomImage* Nimbus6; // 0x04C0 (0x0008) + class UCustomImage* Nimbus7; // 0x04C8 (0x0008) + class UCustomImage* Nimbus8; // 0x04D0 (0x0008) + class UCustomImage* Telop; // 0x04D8 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Result_Telop.MenuTop_PlantDungeon_Result_Telop_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Result_Telop.MenuTop_PlantDungeon_Result_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Result_Telop.MenuTop_PlantDungeon_Result_Telop_C.OnSetTelopType_BP - // void OnSetTelopType_BP(EPlantDungeonResultTelopType _telopType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Result_Telop.MenuTop_PlantDungeon_Result_Telop_C.ExecuteUbergraph_MenuTop_PlantDungeon_Result_Telop - // void ExecuteUbergraph_MenuTop_PlantDungeon_Result_Telop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Battle/PopupSuccess/MenuLayer_Battle_PopupSuccess.MenuLayer_Battle_PopupSuccess_C.SetTelopCompletePlayAnimation + // void SetTelopCompletePlayAnimation(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupSuccess/MenuLayer_Battle_PopupSuccess.MenuLayer_Battle_PopupSuccess_C.OverwriteAnimationTelop + // void OverwriteAnimationTelop(EItemCraftRequestSuccessRateType successRateType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupSuccess/MenuLayer_Battle_PopupSuccess.MenuLayer_Battle_PopupSuccess_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Lobby/ModeSelect/Parts/MenuLayer_Lobby_Search_Select_Bar.MenuLayer_Lobby_Search_Select_Bar_C -/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 -class UMenuLayer_Lobby_Search_Select_Bar_C : public UMenuLayer +/// Class /Game/Program/Menu/Battle/PopupSuccess/MenuGroup_Battle_PopupSuccess.MenuGroup_Battle_PopupSuccess_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_Battle_PopupSuccess_C : public UMenuGroup { public: - class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_Battle_PopupSuccess_C* MenuLayer_Battle_PopupSuccess; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/Parts/MenuLayer_Lobby_Search_Select_Bar.MenuLayer_Lobby_Search_Select_Bar_C.SetText - // void SetText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupSuccess/MenuGroup_Battle_PopupSuccess.MenuGroup_Battle_PopupSuccess_C.SetAnimation + // void SetAnimation(EItemCraftRequestSuccessRateType successRateType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupSuccess/MenuGroup_Battle_PopupSuccess.MenuGroup_Battle_PopupSuccess_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupSuccess/MenuGroup_Battle_PopupSuccess.MenuGroup_Battle_PopupSuccess_C.SetAlignment + // void SetAlignment(FVector2D _alignment); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Lobby/ModeSelect/MenuGroup_Lobby_Search_Select.MenuGroup_Lobby_Search_Select_C -/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuGroup_Lobby_Search_Select_C : public UMenuGroup +/// Class /Game/Program/Menu/Battle/PopupSuccess/MenuTop_Battle_PopupSuccess.MenuTop_Battle_PopupSuccess_C +/// Size: 0x0698 (1688 bytes) (0x000660 - 0x000698) align 8 MaxSize: 0x0698 +class UMenuTop_Battle_PopupSuccess_C : public UNotificationSuccessRateMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Lobby_Search_Select_Bar_C* MenuLayer_Lobby_Search_Select_Bar; // 0x0740 (0x0008) - class UMenuLayer_Lobby_Search_Select_Bar_C* MenuLayer_Lobby_Search_Select_Bar0; // 0x0748 (0x0008) - class UMenuLayer_Lobby_Search_Select_Bar_C* MenuLayer_Lobby_Search_Select_Bar1; // 0x0750 (0x0008) - FName TEXT_ID_BUTTON; // 0x0758 (0x0008) - FName TEXT_ID_BUTTON2; // 0x0760 (0x0008) - FName TEXT_ID_BUTTON3; // 0x0768 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0660 (0x0008) + class UMenuGroup_Battle_PopupSuccess_C* MenuGroup_Battle_PopupSuccess; // 0x0668 (0x0008) + FName ICON_TELOP_FAILURE; // 0x0670 (0x0008) + FName ICON_TELOP_SUCCESS; // 0x0678 (0x0008) + FName ICON_TELOP_SUCCESS0; // 0x0680 (0x0008) + FName ICON_TELOP_SUCCESS1; // 0x0688 (0x0008) + FName ICON_TELOP_SUCCESS2; // 0x0690 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/MenuGroup_Lobby_Search_Select.MenuGroup_Lobby_Search_Select_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/MenuGroup_Lobby_Search_Select.MenuGroup_Lobby_Search_Select_C.ExecuteUbergraph_MenuGroup_Lobby_Search_Select - // void ExecuteUbergraph_MenuGroup_Lobby_Search_Select(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Battle/PopupSuccess/MenuTop_Battle_PopupSuccess.MenuTop_Battle_PopupSuccess_C.SetSuccessRate_BP + // void SetSuccessRate_BP(EItemCraftRequestSuccessRateType& _successRateType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupSuccess/MenuTop_Battle_PopupSuccess.MenuTop_Battle_PopupSuccess_C.SetTargetActor_BP + // void SetTargetActor_BP(class AActor* _target); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Battle/PopupSuccess/MenuTop_Battle_PopupSuccess.MenuTop_Battle_PopupSuccess_C.ExecuteUbergraph_MenuTop_Battle_PopupSuccess + // void ExecuteUbergraph_MenuTop_Battle_PopupSuccess(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C -/// Size: 0x04E8 (1256 bytes) (0x000468 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_GotWindow_Skill_C : public UMenuLayer +/// Class /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C +/// Size: 0x0544 (1348 bytes) (0x000468 - 0x000544) align 8 MaxSize: 0x0544 +class UMenuLayer_SkillBoard_Panel_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Open_in_up_loop; // 0x0470 (0x0008) - class UWidgetAnimation* Open_in_skillup; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0480 (0x0008) - class UCanvasPanel* Group_After_Up; // 0x0488 (0x0008) - class UCanvasPanel* Group_SkillName; // 0x0490 (0x0008) - class UCustomImage* Icon_Param; // 0x0498 (0x0008) - class UNumPrimitive* NumPrimitive_Num_After_Up; // 0x04A0 (0x0008) - class UNumPrimitive* NumPrimitive_Param; // 0x04A8 (0x0008) - class UNumPrimitive* NumPrimitive_Param_After; // 0x04B0 (0x0008) - class UNumPrimitive* NumPrimitive_Percent; // 0x04B8 (0x0008) - class UWidgetSwitcher* Switcher_Detail; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_Skill_Label; // 0x04C8 (0x0008) - class UCustomTextBlock* Text_Skill_Percent; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_SkillName; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_SkillName_After; // 0x04E0 (0x0008) + class UWidgetAnimation* Effect_Batch_Enable_out; // 0x0468 (0x0008) + class UWidgetAnimation* Effect_Batch_Enable_Loop; // 0x0470 (0x0008) + class UWidgetAnimation* Effect_Emphasis_Out; // 0x0478 (0x0008) + class UWidgetAnimation* Effect_Emphasis_Loop; // 0x0480 (0x0008) + class UWidgetAnimation* Effect_Focus_loop; // 0x0488 (0x0008) + class UWidgetAnimation* Effect_Unlock_in; // 0x0490 (0x0008) + class UWidgetAnimation* Effect_Gain_in; // 0x0498 (0x0008) + class UWidgetAnimation* Effect_Open_in; // 0x04A0 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D0 (0x0008) + class UCustomImage* Effect_Achieved_Base; // 0x04D8 (0x0008) + class UCustomImage* Effect_Acquire; // 0x04E0 (0x0008) + class UCustomImage* Effect_Blink_Icon; // 0x04E8 (0x0008) + class UCustomImage* Icon_Skill; // 0x04F0 (0x0008) + class UCustomImage* Icon_Skill_Prev; // 0x04F8 (0x0008) + class UCustomImage* Icon_StartPanel_Life; // 0x0500 (0x0008) + class UCustomImage* Image_Bulk_Selected; // 0x0508 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0510 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect0; // 0x0518 (0x0008) + class UWidgetSwitcher* Switcher; // 0x0520 (0x0008) + class UWidgetSwitcher* Switcher_Base_Select; // 0x0528 (0x0008) + class UCustomImage* Update; // 0x0530 (0x0008) + bool isOpenedSkillEffectVisivility; // 0x0538 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0539 (0x0003) MISSED + FName PanelIconID; // 0x053C (0x0008) /// Functions - // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.SetDetailSwitcher - // void SetDetailSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.SetAfterParam - // void SetAfterParam(int32_t Param, bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.SetParamIcon - // void SetParamIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.SetParam - // void SetParam(int32_t Param); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.SetEquipBalloonText - // void SetEquipBalloonText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.SetAfterSkillName - // void SetAfterSkillName(FString skillName); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.SetSkillName - // void SetSkillName(FString skillName); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.OnSkillupAnimFinishedEvent - // void OnSkillupAnimFinishedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.OnGlossAnimFinishedEvent - // void OnGlossAnimFinishedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.ExecuteUbergraph_MenuLayer_GotWindow_Skill - // void ExecuteUbergraph_MenuLayer_GotWindow_Skill(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.ResetBatchEnableAnimation + // void ResetBatchEnableAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.PlayBatchEnableAnimation + // void PlayBatchEnableAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.SetBatchSelectedVisibility + // void SetBatchSelectedVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.ResetEmphasisAnimation + // void ResetEmphasisAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.PlayEmphasisAnimation + // void PlayEmphasisAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.SetFocusIconVisibility + // void SetFocusIconVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.UpdatePrevPanelIcon + // void UpdatePrevPanelIcon(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.PlayUnlockAnimation + // void PlayUnlockAnimation(FName& PanelIconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.PlayOpenPanelAnimation + // void PlayOpenPanelAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.PlayGainPanelAnimation + // void PlayGainPanelAnimation(FName& EffectIconID, FName& PanelIconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.ResetAchievedBaseAnimation + // void ResetAchievedBaseAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.PlayAchievedBaseAnimation + // void PlayAchievedBaseAnimation(FName& iconID, double StartAnimationTime); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.SetBlankPanel + // void SetBlankPanel(bool isBlankPanel, bool isStartPanel); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuLayer_SkillBoard_Panel.MenuLayer_SkillBoard_Panel_C.SetPanelIcon + // void SetPanelIcon(FName& iconID, bool isStartPanel); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C -/// Size: 0x098C (2444 bytes) (0x000728 - 0x00098C) align 8 MaxSize: 0x098C -class UMenuGroup_GotWindow_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_Window_TalkBalloon_Spike_Roguelike_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Open_in_skillup; // 0x0730 (0x0008) - class UWidgetAnimation* Open_in_Quality; // 0x0738 (0x0008) - class UWidgetAnimation* Open_in_Quality0; // 0x0740 (0x0008) - class UWidgetAnimation* Open_in_Quality1; // 0x0748 (0x0008) - class UWidgetAnimation* Open_in_Quality2; // 0x0750 (0x0008) - class UWidgetAnimation* Open_in_Quality3; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0760 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0768 (0x0008) - class UCustomImage* Banner; // 0x0770 (0x0008) - class UCustomImage* Base_Rank; // 0x0778 (0x0008) - class UCustomImage* Base_Rarity; // 0x0780 (0x0008) - class UCanvasPanel* Group_After_Up; // 0x0788 (0x0008) - class UCanvasPanel* Group_After_Up4; // 0x0790 (0x0008) - class UCanvasPanel* Group_After_Up5; // 0x0798 (0x0008) - class UCanvasPanel* Group_Header; // 0x07A0 (0x0008) - class UCanvasPanel* Group_Param; // 0x07A8 (0x0008) - class UCanvasPanel* Group_Param6; // 0x07B0 (0x0008) - class UCanvasPanel* Group_Param7; // 0x07B8 (0x0008) - class UCanvasPanel* Group_Param8; // 0x07C0 (0x0008) - class UCanvasPanel* Group_Position; // 0x07C8 (0x0008) - class UCanvasPanel* Group_Quality; // 0x07D0 (0x0008) - class UCanvasPanel* Group_QualityEffect; // 0x07D8 (0x0008) - class UCanvasPanel* Group_QualityEffect9; // 0x07E0 (0x0008) - class UCanvasPanel* Group_QualityEffect10; // 0x07E8 (0x0008) - class UCanvasPanel* Group_QualityEffect11; // 0x07F0 (0x0008) - class UCanvasPanel* Group_QualityEffect12; // 0x07F8 (0x0008) - class UCanvasPanel* Group_QualityEffect13; // 0x0800 (0x0008) - class UCanvasPanel* Group_QualityEffect_4_Highlight; // 0x0808 (0x0008) - class UCanvasPanel* Group_Rarity; // 0x0810 (0x0008) - class UCanvasPanel* Group_Sign; // 0x0818 (0x0008) - class UCanvasPanel* Group_Skill; // 0x0820 (0x0008) - class UCanvasPanel* Group_Skill14; // 0x0828 (0x0008) - class UCanvasPanel* Group_Skill15; // 0x0830 (0x0008) - class UCanvasPanel* Group_Skill16; // 0x0838 (0x0008) - class UCustomImage* Icon_Header; // 0x0840 (0x0008) - class UCustomImage* Icon_Item; // 0x0848 (0x0008) - class UCustomImage* Icon_Param; // 0x0850 (0x0008) - class UCustomImage* Icon_Param17; // 0x0858 (0x0008) - class UCustomImage* Icon_Param18; // 0x0860 (0x0008) - class UCustomImage* Icon_Quality; // 0x0868 (0x0008) - class UCustomImage* Icon_Rank; // 0x0870 (0x0008) - class UCustomImage* ICON_RARITY; // 0x0878 (0x0008) - class UCustomImage* Icon_Recipe_Mark; // 0x0880 (0x0008) - class UCustomImage* Icon_Sign; // 0x0888 (0x0008) - class UMenuLayer_GotWindow_Skill_C* MenuLayer_GotWindow_Skill; // 0x0890 (0x0008) - class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x0898 (0x0008) - class UMenuLayer_Window_TalkBalloon_Basic_C* MenuLayer_Window_TalkBalloon_Basic; // 0x08A0 (0x0008) - class UNumPrimitive* NumPrimitive_Num_After_Up; // 0x08A8 (0x0008) - class UNumPrimitive* NumPrimitive_Num_After_Up19; // 0x08B0 (0x0008) - class UNumPrimitive* NumPrimitive_Num_After_Up20; // 0x08B8 (0x0008) - class UNumPrimitive* NumPrimitive_Param; // 0x08C0 (0x0008) - class UNumPrimitive* NumPrimitive_Param21; // 0x08C8 (0x0008) - class UNumPrimitive* NumPrimitive_Param22; // 0x08D0 (0x0008) - class UNumPrimitive* NumPrimitive_Param_After; // 0x08D8 (0x0008) - class UNumPrimitive* NumPrimitive_Param_After23; // 0x08E0 (0x0008) - class UNumPrimitive* NumPrimitive_Param_After24; // 0x08E8 (0x0008) - class UWidgetSwitcher* Switcher_CenterBanner; // 0x08F0 (0x0008) - class UWidgetSwitcher* Switcher_Skill; // 0x08F8 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0900 (0x0008) - class UCustomTextBlock* Text_Quality; // 0x0908 (0x0008) - class UCustomTextBlock* Text_Rank; // 0x0910 (0x0008) - class UCustomTextBlock* Text_Skill_Label; // 0x0918 (0x0008) - class UCustomTextBlock* Text_Skill_Label25; // 0x0920 (0x0008) - class UCustomTextBlock* Text_Skill_Label26; // 0x0928 (0x0008) - class UCustomTextBlock* Text_SkillName; // 0x0930 (0x0008) - class UCustomTextBlock* Text_SkillName27; // 0x0938 (0x0008) - class UCustomTextBlock* Text_SkillName28; // 0x0940 (0x0008) - TArray SkillCanvasArray; // 0x0948 (0x0010) - TArray SkillTextBoxArray; // 0x0958 (0x0010) - FName SE_SET_SKILL; // 0x0968 (0x0008) - TArray ParamCanvasArray; // 0x0970 (0x0010) - bool isSkillParamAnimPlayEnabled; // 0x0980 (0x0001) - bool IsFirst; // 0x0981 (0x0001) - EItemTitleType itemTitleType; // 0x0982 (0x0001) - ERarityType rarity; // 0x0983 (0x0001) - FName gaiji_enter; // 0x0984 (0x0008) + class UWidgetAnimation* ConcentratedLine; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UWidgetSwitcher* Group_DecorationLine; // 0x0748 (0x0008) + class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x0750 (0x0008) + class UMenuLayer_Window_TalkBalloon_Basic_C* MenuLayer_Window_TalkBalloon_Basic; // 0x0758 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0760 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0768 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetSkillSwitcher - // void SetSkillSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetRankEffect - // void SetRankEffect(EItemTitleType itemTitleType, ERarityType rarity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetEquipParameter - // void SetEquipParameter(FName iconID, int32_t preParam, int32_t Param); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetParamIcon - // void SetParamIcon(FName iconId0, FName iconId1, FName iconId2); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetAfterParam - // void SetAfterParam(int32_t numparamafter0, int32_t numparamafter1, int32_t numparamafter2); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetupParam - // void SetupParam(int32_t numparam0, int32_t numparam1, int32_t numparam2, bool visible0, bool visible1, bool visible2); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetParam - // void SetParam(int32_t Param0, int32_t Param1, int32_t Param2); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetSignVisibility - // void SetSignVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetRecipeMarkVisibility - // void SetRecipeMarkVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetEquipBalloonText - // void SetEquipBalloonText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetIconTextureSign - // void SetIconTextureSign(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetIconTextureRank - // void SetIconTextureRank(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetIconTextureRarity - // void SetIconTextureRarity(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetIconTextureQuality - // void SetIconTextureQuality(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetIconTextureHeader - // void SetIconTextureHeader(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetIconTexture - // void SetIconTexture(FName iconID, bool isItemIcon); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetRipeningSkillName - // void SetRipeningSkillName(FString skillName, FString preSkillName); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetSkillName - // void SetSkillName(int32_t& Index, FString& skillName); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetItemTitleType - // void SetItemTitleType(EItemTitleType titleType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetRarity - // void SetRarity(ERarityType RarityType, FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetQuality - // void SetQuality(EItemQualityType qualityType, FName& iconID, FText& Text, bool newParam); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetDetailText - // void SetDetailText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetItemIcon - // void SetItemIcon(FName& iconID, bool isItemIcon); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetTitleIconID - // void SetTitleIconID(FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.OnParamAnimationPlayEnd - // void OnParamAnimationPlayEnd(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.OnBindEvent - // void OnBindEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.OnCreateList - // void OnCreateList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.ExecuteUbergraph_MenuGroup_GotWindow - // void ExecuteUbergraph_MenuGroup_GotWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C.IsVisiblityCursor + // void IsVisiblityCursor(bool& _visiblity); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C.SetVisibleName + // void SetVisibleName(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C.SetVisibleForwardingCursor + // void SetVisibleForwardingCursor(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C.SetFontStyle + // void SetFontStyle(FName fontstyleID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C.SetNameText + // void SetNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C.SetMessageText + // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/Spike/MenuGroup_Window_TalkBalloon_Spike_Roguelike.MenuGroup_Window_TalkBalloon_Spike_Roguelike_C.ExecuteUbergraph_MenuGroup_Window_TalkBalloon_Spike_Roguelike + // void ExecuteUbergraph_MenuGroup_Window_TalkBalloon_Spike_Roguelike(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C -/// Size: 0x06E8 (1768 bytes) (0x0006D0 - 0x0006E8) align 8 MaxSize: 0x06E8 -class UMenuTop_GotWindow_C : public UGotWindowMenuTop +/// Class /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C +/// Size: 0x082C (2092 bytes) (0x000780 - 0x00082C) align 8 MaxSize: 0x082C +class UMenuTop_Window_TalkBalloon_C : public UTalkWindowTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06D0 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06D8 (0x0008) - class UMenuGroup_GotWindow_C* MenuGroup_MusicGameResult; // 0x06E0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0780 (0x0008) + class UMenuGroup_Window_Talk_LetterBalloon_C* MenuGroup_Window_Talk_LetterBalloon; // 0x0788 (0x0008) + class UMenuGroup_Window_TalkBalloon_Basic_C* MenuGroup_Window_TalkBalloon_Basic; // 0x0790 (0x0008) + class UMenuGroup_Window_TalkBalloon_Help_C* MenuGroup_Window_TalkBalloon_Help; // 0x0798 (0x0008) + class UMenuGroup_Window_TalkBalloon_Lyrics_C* MenuGroup_Window_TalkBalloon_Lyrics; // 0x07A0 (0x0008) + class UMenuGroup_Window_TalkBalloon_Spike_C* MenuGroup_Window_TalkBalloon_Spike; // 0x07A8 (0x0008) + class UMenuGroup_Window_TalkBalloon_Spike_Roguelike_C* MenuGroup_Window_TalkBalloon_Spike_Roguelike; // 0x07B0 (0x0008) + class UCanvasPanel* Root; // 0x07B8 (0x0008) + double textDisplaySpeed; // 0x07C0 (0x0008) + double talkFeedWaitTime; // 0x07C8 (0x0008) + FName SENDPAGE_FUNC_NAME; // 0x07D0 (0x0008) + TArray menuGroupArray; // 0x07D8 (0x0010) + ETalkWindowType currentWindowType; // 0x07E8 (0x0001) + ETalkWindowCharacterSize currentCharaSize; // 0x07E9 (0x0001) + ETalkWindowCharacterAlignment currentCharaAlignment; // 0x07EA (0x0001) + unsigned char UnknownData00_6[0x1]; // 0x07EB (0x0001) MISSED + FName PRESET_SE_ENTER; // 0x07EC (0x0008) + FName PRESET_GROUP_DEFAULT; // 0x07F4 (0x0008) + FName PRESET_GROUP_SHOUT; // 0x07FC (0x0008) + FName PRESET_GROUP_LETTER; // 0x0804 (0x0008) + FName PRESET_GROUP_LYRICS; // 0x080C (0x0008) + FName PRESET_GROUP_ROGUELIKE; // 0x0814 (0x0008) + FName PRESET_GROUP_INSTANCE_HELP; // 0x081C (0x0008) + FName DEFALT_STYLE_FONT_ID; // 0x0824 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetItemSkill_BP - // void SetItemSkill_BP(int32_t _index, FString _skillName); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetTitle_BP - // void SetTitle_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetItemIcon_BP - // void SetItemIcon_BP(FName& _iconID, bool _isItemIcon); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetDetailText_BP - // void SetDetailText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetQuality_BP - // void SetQuality_BP(EItemQualityType _itemQualityType, FName& _iconID, FText& _name); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetRarity_BP - // void SetRarity_BP(ERarityType _rarityType, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.OnEnterEvent - // void OnEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetItemTitle_BP - // void SetItemTitle_BP(EItemTitleType _itemTitleType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetRipeningSkill_BP - // void SetRipeningSkill_BP(FString _skillName, FString _preSkillName); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetSign_BP - // void SetSign_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetEquipParameter_BP - // void SetEquipParameter_BP(FName& _iconID, int32_t _preParam, int32_t _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.ExecuteUbergraph_MenuTop_GotWindow - // void ExecuteUbergraph_MenuTop_GotWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C -/// Size: 0x0640 (1600 bytes) (0x000480 - 0x000640) align 8 MaxSize: 0x0640 -class UMenuLayer_Board_GuildQuest_List_Bar_C : public UMenuLayerListItem -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* Button_Complete; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) - class UCustomImage* Base_Gauge_Count; // 0x04A8 (0x0008) - class UCustomImage* Base_Green; // 0x04B0 (0x0008) - class UCustomImage* Base_Icon_Item; // 0x04B8 (0x0008) - class UCustomImage* Base_ToneDown; // 0x04C0 (0x0008) - class UCustomTextBlock* Count_Slash; // 0x04C8 (0x0008) - class UCanvasPanel* Group_Gauge_Count; // 0x04D0 (0x0008) - class UCanvasPanel* Group_Hidden; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Receive; // 0x04E0 (0x0008) - class UCustomImage* Icon_Clear_Stamp; // 0x04E8 (0x0008) - class UCustomImage* Icon_Exp; // 0x04F0 (0x0008) - class UCustomImage* Icon_Item; // 0x04F8 (0x0008) - class UMenuLayer_Board_GuildQuest_List_Gauge_C* MenuLayer_Board_GuildQuest_List_Gauge; // 0x0500 (0x0008) - class UCustomImage* New; // 0x0508 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Left; // 0x0510 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Right; // 0x0518 (0x0008) - class UNumPrimitive* NumPrimitive_Item; // 0x0520 (0x0008) - class UWidgetSwitcher* Switcher_Detail; // 0x0528 (0x0008) - class UWidgetSwitcher* Switcher_Notice; // 0x0530 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x0538 (0x0008) - class UCustomTextBlock* Text_Detail_Hidden; // 0x0540 (0x0008) - class UCustomTextBlock* Text_Name_Receive; // 0x0548 (0x0008) - class UCustomImage* Update; // 0x0550 (0x0008) - bool IsPlayedComplayeAnimation; // 0x0558 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0559 (0x0007) MISSED - FBulletinBoardQuestInfo Info; // 0x0560 (0x0058) - EBulltinBoardQuestStatus ANIMATION_PLAY_STATUS; // 0x05B8 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x05B9 (0x0003) MISSED - FName TEXT_ID_QUEST_CLEAR; // 0x05BC (0x0008) - unsigned char UnknownData02_6[0x4]; // 0x05C4 (0x0004) MISSED - TArray VisibilityList; // 0x05C8 (0x0010) - FName TEXT_ID_SLASH; // 0x05D8 (0x0008) - FName TEXT_ID_QUESTION; // 0x05E0 (0x0008) - FQuestListItemInfo Info0; // 0x05E8 (0x0058) + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SendPageProc + // void SendPageProc(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.GetDisplayTalkTextLength_BP + // int32_t GetDisplayTalkTextLength_BP(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.GetFeedWaitTime_BP + // float GetFeedWaitTime_BP(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.GetDisplaySpeed_BP + // float GetDisplaySpeed_BP(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SetFontStyle + // void SetFontStyle(FName fontstyleID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SetWindowType + // void SetWindowType(ETalkWindowType windowType, bool IsOpen); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SetVisibleForwardingCursor + // void SetVisibleForwardingCursor(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SetSpeakerIconProc + // void SetSpeakerIconProc(FName& inIconId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SetMessageText + // void SetMessageText(FText Text, int32_t DispCharaNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SetNameText + // void SetNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.OnInitGroupPreset + // void OnInitGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.UpdateWindow_BP + // void UpdateWindow_BP(FTalkWindowSettingInfo& _windowSettingInfo, bool _isOpen); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.UpdateSpeakerName_BP + // void UpdateSpeakerName_BP(FString _string); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SetTextBlock_BP + // void SetTextBlock_BP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.UpdateSendPageCursorVisible_BP + // void UpdateSendPageCursorVisible_BP(bool _isVisible); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SetFontStyle_BP + // void SetFontStyle_BP(FName& _fontStyleId); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.SetTalkWindowAlphaZero + // void SetTalkWindowAlphaZero(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkBalloon/MenuTop_Window_TalkBalloon.MenuTop_Window_TalkBalloon_C.ExecuteUbergraph_MenuTop_Window_TalkBalloon + // void ExecuteUbergraph_MenuTop_Window_TalkBalloon(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Profile.MenuLayer_Quest_NPCLifeTrial_Profile_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_Quest_NPCLifeTrial_Profile_C : public UMenuLayer +{ +public: + class UCustomImage* Icon_Chara; // 0x0468 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0470 (0x0008) + class UCustomTextBlock* Text_LifeName; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.SetProguressValue - // void SetProguressValue(double Progress, double Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.UpdateRecieveBubble - // void UpdateRecieveBubble(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.GetClearAnimationTime - // void GetClearAnimationTime(double& newParam); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.SetNotice - // void SetNotice(bool Notice); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.SetNotificationIcon - // void SetNotificationIcon(ENotificationIconType notificationIconType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.PlayAnimation_Complate - // void PlayAnimation_Complate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.SetCountRightNumText - // void SetCountRightNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.SetCountLeftNumText - // void SetCountLeftNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.Set Name Text - // void SetNameText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.OnInitCommonText - // void OnInitCommonText(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.OnInitCreateList - // void OnInitCreateList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.OnInitEvent - // void OnInitEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.OnCheckPlayAnimationComplate - // void OnCheckPlayAnimationComplate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.ExecuteUbergraph_MenuLayer_Board_GuildQuest_List_Bar - // void ExecuteUbergraph_MenuLayer_Board_GuildQuest_List_Bar(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Profile.MenuLayer_Quest_NPCLifeTrial_Profile_C.SetIconTextureLife + // void SetIconTextureLife(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Profile.MenuLayer_Quest_NPCLifeTrial_Profile_C.SetIconTextureChara + // void SetIconTextureChara(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Profile.MenuLayer_Quest_NPCLifeTrial_Profile_C.SetLifeNameText + // void SetLifeNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuLayer_Quest_NPCLifeTrial_Profile.MenuLayer_Quest_NPCLifeTrial_Profile_C.SetNameText + // void SetNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuGroup_Possession_Shrine_Progress.MenuGroup_Possession_Shrine_Progress_C -/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuGroup_Possession_Shrine_Progress_C : public UMenuGroup +/// Class /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Detail.MenuGroup_Quest_NPCLifeTrial_Detail_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_Quest_NPCLifeTrial_Detail_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Target_Checked; // 0x0730 (0x0008) - class UMenuLayer_Possession_Shrine_Progress_Check_C* MenuLayer_Possession_Shrine_Progress_Check; // 0x0738 (0x0008) - class UMenuLayer_Possession_Shrine_Progress_Check_C* MenuLayer_Possession_Shrine_Progress_Check0; // 0x0740 (0x0008) - class UMenuLayer_Possession_Shrine_Progress_Check_C* MenuLayer_Possession_Shrine_Progress_Check1; // 0x0748 (0x0008) - class UMenuLayer_Possession_Shrine_Progress_Count_C* MenuLayer_Possession_Shrine_Progress_Count; // 0x0750 (0x0008) - TArray checkMarkLayers; // 0x0758 (0x0010) - int32_t tempProgressIndex; // 0x0768 (0x0004) - int32_t CheckMarkNum; // 0x076C (0x0004) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_Quest_NPCLifeTrial_Detail_C* MenuLayer_Quest_NPCLifeTrial_Detail; // 0x0738 (0x0008) + class UMenuLayer_Quest_NPCLifeTrial_Profile_C* MenuLayer_Quest_NPCLifeTrial_Profile; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuGroup_Possession_Shrine_Progress.MenuGroup_Possession_Shrine_Progress_C.Check Mark Visible - // void CheckMarkVisible(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuGroup_Possession_Shrine_Progress.MenuGroup_Possession_Shrine_Progress_C.Set Check Mark Num - // void SetCheckMarkNum(int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuGroup_Possession_Shrine_Progress.MenuGroup_Possession_Shrine_Progress_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuGroup_Possession_Shrine_Progress.MenuGroup_Possession_Shrine_Progress_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuGroup_Possession_Shrine_Progress.MenuGroup_Possession_Shrine_Progress_C.ExecuteUbergraph_MenuGroup_Possession_Shrine_Progress - // void ExecuteUbergraph_MenuGroup_Possession_Shrine_Progress(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Detail.MenuGroup_Quest_NPCLifeTrial_Detail_C.SetNextSkillDetailText + // void SetNextSkillDetailText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Detail.MenuGroup_Quest_NPCLifeTrial_Detail_C.SetNextSkillName + // void SetNextSkillName(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Detail.MenuGroup_Quest_NPCLifeTrial_Detail_C.SetNextLifeRankBonusText + // void SetNextLifeRankBonusText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Detail.MenuGroup_Quest_NPCLifeTrial_Detail_C.SetNextLifeRankName + // void SetNextLifeRankName(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Detail.MenuGroup_Quest_NPCLifeTrial_Detail_C.SetLifeRankName + // void SetLifeRankName(FText rankName); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Detail.MenuGroup_Quest_NPCLifeTrial_Detail_C.SetLifeEmblemIcon + // void SetLifeEmblemIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Detail.MenuGroup_Quest_NPCLifeTrial_Detail_C.SetCharacterIcon + // void SetCharacterIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/Detail/MenuGroup_Quest_NPCLifeTrial_Detail.MenuGroup_Quest_NPCLifeTrial_Detail_C.SetCharacter Name + // void SetCharacterName(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Progress.MenuTop_Possession_Shrine_Progress_C -/// Size: 0x06C0 (1728 bytes) (0x0006A8 - 0x0006C0) align 8 MaxSize: 0x06C0 -class UMenuTop_Possession_Shrine_Progress_C : public UPossessionShrineMiniGameMenuTop +/// Class /Game/Program/Menu/Window/PurchaseWindow/MenuLayer_Window_PurchaseWindow.MenuLayer_Window_PurchaseWindow_C +/// Size: 0x04AC (1196 bytes) (0x000468 - 0x0004AC) align 8 MaxSize: 0x04AC +class UMenuLayer_Window_PurchaseWindow_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06A8 (0x0008) - class UMenuGroup_Possession_Shrine_Progress_C* MenuGroup_Possession_Shrine_Progress; // 0x06B0 (0x0008) - class UMenuGroup_Possession_Shrine_Redo_C* MenuGroup_Possession_Shrine_Redo; // 0x06B8 (0x0008) + class UCanvasPanel* Group_Price; // 0x0468 (0x0008) + class UCanvasPanel* Group_Quentity; // 0x0470 (0x0008) + class UCustomImage* Icon_Item; // 0x0478 (0x0008) + class UCustomImage* Icon_Money; // 0x0480 (0x0008) + class UCustomTextBlock* Text_ItemName; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Price_Num; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Quantity_Label; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Quantity_Num; // 0x04A0 (0x0008) + int32_t itemPrice; // 0x04A8 (0x0004) /// Functions - // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Progress.MenuTop_Possession_Shrine_Progress_C.OnSetupParam_BP - // void OnSetupParam_BP(EPossessionShrineMinigameType _minigameType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Progress.MenuTop_Possession_Shrine_Progress_C.OnSetCurrentPoint_BP - // void OnSetCurrentPoint_BP(int32_t _point); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Progress.MenuTop_Possession_Shrine_Progress_C.ExecuteUbergraph_MenuTop_Possession_Shrine_Progress - // void ExecuteUbergraph_MenuTop_Possession_Shrine_Progress(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuLayer_Window_PurchaseWindow.MenuLayer_Window_PurchaseWindow_C.SetCost + // void SetCost(FName& MoneyIconID, int32_t cost); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuLayer_Window_PurchaseWindow.MenuLayer_Window_PurchaseWindow_C.SetItemNum + // void SetItemNum(int32_t itemNum, FText& Label); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuLayer_Window_PurchaseWindow.MenuLayer_Window_PurchaseWindow_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuLayer_Window_PurchaseWindow.MenuLayer_Window_PurchaseWindow_C.SetItemNumText + // void SetItemNumText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuLayer_Window_PurchaseWindow.MenuLayer_Window_PurchaseWindow_C.SetIconName + // void SetIconName(FName& iconID, FText& Text); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuLayer_Window_PurchaseWindow.MenuLayer_Window_PurchaseWindow_C.SetItemName + // void SetItemName(FName& iconID, FText& Text); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C -/// Size: 0x04E0 (1248 bytes) (0x000468 - 0x0004E0) align 8 MaxSize: 0x04E0 -class UMenuLayer_Lobby_RoomDetail_AdventureType_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/PresentWindow/MenuLayer_Window_PresentWindow_Item.MenuLayer_Window_PresentWindow_Item_C +/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 +class UMenuLayer_Window_PresentWindow_Item_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default; // 0x0470 (0x0008) - class UWidgetAnimation* Update; // 0x0478 (0x0008) - class UInputPanelWidget* Col_Item; // 0x0480 (0x0008) - class UCustomImage* Icon; // 0x0488 (0x0008) - class UCustomTextBlock* Text_AdventureType; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0498 (0x0008) - FName SE_ID_UPDATE; // 0x04A0 (0x0008) - FName TEXT_GAIJI_R_LEFT; // 0x04A8 (0x0008) - FName ICON_ID_ALL; // 0x04B0 (0x0008) - FName ICON_ID_ISLAND; // 0x04B8 (0x0008) - FName ICON_ID_HUGEMAP; // 0x04C0 (0x0008) - FName ICON_ID_PLANTDUNGEON; // 0x04C8 (0x0008) - FName ICON_ID_ROGUELIKE; // 0x04D0 (0x0008) - FName ICON_ID_ROGUELIKE_BOSS; // 0x04D8 (0x0008) + class UCanvasPanel* Group_Quentity; // 0x0468 (0x0008) + class UCustomImage* Icon_Item; // 0x0470 (0x0008) + class UCustomImage* Icon_Money; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_Quantity; // 0x0480 (0x0008) + class UCustomTextBlock* Text_ItemName; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Price; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Quantity; // 0x0498 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C.Update Key Icon - // void UpdateKeyIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C.SetActionKeyIcon - // void SetActionKeyIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C.SetDefaultPlayAnimation - // void SetDefaultPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C.SetUpdatePlayAnimation - // void SetUpdatePlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C.SetAdventureTypeText - // void SetAdventureTypeText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C.SetupIcon - // void SetupIcon(EMultiAdventureType iconType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C.ExecuteUbergraph_MenuLayer_Lobby_RoomDetail_AdventureType - // void ExecuteUbergraph_MenuLayer_Lobby_RoomDetail_AdventureType(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/PresentWindow/MenuLayer_Window_PresentWindow_Item.MenuLayer_Window_PresentWindow_Item_C.SetQuantityNum + // void SetQuantityNum(int32_t Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuLayer_Window_PresentWindow_Item.MenuLayer_Window_PresentWindow_Item_C.SetQuantityLabelText + // void SetQuantityLabelText(FText& Label); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuLayer_Window_PresentWindow_Item.MenuLayer_Window_PresentWindow_Item_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuLayer_Window_PresentWindow_Item.MenuLayer_Window_PresentWindow_Item_C.SetItemNumText + // void SetItemNumText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuLayer_Window_PresentWindow_Item.MenuLayer_Window_PresentWindow_Item_C.SetItemName + // void SetItemName(FName& iconID, FText& Text); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C -/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 -class UMenuGroup_Lobby_RoomDetail_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C +/// Size: 0x0951 (2385 bytes) (0x000728 - 0x000951) align 8 MaxSize: 0x0951 +class UMenuGroup_Window_PresentWindow_C : public UMultiPresentWindowMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_Lobby_RoomDetail_AdventureType_C* MenuLayer_Lobby_RoomDetail_AdventureType; // 0x0738 (0x0008) - class UMenuLayer_Lobby_RoomDetail_Celestias_Gift_Count_C* MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count; // 0x0740 (0x0008) - class UMenuLayer_Lobby_RoomDetail_IslandName_C* MenuLayer_Lobby_RoomDetail_IslandName; // 0x0748 (0x0008) - class UMenuLayer_Lobby_RoomDetail_Password_C* MenuLayer_Lobby_RoomDetail_Password; // 0x0750 (0x0008) - class UMenuLayer_Multi_Lobby_CrossPlay_C* MenuLayer_Multi_Lobby_CrossPlay; // 0x0758 (0x0008) - FName TEXT_ID_ISLANDNAME_FORMAT; // 0x0760 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UCustomImage* Base_Header; // 0x0730 (0x0008) + class UCustomImage* BG_BackLight; // 0x0738 (0x0008) + class UCustomImage* DecorationLine; // 0x0740 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0748 (0x0008) + class UCanvasPanel* Group_Icon_Header_Base; // 0x0750 (0x0008) + class UCanvasPanel* Group_Message; // 0x0758 (0x0008) + class UCanvasPanel* Group_Position; // 0x0760 (0x0008) + class UCustomImage* Icon_Header; // 0x0768 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0770 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0778 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0780 (0x0008) + class UMenuLayer_Window_PresentWindow_Item_C* MenuLayer_Window_PresentWindow_Item; // 0x0788 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0790 (0x0008) + class UCustomTextBlock* Text_Title; // 0x0798 (0x0008) + class UCanvasPanel* Transform; // 0x07A0 (0x0008) + TArray buttonLayerArray; // 0x07A8 (0x0010) + int32_t cancelFocusIndex; // 0x07B8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x07BC (0x0004) MISSED + TArray buttonInfoArray; // 0x07C0 (0x0010) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x07D0 (0x0180) + TEnumAsByte categoryBranch; // 0x0950 (0x0001) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.Update Key Icon - // void UpdateKeyIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.SetUpdatePlayAnimation - // void SetUpdatePlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.SetupIcon - // void SetupIcon(EMultiAdventureType iconType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.SetCrossPlayVisibility - // void SetCrossPlayVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.SetBlueGoddessHerbNum - // void SetBlueGoddessHerbNum(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.SetBlueGoddessHerbVisibility - // void SetBlueGoddessHerbVisibility(bool IsVisibilty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.SetPasswardVisibility - // void SetPasswardVisibility(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.SetPasswordText - // void SetPasswordText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.SetIslandNameText - // void SetIslandNameText(FText Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.Set Adventure Type Text - // void SetAdventureTypeText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.IsCurrentFocusDecidable + // void IsCurrentFocusDecidable(bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.GetFocusIndex + // void GetFocusIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.UpdateLayout + // void UpdateLayout(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.SetHeaderIcon + // void SetHeaderIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.SetMessageText + // void SetMessageText(FText& Label); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.SetTitleText + // void SetTitleText(FText& Label); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.SetButtonInfo + // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.Setup + // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuGroup_Window_PresentWindow.MenuGroup_Window_PresentWindow_C.ExecuteUbergraph_MenuGroup_Window_PresentWindow + // void ExecuteUbergraph_MenuGroup_Window_PresentWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C -/// Size: 0x0661 (1633 bytes) (0x000650 - 0x000661) align 8 MaxSize: 0x0661 -class UMenuTop_MultiRoomInfo_C : public UMultiRoomInfoMenuTop +/// Class /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C +/// Size: 0x09D4 (2516 bytes) (0x000810 - 0x0009D4) align 8 MaxSize: 0x09D4 +class UMenuTop_Window_PresentWindow_C : public UWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Lobby_RoomDetail_C* MenuGroup_Lobby_RoomDetail; // 0x0658 (0x0008) - bool isSetupIcon; // 0x0660 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) + class UMenuGroup_Window_PresentWindow_C* MenuGroup_Window_PresentWindow; // 0x0828 (0x0008) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0830 (0x0180) + bool cancelButtonDecided; // 0x09B0 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x09B1 (0x0003) MISSED + FName CMD_PRESET_NAME_WINDOW; // 0x09B4 (0x0008) + FName PRESET_SE_ENTER; // 0x09BC (0x0008) + FName PRESET_SE_CANCEL; // 0x09C4 (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x09CC (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.Update Key Icon - // void UpdateKeyIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.OnSetOrderSearchWord_BP - // void OnSetOrderSearchWord_BP(FString _name, bool IsValid); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.OnSetIslandText_BP - // void OnSetIslandText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.OnSetAdventureText_BP - // void OnSetAdventureText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.OnSetBlueGoddessHerbNum_BP - // void OnSetBlueGoddessHerbNum_BP(int32_t _num, int32_t _max); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.OnSetBlueGoddessHerbVisibility_BP - // void OnSetBlueGoddessHerbVisibility_BP(bool _isVisibilty); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.OnSetAdventureType_BP - // void OnSetAdventureType_BP(EMultiAdventureType _adventureType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.OnUpdateGaijiText_BP - // void OnUpdateGaijiText_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.OnPlayAdventureChangeAnimation_BP - // void OnPlayAdventureChangeAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.ExecuteUbergraph_MenuTop_MultiRoomInfo - // void ExecuteUbergraph_MenuTop_MultiRoomInfo(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PresentWindow/MenuTop_Window_PresentWindow.MenuTop_Window_PresentWindow_C.ExecuteUbergraph_MenuTop_Window_PresentWindow + // void ExecuteUbergraph_MenuTop_Window_PresentWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/ItemGrade/MenuLayer_ItemGrade_Base.MenuLayer_ItemGrade_Base_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_ItemGrade_Base_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_Purchase.MenuGroup_Multi_Lobby_WIndow_Purchase_C +/// Size: 0x0749 (1865 bytes) (0x000728 - 0x000749) align 8 MaxSize: 0x0749 +class UMenuGroup_Multi_Lobby_WIndow_Purchase_C : public UMenuGroup { public: - class UWidgetAnimation* Loop; // 0x0468 (0x0008) - class UCustomImage* Base_Normal; // 0x0470 (0x0008) - class UCustomImage* Base_Normal0; // 0x0478 (0x0008) - class UCanvasPanel* Group_Base; // 0x0480 (0x0008) - class UWidgetSwitcher* Switcher_Base_Normal; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_Window_PurchaseWindow_C* MenuLayer_Window_PurchaseWindow; // 0x0738 (0x0008) + FName TEXT_ID_NUM_LABEL; // 0x0740 (0x0008) + TEnumAsByte categoryBranch; // 0x0748 (0x0001) /// Functions - // Function /Game/Program/Menu/Common/ItemGrade/MenuLayer_ItemGrade_Base.MenuLayer_ItemGrade_Base_C.SetRank - // void SetRank(EItemRankType rankType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_Purchase.MenuGroup_Multi_Lobby_WIndow_Purchase_C.SetItemData + // void SetItemData(FName& iconID, FText& Name, int32_t Num, TEnumAsByte Category); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_TrustVal_Gage.MenuLayer_Character_Detail_TrustVal_Gage_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_Character_Detail_TrustVal_Gage_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Roguelike/MenuLayer_AttachIcon_Roguelike_MagicCircle.MenuLayer_AttachIcon_Roguelike_MagicCircle_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_Roguelike_MagicCircle_C : public UMenuLayer { public: - class UCanvasPanel* Gauge_Gage_Cripping; // 0x0468 (0x0008) - class UCanvasPanel* Group_Gage; // 0x0470 (0x0008) - class UCanvasPanel* Group_Max; // 0x0478 (0x0008) - class UWidgetSwitcher* Switcher_Gage; // 0x0480 (0x0008) + class UCustomImage* Icon_Face; // 0x0468 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_TrustVal_Gage.MenuLayer_Character_Detail_TrustVal_Gage_C.SetVolume - // void SetVolume(double Volume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/Layer/Roguelike/MenuLayer_AttachIcon_Roguelike_MagicCircle.MenuLayer_AttachIcon_Roguelike_MagicCircle_C.SetFaceIconTexture + // void SetFaceIconTexture(FName iconID, bool _isItemId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C -/// Size: 0x07D0 (2000 bytes) (0x000750 - 0x0007D0) align 8 MaxSize: 0x07D0 -class UMenuGroup_Tab_C : public UTabMenuGroup +/// Class /Game/Program/Menu/Infrastructure/Gauge/MenuLayer_Infrastructure_Gauge_FieldMap.MenuLayer_Infrastructure_Gauge_FieldMap_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_Infrastructure_Gauge_FieldMap_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) - class UMenuLayer_TabBase_C* MenuLayer_TabBase; // 0x0768 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon; // 0x0770 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon0; // 0x0778 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_00; // 0x0780 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_01; // 0x0788 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_02; // 0x0790 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_03; // 0x0798 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_04; // 0x07A0 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_05; // 0x07A8 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_06; // 0x07B0 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_07; // 0x07B8 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_08; // 0x07C0 (0x0008) - class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_09; // 0x07C8 (0x0008) + class UCanvasPanel* Gauge_Cripping; // 0x0468 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.SetKeyVisible - // void SetKeyVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.SetButtonColorSwitch - // void SetButtonColorSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.SetBaseSwitcher - // void SetBaseSwitcher(int32_t BaseIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.SetIconPadding - // void SetIconPadding(double Padding); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.OnInitTabMenuLayerArray - // void OnInitTabMenuLayerArray(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.OnTabMenuLayerIconSet - // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.OnTabMenuLayerTextSet - // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.OnTabMenuLayerNoticeIconVisibilitySet - // void OnTabMenuLayerNoticeIconVisibilitySet(class UMenuLayer* _menuLayer, bool _noticeIconShowed); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.OnTabMenuLayerSkipSet - // void OnTabMenuLayerSkipSet(class UMenuLayer* _menuLayer, bool _skipped); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.OnTabMenuLayerAttentionEffectVisibilitySet - // void OnTabMenuLayerAttentionEffectVisibilitySet(class UMenuLayer* _menuLayer, bool _attentionEffectShowed); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.OnTabMenuLayerAttentionEffectIconTypeSet - // void OnTabMenuLayerAttentionEffectIconTypeSet(class UMenuLayer* _menuLayer, ENotificationIconType _notificationIconType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.ExecuteUbergraph_MenuGroup_Tab - // void ExecuteUbergraph_MenuGroup_Tab(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Infrastructure/Gauge/MenuLayer_Infrastructure_Gauge_FieldMap.MenuLayer_Infrastructure_Gauge_FieldMap_C.SetGauge + // void SetGauge(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Photo/List/MenuListObject_Photo_ListItem.MenuListObject_Photo_ListItem_C -/// Size: 0x0050 (80 bytes) (0x000028 - 0x000050) align 8 MaxSize: 0x0050 -class UMenuListObject_Photo_ListItem_C : public UObject +/// Class /Game/Program/Menu/Infrastructure/Gauge/MenuGroup_Infrastructure_Gauge_FieldMap.MenuGroup_Infrastructure_Gauge_FieldMap_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_Infrastructure_Gauge_FieldMap_C : public UMenuGroup { public: - FPhotItemListInfo itemInfo; // 0x0028 (0x0028) + class UWidgetAnimation* Init; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_Infrastructure_Gauge_FieldMap_C* MenuLayer_Reclamation_Gauge; // 0x0740 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Infrastructure/Gauge/MenuGroup_Infrastructure_Gauge_FieldMap.MenuGroup_Infrastructure_Gauge_FieldMap_C.SetGauge + // void SetGauge(double _value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Photo/OperationGuide/MenuLayer_Photo_OperationGuide.MenuLayer_Photo_OperationGuide_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_Photo_OperationGuide_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/Infrastructure/MenuTop_AttachIcon_Infrastructure.MenuTop_AttachIcon_Infrastructure_C +/// Size: 0x0670 (1648 bytes) (0x000660 - 0x000670) align 8 MaxSize: 0x0670 +class UMenuTop_AttachIcon_Infrastructure_C : public UAttachIconInfrastructureMenuTop { public: - class UCustomImage* Icon_SubTitle; // 0x0468 (0x0008) - class UWidgetSwitcher* Switcher_Type; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Guide; // 0x0478 (0x0008) - class UCustomTextBlock* Text_SubTitle; // 0x0480 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0660 (0x0008) + class UMenuGroup_Infrastructure_Gauge_FieldMap_C* MenuGroup_Infrastructure_Gauge_FieldMap; // 0x0668 (0x0008) /// Functions - // Function /Game/Program/Menu/Photo/OperationGuide/MenuLayer_Photo_OperationGuide.MenuLayer_Photo_OperationGuide_C.SetTextToneDown - // void SetTextToneDown(bool IsTownDown); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/OperationGuide/MenuLayer_Photo_OperationGuide.MenuLayer_Photo_OperationGuide_C.SetupEmpty - // void SetupEmpty(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/OperationGuide/MenuLayer_Photo_OperationGuide.MenuLayer_Photo_OperationGuide_C.SetupSubTitle - // void SetupSubTitle(FName textId, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/OperationGuide/MenuLayer_Photo_OperationGuide.MenuLayer_Photo_OperationGuide_C.SetupGuide - // void SetupGuide(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Infrastructure/MenuTop_AttachIcon_Infrastructure.MenuTop_AttachIcon_Infrastructure_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Infrastructure/MenuTop_AttachIcon_Infrastructure.MenuTop_AttachIcon_Infrastructure_C.IsInDisplayableArea + // void IsInDisplayableArea(bool _isIsInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/Infrastructure/MenuTop_AttachIcon_Infrastructure.MenuTop_AttachIcon_Infrastructure_C.SetGauge_BP + // void SetGauge_BP(float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/Infrastructure/MenuTop_AttachIcon_Infrastructure.MenuTop_AttachIcon_Infrastructure_C.ExecuteUbergraph_MenuTop_AttachIcon_Infrastructure + // void ExecuteUbergraph_MenuTop_AttachIcon_Infrastructure(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Bar.MenuLayer_Photo_ItemList_Bar_C -/// Size: 0x05A8 (1448 bytes) (0x000538 - 0x0005A8) align 8 MaxSize: 0x05A8 -class UMenuLayer_Photo_ItemList_Bar_C : public UItemListItemMenuLayer +/// Class /Game/Program/Menu/Infrastructure/Gauge/MenuLayer_Infrastructure_Gauge.MenuLayer_Infrastructure_Gauge_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Infrastructure_Gauge_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0538 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0540 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0548 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0550 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0558 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0560 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0568 (0x0008) - class UCustomImage* Base_0_Invalid; // 0x0570 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0578 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0580 (0x0008) - class UCanvasPanel* Group_Checked; // 0x0588 (0x0008) - class UWidgetSwitcher* Switcher_Checked; // 0x0590 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x0598 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x05A0 (0x0008) + class UCanvasPanel* Gauge_Cripping; // 0x0468 (0x0008) + class UCustomImage* Icon_Craftobject; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Bar.MenuLayer_Photo_ItemList_Bar_C.SetGroupCheckedVisibility - // void SetGroupCheckedVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Bar.MenuLayer_Photo_ItemList_Bar_C.SetSelectMark - // void SetSelectMark(bool IsSelected); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Bar.MenuLayer_Photo_ItemList_Bar_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Bar.MenuLayer_Photo_ItemList_Bar_C.SetName - // void SetName(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Bar.MenuLayer_Photo_ItemList_Bar_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Bar.MenuLayer_Photo_ItemList_Bar_C.ExecuteUbergraph_MenuLayer_Photo_ItemList_Bar - // void ExecuteUbergraph_MenuLayer_Photo_ItemList_Bar(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Infrastructure/Gauge/MenuLayer_Infrastructure_Gauge.MenuLayer_Infrastructure_Gauge_C.SetIcon + // void SetIcon(FName _iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Infrastructure/Gauge/MenuLayer_Infrastructure_Gauge.MenuLayer_Infrastructure_Gauge_C.SetGauge + // void SetGauge(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Photo/OperationGuide/MenuGroup_Photo_OperationGuide.MenuGroup_Photo_OperationGuide_C -/// Size: 0x07D8 (2008 bytes) (0x000728 - 0x0007D8) align 8 MaxSize: 0x07D8 -class UMenuGroup_Photo_OperationGuide_C : public UMenuGroup +/// Class /Game/Program/Menu/Infrastructure/Gauge/MenuGroup_Infrastructure_Gauge.MenuGroup_Infrastructure_Gauge_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_Infrastructure_Gauge_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Init; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide; // 0x0740 (0x0008) - class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide0; // 0x0748 (0x0008) - class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide1; // 0x0750 (0x0008) - class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide2; // 0x0758 (0x0008) - class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide3; // 0x0760 (0x0008) - class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide4; // 0x0768 (0x0008) - class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide5; // 0x0770 (0x0008) - class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide6; // 0x0778 (0x0008) - class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide7; // 0x0780 (0x0008) - class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide8; // 0x0788 (0x0008) - class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide9; // 0x0790 (0x0008) - TArray OperationGuideList; // 0x0798 (0x0010) - TArray CameraModeGuideTextList; // 0x07A8 (0x0010) - TArray MoveModeGuideTextList; // 0x07B8 (0x0010) - TArray toneDownGuideList; // 0x07C8 (0x0010) + class UMenuLayer_Infrastructure_Gauge_C* MenuLayer_Reclamation_Gauge; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Menu/Photo/OperationGuide/MenuGroup_Photo_OperationGuide.MenuGroup_Photo_OperationGuide_C.AddJumpToneDown - // void AddJumpToneDown(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/OperationGuide/MenuGroup_Photo_OperationGuide.MenuGroup_Photo_OperationGuide_C.AddTopModeChangeToneDown - // void AddTopModeChangeToneDown(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/OperationGuide/MenuGroup_Photo_OperationGuide.MenuGroup_Photo_OperationGuide_C.SetOperationGuide - // void SetOperationGuide(EPhotoTopMode Mode); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/OperationGuide/MenuGroup_Photo_OperationGuide.MenuGroup_Photo_OperationGuide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/OperationGuide/MenuGroup_Photo_OperationGuide.MenuGroup_Photo_OperationGuide_C.ExecuteUbergraph_MenuGroup_Photo_OperationGuide - // void ExecuteUbergraph_MenuGroup_Photo_OperationGuide(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Infrastructure/Gauge/MenuGroup_Infrastructure_Gauge.MenuGroup_Infrastructure_Gauge_C.SetIcon + // void SetIcon(FName _iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Infrastructure/Gauge/MenuGroup_Infrastructure_Gauge.MenuGroup_Infrastructure_Gauge_C.SetGauge + // void SetGauge(double _value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton.MenuLayer_Photo_ActionButton_C -/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 -class UMenuLayer_Photo_ActionButton_C : public UMenuLayer +/// Class /Game/Program/Menu/Infrastructure/MenuTop_Infrastructure_Gauge.MenuTop_Infrastructure_Gauge_C +/// Size: 0x0670 (1648 bytes) (0x000660 - 0x000670) align 8 MaxSize: 0x0670 +class UMenuTop_Infrastructure_Gauge_C : public UInfrastructureGaugeMenuTop { public: - class UWidgetAnimation* Default; // 0x0468 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0478 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0490 (0x0008) - class UInputPanelWidget* Col_Item; // 0x0498 (0x0008) - class UCanvasPanel* Group_Button; // 0x04A0 (0x0008) - class UCustomImage* Icon; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Key; // 0x04B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0660 (0x0008) + class UMenuGroup_Infrastructure_Gauge_C* MenuGroup_Infrastructure_Gauge; // 0x0668 (0x0008) /// Functions - // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton.MenuLayer_Photo_ActionButton_C.SetValidButton - // void SetValidButton(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton.MenuLayer_Photo_ActionButton_C.SetButtonScale - // void SetButtonScale(double Scale); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton.MenuLayer_Photo_ActionButton_C.SetActionIconTexture - // void SetActionIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton.MenuLayer_Photo_ActionButton_C.SetInitPlayAnimation - // void SetInitPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton.MenuLayer_Photo_ActionButton_C.SetOKPlayAnimation - // void SetOKPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton.MenuLayer_Photo_ActionButton_C.SetFocusOutPlayAnimation - // void SetFocusOutPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton.MenuLayer_Photo_ActionButton_C.SetFocusInPlayAnimation - // void SetFocusInPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton.MenuLayer_Photo_ActionButton_C.SetActionKeyIcon - // void SetActionKeyIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Infrastructure/MenuTop_Infrastructure_Gauge.MenuTop_Infrastructure_Gauge_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Infrastructure/MenuTop_Infrastructure_Gauge.MenuTop_Infrastructure_Gauge_C.SetGauge_BP + // void SetGauge_BP(float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Infrastructure/MenuTop_Infrastructure_Gauge.MenuTop_Infrastructure_Gauge_C.SetIcon_BP + // void SetIcon_BP(FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Infrastructure/MenuTop_Infrastructure_Gauge.MenuTop_Infrastructure_Gauge_C.ExecuteUbergraph_MenuTop_Infrastructure_Gauge + // void ExecuteUbergraph_MenuTop_Infrastructure_Gauge(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Photo/MenuGroup_Photo_Grid.MenuGroup_Photo_Grid_C -/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 -class UMenuGroup_Photo_Grid_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon.MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UCustomImage* Icon_Resident; // 0x0468 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon.MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon_C.SetCharaIconTexture + // void SetCharaIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Photo/Notification/MenuGroup_Photo_Noticication.MenuGroup_Photo_Noticication_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_Photo_Noticication_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C +/// Size: 0x05B0 (1456 bytes) (0x000468 - 0x0005B0) align 8 MaxSize: 0x05B0 +class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C : public UMenuLayer { public: - class UWidgetAnimation* Open; // 0x0728 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0730 (0x0008) - FName TEXT_ID_SUCCESS; // 0x0738 (0x0008) - FName TEXT_ID_FAILD; // 0x0740 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCanvasPanel* Group_IslandName; // 0x0470 (0x0008) + class UCanvasPanel* Group_PlayLog; // 0x0478 (0x0008) + class UCanvasPanel* Group_Profile_EOS_ID; // 0x0480 (0x0008) + class UCanvasPanel* Group_Resident; // 0x0488 (0x0008) + class UCustomImage* Icon_EOS; // 0x0490 (0x0008) + class UCustomImage* Icon_IslandName; // 0x0498 (0x0008) + class UCustomImage* ICON_LIFE; // 0x04A0 (0x0008) + class UCustomImage* Icon_Platform; // 0x04A8 (0x0008) + class UCustomImage* Icon_PlayerName; // 0x04B0 (0x0008) + class UCustomImage* Icon_PlayLog; // 0x04B8 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon; // 0x04C0 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon0; // 0x04C8 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon1; // 0x04D0 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon2; // 0x04D8 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon3; // 0x04E0 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Resident_Icon4; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_EOS_ID; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_EOS_ID_Label; // 0x04F8 (0x0008) + class UCustomTextBlock* Text_IslandName; // 0x0500 (0x0008) + class UCustomTextBlock* Text_IslandName_Label; // 0x0508 (0x0008) + class UCustomTextBlock* Text_Level; // 0x0510 (0x0008) + class UCustomTextBlock* Text_Life_Label; // 0x0518 (0x0008) + class UCustomTextBlock* Text_Life_Name; // 0x0520 (0x0008) + class UCustomTextBlock* Text_Online_ID; // 0x0528 (0x0008) + class UCustomTextBlock* Text_Online_ID_Label; // 0x0530 (0x0008) + class UCustomTextBlock* Text_PlayerName; // 0x0538 (0x0008) + class UCustomTextBlock* Text_PlayerName_Label; // 0x0540 (0x0008) + class UCustomTextBlock* Text_PlayLog; // 0x0548 (0x0008) + class UCustomTextBlock* Text_PlayLog_Label; // 0x0550 (0x0008) + class UCustomTextBlock* Text_Profile_Label; // 0x0558 (0x0008) + class UCustomTextBlock* Text_Resident_Label; // 0x0560 (0x0008) + TArray ResidenceLayerList; // 0x0568 (0x0010) + FName TEXT_ID_P2_LABEL; // 0x0578 (0x0008) + FName TEXT_ID_ISLAND_NAME_LABEL; // 0x0580 (0x0008) + FName TEXT_ID_PLAYER_NAME_LABEL; // 0x0588 (0x0008) + FName TEXT_ID_RESIDENT_LABEL; // 0x0590 (0x0008) + FName TEXT_ID_LIFE_NAME_LABEL; // 0x0598 (0x0008) + FName TEXT_ID_PLAYLOG_LABEL; // 0x05A0 (0x0008) + FName TEXT_ID_ONLINEID_LABEL; // 0x05A8 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.SetEOSID + // void SetEOSID(FText _EOSId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.SetPlatformIcon&Nickname + // void SetPlatformIcon_Nickname(FName _iconID, FText _nickname); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.UpdatePage + // void UpdatePage(EMultiRoomSettingDetailPageType pageType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.SetPlayLogText + // void SetPlayLogText(FText& islandName); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.SetIslandName + // void SetIslandName(FText& islandName); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.SetHostData + // void SetHostData(FText& playerName, FText& islandName, FName& lifeIcon, FText& lifeName, FText& levelText); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.SetResidentData + // void SetResidentData(TArray& ResidentList); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.InitLabel + // void InitLabel(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile.MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile + // void ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_Profile(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C +/// Size: 0x07C8 (1992 bytes) (0x000728 - 0x0007C8) align 8 MaxSize: 0x07C8 +class UMenuGroup_Window_PurchaseWindow_2Item_C : public UMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0740 (0x0008) + class UCanvasPanel* Group_Icon_Header_Base; // 0x0748 (0x0008) + class UCanvasPanel* Group_Position; // 0x0750 (0x0008) + class UCustomImage* Icon_Header; // 0x0758 (0x0008) + class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x0760 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0768 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0770 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0778 (0x0008) + class UMenuLayer_Window_PurchaseWindow_C* MenuLayer_Window_PurchaseWindow; // 0x0780 (0x0008) + class UMenuLayer_Window_PurchaseWindow_C* MenuLayer_Window_PurchaseWindow2; // 0x0788 (0x0008) + class UWidgetSwitcher* Switcher; // 0x0790 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0798 (0x0008) + class UCustomTextBlock* Text_Title; // 0x07A0 (0x0008) + TArray buttonLayerArray; // 0x07A8 (0x0010) + int32_t maxButtons; // 0x07B8 (0x0004) + int32_t cancelFocusIndex; // 0x07BC (0x0004) + int32_t itemNum; // 0x07C0 (0x0004) + int32_t itemPrice; // 0x07C4 (0x0004) /// Functions - // Function /Game/Program/Menu/Photo/Notification/MenuGroup_Photo_Noticication.MenuGroup_Photo_Noticication_C.PlayOpenAnimation - // void PlayOpenAnimation(bool isSuccess); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Notification/MenuGroup_Photo_Noticication.MenuGroup_Photo_Noticication_C.SetMessageText - // void SetMessageText(bool _isSuccess); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.GetTotalPrice + // void GetTotalPrice(int32_t& price); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetButtonInfo + // void SetButtonInfo(FWindowMenuButtonInfo _buttonInfo, int32_t _index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.GetFocusIndex + // void GetFocusIndex(int32_t& _index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetFocusIndex + // void SetFocusIndex(int32_t _initialIndex, int32_t _cancelIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(bool& _success); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetSaleText + // void SetSaleText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetMessageText + // void SetMessageText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetCost + // void SetCost(FName& MoneyIconID, int32_t cost, bool FirstItem); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetWindowCategory + // void SetWindowCategory(EPurchaseWindowCategory Category); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetTotalCost + // void SetTotalCost(ETotalCountWindowType Type, FName& MoneyIconID, int32_t TotalCost, FText& Label); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetItemNum + // void SetItemNum(int32_t itemNum, FText& Label, bool FirstItem); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetCountVisibility + // void SetCountVisibility(bool Visibility, bool FirstItem); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetItemNumText + // void SetItemNumText(FText Text, bool FirstItem); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetItemName + // void SetItemName(FName& iconID, FText& Text, bool FirstItem); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetHeaderIcon + // void SetHeaderIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetDetail + // void SetDetail(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.SetTitle + // void SetTitle(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow_2Item.MenuGroup_Window_PurchaseWindow_2Item_C.ExecuteUbergraph_MenuGroup_Window_PurchaseWindow_2Item + // void ExecuteUbergraph_MenuGroup_Window_PurchaseWindow_2Item(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Photo/ViewFinder/MenuLayer_Photo_ViewFinder_Arrow.MenuLayer_Photo_ViewFinder_Arrow_C -/// Size: 0x0471 (1137 bytes) (0x000468 - 0x000471) align 8 MaxSize: 0x0471 -class UMenuLayer_Photo_ViewFinder_Arrow_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C +/// Size: 0x09E9 (2537 bytes) (0x000820 - 0x0009E9) align 8 MaxSize: 0x09E9 +class UMenuTop_Window_PurchaseWindow_2_C : public UPurchaseConfirmWindowMenu { public: - class UCustomImage* Frame_Arrow; // 0x0468 (0x0008) - bool IsHold; // 0x0470 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0820 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0828 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0830 (0x0008) + class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0838 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0840 (0x0008) + class UMenuGroup_Window_PurchaseWindow_2Item_C* MenuGroup_Window_PurchaseWindow_2Item; // 0x0848 (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x0850 (0x0008) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0858 (0x0180) + FName PRESET_SE_ENTER; // 0x09D8 (0x0008) + FName PRESET_SE_CANCEL; // 0x09E0 (0x0008) + bool cancelButtonDecided; // 0x09E8 (0x0001) /// Functions - // Function /Game/Program/Menu/Photo/ViewFinder/MenuLayer_Photo_ViewFinder_Arrow.MenuLayer_Photo_ViewFinder_Arrow_C.SetArrowMaterial - // void SetArrowMaterial(bool Hold); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ViewFinder/MenuLayer_Photo_ViewFinder_Arrow.MenuLayer_Photo_ViewFinder_Arrow_C.SetArrowVisibility - // void SetArrowVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.UpdateRich + // void UpdateRich(bool immidiate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetTotalCostInfo_BP + // void OnSetTotalCostInfo_BP(ETotalCountWindowType _type, FName& _moneyIconID, int32_t _totalCost, FText& _label, bool _isFontStyleChangeEnabled); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetItemName_BP + // void OnSetItemName_BP(FName& _itemIconID, FText& _itemName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetWindowCategory_BP + // void OnSetWindowCategory_BP(EPurchaseWindowCategory _category); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetCostInfo_BP + // void OnSetCostInfo_BP(FName& _moneyIconID, int32_t _cost); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetItemNum_BP + // void OnSetItemNum_BP(int32_t _itemNum, FText& _label); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetDetail_BP + // void OnSetDetail_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetPlayerInfoOfSkillPoint_BP + // void OnSetPlayerInfoOfSkillPoint_BP(int32_t _skillPoint, FName& _moneyIconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetTitle_BP + // void OnSetTitle_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetSecondItemNum_BP + // void OnSetSecondItemNum_BP(int32_t _itemNum, FText& _label); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetSecondItemName_BP + // void OnSetSecondItemName_BP(FName& _itemIconID, FText& _itemName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetSecondCostInfo_BP + // void OnSetSecondCostInfo_BP(FName& _moneyIconID, int32_t _cost); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnInitWindow + // void OnInitWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnEnterDelegateEvent_Window + // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnBackDelegateEvent_Window + // void OnBackDelegateEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnDecideFocusDelegateEvent_Window + // void OnDecideFocusDelegateEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnMoveFocusDelegateEvent_Window + // void OnMoveFocusDelegateEvent_Window(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.Setup_WindowButton + // void Setup_WindowButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.Setup_WindowText + // void Setup_WindowText(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.Setup_WindowIcon + // void Setup_WindowIcon(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.Setup_WindowBackGround + // void Setup_WindowBackGround(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.Setup_WindowFocus + // void Setup_WindowFocus(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetup_PlayerInfo + // void OnSetup_PlayerInfo(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.Setup_Item + // void Setup_Item(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnSetHeaderIcon_BP + // void OnSetHeaderIcon_BP(FName& _headerIconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnUpdateRich + // void OnUpdateRich(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnCloseMenu + // void OnCloseMenu(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_2_C.ExecuteUbergraph_MenuTop_Window_PurchaseWindow + // void ExecuteUbergraph_MenuTop_Window_PurchaseWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Photo/ViewFinder/MenuGroup_Photo_ViewFinder.MenuGroup_Photo_ViewFinder_C -/// Size: 0x07A0 (1952 bytes) (0x000728 - 0x0007A0) align 8 MaxSize: 0x07A0 -class UMenuGroup_Photo_ViewFinder_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C +/// Size: 0x07F8 (2040 bytes) (0x000728 - 0x0007F8) align 8 MaxSize: 0x07F8 +class UMenuGroup_Window_PurchaseWindow_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Frame_Arrow_Down; // 0x0740 (0x0008) - class UCustomImage* Frame_Arrow_Left; // 0x0748 (0x0008) - class UCustomImage* Frame_Arrow_Right; // 0x0750 (0x0008) - class UCustomImage* Frame_Arrow_Up; // 0x0758 (0x0008) - class UCustomImage* Icon_Move; // 0x0760 (0x0008) - class UCustomImage* Icon_Photo; // 0x0768 (0x0008) - class UMenuLayer_Photo_ViewFinder_Arrow_C* MenuLayer_Photo_ViewFinder_Arrow_Down; // 0x0770 (0x0008) - class UMenuLayer_Photo_ViewFinder_Arrow_C* MenuLayer_Photo_ViewFinder_Arrow_Left; // 0x0778 (0x0008) - class UMenuLayer_Photo_ViewFinder_Arrow_C* MenuLayer_Photo_ViewFinder_Arrow_Right; // 0x0780 (0x0008) - class UMenuLayer_Photo_ViewFinder_Arrow_C* MenuLayer_Photo_ViewFinder_Arrow_Up; // 0x0788 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0790 (0x0008) - bool UpArrowVisibility; // 0x0798 (0x0001) - bool DownArrorwVisibility; // 0x0799 (0x0001) - bool LeftArrowVisibility; // 0x079A (0x0001) - bool RightArrowVisibility; // 0x079B (0x0001) - bool UpArrowHold; // 0x079C (0x0001) - bool DownArrorwHold; // 0x079D (0x0001) - bool LeftArrowHold; // 0x079E (0x0001) - bool RightArrowHold; // 0x079F (0x0001) + class UCustomImage* Base_Header; // 0x0740 (0x0008) + class UCustomImage* BG_BackLight; // 0x0748 (0x0008) + class UCanvasPanel* Group_Header; // 0x0750 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0758 (0x0008) + class UCanvasPanel* Group_Icon_Header_Base; // 0x0760 (0x0008) + class UCanvasPanel* Group_Position; // 0x0768 (0x0008) + class UCanvasPanel* Group_Text_Message_Detail; // 0x0770 (0x0008) + class UCustomImage* Icon_Header; // 0x0778 (0x0008) + class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x0780 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0788 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0790 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0798 (0x0008) + class UMenuLayer_Window_PurchaseWindow_C* MenuLayer_Window_PurchaseWindow; // 0x07A0 (0x0008) + class UWidgetSwitcher* Switcher; // 0x07A8 (0x0008) + class UCustomTextBlock* Text_Header; // 0x07B0 (0x0008) + class UCustomTextBlock* Text_Message; // 0x07B8 (0x0008) + class UCustomTextBlock* Text_Message_Ex; // 0x07C0 (0x0008) + TArray buttonLayerArray; // 0x07C8 (0x0010) + int32_t maxButtons; // 0x07D8 (0x0004) + int32_t cancelFocusIndex; // 0x07DC (0x0004) + int32_t itemNum; // 0x07E0 (0x0004) + int32_t itemPrice; // 0x07E4 (0x0004) + TArray buttonInfoArray; // 0x07E8 (0x0010) /// Functions - // Function /Game/Program/Menu/Photo/ViewFinder/MenuGroup_Photo_ViewFinder.MenuGroup_Photo_ViewFinder_C.SetHoldArrow - // void SetHoldArrow(bool IsUpHold, bool IsDownHold, bool IsLeftHold, bool IsRightHold); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ViewFinder/MenuGroup_Photo_ViewFinder.MenuGroup_Photo_ViewFinder_C.SetIconVisibility - // void SetIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ViewFinder/MenuGroup_Photo_ViewFinder.MenuGroup_Photo_ViewFinder_C.UpdateArrowVisivility - // void UpdateArrowVisivility(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ViewFinder/MenuGroup_Photo_ViewFinder.MenuGroup_Photo_ViewFinder_C.SetIconType - // void SetIconType(EPhotoTopMode Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ViewFinder/MenuGroup_Photo_ViewFinder.MenuGroup_Photo_ViewFinder_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Photo/ViewFinder/MenuGroup_Photo_ViewFinder.MenuGroup_Photo_ViewFinder_C.ExecuteUbergraph_MenuGroup_Photo_ViewFinder - // void ExecuteUbergraph_MenuGroup_Photo_ViewFinder(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Bar.MenuGroup_Photo_ItemList_Bar_C -/// Size: 0x0788 (1928 bytes) (0x000770 - 0x000788) align 8 MaxSize: 0x0788 -class UMenuGroup_Photo_ItemList_Bar_C : public UMenuListGroup -{ -public: - class UWidgetAnimation* Default_Open_out; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0778 (0x0008) - class UCustomTileView* CustomTileView; // 0x0780 (0x0008) + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.ChangeTotalCostFontStyle + // void ChangeTotalCostFontStyle(ETotalCostFontStyle fontStyle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetCostShortageEnabled + // void SetCostShortageEnabled(bool IsEnabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.UpdateLayout + // void UpdateLayout(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetValidButtonByIndex + // void SetValidButtonByIndex(int32_t Index); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.Setup + // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.IsCurrentFocusDecidable + // void IsCurrentFocusDecidable(bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetValidButton + // void SetValidButton(int32_t Index, bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetMessageEx + // void SetMessageEx(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.GetTotalPrice + // void GetTotalPrice(int32_t& price); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetButtonInfo + // void SetButtonInfo(FWindowMenuButtonInfo _buttonInfo, int32_t _index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.GetFocusIndex + // void GetFocusIndex(int32_t& _index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(bool& _success); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetSaleText + // void SetSaleText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetMessageText + // void SetMessageText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetCost + // void SetCost(FName& MoneyIconID, int32_t cost); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetWindowCategory + // void SetWindowCategory(EPurchaseWindowCategory Category); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetTotalCost + // void SetTotalCost(ETotalCountWindowType Type, FName& MoneyIconID, int32_t TotalCost, FText& textId, bool isFontStyleChangeEnabled); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetItemNum + // void SetItemNum(int32_t itemNum, FText& Label); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetItemNumText + // void SetItemNumText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetIconName + // void SetIconName(FName& iconID, FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetItemName + // void SetItemName(FName& iconID, FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetHeaderIcon + // void SetHeaderIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetDetail + // void SetDetail(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.SetTitle + // void SetTitle(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuGroup_Window_PurchaseWindow.MenuGroup_Window_PurchaseWindow_C.ExecuteUbergraph_MenuGroup_Window_PurchaseWindow + // void ExecuteUbergraph_MenuGroup_Window_PurchaseWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_RepopTimer.MenuLayer_Map_RepopTimer_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_RepopTimer_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C +/// Size: 0x09F0 (2544 bytes) (0x000820 - 0x0009F0) align 8 MaxSize: 0x09F0 +class UMenuTop_Window_PurchaseWindow_C : public UPurchaseConfirmWindowMenu { public: - class UNumPrimitive* NumPrimitive_TimeLimit_Minutes; // 0x0468 (0x0008) - class UNumPrimitive* NumPrimitive_TimeLimit_Seconds; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0820 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0828 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0830 (0x0008) + class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0838 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0840 (0x0008) + class UMenuGroup_Window_PurchaseWindow_C* MenuGroup_Window_PurchaseWindow; // 0x0848 (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x0850 (0x0008) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0858 (0x0180) + FName PRESET_SE_ENTER; // 0x09D8 (0x0008) + FName PRESET_SE_CANCEL; // 0x09E0 (0x0008) + bool cancelButtonDecided; // 0x09E8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x09E9 (0x0003) MISSED + int32_t cancelButtonIndex; // 0x09EC (0x0004) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RepopTimer.MenuLayer_Map_RepopTimer_C.SetPlayTime - // void SetPlayTime(int32_t Minutes, int32_t Seconds); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.UpdateRich + // void UpdateRich(bool immidiate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetCostInfo_BP + // void OnSetCostInfo_BP(FName& _moneyIconID, int32_t _cost); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetItemNum_BP + // void OnSetItemNum_BP(int32_t _itemNum, FText& _label); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetDetail_BP + // void OnSetDetail_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetPlayerInfoOfSkillPoint_BP + // void OnSetPlayerInfoOfSkillPoint_BP(int32_t _skillPoint, FName& _moneyIconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetIconName_BP + // void OnSetIconName_BP(FName& _iconID, FText& _iconName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetAnnotationText_BP + // void OnSetAnnotationText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetPlayerInfo_BP + // void OnSetPlayerInfo_BP(ECurrencyType _moneyType, int32_t _num, FName _moneyIconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetCostShortageEnabled_BP + // void OnSetCostShortageEnabled_BP(bool _isEnabled); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnChangeTotalCostFontStyle_BP + // void OnChangeTotalCostFontStyle_BP(ETotalCostFontStyle _fontStyle); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnInitWindow + // void OnInitWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnEnterDelegateEvent_Window + // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnBackDelegateEvent_Window + // void OnBackDelegateEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnDecideFocusDelegateEvent_Window + // void OnDecideFocusDelegateEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnMoveFocusDelegateEvent_Window + // void OnMoveFocusDelegateEvent_Window(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.Setup_WindowButton + // void Setup_WindowButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.Setup_WindowText + // void Setup_WindowText(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.Setup_WindowIcon + // void Setup_WindowIcon(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.Setup_WindowBackGround + // void Setup_WindowBackGround(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetup_PlayerInfo + // void OnSetup_PlayerInfo(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetHeaderIcon_BP + // void OnSetHeaderIcon_BP(FName& _headerIconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.Setup_Item + // void Setup_Item(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetWindowCategory_BP + // void OnSetWindowCategory_BP(EPurchaseWindowCategory _category); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnUpdateRich + // void OnUpdateRich(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetTitle_BP + // void OnSetTitle_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetItemName_BP + // void OnSetItemName_BP(FName& _itemIconID, FText& _itemName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnCloseMenu + // void OnCloseMenu(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.OnSetTotalCostInfo_BP + // void OnSetTotalCostInfo_BP(ETotalCountWindowType _type, FName& _moneyIconID, int32_t _totalCost, FText& _label, bool _isFontStyleChangeEnabled); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PurchaseWindow/MenuTop_Window_PurchaseWindow.MenuTop_Window_PurchaseWindow_C.ExecuteUbergraph_MenuTop_Window_PurchaseWindow + // void ExecuteUbergraph_MenuTop_Window_PurchaseWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button_Base_Invalid.MenuLayer_Equip_LifeSelect_Menu_Button_Base_Invalid_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_Equip_LifeSelect_Menu_Button_Base_Invalid_C : public UMenuLayer +/// Class /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C +/// Size: 0x0530 (1328 bytes) (0x000468 - 0x000530) align 8 MaxSize: 0x0530 +class UMenuLayer_Party_Button_C : public UMenuLayer { public: - class UWidgetSwitcher* Switch_Base_Invalid; // 0x0468 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0470 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) + class UCustomImage* Base_Lock; // 0x0490 (0x0008) + class UCustomImage* Base_Skip; // 0x0498 (0x0008) + class UCustomImage* Base_Skip0; // 0x04A0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04A8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B0 (0x0008) + class UCustomImage* Icon_Chara; // 0x04B8 (0x0008) + class UCustomImage* ICON_LIFE; // 0x04C0 (0x0008) + class UCustomImage* Icon_Number; // 0x04C8 (0x0008) + class UCustomImage* Image_Lock; // 0x04D0 (0x0008) + class UMenuLayer_Party_Hp_C* MenuLayer_Party_Hp; // 0x04D8 (0x0008) + class UMenuLayer_Party_Sp_C* MenuLayer_Party_Sp; // 0x04E0 (0x0008) + class UNumPrimitive* NumPrimitive_Level_Nam; // 0x04E8 (0x0008) + class UWidgetSwitcher* Switcher_Valid; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Empty; // 0x04F8 (0x0008) + class UCustomTextBlock* Text_Level; // 0x0500 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x0508 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x0510 (0x0008) + FName TEXT_ID_SLASH; // 0x0518 (0x0008) + FName TEXT_ID_LEVEL; // 0x0520 (0x0008) + FName TEXT_ID_EMPTY; // 0x0528 (0x0008) /// Functions - // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button_Base_Invalid.MenuLayer_Equip_LifeSelect_Menu_Button_Base_Invalid_C.SetSwitchBase - // void SetSwitchBase(int32_t GaussIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.SetLevelText + // void SetLevelText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.SkipButton + // void SkipButton(bool skipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.SetPartyIndex + // void SetPartyIndex(int32_t Index); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.SeCharatIconTexture + // void SeCharatIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.SetLifeIconTexture + // void SetLifeIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.SetEmptyText + // void SetEmptyText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.SetNameText + // void SetNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.Setup + // void Setup(FCharacterMenuButtonInfo CharacterMenuButtonInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuLayer_Party_Button.MenuLayer_Party_Button_C.ExecuteUbergraph_MenuLayer_Party_Button + // void ExecuteUbergraph_MenuLayer_Party_Button(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C -/// Size: 0x05C1 (1473 bytes) (0x000470 - 0x0005C1) align 8 MaxSize: 0x05C1 -class UMenuLayer_PageIcon_Dark_C : public UPageIconMenuLayer +/// Class /Game/Program/Menu/PartyFormation/Top/MenuGroup_Party_Formation_Base.MenuGroup_Party_Formation_Base_C +/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 +class UMenuGroup_Party_Formation_Base_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) - class UCustomImage* Base_ToneDown; // 0x0478 (0x0008) - class UCanvasPanel* Group_Page; // 0x0480 (0x0008) - class UCanvasPanel* Group_Page0; // 0x0488 (0x0008) - class UCanvasPanel* Group_Page1; // 0x0490 (0x0008) - class UCanvasPanel* Group_Page2; // 0x0498 (0x0008) - class UCanvasPanel* Group_Page3; // 0x04A0 (0x0008) - class UCanvasPanel* Group_Page4; // 0x04A8 (0x0008) - class UCanvasPanel* Group_Page5; // 0x04B0 (0x0008) - class UCanvasPanel* Group_Page6; // 0x04B8 (0x0008) - class UCanvasPanel* Group_Page7; // 0x04C0 (0x0008) - class UCanvasPanel* Group_Page8; // 0x04C8 (0x0008) - class UCanvasPanel* Group_Page9; // 0x04D0 (0x0008) - class UCanvasPanel* Group_Page10; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Page11; // 0x04E0 (0x0008) - class UCanvasPanel* Group_Page12; // 0x04E8 (0x0008) - class UCanvasPanel* Group_Page13; // 0x04F0 (0x0008) - class UCanvasPanel* Group_Page14; // 0x04F8 (0x0008) - class UCanvasPanel* Group_Page15; // 0x0500 (0x0008) - class UCustomImage* Page_0_ON; // 0x0508 (0x0008) - class UCustomImage* Page_10_ON; // 0x0510 (0x0008) - class UCustomImage* Page_11_ON; // 0x0518 (0x0008) - class UCustomImage* Page_12_ON; // 0x0520 (0x0008) - class UCustomImage* Page_13_ON; // 0x0528 (0x0008) - class UCustomImage* Page_14_ON; // 0x0530 (0x0008) - class UCustomImage* Page_15_ON; // 0x0538 (0x0008) - class UCustomImage* Page_16_ON; // 0x0540 (0x0008) - class UCustomImage* Page_1_ON; // 0x0548 (0x0008) - class UCustomImage* Page_2_ON; // 0x0550 (0x0008) - class UCustomImage* Page_3_ON; // 0x0558 (0x0008) - class UCustomImage* Page_4_ON; // 0x0560 (0x0008) - class UCustomImage* Page_5_ON; // 0x0568 (0x0008) - class UCustomImage* Page_6_ON; // 0x0570 (0x0008) - class UCustomImage* Page_7_ON; // 0x0578 (0x0008) - class UCustomImage* Page_8_ON; // 0x0580 (0x0008) - class UCustomImage* Page_9_ON; // 0x0588 (0x0008) - class UWidgetSwitcher* Switch_Base; // 0x0590 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0598 (0x0008) - TArray PageONImageArray; // 0x05A0 (0x0010) - TArray PageArray; // 0x05B0 (0x0010) - bool NewVar; // 0x05C0 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_Party_Button_C* MenuLayer_Party_Button; // 0x0740 (0x0008) + class UMenuLayer_Party_Button_C* MenuLayer_Party_Button0; // 0x0748 (0x0008) + class UMenuLayer_Party_Button_C* MenuLayer_Party_Button1; // 0x0750 (0x0008) + TArray PartyButtonMenuLayerArray; // 0x0758 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.SetToneDownBaseVisibility - // void SetToneDownBaseVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.Setup - // void Setup(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.SetPageBaseSwitcher - // void SetPageBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.SetPage - // void SetPage(int32_t pageNo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.SetPageMax - // void SetPageMax(int32_t pageMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.SetPage_BP - // void SetPage_BP(int32_t _pageNo); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.SetPageMax_BP - // void SetPageMax_BP(int32_t _maxPages); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.ExecuteUbergraph_MenuLayer_PageIcon_Dark - // void ExecuteUbergraph_MenuLayer_PageIcon_Dark(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Program/Menu/Common/InputPanel/MenuGroup_Parts_Transparent_Input_Panel.MenuGroup_Parts_Transparent_Input_Panel_C -/// Size: 0x0730 (1840 bytes) (0x000728 - 0x000730) align 8 MaxSize: 0x0730 -class UMenuGroup_Parts_Transparent_Input_Panel_C : public UMenuGroup -{ -public: - class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x0728 (0x0008) + // Function /Game/Program/Menu/PartyFormation/Top/MenuGroup_Party_Formation_Base.MenuGroup_Party_Formation_Base_C.Setup + // void Setup(TArray& buttonInfoList, bool focusSetup); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuGroup_Party_Formation_Base.MenuGroup_Party_Formation_Base_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Top/MenuGroup_Party_Formation_Base.MenuGroup_Party_Formation_Base_C.ExecuteUbergraph_MenuGroup_Party_Formation_Base + // void ExecuteUbergraph_MenuGroup_Party_Formation_Base(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Detail.MenuLayer_Quest_Request_Detail_C -/// Size: 0x04C0 (1216 bytes) (0x000468 - 0x0004C0) align 8 MaxSize: 0x04C0 -class UMenuLayer_Quest_Request_Detail_C : public UMenuLayer +/// Class /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Name.MenuLayer_Activity_Library_Character_Name_C +/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 +class UMenuLayer_Activity_Library_Character_Name_C : public UMenuLayer { public: - class UCustomImage* Base_Request_Detail_Icon; // 0x0468 (0x0008) - class UCanvasPanel* Group_Number; // 0x0470 (0x0008) - class UCanvasPanel* Group_Text; // 0x0478 (0x0008) - class UCustomImage* Icon_Request_Detail; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_Request_Detail_Current; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_Request_Detail_Max; // 0x0490 (0x0008) - class UWidgetSwitcher* Switcher_Request_Detail; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Request_Detail; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_Request_Detail_Label; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Request_Detail_Slash; // 0x04B0 (0x0008) - FName TEXT_ID_SLASH; // 0x04B8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0470 (0x0008) + class UCustomImage* Icon_Chara; // 0x0478 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0480 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Name_Label; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Nickname; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Nickname_Label; // 0x04A0 (0x0008) + FName NAME_LABEL_ID; // 0x04A8 (0x0008) + FName NICK_NAME_LABEL_ID; // 0x04B0 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Detail.MenuLayer_Quest_Request_Detail_C.Update Line Layer - // void UpdateLineLayer(FRequestQuestRequestDetailLineInfo LineInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Detail.MenuLayer_Quest_Request_Detail_C.SetDetailNumPrimitiveValue - // void SetDetailNumPrimitiveValue(int32_t CurrentValue, int32_t MaxValue, bool isMaxOnly); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Detail.MenuLayer_Quest_Request_Detail_C.SwitcherDetailText - // void SwitcherDetailText(bool detailText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Detail.MenuLayer_Quest_Request_Detail_C.SetIcon_Default - // void SetIcon_Default(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Detail.MenuLayer_Quest_Request_Detail_C.SetIcon_Item - // void SetIcon_Item(FName ItemId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Detail.MenuLayer_Quest_Request_Detail_C.Set Icon Visibility - // void SetIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Detail.MenuLayer_Quest_Request_Detail_C.SetLabelText - // void SetLabelText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Detail.MenuLayer_Quest_Request_Detail_C.SetDetailText - // void SetDetailText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Name.MenuLayer_Activity_Library_Character_Name_C.SetNickNameText + // void SetNickNameText(FText nickname); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Name.MenuLayer_Activity_Library_Character_Name_C.SetNameText + // void SetNameText(FText& Name); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Name.MenuLayer_Activity_Library_Character_Name_C.SetCharaIcon + // void SetCharaIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Name.MenuLayer_Activity_Library_Character_Name_C.SetLifeIcon + // void SetLifeIcon(FName _iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Name.MenuLayer_Activity_Library_Character_Name_C.SetDetailText + // void SetDetailText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Name.MenuLayer_Activity_Library_Character_Name_C.SetLabelText + // void SetLabelText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Name.MenuLayer_Activity_Library_Character_Name_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_Character_Name.MenuLayer_Activity_Library_Character_Name_C.ExecuteUbergraph_MenuLayer_Activity_Library_Character_Name + // void ExecuteUbergraph_MenuLayer_Activity_Library_Character_Name(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/Top/MenuGroup_Map_LineEffect.MenuGroup_Map_LineEffect_C -/// Size: 0x0798 (1944 bytes) (0x000728 - 0x000798) align 8 MaxSize: 0x0798 -class UMenuGroup_Map_LineEffect_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuLayer_PossessionPowerUpWindow_Icon_Chara.MenuLayer_PossessionPowerUpWindow_Icon_Chara_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_PossessionPowerUpWindow_Icon_Chara_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - SDK_UNDEFINED(16,794) /* FMulticastInlineDelegate */ __um(On_Enter_R_Up); // 0x0738 (0x0010) - SDK_UNDEFINED(16,795) /* FMulticastInlineDelegate */ __um(On_Enter_R_Left); // 0x0748 (0x0010) - SDK_UNDEFINED(16,796) /* FMulticastInlineDelegate */ __um(On_Enter_R_Trigger); // 0x0758 (0x0010) - SDK_UNDEFINED(16,797) /* FMulticastInlineDelegate */ __um(On_Enter_L_Trigger); // 0x0768 (0x0010) - SDK_UNDEFINED(16,798) /* FMulticastInlineDelegate */ __um(On_Enter_R_Push_Center); // 0x0778 (0x0010) - SDK_UNDEFINED(16,799) /* FMulticastInlineDelegate */ __um(On_Move_Analog_R); // 0x0788 (0x0010) + class UInputPanelWidget* Col_icon; // 0x0468 (0x0008) + class UCustomImage* Icon_Chara; // 0x0470 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_LineEffect.MenuGroup_Map_LineEffect_C.On Move Analog R__DelegateSignature - // void OnMoveAnalogR__DelegateSignature(FVector2D Dir, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_LineEffect.MenuGroup_Map_LineEffect_C.On Enter R Push Center__DelegateSignature - // void OnEnterRPushCenter__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_LineEffect.MenuGroup_Map_LineEffect_C.On Enter L Trigger__DelegateSignature - // void OnEnterLTrigger__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_LineEffect.MenuGroup_Map_LineEffect_C.On Enter R Trigger__DelegateSignature - // void OnEnterRTrigger__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_LineEffect.MenuGroup_Map_LineEffect_C.On Enter R Left__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_LineEffect.MenuGroup_Map_LineEffect_C.On Enter R Up__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuLayer_PossessionPowerUpWindow_Icon_Chara.MenuLayer_PossessionPowerUpWindow_Icon_Chara_C.SetLifeIcon + // void SetLifeIcon(FName _iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuLayer_PossessionPowerUpWindow_Icon_Chara.MenuLayer_PossessionPowerUpWindow_Icon_Chara_C.SetCharaIcon + // void SetCharaIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Event/Pad/MenuGroup_Event_Pad_Frame.MenuGroup_Event_Pad_Frame_C -/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuGroup_Event_Pad_Frame_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/CharaColorSelect/MenuLayer_CharaColorSelect_Icon.MenuLayer_CharaColorSelect_Icon_C +/// Size: 0x04C4 (1220 bytes) (0x000468 - 0x0004C4) align 8 MaxSize: 0x04C4 +class UMenuLayer_CharaColorSelect_Icon_C : public UMenuLayer { public: - class UWidgetAnimation* Instant_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Instant_Open_in; // 0x0730 (0x0008) - class UWidgetAnimation* Direct_Open_in; // 0x0738 (0x0008) - class UWidgetAnimation* Direct_Open_out; // 0x0740 (0x0008) - class UWidgetAnimation* Animation_Open_out; // 0x0748 (0x0008) - class UWidgetAnimation* Animation_Open_in; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) - class UCanvasPanel* Group_Cover; // 0x0768 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) + class UCustomImage* Base_Select; // 0x0480 (0x0008) + class UCustomImage* check; // 0x0488 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0490 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0498 (0x0008) + class UCanvasPanel* Group_Empty; // 0x04A0 (0x0008) + class UCanvasPanel* Group_Normal; // 0x04A8 (0x0008) + class UCustomImage* Icon_Chara; // 0x04B0 (0x0008) + class UWidgetSwitcher* Switcher_Type; // 0x04B8 (0x0008) + bool validade; // 0x04C0 (0x0001) + bool Enabled; // 0x04C1 (0x0001) + bool decidable; // 0x04C2 (0x0001) + bool isButtonVailded; // 0x04C3 (0x0001) /// Functions - // Function /Game/Program/Menu/Event/Pad/MenuGroup_Event_Pad_Frame.MenuGroup_Event_Pad_Frame_C.SetAnimationOpenOutOverwrite - // void SetAnimationOpenOutOverwrite(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/Pad/MenuGroup_Event_Pad_Frame.MenuGroup_Event_Pad_Frame_C.SetAnimationOpenInOverwrite - // void SetAnimationOpenInOverwrite(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/Pad/MenuGroup_Event_Pad_Frame.MenuGroup_Event_Pad_Frame_C.SetFrameVisibility - // void SetFrameVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Event/Pad/MenuGroup_Event_Pad_Frame.MenuGroup_Event_Pad_Frame_C.SetOpenOutOverwrite - // void SetOpenOutOverwrite(bool padAnimation); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaColorSelect/MenuLayer_CharaColorSelect_Icon.MenuLayer_CharaColorSelect_Icon_C.EnableDecidableButton + // void EnableDecidableButton(bool decidable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaColorSelect/MenuLayer_CharaColorSelect_Icon.MenuLayer_CharaColorSelect_Icon_C.SetMarkVisibility + // void SetMarkVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaColorSelect/MenuLayer_CharaColorSelect_Icon.MenuLayer_CharaColorSelect_Icon_C.Valid Button + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaColorSelect/MenuLayer_CharaColorSelect_Icon.MenuLayer_CharaColorSelect_Icon_C.SetSwitchter + // void SetSwitchter(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaColorSelect/MenuLayer_CharaColorSelect_Icon.MenuLayer_CharaColorSelect_Icon_C.Setup + // void Setup(FCharacterColorButtonInfo& charaColorButtonInfo); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaColorSelect/MenuLayer_CharaColorSelect_Icon.MenuLayer_CharaColorSelect_Icon_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C -/// Size: 0x0680 (1664 bytes) (0x000658 - 0x000680) align 8 MaxSize: 0x0680 -class UMenuTop_Wipe_Pad_PlaneCover_C : public UCraftLayoutPadWipeMenuTop +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_MaterialItemDetail_Item_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_Event_Pad_Frame_C* MenuGroup_Event_Pad_Frame; // 0x0660 (0x0008) - FName PadStartupSe; // 0x0668 (0x0008) - FName PadCloseInSe; // 0x0670 (0x0008) - FName PadCloseSe; // 0x0678 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0470 (0x0008) + class UCustomImage* Icon; // 0x0478 (0x0008) + class UCustomImage* Icon_NPC; // 0x0480 (0x0008) + class UCustomWidgetSwitcher* Switcher_Base; // 0x0488 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Etc; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Name; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.Play Direct In - // void PlayDirectIn(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.PlayDirectIn_BP - // void PlayDirectIn_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.PlayDirectOut_BP - // void PlayDirectOut_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.OnWipeOut - // void OnWipeOut(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.OnWipeIn - // void OnWipeIn(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.ExecuteUbergraph_MenuTop_Wipe_Pad_PlaneCover - // void ExecuteUbergraph_MenuTop_Wipe_Pad_PlaneCover(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C.SetIconSwitch + // void SetIconSwitch(int32_t BaseIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C.SetIconNPC + // void SetIconNPC(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C.SetBaseSwitch + // void SetBaseSwitch(int32_t BaseIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C.SetEtcTextVisibility + // void SetEtcTextVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C.SetItemIcon + // void SetItemIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C.SetNameText + // void SetNameText(FText ItemName); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuLayer_MaterialItemDetail_Item.MenuLayer_MaterialItemDetail_Item_C.ExecuteUbergraph_MenuLayer_MaterialItemDetail_Item + // void ExecuteUbergraph_MenuLayer_MaterialItemDetail_Item(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Reward_Item.MenuLayer_Quest_Reward_Item_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Quest_Reward_Item_C : public UMenuLayer +/// Class /Game/Program/Menu/Shop/Cafe/MenuLayer_Shop_Tab_Icon_Category.MenuLayer_Shop_Tab_Icon_Category_C +/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 +class UMenuLayer_Shop_Tab_Icon_Category_C : public UMenuLayer { public: - class UCustomImage* Base_Icon_Item; // 0x0468 (0x0008) - class UCustomImage* Base_Num; // 0x0470 (0x0008) - class UCustomImage* Icon_Item; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_Item_Num; // 0x0480 (0x0008) - class UCustomTextBlock* Text_ItemName; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0490 (0x0008) + class UCustomImage* Icon_Normal; // 0x0498 (0x0008) + class UCustomImage* Notice; // 0x04A0 (0x0008) + class UCanvasPanel* Root; // 0x04A8 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Reward_Item.MenuLayer_Quest_Reward_Item_C.SetTextName - // void SetTextName(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Reward_Item.MenuLayer_Quest_Reward_Item_C.SetItemNum - // void SetItemNum(int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Reward_Item.MenuLayer_Quest_Reward_Item_C.SetItemIcon - // void SetItemIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/MenuLayer_Shop_Tab_Icon_Category.MenuLayer_Shop_Tab_Icon_Category_C.SetButtonValid + // void SetButtonValid(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/MenuLayer_Shop_Tab_Icon_Category.MenuLayer_Shop_Tab_Icon_Category_C.SetVisibilityOfAll + // void SetVisibilityOfAll(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/MenuLayer_Shop_Tab_Icon_Category.MenuLayer_Shop_Tab_Icon_Category_C.SetVisibilityOfNotice + // void SetVisibilityOfNotice(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/MenuLayer_Shop_Tab_Icon_Category.MenuLayer_Shop_Tab_Icon_Category_C.SetTabIconTexture + // void SetTabIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/MenuLayer_Shop_Tab_Icon_Category.MenuLayer_Shop_Tab_Icon_Category_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/MenuLayer_Shop_Tab_Icon_Category.MenuLayer_Shop_Tab_Icon_Category_C.ExecuteUbergraph_MenuLayer_Shop_Tab_Icon_Category + // void ExecuteUbergraph_MenuLayer_Shop_Tab_Icon_Category(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_OutsideIcons.MenuLayer_Map_OutsideIcons_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_Map_OutsideIcons_C : public UMenuLayer +/// Class /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C +/// Size: 0x0844 (2116 bytes) (0x000538 - 0x000844) align 8 MaxSize: 0x0844 +class UMenuLayer_Shop_ItemList_Bar_C : public UItemListItemMenuLayer { public: - class UCanvasPanel* Icons_Outside; // 0x0468 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0538 (0x0008) + class UWidgetAnimation* Lock_Focus_out; // 0x0540 (0x0008) + class UWidgetAnimation* Lock_Focus_in; // 0x0548 (0x0008) + class UWidgetAnimation* icon_swap_stop; // 0x0550 (0x0008) + class UWidgetAnimation* icon_swap_start; // 0x0558 (0x0008) + class UWidgetAnimation* button_OK_in_lock; // 0x0560 (0x0008) + class UWidgetAnimation* Default_Focus_in_check; // 0x0568 (0x0008) + class UWidgetAnimation* button_OK_in_check; // 0x0570 (0x0008) + class UWidgetAnimation* Default_Focus_out_check; // 0x0578 (0x0008) + class UWidgetAnimation* _; // 0x0580 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0588 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0590 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0598 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x05A0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x05A8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x05B0 (0x0008) + class UWidgetAnimation* _0; // 0x05B8 (0x0008) + class UNumPrimitive* _xxx_NumPrimitive_Stock_Num_Unavailable; // 0x05C0 (0x0008) + class UCustomImage* Base_0_Invalid; // 0x05C8 (0x0008) + class UCustomImage* Base_0_Select; // 0x05D0 (0x0008) + class UCustomImage* Base_1_Normal; // 0x05D8 (0x0008) + class UCustomImage* Base_2_Normal; // 0x05E0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x05E8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x05F0 (0x0008) + class UCanvasPanel* Group_Lock; // 0x05F8 (0x0008) + class UCanvasPanel* Group_Money; // 0x0600 (0x0008) + class UCanvasPanel* Group_Num; // 0x0608 (0x0008) + class UCanvasPanel* Group_Stock; // 0x0610 (0x0008) + class UImage* Icon_Checked_NPC; // 0x0618 (0x0008) + class UImage* Icon_Checked_NPC1; // 0x0620 (0x0008) + class UImage* Icon_Checked_NPC2; // 0x0628 (0x0008) + class UImage* Icon_Checked_NPC3; // 0x0630 (0x0008) + class UImage* Icon_Checked_Player; // 0x0638 (0x0008) + class UCustomImage* Icon_Expired; // 0x0640 (0x0008) + class UCustomImage* Icon_Favorite; // 0x0648 (0x0008) + class UCustomImage* Icon_Item; // 0x0650 (0x0008) + class UCustomImage* Icon_Layering; // 0x0658 (0x0008) + class UCustomImage* Icon_Money; // 0x0660 (0x0008) + class UCustomImage* Icon_Money_Up; // 0x0668 (0x0008) + class UCustomImage* Icon_MySet; // 0x0670 (0x0008) + class UCustomImage* Icon_None; // 0x0678 (0x0008) + class UCustomImage* Icon_Possession; // 0x0680 (0x0008) + class UCustomImage* Icon_Roguelike_Rebuild; // 0x0688 (0x0008) + class UCustomImage* Icon_Stock; // 0x0690 (0x0008) + class UCustomImage* Lower_Stretch_Shop; // 0x0698 (0x0008) + class UCustomImage* New; // 0x06A0 (0x0008) + class UNumPrimitive* NumPrimitive_Item_Stock_Unavailable; // 0x06A8 (0x0008) + class UNumPrimitive* NumPrimitive_Sell; // 0x06B0 (0x0008) + class UNumPrimitive* NumPrimitive_Sell_Stock; // 0x06B8 (0x0008) + class UNumPrimitive* NumPrimitive_Stock; // 0x06C0 (0x0008) + class UNumPrimitive* NumPrimitive_Stock_Num; // 0x06C8 (0x0008) + class USpacer* Spacer; // 0x06D0 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x06D8 (0x0008) + class UWidgetSwitcher* Switcher_Checked; // 0x06E0 (0x0008) + class UWidgetSwitcher* Switcher_Checked_Character; // 0x06E8 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x06F0 (0x0008) + class UWidgetSwitcher* Switcher_Icon_Item; // 0x06F8 (0x0008) + class UWidgetSwitcher* Switcher_NumBase; // 0x0700 (0x0008) + class UWidgetSwitcher* Switcher_NumPrimitive; // 0x0708 (0x0008) + class UWidgetSwitcher* Switcher_Stock; // 0x0710 (0x0008) + class UCustomTextBlock* Text_Count_Slash; // 0x0718 (0x0008) + class UCustomTextBlock* Text_Lock_Detail; // 0x0720 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x0728 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x0730 (0x0008) + class UCustomTextBlock* Text_Sold; // 0x0738 (0x0008) + bool valided; // 0x0740 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0741 (0x0003) MISSED + FSlateColor In_Color_and_Opacity; // 0x0744 (0x0014) + FListItemInfo ListItemInfo; // 0x0758 (0x00B8) + EItemNumWidgetColorType fontColorType; // 0x0810 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0811 (0x0003) MISSED + FName NUM_NORMAL; // 0x0814 (0x0008) + FName NUM_MAX; // 0x081C (0x0008) + FName NUM_OVERFLOW; // 0x0824 (0x0008) + FName NUM_COLOR_WHITE; // 0x082C (0x0008) + FName NUM_COLOR_RED; // 0x0834 (0x0008) + FName NUM_COLOR_GREEN; // 0x083C (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetNumSizeChange + // void SetNumSizeChange(bool IsBuyMode); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetItemIconMaterialChange + // void SetItemIconMaterialChange(bool Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SwitchPreviewIcon + // void SwitchPreviewIcon(bool isSwitch); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetMoneyUpArrowVisibility + // void SetMoneyUpArrowVisibility(bool isVisibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetExEquipItemIconVisibility + // void SetExEquipItemIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetFeverUpVisibility + // void SetFeverUpVisibility(bool favorite); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetLockVisible + // void SetLockVisible(EListItemState _0_0_0h); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetPriceColor + // void SetPriceColor(EItemNumWidgetColorType colorType, bool isStyleChanged); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetLckedText + // void SetLckedText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetItemViewType + // void SetItemViewType(EListItemViewType viewType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.IsCheckMarkVisibility + // void IsCheckMarkVisibility(EListItemSelectMode selectMode, bool& Visible); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.Set Stock Num Value + // void SetStockNumValue(double Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetContentRightInvalidMarkVisibility + // void SetContentRightInvalidMarkVisibility(bool isContentRightInvalid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetLockDetailText + // void SetLockDetailText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.Play Item Equipped Mark Swap Animation + // void PlayItemEquippedMarkSwapAnimation(bool IsPlaying); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetMySetMarkVisibility + // void SetMySetMarkVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetLayeringMarkVisibility + // void SetLayeringMarkVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetViewMySetMarkVisibility + // void SetViewMySetMarkVisibility(bool equipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetViewEquipMarkVisibility + // void SetViewEquipMarkVisibility(bool equipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.Set Price Style + // void SetPriceStyle(EItemNumWidgetColorType colorType, bool isStyleChanged); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetSell + // void SetSell(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetPriceViewType + // void SetPriceViewType(int32_t price, int32_t stock, bool isStockItem, bool isChanged); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.Set Acrive Money Widget Index + // void SetAcriveMoneyWidgetIndex(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.Is Item Checked + // void IsItemChecked(bool& Checked); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetStockIconSwitcher + // void SetStockIconSwitcher(int32_t Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetFavoriteMarkVisibility + // void SetFavoriteMarkVisibility(bool favorite); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.Set Shop Stock + // void SetShopStock(int32_t stock, int32_t selectStock); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetItemName + // void SetItemName(FString Name); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.Set Style Type + // void SetStyleType(int32_t colorType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetResidentVolume + // void SetResidentVolume(int32_t Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetCurrencyIcon + // void SetCurrencyIcon(FName currencyIconId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetNumSwitcher + // void SetNumSwitcher(int32_t Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.InitVisibility + // void InitVisibility(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetEquipMarkVisibility + // void SetEquipMarkVisibility(bool Visible, int32_t partyIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetCheckedStatus + // void SetCheckedStatus(bool Condition); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetCheckedVisibility + // void SetCheckedVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetPrice + // void SetPrice(int32_t price); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetValid + // void SetValid(EListItemState State); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetStockNum + // void SetStockNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetItemNameText + // void SetItemNameText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetIconTexture + // void SetIconTexture(FName iconID, bool isShilhouette); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemIconSet + // void OnItemIconSet(FName& _iconID, bool _isItem, bool _isSilhouette); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemNewMarkVisibilitySet + // void OnItemNewMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemFavoriteMarkVisibility + // void OnItemFavoriteMarkVisibility(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemAbilityEquippedMarkVisibility + // void OnItemAbilityEquippedMarkVisibility(bool _markShowed, int32_t _partyIndex, FName& _equippedCharaIconId, bool _isEquippedCharaAvatar); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemViewEquippedMarkVisibility + // void OnItemViewEquippedMarkVisibility(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemEquippedMarkSwapAnimPlaying + // void OnItemEquippedMarkSwapAnimPlaying(bool _playingAnimation); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemCurrencyTypeSet + // void OnItemCurrencyTypeSet(ECurrencyType& _currencyType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemSelectModeSet + // void OnItemSelectModeSet(EListItemSelectMode& _selectMode); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemViewTypeSet + // void OnItemViewTypeSet(EListItemViewType& _viewType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemNameSet + // void OnItemNameSet(FString _name); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemPriceSet + // void OnItemPriceSet(int32_t _price); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemCheckMarkVisibilitySet + // void OnItemCheckMarkVisibilitySet(bool _visibility); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemStockSet + // void OnItemStockSet(int32_t _stock, int32_t _selectStock); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemMySetEquippedMarkVisibility + // void OnItemMySetEquippedMarkVisibility(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnContentRightInvalidMarkVisibilitySet + // void OnContentRightInvalidMarkVisibilitySet(bool _isContentRightInvalid); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnLockedTextSet + // void OnLockedTextSet(FString _text); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnItemPriceColorSet + // void OnItemPriceColorSet(EItemNumWidgetColorType& colorType, bool isStyleChanged); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnListItemStateSet + // void OnListItemStateSet(EListItemState& _listItemState); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnMoneyUpArrowVisibilitySet + // void OnMoneyUpArrowVisibilitySet(bool _isVisibility); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.OnExEquipItemSet + // void OnExEquipItemSet(bool _isExEquipItem); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuLayer_Shop_ItemList_Bar.MenuLayer_Shop_ItemList_Bar_C.ExecuteUbergraph_MenuLayer_Shop_ItemList_Bar + // void ExecuteUbergraph_MenuLayer_Shop_ItemList_Bar(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/License/MenuLayer_License_Rank_Icon.MenuLayer_License_Rank_Icon_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_License_Rank_Icon_C : public UMenuLayer +/// Class /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C +/// Size: 0x06B2 (1714 bytes) (0x000480 - 0x0006B2) align 8 MaxSize: 0x06B2 +class UMenuLayer_Activity_Library_ItemList_Icon_Large_C : public UMenuLayerListItem { public: - class UCustomImage* Icon_Hero; // 0x0468 (0x0008) - class UCustomImage* Icon_Legend; // 0x0470 (0x0008) - class UCustomImage* Icon_None; // 0x0478 (0x0008) - class UWidgetSwitcher* Switcher_Type; // 0x0480 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_invalid; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) + class UCustomImage* Base_Empty; // 0x04C0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D0 (0x0008) + class UCanvasPanel* Group_Empty; // 0x04D8 (0x0008) + class UCanvasPanel* Group_Normal; // 0x04E0 (0x0008) + class UCanvasPanel* Group_Unopened; // 0x04E8 (0x0008) + class UCustomImage* Icon_Check; // 0x04F0 (0x0008) + class UCustomImage* Icon_Item; // 0x04F8 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0500 (0x0008) + class UCustomImage* New; // 0x0508 (0x0008) + class UWidgetSwitcher* Switch_Status; // 0x0510 (0x0008) + class UWidgetSwitcher* Switcher_Base_Normal; // 0x0518 (0x0008) + class UCanvasPanel* Transform; // 0x0520 (0x0008) + FName iconID; // 0x0528 (0x0008) + FName lifeId; // 0x0530 (0x0008) + FLibraryCategoryInfo Library_Category_Info; // 0x0538 (0x0178) + EListItemStateType itemStateType; // 0x06B0 (0x0001) + bool newIcon; // 0x06B1 (0x0001) /// Functions - // Function /Game/Program/Menu/Common/License/MenuLayer_License_Rank_Icon.MenuLayer_License_Rank_Icon_C.SetLicenseRank - // void SetLicenseRank(ELicenseRank licenseRank); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.Set Icon Check Visibility + // void SetIconCheckVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.SetIconTexture Life + // void SetIconTextureLife(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.GetWidth + // void GetWidth(double& Width); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.SetFaceIcon + // void SetFaceIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.SetSwitchBase + // void SetSwitchBase(bool Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.SetLifeIconTexture + // void SetLifeIconTexture(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Library_ItemList_Icon_Large.MenuLayer_Activity_Library_ItemList_Icon_Large_C.ExecuteUbergraph_MenuLayer_Activity_Library_ItemList_Icon_Large + // void ExecuteUbergraph_MenuLayer_Activity_Library_ItemList_Icon_Large(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C -/// Size: 0x05E0 (1504 bytes) (0x000468 - 0x0005E0) align 8 MaxSize: 0x05E0 -class UMenuLayer_Life_Detail_Window_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad_Timeline.MenuGroup_Wipe_Pad_Timeline_C +/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 +class UMenuGroup_Wipe_Pad_Timeline_C : public UPadSubTimelineMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) - class UCustomImage* Frame; // 0x0488 (0x0008) - class UCustomImage* Frame0; // 0x0490 (0x0008) - class UCustomImage* Frame_Roguelike; // 0x0498 (0x0008) - class UCustomImage* Gauge_EXP; // 0x04A0 (0x0008) - class UCustomImage* Gauge_Exp_Roguelike; // 0x04A8 (0x0008) - class UCanvasPanel* Gauge_Level_Cripping; // 0x04B0 (0x0008) - class UCanvasPanel* Gauge_Level_Cripping_Roguelike; // 0x04B8 (0x0008) - class UCustomImage* Gauge_Rank; // 0x04C0 (0x0008) - class UCanvasPanel* Gauge_Rank_Cripping; // 0x04C8 (0x0008) - class UCustomImage* Icon_Exp_Next; // 0x04D0 (0x0008) - class UCustomImage* Icon_Exp_Next_Roguelike; // 0x04D8 (0x0008) - class UCustomImage* ICON_LIFE; // 0x04E0 (0x0008) - class UCustomImage* Icon_Life_Roguelike; // 0x04E8 (0x0008) - class UMenuLayer_License_Rank_Icon_C* MenuLayer_License_Rank_Icon; // 0x04F0 (0x0008) - class UMenuLayer_License_Rank_Icon_C* MenuLayer_License_Rank_Icon1; // 0x04F8 (0x0008) - class UNumPrimitive* NumPrimitive_Baloon_Lv; // 0x0500 (0x0008) - class UNumPrimitive* NumPrimitive_Baloon_Lv_Roguelike; // 0x0508 (0x0008) - class UNumPrimitive* NumPrimitive_Baloon_Rank; // 0x0510 (0x0008) - class UNumPrimitive* NumPrimitive_Level; // 0x0518 (0x0008) - class UNumPrimitive* NumPrimitive_Level_Next_Value; // 0x0520 (0x0008) - class UNumPrimitive* NumPrimitive_Level_Next_Value_Roguelike; // 0x0528 (0x0008) - class UNumPrimitive* NumPrimitive_Rank_Next_Value; // 0x0530 (0x0008) - class UWidgetSwitcher* Switch_Base_Shadow; // 0x0538 (0x0008) - class UWidgetSwitcher* Switch_Page; // 0x0540 (0x0008) - class UWidgetSwitcher* Switcher_Exp; // 0x0548 (0x0008) - class UWidgetSwitcher* Switcher_Star; // 0x0550 (0x0008) - class UCustomTextBlock* Text_Exp_Max; // 0x0558 (0x0008) - class UCustomTextBlock* Text_Level_Lv; // 0x0560 (0x0008) - class UCustomTextBlock* Text_Level_Next_Label; // 0x0568 (0x0008) - class UCustomTextBlock* Text_Level_Next_Label_Roguelike; // 0x0570 (0x0008) - class UCustomTextBlock* Text_Level_Next_Value; // 0x0578 (0x0008) - class UCustomTextBlock* Text_Life_Name; // 0x0580 (0x0008) - class UCustomTextBlock* Text_Life_Name_Roguelike; // 0x0588 (0x0008) - class UCustomTextBlock* Text_Life_RankName; // 0x0590 (0x0008) - class UCustomTextBlock* Text_Lv; // 0x0598 (0x0008) - class UCustomTextBlock* Text_Lv_Roguelike; // 0x05A0 (0x0008) - class UCustomTextBlock* Text_Rank; // 0x05A8 (0x0008) - class UCustomTextBlock* Text_Rank_Next_Label; // 0x05B0 (0x0008) - class UCustomTextBlock* Text_Star_Max; // 0x05B8 (0x0008) - class UCustomImage* xxx_Icon_Level; // 0x05C0 (0x0008) - class UCustomImage* xxx_Icon_Rank; // 0x05C8 (0x0008) - double GAUGE_SIZE; // 0x05D0 (0x0008) - FName ICON_ID_EXP; // 0x05D8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UWidgetAnimation* Pad_Direct_out; // 0x0740 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x0748 (0x0008) + class UWidgetAnimation* Pad_Main_out; // 0x0750 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x0758 (0x0008) /// Functions - // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.Get Page Switcher Num - // void GetPageSwitcherNum(int32_t currentNum, int32_t& Num); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.SetExpGauge_Roguelike - // void SetExpGauge_Roguelike(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.Set Star Switcher - // void SetStarSwitcher(bool IsStarMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.Set Exp Switcher - // void SetExpSwitcher(bool isExpMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.SetEXPIconTexture - // void SetEXPIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.SetRankIconTexture - // void SetRankIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.SetLevelIconTexture - // void SetLevelIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.SetExpGauge - // void SetExpGauge(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.SetLifeIconTexture - // void SetLifeIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.SetWindowBaseSwitcher - // void SetWindowBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C._xxx_SetPage - // void _xxx_SetPage(int32_t page); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.SetStarGauge - // void SetStarGauge(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.SetButtonInfo - // void SetButtonInfo(FLifeLicenseCardInfo LifeLicenseCardInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.ExecuteUbergraph_MenuLayer_Life_Detail_Window - // void ExecuteUbergraph_MenuLayer_Life_Detail_Window(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad_Timeline.MenuGroup_Wipe_Pad_Timeline_C.SetAnimationType + // void SetAnimationType(EPadMenuAnimationType AnimationType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad_Timeline.MenuGroup_Wipe_Pad_Timeline_C.OnSetAnimationType_BP + // void OnSetAnimationType_BP(EPadMenuAnimationType _animationType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/Pad/MenuGroup_Wipe_Pad_Timeline.MenuGroup_Wipe_Pad_Timeline_C.ExecuteUbergraph_MenuGroup_Wipe_Pad_Timeline + // void ExecuteUbergraph_MenuGroup_Wipe_Pad_Timeline(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C -/// Size: 0x0600 (1536 bytes) (0x000468 - 0x000600) align 8 MaxSize: 0x0600 -class UMenuLayer_Life_Button_C : public UMenuLayer +/// Class /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C +/// Size: 0x0738 (1848 bytes) (0x0006D8 - 0x000738) align 8 MaxSize: 0x0738 +class UMenuTop_Save_C : public USaveMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* RankUp_Icon_Animation_Loop; // 0x0470 (0x0008) - class UWidgetAnimation* UnLock_Animation_in; // 0x0478 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0488 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0490 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) - class UCustomImage* Base_Battle; // 0x04B0 (0x0008) - class UCustomImage* Base_Crafter; // 0x04B8 (0x0008) - class UCustomImage* Base_Gatherer; // 0x04C0 (0x0008) - class UCustomImage* Base_Lock_Battle; // 0x04C8 (0x0008) - class UCustomImage* Base_Lock_Crafter; // 0x04D0 (0x0008) - class UCustomImage* Base_Lock_Gatherer; // 0x04D8 (0x0008) - class UCustomImage* Base_Lock_None; // 0x04E0 (0x0008) - class UCustomImage* Base_None_Battle; // 0x04E8 (0x0008) - class UCustomImage* Base_None_Crafter; // 0x04F0 (0x0008) - class UCustomImage* Base_None_Gatherer; // 0x04F8 (0x0008) - class UCustomImage* Base_Select; // 0x0500 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0508 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0510 (0x0008) - class UCanvasPanel* Group_Base; // 0x0518 (0x0008) - class UCanvasPanel* Group_Check; // 0x0520 (0x0008) - class UCanvasPanel* Group_Lock; // 0x0528 (0x0008) - class UCanvasPanel* Group_None; // 0x0530 (0x0008) - class UCanvasPanel* Group_Normal; // 0x0538 (0x0008) - class UCanvasPanel* Group_Rank_Balloon; // 0x0540 (0x0008) - class UCustomImage* Icon_Battle_Select; // 0x0548 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0550 (0x0008) - class UCustomImage* ICON_LIFE0; // 0x0558 (0x0008) - class UCustomImage* Icon_Life_Silhouette; // 0x0560 (0x0008) - class UCustomImage* Icon_Lock; // 0x0568 (0x0008) - class UCustomImage* Icon_RankUp_Ok; // 0x0570 (0x0008) - class UMenuLayer_License_Rank_Icon_C* MenuLayer_License_Rank_Icon; // 0x0578 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0580 (0x0008) - class UWidgetSwitcher* Switcher_Base1; // 0x0588 (0x0008) - class UWidgetSwitcher* Switcher_Base_Lock; // 0x0590 (0x0008) - class UWidgetSwitcher* Switcher_Type; // 0x0598 (0x0008) - class UCustomTextBlock* Text_Balloon; // 0x05A0 (0x0008) - class UCustomTextBlock* Text_Level; // 0x05A8 (0x0008) - class UCustomTextBlock* Text_Life_Lock; // 0x05B0 (0x0008) - class UCustomTextBlock* Text_Life_Name_Normal; // 0x05B8 (0x0008) - class UCustomTextBlock* Text_Life_Name_Normal2; // 0x05C0 (0x0008) - class UCustomTextBlock* Text_Life_Name_Select; // 0x05C8 (0x0008) - class UCustomTextBlock* Text_Life_Name_Select3; // 0x05D0 (0x0008) - class UCustomTextBlock* Text_Number; // 0x05D8 (0x0008) - ELifeType lifeType; // 0x05E0 (0x0001) - ELifeCategory lifeCategory; // 0x05E1 (0x0001) - bool Enabled; // 0x05E2 (0x0001) - bool validade; // 0x05E3 (0x0001) - unsigned char UnknownData00_6[0x4]; // 0x05E4 (0x0004) MISSED - SDK_UNDEFINED(16,800) /* FMulticastInlineDelegate */ __um(OnUnlockAnimationFinished); // 0x05E8 (0x0010) - FName TEXT_ID_LEVEL; // 0x05F8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x06D8 (0x0008) + class UWidgetAnimation* Pad_out; // 0x06E0 (0x0008) + class UWidgetAnimation* Pad_Short_in; // 0x06E8 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06F0 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06F8 (0x0008) + class UMenuGroup_Window_Save_Completed_Window_C* MenuGroup_Window_Save_Completed_Window; // 0x0700 (0x0008) + class UMenuGroup_Window_Saving_Window_C* MenuGroup_Window_Saving_Window; // 0x0708 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0710 (0x0008) + FName TEXT_ID_UPLOADING_TITLE; // 0x0718 (0x0008) + FName TEXT_ID_UPLOADING_MESSAGE; // 0x0720 (0x0008) + FName MENU_ID_TITLE_CLOSS_SAVE; // 0x0728 (0x0008) + FName Menu_ID; // 0x0730 (0x0008) /// Functions - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetLevelText - // void SetLevelText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetRankUpText - // void SetRankUpText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetRankUpVisibility - // void SetRankUpVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetRankUpPlayAnimation - // void SetRankUpPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetSubMarkVisibility - // void SetSubMarkVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.Set Lock Life Icon Texture - // void SetLockLifeIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.Set Lock Visibility - // void SetLockVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.Play Unlock Animation - // void PlayUnlockAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.HaveLicenseCard - // void HaveLicenseCard(FLifeSelectButtonInfo Info, bool& have); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.HaveLicense - // void HaveLicense(FLifeSelectButtonInfo Info, bool& have); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.EnableButton - // void EnableButton(bool Enabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetValid - // void SetValid(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.UpdateEnterAnim - // void UpdateEnterAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetSilhouetteIconTexture - // void SetSilhouetteIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.GetLifeCategory - // void GetLifeCategory(ELifeCategory& lifeCategory); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.GetLifeType - // void GetLifeType(ELifeType& lifeType); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetMarkVisibility - // void SetMarkVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetButtonInfo - // void SetButtonInfo(FLifeSelectButtonInfo buttonInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.ExecuteUbergraph_MenuLayer_Life_Button - // void ExecuteUbergraph_MenuLayer_Life_Button(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.OnUnlockAnimationFinished__DelegateSignature - // void OnUnlockAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnCloseClossSaveWindow + // void OnCloseClossSaveWindow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OpenSaveCompletedWindow + // void OpenSaveCompletedWindow(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnInitSaveCompletedWindow + // void OnInitSaveCompletedWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnEnterDelegateSaveCompletedWindow + // void OnEnterDelegateSaveCompletedWindow(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnDecideFocusDelegateSaveCompletedWindow + // void OnDecideFocusDelegateSaveCompletedWindow(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnInitPad + // void OnInitPad(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnSetupPad + // void OnSetupPad(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnAnimationFinishedDelegatePad + // void OnAnimationFinishedDelegatePad(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnInitGroupPreset + // void OnInitGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnSavedData_BP + // void OnSavedData_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnInitUploadingWindow + // void OnInitUploadingWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnSetupDelegateUploadingWindow + // void OnSetupDelegateUploadingWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnOpenEndDelegateUploadingWindow + // void OnOpenEndDelegateUploadingWindow(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnCloseEndDelegateUploadingWindow + // void OnCloseEndDelegateUploadingWindow(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.OnAutoCloseStartSaveCompletedWindow + // void OnAutoCloseStartSaveCompletedWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuTop_Save.MenuTop_Save_C.ExecuteUbergraph_MenuTop_Save + // void ExecuteUbergraph_MenuTop_Save(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C -/// Size: 0x0858 (2136 bytes) (0x000728 - 0x000858) align 8 MaxSize: 0x0858 -class UMenuGroup_Life_Buttons_C : public UMenuGroup +/// Class /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C +/// Size: 0x09D4 (2516 bytes) (0x0008E8 - 0x0009D4) align 8 MaxSize: 0x09D4 +class UMenuTop_InterLockDelivery_C : public UInterlockDeliveryMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* LifeSelect_Sub_loop; // 0x0730 (0x0008) - class UWidgetAnimation* LifeSelect_Sub_out; // 0x0738 (0x0008) - class UWidgetAnimation* LifeSelect_Sub_in; // 0x0740 (0x0008) - class UWidgetAnimation* LifeSelect_Main_loop; // 0x0748 (0x0008) - class UWidgetAnimation* LifeSelect_Main_in; // 0x0750 (0x0008) - class UWidgetAnimation* LifeSelect_Main_out; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0760 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0768 (0x0008) - class UCustomImage* Base_LifeType_Main; // 0x0770 (0x0008) - class UCustomImage* Base_LifeType_Main_Select; // 0x0778 (0x0008) - class UCustomImage* Base_LifeType_Sub; // 0x0780 (0x0008) - class UCustomImage* Base_LifeType_Sub_Select; // 0x0788 (0x0008) - class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button; // 0x0790 (0x0008) - class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button0; // 0x0798 (0x0008) - class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button1; // 0x07A0 (0x0008) - class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button2; // 0x07A8 (0x0008) - class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button3; // 0x07B0 (0x0008) - class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_00; // 0x07B8 (0x0008) - class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_01; // 0x07C0 (0x0008) - class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_02; // 0x07C8 (0x0008) - class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_03; // 0x07D0 (0x0008) - class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_04; // 0x07D8 (0x0008) - class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_05; // 0x07E0 (0x0008) - class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_06; // 0x07E8 (0x0008) - class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_07; // 0x07F0 (0x0008) - class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_08; // 0x07F8 (0x0008) - class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_09; // 0x0800 (0x0008) - class USpacer* Spacer; // 0x0808 (0x0008) - TArray buttonLayerArray; // 0x0810 (0x0010) - TArray MainLifeButtonLayerArray; // 0x0820 (0x0010) - TArray SubLifeButtonLayerArray; // 0x0830 (0x0010) - SDK_UNDEFINED(16,801) /* FMulticastInlineDelegate */ __um(OnRLeft); // 0x0840 (0x0010) - FName SE_SELECT; // 0x0850 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x08E8 (0x0008) + class UWidgetAnimation* Pad_Direct_out; // 0x08F0 (0x0008) + class UWidgetAnimation* Pad_Main_out; // 0x08F8 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x0900 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x0908 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0910 (0x0008) + class UMenuGroup_InterLockDelivery_Password_C* MenuGroup_InterLockDelivery_Password; // 0x0918 (0x0008) + class UMenuGroup_InterLockDelivery_Password_ItemBox_C* MenuGroup_InterLockDelivery_Password_ItemBox; // 0x0920 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0928 (0x0008) + class UCanvasPanel* Transform; // 0x0930 (0x0008) + EOperationGuidePresetType operationGuidePresetType; // 0x0938 (0x0001) + EPadMenuAnimationType AnimationType; // 0x0939 (0x0001) + unsigned char UnknownData00_6[0x2]; // 0x093A (0x0002) MISSED + FName PRESET_MENU_GROUP_NONE; // 0x093C (0x0008) + FName PRESET_MENU_GROUP_DEFAULT; // 0x0944 (0x0008) + FName PRESET_MENU_GROUP_REWARD; // 0x094C (0x0008) + FName SUCCESS_WINDOW_TEXT_ID; // 0x0954 (0x0008) + FName DEFAULT_OPERATION_GUIDE_ID; // 0x095C (0x0008) + FName SE_ID_DECIDE; // 0x0964 (0x0008) + FName SE_ID_ERROR; // 0x096C (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x0974 (0x0004) MISSED + FGDPasswordData CheckedPasswardData; // 0x0978 (0x0050) + int32_t TEXT_MAX_LENGTH; // 0x09C8 (0x0004) + FName HELP_GUIDE_ID; // 0x09CC (0x0008) /// Functions - // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.CheckFocusLayerDelegateLifeButton - // void CheckFocusLayerDelegateLifeButton(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.SetSpacerVisibility - // void SetSpacerVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.OnRLeftFunction - // void OnRLeftFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.PlayUnlockAnimation - // void PlayUnlockAnimation(class UMenuLayer_Life_Button_C* llifebutton); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.EnableCharacterButton - // void EnableCharacterButton(int32_t Index, bool Enabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.SetBaseTypeColor - // void SetBaseTypeColor(bool BaseType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.SetLifeTypeSubIconTexture - // void SetLifeTypeSubIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.SetLifeTypeMainIconTexture - // void SetLifeTypeMainIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.UpdateSelectedLifeButtons - // void UpdateSelectedLifeButtons(TArray& mainLifeSelectButtonInfoList, TArray& subLifeSelectButtonInfoList, ELifeType selectedLifeType); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.SetupLifeInfo - // void SetupLifeInfo(TArray& mainLifeSelectButtonInfoList, TArray& subLifeSelectButtonInfoList, ELifeType currentLifeType); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.ExecuteUbergraph_MenuGroup_Life_Buttons - // void ExecuteUbergraph_MenuGroup_Life_Buttons(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.OnRLeft__DelegateSignature - // void OnRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnPasswordInputEvent_BP + // void OnPasswordInputEvent_BP(EInterlockMenuMode _mode); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.SetGroupPreset + // void SetGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnSetupEvent + // void OnSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnSetupPassword + // void OnSetupPassword(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnEnterEvent + // void OnEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnRewardListMenuCloseEndDelegate_BP + // void OnRewardListMenuCloseEndDelegate_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnCloseEndSuccessSearchPassward_BP + // void OnCloseEndSuccessSearchPassward_BP(FGDPasswordData& _passwardData); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnCloseEndConnectInternetConfirmWindowDelegate_BP + // void OnCloseEndConnectInternetConfirmWindowDelegate_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnDownloadStoargeSyncComplete_BP + // void OnDownloadStoargeSyncComplete_BP(bool _success); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnBackDelegateEvent_OperationGroup + // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnRequestDownloadStrageSync + // void OnRequestDownloadStrageSync(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.FinishPasswardRecieve_BP + // void FinishPasswardRecieve_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnContinueInputPassword_BP + // void OnContinueInputPassword_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnFinishItemOverflowWindow_BP + // void OnFinishItemOverflowWindow_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnFinishBoxAnimation + // void OnFinishBoxAnimation(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnRewardListMenuOpenDelegate_BP + // void OnRewardListMenuOpenDelegate_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnCloseEndItemOverflowWindow_BP + // void OnCloseEndItemOverflowWindow_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnSetEventBindRecieveReward + // void OnSetEventBindRecieveReward(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnGuideOpen + // void OnGuideOpen(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.OnInitInterlockDelivaey_BP + // void OnInitInterlockDelivaey_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/InterLockDelivery/MenuTop_InterLockDelivery.MenuTop_InterLockDelivery_C.ExecuteUbergraph_MenuTop_InterLockDelivery + // void ExecuteUbergraph_MenuTop_InterLockDelivery(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_AreaMarker.MenuLayer_Map_AreaMarker_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_Map_AreaMarker_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Success.MenuGroup_Multi_Game_Result_Telop_Success_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_Multi_Game_Result_Telop_Success_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Prompt; // 0x0470 (0x0008) - class UCanvasPanel* Group_Gaiji; // 0x0478 (0x0008) - class UCustomImage* Icon_Pin; // 0x0480 (0x0008) - class UWidgetSwitcher* Switcher_EffectType; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Gaiji; // 0x0490 (0x0008) - class UCanvasPanel* Transform; // 0x0498 (0x0008) - FName GAIJI_ID_ENTER_DEFAULT; // 0x04A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Icon_Telop; // 0x0740 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0748 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect0; // 0x0750 (0x0008) + FName ICON_ID_TELOP; // 0x0758 (0x0008) + FName ICON_ID_TELOP_ROGUELIKE; // 0x0760 (0x0008) + FName ICON_MULTI_TELOP_MISSION; // 0x0768 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_AreaMarker.MenuLayer_Map_AreaMarker_C.SetGaijiText - // void SetGaijiText(FName& textId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_AreaMarker.MenuLayer_Map_AreaMarker_C.Set Pin Visibility - // void SetPinVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_AreaMarker.MenuLayer_Map_AreaMarker_C.SetPinIconTexture - // void SetPinIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_AreaMarker.MenuLayer_Map_AreaMarker_C.SetEnterDefaultGaiji - // void SetEnterDefaultGaiji(FName GaijiID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_AreaMarker.MenuLayer_Map_AreaMarker_C.SetEffectSwitcher - // void SetEffectSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_AreaMarker.MenuLayer_Map_AreaMarker_C.SetPosition - // void SetPosition(FVector2D Position); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_AreaMarker.MenuLayer_Map_AreaMarker_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_AreaMarker.MenuLayer_Map_AreaMarker_C.ExecuteUbergraph_MenuLayer_Map_AreaMarker - // void ExecuteUbergraph_MenuLayer_Map_AreaMarker(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Success.MenuGroup_Multi_Game_Result_Telop_Success_C.SetTelopIconTexture + // void SetTelopIconTexture(bool IsMissionTelop); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Success.MenuGroup_Multi_Game_Result_Telop_Success_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Telop/MenuGroup_Multi_Game_Result_Telop_Success.MenuGroup_Multi_Game_Result_Telop_Success_C.ExecuteUbergraph_MenuGroup_Multi_Game_Result_Telop_Success + // void ExecuteUbergraph_MenuGroup_Multi_Game_Result_Telop_Success(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C -/// Size: 0x04C0 (1216 bytes) (0x000468 - 0x0004C0) align 8 MaxSize: 0x04C0 -class UMenuLayer_TowerRankSelect_EnemyStatus_C : public UMenuLayer +/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Result_Telop.MenuTop_PlantDungeon_Result_Telop_C +/// Size: 0x0690 (1680 bytes) (0x000650 - 0x000690) align 8 MaxSize: 0x0690 +class UMenuTop_PlantDungeon_Result_Telop_C : public UPlantDungeonResultTelopMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCanvasPanel* Group_Level; // 0x0470 (0x0008) - class UCanvasPanel* Group_Rarity; // 0x0478 (0x0008) - class UCustomImage* Icon_Category; // 0x0480 (0x0008) - class UCustomImage* Image_Rarity; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_Max; // 0x0490 (0x0008) - class UNumPrimitive* NumPrimitive_Min; // 0x0498 (0x0008) - class UWidgetSwitcher* Switcher_EnemyLevel; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_Category; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Lv; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_Tilde; // 0x04B8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Multi_Game_Result_Telop_Failed_C* MenuGroup_Multi_Game_Result_Telop_Failed; // 0x0658 (0x0008) + class UMenuGroup_Multi_Game_Result_Telop_Success_C* MenuGroup_Multi_Game_Result_Telop_Success; // 0x0660 (0x0008) + FName PRESET_NAME_SUCCESS; // 0x0668 (0x0008) + FName PRESET_NAME_FAILED; // 0x0670 (0x0008) + FName SE_CLEAR; // 0x0678 (0x0008) + FName SE_CHALLENGE_CLEAR1; // 0x0680 (0x0008) + FName SE_CHALLENGE_CLEAR2; // 0x0688 (0x0008) /// Functions - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C.Setup - // void Setup(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C.SetCategoryIcon - // void SetCategoryIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C.SetStarIcon - // void SetStarIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C.SetLevelDefaultText - // void SetLevelDefaultText(FText& lv, FText& Tilde); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C.Set Level - // void SetLevel(int32_t Min, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C.SetActiveWidget - // void SetActiveWidget(ETowerRankSelectStatusDispType Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C.SetText - // void SetText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C.ExecuteUbergraph_MenuLayer_TowerRankSelect_EnemyStatus - // void ExecuteUbergraph_MenuLayer_TowerRankSelect_EnemyStatus(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Result_Telop.MenuTop_PlantDungeon_Result_Telop_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Result_Telop.MenuTop_PlantDungeon_Result_Telop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Result_Telop.MenuTop_PlantDungeon_Result_Telop_C.OnSetTelopType_BP + // void OnSetTelopType_BP(EPlantDungeonResultTelopType _telopType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Result_Telop.MenuTop_PlantDungeon_Result_Telop_C.ExecuteUbergraph_MenuTop_PlantDungeon_Result_Telop + // void ExecuteUbergraph_MenuTop_PlantDungeon_Result_Telop(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_FastTravel_Guide.MenuLayer_Map_FastTravel_Guide_C -/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 -class UMenuLayer_Map_FastTravel_Guide_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/ModeSelect/Parts/MenuLayer_Lobby_Search_Select_Bar.MenuLayer_Lobby_Search_Select_Bar_C +/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 +class UMenuLayer_Lobby_Search_Select_Bar_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Icon; // 0x0470 (0x0008) - class UCustomImage* Icon0; // 0x0478 (0x0008) - class UCustomImage* Icon1; // 0x0480 (0x0008) - class UCustomImage* Icon2; // 0x0488 (0x0008) - class UCustomImage* Icon3; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Guide; // 0x0498 (0x0008) - FName TEXT_ID_GUIDE; // 0x04A0 (0x0008) - TArray IconList; // 0x04A8 (0x0010) + class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x0498 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_FastTravel_Guide.MenuLayer_Map_FastTravel_Guide_C.HiddenAllIcon - // void HiddenAllIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_FastTravel_Guide.MenuLayer_Map_FastTravel_Guide_C.Get Icon Texture Visible - // void GetIconTextureVisible(bool Visible, ESlateVisibility& Visibility); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_FastTravel_Guide.MenuLayer_Map_FastTravel_Guide_C.Set Icon Texture Visible - // void SetIconTextureVisible(int32_t Index, bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_FastTravel_Guide.MenuLayer_Map_FastTravel_Guide_C.GetFastTravelIconTexture - // void GetFastTravelIconTexture(int32_t Index, class UCustomImage*& IconTexture); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_FastTravel_Guide.MenuLayer_Map_FastTravel_Guide_C.SetFastTravelIconTexture - // void SetFastTravelIconTexture(FName& iconID, int32_t Index); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_FastTravel_Guide.MenuLayer_Map_FastTravel_Guide_C.SetGuideText - // void SetGuideText(FName& textId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_FastTravel_Guide.MenuLayer_Map_FastTravel_Guide_C.SetupFastTravelLayer - // void SetupFastTravelLayer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_FastTravel_Guide.MenuLayer_Map_FastTravel_Guide_C.ExecuteUbergraph_MenuLayer_Map_FastTravel_Guide - // void ExecuteUbergraph_MenuLayer_Map_FastTravel_Guide(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/Parts/MenuLayer_Lobby_Search_Select_Bar.MenuLayer_Lobby_Search_Select_Bar_C.SetText + // void SetText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/Top/MenuGroup_Map_FastTravel_Guide.MenuGroup_Map_FastTravel_Guide_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_Map_FastTravel_Guide_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/ModeSelect/MenuGroup_Lobby_Search_Select.MenuGroup_Lobby_Search_Select_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_Lobby_Search_Select_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Map_FastTravel_Guide_C* MenuLayer_Map_FastTravel_Guide; // 0x0740 (0x0008) + class UMenuLayer_Lobby_Search_Select_Bar_C* MenuLayer_Lobby_Search_Select_Bar; // 0x0740 (0x0008) + class UMenuLayer_Lobby_Search_Select_Bar_C* MenuLayer_Lobby_Search_Select_Bar0; // 0x0748 (0x0008) + class UMenuLayer_Lobby_Search_Select_Bar_C* MenuLayer_Lobby_Search_Select_Bar1; // 0x0750 (0x0008) + FName TEXT_ID_BUTTON; // 0x0758 (0x0008) + FName TEXT_ID_BUTTON2; // 0x0760 (0x0008) + FName TEXT_ID_BUTTON3; // 0x0768 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_FastTravel_Guide.MenuGroup_Map_FastTravel_Guide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_FastTravel_Guide.MenuGroup_Map_FastTravel_Guide_C.ExecuteUbergraph_MenuGroup_Map_FastTravel_Guide - // void ExecuteUbergraph_MenuGroup_Map_FastTravel_Guide(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/MenuGroup_Lobby_Search_Select.MenuGroup_Lobby_Search_Select_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/ModeSelect/MenuGroup_Lobby_Search_Select.MenuGroup_Lobby_Search_Select_C.ExecuteUbergraph_MenuGroup_Lobby_Search_Select + // void ExecuteUbergraph_MenuGroup_Lobby_Search_Select(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C -/// Size: 0x04C1 (1217 bytes) (0x000468 - 0x0004C1) align 8 MaxSize: 0x04C1 -class UMenuLayer_Multi_Lobby_PlayerNumber_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C +/// Size: 0x04E8 (1256 bytes) (0x000468 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_GotWindow_Skill_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Loop; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) - class UCustomImage* AFK; // 0x0488 (0x0008) - class UCustomImage* Base_MultiPlayerNumber; // 0x0490 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0498 (0x0008) - class UCustomImage* MultiPlayerHost; // 0x04A0 (0x0008) - class UCustomImage* Photo; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_MultiPlayerNumber; // 0x04B0 (0x0008) - class UCanvasPanel* Transform; // 0x04B8 (0x0008) - TEnumAsByte AfkDisplayType; // 0x04C0 (0x0001) + class UWidgetAnimation* Open_in_up_loop; // 0x0470 (0x0008) + class UWidgetAnimation* Open_in_skillup; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0480 (0x0008) + class UCanvasPanel* Group_After_Up; // 0x0488 (0x0008) + class UCanvasPanel* Group_SkillName; // 0x0490 (0x0008) + class UCustomImage* Icon_Param; // 0x0498 (0x0008) + class UNumPrimitive* NumPrimitive_Num_After_Up; // 0x04A0 (0x0008) + class UNumPrimitive* NumPrimitive_Param; // 0x04A8 (0x0008) + class UNumPrimitive* NumPrimitive_Param_After; // 0x04B0 (0x0008) + class UNumPrimitive* NumPrimitive_Percent; // 0x04B8 (0x0008) + class UWidgetSwitcher* Switcher_Detail; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Skill_Label; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_Skill_Percent; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_SkillName; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_SkillName_After; // 0x04E0 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C.SetAttension - // void SetAttension(bool PlayerStatus); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C.SetAFKPlayAnimation - // void SetAFKPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C.SetAfkVisibility - // void SetAfkVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C.SetPhotoVisibility - // void SetPhotoVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C.SetMultiPlayerAllVisibility - // void SetMultiPlayerAllVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C.SetHost - // void SetHost(bool IsHost); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C.SetPlayerNumber - // void SetPlayerNumber(EMultiPlayerNumberMenuType MenuType, int32_t PlayerNumber, bool IsValid); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_PlayerNumber - // void ExecuteUbergraph_MenuLayer_Multi_Lobby_PlayerNumber(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.SetDetailSwitcher + // void SetDetailSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.SetAfterParam + // void SetAfterParam(int32_t Param, bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.SetParamIcon + // void SetParamIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.SetParam + // void SetParam(int32_t Param); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.SetEquipBalloonText + // void SetEquipBalloonText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.SetAfterSkillName + // void SetAfterSkillName(FString skillName); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.SetSkillName + // void SetSkillName(FString skillName); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.OnSkillupAnimFinishedEvent + // void OnSkillupAnimFinishedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.OnGlossAnimFinishedEvent + // void OnGlossAnimFinishedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuLayer_GotWindow_Skill.MenuLayer_GotWindow_Skill_C.ExecuteUbergraph_MenuLayer_GotWindow_Skill + // void ExecuteUbergraph_MenuLayer_GotWindow_Skill(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C -/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 -class UMenuLayer_Multi_Game_Result_PlayerName_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C +/// Size: 0x098C (2444 bytes) (0x000728 - 0x00098C) align 8 MaxSize: 0x098C +class UMenuGroup_GotWindow_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Base_ToneDown; // 0x0470 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0478 (0x0008) - class UCursorHookWidget* CursorHookWidget; // 0x0480 (0x0008) - class UCanvasPanel* Group_PlayerNumber; // 0x0488 (0x0008) - class UCustomImage* Icon_Platform; // 0x0490 (0x0008) - class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x0498 (0x0008) - class UCustomTextBlock* Text_EOS_ID; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_Name; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Online_ID; // 0x04B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Open_in_skillup; // 0x0730 (0x0008) + class UWidgetAnimation* Open_in_Quality; // 0x0738 (0x0008) + class UWidgetAnimation* Open_in_Quality0; // 0x0740 (0x0008) + class UWidgetAnimation* Open_in_Quality1; // 0x0748 (0x0008) + class UWidgetAnimation* Open_in_Quality2; // 0x0750 (0x0008) + class UWidgetAnimation* Open_in_Quality3; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0760 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0768 (0x0008) + class UCustomImage* Banner; // 0x0770 (0x0008) + class UCustomImage* Base_Rank; // 0x0778 (0x0008) + class UCustomImage* Base_Rarity; // 0x0780 (0x0008) + class UCanvasPanel* Group_After_Up; // 0x0788 (0x0008) + class UCanvasPanel* Group_After_Up4; // 0x0790 (0x0008) + class UCanvasPanel* Group_After_Up5; // 0x0798 (0x0008) + class UCanvasPanel* Group_Header; // 0x07A0 (0x0008) + class UCanvasPanel* Group_Param; // 0x07A8 (0x0008) + class UCanvasPanel* Group_Param6; // 0x07B0 (0x0008) + class UCanvasPanel* Group_Param7; // 0x07B8 (0x0008) + class UCanvasPanel* Group_Param8; // 0x07C0 (0x0008) + class UCanvasPanel* Group_Position; // 0x07C8 (0x0008) + class UCanvasPanel* Group_Quality; // 0x07D0 (0x0008) + class UCanvasPanel* Group_QualityEffect; // 0x07D8 (0x0008) + class UCanvasPanel* Group_QualityEffect9; // 0x07E0 (0x0008) + class UCanvasPanel* Group_QualityEffect10; // 0x07E8 (0x0008) + class UCanvasPanel* Group_QualityEffect11; // 0x07F0 (0x0008) + class UCanvasPanel* Group_QualityEffect12; // 0x07F8 (0x0008) + class UCanvasPanel* Group_QualityEffect13; // 0x0800 (0x0008) + class UCanvasPanel* Group_QualityEffect_4_Highlight; // 0x0808 (0x0008) + class UCanvasPanel* Group_Rarity; // 0x0810 (0x0008) + class UCanvasPanel* Group_Sign; // 0x0818 (0x0008) + class UCanvasPanel* Group_Skill; // 0x0820 (0x0008) + class UCanvasPanel* Group_Skill14; // 0x0828 (0x0008) + class UCanvasPanel* Group_Skill15; // 0x0830 (0x0008) + class UCanvasPanel* Group_Skill16; // 0x0838 (0x0008) + class UCustomImage* Icon_Header; // 0x0840 (0x0008) + class UCustomImage* Icon_Item; // 0x0848 (0x0008) + class UCustomImage* Icon_Param; // 0x0850 (0x0008) + class UCustomImage* Icon_Param17; // 0x0858 (0x0008) + class UCustomImage* Icon_Param18; // 0x0860 (0x0008) + class UCustomImage* Icon_Quality; // 0x0868 (0x0008) + class UCustomImage* Icon_Rank; // 0x0870 (0x0008) + class UCustomImage* ICON_RARITY; // 0x0878 (0x0008) + class UCustomImage* Icon_Recipe_Mark; // 0x0880 (0x0008) + class UCustomImage* Icon_Sign; // 0x0888 (0x0008) + class UMenuLayer_GotWindow_Skill_C* MenuLayer_GotWindow_Skill; // 0x0890 (0x0008) + class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x0898 (0x0008) + class UMenuLayer_Window_TalkBalloon_Basic_C* MenuLayer_Window_TalkBalloon_Basic; // 0x08A0 (0x0008) + class UNumPrimitive* NumPrimitive_Num_After_Up; // 0x08A8 (0x0008) + class UNumPrimitive* NumPrimitive_Num_After_Up19; // 0x08B0 (0x0008) + class UNumPrimitive* NumPrimitive_Num_After_Up20; // 0x08B8 (0x0008) + class UNumPrimitive* NumPrimitive_Param; // 0x08C0 (0x0008) + class UNumPrimitive* NumPrimitive_Param21; // 0x08C8 (0x0008) + class UNumPrimitive* NumPrimitive_Param22; // 0x08D0 (0x0008) + class UNumPrimitive* NumPrimitive_Param_After; // 0x08D8 (0x0008) + class UNumPrimitive* NumPrimitive_Param_After23; // 0x08E0 (0x0008) + class UNumPrimitive* NumPrimitive_Param_After24; // 0x08E8 (0x0008) + class UWidgetSwitcher* Switcher_CenterBanner; // 0x08F0 (0x0008) + class UWidgetSwitcher* Switcher_Skill; // 0x08F8 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0900 (0x0008) + class UCustomTextBlock* Text_Quality; // 0x0908 (0x0008) + class UCustomTextBlock* Text_Rank; // 0x0910 (0x0008) + class UCustomTextBlock* Text_Skill_Label; // 0x0918 (0x0008) + class UCustomTextBlock* Text_Skill_Label25; // 0x0920 (0x0008) + class UCustomTextBlock* Text_Skill_Label26; // 0x0928 (0x0008) + class UCustomTextBlock* Text_SkillName; // 0x0930 (0x0008) + class UCustomTextBlock* Text_SkillName27; // 0x0938 (0x0008) + class UCustomTextBlock* Text_SkillName28; // 0x0940 (0x0008) + TArray SkillCanvasArray; // 0x0948 (0x0010) + TArray SkillTextBoxArray; // 0x0958 (0x0010) + FName SE_SET_SKILL; // 0x0968 (0x0008) + TArray ParamCanvasArray; // 0x0970 (0x0010) + bool isSkillParamAnimPlayEnabled; // 0x0980 (0x0001) + bool IsFirst; // 0x0981 (0x0001) + EItemTitleType itemTitleType; // 0x0982 (0x0001) + ERarityType rarity; // 0x0983 (0x0001) + FName gaiji_enter; // 0x0984 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.Set AFKIcon Visible - // void SetAFKIconVisible(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.SetToneDownBaseVisible - // void SetToneDownBaseVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.Set Platform Icon Texture - // void SetPlatformIconTexture(FName ID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.SetOnlineText - // void SetOnlineText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.SetEOSText - // void SetEOSText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.SetPlayerNameText - // void SetPlayerNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.Setup - // void Setup(int32_t PlayerNumber, bool IsHost, bool Visibility, FString platformNickname, FName platformIconId, FText productUserId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.ExecuteUbergraph_MenuLayer_Multi_Game_Result_PlayerName - // void ExecuteUbergraph_MenuLayer_Multi_Game_Result_PlayerName(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetSkillSwitcher + // void SetSkillSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetRankEffect + // void SetRankEffect(EItemTitleType itemTitleType, ERarityType rarity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetEquipParameter + // void SetEquipParameter(FName iconID, int32_t preParam, int32_t Param); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetParamIcon + // void SetParamIcon(FName iconId0, FName iconId1, FName iconId2); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetAfterParam + // void SetAfterParam(int32_t numparamafter0, int32_t numparamafter1, int32_t numparamafter2); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetupParam + // void SetupParam(int32_t numparam0, int32_t numparam1, int32_t numparam2, bool visible0, bool visible1, bool visible2); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetParam + // void SetParam(int32_t Param0, int32_t Param1, int32_t Param2); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetSignVisibility + // void SetSignVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetRecipeMarkVisibility + // void SetRecipeMarkVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetEquipBalloonText + // void SetEquipBalloonText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetIconTextureSign + // void SetIconTextureSign(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetIconTextureRank + // void SetIconTextureRank(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetIconTextureRarity + // void SetIconTextureRarity(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetIconTextureQuality + // void SetIconTextureQuality(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetIconTextureHeader + // void SetIconTextureHeader(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetIconTexture + // void SetIconTexture(FName iconID, bool isItemIcon); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetRipeningSkillName + // void SetRipeningSkillName(FString skillName, FString preSkillName); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetSkillName + // void SetSkillName(int32_t& Index, FString& skillName); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetItemTitleType + // void SetItemTitleType(EItemTitleType titleType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetRarity + // void SetRarity(ERarityType RarityType, FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetQuality + // void SetQuality(EItemQualityType qualityType, FName& iconID, FText& Text, bool newParam); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetDetailText + // void SetDetailText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetItemIcon + // void SetItemIcon(FName& iconID, bool isItemIcon); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.SetTitleIconID + // void SetTitleIconID(FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.OnParamAnimationPlayEnd + // void OnParamAnimationPlayEnd(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.OnBindEvent + // void OnBindEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.OnCreateList + // void OnCreateList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuGroup_GotWindow.MenuGroup_GotWindow_C.ExecuteUbergraph_MenuGroup_GotWindow + // void ExecuteUbergraph_MenuGroup_GotWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Main_PlayerName.MenuGroup_Multi_Game_Main_PlayerName_C -/// Size: 0x07B0 (1968 bytes) (0x000728 - 0x0007B0) align 8 MaxSize: 0x07B0 -class UMenuGroup_Multi_Game_Main_PlayerName_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C +/// Size: 0x06E8 (1768 bytes) (0x0006D0 - 0x0006E8) align 8 MaxSize: 0x06E8 +class UMenuTop_GotWindow_C : public UGotWindowMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Multi_GamerTag_Stop; // 0x0730 (0x0008) - class UWidgetAnimation* Multi_GamerTag; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) - class UCanvasPanel* Group_Chara; // 0x0750 (0x0008) - class UCanvasPanel* Group_Chara0; // 0x0758 (0x0008) - class UCanvasPanel* Group_Chara1; // 0x0760 (0x0008) - class UCanvasPanel* Group_Chara2; // 0x0768 (0x0008) - class UMenuLayer_Multi_Game_Result_PlayerName_C* MenuLayer_Multi_Game_Result_PlayerName; // 0x0770 (0x0008) - class UMenuLayer_Multi_Game_Result_PlayerName_C* MenuLayer_Multi_Game_Result_PlayerName3; // 0x0778 (0x0008) - class UMenuLayer_Multi_Game_Result_PlayerName_C* MenuLayer_Multi_Game_Result_PlayerName4; // 0x0780 (0x0008) - class UMenuLayer_Multi_Game_Result_PlayerName_C* MenuLayer_Multi_Game_Result_PlayerName5; // 0x0788 (0x0008) - TArray PlayerMenuLayerList; // 0x0790 (0x0010) - TArray CanvasPanelList; // 0x07A0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x06D0 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06D8 (0x0008) + class UMenuGroup_GotWindow_C* MenuGroup_MusicGameResult; // 0x06E0 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Main_PlayerName.MenuGroup_Multi_Game_Main_PlayerName_C.SetAllToneDown - // void SetAllToneDown(bool ToneDown); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Main_PlayerName.MenuGroup_Multi_Game_Main_PlayerName_C.SetVisibilityPlayerInfo - // void SetVisibilityPlayerInfo(bool Visibility, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Main_PlayerName.MenuGroup_Multi_Game_Main_PlayerName_C.PlayAnimationGamersTag - // void PlayAnimationGamersTag(bool Select); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Main_PlayerName.MenuGroup_Multi_Game_Main_PlayerName_C.SetPlayerInfo - // void SetPlayerInfo(int32_t Index, FMultiMainMenuPlayerInfo& PlayerInfo, bool IsHost, EPlayerSelectType PlayerSelectType); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Main_PlayerName.MenuGroup_Multi_Game_Main_PlayerName_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Main_PlayerName.MenuGroup_Multi_Game_Main_PlayerName_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Main_PlayerName.MenuGroup_Multi_Game_Main_PlayerName_C.ExecuteUbergraph_MenuGroup_Multi_Game_Main_PlayerName - // void ExecuteUbergraph_MenuGroup_Multi_Game_Main_PlayerName(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetItemSkill_BP + // void SetItemSkill_BP(int32_t _index, FString _skillName); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetTitle_BP + // void SetTitle_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetItemIcon_BP + // void SetItemIcon_BP(FName& _iconID, bool _isItemIcon); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetDetailText_BP + // void SetDetailText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetQuality_BP + // void SetQuality_BP(EItemQualityType _itemQualityType, FName& _iconID, FText& _name); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetRarity_BP + // void SetRarity_BP(ERarityType _rarityType, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.OnEnterEvent + // void OnEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetItemTitle_BP + // void SetItemTitle_BP(EItemTitleType _itemTitleType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetRipeningSkill_BP + // void SetRipeningSkill_BP(FString _skillName, FString _preSkillName); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetSign_BP + // void SetSign_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.SetEquipParameter_BP + // void SetEquipParameter_BP(FName& _iconID, int32_t _preParam, int32_t _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/GotWindow/MenuTop_GotWindow.MenuTop_GotWindow_C.ExecuteUbergraph_MenuTop_GotWindow + // void ExecuteUbergraph_MenuTop_GotWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuGroup_Multi_Lobby_PlayerNumber.MenuGroup_Multi_Lobby_PlayerNumber_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_Multi_Lobby_PlayerNumber_C : public UMenuGroup +/// Class /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuGroup_Possession_Shrine_Progress.MenuGroup_Possession_Shrine_Progress_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_Possession_Shrine_Progress_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0738 (0x0008) - class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x0740 (0x0008) + class UWidgetAnimation* Target_Checked; // 0x0730 (0x0008) + class UMenuLayer_Possession_Shrine_Progress_Check_C* MenuLayer_Possession_Shrine_Progress_Check; // 0x0738 (0x0008) + class UMenuLayer_Possession_Shrine_Progress_Check_C* MenuLayer_Possession_Shrine_Progress_Check0; // 0x0740 (0x0008) + class UMenuLayer_Possession_Shrine_Progress_Check_C* MenuLayer_Possession_Shrine_Progress_Check1; // 0x0748 (0x0008) + class UMenuLayer_Possession_Shrine_Progress_Count_C* MenuLayer_Possession_Shrine_Progress_Count; // 0x0750 (0x0008) + TArray checkMarkLayers; // 0x0758 (0x0010) + int32_t tempProgressIndex; // 0x0768 (0x0004) + int32_t CheckMarkNum; // 0x076C (0x0004) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuGroup_Multi_Lobby_PlayerNumber.MenuGroup_Multi_Lobby_PlayerNumber_C.SetAttension - // void SetAttension(bool PlayerStatus); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuGroup_Multi_Lobby_PlayerNumber.MenuGroup_Multi_Lobby_PlayerNumber_C.SetPlayerNumber - // void SetPlayerNumber(int32_t playerIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuGroup_Multi_Lobby_PlayerNumber.MenuGroup_Multi_Lobby_PlayerNumber_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_PlayerNumber - // void ExecuteUbergraph_MenuGroup_Multi_Lobby_PlayerNumber(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuGroup_Possession_Shrine_Progress.MenuGroup_Possession_Shrine_Progress_C.Check Mark Visible + // void CheckMarkVisible(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuGroup_Possession_Shrine_Progress.MenuGroup_Possession_Shrine_Progress_C.Set Check Mark Num + // void SetCheckMarkNum(int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuGroup_Possession_Shrine_Progress.MenuGroup_Possession_Shrine_Progress_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuGroup_Possession_Shrine_Progress.MenuGroup_Possession_Shrine_Progress_C.OnAnimationFinished + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/Progress/MenuGroup_Possession_Shrine_Progress.MenuGroup_Possession_Shrine_Progress_C.ExecuteUbergraph_MenuGroup_Possession_Shrine_Progress + // void ExecuteUbergraph_MenuGroup_Possession_Shrine_Progress(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_PlayerNumber.MenuTop_NamePlate_PlayerNumber_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_NamePlate_PlayerNumber_C : public UNamePlatePlayerNumberMenuTop +/// Class /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Progress.MenuTop_Possession_Shrine_Progress_C +/// Size: 0x06C0 (1728 bytes) (0x0006A8 - 0x0006C0) align 8 MaxSize: 0x06C0 +class UMenuTop_Possession_Shrine_Progress_C : public UPossessionShrineMiniGameMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Multi_Lobby_PlayerNumber_C* MenuGroup_Multi_Lobby_PlayerNumber; // 0x0658 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x06A8 (0x0008) + class UMenuGroup_Possession_Shrine_Progress_C* MenuGroup_Possession_Shrine_Progress; // 0x06B0 (0x0008) + class UMenuGroup_Possession_Shrine_Redo_C* MenuGroup_Possession_Shrine_Redo; // 0x06B8 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_PlayerNumber.MenuTop_NamePlate_PlayerNumber_C.IsInDisplayableArea - // void IsInDisplayableArea(bool _isIsInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_PlayerNumber.MenuTop_NamePlate_PlayerNumber_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_PlayerNumber.MenuTop_NamePlate_PlayerNumber_C.SetPlayerNumber_BP - // void SetPlayerNumber_BP(int32_t _playerIndex); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_PlayerNumber.MenuTop_NamePlate_PlayerNumber_C.CalcScale - // void CalcScale(float _scale); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_PlayerNumber.MenuTop_NamePlate_PlayerNumber_C.SetInvalidColor_BP - // void SetInvalidColor_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_PlayerNumber.MenuTop_NamePlate_PlayerNumber_C.ExecuteUbergraph_MenuTop_NamePlate_PlayerNumber - // void ExecuteUbergraph_MenuTop_NamePlate_PlayerNumber(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Progress.MenuTop_Possession_Shrine_Progress_C.OnSetupParam_BP + // void OnSetupParam_BP(EPossessionShrineMinigameType _minigameType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Progress.MenuTop_Possession_Shrine_Progress_C.OnSetCurrentPoint_BP + // void OnSetCurrentPoint_BP(int32_t _point); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/PossessionShrine/MenuTop_Possession_Shrine_Progress.MenuTop_Possession_Shrine_Progress_C.ExecuteUbergraph_MenuTop_Possession_Shrine_Progress + // void ExecuteUbergraph_MenuTop_Possession_Shrine_Progress(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Result_PlayerName.MenuGroup_Multi_Game_Result_PlayerName_C -/// Size: 0x07A0 (1952 bytes) (0x000728 - 0x0007A0) align 8 MaxSize: 0x07A0 -class UMenuGroup_Multi_Game_Result_PlayerName_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C +/// Size: 0x04E0 (1248 bytes) (0x000468 - 0x0004E0) align 8 MaxSize: 0x04E0 +class UMenuLayer_Lobby_RoomDetail_AdventureType_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_Chara; // 0x0740 (0x0008) - class UCanvasPanel* Group_Chara0; // 0x0748 (0x0008) - class UCanvasPanel* Group_Chara1; // 0x0750 (0x0008) - class UCanvasPanel* Group_Chara2; // 0x0758 (0x0008) - class UMenuLayer_Multi_Game_Result_PlayerName_C* MenuLayer_Multi_Game_Result_PlayerName; // 0x0760 (0x0008) - class UMenuLayer_Multi_Game_Result_PlayerName_C* MenuLayer_Multi_Game_Result_PlayerName3; // 0x0768 (0x0008) - class UMenuLayer_Multi_Game_Result_PlayerName_C* MenuLayer_Multi_Game_Result_PlayerName4; // 0x0770 (0x0008) - class UMenuLayer_Multi_Game_Result_PlayerName_C* MenuLayer_Multi_Game_Result_PlayerName5; // 0x0778 (0x0008) - TArray PlayerMenuLayerList; // 0x0780 (0x0010) - TArray CanvasPanelList; // 0x0790 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default; // 0x0470 (0x0008) + class UWidgetAnimation* Update; // 0x0478 (0x0008) + class UInputPanelWidget* Col_Item; // 0x0480 (0x0008) + class UCustomImage* Icon; // 0x0488 (0x0008) + class UCustomTextBlock* Text_AdventureType; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0498 (0x0008) + FName SE_ID_UPDATE; // 0x04A0 (0x0008) + FName TEXT_GAIJI_R_LEFT; // 0x04A8 (0x0008) + FName ICON_ID_ALL; // 0x04B0 (0x0008) + FName ICON_ID_ISLAND; // 0x04B8 (0x0008) + FName ICON_ID_HUGEMAP; // 0x04C0 (0x0008) + FName ICON_ID_PLANTDUNGEON; // 0x04C8 (0x0008) + FName ICON_ID_ROGUELIKE; // 0x04D0 (0x0008) + FName ICON_ID_ROGUELIKE_BOSS; // 0x04D8 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Result_PlayerName.MenuGroup_Multi_Game_Result_PlayerName_C.SetPlayerInfo - // void SetPlayerInfo(int32_t Index, FMultiResultMenuPlayerInfo& PlayerInfo); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Result_PlayerName.MenuGroup_Multi_Game_Result_PlayerName_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Result_PlayerName.MenuGroup_Multi_Game_Result_PlayerName_C.ExecuteUbergraph_MenuGroup_Multi_Game_Result_PlayerName - // void ExecuteUbergraph_MenuGroup_Multi_Game_Result_PlayerName(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C.Update Key Icon + // void UpdateKeyIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C.SetActionKeyIcon + // void SetActionKeyIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C.SetDefaultPlayAnimation + // void SetDefaultPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C.SetUpdatePlayAnimation + // void SetUpdatePlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C.SetAdventureTypeText + // void SetAdventureTypeText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C.SetupIcon + // void SetupIcon(EMultiAdventureType iconType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuLayer_Lobby_RoomDetail_AdventureType.MenuLayer_Lobby_RoomDetail_AdventureType_C.ExecuteUbergraph_MenuLayer_Lobby_RoomDetail_AdventureType + // void ExecuteUbergraph_MenuLayer_Lobby_RoomDetail_AdventureType(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/MultiMember/MenuGroup_AttachIcon_MultiMember.MenuGroup_AttachIcon_MultiMember_C -/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 -class UMenuGroup_AttachIcon_MultiMember_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C +/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 +class UMenuGroup_Lobby_RoomDetail_C : public UMenuGroup { public: class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UCanvasPanel* Group_Angle_PlayerNumber; // 0x0738 (0x0008) - class UCanvasPanel* Group_OffScreen; // 0x0740 (0x0008) - class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x0748 (0x0008) - class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber0; // 0x0750 (0x0008) - class UWidgetSwitcher* Switch_Type; // 0x0758 (0x0008) + class UMenuLayer_Lobby_RoomDetail_AdventureType_C* MenuLayer_Lobby_RoomDetail_AdventureType; // 0x0738 (0x0008) + class UMenuLayer_Lobby_RoomDetail_Celestias_Gift_Count_C* MenuLayer_Lobby_RoomDetail_Celestias_Gift_Count; // 0x0740 (0x0008) + class UMenuLayer_Lobby_RoomDetail_IslandName_C* MenuLayer_Lobby_RoomDetail_IslandName; // 0x0748 (0x0008) + class UMenuLayer_Lobby_RoomDetail_Password_C* MenuLayer_Lobby_RoomDetail_Password; // 0x0750 (0x0008) + class UMenuLayer_Multi_Lobby_CrossPlay_C* MenuLayer_Multi_Lobby_CrossPlay; // 0x0758 (0x0008) + FName TEXT_ID_ISLANDNAME_FORMAT; // 0x0760 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/MultiMember/MenuGroup_AttachIcon_MultiMember.MenuGroup_AttachIcon_MultiMember_C.SetAfkMarkVisibility - // void SetAfkMarkVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MultiMember/MenuGroup_AttachIcon_MultiMember.MenuGroup_AttachIcon_MultiMember_C.SetPhotoMarkVisibility - // void SetPhotoMarkVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MultiMember/MenuGroup_AttachIcon_MultiMember.MenuGroup_AttachIcon_MultiMember_C.SetOutsideIconEnabled - // void SetOutsideIconEnabled(bool Enabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MultiMember/MenuGroup_AttachIcon_MultiMember.MenuGroup_AttachIcon_MultiMember_C.SetSwitcherType - // void SetSwitcherType(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MultiMember/MenuGroup_AttachIcon_MultiMember.MenuGroup_AttachIcon_MultiMember_C.SetPlayerNumber - // void SetPlayerNumber(int32_t playerIndex, bool IsHost); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MultiMember/MenuGroup_AttachIcon_MultiMember.MenuGroup_AttachIcon_MultiMember_C.SetOffScreenArrowAngle - // void SetOffScreenArrowAngle(double Angle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.Update Key Icon + // void UpdateKeyIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.SetUpdatePlayAnimation + // void SetUpdatePlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.SetupIcon + // void SetupIcon(EMultiAdventureType iconType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.SetCrossPlayVisibility + // void SetCrossPlayVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.SetBlueGoddessHerbNum + // void SetBlueGoddessHerbNum(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.SetBlueGoddessHerbVisibility + // void SetBlueGoddessHerbVisibility(bool IsVisibilty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.SetPasswardVisibility + // void SetPasswardVisibility(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.SetPasswordText + // void SetPasswordText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.SetIslandNameText + // void SetIslandNameText(FText Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuGroup_Lobby_RoomDetail.MenuGroup_Lobby_RoomDetail_C.Set Adventure Type Text + // void SetAdventureTypeText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Icon/MultiMember/MenuTop_AttachIcon_MultiMember.MenuTop_AttachIcon_MultiMember_C -/// Size: 0x0669 (1641 bytes) (0x000658 - 0x000669) align 8 MaxSize: 0x0669 -class UMenuTop_AttachIcon_MultiMember_C : public UAttachIconPlayerOutsideMenuTop +/// Class /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C +/// Size: 0x0661 (1633 bytes) (0x000650 - 0x000661) align 8 MaxSize: 0x0661 +class UMenuTop_MultiRoomInfo_C : public UMultiRoomInfoMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_AttachIcon_MultiMember_C* MenuGroup_AttachIcon_MultiMember; // 0x0660 (0x0008) - bool IsInArea; // 0x0668 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Lobby_RoomDetail_C* MenuGroup_Lobby_RoomDetail; // 0x0658 (0x0008) + bool isSetupIcon; // 0x0660 (0x0001) /// Functions - // Function /Game/Program/Menu/Icon/MultiMember/MenuTop_AttachIcon_MultiMember.MenuTop_AttachIcon_MultiMember_C.SetPlayerNumber_BP - // void SetPlayerNumber_BP(int32_t _playerIndex, bool _isHost); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/MultiMember/MenuTop_AttachIcon_MultiMember.MenuTop_AttachIcon_MultiMember_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MultiMember/MenuTop_AttachIcon_MultiMember.MenuTop_AttachIcon_MultiMember_C.IsInDisplayableAreaBeforeConvert - // void IsInDisplayableAreaBeforeConvert(bool _isInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MultiMember/MenuTop_AttachIcon_MultiMember.MenuTop_AttachIcon_MultiMember_C.CalcCenterToTargetAngle - // void CalcCenterToTargetAngle(float _angle); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/MultiMember/MenuTop_AttachIcon_MultiMember.MenuTop_AttachIcon_MultiMember_C.SetOutsideIcon_BP - // void SetOutsideIcon_BP(bool _enabled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/MultiMember/MenuTop_AttachIcon_MultiMember.MenuTop_AttachIcon_MultiMember_C.SetPhotoMarkVisibility_BP - // void SetPhotoMarkVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/MultiMember/MenuTop_AttachIcon_MultiMember.MenuTop_AttachIcon_MultiMember_C.SetAFKMarkVisibility_BP - // void SetAFKMarkVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/MultiMember/MenuTop_AttachIcon_MultiMember.MenuTop_AttachIcon_MultiMember_C.ExecuteUbergraph_MenuTop_AttachIcon_MultiMember - // void ExecuteUbergraph_MenuTop_AttachIcon_MultiMember(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.Update Key Icon + // void UpdateKeyIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.OnSetOrderSearchWord_BP + // void OnSetOrderSearchWord_BP(FString _name, bool IsValid); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.OnSetIslandText_BP + // void OnSetIslandText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.OnSetAdventureText_BP + // void OnSetAdventureText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.OnSetBlueGoddessHerbNum_BP + // void OnSetBlueGoddessHerbNum_BP(int32_t _num, int32_t _max); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.OnSetBlueGoddessHerbVisibility_BP + // void OnSetBlueGoddessHerbVisibility_BP(bool _isVisibilty); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.OnSetAdventureType_BP + // void OnSetAdventureType_BP(EMultiAdventureType _adventureType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.OnUpdateGaijiText_BP + // void OnUpdateGaijiText_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.OnPlayAdventureChangeAnimation_BP + // void OnPlayAdventureChangeAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomDetail/MenuTop_MultiRoomInfo.MenuTop_MultiRoomInfo_C.ExecuteUbergraph_MenuTop_MultiRoomInfo + // void ExecuteUbergraph_MenuTop_MultiRoomInfo(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C -/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 -class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C : public UMenuLayer -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0470 (0x0008) - class UCustomImage* Icon_Platform; // 0x0478 (0x0008) - class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_Count; // 0x0488 (0x0008) - class UWidgetSwitcher* Switcher_Detail; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Level; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Name; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_Online_ID; // 0x04A8 (0x0008) +/// Class /Game/Program/Menu/Common/ItemGrade/MenuLayer_ItemGrade_Base.MenuLayer_ItemGrade_Base_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_ItemGrade_Base_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Loop; // 0x0468 (0x0008) + class UCustomImage* Base_Normal; // 0x0470 (0x0008) + class UCustomImage* Base_Normal0; // 0x0478 (0x0008) + class UCanvasPanel* Group_Base; // 0x0480 (0x0008) + class UWidgetSwitcher* Switcher_Base_Normal; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C.Set Platform Icon&Nickname - // void SetPlatformIcon_Nickname(FName& iconID, FText nickname); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C.SetDetailSwitcher - // void SetDetailSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C.SetLifeIconTexture - // void SetLifeIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C.SetTextLevel - // void SetTextLevel(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C.SetTextName - // void SetTextName(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C.SetCountNum - // void SetCountNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item - // void ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/ItemGrade/MenuLayer_ItemGrade_Base.MenuLayer_ItemGrade_Base_C.SetRank + // void SetRank(EItemRankType rankType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_C -/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 -class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Member_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Tab/MenuLayer_TabBase.MenuLayer_TabBase_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_TabBase_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item; // 0x0470 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item0; // 0x0478 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item1; // 0x0480 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item2; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Label_Member; // 0x0490 (0x0008) - FName TEXT_ID_LABEL_MEMBER; // 0x0498 (0x0008) - TArray MenuLayerMemberList; // 0x04A0 (0x0010) + class UCanvasPanel* Root; // 0x0470 (0x0008) + class UWidgetSwitcher* Switch_Base; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Key_L; // 0x0480 (0x0008) + class UCustomTextBlock* Text_Key_R; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_C.Setup - // void Setup(TArray& playerInfoList); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_C.InitLabel - // void InitLabel(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_Member - // void ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_Member(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabBase.MenuLayer_TabBase_C.SetKeyVisible + // void SetKeyVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabBase.MenuLayer_TabBase_C.SetBaseSwitch + // void SetBaseSwitch(int32_t BaseIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabBase.MenuLayer_TabBase_C.SetTextIconKey_R + // void SetTextIconKey_R(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabBase.MenuLayer_TabBase_C.SetTextIconKey_L + // void SetTextIconKey_L(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabBase.MenuLayer_TabBase_C.SetVisibilityOfAll + // void SetVisibilityOfAll(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabBase.MenuLayer_TabBase_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabBase.MenuLayer_TabBase_C.ExecuteUbergraph_MenuLayer_TabBase + // void ExecuteUbergraph_MenuLayer_TabBase(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Game_Result.MenuTop_Multi_Game_Result_C -/// Size: 0x06B8 (1720 bytes) (0x000668 - 0x0006B8) align 8 MaxSize: 0x06B8 -class UMenuTop_Multi_Game_Result_C : public UMultiResultMenuTop +/// Class /Game/Program/Menu/Shop/Cafe/MenuGroup_Shop_Tab_Category.MenuGroup_Shop_Tab_Category_C +/// Size: 0x07D1 (2001 bytes) (0x000750 - 0x0007D1) align 8 MaxSize: 0x07D1 +class UMenuGroup_Shop_Tab_Category_C : public UTabMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) - class UMenuGroup_Multi_Game_Result_PlayerName_C* MenuGroup_Multi_Game_Result_PlayerName; // 0x0670 (0x0008) - class UMenuGroup_Multi_Game_Result_Telop_Failed_C* MenuGroup_Multi_Game_Result_Telop_Failed; // 0x0678 (0x0008) - class UMenuGroup_Multi_Game_Result_Telop_Mvp_C* MenuGroup_Multi_Game_Result_Telop_Mvp; // 0x0680 (0x0008) - class UMenuGroup_Multi_Game_Result_Telop_Success_C* MenuGroup_Multi_Game_Result_Telop_Success; // 0x0688 (0x0008) - FName PRESET_NAME_SUCCESS; // 0x0690 (0x0008) - FName PRESET_NAME_FAILED; // 0x0698 (0x0008) - FVector MVP_Offset; // 0x06A0 (0x0018) + FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) + class UCustomImage* base; // 0x0768 (0x0008) + class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category; // 0x0770 (0x0008) + class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category0; // 0x0778 (0x0008) + class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category1; // 0x0780 (0x0008) + class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category2; // 0x0788 (0x0008) + class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category3; // 0x0790 (0x0008) + class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category4; // 0x0798 (0x0008) + class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category5; // 0x07A0 (0x0008) + class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category6; // 0x07A8 (0x0008) + class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category7; // 0x07B0 (0x0008) + class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category8; // 0x07B8 (0x0008) + class UMenuLayer_Shop_Tab_Icon_Category_C* MenuLayer_Shop_Tab_Icon_Category9; // 0x07C0 (0x0008) + class UMenuLayer_TabBase_C* MenuLayer_TabBase; // 0x07C8 (0x0008) + bool opened; // 0x07D0 (0x0001) /// Functions - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Result.MenuTop_Multi_Game_Result_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Result.MenuTop_Multi_Game_Result_C.OnSetPlayerInfo_BP - // void OnSetPlayerInfo_BP(char _index, FMultiResultMenuPlayerInfo& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Result.MenuTop_Multi_Game_Result_C.OnSetResultType_BP - // void OnSetResultType_BP(bool _isSuccess, bool _isRetire); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Result.MenuTop_Multi_Game_Result_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Result.MenuTop_Multi_Game_Result_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Result.MenuTop_Multi_Game_Result_C.SetMVPActor_BP - // void SetMVPActor_BP(class AScnCharaActor* _target); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Result.MenuTop_Multi_Game_Result_C.ExecuteUbergraph_MenuTop_Multi_Game_Result - // void ExecuteUbergraph_MenuTop_Multi_Game_Result(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Shop/Cafe/MenuGroup_Shop_Tab_Category.MenuGroup_Shop_Tab_Category_C.OnInitTabMenuLayerArray + // void OnInitTabMenuLayerArray(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/MenuGroup_Shop_Tab_Category.MenuGroup_Shop_Tab_Category_C.OnTabMenuLayerIconSet + // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/MenuGroup_Shop_Tab_Category.MenuGroup_Shop_Tab_Category_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/MenuGroup_Shop_Tab_Category.MenuGroup_Shop_Tab_Category_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/MenuGroup_Shop_Tab_Category.MenuGroup_Shop_Tab_Category_C.OnTabMenuLayerSkipSet + // void OnTabMenuLayerSkipSet(class UMenuLayer* _menuLayer, bool _skipped); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/MenuGroup_Shop_Tab_Category.MenuGroup_Shop_Tab_Category_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/MenuGroup_Shop_Tab_Category.MenuGroup_Shop_Tab_Category_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/MenuGroup_Shop_Tab_Category.MenuGroup_Shop_Tab_Category_C.ExecuteUbergraph_MenuGroup_Shop_Tab_Category + // void ExecuteUbergraph_MenuGroup_Shop_Tab_Category(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C -/// Size: 0x05C1 (1473 bytes) (0x000470 - 0x0005C1) align 8 MaxSize: 0x05C1 -class UMenuLayer_PageIcon_C : public UPageIconMenuLayer +/// Class /Game/Program/Menu/Common/InputPanel/MenuLayer_Parts_Transparent_Input_Panel.MenuLayer_Parts_Transparent_Input_Panel_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_Parts_Transparent_Input_Panel_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) - class UCustomImage* Base_ToneDown; // 0x0478 (0x0008) - class UCanvasPanel* Group_Page; // 0x0480 (0x0008) - class UCanvasPanel* Group_Page0; // 0x0488 (0x0008) - class UCanvasPanel* Group_Page1; // 0x0490 (0x0008) - class UCanvasPanel* Group_Page2; // 0x0498 (0x0008) - class UCanvasPanel* Group_Page3; // 0x04A0 (0x0008) - class UCanvasPanel* Group_Page4; // 0x04A8 (0x0008) - class UCanvasPanel* Group_Page5; // 0x04B0 (0x0008) - class UCanvasPanel* Group_Page6; // 0x04B8 (0x0008) - class UCanvasPanel* Group_Page7; // 0x04C0 (0x0008) - class UCanvasPanel* Group_Page8; // 0x04C8 (0x0008) - class UCanvasPanel* Group_Page9; // 0x04D0 (0x0008) - class UCanvasPanel* Group_Page10; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Page11; // 0x04E0 (0x0008) - class UCanvasPanel* Group_Page12; // 0x04E8 (0x0008) - class UCanvasPanel* Group_Page13; // 0x04F0 (0x0008) - class UCanvasPanel* Group_Page14; // 0x04F8 (0x0008) - class UCanvasPanel* Group_Page15; // 0x0500 (0x0008) - class UCustomImage* Page_0_ON; // 0x0508 (0x0008) - class UCustomImage* Page_10_ON; // 0x0510 (0x0008) - class UCustomImage* Page_11_ON; // 0x0518 (0x0008) - class UCustomImage* Page_12_ON; // 0x0520 (0x0008) - class UCustomImage* Page_13_ON; // 0x0528 (0x0008) - class UCustomImage* Page_14_ON; // 0x0530 (0x0008) - class UCustomImage* Page_15_ON; // 0x0538 (0x0008) - class UCustomImage* Page_16_ON; // 0x0540 (0x0008) - class UCustomImage* Page_1_ON; // 0x0548 (0x0008) - class UCustomImage* Page_2_ON; // 0x0550 (0x0008) - class UCustomImage* Page_3_ON; // 0x0558 (0x0008) - class UCustomImage* Page_4_ON; // 0x0560 (0x0008) - class UCustomImage* Page_5_ON; // 0x0568 (0x0008) - class UCustomImage* Page_6_ON; // 0x0570 (0x0008) - class UCustomImage* Page_7_ON; // 0x0578 (0x0008) - class UCustomImage* Page_8_ON; // 0x0580 (0x0008) - class UCustomImage* Page_9_ON; // 0x0588 (0x0008) - class UWidgetSwitcher* Switch_Base; // 0x0590 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0598 (0x0008) - TArray PageONImageArray; // 0x05A0 (0x0010) - TArray PageArray; // 0x05B0 (0x0010) - bool NewVar; // 0x05C0 (0x0001) - - - /// Functions - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.SetToneDownBaseVisibility - // void SetToneDownBaseVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.Setup - // void Setup(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.SetPageBaseSwitcher - // void SetPageBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.SetPage - // void SetPage(int32_t pageNo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.SetPageMax - // void SetPageMax(int32_t pageMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.SetPage_BP - // void SetPage_BP(int32_t _pageNo); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.SetPageMax_BP - // void SetPageMax_BP(int32_t _maxPages); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.ExecuteUbergraph_MenuLayer_PageIcon - // void ExecuteUbergraph_MenuLayer_PageIcon(int32_t EntryPoint); // [0x35d7f00] Final + class UInputPanelWidget* Col_icon; // 0x0468 (0x0008) }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C -/// Size: 0x09E0 (2528 bytes) (0x0007D0 - 0x0009E0) align 8 MaxSize: 0x09E0 -class UMenuGroup_MaterialItemDetail_C : public UItemCraftMaterialDetailMenuGroup +/// Class /Game/Program/Menu/CharaMake/Common/MenuGroup_CharaMake_Input_Register.MenuGroup_CharaMake_Input_Register_C +/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 +class UMenuGroup_CharaMake_Input_Register_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x07D0 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x07D8 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x07E0 (0x0008) - class UCanvasPanel* Group_Process; // 0x07E8 (0x0008) - class UCanvasPanel* Group_Way; // 0x07F0 (0x0008) - class UCustomImage* Icon_Item; // 0x07F8 (0x0008) - class UCustomImage* Icon_Item_Silhouette; // 0x0800 (0x0008) - class UMenuLayer_MaterialItemDetail_Item_C* MenuLayer_MaterialItemDetail_Item; // 0x0808 (0x0008) - class UMenuLayer_MaterialItemDetail_Item_C* MenuLayer_MaterialItemDetail_Item0; // 0x0810 (0x0008) - class UMenuLayer_MaterialItemDetail_Item_C* MenuLayer_MaterialItemDetail_Item1; // 0x0818 (0x0008) - class UMenuLayer_MaterialItemDetail_Process_Item_C* MenuLayer_MaterialItemDetail_Process_Item; // 0x0820 (0x0008) - class UMenuLayer_MaterialItemDetail_Process_Item_C* MenuLayer_MaterialItemDetail_Process_Item2; // 0x0828 (0x0008) - class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x0830 (0x0008) - class UWidgetSwitcher* Switcher_Detail; // 0x0838 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0840 (0x0008) - class UCustomTextBlock* Text_Item_Name; // 0x0848 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0850 (0x0008) - class UCustomTextBlock* Text_Label_Cost; // 0x0858 (0x0008) - class UCustomTextBlock* Text_Label_Process; // 0x0860 (0x0008) - class UCustomTextBlock* Text_Label_Stock; // 0x0868 (0x0008) - SDK_UNDEFINED(16,802) /* FMulticastInlineDelegate */ __um(OnPageChangeDelegate); // 0x0870 (0x0010) - FName OPERATION_GUIDE_ID; // 0x0880 (0x0008) - FName ICON_ID_CATEGORY_PICK; // 0x0888 (0x0008) - FName ICON_ID_CATEGORY_TRADER; // 0x0890 (0x0008) - FName ICON_ID_CATEGORY_SHOP; // 0x0898 (0x0008) - FName TEXT_ID_CATEGORY_ENEMY_DROP; // 0x08A0 (0x0008) - FName TEXT_ID_CATEGORY_CREATE; // 0x08A8 (0x0008) - FName TEXT_ID_CATEGORY_QUEST; // 0x08B0 (0x0008) - FName ICON_ID_CATEGORY_SHOP3; // 0x08B8 (0x0008) - FName ICON_ID_CATEGORY_ENEMY_DROP; // 0x08C0 (0x0008) - FName ICON_ID_CATEGORY_CREATE; // 0x08C8 (0x0008) - FName ICON_ID_CATEGORY_QUEST; // 0x08D0 (0x0008) - FName ICON_ID_TREE; // 0x08D8 (0x0008) - FName ICON_ID_ORE; // 0x08E0 (0x0008) - FName ICON_ID_FISH; // 0x08E8 (0x0008) - FName ICON_ID_VEGE; // 0x08F0 (0x0008) - FName ICON_ID_MAP; // 0x08F8 (0x0008) - FName ICON_ID_ENEMY; // 0x0900 (0x0008) - FName ICON_ID_NOT_GET; // 0x0908 (0x0008) - FName ICON_ID_NOT_ARENA; // 0x0910 (0x0008) - FName TEXT_ID_STOCK_LABEL; // 0x0918 (0x0008) - FName TEXT_ID_COST_LABEL; // 0x0920 (0x0008) - FName ICON_ID_CATEGORY_PICK4; // 0x0928 (0x0008) - FName ICON_ID_CATEGORY_PICK5; // 0x0930 (0x0008) - FName ICON_ID_CATEGORY_PICK6; // 0x0938 (0x0008) - FName ICON_ID_CATEGORY_PICK7; // 0x0940 (0x0008) - FName ICON_ID_CATEGORY_SHOP8; // 0x0948 (0x0008) - FName ICON_ID_CATEGORY_SHOP9; // 0x0950 (0x0008) - FName ICON_ID_CATEGORY_SHOP10; // 0x0958 (0x0008) - FName ICON_ID_CATEGORY_SHOP11; // 0x0960 (0x0008) - FName ICON_ID_CATEGORY_SHOP12; // 0x0968 (0x0008) - FName ICON_ID_CATEGORY_SHOP13; // 0x0970 (0x0008) - FName ICON_ID_CATEGORY_SHOP14; // 0x0978 (0x0008) - FName ICON_ID_CATEGORY_SHOP15; // 0x0980 (0x0008) - FName ICON_ID_CATEGORY_SHOP16; // 0x0988 (0x0008) - FName ICON_ID_BENEFIT; // 0x0990 (0x0008) - FName ICON_ID_CATEGORY_SHOP17; // 0x0998 (0x0008) - FName ICON_ID_FRIEND_NPC; // 0x09A0 (0x0008) - FName ICON_ID_FRIEND_NPC_QUEST; // 0x09A8 (0x0008) - FName ICON_ID_STONE_TABLET; // 0x09B0 (0x0008) - FName ICON_ID_GUILD_BOARD; // 0x09B8 (0x0008) - FName ICON_ID_TREASURE_BOX; // 0x09C0 (0x0008) - FName ICON_ID_CRONO; // 0x09C8 (0x0008) - FName ICON_ID_LEGENDARY_EVENT; // 0x09D0 (0x0008) - FName ICON_ID_LEAFE; // 0x09D8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x0730 (0x0008) + SDK_UNDEFINED(16,768) /* FMulticastInlineDelegate */ __um(OnButtonStartedDelegate); // 0x0738 (0x0010) + SDK_UNDEFINED(16,769) /* FMulticastInlineDelegate */ __um(OnAnalogRDelegate); // 0x0748 (0x0010) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.GetProcessItemMenuLayer - // void GetProcessItemMenuLayer(int32_t Index, class UMenuLayer_MaterialItemDetail_Process_Item_C*& MenuLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetLabelText - // void SetLabelText(FName _textId_stock, FName _textId_cost); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetTargetEnemyIcon - // void SetTargetEnemyIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetTargetIcon - // void SetTargetIcon(bool isGet, EPickPointCategory Category); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.GetCategoryIconId - // void GetCategoryIconId(ELiblaryItemCollectType Category, FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetCategory - // void SetCategory(ELiblaryItemCollectType Category, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetItemIcon - // void SetItemIcon(FName iconID, bool IsValid); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetItemName_BP - // void SetItemName_BP(FString _name); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetItemIcon_BP - // void SetItemIcon_BP(FName& _iconID, bool _isGet); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetPage_BP - // void SetPage_BP(int32_t& _index, EItemCraftMaterialDetailPageType& _pageType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetPageMax_BP - // void SetPageMax_BP(int32_t _max); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetInfoTitle_BP - // void SetHowToGetInfoTitle_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetType_BP - // void SetHowToGetType_BP(ELiblaryItemCollectType& _type, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetTargetName_BP - // void SetHowToGetTargetName_BP(FString _name); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetMapName_BP - // void SetHowToGetMapName_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetTargetCategory_BP - // void SetHowToGetTargetCategory_BP(bool _isGet, EPickPointCategory& _category); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.OnPageChange - // void OnPageChange(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetTargetVisibiilty_BP - // void SetHowToGetTargetVisibiilty_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetEtcVisibility_BP - // void SetEtcVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetTargetIcon_BP - // void SetHowToGetTargetIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetRequiredItem_BP - // void SetHowToGetRequiredItem_BP(int32_t _index, FString _itemName, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetRequiredItemNum_BP - // void SetHowToGetRequiredItemNum_BP(int32_t _index, int32_t _requiredNum, int32_t _possessionNum); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetRequiredItemCategoryByIconId_BP - // void SetHowToGetRequiredItemCategoryByIconId_BP(int32_t _index, FString _lifeName, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetRequiredItemCategory_BP - // void SetHowToGetRequiredItemCategory_BP(int32_t _index, FString _lifeName, ELiblaryItemCollectType& _category); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.ExecuteUbergraph_MenuGroup_MaterialItemDetail - // void ExecuteUbergraph_MenuGroup_MaterialItemDetail(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.OnPageChangeDelegate__DelegateSignature - // void OnPageChangeDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Common/MenuGroup_CharaMake_Input_Register.MenuGroup_CharaMake_Input_Register_C.OnButtonStarted + // void OnButtonStarted(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Common/MenuGroup_CharaMake_Input_Register.MenuGroup_CharaMake_Input_Register_C.OnAnalogREvent + // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Common/MenuGroup_CharaMake_Input_Register.MenuGroup_CharaMake_Input_Register_C.ExecuteUbergraph_MenuGroup_CharaMake_Input_Register + // void ExecuteUbergraph_MenuGroup_CharaMake_Input_Register(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/CharaMake/Common/MenuGroup_CharaMake_Input_Register.MenuGroup_CharaMake_Input_Register_C.OnAnalogRDelegate__DelegateSignature + // void OnAnalogRDelegate__DelegateSignature(FVector2D Dir, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/Common/MenuGroup_CharaMake_Input_Register.MenuGroup_CharaMake_Input_Register_C.OnButtonStartedDelegate__DelegateSignature + // void OnButtonStartedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C -/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 -class UMenuGroup_Life_Detail_Window_C : public UMenuGroup +/// Class /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C +/// Size: 0x0828 (2088 bytes) (0x000728 - 0x000828) align 8 MaxSize: 0x0828 +class UMenuGroup_SkillBoard_Panel_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_Life_Detail_Window_C* MenuLayer_LifeSelect_Detail_Window; // 0x0738 (0x0008) - class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x0740 (0x0008) - class UCanvasPanel* Root; // 0x0748 (0x0008) - int32_t CurrentPage; // 0x0750 (0x0004) - int32_t maxPages; // 0x0754 (0x0004) - SDK_UNDEFINED(16,803) /* FMulticastInlineDelegate */ __um(OnEnterReftUpEevent); // 0x0758 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCanvasPanel* Group_Board; // 0x0740 (0x0008) + class UCanvasPanel* Group_Line; // 0x0748 (0x0008) + class UCanvasPanel* Group_List_Slide; // 0x0750 (0x0008) + class UCanvasPanel* Group_Panel; // 0x0758 (0x0008) + class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x0760 (0x0008) + class UMenuLayer_SkillBoard_StartPanel_C* MenuLayer_SkillBoard_StartPanel; // 0x0768 (0x0008) + class UCustomImage* Modulate; // 0x0770 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0778 (0x0008) + TArray PanelMenuLayerList; // 0x0780 (0x0010) + TArray LineMenuLayerList; // 0x0790 (0x0010) + SDK_UNDEFINED(16,770) /* FMulticastInlineDelegate */ __um(OnMoveFocusMtxDelegate); // 0x07A0 (0x0010) + SDK_UNDEFINED(16,771) /* FMulticastInlineDelegate */ __um(OnAnalogLDelegate); // 0x07B0 (0x0010) + SDK_UNDEFINED(16,772) /* FMulticastInlineDelegate */ __um(OnAnalogRDelegate); // 0x07C0 (0x0010) + double BoardScale; // 0x07D0 (0x0008) + double BoardScaleMin; // 0x07D8 (0x0008) + double BoardScaleMax; // 0x07E0 (0x0008) + FVector2D BoardPosition; // 0x07E8 (0x0010) + SDK_UNDEFINED(16,773) /* FMulticastInlineDelegate */ __um(OnListShowDelegate); // 0x07F8 (0x0010) + SDK_UNDEFINED(16,774) /* FMulticastInlineDelegate */ __um(OnModeChangeDelegate); // 0x0808 (0x0010) + SDK_UNDEFINED(16,775) /* FMulticastInlineDelegate */ __um(OnHelpOpenDelegate); // 0x0818 (0x0010) /// Functions - // Function /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C.OnEnterReftUp - // void OnEnterReftUp(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C.SetPageBaseSwitcher - // void SetPageBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C.SetWindowBaseSwitcher - // void SetWindowBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C.SetRootVisibility - // void SetRootVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C.SetPageMax - // void SetPageMax(int32_t maxPages); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C.NextPage - // void NextPage(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C.SetPage - // void SetPage(int32_t PageNo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C.SetLifeInfo - // void SetLifeInfo(FLifeLicenseCardInfo LifeLicenseCardInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C.OnEnterReftUpEevent__DelegateSignature - // void OnEnterReftUpEevent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.AllSetBatchSelectedVisibility + // void AllSetBatchSelectedVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetBatchSelectedVisibility + // void SetBatchSelectedVisibility(int32_t Index, bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.AllResetBatchEnableAnimation + // void AllResetBatchEnableAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.PlayBatchEnableAnimation + // void PlayBatchEnableAnimation(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.AllResetEmphasisAnimation + // void AllResetEmphasisAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.PlayEmphasisAnimation + // void PlayEmphasisAnimation(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetPanelFocusIconVisibility + // void SetPanelFocusIconVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.PlayUnlockAnimation + // void PlayUnlockAnimation(int32_t Index, FName& PanelIconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.PlayOpenPanelAnimation + // void PlayOpenPanelAnimation(int32_t Index, FName& PanelIconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.PlayGainPanelAnimation + // void PlayGainPanelAnimation(int32_t Index, FName& EffectIconID, FName& PanelIconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.AllResetOpenedPanelEffectAnimation + // void AllResetOpenedPanelEffectAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.ResetAchievedBaseAnimation + // void ResetAchievedBaseAnimation(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.PlayAchievedBaseAnimation + // void PlayAchievedBaseAnimation(int32_t Index, FName& iconID, double StartAnimationTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetListSlidePosition + // void SetListSlidePosition(double newParam); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.GetBoardScale + // void GetBoardScale(double& Scale); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetBoardScale + // void SetBoardScale(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.AddLineMenuLayer + // void AddLineMenuLayer(TArray& MenuLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.AddPanelMenuLayer + // void AddPanelMenuLayer(TArray& MenuLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.InitParam + // void InitParam(double BoardScaleMin, double BoardScaleMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetBlankPanel + // void SetBlankPanel(int32_t Index, ESkillPanelType PanelType, bool isStartPanel); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetBoardScaleByAddition + // void SetBoardScaleByAddition(double AddValue); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.GetBoardPosition + // void GetBoardPosition(bool _isScaled, FVector2D& Position); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.Set Board Position + // void SetBoardPosition(FVector2D BoardPosition); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetScaledBoardPosition + // void SetScaledBoardPosition(FVector2D Position); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.ChangeFocusPanel + // void ChangeFocusPanel(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetVisibilityOfLine + // void SetVisibilityOfLine(int32_t Index, bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetLineSIze + // void SetLineSIze(int32_t Index, double Size); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetLineIcon + // void SetLineIcon(int32_t Index, FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetLineAngle + // void SetLineAngle(int32_t Index, ESkillBoardPanelPositionType Angle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetVisibilityOfPanel + // void SetVisibilityOfPanel(int32_t Index, bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.GetPanelPosition + // void GetPanelPosition(int32_t Index, FVector2D& Position); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetPanelPosition + // void SetPanelPosition(int32_t Index, FVector2D Position, bool isStartPanel); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetStartPanelEffectIcon + // void SetStartPanelEffectIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetPanelIcon + // void SetPanelIcon(int32_t Index, FName& iconID, bool isStartPanel); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnAnalogREvent + // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnMultiRightEvent + // void OnMultiRightEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnMultiLeftEvent + // void OnMultiLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnMultiUpEvent + // void OnMultiUpEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnMultiDownEvent + // void OnMultiDownEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnListShow + // void OnListShow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnAnalogLEvent + // void OnAnalogLEvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnModeChange + // void OnModeChange(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnHelpOpen + // void OnHelpOpen(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.SetTransparentInputPanelEnable + // void SetTransparentInputPanelEnable(bool _isEnable); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.ExecuteUbergraph_MenuGroup_SkillBoard_Panel + // void ExecuteUbergraph_MenuGroup_SkillBoard_Panel(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnHelpOpenDelegate__DelegateSignature + // void OnHelpOpenDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnModeChangeDelegate__DelegateSignature + // void OnModeChangeDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnAnalogLDelegate__DelegateSignature + // void OnAnalogLDelegate__DelegateSignature(FVector2D Dir, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnListShowDelegate__DelegateSignature + // void OnListShowDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnAnalogRDelegate__DelegateSignature + // void OnAnalogRDelegate__DelegateSignature(FVector2D Dir, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/Panel/MenuGroup_SkillBoard_Panel.MenuGroup_SkillBoard_Panel_C.OnMoveFocusMtxDelegate__DelegateSignature + // void OnMoveFocusMtxDelegate__DelegateSignature(int32_t MoveX, int32_t MoveY); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_StoryDetail.MenuLayer_QuestList_StoryDetail_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_QuestList_StoryDetail_C : public UMenuLayer +/// Class /Game/Program/Menu/Quest/List/List/MenuListObject_QuestList_List.MenuListObject_QuestList_List_C +/// Size: 0x0081 (129 bytes) (0x000028 - 0x000081) align 8 MaxSize: 0x0081 +class UMenuListObject_QuestList_List_C : public UObject { public: - class UCustomImage* Illustration; // 0x0468 (0x0008) - class UWidgetSwitcher* Switcher_Type; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Chapter_Name; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Quest_Detail; // 0x0480 (0x0008) - class UCustomTextBlock* Text_Quest_Title; // 0x0488 (0x0008) - + FQuestListItemInfo itemInfo; // 0x0028 (0x0058) + bool isQuestNavi; // 0x0080 (0x0001) +}; - /// Functions - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_StoryDetail.MenuLayer_QuestList_StoryDetail_C.SetBGIcon - // void SetBGIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_StoryDetail.MenuLayer_QuestList_StoryDetail_C.SetQuestDetail - // void SetQuestDetail(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_StoryDetail.MenuLayer_QuestList_StoryDetail_C.SetQuestTitle - // void SetQuestTitle(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_StoryDetail.MenuLayer_QuestList_StoryDetail_C.SetChapterName - // void SetChapterName(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_StoryDetail.MenuLayer_QuestList_StoryDetail_C.SetDetailType - // void SetDetailType(bool isQuest); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent +/// Class /Game/Program/Menu/Common/InputPanel/MenuLayer_Parts_Input_Panel_NoEventBlocker.MenuLayer_Parts_Input_Panel_NoEventBlocker_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C : public UMenuLayer +{ +public: + class UInputPanelWidget* Col_icon; // 0x0468 (0x0008) }; -/// Class /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_StoryDetail.MenuGroup_QuestList_StoryDetail_C -/// Size: 0x0840 (2112 bytes) (0x000800 - 0x000840) align 8 MaxSize: 0x0840 -class UMenuGroup_QuestList_StoryDetail_C : public UStoryQuestMenuGroup +/// Class /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C +/// Size: 0x0858 (2136 bytes) (0x000728 - 0x000858) align 8 MaxSize: 0x0858 +class UMenuGroup_Window_CountWindow_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0800 (0x0008) - class UWidgetAnimation* SlideFromRight_out; // 0x0808 (0x0008) - class UWidgetAnimation* SlideFromRight_in; // 0x0810 (0x0008) - class UWidgetAnimation* SlideFromLeft_out; // 0x0818 (0x0008) - class UWidgetAnimation* SlideFromLeft_in; // 0x0820 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0828 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0830 (0x0008) - class UMenuLayer_QuestList_StoryDetail_C* MenuLayer_QuestList_StoryDetail; // 0x0838 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCanvasPanel* Group_Money; // 0x0740 (0x0008) + class UMenuLayer_Button_Key_C* MenuLayer_Button_Key; // 0x0748 (0x0008) + class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x0750 (0x0008) + class UMenuLayer_Count_Arrow_L_C* MenuLayer_Window_CountWindow_Button_Left; // 0x0758 (0x0008) + class UMenuLayer_Count_Arrow_R_C* MenuLayer_Window_CountWindow_Button_Right; // 0x0760 (0x0008) + class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x0768 (0x0008) + class UNumPrimitive* NumPrimitive_Count; // 0x0770 (0x0008) + class UWidgetSwitcher* Switcher_Under; // 0x0778 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0780 (0x0008) + class UCustomTextBlock* Text_Sell_Count; // 0x0788 (0x0008) + class UCanvasPanel* Transform; // 0x0790 (0x0008) + TArray buttonLayerArray; // 0x0798 (0x0010) + int32_t maxButtons; // 0x07A8 (0x0004) + int32_t cancelFocusIndex; // 0x07AC (0x0004) + SDK_UNDEFINED(16,776) /* FMulticastInlineDelegate */ __um(OnIncrement); // 0x07B0 (0x0010) + SDK_UNDEFINED(16,777) /* FMulticastInlineDelegate */ __um(OnDecrement); // 0x07C0 (0x0010) + SDK_UNDEFINED(16,778) /* FMulticastInlineDelegate */ __um(OnLUpMulti); // 0x07D0 (0x0010) + SDK_UNDEFINED(16,779) /* FMulticastInlineDelegate */ __um(OnLDownMulti); // 0x07E0 (0x0010) + SDK_UNDEFINED(16,780) /* FMulticastInlineDelegate */ __um(OnLUpMultiRelease); // 0x07F0 (0x0010) + SDK_UNDEFINED(16,781) /* FMulticastInlineDelegate */ __um(OnLDownMultiRelease); // 0x0800 (0x0010) + SDK_UNDEFINED(16,782) /* FMulticastInlineDelegate */ __um(OnLLeftMultiRelease); // 0x0810 (0x0010) + SDK_UNDEFINED(16,783) /* FMulticastInlineDelegate */ __um(OnLRightMultiRelease); // 0x0820 (0x0010) + FName TEXT_TOTAL_LABEL; // 0x0830 (0x0008) + FName TEXT_BUTTON_OK; // 0x0838 (0x0008) + FName TEXT_BUTTON_GAIJI; // 0x0840 (0x0008) + SDK_UNDEFINED(16,784) /* FMulticastInlineDelegate */ __um(OnOKAnimationFinished); // 0x0848 (0x0010) /// Functions - // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_StoryDetail.MenuGroup_QuestList_StoryDetail_C.UpdateParam - // void UpdateParam(FText Title, FText detail); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_StoryDetail.MenuGroup_QuestList_StoryDetail_C.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_StoryDetail.MenuGroup_QuestList_StoryDetail_C.ExecuteUbergraph_MenuGroup_QuestList_StoryDetail - // void ExecuteUbergraph_MenuGroup_QuestList_StoryDetail(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OKAnimationFinished + // void OKAnimationFinished(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.PlayOKAnimation + // void PlayOKAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.Set Window Type + // void SetWindowType(ETotalCountWindowType Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetUnderSwitcher + // void SetUnderSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetSellCountLabelText + // void SetSellCountLabelText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetTotalLabelText + // void SetTotalLabelText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetCurrencyIcon + // void SetCurrencyIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLRightMultiReleaseFunction + // void OnLRightMultiReleaseFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLLeftMultiReleaseFunction + // void OnLLeftMultiReleaseFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLUpMultiReleaseFunction + // void OnLUpMultiReleaseFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLDownMultiReleaseFunction + // void OnLDownMultiReleaseFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLDownMultiFunction + // void OnLDownMultiFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLUpMultiFunction + // void OnLUpMultiFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetOKAnimationRight + // void SetOKAnimationRight(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetOKAnimationLeft + // void SetOKAnimationLeft(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetDefaultAnimationRight + // void SetDefaultAnimationRight(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetDefaultAnimationLeft + // void SetDefaultAnimationLeft(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetMoneyBoxVisibility + // void SetMoneyBoxVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.Decrement + // void Decrement(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.Increment + // void Increment(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetMessageText + // void SetMessageText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetMoneyVolume + // void SetMoneyVolume(int32_t damage); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.SetCountVolume + // void SetCountVolume(int32_t damage); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnCountDown + // void OnCountDown(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnCountUp + // void OnCountUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.animation Finished + // void animationFinished(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.ExecuteUbergraph_MenuGroup_Window_CountWindow + // void ExecuteUbergraph_MenuGroup_Window_CountWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnOKAnimationFinished__DelegateSignature + // void OnOKAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLRightMultiRelease__DelegateSignature + // void OnLRightMultiRelease__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLLeftMultiRelease__DelegateSignature + // void OnLLeftMultiRelease__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLDownMultiRelease__DelegateSignature + // void OnLDownMultiRelease__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLUpMultiRelease__DelegateSignature + // void OnLUpMultiRelease__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLDownMulti__DelegateSignature + // void OnLDownMulti__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnLUpMulti__DelegateSignature + // void OnLUpMulti__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnDecrement__DelegateSignature + // void OnDecrement__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuGroup_Window_CountWindow.MenuGroup_Window_CountWindow_C.OnIncrement__DelegateSignature + // void OnIncrement__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C -/// Size: 0x0638 (1592 bytes) (0x000468 - 0x000638) align 8 MaxSize: 0x0638 -class UMenuLayer_Quest_Request_Base_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C +/// Size: 0x07F0 (2032 bytes) (0x000770 - 0x0007F0) align 8 MaxSize: 0x07F0 +class UMenuGroup_Filter_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) - class UCustomImage* Effect_TargetIcon; // 0x0488 (0x0008) - class UCanvasPanel* Group_PartyMember; // 0x0490 (0x0008) - class UCanvasPanel* Group_Quality; // 0x0498 (0x0008) - class UCanvasPanel* Group_TargetDetail; // 0x04A0 (0x0008) - class UCanvasPanel* Group_TargetName; // 0x04A8 (0x0008) - class UCustomImage* Icon_PartyMember_Face; // 0x04B0 (0x0008) - class UCustomImage* Icon_Quality; // 0x04B8 (0x0008) - class UCustomImage* Icon_Quest_Type; // 0x04C0 (0x0008) - class UCustomImage* Icon_Requester_Face; // 0x04C8 (0x0008) - class UCustomImage* Icon_Target_BG; // 0x04D0 (0x0008) - class UCustomImage* Icon_Target_Item; // 0x04D8 (0x0008) - class UCustomImage* Icon_Target_Portrait; // 0x04E0 (0x0008) - class UCustomImage* Icon_TargetNum; // 0x04E8 (0x0008) - class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x04F0 (0x0008) - class UMenuLayer_Quest_Request_Detail_C* MenuLayer_Quest_Request_Detail; // 0x04F8 (0x0008) - class UMenuLayer_Quest_Request_Detail_C* MenuLayer_Quest_Request_Detail0; // 0x0500 (0x0008) - class UMenuLayer_Quest_Request_Detail_C* MenuLayer_Quest_Request_Detail1; // 0x0508 (0x0008) - class UMenuLayer_Quest_Request_Detail_C* MenuLayer_Quest_Request_Detail2; // 0x0510 (0x0008) - class UMenuLayer_Quest_Reward_Item_C* MenuLayer_Quest_Reward_Item; // 0x0518 (0x0008) - class UNumPrimitive* NumPrimitive_HeaderBalloon_Level; // 0x0520 (0x0008) - class UNumPrimitive* NumPrimitive_Rich; // 0x0528 (0x0008) - class UNumPrimitive* NumPrimitive_TargetNum_Current; // 0x0530 (0x0008) - class UNumPrimitive* NumPrimitive_TargetNum_Current_Enough; // 0x0538 (0x0008) - class UNumPrimitive* NumPrimitive_TargetNum_Max; // 0x0540 (0x0008) - class UWidgetSwitcher* Switcher_Base_Icon; // 0x0548 (0x0008) - class UWidgetSwitcher* Switcher_Base_Shadow; // 0x0550 (0x0008) - class UWidgetSwitcher* Switcher_HeaderBalloon; // 0x0558 (0x0008) - class UWidgetSwitcher* Switcher_HeaderBase; // 0x0560 (0x0008) - class UWidgetSwitcher* Switcher_Page; // 0x0568 (0x0008) - class UWidgetSwitcher* Switcher_Purpose_Footer; // 0x0570 (0x0008) - class UWidgetSwitcher* Switcher_TargetNum_Current; // 0x0578 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x0580 (0x0008) - class UCustomTextBlock* Text_HeaderBalloon_Level; // 0x0588 (0x0008) - class UCustomTextBlock* Text_HeaderBalloon_PhaseAchieve_Guide; // 0x0590 (0x0008) - class UCustomTextBlock* Text_PartyMember_Name; // 0x0598 (0x0008) - class UCustomTextBlock* Text_PurposeText; // 0x05A0 (0x0008) - class UCustomTextBlock* Text_Quality_Name; // 0x05A8 (0x0008) - class UCustomTextBlock* Text_Request_Detail_Label; // 0x05B0 (0x0008) - class UCustomTextBlock* Text_Requester_Map_Label; // 0x05B8 (0x0008) - class UCustomTextBlock* Text_Requester_Map_Name; // 0x05C0 (0x0008) - class UCustomTextBlock* Text_Requester_Name; // 0x05C8 (0x0008) - class UCustomTextBlock* Text_Requester_Name_Label; // 0x05D0 (0x0008) - class UCustomTextBlock* Text_Reward_Label; // 0x05D8 (0x0008) - class UCustomTextBlock* Text_Target_Name; // 0x05E0 (0x0008) - class UCustomTextBlock* Text_TargetNum_Slash; // 0x05E8 (0x0008) - class UCustomTextBlock* Text_Title; // 0x05F0 (0x0008) - FName TEXT_ID_SLASH; // 0x05F8 (0x0008) - FName TEXT_ID_LEVEL; // 0x0600 (0x0008) - FName TEXT_ID_REQUEST_DETAIL_LABEL; // 0x0608 (0x0008) - FName TEXT_ID_REQUESTER_MAP_LABEL; // 0x0610 (0x0008) - FName TEXT_ID_REQUESTER_NAME_LABEL; // 0x0618 (0x0008) - FName TEXT_ID_REWARD_LABEL; // 0x0620 (0x0008) - TArray QuestRequestDetailList; // 0x0628 (0x0010) + class UWidgetAnimation* Default_Open_out; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0778 (0x0008) + class UCustomTileView* CustomTileView; // 0x0780 (0x0008) + class UMenuLayer_Filter_SearchResults_C* MenuLayer_Inventory_Filter_SearchResults; // 0x0788 (0x0008) + class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x0790 (0x0008) + class UMenuLayer_Window_Single_Filter_DecorationLine_C* MenuLayer_Window_Single_Filter_DecorationLine; // 0x0798 (0x0008) + SDK_UNDEFINED(16,785) /* FMulticastInlineDelegate */ __um(OnRightMulti); // 0x07A0 (0x0010) + SDK_UNDEFINED(16,786) /* FMulticastInlineDelegate */ __um(OnLeftMulti); // 0x07B0 (0x0010) + SDK_UNDEFINED(16,787) /* FMulticastInlineDelegate */ __um(OnRightMultiRelease); // 0x07C0 (0x0010) + SDK_UNDEFINED(16,788) /* FMulticastInlineDelegate */ __um(OnLeftMultiRelease); // 0x07D0 (0x0010) + SDK_UNDEFINED(16,789) /* FMulticastInlineDelegate */ __um(OnSelect); // 0x07E0 (0x0010) /// Functions - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.Update Page 1 Data - // void UpdatePage1Data(FText& Name, FName& FaceIcon, FText& mapName, TArray& Info); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.UpdatePage_0_Data - // void UpdatePage_0_Data(FText Name, FText DetailTargetName, FText NameLabel, FText FootterPurposeText, int32_t Current, int32_t Max, bool IsPurposeFooterText, FName BodyIcon, FName Icon, FName NumIcon, bool IsShowPossessiton, EQuestType questType, FName rewardTextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetPurposeFooter - // void SetPurposeFooter(FText FooterPurPoseText, bool IsPurposeFooterText, FName NumIcon, int32_t Current, int32_t Max); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetPurposeText - // void SetPurposeText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetPurposeFooterSwitcher - // void SetPurposeFooterSwitcher(bool isPorposeFooterText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetTargetDetailSwitcher - // void SetTargetDetailSwitcher(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetItemGradeText - // void SetItemGradeText(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetIconBaseSwitcher - // void SetIconBaseSwitcher(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetPageIconVisibility - // void SetPageIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetHabitatAreaBGIcon - // void SetHabitatAreaBGIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetPartyMemberName - // void SetPartyMemberName(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetRequestDetailInfo - // void SetRequestDetailInfo(int32_t Index, FRequestQuestRequestDetailInfo& Info); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetQuestTypeIcon - // void SetQuestTypeIcon(FName Icon); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetQuestPhase - // void SetQuestPhase(EQuestPhase questPhase, FText& headerText, bool isAchievementReportable); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.Set Target Num - // void SetTargetNum(int32_t Current, int32_t Max); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetTargetData - // void SetTargetData(FRequestQuestMenuInfo Info); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetHeaderBalloonSwitcher - // void SetHeaderBalloonSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetPageShadowSwitcher - // void SetPageShadowSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetShadowSwitcher - // void SetShadowSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetPageNo - // void SetPageNo(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetRewardData - // void SetRewardData(int32_t rich, FRequestQuestRewardItemInfo itemInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetRequesterData - // void SetRequesterData(FText& Name, FName& FaceIcon, FText& mapName); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetHeaderData - // void SetHeaderData(FText& Title, FText& detail, int32_t Level); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.UpdateLabel - // void UpdateLabel(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.Reset - // void Reset(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.ExecuteUbergraph_MenuLayer_Quest_Request_Base - // void ExecuteUbergraph_MenuLayer_Quest_Request_Base(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.SetCategoryText + // void SetCategoryText(FName Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnSelectFunction + // void OnSelectFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.SetSearchNum + // void SetSearchNum(int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnLeftMultiReleaseFunction + // void OnLeftMultiReleaseFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnRightMultiReleaseFunction + // void OnRightMultiReleaseFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnLeftMultiFunction + // void OnLeftMultiFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnRightMultiFunction + // void OnRightMultiFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnSelect__DelegateSignature + // void OnSelect__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnLeftMultiRelease__DelegateSignature + // void OnLeftMultiRelease__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnRightMultiRelease__DelegateSignature + // void OnRightMultiRelease__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnLeftMulti__DelegateSignature + // void OnLeftMulti__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Filter.MenuGroup_Filter_C.OnRightMulti__DelegateSignature + // void OnRightMulti__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C -/// Size: 0x0540 (1344 bytes) (0x000468 - 0x000540) align 8 MaxSize: 0x0540 -class UMenuLayer_QuestList_LifeDetail_Quest_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Window_Single_Filter.MenuGroup_Window_Single_Filter_C +/// Size: 0x07A8 (1960 bytes) (0x000770 - 0x0007A8) align 8 MaxSize: 0x07A8 +class UMenuGroup_Window_Single_Filter_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) - class UCustomImage* Icon_Clear; // 0x0478 (0x0008) - class UCustomImage* Icon_Life_Category; // 0x0480 (0x0008) - class UCustomImage* Icon_Life_Category_Life; // 0x0488 (0x0008) - class UMenuLayer_Quest_Request_Detail_C* MenuLayer_Quest_Request_Detail_00; // 0x0490 (0x0008) - class UMenuLayer_Quest_Request_Detail_C* MenuLayer_Quest_Request_Detail_01; // 0x0498 (0x0008) - class UMenuLayer_Quest_Request_Detail_C* MenuLayer_Quest_Request_Detail_02; // 0x04A0 (0x0008) - class UNumPrimitive* NumPrimitive_Star; // 0x04A8 (0x0008) - class UWidgetSwitcher* Switch_HeaderBalloon; // 0x04B0 (0x0008) - class UWidgetSwitcher* Switch_HeaderBase; // 0x04B8 (0x0008) - class UWidgetSwitcher* Switch_Page; // 0x04C0 (0x0008) - class UWidgetSwitcher* Switcher_Base_Icon; // 0x04C8 (0x0008) - class UWidgetSwitcher* Switcher_LifeIcon; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Life_Trial; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_PhaseAchieve_Guide; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Quest_Detail; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Quest_Title; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_Star_Label; // 0x04F8 (0x0008) - class UCustomTextBlock* Text_Trial_Content_Label; // 0x0500 (0x0008) - class UCustomTextBlock* Text_Trial_Detail; // 0x0508 (0x0008) - FName TEXT_ID_SLASH; // 0x0510 (0x0008) - FName TEXT_ID_STAR_LABEL; // 0x0518 (0x0008) - FName TEXT_ID_PHASE_ACHIEVE_GUIDE; // 0x0520 (0x0008) - FName TEXT_ID_TRIAL_CONTANT_LABEL; // 0x0528 (0x0008) - TArray QuestDetailList; // 0x0530 (0x0010) + class UWidgetAnimation* Default_Open_out; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0778 (0x0008) + class UCustomTileView* CustomTileView; // 0x0780 (0x0008) + class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x0788 (0x0008) + class UMenuLayer_Window_Single_Filter_DecorationLine_C* MenuLayer_Window_Single_Filter_DecorationLine; // 0x0790 (0x0008) + SDK_UNDEFINED(16,790) /* FMulticastInlineDelegate */ __um(OnSelect); // 0x0798 (0x0010) /// Functions - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.SetDetailData - // void SetDetailData(FLifeQuestMenuInfo Info); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.SetOtherSettingData - // void SetOtherSettingData(bool isSettingExist, FText& Label, FText& Text, FName& Icon); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.SetRequestDetail - // void SetRequestDetail(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.SetQuestType - // void SetQuestType(bool isApprentice); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.SetQusetPhase - // void SetQusetPhase(EQuestPhase questPhase); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.SetStarNum - // void SetStarNum(int32_t star); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.SetTargetNumData - // void SetTargetNumData(FText& Label, FName& iconID, int32_t Current, int32_t Max); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.Set Target Data - // void SetTargetData(FText& Label, FText& Text, FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.SetHeaderData - // void SetHeaderData(FText& Title, FText& detail, FText& LifeTrialName, FName& lifeCategoryIcon, bool isBaseEmblem); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.UpdateLabel - // void UpdateLabel(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.ExecuteUbergraph_MenuLayer_QuestList_LifeDetail_Quest - // void ExecuteUbergraph_MenuLayer_QuestList_LifeDetail_Quest(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Window_Single_Filter.MenuGroup_Window_Single_Filter_C.SetHeaderText + // void SetHeaderText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Window_Single_Filter.MenuGroup_Window_Single_Filter_C.OnSelectFunction + // void OnSelectFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/Filter/MenuGroup_Window_Single_Filter.MenuGroup_Window_Single_Filter_C.OnSelect__DelegateSignature + // void OnSelect__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C -/// Size: 0x056E (1390 bytes) (0x000468 - 0x00056E) align 8 MaxSize: 0x056E -class UMenuLayer_LifeSelect_Button_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/CharaColorSelect/MenuGroup_CharaColorSelect.MenuGroup_CharaColorSelect_C +/// Size: 0x07B8 (1976 bytes) (0x000748 - 0x0007B8) align 8 MaxSize: 0x07B8 +class UMenuGroup_CharaColorSelect_C : public UCharaColorSelectMenuGroup { public: - class UWidgetAnimation* button_InvalidOK_in; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0478 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) - class UCustomImage* Base_Battle; // 0x04A8 (0x0008) - class UCustomImage* Base_Crafter; // 0x04B0 (0x0008) - class UCustomImage* Base_Gatherer; // 0x04B8 (0x0008) - class UCustomImage* Base_Select; // 0x04C0 (0x0008) - class UCustomImage* check; // 0x04C8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04D0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D8 (0x0008) - class UCustomImage* Flag; // 0x04E0 (0x0008) - class UCanvasPanel* Group_Empty; // 0x04E8 (0x0008) - class UCanvasPanel* Group_None; // 0x04F0 (0x0008) - class UCanvasPanel* Group_Normal; // 0x04F8 (0x0008) - class UCanvasPanel* Group_Silhouette; // 0x0500 (0x0008) - class UCanvasPanel* Group_Unacquired; // 0x0508 (0x0008) - class UCustomImage* Icon_Battle_Select; // 0x0510 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0518 (0x0008) - class UCustomImage* Icon_Life1; // 0x0520 (0x0008) - class UCustomImage* Icon_Life_Silhouette; // 0x0528 (0x0008) - class UMenuLayer_License_Rank_Icon_C* MenuLayer_License_Rank_Icon; // 0x0530 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0538 (0x0008) - class UWidgetSwitcher* Switcher_Type; // 0x0540 (0x0008) - class UCustomTextBlock* Text_Life_Name; // 0x0548 (0x0008) - class UCustomTextBlock* Text_Life_Name_Normal; // 0x0550 (0x0008) - class UCustomTextBlock* Text_Life_Name_Select; // 0x0558 (0x0008) - class UCustomImage* Update; // 0x0560 (0x0008) - ELifeType lifeType; // 0x0568 (0x0001) - ELifeCategory lifeCategory; // 0x0569 (0x0001) - bool Enabled; // 0x056A (0x0001) - bool validade; // 0x056B (0x0001) - bool hadLicense; // 0x056C (0x0001) - bool IsHidden; // 0x056D (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) + class UMenuLayer_CharaColorSelect_Icon_C* MenuLayer_CharaColorSelect_Icon_00; // 0x0760 (0x0008) + class UMenuLayer_CharaColorSelect_Icon_C* MenuLayer_CharaColorSelect_Icon_01; // 0x0768 (0x0008) + class UMenuLayer_CharaColorSelect_Icon_C* MenuLayer_CharaColorSelect_Icon_02; // 0x0770 (0x0008) + class UMenuLayer_CharaColorSelect_Icon_C* MenuLayer_CharaColorSelect_Icon_03; // 0x0778 (0x0008) + class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x0780 (0x0008) + class UCustomTextBlock* Text_CharaColorSelect_Label; // 0x0788 (0x0008) + TArray MenuLayerButtonArray; // 0x0790 (0x0010) + TArray dummy; // 0x07A0 (0x0010) + FName TEXT_ID_LABEL; // 0x07B0 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.SetQuestPurposeMarkVisibility - // void SetQuestPurposeMarkVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.SetMainLifeMarkVisibility - // void SetMainLifeMarkVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.SetUpdateNoticeIconVisibility - // void SetUpdateNoticeIconVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.Enable Selected Mode - // void EnableSelectedMode(bool Enabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.Setup - // void Setup(FLifeTypeButtonInfo& LifeTypeButtonInfo); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.HaveLicense - // void HaveLicense(FLifeTypeButtonInfo& LifeTypeButtonInfo, bool& have); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.Valid Button - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.UpdateEnterAnim - // void UpdateEnterAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.SetSilhouetteIconTexture - // void SetSilhouetteIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.GetLifeCategory - // void GetLifeCategory(ELifeCategory& lifeCategory); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.GetLifeType - // void GetLifeType(ELifeType& lifeType); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.SetMarkVisibility - // void SetMarkVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaColorSelect/MenuGroup_CharaColorSelect.MenuGroup_CharaColorSelect_C.SetLabelText + // void SetLabelText(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaColorSelect/MenuGroup_CharaColorSelect.MenuGroup_CharaColorSelect_C.Update Check Mark + // void UpdateCheckMark(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaColorSelect/MenuGroup_CharaColorSelect.MenuGroup_CharaColorSelect_C.CanDecidableFocusIndex + // void CanDecidableFocusIndex(bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/CharaColorSelect/MenuGroup_CharaColorSelect.MenuGroup_CharaColorSelect_C.UpdateButtons + // void UpdateButtons(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaColorSelect/MenuGroup_CharaColorSelect.MenuGroup_CharaColorSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaColorSelect/MenuGroup_CharaColorSelect.MenuGroup_CharaColorSelect_C.OnUpdateButtons_BP + // void OnUpdateButtons_BP(bool _focusReset); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaColorSelect/MenuGroup_CharaColorSelect.MenuGroup_CharaColorSelect_C.ExecuteUbergraph_MenuGroup_CharaColorSelect + // void ExecuteUbergraph_MenuGroup_CharaColorSelect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/LifeSelect/MenuGroup_LifeSelect.MenuGroup_LifeSelect_C -/// Size: 0x0898 (2200 bytes) (0x0007E0 - 0x000898) align 8 MaxSize: 0x0898 -class UMenuGroup_LifeSelect_C : public UEquipLifeTypeMenuGroup +/// Class /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_SubList_Bar_Object.MenuLayer_Board_GuildQuest_SubList_Bar_Object_C +/// Size: 0x0080 (128 bytes) (0x000028 - 0x000080) align 8 MaxSize: 0x0080 +class UMenuLayer_Board_GuildQuest_SubList_Bar_Object_C : public UObject { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x07E0 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x07E8 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x07F0 (0x0008) - class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button; // 0x07F8 (0x0008) - class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button0; // 0x0800 (0x0008) - class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button1; // 0x0808 (0x0008) - class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button2; // 0x0810 (0x0008) - class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button3; // 0x0818 (0x0008) - class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_00; // 0x0820 (0x0008) - class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_01; // 0x0828 (0x0008) - class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_02; // 0x0830 (0x0008) - class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_03; // 0x0838 (0x0008) - class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_04; // 0x0840 (0x0008) - class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_05; // 0x0848 (0x0008) - class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_06; // 0x0850 (0x0008) - class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_07; // 0x0858 (0x0008) - class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_08; // 0x0860 (0x0008) - class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_09; // 0x0868 (0x0008) - class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x0870 (0x0008) - SDK_UNDEFINED(16,804) /* FMulticastInlineDelegate */ __um(OnStartButtonDecideEvent); // 0x0878 (0x0010) - TArray MenuLayerButtonArray; // 0x0888 (0x0010) + FBulletinBoardQuestInfo Info; // 0x0028 (0x0058) +}; + +/// Class /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C +/// Size: 0x0640 (1600 bytes) (0x000480 - 0x000640) align 8 MaxSize: 0x0640 +class UMenuLayer_Board_GuildQuest_List_Bar_C : public UMenuLayerListItem +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* Button_Complete; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) + class UCustomImage* Base_Gauge_Count; // 0x04A8 (0x0008) + class UCustomImage* Base_Green; // 0x04B0 (0x0008) + class UCustomImage* Base_Icon_Item; // 0x04B8 (0x0008) + class UCustomImage* Base_ToneDown; // 0x04C0 (0x0008) + class UCustomTextBlock* Count_Slash; // 0x04C8 (0x0008) + class UCanvasPanel* Group_Gauge_Count; // 0x04D0 (0x0008) + class UCanvasPanel* Group_Hidden; // 0x04D8 (0x0008) + class UCanvasPanel* Group_Receive; // 0x04E0 (0x0008) + class UCustomImage* Icon_Clear_Stamp; // 0x04E8 (0x0008) + class UCustomImage* Icon_Exp; // 0x04F0 (0x0008) + class UCustomImage* Icon_Item; // 0x04F8 (0x0008) + class UMenuLayer_Board_GuildQuest_List_Gauge_C* MenuLayer_Board_GuildQuest_List_Gauge; // 0x0500 (0x0008) + class UCustomImage* New; // 0x0508 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Left; // 0x0510 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Right; // 0x0518 (0x0008) + class UNumPrimitive* NumPrimitive_Item; // 0x0520 (0x0008) + class UWidgetSwitcher* Switcher_Detail; // 0x0528 (0x0008) + class UWidgetSwitcher* Switcher_Notice; // 0x0530 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0538 (0x0008) + class UCustomTextBlock* Text_Detail_Hidden; // 0x0540 (0x0008) + class UCustomTextBlock* Text_Name_Receive; // 0x0548 (0x0008) + class UCustomImage* Update; // 0x0550 (0x0008) + bool IsPlayedComplayeAnimation; // 0x0558 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0559 (0x0007) MISSED + FBulletinBoardQuestInfo Info; // 0x0560 (0x0058) + EBulltinBoardQuestStatus ANIMATION_PLAY_STATUS; // 0x05B8 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x05B9 (0x0003) MISSED + FName TEXT_ID_QUEST_CLEAR; // 0x05BC (0x0008) + unsigned char UnknownData02_6[0x4]; // 0x05C4 (0x0004) MISSED + TArray VisibilityList; // 0x05C8 (0x0010) + FName TEXT_ID_SLASH; // 0x05D8 (0x0008) + FName TEXT_ID_QUESTION; // 0x05E0 (0x0008) + FQuestListItemInfo Info0; // 0x05E8 (0x0058) /// Functions - // Function /Game/Program/Menu/Common/LifeSelect/MenuGroup_LifeSelect.MenuGroup_LifeSelect_C.UpdateButtons - // void UpdateButtons(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/LifeSelect/MenuGroup_LifeSelect.MenuGroup_LifeSelect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/LifeSelect/MenuGroup_LifeSelect.MenuGroup_LifeSelect_C.OnUpdateLifeTypeButtons_BP - // void OnUpdateLifeTypeButtons_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/LifeSelect/MenuGroup_LifeSelect.MenuGroup_LifeSelect_C.OnSetUpdateNoticeIconVisibility_BP - // void OnSetUpdateNoticeIconVisibility_BP(int32_t _index, bool _isVisible); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/LifeSelect/MenuGroup_LifeSelect.MenuGroup_LifeSelect_C.ExecuteUbergraph_MenuGroup_LifeSelect - // void ExecuteUbergraph_MenuGroup_LifeSelect(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Common/LifeSelect/MenuGroup_LifeSelect.MenuGroup_LifeSelect_C.OnStartButtonDecideEvent__DelegateSignature - // void OnStartButtonDecideEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.SetProguressValue + // void SetProguressValue(double Progress, double Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.UpdateRecieveBubble + // void UpdateRecieveBubble(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.GetClearAnimationTime + // void GetClearAnimationTime(double& newParam); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.SetNotice + // void SetNotice(bool Notice); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.SetNotificationIcon + // void SetNotificationIcon(ENotificationIconType notificationIconType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.PlayAnimation_Complate + // void PlayAnimation_Complate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.SetCountRightNumText + // void SetCountRightNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.SetCountLeftNumText + // void SetCountLeftNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.Set Name Text + // void SetNameText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.OnInitCommonText + // void OnInitCommonText(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.OnInitCreateList + // void OnInitCreateList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.OnInitEvent + // void OnInitEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.OnCheckPlayAnimationComplate + // void OnCheckPlayAnimationComplate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/List/MenuLayer_Board_GuildQuest_List_Bar.MenuLayer_Board_GuildQuest_List_Bar_C.ExecuteUbergraph_MenuLayer_Board_GuildQuest_List_Bar + // void ExecuteUbergraph_MenuLayer_Board_GuildQuest_List_Bar(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C -/// Size: 0x05B8 (1464 bytes) (0x000480 - 0x0005B8) align 8 MaxSize: 0x05B8 -class UMenuLayer_QuestList_List_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_TrustVal_Gage.MenuLayer_Character_Detail_TrustVal_Gage_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_Character_Detail_TrustVal_Gage_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* Silhouette_OFF; // 0x0488 (0x0008) - class UWidgetAnimation* Silhouette_ON; // 0x0490 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0498 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_out_inv; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in_inv; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04C0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04C8 (0x0008) - class UCustomImage* Base_0_Invalid; // 0x04D0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04D8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04E0 (0x0008) - class UCustomImage* destination; // 0x04E8 (0x0008) - class UCanvasPanel* Group_Chapter_No; // 0x04F0 (0x0008) - class UCustomImage* Icon_Item; // 0x04F8 (0x0008) - class UCustomImage* New; // 0x0500 (0x0008) - class UWidgetSwitcher* Switch_Base; // 0x0508 (0x0008) - class UWidgetSwitcher* Switcher_Notice; // 0x0510 (0x0008) - class UWidgetSwitcher* Switcher_Scroll_Item_Type; // 0x0518 (0x0008) - class UCustomTextBlock* Text_Chapter; // 0x0520 (0x0008) - class UCustomTextBlock* Text_ChapterName; // 0x0528 (0x0008) - class UCustomTextBlock* Text_ChapterNo_Noraml; // 0x0530 (0x0008) - class UCustomTextBlock* Text_ChapterNo_Select; // 0x0538 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x0540 (0x0008) - class UCustomImage* Update; // 0x0548 (0x0008) - FName ICON_NAVI; // 0x0550 (0x0008) - FName ICON_NAVI_STORY; // 0x0558 (0x0008) - FQuestListItemInfo QuestListItemInfo; // 0x0560 (0x0058) + class UCanvasPanel* Gauge_Gage_Cripping; // 0x0468 (0x0008) + class UCanvasPanel* Group_Gage; // 0x0470 (0x0008) + class UCanvasPanel* Group_Max; // 0x0478 (0x0008) + class UWidgetSwitcher* Switcher_Gage; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetIconValid - // void SetIconValid(bool isIconValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetQuestNavi - // void SetQuestNavi(bool isQuestNavi, EQuestListScrollItemType scrollItemType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetIconNotification - // void SetIconNotification(ENotificationIconType notificationType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetScrollItemType - // void SetScrollItemType(EQuestListScrollItemType scrollItemType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetStar - // void SetStar(int32_t star); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetVisibilityOfStar - // void SetVisibilityOfStar(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetBaseSwitch - // void SetBaseSwitch(EQuestListScrollItemType scrollItemType, EQuestPhase questPhase, bool isReportable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetValid - // void SetValid(EQuestListScrollItemType scrollItemType, EQuestPhase questPhase); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetChapterNumText - // void SetChapterNumText(FText& Text, EQuestListScrollItemType scrollItemType); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetNameText - // void SetNameText(FText& nameText, EQuestListScrollItemType scrollItemType); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetIcon - // void SetIcon(FName& iconID, EQuestListScrollItemType scrollItemType, EQuestPhase phase); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.ExecuteUbergraph_MenuLayer_QuestList_List - // void ExecuteUbergraph_MenuLayer_QuestList_List(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_TrustVal_Gage.MenuLayer_Character_Detail_TrustVal_Gage_C.SetVolume + // void SetVolume(double Volume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Quest/Request/Base/MenuGroup_Quest_Request.MenuGroup_Quest_Request_C -/// Size: 0x0A6C (2668 bytes) (0x000988 - 0x000A6C) align 8 MaxSize: 0x0A6C -class UMenuGroup_Quest_Request_C : public URequestQuestMenuGroup +/// Class /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C +/// Size: 0x04E8 (1256 bytes) (0x000468 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_TabIcon_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0988 (0x0008) - class UWidgetAnimation* SlideFromRight_in; // 0x0990 (0x0008) - class UWidgetAnimation* SlideFromLeft_in; // 0x0998 (0x0008) - class UWidgetAnimation* Clear_Open_in; // 0x09A0 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x09A8 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x09B0 (0x0008) - class UCanvasPanel* Group_Window; // 0x09B8 (0x0008) - class UCustomImage* Icon_Clear; // 0x09C0 (0x0008) - class UMenuLayer_Quest_Request_Base_C* MenuLayer_Quest_Request_Base; // 0x09C8 (0x0008) - FRequestQuestSetupInfo questSetupInfo; // 0x09D0 (0x0080) - int32_t pageNo; // 0x0A50 (0x0004) - FName SE_PAGE_CHANGE; // 0x0A54 (0x0008) - int32_t pageMax; // 0x0A5C (0x0004) - int32_t tmpPageNo; // 0x0A60 (0x0004) - FName ME_CLEAR; // 0x0A64 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) + class UCustomImage* AttentionEffect; // 0x0490 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0498 (0x0008) + class UCustomImage* destination; // 0x04A0 (0x0008) + class UCustomImage* Icon_Normal; // 0x04A8 (0x0008) + class UCustomImage* New; // 0x04B0 (0x0008) + class UCustomImage* Quest; // 0x04B8 (0x0008) + class UCanvasPanel* Root; // 0x04C0 (0x0008) + class UWidgetSwitcher* Switch_Base_Normal; // 0x04C8 (0x0008) + class UWidgetSwitcher* Switcher_Notice; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Category; // 0x04D8 (0x0008) + class UCustomImage* Update; // 0x04E0 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/Request/Base/MenuGroup_Quest_Request.MenuGroup_Quest_Request_C.SetPageBaseSwitcher - // void SetPageBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuGroup_Quest_Request.MenuGroup_Quest_Request_C.SetWindowBaseSwitcher - // void SetWindowBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuGroup_Quest_Request.MenuGroup_Quest_Request_C.UpdateDetail - // void UpdateDetail(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuGroup_Quest_Request.MenuGroup_Quest_Request_C.UpdateLabel - // void UpdateLabel(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuGroup_Quest_Request.MenuGroup_Quest_Request_C.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuGroup_Quest_Request.MenuGroup_Quest_Request_C.OnPageChange - // void OnPageChange(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/Base/MenuGroup_Quest_Request.MenuGroup_Quest_Request_C.ExecuteUbergraph_MenuGroup_Quest_Request - // void ExecuteUbergraph_MenuGroup_Quest_Request(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C.SetNotificationSwitch + // void SetNotificationSwitch(ENotificationIconType notificationType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C.SetAttentionEffectVisibility + // void SetAttentionEffectVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C.SetButtonValid + // void SetButtonValid(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C._xxx_SetTabNameValid + // void _xxx_SetTabNameValid(bool Valid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C.SetBaseSwitch + // void SetBaseSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C.Set Tab Text + // void SetTabText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C.SetNoticeVisibility + // void SetNoticeVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C._xxx_SetVisibilityAll + // void _xxx_SetVisibilityAll(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C.SetTabIconTexture + // void SetTabIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_TabIcon.MenuLayer_TabIcon_C.ExecuteUbergraph_MenuLayer_TabIcon + // void ExecuteUbergraph_MenuLayer_TabIcon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request.MenuTop_Quest_Request_C -/// Size: 0x071C (1820 bytes) (0x000700 - 0x00071C) align 8 MaxSize: 0x071C -class UMenuTop_Quest_Request_C : public URequestQuestMenuTop +/// Class /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C +/// Size: 0x07B8 (1976 bytes) (0x000750 - 0x0007B8) align 8 MaxSize: 0x07B8 +class UMenuGroup_MapCraft_Tab_C : public UTabMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0700 (0x0008) - class UMenuGroup_Quest_Request_C* MenuGroup_Quest_Request; // 0x0708 (0x0008) - class UMenuGroup_Quest_Request_RankGauge_C* MenuGroup_Quest_Request_RankGauge; // 0x0710 (0x0008) - int32_t pageNo; // 0x0718 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) + class UMenuLayer_MapCraft_ChangeRoad_C* MenuLayer_MapCraft_ChangeRoad; // 0x0768 (0x0008) + class UMenuLayer_MapCraft_TabBase_C* MenuLayer_MapCraft_TabBase; // 0x0770 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_00; // 0x0778 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_01; // 0x0780 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_02; // 0x0788 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_03; // 0x0790 (0x0008) + SDK_UNDEFINED(16,791) /* FMulticastInlineDelegate */ __um(OnLTriggerSelectDelegate); // 0x0798 (0x0010) + SDK_UNDEFINED(16,792) /* FMulticastInlineDelegate */ __um(OnLStickCenterDelegate_); // 0x07A8 (0x0010) /// Functions - // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request.MenuTop_Quest_Request_C.OnOpenEndEventDelegate - // void OnOpenEndEventDelegate(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request.MenuTop_Quest_Request_C.SetupParam_BP - // void SetupParam_BP(FRequestQuestMenuSetupInfo& _setupInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request.MenuTop_Quest_Request_C.OnInitWindowBase - // void OnInitWindowBase(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request.MenuTop_Quest_Request_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request.MenuTop_Quest_Request_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request.MenuTop_Quest_Request_C.OnEnterDelegateEvent_Request - // void OnEnterDelegateEvent_Request(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request.MenuTop_Quest_Request_C.ExecuteUbergraph_MenuTop_Quest_Request - // void ExecuteUbergraph_MenuTop_Quest_Request(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.SetFocusByMapcraftType + // void SetFocusByMapcraftType(EMapCraftMenuCtrlType craftType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.Set Tab Info Visibility + // void SetTabInfoVisibility(bool isVisibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.Set Tab Info Icon + // void SetTabInfoIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.Set Tab Info Text + // void SetTabInfoText(FString Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.SetButtonColorSwitch + // void SetButtonColorSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.SetBaseSwitcher + // void SetBaseSwitcher(int32_t BaseIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.SetIconPadding + // void SetIconPadding(double Padding); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnInitTabMenuLayerArray + // void OnInitTabMenuLayerArray(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnTabMenuLayerIconSet + // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnTabMenuLayerTextSet + // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnTabMenuLayerNoticeIconVisibilitySet + // void OnTabMenuLayerNoticeIconVisibilitySet(class UMenuLayer* _menuLayer, bool _noticeIconShowed); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnTabMenuLayerSkipSet + // void OnTabMenuLayerSkipSet(class UMenuLayer* _menuLayer, bool _skipped); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnLTriggerSelectEvent + // void OnLTriggerSelectEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnGuideOpen + // void OnGuideOpen(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.ExecuteUbergraph_MenuGroup_MapCraft_Tab + // void ExecuteUbergraph_MenuGroup_MapCraft_Tab(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnLStickCenterDelegate __DelegateSignature + // void OnLStickCenterDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/Tab/MenuGroup_MapCraft_Tab.MenuGroup_MapCraft_Tab_C.OnLTriggerSelectDelegate__DelegateSignature + // void OnLTriggerSelectDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C -/// Size: 0x0790 (1936 bytes) (0x000728 - 0x000790) align 8 MaxSize: 0x0790 -class UMenuGroup_Map_PlantDungeon_RootMap_Guide_C : public UMenuGroup +/// Class /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C +/// Size: 0x07D0 (2000 bytes) (0x000750 - 0x0007D0) align 8 MaxSize: 0x07D0 +class UMenuGroup_Category_Tab_C : public UTabMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_PlantGungeon_RootMap_Guide; // 0x0740 (0x0008) - class UCustomImage* Icon_PlantGungeon_RootMap_Guide; // 0x0748 (0x0008) - class UMenuLayer_Parts_Input_Panel_C* MenuLayer_Parts_Input_Panel; // 0x0750 (0x0008) - class UCustomTextBlock* Text_Key_PlantGungeon_RootMap_Guide; // 0x0758 (0x0008) - FName ICON_ID_ROOTMAP; // 0x0760 (0x0008) - FName GAIJI_ID_ZL; // 0x0768 (0x0008) - SDK_UNDEFINED(16,805) /* FMulticastInlineDelegate */ __um(OnLTriggerDelegate); // 0x0770 (0x0010) - SDK_UNDEFINED(16,806) /* FMulticastInlineDelegate */ __um(OnStartTriggerDelegate); // 0x0780 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) + class UMenuLayer_TabBase_C* MenuLayer_TabBase; // 0x0768 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon; // 0x0770 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon0; // 0x0778 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_00; // 0x0780 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_01; // 0x0788 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_02; // 0x0790 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_03; // 0x0798 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_04; // 0x07A0 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_05; // 0x07A8 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_06; // 0x07B0 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_07; // 0x07B8 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_08; // 0x07C0 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_09; // 0x07C8 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C.On Start Trigger Event - // void OnStartTriggerEvent(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C.On LTrigger Event - // void OnLTriggerEvent(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C.SetQuestSearchGuideVisibility - // void SetQuestSearchGuideVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C.SetQuestSearchGuideGaiji - // void SetQuestSearchGuideGaiji(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C.ExecuteUbergraph_MenuGroup_Map_PlantDungeon_RootMap_Guide - // void ExecuteUbergraph_MenuGroup_Map_PlantDungeon_RootMap_Guide(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C.OnStartTriggerDelegate__DelegateSignature - // void OnStartTriggerDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C.OnLTriggerDelegate__DelegateSignature - // void OnLTriggerDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.SetButtonColorSwitch + // void SetButtonColorSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.SetBaseSwitcher + // void SetBaseSwitcher(int32_t BaseIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.SetIconPadding + // void SetIconPadding(double Padding); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.OnInitTabMenuLayerArray + // void OnInitTabMenuLayerArray(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.OnTabMenuLayerIconSet + // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.OnTabMenuLayerTextSet + // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.OnTabMenuLayerNoticeIconVisibilitySet + // void OnTabMenuLayerNoticeIconVisibilitySet(class UMenuLayer* _menuLayer, bool _noticeIconShowed); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.OnTabMenuLayerSkipSet + // void OnTabMenuLayerSkipSet(class UMenuLayer* _menuLayer, bool _skipped); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.OnTabMenuLayerAttentionEffectVisibilitySet + // void OnTabMenuLayerAttentionEffectVisibilitySet(class UMenuLayer* _menuLayer, bool _attentionEffectShowed); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.OnTabMenuLayerAttentionEffectIconTypeSet + // void OnTabMenuLayerAttentionEffectIconTypeSet(class UMenuLayer* _menuLayer, ENotificationIconType _notificationIconType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuGroup_Category_Tab.MenuGroup_Category_Tab_C.ExecuteUbergraph_MenuGroup_Category_Tab + // void ExecuteUbergraph_MenuGroup_Category_Tab(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C -/// Size: 0x0548 (1352 bytes) (0x000480 - 0x000548) align 8 MaxSize: 0x0548 -class UMenuLayer_Map_ItemList_Bar_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C +/// Size: 0x07D0 (2000 bytes) (0x000750 - 0x0007D0) align 8 MaxSize: 0x07D0 +class UMenuGroup_Tab_C : public UTabMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) - class UCustomImage* Base_0_Invalid_FastTravel; // 0x04C0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D0 (0x0008) - class UCustomImage* destination; // 0x04D8 (0x0008) - class UCustomImage* Icon_Item_FastTravel; // 0x04E0 (0x0008) - class UCustomImage* ICON_QUEST; // 0x04E8 (0x0008) - class UCustomImage* New; // 0x04F0 (0x0008) - class UWidgetSwitcher* Switcher_Stripe_Quest; // 0x04F8 (0x0008) - class UWidgetSwitcher* Switcher_Tab; // 0x0500 (0x0008) - class UCustomTextBlock* Text_FastTravel_Name_Normal; // 0x0508 (0x0008) - class UCustomTextBlock* Text_FastTravel_Name_Select; // 0x0510 (0x0008) - class UCustomTextBlock* Text_Quest_Name_Normal; // 0x0518 (0x0008) - bool valided; // 0x0520 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0521 (0x0003) MISSED - FSlateColor In_Color_and_Opacity; // 0x0524 (0x0014) - FName ICON_NAVI; // 0x0538 (0x0008) - FName ICON_NAVI_STORY; // 0x0540 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) + class UMenuLayer_TabBase_C* MenuLayer_TabBase; // 0x0768 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon; // 0x0770 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon0; // 0x0778 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_00; // 0x0780 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_01; // 0x0788 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_02; // 0x0790 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_03; // 0x0798 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_04; // 0x07A0 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_05; // 0x07A8 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_06; // 0x07B0 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_07; // 0x07B8 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_08; // 0x07C0 (0x0008) + class UMenuLayer_TabIcon_C* MenuLayer_TabIcon_09; // 0x07C8 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetupAlchemyMachinButton - // void SetupAlchemyMachinButton(FSpotListItemInfo spotListItem); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetupDungeonHierarchyItem - // void SetupDungeonHierarchyItem(FSpotListItemInfo spotListItem); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetupPurposePinButton - // void SetupPurposePinButton(FSpotListItemInfo spotListItem); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.GetFastTravelId - // void GetFastTravelId(FName& fastTravelId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetQuestNavi - // void SetQuestNavi(bool isQuestNavi, EQuestType questType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetQuestIconTexture - // void SetQuestIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.InitVisibility - // void InitVisibility(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetTabSwitch - // void SetTabSwitch(int32_t Tab); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetQuestName - // void SetQuestName(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetupQuestButton - // void SetupQuestButton(FSpotListItemInfo spotListItem); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetFastTravelIconTexture - // void SetFastTravelIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetFastTravelName - // void SetFastTravelName(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetupFastTravelButton - // void SetupFastTravelButton(FSpotListItemInfo spotListItem); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetNewFlag - // void SetNewFlag(bool IsNew); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.ExecuteUbergraph_MenuLayer_Map_ItemList_Bar - // void ExecuteUbergraph_MenuLayer_Map_ItemList_Bar(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.SetKeyVisible + // void SetKeyVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.SetButtonColorSwitch + // void SetButtonColorSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.SetBaseSwitcher + // void SetBaseSwitcher(int32_t BaseIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.SetIconPadding + // void SetIconPadding(double Padding); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.OnInitTabMenuLayerArray + // void OnInitTabMenuLayerArray(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.OnTabMenuLayerIconSet + // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.OnTabMenuLayerTextSet + // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.OnTabMenuLayerNoticeIconVisibilitySet + // void OnTabMenuLayerNoticeIconVisibilitySet(class UMenuLayer* _menuLayer, bool _noticeIconShowed); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.OnTabMenuLayerSkipSet + // void OnTabMenuLayerSkipSet(class UMenuLayer* _menuLayer, bool _skipped); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.OnTabMenuLayerAttentionEffectVisibilitySet + // void OnTabMenuLayerAttentionEffectVisibilitySet(class UMenuLayer* _menuLayer, bool _attentionEffectShowed); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.OnTabMenuLayerAttentionEffectIconTypeSet + // void OnTabMenuLayerAttentionEffectIconTypeSet(class UMenuLayer* _menuLayer, ENotificationIconType _notificationIconType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab.MenuGroup_Tab_C.ExecuteUbergraph_MenuGroup_Tab + // void ExecuteUbergraph_MenuGroup_Tab(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C -/// Size: 0x0788 (1928 bytes) (0x000728 - 0x000788) align 8 MaxSize: 0x0788 -class UMenuGroup_Map_Roguelike_Guide_C : public UMenuGroup +/// Class /Game/Program/Menu/Map/List/MenuListObject_SpotList_List.MenuListObject_SpotList_List_C +/// Size: 0x00A0 (160 bytes) (0x000028 - 0x0000A0) align 8 MaxSize: 0x00A0 +class UMenuListObject_SpotList_List_C : public UObject { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_Roguelike_Guide; // 0x0740 (0x0008) - class UCustomImage* Icon_Roguelike_Guide; // 0x0748 (0x0008) - class UMenuLayer_Parts_Input_Panel_C* MenuLayer_Parts_Input_Panel; // 0x0750 (0x0008) - class UCustomTextBlock* Text_Key_Roguelike_Guide; // 0x0758 (0x0008) - FName GAIJI_ID_ZL; // 0x0760 (0x0008) - SDK_UNDEFINED(16,807) /* FMulticastInlineDelegate */ __um(OnLTriggerDelegate); // 0x0768 (0x0010) - SDK_UNDEFINED(16,808) /* FMulticastInlineDelegate */ __um(OnStartTriggerDelegate); // 0x0778 (0x0010) + FSpotListItemInfo SpotListItemInfo; // 0x0028 (0x0078) /// Functions - // Function /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C.On Start Trigger Event - // void OnStartTriggerEvent(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C.On LTrigger Event - // void OnLTriggerEvent(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C.SetIconTexture - // void SetIconTexture(FName iconID, bool isItemIcon); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C.SetQuestSearchGuideVisibility - // void SetQuestSearchGuideVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C.SetQuestSearchGuideGaiji - // void SetQuestSearchGuideGaiji(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C.ExecuteUbergraph_MenuGroup_Map_Roguelike_Guide - // void ExecuteUbergraph_MenuGroup_Map_Roguelike_Guide(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C.OnStartTriggerDelegate__DelegateSignature - // void OnStartTriggerDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C.OnLTriggerDelegate__DelegateSignature - // void OnLTriggerDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuListObject_SpotList_List.MenuListObject_SpotList_List_C.GetFastTravelId + // void GetFastTravelId(FName& fastTravelId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/List/MenuListObject_SpotList_List.MenuListObject_SpotList_List_C.SetNewFlag + // void SetNewFlag(bool IsNew); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_Gauge.MenuLayer_QuestList_LifeTrial_Gauge_C -/// Size: 0x04E8 (1256 bytes) (0x0004B0 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_QuestList_LifeTrial_Gauge_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_Header.MenuLayer_QuestList_Header_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_QuestList_Header_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCanvasPanel* Gauge_EXP_Cripping; // 0x04B8 (0x0008) - class UWidgetSwitcher* Switcher_Gauge; // 0x04C0 (0x0008) - TArray iconWidgetArray; // 0x04C8 (0x0010) - float DAMGE_GAUGE_DELAY_TIME; // 0x04D8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x04DC (0x0004) MISSED - double GAUGE_MOVE_TIME; // 0x04E0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_Gauge.MenuLayer_QuestList_LifeTrial_Gauge_C.SetSwitchGaugeColor - // void SetSwitchGaugeColor(int32_t switchIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_Gauge.MenuLayer_QuestList_LifeTrial_Gauge_C.SetExpBar - // void SetExpBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_Gauge.MenuLayer_QuestList_LifeTrial_Gauge_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_Gauge.MenuLayer_QuestList_LifeTrial_Gauge_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_Gauge.MenuLayer_QuestList_LifeTrial_Gauge_C.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_Gauge.MenuLayer_QuestList_LifeTrial_Gauge_C.ExecuteUbergraph_MenuLayer_QuestList_LifeTrial_Gauge - // void ExecuteUbergraph_MenuLayer_QuestList_LifeTrial_Gauge(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_Header.MenuLayer_QuestList_Header_C.SetTextLabel + // void SetTextLabel(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_Header.MenuLayer_QuestList_Header_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_Header.MenuLayer_QuestList_Header_C.ExecuteUbergraph_MenuLayer_QuestList_Header + // void ExecuteUbergraph_MenuLayer_QuestList_Header(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_Gauge.MenuLayer_QuestList_Request_Gauge_C -/// Size: 0x04E8 (1256 bytes) (0x0004B0 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_QuestList_Request_Gauge_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Photo/List/MenuListObject_Photo_ListItem.MenuListObject_Photo_ListItem_C +/// Size: 0x0050 (80 bytes) (0x000028 - 0x000050) align 8 MaxSize: 0x0050 +class UMenuListObject_Photo_ListItem_C : public UObject { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCanvasPanel* Gauge_EXP_Cripping; // 0x04B8 (0x0008) - class UWidgetSwitcher* Switcher_Gauge; // 0x04C0 (0x0008) - TArray iconWidgetArray; // 0x04C8 (0x0010) - float DAMGE_GAUGE_DELAY_TIME; // 0x04D8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x04DC (0x0004) MISSED - double GAUGE_MOVE_TIME; // 0x04E0 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_Gauge.MenuLayer_QuestList_Request_Gauge_C.SetSwitchGaugeColor - // void SetSwitchGaugeColor(int32_t switchIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_Gauge.MenuLayer_QuestList_Request_Gauge_C.SetExpBar - // void SetExpBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_Gauge.MenuLayer_QuestList_Request_Gauge_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_Gauge.MenuLayer_QuestList_Request_Gauge_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_Gauge.MenuLayer_QuestList_Request_Gauge_C.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_Gauge.MenuLayer_QuestList_Request_Gauge_C.ExecuteUbergraph_MenuLayer_QuestList_Request_Gauge - // void ExecuteUbergraph_MenuLayer_QuestList_Request_Gauge(int32_t EntryPoint); // [0x35d7f00] Final + FPhotItemListInfo itemInfo; // 0x0028 (0x0028) }; -/// Class /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C -/// Size: 0x0600 (1536 bytes) (0x000480 - 0x000600) align 8 MaxSize: 0x0600 -class UMenuLayer_QuestList_Request_List_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Bar.MenuLayer_Photo_ItemList_Bar_C +/// Size: 0x05A8 (1448 bytes) (0x000538 - 0x0005A8) align 8 MaxSize: 0x05A8 +class UMenuLayer_Photo_ItemList_Bar_C : public UItemListItemMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_out_inv; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_in_inv; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) - class UCustomImage* Base_Invalid; // 0x04B0 (0x0008) - class UCustomImage* BG_Select; // 0x04B8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C8 (0x0008) - class UCustomImage* destination; // 0x04D0 (0x0008) - class UCanvasPanel* Group_Detail; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Gauge_Count; // 0x04E0 (0x0008) - class UCanvasPanel* Group_Hidden; // 0x04E8 (0x0008) - class UCanvasPanel* Group_Invalid; // 0x04F0 (0x0008) - class UMenuLayer_QuestList_Request_Gauge_C* MenuLayer_QuestList_Request_Gauge; // 0x04F8 (0x0008) - class UCustomImage* New; // 0x0500 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Left; // 0x0508 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Right; // 0x0510 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0518 (0x0008) - class UWidgetSwitcher* Switcher_Detail; // 0x0520 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0528 (0x0008) - class UWidgetSwitcher* Switcher_Notice; // 0x0530 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x0538 (0x0008) - class UCustomTextBlock* Text_Detail_Hidden; // 0x0540 (0x0008) - class UCustomTextBlock* Text_Detail_Select; // 0x0548 (0x0008) - class UCustomImage* Update; // 0x0550 (0x0008) - bool valided; // 0x0558 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0559 (0x0003) MISSED - FSlateColor In_Color_and_Opacity; // 0x055C (0x0014) - int32_t LineNumber; // 0x0570 (0x0004) - unsigned char UnknownData01_6[0x4]; // 0x0574 (0x0004) MISSED - class UMenuLayer_Board_GuildQuest_SubList_Bar_Object_C* As_Menu_Layer_Board_Guild_Quest_Sub_List_Bar_Object; // 0x0578 (0x0008) - bool playcomplate; // 0x0580 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x0581 (0x0007) MISSED - FQuestListItemInfo Info; // 0x0588 (0x0058) - EBulltinBoardQuestStatus ANIMATION_PLAY_STATUS; // 0x05E0 (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x05E1 (0x0003) MISSED - FName TEXT_ID_QUEST_CLEAR; // 0x05E4 (0x0008) - unsigned char UnknownData04_6[0x4]; // 0x05EC (0x0004) MISSED - TArray VisibilityList; // 0x05F0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0538 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0540 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0548 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0550 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0558 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0560 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0568 (0x0008) + class UCustomImage* Base_0_Invalid; // 0x0570 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0578 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0580 (0x0008) + class UCanvasPanel* Group_Checked; // 0x0588 (0x0008) + class UWidgetSwitcher* Switcher_Checked; // 0x0590 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x0598 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x05A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SetInvalidLayer - // void SetInvalidLayer(bool IsChangeInvalidColor); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SetQuestNavi - // void SetQuestNavi(bool isQuestNavi); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SetNotificationIcon - // void SetNotificationIcon(ENotificationIconType NotificationType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.Set New Icon Visibility - // void SetNewIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SetBaseColor - // void SetBaseColor(EQuestPhase phase); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SetBaseSwitch - // void SetBaseSwitch(EQuestListScrollItemType scrollItemType, EQuestPhase questPhase, bool isReportable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SwitcherIconImage - // void SwitcherIconImage(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SetNotice - // void SetNotice(bool Notice); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SetCountRightNumText - // void SetCountRightNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SetCountLeftNumText - // void SetCountLeftNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.Set Name Text - // void SetNameText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.ExecuteUbergraph_MenuLayer_QuestList_Request_List - // void ExecuteUbergraph_MenuLayer_QuestList_Request_List(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Bar.MenuLayer_Photo_ItemList_Bar_C.SetGroupCheckedVisibility + // void SetGroupCheckedVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Bar.MenuLayer_Photo_ItemList_Bar_C.SetSelectMark + // void SetSelectMark(bool IsSelected); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Bar.MenuLayer_Photo_ItemList_Bar_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Bar.MenuLayer_Photo_ItemList_Bar_C.SetName + // void SetName(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Bar.MenuLayer_Photo_ItemList_Bar_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Bar.MenuLayer_Photo_ItemList_Bar_C.ExecuteUbergraph_MenuLayer_Photo_ItemList_Bar + // void ExecuteUbergraph_MenuLayer_Photo_ItemList_Bar(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C -/// Size: 0x0598 (1432 bytes) (0x000468 - 0x000598) align 8 MaxSize: 0x0598 -class UMenuLayer_QuestList_LifeDetail_Life_C : public UMenuLayer +/// Class /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton.MenuLayer_Photo_ActionButton_C +/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 +class UMenuLayer_Photo_ActionButton_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0470 (0x0008) - class UCustomImage* Frame; // 0x0478 (0x0008) - class UCustomImage* Frame0; // 0x0480 (0x0008) - class UCustomImage* Gauge_EXP; // 0x0488 (0x0008) - class UCanvasPanel* Gauge_Level_Cripping; // 0x0490 (0x0008) - class UCustomImage* Gauge_Rank; // 0x0498 (0x0008) - class UCanvasPanel* Gauge_Rank_Cripping; // 0x04A0 (0x0008) - class UCustomImage* Icon_Exp_Next; // 0x04A8 (0x0008) - class UCustomImage* ICON_LIFE; // 0x04B0 (0x0008) - class UNumPrimitive* NumPrimitive_Baloon_Lv; // 0x04B8 (0x0008) - class UNumPrimitive* NumPrimitive_Baloon_Rank; // 0x04C0 (0x0008) - class UNumPrimitive* NumPrimitive_Level; // 0x04C8 (0x0008) - class UNumPrimitive* NumPrimitive_Level_Next_Value; // 0x04D0 (0x0008) - class UNumPrimitive* NumPrimitive_Rank_Next_Value; // 0x04D8 (0x0008) - class UWidgetSwitcher* Switch_Base_Shadow; // 0x04E0 (0x0008) - class UWidgetSwitcher* Switch_Page; // 0x04E8 (0x0008) - class UWidgetSwitcher* Switcher_Exp; // 0x04F0 (0x0008) - class UWidgetSwitcher* Switcher_Star; // 0x04F8 (0x0008) - class UCustomTextBlock* Text_Exp_Max; // 0x0500 (0x0008) - class UCustomTextBlock* Text_Level_Lv; // 0x0508 (0x0008) - class UCustomTextBlock* Text_Level_Next_Label; // 0x0510 (0x0008) - class UCustomTextBlock* Text_Life_Name; // 0x0518 (0x0008) - class UCustomTextBlock* Text_Life_RankName; // 0x0520 (0x0008) - class UCustomTextBlock* Text_Lv; // 0x0528 (0x0008) - class UCustomTextBlock* Text_Rank; // 0x0530 (0x0008) - class UCustomTextBlock* Text_Rank_Next_Label; // 0x0538 (0x0008) - class UCustomTextBlock* Text_Star_Max; // 0x0540 (0x0008) - class UCustomImage* xxx_Icon_Level; // 0x0548 (0x0008) - class UCustomImage* xxx_Icon_Rank; // 0x0550 (0x0008) - FVector2D StarGaugeSize; // 0x0558 (0x0010) - FName TEXT_ID_LEVEL; // 0x0568 (0x0008) - FName TEXT_ID_LICENSE_NEXT; // 0x0570 (0x0008) - FName TEXT_ID_LEVEL_NEXT; // 0x0578 (0x0008) - FVector2D ExpGaugeSize; // 0x0580 (0x0010) - FName ICON_ID_EXP; // 0x0590 (0x0008) + class UWidgetAnimation* Default; // 0x0468 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0478 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0490 (0x0008) + class UInputPanelWidget* Col_Item; // 0x0498 (0x0008) + class UCanvasPanel* Group_Button; // 0x04A0 (0x0008) + class UCustomImage* Icon; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_Key; // 0x04B0 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetEXPIconTexture - // void SetEXPIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetExpSwitcher - // void SetExpSwitcher(bool& isExpMax); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetStarSwitcher - // void SetStarSwitcher(bool& IsStarMax); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetExpGauge - // void SetExpGauge(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetNextEXP - // void SetNextEXP(int32_t Exp); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetStarGauge - // void SetStarGauge(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetNextStar - // void SetNextStar(int32_t star); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetLifeData - // void SetLifeData(FText& lifeName, int32_t lifeLevel, FText& licenseRankName, FName& emblemLifeIcon, FName& silhouetteEmblemLifeIcon); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetPage - // void SetPage(int32_t pageNo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetBaseShadowSwitcher - // void SetBaseShadowSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.UpdateLabel - // void UpdateLabel(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.ExecuteUbergraph_MenuLayer_QuestList_LifeDetail_Life - // void ExecuteUbergraph_MenuLayer_QuestList_LifeDetail_Life(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton.MenuLayer_Photo_ActionButton_C.SetValidButton + // void SetValidButton(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton.MenuLayer_Photo_ActionButton_C.SetButtonScale + // void SetButtonScale(double Scale); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton.MenuLayer_Photo_ActionButton_C.SetActionIconTexture + // void SetActionIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton.MenuLayer_Photo_ActionButton_C.SetInitPlayAnimation + // void SetInitPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton.MenuLayer_Photo_ActionButton_C.SetOKPlayAnimation + // void SetOKPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton.MenuLayer_Photo_ActionButton_C.SetFocusOutPlayAnimation + // void SetFocusOutPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton.MenuLayer_Photo_ActionButton_C.SetFocusInPlayAnimation + // void SetFocusInPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton.MenuLayer_Photo_ActionButton_C.SetActionKeyIcon + // void SetActionKeyIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_LifeDetail.MenuGroup_QuestList_LifeDetail_C -/// Size: 0x0970 (2416 bytes) (0x000920 - 0x000970) align 8 MaxSize: 0x0970 -class UMenuGroup_QuestList_LifeDetail_C : public ULifeQuestMenuGroup +/// Class /Game/Program/Menu/Photo/OperationGuide/MenuLayer_Photo_OperationGuide.MenuLayer_Photo_OperationGuide_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_Photo_OperationGuide_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0920 (0x0008) - class UWidgetAnimation* SlideFromRight_out; // 0x0928 (0x0008) - class UWidgetAnimation* SlideFromRight_in; // 0x0930 (0x0008) - class UWidgetAnimation* SlideFromLeft_out; // 0x0938 (0x0008) - class UWidgetAnimation* SlideFromLeft_in; // 0x0940 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0948 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0950 (0x0008) - class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x0958 (0x0008) - class UMenuLayer_QuestList_LifeDetail_Life_C* MenuLayer_QuestList_LifeDetail_Life; // 0x0960 (0x0008) - class UMenuLayer_QuestList_LifeDetail_Quest_C* MenuLayer_QuestList_LifeDetail_Quest; // 0x0968 (0x0008) + class UCustomImage* Icon_SubTitle; // 0x0468 (0x0008) + class UWidgetSwitcher* Switcher_Type; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Guide; // 0x0478 (0x0008) + class UCustomTextBlock* Text_SubTitle; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_LifeDetail.MenuGroup_QuestList_LifeDetail_C.Change Life - // void ChangeLife(FLifeQuestMenuInfo Info); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_LifeDetail.MenuGroup_QuestList_LifeDetail_C.UpdateLabel - // void UpdateLabel(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_LifeDetail.MenuGroup_QuestList_LifeDetail_C.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_LifeDetail.MenuGroup_QuestList_LifeDetail_C.ChangePage_BP - // void ChangePage_BP(int32_t _pageNo); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_LifeDetail.MenuGroup_QuestList_LifeDetail_C.m - // void m(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_LifeDetail.MenuGroup_QuestList_LifeDetail_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_LifeDetail.MenuGroup_QuestList_LifeDetail_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_LifeDetail.MenuGroup_QuestList_LifeDetail_C.ExecuteUbergraph_MenuGroup_QuestList_LifeDetail - // void ExecuteUbergraph_MenuGroup_QuestList_LifeDetail(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Photo/OperationGuide/MenuLayer_Photo_OperationGuide.MenuLayer_Photo_OperationGuide_C.SetTextToneDown + // void SetTextToneDown(bool IsTownDown); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/OperationGuide/MenuLayer_Photo_OperationGuide.MenuLayer_Photo_OperationGuide_C.SetupEmpty + // void SetupEmpty(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/OperationGuide/MenuLayer_Photo_OperationGuide.MenuLayer_Photo_OperationGuide_C.SetupSubTitle + // void SetupSubTitle(FName textId, FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/OperationGuide/MenuLayer_Photo_OperationGuide.MenuLayer_Photo_OperationGuide_C.SetupGuide + // void SetupGuide(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C -/// Size: 0x0618 (1560 bytes) (0x000480 - 0x000618) align 8 MaxSize: 0x0618 -class UMenuLayer_QuestList_LifeTrial_List_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Photo/OperationGuide/MenuGroup_Photo_OperationGuide.MenuGroup_Photo_OperationGuide_C +/// Size: 0x07D8 (2008 bytes) (0x000728 - 0x0007D8) align 8 MaxSize: 0x07D8 +class UMenuGroup_Photo_OperationGuide_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_out_inv; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_in_inv; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) - class UCustomImage* Base_Invalid; // 0x04B0 (0x0008) - class UCustomImage* BG_Select; // 0x04B8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C8 (0x0008) - class UCustomImage* destination; // 0x04D0 (0x0008) - class UCanvasPanel* Group_Detail; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Gauge_Count; // 0x04E0 (0x0008) - class UCanvasPanel* Group_Hidden; // 0x04E8 (0x0008) - class UCanvasPanel* Group_Invalid; // 0x04F0 (0x0008) - class UCanvasPanel* Group_Star; // 0x04F8 (0x0008) - class UMenuLayer_QuestList_LifeTrial_Gauge_C* MenuLayer_QuestList_LifeTrial_Gauge; // 0x0500 (0x0008) - class UCustomImage* New; // 0x0508 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Left; // 0x0510 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Right; // 0x0518 (0x0008) - class UNumPrimitive* NumPrimitive_Item; // 0x0520 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0528 (0x0008) - class UWidgetSwitcher* Switcher_Detail; // 0x0530 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0538 (0x0008) - class UWidgetSwitcher* Switcher_Notice; // 0x0540 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x0548 (0x0008) - class UCustomTextBlock* Text_Detail_Hidden; // 0x0550 (0x0008) - class UCustomTextBlock* Text_Detail_Select; // 0x0558 (0x0008) - class UCustomImage* Update; // 0x0560 (0x0008) - bool valided; // 0x0568 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0569 (0x0003) MISSED - FSlateColor In_Color_and_Opacity; // 0x056C (0x0014) - int32_t LineNumber; // 0x0580 (0x0004) - unsigned char UnknownData01_6[0x4]; // 0x0584 (0x0004) MISSED - class UMenuLayer_Board_GuildQuest_SubList_Bar_Object_C* As_Menu_Layer_Board_Guild_Quest_Sub_List_Bar_Object; // 0x0588 (0x0008) - bool playcomplate; // 0x0590 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x0591 (0x0007) MISSED - FQuestListItemInfo Info; // 0x0598 (0x0058) - EBulltinBoardQuestStatus ANIMATION_PLAY_STATUS; // 0x05F0 (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x05F1 (0x0003) MISSED - FName TEXT_ID_QUEST_CLEAR; // 0x05F4 (0x0008) - unsigned char UnknownData04_6[0x4]; // 0x05FC (0x0004) MISSED - TArray VisibilityList; // 0x0600 (0x0010) - FName TEXT_ID_SLASH; // 0x0610 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide; // 0x0740 (0x0008) + class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide0; // 0x0748 (0x0008) + class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide1; // 0x0750 (0x0008) + class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide2; // 0x0758 (0x0008) + class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide3; // 0x0760 (0x0008) + class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide4; // 0x0768 (0x0008) + class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide5; // 0x0770 (0x0008) + class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide6; // 0x0778 (0x0008) + class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide7; // 0x0780 (0x0008) + class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide8; // 0x0788 (0x0008) + class UMenuLayer_Photo_OperationGuide_C* MenuLayer_Photo_OperationGuide9; // 0x0790 (0x0008) + TArray OperationGuideList; // 0x0798 (0x0010) + TArray CameraModeGuideTextList; // 0x07A8 (0x0010) + TArray MoveModeGuideTextList; // 0x07B8 (0x0010) + TArray toneDownGuideList; // 0x07C8 (0x0010) /// Functions - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SetQuestNavi - // void SetQuestNavi(bool isQuestNavi); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SetNotificationIcon - // void SetNotificationIcon(ENotificationIconType NotificationType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.Set New Icon Visibility - // void SetNewIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SetBaseColor - // void SetBaseColor(EQuestPhase phase); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SetBaseSwitch - // void SetBaseSwitch(EQuestListScrollItemType scrollItemType, EQuestPhase questPhase, bool isReportable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SwitcherIconImage - // void SwitcherIconImage(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SetNotice - // void SetNotice(bool Notice); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SetCountRightNumText - // void SetCountRightNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SetCountLeftNumText - // void SetCountLeftNumText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SetValue - // void SetValue(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.Set Name Text - // void SetNameText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.OnInitCommonText - // void OnInitCommonText(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.ExecuteUbergraph_MenuLayer_QuestList_LifeTrial_List - // void ExecuteUbergraph_MenuLayer_QuestList_LifeTrial_List(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Photo/OperationGuide/MenuGroup_Photo_OperationGuide.MenuGroup_Photo_OperationGuide_C.AddJumpToneDown + // void AddJumpToneDown(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/OperationGuide/MenuGroup_Photo_OperationGuide.MenuGroup_Photo_OperationGuide_C.AddTopModeChangeToneDown + // void AddTopModeChangeToneDown(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/OperationGuide/MenuGroup_Photo_OperationGuide.MenuGroup_Photo_OperationGuide_C.SetOperationGuide + // void SetOperationGuide(EPhotoTopMode Mode); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/OperationGuide/MenuGroup_Photo_OperationGuide.MenuGroup_Photo_OperationGuide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/OperationGuide/MenuGroup_Photo_OperationGuide.MenuGroup_Photo_OperationGuide_C.ExecuteUbergraph_MenuGroup_Photo_OperationGuide + // void ExecuteUbergraph_MenuGroup_Photo_OperationGuide(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C -/// Size: 0x0510 (1296 bytes) (0x000468 - 0x000510) align 8 MaxSize: 0x0510 -class UMenuLayer_Equip_LifeSelect_Menu_Button_C : public UMenuLayer +/// Class /Game/Program/Menu/Photo/ViewFinder/MenuLayer_Photo_ViewFinder_Arrow.MenuLayer_Photo_ViewFinder_Arrow_C +/// Size: 0x0471 (1137 bytes) (0x000468 - 0x000471) align 8 MaxSize: 0x0471 +class UMenuLayer_Photo_ViewFinder_Arrow_C : public UMenuLayer { public: - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0468 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0470 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0490 (0x0008) - class UCustomImage* check; // 0x0498 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04A0 (0x0008) - class UInputPanelWidget* Col_Icon_Arrow; // 0x04A8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B0 (0x0008) - class UCanvasPanel* Group_Arrow; // 0x04B8 (0x0008) - class UCanvasPanel* Group_Update; // 0x04C0 (0x0008) - class UCustomImage* Icon_Battle_Select; // 0x04C8 (0x0008) - class UCustomImage* ICON_LIFE; // 0x04D0 (0x0008) - class UMenuLayer_Equip_LifeSelect_Menu_Button_Base_Invalid_C* MenuLayer_Equip_LifeSelect_Menu_Button_Base_Invalid; // 0x04D8 (0x0008) - class UCustomImage* New; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x04F0 (0x0008) - bool valided; // 0x04F8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x04F9 (0x0003) MISSED - FSlateColor In_Color_and_Opacity; // 0x04FC (0x0014) + class UCustomImage* Frame_Arrow; // 0x0468 (0x0008) + bool IsHold; // 0x0470 (0x0001) /// Functions - // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C.SetUpdateNoticeIconVisibility - // void SetUpdateNoticeIconVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C.SetMainLifeMarkVisibility - // void SetMainLifeMarkVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C.SetBaseColorSwitch - // void SetBaseColorSwitch(int32_t GaussIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C.SetCheckMarkVisibility - // void SetCheckMarkVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C.SetLifeButtonInfo - // void SetLifeButtonInfo(FEquipLifeButtonInfo& EquipLifeButtonInfo); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C.SetText - // void SetText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ViewFinder/MenuLayer_Photo_ViewFinder_Arrow.MenuLayer_Photo_ViewFinder_Arrow_C.SetArrowMaterial + // void SetArrowMaterial(bool Hold); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ViewFinder/MenuLayer_Photo_ViewFinder_Arrow.MenuLayer_Photo_ViewFinder_Arrow_C.SetArrowVisibility + // void SetArrowVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C -/// Size: 0x0788 (1928 bytes) (0x000728 - 0x000788) align 8 MaxSize: 0x0788 -class UMenuGroup_Equip_LifeSelect_Button_C : public UMenuGroup +/// Class /Game/Program/Menu/Photo/MenuGroup_Photo_Grid.MenuGroup_Photo_Grid_C +/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 +class UMenuGroup_Photo_Grid_C : public UMenuGroup +{ +public: + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) +}; + +/// Class /Game/Program/Menu/Photo/ViewFinder/MenuGroup_Photo_ViewFinder.MenuGroup_Photo_ViewFinder_C +/// Size: 0x07A0 (1952 bytes) (0x000728 - 0x0007A0) align 8 MaxSize: 0x07A0 +class UMenuGroup_Photo_ViewFinder_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Equip_LifeSelect_Menu_Button_C* MenuLayer_Equip_LifeSelect_Menu_Button; // 0x0740 (0x0008) - SDK_UNDEFINED(16,809) /* FMulticastInlineDelegate */ __um(onStartDelegate); // 0x0748 (0x0010) - SDK_UNDEFINED(16,810) /* FMulticastInlineDelegate */ __um(OnRLeftDelegate); // 0x0758 (0x0010) - SDK_UNDEFINED(16,811) /* FMulticastInlineDelegate */ __um(onSelectDelegate); // 0x0768 (0x0010) - SDK_UNDEFINED(16,812) /* FMulticastInlineDelegate */ __um(onRPushCenterDelegate); // 0x0778 (0x0010) + class UCustomImage* Frame_Arrow_Down; // 0x0740 (0x0008) + class UCustomImage* Frame_Arrow_Left; // 0x0748 (0x0008) + class UCustomImage* Frame_Arrow_Right; // 0x0750 (0x0008) + class UCustomImage* Frame_Arrow_Up; // 0x0758 (0x0008) + class UCustomImage* Icon_Move; // 0x0760 (0x0008) + class UCustomImage* Icon_Photo; // 0x0768 (0x0008) + class UMenuLayer_Photo_ViewFinder_Arrow_C* MenuLayer_Photo_ViewFinder_Arrow_Down; // 0x0770 (0x0008) + class UMenuLayer_Photo_ViewFinder_Arrow_C* MenuLayer_Photo_ViewFinder_Arrow_Left; // 0x0778 (0x0008) + class UMenuLayer_Photo_ViewFinder_Arrow_C* MenuLayer_Photo_ViewFinder_Arrow_Right; // 0x0780 (0x0008) + class UMenuLayer_Photo_ViewFinder_Arrow_C* MenuLayer_Photo_ViewFinder_Arrow_Up; // 0x0788 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0790 (0x0008) + bool UpArrowVisibility; // 0x0798 (0x0001) + bool DownArrorwVisibility; // 0x0799 (0x0001) + bool LeftArrowVisibility; // 0x079A (0x0001) + bool RightArrowVisibility; // 0x079B (0x0001) + bool UpArrowHold; // 0x079C (0x0001) + bool DownArrorwHold; // 0x079D (0x0001) + bool LeftArrowHold; // 0x079E (0x0001) + bool RightArrowHold; // 0x079F (0x0001) /// Functions - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.SetLifeButtonInfo - // void SetLifeButtonInfo(FEquipLifeButtonInfo& EquipLifeButtonInfo); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.RLeftEvent - // void RLeftEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.SelectEvent - // void SelectEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.StartEvent - // void StartEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.RPushCenterEvent - // void RPushCenterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.ExecuteUbergraph_MenuGroup_Equip_LifeSelect_Button - // void ExecuteUbergraph_MenuGroup_Equip_LifeSelect_Button(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.onRPushCenterDelegate__DelegateSignature - // void onRPushCenterDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.onSelectDelegate__DelegateSignature - // void onSelectDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.OnRLeftDelegate__DelegateSignature - // void OnRLeftDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.onStartDelegate__DelegateSignature - // void onStartDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ViewFinder/MenuGroup_Photo_ViewFinder.MenuGroup_Photo_ViewFinder_C.SetHoldArrow + // void SetHoldArrow(bool IsUpHold, bool IsDownHold, bool IsLeftHold, bool IsRightHold); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ViewFinder/MenuGroup_Photo_ViewFinder.MenuGroup_Photo_ViewFinder_C.SetIconVisibility + // void SetIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ViewFinder/MenuGroup_Photo_ViewFinder.MenuGroup_Photo_ViewFinder_C.UpdateArrowVisivility + // void UpdateArrowVisivility(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ViewFinder/MenuGroup_Photo_ViewFinder.MenuGroup_Photo_ViewFinder_C.SetIconType + // void SetIconType(EPhotoTopMode Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ViewFinder/MenuGroup_Photo_ViewFinder.MenuGroup_Photo_ViewFinder_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Photo/ViewFinder/MenuGroup_Photo_ViewFinder.MenuGroup_Photo_ViewFinder_C.ExecuteUbergraph_MenuGroup_Photo_ViewFinder + // void ExecuteUbergraph_MenuGroup_Photo_ViewFinder(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PartyFormation/BG/MenuGroup_Party_Formation_BG.MenuGroup_Party_Formation_BG_C -/// Size: 0x07E8 (2024 bytes) (0x0007E0 - 0x0007E8) align 8 MaxSize: 0x07E8 -class UMenuGroup_Party_Formation_BG_C : public UMenuGroup3D +/// Class /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Bar.MenuGroup_Photo_ItemList_Bar_C +/// Size: 0x0788 (1928 bytes) (0x000770 - 0x000788) align 8 MaxSize: 0x0788 +class UMenuGroup_Photo_ItemList_Bar_C : public UMenuListGroup { public: - class UNiagaraSystemWidget* Niagara_Effect; // 0x07E0 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0778 (0x0008) + class UCustomTileView* CustomTileView; // 0x0780 (0x0008) }; -/// Class /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Window.MenuLayer_Activity_Guide_ItemList_Window_C -/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 -class UMenuLayer_Activity_Guide_ItemList_Window_C : public UMenuLayer +/// Class /Game/Program/Menu/Photo/Notification/MenuGroup_Photo_Noticication.MenuGroup_Photo_Noticication_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_Photo_Noticication_C : public UMenuGroup { public: - class UCustomImage* Base_Icon_Complete; // 0x0468 (0x0008) - class UCustomImage* Capture_Chara; // 0x0470 (0x0008) - class UWidgetSwitcher* Icon; // 0x0478 (0x0008) - class UCustomImage* Icon_Gold; // 0x0480 (0x0008) - class UCustomImage* Icon_Item; // 0x0488 (0x0008) - class UCustomImage* Icon_Silver; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0498 (0x0008) + class UWidgetAnimation* Open; // 0x0728 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0730 (0x0008) + FName TEXT_ID_SUCCESS; // 0x0738 (0x0008) + FName TEXT_ID_FAILD; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Window.MenuLayer_Activity_Guide_ItemList_Window_C.UpdateItemImage - // void UpdateItemImage(FName iconID, bool Visibility); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Window.MenuLayer_Activity_Guide_ItemList_Window_C.UpdateCaptureImage - // void UpdateCaptureImage(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Window.MenuLayer_Activity_Guide_ItemList_Window_C.SetRankIcon - // void SetRankIcon(int32_t rank); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Window.MenuLayer_Activity_Guide_ItemList_Window_C.SetNameText - // void SetNameText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Notification/MenuGroup_Photo_Noticication.MenuGroup_Photo_Noticication_C.PlayOpenAnimation + // void PlayOpenAnimation(bool isSuccess); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Notification/MenuGroup_Photo_Noticication.MenuGroup_Photo_Noticication_C.SetMessageText + // void SetMessageText(bool _isSuccess); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_RepopTimer.MenuLayer_Map_RepopTimer_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_RepopTimer_C : public UMenuLayer +{ +public: + class UNumPrimitive* NumPrimitive_TimeLimit_Minutes; // 0x0468 (0x0008) + class UNumPrimitive* NumPrimitive_TimeLimit_Seconds; // 0x0470 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RepopTimer.MenuLayer_Map_RepopTimer_C.SetPlayTime + // void SetPlayTime(int32_t Minutes, int32_t Seconds); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C -/// Size: 0x0890 (2192 bytes) (0x0007E0 - 0x000890) align 8 MaxSize: 0x0890 -class UMenuGroup_Activity_Guide_ItemList_Window_C : public UMenuGroup3D +/// Class /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button_Base_Invalid.MenuLayer_Equip_LifeSelect_Menu_Button_Base_Invalid_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_Equip_LifeSelect_Menu_Button_Base_Invalid_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x07E0 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x07E8 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x07F0 (0x0008) - class UMenuLayer_Activity_Guide_ItemList_Category_C* MenuLayer_Activity_Guide_ItemList_Category; // 0x07F8 (0x0008) - class UMenuLayer_Activity_Guide_ItemList_Category_C* MenuLayer_Activity_Guide_ItemList_Category0; // 0x0800 (0x0008) - class UMenuLayer_Activity_Guide_ItemList_Category_C* MenuLayer_Activity_Guide_ItemList_Category1; // 0x0808 (0x0008) - class UMenuLayer_Activity_Guide_ItemList_Window_C* MenuLayer_Activity_Guide_ItemList_Window; // 0x0810 (0x0008) - class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x0818 (0x0008) - class UMenuLayer_Scroll_Arrow_L_C* MenuLayer_Scroll_Arrow_L; // 0x0820 (0x0008) - class UMenuLayer_Scroll_Arrow_R_C* MenuLayer_Scroll_Arrow_R; // 0x0828 (0x0008) - SDK_UNDEFINED(16,813) /* FMulticastInlineDelegate */ __um(OnMoveFocusDelegate); // 0x0830 (0x0010) - SDK_UNDEFINED(16,814) /* FMulticastInlineDelegate */ __um(OnLeftSelectDelegate); // 0x0840 (0x0010) - SDK_UNDEFINED(16,815) /* FMulticastInlineDelegate */ __um(OnRightSelectDelegate); // 0x0850 (0x0010) - SDK_UNDEFINED(16,816) /* FMulticastInlineDelegate */ __um(OnAnalogRDelegate); // 0x0860 (0x0010) - SDK_UNDEFINED(16,817) /* FMulticastInlineDelegate */ __um(OnXButtonDecideDelegate); // 0x0870 (0x0010) - TArray list; // 0x0880 (0x0010) + class UWidgetSwitcher* Switch_Base_Invalid; // 0x0468 (0x0008) /// Functions - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.UpdatePage - // void UpdatePage(int32_t CurrentPage); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.SetPageMax - // void SetPageMax(int32_t pageMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.UpdateInfomation - // void UpdateInfomation(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.UpdateItemImage - // void UpdateItemImage(FName iconID, bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.Update General - // void UpdateGeneral(FText nameText, int32_t rank, FName EtcText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.SetNameText - // void SetNameText(FText NameTest); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.SetArrowLeftVisibility - // void SetArrowLeftVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.SetArrowRightVisibility - // void SetArrowRightVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.PlayAnimationOfArrorLeftDecide - // void PlayAnimationOfArrorLeftDecide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.PlayAnimationOfArrorRightDecide - // void PlayAnimationOfArrorRightDecide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnRightDecideEvent - // void OnRightDecideEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnLeftDecideEvent - // void OnLeftDecideEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnLeftSelectEvent - // void OnLeftSelectEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnRightSelectEvent - // void OnRightSelectEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnXButtonDecide - // void OnXButtonDecide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.ExecuteUbergraph_MenuGroup_Activity_Guide_ItemList_Window - // void ExecuteUbergraph_MenuGroup_Activity_Guide_ItemList_Window(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnXButtonDecideDelegate__DelegateSignature - // void OnXButtonDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnAnalogRDelegate__DelegateSignature - // void OnAnalogRDelegate__DelegateSignature(FVector2D _dir, float _rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnRightSelectDelegate__DelegateSignature - // void OnRightSelectDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnLeftSelectDelegate__DelegateSignature - // void OnLeftSelectDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnMoveFocusDelegate__DelegateSignature - // void OnMoveFocusDelegate__DelegateSignature(int32_t MoveFocusValue); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button_Base_Invalid.MenuLayer_Equip_LifeSelect_Menu_Button_Base_Invalid_C.SetSwitchBase + // void SetSwitchBase(int32_t GaussIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Capture_LibraryCharacter_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C +/// Size: 0x05C1 (1473 bytes) (0x000470 - 0x0005C1) align 8 MaxSize: 0x05C1 +class UMenuLayer_PageIcon_Dark_C : public UPageIconMenuLayer { public: - class UCustomImage* Capture; // 0x0468 (0x0008) - class UCanvasPanel* Icon_Group; // 0x0470 (0x0008) - class UCustomImage* Icon_Item; // 0x0478 (0x0008) - class UCustomImage* Icon_Portrait; // 0x0480 (0x0008) - class UCustomImage* shadow; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) + class UCustomImage* Base_ToneDown; // 0x0478 (0x0008) + class UCanvasPanel* Group_Page; // 0x0480 (0x0008) + class UCanvasPanel* Group_Page0; // 0x0488 (0x0008) + class UCanvasPanel* Group_Page1; // 0x0490 (0x0008) + class UCanvasPanel* Group_Page2; // 0x0498 (0x0008) + class UCanvasPanel* Group_Page3; // 0x04A0 (0x0008) + class UCanvasPanel* Group_Page4; // 0x04A8 (0x0008) + class UCanvasPanel* Group_Page5; // 0x04B0 (0x0008) + class UCanvasPanel* Group_Page6; // 0x04B8 (0x0008) + class UCanvasPanel* Group_Page7; // 0x04C0 (0x0008) + class UCanvasPanel* Group_Page8; // 0x04C8 (0x0008) + class UCanvasPanel* Group_Page9; // 0x04D0 (0x0008) + class UCanvasPanel* Group_Page10; // 0x04D8 (0x0008) + class UCanvasPanel* Group_Page11; // 0x04E0 (0x0008) + class UCanvasPanel* Group_Page12; // 0x04E8 (0x0008) + class UCanvasPanel* Group_Page13; // 0x04F0 (0x0008) + class UCanvasPanel* Group_Page14; // 0x04F8 (0x0008) + class UCanvasPanel* Group_Page15; // 0x0500 (0x0008) + class UCustomImage* Page_0_ON; // 0x0508 (0x0008) + class UCustomImage* Page_10_ON; // 0x0510 (0x0008) + class UCustomImage* Page_11_ON; // 0x0518 (0x0008) + class UCustomImage* Page_12_ON; // 0x0520 (0x0008) + class UCustomImage* Page_13_ON; // 0x0528 (0x0008) + class UCustomImage* Page_14_ON; // 0x0530 (0x0008) + class UCustomImage* Page_15_ON; // 0x0538 (0x0008) + class UCustomImage* Page_16_ON; // 0x0540 (0x0008) + class UCustomImage* Page_1_ON; // 0x0548 (0x0008) + class UCustomImage* Page_2_ON; // 0x0550 (0x0008) + class UCustomImage* Page_3_ON; // 0x0558 (0x0008) + class UCustomImage* Page_4_ON; // 0x0560 (0x0008) + class UCustomImage* Page_5_ON; // 0x0568 (0x0008) + class UCustomImage* Page_6_ON; // 0x0570 (0x0008) + class UCustomImage* Page_7_ON; // 0x0578 (0x0008) + class UCustomImage* Page_8_ON; // 0x0580 (0x0008) + class UCustomImage* Page_9_ON; // 0x0588 (0x0008) + class UWidgetSwitcher* Switch_Base; // 0x0590 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0598 (0x0008) + TArray PageONImageArray; // 0x05A0 (0x0010) + TArray PageArray; // 0x05B0 (0x0010) + bool NewVar; // 0x05C0 (0x0001) /// Functions - // Function /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C.SetShadowVisibility - // void SetShadowVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C.SetShadowScale - // void SetShadowScale(double xScale, double yScale); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C.SetShadowPosition - // void SetShadowPosition(double yPosition); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C.UpdateShadow - // void UpdateShadow(FLibraryShadowInfo Info); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C.SetPortraitIconTexture - // void SetPortraitIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C.SetItemIconPosition - // void SetItemIconPosition(double IconXPosition, double IconYPosition); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C.SetItemIconTexture - // void SetItemIconTexture(FName iconID, bool isItemIcon); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C.UpdateCaptureImage - // void UpdateCaptureImage(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C.Change Image Type - // void ChangeImageType(bool IsCaptureImageType, bool isItemIcon); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.SetToneDownBaseVisibility + // void SetToneDownBaseVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.Setup + // void Setup(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.SetPageBaseSwitcher + // void SetPageBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.SetPage + // void SetPage(int32_t pageNo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.SetPageMax + // void SetPageMax(int32_t pageMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.SetPage_BP + // void SetPage_BP(int32_t _pageNo); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.SetPageMax_BP + // void SetPageMax_BP(int32_t _maxPages); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon_Dark.MenuLayer_PageIcon_Dark_C.ExecuteUbergraph_MenuLayer_PageIcon_Dark + // void ExecuteUbergraph_MenuLayer_PageIcon_Dark(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Capture/MountCharacter/MenuGroup_Capture_MountCharacter.MenuGroup_Capture_MountCharacter_C -/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuGroup_Capture_MountCharacter_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/InputPanel/MenuGroup_Parts_Transparent_Input_Panel.MenuGroup_Parts_Transparent_Input_Panel_C +/// Size: 0x0730 (1840 bytes) (0x000728 - 0x000730) align 8 MaxSize: 0x0730 +class UMenuGroup_Parts_Transparent_Input_Panel_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Capture_Silhouette; // 0x0730 (0x0008) - class UWidgetAnimation* Capture_Default; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) - class UCustomImage* Capture; // 0x0750 (0x0008) - class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x0758 (0x0008) - SDK_UNDEFINED(16,818) /* FMulticastInlineDelegate */ __um(On_Move_Analog_R); // 0x0760 (0x0010) + class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x0728 (0x0008) +}; + +/// Class /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Detail.MenuLayer_Quest_Request_Detail_C +/// Size: 0x04C0 (1216 bytes) (0x000468 - 0x0004C0) align 8 MaxSize: 0x04C0 +class UMenuLayer_Quest_Request_Detail_C : public UMenuLayer +{ +public: + class UCustomImage* Base_Request_Detail_Icon; // 0x0468 (0x0008) + class UCanvasPanel* Group_Number; // 0x0470 (0x0008) + class UCanvasPanel* Group_Text; // 0x0478 (0x0008) + class UCustomImage* Icon_Request_Detail; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_Request_Detail_Current; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_Request_Detail_Max; // 0x0490 (0x0008) + class UWidgetSwitcher* Switcher_Request_Detail; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Request_Detail; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_Request_Detail_Label; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_Request_Detail_Slash; // 0x04B0 (0x0008) + FName TEXT_ID_SLASH; // 0x04B8 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Capture/MountCharacter/MenuGroup_Capture_MountCharacter.MenuGroup_Capture_MountCharacter_C.SetCaptureSilhouettePlayAnimation - // void SetCaptureSilhouettePlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/MountCharacter/MenuGroup_Capture_MountCharacter.MenuGroup_Capture_MountCharacter_C.SetCaptureDefaultPlayAnimation - // void SetCaptureDefaultPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/MountCharacter/MenuGroup_Capture_MountCharacter.MenuGroup_Capture_MountCharacter_C.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/MountCharacter/MenuGroup_Capture_MountCharacter.MenuGroup_Capture_MountCharacter_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/MountCharacter/MenuGroup_Capture_MountCharacter.MenuGroup_Capture_MountCharacter_C.ExecuteUbergraph_MenuGroup_Capture_MountCharacter - // void ExecuteUbergraph_MenuGroup_Capture_MountCharacter(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Common/Capture/MountCharacter/MenuGroup_Capture_MountCharacter.MenuGroup_Capture_MountCharacter_C.On Move Analog R__DelegateSignature - // void OnMoveAnalogR__DelegateSignature(FVector2D Dir, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Detail.MenuLayer_Quest_Request_Detail_C.Update Line Layer + // void UpdateLineLayer(FRequestQuestRequestDetailLineInfo LineInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Detail.MenuLayer_Quest_Request_Detail_C.SetDetailNumPrimitiveValue + // void SetDetailNumPrimitiveValue(int32_t CurrentValue, int32_t MaxValue, bool isMaxOnly); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Detail.MenuLayer_Quest_Request_Detail_C.SwitcherDetailText + // void SwitcherDetailText(bool detailText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Detail.MenuLayer_Quest_Request_Detail_C.SetIcon_Default + // void SetIcon_Default(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Detail.MenuLayer_Quest_Request_Detail_C.SetIcon_Item + // void SetIcon_Item(FName ItemId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Detail.MenuLayer_Quest_Request_Detail_C.Set Icon Visibility + // void SetIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Detail.MenuLayer_Quest_Request_Detail_C.SetLabelText + // void SetLabelText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Detail.MenuLayer_Quest_Request_Detail_C.SetDetailText + // void SetDetailText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C -/// Size: 0x0808 (2056 bytes) (0x000728 - 0x000808) align 8 MaxSize: 0x0808 -class UMenuGroup_Activity_Library_Detail_C : public UMenuGroup +/// Class /Game/Program/Menu/Map/Top/MenuGroup_Map_LineEffect.MenuGroup_Map_LineEffect_C +/// Size: 0x0798 (1944 bytes) (0x000728 - 0x000798) align 8 MaxSize: 0x0798 +class UMenuGroup_Map_LineEffect_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_CharacterDetail; // 0x0740 (0x0008) - class UCanvasPanel* Group_Icon_Attribute; // 0x0748 (0x0008) - class UCanvasPanel* Group_Icon_Quality; // 0x0750 (0x0008) - class UCanvasPanel* Group_ItemCategory; // 0x0758 (0x0008) - class UCustomImage* Icon_Attribute; // 0x0760 (0x0008) - class UWidgetSwitcher* Icon_Quality; // 0x0768 (0x0008) - class UMenuLayer_Activity_Library_Detail_Category_C* MenuLayer_Activity_Library_Detail_Category; // 0x0770 (0x0008) - class UMenuLayer_Activity_Library_Detail_Category_C* MenuLayer_Activity_Library_Detail_Category0; // 0x0778 (0x0008) - class UMenuLayer_Capture_LibraryCharacter_C* MenuLayer_Capture_LibraryCharacter; // 0x0780 (0x0008) - class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x0788 (0x0008) - class UCustomWidgetSwitcher* Switcher_Detail; // 0x0790 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x0798 (0x0008) - class UCustomTextBlock* Text_Name; // 0x07A0 (0x0008) - class UCanvasPanel* Transform; // 0x07A8 (0x0008) - SDK_UNDEFINED(16,819) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07B0 (0x0010) - SDK_UNDEFINED(16,820) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,821) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07D0 (0x0010) - TArray DetailCategoryList; // 0x07E0 (0x0010) - SDK_UNDEFINED(16,822) /* FMulticastInlineDelegate */ __um(OnAnalogRDelegate); // 0x07F0 (0x0010) - double Icon_XPosition; // 0x0800 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + SDK_UNDEFINED(16,793) /* FMulticastInlineDelegate */ __um(On_Enter_R_Up); // 0x0738 (0x0010) + SDK_UNDEFINED(16,794) /* FMulticastInlineDelegate */ __um(On_Enter_R_Left); // 0x0748 (0x0010) + SDK_UNDEFINED(16,795) /* FMulticastInlineDelegate */ __um(On_Enter_R_Trigger); // 0x0758 (0x0010) + SDK_UNDEFINED(16,796) /* FMulticastInlineDelegate */ __um(On_Enter_L_Trigger); // 0x0768 (0x0010) + SDK_UNDEFINED(16,797) /* FMulticastInlineDelegate */ __um(On_Enter_R_Push_Center); // 0x0778 (0x0010) + SDK_UNDEFINED(16,798) /* FMulticastInlineDelegate */ __um(On_Move_Analog_R); // 0x0788 (0x0010) /// Functions - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.Set Item Icon - // void SetItemIcon(FName iconID, double IconXPosition, double IconYPosition, bool itemIcon); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.Change Image Type - // void ChangeImageType(bool IsCaptureImageType, bool isItemIcon); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.CheckAndCreateDetailCategoryList - // void CheckAndCreateDetailCategoryList(int32_t Index, bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.UpdateShadow - // void UpdateShadow(FLibraryShadowInfo Info); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.IsInfosVisibility - // void IsInfosVisibility(bool& Visibility); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.SetVisibilityInfos - // void SetVisibilityInfos(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.SetVisibilityDetail - // void SetVisibilityDetail(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.SetAllCategoryDetailInfo - // void SetAllCategoryDetailInfo(FLibraryDetailCategoryInfo DetailInfo1, FLibraryDetailCategoryInfo DetailInfo2); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.SetTextDetailInfo - // void SetTextDetailInfo(FText detailText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.Set Category Detail Info - // void SetCategoryDetailInfo(FLibraryDetailCategoryInfo CategoryInfo, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.SetQuelityIcon - // void SetQuelityIcon(int32_t rank); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.SetAttributeIcon - // void SetAttributeIcon(FName attributeIconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.Set Detail Type - // void SetDetailType(bool Category); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.SetNameText - // void SetNameText(FString nameText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.ExecuteUbergraph_MenuGroup_Activity_Library_Detail - // void ExecuteUbergraph_MenuGroup_Activity_Library_Detail(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.OnAnalogRDelegate__DelegateSignature - // void OnAnalogRDelegate__DelegateSignature(FVector2D _dir, double _rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.OnEnterSort__DelegateSignature - // void OnEnterSort__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.OnEnterRUp__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.OnEnterRLeft__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_LineEffect.MenuGroup_Map_LineEffect_C.On Move Analog R__DelegateSignature + // void OnMoveAnalogR__DelegateSignature(FVector2D Dir, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_LineEffect.MenuGroup_Map_LineEffect_C.On Enter R Push Center__DelegateSignature + // void OnEnterRPushCenter__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_LineEffect.MenuGroup_Map_LineEffect_C.On Enter L Trigger__DelegateSignature + // void OnEnterLTrigger__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_LineEffect.MenuGroup_Map_LineEffect_C.On Enter R Trigger__DelegateSignature + // void OnEnterRTrigger__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_LineEffect.MenuGroup_Map_LineEffect_C.On Enter R Left__DelegateSignature + // void OnEnterRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_LineEffect.MenuGroup_Map_LineEffect_C.On Enter R Up__DelegateSignature + // void OnEnterRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Capture/PossessionCharacter/MenuGroup_Capture_PossessionCharacter.MenuGroup_Capture_PossessionCharacter_C -/// Size: 0x0778 (1912 bytes) (0x000728 - 0x000778) align 8 MaxSize: 0x0778 -class UMenuGroup_Capture_PossessionCharacter_C : public UMenuGroup +/// Class /Game/Program/Menu/Event/Pad/MenuGroup_Event_Pad_Frame.MenuGroup_Event_Pad_Frame_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_Event_Pad_Frame_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Capture_Silhouette; // 0x0730 (0x0008) - class UWidgetAnimation* Capture_Default; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) - class UCustomImage* Capture; // 0x0750 (0x0008) - class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x0758 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0760 (0x0008) - SDK_UNDEFINED(16,823) /* FMulticastInlineDelegate */ __um(On_Move_Analog_R); // 0x0768 (0x0010) + class UWidgetAnimation* Instant_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Instant_Open_in; // 0x0730 (0x0008) + class UWidgetAnimation* Direct_Open_in; // 0x0738 (0x0008) + class UWidgetAnimation* Direct_Open_out; // 0x0740 (0x0008) + class UWidgetAnimation* Animation_Open_out; // 0x0748 (0x0008) + class UWidgetAnimation* Animation_Open_in; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) + class UCanvasPanel* Group_Cover; // 0x0768 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Capture/PossessionCharacter/MenuGroup_Capture_PossessionCharacter.MenuGroup_Capture_PossessionCharacter_C.SetCaptureDefaultPlayAnimation - // void SetCaptureDefaultPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/PossessionCharacter/MenuGroup_Capture_PossessionCharacter.MenuGroup_Capture_PossessionCharacter_C.SetCaptureSilhouettePlayAnimation - // void SetCaptureSilhouettePlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/PossessionCharacter/MenuGroup_Capture_PossessionCharacter.MenuGroup_Capture_PossessionCharacter_C.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/PossessionCharacter/MenuGroup_Capture_PossessionCharacter.MenuGroup_Capture_PossessionCharacter_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/PossessionCharacter/MenuGroup_Capture_PossessionCharacter.MenuGroup_Capture_PossessionCharacter_C.ExecuteUbergraph_MenuGroup_Capture_PossessionCharacter - // void ExecuteUbergraph_MenuGroup_Capture_PossessionCharacter(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Common/Capture/PossessionCharacter/MenuGroup_Capture_PossessionCharacter.MenuGroup_Capture_PossessionCharacter_C.On Move Analog R__DelegateSignature - // void OnMoveAnalogR__DelegateSignature(FVector2D Dir, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/Pad/MenuGroup_Event_Pad_Frame.MenuGroup_Event_Pad_Frame_C.SetAnimationOpenOutOverwrite + // void SetAnimationOpenOutOverwrite(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/Pad/MenuGroup_Event_Pad_Frame.MenuGroup_Event_Pad_Frame_C.SetAnimationOpenInOverwrite + // void SetAnimationOpenInOverwrite(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/Pad/MenuGroup_Event_Pad_Frame.MenuGroup_Event_Pad_Frame_C.SetFrameVisibility + // void SetFrameVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Event/Pad/MenuGroup_Event_Pad_Frame.MenuGroup_Event_Pad_Frame_C.SetOpenOutOverwrite + // void SetOpenOutOverwrite(bool padAnimation); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Save/MenuLayer_Save_CrossSave_Bar.MenuLayer_Save_CrossSave_Bar_C -/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 -class UMenuLayer_Save_CrossSave_Bar_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C +/// Size: 0x0680 (1664 bytes) (0x000658 - 0x000680) align 8 MaxSize: 0x0680 +class UMenuTop_Wipe_Pad_PlaneCover_C : public UCraftLayoutPadWipeMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCanvasPanel* Group_SaveDataInfo; // 0x0470 (0x0008) - class UCanvasPanel* Group_SaveDataInfo_None; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_PlayTime_Minutes; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_PlayTime_Seconds; // 0x0488 (0x0008) - class UWidgetSwitcher* Switcher_SaveDataInfo; // 0x0490 (0x0008) - class UCustomTextBlock* Text_CurrentMapName; // 0x0498 (0x0008) - class UCustomTextBlock* Text_None; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_SaveDate; // 0x04A8 (0x0008) - FName TEXT_ID_DATA_NONE; // 0x04B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_Event_Pad_Frame_C* MenuGroup_Event_Pad_Frame; // 0x0660 (0x0008) + FName PadStartupSe; // 0x0668 (0x0008) + FName PadCloseInSe; // 0x0670 (0x0008) + FName PadCloseSe; // 0x0678 (0x0008) /// Functions - // Function /Game/Program/Menu/Save/MenuLayer_Save_CrossSave_Bar.MenuLayer_Save_CrossSave_Bar_C.SetEmptyData - // void SetEmptyData(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuLayer_Save_CrossSave_Bar.MenuLayer_Save_CrossSave_Bar_C.SetPlayTime - // void SetPlayTime(int32_t Hours, int32_t Minutes); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuLayer_Save_CrossSave_Bar.MenuLayer_Save_CrossSave_Bar_C.SetRecordDate - // void SetRecordDate(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuLayer_Save_CrossSave_Bar.MenuLayer_Save_CrossSave_Bar_C.SetMapName - // void SetMapName(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuLayer_Save_CrossSave_Bar.MenuLayer_Save_CrossSave_Bar_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Save/MenuLayer_Save_CrossSave_Bar.MenuLayer_Save_CrossSave_Bar_C.ExecuteUbergraph_MenuLayer_Save_CrossSave_Bar - // void ExecuteUbergraph_MenuLayer_Save_CrossSave_Bar(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.Play Direct In + // void PlayDirectIn(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.PlayDirectIn_BP + // void PlayDirectIn_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.PlayDirectOut_BP + // void PlayDirectOut_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.OnWipeOut + // void OnWipeOut(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.OnWipeIn + // void OnWipeIn(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Wipe/MenuTop_Wipe_Pad_PlaneCover.MenuTop_Wipe_Pad_PlaneCover_C.ExecuteUbergraph_MenuTop_Wipe_Pad_PlaneCover + // void ExecuteUbergraph_MenuTop_Wipe_Pad_PlaneCover(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C -/// Size: 0x0818 (2072 bytes) (0x000728 - 0x000818) align 8 MaxSize: 0x0818 -class UMenuGroup_SavingWindow_CrossSave_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/License/MenuLayer_License_Rank_Icon.MenuLayer_License_Rank_Icon_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_License_Rank_Icon_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Base_Time_LastTime; // 0x0740 (0x0008) - class UCustomImage* Base_Time_NewData; // 0x0748 (0x0008) - class UCanvasPanel* Group_Active; // 0x0750 (0x0008) - class UCanvasPanel* Group_Contents; // 0x0758 (0x0008) - class UCanvasPanel* Group_CrossSave_Button; // 0x0760 (0x0008) - class UCanvasPanel* Group_Icon_Header; // 0x0768 (0x0008) - class UCanvasPanel* Group_Position; // 0x0770 (0x0008) - class UCanvasPanel* Group_ToneDown; // 0x0778 (0x0008) - class UCustomImage* Icon_Check; // 0x0780 (0x0008) - class UCustomImage* Icon_Header; // 0x0788 (0x0008) - class UMenuLayer_Save_CrossSave_Bar_C* MenuLayer_Save_CrossSave_Bar_LastTime; // 0x0790 (0x0008) - class UMenuLayer_Save_CrossSave_Bar_C* MenuLayer_Save_CrossSave_Bar_NewData; // 0x0798 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x07A0 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x07A8 (0x0008) - class UWidgetSwitcher* Switcher_CrossSave_Button; // 0x07B0 (0x0008) - class UCustomTextBlock* Text_CrossSave; // 0x07B8 (0x0008) - class UCustomTextBlock* Text_CrossSave1; // 0x07C0 (0x0008) - class UCustomTextBlock* Text_Header; // 0x07C8 (0x0008) - class UCustomTextBlock* Text_Key_Y; // 0x07D0 (0x0008) - class UCustomTextBlock* Text_Key_Y2; // 0x07D8 (0x0008) - class UCustomTextBlock* Text_LastTime; // 0x07E0 (0x0008) - class UCustomTextBlock* Text_Message; // 0x07E8 (0x0008) - class UCustomTextBlock* Text_NewData; // 0x07F0 (0x0008) - FName TEXT_ID_GAIJI_KEY; // 0x07F8 (0x0008) - int32_t cancelFocusIndex; // 0x0800 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x0804 (0x0004) MISSED - SDK_UNDEFINED(16,824) /* FMulticastInlineDelegate */ __um(OnDecidedRLeftDelegate); // 0x0808 (0x0010) + class UCustomImage* Icon_Hero; // 0x0468 (0x0008) + class UCustomImage* Icon_Legend; // 0x0470 (0x0008) + class UCustomImage* Icon_None; // 0x0478 (0x0008) + class UWidgetSwitcher* Switcher_Type; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetCrossSaveCheckIconVisible - // void SetCrossSaveCheckIconVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetCrossSaveButtonVisible - // void SetCrossSaveButtonVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(bool& Success); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.GetSaveInfoLayer - // void GetSaveInfoLayer(int32_t Index, class UMenuLayer_Save_CrossSave_Bar_C*& MenuLayer); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetupFocus - // void SetupFocus(int32_t initFocusIdx, int32_t cancelFocusIdx); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetButtonInfo - // void SetButtonInfo(int32_t Index, FWindowMenuButtonInfo buttonInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetSaveDataInfoText_Bottom - // void SetSaveDataInfoText_Bottom(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetSaveDataInfoText_Top - // void SetSaveDataInfoText_Top(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetPlayTime - // void SetPlayTime(int32_t Index, int32_t Hours, int32_t Minutes); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetRecordDate - // void SetRecordDate(int32_t Index, FString Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetMapName - // void SetMapName(int32_t Index, FString Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetEmptyData - // void SetEmptyData(int32_t Index, bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetCrossSaveGaijiText - // void SetCrossSaveGaijiText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetCrossSaveText - // void SetCrossSaveText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetMessageText - // void SetMessageText(FText TextMessage); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetTitleText - // void SetTitleText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetHeaderIcon - // void SetHeaderIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.OnDecidedRLeft - // void OnDecidedRLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.ExecuteUbergraph_MenuGroup_SavingWindow_CrossSave - // void ExecuteUbergraph_MenuGroup_SavingWindow_CrossSave(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.OnDecidedRLeftDelegate__DelegateSignature - // void OnDecidedRLeftDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/License/MenuLayer_License_Rank_Icon.MenuLayer_License_Rank_Icon_C.SetLicenseRank + // void SetLicenseRank(ELicenseRank licenseRank); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C -/// Size: 0x0854 (2132 bytes) (0x000818 - 0x000854) align 8 MaxSize: 0x0854 -class UMenuTop_CrossSaveDataLoadWindow_C : public UCrossSaveDataLoadWindow +/// Class /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C +/// Size: 0x05E0 (1504 bytes) (0x000468 - 0x0005E0) align 8 MaxSize: 0x05E0 +class UMenuLayer_Life_Detail_Window_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0818 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0820 (0x0008) - class UMenuGroup_SavingWindow_CrossSave_C* MenuGroup_SavingWindow_CrossSave; // 0x0828 (0x0008) - FName TEXT_ID_SAVE_DATA_CROSS; // 0x0830 (0x0008) - FName TEXT_ID_SAVE_DATA_MAIN; // 0x0838 (0x0008) - bool canelButtonDecided; // 0x0840 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0841 (0x0003) MISSED - FName SE_CANCEL; // 0x0844 (0x0008) - FName SE_MOVE_FOCUS; // 0x084C (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) + class UCustomImage* Frame; // 0x0488 (0x0008) + class UCustomImage* Frame0; // 0x0490 (0x0008) + class UCustomImage* Frame_Roguelike; // 0x0498 (0x0008) + class UCustomImage* Gauge_EXP; // 0x04A0 (0x0008) + class UCustomImage* Gauge_Exp_Roguelike; // 0x04A8 (0x0008) + class UCanvasPanel* Gauge_Level_Cripping; // 0x04B0 (0x0008) + class UCanvasPanel* Gauge_Level_Cripping_Roguelike; // 0x04B8 (0x0008) + class UCustomImage* Gauge_Rank; // 0x04C0 (0x0008) + class UCanvasPanel* Gauge_Rank_Cripping; // 0x04C8 (0x0008) + class UCustomImage* Icon_Exp_Next; // 0x04D0 (0x0008) + class UCustomImage* Icon_Exp_Next_Roguelike; // 0x04D8 (0x0008) + class UCustomImage* ICON_LIFE; // 0x04E0 (0x0008) + class UCustomImage* Icon_Life_Roguelike; // 0x04E8 (0x0008) + class UMenuLayer_License_Rank_Icon_C* MenuLayer_License_Rank_Icon; // 0x04F0 (0x0008) + class UMenuLayer_License_Rank_Icon_C* MenuLayer_License_Rank_Icon1; // 0x04F8 (0x0008) + class UNumPrimitive* NumPrimitive_Baloon_Lv; // 0x0500 (0x0008) + class UNumPrimitive* NumPrimitive_Baloon_Lv_Roguelike; // 0x0508 (0x0008) + class UNumPrimitive* NumPrimitive_Baloon_Rank; // 0x0510 (0x0008) + class UNumPrimitive* NumPrimitive_Level; // 0x0518 (0x0008) + class UNumPrimitive* NumPrimitive_Level_Next_Value; // 0x0520 (0x0008) + class UNumPrimitive* NumPrimitive_Level_Next_Value_Roguelike; // 0x0528 (0x0008) + class UNumPrimitive* NumPrimitive_Rank_Next_Value; // 0x0530 (0x0008) + class UWidgetSwitcher* Switch_Base_Shadow; // 0x0538 (0x0008) + class UWidgetSwitcher* Switch_Page; // 0x0540 (0x0008) + class UWidgetSwitcher* Switcher_Exp; // 0x0548 (0x0008) + class UWidgetSwitcher* Switcher_Star; // 0x0550 (0x0008) + class UCustomTextBlock* Text_Exp_Max; // 0x0558 (0x0008) + class UCustomTextBlock* Text_Level_Lv; // 0x0560 (0x0008) + class UCustomTextBlock* Text_Level_Next_Label; // 0x0568 (0x0008) + class UCustomTextBlock* Text_Level_Next_Label_Roguelike; // 0x0570 (0x0008) + class UCustomTextBlock* Text_Level_Next_Value; // 0x0578 (0x0008) + class UCustomTextBlock* Text_Life_Name; // 0x0580 (0x0008) + class UCustomTextBlock* Text_Life_Name_Roguelike; // 0x0588 (0x0008) + class UCustomTextBlock* Text_Life_RankName; // 0x0590 (0x0008) + class UCustomTextBlock* Text_Lv; // 0x0598 (0x0008) + class UCustomTextBlock* Text_Lv_Roguelike; // 0x05A0 (0x0008) + class UCustomTextBlock* Text_Rank; // 0x05A8 (0x0008) + class UCustomTextBlock* Text_Rank_Next_Label; // 0x05B0 (0x0008) + class UCustomTextBlock* Text_Star_Max; // 0x05B8 (0x0008) + class UCustomImage* xxx_Icon_Level; // 0x05C0 (0x0008) + class UCustomImage* xxx_Icon_Rank; // 0x05C8 (0x0008) + double GAUGE_SIZE; // 0x05D0 (0x0008) + FName ICON_ID_EXP; // 0x05D8 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.OnMoveFocusEvent_Window - // void OnMoveFocusEvent_Window(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.OnBackEvent_Window - // void OnBackEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.OnEnterEvent_Window - // void OnEnterEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.OnDecideEvent_Window - // void OnDecideEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.OnInitWindow - // void OnInitWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.SetHeaderIcon_BP - // void SetHeaderIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.SetTitleText_BP - // void SetTitleText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.SetText_BP - // void SetText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.SetMapName_BP - // void SetMapName_BP(int32_t _index, FString _mapName); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.SetRecordDate_BP - // void SetRecordDate_BP(int32_t _index, FString _dateTime); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.SetPlayTime_BP - // void SetPlayTime_BP(int32_t _index, int32_t _hours, int32_t _minutes); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.SetupButton_BP - // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.UpdateFocus_BP - // void UpdateFocus_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.OnSetupWindow - // void OnSetupWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.SetEmptyData_BP - // void SetEmptyData_BP(int32_t _index, bool _isEmpty); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.ExecuteUbergraph_MenuTop_CrossSaveDataLoadWindow - // void ExecuteUbergraph_MenuTop_CrossSaveDataLoadWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.Get Page Switcher Num + // void GetPageSwitcherNum(int32_t currentNum, int32_t& Num); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.SetExpGauge_Roguelike + // void SetExpGauge_Roguelike(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.Set Star Switcher + // void SetStarSwitcher(bool IsStarMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.Set Exp Switcher + // void SetExpSwitcher(bool isExpMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.SetEXPIconTexture + // void SetEXPIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.SetRankIconTexture + // void SetRankIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.SetLevelIconTexture + // void SetLevelIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.SetExpGauge + // void SetExpGauge(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.SetLifeIconTexture + // void SetLifeIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.SetWindowBaseSwitcher + // void SetWindowBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C._xxx_SetPage + // void _xxx_SetPage(int32_t page); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.SetStarGauge + // void SetStarGauge(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.SetButtonInfo + // void SetButtonInfo(FLifeLicenseCardInfo LifeLicenseCardInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuLayer_Life_Detail_Window.MenuLayer_Life_Detail_Window_C.ExecuteUbergraph_MenuLayer_Life_Detail_Window + // void ExecuteUbergraph_MenuLayer_Life_Detail_Window(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C -/// Size: 0x0889 (2185 bytes) (0x000820 - 0x000889) align 8 MaxSize: 0x0889 -class UMenuTop_CrossSaveDataOverwriteWindow_C : public UCrossSaveDataOverwriteWindow +/// Class /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C +/// Size: 0x0600 (1536 bytes) (0x000468 - 0x000600) align 8 MaxSize: 0x0600 +class UMenuLayer_Life_Button_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0820 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0828 (0x0008) - class UMenuGroup_SavingWindow_CrossSave_C* MenuGroup_SavingWindow_CrossSave; // 0x0830 (0x0008) - FName TEXT_ID_SAVE_DATA_MAIN; // 0x0838 (0x0008) - FName TEXT_ID_SAVE_DATA_LAST; // 0x0840 (0x0008) - bool canelButtonDecided; // 0x0848 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0849 (0x0003) MISSED - FName TEXT_ID_CROSS_SAVE_GAIJI; // 0x084C (0x0008) - FName TEXT_ID_CROSS_SAVE_SETTING; // 0x0854 (0x0008) - FName TEXT_ID_SAVE_DATA_CROSS; // 0x085C (0x0008) - FName SE_CANCEL; // 0x0864 (0x0008) - FName SE_MOVE_FOCUS; // 0x086C (0x0008) - FName SE_SWITCH; // 0x0874 (0x0008) - EWindowMenuType WINDOW_MENU_TYPE_CLOUD_DATA_OVERWIRITE_CONFIRM; // 0x087C (0x0001) - EWindowMenuType WINDOW_MENU_TYPE_WAITING_CLOUD_DATA_OVERWRITE; // 0x087D (0x0001) - unsigned char UnknownData01_6[0x2]; // 0x087E (0x0002) MISSED - double AutoCloseTime; // 0x0880 (0x0008) - EWindowMenuType WINDOW_MENU_TYPE_CROSS_SAVE_OVERWIRITE_CONFIRM; // 0x0888 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* RankUp_Icon_Animation_Loop; // 0x0470 (0x0008) + class UWidgetAnimation* UnLock_Animation_in; // 0x0478 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0488 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0490 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) + class UCustomImage* Base_Battle; // 0x04B0 (0x0008) + class UCustomImage* Base_Crafter; // 0x04B8 (0x0008) + class UCustomImage* Base_Gatherer; // 0x04C0 (0x0008) + class UCustomImage* Base_Lock_Battle; // 0x04C8 (0x0008) + class UCustomImage* Base_Lock_Crafter; // 0x04D0 (0x0008) + class UCustomImage* Base_Lock_Gatherer; // 0x04D8 (0x0008) + class UCustomImage* Base_Lock_None; // 0x04E0 (0x0008) + class UCustomImage* Base_None_Battle; // 0x04E8 (0x0008) + class UCustomImage* Base_None_Crafter; // 0x04F0 (0x0008) + class UCustomImage* Base_None_Gatherer; // 0x04F8 (0x0008) + class UCustomImage* Base_Select; // 0x0500 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0508 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0510 (0x0008) + class UCanvasPanel* Group_Base; // 0x0518 (0x0008) + class UCanvasPanel* Group_Check; // 0x0520 (0x0008) + class UCanvasPanel* Group_Lock; // 0x0528 (0x0008) + class UCanvasPanel* Group_None; // 0x0530 (0x0008) + class UCanvasPanel* Group_Normal; // 0x0538 (0x0008) + class UCanvasPanel* Group_Rank_Balloon; // 0x0540 (0x0008) + class UCustomImage* Icon_Battle_Select; // 0x0548 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0550 (0x0008) + class UCustomImage* ICON_LIFE0; // 0x0558 (0x0008) + class UCustomImage* Icon_Life_Silhouette; // 0x0560 (0x0008) + class UCustomImage* Icon_Lock; // 0x0568 (0x0008) + class UCustomImage* Icon_RankUp_Ok; // 0x0570 (0x0008) + class UMenuLayer_License_Rank_Icon_C* MenuLayer_License_Rank_Icon; // 0x0578 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0580 (0x0008) + class UWidgetSwitcher* Switcher_Base1; // 0x0588 (0x0008) + class UWidgetSwitcher* Switcher_Base_Lock; // 0x0590 (0x0008) + class UWidgetSwitcher* Switcher_Type; // 0x0598 (0x0008) + class UCustomTextBlock* Text_Balloon; // 0x05A0 (0x0008) + class UCustomTextBlock* Text_Level; // 0x05A8 (0x0008) + class UCustomTextBlock* Text_Life_Lock; // 0x05B0 (0x0008) + class UCustomTextBlock* Text_Life_Name_Normal; // 0x05B8 (0x0008) + class UCustomTextBlock* Text_Life_Name_Normal2; // 0x05C0 (0x0008) + class UCustomTextBlock* Text_Life_Name_Select; // 0x05C8 (0x0008) + class UCustomTextBlock* Text_Life_Name_Select3; // 0x05D0 (0x0008) + class UCustomTextBlock* Text_Number; // 0x05D8 (0x0008) + ELifeType lifeType; // 0x05E0 (0x0001) + ELifeCategory lifeCategory; // 0x05E1 (0x0001) + bool Enabled; // 0x05E2 (0x0001) + bool validade; // 0x05E3 (0x0001) + unsigned char UnknownData00_6[0x4]; // 0x05E4 (0x0004) MISSED + SDK_UNDEFINED(16,799) /* FMulticastInlineDelegate */ __um(OnUnlockAnimationFinished); // 0x05E8 (0x0010) + FName TEXT_ID_LEVEL; // 0x05F8 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnEnterEvent_Window - // void OnEnterEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnDecideEvent_Window - // void OnDecideEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnBackEvent_Window - // void OnBackEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnMoveFocusEvent_Window - // void OnMoveFocusEvent_Window(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnInitWindow - // void OnInitWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.UpdateFocus_BP - // void UpdateFocus_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetupButton_BP - // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetMapName_BP - // void SetMapName_BP(int32_t _index, FString _mapName); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetRecordDate_BP - // void SetRecordDate_BP(int32_t _index, FString _dateTime); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetPlayTime_BP - // void SetPlayTime_BP(int32_t _index, int32_t _hours, int32_t _minutes); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnSetupWindow - // void OnSetupWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetHeaderIcon_BP - // void SetHeaderIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetTitleText_BP - // void SetTitleText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetText_BP - // void SetText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnDecidedRLeftEvent_Window - // void OnDecidedRLeftEvent_Window(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetCrossSaveDataUploadGuideVisible_BP - // void SetCrossSaveDataUploadGuideVisible_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetEmptyData_BP - // void SetEmptyData_BP(int32_t _index, bool _isEmpty); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetCrossSaveDataUploadCheckIconVisible_BP - // void SetCrossSaveDataUploadCheckIconVisible_BP(bool _enabled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.ExecuteUbergraph_MenuTop_CrossSaveDataOverwriteWindow - // void ExecuteUbergraph_MenuTop_CrossSaveDataOverwriteWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetLevelText + // void SetLevelText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetRankUpText + // void SetRankUpText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetRankUpVisibility + // void SetRankUpVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetRankUpPlayAnimation + // void SetRankUpPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetSubMarkVisibility + // void SetSubMarkVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.Set Lock Life Icon Texture + // void SetLockLifeIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.Set Lock Visibility + // void SetLockVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.Play Unlock Animation + // void PlayUnlockAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.HaveLicenseCard + // void HaveLicenseCard(FLifeSelectButtonInfo Info, bool& have); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.HaveLicense + // void HaveLicense(FLifeSelectButtonInfo Info, bool& have); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.EnableButton + // void EnableButton(bool Enabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetValid + // void SetValid(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.UpdateEnterAnim + // void UpdateEnterAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetSilhouetteIconTexture + // void SetSilhouetteIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.GetLifeCategory + // void GetLifeCategory(ELifeCategory& lifeCategory); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.GetLifeType + // void GetLifeType(ELifeType& lifeType); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetMarkVisibility + // void SetMarkVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.SetButtonInfo + // void SetButtonInfo(FLifeSelectButtonInfo buttonInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.OnAnimationFinished + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.ExecuteUbergraph_MenuLayer_Life_Button + // void ExecuteUbergraph_MenuLayer_Life_Button(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Life/Button/MenuLayer_Life_Button.MenuLayer_Life_Button_C.OnUnlockAnimationFinished__DelegateSignature + // void OnUnlockAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Lobby/Bell/MenuLayer_Multi_Lobby_Bell.MenuLayer_Multi_Lobby_Bell_C -/// Size: 0x02E8 (744 bytes) (0x0002E0 - 0x0002E8) align 8 MaxSize: 0x02E8 -class UMenuLayer_Multi_Lobby_Bell_C : public UUserWidget +/// Class /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C +/// Size: 0x0858 (2136 bytes) (0x000728 - 0x000858) align 8 MaxSize: 0x0858 +class UMenuGroup_Life_Buttons_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_loop; // 0x02E0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* LifeSelect_Sub_loop; // 0x0730 (0x0008) + class UWidgetAnimation* LifeSelect_Sub_out; // 0x0738 (0x0008) + class UWidgetAnimation* LifeSelect_Sub_in; // 0x0740 (0x0008) + class UWidgetAnimation* LifeSelect_Main_loop; // 0x0748 (0x0008) + class UWidgetAnimation* LifeSelect_Main_in; // 0x0750 (0x0008) + class UWidgetAnimation* LifeSelect_Main_out; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0760 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0768 (0x0008) + class UCustomImage* Base_LifeType_Main; // 0x0770 (0x0008) + class UCustomImage* Base_LifeType_Main_Select; // 0x0778 (0x0008) + class UCustomImage* Base_LifeType_Sub; // 0x0780 (0x0008) + class UCustomImage* Base_LifeType_Sub_Select; // 0x0788 (0x0008) + class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button; // 0x0790 (0x0008) + class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button0; // 0x0798 (0x0008) + class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button1; // 0x07A0 (0x0008) + class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button2; // 0x07A8 (0x0008) + class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button3; // 0x07B0 (0x0008) + class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_00; // 0x07B8 (0x0008) + class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_01; // 0x07C0 (0x0008) + class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_02; // 0x07C8 (0x0008) + class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_03; // 0x07D0 (0x0008) + class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_04; // 0x07D8 (0x0008) + class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_05; // 0x07E0 (0x0008) + class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_06; // 0x07E8 (0x0008) + class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_07; // 0x07F0 (0x0008) + class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_08; // 0x07F8 (0x0008) + class UMenuLayer_Life_Button_C* MenuLayer_LifeSelect_Life_Button_09; // 0x0800 (0x0008) + class USpacer* Spacer; // 0x0808 (0x0008) + TArray buttonLayerArray; // 0x0810 (0x0010) + TArray MainLifeButtonLayerArray; // 0x0820 (0x0010) + TArray SubLifeButtonLayerArray; // 0x0830 (0x0010) + SDK_UNDEFINED(16,800) /* FMulticastInlineDelegate */ __um(OnRLeft); // 0x0840 (0x0010) + FName SE_SELECT; // 0x0850 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/Bell/MenuLayer_Multi_Lobby_Bell.MenuLayer_Multi_Lobby_Bell_C.SetLoopPlayAnimation - // void SetLoopPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.CheckFocusLayerDelegateLifeButton + // void CheckFocusLayerDelegateLifeButton(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.SetSpacerVisibility + // void SetSpacerVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.OnRLeftFunction + // void OnRLeftFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.PlayUnlockAnimation + // void PlayUnlockAnimation(class UMenuLayer_Life_Button_C* llifebutton); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.EnableCharacterButton + // void EnableCharacterButton(int32_t Index, bool Enabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.SetBaseTypeColor + // void SetBaseTypeColor(bool BaseType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.SetLifeTypeSubIconTexture + // void SetLifeTypeSubIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.SetLifeTypeMainIconTexture + // void SetLifeTypeMainIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.UpdateSelectedLifeButtons + // void UpdateSelectedLifeButtons(TArray& mainLifeSelectButtonInfoList, TArray& subLifeSelectButtonInfoList, ELifeType selectedLifeType); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.SetupLifeInfo + // void SetupLifeInfo(TArray& mainLifeSelectButtonInfoList, TArray& subLifeSelectButtonInfoList, ELifeType currentLifeType); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.ExecuteUbergraph_MenuGroup_Life_Buttons + // void ExecuteUbergraph_MenuGroup_Life_Buttons(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Life/Button/MenuGroup_Life_Buttons.MenuGroup_Life_Buttons_C.OnRLeft__DelegateSignature + // void OnRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP.MenuLayer_CharaGaugeHP_C -/// Size: 0x04D8 (1240 bytes) (0x0004B0 - 0x0004D8) align 8 MaxSize: 0x04D8 -class UMenuLayer_CharaGaugeHP_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Reward_Item.MenuLayer_Quest_Reward_Item_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Quest_Reward_Item_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCanvasPanel* Gauge_HP_Cripping; // 0x04B8 (0x0008) - class UCanvasPanel* Gauge_HP_Damage_Cripping; // 0x04C0 (0x0008) - FVector2D GaugeSize; // 0x04C8 (0x0010) + class UCustomImage* Base_Icon_Item; // 0x0468 (0x0008) + class UCustomImage* Base_Num; // 0x0470 (0x0008) + class UCustomImage* Icon_Item; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_Item_Num; // 0x0480 (0x0008) + class UCustomTextBlock* Text_ItemName; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP.MenuLayer_CharaGaugeHP_C.SetDamageHP - // void SetDamageHP(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP.MenuLayer_CharaGaugeHP_C.SetHp - // void SetHp(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP.MenuLayer_CharaGaugeHP_C.SetXSize - // void SetXSize(double XSize); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP.MenuLayer_CharaGaugeHP_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP.MenuLayer_CharaGaugeHP_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP.MenuLayer_CharaGaugeHP_C.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP.MenuLayer_CharaGaugeHP_C.ExecuteUbergraph_MenuLayer_CharaGaugeHP - // void ExecuteUbergraph_MenuLayer_CharaGaugeHP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Gatherer/MenuLayer_AttachIcon_Fishing.MenuLayer_AttachIcon_Fishing_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_Fishing_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) -}; - -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Gatherer/MenuLayer_AttachIcon_Mining.MenuLayer_AttachIcon_Mining_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_Mining_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) -}; - -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Gatherer/MenuLayer_AttachIcon_Logging.MenuLayer_AttachIcon_Logging_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_Logging_C : public UMenuLayer -{ -public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Reward_Item.MenuLayer_Quest_Reward_Item_C.SetTextName + // void SetTextName(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Reward_Item.MenuLayer_Quest_Reward_Item_C.SetItemNum + // void SetItemNum(int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Reward_Item.MenuLayer_Quest_Reward_Item_C.SetItemIcon + // void SetItemIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Gatherer/MenuLayer_AttachIcon_Harvest.MenuLayer_AttachIcon_Harvest_C +/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_OutsideIcons.MenuLayer_Map_OutsideIcons_C /// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_AttachIcon_Harvest_C : public UMenuLayer +class UMenuLayer_Map_OutsideIcons_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) + class UCanvasPanel* Icons_Outside; // 0x0468 (0x0008) }; -/// Class /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuLayer_AttachIcon_PickRequest_NPC_IconBalloon.MenuLayer_AttachIcon_PickRequest_NPC_IconBalloon_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_AttachIcon_PickRequest_NPC_IconBalloon_C : public UMenuLayer +/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_AreaMarker.MenuLayer_Map_AreaMarker_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_Map_AreaMarker_C : public UMenuLayer { public: - class UMenuLayer_AttachIcon_Fishing_C* MenuLayer_AttachIcon_Fishing; // 0x0468 (0x0008) - class UMenuLayer_AttachIcon_Harvest_C* MenuLayer_AttachIcon_Harvest; // 0x0470 (0x0008) - class UMenuLayer_AttachIcon_Logging_C* MenuLayer_AttachIcon_Logging; // 0x0478 (0x0008) - class UMenuLayer_AttachIcon_Mining_C* MenuLayer_AttachIcon_Mining; // 0x0480 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Prompt; // 0x0470 (0x0008) + class UCanvasPanel* Group_Gaiji; // 0x0478 (0x0008) + class UCustomImage* Icon_Pin; // 0x0480 (0x0008) + class UWidgetSwitcher* Switcher_EffectType; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Gaiji; // 0x0490 (0x0008) + class UCanvasPanel* Transform; // 0x0498 (0x0008) + FName GAIJI_ID_ENTER_DEFAULT; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuLayer_AttachIcon_PickRequest_NPC_IconBalloon.MenuLayer_AttachIcon_PickRequest_NPC_IconBalloon_C.SwichIcon - // void SwichIcon(EGameIconType& _iconType); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_AreaMarker.MenuLayer_Map_AreaMarker_C.SetGaijiText + // void SetGaijiText(FName& textId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_AreaMarker.MenuLayer_Map_AreaMarker_C.Set Pin Visibility + // void SetPinVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_AreaMarker.MenuLayer_Map_AreaMarker_C.SetPinIconTexture + // void SetPinIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_AreaMarker.MenuLayer_Map_AreaMarker_C.SetEnterDefaultGaiji + // void SetEnterDefaultGaiji(FName GaijiID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_AreaMarker.MenuLayer_Map_AreaMarker_C.SetEffectSwitcher + // void SetEffectSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_AreaMarker.MenuLayer_Map_AreaMarker_C.SetPosition + // void SetPosition(FVector2D Position); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_AreaMarker.MenuLayer_Map_AreaMarker_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_AreaMarker.MenuLayer_Map_AreaMarker_C.ExecuteUbergraph_MenuLayer_Map_AreaMarker + // void ExecuteUbergraph_MenuLayer_Map_AreaMarker(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuGroup_AttachIcon_PickRequest_NPC.MenuGroup_AttachIcon_PickRequest_NPC_C -/// Size: 0x0790 (1936 bytes) (0x000728 - 0x000790) align 8 MaxSize: 0x0790 -class UMenuGroup_AttachIcon_PickRequest_NPC_C : public UMenuGroup +/// Class /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C +/// Size: 0x04C0 (1216 bytes) (0x000468 - 0x0004C0) align 8 MaxSize: 0x04C0 +class UMenuLayer_TowerRankSelect_EnemyStatus_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_loop; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out0; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UCanvasPanel* Group_PickRequest; // 0x0748 (0x0008) - class UCanvasPanel* Group_PickRequest_OffScreen; // 0x0750 (0x0008) - class UMenuLayer_AttachIcon_PickRequest_NPC_IconBalloon_C* MenuLayer_AttachIcon_PickRequest_NPC_IconBalloon; // 0x0758 (0x0008) - class UMenuLayer_AttachIcon_PickRequest_NPC_OffScreen_C* MenuLayer_AttachIcon_PickRequest_NPC_OffScreen; // 0x0760 (0x0008) - class UWidgetSwitcher* Switch_Balloon; // 0x0768 (0x0008) - FName PRESET_ICON_FELLING; // 0x0770 (0x0008) - FName PRESET_ICON_MINING; // 0x0778 (0x0008) - FName PRESET_ICON_FISHING; // 0x0780 (0x0008) - FName PRESET_ICON_HERVEST; // 0x0788 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCanvasPanel* Group_Level; // 0x0470 (0x0008) + class UCanvasPanel* Group_Rarity; // 0x0478 (0x0008) + class UCustomImage* Icon_Category; // 0x0480 (0x0008) + class UCustomImage* Image_Rarity; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_Max; // 0x0490 (0x0008) + class UNumPrimitive* NumPrimitive_Min; // 0x0498 (0x0008) + class UWidgetSwitcher* Switcher_EnemyLevel; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_Category; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_Lv; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Tilde; // 0x04B8 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuGroup_AttachIcon_PickRequest_NPC.MenuGroup_AttachIcon_PickRequest_NPC_C.SetFaceIcon - // void SetFaceIcon(FName _iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuGroup_AttachIcon_PickRequest_NPC.MenuGroup_AttachIcon_PickRequest_NPC_C.SetIcon - // void SetIcon(EGameIconType _iconType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuGroup_AttachIcon_PickRequest_NPC.MenuGroup_AttachIcon_PickRequest_NPC_C.SetIconLifeAngle - // void SetIconLifeAngle(double Angle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuGroup_AttachIcon_PickRequest_NPC.MenuGroup_AttachIcon_PickRequest_NPC_C.SetArrowAngle - // void SetArrowAngle(double Angle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuGroup_AttachIcon_PickRequest_NPC.MenuGroup_AttachIcon_PickRequest_NPC_C.SetSwitchBalloon - // void SetSwitchBalloon(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C.Setup + // void Setup(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C.SetCategoryIcon + // void SetCategoryIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C.SetStarIcon + // void SetStarIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C.SetLevelDefaultText + // void SetLevelDefaultText(FText& lv, FText& Tilde); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C.Set Level + // void SetLevel(int32_t Min, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C.SetActiveWidget + // void SetActiveWidget(ETowerRankSelectStatusDispType Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C.SetText + // void SetText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/HugeMap/TowerRankSelect/EnemyStatus/MenuLayer_TowerRankSelect_EnemyStatus.MenuLayer_TowerRankSelect_EnemyStatus_C.ExecuteUbergraph_MenuLayer_TowerRankSelect_EnemyStatus + // void ExecuteUbergraph_MenuLayer_TowerRankSelect_EnemyStatus(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuTop_AttachIcon_PickRequest_NPC.MenuTop_AttachIcon_PickRequest_NPC_C -/// Size: 0x0661 (1633 bytes) (0x000650 - 0x000661) align 8 MaxSize: 0x0661 -class UMenuTop_AttachIcon_PickRequest_NPC_C : public UAttachIconPickRequestNpcMenuTop +/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_FastTravel_Guide.MenuLayer_Map_FastTravel_Guide_C +/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 +class UMenuLayer_Map_FastTravel_Guide_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_AttachIcon_PickRequest_NPC_C* MenuGroup_AttachIcon_NPCIconBalloon; // 0x0658 (0x0008) - bool IsInArea; // 0x0660 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Icon; // 0x0470 (0x0008) + class UCustomImage* Icon0; // 0x0478 (0x0008) + class UCustomImage* Icon1; // 0x0480 (0x0008) + class UCustomImage* Icon2; // 0x0488 (0x0008) + class UCustomImage* Icon3; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Guide; // 0x0498 (0x0008) + FName TEXT_ID_GUIDE; // 0x04A0 (0x0008) + TArray IconList; // 0x04A8 (0x0010) /// Functions - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuTop_AttachIcon_PickRequest_NPC.MenuTop_AttachIcon_PickRequest_NPC_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuTop_AttachIcon_PickRequest_NPC.MenuTop_AttachIcon_PickRequest_NPC_C.CalcScale - // void CalcScale(float _scale); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuTop_AttachIcon_PickRequest_NPC.MenuTop_AttachIcon_PickRequest_NPC_C.IsInDisplayableArea - // void IsInDisplayableArea(bool _isIsInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuTop_AttachIcon_PickRequest_NPC.MenuTop_AttachIcon_PickRequest_NPC_C.CalcCenterToTargetAngle - // void CalcCenterToTargetAngle(float _angle); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuTop_AttachIcon_PickRequest_NPC.MenuTop_AttachIcon_PickRequest_NPC_C.IsInDisplayableAreaBeforeConvert - // void IsInDisplayableAreaBeforeConvert(bool _isInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuTop_AttachIcon_PickRequest_NPC.MenuTop_AttachIcon_PickRequest_NPC_C.SetupParam_BP - // void SetupParam_BP(EGameIconType& _iconType, FName& _charaIconId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuTop_AttachIcon_PickRequest_NPC.MenuTop_AttachIcon_PickRequest_NPC_C.ExecuteUbergraph_MenuTop_AttachIcon_PickRequest_NPC - // void ExecuteUbergraph_MenuTop_AttachIcon_PickRequest_NPC(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_FastTravel_Guide.MenuLayer_Map_FastTravel_Guide_C.HiddenAllIcon + // void HiddenAllIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_FastTravel_Guide.MenuLayer_Map_FastTravel_Guide_C.Get Icon Texture Visible + // void GetIconTextureVisible(bool Visible, ESlateVisibility& Visibility); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_FastTravel_Guide.MenuLayer_Map_FastTravel_Guide_C.Set Icon Texture Visible + // void SetIconTextureVisible(int32_t Index, bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_FastTravel_Guide.MenuLayer_Map_FastTravel_Guide_C.GetFastTravelIconTexture + // void GetFastTravelIconTexture(int32_t Index, class UCustomImage*& IconTexture); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_FastTravel_Guide.MenuLayer_Map_FastTravel_Guide_C.SetFastTravelIconTexture + // void SetFastTravelIconTexture(FName& iconID, int32_t Index); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_FastTravel_Guide.MenuLayer_Map_FastTravel_Guide_C.SetGuideText + // void SetGuideText(FName& textId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_FastTravel_Guide.MenuLayer_Map_FastTravel_Guide_C.SetupFastTravelLayer + // void SetupFastTravelLayer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_FastTravel_Guide.MenuLayer_Map_FastTravel_Guide_C.ExecuteUbergraph_MenuLayer_Map_FastTravel_Guide + // void ExecuteUbergraph_MenuLayer_Map_FastTravel_Guide(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C -/// Size: 0x0898 (2200 bytes) (0x000728 - 0x000898) align 8 MaxSize: 0x0898 -class UMenuGroup_AttachIcon_ActionGuide_C : public UMenuGroup +/// Class /Game/Program/Menu/Map/Top/MenuGroup_Map_FastTravel_Guide.MenuGroup_Map_FastTravel_Guide_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_Map_FastTravel_Guide_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out0; // 0x0730 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Base_Invalid; // 0x0740 (0x0008) - class UCustomImage* Base_Normal; // 0x0748 (0x0008) - class UCustomImage* Base_Smoke; // 0x0750 (0x0008) - class UCanvasPanel* Group_Stock_Num; // 0x0758 (0x0008) - class UCanvasPanel* Group_TripTimer; // 0x0760 (0x0008) - class UMenuLayer_AttachIcon_Board_C* MenuLayer_AttachIcon_Board; // 0x0768 (0x0008) - class UMenuLayer_AttachIcon_Board_Notice_C* MenuLayer_AttachIcon_Board_Notice; // 0x0770 (0x0008) - class UMenuLayer_AttachIcon_CraftingTable_C* MenuLayer_AttachIcon_CraftingTable; // 0x0778 (0x0008) - class UMenuLayer_AttachIcon_CraftingTable_Alchemist_C* MenuLayer_AttachIcon_CraftingTable_Alchemist; // 0x0780 (0x0008) - class UMenuLayer_AttachIcon_CraftingTable_Artist_C* MenuLayer_AttachIcon_CraftingTable_Artist; // 0x0788 (0x0008) - class UMenuLayer_AttachIcon_CraftingTable_BlackSmith_C* MenuLayer_AttachIcon_CraftingTable_BlackSmith; // 0x0790 (0x0008) - class UMenuLayer_AttachIcon_CraftingTable_Carpenter_C* MenuLayer_AttachIcon_CraftingTable_Carpenter; // 0x0798 (0x0008) - class UMenuLayer_AttachIcon_CraftingTable_Cook_C* MenuLayer_AttachIcon_CraftingTable_Cook; // 0x07A0 (0x0008) - class UMenuLayer_AttachIcon_CraftingTable_Needleworker_C* MenuLayer_AttachIcon_CraftingTable_Needleworker; // 0x07A8 (0x0008) - class UMenuLayer_AttachIcon_EnteringRoom_C* MenuLayer_AttachIcon_EnteringRoom; // 0x07B0 (0x0008) - class UMenuLayer_AttachIcon_FirstAccess_C* MenuLayer_AttachIcon_FirstAccess; // 0x07B8 (0x0008) - class UMenuLayer_AttachIcon_FirstAccess_Balloon_C* MenuLayer_AttachIcon_FirstAccess_Balloon; // 0x07C0 (0x0008) - class UMenuLayer_AttachIcon_Fishing_C* MenuLayer_AttachIcon_Fishing; // 0x07C8 (0x0008) - class UMenuLayer_AttachIcon_GotTouch_C* MenuLayer_AttachIcon_GotTouch; // 0x07D0 (0x0008) - class UMenuLayer_AttachIcon_Harvest_C* MenuLayer_AttachIcon_Harvest; // 0x07D8 (0x0008) - class UMenuLayer_AttachIcon_Logging_C* MenuLayer_AttachIcon_Logging; // 0x07E0 (0x0008) - class UMenuLayer_AttachIcon_Mining_C* MenuLayer_AttachIcon_Mining; // 0x07E8 (0x0008) - class UMenuLayer_AttachIcon_ObstacleRemoval_C* MenuLayer_AttachIcon_ObstacleRemoval; // 0x07F0 (0x0008) - class UMenuLayer_AttachIcon_Pick_C* MenuLayer_AttachIcon_Pick; // 0x07F8 (0x0008) - class UMenuLayer_AttachIcon_PlantDungeon_C* MenuLayer_AttachIcon_PlantDungeon; // 0x0800 (0x0008) - class UMenuLayer_AttachIcon_PossessionSelect_Develop_C* MenuLayer_AttachIcon_PossessionSelect_Develop; // 0x0808 (0x0008) - class UMenuLayer_AttachIcon_Reclamation_C* MenuLayer_AttachIcon_Reclamation; // 0x0810 (0x0008) - class UMenuLayer_AttachIcon_Roguelike_AlchemyPot_C* MenuLayer_AttachIcon_Roguelike_AlchemyPot; // 0x0818 (0x0008) - class UMenuLayer_AttachIcon_Roguelike_Bed_C* MenuLayer_AttachIcon_Roguelike_Bed; // 0x0820 (0x0008) - class UMenuLayer_AttachIcon_Roguelike_MagicCircle_C* MenuLayer_AttachIcon_Roguelike_MagicCircle; // 0x0828 (0x0008) - class UMenuLayer_AttachIcon_Search_C* MenuLayer_AttachIcon_Search; // 0x0830 (0x0008) - class UMenuLayer_AttachIcon_Seeding_C* MenuLayer_AttachIcon_Seeding; // 0x0838 (0x0008) - class UMenuLayer_AttachIcon_Unsealing_C* MenuLayer_AttachIcon_Unsealing; // 0x0840 (0x0008) - class UNumPrimitive* NumPrimitive_Stock_Num; // 0x0848 (0x0008) - class UNumPrimitive* NumPrimitive_TimeLimit_Minutes; // 0x0850 (0x0008) - class UNumPrimitive* NumPrimitive_TimeLimit_Seconds; // 0x0858 (0x0008) - class UWidgetSwitcher* Switcher_Attach; // 0x0860 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0868 (0x0008) - class UWidgetSwitcher* Switcher_CraftingTable; // 0x0870 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0878 (0x0008) - FName GAIJI_ID_TARGET_ACTION; // 0x0880 (0x0008) - FName GAIJI_TEXT_ID; // 0x0888 (0x0008) - FName GAIJI_TEXT_ID_GOD_TOUCH; // 0x0890 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetRoguelikeBossIcon - // void SetRoguelikeBossIcon(FName iconID, bool isItemId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetGaijiText - // void SetGaijiText(EGameIconType GameIconType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetStockVisibility - // void SetStockVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetStock - // void SetStock(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetTimerVisibility - // void SetTimerVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetTimer - // void SetTimer(int32_t Minutes, int32_t Seconds); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SwitchBase - // void SwitchBase(EGameIconType GameIconType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetValidColor - // void SetValidColor(bool _valid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetLifeTypeSwitcher - // void SetLifeTypeSwitcher(ELifeType lifeType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.GetKeyIconID - // void GetKeyIconID(EGameIconType GameIconType, FName& iconID); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetGameIconType - // void SetGameIconType(EGameIconType GameIconType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C -/// Size: 0x06A0 (1696 bytes) (0x000690 - 0x0006A0) align 8 MaxSize: 0x06A0 -class UMenuTop_AttachIcon_ActionGuide_C : public UAttachIconActionGuideMenuTop -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0690 (0x0008) - class UMenuGroup_AttachIcon_ActionGuide_C* MenuGroup_AttachIcon_ActionGuide; // 0x0698 (0x0008) + class UMenuLayer_Map_FastTravel_Guide_C* MenuLayer_Map_FastTravel_Guide; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.IsInDisplayableArea - // void IsInDisplayableArea(bool _isIsInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetGameIcon_BP - // void SetGameIcon_BP(EGameIconType _gameIconType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetLifeType_BP - // void SetLifeType_BP(ELifeType _lifeType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetValidColorIcon_BP - // void SetValidColorIcon_BP(bool _valid); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetVisibilityIcon_BP - // void SetVisibilityIcon_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetTimer_BP - // void SetTimer_BP(int32_t _minutes, int32_t _seconds); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetTimerVisibility_BP - // void SetTimerVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetStockNum_BP - // void SetStockNum_BP(int32_t _num); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetStockNumVisibility_BP - // void SetStockNumVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.UpdateGaijiText_BP - // void UpdateGaijiText_BP(EGameIconType& _iconType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetRoguelikeIcon_BP - // void SetRoguelikeIcon_BP(FName& _iconID, bool _isItemId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.ExecuteUbergraph_MenuTop_AttachIcon_ActionGuide - // void ExecuteUbergraph_MenuTop_AttachIcon_ActionGuide(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_FastTravel_Guide.MenuGroup_Map_FastTravel_Guide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_FastTravel_Guide.MenuGroup_Map_FastTravel_Guide_C.ExecuteUbergraph_MenuGroup_Map_FastTravel_Guide + // void ExecuteUbergraph_MenuGroup_Map_FastTravel_Guide(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub_PickRequest.MenuLayer_RPG_CharaSub_PickRequest_C -/// Size: 0x0318 (792 bytes) (0x0002E0 - 0x000318) align 8 MaxSize: 0x0318 -class UMenuLayer_RPG_CharaSub_PickRequest_C : public UUserWidget +/// Class /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C +/// Size: 0x04C1 (1217 bytes) (0x000468 - 0x0004C1) align 8 MaxSize: 0x04C1 +class UMenuLayer_Multi_Lobby_PlayerNumber_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Focus_out; // 0x02E0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x02E8 (0x0008) - class UMenuLayer_AttachIcon_Fishing_C* MenuLayer_AttachIcon_Fishing; // 0x02F0 (0x0008) - class UMenuLayer_AttachIcon_Harvest_C* MenuLayer_AttachIcon_Harvest; // 0x02F8 (0x0008) - class UMenuLayer_AttachIcon_Logging_C* MenuLayer_AttachIcon_Logging; // 0x0300 (0x0008) - class UMenuLayer_AttachIcon_Mining_C* MenuLayer_AttachIcon_Mining; // 0x0308 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0310 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Loop; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) + class UCustomImage* AFK; // 0x0488 (0x0008) + class UCustomImage* Base_MultiPlayerNumber; // 0x0490 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0498 (0x0008) + class UCustomImage* MultiPlayerHost; // 0x04A0 (0x0008) + class UCustomImage* Photo; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_MultiPlayerNumber; // 0x04B0 (0x0008) + class UCanvasPanel* Transform; // 0x04B8 (0x0008) + TEnumAsByte AfkDisplayType; // 0x04C0 (0x0001) /// Functions - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub_PickRequest.MenuLayer_RPG_CharaSub_PickRequest_C.SwichIcon - // void SwichIcon(EGameIconType& _iconType); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C.SetAttension + // void SetAttension(bool PlayerStatus); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C.SetAFKPlayAnimation + // void SetAFKPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C.SetAfkVisibility + // void SetAfkVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C.SetPhotoVisibility + // void SetPhotoVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C.SetMultiPlayerAllVisibility + // void SetMultiPlayerAllVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C.SetHost + // void SetHost(bool IsHost); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C.SetPlayerNumber + // void SetPlayerNumber(EMultiPlayerNumberMenuType MenuType, int32_t PlayerNumber, bool IsValid); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuLayer_Multi_Lobby_PlayerNumber.MenuLayer_Multi_Lobby_PlayerNumber_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_PlayerNumber + // void ExecuteUbergraph_MenuLayer_Multi_Lobby_PlayerNumber(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP_Dying.MenuLayer_CharaGaugeHP_Dying_C -/// Size: 0x04D8 (1240 bytes) (0x0004B0 - 0x0004D8) align 8 MaxSize: 0x04D8 -class UMenuLayer_CharaGaugeHP_Dying_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C +/// Size: 0x0568 (1384 bytes) (0x000468 - 0x000568) align 8 MaxSize: 0x0568 +class UMenuLayer_Multi_Game_Result_PlayerName_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCanvasPanel* Gauge_HP_Cripping_Dying; // 0x04B8 (0x0008) - class UCanvasPanel* Gauge_HP_Damage_Cripping; // 0x04C0 (0x0008) - FVector2D GaugeSize; // 0x04C8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Base_Title; // 0x0470 (0x0008) + class UCustomImage* Base_Title0; // 0x0478 (0x0008) + class UCustomImage* Base_Title1; // 0x0480 (0x0008) + class UCustomImage* Base_Title2; // 0x0488 (0x0008) + class UCustomImage* Base_Title3; // 0x0490 (0x0008) + class UCustomImage* Base_ToneDown; // 0x0498 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04A0 (0x0008) + class UCursorHookWidget* CursorHookWidget; // 0x04A8 (0x0008) + class UCanvasPanel* Group_PlayerNumber; // 0x04B0 (0x0008) + class UCanvasPanel* Group_Title; // 0x04B8 (0x0008) + class UCanvasPanel* Group_Title4; // 0x04C0 (0x0008) + class UCanvasPanel* Group_Title5; // 0x04C8 (0x0008) + class UCanvasPanel* Group_Title6; // 0x04D0 (0x0008) + class UCanvasPanel* Group_Title7; // 0x04D8 (0x0008) + class UCustomImage* Icon_Platform; // 0x04E0 (0x0008) + class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_EOS_ID; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Name; // 0x04F8 (0x0008) + class UCustomTextBlock* Text_Online_ID; // 0x0500 (0x0008) + class UCustomTextBlock* Text_Title; // 0x0508 (0x0008) + class UCustomTextBlock* Text_Title8; // 0x0510 (0x0008) + class UCustomTextBlock* Text_Title9; // 0x0518 (0x0008) + class UCustomTextBlock* Text_Title10; // 0x0520 (0x0008) + class UCustomTextBlock* Text_Title11; // 0x0528 (0x0008) + class UVerticalBox* VerticalBox; // 0x0530 (0x0008) + TArray PlayerTitleText_List; // 0x0538 (0x0010) + TArray PlayerTitleIconList; // 0x0548 (0x0010) + TArray PlayerTitleGroupList; // 0x0558 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP_Dying.MenuLayer_CharaGaugeHP_Dying_C.CalcGaugeRate - // void CalcGaugeRate(double Rate, double& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP_Dying.MenuLayer_CharaGaugeHP_Dying_C.SetDamageHP - // void SetDamageHP(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP_Dying.MenuLayer_CharaGaugeHP_Dying_C.SetHp - // void SetHp(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP_Dying.MenuLayer_CharaGaugeHP_Dying_C.SetXSize - // void SetXSize(double XSize); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP_Dying.MenuLayer_CharaGaugeHP_Dying_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP_Dying.MenuLayer_CharaGaugeHP_Dying_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP_Dying.MenuLayer_CharaGaugeHP_Dying_C.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP_Dying.MenuLayer_CharaGaugeHP_Dying_C.ExecuteUbergraph_MenuLayer_CharaGaugeHP_Dying - // void ExecuteUbergraph_MenuLayer_CharaGaugeHP_Dying(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.SetTitleData + // void SetTitleData(TArray& titleData); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.SetTitleVisibility + // void SetTitleVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.Set AFKIcon Visible + // void SetAFKIconVisible(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.SetToneDownBaseVisible + // void SetToneDownBaseVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.Set Platform Icon Texture + // void SetPlatformIconTexture(FName ID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.SetOnlineText + // void SetOnlineText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.SetEOSText + // void SetEOSText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.SetPlayerNameText + // void SetPlayerNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.Setup + // void Setup(int32_t PlayerNumber, bool IsHost, bool Visibility, FString platformNickname, FName platformIconId, FText productUserId, TArray& PlayerTitleIds); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuLayer_Multi_Game_Result_PlayerName.MenuLayer_Multi_Game_Result_PlayerName_C.ExecuteUbergraph_MenuLayer_Multi_Game_Result_PlayerName + // void ExecuteUbergraph_MenuLayer_Multi_Game_Result_PlayerName(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C -/// Size: 0x0518 (1304 bytes) (0x0004B0 - 0x000518) align 8 MaxSize: 0x0518 -class UMenuLayer_CharaGaugeSP_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Main_PlayerName.MenuGroup_Multi_Game_Main_PlayerName_C +/// Size: 0x07B0 (1968 bytes) (0x000728 - 0x0007B0) align 8 MaxSize: 0x07B0 +class UMenuGroup_Multi_Game_Main_PlayerName_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UWidgetAnimation* CostGaugeLoop; // 0x04B8 (0x0008) - class UWidgetAnimation* ShortageAlert; // 0x04C0 (0x0008) - class UWidgetAnimation* DamageGaugeLeave; // 0x04C8 (0x0008) - class UWidgetAnimation* DamageGaugeWaitTime; // 0x04D0 (0x0008) - class UCanvasPanel* Gauge_SP_Cripping; // 0x04D8 (0x0008) - class UCanvasPanel* Gauge_SP_Damage_Cripping; // 0x04E0 (0x0008) - class UCanvasPanel* Gauge_SP_Shortage_Cripping; // 0x04E8 (0x0008) - FVector2D GaugeSize; // 0x04F0 (0x0010) - double Rate; // 0x0500 (0x0008) - double CostSP; // 0x0508 (0x0008) - double maxSp; // 0x0510 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Multi_GamerTag_Stop; // 0x0730 (0x0008) + class UWidgetAnimation* Multi_GamerTag; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) + class UCanvasPanel* Group_Chara; // 0x0750 (0x0008) + class UCanvasPanel* Group_Chara0; // 0x0758 (0x0008) + class UCanvasPanel* Group_Chara1; // 0x0760 (0x0008) + class UCanvasPanel* Group_Chara2; // 0x0768 (0x0008) + class UMenuLayer_Multi_Game_Result_PlayerName_C* MenuLayer_Multi_Game_Result_PlayerName; // 0x0770 (0x0008) + class UMenuLayer_Multi_Game_Result_PlayerName_C* MenuLayer_Multi_Game_Result_PlayerName3; // 0x0778 (0x0008) + class UMenuLayer_Multi_Game_Result_PlayerName_C* MenuLayer_Multi_Game_Result_PlayerName4; // 0x0780 (0x0008) + class UMenuLayer_Multi_Game_Result_PlayerName_C* MenuLayer_Multi_Game_Result_PlayerName5; // 0x0788 (0x0008) + TArray PlayerMenuLayerList; // 0x0790 (0x0010) + TArray CanvasPanelList; // 0x07A0 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.SequenceEvent__ENTRYPOINTMenuLayer_CharaGaugeSP - // void SequenceEvent__ENTRYPOINTMenuLayer_CharaGaugeSP(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.SetConsumedSP - // void SetConsumedSP(double sp); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.SetShortageSP - // void SetShortageSP(double sp, double SPMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.PlayAnimationOfLeave - // void PlayAnimationOfLeave(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.SetDamageSP - // void SetDamageSP(double Rate); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.SetSp - // void SetSp(double Rate); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.SetXSize - // void SetXSize(double XSize); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.SetGauge - // void SetGauge(double sp, double SPMax, double CosSP, bool immidiate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.ExecuteUbergraph_MenuLayer_CharaGaugeSP - // void ExecuteUbergraph_MenuLayer_CharaGaugeSP(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Main_PlayerName.MenuGroup_Multi_Game_Main_PlayerName_C.SetAllToneDown + // void SetAllToneDown(bool ToneDown); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Main_PlayerName.MenuGroup_Multi_Game_Main_PlayerName_C.SetVisibilityPlayerInfo + // void SetVisibilityPlayerInfo(bool Visibility, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Main_PlayerName.MenuGroup_Multi_Game_Main_PlayerName_C.PlayAnimationGamersTag + // void PlayAnimationGamersTag(bool Select); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Main_PlayerName.MenuGroup_Multi_Game_Main_PlayerName_C.SetPlayerInfo + // void SetPlayerInfo(int32_t Index, FMultiMainMenuPlayerInfo& PlayerInfo, bool IsHost, EPlayerSelectType playerSelectType); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Main_PlayerName.MenuGroup_Multi_Game_Main_PlayerName_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Main_PlayerName.MenuGroup_Multi_Game_Main_PlayerName_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Main_PlayerName.MenuGroup_Multi_Game_Main_PlayerName_C.ExecuteUbergraph_MenuGroup_Multi_Game_Main_PlayerName + // void ExecuteUbergraph_MenuGroup_Multi_Game_Main_PlayerName(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Sub.MenuLayer_RPG_ActionButton_Sub_C -/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 -class UMenuLayer_RPG_ActionButton_Sub_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuGroup_Multi_Lobby_PlayerNumber.MenuGroup_Multi_Lobby_PlayerNumber_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_Multi_Lobby_PlayerNumber_C : public UMenuGroup { public: - class UWidgetAnimation* Disabled; // 0x0468 (0x0008) - class UWidgetAnimation* Charge; // 0x0470 (0x0008) - class UWidgetAnimation* Default; // 0x0478 (0x0008) - class UCustomImage* Eff_Charge; // 0x0480 (0x0008) - class UCanvasPanel* Group_SkillIcon; // 0x0488 (0x0008) - class UCustomImage* Icon_ActionButton; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0498 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0738 (0x0008) + class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Sub.MenuLayer_RPG_ActionButton_Sub_C.SetSkillAcquiredIconVisibility - // void SetSkillAcquiredIconVisibility(bool isVisibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Sub.MenuLayer_RPG_ActionButton_Sub_C.SetStatusPlayAnimation - // void SetStatusPlayAnimation(bool IsEnable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Sub.MenuLayer_RPG_ActionButton_Sub_C.SetChargePlayAnimation - // void SetChargePlayAnimation(bool isStart); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Sub.MenuLayer_RPG_ActionButton_Sub_C.SetActionKeyIcon - // void SetActionKeyIcon(FName& textId); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Sub.MenuLayer_RPG_ActionButton_Sub_C.SetActionIconTexture - // void SetActionIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuGroup_Multi_Lobby_PlayerNumber.MenuGroup_Multi_Lobby_PlayerNumber_C.SetAttension + // void SetAttension(bool PlayerStatus); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuGroup_Multi_Lobby_PlayerNumber.MenuGroup_Multi_Lobby_PlayerNumber_C.SetPlayerNumber + // void SetPlayerNumber(int32_t playerIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/PlayerNumber/Parts/MenuGroup_Multi_Lobby_PlayerNumber.MenuGroup_Multi_Lobby_PlayerNumber_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_PlayerNumber + // void ExecuteUbergraph_MenuGroup_Multi_Lobby_PlayerNumber(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Photo.MenuLayer_RPG_ActionButton_Photo_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_RPG_ActionButton_Photo_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_PlayerNumber.MenuTop_NamePlate_PlayerNumber_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_NamePlate_PlayerNumber_C : public UNamePlatePlayerNumberMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default; // 0x0470 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) - class UInputPanelWidget* Col_Item; // 0x0490 (0x0008) - class UCustomImage* Icon_Menu; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Key; // 0x04A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Multi_Lobby_PlayerNumber_C* MenuGroup_Multi_Lobby_PlayerNumber; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Photo.MenuLayer_RPG_ActionButton_Photo_C.Play Init Animation - // void PlayInitAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Photo.MenuLayer_RPG_ActionButton_Photo_C.Play OK Animation - // void PlayOKAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Photo.MenuLayer_RPG_ActionButton_Photo_C.PlayFocusOutAnimation - // void PlayFocusOutAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Photo.MenuLayer_RPG_ActionButton_Photo_C.PlayFocusInAnimation - // void PlayFocusInAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Photo.MenuLayer_RPG_ActionButton_Photo_C.Update Key Icon - // void UpdateKeyIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Photo.MenuLayer_RPG_ActionButton_Photo_C.SetActionKeyIcon - // void SetActionKeyIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Photo.MenuLayer_RPG_ActionButton_Photo_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Photo.MenuLayer_RPG_ActionButton_Photo_C.ExecuteUbergraph_MenuLayer_RPG_ActionButton_Photo - // void ExecuteUbergraph_MenuLayer_RPG_ActionButton_Photo(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_PlayerNumber.MenuTop_NamePlate_PlayerNumber_C.IsInDisplayableArea + // void IsInDisplayableArea(bool _isIsInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_PlayerNumber.MenuTop_NamePlate_PlayerNumber_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_PlayerNumber.MenuTop_NamePlate_PlayerNumber_C.SetPlayerNumber_BP + // void SetPlayerNumber_BP(int32_t _playerIndex); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_PlayerNumber.MenuTop_NamePlate_PlayerNumber_C.CalcScale + // void CalcScale(float _scale); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_PlayerNumber.MenuTop_NamePlate_PlayerNumber_C.SetInvalidColor_BP + // void SetInvalidColor_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_PlayerNumber.MenuTop_NamePlate_PlayerNumber_C.ExecuteUbergraph_MenuTop_NamePlate_PlayerNumber + // void ExecuteUbergraph_MenuTop_NamePlate_PlayerNumber(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuGroup_RPG_Obj_Action_Button.MenuGroup_RPG_Obj_Action_Button_C -/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 -class UMenuGroup_RPG_Obj_Action_Button_C : public UActionButtonMenuGroup +/// Class /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Result_PlayerName.MenuGroup_Multi_Game_Result_PlayerName_C +/// Size: 0x07A0 (1952 bytes) (0x000728 - 0x0007A0) align 8 MaxSize: 0x07A0 +class UMenuGroup_Multi_Game_Result_PlayerName_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Init; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UCanvasPanel* Group_Photo; // 0x0748 (0x0008) - class UInvalidationBox* InvalidationBox_Photo; // 0x0750 (0x0008) - class UMenuLayer_RPG_ActionButton_Photo_C* MenuLayer_RPG_ActionButton_Photo; // 0x0758 (0x0008) - TArray SubMenuLayerList; // 0x0760 (0x0010) - TArray SubCanvasList; // 0x0770 (0x0010) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCanvasPanel* Group_Chara; // 0x0740 (0x0008) + class UCanvasPanel* Group_Chara0; // 0x0748 (0x0008) + class UCanvasPanel* Group_Chara1; // 0x0750 (0x0008) + class UCanvasPanel* Group_Chara2; // 0x0758 (0x0008) + class UMenuLayer_Multi_Game_Result_PlayerName_C* MenuLayer_Multi_Game_Result_PlayerName; // 0x0760 (0x0008) + class UMenuLayer_Multi_Game_Result_PlayerName_C* MenuLayer_Multi_Game_Result_PlayerName3; // 0x0768 (0x0008) + class UMenuLayer_Multi_Game_Result_PlayerName_C* MenuLayer_Multi_Game_Result_PlayerName4; // 0x0770 (0x0008) + class UMenuLayer_Multi_Game_Result_PlayerName_C* MenuLayer_Multi_Game_Result_PlayerName5; // 0x0778 (0x0008) + TArray PlayerMenuLayerList; // 0x0780 (0x0010) + TArray CanvasPanelList; // 0x0790 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuGroup_RPG_Obj_Action_Button.MenuGroup_RPG_Obj_Action_Button_C.SetPhotoButtonVisibility - // void SetPhotoButtonVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuGroup_RPG_Obj_Action_Button.MenuGroup_RPG_Obj_Action_Button_C.UpdateGaijiText - // void UpdateGaijiText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuGroup_RPG_Obj_Action_Button.MenuGroup_RPG_Obj_Action_Button_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuGroup_RPG_Obj_Action_Button.MenuGroup_RPG_Obj_Action_Button_C.ExecuteUbergraph_MenuGroup_RPG_Obj_Action_Button - // void ExecuteUbergraph_MenuGroup_RPG_Obj_Action_Button(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Result_PlayerName.MenuGroup_Multi_Game_Result_PlayerName_C.SetPlayerInfo + // void SetPlayerInfo(int32_t Index, FMultiResultMenuPlayerInfo& PlayerInfo); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Result_PlayerName.MenuGroup_Multi_Game_Result_PlayerName_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Game/Result/MenuGroup_Multi_Game_Result_PlayerName.MenuGroup_Multi_Game_Result_PlayerName_C.ExecuteUbergraph_MenuGroup_Multi_Game_Result_PlayerName + // void ExecuteUbergraph_MenuGroup_Multi_Game_Result_PlayerName(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C -/// Size: 0x06C8 (1736 bytes) (0x0006B8 - 0x0006C8) align 8 MaxSize: 0x06C8 -class UMenuTop_RPG_Obj_Action_Button_C : public UActionButtonMenuTop +/// Class /Game/Program/Menu/Icon/MultiMember/MenuGroup_AttachIcon_MultiMember.MenuGroup_AttachIcon_MultiMember_C +/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 +class UMenuGroup_AttachIcon_MultiMember_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06B8 (0x0008) - class UMenuGroup_RPG_Obj_Action_Button_C* MenuGroup_RPG_Photo_Icon_Only; // 0x06C0 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UCanvasPanel* Group_Angle_PlayerNumber; // 0x0738 (0x0008) + class UCanvasPanel* Group_OffScreen; // 0x0740 (0x0008) + class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x0748 (0x0008) + class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber0; // 0x0750 (0x0008) + class UWidgetSwitcher* Switch_Type; // 0x0758 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.OnHoverEndedButton - // void OnHoverEndedButton(class UMenuLayer* Layer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.OnHoverStartedButton - // void OnHoverStartedButton(class UMenuLayer* Layer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.OnClickButton - // void OnClickButton(class UMenuLayer* Layer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.OnClickActionButton - // void OnClickActionButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.SetPhotoMenuVisibility_BP - // void SetPhotoMenuVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.OnHoverStartedActionButton - // void OnHoverStartedActionButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.OnUpdateGaijiText_BP - // void OnUpdateGaijiText_BP(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.CustomEvent - // void CustomEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.ExecuteUbergraph_MenuTop_RPG_Obj_Action_Button - // void ExecuteUbergraph_MenuTop_RPG_Obj_Action_Button(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Icon/MultiMember/MenuGroup_AttachIcon_MultiMember.MenuGroup_AttachIcon_MultiMember_C.SetAfkMarkVisibility + // void SetAfkMarkVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MultiMember/MenuGroup_AttachIcon_MultiMember.MenuGroup_AttachIcon_MultiMember_C.SetPhotoMarkVisibility + // void SetPhotoMarkVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MultiMember/MenuGroup_AttachIcon_MultiMember.MenuGroup_AttachIcon_MultiMember_C.SetOutsideIconEnabled + // void SetOutsideIconEnabled(bool Enabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MultiMember/MenuGroup_AttachIcon_MultiMember.MenuGroup_AttachIcon_MultiMember_C.SetSwitcherType + // void SetSwitcherType(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MultiMember/MenuGroup_AttachIcon_MultiMember.MenuGroup_AttachIcon_MultiMember_C.SetPlayerNumber + // void SetPlayerNumber(int32_t playerIndex, bool IsHost); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MultiMember/MenuGroup_AttachIcon_MultiMember.MenuGroup_AttachIcon_MultiMember_C.SetOffScreenArrowAngle + // void SetOffScreenArrowAngle(double Angle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_MainMenu.MenuLayer_RPG_ActionButton_MainMenu_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_RPG_ActionButton_MainMenu_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/MultiMember/MenuTop_AttachIcon_MultiMember.MenuTop_AttachIcon_MultiMember_C +/// Size: 0x0669 (1641 bytes) (0x000658 - 0x000669) align 8 MaxSize: 0x0669 +class UMenuTop_AttachIcon_MultiMember_C : public UAttachIconPlayerOutsideMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default; // 0x0470 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) - class UInputPanelWidget* Col_Item; // 0x0490 (0x0008) - class UCustomImage* Icon_Menu; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Key; // 0x04A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_AttachIcon_MultiMember_C* MenuGroup_AttachIcon_MultiMember; // 0x0660 (0x0008) + bool IsInArea; // 0x0668 (0x0001) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_MainMenu.MenuLayer_RPG_ActionButton_MainMenu_C.Play Init Animation - // void PlayInitAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_MainMenu.MenuLayer_RPG_ActionButton_MainMenu_C.Play OK Animation - // void PlayOKAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_MainMenu.MenuLayer_RPG_ActionButton_MainMenu_C.PlayFocusOutAnimation - // void PlayFocusOutAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_MainMenu.MenuLayer_RPG_ActionButton_MainMenu_C.PlayFocusInAnimation - // void PlayFocusInAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_MainMenu.MenuLayer_RPG_ActionButton_MainMenu_C.Update Key Icon - // void UpdateKeyIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_MainMenu.MenuLayer_RPG_ActionButton_MainMenu_C.SetActionKeyIcon - // void SetActionKeyIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_MainMenu.MenuLayer_RPG_ActionButton_MainMenu_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_MainMenu.MenuLayer_RPG_ActionButton_MainMenu_C.ExecuteUbergraph_MenuLayer_RPG_ActionButton_MainMenu - // void ExecuteUbergraph_MenuLayer_RPG_ActionButton_MainMenu(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Icon/MultiMember/MenuTop_AttachIcon_MultiMember.MenuTop_AttachIcon_MultiMember_C.SetPlayerNumber_BP + // void SetPlayerNumber_BP(int32_t _playerIndex, bool _isHost); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/MultiMember/MenuTop_AttachIcon_MultiMember.MenuTop_AttachIcon_MultiMember_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MultiMember/MenuTop_AttachIcon_MultiMember.MenuTop_AttachIcon_MultiMember_C.IsInDisplayableAreaBeforeConvert + // void IsInDisplayableAreaBeforeConvert(bool _isInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MultiMember/MenuTop_AttachIcon_MultiMember.MenuTop_AttachIcon_MultiMember_C.CalcCenterToTargetAngle + // void CalcCenterToTargetAngle(float _angle); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/MultiMember/MenuTop_AttachIcon_MultiMember.MenuTop_AttachIcon_MultiMember_C.SetOutsideIcon_BP + // void SetOutsideIcon_BP(bool _enabled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/MultiMember/MenuTop_AttachIcon_MultiMember.MenuTop_AttachIcon_MultiMember_C.SetPhotoMarkVisibility_BP + // void SetPhotoMarkVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/MultiMember/MenuTop_AttachIcon_MultiMember.MenuTop_AttachIcon_MultiMember_C.SetAFKMarkVisibility_BP + // void SetAFKMarkVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/MultiMember/MenuTop_AttachIcon_MultiMember.MenuTop_AttachIcon_MultiMember_C.ExecuteUbergraph_MenuTop_AttachIcon_MultiMember + // void ExecuteUbergraph_MenuTop_AttachIcon_MultiMember(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip_Gauge.MenuLayer_RPG_ActionButton_Trip_Gauge_C -/// Size: 0x04D0 (1232 bytes) (0x0004B0 - 0x0004D0) align 8 MaxSize: 0x04D0 -class UMenuLayer_RPG_ActionButton_Trip_Gauge_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C +/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 +class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCanvasPanel* Gauge_Cripping; // 0x04B8 (0x0008) - FVector2D GaugeSize; // 0x04C0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0470 (0x0008) + class UCustomImage* Icon_Platform; // 0x0478 (0x0008) + class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_Count; // 0x0488 (0x0008) + class UWidgetSwitcher* Switcher_Detail; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Level; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Name; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_Online_ID; // 0x04A8 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip_Gauge.MenuLayer_RPG_ActionButton_Trip_Gauge_C.SetSizeY - // void SetSizeY(double SizeY); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip_Gauge.MenuLayer_RPG_ActionButton_Trip_Gauge_C.SetGauge - // void SetGauge(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip_Gauge.MenuLayer_RPG_ActionButton_Trip_Gauge_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip_Gauge.MenuLayer_RPG_ActionButton_Trip_Gauge_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip_Gauge.MenuLayer_RPG_ActionButton_Trip_Gauge_C.ExecuteUbergraph_MenuLayer_RPG_ActionButton_Trip_Gauge - // void ExecuteUbergraph_MenuLayer_RPG_ActionButton_Trip_Gauge(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C.Set Platform Icon&Nickname + // void SetPlatformIcon_Nickname(FName& iconID, FText nickname); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C.SetDetailSwitcher + // void SetDetailSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C.SetLifeIconTexture + // void SetLifeIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C.SetTextLevel + // void SetTextLevel(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C.SetTextName + // void SetTextName(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C.SetCountNum + // void SetCountNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item + // void ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip.MenuLayer_RPG_ActionButton_Trip_C +/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_C /// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 -class UMenuLayer_RPG_ActionButton_Trip_C : public UMenuLayer +class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Member_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Shake; // 0x0470 (0x0008) - class UCustomImage* Base_MultiPlayerNumber; // 0x0478 (0x0008) - class UCanvasPanel* Group_Icon_Button; // 0x0480 (0x0008) - class UMenuLayer_RPG_ActionButton_Trip_Gauge_C* MenuLayer_RPG_ActionButton_Trip_Gauge; // 0x0488 (0x0008) - class UWidgetSwitcher* Switcher; // 0x0490 (0x0008) - class UWidgetSwitcher* Switcher_GaugeStatus; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Key; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_MultiPlayerNumber; // 0x04A8 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item; // 0x0470 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item0; // 0x0478 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item1; // 0x0480 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_Item2; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Label_Member; // 0x0490 (0x0008) + FName TEXT_ID_LABEL_MEMBER; // 0x0498 (0x0008) + TArray MenuLayerMemberList; // 0x04A0 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip.MenuLayer_RPG_ActionButton_Trip_C.PlayAnimationShake - // void PlayAnimationShake(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip.MenuLayer_RPG_ActionButton_Trip_C.SetModeSwitcher - // void SetModeSwitcher(bool _2PMode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip.MenuLayer_RPG_ActionButton_Trip_C.SetGaugeValue - // void SetGaugeValue(int32_t Num, int32_t Max, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip.MenuLayer_RPG_ActionButton_Trip_C.Set SPMax Switcher - // void SetSPMaxSwitcher(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip.MenuLayer_RPG_ActionButton_Trip_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip.MenuLayer_RPG_ActionButton_Trip_C.SetMemberName - // void SetMemberName(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip.MenuLayer_RPG_ActionButton_Trip_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip.MenuLayer_RPG_ActionButton_Trip_C.ExecuteUbergraph_MenuLayer_RPG_ActionButton_Trip - // void ExecuteUbergraph_MenuLayer_RPG_ActionButton_Trip(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_C.Setup + // void Setup(TArray& playerInfoList); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_C.InitLabel + // void InitLabel(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuLayer_Multi_Lobby_RoomSetting_Detail_Member.MenuLayer_Multi_Lobby_RoomSetting_Detail_Member_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_Member + // void ExecuteUbergraph_MenuLayer_Multi_Lobby_RoomSetting_Detail_Member(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C -/// Size: 0x0540 (1344 bytes) (0x0004B0 - 0x000540) align 8 MaxSize: 0x0540 -class UMenuLayer_RPG_ActionButton_Main_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Game_Result.MenuTop_Multi_Game_Result_C +/// Size: 0x06D8 (1752 bytes) (0x000668 - 0x0006D8) align 8 MaxSize: 0x06D8 +class UMenuTop_Multi_Game_Result_C : public UMultiResultMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UWidgetAnimation* Default; // 0x04B8 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x04C0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04C8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04D0 (0x0008) - class UInputPanelWidget* Col_Main; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Single; // 0x04E0 (0x0008) - class UCustomImage* Icon_ActionButton; // 0x04E8 (0x0008) - class UWidgetSwitcher* Switcher_KeyIconType; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_Key_Single; // 0x04F8 (0x0008) - class UMaterialInstanceDynamic* TensionGaugeMaterial; // 0x0500 (0x0008) - double GaugeRate; // 0x0508 (0x0008) - FName TensionAttackIconID; // 0x0510 (0x0008) - FName TensionAttackMaxIconID; // 0x0518 (0x0008) - FName common_plus; // 0x0520 (0x0008) - FName NewVar; // 0x0528 (0x0008) - FName NewVar0; // 0x0530 (0x0008) - FName NewVar1; // 0x0538 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) + class UMenuGroup_Multi_Game_Result_PlayerName_C* MenuGroup_Multi_Game_Result_PlayerName; // 0x0670 (0x0008) + class UMenuGroup_Multi_Game_Result_Telop_Failed_C* MenuGroup_Multi_Game_Result_Telop_Failed; // 0x0678 (0x0008) + class UMenuGroup_Multi_Game_Result_Telop_Mvp_C* MenuGroup_Multi_Game_Result_Telop_Mvp; // 0x0680 (0x0008) + class UMenuGroup_Multi_Game_Result_Telop_Success_C* MenuGroup_Multi_Game_Result_Telop_Success; // 0x0688 (0x0008) + class UMenuGroup_Multi_Game_Result_TimeScore_C* MenuGroup_Multi_Game_Result_TimeScore; // 0x0690 (0x0008) + FName PRESET_NAME_SUCCESS; // 0x0698 (0x0008) + FName PRESET_NAME_FAILED; // 0x06A0 (0x0008) + FVector MVP_Offset; // 0x06A8 (0x0018) + FName SE_CLEAR; // 0x06C0 (0x0008) + FName SE_CHALLENGE_CLEAR1; // 0x06C8 (0x0008) + FName SE_CHALLENGE_CLEAR2; // 0x06D0 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.Play Init Animation - // void PlayInitAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.Play OK Animation - // void PlayOKAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.PlayFocusOutAnimation - // void PlayFocusOutAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.PlayFocusInAnimation - // void PlayFocusInAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.Update Key Icon - // void UpdateKeyIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.SetKeyIconTypeSwitcher - // void SetKeyIconTypeSwitcher(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.SetTensionAttackIconTexture - // void SetTensionAttackIconTexture(FName& iconID, FName& MaxIconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.SetGaugeMaterial - // void SetGaugeMaterial(int32_t Num, int32_t Max, bool Immediate, bool Init); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.SetActionKeyIcon - // void SetActionKeyIcon(FName& TextID1); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.SetActionIconTexture - // void SetActionIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.ExecuteUbergraph_MenuLayer_RPG_ActionButton_Main - // void ExecuteUbergraph_MenuLayer_RPG_ActionButton_Main(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Result.MenuTop_Multi_Game_Result_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Result.MenuTop_Multi_Game_Result_C.OnSetPlayerInfo_BP + // void OnSetPlayerInfo_BP(char _index, FMultiResultMenuPlayerInfo& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Result.MenuTop_Multi_Game_Result_C.OnSetResultType_BP + // void OnSetResultType_BP(bool _isSuccess, bool _isRetire); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Result.MenuTop_Multi_Game_Result_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Result.MenuTop_Multi_Game_Result_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Result.MenuTop_Multi_Game_Result_C.SetMVPActor_BP + // void SetMVPActor_BP(class AScnCharaActor* _target); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Result.MenuTop_Multi_Game_Result_C.OnSetBossClearTime_BP + // void OnSetBossClearTime_BP(float _clearTime, bool _isNewRecord); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Game_Result.MenuTop_Multi_Game_Result_C.ExecuteUbergraph_MenuTop_Multi_Game_Result + // void ExecuteUbergraph_MenuTop_Multi_Game_Result(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_RPG_ActionButton_Item_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C +/// Size: 0x05C1 (1473 bytes) (0x000470 - 0x0005C1) align 8 MaxSize: 0x05C1 +class UMenuLayer_PageIcon_C : public UPageIconMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default; // 0x0470 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) - class UInputPanelWidget* Col_Item; // 0x0490 (0x0008) - class UCustomImage* Icon_Item; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Key; // 0x04A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) + class UCustomImage* Base_ToneDown; // 0x0478 (0x0008) + class UCanvasPanel* Group_Page; // 0x0480 (0x0008) + class UCanvasPanel* Group_Page0; // 0x0488 (0x0008) + class UCanvasPanel* Group_Page1; // 0x0490 (0x0008) + class UCanvasPanel* Group_Page2; // 0x0498 (0x0008) + class UCanvasPanel* Group_Page3; // 0x04A0 (0x0008) + class UCanvasPanel* Group_Page4; // 0x04A8 (0x0008) + class UCanvasPanel* Group_Page5; // 0x04B0 (0x0008) + class UCanvasPanel* Group_Page6; // 0x04B8 (0x0008) + class UCanvasPanel* Group_Page7; // 0x04C0 (0x0008) + class UCanvasPanel* Group_Page8; // 0x04C8 (0x0008) + class UCanvasPanel* Group_Page9; // 0x04D0 (0x0008) + class UCanvasPanel* Group_Page10; // 0x04D8 (0x0008) + class UCanvasPanel* Group_Page11; // 0x04E0 (0x0008) + class UCanvasPanel* Group_Page12; // 0x04E8 (0x0008) + class UCanvasPanel* Group_Page13; // 0x04F0 (0x0008) + class UCanvasPanel* Group_Page14; // 0x04F8 (0x0008) + class UCanvasPanel* Group_Page15; // 0x0500 (0x0008) + class UCustomImage* Page_0_ON; // 0x0508 (0x0008) + class UCustomImage* Page_10_ON; // 0x0510 (0x0008) + class UCustomImage* Page_11_ON; // 0x0518 (0x0008) + class UCustomImage* Page_12_ON; // 0x0520 (0x0008) + class UCustomImage* Page_13_ON; // 0x0528 (0x0008) + class UCustomImage* Page_14_ON; // 0x0530 (0x0008) + class UCustomImage* Page_15_ON; // 0x0538 (0x0008) + class UCustomImage* Page_16_ON; // 0x0540 (0x0008) + class UCustomImage* Page_1_ON; // 0x0548 (0x0008) + class UCustomImage* Page_2_ON; // 0x0550 (0x0008) + class UCustomImage* Page_3_ON; // 0x0558 (0x0008) + class UCustomImage* Page_4_ON; // 0x0560 (0x0008) + class UCustomImage* Page_5_ON; // 0x0568 (0x0008) + class UCustomImage* Page_6_ON; // 0x0570 (0x0008) + class UCustomImage* Page_7_ON; // 0x0578 (0x0008) + class UCustomImage* Page_8_ON; // 0x0580 (0x0008) + class UCustomImage* Page_9_ON; // 0x0588 (0x0008) + class UWidgetSwitcher* Switch_Base; // 0x0590 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0598 (0x0008) + TArray PageONImageArray; // 0x05A0 (0x0010) + TArray PageArray; // 0x05B0 (0x0010) + bool NewVar; // 0x05C0 (0x0001) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C.Play Init Animation - // void PlayInitAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C.Play OK Animation - // void PlayOKAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C.PlayFocusOutAnimation - // void PlayFocusOutAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C.PlayFocusInAnimation - // void PlayFocusInAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C.Update Key Icon - // void UpdateKeyIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C.SetActionKeyIcon - // void SetActionKeyIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C.ExecuteUbergraph_MenuLayer_RPG_ActionButton_Item - // void ExecuteUbergraph_MenuLayer_RPG_ActionButton_Item(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.SetToneDownBaseVisibility + // void SetToneDownBaseVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.Setup + // void Setup(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.SetPageBaseSwitcher + // void SetPageBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.SetPage + // void SetPage(int32_t pageNo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.SetPageMax + // void SetPageMax(int32_t pageMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.SetPage_BP + // void SetPage_BP(int32_t _pageNo); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.SetPageMax_BP + // void SetPageMax_BP(int32_t _maxPages); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/PageIcon/MenuLayer_PageIcon.MenuLayer_PageIcon_C.ExecuteUbergraph_MenuLayer_PageIcon + // void ExecuteUbergraph_MenuLayer_PageIcon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C -/// Size: 0x07E0 (2016 bytes) (0x000728 - 0x0007E0) align 8 MaxSize: 0x07E0 -class UMenuGroup_RPG_Notification_Bottom_C : public UVirtualPadMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C +/// Size: 0x09E0 (2528 bytes) (0x0007D0 - 0x0009E0) align 8 MaxSize: 0x09E0 +class UMenuGroup_MaterialItemDetail_C : public UItemCraftMaterialDetailMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* MapCraft_loop; // 0x0730 (0x0008) - class UWidgetAnimation* MapCraft_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* MapCraft_Open_in; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0748 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0750 (0x0008) - class UMenuLayer_RPG_ActionButton_Item_C* MenuLayer_RPG_ActionButton_Item; // 0x0758 (0x0008) - class UMenuLayer_RPG_ActionButton_MainMenu_C* MenuLayer_RPG_ActionButton_MainMenu; // 0x0760 (0x0008) - class UMenuLayer_RPG_ActionButton_Photo_C* MenuLayer_RPG_ActionButton_Photo; // 0x0768 (0x0008) - class UMenuLayer_RPG_CraftGuide_Bottom_C* MenuLayer_RPG_CraftGuide_Grab; // 0x0770 (0x0008) - class UMenuLayer_RPG_CraftGuide_Bottom_C* MenuLayer_RPG_CraftGuide_PutAway; // 0x0778 (0x0008) - class UMenuLayer_RPG_Notification_Bottom_C* MenuLayer_RPG_Notification_Bottom; // 0x0780 (0x0008) - class UMenuLayer_RPG_Notification_Bottom_L_C* MenuLayer_RPG_Notification_Bottom_L; // 0x0788 (0x0008) - class UMenuLayer_RPG_Notification_Bottom_Y_C* MenuLayer_RPG_Notification_Bottom_Y; // 0x0790 (0x0008) - class UVerticalBox* VerticalBox; // 0x0798 (0x0008) - FName TEXT_ID_KEY_Y; // 0x07A0 (0x0008) - FName TEXT_ID_KEY_X; // 0x07A8 (0x0008) - FName ICON_ID_GRAB_ON; // 0x07B0 (0x0008) - FName ICON_ID_GRAB_OFF; // 0x07B8 (0x0008) - FName ICON_ID_PUT_AWAY_ON; // 0x07C0 (0x0008) - FName ICON_ID_PUT_AWAY_OFF; // 0x07C8 (0x0008) - SDK_UNDEFINED(16,825) /* FMulticastInlineDelegate */ __um(OnLStickCenterEvent); // 0x07D0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x07D0 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x07D8 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x07E0 (0x0008) + class UCanvasPanel* Group_Process; // 0x07E8 (0x0008) + class UCanvasPanel* Group_Way; // 0x07F0 (0x0008) + class UCustomImage* Icon_Item; // 0x07F8 (0x0008) + class UCustomImage* Icon_Item_Silhouette; // 0x0800 (0x0008) + class UMenuLayer_MaterialItemDetail_Item_C* MenuLayer_MaterialItemDetail_Item; // 0x0808 (0x0008) + class UMenuLayer_MaterialItemDetail_Item_C* MenuLayer_MaterialItemDetail_Item0; // 0x0810 (0x0008) + class UMenuLayer_MaterialItemDetail_Item_C* MenuLayer_MaterialItemDetail_Item1; // 0x0818 (0x0008) + class UMenuLayer_MaterialItemDetail_Process_Item_C* MenuLayer_MaterialItemDetail_Process_Item; // 0x0820 (0x0008) + class UMenuLayer_MaterialItemDetail_Process_Item_C* MenuLayer_MaterialItemDetail_Process_Item2; // 0x0828 (0x0008) + class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x0830 (0x0008) + class UWidgetSwitcher* Switcher_Detail; // 0x0838 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0840 (0x0008) + class UCustomTextBlock* Text_Item_Name; // 0x0848 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0850 (0x0008) + class UCustomTextBlock* Text_Label_Cost; // 0x0858 (0x0008) + class UCustomTextBlock* Text_Label_Process; // 0x0860 (0x0008) + class UCustomTextBlock* Text_Label_Stock; // 0x0868 (0x0008) + SDK_UNDEFINED(16,801) /* FMulticastInlineDelegate */ __um(OnPageChangeDelegate); // 0x0870 (0x0010) + FName OPERATION_GUIDE_ID; // 0x0880 (0x0008) + FName ICON_ID_CATEGORY_PICK; // 0x0888 (0x0008) + FName ICON_ID_CATEGORY_TRADER; // 0x0890 (0x0008) + FName ICON_ID_CATEGORY_SHOP; // 0x0898 (0x0008) + FName TEXT_ID_CATEGORY_ENEMY_DROP; // 0x08A0 (0x0008) + FName TEXT_ID_CATEGORY_CREATE; // 0x08A8 (0x0008) + FName TEXT_ID_CATEGORY_QUEST; // 0x08B0 (0x0008) + FName ICON_ID_CATEGORY_SHOP3; // 0x08B8 (0x0008) + FName ICON_ID_CATEGORY_ENEMY_DROP; // 0x08C0 (0x0008) + FName ICON_ID_CATEGORY_CREATE; // 0x08C8 (0x0008) + FName ICON_ID_CATEGORY_QUEST; // 0x08D0 (0x0008) + FName ICON_ID_TREE; // 0x08D8 (0x0008) + FName ICON_ID_ORE; // 0x08E0 (0x0008) + FName ICON_ID_FISH; // 0x08E8 (0x0008) + FName ICON_ID_VEGE; // 0x08F0 (0x0008) + FName ICON_ID_MAP; // 0x08F8 (0x0008) + FName ICON_ID_ENEMY; // 0x0900 (0x0008) + FName ICON_ID_NOT_GET; // 0x0908 (0x0008) + FName ICON_ID_NOT_ARENA; // 0x0910 (0x0008) + FName TEXT_ID_STOCK_LABEL; // 0x0918 (0x0008) + FName TEXT_ID_COST_LABEL; // 0x0920 (0x0008) + FName ICON_ID_CATEGORY_PICK4; // 0x0928 (0x0008) + FName ICON_ID_CATEGORY_PICK5; // 0x0930 (0x0008) + FName ICON_ID_CATEGORY_PICK6; // 0x0938 (0x0008) + FName ICON_ID_CATEGORY_PICK7; // 0x0940 (0x0008) + FName ICON_ID_CATEGORY_SHOP8; // 0x0948 (0x0008) + FName ICON_ID_CATEGORY_SHOP9; // 0x0950 (0x0008) + FName ICON_ID_CATEGORY_SHOP10; // 0x0958 (0x0008) + FName ICON_ID_CATEGORY_SHOP11; // 0x0960 (0x0008) + FName ICON_ID_CATEGORY_SHOP12; // 0x0968 (0x0008) + FName ICON_ID_CATEGORY_SHOP13; // 0x0970 (0x0008) + FName ICON_ID_CATEGORY_SHOP14; // 0x0978 (0x0008) + FName ICON_ID_CATEGORY_SHOP15; // 0x0980 (0x0008) + FName ICON_ID_CATEGORY_SHOP16; // 0x0988 (0x0008) + FName ICON_ID_BENEFIT; // 0x0990 (0x0008) + FName ICON_ID_CATEGORY_SHOP17; // 0x0998 (0x0008) + FName ICON_ID_FRIEND_NPC; // 0x09A0 (0x0008) + FName ICON_ID_FRIEND_NPC_QUEST; // 0x09A8 (0x0008) + FName ICON_ID_STONE_TABLET; // 0x09B0 (0x0008) + FName ICON_ID_GUILD_BOARD; // 0x09B8 (0x0008) + FName ICON_ID_TREASURE_BOX; // 0x09C0 (0x0008) + FName ICON_ID_CRONO; // 0x09C8 (0x0008) + FName ICON_ID_LEGENDARY_EVENT; // 0x09D0 (0x0008) + FName ICON_ID_LEAFE; // 0x09D8 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.Set Visibility Photo Icon - // void SetVisibilityPhotoIcon(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetVisibilityMapCraftObjListIcon - // void SetVisibilityMapCraftObjListIcon(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.UpdateGaijiText - // void UpdateGaijiText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.IsHoldItemVisible - // void IsHoldItemVisible(bool& Visible); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetCraftMenuButtonText - // void SetCraftMenuButtonText(FName buttonTextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.UpdateBagKeyIcon - // void UpdateBagKeyIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetIconObjectListVisibility - // void SetIconObjectListVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetIconMapCraftVisibility - // void SetIconMapCraftVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetCraftGuideVisibility - // void SetCraftGuideVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetValid Of Y Icon - // void SetValidOfYIcon(bool ValidCraft); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.Set Valid Of Left Icon - // void SetValidOfLeftIcon(bool ValidCraft, bool indoor); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetValid Of Right Icon - // void SetValidOfRightIcon(bool ValidCraft); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetMapCraftIcon - // void SetMapCraftIcon(FName ValidIconID, FName InValidIconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetYButtonText - // void SetYButtonText(FName buttonTextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetVisibilityOfHoldItemIcon - // void SetVisibilityOfHoldItemIcon(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetRenderTrasformBottomY - // void SetRenderTrasformBottomY(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.Set Hand Item Visibility - // void SetHandItemVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetHandItemNum - // void SetHandItemNum(int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.Set Hand Item Icon - // void SetHandItemIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.Set Valid Of Craft Map Icon - // void SetValidOfCraftMapIcon(bool ValidCraft); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.Overwirte Animation - // void OverwirteAnimation(bool Craft); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.Set Visibility Of Craft Room Indoor Icon - // void SetVisibilityOfCraftRoomIndoorIcon(bool _visible, bool bagVisible, bool mainmenuVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetVisibilityOfCraftAreaIcon - // void SetVisibilityOfCraftAreaIcon(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.OnGuideButton - // void OnGuideButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.ExecuteUbergraph_MenuGroup_RPG_Notification_Bottom - // void ExecuteUbergraph_MenuGroup_RPG_Notification_Bottom(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.OnLStickCenterEvent__DelegateSignature - // void OnLStickCenterEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.GetProcessItemMenuLayer + // void GetProcessItemMenuLayer(int32_t Index, class UMenuLayer_MaterialItemDetail_Process_Item_C*& MenuLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetLabelText + // void SetLabelText(FName _textId_stock, FName _textId_cost); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetTargetEnemyIcon + // void SetTargetEnemyIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetTargetIcon + // void SetTargetIcon(bool isGet, EPickPointCategory Category); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.GetCategoryIconId + // void GetCategoryIconId(ELiblaryItemCollectType Category, FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetCategory + // void SetCategory(ELiblaryItemCollectType Category, FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetItemIcon + // void SetItemIcon(FName iconID, bool IsValid); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetItemName_BP + // void SetItemName_BP(FString _name); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetItemIcon_BP + // void SetItemIcon_BP(FName& _iconID, bool _isGet); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetPage_BP + // void SetPage_BP(int32_t& _index, EItemCraftMaterialDetailPageType& _pageType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetPageMax_BP + // void SetPageMax_BP(int32_t _max); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetInfoTitle_BP + // void SetHowToGetInfoTitle_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetType_BP + // void SetHowToGetType_BP(ELiblaryItemCollectType& _type, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetTargetName_BP + // void SetHowToGetTargetName_BP(FString _name); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetMapName_BP + // void SetHowToGetMapName_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetTargetCategory_BP + // void SetHowToGetTargetCategory_BP(bool _isGet, EPickPointCategory& _category); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.OnPageChange + // void OnPageChange(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetTargetVisibiilty_BP + // void SetHowToGetTargetVisibiilty_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetEtcVisibility_BP + // void SetEtcVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetTargetIcon_BP + // void SetHowToGetTargetIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetRequiredItem_BP + // void SetHowToGetRequiredItem_BP(int32_t _index, FString _itemName, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetRequiredItemNum_BP + // void SetHowToGetRequiredItemNum_BP(int32_t _index, int32_t _requiredNum, int32_t _possessionNum); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetRequiredItemCategoryByIconId_BP + // void SetHowToGetRequiredItemCategoryByIconId_BP(int32_t _index, FString _lifeName, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.SetHowToGetRequiredItemCategory_BP + // void SetHowToGetRequiredItemCategory_BP(int32_t _index, FString _lifeName, ELiblaryItemCollectType& _category); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.ExecuteUbergraph_MenuGroup_MaterialItemDetail + // void ExecuteUbergraph_MenuGroup_MaterialItemDetail(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialItemDetail/MenuGroup_MaterialItemDetail.MenuGroup_MaterialItemDetail_C.OnPageChangeDelegate__DelegateSignature + // void OnPageChangeDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C -/// Size: 0x0680 (1664 bytes) (0x000668 - 0x000680) align 8 MaxSize: 0x0680 -class UMenuTop_RPG_Notification_Bottom_C : public URpgNotificationBottomMenuTop +/// Class /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C +/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 +class UMenuGroup_Life_Detail_Window_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) - class UMenuGroup_RPG_Notification_Bottom_C* MenuGroup_RPG_Notification_Bottom; // 0x0670 (0x0008) - FName BUILD_OPEN_ID; // 0x0678 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_Life_Detail_Window_C* MenuLayer_LifeSelect_Detail_Window; // 0x0738 (0x0008) + class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x0740 (0x0008) + class UCanvasPanel* Root; // 0x0748 (0x0008) + int32_t CurrentPage; // 0x0750 (0x0004) + int32_t maxPages; // 0x0754 (0x0004) + SDK_UNDEFINED(16,802) /* FMulticastInlineDelegate */ __um(OnEnterReftUpEevent); // 0x0758 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.Update Icon Visibility - // void UpdateIconVisibility(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnHoverEndedButton - // void OnHoverEndedButton(class UMenuLayer* Layer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.PlayInitAnimation - // void PlayInitAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnHoverStartedButton - // void OnHoverStartedButton(class UMenuLayer* Layer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnClickButton - // void OnClickButton(class UMenuLayer* Layer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnUpdateHandHoldItem_BP - // void OnUpdateHandHoldItem_BP(FHandHoldItemInfo _info); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnUpdateVisibility_BP - // void OnUpdateVisibility_BP(bool _craftMenuVisible, bool _mapCraftvisible, bool _isInCraftArea); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnUpdateIcon_BP - // void OnUpdateIcon_BP(ENotificationBottomType _type); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnResume_BP - // void OnResume_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnClick - // void OnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnHoverStartedActionButton - // void OnHoverStartedActionButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.CustomEvent - // void CustomEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnResumeEnd_BP - // void OnResumeEnd_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnUpdatePhotoIconVisibility_BP - // void OnUpdatePhotoIconVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.ExecuteUbergraph_MenuTop_RPG_Notification_Bottom - // void ExecuteUbergraph_MenuTop_RPG_Notification_Bottom(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C.OnEnterReftUp + // void OnEnterReftUp(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C.SetPageBaseSwitcher + // void SetPageBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C.SetWindowBaseSwitcher + // void SetWindowBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C.SetRootVisibility + // void SetRootVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C.SetPageMax + // void SetPageMax(int32_t maxPages); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C.NextPage + // void NextPage(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C.SetPage + // void SetPage(int32_t PageNo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C.SetLifeInfo + // void SetLifeInfo(FLifeLicenseCardInfo LifeLicenseCardInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/DetailWindow/MenuGroup_Life_Detail_Window.MenuGroup_Life_Detail_Window_C.OnEnterReftUpEevent__DelegateSignature + // void OnEnterReftUpEevent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/Log/MenuLayer_RPG_Log.MenuLayer_RPG_Log_C -/// Size: 0x04D0 (1232 bytes) (0x000468 - 0x0004D0) align 8 MaxSize: 0x04D0 -class UMenuLayer_RPG_Log_C : public UMenuLayer +/// Class /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_StoryDetail.MenuLayer_QuestList_StoryDetail_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_QuestList_StoryDetail_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) - class UCanvasPanel* Group_01; // 0x0480 (0x0008) - class UCanvasPanel* Group_04; // 0x0488 (0x0008) - class UCanvasPanel* Group_05; // 0x0490 (0x0008) - class UCanvasPanel* Group_Dec; // 0x0498 (0x0008) - class UCanvasPanel* Group_New; // 0x04A0 (0x0008) - class UCustomImage* Icon_Item; // 0x04A8 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect_04; // 0x04B0 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect_05; // 0x04B8 (0x0008) - class UWidgetSwitcher* Switcher_Rarity; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_Item; // 0x04C8 (0x0008) + class UCustomImage* Illustration; // 0x0468 (0x0008) + class UWidgetSwitcher* Switcher_Type; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Chapter_Name; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Quest_Detail; // 0x0480 (0x0008) + class UCustomTextBlock* Text_Quest_Title; // 0x0488 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_StoryDetail.MenuLayer_QuestList_StoryDetail_C.SetBGIcon + // void SetBGIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_StoryDetail.MenuLayer_QuestList_StoryDetail_C.SetQuestDetail + // void SetQuestDetail(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_StoryDetail.MenuLayer_QuestList_StoryDetail_C.SetQuestTitle + // void SetQuestTitle(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_StoryDetail.MenuLayer_QuestList_StoryDetail_C.SetChapterName + // void SetChapterName(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_StoryDetail.MenuLayer_QuestList_StoryDetail_C.SetDetailType + // void SetDetailType(bool isQuest); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_StoryDetail.MenuGroup_QuestList_StoryDetail_C +/// Size: 0x0840 (2112 bytes) (0x000800 - 0x000840) align 8 MaxSize: 0x0840 +class UMenuGroup_QuestList_StoryDetail_C : public UStoryQuestMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0800 (0x0008) + class UWidgetAnimation* SlideFromRight_out; // 0x0808 (0x0008) + class UWidgetAnimation* SlideFromRight_in; // 0x0810 (0x0008) + class UWidgetAnimation* SlideFromLeft_out; // 0x0818 (0x0008) + class UWidgetAnimation* SlideFromLeft_in; // 0x0820 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0828 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0830 (0x0008) + class UMenuLayer_QuestList_StoryDetail_C* MenuLayer_QuestList_StoryDetail; // 0x0838 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/Log/MenuLayer_RPG_Log.MenuLayer_RPG_Log_C.SetNewVisibility - // void SetNewVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Log/MenuLayer_RPG_Log.MenuLayer_RPG_Log_C.SetRaritySwitcher - // void SetRaritySwitcher(EItemRankType rankType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Log/MenuLayer_RPG_Log.MenuLayer_RPG_Log_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Log/MenuLayer_RPG_Log.MenuLayer_RPG_Log_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Log/MenuLayer_RPG_Log.MenuLayer_RPG_Log_C.SetMessageText - // void SetMessageText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Log/MenuLayer_RPG_Log.MenuLayer_RPG_Log_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Log/MenuLayer_RPG_Log.MenuLayer_RPG_Log_C.ExecuteUbergraph_MenuLayer_RPG_Log - // void ExecuteUbergraph_MenuLayer_RPG_Log(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_StoryDetail.MenuGroup_QuestList_StoryDetail_C.UpdateParam + // void UpdateParam(FText Title, FText detail); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_StoryDetail.MenuGroup_QuestList_StoryDetail_C.SetupParam_BP + // void SetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_StoryDetail.MenuGroup_QuestList_StoryDetail_C.ExecuteUbergraph_MenuGroup_QuestList_StoryDetail + // void ExecuteUbergraph_MenuGroup_QuestList_StoryDetail(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/Log/MenuGroup_RPG_Log.MenuGroup_RPG_Log_C -/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_RPG_Log_C : public UMenuGroup +/// Class /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C +/// Size: 0x0540 (1344 bytes) (0x000468 - 0x000540) align 8 MaxSize: 0x0540 +class UMenuLayer_QuestList_LifeDetail_Quest_C : public UMenuLayer { public: - class UWidgetAnimation* Init; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_Slide; // 0x0740 (0x0008) - class UMenuLayer_RPG_Log_C* MenuLayer_RPG_Log; // 0x0748 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) + class UCustomImage* Icon_Clear; // 0x0478 (0x0008) + class UCustomImage* Icon_Life_Category; // 0x0480 (0x0008) + class UCustomImage* Icon_Life_Category_Life; // 0x0488 (0x0008) + class UMenuLayer_Quest_Request_Detail_C* MenuLayer_Quest_Request_Detail_00; // 0x0490 (0x0008) + class UMenuLayer_Quest_Request_Detail_C* MenuLayer_Quest_Request_Detail_01; // 0x0498 (0x0008) + class UMenuLayer_Quest_Request_Detail_C* MenuLayer_Quest_Request_Detail_02; // 0x04A0 (0x0008) + class UNumPrimitive* NumPrimitive_Star; // 0x04A8 (0x0008) + class UWidgetSwitcher* Switch_HeaderBalloon; // 0x04B0 (0x0008) + class UWidgetSwitcher* Switch_HeaderBase; // 0x04B8 (0x0008) + class UWidgetSwitcher* Switch_Page; // 0x04C0 (0x0008) + class UWidgetSwitcher* Switcher_Base_Icon; // 0x04C8 (0x0008) + class UWidgetSwitcher* Switcher_LifeIcon; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Life_Trial; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_PhaseAchieve_Guide; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Quest_Detail; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Quest_Title; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Star_Label; // 0x04F8 (0x0008) + class UCustomTextBlock* Text_Trial_Content_Label; // 0x0500 (0x0008) + class UCustomTextBlock* Text_Trial_Detail; // 0x0508 (0x0008) + FName TEXT_ID_SLASH; // 0x0510 (0x0008) + FName TEXT_ID_STAR_LABEL; // 0x0518 (0x0008) + FName TEXT_ID_PHASE_ACHIEVE_GUIDE; // 0x0520 (0x0008) + FName TEXT_ID_TRIAL_CONTANT_LABEL; // 0x0528 (0x0008) + TArray QuestDetailList; // 0x0530 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/Log/MenuGroup_RPG_Log.MenuGroup_RPG_Log_C.SetNewVisibility - // void SetNewVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Log/MenuGroup_RPG_Log.MenuGroup_RPG_Log_C.SetRaritySwitcher - // void SetRaritySwitcher(EItemRankType rankType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Log/MenuGroup_RPG_Log.MenuGroup_RPG_Log_C.SetPositionY - // void SetPositionY(double PositionY); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Log/MenuGroup_RPG_Log.MenuGroup_RPG_Log_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Log/MenuGroup_RPG_Log.MenuGroup_RPG_Log_C.SetText - // void SetText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.SetDetailData + // void SetDetailData(FLifeQuestMenuInfo Info); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.SetOtherSettingData + // void SetOtherSettingData(bool isSettingExist, FText& Label, FText& Text, FName& Icon); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.SetRequestDetail + // void SetRequestDetail(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.SetQuestType + // void SetQuestType(bool isApprentice); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.SetQusetPhase + // void SetQusetPhase(EQuestPhase questPhase); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.SetStarNum + // void SetStarNum(int32_t star); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.SetTargetNumData + // void SetTargetNumData(FText& Label, FName& iconID, int32_t Current, int32_t Max); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.Set Target Data + // void SetTargetData(FText& Label, FText& Text, FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.SetHeaderData + // void SetHeaderData(FText& Title, FText& detail, FText& LifeTrialName, FName& lifeCategoryIcon, bool isBaseEmblem); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.UpdateLabel + // void UpdateLabel(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Quest.MenuLayer_QuestList_LifeDetail_Quest_C.ExecuteUbergraph_MenuLayer_QuestList_LifeDetail_Quest + // void ExecuteUbergraph_MenuLayer_QuestList_LifeDetail_Quest(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/Log/MenuTop_RPG_Log.MenuTop_RPG_Log_C -/// Size: 0x06A4 (1700 bytes) (0x000670 - 0x0006A4) align 8 MaxSize: 0x06A4 -class UMenuTop_RPG_Log_C : public URpgLogMenuTop +/// Class /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C +/// Size: 0x0638 (1592 bytes) (0x000468 - 0x000638) align 8 MaxSize: 0x0638 +class UMenuLayer_Quest_Request_Base_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0670 (0x0008) - class UMenuGroup_RPG_Log_C* MenuGroup_RPG_Log; // 0x0678 (0x0008) - EItemRankType rankType; // 0x0680 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0681 (0x0003) MISSED - FName SE_RANK_LOW; // 0x0684 (0x0008) - FName SE_RANK_MIDDLE; // 0x068C (0x0008) - FName SE_RANK_HIGH; // 0x0694 (0x0008) - FName SE_DEC; // 0x069C (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) + class UCustomImage* Effect_TargetIcon; // 0x0488 (0x0008) + class UCanvasPanel* Group_PartyMember; // 0x0490 (0x0008) + class UCanvasPanel* Group_Quality; // 0x0498 (0x0008) + class UCanvasPanel* Group_TargetDetail; // 0x04A0 (0x0008) + class UCanvasPanel* Group_TargetName; // 0x04A8 (0x0008) + class UCustomImage* Icon_PartyMember_Face; // 0x04B0 (0x0008) + class UCustomImage* Icon_Quality; // 0x04B8 (0x0008) + class UCustomImage* Icon_Quest_Type; // 0x04C0 (0x0008) + class UCustomImage* Icon_Requester_Face; // 0x04C8 (0x0008) + class UCustomImage* Icon_Target_BG; // 0x04D0 (0x0008) + class UCustomImage* Icon_Target_Item; // 0x04D8 (0x0008) + class UCustomImage* Icon_Target_Portrait; // 0x04E0 (0x0008) + class UCustomImage* Icon_TargetNum; // 0x04E8 (0x0008) + class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x04F0 (0x0008) + class UMenuLayer_Quest_Request_Detail_C* MenuLayer_Quest_Request_Detail; // 0x04F8 (0x0008) + class UMenuLayer_Quest_Request_Detail_C* MenuLayer_Quest_Request_Detail0; // 0x0500 (0x0008) + class UMenuLayer_Quest_Request_Detail_C* MenuLayer_Quest_Request_Detail1; // 0x0508 (0x0008) + class UMenuLayer_Quest_Request_Detail_C* MenuLayer_Quest_Request_Detail2; // 0x0510 (0x0008) + class UMenuLayer_Quest_Reward_Item_C* MenuLayer_Quest_Reward_Item; // 0x0518 (0x0008) + class UNumPrimitive* NumPrimitive_HeaderBalloon_Level; // 0x0520 (0x0008) + class UNumPrimitive* NumPrimitive_Rich; // 0x0528 (0x0008) + class UNumPrimitive* NumPrimitive_TargetNum_Current; // 0x0530 (0x0008) + class UNumPrimitive* NumPrimitive_TargetNum_Current_Enough; // 0x0538 (0x0008) + class UNumPrimitive* NumPrimitive_TargetNum_Max; // 0x0540 (0x0008) + class UWidgetSwitcher* Switcher_Base_Icon; // 0x0548 (0x0008) + class UWidgetSwitcher* Switcher_Base_Shadow; // 0x0550 (0x0008) + class UWidgetSwitcher* Switcher_HeaderBalloon; // 0x0558 (0x0008) + class UWidgetSwitcher* Switcher_HeaderBase; // 0x0560 (0x0008) + class UWidgetSwitcher* Switcher_Page; // 0x0568 (0x0008) + class UWidgetSwitcher* Switcher_Purpose_Footer; // 0x0570 (0x0008) + class UWidgetSwitcher* Switcher_TargetNum_Current; // 0x0578 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0580 (0x0008) + class UCustomTextBlock* Text_HeaderBalloon_Level; // 0x0588 (0x0008) + class UCustomTextBlock* Text_HeaderBalloon_PhaseAchieve_Guide; // 0x0590 (0x0008) + class UCustomTextBlock* Text_PartyMember_Name; // 0x0598 (0x0008) + class UCustomTextBlock* Text_PurposeText; // 0x05A0 (0x0008) + class UCustomTextBlock* Text_Quality_Name; // 0x05A8 (0x0008) + class UCustomTextBlock* Text_Request_Detail_Label; // 0x05B0 (0x0008) + class UCustomTextBlock* Text_Requester_Map_Label; // 0x05B8 (0x0008) + class UCustomTextBlock* Text_Requester_Map_Name; // 0x05C0 (0x0008) + class UCustomTextBlock* Text_Requester_Name; // 0x05C8 (0x0008) + class UCustomTextBlock* Text_Requester_Name_Label; // 0x05D0 (0x0008) + class UCustomTextBlock* Text_Reward_Label; // 0x05D8 (0x0008) + class UCustomTextBlock* Text_Target_Name; // 0x05E0 (0x0008) + class UCustomTextBlock* Text_TargetNum_Slash; // 0x05E8 (0x0008) + class UCustomTextBlock* Text_Title; // 0x05F0 (0x0008) + FName TEXT_ID_SLASH; // 0x05F8 (0x0008) + FName TEXT_ID_LEVEL; // 0x0600 (0x0008) + FName TEXT_ID_REQUEST_DETAIL_LABEL; // 0x0608 (0x0008) + FName TEXT_ID_REQUESTER_MAP_LABEL; // 0x0610 (0x0008) + FName TEXT_ID_REQUESTER_NAME_LABEL; // 0x0618 (0x0008) + FName TEXT_ID_REWARD_LABEL; // 0x0620 (0x0008) + TArray QuestRequestDetailList; // 0x0628 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/Log/MenuTop_RPG_Log.MenuTop_RPG_Log_C.SetupParam_BP - // void SetupParam_BP(FString _text, FName& _iconID, EItemRankType& _itemRankType, bool _isNew); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/Log/MenuTop_RPG_Log.MenuTop_RPG_Log_C.UpdatePositionY_BP - // void UpdatePositionY_BP(float _position); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/Log/MenuTop_RPG_Log.MenuTop_RPG_Log_C.Resume_BP - // void Resume_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/Log/MenuTop_RPG_Log.MenuTop_RPG_Log_C.Suspend_BP - // void Suspend_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/Log/MenuTop_RPG_Log.MenuTop_RPG_Log_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Log/MenuTop_RPG_Log.MenuTop_RPG_Log_C.ExecuteUbergraph_MenuTop_RPG_Log - // void ExecuteUbergraph_MenuTop_RPG_Log(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.Update Page 1 Data + // void UpdatePage1Data(FText& Name, FName& FaceIcon, FText& mapName, TArray& Info); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.UpdatePage_0_Data + // void UpdatePage_0_Data(FText Name, FText DetailTargetName, FText NameLabel, FText FootterPurposeText, int32_t Current, int32_t Max, bool IsPurposeFooterText, FName BodyIcon, FName Icon, FName NumIcon, bool IsShowPossessiton, EQuestType questType, FName rewardTextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetPurposeFooter + // void SetPurposeFooter(FText FooterPurPoseText, bool IsPurposeFooterText, FName NumIcon, int32_t Current, int32_t Max); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetPurposeText + // void SetPurposeText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetPurposeFooterSwitcher + // void SetPurposeFooterSwitcher(bool isPorposeFooterText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetTargetDetailSwitcher + // void SetTargetDetailSwitcher(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetItemGradeText + // void SetItemGradeText(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetIconBaseSwitcher + // void SetIconBaseSwitcher(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetPageIconVisibility + // void SetPageIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetHabitatAreaBGIcon + // void SetHabitatAreaBGIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetPartyMemberName + // void SetPartyMemberName(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetRequestDetailInfo + // void SetRequestDetailInfo(int32_t Index, FRequestQuestRequestDetailInfo& Info); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetQuestTypeIcon + // void SetQuestTypeIcon(FName Icon); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetQuestPhase + // void SetQuestPhase(EQuestPhase questPhase, FText& headerText, bool isAchievementReportable); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.Set Target Num + // void SetTargetNum(int32_t Current, int32_t Max); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetTargetData + // void SetTargetData(FRequestQuestMenuInfo Info); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetHeaderBalloonSwitcher + // void SetHeaderBalloonSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetPageShadowSwitcher + // void SetPageShadowSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetShadowSwitcher + // void SetShadowSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetPageNo + // void SetPageNo(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetRewardData + // void SetRewardData(int32_t rich, FRequestQuestRewardItemInfo itemInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetRequesterData + // void SetRequesterData(FText& Name, FName& FaceIcon, FText& mapName); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.SetHeaderData + // void SetHeaderData(FText& Title, FText& detail, int32_t Level); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.UpdateLabel + // void UpdateLabel(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.Reset + // void Reset(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuLayer_Quest_Request_Base.MenuLayer_Quest_Request_Base_C.ExecuteUbergraph_MenuLayer_Quest_Request_Base + // void ExecuteUbergraph_MenuLayer_Quest_Request_Base(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/ShortageAlertSP/MenuGroup_RPG_ShortageAlertSP.MenuGroup_RPG_ShortageAlertSP_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_RPG_ShortageAlertSP_C : public UMenuGroup +/// Class /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C +/// Size: 0x05B8 (1464 bytes) (0x000480 - 0x0005B8) align 8 MaxSize: 0x05B8 +class UMenuLayer_QuestList_List_C : public UMenuLayerListItem { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UCanvasPanel* Transform; // 0x0738 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* Silhouette_OFF; // 0x0488 (0x0008) + class UWidgetAnimation* Silhouette_ON; // 0x0490 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0498 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_out_inv; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_in_inv; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04C0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04C8 (0x0008) + class UCustomImage* Base_0_Invalid; // 0x04D0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04D8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04E0 (0x0008) + class UCustomImage* destination; // 0x04E8 (0x0008) + class UCanvasPanel* Group_Chapter_No; // 0x04F0 (0x0008) + class UCustomImage* Icon_Item; // 0x04F8 (0x0008) + class UCustomImage* New; // 0x0500 (0x0008) + class UWidgetSwitcher* Switch_Base; // 0x0508 (0x0008) + class UWidgetSwitcher* Switcher_Notice; // 0x0510 (0x0008) + class UWidgetSwitcher* Switcher_Scroll_Item_Type; // 0x0518 (0x0008) + class UCustomTextBlock* Text_Chapter; // 0x0520 (0x0008) + class UCustomTextBlock* Text_ChapterName; // 0x0528 (0x0008) + class UCustomTextBlock* Text_ChapterNo_Noraml; // 0x0530 (0x0008) + class UCustomTextBlock* Text_ChapterNo_Select; // 0x0538 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x0540 (0x0008) + class UCustomImage* Update; // 0x0548 (0x0008) + FName ICON_NAVI; // 0x0550 (0x0008) + FName ICON_NAVI_STORY; // 0x0558 (0x0008) + FQuestListItemInfo QuestListItemInfo; // 0x0560 (0x0058) /// Functions - // Function /Game/Program/Menu/RPG/ShortageAlertSP/MenuGroup_RPG_ShortageAlertSP.MenuGroup_RPG_ShortageAlertSP_C.EnableUpperPoint - // void EnableUpperPoint(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetIconValid + // void SetIconValid(bool isIconValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetQuestNavi + // void SetQuestNavi(bool isQuestNavi, EQuestListScrollItemType scrollItemType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetIconNotification + // void SetIconNotification(ENotificationIconType notificationType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetScrollItemType + // void SetScrollItemType(EQuestListScrollItemType scrollItemType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetStar + // void SetStar(int32_t star); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetVisibilityOfStar + // void SetVisibilityOfStar(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetBaseSwitch + // void SetBaseSwitch(EQuestListScrollItemType scrollItemType, EQuestPhase questPhase, bool isReportable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetValid + // void SetValid(EQuestListScrollItemType scrollItemType, EQuestPhase questPhase); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetChapterNumText + // void SetChapterNumText(FText& Text, EQuestListScrollItemType scrollItemType); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetNameText + // void SetNameText(FText& nameText, EQuestListScrollItemType scrollItemType); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetIcon + // void SetIcon(FName& iconID, EQuestListScrollItemType scrollItemType, EQuestPhase phase); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_List.MenuLayer_QuestList_List_C.ExecuteUbergraph_MenuLayer_QuestList_List + // void ExecuteUbergraph_MenuLayer_QuestList_List(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/ShortageAlertSP/MenuTop_RPG_ShortageAlertSP.MenuTop_RPG_ShortageAlertSP_C -/// Size: 0x0668 (1640 bytes) (0x000658 - 0x000668) align 8 MaxSize: 0x0668 -class UMenuTop_RPG_ShortageAlertSP_C : public USPShortageAlertMenuTop +/// Class /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C +/// Size: 0x056E (1390 bytes) (0x000468 - 0x00056E) align 8 MaxSize: 0x056E +class UMenuLayer_LifeSelect_Button_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_RPG_ShortageAlertSP_C* MenuGroup_RPG_ShortageAlertSP; // 0x0660 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0478 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) + class UCustomImage* Base_Battle; // 0x04A8 (0x0008) + class UCustomImage* Base_Crafter; // 0x04B0 (0x0008) + class UCustomImage* Base_Gatherer; // 0x04B8 (0x0008) + class UCustomImage* Base_Select; // 0x04C0 (0x0008) + class UCustomImage* check; // 0x04C8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04D0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D8 (0x0008) + class UCustomImage* Flag; // 0x04E0 (0x0008) + class UCanvasPanel* Group_Empty; // 0x04E8 (0x0008) + class UCanvasPanel* Group_None; // 0x04F0 (0x0008) + class UCanvasPanel* Group_Normal; // 0x04F8 (0x0008) + class UCanvasPanel* Group_Silhouette; // 0x0500 (0x0008) + class UCanvasPanel* Group_Unacquired; // 0x0508 (0x0008) + class UCustomImage* Icon_Battle_Select; // 0x0510 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0518 (0x0008) + class UCustomImage* Icon_Life1; // 0x0520 (0x0008) + class UCustomImage* Icon_Life_Silhouette; // 0x0528 (0x0008) + class UMenuLayer_License_Rank_Icon_C* MenuLayer_License_Rank_Icon; // 0x0530 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0538 (0x0008) + class UWidgetSwitcher* Switcher_Type; // 0x0540 (0x0008) + class UCustomTextBlock* Text_Life_Name; // 0x0548 (0x0008) + class UCustomTextBlock* Text_Life_Name_Normal; // 0x0550 (0x0008) + class UCustomTextBlock* Text_Life_Name_Select; // 0x0558 (0x0008) + class UCustomImage* Update; // 0x0560 (0x0008) + ELifeType lifeType; // 0x0568 (0x0001) + ELifeCategory lifeCategory; // 0x0569 (0x0001) + bool Enabled; // 0x056A (0x0001) + bool validade; // 0x056B (0x0001) + bool hadLicense; // 0x056C (0x0001) + bool IsHidden; // 0x056D (0x0001) /// Functions - // Function /Game/Program/Menu/RPG/ShortageAlertSP/MenuTop_RPG_ShortageAlertSP.MenuTop_RPG_ShortageAlertSP_C.SetupTargetFollowInfo - // void SetupTargetFollowInfo(class AActor* Actor); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ShortageAlertSP/MenuTop_RPG_ShortageAlertSP.MenuTop_RPG_ShortageAlertSP_C.SetupParam_BP - // void SetupParam_BP(class AActor* _actor); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ShortageAlertSP/MenuTop_RPG_ShortageAlertSP.MenuTop_RPG_ShortageAlertSP_C.EnableTopPosition_BP - // void EnableTopPosition_BP(bool _isEnabled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ShortageAlertSP/MenuTop_RPG_ShortageAlertSP.MenuTop_RPG_ShortageAlertSP_C.ExecuteUbergraph_MenuTop_RPG_ShortageAlertSP - // void ExecuteUbergraph_MenuTop_RPG_ShortageAlertSP(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.SetQuestPurposeMarkVisibility + // void SetQuestPurposeMarkVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.SetMainLifeMarkVisibility + // void SetMainLifeMarkVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.SetUpdateNoticeIconVisibility + // void SetUpdateNoticeIconVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.Enable Selected Mode + // void EnableSelectedMode(bool Enabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.Setup + // void Setup(FLifeTypeButtonInfo& LifeTypeButtonInfo); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.HaveLicense + // void HaveLicense(FLifeTypeButtonInfo& LifeTypeButtonInfo, bool& have); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.Valid Button + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.UpdateEnterAnim + // void UpdateEnterAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.SetSilhouetteIconTexture + // void SetSilhouetteIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.GetLifeCategory + // void GetLifeCategory(ELifeCategory& lifeCategory); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.GetLifeType + // void GetLifeType(ELifeType& lifeType); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/LifeSelect/MenuLayer_LifeSelect_Button.MenuLayer_LifeSelect_Button_C.SetMarkVisibility + // void SetMarkVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C -/// Size: 0x04F0 (1264 bytes) (0x0004B0 - 0x0004F0) align 8 MaxSize: 0x04F0 -class UMenuLayer_BossBattle_Gauge_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Quest/Request/Base/MenuGroup_Quest_Request.MenuGroup_Quest_Request_C +/// Size: 0x0A6C (2668 bytes) (0x000988 - 0x000A6C) align 8 MaxSize: 0x0A6C +class UMenuGroup_Quest_Request_C : public URequestQuestMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCustomImage* Frame; // 0x04B8 (0x0008) - class UCanvasPanel* Gauge_HP_Cripping; // 0x04C0 (0x0008) - class UCanvasPanel* Gauge_HP_Damage_Cripping; // 0x04C8 (0x0008) - TArray iconWidgetArray; // 0x04D0 (0x0010) - float DAMGE_GAUGE_DELAY_TIME; // 0x04E0 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x04E4 (0x0004) MISSED - double GAUGE_MOVE_TIME; // 0x04E8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0988 (0x0008) + class UWidgetAnimation* SlideFromRight_in; // 0x0990 (0x0008) + class UWidgetAnimation* SlideFromLeft_in; // 0x0998 (0x0008) + class UWidgetAnimation* Clear_Open_in; // 0x09A0 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x09A8 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x09B0 (0x0008) + class UCanvasPanel* Group_Window; // 0x09B8 (0x0008) + class UCustomImage* Icon_Clear; // 0x09C0 (0x0008) + class UMenuLayer_Quest_Request_Base_C* MenuLayer_Quest_Request_Base; // 0x09C8 (0x0008) + FRequestQuestSetupInfo questSetupInfo; // 0x09D0 (0x0080) + int32_t pageNo; // 0x0A50 (0x0004) + FName SE_PAGE_CHANGE; // 0x0A54 (0x0008) + int32_t pageMax; // 0x0A5C (0x0004) + int32_t tmpPageNo; // 0x0A60 (0x0004) + FName ME_CLEAR; // 0x0A64 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.SetRedHp - // void SetRedHp(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.SetHpBar - // void SetHpBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.SetGaugeValue - // void SetGaugeValue(int32_t nowValue, int32_t MaxValue, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.ExecuteUbergraph_MenuLayer_BossBattle_Gauge - // void ExecuteUbergraph_MenuLayer_BossBattle_Gauge(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Quest/Request/Base/MenuGroup_Quest_Request.MenuGroup_Quest_Request_C.SetPageBaseSwitcher + // void SetPageBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuGroup_Quest_Request.MenuGroup_Quest_Request_C.SetWindowBaseSwitcher + // void SetWindowBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuGroup_Quest_Request.MenuGroup_Quest_Request_C.UpdateDetail + // void UpdateDetail(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuGroup_Quest_Request.MenuGroup_Quest_Request_C.UpdateLabel + // void UpdateLabel(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuGroup_Quest_Request.MenuGroup_Quest_Request_C.SetupParam_BP + // void SetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuGroup_Quest_Request.MenuGroup_Quest_Request_C.OnPageChange + // void OnPageChange(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/Base/MenuGroup_Quest_Request.MenuGroup_Quest_Request_C.ExecuteUbergraph_MenuGroup_Quest_Request + // void ExecuteUbergraph_MenuGroup_Quest_Request(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/SkillLog/MenuGroup_RPG_SkillGuide.MenuGroup_RPG_SkillGuide_C -/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 -class UMenuGroup_RPG_SkillGuide_C : public UMenuGroup +/// Class /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request.MenuTop_Quest_Request_C +/// Size: 0x071C (1820 bytes) (0x000700 - 0x00071C) align 8 MaxSize: 0x071C +class UMenuTop_Quest_Request_C : public URequestQuestMenuTop { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UWidgetSwitcher* Switch_Base; // 0x0738 (0x0008) - class UCustomTextBlock* Text_SkillName; // 0x0740 (0x0008) - class UCanvasPanel* Transform_Top_Slide; // 0x0748 (0x0008) - FName FONTSTYLE_CHARGE; // 0x0750 (0x0008) - FName FONTSTYLE_TENSION; // 0x0758 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0700 (0x0008) + class UMenuGroup_Quest_Request_C* MenuGroup_Quest_Request; // 0x0708 (0x0008) + class UMenuGroup_Quest_Request_RankGauge_C* MenuGroup_Quest_Request_RankGauge; // 0x0710 (0x0008) + int32_t pageNo; // 0x0718 (0x0004) /// Functions - // Function /Game/Program/Menu/RPG/SkillLog/MenuGroup_RPG_SkillGuide.MenuGroup_RPG_SkillGuide_C.SetChangeFontStyle - // void SetChangeFontStyle(int32_t FontStyle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SkillLog/MenuGroup_RPG_SkillGuide.MenuGroup_RPG_SkillGuide_C.SetBaseSwitcher - // void SetBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SkillLog/MenuGroup_RPG_SkillGuide.MenuGroup_RPG_SkillGuide_C.SetSkillText - // void SetSkillText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request.MenuTop_Quest_Request_C.OnOpenEndEventDelegate + // void OnOpenEndEventDelegate(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request.MenuTop_Quest_Request_C.SetupParam_BP + // void SetupParam_BP(FRequestQuestMenuSetupInfo& _setupInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request.MenuTop_Quest_Request_C.OnInitWindowBase + // void OnInitWindowBase(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request.MenuTop_Quest_Request_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request.MenuTop_Quest_Request_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request.MenuTop_Quest_Request_C.OnEnterDelegateEvent_Request + // void OnEnterDelegateEvent_Request(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Quest_Request.MenuTop_Quest_Request_C.ExecuteUbergraph_MenuTop_Quest_Request + // void ExecuteUbergraph_MenuTop_Quest_Request(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/SkillLog/MenuTop_RPG_SkillLog.MenuTop_RPG_SkillLog_C -/// Size: 0x0680 (1664 bytes) (0x000668 - 0x000680) align 8 MaxSize: 0x0680 -class UMenuTop_RPG_SkillLog_C : public URpgSkillLogMenuTop +/// Class /Game/Program/Menu/Common/LifeSelect/MenuGroup_LifeSelect.MenuGroup_LifeSelect_C +/// Size: 0x0898 (2200 bytes) (0x0007E0 - 0x000898) align 8 MaxSize: 0x0898 +class UMenuGroup_LifeSelect_C : public UEquipLifeTypeMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) - class UMenuGroup_RPG_SkillGuide_C* MenuGroup_RPG_SkillLog; // 0x0670 (0x0008) - FName SE_ID_TENSION_ACTIVATION; // 0x0678 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x07E0 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x07E8 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x07F0 (0x0008) + class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button; // 0x07F8 (0x0008) + class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button0; // 0x0800 (0x0008) + class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button1; // 0x0808 (0x0008) + class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button2; // 0x0810 (0x0008) + class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button3; // 0x0818 (0x0008) + class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_00; // 0x0820 (0x0008) + class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_01; // 0x0828 (0x0008) + class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_02; // 0x0830 (0x0008) + class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_03; // 0x0838 (0x0008) + class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_04; // 0x0840 (0x0008) + class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_05; // 0x0848 (0x0008) + class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_06; // 0x0850 (0x0008) + class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_07; // 0x0858 (0x0008) + class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_08; // 0x0860 (0x0008) + class UMenuLayer_LifeSelect_Button_C* MenuLayer_LifeSelect_Button_09; // 0x0868 (0x0008) + class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x0870 (0x0008) + SDK_UNDEFINED(16,803) /* FMulticastInlineDelegate */ __um(OnStartButtonDecideEvent); // 0x0878 (0x0010) + TArray MenuLayerButtonArray; // 0x0888 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/SkillLog/MenuTop_RPG_SkillLog.MenuTop_RPG_SkillLog_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SkillLog/MenuTop_RPG_SkillLog.MenuTop_RPG_SkillLog_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SkillLog/MenuTop_RPG_SkillLog.MenuTop_RPG_SkillLog_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SkillLog/MenuTop_RPG_SkillLog.MenuTop_RPG_SkillLog_C.ExecuteUbergraph_MenuTop_RPG_SkillLog - // void ExecuteUbergraph_MenuTop_RPG_SkillLog(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/LifeSelect/MenuGroup_LifeSelect.MenuGroup_LifeSelect_C.UpdateButtons + // void UpdateButtons(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/LifeSelect/MenuGroup_LifeSelect.MenuGroup_LifeSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/LifeSelect/MenuGroup_LifeSelect.MenuGroup_LifeSelect_C.OnUpdateLifeTypeButtons_BP + // void OnUpdateLifeTypeButtons_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/LifeSelect/MenuGroup_LifeSelect.MenuGroup_LifeSelect_C.OnSetUpdateNoticeIconVisibility_BP + // void OnSetUpdateNoticeIconVisibility_BP(int32_t _index, bool _isVisible); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/LifeSelect/MenuGroup_LifeSelect.MenuGroup_LifeSelect_C.ExecuteUbergraph_MenuGroup_LifeSelect + // void ExecuteUbergraph_MenuGroup_LifeSelect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Common/LifeSelect/MenuGroup_LifeSelect.MenuGroup_LifeSelect_C.OnStartButtonDecideEvent__DelegateSignature + // void OnStartButtonDecideEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/Restriction/MenuGroup_RPG_Restriction.MenuGroup_RPG_Restriction_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_RPG_Restriction_C : public UMenuGroup +/// Class /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C +/// Size: 0x0790 (1936 bytes) (0x000728 - 0x000790) align 8 MaxSize: 0x0790 +class UMenuGroup_Map_PlantDungeon_RootMap_Guide_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UCustomImage* Icon_Action; // 0x0738 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCanvasPanel* Group_PlantGungeon_RootMap_Guide; // 0x0740 (0x0008) + class UCustomImage* Icon_PlantGungeon_RootMap_Guide; // 0x0748 (0x0008) + class UMenuLayer_Parts_Input_Panel_C* MenuLayer_Parts_Input_Panel; // 0x0750 (0x0008) + class UCustomTextBlock* Text_Key_PlantGungeon_RootMap_Guide; // 0x0758 (0x0008) + FName ICON_ID_ROOTMAP; // 0x0760 (0x0008) + FName GAIJI_ID_ZL; // 0x0768 (0x0008) + SDK_UNDEFINED(16,804) /* FMulticastInlineDelegate */ __um(OnLTriggerDelegate); // 0x0770 (0x0010) + SDK_UNDEFINED(16,805) /* FMulticastInlineDelegate */ __um(OnStartTriggerDelegate); // 0x0780 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/Restriction/MenuGroup_RPG_Restriction.MenuGroup_RPG_Restriction_C.SetIcon - // void SetIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C.On Start Trigger Event + // void OnStartTriggerEvent(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C.On LTrigger Event + // void OnLTriggerEvent(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C.SetQuestSearchGuideVisibility + // void SetQuestSearchGuideVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C.SetQuestSearchGuideGaiji + // void SetQuestSearchGuideGaiji(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C.ExecuteUbergraph_MenuGroup_Map_PlantDungeon_RootMap_Guide + // void ExecuteUbergraph_MenuGroup_Map_PlantDungeon_RootMap_Guide(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C.OnStartTriggerDelegate__DelegateSignature + // void OnStartTriggerDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/PlantDungeon/MenuGroup_Map_PlantDungeon_RootMap_Guide.MenuGroup_Map_PlantDungeon_RootMap_Guide_C.OnLTriggerDelegate__DelegateSignature + // void OnLTriggerDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/Restriction/MenuTop_RPG_Restriction.MenuTop_RPG_Restriction_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_RPG_Restriction_C : public URpgRestrictionMenuTop +/// Class /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C +/// Size: 0x0548 (1352 bytes) (0x000480 - 0x000548) align 8 MaxSize: 0x0548 +class UMenuLayer_Map_ItemList_Bar_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_RPG_Restriction_C* MenuGroup_RPG_Restriction; // 0x0658 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) + class UCustomImage* Base_0_Invalid_FastTravel; // 0x04C0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D0 (0x0008) + class UCustomImage* destination; // 0x04D8 (0x0008) + class UCustomImage* Icon_Item_FastTravel; // 0x04E0 (0x0008) + class UCustomImage* ICON_QUEST; // 0x04E8 (0x0008) + class UCustomImage* New; // 0x04F0 (0x0008) + class UWidgetSwitcher* Switcher_Stripe_Quest; // 0x04F8 (0x0008) + class UWidgetSwitcher* Switcher_Tab; // 0x0500 (0x0008) + class UCustomTextBlock* Text_FastTravel_Name_Normal; // 0x0508 (0x0008) + class UCustomTextBlock* Text_FastTravel_Name_Select; // 0x0510 (0x0008) + class UCustomTextBlock* Text_Quest_Name_Normal; // 0x0518 (0x0008) + bool valided; // 0x0520 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0521 (0x0003) MISSED + FSlateColor In_Color_and_Opacity; // 0x0524 (0x0014) + FName ICON_NAVI; // 0x0538 (0x0008) + FName ICON_NAVI_STORY; // 0x0540 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/Restriction/MenuTop_RPG_Restriction.MenuTop_RPG_Restriction_C.OnSetupParam_BP - // void OnSetupParam_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/Restriction/MenuTop_RPG_Restriction.MenuTop_RPG_Restriction_C.ExecuteUbergraph_MenuTop_RPG_Restriction - // void ExecuteUbergraph_MenuTop_RPG_Restriction(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetupAlchemyMachinButton + // void SetupAlchemyMachinButton(FSpotListItemInfo spotListItem); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetupDungeonHierarchyItem + // void SetupDungeonHierarchyItem(FSpotListItemInfo spotListItem); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetupPurposePinButton + // void SetupPurposePinButton(FSpotListItemInfo spotListItem); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.GetFastTravelId + // void GetFastTravelId(FName& fastTravelId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetQuestNavi + // void SetQuestNavi(bool isQuestNavi, EQuestType questType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetQuestIconTexture + // void SetQuestIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.InitVisibility + // void InitVisibility(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetTabSwitch + // void SetTabSwitch(int32_t Tab); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetQuestName + // void SetQuestName(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetupQuestButton + // void SetupQuestButton(FSpotListItemInfo spotListItem); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetFastTravelIconTexture + // void SetFastTravelIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetFastTravelName + // void SetFastTravelName(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetupFastTravelButton + // void SetupFastTravelButton(FSpotListItemInfo spotListItem); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetNewFlag + // void SetNewFlag(bool IsNew); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuLayer_Map_ItemList_Bar.MenuLayer_Map_ItemList_Bar_C.ExecuteUbergraph_MenuLayer_Map_ItemList_Bar + // void ExecuteUbergraph_MenuLayer_Map_ItemList_Bar(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C -/// Size: 0x084C (2124 bytes) (0x000728 - 0x00084C) align 8 MaxSize: 0x084C -class UMenuGroup_BossBattle_StatusPlate_C : public UMenuGroup -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Aleat_Loop; // 0x0730 (0x0008) - class UWidgetAnimation* Aleat_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Aleat_Open_in; // 0x0740 (0x0008) - class UWidgetAnimation* Telop_Open_out; // 0x0748 (0x0008) - class UWidgetAnimation* Telop_Open_in; // 0x0750 (0x0008) - class UWidgetAnimation* Stop_Loop; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0760 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0768 (0x0008) - class UCanvasPanel* Gauge; // 0x0770 (0x0008) - class UCanvasPanel* Group_AddStatus; // 0x0778 (0x0008) - class UCanvasPanel* Group_Name; // 0x0780 (0x0008) - class UCanvasPanel* Group_Phase; // 0x0788 (0x0008) - class UCustomImage* Icon_AddStatus; // 0x0790 (0x0008) - class UCustomImage* Icon_AddStatus0; // 0x0798 (0x0008) - class UCustomImage* Icon_AddStatus1; // 0x07A0 (0x0008) - class UCustomImage* Icon_AddStatus2; // 0x07A8 (0x0008) - class UCustomImage* Icon_AddStatus3; // 0x07B0 (0x0008) - class UCustomImage* Icon_AddStatus4; // 0x07B8 (0x0008) - class UMenuLayer_BossBattle_Gauge_C* MenuLayer_BossBattle_Gauge; // 0x07C0 (0x0008) - class UCanvasPanel* Root; // 0x07C8 (0x0008) - class UCustomTextBlock* Text_Down; // 0x07D0 (0x0008) - class UCustomTextBlock* Text_Level; // 0x07D8 (0x0008) - class UCustomTextBlock* Text_Level_Mark; // 0x07E0 (0x0008) - class UCustomTextBlock* Text_Name; // 0x07E8 (0x0008) - class UCustomTextBlock* Text_Phase; // 0x07F0 (0x0008) - float DAMGE_GAUGE_DELAY_TIME; // 0x07F8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07FC (0x0004) MISSED - double GAUGE_MOVE_TIME; // 0x0800 (0x0008) - bool isTargetMarkVisibility; // 0x0808 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0809 (0x0007) MISSED - TArray iconWidgetArray; // 0x0810 (0x0010) - bool isPlayAleatLoop; // 0x0820 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x0821 (0x0007) MISSED - class UImage* CurrentImage; // 0x0828 (0x0008) - SDK_UNDEFINED(16,826) /* FMulticastInlineDelegate */ __um(OnTelopInAnimationFinished); // 0x0830 (0x0010) - bool IsPlayAleatAnimation; // 0x0840 (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x0841 (0x0003) MISSED - FName LEVEL_TEXT_ID; // 0x0844 (0x0008) +/// Class /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C +/// Size: 0x0788 (1928 bytes) (0x000728 - 0x000788) align 8 MaxSize: 0x0788 +class UMenuGroup_Map_Roguelike_Guide_C : public UMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCanvasPanel* Group_Roguelike_Guide; // 0x0740 (0x0008) + class UCustomImage* Icon_Roguelike_Guide; // 0x0748 (0x0008) + class UMenuLayer_Parts_Input_Panel_C* MenuLayer_Parts_Input_Panel; // 0x0750 (0x0008) + class UCustomTextBlock* Text_Key_Roguelike_Guide; // 0x0758 (0x0008) + FName GAIJI_ID_ZL; // 0x0760 (0x0008) + SDK_UNDEFINED(16,806) /* FMulticastInlineDelegate */ __um(OnLTriggerDelegate); // 0x0768 (0x0010) + SDK_UNDEFINED(16,807) /* FMulticastInlineDelegate */ __um(OnStartTriggerDelegate); // 0x0778 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.SetBossStatusVisibility - // void SetBossStatusVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.PlayAleatOpenOutAnimation - // void PlayAleatOpenOutAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.PlayTelopInAnimation - // void PlayTelopInAnimation(EBossPhaseType Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.Set Status Icon - // void SetStatusIcon(int32_t Index, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.PlayAleatOpenAnimation - // void PlayAleatOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.SetDebuffStatusIcon - // void SetDebuffStatusIcon(int32_t Index, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.ResetStatusVisibility - // void ResetStatusVisibility(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.SetBuffStatusIcon - // void SetBuffStatusIcon(int32_t Index, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.SetGaugeValue - // void SetGaugeValue(int32_t nowValue, int32_t MaxValue, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.SetLevel - // void SetLevel(int32_t Level); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.SetPhaseName - // void SetPhaseName(FText Name); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.SetName - // void SetName(FText Name); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.ExecuteUbergraph_MenuGroup_BossBattle_StatusPlate - // void ExecuteUbergraph_MenuGroup_BossBattle_StatusPlate(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.OnTelopInAnimationFinished__DelegateSignature - // void OnTelopInAnimationFinished__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C.On Start Trigger Event + // void OnStartTriggerEvent(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C.On LTrigger Event + // void OnLTriggerEvent(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C.SetIconTexture + // void SetIconTexture(FName iconID, bool isItemIcon); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C.SetQuestSearchGuideVisibility + // void SetQuestSearchGuideVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C.SetQuestSearchGuideGaiji + // void SetQuestSearchGuideGaiji(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C.ExecuteUbergraph_MenuGroup_Map_Roguelike_Guide + // void ExecuteUbergraph_MenuGroup_Map_Roguelike_Guide(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C.OnStartTriggerDelegate__DelegateSignature + // void OnStartTriggerDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Roguelike/MenuGroup_Map_Roguelike_Guide.MenuGroup_Map_Roguelike_Guide_C.OnLTriggerDelegate__DelegateSignature + // void OnLTriggerDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C -/// Size: 0x06FD (1789 bytes) (0x0006D0 - 0x0006FD) align 8 MaxSize: 0x06FD -class UMenuTop_BossBattle_C : public UBossBattleMenuTop +/// Class /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_Gauge.MenuLayer_QuestList_LifeTrial_Gauge_C +/// Size: 0x04E8 (1256 bytes) (0x0004B0 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_QuestList_LifeTrial_Gauge_C : public UGaugeMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06D0 (0x0008) - class UMenuGroup_BossBattle_StatusPlate_C* MenuGroup_BossBattle_StatusPlate; // 0x06D8 (0x0008) - EBuffDebuffType Buff_Debuff_Type; // 0x06E0 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x06E1 (0x0007) MISSED - FText tempPhaseName; // 0x06E8 (0x0018) - int32_t BuffIndex; // 0x06F8 (0x0004) - bool IsDown; // 0x06FC (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UCanvasPanel* Gauge_EXP_Cripping; // 0x04B8 (0x0008) + class UWidgetSwitcher* Switcher_Gauge; // 0x04C0 (0x0008) + TArray iconWidgetArray; // 0x04C8 (0x0010) + float DAMGE_GAUGE_DELAY_TIME; // 0x04D8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x04DC (0x0004) MISSED + double GAUGE_MOVE_TIME; // 0x04E0 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.Set Status Icon - // void SetStatusIcon(TArray& iconIdArray); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.SetName_BP - // void SetName_BP(FString _name); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.SetLevel_BP - // void SetLevel_BP(int32_t _level); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.SetHP_BP - // void SetHP_BP(int32_t _nowHP, int32_t _maxHP, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.SetElementAttribute_BP - // void SetElementAttribute_BP(EElementAttrType& _attrType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.SetRank_BP - // void SetRank_BP(ETargetRankType _rankType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.SetDown_BP - // void SetDown_BP(bool _isdown); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.UpdateStatusIcon_BP - // void UpdateStatusIcon_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.SetPhase_BP - // void SetPhase_BP(EBossPhaseType& _phase); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.SetBossStatusVisibility_BP - // void SetBossStatusVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.ExecuteUbergraph_MenuTop_BossBattle - // void ExecuteUbergraph_MenuTop_BossBattle(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_Gauge.MenuLayer_QuestList_LifeTrial_Gauge_C.SetSwitchGaugeColor + // void SetSwitchGaugeColor(int32_t switchIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_Gauge.MenuLayer_QuestList_LifeTrial_Gauge_C.SetExpBar + // void SetExpBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_Gauge.MenuLayer_QuestList_LifeTrial_Gauge_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_Gauge.MenuLayer_QuestList_LifeTrial_Gauge_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_Gauge.MenuLayer_QuestList_LifeTrial_Gauge_C.UpdateDelayGauge_BP + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_Gauge.MenuLayer_QuestList_LifeTrial_Gauge_C.ExecuteUbergraph_MenuLayer_QuestList_LifeTrial_Gauge + // void ExecuteUbergraph_MenuLayer_QuestList_LifeTrial_Gauge(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Scroll_Arrow_U.MenuLayer_RPG_ModeChange_Scroll_Arrow_U_C -/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 -class UMenuLayer_RPG_ModeChange_Scroll_Arrow_U_C : public UMenuLayer +/// Class /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_Gauge.MenuLayer_QuestList_Request_Gauge_C +/// Size: 0x04E8 (1256 bytes) (0x0004B0 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_QuestList_Request_Gauge_C : public UGaugeMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0498 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UCanvasPanel* Gauge_EXP_Cripping; // 0x04B8 (0x0008) + class UWidgetSwitcher* Switcher_Gauge; // 0x04C0 (0x0008) + TArray iconWidgetArray; // 0x04C8 (0x0010) + float DAMGE_GAUGE_DELAY_TIME; // 0x04D8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x04DC (0x0004) MISSED + double GAUGE_MOVE_TIME; // 0x04E0 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Scroll_Arrow_U.MenuLayer_RPG_ModeChange_Scroll_Arrow_U_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Scroll_Arrow_U.MenuLayer_RPG_ModeChange_Scroll_Arrow_U_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Scroll_Arrow_U.MenuLayer_RPG_ModeChange_Scroll_Arrow_U_C.ExecuteUbergraph_MenuLayer_RPG_ModeChange_Scroll_Arrow_U - // void ExecuteUbergraph_MenuLayer_RPG_ModeChange_Scroll_Arrow_U(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_Gauge.MenuLayer_QuestList_Request_Gauge_C.SetSwitchGaugeColor + // void SetSwitchGaugeColor(int32_t switchIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_Gauge.MenuLayer_QuestList_Request_Gauge_C.SetExpBar + // void SetExpBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_Gauge.MenuLayer_QuestList_Request_Gauge_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_Gauge.MenuLayer_QuestList_Request_Gauge_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_Gauge.MenuLayer_QuestList_Request_Gauge_C.UpdateDelayGauge_BP + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_Gauge.MenuLayer_QuestList_Request_Gauge_C.ExecuteUbergraph_MenuLayer_QuestList_Request_Gauge + // void ExecuteUbergraph_MenuLayer_QuestList_Request_Gauge(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Scroll_Arrow_D.MenuLayer_RPG_ModeChange_Scroll_Arrow_D_C -/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 -class UMenuLayer_RPG_ModeChange_Scroll_Arrow_D_C : public UMenuLayer +/// Class /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C +/// Size: 0x0618 (1560 bytes) (0x000480 - 0x000618) align 8 MaxSize: 0x0618 +class UMenuLayer_QuestList_LifeTrial_List_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0498 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_out_inv; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_in_inv; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) + class UCustomImage* Base_Invalid; // 0x04B0 (0x0008) + class UCustomImage* BG_Select; // 0x04B8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C8 (0x0008) + class UCustomImage* destination; // 0x04D0 (0x0008) + class UCanvasPanel* Group_Detail; // 0x04D8 (0x0008) + class UCanvasPanel* Group_Gauge_Count; // 0x04E0 (0x0008) + class UCanvasPanel* Group_Hidden; // 0x04E8 (0x0008) + class UCanvasPanel* Group_Invalid; // 0x04F0 (0x0008) + class UCanvasPanel* Group_Star; // 0x04F8 (0x0008) + class UMenuLayer_QuestList_LifeTrial_Gauge_C* MenuLayer_QuestList_LifeTrial_Gauge; // 0x0500 (0x0008) + class UCustomImage* New; // 0x0508 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Left; // 0x0510 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Right; // 0x0518 (0x0008) + class UNumPrimitive* NumPrimitive_Item; // 0x0520 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0528 (0x0008) + class UWidgetSwitcher* Switcher_Detail; // 0x0530 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0538 (0x0008) + class UWidgetSwitcher* Switcher_Notice; // 0x0540 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0548 (0x0008) + class UCustomTextBlock* Text_Detail_Hidden; // 0x0550 (0x0008) + class UCustomTextBlock* Text_Detail_Select; // 0x0558 (0x0008) + class UCustomImage* Update; // 0x0560 (0x0008) + bool valided; // 0x0568 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0569 (0x0003) MISSED + FSlateColor In_Color_and_Opacity; // 0x056C (0x0014) + int32_t LineNumber; // 0x0580 (0x0004) + unsigned char UnknownData01_6[0x4]; // 0x0584 (0x0004) MISSED + class UMenuLayer_Board_GuildQuest_SubList_Bar_Object_C* As_Menu_Layer_Board_Guild_Quest_Sub_List_Bar_Object; // 0x0588 (0x0008) + bool playcomplate; // 0x0590 (0x0001) + unsigned char UnknownData02_6[0x7]; // 0x0591 (0x0007) MISSED + FQuestListItemInfo Info; // 0x0598 (0x0058) + EBulltinBoardQuestStatus ANIMATION_PLAY_STATUS; // 0x05F0 (0x0001) + unsigned char UnknownData03_6[0x3]; // 0x05F1 (0x0003) MISSED + FName TEXT_ID_QUEST_CLEAR; // 0x05F4 (0x0008) + unsigned char UnknownData04_6[0x4]; // 0x05FC (0x0004) MISSED + TArray VisibilityList; // 0x0600 (0x0010) + FName TEXT_ID_SLASH; // 0x0610 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Scroll_Arrow_D.MenuLayer_RPG_ModeChange_Scroll_Arrow_D_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Scroll_Arrow_D.MenuLayer_RPG_ModeChange_Scroll_Arrow_D_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Scroll_Arrow_D.MenuLayer_RPG_ModeChange_Scroll_Arrow_D_C.ExecuteUbergraph_MenuLayer_RPG_ModeChange_Scroll_Arrow_D - // void ExecuteUbergraph_MenuLayer_RPG_ModeChange_Scroll_Arrow_D(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SetQuestNavi + // void SetQuestNavi(bool isQuestNavi); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SetNotificationIcon + // void SetNotificationIcon(ENotificationIconType NotificationType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.Set New Icon Visibility + // void SetNewIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SetBaseColor + // void SetBaseColor(EQuestPhase phase); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SetBaseSwitch + // void SetBaseSwitch(EQuestListScrollItemType scrollItemType, EQuestPhase questPhase, bool isReportable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SwitcherIconImage + // void SwitcherIconImage(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SetNotice + // void SetNotice(bool Notice); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SetCountRightNumText + // void SetCountRightNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SetCountLeftNumText + // void SetCountLeftNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SetValue + // void SetValue(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.Set Name Text + // void SetNameText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.OnInitCommonText + // void OnInitCommonText(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuLayer_QuestList_LifeTrial_List.MenuLayer_QuestList_LifeTrial_List_C.ExecuteUbergraph_MenuLayer_QuestList_LifeTrial_List + // void ExecuteUbergraph_MenuLayer_QuestList_LifeTrial_List(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/CountDown/MenuGroup_RPG_CountDown.MenuGroup_RPG_CountDown_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_RPG_CountDown_C : public UMenuGroup +/// Class /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C +/// Size: 0x0600 (1536 bytes) (0x000480 - 0x000600) align 8 MaxSize: 0x0600 +class UMenuLayer_QuestList_Request_List_C : public UMenuLayerListItem { public: - class UWidgetAnimation* Count; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UNumPrimitive* NumPrimitive_CountDown; // 0x0740 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_out_inv; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_in_inv; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) + class UCustomImage* Base_Invalid; // 0x04B0 (0x0008) + class UCustomImage* BG_Select; // 0x04B8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C8 (0x0008) + class UCustomImage* destination; // 0x04D0 (0x0008) + class UCanvasPanel* Group_Detail; // 0x04D8 (0x0008) + class UCanvasPanel* Group_Gauge_Count; // 0x04E0 (0x0008) + class UCanvasPanel* Group_Hidden; // 0x04E8 (0x0008) + class UCanvasPanel* Group_Invalid; // 0x04F0 (0x0008) + class UMenuLayer_QuestList_Request_Gauge_C* MenuLayer_QuestList_Request_Gauge; // 0x04F8 (0x0008) + class UCustomImage* New; // 0x0500 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Left; // 0x0508 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Right; // 0x0510 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0518 (0x0008) + class UWidgetSwitcher* Switcher_Detail; // 0x0520 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0528 (0x0008) + class UWidgetSwitcher* Switcher_Notice; // 0x0530 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0538 (0x0008) + class UCustomTextBlock* Text_Detail_Hidden; // 0x0540 (0x0008) + class UCustomTextBlock* Text_Detail_Select; // 0x0548 (0x0008) + class UCustomImage* Update; // 0x0550 (0x0008) + bool valided; // 0x0558 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0559 (0x0003) MISSED + FSlateColor In_Color_and_Opacity; // 0x055C (0x0014) + int32_t LineNumber; // 0x0570 (0x0004) + unsigned char UnknownData01_6[0x4]; // 0x0574 (0x0004) MISSED + class UMenuLayer_Board_GuildQuest_SubList_Bar_Object_C* As_Menu_Layer_Board_Guild_Quest_Sub_List_Bar_Object; // 0x0578 (0x0008) + bool playcomplate; // 0x0580 (0x0001) + unsigned char UnknownData02_6[0x7]; // 0x0581 (0x0007) MISSED + FQuestListItemInfo Info; // 0x0588 (0x0058) + EBulltinBoardQuestStatus ANIMATION_PLAY_STATUS; // 0x05E0 (0x0001) + unsigned char UnknownData03_6[0x3]; // 0x05E1 (0x0003) MISSED + FName TEXT_ID_QUEST_CLEAR; // 0x05E4 (0x0008) + unsigned char UnknownData04_6[0x4]; // 0x05EC (0x0004) MISSED + TArray VisibilityList; // 0x05F0 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/CountDown/MenuGroup_RPG_CountDown.MenuGroup_RPG_CountDown_C.PlayOpenAnim - // void PlayOpenAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CountDown/MenuGroup_RPG_CountDown.MenuGroup_RPG_CountDown_C.SetCounttVisibility - // void SetCounttVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CountDown/MenuGroup_RPG_CountDown.MenuGroup_RPG_CountDown_C.PlayCountAnim - // void PlayCountAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CountDown/MenuGroup_RPG_CountDown.MenuGroup_RPG_CountDown_C.SetCountVolume - // void SetCountVolume(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SetInvalidLayer + // void SetInvalidLayer(bool IsChangeInvalidColor); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SetQuestNavi + // void SetQuestNavi(bool isQuestNavi); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SetNotificationIcon + // void SetNotificationIcon(ENotificationIconType NotificationType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.Set New Icon Visibility + // void SetNewIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SetBaseColor + // void SetBaseColor(EQuestPhase phase); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SetBaseSwitch + // void SetBaseSwitch(EQuestListScrollItemType scrollItemType, EQuestPhase questPhase, bool isReportable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SwitcherIconImage + // void SwitcherIconImage(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SetNotice + // void SetNotice(bool Notice); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SetCountRightNumText + // void SetCountRightNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SetCountLeftNumText + // void SetCountLeftNumText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.Set Name Text + // void SetNameText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_QuestList_Request_List.MenuLayer_QuestList_Request_List_C.ExecuteUbergraph_MenuLayer_QuestList_Request_List + // void ExecuteUbergraph_MenuLayer_QuestList_Request_List(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/CountDown/MenuTop_RPG_CountDown.MenuTop_RPG_CountDown_C -/// Size: 0x0680 (1664 bytes) (0x000668 - 0x000680) align 8 MaxSize: 0x0680 -class UMenuTop_RPG_CountDown_C : public UCountDownMenuTop +/// Class /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C +/// Size: 0x0598 (1432 bytes) (0x000468 - 0x000598) align 8 MaxSize: 0x0598 +class UMenuLayer_QuestList_LifeDetail_Life_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) - class UMenuGroup_RPG_CountDown_C* MenuGroup_RPG_CountDown; // 0x0670 (0x0008) - FName SE_COUNT; // 0x0678 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0470 (0x0008) + class UCustomImage* Frame; // 0x0478 (0x0008) + class UCustomImage* Frame0; // 0x0480 (0x0008) + class UCustomImage* Gauge_EXP; // 0x0488 (0x0008) + class UCanvasPanel* Gauge_Level_Cripping; // 0x0490 (0x0008) + class UCustomImage* Gauge_Rank; // 0x0498 (0x0008) + class UCanvasPanel* Gauge_Rank_Cripping; // 0x04A0 (0x0008) + class UCustomImage* Icon_Exp_Next; // 0x04A8 (0x0008) + class UCustomImage* ICON_LIFE; // 0x04B0 (0x0008) + class UNumPrimitive* NumPrimitive_Baloon_Lv; // 0x04B8 (0x0008) + class UNumPrimitive* NumPrimitive_Baloon_Rank; // 0x04C0 (0x0008) + class UNumPrimitive* NumPrimitive_Level; // 0x04C8 (0x0008) + class UNumPrimitive* NumPrimitive_Level_Next_Value; // 0x04D0 (0x0008) + class UNumPrimitive* NumPrimitive_Rank_Next_Value; // 0x04D8 (0x0008) + class UWidgetSwitcher* Switch_Base_Shadow; // 0x04E0 (0x0008) + class UWidgetSwitcher* Switch_Page; // 0x04E8 (0x0008) + class UWidgetSwitcher* Switcher_Exp; // 0x04F0 (0x0008) + class UWidgetSwitcher* Switcher_Star; // 0x04F8 (0x0008) + class UCustomTextBlock* Text_Exp_Max; // 0x0500 (0x0008) + class UCustomTextBlock* Text_Level_Lv; // 0x0508 (0x0008) + class UCustomTextBlock* Text_Level_Next_Label; // 0x0510 (0x0008) + class UCustomTextBlock* Text_Life_Name; // 0x0518 (0x0008) + class UCustomTextBlock* Text_Life_RankName; // 0x0520 (0x0008) + class UCustomTextBlock* Text_Lv; // 0x0528 (0x0008) + class UCustomTextBlock* Text_Rank; // 0x0530 (0x0008) + class UCustomTextBlock* Text_Rank_Next_Label; // 0x0538 (0x0008) + class UCustomTextBlock* Text_Star_Max; // 0x0540 (0x0008) + class UCustomImage* xxx_Icon_Level; // 0x0548 (0x0008) + class UCustomImage* xxx_Icon_Rank; // 0x0550 (0x0008) + FVector2D StarGaugeSize; // 0x0558 (0x0010) + FName TEXT_ID_LEVEL; // 0x0568 (0x0008) + FName TEXT_ID_LICENSE_NEXT; // 0x0570 (0x0008) + FName TEXT_ID_LEVEL_NEXT; // 0x0578 (0x0008) + FVector2D ExpGaugeSize; // 0x0580 (0x0010) + FName ICON_ID_EXP; // 0x0590 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/CountDown/MenuTop_RPG_CountDown.MenuTop_RPG_CountDown_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CountDown/MenuTop_RPG_CountDown.MenuTop_RPG_CountDown_C.OnSuspendEnd_CountDown - // void OnSuspendEnd_CountDown(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CountDown/MenuTop_RPG_CountDown.MenuTop_RPG_CountDown_C.UpdateTime_BP - // void UpdateTime_BP(int32_t _seconds, bool _sePlay); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CountDown/MenuTop_RPG_CountDown.MenuTop_RPG_CountDown_C.ExecuteUbergraph_MenuTop_RPG_CountDown - // void ExecuteUbergraph_MenuTop_RPG_CountDown(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetEXPIconTexture + // void SetEXPIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetExpSwitcher + // void SetExpSwitcher(bool& isExpMax); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetStarSwitcher + // void SetStarSwitcher(bool& IsStarMax); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetExpGauge + // void SetExpGauge(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetNextEXP + // void SetNextEXP(int32_t Exp); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetStarGauge + // void SetStarGauge(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetNextStar + // void SetNextStar(int32_t star); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetLifeData + // void SetLifeData(FText& lifeName, int32_t lifeLevel, FText& licenseRankName, FName& emblemLifeIcon, FName& silhouetteEmblemLifeIcon); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetPage + // void SetPage(int32_t pageNo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.SetBaseShadowSwitcher + // void SetBaseShadowSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.UpdateLabel + // void UpdateLabel(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuLayer_QuestList_LifeDetail_Life.MenuLayer_QuestList_LifeDetail_Life_C.ExecuteUbergraph_MenuLayer_QuestList_LifeDetail_Life + // void ExecuteUbergraph_MenuLayer_QuestList_LifeDetail_Life(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/LifeChange/MenuLayer_RPG_LifeChange.MenuLayer_RPG_LifeChange_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_RPG_LifeChange_C : public UMenuLayer +/// Class /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_LifeDetail.MenuGroup_QuestList_LifeDetail_C +/// Size: 0x0970 (2416 bytes) (0x000920 - 0x000970) align 8 MaxSize: 0x0970 +class UMenuGroup_QuestList_LifeDetail_C : public ULifeQuestMenuGroup { public: - class UCustomImage* Icon_Life_Next; // 0x0468 (0x0008) - class UCustomImage* Icon_Life_Now; // 0x0470 (0x0008) - class UCustomImage* Icon_Life_Visual_Next; // 0x0478 (0x0008) - class UCustomImage* Icon_Life_Visual_Now; // 0x0480 (0x0008) - class UCustomTextBlock* Text_Life_Next; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Life_Now; // 0x0490 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0920 (0x0008) + class UWidgetAnimation* SlideFromRight_out; // 0x0928 (0x0008) + class UWidgetAnimation* SlideFromRight_in; // 0x0930 (0x0008) + class UWidgetAnimation* SlideFromLeft_out; // 0x0938 (0x0008) + class UWidgetAnimation* SlideFromLeft_in; // 0x0940 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0948 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0950 (0x0008) + class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x0958 (0x0008) + class UMenuLayer_QuestList_LifeDetail_Life_C* MenuLayer_QuestList_LifeDetail_Life; // 0x0960 (0x0008) + class UMenuLayer_QuestList_LifeDetail_Quest_C* MenuLayer_QuestList_LifeDetail_Quest; // 0x0968 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/LifeChange/MenuLayer_RPG_LifeChange.MenuLayer_RPG_LifeChange_C.SetLifeNext - // void SetLifeNext(FText nameText, FName VisualIconID, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/LifeChange/MenuLayer_RPG_LifeChange.MenuLayer_RPG_LifeChange_C.SetLifeNow - // void SetLifeNow(FText nameText, FName VisualIconID, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_LifeDetail.MenuGroup_QuestList_LifeDetail_C.Change Life + // void ChangeLife(FLifeQuestMenuInfo Info); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_LifeDetail.MenuGroup_QuestList_LifeDetail_C.UpdateLabel + // void UpdateLabel(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_LifeDetail.MenuGroup_QuestList_LifeDetail_C.SetupParam_BP + // void SetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_LifeDetail.MenuGroup_QuestList_LifeDetail_C.ChangePage_BP + // void ChangePage_BP(int32_t _pageNo); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_LifeDetail.MenuGroup_QuestList_LifeDetail_C.m + // void m(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_LifeDetail.MenuGroup_QuestList_LifeDetail_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_LifeDetail.MenuGroup_QuestList_LifeDetail_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/Detail/MenuGroup_QuestList_LifeDetail.MenuGroup_QuestList_LifeDetail_C.ExecuteUbergraph_MenuGroup_QuestList_LifeDetail + // void ExecuteUbergraph_MenuGroup_QuestList_LifeDetail(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/LifeChange/MenuGroup_RPG_LifeChange.MenuGroup_RPG_LifeChange_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_RPG_LifeChange_C : public UMenuGroup +/// Class /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C +/// Size: 0x0510 (1296 bytes) (0x000468 - 0x000510) align 8 MaxSize: 0x0510 +class UMenuLayer_Equip_LifeSelect_Menu_Button_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_RPG_LifeChange_C* MenuLayer_RPG_LifeChange; // 0x0738 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0468 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0470 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0490 (0x0008) + class UCustomImage* check; // 0x0498 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04A0 (0x0008) + class UInputPanelWidget* Col_Icon_Arrow; // 0x04A8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B0 (0x0008) + class UCanvasPanel* Group_Arrow; // 0x04B8 (0x0008) + class UCanvasPanel* Group_Update; // 0x04C0 (0x0008) + class UCustomImage* Icon_Battle_Select; // 0x04C8 (0x0008) + class UCustomImage* ICON_LIFE; // 0x04D0 (0x0008) + class UMenuLayer_Equip_LifeSelect_Menu_Button_Base_Invalid_C* MenuLayer_Equip_LifeSelect_Menu_Button_Base_Invalid; // 0x04D8 (0x0008) + class UCustomImage* New; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x04F0 (0x0008) + bool valided; // 0x04F8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x04F9 (0x0003) MISSED + FSlateColor In_Color_and_Opacity; // 0x04FC (0x0014) /// Functions - // Function /Game/Program/Menu/RPG/LifeChange/MenuGroup_RPG_LifeChange.MenuGroup_RPG_LifeChange_C.SetLifeNext - // void SetLifeNext(FText nameText, FName VisualIconID, FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/LifeChange/MenuGroup_RPG_LifeChange.MenuGroup_RPG_LifeChange_C.SetLifeNow - // void SetLifeNow(FText nameText, FName VisualIconID, FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C.SetUpdateNoticeIconVisibility + // void SetUpdateNoticeIconVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C.SetMainLifeMarkVisibility + // void SetMainLifeMarkVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C.SetBaseColorSwitch + // void SetBaseColorSwitch(int32_t GaussIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C.SetCheckMarkVisibility + // void SetCheckMarkVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C.SetLifeButtonInfo + // void SetLifeButtonInfo(FEquipLifeButtonInfo& EquipLifeButtonInfo); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_Menu_Button.MenuLayer_Equip_LifeSelect_Menu_Button_C.SetText + // void SetText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/LifeChange/MenuTop_RPG_LifeChange.MenuTop_RPG_LifeChange_C -/// Size: 0x0668 (1640 bytes) (0x000650 - 0x000668) align 8 MaxSize: 0x0668 -class UMenuTop_RPG_LifeChange_C : public ULifeChangeMenuTop +/// Class /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C +/// Size: 0x0788 (1928 bytes) (0x000728 - 0x000788) align 8 MaxSize: 0x0788 +class UMenuGroup_Equip_LifeSelect_Button_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_RPG_LifeChange_C* MenuGroup_RPG_LifeChange; // 0x0658 (0x0008) - double delayTime; // 0x0660 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_Equip_LifeSelect_Menu_Button_C* MenuLayer_Equip_LifeSelect_Menu_Button; // 0x0740 (0x0008) + SDK_UNDEFINED(16,808) /* FMulticastInlineDelegate */ __um(onStartDelegate); // 0x0748 (0x0010) + SDK_UNDEFINED(16,809) /* FMulticastInlineDelegate */ __um(OnRLeftDelegate); // 0x0758 (0x0010) + SDK_UNDEFINED(16,810) /* FMulticastInlineDelegate */ __um(onSelectDelegate); // 0x0768 (0x0010) + SDK_UNDEFINED(16,811) /* FMulticastInlineDelegate */ __um(onRPushCenterDelegate); // 0x0778 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/LifeChange/MenuTop_RPG_LifeChange.MenuTop_RPG_LifeChange_C.OnSetLifeType_BP - // void OnSetLifeType_BP(bool _before, FString _nameText, FName _characterIconID, FName _lifeIconId); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/LifeChange/MenuTop_RPG_LifeChange.MenuTop_RPG_LifeChange_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/LifeChange/MenuTop_RPG_LifeChange.MenuTop_RPG_LifeChange_C.ExecuteUbergraph_MenuTop_RPG_LifeChange - // void ExecuteUbergraph_MenuTop_RPG_LifeChange(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.SetLifeButtonInfo + // void SetLifeButtonInfo(FEquipLifeButtonInfo& EquipLifeButtonInfo); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.RLeftEvent + // void RLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.SelectEvent + // void SelectEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.StartEvent + // void StartEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.RPushCenterEvent + // void RPushCenterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.ExecuteUbergraph_MenuGroup_Equip_LifeSelect_Button + // void ExecuteUbergraph_MenuGroup_Equip_LifeSelect_Button(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.onRPushCenterDelegate__DelegateSignature + // void onRPushCenterDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.onSelectDelegate__DelegateSignature + // void onSelectDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.OnRLeftDelegate__DelegateSignature + // void OnRLeftDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Button.MenuGroup_Equip_LifeSelect_Button_C.onStartDelegate__DelegateSignature + // void onStartDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C -/// Size: 0x04C0 (1216 bytes) (0x000468 - 0x0004C0) align 8 MaxSize: 0x04C0 -class UMenuLayer_RPG_ModeChange_Mode_C : public UMenuLayer +/// Class /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Window.MenuLayer_Activity_Guide_ItemList_Window_C +/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 +class UMenuLayer_Activity_Guide_ItemList_Window_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Animation_Scroll_Down_Next; // 0x0470 (0x0008) - class UWidgetAnimation* Animation_Scroll_Down; // 0x0478 (0x0008) - class UWidgetAnimation* Animation_Scroll_Up_Next; // 0x0480 (0x0008) - class UWidgetAnimation* Animation_Scroll_Up; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) - class UCustomImage* Base_Select; // 0x04A8 (0x0008) - class UCustomImage* ICON_STATUS; // 0x04B0 (0x0008) - class UCustomImage* Icon_Status_Next; // 0x04B8 (0x0008) + class UCustomImage* Base_Icon_Complete; // 0x0468 (0x0008) + class UCustomImage* Capture_Chara; // 0x0470 (0x0008) + class UWidgetSwitcher* Icon; // 0x0478 (0x0008) + class UCustomImage* Icon_Gold; // 0x0480 (0x0008) + class UCustomImage* Icon_Item; // 0x0488 (0x0008) + class UCustomImage* Icon_Silver; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0498 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.GetAnimationTimeScroll - // void GetAnimationTimeScroll(double& AnimationTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.PlayAnimationFocus - // void PlayAnimationFocus(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.Play Animation Down - // void PlayAnimationDown(bool EndSlot); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.PlayAnimationUp - // void PlayAnimationUp(bool EndSlot); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.SetVisibilityBase - // void SetVisibilityBase(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.SetStatusNextIconTexture - // void SetStatusNextIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.SetStatusIconTexture - // void SetStatusIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.BP_OnEntryReleased - // void BP_OnEntryReleased(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.BP_OnItemExpansionChanged - // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.BP_OnItemSelectionChanged - // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.ExecuteUbergraph_MenuLayer_RPG_ModeChange_Mode - // void ExecuteUbergraph_MenuLayer_RPG_ModeChange_Mode(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Window.MenuLayer_Activity_Guide_ItemList_Window_C.UpdateItemImage + // void UpdateItemImage(FName iconID, bool Visibility); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Window.MenuLayer_Activity_Guide_ItemList_Window_C.UpdateCaptureImage + // void UpdateCaptureImage(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Window.MenuLayer_Activity_Guide_ItemList_Window_C.SetRankIcon + // void SetRankIcon(int32_t rank); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuLayer_Activity_Guide_ItemList_Window.MenuLayer_Activity_Guide_ItemList_Window_C.SetNameText + // void SetNameText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C -/// Size: 0x07A8 (1960 bytes) (0x000728 - 0x0007A8) align 8 MaxSize: 0x07A8 -class UMenuGroup_RPG_ModeChange_C : public UMenuGroup +/// Class /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C +/// Size: 0x0890 (2192 bytes) (0x0007E0 - 0x000890) align 8 MaxSize: 0x0890 +class UMenuGroup_Activity_Guide_ItemList_Window_C : public UMenuGroup3D { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_RPG_ModeChange_Mode_C* MenuLayer_RPG_ModeChange_Mode; // 0x0740 (0x0008) - class UMenuLayer_RPG_ModeChange_Mode_C* MenuLayer_RPG_ModeChange_Mode0; // 0x0748 (0x0008) - class UMenuLayer_RPG_ModeChange_Mode_C* MenuLayer_RPG_ModeChange_Mode1; // 0x0750 (0x0008) - class UMenuLayer_RPG_ModeChange_Mode_C* MenuLayer_RPG_ModeChange_Mode2; // 0x0758 (0x0008) - class UMenuLayer_RPG_ModeChange_Scroll_Arrow_D_C* MenuLayer_RPG_ModeChange_Scroll_Arrow_D; // 0x0760 (0x0008) - class UMenuLayer_RPG_ModeChange_Scroll_Arrow_U_C* MenuLayer_RPG_ModeChange_Scroll_Arrow_U; // 0x0768 (0x0008) - class UCanvasPanel* Transform; // 0x0770 (0x0008) - TArray CurrentSlotList; // 0x0778 (0x0010) - SDK_UNDEFINED(16,827) /* FMulticastInlineDelegate */ __um(XButtonDecideDelegate); // 0x0788 (0x0010) - SDK_UNDEFINED(16,828) /* FMulticastInlineDelegate */ __um(BButtonDecideDelegate); // 0x0798 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x07E0 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x07E8 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x07F0 (0x0008) + class UMenuLayer_Activity_Guide_ItemList_Category_C* MenuLayer_Activity_Guide_ItemList_Category; // 0x07F8 (0x0008) + class UMenuLayer_Activity_Guide_ItemList_Category_C* MenuLayer_Activity_Guide_ItemList_Category0; // 0x0800 (0x0008) + class UMenuLayer_Activity_Guide_ItemList_Category_C* MenuLayer_Activity_Guide_ItemList_Category1; // 0x0808 (0x0008) + class UMenuLayer_Activity_Guide_ItemList_Window_C* MenuLayer_Activity_Guide_ItemList_Window; // 0x0810 (0x0008) + class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x0818 (0x0008) + class UMenuLayer_Scroll_Arrow_L_C* MenuLayer_Scroll_Arrow_L; // 0x0820 (0x0008) + class UMenuLayer_Scroll_Arrow_R_C* MenuLayer_Scroll_Arrow_R; // 0x0828 (0x0008) + SDK_UNDEFINED(16,812) /* FMulticastInlineDelegate */ __um(OnMoveFocusDelegate); // 0x0830 (0x0010) + SDK_UNDEFINED(16,813) /* FMulticastInlineDelegate */ __um(OnLeftSelectDelegate); // 0x0840 (0x0010) + SDK_UNDEFINED(16,814) /* FMulticastInlineDelegate */ __um(OnRightSelectDelegate); // 0x0850 (0x0010) + SDK_UNDEFINED(16,815) /* FMulticastInlineDelegate */ __um(OnAnalogRDelegate); // 0x0860 (0x0010) + SDK_UNDEFINED(16,816) /* FMulticastInlineDelegate */ __um(OnXButtonDecideDelegate); // 0x0870 (0x0010) + TArray list; // 0x0880 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.EnableUpperPoint - // void EnableUpperPoint(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.GetAnimationEndTime - // void GetAnimationEndTime(double& AnimationTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.SetFocusIndex - // void SetFocusIndex(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.UpdateCurrentIcon - // void UpdateCurrentIcon(TArray& SkillSlot); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.FocusDown - // void FocusDown(TArray& slotList); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.FocusUp - // void FocusUp(TArray& slotList); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.SetupGroup - // void SetupGroup(ESkillRingSlotType Type, TArray& SkillSlot); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.ExecuteUbergraph_MenuGroup_RPG_ModeChange - // void ExecuteUbergraph_MenuGroup_RPG_ModeChange(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.BButtonDecideDelegate__DelegateSignature - // void BButtonDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.XButtonDecideDelegate__DelegateSignature - // void XButtonDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.UpdatePage + // void UpdatePage(int32_t CurrentPage); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.SetPageMax + // void SetPageMax(int32_t pageMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.UpdateInfomation + // void UpdateInfomation(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.UpdateItemImage + // void UpdateItemImage(FName iconID, bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.Update General + // void UpdateGeneral(FText nameText, int32_t rank, FName EtcText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.SetNameText + // void SetNameText(FText NameTest); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.SetArrowLeftVisibility + // void SetArrowLeftVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.SetArrowRightVisibility + // void SetArrowRightVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.PlayAnimationOfArrorLeftDecide + // void PlayAnimationOfArrorLeftDecide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.PlayAnimationOfArrorRightDecide + // void PlayAnimationOfArrorRightDecide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnRightDecideEvent + // void OnRightDecideEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnLeftDecideEvent + // void OnLeftDecideEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnLeftSelectEvent + // void OnLeftSelectEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnRightSelectEvent + // void OnRightSelectEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnAnalogREvent + // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnXButtonDecide + // void OnXButtonDecide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.ExecuteUbergraph_MenuGroup_Activity_Guide_ItemList_Window + // void ExecuteUbergraph_MenuGroup_Activity_Guide_ItemList_Window(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnXButtonDecideDelegate__DelegateSignature + // void OnXButtonDecideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnAnalogRDelegate__DelegateSignature + // void OnAnalogRDelegate__DelegateSignature(FVector2D _dir, float _rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnRightSelectDelegate__DelegateSignature + // void OnRightSelectDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnLeftSelectDelegate__DelegateSignature + // void OnLeftSelectDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Guide_ItemList_Window.MenuGroup_Activity_Guide_ItemList_Window_C.OnMoveFocusDelegate__DelegateSignature + // void OnMoveFocusDelegate__DelegateSignature(int32_t MoveFocusValue); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/OperationGuide/MenuLayer_RPG_OperationGuide.MenuLayer_RPG_OperationGuide_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_RPG_OperationGuide_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Capture_LibraryCharacter_C : public UMenuLayer { public: - class UCustomTextBlock* Text_Guide; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0470 (0x0008) + class UCustomImage* Capture; // 0x0468 (0x0008) + class UCanvasPanel* Icon_Group; // 0x0470 (0x0008) + class UCustomImage* Icon_Item; // 0x0478 (0x0008) + class UCustomImage* Icon_Portrait; // 0x0480 (0x0008) + class UCustomImage* shadow; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/OperationGuide/MenuLayer_RPG_OperationGuide.MenuLayer_RPG_OperationGuide_C.SetVisibilityGaijiText - // void SetVisibilityGaijiText(int32_t _index, bool _visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/OperationGuide/MenuLayer_RPG_OperationGuide.MenuLayer_RPG_OperationGuide_C.SetGaijiText0 - // void SetGaijiText0(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/OperationGuide/MenuLayer_RPG_OperationGuide.MenuLayer_RPG_OperationGuide_C.SetTextName - // void SetTextName(FText& Name); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C.SetShadowVisibility + // void SetShadowVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C.SetShadowScale + // void SetShadowScale(double xScale, double yScale); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C.SetShadowPosition + // void SetShadowPosition(double yPosition); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C.UpdateShadow + // void UpdateShadow(FLibraryShadowInfo Info); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C.SetPortraitIconTexture + // void SetPortraitIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C.SetItemIconPosition + // void SetItemIconPosition(double IconXPosition, double IconYPosition); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C.SetItemIconTexture + // void SetItemIconTexture(FName iconID, bool isItemIcon); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C.UpdateCaptureImage + // void UpdateCaptureImage(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/LibraryCharacter/MenuLayer_Capture_LibraryCharacter.MenuLayer_Capture_LibraryCharacter_C.Change Image Type + // void ChangeImageType(bool IsCaptureImageType, bool isItemIcon); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_OperationGuide.MenuGroup_MapCraft_OperationGuide_C -/// Size: 0x079C (1948 bytes) (0x000728 - 0x00079C) align 8 MaxSize: 0x079C -class UMenuGroup_MapCraft_OperationGuide_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/Capture/MountCharacter/MenuGroup_Capture_MountCharacter.MenuGroup_Capture_MountCharacter_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_Capture_MountCharacter_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Skip_Open_in; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UCanvasPanel* Group_ItemName; // 0x0748 (0x0008) - class UInvalidationBox* InvalidationBox; // 0x0750 (0x0008) - class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide; // 0x0758 (0x0008) - class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide0; // 0x0760 (0x0008) - class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide1; // 0x0768 (0x0008) - class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide2; // 0x0770 (0x0008) - class UCustomTextBlock* Text_ItemName; // 0x0778 (0x0008) - TArray operationMenuLayerList; // 0x0780 (0x0010) - int32_t buttonCounter; // 0x0790 (0x0004) - FName PRESET_NAME_PLUS; // 0x0794 (0x0008) + class UWidgetAnimation* Capture_Silhouette; // 0x0730 (0x0008) + class UWidgetAnimation* Capture_Default; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) + class UCustomImage* Capture; // 0x0750 (0x0008) + class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x0758 (0x0008) + SDK_UNDEFINED(16,817) /* FMulticastInlineDelegate */ __um(On_Move_Analog_R); // 0x0760 (0x0010) /// Functions - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_OperationGuide.MenuGroup_MapCraft_OperationGuide_C.ResetButton - // void ResetButton(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_OperationGuide.MenuGroup_MapCraft_OperationGuide_C.InitMapCraftGuide - // void InitMapCraftGuide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_OperationGuide.MenuGroup_MapCraft_OperationGuide_C.SetItemName - // void SetItemName(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_OperationGuide.MenuGroup_MapCraft_OperationGuide_C.PlaySkipOpenAnimation - // void PlaySkipOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_OperationGuide.MenuGroup_MapCraft_OperationGuide_C.Set Button - // void SetButton(int32_t _index, FText ButtonText, FText guideText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_OperationGuide.MenuGroup_MapCraft_OperationGuide_C.UpdateOperationGuide - // void UpdateOperationGuide(TArray& operationGuideInfoArray); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_OperationGuide.MenuGroup_MapCraft_OperationGuide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_OperationGuide.MenuGroup_MapCraft_OperationGuide_C.ExecuteUbergraph_MenuGroup_MapCraft_OperationGuide - // void ExecuteUbergraph_MenuGroup_MapCraft_OperationGuide(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/RPG/Hate/MenuLayer_RPG_Hate.MenuLayer_RPG_Hate_C -/// Size: 0x04B0 (1200 bytes) (0x0004B0 - 0x0004B0) align 8 MaxSize: 0x04B0 -class UMenuLayer_RPG_Hate_C : public UGaugeMenuLayer -{ -public: + // Function /Game/Program/Menu/Common/Capture/MountCharacter/MenuGroup_Capture_MountCharacter.MenuGroup_Capture_MountCharacter_C.SetCaptureSilhouettePlayAnimation + // void SetCaptureSilhouettePlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/MountCharacter/MenuGroup_Capture_MountCharacter.MenuGroup_Capture_MountCharacter_C.SetCaptureDefaultPlayAnimation + // void SetCaptureDefaultPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/MountCharacter/MenuGroup_Capture_MountCharacter.MenuGroup_Capture_MountCharacter_C.OnAnalogREvent + // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/MountCharacter/MenuGroup_Capture_MountCharacter.MenuGroup_Capture_MountCharacter_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/MountCharacter/MenuGroup_Capture_MountCharacter.MenuGroup_Capture_MountCharacter_C.ExecuteUbergraph_MenuGroup_Capture_MountCharacter + // void ExecuteUbergraph_MenuGroup_Capture_MountCharacter(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Common/Capture/MountCharacter/MenuGroup_Capture_MountCharacter.MenuGroup_Capture_MountCharacter_C.On Move Analog R__DelegateSignature + // void OnMoveAnalogR__DelegateSignature(FVector2D Dir, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/WarningGuide/MenuGroup_RPG_WarningGuide.MenuGroup_RPG_WarningGuide_C -/// Size: 0x0778 (1912 bytes) (0x000728 - 0x000778) align 8 MaxSize: 0x0778 -class UMenuGroup_RPG_WarningGuide_C : public UMenuGroup +/// Class /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C +/// Size: 0x0808 (2056 bytes) (0x000728 - 0x000808) align 8 MaxSize: 0x0808 +class UMenuGroup_Activity_Library_Detail_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UHorizontalBox* HorizontalBox; // 0x0740 (0x0008) - class UCustomTextBlock* Text_AvoidMessage; // 0x0748 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0750 (0x0008) - class UCustomTextBlock* Text_WarningMessage; // 0x0758 (0x0008) - class UCanvasPanel* Transform; // 0x0760 (0x0008) - FName GaijiID_avoid; // 0x0768 (0x0008) - FName TextID_rpg_aoeguide_avoid; // 0x0770 (0x0008) + class UCanvasPanel* Group_CharacterDetail; // 0x0740 (0x0008) + class UCanvasPanel* Group_Icon_Attribute; // 0x0748 (0x0008) + class UCanvasPanel* Group_Icon_Quality; // 0x0750 (0x0008) + class UCanvasPanel* Group_ItemCategory; // 0x0758 (0x0008) + class UCustomImage* Icon_Attribute; // 0x0760 (0x0008) + class UWidgetSwitcher* Icon_Quality; // 0x0768 (0x0008) + class UMenuLayer_Activity_Library_Detail_Category_C* MenuLayer_Activity_Library_Detail_Category; // 0x0770 (0x0008) + class UMenuLayer_Activity_Library_Detail_Category_C* MenuLayer_Activity_Library_Detail_Category0; // 0x0778 (0x0008) + class UMenuLayer_Capture_LibraryCharacter_C* MenuLayer_Capture_LibraryCharacter; // 0x0780 (0x0008) + class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x0788 (0x0008) + class UCustomWidgetSwitcher* Switcher_Detail; // 0x0790 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0798 (0x0008) + class UCustomTextBlock* Text_Name; // 0x07A0 (0x0008) + class UCanvasPanel* Transform; // 0x07A8 (0x0008) + SDK_UNDEFINED(16,818) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07B0 (0x0010) + SDK_UNDEFINED(16,819) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07C0 (0x0010) + SDK_UNDEFINED(16,820) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07D0 (0x0010) + TArray DetailCategoryList; // 0x07E0 (0x0010) + SDK_UNDEFINED(16,821) /* FMulticastInlineDelegate */ __um(OnAnalogRDelegate); // 0x07F0 (0x0010) + double Icon_XPosition; // 0x0800 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/WarningGuide/MenuGroup_RPG_WarningGuide.MenuGroup_RPG_WarningGuide_C.SetPosition - // void SetPosition(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/WarningGuide/MenuGroup_RPG_WarningGuide.MenuGroup_RPG_WarningGuide_C.SetAvoidVisibility - // void SetAvoidVisibility(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/WarningGuide/MenuGroup_RPG_WarningGuide.MenuGroup_RPG_WarningGuide_C.SetAvoidGaiji - // void SetAvoidGaiji(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/WarningGuide/MenuGroup_RPG_WarningGuide.MenuGroup_RPG_WarningGuide_C.SetAvoidMessageText - // void SetAvoidMessageText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/WarningGuide/MenuGroup_RPG_WarningGuide.MenuGroup_RPG_WarningGuide_C.SetWarningMessageText - // void SetWarningMessageText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/WarningGuide/MenuGroup_RPG_WarningGuide.MenuGroup_RPG_WarningGuide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/WarningGuide/MenuGroup_RPG_WarningGuide.MenuGroup_RPG_WarningGuide_C.ExecuteUbergraph_MenuGroup_RPG_WarningGuide - // void ExecuteUbergraph_MenuGroup_RPG_WarningGuide(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.Set Item Icon + // void SetItemIcon(FName iconID, double IconXPosition, double IconYPosition, bool itemIcon); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.Change Image Type + // void ChangeImageType(bool IsCaptureImageType, bool isItemIcon); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.CheckAndCreateDetailCategoryList + // void CheckAndCreateDetailCategoryList(int32_t Index, bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.UpdateShadow + // void UpdateShadow(FLibraryShadowInfo Info); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.IsInfosVisibility + // void IsInfosVisibility(bool& Visibility); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.SetVisibilityInfos + // void SetVisibilityInfos(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.SetVisibilityDetail + // void SetVisibilityDetail(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.SetAllCategoryDetailInfo + // void SetAllCategoryDetailInfo(FLibraryDetailCategoryInfo DetailInfo1, FLibraryDetailCategoryInfo DetailInfo2); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.SetTextDetailInfo + // void SetTextDetailInfo(FText detailText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.Set Category Detail Info + // void SetCategoryDetailInfo(FLibraryDetailCategoryInfo CategoryInfo, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.SetQuelityIcon + // void SetQuelityIcon(int32_t rank); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.SetAttributeIcon + // void SetAttributeIcon(FName attributeIconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.Set Detail Type + // void SetDetailType(bool Category); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.SetNameText + // void SetNameText(FString nameText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.OnAnalogREvent + // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.ExecuteUbergraph_MenuGroup_Activity_Library_Detail + // void ExecuteUbergraph_MenuGroup_Activity_Library_Detail(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.OnAnalogRDelegate__DelegateSignature + // void OnAnalogRDelegate__DelegateSignature(FVector2D _dir, double _rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.OnEnterSort__DelegateSignature + // void OnEnterSort__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.OnEnterRUp__DelegateSignature + // void OnEnterRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_Detail.MenuGroup_Activity_Library_Detail_C.OnEnterRLeft__DelegateSignature + // void OnEnterRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/WarningGuide/MenuTop_RPG_WarningGuide.MenuTop_RPG_WarningGuide_C -/// Size: 0x0668 (1640 bytes) (0x000658 - 0x000668) align 8 MaxSize: 0x0668 -class UMenuTop_RPG_WarningGuide_C : public UWarningGuideMenuTop +/// Class /Game/Program/Menu/Common/Capture/PossessionCharacter/MenuGroup_Capture_PossessionCharacter.MenuGroup_Capture_PossessionCharacter_C +/// Size: 0x0778 (1912 bytes) (0x000728 - 0x000778) align 8 MaxSize: 0x0778 +class UMenuGroup_Capture_PossessionCharacter_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_RPG_WarningGuide_C* MenuGroup_RPG_WarningGuide; // 0x0660 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Capture_Silhouette; // 0x0730 (0x0008) + class UWidgetAnimation* Capture_Default; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) + class UCustomImage* Capture; // 0x0750 (0x0008) + class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x0758 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0760 (0x0008) + SDK_UNDEFINED(16,822) /* FMulticastInlineDelegate */ __um(On_Move_Analog_R); // 0x0768 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/WarningGuide/MenuTop_RPG_WarningGuide.MenuTop_RPG_WarningGuide_C.SetupParam_BP - // void SetupParam_BP(FWarningGuideInfo& _setupInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/WarningGuide/MenuTop_RPG_WarningGuide.MenuTop_RPG_WarningGuide_C.SetOperationGuideDraw_BP - // void SetOperationGuideDraw_BP(bool _isFlag); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/WarningGuide/MenuTop_RPG_WarningGuide.MenuTop_RPG_WarningGuide_C.ExecuteUbergraph_MenuTop_RPG_WarningGuide - // void ExecuteUbergraph_MenuTop_RPG_WarningGuide(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Capture/PossessionCharacter/MenuGroup_Capture_PossessionCharacter.MenuGroup_Capture_PossessionCharacter_C.SetCaptureDefaultPlayAnimation + // void SetCaptureDefaultPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/PossessionCharacter/MenuGroup_Capture_PossessionCharacter.MenuGroup_Capture_PossessionCharacter_C.SetCaptureSilhouettePlayAnimation + // void SetCaptureSilhouettePlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/PossessionCharacter/MenuGroup_Capture_PossessionCharacter.MenuGroup_Capture_PossessionCharacter_C.OnAnalogREvent + // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/PossessionCharacter/MenuGroup_Capture_PossessionCharacter.MenuGroup_Capture_PossessionCharacter_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/PossessionCharacter/MenuGroup_Capture_PossessionCharacter.MenuGroup_Capture_PossessionCharacter_C.ExecuteUbergraph_MenuGroup_Capture_PossessionCharacter + // void ExecuteUbergraph_MenuGroup_Capture_PossessionCharacter(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Common/Capture/PossessionCharacter/MenuGroup_Capture_PossessionCharacter.MenuGroup_Capture_PossessionCharacter_C.On Move Analog R__DelegateSignature + // void OnMoveAnalogR__DelegateSignature(FVector2D Dir, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/OperationGuide/MenuGroup_RPG_OperationGuide.MenuGroup_RPG_OperationGuide_C -/// Size: 0x07A4 (1956 bytes) (0x000728 - 0x0007A4) align 8 MaxSize: 0x07A4 -class UMenuGroup_RPG_OperationGuide_C : public UMenuGroup +/// Class /Game/Program/Menu/PartyFormation/BG/MenuGroup_Party_Formation_BG.MenuGroup_Party_Formation_BG_C +/// Size: 0x07E8 (2024 bytes) (0x0007E0 - 0x0007E8) align 8 MaxSize: 0x07E8 +class UMenuGroup_Party_Formation_BG_C : public UMenuGroup3D { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* FishingGame_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* FishingGame_Open_in; // 0x0738 (0x0008) - class UWidgetAnimation* Skip_Open_in; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0748 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0750 (0x0008) - class UInvalidationBox* InvalidationBox; // 0x0758 (0x0008) - class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide; // 0x0760 (0x0008) - class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide0; // 0x0768 (0x0008) - class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide1; // 0x0770 (0x0008) - class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide2; // 0x0778 (0x0008) - class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide3; // 0x0780 (0x0008) - class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide4; // 0x0788 (0x0008) - TArray operationMenuLayerList; // 0x0790 (0x0010) - int32_t buttonCounter; // 0x07A0 (0x0004) - - - /// Functions - // Function /Game/Program/Menu/RPG/OperationGuide/MenuGroup_RPG_OperationGuide.MenuGroup_RPG_OperationGuide_C.OverwriteFishingAnimation - // void OverwriteFishingAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/OperationGuide/MenuGroup_RPG_OperationGuide.MenuGroup_RPG_OperationGuide_C.InvalidButton - // void InvalidButton(bool Invalid, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/OperationGuide/MenuGroup_RPG_OperationGuide.MenuGroup_RPG_OperationGuide_C.PlaySkipOpenAnimation - // void PlaySkipOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/OperationGuide/MenuGroup_RPG_OperationGuide.MenuGroup_RPG_OperationGuide_C.Set Button - // void SetButton(int32_t _index, FPlayerOperationGuideInfo _operationGuideInfo); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/OperationGuide/MenuGroup_RPG_OperationGuide.MenuGroup_RPG_OperationGuide_C.UpdateOperationGuide - // void UpdateOperationGuide(TArray& operationGuideInfoArray); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/OperationGuide/MenuGroup_RPG_OperationGuide.MenuGroup_RPG_OperationGuide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/OperationGuide/MenuGroup_RPG_OperationGuide.MenuGroup_RPG_OperationGuide_C.ExecuteUbergraph_MenuGroup_RPG_OperationGuide - // void ExecuteUbergraph_MenuGroup_RPG_OperationGuide(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + class UNiagaraSystemWidget* Niagara_Effect; // 0x07E0 (0x0008) }; -/// Class /Game/Program/Menu/RPG/OperationGuide/MenuTop_RPG_OperationGuide.MenuTop_RPG_OperationGuide_C -/// Size: 0x0678 (1656 bytes) (0x000668 - 0x000678) align 8 MaxSize: 0x0678 -class UMenuTop_RPG_OperationGuide_C : public UPlayerOperationGuideWindowMenu +/// Class /Game/Program/Menu/Save/MenuLayer_Save_CrossSave_Bar.MenuLayer_Save_CrossSave_Bar_C +/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 +class UMenuLayer_Save_CrossSave_Bar_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) - class UMenuGroup_RPG_OperationGuide_C* MenuGroup_RPG_OperationGuide; // 0x0670 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCanvasPanel* Group_SaveDataInfo; // 0x0470 (0x0008) + class UCanvasPanel* Group_SaveDataInfo_None; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_PlayTime_Minutes; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_PlayTime_Seconds; // 0x0488 (0x0008) + class UWidgetSwitcher* Switcher_SaveDataInfo; // 0x0490 (0x0008) + class UCustomTextBlock* Text_CurrentMapName; // 0x0498 (0x0008) + class UCustomTextBlock* Text_None; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_SaveDate; // 0x04A8 (0x0008) + FName TEXT_ID_DATA_NONE; // 0x04B0 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/OperationGuide/MenuTop_RPG_OperationGuide.MenuTop_RPG_OperationGuide_C.UpdateGuide_BP - // void UpdateGuide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/OperationGuide/MenuTop_RPG_OperationGuide.MenuTop_RPG_OperationGuide_C.OnSetupGuide - // void OnSetupGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/OperationGuide/MenuTop_RPG_OperationGuide.MenuTop_RPG_OperationGuide_C.OnSetupDelegateEvent_OperationGuide - // void OnSetupDelegateEvent_OperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/OperationGuide/MenuTop_RPG_OperationGuide.MenuTop_RPG_OperationGuide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/OperationGuide/MenuTop_RPG_OperationGuide.MenuTop_RPG_OperationGuide_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/OperationGuide/MenuTop_RPG_OperationGuide.MenuTop_RPG_OperationGuide_C.OnInitGuide - // void OnInitGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/OperationGuide/MenuTop_RPG_OperationGuide.MenuTop_RPG_OperationGuide_C.OnResumeEndDelegateEvent_OperationGuide - // void OnResumeEndDelegateEvent_OperationGuide(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/OperationGuide/MenuTop_RPG_OperationGuide.MenuTop_RPG_OperationGuide_C.ExecuteUbergraph_MenuTop_RPG_OperationGuide - // void ExecuteUbergraph_MenuTop_RPG_OperationGuide(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Save/MenuLayer_Save_CrossSave_Bar.MenuLayer_Save_CrossSave_Bar_C.SetEmptyData + // void SetEmptyData(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuLayer_Save_CrossSave_Bar.MenuLayer_Save_CrossSave_Bar_C.SetPlayTime + // void SetPlayTime(int32_t Hours, int32_t Minutes); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuLayer_Save_CrossSave_Bar.MenuLayer_Save_CrossSave_Bar_C.SetRecordDate + // void SetRecordDate(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuLayer_Save_CrossSave_Bar.MenuLayer_Save_CrossSave_Bar_C.SetMapName + // void SetMapName(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuLayer_Save_CrossSave_Bar.MenuLayer_Save_CrossSave_Bar_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Save/MenuLayer_Save_CrossSave_Bar.MenuLayer_Save_CrossSave_Bar_C.ExecuteUbergraph_MenuLayer_Save_CrossSave_Bar + // void ExecuteUbergraph_MenuLayer_Save_CrossSave_Bar(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/Hate/MenuGroup_RPG_Hate.MenuGroup_RPG_Hate_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_RPG_Hate_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C +/// Size: 0x0818 (2072 bytes) (0x000728 - 0x000818) align 8 MaxSize: 0x0818 +class UMenuGroup_SavingWindow_CrossSave_C : public UMenuGroup { public: - class UWidgetAnimation* Init; // 0x0728 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_RPG_Hate_C* MenuLayer_RPG_Hate; // 0x0740 (0x0008) -}; + class UCustomImage* Base_Time_LastTime; // 0x0740 (0x0008) + class UCustomImage* Base_Time_NewData; // 0x0748 (0x0008) + class UCanvasPanel* Group_Active; // 0x0750 (0x0008) + class UCanvasPanel* Group_Contents; // 0x0758 (0x0008) + class UCanvasPanel* Group_CrossSave_Button; // 0x0760 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0768 (0x0008) + class UCanvasPanel* Group_Position; // 0x0770 (0x0008) + class UCanvasPanel* Group_ToneDown; // 0x0778 (0x0008) + class UCustomImage* Icon_Check; // 0x0780 (0x0008) + class UCustomImage* Icon_Header; // 0x0788 (0x0008) + class UMenuLayer_Save_CrossSave_Bar_C* MenuLayer_Save_CrossSave_Bar_LastTime; // 0x0790 (0x0008) + class UMenuLayer_Save_CrossSave_Bar_C* MenuLayer_Save_CrossSave_Bar_NewData; // 0x0798 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x07A0 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x07A8 (0x0008) + class UWidgetSwitcher* Switcher_CrossSave_Button; // 0x07B0 (0x0008) + class UCustomTextBlock* Text_CrossSave; // 0x07B8 (0x0008) + class UCustomTextBlock* Text_CrossSave1; // 0x07C0 (0x0008) + class UCustomTextBlock* Text_Header; // 0x07C8 (0x0008) + class UCustomTextBlock* Text_Key_Y; // 0x07D0 (0x0008) + class UCustomTextBlock* Text_Key_Y2; // 0x07D8 (0x0008) + class UCustomTextBlock* Text_LastTime; // 0x07E0 (0x0008) + class UCustomTextBlock* Text_Message; // 0x07E8 (0x0008) + class UCustomTextBlock* Text_NewData; // 0x07F0 (0x0008) + FName TEXT_ID_GAIJI_KEY; // 0x07F8 (0x0008) + int32_t cancelFocusIndex; // 0x0800 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x0804 (0x0004) MISSED + SDK_UNDEFINED(16,823) /* FMulticastInlineDelegate */ __um(OnDecidedRLeftDelegate); // 0x0808 (0x0010) -/// Class /Game/Program/Menu/RPG/Hate/MenuTop_RPG_Hate.MenuTop_RPG_Hate_C -/// Size: 0x0658 (1624 bytes) (0x000650 - 0x000658) align 8 MaxSize: 0x0658 -class UMenuTop_RPG_Hate_C : public UMenuTop -{ -public: - class UMenuGroup_RPG_Hate_C* MenuGroup_RPG_Hate; // 0x0650 (0x0008) + + /// Functions + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetCrossSaveCheckIconVisible + // void SetCrossSaveCheckIconVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetCrossSaveButtonVisible + // void SetCrossSaveButtonVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(bool& Success); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.GetSaveInfoLayer + // void GetSaveInfoLayer(int32_t Index, class UMenuLayer_Save_CrossSave_Bar_C*& MenuLayer); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetupFocus + // void SetupFocus(int32_t initFocusIdx, int32_t cancelFocusIdx); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetButtonInfo + // void SetButtonInfo(int32_t Index, FWindowMenuButtonInfo buttonInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetSaveDataInfoText_Bottom + // void SetSaveDataInfoText_Bottom(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetSaveDataInfoText_Top + // void SetSaveDataInfoText_Top(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetPlayTime + // void SetPlayTime(int32_t Index, int32_t Hours, int32_t Minutes); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetRecordDate + // void SetRecordDate(int32_t Index, FString Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetMapName + // void SetMapName(int32_t Index, FString Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetEmptyData + // void SetEmptyData(int32_t Index, bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetCrossSaveGaijiText + // void SetCrossSaveGaijiText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetCrossSaveText + // void SetCrossSaveText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetMessageText + // void SetMessageText(FText TextMessage); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetTitleText + // void SetTitleText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.SetHeaderIcon + // void SetHeaderIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.OnDecidedRLeft + // void OnDecidedRLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.ExecuteUbergraph_MenuGroup_SavingWindow_CrossSave + // void ExecuteUbergraph_MenuGroup_SavingWindow_CrossSave(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Window/SavingWindow/MenuGroup_SavingWindow_CrossSave.MenuGroup_SavingWindow_CrossSave_C.OnDecidedRLeftDelegate__DelegateSignature + // void OnDecidedRLeftDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeEXP.MenuLayer_CharaGaugeEXP_C -/// Size: 0x04D0 (1232 bytes) (0x0004B0 - 0x0004D0) align 8 MaxSize: 0x04D0 -class UMenuLayer_CharaGaugeEXP_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C +/// Size: 0x0889 (2185 bytes) (0x000820 - 0x000889) align 8 MaxSize: 0x0889 +class UMenuTop_CrossSaveDataOverwriteWindow_C : public UCrossSaveDataOverwriteWindow { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCanvasPanel* Gauge_EXP_Cripping; // 0x04B8 (0x0008) - FVector2D GaugeSize; // 0x04C0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0820 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0828 (0x0008) + class UMenuGroup_SavingWindow_CrossSave_C* MenuGroup_SavingWindow_CrossSave; // 0x0830 (0x0008) + FName TEXT_ID_SAVE_DATA_MAIN; // 0x0838 (0x0008) + FName TEXT_ID_SAVE_DATA_LAST; // 0x0840 (0x0008) + bool canelButtonDecided; // 0x0848 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0849 (0x0003) MISSED + FName TEXT_ID_CROSS_SAVE_GAIJI; // 0x084C (0x0008) + FName TEXT_ID_CROSS_SAVE_SETTING; // 0x0854 (0x0008) + FName TEXT_ID_SAVE_DATA_CROSS; // 0x085C (0x0008) + FName SE_CANCEL; // 0x0864 (0x0008) + FName SE_MOVE_FOCUS; // 0x086C (0x0008) + FName SE_SWITCH; // 0x0874 (0x0008) + EWindowMenuType WINDOW_MENU_TYPE_CLOUD_DATA_OVERWIRITE_CONFIRM; // 0x087C (0x0001) + EWindowMenuType WINDOW_MENU_TYPE_WAITING_CLOUD_DATA_OVERWRITE; // 0x087D (0x0001) + unsigned char UnknownData01_6[0x2]; // 0x087E (0x0002) MISSED + double AutoCloseTime; // 0x0880 (0x0008) + EWindowMenuType WINDOW_MENU_TYPE_CROSS_SAVE_OVERWIRITE_CONFIRM; // 0x0888 (0x0001) /// Functions - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeEXP.MenuLayer_CharaGaugeEXP_C.SetExp - // void SetExp(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeEXP.MenuLayer_CharaGaugeEXP_C.SetXSize - // void SetXSize(double XSize); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeEXP.MenuLayer_CharaGaugeEXP_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeEXP.MenuLayer_CharaGaugeEXP_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeEXP.MenuLayer_CharaGaugeEXP_C.ExecuteUbergraph_MenuLayer_CharaGaugeEXP - // void ExecuteUbergraph_MenuLayer_CharaGaugeEXP(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnEnterEvent_Window + // void OnEnterEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnDecideEvent_Window + // void OnDecideEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnBackEvent_Window + // void OnBackEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnMoveFocusEvent_Window + // void OnMoveFocusEvent_Window(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnInitWindow + // void OnInitWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.UpdateFocus_BP + // void UpdateFocus_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetupButton_BP + // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetMapName_BP + // void SetMapName_BP(int32_t _index, FString _mapName); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetRecordDate_BP + // void SetRecordDate_BP(int32_t _index, FString _dateTime); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetPlayTime_BP + // void SetPlayTime_BP(int32_t _index, int32_t _hours, int32_t _minutes); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnSetupWindow + // void OnSetupWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetHeaderIcon_BP + // void SetHeaderIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetTitleText_BP + // void SetTitleText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetText_BP + // void SetText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnDecidedRLeftEvent_Window + // void OnDecidedRLeftEvent_Window(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetCrossSaveDataUploadGuideVisible_BP + // void SetCrossSaveDataUploadGuideVisible_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetEmptyData_BP + // void SetEmptyData_BP(int32_t _index, bool _isEmpty); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.SetCrossSaveDataUploadCheckIconVisible_BP + // void SetCrossSaveDataUploadCheckIconVisible_BP(bool _enabled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataOverwriteWindow.MenuTop_CrossSaveDataOverwriteWindow_C.ExecuteUbergraph_MenuTop_CrossSaveDataOverwriteWindow + // void ExecuteUbergraph_MenuTop_CrossSaveDataOverwriteWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/SlotRing/Skill/MenuLayer_RPG_SkillSlotRing.MenuLayer_RPG_SkillSlotRing_C -/// Size: 0x04D8 (1240 bytes) (0x000468 - 0x0004D8) align 8 MaxSize: 0x04D8 -class UMenuLayer_RPG_SkillSlotRing_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C +/// Size: 0x0854 (2132 bytes) (0x000818 - 0x000854) align 8 MaxSize: 0x0854 +class UMenuTop_CrossSaveDataLoadWindow_C : public UCrossSaveDataLoadWindow { public: - class UWidgetAnimation* button_InstantOK_in; // 0x0468 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x0470 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04A0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04A8 (0x0008) - class UCanvasPanel* Group_Angle; // 0x04B0 (0x0008) - class UCustomImage* Icon_Current_Skill; // 0x04B8 (0x0008) - class UCustomImage* Icon_Item; // 0x04C0 (0x0008) - class UWidgetSwitcher* Switcher_ButtonStatus; // 0x04C8 (0x0008) - class UTutorialArrowHookWidget* TutorialHookWidget; // 0x04D0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0818 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0820 (0x0008) + class UMenuGroup_SavingWindow_CrossSave_C* MenuGroup_SavingWindow_CrossSave; // 0x0828 (0x0008) + FName TEXT_ID_SAVE_DATA_CROSS; // 0x0830 (0x0008) + FName TEXT_ID_SAVE_DATA_MAIN; // 0x0838 (0x0008) + bool canelButtonDecided; // 0x0840 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0841 (0x0003) MISSED + FName SE_CANCEL; // 0x0844 (0x0008) + FName SE_MOVE_FOCUS; // 0x084C (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/SlotRing/Skill/MenuLayer_RPG_SkillSlotRing.MenuLayer_RPG_SkillSlotRing_C.SetInfo - // void SetInfo(FSkillSlotItemInfo slotInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Skill/MenuLayer_RPG_SkillSlotRing.MenuLayer_RPG_SkillSlotRing_C.SetButtonStatusSwitch - // void SetButtonStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Skill/MenuLayer_RPG_SkillSlotRing.MenuLayer_RPG_SkillSlotRing_C.SetValidButton - // void SetValidButton(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Skill/MenuLayer_RPG_SkillSlotRing.MenuLayer_RPG_SkillSlotRing_C.SettingOKAnimation - // void SettingOKAnimation(bool FastOKAnime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Skill/MenuLayer_RPG_SkillSlotRing.MenuLayer_RPG_SkillSlotRing_C.SetOKButtonInstantOverrideAnimation - // void SetOKButtonInstantOverrideAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Skill/MenuLayer_RPG_SkillSlotRing.MenuLayer_RPG_SkillSlotRing_C.AddAngleValue - // void AddAngleValue(double AngleValue); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Skill/MenuLayer_RPG_SkillSlotRing.MenuLayer_RPG_SkillSlotRing_C.SetSkillIconTexture - // void SetSkillIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.OnMoveFocusEvent_Window + // void OnMoveFocusEvent_Window(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.OnBackEvent_Window + // void OnBackEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.OnEnterEvent_Window + // void OnEnterEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.OnDecideEvent_Window + // void OnDecideEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.OnInitWindow + // void OnInitWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.SetHeaderIcon_BP + // void SetHeaderIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.SetTitleText_BP + // void SetTitleText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.SetText_BP + // void SetText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.SetMapName_BP + // void SetMapName_BP(int32_t _index, FString _mapName); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.SetRecordDate_BP + // void SetRecordDate_BP(int32_t _index, FString _dateTime); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.SetPlayTime_BP + // void SetPlayTime_BP(int32_t _index, int32_t _hours, int32_t _minutes); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.SetupButton_BP + // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.UpdateFocus_BP + // void UpdateFocus_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.OnSetupWindow + // void OnSetupWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.SetEmptyData_BP + // void SetEmptyData_BP(int32_t _index, bool _isEmpty); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/SavingWindow/MenuTop_CrossSaveDataLoadWindow.MenuTop_CrossSaveDataLoadWindow_C.ExecuteUbergraph_MenuTop_CrossSaveDataLoadWindow + // void ExecuteUbergraph_MenuTop_CrossSaveDataLoadWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/TimeLimit/MenuLayer_RPG_TimeLimit_2_Line_SupportNpc.MenuLayer_RPG_TimeLimit_2_Line_SupportNpc_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_RPG_TimeLimit_2_Line_SupportNpc_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP_Dying.MenuLayer_CharaGaugeHP_Dying_C +/// Size: 0x04D8 (1240 bytes) (0x0004B0 - 0x0004D8) align 8 MaxSize: 0x04D8 +class UMenuLayer_CharaGaugeHP_Dying_C : public UGaugeMenuLayer { public: - class UNumPrimitive* NumPrimitive_TimeLimit_Minutes; // 0x0468 (0x0008) - class UNumPrimitive* NumPrimitive_TimeLimit_Seconds; // 0x0470 (0x0008) - class UWidgetSwitcher* Switcher_TimeLimit; // 0x0478 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UCanvasPanel* Gauge_HP_Cripping_Dying; // 0x04B8 (0x0008) + class UCanvasPanel* Gauge_HP_Damage_Cripping; // 0x04C0 (0x0008) + FVector2D GaugeSize; // 0x04C8 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/TimeLimit/MenuLayer_RPG_TimeLimit_2_Line_SupportNpc.MenuLayer_RPG_TimeLimit_2_Line_SupportNpc_C.SetAlert - // void SetAlert(bool isAlart); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/TimeLimit/MenuLayer_RPG_TimeLimit_2_Line_SupportNpc.MenuLayer_RPG_TimeLimit_2_Line_SupportNpc_C.SetPlayTime - // void SetPlayTime(int32_t Minutes, int32_t Seconds); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP_Dying.MenuLayer_CharaGaugeHP_Dying_C.CalcGaugeRate + // void CalcGaugeRate(double Rate, double& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP_Dying.MenuLayer_CharaGaugeHP_Dying_C.SetDamageHP + // void SetDamageHP(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP_Dying.MenuLayer_CharaGaugeHP_Dying_C.SetHp + // void SetHp(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP_Dying.MenuLayer_CharaGaugeHP_Dying_C.SetXSize + // void SetXSize(double XSize); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP_Dying.MenuLayer_CharaGaugeHP_Dying_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP_Dying.MenuLayer_CharaGaugeHP_Dying_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP_Dying.MenuLayer_CharaGaugeHP_Dying_C.UpdateDelayGauge_BP + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP_Dying.MenuLayer_CharaGaugeHP_Dying_C.ExecuteUbergraph_MenuLayer_CharaGaugeHP_Dying + // void ExecuteUbergraph_MenuLayer_CharaGaugeHP_Dying(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C -/// Size: 0x0675 (1653 bytes) (0x0004B0 - 0x000675) align 8 MaxSize: 0x0675 -class UMenuLayer_RPG_CharaMain_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP.MenuLayer_CharaGaugeHP_C +/// Size: 0x04D8 (1240 bytes) (0x0004B0 - 0x0004D8) align 8 MaxSize: 0x04D8 +class UMenuLayer_CharaGaugeHP_C : public UGaugeMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UWidgetAnimation* Stop_Aleat; // 0x04B8 (0x0008) - class UWidgetAnimation* Start_Aleat; // 0x04C0 (0x0008) - class UWidgetAnimation* Change_SubLife_Icon; // 0x04C8 (0x0008) - class UWidgetAnimation* Change_Life_Icon; // 0x04D0 (0x0008) - class UWidgetAnimation* ShortageAlertSP; // 0x04D8 (0x0008) - class UWidgetAnimation* ShortageAlertHP; // 0x04E0 (0x0008) - class UWidgetAnimation* MultiStatus_Open_reload; // 0x04E8 (0x0008) - class UWidgetAnimation* MultiStatus_Open_out; // 0x04F0 (0x0008) - class UWidgetAnimation* MultiStatus_Open_in; // 0x04F8 (0x0008) - class UInputPanelWidget* col_input; // 0x0500 (0x0008) - class UOverlay* Group_HP_Dying; // 0x0508 (0x0008) - class UOverlay* Group_HP_Normal; // 0x0510 (0x0008) - class UCustomImage* Icon_AddStatus; // 0x0518 (0x0008) - class UCustomImage* Icon_AddStatus0; // 0x0520 (0x0008) - class UCustomImage* Icon_AddStatus1; // 0x0528 (0x0008) - class UCustomImage* Icon_AddStatus2; // 0x0530 (0x0008) - class UCustomImage* Icon_AddStatus3; // 0x0538 (0x0008) - class UCustomImage* Icon_AddStatus4; // 0x0540 (0x0008) - class UCustomImage* Icon_AddStatus_Meal; // 0x0548 (0x0008) - class UCustomImage* Icon_AddStatus_Meal5; // 0x0550 (0x0008) - class UCustomImage* Icon_AddStatus_Meal6; // 0x0558 (0x0008) - class UCustomImage* Icon_AddStatus_Meal7; // 0x0560 (0x0008) - class UCustomImage* Icon_AddStatus_Meal8; // 0x0568 (0x0008) - class UCustomImage* Icon_AddStatus_Meal9; // 0x0570 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0578 (0x0008) - class UCustomImage* Icon_Platform; // 0x0580 (0x0008) - class UMenuLayer_CharaGaugeEXP_C* MenuLayer_CharaGaugeEXP; // 0x0588 (0x0008) - class UMenuLayer_CharaGaugeHP_C* MenuLayer_CharaGaugeHP; // 0x0590 (0x0008) - class UMenuLayer_CharaGaugeHP_Dying_C* MenuLayer_CharaGaugeHP_Dying; // 0x0598 (0x0008) - class UMenuLayer_CharaGaugeSP_C* MenuLayer_CharaGaugeSP; // 0x05A0 (0x0008) - class UMenuLayer_Multi_Lobby_Bell_C* MenuLayer_Multi_Lobby_Bell; // 0x05A8 (0x0008) - class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x05B0 (0x0008) - class UNumPrimitive* NumPrimitive; // 0x05B8 (0x0008) - class UCanvasPanel* Root; // 0x05C0 (0x0008) - class UWidgetSwitcher* Switcher_Icon_Life; // 0x05C8 (0x0008) - class UWidgetSwitcher* Switcher_Status_Online; // 0x05D0 (0x0008) - class UCustomTextBlock* Text_Chara_Name; // 0x05D8 (0x0008) - class UCustomTextBlock* Text_Key; // 0x05E0 (0x0008) - class UCustomTextBlock* Text_Key10; // 0x05E8 (0x0008) - class UCustomTextBlock* Text_Key11; // 0x05F0 (0x0008) - class UCustomTextBlock* Text_Level_Label; // 0x05F8 (0x0008) - class UCustomTextBlock* Text_Life_Name; // 0x0600 (0x0008) - class UCustomTextBlock* Text_Status_Online; // 0x0608 (0x0008) - class UCustomTextBlock* Text_Status_Online12; // 0x0610 (0x0008) - class UCustomTextBlock* Text_Status_Online13; // 0x0618 (0x0008) - bool isMultiStatusOpened; // 0x0620 (0x0001) - bool isMainLifeChangeAnimation; // 0x0621 (0x0001) - bool isSubLifeChangeAnimation; // 0x0622 (0x0001) - unsigned char UnknownData00_6[0x1]; // 0x0623 (0x0001) MISSED - FName SE_ID_LIFE_CHANGE; // 0x0624 (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x062C (0x0004) MISSED - TArray iconArray; // 0x0630 (0x0010) - FName SE_ID_MULTI_READY__TO_GO; // 0x0640 (0x0008) - bool IsSubLifeChangeSEEnable; // 0x0648 (0x0001) - bool IsOnOpenFlag; // 0x0649 (0x0001) - ECharaMultiStatus prevMultiStatus; // 0x064A (0x0001) - bool IsHost; // 0x064B (0x0001) - FName SE_ID_MULTI_BACK_TO_PREPARATION_; // 0x064C (0x0008) - FName TEXT_ID_PREPARING_HOST; // 0x0654 (0x0008) - FName TEXT_ID_PREPARING_GUEST; // 0x065C (0x0008) - FName TEXT_ID_READY; // 0x0664 (0x0008) - FName GAIJI_ID_RIGHT_DEFAULT; // 0x066C (0x0008) - ECharaMultiStatus multiStatus; // 0x0674 (0x0001) + class UCanvasPanel* Gauge_HP_Cripping; // 0x04B8 (0x0008) + class UCanvasPanel* Gauge_HP_Damage_Cripping; // 0x04C0 (0x0008) + FVector2D GaugeSize; // 0x04C8 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetBlinkStatusIcon - // void SetBlinkStatusIcon(int32_t Index, bool isBlink); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetAFKIconVisibility - // void SetAFKIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.UpdateGaiji - // void UpdateGaiji(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetPlayformIcon - // void SetPlayformIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetCharacterName - // void SetCharacterName(FText labelText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetExp - // void SetExp(double Exp, double maxExp, bool Immeditate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetMultiPreparingGuide - // void SetMultiPreparingGuide(FName iconTextId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.StopHPAlertAnimation - // void StopHPAlertAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.PlayHPAlertAnimation - // void PlayHPAlertAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.PlayChangeSubLifeAnimation - // void PlayChangeSubLifeAnimation(bool IsSEEnable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetMultiReadyGuide - // void SetMultiReadyGuide(FName iconTextId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.PlayChangeMainLifeAnimation - // void PlayChangeMainLifeAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetShortageSP - // void SetShortageSP(int32_t sp, int32_t SPMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetStatusIcon - // void SetStatusIcon(int32_t& _index, FName _iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetMultiStatus - // void SetMultiStatus(ECharaMultiStatus multiStatus, ECharaMultiStatus prevMultiStatus); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetMultiDataVisibility - // void SetMultiDataVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetMultiData - // void SetMultiData(int32_t PlayerNumber, bool IsHost); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetVisible - // void SetVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetLifeData - // void SetLifeData(FText& MainLifeName, FName& MainLifeIcon, FName& SubLifeIcon); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetLevelNum - // void SetLevelNum(int32_t Level); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetSp - // void SetSp(double sp, double maxSp, double SPCost, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetHp - // void SetHp(double hp, double maxHp, bool Immediate, int32_t HPInt); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.ExecuteUbergraph_MenuLayer_RPG_CharaMain - // void ExecuteUbergraph_MenuLayer_RPG_CharaMain(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP.MenuLayer_CharaGaugeHP_C.SetDamageHP + // void SetDamageHP(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP.MenuLayer_CharaGaugeHP_C.SetHp + // void SetHp(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP.MenuLayer_CharaGaugeHP_C.SetXSize + // void SetXSize(double XSize); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP.MenuLayer_CharaGaugeHP_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP.MenuLayer_CharaGaugeHP_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP.MenuLayer_CharaGaugeHP_C.UpdateDelayGauge_BP + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeHP.MenuLayer_CharaGaugeHP_C.ExecuteUbergraph_MenuLayer_CharaGaugeHP + // void ExecuteUbergraph_MenuLayer_CharaGaugeHP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C -/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 -class UMenuGroup3D_RPG_CharaMain_C : public UVirtualPadMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/Bell/MenuLayer_Multi_Lobby_Bell.MenuLayer_Multi_Lobby_Bell_C +/// Size: 0x02E8 (744 bytes) (0x0002E0 - 0x0002E8) align 8 MaxSize: 0x02E8 +class UMenuLayer_Multi_Lobby_Bell_C : public UUserWidget { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Init; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UInvalidationBox* InvalidationBox; // 0x0748 (0x0008) - class UMenuLayer_RPG_CharaMain_C* MenuLayer_RPG_CharaMain; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x02E0 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetAFKIconVisibility - // void SetAFKIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.UpdateGaiji - // void UpdateGaiji(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetPlatformIcon - // void SetPlatformIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetPlayerName - // void SetPlayerName(FText playerName); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetExp - // void SetExp(double Now, double Max, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.StopHPAlertAnimation - // void StopHPAlertAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.PlayHPAlertAnimation - // void PlayHPAlertAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetMultiDataVisibility - // void SetMultiDataVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetMultiData - // void SetMultiData(int32_t PlayerNumber, bool IsHost); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.PlaySubLifeChageAnimation - // void PlaySubLifeChageAnimation(bool IsSEEnable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.PlayMainLifeChageAnimation - // void PlayMainLifeChageAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetShortageSP - // void SetShortageSP(int32_t sp, int32_t SPMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetMultiStatus - // void SetMultiStatus(ECharaMultiStatus multiStatus, ECharaMultiStatus prevMultiStatus); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetBlinkStatusIcon - // void SetBlinkStatusIcon(int32_t Index, bool isBlink); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetStausIcon - // void SetStausIcon(int32_t& _index, FName _iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetLifeData - // void SetLifeData(FText& MainLifeName, FName& MainLifeIcon, FName& SubLifeIcon); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetLevel - // void SetLevel(int32_t Level); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetTensionGauge - // void SetTensionGauge(int32_t TensionValue, int32_t MaxTensionValue, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetSp - // void SetSp(int32_t sp, int32_t maxSp, int32_t SPCost, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetHp - // void SetHp(int32_t hp, int32_t maxHp, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.GetRate - // void GetRate(double Num, double Max, double& Rate); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.ExecuteUbergraph_MenuGroup3D_RPG_CharaMain - // void ExecuteUbergraph_MenuGroup3D_RPG_CharaMain(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/Lobby/Bell/MenuLayer_Multi_Lobby_Bell.MenuLayer_Multi_Lobby_Bell_C.SetLoopPlayAnimation + // void SetLoopPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C -/// Size: 0x0728 (1832 bytes) (0x000700 - 0x000728) align 8 MaxSize: 0x0728 -class UMenuTop_RPG_CharaMain_C : public URpgMainCharaMenuTop +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Gatherer/MenuLayer_AttachIcon_Logging.MenuLayer_AttachIcon_Logging_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_Logging_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0700 (0x0008) - class UMenuGroup3D_RPG_CharaMain_C* MenuGroup3D_RPG_CharaMain; // 0x0708 (0x0008) - class UMenuGroup_RPG_Hate_C* MenuGroup_RPG_Hate; // 0x0710 (0x0008) - bool StatusIconUpdate; // 0x0718 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0719 (0x0007) MISSED - class UTexture* DummyTexture; // 0x0720 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Gatherer/MenuLayer_AttachIcon_Mining.MenuLayer_AttachIcon_Mining_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_Mining_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) +}; - /// Functions - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.SetStatusIcon - // void SetStatusIcon(TArray& _iconIdArray); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateMultiStatus_BP - // void UpdateMultiStatus_BP(ECharaMultiStatus _charaMultiStatus, ECharaMultiStatus _prevCharaMultiStatus); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.PlaySPShortageAlert_BP - // void PlaySPShortageAlert_BP(int32_t _sp, int32_t _maxSP); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateHP_BP - // void UpdateHP_BP(int32_t _hp, int32_t _maxHP, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateSP_BP - // void UpdateSP_BP(int32_t _sp, int32_t _maxSP, int32_t _spCost, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateTensionGauge_BP - // void UpdateTensionGauge_BP(int32_t _tensionValue, int32_t _maxTensionValue, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateLife_BP - // void UpdateLife_BP(FText& _mainLifeName, FName& _mainLifeIcon, FName& _subLifeIcon); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateStatusIcon_BP - // void UpdateStatusIcon_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateMultiData_BP - // void UpdateMultiData_BP(int32_t _playerNumber, bool _isHost); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateMultiDataVisibility_BP - // void UpdateMultiDataVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.PlayMainLifeChangeAnimation_BP - // void PlayMainLifeChangeAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.PlaySubLifeChangeAnimation_BP - // void PlaySubLifeChangeAnimation_BP(bool _isSEEnable); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.PlayHPAlertAnimation_BP - // void PlayHPAlertAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.StopHPAlertAnimation_BP - // void StopHPAlertAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateEXP_BP - // void UpdateEXP_BP(int32_t _nowValue, int32_t _maxValue, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdatePlayerName_BP - // void UpdatePlayerName_BP(FText& _playerName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdatePlatformIcon_BP - // void UpdatePlatformIcon_BP(FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.OnClickLife - // void OnClickLife(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateLevel_BP - // void UpdateLevel_BP(int32_t _level); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.OnResume_BP - // void OnResume_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.SetAFKIconVisibility_BP - // void SetAFKIconVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.SetBlinkStatusIcon_BP - // void SetBlinkStatusIcon_BP(int32_t _index, bool _isBlink); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.ExecuteUbergraph_MenuTop_RPG_CharaMain - // void ExecuteUbergraph_MenuTop_RPG_CharaMain(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Gatherer/MenuLayer_AttachIcon_Fishing.MenuLayer_AttachIcon_Fishing_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_Fishing_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) }; -/// Class /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C -/// Size: 0x0663 (1635 bytes) (0x000468 - 0x000663) align 8 MaxSize: 0x0663 -class UMenuLayer_RPG_CharaSub_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C +/// Size: 0x0518 (1304 bytes) (0x0004B0 - 0x000518) align 8 MaxSize: 0x0518 +class UMenuLayer_CharaGaugeSP_C : public UGaugeMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* TypingIndicator_Open_out; // 0x0470 (0x0008) - class UWidgetAnimation* TypingIndicator_Open_in; // 0x0478 (0x0008) - class UWidgetAnimation* ShortageAlertSP; // 0x0480 (0x0008) - class UWidgetAnimation* ShortageAlertHP; // 0x0488 (0x0008) - class UWidgetAnimation* Stamp_Open_out; // 0x0490 (0x0008) - class UWidgetAnimation* Stamp_Open_in; // 0x0498 (0x0008) - class UWidgetAnimation* TalkBalloon_Open_out; // 0x04A0 (0x0008) - class UWidgetAnimation* TalkBalloon_Open_in; // 0x04A8 (0x0008) - class UWidgetAnimation* MultiStatus_Open_reload; // 0x04B0 (0x0008) - class UWidgetAnimation* MultiStatus_Open_out; // 0x04B8 (0x0008) - class UWidgetAnimation* MultiStatus_Open_in; // 0x04C0 (0x0008) - class UCustomImage* Base_AFK; // 0x04C8 (0x0008) - class UCanvasPanel* Group_AddStatus_Icon; // 0x04D0 (0x0008) - class UCanvasPanel* Group_AddStatus_Icon0; // 0x04D8 (0x0008) - class UCanvasPanel* Group_AddStatus_Icon1; // 0x04E0 (0x0008) - class UCanvasPanel* Group_AddStatus_Icon2; // 0x04E8 (0x0008) - class UCanvasPanel* Group_AddStatus_Icon3; // 0x04F0 (0x0008) - class UCanvasPanel* Group_AddStatus_Icon4; // 0x04F8 (0x0008) - class UCanvasPanel* Group_FreeChat; // 0x0500 (0x0008) - class UCanvasPanel* Group_Icon_Platform; // 0x0508 (0x0008) - class UCanvasPanel* Group_Text; // 0x0510 (0x0008) - class UCanvasPanel* Group_TimeLimit; // 0x0518 (0x0008) - class UCustomImage* Icon_AddStatus; // 0x0520 (0x0008) - class UCustomImage* Icon_AddStatus5; // 0x0528 (0x0008) - class UCustomImage* Icon_AddStatus6; // 0x0530 (0x0008) - class UCustomImage* Icon_AddStatus7; // 0x0538 (0x0008) - class UCustomImage* Icon_AddStatus8; // 0x0540 (0x0008) - class UCustomImage* Icon_AddStatus9; // 0x0548 (0x0008) - class UCustomImage* Icon_Face; // 0x0550 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0558 (0x0008) - class UCustomImage* Icon_Multi_Mute; // 0x0560 (0x0008) - class UCustomImage* Icon_Multi_Player_Face; // 0x0568 (0x0008) - class UCustomImage* Icon_Multi_Player_Face10; // 0x0570 (0x0008) - class UCustomImage* Icon_Multi_Player_Face11; // 0x0578 (0x0008) - class UCustomImage* Icon_Platform; // 0x0580 (0x0008) - class UMenuLayer_CharaGaugeHP_C* MenuLayer_CharaGaugeHP; // 0x0588 (0x0008) - class UMenuLayer_CharaGaugeSP_C* MenuLayer_CharaGaugeSP; // 0x0590 (0x0008) - class UMenuLayer_Multi_Lobby_Bell_C* MenuLayer_Multi_Lobby_Bell; // 0x0598 (0x0008) - class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x05A0 (0x0008) - class UMenuLayer_RPG_CharaSub_PickRequest_C* MenuLayer_RPG_CharaSub_PickRequest; // 0x05A8 (0x0008) - class UMenuLayer_RPG_TimeLimit_2_Line_SupportNpc_C* MenuLayer_RPG_TimeLimit_2_Line_SupportNpc; // 0x05B0 (0x0008) - class UNumPrimitive* NumPrimitive_Level; // 0x05B8 (0x0008) - class UCanvasPanel* Root; // 0x05C0 (0x0008) - class UCustomImage* stamp; // 0x05C8 (0x0008) - class UWidgetSwitcher* Switcher_Chat; // 0x05D0 (0x0008) - class UWidgetSwitcher* Switcher_Multi_Player_Face_Icon; // 0x05D8 (0x0008) - class UWidgetSwitcher* Switcher_Status_Online; // 0x05E0 (0x0008) - class UWidgetSwitcher* Switcher_Typing_Indicator; // 0x05E8 (0x0008) - class UCustomTextBlock* Text_Chat; // 0x05F0 (0x0008) - class UCustomTextBlock* Text_Chat12; // 0x05F8 (0x0008) - class UCustomTextBlock* Text_Level_Label; // 0x0600 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0608 (0x0008) - class UCustomTextBlock* Text_Status_Online; // 0x0610 (0x0008) - class UCustomTextBlock* Text_Status_Online13; // 0x0618 (0x0008) - bool isMultiStatusOpened; // 0x0620 (0x0001) - bool IsOpenChatText; // 0x0621 (0x0001) - unsigned char UnknownData00_6[0x6]; // 0x0622 (0x0006) MISSED - TArray iconArray; // 0x0628 (0x0010) - FName SE_ID_MULTI_READY__TO_GO; // 0x0638 (0x0008) - FName SE_ID_MULTI_BACK_TO_PREPARATION; // 0x0640 (0x0008) - bool isOpenTypingIndicator; // 0x0648 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0649 (0x0007) MISSED - TArray GroupIconArray; // 0x0650 (0x0010) - bool IsAlert; // 0x0660 (0x0001) - ECharaMultiStatus multiStatus; // 0x0661 (0x0001) - ECharaMultiStatus prevMultiStatus; // 0x0662 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UWidgetAnimation* CostGaugeLoop; // 0x04B8 (0x0008) + class UWidgetAnimation* ShortageAlert; // 0x04C0 (0x0008) + class UWidgetAnimation* DamageGaugeLeave; // 0x04C8 (0x0008) + class UWidgetAnimation* DamageGaugeWaitTime; // 0x04D0 (0x0008) + class UCanvasPanel* Gauge_SP_Cripping; // 0x04D8 (0x0008) + class UCanvasPanel* Gauge_SP_Damage_Cripping; // 0x04E0 (0x0008) + class UCanvasPanel* Gauge_SP_Shortage_Cripping; // 0x04E8 (0x0008) + FVector2D GaugeSize; // 0x04F0 (0x0010) + double Rate; // 0x0500 (0x0008) + double CostSP; // 0x0508 (0x0008) + double maxSp; // 0x0510 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetAfkVisibility - // void SetAfkVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetPlatformIcon - // void SetPlatformIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetPlatformIconVisibility - // void SetPlatformIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetMuteIconVisibility - // void SetMuteIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.isOpenChat - // void isOpenChat(bool& IsOpen); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.IsShowTypingIndicator - // void IsShowTypingIndicator(bool& isShow); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetAlertSwitcher - // void SetAlertSwitcher(bool isAlart); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetPlayTime - // void SetPlayTime(int32_t Minutes, int32_t Seconds); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.OnGetActiveWedgitIndex - // char OnGetActiveWedgitIndex(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.CloseTypingIndicator - // void CloseTypingIndicator(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.Show Typing Indicator - // void ShowTypingIndicator(bool isShow, FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.Set Multi Player Face Icon Switch - // void SetMultiPlayerFaceIconSwitch(int32_t _clientIdx); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetMultiPlayerAllOpacity - // void SetMultiPlayerAllOpacity(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.UpdateStamp - // void UpdateStamp(FName stampIconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.UpdateChat - // void UpdateChat(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.CloseStamp - // void CloseStamp(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.CloseChat - // void CloseChat(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.OpenStamp - // void OpenStamp(FName InStamp); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.OpenChat - // void OpenChat(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetChatText - // void SetChatText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.Set Talk Balloon Openout Play Animation - // void SetTalkBalloonOpenoutPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetTalkBalloonOpeninPlayAnimation - // void SetTalkBalloonOpeninPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetStatusIcon - // void SetStatusIcon(FName _iconID, int32_t _iconIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetMultiPlayerHostVisible - // void SetMultiPlayerHostVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetMultiDataVisibility - // void SetMultiDataVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetMultiData - // void SetMultiData(int32_t PlayerNunber, bool IsHost); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetMultiStatus - // void SetMultiStatus(ECharaMultiStatus multiStatus, ECharaMultiStatus prevMultiStatus); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.Set Time Limit Visibility - // void SetTimeLimitVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetLifeIconTexture - // void SetLifeIconTexture(FName& MainLifeIcon, FName& SubLifeIcon); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetFaceIconTexture - // void SetFaceIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetLevelNum - // void SetLevelNum(int32_t Level); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetNameText - // void SetNameText(FText& Name); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetExp - // void SetExp(double ExpGauge); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetSp - // void SetSp(int32_t sp, int32_t maxSp, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetHp - // void SetHp(int32_t hp, int32_t maxHp, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.OnSetWidgetSwitcherIndex - // void OnSetWidgetSwitcherIndex(char _index); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.ExecuteUbergraph_MenuLayer_RPG_CharaSub - // void ExecuteUbergraph_MenuLayer_RPG_CharaSub(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.SequenceEvent__ENTRYPOINTMenuLayer_CharaGaugeSP + // void SequenceEvent__ENTRYPOINTMenuLayer_CharaGaugeSP(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.SetConsumedSP + // void SetConsumedSP(double sp); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.SetShortageSP + // void SetShortageSP(double sp, double SPMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.PlayAnimationOfLeave + // void PlayAnimationOfLeave(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.SetDamageSP + // void SetDamageSP(double Rate); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.SetSp + // void SetSp(double Rate); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.SetXSize + // void SetXSize(double XSize); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.SetGauge + // void SetGauge(double sp, double SPMax, double CosSP, bool immidiate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeSP.MenuLayer_CharaGaugeSP_C.ExecuteUbergraph_MenuLayer_CharaGaugeSP + // void ExecuteUbergraph_MenuLayer_CharaGaugeSP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C -/// Size: 0x07AA (1962 bytes) (0x000728 - 0x0007AA) align 8 MaxSize: 0x07AA -class UMenuGroup_RPG_CharaSub_C : public UMenuGroup +/// Class /Game/Program/Menu/Icon/ActionGuide/Layer/Gatherer/MenuLayer_AttachIcon_Harvest.MenuLayer_AttachIcon_Harvest_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_AttachIcon_Harvest_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UOverlay* Group_Chara; // 0x0740 (0x0008) - class UOverlay* Group_Chara0; // 0x0748 (0x0008) - class UOverlay* Group_Chara1; // 0x0750 (0x0008) - class UInvalidationBox* InvalidationBox_Chara; // 0x0758 (0x0008) - class UInvalidationBox* InvalidationBox_Chara2; // 0x0760 (0x0008) - class UInvalidationBox* InvalidationBox_Chara3; // 0x0768 (0x0008) - class UMenuLayer_RPG_CharaSub_C* MenuLayer_RPG_Character_Sub; // 0x0770 (0x0008) - class UMenuLayer_RPG_CharaSub_C* MenuLayer_RPG_Character_Sub4; // 0x0778 (0x0008) - class UMenuLayer_RPG_CharaSub_C* MenuLayer_RPG_Character_Sub5; // 0x0780 (0x0008) - TArray MenuLayerCharacterSubs; // 0x0788 (0x0010) - TArray CharaCanvasList; // 0x0798 (0x0010) - bool opened; // 0x07A8 (0x0001) - bool IsShowedTypingIndicator; // 0x07A9 (0x0001) - - - /// Functions - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetAFKIconVisibility - // void SetAFKIconVisibility(int32_t Index, bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.Set Multi Face Icon - // void SetMultiFaceIcon(int32_t Index, int32_t multiFaceIconIdx); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetPlatformIcon - // void SetPlatformIcon(int32_t Index, FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetMuteIconVisibility - // void SetMuteIconVisibility(int32_t Index, bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetSupportCharaTime - // void SetSupportCharaTime(int32_t Index, int32_t Minutes, int32_t Secondes); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.IsShowTypingIndicator - // void IsShowTypingIndicator(int32_t charaIndex, bool& isShow); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.ShowTypingIndicator - // void ShowTypingIndicator(int32_t Index, bool isShow, FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetMultiDataVisibility - // void SetMultiDataVisibility(int32_t Index, bool IsHost); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetMultiData - // void SetMultiData(int32_t Index, int32_t PlayerNunber, bool IsHost); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.IsOpenChatText - // void IsOpenChatText(int32_t Index, bool& IsOpen); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.UpdateStamp - // void UpdateStamp(int32_t Index, FName inIconId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.UpdateChat - // void UpdateChat(int32_t Index, FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.CloseStamp - // void CloseStamp(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.CloseChat - // void CloseChat(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.OpenStamp - // void OpenStamp(int32_t Index, FName inIconId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.OpenChat - // void OpenChat(int32_t Index, FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetMultiStatus - // void SetMultiStatus(int32_t Index, ECharaMultiStatus multiStatus, ECharaMultiStatus preMultiStatus); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetStatusIcon - // void SetStatusIcon(int32_t _charaIndex, int32_t _iconIndex, FName _iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.Set Face Icon - // void SetFaceIcon(int32_t Index, FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetLifeIcon - // void SetLifeIcon(int32_t Index, FName& MainLifeIcon, FName& SubLifeIcon); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetName - // void SetName(int32_t Index, FText& Name); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetVisible - // void SetVisible(int32_t Index, bool Visible); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetLevel - // void SetLevel(int32_t Index, int32_t Level); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.GetRate - // void GetRate(double Num, double Max, double& Rate); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetExp - // void SetExp(int32_t Index, int32_t Exp, int32_t maxExp); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetSp - // void SetSp(int32_t Index, int32_t sp, int32_t maxSp, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetHp - // void SetHp(int32_t Index, int32_t hp, int32_t maxHp, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.ExecuteUbergraph_MenuGroup_RPG_CharaSub - // void ExecuteUbergraph_MenuGroup_RPG_CharaSub(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + class UWidgetAnimation* Default_Open_loop; // 0x0468 (0x0008) }; -/// Class /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C -/// Size: 0x0840 (2112 bytes) (0x000830 - 0x000840) align 8 MaxSize: 0x0840 -class UMenuTop_RPG_CharaSub_C : public URpgSubCharaMenuTop +/// Class /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuLayer_AttachIcon_PickRequest_NPC_IconBalloon.MenuLayer_AttachIcon_PickRequest_NPC_IconBalloon_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_AttachIcon_PickRequest_NPC_IconBalloon_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0830 (0x0008) - class UMenuGroup_RPG_CharaSub_C* MenuGroup_RPG_CharaSub; // 0x0838 (0x0008) + class UMenuLayer_AttachIcon_Fishing_C* MenuLayer_AttachIcon_Fishing; // 0x0468 (0x0008) + class UMenuLayer_AttachIcon_Harvest_C* MenuLayer_AttachIcon_Harvest; // 0x0470 (0x0008) + class UMenuLayer_AttachIcon_Logging_C* MenuLayer_AttachIcon_Logging; // 0x0478 (0x0008) + class UMenuLayer_AttachIcon_Mining_C* MenuLayer_AttachIcon_Mining; // 0x0480 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.IsShowTypingIndicator_BP - // bool IsShowTypingIndicator_BP(int32_t _charaIndex); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.Set Status Icon - // void SetStatusIcon(int32_t _charaIndex, TArray& _iconIdArray); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.IsOpenChatText_BP - // bool IsOpenChatText_BP(int32_t _charaIndex); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateName_BP - // void UpdateName_BP(int32_t _charaIndex, FString _name); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateLifeIcon_BP - // void UpdateLifeIcon_BP(int32_t _charaIndex, FName& _lifeIcon, FName& _subLifeIcon); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateLevel_BP - // void UpdateLevel_BP(int32_t _charaIndex, int32_t _level); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateHP_BP - // void UpdateHP_BP(int32_t _charaIndex, int32_t _hp, int32_t _maxHP, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateSP_BP - // void UpdateSP_BP(int32_t _charaIndex, int32_t _sp, int32_t _maxSP, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateFaceIcon_BP - // void UpdateFaceIcon_BP(int32_t _charaIndex, FName& _faceIcon); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateVisibility_BP - // void UpdateVisibility_BP(int32_t _charaIndex, bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateMultiStatus_BP - // void UpdateMultiStatus_BP(int32_t _charaIndex, ECharaMultiStatus _charaMultiStatus, ECharaMultiStatus _prevCharaMultiStatus); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.OpenChatText_BP - // void OpenChatText_BP(int32_t _charaIndex, FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.CloseChatText_BP - // void CloseChatText_BP(int32_t _charaIndex, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateChatText_BP - // void UpdateChatText_BP(int32_t _charaIndex, FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateStatusIcon_BP - // void UpdateStatusIcon_BP(int32_t _charaIndex); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateMultiData_BP - // void UpdateMultiData_BP(int32_t _charaIndex, int32_t _playerNumber, bool _isHost); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateMultiDataVisibility_BP - // void UpdateMultiDataVisibility_BP(int32_t _charaIndex, bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.OpenChatStamp_BP - // void OpenChatStamp_BP(int32_t _charaIndex, FName& _stampID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.CloseChatStamp_BP - // void CloseChatStamp_BP(int32_t _charaIndex, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateChatStamp_BP - // void UpdateChatStamp_BP(int32_t _charaIndex, FName& _stampID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateInstanteCharaTime_BP - // void UpdateInstanteCharaTime_BP(int32_t _charaIndex, float _charaTime); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.ShowTypingIndicator_BP - // void ShowTypingIndicator_BP(int32_t _charaIndex, FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.CloseTypingIndicator_BP - // void CloseTypingIndicator_BP(int32_t _charaIndex); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateMuteIconVisibility_BP - // void UpdateMuteIconVisibility_BP(int32_t _charaIndex, bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdatePlatformIcon_BP - // void UpdatePlatformIcon_BP(int32_t _charaIndex, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateMultiFaceIcon_BP - // void UpdateMultiFaceIcon_BP(int32_t _charaIndex, int32_t _multiFaceIconIdx); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.SetAFKIconVisibility_BP - // void SetAFKIconVisibility_BP(int32_t _charaIndex, bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.ExecuteUbergraph_MenuTop_RPG_CharaSub - // void ExecuteUbergraph_MenuTop_RPG_CharaSub(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuLayer_AttachIcon_PickRequest_NPC_IconBalloon.MenuLayer_AttachIcon_PickRequest_NPC_IconBalloon_C.SwichIcon + // void SwichIcon(EGameIconType& _iconType); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C -/// Size: 0x08F0 (2288 bytes) (0x000728 - 0x0008F0) align 8 MaxSize: 0x08F0 -class UMenuGroup_NamePlate_Battle_C : public UMenuGroup +/// Class /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuGroup_AttachIcon_PickRequest_NPC.MenuGroup_AttachIcon_PickRequest_NPC_C +/// Size: 0x0790 (1936 bytes) (0x000728 - 0x000790) align 8 MaxSize: 0x0790 +class UMenuGroup_AttachIcon_PickRequest_NPC_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Tier_Small; // 0x0730 (0x0008) - class UWidgetAnimation* Tier_Large; // 0x0738 (0x0008) - class UWidgetAnimation* Target_Trip_out; // 0x0740 (0x0008) - class UWidgetAnimation* Target_Trip_in; // 0x0748 (0x0008) - class UWidgetAnimation* Target_Player_out; // 0x0750 (0x0008) - class UWidgetAnimation* Target_Player_in; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0760 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0768 (0x0008) - class UCustomImage* base; // 0x0770 (0x0008) - class UOverlay* Group_Empty; // 0x0778 (0x0008) - class UOverlay* Group_Gauge; // 0x0780 (0x0008) - class UOverlay* Group_Harvest; // 0x0788 (0x0008) - class UCanvasPanel* Group_Name; // 0x0790 (0x0008) - class UCanvasPanel* Group_Name_alignment; // 0x0798 (0x0008) - class UCanvasPanel* Group_Name_Base; // 0x07A0 (0x0008) - class UCustomImage* Icon_AddStatus; // 0x07A8 (0x0008) - class UCustomImage* Icon_AddStatus0; // 0x07B0 (0x0008) - class UCustomImage* Icon_AddStatus1; // 0x07B8 (0x0008) - class UCustomImage* Icon_AddStatus2; // 0x07C0 (0x0008) - class UCustomImage* Icon_AddStatus3; // 0x07C8 (0x0008) - class UCustomImage* Icon_AddStatus4; // 0x07D0 (0x0008) - class UCustomImage* Icon_AddStatus5; // 0x07D8 (0x0008) - class UCustomImage* Icon_AddStatus6; // 0x07E0 (0x0008) - class UCustomImage* Icon_AddStatus7; // 0x07E8 (0x0008) - class UCustomImage* Icon_AddStatus8; // 0x07F0 (0x0008) - class UCustomImage* Icon_AddStatus9; // 0x07F8 (0x0008) - class UCustomImage* Icon_AddStatus10; // 0x0800 (0x0008) - class UCustomImage* Icon_Arrow; // 0x0808 (0x0008) - class UCustomImage* Icon_Attribute; // 0x0810 (0x0008) - class UCustomImage* Icon_LifeMaster_WT; // 0x0818 (0x0008) - class UCustomImage* Icon_SuddenlyEvent; // 0x0820 (0x0008) - class UCustomImage* Icon_Tier; // 0x0828 (0x0008) - class UMenuLayer_NamePlate_Gauge_Harvest_C* MenuLayer_NamePlate_Gauge_Harvest; // 0x0830 (0x0008) - class UMenuLayer_NamePlate_Gauge_HP_C* MenuLayer_NamePlate_Gauge_HP; // 0x0838 (0x0008) - class UCanvasPanel* Root; // 0x0840 (0x0008) - class UWidgetSwitcher* StatusSwitcher; // 0x0848 (0x0008) - class UWidgetSwitcher* Switcher_Target_Player; // 0x0850 (0x0008) - class UCustomImage* Target_Common; // 0x0858 (0x0008) - class UCustomImage* Target_NPC; // 0x0860 (0x0008) - class UCustomImage* Target_Trip; // 0x0868 (0x0008) - class UCustomTextBlock* Text_Level; // 0x0870 (0x0008) - class UCustomTextBlock* Text_Level_Mark; // 0x0878 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0880 (0x0008) - float DAMGE_GAUGE_DELAY_TIME; // 0x0888 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x088C (0x0004) MISSED - double GAUGE_MOVE_TIME; // 0x0890 (0x0008) - EGameIconStatusPlateMode gameIconStatusPlateMode; // 0x0898 (0x0001) - RankIconAnimType waitRankIconAnimType; // 0x0899 (0x0001) - unsigned char UnknownData01_6[0x2]; // 0x089A (0x0002) MISSED - int32_t plateType; // 0x089C (0x0004) - bool isOpened; // 0x08A0 (0x0001) - bool isTargetMarkVisibility; // 0x08A1 (0x0001) - unsigned char UnknownData02_6[0x2]; // 0x08A2 (0x0002) MISSED - FName FONT_STYLE_WT; // 0x08A4 (0x0008) - FName FONT_STYLE_YW; // 0x08AC (0x0008) - unsigned char UnknownData03_6[0x4]; // 0x08B4 (0x0004) MISSED - TArray MenuLayerCharacterSubs; // 0x08B8 (0x0010) - TArray iconWidgetArray; // 0x08C8 (0x0010) - bool isTargetMarkVisibility_2P; // 0x08D8 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x08D9 (0x0007) MISSED - TArray iconWidgetArray_Harvest; // 0x08E0 (0x0010) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out0; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UCanvasPanel* Group_PickRequest; // 0x0748 (0x0008) + class UCanvasPanel* Group_PickRequest_OffScreen; // 0x0750 (0x0008) + class UMenuLayer_AttachIcon_PickRequest_NPC_IconBalloon_C* MenuLayer_AttachIcon_PickRequest_NPC_IconBalloon; // 0x0758 (0x0008) + class UMenuLayer_AttachIcon_PickRequest_NPC_OffScreen_C* MenuLayer_AttachIcon_PickRequest_NPC_OffScreen; // 0x0760 (0x0008) + class UWidgetSwitcher* Switch_Balloon; // 0x0768 (0x0008) + FName PRESET_ICON_FELLING; // 0x0770 (0x0008) + FName PRESET_ICON_MINING; // 0x0778 (0x0008) + FName PRESET_ICON_FISHING; // 0x0780 (0x0008) + FName PRESET_ICON_HERVEST; // 0x0788 (0x0008) /// Functions - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetArrowVisibility - // void SetArrowVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetGaugeScale - // void SetGaugeScale(EGameIconStatusPlateMode statusMode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetSuddenryEventVisibility - // void SetSuddenryEventVisibility(bool Visibility, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.GetPlayingRankAnimType - // void GetPlayingRankAnimType(RankIconAnimType& AnimType); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetStatusPlateMode - // void SetStatusPlateMode(EGameIconStatusPlateMode statusPlateMode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetTargetMarkType - // void SetTargetMarkType(ETargetMarkType targetMarkType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetLifeIconTexture - // void SetLifeIconTexture(FName _iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetTiarIconSize - // void SetTiarIconSize(FVector2D Size); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetRankIconSmallPlayAnimation - // void SetRankIconSmallPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetRankIconLargePlayAnimation - // void SetRankIconLargePlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetTargetVisibility - // void SetTargetVisibility(bool Visibility, ETargetMarkPlayerType playerType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetGaugeValue - // void SetGaugeValue(int32_t nowValue, int32_t MaxValue, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetTierIconTexture - // void SetTierIconTexture(bool Visibility, FName _iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetStatusIconTexture - // void SetStatusIconTexture(int32_t _index, FName _iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetAttributeIconTexture - // void SetAttributeIconTexture(bool Visibility, FName _iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetLevelText - // void SetLevelText(int32_t Level); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetNameText - // void SetNameText(FText Name); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.OnSuspendEnd - // void OnSuspendEnd(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.OnSuspendEndDelegate - // void OnSuspendEndDelegate(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.ExecuteUbergraph_MenuGroup_NamePlate_Battle - // void ExecuteUbergraph_MenuGroup_NamePlate_Battle(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuGroup_AttachIcon_PickRequest_NPC.MenuGroup_AttachIcon_PickRequest_NPC_C.SetFaceIcon + // void SetFaceIcon(FName _iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuGroup_AttachIcon_PickRequest_NPC.MenuGroup_AttachIcon_PickRequest_NPC_C.SetIcon + // void SetIcon(EGameIconType _iconType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuGroup_AttachIcon_PickRequest_NPC.MenuGroup_AttachIcon_PickRequest_NPC_C.SetIconLifeAngle + // void SetIconLifeAngle(double Angle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuGroup_AttachIcon_PickRequest_NPC.MenuGroup_AttachIcon_PickRequest_NPC_C.SetArrowAngle + // void SetArrowAngle(double Angle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuGroup_AttachIcon_PickRequest_NPC.MenuGroup_AttachIcon_PickRequest_NPC_C.SetSwitchBalloon + // void SetSwitchBalloon(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C -/// Size: 0x0778 (1912 bytes) (0x000678 - 0x000778) align 8 MaxSize: 0x0778 -class UMenuTop_NamePlate_Battle_C : public UAttachIconStatusPlateMenuTop +/// Class /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuTop_AttachIcon_PickRequest_NPC.MenuTop_AttachIcon_PickRequest_NPC_C +/// Size: 0x0661 (1633 bytes) (0x000650 - 0x000661) align 8 MaxSize: 0x0661 +class UMenuTop_AttachIcon_PickRequest_NPC_C : public UAttachIconPickRequestNpcMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0678 (0x0008) - class UMenuGroup_NamePlate_Battle_C* MenuGroup_AttachIcon_NamePlate_Battle; // 0x0680 (0x0008) - bool isPositionUpdated; // 0x0688 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0689 (0x0007) MISSED - FVector2D SIZE_RANK_LARGE; // 0x0690 (0x0010) - FVector2D SIZE_RANK_SMALL; // 0x06A0 (0x0010) - FName ICON_ID_ACTIVE; // 0x06B0 (0x0008) - FName ICON_ID_ACTIVE_LEGEND; // 0x06B8 (0x0008) - FName ICON_ID_ACTIVE_ROGUELIKE; // 0x06C0 (0x0008) - FName ICON_ID_TIER_01; // 0x06C8 (0x0008) - FName ICON_ID_TIER_02; // 0x06D0 (0x0008) - FName ICON_ID_NAMEPLATE_GROUPING_00; // 0x06D8 (0x0008) - FName ICON_ID_NAMEPLATE_GROUPING_01; // 0x06E0 (0x0008) - FName ICON_ID_NAMEPLATE_GROUPING_02; // 0x06E8 (0x0008) - FName ICON_ID_NAMEPLATE_GROUPING; // 0x06F0 (0x0008) - FName ICON_ID_NAMEPLATE_GROUPING0; // 0x06F8 (0x0008) - FName ICON_ID_NAMEPLATE_GROUPING1; // 0x0700 (0x0008) - FName ICON_ID_NAMEPLATE_GROUPING2; // 0x0708 (0x0008) - FName ICON_ID_NAMEPLATE_GROUPING3; // 0x0710 (0x0008) - FName ICON_ID_NAMEPLATE_GROUPING4; // 0x0718 (0x0008) - FName ICON_ID_NAMEPLATE_GROUPING5; // 0x0720 (0x0008) - FName ICON_ID_NAMEPLATE_GROUPING6; // 0x0728 (0x0008) - FName ICON_ID_NAMEPLATE_GROUPING7; // 0x0730 (0x0008) - FName ICON_ID_NAMEPLATE_GROUPING8; // 0x0738 (0x0008) - FName ICON_ID_NAMEPLATE_GROUPING9; // 0x0740 (0x0008) - FName ICON_ID_NAMEPLATE_ATTRIBUTE_00; // 0x0748 (0x0008) - FName ICON_ID_NAMEPLATE_ATTRIBUTE_01; // 0x0750 (0x0008) - FName ICON_ID_NAMEPLATE_ATTRIBUTE_02; // 0x0758 (0x0008) - FName ICON_ID_NAMEPLATE_ATTRIBUTE_03; // 0x0760 (0x0008) - FName ICON_ID_NAMEPLATE_ATTRIBUTE_04; // 0x0768 (0x0008) - FName ICON_ID_NAMEPLATE_ATTRIBUTE_05; // 0x0770 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_AttachIcon_PickRequest_NPC_C* MenuGroup_AttachIcon_NPCIconBalloon; // 0x0658 (0x0008) + bool IsInArea; // 0x0660 (0x0001) /// Functions - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetActiveIcon - // void SetActiveIcon(bool Visible, bool isLegend); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.IsInDisplayableArea - // void IsInDisplayableArea(bool _isIsInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.CalcScale - // void CalcScale(float _scale); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetName_BP - // void SetName_BP(FString _name); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetLevel_BP - // void SetLevel_BP(int32_t _level); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetHP_BP - // void SetHP_BP(int32_t _nowHP, int32_t _maxHP, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.UpdateStatusIcon_BP - // void UpdateStatusIcon_BP(int32_t _index, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetTargetMarkVisibility_BP - // void SetTargetMarkVisibility_BP(bool _visibility, ETargetMarkPlayerType& _playerType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetRank_BP - // void SetRank_BP(ETargetRankType _rankType, bool _isLarge); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetElementAttribute_BP - // void SetElementAttribute_BP(EElementAttrType& _attrType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetPickPointCategory_BP - // void SetPickPointCategory_BP(EPickPointCategory& _category); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetPlateType_BP - // void SetPlateType_BP(int32_t _type); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetBuildingIcon_BP - // void SetBuildingIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetLifeIcon_BP - // void SetLifeIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetStatusPlateMode_BP - // void SetStatusPlateMode_BP(EGameIconStatusPlateMode _plateMode); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetRankIconAnimation_BP - // void SetRankIconAnimation_BP(RankIconAnimType _animType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetTargetMarkType_BP - // void SetTargetMarkType_BP(ETargetMarkType _targetMarkType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetActiveEventIconVisibilty_BP - // void SetActiveEventIconVisibilty_BP(bool _visibility, bool _isLegend); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.ExecuteUbergraph_MenuTop_NamePlate_Battle - // void ExecuteUbergraph_MenuTop_NamePlate_Battle(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuTop_AttachIcon_PickRequest_NPC.MenuTop_AttachIcon_PickRequest_NPC_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuTop_AttachIcon_PickRequest_NPC.MenuTop_AttachIcon_PickRequest_NPC_C.CalcScale + // void CalcScale(float _scale); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuTop_AttachIcon_PickRequest_NPC.MenuTop_AttachIcon_PickRequest_NPC_C.IsInDisplayableArea + // void IsInDisplayableArea(bool _isIsInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuTop_AttachIcon_PickRequest_NPC.MenuTop_AttachIcon_PickRequest_NPC_C.CalcCenterToTargetAngle + // void CalcCenterToTargetAngle(float _angle); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuTop_AttachIcon_PickRequest_NPC.MenuTop_AttachIcon_PickRequest_NPC_C.IsInDisplayableAreaBeforeConvert + // void IsInDisplayableAreaBeforeConvert(bool _isInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuTop_AttachIcon_PickRequest_NPC.MenuTop_AttachIcon_PickRequest_NPC_C.SetupParam_BP + // void SetupParam_BP(EGameIconType& _iconType, FName& _charaIconId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/PickRequest/PickRequest_NPC/MenuTop_AttachIcon_PickRequest_NPC.MenuTop_AttachIcon_PickRequest_NPC_C.ExecuteUbergraph_MenuTop_AttachIcon_PickRequest_NPC + // void ExecuteUbergraph_MenuTop_AttachIcon_PickRequest_NPC(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C +/// Size: 0x08A0 (2208 bytes) (0x000728 - 0x0008A0) align 8 MaxSize: 0x08A0 +class UMenuGroup_AttachIcon_ActionGuide_C : public UMenuGroup +{ +public: + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out0; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Base_Invalid; // 0x0740 (0x0008) + class UCustomImage* Base_Normal; // 0x0748 (0x0008) + class UCustomImage* Base_Smoke; // 0x0750 (0x0008) + class UCanvasPanel* Group_Stock_Num; // 0x0758 (0x0008) + class UCanvasPanel* Group_TripTimer; // 0x0760 (0x0008) + class UMenuLayer_AttachIcon_Board_C* MenuLayer_AttachIcon_Board; // 0x0768 (0x0008) + class UMenuLayer_AttachIcon_Board_Notice_C* MenuLayer_AttachIcon_Board_Notice; // 0x0770 (0x0008) + class UMenuLayer_AttachIcon_CraftingTable_C* MenuLayer_AttachIcon_CraftingTable; // 0x0778 (0x0008) + class UMenuLayer_AttachIcon_CraftingTable_Alchemist_C* MenuLayer_AttachIcon_CraftingTable_Alchemist; // 0x0780 (0x0008) + class UMenuLayer_AttachIcon_CraftingTable_Artist_C* MenuLayer_AttachIcon_CraftingTable_Artist; // 0x0788 (0x0008) + class UMenuLayer_AttachIcon_CraftingTable_BlackSmith_C* MenuLayer_AttachIcon_CraftingTable_BlackSmith; // 0x0790 (0x0008) + class UMenuLayer_AttachIcon_CraftingTable_Carpenter_C* MenuLayer_AttachIcon_CraftingTable_Carpenter; // 0x0798 (0x0008) + class UMenuLayer_AttachIcon_CraftingTable_Cook_C* MenuLayer_AttachIcon_CraftingTable_Cook; // 0x07A0 (0x0008) + class UMenuLayer_AttachIcon_CraftingTable_Needleworker_C* MenuLayer_AttachIcon_CraftingTable_Needleworker; // 0x07A8 (0x0008) + class UMenuLayer_AttachIcon_EnteringRoom_C* MenuLayer_AttachIcon_EnteringRoom; // 0x07B0 (0x0008) + class UMenuLayer_AttachIcon_FirstAccess_C* MenuLayer_AttachIcon_FirstAccess; // 0x07B8 (0x0008) + class UMenuLayer_AttachIcon_FirstAccess_Balloon_C* MenuLayer_AttachIcon_FirstAccess_Balloon; // 0x07C0 (0x0008) + class UMenuLayer_AttachIcon_Fishing_C* MenuLayer_AttachIcon_Fishing; // 0x07C8 (0x0008) + class UMenuLayer_AttachIcon_GotTouch_C* MenuLayer_AttachIcon_GotTouch; // 0x07D0 (0x0008) + class UMenuLayer_AttachIcon_Harvest_C* MenuLayer_AttachIcon_Harvest; // 0x07D8 (0x0008) + class UMenuLayer_AttachIcon_Logging_C* MenuLayer_AttachIcon_Logging; // 0x07E0 (0x0008) + class UMenuLayer_AttachIcon_Mining_C* MenuLayer_AttachIcon_Mining; // 0x07E8 (0x0008) + class UMenuLayer_AttachIcon_ObstacleRemoval_C* MenuLayer_AttachIcon_ObstacleRemoval; // 0x07F0 (0x0008) + class UMenuLayer_AttachIcon_Pick_C* MenuLayer_AttachIcon_Pick; // 0x07F8 (0x0008) + class UMenuLayer_AttachIcon_PlantDungeon_C* MenuLayer_AttachIcon_PlantDungeon; // 0x0800 (0x0008) + class UMenuLayer_AttachIcon_PossessionSelect_Develop_C* MenuLayer_AttachIcon_PossessionSelect_Develop; // 0x0808 (0x0008) + class UMenuLayer_AttachIcon_Reclamation_C* MenuLayer_AttachIcon_Reclamation; // 0x0810 (0x0008) + class UMenuLayer_AttachIcon_Roguelike_AlchemyPot_C* MenuLayer_AttachIcon_Roguelike_AlchemyPot; // 0x0818 (0x0008) + class UMenuLayer_AttachIcon_Roguelike_Bed_C* MenuLayer_AttachIcon_Roguelike_Bed; // 0x0820 (0x0008) + class UMenuLayer_AttachIcon_Roguelike_MagicCircle_C* MenuLayer_AttachIcon_Roguelike_MagicCircle; // 0x0828 (0x0008) + class UMenuLayer_AttachIcon_Search_C* MenuLayer_AttachIcon_Search; // 0x0830 (0x0008) + class UMenuLayer_AttachIcon_Seeding_C* MenuLayer_AttachIcon_Seeding; // 0x0838 (0x0008) + class UMenuLayer_AttachIcon_Unsealing_C* MenuLayer_AttachIcon_Unsealing; // 0x0840 (0x0008) + class UCustomImage* No_Symbol; // 0x0848 (0x0008) + class UNumPrimitive* NumPrimitive_Stock_Num; // 0x0850 (0x0008) + class UNumPrimitive* NumPrimitive_TimeLimit_Minutes; // 0x0858 (0x0008) + class UNumPrimitive* NumPrimitive_TimeLimit_Seconds; // 0x0860 (0x0008) + class UWidgetSwitcher* Switcher_Attach; // 0x0868 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0870 (0x0008) + class UWidgetSwitcher* Switcher_CraftingTable; // 0x0878 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0880 (0x0008) + FName GAIJI_ID_TARGET_ACTION; // 0x0888 (0x0008) + FName GAIJI_TEXT_ID; // 0x0890 (0x0008) + FName GAIJI_TEXT_ID_GOD_TOUCH; // 0x0898 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetDisableIconVisibility + // void SetDisableIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetGaijiText + // void SetGaijiText(EGameIconType GameIconType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetStockVisibility + // void SetStockVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetRoguelikeBossIcon + // void SetRoguelikeBossIcon(FName iconID, bool isItemId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetStock + // void SetStock(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetTimerVisibility + // void SetTimerVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetTimer + // void SetTimer(int32_t Minutes, int32_t Seconds); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SwitchBase + // void SwitchBase(EGameIconType GameIconType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetValidColor + // void SetValidColor(bool _valid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetLifeTypeSwitcher + // void SetLifeTypeSwitcher(ELifeType lifeType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.GetKeyIconID + // void GetKeyIconID(EGameIconType GameIconType, FName& iconID); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuGroup_AttachIcon_ActionGuide.MenuGroup_AttachIcon_ActionGuide_C.SetGameIconType + // void SetGameIconType(EGameIconType GameIconType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/TalkBalloonLog/MenuLayer_RPG_TalkBalloonLog.MenuLayer_RPG_TalkBalloonLog_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_RPG_TalkBalloonLog_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C +/// Size: 0x06A0 (1696 bytes) (0x000690 - 0x0006A0) align 8 MaxSize: 0x06A0 +class UMenuTop_AttachIcon_ActionGuide_C : public UAttachIconActionGuideMenuTop { public: - class UCanvasPanel* Group_Face; // 0x0468 (0x0008) - class UCustomImage* Icon_Face; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0480 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0690 (0x0008) + class UMenuGroup_AttachIcon_ActionGuide_C* MenuGroup_AttachIcon_ActionGuide; // 0x0698 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuLayer_RPG_TalkBalloonLog.MenuLayer_RPG_TalkBalloonLog_C.SetFaceIcon - // void SetFaceIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuLayer_RPG_TalkBalloonLog.MenuLayer_RPG_TalkBalloonLog_C.SetMessageText - // void SetMessageText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuLayer_RPG_TalkBalloonLog.MenuLayer_RPG_TalkBalloonLog_C.SetNameText - // void SetNameText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.IsInDisplayableArea + // void IsInDisplayableArea(bool _isIsInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetGameIcon_BP + // void SetGameIcon_BP(EGameIconType _gameIconType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetLifeType_BP + // void SetLifeType_BP(ELifeType _lifeType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetValidColorIcon_BP + // void SetValidColorIcon_BP(bool _valid); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetVisibilityIcon_BP + // void SetVisibilityIcon_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetTimer_BP + // void SetTimer_BP(int32_t _minutes, int32_t _seconds); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetTimerVisibility_BP + // void SetTimerVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetStockNum_BP + // void SetStockNum_BP(int32_t _num); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetStockNumVisibility_BP + // void SetStockNumVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.UpdateGaijiText_BP + // void UpdateGaijiText_BP(EGameIconType& _iconType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetRoguelikeIcon_BP + // void SetRoguelikeIcon_BP(FName& _iconID, bool _isItemId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.SetDisableMarkVisibility_BP + // void SetDisableMarkVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/ActionGuide/MenuTop_AttachIcon_ActionGuide.MenuTop_AttachIcon_ActionGuide_C.ExecuteUbergraph_MenuTop_AttachIcon_ActionGuide + // void ExecuteUbergraph_MenuTop_AttachIcon_ActionGuide(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/TalkBalloonLog/MenuGroup_RPG_TalkBalloonLog.MenuGroup_RPG_TalkBalloonLog_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_RPG_TalkBalloonLog_C : public UMenuGroup +/// Class /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub_PickRequest.MenuLayer_RPG_CharaSub_PickRequest_C +/// Size: 0x0318 (792 bytes) (0x0002E0 - 0x000318) align 8 MaxSize: 0x0318 +class UMenuLayer_RPG_CharaSub_PickRequest_C : public UUserWidget { public: - class UWidgetAnimation* Instant_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_RPG_TalkBalloonLog_C* MenuLayer_RPG_TalkBalloonLog; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x02E0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x02E8 (0x0008) + class UMenuLayer_AttachIcon_Fishing_C* MenuLayer_AttachIcon_Fishing; // 0x02F0 (0x0008) + class UMenuLayer_AttachIcon_Harvest_C* MenuLayer_AttachIcon_Harvest; // 0x02F8 (0x0008) + class UMenuLayer_AttachIcon_Logging_C* MenuLayer_AttachIcon_Logging; // 0x0300 (0x0008) + class UMenuLayer_AttachIcon_Mining_C* MenuLayer_AttachIcon_Mining; // 0x0308 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0310 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuGroup_RPG_TalkBalloonLog.MenuGroup_RPG_TalkBalloonLog_C.SetInstantCloseAnimation - // void SetInstantCloseAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuGroup_RPG_TalkBalloonLog.MenuGroup_RPG_TalkBalloonLog_C.SetFaceIcon - // void SetFaceIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuGroup_RPG_TalkBalloonLog.MenuGroup_RPG_TalkBalloonLog_C.SetMessageText - // void SetMessageText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuGroup_RPG_TalkBalloonLog.MenuGroup_RPG_TalkBalloonLog_C.SetNameText - // void SetNameText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub_PickRequest.MenuLayer_RPG_CharaSub_PickRequest_C.SwichIcon + // void SwichIcon(EGameIconType& _iconType); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/TalkBalloonLog/MenuTop_RPG_TalkBalloonLog.MenuTop_RPG_TalkBalloonLog_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_RPG_TalkBalloonLog_C : public URpgTalkLogMenuTop +/// Class /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C +/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 +class UMenuLayer_RPG_ActionButton_Item_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_RPG_TalkBalloonLog_C* MenuGroup_RPG_TalkBalloonLog; // 0x0658 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default; // 0x0470 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) + class UInputPanelWidget* Col_Item; // 0x0490 (0x0008) + class UCustomImage* Icon_Item; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Key; // 0x04A0 (0x0008) + FName ICON_ID; // 0x04A8 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuTop_RPG_TalkBalloonLog.MenuTop_RPG_TalkBalloonLog_C.SetupParam_BP - // void SetupParam_BP(FString _charaName, FName& _charaIconId, FString _text, FName _seID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuTop_RPG_TalkBalloonLog.MenuTop_RPG_TalkBalloonLog_C.SetInstantCloseAnimation_BP - // void SetInstantCloseAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuTop_RPG_TalkBalloonLog.MenuTop_RPG_TalkBalloonLog_C.ExecuteUbergraph_MenuTop_RPG_TalkBalloonLog - // void ExecuteUbergraph_MenuTop_RPG_TalkBalloonLog(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Struct /Game/Program/Menu/Equip/Detail/MenuStruct_Equip_Detail_Status.MenuStruct_Equip_Detail_Status -/// Size: 0x0020 (32 bytes) (0x000000 - 0x000020) align 8 MaxSize: 0x0020 -struct FMenuStruct_Equip_Detail_Status -{ - FName TextId_2_636B87AE48157B340BB7FFA1941FAB38; // 0x0000 (0x0008) - class UTextBlock* LabelTextWidget_9_09511763438686B1873B7BBADB622094; // 0x0008 (0x0008) - class UTextBlock* BeforeParamTextWidget_8_91FFEE6E490659571B76259B9C723E25; // 0x0010 (0x0008) - class UTextBlock* AfterParamTextWidget_11_48DC767C4B4EDA359C4FE1BB363DFA51; // 0x0018 (0x0008) + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C.SetItemIconTexture + // void SetItemIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C.Play Init Animation + // void PlayInitAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C.Play OK Animation + // void PlayOKAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C.PlayFocusOutAnimation + // void PlayFocusOutAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C.PlayFocusInAnimation + // void PlayFocusInAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C.Update Key Icon + // void UpdateKeyIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C.SetActionKeyIcon + // void SetActionKeyIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Item.MenuLayer_RPG_ActionButton_Item_C.ExecuteUbergraph_MenuLayer_RPG_ActionButton_Item + // void ExecuteUbergraph_MenuLayer_RPG_ActionButton_Item(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_Detail_Item.MenuLayer_BenefitReceive_Detail_Item_C +/// Class /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Sub.MenuLayer_RPG_ActionButton_Sub_C /// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 -class UMenuLayer_BenefitReceive_Detail_Item_C : public UMenuLayer +class UMenuLayer_RPG_ActionButton_Sub_C : public UMenuLayer { public: - class UCanvasPanel* Group_Detail; // 0x0468 (0x0008) - class UCanvasPanel* Group_Num; // 0x0470 (0x0008) - class UCustomImage* Icon_Item; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_Stock_Num; // 0x0480 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x0488 (0x0008) - TArray DetailStatusInfoArray; // 0x0490 (0x0010) + class UWidgetAnimation* Disabled; // 0x0468 (0x0008) + class UWidgetAnimation* Charge; // 0x0470 (0x0008) + class UWidgetAnimation* Default; // 0x0478 (0x0008) + class UCustomImage* Eff_Charge; // 0x0480 (0x0008) + class UCanvasPanel* Group_SkillIcon; // 0x0488 (0x0008) + class UCustomImage* Icon_ActionButton; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0498 (0x0008) /// Functions - // Function /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_Detail_Item.MenuLayer_BenefitReceive_Detail_Item_C.SetData - // void SetData(FName& iconID, FText& Name, int32_t Num); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Sub.MenuLayer_RPG_ActionButton_Sub_C.SetSkillAcquiredIconVisibility + // void SetSkillAcquiredIconVisibility(bool isVisibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Sub.MenuLayer_RPG_ActionButton_Sub_C.SetStatusPlayAnimation + // void SetStatusPlayAnimation(bool IsEnable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Sub.MenuLayer_RPG_ActionButton_Sub_C.SetChargePlayAnimation + // void SetChargePlayAnimation(bool isStart); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Sub.MenuLayer_RPG_ActionButton_Sub_C.SetActionKeyIcon + // void SetActionKeyIcon(FName& textId); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Sub.MenuLayer_RPG_ActionButton_Sub_C.SetActionIconTexture + // void SetActionIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_Detail.MenuGroup_BenefitReceive_Detail_C -/// Size: 0x07D0 (2000 bytes) (0x000748 - 0x0007D0) align 8 MaxSize: 0x07D0 -class UMenuGroup_BenefitReceive_Detail_C : public UBenefitDetailMenuGroup +/// Class /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Photo.MenuLayer_RPG_ActionButton_Photo_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_RPG_ActionButton_Photo_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0748 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) - class UMenuLayer_BenefitReceive_Detail_Item_C* MenuLayer_BenefitReceive_Detail_Item; // 0x0760 (0x0008) - class UMenuLayer_BenefitReceive_Detail_Item_C* MenuLayer_BenefitReceive_Detail_Item0; // 0x0768 (0x0008) - class UMenuLayer_BenefitReceive_Detail_Item_C* MenuLayer_BenefitReceive_Detail_Item1; // 0x0770 (0x0008) - class UMenuLayer_BenefitReceive_Detail_Item_C* MenuLayer_BenefitReceive_Detail_Item2; // 0x0778 (0x0008) - class UMenuLayer_BenefitReceive_Detail_Item_C* MenuLayer_BenefitReceive_Detail_Item3; // 0x0780 (0x0008) - class UMenuLayer_BenefitReceive_Detail_Item_C* MenuLayer_BenefitReceive_Detail_Item4; // 0x0788 (0x0008) - class UMenuLayer_BenefitReceive_Detail_Item_C* MenuLayer_BenefitReceive_Detail_Item5; // 0x0790 (0x0008) - class UMenuLayer_BenefitReceive_Detail_Item_C* MenuLayer_BenefitReceive_Detail_Item6; // 0x0798 (0x0008) - class UMenuLayer_BenefitReceive_Detail_Item_C* MenuLayer_BenefitReceive_Detail_Item7; // 0x07A0 (0x0008) - class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x07A8 (0x0008) - class UMenuLayer_Parts_Input_Panel_C* MenuLayer_Parts_Input_Panel; // 0x07B0 (0x0008) - TArray MenuLayerList; // 0x07B8 (0x0010) - FName SE_ID_PAGE_CHANGE; // 0x07C8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default; // 0x0470 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) + class UInputPanelWidget* Col_Item; // 0x0490 (0x0008) + class UCustomImage* Icon_Menu; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Key; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_Detail.MenuGroup_BenefitReceive_Detail_C._UpdateDetailInfo - // void _UpdateDetailInfo(int32_t pageNo); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_Detail.MenuGroup_BenefitReceive_Detail_C.OnUpdatePageInfo_BP - // void OnUpdatePageInfo_BP(int32_t _maxPageNo); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_Detail.MenuGroup_BenefitReceive_Detail_C.OnUpdateDetailInfo_BP - // void OnUpdateDetailInfo_BP(int32_t _pageNo); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_Detail.MenuGroup_BenefitReceive_Detail_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_Detail.MenuGroup_BenefitReceive_Detail_C.OnPageChangeEvent - // void OnPageChangeEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_Detail.MenuGroup_BenefitReceive_Detail_C.ExecuteUbergraph_MenuGroup_BenefitReceive_Detail - // void ExecuteUbergraph_MenuGroup_BenefitReceive_Detail(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Photo.MenuLayer_RPG_ActionButton_Photo_C.Play Init Animation + // void PlayInitAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Photo.MenuLayer_RPG_ActionButton_Photo_C.Play OK Animation + // void PlayOKAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Photo.MenuLayer_RPG_ActionButton_Photo_C.PlayFocusOutAnimation + // void PlayFocusOutAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Photo.MenuLayer_RPG_ActionButton_Photo_C.PlayFocusInAnimation + // void PlayFocusInAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Photo.MenuLayer_RPG_ActionButton_Photo_C.Update Key Icon + // void UpdateKeyIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Photo.MenuLayer_RPG_ActionButton_Photo_C.SetActionKeyIcon + // void SetActionKeyIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Photo.MenuLayer_RPG_ActionButton_Photo_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Photo.MenuLayer_RPG_ActionButton_Photo_C.ExecuteUbergraph_MenuLayer_RPG_ActionButton_Photo + // void ExecuteUbergraph_MenuLayer_RPG_ActionButton_Photo(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ExpiredBalloon.MenuLayer_ItemDetail_ExpiredBalloon_C -/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 -class UMenuLayer_ItemDetail_ExpiredBalloon_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuGroup_RPG_Obj_Action_Button.MenuGroup_RPG_Obj_Action_Button_C +/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 +class UMenuGroup_RPG_Obj_Action_Button_C : public UActionButtonMenuGroup { public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Init; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UCanvasPanel* Group_Photo; // 0x0748 (0x0008) + class UInvalidationBox* InvalidationBox_Photo; // 0x0750 (0x0008) + class UMenuLayer_RPG_ActionButton_Photo_C* MenuLayer_RPG_ActionButton_Photo; // 0x0758 (0x0008) + TArray SubMenuLayerList; // 0x0760 (0x0010) + TArray SubCanvasList; // 0x0770 (0x0010) + + + /// Functions + // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuGroup_RPG_Obj_Action_Button.MenuGroup_RPG_Obj_Action_Button_C.SetPhotoButtonVisibility + // void SetPhotoButtonVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuGroup_RPG_Obj_Action_Button.MenuGroup_RPG_Obj_Action_Button_C.UpdateGaijiText + // void UpdateGaijiText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuGroup_RPG_Obj_Action_Button.MenuGroup_RPG_Obj_Action_Button_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuGroup_RPG_Obj_Action_Button.MenuGroup_RPG_Obj_Action_Button_C.ExecuteUbergraph_MenuGroup_RPG_Obj_Action_Button + // void ExecuteUbergraph_MenuGroup_RPG_Obj_Action_Button(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C -/// Size: 0x0798 (1944 bytes) (0x000728 - 0x000798) align 8 MaxSize: 0x0798 -class UMenuGroup_Mount_Info_C : public UMenuGroup +/// Class /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C +/// Size: 0x06C8 (1736 bytes) (0x0006B8 - 0x0006C8) align 8 MaxSize: 0x06C8 +class UMenuTop_RPG_Obj_Action_Button_C : public UActionButtonMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Immidiate_Open_in; // 0x0730 (0x0008) - class UWidgetAnimation* Immidiate_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Window_Open_out; // 0x0740 (0x0008) - class UWidgetAnimation* Window_Open_in; // 0x0748 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) - class UCanvasPanel* Group_Expired; // 0x0760 (0x0008) - class UMenuLayer_ItemDetail_ExpiredBalloon_C* MenuLayer_ItemDetail_ExpiredBalloon; // 0x0768 (0x0008) - class UMenuLayer_Mount_Info_Method_C* MenuLayer_Mount_Info_Method; // 0x0770 (0x0008) - class UMenuLayer_Mount_Info_Method_C* MenuLayer_Mount_Info_Method0; // 0x0778 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0780 (0x0008) - TArray MenuLayerMethodArray; // 0x0788 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x06B8 (0x0008) + class UMenuGroup_RPG_Obj_Action_Button_C* MenuGroup_RPG_Photo_Icon_Only; // 0x06C0 (0x0008) /// Functions - // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.SetContentRightInvalidMarkVisibility - // void SetContentRightInvalidMarkVisibility(bool isContentRightInvalid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.SetEtcTextVisibility - // void SetEtcTextVisibility(int32_t Index, bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.CloseWindow - // void CloseWindow(bool immidiate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.OpenWindow - // void OpenWindow(bool immidiate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.SetMethodVisibility - // void SetMethodVisibility(int32_t Index, bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.SetItemEffectIcon - // void SetItemEffectIcon(int32_t Index, FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.SetMethodText - // void SetMethodText(int32_t Index, FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.SetLabelText - // void SetLabelText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.ExecuteUbergraph_MenuGroup_Mount_Info - // void ExecuteUbergraph_MenuGroup_Mount_Info(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.OnHoverEndedButton + // void OnHoverEndedButton(class UMenuLayer* Layer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.OnHoverStartedButton + // void OnHoverStartedButton(class UMenuLayer* Layer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.OnClickButton + // void OnClickButton(class UMenuLayer* Layer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.OnClickActionButton + // void OnClickActionButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.SetPhotoMenuVisibility_BP + // void SetPhotoMenuVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.OnHoverStartedActionButton + // void OnHoverStartedActionButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.OnUpdateGaijiText_BP + // void OnUpdateGaijiText_BP(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.CustomEvent + // void CustomEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ObjActionButton/MenuTop_RPG_Obj_Action_Button.MenuTop_RPG_Obj_Action_Button_C.ExecuteUbergraph_MenuTop_RPG_Obj_Action_Button + // void ExecuteUbergraph_MenuTop_RPG_Obj_Action_Button(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemCategory.MenuLayer_ItemDetail_ItemCategory_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_ItemDetail_ItemCategory_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_MainMenu.MenuLayer_RPG_ActionButton_MainMenu_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_RPG_ActionButton_MainMenu_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Category; // 0x0470 (0x0008) - class UCustomTextBlock* Text_CategoryName; // 0x0478 (0x0008) + class UWidgetAnimation* Default; // 0x0470 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) + class UInputPanelWidget* Col_Item; // 0x0490 (0x0008) + class UCustomImage* Icon_Menu; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Key; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemCategory.MenuLayer_ItemDetail_ItemCategory_C.SetItemCategoryNameText - // void SetItemCategoryNameText(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemCategory.MenuLayer_ItemDetail_ItemCategory_C.SetItemCategoryText - // void SetItemCategoryText(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemCategory.MenuLayer_ItemDetail_ItemCategory_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemCategory.MenuLayer_ItemDetail_ItemCategory_C.ExecuteUbergraph_MenuLayer_ItemDetail_ItemCategory - // void ExecuteUbergraph_MenuLayer_ItemDetail_ItemCategory(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_MainMenu.MenuLayer_RPG_ActionButton_MainMenu_C.Play Init Animation + // void PlayInitAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_MainMenu.MenuLayer_RPG_ActionButton_MainMenu_C.Play OK Animation + // void PlayOKAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_MainMenu.MenuLayer_RPG_ActionButton_MainMenu_C.PlayFocusOutAnimation + // void PlayFocusOutAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_MainMenu.MenuLayer_RPG_ActionButton_MainMenu_C.PlayFocusInAnimation + // void PlayFocusInAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_MainMenu.MenuLayer_RPG_ActionButton_MainMenu_C.Update Key Icon + // void UpdateKeyIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_MainMenu.MenuLayer_RPG_ActionButton_MainMenu_C.SetActionKeyIcon + // void SetActionKeyIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_MainMenu.MenuLayer_RPG_ActionButton_MainMenu_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_MainMenu.MenuLayer_RPG_ActionButton_MainMenu_C.ExecuteUbergraph_MenuLayer_RPG_ActionButton_MainMenu + // void ExecuteUbergraph_MenuLayer_RPG_ActionButton_MainMenu(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_RebuildBalloon.MenuLayer_ItemDetail_RebuildBalloon_C -/// Size: 0x0479 (1145 bytes) (0x000468 - 0x000479) align 8 MaxSize: 0x0479 -class UMenuLayer_ItemDetail_RebuildBalloon_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C +/// Size: 0x07E0 (2016 bytes) (0x000728 - 0x0007E0) align 8 MaxSize: 0x07E0 +class UMenuGroup_RPG_Notification_Bottom_C : public UVirtualPadMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomTextBlock* Text_EquipBalloon; // 0x0470 (0x0008) - bool isInitialized; // 0x0478 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* MapCraft_loop; // 0x0730 (0x0008) + class UWidgetAnimation* MapCraft_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* MapCraft_Open_in; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0750 (0x0008) + class UMenuLayer_RPG_ActionButton_Item_C* MenuLayer_RPG_ActionButton_Item; // 0x0758 (0x0008) + class UMenuLayer_RPG_ActionButton_MainMenu_C* MenuLayer_RPG_ActionButton_MainMenu; // 0x0760 (0x0008) + class UMenuLayer_RPG_ActionButton_Photo_C* MenuLayer_RPG_ActionButton_Photo; // 0x0768 (0x0008) + class UMenuLayer_RPG_CraftGuide_Bottom_C* MenuLayer_RPG_CraftGuide_Grab; // 0x0770 (0x0008) + class UMenuLayer_RPG_CraftGuide_Bottom_C* MenuLayer_RPG_CraftGuide_PutAway; // 0x0778 (0x0008) + class UMenuLayer_RPG_Notification_Bottom_C* MenuLayer_RPG_Notification_Bottom; // 0x0780 (0x0008) + class UMenuLayer_RPG_Notification_Bottom_L_C* MenuLayer_RPG_Notification_Bottom_L; // 0x0788 (0x0008) + class UMenuLayer_RPG_Notification_Bottom_Y_C* MenuLayer_RPG_Notification_Bottom_Y; // 0x0790 (0x0008) + class UVerticalBox* VerticalBox; // 0x0798 (0x0008) + FName TEXT_ID_KEY_Y; // 0x07A0 (0x0008) + FName TEXT_ID_KEY_X; // 0x07A8 (0x0008) + FName ICON_ID_GRAB_ON; // 0x07B0 (0x0008) + FName ICON_ID_GRAB_OFF; // 0x07B8 (0x0008) + FName ICON_ID_PUT_AWAY_ON; // 0x07C0 (0x0008) + FName ICON_ID_PUT_AWAY_OFF; // 0x07C8 (0x0008) + SDK_UNDEFINED(16,824) /* FMulticastInlineDelegate */ __um(OnLStickCenterEvent); // 0x07D0 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_RebuildBalloon.MenuLayer_ItemDetail_RebuildBalloon_C.InitializeText - // void InitializeText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_RebuildBalloon.MenuLayer_ItemDetail_RebuildBalloon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_RebuildBalloon.MenuLayer_ItemDetail_RebuildBalloon_C.ExecuteUbergraph_MenuLayer_ItemDetail_RebuildBalloon - // void ExecuteUbergraph_MenuLayer_ItemDetail_RebuildBalloon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetBagIconImage + // void SetBagIconImage(bool bagEnable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.Set Visibility Photo Icon + // void SetVisibilityPhotoIcon(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetVisibilityMapCraftObjListIcon + // void SetVisibilityMapCraftObjListIcon(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.UpdateGaijiText + // void UpdateGaijiText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.IsHoldItemVisible + // void IsHoldItemVisible(bool& Visible); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetCraftMenuButtonText + // void SetCraftMenuButtonText(FName buttonTextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.UpdateBagKeyIcon + // void UpdateBagKeyIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetIconObjectListVisibility + // void SetIconObjectListVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetIconMapCraftVisibility + // void SetIconMapCraftVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetCraftGuideVisibility + // void SetCraftGuideVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetValid Of Y Icon + // void SetValidOfYIcon(bool ValidCraft); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.Set Valid Of Left Icon + // void SetValidOfLeftIcon(bool ValidCraft, bool indoor); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetValid Of Right Icon + // void SetValidOfRightIcon(bool ValidCraft); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetMapCraftIcon + // void SetMapCraftIcon(FName ValidIconID, FName InValidIconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetYButtonText + // void SetYButtonText(FName buttonTextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetVisibilityOfHoldItemIcon + // void SetVisibilityOfHoldItemIcon(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetRenderTrasformBottomY + // void SetRenderTrasformBottomY(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.Set Hand Item Visibility + // void SetHandItemVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetHandItemNum + // void SetHandItemNum(int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.Set Hand Item Icon + // void SetHandItemIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.Set Valid Of Craft Map Icon + // void SetValidOfCraftMapIcon(bool ValidCraft); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.Overwirte Animation + // void OverwirteAnimation(bool Craft); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.Set Visibility Of Craft Room Indoor Icon + // void SetVisibilityOfCraftRoomIndoorIcon(bool _visible, bool bagVisible, bool mainmenuVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.SetVisibilityOfCraftAreaIcon + // void SetVisibilityOfCraftAreaIcon(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.OnGuideButton + // void OnGuideButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.ExecuteUbergraph_MenuGroup_RPG_Notification_Bottom + // void ExecuteUbergraph_MenuGroup_RPG_Notification_Bottom(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuGroup_RPG_Notification_Bottom.MenuGroup_RPG_Notification_Bottom_C.OnLStickCenterEvent__DelegateSignature + // void OnLStickCenterEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Equip/MySet/MenuListObject_Equip_MySet_Item.MenuListObject_Equip_MySet_Item_C -/// Size: 0x0098 (152 bytes) (0x000028 - 0x000098) align 8 MaxSize: 0x0098 -class UMenuListObject_Equip_MySet_Item_C : public UObject +/// Class /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C +/// Size: 0x0680 (1664 bytes) (0x000668 - 0x000680) align 8 MaxSize: 0x0680 +class UMenuTop_RPG_Notification_Bottom_C : public URpgNotificationBottomMenuTop { public: - FEquipMySetInfo EquipMySetInfo; // 0x0028 (0x0070) + FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) + class UMenuGroup_RPG_Notification_Bottom_C* MenuGroup_RPG_Notification_Bottom; // 0x0670 (0x0008) + FName BUILD_OPEN_ID; // 0x0678 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.Update Icon Visibility + // void UpdateIconVisibility(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnHoverEndedButton + // void OnHoverEndedButton(class UMenuLayer* Layer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.PlayInitAnimation + // void PlayInitAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnHoverStartedButton + // void OnHoverStartedButton(class UMenuLayer* Layer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnClickButton + // void OnClickButton(class UMenuLayer* Layer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnUpdateHandHoldItem_BP + // void OnUpdateHandHoldItem_BP(FHandHoldItemInfo _info); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnUpdateVisibility_BP + // void OnUpdateVisibility_BP(bool _craftMenuVisible, bool _mapCraftvisible, bool _isInCraftArea); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnUpdateIcon_BP + // void OnUpdateIcon_BP(ENotificationBottomType _type); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnResume_BP + // void OnResume_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnClick + // void OnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnHoverStartedActionButton + // void OnHoverStartedActionButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.CustomEvent + // void CustomEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnResumeEnd_BP + // void OnResumeEnd_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.OnUpdatePhotoIconVisibility_BP + // void OnUpdatePhotoIconVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Bottom/MenuTop_RPG_Notification_Bottom.MenuTop_RPG_Notification_Bottom_C.ExecuteUbergraph_MenuTop_RPG_Notification_Bottom + // void ExecuteUbergraph_MenuTop_RPG_Notification_Bottom(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Equip/List/MenuListObject_Equip_Item.MenuListObject_Equip_Item_C -/// Size: 0x0100 (256 bytes) (0x000028 - 0x000100) align 8 MaxSize: 0x0100 -class UMenuListObject_Equip_Item_C : public UObject +/// Class /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip_Gauge.MenuLayer_RPG_ActionButton_Trip_Gauge_C +/// Size: 0x04D0 (1232 bytes) (0x0004B0 - 0x0004D0) align 8 MaxSize: 0x04D0 +class UMenuLayer_RPG_ActionButton_Trip_Gauge_C : public UGaugeMenuLayer { public: - FEquipItemInfo EquipItemInfo; // 0x0028 (0x00D8) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UCanvasPanel* Gauge_Cripping; // 0x04B8 (0x0008) + FVector2D GaugeSize; // 0x04C0 (0x0010) + + + /// Functions + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip_Gauge.MenuLayer_RPG_ActionButton_Trip_Gauge_C.SetSizeY + // void SetSizeY(double SizeY); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip_Gauge.MenuLayer_RPG_ActionButton_Trip_Gauge_C.SetGauge + // void SetGauge(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip_Gauge.MenuLayer_RPG_ActionButton_Trip_Gauge_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip_Gauge.MenuLayer_RPG_ActionButton_Trip_Gauge_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip_Gauge.MenuLayer_RPG_ActionButton_Trip_Gauge_C.ExecuteUbergraph_MenuLayer_RPG_ActionButton_Trip_Gauge + // void ExecuteUbergraph_MenuLayer_RPG_ActionButton_Trip_Gauge(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/List/MenuLayer_ItemList_Gauss.MenuLayer_ItemList_Gauss_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_ItemList_Gauss_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip.MenuLayer_RPG_ActionButton_Trip_C +/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 +class UMenuLayer_RPG_ActionButton_Trip_C : public UMenuLayer { public: - class UWidgetSwitcher* Switch_Gauss; // 0x0468 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Shake; // 0x0470 (0x0008) + class UCustomImage* Base_MultiPlayerNumber; // 0x0478 (0x0008) + class UCanvasPanel* Group_Icon_Button; // 0x0480 (0x0008) + class UMenuLayer_RPG_ActionButton_Trip_Gauge_C* MenuLayer_RPG_ActionButton_Trip_Gauge; // 0x0488 (0x0008) + class UWidgetSwitcher* Switcher; // 0x0490 (0x0008) + class UWidgetSwitcher* Switcher_GaugeStatus; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Key; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_MultiPlayerNumber; // 0x04A8 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Gauss.MenuLayer_ItemList_Gauss_C.SetSwitchGauss - // void SetSwitchGauss(int32_t GaussIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip.MenuLayer_RPG_ActionButton_Trip_C.PlayAnimationShake + // void PlayAnimationShake(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip.MenuLayer_RPG_ActionButton_Trip_C.SetModeSwitcher + // void SetModeSwitcher(bool _2PMode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip.MenuLayer_RPG_ActionButton_Trip_C.SetGaugeValue + // void SetGaugeValue(int32_t Num, int32_t Max, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip.MenuLayer_RPG_ActionButton_Trip_C.Set SPMax Switcher + // void SetSPMaxSwitcher(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip.MenuLayer_RPG_ActionButton_Trip_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip.MenuLayer_RPG_ActionButton_Trip_C.SetMemberName + // void SetMemberName(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip.MenuLayer_RPG_ActionButton_Trip_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Trip.MenuLayer_RPG_ActionButton_Trip_C.ExecuteUbergraph_MenuLayer_RPG_ActionButton_Trip + // void ExecuteUbergraph_MenuLayer_RPG_ActionButton_Trip(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo.MenuLayer_Character_Detail_NPCInfo_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_Character_Detail_NPCInfo_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C +/// Size: 0x0540 (1344 bytes) (0x0004B0 - 0x000540) align 8 MaxSize: 0x0540 +class UMenuLayer_RPG_ActionButton_Main_C : public UGaugeMenuLayer { public: - class UCustomTextBlock* Text_Detail; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0470 (0x0008) - TArray DetailStatusInfoArray; // 0x0478 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UWidgetAnimation* Default; // 0x04B8 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x04C0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04C8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04D0 (0x0008) + class UInputPanelWidget* Col_Main; // 0x04D8 (0x0008) + class UCanvasPanel* Group_Single; // 0x04E0 (0x0008) + class UCustomImage* Icon_ActionButton; // 0x04E8 (0x0008) + class UWidgetSwitcher* Switcher_KeyIconType; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Key_Single; // 0x04F8 (0x0008) + class UMaterialInstanceDynamic* TensionGaugeMaterial; // 0x0500 (0x0008) + double GaugeRate; // 0x0508 (0x0008) + FName TensionAttackIconID; // 0x0510 (0x0008) + FName TensionAttackMaxIconID; // 0x0518 (0x0008) + FName common_plus; // 0x0520 (0x0008) + FName NewVar; // 0x0528 (0x0008) + FName NewVar0; // 0x0530 (0x0008) + FName NewVar1; // 0x0538 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo.MenuLayer_Character_Detail_NPCInfo_C.SetDetailText - // void SetDetailText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo.MenuLayer_Character_Detail_NPCInfo_C.SetLabelText - // void SetLabelText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.Play Init Animation + // void PlayInitAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.Play OK Animation + // void PlayOKAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.PlayFocusOutAnimation + // void PlayFocusOutAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.PlayFocusInAnimation + // void PlayFocusInAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.Update Key Icon + // void UpdateKeyIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.SetKeyIconTypeSwitcher + // void SetKeyIconTypeSwitcher(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.SetTensionAttackIconTexture + // void SetTensionAttackIconTexture(FName& iconID, FName& MaxIconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.SetGaugeMaterial + // void SetGaugeMaterial(int32_t Num, int32_t Max, bool Immediate, bool Init); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.SetActionKeyIcon + // void SetActionKeyIcon(FName& TextID1); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.SetActionIconTexture + // void SetActionIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Main.MenuLayer_RPG_ActionButton_Main_C.ExecuteUbergraph_MenuLayer_RPG_ActionButton_Main + // void ExecuteUbergraph_MenuLayer_RPG_ActionButton_Main(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage.MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage_C -/// Size: 0x04C4 (1220 bytes) (0x000468 - 0x0004C4) align 8 MaxSize: 0x04C4 -class UMenuLayer_Character_Detail_NPCInfo_TrustVal_Gage_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/ShortageAlertSP/MenuGroup_RPG_ShortageAlertSP.MenuGroup_RPG_ShortageAlertSP_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_RPG_ShortageAlertSP_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage; // 0x0470 (0x0008) - class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage0; // 0x0478 (0x0008) - class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage1; // 0x0480 (0x0008) - class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage2; // 0x0488 (0x0008) - class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage3; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0498 (0x0008) - TArray DetailStatusInfoArray; // 0x04A0 (0x0010) - TArray GaugeMenuLayerArray; // 0x04B0 (0x0010) - int32_t NPC_FRIENDSHIP_MAX; // 0x04C0 (0x0004) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UCanvasPanel* Transform; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage.MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage_C.SetValue - // void SetValue(int32_t Volume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage.MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage_C.SetLabelText - // void SetLabelText(FName Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage.MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage_C.SetupLayer - // void SetupLayer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage.MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage_C.ExecuteUbergraph_MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage - // void ExecuteUbergraph_MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/ShortageAlertSP/MenuGroup_RPG_ShortageAlertSP.MenuGroup_RPG_ShortageAlertSP_C.EnableUpperPoint + // void EnableUpperPoint(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Rarity/MenuLayer_Rarity_Thumb.MenuLayer_Rarity_Thumb_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Rarity_Thumb_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/ShortageAlertSP/MenuTop_RPG_ShortageAlertSP.MenuTop_RPG_ShortageAlertSP_C +/// Size: 0x0668 (1640 bytes) (0x000658 - 0x000668) align 8 MaxSize: 0x0668 +class UMenuTop_RPG_ShortageAlertSP_C : public USPShortageAlertMenuTop { public: - class UCustomImage* ICON_RARITY; // 0x0468 (0x0008) - class UCanvasPanel* Root; // 0x0470 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0478 (0x0008) - TArray RarityIDNameArray; // 0x0480 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_RPG_ShortageAlertSP_C* MenuGroup_RPG_ShortageAlertSP; // 0x0660 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Rarity/MenuLayer_Rarity_Thumb.MenuLayer_Rarity_Thumb_C.SetBaseSwitcher - // void SetBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Rarity/MenuLayer_Rarity_Thumb.MenuLayer_Rarity_Thumb_C.SetRarity - // void SetRarity(ERarityType rarity); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ShortageAlertSP/MenuTop_RPG_ShortageAlertSP.MenuTop_RPG_ShortageAlertSP_C.SetupTargetFollowInfo + // void SetupTargetFollowInfo(class AActor* Actor); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ShortageAlertSP/MenuTop_RPG_ShortageAlertSP.MenuTop_RPG_ShortageAlertSP_C.SetupParam_BP + // void SetupParam_BP(class AActor* _actor); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ShortageAlertSP/MenuTop_RPG_ShortageAlertSP.MenuTop_RPG_ShortageAlertSP_C.EnableTopPosition_BP + // void EnableTopPosition_BP(bool _isEnabled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ShortageAlertSP/MenuTop_RPG_ShortageAlertSP.MenuTop_RPG_ShortageAlertSP_C.ExecuteUbergraph_MenuTop_RPG_ShortageAlertSP + // void ExecuteUbergraph_MenuTop_RPG_ShortageAlertSP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C -/// Size: 0x0618 (1560 bytes) (0x000480 - 0x000618) align 8 MaxSize: 0x0618 -class UMenuLayer_PossessionSelect_ItemList_Icon_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/RPG/SkillLog/MenuGroup_RPG_SkillGuide.MenuGroup_RPG_SkillGuide_C +/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 +class UMenuGroup_RPG_SkillGuide_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) - class UCustomImage* Base_Possession_PowerUp; // 0x04C0 (0x0008) - class UCustomImage* Base_Possession_PowerUp_Frame; // 0x04C8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04D0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Empty; // 0x04E0 (0x0008) - class UCanvasPanel* Group_Normal; // 0x04E8 (0x0008) - class UCanvasPanel* Group_Rarity; // 0x04F0 (0x0008) - class UCustomImage* Icon_Craft; // 0x04F8 (0x0008) - class UCustomImage* Icon_Item; // 0x0500 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0508 (0x0008) - class UCustomImage* Icon_Possession; // 0x0510 (0x0008) - class UCustomImage* ICON_QUEST; // 0x0518 (0x0008) - class UMenuLayer_Rarity_Thumb_C* MenuLayer_Rarity_Thumb; // 0x0520 (0x0008) - class UCustomImage* New; // 0x0528 (0x0008) - class UNumPrimitive* NumPrimitive_Value; // 0x0530 (0x0008) - class UWidgetSwitcher* Switch_Status; // 0x0538 (0x0008) - class UWidgetSwitcher* Switcher_Base_Normal; // 0x0540 (0x0008) - class UCanvasPanel* Transform; // 0x0548 (0x0008) - FPossessionItemInfo PossessionItemInfo; // 0x0550 (0x00C8) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UWidgetSwitcher* Switch_Base; // 0x0738 (0x0008) + class UCustomTextBlock* Text_SkillName; // 0x0740 (0x0008) + class UCanvasPanel* Transform_Top_Slide; // 0x0748 (0x0008) + FName FONTSTYLE_CHARGE; // 0x0750 (0x0008) + FName FONTSTYLE_TENSION; // 0x0758 (0x0008) /// Functions - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetQuestIconVisibility - // void SetQuestIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetStockNum - // void SetStockNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetPossessionIconVisibility - // void SetPossessionIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetIconTexture Life - // void SetIconTextureLife(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.GetWidth - // void GetWidth(double& Width); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetFaceIcon - // void SetFaceIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetSwitchBase - // void SetSwitchBase(bool Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetCraftIconVisibility - // void SetCraftIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetLifeIconTexture - // void SetLifeIconTexture(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.ExecuteUbergraph_MenuLayer_PossessionSelect_ItemList_Icon - // void ExecuteUbergraph_MenuLayer_PossessionSelect_ItemList_Icon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/RPG/SkillLog/MenuGroup_RPG_SkillGuide.MenuGroup_RPG_SkillGuide_C.SetChangeFontStyle + // void SetChangeFontStyle(int32_t fontStyle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SkillLog/MenuGroup_RPG_SkillGuide.MenuGroup_RPG_SkillGuide_C.SetBaseSwitcher + // void SetBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SkillLog/MenuGroup_RPG_SkillGuide.MenuGroup_RPG_SkillGuide_C.SetSkillText + // void SetSkillText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuLayer_InterLockDelivery_ErrorWindow_Item.MenuLayer_InterLockDelivery_ErrorWindow_Item_C -/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 -class UMenuLayer_InterLockDelivery_ErrorWindow_Item_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/SkillLog/MenuTop_RPG_SkillLog.MenuTop_RPG_SkillLog_C +/// Size: 0x0680 (1664 bytes) (0x000668 - 0x000680) align 8 MaxSize: 0x0680 +class UMenuTop_RPG_SkillLog_C : public URpgSkillLogMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCanvasPanel* Group_Quentity; // 0x0470 (0x0008) - class UCustomImage* Icon_Item; // 0x0478 (0x0008) - class UCustomImage* Icon_Item_Category; // 0x0480 (0x0008) - class UMenuLayer_Rarity_Thumb_C* MenuLayer_Rarity_Thumb; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_Status_Default; // 0x0490 (0x0008) - class UNumPrimitive* NumPrimitive_Status_Normal; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Bar; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_ItemName; // 0x04A8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) + class UMenuGroup_RPG_SkillGuide_C* MenuGroup_RPG_SkillLog; // 0x0670 (0x0008) + FName SE_ID_TENSION_ACTIVATION; // 0x0678 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuLayer_InterLockDelivery_ErrorWindow_Item.MenuLayer_InterLockDelivery_ErrorWindow_Item_C.SetIcon - // void SetIcon(FName ItemId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuLayer_InterLockDelivery_ErrorWindow_Item.MenuLayer_InterLockDelivery_ErrorWindow_Item_C.SetItemCategoryIcon - // void SetItemCategoryIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuLayer_InterLockDelivery_ErrorWindow_Item.MenuLayer_InterLockDelivery_ErrorWindow_Item_C.SetNum - // void SetNum(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuLayer_InterLockDelivery_ErrorWindow_Item.MenuLayer_InterLockDelivery_ErrorWindow_Item_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuLayer_InterLockDelivery_ErrorWindow_Item.MenuLayer_InterLockDelivery_ErrorWindow_Item_C.SetItemName - // void SetItemName(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuLayer_InterLockDelivery_ErrorWindow_Item.MenuLayer_InterLockDelivery_ErrorWindow_Item_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuLayer_InterLockDelivery_ErrorWindow_Item.MenuLayer_InterLockDelivery_ErrorWindow_Item_C.ExecuteUbergraph_MenuLayer_InterLockDelivery_ErrorWindow_Item - // void ExecuteUbergraph_MenuLayer_InterLockDelivery_ErrorWindow_Item(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/SkillLog/MenuTop_RPG_SkillLog.MenuTop_RPG_SkillLog_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SkillLog/MenuTop_RPG_SkillLog.MenuTop_RPG_SkillLog_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SkillLog/MenuTop_RPG_SkillLog.MenuTop_RPG_SkillLog_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SkillLog/MenuTop_RPG_SkillLog.MenuTop_RPG_SkillLog_C.ExecuteUbergraph_MenuTop_RPG_SkillLog + // void ExecuteUbergraph_MenuTop_RPG_SkillLog(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C -/// Size: 0x0944 (2372 bytes) (0x000728 - 0x000944) align 8 MaxSize: 0x0944 -class UMenuGroup_InterLockDelivery_ErrorWindow_C : public UMenuGroup +/// Class /Game/Program/Menu/RPG/Log/MenuLayer_RPG_Log.MenuLayer_RPG_Log_C +/// Size: 0x04D0 (1232 bytes) (0x000468 - 0x0004D0) align 8 MaxSize: 0x04D0 +class UMenuLayer_RPG_Log_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* BG_BackLight; // 0x0740 (0x0008) - class UCustomImage* DecorationLine; // 0x0748 (0x0008) - class UCanvasPanel* Group_Error; // 0x0750 (0x0008) - class UCanvasPanel* Group_Icon_Header; // 0x0758 (0x0008) - class UCanvasPanel* Group_Icon_Header_Base; // 0x0760 (0x0008) - class UCustomImage* Icon_Header; // 0x0768 (0x0008) - class UMenuLayer_InterLockDelivery_ErrorWindow_Item_C* MenuLayer_InterLockDelivery_ErrorWindow_Item; // 0x0770 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0778 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0780 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0788 (0x0008) - class UCustomTextBlock* Text_Message_Detail; // 0x0790 (0x0008) - class UCustomTextBlock* Text_Title_Error; // 0x0798 (0x0008) - TArray buttonInfoArray; // 0x07A0 (0x0010) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x07B0 (0x0180) - TArray buttonLayerArray; // 0x0930 (0x0010) - int32_t cancelFocusIndex; // 0x0940 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) + class UCanvasPanel* Group_01; // 0x0480 (0x0008) + class UCanvasPanel* Group_04; // 0x0488 (0x0008) + class UCanvasPanel* Group_05; // 0x0490 (0x0008) + class UCanvasPanel* Group_Dec; // 0x0498 (0x0008) + class UCanvasPanel* Group_New; // 0x04A0 (0x0008) + class UCustomImage* Icon_Item; // 0x04A8 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect_04; // 0x04B0 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect_05; // 0x04B8 (0x0008) + class UWidgetSwitcher* Switcher_Rarity; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Item; // 0x04C8 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.SetupItem - // void SetupItem(FText ItemName, FName itemIconId, int32_t ItemCountNum, int32_t itemMaxNum, FName ItemCategoryIconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.IsCurrentFocusDecidable - // void IsCurrentFocusDecidable(bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.SetMessageDetailText - // void SetMessageDetailText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.GetFocusIndex - // void GetFocusIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.UpdateLayout - // void UpdateLayout(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.Setup - // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.SetHeaderIcon - // void SetHeaderIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.SetMessageText - // void SetMessageText(FText& textId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.SetTitleText - // void SetTitleText(FText& textId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.ExecuteUbergraph_MenuGroup_InterLockDelivery_ErrorWindow - // void ExecuteUbergraph_MenuGroup_InterLockDelivery_ErrorWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/Log/MenuLayer_RPG_Log.MenuLayer_RPG_Log_C.SetNewVisibility + // void SetNewVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Log/MenuLayer_RPG_Log.MenuLayer_RPG_Log_C.SetRaritySwitcher + // void SetRaritySwitcher(EItemRankType rankType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Log/MenuLayer_RPG_Log.MenuLayer_RPG_Log_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Log/MenuLayer_RPG_Log.MenuLayer_RPG_Log_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Log/MenuLayer_RPG_Log.MenuLayer_RPG_Log_C.SetMessageText + // void SetMessageText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Log/MenuLayer_RPG_Log.MenuLayer_RPG_Log_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Log/MenuLayer_RPG_Log.MenuLayer_RPG_Log_C.ExecuteUbergraph_MenuLayer_RPG_Log + // void ExecuteUbergraph_MenuLayer_RPG_Log(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C -/// Size: 0x09DC (2524 bytes) (0x000810 - 0x0009DC) align 8 MaxSize: 0x09DC -class UMenuTop_InterLockDelivery_ErrorWindow_C : public USimpleItemOverFlowWindowMenuTop +/// Class /Game/Program/Menu/RPG/Log/MenuGroup_RPG_Log.MenuGroup_RPG_Log_C +/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 +class UMenuGroup_RPG_Log_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) - class UMenuGroup_InterLockDelivery_ErrorWindow_C* MenuGroup_InterLockDelivery_ErrorWindow; // 0x0828 (0x0008) - FName CMD_PRESET_NAME_WINDOW; // 0x0830 (0x0008) - bool cancelButtonDecided; // 0x0838 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0839 (0x0007) MISSED - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0840 (0x0180) - FName PRESET_SE_ENTER; // 0x09C0 (0x0008) - FName PRESET_SE_CANCEL; // 0x09C8 (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x09D0 (0x0008) - int32_t NewVar; // 0x09D8 (0x0004) + class UWidgetAnimation* Init; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCanvasPanel* Group_Slide; // 0x0740 (0x0008) + class UMenuLayer_RPG_Log_C* MenuLayer_RPG_Log; // 0x0748 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C.ExecuteUbergraph_MenuTop_InterLockDelivery_ErrorWindow - // void ExecuteUbergraph_MenuTop_InterLockDelivery_ErrorWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/Log/MenuGroup_RPG_Log.MenuGroup_RPG_Log_C.SetNewVisibility + // void SetNewVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Log/MenuGroup_RPG_Log.MenuGroup_RPG_Log_C.SetRaritySwitcher + // void SetRaritySwitcher(EItemRankType rankType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Log/MenuGroup_RPG_Log.MenuGroup_RPG_Log_C.SetPositionY + // void SetPositionY(double PositionY); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Log/MenuGroup_RPG_Log.MenuGroup_RPG_Log_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Log/MenuGroup_RPG_Log.MenuGroup_RPG_Log_C.SetText + // void SetText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/ItemTitle/MenuLayer_ItemTitle_Icon.MenuLayer_ItemTitle_Icon_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_ItemTitle_Icon_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/Log/MenuTop_RPG_Log.MenuTop_RPG_Log_C +/// Size: 0x06A4 (1700 bytes) (0x000670 - 0x0006A4) align 8 MaxSize: 0x06A4 +class UMenuTop_RPG_Log_C : public URpgLogMenuTop { public: - class UCustomImage* Icon_Title; // 0x0468 (0x0008) - class UCanvasPanel* Transform; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0670 (0x0008) + class UMenuGroup_RPG_Log_C* MenuGroup_RPG_Log; // 0x0678 (0x0008) + EItemRankType rankType; // 0x0680 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0681 (0x0003) MISSED + FName SE_RANK_LOW; // 0x0684 (0x0008) + FName SE_RANK_MIDDLE; // 0x068C (0x0008) + FName SE_RANK_HIGH; // 0x0694 (0x0008) + FName SE_DEC; // 0x069C (0x0008) /// Functions - // Function /Game/Program/Menu/Common/ItemTitle/MenuLayer_ItemTitle_Icon.MenuLayer_ItemTitle_Icon_C.SetItemTitleType - // void SetItemTitleType(EItemTitleType itemTitleType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Log/MenuTop_RPG_Log.MenuTop_RPG_Log_C.SetupParam_BP + // void SetupParam_BP(FString _text, FName& _iconID, EItemRankType& _itemRankType, bool _isNew); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/Log/MenuTop_RPG_Log.MenuTop_RPG_Log_C.UpdatePositionY_BP + // void UpdatePositionY_BP(float _position); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/Log/MenuTop_RPG_Log.MenuTop_RPG_Log_C.Resume_BP + // void Resume_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/Log/MenuTop_RPG_Log.MenuTop_RPG_Log_C.Suspend_BP + // void Suspend_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/Log/MenuTop_RPG_Log.MenuTop_RPG_Log_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Log/MenuTop_RPG_Log.MenuTop_RPG_Log_C.ExecuteUbergraph_MenuTop_RPG_Log + // void ExecuteUbergraph_MenuTop_RPG_Log(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/ItemTitle/MenuLayer_ItemTitle_Plate.MenuLayer_ItemTitle_Plate_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_ItemTitle_Plate_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_AlertTelop.MenuLayer_BossBattle_AlertTelop_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_BossBattle_AlertTelop_C : public UMenuLayer { public: - class UCustomImage* Icon_Rank; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Item_Rank; // 0x0470 (0x0008) - class UCanvasPanel* Transform; // 0x0478 (0x0008) + class UWidgetAnimation* AlertTelop_Open_out; // 0x0468 (0x0008) + class UWidgetAnimation* AlertTelop_Open_in; // 0x0470 (0x0008) + class UCanvasPanel* Group_Slide; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Alert; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/ItemTitle/MenuLayer_ItemTitle_Plate.MenuLayer_ItemTitle_Plate_C.SetItemTitleType - // void SetItemTitleType(EItemTitleType itemTitleType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_AlertTelop.MenuLayer_BossBattle_AlertTelop_C.CloseAlertText + // void CloseAlertText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_AlertTelop.MenuLayer_BossBattle_AlertTelop_C.OpenAlertText + // void OpenAlertText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_AlertTelop.MenuLayer_BossBattle_AlertTelop_C.SetAlertText + // void SetAlertText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_AlertTelop.MenuLayer_BossBattle_AlertTelop_C.SetTelopVisibility + // void SetTelopVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/ItemGrade/MenuLayer_ItemGrade_Plate.MenuLayer_ItemGrade_Plate_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_ItemGrade_Plate_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/Restriction/MenuGroup_RPG_Restriction.MenuGroup_RPG_Restriction_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_RPG_Restriction_C : public UMenuGroup { public: - class UCustomImage* iconItem; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0470 (0x0008) - class UCanvasPanel* Transform; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UCustomImage* Icon_Action; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/ItemGrade/MenuLayer_ItemGrade_Plate.MenuLayer_ItemGrade_Plate_C.SetVisible - // void SetVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ItemGrade/MenuLayer_ItemGrade_Plate.MenuLayer_ItemGrade_Plate_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/ItemGrade/MenuLayer_ItemGrade_Plate.MenuLayer_ItemGrade_Plate_C.SetText - // void SetText(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Restriction/MenuGroup_RPG_Restriction.MenuGroup_RPG_Restriction_C.SetIcon + // void SetIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Quality/MenuLayer_Quality.MenuLayer_Quality_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_Quality_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/Restriction/MenuTop_RPG_Restriction.MenuTop_RPG_Restriction_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_RPG_Restriction_C : public URpgRestrictionMenuTop { public: - class UCanvasPanel* Base_OFF; // 0x0468 (0x0008) - class UCanvasPanel* Base_On; // 0x0470 (0x0008) - class UCustomImage* Icon_Quality; // 0x0478 (0x0008) - class UCanvasPanel* Root; // 0x0480 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0488 (0x0008) - class UCanvasPanel* Transform; // 0x0490 (0x0008) - TArray QualityIDNameArray; // 0x0498 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_RPG_Restriction_C* MenuGroup_RPG_Restriction; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Quality/MenuLayer_Quality.MenuLayer_Quality_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Quality/MenuLayer_Quality.MenuLayer_Quality_C.SetVisibilityOfBase - // void SetVisibilityOfBase(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Quality/MenuLayer_Quality.MenuLayer_Quality_C.SetVisibilityOfQuality - // void SetVisibilityOfQuality(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Quality/MenuLayer_Quality.MenuLayer_Quality_C.SetQuality - // void SetQuality(EItemQualityType Quality); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Restriction/MenuTop_RPG_Restriction.MenuTop_RPG_Restriction_C.OnSetupParam_BP + // void OnSetupParam_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/Restriction/MenuTop_RPG_Restriction.MenuTop_RPG_Restriction_C.ExecuteUbergraph_MenuTop_RPG_Restriction + // void ExecuteUbergraph_MenuTop_RPG_Restriction(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemIcon.MenuLayer_PlantDungeon_RipeningAltar_ItemIcon_C -/// Size: 0x0638 (1592 bytes) (0x000538 - 0x000638) align 8 MaxSize: 0x0638 -class UMenuLayer_PlantDungeon_RipeningAltar_ItemIcon_C : public UItemListItemMenuLayer +/// Class /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Scroll_Arrow_U.MenuLayer_RPG_ModeChange_Scroll_Arrow_U_C +/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 +class UMenuLayer_RPG_ModeChange_Scroll_Arrow_U_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0538 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0540 (0x0008) - class UCustomImage* Icon_Item; // 0x0548 (0x0008) - class UMenuLayer_ItemGrade_Base_C* MenuLayer_ItemGrade_Base; // 0x0550 (0x0008) - class UMenuLayer_ItemTitle_Icon_C* MenuLayer_ItemTitle_Icon; // 0x0558 (0x0008) - class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x0560 (0x0008) - class UCanvasPanel* Transform; // 0x0568 (0x0008) - TArray StartArray; // 0x0570 (0x0010) - FListItemInfo ListItemInfo; // 0x0580 (0x00B8) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0498 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemIcon.MenuLayer_PlantDungeon_RipeningAltar_ItemIcon_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemIcon.MenuLayer_PlantDungeon_RipeningAltar_ItemIcon_C.OnItemIconSet - // void OnItemIconSet(FName& _iconID, bool _isItem, bool _isSilhouette); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemIcon.MenuLayer_PlantDungeon_RipeningAltar_ItemIcon_C.OnItemQualitySet - // void OnItemQualitySet(EItemQualityType& _itemQualityType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemIcon.MenuLayer_PlantDungeon_RipeningAltar_ItemIcon_C.OnItemTitleTypeSet - // void OnItemTitleTypeSet(EItemTitleType& _itemTitleType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemIcon.MenuLayer_PlantDungeon_RipeningAltar_ItemIcon_C.OnItemRankTypeSet - // void OnItemRankTypeSet(EItemRankType& _itemRankType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemIcon.MenuLayer_PlantDungeon_RipeningAltar_ItemIcon_C.ExecuteUbergraph_MenuLayer_PlantDungeon_RipeningAltar_ItemIcon - // void ExecuteUbergraph_MenuLayer_PlantDungeon_RipeningAltar_ItemIcon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Scroll_Arrow_U.MenuLayer_RPG_ModeChange_Scroll_Arrow_U_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Scroll_Arrow_U.MenuLayer_RPG_ModeChange_Scroll_Arrow_U_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Scroll_Arrow_U.MenuLayer_RPG_ModeChange_Scroll_Arrow_U_C.ExecuteUbergraph_MenuLayer_RPG_ModeChange_Scroll_Arrow_U + // void ExecuteUbergraph_MenuLayer_RPG_ModeChange_Scroll_Arrow_U(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C -/// Size: 0x0554 (1364 bytes) (0x000480 - 0x000554) align 8 MaxSize: 0x0554 -class UMenuLayer_Quest_Request_ItemList_Icon_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Scroll_Arrow_D.MenuLayer_RPG_ModeChange_Scroll_Arrow_D_C +/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 +class UMenuLayer_RPG_ModeChange_Scroll_Arrow_D_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_out_inv; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_in_inv; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) - class UCustomImage* _xxx_Icon_Equip; // 0x04C8 (0x0008) - class UCustomImage* Base_Empty; // 0x04D0 (0x0008) - class UCustomImage* Base_Invalid; // 0x04D8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04E0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04E8 (0x0008) - class UCustomImage* Icon_Item; // 0x04F0 (0x0008) - class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x04F8 (0x0008) - class UCustomImage* New; // 0x0500 (0x0008) - class UNumPrimitive* NumPrimitive_Value; // 0x0508 (0x0008) - class UWidgetSwitcher* Switch_ButtonStatus; // 0x0510 (0x0008) - class UWidgetSwitcher* Switcher_Base_Normal; // 0x0518 (0x0008) - class UCustomTextBlock* Text_Empty; // 0x0520 (0x0008) - TArray StartArray; // 0x0528 (0x0010) - FName NUM_NORMAL; // 0x0538 (0x0008) - FName NUM_MAX; // 0x0540 (0x0008) - FName NUM_OVERFLOW; // 0x0548 (0x0008) - int32_t NUM_MAX_VALUE; // 0x0550 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0498 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.UpdateNumStyle - // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.SetChangeStyleNum - // void SetChangeStyleNum(int32_t colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.InitValid - // void InitValid(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.SetValid - // void SetValid(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.InitVisibility - // void InitVisibility(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.SetSlotEmpty - // void SetSlotEmpty(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.SetEquipMarkVisibility - // void SetEquipMarkVisibility(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.SetStockNum - // void SetStockNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.ExecuteUbergraph_MenuLayer_Quest_Request_ItemList_Icon - // void ExecuteUbergraph_MenuLayer_Quest_Request_ItemList_Icon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Scroll_Arrow_D.MenuLayer_RPG_ModeChange_Scroll_Arrow_D_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Scroll_Arrow_D.MenuLayer_RPG_ModeChange_Scroll_Arrow_D_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Scroll_Arrow_D.MenuLayer_RPG_ModeChange_Scroll_Arrow_D_C.ExecuteUbergraph_MenuLayer_RPG_ModeChange_Scroll_Arrow_D + // void ExecuteUbergraph_MenuLayer_RPG_ModeChange_Scroll_Arrow_D(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C -/// Size: 0x0820 (2080 bytes) (0x000728 - 0x000820) align 8 MaxSize: 0x0820 -class UMenuGroup_RipeningAltarFillUpWindow_C : public UMenuGroup +/// Class /Game/Program/Menu/RPG/LifeChange/MenuLayer_RPG_LifeChange.MenuLayer_RPG_LifeChange_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_RPG_LifeChange_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Base_Header; // 0x0740 (0x0008) - class UCustomImage* BG_BackLight; // 0x0748 (0x0008) - class UCanvasPanel* Group_Icon_Header; // 0x0750 (0x0008) - class UCanvasPanel* Group_Icon_Header_Base; // 0x0758 (0x0008) - class UCanvasPanel* Group_Position; // 0x0760 (0x0008) - class UCustomImage* Icon_Header; // 0x0768 (0x0008) - class UCustomImage* Icon_Item; // 0x0770 (0x0008) - class UMenuLayer_ItemGrade_Base_C* MenuLayer_ItemGrade_Base; // 0x0778 (0x0008) - class UMenuLayer_ItemTitle_Icon_C* MenuLayer_ItemTitle_Icon; // 0x0780 (0x0008) - class UMenuLayer_PlantDungeon_RipeningAltar_Skill_C* MenuLayer_PlantDungeon_RipeningAltar_Skill; // 0x0788 (0x0008) - class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x0790 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0798 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x07A0 (0x0008) - class UCustomTextBlock* Text_Header; // 0x07A8 (0x0008) - class UCustomTextBlock* Text_ItemName; // 0x07B0 (0x0008) - class UCustomTextBlock* Text_Key; // 0x07B8 (0x0008) - class UCustomTextBlock* Text_MaterialConfirm; // 0x07C0 (0x0008) - class UCustomTextBlock* Text_Message; // 0x07C8 (0x0008) - class UCustomTextBlock* Text_Message_Detail; // 0x07D0 (0x0008) - class UCustomTextBlock* Text_Point_Num; // 0x07D8 (0x0008) - class UCustomTextBlock* Text_RipeningAltar; // 0x07E0 (0x0008) - class UCanvasPanel* Transform; // 0x07E8 (0x0008) - int32_t cancelFocusIndex; // 0x07F0 (0x0004) - FName TEXT_ID_RIPENING_ALTAR; // 0x07F4 (0x0008) - FName TEXT_ID_RIPENING_ALTAR_MATERIALCONFIRM; // 0x07FC (0x0008) - FName TEXT_ID_GAIJI_KEY; // 0x0804 (0x0008) - unsigned char UnknownData00_6[0x4]; // 0x080C (0x0004) MISSED - SDK_UNDEFINED(16,829) /* FMulticastInlineDelegate */ __um(OnLeftButtonDecidedDelegate); // 0x0810 (0x0010) + class UCustomImage* Icon_Life_Next; // 0x0468 (0x0008) + class UCustomImage* Icon_Life_Now; // 0x0470 (0x0008) + class UCustomImage* Icon_Life_Visual_Next; // 0x0478 (0x0008) + class UCustomImage* Icon_Life_Visual_Now; // 0x0480 (0x0008) + class UCustomTextBlock* Text_Life_Next; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Life_Now; // 0x0490 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetSkillPoint - // void SetSkillPoint(int32_t Point); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetSkillRarity - // void SetSkillRarity(int32_t rarity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetItemQualityIcon - // void SetItemQualityIcon(EItemQualityType Quality); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetItemTitleIcon - // void SetItemTitleIcon(EItemTitleType rank); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetItemBaseIcon - // void SetItemBaseIcon(EItemRankType rank); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetItemIcon - // void SetItemIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetItemName - // void SetItemName(FString ItemName); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(bool& Success); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetupFocus - // void SetupFocus(FWindowMenuSetupInfo _setupInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetButtonInfo - // void SetButtonInfo(int32_t _index, FWindowMenuButtonInfo _buttonInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetAnnotationlText - // void SetAnnotationlText(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetMessageText - // void SetMessageText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetTitleText - // void SetTitleText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetHeaderIcon - // void SetHeaderIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.OnLeftButtonDecided - // void OnLeftButtonDecided(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.ExecuteUbergraph_MenuGroup_RipeningAltarFillUpWindow - // void ExecuteUbergraph_MenuGroup_RipeningAltarFillUpWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.OnLeftButtonDecidedDelegate__DelegateSignature - // void OnLeftButtonDecidedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/LifeChange/MenuLayer_RPG_LifeChange.MenuLayer_RPG_LifeChange_C.SetLifeNext + // void SetLifeNext(FText nameText, FName VisualIconID, FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/LifeChange/MenuLayer_RPG_LifeChange.MenuLayer_RPG_LifeChange_C.SetLifeNow + // void SetLifeNow(FText nameText, FName VisualIconID, FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C -/// Size: 0x0864 (2148 bytes) (0x000820 - 0x000864) align 8 MaxSize: 0x0864 -class UMenuTop_RipeningAltarFillUpWindow_C : public URipeningAltarFillUpWindowMenu +/// Class /Game/Program/Menu/RPG/LifeChange/MenuGroup_RPG_LifeChange.MenuGroup_RPG_LifeChange_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_RPG_LifeChange_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0820 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0828 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0830 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0838 (0x0008) - class UMenuGroup_RipeningAltarFillUpWindow_C* MenuGroup_RipeningAltarFillUpWindow; // 0x0840 (0x0008) - bool cancelButtonDecided; // 0x0848 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0849 (0x0003) MISSED - FName SE_MOVE_FOCUS; // 0x084C (0x0008) - FName SE_CANCEL; // 0x0854 (0x0008) - FName SE_ENTER; // 0x085C (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_RPG_LifeChange_C* MenuLayer_RPG_LifeChange; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.OnInitWindow - // void OnInitWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.OnMoveFocusEvent - // void OnMoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.OnBackEvent - // void OnBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.OnEnterEvent - // void OnEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.OnDecideFocusEvent - // void OnDecideFocusEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetHeaderIcon_BP - // void SetHeaderIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetTitleText_BP - // void SetTitleText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetText_BP - // void SetText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetAnnotationText_BP - // void SetAnnotationText_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetupButton_BP - // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.UpdateFocus_BP - // void UpdateFocus_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetItemIcon_BP - // void SetItemIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetItemQualityIcon_BP - // void SetItemQualityIcon_BP(EItemQualityType& _qualityType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetItemBaseIcon_BP - // void SetItemBaseIcon_BP(EItemRankType& _rankType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetItemTitleIcon_BP - // void SetItemTitleIcon_BP(EItemTitleType& _titleType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetItemName_BP - // void SetItemName_BP(FString _itemName); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetSkillPoint_BP - // void SetSkillPoint_BP(int32_t _point); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetSkillRarity_BP - // void SetSkillRarity_BP(int32_t _rarity); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.OnDecideLeftButtonEvent - // void OnDecideLeftButtonEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.ExecuteUbergraph_MenuTop_RipeningAltarFillUpWindow - // void ExecuteUbergraph_MenuTop_RipeningAltarFillUpWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/LifeChange/MenuGroup_RPG_LifeChange.MenuGroup_RPG_LifeChange_C.SetLifeNext + // void SetLifeNext(FText nameText, FName VisualIconID, FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/LifeChange/MenuGroup_RPG_LifeChange.MenuGroup_RPG_LifeChange_C.SetLifeNow + // void SetLifeNow(FText nameText, FName VisualIconID, FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C -/// Size: 0x07ED (2029 bytes) (0x000728 - 0x0007ED) align 8 MaxSize: 0x07ED -class UMenuGroup_Shop_Rebuild_C : public UMenuGroup +/// Class /Game/Program/Menu/RPG/LifeChange/MenuTop_RPG_LifeChange.MenuTop_RPG_LifeChange_C +/// Size: 0x0668 (1640 bytes) (0x000650 - 0x000668) align 8 MaxSize: 0x0668 +class UMenuTop_RPG_LifeChange_C : public ULifeChangeMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UCustomImage* Base_Obtain_Selact; // 0x0730 (0x0008) - class UCanvasPanel* Gauge_Cripping_Exchange; // 0x0738 (0x0008) - class UCanvasPanel* Gauge_Cripping_Exchange_next; // 0x0740 (0x0008) - class UCanvasPanel* Gauge_Cripping_Point; // 0x0748 (0x0008) - class UCustomImage* Icon_Exchange; // 0x0750 (0x0008) - class UCustomImage* Icon_Item; // 0x0758 (0x0008) - class UCustomImage* Icon_Obtain; // 0x0760 (0x0008) - class UMenuLayer_ItemGrade_Base_C* MenuLayer_ItemGrade_Base; // 0x0768 (0x0008) - class UMenuLayer_ItemTitle_Icon_C* MenuLayer_ItemTitle_Icon; // 0x0770 (0x0008) - class UMenuLayer_PlantDungeon_RipeningAltar_Skill_C* MenuLayer_PlantDungeon_RipeningAltar_Skill; // 0x0778 (0x0008) - class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x0780 (0x0008) - class UMenuLayer_Shop_Rebuild_Replaceable_C* MenuLayer_Shop_Rebuild_Replaceable; // 0x0788 (0x0008) - class UNumPrimitive* NumPrimitive_Exchange; // 0x0790 (0x0008) - class UNumPrimitive* NumPrimitive_Item_Stock; // 0x0798 (0x0008) - class UNumPrimitive* NumPrimitive_Item_Stock_Unavailable; // 0x07A0 (0x0008) - class UNumPrimitive* NumPrimitive_Point; // 0x07A8 (0x0008) - class UWidgetSwitcher* Switcher_Obtain; // 0x07B0 (0x0008) - class UWidgetSwitcher* Switcher_Stock; // 0x07B8 (0x0008) - class UCustomTextBlock* Text_Obtain; // 0x07C0 (0x0008) - class UCustomTextBlock* Text_RipeningAltar; // 0x07C8 (0x0008) - int32_t cost; // 0x07D0 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07D4 (0x0004) MISSED - FVector2D BarSIze; // 0x07D8 (0x0010) - int32_t REBUILD_STONE_MAX; // 0x07E8 (0x0004) - bool isPlaying_RebuildAnimation; // 0x07EC (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_RPG_LifeChange_C* MenuGroup_RPG_LifeChange; // 0x0658 (0x0008) + double delayTime; // 0x0660 (0x0008) /// Functions - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.SetMaxStock - // void SetMaxStock(int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.SetSelectGauge - // void SetSelectGauge(int32_t StonePoint, int32_t StoneRate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.SetRebuildStonePoint - // void SetRebuildStonePoint(int32_t StonePoint, int32_t StoneRate, int32_t CreateStoneNum, int32_t StoneNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.SetSelectBaseVisibility - // void SetSelectBaseVisibility(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.SetObtainLabelText - // void SetObtainLabelText(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.SetPointNum - // void SetPointNum(int32_t numItems); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.SetExchangeNum - // void SetExchangeNum(int32_t numItems); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.SetStock - // void SetStock(int32_t stock); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.ExecuteUbergraph_MenuGroup_Shop_Rebuild - // void ExecuteUbergraph_MenuGroup_Shop_Rebuild(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/LifeChange/MenuTop_RPG_LifeChange.MenuTop_RPG_LifeChange_C.OnSetLifeType_BP + // void OnSetLifeType_BP(bool _before, FString _nameText, FName _characterIconID, FName _lifeIconId); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/LifeChange/MenuTop_RPG_LifeChange.MenuTop_RPG_LifeChange_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/LifeChange/MenuTop_RPG_LifeChange.MenuTop_RPG_LifeChange_C.ExecuteUbergraph_MenuTop_RPG_LifeChange + // void ExecuteUbergraph_MenuTop_RPG_LifeChange(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C -/// Size: 0x0818 (2072 bytes) (0x000728 - 0x000818) align 8 MaxSize: 0x0818 -class UMenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C : public UMenuGroup +/// Class /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C +/// Size: 0x04C0 (1216 bytes) (0x000468 - 0x0004C0) align 8 MaxSize: 0x04C0 +class UMenuLayer_RPG_ModeChange_Mode_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Point_Rank3_out; // 0x0730 (0x0008) - class UWidgetAnimation* Point_Rank2_out; // 0x0738 (0x0008) - class UWidgetAnimation* Point_Rank3_in; // 0x0740 (0x0008) - class UWidgetAnimation* Point_Rank2_in; // 0x0748 (0x0008) - class UCanvasPanel* Gauge_Cripping_Current; // 0x0750 (0x0008) - class UCanvasPanel* Gauge_Cripping_Over; // 0x0758 (0x0008) - class UCanvasPanel* Gauge_Cripping_Prediction; // 0x0760 (0x0008) - class UCustomImage* Icon_Skill_Point; // 0x0768 (0x0008) - class UMenuLayer_PlantDungeon_RipeningAltar_ItemIcon_C* MenuLayer_ItemList_Icon; // 0x0770 (0x0008) - class UNumPrimitive* NumPrimitive_Gauge_Point; // 0x0778 (0x0008) - class UNumPrimitive* NumPrimitive_Gauge_Point0; // 0x0780 (0x0008) - class UNumPrimitive* NumPrimitive_Gauge_Point1; // 0x0788 (0x0008) - class UNumPrimitive* NumPrimitive_Point_Green; // 0x0790 (0x0008) - class UNumPrimitive* NumPrimitive_Point_Red; // 0x0798 (0x0008) - class UNumPrimitive* NumPrimitive_Point_White; // 0x07A0 (0x0008) - class UNumPrimitive* NumPrimitive_Rank2; // 0x07A8 (0x0008) - class UNumPrimitive* NumPrimitive_Rank3; // 0x07B0 (0x0008) - class UNumPrimitive* NumPrimitive_Rank3_Over; // 0x07B8 (0x0008) - class UWidgetSwitcher* Switcher_Number; // 0x07C0 (0x0008) - class UWidgetSwitcher* Switcher_NumPrimitive; // 0x07C8 (0x0008) - class UCustomTextBlock* Text_Key; // 0x07D0 (0x0008) - class UCustomTextBlock* Text_plus; // 0x07D8 (0x0008) - class UCustomTextBlock* Text_RipeningAltar; // 0x07E0 (0x0008) - FVector2D BarSIze; // 0x07E8 (0x0010) - SDK_UNDEFINED(16,830) /* FMulticastInlineDelegate */ __um(OnEnterFilterDelegate); // 0x07F8 (0x0010) - SDK_UNDEFINED(16,831) /* FMulticastInlineDelegate */ __um(OnEnterSortDelegate); // 0x0808 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Animation_Scroll_Down_Next; // 0x0470 (0x0008) + class UWidgetAnimation* Animation_Scroll_Down; // 0x0478 (0x0008) + class UWidgetAnimation* Animation_Scroll_Up_Next; // 0x0480 (0x0008) + class UWidgetAnimation* Animation_Scroll_Up; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) + class UCustomImage* Base_Select; // 0x04A8 (0x0008) + class UCustomImage* ICON_STATUS; // 0x04B0 (0x0008) + class UCustomImage* Icon_Status_Next; // 0x04B8 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.SetMinNeedPoint - // void SetMinNeedPoint(int32_t Index, int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.PlayRemainingNeedPointInAnimation - // void PlayRemainingNeedPointInAnimation(int32_t RarityType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.SetRemainingNeedPoint - // void SetRemainingNeedPoint(int32_t RarityType, int32_t Point, bool IsOver); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.SetEquipData - // void SetEquipData(FListItemInfo& ListItemInfo); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.SetGauge - // void SetGauge(double Gauge); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.SetPoint - // void SetPoint(int32_t Point, ERipeningAltarMaterialPointColorType colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.EnterFilter - // void EnterFilter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.EnterSort - // void EnterSort(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.ExecuteUbergraph_MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity - // void ExecuteUbergraph_MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.OnEnterSortDelegate__DelegateSignature - // void OnEnterSortDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.OnEnterFilterDelegate__DelegateSignature - // void OnEnterFilterDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.GetAnimationTimeScroll + // void GetAnimationTimeScroll(double& AnimationTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.PlayAnimationFocus + // void PlayAnimationFocus(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.Play Animation Down + // void PlayAnimationDown(bool EndSlot); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.PlayAnimationUp + // void PlayAnimationUp(bool EndSlot); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.SetVisibilityBase + // void SetVisibilityBase(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.SetStatusNextIconTexture + // void SetStatusNextIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.SetStatusIconTexture + // void SetStatusIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.BP_OnEntryReleased + // void BP_OnEntryReleased(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.BP_OnItemExpansionChanged + // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.BP_OnItemSelectionChanged + // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuLayer_RPG_ModeChange_Mode.MenuLayer_RPG_ModeChange_Mode_C.ExecuteUbergraph_MenuLayer_RPG_ModeChange_Mode + // void ExecuteUbergraph_MenuLayer_RPG_ModeChange_Mode(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Reward_List_Parts.MenuLayer_PlantDungeon_Window_Reward_List_Parts_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/CountDown/MenuGroup_RPG_CountDown.MenuGroup_RPG_CountDown_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_RPG_CountDown_C : public UMenuGroup { public: - class UCanvasPanel* Group_Rarity; // 0x0468 (0x0008) - class UCustomImage* Icon_Item; // 0x0470 (0x0008) - class UMenuLayer_ItemGrade_Base_C* MenuLayer_ItemGrade_Base; // 0x0478 (0x0008) - class UMenuLayer_ItemTitle_Icon_C* MenuLayer_ItemTitle_Icon; // 0x0480 (0x0008) - class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x0488 (0x0008) - class UMenuLayer_Rarity_Thumb_C* MenuLayer_Rarity_Thumb; // 0x0490 (0x0008) - class UNumPrimitive* NumPrimitive_Value; // 0x0498 (0x0008) - class UWidgetSwitcher* Switch_ItemStatus; // 0x04A0 (0x0008) + class UWidgetAnimation* Count; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UNumPrimitive* NumPrimitive_CountDown; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Reward_List_Parts.MenuLayer_PlantDungeon_Window_Reward_List_Parts_C.SetRarityVisibility - // void SetRarityVisibility(ERarityType rarity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Reward_List_Parts.MenuLayer_PlantDungeon_Window_Reward_List_Parts_C.SetItemStatusSwitcher - // void SetItemStatusSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Reward_List_Parts.MenuLayer_PlantDungeon_Window_Reward_List_Parts_C.SetupItem - // void SetupItem(FName _iconID, ERarityType _rarity, EItemTitleType _rank, EItemRankType _rankType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Reward_List_Parts.MenuLayer_PlantDungeon_Window_Reward_List_Parts_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CountDown/MenuGroup_RPG_CountDown.MenuGroup_RPG_CountDown_C.PlayOpenAnim + // void PlayOpenAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CountDown/MenuGroup_RPG_CountDown.MenuGroup_RPG_CountDown_C.SetCounttVisibility + // void SetCounttVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CountDown/MenuGroup_RPG_CountDown.MenuGroup_RPG_CountDown_C.PlayCountAnim + // void PlayCountAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CountDown/MenuGroup_RPG_CountDown.MenuGroup_RPG_CountDown_C.SetCountVolume + // void SetCountVolume(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C -/// Size: 0x0560 (1376 bytes) (0x000468 - 0x000560) align 8 MaxSize: 0x0560 -class UMenuLayer_PlantDungeon_Window_Reward_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/CountDown/MenuTop_RPG_CountDown.MenuTop_RPG_CountDown_C +/// Size: 0x0680 (1664 bytes) (0x000668 - 0x000680) align 8 MaxSize: 0x0680 +class UMenuTop_RPG_CountDown_C : public UCountDownMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* _Default_Open_in; // 0x0470 (0x0008) - class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts; // 0x0478 (0x0008) - class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts0; // 0x0480 (0x0008) - class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts1; // 0x0488 (0x0008) - class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts2; // 0x0490 (0x0008) - class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts3; // 0x0498 (0x0008) - class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts4; // 0x04A0 (0x0008) - class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts5; // 0x04A8 (0x0008) - class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts6; // 0x04B0 (0x0008) - class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts7; // 0x04B8 (0x0008) - class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts8; // 0x04C0 (0x0008) - class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts9; // 0x04C8 (0x0008) - class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts10; // 0x04D0 (0x0008) - class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts11; // 0x04D8 (0x0008) - class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts12; // 0x04E0 (0x0008) - class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts13; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Annotation; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_Annotation_CharrengeReward; // 0x04F8 (0x0008) - class UCustomTextBlock* Text_Reward; // 0x0500 (0x0008) - class UCanvasPanel* Work_Group_ChallengeReward; // 0x0508 (0x0008) - TArray RewardList_Array; // 0x0510 (0x0010) - FName TEXT_ID_TITLE; // 0x0520 (0x0008) - FName TEXT_ID_CAUTION; // 0x0528 (0x0008) - int32_t ITEM_NUM; // 0x0530 (0x0004) - int32_t pageMax; // 0x0534 (0x0004) - int32_t currentPageIndex; // 0x0538 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x053C (0x0004) MISSED - TArray itemInfoArray; // 0x0540 (0x0010) - TArray itemInfoCommonArray; // 0x0550 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) + class UMenuGroup_RPG_CountDown_C* MenuGroup_RPG_CountDown; // 0x0670 (0x0008) + FName SE_COUNT; // 0x0678 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.SetFooterText - // void SetFooterText(FName textId); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.SetHeaderText - // void SetHeaderText(FName textId); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.IsCurrentPageMax - // void IsCurrentPageMax(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.SetPageIndex - // void SetPageIndex(int32_t _index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.UpdateItem_Common - // void UpdateItem_Common(int32_t _index); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.UpdateItem - // void UpdateItem(int32_t _index); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.SetUpRewardTypeSwitcher - // void SetUpRewardTypeSwitcher(bool rewardType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.Setup_Common - // void Setup_Common(FMultiRoomSettingDetailRewardInfo _rewardInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.Setup - // void Setup(FPlantDungeonRewardInfo _rewardInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.OnInitText - // void OnInitText(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.ExecuteUbergraph_MenuLayer_PlantDungeon_Window_Reward - // void ExecuteUbergraph_MenuLayer_PlantDungeon_Window_Reward(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/CountDown/MenuTop_RPG_CountDown.MenuTop_RPG_CountDown_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CountDown/MenuTop_RPG_CountDown.MenuTop_RPG_CountDown_C.OnSuspendEnd_CountDown + // void OnSuspendEnd_CountDown(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CountDown/MenuTop_RPG_CountDown.MenuTop_RPG_CountDown_C.UpdateTime_BP + // void UpdateTime_BP(int32_t _seconds, bool _sePlay); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CountDown/MenuTop_RPG_CountDown.MenuTop_RPG_CountDown_C.ExecuteUbergraph_MenuTop_RPG_CountDown + // void ExecuteUbergraph_MenuTop_RPG_CountDown(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C -/// Size: 0x06E8 (1768 bytes) (0x000538 - 0x0006E8) align 8 MaxSize: 0x06E8 -class UMenuLayer_Craft_ListIcon_C : public UItemListItemMenuLayer +/// Class /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C +/// Size: 0x07A8 (1960 bytes) (0x000728 - 0x0007A8) align 8 MaxSize: 0x07A8 +class UMenuGroup_RPG_ModeChange_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0538 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0540 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0548 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0550 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0558 (0x0008) - class UCustomImage* Base_Empty; // 0x0560 (0x0008) - class UCustomImage* Base_Select; // 0x0568 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0570 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0578 (0x0008) - class UCanvasPanel* Group_Rarity; // 0x0580 (0x0008) - class UCustomImage* Icon_Building; // 0x0588 (0x0008) - class UCustomImage* Icon_Check; // 0x0590 (0x0008) - class UCustomImage* Icon_Expired; // 0x0598 (0x0008) - class UCustomImage* Icon_Favorite; // 0x05A0 (0x0008) - class UCustomImage* Icon_Item; // 0x05A8 (0x0008) - class UCustomImage* Icon_NPC; // 0x05B0 (0x0008) - class UCustomImage* Icon_Possession; // 0x05B8 (0x0008) - class UCustomImage* Icon_Purpose; // 0x05C0 (0x0008) - class UCustomImage* Icon_Relocation; // 0x05C8 (0x0008) - class UMenuLayer_ItemGrade_Base_C* MenuLayer_ItemGrade_Base; // 0x05D0 (0x0008) - class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x05D8 (0x0008) - class UMenuLayer_Rarity_Thumb_C* MenuLayer_Rarity_Thumb; // 0x05E0 (0x0008) - class UCustomImage* New; // 0x05E8 (0x0008) - class UNumPrimitive* NumPrimitive_Value; // 0x05F0 (0x0008) - class UCustomWidgetSwitcher* Switch_ButtonStatus; // 0x05F8 (0x0008) - class UWidgetSwitcher* Switcher_Base_Face_BottomRight; // 0x0600 (0x0008) - class UWidgetSwitcher* Switcher_Icon_Face_BottomRight; // 0x0608 (0x0008) - class UCanvasPanel* Transform; // 0x0610 (0x0008) - class UTutorialArrowHookWidget* TutorialHookWidget; // 0x0618 (0x0008) - FCraftItemInfo ListItemInfo; // 0x0620 (0x00C8) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_RPG_ModeChange_Mode_C* MenuLayer_RPG_ModeChange_Mode; // 0x0740 (0x0008) + class UMenuLayer_RPG_ModeChange_Mode_C* MenuLayer_RPG_ModeChange_Mode0; // 0x0748 (0x0008) + class UMenuLayer_RPG_ModeChange_Mode_C* MenuLayer_RPG_ModeChange_Mode1; // 0x0750 (0x0008) + class UMenuLayer_RPG_ModeChange_Mode_C* MenuLayer_RPG_ModeChange_Mode2; // 0x0758 (0x0008) + class UMenuLayer_RPG_ModeChange_Scroll_Arrow_D_C* MenuLayer_RPG_ModeChange_Scroll_Arrow_D; // 0x0760 (0x0008) + class UMenuLayer_RPG_ModeChange_Scroll_Arrow_U_C* MenuLayer_RPG_ModeChange_Scroll_Arrow_U; // 0x0768 (0x0008) + class UCanvasPanel* Transform; // 0x0770 (0x0008) + TArray CurrentSlotList; // 0x0778 (0x0010) + SDK_UNDEFINED(16,825) /* FMulticastInlineDelegate */ __um(XButtonDecideDelegate); // 0x0788 (0x0010) + SDK_UNDEFINED(16,826) /* FMulticastInlineDelegate */ __um(BButtonDecideDelegate); // 0x0798 (0x0010) /// Functions - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetRelocationIconVisibility - // void SetRelocationIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetContentRightInvalidMarkVisibility - // void SetContentRightInvalidMarkVisibility(bool isContentRightInvalid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetPurposeIconVisibility - // void SetPurposeIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetCheckIconVisibility - // void SetCheckIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetPossessionMarkVisibility - // void SetPossessionMarkVisibility(bool showed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetStockStyleType - // void SetStockStyleType(int32_t colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetRarityVisibility - // void SetRarityVisibility(ERarityType rarity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetFavoriteMarkVisibility - // void SetFavoriteMarkVisibility(bool IsFavorite); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetMoveKitOwnerInfo - // void SetMoveKitOwnerInfo(bool Visibility, FName& charaIconId, int32_t baseIconIndex); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetMoveKitIconVisibility - // void SetMoveKitIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetStockNum - // void SetStockNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetBuildingKitIconVisibility - // void SetBuildingKitIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.GetWidth - // void GetWidth(double& Width); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetNewHide - // void SetNewHide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetItemIconTexture - // void SetItemIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemIconSet - // void OnItemIconSet(FName& _iconID, bool _isItem, bool _isSilhouette); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemQualitySet - // void OnItemQualitySet(EItemQualityType& _itemQualityType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemNewMarkVisibilitySet - // void OnItemNewMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemFavoriteMarkVisibility - // void OnItemFavoriteMarkVisibility(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemRaritySet - // void OnItemRaritySet(ERarityType& _rarityType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemTitleTypeSet - // void OnItemTitleTypeSet(EItemTitleType& _itemTitleType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemStockNumSet - // void OnItemStockNumSet(int32_t _stockNum, int32_t _stockMax); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemRankTypeSet - // void OnItemRankTypeSet(EItemRankType& _itemRankType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnSelectable - // void OnSelectable(bool _selectable); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnButtonValidedSet - // void OnButtonValidedSet(bool _isButtonValided); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemCheckMarkVisibilitySet - // void OnItemCheckMarkVisibilitySet(bool _visibility); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemPossessionMarkVisibilitySet - // void OnItemPossessionMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemPhasePurposeMarkVisibilitySet - // void OnItemPhasePurposeMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnContentRightInvalidMarkVisibilitySet - // void OnContentRightInvalidMarkVisibilitySet(bool _isContentRightInvalid); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemBuildingKitMarkVisibilitySet - // void OnItemBuildingKitMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemMoveKitMarkVisibilitySet - // void OnItemMoveKitMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemMoveKitOwnerInfoSet - // void OnItemMoveKitOwnerInfoSet(bool _markShowed, FName _charaIconId, int32_t baseIconIndex); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.ExecuteUbergraph_MenuLayer_Craft_ListIcon - // void ExecuteUbergraph_MenuLayer_Craft_ListIcon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.EnableUpperPoint + // void EnableUpperPoint(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.GetAnimationEndTime + // void GetAnimationEndTime(double& AnimationTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.SetFocusIndex + // void SetFocusIndex(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.UpdateCurrentIcon + // void UpdateCurrentIcon(TArray& SkillSlot); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.FocusDown + // void FocusDown(TArray& slotList); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.FocusUp + // void FocusUp(TArray& slotList); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.SetupGroup + // void SetupGroup(ESkillRingSlotType Type, TArray& SkillSlot); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.ExecuteUbergraph_MenuGroup_RPG_ModeChange + // void ExecuteUbergraph_MenuGroup_RPG_ModeChange(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.BButtonDecideDelegate__DelegateSignature + // void BButtonDecideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/ModeChange/MenuGroup_RPG_ModeChange.MenuGroup_RPG_ModeChange_C.XButtonDecideDelegate__DelegateSignature + // void XButtonDecideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C -/// Size: 0x08A7 (2215 bytes) (0x000730 - 0x0008A7) align 8 MaxSize: 0x08A7 -class UMenuGroup_Multi_Lobby_RoomSetting_Detail_C : public UMultiRoomSettingDetailMenuGroup +/// Class /Game/Program/Menu/RPG/OperationGuide/MenuLayer_RPG_OperationGuide.MenuLayer_RPG_OperationGuide_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_RPG_OperationGuide_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) - class UWidgetAnimation* Change; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) - class UCustomImage* base; // 0x0750 (0x0008) - class UCustomImage* Base_Header; // 0x0758 (0x0008) - class UCustomImage* Base_TimeZone; // 0x0760 (0x0008) - class UCanvasPanel* Group_Timer; // 0x0768 (0x0008) - class UCustomImage* Icon_AdventureType; // 0x0770 (0x0008) - class UCustomImage* Icon_Header; // 0x0778 (0x0008) - class UCustomImage* Icon_TimeZone; // 0x0780 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap; // 0x0788 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Member_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Member; // 0x0790 (0x0008) - class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x0798 (0x0008) - class UMenuLayer_Parts_Input_Panel_C* MenuLayer_Parts_Input_Panel; // 0x07A0 (0x0008) - class UMenuLayer_PlantDungeon_Window_Boss_C* MenuLayer_PlantDungeon_Window_Boss; // 0x07A8 (0x0008) - class UMenuLayer_PlantDungeon_Window_Floor_C* MenuLayer_PlantDungeon_Window_Floor; // 0x07B0 (0x0008) - class UMenuLayer_PlantDungeon_Window_Floor_Rare_C* MenuLayer_PlantDungeon_Window_Floor_Rare; // 0x07B8 (0x0008) - class UMenuLayer_PlantDungeon_Window_PlantLevel_C* MenuLayer_PlantDungeon_Window_PlantLevel; // 0x07C0 (0x0008) - class UMenuLayer_PlantDungeon_Window_Reward_C* MenuLayer_PlantDungeon_Window_Reward; // 0x07C8 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C* MenuLayer_RoomSetting_Info; // 0x07D0 (0x0008) - class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C* MenuLayer_RoomSetting_Profile; // 0x07D8 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x07E0 (0x0008) - class UCanvasPanel* Page_Boss; // 0x07E8 (0x0008) - class UCanvasPanel* Page_ClearReward; // 0x07F0 (0x0008) - class UCanvasPanel* Page_Floor; // 0x07F8 (0x0008) - class UCanvasPanel* Page_Floor_Rare; // 0x0800 (0x0008) - class UCanvasPanel* Page_HugeMap; // 0x0808 (0x0008) - class UCanvasPanel* Page_Info; // 0x0810 (0x0008) - class UCanvasPanel* Page_Member; // 0x0818 (0x0008) - class UCanvasPanel* Page_PlantLevel; // 0x0820 (0x0008) - class UCanvasPanel* Page_Profile; // 0x0828 (0x0008) - class UWidgetSwitcher* Switcher_Page; // 0x0830 (0x0008) - class UCustomTextBlock* Text_AdventureType; // 0x0838 (0x0008) - class UCustomTextBlock* Text_Info_TImeLimit; // 0x0840 (0x0008) - class UCustomTextBlock* Text_LifeCategory; // 0x0848 (0x0008) - class UCustomTextBlock* Text_LimitLevel; // 0x0850 (0x0008) - class UCustomTextBlock* Text_MapName; // 0x0858 (0x0008) - class UCustomTextBlock* Text_RecrutementLife; // 0x0860 (0x0008) - class UCanvasPanel* Transform; // 0x0868 (0x0008) - FName TEXT_ID_RECRUITMENT_LABEL; // 0x0870 (0x0008) - FName SE_ID_PAGE_CHANGE; // 0x0878 (0x0008) - FName SE_ID_SMOKE; // 0x0880 (0x0008) - TArray pageInfoList; // 0x0888 (0x0010) - int32_t PageTypeNo; // 0x0898 (0x0004) - int32_t pageNo; // 0x089C (0x0004) - int32_t subPageNo; // 0x08A0 (0x0004) - bool IsPageChangeEnable; // 0x08A4 (0x0001) - EMultiRoomSettingDetailPageType pageType; // 0x08A5 (0x0001) - EMultiAdventureType PageInfoAdventureType; // 0x08A6 (0x0001) + class UCustomTextBlock* Text_Guide; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.PlayReselectAnimation - // void PlayReselectAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetBaseMaterialChange - // void SetBaseMaterialChange(bool isDefault, bool IsTopPage); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetMultiBossInfo - // void SetMultiBossInfo(FMultiRoomSettingDetailBossInfo bossInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetPlayLog - // void SetPlayLog(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetMemberInfo - // void SetMemberInfo(TArray& playerInfoList); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetMultiAreaRankInfo - // void SetMultiAreaRankInfo(FMultiAreaRankInfo _areaRankInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetTimeLimit - // void SetTimeLimit(FText& LimitTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetDetailInfoInternal - // void SetDetailInfoInternal(FMultiRoomSettingDetailInfo& DetailInfo); // [0x35d7f00] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetMultiPlantDungeonInfo - // void SetMultiPlantDungeonInfo(FMultiPlantDungeonInfo& PlantDubgeonInfo); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetTimeZoneIconTexture - // void SetTimeZoneIconTexture(FName& Icon); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetAlignment - // void SetAlignment(FVector2D Alignment); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.ChangePage - // void ChangePage(bool IsPageAdditionEnable); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetupPage - // void SetupPage(TArray& PageList, EMultiAdventureType adventureType); // [0x35d7f00] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.InitLabel - // void InitLabel(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetResidentData - // void SetResidentData(TArray& residentIconList); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetPlayerData - // void SetPlayerData(FText& playerName, FText& islandName, FName& lifeIcon, FText& lifeName, FText& levelText); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetHeaderData - // void SetHeaderData(FText& adventureTypeName, FName& adventureTypeIcon, FText& mapName, FName& mapHeaderIcon, FText& LimitLifeCategoryName, FText& limitLevelText); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetTimeZoneData_BP - // void OnSetTimeZoneData_BP(FName& _iconID, FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetCommentData_BP - // void OnSetCommentData_BP(TArray& _commentList); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetAdventureType_BP - // void OnSetAdventureType_BP(EMultiAdventureType _adventureType, FName& _iconID, FText& _typeName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetAdventureMapName_BP - // void OnSetAdventureMapName_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetLimitLevelText_BP - // void OnSetLimitLevelText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnInitParam_BP - // void OnInitParam_BP(EMultiRoomSettingDetailType _type); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetLimitTimeText_BP - // void OnSetLimitTimeText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetAdventureMapHeaderIcon_BP - // void OnSetAdventureMapHeaderIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetPageInfo_BP - // void OnSetPageInfo_BP(TArray& _pageInfo, EMultiAdventureType _adventureType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetPlantDungeonInfo_BP - // void OnSetPlantDungeonInfo_BP(FMultiPlantDungeonInfo& _plantDungeonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetDetailInfo_BP - // void OnSetDetailInfo_BP(FMultiRoomSettingDetailInfo& _detailInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetLimitLife_BP - // void OnSetLimitLife_BP(TArray& _textList, TArray& _iconIDList); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetAreaRankInfo_BP - // void OnSetAreaRankInfo_BP(FMultiAreaRankInfo& _areaRankInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetMenberInfo_BP - // void OnSetMenberInfo_BP(TArray& _playerInfoList); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetBossInfo_BP - // void OnSetBossInfo_BP(FMultiRoomSettingDetailBossInfo& _bossInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnPageChangeEvent - // void OnPageChangeEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_RoomSetting_Detail - // void ExecuteUbergraph_MenuGroup_Multi_Lobby_RoomSetting_Detail(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/OperationGuide/MenuLayer_RPG_OperationGuide.MenuLayer_RPG_OperationGuide_C.SetVisibilityGaijiText + // void SetVisibilityGaijiText(int32_t _index, bool _visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/OperationGuide/MenuLayer_RPG_OperationGuide.MenuLayer_RPG_OperationGuide_C.SetGaijiText0 + // void SetGaijiText0(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/OperationGuide/MenuLayer_RPG_OperationGuide.MenuLayer_RPG_OperationGuide_C.SetTextName + // void SetTextName(FText& Name); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Detail.MenuTop_Multi_Lobby_Room_Setting_Detail_C -/// Size: 0x08B8 (2232 bytes) (0x0008A8 - 0x0008B8) align 8 MaxSize: 0x08B8 -class UMenuTop_Multi_Lobby_Room_Setting_Detail_C : public UMultiRoomSettingDetailMenuTop +/// Class /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_OperationGuide.MenuGroup_MapCraft_OperationGuide_C +/// Size: 0x079C (1948 bytes) (0x000728 - 0x00079C) align 8 MaxSize: 0x079C +class UMenuGroup_MapCraft_OperationGuide_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x08A8 (0x0008) - class UMenuGroup_Multi_Lobby_RoomSetting_Detail_C* MenuGroup_Multi_Lobby_RoomSetting_Detail; // 0x08B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Skip_Open_in; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UCanvasPanel* Group_ItemName; // 0x0748 (0x0008) + class UInvalidationBox* InvalidationBox; // 0x0750 (0x0008) + class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide; // 0x0758 (0x0008) + class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide0; // 0x0760 (0x0008) + class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide1; // 0x0768 (0x0008) + class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide2; // 0x0770 (0x0008) + class UCustomTextBlock* Text_ItemName; // 0x0778 (0x0008) + TArray operationMenuLayerList; // 0x0780 (0x0010) + int32_t buttonCounter; // 0x0790 (0x0004) + FName PRESET_NAME_PLUS; // 0x0794 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Detail.MenuTop_Multi_Lobby_Room_Setting_Detail_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Detail.MenuTop_Multi_Lobby_Room_Setting_Detail_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Detail.MenuTop_Multi_Lobby_Room_Setting_Detail_C.OnSetAreaRankInfo_BP - // void OnSetAreaRankInfo_BP(FMultiAreaRankInfo& _areaRankInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Detail.MenuTop_Multi_Lobby_Room_Setting_Detail_C.OnClickPageChangeEvent - // void OnClickPageChangeEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Detail.MenuTop_Multi_Lobby_Room_Setting_Detail_C.OnSetBossInfo_BP - // void OnSetBossInfo_BP(FMultiRoomSettingDetailBossInfo& _bossInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Detail.MenuTop_Multi_Lobby_Room_Setting_Detail_C.ExecuteUbergraph_MenuTop_Multi_Lobby_Room_Setting_Detail - // void ExecuteUbergraph_MenuTop_Multi_Lobby_Room_Setting_Detail(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_OperationGuide.MenuGroup_MapCraft_OperationGuide_C.ResetButton + // void ResetButton(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_OperationGuide.MenuGroup_MapCraft_OperationGuide_C.InitMapCraftGuide + // void InitMapCraftGuide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_OperationGuide.MenuGroup_MapCraft_OperationGuide_C.SetItemName + // void SetItemName(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_OperationGuide.MenuGroup_MapCraft_OperationGuide_C.PlaySkipOpenAnimation + // void PlaySkipOpenAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_OperationGuide.MenuGroup_MapCraft_OperationGuide_C.Set Button + // void SetButton(int32_t _index, FText ButtonText, FText guideText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_OperationGuide.MenuGroup_MapCraft_OperationGuide_C.UpdateOperationGuide + // void UpdateOperationGuide(TArray& operationGuideInfoArray); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_OperationGuide.MenuGroup_MapCraft_OperationGuide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_OperationGuide.MenuGroup_MapCraft_OperationGuide_C.ExecuteUbergraph_MenuGroup_MapCraft_OperationGuide + // void ExecuteUbergraph_MenuGroup_MapCraft_OperationGuide(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Ready_Confirm.MenuTop_Multi_Lobby_Room_Ready_Confirm_C -/// Size: 0x0A6C (2668 bytes) (0x0008A8 - 0x000A6C) align 8 MaxSize: 0x0A6C -class UMenuTop_Multi_Lobby_Room_Ready_Confirm_C : public UMultiRoomReadyConfirmMenuTop +/// Class /Game/Program/Menu/RPG/WarningGuide/MenuGroup_RPG_WarningGuide.MenuGroup_RPG_WarningGuide_C +/// Size: 0x0778 (1912 bytes) (0x000728 - 0x000778) align 8 MaxSize: 0x0778 +class UMenuGroup_RPG_WarningGuide_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x08A8 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x08B0 (0x0008) - class UMenuGroup_Multi_Lobby_RoomSetting_Detail_C* MenuGroup_Multi_Lobby_RoomSetting_Detail; // 0x08B8 (0x0008) - class UMenuGroup_Window_TalkBalloon_Telop_C* MenuGroup_Window_TalkBalloon_Telop; // 0x08C0 (0x0008) - FName PRESET_SE_ENTER; // 0x08C8 (0x0008) - FName PRESET_SE_CANCEL; // 0x08D0 (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x08D8 (0x0008) - FWindowMenuSetupInfo SetupInfo; // 0x08E0 (0x0180) - bool cancelButtonDecided; // 0x0A60 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0A61 (0x0003) MISSED - FName window_text_id; // 0x0A64 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UHorizontalBox* HorizontalBox; // 0x0740 (0x0008) + class UCustomTextBlock* Text_AvoidMessage; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0750 (0x0008) + class UCustomTextBlock* Text_WarningMessage; // 0x0758 (0x0008) + class UCanvasPanel* Transform; // 0x0760 (0x0008) + FName GaijiID_avoid; // 0x0768 (0x0008) + FName TextID_rpg_aoeguide_avoid; // 0x0770 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Ready_Confirm.MenuTop_Multi_Lobby_Room_Ready_Confirm_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Ready_Confirm.MenuTop_Multi_Lobby_Room_Ready_Confirm_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Ready_Confirm.MenuTop_Multi_Lobby_Room_Ready_Confirm_C.OnPageChangeEventOnClick - // void OnPageChangeEventOnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Ready_Confirm.MenuTop_Multi_Lobby_Room_Ready_Confirm_C.ExecuteUbergraph_MenuTop_Multi_Lobby_Room_Ready_Confirm - // void ExecuteUbergraph_MenuTop_Multi_Lobby_Room_Ready_Confirm(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/WarningGuide/MenuGroup_RPG_WarningGuide.MenuGroup_RPG_WarningGuide_C.SetPosition + // void SetPosition(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/WarningGuide/MenuGroup_RPG_WarningGuide.MenuGroup_RPG_WarningGuide_C.SetAvoidVisibility + // void SetAvoidVisibility(bool equipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/WarningGuide/MenuGroup_RPG_WarningGuide.MenuGroup_RPG_WarningGuide_C.SetAvoidGaiji + // void SetAvoidGaiji(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/WarningGuide/MenuGroup_RPG_WarningGuide.MenuGroup_RPG_WarningGuide_C.SetAvoidMessageText + // void SetAvoidMessageText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/WarningGuide/MenuGroup_RPG_WarningGuide.MenuGroup_RPG_WarningGuide_C.SetWarningMessageText + // void SetWarningMessageText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/WarningGuide/MenuGroup_RPG_WarningGuide.MenuGroup_RPG_WarningGuide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/WarningGuide/MenuGroup_RPG_WarningGuide.MenuGroup_RPG_WarningGuide_C.ExecuteUbergraph_MenuGroup_RPG_WarningGuide + // void ExecuteUbergraph_MenuGroup_RPG_WarningGuide(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Status.MenuLayer_ItemDetail_Status_2_C -/// Size: 0x0504 (1284 bytes) (0x000468 - 0x000504) align 8 MaxSize: 0x0504 -class UMenuLayer_ItemDetail_Status_2_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/WarningGuide/MenuTop_RPG_WarningGuide.MenuTop_RPG_WarningGuide_C +/// Size: 0x0668 (1640 bytes) (0x000658 - 0x000668) align 8 MaxSize: 0x0668 +class UMenuTop_RPG_WarningGuide_C : public UWarningGuideMenuTop { public: - class UCustomImage* Base_After; // 0x0468 (0x0008) - class UCanvasPanel* Group_After; // 0x0470 (0x0008) - class UCustomImage* Icon_DefensePower; // 0x0478 (0x0008) - class UCustomImage* Icon_Down_Arrow; // 0x0480 (0x0008) - class UCustomImage* Icon_LifeParamPower; // 0x0488 (0x0008) - class UCustomImage* Icon_MagicDefensePower; // 0x0490 (0x0008) - class UCustomImage* Icon_MagicOffensePower; // 0x0498 (0x0008) - class UCustomImage* Icon_OffensePower; // 0x04A0 (0x0008) - class UCustomImage* Icon_Up_Arrow; // 0x04A8 (0x0008) - class UNumPrimitive* NumPrimitive; // 0x04B0 (0x0008) - class UNumPrimitive* NumPrimitive_After; // 0x04B8 (0x0008) - class UCustomWidgetSwitcher* Swicher_icon; // 0x04C0 (0x0008) - class UWidgetSwitcher* Switcher_Arrow; // 0x04C8 (0x0008) - class UCanvasPanel* Transform; // 0x04D0 (0x0008) - FName NUM_AFTER_PLUS; // 0x04D8 (0x0008) - FName NUM_AFTER_MINUS; // 0x04E0 (0x0008) - FName NUM_PARAM_NORMAL; // 0x04E8 (0x0008) - FName NUM_PARAM_PLUS; // 0x04F0 (0x0008) - FName NUM_PARAM_MINUS; // 0x04F8 (0x0008) - int32_t currentPower; // 0x0500 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_RPG_WarningGuide_C* MenuGroup_RPG_WarningGuide; // 0x0660 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Status.MenuLayer_ItemDetail_Status_2_C.SetArrowVisibility - // void SetArrowVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Status.MenuLayer_ItemDetail_Status_2_C.SetArrowSwitch - // void SetArrowSwitch(bool IsUp); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Status.MenuLayer_ItemDetail_Status_2_C.SetCurrentPowerStyleIDByMinus - // void SetCurrentPowerStyleIDByMinus(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Status.MenuLayer_ItemDetail_Status_2_C.SetCurrentPowerStyleIDByPlus - // void SetCurrentPowerStyleIDByPlus(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Status.MenuLayer_ItemDetail_Status_2_C.SetDiffPower - // void SetDiffPower(int32_t DiffPower); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Status.MenuLayer_ItemDetail_Status_2_C.SetStatusIconID - // void SetStatusIconID(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Status.MenuLayer_ItemDetail_Status_2_C.SetStatusIconSwitcher - // void SetStatusIconSwitcher(int32_t No); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Status.MenuLayer_ItemDetail_Status_2_C.SetCurrentPower - // void SetCurrentPower(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/WarningGuide/MenuTop_RPG_WarningGuide.MenuTop_RPG_WarningGuide_C.SetupParam_BP + // void SetupParam_BP(FWarningGuideInfo& _setupInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/WarningGuide/MenuTop_RPG_WarningGuide.MenuTop_RPG_WarningGuide_C.SetOperationGuideDraw_BP + // void SetOperationGuideDraw_BP(bool _isFlag); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/WarningGuide/MenuTop_RPG_WarningGuide.MenuTop_RPG_WarningGuide_C.ExecuteUbergraph_MenuTop_RPG_WarningGuide + // void ExecuteUbergraph_MenuTop_RPG_WarningGuide(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C -/// Size: 0x0940 (2368 bytes) (0x000728 - 0x000940) align 8 MaxSize: 0x0940 -class UMenuGroup_Window_LifeChangeWindow_C : public UMenuGroup +/// Class /Game/Program/Menu/RPG/OperationGuide/MenuGroup_RPG_OperationGuide.MenuGroup_RPG_OperationGuide_C +/// Size: 0x07A4 (1956 bytes) (0x000728 - 0x0007A4) align 8 MaxSize: 0x07A4 +class UMenuGroup_RPG_OperationGuide_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* BG_BackLight; // 0x0740 (0x0008) - class UCustomImage* DecorationLine; // 0x0748 (0x0008) - class UCanvasPanel* Group_Position; // 0x0750 (0x0008) - class UMenuLayer_ItemDetail_Status_2_C* MenuLayer_ItemDetail_Status_Left; // 0x0758 (0x0008) - class UMenuLayer_ItemDetail_Status_2_C* MenuLayer_ItemDetail_Status_Right; // 0x0760 (0x0008) - class UMenuLayer_RPG_LifeChange_C* MenuLayer_RPG_LifeChange; // 0x0768 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0770 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0778 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0780 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0788 (0x0008) - class UCanvasPanel* Transform; // 0x0790 (0x0008) - TArray buttonLayerArray; // 0x0798 (0x0010) - int32_t cancelFocusIndex; // 0x07A8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07AC (0x0004) MISSED - TArray buttonInfoArray; // 0x07B0 (0x0010) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x07C0 (0x0180) + class UWidgetAnimation* FishingGame_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* FishingGame_Open_in; // 0x0738 (0x0008) + class UWidgetAnimation* Skip_Open_in; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0750 (0x0008) + class UInvalidationBox* InvalidationBox; // 0x0758 (0x0008) + class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide; // 0x0760 (0x0008) + class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide0; // 0x0768 (0x0008) + class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide1; // 0x0770 (0x0008) + class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide2; // 0x0778 (0x0008) + class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide3; // 0x0780 (0x0008) + class UMenuLayer_RPG_OperationGuide_C* MenuLayer_RPG_OperationGuide4; // 0x0788 (0x0008) + TArray operationMenuLayerList; // 0x0790 (0x0010) + int32_t buttonCounter; // 0x07A0 (0x0004) /// Functions - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.SetLifeNext - // void SetLifeNext(FText nameText, FName VisualIconID, FName iconID, ELifeType lifeType, int32_t power, ELifeChangeConfirmWindowArrowType ArrowType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.SetLifeNow - // void SetLifeNow(FText nameText, FName VisualIconID, FName iconID, ELifeType lifeType, FName LifePowerIconID, int32_t power); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.IsCurrentFocusDecidable - // void IsCurrentFocusDecidable(bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.GetFocusIndex - // void GetFocusIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.UpdateLayout - // void UpdateLayout(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.SetMessage - // void SetMessage(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.Setup - // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.ExecuteUbergraph_MenuGroup_Window_LifeChangeWindow - // void ExecuteUbergraph_MenuGroup_Window_LifeChangeWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/OperationGuide/MenuGroup_RPG_OperationGuide.MenuGroup_RPG_OperationGuide_C.OverwriteFishingAnimation + // void OverwriteFishingAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/OperationGuide/MenuGroup_RPG_OperationGuide.MenuGroup_RPG_OperationGuide_C.InvalidButton + // void InvalidButton(bool Invalid, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/OperationGuide/MenuGroup_RPG_OperationGuide.MenuGroup_RPG_OperationGuide_C.PlaySkipOpenAnimation + // void PlaySkipOpenAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/OperationGuide/MenuGroup_RPG_OperationGuide.MenuGroup_RPG_OperationGuide_C.Set Button + // void SetButton(int32_t _index, FPlayerOperationGuideInfo _operationGuideInfo); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/OperationGuide/MenuGroup_RPG_OperationGuide.MenuGroup_RPG_OperationGuide_C.UpdateOperationGuide + // void UpdateOperationGuide(TArray& operationGuideInfoArray); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/OperationGuide/MenuGroup_RPG_OperationGuide.MenuGroup_RPG_OperationGuide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/OperationGuide/MenuGroup_RPG_OperationGuide.MenuGroup_RPG_OperationGuide_C.ExecuteUbergraph_MenuGroup_RPG_OperationGuide + // void ExecuteUbergraph_MenuGroup_RPG_OperationGuide(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C -/// Size: 0x09E0 (2528 bytes) (0x000810 - 0x0009E0) align 8 MaxSize: 0x09E0 -class UMenuTop_Window_LifeChangeWindow_C : public ULifeChangeConfirmWindowMenu +/// Class /Game/Program/Menu/RPG/OperationGuide/MenuTop_RPG_OperationGuide.MenuTop_RPG_OperationGuide_C +/// Size: 0x0678 (1656 bytes) (0x000668 - 0x000678) align 8 MaxSize: 0x0678 +class UMenuTop_RPG_OperationGuide_C : public UPlayerOperationGuideWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0828 (0x0008) - class UMenuGroup_Window_LifeChangeWindow_C* MenuGroup_Window_LifeChangeWindow; // 0x0830 (0x0008) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0838 (0x0180) - bool cancelButtonDecided; // 0x09B8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x09B9 (0x0003) MISSED - FName PRESET_SE_ENTER; // 0x09BC (0x0008) - FName PRESET_SE_CANCEL; // 0x09C4 (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x09CC (0x0008) - FName CMD_PRESET_NAME_WINDOW; // 0x09D4 (0x0008) - int32_t countDownTime; // 0x09DC (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) + class UMenuGroup_RPG_OperationGuide_C* MenuGroup_RPG_OperationGuide; // 0x0670 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnSetNextLifeInfo_BP - // void OnSetNextLifeInfo_BP(FString _name, FName& _lifeIconId, FName& _visualIconID, ELifeType _lifeType, int32_t _power, ELifeChangeConfirmWindowArrowType _arrowType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnSetNowLifeInfo_BP - // void OnSetNowLifeInfo_BP(FString _name, FName& _lifeIconId, FName& _visualIconID, ELifeType _lifeType, FName _lifePowerIconID, int32_t _power); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.ExecuteUbergraph_MenuTop_Window_LifeChangeWindow - // void ExecuteUbergraph_MenuTop_Window_LifeChangeWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/OperationGuide/MenuTop_RPG_OperationGuide.MenuTop_RPG_OperationGuide_C.UpdateGuide_BP + // void UpdateGuide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/OperationGuide/MenuTop_RPG_OperationGuide.MenuTop_RPG_OperationGuide_C.OnSetupGuide + // void OnSetupGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/OperationGuide/MenuTop_RPG_OperationGuide.MenuTop_RPG_OperationGuide_C.OnSetupDelegateEvent_OperationGuide + // void OnSetupDelegateEvent_OperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/OperationGuide/MenuTop_RPG_OperationGuide.MenuTop_RPG_OperationGuide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/OperationGuide/MenuTop_RPG_OperationGuide.MenuTop_RPG_OperationGuide_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/OperationGuide/MenuTop_RPG_OperationGuide.MenuTop_RPG_OperationGuide_C.OnInitGuide + // void OnInitGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/OperationGuide/MenuTop_RPG_OperationGuide.MenuTop_RPG_OperationGuide_C.OnResumeEndDelegateEvent_OperationGuide + // void OnResumeEndDelegateEvent_OperationGuide(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/OperationGuide/MenuTop_RPG_OperationGuide.MenuTop_RPG_OperationGuide_C.ExecuteUbergraph_MenuTop_RPG_OperationGuide + // void ExecuteUbergraph_MenuTop_RPG_OperationGuide(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Rarity/MenuLayer_Rarity.MenuLayer_Rarity_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_Rarity_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/Hate/MenuLayer_RPG_Hate.MenuLayer_RPG_Hate_C +/// Size: 0x04B0 (1200 bytes) (0x0004B0 - 0x0004B0) align 8 MaxSize: 0x04B0 +class UMenuLayer_RPG_Hate_C : public UGaugeMenuLayer { public: - class UCustomImage* Base_Rarity; // 0x0468 (0x0008) - class UCustomImage* ICON_RARITY; // 0x0470 (0x0008) - class UCanvasPanel* Root; // 0x0478 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0480 (0x0008) - TArray RarityIDNameArray; // 0x0488 (0x0010) +}; + +/// Class /Game/Program/Menu/RPG/SlotRing/Skill/MenuLayer_RPG_SkillSlotRing.MenuLayer_RPG_SkillSlotRing_C +/// Size: 0x04D8 (1240 bytes) (0x000468 - 0x0004D8) align 8 MaxSize: 0x04D8 +class UMenuLayer_RPG_SkillSlotRing_C : public UMenuLayer +{ +public: + class UWidgetAnimation* button_InstantOK_in; // 0x0468 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x0470 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04A0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04A8 (0x0008) + class UCanvasPanel* Group_Angle; // 0x04B0 (0x0008) + class UCustomImage* Icon_Current_Skill; // 0x04B8 (0x0008) + class UCustomImage* Icon_Item; // 0x04C0 (0x0008) + class UWidgetSwitcher* Switcher_ButtonStatus; // 0x04C8 (0x0008) + class UTutorialArrowHookWidget* TutorialHookWidget; // 0x04D0 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Rarity/MenuLayer_Rarity.MenuLayer_Rarity_C.SetBaseSwitcher - // void SetBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Rarity/MenuLayer_Rarity.MenuLayer_Rarity_C.SetRarity - // void SetRarity(ERarityType rarity); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Skill/MenuLayer_RPG_SkillSlotRing.MenuLayer_RPG_SkillSlotRing_C.SetInfo + // void SetInfo(FSkillSlotItemInfo slotInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Skill/MenuLayer_RPG_SkillSlotRing.MenuLayer_RPG_SkillSlotRing_C.SetButtonStatusSwitch + // void SetButtonStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Skill/MenuLayer_RPG_SkillSlotRing.MenuLayer_RPG_SkillSlotRing_C.SetValidButton + // void SetValidButton(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Skill/MenuLayer_RPG_SkillSlotRing.MenuLayer_RPG_SkillSlotRing_C.SettingOKAnimation + // void SettingOKAnimation(bool FastOKAnime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Skill/MenuLayer_RPG_SkillSlotRing.MenuLayer_RPG_SkillSlotRing_C.SetOKButtonInstantOverrideAnimation + // void SetOKButtonInstantOverrideAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Skill/MenuLayer_RPG_SkillSlotRing.MenuLayer_RPG_SkillSlotRing_C.AddAngleValue + // void AddAngleValue(double AngleValue); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Skill/MenuLayer_RPG_SkillSlotRing.MenuLayer_RPG_SkillSlotRing_C.SetSkillIconTexture + // void SetSkillIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Stock.MenuLayer_ItemDetail_Stock_C -/// Size: 0x04D0 (1232 bytes) (0x000468 - 0x0004D0) align 8 MaxSize: 0x04D0 -class UMenuLayer_ItemDetail_Stock_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/Hate/MenuGroup_RPG_Hate.MenuGroup_RPG_Hate_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_RPG_Hate_C : public UMenuGroup { public: - class UCustomImage* Base_Up; // 0x0468 (0x0008) - class UCanvasPanel* Group_Stock; // 0x0470 (0x0008) - class UCanvasPanel* Group_Up; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_Stock_Num_Max; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_Stock_Num_Now; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_Up; // 0x0490 (0x0008) - class USpacer* Spacer; // 0x0498 (0x0008) - class USpacer* Spacer0; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_Slash; // 0x04A8 (0x0008) - FName NUM_NORMAL; // 0x04B0 (0x0008) - FName NUM_MAX; // 0x04B8 (0x0008) - FName NUM_OVERFLOW; // 0x04C0 (0x0008) - FName NUM_UP; // 0x04C8 (0x0008) - + class UWidgetAnimation* Init; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_RPG_Hate_C* MenuLayer_RPG_Hate; // 0x0740 (0x0008) +}; - /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Stock.MenuLayer_ItemDetail_Stock_C.SetGotNum - // void SetGotNum(int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Stock.MenuLayer_ItemDetail_Stock_C.SetStockNumVisibility - // void SetStockNumVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Stock.MenuLayer_ItemDetail_Stock_C.SetChangeStyleNum - // void SetChangeStyleNum(int32_t colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Stock.MenuLayer_ItemDetail_Stock_C.SetNumVisibility - // void SetNumVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Stock.MenuLayer_ItemDetail_Stock_C.Set Stock Num Max - // void SetStockNumMax(int32_t stockNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Stock.MenuLayer_ItemDetail_Stock_C.Set Stock Num - // void SetStockNum(int32_t stockNum, int32_t stockMaxNum, bool showStock, bool showMaxValue, bool showStockIfAtLeastTwo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent +/// Class /Game/Program/Menu/RPG/Hate/MenuTop_RPG_Hate.MenuTop_RPG_Hate_C +/// Size: 0x0658 (1624 bytes) (0x000650 - 0x000658) align 8 MaxSize: 0x0658 +class UMenuTop_RPG_Hate_C : public UMenuTop +{ +public: + class UMenuGroup_RPG_Hate_C* MenuGroup_RPG_Hate; // 0x0650 (0x0008) }; -/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Attribute_Compare.MenuLayer_Character_Detail_Param_Attribute_Compare_C -/// Size: 0x052C (1324 bytes) (0x000468 - 0x00052C) align 8 MaxSize: 0x052C -class UMenuLayer_Character_Detail_Param_Attribute_Compare_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeEXP.MenuLayer_CharaGaugeEXP_C +/// Size: 0x04D0 (1232 bytes) (0x0004B0 - 0x0004D0) align 8 MaxSize: 0x04D0 +class UMenuLayer_CharaGaugeEXP_C : public UGaugeMenuLayer { public: - class UCustomImage* Base_Aft; // 0x0468 (0x0008) - class UCustomImage* Base_Aft0; // 0x0470 (0x0008) - class UCustomImage* Base_Icon; // 0x0478 (0x0008) - class UCustomImage* ICON_STATUS; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Aft; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Aft1; // 0x0490 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Aft2; // 0x0498 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Aft3; // 0x04A0 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Bef; // 0x04A8 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Bef4; // 0x04B0 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Bef5; // 0x04B8 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Max; // 0x04C0 (0x0008) - class UWidgetSwitcher* Switcher_Aft; // 0x04C8 (0x0008) - class UWidgetSwitcher* Switcher_Bef; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Label; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Num_Aft_End; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Num_Aft_End6; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Num_Aft_Front; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_Num_Aft_Front7; // 0x04F8 (0x0008) - class UCustomTextBlock* xxx_Text_Num_Bef; // 0x0500 (0x0008) - TArray DetailStatusInfoArray; // 0x0508 (0x0010) - FName NUM_STYLE_NORMAL; // 0x0518 (0x0008) - FName NUM_STYLE_WT; // 0x0520 (0x0008) - int32_t LimitNum; // 0x0528 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UCanvasPanel* Gauge_EXP_Cripping; // 0x04B8 (0x0008) + FVector2D GaugeSize; // 0x04C0 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Attribute_Compare.MenuLayer_Character_Detail_Param_Attribute_Compare_C.SetLimitNum - // void SetLimitNum(int32_t LimitNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Attribute_Compare.MenuLayer_Character_Detail_Param_Attribute_Compare_C.SetNumChangeStyle - // void SetNumChangeStyle(bool Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Attribute_Compare.MenuLayer_Character_Detail_Param_Attribute_Compare_C.SetBaseOpacity - // void SetBaseOpacity(double Opacity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Attribute_Compare.MenuLayer_Character_Detail_Param_Attribute_Compare_C.SetParam - // void SetParam(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Attribute_Compare.MenuLayer_Character_Detail_Param_Attribute_Compare_C.SetMode - // void SetMode(int32_t Mode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Attribute_Compare.MenuLayer_Character_Detail_Param_Attribute_Compare_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Attribute_Compare.MenuLayer_Character_Detail_Param_Attribute_Compare_C.SetParamCompare - // void SetParamCompare(int32_t beforeValue, int32_t afterValue); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Attribute_Compare.MenuLayer_Character_Detail_Param_Attribute_Compare_C.SetLabel - // void SetLabel(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeEXP.MenuLayer_CharaGaugeEXP_C.SetExp + // void SetExp(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeEXP.MenuLayer_CharaGaugeEXP_C.SetXSize + // void SetXSize(double XSize); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeEXP.MenuLayer_CharaGaugeEXP_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeEXP.MenuLayer_CharaGaugeEXP_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/CharaGauge/MenuLayer_CharaGaugeEXP.MenuLayer_CharaGaugeEXP_C.ExecuteUbergraph_MenuLayer_CharaGaugeEXP + // void ExecuteUbergraph_MenuLayer_CharaGaugeEXP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot_ItemGrade_Base.MenuLayer_Equip_Slot_ItemGrade_Base_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Equip_Slot_ItemGrade_Base_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/TimeLimit/MenuLayer_RPG_TimeLimit_2_Line_SupportNpc.MenuLayer_RPG_TimeLimit_2_Line_SupportNpc_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_RPG_TimeLimit_2_Line_SupportNpc_C : public UMenuLayer { public: - class UWidgetAnimation* Loop; // 0x0468 (0x0008) - class UCustomImage* Base_Normal; // 0x0470 (0x0008) - class UCustomImage* Base_Normal0; // 0x0478 (0x0008) - class UCanvasPanel* Group_Base; // 0x0480 (0x0008) - class UWidgetSwitcher* Switcher_Base_Normal; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_TimeLimit_Minutes; // 0x0468 (0x0008) + class UNumPrimitive* NumPrimitive_TimeLimit_Seconds; // 0x0470 (0x0008) + class UWidgetSwitcher* Switcher_TimeLimit; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot_ItemGrade_Base.MenuLayer_Equip_Slot_ItemGrade_Base_C.SetRank - // void SetRank(EItemRankType rankType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/TimeLimit/MenuLayer_RPG_TimeLimit_2_Line_SupportNpc.MenuLayer_RPG_TimeLimit_2_Line_SupportNpc_C.SetAlert + // void SetAlert(bool isAlart); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/TimeLimit/MenuLayer_RPG_TimeLimit_2_Line_SupportNpc.MenuLayer_RPG_TimeLimit_2_Line_SupportNpc_C.SetPlayTime + // void SetPlayTime(int32_t Minutes, int32_t Seconds); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Skill.MenuLayer_ItemDetail_Skill_C -/// Size: 0x04D0 (1232 bytes) (0x000468 - 0x0004D0) align 8 MaxSize: 0x04D0 -class UMenuLayer_ItemDetail_Skill_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C +/// Size: 0x0675 (1653 bytes) (0x0004B0 - 0x000675) align 8 MaxSize: 0x0675 +class UMenuLayer_RPG_CharaMain_C : public UGaugeMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCanvasPanel* Group_Icon_Base; // 0x0470 (0x0008) - class UCanvasPanel* Group_Icon_RipeningAltar; // 0x0478 (0x0008) - class UCustomImage* Icon_Number; // 0x0480 (0x0008) - class UCustomImage* Icon_Number0; // 0x0488 (0x0008) - class UCustomImage* Icon_RipeningAltar; // 0x0490 (0x0008) - class UCustomImage* Icon_Skill_Active; // 0x0498 (0x0008) - class UCustomImage* Icon_Skill_Passive; // 0x04A0 (0x0008) - class UCustomImage* Icon_Skill_StatusUp; // 0x04A8 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_StatusCount; // 0x04B8 (0x0008) - class UCustomTextBlock* Text_StatusTitle; // 0x04C0 (0x0008) - FName ICON_PLANTDUNGEON_RIPENINGALTAR_NONE; // 0x04C8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UWidgetAnimation* Stop_Aleat; // 0x04B8 (0x0008) + class UWidgetAnimation* Start_Aleat; // 0x04C0 (0x0008) + class UWidgetAnimation* Change_SubLife_Icon; // 0x04C8 (0x0008) + class UWidgetAnimation* Change_Life_Icon; // 0x04D0 (0x0008) + class UWidgetAnimation* ShortageAlertSP; // 0x04D8 (0x0008) + class UWidgetAnimation* ShortageAlertHP; // 0x04E0 (0x0008) + class UWidgetAnimation* MultiStatus_Open_reload; // 0x04E8 (0x0008) + class UWidgetAnimation* MultiStatus_Open_out; // 0x04F0 (0x0008) + class UWidgetAnimation* MultiStatus_Open_in; // 0x04F8 (0x0008) + class UInputPanelWidget* col_input; // 0x0500 (0x0008) + class UOverlay* Group_HP_Dying; // 0x0508 (0x0008) + class UOverlay* Group_HP_Normal; // 0x0510 (0x0008) + class UCustomImage* Icon_AddStatus; // 0x0518 (0x0008) + class UCustomImage* Icon_AddStatus0; // 0x0520 (0x0008) + class UCustomImage* Icon_AddStatus1; // 0x0528 (0x0008) + class UCustomImage* Icon_AddStatus2; // 0x0530 (0x0008) + class UCustomImage* Icon_AddStatus3; // 0x0538 (0x0008) + class UCustomImage* Icon_AddStatus4; // 0x0540 (0x0008) + class UCustomImage* Icon_AddStatus_Meal; // 0x0548 (0x0008) + class UCustomImage* Icon_AddStatus_Meal5; // 0x0550 (0x0008) + class UCustomImage* Icon_AddStatus_Meal6; // 0x0558 (0x0008) + class UCustomImage* Icon_AddStatus_Meal7; // 0x0560 (0x0008) + class UCustomImage* Icon_AddStatus_Meal8; // 0x0568 (0x0008) + class UCustomImage* Icon_AddStatus_Meal9; // 0x0570 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0578 (0x0008) + class UCustomImage* Icon_Platform; // 0x0580 (0x0008) + class UMenuLayer_CharaGaugeEXP_C* MenuLayer_CharaGaugeEXP; // 0x0588 (0x0008) + class UMenuLayer_CharaGaugeHP_C* MenuLayer_CharaGaugeHP; // 0x0590 (0x0008) + class UMenuLayer_CharaGaugeHP_Dying_C* MenuLayer_CharaGaugeHP_Dying; // 0x0598 (0x0008) + class UMenuLayer_CharaGaugeSP_C* MenuLayer_CharaGaugeSP; // 0x05A0 (0x0008) + class UMenuLayer_Multi_Lobby_Bell_C* MenuLayer_Multi_Lobby_Bell; // 0x05A8 (0x0008) + class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x05B0 (0x0008) + class UNumPrimitive* NumPrimitive; // 0x05B8 (0x0008) + class UCanvasPanel* Root; // 0x05C0 (0x0008) + class UWidgetSwitcher* Switcher_Icon_Life; // 0x05C8 (0x0008) + class UWidgetSwitcher* Switcher_Status_Online; // 0x05D0 (0x0008) + class UCustomTextBlock* Text_Chara_Name; // 0x05D8 (0x0008) + class UCustomTextBlock* Text_Key; // 0x05E0 (0x0008) + class UCustomTextBlock* Text_Key10; // 0x05E8 (0x0008) + class UCustomTextBlock* Text_Key11; // 0x05F0 (0x0008) + class UCustomTextBlock* Text_Level_Label; // 0x05F8 (0x0008) + class UCustomTextBlock* Text_Life_Name; // 0x0600 (0x0008) + class UCustomTextBlock* Text_Status_Online; // 0x0608 (0x0008) + class UCustomTextBlock* Text_Status_Online12; // 0x0610 (0x0008) + class UCustomTextBlock* Text_Status_Online13; // 0x0618 (0x0008) + bool isMultiStatusOpened; // 0x0620 (0x0001) + bool isMainLifeChangeAnimation; // 0x0621 (0x0001) + bool isSubLifeChangeAnimation; // 0x0622 (0x0001) + unsigned char UnknownData00_6[0x1]; // 0x0623 (0x0001) MISSED + FName SE_ID_LIFE_CHANGE; // 0x0624 (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x062C (0x0004) MISSED + TArray iconArray; // 0x0630 (0x0010) + FName SE_ID_MULTI_READY__TO_GO; // 0x0640 (0x0008) + bool IsSubLifeChangeSEEnable; // 0x0648 (0x0001) + bool IsOnOpenFlag; // 0x0649 (0x0001) + ECharaMultiStatus prevMultiStatus; // 0x064A (0x0001) + bool IsHost; // 0x064B (0x0001) + FName SE_ID_MULTI_BACK_TO_PREPARATION_; // 0x064C (0x0008) + FName TEXT_ID_PREPARING_HOST; // 0x0654 (0x0008) + FName TEXT_ID_PREPARING_GUEST; // 0x065C (0x0008) + FName TEXT_ID_READY; // 0x0664 (0x0008) + FName GAIJI_ID_RIGHT_DEFAULT; // 0x066C (0x0008) + ECharaMultiStatus multiStatus; // 0x0674 (0x0001) /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Skill.MenuLayer_ItemDetail_Skill_C.SetIconType - // void SetIconType(TEnumAsByte Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Skill.MenuLayer_ItemDetail_Skill_C.SetIconRipeningAltarVisibility - // void SetIconRipeningAltarVisibility(bool Visibility, int32_t ripeningAge); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Skill.MenuLayer_ItemDetail_Skill_C.SetSkillDetailText - // void SetSkillDetailText(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Skill.MenuLayer_ItemDetail_Skill_C.SetSkillTitleText - // void SetSkillTitleText(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Skill.MenuLayer_ItemDetail_Skill_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Skill.MenuLayer_ItemDetail_Skill_C.ExecuteUbergraph_MenuLayer_ItemDetail_Skill - // void ExecuteUbergraph_MenuLayer_ItemDetail_Skill(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetBlinkStatusIcon + // void SetBlinkStatusIcon(int32_t Index, bool isBlink); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetAFKIconVisibility + // void SetAFKIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.UpdateGaiji + // void UpdateGaiji(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetPlayformIcon + // void SetPlayformIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetCharacterName + // void SetCharacterName(FText labelText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetExp + // void SetExp(double Exp, double maxExp, bool Immeditate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetMultiPreparingGuide + // void SetMultiPreparingGuide(FName iconTextId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.StopHPAlertAnimation + // void StopHPAlertAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.PlayHPAlertAnimation + // void PlayHPAlertAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.PlayChangeSubLifeAnimation + // void PlayChangeSubLifeAnimation(bool IsSEEnable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetMultiReadyGuide + // void SetMultiReadyGuide(FName iconTextId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.PlayChangeMainLifeAnimation + // void PlayChangeMainLifeAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetShortageSP + // void SetShortageSP(int32_t sp, int32_t SPMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetStatusIcon + // void SetStatusIcon(int32_t& _index, FName _iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetMultiStatus + // void SetMultiStatus(ECharaMultiStatus multiStatus, ECharaMultiStatus prevMultiStatus); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetMultiDataVisibility + // void SetMultiDataVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetMultiData + // void SetMultiData(int32_t PlayerNumber, bool IsHost); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetVisible + // void SetVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetLifeData + // void SetLifeData(FText& MainLifeName, FName& MainLifeIcon, FName& SubLifeIcon); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetLevelNum + // void SetLevelNum(int32_t Level); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetSp + // void SetSp(double sp, double maxSp, double SPCost, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.SetHp + // void SetHp(double hp, double maxHp, bool Immediate, int32_t HPInt); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuLayer_RPG_CharaMain.MenuLayer_RPG_CharaMain_C.ExecuteUbergraph_MenuLayer_RPG_CharaMain + // void ExecuteUbergraph_MenuLayer_RPG_CharaMain(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C -/// Size: 0x0588 (1416 bytes) (0x000468 - 0x000588) align 8 MaxSize: 0x0588 -class UMenuLayer_Equip_Slot_C : public UEquipSlotMenuLayer +/// Class /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C +/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 +class UMenuGroup3D_RPG_CharaMain_C : public UVirtualPadMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Text_Rental_loop; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_init; // 0x0478 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0488 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0490 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) - class UCustomImage* Base_Empty_Unset; // 0x04C0 (0x0008) - class UCustomImage* Base_Empty_Unset0; // 0x04C8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04D0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Rarity; // 0x04E0 (0x0008) - class UCustomImage* Icon_Empty; // 0x04E8 (0x0008) - class UCustomImage* Icon_Empty_View; // 0x04F0 (0x0008) - class UCustomImage* Icon_Expired; // 0x04F8 (0x0008) - class UCustomImage* Icon_Item; // 0x0500 (0x0008) - class UImage* Icon_Layering; // 0x0508 (0x0008) - class UCustomImage* Icon_Lock; // 0x0510 (0x0008) - class UCustomImage* Icon_Ripening_age; // 0x0518 (0x0008) - class UCustomImage* Icon_Roguelike_Rebuild; // 0x0520 (0x0008) - class UMenuLayer_Equip_Slot_ItemGrade_Base_C* MenuLayer_Equip_Slot_ItemGrade_Base; // 0x0528 (0x0008) - class UMenuLayer_ItemTitle_Icon_C* MenuLayer_ItemTitle_Icon; // 0x0530 (0x0008) - class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x0538 (0x0008) - class UMenuLayer_Rarity_Thumb_C* MenuLayer_Rarity_Thumb; // 0x0540 (0x0008) - class UCustomImage* NPC; // 0x0548 (0x0008) - class UWidgetSwitcher* Switcher_Empty_Icon; // 0x0550 (0x0008) - class UWidgetSwitcher* Switcher_Empty_UnsetColor; // 0x0558 (0x0008) - class UWidgetSwitcher* Switcher_PlayerType; // 0x0560 (0x0008) - class UWidgetSwitcher* Switcher_Status; // 0x0568 (0x0008) - class UWidgetSwitcher* Switcher_Status_Empty; // 0x0570 (0x0008) - class UCustomTextBlock* Text_Rental; // 0x0578 (0x0008) - class UCanvasPanel* Transform; // 0x0580 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Init; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UInvalidationBox* InvalidationBox; // 0x0748 (0x0008) + class UMenuLayer_RPG_CharaMain_C* MenuLayer_RPG_CharaMain; // 0x0750 (0x0008) /// Functions - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetExEquipItemIconVisibility - // void SetExEquipItemIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetContentRightInvalidMarkVisibility - // void SetContentRightInvalidMarkVisibility(bool isContentRightInvalid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetRipeningageIconTexture - // void SetRipeningageIconTexture(int32_t Age); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetViewLayeringIconTexture - // void SetViewLayeringIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetAbilituLayeringIconTexture - // void SetAbilituLayeringIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetPlayerTypeSwitch - // void SetPlayerTypeSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetRarityVisibility - // void SetRarityVisibility(ERarityType rarity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetViewMarkVisibility - // void SetViewMarkVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetEmptyUnsetColorSwitch - // void SetEmptyUnsetColorSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetEmptyIconSwitch - // void SetEmptyIconSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.InitPlayAnimation - // void InitPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetSlotInfo - // void SetSlotInfo(FEquipSlotInfo slotInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.GetWidth - // void GetWidth(double& Width); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetLockSwitch - // void SetLockSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetEmptySwitch - // void SetEmptySwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetEmptyIconTexture - // void SetEmptyIconTexture(FName iconID, FName baseIconId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetRentalVisibility - // void SetRentalVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetItemIconTexture - // void SetItemIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetRentalText - // void SetRentalText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetCategoryText - // void SetCategoryText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.ExecuteUbergraph_MenuLayer_Equip_Slot - // void ExecuteUbergraph_MenuLayer_Equip_Slot(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetAFKIconVisibility + // void SetAFKIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.UpdateGaiji + // void UpdateGaiji(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetPlatformIcon + // void SetPlatformIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetPlayerName + // void SetPlayerName(FText playerName); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetExp + // void SetExp(double Now, double Max, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.StopHPAlertAnimation + // void StopHPAlertAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.PlayHPAlertAnimation + // void PlayHPAlertAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetMultiDataVisibility + // void SetMultiDataVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetMultiData + // void SetMultiData(int32_t PlayerNumber, bool IsHost); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.PlaySubLifeChageAnimation + // void PlaySubLifeChageAnimation(bool IsSEEnable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.PlayMainLifeChageAnimation + // void PlayMainLifeChageAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetShortageSP + // void SetShortageSP(int32_t sp, int32_t SPMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetMultiStatus + // void SetMultiStatus(ECharaMultiStatus multiStatus, ECharaMultiStatus prevMultiStatus); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetBlinkStatusIcon + // void SetBlinkStatusIcon(int32_t Index, bool isBlink); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetStausIcon + // void SetStausIcon(int32_t& _index, FName _iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetLifeData + // void SetLifeData(FText& MainLifeName, FName& MainLifeIcon, FName& SubLifeIcon); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetLevel + // void SetLevel(int32_t Level); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetTensionGauge + // void SetTensionGauge(int32_t TensionValue, int32_t MaxTensionValue, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetSp + // void SetSp(int32_t sp, int32_t maxSp, int32_t SPCost, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.SetHp + // void SetHp(int32_t hp, int32_t maxHp, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.GetRate + // void GetRate(double Num, double Max, double& Rate); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuGroup3D_RPG_CharaMain.MenuGroup3D_RPG_CharaMain_C.ExecuteUbergraph_MenuGroup3D_RPG_CharaMain + // void ExecuteUbergraph_MenuGroup3D_RPG_CharaMain(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Capture/LifeCharacter/MenuGroup_Capture_LifeCharacter.MenuGroup_Capture_LifeCharacter_C -/// Size: 0x0808 (2056 bytes) (0x0007E0 - 0x000808) align 8 MaxSize: 0x0808 -class UMenuGroup_Capture_LifeCharacter_C : public UMenuGroup3D +/// Class /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C +/// Size: 0x0728 (1832 bytes) (0x000700 - 0x000728) align 8 MaxSize: 0x0728 +class UMenuTop_RPG_CharaMain_C : public URpgMainCharaMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x07E0 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x07E8 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x07F0 (0x0008) - SDK_UNDEFINED(16,832) /* FMulticastInlineDelegate */ __um(On_Move_Analog_R); // 0x07F8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0700 (0x0008) + class UMenuGroup3D_RPG_CharaMain_C* MenuGroup3D_RPG_CharaMain; // 0x0708 (0x0008) + class UMenuGroup_RPG_Hate_C* MenuGroup_RPG_Hate; // 0x0710 (0x0008) + bool StatusIconUpdate; // 0x0718 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0719 (0x0007) MISSED + class UTexture* DummyTexture; // 0x0720 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Capture/LifeCharacter/MenuGroup_Capture_LifeCharacter.MenuGroup_Capture_LifeCharacter_C.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/LifeCharacter/MenuGroup_Capture_LifeCharacter.MenuGroup_Capture_LifeCharacter_C.ExecuteUbergraph_MenuGroup_Capture_LifeCharacter - // void ExecuteUbergraph_MenuGroup_Capture_LifeCharacter(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Common/Capture/LifeCharacter/MenuGroup_Capture_LifeCharacter.MenuGroup_Capture_LifeCharacter_C.On Move Analog R__DelegateSignature - // void OnMoveAnalogR__DelegateSignature(FVector2D Dir, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.SetStatusIcon + // void SetStatusIcon(TArray& _iconIdArray); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateMultiStatus_BP + // void UpdateMultiStatus_BP(ECharaMultiStatus _charaMultiStatus, ECharaMultiStatus _prevCharaMultiStatus); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.PlaySPShortageAlert_BP + // void PlaySPShortageAlert_BP(int32_t _sp, int32_t _maxSP); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateHP_BP + // void UpdateHP_BP(int32_t _hp, int32_t _maxHP, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateSP_BP + // void UpdateSP_BP(int32_t _sp, int32_t _maxSP, int32_t _spCost, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateTensionGauge_BP + // void UpdateTensionGauge_BP(int32_t _tensionValue, int32_t _maxTensionValue, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateLife_BP + // void UpdateLife_BP(FText& _mainLifeName, FName& _mainLifeIcon, FName& _subLifeIcon); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateStatusIcon_BP + // void UpdateStatusIcon_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateMultiData_BP + // void UpdateMultiData_BP(int32_t _playerNumber, bool _isHost); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateMultiDataVisibility_BP + // void UpdateMultiDataVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.PlayMainLifeChangeAnimation_BP + // void PlayMainLifeChangeAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.PlaySubLifeChangeAnimation_BP + // void PlaySubLifeChangeAnimation_BP(bool _isSEEnable); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.PlayHPAlertAnimation_BP + // void PlayHPAlertAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.StopHPAlertAnimation_BP + // void StopHPAlertAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateEXP_BP + // void UpdateEXP_BP(int32_t _nowValue, int32_t _maxValue, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdatePlayerName_BP + // void UpdatePlayerName_BP(FText& _playerName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdatePlatformIcon_BP + // void UpdatePlatformIcon_BP(FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.OnClickLife + // void OnClickLife(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.UpdateLevel_BP + // void UpdateLevel_BP(int32_t _level); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.OnResume_BP + // void OnResume_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.SetAFKIconVisibility_BP + // void SetAFKIconVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.SetBlinkStatusIcon_BP + // void SetBlinkStatusIcon_BP(int32_t _index, bool _isBlink); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaMain/MenuTop_RPG_CharaMain.MenuTop_RPG_CharaMain_C.ExecuteUbergraph_MenuTop_RPG_CharaMain + // void ExecuteUbergraph_MenuTop_RPG_CharaMain(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C -/// Size: 0x0900 (2304 bytes) (0x0007F0 - 0x000900) align 8 MaxSize: 0x0900 -class UMenuTop_Life_LifeSelect_C : public ULifeSelectMenuTop +/// Class /Game/Program/Menu/RPG/TalkBalloonLog/MenuLayer_RPG_TalkBalloonLog.MenuLayer_RPG_TalkBalloonLog_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_RPG_TalkBalloonLog_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x07F0 (0x0008) - class UWidgetAnimation* Pad_out; // 0x07F8 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x0800 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x0808 (0x0008) - class UMenuGroup_Capture_LifeCharacter_C* MenuGroup_Capture_LifeCharacter; // 0x0810 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) - class UMenuGroup_Life_UnLock_C* MenuGroup_Life_UnLock; // 0x0828 (0x0008) - class UMenuGroup_Life_Buttons_C* MenuGroup_LifeSelect_Buttons; // 0x0830 (0x0008) - class UMenuGroup_Life_Detail_Window_C* MenuGroup_LifeSelect_Detail_Window; // 0x0838 (0x0008) - class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0840 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0848 (0x0008) - FName PRESET_GROUP_NAME_DEFAULT_DETAIL_SHOW; // 0x0850 (0x0008) - FName PRESET_GROUP_NAME_DEFAULT_DETAIL_HIDE; // 0x0858 (0x0008) - FName PRESET_GROUP_NAME_PAD_DETAIL_SHOW; // 0x0860 (0x0008) - FName PRESET_GROUP_NAME_PAD_DETAIL_HIDE; // 0x0868 (0x0008) - FName PRESET_GROUP_NAME_UNLOCK; // 0x0870 (0x0008) - FName PRESET_SE_CANCEL; // 0x0878 (0x0008) - bool Base_Type; // 0x0880 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0881 (0x0003) MISSED - FName operationGuideId; // 0x0884 (0x0008) - bool requiredAvatarModelUpdate; // 0x088C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x088D (0x0003) MISSED - double avatarModelUpdateTime; // 0x0890 (0x0008) - FName SE_ID_CHANGE_PAGE; // 0x0898 (0x0008) - FName SE_ID_CHANGE_LIFE_CHARACTER; // 0x08A0 (0x0008) - FName SE_ID_DECIDE_LIFE_BUTTON; // 0x08A8 (0x0008) - FName SE_ID_DECIDE_NO_HAVE_LIFE_BUTTON; // 0x08B0 (0x0008) - FName Return_Value_Life_Id; // 0x08B8 (0x0008) - FName OPERATION_GUIDE_ID_GUILD_LICENSE_SHOW; // 0x08C0 (0x0008) - FName OPERATION_GUIDE_ID_GUILD_LICENSE_HIDE; // 0x08C8 (0x0008) - FName OPERATION_GUIDE_ID_LICENSE_DONT_HAVE; // 0x08D0 (0x0008) - FName OPERATION_GUIDE_ID_LICENSE_DONT_UNEMPLOYED; // 0x08D8 (0x0008) - class UMenuLayer_Life_Button_C* tempPrevUnlockAnimationLayer; // 0x08E0 (0x0008) - class UMenuLayer_Life_Button_C* tempUnlockAnimationLayer; // 0x08E8 (0x0008) - FName OPERATION_GUIDE_ID_SELECT_LICENSE_SHOW; // 0x08F0 (0x0008) - FName OPERATION_GUIDE_ID_SELECT_LICENSE_HIDE; // 0x08F8 (0x0008) + class UCanvasPanel* Group_Face; // 0x0468 (0x0008) + class UCustomImage* Icon_Face; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.GetOperationGuide - // void GetOperationGuide(bool licenseEnable, FName& Guide); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.ResetCharacterRotation - // void ResetCharacterRotation(bool isForward); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.IsEnableLicense - // void IsEnableLicense(bool& Enable); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.UpdateLifeTypeIcon - // void UpdateLifeTypeIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.SelectButton - // void SelectButton(ELifeCategory lifeCategory, ELifeType lifeType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.SetLisenceCardVisibility - // void SetLisenceCardVisibility(bool Visibility); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.InitGroupPreset - // void InitGroupPreset(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnBackDelegateEvent_FooterOperationGuide - // void OnBackDelegateEvent_FooterOperationGuide(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnInitLifeSelectButtons - // void OnInitLifeSelectButtons(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnMoveFocusDelegateEvent_LifeSelectButtons - // void OnMoveFocusDelegateEvent_LifeSelectButtons(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.UpdateLifeButtons_BP - // void UpdateLifeButtons_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnEnterDelegateEvent_FooterOperationGuide - // void OnEnterDelegateEvent_FooterOperationGuide(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnInitLifeSelectDetailWindow - // void OnInitLifeSelectDetailWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnSetupScreenTitle - // void OnSetupScreenTitle(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnSetupOperationGuide - // void OnSetupOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnInitWindowBase - // void OnInitWindowBase(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnEnterDelegateEvent_LifeSelectButtons - // void OnEnterDelegateEvent_LifeSelectButtons(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnSetupAddLayerCondition - // void OnSetupAddLayerCondition(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnSetupBaseColor - // void OnSetupBaseColor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.m - // void m(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnPlayUnlockAnimation_BP - // void OnPlayUnlockAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.CustomEvent - // void CustomEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnCloseMenu - // void OnCloseMenu(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.CloseMenu_BP - // void CloseMenu_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnRLeft - // void OnRLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.ExecuteUbergraph_MenuTop_Life_LifeSelect - // void ExecuteUbergraph_MenuTop_Life_LifeSelect(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuLayer_RPG_TalkBalloonLog.MenuLayer_RPG_TalkBalloonLog_C.SetFaceIcon + // void SetFaceIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuLayer_RPG_TalkBalloonLog.MenuLayer_RPG_TalkBalloonLog_C.SetMessageText + // void SetMessageText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuLayer_RPG_TalkBalloonLog.MenuLayer_RPG_TalkBalloonLog_C.SetNameText + // void SetNameText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C -/// Size: 0x07B0 (1968 bytes) (0x000728 - 0x0007B0) align 8 MaxSize: 0x07B0 -class UMenuGroup_Capture_EquipCharacter_C : public UMenuGroup +/// Class /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C +/// Size: 0x0663 (1635 bytes) (0x000468 - 0x000663) align 8 MaxSize: 0x0663 +class UMenuLayer_RPG_CharaSub_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Slide_View_MySet_in; // 0x0730 (0x0008) - class UWidgetAnimation* Slide_View_MySet_out; // 0x0738 (0x0008) - class UWidgetAnimation* Slide_ColorSelect_Open_out; // 0x0740 (0x0008) - class UWidgetAnimation* Slide_ColorSelect_Open_in; // 0x0748 (0x0008) - class UWidgetAnimation* Equip_View_Open_Out; // 0x0750 (0x0008) - class UWidgetAnimation* Equip_View_Open_in; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0760 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0768 (0x0008) - class UCanvasPanel* Group_CharaName; // 0x0770 (0x0008) - class UCanvasPanel* Group_Slide; // 0x0778 (0x0008) - class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x0780 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x0788 (0x0008) - class UCustomImage* shadow; // 0x0790 (0x0008) - class UCustomTextBlock* Text_CharaName; // 0x0798 (0x0008) - SDK_UNDEFINED(16,833) /* FMulticastInlineDelegate */ __um(On_Move_Analog_R); // 0x07A0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* TypingIndicator_Open_out; // 0x0470 (0x0008) + class UWidgetAnimation* TypingIndicator_Open_in; // 0x0478 (0x0008) + class UWidgetAnimation* ShortageAlertSP; // 0x0480 (0x0008) + class UWidgetAnimation* ShortageAlertHP; // 0x0488 (0x0008) + class UWidgetAnimation* Stamp_Open_out; // 0x0490 (0x0008) + class UWidgetAnimation* Stamp_Open_in; // 0x0498 (0x0008) + class UWidgetAnimation* TalkBalloon_Open_out; // 0x04A0 (0x0008) + class UWidgetAnimation* TalkBalloon_Open_in; // 0x04A8 (0x0008) + class UWidgetAnimation* MultiStatus_Open_reload; // 0x04B0 (0x0008) + class UWidgetAnimation* MultiStatus_Open_out; // 0x04B8 (0x0008) + class UWidgetAnimation* MultiStatus_Open_in; // 0x04C0 (0x0008) + class UCustomImage* Base_AFK; // 0x04C8 (0x0008) + class UCanvasPanel* Group_AddStatus_Icon; // 0x04D0 (0x0008) + class UCanvasPanel* Group_AddStatus_Icon0; // 0x04D8 (0x0008) + class UCanvasPanel* Group_AddStatus_Icon1; // 0x04E0 (0x0008) + class UCanvasPanel* Group_AddStatus_Icon2; // 0x04E8 (0x0008) + class UCanvasPanel* Group_AddStatus_Icon3; // 0x04F0 (0x0008) + class UCanvasPanel* Group_AddStatus_Icon4; // 0x04F8 (0x0008) + class UCanvasPanel* Group_FreeChat; // 0x0500 (0x0008) + class UCanvasPanel* Group_Icon_Platform; // 0x0508 (0x0008) + class UCanvasPanel* Group_Text; // 0x0510 (0x0008) + class UCanvasPanel* Group_TimeLimit; // 0x0518 (0x0008) + class UCustomImage* Icon_AddStatus; // 0x0520 (0x0008) + class UCustomImage* Icon_AddStatus5; // 0x0528 (0x0008) + class UCustomImage* Icon_AddStatus6; // 0x0530 (0x0008) + class UCustomImage* Icon_AddStatus7; // 0x0538 (0x0008) + class UCustomImage* Icon_AddStatus8; // 0x0540 (0x0008) + class UCustomImage* Icon_AddStatus9; // 0x0548 (0x0008) + class UCustomImage* Icon_Face; // 0x0550 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0558 (0x0008) + class UCustomImage* Icon_Multi_Mute; // 0x0560 (0x0008) + class UCustomImage* Icon_Multi_Player_Face; // 0x0568 (0x0008) + class UCustomImage* Icon_Multi_Player_Face10; // 0x0570 (0x0008) + class UCustomImage* Icon_Multi_Player_Face11; // 0x0578 (0x0008) + class UCustomImage* Icon_Platform; // 0x0580 (0x0008) + class UMenuLayer_CharaGaugeHP_C* MenuLayer_CharaGaugeHP; // 0x0588 (0x0008) + class UMenuLayer_CharaGaugeSP_C* MenuLayer_CharaGaugeSP; // 0x0590 (0x0008) + class UMenuLayer_Multi_Lobby_Bell_C* MenuLayer_Multi_Lobby_Bell; // 0x0598 (0x0008) + class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x05A0 (0x0008) + class UMenuLayer_RPG_CharaSub_PickRequest_C* MenuLayer_RPG_CharaSub_PickRequest; // 0x05A8 (0x0008) + class UMenuLayer_RPG_TimeLimit_2_Line_SupportNpc_C* MenuLayer_RPG_TimeLimit_2_Line_SupportNpc; // 0x05B0 (0x0008) + class UNumPrimitive* NumPrimitive_Level; // 0x05B8 (0x0008) + class UCanvasPanel* Root; // 0x05C0 (0x0008) + class UCustomImage* stamp; // 0x05C8 (0x0008) + class UWidgetSwitcher* Switcher_Chat; // 0x05D0 (0x0008) + class UWidgetSwitcher* Switcher_Multi_Player_Face_Icon; // 0x05D8 (0x0008) + class UWidgetSwitcher* Switcher_Status_Online; // 0x05E0 (0x0008) + class UWidgetSwitcher* Switcher_Typing_Indicator; // 0x05E8 (0x0008) + class UCustomTextBlock* Text_Chat; // 0x05F0 (0x0008) + class UCustomTextBlock* Text_Chat12; // 0x05F8 (0x0008) + class UCustomTextBlock* Text_Level_Label; // 0x0600 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0608 (0x0008) + class UCustomTextBlock* Text_Status_Online; // 0x0610 (0x0008) + class UCustomTextBlock* Text_Status_Online13; // 0x0618 (0x0008) + bool isMultiStatusOpened; // 0x0620 (0x0001) + bool IsOpenChatText; // 0x0621 (0x0001) + unsigned char UnknownData00_6[0x6]; // 0x0622 (0x0006) MISSED + TArray iconArray; // 0x0628 (0x0010) + FName SE_ID_MULTI_READY__TO_GO; // 0x0638 (0x0008) + FName SE_ID_MULTI_BACK_TO_PREPARATION; // 0x0640 (0x0008) + bool isOpenTypingIndicator; // 0x0648 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x0649 (0x0007) MISSED + TArray GroupIconArray; // 0x0650 (0x0010) + bool IsAlert; // 0x0660 (0x0001) + ECharaMultiStatus multiStatus; // 0x0661 (0x0001) + ECharaMultiStatus prevMultiStatus; // 0x0662 (0x0001) /// Functions - // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetEquipDefaultTransform - // void SetEquipDefaultTransform(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetCharacterDefaultTransform - // void SetCharacterDefaultTransform(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetCharaNameText - // void SetCharaNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetCharacterNameVisibility - // void SetCharacterNameVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetShadowVisibility - // void SetShadowVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetEquipAvatarOverwrite - // void SetEquipAvatarOverwrite(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetEquipViewNpcOverwrite - // void SetEquipViewNpcOverwrite(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetSlideViewMySetOutPlayAnimation - // void SetSlideViewMySetOutPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetSlideViewMySetInPlayAnimation - // void SetSlideViewMySetInPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetSlideColorSelectOutPlayAnimation - // void SetSlideColorSelectOutPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetSlideColorSelectInPlayAnimation - // void SetSlideColorSelectInPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.ExecuteUbergraph_MenuGroup_Capture_EquipCharacter - // void ExecuteUbergraph_MenuGroup_Capture_EquipCharacter(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.On Move Analog R__DelegateSignature - // void OnMoveAnalogR__DelegateSignature(FVector2D Dir, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetAfkVisibility + // void SetAfkVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetPlatformIcon + // void SetPlatformIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetPlatformIconVisibility + // void SetPlatformIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetMuteIconVisibility + // void SetMuteIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.isOpenChat + // void isOpenChat(bool& IsOpen); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.IsShowTypingIndicator + // void IsShowTypingIndicator(bool& isShow); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetAlertSwitcher + // void SetAlertSwitcher(bool isAlart); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetPlayTime + // void SetPlayTime(int32_t Minutes, int32_t Seconds); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.OnGetActiveWedgitIndex + // char OnGetActiveWedgitIndex(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.CloseTypingIndicator + // void CloseTypingIndicator(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.Show Typing Indicator + // void ShowTypingIndicator(bool isShow, FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.Set Multi Player Face Icon Switch + // void SetMultiPlayerFaceIconSwitch(int32_t _clientIdx); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetMultiPlayerAllOpacity + // void SetMultiPlayerAllOpacity(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.UpdateStamp + // void UpdateStamp(FName stampIconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.UpdateChat + // void UpdateChat(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.CloseStamp + // void CloseStamp(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.CloseChat + // void CloseChat(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.OpenStamp + // void OpenStamp(FName InStamp); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.OpenChat + // void OpenChat(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetChatText + // void SetChatText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.Set Talk Balloon Openout Play Animation + // void SetTalkBalloonOpenoutPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetTalkBalloonOpeninPlayAnimation + // void SetTalkBalloonOpeninPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetStatusIcon + // void SetStatusIcon(FName _iconID, int32_t _iconIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetMultiPlayerHostVisible + // void SetMultiPlayerHostVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetMultiDataVisibility + // void SetMultiDataVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetMultiData + // void SetMultiData(int32_t PlayerNunber, bool IsHost); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetMultiStatus + // void SetMultiStatus(ECharaMultiStatus multiStatus, ECharaMultiStatus prevMultiStatus); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.Set Time Limit Visibility + // void SetTimeLimitVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetLifeIconTexture + // void SetLifeIconTexture(FName& MainLifeIcon, FName& SubLifeIcon); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetFaceIconTexture + // void SetFaceIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetLevelNum + // void SetLevelNum(int32_t Level); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetNameText + // void SetNameText(FText& Name); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetExp + // void SetExp(double ExpGauge); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetSp + // void SetSp(int32_t sp, int32_t maxSp, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.SetHp + // void SetHp(int32_t hp, int32_t maxHp, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.OnSetWidgetSwitcherIndex + // void OnSetWidgetSwitcherIndex(char _index); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuLayer_RPG_CharaSub.MenuLayer_RPG_CharaSub_C.ExecuteUbergraph_MenuLayer_RPG_CharaSub + // void ExecuteUbergraph_MenuLayer_RPG_CharaSub(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Category.MenuLayer_Equip_Tab_Icon_Category_C -/// Size: 0x04C8 (1224 bytes) (0x000468 - 0x0004C8) align 8 MaxSize: 0x04C8 -class UMenuLayer_Equip_Tab_Icon_Category_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C +/// Size: 0x07AA (1962 bytes) (0x000728 - 0x0007AA) align 8 MaxSize: 0x07AA +class UMenuGroup_RPG_CharaSub_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0490 (0x0008) - class UCustomImage* Icon_Normal; // 0x0498 (0x0008) - class UCustomImage* New; // 0x04A0 (0x0008) - class UCanvasPanel* Root; // 0x04A8 (0x0008) - class UWidgetSwitcher* Switch_Base_Normal; // 0x04B0 (0x0008) - class UWidgetSwitcher* Switcher_Notice; // 0x04B8 (0x0008) - class UCustomImage* Update; // 0x04C0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UOverlay* Group_Chara; // 0x0740 (0x0008) + class UOverlay* Group_Chara0; // 0x0748 (0x0008) + class UOverlay* Group_Chara1; // 0x0750 (0x0008) + class UInvalidationBox* InvalidationBox_Chara; // 0x0758 (0x0008) + class UInvalidationBox* InvalidationBox_Chara2; // 0x0760 (0x0008) + class UInvalidationBox* InvalidationBox_Chara3; // 0x0768 (0x0008) + class UMenuLayer_RPG_CharaSub_C* MenuLayer_RPG_Character_Sub; // 0x0770 (0x0008) + class UMenuLayer_RPG_CharaSub_C* MenuLayer_RPG_Character_Sub4; // 0x0778 (0x0008) + class UMenuLayer_RPG_CharaSub_C* MenuLayer_RPG_Character_Sub5; // 0x0780 (0x0008) + TArray MenuLayerCharacterSubs; // 0x0788 (0x0010) + TArray CharaCanvasList; // 0x0798 (0x0010) + bool opened; // 0x07A8 (0x0001) + bool IsShowedTypingIndicator; // 0x07A9 (0x0001) /// Functions - // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Category.MenuLayer_Equip_Tab_Icon_Category_C.SetNotificationSwitch - // void SetNotificationSwitch(ENotificationIconType notificationType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Category.MenuLayer_Equip_Tab_Icon_Category_C.SetBaseSwitch - // void SetBaseSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Category.MenuLayer_Equip_Tab_Icon_Category_C._xxx_SetTabText - // void _xxx_SetTabText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Category.MenuLayer_Equip_Tab_Icon_Category_C._xxx_SetVisibilityOfAll - // void _xxx_SetVisibilityOfAll(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Category.MenuLayer_Equip_Tab_Icon_Category_C.SetNoticeVisibility - // void SetNoticeVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Category.MenuLayer_Equip_Tab_Icon_Category_C.SetTabIconTexture - // void SetTabIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Category.MenuLayer_Equip_Tab_Icon_Category_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Category.MenuLayer_Equip_Tab_Icon_Category_C.ExecuteUbergraph_MenuLayer_Equip_Tab_Icon_Category - // void ExecuteUbergraph_MenuLayer_Equip_Tab_Icon_Category(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetAFKIconVisibility + // void SetAFKIconVisibility(int32_t Index, bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.Set Multi Face Icon + // void SetMultiFaceIcon(int32_t Index, int32_t multiFaceIconIdx); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetPlatformIcon + // void SetPlatformIcon(int32_t Index, FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetMuteIconVisibility + // void SetMuteIconVisibility(int32_t Index, bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetSupportCharaTime + // void SetSupportCharaTime(int32_t Index, int32_t Minutes, int32_t Secondes); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.IsShowTypingIndicator + // void IsShowTypingIndicator(int32_t charaIndex, bool& isShow); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.ShowTypingIndicator + // void ShowTypingIndicator(int32_t Index, bool isShow, FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetMultiDataVisibility + // void SetMultiDataVisibility(int32_t Index, bool IsHost); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetMultiData + // void SetMultiData(int32_t Index, int32_t PlayerNunber, bool IsHost); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.IsOpenChatText + // void IsOpenChatText(int32_t Index, bool& IsOpen); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.UpdateStamp + // void UpdateStamp(int32_t Index, FName inIconId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.UpdateChat + // void UpdateChat(int32_t Index, FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.CloseStamp + // void CloseStamp(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.CloseChat + // void CloseChat(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.OpenStamp + // void OpenStamp(int32_t Index, FName inIconId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.OpenChat + // void OpenChat(int32_t Index, FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetMultiStatus + // void SetMultiStatus(int32_t Index, ECharaMultiStatus multiStatus, ECharaMultiStatus preMultiStatus); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetStatusIcon + // void SetStatusIcon(int32_t _charaIndex, int32_t _iconIndex, FName _iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.Set Face Icon + // void SetFaceIcon(int32_t Index, FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetLifeIcon + // void SetLifeIcon(int32_t Index, FName& MainLifeIcon, FName& SubLifeIcon); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetName + // void SetName(int32_t Index, FText& Name); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetVisible + // void SetVisible(int32_t Index, bool Visible); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetLevel + // void SetLevel(int32_t Index, int32_t Level); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.GetRate + // void GetRate(double Num, double Max, double& Rate); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetExp + // void SetExp(int32_t Index, int32_t Exp, int32_t maxExp); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetSp + // void SetSp(int32_t Index, int32_t sp, int32_t maxSp, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.SetHp + // void SetHp(int32_t Index, int32_t hp, int32_t maxHp, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuGroup_RPG_CharaSub.MenuGroup_RPG_CharaSub_C.ExecuteUbergraph_MenuGroup_RPG_CharaSub + // void ExecuteUbergraph_MenuGroup_RPG_CharaSub(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C -/// Size: 0x07C9 (1993 bytes) (0x000750 - 0x0007C9) align 8 MaxSize: 0x07C9 -class UMenuGroup_Equip_Tab_Category_C : public UTabMenuGroup +/// Class /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C +/// Size: 0x0840 (2112 bytes) (0x000830 - 0x000840) align 8 MaxSize: 0x0840 +class UMenuTop_RPG_CharaSub_C : public URpgSubCharaMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) - class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category; // 0x0768 (0x0008) - class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category0; // 0x0770 (0x0008) - class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category1; // 0x0778 (0x0008) - class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category2; // 0x0780 (0x0008) - class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category3; // 0x0788 (0x0008) - class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category4; // 0x0790 (0x0008) - class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category5; // 0x0798 (0x0008) - class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category6; // 0x07A0 (0x0008) - class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category7; // 0x07A8 (0x0008) - class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category8; // 0x07B0 (0x0008) - class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category9; // 0x07B8 (0x0008) - class UMenuLayer_TabBase_C* MenuLayer_TabBase; // 0x07C0 (0x0008) - bool opened; // 0x07C8 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0830 (0x0008) + class UMenuGroup_RPG_CharaSub_C* MenuGroup_RPG_CharaSub; // 0x0838 (0x0008) /// Functions - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.SetBaseSwitch - // void SetBaseSwitch(int32_t BaseIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.SetButtonColorSwitch - // void SetButtonColorSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.OnTabMenuLayerTextSet - // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.OnTabMenuLayerSkipSet - // void OnTabMenuLayerSkipSet(class UMenuLayer* _menuLayer, bool _skipped); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.OnTabMenuLayerIconSet - // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.OnInitTabMenuLayerArray - // void OnInitTabMenuLayerArray(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.OnTabMenuLayerNoticeIconVisibilitySet - // void OnTabMenuLayerNoticeIconVisibilitySet(class UMenuLayer* _menuLayer, bool _noticeIconShowed); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.OnTabMenuLayerAttentionEffectIconTypeSet - // void OnTabMenuLayerAttentionEffectIconTypeSet(class UMenuLayer* _menuLayer, ENotificationIconType _notificationIconType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.ExecuteUbergraph_MenuGroup_Equip_Tab_Category - // void ExecuteUbergraph_MenuGroup_Equip_Tab_Category(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.IsShowTypingIndicator_BP + // bool IsShowTypingIndicator_BP(int32_t _charaIndex); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.Set Status Icon + // void SetStatusIcon(int32_t _charaIndex, TArray& _iconIdArray); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.IsOpenChatText_BP + // bool IsOpenChatText_BP(int32_t _charaIndex); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateName_BP + // void UpdateName_BP(int32_t _charaIndex, FString _name); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateLifeIcon_BP + // void UpdateLifeIcon_BP(int32_t _charaIndex, FName& _lifeIcon, FName& _subLifeIcon); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateLevel_BP + // void UpdateLevel_BP(int32_t _charaIndex, int32_t _level); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateHP_BP + // void UpdateHP_BP(int32_t _charaIndex, int32_t _hp, int32_t _maxHP, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateSP_BP + // void UpdateSP_BP(int32_t _charaIndex, int32_t _sp, int32_t _maxSP, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateFaceIcon_BP + // void UpdateFaceIcon_BP(int32_t _charaIndex, FName& _faceIcon); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateVisibility_BP + // void UpdateVisibility_BP(int32_t _charaIndex, bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateMultiStatus_BP + // void UpdateMultiStatus_BP(int32_t _charaIndex, ECharaMultiStatus _charaMultiStatus, ECharaMultiStatus _prevCharaMultiStatus); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.OpenChatText_BP + // void OpenChatText_BP(int32_t _charaIndex, FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.CloseChatText_BP + // void CloseChatText_BP(int32_t _charaIndex, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateChatText_BP + // void UpdateChatText_BP(int32_t _charaIndex, FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateStatusIcon_BP + // void UpdateStatusIcon_BP(int32_t _charaIndex); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateMultiData_BP + // void UpdateMultiData_BP(int32_t _charaIndex, int32_t _playerNumber, bool _isHost); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateMultiDataVisibility_BP + // void UpdateMultiDataVisibility_BP(int32_t _charaIndex, bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.OpenChatStamp_BP + // void OpenChatStamp_BP(int32_t _charaIndex, FName& _stampID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.CloseChatStamp_BP + // void CloseChatStamp_BP(int32_t _charaIndex, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateChatStamp_BP + // void UpdateChatStamp_BP(int32_t _charaIndex, FName& _stampID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateInstanteCharaTime_BP + // void UpdateInstanteCharaTime_BP(int32_t _charaIndex, float _charaTime); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.ShowTypingIndicator_BP + // void ShowTypingIndicator_BP(int32_t _charaIndex, FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.CloseTypingIndicator_BP + // void CloseTypingIndicator_BP(int32_t _charaIndex); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateMuteIconVisibility_BP + // void UpdateMuteIconVisibility_BP(int32_t _charaIndex, bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdatePlatformIcon_BP + // void UpdatePlatformIcon_BP(int32_t _charaIndex, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.UpdateMultiFaceIcon_BP + // void UpdateMultiFaceIcon_BP(int32_t _charaIndex, int32_t _multiFaceIconIdx); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.SetAFKIconVisibility_BP + // void SetAFKIconVisibility_BP(int32_t _charaIndex, bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/CharaSub/MenuTop_RPG_CharaSub.MenuTop_RPG_CharaSub_C.ExecuteUbergraph_MenuTop_RPG_CharaSub + // void ExecuteUbergraph_MenuTop_RPG_CharaSub(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Myset_Item.MenuLayer_Character_Detail_Myset_Item_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_Character_Detail_Myset_Item_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C +/// Size: 0x08F8 (2296 bytes) (0x000728 - 0x0008F8) align 8 MaxSize: 0x08F8 +class UMenuGroup_NamePlate_Battle_C : public UMenuGroup { public: - class UCustomImage* base; // 0x0468 (0x0008) - class UCustomImage* base0; // 0x0470 (0x0008) - class UCanvasPanel* Group_Detail; // 0x0478 (0x0008) - class UCustomImage* Icon_Category; // 0x0480 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x0490 (0x0008) - TArray DetailStatusInfoArray; // 0x0498 (0x0010) - - - /// Functions - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Myset_Item.MenuLayer_Character_Detail_Myset_Item_C.SetBaseImage - // void SetBaseImage(bool oddLine); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Myset_Item.MenuLayer_Character_Detail_Myset_Item_C.SetDetailRenderOpacity - // void SetDetailRenderOpacity(int32_t Opacity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Myset_Item.MenuLayer_Character_Detail_Myset_Item_C.SetDetailText - // void SetDetailText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Myset_Item.MenuLayer_Character_Detail_Myset_Item_C.SetCategoryIconTexture - // void SetCategoryIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Tier_Small; // 0x0730 (0x0008) + class UWidgetAnimation* Tier_Large; // 0x0738 (0x0008) + class UWidgetAnimation* Target_Trip_out; // 0x0740 (0x0008) + class UWidgetAnimation* Target_Trip_in; // 0x0748 (0x0008) + class UWidgetAnimation* Target_Player_out; // 0x0750 (0x0008) + class UWidgetAnimation* Target_Player_in; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0760 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0768 (0x0008) + class UCustomImage* base; // 0x0770 (0x0008) + class UOverlay* Group_Empty; // 0x0778 (0x0008) + class UOverlay* Group_Gauge; // 0x0780 (0x0008) + class UOverlay* Group_Harvest; // 0x0788 (0x0008) + class UCanvasPanel* Group_Name; // 0x0790 (0x0008) + class UCanvasPanel* Group_Name_alignment; // 0x0798 (0x0008) + class UCanvasPanel* Group_Name_Base; // 0x07A0 (0x0008) + class UCustomImage* Icon_AddStatus; // 0x07A8 (0x0008) + class UCustomImage* Icon_AddStatus0; // 0x07B0 (0x0008) + class UCustomImage* Icon_AddStatus1; // 0x07B8 (0x0008) + class UCustomImage* Icon_AddStatus2; // 0x07C0 (0x0008) + class UCustomImage* Icon_AddStatus3; // 0x07C8 (0x0008) + class UCustomImage* Icon_AddStatus4; // 0x07D0 (0x0008) + class UCustomImage* Icon_AddStatus5; // 0x07D8 (0x0008) + class UCustomImage* Icon_AddStatus6; // 0x07E0 (0x0008) + class UCustomImage* Icon_AddStatus7; // 0x07E8 (0x0008) + class UCustomImage* Icon_AddStatus8; // 0x07F0 (0x0008) + class UCustomImage* Icon_AddStatus9; // 0x07F8 (0x0008) + class UCustomImage* Icon_AddStatus10; // 0x0800 (0x0008) + class UCustomImage* Icon_Arrow; // 0x0808 (0x0008) + class UCustomImage* Icon_Attribute; // 0x0810 (0x0008) + class UCustomImage* Icon_LifeMaster_WT; // 0x0818 (0x0008) + class UCustomImage* Icon_SuddenlyEvent; // 0x0820 (0x0008) + class UCustomImage* Icon_Tier; // 0x0828 (0x0008) + class UMenuLayer_NamePlate_Gauge_Harvest_C* MenuLayer_NamePlate_Gauge_Harvest; // 0x0830 (0x0008) + class UMenuLayer_NamePlate_Gauge_HP_C* MenuLayer_NamePlate_Gauge_HP; // 0x0838 (0x0008) + class UCanvasPanel* Root; // 0x0840 (0x0008) + class UWidgetSwitcher* StatusSwitcher; // 0x0848 (0x0008) + class UWidgetSwitcher* Switcher_Target_Player; // 0x0850 (0x0008) + class UCustomImage* Target_Common; // 0x0858 (0x0008) + class UCustomImage* Target_NPC; // 0x0860 (0x0008) + class UCustomImage* Target_Trip; // 0x0868 (0x0008) + class UCustomTextBlock* Text_Level; // 0x0870 (0x0008) + class UCustomTextBlock* Text_Level_Mark; // 0x0878 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0880 (0x0008) + class UCanvasPanel* Transform; // 0x0888 (0x0008) + float DAMGE_GAUGE_DELAY_TIME; // 0x0890 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x0894 (0x0004) MISSED + double GAUGE_MOVE_TIME; // 0x0898 (0x0008) + EGameIconStatusPlateMode gameIconStatusPlateMode; // 0x08A0 (0x0001) + RankIconAnimType waitRankIconAnimType; // 0x08A1 (0x0001) + unsigned char UnknownData01_6[0x2]; // 0x08A2 (0x0002) MISSED + int32_t plateType; // 0x08A4 (0x0004) + bool isOpened; // 0x08A8 (0x0001) + bool isTargetMarkVisibility; // 0x08A9 (0x0001) + unsigned char UnknownData02_6[0x2]; // 0x08AA (0x0002) MISSED + FName FONT_STYLE_WT; // 0x08AC (0x0008) + FName FONT_STYLE_YW; // 0x08B4 (0x0008) + unsigned char UnknownData03_6[0x4]; // 0x08BC (0x0004) MISSED + TArray MenuLayerCharacterSubs; // 0x08C0 (0x0010) + TArray iconWidgetArray; // 0x08D0 (0x0010) + bool isTargetMarkVisibility_2P; // 0x08E0 (0x0001) + unsigned char UnknownData04_6[0x7]; // 0x08E1 (0x0007) MISSED + TArray iconWidgetArray_Harvest; // 0x08E8 (0x0010) + + + /// Functions + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetTransformSizeToContent + // void SetTransformSizeToContent(bool InbAutoSize); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetArrowVisibility + // void SetArrowVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetGaugeScale + // void SetGaugeScale(EGameIconStatusPlateMode statusMode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetSuddenryEventVisibility + // void SetSuddenryEventVisibility(bool Visibility, FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.GetPlayingRankAnimType + // void GetPlayingRankAnimType(RankIconAnimType& AnimType); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetStatusPlateMode + // void SetStatusPlateMode(EGameIconStatusPlateMode statusPlateMode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetTargetMarkType + // void SetTargetMarkType(ETargetMarkType targetMarkType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetLifeIconTexture + // void SetLifeIconTexture(FName _iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetTiarIconSize + // void SetTiarIconSize(FVector2D Size); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetRankIconSmallPlayAnimation + // void SetRankIconSmallPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetRankIconLargePlayAnimation + // void SetRankIconLargePlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetTargetVisibility + // void SetTargetVisibility(bool Visibility, ETargetMarkPlayerType playerType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetGaugeValue + // void SetGaugeValue(int32_t nowValue, int32_t MaxValue, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetTierIconTexture + // void SetTierIconTexture(bool Visibility, FName _iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetStatusIconTexture + // void SetStatusIconTexture(int32_t _index, FName _iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetAttributeIconTexture + // void SetAttributeIconTexture(bool Visibility, FName _iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetLevelText + // void SetLevelText(int32_t Level); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.SetNameText + // void SetNameText(FText Name); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.OnSuspendEnd + // void OnSuspendEnd(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.OnSuspendEndDelegate + // void OnSuspendEndDelegate(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/Battle/MenuGroup_NamePlate_Battle.MenuGroup_NamePlate_Battle_C.ExecuteUbergraph_MenuGroup_NamePlate_Battle + // void ExecuteUbergraph_MenuGroup_NamePlate_Battle(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Instant_Icon.MenuLayer_Character_Detail_Instant_Icon_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Character_Detail_Instant_Icon_C : public UMenuLayer +/// Class /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C +/// Size: 0x0778 (1912 bytes) (0x000678 - 0x000778) align 8 MaxSize: 0x0778 +class UMenuTop_NamePlate_Battle_C : public UAttachIconStatusPlateMenuTop { public: - class UCanvasPanel* Group_Base; // 0x0468 (0x0008) - class UCanvasPanel* Group_Max; // 0x0470 (0x0008) - class UCanvasPanel* Group_Next; // 0x0478 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0480 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0678 (0x0008) + class UMenuGroup_NamePlate_Battle_C* MenuGroup_AttachIcon_NamePlate_Battle; // 0x0680 (0x0008) + bool isPositionUpdated; // 0x0688 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0689 (0x0007) MISSED + FVector2D SIZE_RANK_LARGE; // 0x0690 (0x0010) + FVector2D SIZE_RANK_SMALL; // 0x06A0 (0x0010) + FName ICON_ID_ACTIVE; // 0x06B0 (0x0008) + FName ICON_ID_ACTIVE_LEGEND; // 0x06B8 (0x0008) + FName ICON_ID_ACTIVE_ROGUELIKE; // 0x06C0 (0x0008) + FName ICON_ID_TIER_01; // 0x06C8 (0x0008) + FName ICON_ID_TIER_02; // 0x06D0 (0x0008) + FName ICON_ID_NAMEPLATE_GROUPING_00; // 0x06D8 (0x0008) + FName ICON_ID_NAMEPLATE_GROUPING_01; // 0x06E0 (0x0008) + FName ICON_ID_NAMEPLATE_GROUPING_02; // 0x06E8 (0x0008) + FName ICON_ID_NAMEPLATE_GROUPING; // 0x06F0 (0x0008) + FName ICON_ID_NAMEPLATE_GROUPING0; // 0x06F8 (0x0008) + FName ICON_ID_NAMEPLATE_GROUPING1; // 0x0700 (0x0008) + FName ICON_ID_NAMEPLATE_GROUPING2; // 0x0708 (0x0008) + FName ICON_ID_NAMEPLATE_GROUPING3; // 0x0710 (0x0008) + FName ICON_ID_NAMEPLATE_GROUPING4; // 0x0718 (0x0008) + FName ICON_ID_NAMEPLATE_GROUPING5; // 0x0720 (0x0008) + FName ICON_ID_NAMEPLATE_GROUPING6; // 0x0728 (0x0008) + FName ICON_ID_NAMEPLATE_GROUPING7; // 0x0730 (0x0008) + FName ICON_ID_NAMEPLATE_GROUPING8; // 0x0738 (0x0008) + FName ICON_ID_NAMEPLATE_GROUPING9; // 0x0740 (0x0008) + FName ICON_ID_NAMEPLATE_ATTRIBUTE_00; // 0x0748 (0x0008) + FName ICON_ID_NAMEPLATE_ATTRIBUTE_01; // 0x0750 (0x0008) + FName ICON_ID_NAMEPLATE_ATTRIBUTE_02; // 0x0758 (0x0008) + FName ICON_ID_NAMEPLATE_ATTRIBUTE_03; // 0x0760 (0x0008) + FName ICON_ID_NAMEPLATE_ATTRIBUTE_04; // 0x0768 (0x0008) + FName ICON_ID_NAMEPLATE_ATTRIBUTE_05; // 0x0770 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Instant_Icon.MenuLayer_Character_Detail_Instant_Icon_C.SetIconBaseSwitcher - // void SetIconBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Instant_Icon.MenuLayer_Character_Detail_Instant_Icon_C.SetIconSwitcher - // void SetIconSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetActiveIcon + // void SetActiveIcon(bool Visible, bool isLegend); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.IsInDisplayableArea + // void IsInDisplayableArea(bool _isIsInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.CalcScale + // void CalcScale(float _scale); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetName_BP + // void SetName_BP(FString _name); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetLevel_BP + // void SetLevel_BP(int32_t _level); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetHP_BP + // void SetHP_BP(int32_t _nowHP, int32_t _maxHP, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.UpdateStatusIcon_BP + // void UpdateStatusIcon_BP(int32_t _index, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetTargetMarkVisibility_BP + // void SetTargetMarkVisibility_BP(bool _visibility, ETargetMarkPlayerType& _playerType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetRank_BP + // void SetRank_BP(ETargetRankType _rankType, bool _isLarge); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetElementAttribute_BP + // void SetElementAttribute_BP(EElementAttrType& _attrType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetPickPointCategory_BP + // void SetPickPointCategory_BP(EPickPointCategory& _category); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetPlateType_BP + // void SetPlateType_BP(int32_t _type); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetBuildingIcon_BP + // void SetBuildingIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetLifeIcon_BP + // void SetLifeIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetStatusPlateMode_BP + // void SetStatusPlateMode_BP(EGameIconStatusPlateMode _plateMode); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetRankIconAnimation_BP + // void SetRankIconAnimation_BP(RankIconAnimType _animType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetTargetMarkType_BP + // void SetTargetMarkType_BP(ETargetMarkType _targetMarkType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetActiveEventIconVisibilty_BP + // void SetActiveEventIconVisibilty_BP(bool _visibility, bool _isLegend); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.SetupCharaPartsPlate + // void SetupCharaPartsPlate(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Icon/NamePlate/MenuTop_NamePlate_Battle.MenuTop_NamePlate_Battle_C.ExecuteUbergraph_MenuTop_NamePlate_Battle + // void ExecuteUbergraph_MenuTop_NamePlate_Battle(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PossessionSelect/PowerUp/MenuGroup_PossessionSelect_PowerUp_Detail.MenuGroup_PossessionSelect_PowerUp_Detail_C -/// Size: 0x0788 (1928 bytes) (0x000728 - 0x000788) align 8 MaxSize: 0x0788 -class UMenuGroup_PossessionSelect_PowerUp_Detail_C : public UMenuGroup +/// Class /Game/Program/Menu/RPG/TalkBalloonLog/MenuGroup_RPG_TalkBalloonLog.MenuGroup_RPG_TalkBalloonLog_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_RPG_TalkBalloonLog_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Instant_Open_out; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UHorizontalBox* HorizontalBox; // 0x0740 (0x0008) - class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon; // 0x0748 (0x0008) - class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon0; // 0x0750 (0x0008) - class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon1; // 0x0758 (0x0008) - class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon2; // 0x0760 (0x0008) - class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon3; // 0x0768 (0x0008) - int32_t NPC_FRIENDSHIP_MAX; // 0x0770 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x0774 (0x0004) MISSED - TArray GaugeMenuLayerArray; // 0x0778 (0x0010) + class UMenuLayer_RPG_TalkBalloonLog_C* MenuLayer_RPG_TalkBalloonLog; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Menu/PossessionSelect/PowerUp/MenuGroup_PossessionSelect_PowerUp_Detail.MenuGroup_PossessionSelect_PowerUp_Detail_C.SetIconVisibility - // void SetIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/PowerUp/MenuGroup_PossessionSelect_PowerUp_Detail.MenuGroup_PossessionSelect_PowerUp_Detail_C.Set Value - // void SetValue(int32_t Volume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/PowerUp/MenuGroup_PossessionSelect_PowerUp_Detail.MenuGroup_PossessionSelect_PowerUp_Detail_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/PowerUp/MenuGroup_PossessionSelect_PowerUp_Detail.MenuGroup_PossessionSelect_PowerUp_Detail_C.ExecuteUbergraph_MenuGroup_PossessionSelect_PowerUp_Detail - // void ExecuteUbergraph_MenuGroup_PossessionSelect_PowerUp_Detail(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuGroup_RPG_TalkBalloonLog.MenuGroup_RPG_TalkBalloonLog_C.SetInstantCloseAnimation + // void SetInstantCloseAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuGroup_RPG_TalkBalloonLog.MenuGroup_RPG_TalkBalloonLog_C.SetFaceIcon + // void SetFaceIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuGroup_RPG_TalkBalloonLog.MenuGroup_RPG_TalkBalloonLog_C.SetMessageText + // void SetMessageText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuGroup_RPG_TalkBalloonLog.MenuGroup_RPG_TalkBalloonLog_C.SetNameText + // void SetNameText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Star.MenuLayer_Character_Star_C -/// Size: 0x04E8 (1256 bytes) (0x0004B0 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_Character_Star_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/RPG/TalkBalloonLog/MenuTop_RPG_TalkBalloonLog.MenuTop_RPG_TalkBalloonLog_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_RPG_TalkBalloonLog_C : public URpgTalkLogMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCustomImage* Gauge_Star; // 0x04B8 (0x0008) - class UCanvasPanel* Gauge_Star_Cripping; // 0x04C0 (0x0008) - TArray iconWidgetArray; // 0x04C8 (0x0010) - float DAMGE_GAUGE_DELAY_TIME; // 0x04D8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x04DC (0x0004) MISSED - double GAUGE_MOVE_TIME; // 0x04E0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_RPG_TalkBalloonLog_C* MenuGroup_RPG_TalkBalloonLog; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Star.MenuLayer_Character_Star_C.SetStarBar - // void SetStarBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Star.MenuLayer_Character_Star_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Star.MenuLayer_Character_Star_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Star.MenuLayer_Character_Star_C.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Star.MenuLayer_Character_Star_C.ExecuteUbergraph_MenuLayer_Character_Star - // void ExecuteUbergraph_MenuLayer_Character_Star(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuTop_RPG_TalkBalloonLog.MenuTop_RPG_TalkBalloonLog_C.SetupParam_BP + // void SetupParam_BP(FString _charaName, FName& _charaIconId, FString _text, FName _seID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuTop_RPG_TalkBalloonLog.MenuTop_RPG_TalkBalloonLog_C.SetInstantCloseAnimation_BP + // void SetInstantCloseAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/TalkBalloonLog/MenuTop_RPG_TalkBalloonLog.MenuTop_RPG_TalkBalloonLog_C.ExecuteUbergraph_MenuTop_RPG_TalkBalloonLog + // void ExecuteUbergraph_MenuTop_RPG_TalkBalloonLog(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_Instant.MenuLayer_Character_Detail_NPCInfo_Instant_C -/// Size: 0x04C4 (1220 bytes) (0x000468 - 0x0004C4) align 8 MaxSize: 0x04C4 -class UMenuLayer_Character_Detail_NPCInfo_Instant_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C +/// Size: 0x0630 (1584 bytes) (0x0004B0 - 0x000630) align 8 MaxSize: 0x0630 +class UMenuLayer_BossBattle_Gauge_C : public UGaugeMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon; // 0x0470 (0x0008) - class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon0; // 0x0478 (0x0008) - class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon1; // 0x0480 (0x0008) - class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon2; // 0x0488 (0x0008) - class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon3; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0498 (0x0008) - TArray DetailStatusInfoArray; // 0x04A0 (0x0010) - TArray GaugeMenuLayerArray; // 0x04B0 (0x0010) - int32_t NPC_FRIENDSHIP_MAX; // 0x04C0 (0x0004) - - - /// Functions - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_Instant.MenuLayer_Character_Detail_NPCInfo_Instant_C.SetMaxValue - // void SetMaxValue(int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_Instant.MenuLayer_Character_Detail_NPCInfo_Instant_C.SetValue - // void SetValue(int32_t Volume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_Instant.MenuLayer_Character_Detail_NPCInfo_Instant_C.SetLabelText - // void SetLabelText(FName Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_Instant.MenuLayer_Character_Detail_NPCInfo_Instant_C.SetupLayer - // void SetupLayer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_Instant.MenuLayer_Character_Detail_NPCInfo_Instant_C.ExecuteUbergraph_MenuLayer_Character_Detail_NPCInfo_Instant - // void ExecuteUbergraph_MenuLayer_Character_Detail_NPCInfo_Instant(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UWidgetAnimation* HP_damage_gauge_flash; // 0x04B8 (0x0008) + class UWidgetAnimation* HP_damage_gauge_flash0; // 0x04C0 (0x0008) + class UWidgetAnimation* HP_damage_gauge_flash1; // 0x04C8 (0x0008) + class UWidgetAnimation* HP_icon_break; // 0x04D0 (0x0008) + class UWidgetAnimation* HP_icon_break2; // 0x04D8 (0x0008) + class UCustomImage* Frame; // 0x04E0 (0x0008) + class UCustomImage* Gauge_Effect; // 0x04E8 (0x0008) + class UCustomImage* Gauge_Effect3; // 0x04F0 (0x0008) + class UCanvasPanel* Gauge_HP_Cripping; // 0x04F8 (0x0008) + class UCanvasPanel* Gauge_HP_Cripping4; // 0x0500 (0x0008) + class UCanvasPanel* Gauge_HP_Cripping5; // 0x0508 (0x0008) + class UCanvasPanel* Gauge_HP_Damage_Cripping; // 0x0510 (0x0008) + class UCanvasPanel* Gauge_HP_Damage_Cripping6; // 0x0518 (0x0008) + class UCanvasPanel* Gauge_HP_Damage_Cripping7; // 0x0520 (0x0008) + class UCanvasPanel* Gauge_HP_Damage_Flash_Cripping; // 0x0528 (0x0008) + class UCanvasPanel* Gauge_HP_Damage_Flash_Cripping8; // 0x0530 (0x0008) + class UCanvasPanel* Gauge_HP_Damage_Flash_Cripping9; // 0x0538 (0x0008) + class UCanvasPanel* Gauge_HP_Icon; // 0x0540 (0x0008) + class UCanvasPanel* Gauge_HP_Icon10; // 0x0548 (0x0008) + class UCustomImage* Gauge_Icon; // 0x0550 (0x0008) + class UCustomImage* Gauge_Icon11; // 0x0558 (0x0008) + class UCustomImage* Gauge_Icon_Effect; // 0x0560 (0x0008) + class UCustomImage* Gauge_Icon_Effect12; // 0x0568 (0x0008) + class UCanvasPanel* Group_HP_Icon; // 0x0570 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0578 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect13; // 0x0580 (0x0008) + TArray iconWidgetArray; // 0x0588 (0x0010) + float DAMGE_GAUGE_DELAY_TIME; // 0x0598 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x059C (0x0004) MISSED + double GAUGE_MOVE_TIME; // 0x05A0 (0x0008) + TArray GaugeHPCrippings; // 0x05A8 (0x0010) + TArray HPIconBreaks; // 0x05B8 (0x0010) + int32_t hpGaugeIndex; // 0x05C8 (0x0004) + unsigned char UnknownData01_6[0x4]; // 0x05CC (0x0004) MISSED + TArray GaugeHPBreakIcons; // 0x05D0 (0x0010) + TArray GaugeHPCrippingsRed; // 0x05E0 (0x0010) + TArray effect; // 0x05F0 (0x0010) + double IMMEDIATE_TIME; // 0x0600 (0x0008) + TArray GaugeHPCrippingsWhite; // 0x0608 (0x0010) + double PrevHPBarRate; // 0x0618 (0x0008) + TArray HPFlashAnimations; // 0x0620 (0x0010) + + + /// Functions + // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.GetFlashWidget + // void GetFlashWidget(class UCanvasPanel*& newParam); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.SetAndPlayAnimationFlashBar + // void SetAndPlayAnimationFlashBar(double Value, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.GetGaugeWidgetRed + // void GetGaugeWidgetRed(class UCanvasPanel*& Value); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.PlayGaugeBreakAnimation + // void PlayGaugeBreakAnimation(char Index, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.SetGaugeIndex + // void SetGaugeIndex(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.GetGaugeWidget + // void GetGaugeWidget(class UCanvasPanel*& newParam); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.SetHpGaugeVisibility + // void SetHpGaugeVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.SetRedHp + // void SetRedHp(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.SetHpBar + // void SetHpBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.SetGaugeValue + // void SetGaugeValue(int32_t nowValue, int32_t MaxValue, int32_t gaugeIndex, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.UpdateDelayGauge_BP + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuLayer_BossBattle_Gauge.MenuLayer_BossBattle_Gauge_C.ExecuteUbergraph_MenuLayer_BossBattle_Gauge + // void ExecuteUbergraph_MenuLayer_BossBattle_Gauge(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_Detail_ParameterSyncBalloon.MenuLayer_Detail_ParameterSyncBalloon_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_Detail_ParameterSyncBalloon_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C +/// Size: 0x0854 (2132 bytes) (0x000728 - 0x000854) align 8 MaxSize: 0x0854 +class UMenuGroup_BossBattle_StatusPlate_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Icon_ParameterSync; // 0x0470 (0x0008) - class UCustomTextBlock* Text_ParameterSync; // 0x0478 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_Detail_ParameterSyncBalloon.MenuLayer_Detail_ParameterSyncBalloon_C.SetEquipBalloonText - // void SetEquipBalloonText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_Detail_ParameterSyncBalloon.MenuLayer_Detail_ParameterSyncBalloon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_Detail_ParameterSyncBalloon.MenuLayer_Detail_ParameterSyncBalloon_C.ExecuteUbergraph_MenuLayer_Detail_ParameterSyncBalloon - // void ExecuteUbergraph_MenuLayer_Detail_ParameterSyncBalloon(int32_t EntryPoint); // [0x35d7f00] Final + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Aleat_Loop; // 0x0730 (0x0008) + class UWidgetAnimation* Aleat_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Aleat_Open_in; // 0x0740 (0x0008) + class UWidgetAnimation* Telop_Open_out; // 0x0748 (0x0008) + class UWidgetAnimation* Telop_Open_in; // 0x0750 (0x0008) + class UWidgetAnimation* Stop_Loop; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0760 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0768 (0x0008) + class UCanvasPanel* Gauge; // 0x0770 (0x0008) + class UCanvasPanel* Group_AddStatus; // 0x0778 (0x0008) + class UCanvasPanel* Group_Name; // 0x0780 (0x0008) + class UCanvasPanel* Group_Phase; // 0x0788 (0x0008) + class UCustomImage* Icon_AddStatus; // 0x0790 (0x0008) + class UCustomImage* Icon_AddStatus0; // 0x0798 (0x0008) + class UCustomImage* Icon_AddStatus1; // 0x07A0 (0x0008) + class UCustomImage* Icon_AddStatus2; // 0x07A8 (0x0008) + class UCustomImage* Icon_AddStatus3; // 0x07B0 (0x0008) + class UCustomImage* Icon_AddStatus4; // 0x07B8 (0x0008) + class UMenuLayer_BossBattle_AlertTelop_C* MenuLayer_BossBattle_AlertTelop; // 0x07C0 (0x0008) + class UMenuLayer_BossBattle_Gauge_C* MenuLayer_BossBattle_Gauge; // 0x07C8 (0x0008) + class UCanvasPanel* Root; // 0x07D0 (0x0008) + class UCustomTextBlock* Text_Down; // 0x07D8 (0x0008) + class UCustomTextBlock* Text_Level; // 0x07E0 (0x0008) + class UCustomTextBlock* Text_Level_Mark; // 0x07E8 (0x0008) + class UCustomTextBlock* Text_Name; // 0x07F0 (0x0008) + class UCustomTextBlock* Text_Phase; // 0x07F8 (0x0008) + float DAMGE_GAUGE_DELAY_TIME; // 0x0800 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x0804 (0x0004) MISSED + double GAUGE_MOVE_TIME; // 0x0808 (0x0008) + bool isTargetMarkVisibility; // 0x0810 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x0811 (0x0007) MISSED + TArray iconWidgetArray; // 0x0818 (0x0010) + bool isPlayAleatLoop; // 0x0828 (0x0001) + unsigned char UnknownData02_6[0x7]; // 0x0829 (0x0007) MISSED + class UImage* CurrentImage; // 0x0830 (0x0008) + SDK_UNDEFINED(16,827) /* FMulticastInlineDelegate */ __um(OnTelopInAnimationFinished); // 0x0838 (0x0010) + bool IsPlayAleatAnimation; // 0x0848 (0x0001) + unsigned char UnknownData03_6[0x3]; // 0x0849 (0x0003) MISSED + FName LEVEL_TEXT_ID; // 0x084C (0x0008) + + + /// Functions + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.PlayGaugeBreakAnimation + // void PlayGaugeBreakAnimation(char Index, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.SetGaugeIndex + // void SetGaugeIndex(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.SetAlertText + // void SetAlertText(FString& Text); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.CloseAlertText + // void CloseAlertText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.OpenAlertText + // void OpenAlertText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.SetBossStatusVisibility + // void SetBossStatusVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.PlayAleatOpenOutAnimation + // void PlayAleatOpenOutAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.PlayTelopInAnimation + // void PlayTelopInAnimation(EBossPhaseType Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.Set Status Icon + // void SetStatusIcon(int32_t Index, FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.PlayAleatOpenAnimation + // void PlayAleatOpenAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.SetDebuffStatusIcon + // void SetDebuffStatusIcon(int32_t Index, FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.ResetStatusVisibility + // void ResetStatusVisibility(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.SetBuffStatusIcon + // void SetBuffStatusIcon(int32_t Index, FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.SetGaugeValue + // void SetGaugeValue(int32_t nowValue, int32_t MaxValue, int32_t gaugeIndex, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.SetLevel + // void SetLevel(int32_t Level); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.SetPhaseName + // void SetPhaseName(FText Name); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.SetName + // void SetName(FText Name); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.OnAnimationFinished + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.ExecuteUbergraph_MenuGroup_BossBattle_StatusPlate + // void ExecuteUbergraph_MenuGroup_BossBattle_StatusPlate(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/RPG/BossBattle/MenuGroup_BossBattle_StatusPlate.MenuGroup_BossBattle_StatusPlate_C.OnTelopInAnimationFinished__DelegateSignature + // void OnTelopInAnimationFinished__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C -/// Size: 0x0560 (1376 bytes) (0x000468 - 0x000560) align 8 MaxSize: 0x0560 -class UMenuLayer_Equip_Detail_Skill_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C +/// Size: 0x071D (1821 bytes) (0x0006F0 - 0x00071D) align 8 MaxSize: 0x071D +class UMenuTop_BossBattle_C : public UBossBattleMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* base; // 0x0470 (0x0008) - class UCanvasPanel* Group_Icon_Base; // 0x0478 (0x0008) - class UCanvasPanel* Group_Icon_Lock; // 0x0480 (0x0008) - class UCanvasPanel* Group_Icon_RipeningAltar; // 0x0488 (0x0008) - class UCanvasPanel* Group_Skill; // 0x0490 (0x0008) - class UCanvasPanel* Group_TrustVal; // 0x0498 (0x0008) - class UCustomImage* Icon_Lock; // 0x04A0 (0x0008) - class UCustomImage* Icon_Number; // 0x04A8 (0x0008) - class UCustomImage* Icon_Number0; // 0x04B0 (0x0008) - class UCustomImage* Icon_RipeningAltar; // 0x04B8 (0x0008) - class UCustomImage* Icon_Skill_Active; // 0x04C0 (0x0008) - class UCustomImage* Icon_Skill_Passive; // 0x04C8 (0x0008) - class UCustomImage* Icon_Skill_StatusUp; // 0x04D0 (0x0008) - class UCustomImage* Icon_TrustVal; // 0x04D8 (0x0008) - class UCustomImage* Icon_TrustVal1; // 0x04E0 (0x0008) - class UCustomImage* Icon_TrustVal2; // 0x04E8 (0x0008) - class UCustomImage* Icon_TrustVal3; // 0x04F0 (0x0008) - class UCustomImage* Icon_TrustVal4; // 0x04F8 (0x0008) - class UWidgetSwitcher* Switcher_Detail; // 0x0500 (0x0008) - class UWidgetSwitcher* Switcher_Header; // 0x0508 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0510 (0x0008) - class UCustomTextBlock* Text_Skill_Detail; // 0x0518 (0x0008) - class UCustomTextBlock* Text_Skill_Detail5; // 0x0520 (0x0008) - class UCustomTextBlock* Text_Skill_Name; // 0x0528 (0x0008) - class UCustomTextBlock* Text_Title_Reliability; // 0x0530 (0x0008) - class UCanvasPanel* Transform; // 0x0538 (0x0008) - TArray DetailStatusInfoArray; // 0x0540 (0x0010) - TArray TrustIconArray; // 0x0550 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x06F0 (0x0008) + class UMenuGroup_BossBattle_StatusPlate_C* MenuGroup_BossBattle_StatusPlate; // 0x06F8 (0x0008) + EBuffDebuffType Buff_Debuff_Type; // 0x0700 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0701 (0x0007) MISSED + FText tempPhaseName; // 0x0708 (0x0018) + int32_t BuffIndex; // 0x0718 (0x0004) + bool IsDown; // 0x071C (0x0001) + + /// Functions + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.Set Status Icon + // void SetStatusIcon(TArray& iconIdArray); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.SetName_BP + // void SetName_BP(FString _name); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.SetLevel_BP + // void SetLevel_BP(int32_t _level); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.SetElementAttribute_BP + // void SetElementAttribute_BP(EElementAttrType& _attrType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.SetRank_BP + // void SetRank_BP(ETargetRankType _rankType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.SetDown_BP + // void SetDown_BP(bool _isdown); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.UpdateStatusIcon_BP + // void UpdateStatusIcon_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.SetPhase_BP + // void SetPhase_BP(EBossPhaseType& _phase); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.SetBossStatusVisibility_BP + // void SetBossStatusVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.OpenAlertText_BP + // void OpenAlertText_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.CloseAlertText_BP + // void CloseAlertText_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.SetAlertText_BP + // void SetAlertText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.SetHPGauge_BP + // void SetHPGauge_BP(int32_t _nowHP, int32_t _maxHP, int32_t _gaugeIndex, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.SetHPGaugeIndex_BP + // void SetHPGaugeIndex_BP(int32_t _gaugeNum); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.PlayGaugeBreakAnimation_BP + // void PlayGaugeBreakAnimation_BP(char& _gaugeIndex, bool _immediate); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/BossBattle/MenuTop_BossBattle.MenuTop_BossBattle_C.ExecuteUbergraph_MenuTop_BossBattle + // void ExecuteUbergraph_MenuTop_BossBattle(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; - /// Functions - // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetSkillNameOnce - // void SetSkillNameOnce(FName& _menuTextId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetIconType - // void SetIconType(TEnumAsByte Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetSkillIcon - // void SetSkillIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetFriendshipRank - // void SetFriendshipRank(int32_t rank); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetFriendshipLock - // void SetFriendshipLock(bool isLock); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetTitleText - // void SetTitleText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetBaseType - // void SetBaseType(int32_t Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetSkillVisibility - // void SetSkillVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetSkillDetail - // void SetSkillDetail(FText Name); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetSkillName - // void SetSkillName(FText Name); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.ExecuteUbergraph_MenuLayer_Equip_Detail_Skill - // void ExecuteUbergraph_MenuLayer_Equip_Detail_Skill(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults +/// Struct /Game/Program/Menu/Equip/Detail/MenuStruct_Equip_Detail_Status.MenuStruct_Equip_Detail_Status +/// Size: 0x0020 (32 bytes) (0x000000 - 0x000020) align 8 MaxSize: 0x0020 +struct FMenuStruct_Equip_Detail_Status +{ + FName TextId_2_636B87AE48157B340BB7FFA1941FAB38; // 0x0000 (0x0008) + class UTextBlock* LabelTextWidget_9_09511763438686B1873B7BBADB622094; // 0x0008 (0x0008) + class UTextBlock* BeforeParamTextWidget_8_91FFEE6E490659571B76259B9C723E25; // 0x0010 (0x0008) + class UTextBlock* AfterParamTextWidget_11_48DC767C4B4EDA359C4FE1BB363DFA51; // 0x0018 (0x0008) }; -/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C -/// Size: 0x0500 (1280 bytes) (0x000468 - 0x000500) align 8 MaxSize: 0x0500 -class UMenuLayer_Character_Detail_Param_C : public UMenuLayer +/// Class /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_Detail_Item.MenuLayer_BenefitReceive_Detail_Item_C +/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 +class UMenuLayer_BenefitReceive_Detail_Item_C : public UMenuLayer { public: - class UCanvasPanel* Gauge_HP_Cripping; // 0x0468 (0x0008) - class UCanvasPanel* Gauge_SP_Cripping; // 0x0470 (0x0008) - class UCustomImage* ICON_STATUS; // 0x0478 (0x0008) - class UCustomImage* Icon_Status_ParameterSync; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_Max; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_Max_ParameterSync; // 0x0490 (0x0008) - class UNumPrimitive* NumPrimitive_Min; // 0x0498 (0x0008) - class UNumPrimitive* NumPrimitive_Min_ParameterSync; // 0x04A0 (0x0008) - class UNumPrimitive* NumPrimitive_Param; // 0x04A8 (0x0008) - class UNumPrimitive* NumPrimitive_Param_ParameterSync; // 0x04B0 (0x0008) - class UWidgetSwitcher* Switcher; // 0x04B8 (0x0008) - class UWidgetSwitcher* Switcher_Gauge; // 0x04C0 (0x0008) - class UWidgetSwitcher* Switcher_Num; // 0x04C8 (0x0008) - class UWidgetSwitcher* Switcher_Param; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Label; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Slash; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Slash_ParameterSync; // 0x04E8 (0x0008) - TArray DetailStatusInfoArray; // 0x04F0 (0x0010) + class UCanvasPanel* Group_Detail; // 0x0468 (0x0008) + class UCanvasPanel* Group_Num; // 0x0470 (0x0008) + class UCustomImage* Icon_Item; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_Stock_Num; // 0x0480 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0488 (0x0008) + TArray DetailStatusInfoArray; // 0x0490 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.GetLabelText - // void GetLabelText(class UCustomTextBlock*& Text_Label); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.SetParamSyncEnable - // void SetParamSyncEnable(bool IsEnabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.SetNumMode - // void SetNumMode(int32_t nummode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.SetSlashText - // void SetSlashText(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.SetGauge - // void SetGauge(int32_t Volume, int32_t maxVolume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.SetMode - // void SetMode(int32_t Mode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.SetMaxParam - // void SetMaxParam(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.SetParam - // void SetParam(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.SetLabel - // void SetLabel(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuLayer_BenefitReceive_Detail_Item.MenuLayer_BenefitReceive_Detail_Item_C.SetData + // void SetData(FName& iconID, FText& Name, int32_t Num); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_TabBase.MenuLayer_Equip_LifeSelect_TabBase_C -/// Size: 0x04A8 (1192 bytes) (0x000470 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_Equip_LifeSelect_TabBase_C : public UPageIconMenuLayer +/// Class /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_Detail.MenuGroup_BenefitReceive_Detail_C +/// Size: 0x07D0 (2000 bytes) (0x000748 - 0x0007D0) align 8 MaxSize: 0x07D0 +class UMenuGroup_BenefitReceive_Detail_C : public UBenefitDetailMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Key_L; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Key_R; // 0x0480 (0x0008) - TArray PageONImageArray; // 0x0488 (0x0010) - TArray PageArray; // 0x0498 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) + class UMenuLayer_BenefitReceive_Detail_Item_C* MenuLayer_BenefitReceive_Detail_Item; // 0x0760 (0x0008) + class UMenuLayer_BenefitReceive_Detail_Item_C* MenuLayer_BenefitReceive_Detail_Item0; // 0x0768 (0x0008) + class UMenuLayer_BenefitReceive_Detail_Item_C* MenuLayer_BenefitReceive_Detail_Item1; // 0x0770 (0x0008) + class UMenuLayer_BenefitReceive_Detail_Item_C* MenuLayer_BenefitReceive_Detail_Item2; // 0x0778 (0x0008) + class UMenuLayer_BenefitReceive_Detail_Item_C* MenuLayer_BenefitReceive_Detail_Item3; // 0x0780 (0x0008) + class UMenuLayer_BenefitReceive_Detail_Item_C* MenuLayer_BenefitReceive_Detail_Item4; // 0x0788 (0x0008) + class UMenuLayer_BenefitReceive_Detail_Item_C* MenuLayer_BenefitReceive_Detail_Item5; // 0x0790 (0x0008) + class UMenuLayer_BenefitReceive_Detail_Item_C* MenuLayer_BenefitReceive_Detail_Item6; // 0x0798 (0x0008) + class UMenuLayer_BenefitReceive_Detail_Item_C* MenuLayer_BenefitReceive_Detail_Item7; // 0x07A0 (0x0008) + class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x07A8 (0x0008) + class UMenuLayer_Parts_Input_Panel_C* MenuLayer_Parts_Input_Panel; // 0x07B0 (0x0008) + TArray MenuLayerList; // 0x07B8 (0x0010) + FName SE_ID_PAGE_CHANGE; // 0x07C8 (0x0008) /// Functions - // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_TabBase.MenuLayer_Equip_LifeSelect_TabBase_C.SetTextIconKey_R - // void SetTextIconKey_R(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_TabBase.MenuLayer_Equip_LifeSelect_TabBase_C.SetTextIconKey_L - // void SetTextIconKey_L(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_TabBase.MenuLayer_Equip_LifeSelect_TabBase_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_TabBase.MenuLayer_Equip_LifeSelect_TabBase_C.ExecuteUbergraph_MenuLayer_Equip_LifeSelect_TabBase - // void ExecuteUbergraph_MenuLayer_Equip_LifeSelect_TabBase(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_Detail.MenuGroup_BenefitReceive_Detail_C._UpdateDetailInfo + // void _UpdateDetailInfo(int32_t pageNo); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_Detail.MenuGroup_BenefitReceive_Detail_C.OnUpdatePageInfo_BP + // void OnUpdatePageInfo_BP(int32_t _maxPageNo); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_Detail.MenuGroup_BenefitReceive_Detail_C.OnUpdateDetailInfo_BP + // void OnUpdateDetailInfo_BP(int32_t _pageNo); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_Detail.MenuGroup_BenefitReceive_Detail_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_Detail.MenuGroup_BenefitReceive_Detail_C.OnPageChangeEvent + // void OnPageChangeEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_Detail.MenuGroup_BenefitReceive_Detail_C.ExecuteUbergraph_MenuGroup_BenefitReceive_Detail + // void ExecuteUbergraph_MenuGroup_BenefitReceive_Detail(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_PageIcon.MenuLayer_Equip_LifeSelect_PageIcon_C -/// Size: 0x0490 (1168 bytes) (0x000470 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Equip_LifeSelect_PageIcon_C : public UPageIconMenuLayer +/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ExpiredBalloon.MenuLayer_ItemDetail_ExpiredBalloon_C +/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 +class UMenuLayer_ItemDetail_ExpiredBalloon_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) - class UCustomWidgetSwitcher* Group_Page_Switcher; // 0x0480 (0x0008) - class UCustomImage* Page_0_ON; // 0x0488 (0x0008) }; -/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Compare.MenuLayer_Character_Detail_Param_Compare_C -/// Size: 0x0528 (1320 bytes) (0x000468 - 0x000528) align 8 MaxSize: 0x0528 -class UMenuLayer_Character_Detail_Param_Compare_C : public UMenuLayer +/// Class /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C +/// Size: 0x0798 (1944 bytes) (0x000728 - 0x000798) align 8 MaxSize: 0x0798 +class UMenuGroup_Mount_Info_C : public UMenuGroup { public: - class UCanvasPanel* Gauge_HP_Cripping; // 0x0468 (0x0008) - class UCanvasPanel* Gauge_SP_Cripping; // 0x0470 (0x0008) - class UCustomImage* ICON_STATUS; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_Max; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_Min; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Aft; // 0x0490 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Aft0; // 0x0498 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Aft1; // 0x04A0 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Bef; // 0x04A8 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Bef2; // 0x04B0 (0x0008) - class UNumPrimitive* NumPrimitive_Num_Bef3; // 0x04B8 (0x0008) - class UWidgetSwitcher* Switcher; // 0x04C0 (0x0008) - class UWidgetSwitcher* Switcher_Aft; // 0x04C8 (0x0008) - class UWidgetSwitcher* Switcher_Bef; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Label; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Mark; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Num_Aft_End; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Num_Aft_End4; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_Num_Aft_End5; // 0x04F8 (0x0008) - class UCustomTextBlock* Text_Num_Aft_Front; // 0x0500 (0x0008) - class UCustomTextBlock* Text_Num_Aft_Front6; // 0x0508 (0x0008) - class UCustomTextBlock* Text_Num_Aft_Front7; // 0x0510 (0x0008) - TArray DetailStatusInfoArray; // 0x0518 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Immidiate_Open_in; // 0x0730 (0x0008) + class UWidgetAnimation* Immidiate_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Window_Open_out; // 0x0740 (0x0008) + class UWidgetAnimation* Window_Open_in; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) + class UCanvasPanel* Group_Expired; // 0x0760 (0x0008) + class UMenuLayer_ItemDetail_ExpiredBalloon_C* MenuLayer_ItemDetail_ExpiredBalloon; // 0x0768 (0x0008) + class UMenuLayer_Mount_Info_Method_C* MenuLayer_Mount_Info_Method; // 0x0770 (0x0008) + class UMenuLayer_Mount_Info_Method_C* MenuLayer_Mount_Info_Method0; // 0x0778 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0780 (0x0008) + TArray MenuLayerMethodArray; // 0x0788 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Compare.MenuLayer_Character_Detail_Param_Compare_C.SetSlashTextOnce - // void SetSlashTextOnce(FName _menuTextId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Compare.MenuLayer_Character_Detail_Param_Compare_C.SetSlashText - // void SetSlashText(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Compare.MenuLayer_Character_Detail_Param_Compare_C.SetMode - // void SetMode(int32_t Mode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Compare.MenuLayer_Character_Detail_Param_Compare_C.SetMaxParamNum - // void SetMaxParamNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Compare.MenuLayer_Character_Detail_Param_Compare_C.Set Param - // void SetParam(FCharacterMenuStatusValue beforeValue, FCharacterMenuStatusValue afterValue); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Compare.MenuLayer_Character_Detail_Param_Compare_C.SetLabelText - // void SetLabelText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Compare.MenuLayer_Character_Detail_Param_Compare_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.SetContentRightInvalidMarkVisibility + // void SetContentRightInvalidMarkVisibility(bool isContentRightInvalid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.SetEtcTextVisibility + // void SetEtcTextVisibility(int32_t Index, bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.CloseWindow + // void CloseWindow(bool immidiate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.OpenWindow + // void OpenWindow(bool immidiate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.SetMethodVisibility + // void SetMethodVisibility(int32_t Index, bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.SetItemEffectIcon + // void SetItemEffectIcon(int32_t Index, FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.SetMethodText + // void SetMethodText(int32_t Index, FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.SetLabelText + // void SetLabelText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/Info/MenuGroup_Mount_Info.MenuGroup_Mount_Info_C.ExecuteUbergraph_MenuGroup_Mount_Info + // void ExecuteUbergraph_MenuGroup_Mount_Info(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C -/// Size: 0x07E8 (2024 bytes) (0x000750 - 0x0007E8) align 8 MaxSize: 0x07E8 -class UMenuGroup_Equip_LifeSelect_Tab_C : public UTabMenuGroup +/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemCategory.MenuLayer_ItemDetail_ItemCategory_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_ItemDetail_ItemCategory_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) - class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon; // 0x0768 (0x0008) - class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon0; // 0x0770 (0x0008) - class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon1; // 0x0778 (0x0008) - class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon2; // 0x0780 (0x0008) - class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon3; // 0x0788 (0x0008) - class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_00; // 0x0790 (0x0008) - class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_01; // 0x0798 (0x0008) - class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_02; // 0x07A0 (0x0008) - class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_03; // 0x07A8 (0x0008) - class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_04; // 0x07B0 (0x0008) - class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_05; // 0x07B8 (0x0008) - class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_06; // 0x07C0 (0x0008) - class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_07; // 0x07C8 (0x0008) - class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_08; // 0x07D0 (0x0008) - class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_09; // 0x07D8 (0x0008) - class UMenuLayer_Equip_LifeSelect_TabBase_C* MenuLayer_Equip_LifeSelect_TabBase; // 0x07E0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Category; // 0x0470 (0x0008) + class UCustomTextBlock* Text_CategoryName; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.SetButtonColorSwitch - // void SetButtonColorSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.SetBaseSwitcher - // void SetBaseSwitcher(int32_t BaseIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.SetIconPadding - // void SetIconPadding(double Padding); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.OnInitTabMenuLayerArray - // void OnInitTabMenuLayerArray(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.OnTabMenuLayerIconSet - // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.OnTabMenuLayerTextSet - // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.OnTabMenuLayerNoticeIconVisibilitySet - // void OnTabMenuLayerNoticeIconVisibilitySet(class UMenuLayer* _menuLayer, bool _noticeIconShowed); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.OnTabMenuLayerSkipSet - // void OnTabMenuLayerSkipSet(class UMenuLayer* _menuLayer, bool _skipped); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.OnTabMenuLayerAttentionEffectVisibilitySet - // void OnTabMenuLayerAttentionEffectVisibilitySet(class UMenuLayer* _menuLayer, bool _attentionEffectShowed); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.ExecuteUbergraph_MenuGroup_Equip_LifeSelect_Tab - // void ExecuteUbergraph_MenuGroup_Equip_LifeSelect_Tab(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemCategory.MenuLayer_ItemDetail_ItemCategory_C.SetItemCategoryNameText + // void SetItemCategoryNameText(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemCategory.MenuLayer_ItemDetail_ItemCategory_C.SetItemCategoryText + // void SetItemCategoryText(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemCategory.MenuLayer_ItemDetail_ItemCategory_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_ItemCategory.MenuLayer_ItemDetail_ItemCategory_C.ExecuteUbergraph_MenuLayer_ItemDetail_ItemCategory + // void ExecuteUbergraph_MenuLayer_ItemDetail_ItemCategory(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_Item.MenuLayerListItem_Equip_MySet_Item_C -/// Size: 0x0588 (1416 bytes) (0x000480 - 0x000588) align 8 MaxSize: 0x0588 -class UMenuLayerListItem_Equip_MySet_Item_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_RebuildBalloon.MenuLayer_ItemDetail_RebuildBalloon_C +/// Size: 0x0479 (1145 bytes) (0x000468 - 0x000479) align 8 MaxSize: 0x0479 +class UMenuLayer_ItemDetail_RebuildBalloon_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0488 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0490 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) - class UCustomImage* Base_0_Invalid; // 0x04C0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D0 (0x0008) - class UCustomImage* New; // 0x04D8 (0x0008) - class UNumPrimitive* NumPrimitive_MySet_Normal; // 0x04E0 (0x0008) - class UNumPrimitive* NumPrimitive_MySet_Select; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x04F8 (0x0008) - TArray IndexIconIdArray; // 0x0500 (0x0010) - FEquipMySetInfo EquipMySetInfo; // 0x0510 (0x0070) - FName TEXT_ID_MYSET_NAME_EMPTY; // 0x0580 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomTextBlock* Text_EquipBalloon; // 0x0470 (0x0008) + bool isInitialized; // 0x0478 (0x0001) /// Functions - // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_Item.MenuLayerListItem_Equip_MySet_Item_C.SetMySetNum - // void SetMySetNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_Item.MenuLayerListItem_Equip_MySet_Item_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_Item.MenuLayerListItem_Equip_MySet_Item_C.SetNameText - // void SetNameText(FText Text); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_Item.MenuLayerListItem_Equip_MySet_Item_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_Item.MenuLayerListItem_Equip_MySet_Item_C.ExecuteUbergraph_MenuLayerListItem_Equip_MySet_Item - // void ExecuteUbergraph_MenuLayerListItem_Equip_MySet_Item(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_RebuildBalloon.MenuLayer_ItemDetail_RebuildBalloon_C.InitializeText + // void InitializeText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_RebuildBalloon.MenuLayer_ItemDetail_RebuildBalloon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_RebuildBalloon.MenuLayer_ItemDetail_RebuildBalloon_C.ExecuteUbergraph_MenuLayer_ItemDetail_RebuildBalloon + // void ExecuteUbergraph_MenuLayer_ItemDetail_RebuildBalloon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C -/// Size: 0x0508 (1288 bytes) (0x0004B0 - 0x000508) align 8 MaxSize: 0x0508 -class UMenuLayer_Character_Exp_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Equip/MySet/MenuListObject_Equip_MySet_Item.MenuListObject_Equip_MySet_Item_C +/// Size: 0x0098 (152 bytes) (0x000028 - 0x000098) align 8 MaxSize: 0x0098 +class UMenuListObject_Equip_MySet_Item_C : public UObject { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCustomImage* Gauge_EXP; // 0x04B8 (0x0008) - class UCanvasPanel* Gauge_EXP_Buffer_Cripping; // 0x04C0 (0x0008) - class UCanvasPanel* Gauge_EXP_Cripping; // 0x04C8 (0x0008) - class UCustomImage* Gauge_EXP_LevelUp; // 0x04D0 (0x0008) - class UCanvasPanel* Gauge_EXP_Up_Cripping; // 0x04D8 (0x0008) - class UCustomImage* xxx_Gauge_EXP_LevelUp; // 0x04E0 (0x0008) - TArray iconWidgetArray; // 0x04E8 (0x0010) - float DAMGE_GAUGE_DELAY_TIME; // 0x04F8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x04FC (0x0004) MISSED - double GAUGE_MOVE_TIME; // 0x0500 (0x0008) - + FEquipMySetInfo EquipMySetInfo; // 0x0028 (0x0070) +}; - /// Functions - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.SetBarExpUpVisibilit - // void SetBarExpUpVisibilit(bool Enable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.SetBarExpVisibility - // void SetBarExpVisibility(bool Enable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.SetBufferExpBarVisibility - // void SetBufferExpBarVisibility(bool Enable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.SetExpUpBar - // void SetExpUpBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.SetBufferExpBar - // void SetBufferExpBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.SetExpBar - // void SetExpBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.ExecuteUbergraph_MenuLayer_Character_Exp - // void ExecuteUbergraph_MenuLayer_Character_Exp(int32_t EntryPoint); // [0x35d7f00] Final +/// Class /Game/Program/Menu/Equip/List/MenuListObject_Equip_Item.MenuListObject_Equip_Item_C +/// Size: 0x0100 (256 bytes) (0x000028 - 0x000100) align 8 MaxSize: 0x0100 +class UMenuListObject_Equip_Item_C : public UObject +{ +public: + FEquipItemInfo EquipItemInfo; // 0x0028 (0x00D8) }; -/// Class /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C -/// Size: 0x0628 (1576 bytes) (0x000468 - 0x000628) align 8 MaxSize: 0x0628 -class UMenuLayer_Inventory_BalloonStatus_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/List/MenuLayer_ItemList_Gauss.MenuLayer_ItemList_Gauss_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_ItemList_Gauss_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* SkillPoint_out; // 0x0470 (0x0008) - class UWidgetAnimation* LevelUp_out; // 0x0478 (0x0008) - class UWidgetAnimation* SkillPoint_in; // 0x0480 (0x0008) - class UWidgetAnimation* LevelUp_in; // 0x0488 (0x0008) - class UCustomImage* Base_Gauge; // 0x0490 (0x0008) - class UCanvasPanel* Group_Gauge; // 0x0498 (0x0008) - class UCanvasPanel* Group_LevelUp; // 0x04A0 (0x0008) - class UCanvasPanel* Group_Panel; // 0x04A8 (0x0008) - class UCanvasPanel* Group_Skill; // 0x04B0 (0x0008) - class UCustomImage* Icon_Exp; // 0x04B8 (0x0008) - class UCustomImage* Icon_LevelUp; // 0x04C0 (0x0008) - class UCustomImage* ICON_LIFE; // 0x04C8 (0x0008) - class UCustomImage* Icon_Skill; // 0x04D0 (0x0008) - class UMenuLayer_Character_Exp_C* MenuLayer_Character_Exp; // 0x04D8 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_BufferDebuffer_C* MenuLayer_Inventory_BalloonStatus_BufferDebuffer; // 0x04E0 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_BufferDebuffer_C* MenuLayer_Inventory_BalloonStatus_BufferDebuffer0; // 0x04E8 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_BufferDebuffer_C* MenuLayer_Inventory_BalloonStatus_BufferDebuffer1; // 0x04F0 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_BufferDebuffer_C* MenuLayer_Inventory_BalloonStatus_BufferDebuffer2; // 0x04F8 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param; // 0x0500 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param3; // 0x0508 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param4; // 0x0510 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param5; // 0x0518 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param6; // 0x0520 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param7; // 0x0528 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param8; // 0x0530 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param9; // 0x0538 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param10; // 0x0540 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param11; // 0x0548 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param_BuffDebuff; // 0x0550 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param_BuffDebuff12; // 0x0558 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param_BuffDebuff13; // 0x0560 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param_BuffDebuff14; // 0x0568 (0x0008) - class UMenuLayer_Inventory_NextLebel_C* MenuLayer_Inventory_NextLebel; // 0x0570 (0x0008) - class UNumPrimitive* NumPrimitive_Exp_Rest; // 0x0578 (0x0008) - class UNumPrimitive* NumPrimitive_Level; // 0x0580 (0x0008) - class UNumPrimitive* NumPrimitive_Level_After; // 0x0588 (0x0008) - class UNumPrimitive* NumPrimitive_SkillPoint; // 0x0590 (0x0008) - class UWidgetSwitcher* Switcher_Datail; // 0x0598 (0x0008) - class UWidgetSwitcher* Switcher_Exp; // 0x05A0 (0x0008) - class UWidgetSwitcher* Switcher_Param; // 0x05A8 (0x0008) - class UCustomTextBlock* Text_Exp_Max; // 0x05B0 (0x0008) - class UCustomTextBlock* Text_Label_Exp; // 0x05B8 (0x0008) - class UCustomTextBlock* Text_Level; // 0x05C0 (0x0008) - class UCustomTextBlock* Text_Level15; // 0x05C8 (0x0008) - class UCustomTextBlock* Text_NoEffect; // 0x05D0 (0x0008) - class UWrapBox* WrapBox; // 0x05D8 (0x0008) - bool IsActive; // 0x05E0 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x05E1 (0x0007) MISSED - TArray BufferDebufferLayerArray; // 0x05E8 (0x0010) - FName EffectTextId; // 0x05F8 (0x0008) - FName EffectTextId16; // 0x0600 (0x0008) - FName ICON_LABEL_EXP; // 0x0608 (0x0008) - FName ICON_TELOP_LEVELUP; // 0x0610 (0x0008) - FName ICON_SKILLPOINT; // 0x0618 (0x0008) - FName SE_ID_LEVEL_UP; // 0x0620 (0x0008) + class UWidgetSwitcher* Switch_Gauss; // 0x0468 (0x0008) /// Functions - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.PlayIdleAnimation - // void PlayIdleAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.PlaySkillPointTelop - // void PlaySkillPointTelop(int32_t skillPoint); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.PlayLevelupTelop - // void PlayLevelupTelop(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetSkillIconTexture - // void SetSkillIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetSkillNum - // void SetSkillNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.Set Life Icon Texture - // void SetLifeIconTexture(ELifeType lifeType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetLevelAfter - // void SetLevelAfter(int32_t Level, bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetLevelUpIconTexture - // void SetLevelUpIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetDatailSwitcher - // void SetDatailSwitcher(bool isAlart); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetExp - // void SetExp(FInventoryBalloonExpInfo& ExpInfo); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetDefaultText - // void SetDefaultText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetLevel - // void SetLevel(int32_t Level); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetExpSwitcher - // void SetExpSwitcher(bool& isExpMax); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetEXPIconTexture - // void SetEXPIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetVisibilityText - // void SetVisibilityText(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SelectBalloonStatus - // void SelectBalloonStatus(bool isSelect, FInventoryBalloonStatusInfo Info, int32_t val); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.ResetBalloonStatus - // void ResetBalloonStatus(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.GetUnUsedBufferDebufferLayer - // void GetUnUsedBufferDebufferLayer(class UMenuLayer_Inventory_BalloonStatus_BufferDebuffer_C*& MenuLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetUpBalloonStatus - // void SetUpBalloonStatus(FInventoryBalloonStatusInfo Info, int32_t val, bool isSelect); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetVisibilityParam - // void SetVisibilityParam(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetVisibilityBufferDebuffer - // void SetVisibilityBufferDebuffer(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetParamSwitcher - // void SetParamSwitcher(TEnumAsByte balloonMode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.WidgetAnimationEvt_LevelUp_in_K2Node_WidgetAnimationEvent - // void WidgetAnimationEvt_LevelUp_in_K2Node_WidgetAnimationEvent(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.WidgetAnimationEvt_SkillPoint_in_K2Node_WidgetAnimationEvent - // void WidgetAnimationEvt_SkillPoint_in_K2Node_WidgetAnimationEvent(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.WidgetAnimationEvt_SkillPoint_out_K2Node_WidgetAnimationEvent - // void WidgetAnimationEvt_SkillPoint_out_K2Node_WidgetAnimationEvent(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.WidgetAnimationEvt_LevelUp_out_K2Node_WidgetAnimationEvent - // void WidgetAnimationEvt_LevelUp_out_K2Node_WidgetAnimationEvent(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.ExecuteUbergraph_MenuLayer_Inventory_BalloonStatus - // void ExecuteUbergraph_MenuLayer_Inventory_BalloonStatus(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Gauss.MenuLayer_ItemList_Gauss_C.SetSwitchGauss + // void SetSwitchGauss(int32_t GaussIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C -/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuGroup_Inventory_BalloonStatus_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/Rarity/MenuLayer_Rarity_Thumb.MenuLayer_Rarity_Thumb_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Rarity_Thumb_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Status_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Status_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_C* MenuLayer_Inventory_BalloonStatus; // 0x0740 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_C* MenuLayer_Inventory_BalloonStatus0; // 0x0748 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_C* MenuLayer_Inventory_BalloonStatus1; // 0x0750 (0x0008) - class UMenuLayer_Inventory_BalloonStatus_C* MenuLayer_Inventory_BalloonStatus2; // 0x0758 (0x0008) - TArray buttonLayerArray; // 0x0760 (0x0010) + class UCustomImage* ICON_RARITY; // 0x0468 (0x0008) + class UCanvasPanel* Root; // 0x0470 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0478 (0x0008) + TArray RarityIDNameArray; // 0x0480 (0x0010) /// Functions - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.PlayIdleAnimation - // void PlayIdleAnimation(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.PlayLevelupTelop - // void PlayLevelupTelop(int32_t Index, int32_t skillPoint); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.SelectLevelup - // void SelectLevelup(int32_t Index, FCharacterMenuButtonInfo CharacterMenuButtonInfo, FInventoryBalloonExpInfo ExpInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.SetBalloonType - // void SetBalloonType(TEnumAsByte inventoryStatusMode, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.SelectBalloonStatusAll - // void SelectBalloonStatusAll(bool isSelect, FInventoryBalloonStatusInfo Info, int32_t val); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.SelectBalloonStatus - // void SelectBalloonStatus(int32_t Index, FInventoryBalloonStatusInfo Info, int32_t val); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.ResetBalloonStatus - // void ResetBalloonStatus(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.SetBalloonStatusVisibility - // void SetBalloonStatusVisibility(int32_t Index, bool Enable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.IsActiveBalloon - // void IsActiveBalloon(int32_t Index, bool& IsActive); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.SetUpBalloonStatus - // void SetUpBalloonStatus(int32_t Index, FInventoryBalloonStatusInfo Info); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.PlayCloseAnimation - // void PlayCloseAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.PlayOpenAnimation - // void PlayOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.ExecuteUbergraph_MenuGroup_Inventory_BalloonStatus - // void ExecuteUbergraph_MenuGroup_Inventory_BalloonStatus(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Rarity/MenuLayer_Rarity_Thumb.MenuLayer_Rarity_Thumb_C.SetBaseSwitcher + // void SetBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Rarity/MenuLayer_Rarity_Thumb.MenuLayer_Rarity_Thumb_C.SetRarity + // void SetRarity(ERarityType rarity); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_D.MenuLayer_Scroll_Arrow_D_C -/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 -class UMenuLayer_Scroll_Arrow_D_C : public UMenuLayer +/// Class /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C +/// Size: 0x0618 (1560 bytes) (0x000480 - 0x000618) align 8 MaxSize: 0x0618 +class UMenuLayer_PossessionSelect_ItemList_Icon_C : public UMenuLayerListItem { public: - class UWidgetAnimation* Init; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) - class UCustomImage* Base_Select; // 0x0488 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0490 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0498 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) + class UCustomImage* Base_Possession_PowerUp; // 0x04C0 (0x0008) + class UCustomImage* Base_Possession_PowerUp_Frame; // 0x04C8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04D0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D8 (0x0008) + class UCanvasPanel* Group_Empty; // 0x04E0 (0x0008) + class UCanvasPanel* Group_Normal; // 0x04E8 (0x0008) + class UCanvasPanel* Group_Rarity; // 0x04F0 (0x0008) + class UCustomImage* Icon_Craft; // 0x04F8 (0x0008) + class UCustomImage* Icon_Item; // 0x0500 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0508 (0x0008) + class UCustomImage* Icon_Possession; // 0x0510 (0x0008) + class UCustomImage* ICON_QUEST; // 0x0518 (0x0008) + class UMenuLayer_Rarity_Thumb_C* MenuLayer_Rarity_Thumb; // 0x0520 (0x0008) + class UCustomImage* New; // 0x0528 (0x0008) + class UNumPrimitive* NumPrimitive_Value; // 0x0530 (0x0008) + class UWidgetSwitcher* Switch_Status; // 0x0538 (0x0008) + class UWidgetSwitcher* Switcher_Base_Normal; // 0x0540 (0x0008) + class UCanvasPanel* Transform; // 0x0548 (0x0008) + FPossessionItemInfo PossessionItemInfo; // 0x0550 (0x00C8) /// Functions - // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_D.MenuLayer_Scroll_Arrow_D_C.InitAnimation - // void InitAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_D.MenuLayer_Scroll_Arrow_D_C.PlayFocusOutAnimation - // void PlayFocusOutAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_D.MenuLayer_Scroll_Arrow_D_C.PlayFocusInAnimation - // void PlayFocusInAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_D.MenuLayer_Scroll_Arrow_D_C.PlayClickAnimation - // void PlayClickAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetQuestIconVisibility + // void SetQuestIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetStockNum + // void SetStockNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetPossessionIconVisibility + // void SetPossessionIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetIconTexture Life + // void SetIconTextureLife(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.GetWidth + // void GetWidth(double& Width); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetFaceIcon + // void SetFaceIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetSwitchBase + // void SetSwitchBase(bool Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetCraftIconVisibility + // void SetCraftIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetLifeIconTexture + // void SetLifeIconTexture(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuLayer_PossessionSelect_ItemList_Icon.MenuLayer_PossessionSelect_ItemList_Icon_C.ExecuteUbergraph_MenuLayer_PossessionSelect_ItemList_Icon + // void ExecuteUbergraph_MenuLayer_PossessionSelect_ItemList_Icon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PartyFormation/Edit/MenuListObject_Party_Character_List.MenuListObject_Party_Character_List_C -/// Size: 0x0098 (152 bytes) (0x000028 - 0x000098) align 8 MaxSize: 0x0098 -class UMenuListObject_Party_Character_List_C : public UObject +/// Class /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuLayer_InterLockDelivery_ErrorWindow_Item.MenuLayer_InterLockDelivery_ErrorWindow_Item_C +/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 +class UMenuLayer_InterLockDelivery_ErrorWindow_Item_C : public UMenuLayer { public: - FCharacterMenuButtonInfo characterMenuInfo; // 0x0028 (0x0070) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCanvasPanel* Group_Quentity; // 0x0470 (0x0008) + class UCustomImage* Icon_Item; // 0x0478 (0x0008) + class UCustomImage* Icon_Item_Category; // 0x0480 (0x0008) + class UMenuLayer_Rarity_Thumb_C* MenuLayer_Rarity_Thumb; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_Status_Default; // 0x0490 (0x0008) + class UNumPrimitive* NumPrimitive_Status_Normal; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Bar; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_ItemName; // 0x04A8 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuLayer_InterLockDelivery_ErrorWindow_Item.MenuLayer_InterLockDelivery_ErrorWindow_Item_C.SetIcon + // void SetIcon(FName ItemId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuLayer_InterLockDelivery_ErrorWindow_Item.MenuLayer_InterLockDelivery_ErrorWindow_Item_C.SetItemCategoryIcon + // void SetItemCategoryIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuLayer_InterLockDelivery_ErrorWindow_Item.MenuLayer_InterLockDelivery_ErrorWindow_Item_C.SetNum + // void SetNum(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuLayer_InterLockDelivery_ErrorWindow_Item.MenuLayer_InterLockDelivery_ErrorWindow_Item_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuLayer_InterLockDelivery_ErrorWindow_Item.MenuLayer_InterLockDelivery_ErrorWindow_Item_C.SetItemName + // void SetItemName(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuLayer_InterLockDelivery_ErrorWindow_Item.MenuLayer_InterLockDelivery_ErrorWindow_Item_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuLayer_InterLockDelivery_ErrorWindow_Item.MenuLayer_InterLockDelivery_ErrorWindow_Item_C.ExecuteUbergraph_MenuLayer_InterLockDelivery_ErrorWindow_Item + // void ExecuteUbergraph_MenuLayer_InterLockDelivery_ErrorWindow_Item(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Equip/List/MenuLayer_ItemList_Equip_DecorationLine.MenuLayer_ItemList_Equip_DecorationLine_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_ItemList_Equip_DecorationLine_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C +/// Size: 0x0944 (2372 bytes) (0x000728 - 0x000944) align 8 MaxSize: 0x0944 +class UMenuGroup_InterLockDelivery_ErrorWindow_C : public UMenuGroup { public: - class UWidgetSwitcher* Switch_DecorationLine; // 0x0468 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* BG_BackLight; // 0x0740 (0x0008) + class UCustomImage* DecorationLine; // 0x0748 (0x0008) + class UCanvasPanel* Group_Error; // 0x0750 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0758 (0x0008) + class UCanvasPanel* Group_Icon_Header_Base; // 0x0760 (0x0008) + class UCustomImage* Icon_Header; // 0x0768 (0x0008) + class UMenuLayer_InterLockDelivery_ErrorWindow_Item_C* MenuLayer_InterLockDelivery_ErrorWindow_Item; // 0x0770 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0778 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0780 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0788 (0x0008) + class UCustomTextBlock* Text_Message_Detail; // 0x0790 (0x0008) + class UCustomTextBlock* Text_Title_Error; // 0x0798 (0x0008) + TArray buttonInfoArray; // 0x07A0 (0x0010) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x07B0 (0x0180) + TArray buttonLayerArray; // 0x0930 (0x0010) + int32_t cancelFocusIndex; // 0x0940 (0x0004) /// Functions - // Function /Game/Program/Menu/Equip/List/MenuLayer_ItemList_Equip_DecorationLine.MenuLayer_ItemList_Equip_DecorationLine_C.SetSwitchDecorationLine - // void SetSwitchDecorationLine(int32_t GaussIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.SetupItem + // void SetupItem(FText ItemName, FName itemIconId, int32_t ItemCountNum, int32_t itemMaxNum, FName ItemCategoryIconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.IsCurrentFocusDecidable + // void IsCurrentFocusDecidable(bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.SetMessageDetailText + // void SetMessageDetailText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.GetFocusIndex + // void GetFocusIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.UpdateLayout + // void UpdateLayout(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.SetButtonInfo + // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.Setup + // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.SetHeaderIcon + // void SetHeaderIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.SetMessageText + // void SetMessageText(FText& textId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.SetTitleText + // void SetTitleText(FText& textId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuGroup_InterLockDelivery_ErrorWindow.MenuGroup_InterLockDelivery_ErrorWindow_C.ExecuteUbergraph_MenuGroup_InterLockDelivery_ErrorWindow + // void ExecuteUbergraph_MenuGroup_InterLockDelivery_ErrorWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C -/// Size: 0x05F0 (1520 bytes) (0x000480 - 0x0005F0) align 8 MaxSize: 0x05F0 -class UMenuLayer_Party_Chara_List_Icon_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C +/// Size: 0x09DC (2524 bytes) (0x000810 - 0x0009DC) align 8 MaxSize: 0x09DC +class UMenuTop_InterLockDelivery_ErrorWindow_C : public USimpleItemOverFlowWindowMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in_disable; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0490 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0498 (0x0008) - class UWidgetAnimation* Default; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_out_inv; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in_inv; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04C0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04C8 (0x0008) - class UCustomImage* Base_Cursor; // 0x04D0 (0x0008) - class UCustomImage* Base_Invalid; // 0x04D8 (0x0008) - class UCustomImage* Base_Normal; // 0x04E0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04E8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04F0 (0x0008) - class UCustomImage* Empty_Normal; // 0x04F8 (0x0008) - class UCustomImage* Empty_Select; // 0x0500 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0508 (0x0008) - class UCanvasPanel* Group_Normal; // 0x0510 (0x0008) - class UCustomImage* Icon_Base; // 0x0518 (0x0008) - class UCustomImage* Icon_Chara; // 0x0520 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0528 (0x0008) - class UCustomImage* New; // 0x0530 (0x0008) - class UNumPrimitive* NumPrimitive_Level; // 0x0538 (0x0008) - class UCanvasPanel* Party_Index_Mark; // 0x0540 (0x0008) - class UCustomImage* Party_Index_Mark_Base; // 0x0548 (0x0008) - class UWidgetSwitcher* Switcher_Base_Normal; // 0x0550 (0x0008) - class UWidgetSwitcher* Switcher_Status; // 0x0558 (0x0008) - class UCustomTextBlock* Text_Level; // 0x0560 (0x0008) - class UCanvasPanel* Transform; // 0x0568 (0x0008) - TArray StartArray; // 0x0570 (0x0010) - FCharacterMenuButtonInfo CharacterMenuButtonInfo; // 0x0580 (0x0070) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) + class UMenuGroup_InterLockDelivery_ErrorWindow_C* MenuGroup_InterLockDelivery_ErrorWindow; // 0x0828 (0x0008) + FName CMD_PRESET_NAME_WINDOW; // 0x0830 (0x0008) + bool cancelButtonDecided; // 0x0838 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0839 (0x0007) MISSED + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0840 (0x0180) + FName PRESET_SE_ENTER; // 0x09C0 (0x0008) + FName PRESET_SE_CANCEL; // 0x09C8 (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x09D0 (0x0008) + int32_t NewVar; // 0x09D8 (0x0004) /// Functions - // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.SetNewIconFlag - // void SetNewIconFlag(bool newFlag); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.EnableButton - // void EnableButton(bool IsEnabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.GetWidth - // void GetWidth(double& Width); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.SetLevel - // void SetLevel(int32_t Level); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.EnableEmptyType - // void EnableEmptyType(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.SetLifeIcon - // void SetLifeIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.SetCharaIcon - // void SetCharaIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.SetPartyIndex - // void SetPartyIndex(int32_t Index); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.InitValid - // void InitValid(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.SetValid - // void SetValid(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.SetSlotEmpty - // void SetSlotEmpty(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.ExecuteUbergraph_MenuLayer_Party_Chara_List_Icon - // void ExecuteUbergraph_MenuLayer_Party_Chara_List_Icon(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/InterLockDeliveryWindow/MenuTop_InterLockDelivery_ErrorWindow.MenuTop_InterLockDelivery_ErrorWindow_C.ExecuteUbergraph_MenuTop_InterLockDelivery_ErrorWindow + // void ExecuteUbergraph_MenuTop_InterLockDelivery_ErrorWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C -/// Size: 0x04D8 (1240 bytes) (0x000468 - 0x0004D8) align 8 MaxSize: 0x04D8 -class UMenuLayerListItem_Equip_MySet_ListHeader_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo.MenuLayer_Character_Detail_NPCInfo_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_Character_Detail_NPCInfo_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCanvasPanel* Group_Count_Max_GR; // 0x0470 (0x0008) - class UCanvasPanel* Group_Count_Max_OR; // 0x0478 (0x0008) - class UCanvasPanel* Group_Item_Count; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_Current_Normal; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_Max_GR; // 0x0490 (0x0008) - class UNumPrimitive* NumPrimitive_Max_OR; // 0x0498 (0x0008) - class UWidgetSwitcher* Switcher_Color; // 0x04A0 (0x0008) - class UWidgetSwitcher* Switcher_Count_Max; // 0x04A8 (0x0008) - class UWidgetSwitcher* Switcher_Label; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_Count_Slash_GR; // 0x04B8 (0x0008) - class UCustomTextBlock* Text_Count_Slash_OR; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_Label_GR; // 0x04C8 (0x0008) - class UCustomTextBlock* Text_Label_OR; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0470 (0x0008) + TArray DetailStatusInfoArray; // 0x0478 (0x0010) /// Functions - // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.SetVisibilityOfItemCount - // void SetVisibilityOfItemCount(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.UpdateNumStyle - // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.SetChangeStyleNum - // void SetChangeStyleNum(EItemPossessionStatusType newParam); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.SetMaxCountNum - // void SetMaxCountNum(int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.SetCurrentCountNum - // void SetCurrentCountNum(int32_t currentCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.SetText_Label_GR - // void SetText_Label_GR(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.SetText_Label_OR - // void SetText_Label_OR(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.SetSwitchColor - // void SetSwitchColor(int32_t GaussIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.ExecuteUbergraph_MenuLayerListItem_Equip_MySet_ListHeader - // void ExecuteUbergraph_MenuLayerListItem_Equip_MySet_ListHeader(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item_Object.MenuLayer_Option_SlotRing_List_Item_Object_C -/// Size: 0x0110 (272 bytes) (0x000028 - 0x000110) align 8 MaxSize: 0x0110 -class UMenuLayer_Option_SlotRing_List_Item_Object_C : public UObject -{ -public: - FOptionCommunicationItemInfo Info; // 0x0028 (0x00E8) + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo.MenuLayer_Character_Detail_NPCInfo_C.SetDetailText + // void SetDetailText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo.MenuLayer_Character_Detail_NPCInfo_C.SetLabelText + // void SetLabelText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C -/// Size: 0x0570 (1392 bytes) (0x0004B0 - 0x000570) align 8 MaxSize: 0x0570 -class UMenuLayer_BrightnessSetting_Button_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage.MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage_C +/// Size: 0x04C4 (1220 bytes) (0x000468 - 0x0004C4) align 8 MaxSize: 0x04C4 +class UMenuLayer_Character_Detail_NPCInfo_TrustVal_Gage_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UWidgetAnimation* arrow_R_OK_in; // 0x04B8 (0x0008) - class UWidgetAnimation* arrow_L_OK_in; // 0x04C0 (0x0008) - class UWidgetAnimation* default_R; // 0x04C8 (0x0008) - class UWidgetAnimation* default_L; // 0x04D0 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04D8 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04E0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04E8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04F0 (0x0008) - class UInputPanelWidget* Col_icon0; // 0x04F8 (0x0008) - class UInputPanelWidget* Col_icon1; // 0x0500 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0508 (0x0008) - class UCustomImage* Gauge; // 0x0510 (0x0008) - class UCanvasPanel* Gauge_Cripping; // 0x0518 (0x0008) - class UCanvasPanel* Group_Arrow_L; // 0x0520 (0x0008) - class UCanvasPanel* Group_Arrow_R; // 0x0528 (0x0008) - class UNumPrimitive* NumPrimitive_Count; // 0x0530 (0x0008) - class UWidgetSwitcher* Switcher_Detail; // 0x0538 (0x0008) - class UCustomTextBlock* Text_Button; // 0x0540 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0548 (0x0008) - int32_t countValue; // 0x0550 (0x0004) - EBrightnessSettingType BrightnessSettingType; // 0x0554 (0x0001) - EBrightnessSettingLayerType BrightnessSettingLayerType; // 0x0555 (0x0001) - unsigned char UnknownData00_6[0x2]; // 0x0556 (0x0002) MISSED - double GAUGE_SIZE_MAX; // 0x0558 (0x0008) - double GAUGE_SIZE_MIN; // 0x0560 (0x0008) - double currentGaugeValue; // 0x0568 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage; // 0x0470 (0x0008) + class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage0; // 0x0478 (0x0008) + class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage1; // 0x0480 (0x0008) + class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage2; // 0x0488 (0x0008) + class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage3; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0498 (0x0008) + TArray DetailStatusInfoArray; // 0x04A0 (0x0010) + TArray GaugeMenuLayerArray; // 0x04B0 (0x0010) + int32_t NPC_FRIENDSHIP_MAX; // 0x04C0 (0x0004) /// Functions - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.UpdateArrowVisibility - // void UpdateArrowVisibility(double Gauge); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.UpdateSwitcherGaugeOrToggle - // void UpdateSwitcherGaugeOrToggle(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.GetBrightnessLayerTypeFromWidgetIndex - // void GetBrightnessLayerTypeFromWidgetIndex(int32_t Index, EBrightnessSettingLayerType& LayerType); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.GetWidgetIndexFromBrightnessLayerType - // void GetWidgetIndexFromBrightnessLayerType(EBrightnessSettingLayerType Type, int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.GetBrightnessLayerType - // void GetBrightnessLayerType(EBrightnessSettingLayerType& LayerType); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.SetBrightnessLayerType - // void SetBrightnessLayerType(EBrightnessSettingLayerType Mode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.SetTextButton - // void SetTextButton(FName Text_ID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.PlayArrowAnimation - // void PlayArrowAnimation(bool IsRight); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.PlayFocusOutAnimation - // void PlayFocusOutAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.SetLabelText - // void SetLabelText(FName Text_ID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.SetToggle - // void SetToggle(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.SetBar - // void SetBar(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.UpdateDelayGauge_BP - // void UpdateDelayGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.OnFocusIn - // void OnFocusIn(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.OnFocusOut - // void OnFocusOut(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.ExecuteUbergraph_MenuLayer_BrightnessSetting_Button - // void ExecuteUbergraph_MenuLayer_BrightnessSetting_Button(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage.MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage_C.SetValue + // void SetValue(int32_t Volume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage.MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage_C.SetLabelText + // void SetLabelText(FName Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage.MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage_C.SetupLayer + // void SetupLayer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage.MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage_C.ExecuteUbergraph_MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage + // void ExecuteUbergraph_MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C -/// Size: 0x07C8 (1992 bytes) (0x000728 - 0x0007C8) align 8 MaxSize: 0x07C8 -class UMenuGroup_BrightnessSetting_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/Quality/MenuLayer_Quality.MenuLayer_Quality_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_Quality_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_BrightnessSetting_Button_C* MenuLayer_BrightnessSetting_Button; // 0x0740 (0x0008) - class UMenuLayer_BrightnessSetting_Button_C* MenuLayer_BrightnessSetting_Button0; // 0x0748 (0x0008) - class UMenuLayer_BrightnessSetting_Button_C* MenuLayer_BrightnessSetting_Button1; // 0x0750 (0x0008) - class UMenuLayer_BrightnessSetting_Button_C* MenuLayer_BrightnessSetting_Button2; // 0x0758 (0x0008) - class UCustomTextBlock* Text_Guide; // 0x0760 (0x0008) - FName TEXT_ID_LABEL; // 0x0768 (0x0008) - FName TEXT_ID_LABEL3; // 0x0770 (0x0008) - FName TEXT_ID_LABEL4; // 0x0778 (0x0008) - SDK_UNDEFINED(16,834) /* FMulticastInlineDelegate */ __um(OnIncrement); // 0x0780 (0x0010) - SDK_UNDEFINED(16,835) /* FMulticastInlineDelegate */ __um(OnDecrement); // 0x0790 (0x0010) - FName TEXT_ID_LABEL5; // 0x07A0 (0x0008) - TArray FocusMenuLayerArray; // 0x07A8 (0x0010) - TArray AllMenuLayerArray; // 0x07B8 (0x0010) + class UCanvasPanel* Base_OFF; // 0x0468 (0x0008) + class UCanvasPanel* Base_On; // 0x0470 (0x0008) + class UCustomImage* Icon_Quality; // 0x0478 (0x0008) + class UCanvasPanel* Root; // 0x0480 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0488 (0x0008) + class UCanvasPanel* Transform; // 0x0490 (0x0008) + TArray QualityIDNameArray; // 0x0498 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.CovertFocusMenuLayerArrayIndexTo - // void CovertFocusMenuLayerArrayIndexTo(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.PlayArrowAnimation - // void PlayArrowAnimation(int32_t Index, bool IsRight); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.SetupFocus - // void SetupFocus(bool isHDR, bool IsAllowHDR); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.SetToggle - // void SetToggle(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.SetCount - // void SetCount(int32_t Index, int32_t Value, int32_t maxNum, int32_t minNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.SetText - // void SetText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.SetLabelText - // void SetLabelText(FName Text_ID, FName Text_ID1, FName Text_ID2, FName Text_ID3); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.OnCountDown - // void OnCountDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.OnCountUp - // void OnCountUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.ExecuteUbergraph_MenuGroup_BrightnessSetting - // void ExecuteUbergraph_MenuGroup_BrightnessSetting(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.OnDecrement__DelegateSignature - // void OnDecrement__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.OnIncrement__DelegateSignature - // void OnIncrement__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Quality/MenuLayer_Quality.MenuLayer_Quality_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Quality/MenuLayer_Quality.MenuLayer_Quality_C.SetVisibilityOfBase + // void SetVisibilityOfBase(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Quality/MenuLayer_Quality.MenuLayer_Quality_C.SetVisibilityOfQuality + // void SetVisibilityOfQuality(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Quality/MenuLayer_Quality.MenuLayer_Quality_C.SetQuality + // void SetQuality(EItemQualityType Quality); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/BG/Pad/MenuGroup_Pad_BG_Header.MenuGroup_Pad_BG_Header_C -/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 -class UMenuGroup_Pad_BG_Header_C : public UMenuGroup +/// Class /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C +/// Size: 0x0554 (1364 bytes) (0x000480 - 0x000554) align 8 MaxSize: 0x0554 +class UMenuLayer_Quest_Request_ItemList_Icon_C : public UMenuLayerListItem { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_out_inv; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_in_inv; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) + class UCustomImage* _xxx_Icon_Equip; // 0x04C8 (0x0008) + class UCustomImage* Base_Empty; // 0x04D0 (0x0008) + class UCustomImage* Base_Invalid; // 0x04D8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04E0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04E8 (0x0008) + class UCustomImage* Icon_Item; // 0x04F0 (0x0008) + class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x04F8 (0x0008) + class UCustomImage* New; // 0x0500 (0x0008) + class UNumPrimitive* NumPrimitive_Value; // 0x0508 (0x0008) + class UWidgetSwitcher* Switch_ButtonStatus; // 0x0510 (0x0008) + class UWidgetSwitcher* Switcher_Base_Normal; // 0x0518 (0x0008) + class UCustomTextBlock* Text_Empty; // 0x0520 (0x0008) + TArray StartArray; // 0x0528 (0x0010) + FName NUM_NORMAL; // 0x0538 (0x0008) + FName NUM_MAX; // 0x0540 (0x0008) + FName NUM_OVERFLOW; // 0x0548 (0x0008) + int32_t NUM_MAX_VALUE; // 0x0550 (0x0004) /// Functions - // Function /Game/Program/Menu/Common/BG/Pad/MenuGroup_Pad_BG_Header.MenuGroup_Pad_BG_Header_C.OpenoutPlayAnimation - // void OpenoutPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BG/Pad/MenuGroup_Pad_BG_Header.MenuGroup_Pad_BG_Header_C.OpeninPlayAnimation - // void OpeninPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.UpdateNumStyle + // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.SetChangeStyleNum + // void SetChangeStyleNum(int32_t colorType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.InitValid + // void InitValid(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.SetValid + // void SetValid(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.InitVisibility + // void InitVisibility(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.SetSlotEmpty + // void SetSlotEmpty(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.SetEquipMarkVisibility + // void SetEquipMarkVisibility(bool equipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.SetStockNum + // void SetStockNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuLayer_Quest_Request_ItemList_Icon.MenuLayer_Quest_Request_ItemList_Icon_C.ExecuteUbergraph_MenuLayer_Quest_Request_ItemList_Icon + // void ExecuteUbergraph_MenuLayer_Quest_Request_ItemList_Icon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_U.MenuLayer_Scroll_Arrow_U_C -/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 -class UMenuLayer_Scroll_Arrow_U_C : public UMenuLayer +/// Class /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C +/// Size: 0x06E8 (1768 bytes) (0x000538 - 0x0006E8) align 8 MaxSize: 0x06E8 +class UMenuLayer_Craft_ListIcon_C : public UItemListItemMenuLayer { public: - class UWidgetAnimation* Init; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) - class UCustomImage* Base_Select; // 0x0488 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0490 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0498 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0538 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0540 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0548 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0550 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0558 (0x0008) + class UCustomImage* Base_Empty; // 0x0560 (0x0008) + class UCustomImage* Base_Select; // 0x0568 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0570 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0578 (0x0008) + class UCanvasPanel* Group_Rarity; // 0x0580 (0x0008) + class UCustomImage* Icon_Building; // 0x0588 (0x0008) + class UCustomImage* Icon_Check; // 0x0590 (0x0008) + class UCustomImage* Icon_Expired; // 0x0598 (0x0008) + class UCustomImage* Icon_Favorite; // 0x05A0 (0x0008) + class UCustomImage* Icon_Item; // 0x05A8 (0x0008) + class UCustomImage* Icon_NPC; // 0x05B0 (0x0008) + class UCustomImage* Icon_Possession; // 0x05B8 (0x0008) + class UCustomImage* Icon_Purpose; // 0x05C0 (0x0008) + class UCustomImage* Icon_Relocation; // 0x05C8 (0x0008) + class UMenuLayer_ItemGrade_Base_C* MenuLayer_ItemGrade_Base; // 0x05D0 (0x0008) + class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x05D8 (0x0008) + class UMenuLayer_Rarity_Thumb_C* MenuLayer_Rarity_Thumb; // 0x05E0 (0x0008) + class UCustomImage* New; // 0x05E8 (0x0008) + class UNumPrimitive* NumPrimitive_Value; // 0x05F0 (0x0008) + class UCustomWidgetSwitcher* Switch_ButtonStatus; // 0x05F8 (0x0008) + class UWidgetSwitcher* Switcher_Base_Face_BottomRight; // 0x0600 (0x0008) + class UWidgetSwitcher* Switcher_Icon_Face_BottomRight; // 0x0608 (0x0008) + class UCanvasPanel* Transform; // 0x0610 (0x0008) + class UTutorialArrowHookWidget* TutorialHookWidget; // 0x0618 (0x0008) + FCraftItemInfo ListItemInfo; // 0x0620 (0x00C8) /// Functions - // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_U.MenuLayer_Scroll_Arrow_U_C.InitAnimation - // void InitAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_U.MenuLayer_Scroll_Arrow_U_C.PlayFocusOutAnimation - // void PlayFocusOutAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_U.MenuLayer_Scroll_Arrow_U_C.PlayFocusInAnimation - // void PlayFocusInAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_U.MenuLayer_Scroll_Arrow_U_C.PlayClickAnimation - // void PlayClickAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetRelocationIconVisibility + // void SetRelocationIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetContentRightInvalidMarkVisibility + // void SetContentRightInvalidMarkVisibility(bool isContentRightInvalid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetPurposeIconVisibility + // void SetPurposeIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetCheckIconVisibility + // void SetCheckIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetPossessionMarkVisibility + // void SetPossessionMarkVisibility(bool showed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetStockStyleType + // void SetStockStyleType(int32_t colorType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetRarityVisibility + // void SetRarityVisibility(ERarityType rarity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetFavoriteMarkVisibility + // void SetFavoriteMarkVisibility(bool IsFavorite); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetMoveKitOwnerInfo + // void SetMoveKitOwnerInfo(bool Visibility, FName& charaIconId, int32_t baseIconIndex); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetMoveKitIconVisibility + // void SetMoveKitIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetStockNum + // void SetStockNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetBuildingKitIconVisibility + // void SetBuildingKitIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.GetWidth + // void GetWidth(double& Width); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetNewHide + // void SetNewHide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetItemIconTexture + // void SetItemIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemIconSet + // void OnItemIconSet(FName& _iconID, bool _isItem, bool _isSilhouette); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemQualitySet + // void OnItemQualitySet(EItemQualityType& _itemQualityType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemNewMarkVisibilitySet + // void OnItemNewMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemFavoriteMarkVisibility + // void OnItemFavoriteMarkVisibility(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemRaritySet + // void OnItemRaritySet(ERarityType& _rarityType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemTitleTypeSet + // void OnItemTitleTypeSet(EItemTitleType& _itemTitleType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemStockNumSet + // void OnItemStockNumSet(int32_t _stockNum, int32_t _stockMax); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemRankTypeSet + // void OnItemRankTypeSet(EItemRankType& _itemRankType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnSelectable + // void OnSelectable(bool _selectable); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnButtonValidedSet + // void OnButtonValidedSet(bool _isButtonValided); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemCheckMarkVisibilitySet + // void OnItemCheckMarkVisibilitySet(bool _visibility); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemPossessionMarkVisibilitySet + // void OnItemPossessionMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemPhasePurposeMarkVisibilitySet + // void OnItemPhasePurposeMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnContentRightInvalidMarkVisibilitySet + // void OnContentRightInvalidMarkVisibilitySet(bool _isContentRightInvalid); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemBuildingKitMarkVisibilitySet + // void OnItemBuildingKitMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemMoveKitMarkVisibilitySet + // void OnItemMoveKitMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.OnItemMoveKitOwnerInfoSet + // void OnItemMoveKitOwnerInfoSet(bool _markShowed, FName _charaIconId, int32_t baseIconIndex); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuLayer_Craft_ListIcon.MenuLayer_Craft_ListIcon_C.ExecuteUbergraph_MenuLayer_Craft_ListIcon + // void ExecuteUbergraph_MenuLayer_Craft_ListIcon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C -/// Size: 0x0800 (2048 bytes) (0x000770 - 0x000800) align 8 MaxSize: 0x0800 -class UMenuGroup_Board_GuildQuest_List_C : public UMenuListGroup +/// Class /Game/Program/Menu/Common/ItemTitle/MenuLayer_ItemTitle_Icon.MenuLayer_ItemTitle_Icon_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_ItemTitle_Icon_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UCanvasPanel* Group_List; // 0x0790 (0x0008) - class UCanvasPanel* Group_TrialItem; // 0x0798 (0x0008) - class UMenuLayer_Board_GuildQuest_List_C* MenuLayer_Board_GuildQuest_List; // 0x07A0 (0x0008) - class UMenuLayer_Board_GuildQuest_List_NextLevel_C* MenuLayer_Board_GuildQuest_List_NextLevel; // 0x07A8 (0x0008) - class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07B0 (0x0008) - class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07B8 (0x0008) - SDK_UNDEFINED(16,836) /* FMulticastInlineDelegate */ __um(OnUpEvent); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,837) /* FMulticastInlineDelegate */ __um(OnDownEvent); // 0x07D0 (0x0010) - int32_t DISPLAY_SCROLL_ITEM_MAX; // 0x07E0 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07E4 (0x0004) MISSED - class UMenuLayer_Board_GuildQuest_List_C* As_Menu_Layer_Board_Guild_Quest_List; // 0x07E8 (0x0008) - FName TEXT_ID_QUEST_HEADER; // 0x07F0 (0x0008) - FName TEXT_ID_NEXT_LEVEL; // 0x07F8 (0x0008) + class UCustomImage* Icon_Title; // 0x0468 (0x0008) + class UCanvasPanel* Transform; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.SetNextLevelText - // void SetNextLevelText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.GetClearAnimationTime - // void GetClearAnimationTime(double& AnimationTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.UpdateArrowVisibility - // void UpdateArrowVisibility(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.IsBottom - // void IsBottom(bool& Bottom); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.IsTop - // void IsTop(bool& Top); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.SwitcherListData - // void SwitcherListData(bool Empty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.OnUp - // void OnUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.OnDown - // void OnDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.ExecuteUbergraph_MenuGroup_Board_GuildQuest_List - // void ExecuteUbergraph_MenuGroup_Board_GuildQuest_List(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.OnDownEvent__DelegateSignature - // void OnDownEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.OnUpEvent__DelegateSignature - // void OnUpEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ItemTitle/MenuLayer_ItemTitle_Icon.MenuLayer_ItemTitle_Icon_C.SetItemTitleType + // void SetItemTitleType(EItemTitleType itemTitleType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C -/// Size: 0x07DC (2012 bytes) (0x000770 - 0x0007DC) align 8 MaxSize: 0x07DC -class UMenuGroup_Board_GuildQuest_SubWindow_C : public UMenuListGroup +/// Class /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemIcon.MenuLayer_PlantDungeon_RipeningAltar_ItemIcon_C +/// Size: 0x0638 (1592 bytes) (0x000538 - 0x000638) align 8 MaxSize: 0x0638 +class UMenuLayer_PlantDungeon_RipeningAltar_ItemIcon_C : public UItemListItemMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UCanvasPanel* Group_List; // 0x0790 (0x0008) - class UMenuLayer_Board_GuildQuest_SubWindow_C* MenuLayer_Board_GuildQuest_SubWindow; // 0x0798 (0x0008) - class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x07A0 (0x0008) - class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07A8 (0x0008) - class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07B0 (0x0008) - SDK_UNDEFINED(16,838) /* FMulticastInlineDelegate */ __um(OnUpEvent); // 0x07B8 (0x0010) - SDK_UNDEFINED(16,839) /* FMulticastInlineDelegate */ __um(OnDownEvent); // 0x07C8 (0x0010) - int32_t DISPLAY_SCROLL_ITEM_MAX; // 0x07D8 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0538 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0540 (0x0008) + class UCustomImage* Icon_Item; // 0x0548 (0x0008) + class UMenuLayer_ItemGrade_Base_C* MenuLayer_ItemGrade_Base; // 0x0550 (0x0008) + class UMenuLayer_ItemTitle_Icon_C* MenuLayer_ItemTitle_Icon; // 0x0558 (0x0008) + class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x0560 (0x0008) + class UCanvasPanel* Transform; // 0x0568 (0x0008) + TArray StartArray; // 0x0570 (0x0010) + FListItemInfo ListItemInfo; // 0x0580 (0x00B8) /// Functions - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.IsTop - // void IsTop(bool& Top); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.IsBottom - // void IsBottom(bool& Bottom); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.UpdateArrowVisibiliry - // void UpdateArrowVisibiliry(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.OnUp - // void OnUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.OnDown - // void OnDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.ExecuteUbergraph_MenuGroup_Board_GuildQuest_SubWindow - // void ExecuteUbergraph_MenuGroup_Board_GuildQuest_SubWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.OnDownEvent__DelegateSignature - // void OnDownEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.OnUpEvent__DelegateSignature - // void OnUpEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemIcon.MenuLayer_PlantDungeon_RipeningAltar_ItemIcon_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemIcon.MenuLayer_PlantDungeon_RipeningAltar_ItemIcon_C.OnItemIconSet + // void OnItemIconSet(FName& _iconID, bool _isItem, bool _isSilhouette); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemIcon.MenuLayer_PlantDungeon_RipeningAltar_ItemIcon_C.OnItemQualitySet + // void OnItemQualitySet(EItemQualityType& _itemQualityType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemIcon.MenuLayer_PlantDungeon_RipeningAltar_ItemIcon_C.OnItemTitleTypeSet + // void OnItemTitleTypeSet(EItemTitleType& _itemTitleType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemIcon.MenuLayer_PlantDungeon_RipeningAltar_ItemIcon_C.OnItemRankTypeSet + // void OnItemRankTypeSet(EItemRankType& _itemRankType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuLayer_PlantDungeon_RipeningAltar_ItemIcon.MenuLayer_PlantDungeon_RipeningAltar_ItemIcon_C.ExecuteUbergraph_MenuLayer_PlantDungeon_RipeningAltar_ItemIcon + // void ExecuteUbergraph_MenuLayer_PlantDungeon_RipeningAltar_ItemIcon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C -/// Size: 0x0810 (2064 bytes) (0x000770 - 0x000810) align 8 MaxSize: 0x0810 -class UMenuGroup_Quest_LifeTrialWindow_C : public UMenuListGroup +/// Class /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C +/// Size: 0x0820 (2080 bytes) (0x000728 - 0x000820) align 8 MaxSize: 0x0820 +class UMenuGroup_RipeningAltarFillUpWindow_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Quest_LifeTrialWindow_Base_C* MenuLayer_Quest_LifeTrialWindow_Base; // 0x0790 (0x0008) - class UMenuLayer_Quest_LifeTrialWindow_Window_C* MenuLayer_Quest_LifeTrialWindow_Window; // 0x0798 (0x0008) - class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07A0 (0x0008) - class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07A8 (0x0008) - SDK_UNDEFINED(16,840) /* FMulticastInlineDelegate */ __um(OnUpEvent); // 0x07B0 (0x0010) - SDK_UNDEFINED(16,841) /* FMulticastInlineDelegate */ __um(OnDownEvent); // 0x07C0 (0x0010) - int32_t totalStar; // 0x07D0 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07D4 (0x0004) MISSED - FText nextLicenseName; // 0x07D8 (0x0018) - int32_t SCROLL_SHOW_ITEM_NUM; // 0x07E8 (0x0004) - unsigned char UnknownData01_6[0x4]; // 0x07EC (0x0004) MISSED - SDK_UNDEFINED(16,842) /* FMulticastInlineDelegate */ __um(OnRightEvent); // 0x07F0 (0x0010) - SDK_UNDEFINED(16,843) /* FMulticastInlineDelegate */ __um(OnLeftEvent); // 0x0800 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Base_Header; // 0x0740 (0x0008) + class UCustomImage* BG_BackLight; // 0x0748 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0750 (0x0008) + class UCanvasPanel* Group_Icon_Header_Base; // 0x0758 (0x0008) + class UCanvasPanel* Group_Position; // 0x0760 (0x0008) + class UCustomImage* Icon_Header; // 0x0768 (0x0008) + class UCustomImage* Icon_Item; // 0x0770 (0x0008) + class UMenuLayer_ItemGrade_Base_C* MenuLayer_ItemGrade_Base; // 0x0778 (0x0008) + class UMenuLayer_ItemTitle_Icon_C* MenuLayer_ItemTitle_Icon; // 0x0780 (0x0008) + class UMenuLayer_PlantDungeon_RipeningAltar_Skill_C* MenuLayer_PlantDungeon_RipeningAltar_Skill; // 0x0788 (0x0008) + class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x0790 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0798 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x07A0 (0x0008) + class UCustomTextBlock* Text_Header; // 0x07A8 (0x0008) + class UCustomTextBlock* Text_ItemName; // 0x07B0 (0x0008) + class UCustomTextBlock* Text_Key; // 0x07B8 (0x0008) + class UCustomTextBlock* Text_MaterialConfirm; // 0x07C0 (0x0008) + class UCustomTextBlock* Text_Message; // 0x07C8 (0x0008) + class UCustomTextBlock* Text_Message_Detail; // 0x07D0 (0x0008) + class UCustomTextBlock* Text_Point_Num; // 0x07D8 (0x0008) + class UCustomTextBlock* Text_RipeningAltar; // 0x07E0 (0x0008) + class UCanvasPanel* Transform; // 0x07E8 (0x0008) + int32_t cancelFocusIndex; // 0x07F0 (0x0004) + FName TEXT_ID_RIPENING_ALTAR; // 0x07F4 (0x0008) + FName TEXT_ID_RIPENING_ALTAR_MATERIALCONFIRM; // 0x07FC (0x0008) + FName TEXT_ID_GAIJI_KEY; // 0x0804 (0x0008) + unsigned char UnknownData00_6[0x4]; // 0x080C (0x0004) MISSED + SDK_UNDEFINED(16,828) /* FMulticastInlineDelegate */ __um(OnLeftButtonDecidedDelegate); // 0x0810 (0x0010) /// Functions - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.IsBottom - // void IsBottom(bool& Bottom); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.IsTop - // void IsTop(bool& Top); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.UpdateArrowVisibiliry - // void UpdateArrowVisibiliry(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.Can Scroll Down - // void CanScrollDown(bool& Bottom); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.Can Scroll Up - // void CanScrollUp(bool& Top); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.SetNextStar - // void SetNextStar(int32_t star); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.SetCurrentStar - // void SetCurrentStar(int32_t star); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.SetTotalStarNum - // void SetTotalStarNum(int32_t numStars); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.SetupParam - // void SetupParam(FName lifeIconId, ELifeCategory lifeCategory, FLicenseMenuCreateInfo LicenseMenuCreateInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.OnUp - // void OnUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.OnDown - // void OnDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.OnLeft - // void OnLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.OnRight - // void OnRight(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.ExecuteUbergraph_MenuGroup_Quest_LifeTrialWindow - // void ExecuteUbergraph_MenuGroup_Quest_LifeTrialWindow(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.OnLeftEvent__DelegateSignature - // void OnLeftEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.OnRightEvent__DelegateSignature - // void OnRightEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.OnDownEvent__DelegateSignature - // void OnDownEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.OnUpEvent__DelegateSignature - // void OnUpEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetSkillPoint + // void SetSkillPoint(int32_t Point); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetSkillRarity + // void SetSkillRarity(int32_t rarity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetItemQualityIcon + // void SetItemQualityIcon(EItemQualityType Quality); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetItemTitleIcon + // void SetItemTitleIcon(EItemTitleType rank); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetItemBaseIcon + // void SetItemBaseIcon(EItemRankType rank); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetItemIcon + // void SetItemIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetItemName + // void SetItemName(FString ItemName); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(bool& Success); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetupFocus + // void SetupFocus(FWindowMenuSetupInfo _setupInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetButtonInfo + // void SetButtonInfo(int32_t _index, FWindowMenuButtonInfo _buttonInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetAnnotationlText + // void SetAnnotationlText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetMessageText + // void SetMessageText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetTitleText + // void SetTitleText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.SetHeaderIcon + // void SetHeaderIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.OnLeftButtonDecided + // void OnLeftButtonDecided(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.ExecuteUbergraph_MenuGroup_RipeningAltarFillUpWindow + // void ExecuteUbergraph_MenuGroup_RipeningAltarFillUpWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuGroup_RipeningAltarFillUpWindow.MenuGroup_RipeningAltarFillUpWindow_C.OnLeftButtonDecidedDelegate__DelegateSignature + // void OnLeftButtonDecidedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C -/// Size: 0x07B2 (1970 bytes) (0x000728 - 0x0007B2) align 8 MaxSize: 0x07B2 -class UMenuGroup_TextChat_Log_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C +/// Size: 0x0864 (2148 bytes) (0x000820 - 0x000864) align 8 MaxSize: 0x0864 +class UMenuTop_RipeningAltarFillUpWindow_C : public URipeningAltarFillUpWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0730 (0x0008) - class UCanvasPanel* list; // 0x0738 (0x0008) - class UMenuLayer_Footer_OperationGuide_ChatLog_C* MenuLayer_Footer_OperationGuide_ChatLog; // 0x0740 (0x0008) - class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x0748 (0x0008) - class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x0750 (0x0008) - class UScrollBox* ScrollBox_Surplus_Layer; // 0x0758 (0x0008) - class UScrollBox* ScrollBox_Switcher; // 0x0760 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x0768 (0x0008) - class UCustomTextBlock* Text_Empty; // 0x0770 (0x0008) - SDK_UNDEFINED(16,844) /* FMulticastInlineDelegate */ __um(AnalogRStickEvent); // 0x0778 (0x0010) - SDK_UNDEFINED(16,845) /* FMulticastInlineDelegate */ __um(AnalogLStickEvent); // 0x0788 (0x0010) - SDK_UNDEFINED(16,846) /* FMulticastInlineDelegate */ __um(LDownButtonEvent); // 0x0798 (0x0010) - FName TEXT_ID_EMPTY; // 0x07A8 (0x0008) - bool opened; // 0x07B0 (0x0001) - ESlateVisibility ScrollVisibility; // 0x07B1 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0820 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0828 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0830 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0838 (0x0008) + class UMenuGroup_RipeningAltarFillUpWindow_C* MenuGroup_RipeningAltarFillUpWindow; // 0x0840 (0x0008) + bool cancelButtonDecided; // 0x0848 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0849 (0x0003) MISSED + FName SE_MOVE_FOCUS; // 0x084C (0x0008) + FName SE_CANCEL; // 0x0854 (0x0008) + FName SE_ENTER; // 0x085C (0x0008) /// Functions - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.SwitchChatLogEmpty - // void SwitchChatLogEmpty(bool Empty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.UpdateArrow - // void UpdateArrow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.ScrollEnd - // void ScrollEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.RemoveLayer - // void RemoveLayer(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.Set Scroll Offset - // void SetScrollOffset(double scrollOffset); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.Add Text Layer - // void AddTextLayer(FString chatText, FString nameText, bool MyChat, int32_t partyNumber, FName playformIconID, FString onlineID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.AddStampLayer - // void AddStampLayer(FName iconID, FString nameText, bool MyChat, int32_t partyNumber, FName playformIconID, FString onlineID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.OnAnalogLEvent - // void OnAnalogLEvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.OnLDownButtonDecide - // void OnLDownButtonDecide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.OnScrollChanged - // void OnScrollChanged(ESlateVisibility NewVisibility); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.OnUserScrolled - // void OnUserScrolled(float CurrentOffset); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.ExecuteUbergraph_MenuGroup_TextChat_Log - // void ExecuteUbergraph_MenuGroup_TextChat_Log(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.LDownButtonEvent__DelegateSignature - // void LDownButtonEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.AnalogLStickEvent__DelegateSignature - // void AnalogLStickEvent__DelegateSignature(FVector2D Dir, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.AnalogRStickEvent__DelegateSignature - // void AnalogRStickEvent__DelegateSignature(FVector2D Angle, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.OnInitWindow + // void OnInitWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.OnMoveFocusEvent + // void OnMoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.OnBackEvent + // void OnBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.OnEnterEvent + // void OnEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.OnDecideFocusEvent + // void OnDecideFocusEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetHeaderIcon_BP + // void SetHeaderIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetTitleText_BP + // void SetTitleText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetText_BP + // void SetText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetAnnotationText_BP + // void SetAnnotationText_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetupButton_BP + // void SetupButton_BP(int32_t _index, FWindowMenuButtonInfo& _buttonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.UpdateFocus_BP + // void UpdateFocus_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetItemIcon_BP + // void SetItemIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetItemQualityIcon_BP + // void SetItemQualityIcon_BP(EItemQualityType& _qualityType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetItemBaseIcon_BP + // void SetItemBaseIcon_BP(EItemRankType& _rankType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetItemTitleIcon_BP + // void SetItemTitleIcon_BP(EItemTitleType& _titleType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetItemName_BP + // void SetItemName_BP(FString _itemName); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetSkillPoint_BP + // void SetSkillPoint_BP(int32_t _point); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.SetSkillRarity_BP + // void SetSkillRarity_BP(int32_t _rarity); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.OnDecideLeftButtonEvent + // void OnDecideLeftButtonEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/RipeningAltarFillUpWindow/MenuTop_RipeningAltarFillUpWindow.MenuTop_RipeningAltarFillUpWindow_C.ExecuteUbergraph_MenuTop_RipeningAltarFillUpWindow + // void ExecuteUbergraph_MenuTop_RipeningAltarFillUpWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C -/// Size: 0x0688 (1672 bytes) (0x000668 - 0x000688) align 8 MaxSize: 0x0688 -class UMenuTop_TextChat_Log_C : public UChatLogMenuTop +/// Class /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C +/// Size: 0x07ED (2029 bytes) (0x000728 - 0x0007ED) align 8 MaxSize: 0x07ED +class UMenuGroup_Shop_Rebuild_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) - class UMenuGroup_TextChat_Log_C* MenuGroup_TextChat_Log; // 0x0670 (0x0008) - int32_t NewVar; // 0x0678 (0x0004) - int32_t NewVar0; // 0x067C (0x0004) - FName SE_SELECT; // 0x0680 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UCustomImage* Base_Obtain_Selact; // 0x0730 (0x0008) + class UCanvasPanel* Gauge_Cripping_Exchange; // 0x0738 (0x0008) + class UCanvasPanel* Gauge_Cripping_Exchange_next; // 0x0740 (0x0008) + class UCanvasPanel* Gauge_Cripping_Point; // 0x0748 (0x0008) + class UCustomImage* Icon_Exchange; // 0x0750 (0x0008) + class UCustomImage* Icon_Item; // 0x0758 (0x0008) + class UCustomImage* Icon_Obtain; // 0x0760 (0x0008) + class UMenuLayer_ItemGrade_Base_C* MenuLayer_ItemGrade_Base; // 0x0768 (0x0008) + class UMenuLayer_ItemTitle_Icon_C* MenuLayer_ItemTitle_Icon; // 0x0770 (0x0008) + class UMenuLayer_PlantDungeon_RipeningAltar_Skill_C* MenuLayer_PlantDungeon_RipeningAltar_Skill; // 0x0778 (0x0008) + class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x0780 (0x0008) + class UMenuLayer_Shop_Rebuild_Replaceable_C* MenuLayer_Shop_Rebuild_Replaceable; // 0x0788 (0x0008) + class UNumPrimitive* NumPrimitive_Exchange; // 0x0790 (0x0008) + class UNumPrimitive* NumPrimitive_Item_Stock; // 0x0798 (0x0008) + class UNumPrimitive* NumPrimitive_Item_Stock_Unavailable; // 0x07A0 (0x0008) + class UNumPrimitive* NumPrimitive_Point; // 0x07A8 (0x0008) + class UWidgetSwitcher* Switcher_Obtain; // 0x07B0 (0x0008) + class UWidgetSwitcher* Switcher_Stock; // 0x07B8 (0x0008) + class UCustomTextBlock* Text_Obtain; // 0x07C0 (0x0008) + class UCustomTextBlock* Text_RipeningAltar; // 0x07C8 (0x0008) + int32_t cost; // 0x07D0 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x07D4 (0x0004) MISSED + FVector2D BarSIze; // 0x07D8 (0x0010) + int32_t REBUILD_STONE_MAX; // 0x07E8 (0x0004) + bool isPlaying_RebuildAnimation; // 0x07EC (0x0001) /// Functions - // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.RemoveLayer - // void RemoveLayer(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.AddLayer - // void AddLayer(FChatTextMenuRegistInfo addInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.SetupLayer - // void SetupLayer(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.OnUpdateChatLog_BP - // void OnUpdateChatLog_BP(FChatTextMenuRegistInfo _info); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.OnStickEvent - // void OnStickEvent(FVector2D Dir, double Rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.OnBackEvent - // void OnBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.OnEventBind - // void OnEventBind(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.OnLDownEvent - // void OnLDownEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.onClickLibrartyArrowEvent - // void onClickLibrartyArrowEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.OnDetailHoverStartedEvent - // void OnDetailHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.OnDetailHoverEndedEvent - // void OnDetailHoverEndedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.ExecuteUbergraph_MenuTop_TextChat_Log - // void ExecuteUbergraph_MenuTop_TextChat_Log(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.SetMaxStock + // void SetMaxStock(int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.SetSelectGauge + // void SetSelectGauge(int32_t StonePoint, int32_t StoneRate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.SetRebuildStonePoint + // void SetRebuildStonePoint(int32_t StonePoint, int32_t StoneRate, int32_t CreateStoneNum, int32_t StoneNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.SetSelectBaseVisibility + // void SetSelectBaseVisibility(bool equipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.SetObtainLabelText + // void SetObtainLabelText(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.SetPointNum + // void SetPointNum(int32_t numItems); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.SetExchangeNum + // void SetExchangeNum(int32_t numItems); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.SetStock + // void SetStock(int32_t stock); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild.MenuGroup_Shop_Rebuild_C.ExecuteUbergraph_MenuGroup_Shop_Rebuild + // void ExecuteUbergraph_MenuGroup_Shop_Rebuild(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C -/// Size: 0x09A1 (2465 bytes) (0x000728 - 0x0009A1) align 8 MaxSize: 0x09A1 -class UMenuGroup_Window_LinkageLoginConfirmWindow_C : public UMenuGroup +/// Class /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C +/// Size: 0x0818 (2072 bytes) (0x000728 - 0x000818) align 8 MaxSize: 0x0818 +class UMenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Base_Header; // 0x0740 (0x0008) - class UCustomImage* BG_BackLight; // 0x0748 (0x0008) - class UCanvasPanel* Group_Header; // 0x0750 (0x0008) - class UCanvasPanel* Group_Icon_Header; // 0x0758 (0x0008) - class UCanvasPanel* Group_Icon_Header_Base; // 0x0760 (0x0008) - class UCanvasPanel* Group_Position; // 0x0768 (0x0008) - class UCustomImage* Icon_Header; // 0x0770 (0x0008) - class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x0778 (0x0008) - class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x0780 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0788 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0790 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0798 (0x0008) - class UScrollBox* ScrollBox; // 0x07A0 (0x0008) - class USpacer* Spacer; // 0x07A8 (0x0008) - class UCustomTextBlock* Text_Header; // 0x07B0 (0x0008) - class UCustomTextBlock* Text_Message; // 0x07B8 (0x0008) - class UCustomTextBlock* Text_Message_Detail; // 0x07C0 (0x0008) - class UCanvasPanel* Transform; // 0x07C8 (0x0008) - TArray buttonLayerArray; // 0x07D0 (0x0010) - int32_t cancelFocusIndex; // 0x07E0 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07E4 (0x0004) MISSED - TArray buttonInfoArray; // 0x07E8 (0x0010) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x07F8 (0x0180) - SDK_UNDEFINED(16,847) /* FMulticastInlineDelegate */ __um(OnScrollUpDelegate); // 0x0978 (0x0010) - SDK_UNDEFINED(16,848) /* FMulticastInlineDelegate */ __um(OnScrollDownDelegate); // 0x0988 (0x0010) - FName SE_ID_MOVE_FOCUS; // 0x0998 (0x0008) - bool isScrollBarVisible; // 0x09A0 (0x0001) + class UWidgetAnimation* Point_Rank3_out; // 0x0730 (0x0008) + class UWidgetAnimation* Point_Rank2_out; // 0x0738 (0x0008) + class UWidgetAnimation* Point_Rank3_in; // 0x0740 (0x0008) + class UWidgetAnimation* Point_Rank2_in; // 0x0748 (0x0008) + class UCanvasPanel* Gauge_Cripping_Current; // 0x0750 (0x0008) + class UCanvasPanel* Gauge_Cripping_Over; // 0x0758 (0x0008) + class UCanvasPanel* Gauge_Cripping_Prediction; // 0x0760 (0x0008) + class UCustomImage* Icon_Skill_Point; // 0x0768 (0x0008) + class UMenuLayer_PlantDungeon_RipeningAltar_ItemIcon_C* MenuLayer_ItemList_Icon; // 0x0770 (0x0008) + class UNumPrimitive* NumPrimitive_Gauge_Point; // 0x0778 (0x0008) + class UNumPrimitive* NumPrimitive_Gauge_Point0; // 0x0780 (0x0008) + class UNumPrimitive* NumPrimitive_Gauge_Point1; // 0x0788 (0x0008) + class UNumPrimitive* NumPrimitive_Point_Green; // 0x0790 (0x0008) + class UNumPrimitive* NumPrimitive_Point_Red; // 0x0798 (0x0008) + class UNumPrimitive* NumPrimitive_Point_White; // 0x07A0 (0x0008) + class UNumPrimitive* NumPrimitive_Rank2; // 0x07A8 (0x0008) + class UNumPrimitive* NumPrimitive_Rank3; // 0x07B0 (0x0008) + class UNumPrimitive* NumPrimitive_Rank3_Over; // 0x07B8 (0x0008) + class UWidgetSwitcher* Switcher_Number; // 0x07C0 (0x0008) + class UWidgetSwitcher* Switcher_NumPrimitive; // 0x07C8 (0x0008) + class UCustomTextBlock* Text_Key; // 0x07D0 (0x0008) + class UCustomTextBlock* Text_plus; // 0x07D8 (0x0008) + class UCustomTextBlock* Text_RipeningAltar; // 0x07E0 (0x0008) + FVector2D BarSIze; // 0x07E8 (0x0010) + SDK_UNDEFINED(16,829) /* FMulticastInlineDelegate */ __um(OnEnterFilterDelegate); // 0x07F8 (0x0010) + SDK_UNDEFINED(16,830) /* FMulticastInlineDelegate */ __um(OnEnterSortDelegate); // 0x0808 (0x0010) /// Functions - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.UpdateScrollValue - // void UpdateScrollValue(double _value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.UpdateScrollArrow - // void UpdateScrollArrow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.IsCurrentFocusDecidable - // void IsCurrentFocusDecidable(bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.SetTitle - // void SetTitle(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.GetFocusIndex - // void GetFocusIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.UpdateLayout - // void UpdateLayout(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.SetMessage - // void SetMessage(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.SetupInfo - // void SetupInfo(FWindowMenuSetupInfo WIndowSetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.OnScrollUp - // void OnScrollUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.OnScrollDown - // void OnScrollDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.OnScrollBarVisibilityChanged - // void OnScrollBarVisibilityChanged(ESlateVisibility NewVisibility); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.ExecuteUbergraph_MenuGroup_Window_LinkageLoginConfirmWindow - // void ExecuteUbergraph_MenuGroup_Window_LinkageLoginConfirmWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.OnScrollDownDelegate__DelegateSignature - // void OnScrollDownDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.OnScrollUpDelegate__DelegateSignature - // void OnScrollUpDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.SetMinNeedPoint + // void SetMinNeedPoint(int32_t Index, int32_t Point); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.PlayRemainingNeedPointInAnimation + // void PlayRemainingNeedPointInAnimation(int32_t RarityType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.SetRemainingNeedPoint + // void SetRemainingNeedPoint(int32_t RarityType, int32_t Point, bool IsOver); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.SetEquipData + // void SetEquipData(FListItemInfo& ListItemInfo); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.SetGauge + // void SetGauge(double Gauge); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.SetPoint + // void SetPoint(int32_t Point, ERipeningAltarMaterialPointColorType colorType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.EnterFilter + // void EnterFilter(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.EnterSort + // void EnterSort(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.ExecuteUbergraph_MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity + // void ExecuteUbergraph_MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.OnEnterSortDelegate__DelegateSignature + // void OnEnterSortDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity.MenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C.OnEnterFilterDelegate__DelegateSignature + // void OnEnterFilterDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C -/// Size: 0x09D8 (2520 bytes) (0x000810 - 0x0009D8) align 8 MaxSize: 0x09D8 -class UMenuTop_Window_LinkageLoginConfirmWindow_C : public UWindowMenu +/// Class /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Reward_List_Parts.MenuLayer_PlantDungeon_Window_Reward_List_Parts_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) - class UMenuGroup_Window_LinkageLoginConfirmWindow_C* MenuGroup_Window_LinkageLoginConfirmWindow; // 0x0828 (0x0008) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0830 (0x0180) - bool cancelButtonDecided; // 0x09B0 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x09B1 (0x0003) MISSED - FName SE_ID_CANCEL; // 0x09B4 (0x0008) - FName SE_ID_MOVE_FOCUS; // 0x09BC (0x0008) - FName CMD_PRESET_NAME_WINDOW; // 0x09C4 (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x09CC (0x0004) MISSED - double SCROLL_VALUE; // 0x09D0 (0x0008) + class UCanvasPanel* Group_Rarity; // 0x0468 (0x0008) + class UCustomImage* Icon_Item; // 0x0470 (0x0008) + class UMenuLayer_ItemGrade_Base_C* MenuLayer_ItemGrade_Base; // 0x0478 (0x0008) + class UMenuLayer_ItemTitle_Icon_C* MenuLayer_ItemTitle_Icon; // 0x0480 (0x0008) + class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x0488 (0x0008) + class UMenuLayer_Rarity_Thumb_C* MenuLayer_Rarity_Thumb; // 0x0490 (0x0008) + class UNumPrimitive* NumPrimitive_Value; // 0x0498 (0x0008) + class UWidgetSwitcher* Switch_ItemStatus; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.SetupInfo - // void SetupInfo(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnInitWindowScrollEvent - // void OnInitWindowScrollEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnScrollUpEvent - // void OnScrollUpEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnScrollDownEvent - // void OnScrollDownEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.O - // void O(float CurrentOffset); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.RankupClickDelegate - // void RankupClickDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.RankupHoverStartedDelegate - // void RankupHoverStartedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.RankupHoverEndedDelegate - // void RankupHoverEndedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.InitWindowScrollArrow - // void InitWindowScrollArrow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnInitWindowEvent - // void OnInitWindowEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.ExecuteUbergraph_MenuTop_Window_LinkageLoginConfirmWindow - // void ExecuteUbergraph_MenuTop_Window_LinkageLoginConfirmWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Reward_List_Parts.MenuLayer_PlantDungeon_Window_Reward_List_Parts_C.SetRarityVisibility + // void SetRarityVisibility(ERarityType rarity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Reward_List_Parts.MenuLayer_PlantDungeon_Window_Reward_List_Parts_C.SetItemStatusSwitcher + // void SetItemStatusSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Reward_List_Parts.MenuLayer_PlantDungeon_Window_Reward_List_Parts_C.SetupItem + // void SetupItem(FName _iconID, ERarityType _rarity, EItemTitleType _rank, EItemRankType _rankType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/Parts/MenuLayer_PlantDungeon_Window_Reward_List_Parts.MenuLayer_PlantDungeon_Window_Reward_List_Parts_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C -/// Size: 0x0814 (2068 bytes) (0x000770 - 0x000814) align 8 MaxSize: 0x0814 -class UMenuGroup_Cafe_TrialWindow_C : public UMenuListGroup +/// Class /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C +/// Size: 0x0560 (1376 bytes) (0x000468 - 0x000560) align 8 MaxSize: 0x0560 +class UMenuLayer_PlantDungeon_Window_Reward_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star; // 0x0790 (0x0008) - class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star0; // 0x0798 (0x0008) - class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star1; // 0x07A0 (0x0008) - class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star2; // 0x07A8 (0x0008) - class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star3; // 0x07B0 (0x0008) - class UMenuLayer_Cafe_TrialWindow_C* MenuLayer_Cafe_TrialWindow; // 0x07B8 (0x0008) - class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x07C0 (0x0008) - class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07C8 (0x0008) - class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07D0 (0x0008) - class UCanvasPanel* Transform; // 0x07D8 (0x0008) - SDK_UNDEFINED(16,849) /* FMulticastInlineDelegate */ __um(OnUpEvent); // 0x07E0 (0x0010) - SDK_UNDEFINED(16,850) /* FMulticastInlineDelegate */ __um(OnDownEvent); // 0x07F0 (0x0010) - TArray cafeReputationStarArray; // 0x0800 (0x0010) - int32_t SCROLL_SHOW_ITEM_NUM; // 0x0810 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* _Default_Open_in; // 0x0470 (0x0008) + class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts; // 0x0478 (0x0008) + class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts0; // 0x0480 (0x0008) + class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts1; // 0x0488 (0x0008) + class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts2; // 0x0490 (0x0008) + class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts3; // 0x0498 (0x0008) + class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts4; // 0x04A0 (0x0008) + class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts5; // 0x04A8 (0x0008) + class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts6; // 0x04B0 (0x0008) + class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts7; // 0x04B8 (0x0008) + class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts8; // 0x04C0 (0x0008) + class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts9; // 0x04C8 (0x0008) + class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts10; // 0x04D0 (0x0008) + class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts11; // 0x04D8 (0x0008) + class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts12; // 0x04E0 (0x0008) + class UMenuLayer_PlantDungeon_Window_Reward_List_Parts_C* MenuLayer_PlantDungeon_Window_Reward_List_Parts13; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Annotation; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Annotation_CharrengeReward; // 0x04F8 (0x0008) + class UCustomTextBlock* Text_Reward; // 0x0500 (0x0008) + class UCanvasPanel* Work_Group_ChallengeReward; // 0x0508 (0x0008) + TArray RewardList_Array; // 0x0510 (0x0010) + FName TEXT_ID_TITLE; // 0x0520 (0x0008) + FName TEXT_ID_CAUTION; // 0x0528 (0x0008) + int32_t ITEM_NUM; // 0x0530 (0x0004) + int32_t pageMax; // 0x0534 (0x0004) + int32_t currentPageIndex; // 0x0538 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x053C (0x0004) MISSED + TArray itemInfoArray; // 0x0540 (0x0010) + TArray itemInfoCommonArray; // 0x0550 (0x0010) /// Functions - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.SetDeliveryMode - // void SetDeliveryMode(EDeliveryMode Mode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.UpdateArrowVisibiliry - // void UpdateArrowVisibiliry(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.IsTop - // void IsTop(bool& Top); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.IsBottom - // void IsBottom(bool& Bottom); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.SetStar - // void SetStar(int32_t starNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.SetDetailText - // void SetDetailText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.SetTitleText - // void SetTitleText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.PlayCloseAnimation - // void PlayCloseAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.PlayOpenAnimation - // void PlayOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.OnUp - // void OnUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.OnDown - // void OnDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.ExecuteUbergraph_MenuGroup_Cafe_TrialWindow - // void ExecuteUbergraph_MenuGroup_Cafe_TrialWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.OnDownEvent__DelegateSignature - // void OnDownEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.OnUpEvent__DelegateSignature - // void OnUpEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.SetFooterText + // void SetFooterText(FName textId); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.SetHeaderText + // void SetHeaderText(FName textId); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.IsCurrentPageMax + // void IsCurrentPageMax(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.SetPageIndex + // void SetPageIndex(int32_t _index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.UpdateItem_Common + // void UpdateItem_Common(int32_t _index); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.UpdateItem + // void UpdateItem(int32_t _index); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.SetUpRewardTypeSwitcher + // void SetUpRewardTypeSwitcher(bool rewardType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.Setup_Common + // void Setup_Common(FMultiRoomSettingDetailRewardInfo _rewardInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.Setup + // void Setup(FPlantDungeonRewardInfo _rewardInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.OnInitText + // void OnInitText(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/Window/MenuLayer_PlantDungeon_Window_Reward.MenuLayer_PlantDungeon_Window_Reward_C.ExecuteUbergraph_MenuLayer_PlantDungeon_Window_Reward + // void ExecuteUbergraph_MenuLayer_PlantDungeon_Window_Reward(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C -/// Size: 0x080C (2060 bytes) (0x000770 - 0x00080C) align 8 MaxSize: 0x080C -class UMenuGroup_Board_GuildQuest_RankUpWindow_C : public UMenuListGroup +/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C +/// Size: 0x08A7 (2215 bytes) (0x000730 - 0x0008A7) align 8 MaxSize: 0x08A7 +class UMenuGroup_Multi_Lobby_RoomSetting_Detail_C : public UMultiRoomSettingDetailMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_in_loop; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0780 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0788 (0x0008) - class UCustomTileView* CustomTileView; // 0x0790 (0x0008) - class UCanvasPanel* Group_List; // 0x0798 (0x0008) - class UMenuLayer_Board_GuildQuest_RankUpWindow_C* MenuLayer_Board_GuildQuest_SubWindow; // 0x07A0 (0x0008) - class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x07A8 (0x0008) - class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07B0 (0x0008) - class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07B8 (0x0008) - class UCustomImage* Textuer_RankUp; // 0x07C0 (0x0008) - int32_t AnimationState; // 0x07C8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07CC (0x0004) MISSED - SDK_UNDEFINED(16,851) /* FMulticastInlineDelegate */ __um(AnimationEndEvent); // 0x07D0 (0x0010) - SDK_UNDEFINED(16,852) /* FMulticastInlineDelegate */ __um(OnUpEvent); // 0x07E0 (0x0010) - SDK_UNDEFINED(16,853) /* FMulticastInlineDelegate */ __um(OnDownEvent); // 0x07F0 (0x0010) - int32_t DISPLAY_SCROLL_ITEM_MAX; // 0x0800 (0x0004) - FName ICON_ID; // 0x0804 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) + class UWidgetAnimation* Change; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) + class UCustomImage* base; // 0x0750 (0x0008) + class UCustomImage* Base_Header; // 0x0758 (0x0008) + class UCustomImage* Base_TimeZone; // 0x0760 (0x0008) + class UCanvasPanel* Group_Timer; // 0x0768 (0x0008) + class UCustomImage* Icon_AdventureType; // 0x0770 (0x0008) + class UCustomImage* Icon_Header; // 0x0778 (0x0008) + class UCustomImage* Icon_TimeZone; // 0x0780 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_HugeMap; // 0x0788 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Member_C* MenuLayer_Multi_Lobby_RoomSetting_Detail_Member; // 0x0790 (0x0008) + class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x0798 (0x0008) + class UMenuLayer_Parts_Input_Panel_C* MenuLayer_Parts_Input_Panel; // 0x07A0 (0x0008) + class UMenuLayer_PlantDungeon_Window_Boss_C* MenuLayer_PlantDungeon_Window_Boss; // 0x07A8 (0x0008) + class UMenuLayer_PlantDungeon_Window_Floor_C* MenuLayer_PlantDungeon_Window_Floor; // 0x07B0 (0x0008) + class UMenuLayer_PlantDungeon_Window_Floor_Rare_C* MenuLayer_PlantDungeon_Window_Floor_Rare; // 0x07B8 (0x0008) + class UMenuLayer_PlantDungeon_Window_PlantLevel_C* MenuLayer_PlantDungeon_Window_PlantLevel; // 0x07C0 (0x0008) + class UMenuLayer_PlantDungeon_Window_Reward_C* MenuLayer_PlantDungeon_Window_Reward; // 0x07C8 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Info_C* MenuLayer_RoomSetting_Info; // 0x07D0 (0x0008) + class UMenuLayer_Multi_Lobby_RoomSetting_Detail_Profile_C* MenuLayer_RoomSetting_Profile; // 0x07D8 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x07E0 (0x0008) + class UCanvasPanel* Page_Boss; // 0x07E8 (0x0008) + class UCanvasPanel* Page_ClearReward; // 0x07F0 (0x0008) + class UCanvasPanel* Page_Floor; // 0x07F8 (0x0008) + class UCanvasPanel* Page_Floor_Rare; // 0x0800 (0x0008) + class UCanvasPanel* Page_HugeMap; // 0x0808 (0x0008) + class UCanvasPanel* Page_Info; // 0x0810 (0x0008) + class UCanvasPanel* Page_Member; // 0x0818 (0x0008) + class UCanvasPanel* Page_PlantLevel; // 0x0820 (0x0008) + class UCanvasPanel* Page_Profile; // 0x0828 (0x0008) + class UWidgetSwitcher* Switcher_Page; // 0x0830 (0x0008) + class UCustomTextBlock* Text_AdventureType; // 0x0838 (0x0008) + class UCustomTextBlock* Text_Info_TImeLimit; // 0x0840 (0x0008) + class UCustomTextBlock* Text_LifeCategory; // 0x0848 (0x0008) + class UCustomTextBlock* Text_LimitLevel; // 0x0850 (0x0008) + class UCustomTextBlock* Text_MapName; // 0x0858 (0x0008) + class UCustomTextBlock* Text_RecrutementLife; // 0x0860 (0x0008) + class UCanvasPanel* Transform; // 0x0868 (0x0008) + FName TEXT_ID_RECRUITMENT_LABEL; // 0x0870 (0x0008) + FName SE_ID_PAGE_CHANGE; // 0x0878 (0x0008) + FName SE_ID_SMOKE; // 0x0880 (0x0008) + TArray pageInfoList; // 0x0888 (0x0010) + int32_t PageTypeNo; // 0x0898 (0x0004) + int32_t pageNo; // 0x089C (0x0004) + int32_t subPageNo; // 0x08A0 (0x0004) + bool IsPageChangeEnable; // 0x08A4 (0x0001) + EMultiRoomSettingDetailPageType pageType; // 0x08A5 (0x0001) + EMultiAdventureType PageInfoAdventureType; // 0x08A6 (0x0001) /// Functions - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.GetRankUpAnimation - // void GetRankUpAnimation(double& AnimationTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.IsTop - // void IsTop(bool& Top); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.IsBottom - // void IsBottom(bool& Bottom); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.UpdateArrowVisibility - // void UpdateArrowVisibility(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.SetRankValue - // void SetRankValue(int32_t beforeRank, int32_t currentRank); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.StopRankupAnimation - // void StopRankupAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.OnUp - // void OnUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.OnDown - // void OnDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.ExecuteUbergraph_MenuGroup_Board_GuildQuest_RankUpWindow - // void ExecuteUbergraph_MenuGroup_Board_GuildQuest_RankUpWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.OnDownEvent__DelegateSignature - // void OnDownEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.OnUpEvent__DelegateSignature - // void OnUpEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.AnimationEndEvent__DelegateSignature - // void AnimationEndEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Line.MenuLayer_Option_SlotRing_List_Line_C -/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 -class UMenuLayer_Option_SlotRing_List_Line_C : public UMenuLayer -{ -public: + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.PlayReselectAnimation + // void PlayReselectAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetBaseMaterialChange + // void SetBaseMaterialChange(bool isDefault, bool IsTopPage); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetMultiBossInfo + // void SetMultiBossInfo(FMultiRoomSettingDetailBossInfo bossInfo, EMultiAdventureType adventureType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetPlayLog + // void SetPlayLog(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetMemberInfo + // void SetMemberInfo(TArray& playerInfoList); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetMultiAreaRankInfo + // void SetMultiAreaRankInfo(FMultiAreaRankInfo _areaRankInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetTimeLimit + // void SetTimeLimit(FText& LimitTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetDetailInfoInternal + // void SetDetailInfoInternal(FMultiRoomSettingDetailInfo& DetailInfo); // [0x3617e10] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetMultiPlantDungeonInfo + // void SetMultiPlantDungeonInfo(FMultiPlantDungeonInfo& PlantDubgeonInfo); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetTimeZoneIconTexture + // void SetTimeZoneIconTexture(FName& Icon); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetAlignment + // void SetAlignment(FVector2D Alignment); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.ChangePage + // void ChangePage(bool IsPageAdditionEnable); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetupPage + // void SetupPage(TArray& PageList, EMultiAdventureType adventureType); // [0x3617e10] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.InitLabel + // void InitLabel(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetResidentData + // void SetResidentData(TArray& residentIconList); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetPlayerData + // void SetPlayerData(FText& playerName, FText& islandName, FName& lifeIcon, FText& lifeName, FText& levelText); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.SetHeaderData + // void SetHeaderData(FText& adventureTypeName, FName& adventureTypeIcon, FText& mapName, FName& mapHeaderIcon, FText& LimitLifeCategoryName, FText& limitLevelText); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetTimeZoneData_BP + // void OnSetTimeZoneData_BP(FName& _iconID, FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetCommentData_BP + // void OnSetCommentData_BP(TArray& _commentList); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetAdventureType_BP + // void OnSetAdventureType_BP(EMultiAdventureType _adventureType, FName& _iconID, FText& _typeName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetAdventureMapName_BP + // void OnSetAdventureMapName_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetLimitLevelText_BP + // void OnSetLimitLevelText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnInitParam_BP + // void OnInitParam_BP(EMultiRoomSettingDetailType _type); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetLimitTimeText_BP + // void OnSetLimitTimeText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetAdventureMapHeaderIcon_BP + // void OnSetAdventureMapHeaderIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetPageInfo_BP + // void OnSetPageInfo_BP(TArray& _pageInfo, EMultiAdventureType _adventureType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetPlantDungeonInfo_BP + // void OnSetPlantDungeonInfo_BP(FMultiPlantDungeonInfo& _plantDungeonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetDetailInfo_BP + // void OnSetDetailInfo_BP(FMultiRoomSettingDetailInfo& _detailInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetLimitLife_BP + // void OnSetLimitLife_BP(TArray& _textList, TArray& _iconIdList); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetAreaRankInfo_BP + // void OnSetAreaRankInfo_BP(FMultiAreaRankInfo& _areaRankInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetMenberInfo_BP + // void OnSetMenberInfo_BP(TArray& _playerInfoList); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnSetBossInfo_BP + // void OnSetBossInfo_BP(FMultiRoomSettingDetailBossInfo& _bossInfo, EMultiAdventureType _adventureType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnPageChangeEvent + // void OnPageChangeEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/Detail/MenuGroup_Multi_Lobby_RoomSetting_Detail.MenuGroup_Multi_Lobby_RoomSetting_Detail_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_RoomSetting_Detail + // void ExecuteUbergraph_MenuGroup_Multi_Lobby_RoomSetting_Detail(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; - -/// Class /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C -/// Size: 0x0330 (816 bytes) (0x0002E0 - 0x000330) align 8 MaxSize: 0x0330 -class UMenuLayer_Option_SlotRing_List_Phrase_C : public UUserWidget + +/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Detail.MenuTop_Multi_Lobby_Room_Setting_Detail_C +/// Size: 0x08B8 (2232 bytes) (0x0008A8 - 0x0008B8) align 8 MaxSize: 0x08B8 +class UMenuTop_Multi_Lobby_Room_Setting_Detail_C : public UMultiRoomSettingDetailMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x02E0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x02E8 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x02F0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x02F8 (0x0008) - class UCustomImage* Base_Number_Normal; // 0x0300 (0x0008) - class UCustomImage* Base_Number_Selent; // 0x0308 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0310 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x0318 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x0320 (0x0008) - class UCustomTextBlock* Text_Number; // 0x0328 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x08A8 (0x0008) + class UMenuGroup_Multi_Lobby_RoomSetting_Detail_C* MenuGroup_Multi_Lobby_RoomSetting_Detail; // 0x08B0 (0x0008) /// Functions - // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.SetNumberText - // void SetNumberText(FText& Name); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.SetNumberIconSelect - // void SetNumberIconSelect(FName& Icon); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.SetNumberIconNormal - // void SetNumberIconNormal(FName& Icon); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.SetNameText - // void SetNameText(FText& Name); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.BP_OnEntryReleased - // void BP_OnEntryReleased(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.BP_OnItemExpansionChanged - // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.BP_OnItemSelectionChanged - // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.ExecuteUbergraph_MenuLayer_Option_SlotRing_List_Phrase - // void ExecuteUbergraph_MenuLayer_Option_SlotRing_List_Phrase(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Detail.MenuTop_Multi_Lobby_Room_Setting_Detail_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Detail.MenuTop_Multi_Lobby_Room_Setting_Detail_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Detail.MenuTop_Multi_Lobby_Room_Setting_Detail_C.OnSetAreaRankInfo_BP + // void OnSetAreaRankInfo_BP(FMultiAreaRankInfo& _areaRankInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Detail.MenuTop_Multi_Lobby_Room_Setting_Detail_C.OnClickPageChangeEvent + // void OnClickPageChangeEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Detail.MenuTop_Multi_Lobby_Room_Setting_Detail_C.OnSetBossInfo_BP + // void OnSetBossInfo_BP(FMultiRoomSettingDetailBossInfo& _bossInfo, EMultiAdventureType _adventureType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Detail.MenuTop_Multi_Lobby_Room_Setting_Detail_C.ExecuteUbergraph_MenuTop_Multi_Lobby_Room_Setting_Detail + // void ExecuteUbergraph_MenuTop_Multi_Lobby_Room_Setting_Detail(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Base.MenuGroup_Option_SlotRing_List_Base_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_Option_SlotRing_List_Base_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Ready_Confirm.MenuTop_Multi_Lobby_Room_Ready_Confirm_C +/// Size: 0x0A6C (2668 bytes) (0x0008A8 - 0x000A6C) align 8 MaxSize: 0x0A6C +class UMenuTop_Multi_Lobby_Room_Ready_Confirm_C : public UMultiRoomReadyConfirmMenuTop { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - TArray LayerPhraseList; // 0x0730 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x08A8 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x08B0 (0x0008) + class UMenuGroup_Multi_Lobby_RoomSetting_Detail_C* MenuGroup_Multi_Lobby_RoomSetting_Detail; // 0x08B8 (0x0008) + class UMenuGroup_Window_TalkBalloon_Telop_C* MenuGroup_Window_TalkBalloon_Telop; // 0x08C0 (0x0008) + FName PRESET_SE_ENTER; // 0x08C8 (0x0008) + FName PRESET_SE_CANCEL; // 0x08D0 (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x08D8 (0x0008) + FWindowMenuSetupInfo SetupInfo; // 0x08E0 (0x0180) + bool cancelButtonDecided; // 0x0A60 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0A61 (0x0003) MISSED + FName window_text_id; // 0x0A64 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Ready_Confirm.MenuTop_Multi_Lobby_Room_Ready_Confirm_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Ready_Confirm.MenuTop_Multi_Lobby_Room_Ready_Confirm_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Ready_Confirm.MenuTop_Multi_Lobby_Room_Ready_Confirm_C.OnPageChangeEventOnClick + // void OnPageChangeEventOnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Ready_Confirm.MenuTop_Multi_Lobby_Room_Ready_Confirm_C.ExecuteUbergraph_MenuTop_Multi_Lobby_Room_Ready_Confirm + // void ExecuteUbergraph_MenuTop_Multi_Lobby_Room_Ready_Confirm(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C -/// Size: 0x05C8 (1480 bytes) (0x000480 - 0x0005C8) align 8 MaxSize: 0x05C8 -class UMenuLayer_Option_SlotRing_List_Item_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Common/ItemGrade/MenuLayer_ItemGrade_Plate.MenuLayer_ItemGrade_Plate_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_ItemGrade_Plate_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) - class UCustomImage* Base_Check; // 0x04A0 (0x0008) - class UCustomImage* Checked; // 0x04A8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04B0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B8 (0x0008) - class UCustomImage* Icon; // 0x04C0 (0x0008) - class UCustomImage* New; // 0x04C8 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x04D0 (0x0008) - class UCanvasPanel* Transform; // 0x04D8 (0x0008) - FOptionCommunicationItemInfo ListItemInfo; // 0x04E0 (0x00E8) + class UCustomImage* iconItem; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0470 (0x0008) + class UCanvasPanel* Transform; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.GetWidth - // void GetWidth(double& Width); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.SetCheckBaseVisibility - // void SetCheckBaseVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.SetCheckIconVisibility - // void SetCheckIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.SetItemIcon - // void SetItemIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.BP_OnEntryReleased - // void BP_OnEntryReleased(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.BP_OnItemExpansionChanged - // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.BP_OnItemSelectionChanged - // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.ExecuteUbergraph_MenuLayer_Option_SlotRing_List_Item - // void ExecuteUbergraph_MenuLayer_Option_SlotRing_List_Item(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/ItemGrade/MenuLayer_ItemGrade_Plate.MenuLayer_ItemGrade_Plate_C.SetVisible + // void SetVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ItemGrade/MenuLayer_ItemGrade_Plate.MenuLayer_ItemGrade_Plate_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/ItemGrade/MenuLayer_ItemGrade_Plate.MenuLayer_ItemGrade_Plate_C.SetText + // void SetText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C -/// Size: 0x04D8 (1240 bytes) (0x000468 - 0x0004D8) align 8 MaxSize: 0x04D8 -class UMenuLayer_Option_SlotRing_List_Phrase_Cdup_500 : public UMenuLayer +/// Class /Game/Program/Menu/Common/ItemTitle/MenuLayer_ItemTitle_Plate.MenuLayer_ItemTitle_Plate_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_ItemTitle_Plate_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) - class UCustomImage* Arrow_Number_Selent; // 0x0488 (0x0008) - class UCustomImage* Base_Number_Normal; // 0x0490 (0x0008) - class UCustomImage* Base_Number_Selent; // 0x0498 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04A0 (0x0008) - class UWidgetSwitcher* Switcher_Empty; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x04B8 (0x0008) - class UCustomTextBlock* Text_Number; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_Title_Empty; // 0x04C8 (0x0008) - FName EmptyTextID; // 0x04D0 (0x0008) + class UCustomImage* Icon_Rank; // 0x0468 (0x0008) + class UCustomTextBlock* Text_Item_Rank; // 0x0470 (0x0008) + class UCanvasPanel* Transform; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.Set Empty Switch - // void SetEmptySwitch(bool Empty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.SetNumberText - // void SetNumberText(FText& Name); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.SetNumberIconSelect - // void SetNumberIconSelect(FName& Icon); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.SetNumberIconNormal - // void SetNumberIconNormal(FName& Icon); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.SetNameText - // void SetNameText(FText& Name); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.BP_OnEntryReleased - // void BP_OnEntryReleased(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.BP_OnItemExpansionChanged - // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.BP_OnItemSelectionChanged - // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.ExecuteUbergraph_MenuLayer_Option_SlotRing_List_Phrase - // void ExecuteUbergraph_MenuLayer_Option_SlotRing_List_Phrase(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/ItemTitle/MenuLayer_ItemTitle_Plate.MenuLayer_ItemTitle_Plate_C.SetItemTitleType + // void SetItemTitleType(EItemTitleType itemTitleType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Header.MenuLayer_Tab_Header_C -/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 -class UMenuLayer_Tab_Header_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Rarity/MenuLayer_Rarity.MenuLayer_Rarity_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_Rarity_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Focus_out; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0470 (0x0008) - class UCustomImage* Base_Normal; // 0x0478 (0x0008) - class UCustomImage* Base_Select; // 0x0480 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) - class UCustomImage* Icon; // 0x0490 (0x0008) - class UCustomImage* New; // 0x0498 (0x0008) - class UWidgetSwitcher* Switcher_Notice; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_Title; // 0x04A8 (0x0008) - class UCustomImage* Update; // 0x04B0 (0x0008) + class UCustomImage* Base_Rarity; // 0x0468 (0x0008) + class UCustomImage* ICON_RARITY; // 0x0470 (0x0008) + class UCanvasPanel* Root; // 0x0478 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0480 (0x0008) + TArray RarityIDNameArray; // 0x0488 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Header.MenuLayer_Tab_Header_C.Set Notice Icon Type - // void SetNoticeIconType(ENotificationIconType newParam); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Header.MenuLayer_Tab_Header_C.Set Visibility Of Notice - // void SetVisibilityOfNotice(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Header.MenuLayer_Tab_Header_C.SetTextTitle - // void SetTextTitle(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Header.MenuLayer_Tab_Header_C.SetTabIcon - // void SetTabIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Rarity/MenuLayer_Rarity.MenuLayer_Rarity_C.SetBaseSwitcher + // void SetBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Rarity/MenuLayer_Rarity.MenuLayer_Rarity_C.SetRarity + // void SetRarity(ERarityType rarity); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C -/// Size: 0x0798 (1944 bytes) (0x000750 - 0x000798) align 8 MaxSize: 0x0798 -class UMenuGroup_Tab_Header_C : public UTabMenuGroup +/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Stock.MenuLayer_ItemDetail_Stock_C +/// Size: 0x04D0 (1232 bytes) (0x000468 - 0x0004D0) align 8 MaxSize: 0x04D0 +class UMenuLayer_ItemDetail_Stock_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) - class UMenuLayer_Tab_Header_C* MenuLayer_Tab_Header; // 0x0768 (0x0008) - class UMenuLayer_Tab_Header_C* MenuLayer_Tab_Header0; // 0x0770 (0x0008) - class UMenuLayer_Tab_Header_C* MenuLayer_Tab_Header1; // 0x0778 (0x0008) - class UMenuLayer_Tab_Header_C* MenuLayer_Tab_Header2; // 0x0780 (0x0008) - class UCustomTextBlock* Text_Key_L; // 0x0788 (0x0008) - class UCustomTextBlock* Text_Key_R; // 0x0790 (0x0008) + class UCustomImage* Base_Up; // 0x0468 (0x0008) + class UCanvasPanel* Group_Stock; // 0x0470 (0x0008) + class UCanvasPanel* Group_Up; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_Stock_Num_Max; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_Stock_Num_Now; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_Up; // 0x0490 (0x0008) + class USpacer* Spacer; // 0x0498 (0x0008) + class USpacer* Spacer0; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_Slash; // 0x04A8 (0x0008) + FName NUM_NORMAL; // 0x04B0 (0x0008) + FName NUM_MAX; // 0x04B8 (0x0008) + FName NUM_OVERFLOW; // 0x04C0 (0x0008) + FName NUM_UP; // 0x04C8 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C.SetTextIconKey_L - // void SetTextIconKey_L(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C.SetTextIconKey_R - // void SetTextIconKey_R(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C.OnInitTabMenuLayerArray - // void OnInitTabMenuLayerArray(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C.OnTabMenuLayerIconSet - // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C.OnTabMenuLayerTextSet - // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C.OnTabMenuLayerNoticeIconVisibilitySet - // void OnTabMenuLayerNoticeIconVisibilitySet(class UMenuLayer* _menuLayer, bool _noticeIconShowed); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C.OnTabMenuLayerAttentionEffectIconTypeSet - // void OnTabMenuLayerAttentionEffectIconTypeSet(class UMenuLayer* _menuLayer, ENotificationIconType _notificationIconType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C.ExecuteUbergraph_MenuGroup_Tab_Header - // void ExecuteUbergraph_MenuGroup_Tab_Header(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Stock.MenuLayer_ItemDetail_Stock_C.SetGotNum + // void SetGotNum(int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Stock.MenuLayer_ItemDetail_Stock_C.SetStockNumVisibility + // void SetStockNumVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Stock.MenuLayer_ItemDetail_Stock_C.SetChangeStyleNum + // void SetChangeStyleNum(int32_t colorType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Stock.MenuLayer_ItemDetail_Stock_C.SetNumVisibility + // void SetNumVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Stock.MenuLayer_ItemDetail_Stock_C.Set Stock Num Max + // void SetStockNumMax(int32_t stockNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Stock.MenuLayer_ItemDetail_Stock_C.Set Stock Num + // void SetStockNum(int32_t stockNum, int32_t stockMaxNum, bool showStock, bool showMaxValue, bool showStockIfAtLeastTwo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Option/Base/MenuLayer_Option_Base.MenuLayer_Option_Base_C -/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 -class UMenuLayer_Option_Base_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Status.MenuLayer_ItemDetail_Status_2_C +/// Size: 0x0504 (1284 bytes) (0x000468 - 0x000504) align 8 MaxSize: 0x0504 +class UMenuLayer_ItemDetail_Status_2_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* BG_Tonedown; // 0x0470 (0x0008) - class UCustomImage* BG_Tonedown0; // 0x0478 (0x0008) - class UCanvasPanel* Group_Message; // 0x0480 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Label1; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Message; // 0x04A0 (0x0008) - FName TEXT_ID_KEYBOARD; // 0x04A8 (0x0008) - FName TEXT_ID_GAMEPAD; // 0x04B0 (0x0008) + class UCustomImage* Base_After; // 0x0468 (0x0008) + class UCanvasPanel* Group_After; // 0x0470 (0x0008) + class UCustomImage* Icon_DefensePower; // 0x0478 (0x0008) + class UCustomImage* Icon_Down_Arrow; // 0x0480 (0x0008) + class UCustomImage* Icon_LifeParamPower; // 0x0488 (0x0008) + class UCustomImage* Icon_MagicDefensePower; // 0x0490 (0x0008) + class UCustomImage* Icon_MagicOffensePower; // 0x0498 (0x0008) + class UCustomImage* Icon_OffensePower; // 0x04A0 (0x0008) + class UCustomImage* Icon_Up_Arrow; // 0x04A8 (0x0008) + class UNumPrimitive* NumPrimitive; // 0x04B0 (0x0008) + class UNumPrimitive* NumPrimitive_After; // 0x04B8 (0x0008) + class UCustomWidgetSwitcher* Swicher_icon; // 0x04C0 (0x0008) + class UWidgetSwitcher* Switcher_Arrow; // 0x04C8 (0x0008) + class UCanvasPanel* Transform; // 0x04D0 (0x0008) + FName NUM_AFTER_PLUS; // 0x04D8 (0x0008) + FName NUM_AFTER_MINUS; // 0x04E0 (0x0008) + FName NUM_PARAM_NORMAL; // 0x04E8 (0x0008) + FName NUM_PARAM_PLUS; // 0x04F0 (0x0008) + FName NUM_PARAM_MINUS; // 0x04F8 (0x0008) + int32_t currentPower; // 0x0500 (0x0004) /// Functions - // Function /Game/Program/Menu/Option/Base/MenuLayer_Option_Base.MenuLayer_Option_Base_C.SetLabelText - // void SetLabelText(bool Visible); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuLayer_Option_Base.MenuLayer_Option_Base_C.SetEditIconVisibility - // void SetEditIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuLayer_Option_Base.MenuLayer_Option_Base_C.SetBGSwitch - // void SetBGSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuLayer_Option_Base.MenuLayer_Option_Base_C.SetMessageText - // void SetMessageText(FName MessageTextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuLayer_Option_Base.MenuLayer_Option_Base_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuLayer_Option_Base.MenuLayer_Option_Base_C.ExecuteUbergraph_MenuLayer_Option_Base - // void ExecuteUbergraph_MenuLayer_Option_Base(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Status.MenuLayer_ItemDetail_Status_2_C.SetArrowVisibility + // void SetArrowVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Status.MenuLayer_ItemDetail_Status_2_C.SetArrowSwitch + // void SetArrowSwitch(bool IsUp); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Status.MenuLayer_ItemDetail_Status_2_C.SetCurrentPowerStyleIDByMinus + // void SetCurrentPowerStyleIDByMinus(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Status.MenuLayer_ItemDetail_Status_2_C.SetCurrentPowerStyleIDByPlus + // void SetCurrentPowerStyleIDByPlus(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Status.MenuLayer_ItemDetail_Status_2_C.SetDiffPower + // void SetDiffPower(int32_t DiffPower); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Status.MenuLayer_ItemDetail_Status_2_C.SetStatusIconID + // void SetStatusIconID(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Status.MenuLayer_ItemDetail_Status_2_C.SetStatusIconSwitcher + // void SetStatusIconSwitcher(int32_t No); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Status.MenuLayer_ItemDetail_Status_2_C.SetCurrentPower + // void SetCurrentPower(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_Capture_Stamp.MenuLayer_Option_Capture_Stamp_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_Option_Capture_Stamp_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C +/// Size: 0x0940 (2368 bytes) (0x000728 - 0x000940) align 8 MaxSize: 0x0940 +class UMenuGroup_Window_LifeChangeWindow_C : public UMenuGroup { public: - class UCustomImage* Image; // 0x0468 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* BG_BackLight; // 0x0740 (0x0008) + class UCustomImage* DecorationLine; // 0x0748 (0x0008) + class UCanvasPanel* Group_Position; // 0x0750 (0x0008) + class UMenuLayer_ItemDetail_Status_2_C* MenuLayer_ItemDetail_Status_Left; // 0x0758 (0x0008) + class UMenuLayer_ItemDetail_Status_2_C* MenuLayer_ItemDetail_Status_Right; // 0x0760 (0x0008) + class UMenuLayer_RPG_LifeChange_C* MenuLayer_RPG_LifeChange; // 0x0768 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0770 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0778 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0780 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0788 (0x0008) + class UCanvasPanel* Transform; // 0x0790 (0x0008) + TArray buttonLayerArray; // 0x0798 (0x0010) + int32_t cancelFocusIndex; // 0x07A8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x07AC (0x0004) MISSED + TArray buttonInfoArray; // 0x07B0 (0x0010) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x07C0 (0x0180) /// Functions - // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_Capture_Stamp.MenuLayer_Option_Capture_Stamp_C.SetVisibilityImage - // void SetVisibilityImage(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_Capture_Stamp.MenuLayer_Option_Capture_Stamp_C.SetImage - // void SetImage(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.SetLifeNext + // void SetLifeNext(FText nameText, FName VisualIconID, FName iconID, ELifeType lifeType, int32_t power, ELifeChangeConfirmWindowArrowType ArrowType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.SetLifeNow + // void SetLifeNow(FText nameText, FName VisualIconID, FName iconID, ELifeType lifeType, FName LifePowerIconID, int32_t power); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.IsCurrentFocusDecidable + // void IsCurrentFocusDecidable(bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.GetFocusIndex + // void GetFocusIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.UpdateLayout + // void UpdateLayout(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.SetMessage + // void SetMessage(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.SetButtonInfo + // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.Setup + // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuGroup_Window_LifeChangeWindow.MenuGroup_Window_LifeChangeWindow_C.ExecuteUbergraph_MenuGroup_Window_LifeChangeWindow + // void ExecuteUbergraph_MenuGroup_Window_LifeChangeWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Phrase.MenuGroup_Option_SlotRing_List_Phrase_C -/// Size: 0x0790 (1936 bytes) (0x000728 - 0x000790) align 8 MaxSize: 0x0790 -class UMenuGroup_Option_SlotRing_List_Phrase_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C +/// Size: 0x09E0 (2528 bytes) (0x000810 - 0x0009E0) align 8 MaxSize: 0x09E0 +class UMenuTop_Window_LifeChangeWindow_C : public ULifeChangeConfirmWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - unsigned char MenuLayer_Option_Greeting_List_Phrase_unkBecDupClass_UMenuLayer_Option_SlotRing_List_Phrase_C[8]; // 0x0738 (0x0008) - unsigned char MenuLayer_Option_Greeting_List_Phrase_unkBecDupClass_UMenuLayer_Option_SlotRing_List_Phrase_C0[8]; // 0x0740 (0x0008) - unsigned char MenuLayer_Option_Greeting_List_Phrase_unkBecDupClass_UMenuLayer_Option_SlotRing_List_Phrase_C1[8]; // 0x0748 (0x0008) - unsigned char MenuLayer_Option_Greeting_List_Phrase_unkBecDupClass_UMenuLayer_Option_SlotRing_List_Phrase_C2[8]; // 0x0750 (0x0008) - unsigned char MenuLayer_Option_Greeting_List_Phrase_unkBecDupClass_UMenuLayer_Option_SlotRing_List_Phrase_C3[8]; // 0x0758 (0x0008) - unsigned char MenuLayer_Option_Greeting_List_Phrase_unkBecDupClass_UMenuLayer_Option_SlotRing_List_Phrase_C4[8]; // 0x0760 (0x0008) - unsigned char MenuLayer_Option_Greeting_List_Phrase_unkBecDupClass_UMenuLayer_Option_SlotRing_List_Phrase_C5[8]; // 0x0768 (0x0008) - unsigned char MenuLayer_Option_Greeting_List_Phrase_unkBecDupClass_UMenuLayer_Option_SlotRing_List_Phrase_C6[8]; // 0x0770 (0x0008) - class UMenuLayer_Option_SlotRing_List_Line_C* MenuLayer_Option_SlotRing_List_Line; // 0x0778 (0x0008) - TArray LayerPhraseList; // 0x0780 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0828 (0x0008) + class UMenuGroup_Window_LifeChangeWindow_C* MenuGroup_Window_LifeChangeWindow; // 0x0830 (0x0008) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0838 (0x0180) + bool cancelButtonDecided; // 0x09B8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x09B9 (0x0003) MISSED + FName PRESET_SE_ENTER; // 0x09BC (0x0008) + FName PRESET_SE_CANCEL; // 0x09C4 (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x09CC (0x0008) + FName CMD_PRESET_NAME_WINDOW; // 0x09D4 (0x0008) + int32_t countDownTime; // 0x09DC (0x0004) /// Functions - // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Phrase.MenuGroup_Option_SlotRing_List_Phrase_C.SetNumber - // void SetNumber(int32_t Index, int32_t Number); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Phrase.MenuGroup_Option_SlotRing_List_Phrase_C.SetText - // void SetText(int32_t Index, FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Phrase.MenuGroup_Option_SlotRing_List_Phrase_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Phrase.MenuGroup_Option_SlotRing_List_Phrase_C.ExecuteUbergraph_MenuGroup_Option_SlotRing_List_Phrase - // void ExecuteUbergraph_MenuGroup_Option_SlotRing_List_Phrase(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnSetNextLifeInfo_BP + // void OnSetNextLifeInfo_BP(FString _name, FName& _lifeIconId, FName& _visualIconID, ELifeType _lifeType, int32_t _power, ELifeChangeConfirmWindowArrowType _arrowType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnSetNowLifeInfo_BP + // void OnSetNowLifeInfo_BP(FString _name, FName& _lifeIconId, FName& _visualIconID, ELifeType _lifeType, FName _lifePowerIconID, int32_t _power); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeChangeWindow/MenuTop_Window_LifeChangeWindow.MenuTop_Window_LifeChangeWindow_C.ExecuteUbergraph_MenuTop_Window_LifeChangeWindow + // void ExecuteUbergraph_MenuTop_Window_LifeChangeWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Option/SlotRing/MenuGroup_Option_Stamp_Image.MenuGroup_Option_Stamp_Image_C -/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 -class UMenuGroup_Option_Stamp_Image_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Skill.MenuLayer_ItemDetail_Skill_C +/// Size: 0x04D0 (1232 bytes) (0x000468 - 0x0004D0) align 8 MaxSize: 0x04D0 +class UMenuLayer_ItemDetail_Skill_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UMenuLayer_Option_Capture_Stamp_C* MenuLayer_Option_Capture_Stamp; // 0x0730 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCanvasPanel* Group_Icon_Base; // 0x0470 (0x0008) + class UCanvasPanel* Group_Icon_RipeningAltar; // 0x0478 (0x0008) + class UCustomImage* Icon_Number; // 0x0480 (0x0008) + class UCustomImage* Icon_Number0; // 0x0488 (0x0008) + class UCustomImage* Icon_RipeningAltar; // 0x0490 (0x0008) + class UCustomImage* Icon_Skill_Active; // 0x0498 (0x0008) + class UCustomImage* Icon_Skill_Passive; // 0x04A0 (0x0008) + class UCustomImage* Icon_Skill_StatusUp; // 0x04A8 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_StatusCount; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_StatusTitle; // 0x04C0 (0x0008) + FName ICON_PLANTDUNGEON_RIPENINGALTAR_NONE; // 0x04C8 (0x0008) /// Functions - // Function /Game/Program/Menu/Option/SlotRing/MenuGroup_Option_Stamp_Image.MenuGroup_Option_Stamp_Image_C.SetStampVisibility - // void SetStampVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/MenuGroup_Option_Stamp_Image.MenuGroup_Option_Stamp_Image_C.SetStampImage - // void SetStampImage(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Skill.MenuLayer_ItemDetail_Skill_C.SetIconType + // void SetIconType(TEnumAsByte Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Skill.MenuLayer_ItemDetail_Skill_C.SetIconRipeningAltarVisibility + // void SetIconRipeningAltarVisibility(bool Visibility, int32_t ripeningAge); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Skill.MenuLayer_ItemDetail_Skill_C.SetSkillDetailText + // void SetSkillDetailText(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Skill.MenuLayer_ItemDetail_Skill_C.SetSkillTitleText + // void SetSkillTitleText(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Skill.MenuLayer_ItemDetail_Skill_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Skill.MenuLayer_ItemDetail_Skill_C.ExecuteUbergraph_MenuLayer_ItemDetail_Skill + // void ExecuteUbergraph_MenuLayer_ItemDetail_Skill(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Fade/MenuGroup_Fade.MenuGroup_Fade_C -/// Size: 0x0749 (1865 bytes) (0x000728 - 0x000749) align 8 MaxSize: 0x0749 -class UMenuGroup_Fade_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Attribute_Compare.MenuLayer_Character_Detail_Param_Attribute_Compare_C +/// Size: 0x052C (1324 bytes) (0x000468 - 0x00052C) align 8 MaxSize: 0x052C +class UMenuLayer_Character_Detail_Param_Attribute_Compare_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Fade; // 0x0740 (0x0008) - bool isFadeEnabled; // 0x0748 (0x0001) + class UCustomImage* Base_Aft; // 0x0468 (0x0008) + class UCustomImage* Base_Aft0; // 0x0470 (0x0008) + class UCustomImage* Base_Icon; // 0x0478 (0x0008) + class UCustomImage* ICON_STATUS; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Aft; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Aft1; // 0x0490 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Aft2; // 0x0498 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Aft3; // 0x04A0 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Bef; // 0x04A8 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Bef4; // 0x04B0 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Bef5; // 0x04B8 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Max; // 0x04C0 (0x0008) + class UWidgetSwitcher* Switcher_Aft; // 0x04C8 (0x0008) + class UWidgetSwitcher* Switcher_Bef; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Label; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Num_Aft_End; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Num_Aft_End6; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Num_Aft_Front; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Num_Aft_Front7; // 0x04F8 (0x0008) + class UCustomTextBlock* xxx_Text_Num_Bef; // 0x0500 (0x0008) + TArray DetailStatusInfoArray; // 0x0508 (0x0010) + FName NUM_STYLE_NORMAL; // 0x0518 (0x0008) + FName NUM_STYLE_WT; // 0x0520 (0x0008) + int32_t LimitNum; // 0x0528 (0x0004) /// Functions - // Function /Game/Program/Menu/Common/Fade/MenuGroup_Fade.MenuGroup_Fade_C.SetFadeEnabled - // void SetFadeEnabled(bool Enabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Fade/MenuGroup_Fade.MenuGroup_Fade_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Fade/MenuGroup_Fade.MenuGroup_Fade_C.ExecuteUbergraph_MenuGroup_Fade - // void ExecuteUbergraph_MenuGroup_Fade(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Attribute_Compare.MenuLayer_Character_Detail_Param_Attribute_Compare_C.SetLimitNum + // void SetLimitNum(int32_t LimitNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Attribute_Compare.MenuLayer_Character_Detail_Param_Attribute_Compare_C.SetNumChangeStyle + // void SetNumChangeStyle(bool Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Attribute_Compare.MenuLayer_Character_Detail_Param_Attribute_Compare_C.SetBaseOpacity + // void SetBaseOpacity(double Opacity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Attribute_Compare.MenuLayer_Character_Detail_Param_Attribute_Compare_C.SetParam + // void SetParam(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Attribute_Compare.MenuLayer_Character_Detail_Param_Attribute_Compare_C.SetMode + // void SetMode(int32_t Mode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Attribute_Compare.MenuLayer_Character_Detail_Param_Attribute_Compare_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Attribute_Compare.MenuLayer_Character_Detail_Param_Attribute_Compare_C.SetParamCompare + // void SetParamCompare(int32_t beforeValue, int32_t afterValue); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Attribute_Compare.MenuLayer_Character_Detail_Param_Attribute_Compare_C.SetLabel + // void SetLabel(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/Pause/MenuTop_RPG_Pause.MenuTop_RPG_Pause_C -/// Size: 0x0678 (1656 bytes) (0x000650 - 0x000678) align 8 MaxSize: 0x0678 -class UMenuTop_RPG_Pause_C : public UPauseMenuTop +/// Class /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot_ItemGrade_Base.MenuLayer_Equip_Slot_ItemGrade_Base_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Equip_Slot_ItemGrade_Base_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Blur_C* MenuGroup_Blur; // 0x0658 (0x0008) - class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x0660 (0x0008) - class UMenuGroup_RPG_Pause_C* MenuGroup_RPG_Pause; // 0x0668 (0x0008) - FName TEXT_ID_MESSAGE; // 0x0670 (0x0008) + class UWidgetAnimation* Loop; // 0x0468 (0x0008) + class UCustomImage* Base_Normal; // 0x0470 (0x0008) + class UCustomImage* Base_Normal0; // 0x0478 (0x0008) + class UCanvasPanel* Group_Base; // 0x0480 (0x0008) + class UWidgetSwitcher* Switcher_Base_Normal; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/Pause/MenuTop_RPG_Pause.MenuTop_RPG_Pause_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Pause/MenuTop_RPG_Pause.MenuTop_RPG_Pause_C.OnStartButtonDelegateEvent_Pause - // void OnStartButtonDelegateEvent_Pause(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Pause/MenuTop_RPG_Pause.MenuTop_RPG_Pause_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Pause/MenuTop_RPG_Pause.MenuTop_RPG_Pause_C.OnBackDelegateEvent_Pause - // void OnBackDelegateEvent_Pause(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Pause/MenuTop_RPG_Pause.MenuTop_RPG_Pause_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Pause/MenuTop_RPG_Pause.MenuTop_RPG_Pause_C.ExecuteUbergraph_MenuTop_RPG_Pause - // void ExecuteUbergraph_MenuTop_RPG_Pause(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot_ItemGrade_Base.MenuLayer_Equip_Slot_ItemGrade_Base_C.SetRank + // void SetRank(EItemRankType rankType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Rarity.MenuLayer_ItemSelect_Detail_Rarity_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_ItemSelect_Detail_Rarity_C : public UMenuLayer +/// Class /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C +/// Size: 0x0590 (1424 bytes) (0x000468 - 0x000590) align 8 MaxSize: 0x0590 +class UMenuLayer_Equip_Slot_C : public UEquipSlotMenuLayer { public: - class UCustomImage* Base_Rarity; // 0x0468 (0x0008) - class UCustomImage* ICON_RARITY; // 0x0470 (0x0008) - class UCanvasPanel* Root; // 0x0478 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0480 (0x0008) - TArray RarityIDNameArray; // 0x0488 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_noaction; // 0x0470 (0x0008) + class UWidgetAnimation* Text_Rental_loop; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_init; // 0x0480 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) + class UCustomImage* Base_Empty_Unset; // 0x04C8 (0x0008) + class UCustomImage* Base_Empty_Unset0; // 0x04D0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04D8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04E0 (0x0008) + class UCanvasPanel* Group_Rarity; // 0x04E8 (0x0008) + class UCustomImage* Icon_Empty; // 0x04F0 (0x0008) + class UCustomImage* Icon_Empty_View; // 0x04F8 (0x0008) + class UCustomImage* Icon_Expired; // 0x0500 (0x0008) + class UCustomImage* Icon_Item; // 0x0508 (0x0008) + class UImage* Icon_Layering; // 0x0510 (0x0008) + class UCustomImage* Icon_Lock; // 0x0518 (0x0008) + class UCustomImage* Icon_Ripening_age; // 0x0520 (0x0008) + class UCustomImage* Icon_Roguelike_Rebuild; // 0x0528 (0x0008) + class UMenuLayer_Equip_Slot_ItemGrade_Base_C* MenuLayer_Equip_Slot_ItemGrade_Base; // 0x0530 (0x0008) + class UMenuLayer_ItemTitle_Icon_C* MenuLayer_ItemTitle_Icon; // 0x0538 (0x0008) + class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x0540 (0x0008) + class UMenuLayer_Rarity_Thumb_C* MenuLayer_Rarity_Thumb; // 0x0548 (0x0008) + class UCustomImage* NPC; // 0x0550 (0x0008) + class UWidgetSwitcher* Switcher_Empty_Icon; // 0x0558 (0x0008) + class UWidgetSwitcher* Switcher_Empty_UnsetColor; // 0x0560 (0x0008) + class UWidgetSwitcher* Switcher_PlayerType; // 0x0568 (0x0008) + class UWidgetSwitcher* Switcher_Status; // 0x0570 (0x0008) + class UWidgetSwitcher* Switcher_Status_Empty; // 0x0578 (0x0008) + class UCustomTextBlock* Text_Rental; // 0x0580 (0x0008) + class UCanvasPanel* Transform; // 0x0588 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Rarity.MenuLayer_ItemSelect_Detail_Rarity_C.SetBaseVisibility - // void SetBaseVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Rarity.MenuLayer_ItemSelect_Detail_Rarity_C.SetBaseSwitcher - // void SetBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Rarity.MenuLayer_ItemSelect_Detail_Rarity_C.SetRarity - // void SetRarity(ERarityType rarity); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetExEquipItemIconVisibility + // void SetExEquipItemIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetContentRightInvalidMarkVisibility + // void SetContentRightInvalidMarkVisibility(bool isContentRightInvalid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetRipeningageIconTexture + // void SetRipeningageIconTexture(int32_t Age); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetViewLayeringIconTexture + // void SetViewLayeringIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetAbilituLayeringIconTexture + // void SetAbilituLayeringIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetPlayerTypeSwitch + // void SetPlayerTypeSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetRarityVisibility + // void SetRarityVisibility(ERarityType rarity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetViewMarkVisibility + // void SetViewMarkVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetEmptyUnsetColorSwitch + // void SetEmptyUnsetColorSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetEmptyIconSwitch + // void SetEmptyIconSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.InitPlayAnimation + // void InitPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetSlotInfo + // void SetSlotInfo(FEquipSlotInfo slotInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.GetWidth + // void GetWidth(double& Width); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetLockSwitch + // void SetLockSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetEmptySwitch + // void SetEmptySwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetEmptyIconTexture + // void SetEmptyIconTexture(FName iconID, FName baseIconId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetRentalVisibility + // void SetRentalVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetItemIconTexture + // void SetItemIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetRentalText + // void SetRentalText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.SetCategoryText + // void SetCategoryText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuLayer_Equip_Slot.MenuLayer_Equip_Slot_C.ExecuteUbergraph_MenuLayer_Equip_Slot + // void ExecuteUbergraph_MenuLayer_Equip_Slot(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon_PageIcon.MenuLayer_ItemSelect_List_PageIcon_PageIcon_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_ItemSelect_List_PageIcon_PageIcon_C : public UMenuLayer +/// Class /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Category.MenuLayer_Equip_Tab_Icon_Category_C +/// Size: 0x04C8 (1224 bytes) (0x000468 - 0x0004C8) align 8 MaxSize: 0x04C8 +class UMenuLayer_Equip_Tab_Icon_Category_C : public UMenuLayer { public: - class UCustomImage* Icon_Rank; // 0x0468 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0490 (0x0008) + class UCustomImage* Icon_Normal; // 0x0498 (0x0008) + class UCustomImage* New; // 0x04A0 (0x0008) + class UCanvasPanel* Root; // 0x04A8 (0x0008) + class UWidgetSwitcher* Switch_Base_Normal; // 0x04B0 (0x0008) + class UWidgetSwitcher* Switcher_Notice; // 0x04B8 (0x0008) + class UCustomImage* Update; // 0x04C0 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon_PageIcon.MenuLayer_ItemSelect_List_PageIcon_PageIcon_C.SetIconSwitcher - // void SetIconSwitcher(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon_PageIcon.MenuLayer_ItemSelect_List_PageIcon_PageIcon_C.SetIconRankTexture - // void SetIconRankTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Category.MenuLayer_Equip_Tab_Icon_Category_C.SetNotificationSwitch + // void SetNotificationSwitch(ENotificationIconType notificationType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Category.MenuLayer_Equip_Tab_Icon_Category_C.SetBaseSwitch + // void SetBaseSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Category.MenuLayer_Equip_Tab_Icon_Category_C._xxx_SetTabText + // void _xxx_SetTabText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Category.MenuLayer_Equip_Tab_Icon_Category_C._xxx_SetVisibilityOfAll + // void _xxx_SetVisibilityOfAll(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Category.MenuLayer_Equip_Tab_Icon_Category_C.SetNoticeVisibility + // void SetNoticeVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Category.MenuLayer_Equip_Tab_Icon_Category_C.SetTabIconTexture + // void SetTabIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Category.MenuLayer_Equip_Tab_Icon_Category_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Category.MenuLayer_Equip_Tab_Icon_Category_C.ExecuteUbergraph_MenuLayer_Equip_Tab_Icon_Category + // void ExecuteUbergraph_MenuLayer_Equip_Tab_Icon_Category(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuListObject_ItemSelect_Item.MenuListObject_ItemSelect_Item_C -/// Size: 0x00D1 (209 bytes) (0x000028 - 0x0000D1) align 8 MaxSize: 0x00D1 -class UMenuListObject_ItemSelect_Item_C : public UObject +/// Class /Game/Program/Menu/Common/Capture/LifeCharacter/MenuGroup_Capture_LifeCharacter.MenuGroup_Capture_LifeCharacter_C +/// Size: 0x0808 (2056 bytes) (0x0007E0 - 0x000808) align 8 MaxSize: 0x0808 +class UMenuGroup_Capture_LifeCharacter_C : public UMenuGroup3D { public: - FItemCraftInfo itemInfo; // 0x0028 (0x00A8) - bool IsMenuTypeRecipeList; // 0x00D0 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x07E0 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x07E8 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x07F0 (0x0008) + SDK_UNDEFINED(16,831) /* FMulticastInlineDelegate */ __um(On_Move_Analog_R); // 0x07F8 (0x0010) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuListObject_ItemSelect_Item.MenuListObject_ItemSelect_Item_C.SetItemInfo - // void SetItemInfo(FItemCraftInfo itemInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/LifeCharacter/MenuGroup_Capture_LifeCharacter.MenuGroup_Capture_LifeCharacter_C.OnAnalogREvent + // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/LifeCharacter/MenuGroup_Capture_LifeCharacter.MenuGroup_Capture_LifeCharacter_C.ExecuteUbergraph_MenuGroup_Capture_LifeCharacter + // void ExecuteUbergraph_MenuGroup_Capture_LifeCharacter(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Common/Capture/LifeCharacter/MenuGroup_Capture_LifeCharacter.MenuGroup_Capture_LifeCharacter_C.On Move Analog R__DelegateSignature + // void OnMoveAnalogR__DelegateSignature(FVector2D Dir, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuListObject_ItemSelect_CharaSelect.MenuListObject_ItemSelect_CharaSelect_C -/// Size: 0x00C8 (200 bytes) (0x000028 - 0x0000C8) align 8 MaxSize: 0x00C8 -class UMenuListObject_ItemSelect_CharaSelect_C : public UObject +/// Class /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C +/// Size: 0x0900 (2304 bytes) (0x0007F0 - 0x000900) align 8 MaxSize: 0x0900 +class UMenuTop_Life_LifeSelect_C : public ULifeSelectMenuTop { public: - FMusicGameCharaSelectCharaInfo CharaInfo; // 0x0028 (0x00A0) + FPointerToUberGraphFrame UberGraphFrame; // 0x07F0 (0x0008) + class UWidgetAnimation* Pad_out; // 0x07F8 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x0800 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x0808 (0x0008) + class UMenuGroup_Capture_LifeCharacter_C* MenuGroup_Capture_LifeCharacter; // 0x0810 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) + class UMenuGroup_Life_UnLock_C* MenuGroup_Life_UnLock; // 0x0828 (0x0008) + class UMenuGroup_Life_Buttons_C* MenuGroup_LifeSelect_Buttons; // 0x0830 (0x0008) + class UMenuGroup_Life_Detail_Window_C* MenuGroup_LifeSelect_Detail_Window; // 0x0838 (0x0008) + class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0840 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0848 (0x0008) + FName PRESET_GROUP_NAME_DEFAULT_DETAIL_SHOW; // 0x0850 (0x0008) + FName PRESET_GROUP_NAME_DEFAULT_DETAIL_HIDE; // 0x0858 (0x0008) + FName PRESET_GROUP_NAME_PAD_DETAIL_SHOW; // 0x0860 (0x0008) + FName PRESET_GROUP_NAME_PAD_DETAIL_HIDE; // 0x0868 (0x0008) + FName PRESET_GROUP_NAME_UNLOCK; // 0x0870 (0x0008) + FName PRESET_SE_CANCEL; // 0x0878 (0x0008) + bool Base_Type; // 0x0880 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0881 (0x0003) MISSED + FName operationGuideId; // 0x0884 (0x0008) + bool requiredAvatarModelUpdate; // 0x088C (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x088D (0x0003) MISSED + double avatarModelUpdateTime; // 0x0890 (0x0008) + FName SE_ID_CHANGE_PAGE; // 0x0898 (0x0008) + FName SE_ID_CHANGE_LIFE_CHARACTER; // 0x08A0 (0x0008) + FName SE_ID_DECIDE_LIFE_BUTTON; // 0x08A8 (0x0008) + FName SE_ID_DECIDE_NO_HAVE_LIFE_BUTTON; // 0x08B0 (0x0008) + FName Return_Value_Life_Id; // 0x08B8 (0x0008) + FName OPERATION_GUIDE_ID_GUILD_LICENSE_SHOW; // 0x08C0 (0x0008) + FName OPERATION_GUIDE_ID_GUILD_LICENSE_HIDE; // 0x08C8 (0x0008) + FName OPERATION_GUIDE_ID_LICENSE_DONT_HAVE; // 0x08D0 (0x0008) + FName OPERATION_GUIDE_ID_LICENSE_DONT_UNEMPLOYED; // 0x08D8 (0x0008) + class UMenuLayer_Life_Button_C* tempPrevUnlockAnimationLayer; // 0x08E0 (0x0008) + class UMenuLayer_Life_Button_C* tempUnlockAnimationLayer; // 0x08E8 (0x0008) + FName OPERATION_GUIDE_ID_SELECT_LICENSE_SHOW; // 0x08F0 (0x0008) + FName OPERATION_GUIDE_ID_SELECT_LICENSE_HIDE; // 0x08F8 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuListObject_ItemSelect_CharaSelect.MenuListObject_ItemSelect_CharaSelect_C.SetCheckIconVisible - // void SetCheckIconVisible(bool Visible); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base_C -/// Size: 0x02E0 (736 bytes) (0x0002E0 - 0x0002E0) align 8 MaxSize: 0x02E0 -class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base_C : public UUserWidget -{ -public: + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.GetOperationGuide + // void GetOperationGuide(bool licenseEnable, FName& Guide); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.ResetCharacterRotation + // void ResetCharacterRotation(bool isForward); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.IsEnableLicense + // void IsEnableLicense(bool& Enable); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.UpdateLifeTypeIcon + // void UpdateLifeTypeIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.SelectButton + // void SelectButton(ELifeCategory lifeCategory, ELifeType lifeType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.SetLisenceCardVisibility + // void SetLisenceCardVisibility(bool Visibility); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.InitGroupPreset + // void InitGroupPreset(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnBackDelegateEvent_FooterOperationGuide + // void OnBackDelegateEvent_FooterOperationGuide(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnInitLifeSelectButtons + // void OnInitLifeSelectButtons(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnMoveFocusDelegateEvent_LifeSelectButtons + // void OnMoveFocusDelegateEvent_LifeSelectButtons(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.UpdateLifeButtons_BP + // void UpdateLifeButtons_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnEnterDelegateEvent_FooterOperationGuide + // void OnEnterDelegateEvent_FooterOperationGuide(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnInitLifeSelectDetailWindow + // void OnInitLifeSelectDetailWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnSetupScreenTitle + // void OnSetupScreenTitle(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnSetupOperationGuide + // void OnSetupOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnInitWindowBase + // void OnInitWindowBase(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnEnterDelegateEvent_LifeSelectButtons + // void OnEnterDelegateEvent_LifeSelectButtons(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnSetupAddLayerCondition + // void OnSetupAddLayerCondition(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnSetupBaseColor + // void OnSetupBaseColor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.m + // void m(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnPlayUnlockAnimation_BP + // void OnPlayUnlockAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.CustomEvent + // void CustomEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnCloseMenu + // void OnCloseMenu(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.CloseMenu_BP + // void CloseMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnRLeft + // void OnRLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Life/LifeSelect/MenuTop_Life_LifeSelect.MenuTop_Life_LifeSelect_C.ExecuteUbergraph_MenuTop_Life_LifeSelect + // void ExecuteUbergraph_MenuTop_Life_LifeSelect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon.MenuLayer_ItemSelect_List_PageIcon_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_ItemSelect_List_PageIcon_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C +/// Size: 0x07B0 (1968 bytes) (0x000728 - 0x0007B0) align 8 MaxSize: 0x07B0 +class UMenuGroup_Capture_EquipCharacter_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* base; // 0x0470 (0x0008) - class UMenuLayer_ItemSelect_List_PageIcon_PageIcon_C* MenuLayer_ItemSelect_Detail_RankIcon_Page; // 0x0478 (0x0008) - class UMenuLayer_ItemSelect_List_PageIcon_PageIcon_C* MenuLayer_ItemSelect_Detail_RankIcon_Page0; // 0x0480 (0x0008) - class UMenuLayer_ItemSelect_List_PageIcon_PageIcon_C* MenuLayer_ItemSelect_Detail_RankIcon_Page1; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0490 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Slide_View_MySet_in; // 0x0730 (0x0008) + class UWidgetAnimation* Slide_View_MySet_out; // 0x0738 (0x0008) + class UWidgetAnimation* Slide_ColorSelect_Open_out; // 0x0740 (0x0008) + class UWidgetAnimation* Slide_ColorSelect_Open_in; // 0x0748 (0x0008) + class UWidgetAnimation* Equip_View_Open_Out; // 0x0750 (0x0008) + class UWidgetAnimation* Equip_View_Open_in; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0760 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0768 (0x0008) + class UCanvasPanel* Group_CharaName; // 0x0770 (0x0008) + class UCanvasPanel* Group_Slide; // 0x0778 (0x0008) + class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x0780 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0788 (0x0008) + class UCustomImage* shadow; // 0x0790 (0x0008) + class UCustomTextBlock* Text_CharaName; // 0x0798 (0x0008) + SDK_UNDEFINED(16,832) /* FMulticastInlineDelegate */ __um(On_Move_Analog_R); // 0x07A0 (0x0010) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon.MenuLayer_ItemSelect_List_PageIcon_C.SetRankIcon - // void SetRankIcon(int32_t Index, FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon.MenuLayer_ItemSelect_List_PageIcon_C.SetPageNum - // void SetPageNum(int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon.MenuLayer_ItemSelect_List_PageIcon_C.SetVisibilityKey - // void SetVisibilityKey(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon.MenuLayer_ItemSelect_List_PageIcon_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon.MenuLayer_ItemSelect_List_PageIcon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon.MenuLayer_ItemSelect_List_PageIcon_C.ExecuteUbergraph_MenuLayer_ItemSelect_List_PageIcon - // void ExecuteUbergraph_MenuLayer_ItemSelect_List_PageIcon(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuListObject_ItemSelect_MaterialSelect.MenuListObject_ItemSelect_MaterialSelect_C -/// Size: 0x0079 (121 bytes) (0x000028 - 0x000079) align 8 MaxSize: 0x0079 -class UMenuListObject_ItemSelect_MaterialSelect_C : public UObject -{ -public: - FMusicGameMaterialSelectItemInfo itemInfo; // 0x0028 (0x0050) - bool Checked; // 0x0078 (0x0001) + // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetEquipDefaultTransform + // void SetEquipDefaultTransform(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetCharacterDefaultTransform + // void SetCharacterDefaultTransform(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetCharaNameText + // void SetCharaNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetCharacterNameVisibility + // void SetCharacterNameVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetShadowVisibility + // void SetShadowVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetEquipAvatarOverwrite + // void SetEquipAvatarOverwrite(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetEquipViewNpcOverwrite + // void SetEquipViewNpcOverwrite(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetSlideViewMySetOutPlayAnimation + // void SetSlideViewMySetOutPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetSlideViewMySetInPlayAnimation + // void SetSlideViewMySetInPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetSlideColorSelectOutPlayAnimation + // void SetSlideColorSelectOutPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.SetSlideColorSelectInPlayAnimation + // void SetSlideColorSelectInPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.OnAnalogREvent + // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.ExecuteUbergraph_MenuGroup_Capture_EquipCharacter + // void ExecuteUbergraph_MenuGroup_Capture_EquipCharacter(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Common/Capture/EquipCharacter/MenuGroup_Capture_EquipCharacter.MenuGroup_Capture_EquipCharacter_C.On Move Analog R__DelegateSignature + // void OnMoveAnalogR__DelegateSignature(FVector2D Dir, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C -/// Size: 0x0565 (1381 bytes) (0x000488 - 0x000565) align 8 MaxSize: 0x0565 -class UMenuLayer_Option_Bar_C : public UOptionListItemMenuLayer +/// Class /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Star.MenuLayer_Character_Star_C +/// Size: 0x04E8 (1256 bytes) (0x0004B0 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_Character_Star_C : public UGaugeMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0488 (0x0008) - class UWidgetAnimation* button_EOS_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x0498 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) - class UCustomImage* Base_Invalid; // 0x04C8 (0x0008) - class UCustomImage* Base_Select; // 0x04D0 (0x0008) - class UCustomImage* BG_Select; // 0x04D8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04E0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04E8 (0x0008) - class UCustomImage* Icon_Edit; // 0x04F0 (0x0008) - class UCustomImage* Icon_Jump; // 0x04F8 (0x0008) - class UMenuLayer_Count_Arrow_L_C* MenuLayer_Count_Arrow_L; // 0x0500 (0x0008) - class UMenuLayer_Count_Arrow_R_C* MenuLayer_Count_Arrow_R; // 0x0508 (0x0008) - class UWidgetSwitcher* Switcher_BG; // 0x0510 (0x0008) - class UWidgetSwitcher* Switcher_Link; // 0x0518 (0x0008) - class UCustomTextBlock* Text_Count_Normal; // 0x0520 (0x0008) - class UCustomTextBlock* Text_Count_Select; // 0x0528 (0x0008) - class UCustomTextBlock* Text_Linked; // 0x0530 (0x0008) - class UCustomTextBlock* Text_Main_Normal; // 0x0538 (0x0008) - class UCustomTextBlock* Text_Main_Select; // 0x0540 (0x0008) - class UCustomTextBlock* Text_NotLinked; // 0x0548 (0x0008) - int32_t currentFocusIndex; // 0x0550 (0x0004) - int32_t LineNumber; // 0x0554 (0x0004) - class UMenuListObject_Option_Item_C* OptionItemInfo; // 0x0558 (0x0008) - int32_t selectedIndex; // 0x0560 (0x0004) - bool EnableFocus; // 0x0564 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UCustomImage* Gauge_Star; // 0x04B8 (0x0008) + class UCanvasPanel* Gauge_Star_Cripping; // 0x04C0 (0x0008) + TArray iconWidgetArray; // 0x04C8 (0x0010) + float DAMGE_GAUGE_DELAY_TIME; // 0x04D8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x04DC (0x0004) MISSED + double GAUGE_MOVE_TIME; // 0x04E0 (0x0008) /// Functions - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.Set Focus Visible - // void SetFocusVisible(bool FocusIn); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetLinkVisibility - // void SetLinkVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetLinkSwitch - // void SetLinkSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetLinkText - // void SetLinkText(FName textId_notlinked, FName textId_linked); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetTextSize - // void SetTextSize(bool Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.UpdateArrow - // void UpdateArrow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetJumpIconVisibility - // void SetJumpIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetEditIconVisibility - // void SetEditIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.Reset Index - // void ResetIndex(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.UpdateInfoSelectIndex - // void UpdateInfoSelectIndex(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.GetSelectIndex - // void GetSelectIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.CanDecrements - // void CanDecrements(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.CanIncrements - // void CanIncrements(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.Decrement - // void Decrement(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.Increment - // void Increment(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.UpdateCountText - // void UpdateCountText(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetBGSwitch - // void SetBGSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetCountText - // void SetCountText(FText CountText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetMainText - // void SetMainText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.OnFocusIn - // void OnFocusIn(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.OnFocusOut - // void OnFocusOut(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.ExecuteUbergraph_MenuLayer_Option_Bar - // void ExecuteUbergraph_MenuLayer_Option_Bar(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Star.MenuLayer_Character_Star_C.SetStarBar + // void SetStarBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Star.MenuLayer_Character_Star_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Star.MenuLayer_Character_Star_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Star.MenuLayer_Character_Star_C.UpdateDelayGauge_BP + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Star.MenuLayer_Character_Star_C.ExecuteUbergraph_MenuLayer_Character_Star + // void ExecuteUbergraph_MenuLayer_Character_Star(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C -/// Size: 0x0818 (2072 bytes) (0x000780 - 0x000818) align 8 MaxSize: 0x0818 -class UMenuGroup_Option_Base_C : public UOptionBaseMenuGroup +/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Myset_Item.MenuLayer_Character_Detail_Myset_Item_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_Character_Detail_Myset_Item_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0780 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0788 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0790 (0x0008) - class UCustomTileView* CustomTileView; // 0x0798 (0x0008) - class UMenuLayer_Option_Base_C* MenuLayer_Option_Base; // 0x07A0 (0x0008) - class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07A8 (0x0008) - class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07B0 (0x0008) - int32_t currentFocusIndex; // 0x07B8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07BC (0x0004) MISSED - SDK_UNDEFINED(16,854) /* FMulticastInlineDelegate */ __um(OnFocusLeft); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,855) /* FMulticastInlineDelegate */ __um(OnFocusRight); // 0x07D0 (0x0010) - int32_t DISPLAY_SCROLL_ITEM_MAX; // 0x07E0 (0x0004) - unsigned char UnknownData01_6[0x4]; // 0x07E4 (0x0004) MISSED - SDK_UNDEFINED(16,856) /* FMulticastInlineDelegate */ __um(OnReset); // 0x07E8 (0x0010) - SDK_UNDEFINED(16,857) /* FMulticastInlineDelegate */ __um(OnRLeft); // 0x07F8 (0x0010) - SDK_UNDEFINED(16,858) /* FMulticastInlineDelegate */ __um(OnSave); // 0x0808 (0x0010) + class UCustomImage* base; // 0x0468 (0x0008) + class UCustomImage* base0; // 0x0470 (0x0008) + class UCanvasPanel* Group_Detail; // 0x0478 (0x0008) + class UCustomImage* Icon_Category; // 0x0480 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0490 (0x0008) + TArray DetailStatusInfoArray; // 0x0498 (0x0010) /// Functions - // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.UpdateResetIndex - // void UpdateResetIndex(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.Update Scroll Arrow Visibility - // void UpdateScrollArrowVisibility(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.SetMessageText - // void SetMessageText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.UpdateCurrentFocusIndex - // void UpdateCurrentFocusIndex(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnFocusLeftEvent - // void OnFocusLeftEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnFocusRightEvent - // void OnFocusRightEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnResetEvent - // void OnResetEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnRLeftEvent - // void OnRLeftEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnSaveEvent - // void OnSaveEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnScrolling - // void OnScrolling(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.ExecuteUbergraph_MenuGroup_Option_Base - // void ExecuteUbergraph_MenuGroup_Option_Base(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnSave__DelegateSignature - // void OnSave__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnRLeft__DelegateSignature - // void OnRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnReset__DelegateSignature - // void OnReset__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnFocusRight__DelegateSignature - // void OnFocusRight__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnFocusLeft__DelegateSignature - // void OnFocusLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Myset_Item.MenuLayer_Character_Detail_Myset_Item_C.SetBaseImage + // void SetBaseImage(bool oddLine); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Myset_Item.MenuLayer_Character_Detail_Myset_Item_C.SetDetailRenderOpacity + // void SetDetailRenderOpacity(int32_t Opacity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Myset_Item.MenuLayer_Character_Detail_Myset_Item_C.SetDetailText + // void SetDetailText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Myset_Item.MenuLayer_Character_Detail_Myset_Item_C.SetCategoryIconTexture + // void SetCategoryIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C -/// Size: 0x0619 (1561 bytes) (0x000488 - 0x000619) align 8 MaxSize: 0x0619 -class UMenuLayer_Option_Bar_KeyConfig_C : public UOptionListItemMenuLayer +/// Class /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C +/// Size: 0x07C9 (1993 bytes) (0x000750 - 0x0007C9) align 8 MaxSize: 0x07C9 +class UMenuGroup_Equip_Tab_Category_C : public UTabMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0488 (0x0008) - class UWidgetAnimation* button_Jump_right_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* button_Jump_left_OK_in; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_in_controller; // 0x04A0 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x04A8 (0x0008) - class UWidgetAnimation* button_OK_in_Arrow_Right; // 0x04B0 (0x0008) - class UWidgetAnimation* button_OK_in_Arrow_Left; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x04C0 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x04C8 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04D0 (0x0008) - class UWidgetAnimation* Default_Focus_ToneDown; // 0x04D8 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04E0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04E8 (0x0008) - class UCustomImage* Base_Conflict_Controller_Button; // 0x04F0 (0x0008) - class UCustomImage* Base_Conflict_KeyBoard_Button; // 0x04F8 (0x0008) - class UCustomImage* Base_Invalid_Controller; // 0x0500 (0x0008) - class UCustomImage* Base_Invalid_KeyBoard; // 0x0508 (0x0008) - class UCustomImage* Base_Locked_Controller; // 0x0510 (0x0008) - class UCustomImage* Base_Locked_KeyBoard; // 0x0518 (0x0008) - class UCustomImage* Base_Select_Controller_Button; // 0x0520 (0x0008) - class UCustomImage* Base_Select_KeyBoard_Button; // 0x0528 (0x0008) - class UCustomImage* BG_Select; // 0x0530 (0x0008) - class UCustomImage* BG_Tonedown; // 0x0538 (0x0008) - class UInputPanelWidget* Col_Icon_Controller_Button; // 0x0540 (0x0008) - class UInputPanelWidget* Col_Icon_Controller_Button_Arrow_L; // 0x0548 (0x0008) - class UInputPanelWidget* Col_Icon_Controller_Button_Arrow_R; // 0x0550 (0x0008) - class UInputPanelWidget* Col_Icon_KeyBoard_Button; // 0x0558 (0x0008) - class UCanvasPanel* Controller_Button; // 0x0560 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0568 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget0; // 0x0570 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget1; // 0x0578 (0x0008) - class UCanvasPanel* Group_Arrow; // 0x0580 (0x0008) - class UCanvasPanel* Group_Arrow_Left; // 0x0588 (0x0008) - class UCanvasPanel* Group_Arrow_Right; // 0x0590 (0x0008) - class UCustomImage* Icon_Conflict_Controller; // 0x0598 (0x0008) - class UCustomImage* Icon_Conflict_KeyBoard; // 0x05A0 (0x0008) - class UCustomImage* Icon_Edit_Controller; // 0x05A8 (0x0008) - class UCustomImage* Icon_Edit_KeyBoard; // 0x05B0 (0x0008) - class UCustomImage* Icon_Empty_Controller; // 0x05B8 (0x0008) - class UCustomImage* Icon_Empty_KeyBoard; // 0x05C0 (0x0008) - class UCustomImage* Icon_Locked_Controller; // 0x05C8 (0x0008) - class UCustomImage* Icon_Locked_KeyBoard; // 0x05D0 (0x0008) - class UCanvasPanel* KeyBoard_Button; // 0x05D8 (0x0008) - class UWidgetSwitcher* Switcher_BG; // 0x05E0 (0x0008) - class UCustomTextBlock* Text_Key_Controller; // 0x05E8 (0x0008) - class UCustomTextBlock* Text_Key_KeyBoard; // 0x05F0 (0x0008) - class UCustomTextBlock* Text_Main_Normal; // 0x05F8 (0x0008) - class UCustomTextBlock* Text_Main_Select; // 0x0600 (0x0008) - int32_t currentFocusIndex; // 0x0608 (0x0004) - int32_t LineNumber; // 0x060C (0x0004) - class UMenuListObject_Option_Item_C* OptionItemInfo; // 0x0610 (0x0008) - bool IsKeyboardFocusType; // 0x0618 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) + class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category; // 0x0768 (0x0008) + class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category0; // 0x0770 (0x0008) + class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category1; // 0x0778 (0x0008) + class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category2; // 0x0780 (0x0008) + class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category3; // 0x0788 (0x0008) + class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category4; // 0x0790 (0x0008) + class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category5; // 0x0798 (0x0008) + class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category6; // 0x07A0 (0x0008) + class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category7; // 0x07A8 (0x0008) + class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category8; // 0x07B0 (0x0008) + class UMenuLayer_Equip_Tab_Icon_Category_C* MenuLayer_Equip_Tab_Icon_Category9; // 0x07B8 (0x0008) + class UMenuLayer_TabBase_C* MenuLayer_TabBase; // 0x07C0 (0x0008) + bool opened; // 0x07C8 (0x0001) /// Functions - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.Change Focus Type - // void ChangeFocusType(bool IsKeyBoardFocus); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.SetFocusVisible - // void SetFocusVisible(bool FocusIn); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.SetConflictVisibility - // void SetConflictVisibility(bool KeyboardVisibility, bool ControllerVisibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.UpdateArrow - // void UpdateArrow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.SetVisibilityInvalidBase - // void SetVisibilityInvalidBase(bool keyBoardInvalidBase, bool controllerInvalidBase); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.SetVisibilityChildButton - // void SetVisibilityChildButton(EKeyconfigValueType keyBoardButton, EKeyconfigValueType controllerButton); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.ChangeCategory - // void ChangeCategory(bool keyBoardChange, bool controllerChange); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.Update Select Text - // void UpdateSelectText(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.UpdateInfoSelectIndex - // void UpdateInfoSelectIndex(bool selectKeyboard, int32_t SelectIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.SetBGSwitch - // void SetBGSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.Set Main Text - // void SetMainText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnUpdateSelectKey_BP - // void OnUpdateSelectKey_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnSetValidLayer_BP - // void OnSetValidLayer_BP(bool _isValid); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnSetFocusChange_BP - // void OnSetFocusChange_BP(bool _isKeyboardFocus, bool _focusIn); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnSetFocusAnimation_BP - // void OnSetFocusAnimation_BP(bool _isKeyboardFocus); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnIncrement_BP - // void OnIncrement_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnDecrement_BP - // void OnDecrement_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnSetArrowVisibility_BP - // void OnSetArrowVisibility_BP(bool _visibility); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnSetFocusableCategoryValid_BP - // void OnSetFocusableCategoryValid_BP(bool _keyBoardValid, bool _controllerValid); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnFocusIn - // void OnFocusIn(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnFocusOut - // void OnFocusOut(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.ExecuteUbergraph_MenuLayer_Option_Bar_KeyConfig - // void ExecuteUbergraph_MenuLayer_Option_Bar_KeyConfig(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.SetBaseSwitch + // void SetBaseSwitch(int32_t BaseIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.SetButtonColorSwitch + // void SetButtonColorSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.OnTabMenuLayerTextSet + // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.OnTabMenuLayerSkipSet + // void OnTabMenuLayerSkipSet(class UMenuLayer* _menuLayer, bool _skipped); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.OnTabMenuLayerIconSet + // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.OnInitTabMenuLayerArray + // void OnInitTabMenuLayerArray(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.OnTabMenuLayerNoticeIconVisibilitySet + // void OnTabMenuLayerNoticeIconVisibilitySet(class UMenuLayer* _menuLayer, bool _noticeIconShowed); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.OnTabMenuLayerAttentionEffectIconTypeSet + // void OnTabMenuLayerAttentionEffectIconTypeSet(class UMenuLayer* _menuLayer, ENotificationIconType _notificationIconType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Category.MenuGroup_Equip_Tab_Category_C.ExecuteUbergraph_MenuGroup_Equip_Tab_Category + // void ExecuteUbergraph_MenuGroup_Equip_Tab_Category(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C -/// Size: 0x07F0 (2032 bytes) (0x000780 - 0x0007F0) align 8 MaxSize: 0x07F0 -class UMenuGroup_Option_Base_KeyConfig_C : public UOptionKeyConfigMenuGroup +/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Instant_Icon.MenuLayer_Character_Detail_Instant_Icon_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Character_Detail_Instant_Icon_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Option_Base_C* MenuLayer_Option_Base; // 0x0790 (0x0008) - class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x0798 (0x0008) - class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07A0 (0x0008) - int32_t DISPLAY_SCROLL_ITEM_MAX; // 0x07A8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07AC (0x0004) MISSED - SDK_UNDEFINED(16,859) /* FMulticastInlineDelegate */ __um(OnSelectLeftEvent); // 0x07B0 (0x0010) - SDK_UNDEFINED(16,860) /* FMulticastInlineDelegate */ __um(OnSelectRightEvent); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,861) /* FMulticastInlineDelegate */ __um(OnSelectResetEvent); // 0x07D0 (0x0010) - SDK_UNDEFINED(16,862) /* FMulticastInlineDelegate */ __um(OnSelectSaveEvent); // 0x07E0 (0x0010) + class UCanvasPanel* Group_Base; // 0x0468 (0x0008) + class UCanvasPanel* Group_Max; // 0x0470 (0x0008) + class UCanvasPanel* Group_Next; // 0x0478 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0480 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.Set Visibility Setting Type Text - // void SetVisibilitySettingTypeText(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.SetMessageText - // void SetMessageText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.Update Scroll Arrow Visibility - // void UpdateScrollArrowVisibility(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnSelectLeft - // void OnSelectLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnSelectRight - // void OnSelectRight(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnResetEvent - // void OnResetEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnSaveEvent - // void OnSaveEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnSetChangeMode_BP - // void OnSetChangeMode_BP(bool _changeEnabled); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnScrolling - // void OnScrolling(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.ExecuteUbergraph_MenuGroup_Option_Base_KeyConfig - // void ExecuteUbergraph_MenuGroup_Option_Base_KeyConfig(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnSelectSaveEvent__DelegateSignature - // void OnSelectSaveEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnSelectResetEvent__DelegateSignature - // void OnSelectResetEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnSelectRightEvent__DelegateSignature - // void OnSelectRightEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnSelectLeftEvent__DelegateSignature - // void OnSelectLeftEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Instant_Icon.MenuLayer_Character_Detail_Instant_Icon_C.SetIconBaseSwitcher + // void SetIconBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Instant_Icon.MenuLayer_Character_Detail_Instant_Icon_C.SetIconSwitcher + // void SetIconSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuListObject_Multi_Lobby_Parts_VerticalSelect_Bar.MenuListObject_Multi_Lobby_Parts_VerticalSelect_Bar_C -/// Size: 0x0068 (104 bytes) (0x000028 - 0x000068) align 8 MaxSize: 0x0068 -class UMenuListObject_Multi_Lobby_Parts_VerticalSelect_Bar_C : public UObject +/// Class /Game/Program/Menu/PossessionSelect/PowerUp/MenuGroup_PossessionSelect_PowerUp_Detail.MenuGroup_PossessionSelect_PowerUp_Detail_C +/// Size: 0x0788 (1928 bytes) (0x000728 - 0x000788) align 8 MaxSize: 0x0788 +class UMenuGroup_PossessionSelect_PowerUp_Detail_C : public UMenuGroup { public: - FMultiRoomSettingWindowListItemInfo Info; // 0x0028 (0x0040) -}; + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UHorizontalBox* HorizontalBox; // 0x0740 (0x0008) + class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon; // 0x0748 (0x0008) + class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon0; // 0x0750 (0x0008) + class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon1; // 0x0758 (0x0008) + class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon2; // 0x0760 (0x0008) + class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon3; // 0x0768 (0x0008) + int32_t NPC_FRIENDSHIP_MAX; // 0x0770 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x0774 (0x0004) MISSED + TArray GaugeMenuLayerArray; // 0x0778 (0x0010) -/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuListObject_Multi_Lobby_Parts_VerticalSelect_Count.MenuListObject_Multi_Lobby_Parts_VerticalSelect_Count_C -/// Size: 0x0068 (104 bytes) (0x000028 - 0x000068) align 8 MaxSize: 0x0068 -class UMenuListObject_Multi_Lobby_Parts_VerticalSelect_Count_C : public UObject -{ -public: - FMultiRoomSettingWindowListItemInfo Info; // 0x0028 (0x0040) + + /// Functions + // Function /Game/Program/Menu/PossessionSelect/PowerUp/MenuGroup_PossessionSelect_PowerUp_Detail.MenuGroup_PossessionSelect_PowerUp_Detail_C.SetIconVisibility + // void SetIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/PowerUp/MenuGroup_PossessionSelect_PowerUp_Detail.MenuGroup_PossessionSelect_PowerUp_Detail_C.Set Value + // void SetValue(int32_t Volume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/PowerUp/MenuGroup_PossessionSelect_PowerUp_Detail.MenuGroup_PossessionSelect_PowerUp_Detail_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/PowerUp/MenuGroup_PossessionSelect_PowerUp_Detail.MenuGroup_PossessionSelect_PowerUp_Detail_C.ExecuteUbergraph_MenuGroup_PossessionSelect_PowerUp_Detail + // void ExecuteUbergraph_MenuGroup_PossessionSelect_PowerUp_Detail(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_DecorationLine.MenuLayer_Multi_Lobby_Parts_DecorationLine_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_Multi_Lobby_Parts_DecorationLine_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_Detail_ParameterSyncBalloon.MenuLayer_Detail_ParameterSyncBalloon_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_Detail_ParameterSyncBalloon_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UHorizontalBox* HorizontalBox; // 0x0470 (0x0008) - class UNumPrimitive* NumPrimitive_Max; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_Now; // 0x0480 (0x0008) - class UCustomTextBlock* Text_Count_Parentheses; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Count_Parentheses0; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Count_Slash; // 0x0498 (0x0008) - FName Menu_Text_Id; // 0x04A0 (0x0008) + class UCustomImage* Icon_ParameterSync; // 0x0470 (0x0008) + class UCustomTextBlock* Text_ParameterSync; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_DecorationLine.MenuLayer_Multi_Lobby_Parts_DecorationLine_C.SetCountVisible - // void SetCountVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_DecorationLine.MenuLayer_Multi_Lobby_Parts_DecorationLine_C.Set Party Now Volume - // void SetPartyNowVolume(int32_t Volume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_DecorationLine.MenuLayer_Multi_Lobby_Parts_DecorationLine_C.SetPartyMaxVolume - // void SetPartyMaxVolume(int32_t Volume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_DecorationLine.MenuLayer_Multi_Lobby_Parts_DecorationLine_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_DecorationLine.MenuLayer_Multi_Lobby_Parts_DecorationLine_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_DecorationLine.MenuLayer_Multi_Lobby_Parts_DecorationLine_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_DecorationLine - // void ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_DecorationLine(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_Detail_ParameterSyncBalloon.MenuLayer_Detail_ParameterSyncBalloon_C.SetEquipBalloonText + // void SetEquipBalloonText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_Detail_ParameterSyncBalloon.MenuLayer_Detail_ParameterSyncBalloon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_Detail_ParameterSyncBalloon.MenuLayer_Detail_ParameterSyncBalloon_C.ExecuteUbergraph_MenuLayer_Detail_ParameterSyncBalloon + // void ExecuteUbergraph_MenuLayer_Detail_ParameterSyncBalloon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar_C -/// Size: 0x05C0 (1472 bytes) (0x000480 - 0x0005C0) align 8 MaxSize: 0x05C0 -class UMenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_Instant.MenuLayer_Character_Detail_NPCInfo_Instant_C +/// Size: 0x04C4 (1220 bytes) (0x000468 - 0x0004C4) align 8 MaxSize: 0x04C4 +class UMenuLayer_Character_Detail_NPCInfo_Instant_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) - class UCustomImage* Base_0_Checked; // 0x04C0 (0x0008) - class UCustomImage* Base_0_Invalid; // 0x04C8 (0x0008) - class UCustomImage* Checked; // 0x04D0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x04E8 (0x0008) - bool valided; // 0x04F0 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x04F1 (0x0003) MISSED - FSlateColor In_Color_and_Opacity; // 0x04F4 (0x0014) - FListItemInfo ListItemInfo; // 0x0508 (0x00B8) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon; // 0x0470 (0x0008) + class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon0; // 0x0478 (0x0008) + class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon1; // 0x0480 (0x0008) + class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon2; // 0x0488 (0x0008) + class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon3; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0498 (0x0008) + TArray DetailStatusInfoArray; // 0x04A0 (0x0010) + TArray GaugeMenuLayerArray; // 0x04B0 (0x0010) + int32_t NPC_FRIENDSHIP_MAX; // 0x04C0 (0x0004) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar_C.SetCheckVisibility - // void SetCheckVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar_C.SetItemName - // void SetItemName(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar - // void ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_Instant.MenuLayer_Character_Detail_NPCInfo_Instant_C.SetMaxValue + // void SetMaxValue(int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_Instant.MenuLayer_Character_Detail_NPCInfo_Instant_C.SetValue + // void SetValue(int32_t Volume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_Instant.MenuLayer_Character_Detail_NPCInfo_Instant_C.SetLabelText + // void SetLabelText(FName Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_Instant.MenuLayer_Character_Detail_NPCInfo_Instant_C.SetupLayer + // void SetupLayer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_NPCInfo_Instant.MenuLayer_Character_Detail_NPCInfo_Instant_C.ExecuteUbergraph_MenuLayer_Character_Detail_NPCInfo_Instant + // void ExecuteUbergraph_MenuLayer_Character_Detail_NPCInfo_Instant(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Base.MenuLayer_Multi_Lobby_Parts_Base_C -/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 -class UMenuLayer_Multi_Lobby_Parts_Base_C : public UMenuLayer +/// Class /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C +/// Size: 0x0560 (1376 bytes) (0x000468 - 0x000560) align 8 MaxSize: 0x0560 +class UMenuLayer_Equip_Detail_Skill_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) - class UCanvasPanel* Group_Detail; // 0x0478 (0x0008) - class UCanvasPanel* Group_Header_Base; // 0x0480 (0x0008) - class UCanvasPanel* Group_Header_Base0; // 0x0488 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0490 (0x0008) - class UWidgetSwitcher* Switcher_Header; // 0x0498 (0x0008) - class UWidgetSwitcher* Switcher_Header_Base; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_Header_Message; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Header_Title; // 0x04B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* base; // 0x0470 (0x0008) + class UCanvasPanel* Group_Icon_Base; // 0x0478 (0x0008) + class UCanvasPanel* Group_Icon_Lock; // 0x0480 (0x0008) + class UCanvasPanel* Group_Icon_RipeningAltar; // 0x0488 (0x0008) + class UCanvasPanel* Group_Skill; // 0x0490 (0x0008) + class UCanvasPanel* Group_TrustVal; // 0x0498 (0x0008) + class UCustomImage* Icon_Lock; // 0x04A0 (0x0008) + class UCustomImage* Icon_Number; // 0x04A8 (0x0008) + class UCustomImage* Icon_Number0; // 0x04B0 (0x0008) + class UCustomImage* Icon_RipeningAltar; // 0x04B8 (0x0008) + class UCustomImage* Icon_Skill_Active; // 0x04C0 (0x0008) + class UCustomImage* Icon_Skill_Passive; // 0x04C8 (0x0008) + class UCustomImage* Icon_Skill_StatusUp; // 0x04D0 (0x0008) + class UCustomImage* Icon_TrustVal; // 0x04D8 (0x0008) + class UCustomImage* Icon_TrustVal1; // 0x04E0 (0x0008) + class UCustomImage* Icon_TrustVal2; // 0x04E8 (0x0008) + class UCustomImage* Icon_TrustVal3; // 0x04F0 (0x0008) + class UCustomImage* Icon_TrustVal4; // 0x04F8 (0x0008) + class UWidgetSwitcher* Switcher_Detail; // 0x0500 (0x0008) + class UWidgetSwitcher* Switcher_Header; // 0x0508 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0510 (0x0008) + class UCustomTextBlock* Text_Skill_Detail; // 0x0518 (0x0008) + class UCustomTextBlock* Text_Skill_Detail5; // 0x0520 (0x0008) + class UCustomTextBlock* Text_Skill_Name; // 0x0528 (0x0008) + class UCustomTextBlock* Text_Title_Reliability; // 0x0530 (0x0008) + class UCanvasPanel* Transform; // 0x0538 (0x0008) + TArray DetailStatusInfoArray; // 0x0540 (0x0010) + TArray TrustIconArray; // 0x0550 (0x0010) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Base.MenuLayer_Multi_Lobby_Parts_Base_C.SetMessageTransform - // void SetMessageTransform(FVector Transform); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Base.MenuLayer_Multi_Lobby_Parts_Base_C.SetHeaderBaseSwitcher - // void SetHeaderBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Base.MenuLayer_Multi_Lobby_Parts_Base_C.SetMessageVisible - // void SetMessageVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Base.MenuLayer_Multi_Lobby_Parts_Base_C.SetDetail - // void SetDetail(FText& detail); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Base.MenuLayer_Multi_Lobby_Parts_Base_C.SetHeaderData - // void SetHeaderData(FText& Title, FText& detail); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetSkillNameOnce + // void SetSkillNameOnce(FName& _menuTextId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetIconType + // void SetIconType(TEnumAsByte Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetSkillIcon + // void SetSkillIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetFriendshipRank + // void SetFriendshipRank(int32_t rank); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetFriendshipLock + // void SetFriendshipLock(bool isLock); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetTitleText + // void SetTitleText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetBaseType + // void SetBaseType(int32_t Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetSkillVisibility + // void SetSkillVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetSkillDetail + // void SetSkillDetail(FText Name); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.SetSkillName + // void SetSkillName(FText Name); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Detail/MenuLayer_Equip_Detail_Skill.MenuLayer_Equip_Detail_Skill_C.ExecuteUbergraph_MenuLayer_Equip_Detail_Skill + // void ExecuteUbergraph_MenuLayer_Equip_Detail_Skill(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C -/// Size: 0x07C8 (1992 bytes) (0x000770 - 0x0007C8) align 8 MaxSize: 0x07C8 -class UMenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C : public UMenuListGroup +/// Class /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_TabBase.MenuLayer_Equip_LifeSelect_TabBase_C +/// Size: 0x04A8 (1192 bytes) (0x000470 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_Equip_LifeSelect_TabBase_C : public UPageIconMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Multi_Lobby_Parts_Base_C* MenuLayer_Multi_Lobby_Parts_Base; // 0x0790 (0x0008) - class UMenuLayer_Multi_Lobby_Parts_DecorationLine_C* MenuLayer_Multi_Window_DecorationLine; // 0x0798 (0x0008) - class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x07A0 (0x0008) - TArray itemInfoList; // 0x07A8 (0x0010) - SDK_UNDEFINED(16,863) /* FMulticastInlineDelegate */ __um(OnButtonSelectedDelegate); // 0x07B8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Key_L; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Key_R; // 0x0480 (0x0008) + TArray PageONImageArray; // 0x0488 (0x0010) + TArray PageArray; // 0x0498 (0x0010) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C.SetDetail - // void SetDetail(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C.SetupList - // void SetupList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C.SetupParam - // void SetupParam(FMultiRoomSettingWindowInfo& Info); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C.OnButtonSelected - // void OnButtonSelected(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar - // void ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C.OnButtonSelectedDelegate__DelegateSignature - // void OnButtonSelectedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_TabBase.MenuLayer_Equip_LifeSelect_TabBase_C.SetTextIconKey_R + // void SetTextIconKey_R(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_TabBase.MenuLayer_Equip_LifeSelect_TabBase_C.SetTextIconKey_L + // void SetTextIconKey_L(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_TabBase.MenuLayer_Equip_LifeSelect_TabBase_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_TabBase.MenuLayer_Equip_LifeSelect_TabBase_C.ExecuteUbergraph_MenuLayer_Equip_LifeSelect_TabBase + // void ExecuteUbergraph_MenuLayer_Equip_LifeSelect_TabBase(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuListObject_Multi_Lobby_Parts_Life_Select.MenuListObject_Multi_Lobby_Parts_Life_Select_C -/// Size: 0x0068 (104 bytes) (0x000028 - 0x000068) align 8 MaxSize: 0x0068 -class UMenuListObject_Multi_Lobby_Parts_Life_Select_C : public UObject +/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Compare.MenuLayer_Character_Detail_Param_Compare_C +/// Size: 0x0528 (1320 bytes) (0x000468 - 0x000528) align 8 MaxSize: 0x0528 +class UMenuLayer_Character_Detail_Param_Compare_C : public UMenuLayer { public: - FMultiRoomSettingWindowListItemInfo Info; // 0x0028 (0x0040) + class UCanvasPanel* Gauge_HP_Cripping; // 0x0468 (0x0008) + class UCanvasPanel* Gauge_SP_Cripping; // 0x0470 (0x0008) + class UCustomImage* ICON_STATUS; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_Max; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_Min; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Aft; // 0x0490 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Aft0; // 0x0498 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Aft1; // 0x04A0 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Bef; // 0x04A8 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Bef2; // 0x04B0 (0x0008) + class UNumPrimitive* NumPrimitive_Num_Bef3; // 0x04B8 (0x0008) + class UWidgetSwitcher* Switcher; // 0x04C0 (0x0008) + class UWidgetSwitcher* Switcher_Aft; // 0x04C8 (0x0008) + class UWidgetSwitcher* Switcher_Bef; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Label; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Mark; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Num_Aft_End; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Num_Aft_End4; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Num_Aft_End5; // 0x04F8 (0x0008) + class UCustomTextBlock* Text_Num_Aft_Front; // 0x0500 (0x0008) + class UCustomTextBlock* Text_Num_Aft_Front6; // 0x0508 (0x0008) + class UCustomTextBlock* Text_Num_Aft_Front7; // 0x0510 (0x0008) + TArray DetailStatusInfoArray; // 0x0518 (0x0010) + + + /// Functions + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Compare.MenuLayer_Character_Detail_Param_Compare_C.SetSlashTextOnce + // void SetSlashTextOnce(FName _menuTextId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Compare.MenuLayer_Character_Detail_Param_Compare_C.SetSlashText + // void SetSlashText(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Compare.MenuLayer_Character_Detail_Param_Compare_C.SetMode + // void SetMode(int32_t Mode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Compare.MenuLayer_Character_Detail_Param_Compare_C.SetMaxParamNum + // void SetMaxParamNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Compare.MenuLayer_Character_Detail_Param_Compare_C.Set Param + // void SetParam(FCharacterMenuStatusValue beforeValue, FCharacterMenuStatusValue afterValue); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Compare.MenuLayer_Character_Detail_Param_Compare_C.SetLabelText + // void SetLabelText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Compare.MenuLayer_Character_Detail_Param_Compare_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C -/// Size: 0x05E0 (1504 bytes) (0x000480 - 0x0005E0) align 8 MaxSize: 0x05E0 -class UMenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C +/// Size: 0x0500 (1280 bytes) (0x000468 - 0x000500) align 8 MaxSize: 0x0500 +class UMenuLayer_Character_Detail_Param_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) - class UCustomImage* Base_0_Checked; // 0x04C0 (0x0008) - class UCustomImage* Base_0_Invalid; // 0x04C8 (0x0008) - class UCustomImage* Checked; // 0x04D0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Button; // 0x04E0 (0x0008) - class UMenuLayer_Count_Arrow_L_C* MenuLayer_Count_Arrow_L; // 0x04E8 (0x0008) - class UMenuLayer_Count_Arrow_R_C* MenuLayer_Count_Arrow_R; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_Label_Normal; // 0x04F8 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x0500 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x0508 (0x0008) - bool valided; // 0x0510 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0511 (0x0003) MISSED - FSlateColor In_Color_and_Opacity; // 0x0514 (0x0014) - FListItemInfo ListItemInfo; // 0x0528 (0x00B8) + class UCanvasPanel* Gauge_HP_Cripping; // 0x0468 (0x0008) + class UCanvasPanel* Gauge_SP_Cripping; // 0x0470 (0x0008) + class UCustomImage* ICON_STATUS; // 0x0478 (0x0008) + class UCustomImage* Icon_Status_ParameterSync; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_Max; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_Max_ParameterSync; // 0x0490 (0x0008) + class UNumPrimitive* NumPrimitive_Min; // 0x0498 (0x0008) + class UNumPrimitive* NumPrimitive_Min_ParameterSync; // 0x04A0 (0x0008) + class UNumPrimitive* NumPrimitive_Param; // 0x04A8 (0x0008) + class UNumPrimitive* NumPrimitive_Param_ParameterSync; // 0x04B0 (0x0008) + class UWidgetSwitcher* Switcher; // 0x04B8 (0x0008) + class UWidgetSwitcher* Switcher_Gauge; // 0x04C0 (0x0008) + class UWidgetSwitcher* Switcher_Num; // 0x04C8 (0x0008) + class UWidgetSwitcher* Switcher_Param; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Label; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Slash; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Slash_ParameterSync; // 0x04E8 (0x0008) + TArray DetailStatusInfoArray; // 0x04F0 (0x0010) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.PlayRightArrowDecideAnimation - // void PlayRightArrowDecideAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.PlayLeftArrowDecideAnimation - // void PlayLeftArrowDecideAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.SetRightArrorwVisbility - // void SetRightArrorwVisbility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.SetLeftArrorwVisbility - // void SetLeftArrorwVisbility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.SetCheckedVisibility - // void SetCheckedVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.SetCountText - // void SetCountText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.SetLabel - // void SetLabel(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count - // void ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.GetLabelText + // void GetLabelText(class UCustomTextBlock*& Text_Label); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.SetParamSyncEnable + // void SetParamSyncEnable(bool IsEnabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.SetNumMode + // void SetNumMode(int32_t nummode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.SetSlashText + // void SetSlashText(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.SetGauge + // void SetGauge(int32_t Volume, int32_t maxVolume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.SetMode + // void SetMode(int32_t Mode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.SetMaxParam + // void SetMaxParam(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.SetParam + // void SetParam(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param.MenuLayer_Character_Detail_Param_C.SetLabel + // void SetLabel(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C -/// Size: 0x07E8 (2024 bytes) (0x000770 - 0x0007E8) align 8 MaxSize: 0x07E8 -class UMenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C : public UMenuListGroup +/// Class /Game/Program/Menu/Equip/LifeSelect/MenuLayer_Equip_LifeSelect_PageIcon.MenuLayer_Equip_LifeSelect_PageIcon_C +/// Size: 0x0490 (1168 bytes) (0x000470 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Equip_LifeSelect_PageIcon_C : public UPageIconMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Multi_Lobby_Parts_Base_C* MenuLayer_Multi_Lobby_Parts_Base; // 0x0790 (0x0008) - class UMenuLayer_Multi_Lobby_Parts_DecorationLine_C* MenuLayer_Multi_Window_DecorationLine; // 0x0798 (0x0008) - class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x07A0 (0x0008) - TArray buttonLayerArray; // 0x07A8 (0x0010) - SDK_UNDEFINED(16,864) /* FMulticastInlineDelegate */ __um(OnRightButtonDeicdeDelegate); // 0x07B8 (0x0010) - SDK_UNDEFINED(16,865) /* FMulticastInlineDelegate */ __um(OnLeftButtonDecideDelegate); // 0x07C8 (0x0010) - TArray itemInfoList; // 0x07D8 (0x0010) - - - /// Functions - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C.SetupList - // void SetupList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C.SetupParam - // void SetupParam(FMultiRoomSettingWindowInfo& Info); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C.OnRightButtonDeicdeEvent - // void OnRightButtonDeicdeEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C.OnLeftButtonDecideEvent - // void OnLeftButtonDecideEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count - // void ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C.OnLeftButtonDecideDelegate__DelegateSignature - // void OnLeftButtonDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C.OnRightButtonDeicdeDelegate__DelegateSignature - // void OnRightButtonDeicdeDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) + class UCustomWidgetSwitcher* Group_Page_Switcher; // 0x0480 (0x0008) + class UCustomImage* Page_0_ON; // 0x0488 (0x0008) }; -/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_LifeSelect.MenuLayer_Multi_Lobby_Parts_LifeSelect_C -/// Size: 0x05C0 (1472 bytes) (0x000480 - 0x0005C0) align 8 MaxSize: 0x05C0 -class UMenuLayer_Multi_Lobby_Parts_LifeSelect_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C +/// Size: 0x07E8 (2024 bytes) (0x000750 - 0x0007E8) align 8 MaxSize: 0x07E8 +class UMenuGroup_Equip_LifeSelect_Tab_C : public UTabMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) - class UCustomImage* Base_0_Checked; // 0x04C0 (0x0008) - class UCustomImage* Base_0_Invalid; // 0x04C8 (0x0008) - class UCustomImage* Checked; // 0x04D0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x04E8 (0x0008) - bool valided; // 0x04F0 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x04F1 (0x0003) MISSED - FSlateColor In_Color_and_Opacity; // 0x04F4 (0x0014) - FListItemInfo ListItemInfo; // 0x0508 (0x00B8) + FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) + class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon; // 0x0768 (0x0008) + class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon0; // 0x0770 (0x0008) + class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon1; // 0x0778 (0x0008) + class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon2; // 0x0780 (0x0008) + class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon3; // 0x0788 (0x0008) + class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_00; // 0x0790 (0x0008) + class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_01; // 0x0798 (0x0008) + class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_02; // 0x07A0 (0x0008) + class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_03; // 0x07A8 (0x0008) + class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_04; // 0x07B0 (0x0008) + class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_05; // 0x07B8 (0x0008) + class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_06; // 0x07C0 (0x0008) + class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_07; // 0x07C8 (0x0008) + class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_08; // 0x07D0 (0x0008) + class UMenuLayer_Equip_LifeSelect_PageIcon_C* MenuLayer_Equip_LifeSelect_PageIcon_09; // 0x07D8 (0x0008) + class UMenuLayer_Equip_LifeSelect_TabBase_C* MenuLayer_Equip_LifeSelect_TabBase; // 0x07E0 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_LifeSelect.MenuLayer_Multi_Lobby_Parts_LifeSelect_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_LifeSelect.MenuLayer_Multi_Lobby_Parts_LifeSelect_C.SetCheckVisibility - // void SetCheckVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_LifeSelect.MenuLayer_Multi_Lobby_Parts_LifeSelect_C.SetItemName - // void SetItemName(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_LifeSelect.MenuLayer_Multi_Lobby_Parts_LifeSelect_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_LifeSelect.MenuLayer_Multi_Lobby_Parts_LifeSelect_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_LifeSelect - // void ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_LifeSelect(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.SetButtonColorSwitch + // void SetButtonColorSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.SetBaseSwitcher + // void SetBaseSwitcher(int32_t BaseIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.SetIconPadding + // void SetIconPadding(double Padding); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.OnInitTabMenuLayerArray + // void OnInitTabMenuLayerArray(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.OnTabMenuLayerIconSet + // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.OnTabMenuLayerTextSet + // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.OnTabMenuLayerNoticeIconVisibilitySet + // void OnTabMenuLayerNoticeIconVisibilitySet(class UMenuLayer* _menuLayer, bool _noticeIconShowed); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.OnTabMenuLayerSkipSet + // void OnTabMenuLayerSkipSet(class UMenuLayer* _menuLayer, bool _skipped); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.OnTabMenuLayerAttentionEffectVisibilitySet + // void OnTabMenuLayerAttentionEffectVisibilitySet(class UMenuLayer* _menuLayer, bool _attentionEffectShowed); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/LifeSelect/MenuGroup_Equip_LifeSelect_Tab.MenuGroup_Equip_LifeSelect_Tab_C.ExecuteUbergraph_MenuGroup_Equip_LifeSelect_Tab + // void ExecuteUbergraph_MenuGroup_Equip_LifeSelect_Tab(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C -/// Size: 0x07D0 (2000 bytes) (0x000770 - 0x0007D0) align 8 MaxSize: 0x07D0 -class UMenuGroup_Multi_Lobby_WIndow_LifeSelect_C : public UMenuListGroup +/// Class /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C +/// Size: 0x0500 (1280 bytes) (0x0004B0 - 0x000500) align 8 MaxSize: 0x0500 +class UMenuLayer_Character_Exp_C : public UGaugeMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Multi_Lobby_Parts_Base_C* MenuLayer_Multi_Lobby_Parts_Base; // 0x0790 (0x0008) - class UMenuLayer_Multi_Lobby_Parts_DecorationLine_C* MenuLayer_Multi_Window_DecorationLine; // 0x0798 (0x0008) - class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x07A0 (0x0008) - TArray lifeInfoList; // 0x07A8 (0x0010) - TArray itemInfoList; // 0x07B8 (0x0010) - bool Is_Multi_Select; // 0x07C8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x07C9 (0x0003) MISSED - int32_t maxSelectItems; // 0x07CC (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UCustomImage* Gauge_EXP; // 0x04B8 (0x0008) + class UCanvasPanel* Gauge_EXP_Buffer_Cripping; // 0x04C0 (0x0008) + class UCanvasPanel* Gauge_EXP_Cripping; // 0x04C8 (0x0008) + class UCustomImage* Gauge_EXP_LevelUp; // 0x04D0 (0x0008) + class UCanvasPanel* Gauge_EXP_Up_Cripping; // 0x04D8 (0x0008) + TArray iconWidgetArray; // 0x04E0 (0x0010) + float DAMGE_GAUGE_DELAY_TIME; // 0x04F0 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x04F4 (0x0004) MISSED + double GAUGE_MOVE_TIME; // 0x04F8 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C.SetupCountText - // void SetupCountText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C.GetSelectButtonNum - // void GetSelectButtonNum(int32_t& SelectButtonCount); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C.UpdateCountText - // void UpdateCountText(int32_t SelectButtonCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C.SetupDetail - // void SetupDetail(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C.SetupList - // void SetupList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C.SetupParam - // void SetupParam(FMultiRoomSettingWindowInfo& Info); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_LifeSelect - // void ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_LifeSelect(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.SetBarExpUpVisibilit + // void SetBarExpUpVisibilit(bool Enable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.SetBarExpVisibility + // void SetBarExpVisibility(bool Enable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.SetBufferExpBarVisibility + // void SetBufferExpBarVisibility(bool Enable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.SetExpUpBar + // void SetExpUpBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.SetBufferExpBar + // void SetBufferExpBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.SetExpBar + // void SetExpBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.UpdateDelayGauge_BP + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Exp.MenuLayer_Character_Exp_C.ExecuteUbergraph_MenuLayer_Character_Exp + // void ExecuteUbergraph_MenuLayer_Character_Exp(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon.MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C -/// Size: 0x04E8 (1256 bytes) (0x000468 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C : public UMenuLayer +/// Class /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C +/// Size: 0x0640 (1600 bytes) (0x000468 - 0x000640) align 8 MaxSize: 0x0640 +class UMenuLayer_Inventory_BalloonStatus_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0470 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0480 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0488 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) - class UCustomImage* Base_Checked; // 0x04B0 (0x0008) - class UCustomImage* Base_Invalid; // 0x04B8 (0x0008) - class UCustomImage* Checked; // 0x04C0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) - class UCustomImage* Icon_Visual; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_TItle_Normal; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_TItle_Select; // 0x04E0 (0x0008) + class UWidgetAnimation* SkillPoint_out; // 0x0470 (0x0008) + class UWidgetAnimation* LevelUp_out; // 0x0478 (0x0008) + class UWidgetAnimation* SkillPoint_in; // 0x0480 (0x0008) + class UWidgetAnimation* LevelUp_in; // 0x0488 (0x0008) + class UCustomImage* Base_Gauge; // 0x0490 (0x0008) + class UCanvasPanel* Group_Gauge; // 0x0498 (0x0008) + class UCanvasPanel* Group_LevelUp; // 0x04A0 (0x0008) + class UCanvasPanel* Group_Panel; // 0x04A8 (0x0008) + class UCanvasPanel* Group_Skill; // 0x04B0 (0x0008) + class UCustomImage* Icon_Exp; // 0x04B8 (0x0008) + class UCustomImage* Icon_LevelUp; // 0x04C0 (0x0008) + class UCustomImage* ICON_LIFE; // 0x04C8 (0x0008) + class UCustomImage* Icon_Skill; // 0x04D0 (0x0008) + class UMenuLayer_Character_Exp_C* MenuLayer_Character_Exp; // 0x04D8 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_BufferDebuffer_C* MenuLayer_Inventory_BalloonStatus_BufferDebuffer; // 0x04E0 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_BufferDebuffer_C* MenuLayer_Inventory_BalloonStatus_BufferDebuffer0; // 0x04E8 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_BufferDebuffer_C* MenuLayer_Inventory_BalloonStatus_BufferDebuffer1; // 0x04F0 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_BufferDebuffer_C* MenuLayer_Inventory_BalloonStatus_BufferDebuffer2; // 0x04F8 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param; // 0x0500 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param3; // 0x0508 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param4; // 0x0510 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param5; // 0x0518 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param6; // 0x0520 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param7; // 0x0528 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param8; // 0x0530 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param9; // 0x0538 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param10; // 0x0540 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param11; // 0x0548 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param_BuffDebuff; // 0x0550 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param_BuffDebuff12; // 0x0558 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param_BuffDebuff13; // 0x0560 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_Param_C* MenuLayer_Inventory_BalloonStatus_Param_BuffDebuff14; // 0x0568 (0x0008) + class UMenuLayer_Inventory_NextLebel_C* MenuLayer_Inventory_NextLebel; // 0x0570 (0x0008) + class UNumPrimitive* NumPrimitive_Exp_Rest; // 0x0578 (0x0008) + class UNumPrimitive* NumPrimitive_Level; // 0x0580 (0x0008) + class UNumPrimitive* NumPrimitive_Level_After; // 0x0588 (0x0008) + class UNumPrimitive* NumPrimitive_SkillPoint; // 0x0590 (0x0008) + class UWidgetSwitcher* Switcher_Datail; // 0x0598 (0x0008) + class UWidgetSwitcher* Switcher_Exp; // 0x05A0 (0x0008) + class UWidgetSwitcher* Switcher_Param; // 0x05A8 (0x0008) + class UCustomTextBlock* Text_Exp_Max; // 0x05B0 (0x0008) + class UCustomTextBlock* Text_Label_Exp; // 0x05B8 (0x0008) + class UCustomTextBlock* Text_Level; // 0x05C0 (0x0008) + class UCustomTextBlock* Text_Level15; // 0x05C8 (0x0008) + class UCustomTextBlock* Text_NoEffect; // 0x05D0 (0x0008) + class UWrapBox* WrapBox; // 0x05D8 (0x0008) + bool IsActive; // 0x05E0 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x05E1 (0x0007) MISSED + TArray BufferDebufferLayerArray; // 0x05E8 (0x0010) + FName EffectTextId; // 0x05F8 (0x0008) + FName EffectTextId16; // 0x0600 (0x0008) + FName ICON_LABEL_EXP; // 0x0608 (0x0008) + FName ICON_TELOP_LEVELUP; // 0x0610 (0x0008) + FName ICON_SKILLPOINT; // 0x0618 (0x0008) + FName SE_ID_LEVEL_UP; // 0x0620 (0x0008) + double GAUGE_VALUE_MIN; // 0x0628 (0x0008) + double GAUGE_VALUE_MAX; // 0x0630 (0x0008) + double LEVEL_UP_GAUGE_VALUE_MIN; // 0x0638 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon.MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C.SetValidButton - // void SetValidButton(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon.MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C.SetCheckedVisibility - // void SetCheckedVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon.MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C.SetIconInfo - // void SetIconInfo(FText& Text, FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon.MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon.MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon - // void ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.GetExpGaugeValue + // void GetExpGaugeValue(int32_t nowExp, int32_t NeedNextExp, int32_t remainingExp, int32_t NeedReachedNextExp, bool isLevelup, double& gaugeValue); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.PlayIdleAnimation + // void PlayIdleAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.PlaySkillPointTelop + // void PlaySkillPointTelop(int32_t skillPoint); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.PlayLevelupTelop + // void PlayLevelupTelop(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetSkillIconTexture + // void SetSkillIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetSkillNum + // void SetSkillNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.Set Life Icon Texture + // void SetLifeIconTexture(ELifeType lifeType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetLevelAfter + // void SetLevelAfter(int32_t Level, bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetLevelUpIconTexture + // void SetLevelUpIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetDatailSwitcher + // void SetDatailSwitcher(bool isAlart); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetExp + // void SetExp(FInventoryBalloonExpInfo& ExpInfo); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetDefaultText + // void SetDefaultText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetLevel + // void SetLevel(int32_t Level); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetExpSwitcher + // void SetExpSwitcher(bool& isExpMax); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetEXPIconTexture + // void SetEXPIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetVisibilityText + // void SetVisibilityText(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SelectBalloonStatus + // void SelectBalloonStatus(bool isSelect, FInventoryBalloonStatusInfo Info, int32_t val); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.ResetBalloonStatus + // void ResetBalloonStatus(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.GetUnUsedBufferDebufferLayer + // void GetUnUsedBufferDebufferLayer(class UMenuLayer_Inventory_BalloonStatus_BufferDebuffer_C*& MenuLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetUpBalloonStatus + // void SetUpBalloonStatus(FInventoryBalloonStatusInfo Info, int32_t val, bool isSelect); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetVisibilityParam + // void SetVisibilityParam(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetVisibilityBufferDebuffer + // void SetVisibilityBufferDebuffer(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.SetParamSwitcher + // void SetParamSwitcher(TEnumAsByte balloonMode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.WidgetAnimationEvt_LevelUp_in_K2Node_WidgetAnimationEvent + // void WidgetAnimationEvt_LevelUp_in_K2Node_WidgetAnimationEvent(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.WidgetAnimationEvt_SkillPoint_in_K2Node_WidgetAnimationEvent + // void WidgetAnimationEvt_SkillPoint_in_K2Node_WidgetAnimationEvent(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.WidgetAnimationEvt_SkillPoint_out_K2Node_WidgetAnimationEvent + // void WidgetAnimationEvt_SkillPoint_out_K2Node_WidgetAnimationEvent(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.WidgetAnimationEvt_LevelUp_out_K2Node_WidgetAnimationEvent + // void WidgetAnimationEvt_LevelUp_out_K2Node_WidgetAnimationEvent(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuLayer_Inventory_BalloonStatus.MenuLayer_Inventory_BalloonStatus_C.ExecuteUbergraph_MenuLayer_Inventory_BalloonStatus + // void ExecuteUbergraph_MenuLayer_Inventory_BalloonStatus(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon.MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon_C -/// Size: 0x07A0 (1952 bytes) (0x000728 - 0x0007A0) align 8 MaxSize: 0x07A0 -class UMenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon_C : public UMenuGroup +/// Class /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_Inventory_BalloonStatus_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_Size; // 0x0740 (0x0008) - class UMenuLayer_Multi_Lobby_Parts_Base_C* MenuLayer_Multi_Lobby_Parts_Base; // 0x0748 (0x0008) - class UMenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C* MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon; // 0x0750 (0x0008) - class UMenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C* MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon0; // 0x0758 (0x0008) - class UMenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C* MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon1; // 0x0760 (0x0008) - class UMenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C* MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon2; // 0x0768 (0x0008) - class UMenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C* MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon3; // 0x0770 (0x0008) - class UMenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C* MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon4; // 0x0778 (0x0008) - class UMenuLayer_Multi_Lobby_Parts_DecorationLine_C* MenuLayer_Multi_Window_DecorationLine; // 0x0780 (0x0008) - class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x0788 (0x0008) - TArray IconMenuLayerList; // 0x0790 (0x0010) + class UWidgetAnimation* Status_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Status_Open_in; // 0x0738 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_C* MenuLayer_Inventory_BalloonStatus; // 0x0740 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_C* MenuLayer_Inventory_BalloonStatus0; // 0x0748 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_C* MenuLayer_Inventory_BalloonStatus1; // 0x0750 (0x0008) + class UMenuLayer_Inventory_BalloonStatus_C* MenuLayer_Inventory_BalloonStatus2; // 0x0758 (0x0008) + TArray buttonLayerArray; // 0x0760 (0x0010) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon.MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon_C.SetHeaderSizeType - // void SetHeaderSizeType(int32_t Index, double SizeX, double SizeY); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon.MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon_C.SetCheckIconVisibility - // void SetCheckIconVisibility(int32_t Index, bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon.MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon_C.SetupParam - // void SetupParam(FMultiRoomSettingWindowInfo& Info); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon.MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon.MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon - // void ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.PlayIdleAnimation + // void PlayIdleAnimation(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.PlayLevelupTelop + // void PlayLevelupTelop(int32_t Index, int32_t skillPoint); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.SelectLevelup + // void SelectLevelup(int32_t Index, FCharacterMenuButtonInfo CharacterMenuButtonInfo, FInventoryBalloonExpInfo ExpInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.SetBalloonType + // void SetBalloonType(TEnumAsByte inventoryStatusMode, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.SelectBalloonStatusAll + // void SelectBalloonStatusAll(bool isSelect, FInventoryBalloonStatusInfo Info, int32_t val); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.SelectBalloonStatus + // void SelectBalloonStatus(int32_t Index, FInventoryBalloonStatusInfo Info, int32_t val); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.ResetBalloonStatus + // void ResetBalloonStatus(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.SetBalloonStatusVisibility + // void SetBalloonStatusVisibility(int32_t Index, bool Enable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.IsActiveBalloon + // void IsActiveBalloon(int32_t Index, bool& IsActive); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.SetUpBalloonStatus + // void SetUpBalloonStatus(int32_t Index, FInventoryBalloonStatusInfo Info); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.PlayCloseAnimation + // void PlayCloseAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.PlayOpenAnimation + // void PlayOpenAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/BalloonStatus/MenuGroup_Inventory_BalloonStatus.MenuGroup_Inventory_BalloonStatus_C.ExecuteUbergraph_MenuGroup_Inventory_BalloonStatus + // void ExecuteUbergraph_MenuGroup_Inventory_BalloonStatus(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_Item.MenuLayerListItem_Equip_MySet_Item_C +/// Size: 0x0588 (1416 bytes) (0x000480 - 0x000588) align 8 MaxSize: 0x0588 +class UMenuLayerListItem_Equip_MySet_Item_C : public UMenuLayerListItem +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0488 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0490 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) + class UCustomImage* Base_0_Invalid; // 0x04C0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D0 (0x0008) + class UCustomImage* New; // 0x04D8 (0x0008) + class UNumPrimitive* NumPrimitive_MySet_Normal; // 0x04E0 (0x0008) + class UNumPrimitive* NumPrimitive_MySet_Select; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x04F8 (0x0008) + TArray IndexIconIdArray; // 0x0500 (0x0010) + FEquipMySetInfo EquipMySetInfo; // 0x0510 (0x0070) + FName TEXT_ID_MYSET_NAME_EMPTY; // 0x0580 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_Item.MenuLayerListItem_Equip_MySet_Item_C.SetMySetNum + // void SetMySetNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_Item.MenuLayerListItem_Equip_MySet_Item_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_Item.MenuLayerListItem_Equip_MySet_Item_C.SetNameText + // void SetNameText(FText Text); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_Item.MenuLayerListItem_Equip_MySet_Item_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_Item.MenuLayerListItem_Equip_MySet_Item_C.ExecuteUbergraph_MenuLayerListItem_Equip_MySet_Item + // void ExecuteUbergraph_MenuLayerListItem_Equip_MySet_Item(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe.MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_D.MenuLayer_Scroll_Arrow_D_C +/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 +class UMenuLayer_Scroll_Arrow_D_C : public UMenuLayer { public: - class UCustomImage* Icon_Category; // 0x0468 (0x0008) - class UCustomWidgetSwitcher* Switcher_Base; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x0478 (0x0008) + class UWidgetAnimation* Init; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) + class UCustomImage* Base_Select; // 0x0488 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0490 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0498 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe.MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe_C.SetIconTexture - // void SetIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe.MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe_C.SetIconBaseSwitcher - // void SetIconBaseSwitcher(int32_t Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe.MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe_C.SetTextDetail - // void SetTextDetail(FText ItemName); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_D.MenuLayer_Scroll_Arrow_D_C.InitAnimation + // void InitAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_D.MenuLayer_Scroll_Arrow_D_C.PlayFocusOutAnimation + // void PlayFocusOutAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_D.MenuLayer_Scroll_Arrow_D_C.PlayFocusInAnimation + // void PlayFocusInAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_D.MenuLayer_Scroll_Arrow_D_C.PlayClickAnimation + // void PlayClickAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Life.MenuLayer_Character_Detail_Param_Life_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_Character_Detail_Param_Life_C : public UMenuLayer +/// Class /Game/Program/Menu/PartyFormation/Edit/MenuListObject_Party_Character_List.MenuListObject_Party_Character_List_C +/// Size: 0x0098 (152 bytes) (0x000028 - 0x000098) align 8 MaxSize: 0x0098 +class UMenuListObject_Party_Character_List_C : public UObject { public: - class UCanvasPanel* Group_Name; // 0x0468 (0x0008) - class UCustomImage* ICON_STATUS; // 0x0470 (0x0008) - class UNumPrimitive* NumPrimitive_Param; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0480 (0x0008) - TArray DetailStatusInfoArray; // 0x0488 (0x0010) - - - /// Functions - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Life.MenuLayer_Character_Detail_Param_Life_C.SetParamVisibility - // void SetParamVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Life.MenuLayer_Character_Detail_Param_Life_C.SetParamNum - // void SetParamNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Life.MenuLayer_Character_Detail_Param_Life_C.SetLabelText - // void SetLabelText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Life.MenuLayer_Character_Detail_Param_Life_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + FCharacterMenuButtonInfo characterMenuInfo; // 0x0028 (0x0070) }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Craft_Item.MenuLayer_ItemSelect_Detail_Craft_Item_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_ItemSelect_Detail_Craft_Item_C : public UMenuLayer +/// Class /Game/Program/Menu/Equip/List/MenuLayer_ItemList_Equip_DecorationLine.MenuLayer_ItemList_Equip_DecorationLine_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_ItemList_Equip_DecorationLine_C : public UMenuLayer { public: - class UCustomImage* DecorationLine_Item; // 0x0468 (0x0008) - class UCustomTextBlock* Text_ItemStatus_Label; // 0x0470 (0x0008) + class UWidgetSwitcher* Switch_DecorationLine; // 0x0468 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Craft_Item.MenuLayer_ItemSelect_Detail_Craft_Item_C.SetDecorationLineVisiblity - // void SetDecorationLineVisiblity(bool Visiblity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Craft_Item.MenuLayer_ItemSelect_Detail_Craft_Item_C.SetItemStatusLabelText - // void SetItemStatusLabelText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayer_ItemList_Equip_DecorationLine.MenuLayer_ItemList_Equip_DecorationLine_C.SetSwitchDecorationLine + // void SetSwitchDecorationLine(int32_t GaussIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_RankIcon.MenuLayer_ItemSelect_Detail_RankIcon_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_ItemSelect_Detail_RankIcon_C : public UMenuLayer +/// Class /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C +/// Size: 0x05F0 (1520 bytes) (0x000480 - 0x0005F0) align 8 MaxSize: 0x05F0 +class UMenuLayer_Party_Chara_List_Icon_C : public UMenuLayerListItem { public: - class UCustomImage* Base_Select; // 0x0468 (0x0008) - class UCustomImage* Icon_Rank; // 0x0470 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0478 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in_disable; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0490 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0498 (0x0008) + class UWidgetAnimation* Default; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_out_inv; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_in_inv; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04C0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04C8 (0x0008) + class UCustomImage* Base_Cursor; // 0x04D0 (0x0008) + class UCustomImage* Base_Invalid; // 0x04D8 (0x0008) + class UCustomImage* Base_Normal; // 0x04E0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04E8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04F0 (0x0008) + class UCustomImage* Empty_Normal; // 0x04F8 (0x0008) + class UCustomImage* Empty_Select; // 0x0500 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0508 (0x0008) + class UCanvasPanel* Group_Normal; // 0x0510 (0x0008) + class UCustomImage* Icon_Base; // 0x0518 (0x0008) + class UCustomImage* Icon_Chara; // 0x0520 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0528 (0x0008) + class UCustomImage* New; // 0x0530 (0x0008) + class UNumPrimitive* NumPrimitive_Level; // 0x0538 (0x0008) + class UCanvasPanel* Party_Index_Mark; // 0x0540 (0x0008) + class UCustomImage* Party_Index_Mark_Base; // 0x0548 (0x0008) + class UWidgetSwitcher* Switcher_Base_Normal; // 0x0550 (0x0008) + class UWidgetSwitcher* Switcher_Status; // 0x0558 (0x0008) + class UCustomTextBlock* Text_Level; // 0x0560 (0x0008) + class UCanvasPanel* Transform; // 0x0568 (0x0008) + TArray StartArray; // 0x0570 (0x0010) + FCharacterMenuButtonInfo CharacterMenuButtonInfo; // 0x0580 (0x0070) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_RankIcon.MenuLayer_ItemSelect_Detail_RankIcon_C.SetBaseSelectVisibility - // void SetBaseSelectVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_RankIcon.MenuLayer_ItemSelect_Detail_RankIcon_C.SetIconRankTexture - // void SetIconRankTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_RankIcon.MenuLayer_ItemSelect_Detail_RankIcon_C.SetIconSwitcher - // void SetIconSwitcher(int32_t Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.SetNewIconFlag + // void SetNewIconFlag(bool newFlag); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.EnableButton + // void EnableButton(bool IsEnabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.GetWidth + // void GetWidth(double& Width); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.SetLevel + // void SetLevel(int32_t Level); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.EnableEmptyType + // void EnableEmptyType(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.SetLifeIcon + // void SetLifeIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.SetCharaIcon + // void SetCharaIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.SetPartyIndex + // void SetPartyIndex(int32_t Index); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.InitValid + // void InitValid(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.SetValid + // void SetValid(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.SetSlotEmpty + // void SetSlotEmpty(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuLayer_Party_Chara_List_Icon.MenuLayer_Party_Chara_List_Icon_C.ExecuteUbergraph_MenuLayer_Party_Chara_List_Icon + // void ExecuteUbergraph_MenuLayer_Party_Chara_List_Icon(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Required_Item.MenuLayer_ItemSelect_Detail_Required_Item_C -/// Size: 0x04DD (1245 bytes) (0x000468 - 0x0004DD) align 8 MaxSize: 0x04DD -class UMenuLayer_ItemSelect_Detail_Required_Item_C : public UMenuLayer +/// Class /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C +/// Size: 0x04D8 (1240 bytes) (0x000468 - 0x0004D8) align 8 MaxSize: 0x04D8 +class UMenuLayerListItem_Equip_MySet_ListHeader_C : public UMenuLayer { public: - class UWidgetAnimation* Default_Focus_Select_in; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) - class UCanvasPanel* Group_Item_Name; // 0x0490 (0x0008) - class UCustomImage* Icon_Item; // 0x0498 (0x0008) - class UNumPrimitive* NumPrimitive_Item_Cost; // 0x04A0 (0x0008) - class UNumPrimitive* NumPrimitive_Item_Stock; // 0x04A8 (0x0008) - class UNumPrimitive* NumPrimitive_Item_Stock_Unavailable; // 0x04B0 (0x0008) - class UCanvasPanel* Root; // 0x04B8 (0x0008) - class UWidgetSwitcher* Switcher_Stock; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_Item_Name; // 0x04C8 (0x0008) - int32_t cost; // 0x04D0 (0x0004) - FName ICON_ID_NOT_GET; // 0x04D4 (0x0008) - bool isEquipAnimPlay; // 0x04DC (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCanvasPanel* Group_Count_Max_GR; // 0x0470 (0x0008) + class UCanvasPanel* Group_Count_Max_OR; // 0x0478 (0x0008) + class UCanvasPanel* Group_Item_Count; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_Current_Normal; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_Max_GR; // 0x0490 (0x0008) + class UNumPrimitive* NumPrimitive_Max_OR; // 0x0498 (0x0008) + class UWidgetSwitcher* Switcher_Color; // 0x04A0 (0x0008) + class UWidgetSwitcher* Switcher_Count_Max; // 0x04A8 (0x0008) + class UWidgetSwitcher* Switcher_Label; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Count_Slash_GR; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_Count_Slash_OR; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Label_GR; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_Label_OR; // 0x04D0 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Required_Item.MenuLayer_ItemSelect_Detail_Required_Item_C.SetEquipAnimation - // void SetEquipAnimation(bool isPlay, double animSyncTime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Required_Item.MenuLayer_ItemSelect_Detail_Required_Item_C.SetStock - // void SetStock(int32_t stock); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Required_Item.MenuLayer_ItemSelect_Detail_Required_Item_C.SetCost - // void SetCost(int32_t cost); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Required_Item.MenuLayer_ItemSelect_Detail_Required_Item_C.SetItemName - // void SetItemName(FText ItemName); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Required_Item.MenuLayer_ItemSelect_Detail_Required_Item_C.SetItemIcon - // void SetItemIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Required_Item.MenuLayer_ItemSelect_Detail_Required_Item_C.SetRequiredItemVisibility - // void SetRequiredItemVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.SetVisibilityOfItemCount + // void SetVisibilityOfItemCount(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.UpdateNumStyle + // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.SetChangeStyleNum + // void SetChangeStyleNum(EItemPossessionStatusType newParam); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.SetMaxCountNum + // void SetMaxCountNum(int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.SetCurrentCountNum + // void SetCurrentCountNum(int32_t currentCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.SetText_Label_GR + // void SetText_Label_GR(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.SetText_Label_OR + // void SetText_Label_OR(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.SetSwitchColor + // void SetSwitchColor(int32_t GaussIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuLayerListItem_Equip_MySet_ListHeader.MenuLayerListItem_Equip_MySet_ListHeader_C.ExecuteUbergraph_MenuLayerListItem_Equip_MySet_ListHeader + // void ExecuteUbergraph_MenuLayerListItem_Equip_MySet_ListHeader(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemCraft_Equip_Select.MenuGroup_ItemCraft_Equip_Select_C -/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuGroup_ItemCraft_Equip_Select_C : public UMenuGroup +/// Class /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item_Object.MenuLayer_Option_SlotRing_List_Item_Object_C +/// Size: 0x0120 (288 bytes) (0x000028 - 0x000120) align 8 MaxSize: 0x0120 +class UMenuLayer_Option_SlotRing_List_Item_Object_C : public UObject { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_ItemSelect_Detail_Required_Item_C* MenuLayer_ItemSelect_Detail_Required_Item; // 0x0738 (0x0008) - class UCustomTextBlock* Text_Required_Item_Label; // 0x0740 (0x0008) - class UCustomTextBlock* Text_Required_Item_Label0; // 0x0748 (0x0008) - class UCustomTextBlock* Text_Required_Item_Label1; // 0x0750 (0x0008) - FName TEXT_ID_LABEL; // 0x0758 (0x0008) - FName TEXT_ID_LABEL2; // 0x0760 (0x0008) - FName TEXT_ID_LABEL3; // 0x0768 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemCraft_Equip_Select.MenuGroup_ItemCraft_Equip_Select_C.SetItem - // void SetItem(FName ItemId, FString ItemName, int32_t Num); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemCraft_Equip_Select.MenuGroup_ItemCraft_Equip_Select_C.SetLabelText - // void SetLabelText(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + FOptionCommunicationItemInfo Info; // 0x0028 (0x00F8) }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C -/// Size: 0x0F4C (3916 bytes) (0x0009C0 - 0x000F4C) align 8 MaxSize: 0x0F4C -class UMenuGroup_ItemSelect_Detail_C : public UItemCraftRecipeDetailMenuGroup +/// Class /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C +/// Size: 0x0570 (1392 bytes) (0x0004B0 - 0x000570) align 8 MaxSize: 0x0570 +class UMenuLayer_BrightnessSetting_Button_C : public UGaugeMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x09C0 (0x0008) - class UWidgetAnimation* icon_swap_stop; // 0x09C8 (0x0008) - class UWidgetAnimation* icon_swap_start; // 0x09D0 (0x0008) - class UWidgetAnimation* MaterialItemDetail_Open_out; // 0x09D8 (0x0008) - class UWidgetAnimation* MaterialItemDetail_Open_in; // 0x09E0 (0x0008) - class UWidgetAnimation* SlideFromRight_in; // 0x09E8 (0x0008) - class UWidgetAnimation* SlideFromLeft_in; // 0x09F0 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x09F8 (0x0008) - class UCanvasPanel* Group_Alchemist; // 0x0A00 (0x0008) - class UCanvasPanel* Group_Artist; // 0x0A08 (0x0008) - class UCanvasPanel* Group_Blacksmith; // 0x0A10 (0x0008) - class UCanvasPanel* Group_Bottom; // 0x0A18 (0x0008) - class UCanvasPanel* Group_Carpenter; // 0x0A20 (0x0008) - class UCanvasPanel* Group_Consume; // 0x0A28 (0x0008) - class UCanvasPanel* Group_Cook; // 0x0A30 (0x0008) - class UCanvasPanel* Group_Count_Slash; // 0x0A38 (0x0008) - class UCanvasPanel* Group_Craft; // 0x0A40 (0x0008) - class UCanvasPanel* Group_Craft_Art; // 0x0A48 (0x0008) - class UCanvasPanel* Group_Craft_Material; // 0x0A50 (0x0008) - class UCanvasPanel* Group_Equip; // 0x0A58 (0x0008) - class UCanvasPanel* Group_Grid; // 0x0A60 (0x0008) - class UCanvasPanel* Group_Guide; // 0x0A68 (0x0008) - class UCanvasPanel* Group_Header_Rank; // 0x0A70 (0x0008) - class UCanvasPanel* Group_ItemRequired; // 0x0A78 (0x0008) - class UCanvasPanel* Group_ItemStatus; // 0x0A80 (0x0008) - class UCanvasPanel* Group_Level; // 0x0A88 (0x0008) - class UCanvasPanel* Group_Life_Recipe; // 0x0A90 (0x0008) - class UCanvasPanel* Group_MaterialItemDetail; // 0x0A98 (0x0008) - class UCanvasPanel* Group_MaterialItemDetail_Recipe; // 0x0AA0 (0x0008) - class UCanvasPanel* Group_NeedleWorker; // 0x0AA8 (0x0008) - class UCanvasPanel* Group_Random_Radipe_Level; // 0x0AB0 (0x0008) - class UCanvasPanel* Group_Random_Recipe_Capricious; // 0x0AB8 (0x0008) - class UCanvasPanel* Group_Random_Recipe_Level; // 0x0AC0 (0x0008) - class UCanvasPanel* Group_Rank; // 0x0AC8 (0x0008) - class UCanvasPanel* Group_Size_ItemStatus; // 0x0AD0 (0x0008) - class UCanvasPanel* Group_Skip; // 0x0AD8 (0x0008) - class UCanvasPanel* Group_Stock; // 0x0AE0 (0x0008) - class UCanvasPanel* Group_Stock_Count; // 0x0AE8 (0x0008) - class UCanvasPanel* Group_Stock_Quality; // 0x0AF0 (0x0008) - class UCanvasPanel* Group_Text; // 0x0AF8 (0x0008) - class UHorizontalBox* Horizontal_Normal; // 0x0B00 (0x0008) - class UHorizontalBox* HorizontalBox; // 0x0B08 (0x0008) - class UHorizontalBox* HorizontalBox0; // 0x0B10 (0x0008) - class UCustomImage* Icon_Header_Quest; // 0x0B18 (0x0008) - class UCustomImage* Icon_Header_Rank; // 0x0B20 (0x0008) - class UCustomImage* Icon_Header_Rarity_Star; // 0x0B28 (0x0008) - class UCustomImage* Icon_Item_Recipe; // 0x0B30 (0x0008) - class UCustomImage* Icon_Item_Recipe_Silhouette; // 0x0B38 (0x0008) - class UCustomImage* Icon_ItemEffect; // 0x0B40 (0x0008) - class UCustomImage* Icon_ItemEffect1; // 0x0B48 (0x0008) - class UCustomImage* Icon_ItemEffect2; // 0x0B50 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0B58 (0x0008) - class UCustomImage* Icon_Life_Capricious; // 0x0B60 (0x0008) - class UCustomImage* Icon_Recommendation_Life; // 0x0B68 (0x0008) - class UCustomImage* Image_Item; // 0x0B70 (0x0008) - class UCustomImage* Image_Rank; // 0x0B78 (0x0008) - class UCustomImage* Image_Rarity; // 0x0B80 (0x0008) - class UCustomImage* Image_Rarity3; // 0x0B88 (0x0008) - class UCustomImage* Image_Rarity4; // 0x0B90 (0x0008) - class UCustomImage* Image_Rarity5; // 0x0B98 (0x0008) - class UCustomImage* Image_Rarity6; // 0x0BA0 (0x0008) - class UMenuLayer_Character_Detail_Param_Life_C* MenuLayer_Character_Detail_Param_Life_00; // 0x0BA8 (0x0008) - class UMenuLayer_Character_Detail_Param_Life_C* MenuLayer_Character_Detail_Param_Life_01; // 0x0BB0 (0x0008) - class UMenuLayer_Character_Detail_Param_Life_C* MenuLayer_Character_Detail_Param_Life_02; // 0x0BB8 (0x0008) - class UMenuLayer_Character_Detail_Param_Life_C* MenuLayer_Character_Detail_Param_Life_03; // 0x0BC0 (0x0008) - class UMenuLayer_ItemSelect_Detail_Craft_Item_C* MenuLayer_ItemSelect_Detail_Craft_Item; // 0x0BC8 (0x0008) - class UMenuLayer_ItemSelect_Detail_Craft_Item_C* MenuLayer_ItemSelect_Detail_Craft_Item7; // 0x0BD0 (0x0008) - class UMenuLayer_ItemSelect_Detail_Craft_Item_C* MenuLayer_ItemSelect_Detail_Craft_Item8; // 0x0BD8 (0x0008) - class UMenuLayer_ItemSelect_Detail_Craft_Item_C* MenuLayer_ItemSelect_Detail_Craft_Item9; // 0x0BE0 (0x0008) - class UMenuLayer_ItemSelect_Detail_Craft_Item_C* MenuLayer_ItemSelect_Detail_Craft_Item10; // 0x0BE8 (0x0008) - class UMenuLayer_ItemSelect_Detail_Craft_Item_C* MenuLayer_ItemSelect_Detail_Craft_Item11; // 0x0BF0 (0x0008) - class UMenuLayer_ItemSelect_Detail_Craft_Item_C* MenuLayer_ItemSelect_Detail_Craft_Item12; // 0x0BF8 (0x0008) - class UMenuLayer_ItemSelect_Detail_Craft_Item_C* MenuLayer_ItemSelect_Detail_Craft_Item13; // 0x0C00 (0x0008) - class UMenuLayer_ItemSelect_Detail_Craft_Item_C* MenuLayer_ItemSelect_Detail_Craft_Item14; // 0x0C08 (0x0008) - class UMenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe_C* MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe; // 0x0C10 (0x0008) - class UMenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe_C* MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe15; // 0x0C18 (0x0008) - class UMenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe_C* MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe16; // 0x0C20 (0x0008) - class UMenuLayer_ItemSelect_Detail_RankIcon_C* MenuLayer_ItemSelect_Detail_RankIcon; // 0x0C28 (0x0008) - class UMenuLayer_ItemSelect_Detail_RankIcon_C* MenuLayer_ItemSelect_Detail_RankIcon17; // 0x0C30 (0x0008) - class UMenuLayer_ItemSelect_Detail_RankIcon_C* MenuLayer_ItemSelect_Detail_RankIcon18; // 0x0C38 (0x0008) - class UMenuLayer_ItemSelect_Detail_Required_Item_C* MenuLayer_MusicGame_ItemSelect_Detail_Required_Item; // 0x0C40 (0x0008) - class UMenuLayer_ItemSelect_Detail_Required_Item_C* MenuLayer_MusicGame_ItemSelect_Detail_Required_Item19; // 0x0C48 (0x0008) - class UMenuLayer_ItemSelect_Detail_Required_Item_C* MenuLayer_MusicGame_ItemSelect_Detail_Required_Item20; // 0x0C50 (0x0008) - class UMenuLayer_ItemSelect_Detail_Required_Item_C* MenuLayer_MusicGame_ItemSelect_Detail_Required_Item21; // 0x0C58 (0x0008) - class UMenuLayer_ItemSelect_Detail_Required_Item_C* MenuLayer_MusicGame_ItemSelect_Detail_Required_Item22; // 0x0C60 (0x0008) - class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x0C68 (0x0008) - class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x0C70 (0x0008) - class UMenuLayer_ItemSelect_Detail_Rarity_C* MenuLayer_Rarity_Life_Recipe; // 0x0C78 (0x0008) - class UMenuLayer_ItemSelect_Detail_Rarity_C* MenuLayer_Rarity_Random_Recipe_Max; // 0x0C80 (0x0008) - class UMenuLayer_ItemSelect_Detail_Rarity_C* MenuLayer_Rarity_Random_Recipe_Min; // 0x0C88 (0x0008) - class UNumPrimitive* NumPrimitive_Grid_Detail_Left; // 0x0C90 (0x0008) - class UNumPrimitive* NumPrimitive_Grid_Detail_Left23; // 0x0C98 (0x0008) - class UNumPrimitive* NumPrimitive_Grid_Detail_Right; // 0x0CA0 (0x0008) - class UNumPrimitive* NumPrimitive_Grid_Detail_Right24; // 0x0CA8 (0x0008) - class UNumPrimitive* NumPrimitive_Level; // 0x0CB0 (0x0008) - class UNumPrimitive* NumPrimitive_Level_Capricious_Max; // 0x0CB8 (0x0008) - class UNumPrimitive* NumPrimitive_Level_Capricious_Min; // 0x0CC0 (0x0008) - class UNumPrimitive* NumPrimitive_Max; // 0x0CC8 (0x0008) - class UNumPrimitive* NumPrimitive_Recommendation; // 0x0CD0 (0x0008) - class UNumPrimitive* NumPrimitive_Stock; // 0x0CD8 (0x0008) - class UNumPrimitive* NumPrimitive_Stock_Count; // 0x0CE0 (0x0008) - class UNumPrimitive* NumPrimitive_Stock_Quality; // 0x0CE8 (0x0008) - class UWidgetSwitcher* Switch_Header; // 0x0CF0 (0x0008) - class UWidgetSwitcher* Switcher_Group_Middle; // 0x0CF8 (0x0008) - class UWidgetSwitcher* Switcher_Header_Life; // 0x0D00 (0x0008) - class UWidgetSwitcher* Switcher_Icon_Header; // 0x0D08 (0x0008) - class UCustomWidgetSwitcher* Switcher_Icon_Item; // 0x0D10 (0x0008) - class UWidgetSwitcher* Switcher_ItemStatus; // 0x0D18 (0x0008) - class UWidgetSwitcher* Switcher_Recommendation; // 0x0D20 (0x0008) - class UWidgetSwitcher* Switcher_Stock; // 0x0D28 (0x0008) - class UCustomTextBlock* Text_Clear; // 0x0D30 (0x0008) - class UCustomTextBlock* Text_Count_Slash; // 0x0D38 (0x0008) - class UCustomTextBlock* Text_Grid_Detail_Multiply; // 0x0D40 (0x0008) - class UCustomTextBlock* Text_Grid_Detail_Multiply25; // 0x0D48 (0x0008) - class UCustomTextBlock* Text_Header_Rank; // 0x0D50 (0x0008) - class UCustomTextBlock* Text_Item_Name; // 0x0D58 (0x0008) - class UCustomTextBlock* Text_ItemEffect; // 0x0D60 (0x0008) - class UCustomTextBlock* Text_ItemEffect26; // 0x0D68 (0x0008) - class UCustomTextBlock* Text_ItemEffect27; // 0x0D70 (0x0008) - class UCustomTextBlock* Text_ItemEffect_Label; // 0x0D78 (0x0008) - class UHorizontalBox* Text_ItemStatus; // 0x0D80 (0x0008) - class UCustomTextBlock* Text_ItemStatus28; // 0x0D88 (0x0008) - class UCustomTextBlock* Text_ItemStatus29; // 0x0D90 (0x0008) - class UCustomTextBlock* Text_ItemStatus30; // 0x0D98 (0x0008) - class UCustomTextBlock* Text_ItemStatus31; // 0x0DA0 (0x0008) - class UCustomTextBlock* Text_ItemStatus32; // 0x0DA8 (0x0008) - class UCustomTextBlock* Text_ItemStatus33; // 0x0DB0 (0x0008) - class UCustomTextBlock* Text_ItemStatus_Category; // 0x0DB8 (0x0008) - class UCustomTextBlock* Text_ItemStatus_Label; // 0x0DC0 (0x0008) - class UCustomTextBlock* Text_ItemStatus_Label34; // 0x0DC8 (0x0008) - class UCustomTextBlock* Text_ItemStatus_Label35; // 0x0DD0 (0x0008) - class UCustomTextBlock* Text_ItemStatus_Label36; // 0x0DD8 (0x0008) - class UCustomTextBlock* Text_ItemStatus_Label37; // 0x0DE0 (0x0008) - class UCustomTextBlock* Text_Level; // 0x0DE8 (0x0008) - class UCustomTextBlock* Text_Level_Capricious_Max; // 0x0DF0 (0x0008) - class UCustomTextBlock* Text_Level_Capricious_Min; // 0x0DF8 (0x0008) - class UCustomTextBlock* Text_Life_Recipe; // 0x0E00 (0x0008) - class UCustomTextBlock* Text_Life_Recipe_Capricious; // 0x0E08 (0x0008) - class UCustomTextBlock* Text_Material_Detail; // 0x0E10 (0x0008) - class UCustomTextBlock* Text_MaterialItemDetail; // 0x0E18 (0x0008) - class UCustomTextBlock* Text_MaterialItemDetail_Key; // 0x0E20 (0x0008) - class UCustomTextBlock* Text_Recommendation; // 0x0E28 (0x0008) - class UCustomTextBlock* Text_Recommendation_Life_Label; // 0x0E30 (0x0008) - class UCustomTextBlock* Text_Required_Item_Label; // 0x0E38 (0x0008) - class UCustomTextBlock* Text_Required_Item_Label38; // 0x0E40 (0x0008) - class UCustomTextBlock* Text_Required_Item_Label39; // 0x0E48 (0x0008) - class UCustomTextBlock* Text_Rerity_Random_Recipe_Dash; // 0x0E50 (0x0008) - class UCustomTextBlock* Text_Skip_Enabled; // 0x0E58 (0x0008) - class UCustomTextBlock* Text_Way_Item_Label; // 0x0E60 (0x0008) - class UWidgetSwitcher* xxx_Switcher_Header_Detail; // 0x0E68 (0x0008) - SDK_UNDEFINED(16,866) /* FMulticastInlineDelegate */ __um(OnPageChangeDelegate); // 0x0E70 (0x0010) - FName TEXT_ID_EFF_PARAM_EMPTY; // 0x0E80 (0x0008) - bool pageChangeEnabled; // 0x0E88 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0E89 (0x0003) MISSED - FName TEXT_ID_CATEGORY; // 0x0E8C (0x0008) - FName TEXT_ID_RANK; // 0x0E94 (0x0008) - FName TEXT_ID_RARITY; // 0x0E9C (0x0008) - FName TEXT_ID_ITEM_EFFECT; // 0x0EA4 (0x0008) - FName TEXT_ID_ARTWORK; // 0x0EAC (0x0008) - FName TEXT_ID_GRID; // 0x0EB4 (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0EBC (0x0004) MISSED - TArray ItemMenuLayerList; // 0x0EC0 (0x0010) - TArray statusMenuLayerList; // 0x0ED0 (0x0010) - FName TEXT_ID_SIZE; // 0x0EE0 (0x0008) - FName TEXT_ID_MATERIALITEMDETAIL; // 0x0EE8 (0x0008) - FName TEXT_ID_MATERIALITEMDETAIL_KEY; // 0x0EF0 (0x0008) - FName ICON_RARITY; // 0x0EF8 (0x0008) - FName ICON_RARITY40; // 0x0F00 (0x0008) - FName ICON_RARITY41; // 0x0F08 (0x0008) - FName ICON_RARITY42; // 0x0F10 (0x0008) - FName ICON_RARITY43; // 0x0F18 (0x0008) - FName TEXT_ID_CLEAR; // 0x0F20 (0x0008) - FName ICON_ID_QUEST; // 0x0F28 (0x0008) - FName TEXT_ID_CATEGORY_MATERIAL; // 0x0F30 (0x0008) - FName TEXT_ID_COUNT_SLASH; // 0x0F38 (0x0008) - bool playSwithcerAnim; // 0x0F40 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0F41 (0x0003) MISSED - FName TEXT_ID_WAY_ITEM_LABEL; // 0x0F44 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UWidgetAnimation* arrow_R_OK_in; // 0x04B8 (0x0008) + class UWidgetAnimation* arrow_L_OK_in; // 0x04C0 (0x0008) + class UWidgetAnimation* default_R; // 0x04C8 (0x0008) + class UWidgetAnimation* default_L; // 0x04D0 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04D8 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04E0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04E8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04F0 (0x0008) + class UInputPanelWidget* Col_icon0; // 0x04F8 (0x0008) + class UInputPanelWidget* Col_icon1; // 0x0500 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0508 (0x0008) + class UCustomImage* Gauge; // 0x0510 (0x0008) + class UCanvasPanel* Gauge_Cripping; // 0x0518 (0x0008) + class UCanvasPanel* Group_Arrow_L; // 0x0520 (0x0008) + class UCanvasPanel* Group_Arrow_R; // 0x0528 (0x0008) + class UNumPrimitive* NumPrimitive_Count; // 0x0530 (0x0008) + class UWidgetSwitcher* Switcher_Detail; // 0x0538 (0x0008) + class UCustomTextBlock* Text_Button; // 0x0540 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0548 (0x0008) + int32_t countValue; // 0x0550 (0x0004) + EBrightnessSettingType BrightnessSettingType; // 0x0554 (0x0001) + EBrightnessSettingLayerType BrightnessSettingLayerType; // 0x0555 (0x0001) + unsigned char UnknownData00_6[0x2]; // 0x0556 (0x0002) MISSED + double GAUGE_SIZE_MAX; // 0x0558 (0x0008) + double GAUGE_SIZE_MIN; // 0x0560 (0x0008) + double currentGaugeValue; // 0x0568 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetCollectInfo - // void SetCollectInfo(int32_t Index, bool Visible, FString Text, FName iconID, bool isHint); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRecipeItemIcon - // void SetRecipeItemIcon(FName iconID, bool IsValid); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetBottomVisiblity - // void SetBottomVisiblity(bool Visiblity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetStockQuality - // void SetStockQuality(int32_t numItems, EItemPossessionStatusType possessionStType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemDetailText - // void SetItemDetailText(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetLifeName - // void SetLifeName(FString lifeName, bool isRandomRecipe); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetHeaderRarity - // void SetHeaderRarity(ERarityType rarity); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetHeaderRank - // void SetHeaderRank(EItemTitleType rank); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetHeaderIconType - // void SetHeaderIconType(EItemCraftRecipeDetailHeaderIconType iconType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetStockMax - // void SetStockMax(int32_t numItems); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRequiredItemData - // void SetRequiredItemData(int32_t Index, FString& ItemName, FName& iconID, int32_t numItems, int32_t numRequiredItems); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRequiredItemVisiblity - // void SetRequiredItemVisiblity(int32_t Index, bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetVisibilityItemStatusParam - // void SetVisibilityItemStatusParam(int32_t _index, bool _visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemLifeStatusParam - // void SetItemLifeStatusParam(int32_t _index, ELifeParamType _type, int32_t _param); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemStatusParam - // void SetItemStatusParam(int32_t _index, ECharaStatusParamType _type, int32_t _param); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemRank - // void SetItemRank(FString _rankName, FName _iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemRarity - // void SetItemRarity(FName _iconID, EItemCraftRecipeDetailItemType _detailType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetLifeInfo - // void SetLifeInfo(ERandomRecipeType randomRecipeType, FName& iconID, int32_t lifePower); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRankIcon - // void SetRankIcon(int32_t Index, FName iconID, bool isCurrent); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRankVisibility - // void SetRankVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetStock - // void SetStock(int32_t numItems, EItemPossessionStatusType possessionStType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetStockSwitcher - // void SetStockSwitcher(bool isHQItemVisible, bool IsMaxItemVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetGridData - // void SetGridData(int32_t& Width, int32_t& Depth); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetLevelNum - // void SetLevelNum(ERandomRecipeType _randomRecipeType, ERarityType _min, ERarityType _max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetLevelLifeIconTexture - // void SetLevelLifeIconTexture(ERandomRecipeType randomRecipeType, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRecipeType - // void SetRecipeType(ELifeType lifeType, ERandomRecipeType randomRecipeType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.InitIcon - // void InitIcon(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.InitText - // void InitText(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemEffParamText - // void SetItemEffParamText(int32_t _index, FString _text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemEffParamIcon - // void SetItemEffParamIcon(int32_t _index, FName _iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemEffParam - // void SetItemEffParam(int32_t _index, FName _iconID, FString _text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetStockNum_BP - // void SetStockNum_BP(int32_t& _num, int32_t& _max, EItemPossessionStatusType _statusType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRecipeType_BP - // void SetRecipeType_BP(ELifeType& _lifeType, ERandomRecipeType& _randomRecipeType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetLevelLifeIcon_BP - // void SetLevelLifeIcon_BP(ERandomRecipeType& _randomRecipeType, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRandomRecipeLevel_BP - // void SetRandomRecipeLevel_BP(ERandomRecipeType& _randomRecipeType, ERarityType& _minRarity, ERarityType& _maxRarity); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetLifeInfo_BP - // void SetLifeInfo_BP(ERandomRecipeType& _randomRecipeType, FName& _iconID, int32_t& _lifePower); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetVisibilityItemCraftSkip_BP - // void SetVisibilityItemCraftSkip_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetObjectSize_BP - // void SetObjectSize_BP(int32_t& _width, int32_t& _depth); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRecipeName_BP - // void SetRecipeName_BP(FText& _recipeName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.OnPageChange - // void OnPageChange(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRequiredItem_BP - // void SetRequiredItem_BP(int32_t _index, FItemCraftRequiredItemInfo& _requiredItemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetPageMax_BP - // void SetPageMax_BP(int32_t& _pageMax); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetPage_BP - // void SetPage_BP(int32_t& _page, EItemCraftDetailPageType& _pageType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetDeitalItemType_BP - // void SetDeitalItemType_BP(EItemCraftRecipeDetailItemType& _itemType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemRarityIcon_BP - // void SetItemRarityIcon_BP(FName& _iconID, EItemCraftRecipeDetailItemType& _detailType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemEffParam_BP - // void SetItemEffParam_BP(int32_t _index, FName& _iconID, FString _categoryName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetLifeStatusParam_BP - // void SetLifeStatusParam_BP(int32_t _index, ELifeParamType& _lifeParamType, int32_t& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetStatusParam_BP - // void SetStatusParam_BP(int32_t _index, ECharaStatusParamType& _paramType, int32_t& _param); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetVisibilityStatusParam_BP - // void SetVisibilityStatusParam_BP(int32_t _index, bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetEnablePageChange_BP - // void SetEnablePageChange_BP(bool _enabled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetVisibilityRank_BP - // void SetVisibilityRank_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRankIcon_BP - // void SetRankIcon_BP(int32_t _index, FName& _iconID, bool _currentRank); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.PlayOpenDetailAnim_BP - // void PlayOpenDetailAnim_BP(EItemCraftDetailType _detailType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemIcon_BP - // void SetItemIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemRank_BP - // void SetItemRank_BP(FString _text, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemCategoryName_BP - // void SetItemCategoryName_BP(FString _categoryName, EItemCraftRecipeDetailItemType& _detailType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetHeaderIconType_BP - // void SetHeaderIconType_BP(EItemCraftRecipeDetailHeaderIconType& _iconType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetHeaderRank_BP - // void SetHeaderRank_BP(EItemTitleType& _rank); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetHeaderRarity_BP - // void SetHeaderRarity_BP(ERarityType& _rarity); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetLifeName_BP - // void SetLifeName_BP(FString _lifeName, bool _isRandomRecipe); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetVisibilityMaterialDetailGuide_BP - // void SetVisibilityMaterialDetailGuide_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetCreatedIconVisibility_BP - // void SetCreatedIconVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetDetailText_BP - // void SetDetailText_BP(FString _discText); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetHQStockNum_BP - // void SetHQStockNum_BP(int32_t& _num, int32_t& _max, EItemPossessionStatusType _statusType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetStockVisibility_BP - // void SetStockVisibility_BP(bool _HQNum, bool _max); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.PlayEquipAnimation_BP - // void PlayEquipAnimation_BP(int32_t _index, bool _isPlay, double _animSyncTime); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetCollectItemIcon_BP - // void SetCollectItemIcon_BP(FName& _iconID, bool _silhouette); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetVisibilityRecommendPower_BP - // void SetVisibilityRecommendPower_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetCollectInfo_BP - // void SetCollectInfo_BP(int32_t _index, bool _visible, FString _text, FName& _iconID, bool isHint); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.ExecuteUbergraph_MenuGroup_ItemSelect_Detail - // void ExecuteUbergraph_MenuGroup_ItemSelect_Detail(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.OnPageChangeDelegate__DelegateSignature - // void OnPageChangeDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.UpdateArrowVisibility + // void UpdateArrowVisibility(double Gauge); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.UpdateSwitcherGaugeOrToggle + // void UpdateSwitcherGaugeOrToggle(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.GetBrightnessLayerTypeFromWidgetIndex + // void GetBrightnessLayerTypeFromWidgetIndex(int32_t Index, EBrightnessSettingLayerType& LayerType); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.GetWidgetIndexFromBrightnessLayerType + // void GetWidgetIndexFromBrightnessLayerType(EBrightnessSettingLayerType Type, int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.GetBrightnessLayerType + // void GetBrightnessLayerType(EBrightnessSettingLayerType& LayerType); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.SetBrightnessLayerType + // void SetBrightnessLayerType(EBrightnessSettingLayerType Mode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.SetTextButton + // void SetTextButton(FName Text_ID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.PlayArrowAnimation + // void PlayArrowAnimation(bool IsRight); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.PlayFocusOutAnimation + // void PlayFocusOutAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.SetLabelText + // void SetLabelText(FName Text_ID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.SetToggle + // void SetToggle(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.SetBar + // void SetBar(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.UpdateDelayGauge_BP + // void UpdateDelayGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.OnFocusIn + // void OnFocusIn(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.OnFocusOut + // void OnFocusOut(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuLayer_BrightnessSetting_Button.MenuLayer_BrightnessSetting_Button_C.ExecuteUbergraph_MenuLayer_BrightnessSetting_Button + // void ExecuteUbergraph_MenuLayer_BrightnessSetting_Button(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C +/// Size: 0x07C8 (1992 bytes) (0x000728 - 0x0007C8) align 8 MaxSize: 0x07C8 +class UMenuGroup_BrightnessSetting_C : public UMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_BrightnessSetting_Button_C* MenuLayer_BrightnessSetting_Button; // 0x0740 (0x0008) + class UMenuLayer_BrightnessSetting_Button_C* MenuLayer_BrightnessSetting_Button0; // 0x0748 (0x0008) + class UMenuLayer_BrightnessSetting_Button_C* MenuLayer_BrightnessSetting_Button1; // 0x0750 (0x0008) + class UMenuLayer_BrightnessSetting_Button_C* MenuLayer_BrightnessSetting_Button2; // 0x0758 (0x0008) + class UCustomTextBlock* Text_Guide; // 0x0760 (0x0008) + FName TEXT_ID_LABEL; // 0x0768 (0x0008) + FName TEXT_ID_LABEL3; // 0x0770 (0x0008) + FName TEXT_ID_LABEL4; // 0x0778 (0x0008) + SDK_UNDEFINED(16,833) /* FMulticastInlineDelegate */ __um(OnIncrement); // 0x0780 (0x0010) + SDK_UNDEFINED(16,834) /* FMulticastInlineDelegate */ __um(OnDecrement); // 0x0790 (0x0010) + FName TEXT_ID_LABEL5; // 0x07A0 (0x0008) + TArray FocusMenuLayerArray; // 0x07A8 (0x0010) + TArray AllMenuLayerArray; // 0x07B8 (0x0010) + + + /// Functions + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.CovertFocusMenuLayerArrayIndexTo + // void CovertFocusMenuLayerArrayIndexTo(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.PlayArrowAnimation + // void PlayArrowAnimation(int32_t Index, bool IsRight); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.SetupFocus + // void SetupFocus(bool isHDR, bool IsAllowHDR); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.SetToggle + // void SetToggle(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.SetCount + // void SetCount(int32_t Index, int32_t Value, int32_t maxNum, int32_t minNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.SetText + // void SetText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.SetLabelText + // void SetLabelText(FName Text_ID, FName Text_ID1, FName Text_ID2, FName Text_ID3); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.OnCountDown + // void OnCountDown(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.OnCountUp + // void OnCountUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.ExecuteUbergraph_MenuGroup_BrightnessSetting + // void ExecuteUbergraph_MenuGroup_BrightnessSetting(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.OnDecrement__DelegateSignature + // void OnDecrement__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuGroup_BrightnessSetting.MenuGroup_BrightnessSetting_C.OnIncrement__DelegateSignature + // void OnIncrement__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C -/// Size: 0x08A4 (2212 bytes) (0x000810 - 0x0008A4) align 8 MaxSize: 0x08A4 -class UMenuTop_ItemCraft_C : public UItemCraftMenuTop +/// Class /Game/Program/Menu/Common/BG/Pad/MenuGroup_Pad_BG_Header.MenuGroup_Pad_BG_Header_C +/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 +class UMenuGroup_Pad_BG_Header_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UWidgetAnimation* Pad_Direct_out; // 0x0818 (0x0008) - class UWidgetAnimation* Pad_Main_out; // 0x0820 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x0828 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x0830 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0838 (0x0008) - class UMenuGroup_ItemSelect_Detail_C* MenuGroup_ItemSelect_Detail; // 0x0840 (0x0008) - class UMenuGroup_MaterialItemDetail_C* MenuGroup_MaterialItemDetail; // 0x0848 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0850 (0x0008) - FName TITLE_TEXT_ID_RECIPE; // 0x0858 (0x0008) - FName TITLE_TEXT_ID_REBUILD; // 0x0860 (0x0008) - FName TITLE_ICON_ID; // 0x0868 (0x0008) - FName PRESET_NAME_NONE; // 0x0870 (0x0008) - FName PRESET_NAME_DEFAULT; // 0x0878 (0x0008) - FName PRESET_NAME_MATERIAL_INFO; // 0x0880 (0x0008) - FName SE_PAGE_CHANGE; // 0x0888 (0x0008) - FName TITLE_TEXT_ID_SIGN_SELECT; // 0x0890 (0x0008) - EItemCraftDetailType currentDetailType; // 0x0898 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0899 (0x0003) MISSED - FName TITLE_TEXT_ID_POLISH; // 0x089C (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.UpdateMaterialItemDetail - // void UpdateMaterialItemDetail(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.GetScreenTitleId - // void GetScreenTitleId(FName& textId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnSetupPadSubMenu - // void OnSetupPadSubMenu(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnInitRecipeDetail - // void OnInitRecipeDetail(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.UpdateRecipeDetailInfo_BP - // void UpdateRecipeDetailInfo_BP(FItemCraftRecipeDetailInfo& _detailInfo, EMusicGameItemSelectType& _craftType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.UpdateRecipeDetailVisibility_BP - // void UpdateRecipeDetailVisibility_BP(bool _visible); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnPadWipeOpenEnd_BP - // void OnPadWipeOpenEnd_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.RecipeDetailPageChange_BP - // void RecipeDetailPageChange_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnInitGroupPreset - // void OnInitGroupPreset(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.SetDetailType_BP - // void SetDetailType_BP(EItemCraftDetailType _type); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnInitMaterialDetail - // void OnInitMaterialDetail(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnBack_MaterialDetail - // void OnBack_MaterialDetail(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnPageChange_MaterialDetail - // void OnPageChange_MaterialDetail(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.SetVisibilityMaterialDetailGuide_BP - // void SetVisibilityMaterialDetailGuide_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.SetDetailCreateItemCount_BP - // void SetDetailCreateItemCount_BP(int32_t _count); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnOpenAnimationStartedDetail - // void OnOpenAnimationStartedDetail(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.RecipeDetailEquipAnimPlay_BP - // void RecipeDetailEquipAnimPlay_BP(bool _isPlay); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.SetPadCloseAnim_BP - // void SetPadCloseAnim_BP(bool _playSE); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.UpdatePadScreenTitle_BP - // void UpdatePadScreenTitle_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnPageChange_MaterialDelegate_OnClick - // void OnPageChange_MaterialDelegate_OnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.UpdateRecipeDetailPageType_BP - // void UpdateRecipeDetailPageType_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.ExecuteUbergraph_MenuTop_ItemCraft - // void ExecuteUbergraph_MenuTop_ItemCraft(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/BG/Pad/MenuGroup_Pad_BG_Header.MenuGroup_Pad_BG_Header_C.OpenoutPlayAnimation + // void OpenoutPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BG/Pad/MenuGroup_Pad_BG_Header.MenuGroup_Pad_BG_Header_C.OpeninPlayAnimation + // void OpeninPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Balloon.MenuLayer_ItemSelect_CharaSelect_Balloon_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_ItemSelect_CharaSelect_Balloon_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_U.MenuLayer_Scroll_Arrow_U_C +/// Size: 0x04A0 (1184 bytes) (0x000468 - 0x0004A0) align 8 MaxSize: 0x04A0 +class UMenuLayer_Scroll_Arrow_U_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomTextBlock* Text; // 0x0470 (0x0008) + class UWidgetAnimation* Init; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) + class UCustomImage* Base_Select; // 0x0488 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0490 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0498 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Balloon.MenuLayer_ItemSelect_CharaSelect_Balloon_C.SetCompletionLabelText - // void SetCompletionLabelText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Balloon.MenuLayer_ItemSelect_CharaSelect_Balloon_C.SetMessageText - // void SetMessageText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Balloon.MenuLayer_ItemSelect_CharaSelect_Balloon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Balloon.MenuLayer_ItemSelect_CharaSelect_Balloon_C.ExecuteUbergraph_MenuLayer_ItemSelect_CharaSelect_Balloon - // void ExecuteUbergraph_MenuLayer_ItemSelect_CharaSelect_Balloon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_U.MenuLayer_Scroll_Arrow_U_C.InitAnimation + // void InitAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_U.MenuLayer_Scroll_Arrow_U_C.PlayFocusOutAnimation + // void PlayFocusOutAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_U.MenuLayer_Scroll_Arrow_U_C.PlayFocusInAnimation + // void PlayFocusInAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Arrow/MenuLayer_Scroll_Arrow_U.MenuLayer_Scroll_Arrow_U_C.PlayClickAnimation + // void PlayClickAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Detail.MenuLayer_ItemSelect_CharaSelect_Detail_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_ItemSelect_CharaSelect_Detail_C : public UMenuLayer +/// Class /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C +/// Size: 0x0800 (2048 bytes) (0x000770 - 0x000800) align 8 MaxSize: 0x0800 +class UMenuGroup_Board_GuildQuest_List_C : public UMenuListGroup { public: - class UCustomImage* base; // 0x0468 (0x0008) - class UCustomImage* Icon; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Title; // 0x0480 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UCanvasPanel* Group_List; // 0x0790 (0x0008) + class UCanvasPanel* Group_TrialItem; // 0x0798 (0x0008) + class UMenuLayer_Board_GuildQuest_List_C* MenuLayer_Board_GuildQuest_List; // 0x07A0 (0x0008) + class UMenuLayer_Board_GuildQuest_List_NextLevel_C* MenuLayer_Board_GuildQuest_List_NextLevel; // 0x07A8 (0x0008) + class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07B0 (0x0008) + class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07B8 (0x0008) + SDK_UNDEFINED(16,835) /* FMulticastInlineDelegate */ __um(OnUpEvent); // 0x07C0 (0x0010) + SDK_UNDEFINED(16,836) /* FMulticastInlineDelegate */ __um(OnDownEvent); // 0x07D0 (0x0010) + int32_t DISPLAY_SCROLL_ITEM_MAX; // 0x07E0 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x07E4 (0x0004) MISSED + class UMenuLayer_Board_GuildQuest_List_C* As_Menu_Layer_Board_Guild_Quest_List; // 0x07E8 (0x0008) + FName TEXT_ID_QUEST_HEADER; // 0x07F0 (0x0008) + FName TEXT_ID_NEXT_LEVEL; // 0x07F8 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Detail.MenuLayer_ItemSelect_CharaSelect_Detail_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Detail.MenuLayer_ItemSelect_CharaSelect_Detail_C.SetDetailText - // void SetDetailText(FString _text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Detail.MenuLayer_ItemSelect_CharaSelect_Detail_C.SetTitleText - // void SetTitleText(FString _text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.SetNextLevelText + // void SetNextLevelText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.GetClearAnimationTime + // void GetClearAnimationTime(double& AnimationTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.UpdateArrowVisibility + // void UpdateArrowVisibility(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.IsBottom + // void IsBottom(bool& Bottom); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.IsTop + // void IsTop(bool& Top); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.SwitcherListData + // void SwitcherListData(bool Empty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.OnUp + // void OnUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.OnDown + // void OnDown(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.ExecuteUbergraph_MenuGroup_Board_GuildQuest_List + // void ExecuteUbergraph_MenuGroup_Board_GuildQuest_List(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.OnDownEvent__DelegateSignature + // void OnDownEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_List.MenuGroup_Board_GuildQuest_List_C.OnUpEvent__DelegateSignature + // void OnUpEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Window.MenuLayer_ItemSelect_CharaSelect_Window_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_ItemSelect_CharaSelect_Window_C : public UMenuLayer +/// Class /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C +/// Size: 0x07DC (2012 bytes) (0x000770 - 0x0007DC) align 8 MaxSize: 0x07DC +class UMenuGroup_Board_GuildQuest_SubWindow_C : public UMenuListGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Title; // 0x0478 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UCanvasPanel* Group_List; // 0x0790 (0x0008) + class UMenuLayer_Board_GuildQuest_SubWindow_C* MenuLayer_Board_GuildQuest_SubWindow; // 0x0798 (0x0008) + class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x07A0 (0x0008) + class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07A8 (0x0008) + class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07B0 (0x0008) + SDK_UNDEFINED(16,837) /* FMulticastInlineDelegate */ __um(OnUpEvent); // 0x07B8 (0x0010) + SDK_UNDEFINED(16,838) /* FMulticastInlineDelegate */ __um(OnDownEvent); // 0x07C8 (0x0010) + int32_t DISPLAY_SCROLL_ITEM_MAX; // 0x07D8 (0x0004) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Window.MenuLayer_ItemSelect_CharaSelect_Window_C.SetTitleText - // void SetTitleText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.IsTop + // void IsTop(bool& Top); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.IsBottom + // void IsBottom(bool& Bottom); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.UpdateArrowVisibiliry + // void UpdateArrowVisibiliry(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.OnUp + // void OnUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.OnDown + // void OnDown(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.ExecuteUbergraph_MenuGroup_Board_GuildQuest_SubWindow + // void ExecuteUbergraph_MenuGroup_Board_GuildQuest_SubWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.OnDownEvent__DelegateSignature + // void OnDownEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_SubWindow.MenuGroup_Board_GuildQuest_SubWindow_C.OnUpEvent__DelegateSignature + // void OnUpEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C -/// Size: 0x0580 (1408 bytes) (0x000480 - 0x000580) align 8 MaxSize: 0x0580 -class UMenuLayer_ItemSelect_CharaSelect_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C +/// Size: 0x0810 (2064 bytes) (0x000770 - 0x000810) align 8 MaxSize: 0x0810 +class UMenuGroup_Quest_LifeTrialWindow_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) - class UCustomImage* Base_Normal; // 0x04A8 (0x0008) - class UCustomImage* Base_Select; // 0x04B0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04B8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C0 (0x0008) - class UCanvasPanel* Group_Parts; // 0x04C8 (0x0008) - class UCanvasPanel* Group_Rquest; // 0x04D0 (0x0008) - class UCanvasPanel* Group_SelfMade; // 0x04D8 (0x0008) - class UCustomImage* Icon_Buff; // 0x04E0 (0x0008) - class UCustomImage* Icon_Check; // 0x04E8 (0x0008) - class UCustomImage* Icon_Face; // 0x04F0 (0x0008) - class UCustomImage* ICON_LIFE; // 0x04F8 (0x0008) - class UCustomImage* Icon_LifeParan; // 0x0500 (0x0008) - class UCustomImage* Icon_LifeParan0; // 0x0508 (0x0008) - class UCustomImage* Icon_Parameter; // 0x0510 (0x0008) - class UCustomImage* Icon_Parameter1; // 0x0518 (0x0008) - class UNumPrimitive* NumPrimitive_Level_Nam; // 0x0520 (0x0008) - class UNumPrimitive* NumPrimitive_Power; // 0x0528 (0x0008) - class UNumPrimitive* NumPrimitive_Power2; // 0x0530 (0x0008) - class UWidgetSwitcher* Switcher; // 0x0538 (0x0008) - class UCustomTextBlock* Text_CharacterName_Normal; // 0x0540 (0x0008) - class UCustomTextBlock* Text_CharacterName_Select; // 0x0548 (0x0008) - class UCustomTextBlock* Text_Level; // 0x0550 (0x0008) - class UCustomTextBlock* Text_ProductionAbility; // 0x0558 (0x0008) - class UCanvasPanel* Transform; // 0x0560 (0x0008) - FName ICON_ID_FAVORITE; // 0x0568 (0x0008) - FName ICON_ID_BUFF; // 0x0570 (0x0008) - FName TEXT_ID_POWER; // 0x0578 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_Quest_LifeTrialWindow_Base_C* MenuLayer_Quest_LifeTrialWindow_Base; // 0x0790 (0x0008) + class UMenuLayer_Quest_LifeTrialWindow_Window_C* MenuLayer_Quest_LifeTrialWindow_Window; // 0x0798 (0x0008) + class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07A0 (0x0008) + class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07A8 (0x0008) + SDK_UNDEFINED(16,839) /* FMulticastInlineDelegate */ __um(OnUpEvent); // 0x07B0 (0x0010) + SDK_UNDEFINED(16,840) /* FMulticastInlineDelegate */ __um(OnDownEvent); // 0x07C0 (0x0010) + int32_t totalStar; // 0x07D0 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x07D4 (0x0004) MISSED + FText nextLicenseName; // 0x07D8 (0x0018) + int32_t SCROLL_SHOW_ITEM_NUM; // 0x07E8 (0x0004) + unsigned char UnknownData01_6[0x4]; // 0x07EC (0x0004) MISSED + SDK_UNDEFINED(16,841) /* FMulticastInlineDelegate */ __um(OnRightEvent); // 0x07F0 (0x0010) + SDK_UNDEFINED(16,842) /* FMulticastInlineDelegate */ __um(OnLeftEvent); // 0x0800 (0x0010) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetBuffIconVisibility - // void SetBuffIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetBuffIconTexture - // void SetBuffIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetProductionAbilityText - // void SetProductionAbilityText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetPowerType - // void SetPowerType(bool _isRequest); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetFavoriteIconVisibility - // void SetFavoriteIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetFavoriteIcon - // void SetFavoriteIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetChecked - // void SetChecked(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetLifePowerNum - // void SetLifePowerNum(int32_t power, bool isBuffed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetLevel - // void SetLevel(int32_t Level); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetLifeParamIcon - // void SetLifeParamIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetLifeIcon - // void SetLifeIcon(FName _iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetCharaIcon - // void SetCharaIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetCharaName - // void SetCharaName(FString Name); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetVisibilityOfParts - // void SetVisibilityOfParts(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetVisibilityOfBase - // void SetVisibilityOfBase(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.ExecuteUbergraph_MenuLayer_ItemSelect_CharaSelect - // void ExecuteUbergraph_MenuLayer_ItemSelect_CharaSelect(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.IsBottom + // void IsBottom(bool& Bottom); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.IsTop + // void IsTop(bool& Top); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.UpdateArrowVisibiliry + // void UpdateArrowVisibiliry(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.Can Scroll Down + // void CanScrollDown(bool& Bottom); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.Can Scroll Up + // void CanScrollUp(bool& Top); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.SetNextStar + // void SetNextStar(int32_t star); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.SetCurrentStar + // void SetCurrentStar(int32_t star); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.SetTotalStarNum + // void SetTotalStarNum(int32_t NumStars); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.SetupParam + // void SetupParam(FName lifeIconId, ELifeCategory lifeCategory, FLicenseMenuCreateInfo LicenseMenuCreateInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.OnUp + // void OnUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.OnDown + // void OnDown(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.OnLeft + // void OnLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.OnRight + // void OnRight(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.ExecuteUbergraph_MenuGroup_Quest_LifeTrialWindow + // void ExecuteUbergraph_MenuGroup_Quest_LifeTrialWindow(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.OnLeftEvent__DelegateSignature + // void OnLeftEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.OnRightEvent__DelegateSignature + // void OnRightEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.OnDownEvent__DelegateSignature + // void OnDownEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuGroup_Quest_LifeTrialWindow.MenuGroup_Quest_LifeTrialWindow_C.OnUpEvent__DelegateSignature + // void OnUpEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon.MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C +/// Size: 0x07B2 (1970 bytes) (0x000728 - 0x0007B2) align 8 MaxSize: 0x07B2 +class UMenuGroup_TextChat_Log_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomTextBlock* Text_SuccessRate_Label; // 0x0470 (0x0008) - class UCustomTextBlock* Text_SuccessRate_Power; // 0x0478 (0x0008) - FName TEXT_ID_LABEL; // 0x0480 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0730 (0x0008) + class UCanvasPanel* list; // 0x0738 (0x0008) + class UMenuLayer_Footer_OperationGuide_ChatLog_C* MenuLayer_Footer_OperationGuide_ChatLog; // 0x0740 (0x0008) + class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x0748 (0x0008) + class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x0750 (0x0008) + class UScrollBox* ScrollBox_Surplus_Layer; // 0x0758 (0x0008) + class UScrollBox* ScrollBox_Switcher; // 0x0760 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x0768 (0x0008) + class UCustomTextBlock* Text_Empty; // 0x0770 (0x0008) + SDK_UNDEFINED(16,843) /* FMulticastInlineDelegate */ __um(AnalogRStickEvent); // 0x0778 (0x0010) + SDK_UNDEFINED(16,844) /* FMulticastInlineDelegate */ __um(AnalogLStickEvent); // 0x0788 (0x0010) + SDK_UNDEFINED(16,845) /* FMulticastInlineDelegate */ __um(LDownButtonEvent); // 0x0798 (0x0010) + FName TEXT_ID_EMPTY; // 0x07A8 (0x0008) + bool opened; // 0x07B0 (0x0001) + ESlateVisibility ScrollVisibility; // 0x07B1 (0x0001) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon.MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon_C.SetSuccessRateText - // void SetSuccessRateText(FName& textId); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon.MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon_C.SetSuccessRateLabelText - // void SetSuccessRateLabelText(FName& textId); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon.MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon.MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon_C.ExecuteUbergraph_MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon - // void ExecuteUbergraph_MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.SwitchChatLogEmpty + // void SwitchChatLogEmpty(bool Empty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.UpdateArrow + // void UpdateArrow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.ScrollEnd + // void ScrollEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.RemoveLayer + // void RemoveLayer(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.Set Scroll Offset + // void SetScrollOffset(double scrollOffset); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.Add Text Layer + // void AddTextLayer(FString chatText, FString nameText, bool MyChat, int32_t partyNumber, FName playformIconID, FString onlineID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.AddStampLayer + // void AddStampLayer(FName iconID, FString nameText, bool MyChat, int32_t partyNumber, FName playformIconID, FString onlineID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.OnAnalogREvent + // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.OnAnalogLEvent + // void OnAnalogLEvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.OnLDownButtonDecide + // void OnLDownButtonDecide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.OnScrollChanged + // void OnScrollChanged(ESlateVisibility NewVisibility); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.OnUserScrolled + // void OnUserScrolled(float CurrentOffset); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.ExecuteUbergraph_MenuGroup_TextChat_Log + // void ExecuteUbergraph_MenuGroup_TextChat_Log(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.LDownButtonEvent__DelegateSignature + // void LDownButtonEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.AnalogLStickEvent__DelegateSignature + // void AnalogLStickEvent__DelegateSignature(FVector2D Dir, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuGroup_TextChat_Log.MenuGroup_TextChat_Log_C.AnalogRStickEvent__DelegateSignature + // void AnalogRStickEvent__DelegateSignature(FVector2D Angle, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuGroup_ItemSelect_CreateSetting_DecideButton.MenuGroup_ItemSelect_CreateSetting_DecideButton_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_ItemSelect_CreateSetting_DecideButton_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C +/// Size: 0x0688 (1672 bytes) (0x000668 - 0x000688) align 8 MaxSize: 0x0688 +class UMenuTop_TextChat_Log_C : public UChatLogMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UMenuLayer_ItemSelect_CreateSetting_DecideButton_C* MenuLayer_ItemSelect_CreateSetting_DecideButton; // 0x0730 (0x0008) - class UMenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon_C* MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon; // 0x0738 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) + class UMenuGroup_TextChat_Log_C* MenuGroup_TextChat_Log; // 0x0670 (0x0008) + int32_t NewVar; // 0x0678 (0x0004) + int32_t NewVar0; // 0x067C (0x0004) + FName SE_SELECT; // 0x0680 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuGroup_ItemSelect_CreateSetting_DecideButton.MenuGroup_ItemSelect_CreateSetting_DecideButton_C.SetValidButton - // void SetValidButton(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuGroup_ItemSelect_CreateSetting_DecideButton.MenuGroup_ItemSelect_CreateSetting_DecideButton_C.SetSuccessRateText - // void SetSuccessRateText(FName& _textId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuGroup_ItemSelect_CreateSetting_DecideButton.MenuGroup_ItemSelect_CreateSetting_DecideButton_C.SetButtonText - // void SetButtonText(FName _textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuGroup_ItemSelect_CreateSetting_DecideButton.MenuGroup_ItemSelect_CreateSetting_DecideButton_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuGroup_ItemSelect_CreateSetting_DecideButton.MenuGroup_ItemSelect_CreateSetting_DecideButton_C.ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_DecideButton - // void ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_DecideButton(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.RemoveLayer + // void RemoveLayer(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.AddLayer + // void AddLayer(FChatTextMenuRegistInfo addInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.SetupLayer + // void SetupLayer(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.OnUpdateChatLog_BP + // void OnUpdateChatLog_BP(FChatTextMenuRegistInfo _info); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.OnStickEvent + // void OnStickEvent(FVector2D Dir, double Rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.OnBackEvent + // void OnBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.OnEventBind + // void OnEventBind(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.OnLDownEvent + // void OnLDownEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.onClickLibrartyArrowEvent + // void onClickLibrartyArrowEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.OnDetailHoverStartedEvent + // void OnDetailHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.OnDetailHoverEndedEvent + // void OnDetailHoverEndedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/TextChat/Log/MenuTop_TextChat_Log.MenuTop_TextChat_Log_C.ExecuteUbergraph_MenuTop_TextChat_Log + // void ExecuteUbergraph_MenuTop_TextChat_Log(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect_Window.MenuLayer_ItemSelect_MaterialSelect_Window_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_ItemSelect_MaterialSelect_Window_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C +/// Size: 0x09A1 (2465 bytes) (0x000728 - 0x0009A1) align 8 MaxSize: 0x09A1 +class UMenuGroup_Window_LinkageLoginConfirmWindow_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Title; // 0x0480 (0x0008) - FName TEXT_ID_TITLE; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Base_Header; // 0x0740 (0x0008) + class UCustomImage* BG_BackLight; // 0x0748 (0x0008) + class UCanvasPanel* Group_Header; // 0x0750 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0758 (0x0008) + class UCanvasPanel* Group_Icon_Header_Base; // 0x0760 (0x0008) + class UCanvasPanel* Group_Position; // 0x0768 (0x0008) + class UCustomImage* Icon_Header; // 0x0770 (0x0008) + class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x0778 (0x0008) + class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x0780 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0788 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0790 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button1; // 0x0798 (0x0008) + class UScrollBox* ScrollBox; // 0x07A0 (0x0008) + class USpacer* Spacer; // 0x07A8 (0x0008) + class UCustomTextBlock* Text_Header; // 0x07B0 (0x0008) + class UCustomTextBlock* Text_Message; // 0x07B8 (0x0008) + class UCustomTextBlock* Text_Message_Detail; // 0x07C0 (0x0008) + class UCanvasPanel* Transform; // 0x07C8 (0x0008) + TArray buttonLayerArray; // 0x07D0 (0x0010) + int32_t cancelFocusIndex; // 0x07E0 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x07E4 (0x0004) MISSED + TArray buttonInfoArray; // 0x07E8 (0x0010) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x07F8 (0x0180) + SDK_UNDEFINED(16,846) /* FMulticastInlineDelegate */ __um(OnScrollUpDelegate); // 0x0978 (0x0010) + SDK_UNDEFINED(16,847) /* FMulticastInlineDelegate */ __um(OnScrollDownDelegate); // 0x0988 (0x0010) + FName SE_ID_MOVE_FOCUS; // 0x0998 (0x0008) + bool isScrollBarVisible; // 0x09A0 (0x0001) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect_Window.MenuLayer_ItemSelect_MaterialSelect_Window_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect_Window.MenuLayer_ItemSelect_MaterialSelect_Window_C.ExecuteUbergraph_MenuLayer_ItemSelect_MaterialSelect_Window - // void ExecuteUbergraph_MenuLayer_ItemSelect_MaterialSelect_Window(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.UpdateScrollValue + // void UpdateScrollValue(double _value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.UpdateScrollArrow + // void UpdateScrollArrow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.IsCurrentFocusDecidable + // void IsCurrentFocusDecidable(bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.SetTitle + // void SetTitle(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.GetFocusIndex + // void GetFocusIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.UpdateLayout + // void UpdateLayout(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.SetMessage + // void SetMessage(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.SetButtonInfo + // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.SetupInfo + // void SetupInfo(FWindowMenuSetupInfo WIndowSetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.OnScrollUp + // void OnScrollUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.OnScrollDown + // void OnScrollDown(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.OnScrollBarVisibilityChanged + // void OnScrollBarVisibilityChanged(ESlateVisibility NewVisibility); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.ExecuteUbergraph_MenuGroup_Window_LinkageLoginConfirmWindow + // void ExecuteUbergraph_MenuGroup_Window_LinkageLoginConfirmWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.OnScrollDownDelegate__DelegateSignature + // void OnScrollDownDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuGroup_Window_LinkageLoginConfirmWindow.MenuGroup_Window_LinkageLoginConfirmWindow_C.OnScrollUpDelegate__DelegateSignature + // void OnScrollUpDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C -/// Size: 0x05F8 (1528 bytes) (0x000480 - 0x0005F8) align 8 MaxSize: 0x05F8 -class UMenuLayer_ItemSelect_List_Button_C : public UItemCraftRecipeListMenuLayer +/// Class /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C +/// Size: 0x09D8 (2520 bytes) (0x000810 - 0x0009D8) align 8 MaxSize: 0x09D8 +class UMenuTop_Window_LinkageLoginConfirmWindow_C : public UWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* icon_swap_stop; // 0x0488 (0x0008) - class UWidgetAnimation* icon_swap_start; // 0x0490 (0x0008) - class UWidgetAnimation* button_OK_in_none; // 0x0498 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x04A0 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_out_inv; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_Focus_in_inv; // 0x04C0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04C8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04D0 (0x0008) - class UCustomImage* Base_Invalid; // 0x04D8 (0x0008) - class UCustomImage* Base_Normal; // 0x04E0 (0x0008) - class UCustomImage* Base_Select; // 0x04E8 (0x0008) - class UCustomImage* check; // 0x04F0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04F8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0500 (0x0008) - class UCustomImage* Empty_Not_Have_Recipe; // 0x0508 (0x0008) - class UCustomImage* favorite; // 0x0510 (0x0008) - class UCustomImage* Flag; // 0x0518 (0x0008) - class UCanvasPanel* Group_Icon_Quest; // 0x0520 (0x0008) - class UCanvasPanel* Group_Invalid; // 0x0528 (0x0008) - class UCanvasPanel* Group_Level; // 0x0530 (0x0008) - class UCanvasPanel* Group_Parts; // 0x0538 (0x0008) - class UCustomImage* Icon; // 0x0540 (0x0008) - class UCustomImage* Icon_Left_AreaChallenge; // 0x0548 (0x0008) - class UCustomImage* Icon_Left_Life; // 0x0550 (0x0008) - class UCustomImage* Icon_Left_Quest; // 0x0558 (0x0008) - class UCustomImage* Icon_Left_Story; // 0x0560 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0568 (0x0008) - class UCustomImage* Icon_Right; // 0x0570 (0x0008) - class UCustomImage* Icon_Right0; // 0x0578 (0x0008) - class UCustomImage* Icon_Right1; // 0x0580 (0x0008) - class UCustomImage* Icon_Right2; // 0x0588 (0x0008) - class UMenuLayer_ItemSelect_List_PageIcon_C* MenuLayer_ItemSelect_List_PageIcon; // 0x0590 (0x0008) - class UCustomImage* New; // 0x0598 (0x0008) - class UNumPrimitive* NumPrimitive_Level; // 0x05A0 (0x0008) - class UCustomImage* Skip; // 0x05A8 (0x0008) - class UWidgetSwitcher* Switcher; // 0x05B0 (0x0008) - class UCustomTextBlock* Text_Level; // 0x05B8 (0x0008) - class UCustomImage* xxx_Icon_Life; // 0x05C0 (0x0008) - FName LEVEL_TEXT_ID; // 0x05C8 (0x0008) - FName ICON_ID_QUEST_PHASE; // 0x05D0 (0x0008) - FName ICON_ID_QUEST_STORY; // 0x05D8 (0x0008) - FName ICON_ID_QUEST_LIFE; // 0x05E0 (0x0008) - FName ICON_ID_QUEST_REQUEST; // 0x05E8 (0x0008) - FName ICON_ID_QUEST_AREA_CHALLENGE; // 0x05F0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) + class UMenuGroup_Window_LinkageLoginConfirmWindow_C* MenuGroup_Window_LinkageLoginConfirmWindow; // 0x0828 (0x0008) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0830 (0x0180) + bool cancelButtonDecided; // 0x09B0 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x09B1 (0x0003) MISSED + FName SE_ID_CANCEL; // 0x09B4 (0x0008) + FName SE_ID_MOVE_FOCUS; // 0x09BC (0x0008) + FName CMD_PRESET_NAME_WINDOW; // 0x09C4 (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x09CC (0x0004) MISSED + double SCROLL_VALUE; // 0x09D0 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetQuestIconAnimation - // void SetQuestIconAnimation(bool isPlay, double animSyncTime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetLeftLifeIconVisibility - // void SetLeftLifeIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetLeftAreaChallengeIconVisibility - // void SetLeftAreaChallengeIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetLeftQuestIconVisibility - // void SetLeftQuestIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetQuestIcon - // void SetQuestIcon(EQuestType questType, bool Visible, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetQuestPhaseIcon - // void SetQuestPhaseIcon(bool Visible, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetPurposeIcon - // void SetPurposeIcon(FName RightIconID, FName LeftIconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetupText - // void SetupText(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.UpdateItem - // void UpdateItem(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetVisiblityPage - // void SetVisiblityPage(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetPageIcon - // void SetPageIcon(int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetLevelLifeIconTexture - // void SetLevelLifeIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetLevelText - // void SetLevelText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetLevelNum - // void SetLevelNum(int32_t numItems); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetLevel - // void SetLevel(int32_t Level, FName lifeIconId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetFlagMarkVisible - // void SetFlagMarkVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.UpdateInfo - // void UpdateInfo(class UMenuListObject_ItemSelect_Item_C* menuListObject); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetValid - // void SetValid(bool IsValid, bool IsEnterAnimationEnabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetVisibilityOfLifeIcon - // void SetVisibilityOfLifeIcon(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetCreatedMarkVisible - // void SetCreatedMarkVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.UpdateFavoriteMark - // void UpdateFavoriteMark(bool& Enabled); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetFavoriteMarkVisible - // void SetFavoriteMarkVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetVisiblityOfSkipMark - // void SetVisiblityOfSkipMark(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.UpdateVisiblityOfNewMark - // void UpdateVisiblityOfNewMark(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetNewMarkVisible - // void SetNewMarkVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetBaseIconTexture - // void SetBaseIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetLifeIconTexture - // void SetLifeIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetItemIconTexture - // void SetItemIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetCraftSkipIcon_BP - // void SetCraftSkipIcon_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.OnAnimationStarted - // void OnAnimationStarted(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetBaseIcon_BP - // void SetBaseIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetFavoriteIcon_BP - // void SetFavoriteIcon_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetItemIcon_BP - // void SetItemIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetEmpty_BP - // void SetEmpty_BP(bool _isEmpty); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetCreatedIcon_BP - // void SetCreatedIcon_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetNewIcon_BP - // void SetNewIcon_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetLevel_BP - // void SetLevel_BP(int32_t& _level, FName& _lifeIconId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetPageIconNum_BP - // void SetPageIconNum_BP(int32_t _num); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetPageIcon_BP - // void SetPageIcon_BP(int32_t _index, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetValidItem_BP - // void SetValidItem_BP(bool _isValid, bool _isEnterAnimEnable); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetQuestNaviIcon_BP - // void SetQuestNaviIcon_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetListType_BP - // void SetListType_BP(UItemCraftReipeListType& _type); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetQuestIcon_BP - // void SetQuestIcon_BP(EQuestType& _questType, bool _visible, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetQuestIconAnimation_BP - // void SetQuestIconAnimation_BP(bool _isPlay, double _animSyncTime); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.ExecuteUbergraph_MenuLayer_ItemSelect_List_Button - // void ExecuteUbergraph_MenuLayer_ItemSelect_List_Button(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.SetupInfo + // void SetupInfo(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnInitWindowScrollEvent + // void OnInitWindowScrollEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnScrollUpEvent + // void OnScrollUpEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnScrollDownEvent + // void OnScrollDownEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.O + // void O(float CurrentOffset); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.RankupClickDelegate + // void RankupClickDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.RankupHoverStartedDelegate + // void RankupHoverStartedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.RankupHoverEndedDelegate + // void RankupHoverEndedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.InitWindowScrollArrow + // void InitWindowScrollArrow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnInitWindowEvent + // void OnInitWindowEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LinkageLoginConfirmWindow/MenuTop_Window_LinkageLoginConfirmWindow.MenuTop_Window_LinkageLoginConfirmWindow_C.ExecuteUbergraph_MenuTop_Window_LinkageLoginConfirmWindow + // void ExecuteUbergraph_MenuTop_Window_LinkageLoginConfirmWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C -/// Size: 0x07B0 (1968 bytes) (0x000728 - 0x0007B0) align 8 MaxSize: 0x07B0 -class UMenuGroup_ItemSelect_RankSelect_C : public UMenuGroup +/// Class /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C +/// Size: 0x0814 (2068 bytes) (0x000770 - 0x000814) align 8 MaxSize: 0x0814 +class UMenuGroup_Cafe_TrialWindow_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_ItemSelect_List_Button_C* MenuLayer_ItemSelect_List_Button; // 0x0740 (0x0008) - class UMenuLayer_ItemSelect_List_Button_C* MenuLayer_ItemSelect_List_Button0; // 0x0748 (0x0008) - class UMenuLayer_ItemSelect_List_Button_C* MenuLayer_ItemSelect_List_Button1; // 0x0750 (0x0008) - class UMenuLayer_ItemSelect_RankSelect_Rank_C* MenuLayer_ItemSelect_RankSelect_Rank; // 0x0758 (0x0008) - class UMenuLayer_ItemSelect_RankSelect_Rank_C* MenuLayer_ItemSelect_RankSelect_Rank2; // 0x0760 (0x0008) - class UMenuLayer_ItemSelect_RankSelect_Rank_C* MenuLayer_ItemSelect_RankSelect_Rank3; // 0x0768 (0x0008) - class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x0770 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0778 (0x0008) - FName TEXT_LABEL_ID; // 0x0780 (0x0008) - SDK_UNDEFINED(16,867) /* FMulticastInlineDelegate */ __um(OnPageChangeDelegate); // 0x0788 (0x0010) - SDK_UNDEFINED(16,868) /* FMulticastInlineDelegate */ __um(OnMaterialDetailOpenDelegate); // 0x0798 (0x0010) - FName TEXT_RANK_NOT_HAVE; // 0x07A8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star; // 0x0790 (0x0008) + class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star0; // 0x0798 (0x0008) + class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star1; // 0x07A0 (0x0008) + class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star2; // 0x07A8 (0x0008) + class UMenuLayer_Cafe_Reputation_Star_C* MenuLayer_Cafe_Reputation_Star3; // 0x07B0 (0x0008) + class UMenuLayer_Cafe_TrialWindow_C* MenuLayer_Cafe_TrialWindow; // 0x07B8 (0x0008) + class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x07C0 (0x0008) + class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07C8 (0x0008) + class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07D0 (0x0008) + class UCanvasPanel* Transform; // 0x07D8 (0x0008) + SDK_UNDEFINED(16,848) /* FMulticastInlineDelegate */ __um(OnUpEvent); // 0x07E0 (0x0010) + SDK_UNDEFINED(16,849) /* FMulticastInlineDelegate */ __um(OnDownEvent); // 0x07F0 (0x0010) + TArray cafeReputationStarArray; // 0x0800 (0x0010) + int32_t SCROLL_SHOW_ITEM_NUM; // 0x0810 (0x0004) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.SetRankName - // void SetRankName(class UMenuLayer_ItemSelect_RankSelect_Rank_C* MenuLayer, EItemTitleType rank, bool isHaveRecipe); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.GetRankMenuLayer - // void GetRankMenuLayer(int32_t Index, class UMenuLayer_ItemSelect_RankSelect_Rank_C*& MenuLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.GetRankName - // void GetRankName(FItemCraftInfo itemInfo, EItemTitleType rank, FString& rankName); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.GetItemMenuLayer - // void GetItemMenuLayer(int32_t Index, class UMenuLayer_ItemSelect_List_Button_C*& MenuLayer); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.SetItemNum - // void SetItemNum(int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.SetItemInfo - // void SetItemInfo(int32_t Index, FItemCraftInfo itemInfo, bool isRecipeMenu, bool isNotHaveRecipe, EItemTitleType rank); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.SetLabelText - // void SetLabelText(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.SetFocusIndex - // void SetFocusIndex(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.OnPageChange - // void OnPageChange(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.OnMaterialDetailOpen - // void OnMaterialDetailOpen(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.ExecuteUbergraph_MenuGroup_ItemSelect_RankSelect - // void ExecuteUbergraph_MenuGroup_ItemSelect_RankSelect(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.OnMaterialDetailOpenDelegate__DelegateSignature - // void OnMaterialDetailOpenDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.OnPageChangeDelegate__DelegateSignature - // void OnPageChangeDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.SetDeliveryMode + // void SetDeliveryMode(EDeliveryMode Mode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.UpdateArrowVisibiliry + // void UpdateArrowVisibiliry(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.IsTop + // void IsTop(bool& Top); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.IsBottom + // void IsBottom(bool& Bottom); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.SetStar + // void SetStar(int32_t starNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.SetDetailText + // void SetDetailText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.SetTitleText + // void SetTitleText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.PlayCloseAnimation + // void PlayCloseAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.PlayOpenAnimation + // void PlayOpenAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.OnUp + // void OnUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.OnDown + // void OnDown(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.ExecuteUbergraph_MenuGroup_Cafe_TrialWindow + // void ExecuteUbergraph_MenuGroup_Cafe_TrialWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.OnDownEvent__DelegateSignature + // void OnDownEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/TrialWindow/MenuGroup_Cafe_TrialWindow.MenuGroup_Cafe_TrialWindow_C.OnUpEvent__DelegateSignature + // void OnUpEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C -/// Size: 0x06F0 (1776 bytes) (0x0006D0 - 0x0006F0) align 8 MaxSize: 0x06F0 -class UMenuTop_ItemCraft_RankSelect_C : public UItemCraftRankSelectMenuTop +/// Class /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C +/// Size: 0x080C (2060 bytes) (0x000770 - 0x00080C) align 8 MaxSize: 0x080C +class UMenuGroup_Board_GuildQuest_RankUpWindow_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06D0 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06D8 (0x0008) - class UMenuGroup_ItemSelect_RankSelect_C* MenuGroup_ItemSelect_RankSelect; // 0x06E0 (0x0008) - FName SE_DECIDE; // 0x06E8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_in_loop; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0780 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0788 (0x0008) + class UCustomTileView* CustomTileView; // 0x0790 (0x0008) + class UCanvasPanel* Group_List; // 0x0798 (0x0008) + class UMenuLayer_Board_GuildQuest_RankUpWindow_C* MenuLayer_Board_GuildQuest_SubWindow; // 0x07A0 (0x0008) + class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x07A8 (0x0008) + class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07B0 (0x0008) + class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07B8 (0x0008) + class UCustomImage* Textuer_RankUp; // 0x07C0 (0x0008) + int32_t AnimationState; // 0x07C8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x07CC (0x0004) MISSED + SDK_UNDEFINED(16,850) /* FMulticastInlineDelegate */ __um(AnimationEndEvent); // 0x07D0 (0x0010) + SDK_UNDEFINED(16,851) /* FMulticastInlineDelegate */ __um(OnUpEvent); // 0x07E0 (0x0010) + SDK_UNDEFINED(16,852) /* FMulticastInlineDelegate */ __um(OnDownEvent); // 0x07F0 (0x0010) + int32_t DISPLAY_SCROLL_ITEM_MAX; // 0x0800 (0x0004) + FName ICON_ID; // 0x0804 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.OnInitInput - // void OnInitInput(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.SetItem_BP - // void SetItem_BP(int32_t _index, FItemCraftInfo& _itemInfo, bool _isRecipeMenu, bool _isHaveRecipe, EItemTitleType& _rank); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.OnPageChangeDelegateEvent - // void OnPageChangeDelegateEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.OnMaterialDetailOpenDelegateEvent - // void OnMaterialDetailOpenDelegateEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.SetFocus_BP - // void SetFocus_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.SetItemNum_BP - // void SetItemNum_BP(int32_t _num); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.ExecuteUbergraph_MenuTop_ItemCraft_RankSelect - // void ExecuteUbergraph_MenuTop_ItemCraft_RankSelect(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.GetRankUpAnimation + // void GetRankUpAnimation(double& AnimationTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.IsTop + // void IsTop(bool& Top); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.IsBottom + // void IsBottom(bool& Bottom); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.UpdateArrowVisibility + // void UpdateArrowVisibility(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.SetRankValue + // void SetRankValue(int32_t beforeRank, int32_t currentRank); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.StopRankupAnimation + // void StopRankupAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.OnUp + // void OnUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.OnDown + // void OnDown(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.ExecuteUbergraph_MenuGroup_Board_GuildQuest_RankUpWindow + // void ExecuteUbergraph_MenuGroup_Board_GuildQuest_RankUpWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.OnDownEvent__DelegateSignature + // void OnDownEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.OnUpEvent__DelegateSignature + // void OnUpEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/Detail/MenuGroup_Board_GuildQuest_RankUpWindow.MenuGroup_Board_GuildQuest_RankUpWindow_C.AnimationEndEvent__DelegateSignature + // void AnimationEndEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C -/// Size: 0x0510 (1296 bytes) (0x000480 - 0x000510) align 8 MaxSize: 0x0510 -class UMenuLayer_ItemSelect_MaterialSelect_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C +/// Size: 0x0330 (816 bytes) (0x0002E0 - 0x000330) align 8 MaxSize: 0x0330 +class UMenuLayer_Option_SlotRing_List_Phrase_C : public UUserWidget { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0490 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0498 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) - class UCustomImage* Base_Invalid; // 0x04C0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D0 (0x0008) - class UCanvasPanel* Group_Rarity; // 0x04D8 (0x0008) - class UCustomImage* Icon_Check; // 0x04E0 (0x0008) - class UCustomImage* Icon_Item; // 0x04E8 (0x0008) - class UMenuLayer_Rarity_Thumb_C* MenuLayer_Rarity_Thumb; // 0x04F0 (0x0008) - class UNumPrimitive* NumPrimitive_Value; // 0x04F8 (0x0008) - class UCustomTextBlock* Text_Item_Detail_Normal; // 0x0500 (0x0008) - class UCustomTextBlock* Text_Item_Name_Normal; // 0x0508 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x02E0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x02E8 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x02F0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x02F8 (0x0008) + class UCustomImage* Base_Number_Normal; // 0x0300 (0x0008) + class UCustomImage* Base_Number_Selent; // 0x0308 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0310 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x0318 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x0320 (0x0008) + class UCustomTextBlock* Text_Number; // 0x0328 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.SetValidButton - // void SetValidButton(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.SetLifeIcon - // void SetLifeIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.SetRarity - // void SetRarity(ERarityType rarity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.SetStockNum - // void SetStockNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.UpdateInfo - // void UpdateInfo(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.SetItemDetailText - // void SetItemDetailText(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.SetItemNameText - // void SetItemNameText(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.SetCheckVisibility - // void SetCheckVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.SetIcon - // void SetIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.ExecuteUbergraph_MenuLayer_ItemSelect_MaterialSelect - // void ExecuteUbergraph_MenuLayer_ItemSelect_MaterialSelect(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.SetNumberText + // void SetNumberText(FText& Name); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.SetNumberIconSelect + // void SetNumberIconSelect(FName& Icon); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.SetNumberIconNormal + // void SetNumberIconNormal(FName& Icon); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.SetNameText + // void SetNameText(FText& Name); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.BP_OnEntryReleased + // void BP_OnEntryReleased(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.BP_OnItemExpansionChanged + // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.BP_OnItemSelectionChanged + // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.ExecuteUbergraph_MenuLayer_Option_SlotRing_List_Phrase + // void ExecuteUbergraph_MenuLayer_Option_SlotRing_List_Phrase(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Window/MenuGroup_ItemSelect_CreateSetting_Window_Base.MenuGroup_ItemSelect_CreateSetting_Window_Base_C -/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 -class UMenuGroup_ItemSelect_CreateSetting_Window_Base_C : public UMenuGroup +/// Class /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Base.MenuGroup_Option_SlotRing_List_Base_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_Option_SlotRing_List_Base_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UCustomTextBlock* Text_Header; // 0x0730 (0x0008) - SDK_UNDEFINED(16,869) /* FMulticastInlineDelegate */ __um(OnPageChangeDelegate); // 0x0738 (0x0010) - SDK_UNDEFINED(16,870) /* FMulticastInlineDelegate */ __um(OnMaterialDetailOpenDelegate); // 0x0748 (0x0010) - SDK_UNDEFINED(16,871) /* FMulticastInlineDelegate */ __um(OnEquipMenuOpenDelegate); // 0x0758 (0x0010) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + TArray LayerPhraseList; // 0x0730 (0x0010) +}; + +/// Class /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Line.MenuLayer_Option_SlotRing_List_Line_C +/// Size: 0x0468 (1128 bytes) (0x000468 - 0x000468) align 8 MaxSize: 0x0468 +class UMenuLayer_Option_SlotRing_List_Line_C : public UMenuLayer +{ +public: +}; + +/// Class /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C +/// Size: 0x05D8 (1496 bytes) (0x000480 - 0x0005D8) align 8 MaxSize: 0x05D8 +class UMenuLayer_Option_SlotRing_List_Item_C : public UMenuLayerListItem +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) + class UCustomImage* Base_Check; // 0x04A0 (0x0008) + class UCustomImage* Checked; // 0x04A8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04B0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B8 (0x0008) + class UCustomImage* Icon; // 0x04C0 (0x0008) + class UCustomImage* New; // 0x04C8 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x04D0 (0x0008) + class UCanvasPanel* Transform; // 0x04D8 (0x0008) + FOptionCommunicationItemInfo ListItemInfo; // 0x04E0 (0x00F8) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Window/MenuGroup_ItemSelect_CreateSetting_Window_Base.MenuGroup_ItemSelect_CreateSetting_Window_Base_C.SetListHeaderText - // void SetListHeaderText(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Window/MenuGroup_ItemSelect_CreateSetting_Window_Base.MenuGroup_ItemSelect_CreateSetting_Window_Base_C.OnPageChange - // void OnPageChange(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Window/MenuGroup_ItemSelect_CreateSetting_Window_Base.MenuGroup_ItemSelect_CreateSetting_Window_Base_C.OnMaterialDetailOpen - // void OnMaterialDetailOpen(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Window/MenuGroup_ItemSelect_CreateSetting_Window_Base.MenuGroup_ItemSelect_CreateSetting_Window_Base_C.OnEquipMenuOpen - // void OnEquipMenuOpen(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Window/MenuGroup_ItemSelect_CreateSetting_Window_Base.MenuGroup_ItemSelect_CreateSetting_Window_Base_C.ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_Window_Base - // void ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_Window_Base(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Window/MenuGroup_ItemSelect_CreateSetting_Window_Base.MenuGroup_ItemSelect_CreateSetting_Window_Base_C.OnEquipMenuOpenDelegate__DelegateSignature - // void OnEquipMenuOpenDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Window/MenuGroup_ItemSelect_CreateSetting_Window_Base.MenuGroup_ItemSelect_CreateSetting_Window_Base_C.OnMaterialDetailOpenDelegate__DelegateSignature - // void OnMaterialDetailOpenDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Window/MenuGroup_ItemSelect_CreateSetting_Window_Base.MenuGroup_ItemSelect_CreateSetting_Window_Base_C.OnPageChangeDelegate__DelegateSignature - // void OnPageChangeDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.GetWidth + // void GetWidth(double& Width); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.SetCheckBaseVisibility + // void SetCheckBaseVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.SetCheckIconVisibility + // void SetCheckIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.SetItemIcon + // void SetItemIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.BP_OnEntryReleased + // void BP_OnEntryReleased(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.BP_OnItemExpansionChanged + // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.BP_OnItemSelectionChanged + // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Item.MenuLayer_Option_SlotRing_List_Item_C.ExecuteUbergraph_MenuLayer_Option_SlotRing_List_Item + // void ExecuteUbergraph_MenuLayer_Option_SlotRing_List_Item(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Item/MenuLayer_ItemSelect_CreateSetting_Item.MenuLayer_ItemSelect_CreateSetting_Item_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_ItemSelect_CreateSetting_Item_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Header.MenuLayer_Tab_Header_C +/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 +class UMenuLayer_Tab_Header_C : public UMenuLayer { public: - class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0470 (0x0008) + class UCustomImage* Base_Normal; // 0x0478 (0x0008) + class UCustomImage* Base_Select; // 0x0480 (0x0008) class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0490 (0x0008) - class UCustomImage* Icon_Item; // 0x0498 (0x0008) - class UWidgetSwitcher* Switcher_Empty; // 0x04A0 (0x0008) + class UCustomImage* Icon; // 0x0490 (0x0008) + class UCustomImage* New; // 0x0498 (0x0008) + class UWidgetSwitcher* Switcher_Notice; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_Title; // 0x04A8 (0x0008) + class UCustomImage* Update; // 0x04B0 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Item/MenuLayer_ItemSelect_CreateSetting_Item.MenuLayer_ItemSelect_CreateSetting_Item_C.SetEmpty - // void SetEmpty(bool Empty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Item/MenuLayer_ItemSelect_CreateSetting_Item.MenuLayer_ItemSelect_CreateSetting_Item_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Header.MenuLayer_Tab_Header_C.Set Notice Icon Type + // void SetNoticeIconType(ENotificationIconType newParam); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Header.MenuLayer_Tab_Header_C.Set Visibility Of Notice + // void SetVisibilityOfNotice(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Header.MenuLayer_Tab_Header_C.SetTextTitle + // void SetTextTitle(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuLayer_Tab_Header.MenuLayer_Tab_Header_C.SetTabIcon + // void SetTabIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Footer/MenuLayer_Footer_InfoGuide.MenuLayer_Footer_InfoGuide_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_Footer_InfoGuide_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C +/// Size: 0x0798 (1944 bytes) (0x000750 - 0x000798) align 8 MaxSize: 0x0798 +class UMenuGroup_Tab_Header_C : public UTabMenuGroup { public: - class UCustomTextBlock* Text_Guide; // 0x0468 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0760 (0x0008) + class UMenuLayer_Tab_Header_C* MenuLayer_Tab_Header; // 0x0768 (0x0008) + class UMenuLayer_Tab_Header_C* MenuLayer_Tab_Header0; // 0x0770 (0x0008) + class UMenuLayer_Tab_Header_C* MenuLayer_Tab_Header1; // 0x0778 (0x0008) + class UMenuLayer_Tab_Header_C* MenuLayer_Tab_Header2; // 0x0780 (0x0008) + class UCustomTextBlock* Text_Key_L; // 0x0788 (0x0008) + class UCustomTextBlock* Text_Key_R; // 0x0790 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_InfoGuide.MenuLayer_Footer_InfoGuide_C.SetGuideText - // void SetGuideText(FText guideText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C.SetTextIconKey_L + // void SetTextIconKey_L(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C.SetTextIconKey_R + // void SetTextIconKey_R(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C.OnInitTabMenuLayerArray + // void OnInitTabMenuLayerArray(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C.OnTabMenuLayerIconSet + // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C.OnTabMenuLayerTextSet + // void OnTabMenuLayerTextSet(class UMenuLayer* _menuLayer, FName _textId); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C.OnTabMenuLayerNoticeIconVisibilitySet + // void OnTabMenuLayerNoticeIconVisibilitySet(class UMenuLayer* _menuLayer, bool _noticeIconShowed); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C.OnTabMenuLayerAttentionEffectIconTypeSet + // void OnTabMenuLayerAttentionEffectIconTypeSet(class UMenuLayer* _menuLayer, ENotificationIconType _notificationIconType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Tab/MenuGroup_Tab_Header.MenuGroup_Tab_Header_C.ExecuteUbergraph_MenuGroup_Tab_Header + // void ExecuteUbergraph_MenuGroup_Tab_Header(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide.MenuLayer_Footer_OperationGuide_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_Footer_OperationGuide_C : public UMenuLayer +/// Class /Game/Program/Menu/Option/Base/MenuLayer_Option_Base.MenuLayer_Option_Base_C +/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 +class UMenuLayer_Option_Base_C : public UMenuLayer { public: - class UWidgetAnimation* _xxx_Invalid; // 0x0468 (0x0008) - class UWidgetAnimation* _xxx_Normal; // 0x0470 (0x0008) - class UCustomImage* base; // 0x0478 (0x0008) - class UCanvasPanel* Root; // 0x0480 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0490 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* BG_Tonedown; // 0x0470 (0x0008) + class UCustomImage* BG_Tonedown0; // 0x0478 (0x0008) + class UCanvasPanel* Group_Message; // 0x0480 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Label1; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Message; // 0x04A0 (0x0008) + FName TEXT_ID_KEYBOARD; // 0x04A8 (0x0008) + FName TEXT_ID_GAMEPAD; // 0x04B0 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide.MenuLayer_Footer_OperationGuide_C.SetKey - // void SetKey(FName& _menuTextId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide.MenuLayer_Footer_OperationGuide_C.SetMessage - // void SetMessage(FName& _menuTextId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide.MenuLayer_Footer_OperationGuide_C.ClearGuide - // void ClearGuide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide.MenuLayer_Footer_OperationGuide_C.SetGuide - // void SetGuide(FName textId, FName iconTextId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide.MenuLayer_Footer_OperationGuide_C.ClearText - // void ClearText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuLayer_Option_Base.MenuLayer_Option_Base_C.SetLabelText + // void SetLabelText(bool Visible); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuLayer_Option_Base.MenuLayer_Option_Base_C.SetEditIconVisibility + // void SetEditIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuLayer_Option_Base.MenuLayer_Option_Base_C.SetBGSwitch + // void SetBGSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuLayer_Option_Base.MenuLayer_Option_Base_C.SetMessageText + // void SetMessageText(FName MessageTextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuLayer_Option_Base.MenuLayer_Option_Base_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuLayer_Option_Base.MenuLayer_Option_Base_C.ExecuteUbergraph_MenuLayer_Option_Base + // void ExecuteUbergraph_MenuLayer_Option_Base(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face_Parts.MenuLayer_Map_Icon_Face_Parts_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_Map_Icon_Face_Parts_C : public UMenuLayer +/// Class /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_Capture_Stamp.MenuLayer_Option_Capture_Stamp_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_Option_Capture_Stamp_C : public UMenuLayer { public: - class UCustomImage* Icon_Chara_NPC; // 0x0468 (0x0008) - class UCustomImage* Icon_CharaFace; // 0x0470 (0x0008) - class UCustomImage* ICON_QUEST; // 0x0478 (0x0008) - class UWidgetSwitcher* WidgetSwitcher; // 0x0480 (0x0008) + class UCustomImage* Image; // 0x0468 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face_Parts.MenuLayer_Map_Icon_Face_Parts_C.SetIconType - // void SetIconType(bool IsAvatar); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face_Parts.MenuLayer_Map_Icon_Face_Parts_C.SetMiniIconVisibility - // void SetMiniIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face_Parts.MenuLayer_Map_Icon_Face_Parts_C.SetMiniIconId - // void SetMiniIconId(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face_Parts.MenuLayer_Map_Icon_Face_Parts_C.GetIconWidget - // void GetIconWidget(int32_t iconBaseIndex, class UCustomImage*& CustomImage); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face_Parts.MenuLayer_Map_Icon_Face_Parts_C.SetIconId - // void SetIconId(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_Capture_Stamp.MenuLayer_Option_Capture_Stamp_C.SetVisibilityImage + // void SetVisibilityImage(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/MenuLayer_Option_Capture_Stamp.MenuLayer_Option_Capture_Stamp_C.SetImage + // void SetImage(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/TalkLog/Layer/MenuLayer_Talk_Log_List.MenuLayer_Talk_Log_List_C -/// Size: 0x04C1 (1217 bytes) (0x000468 - 0x0004C1) align 8 MaxSize: 0x04C1 -class UMenuLayer_Talk_Log_List_C : public UMenuLayer +/// Class /Game/Program/Menu/Option/SlotRing/MenuGroup_Option_Stamp_Image.MenuGroup_Option_Stamp_Image_C +/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 +class UMenuGroup_Option_Stamp_Image_C : public UMenuGroup { public: - class UCustomImage* Base_00; // 0x0468 (0x0008) - class UCustomImage* Base_01; // 0x0470 (0x0008) - class UCanvasPanel* Group_Position; // 0x0478 (0x0008) - class UCanvasPanel* Group_Text_CharaName; // 0x0480 (0x0008) - class UCustomImage* Icon_Avater; // 0x0488 (0x0008) - class UCustomImage* Icon_Chara; // 0x0490 (0x0008) - class UCustomImage* Icon_General; // 0x0498 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x04A0 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_CharaName; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_Message; // 0x04B8 (0x0008) - bool Index; // 0x04C0 (0x0001) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UMenuLayer_Option_Capture_Stamp_C* MenuLayer_Option_Capture_Stamp; // 0x0730 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/TalkLog/Layer/MenuLayer_Talk_Log_List.MenuLayer_Talk_Log_List_C.SetSwitcherBaseColor - // void SetSwitcherBaseColor(int32_t switherIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/Layer/MenuLayer_Talk_Log_List.MenuLayer_Talk_Log_List_C.SetIcon - // void SetIcon(FName charaID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/Layer/MenuLayer_Talk_Log_List.MenuLayer_Talk_Log_List_C.SetMessage - // void SetMessage(FString messageText, bool choiceMessage); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/Layer/MenuLayer_Talk_Log_List.MenuLayer_Talk_Log_List_C.SetName - // void SetName(FString nameText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/MenuGroup_Option_Stamp_Image.MenuGroup_Option_Stamp_Image_C.SetStampVisibility + // void SetStampVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/MenuGroup_Option_Stamp_Image.MenuGroup_Option_Stamp_Image_C.SetStampImage + // void SetStampImage(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C -/// Size: 0x0518 (1304 bytes) (0x000468 - 0x000518) align 8 MaxSize: 0x0518 -class UMenuLayer_Detail_Base_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Fade/MenuGroup_Fade.MenuGroup_Fade_C +/// Size: 0x0749 (1865 bytes) (0x000728 - 0x000749) align 8 MaxSize: 0x0749 +class UMenuGroup_Fade_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Base_Dark; // 0x0470 (0x0008) - class UCustomImage* Base_Emphasis; // 0x0478 (0x0008) - class UCustomImage* Base_Light; // 0x0480 (0x0008) - class UCanvasPanel* Group_Icon_Attribute; // 0x0488 (0x0008) - class UCanvasPanel* Group_Icon_Equip; // 0x0490 (0x0008) - class UCanvasPanel* Group_None; // 0x0498 (0x0008) - class UCanvasPanel* Group_Total; // 0x04A0 (0x0008) - class UCustomImage* Icon_Attribute; // 0x04A8 (0x0008) - class UCustomImage* Icon_Basic_Total; // 0x04B0 (0x0008) - class UCustomImage* Icon_Chara_Avater_Total; // 0x04B8 (0x0008) - class UCustomImage* Icon_Chara_NPC_Total; // 0x04C0 (0x0008) - class UCustomImage* Icon_Equip; // 0x04C8 (0x0008) - class UMenuLayer_ItemDetail_ExpiredBalloon_C* MenuLayer_ItemDetail_ExpiredBalloon; // 0x04D0 (0x0008) - class UMenuLayer_ItemDetail_RebuildBalloon_C* MenuLayer_ItemDetail_RebuildBalloon; // 0x04D8 (0x0008) - class UWidgetSwitcher* Switch_Base; // 0x04E0 (0x0008) - class UWidgetSwitcher* Switcher_Icon_Face_Total; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Attribute; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_Title_Total; // 0x04F8 (0x0008) - class UWidgetSwitcher* WidgetSwitcher; // 0x0500 (0x0008) - TArray DetailStatusInfoArray; // 0x0508 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Fade; // 0x0740 (0x0008) + bool isFadeEnabled; // 0x0748 (0x0001) /// Functions - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetExEquipItemBalloonVisible - // void SetExEquipItemBalloonVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetBaseEmphasisVisible - // void SetBaseEmphasisVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetExpiredBalloonVisible - // void SetExpiredBalloonVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetIconEquip - // void SetIconEquip(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetColorType - // void SetColorType(EDetailBaseColorType colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetHeaderType - // void SetHeaderType(TEnumAsByte headerType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetHeaderVisible - // void SetHeaderVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetFaceIconType - // void SetFaceIconType(bool IsAvatar); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetFaceIconVisible - // void SetFaceIconVisible(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetTabNPCIconTexture - // void SetTabNPCIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetIconTotalTypeSwitcher - // void SetIconTotalTypeSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetAttributeType - // void SetAttributeType(EElementAttrType elementAttrType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.Set Icon Attribute Visible - // void SetIconAttributeVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetCategoryIcon - // void SetCategoryIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetAttributeIcon - // void SetAttributeIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetAttributeText - // void SetAttributeText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetTitleText - // void SetTitleText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.ExecuteUbergraph_MenuLayer_Detail_Base - // void ExecuteUbergraph_MenuLayer_Detail_Base(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/Fade/MenuGroup_Fade.MenuGroup_Fade_C.SetFadeEnabled + // void SetFadeEnabled(bool Enabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Fade/MenuGroup_Fade.MenuGroup_Fade_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Fade/MenuGroup_Fade.MenuGroup_Fade_C.ExecuteUbergraph_MenuGroup_Fade + // void ExecuteUbergraph_MenuGroup_Fade(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C -/// Size: 0x08F8 (2296 bytes) (0x000730 - 0x0008F8) align 8 MaxSize: 0x08F8 -class UMenuLayer_Detail_Item_PlantDungeon_RareFloor_C : public UItemDetailMenuLayer +/// Class /Game/Program/Menu/RPG/Pause/MenuTop_RPG_Pause.MenuTop_RPG_Pause_C +/// Size: 0x0678 (1656 bytes) (0x000650 - 0x000678) align 8 MaxSize: 0x0678 +class UMenuTop_RPG_Pause_C : public UPauseMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) - class UInputPanelWidget* Col_Window; // 0x0738 (0x0008) - class UMenuLayer_Detail_Base_C* MenuLayer_Detail_Base; // 0x0740 (0x0008) - class UMenuLayer_ItemDetail_PlantDungeon_RareFloor_C* MenuLayer_ItemDetail_PlantDungeon_RareFloor; // 0x0748 (0x0008) - class UMenuLayer_ItemDetail_PlantDungeon_RareFloor_C* MenuLayer_ItemDetail_PlantDungeon_RareFloor0; // 0x0750 (0x0008) - class UMenuLayer_ItemDetail_PlantDungeon_RareFloor_C* MenuLayer_ItemDetail_PlantDungeon_RareFloor1; // 0x0758 (0x0008) - class UMenuLayer_ItemDetail_PlantDungeon_RareFloor_C* MenuLayer_ItemDetail_PlantDungeon_RareFloor2; // 0x0760 (0x0008) - class UMenuLayer_ItemDetail_PlantDungeon_RareFloor_C* MenuLayer_ItemDetail_PlantDungeon_RareFloor3; // 0x0768 (0x0008) - class UCustomTextBlock* Text_Header_Name; // 0x0770 (0x0008) - class UCustomTextBlock* Text_Label_RareFloor; // 0x0778 (0x0008) - TArray ItemDetailTextIdArray; // 0x0780 (0x0010) - TArray ItemDetailPlantDungeonRareFloorArray; // 0x0790 (0x0010) - EItemDetailMenuType itemDetailMenuType; // 0x07A0 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x07A1 (0x0003) MISSED - FName Text_Header; // 0x07A4 (0x0008) - FName Text_Label; // 0x07AC (0x0008) - FName TEXT_DETAIL_LIST; // 0x07B4 (0x0008) - FName TEXT_DETAIL_LIST4; // 0x07BC (0x0008) - FName TEXT_DETAIL_LIST5; // 0x07C4 (0x0008) - FName TEXT_DETAIL_LIST6; // 0x07CC (0x0008) - FName ICON_DETAIL_LIST; // 0x07D4 (0x0008) - FName ICON_DETAIL_LIST7; // 0x07DC (0x0008) - FName ICON_DETAIL_LIST8; // 0x07E4 (0x0008) - FName ICON_DETAIL_LIST9; // 0x07EC (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x07F4 (0x0004) MISSED - TArray ItemDetailIconIdArray; // 0x07F8 (0x0010) - TMap PlantDungeonFloorLayerArray; // 0x0808 (0x0050) - TMap PlantDungeonFloorTextIdMap; // 0x0858 (0x0050) - TMap PlantDungeonFloorIconIdMap; // 0x08A8 (0x0050) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Blur_C* MenuGroup_Blur; // 0x0658 (0x0008) + class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x0660 (0x0008) + class UMenuGroup_RPG_Pause_C* MenuGroup_RPG_Pause; // 0x0668 (0x0008) + FName TEXT_ID_MESSAGE; // 0x0670 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C.SetItemData - // void SetItemData(FPlantDungeonBranchItemDetailWindowInfo PlantDungeonBranchItemDetailWindowInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C.SetFloorText - // void SetFloorText(EPlantDungeonFloorType plantDungeonFloorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C.SetLabelText - // void SetLabelText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C.SetRareFloorOpacitySwitcher - // void SetRareFloorOpacitySwitcher(bool Opacity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C.SetRareFloorIconTexture - // void SetRareFloorIconTexture(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C.SetHeaderNameText - // void SetHeaderNameText(FName nameText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C.OnUpdateDetailSettingParam_BP - // void OnUpdateDetailSettingParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C.ExecuteUbergraph_MenuLayer_Detail_Item_PlantDungeon_RareFloor - // void ExecuteUbergraph_MenuLayer_Detail_Item_PlantDungeon_RareFloor(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/Pause/MenuTop_RPG_Pause.MenuTop_RPG_Pause_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Pause/MenuTop_RPG_Pause.MenuTop_RPG_Pause_C.OnStartButtonDelegateEvent_Pause + // void OnStartButtonDelegateEvent_Pause(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Pause/MenuTop_RPG_Pause.MenuTop_RPG_Pause_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Pause/MenuTop_RPG_Pause.MenuTop_RPG_Pause_C.OnBackDelegateEvent_Pause + // void OnBackDelegateEvent_Pause(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Pause/MenuTop_RPG_Pause.MenuTop_RPG_Pause_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Pause/MenuTop_RPG_Pause.MenuTop_RPG_Pause_C.ExecuteUbergraph_MenuTop_RPG_Pause + // void ExecuteUbergraph_MenuTop_RPG_Pause(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C -/// Size: 0x080C (2060 bytes) (0x000730 - 0x00080C) align 8 MaxSize: 0x080C -class UMenuLayer_Detail_Item_Default_Desc_C : public UItemDetailMenuLayer +/// Class /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C +/// Size: 0x04D8 (1240 bytes) (0x000468 - 0x0004D8) align 8 MaxSize: 0x04D8 +class UMenuLayer_Option_SlotRing_List_Phrase_Cdup_378 : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) - class UCustomImage* Base_Item; // 0x0738 (0x0008) - class UCustomImage* Base_Item_Rank_Gold; // 0x0740 (0x0008) - class UCustomImage* Base_Item_Rank_Rainbow; // 0x0748 (0x0008) - class UCustomImage* Base_Item_Rank_Star_Gold; // 0x0750 (0x0008) - class UCustomImage* Base_Item_Rank_Star_Rainbow; // 0x0758 (0x0008) - class UWidgetSwitcher* Base_Item_Swither; // 0x0760 (0x0008) - class UInputPanelWidget* Col_Window; // 0x0768 (0x0008) - class UCanvasPanel* Group_Attribute; // 0x0770 (0x0008) - class UCanvasPanel* Group_Grid; // 0x0778 (0x0008) - class UCanvasPanel* Group_Life; // 0x0780 (0x0008) - class UCanvasPanel* Group_Quality; // 0x0788 (0x0008) - class UCustomImage* Icon_Attribute; // 0x0790 (0x0008) - class UCustomImage* Icon_Grid; // 0x0798 (0x0008) - class UCustomImage* Icon_Item; // 0x07A0 (0x0008) - class UCustomImage* ICON_LIFE; // 0x07A8 (0x0008) - class UMenuLayer_Detail_Base_C* MenuLayer_Detail_Base; // 0x07B0 (0x0008) - class UMenuLayer_ItemDetail_Stock_C* MenuLayer_ItemDetail_Stock; // 0x07B8 (0x0008) - class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x07C0 (0x0008) - class UMenuLayer_Rarity_C* MenuLayer_Rarity; // 0x07C8 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x07D0 (0x0008) - class UCustomTextBlock* Text_Grid_Detail; // 0x07D8 (0x0008) - class UCustomTextBlock* Text_Item_Name; // 0x07E0 (0x0008) - class UCustomTextBlock* xxx_Text_Grid_Label; // 0x07E8 (0x0008) - FName NUM_NORMAL; // 0x07F0 (0x0008) - FName NUM_MAX; // 0x07F8 (0x0008) - FName NUM_OVERFLOW; // 0x0800 (0x0008) - int32_t NumMaxClamp; // 0x0808 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) + class UCustomImage* Arrow_Number_Selent; // 0x0488 (0x0008) + class UCustomImage* Base_Number_Normal; // 0x0490 (0x0008) + class UCustomImage* Base_Number_Selent; // 0x0498 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04A0 (0x0008) + class UWidgetSwitcher* Switcher_Empty; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_Number; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Title_Empty; // 0x04C8 (0x0008) + FName EmptyTextID; // 0x04D0 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.UpdateNumStyle - // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetLifeIconTexture - // void SetLifeIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetRankType - // void SetRankType(EItemRankType rank, ERarityType rarity); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetDetailText - // void SetDetailText(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetItemData - // void SetItemData(FConsumeItemDetailWindowInfo ConsumeItemDetailWindowInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetVisibilityOfGrid - // void SetVisibilityOfGrid(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetStockNum - // void SetStockNum(int32_t stockNum, int32_t stockMaxNum, bool alwaysShowStock, bool showMaxValue, bool showStockIfAtLeastTwo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetChangeStyleNum - // void SetChangeStyleNum(int32_t colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetItemIcon - // void SetItemIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetItemNameText - // void SetItemNameText(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetQuality - // void SetQuality(EItemQualityType Quality); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetRarity - // void SetRarity(ERarityType rarity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.OnDataSet_ConsumeItem - // void OnDataSet_ConsumeItem(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.OnUpdateDetailSettingParam_BP - // void OnUpdateDetailSettingParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.ExecuteUbergraph_MenuLayer_Detail_Item_Default_Desc - // void ExecuteUbergraph_MenuLayer_Detail_Item_Default_Desc(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.Set Empty Switch + // void SetEmptySwitch(bool Empty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.SetNumberText + // void SetNumberText(FText& Name); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.SetNumberIconSelect + // void SetNumberIconSelect(FName& Icon); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.SetNumberIconNormal + // void SetNumberIconNormal(FName& Icon); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.SetNameText + // void SetNameText(FText& Name); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.BP_OnEntryReleased + // void BP_OnEntryReleased(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.BP_OnItemExpansionChanged + // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.BP_OnItemSelectionChanged + // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuLayer_Option_SlotRing_List_Phrase.MenuLayer_Option_SlotRing_List_Phrase_C.ExecuteUbergraph_MenuLayer_Option_SlotRing_List_Phrase + // void ExecuteUbergraph_MenuLayer_Option_SlotRing_List_Phrase(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C -/// Size: 0x08BD (2237 bytes) (0x000730 - 0x0008BD) align 8 MaxSize: 0x08BD -class UMenuLayer_Detail_Item_Default_Category_C : public UItemDetailMenuLayer +/// Class /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Phrase.MenuGroup_Option_SlotRing_List_Phrase_C +/// Size: 0x0790 (1936 bytes) (0x000728 - 0x000790) align 8 MaxSize: 0x0790 +class UMenuGroup_Option_SlotRing_List_Phrase_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) - class UCustomImage* Base_Item; // 0x0738 (0x0008) - class UCustomImage* Base_Item_Rank_Gold; // 0x0740 (0x0008) - class UCustomImage* Base_Item_Rank_Rainbow; // 0x0748 (0x0008) - class UCustomImage* Base_Item_Rank_Star_Gold; // 0x0750 (0x0008) - class UCustomImage* Base_Item_Rank_Star_Rainbow; // 0x0758 (0x0008) - class UWidgetSwitcher* Base_Item_Swither; // 0x0760 (0x0008) - class UInputPanelWidget* Col_Window; // 0x0768 (0x0008) - class UCanvasPanel* Group_Grid; // 0x0770 (0x0008) - class UCanvasPanel* Group_Life; // 0x0778 (0x0008) - class UCanvasPanel* Group_Quality; // 0x0780 (0x0008) - class UCustomImage* Icon_Grid; // 0x0788 (0x0008) - class UCustomImage* Icon_Item; // 0x0790 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0798 (0x0008) - class UCustomImage* Icon_Recipe_Mark; // 0x07A0 (0x0008) - class UMenuLayer_Detail_Base_C* MenuLayer_Detail_Base; // 0x07A8 (0x0008) - class UMenuLayer_ItemDetail_ItemCategory_C* MenuLayer_ItemDetail_ItemCategory; // 0x07B0 (0x0008) - class UMenuLayer_ItemDetail_ItemCategory_C* MenuLayer_ItemDetail_ItemCategory0; // 0x07B8 (0x0008) - class UMenuLayer_ItemDetail_ItemCategory_C* MenuLayer_ItemDetail_ItemCategory1; // 0x07C0 (0x0008) - class UMenuLayer_ItemDetail_ItemCategory_C* MenuLayer_ItemDetail_ItemCategory_Material; // 0x07C8 (0x0008) - class UMenuLayer_ItemDetail_Stock_C* MenuLayer_ItemDetail_Stock; // 0x07D0 (0x0008) - class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x07D8 (0x0008) - class UMenuLayer_Rarity_C* MenuLayer_Rarity; // 0x07E0 (0x0008) - class UWidgetSwitcher* Switcher_Detail; // 0x07E8 (0x0008) - class UCustomTextBlock* Text_Grid_Detail_Mark; // 0x07F0 (0x0008) - class UCustomTextBlock* Text_Grid_Detail_X; // 0x07F8 (0x0008) - class UCustomTextBlock* Text_Grid_Detail_Y; // 0x0800 (0x0008) - class UCustomTextBlock* Text_Item_Name; // 0x0808 (0x0008) - class UCustomTextBlock* Text_Material_Detail; // 0x0810 (0x0008) - class UCustomTextBlock* xxx_Text_Grid_Label; // 0x0818 (0x0008) - FBaseItemDetailWindowInfo base; // 0x0820 (0x0080) - int32_t categoryTemplateType; // 0x08A0 (0x0004) - FName NUM_NORMAL; // 0x08A4 (0x0008) - FName NUM_MAX; // 0x08AC (0x0008) - FName NUM_OVERFLOW; // 0x08B4 (0x0008) - EItemDetailMenuType itemDetailMenuType; // 0x08BC (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + unsigned char MenuLayer_Option_Greeting_List_Phrase_unkBecDupClass_UMenuLayer_Option_SlotRing_List_Phrase_C[8]; // 0x0738 (0x0008) + unsigned char MenuLayer_Option_Greeting_List_Phrase_unkBecDupClass_UMenuLayer_Option_SlotRing_List_Phrase_C0[8]; // 0x0740 (0x0008) + unsigned char MenuLayer_Option_Greeting_List_Phrase_unkBecDupClass_UMenuLayer_Option_SlotRing_List_Phrase_C1[8]; // 0x0748 (0x0008) + unsigned char MenuLayer_Option_Greeting_List_Phrase_unkBecDupClass_UMenuLayer_Option_SlotRing_List_Phrase_C2[8]; // 0x0750 (0x0008) + unsigned char MenuLayer_Option_Greeting_List_Phrase_unkBecDupClass_UMenuLayer_Option_SlotRing_List_Phrase_C3[8]; // 0x0758 (0x0008) + unsigned char MenuLayer_Option_Greeting_List_Phrase_unkBecDupClass_UMenuLayer_Option_SlotRing_List_Phrase_C4[8]; // 0x0760 (0x0008) + unsigned char MenuLayer_Option_Greeting_List_Phrase_unkBecDupClass_UMenuLayer_Option_SlotRing_List_Phrase_C5[8]; // 0x0768 (0x0008) + unsigned char MenuLayer_Option_Greeting_List_Phrase_unkBecDupClass_UMenuLayer_Option_SlotRing_List_Phrase_C6[8]; // 0x0770 (0x0008) + class UMenuLayer_Option_SlotRing_List_Line_C* MenuLayer_Option_SlotRing_List_Line; // 0x0778 (0x0008) + TArray LayerPhraseList; // 0x0780 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetItemDetailText - // void SetItemDetailText(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetDetailSwitcher - // void SetDetailSwitcher(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetExpiredBalloonVisible - // void SetExpiredBalloonVisible(bool Visible); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetRecipeMarkVisibility - // void SetRecipeMarkVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetLifeType - // void SetLifeType(ELifeType lifeType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetRecipeItemData - // void SetRecipeItemData(FRecipeItemDetailWindowInfo& itemDetailWindowInfo); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.UpdateNumStyle - // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetPlantDungeonBranchItemData - // void SetPlantDungeonBranchItemData(FPlantDungeonBranchItemDetailWindowInfo& itemDetailWindowInfo); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetStockNumVisibility - // void SetStockNumVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetCraftItemData - // void SetCraftItemData(FCraftItemDetailWindowInfo& itemDetailWindowInfo); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetConsumeItemData - // void SetConsumeItemData(FConsumeItemDetailWindowInfo& itemDetailWindowInfo); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetLifeIconTexture - // void SetLifeIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetRankType - // void SetRankType(EItemRankType rank, ERarityType rarity); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetVisibilityOfGrid - // void SetVisibilityOfGrid(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetGridDetail - // void SetGridDetail(int32_t& Depth, int32_t& Width, int32_t& Height, bool& isWallFuniture); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetStockNum - // void SetStockNum(int32_t stockNum, int32_t stockMaxNum, bool alwaysShowStock, bool showMaxValue, bool showStockIfAtLeastTwo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetChangeStyleNum - // void SetChangeStyleNum(int32_t colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetCategoryText - // void SetCategoryText(int32_t Index, FText Text); // [0x35d7f00] Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetCategoryLabel - // void SetCategoryLabel(int32_t Index, FText Text); // [0x35d7f00] Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetCategoryVisibility - // void SetCategoryVisibility(int32_t Index, bool Visibility); // [0x35d7f00] Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.InitCategoryTemplate - // void InitCategoryTemplate(int32_t templateType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetItemNameText - // void SetItemNameText(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetQuality - // void SetQuality(EItemQualityType Quality); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetRarity - // void SetRarity(ERarityType rarity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetItemIcon - // void SetItemIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.OnDataSet_ConsumeItem - // void OnDataSet_ConsumeItem(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.OnUpdateDetailSettingParam_BP - // void OnUpdateDetailSettingParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.ExecuteUbergraph_MenuLayer_Detail_Item_Default_Category - // void ExecuteUbergraph_MenuLayer_Detail_Item_Default_Category(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Phrase.MenuGroup_Option_SlotRing_List_Phrase_C.SetNumber + // void SetNumber(int32_t Index, int32_t Number); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Phrase.MenuGroup_Option_SlotRing_List_Phrase_C.SetText + // void SetText(int32_t Index, FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Phrase.MenuGroup_Option_SlotRing_List_Phrase_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Phrase.MenuGroup_Option_SlotRing_List_Phrase_C.ExecuteUbergraph_MenuGroup_Option_SlotRing_List_Phrase + // void ExecuteUbergraph_MenuGroup_Option_SlotRing_List_Phrase(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C -/// Size: 0x0829 (2089 bytes) (0x000730 - 0x000829) align 8 MaxSize: 0x0829 -class UMenuLayer_Detail_Item_Default_Eff_C : public UItemDetailMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Rarity.MenuLayer_ItemSelect_Detail_Rarity_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_ItemSelect_Detail_Rarity_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) - class UCustomImage* Base_Item; // 0x0738 (0x0008) - class UCustomImage* Base_Item_Rank_Gold; // 0x0740 (0x0008) - class UCustomImage* Base_Item_Rank_Rainbow; // 0x0748 (0x0008) - class UCustomImage* Base_Item_Rank_Star_Gold; // 0x0750 (0x0008) - class UCustomImage* Base_Item_Rank_Star_Rainbow; // 0x0758 (0x0008) - class UWidgetSwitcher* Base_Item_Swither; // 0x0760 (0x0008) - class UInputPanelWidget* Col_Window; // 0x0768 (0x0008) - class UCanvasPanel* Group_Grid; // 0x0770 (0x0008) - class UCanvasPanel* Group_Life; // 0x0778 (0x0008) - class UCanvasPanel* Group_Quality; // 0x0780 (0x0008) - class UCustomImage* Icon_Grid; // 0x0788 (0x0008) - class UCustomImage* Icon_Item; // 0x0790 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0798 (0x0008) - class UCustomImage* Icon_Recipe_Mark; // 0x07A0 (0x0008) - class UMenuLayer_Detail_Base_C* MenuLayer_Detail_Base; // 0x07A8 (0x0008) - class UMenuLayer_ItemDetail_ItemEffect_C* MenuLayer_ItemDetail_ItemEffect; // 0x07B0 (0x0008) - class UMenuLayer_ItemDetail_ItemEffect_C* MenuLayer_ItemDetail_ItemEffect0; // 0x07B8 (0x0008) - class UMenuLayer_ItemDetail_ItemEffect_C* MenuLayer_ItemDetail_ItemEffect1; // 0x07C0 (0x0008) - class UMenuLayer_ItemDetail_Stock_C* MenuLayer_ItemDetail_Stock; // 0x07C8 (0x0008) - class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x07D0 (0x0008) - class UMenuLayer_Rarity_C* MenuLayer_Rarity; // 0x07D8 (0x0008) - class UCustomTextBlock* Text_Grid_Detail; // 0x07E0 (0x0008) - class UCustomTextBlock* Text_Item_Name; // 0x07E8 (0x0008) - class UCustomTextBlock* xxx_Text_Grid_Label; // 0x07F0 (0x0008) - int32_t NumMaxClamp; // 0x07F8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07FC (0x0004) MISSED - TArray ItemEffectLayerArray; // 0x0800 (0x0010) - FName NUM_NORMAL; // 0x0810 (0x0008) - FName NUM_MAX; // 0x0818 (0x0008) - FName NUM_OVERFLOW; // 0x0820 (0x0008) - EItemDetailMenuType itemDetailMenuType; // 0x0828 (0x0001) + class UCustomImage* Base_Rarity; // 0x0468 (0x0008) + class UCustomImage* ICON_RARITY; // 0x0470 (0x0008) + class UCanvasPanel* Root; // 0x0478 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0480 (0x0008) + TArray RarityIDNameArray; // 0x0488 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetRecipeMarkVisibility - // void SetRecipeMarkVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetLifeType - // void SetLifeType(ELifeType lifeType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetRecipeData - // void SetRecipeData(FRecipeItemDetailWindowInfo itemDetailWindowInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.UpdateNumStyle - // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetLifeIconTexture - // void SetLifeIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetRankType - // void SetRankType(EItemRankType rank, ERarityType rarity); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetItemData - // void SetItemData(FConsumeItemDetailWindowInfo ConsumeItemDetailWindowInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetEffectToLayer - // void SetEffectToLayer(class UMenuLayer_ItemDetail_ItemEffect_C* itemEffectLayer, FName iconID, FText descText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetGridDetail - // void SetGridDetail(FText& SquareDetail); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetVisibilityOfGrid - // void SetVisibilityOfGrid(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetExpiredBalloonVisible - // void SetExpiredBalloonVisible(bool Visible); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetStockNum - // void SetStockNum(int32_t stockNum, int32_t stockMaxNum, bool alwaysShowStock, bool showMaxValue, bool showStockIfAtLeastTwo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetChangeStyleNum - // void SetChangeStyleNum(int32_t colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetItemIcon - // void SetItemIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetEffects - // void SetEffects(TArray& effectTexts, TArray& effectIcons); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetItemNameText - // void SetItemNameText(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetQuality - // void SetQuality(EItemQualityType Quality); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetRarity - // void SetRarity(ERarityType rarity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.OnDataSet_ConsumeItem - // void OnDataSet_ConsumeItem(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.OnUpdateDetailSettingParam_BP - // void OnUpdateDetailSettingParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.ExecuteUbergraph_MenuLayer_Detail_Item_Default_Eff - // void ExecuteUbergraph_MenuLayer_Detail_Item_Default_Eff(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Rarity.MenuLayer_ItemSelect_Detail_Rarity_C.SetBaseVisibility + // void SetBaseVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Rarity.MenuLayer_ItemSelect_Detail_Rarity_C.SetBaseSwitcher + // void SetBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Rarity.MenuLayer_ItemSelect_Detail_Rarity_C.SetRarity + // void SetRarity(ERarityType rarity); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_MySet.MenuLayer_Character_Detail_MySet_C -/// Size: 0x0560 (1376 bytes) (0x0004E8 - 0x000560) align 8 MaxSize: 0x0560 -class UMenuLayer_Character_Detail_MySet_C : public UCharacterDetailMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuListObject_ItemSelect_Item.MenuListObject_ItemSelect_Item_C +/// Size: 0x00D1 (209 bytes) (0x000028 - 0x0000D1) align 8 MaxSize: 0x00D1 +class UMenuListObject_ItemSelect_Item_C : public UObject { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04E8 (0x0008) - class UInputPanelWidget* Col_Window; // 0x04F0 (0x0008) - class UMenuLayer_Detail_Base_C* MenuLayer_Character_Detail_Base; // 0x04F8 (0x0008) - class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item; // 0x0500 (0x0008) - class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item0; // 0x0508 (0x0008) - class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item1; // 0x0510 (0x0008) - class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item2; // 0x0518 (0x0008) - class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item3; // 0x0520 (0x0008) - class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item4; // 0x0528 (0x0008) - class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item5; // 0x0530 (0x0008) - class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item6; // 0x0538 (0x0008) - class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item7; // 0x0540 (0x0008) - class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item8; // 0x0548 (0x0008) - TArray MySetItemMenuLayerArray; // 0x0550 (0x0010) + FItemCraftInfo itemInfo; // 0x0028 (0x00A8) + bool IsMenuTypeRecipeList; // 0x00D0 (0x0001) /// Functions - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_MySet.MenuLayer_Character_Detail_MySet_C.SetMySetData - // void SetMySetData(FEquipMySetParamData EquipMySetParamData); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_MySet.MenuLayer_Character_Detail_MySet_C.SetTitleText - // void SetTitleText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_MySet.MenuLayer_Character_Detail_MySet_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_MySet.MenuLayer_Character_Detail_MySet_C.OnUpdateDetailSettingParam_BP - // void OnUpdateDetailSettingParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_MySet.MenuLayer_Character_Detail_MySet_C.ExecuteUbergraph_MenuLayer_Character_Detail_MySet - // void ExecuteUbergraph_MenuLayer_Character_Detail_MySet(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuListObject_ItemSelect_Item.MenuListObject_ItemSelect_Item_C.SetItemInfo + // void SetItemInfo(FItemCraftInfo itemInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C -/// Size: 0x06F0 (1776 bytes) (0x0004E8 - 0x0006F0) align 8 MaxSize: 0x06F0 -class UMenuLayer_Character_Detail_Profile_C : public UCharacterDetailMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon_PageIcon.MenuLayer_ItemSelect_List_PageIcon_PageIcon_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_ItemSelect_List_PageIcon_PageIcon_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04E8 (0x0008) - class UCanvasPanel* _xxx_Group_SabLife; // 0x04F0 (0x0008) - class UCustomImage* _xxx_Icon_SabLife; // 0x04F8 (0x0008) - class UCustomTextBlock* _xxx_SabLife_Name; // 0x0500 (0x0008) - class UCustomImage* Base_Life_icon; // 0x0508 (0x0008) - class UCanvasPanel* Canvas_PlayTime; // 0x0510 (0x0008) - class UCanvasPanel* Canvas_Rich; // 0x0518 (0x0008) - class UCanvasPanel* Canvas_Star; // 0x0520 (0x0008) - class UInputPanelWidget* Col_Window; // 0x0528 (0x0008) - class UCustomImage* DecorationLine_Stretch; // 0x0530 (0x0008) - class UCustomTextBlock* DecorationText_Status; // 0x0538 (0x0008) - class UCanvasPanel* Group_Icon_Life; // 0x0540 (0x0008) - class UCanvasPanel* Group_Info; // 0x0548 (0x0008) - class UCanvasPanel* Group_Info0; // 0x0550 (0x0008) - class UCanvasPanel* Group_Level; // 0x0558 (0x0008) - class UCanvasPanel* Group_Life; // 0x0560 (0x0008) - class UCanvasPanel* Group_Life_Rank; // 0x0568 (0x0008) - class UCanvasPanel* Group_Name; // 0x0570 (0x0008) - class UCanvasPanel* Group_Page_Profile; // 0x0578 (0x0008) - class UCustomImage* Icon_Exp; // 0x0580 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0588 (0x0008) - class UCustomImage* Icon_Life_Name; // 0x0590 (0x0008) - class UCustomImage* Icon_PlayTime; // 0x0598 (0x0008) - class UCustomImage* Icon_Rank_Star; // 0x05A0 (0x0008) - class UCustomImage* Icon_Rich; // 0x05A8 (0x0008) - class UCustomImage* Icon_Star; // 0x05B0 (0x0008) - class UCustomImage* Image; // 0x05B8 (0x0008) - class UCustomTextBlock* Label_Exp; // 0x05C0 (0x0008) - class UCustomTextBlock* Label_Info; // 0x05C8 (0x0008) - class UCustomTextBlock* Label_Info1; // 0x05D0 (0x0008) - class UCustomTextBlock* Label_Level; // 0x05D8 (0x0008) - class UCustomTextBlock* Label_PlayTime_Name; // 0x05E0 (0x0008) - class UCustomTextBlock* Label_Rich_Name; // 0x05E8 (0x0008) - class UCustomTextBlock* Label_Star; // 0x05F0 (0x0008) - class UCustomTextBlock* Label_Star_Name; // 0x05F8 (0x0008) - class UCustomImage* Level_Base; // 0x0600 (0x0008) - class UCustomImage* Life_Base; // 0x0608 (0x0008) - class UCustomTextBlock* Life_Name; // 0x0610 (0x0008) - class UCustomTextBlock* Life_Rank_Name; // 0x0618 (0x0008) - class UCustomImage* Line; // 0x0620 (0x0008) - class UCustomImage* Line2; // 0x0628 (0x0008) - class UMenuLayer_Detail_Base_C* MenuLayer_Character_Detail_Base; // 0x0630 (0x0008) - class UMenuLayer_Character_Detail_NPCInfo_C* MenuLayer_Character_Detail_NPCInfo; // 0x0638 (0x0008) - class UMenuLayer_Character_Detail_NPCInfo_C* MenuLayer_Character_Detail_NPCInfo3; // 0x0640 (0x0008) - class UMenuLayer_Character_Detail_NPCInfo_C* MenuLayer_Character_Detail_NPCInfo4; // 0x0648 (0x0008) - class UMenuLayer_Character_Detail_NPCInfo_Instant_C* MenuLayer_Character_Detail_NPCInfo_Instant; // 0x0650 (0x0008) - class UMenuLayer_Character_Detail_NPCInfo_TrustVal_Gage_C* MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage; // 0x0658 (0x0008) - class UMenuLayer_Character_Exp_C* MenuLayer_Character_Exp; // 0x0660 (0x0008) - class UMenuLayer_Character_Star_C* MenuLayer_Character_Star; // 0x0668 (0x0008) - class UNumPrimitive* NumPrimitive_Exp_Rest; // 0x0670 (0x0008) - class UNumPrimitive* NumPrimitive_GameTime_Hours; // 0x0678 (0x0008) - class UNumPrimitive* NumPrimitive_GameTime_Minutes; // 0x0680 (0x0008) - class UNumPrimitive* NumPrimitive_Level; // 0x0688 (0x0008) - class UNumPrimitive* NumPrimitive_Rich; // 0x0690 (0x0008) - class UNumPrimitive* NumPrimitive_Star; // 0x0698 (0x0008) - class UWidgetSwitcher* Switcher_Exp; // 0x06A0 (0x0008) - class UWidgetSwitcher* Switcher_Star; // 0x06A8 (0x0008) - class UCustomTextBlock* Text_Colon; // 0x06B0 (0x0008) - class UCustomTextBlock* Text_Exp_Max; // 0x06B8 (0x0008) - class UCustomTextBlock* Text_Name; // 0x06C0 (0x0008) - class UCustomTextBlock* Text_Star_Max; // 0x06C8 (0x0008) - class UWidgetSwitcher* WidgetSwitcher; // 0x06D0 (0x0008) - FName NUM_NORMAL; // 0x06D8 (0x0008) - FName NUM_MAX; // 0x06E0 (0x0008) - FName NUM_OVERFLOW; // 0x06E8 (0x0008) + class UCustomImage* Icon_Rank; // 0x0468 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetEXPIconTexture - // void SetEXPIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetDefaultText - // void SetDefaultText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.UpdateNumStyle - // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetExpSwitcher - // void SetExpSwitcher(bool& isExpMax); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetStarSwitcher - // void SetStarSwitcher(bool& IsStarMax); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetVisibilityLifeRank - // void SetVisibilityLifeRank(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetVisibilityCharaReleaseCount - // void SetVisibilityCharaReleaseCount(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetSubLife - // void SetSubLife(ELifeType lifeType, FText& lifeName); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetAttibuteType - // void SetAttibuteType(EElementAttrType elementAttrType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetInfoMode - // void SetInfoMode(bool& IsLeader); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetLevel - // void SetLevel(int32_t Level); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetName - // void SetName(FText& Name); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetLife - // void SetLife(ELifeType lifeType, FText& lifeName, FText& lifeRankName); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetPlayTime - // void SetPlayTime(int32_t Hours, int32_t Minutes); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetStar - // void SetStar(int32_t needStar, int32_t needStarMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetExp - // void SetExp(int32_t& NeedEXP, int32_t& needExpMax); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetRich - // void SetRich(int32_t rich); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetChangeStyleNum - // void SetChangeStyleNum(int32_t colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetProfileData - // void SetProfileData(FCharacterProfileInfo& profileInfo, FString charaName, FString nickname, FName iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.OnUpdateDetailSettingParam_BP - // void OnUpdateDetailSettingParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetupDefaultText_BP - // void SetupDefaultText_BP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.ExecuteUbergraph_MenuLayer_Character_Detail_Profile - // void ExecuteUbergraph_MenuLayer_Character_Detail_Profile(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon_PageIcon.MenuLayer_ItemSelect_List_PageIcon_PageIcon_C.SetIconSwitcher + // void SetIconSwitcher(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon_PageIcon.MenuLayer_ItemSelect_List_PageIcon_PageIcon_C.SetIconRankTexture + // void SetIconRankTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C -/// Size: 0x06C8 (1736 bytes) (0x000468 - 0x0006C8) align 8 MaxSize: 0x06C8 -class UMenuLayer_Character_Button_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base_C +/// Size: 0x02E0 (736 bytes) (0x0002E0 - 0x0002E0) align 8 MaxSize: 0x02E0 +class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base_C : public UUserWidget { public: - class UWidgetAnimation* Status_Focus_up; // 0x0468 (0x0008) - class UWidgetAnimation* Status_Focus_loop; // 0x0470 (0x0008) - class UWidgetAnimation* Status_Focus_out; // 0x0478 (0x0008) - class UWidgetAnimation* Status_Focus_in; // 0x0480 (0x0008) - class UWidgetAnimation* CaptureEffect_out; // 0x0488 (0x0008) - class UWidgetAnimation* CaptureEffect_in; // 0x0490 (0x0008) - class UWidgetAnimation* button_OK_in_disable; // 0x0498 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x04A0 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04C0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04C8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04D0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04D8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04E0 (0x0008) - class UCustomImage* Eff_Capture; // 0x04E8 (0x0008) - class UCanvasPanel* Group_HP; // 0x04F0 (0x0008) - class UCanvasPanel* Group_Icon_Platform; // 0x04F8 (0x0008) - class UCanvasPanel* Group_Inv; // 0x0500 (0x0008) - class UCanvasPanel* Group_Name; // 0x0508 (0x0008) - class UCanvasPanel* Group_SP; // 0x0510 (0x0008) - class UHorizontalBox* HorizontalBox_HP_Damage; // 0x0518 (0x0008) - class UHorizontalBox* HorizontalBox_HP_Heal; // 0x0520 (0x0008) - class UHorizontalBox* HorizontalBox_HP_Normal; // 0x0528 (0x0008) - class UHorizontalBox* HorizontalBox_HP_ParameterSync; // 0x0530 (0x0008) - class UHorizontalBox* HorizontalBox_SP_Heal; // 0x0538 (0x0008) - class UHorizontalBox* HorizontalBox_SP_Normal; // 0x0540 (0x0008) - class UHorizontalBox* HorizontalBox_SP_ParameterSync; // 0x0548 (0x0008) - class UCustomImage* Icon_Chara_Avater; // 0x0550 (0x0008) - class UCustomImage* Icon_Chara_NPC; // 0x0558 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0560 (0x0008) - class UCustomImage* Icon_Multi_Player_Face; // 0x0568 (0x0008) - class UCustomImage* Icon_Multi_Player_Face0; // 0x0570 (0x0008) - class UCustomImage* Icon_Multi_Player_Face1; // 0x0578 (0x0008) - class UCustomImage* Icon_Number; // 0x0580 (0x0008) - class UCustomImage* Icon_Platform; // 0x0588 (0x0008) - class UMenuLayer_Character_Hp_C* MenuLayer_Character_Hp; // 0x0590 (0x0008) - class UMenuLayer_Character_Sp_C* MenuLayer_Character_Sp; // 0x0598 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x05A0 (0x0008) - class UNumPrimitive* NumPrimitive_Hp_Max; // 0x05A8 (0x0008) - class UNumPrimitive* NumPrimitive_Hp_Max_Damage; // 0x05B0 (0x0008) - class UNumPrimitive* NumPrimitive_Hp_Max_Heal; // 0x05B8 (0x0008) - class UNumPrimitive* NumPrimitive_Hp_Max_ParameterSync; // 0x05C0 (0x0008) - class UNumPrimitive* NumPrimitive_Hp_Now; // 0x05C8 (0x0008) - class UNumPrimitive* NumPrimitive_Hp_Now_Damage; // 0x05D0 (0x0008) - class UNumPrimitive* NumPrimitive_Hp_Now_Heal; // 0x05D8 (0x0008) - class UNumPrimitive* NumPrimitive_Hp_Now_ParameterSync; // 0x05E0 (0x0008) - class UNumPrimitive* NumPrimitive_Level_Nam; // 0x05E8 (0x0008) - class UNumPrimitive* NumPrimitive_Sp_Max; // 0x05F0 (0x0008) - class UNumPrimitive* NumPrimitive_Sp_Max_Heal; // 0x05F8 (0x0008) - class UNumPrimitive* NumPrimitive_Sp_Max_ParameterSync; // 0x0600 (0x0008) - class UNumPrimitive* NumPrimitive_Sp_Now; // 0x0608 (0x0008) - class UNumPrimitive* NumPrimitive_Sp_Now_Heal; // 0x0610 (0x0008) - class UNumPrimitive* NumPrimitive_Sp_Now_ParameterSync; // 0x0618 (0x0008) - class UWidgetSwitcher* Switcher_ButtonType; // 0x0620 (0x0008) - class UWidgetSwitcher* Switcher_Hp; // 0x0628 (0x0008) - class UWidgetSwitcher* Switcher_Icon_Face; // 0x0630 (0x0008) - class UWidgetSwitcher* Switcher_SP; // 0x0638 (0x0008) - class UCustomTextBlock* Text_HP; // 0x0640 (0x0008) - class UCustomTextBlock* Text_HP_Slash; // 0x0648 (0x0008) - class UCustomTextBlock* Text_HP_Slash_Damage; // 0x0650 (0x0008) - class UCustomTextBlock* Text_HP_Slash_Heal; // 0x0658 (0x0008) - class UCustomTextBlock* Text_HP_Slash_ParameterSync; // 0x0660 (0x0008) - class UCustomTextBlock* Text_Level; // 0x0668 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x0670 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x0678 (0x0008) - class UCustomTextBlock* Text_SP; // 0x0680 (0x0008) - class UCustomTextBlock* Text_SP_Slash; // 0x0688 (0x0008) - class UCustomTextBlock* Text_SP_Slash_Heal; // 0x0690 (0x0008) - class UCustomTextBlock* Text_SP_Slash_ParameterSync; // 0x0698 (0x0008) - bool Enabled; // 0x06A0 (0x0001) - bool validade; // 0x06A1 (0x0001) - unsigned char UnknownData00_6[0x2]; // 0x06A2 (0x0002) MISSED - int32_t nowHp; // 0x06A4 (0x0004) - int32_t maxHp; // 0x06A8 (0x0004) - bool Is_Parameter_Sync; // 0x06AC (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x06AD (0x0003) MISSED - int32_t nowSp; // 0x06B0 (0x0004) - int32_t maxSp; // 0x06B4 (0x0004) - int32_t bufferDebufferHp; // 0x06B8 (0x0004) - int32_t bufferDebufferSp; // 0x06BC (0x0004) - int32_t Icon_Chara_Avater_Switcher_Index; // 0x06C0 (0x0004) - int32_t Icon_Chara_NPC_Switcher_Index; // 0x06C4 (0x0004) +}; + +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuListObject_ItemSelect_CharaSelect.MenuListObject_ItemSelect_CharaSelect_C +/// Size: 0x00C8 (200 bytes) (0x000028 - 0x0000C8) align 8 MaxSize: 0x00C8 +class UMenuListObject_ItemSelect_CharaSelect_C : public UObject +{ +public: + FMusicGameCharaSelectCharaInfo CharaInfo; // 0x0028 (0x00A0) /// Functions - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.UpdateLevel - // void UpdateLevel(int32_t Level); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.UpdateSp - // void UpdateSp(int32_t nowSp, int32_t maxSp); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetInvVisibility - // void SetInvVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetStatusUpPlayAnimation - // void SetStatusUpPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.ChangeFocusAnimation - // void ChangeFocusAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.UpdateHp - // void UpdateHp(int32_t nowHp, int32_t maxHp); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetBufferDebufferPercentSp - // void SetBufferDebufferPercentSp(int32_t percentVal); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetBufferDebufferPercentHp - // void SetBufferDebufferPercentHp(int32_t percentVal); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetBufferDebufferSp - // void SetBufferDebufferSp(int32_t val); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetBufferDebufferHp - // void SetBufferDebufferHp(int32_t val); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetStyleType - // void SetStyleType(int32_t colorTypeHp, int32_t colorFontType, int32_t colorTypeSp); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetVisibilityHPNow - // void SetVisibilityHPNow(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetNameLevelText - // void SetNameLevelText(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetCaptureEffectOutPlayAnimation - // void SetCaptureEffectOutPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetCaptureEffectInPlayAnimation - // void SetCaptureEffectInPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.UpdateEnterAnim - // void UpdateEnterAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.EnableButton - // void EnableButton(bool Enabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetValidButton - // void SetValidButton(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetNameSPText - // void SetNameSPText(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetCountHPBarText - // void SetCountHPBarText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetNameHPText - // void SetNameHPText(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetNameText - // void SetNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetSp - // void SetSp(int32_t Now, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetHp - // void SetHp(int32_t Now, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.Set Charactere Menu Button Info - // void SetCharactereMenuButtonInfo(FCharacterMenuButtonInfo menuButtonInfo, int32_t npcCount); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuListObject_ItemSelect_CharaSelect.MenuListObject_ItemSelect_CharaSelect_C.SetCheckIconVisible + // void SetCheckIconVisible(bool Visible); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C -/// Size: 0x07B8 (1976 bytes) (0x000728 - 0x0007B8) align 8 MaxSize: 0x07B8 -class UMenuGroup_Character_Button_C : public UMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuListObject_ItemSelect_MaterialSelect.MenuListObject_ItemSelect_MaterialSelect_C +/// Size: 0x0079 (121 bytes) (0x000028 - 0x000079) align 8 MaxSize: 0x0079 +class UMenuListObject_ItemSelect_MaterialSelect_C : public UObject { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Character_Button_C* MenuLayer_Character_Button; // 0x0740 (0x0008) - class UMenuLayer_Character_Button_C* MenuLayer_Character_Button0; // 0x0748 (0x0008) - class UMenuLayer_Character_Button_C* MenuLayer_Character_Button1; // 0x0750 (0x0008) - class UMenuLayer_Character_Button_C* MenuLayer_Character_Button2; // 0x0758 (0x0008) - TArray buttonLayerArray; // 0x0760 (0x0010) - SDK_UNDEFINED(16,872) /* FMulticastInlineDelegate */ __um(YButton); // 0x0770 (0x0010) - SDK_UNDEFINED(16,873) /* FMulticastInlineDelegate */ __um(RPushCenter); // 0x0780 (0x0010) - int32_t countIndex; // 0x0790 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x0794 (0x0004) MISSED - TArray isConditionCharaList; // 0x0798 (0x0010) - TArray isPlayingFocusAnimList; // 0x07A8 (0x0010) - + FMusicGameMaterialSelectItemInfo itemInfo; // 0x0028 (0x0050) + bool Checked; // 0x0078 (0x0001) +}; - /// Functions - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.UpdateCharacterInfo - // void UpdateCharacterInfo(TArray& characterMenuButtonInfoList, int32_t Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.IsCharaConditions - // void IsCharaConditions(int32_t Index, bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.PlayStatusUpAnimation - // void PlayStatusUpAnimation(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.UpdateHpSp - // void UpdateHpSp(TArray& characterMenuButtonInfoList); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetInvVisibility - // void SetInvVisibility(int32_t Index, bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetBufferDebufferPercentSpAll - // void SetBufferDebufferPercentSpAll(int32_t val); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetBufferDebufferPercentHpAll - // void SetBufferDebufferPercentHpAll(int32_t val); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetBufferDebufferPercentSp - // void SetBufferDebufferPercentSp(int32_t Index, int32_t val); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetBufferDebufferPercentHp - // void SetBufferDebufferPercentHp(int32_t Index, int32_t val); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.ResetBufferDebufferSp - // void ResetBufferDebufferSp(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.ResetBufferDebufferHp - // void ResetBufferDebufferHp(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetBufferDebufferSpAll - // void SetBufferDebufferSpAll(int32_t val); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetBufferDebufferHpAll - // void SetBufferDebufferHpAll(int32_t val); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetBufferDebufferSp - // void SetBufferDebufferSp(int32_t Index, int32_t val); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetBufferDebufferHp - // void SetBufferDebufferHp(int32_t Index, int32_t val); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.PlayFocusAnimationAll - // void PlayFocusAnimationAll(bool isOutAnim); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.ChangeFocusAnimation - // void ChangeFocusAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.UpdateCharaIcon - // void UpdateCharaIcon(int32_t Index, FCharacterMenuButtonInfo& CharacterMenuButtonInfo); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetCaptureEffectOutPlayAnimation - // void SetCaptureEffectOutPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetCaptureEffectInPlayAnimation - // void SetCaptureEffectInPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.PlayCloseAnimation - // void PlayCloseAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.PlayOpenAnimation - // void PlayOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.OnYButtonFunction - // void OnYButtonFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.EnableCharacterButton - // void EnableCharacterButton(int32_t Index, bool Enabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetCharacterInfos - // void SetCharacterInfos(TArray& characterMenuButtonInfoList); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.OnRPushCenter - // void OnRPushCenter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.ExecuteUbergraph_MenuGroup_Character_Button - // void ExecuteUbergraph_MenuGroup_Character_Button(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.RPushCenter__DelegateSignature - // void RPushCenter__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.YButton__DelegateSignature - // void YButton__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent +/// Class /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C +/// Size: 0x0565 (1381 bytes) (0x000488 - 0x000565) align 8 MaxSize: 0x0565 +class UMenuLayer_Option_Bar_C : public UOptionListItemMenuLayer +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0488 (0x0008) + class UWidgetAnimation* button_EOS_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x0498 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) + class UCustomImage* Base_Invalid; // 0x04C8 (0x0008) + class UCustomImage* Base_Select; // 0x04D0 (0x0008) + class UCustomImage* BG_Select; // 0x04D8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04E0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04E8 (0x0008) + class UCustomImage* Icon_Edit; // 0x04F0 (0x0008) + class UCustomImage* Icon_Jump; // 0x04F8 (0x0008) + class UMenuLayer_Count_Arrow_L_C* MenuLayer_Count_Arrow_L; // 0x0500 (0x0008) + class UMenuLayer_Count_Arrow_R_C* MenuLayer_Count_Arrow_R; // 0x0508 (0x0008) + class UWidgetSwitcher* Switcher_BG; // 0x0510 (0x0008) + class UWidgetSwitcher* Switcher_Link; // 0x0518 (0x0008) + class UCustomTextBlock* Text_Count_Normal; // 0x0520 (0x0008) + class UCustomTextBlock* Text_Count_Select; // 0x0528 (0x0008) + class UCustomTextBlock* Text_Linked; // 0x0530 (0x0008) + class UCustomTextBlock* Text_Main_Normal; // 0x0538 (0x0008) + class UCustomTextBlock* Text_Main_Select; // 0x0540 (0x0008) + class UCustomTextBlock* Text_NotLinked; // 0x0548 (0x0008) + int32_t currentFocusIndex; // 0x0550 (0x0004) + int32_t LineNumber; // 0x0554 (0x0004) + class UMenuListObject_Option_Item_C* OptionItemInfo; // 0x0558 (0x0008) + int32_t selectedIndex; // 0x0560 (0x0004) + bool EnableFocus; // 0x0564 (0x0001) + + + /// Functions + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.Set Focus Visible + // void SetFocusVisible(bool FocusIn); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetLinkVisibility + // void SetLinkVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetLinkSwitch + // void SetLinkSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetLinkText + // void SetLinkText(FName textId_notlinked, FName textId_linked); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetTextSize + // void SetTextSize(bool Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.UpdateArrow + // void UpdateArrow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetJumpIconVisibility + // void SetJumpIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetEditIconVisibility + // void SetEditIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.Reset Index + // void ResetIndex(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.UpdateInfoSelectIndex + // void UpdateInfoSelectIndex(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.GetSelectIndex + // void GetSelectIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.CanDecrements + // void CanDecrements(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.CanIncrements + // void CanIncrements(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.Decrement + // void Decrement(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.Increment + // void Increment(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.UpdateCountText + // void UpdateCountText(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetBGSwitch + // void SetBGSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetCountText + // void SetCountText(FText CountText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetMainText + // void SetMainText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.OnFocusIn + // void OnFocusIn(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.OnFocusOut + // void OnFocusOut(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar.MenuLayer_Option_Bar_C.ExecuteUbergraph_MenuLayer_Option_Bar + // void ExecuteUbergraph_MenuLayer_Option_Bar(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C -/// Size: 0x05F0 (1520 bytes) (0x000468 - 0x0005F0) align 8 MaxSize: 0x05F0 -class UMenuLayer_RPG_ItemSlotRing_C : public UMenuLayer +/// Class /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C +/// Size: 0x0818 (2072 bytes) (0x000780 - 0x000818) align 8 MaxSize: 0x0818 +class UMenuGroup_Option_Base_C : public UOptionBaseMenuGroup { public: - class UWidgetAnimation* Focus_out_quick; // 0x0468 (0x0008) - class UWidgetAnimation* NewAnimation; // 0x0470 (0x0008) - class UWidgetAnimation* Default; // 0x0478 (0x0008) - class UWidgetAnimation* button_hideOK; // 0x0480 (0x0008) - class UWidgetAnimation* button_InstantOK_in; // 0x0488 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x0490 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) - class UWidgetAnimation* Focus_out; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) - class UCustomImage* Base_Normal; // 0x04C0 (0x0008) - class UCustomImage* Base_Phrase_Normal; // 0x04C8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04D0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Angle; // 0x04E0 (0x0008) - class UCanvasPanel* Group_Balloon; // 0x04E8 (0x0008) - class UCanvasPanel* Group_Base; // 0x04F0 (0x0008) - class UCanvasPanel* Group_Icon_Platform; // 0x04F8 (0x0008) - class UCanvasPanel* Group_PlayerInfo; // 0x0500 (0x0008) - class UCustomImage* Icon_Emote; // 0x0508 (0x0008) - class UCustomImage* Icon_Item; // 0x0510 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0518 (0x0008) - class UCustomImage* Icon_Multi_Mute; // 0x0520 (0x0008) - class UCustomImage* Icon_Option; // 0x0528 (0x0008) - class UCustomImage* Icon_Platform; // 0x0530 (0x0008) - class UCustomImage* Icon_Player; // 0x0538 (0x0008) - class UCustomImage* Icon_Player0; // 0x0540 (0x0008) - class UCustomImage* Icon_Player1; // 0x0548 (0x0008) - class UCustomImage* Icon_Player2; // 0x0550 (0x0008) - class UCustomImage* Icon_Stamp; // 0x0558 (0x0008) - class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x0560 (0x0008) - class UCustomImage* New; // 0x0568 (0x0008) - class UNumPrimitive* NumPrimitive_Value; // 0x0570 (0x0008) - class UCustomImage* Select; // 0x0578 (0x0008) - class UWidgetSwitcher* Switcher_ButtonStatus; // 0x0580 (0x0008) - class UWidgetSwitcher* Switcher_IconStatus; // 0x0588 (0x0008) - class UWidgetSwitcher* Switcher_Notice; // 0x0590 (0x0008) - class UWidgetSwitcher* Switcher_OptionIcon; // 0x0598 (0x0008) - class UWidgetSwitcher* Switcher_Player; // 0x05A0 (0x0008) - class UCustomTextBlock* Text_Balloon; // 0x05A8 (0x0008) - class UCustomTextBlock* Text_Keyboard_Mouse_Guide; // 0x05B0 (0x0008) - class UCustomTextBlock* Text_Number; // 0x05B8 (0x0008) - class UCustomTextBlock* Text_Online_ID; // 0x05C0 (0x0008) - class UCustomTextBlock* Text_Palyer_Name; // 0x05C8 (0x0008) - class UTutorialArrowHookWidget* TutorialHookWidget; // 0x05D0 (0x0008) - class UCustomImage* Update; // 0x05D8 (0x0008) - FVector2D NewVar; // 0x05E0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0780 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0788 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0790 (0x0008) + class UCustomTileView* CustomTileView; // 0x0798 (0x0008) + class UMenuLayer_Option_Base_C* MenuLayer_Option_Base; // 0x07A0 (0x0008) + class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07A8 (0x0008) + class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07B0 (0x0008) + int32_t currentFocusIndex; // 0x07B8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x07BC (0x0004) MISSED + SDK_UNDEFINED(16,853) /* FMulticastInlineDelegate */ __um(OnFocusLeft); // 0x07C0 (0x0010) + SDK_UNDEFINED(16,854) /* FMulticastInlineDelegate */ __um(OnFocusRight); // 0x07D0 (0x0010) + int32_t DISPLAY_SCROLL_ITEM_MAX; // 0x07E0 (0x0004) + unsigned char UnknownData01_6[0x4]; // 0x07E4 (0x0004) MISSED + SDK_UNDEFINED(16,855) /* FMulticastInlineDelegate */ __um(OnReset); // 0x07E8 (0x0010) + SDK_UNDEFINED(16,856) /* FMulticastInlineDelegate */ __um(OnRLeft); // 0x07F8 (0x0010) + SDK_UNDEFINED(16,857) /* FMulticastInlineDelegate */ __um(OnSave); // 0x0808 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.ChangeHideBaseImage - // void ChangeHideBaseImage(bool Hide); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetLifeInfo - // void SetLifeInfo(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetLifeSelectIconVisibility - // void SetLifeSelectIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetLifeIconTexture - // void SetLifeIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.PlayFocusOutAnimation - // void PlayFocusOutAnimation(bool isPlayFocusOut); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetKeyboardMouseGuideValid - // void SetKeyboardMouseGuideValid(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetKeyboardMouseGuideVisibility - // void SetKeyboardMouseGuideVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetKeyboardMouseGuideText - // void SetKeyboardMouseGuideText(FName& ID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.Set Platform Icon Texture - // void SetPlatformIconTexture(FName ID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetOnlineID - // void SetOnlineID(FText ID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetPlayerName - // void SetPlayerName(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.Set Position Player Info - // void SetPositionPlayerInfo(bool isTopPosition); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.OverWriteAnimationDefaultOK - // void OverWriteAnimationDefaultOK(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetPlayerIcon - // void SetPlayerIcon(int32_t MaterialIndex, int32_t partyIndex, bool MuteBalloon); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetInfo - // void SetInfo(FSkillSlotItemInfo slotInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SwitchIconType - // void SwitchIconType(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetMuteIconVisibility - // void SetMuteIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetNoticeVisibility - // void SetNoticeVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.Over Write Animation Hide - // void OverWriteAnimationHide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.InitScale - // void InitScale(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetValidButton - // void SetValidButton(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetBalloonVisibility - // void SetBalloonVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetBalloonText - // void SetBalloonText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetOptionPhraseNum - // void SetOptionPhraseNum(int32_t Num); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetOptionIconTexture - // void SetOptionIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetOptionIconStatusSwitch - // void SetOptionIconStatusSwitch(int32_t switcherIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetNumberText - // void SetNumberText(FText& Name); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetPhraseIconTexture - // void SetPhraseIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SettingOKAnimation - // void SettingOKAnimation(bool FastOKAnime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.Set OKButton Instant Override Animation - // void SetOKButtonInstantOverrideAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.AddAngleValue - // void AddAngleValue(double AngleValue); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetButtonStatusSwitch - // void SetButtonStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetIconStatusSwitch - // void SetIconStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.Set Emote Icon Texture - // void SetEmoteIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetStampIconTexture - // void SetStampIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetItemIconTexture - // void SetItemIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetupIconTexture - // void SetupIconTexture(FName itemIconId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetCountNum - // void SetCountNum(FText& Count); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.UpdateResetIndex + // void UpdateResetIndex(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.Update Scroll Arrow Visibility + // void UpdateScrollArrowVisibility(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.SetMessageText + // void SetMessageText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.UpdateCurrentFocusIndex + // void UpdateCurrentFocusIndex(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnFocusLeftEvent + // void OnFocusLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnFocusRightEvent + // void OnFocusRightEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnResetEvent + // void OnResetEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnRLeftEvent + // void OnRLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnSaveEvent + // void OnSaveEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnScrolling + // void OnScrolling(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.ExecuteUbergraph_MenuGroup_Option_Base + // void ExecuteUbergraph_MenuGroup_Option_Base(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnSave__DelegateSignature + // void OnSave__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnRLeft__DelegateSignature + // void OnRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnReset__DelegateSignature + // void OnReset__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnFocusRight__DelegateSignature + // void OnFocusRight__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/Base/MenuGroup_Option_Base.MenuGroup_Option_Base_C.OnFocusLeft__DelegateSignature + // void OnFocusLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C -/// Size: 0x0840 (2112 bytes) (0x000728 - 0x000840) align 8 MaxSize: 0x0840 -class UMenuGroup_MapCraft_ItemSlotRing_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuListObject_Multi_Lobby_Parts_VerticalSelect_Bar.MenuListObject_Multi_Lobby_Parts_VerticalSelect_Bar_C +/// Size: 0x0070 (112 bytes) (0x000028 - 0x000070) align 8 MaxSize: 0x0070 +class UMenuListObject_Multi_Lobby_Parts_VerticalSelect_Bar_C : public UObject { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x0740 (0x0008) - class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing; // 0x0748 (0x0008) - class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing0; // 0x0750 (0x0008) - class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing1; // 0x0758 (0x0008) - class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing2; // 0x0760 (0x0008) - class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing3; // 0x0768 (0x0008) - class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing4; // 0x0770 (0x0008) - class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing5; // 0x0778 (0x0008) - class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing6; // 0x0780 (0x0008) - class UCanvasPanel* Tile_Name_Text_Group; // 0x0788 (0x0008) - class UCustomTextBlock* Tile_Text; // 0x0790 (0x0008) - TArray ItemSlotRingMenuLayerArray; // 0x0798 (0x0010) - SDK_UNDEFINED(16,874) /* FMulticastInlineDelegate */ __um(OnYButtonDecidedDelegate); // 0x07A8 (0x0010) - SDK_UNDEFINED(16,875) /* FMulticastInlineDelegate */ __um(OnL2ButtonDecidedDelegate); // 0x07B8 (0x0010) - SDK_UNDEFINED(16,876) /* FMulticastInlineDelegate */ __um(OnAnalogLDecidedDelegate); // 0x07C8 (0x0010) - bool SctickEnabled; // 0x07D8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x07D9 (0x0003) MISSED - FName RegisterButtonIconID; // 0x07DC (0x0008) - FName UseButtonIconID; // 0x07E4 (0x0008) - FName RegisterTextID; // 0x07EC (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x07F4 (0x0004) MISSED - SDK_UNDEFINED(16,877) /* FMulticastInlineDelegate */ __um(OnXButtonDecidedDelegate); // 0x07F8 (0x0010) - SDK_UNDEFINED(16,878) /* FMulticastInlineDelegate */ __um(OnDownButtonDecideDelegate); // 0x0808 (0x0010) - int32_t currentPageIndex; // 0x0818 (0x0004) - unsigned char UnknownData02_6[0x4]; // 0x081C (0x0004) MISSED - SDK_UNDEFINED(16,879) /* FMulticastInlineDelegate */ __um(OnKeyNumEnterEvent); // 0x0820 (0x0010) - TArray KeyMouseGuideTextList; // 0x0830 (0x0010) - - - /// Functions - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.SetupKeyboardMouseGuideText - // void SetupKeyboardMouseGuideText(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.ChangePage - // void ChangePage(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.Setup Page - // void SetupPage(int32_t pageMax, int32_t InitPage); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.SetAllButtonsStatusSwitch - // void SetAllButtonsStatusSwitch(bool ItemSlot); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.Set Icon Switch - // void SetIconSwitch(class UMenuLayer_RPG_ItemSlotRing_C* Layer, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.UpdateItemSlotIconSwitch - // void UpdateItemSlotIconSwitch(TArray& enableArray); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.UpdateEmorteNameText - // void UpdateEmorteNameText(FString SetText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.Set Up Button Angle - // void SetUpButtonAngle(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.SetStickPosition - // void SetStickPosition(FVector2D Position); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.SetEmoteNameEmptyOpacity - // void SetEmoteNameEmptyOpacity(bool Opacity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.SetKeyboardMouseGuideVisibility - // void SetKeyboardMouseGuideVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.Set Tile Text - // void SetTileText(FText Name); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.SetupParam_ItemSlot - // void SetupParam_ItemSlot(bool StickEnabled, FName Guide_0_TextID, FName Guide_0_Gaiji, FName Guide_1_TextID, FName Guide_1_Gaiji, FName EmoteTextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.SetSlotData - // void SetSlotData(int32_t Index, bool Enabled, FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnYButtonDecidedEvent - // void OnYButtonDecidedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnL2ButtonDecidedEvent - // void OnL2ButtonDecidedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnDownButtonDecidedEvent - // void OnDownButtonDecidedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnXButtonSelect - // void OnXButtonSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnKey01EnterEvent - // void OnKey01EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnKey02EnterEvent - // void OnKey02EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnKey03EnterEvent - // void OnKey03EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnKey04EnterEvent - // void OnKey04EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnKey05EnterEvent - // void OnKey05EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnKey06EnterEvent - // void OnKey06EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnKey07EnterEvent - // void OnKey07EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnKey08EnterEvent - // void OnKey08EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.ExecuteUbergraph_MenuGroup_MapCraft_ItemSlotRing - // void ExecuteUbergraph_MenuGroup_MapCraft_ItemSlotRing(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnKeyNumEnterEvent__DelegateSignature - // void OnKeyNumEnterEvent__DelegateSignature(int32_t Nunber); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnDownButtonDecideDelegate__DelegateSignature - // void OnDownButtonDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnXButtonDecidedDelegate__DelegateSignature - // void OnXButtonDecidedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnAnalogLDecidedDelegate__DelegateSignature - // void OnAnalogLDecidedDelegate__DelegateSignature(double Angle, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnL2ButtonDecidedDelegate__DelegateSignature - // void OnL2ButtonDecidedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnYButtonDecidedDelegate__DelegateSignature - // void OnYButtonDecidedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + FMultiRoomSettingWindowListItemInfo Info; // 0x0028 (0x0048) }; -/// Class /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C -/// Size: 0x0918 (2328 bytes) (0x000728 - 0x000918) align 8 MaxSize: 0x0918 -class UMenuGroup_RPG_ItemSlotRing_C : public UMenuGroup +/// Class /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C +/// Size: 0x0619 (1561 bytes) (0x000488 - 0x000619) align 8 MaxSize: 0x0619 +class UMenuLayer_Option_Bar_KeyConfig_C : public UOptionListItemMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Otion_View_to_Right; // 0x0730 (0x0008) - class UWidgetAnimation* Otion_View_to_Left; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_Option_out; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_Option_in; // 0x0748 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) - class UCustomImage* Base_Tab; // 0x0760 (0x0008) - class UCustomImage* Base_Text_Key_Guide; // 0x0768 (0x0008) - class UCustomImage* Fade; // 0x0770 (0x0008) - class UCanvasPanel* Group_Button; // 0x0778 (0x0008) - class UCanvasPanel* Group_Stick; // 0x0780 (0x0008) - class UCanvasPanel* Group_Text_Emote; // 0x0788 (0x0008) - class UCanvasPanel* Group_Text_Key_Guide; // 0x0790 (0x0008) - class UCanvasPanel* Group_Text_Phrase; // 0x0798 (0x0008) - class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing; // 0x07A0 (0x0008) - class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing0; // 0x07A8 (0x0008) - class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing1; // 0x07B0 (0x0008) - class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing2; // 0x07B8 (0x0008) - class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing3; // 0x07C0 (0x0008) - class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing4; // 0x07C8 (0x0008) - class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing5; // 0x07D0 (0x0008) - class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing6; // 0x07D8 (0x0008) - class UWidgetSwitcher* Switcher_Text; // 0x07E0 (0x0008) - class UCustomTextBlock* Text_Emote; // 0x07E8 (0x0008) - class UCustomTextBlock* Text_Guide; // 0x07F0 (0x0008) - class UCustomTextBlock* Text_Guide7; // 0x07F8 (0x0008) - class UCustomTextBlock* Text_Guide8; // 0x0800 (0x0008) - class UCustomTextBlock* Text_Key_Guide; // 0x0808 (0x0008) - class UCustomTextBlock* Text_Key_Guide9; // 0x0810 (0x0008) - class UCustomTextBlock* Text_Key_Guide10; // 0x0818 (0x0008) - class UCustomTextBlock* Text_Key_Stick; // 0x0820 (0x0008) - class UCustomTextBlock* Text_Phrase; // 0x0828 (0x0008) - TArray ItemSlotRingMenuLayerArray; // 0x0830 (0x0010) - SDK_UNDEFINED(16,880) /* FMulticastInlineDelegate */ __um(OnAnalogLDecidedDelegate); // 0x0840 (0x0010) - FName RegisterButtonIconID; // 0x0850 (0x0008) - FName UseButtonIconID; // 0x0858 (0x0008) - FName RegisterTextID; // 0x0860 (0x0008) - SDK_UNDEFINED(16,881) /* FMulticastInlineDelegate */ __um(OnXButtonDecidedDelegate); // 0x0868 (0x0010) - SDK_UNDEFINED(16,882) /* FMulticastInlineDelegate */ __um(OnDownButtonDecideDelegate); // 0x0878 (0x0010) - bool StickEnabled; // 0x0888 (0x0001) - bool BlurEnabled; // 0x0889 (0x0001) - bool FadeEnabled; // 0x088A (0x0001) - unsigned char UnknownData00_6[0x5]; // 0x088B (0x0005) MISSED - SDK_UNDEFINED(16,883) /* FMulticastInlineDelegate */ __um(OnYButtonDecidedDelegate); // 0x0890 (0x0010) - SDK_UNDEFINED(16,884) /* FMulticastInlineDelegate */ __um(OnAnalogRDecidedDelegate); // 0x08A0 (0x0010) - bool TabEnabled; // 0x08B0 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x08B1 (0x0007) MISSED - SDK_UNDEFINED(16,885) /* FMulticastInlineDelegate */ __um(OnOptionResetDelegate); // 0x08B8 (0x0010) - SDK_UNDEFINED(16,886) /* FMulticastInlineDelegate */ __um(OnRStickPushDelegate); // 0x08C8 (0x0010) - TArray DefaultAchorsList; // 0x08D8 (0x0010) - TArray DefaultTransform; // 0x08E8 (0x0010) - TArray KeyMouseGuideTextList; // 0x08F8 (0x0010) - SDK_UNDEFINED(16,887) /* FMulticastInlineDelegate */ __um(OnKeyNumEnterEvent); // 0x0908 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0488 (0x0008) + class UWidgetAnimation* button_Jump_right_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* button_Jump_left_OK_in; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_in_controller; // 0x04A0 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x04A8 (0x0008) + class UWidgetAnimation* button_OK_in_Arrow_Right; // 0x04B0 (0x0008) + class UWidgetAnimation* button_OK_in_Arrow_Left; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x04C0 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x04C8 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04D0 (0x0008) + class UWidgetAnimation* Default_Focus_ToneDown; // 0x04D8 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04E0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04E8 (0x0008) + class UCustomImage* Base_Conflict_Controller_Button; // 0x04F0 (0x0008) + class UCustomImage* Base_Conflict_KeyBoard_Button; // 0x04F8 (0x0008) + class UCustomImage* Base_Invalid_Controller; // 0x0500 (0x0008) + class UCustomImage* Base_Invalid_KeyBoard; // 0x0508 (0x0008) + class UCustomImage* Base_Locked_Controller; // 0x0510 (0x0008) + class UCustomImage* Base_Locked_KeyBoard; // 0x0518 (0x0008) + class UCustomImage* Base_Select_Controller_Button; // 0x0520 (0x0008) + class UCustomImage* Base_Select_KeyBoard_Button; // 0x0528 (0x0008) + class UCustomImage* BG_Select; // 0x0530 (0x0008) + class UCustomImage* BG_Tonedown; // 0x0538 (0x0008) + class UInputPanelWidget* Col_Icon_Controller_Button; // 0x0540 (0x0008) + class UInputPanelWidget* Col_Icon_Controller_Button_Arrow_L; // 0x0548 (0x0008) + class UInputPanelWidget* Col_Icon_Controller_Button_Arrow_R; // 0x0550 (0x0008) + class UInputPanelWidget* Col_Icon_KeyBoard_Button; // 0x0558 (0x0008) + class UCanvasPanel* Controller_Button; // 0x0560 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0568 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget0; // 0x0570 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget1; // 0x0578 (0x0008) + class UCanvasPanel* Group_Arrow; // 0x0580 (0x0008) + class UCanvasPanel* Group_Arrow_Left; // 0x0588 (0x0008) + class UCanvasPanel* Group_Arrow_Right; // 0x0590 (0x0008) + class UCustomImage* Icon_Conflict_Controller; // 0x0598 (0x0008) + class UCustomImage* Icon_Conflict_KeyBoard; // 0x05A0 (0x0008) + class UCustomImage* Icon_Edit_Controller; // 0x05A8 (0x0008) + class UCustomImage* Icon_Edit_KeyBoard; // 0x05B0 (0x0008) + class UCustomImage* Icon_Empty_Controller; // 0x05B8 (0x0008) + class UCustomImage* Icon_Empty_KeyBoard; // 0x05C0 (0x0008) + class UCustomImage* Icon_Locked_Controller; // 0x05C8 (0x0008) + class UCustomImage* Icon_Locked_KeyBoard; // 0x05D0 (0x0008) + class UCanvasPanel* KeyBoard_Button; // 0x05D8 (0x0008) + class UWidgetSwitcher* Switcher_BG; // 0x05E0 (0x0008) + class UCustomTextBlock* Text_Key_Controller; // 0x05E8 (0x0008) + class UCustomTextBlock* Text_Key_KeyBoard; // 0x05F0 (0x0008) + class UCustomTextBlock* Text_Main_Normal; // 0x05F8 (0x0008) + class UCustomTextBlock* Text_Main_Select; // 0x0600 (0x0008) + int32_t currentFocusIndex; // 0x0608 (0x0004) + int32_t LineNumber; // 0x060C (0x0004) + class UMenuListObject_Option_Item_C* OptionItemInfo; // 0x0610 (0x0008) + bool IsKeyboardFocusType; // 0x0618 (0x0001) /// Functions - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetKeyboardMouseGuideValid - // void SetKeyboardMouseGuideValid(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetKeyboardMouseGuideVisibility - // void SetKeyboardMouseGuideVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetupKeyboardMouseGuideText - // void SetupKeyboardMouseGuideText(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.Get Animation Time Focus in Time - // void GetAnimationTimeFocusinTime(double& FocusInTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetTransformDefaultSlot - // void SetTransformDefaultSlot(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetTransformThreeSlot - // void SetTransformThreeSlot(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.Set Valid Button - // void SetValidButton(int32_t Index, bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetSlotItem - // void SetSlotItem(TArray& infoList); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetItemData - // void SetItemData(int32_t Index, FName& iconID, int32_t itemNum); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.ChangeAnimationOption - // void ChangeAnimationOption(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SettingOKAnimation - // void SettingOKAnimation(bool FastOKAnime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetFadeVisibility - // void SetFadeVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetStickVisibility - // void SetStickVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.Update Item Slot Icon Switch - // void UpdateItemSlotIconSwitch(bool Enable, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.Update Header Text - // void UpdateHeaderText(FString SetText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetUpButtonAngle - // void SetUpButtonAngle(int32_t slotNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetStickPosition - // void SetStickPosition(FVector2D Position); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetGuide - // void SetGuide(int32_t Index, FName TextID, FName buttonId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetIconKeyStickGaiji - // void SetIconKeyStickGaiji(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.Setup Param Item Slot - // void SetupParamItemSlot(FRingSlotBPSetupInfo SetParam); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetSlotData - // void SetSlotData(int32_t Index, FItemSlotItemInfo slotInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnRUPEVent - // void OnRUPEVent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnDownButtonDecidedEvent - // void OnDownButtonDecidedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnAnalogLEvent - // void OnAnalogLEvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnYButtonDecidedEvent - // void OnYButtonDecidedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnResetEvent - // void OnResetEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnRStickPush - // void OnRStickPush(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnKey01EnterEvent - // void OnKey01EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnKey02EnterEvent - // void OnKey02EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnKey03EnterEvent - // void OnKey03EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnKey04EnterEvent - // void OnKey04EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnKey05EnterEvent - // void OnKey05EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnKey06EnterEvent - // void OnKey06EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnKey07EnterEvent - // void OnKey07EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnKey08EnterEvent - // void OnKey08EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.ExecuteUbergraph_MenuGroup_RPG_ItemSlotRing - // void ExecuteUbergraph_MenuGroup_RPG_ItemSlotRing(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnKeyNumEnterEvent__DelegateSignature - // void OnKeyNumEnterEvent__DelegateSignature(int32_t Number); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnRStickPushDelegate__DelegateSignature - // void OnRStickPushDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnOptionResetDelegate__DelegateSignature - // void OnOptionResetDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnAnalogRDecidedDelegate__DelegateSignature - // void OnAnalogRDecidedDelegate__DelegateSignature(double Angle, float Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnYButtonDecidedDelegate__DelegateSignature - // void OnYButtonDecidedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnDownButtonDecideDelegate__DelegateSignature - // void OnDownButtonDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnXButtonDecidedDelegate__DelegateSignature - // void OnXButtonDecidedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnAnalogLDecidedDelegate__DelegateSignature - // void OnAnalogLDecidedDelegate__DelegateSignature(double Angle, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.Change Focus Type + // void ChangeFocusType(bool IsKeyBoardFocus); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.SetFocusVisible + // void SetFocusVisible(bool FocusIn); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.SetConflictVisibility + // void SetConflictVisibility(bool KeyboardVisibility, bool ControllerVisibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.UpdateArrow + // void UpdateArrow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.SetVisibilityInvalidBase + // void SetVisibilityInvalidBase(bool keyBoardInvalidBase, bool controllerInvalidBase); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.SetVisibilityChildButton + // void SetVisibilityChildButton(EKeyconfigValueType keyBoardButton, EKeyconfigValueType controllerButton); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.ChangeCategory + // void ChangeCategory(bool keyBoardChange, bool controllerChange); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.Update Select Text + // void UpdateSelectText(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.UpdateInfoSelectIndex + // void UpdateInfoSelectIndex(bool selectKeyboard, int32_t SelectIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.SetBGSwitch + // void SetBGSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.Set Main Text + // void SetMainText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnUpdateSelectKey_BP + // void OnUpdateSelectKey_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnSetValidLayer_BP + // void OnSetValidLayer_BP(bool _isValid); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnSetFocusChange_BP + // void OnSetFocusChange_BP(bool _isKeyboardFocus, bool _focusIn); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnSetFocusAnimation_BP + // void OnSetFocusAnimation_BP(bool _isKeyboardFocus); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnIncrement_BP + // void OnIncrement_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnDecrement_BP + // void OnDecrement_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnSetArrowVisibility_BP + // void OnSetArrowVisibility_BP(bool _visibility); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnSetFocusableCategoryValid_BP + // void OnSetFocusableCategoryValid_BP(bool _keyBoardValid, bool _controllerValid); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnFocusIn + // void OnFocusIn(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.OnFocusOut + // void OnFocusOut(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/List/MenuLayer_Option_Bar_KeyConfig.MenuLayer_Option_Bar_KeyConfig_C.ExecuteUbergraph_MenuLayer_Option_Bar_KeyConfig + // void ExecuteUbergraph_MenuLayer_Option_Bar_KeyConfig(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C -/// Size: 0x079A (1946 bytes) (0x000758 - 0x00079A) align 8 MaxSize: 0x079A -class UMenuTop_RPG_ItemSlotRing_C : public UItemSlotMenuTop +/// Class /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C +/// Size: 0x07F0 (2032 bytes) (0x000780 - 0x0007F0) align 8 MaxSize: 0x07F0 +class UMenuGroup_Option_Base_KeyConfig_C : public UOptionKeyConfigMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0758 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0760 (0x0008) - class UMenuGroup_RPG_ItemSlotRing_C* MenuGroup_RPG_ItemSlotRing; // 0x0768 (0x0008) - class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x0770 (0x0008) - bool StickActived; // 0x0778 (0x0001) - bool isButtonDecided; // 0x0779 (0x0001) - unsigned char UnknownData00_6[0x2]; // 0x077A (0x0002) MISSED - int32_t tutorialStep; // 0x077C (0x0004) - bool IsPlayTutorial; // 0x0780 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0781 (0x0003) MISSED - FName GROUP_PRESET_NONE; // 0x0784 (0x0008) - FName GROUP_PRESET_TAB; // 0x078C (0x0008) - int32_t DefaultSlotNumFocusIndex; // 0x0794 (0x0004) - bool Pick_A; // 0x0798 (0x0001) - bool isPlayFocusOutAnimation; // 0x0799 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_Option_Base_C* MenuLayer_Option_Base; // 0x0790 (0x0008) + class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x0798 (0x0008) + class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07A0 (0x0008) + int32_t DISPLAY_SCROLL_ITEM_MAX; // 0x07A8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x07AC (0x0004) MISSED + SDK_UNDEFINED(16,858) /* FMulticastInlineDelegate */ __um(OnSelectLeftEvent); // 0x07B0 (0x0010) + SDK_UNDEFINED(16,859) /* FMulticastInlineDelegate */ __um(OnSelectRightEvent); // 0x07C0 (0x0010) + SDK_UNDEFINED(16,860) /* FMulticastInlineDelegate */ __um(OnSelectResetEvent); // 0x07D0 (0x0010) + SDK_UNDEFINED(16,861) /* FMulticastInlineDelegate */ __um(OnSelectSaveEvent); // 0x07E0 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.GetSlotFocusIndex_BP - // int32_t GetSlotFocusIndex_BP(); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.IsMuteTab - // void IsMuteTab(bool& IsMute); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.UpdateGuideText - // void UpdateGuideText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.GetSlotNum - // void GetSlotNum(int32_t& slotNum); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.SetSlotNum - // void SetSlotNum(int32_t newSlotNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.Update Header Text - // void UpdateHeaderText(int32_t SlotIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.SetUpMenu - // void SetUpMenu(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.CreateMenuPreset - // void CreateMenuPreset(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.UpdateItemIcon - // void UpdateItemIcon(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.SetVisibilityCursor - // void SetVisibilityCursor(bool isVisibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.RegistItem - // void RegistItem(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnItemSlotRingDecudedEvent - // void OnItemSlotRingDecudedEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnDecideBackButtonEvent - // void OnDecideBackButtonEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnXButtonDecidedEvent - // void OnXButtonDecidedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnItemSlotRingAnalogRDecided - // void OnItemSlotRingAnalogRDecided(double Angle, float Rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnSetEnterButtonEvent - // void OnSetEnterButtonEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnItemSlotRingEnterEvent - // void OnItemSlotRingEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnSelectButton - // void OnSelectButton(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnChangeEnterAnimation - // void OnChangeEnterAnimation(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnEnterChatMode - // void OnEnterChatMode(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnClick - // void OnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnItemSlotRingKeyNumEnterEvent - // void OnItemSlotRingKeyNumEnterEvent(int32_t Number); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnWindowCloseEnd_BP - // void OnWindowCloseEnd_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnEnterLifeChange - // void OnEnterLifeChange(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnTabMoveFocusEvent - // void OnTabMoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnInitTabEvent - // void OnInitTabEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnTabSetup - // void OnTabSetup(double Padding, int32_t BaseIndex, int32_t buttonIndex); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnClickTab - // void OnClickTab(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnSetItemData_BP - // void OnSetItemData_BP(int32_t _index, FName& _iconID, int32_t _numItems); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnSetSlotType_BP - // void OnSetSlotType_BP(int32_t _index, int32_t _slotType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnTabSetup_BP - // void OnTabSetup_BP(FRingSlotTabBPSetupInfo _info); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnSetupRingSlot - // void OnSetupRingSlot(FRingSlotBPSetupInfo _setupInfo); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnSetKeyBoardMouseGuideVisibility_BP - // void OnSetKeyBoardMouseGuideVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnInit_Tutorial - // void OnInit_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnOpen_Tutorial - // void OnOpen_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnDecideButton_Tutorial - // void OnDecideButton_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnInitSlotEvent - // void OnInitSlotEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.UpdateItemSlot_BP - // void UpdateItemSlot_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.UpdatePlayerSlot_BP - // void UpdatePlayerSlot_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.ExecuteUbergraph_MenuTop_RPG_ItemSlotRing - // void ExecuteUbergraph_MenuTop_RPG_ItemSlotRing(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.Set Visibility Setting Type Text + // void SetVisibilitySettingTypeText(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.SetMessageText + // void SetMessageText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.Update Scroll Arrow Visibility + // void UpdateScrollArrowVisibility(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnSelectLeft + // void OnSelectLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnSelectRight + // void OnSelectRight(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnResetEvent + // void OnResetEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnSaveEvent + // void OnSaveEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnSetChangeMode_BP + // void OnSetChangeMode_BP(bool _changeEnabled); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnScrolling + // void OnScrolling(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.ExecuteUbergraph_MenuGroup_Option_Base_KeyConfig + // void ExecuteUbergraph_MenuGroup_Option_Base_KeyConfig(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnSelectSaveEvent__DelegateSignature + // void OnSelectSaveEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnSelectResetEvent__DelegateSignature + // void OnSelectResetEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnSelectRightEvent__DelegateSignature + // void OnSelectRightEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/KeyConfig/MenuGroup_Option_Base_KeyConfig.MenuGroup_Option_Base_KeyConfig_C.OnSelectLeftEvent__DelegateSignature + // void OnSelectLeftEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuLayer_ItemSelect_CreateSetting_Chara.MenuLayer_ItemSelect_CreateSetting_Chara_C -/// Size: 0x04F8 (1272 bytes) (0x000468 - 0x0004F8) align 8 MaxSize: 0x04F8 -class UMenuLayer_ItemSelect_CreateSetting_Chara_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuListObject_Multi_Lobby_Parts_VerticalSelect_Count.MenuListObject_Multi_Lobby_Parts_VerticalSelect_Count_C +/// Size: 0x0070 (112 bytes) (0x000028 - 0x000070) align 8 MaxSize: 0x0070 +class UMenuListObject_Multi_Lobby_Parts_VerticalSelect_Count_C : public UObject { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) - class UCustomImage* Base_Parameter; // 0x0490 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0498 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04A0 (0x0008) - class UCustomImage* Icon_Buff; // 0x04A8 (0x0008) - class UCustomImage* Icon_Face; // 0x04B0 (0x0008) - class UCustomImage* ICON_LIFE; // 0x04B8 (0x0008) - class UCustomImage* Icon_Parameter; // 0x04C0 (0x0008) - class UNumPrimitive* NumPrimitive_Parameter; // 0x04C8 (0x0008) - class UNumPrimitive* NumPrimitive_Parameter0; // 0x04D0 (0x0008) - class UWidgetSwitcher* Switcher_Empty; // 0x04D8 (0x0008) - class UWidgetSwitcher* Switcher_Leader; // 0x04E0 (0x0008) - class UWidgetSwitcher* Switcher_Parameter; // 0x04E8 (0x0008) - FName ICON_ID_BUFF; // 0x04F0 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuLayer_ItemSelect_CreateSetting_Chara.MenuLayer_ItemSelect_CreateSetting_Chara_C.SetBuffIconVisibility - // void SetBuffIconVisibility(bool& Visible); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuLayer_ItemSelect_CreateSetting_Chara.MenuLayer_ItemSelect_CreateSetting_Chara_C.SetBuffIcon - // void SetBuffIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuLayer_ItemSelect_CreateSetting_Chara.MenuLayer_ItemSelect_CreateSetting_Chara_C.SetParamIcon - // void SetParamIcon(FName _iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuLayer_ItemSelect_CreateSetting_Chara.MenuLayer_ItemSelect_CreateSetting_Chara_C.SetEmpty - // void SetEmpty(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuLayer_ItemSelect_CreateSetting_Chara.MenuLayer_ItemSelect_CreateSetting_Chara_C.SetLifeIcon - // void SetLifeIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuLayer_ItemSelect_CreateSetting_Chara.MenuLayer_ItemSelect_CreateSetting_Chara_C.SetCharaIcon - // void SetCharaIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuLayer_ItemSelect_CreateSetting_Chara.MenuLayer_ItemSelect_CreateSetting_Chara_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuLayer_ItemSelect_CreateSetting_Chara.MenuLayer_ItemSelect_CreateSetting_Chara_C.ExecuteUbergraph_MenuLayer_ItemSelect_CreateSetting_Chara - // void ExecuteUbergraph_MenuLayer_ItemSelect_CreateSetting_Chara(int32_t EntryPoint); // [0x35d7f00] Final + FMultiRoomSettingWindowListItemInfo Info; // 0x0028 (0x0048) }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C -/// Size: 0x07B0 (1968 bytes) (0x000728 - 0x0007B0) align 8 MaxSize: 0x07B0 -class UMenuGroup_ItemSelect_CreateSetting_Chara_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_DecorationLine.MenuLayer_Multi_Lobby_Parts_DecorationLine_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_Multi_Lobby_Parts_DecorationLine_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UCanvasPanel* Group_Material; // 0x0730 (0x0008) - class UCanvasPanel* Group_Supporter; // 0x0738 (0x0008) - class UMenuLayer_ItemSelect_CreateSetting_Chara_C* MenuLayer_ItemSelect_CreateSetting_Chara; // 0x0740 (0x0008) - class UMenuLayer_ItemSelect_CreateSetting_Chara_C* MenuLayer_ItemSelect_CreateSetting_Chara0; // 0x0748 (0x0008) - class UMenuLayer_ItemSelect_CreateSetting_Item_C* MenuLayer_ItemSelect_CreateSetting_Item; // 0x0750 (0x0008) - class UCustomTextBlock* Text_Label_Material; // 0x0758 (0x0008) - class UCustomTextBlock* Text_Label_Supporter; // 0x0760 (0x0008) - TArray MenuLayerList; // 0x0768 (0x0010) - TArray CharaMenuLayerList; // 0x0778 (0x0010) - FName TEXT_ID_SUPPORT_LABEL; // 0x0788 (0x0008) - FName TEXT_ID_MATERIAL_LABEL; // 0x0790 (0x0008) - SDK_UNDEFINED(16,888) /* FMulticastInlineDelegate */ __um(OnLeftButtonDecideDelegate); // 0x0798 (0x0010) - FName PRESET_ID_PARAM_ICON; // 0x07A8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UHorizontalBox* HorizontalBox; // 0x0470 (0x0008) + class UNumPrimitive* NumPrimitive_Max; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_Now; // 0x0480 (0x0008) + class UCustomTextBlock* Text_Count_Parentheses; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Count_Parentheses0; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Count_Slash; // 0x0498 (0x0008) + FName Menu_Text_Id; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.GetCharacterLayer - // void GetCharacterLayer(int32_t _index, class UMenuLayer_ItemSelect_CreateSetting_Chara_C*& MenuLayer); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.UpdateCharacterFrame - // void UpdateCharacterFrame(bool _isRequest); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.UpdateCharaInfo - // void UpdateCharaInfo(int32_t Index, FMusicGameCharaSelectCharaInfo CharaInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.SetCharacter - // void SetCharacter(int32_t Index, FName lifeIconId, FName charaIconId, bool IsFavorite, bool isBuffed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.SetItemInfo - // void SetItemInfo(FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.SetupText - // void SetupText(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.SetupParam - // void SetupParam(bool IsSupporterSettingEnabled, bool IsRequest, bool IsMaterialSettingEnabled, FName& itemIconId); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.OnLeftButtonDecided - // void OnLeftButtonDecided(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_Chara - // void ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_Chara(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.OnLeftButtonDecideDelegate__DelegateSignature - // void OnLeftButtonDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_DecorationLine.MenuLayer_Multi_Lobby_Parts_DecorationLine_C.SetCountVisible + // void SetCountVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_DecorationLine.MenuLayer_Multi_Lobby_Parts_DecorationLine_C.Set Party Now Volume + // void SetPartyNowVolume(int32_t Volume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_DecorationLine.MenuLayer_Multi_Lobby_Parts_DecorationLine_C.SetPartyMaxVolume + // void SetPartyMaxVolume(int32_t Volume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_DecorationLine.MenuLayer_Multi_Lobby_Parts_DecorationLine_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_DecorationLine.MenuLayer_Multi_Lobby_Parts_DecorationLine_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_DecorationLine.MenuLayer_Multi_Lobby_Parts_DecorationLine_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_DecorationLine + // void ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_DecorationLine(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/List/MenuLayer_NamePlate.MenuLayer_NamePlate_C -/// Size: 0x0510 (1296 bytes) (0x000468 - 0x000510) align 8 MaxSize: 0x0510 -class UMenuLayer_NamePlate_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar_C +/// Size: 0x05C8 (1480 bytes) (0x000480 - 0x0005C8) align 8 MaxSize: 0x05C8 +class UMenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar_C : public UMenuLayerListItem { public: - class UWidgetAnimation* Default_Focus_loop; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) - class UCanvasPanel* Group_Name; // 0x0480 (0x0008) - class UCanvasPanel* Group_Name_Transform; // 0x0488 (0x0008) - class UCustomImage* Icon_Quality; // 0x0490 (0x0008) - class UCustomImage* ICON_QUEST; // 0x0498 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x04A0 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Name; // 0x04B0 (0x0008) - class UCanvasPanel* Transform; // 0x04B8 (0x0008) - double ALIGNMENT_X_LEFT; // 0x04C0 (0x0008) - double ALIGNMENT_X_CENTER; // 0x04C8 (0x0008) - double ALIGNMENT_X_RIGHT; // 0x04D0 (0x0008) - bool isTextEmpty; // 0x04D8 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x04D9 (0x0007) MISSED - FVector2D TRANSLATION_X_LEFT; // 0x04E0 (0x0010) - FVector2D TRANSLATION_X_RIGHT; // 0x04F0 (0x0010) - FVector2D TRANSLATION_ZERO; // 0x0500 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) + class UCustomImage* Base_0_Checked; // 0x04C0 (0x0008) + class UCustomImage* Base_0_Invalid; // 0x04C8 (0x0008) + class UCustomImage* Checked; // 0x04D0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04D8 (0x0008) + class UCustomImage* New; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x04F0 (0x0008) + bool valided; // 0x04F8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x04F9 (0x0003) MISSED + FSlateColor In_Color_and_Opacity; // 0x04FC (0x0014) + FListItemInfo ListItemInfo; // 0x0510 (0x00B8) /// Functions - // Function /Game/Program/Menu/Common/List/MenuLayer_NamePlate.MenuLayer_NamePlate_C.SetOptionInfo - // void SetOptionInfo(FNamePlateOptionInfo Option); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_NamePlate.MenuLayer_NamePlate_C.SetBaseSwitcher - // void SetBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_NamePlate.MenuLayer_NamePlate_C.UpdateVisibility - // void UpdateVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_NamePlate.MenuLayer_NamePlate_C.SetAnchor - // void SetAnchor(FMenuDisplayAnchorType anchorType, double Size); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_NamePlate.MenuLayer_NamePlate_C.Update - // void Update(class UMenuLayer* focusLayer); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_NamePlate.MenuLayer_NamePlate_C.UpdateTranslation - // void UpdateTranslation(class UMenuLayer* focusLayer); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_NamePlate.MenuLayer_NamePlate_C.OpenNameWindow - // void OpenNameWindow(FString Name, FMenuDisplayAnchorType anchorType, double Width, FNamePlateOptionInfo optionInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_NamePlate.MenuLayer_NamePlate_C.SetNameText - // void SetNameText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar_C.SetNewVisibility + // void SetNewVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar_C.SetCheckVisibility + // void SetCheckVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar_C.SetItemName + // void SetItemName(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar + // void ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_VerticalSelect_Bar(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PlantDungeon/WateringList/MenuGroup_PlantDungeon_WateringList.MenuGroup_PlantDungeon_WateringList_C -/// Size: 0x0794 (1940 bytes) (0x000728 - 0x000794) align 8 MaxSize: 0x0794 -class UMenuGroup_PlantDungeon_WateringList_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Base.MenuLayer_Multi_Lobby_Parts_Base_C +/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 +class UMenuLayer_Multi_Lobby_Parts_Base_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x0740 (0x0008) - class UMenuLayer_PlantDungeon_WateringList_Icon_C* MenuLayer_PlantDungeon_WateringList_Icon; // 0x0748 (0x0008) - class UMenuLayer_PlantDungeon_WateringList_Icon_C* MenuLayer_PlantDungeon_WateringList_Icon0; // 0x0750 (0x0008) - class UMenuLayer_PlantDungeon_WateringList_Icon_C* MenuLayer_PlantDungeon_WateringList_Icon1; // 0x0758 (0x0008) - class UMenuLayer_PlantDungeon_WateringList_Icon_C* MenuLayer_PlantDungeon_WateringList_Icon2; // 0x0760 (0x0008) - class UMenuLayer_PlantDungeon_WateringList_Icon_C* MenuLayer_PlantDungeon_WateringList_Icon3; // 0x0768 (0x0008) - class UMenuLayer_PlantDungeon_WateringList_Icon_C* MenuLayer_PlantDungeon_WateringList_Icon4; // 0x0770 (0x0008) - class UMenuLayer_PlantDungeon_WateringList_Icon_C* MenuLayer_PlantDungeon_WateringList_Icon5; // 0x0778 (0x0008) - TArray buttonLayerArray; // 0x0780 (0x0010) - int32_t REPEAT_NUM; // 0x0790 (0x0004) + class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) + class UCanvasPanel* Group_Detail; // 0x0478 (0x0008) + class UCanvasPanel* Group_Header_Base; // 0x0480 (0x0008) + class UCanvasPanel* Group_Header_Base0; // 0x0488 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0490 (0x0008) + class UWidgetSwitcher* Switcher_Header; // 0x0498 (0x0008) + class UWidgetSwitcher* Switcher_Header_Base; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_Header_Message; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_Header_Title; // 0x04B0 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuGroup_PlantDungeon_WateringList.MenuGroup_PlantDungeon_WateringList_C.ResetItemListAll - // void ResetItemListAll(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuGroup_PlantDungeon_WateringList.MenuGroup_PlantDungeon_WateringList_C.SetupFocus - // void SetupFocus(int32_t _num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuGroup_PlantDungeon_WateringList.MenuGroup_PlantDungeon_WateringList_C.SetupParam - // void SetupParam(int32_t _index, FName _iconID, int32_t _num, bool _infinity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuGroup_PlantDungeon_WateringList.MenuGroup_PlantDungeon_WateringList_C.OpenNameWindow - // void OpenNameWindow(FString Name); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuGroup_PlantDungeon_WateringList.MenuGroup_PlantDungeon_WateringList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuGroup_PlantDungeon_WateringList.MenuGroup_PlantDungeon_WateringList_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuGroup_PlantDungeon_WateringList.MenuGroup_PlantDungeon_WateringList_C.ExecuteUbergraph_MenuGroup_PlantDungeon_WateringList - // void ExecuteUbergraph_MenuGroup_PlantDungeon_WateringList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Base.MenuLayer_Multi_Lobby_Parts_Base_C.SetMessageTransform + // void SetMessageTransform(FVector Transform); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Base.MenuLayer_Multi_Lobby_Parts_Base_C.SetHeaderBaseSwitcher + // void SetHeaderBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Base.MenuLayer_Multi_Lobby_Parts_Base_C.SetMessageVisible + // void SetMessageVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Base.MenuLayer_Multi_Lobby_Parts_Base_C.SetDetail + // void SetDetail(FText& detail); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_Base.MenuLayer_Multi_Lobby_Parts_Base_C.SetHeaderData + // void SetHeaderData(FText& Title, FText& detail); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Item.MenuGroup_Option_SlotRing_List_Item_C -/// Size: 0x07D8 (2008 bytes) (0x000770 - 0x0007D8) align 8 MaxSize: 0x07D8 -class UMenuGroup_Option_SlotRing_List_Item_C : public UMenuListGroup +/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuListObject_Multi_Lobby_Parts_Life_Select.MenuListObject_Multi_Lobby_Parts_Life_Select_C +/// Size: 0x0070 (112 bytes) (0x000028 - 0x000070) align 8 MaxSize: 0x0070 +class UMenuListObject_Multi_Lobby_Parts_Life_Select_C : public UObject +{ +public: + FMultiRoomSettingWindowListItemInfo Info; // 0x0028 (0x0048) +}; + +/// Class /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C +/// Size: 0x07C8 (1992 bytes) (0x000770 - 0x0007C8) align 8 MaxSize: 0x07C8 +class UMenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C : public UMenuListGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UCustomTileView* CustomTileView; // 0x0780 (0x0008) - class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x0788 (0x0008) - class UMenuLayer_Option_SlotRing_List_Line_C* MenuLayer_Option_SlotRing_List_Line; // 0x0790 (0x0008) - class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x0798 (0x0008) - TArray LayerPhraseList; // 0x07A0 (0x0010) - int32_t REPEAT_NUM; // 0x07B0 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07B4 (0x0004) MISSED - SDK_UNDEFINED(16,889) /* FMulticastInlineDelegate */ __um(OnStartButtonDecideEvent); // 0x07B8 (0x0010) - bool useNamePlate; // 0x07C8 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x07C9 (0x0007) MISSED - double NameWidth; // 0x07D0 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_Multi_Lobby_Parts_Base_C* MenuLayer_Multi_Lobby_Parts_Base; // 0x0790 (0x0008) + class UMenuLayer_Multi_Lobby_Parts_DecorationLine_C* MenuLayer_Multi_Window_DecorationLine; // 0x0798 (0x0008) + class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x07A0 (0x0008) + TArray itemInfoList; // 0x07A8 (0x0010) + SDK_UNDEFINED(16,862) /* FMulticastInlineDelegate */ __um(OnButtonSelectedDelegate); // 0x07B8 (0x0010) /// Functions - // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Item.MenuGroup_Option_SlotRing_List_Item_C.SetPlateName - // void SetPlateName(FString nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Item.MenuGroup_Option_SlotRing_List_Item_C.SetVisibilityPlate - // void SetVisibilityPlate(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Item.MenuGroup_Option_SlotRing_List_Item_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Item.MenuGroup_Option_SlotRing_List_Item_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Item.MenuGroup_Option_SlotRing_List_Item_C.OnStartButtonDecide - // void OnStartButtonDecide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Item.MenuGroup_Option_SlotRing_List_Item_C.ExecuteUbergraph_MenuGroup_Option_SlotRing_List_Item - // void ExecuteUbergraph_MenuGroup_Option_SlotRing_List_Item(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Item.MenuGroup_Option_SlotRing_List_Item_C.OnStartButtonDecideEvent__DelegateSignature - // void OnStartButtonDecideEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C.SetNewIcon + // void SetNewIcon(int32_t listIndex, bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C.SetDetail + // void SetDetail(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C.SetupList + // void SetupList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C.SetupParam + // void SetupParam(FMultiRoomSettingWindowInfo& Info); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C.OnButtonSelected + // void OnButtonSelected(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar + // void ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C.OnButtonSelectedDelegate__DelegateSignature + // void OnButtonSelectedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Struct /Game/Program/Menu/Common/List/NamePlateOptionInfo.NamePlateOptionInfo -/// Size: 0x0002 (2 bytes) (0x000000 - 0x000002) align 1 MaxSize: 0x0002 -struct FNamePlateOptionInfo +/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon.MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C +/// Size: 0x04E8 (1256 bytes) (0x000468 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C : public UMenuLayer { - bool IsQuestPurpose_5_DBC869F147C359B3015A7BB2D286AF52; // 0x0000 (0x0001) - EItemQualityType ItemQuality_3_56131BD440152B67C7ED18AC96BFDBCB; // 0x0001 (0x0001) -}; +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0470 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0480 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0488 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) + class UCustomImage* Base_Checked; // 0x04B0 (0x0008) + class UCustomImage* Base_Invalid; // 0x04B8 (0x0008) + class UCustomImage* Checked; // 0x04C0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) + class UCustomImage* Icon_Visual; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_TItle_Normal; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_TItle_Select; // 0x04E0 (0x0008) -/// Struct /Game/Program/Menu/Common/List/NamePlateDataInfo.NamePlateDataInfo -/// Size: 0x0012 (18 bytes) (0x000000 - 0x000012) align 8 MaxSize: 0x0012 -struct FNamePlateDataInfo -{ - FString name_2_2547B4FC4C1B83D592D82C87C232E993; // 0x0000 (0x0010) - FNamePlateOptionInfo optionInfo_5_A995308A4CFD21894F2846A609A4EC1E; // 0x0010 (0x0002) + + /// Functions + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon.MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C.SetValidButton + // void SetValidButton(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon.MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C.SetCheckedVisibility + // void SetCheckedVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon.MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C.SetIconInfo + // void SetIconInfo(FText& Text, FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon.MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon.MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon + // void ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C -/// Size: 0x07F1 (2033 bytes) (0x000770 - 0x0007F1) align 8 MaxSize: 0x07F1 -class UMenuGroup_CharaMake_Color_C : public UMenuListGroup +/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_LifeSelect.MenuLayer_Multi_Lobby_Parts_LifeSelect_C +/// Size: 0x05C0 (1472 bytes) (0x000480 - 0x0005C0) align 8 MaxSize: 0x05C0 +class UMenuLayer_Multi_Lobby_Parts_LifeSelect_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView_Color; // 0x0788 (0x0008) - class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x0790 (0x0008) - int32_t selectedIndex; // 0x0798 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x079C (0x0004) MISSED - TArray colorInfoList; // 0x07A0 (0x0010) - SDK_UNDEFINED(16,890) /* FMulticastInlineDelegate */ __um(OnItemDecided); // 0x07B0 (0x0010) - int32_t ITEM_NUM; // 0x07C0 (0x0004) - FName SE_BUTTON_DECIDE; // 0x07C4 (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x07CC (0x0004) MISSED - double NameWidth; // 0x07D0 (0x0008) - FNamePlateDataInfo NamePlateDataInfo; // 0x07D8 (0x0012) - unsigned char UnknownData02_6[0x6]; // 0x07EA (0x0006) MISSED - bool namePlateUpdateRequested; // 0x07F0 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) + class UCustomImage* Base_0_Checked; // 0x04C0 (0x0008) + class UCustomImage* Base_0_Invalid; // 0x04C8 (0x0008) + class UCustomImage* Checked; // 0x04D0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x04E8 (0x0008) + bool valided; // 0x04F0 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x04F1 (0x0003) MISSED + FSlateColor In_Color_and_Opacity; // 0x04F4 (0x0014) + FListItemInfo ListItemInfo; // 0x0508 (0x00B8) /// Functions - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.UpdateNameWindow - // void UpdateNameWindow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.OpenNameWindow - // void OpenNameWindow(FString Name, int32_t focusIndex); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.SelectItem - // void SelectItem(bool CurrentFocusLayerIndexUsed, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.SetupItemList - // void SetupItemList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.DecideItem - // void DecideItem(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.initInfo - // void initInfo(TArray& ColorInfoArray, int32_t Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.OnMoveFocus - // void OnMoveFocus(int32_t _focusIndex, int32_t _prevFocusIndex); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.OnEnterEvent - // void OnEnterEvent(int32_t _focusIndex, bool _isValidLayer); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.ExecuteUbergraph_MenuGroup_CharaMake_Color - // void ExecuteUbergraph_MenuGroup_CharaMake_Color(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.OnItemDecided__DelegateSignature - // void OnItemDecided__DelegateSignature(FCharaMakeColorInfo ColorInfo); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_LifeSelect.MenuLayer_Multi_Lobby_Parts_LifeSelect_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_LifeSelect.MenuLayer_Multi_Lobby_Parts_LifeSelect_C.SetCheckVisibility + // void SetCheckVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_LifeSelect.MenuLayer_Multi_Lobby_Parts_LifeSelect_C.SetItemName + // void SetItemName(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_LifeSelect.MenuLayer_Multi_Lobby_Parts_LifeSelect_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_LifeSelect.MenuLayer_Multi_Lobby_Parts_LifeSelect_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_LifeSelect + // void ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_LifeSelect(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C -/// Size: 0x07F1 (2033 bytes) (0x000770 - 0x0007F1) align 8 MaxSize: 0x07F1 -class UMenuGroup_CharaMake_Icon_C : public UMenuListGroup +/// Class /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C +/// Size: 0x07D0 (2000 bytes) (0x000770 - 0x0007D0) align 8 MaxSize: 0x07D0 +class UMenuGroup_Multi_Lobby_WIndow_LifeSelect_C : public UMenuListGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x0790 (0x0008) - int32_t selectedIndex; // 0x0798 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x079C (0x0004) MISSED - SDK_UNDEFINED(16,891) /* FMulticastInlineDelegate */ __um(OnItemDecided); // 0x07A0 (0x0010) - TArray iconInfoList; // 0x07B0 (0x0010) - bool IsSelectItemCheckIcon; // 0x07C0 (0x0001) - bool IsCustomizeButton; // 0x07C1 (0x0001) - unsigned char UnknownData01_6[0x2]; // 0x07C2 (0x0002) MISSED - int32_t ITEM_NUM; // 0x07C4 (0x0004) - FName SE_BUTTON_DECIDE; // 0x07C8 (0x0008) - double NameWidth; // 0x07D0 (0x0008) - FNamePlateDataInfo NamePlateDataInfo; // 0x07D8 (0x0012) - unsigned char UnknownData02_6[0x6]; // 0x07EA (0x0006) MISSED - bool namePlateUpdateRequested; // 0x07F0 (0x0001) - - - /// Functions - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.UpdateNameWindow - // void UpdateNameWindow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.OpenNameWindow - // void OpenNameWindow(int32_t focusIndex, FString Name); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.SelectItem - // void SelectItem(bool CurrentFocusLayerIndexUsed, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.DecideItem - // void DecideItem(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.SetupItemList - // void SetupItemList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.initInfo - // void initInfo(TArray& iconInfoArray, int32_t Index, bool IsSelectItemCheckIcon); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.OnMoveFocus - // void OnMoveFocus(int32_t _focusIndex, int32_t _prevFocusIndex); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.OnEnterEvent - // void OnEnterEvent(int32_t _focusIndex, bool _isValidLayer); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.ExecuteUbergraph_MenuGroup_CharaMake_Icon - // void ExecuteUbergraph_MenuGroup_CharaMake_Icon(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.OnItemDecided__DelegateSignature - // void OnItemDecided__DelegateSignature(FCharaMakeIconInfo iconInfo); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C -/// Size: 0x07C9 (1993 bytes) (0x000650 - 0x0007C9) align 8 MaxSize: 0x07C9 -class UMenuTop_CharaMake_RightWIndow_C : public UMenuTop -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UWidgetAnimation* Close; // 0x0658 (0x0008) - class UWidgetAnimation* Open; // 0x0660 (0x0008) - class UMenuGroup_CharaMake_Advanced_Setting_C* MenuGroup_CharaMake_Advanced_Setting; // 0x0668 (0x0008) - class UMenuGroup_CharaMake_Color_C* MenuGroup_CharaMake_Color; // 0x0670 (0x0008) - class UMenuGroup_CharaMake_Icon_C* MenuGroup_CharaMake_Icon; // 0x0678 (0x0008) - class UMenuGroup_CharaMake_RightWindow_C* MenuGroup_CharaMake_RightWindow; // 0x0680 (0x0008) - class UMenuGroup_CharaMake_Tab_C* MenuGroup_CharaMake_Tab; // 0x0688 (0x0008) - class UMenuGroup_CharaMake_TextItem_C* MenuGroup_CharaMake_TextItem; // 0x0690 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0698 (0x0008) - SDK_UNDEFINED(16,892) /* FMulticastInlineDelegate */ __um(OnClose); // 0x06A0 (0x0010) - ECharaMakeFocusActiveMenuType FocusActiveMenuType; // 0x06B0 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x06B1 (0x0007) MISSED - TArray PratsInfoArray; // 0x06B8 (0x0010) - TArray ColorInfoArray; // 0x06C8 (0x0010) - bool isOpened; // 0x06D8 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x06D9 (0x0007) MISSED - TArray textItemInfoList; // 0x06E0 (0x0010) - FCharaMakeAdvancedSettingInfo advancedSettingInfo; // 0x06F0 (0x0050) - SDK_UNDEFINED(16,893) /* FMulticastInlineDelegate */ __um(OnPartsUpdateDelegate); // 0x0740 (0x0010) - SDK_UNDEFINED(16,894) /* FMulticastInlineDelegate */ __um(OnColorUpdateDelegate); // 0x0750 (0x0010) - SDK_UNDEFINED(16,895) /* FMulticastInlineDelegate */ __um(OnVoiceUpdateDelegate); // 0x0760 (0x0010) - SDK_UNDEFINED(16,896) /* FMulticastInlineDelegate */ __um(OnAdvancedSettingUpdateDelegate); // 0x0770 (0x0010) - bool selectItemCheckEnabled; // 0x0780 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0781 (0x0003) MISSED - FName PartsTextID; // 0x0784 (0x0008) - FName PRESET_SE_PARTS_SELCT; // 0x078C (0x0008) - unsigned char UnknownData03_6[0x4]; // 0x0794 (0x0004) MISSED - SDK_UNDEFINED(16,897) /* FMulticastInlineDelegate */ __um(OnTabChangeDelegate); // 0x0798 (0x0010) - SDK_UNDEFINED(16,898) /* FMulticastInlineDelegate */ __um(OnBackButtonDelegate); // 0x07A8 (0x0010) - SDK_UNDEFINED(16,899) /* FMulticastInlineDelegate */ __um(OnFocusMovePartsListDelegate); // 0x07B8 (0x0010) - bool m_isDragSlider; // 0x07C8 (0x0001) + class UMenuLayer_Multi_Lobby_Parts_Base_C* MenuLayer_Multi_Lobby_Parts_Base; // 0x0790 (0x0008) + class UMenuLayer_Multi_Lobby_Parts_DecorationLine_C* MenuLayer_Multi_Window_DecorationLine; // 0x0798 (0x0008) + class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x07A0 (0x0008) + TArray lifeInfoList; // 0x07A8 (0x0010) + TArray itemInfoList; // 0x07B8 (0x0010) + bool Is_Multi_Select; // 0x07C8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x07C9 (0x0003) MISSED + int32_t maxSelectItems; // 0x07CC (0x0004) /// Functions - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.UpdateNewIconVisibility - // void UpdateNewIconVisibility(bool SetVisibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OpenMenu - // void OpenMenu(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.UpdateHeaderText - // void UpdateHeaderText(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.GetGroupPreset - // void GetGroupPreset(ECharaMakeFocusActiveMenuType MenuType, FName& GroupPresetName); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.CloseMenu - // void CloseMenu(bool isDestroy); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.IsColorSettingEnabled - // void IsColorSettingEnabled(bool& Enabled); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.IsAdvancedSettingEnabled - // void IsAdvancedSettingEnabled(bool& Enabled); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.InitTextItemInfo - // void InitTextItemInfo(FCharaMakeTextItemInitInfo& newParam); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.InitIconAndColorInfo - // void InitIconAndColorInfo(FCharaMakePartsInitInfo& initInfo); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.CreateGroupPreset - // void CreateGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnAdvancedSettingEvent - // void OnAdvancedSettingEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnEventAdvancedSettingBack - // void OnEventAdvancedSettingBack(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnEventAdvancedSettingSliderSelected - // void OnEventAdvancedSettingSliderSelected(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnAdvancedSettingSliderValueUpdateEvent - // void OnAdvancedSettingSliderValueUpdateEvent(ECharaMakeAdvancedSettingSliderType SliderType, int32_t sliderValue); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnEventAdvancedSettingSetup - // void OnEventAdvancedSettingSetup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.m - // void m(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnMouseCaptureBeginSlider0Event - // void OnMouseCaptureBeginSlider0Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnValueChangedSlider0Event - // void OnValueChangedSlider0Event(float Value); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnMouseCaptureBeginSlider1Event - // void OnMouseCaptureBeginSlider1Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnValueChangedSlider1Event - // void OnValueChangedSlider1Event(float Value); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnMouseCaptureBeginSlider2Event - // void OnMouseCaptureBeginSlider2Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnValueChangedSlider2Event - // void OnValueChangedSlider2Event(float Value); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnMouseCaptureEndSlider0Event - // void OnMouseCaptureEndSlider0Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnMouseCaptureEndSlider1Event - // void OnMouseCaptureEndSlider1Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnMouseCaptureEndSlider2Event - // void OnMouseCaptureEndSlider2Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnColorEvent - // void OnColorEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnColorItemDecideEvent - // void OnColorItemDecideEvent(FCharaMakeColorInfo ColorInfo); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnColorBackEvent - // void OnColorBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnTabEvent - // void OnTabEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnPartsEvent - // void OnPartsEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnPartsItemDecideEvent - // void OnPartsItemDecideEvent(FCharaMakeIconInfo iconInfo); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnPartsBackEvent - // void OnPartsBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnMoveForcusPartsListEvent - // void OnMoveForcusPartsListEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnVoiceEvent - // void OnVoiceEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnVoiceListDecidedEvent - // void OnVoiceListDecidedEvent(FCharaMakeTextItemInfo TextItemInfo); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnVoiceBackEvent - // void OnVoiceBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnTabMoveFocusEvent - // void OnTabMoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnClickDelegateEvent_icon - // void OnClickDelegateEvent_icon(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnClickDelegateEvent_color - // void OnClickDelegateEvent_color(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.ExecuteUbergraph_MenuTop_CharaMake_RightWIndow - // void ExecuteUbergraph_MenuTop_CharaMake_RightWIndow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnFocusMovePartsListDelegate__DelegateSignature - // void OnFocusMovePartsListDelegate__DelegateSignature(int32_t currentIndex, int32_t prevIndex, class UMenuLayer* currentMenuLayer, class UMenuLayer* prevMenuLayer); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnBackButtonDelegate__DelegateSignature - // void OnBackButtonDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnTabChangeDelegate__DelegateSignature - // void OnTabChangeDelegate__DelegateSignature(ECharaMakeFocusActiveMenuType tabType); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnAdvancedSettingUpdateDelegate__DelegateSignature - // void OnAdvancedSettingUpdateDelegate__DelegateSignature(ECharaMakeAdvancedSettingSliderType SliderType, int32_t sliderValue); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnVoiceUpdateDelegate__DelegateSignature - // void OnVoiceUpdateDelegate__DelegateSignature(FName VoiceId); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnColorUpdateDelegate__DelegateSignature - // void OnColorUpdateDelegate__DelegateSignature(FName colorID); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnPartsUpdateDelegate__DelegateSignature - // void OnPartsUpdateDelegate__DelegateSignature(FName partsID); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnClose__DelegateSignature - // void OnClose__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C.SetupCountText + // void SetupCountText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C.GetSelectButtonNum + // void GetSelectButtonNum(int32_t& SelectButtonCount); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C.UpdateCountText + // void UpdateCountText(int32_t SelectButtonCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C.SetupDetail + // void SetupDetail(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C.SetupList + // void SetupList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C.SetupParam + // void SetupParam(FMultiRoomSettingWindowInfo& Info); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_LifeSelect.MenuGroup_Multi_Lobby_WIndow_LifeSelect_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_LifeSelect + // void ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_LifeSelect(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C -/// Size: 0x08A8 (2216 bytes) (0x000728 - 0x0008A8) align 8 MaxSize: 0x08A8 -class UMenuGroup_Equip_Slot_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C +/// Size: 0x05E0 (1504 bytes) (0x000480 - 0x0005E0) align 8 MaxSize: 0x05E0 +class UMenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_Button; // 0x0740 (0x0008) - class UCanvasPanel* Group_Button0; // 0x0748 (0x0008) - class UCanvasPanel* Group_Button1; // 0x0750 (0x0008) - class UCustomImage* Icon_Category_Battle; // 0x0758 (0x0008) - class UCustomImage* Icon_Category_Crafter; // 0x0760 (0x0008) - class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot; // 0x0768 (0x0008) - class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot2; // 0x0770 (0x0008) - class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot3; // 0x0778 (0x0008) - class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot4; // 0x0780 (0x0008) - class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot5; // 0x0788 (0x0008) - class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot6; // 0x0790 (0x0008) - class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot7; // 0x0798 (0x0008) - class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot8; // 0x07A0 (0x0008) - class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot9; // 0x07A8 (0x0008) - class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot10; // 0x07B0 (0x0008) - class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot11; // 0x07B8 (0x0008) - class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot12; // 0x07C0 (0x0008) - class UMenuLayer_ItemList_Equip_DecorationLine_C* MenuLayer_ItemList_Equip_DecorationLine; // 0x07C8 (0x0008) - class UMenuLayer_ItemList_Gauss_C* MenuLayer_ItemList_Gauss; // 0x07D0 (0x0008) - class UMenuLayer_ItemList_Gauss_C* MenuLayer_ItemList_Gauss13; // 0x07D8 (0x0008) - class UMenuLayer_ItemList_Gauss_C* MenuLayer_ItemList_Gauss14; // 0x07E0 (0x0008) - class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07E8 (0x0008) - class UWidgetSwitcher* Switcher_Icon_Category; // 0x07F0 (0x0008) - TArray menuLayerArray; // 0x07F8 (0x0010) - int32_t numSlotInfos; // 0x0808 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x080C (0x0004) MISSED - SDK_UNDEFINED(16,900) /* FMulticastInlineDelegate */ __um(OnRLeftDelegate); // 0x0810 (0x0010) - SDK_UNDEFINED(16,901) /* FMulticastInlineDelegate */ __um(onSelectDelegate); // 0x0820 (0x0010) - SDK_UNDEFINED(16,902) /* FMulticastInlineDelegate */ __um(onStartDelegate); // 0x0830 (0x0010) - SDK_UNDEFINED(16,903) /* FMulticastInlineDelegate */ __um(OnLTriggerDelegate); // 0x0840 (0x0010) - SDK_UNDEFINED(16,904) /* FMulticastInlineDelegate */ __um(onChangeLeftDelegate); // 0x0850 (0x0010) - SDK_UNDEFINED(16,905) /* FMulticastInlineDelegate */ __um(onChangeRightDelegate); // 0x0860 (0x0010) - SDK_UNDEFINED(16,906) /* FMulticastInlineDelegate */ __um(onRPushCenterDelegate); // 0x0870 (0x0010) - bool namePlateUpdateRequested; // 0x0880 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0881 (0x0003) MISSED - int32_t REPEAT_NUM; // 0x0884 (0x0004) - FNamePlateDataInfo NamePlateDataInfo; // 0x0888 (0x0012) - unsigned char UnknownData02_6[0x6]; // 0x089A (0x0006) MISSED - double NameWidth; // 0x08A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) + class UCustomImage* Base_0_Checked; // 0x04C0 (0x0008) + class UCustomImage* Base_0_Invalid; // 0x04C8 (0x0008) + class UCustomImage* Checked; // 0x04D0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04D8 (0x0008) + class UCanvasPanel* Group_Button; // 0x04E0 (0x0008) + class UMenuLayer_Count_Arrow_L_C* MenuLayer_Count_Arrow_L; // 0x04E8 (0x0008) + class UMenuLayer_Count_Arrow_R_C* MenuLayer_Count_Arrow_R; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Label_Normal; // 0x04F8 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x0500 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x0508 (0x0008) + bool valided; // 0x0510 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0511 (0x0003) MISSED + FSlateColor In_Color_and_Opacity; // 0x0514 (0x0014) + FListItemInfo ListItemInfo; // 0x0528 (0x00B8) /// Functions - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.SetDecorationLineColorSwitch - // void SetDecorationLineColorSwitch(int32_t GaussIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.SetHeaderColorSwitch - // void SetHeaderColorSwitch(int32_t BaseIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.SetLabelText - // void SetLabelText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.ResetSlotLayerAnimation - // void ResetSlotLayerAnimation(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.UpdateNameWindow - // void UpdateNameWindow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.SetEmptyUnsetColorSwitch - // void SetEmptyUnsetColorSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.SetGaussColorSwitch - // void SetGaussColorSwitch(int32_t GaussIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.OpenNameWindow - // void OpenNameWindow(FString Name, EItemQualityType itemQuality); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.ResetSlot - // void ResetSlot(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.SetupSlot - // void SetupSlot(TArray& slotInfoArray, ELifeType lifeType); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.RLeftEvent - // void RLeftEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.SelectEvent - // void SelectEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.StartEvent - // void StartEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.LTriggerEvent - // void LTriggerEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.ChangeLeftEvent - // void ChangeLeftEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.ChangeRightEvent - // void ChangeRightEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.RPushCenterEvent - // void RPushCenterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.ExecuteUbergraph_MenuGroup_Equip_Slot - // void ExecuteUbergraph_MenuGroup_Equip_Slot(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.onRPushCenterDelegate__DelegateSignature - // void onRPushCenterDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.onChangeRightDelegate__DelegateSignature - // void onChangeRightDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.onChangeLeftDelegate__DelegateSignature - // void onChangeLeftDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.OnLTriggerDelegate__DelegateSignature - // void OnLTriggerDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.onStartDelegate__DelegateSignature - // void onStartDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.onSelectDelegate__DelegateSignature - // void onSelectDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.OnRLeftDelegate__DelegateSignature - // void OnRLeftDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.PlayRightArrowDecideAnimation + // void PlayRightArrowDecideAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.PlayLeftArrowDecideAnimation + // void PlayLeftArrowDecideAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.SetRightArrorwVisbility + // void SetRightArrorwVisbility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.SetLeftArrorwVisbility + // void SetLeftArrorwVisbility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.SetCheckedVisibility + // void SetCheckedVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.SetCountText + // void SetCountText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.SetLabel + // void SetLabel(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/Parts/MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count.MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count + // void ExecuteUbergraph_MenuLayer_Multi_Lobby_Parts_VerticalSelect_Count(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Empty/MenuLayer_Empty.MenuLayer_Empty_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_Empty_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C +/// Size: 0x07E8 (2024 bytes) (0x000770 - 0x0007E8) align 8 MaxSize: 0x07E8 +class UMenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCanvasPanel* GR; // 0x0470 (0x0008) - class UCanvasPanel* OR; // 0x0478 (0x0008) - class UWidgetSwitcher* Switcher_Color; // 0x0480 (0x0008) - class UCustomTextBlock* Text_Label_GR; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Label_OR; // 0x0490 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_Multi_Lobby_Parts_Base_C* MenuLayer_Multi_Lobby_Parts_Base; // 0x0790 (0x0008) + class UMenuLayer_Multi_Lobby_Parts_DecorationLine_C* MenuLayer_Multi_Window_DecorationLine; // 0x0798 (0x0008) + class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x07A0 (0x0008) + TArray buttonLayerArray; // 0x07A8 (0x0010) + SDK_UNDEFINED(16,863) /* FMulticastInlineDelegate */ __um(OnRightButtonDeicdeDelegate); // 0x07B8 (0x0010) + SDK_UNDEFINED(16,864) /* FMulticastInlineDelegate */ __um(OnLeftButtonDecideDelegate); // 0x07C8 (0x0010) + TArray itemInfoList; // 0x07D8 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/Empty/MenuLayer_Empty.MenuLayer_Empty_C.SetLabelColor - // void SetLabelColor(TEnumAsByte ListMenuBaseType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Empty/MenuLayer_Empty.MenuLayer_Empty_C.SetEmptyText - // void SetEmptyText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Empty/MenuLayer_Empty.MenuLayer_Empty_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Empty/MenuLayer_Empty.MenuLayer_Empty_C.ExecuteUbergraph_MenuLayer_Empty - // void ExecuteUbergraph_MenuLayer_Empty(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C.SetupList + // void SetupList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C.SetupParam + // void SetupParam(FMultiRoomSettingWindowInfo& Info); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C.OnRightButtonDeicdeEvent + // void OnRightButtonDeicdeEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C.OnLeftButtonDecideEvent + // void OnLeftButtonDecideEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count + // void ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C.OnLeftButtonDecideDelegate__DelegateSignature + // void OnLeftButtonDecideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count.MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C.OnRightButtonDeicdeDelegate__DelegateSignature + // void OnRightButtonDeicdeDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_ItemList_Sort_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon.MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon_C +/// Size: 0x07A0 (1952 bytes) (0x000728 - 0x0007A0) align 8 MaxSize: 0x07A0 +class UMenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Icon_Sort; // 0x0470 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0480 (0x0008) - class UCustomTextBlock* Text_SortName; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCanvasPanel* Group_Size; // 0x0740 (0x0008) + class UMenuLayer_Multi_Lobby_Parts_Base_C* MenuLayer_Multi_Lobby_Parts_Base; // 0x0748 (0x0008) + class UMenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C* MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon; // 0x0750 (0x0008) + class UMenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C* MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon0; // 0x0758 (0x0008) + class UMenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C* MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon1; // 0x0760 (0x0008) + class UMenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C* MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon2; // 0x0768 (0x0008) + class UMenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C* MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon3; // 0x0770 (0x0008) + class UMenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon_C* MenuLayer_Multi_Lobby_Parts_HorizontalSelect_Icon4; // 0x0778 (0x0008) + class UMenuLayer_Multi_Lobby_Parts_DecorationLine_C* MenuLayer_Multi_Window_DecorationLine; // 0x0780 (0x0008) + class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x0788 (0x0008) + TArray IconMenuLayerList; // 0x0790 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C.SetSortName - // void SetSortName(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C.SetSwitchSortBase - // void SetSwitchSortBase(int32_t sortIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C.SetListMenuSortType - // void SetListMenuSortType(TEnumAsByte sortIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C.SetOrderType - // void SetOrderType(ESortOrderType orderType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C.SetSortType - // void SetSortType(ESortType sortType, FName sortId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C.ExecuteUbergraph_MenuLayer_ItemList_Sort - // void ExecuteUbergraph_MenuLayer_ItemList_Sort(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon.MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon_C.SetHeaderSizeType + // void SetHeaderSizeType(int32_t Index, double SizeX, double SizeY); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon.MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon_C.SetCheckIconVisibility + // void SetCheckIconVisibility(int32_t Index, bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon.MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon_C.SetupParam + // void SetupParam(FMultiRoomSettingWindowInfo& Info); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon.MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/Window/MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon.MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon + // void ExecuteUbergraph_MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/List/MenuLayer_ItemList_Filter.MenuLayer_ItemList_Filter_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_ItemList_Filter_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Life.MenuLayer_Character_Detail_Param_Life_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_Character_Detail_Param_Life_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCanvasPanel* OFF; // 0x0470 (0x0008) - class UCanvasPanel* ON; // 0x0478 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0480 (0x0008) - class UWidgetSwitcher* Switcher_FilterVisibility; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0490 (0x0008) - class UCustomTextBlock* Text_SortName_OFF; // 0x0498 (0x0008) - class UCustomTextBlock* Text_SortName_ON; // 0x04A0 (0x0008) + class UCanvasPanel* Group_Name; // 0x0468 (0x0008) + class UCustomImage* ICON_STATUS; // 0x0470 (0x0008) + class UNumPrimitive* NumPrimitive_Param; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0480 (0x0008) + TArray DetailStatusInfoArray; // 0x0488 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Filter.MenuLayer_ItemList_Filter_C.SetListMenuFilterType - // void SetListMenuFilterType(TEnumAsByte sortIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Filter.MenuLayer_ItemList_Filter_C.SetSwitchFilterBase - // void SetSwitchFilterBase(int32_t sortIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Filter.MenuLayer_ItemList_Filter_C.SetValidFilter - // void SetValidFilter(bool Valid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Filter.MenuLayer_ItemList_Filter_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Filter.MenuLayer_ItemList_Filter_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Filter.MenuLayer_ItemList_Filter_C.ExecuteUbergraph_MenuLayer_ItemList_Filter - // void ExecuteUbergraph_MenuLayer_ItemList_Filter(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Life.MenuLayer_Character_Detail_Param_Life_C.SetParamVisibility + // void SetParamVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Life.MenuLayer_Character_Detail_Param_Life_C.SetParamNum + // void SetParamNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Life.MenuLayer_Character_Detail_Param_Life_C.SetLabelText + // void SetLabelText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Parts/MenuLayer_Character_Detail_Param_Life.MenuLayer_Character_Detail_Param_Life_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/List/MenuLayer_ListHeader_Base.MenuLayer_ListHeader_Base_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_ListHeader_Base_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe.MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe_C : public UMenuLayer { public: - class UOverlay* Group_Dark_Gradation_Side; // 0x0468 (0x0008) - class UOverlay* Group_GR_Transparent; // 0x0470 (0x0008) - class UOverlay* Group_Light_Opaque; // 0x0478 (0x0008) - class UOverlay* Group_OR2_Transparent; // 0x0480 (0x0008) - class UOverlay* Group_OR_Transparent; // 0x0488 (0x0008) - class UWidgetSwitcher* Switch_Base; // 0x0490 (0x0008) + class UCustomImage* Icon_Category; // 0x0468 (0x0008) + class UCustomWidgetSwitcher* Switcher_Base; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader_Base.MenuLayer_ListHeader_Base_C.SetListBaseType - // void SetListBaseType(TEnumAsByte ListMenuBaseType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader_Base.MenuLayer_ListHeader_Base_C.SetListBaseSwitch - // void SetListBaseSwitch(int32_t BaseIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe.MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe_C.SetIconTexture + // void SetIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe.MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe_C.SetIconBaseSwitcher + // void SetIconBaseSwitcher(int32_t Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe.MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe_C.SetTextDetail + // void SetTextDetail(FText ItemName); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C -/// Size: 0x0518 (1304 bytes) (0x000468 - 0x000518) align 8 MaxSize: 0x0518 -class UMenuLayer_ListHeader_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_RankIcon.MenuLayer_ItemSelect_Detail_RankIcon_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_ItemSelect_Detail_RankIcon_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCanvasPanel* Group_Count_Max_GR; // 0x0470 (0x0008) - class UCanvasPanel* Group_Count_Max_OR; // 0x0478 (0x0008) - class UCanvasPanel* Group_Item_Count; // 0x0480 (0x0008) - class UCanvasPanel* Group_Label_Fever; // 0x0488 (0x0008) - class UMenuLayer_ItemList_Filter_C* MenuLayer_ItemList_Filter; // 0x0490 (0x0008) - class UMenuLayer_ItemList_Sort_C* MenuLayer_ItemList_Sort; // 0x0498 (0x0008) - class UMenuLayer_ListHeader_Base_C* MenuLayer_ListHeader_Base; // 0x04A0 (0x0008) - class UNumPrimitive* NumPrimitive_Current_Normal; // 0x04A8 (0x0008) - class UNumPrimitive* NumPrimitive_Max_GR; // 0x04B0 (0x0008) - class UNumPrimitive* NumPrimitive_Max_OR; // 0x04B8 (0x0008) - class UWidgetSwitcher* Switcher_Count_Max; // 0x04C0 (0x0008) - class UWidgetSwitcher* Switcher_Label; // 0x04C8 (0x0008) - class UCustomTextBlock* Text_Count_Slash_GR; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Count_Slash_OR; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Label_BL; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Label_Fever; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Label_GR; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_Label_OR; // 0x04F8 (0x0008) - FName NUM_NORMAL; // 0x0500 (0x0008) - FName NUM_MAX; // 0x0508 (0x0008) - FName NUM_OVERFLOW; // 0x0510 (0x0008) + class UCustomImage* Base_Select; // 0x0468 (0x0008) + class UCustomImage* Icon_Rank; // 0x0470 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetFeverTextVisibility - // void SetFeverTextVisibility(bool Visibility); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.UpdateNumStyle - // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetChangeStyleNum - // void SetChangeStyleNum(EItemPossessionStatusType newParam); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetVisibilityLabel - // void SetVisibilityLabel(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetLabelColor - // void SetLabelColor(TEnumAsByte ListMenuBaseType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetListBaseType - // void SetListBaseType(TEnumAsByte ListMenuBaseType, TEnumAsByte listMenuSortType, TEnumAsByte listMenuFilterType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetFilterBaseSwitch - // void SetFilterBaseSwitch(int32_t sortIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetLabelColorSwitch - // void SetLabelColorSwitch(int32_t LabelIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetSortBaseSwitch - // void SetSortBaseSwitch(int32_t sortIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetListBaseSwitch - // void SetListBaseSwitch(int32_t BaseIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetOrderType - // void SetOrderType(ESortOrderType orderType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetValidFilter - // void SetValidFilter(bool Valid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetVisibilityOfFilter - // void SetVisibilityOfFilter(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetSortType - // void SetSortType(ESortType sortType, FName sortId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetVisibilityOfSort - // void SetVisibilityOfSort(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetMaxCountNum - // void SetMaxCountNum(int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetCurrentCountNum - // void SetCurrentCountNum(int32_t currentCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetVisibilityOfItemCount - // void SetVisibilityOfItemCount(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetSortImage - // void SetSortImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetSortName - // void SetSortName(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetSortInfo - // void SetSortInfo(ESortType sortType, ESortOrderType orderType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetLabelText - // void SetLabelText(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.ExecuteUbergraph_MenuLayer_ListHeader - // void ExecuteUbergraph_MenuLayer_ListHeader(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_RankIcon.MenuLayer_ItemSelect_Detail_RankIcon_C.SetBaseSelectVisibility + // void SetBaseSelectVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_RankIcon.MenuLayer_ItemSelect_Detail_RankIcon_C.SetIconRankTexture + // void SetIconRankTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_RankIcon.MenuLayer_ItemSelect_Detail_RankIcon_C.SetIconSwitcher + // void SetIconSwitcher(int32_t Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C -/// Size: 0x0818 (2072 bytes) (0x000770 - 0x000818) align 8 MaxSize: 0x0818 -class UMenuGroup_ItemList_Bar_C : public UMenuListGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Craft_Item.MenuLayer_ItemSelect_Detail_Craft_Item_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_ItemSelect_Detail_Craft_Item_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out_static; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in_static; // 0x0780 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0788 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0790 (0x0008) - class UCustomTileView* CustomTileView; // 0x0798 (0x0008) - class UCanvasPanel* Group_Empty; // 0x07A0 (0x0008) - class UCanvasPanel* Group_List; // 0x07A8 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07B0 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07B8 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07C0 (0x0008) - SDK_UNDEFINED(16,907) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07C8 (0x0010) - SDK_UNDEFINED(16,908) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07D8 (0x0010) - SDK_UNDEFINED(16,909) /* FMulticastInlineDelegate */ __um(OnEnterSelect); // 0x07E8 (0x0010) - SDK_UNDEFINED(16,910) /* FMulticastInlineDelegate */ __um(OnEnterStart); // 0x07F8 (0x0010) - SDK_UNDEFINED(16,911) /* FMulticastInlineDelegate */ __um(OnEnterRPushCenter); // 0x0808 (0x0010) + class UCustomImage* DecorationLine_Item; // 0x0468 (0x0008) + class UCustomTextBlock* Text_ItemStatus_Label; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetListBaseType - // void SetListBaseType(TEnumAsByte ListMenuBaseType, TEnumAsByte listMenuSortType, TEnumAsByte listMenuFilterType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetLabelColor - // void SetLabelColor(TEnumAsByte ListMenuBaseType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.EnableEmptyList - // void EnableEmptyList(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetEmptyText - // void SetEmptyText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetMaxCountVisibility - // void SetMaxCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetCheckedStatus - // void SetCheckedStatus(bool Condition); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetSwitchBase - // void SetSwitchBase(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetTabLabel - // void SetTabLabel(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetValidFilterButton - // void SetValidFilterButton(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetFilterVisibility - // void SetFilterVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetSortVisibility - // void SetSortVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetCount - // void SetCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetSortIconImage - // void SetSortIconImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetSortName - // void SetSortName(ESortType sortType, FName sortId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.EnterRLeft - // void EnterRLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.EnterRUp - // void EnterRUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.EnterSelect - // void EnterSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.EnterStart - // void EnterStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.EnterRPushCenter - // void EnterRPushCenter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.ExecuteUbergraph_MenuGroup_ItemList_Bar - // void ExecuteUbergraph_MenuGroup_ItemList_Bar(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.OnEnterRPushCenter__DelegateSignature - // void OnEnterRPushCenter__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.OnEnterStart__DelegateSignature - // void OnEnterStart__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.OnEnterSelect__DelegateSignature - // void OnEnterSelect__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.OnEnterRUp__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.OnEnterRLeft__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Craft_Item.MenuLayer_ItemSelect_Detail_Craft_Item_C.SetDecorationLineVisiblity + // void SetDecorationLineVisiblity(bool Visiblity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Craft_Item.MenuLayer_ItemSelect_Detail_Craft_Item_C.SetItemStatusLabelText + // void SetItemStatusLabelText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C -/// Size: 0x0818 (2072 bytes) (0x000770 - 0x000818) align 8 MaxSize: 0x0818 -class UMenuGroup_ItemList_Bar_InBulk_C : public UMenuListGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon.MenuLayer_ItemSelect_List_PageIcon_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_ItemSelect_List_PageIcon_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) - class UCanvasPanel* Group_List; // 0x0798 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A8 (0x0008) - class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x07B0 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07B8 (0x0008) - SDK_UNDEFINED(16,912) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,913) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07D0 (0x0010) - SDK_UNDEFINED(16,914) /* FMulticastInlineDelegate */ __um(OnEnterSelect); // 0x07E0 (0x0010) - SDK_UNDEFINED(16,915) /* FMulticastInlineDelegate */ __um(OnEnterStart); // 0x07F0 (0x0010) - FName TEXT_TOTAL_LABEL; // 0x0800 (0x0008) - SDK_UNDEFINED(16,916) /* FMulticastInlineDelegate */ __um(OnEnterRPushCenter); // 0x0808 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* base; // 0x0470 (0x0008) + class UMenuLayer_ItemSelect_List_PageIcon_PageIcon_C* MenuLayer_ItemSelect_Detail_RankIcon_Page; // 0x0478 (0x0008) + class UMenuLayer_ItemSelect_List_PageIcon_PageIcon_C* MenuLayer_ItemSelect_Detail_RankIcon_Page0; // 0x0480 (0x0008) + class UMenuLayer_ItemSelect_List_PageIcon_PageIcon_C* MenuLayer_ItemSelect_Detail_RankIcon_Page1; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0490 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetListBaseType - // void SetListBaseType(TEnumAsByte ListMenuBaseType, TEnumAsByte listMenuSortType, TEnumAsByte listMenuFilterType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetLabelColor_Empty - // void SetLabelColor_Empty(TEnumAsByte ListMenuBaseType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetLabelColor - // void SetLabelColor(TEnumAsByte ListMenuBaseType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetValidFilterButton - // void SetValidFilterButton(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.EnableEmptyList - // void EnableEmptyList(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.Set Total Value Text - // void SetTotalValueText(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetTotalMoneyIconTexture - // void SetTotalMoneyIconTexture(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.Set Total Count Switcher - // void SetTotalCountSwitcher(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetTotalLabelText - // void SetTotalLabelText(FName Value); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetSwitchBase - // void SetSwitchBase(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetCount - // void SetCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetFilterVisibility - // void SetFilterVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetSortVisibility - // void SetSortVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetSortIconImage - // void SetSortIconImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetTabLabel - // void SetTabLabel(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetSortName - // void SetSortName(ESortType sortType, FName sortId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.EnterRLeft - // void EnterRLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.EnterRUp - // void EnterRUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.EnterSelect - // void EnterSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.EnterRPushCenter - // void EnterRPushCenter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.EnterStart - // void EnterStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.ExecuteUbergraph_MenuGroup_ItemList_Bar_InBulk - // void ExecuteUbergraph_MenuGroup_ItemList_Bar_InBulk(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.OnEnterRPushCenter__DelegateSignature - // void OnEnterRPushCenter__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.OnEnterStart__DelegateSignature - // void OnEnterStart__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.OnEnterSelect__DelegateSignature - // void OnEnterSelect__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.OnEnterRUp__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.OnEnterRLeft__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon.MenuLayer_ItemSelect_List_PageIcon_C.SetRankIcon + // void SetRankIcon(int32_t Index, FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon.MenuLayer_ItemSelect_List_PageIcon_C.SetPageNum + // void SetPageNum(int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon.MenuLayer_ItemSelect_List_PageIcon_C.SetVisibilityKey + // void SetVisibilityKey(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon.MenuLayer_ItemSelect_List_PageIcon_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon.MenuLayer_ItemSelect_List_PageIcon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_PageIcon.MenuLayer_ItemSelect_List_PageIcon_C.ExecuteUbergraph_MenuLayer_ItemSelect_List_PageIcon + // void ExecuteUbergraph_MenuLayer_ItemSelect_List_PageIcon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C -/// Size: 0x0828 (2088 bytes) (0x000770 - 0x000828) align 8 MaxSize: 0x0828 -class UMenuGroup_Shop_Rebuild_ItemList_Bar_C : public UMenuListGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C +/// Size: 0x0580 (1408 bytes) (0x000480 - 0x000580) align 8 MaxSize: 0x0580 +class UMenuLayer_ItemSelect_CharaSelect_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out_static; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in_static; // 0x0780 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0788 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0790 (0x0008) - class UCustomTileView* CustomTileView; // 0x0798 (0x0008) - class UCanvasPanel* Group_Empty; // 0x07A0 (0x0008) - class UCanvasPanel* Group_List; // 0x07A8 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07B0 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07B8 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07C0 (0x0008) - SDK_UNDEFINED(16,917) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07C8 (0x0010) - SDK_UNDEFINED(16,918) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07D8 (0x0010) - SDK_UNDEFINED(16,919) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07E8 (0x0010) - SDK_UNDEFINED(16,920) /* FMulticastInlineDelegate */ __um(OnEnterFilter); // 0x07F8 (0x0010) - SDK_UNDEFINED(16,921) /* FMulticastInlineDelegate */ __um(FavoriteFunction); // 0x0808 (0x0010) - SDK_UNDEFINED(16,922) /* FMulticastInlineDelegate */ __um(OnEnterRPushCenter); // 0x0818 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0488 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A0 (0x0008) + class UCustomImage* Base_Normal; // 0x04A8 (0x0008) + class UCustomImage* Base_Select; // 0x04B0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04B8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C0 (0x0008) + class UCanvasPanel* Group_Parts; // 0x04C8 (0x0008) + class UCanvasPanel* Group_Rquest; // 0x04D0 (0x0008) + class UCanvasPanel* Group_SelfMade; // 0x04D8 (0x0008) + class UCustomImage* Icon_Buff; // 0x04E0 (0x0008) + class UCustomImage* Icon_Check; // 0x04E8 (0x0008) + class UCustomImage* Icon_Face; // 0x04F0 (0x0008) + class UCustomImage* ICON_LIFE; // 0x04F8 (0x0008) + class UCustomImage* Icon_LifeParan; // 0x0500 (0x0008) + class UCustomImage* Icon_LifeParan0; // 0x0508 (0x0008) + class UCustomImage* Icon_Parameter; // 0x0510 (0x0008) + class UCustomImage* Icon_Parameter1; // 0x0518 (0x0008) + class UNumPrimitive* NumPrimitive_Level_Nam; // 0x0520 (0x0008) + class UNumPrimitive* NumPrimitive_Power; // 0x0528 (0x0008) + class UNumPrimitive* NumPrimitive_Power2; // 0x0530 (0x0008) + class UWidgetSwitcher* Switcher; // 0x0538 (0x0008) + class UCustomTextBlock* Text_CharacterName_Normal; // 0x0540 (0x0008) + class UCustomTextBlock* Text_CharacterName_Select; // 0x0548 (0x0008) + class UCustomTextBlock* Text_Level; // 0x0550 (0x0008) + class UCustomTextBlock* Text_ProductionAbility; // 0x0558 (0x0008) + class UCanvasPanel* Transform; // 0x0560 (0x0008) + FName ICON_ID_FAVORITE; // 0x0568 (0x0008) + FName ICON_ID_BUFF; // 0x0570 (0x0008) + FName TEXT_ID_POWER; // 0x0578 (0x0008) /// Functions - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetFeverTextVisibility - // void SetFeverTextVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetListBaseType - // void SetListBaseType(TEnumAsByte ListMenuBaseType, TEnumAsByte listMenuSortType, TEnumAsByte listMenuFilterType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.EnableEmptyList - // void EnableEmptyList(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetEmptyText - // void SetEmptyText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetMaxCountVisibility - // void SetMaxCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetCheckedStatus - // void SetCheckedStatus(bool Condition); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetSwitchBase - // void SetSwitchBase(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetTabLabel - // void SetTabLabel(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetValidFilterButton - // void SetValidFilterButton(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetFilterVisibility - // void SetFilterVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetSortVisibility - // void SetSortVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetCount - // void SetCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetSortIconImage - // void SetSortIconImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetSortName - // void SetSortName(ESortType sortType, FName sortId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.EnterRLeft - // void EnterRLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.EnterRUp - // void EnterRUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.EnterSort - // void EnterSort(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.EnterFilter - // void EnterFilter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.OnFavoriteFunction - // void OnFavoriteFunction(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.EnterRPushCenter - // void EnterRPushCenter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.ExecuteUbergraph_MenuGroup_Shop_Rebuild_ItemList_Bar - // void ExecuteUbergraph_MenuGroup_Shop_Rebuild_ItemList_Bar(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.OnEnterRPushCenter__DelegateSignature - // void OnEnterRPushCenter__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.FavoriteFunction__DelegateSignature - // void FavoriteFunction__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.OnEnterFilter__DelegateSignature - // void OnEnterFilter__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.OnEnterSort__DelegateSignature - // void OnEnterSort__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.OnEnterRUp__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.OnEnterRLeft__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetBuffIconVisibility + // void SetBuffIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetBuffIconTexture + // void SetBuffIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetProductionAbilityText + // void SetProductionAbilityText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetPowerType + // void SetPowerType(bool _isRequest); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetFavoriteIconVisibility + // void SetFavoriteIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetFavoriteIcon + // void SetFavoriteIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetChecked + // void SetChecked(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetLifePowerNum + // void SetLifePowerNum(int32_t power, bool isBuffed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetLevel + // void SetLevel(int32_t Level); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetLifeParamIcon + // void SetLifeParamIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetLifeIcon + // void SetLifeIcon(FName _iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetCharaIcon + // void SetCharaIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetCharaName + // void SetCharaName(FString Name); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetVisibilityOfParts + // void SetVisibilityOfParts(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetVisibilityOfBase + // void SetVisibilityOfBase(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect.MenuLayer_ItemSelect_CharaSelect_C.ExecuteUbergraph_MenuLayer_ItemSelect_CharaSelect + // void ExecuteUbergraph_MenuLayer_ItemSelect_CharaSelect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C -/// Size: 0x07FC (2044 bytes) (0x000770 - 0x0007FC) align 8 MaxSize: 0x07FC -class UMenuGroup_Character_SkillList_C : public UMenuListGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Required_Item.MenuLayer_ItemSelect_Detail_Required_Item_C +/// Size: 0x04DD (1245 bytes) (0x000468 - 0x0004DD) align 8 MaxSize: 0x04DD +class UMenuLayer_ItemSelect_Detail_Required_Item_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) - class UMenuLayer_Character_SkillList_Base_C* MenuLayer_Character_SkillDetail_Base; // 0x0798 (0x0008) - class UMenuLayer_Character_SkillList_SkillName_C* MenuLayer_Character_SkillDetail_SkillName; // 0x07A0 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A8 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07B0 (0x0008) - SDK_UNDEFINED(16,923) /* FMulticastInlineDelegate */ __um(OnPageSendEvent); // 0x07B8 (0x0010) - SDK_UNDEFINED(16,924) /* FMulticastInlineDelegate */ __um(OnPageBackEvent); // 0x07C8 (0x0010) - SDK_UNDEFINED(16,925) /* FMulticastInlineDelegate */ __um(OnListScrollUPEvent); // 0x07D8 (0x0010) - SDK_UNDEFINED(16,926) /* FMulticastInlineDelegate */ __um(OnListScrollDownEvent); // 0x07E8 (0x0010) - int32_t DISPLAY_LIST_NUM; // 0x07F8 (0x0004) + class UWidgetAnimation* Default_Focus_Select_in; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0480 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0488 (0x0008) + class UCanvasPanel* Group_Item_Name; // 0x0490 (0x0008) + class UCustomImage* Icon_Item; // 0x0498 (0x0008) + class UNumPrimitive* NumPrimitive_Item_Cost; // 0x04A0 (0x0008) + class UNumPrimitive* NumPrimitive_Item_Stock; // 0x04A8 (0x0008) + class UNumPrimitive* NumPrimitive_Item_Stock_Unavailable; // 0x04B0 (0x0008) + class UCanvasPanel* Root; // 0x04B8 (0x0008) + class UWidgetSwitcher* Switcher_Stock; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Item_Name; // 0x04C8 (0x0008) + int32_t cost; // 0x04D0 (0x0004) + FName ICON_ID_NOT_GET; // 0x04D4 (0x0008) + bool isEquipAnimPlay; // 0x04DC (0x0001) /// Functions - // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.SetHeaderIcon - // void SetHeaderIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.Set Visibility LRButton - // void SetVisibilityLRButton(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.SwitchListEmpty - // void SwitchListEmpty(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.Set Header Name - // void SetHeaderName(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.IsTop - // void IsTop(bool& IsTop); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.IsBottom - // void IsBottom(bool& IsBottom); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.OnPageSend - // void OnPageSend(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.OnPageBack - // void OnPageBack(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.OnListScrollUP - // void OnListScrollUP(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.OnListScrollDown - // void OnListScrollDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.ExecuteUbergraph_MenuGroup_Character_SkillList - // void ExecuteUbergraph_MenuGroup_Character_SkillList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.OnListScrollDownEvent__DelegateSignature - // void OnListScrollDownEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.OnListScrollUPEvent__DelegateSignature - // void OnListScrollUPEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.OnPageBackEvent__DelegateSignature - // void OnPageBackEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.OnPageSendEvent__DelegateSignature - // void OnPageSendEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Required_Item.MenuLayer_ItemSelect_Detail_Required_Item_C.SetEquipAnimation + // void SetEquipAnimation(bool isPlay, double animSyncTime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Required_Item.MenuLayer_ItemSelect_Detail_Required_Item_C.SetStock + // void SetStock(int32_t stock); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Required_Item.MenuLayer_ItemSelect_Detail_Required_Item_C.SetCost + // void SetCost(int32_t cost); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Required_Item.MenuLayer_ItemSelect_Detail_Required_Item_C.SetItemName + // void SetItemName(FText ItemName); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Required_Item.MenuLayer_ItemSelect_Detail_Required_Item_C.SetItemIcon + // void SetItemIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuLayer_ItemSelect_Detail_Required_Item.MenuLayer_ItemSelect_Detail_Required_Item_C.SetRequiredItemVisibility + // void SetRequiredItemVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/PlayLog/MenuGroup_Multi_PlayLog_List.MenuGroup_Multi_PlayLog_List_C -/// Size: 0x07B8 (1976 bytes) (0x000770 - 0x0007B8) align 8 MaxSize: 0x07B8 -class UMenuGroup_Multi_PlayLog_List_C : public UMenuListGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemCraft_Equip_Select.MenuGroup_ItemCraft_Equip_Select_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_ItemCraft_Equip_Select_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) - class UCanvasPanel* Group_List; // 0x0798 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A8 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07B0 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_ItemSelect_Detail_Required_Item_C* MenuLayer_ItemSelect_Detail_Required_Item; // 0x0738 (0x0008) + class UCustomTextBlock* Text_Required_Item_Label; // 0x0740 (0x0008) + class UCustomTextBlock* Text_Required_Item_Label0; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Required_Item_Label1; // 0x0750 (0x0008) + FName TEXT_ID_LABEL; // 0x0758 (0x0008) + FName TEXT_ID_LABEL2; // 0x0760 (0x0008) + FName TEXT_ID_LABEL3; // 0x0768 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/PlayLog/MenuGroup_Multi_PlayLog_List.MenuGroup_Multi_PlayLog_List_C.ValidEmpty - // void ValidEmpty(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/PlayLog/MenuGroup_Multi_PlayLog_List.MenuGroup_Multi_PlayLog_List_C.Set Header Text - // void SetHeaderText(FName HeaderTextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/PlayLog/MenuGroup_Multi_PlayLog_List.MenuGroup_Multi_PlayLog_List_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/PlayLog/MenuGroup_Multi_PlayLog_List.MenuGroup_Multi_PlayLog_List_C.ExecuteUbergraph_MenuGroup_Multi_PlayLog_List - // void ExecuteUbergraph_MenuGroup_Multi_PlayLog_List(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemCraft_Equip_Select.MenuGroup_ItemCraft_Equip_Select_C.SetItem + // void SetItem(FName ItemId, FString ItemName, int32_t Num); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemCraft_Equip_Select.MenuGroup_ItemCraft_Equip_Select_C.SetLabelText + // void SetLabelText(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C -/// Size: 0x0974 (2420 bytes) (0x000920 - 0x000974) align 8 MaxSize: 0x0974 -class UMenuTop_Multi_PlayLog_C : public UMultiPlayHistoryMenuTop +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C +/// Size: 0x0F4C (3916 bytes) (0x0009C0 - 0x000F4C) align 8 MaxSize: 0x0F4C +class UMenuGroup_ItemSelect_Detail_C : public UItemCraftRecipeDetailMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0920 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x0928 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0930 (0x0008) - class UMenuGroup_InterLockDelivery_Loading_C* MenuGroup_InterLockDelivery_Loading; // 0x0938 (0x0008) - class UMenuGroup_Multi_Lobby_RoomSetting_Detail_C* MenuGroup_Multi_Lobby_RoomSetting_Detail; // 0x0940 (0x0008) - class UMenuGroup_Multi_PlayLog_List_C* MenuGroup_Multi_PlayLog_List; // 0x0948 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0950 (0x0008) - FName SE_ENTER; // 0x0958 (0x0008) - bool itemListCreated; // 0x0960 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0961 (0x0003) MISSED - FName PRESET_NAME_LIST_LOAD; // 0x0964 (0x0008) - FName PRESET_NAME_LIST_CREATED; // 0x096C (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x09C0 (0x0008) + class UWidgetAnimation* icon_swap_stop; // 0x09C8 (0x0008) + class UWidgetAnimation* icon_swap_start; // 0x09D0 (0x0008) + class UWidgetAnimation* MaterialItemDetail_Open_out; // 0x09D8 (0x0008) + class UWidgetAnimation* MaterialItemDetail_Open_in; // 0x09E0 (0x0008) + class UWidgetAnimation* SlideFromRight_in; // 0x09E8 (0x0008) + class UWidgetAnimation* SlideFromLeft_in; // 0x09F0 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x09F8 (0x0008) + class UCanvasPanel* Group_Alchemist; // 0x0A00 (0x0008) + class UCanvasPanel* Group_Artist; // 0x0A08 (0x0008) + class UCanvasPanel* Group_Blacksmith; // 0x0A10 (0x0008) + class UCanvasPanel* Group_Bottom; // 0x0A18 (0x0008) + class UCanvasPanel* Group_Carpenter; // 0x0A20 (0x0008) + class UCanvasPanel* Group_Consume; // 0x0A28 (0x0008) + class UCanvasPanel* Group_Cook; // 0x0A30 (0x0008) + class UCanvasPanel* Group_Count_Slash; // 0x0A38 (0x0008) + class UCanvasPanel* Group_Craft; // 0x0A40 (0x0008) + class UCanvasPanel* Group_Craft_Art; // 0x0A48 (0x0008) + class UCanvasPanel* Group_Craft_Material; // 0x0A50 (0x0008) + class UCanvasPanel* Group_Equip; // 0x0A58 (0x0008) + class UCanvasPanel* Group_Grid; // 0x0A60 (0x0008) + class UCanvasPanel* Group_Guide; // 0x0A68 (0x0008) + class UCanvasPanel* Group_Header_Rank; // 0x0A70 (0x0008) + class UCanvasPanel* Group_ItemRequired; // 0x0A78 (0x0008) + class UCanvasPanel* Group_ItemStatus; // 0x0A80 (0x0008) + class UCanvasPanel* Group_Level; // 0x0A88 (0x0008) + class UCanvasPanel* Group_Life_Recipe; // 0x0A90 (0x0008) + class UCanvasPanel* Group_MaterialItemDetail; // 0x0A98 (0x0008) + class UCanvasPanel* Group_MaterialItemDetail_Recipe; // 0x0AA0 (0x0008) + class UCanvasPanel* Group_NeedleWorker; // 0x0AA8 (0x0008) + class UCanvasPanel* Group_Random_Radipe_Level; // 0x0AB0 (0x0008) + class UCanvasPanel* Group_Random_Recipe_Capricious; // 0x0AB8 (0x0008) + class UCanvasPanel* Group_Random_Recipe_Level; // 0x0AC0 (0x0008) + class UCanvasPanel* Group_Rank; // 0x0AC8 (0x0008) + class UCanvasPanel* Group_Size_ItemStatus; // 0x0AD0 (0x0008) + class UCanvasPanel* Group_Skip; // 0x0AD8 (0x0008) + class UCanvasPanel* Group_Stock; // 0x0AE0 (0x0008) + class UCanvasPanel* Group_Stock_Count; // 0x0AE8 (0x0008) + class UCanvasPanel* Group_Stock_Quality; // 0x0AF0 (0x0008) + class UCanvasPanel* Group_Text; // 0x0AF8 (0x0008) + class UHorizontalBox* Horizontal_Normal; // 0x0B00 (0x0008) + class UHorizontalBox* HorizontalBox; // 0x0B08 (0x0008) + class UHorizontalBox* HorizontalBox0; // 0x0B10 (0x0008) + class UCustomImage* Icon_Header_Quest; // 0x0B18 (0x0008) + class UCustomImage* Icon_Header_Rank; // 0x0B20 (0x0008) + class UCustomImage* Icon_Header_Rarity_Star; // 0x0B28 (0x0008) + class UCustomImage* Icon_Item_Recipe; // 0x0B30 (0x0008) + class UCustomImage* Icon_Item_Recipe_Silhouette; // 0x0B38 (0x0008) + class UCustomImage* Icon_ItemEffect; // 0x0B40 (0x0008) + class UCustomImage* Icon_ItemEffect1; // 0x0B48 (0x0008) + class UCustomImage* Icon_ItemEffect2; // 0x0B50 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0B58 (0x0008) + class UCustomImage* Icon_Life_Capricious; // 0x0B60 (0x0008) + class UCustomImage* Icon_Recommendation_Life; // 0x0B68 (0x0008) + class UCustomImage* Image_Item; // 0x0B70 (0x0008) + class UCustomImage* Image_Rank; // 0x0B78 (0x0008) + class UCustomImage* Image_Rarity; // 0x0B80 (0x0008) + class UCustomImage* Image_Rarity3; // 0x0B88 (0x0008) + class UCustomImage* Image_Rarity4; // 0x0B90 (0x0008) + class UCustomImage* Image_Rarity5; // 0x0B98 (0x0008) + class UCustomImage* Image_Rarity6; // 0x0BA0 (0x0008) + class UMenuLayer_Character_Detail_Param_Life_C* MenuLayer_Character_Detail_Param_Life_00; // 0x0BA8 (0x0008) + class UMenuLayer_Character_Detail_Param_Life_C* MenuLayer_Character_Detail_Param_Life_01; // 0x0BB0 (0x0008) + class UMenuLayer_Character_Detail_Param_Life_C* MenuLayer_Character_Detail_Param_Life_02; // 0x0BB8 (0x0008) + class UMenuLayer_Character_Detail_Param_Life_C* MenuLayer_Character_Detail_Param_Life_03; // 0x0BC0 (0x0008) + class UMenuLayer_ItemSelect_Detail_Craft_Item_C* MenuLayer_ItemSelect_Detail_Craft_Item; // 0x0BC8 (0x0008) + class UMenuLayer_ItemSelect_Detail_Craft_Item_C* MenuLayer_ItemSelect_Detail_Craft_Item7; // 0x0BD0 (0x0008) + class UMenuLayer_ItemSelect_Detail_Craft_Item_C* MenuLayer_ItemSelect_Detail_Craft_Item8; // 0x0BD8 (0x0008) + class UMenuLayer_ItemSelect_Detail_Craft_Item_C* MenuLayer_ItemSelect_Detail_Craft_Item9; // 0x0BE0 (0x0008) + class UMenuLayer_ItemSelect_Detail_Craft_Item_C* MenuLayer_ItemSelect_Detail_Craft_Item10; // 0x0BE8 (0x0008) + class UMenuLayer_ItemSelect_Detail_Craft_Item_C* MenuLayer_ItemSelect_Detail_Craft_Item11; // 0x0BF0 (0x0008) + class UMenuLayer_ItemSelect_Detail_Craft_Item_C* MenuLayer_ItemSelect_Detail_Craft_Item12; // 0x0BF8 (0x0008) + class UMenuLayer_ItemSelect_Detail_Craft_Item_C* MenuLayer_ItemSelect_Detail_Craft_Item13; // 0x0C00 (0x0008) + class UMenuLayer_ItemSelect_Detail_Craft_Item_C* MenuLayer_ItemSelect_Detail_Craft_Item14; // 0x0C08 (0x0008) + class UMenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe_C* MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe; // 0x0C10 (0x0008) + class UMenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe_C* MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe15; // 0x0C18 (0x0008) + class UMenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe_C* MenuLayer_ItemSelect_Detail_MaterialItemDetail_Recipe16; // 0x0C20 (0x0008) + class UMenuLayer_ItemSelect_Detail_RankIcon_C* MenuLayer_ItemSelect_Detail_RankIcon; // 0x0C28 (0x0008) + class UMenuLayer_ItemSelect_Detail_RankIcon_C* MenuLayer_ItemSelect_Detail_RankIcon17; // 0x0C30 (0x0008) + class UMenuLayer_ItemSelect_Detail_RankIcon_C* MenuLayer_ItemSelect_Detail_RankIcon18; // 0x0C38 (0x0008) + class UMenuLayer_ItemSelect_Detail_Required_Item_C* MenuLayer_MusicGame_ItemSelect_Detail_Required_Item; // 0x0C40 (0x0008) + class UMenuLayer_ItemSelect_Detail_Required_Item_C* MenuLayer_MusicGame_ItemSelect_Detail_Required_Item19; // 0x0C48 (0x0008) + class UMenuLayer_ItemSelect_Detail_Required_Item_C* MenuLayer_MusicGame_ItemSelect_Detail_Required_Item20; // 0x0C50 (0x0008) + class UMenuLayer_ItemSelect_Detail_Required_Item_C* MenuLayer_MusicGame_ItemSelect_Detail_Required_Item21; // 0x0C58 (0x0008) + class UMenuLayer_ItemSelect_Detail_Required_Item_C* MenuLayer_MusicGame_ItemSelect_Detail_Required_Item22; // 0x0C60 (0x0008) + class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x0C68 (0x0008) + class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x0C70 (0x0008) + class UMenuLayer_ItemSelect_Detail_Rarity_C* MenuLayer_Rarity_Life_Recipe; // 0x0C78 (0x0008) + class UMenuLayer_ItemSelect_Detail_Rarity_C* MenuLayer_Rarity_Random_Recipe_Max; // 0x0C80 (0x0008) + class UMenuLayer_ItemSelect_Detail_Rarity_C* MenuLayer_Rarity_Random_Recipe_Min; // 0x0C88 (0x0008) + class UNumPrimitive* NumPrimitive_Grid_Detail_Left; // 0x0C90 (0x0008) + class UNumPrimitive* NumPrimitive_Grid_Detail_Left23; // 0x0C98 (0x0008) + class UNumPrimitive* NumPrimitive_Grid_Detail_Right; // 0x0CA0 (0x0008) + class UNumPrimitive* NumPrimitive_Grid_Detail_Right24; // 0x0CA8 (0x0008) + class UNumPrimitive* NumPrimitive_Level; // 0x0CB0 (0x0008) + class UNumPrimitive* NumPrimitive_Level_Capricious_Max; // 0x0CB8 (0x0008) + class UNumPrimitive* NumPrimitive_Level_Capricious_Min; // 0x0CC0 (0x0008) + class UNumPrimitive* NumPrimitive_Max; // 0x0CC8 (0x0008) + class UNumPrimitive* NumPrimitive_Recommendation; // 0x0CD0 (0x0008) + class UNumPrimitive* NumPrimitive_Stock; // 0x0CD8 (0x0008) + class UNumPrimitive* NumPrimitive_Stock_Count; // 0x0CE0 (0x0008) + class UNumPrimitive* NumPrimitive_Stock_Quality; // 0x0CE8 (0x0008) + class UWidgetSwitcher* Switch_Header; // 0x0CF0 (0x0008) + class UWidgetSwitcher* Switcher_Group_Middle; // 0x0CF8 (0x0008) + class UWidgetSwitcher* Switcher_Header_Life; // 0x0D00 (0x0008) + class UWidgetSwitcher* Switcher_Icon_Header; // 0x0D08 (0x0008) + class UCustomWidgetSwitcher* Switcher_Icon_Item; // 0x0D10 (0x0008) + class UWidgetSwitcher* Switcher_ItemStatus; // 0x0D18 (0x0008) + class UWidgetSwitcher* Switcher_Recommendation; // 0x0D20 (0x0008) + class UWidgetSwitcher* Switcher_Stock; // 0x0D28 (0x0008) + class UCustomTextBlock* Text_Clear; // 0x0D30 (0x0008) + class UCustomTextBlock* Text_Count_Slash; // 0x0D38 (0x0008) + class UCustomTextBlock* Text_Grid_Detail_Multiply; // 0x0D40 (0x0008) + class UCustomTextBlock* Text_Grid_Detail_Multiply25; // 0x0D48 (0x0008) + class UCustomTextBlock* Text_Header_Rank; // 0x0D50 (0x0008) + class UCustomTextBlock* Text_Item_Name; // 0x0D58 (0x0008) + class UCustomTextBlock* Text_ItemEffect; // 0x0D60 (0x0008) + class UCustomTextBlock* Text_ItemEffect26; // 0x0D68 (0x0008) + class UCustomTextBlock* Text_ItemEffect27; // 0x0D70 (0x0008) + class UCustomTextBlock* Text_ItemEffect_Label; // 0x0D78 (0x0008) + class UHorizontalBox* Text_ItemStatus; // 0x0D80 (0x0008) + class UCustomTextBlock* Text_ItemStatus28; // 0x0D88 (0x0008) + class UCustomTextBlock* Text_ItemStatus29; // 0x0D90 (0x0008) + class UCustomTextBlock* Text_ItemStatus30; // 0x0D98 (0x0008) + class UCustomTextBlock* Text_ItemStatus31; // 0x0DA0 (0x0008) + class UCustomTextBlock* Text_ItemStatus32; // 0x0DA8 (0x0008) + class UCustomTextBlock* Text_ItemStatus33; // 0x0DB0 (0x0008) + class UCustomTextBlock* Text_ItemStatus_Category; // 0x0DB8 (0x0008) + class UCustomTextBlock* Text_ItemStatus_Label; // 0x0DC0 (0x0008) + class UCustomTextBlock* Text_ItemStatus_Label34; // 0x0DC8 (0x0008) + class UCustomTextBlock* Text_ItemStatus_Label35; // 0x0DD0 (0x0008) + class UCustomTextBlock* Text_ItemStatus_Label36; // 0x0DD8 (0x0008) + class UCustomTextBlock* Text_ItemStatus_Label37; // 0x0DE0 (0x0008) + class UCustomTextBlock* Text_Level; // 0x0DE8 (0x0008) + class UCustomTextBlock* Text_Level_Capricious_Max; // 0x0DF0 (0x0008) + class UCustomTextBlock* Text_Level_Capricious_Min; // 0x0DF8 (0x0008) + class UCustomTextBlock* Text_Life_Recipe; // 0x0E00 (0x0008) + class UCustomTextBlock* Text_Life_Recipe_Capricious; // 0x0E08 (0x0008) + class UCustomTextBlock* Text_Material_Detail; // 0x0E10 (0x0008) + class UCustomTextBlock* Text_MaterialItemDetail; // 0x0E18 (0x0008) + class UCustomTextBlock* Text_MaterialItemDetail_Key; // 0x0E20 (0x0008) + class UCustomTextBlock* Text_Recommendation; // 0x0E28 (0x0008) + class UCustomTextBlock* Text_Recommendation_Life_Label; // 0x0E30 (0x0008) + class UCustomTextBlock* Text_Required_Item_Label; // 0x0E38 (0x0008) + class UCustomTextBlock* Text_Required_Item_Label38; // 0x0E40 (0x0008) + class UCustomTextBlock* Text_Required_Item_Label39; // 0x0E48 (0x0008) + class UCustomTextBlock* Text_Rerity_Random_Recipe_Dash; // 0x0E50 (0x0008) + class UCustomTextBlock* Text_Skip_Enabled; // 0x0E58 (0x0008) + class UCustomTextBlock* Text_Way_Item_Label; // 0x0E60 (0x0008) + class UWidgetSwitcher* xxx_Switcher_Header_Detail; // 0x0E68 (0x0008) + SDK_UNDEFINED(16,865) /* FMulticastInlineDelegate */ __um(OnPageChangeDelegate); // 0x0E70 (0x0010) + FName TEXT_ID_EFF_PARAM_EMPTY; // 0x0E80 (0x0008) + bool pageChangeEnabled; // 0x0E88 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0E89 (0x0003) MISSED + FName TEXT_ID_CATEGORY; // 0x0E8C (0x0008) + FName TEXT_ID_RANK; // 0x0E94 (0x0008) + FName TEXT_ID_RARITY; // 0x0E9C (0x0008) + FName TEXT_ID_ITEM_EFFECT; // 0x0EA4 (0x0008) + FName TEXT_ID_ARTWORK; // 0x0EAC (0x0008) + FName TEXT_ID_GRID; // 0x0EB4 (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x0EBC (0x0004) MISSED + TArray ItemMenuLayerList; // 0x0EC0 (0x0010) + TArray statusMenuLayerList; // 0x0ED0 (0x0010) + FName TEXT_ID_SIZE; // 0x0EE0 (0x0008) + FName TEXT_ID_MATERIALITEMDETAIL; // 0x0EE8 (0x0008) + FName TEXT_ID_MATERIALITEMDETAIL_KEY; // 0x0EF0 (0x0008) + FName ICON_RARITY; // 0x0EF8 (0x0008) + FName ICON_RARITY40; // 0x0F00 (0x0008) + FName ICON_RARITY41; // 0x0F08 (0x0008) + FName ICON_RARITY42; // 0x0F10 (0x0008) + FName ICON_RARITY43; // 0x0F18 (0x0008) + FName TEXT_ID_CLEAR; // 0x0F20 (0x0008) + FName ICON_ID_QUEST; // 0x0F28 (0x0008) + FName TEXT_ID_CATEGORY_MATERIAL; // 0x0F30 (0x0008) + FName TEXT_ID_COUNT_SLASH; // 0x0F38 (0x0008) + bool playSwithcerAnim; // 0x0F40 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0F41 (0x0003) MISSED + FName TEXT_ID_WAY_ITEM_LABEL; // 0x0F44 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnCreatedItemList - // void OnCreatedItemList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.On Init Pad Param - // void OnInitPadParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnSetEmptyList - // void OnSetEmptyList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.InitPresetGroup - // void InitPresetGroup(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.Update Operation Guide - // void UpdateOperationGuide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.initDetailParam - // void initDetailParam(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.Set Detail - // void SetDetail(FMultiRoomSettingDetailInfo DetailInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.SetupHistoryList - // void SetupHistoryList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnSetupList - // void OnSetupList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnSetupCursorPointer - // void OnSetupCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnListEnter - // void OnListEnter(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnListBack - // void OnListBack(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnListSetup - // void OnListSetup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnSetupDetailWindow - // void OnSetupDetailWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnListSelectionChanged - // void OnListSelectionChanged(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnRemoveBlockList_BP - // void OnRemoveBlockList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnRegisterBlockList_BP - // void OnRegisterBlockList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnSetDetailInfo_BP - // void OnSetDetailInfo_BP(FMultiRoomSettingDetailInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnSetupSubMenuParam - // void OnSetupSubMenuParam(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnSetupParam_BP - // void OnSetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnSetEmptyList_BP - // void OnSetEmptyList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnListOpenEnd - // void OnListOpenEnd(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.ExecuteUbergraph_MenuTop_Multi_PlayLog - // void ExecuteUbergraph_MenuTop_Multi_PlayLog(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetCollectInfo + // void SetCollectInfo(int32_t Index, bool Visible, FString Text, FName iconID, bool isHint); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRecipeItemIcon + // void SetRecipeItemIcon(FName iconID, bool IsValid); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetBottomVisiblity + // void SetBottomVisiblity(bool Visiblity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetStockQuality + // void SetStockQuality(int32_t numItems, EItemPossessionStatusType possessionStType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemDetailText + // void SetItemDetailText(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetLifeName + // void SetLifeName(FString lifeName, bool isRandomRecipe); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetHeaderRarity + // void SetHeaderRarity(ERarityType rarity); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetHeaderRank + // void SetHeaderRank(EItemTitleType rank); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetHeaderIconType + // void SetHeaderIconType(EItemCraftRecipeDetailHeaderIconType iconType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetStockMax + // void SetStockMax(int32_t numItems); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRequiredItemData + // void SetRequiredItemData(int32_t Index, FString& ItemName, FName& iconID, int32_t numItems, int32_t numRequiredItems); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRequiredItemVisiblity + // void SetRequiredItemVisiblity(int32_t Index, bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetVisibilityItemStatusParam + // void SetVisibilityItemStatusParam(int32_t _index, bool _visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemLifeStatusParam + // void SetItemLifeStatusParam(int32_t _index, ELifeParamType _type, int32_t _param); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemStatusParam + // void SetItemStatusParam(int32_t _index, ECharaStatusParamType _type, int32_t _param); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemRank + // void SetItemRank(FString _rankName, FName _iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemRarity + // void SetItemRarity(FName _iconID, EItemCraftRecipeDetailItemType _detailType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetLifeInfo + // void SetLifeInfo(ERandomRecipeType randomRecipeType, FName& iconID, int32_t lifePower); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRankIcon + // void SetRankIcon(int32_t Index, FName iconID, bool isCurrent); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRankVisibility + // void SetRankVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetStock + // void SetStock(int32_t numItems, EItemPossessionStatusType possessionStType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetStockSwitcher + // void SetStockSwitcher(bool isHQItemVisible, bool IsMaxItemVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetGridData + // void SetGridData(int32_t& Width, int32_t& Depth); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetLevelNum + // void SetLevelNum(ERandomRecipeType _randomRecipeType, ERarityType _min, ERarityType _max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetLevelLifeIconTexture + // void SetLevelLifeIconTexture(ERandomRecipeType randomRecipeType, FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRecipeType + // void SetRecipeType(ELifeType lifeType, ERandomRecipeType randomRecipeType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.InitIcon + // void InitIcon(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.InitText + // void InitText(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemEffParamText + // void SetItemEffParamText(int32_t _index, FString _text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemEffParamIcon + // void SetItemEffParamIcon(int32_t _index, FName _iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemEffParam + // void SetItemEffParam(int32_t _index, FName _iconID, FString _text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetStockNum_BP + // void SetStockNum_BP(int32_t& _num, int32_t& _max, EItemPossessionStatusType _statusType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRecipeType_BP + // void SetRecipeType_BP(ELifeType& _lifeType, ERandomRecipeType& _randomRecipeType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetLevelLifeIcon_BP + // void SetLevelLifeIcon_BP(ERandomRecipeType& _randomRecipeType, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRandomRecipeLevel_BP + // void SetRandomRecipeLevel_BP(ERandomRecipeType& _randomRecipeType, ERarityType& _minRarity, ERarityType& _maxRarity); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetLifeInfo_BP + // void SetLifeInfo_BP(ERandomRecipeType& _randomRecipeType, FName& _iconID, int32_t& _lifePower); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetVisibilityItemCraftSkip_BP + // void SetVisibilityItemCraftSkip_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetObjectSize_BP + // void SetObjectSize_BP(int32_t& _width, int32_t& _depth); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRecipeName_BP + // void SetRecipeName_BP(FText& _recipeName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.OnPageChange + // void OnPageChange(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRequiredItem_BP + // void SetRequiredItem_BP(int32_t _index, FItemCraftRequiredItemInfo& _requiredItemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetPageMax_BP + // void SetPageMax_BP(int32_t& _pageMax); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetPage_BP + // void SetPage_BP(int32_t& _page, EItemCraftDetailPageType& _pageType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetDeitalItemType_BP + // void SetDeitalItemType_BP(EItemCraftRecipeDetailItemType& _itemType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemRarityIcon_BP + // void SetItemRarityIcon_BP(FName& _iconID, EItemCraftRecipeDetailItemType& _detailType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemEffParam_BP + // void SetItemEffParam_BP(int32_t _index, FName& _iconID, FString _categoryName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetLifeStatusParam_BP + // void SetLifeStatusParam_BP(int32_t _index, ELifeParamType& _lifeParamType, int32_t& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetStatusParam_BP + // void SetStatusParam_BP(int32_t _index, ECharaStatusParamType& _paramType, int32_t& _param); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetVisibilityStatusParam_BP + // void SetVisibilityStatusParam_BP(int32_t _index, bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetEnablePageChange_BP + // void SetEnablePageChange_BP(bool _enabled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetVisibilityRank_BP + // void SetVisibilityRank_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetRankIcon_BP + // void SetRankIcon_BP(int32_t _index, FName& _iconID, bool _currentRank); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.PlayOpenDetailAnim_BP + // void PlayOpenDetailAnim_BP(EItemCraftDetailType _detailType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemIcon_BP + // void SetItemIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemRank_BP + // void SetItemRank_BP(FString _text, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetItemCategoryName_BP + // void SetItemCategoryName_BP(FString _categoryName, EItemCraftRecipeDetailItemType& _detailType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetHeaderIconType_BP + // void SetHeaderIconType_BP(EItemCraftRecipeDetailHeaderIconType& _iconType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetHeaderRank_BP + // void SetHeaderRank_BP(EItemTitleType& _rank); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetHeaderRarity_BP + // void SetHeaderRarity_BP(ERarityType& _rarity); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetLifeName_BP + // void SetLifeName_BP(FString _lifeName, bool _isRandomRecipe); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetVisibilityMaterialDetailGuide_BP + // void SetVisibilityMaterialDetailGuide_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetCreatedIconVisibility_BP + // void SetCreatedIconVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetDetailText_BP + // void SetDetailText_BP(FString _discText); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetHQStockNum_BP + // void SetHQStockNum_BP(int32_t& _num, int32_t& _max, EItemPossessionStatusType _statusType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetStockVisibility_BP + // void SetStockVisibility_BP(bool _HQNum, bool _max); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.PlayEquipAnimation_BP + // void PlayEquipAnimation_BP(int32_t _index, bool _isPlay, double _animSyncTime); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetCollectItemIcon_BP + // void SetCollectItemIcon_BP(FName& _iconID, bool _silhouette); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetVisibilityRecommendPower_BP + // void SetVisibilityRecommendPower_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.SetCollectInfo_BP + // void SetCollectInfo_BP(int32_t _index, bool _visible, FString _text, FName& _iconID, bool isHint); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.ExecuteUbergraph_MenuGroup_ItemSelect_Detail + // void ExecuteUbergraph_MenuGroup_ItemSelect_Detail(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/MenuGroup_ItemSelect_Detail.MenuGroup_ItemSelect_Detail_C.OnPageChangeDelegate__DelegateSignature + // void OnPageChangeDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/BlockList/MenuGroup_Multi_BlockList.MenuGroup_Multi_BlockList_C -/// Size: 0x07C0 (1984 bytes) (0x000770 - 0x0007C0) align 8 MaxSize: 0x07C0 -class UMenuGroup_Multi_BlockList_C : public UMenuListGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C +/// Size: 0x08A4 (2212 bytes) (0x000810 - 0x0008A4) align 8 MaxSize: 0x08A4 +class UMenuTop_ItemCraft_C : public UItemCraftMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UBackgroundBlur* BackgroundBlur; // 0x0788 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) - class UCanvasPanel* Group_List; // 0x0798 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A8 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07B0 (0x0008) - FName TEXT_ID_EMPTY_TEXT; // 0x07B8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UWidgetAnimation* Pad_Direct_out; // 0x0818 (0x0008) + class UWidgetAnimation* Pad_Main_out; // 0x0820 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x0828 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x0830 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0838 (0x0008) + class UMenuGroup_ItemSelect_Detail_C* MenuGroup_ItemSelect_Detail; // 0x0840 (0x0008) + class UMenuGroup_MaterialItemDetail_C* MenuGroup_MaterialItemDetail; // 0x0848 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0850 (0x0008) + FName TITLE_TEXT_ID_RECIPE; // 0x0858 (0x0008) + FName TITLE_TEXT_ID_REBUILD; // 0x0860 (0x0008) + FName TITLE_ICON_ID; // 0x0868 (0x0008) + FName PRESET_NAME_NONE; // 0x0870 (0x0008) + FName PRESET_NAME_DEFAULT; // 0x0878 (0x0008) + FName PRESET_NAME_MATERIAL_INFO; // 0x0880 (0x0008) + FName SE_PAGE_CHANGE; // 0x0888 (0x0008) + FName TITLE_TEXT_ID_SIGN_SELECT; // 0x0890 (0x0008) + EItemCraftDetailType currentDetailType; // 0x0898 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0899 (0x0003) MISSED + FName TITLE_TEXT_ID_POLISH; // 0x089C (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/BlockList/MenuGroup_Multi_BlockList.MenuGroup_Multi_BlockList_C.EnableEmptyList - // void EnableEmptyList(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/BlockList/MenuGroup_Multi_BlockList.MenuGroup_Multi_BlockList_C.SetEmpty - // void SetEmpty(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/BlockList/MenuGroup_Multi_BlockList.MenuGroup_Multi_BlockList_C.SetListCount - // void SetListCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/BlockList/MenuGroup_Multi_BlockList.MenuGroup_Multi_BlockList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/BlockList/MenuGroup_Multi_BlockList.MenuGroup_Multi_BlockList_C.ExecuteUbergraph_MenuGroup_Multi_BlockList - // void ExecuteUbergraph_MenuGroup_Multi_BlockList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.UpdateMaterialItemDetail + // void UpdateMaterialItemDetail(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.GetScreenTitleId + // void GetScreenTitleId(FName& textId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnSetupPadSubMenu + // void OnSetupPadSubMenu(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnInitRecipeDetail + // void OnInitRecipeDetail(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.UpdateRecipeDetailInfo_BP + // void UpdateRecipeDetailInfo_BP(FItemCraftRecipeDetailInfo& _detailInfo, EMusicGameItemSelectType& _craftType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.UpdateRecipeDetailVisibility_BP + // void UpdateRecipeDetailVisibility_BP(bool _visible); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnPadWipeOpenEnd_BP + // void OnPadWipeOpenEnd_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.RecipeDetailPageChange_BP + // void RecipeDetailPageChange_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnInitGroupPreset + // void OnInitGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.SetDetailType_BP + // void SetDetailType_BP(EItemCraftDetailType _type); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnInitMaterialDetail + // void OnInitMaterialDetail(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnBack_MaterialDetail + // void OnBack_MaterialDetail(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnPageChange_MaterialDetail + // void OnPageChange_MaterialDetail(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.SetVisibilityMaterialDetailGuide_BP + // void SetVisibilityMaterialDetailGuide_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.SetDetailCreateItemCount_BP + // void SetDetailCreateItemCount_BP(int32_t _count); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnOpenAnimationStartedDetail + // void OnOpenAnimationStartedDetail(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.RecipeDetailEquipAnimPlay_BP + // void RecipeDetailEquipAnimPlay_BP(bool _isPlay); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.SetPadCloseAnim_BP + // void SetPadCloseAnim_BP(bool _playSE); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.UpdatePadScreenTitle_BP + // void UpdatePadScreenTitle_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.OnPageChange_MaterialDelegate_OnClick + // void OnPageChange_MaterialDelegate_OnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.UpdateRecipeDetailPageType_BP + // void UpdateRecipeDetailPageType_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft.MenuTop_ItemCraft_C.ExecuteUbergraph_MenuTop_ItemCraft + // void ExecuteUbergraph_MenuTop_ItemCraft(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_List.MenuLayer_RPG_BufferDebuffer_List_C -/// Size: 0x04E8 (1256 bytes) (0x000468 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_RPG_BufferDebuffer_List_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C +/// Size: 0x05F8 (1528 bytes) (0x000480 - 0x0005F8) align 8 MaxSize: 0x05F8 +class UMenuLayer_ItemSelect_List_Button_C : public UItemCraftRecipeListMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0470 (0x0008) - class UCanvasPanel* Group_List; // 0x0478 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0480 (0x0008) - class UMenuLayer_RPG_BufferDebuffer_ItemList_Bar_C* MenuLayer_RPG_BufferDebuffer_ItemList; // 0x0488 (0x0008) - class UMenuLayer_RPG_BufferDebuffer_ItemList_Bar_C* MenuLayer_RPG_BufferDebuffer_ItemList0; // 0x0490 (0x0008) - class UMenuLayer_RPG_BufferDebuffer_ItemList_Bar_C* MenuLayer_RPG_BufferDebuffer_ItemList1; // 0x0498 (0x0008) - class UMenuLayer_RPG_BufferDebuffer_ItemList_Bar_C* MenuLayer_RPG_BufferDebuffer_ItemList2; // 0x04A0 (0x0008) - class UMenuLayer_RPG_BufferDebuffer_ItemList_Bar_C* MenuLayer_RPG_BufferDebuffer_ItemList3; // 0x04A8 (0x0008) - class UMenuLayer_RPG_BufferDebuffer_ItemList_Bar_C* MenuLayer_RPG_BufferDebuffer_ItemList4; // 0x04B0 (0x0008) - class UMenuLayer_RPG_BufferDebuffer_ItemList_Bar_C* MenuLayer_RPG_BufferDebuffer_ItemList5; // 0x04B8 (0x0008) - class UMenuLayer_RPG_BufferDebuffer_ItemList_Bar_C* MenuLayer_RPG_BufferDebuffer_ItemList6; // 0x04C0 (0x0008) - class UWidgetSwitcher* Switcher_List; // 0x04C8 (0x0008) - class UVerticalBox* VerticalBox_List; // 0x04D0 (0x0008) - TArray ItemListArray; // 0x04D8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* icon_swap_stop; // 0x0488 (0x0008) + class UWidgetAnimation* icon_swap_start; // 0x0490 (0x0008) + class UWidgetAnimation* button_OK_in_none; // 0x0498 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x04A0 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_out_inv; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Focus_in_inv; // 0x04C0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04C8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04D0 (0x0008) + class UCustomImage* Base_Invalid; // 0x04D8 (0x0008) + class UCustomImage* Base_Normal; // 0x04E0 (0x0008) + class UCustomImage* Base_Select; // 0x04E8 (0x0008) + class UCustomImage* check; // 0x04F0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04F8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0500 (0x0008) + class UCustomImage* Empty_Not_Have_Recipe; // 0x0508 (0x0008) + class UCustomImage* favorite; // 0x0510 (0x0008) + class UCustomImage* Flag; // 0x0518 (0x0008) + class UCanvasPanel* Group_Icon_Quest; // 0x0520 (0x0008) + class UCanvasPanel* Group_Invalid; // 0x0528 (0x0008) + class UCanvasPanel* Group_Level; // 0x0530 (0x0008) + class UCanvasPanel* Group_Parts; // 0x0538 (0x0008) + class UCustomImage* Icon; // 0x0540 (0x0008) + class UCustomImage* Icon_Left_AreaChallenge; // 0x0548 (0x0008) + class UCustomImage* Icon_Left_Life; // 0x0550 (0x0008) + class UCustomImage* Icon_Left_Quest; // 0x0558 (0x0008) + class UCustomImage* Icon_Left_Story; // 0x0560 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0568 (0x0008) + class UCustomImage* Icon_Right; // 0x0570 (0x0008) + class UCustomImage* Icon_Right0; // 0x0578 (0x0008) + class UCustomImage* Icon_Right1; // 0x0580 (0x0008) + class UCustomImage* Icon_Right2; // 0x0588 (0x0008) + class UMenuLayer_ItemSelect_List_PageIcon_C* MenuLayer_ItemSelect_List_PageIcon; // 0x0590 (0x0008) + class UCustomImage* New; // 0x0598 (0x0008) + class UNumPrimitive* NumPrimitive_Level; // 0x05A0 (0x0008) + class UCustomImage* Skip; // 0x05A8 (0x0008) + class UWidgetSwitcher* Switcher; // 0x05B0 (0x0008) + class UCustomTextBlock* Text_Level; // 0x05B8 (0x0008) + class UCustomImage* xxx_Icon_Life; // 0x05C0 (0x0008) + FName LEVEL_TEXT_ID; // 0x05C8 (0x0008) + FName ICON_ID_QUEST_PHASE; // 0x05D0 (0x0008) + FName ICON_ID_QUEST_STORY; // 0x05D8 (0x0008) + FName ICON_ID_QUEST_LIFE; // 0x05E0 (0x0008) + FName ICON_ID_QUEST_REQUEST; // 0x05E8 (0x0008) + FName ICON_ID_QUEST_AREA_CHALLENGE; // 0x05F0 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_List.MenuLayer_RPG_BufferDebuffer_List_C.InitBuffDebuffLayer - // void InitBuffDebuffLayer(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_List.MenuLayer_RPG_BufferDebuffer_List_C.UpdateBuffDebuffList - // void UpdateBuffDebuffList(int32_t StartIndex, TArray& BattleAddStatusInfoArray); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_List.MenuLayer_RPG_BufferDebuffer_List_C.EnableEmptyList - // void EnableEmptyList(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_List.MenuLayer_RPG_BufferDebuffer_List_C.SetEmptyText - // void SetEmptyText(FName EmptyTextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_List.MenuLayer_RPG_BufferDebuffer_List_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_List.MenuLayer_RPG_BufferDebuffer_List_C.ExecuteUbergraph_MenuLayer_RPG_BufferDebuffer_List - // void ExecuteUbergraph_MenuLayer_RPG_BufferDebuffer_List(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetQuestIconAnimation + // void SetQuestIconAnimation(bool isPlay, double animSyncTime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetLeftLifeIconVisibility + // void SetLeftLifeIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetLeftAreaChallengeIconVisibility + // void SetLeftAreaChallengeIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetLeftQuestIconVisibility + // void SetLeftQuestIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetQuestIcon + // void SetQuestIcon(EQuestType questType, bool Visible, FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetQuestPhaseIcon + // void SetQuestPhaseIcon(bool Visible, FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetPurposeIcon + // void SetPurposeIcon(FName RightIconID, FName LeftIconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetupText + // void SetupText(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.UpdateItem + // void UpdateItem(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetVisiblityPage + // void SetVisiblityPage(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetPageIcon + // void SetPageIcon(int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetLevelLifeIconTexture + // void SetLevelLifeIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetLevelText + // void SetLevelText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetLevelNum + // void SetLevelNum(int32_t numItems); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetLevel + // void SetLevel(int32_t Level, FName lifeIconId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetFlagMarkVisible + // void SetFlagMarkVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.UpdateInfo + // void UpdateInfo(class UMenuListObject_ItemSelect_Item_C* menuListObject); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetValid + // void SetValid(bool IsValid, bool IsEnterAnimationEnabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetVisibilityOfLifeIcon + // void SetVisibilityOfLifeIcon(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetCreatedMarkVisible + // void SetCreatedMarkVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.UpdateFavoriteMark + // void UpdateFavoriteMark(bool& Enabled); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetFavoriteMarkVisible + // void SetFavoriteMarkVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetVisiblityOfSkipMark + // void SetVisiblityOfSkipMark(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.UpdateVisiblityOfNewMark + // void UpdateVisiblityOfNewMark(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetNewMarkVisible + // void SetNewMarkVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetBaseIconTexture + // void SetBaseIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetLifeIconTexture + // void SetLifeIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetItemIconTexture + // void SetItemIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetCraftSkipIcon_BP + // void SetCraftSkipIcon_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.OnAnimationStarted + // void OnAnimationStarted(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetBaseIcon_BP + // void SetBaseIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetFavoriteIcon_BP + // void SetFavoriteIcon_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetItemIcon_BP + // void SetItemIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetEmpty_BP + // void SetEmpty_BP(bool _isEmpty); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetCreatedIcon_BP + // void SetCreatedIcon_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetNewIcon_BP + // void SetNewIcon_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetLevel_BP + // void SetLevel_BP(int32_t& _level, FName& _lifeIconId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetPageIconNum_BP + // void SetPageIconNum_BP(int32_t _num); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetPageIcon_BP + // void SetPageIcon_BP(int32_t _index, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetValidItem_BP + // void SetValidItem_BP(bool _isValid, bool _isEnterAnimEnable); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetQuestNaviIcon_BP + // void SetQuestNaviIcon_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetListType_BP + // void SetListType_BP(UItemCraftReipeListType& _type); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetQuestIcon_BP + // void SetQuestIcon_BP(EQuestType& _questType, bool _visible, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.SetQuestIconAnimation_BP + // void SetQuestIconAnimation_BP(bool _isPlay, double _animSyncTime); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuLayer_ItemSelect_List_Button.MenuLayer_ItemSelect_List_Button_C.ExecuteUbergraph_MenuLayer_ItemSelect_List_Button + // void ExecuteUbergraph_MenuLayer_ItemSelect_List_Button(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer.MenuGroup_RPG_BufferDebuffer_C -/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 -class UMenuGroup_RPG_BufferDebuffer_C : public UMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C +/// Size: 0x07B0 (1968 bytes) (0x000728 - 0x0007B0) align 8 MaxSize: 0x07B0 +class UMenuGroup_ItemSelect_RankSelect_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Init; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UMenuLayer_RPG_BufferDebuffer_List_C* MenuLayer_RPG_BufferDebuffer_List; // 0x0748 (0x0008) - FName TEXT_ID_EMPTY; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_ItemSelect_List_Button_C* MenuLayer_ItemSelect_List_Button; // 0x0740 (0x0008) + class UMenuLayer_ItemSelect_List_Button_C* MenuLayer_ItemSelect_List_Button0; // 0x0748 (0x0008) + class UMenuLayer_ItemSelect_List_Button_C* MenuLayer_ItemSelect_List_Button1; // 0x0750 (0x0008) + class UMenuLayer_ItemSelect_RankSelect_Rank_C* MenuLayer_ItemSelect_RankSelect_Rank; // 0x0758 (0x0008) + class UMenuLayer_ItemSelect_RankSelect_Rank_C* MenuLayer_ItemSelect_RankSelect_Rank2; // 0x0760 (0x0008) + class UMenuLayer_ItemSelect_RankSelect_Rank_C* MenuLayer_ItemSelect_RankSelect_Rank3; // 0x0768 (0x0008) + class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x0770 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0778 (0x0008) + FName TEXT_LABEL_ID; // 0x0780 (0x0008) + SDK_UNDEFINED(16,866) /* FMulticastInlineDelegate */ __um(OnPageChangeDelegate); // 0x0788 (0x0010) + SDK_UNDEFINED(16,867) /* FMulticastInlineDelegate */ __um(OnMaterialDetailOpenDelegate); // 0x0798 (0x0010) + FName TEXT_RANK_NOT_HAVE; // 0x07A8 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer.MenuGroup_RPG_BufferDebuffer_C.Update List - // void UpdateList(int32_t StartIndex, TArray& BattleAddStatusInfoArray); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer.MenuGroup_RPG_BufferDebuffer_C.EnableEmptyList - // void EnableEmptyList(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer.MenuGroup_RPG_BufferDebuffer_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer.MenuGroup_RPG_BufferDebuffer_C.ExecuteUbergraph_MenuGroup_RPG_BufferDebuffer - // void ExecuteUbergraph_MenuGroup_RPG_BufferDebuffer(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.SetRankName + // void SetRankName(class UMenuLayer_ItemSelect_RankSelect_Rank_C* MenuLayer, EItemTitleType rank, bool isHaveRecipe); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.GetRankMenuLayer + // void GetRankMenuLayer(int32_t Index, class UMenuLayer_ItemSelect_RankSelect_Rank_C*& MenuLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.GetRankName + // void GetRankName(FItemCraftInfo itemInfo, EItemTitleType rank, FString& rankName); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.GetItemMenuLayer + // void GetItemMenuLayer(int32_t Index, class UMenuLayer_ItemSelect_List_Button_C*& MenuLayer); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.SetItemNum + // void SetItemNum(int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.SetItemInfo + // void SetItemInfo(int32_t Index, FItemCraftInfo itemInfo, bool isRecipeMenu, bool isNotHaveRecipe, EItemTitleType rank); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.SetLabelText + // void SetLabelText(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.SetFocusIndex + // void SetFocusIndex(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.OnPageChange + // void OnPageChange(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.OnMaterialDetailOpen + // void OnMaterialDetailOpen(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.ExecuteUbergraph_MenuGroup_ItemSelect_RankSelect + // void ExecuteUbergraph_MenuGroup_ItemSelect_RankSelect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.OnMaterialDetailOpenDelegate__DelegateSignature + // void OnMaterialDetailOpenDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/RankSelect/MenuGroup_ItemSelect_RankSelect.MenuGroup_ItemSelect_RankSelect_C.OnPageChangeDelegate__DelegateSignature + // void OnPageChangeDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C -/// Size: 0x06A5 (1701 bytes) (0x000670 - 0x0006A5) align 8 MaxSize: 0x06A5 -class UMenuTop_RPG_BufferDebuffer_C : public UBufferDebufferMenuTop +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C +/// Size: 0x06F0 (1776 bytes) (0x0006D0 - 0x0006F0) align 8 MaxSize: 0x06F0 +class UMenuTop_ItemCraft_RankSelect_C : public UItemCraftRankSelectMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0670 (0x0008) - class UMenuGroup_RPG_BufferDebuffer_C* MenuGroup_RPG_BufferDebuffer; // 0x0678 (0x0008) - class UMenuGroup_RPG_BufferDebuffer_Line_C* MenuGroup_RPG_BufferDebuffer_Line; // 0x0680 (0x0008) - class UMenuGroup_RPG_BufferDebuffer_List_Base_C* MenuGroup_RPG_BufferDebuffer_List_Base; // 0x0688 (0x0008) - class UMenuGroup_RPG_BufferDebuffer_UpDown_C* MenuGroup_RPG_BufferDebuffer_UpDown; // 0x0690 (0x0008) - int32_t pageNo; // 0x0698 (0x0004) - FName PRESET_NAME_BUFF_DEBUFF_LIST; // 0x069C (0x0008) - bool isBuffDebuffCountUpdated; // 0x06A4 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x06D0 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06D8 (0x0008) + class UMenuGroup_ItemSelect_RankSelect_C* MenuGroup_ItemSelect_RankSelect; // 0x06E0 (0x0008) + FName SE_DECIDE; // 0x06E8 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.Update Page - // void UpdatePage(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.GetCurrentTabListLength - // void GetCurrentTabListLength(int32_t& Length); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.InitPresetGroup - // void InitPresetGroup(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.Update Buff Debuff Page - // void UpdateBuffDebuffPage(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.Update Buff Debuff Time - // void UpdateBuffDebuffTime(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.OpenNextPage_BP - // void OpenNextPage_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.UpdateBuffDebuffStatus - // void UpdateBuffDebuffStatus(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.SetBuffDebuffStatus_BP - // void SetBuffDebuffStatus_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.ExecuteUbergraph_MenuTop_RPG_BufferDebuffer - // void ExecuteUbergraph_MenuTop_RPG_BufferDebuffer(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.OnInitInput + // void OnInitInput(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.SetItem_BP + // void SetItem_BP(int32_t _index, FItemCraftInfo& _itemInfo, bool _isRecipeMenu, bool _isHaveRecipe, EItemTitleType& _rank); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.OnPageChangeDelegateEvent + // void OnPageChangeDelegateEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.OnMaterialDetailOpenDelegateEvent + // void OnMaterialDetailOpenDelegateEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.SetFocus_BP + // void SetFocus_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.SetItemNum_BP + // void SetItemNum_BP(int32_t _num); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RankSelect.MenuTop_ItemCraft_RankSelect_C.ExecuteUbergraph_MenuTop_ItemCraft_RankSelect + // void ExecuteUbergraph_MenuTop_ItemCraft_RankSelect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_List.MenuGroup_ItemSelect_Rebuild_SkillSelect_List_C -/// Size: 0x07C8 (1992 bytes) (0x000770 - 0x0007C8) align 8 MaxSize: 0x07C8 -class UMenuGroup_ItemSelect_Rebuild_SkillSelect_List_C : public UMenuListGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Balloon.MenuLayer_ItemSelect_CharaSelect_Balloon_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_ItemSelect_CharaSelect_Balloon_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) - class UMenuLayer_ItemSelect_Rebuild_SkillSelect_Arror_C* MenuLayer_ItemSelect_Rebuild_SkillSelect_Arror; // 0x0798 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A0 (0x0008) - class UWidgetSwitcher* Switcher_List; // 0x07A8 (0x0008) - FName TEXT_ID_TITLE; // 0x07B0 (0x0008) - SDK_UNDEFINED(16,927) /* FMulticastInlineDelegate */ __um(OnSkillReflectionEvent); // 0x07B8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomTextBlock* Text; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_List.MenuGroup_ItemSelect_Rebuild_SkillSelect_List_C.SetListLabelText - // void SetListLabelText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_List.MenuGroup_ItemSelect_Rebuild_SkillSelect_List_C.OnSkillRefrection - // void OnSkillRefrection(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_List.MenuGroup_ItemSelect_Rebuild_SkillSelect_List_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_List.MenuGroup_ItemSelect_Rebuild_SkillSelect_List_C.OnSetupHeader - // void OnSetupHeader(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_List.MenuGroup_ItemSelect_Rebuild_SkillSelect_List_C.ExecuteUbergraph_MenuGroup_ItemSelect_Rebuild_SkillSelect_List - // void ExecuteUbergraph_MenuGroup_ItemSelect_Rebuild_SkillSelect_List(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_List.MenuGroup_ItemSelect_Rebuild_SkillSelect_List_C.OnSkillReflectionEvent__DelegateSignature - // void OnSkillReflectionEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Balloon.MenuLayer_ItemSelect_CharaSelect_Balloon_C.SetCompletionLabelText + // void SetCompletionLabelText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Balloon.MenuLayer_ItemSelect_CharaSelect_Balloon_C.SetMessageText + // void SetMessageText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Balloon.MenuLayer_ItemSelect_CharaSelect_Balloon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Balloon.MenuLayer_ItemSelect_CharaSelect_Balloon_C.ExecuteUbergraph_MenuLayer_ItemSelect_CharaSelect_Balloon + // void ExecuteUbergraph_MenuLayer_ItemSelect_CharaSelect_Balloon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C -/// Size: 0x07FC (2044 bytes) (0x000770 - 0x0007FC) align 8 MaxSize: 0x07FC -class UMenuGroup_Activity_Library_BarList_C : public UMenuListGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Detail.MenuLayer_ItemSelect_CharaSelect_Detail_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_ItemSelect_CharaSelect_Detail_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) - class UWidgetSwitcher* Switcher_List; // 0x07A0 (0x0008) - SDK_UNDEFINED(16,928) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07A8 (0x0010) - SDK_UNDEFINED(16,929) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07B8 (0x0010) - SDK_UNDEFINED(16,930) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07C8 (0x0010) - FName TAB_TEXT_ID_MONSTER; // 0x07D8 (0x0008) - FName TAB_TEXT_ID_COLLECTION; // 0x07E0 (0x0008) - FName TAB_TEXT_ID_CHARACTER_POSSETION; // 0x07E8 (0x0008) - int32_t REPEAT_NUM; // 0x07F0 (0x0004) - FName TAB_TEXT_ID_ITEM; // 0x07F4 (0x0008) + class UCustomImage* base; // 0x0468 (0x0008) + class UCustomImage* Icon; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Title; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.GetScrollOffset - // void GetScrollOffset(double& scrollOffset); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.Set Scroll Offset - // void SetScrollOffset(double scrollOffset); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.SetProgressText - // void SetProgressText(int32_t Progress, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.Set Header Text - // void SetHeaderText(FName HeaderTextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.SetCount - // void SetCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.SetSortVisibility - // void SetSortVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.SetSortIconImage - // void SetSortIconImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.SetSortName - // void SetSortName(ESortType sortType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.SetTabLabel - // void SetTabLabel(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.EnterRLeft - // void EnterRLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.EnterRUp - // void EnterRUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.EnterSort - // void EnterSort(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.ExecuteUbergraph_MenuGroup_Activity_Library_BarList - // void ExecuteUbergraph_MenuGroup_Activity_Library_BarList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.OnEnterSort__DelegateSignature - // void OnEnterSort__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.OnEnterRUp__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.OnEnterRLeft__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Detail.MenuLayer_ItemSelect_CharaSelect_Detail_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Detail.MenuLayer_ItemSelect_CharaSelect_Detail_C.SetDetailText + // void SetDetailText(FString _text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Detail.MenuLayer_ItemSelect_CharaSelect_Detail_C.SetTitleText + // void SetTitleText(FString _text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Guide/MenuGroup_Activity_Guide_ItemList.MenuGroup_Activity_Guide_ItemList_C -/// Size: 0x0820 (2080 bytes) (0x000770 - 0x000820) align 8 MaxSize: 0x0820 -class UMenuGroup_Activity_Guide_ItemList_C : public UMenuListGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Window.MenuLayer_ItemSelect_CharaSelect_Window_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_ItemSelect_CharaSelect_Window_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07A0 (0x0008) - class UCanvasPanel* Transform; // 0x07A8 (0x0008) - FName PRESET_TEXT_ID_CATEGORY_ALL; // 0x07B0 (0x0008) - FName PRESET_TEXT_ID_CATEGORY_SYSTEM; // 0x07B8 (0x0008) - FName PRESET_TEXT_ID_CATEGORY_BATTLE; // 0x07C0 (0x0008) - FName PRESET_TEXT_ID_CATEGORY_LIFE; // 0x07C8 (0x0008) - FName PRESET_TEXT_ID_CATEGORY_CRAFT; // 0x07D0 (0x0008) - FName PRESET_TEXT_ID_CATEGORY_OTHER; // 0x07D8 (0x0008) - FName PRESET_TEXT_ID_CATEGORY_TIPS; // 0x07E0 (0x0008) - FName PRESET_TEXT_ID_CATEGORY_DEFAULT; // 0x07E8 (0x0008) - FName PRESET_TEXT_ID_CATEGORY_COLLECT; // 0x07F0 (0x0008) - FName PRESET_TEXT_ID_CATEGORY_CREATE; // 0x07F8 (0x0008) - FName PRESET_TEXT_ID_CATEGORY_PLANTDUNGEON; // 0x0800 (0x0008) - FName PRESET_TEXT_ID_CATEGORY_MENU; // 0x0808 (0x0008) - FName PRESET_TEXT_ID_CATEGORY_HUGE_MAP; // 0x0810 (0x0008) - FName PRESET_TEXT_ID_CATEGORY_ROGUELIKE; // 0x0818 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Title; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Guide/MenuGroup_Activity_Guide_ItemList.MenuGroup_Activity_Guide_ItemList_C.SetTransform - // void SetTransform(bool Condition); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuGroup_Activity_Guide_ItemList.MenuGroup_Activity_Guide_ItemList_C.SetSwitchListView - // void SetSwitchListView(bool Empty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuGroup_Activity_Guide_ItemList.MenuGroup_Activity_Guide_ItemList_C.SetHeaderText - // void SetHeaderText(int32_t& _helpCategory); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuGroup_Activity_Guide_ItemList.MenuGroup_Activity_Guide_ItemList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuGroup_Activity_Guide_ItemList.MenuGroup_Activity_Guide_ItemList_C.ExecuteUbergraph_MenuGroup_Activity_Guide_ItemList - // void ExecuteUbergraph_MenuGroup_Activity_Guide_ItemList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuLayer_ItemSelect_CharaSelect_Window.MenuLayer_ItemSelect_CharaSelect_Window_C.SetTitleText + // void SetTitleText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_List.MenuGroup_BenefitReceive_List_C -/// Size: 0x07B0 (1968 bytes) (0x000770 - 0x0007B0) align 8 MaxSize: 0x07B0 -class UMenuGroup_BenefitReceive_List_C : public UMenuListGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon.MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) - class UWidgetSwitcher* Switcher_List; // 0x07A0 (0x0008) - FName TEXT_ID_LIST_LABEL; // 0x07A8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomTextBlock* Text_SuccessRate_Label; // 0x0470 (0x0008) + class UCustomTextBlock* Text_SuccessRate_Power; // 0x0478 (0x0008) + FName TEXT_ID_LABEL; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_List.MenuGroup_BenefitReceive_List_C.SetEmpty - // void SetEmpty(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_List.MenuGroup_BenefitReceive_List_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_List.MenuGroup_BenefitReceive_List_C.ExecuteUbergraph_MenuGroup_BenefitReceive_List - // void ExecuteUbergraph_MenuGroup_BenefitReceive_List(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon.MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon_C.SetSuccessRateText + // void SetSuccessRateText(FName& textId); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon.MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon_C.SetSuccessRateLabelText + // void SetSuccessRateLabelText(FName& textId); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon.MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon.MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon_C.ExecuteUbergraph_MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon + // void ExecuteUbergraph_MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Base.MenuGroup_Photo_ItemList_Base_C -/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 -class UMenuGroup_Photo_ItemList_Base_C : public UMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuGroup_ItemSelect_CreateSetting_DecideButton.MenuGroup_ItemSelect_CreateSetting_DecideButton_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_ItemSelect_CreateSetting_DecideButton_C : public UMenuGroup { public: - class UOverlay* Group_Empty; // 0x0728 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0730 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UMenuLayer_ItemSelect_CreateSetting_DecideButton_C* MenuLayer_ItemSelect_CreateSetting_DecideButton; // 0x0730 (0x0008) + class UMenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon_C* MenuLayer_ItemSelect_CreateSetting_SuccessRate_Balloon; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Base.MenuGroup_Photo_ItemList_Base_C.SetEmpty - // void SetEmpty(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Base.MenuGroup_Photo_ItemList_Base_C.SetLabelText - // void SetLabelText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuGroup_ItemSelect_CreateSetting_DecideButton.MenuGroup_ItemSelect_CreateSetting_DecideButton_C.SetValidButton + // void SetValidButton(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuGroup_ItemSelect_CreateSetting_DecideButton.MenuGroup_ItemSelect_CreateSetting_DecideButton_C.SetSuccessRateText + // void SetSuccessRateText(FName& _textId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuGroup_ItemSelect_CreateSetting_DecideButton.MenuGroup_ItemSelect_CreateSetting_DecideButton_C.SetButtonText + // void SetButtonText(FName _textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuGroup_ItemSelect_CreateSetting_DecideButton.MenuGroup_ItemSelect_CreateSetting_DecideButton_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/DecideButton/MenuGroup_ItemSelect_CreateSetting_DecideButton.MenuGroup_ItemSelect_CreateSetting_DecideButton_C.ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_DecideButton + // void ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_DecideButton(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C -/// Size: 0x04C0 (1216 bytes) (0x000468 - 0x0004C0) align 8 MaxSize: 0x04C0 -class UMenuLayer_SkillBoard_ListHeader_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect_Window.MenuLayer_ItemSelect_MaterialSelect_Window_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_ItemSelect_MaterialSelect_Window_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCanvasPanel* Group_Item_Count; // 0x0470 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0478 (0x0008) - class UMenuLayer_ItemList_Sort_C* MenuLayer_ItemList_Sort; // 0x0480 (0x0008) - class UMenuLayer_ItemList_Filter_C* MenuLayer_ItemList_Sort_Filter; // 0x0488 (0x0008) - class UMenuLayer_ListHeader_Base_C* MenuLayer_ListHeader_Base; // 0x0490 (0x0008) - class UNumPrimitive* NumPrimitive_Current; // 0x0498 (0x0008) - class UNumPrimitive* NumPrimitive_Current_Over; // 0x04A0 (0x0008) - class UNumPrimitive* NumPrimitive_Max; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Count_Slash; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_Label; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Title; // 0x0480 (0x0008) + FName TEXT_ID_TITLE; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetLifeIcon - // void SetLifeIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetSortBaseSwitch - // void SetSortBaseSwitch(int32_t sortIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetListBaseSwitch - // void SetListBaseSwitch(int32_t BaseIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetSortInfo - // void SetSortInfo(ESortType sortType, ESortOrderType orderType, bool FilterIconVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetOrderType - // void SetOrderType(ESortOrderType orderType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetSortType - // void SetSortType(ESortType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetVisibilityOfSort_ - // void SetVisibilityOfSort_(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetVisibilityOfSort - // void SetVisibilityOfSort(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetMaxCountNum - // void SetMaxCountNum(int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetRightCount - // void SetRightCount(FText MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetCurrentCountNum - // void SetCurrentCountNum(int32_t currentCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetLeftCount - // void SetLeftCount(FText currentCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetVisibilityOfItemCount - // void SetVisibilityOfItemCount(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetVisibilityOfLabel - // void SetVisibilityOfLabel(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetSortImage - // void SetSortImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetSortName - // void SetSortName(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetLabelText - // void SetLabelText(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.ExecuteUbergraph_MenuLayer_SkillBoard_ListHeader - // void ExecuteUbergraph_MenuLayer_SkillBoard_ListHeader(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect_Window.MenuLayer_ItemSelect_MaterialSelect_Window_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect_Window.MenuLayer_ItemSelect_MaterialSelect_Window_C.ExecuteUbergraph_MenuLayer_ItemSelect_MaterialSelect_Window + // void ExecuteUbergraph_MenuLayer_ItemSelect_MaterialSelect_Window(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C -/// Size: 0x07E8 (2024 bytes) (0x000770 - 0x0007E8) align 8 MaxSize: 0x07E8 -class UMenuGroup_SkillBoard_List_C : public UMenuListGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Window/MenuGroup_ItemSelect_CreateSetting_Window_Base.MenuGroup_ItemSelect_CreateSetting_Window_Base_C +/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 +class UMenuGroup_ItemSelect_CreateSetting_Window_Base_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0798 (0x0008) - class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x07A0 (0x0008) - class UMenuLayer_SkillBoard_ListHeader_C* MenuLayer_SkillBoard_ListHeader; // 0x07A8 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07B0 (0x0008) - SDK_UNDEFINED(16,931) /* FMulticastInlineDelegate */ __um(OnListHideDelegate); // 0x07B8 (0x0010) - SDK_UNDEFINED(16,932) /* FMulticastInlineDelegate */ __um(OnAnalogRDelegate); // 0x07C8 (0x0010) - SDK_UNDEFINED(16,933) /* FMulticastInlineDelegate */ __um(OnModeChangeDelegate); // 0x07D8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UCustomTextBlock* Text_Header; // 0x0730 (0x0008) + SDK_UNDEFINED(16,868) /* FMulticastInlineDelegate */ __um(OnPageChangeDelegate); // 0x0738 (0x0010) + SDK_UNDEFINED(16,869) /* FMulticastInlineDelegate */ __um(OnMaterialDetailOpenDelegate); // 0x0748 (0x0010) + SDK_UNDEFINED(16,870) /* FMulticastInlineDelegate */ __um(OnEquipMenuOpenDelegate); // 0x0758 (0x0010) /// Functions - // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.SetStatus - // void SetStatus(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.SetListInfo - // void SetListInfo(FText& ListTitle, FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.OnListHide - // void OnListHide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.OnModeChange - // void OnModeChange(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.ExecuteUbergraph_MenuGroup_SkillBoard_List - // void ExecuteUbergraph_MenuGroup_SkillBoard_List(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.OnModeChangeDelegate__DelegateSignature - // void OnModeChangeDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.OnAnalogRDelegate__DelegateSignature - // void OnAnalogRDelegate__DelegateSignature(FVector2D Dir, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.OnListHideDelegate__DelegateSignature - // void OnListHideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Window/MenuGroup_ItemSelect_CreateSetting_Window_Base.MenuGroup_ItemSelect_CreateSetting_Window_Base_C.SetListHeaderText + // void SetListHeaderText(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Window/MenuGroup_ItemSelect_CreateSetting_Window_Base.MenuGroup_ItemSelect_CreateSetting_Window_Base_C.OnPageChange + // void OnPageChange(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Window/MenuGroup_ItemSelect_CreateSetting_Window_Base.MenuGroup_ItemSelect_CreateSetting_Window_Base_C.OnMaterialDetailOpen + // void OnMaterialDetailOpen(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Window/MenuGroup_ItemSelect_CreateSetting_Window_Base.MenuGroup_ItemSelect_CreateSetting_Window_Base_C.OnEquipMenuOpen + // void OnEquipMenuOpen(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Window/MenuGroup_ItemSelect_CreateSetting_Window_Base.MenuGroup_ItemSelect_CreateSetting_Window_Base_C.ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_Window_Base + // void ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_Window_Base(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Window/MenuGroup_ItemSelect_CreateSetting_Window_Base.MenuGroup_ItemSelect_CreateSetting_Window_Base_C.OnEquipMenuOpenDelegate__DelegateSignature + // void OnEquipMenuOpenDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Window/MenuGroup_ItemSelect_CreateSetting_Window_Base.MenuGroup_ItemSelect_CreateSetting_Window_Base_C.OnMaterialDetailOpenDelegate__DelegateSignature + // void OnMaterialDetailOpenDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Window/MenuGroup_ItemSelect_CreateSetting_Window_Base.MenuGroup_ItemSelect_CreateSetting_Window_Base_C.OnPageChangeDelegate__DelegateSignature + // void OnPageChangeDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_List.MenuGroup_Multi_Lobby_RoomSetting_List_C -/// Size: 0x07C8 (1992 bytes) (0x000770 - 0x0007C8) align 8 MaxSize: 0x07C8 -class UMenuGroup_Multi_Lobby_RoomSetting_List_C : public UMenuListGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C +/// Size: 0x0510 (1296 bytes) (0x000480 - 0x000510) align 8 MaxSize: 0x0510 +class UMenuLayer_ItemSelect_MaterialSelect_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0790 (0x0008) - TArray ConditionButtonArray; // 0x0798 (0x0010) - TArray ConditionButtonTitleArray; // 0x07A8 (0x0010) - SDK_UNDEFINED(16,934) /* FMulticastInlineDelegate */ __um(OnButtonStartedDelegate); // 0x07B8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0490 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0498 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) + class UCustomImage* Base_Invalid; // 0x04C0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D0 (0x0008) + class UCanvasPanel* Group_Rarity; // 0x04D8 (0x0008) + class UCustomImage* Icon_Check; // 0x04E0 (0x0008) + class UCustomImage* Icon_Item; // 0x04E8 (0x0008) + class UMenuLayer_Rarity_Thumb_C* MenuLayer_Rarity_Thumb; // 0x04F0 (0x0008) + class UNumPrimitive* NumPrimitive_Value; // 0x04F8 (0x0008) + class UCustomTextBlock* Text_Item_Detail_Normal; // 0x0500 (0x0008) + class UCustomTextBlock* Text_Item_Name_Normal; // 0x0508 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_List.MenuGroup_Multi_Lobby_RoomSetting_List_C.SetUpListHeader - // void SetUpListHeader(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_List.MenuGroup_Multi_Lobby_RoomSetting_List_C.SetLabelText - // void SetLabelText(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_List.MenuGroup_Multi_Lobby_RoomSetting_List_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_List.MenuGroup_Multi_Lobby_RoomSetting_List_C.OnButtonStarted - // void OnButtonStarted(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_List.MenuGroup_Multi_Lobby_RoomSetting_List_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_RoomSetting_List - // void ExecuteUbergraph_MenuGroup_Multi_Lobby_RoomSetting_List(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_List.MenuGroup_Multi_Lobby_RoomSetting_List_C.OnButtonStartedDelegate__DelegateSignature - // void OnButtonStartedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.SetValidButton + // void SetValidButton(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.SetLifeIcon + // void SetLifeIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.SetRarity + // void SetRarity(ERarityType rarity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.SetStockNum + // void SetStockNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.UpdateInfo + // void UpdateInfo(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.SetItemDetailText + // void SetItemDetailText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.SetItemNameText + // void SetItemNameText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.SetCheckVisibility + // void SetCheckVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.SetIcon + // void SetIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuLayer_ItemSelect_MaterialSelect.MenuLayer_ItemSelect_MaterialSelect_C.ExecuteUbergraph_MenuLayer_ItemSelect_MaterialSelect + // void ExecuteUbergraph_MenuLayer_ItemSelect_MaterialSelect(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C -/// Size: 0x07E0 (2016 bytes) (0x000770 - 0x0007E0) align 8 MaxSize: 0x07E0 -class UMenuGroup_QuestList_Simple_List_C : public UMenuListGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Item/MenuLayer_ItemSelect_CreateSetting_Item.MenuLayer_ItemSelect_CreateSetting_Item_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_ItemSelect_CreateSetting_Item_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07A0 (0x0008) - SDK_UNDEFINED(16,935) /* FMulticastInlineDelegate */ __um(OnGiveupDelegate); // 0x07A8 (0x0010) - SDK_UNDEFINED(16,936) /* FMulticastInlineDelegate */ __um(OnSetQuestNaviDelegate); // 0x07B8 (0x0010) - SDK_UNDEFINED(16,937) /* FMulticastInlineDelegate */ __um(OnMapOpenDelegate); // 0x07C8 (0x0010) - FName TEXT_ID_EMPTY; // 0x07D8 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0490 (0x0008) + class UCustomImage* Icon_Item; // 0x0498 (0x0008) + class UWidgetSwitcher* Switcher_Empty; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.ResetNaviQuest - // void ResetNaviQuest(int32_t CurrentItemIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.SetEmpty - // void SetEmpty(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.SetNaviQuest - // void SetNaviQuest(int32_t PrevItemIndex, int32_t NextItemIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.SetQuestCount - // void SetQuestCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.SetTabLabel - // void SetTabLabel(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.UpdateLabel - // void UpdateLabel(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.OnGiveupEvent - // void OnGiveupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.OnSetQuestNaviEvent - // void OnSetQuestNaviEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.OnMapOpenEvent - // void OnMapOpenEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.ExecuteUbergraph_MenuGroup_QuestList_Simple_List - // void ExecuteUbergraph_MenuGroup_QuestList_Simple_List(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.OnMapOpenDelegate__DelegateSignature - // void OnMapOpenDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.OnSetQuestNaviDelegate__DelegateSignature - // void OnSetQuestNaviDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.OnGiveupDelegate__DelegateSignature - // void OnGiveupDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Item/MenuLayer_ItemSelect_CreateSetting_Item.MenuLayer_ItemSelect_CreateSetting_Item_C.SetEmpty + // void SetEmpty(bool Empty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Item/MenuLayer_ItemSelect_CreateSetting_Item.MenuLayer_ItemSelect_CreateSetting_Item_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C -/// Size: 0x07F8 (2040 bytes) (0x000770 - 0x0007F8) align 8 MaxSize: 0x07F8 -class UMenuGroup_QuestList_Request_List_C : public UMenuListGroup +/// Class /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide.MenuLayer_Footer_OperationGuide_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_Footer_OperationGuide_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) - class UMenuLayer_QuestList_Header_C* MenuLayer_QuestList_Header; // 0x07A0 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07A8 (0x0008) - SDK_UNDEFINED(16,938) /* FMulticastInlineDelegate */ __um(OnGiveupDelegate); // 0x07B0 (0x0010) - SDK_UNDEFINED(16,939) /* FMulticastInlineDelegate */ __um(OnSetQuestNaviDelegate); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,940) /* FMulticastInlineDelegate */ __um(OnMapOpenDelegate); // 0x07D0 (0x0010) - FName TEXT_ID_EMPTY; // 0x07E0 (0x0008) - SDK_UNDEFINED(16,941) /* FMulticastInlineDelegate */ __um(OnQuestTravelDelegate); // 0x07E8 (0x0010) + class UWidgetAnimation* _xxx_Invalid; // 0x0468 (0x0008) + class UWidgetAnimation* _xxx_Normal; // 0x0470 (0x0008) + class UCustomImage* base; // 0x0478 (0x0008) + class UCanvasPanel* Root; // 0x0480 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0490 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.ResetNaviQuest - // void ResetNaviQuest(int32_t CurrentItemIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.SetEmpty - // void SetEmpty(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.SetNaviQuest - // void SetNaviQuest(int32_t PrevItemIndex, int32_t NextItemIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.SetQuestCount - // void SetQuestCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.SetTabLabel - // void SetTabLabel(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.UpdateLabel - // void UpdateLabel(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.OnGiveupEvent - // void OnGiveupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.OnSetQuestNaviEvent - // void OnSetQuestNaviEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.OnMapOpenEvent - // void OnMapOpenEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.OnQuestTravelEvent - // void OnQuestTravelEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.ExecuteUbergraph_MenuGroup_QuestList_Request_List - // void ExecuteUbergraph_MenuGroup_QuestList_Request_List(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.OnQuestTravelDelegate__DelegateSignature - // void OnQuestTravelDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.OnMapOpenDelegate__DelegateSignature - // void OnMapOpenDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.OnSetQuestNaviDelegate__DelegateSignature - // void OnSetQuestNaviDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.OnGiveupDelegate__DelegateSignature - // void OnGiveupDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide.MenuLayer_Footer_OperationGuide_C.SetKey + // void SetKey(FName& _menuTextId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide.MenuLayer_Footer_OperationGuide_C.SetMessage + // void SetMessage(FName& _menuTextId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide.MenuLayer_Footer_OperationGuide_C.ClearGuide + // void ClearGuide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide.MenuLayer_Footer_OperationGuide_C.SetGuide + // void SetGuide(FName textId, FName iconTextId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_OperationGuide.MenuLayer_Footer_OperationGuide_C.ClearText + // void ClearText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C -/// Size: 0x07E0 (2016 bytes) (0x000770 - 0x0007E0) align 8 MaxSize: 0x07E0 -class UMenuGroup_QuestList_Detail_List_C : public UMenuListGroup +/// Class /Game/Program/Menu/Common/Footer/MenuLayer_Footer_InfoGuide.MenuLayer_Footer_InfoGuide_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_Footer_InfoGuide_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07A0 (0x0008) - SDK_UNDEFINED(16,942) /* FMulticastInlineDelegate */ __um(OnGiveupDelegate); // 0x07A8 (0x0010) - SDK_UNDEFINED(16,943) /* FMulticastInlineDelegate */ __um(OnSetQuestNaviDelegate); // 0x07B8 (0x0010) - SDK_UNDEFINED(16,944) /* FMulticastInlineDelegate */ __um(OnMapOpenDelegate); // 0x07C8 (0x0010) - FName TEXT_ID_EMPTY; // 0x07D8 (0x0008) + class UCustomTextBlock* Text_Guide; // 0x0468 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.ResetNaviQuest - // void ResetNaviQuest(int32_t CurrentItemIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.SetEmpty - // void SetEmpty(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.SetNaviQuest - // void SetNaviQuest(int32_t PrevItemIndex, int32_t NextItemIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.SetQuestCount - // void SetQuestCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.SetTabLabel - // void SetTabLabel(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.UpdateLabel - // void UpdateLabel(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.OnGiveupEvent - // void OnGiveupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.OnSetQuestNaviEvent - // void OnSetQuestNaviEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.OnMapOpenEvent - // void OnMapOpenEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.ExecuteUbergraph_MenuGroup_QuestList_Detail_List - // void ExecuteUbergraph_MenuGroup_QuestList_Detail_List(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.OnMapOpenDelegate__DelegateSignature - // void OnMapOpenDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.OnSetQuestNaviDelegate__DelegateSignature - // void OnSetQuestNaviDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.OnGiveupDelegate__DelegateSignature - // void OnGiveupDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuLayer_Footer_InfoGuide.MenuLayer_Footer_InfoGuide_C.SetGuideText + // void SetGuideText(FText guideText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Equip/MySet/MenuListGroup_Equip_MySet_List.MenuListGroup_Equip_MySet_List_C -/// Size: 0x07C8 (1992 bytes) (0x000770 - 0x0007C8) align 8 MaxSize: 0x07C8 -class UMenuListGroup_Equip_MySet_List_C : public UMenuListGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuLayer_ItemSelect_CreateSetting_Chara.MenuLayer_ItemSelect_CreateSetting_Chara_C +/// Size: 0x04F8 (1272 bytes) (0x000468 - 0x0004F8) align 8 MaxSize: 0x04F8 +class UMenuLayer_ItemSelect_CreateSetting_Chara_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) - class UMenuLayerListItem_Equip_MySet_ListHeader_C* MenuLayerListItem_Equip_MySet_ListHeader; // 0x0798 (0x0008) - class UWidgetSwitcher* Switcher_List; // 0x07A0 (0x0008) - SDK_UNDEFINED(16,945) /* FMulticastInlineDelegate */ __um(OnRLeftDelegate); // 0x07A8 (0x0010) - SDK_UNDEFINED(16,946) /* FMulticastInlineDelegate */ __um(onRPushCenterDelegate); // 0x07B8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) + class UCustomImage* Base_Parameter; // 0x0490 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0498 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04A0 (0x0008) + class UCustomImage* Icon_Buff; // 0x04A8 (0x0008) + class UCustomImage* Icon_Face; // 0x04B0 (0x0008) + class UCustomImage* ICON_LIFE; // 0x04B8 (0x0008) + class UCustomImage* Icon_Parameter; // 0x04C0 (0x0008) + class UNumPrimitive* NumPrimitive_Parameter; // 0x04C8 (0x0008) + class UNumPrimitive* NumPrimitive_Parameter0; // 0x04D0 (0x0008) + class UWidgetSwitcher* Switcher_Empty; // 0x04D8 (0x0008) + class UWidgetSwitcher* Switcher_Leader; // 0x04E0 (0x0008) + class UWidgetSwitcher* Switcher_Parameter; // 0x04E8 (0x0008) + FName ICON_ID_BUFF; // 0x04F0 (0x0008) /// Functions - // Function /Game/Program/Menu/Equip/MySet/MenuListGroup_Equip_MySet_List.MenuListGroup_Equip_MySet_List_C.SetCount - // void SetCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuListGroup_Equip_MySet_List.MenuListGroup_Equip_MySet_List_C.SetLabelText - // void SetLabelText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuListGroup_Equip_MySet_List.MenuListGroup_Equip_MySet_List_C.SetDecorationLineColorSwitch - // void SetDecorationLineColorSwitch(int32_t GaussIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuListGroup_Equip_MySet_List.MenuListGroup_Equip_MySet_List_C.RLeftEvent - // void RLeftEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuListGroup_Equip_MySet_List.MenuListGroup_Equip_MySet_List_C.RPushCenterEvent - // void RPushCenterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuListGroup_Equip_MySet_List.MenuListGroup_Equip_MySet_List_C.ExecuteUbergraph_MenuListGroup_Equip_MySet_List - // void ExecuteUbergraph_MenuListGroup_Equip_MySet_List(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Equip/MySet/MenuListGroup_Equip_MySet_List.MenuListGroup_Equip_MySet_List_C.onRPushCenterDelegate__DelegateSignature - // void onRPushCenterDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MySet/MenuListGroup_Equip_MySet_List.MenuListGroup_Equip_MySet_List_C.OnRLeftDelegate__DelegateSignature - // void OnRLeftDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuLayer_ItemSelect_CreateSetting_Chara.MenuLayer_ItemSelect_CreateSetting_Chara_C.SetBuffIconVisibility + // void SetBuffIconVisibility(bool& Visible); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuLayer_ItemSelect_CreateSetting_Chara.MenuLayer_ItemSelect_CreateSetting_Chara_C.SetBuffIcon + // void SetBuffIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuLayer_ItemSelect_CreateSetting_Chara.MenuLayer_ItemSelect_CreateSetting_Chara_C.SetParamIcon + // void SetParamIcon(FName _iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuLayer_ItemSelect_CreateSetting_Chara.MenuLayer_ItemSelect_CreateSetting_Chara_C.SetEmpty + // void SetEmpty(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuLayer_ItemSelect_CreateSetting_Chara.MenuLayer_ItemSelect_CreateSetting_Chara_C.SetLifeIcon + // void SetLifeIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuLayer_ItemSelect_CreateSetting_Chara.MenuLayer_ItemSelect_CreateSetting_Chara_C.SetCharaIcon + // void SetCharaIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuLayer_ItemSelect_CreateSetting_Chara.MenuLayer_ItemSelect_CreateSetting_Chara_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuLayer_ItemSelect_CreateSetting_Chara.MenuLayer_ItemSelect_CreateSetting_Chara_C.ExecuteUbergraph_MenuLayer_ItemSelect_CreateSetting_Chara + // void ExecuteUbergraph_MenuLayer_ItemSelect_CreateSetting_Chara(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C -/// Size: 0x07F8 (2040 bytes) (0x000728 - 0x0007F8) align 8 MaxSize: 0x07F8 -class UMenuGroup_Activity_Library_DetailList_C : public UMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C +/// Size: 0x07B0 (1968 bytes) (0x000728 - 0x0007B0) align 8 MaxSize: 0x07B0 +class UMenuGroup_ItemSelect_CreateSetting_Chara_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Activity_Library_Character_Name_C* MenuLayer_Activity_Library_Character_Name; // 0x0740 (0x0008) - class UMenuLayer_Activity_Library_Character_Profile_C* MenuLayer_Activity_Library_Character_Profile; // 0x0748 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0750 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0758 (0x0008) - class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x0760 (0x0008) - class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x0768 (0x0008) - class UScrollBox* ScrollBox; // 0x0770 (0x0008) - class UWidgetSwitcher* Switcher_List; // 0x0778 (0x0008) - SDK_UNDEFINED(16,947) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x0780 (0x0010) - SDK_UNDEFINED(16,948) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x0790 (0x0010) - SDK_UNDEFINED(16,949) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07A0 (0x0010) - FName TAB_TEXT_ID_MONSTER; // 0x07B0 (0x0008) - FName TAB_TEXT_ID_COLLECTION; // 0x07B8 (0x0008) - FName TAB_TEXT_ID_CHARACTER_POSSETION; // 0x07C0 (0x0008) - int32_t REPEAT_NUM; // 0x07C8 (0x0004) - FName TAB_TEXT_ID_ITEM; // 0x07CC (0x0008) - unsigned char UnknownData00_6[0x4]; // 0x07D4 (0x0004) MISSED - SDK_UNDEFINED(16,950) /* FMulticastInlineDelegate */ __um(OnLUp); // 0x07D8 (0x0010) - SDK_UNDEFINED(16,951) /* FMulticastInlineDelegate */ __um(OnLDown); // 0x07E8 (0x0010) + class UCanvasPanel* Group_Material; // 0x0730 (0x0008) + class UCanvasPanel* Group_Supporter; // 0x0738 (0x0008) + class UMenuLayer_ItemSelect_CreateSetting_Chara_C* MenuLayer_ItemSelect_CreateSetting_Chara; // 0x0740 (0x0008) + class UMenuLayer_ItemSelect_CreateSetting_Chara_C* MenuLayer_ItemSelect_CreateSetting_Chara0; // 0x0748 (0x0008) + class UMenuLayer_ItemSelect_CreateSetting_Item_C* MenuLayer_ItemSelect_CreateSetting_Item; // 0x0750 (0x0008) + class UCustomTextBlock* Text_Label_Material; // 0x0758 (0x0008) + class UCustomTextBlock* Text_Label_Supporter; // 0x0760 (0x0008) + TArray MenuLayerList; // 0x0768 (0x0010) + TArray CharaMenuLayerList; // 0x0778 (0x0010) + FName TEXT_ID_SUPPORT_LABEL; // 0x0788 (0x0008) + FName TEXT_ID_MATERIAL_LABEL; // 0x0790 (0x0008) + SDK_UNDEFINED(16,871) /* FMulticastInlineDelegate */ __um(OnLeftButtonDecideDelegate); // 0x0798 (0x0010) + FName PRESET_ID_PARAM_ICON; // 0x07A8 (0x0008) /// Functions - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.ResetScrollOffset - // void ResetScrollOffset(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.UpdateScrollArrow - // void UpdateScrollArrow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.IsBottom - // void IsBottom(bool& Bottom); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.IsTop - // void IsTop(bool& Top); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetCharacterIcon - // void SetCharacterIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetCharacterDetail - // void SetCharacterDetail(FString Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetCharacterNickName - // void SetCharacterNickName(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetCharacterLife - // void SetCharacterLife(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetCharacterName - // void SetCharacterName(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.GetScrollOffset - // void GetScrollOffset(double& scrollOffset); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.Set Scroll Offset - // void SetScrollOffset(double scrollOffset); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetProgressText - // void SetProgressText(int32_t Progress, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.Set Header Text - // void SetHeaderText(int32_t tabIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetCount - // void SetCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetSortVisibility - // void SetSortVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetSortIconImage - // void SetSortIconImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetSortName - // void SetSortName(ESortType sortType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetTabLabel - // void SetTabLabel(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.EnterRLeft - // void EnterRLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.EnterRUp - // void EnterRUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.EnterSort - // void EnterSort(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnUp - // void OnUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnDown - // void OnDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.Scrolled - // void Scrolled(float CurrentOffset); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.ExecuteUbergraph_MenuGroup_Activity_Library_DetailList - // void ExecuteUbergraph_MenuGroup_Activity_Library_DetailList(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnLDown__DelegateSignature - // void OnLDown__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnLUp__DelegateSignature - // void OnLUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnEnterSort__DelegateSignature - // void OnEnterSort__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnEnterRUp__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnEnterRLeft__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.GetCharacterLayer + // void GetCharacterLayer(int32_t _index, class UMenuLayer_ItemSelect_CreateSetting_Chara_C*& MenuLayer); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.UpdateCharacterFrame + // void UpdateCharacterFrame(bool _isRequest); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.UpdateCharaInfo + // void UpdateCharaInfo(int32_t Index, FMusicGameCharaSelectCharaInfo CharaInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.SetCharacter + // void SetCharacter(int32_t Index, FName lifeIconId, FName charaIconId, bool IsFavorite, bool isBuffed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.SetItemInfo + // void SetItemInfo(FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.SetupText + // void SetupText(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.SetupParam + // void SetupParam(bool IsSupporterSettingEnabled, bool IsRequest, bool IsMaterialSettingEnabled, FName& itemIconId); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.OnLeftButtonDecided + // void OnLeftButtonDecided(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_Chara + // void ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_Chara(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/Chara/MenuGroup_ItemSelect_CreateSetting_Chara.MenuGroup_ItemSelect_CreateSetting_Chara_C.OnLeftButtonDecideDelegate__DelegateSignature + // void OnLeftButtonDecideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuGroup_QuestList_NPCLifeTrial.MenuGroup_QuestList_NPCLifeTrial_C -/// Size: 0x07E1 (2017 bytes) (0x000770 - 0x0007E1) align 8 MaxSize: 0x07E1 -class UMenuGroup_QuestList_NPCLifeTrial_C : public UMenuListGroup +/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face_Parts.MenuLayer_Map_Icon_Face_Parts_C +/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 +class UMenuLayer_Map_Icon_Face_Parts_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UCanvasPanel* Group_Enpty; // 0x0790 (0x0008) - class UCanvasPanel* Group_TrialItem; // 0x0798 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) - class UMenuLayer_ListHeader_Base_C* MenuLayer_ListHeader_Base; // 0x07A8 (0x0008) - class UMenuLayer_QuestList_NPCLifeTrial_Header_C* MenuLayer_QuestList_NPCLifeTrial_Header; // 0x07B0 (0x0008) - class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07B8 (0x0008) - class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07C0 (0x0008) - class UWidgetSwitcher* Switcher; // 0x07C8 (0x0008) - TArray rankInfoList; // 0x07D0 (0x0010) - ELicenseRank rank; // 0x07E0 (0x0001) + class UCustomImage* Icon_Chara_NPC; // 0x0468 (0x0008) + class UCustomImage* Icon_CharaFace; // 0x0470 (0x0008) + class UCustomImage* ICON_QUEST; // 0x0478 (0x0008) + class UWidgetSwitcher* WidgetSwitcher; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuGroup_QuestList_NPCLifeTrial.MenuGroup_QuestList_NPCLifeTrial_C.SetEmptyText - // void SetEmptyText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuGroup_QuestList_NPCLifeTrial.MenuGroup_QuestList_NPCLifeTrial_C.SetVisiblityArrow - // void SetVisiblityArrow(bool Visiblity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuGroup_QuestList_NPCLifeTrial.MenuGroup_QuestList_NPCLifeTrial_C.SetVisiblityItemList - // void SetVisiblityItemList(bool Visiblity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuGroup_QuestList_NPCLifeTrial.MenuGroup_QuestList_NPCLifeTrial_C.SetHeaderAchieveCount - // void SetHeaderAchieveCount(int32_t leftCount, int32_t rightCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuGroup_QuestList_NPCLifeTrial.MenuGroup_QuestList_NPCLifeTrial_C.SetHeaderTitle - // void SetHeaderTitle(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuGroup_QuestList_NPCLifeTrial.MenuGroup_QuestList_NPCLifeTrial_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuGroup_QuestList_NPCLifeTrial.MenuGroup_QuestList_NPCLifeTrial_C.OnSetupHeader - // void OnSetupHeader(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuGroup_QuestList_NPCLifeTrial.MenuGroup_QuestList_NPCLifeTrial_C.ExecuteUbergraph_MenuGroup_QuestList_NPCLifeTrial - // void ExecuteUbergraph_MenuGroup_QuestList_NPCLifeTrial(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face_Parts.MenuLayer_Map_Icon_Face_Parts_C.SetIconType + // void SetIconType(bool IsAvatar); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face_Parts.MenuLayer_Map_Icon_Face_Parts_C.SetMiniIconVisibility + // void SetMiniIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face_Parts.MenuLayer_Map_Icon_Face_Parts_C.SetMiniIconId + // void SetMiniIconId(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face_Parts.MenuLayer_Map_Icon_Face_Parts_C.GetIconWidget + // void GetIconWidget(int32_t iconBaseIndex, class UCustomImage*& CustomImage); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face_Parts.MenuLayer_Map_Icon_Face_Parts_C.SetIconId + // void SetIconId(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C -/// Size: 0x07FC (2044 bytes) (0x000770 - 0x0007FC) align 8 MaxSize: 0x07FC -class UMenuGroup_SkillBoard_SkillConfirmList_C : public UMenuListGroup +/// Class /Game/Program/Menu/Window/TalkLog/Layer/MenuLayer_Talk_Log_List.MenuLayer_Talk_Log_List_C +/// Size: 0x04C1 (1217 bytes) (0x000468 - 0x0004C1) align 8 MaxSize: 0x04C1 +class UMenuLayer_Talk_Log_List_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UCustomImage* Fade; // 0x0790 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0798 (0x0008) - class UCanvasPanel* Group_List; // 0x07A0 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A8 (0x0008) - class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x07B0 (0x0008) - class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07B8 (0x0008) - class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07C0 (0x0008) - class UMenuLayer_SkillBoard_SkillConfirmList_C* MenuLayer_SkillBoard_SkillConfirmList; // 0x07C8 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07D0 (0x0008) - SDK_UNDEFINED(16,952) /* FMulticastInlineDelegate */ __um(OnUpDelegate); // 0x07D8 (0x0010) - SDK_UNDEFINED(16,953) /* FMulticastInlineDelegate */ __um(OnDownDelegate); // 0x07E8 (0x0010) - int32_t DISPLAY_SCROLL_ITEM_MAX; // 0x07F8 (0x0004) + class UCustomImage* Base_00; // 0x0468 (0x0008) + class UCustomImage* Base_01; // 0x0470 (0x0008) + class UCanvasPanel* Group_Position; // 0x0478 (0x0008) + class UCanvasPanel* Group_Text_CharaName; // 0x0480 (0x0008) + class UCustomImage* Icon_Avater; // 0x0488 (0x0008) + class UCustomImage* Icon_Chara; // 0x0490 (0x0008) + class UCustomImage* Icon_General; // 0x0498 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x04A0 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_CharaName; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Message; // 0x04B8 (0x0008) + bool Index; // 0x04C0 (0x0001) /// Functions - // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.IsDIsplayItemOver - // void IsDIsplayItemOver(bool& IsOver); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.UpdateArrowVisibility - // void UpdateArrowVisibility(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.IsBottom - // void IsBottom(bool& Bottom); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.IsTop - // void IsTop(bool& Top); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.OnUp - // void OnUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.OnDown - // void OnDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.ExecuteUbergraph_MenuGroup_SkillBoard_SkillConfirmList - // void ExecuteUbergraph_MenuGroup_SkillBoard_SkillConfirmList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.OnDownDelegate__DelegateSignature - // void OnDownDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.OnUpDelegate__DelegateSignature - // void OnUpDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/Layer/MenuLayer_Talk_Log_List.MenuLayer_Talk_Log_List_C.SetSwitcherBaseColor + // void SetSwitcherBaseColor(int32_t switherIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/Layer/MenuLayer_Talk_Log_List.MenuLayer_Talk_Log_List_C.SetIcon + // void SetIcon(FName charaID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/Layer/MenuLayer_Talk_Log_List.MenuLayer_Talk_Log_List_C.SetMessage + // void SetMessage(FString messageText, bool choiceMessage); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/Layer/MenuLayer_Talk_Log_List.MenuLayer_Talk_Log_List_C.SetName + // void SetName(FString nameText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C -/// Size: 0x082C (2092 bytes) (0x000770 - 0x00082C) align 8 MaxSize: 0x082C -class UMenuGroup_Activity_Achievement_ItemList_C : public UMenuListGroup +/// Class /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C +/// Size: 0x0518 (1304 bytes) (0x000468 - 0x000518) align 8 MaxSize: 0x0518 +class UMenuLayer_Detail_Base_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UCustomImage* Icon_Item; // 0x0790 (0x0008) - class UMenuLayer_Activity_Achievement_GuildQuest_C* MenuLayer_Activity_Achievement_GuildQuest; // 0x0798 (0x0008) - class UMenuLayer_Board_GuildQuest_Gauge_C* MenuLayer_Board_GuildQuest_Gauge; // 0x07A0 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A8 (0x0008) - class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07B0 (0x0008) - class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07B8 (0x0008) - class UWidgetSwitcher* Switcher_List; // 0x07C0 (0x0008) - class UCustomTextBlock* Text_None; // 0x07C8 (0x0008) - SDK_UNDEFINED(16,954) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07D0 (0x0010) - SDK_UNDEFINED(16,955) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07E0 (0x0010) - SDK_UNDEFINED(16,956) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07F0 (0x0010) - FName LABEL_NONE_TEXT_ID; // 0x0800 (0x0008) - SDK_UNDEFINED(16,957) /* FMulticastInlineDelegate */ __um(OnUpEvent); // 0x0808 (0x0010) - SDK_UNDEFINED(16,958) /* FMulticastInlineDelegate */ __um(OnDownEvent); // 0x0818 (0x0010) - int32_t MAX_DISPLAY_NUM; // 0x0828 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Base_Dark; // 0x0470 (0x0008) + class UCustomImage* Base_Emphasis; // 0x0478 (0x0008) + class UCustomImage* Base_Light; // 0x0480 (0x0008) + class UCanvasPanel* Group_Icon_Attribute; // 0x0488 (0x0008) + class UCanvasPanel* Group_Icon_Equip; // 0x0490 (0x0008) + class UCanvasPanel* Group_None; // 0x0498 (0x0008) + class UCanvasPanel* Group_Total; // 0x04A0 (0x0008) + class UCustomImage* Icon_Attribute; // 0x04A8 (0x0008) + class UCustomImage* Icon_Basic_Total; // 0x04B0 (0x0008) + class UCustomImage* Icon_Chara_Avater_Total; // 0x04B8 (0x0008) + class UCustomImage* Icon_Chara_NPC_Total; // 0x04C0 (0x0008) + class UCustomImage* Icon_Equip; // 0x04C8 (0x0008) + class UMenuLayer_ItemDetail_ExpiredBalloon_C* MenuLayer_ItemDetail_ExpiredBalloon; // 0x04D0 (0x0008) + class UMenuLayer_ItemDetail_RebuildBalloon_C* MenuLayer_ItemDetail_RebuildBalloon; // 0x04D8 (0x0008) + class UWidgetSwitcher* Switch_Base; // 0x04E0 (0x0008) + class UWidgetSwitcher* Switcher_Icon_Face_Total; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Attribute; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Title_Total; // 0x04F8 (0x0008) + class UWidgetSwitcher* WidgetSwitcher; // 0x0500 (0x0008) + TArray DetailStatusInfoArray; // 0x0508 (0x0010) /// Functions - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.Update Arrow - // void UpdateArrow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.IsTop - // void IsTop(bool& Top); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.IsBottom - // void IsBottom(bool& Bottom); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetSwitchRankMax - // void SetSwitchRankMax(bool RankMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.UpdateInfo - // void UpdateInfo(FString BulletinBoardName, int32_t CurrentLevel, int32_t NextUseEXP, int32_t TotalEXP, double Gauge, FName headerTextureID, bool isRankUp, FName IconTexture); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetHeaderText - // void SetHeaderText(int32_t tabIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetVisibilitySortFooter - // void SetVisibilitySortFooter(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetSwitchBase - // void SetSwitchBase(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetCount - // void SetCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetSortVisibility - // void SetSortVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetSortIconImage - // void SetSortIconImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetSortName - // void SetSortName(ESortType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetTabLabel - // void SetTabLabel(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.EnterRLeft - // void EnterRLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.EnterRUp - // void EnterRUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.EnterSort - // void EnterSort(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnUp - // void OnUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnDown - // void OnDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.ExecuteUbergraph_MenuGroup_Activity_Achievement_ItemList - // void ExecuteUbergraph_MenuGroup_Activity_Achievement_ItemList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnDownEvent__DelegateSignature - // void OnDownEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnUpEvent__DelegateSignature - // void OnUpEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnEnterSort__DelegateSignature - // void OnEnterSort__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnEnterRUp__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnEnterRLeft__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetExEquipItemBalloonVisible + // void SetExEquipItemBalloonVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetBaseEmphasisVisible + // void SetBaseEmphasisVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetExpiredBalloonVisible + // void SetExpiredBalloonVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetIconEquip + // void SetIconEquip(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetColorType + // void SetColorType(EDetailBaseColorType colorType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetHeaderType + // void SetHeaderType(TEnumAsByte headerType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetHeaderVisible + // void SetHeaderVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetFaceIconType + // void SetFaceIconType(bool IsAvatar); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetFaceIconVisible + // void SetFaceIconVisible(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetTabNPCIconTexture + // void SetTabNPCIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetIconTotalTypeSwitcher + // void SetIconTotalTypeSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetAttributeType + // void SetAttributeType(EElementAttrType elementAttrType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.Set Icon Attribute Visible + // void SetIconAttributeVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetCategoryIcon + // void SetCategoryIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetAttributeIcon + // void SetAttributeIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetAttributeText + // void SetAttributeText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.SetTitleText + // void SetTitleText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Base/MenuLayer_Detail_Base.MenuLayer_Detail_Base_C.ExecuteUbergraph_MenuLayer_Detail_Base + // void ExecuteUbergraph_MenuLayer_Detail_Base(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C -/// Size: 0x0824 (2084 bytes) (0x0006E8 - 0x000824) align 8 MaxSize: 0x0824 -class UMenuTop_GuideMenu_C : public UGuideMenuTop +/// Class /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C +/// Size: 0x08F8 (2296 bytes) (0x000730 - 0x0008F8) align 8 MaxSize: 0x08F8 +class UMenuLayer_Detail_Item_PlantDungeon_RareFloor_C : public UItemDetailMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06E8 (0x0008) - class UWidgetAnimation* Pad_out; // 0x06F0 (0x0008) - class UWidgetAnimation* Pad_Short_in; // 0x06F8 (0x0008) - class UMenuGroup_Activity_Guide_Detail_C* MenuGroup_Activity_Guide_Detail; // 0x0700 (0x0008) - class UMenuGroup_Activity_Guide_ItemList_C* MenuGroup_Activity_Guide_ItemList; // 0x0708 (0x0008) - class UMenuGroup_Category_Tab_C* MenuGroup_Category_Tab; // 0x0710 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0718 (0x0008) - class UMenuGroup_Pad_BG_Header_C* MenuGroup_Pad_BG_Header; // 0x0720 (0x0008) - class UMenuGroup_Tab_Header_C* MenuGroup_Tab_Header; // 0x0728 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0730 (0x0008) - EOperationGuidePresetType operationGuidePresetType; // 0x0738 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0739 (0x0003) MISSED - FName PRESET_SE_ID_ENTER; // 0x073C (0x0008) - int32_t AnimationCount; // 0x0744 (0x0004) - bool IsStampAnimationEnd; // 0x0748 (0x0001) - bool IsReceiveReward; // 0x0749 (0x0001) - unsigned char UnknownData01_6[0x2]; // 0x074A (0x0002) MISSED - FName PRESET_SE_ID_ERROR; // 0x074C (0x0008) - FName PRESET_SE_ID_OPEN_DIALOG; // 0x0754 (0x0008) - EBulletinBoardQuestType BeforeAchievementCategoryType; // 0x075C (0x0001) - EActivityCategory BeforeTabCategory; // 0x075D (0x0001) - unsigned char UnknownData02_6[0x2]; // 0x075E (0x0002) MISSED - FName SE_SCROLL; // 0x0760 (0x0008) - bool UPHold; // 0x0768 (0x0001) - bool DownHold; // 0x0769 (0x0001) - bool StickSetting; // 0x076A (0x0001) - unsigned char UnknownData03_6[0x5]; // 0x076B (0x0005) MISSED - double LibraryInitScrollOffset; // 0x0770 (0x0008) - TArray LibraryLoopInfo; // 0x0778 (0x0010) - TArray AchievementLoopInfo; // 0x0788 (0x0010) - FName OPERATION_GUIDE_ID_ACTIVITY_GUIDE_EMPTY_LIST; // 0x0798 (0x0008) - FName OPERATION_GUIDE_ID_ACTIVITY_GUIDE_TIPS_LIST; // 0x07A0 (0x0008) - FName OPERATION_GUIDE_ID_ACTIVITY_GUIDE_HELP_LIST; // 0x07A8 (0x0008) - class UMaterialInstanceDynamic* MaterialInstanceDynamic; // 0x07B0 (0x0008) - FName PRESET_NAME_HELP; // 0x07B8 (0x0008) - FName PRESET_NAME_TIPS; // 0x07C0 (0x0008) - FHelpGuideInfo selectedHelpGuideInfo; // 0x07C8 (0x0058) - int32_t TIPS_CATEGORY_INDEX; // 0x0820 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) + class UInputPanelWidget* Col_Window; // 0x0738 (0x0008) + class UMenuLayer_Detail_Base_C* MenuLayer_Detail_Base; // 0x0740 (0x0008) + class UMenuLayer_ItemDetail_PlantDungeon_RareFloor_C* MenuLayer_ItemDetail_PlantDungeon_RareFloor; // 0x0748 (0x0008) + class UMenuLayer_ItemDetail_PlantDungeon_RareFloor_C* MenuLayer_ItemDetail_PlantDungeon_RareFloor0; // 0x0750 (0x0008) + class UMenuLayer_ItemDetail_PlantDungeon_RareFloor_C* MenuLayer_ItemDetail_PlantDungeon_RareFloor1; // 0x0758 (0x0008) + class UMenuLayer_ItemDetail_PlantDungeon_RareFloor_C* MenuLayer_ItemDetail_PlantDungeon_RareFloor2; // 0x0760 (0x0008) + class UMenuLayer_ItemDetail_PlantDungeon_RareFloor_C* MenuLayer_ItemDetail_PlantDungeon_RareFloor3; // 0x0768 (0x0008) + class UCustomTextBlock* Text_Header_Name; // 0x0770 (0x0008) + class UCustomTextBlock* Text_Label_RareFloor; // 0x0778 (0x0008) + TArray ItemDetailTextIdArray; // 0x0780 (0x0010) + TArray ItemDetailPlantDungeonRareFloorArray; // 0x0790 (0x0010) + EItemDetailMenuType itemDetailMenuType; // 0x07A0 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x07A1 (0x0003) MISSED + FName Text_Header; // 0x07A4 (0x0008) + FName Text_Label; // 0x07AC (0x0008) + FName TEXT_DETAIL_LIST; // 0x07B4 (0x0008) + FName TEXT_DETAIL_LIST4; // 0x07BC (0x0008) + FName TEXT_DETAIL_LIST5; // 0x07C4 (0x0008) + FName TEXT_DETAIL_LIST6; // 0x07CC (0x0008) + FName ICON_DETAIL_LIST; // 0x07D4 (0x0008) + FName ICON_DETAIL_LIST7; // 0x07DC (0x0008) + FName ICON_DETAIL_LIST8; // 0x07E4 (0x0008) + FName ICON_DETAIL_LIST9; // 0x07EC (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x07F4 (0x0004) MISSED + TArray ItemDetailIconIdArray; // 0x07F8 (0x0010) + TMap PlantDungeonFloorLayerArray; // 0x0808 (0x0050) + TMap PlantDungeonFloorTextIdMap; // 0x0858 (0x0050) + TMap PlantDungeonFloorIconIdMap; // 0x08A8 (0x0050) /// Functions - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.HideNewIcon - // void HideNewIcon(class UMenuLayer_Activity_Guide_ItemList_C* MenuLayer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.InitPresetGroup - // void InitPresetGroup(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.CreateTipsGuideList - // void CreateTipsGuideList(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.Get Selected Help Guide Info - // void GetSelectedHelpGuideInfo(FHelpGuideInfo& HelpGuideInfo); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.AllUpdateTabIcon - // void AllUpdateTabIcon(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.UpdateTabIcon - // void UpdateTabIcon(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.UpdateGuideList - // void UpdateGuideList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.Create Page Info - // void CreatePageInfo(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.Create Help Guide List - // void CreateHelpGuideList(int32_t Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.GetCurrentHelpId - // void GetCurrentHelpId(class UMenuGroup_Activity_Guide_ItemList_C* activityGuideItemList, FName& helpId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnSetupDelegateEvent_HelpGuide - // void OnSetupDelegateEvent_HelpGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnInitPage_HelpGuide - // void OnInitPage_HelpGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnEnterDelegateEvent_HelpGuide - // void OnEnterDelegateEvent_HelpGuide(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnBackListEvent - // void OnBackListEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnItemSelectionChangedEvent_ItemList - // void OnItemSelectionChangedEvent_ItemList(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnSetupOperationGuide - // void OnSetupOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnMoveFocusDelegateEvent_CategoryTab - // void OnMoveFocusDelegateEvent_CategoryTab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnMoveFocusDelegateEvent_TabHeader - // void OnMoveFocusDelegateEvent_TabHeader(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.UpdateTexture_BP - // void UpdateTexture_BP(class UTexture2D* _pTexture); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnMoveFocusDelegateEvent_TabHeader_ByMouseCursor - // void OnMoveFocusDelegateEvent_TabHeader_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.ExecuteUbergraph_MenuTop_GuideMenu - // void ExecuteUbergraph_MenuTop_GuideMenu(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C.SetItemData + // void SetItemData(FPlantDungeonBranchItemDetailWindowInfo PlantDungeonBranchItemDetailWindowInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C.SetFloorText + // void SetFloorText(EPlantDungeonFloorType plantDungeonFloorType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C.SetLabelText + // void SetLabelText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C.SetRareFloorOpacitySwitcher + // void SetRareFloorOpacitySwitcher(bool Opacity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C.SetRareFloorIconTexture + // void SetRareFloorIconTexture(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C.SetHeaderNameText + // void SetHeaderNameText(FName nameText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C.OnUpdateDetailSettingParam_BP + // void OnUpdateDetailSettingParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_PlantDungeon_RareFloor.MenuLayer_Detail_Item_PlantDungeon_RareFloor_C.ExecuteUbergraph_MenuLayer_Detail_Item_PlantDungeon_RareFloor + // void ExecuteUbergraph_MenuLayer_Detail_Item_PlantDungeon_RareFloor(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Option/SlotRing/MenuGroup_Option_SlotRing_Stamp.MenuGroup_Option_SlotRing_Stamp_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_Option_SlotRing_Stamp_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C +/// Size: 0x0804 (2052 bytes) (0x000730 - 0x000804) align 8 MaxSize: 0x0804 +class UMenuLayer_Detail_Item_Default_Desc_C : public UItemDetailMenuLayer { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UMenuLayer_ListHeader_Base_C* MenuLayer_ListHeader_Base; // 0x0730 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0738 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) + class UCustomImage* Base_Item; // 0x0738 (0x0008) + class UCustomImage* Base_Item_Rank_Gold; // 0x0740 (0x0008) + class UCustomImage* Base_Item_Rank_Rainbow; // 0x0748 (0x0008) + class UCustomImage* Base_Item_Rank_Star_Gold; // 0x0750 (0x0008) + class UCustomImage* Base_Item_Rank_Star_Rainbow; // 0x0758 (0x0008) + class UWidgetSwitcher* Base_Item_Swither; // 0x0760 (0x0008) + class UInputPanelWidget* Col_Window; // 0x0768 (0x0008) + class UCanvasPanel* Group_Attribute; // 0x0770 (0x0008) + class UCanvasPanel* Group_Grid; // 0x0778 (0x0008) + class UCanvasPanel* Group_Life; // 0x0780 (0x0008) + class UCanvasPanel* Group_Quality; // 0x0788 (0x0008) + class UCustomImage* Icon_Attribute; // 0x0790 (0x0008) + class UCustomImage* Icon_Grid; // 0x0798 (0x0008) + class UCustomImage* Icon_Item; // 0x07A0 (0x0008) + class UCustomImage* ICON_LIFE; // 0x07A8 (0x0008) + class UMenuLayer_Detail_Base_C* MenuLayer_Detail_Base; // 0x07B0 (0x0008) + class UMenuLayer_ItemDetail_Stock_C* MenuLayer_ItemDetail_Stock; // 0x07B8 (0x0008) + class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x07C0 (0x0008) + class UMenuLayer_Rarity_C* MenuLayer_Rarity; // 0x07C8 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x07D0 (0x0008) + class UCustomTextBlock* Text_Grid_Detail; // 0x07D8 (0x0008) + class UCustomTextBlock* Text_Item_Name; // 0x07E0 (0x0008) + FName NUM_NORMAL; // 0x07E8 (0x0008) + FName NUM_MAX; // 0x07F0 (0x0008) + FName NUM_OVERFLOW; // 0x07F8 (0x0008) + int32_t NumMaxClamp; // 0x0800 (0x0004) /// Functions - // Function /Game/Program/Menu/Option/SlotRing/MenuGroup_Option_SlotRing_Stamp.MenuGroup_Option_SlotRing_Stamp_C.SetText - // void SetText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.UpdateNumStyle + // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetLifeIconTexture + // void SetLifeIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetRankType + // void SetRankType(EItemRankType rank, ERarityType rarity); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetDetailText + // void SetDetailText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetItemData + // void SetItemData(FConsumeItemDetailWindowInfo ConsumeItemDetailWindowInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetVisibilityOfGrid + // void SetVisibilityOfGrid(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetStockNum + // void SetStockNum(int32_t stockNum, int32_t stockMaxNum, bool alwaysShowStock, bool showMaxValue, bool showStockIfAtLeastTwo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetChangeStyleNum + // void SetChangeStyleNum(int32_t colorType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetItemIcon + // void SetItemIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetItemNameText + // void SetItemNameText(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetQuality + // void SetQuality(EItemQualityType Quality); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetRarity + // void SetRarity(ERarityType rarity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.OnDataSet_ConsumeItem + // void OnDataSet_ConsumeItem(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.OnUpdateDetailSettingParam_BP + // void OnUpdateDetailSettingParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Desc.MenuLayer_Detail_Item_Default_Desc_C.ExecuteUbergraph_MenuLayer_Detail_Item_Default_Desc + // void ExecuteUbergraph_MenuLayer_Detail_Item_Default_Desc(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C -/// Size: 0x0838 (2104 bytes) (0x000770 - 0x000838) align 8 MaxSize: 0x0838 -class UMenuGroup_ItemSelect_List_C : public UMenuListGroup +/// Class /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C +/// Size: 0x08BD (2237 bytes) (0x000730 - 0x0008BD) align 8 MaxSize: 0x08BD +class UMenuLayer_Detail_Item_Default_Category_C : public UItemDetailMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out_; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0780 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0788 (0x0008) - class UCustomTileView* CustomTileView; // 0x0790 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0798 (0x0008) - class UCanvasPanel* Group_List; // 0x07A0 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A8 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07B0 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07B8 (0x0008) - TArray ScrollItemMenuLayerArray; // 0x07C0 (0x0010) - SDK_UNDEFINED(16,959) /* FMulticastInlineDelegate */ __um(OnSelectDecideDelegate); // 0x07D0 (0x0010) - SDK_UNDEFINED(16,960) /* FMulticastInlineDelegate */ __um(OnRTriggerDecideDelegate); // 0x07E0 (0x0010) - FName TEXT_ID_EMPTY; // 0x07F0 (0x0008) - SDK_UNDEFINED(16,961) /* FMulticastInlineDelegate */ __um(OnLTriggerDecideDelegate); // 0x07F8 (0x0010) - SDK_UNDEFINED(16,962) /* FMulticastInlineDelegate */ __um(OnStartDecideDelegate); // 0x0808 (0x0010) - SDK_UNDEFINED(16,963) /* FMulticastInlineDelegate */ __um(OnRLeftButtonDecidedDelegate); // 0x0818 (0x0010) - SDK_UNDEFINED(16,964) /* FMulticastInlineDelegate */ __um(OnPageChangeDelegate); // 0x0828 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) + class UCustomImage* Base_Item; // 0x0738 (0x0008) + class UCustomImage* Base_Item_Rank_Gold; // 0x0740 (0x0008) + class UCustomImage* Base_Item_Rank_Rainbow; // 0x0748 (0x0008) + class UCustomImage* Base_Item_Rank_Star_Gold; // 0x0750 (0x0008) + class UCustomImage* Base_Item_Rank_Star_Rainbow; // 0x0758 (0x0008) + class UWidgetSwitcher* Base_Item_Swither; // 0x0760 (0x0008) + class UInputPanelWidget* Col_Window; // 0x0768 (0x0008) + class UCanvasPanel* Group_Grid; // 0x0770 (0x0008) + class UCanvasPanel* Group_Life; // 0x0778 (0x0008) + class UCanvasPanel* Group_Quality; // 0x0780 (0x0008) + class UCustomImage* Icon_Grid; // 0x0788 (0x0008) + class UCustomImage* Icon_Item; // 0x0790 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0798 (0x0008) + class UCustomImage* Icon_Recipe_Mark; // 0x07A0 (0x0008) + class UMenuLayer_Detail_Base_C* MenuLayer_Detail_Base; // 0x07A8 (0x0008) + class UMenuLayer_ItemDetail_ItemCategory_C* MenuLayer_ItemDetail_ItemCategory; // 0x07B0 (0x0008) + class UMenuLayer_ItemDetail_ItemCategory_C* MenuLayer_ItemDetail_ItemCategory0; // 0x07B8 (0x0008) + class UMenuLayer_ItemDetail_ItemCategory_C* MenuLayer_ItemDetail_ItemCategory1; // 0x07C0 (0x0008) + class UMenuLayer_ItemDetail_ItemCategory_C* MenuLayer_ItemDetail_ItemCategory_Material; // 0x07C8 (0x0008) + class UMenuLayer_ItemDetail_Stock_C* MenuLayer_ItemDetail_Stock; // 0x07D0 (0x0008) + class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x07D8 (0x0008) + class UMenuLayer_Rarity_C* MenuLayer_Rarity; // 0x07E0 (0x0008) + class UWidgetSwitcher* Switcher_Detail; // 0x07E8 (0x0008) + class UCustomTextBlock* Text_Grid_Detail_Mark; // 0x07F0 (0x0008) + class UCustomTextBlock* Text_Grid_Detail_X; // 0x07F8 (0x0008) + class UCustomTextBlock* Text_Grid_Detail_Y; // 0x0800 (0x0008) + class UCustomTextBlock* Text_Item_Name; // 0x0808 (0x0008) + class UCustomTextBlock* Text_Material_Detail; // 0x0810 (0x0008) + class UCustomTextBlock* xxx_Text_Grid_Label; // 0x0818 (0x0008) + FBaseItemDetailWindowInfo base; // 0x0820 (0x0080) + int32_t categoryTemplateType; // 0x08A0 (0x0004) + FName NUM_NORMAL; // 0x08A4 (0x0008) + FName NUM_MAX; // 0x08AC (0x0008) + FName NUM_OVERFLOW; // 0x08B4 (0x0008) + EItemDetailMenuType itemDetailMenuType; // 0x08BC (0x0001) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.SetSortVisibility - // void SetSortVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.SetSortIconImage - // void SetSortIconImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.Set Sort Name - // void SetSortName(ESortType sortType, FName sortId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.SetFilterVisibility - // void SetFilterVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.SetValidFilter - // void SetValidFilter(bool Valid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.SetItemNum - // void SetItemNum(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.SetLabelText - // void SetLabelText(FText TabName); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.SetEmpty - // void SetEmpty(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnSelectButtonDecided - // void OnSelectButtonDecided(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnRTriggerDecided - // void OnRTriggerDecided(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnStartButtonDecided - // void OnStartButtonDecided(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnRLeftButtonDecided - // void OnRLeftButtonDecided(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnPageChange - // void OnPageChange(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnLTriggerDecide - // void OnLTriggerDecide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.ExecuteUbergraph_MenuGroup_ItemSelect_List - // void ExecuteUbergraph_MenuGroup_ItemSelect_List(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnLTriggerDecideDelegate__DelegateSignature - // void OnLTriggerDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnPageChangeDelegate__DelegateSignature - // void OnPageChangeDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnRLeftButtonDecidedDelegate__DelegateSignature - // void OnRLeftButtonDecidedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnStartDecideDelegate__DelegateSignature - // void OnStartDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnRTriggerDecideDelegate__DelegateSignature - // void OnRTriggerDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnSelectDecideDelegate__DelegateSignature - // void OnSelectDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetItemDetailText + // void SetItemDetailText(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetDetailSwitcher + // void SetDetailSwitcher(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetExpiredBalloonVisible + // void SetExpiredBalloonVisible(bool Visible); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetRecipeMarkVisibility + // void SetRecipeMarkVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetLifeType + // void SetLifeType(ELifeType lifeType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetRecipeItemData + // void SetRecipeItemData(FRecipeItemDetailWindowInfo& itemDetailWindowInfo); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.UpdateNumStyle + // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetPlantDungeonBranchItemData + // void SetPlantDungeonBranchItemData(FPlantDungeonBranchItemDetailWindowInfo& itemDetailWindowInfo); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetStockNumVisibility + // void SetStockNumVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetCraftItemData + // void SetCraftItemData(FCraftItemDetailWindowInfo& itemDetailWindowInfo); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetConsumeItemData + // void SetConsumeItemData(FConsumeItemDetailWindowInfo& itemDetailWindowInfo); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetLifeIconTexture + // void SetLifeIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetRankType + // void SetRankType(EItemRankType rank, ERarityType rarity); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetVisibilityOfGrid + // void SetVisibilityOfGrid(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetGridDetail + // void SetGridDetail(int32_t& Depth, int32_t& Width, int32_t& Height, bool& isWallFuniture); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetStockNum + // void SetStockNum(int32_t stockNum, int32_t stockMaxNum, bool alwaysShowStock, bool showMaxValue, bool showStockIfAtLeastTwo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetChangeStyleNum + // void SetChangeStyleNum(int32_t colorType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetCategoryText + // void SetCategoryText(int32_t Index, FText Text); // [0x3617e10] Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetCategoryLabel + // void SetCategoryLabel(int32_t Index, FText Text); // [0x3617e10] Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetCategoryVisibility + // void SetCategoryVisibility(int32_t Index, bool Visibility); // [0x3617e10] Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.InitCategoryTemplate + // void InitCategoryTemplate(int32_t templateType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetItemNameText + // void SetItemNameText(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetQuality + // void SetQuality(EItemQualityType Quality); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetRarity + // void SetRarity(ERarityType rarity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.SetItemIcon + // void SetItemIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.OnDataSet_ConsumeItem + // void OnDataSet_ConsumeItem(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.OnUpdateDetailSettingParam_BP + // void OnUpdateDetailSettingParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Category.MenuLayer_Detail_Item_Default_Category_C.ExecuteUbergraph_MenuLayer_Detail_Item_Default_Category + // void ExecuteUbergraph_MenuLayer_Detail_Item_Default_Category(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuGroup_ItemSelect_MaterialSelect.MenuGroup_ItemSelect_MaterialSelect_C -/// Size: 0x07D0 (2000 bytes) (0x000770 - 0x0007D0) align 8 MaxSize: 0x07D0 -class UMenuGroup_ItemSelect_MaterialSelect_C : public UMenuListGroup +/// Class /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C +/// Size: 0x0829 (2089 bytes) (0x000730 - 0x000829) align 8 MaxSize: 0x0829 +class UMenuLayer_Detail_Item_Default_Eff_C : public UItemDetailMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) - class UCanvasPanel* Group_List; // 0x0798 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) - class UMenuLayer_ItemSelect_MaterialSelect_Window_C* MenuLayer_ItemSelect_MaterialSelect_Window; // 0x07A8 (0x0008) - class UCanvasPanel* Root; // 0x07B0 (0x0008) - class UWidgetSwitcher* Switcher_List; // 0x07B8 (0x0008) - SDK_UNDEFINED(16,965) /* FMulticastInlineDelegate */ __um(OnYButtonDecidedDelegate); // 0x07C0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) + class UCustomImage* Base_Item; // 0x0738 (0x0008) + class UCustomImage* Base_Item_Rank_Gold; // 0x0740 (0x0008) + class UCustomImage* Base_Item_Rank_Rainbow; // 0x0748 (0x0008) + class UCustomImage* Base_Item_Rank_Star_Gold; // 0x0750 (0x0008) + class UCustomImage* Base_Item_Rank_Star_Rainbow; // 0x0758 (0x0008) + class UWidgetSwitcher* Base_Item_Swither; // 0x0760 (0x0008) + class UInputPanelWidget* Col_Window; // 0x0768 (0x0008) + class UCanvasPanel* Group_Grid; // 0x0770 (0x0008) + class UCanvasPanel* Group_Life; // 0x0778 (0x0008) + class UCanvasPanel* Group_Quality; // 0x0780 (0x0008) + class UCustomImage* Icon_Grid; // 0x0788 (0x0008) + class UCustomImage* Icon_Item; // 0x0790 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0798 (0x0008) + class UCustomImage* Icon_Recipe_Mark; // 0x07A0 (0x0008) + class UMenuLayer_Detail_Base_C* MenuLayer_Detail_Base; // 0x07A8 (0x0008) + class UMenuLayer_ItemDetail_ItemEffect_C* MenuLayer_ItemDetail_ItemEffect; // 0x07B0 (0x0008) + class UMenuLayer_ItemDetail_ItemEffect_C* MenuLayer_ItemDetail_ItemEffect0; // 0x07B8 (0x0008) + class UMenuLayer_ItemDetail_ItemEffect_C* MenuLayer_ItemDetail_ItemEffect1; // 0x07C0 (0x0008) + class UMenuLayer_ItemDetail_Stock_C* MenuLayer_ItemDetail_Stock; // 0x07C8 (0x0008) + class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x07D0 (0x0008) + class UMenuLayer_Rarity_C* MenuLayer_Rarity; // 0x07D8 (0x0008) + class UCustomTextBlock* Text_Grid_Detail; // 0x07E0 (0x0008) + class UCustomTextBlock* Text_Item_Name; // 0x07E8 (0x0008) + class UCustomTextBlock* xxx_Text_Grid_Label; // 0x07F0 (0x0008) + int32_t NumMaxClamp; // 0x07F8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x07FC (0x0004) MISSED + TArray ItemEffectLayerArray; // 0x0800 (0x0010) + FName NUM_NORMAL; // 0x0810 (0x0008) + FName NUM_MAX; // 0x0818 (0x0008) + FName NUM_OVERFLOW; // 0x0820 (0x0008) + EItemDetailMenuType itemDetailMenuType; // 0x0828 (0x0001) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuGroup_ItemSelect_MaterialSelect.MenuGroup_ItemSelect_MaterialSelect_C.SetEmpty - // void SetEmpty(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuGroup_ItemSelect_MaterialSelect.MenuGroup_ItemSelect_MaterialSelect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuGroup_ItemSelect_MaterialSelect.MenuGroup_ItemSelect_MaterialSelect_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuGroup_ItemSelect_MaterialSelect.MenuGroup_ItemSelect_MaterialSelect_C.OnYButtonDecided - // void OnYButtonDecided(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuGroup_ItemSelect_MaterialSelect.MenuGroup_ItemSelect_MaterialSelect_C.ExecuteUbergraph_MenuGroup_ItemSelect_MaterialSelect - // void ExecuteUbergraph_MenuGroup_ItemSelect_MaterialSelect(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuGroup_ItemSelect_MaterialSelect.MenuGroup_ItemSelect_MaterialSelect_C.OnYButtonDecidedDelegate__DelegateSignature - // void OnYButtonDecidedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C -/// Size: 0x0824 (2084 bytes) (0x000728 - 0x000824) align 8 MaxSize: 0x0824 -class UMenuGroup_Talk_Log_C : public UMenuGroup + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetRecipeMarkVisibility + // void SetRecipeMarkVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetLifeType + // void SetLifeType(ELifeType lifeType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetRecipeData + // void SetRecipeData(FRecipeItemDetailWindowInfo itemDetailWindowInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.UpdateNumStyle + // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetLifeIconTexture + // void SetLifeIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetRankType + // void SetRankType(EItemRankType rank, ERarityType rarity); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetItemData + // void SetItemData(FConsumeItemDetailWindowInfo ConsumeItemDetailWindowInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetEffectToLayer + // void SetEffectToLayer(class UMenuLayer_ItemDetail_ItemEffect_C* itemEffectLayer, FName iconID, FText descText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetGridDetail + // void SetGridDetail(FText& SquareDetail); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetVisibilityOfGrid + // void SetVisibilityOfGrid(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetExpiredBalloonVisible + // void SetExpiredBalloonVisible(bool Visible); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetStockNum + // void SetStockNum(int32_t stockNum, int32_t stockMaxNum, bool alwaysShowStock, bool showMaxValue, bool showStockIfAtLeastTwo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetChangeStyleNum + // void SetChangeStyleNum(int32_t colorType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetItemIcon + // void SetItemIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetEffects + // void SetEffects(TArray& effectTexts, TArray& effectIcons); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetItemNameText + // void SetItemNameText(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetQuality + // void SetQuality(EItemQualityType Quality); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetRarity + // void SetRarity(ERarityType rarity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.OnDataSet_ConsumeItem + // void OnDataSet_ConsumeItem(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.OnUpdateDetailSettingParam_BP + // void OnUpdateDetailSettingParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Default_Eff.MenuLayer_Detail_Item_Default_Eff_C.ExecuteUbergraph_MenuLayer_Detail_Item_Default_Eff + // void ExecuteUbergraph_MenuLayer_Detail_Item_Default_Eff(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_MySet.MenuLayer_Character_Detail_MySet_C +/// Size: 0x0560 (1376 bytes) (0x0004E8 - 0x000560) align 8 MaxSize: 0x0560 +class UMenuLayer_Character_Detail_MySet_C : public UCharacterDetailMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomScrollBox* CustomScrollBox; // 0x0740 (0x0008) - class UCanvasPanel* Empty; // 0x0748 (0x0008) - class UCanvasPanel* list; // 0x0750 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0758 (0x0008) - class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x0760 (0x0008) - class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x0768 (0x0008) - class UScrollBox* ScrollBox_Surplus_Layer; // 0x0770 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x0778 (0x0008) - SDK_UNDEFINED(16,966) /* FMulticastInlineDelegate */ __um(AnalogRStickEvent); // 0x0780 (0x0010) - SDK_UNDEFINED(16,967) /* FMulticastInlineDelegate */ __um(AnalogLStickEvent); // 0x0790 (0x0010) - SDK_UNDEFINED(16,968) /* FMulticastInlineDelegate */ __um(LDownButtonEvent); // 0x07A0 (0x0010) - FName TEXT_ID_EMPTY; // 0x07B0 (0x0008) - bool opened; // 0x07B8 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x07B9 (0x0007) MISSED - SDK_UNDEFINED(16,969) /* FMulticastInlineDelegate */ __um(LUpEvent); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,970) /* FMulticastInlineDelegate */ __um(LDownEvent); // 0x07D0 (0x0010) - SDK_UNDEFINED(16,971) /* FMulticastInlineDelegate */ __um(LRightEvent); // 0x07E0 (0x0010) - SDK_UNDEFINED(16,972) /* FMulticastInlineDelegate */ __um(LLeftEvent); // 0x07F0 (0x0010) - class UMenuLayer_Talk_Log_List_C* TopLayer; // 0x0800 (0x0008) - class UMenuLayer_Talk_Log_List_C* BottomLayer; // 0x0808 (0x0008) - bool IsNotAdd; // 0x0810 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0811 (0x0007) MISSED - class UMenuLayer_Talk_Log_List_C* ShortcutScrollLayer; // 0x0818 (0x0008) - int32_t ScrollAnimePlayChildrenNum; // 0x0820 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x04E8 (0x0008) + class UInputPanelWidget* Col_Window; // 0x04F0 (0x0008) + class UMenuLayer_Detail_Base_C* MenuLayer_Character_Detail_Base; // 0x04F8 (0x0008) + class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item; // 0x0500 (0x0008) + class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item0; // 0x0508 (0x0008) + class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item1; // 0x0510 (0x0008) + class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item2; // 0x0518 (0x0008) + class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item3; // 0x0520 (0x0008) + class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item4; // 0x0528 (0x0008) + class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item5; // 0x0530 (0x0008) + class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item6; // 0x0538 (0x0008) + class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item7; // 0x0540 (0x0008) + class UMenuLayer_Character_Detail_Myset_Item_C* MenuLayer_Character_Detail_Myset_Item8; // 0x0548 (0x0008) + TArray MySetItemMenuLayerArray; // 0x0550 (0x0010) /// Functions - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.StopAnimeScroll - // void StopAnimeScroll(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.SetupScrollData - // void SetupScrollData(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.ScrollBottom - // void ScrollBottom(bool& IsPlayAnime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.ScrollTop - // void ScrollTop(bool& IsPlayAnime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.SetEmptyList - // void SetEmptyList(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.AddTalkLayer - // void AddTalkLayer(FTalkLogInfo Info); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.UpdateArrow - // void UpdateArrow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.ScrollEnd - // void ScrollEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.SetScrollOffset - // void SetScrollOffset(double scrollOffset); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnAnalogLEvent - // void OnAnalogLEvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnLDownButtonDecide - // void OnLDownButtonDecide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnUpEvent - // void OnUpEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnDownEvent - // void OnDownEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnRightEvent - // void OnRightEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnLeftEvent - // void OnLeftEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnPageScrolledDelegateEvent - // void OnPageScrolledDelegateEvent(float CurrentOffset); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnUserScrolledDelegateEvent - // void OnUserScrolledDelegateEvent(float CurrentOffset); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.ExecuteUbergraph_MenuGroup_Talk_Log - // void ExecuteUbergraph_MenuGroup_Talk_Log(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.LLeftEvent__DelegateSignature - // void LLeftEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.LRightEvent__DelegateSignature - // void LRightEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.LDownEvent__DelegateSignature - // void LDownEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.LUpEvent__DelegateSignature - // void LUpEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.LDownButtonEvent__DelegateSignature - // void LDownButtonEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.AnalogLStickEvent__DelegateSignature - // void AnalogLStickEvent__DelegateSignature(FVector2D Dir, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.AnalogRStickEvent__DelegateSignature - // void AnalogRStickEvent__DelegateSignature(FVector2D Angle, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_MySet.MenuLayer_Character_Detail_MySet_C.SetMySetData + // void SetMySetData(FEquipMySetParamData EquipMySetParamData); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_MySet.MenuLayer_Character_Detail_MySet_C.SetTitleText + // void SetTitleText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_MySet.MenuLayer_Character_Detail_MySet_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_MySet.MenuLayer_Character_Detail_MySet_C.OnUpdateDetailSettingParam_BP + // void OnUpdateDetailSettingParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_MySet.MenuLayer_Character_Detail_MySet_C.ExecuteUbergraph_MenuLayer_Character_Detail_MySet + // void ExecuteUbergraph_MenuLayer_Character_Detail_MySet(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C -/// Size: 0x0AB0 (2736 bytes) (0x000838 - 0x000AB0) align 8 MaxSize: 0x0AB0 -class UMenuTop_Option_C : public UOptionMenuTop +/// Class /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C +/// Size: 0x06F0 (1776 bytes) (0x0004E8 - 0x0006F0) align 8 MaxSize: 0x06F0 +class UMenuLayer_Character_Detail_Profile_C : public UCharacterDetailMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0838 (0x0008) - class UWidgetAnimation* Pad_Instant_out; // 0x0840 (0x0008) - class UWidgetAnimation* Pad_Instant_in; // 0x0848 (0x0008) - class UWidgetAnimation* Pad_Direct_out; // 0x0850 (0x0008) - class UWidgetAnimation* Pad_Short_out; // 0x0858 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x0860 (0x0008) - class UWidgetAnimation* Pad_Short_in; // 0x0868 (0x0008) - class UMenuGroup_Capture_EquipCharacter_C* MenuGroup_Capture_EquipCharacter; // 0x0870 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0878 (0x0008) - class UMenuGroup_Option_Base_C* MenuGroup_Option_Base; // 0x0880 (0x0008) - class UMenuGroup_Option_Base_KeyConfig_C* MenuGroup_Option_Base_KeyConfig; // 0x0888 (0x0008) - class UMenuGroup_Option_SlotRing_List_Base_C* MenuGroup_Option_SlotRing_List_Base; // 0x0890 (0x0008) - class UMenuGroup_Option_SlotRing_List_Item_C* MenuGroup_Option_SlotRing_List_Item; // 0x0898 (0x0008) - class UMenuGroup_Option_SlotRing_List_Phrase_C* MenuGroup_Option_SlotRing_List_Phrase; // 0x08A0 (0x0008) - class UMenuGroup_Option_SlotRing_Stamp_C* MenuGroup_Option_SlotRing_Stamp; // 0x08A8 (0x0008) - class UMenuGroup_Option_Stamp_Image_C* MenuGroup_Option_Stamp; // 0x08B0 (0x0008) - class UMenuGroup_Pad_BG_Header_C* MenuGroup_Pad_BG_Header; // 0x08B8 (0x0008) - class UMenuGroup_RPG_ItemSlotRing_C* MenuGroup_RPG_ItemSlotRing; // 0x08C0 (0x0008) - class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x08C8 (0x0008) - class UMenuGroup_Tab_C* MenuGroup_Tab0; // 0x08D0 (0x0008) - class UMenuGroup_Tab_Header_C* MenuGroup_Tab_Header; // 0x08D8 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x08E0 (0x0008) - int32_t currentFocusIndex; // 0x08E8 (0x0004) - FName PRESET_SE_LIST_ITEM_SELECT; // 0x08EC (0x0008) - FName PRESET_SE_LIST_SELECT; // 0x08F4 (0x0008) - bool FocusMoveRight; // 0x08FC (0x0001) - bool YButtonDecided; // 0x08FD (0x0001) - bool ButtonDecided; // 0x08FE (0x0001) - bool StickActived; // 0x08FF (0x0001) - FName GROUP_PRESET_GAME_OPTION; // 0x0900 (0x0008) - FName GROUP_PRESET_COMMUNICATION_OPTION_RING_SLOT; // 0x0908 (0x0008) - FName GROUP_PRESET_COMMUNICATION_TILE_LIST_OPEN_STAMP; // 0x0910 (0x0008) - FName GROUP_PRESET_COMMUNICATION_TILE_LIST_OPEN_EMOTE; // 0x0918 (0x0008) - FName GROUP_PRESET_COMMUNICATION_PHRASE_LIST_OPEN; // 0x0920 (0x0008) - bool IsPlayEmote; // 0x0928 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0929 (0x0003) MISSED - FName CurrentMenuGroupPresetID; // 0x092C (0x0008) - int32_t SlotIndex; // 0x0934 (0x0004) - FName SE_ID_CANCEL; // 0x0938 (0x0008) - EPadMenuAnimationType AnimationType; // 0x0940 (0x0001) - bool SLOT_RING_INFOMATION; // 0x0941 (0x0001) - unsigned char UnknownData01_6[0x2]; // 0x0942 (0x0002) MISSED - FName SE_ID_chr100400; // 0x0944 (0x0008) - FSoundHandle VoiceSoundHandle; // 0x094C (0x0008) - FName GROUP_PRESET_GRAPHIC_DEFAULT; // 0x0954 (0x0008) - FName GROUP_PRESET_KEY_CONFIG_DEFAULT; // 0x095C (0x0008) - FName GROUP_PRESET_KEY_CONFIG_BIND; // 0x0964 (0x0008) - FName SE_SELECT; // 0x096C (0x0008) - FName SE_DECISION01; // 0x0974 (0x0008) - unsigned char UnknownData02_6[0x4]; // 0x097C (0x0004) MISSED - TMap ControllerDefaultInput; // 0x0980 (0x0050) - TMap ControllerBindInput; // 0x09D0 (0x0050) - FName OPERATION_GUIDE_ID_KEY_CONFIG_DEFAULT; // 0x0A20 (0x0008) - FName OPERATION_GUIDE_ID_KEY_CONFIG_ANY_KEY; // 0x0A28 (0x0008) - FName OPERATION_GUIDE_ID_KEY_CONFIG_CONTROLLER; // 0x0A30 (0x0008) - TMap TabDefaultInput; // 0x0A38 (0x0050) - int32_t beforeSelectIndex; // 0x0A88 (0x0004) - bool IsEnableOptionInput; // 0x0A8C (0x0001) - bool IsOpenedCameraTypeWindow; // 0x0A8D (0x0001) - unsigned char UnknownData03_6[0x2]; // 0x0A8E (0x0002) MISSED - FName OPERATION_GUIDE_ID_DEGAULT; // 0x0A90 (0x0008) - FName ControlTabFirstOpenAfterUpdateFlagID; // 0x0A98 (0x0008) - bool isPlayFocusOutAnimation; // 0x0AA0 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0AA1 (0x0007) MISSED - double SCROLL_VALUE; // 0x0AA8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04E8 (0x0008) + class UCanvasPanel* _xxx_Group_SabLife; // 0x04F0 (0x0008) + class UCustomImage* _xxx_Icon_SabLife; // 0x04F8 (0x0008) + class UCustomTextBlock* _xxx_SabLife_Name; // 0x0500 (0x0008) + class UCustomImage* Base_Life_icon; // 0x0508 (0x0008) + class UCanvasPanel* Canvas_PlayTime; // 0x0510 (0x0008) + class UCanvasPanel* Canvas_Rich; // 0x0518 (0x0008) + class UCanvasPanel* Canvas_Star; // 0x0520 (0x0008) + class UInputPanelWidget* Col_Window; // 0x0528 (0x0008) + class UCustomImage* DecorationLine_Stretch; // 0x0530 (0x0008) + class UCustomTextBlock* DecorationText_Status; // 0x0538 (0x0008) + class UCanvasPanel* Group_Icon_Life; // 0x0540 (0x0008) + class UCanvasPanel* Group_Info; // 0x0548 (0x0008) + class UCanvasPanel* Group_Info0; // 0x0550 (0x0008) + class UCanvasPanel* Group_Level; // 0x0558 (0x0008) + class UCanvasPanel* Group_Life; // 0x0560 (0x0008) + class UCanvasPanel* Group_Life_Rank; // 0x0568 (0x0008) + class UCanvasPanel* Group_Name; // 0x0570 (0x0008) + class UCanvasPanel* Group_Page_Profile; // 0x0578 (0x0008) + class UCustomImage* Icon_Exp; // 0x0580 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0588 (0x0008) + class UCustomImage* Icon_Life_Name; // 0x0590 (0x0008) + class UCustomImage* Icon_PlayTime; // 0x0598 (0x0008) + class UCustomImage* Icon_Rank_Star; // 0x05A0 (0x0008) + class UCustomImage* Icon_Rich; // 0x05A8 (0x0008) + class UCustomImage* Icon_Star; // 0x05B0 (0x0008) + class UCustomImage* Image; // 0x05B8 (0x0008) + class UCustomTextBlock* Label_Exp; // 0x05C0 (0x0008) + class UCustomTextBlock* Label_Info; // 0x05C8 (0x0008) + class UCustomTextBlock* Label_Info1; // 0x05D0 (0x0008) + class UCustomTextBlock* Label_Level; // 0x05D8 (0x0008) + class UCustomTextBlock* Label_PlayTime_Name; // 0x05E0 (0x0008) + class UCustomTextBlock* Label_Rich_Name; // 0x05E8 (0x0008) + class UCustomTextBlock* Label_Star; // 0x05F0 (0x0008) + class UCustomTextBlock* Label_Star_Name; // 0x05F8 (0x0008) + class UCustomImage* Level_Base; // 0x0600 (0x0008) + class UCustomImage* Life_Base; // 0x0608 (0x0008) + class UCustomTextBlock* Life_Name; // 0x0610 (0x0008) + class UCustomTextBlock* Life_Rank_Name; // 0x0618 (0x0008) + class UCustomImage* Line; // 0x0620 (0x0008) + class UCustomImage* Line2; // 0x0628 (0x0008) + class UMenuLayer_Detail_Base_C* MenuLayer_Character_Detail_Base; // 0x0630 (0x0008) + class UMenuLayer_Character_Detail_NPCInfo_C* MenuLayer_Character_Detail_NPCInfo; // 0x0638 (0x0008) + class UMenuLayer_Character_Detail_NPCInfo_C* MenuLayer_Character_Detail_NPCInfo3; // 0x0640 (0x0008) + class UMenuLayer_Character_Detail_NPCInfo_C* MenuLayer_Character_Detail_NPCInfo4; // 0x0648 (0x0008) + class UMenuLayer_Character_Detail_NPCInfo_Instant_C* MenuLayer_Character_Detail_NPCInfo_Instant; // 0x0650 (0x0008) + class UMenuLayer_Character_Detail_NPCInfo_TrustVal_Gage_C* MenuLayer_Character_Detail_NPCInfo_TrustVal_Gage; // 0x0658 (0x0008) + class UMenuLayer_Character_Exp_C* MenuLayer_Character_Exp; // 0x0660 (0x0008) + class UMenuLayer_Character_Star_C* MenuLayer_Character_Star; // 0x0668 (0x0008) + class UNumPrimitive* NumPrimitive_Exp_Rest; // 0x0670 (0x0008) + class UNumPrimitive* NumPrimitive_GameTime_Hours; // 0x0678 (0x0008) + class UNumPrimitive* NumPrimitive_GameTime_Minutes; // 0x0680 (0x0008) + class UNumPrimitive* NumPrimitive_Level; // 0x0688 (0x0008) + class UNumPrimitive* NumPrimitive_Rich; // 0x0690 (0x0008) + class UNumPrimitive* NumPrimitive_Star; // 0x0698 (0x0008) + class UWidgetSwitcher* Switcher_Exp; // 0x06A0 (0x0008) + class UWidgetSwitcher* Switcher_Star; // 0x06A8 (0x0008) + class UCustomTextBlock* Text_Colon; // 0x06B0 (0x0008) + class UCustomTextBlock* Text_Exp_Max; // 0x06B8 (0x0008) + class UCustomTextBlock* Text_Name; // 0x06C0 (0x0008) + class UCustomTextBlock* Text_Star_Max; // 0x06C8 (0x0008) + class UWidgetSwitcher* WidgetSwitcher; // 0x06D0 (0x0008) + FName NUM_NORMAL; // 0x06D8 (0x0008) + FName NUM_MAX; // 0x06E0 (0x0008) + FName NUM_OVERFLOW; // 0x06E8 (0x0008) /// Functions - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.UpdateMessageText - // void UpdateMessageText(FOptionItemInfo FocusOptionInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.Get Current Message Text ID - // void GetCurrentMessageTextID(FOptionItemInfo optionInfo, FName& MessageTextID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.IsEnableOptionListItem - // void IsEnableOptionListItem(TArray& Info, int32_t currentIndex, bool& Enabled); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.Play Prev Layer Focus Out Animation - // void PlayPrevLayerFocusOutAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.SetupInputMap - // void SetupInputMap(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.EnableOptionInput - // void EnableOptionInput(bool Enable); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.UpdateTabNotification - // void UpdateTabNotification(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.GetMenuGroupOptionBaseEdit_BP - // class UOptionBaseMenuGroup* GetMenuGroupOptionBaseEdit_BP(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.GetKeyConfigOperationGuide - // void GetKeyConfigOperationGuide(FName& OperationGuide); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.GetMenuGroupOptionKeyConfigEdit_BP - // class UOptionKeyConfigMenuGroup* GetMenuGroupOptionKeyConfigEdit_BP(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.SetNoticeIcon - // void SetNoticeIcon(bool NoticeIconVisibility); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnDecideCloseMenu - // void OnDecideCloseMenu(EOptionConfirmWindowType OpenWindowType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.UpdateFreeFormChatList - // void UpdateFreeFormChatList(int32_t focusIndex, FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.Update Opearation Guide - // void UpdateOpearationGuide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.Update Ring Slot Title - // void UpdateRingSlotTitle(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.Change Group Preset - // void ChangeGroupPreset(FName SetGroupPresetID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.IsRegisterButtonEnabled - // void IsRegisterButtonEnabled(bool ItemInfoEnabled, bool& Enabled); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.IsUseButtonEnabled - // void IsUseButtonEnabled(bool ItemInfoEnabled, bool& Enabled); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.UpdateRPGIcon - // void UpdateRPGIcon(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.SetupItemList - // void SetupItemList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.ClickDelegate_OptionBase - // void ClickDelegate_OptionBase(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.HoverStarted_OptionBase - // void HoverStarted_OptionBase(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.HoverEnded_OptionBase - // void HoverEnded_OptionBase(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.InitScrollArrow_OptionBase - // void InitScrollArrow_OptionBase(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.ClickDelegate_KeyConfig - // void ClickDelegate_KeyConfig(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.HoverStarted_KeyConfig - // void HoverStarted_KeyConfig(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.HoverEnded_KeyConfig - // void HoverEnded_KeyConfig(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.InitScrollArrow_KeyConfig - // void InitScrollArrow_KeyConfig(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.SetKeyConfigSelectedIndex_BP - // void SetKeyConfigSelectedIndex_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupKeyConfigEvent - // void OnSetupKeyConfigEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupKeyconfig - // void OnSetupKeyconfig(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnEnterKeyconfig - // void OnEnterKeyconfig(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnBackKeyconfig - // void OnBackKeyconfig(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSelectLeftKeyConfig - // void OnSelectLeftKeyConfig(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSelectRightKeyConfig - // void OnSelectRightKeyConfig(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetSelectModeFlag - // void OnSetSelectModeFlag(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.UpdateLisyObjectItem - // void UpdateLisyObjectItem(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnMoveFocusKeyConfig - // void OnMoveFocusKeyConfig(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnItemSelectionChangedKeyconfig - // void OnItemSelectionChangedKeyconfig(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.m - // void m(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnUpdateDecideButtonChange_BP - // void OnUpdateDecideButtonChange_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnScrolledKeyConfigEvent - // void OnScrolledKeyConfigEvent(class UObject* _item, class UUserWidget* _widget); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnClickKeyConfigEvent - // void OnClickKeyConfigEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnDefaultGroupHoverStartedEvent_KeyConfig - // void OnDefaultGroupHoverStartedEvent_KeyConfig(class UMenuGroup*& Group, class UMenuLayer*& Layer, FGestureData& GestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnEnterOptionBase - // void OnEnterOptionBase(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnEnterCateoryButton_BP - // void OnEnterCateoryButton_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnGraphicTabSetup - // void OnGraphicTabSetup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnClosePopupMenu_BP - // void OnClosePopupMenu_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnItemSlotRingAnalogLDecidedEvent - // void OnItemSlotRingAnalogLDecidedEvent(double Angle, double Rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnTabMoveFocusEvent - // void OnTabMoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSelectButton - // void OnSelectButton(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetSelectedSlotEvent - // void OnSetSelectedSlotEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetEnterButtonEvent - // void OnSetEnterButtonEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnItemSlotRingEnterEvent - // void OnItemSlotRingEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupCommunicationTab - // void OnSetupCommunicationTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnEventBindRingSlotMenu - // void OnEventBindRingSlotMenu(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnBackTileList - // void OnBackTileList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnBackPhraseList - // void OnBackPhraseList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupRingSlot - // void OnSetupRingSlot(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupTileList - // void OnSetupTileList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupBindEvent - // void OnSetupBindEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupPhraseList - // void OnSetupPhraseList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnMoveFocusTabEvent - // void OnMoveFocusTabEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnPostOpenRingSlot - // void OnPostOpenRingSlot(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnEnterTileList - // void OnEnterTileList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetCommunicationInfo_BP - // void OnSetCommunicationInfo_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnEnterEventBind - // void OnEnterEventBind(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnMoveFocusEventBind - // void OnMoveFocusEventBind(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnPreOpenTileList - // void OnPreOpenTileList(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetFreeFormChatInfo_BP - // void OnSetFreeFormChatInfo_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnItemSlotRingAnalogRDecidedEvent - // void OnItemSlotRingAnalogRDecidedEvent(double Angle, float Rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSlotRingAnalogStickEvent - // void OnSlotRingAnalogStickEvent(double Angle, double Rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnDownButtonSlotRing - // void OnDownButtonSlotRing(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnChangeGroupPreset - // void OnChangeGroupPreset(int32_t SelectButtonIndex, bool ButtonValid); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSelectionChanged - // void OnSelectionChanged(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnClickTab - // void OnClickTab(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnHoverEventSetup - // void OnHoverEventSetup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupMenuGroupPreset - // void OnSetupMenuGroupPreset(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnMoveFocusHeaderTab - // void OnMoveFocusHeaderTab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnEventBindHeader - // void OnEventBindHeader(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnOpenEndRingSlot - // void OnOpenEndRingSlot(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnOpenOptionBase - // void OnOpenOptionBase(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnClickTabHeader - // void OnClickTabHeader(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnBackDelegateEvent_OperationGroup - // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnInitItemList_Event - // void OnInitItemList_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupDelegate_MenuListGroup - // void OnSetupDelegate_MenuListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnFocusLeftDelegate_MenuListGroup - // void OnFocusLeftDelegate_MenuListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnFocusRightDelegate_MenuListGroup - // void OnFocusRightDelegate_MenuListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupOperationGuide - // void OnSetupOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnConfirmWindowCloseEnd_BP - // void OnConfirmWindowCloseEnd_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnItemSelectionChangedDelegate_MenuListGroup - // void OnItemSelectionChangedDelegate_MenuListGroup(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.Update_BP - // void Update_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnTileViewScrolled - // void OnTileViewScrolled(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnTileViewFinishedScrolling - // void OnTileViewFinishedScrolling(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnPlayListItemSelectedSE_BP - // void OnPlayListItemSelectedSE_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnKeyboardEvent - // void OnKeyboardEvent(FString InitText); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnKeyboardEventEnd - // void OnKeyboardEventEnd(FString InputString); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnStartButtonDecideEvent - // void OnStartButtonDecideEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnCloseSaveWindow_BP - // void OnCloseSaveWindow_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnInitResetDelegate - // void OnInitResetDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSettingReset - // void OnSettingReset(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnResetOption_BP - // void OnResetOption_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnRLeftDelegate_MenuListGroup - // void OnRLeftDelegate_MenuListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSaveEvent - // void OnSaveEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSaveDelegateEvent_OperationGroup - // void OnSaveDelegateEvent_OperationGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnUpdateBaseOptionInfo - // void OnUpdateBaseOptionInfo(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnUpdateBaseOptionInfo_BP - // void OnUpdateBaseOptionInfo_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnOpenEndBaseList - // void OnOpenEndBaseList(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnBaseScrolledEvent - // void OnBaseScrolledEvent(class UObject* _item, class UUserWidget* _widget); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnResumeEnd - // void OnResumeEnd(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.DefaultGroupHoverStartedEvent - // void DefaultGroupHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetKeyBoardMouseGuideVisibility_BP - // void OnSetKeyBoardMouseGuideVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnHoverStarted_ChangeFocusLayer - // void OnHoverStarted_ChangeFocusLayer(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnClick_OnItemSlotRingEnterEvent - // void OnClick_OnItemSlotRingEnterEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnOpenFocusValueSettingWindow - // void OnOpenFocusValueSettingWindow(FOptionItemInfo OptionItemInfo); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.ExecuteUbergraph_MenuTop_Option - // void ExecuteUbergraph_MenuTop_Option(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetEXPIconTexture + // void SetEXPIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetDefaultText + // void SetDefaultText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.UpdateNumStyle + // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetExpSwitcher + // void SetExpSwitcher(bool& isExpMax); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetStarSwitcher + // void SetStarSwitcher(bool& IsStarMax); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetVisibilityLifeRank + // void SetVisibilityLifeRank(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetVisibilityCharaReleaseCount + // void SetVisibilityCharaReleaseCount(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetSubLife + // void SetSubLife(ELifeType lifeType, FText& lifeName); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetAttibuteType + // void SetAttibuteType(EElementAttrType elementAttrType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetInfoMode + // void SetInfoMode(bool& IsLeader); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetLevel + // void SetLevel(int32_t Level); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetName + // void SetName(FText& Name); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetLife + // void SetLife(ELifeType lifeType, FText& lifeName, FText& lifeRankName); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetPlayTime + // void SetPlayTime(int32_t Hours, int32_t Minutes); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetStar + // void SetStar(int32_t needStar, int32_t needStarMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetExp + // void SetExp(int32_t& NeedEXP, int32_t& needExpMax); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetRich + // void SetRich(int32_t rich); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetChangeStyleNum + // void SetChangeStyleNum(int32_t colorType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetProfileData + // void SetProfileData(FCharacterProfileInfo& profileInfo, FString charaName, FString nickname, FName iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.OnUpdateDetailSettingParam_BP + // void OnUpdateDetailSettingParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.SetupDefaultText_BP + // void SetupDefaultText_BP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Profile.MenuLayer_Character_Detail_Profile_C.ExecuteUbergraph_MenuLayer_Character_Detail_Profile + // void ExecuteUbergraph_MenuLayer_Character_Detail_Profile(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C -/// Size: 0x0820 (2080 bytes) (0x000770 - 0x000820) align 8 MaxSize: 0x0820 -class UMenuGroup_PossessionSelect_ItemList_Icon_C : public UMenuListGroup +/// Class /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C +/// Size: 0x06C8 (1736 bytes) (0x000468 - 0x0006C8) align 8 MaxSize: 0x06C8 +class UMenuLayer_Character_Button_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) - class UCanvasPanel* Group_List; // 0x0798 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A8 (0x0008) - class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07B0 (0x0008) - class UMenuLayer_PossessionSelect_ItemList_Need_C* MenuLayer_PossessionSelect_ItemList_Need; // 0x07B8 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07C0 (0x0008) - SDK_UNDEFINED(16,973) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07C8 (0x0010) - SDK_UNDEFINED(16,974) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07D8 (0x0010) - SDK_UNDEFINED(16,975) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07E8 (0x0010) - int32_t REPEAT_NUM; // 0x07F8 (0x0004) - bool namePlateUpdateRequested; // 0x07FC (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x07FD (0x0003) MISSED - FNamePlateDataInfo NamePlateDataInfo; // 0x0800 (0x0012) - unsigned char UnknownData01_6[0x6]; // 0x0812 (0x0006) MISSED - double NameWidth; // 0x0818 (0x0008) + class UWidgetAnimation* Status_Focus_up; // 0x0468 (0x0008) + class UWidgetAnimation* Status_Focus_loop; // 0x0470 (0x0008) + class UWidgetAnimation* Status_Focus_out; // 0x0478 (0x0008) + class UWidgetAnimation* Status_Focus_in; // 0x0480 (0x0008) + class UWidgetAnimation* CaptureEffect_out; // 0x0488 (0x0008) + class UWidgetAnimation* CaptureEffect_in; // 0x0490 (0x0008) + class UWidgetAnimation* button_OK_in_disable; // 0x0498 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x04A0 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04C0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04C8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04D0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04D8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04E0 (0x0008) + class UCustomImage* Eff_Capture; // 0x04E8 (0x0008) + class UCanvasPanel* Group_HP; // 0x04F0 (0x0008) + class UCanvasPanel* Group_Icon_Platform; // 0x04F8 (0x0008) + class UCanvasPanel* Group_Inv; // 0x0500 (0x0008) + class UCanvasPanel* Group_Name; // 0x0508 (0x0008) + class UCanvasPanel* Group_SP; // 0x0510 (0x0008) + class UHorizontalBox* HorizontalBox_HP_Damage; // 0x0518 (0x0008) + class UHorizontalBox* HorizontalBox_HP_Heal; // 0x0520 (0x0008) + class UHorizontalBox* HorizontalBox_HP_Normal; // 0x0528 (0x0008) + class UHorizontalBox* HorizontalBox_HP_ParameterSync; // 0x0530 (0x0008) + class UHorizontalBox* HorizontalBox_SP_Heal; // 0x0538 (0x0008) + class UHorizontalBox* HorizontalBox_SP_Normal; // 0x0540 (0x0008) + class UHorizontalBox* HorizontalBox_SP_ParameterSync; // 0x0548 (0x0008) + class UCustomImage* Icon_Chara_Avater; // 0x0550 (0x0008) + class UCustomImage* Icon_Chara_NPC; // 0x0558 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0560 (0x0008) + class UCustomImage* Icon_Multi_Player_Face; // 0x0568 (0x0008) + class UCustomImage* Icon_Multi_Player_Face0; // 0x0570 (0x0008) + class UCustomImage* Icon_Multi_Player_Face1; // 0x0578 (0x0008) + class UCustomImage* Icon_Number; // 0x0580 (0x0008) + class UCustomImage* Icon_Platform; // 0x0588 (0x0008) + class UMenuLayer_Character_Hp_C* MenuLayer_Character_Hp; // 0x0590 (0x0008) + class UMenuLayer_Character_Sp_C* MenuLayer_Character_Sp; // 0x0598 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x05A0 (0x0008) + class UNumPrimitive* NumPrimitive_Hp_Max; // 0x05A8 (0x0008) + class UNumPrimitive* NumPrimitive_Hp_Max_Damage; // 0x05B0 (0x0008) + class UNumPrimitive* NumPrimitive_Hp_Max_Heal; // 0x05B8 (0x0008) + class UNumPrimitive* NumPrimitive_Hp_Max_ParameterSync; // 0x05C0 (0x0008) + class UNumPrimitive* NumPrimitive_Hp_Now; // 0x05C8 (0x0008) + class UNumPrimitive* NumPrimitive_Hp_Now_Damage; // 0x05D0 (0x0008) + class UNumPrimitive* NumPrimitive_Hp_Now_Heal; // 0x05D8 (0x0008) + class UNumPrimitive* NumPrimitive_Hp_Now_ParameterSync; // 0x05E0 (0x0008) + class UNumPrimitive* NumPrimitive_Level_Nam; // 0x05E8 (0x0008) + class UNumPrimitive* NumPrimitive_Sp_Max; // 0x05F0 (0x0008) + class UNumPrimitive* NumPrimitive_Sp_Max_Heal; // 0x05F8 (0x0008) + class UNumPrimitive* NumPrimitive_Sp_Max_ParameterSync; // 0x0600 (0x0008) + class UNumPrimitive* NumPrimitive_Sp_Now; // 0x0608 (0x0008) + class UNumPrimitive* NumPrimitive_Sp_Now_Heal; // 0x0610 (0x0008) + class UNumPrimitive* NumPrimitive_Sp_Now_ParameterSync; // 0x0618 (0x0008) + class UWidgetSwitcher* Switcher_ButtonType; // 0x0620 (0x0008) + class UWidgetSwitcher* Switcher_Hp; // 0x0628 (0x0008) + class UWidgetSwitcher* Switcher_Icon_Face; // 0x0630 (0x0008) + class UWidgetSwitcher* Switcher_SP; // 0x0638 (0x0008) + class UCustomTextBlock* Text_HP; // 0x0640 (0x0008) + class UCustomTextBlock* Text_HP_Slash; // 0x0648 (0x0008) + class UCustomTextBlock* Text_HP_Slash_Damage; // 0x0650 (0x0008) + class UCustomTextBlock* Text_HP_Slash_Heal; // 0x0658 (0x0008) + class UCustomTextBlock* Text_HP_Slash_ParameterSync; // 0x0660 (0x0008) + class UCustomTextBlock* Text_Level; // 0x0668 (0x0008) + class UCustomTextBlock* Text_Name_Normal; // 0x0670 (0x0008) + class UCustomTextBlock* Text_Name_Select; // 0x0678 (0x0008) + class UCustomTextBlock* Text_SP; // 0x0680 (0x0008) + class UCustomTextBlock* Text_SP_Slash; // 0x0688 (0x0008) + class UCustomTextBlock* Text_SP_Slash_Heal; // 0x0690 (0x0008) + class UCustomTextBlock* Text_SP_Slash_ParameterSync; // 0x0698 (0x0008) + bool Enabled; // 0x06A0 (0x0001) + bool validade; // 0x06A1 (0x0001) + unsigned char UnknownData00_6[0x2]; // 0x06A2 (0x0002) MISSED + int32_t nowHp; // 0x06A4 (0x0004) + int32_t maxHp; // 0x06A8 (0x0004) + bool Is_Parameter_Sync; // 0x06AC (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x06AD (0x0003) MISSED + int32_t nowSp; // 0x06B0 (0x0004) + int32_t maxSp; // 0x06B4 (0x0004) + int32_t bufferDebufferHp; // 0x06B8 (0x0004) + int32_t bufferDebufferSp; // 0x06BC (0x0004) + int32_t Icon_Chara_Avater_Switcher_Index; // 0x06C0 (0x0004) + int32_t Icon_Chara_NPC_Switcher_Index; // 0x06C4 (0x0004) /// Functions - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.UpdateNameWindow - // void UpdateNameWindow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.SetNeedSparkleVisibility - // void SetNeedSparkleVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.EnableDiscount - // void EnableDiscount(bool Enabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.EnableEmptyList - // void EnableEmptyList(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.OpenNameWindow - // void OpenNameWindow(FString Name, bool phasePurposeMarkShowned); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.SetNeedSparkle - // void SetNeedSparkle(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.SetCount - // void SetCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.SetSortVisibility - // void SetSortVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.SetSortIconImage - // void SetSortIconImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.SetSortName - // void SetSortName(ESortType sortType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.SetTabLabel - // void SetTabLabel(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.EnterRLeft - // void EnterRLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.EnterRUp - // void EnterRUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.EnterSort - // void EnterSort(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.ExecuteUbergraph_MenuGroup_PossessionSelect_ItemList_Icon - // void ExecuteUbergraph_MenuGroup_PossessionSelect_ItemList_Icon(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.OnEnterSort__DelegateSignature - // void OnEnterSort__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.OnEnterRUp__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.OnEnterRLeft__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.UpdateLevel + // void UpdateLevel(int32_t Level); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.UpdateSp + // void UpdateSp(int32_t nowSp, int32_t maxSp); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetInvVisibility + // void SetInvVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetStatusUpPlayAnimation + // void SetStatusUpPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.ChangeFocusAnimation + // void ChangeFocusAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.UpdateHp + // void UpdateHp(int32_t nowHp, int32_t maxHp); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetBufferDebufferPercentSp + // void SetBufferDebufferPercentSp(int32_t percentVal); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetBufferDebufferPercentHp + // void SetBufferDebufferPercentHp(int32_t percentVal); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetBufferDebufferSp + // void SetBufferDebufferSp(int32_t val); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetBufferDebufferHp + // void SetBufferDebufferHp(int32_t val); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetStyleType + // void SetStyleType(int32_t colorTypeHp, int32_t colorFontType, int32_t colorTypeSp); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetVisibilityHPNow + // void SetVisibilityHPNow(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetNameLevelText + // void SetNameLevelText(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetCaptureEffectOutPlayAnimation + // void SetCaptureEffectOutPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetCaptureEffectInPlayAnimation + // void SetCaptureEffectInPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.UpdateEnterAnim + // void UpdateEnterAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.EnableButton + // void EnableButton(bool Enabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetValidButton + // void SetValidButton(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetNameSPText + // void SetNameSPText(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetCountHPBarText + // void SetCountHPBarText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetNameHPText + // void SetNameHPText(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetNameText + // void SetNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetSp + // void SetSp(int32_t Now, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.SetHp + // void SetHp(int32_t Now, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuLayer_Character_Button.MenuLayer_Character_Button_C.Set Charactere Menu Button Info + // void SetCharactereMenuButtonInfo(FCharacterMenuButtonInfo menuButtonInfo, int32_t npcCount); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C -/// Size: 0x0850 (2128 bytes) (0x000770 - 0x000850) align 8 MaxSize: 0x0850 -class UMenuGroup_Craft_List_C : public UMenuListGroup +/// Class /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C +/// Size: 0x07B8 (1976 bytes) (0x000728 - 0x0007B8) align 8 MaxSize: 0x07B8 +class UMenuGroup_Character_Button_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) - class UCanvasPanel* Group_List; // 0x0798 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A8 (0x0008) - class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07B0 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07B8 (0x0008) - SDK_UNDEFINED(16,976) /* FMulticastInlineDelegate */ __um(OnLDownDelegate); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,977) /* FMulticastInlineDelegate */ __um(OnLUpDelegate); // 0x07D0 (0x0010) - int32_t REPEAT_NUM; // 0x07E0 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07E4 (0x0004) MISSED - SDK_UNDEFINED(16,978) /* FMulticastInlineDelegate */ __um(OnRUpDelegate); // 0x07E8 (0x0010) - SDK_UNDEFINED(16,979) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07F8 (0x0010) - SDK_UNDEFINED(16,980) /* FMulticastInlineDelegate */ __um(OnEnterFilter); // 0x0808 (0x0010) - SDK_UNDEFINED(16,981) /* FMulticastInlineDelegate */ __um(OnRLeftDelegate); // 0x0818 (0x0010) - bool namePlateUpdateRequested; // 0x0828 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0829 (0x0007) MISSED - FNamePlateDataInfo NamePlateDataInfo; // 0x0830 (0x0012) - unsigned char UnknownData02_6[0x6]; // 0x0842 (0x0006) MISSED - double NameWidth; // 0x0848 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_Character_Button_C* MenuLayer_Character_Button; // 0x0740 (0x0008) + class UMenuLayer_Character_Button_C* MenuLayer_Character_Button0; // 0x0748 (0x0008) + class UMenuLayer_Character_Button_C* MenuLayer_Character_Button1; // 0x0750 (0x0008) + class UMenuLayer_Character_Button_C* MenuLayer_Character_Button2; // 0x0758 (0x0008) + TArray buttonLayerArray; // 0x0760 (0x0010) + SDK_UNDEFINED(16,872) /* FMulticastInlineDelegate */ __um(YButton); // 0x0770 (0x0010) + SDK_UNDEFINED(16,873) /* FMulticastInlineDelegate */ __um(RPushCenter); // 0x0780 (0x0010) + int32_t countIndex; // 0x0790 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x0794 (0x0004) MISSED + TArray isConditionCharaList; // 0x0798 (0x0010) + TArray isPlayingFocusAnimList; // 0x07A8 (0x0010) /// Functions - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.SetValidFilterButton - // void SetValidFilterButton(bool Valid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.Set Sort Type - // void SetSortType(ESortType sortType, FName sortId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.SetVisibilityFilter - // void SetVisibilityFilter(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.SetSortVisibility - // void SetSortVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.EnableEmptyList - // void EnableEmptyList(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.SetCount - // void SetCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.SetTabLabel - // void SetTabLabel(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.Set Sort Image - // void SetSortImage(ESortOrderType orderType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.UpdateNameWindow - // void UpdateNameWindow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.OpenNameWindow - // void OpenNameWindow(FString Name, EItemQualityType itemQuality, bool phasePurposeMarkShowned); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.SetEmptyTextVisibility - // void SetEmptyTextVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.AddScrollOffset - // void AddScrollOffset(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.LDownDelegate - // void LDownDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.LUpDelegate - // void LUpDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.RUpDelegate - // void RUpDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.EnterSort - // void EnterSort(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.EnterFilter - // void EnterFilter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.RLeftDelegate - // void RLeftDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.ExecuteUbergraph_MenuGroup_Craft_List - // void ExecuteUbergraph_MenuGroup_Craft_List(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.OnRLeftDelegate__DelegateSignature - // void OnRLeftDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.OnEnterFilter__DelegateSignature - // void OnEnterFilter__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.OnEnterSort__DelegateSignature - // void OnEnterSort__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.OnRUpDelegate__DelegateSignature - // void OnRUpDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.OnLUpDelegate__DelegateSignature - // void OnLUpDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.OnLDownDelegate__DelegateSignature - // void OnLDownDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.UpdateCharacterInfo + // void UpdateCharacterInfo(TArray& characterMenuButtonInfoList, int32_t Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.IsCharaConditions + // void IsCharaConditions(int32_t Index, bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.PlayStatusUpAnimation + // void PlayStatusUpAnimation(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.UpdateHpSp + // void UpdateHpSp(TArray& characterMenuButtonInfoList); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetInvVisibility + // void SetInvVisibility(int32_t Index, bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetBufferDebufferPercentSpAll + // void SetBufferDebufferPercentSpAll(int32_t val); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetBufferDebufferPercentHpAll + // void SetBufferDebufferPercentHpAll(int32_t val); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetBufferDebufferPercentSp + // void SetBufferDebufferPercentSp(int32_t Index, int32_t val); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetBufferDebufferPercentHp + // void SetBufferDebufferPercentHp(int32_t Index, int32_t val); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.ResetBufferDebufferSp + // void ResetBufferDebufferSp(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.ResetBufferDebufferHp + // void ResetBufferDebufferHp(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetBufferDebufferSpAll + // void SetBufferDebufferSpAll(int32_t val); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetBufferDebufferHpAll + // void SetBufferDebufferHpAll(int32_t val); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetBufferDebufferSp + // void SetBufferDebufferSp(int32_t Index, int32_t val); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetBufferDebufferHp + // void SetBufferDebufferHp(int32_t Index, int32_t val); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.PlayFocusAnimationAll + // void PlayFocusAnimationAll(bool isOutAnim); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.ChangeFocusAnimation + // void ChangeFocusAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.UpdateCharaIcon + // void UpdateCharaIcon(int32_t Index, FCharacterMenuButtonInfo& CharacterMenuButtonInfo); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetCaptureEffectOutPlayAnimation + // void SetCaptureEffectOutPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetCaptureEffectInPlayAnimation + // void SetCaptureEffectInPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.PlayCloseAnimation + // void PlayCloseAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.PlayOpenAnimation + // void PlayOpenAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.OnYButtonFunction + // void OnYButtonFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.EnableCharacterButton + // void EnableCharacterButton(int32_t Index, bool Enabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.SetCharacterInfos + // void SetCharacterInfos(TArray& characterMenuButtonInfoList); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.OnRPushCenter + // void OnRPushCenter(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.ExecuteUbergraph_MenuGroup_Character_Button + // void ExecuteUbergraph_MenuGroup_Character_Button(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.RPushCenter__DelegateSignature + // void RPushCenter__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/CharacterButton/MenuGroup_Character_Button.MenuGroup_Character_Button_C.YButton__DelegateSignature + // void YButton__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C -/// Size: 0x0828 (2088 bytes) (0x000770 - 0x000828) align 8 MaxSize: 0x0828 -class UMenuGroup_Activity_Library_ItemList_Icon_C : public UMenuListGroup +/// Class /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C +/// Size: 0x0640 (1600 bytes) (0x000468 - 0x000640) align 8 MaxSize: 0x0640 +class UMenuLayer_RPG_ItemSlotRing_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Activity_Library_ItemList_Icon_C* MenuLayer_Activity_Library_ItemList_Icon; // 0x0790 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0798 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A0 (0x0008) - class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07A8 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07B0 (0x0008) - SDK_UNDEFINED(16,982) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07B8 (0x0010) - SDK_UNDEFINED(16,983) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07C8 (0x0010) - SDK_UNDEFINED(16,984) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07D8 (0x0010) - FName TAB_TEXT_ID_MONSTER; // 0x07E8 (0x0008) - FName TAB_TEXT_ID_COLLECTION; // 0x07F0 (0x0008) - FName TAB_TEXT_ID_CHARACTER_POSSETION; // 0x07F8 (0x0008) - bool namePlateUpdateRequested; // 0x0800 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0801 (0x0003) MISSED - int32_t REPEAT_NUM; // 0x0804 (0x0004) - FNamePlateDataInfo NamePlateDataInfo; // 0x0808 (0x0012) - unsigned char UnknownData01_6[0x6]; // 0x081A (0x0006) MISSED - FName TAB_TEXT_ID_ITEM; // 0x0820 (0x0008) + class UWidgetAnimation* Focus_out_quick; // 0x0468 (0x0008) + class UWidgetAnimation* NewAnimation; // 0x0470 (0x0008) + class UWidgetAnimation* Default; // 0x0478 (0x0008) + class UWidgetAnimation* button_hideOK; // 0x0480 (0x0008) + class UWidgetAnimation* button_InstantOK_in; // 0x0488 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x0490 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) + class UWidgetAnimation* Focus_out; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) + class UImage* base; // 0x04C0 (0x0008) + class UImage* base0; // 0x04C8 (0x0008) + class UImage* base1; // 0x04D0 (0x0008) + class UCustomImage* Base_Normal; // 0x04D8 (0x0008) + class UCustomImage* Base_Phrase_Normal; // 0x04E0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04E8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04F0 (0x0008) + class UCanvasPanel* Group_Angle; // 0x04F8 (0x0008) + class UCanvasPanel* Group_Balloon; // 0x0500 (0x0008) + class UCanvasPanel* Group_Base; // 0x0508 (0x0008) + class UCanvasPanel* Group_Icon_Category; // 0x0510 (0x0008) + class UCanvasPanel* Group_Icon_Platform; // 0x0518 (0x0008) + class UCanvasPanel* Group_PlayerInfo; // 0x0520 (0x0008) + class UCustomImage* Icon_Emote; // 0x0528 (0x0008) + class UCustomImage* Icon_Item; // 0x0530 (0x0008) + class UCustomImage* Icon_Item_Category; // 0x0538 (0x0008) + class UCustomImage* Icon_Item_Category2; // 0x0540 (0x0008) + class UCustomImage* Icon_Item_Category3; // 0x0548 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0550 (0x0008) + class UCustomImage* Icon_Multi_Mute; // 0x0558 (0x0008) + class UCustomImage* Icon_Option; // 0x0560 (0x0008) + class UCustomImage* Icon_Platform; // 0x0568 (0x0008) + class UCustomImage* Icon_Player; // 0x0570 (0x0008) + class UCustomImage* Icon_Player4; // 0x0578 (0x0008) + class UCustomImage* Icon_Player5; // 0x0580 (0x0008) + class UCustomImage* Icon_Player6; // 0x0588 (0x0008) + class UCustomImage* Icon_Stamp; // 0x0590 (0x0008) + class UCanvasPanel* Item_Effect_Category; // 0x0598 (0x0008) + class UCanvasPanel* Item_Effect_Category7; // 0x05A0 (0x0008) + class UCanvasPanel* Item_Effect_Category8; // 0x05A8 (0x0008) + class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x05B0 (0x0008) + class UCustomImage* New; // 0x05B8 (0x0008) + class UNumPrimitive* NumPrimitive_Value; // 0x05C0 (0x0008) + class UCustomImage* Select; // 0x05C8 (0x0008) + class UWidgetSwitcher* Switcher_ButtonStatus; // 0x05D0 (0x0008) + class UWidgetSwitcher* Switcher_IconStatus; // 0x05D8 (0x0008) + class UWidgetSwitcher* Switcher_Notice; // 0x05E0 (0x0008) + class UWidgetSwitcher* Switcher_OptionIcon; // 0x05E8 (0x0008) + class UWidgetSwitcher* Switcher_Player; // 0x05F0 (0x0008) + class UCustomTextBlock* Text_Balloon; // 0x05F8 (0x0008) + class UCustomTextBlock* Text_Keyboard_Mouse_Guide; // 0x0600 (0x0008) + class UCustomTextBlock* Text_Number; // 0x0608 (0x0008) + class UCustomTextBlock* Text_Online_ID; // 0x0610 (0x0008) + class UCustomTextBlock* Text_Palyer_Name; // 0x0618 (0x0008) + class UTutorialArrowHookWidget* TutorialHookWidget; // 0x0620 (0x0008) + class UCustomImage* Update; // 0x0628 (0x0008) + FVector2D NewVar; // 0x0630 (0x0010) + + + /// Functions + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.Set Item Effect Icon Position + // void SetItemEffectIconPosition(bool IsIconPositionChange); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetIconCategoryTexture + // void SetIconCategoryTexture(TArray& iconIds); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.ChangeHideBaseImage + // void ChangeHideBaseImage(bool Hide); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetLifeInfo + // void SetLifeInfo(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetLifeSelectIconVisibility + // void SetLifeSelectIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetLifeIconTexture + // void SetLifeIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.PlayFocusOutAnimation + // void PlayFocusOutAnimation(bool isPlayFocusOut); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetKeyboardMouseGuideValid + // void SetKeyboardMouseGuideValid(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetKeyboardMouseGuideVisibility + // void SetKeyboardMouseGuideVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetKeyboardMouseGuideText + // void SetKeyboardMouseGuideText(FName& ID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.Set Platform Icon Texture + // void SetPlatformIconTexture(FName ID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetOnlineID + // void SetOnlineID(FText ID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetPlayerName + // void SetPlayerName(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.Set Position Player Info + // void SetPositionPlayerInfo(bool isTopPosition); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.OverWriteAnimationDefaultOK + // void OverWriteAnimationDefaultOK(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetPlayerIcon + // void SetPlayerIcon(int32_t MaterialIndex, int32_t partyIndex, bool MuteBalloon); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetInfo + // void SetInfo(FSkillSlotItemInfo slotInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SwitchIconType + // void SwitchIconType(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetMuteIconVisibility + // void SetMuteIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetNoticeVisibility + // void SetNoticeVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.Over Write Animation Hide + // void OverWriteAnimationHide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.InitScale + // void InitScale(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetValidButton + // void SetValidButton(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetBalloonVisibility + // void SetBalloonVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetBalloonText + // void SetBalloonText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetOptionPhraseNum + // void SetOptionPhraseNum(int32_t Num); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetOptionIconTexture + // void SetOptionIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetOptionIconStatusSwitch + // void SetOptionIconStatusSwitch(int32_t switcherIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetNumberText + // void SetNumberText(FText& Name); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetPhraseIconTexture + // void SetPhraseIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SettingOKAnimation + // void SettingOKAnimation(bool FastOKAnime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.Set OKButton Instant Override Animation + // void SetOKButtonInstantOverrideAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.AddAngleValue + // void AddAngleValue(double AngleValue); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetButtonStatusSwitch + // void SetButtonStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetIconStatusSwitch + // void SetIconStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.Set Emote Icon Texture + // void SetEmoteIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetStampIconTexture + // void SetStampIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetItemIconTexture + // void SetItemIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetupIconTexture + // void SetupIconTexture(FName itemIconId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuLayer_RPG_ItemSlotRing.MenuLayer_RPG_ItemSlotRing_C.SetCountNum + // void SetCountNum(FText& Count); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C +/// Size: 0x0840 (2112 bytes) (0x000728 - 0x000840) align 8 MaxSize: 0x0840 +class UMenuGroup_MapCraft_ItemSlotRing_C : public UMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x0740 (0x0008) + class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing; // 0x0748 (0x0008) + class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing0; // 0x0750 (0x0008) + class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing1; // 0x0758 (0x0008) + class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing2; // 0x0760 (0x0008) + class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing3; // 0x0768 (0x0008) + class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing4; // 0x0770 (0x0008) + class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing5; // 0x0778 (0x0008) + class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing6; // 0x0780 (0x0008) + class UCanvasPanel* Tile_Name_Text_Group; // 0x0788 (0x0008) + class UCustomTextBlock* Tile_Text; // 0x0790 (0x0008) + TArray ItemSlotRingMenuLayerArray; // 0x0798 (0x0010) + SDK_UNDEFINED(16,874) /* FMulticastInlineDelegate */ __um(OnYButtonDecidedDelegate); // 0x07A8 (0x0010) + SDK_UNDEFINED(16,875) /* FMulticastInlineDelegate */ __um(OnL2ButtonDecidedDelegate); // 0x07B8 (0x0010) + SDK_UNDEFINED(16,876) /* FMulticastInlineDelegate */ __um(OnAnalogLDecidedDelegate); // 0x07C8 (0x0010) + bool SctickEnabled; // 0x07D8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x07D9 (0x0003) MISSED + FName RegisterButtonIconID; // 0x07DC (0x0008) + FName UseButtonIconID; // 0x07E4 (0x0008) + FName RegisterTextID; // 0x07EC (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x07F4 (0x0004) MISSED + SDK_UNDEFINED(16,877) /* FMulticastInlineDelegate */ __um(OnXButtonDecidedDelegate); // 0x07F8 (0x0010) + SDK_UNDEFINED(16,878) /* FMulticastInlineDelegate */ __um(OnDownButtonDecideDelegate); // 0x0808 (0x0010) + int32_t currentPageIndex; // 0x0818 (0x0004) + unsigned char UnknownData02_6[0x4]; // 0x081C (0x0004) MISSED + SDK_UNDEFINED(16,879) /* FMulticastInlineDelegate */ __um(OnKeyNumEnterEvent); // 0x0820 (0x0010) + TArray KeyMouseGuideTextList; // 0x0830 (0x0010) /// Functions - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.UpdateNameWindow - // void UpdateNameWindow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.GetScrollOffset - // void GetScrollOffset(double& scrollOffset); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.Set Scroll Offset - // void SetScrollOffset(double scrollOffset); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.SetProgressText - // void SetProgressText(int32_t Progress, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.SetVisibilityPlate - // void SetVisibilityPlate(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.SetPlateName - // void SetPlateName(FString nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.Set Header Text - // void SetHeaderText(int32_t tabIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.SetCount - // void SetCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.SetSortVisibility - // void SetSortVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.SetSortIconImage - // void SetSortIconImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.SetSortName - // void SetSortName(ESortType sortType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.SetTabLabel - // void SetTabLabel(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.EnterRLeft - // void EnterRLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.EnterRUp - // void EnterRUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.EnterSort - // void EnterSort(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.ExecuteUbergraph_MenuGroup_Activity_Library_ItemList_Icon - // void ExecuteUbergraph_MenuGroup_Activity_Library_ItemList_Icon(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.OnEnterSort__DelegateSignature - // void OnEnterSort__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.OnEnterRUp__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.OnEnterRLeft__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.SetupKeyboardMouseGuideText + // void SetupKeyboardMouseGuideText(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.ChangePage + // void ChangePage(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.Setup Page + // void SetupPage(int32_t pageMax, int32_t InitPage); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.SetAllButtonsStatusSwitch + // void SetAllButtonsStatusSwitch(bool ItemSlot); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.Set Icon Switch + // void SetIconSwitch(class UMenuLayer_RPG_ItemSlotRing_C* Layer, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.UpdateItemSlotIconSwitch + // void UpdateItemSlotIconSwitch(TArray& enableArray); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.UpdateEmorteNameText + // void UpdateEmorteNameText(FString SetText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.Set Up Button Angle + // void SetUpButtonAngle(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.SetStickPosition + // void SetStickPosition(FVector2D Position); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.SetEmoteNameEmptyOpacity + // void SetEmoteNameEmptyOpacity(bool Opacity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.SetKeyboardMouseGuideVisibility + // void SetKeyboardMouseGuideVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.Set Tile Text + // void SetTileText(FText Name); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.SetupParam_ItemSlot + // void SetupParam_ItemSlot(bool StickEnabled, FName Guide_0_TextID, FName Guide_0_Gaiji, FName Guide_1_TextID, FName Guide_1_Gaiji, FName EmoteTextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.SetSlotData + // void SetSlotData(int32_t Index, bool Enabled, FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnYButtonDecidedEvent + // void OnYButtonDecidedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnL2ButtonDecidedEvent + // void OnL2ButtonDecidedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnAnalogREvent + // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnDownButtonDecidedEvent + // void OnDownButtonDecidedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnXButtonSelect + // void OnXButtonSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnKey01EnterEvent + // void OnKey01EnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnKey02EnterEvent + // void OnKey02EnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnKey03EnterEvent + // void OnKey03EnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnKey04EnterEvent + // void OnKey04EnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnKey05EnterEvent + // void OnKey05EnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnKey06EnterEvent + // void OnKey06EnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnKey07EnterEvent + // void OnKey07EnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnKey08EnterEvent + // void OnKey08EnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.ExecuteUbergraph_MenuGroup_MapCraft_ItemSlotRing + // void ExecuteUbergraph_MenuGroup_MapCraft_ItemSlotRing(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnKeyNumEnterEvent__DelegateSignature + // void OnKeyNumEnterEvent__DelegateSignature(int32_t Nunber); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnDownButtonDecideDelegate__DelegateSignature + // void OnDownButtonDecideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnXButtonDecidedDelegate__DelegateSignature + // void OnXButtonDecidedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnAnalogLDecidedDelegate__DelegateSignature + // void OnAnalogLDecidedDelegate__DelegateSignature(double Angle, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnL2ButtonDecidedDelegate__DelegateSignature + // void OnL2ButtonDecidedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/MenuGroup_MapCraft_ItemSlotRing.MenuGroup_MapCraft_ItemSlotRing_C.OnYButtonDecidedDelegate__DelegateSignature + // void OnYButtonDecidedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C -/// Size: 0x0848 (2120 bytes) (0x000770 - 0x000848) align 8 MaxSize: 0x0848 -class UMenuGroup_Activity_Library_OtherList_C : public UMenuListGroup +/// Class /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C +/// Size: 0x0918 (2328 bytes) (0x000728 - 0x000918) align 8 MaxSize: 0x0918 +class UMenuGroup_RPG_ItemSlotRing_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) - class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07A0 (0x0008) - class UWidgetSwitcher* Switcher_List; // 0x07A8 (0x0008) - SDK_UNDEFINED(16,985) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07B0 (0x0010) - SDK_UNDEFINED(16,986) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,987) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07D0 (0x0010) - FName TAB_TEXT_ID_MONSTER; // 0x07E0 (0x0008) - FName TAB_TEXT_ID_COLLECTION; // 0x07E8 (0x0008) - FName TAB_TEXT_ID_CHARACTER_POSSETION; // 0x07F0 (0x0008) - bool namePlateUpdateRequested; // 0x07F8 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x07F9 (0x0007) MISSED - FNamePlateDataInfo NamePlateDataInfo; // 0x0800 (0x0012) - unsigned char UnknownData01_6[0x6]; // 0x0812 (0x0006) MISSED - int32_t REPEAT_NUM; // 0x0818 (0x0004) - FName TAB_TEXT_ID_ITEM; // 0x081C (0x0008) - unsigned char UnknownData02_6[0x4]; // 0x0824 (0x0004) MISSED - TArray m_generetedWidgetListByScrolled; // 0x0828 (0x0010) - bool m_isScrolling; // 0x0838 (0x0001) - unsigned char UnknownData03_6[0x7]; // 0x0839 (0x0007) MISSED - double NameWidth; // 0x0840 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Otion_View_to_Right; // 0x0730 (0x0008) + class UWidgetAnimation* Otion_View_to_Left; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_Option_out; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_Option_in; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) + class UCustomImage* Base_Tab; // 0x0760 (0x0008) + class UCustomImage* Base_Text_Key_Guide; // 0x0768 (0x0008) + class UCustomImage* Fade; // 0x0770 (0x0008) + class UCanvasPanel* Group_Button; // 0x0778 (0x0008) + class UCanvasPanel* Group_Stick; // 0x0780 (0x0008) + class UCanvasPanel* Group_Text_Emote; // 0x0788 (0x0008) + class UCanvasPanel* Group_Text_Key_Guide; // 0x0790 (0x0008) + class UCanvasPanel* Group_Text_Phrase; // 0x0798 (0x0008) + class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing; // 0x07A0 (0x0008) + class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing0; // 0x07A8 (0x0008) + class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing1; // 0x07B0 (0x0008) + class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing2; // 0x07B8 (0x0008) + class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing3; // 0x07C0 (0x0008) + class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing4; // 0x07C8 (0x0008) + class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing5; // 0x07D0 (0x0008) + class UMenuLayer_RPG_ItemSlotRing_C* MenuLayer_RPG_ItemSlotRing6; // 0x07D8 (0x0008) + class UWidgetSwitcher* Switcher_Text; // 0x07E0 (0x0008) + class UCustomTextBlock* Text_Emote; // 0x07E8 (0x0008) + class UCustomTextBlock* Text_Guide; // 0x07F0 (0x0008) + class UCustomTextBlock* Text_Guide7; // 0x07F8 (0x0008) + class UCustomTextBlock* Text_Guide8; // 0x0800 (0x0008) + class UCustomTextBlock* Text_Key_Guide; // 0x0808 (0x0008) + class UCustomTextBlock* Text_Key_Guide9; // 0x0810 (0x0008) + class UCustomTextBlock* Text_Key_Guide10; // 0x0818 (0x0008) + class UCustomTextBlock* Text_Key_Stick; // 0x0820 (0x0008) + class UCustomTextBlock* Text_Phrase; // 0x0828 (0x0008) + TArray ItemSlotRingMenuLayerArray; // 0x0830 (0x0010) + SDK_UNDEFINED(16,880) /* FMulticastInlineDelegate */ __um(OnAnalogLDecidedDelegate); // 0x0840 (0x0010) + FName RegisterButtonIconID; // 0x0850 (0x0008) + FName UseButtonIconID; // 0x0858 (0x0008) + FName RegisterTextID; // 0x0860 (0x0008) + SDK_UNDEFINED(16,881) /* FMulticastInlineDelegate */ __um(OnXButtonDecidedDelegate); // 0x0868 (0x0010) + SDK_UNDEFINED(16,882) /* FMulticastInlineDelegate */ __um(OnDownButtonDecideDelegate); // 0x0878 (0x0010) + bool StickEnabled; // 0x0888 (0x0001) + bool BlurEnabled; // 0x0889 (0x0001) + bool FadeEnabled; // 0x088A (0x0001) + unsigned char UnknownData00_6[0x5]; // 0x088B (0x0005) MISSED + SDK_UNDEFINED(16,883) /* FMulticastInlineDelegate */ __um(OnYButtonDecidedDelegate); // 0x0890 (0x0010) + SDK_UNDEFINED(16,884) /* FMulticastInlineDelegate */ __um(OnAnalogRDecidedDelegate); // 0x08A0 (0x0010) + bool TabEnabled; // 0x08B0 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x08B1 (0x0007) MISSED + SDK_UNDEFINED(16,885) /* FMulticastInlineDelegate */ __um(OnOptionResetDelegate); // 0x08B8 (0x0010) + SDK_UNDEFINED(16,886) /* FMulticastInlineDelegate */ __um(OnRStickPushDelegate); // 0x08C8 (0x0010) + TArray DefaultAchorsList; // 0x08D8 (0x0010) + TArray DefaultTransform; // 0x08E8 (0x0010) + TArray KeyMouseGuideTextList; // 0x08F8 (0x0010) + SDK_UNDEFINED(16,887) /* FMulticastInlineDelegate */ __um(OnKeyNumEnterEvent); // 0x0908 (0x0010) /// Functions - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.UpdateNameWindow - // void UpdateNameWindow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.GetScrollOffset - // void GetScrollOffset(double& scrollOffset); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.Set Scroll Offset - // void SetScrollOffset(double scrollOffset); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.SetProgressText - // void SetProgressText(int32_t Progress, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.SetVisibilityPlate - // void SetVisibilityPlate(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.SetPlateName - // void SetPlateName(FString nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.Set Header Text - // void SetHeaderText(FName HeaderTextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.SetCount - // void SetCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.SetSortVisibility - // void SetSortVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.SetSortIconImage - // void SetSortIconImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.SetSortName - // void SetSortName(ESortType sortType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.SetTabLabel - // void SetTabLabel(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.EnterRLeft - // void EnterRLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.EnterRUp - // void EnterRUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.EnterSort - // void EnterSort(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.OnTileViewFinishedScrollingEvent - // void OnTileViewFinishedScrollingEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.OnGenerateEntryWidgetDelegateEvent - // void OnGenerateEntryWidgetDelegateEvent(class UObject* _item, class UUserWidget* _widget); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.OnTileViewScrolledEvent - // void OnTileViewScrolledEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.ExecuteUbergraph_MenuGroup_Activity_Library_OtherList - // void ExecuteUbergraph_MenuGroup_Activity_Library_OtherList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.OnEnterSort__DelegateSignature - // void OnEnterSort__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.OnEnterRUp__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.OnEnterRLeft__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetIconPosition + // void SetIconPosition(bool IsIconPositionChange); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetKeyboardMouseGuideValid + // void SetKeyboardMouseGuideValid(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetKeyboardMouseGuideVisibility + // void SetKeyboardMouseGuideVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetupKeyboardMouseGuideText + // void SetupKeyboardMouseGuideText(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.Get Animation Time Focus in Time + // void GetAnimationTimeFocusinTime(double& FocusInTime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetTransformDefaultSlot + // void SetTransformDefaultSlot(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetTransformThreeSlot + // void SetTransformThreeSlot(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.Set Valid Button + // void SetValidButton(int32_t Index, bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetSlotItem + // void SetSlotItem(TArray& infoList); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetItemData + // void SetItemData(int32_t Index, FName& iconID, int32_t itemNum, TArray& itemEffectIconIDs); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.ChangeAnimationOption + // void ChangeAnimationOption(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SettingOKAnimation + // void SettingOKAnimation(bool FastOKAnime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetFadeVisibility + // void SetFadeVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetStickVisibility + // void SetStickVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.Update Item Slot Icon Switch + // void UpdateItemSlotIconSwitch(bool Enable, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.Update Header Text + // void UpdateHeaderText(FString SetText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetUpButtonAngle + // void SetUpButtonAngle(int32_t slotNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetStickPosition + // void SetStickPosition(FVector2D Position); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetGuide + // void SetGuide(int32_t Index, FName TextID, FName buttonId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetIconKeyStickGaiji + // void SetIconKeyStickGaiji(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.Setup Param Item Slot + // void SetupParamItemSlot(FRingSlotBPSetupInfo SetParam); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.SetSlotData + // void SetSlotData(int32_t Index, FItemSlotItemInfo slotInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnAnalogREvent + // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnRUPEVent + // void OnRUPEVent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnDownButtonDecidedEvent + // void OnDownButtonDecidedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnAnalogLEvent + // void OnAnalogLEvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnYButtonDecidedEvent + // void OnYButtonDecidedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnResetEvent + // void OnResetEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnRStickPush + // void OnRStickPush(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnKey01EnterEvent + // void OnKey01EnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnKey02EnterEvent + // void OnKey02EnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnKey03EnterEvent + // void OnKey03EnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnKey04EnterEvent + // void OnKey04EnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnKey05EnterEvent + // void OnKey05EnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnKey06EnterEvent + // void OnKey06EnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnKey07EnterEvent + // void OnKey07EnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnKey08EnterEvent + // void OnKey08EnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.ExecuteUbergraph_MenuGroup_RPG_ItemSlotRing + // void ExecuteUbergraph_MenuGroup_RPG_ItemSlotRing(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnKeyNumEnterEvent__DelegateSignature + // void OnKeyNumEnterEvent__DelegateSignature(int32_t Number); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnRStickPushDelegate__DelegateSignature + // void OnRStickPushDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnOptionResetDelegate__DelegateSignature + // void OnOptionResetDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnAnalogRDecidedDelegate__DelegateSignature + // void OnAnalogRDecidedDelegate__DelegateSignature(double Angle, float Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnYButtonDecidedDelegate__DelegateSignature + // void OnYButtonDecidedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnDownButtonDecideDelegate__DelegateSignature + // void OnDownButtonDecideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnXButtonDecidedDelegate__DelegateSignature + // void OnXButtonDecidedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/Item/MenuGroup_RPG_ItemSlotRing.MenuGroup_RPG_ItemSlotRing_C.OnAnalogLDecidedDelegate__DelegateSignature + // void OnAnalogLDecidedDelegate__DelegateSignature(double Angle, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C -/// Size: 0x0828 (2088 bytes) (0x000770 - 0x000828) align 8 MaxSize: 0x0828 -class UMenuGroup_Activity_Library_CharacterList_C : public UMenuListGroup +/// Class /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C +/// Size: 0x079A (1946 bytes) (0x000758 - 0x00079A) align 8 MaxSize: 0x079A +class UMenuTop_RPG_ItemSlotRing_C : public UItemSlotMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) - class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07A0 (0x0008) - class UWidgetSwitcher* Switcher_List; // 0x07A8 (0x0008) - SDK_UNDEFINED(16,988) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07B0 (0x0010) - SDK_UNDEFINED(16,989) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,990) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07D0 (0x0010) - FName TAB_TEXT_ID_MONSTER; // 0x07E0 (0x0008) - FName TAB_TEXT_ID_COLLECTION; // 0x07E8 (0x0008) - FName TAB_TEXT_ID_CHARACTER_POSSETION; // 0x07F0 (0x0008) - int32_t REPEAT_NUM; // 0x07F8 (0x0004) - FName TAB_TEXT_ID_ITEM; // 0x07FC (0x0008) - bool namePlateUpdateRequested; // 0x0804 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0805 (0x0003) MISSED - FNamePlateDataInfo NamePlateDataInfo; // 0x0808 (0x0012) - unsigned char UnknownData01_6[0x6]; // 0x081A (0x0006) MISSED - double NameWidth; // 0x0820 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0758 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0760 (0x0008) + class UMenuGroup_RPG_ItemSlotRing_C* MenuGroup_RPG_ItemSlotRing; // 0x0768 (0x0008) + class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x0770 (0x0008) + bool StickActived; // 0x0778 (0x0001) + bool isButtonDecided; // 0x0779 (0x0001) + unsigned char UnknownData00_6[0x2]; // 0x077A (0x0002) MISSED + int32_t tutorialStep; // 0x077C (0x0004) + bool IsPlayTutorial; // 0x0780 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0781 (0x0003) MISSED + FName GROUP_PRESET_NONE; // 0x0784 (0x0008) + FName GROUP_PRESET_TAB; // 0x078C (0x0008) + int32_t DefaultSlotNumFocusIndex; // 0x0794 (0x0004) + bool Pick_A; // 0x0798 (0x0001) + bool isPlayFocusOutAnimation; // 0x0799 (0x0001) /// Functions - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.UpdateNameWindow - // void UpdateNameWindow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.SetPlateName - // void SetPlateName(FString nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.GetScrollOffset - // void GetScrollOffset(double& scrollOffset); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.Set Scroll Offset - // void SetScrollOffset(double scrollOffset); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.SetProgressText - // void SetProgressText(int32_t Progress, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.SetVisibilityPlate - // void SetVisibilityPlate(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.Set Header Text - // void SetHeaderText(FName HeaderTextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.SetCount - // void SetCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.SetSortVisibility - // void SetSortVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.SetSortIconImage - // void SetSortIconImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.SetSortName - // void SetSortName(ESortType sortType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.SetTabLabel - // void SetTabLabel(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.EnterRLeft - // void EnterRLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.EnterRUp - // void EnterRUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.EnterSort - // void EnterSort(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.ExecuteUbergraph_MenuGroup_Activity_Library_CharacterList - // void ExecuteUbergraph_MenuGroup_Activity_Library_CharacterList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.OnEnterSort__DelegateSignature - // void OnEnterSort__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.OnEnterRUp__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.OnEnterRLeft__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.GetSlotFocusIndex_BP + // int32_t GetSlotFocusIndex_BP(); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.IsMuteTab + // void IsMuteTab(bool& IsMute); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.UpdateGuideText + // void UpdateGuideText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.GetSlotNum + // void GetSlotNum(int32_t& slotNum); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.SetSlotNum + // void SetSlotNum(int32_t newSlotNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.Update Header Text + // void UpdateHeaderText(int32_t SlotIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.SetUpMenu + // void SetUpMenu(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.CreateMenuPreset + // void CreateMenuPreset(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.UpdateItemIcon + // void UpdateItemIcon(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.SetVisibilityCursor + // void SetVisibilityCursor(bool isVisibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.RegistItem + // void RegistItem(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnItemSlotRingDecudedEvent + // void OnItemSlotRingDecudedEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnDecideBackButtonEvent + // void OnDecideBackButtonEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnXButtonDecidedEvent + // void OnXButtonDecidedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnItemSlotRingAnalogRDecided + // void OnItemSlotRingAnalogRDecided(double Angle, float Rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnSetEnterButtonEvent + // void OnSetEnterButtonEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnItemSlotRingEnterEvent + // void OnItemSlotRingEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnSelectButton + // void OnSelectButton(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnChangeEnterAnimation + // void OnChangeEnterAnimation(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnEnterChatMode + // void OnEnterChatMode(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnClick + // void OnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnItemSlotRingKeyNumEnterEvent + // void OnItemSlotRingKeyNumEnterEvent(int32_t Number); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnWindowCloseEnd_BP + // void OnWindowCloseEnd_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnEnterLifeChange + // void OnEnterLifeChange(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnTabMoveFocusEvent + // void OnTabMoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnInitTabEvent + // void OnInitTabEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnTabSetup + // void OnTabSetup(double Padding, int32_t BaseIndex, int32_t buttonIndex); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnClickTab + // void OnClickTab(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnSetItemData_BP + // void OnSetItemData_BP(int32_t _index, FName& _iconID, int32_t _numItems, TArray& _itemEffectIconIDs); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnSetSlotType_BP + // void OnSetSlotType_BP(int32_t _index, int32_t _slotType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnTabSetup_BP + // void OnTabSetup_BP(FRingSlotTabBPSetupInfo _info); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnSetupRingSlot + // void OnSetupRingSlot(FRingSlotBPSetupInfo _setupInfo); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnSetKeyBoardMouseGuideVisibility_BP + // void OnSetKeyBoardMouseGuideVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnInit_Tutorial + // void OnInit_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnOpen_Tutorial + // void OnOpen_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnDecideButton_Tutorial + // void OnDecideButton_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnInitSlotEvent + // void OnInitSlotEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.UpdateItemSlot_BP + // void UpdateItemSlot_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.UpdatePlayerSlot_BP + // void UpdatePlayerSlot_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/SlotRing/MenuTop_RPG_ItemSlotRing.MenuTop_RPG_ItemSlotRing_C.ExecuteUbergraph_MenuTop_RPG_ItemSlotRing + // void ExecuteUbergraph_MenuTop_RPG_ItemSlotRing(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C -/// Size: 0x0810 (2064 bytes) (0x000770 - 0x000810) align 8 MaxSize: 0x0810 -class UMenuGroup_Party_Character_List_Icon_C : public UMenuListGroup +/// Class /Game/Program/Menu/Common/List/MenuLayer_NamePlate.MenuLayer_NamePlate_C +/// Size: 0x0510 (1296 bytes) (0x000468 - 0x000510) align 8 MaxSize: 0x0510 +class UMenuLayer_NamePlate_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_loop; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0780 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0788 (0x0008) - class UCustomTileView* CustomTileView; // 0x0790 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0798 (0x0008) - class UCanvasPanel* Group_List; // 0x07A0 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A8 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07B0 (0x0008) - class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07B8 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07C0 (0x0008) - SDK_UNDEFINED(16,991) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07C8 (0x0010) - double NameWidth; // 0x07D8 (0x0008) - bool namePlateUpdateRequested; // 0x07E0 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x07E1 (0x0003) MISSED - int32_t REPEAT_NUM; // 0x07E4 (0x0004) - FNamePlateDataInfo NamePlateDataInfo; // 0x07E8 (0x0012) - unsigned char UnknownData01_6[0x6]; // 0x07FA (0x0006) MISSED - SDK_UNDEFINED(16,992) /* FMulticastInlineDelegate */ __um(onRPushCenterDelegate); // 0x0800 (0x0010) + class UWidgetAnimation* Default_Focus_loop; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0478 (0x0008) + class UCanvasPanel* Group_Name; // 0x0480 (0x0008) + class UCanvasPanel* Group_Name_Transform; // 0x0488 (0x0008) + class UCustomImage* Icon_Quality; // 0x0490 (0x0008) + class UCustomImage* ICON_QUEST; // 0x0498 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x04A0 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_Name; // 0x04B0 (0x0008) + class UCanvasPanel* Transform; // 0x04B8 (0x0008) + double ALIGNMENT_X_LEFT; // 0x04C0 (0x0008) + double ALIGNMENT_X_CENTER; // 0x04C8 (0x0008) + double ALIGNMENT_X_RIGHT; // 0x04D0 (0x0008) + bool isTextEmpty; // 0x04D8 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x04D9 (0x0007) MISSED + FVector2D TRANSLATION_X_LEFT; // 0x04E0 (0x0010) + FVector2D TRANSLATION_X_RIGHT; // 0x04F0 (0x0010) + FVector2D TRANSLATION_ZERO; // 0x0500 (0x0010) /// Functions - // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.SetLabelColor - // void SetLabelColor(TEnumAsByte ListMenuBaseType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.SetListBaseType - // void SetListBaseType(TEnumAsByte ListMenuBaseType, TEnumAsByte listMenuSortType, TEnumAsByte listMenuFilterType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.UpdateNameWindow - // void UpdateNameWindow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.OpenNameWindow - // void OpenNameWindow(FString Name); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.SetSortIconImage - // void SetSortIconImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.EnableEmptyList - // void EnableEmptyList(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.SetSortVisibility - // void SetSortVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.SetSortName - // void SetSortName(ESortType sortType, FName sortId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.SetTabLabel - // void SetTabLabel(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.EnterSort - // void EnterSort(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.RPushCenterEvent - // void RPushCenterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.ExecuteUbergraph_MenuGroup_Party_Character_List_Icon - // void ExecuteUbergraph_MenuGroup_Party_Character_List_Icon(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.onRPushCenterDelegate__DelegateSignature - // void onRPushCenterDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.OnEnterSort__DelegateSignature - // void OnEnterSort__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_NamePlate.MenuLayer_NamePlate_C.SetOptionInfo + // void SetOptionInfo(FNamePlateOptionInfo Option); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_NamePlate.MenuLayer_NamePlate_C.SetBaseSwitcher + // void SetBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_NamePlate.MenuLayer_NamePlate_C.UpdateVisibility + // void UpdateVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_NamePlate.MenuLayer_NamePlate_C.SetAnchor + // void SetAnchor(FMenuDisplayAnchorType anchorType, double Size); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_NamePlate.MenuLayer_NamePlate_C.Update + // void Update(class UMenuLayer* focusLayer); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_NamePlate.MenuLayer_NamePlate_C.UpdateTranslation + // void UpdateTranslation(class UMenuLayer* focusLayer); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_NamePlate.MenuLayer_NamePlate_C.OpenNameWindow + // void OpenNameWindow(FString Name, FMenuDisplayAnchorType anchorType, double Width, FNamePlateOptionInfo optionInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_NamePlate.MenuLayer_NamePlate_C.SetNameText + // void SetNameText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Timer.MenuLayer_PlayerKnockOutWindow_Timer_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_PlayerKnockOutWindow_Timer_C : public UMenuLayer +/// Class /Game/Program/Menu/PlantDungeon/WateringList/MenuGroup_PlantDungeon_WateringList.MenuGroup_PlantDungeon_WateringList_C +/// Size: 0x0794 (1940 bytes) (0x000728 - 0x000794) align 8 MaxSize: 0x0794 +class UMenuGroup_PlantDungeon_WateringList_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Gauge_Circle; // 0x0470 (0x0008) - class UCanvasPanel* Group_Count; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_Count; // 0x0480 (0x0008) - class UMaterialInstanceDynamic* gauge_material_time; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x0740 (0x0008) + class UMenuLayer_PlantDungeon_WateringList_Icon_C* MenuLayer_PlantDungeon_WateringList_Icon; // 0x0748 (0x0008) + class UMenuLayer_PlantDungeon_WateringList_Icon_C* MenuLayer_PlantDungeon_WateringList_Icon0; // 0x0750 (0x0008) + class UMenuLayer_PlantDungeon_WateringList_Icon_C* MenuLayer_PlantDungeon_WateringList_Icon1; // 0x0758 (0x0008) + class UMenuLayer_PlantDungeon_WateringList_Icon_C* MenuLayer_PlantDungeon_WateringList_Icon2; // 0x0760 (0x0008) + class UMenuLayer_PlantDungeon_WateringList_Icon_C* MenuLayer_PlantDungeon_WateringList_Icon3; // 0x0768 (0x0008) + class UMenuLayer_PlantDungeon_WateringList_Icon_C* MenuLayer_PlantDungeon_WateringList_Icon4; // 0x0770 (0x0008) + class UMenuLayer_PlantDungeon_WateringList_Icon_C* MenuLayer_PlantDungeon_WateringList_Icon5; // 0x0778 (0x0008) + TArray buttonLayerArray; // 0x0780 (0x0010) + int32_t REPEAT_NUM; // 0x0790 (0x0004) /// Functions - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Timer.MenuLayer_PlayerKnockOutWindow_Timer_C.SetTimeGaugeAngle - // void SetTimeGaugeAngle(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Timer.MenuLayer_PlayerKnockOutWindow_Timer_C.SetCountNum - // void SetCountNum(int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Timer.MenuLayer_PlayerKnockOutWindow_Timer_C.Construct - // void Construct(); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Timer.MenuLayer_PlayerKnockOutWindow_Timer_C.ExecuteUbergraph_MenuLayer_PlayerKnockOutWindow_Timer - // void ExecuteUbergraph_MenuLayer_PlayerKnockOutWindow_Timer(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuGroup_PlantDungeon_WateringList.MenuGroup_PlantDungeon_WateringList_C.ResetItemListAll + // void ResetItemListAll(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuGroup_PlantDungeon_WateringList.MenuGroup_PlantDungeon_WateringList_C.SetupFocus + // void SetupFocus(int32_t _num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuGroup_PlantDungeon_WateringList.MenuGroup_PlantDungeon_WateringList_C.SetupParam + // void SetupParam(int32_t _index, FName _iconID, int32_t _num, bool _infinity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuGroup_PlantDungeon_WateringList.MenuGroup_PlantDungeon_WateringList_C.OpenNameWindow + // void OpenNameWindow(FString Name); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuGroup_PlantDungeon_WateringList.MenuGroup_PlantDungeon_WateringList_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuGroup_PlantDungeon_WateringList.MenuGroup_PlantDungeon_WateringList_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/WateringList/MenuGroup_PlantDungeon_WateringList.MenuGroup_PlantDungeon_WateringList_C.ExecuteUbergraph_MenuGroup_PlantDungeon_WateringList + // void ExecuteUbergraph_MenuGroup_PlantDungeon_WateringList(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutTimer.MenuGroup_PlayerKnockOutTimer_C -/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_PlayerKnockOutTimer_C : public UMenuGroup +/// Class /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Item.MenuGroup_Option_SlotRing_List_Item_C +/// Size: 0x07D8 (2008 bytes) (0x000770 - 0x0007D8) align 8 MaxSize: 0x07D8 +class UMenuGroup_Option_SlotRing_List_Item_C : public UMenuListGroup { public: - class UWidgetAnimation* Instant_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Instant_Open_in; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UMenuLayer_PlayerKnockOutWindow_Timer_C* MenuLayer_PlayerKnockOutWindow_Timer; // 0x0748 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UCustomTileView* CustomTileView; // 0x0780 (0x0008) + class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x0788 (0x0008) + class UMenuLayer_Option_SlotRing_List_Line_C* MenuLayer_Option_SlotRing_List_Line; // 0x0790 (0x0008) + class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x0798 (0x0008) + TArray LayerPhraseList; // 0x07A0 (0x0010) + int32_t REPEAT_NUM; // 0x07B0 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x07B4 (0x0004) MISSED + SDK_UNDEFINED(16,888) /* FMulticastInlineDelegate */ __um(OnStartButtonDecideEvent); // 0x07B8 (0x0010) + bool useNamePlate; // 0x07C8 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x07C9 (0x0007) MISSED + double NameWidth; // 0x07D0 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutTimer.MenuGroup_PlayerKnockOutTimer_C.SetLimitTimeVisibility - // void SetLimitTimeVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutTimer.MenuGroup_PlayerKnockOutTimer_C.SetLimitTime - // void SetLimitTime(double LimitTime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Item.MenuGroup_Option_SlotRing_List_Item_C.SetPlateName + // void SetPlateName(FString nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Item.MenuGroup_Option_SlotRing_List_Item_C.SetVisibilityPlate + // void SetVisibilityPlate(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Item.MenuGroup_Option_SlotRing_List_Item_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Item.MenuGroup_Option_SlotRing_List_Item_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Item.MenuGroup_Option_SlotRing_List_Item_C.OnStartButtonDecide + // void OnStartButtonDecide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Item.MenuGroup_Option_SlotRing_List_Item_C.ExecuteUbergraph_MenuGroup_Option_SlotRing_List_Item + // void ExecuteUbergraph_MenuGroup_Option_SlotRing_List_Item(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Option/SlotRing/List/MenuGroup_Option_SlotRing_List_Item.MenuGroup_Option_SlotRing_List_Item_C.OnStartButtonDecideEvent__DelegateSignature + // void OnStartButtonDecideEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutTimer.MenuTop_PlayerKnockOutTimer_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_PlayerKnockOutTimer_C : public UPlayerKnockOutTimerMenuTop +/// Struct /Game/Program/Menu/Common/List/NamePlateOptionInfo.NamePlateOptionInfo +/// Size: 0x0002 (2 bytes) (0x000000 - 0x000002) align 1 MaxSize: 0x0002 +struct FNamePlateOptionInfo { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_PlayerKnockOutTimer_C* MenuGroup_PlayerKnockOutTimer; // 0x0658 (0x0008) - + bool IsQuestPurpose_5_DBC869F147C359B3015A7BB2D286AF52; // 0x0000 (0x0001) + EItemQualityType ItemQuality_3_56131BD440152B67C7ED18AC96BFDBCB; // 0x0001 (0x0001) +}; - /// Functions - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutTimer.MenuTop_PlayerKnockOutTimer_C.OnSetupPlayerKnockOutTimer - // void OnSetupPlayerKnockOutTimer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutTimer.MenuTop_PlayerKnockOutTimer_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutTimer.MenuTop_PlayerKnockOutTimer_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutTimer.MenuTop_PlayerKnockOutTimer_C.SetLimitTime_BP - // void SetLimitTime_BP(float _limitTime); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutTimer.MenuTop_PlayerKnockOutTimer_C.SetLimitTimeVisibility_BP - // void SetLimitTimeVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutTimer.MenuTop_PlayerKnockOutTimer_C.ExecuteUbergraph_MenuTop_PlayerKnockOutTimer - // void ExecuteUbergraph_MenuTop_PlayerKnockOutTimer(int32_t EntryPoint); // [0x35d7f00] Final +/// Struct /Game/Program/Menu/Common/List/NamePlateDataInfo.NamePlateDataInfo +/// Size: 0x0012 (18 bytes) (0x000000 - 0x000012) align 8 MaxSize: 0x0012 +struct FNamePlateDataInfo +{ + FString name_2_2547B4FC4C1B83D592D82C87C232E993; // 0x0000 (0x0010) + FNamePlateOptionInfo optionInfo_5_A995308A4CFD21894F2846A609A4EC1E; // 0x0010 (0x0002) }; -/// Class /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C -/// Size: 0x04D1 (1233 bytes) (0x000468 - 0x0004D1) align 8 MaxSize: 0x04D1 -class UMenuLayer_ChangeButtonWindow_Button_C : public UMenuLayer +/// Class /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C +/// Size: 0x07F1 (2033 bytes) (0x000770 - 0x0007F1) align 8 MaxSize: 0x07F1 +class UMenuGroup_CharaMake_Color_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) - class UCustomImage* Gauge_Circle; // 0x0490 (0x0008) - class UCanvasPanel* Group_Circle; // 0x0498 (0x0008) - class UCanvasPanel* Group_Icon_Skip; // 0x04A0 (0x0008) - class UCanvasPanel* Group_Text; // 0x04A8 (0x0008) - class UMenuLayer_CursorPointer_C* MenuLayer_CursorPointer; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_Button_Normal; // 0x04B8 (0x0008) - class UCustomTextBlock* Text_Button_Select; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_Key; // 0x04C8 (0x0008) - bool m_isVisibleGauge; // 0x04D0 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView_Color; // 0x0788 (0x0008) + class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x0790 (0x0008) + int32_t selectedIndex; // 0x0798 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x079C (0x0004) MISSED + TArray colorInfoList; // 0x07A0 (0x0010) + SDK_UNDEFINED(16,889) /* FMulticastInlineDelegate */ __um(OnItemDecided); // 0x07B0 (0x0010) + int32_t ITEM_NUM; // 0x07C0 (0x0004) + FName SE_BUTTON_DECIDE; // 0x07C4 (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x07CC (0x0004) MISSED + double NameWidth; // 0x07D0 (0x0008) + FNamePlateDataInfo NamePlateDataInfo; // 0x07D8 (0x0012) + unsigned char UnknownData02_6[0x6]; // 0x07EA (0x0006) MISSED + bool namePlateUpdateRequested; // 0x07F0 (0x0001) /// Functions - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C.SetVisibleGauge - // void SetVisibleGauge(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C.SetGauge - // void SetGauge(double _value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C.SetGaijiText - // void SetGaijiText(FName _textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C.SetText - // void SetText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C.OnAnimationStarted - // void OnAnimationStarted(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C.OnAnimationFinished - // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x35d7f00] BlueprintCosmetic|Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C.ExecuteUbergraph_MenuLayer_ChangeButtonWindow_Button - // void ExecuteUbergraph_MenuLayer_ChangeButtonWindow_Button(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.UpdateNameWindow + // void UpdateNameWindow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.OpenNameWindow + // void OpenNameWindow(FString Name, int32_t focusIndex); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.SelectItem + // void SelectItem(bool CurrentFocusLayerIndexUsed, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.SetupItemList + // void SetupItemList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.DecideItem + // void DecideItem(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.initInfo + // void initInfo(TArray& ColorInfoArray, int32_t Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.OnMoveFocus + // void OnMoveFocus(int32_t _focusIndex, int32_t _prevFocusIndex); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.OnEnterEvent + // void OnEnterEvent(int32_t _focusIndex, bool _isValidLayer); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.ExecuteUbergraph_MenuGroup_CharaMake_Color + // void ExecuteUbergraph_MenuGroup_CharaMake_Color(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/CharaMake/RightWindow/Color/MenuGroup_CharaMake_Color.MenuGroup_CharaMake_Color_C.OnItemDecided__DelegateSignature + // void OnItemDecided__DelegateSignature(FCharaMakeColorInfo ColorInfo); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C -/// Size: 0x07C0 (1984 bytes) (0x000728 - 0x0007C0) align 8 MaxSize: 0x07C0 -class UMenuGroup_ChangeButtonWindow_C : public UMenuGroup +/// Class /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C +/// Size: 0x07F1 (2033 bytes) (0x000770 - 0x0007F1) align 8 MaxSize: 0x07F1 +class UMenuGroup_CharaMake_Icon_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Base_Icon_Header; // 0x0740 (0x0008) - class UCanvasPanel* Group_Icon_Header; // 0x0748 (0x0008) - class UCanvasPanel* Group_Position; // 0x0750 (0x0008) - class UMenuLayer_ChangeButtonWindow_Button_C* MenuLayer_ChangeButtonWindow_Button; // 0x0758 (0x0008) - class UMenuLayer_ChangeButtonWindow_Button_C* MenuLayer_ChangeButtonWindow_Button0; // 0x0760 (0x0008) - class UCustomTextBlock* Text_Header; // 0x0768 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0770 (0x0008) - TArray buttonLayerArray; // 0x0778 (0x0010) - SDK_UNDEFINED(16,993) /* FMulticastInlineDelegate */ __um(OnButtonDecidedDelegate); // 0x0788 (0x0010) - int32_t SetFocusIndex; // 0x0798 (0x0004) - FName GAIJI_TEXT_ID_ENTER; // 0x079C (0x0008) - FName GAIJI_TEXT_ID_BACK; // 0x07A4 (0x0008) - unsigned char UnknownData00_6[0x4]; // 0x07AC (0x0004) MISSED - SDK_UNDEFINED(16,994) /* FMulticastInlineDelegate */ __um(OnEscDelegate); // 0x07B0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x0790 (0x0008) + int32_t selectedIndex; // 0x0798 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x079C (0x0004) MISSED + SDK_UNDEFINED(16,890) /* FMulticastInlineDelegate */ __um(OnItemDecided); // 0x07A0 (0x0010) + TArray iconInfoList; // 0x07B0 (0x0010) + bool IsSelectItemCheckIcon; // 0x07C0 (0x0001) + bool IsCustomizeButton; // 0x07C1 (0x0001) + unsigned char UnknownData01_6[0x2]; // 0x07C2 (0x0002) MISSED + int32_t ITEM_NUM; // 0x07C4 (0x0004) + FName SE_BUTTON_DECIDE; // 0x07C8 (0x0008) + double NameWidth; // 0x07D0 (0x0008) + FNamePlateDataInfo NamePlateDataInfo; // 0x07D8 (0x0012) + unsigned char UnknownData02_6[0x6]; // 0x07EA (0x0006) MISSED + bool namePlateUpdateRequested; // 0x07F0 (0x0001) /// Functions - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.DeselectButton - // void DeselectButton(int32_t _index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.DecideButton - // void DecideButton(int32_t _index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.SetButtonGauge - // void SetButtonGauge(int32_t _index, double _value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.SetButton - // void SetButton(FWindowMenuButtonInfo _buttonInfo, int32_t _index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.SetupInfo - // void SetupInfo(FWindowMenuSetupInfo _info); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnSetupButton - // void OnSetupButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnInitButton - // void OnInitButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnAnimationFinishedEvent - // void OnAnimationFinishedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnDownLeftButton - // void OnDownLeftButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnDownRightButton - // void OnDownRightButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnEnterHoldEndEvent - // void OnEnterHoldEndEvent(int32_t _focusIndex); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnEnterHoldEvent - // void OnEnterHoldEvent(int32_t _focusIndex); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.QuitGame - // void QuitGame(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.ExecuteUbergraph_MenuGroup_ChangeButtonWindow - // void ExecuteUbergraph_MenuGroup_ChangeButtonWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnEscDelegate__DelegateSignature - // void OnEscDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnButtonDecidedDelegate__DelegateSignature - // void OnButtonDecidedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.UpdateNameWindow + // void UpdateNameWindow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.OpenNameWindow + // void OpenNameWindow(int32_t focusIndex, FString Name); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.SelectItem + // void SelectItem(bool CurrentFocusLayerIndexUsed, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.DecideItem + // void DecideItem(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.SetupItemList + // void SetupItemList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.initInfo + // void initInfo(TArray& iconInfoArray, int32_t Index, bool IsSelectItemCheckIcon); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.OnMoveFocus + // void OnMoveFocus(int32_t _focusIndex, int32_t _prevFocusIndex); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.OnEnterEvent + // void OnEnterEvent(int32_t _focusIndex, bool _isValidLayer); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.ExecuteUbergraph_MenuGroup_CharaMake_Icon + // void ExecuteUbergraph_MenuGroup_CharaMake_Icon(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/CharaMake/RightWindow/Parts/MenuGroup_CharaMake_Icon.MenuGroup_CharaMake_Icon_C.OnItemDecided__DelegateSignature + // void OnItemDecided__DelegateSignature(FCharaMakeIconInfo iconInfo); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C -/// Size: 0x084C (2124 bytes) (0x000810 - 0x00084C) align 8 MaxSize: 0x084C -class UMenuTop_ChangeButtonWindow_C : public UWindowMenu +/// Class /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C +/// Size: 0x07C9 (1993 bytes) (0x000650 - 0x0007C9) align 8 MaxSize: 0x07C9 +class UMenuTop_CharaMake_RightWIndow_C : public UMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_ChangeButtonWindow_C* MenuGroup_ChangeButtonWindow; // 0x0818 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0820 (0x0008) - double currentButtonGaugeValue; // 0x0828 (0x0008) - double PRESET_VALUE_GAUGE_MAX; // 0x0830 (0x0008) - int32_t PRESET_INDEX_DEFAULT; // 0x0838 (0x0004) - FName PRESET_SE_DECIDE; // 0x083C (0x0008) - FName PRESET_SE_CANCEL; // 0x0844 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UWidgetAnimation* Close; // 0x0658 (0x0008) + class UWidgetAnimation* Open; // 0x0660 (0x0008) + class UMenuGroup_CharaMake_Advanced_Setting_C* MenuGroup_CharaMake_Advanced_Setting; // 0x0668 (0x0008) + class UMenuGroup_CharaMake_Color_C* MenuGroup_CharaMake_Color; // 0x0670 (0x0008) + class UMenuGroup_CharaMake_Icon_C* MenuGroup_CharaMake_Icon; // 0x0678 (0x0008) + class UMenuGroup_CharaMake_RightWindow_C* MenuGroup_CharaMake_RightWindow; // 0x0680 (0x0008) + class UMenuGroup_CharaMake_Tab_C* MenuGroup_CharaMake_Tab; // 0x0688 (0x0008) + class UMenuGroup_CharaMake_TextItem_C* MenuGroup_CharaMake_TextItem; // 0x0690 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0698 (0x0008) + SDK_UNDEFINED(16,891) /* FMulticastInlineDelegate */ __um(OnClose); // 0x06A0 (0x0010) + ECharaMakeFocusActiveMenuType FocusActiveMenuType; // 0x06B0 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x06B1 (0x0007) MISSED + TArray PratsInfoArray; // 0x06B8 (0x0010) + TArray ColorInfoArray; // 0x06C8 (0x0010) + bool isOpened; // 0x06D8 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x06D9 (0x0007) MISSED + TArray textItemInfoList; // 0x06E0 (0x0010) + FCharaMakeAdvancedSettingInfo advancedSettingInfo; // 0x06F0 (0x0050) + SDK_UNDEFINED(16,892) /* FMulticastInlineDelegate */ __um(OnPartsUpdateDelegate); // 0x0740 (0x0010) + SDK_UNDEFINED(16,893) /* FMulticastInlineDelegate */ __um(OnColorUpdateDelegate); // 0x0750 (0x0010) + SDK_UNDEFINED(16,894) /* FMulticastInlineDelegate */ __um(OnVoiceUpdateDelegate); // 0x0760 (0x0010) + SDK_UNDEFINED(16,895) /* FMulticastInlineDelegate */ __um(OnAdvancedSettingUpdateDelegate); // 0x0770 (0x0010) + bool selectItemCheckEnabled; // 0x0780 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0781 (0x0003) MISSED + FName PartsTextID; // 0x0784 (0x0008) + FName PRESET_SE_PARTS_SELCT; // 0x078C (0x0008) + unsigned char UnknownData03_6[0x4]; // 0x0794 (0x0004) MISSED + SDK_UNDEFINED(16,896) /* FMulticastInlineDelegate */ __um(OnTabChangeDelegate); // 0x0798 (0x0010) + SDK_UNDEFINED(16,897) /* FMulticastInlineDelegate */ __um(OnBackButtonDelegate); // 0x07A8 (0x0010) + SDK_UNDEFINED(16,898) /* FMulticastInlineDelegate */ __um(OnFocusMovePartsListDelegate); // 0x07B8 (0x0010) + bool m_isDragSlider; // 0x07C8 (0x0001) /// Functions - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.AddGaugeValue - // void AddGaugeValue(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.DeselectButton - // void DeselectButton(int32_t _index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.DecideButton - // void DecideButton(int32_t _index, bool& Decided); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.SelectButton - // void SelectButton(int32_t _index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.OnInitWindow - // void OnInitWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.OnButtonDecidedDelegateEvent - // void OnButtonDecidedDelegateEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.CheckGauge - // void CheckGauge(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.OnEnterHoldDelegateEvent - // void OnEnterHoldDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.OnEnterHoldEndDelegateEvent - // void OnEnterHoldEndDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.OnEscDeleagteEvent - // void OnEscDeleagteEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.ExecuteUbergraph_MenuTop_ChangeButtonWindow - // void ExecuteUbergraph_MenuTop_ChangeButtonWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.UpdateNewIconVisibility + // void UpdateNewIconVisibility(bool SetVisibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OpenMenu + // void OpenMenu(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.UpdateHeaderText + // void UpdateHeaderText(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.GetGroupPreset + // void GetGroupPreset(ECharaMakeFocusActiveMenuType MenuType, FName& GroupPresetName); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.CloseMenu + // void CloseMenu(bool isDestroy); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.IsColorSettingEnabled + // void IsColorSettingEnabled(bool& Enabled); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.IsAdvancedSettingEnabled + // void IsAdvancedSettingEnabled(bool& Enabled); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.InitTextItemInfo + // void InitTextItemInfo(FCharaMakeTextItemInitInfo& newParam); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.InitIconAndColorInfo + // void InitIconAndColorInfo(FCharaMakePartsInitInfo& initInfo); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.CreateGroupPreset + // void CreateGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnAdvancedSettingEvent + // void OnAdvancedSettingEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnEventAdvancedSettingBack + // void OnEventAdvancedSettingBack(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnEventAdvancedSettingSliderSelected + // void OnEventAdvancedSettingSliderSelected(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnAdvancedSettingSliderValueUpdateEvent + // void OnAdvancedSettingSliderValueUpdateEvent(ECharaMakeAdvancedSettingSliderType SliderType, int32_t sliderValue); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnEventAdvancedSettingSetup + // void OnEventAdvancedSettingSetup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.m + // void m(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnMouseCaptureBeginSlider0Event + // void OnMouseCaptureBeginSlider0Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnValueChangedSlider0Event + // void OnValueChangedSlider0Event(float Value); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnMouseCaptureBeginSlider1Event + // void OnMouseCaptureBeginSlider1Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnValueChangedSlider1Event + // void OnValueChangedSlider1Event(float Value); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnMouseCaptureBeginSlider2Event + // void OnMouseCaptureBeginSlider2Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnValueChangedSlider2Event + // void OnValueChangedSlider2Event(float Value); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnMouseCaptureEndSlider0Event + // void OnMouseCaptureEndSlider0Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnMouseCaptureEndSlider1Event + // void OnMouseCaptureEndSlider1Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnMouseCaptureEndSlider2Event + // void OnMouseCaptureEndSlider2Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnColorEvent + // void OnColorEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnColorItemDecideEvent + // void OnColorItemDecideEvent(FCharaMakeColorInfo ColorInfo); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnColorBackEvent + // void OnColorBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnTabEvent + // void OnTabEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnPartsEvent + // void OnPartsEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnPartsItemDecideEvent + // void OnPartsItemDecideEvent(FCharaMakeIconInfo iconInfo); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnPartsBackEvent + // void OnPartsBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnMoveForcusPartsListEvent + // void OnMoveForcusPartsListEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnVoiceEvent + // void OnVoiceEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnVoiceListDecidedEvent + // void OnVoiceListDecidedEvent(FCharaMakeTextItemInfo TextItemInfo); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnVoiceBackEvent + // void OnVoiceBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnTabMoveFocusEvent + // void OnTabMoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnClickDelegateEvent_icon + // void OnClickDelegateEvent_icon(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnClickDelegateEvent_color + // void OnClickDelegateEvent_color(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.ExecuteUbergraph_MenuTop_CharaMake_RightWIndow + // void ExecuteUbergraph_MenuTop_CharaMake_RightWIndow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnFocusMovePartsListDelegate__DelegateSignature + // void OnFocusMovePartsListDelegate__DelegateSignature(int32_t currentIndex, int32_t prevIndex, class UMenuLayer* currentMenuLayer, class UMenuLayer* prevMenuLayer); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnBackButtonDelegate__DelegateSignature + // void OnBackButtonDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnTabChangeDelegate__DelegateSignature + // void OnTabChangeDelegate__DelegateSignature(ECharaMakeFocusActiveMenuType tabType); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnAdvancedSettingUpdateDelegate__DelegateSignature + // void OnAdvancedSettingUpdateDelegate__DelegateSignature(ECharaMakeAdvancedSettingSliderType SliderType, int32_t sliderValue); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnVoiceUpdateDelegate__DelegateSignature + // void OnVoiceUpdateDelegate__DelegateSignature(FName VoiceId); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnColorUpdateDelegate__DelegateSignature + // void OnColorUpdateDelegate__DelegateSignature(FName colorID); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnPartsUpdateDelegate__DelegateSignature + // void OnPartsUpdateDelegate__DelegateSignature(FName partsID); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake_RightWIndow.MenuTop_CharaMake_RightWIndow_C.OnClose__DelegateSignature + // void OnClose__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C -/// Size: 0x0968 (2408 bytes) (0x000728 - 0x000968) align 8 MaxSize: 0x0968 -class UMenuGroup_Window_CrossSave_Comparison_C : public UMenuGroup +/// Class /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C +/// Size: 0x08A8 (2216 bytes) (0x000728 - 0x0008A8) align 8 MaxSize: 0x08A8 +class UMenuGroup_Equip_Slot_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Base_Header; // 0x0740 (0x0008) - class UCustomImage* BG_BackLight; // 0x0748 (0x0008) - class UCanvasPanel* Group_Header; // 0x0750 (0x0008) - class UCanvasPanel* Group_Icon_Header; // 0x0758 (0x0008) - class UCanvasPanel* Group_Icon_Header_Base; // 0x0760 (0x0008) - class UCanvasPanel* Group_Position; // 0x0768 (0x0008) - class UCanvasPanel* Group_Text_Message_Detail; // 0x0770 (0x0008) - class UCustomImage* Icon_Header; // 0x0778 (0x0008) - class UMenuLayer_ChangeButtonWindow_Button_C* MenuLayer_ChangeButtonWindow_Button_NO; // 0x0780 (0x0008) - class UMenuLayer_ChangeButtonWindow_Button_C* MenuLayer_ChangeButtonWindow_Button_YES; // 0x0788 (0x0008) - class UCustomTextBlock* Text_Header; // 0x0790 (0x0008) - class UCustomTextBlock* Text_Message; // 0x0798 (0x0008) - class UCustomTextBlock* Text_Message_Detail; // 0x07A0 (0x0008) - class UCanvasPanel* Transform; // 0x07A8 (0x0008) - TArray buttonLayerArray; // 0x07B0 (0x0010) - int32_t cancelFocusIndex; // 0x07C0 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07C4 (0x0004) MISSED - TArray buttonInfoArray; // 0x07C8 (0x0010) - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x07D8 (0x0180) - SDK_UNDEFINED(16,995) /* FMulticastInlineDelegate */ __um(OnButtonDecidedDelegate); // 0x0958 (0x0010) - - - /// Functions - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.SetButtonGauge - // void SetButtonGauge(int32_t _index, double _value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.DeselectButton - // void DeselectButton(int32_t _index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.DecideButton - // void DecideButton(int32_t _index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.SelectButton - // void SelectButton(int32_t _index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.IsCurrentFocusDecidable - // void IsCurrentFocusDecidable(bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.SetMessageDetailText - // void SetMessageDetailText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.SetTitle - // void SetTitle(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.GetFocusIndex - // void GetFocusIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.UpdateLayout - // void UpdateLayout(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.SetMessage - // void SetMessage(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.Setup - // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.OnSetupButton - // void OnSetupButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.OnInitButton - // void OnInitButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.OnAnimationFinishedEvent - // void OnAnimationFinishedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.EnterEvent - // void EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.ExecuteUbergraph_MenuGroup_Window_CrossSave_Comparison - // void ExecuteUbergraph_MenuGroup_Window_CrossSave_Comparison(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.OnButtonDecidedDelegate__DelegateSignature - // void OnButtonDecidedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C -/// Size: 0x0A11 (2577 bytes) (0x000810 - 0x000A11) align 8 MaxSize: 0x0A11 -class UMenuTop_Window_CrossSave_Comparison_C : public UWindowMenu -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) - class UMenuGroup_Window_CrossSave_Comparison_C* MenuGroup_Window_CrossSave_Comparison; // 0x0820 (0x0008) - double PRESET_VALUE_GAUGE; // 0x0828 (0x0008) - double PRESET_VALUE_GAUGE_MAX; // 0x0830 (0x0008) - int32_t PRESET_INDEX_DEFAULT; // 0x0838 (0x0004) - FName PRESET_SE_DECIDE; // 0x083C (0x0008) - unsigned char UnknownData00_6[0x4]; // 0x0844 (0x0004) MISSED - double currentButtonGaugeValue; // 0x0848 (0x0008) - bool cancelButtonDecided; // 0x0850 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0851 (0x0003) MISSED - FName PRESET_SE_CANCEL; // 0x0854 (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x085C (0x0008) - bool m_isDecideCompleted; // 0x0864 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0865 (0x0003) MISSED - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0868 (0x0180) - double DeltaTime; // 0x09E8 (0x0008) - double TOUCH_ARROW_DELAY_TIME; // 0x09F0 (0x0008) - double TOUCH_ARROW_DELAY_FIRST_TIME; // 0x09F8 (0x0008) - FName TouchMenuLayerName; // 0x0A00 (0x0008) - FName enter_button_layer_name; // 0x0A08 (0x0008) - bool isTouching; // 0x0A10 (0x0001) + class UCanvasPanel* Group_Button; // 0x0740 (0x0008) + class UCanvasPanel* Group_Button0; // 0x0748 (0x0008) + class UCanvasPanel* Group_Button1; // 0x0750 (0x0008) + class UCustomImage* Icon_Category_Battle; // 0x0758 (0x0008) + class UCustomImage* Icon_Category_Crafter; // 0x0760 (0x0008) + class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot; // 0x0768 (0x0008) + class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot2; // 0x0770 (0x0008) + class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot3; // 0x0778 (0x0008) + class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot4; // 0x0780 (0x0008) + class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot5; // 0x0788 (0x0008) + class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot6; // 0x0790 (0x0008) + class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot7; // 0x0798 (0x0008) + class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot8; // 0x07A0 (0x0008) + class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot9; // 0x07A8 (0x0008) + class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot10; // 0x07B0 (0x0008) + class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot11; // 0x07B8 (0x0008) + class UMenuLayer_Equip_Slot_C* MenuLayer_Equip_Slot12; // 0x07C0 (0x0008) + class UMenuLayer_ItemList_Equip_DecorationLine_C* MenuLayer_ItemList_Equip_DecorationLine; // 0x07C8 (0x0008) + class UMenuLayer_ItemList_Gauss_C* MenuLayer_ItemList_Gauss; // 0x07D0 (0x0008) + class UMenuLayer_ItemList_Gauss_C* MenuLayer_ItemList_Gauss13; // 0x07D8 (0x0008) + class UMenuLayer_ItemList_Gauss_C* MenuLayer_ItemList_Gauss14; // 0x07E0 (0x0008) + class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07E8 (0x0008) + class UWidgetSwitcher* Switcher_Icon_Category; // 0x07F0 (0x0008) + TArray menuLayerArray; // 0x07F8 (0x0010) + int32_t numSlotInfos; // 0x0808 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x080C (0x0004) MISSED + SDK_UNDEFINED(16,899) /* FMulticastInlineDelegate */ __um(OnRLeftDelegate); // 0x0810 (0x0010) + SDK_UNDEFINED(16,900) /* FMulticastInlineDelegate */ __um(onSelectDelegate); // 0x0820 (0x0010) + SDK_UNDEFINED(16,901) /* FMulticastInlineDelegate */ __um(onStartDelegate); // 0x0830 (0x0010) + SDK_UNDEFINED(16,902) /* FMulticastInlineDelegate */ __um(OnLTriggerDelegate); // 0x0840 (0x0010) + SDK_UNDEFINED(16,903) /* FMulticastInlineDelegate */ __um(onChangeLeftDelegate); // 0x0850 (0x0010) + SDK_UNDEFINED(16,904) /* FMulticastInlineDelegate */ __um(onChangeRightDelegate); // 0x0860 (0x0010) + SDK_UNDEFINED(16,905) /* FMulticastInlineDelegate */ __um(onRPushCenterDelegate); // 0x0870 (0x0010) + bool namePlateUpdateRequested; // 0x0880 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0881 (0x0003) MISSED + int32_t REPEAT_NUM; // 0x0884 (0x0004) + FNamePlateDataInfo NamePlateDataInfo; // 0x0888 (0x0012) + unsigned char UnknownData02_6[0x6]; // 0x089A (0x0006) MISSED + double NameWidth; // 0x08A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.AddGaugeValue - // void AddGaugeValue(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.DeselectButton - // void DeselectButton(int32_t _index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.DecideButton - // void DecideButton(int32_t _index, bool& Decided); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.SetupMouse - // void SetupMouse(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.m - // void m(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnInitWindow - // void OnInitWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnButtonDecidedDelegateEvent - // void OnButtonDecidedDelegateEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.CheckGauge - // void CheckGauge(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnEnterHoldDelegateEvent - // void OnEnterHoldDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnEnterHoldEndDelegateEvent - // void OnEnterHoldEndDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnClickEnterEvent - // void OnClickEnterEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnUpdateGaugeEvent - // void OnUpdateGaugeEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.ExecuteUbergraph_MenuTop_Window_CrossSave_Comparison - // void ExecuteUbergraph_MenuTop_Window_CrossSave_Comparison(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.SetDecorationLineColorSwitch + // void SetDecorationLineColorSwitch(int32_t GaussIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.SetHeaderColorSwitch + // void SetHeaderColorSwitch(int32_t BaseIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.SetLabelText + // void SetLabelText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.ResetSlotLayerAnimation + // void ResetSlotLayerAnimation(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.UpdateNameWindow + // void UpdateNameWindow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.SetEmptyUnsetColorSwitch + // void SetEmptyUnsetColorSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.SetGaussColorSwitch + // void SetGaussColorSwitch(int32_t GaussIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.OpenNameWindow + // void OpenNameWindow(FString Name, EItemQualityType itemQuality); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.ResetSlot + // void ResetSlot(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.SetupSlot + // void SetupSlot(TArray& slotInfoArray, ELifeType lifeType); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.RLeftEvent + // void RLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.SelectEvent + // void SelectEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.StartEvent + // void StartEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.LTriggerEvent + // void LTriggerEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.ChangeLeftEvent + // void ChangeLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.ChangeRightEvent + // void ChangeRightEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.RPushCenterEvent + // void RPushCenterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.ExecuteUbergraph_MenuGroup_Equip_Slot + // void ExecuteUbergraph_MenuGroup_Equip_Slot(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.onRPushCenterDelegate__DelegateSignature + // void onRPushCenterDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.onChangeRightDelegate__DelegateSignature + // void onChangeRightDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.onChangeLeftDelegate__DelegateSignature + // void onChangeLeftDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.OnLTriggerDelegate__DelegateSignature + // void OnLTriggerDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.onStartDelegate__DelegateSignature + // void onStartDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.onSelectDelegate__DelegateSignature + // void onSelectDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/Main/MenuGroup_Equip_Slot.MenuGroup_Equip_Slot_C.OnRLeftDelegate__DelegateSignature + // void OnRLeftDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C -/// Size: 0x0578 (1400 bytes) (0x0004B0 - 0x000578) align 8 MaxSize: 0x0578 -class UMenuLayer_Skip_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Common/Empty/MenuLayer_Empty.MenuLayer_Empty_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_Empty_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCustomImage* Gauge_Circle; // 0x04B8 (0x0008) - class UCanvasPanel* Group_Auto; // 0x04C0 (0x0008) - class UCanvasPanel* Group_Circle; // 0x04C8 (0x0008) - class UCanvasPanel* Group_Circle0; // 0x04D0 (0x0008) - class UCanvasPanel* Group_TalkLog; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_AutoDisabled; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_AutoEnabled; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Key_R_Left; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_Key_R_Up; // 0x04F8 (0x0008) - class UCustomTextBlock* Text_Key_Select; // 0x0500 (0x0008) - class UCustomTextBlock* Text_Key_SkipDisabled; // 0x0508 (0x0008) - class UCustomTextBlock* Text_Skip; // 0x0510 (0x0008) - class UCustomTextBlock* Text_Skip_Disabled; // 0x0518 (0x0008) - class UCustomTextBlock* Text_TalkLog; // 0x0520 (0x0008) - class UWidgetSwitcher* WidgetSwitcher_Auto; // 0x0528 (0x0008) - class UWidgetSwitcher* WidgetSwitcher_Skip; // 0x0530 (0x0008) - class UMaterialInstanceDynamic* GaugeMaterial; // 0x0538 (0x0008) - FName TEXT_ID_TALKLOG; // 0x0540 (0x0008) - FName TEXT_ID_SKIP; // 0x0548 (0x0008) - FName TEXT_ID_AUTO; // 0x0550 (0x0008) - FName TEXT_ID_AUTO_ON; // 0x0558 (0x0008) - FName GAIJI_ID_SELECT; // 0x0560 (0x0008) - FName GAIJI_ID_R_UP; // 0x0568 (0x0008) - FName GAIJI_ID_R_LEFT; // 0x0570 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCanvasPanel* GR; // 0x0470 (0x0008) + class UCanvasPanel* OR; // 0x0478 (0x0008) + class UWidgetSwitcher* Switcher_Color; // 0x0480 (0x0008) + class UCustomTextBlock* Text_Label_GR; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Label_OR; // 0x0490 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetIsLogVisible - // void SetIsLogVisible(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetIsSkipVisible - // void SetIsSkipVisible(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetAutoText - // void SetAutoText(FName AutoDisabledText, FName AutoEnabledText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetSkipText - // void SetSkipText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetTalkLogText - // void SetTalkLogText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetTextIconKey_R_Left - // void SetTextIconKey_R_Left(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetTextIconKey_R_Up - // void SetTextIconKey_R_Up(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetTextIconKey_Start - // void SetTextIconKey_Start(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetCircleVisible - // void SetCircleVisible(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetIsAutoVisible - // void SetIsAutoVisible(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetIsSkipEnabled - // void SetIsSkipEnabled(bool isSkipEnabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetIsSkipHolding - // void SetIsSkipHolding(bool IsHolding); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetIsAuto - // void SetIsAuto(bool isAuto); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetGauge - // void SetGauge(double Gauge); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.ExecuteUbergraph_MenuLayer_Skip - // void ExecuteUbergraph_MenuLayer_Skip(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/Empty/MenuLayer_Empty.MenuLayer_Empty_C.SetLabelColor + // void SetLabelColor(TEnumAsByte ListMenuBaseType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Empty/MenuLayer_Empty.MenuLayer_Empty_C.SetEmptyText + // void SetEmptyText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Empty/MenuLayer_Empty.MenuLayer_Empty_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Empty/MenuLayer_Empty.MenuLayer_Empty_C.ExecuteUbergraph_MenuLayer_Empty + // void ExecuteUbergraph_MenuLayer_Empty(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Skip/MenuGroup_Skip.MenuGroup_Skip_C -/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuGroup_Skip_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_ItemList_Sort_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Stay_Out; // 0x0730 (0x0008) - class UWidgetAnimation* In_Stay; // 0x0738 (0x0008) - class UWidgetAnimation* Out_In_Stay_Out; // 0x0740 (0x0008) - class UWidgetAnimation* In_Stay_Out; // 0x0748 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) - class UMenuLayer_Skip_C* MenuLayer_Skip; // 0x0760 (0x0008) - bool isSkipCircleOn; // 0x0768 (0x0001) - bool IsAutoKeep; // 0x0769 (0x0001) - unsigned char UnknownData00_6[0x2]; // 0x076A (0x0002) MISSED - int32_t MenuState; // 0x076C (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Icon_Sort; // 0x0470 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0480 (0x0008) + class UCustomTextBlock* Text_SortName; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Skip/MenuGroup_Skip.MenuGroup_Skip_C.SequenceEvent__ENTRYPOINTMenuGroup_Skip - // void SequenceEvent__ENTRYPOINTMenuGroup_Skip(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuGroup_Skip.MenuGroup_Skip_C.SetMenuState - // void SetMenuState(int32_t MenuStateCode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuGroup_Skip.MenuGroup_Skip_C.UpdateIsAuto - // void UpdateIsAuto(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuGroup_Skip.MenuGroup_Skip_C.SetGauge - // void SetGauge(double gaugeValue, double maxGaugeValue, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuGroup_Skip.MenuGroup_Skip_C.MenuLayer_Skip_Event - // void MenuLayer_Skip_Event(class UMenuLayer_Skip_C* MenuLayer_Skip); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuGroup_Skip.MenuGroup_Skip_C.ExecuteUbergraph_MenuGroup_Skip - // void ExecuteUbergraph_MenuGroup_Skip(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C.SetSortName + // void SetSortName(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C.SetSwitchSortBase + // void SetSwitchSortBase(int32_t sortIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C.SetListMenuSortType + // void SetListMenuSortType(TEnumAsByte sortIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C.SetOrderType + // void SetOrderType(ESortOrderType orderType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C.SetSortType + // void SetSortType(ESortType sortType, FName sortId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Sort.MenuLayer_ItemList_Sort_C.ExecuteUbergraph_MenuLayer_ItemList_Sort + // void ExecuteUbergraph_MenuLayer_ItemList_Sort(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Skip/MenuTop_Skip.MenuTop_Skip_C -/// Size: 0x0658 (1624 bytes) (0x000650 - 0x000658) align 8 MaxSize: 0x0658 -class UMenuTop_Skip_C : public UMenuTop +/// Class /Game/Program/Menu/Common/List/MenuLayer_ItemList_Filter.MenuLayer_ItemList_Filter_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_ItemList_Filter_C : public UMenuLayer { public: - class UMenuGroup_Skip_C* MenuGroup_Skip; // 0x0650 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCanvasPanel* OFF; // 0x0470 (0x0008) + class UCanvasPanel* ON; // 0x0478 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0480 (0x0008) + class UWidgetSwitcher* Switcher_FilterVisibility; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0490 (0x0008) + class UCustomTextBlock* Text_SortName_OFF; // 0x0498 (0x0008) + class UCustomTextBlock* Text_SortName_ON; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Skip/MenuTop_Skip.MenuTop_Skip_C.InStay - // void InStay(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuTop_Skip.MenuTop_Skip_C.SetGauge - // void SetGauge(FSkipMenuParams Gauge); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Skip/MenuTop_Skip.MenuTop_Skip_C.InStayOut - // void InStayOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Filter.MenuLayer_ItemList_Filter_C.SetListMenuFilterType + // void SetListMenuFilterType(TEnumAsByte sortIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Filter.MenuLayer_ItemList_Filter_C.SetSwitchFilterBase + // void SetSwitchFilterBase(int32_t sortIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Filter.MenuLayer_ItemList_Filter_C.SetValidFilter + // void SetValidFilter(bool Valid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Filter.MenuLayer_ItemList_Filter_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Filter.MenuLayer_ItemList_Filter_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Filter.MenuLayer_ItemList_Filter_C.ExecuteUbergraph_MenuLayer_ItemList_Filter + // void ExecuteUbergraph_MenuLayer_ItemList_Filter(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionGroup.MenuLayer_ItemCraftGame_ActionGroup_C -/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 -class UMenuLayer_ItemCraftGame_ActionGroup_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/List/MenuLayer_ListHeader_Base.MenuLayer_ListHeader_Base_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_ListHeader_Base_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Test; // 0x0470 (0x0008) - class UCustomImage* Gauge_Progress_Color; // 0x0478 (0x0008) - class UCustomImage* Gauge_Progress_Color0; // 0x0480 (0x0008) - class UWidgetSwitcher* Switcher_GaugeType; // 0x0488 (0x0008) - class UWidgetSwitcher* Switcher_Progress_Timer; // 0x0490 (0x0008) - FVector2D GaugeSize; // 0x0498 (0x0010) - class UMaterialInstanceDynamic* GaugeMaterial0; // 0x04A8 (0x0008) - class UMaterialInstanceDynamic* GaugeMaterial1; // 0x04B0 (0x0008) + class UOverlay* Group_Dark_Gradation_Side; // 0x0468 (0x0008) + class UOverlay* Group_GR_Transparent; // 0x0470 (0x0008) + class UOverlay* Group_Light_Opaque; // 0x0478 (0x0008) + class UOverlay* Group_OR2_Transparent; // 0x0480 (0x0008) + class UOverlay* Group_OR_Transparent; // 0x0488 (0x0008) + class UWidgetSwitcher* Switch_Base; // 0x0490 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionGroup.MenuLayer_ItemCraftGame_ActionGroup_C.SetValue - // void SetValue(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionGroup.MenuLayer_ItemCraftGame_ActionGroup_C.SetAlertSwitcher - // void SetAlertSwitcher(bool isAlart); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionGroup.MenuLayer_ItemCraftGame_ActionGroup_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionGroup.MenuLayer_ItemCraftGame_ActionGroup_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionGroup - // void ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionGroup(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader_Base.MenuLayer_ListHeader_Base_C.SetListBaseType + // void SetListBaseType(TEnumAsByte ListMenuBaseType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader_Base.MenuLayer_ListHeader_Base_C.SetListBaseSwitch + // void SetListBaseSwitch(int32_t BaseIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C -/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 -class UMenuGroup_ItemCraftGame_ActionGroup_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C +/// Size: 0x0518 (1304 bytes) (0x000468 - 0x000518) align 8 MaxSize: 0x0518 +class UMenuLayer_ListHeader_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_ItemCraftGame_ActionGroup_C* MenuLayer_ItemCraftGame_ActionGroup; // 0x0740 (0x0008) - class UMenuLayer_ItemCraftGame_ActionIconGroup_C* MenuLayer_ItemCraftGame_ActionIconGroup; // 0x0748 (0x0008) - class UMenuLayer_ItemCraftGame_ActionIconGroup_C* MenuLayer_ItemCraftGame_ActionIconGroup_Next; // 0x0750 (0x0008) - class UMenuLayer_ItemCraftGame_Remaining_C* MenuLayer_ItemCraftGame_Remaining; // 0x0758 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCanvasPanel* Group_Count_Max_GR; // 0x0470 (0x0008) + class UCanvasPanel* Group_Count_Max_OR; // 0x0478 (0x0008) + class UCanvasPanel* Group_Item_Count; // 0x0480 (0x0008) + class UCanvasPanel* Group_Label_Fever; // 0x0488 (0x0008) + class UMenuLayer_ItemList_Filter_C* MenuLayer_ItemList_Filter; // 0x0490 (0x0008) + class UMenuLayer_ItemList_Sort_C* MenuLayer_ItemList_Sort; // 0x0498 (0x0008) + class UMenuLayer_ListHeader_Base_C* MenuLayer_ListHeader_Base; // 0x04A0 (0x0008) + class UNumPrimitive* NumPrimitive_Current_Normal; // 0x04A8 (0x0008) + class UNumPrimitive* NumPrimitive_Max_GR; // 0x04B0 (0x0008) + class UNumPrimitive* NumPrimitive_Max_OR; // 0x04B8 (0x0008) + class UWidgetSwitcher* Switcher_Count_Max; // 0x04C0 (0x0008) + class UWidgetSwitcher* Switcher_Label; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_Count_Slash_GR; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Count_Slash_OR; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Label_BL; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Label_Fever; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Label_GR; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Label_OR; // 0x04F8 (0x0008) + FName NUM_NORMAL; // 0x0500 (0x0008) + FName NUM_MAX; // 0x0508 (0x0008) + FName NUM_OVERFLOW; // 0x0510 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.PlayAnimationOfActionOut - // void PlayAnimationOfActionOut(int32_t NumActions, bool IsSuccessed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.SetActionTarget - // void SetActionTarget(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.SetActionVisibility - // void SetActionVisibility(bool IsNext, int32_t Index, bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.SetActionCheckMarkVisibility - // void SetActionCheckMarkVisibility(int32_t Index, bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.SetActionInfo - // void SetActionInfo(bool IsNext, int32_t Index, FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.SetTimeAlert - // void SetTimeAlert(bool IsAlert); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.SetTime - // void SetTime(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.SetRemainingGroupNo - // void SetRemainingGroupNo(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.ExecuteUbergraph_MenuGroup_ItemCraftGame_ActionGroup - // void ExecuteUbergraph_MenuGroup_ItemCraftGame_ActionGroup(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetFeverTextVisibility + // void SetFeverTextVisibility(bool Visibility); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.UpdateNumStyle + // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetChangeStyleNum + // void SetChangeStyleNum(EItemPossessionStatusType newParam); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetVisibilityLabel + // void SetVisibilityLabel(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetLabelColor + // void SetLabelColor(TEnumAsByte ListMenuBaseType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetListBaseType + // void SetListBaseType(TEnumAsByte ListMenuBaseType, TEnumAsByte listMenuSortType, TEnumAsByte listMenuFilterType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetFilterBaseSwitch + // void SetFilterBaseSwitch(int32_t sortIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetLabelColorSwitch + // void SetLabelColorSwitch(int32_t LabelIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetSortBaseSwitch + // void SetSortBaseSwitch(int32_t sortIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetListBaseSwitch + // void SetListBaseSwitch(int32_t BaseIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetOrderType + // void SetOrderType(ESortOrderType orderType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetValidFilter + // void SetValidFilter(bool Valid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetVisibilityOfFilter + // void SetVisibilityOfFilter(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetSortType + // void SetSortType(ESortType sortType, FName sortId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetVisibilityOfSort + // void SetVisibilityOfSort(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetMaxCountNum + // void SetMaxCountNum(int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetCurrentCountNum + // void SetCurrentCountNum(int32_t currentCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetVisibilityOfItemCount + // void SetVisibilityOfItemCount(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetSortImage + // void SetSortImage(ESortOrderType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetSortName + // void SetSortName(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetSortInfo + // void SetSortInfo(ESortType sortType, ESortOrderType orderType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.SetLabelText + // void SetLabelText(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ListHeader.MenuLayer_ListHeader_C.ExecuteUbergraph_MenuLayer_ListHeader + // void ExecuteUbergraph_MenuLayer_ListHeader(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton_Gauge.MenuLayer_Photo_ActionButton_Gauge_C -/// Size: 0x04D8 (1240 bytes) (0x0004B0 - 0x0004D8) align 8 MaxSize: 0x04D8 -class UMenuLayer_Photo_ActionButton_Gauge_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C +/// Size: 0x0818 (2072 bytes) (0x000770 - 0x000818) align 8 MaxSize: 0x0818 +class UMenuGroup_ItemList_Bar_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UCustomImage* Gauge; // 0x04B8 (0x0008) - class UWidgetSwitcher* Switcher_GaugeVisible; // 0x04C0 (0x0008) - double GaugeRate; // 0x04C8 (0x0008) - class UMaterialInstanceDynamic* GaugeMaterial; // 0x04D0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out_static; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in_static; // 0x0780 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0788 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0790 (0x0008) + class UCustomTileView* CustomTileView; // 0x0798 (0x0008) + class UCanvasPanel* Group_Empty; // 0x07A0 (0x0008) + class UCanvasPanel* Group_List; // 0x07A8 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07B0 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07B8 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07C0 (0x0008) + SDK_UNDEFINED(16,906) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07C8 (0x0010) + SDK_UNDEFINED(16,907) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07D8 (0x0010) + SDK_UNDEFINED(16,908) /* FMulticastInlineDelegate */ __um(OnEnterSelect); // 0x07E8 (0x0010) + SDK_UNDEFINED(16,909) /* FMulticastInlineDelegate */ __um(OnEnterStart); // 0x07F8 (0x0010) + SDK_UNDEFINED(16,910) /* FMulticastInlineDelegate */ __um(OnEnterRPushCenter); // 0x0808 (0x0010) /// Functions - // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton_Gauge.MenuLayer_Photo_ActionButton_Gauge_C.SetGaugeValue - // void SetGaugeValue(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton_Gauge.MenuLayer_Photo_ActionButton_Gauge_C.SetGaugeVisibility - // void SetGaugeVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton_Gauge.MenuLayer_Photo_ActionButton_Gauge_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton_Gauge.MenuLayer_Photo_ActionButton_Gauge_C.ExecuteUbergraph_MenuLayer_Photo_ActionButton_Gauge - // void ExecuteUbergraph_MenuLayer_Photo_ActionButton_Gauge(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetListBaseType + // void SetListBaseType(TEnumAsByte ListMenuBaseType, TEnumAsByte listMenuSortType, TEnumAsByte listMenuFilterType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetLabelColor + // void SetLabelColor(TEnumAsByte ListMenuBaseType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.EnableEmptyList + // void EnableEmptyList(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetEmptyText + // void SetEmptyText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetMaxCountVisibility + // void SetMaxCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetCheckedStatus + // void SetCheckedStatus(bool Condition); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetSwitchBase + // void SetSwitchBase(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetTabLabel + // void SetTabLabel(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetValidFilterButton + // void SetValidFilterButton(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetFilterVisibility + // void SetFilterVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetSortVisibility + // void SetSortVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetCount + // void SetCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetSortIconImage + // void SetSortIconImage(ESortOrderType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.SetSortName + // void SetSortName(ESortType sortType, FName sortId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.EnterRLeft + // void EnterRLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.EnterRUp + // void EnterRUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.EnterSelect + // void EnterSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.EnterStart + // void EnterStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.EnterRPushCenter + // void EnterRPushCenter(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.ExecuteUbergraph_MenuGroup_ItemList_Bar + // void ExecuteUbergraph_MenuGroup_ItemList_Bar(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.OnEnterRPushCenter__DelegateSignature + // void OnEnterRPushCenter__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.OnEnterStart__DelegateSignature + // void OnEnterStart__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.OnEnterSelect__DelegateSignature + // void OnEnterSelect__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.OnEnterRUp__DelegateSignature + // void OnEnterRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar.MenuGroup_ItemList_Bar_C.OnEnterRLeft__DelegateSignature + // void OnEnterRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C -/// Size: 0x07E0 (2016 bytes) (0x000728 - 0x0007E0) align 8 MaxSize: 0x07E0 -class UMenuGroup_Photo_ActionButton_C : public UMenuGroup +/// Class /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C +/// Size: 0x0828 (2088 bytes) (0x000770 - 0x000828) align 8 MaxSize: 0x0828 +class UMenuGroup_Shop_Rebuild_ItemList_Bar_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Photo_ActionButton_C* MenuLayer_Photo_ActionButton; // 0x0740 (0x0008) - class UMenuLayer_Photo_ActionButton_C* MenuLayer_Photo_ActionButton0; // 0x0748 (0x0008) - class UMenuLayer_Photo_ActionButton_C* MenuLayer_Photo_ActionButton1; // 0x0750 (0x0008) - class UMenuLayer_Photo_ActionButton_Gauge_C* MenuLayer_Photo_ActionButton_Gauge; // 0x0758 (0x0008) - SDK_UNDEFINED(16,996) /* FMulticastInlineDelegate */ __um(OnCaptureDelegate); // 0x0760 (0x0010) - SDK_UNDEFINED(16,997) /* FMulticastInlineDelegate */ __um(OnGridVisibilityChangeDelegate); // 0x0770 (0x0010) - SDK_UNDEFINED(16,998) /* FMulticastInlineDelegate */ __um(OnUIVisibilityChangeDelegate); // 0x0780 (0x0010) - FName TEXT_KEY_SETTING; // 0x0790 (0x0008) - FName TEXT_KEY_SETTING2; // 0x0798 (0x0008) - FName TEXT_KEY_SETTING3; // 0x07A0 (0x0008) - FName TEXT_KEY_SHARE; // 0x07A8 (0x0008) - FName ICON_SETTING; // 0x07B0 (0x0008) - FName ICON_SETTING4; // 0x07B8 (0x0008) - FName ICON_SETTING5; // 0x07C0 (0x0008) - SDK_UNDEFINED(16,999) /* FMulticastInlineDelegate */ __um(OnAnyDelegate); // 0x07C8 (0x0010) - double GaugeRate; // 0x07D8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out_static; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in_static; // 0x0780 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0788 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0790 (0x0008) + class UCustomTileView* CustomTileView; // 0x0798 (0x0008) + class UCanvasPanel* Group_Empty; // 0x07A0 (0x0008) + class UCanvasPanel* Group_List; // 0x07A8 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07B0 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07B8 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07C0 (0x0008) + SDK_UNDEFINED(16,911) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07C8 (0x0010) + SDK_UNDEFINED(16,912) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07D8 (0x0010) + SDK_UNDEFINED(16,913) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07E8 (0x0010) + SDK_UNDEFINED(16,914) /* FMulticastInlineDelegate */ __um(OnEnterFilter); // 0x07F8 (0x0010) + SDK_UNDEFINED(16,915) /* FMulticastInlineDelegate */ __um(FavoriteFunction); // 0x0808 (0x0010) + SDK_UNDEFINED(16,916) /* FMulticastInlineDelegate */ __um(OnEnterRPushCenter); // 0x0818 (0x0010) /// Functions - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.SetShareButtonKey - // void SetShareButtonKey(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.SetGaugeValue - // void SetGaugeValue(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.PlayFocusOutAnimation - // void PlayFocusOutAnimation(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.PlayFocusInAnimation - // void PlayFocusInAnimation(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.OnCaptureEvent - // void OnCaptureEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.OnGridVisibilityChangeEvent - // void OnGridVisibilityChangeEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.OnUIVisibilityChangeEvent - // void OnUIVisibilityChangeEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.OnAnyEvent - // void OnAnyEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.ExecuteUbergraph_MenuGroup_Photo_ActionButton - // void ExecuteUbergraph_MenuGroup_Photo_ActionButton(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.OnAnyDelegate__DelegateSignature - // void OnAnyDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.OnUIVisibilityChangeDelegate__DelegateSignature - // void OnUIVisibilityChangeDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.OnGridVisibilityChangeDelegate__DelegateSignature - // void OnGridVisibilityChangeDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.OnCaptureDelegate__DelegateSignature - // void OnCaptureDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetFeverTextVisibility + // void SetFeverTextVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetListBaseType + // void SetListBaseType(TEnumAsByte ListMenuBaseType, TEnumAsByte listMenuSortType, TEnumAsByte listMenuFilterType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.EnableEmptyList + // void EnableEmptyList(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetEmptyText + // void SetEmptyText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetMaxCountVisibility + // void SetMaxCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetCheckedStatus + // void SetCheckedStatus(bool Condition); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetSwitchBase + // void SetSwitchBase(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetTabLabel + // void SetTabLabel(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetValidFilterButton + // void SetValidFilterButton(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetFilterVisibility + // void SetFilterVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetSortVisibility + // void SetSortVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetCount + // void SetCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetSortIconImage + // void SetSortIconImage(ESortOrderType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.SetSortName + // void SetSortName(ESortType sortType, FName sortId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.EnterRLeft + // void EnterRLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.EnterRUp + // void EnterRUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.EnterSort + // void EnterSort(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.EnterFilter + // void EnterFilter(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.OnFavoriteFunction + // void OnFavoriteFunction(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.EnterRPushCenter + // void EnterRPushCenter(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.ExecuteUbergraph_MenuGroup_Shop_Rebuild_ItemList_Bar + // void ExecuteUbergraph_MenuGroup_Shop_Rebuild_ItemList_Bar(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.OnEnterRPushCenter__DelegateSignature + // void OnEnterRPushCenter__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.FavoriteFunction__DelegateSignature + // void FavoriteFunction__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.OnEnterFilter__DelegateSignature + // void OnEnterFilter__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.OnEnterSort__DelegateSignature + // void OnEnterSort__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.OnEnterRUp__DelegateSignature + // void OnEnterRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Rebuild/MenuGroup_Shop_Rebuild_ItemList_Bar.MenuGroup_Shop_Rebuild_ItemList_Bar_C.OnEnterRLeft__DelegateSignature + // void OnEnterRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C -/// Size: 0x05AC (1452 bytes) (0x000468 - 0x0005AC) align 8 MaxSize: 0x05AC -class UMenuLayer_RPG_MiniMap_C : public UMenuLayer +/// Class /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C +/// Size: 0x0818 (2072 bytes) (0x000770 - 0x000818) align 8 MaxSize: 0x0818 +class UMenuGroup_ItemList_Bar_InBulk_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default; // 0x0470 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) - class UWidgetAnimation* Time_Nomal; // 0x0490 (0x0008) - class UWidgetAnimation* Time_Max_loop; // 0x0498 (0x0008) - class UWidgetAnimation* Time_Max_in; // 0x04A0 (0x0008) - class UWidgetAnimation* Change_Time; // 0x04A8 (0x0008) - class UInputPanelWidget* col_input; // 0x04B0 (0x0008) - class UCustomRetainerBox* CustomRetainerBox; // 0x04B8 (0x0008) - class UCustomImage* Gauge_Circle_Days; // 0x04C0 (0x0008) - class UCustomImage* Gauge_Circle_Night; // 0x04C8 (0x0008) - class UCanvasPanel* Group_Days; // 0x04D0 (0x0008) - class UOverlay* Group_Gaiji; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Night; // 0x04E0 (0x0008) - class UCanvasPanel* Group_North; // 0x04E8 (0x0008) - class UCanvasPanel* Group_TimeGauge; // 0x04F0 (0x0008) - class UCustomImage* Icon_North; // 0x04F8 (0x0008) - class UCustomImage* Icon_TimeZone_Days; // 0x0500 (0x0008) - class UCustomImage* Icon_TimeZone_Night; // 0x0508 (0x0008) - class UCanvasPanel* Icons_Outside; // 0x0510 (0x0008) - class UCanvasPanel* Icons_RetainerBox; // 0x0518 (0x0008) - class UCustomImage* Map; // 0x0520 (0x0008) - class UWidgetSwitcher* Switcher; // 0x0528 (0x0008) - class UCustomTextBlock* Text_Gaiji; // 0x0530 (0x0008) - class UCanvasPanel* Transform; // 0x0538 (0x0008) - class UCanvasPanel* ViewPosition; // 0x0540 (0x0008) - TArray QuestItems; // 0x0548 (0x0010) - SDK_UNDEFINED(16,1000) /* FMulticastInlineDelegate */ __um(OnBalloonClosedDelegate); // 0x0558 (0x0010) - class UMaterialInstanceDynamic* minimapInstanceDynamic; // 0x0568 (0x0008) - class UMaterialInstanceDynamic* gauge_material_day; // 0x0570 (0x0008) - class UMaterialInstanceDynamic* gauge_material_night; // 0x0578 (0x0008) - EMinimapTimeZoneImageType timeZoneImageType; // 0x0580 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0581 (0x0007) MISSED - double beforeRate; // 0x0588 (0x0008) - bool PlayedMaxAnimation; // 0x0590 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0591 (0x0003) MISSED - FName SE_TIME_GAUGE_FULL_SE_ID; // 0x0594 (0x0008) - FName SE_TIME_CHANGE_SE_ID; // 0x059C (0x0008) - FName flg_not_play_time_gauge_max_ID; // 0x05A4 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) + class UCanvasPanel* Group_List; // 0x0798 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A8 (0x0008) + class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x07B0 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07B8 (0x0008) + SDK_UNDEFINED(16,917) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07C0 (0x0010) + SDK_UNDEFINED(16,918) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07D0 (0x0010) + SDK_UNDEFINED(16,919) /* FMulticastInlineDelegate */ __um(OnEnterSelect); // 0x07E0 (0x0010) + SDK_UNDEFINED(16,920) /* FMulticastInlineDelegate */ __um(OnEnterStart); // 0x07F0 (0x0010) + FName TEXT_TOTAL_LABEL; // 0x0800 (0x0008) + SDK_UNDEFINED(16,921) /* FMulticastInlineDelegate */ __um(OnEnterRPushCenter); // 0x0808 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.Play Init Animation - // void PlayInitAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.PlayFocusOutAnimation - // void PlayFocusOutAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.PlayFocusInAnimation - // void PlayFocusInAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.Play OK Animation - // void PlayOKAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetKeyIconVisibility - // void SetKeyIconVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.Update Key Icon - // void UpdateKeyIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetActionKeyIcon - // void SetActionKeyIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.AddChildtoOutsideCanvas - // class UCanvasPanelSlot* AddChildtoOutsideCanvas(class UWidget* Content); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.GetOutsideIconCanvas - // void GetOutsideIconCanvas(class UCanvasPanel*& CanvasPanel); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetBeforeRate - // void SetBeforeRate(double beforeRate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.PlayAnimationNomal - // void PlayAnimationNomal(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.StopLoopAnimation - // void StopLoopAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.PlayAnimationChangeTime - // void PlayAnimationChangeTime(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.PlayAnimationMaxLoop - // void PlayAnimationMaxLoop(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.PlayAnimationMaxIn - // void PlayAnimationMaxIn(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.AddChildToCanvas - // class UCanvasPanelSlot* AddChildToCanvas(class UWidget* Content); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.GetIconCanvas - // void GetIconCanvas(class UCanvasPanel*& CanvasPanel); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetTimeGaugeAngle - // void SetTimeGaugeAngle(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetTimeZoneImageType - // void SetTimeZoneImageType(EMinimapTimeZoneImageType ImageType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetMinimapAngle - // void SetMinimapAngle(double Angle); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetMinimapBrush - // void SetMinimapBrush(FSlateBrush SlateBrush); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetNorthDesignatorAngle - // void SetNorthDesignatorAngle(double Angle, bool isNorthIconRotate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetCameraAngle - // void SetCameraAngle(double Angle); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetCameraVisibility - // void SetCameraVisibility(bool Visibility); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.OnPlayAnimationMax - // void OnPlayAnimationMax(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.Construct - // void Construct(); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.ExecuteUbergraph_MenuLayer_RPG_MiniMap - // void ExecuteUbergraph_MenuLayer_RPG_MiniMap(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.OnBalloonClosedDelegate__DelegateSignature - // void OnBalloonClosedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetListBaseType + // void SetListBaseType(TEnumAsByte ListMenuBaseType, TEnumAsByte listMenuSortType, TEnumAsByte listMenuFilterType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetLabelColor_Empty + // void SetLabelColor_Empty(TEnumAsByte ListMenuBaseType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetLabelColor + // void SetLabelColor(TEnumAsByte ListMenuBaseType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetValidFilterButton + // void SetValidFilterButton(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.EnableEmptyList + // void EnableEmptyList(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.Set Total Value Text + // void SetTotalValueText(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetTotalMoneyIconTexture + // void SetTotalMoneyIconTexture(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.Set Total Count Switcher + // void SetTotalCountSwitcher(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetTotalLabelText + // void SetTotalLabelText(FName Value); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetSwitchBase + // void SetSwitchBase(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetCount + // void SetCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetFilterVisibility + // void SetFilterVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetSortVisibility + // void SetSortVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetSortIconImage + // void SetSortIconImage(ESortOrderType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetTabLabel + // void SetTabLabel(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.SetSortName + // void SetSortName(ESortType sortType, FName sortId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.EnterRLeft + // void EnterRLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.EnterRUp + // void EnterRUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.EnterSelect + // void EnterSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.EnterRPushCenter + // void EnterRPushCenter(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.EnterStart + // void EnterStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.ExecuteUbergraph_MenuGroup_ItemList_Bar_InBulk + // void ExecuteUbergraph_MenuGroup_ItemList_Bar_InBulk(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.OnEnterRPushCenter__DelegateSignature + // void OnEnterRPushCenter__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.OnEnterStart__DelegateSignature + // void OnEnterStart__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.OnEnterSelect__DelegateSignature + // void OnEnterSelect__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.OnEnterRUp__DelegateSignature + // void OnEnterRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Bar_InBulk.MenuGroup_ItemList_Bar_InBulk_C.OnEnterRLeft__DelegateSignature + // void OnEnterRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C +/// Size: 0x07FC (2044 bytes) (0x000770 - 0x0007FC) align 8 MaxSize: 0x07FC +class UMenuGroup_Character_SkillList_C : public UMenuListGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) + class UMenuLayer_Character_SkillList_Base_C* MenuLayer_Character_SkillDetail_Base; // 0x0798 (0x0008) + class UMenuLayer_Character_SkillList_SkillName_C* MenuLayer_Character_SkillDetail_SkillName; // 0x07A0 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A8 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07B0 (0x0008) + SDK_UNDEFINED(16,922) /* FMulticastInlineDelegate */ __um(OnPageSendEvent); // 0x07B8 (0x0010) + SDK_UNDEFINED(16,923) /* FMulticastInlineDelegate */ __um(OnPageBackEvent); // 0x07C8 (0x0010) + SDK_UNDEFINED(16,924) /* FMulticastInlineDelegate */ __um(OnListScrollUPEvent); // 0x07D8 (0x0010) + SDK_UNDEFINED(16,925) /* FMulticastInlineDelegate */ __um(OnListScrollDownEvent); // 0x07E8 (0x0010) + int32_t DISPLAY_LIST_NUM; // 0x07F8 (0x0004) + + + /// Functions + // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.SetHeaderIcon + // void SetHeaderIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.Set Visibility LRButton + // void SetVisibilityLRButton(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.SwitchListEmpty + // void SwitchListEmpty(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.Set Header Name + // void SetHeaderName(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.IsTop + // void IsTop(bool& IsTop); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.IsBottom + // void IsBottom(bool& IsBottom); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.OnPageSend + // void OnPageSend(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.OnPageBack + // void OnPageBack(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.OnListScrollUP + // void OnListScrollUP(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.OnListScrollDown + // void OnListScrollDown(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.ExecuteUbergraph_MenuGroup_Character_SkillList + // void ExecuteUbergraph_MenuGroup_Character_SkillList(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.OnListScrollDownEvent__DelegateSignature + // void OnListScrollDownEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.OnListScrollUPEvent__DelegateSignature + // void OnListScrollUPEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.OnPageBackEvent__DelegateSignature + // void OnPageBackEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/SkillList/MenuGroup_Character_SkillList.MenuGroup_Character_SkillList_C.OnPageSendEvent__DelegateSignature + // void OnPageSendEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C -/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_RPG_MiniMap_C : public UVirtualPadMenuGroup +/// Class /Game/Program/Menu/Multi/PlayLog/MenuGroup_Multi_PlayLog_List.MenuGroup_Multi_PlayLog_List_C +/// Size: 0x07B8 (1976 bytes) (0x000770 - 0x0007B8) align 8 MaxSize: 0x07B8 +class UMenuGroup_Multi_PlayLog_List_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Init; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UMenuLayer_RPG_MiniMap_C* MenuLayer_RPG_MiniMap; // 0x0748 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) + class UCanvasPanel* Group_List; // 0x0798 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A8 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07B0 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.SetKeyIconVisibility - // void SetKeyIconVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.Update Key Icon - // void UpdateKeyIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.IsEnableBrush - // void IsEnableBrush(bool& IsEnable); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.SetBeforeRate - // void SetBeforeRate(double beforeRate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.PlayAnimationNomal - // void PlayAnimationNomal(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.StopLoopAnimation - // void StopLoopAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.PlayAnimationChangeTime - // void PlayAnimationChangeTime(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.SetTimeZoneImageType - // void SetTimeZoneImageType(EMinimapTimeZoneImageType ImageType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.SetTimeGaugeAngle - // void SetTimeGaugeAngle(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.SetMinimapAngle - // void SetMinimapAngle(double Angle); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.SetMinimapBrush - // void SetMinimapBrush(FSlateBrush SlateBrush); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.SetNorthDesignatorAngle - // void SetNorthDesignatorAngle(double Angle, bool isNorthIconRotate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.SetCameraAngle - // void SetCameraAngle(double Angle); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.SetCameraVisibility - // void SetCameraVisibility(bool Visibility); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.ExecuteUbergraph_MenuGroup_RPG_MiniMap - // void ExecuteUbergraph_MenuGroup_RPG_MiniMap(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Multi/PlayLog/MenuGroup_Multi_PlayLog_List.MenuGroup_Multi_PlayLog_List_C.ValidEmpty + // void ValidEmpty(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/PlayLog/MenuGroup_Multi_PlayLog_List.MenuGroup_Multi_PlayLog_List_C.Set Header Text + // void SetHeaderText(FName HeaderTextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/PlayLog/MenuGroup_Multi_PlayLog_List.MenuGroup_Multi_PlayLog_List_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/PlayLog/MenuGroup_Multi_PlayLog_List.MenuGroup_Multi_PlayLog_List_C.ExecuteUbergraph_MenuGroup_Multi_PlayLog_List + // void ExecuteUbergraph_MenuGroup_Multi_PlayLog_List(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_ModeIcon.MenuLayer_RPG_ActionButton_ModeIcon_C -/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 -class UMenuLayer_RPG_ActionButton_ModeIcon_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C +/// Size: 0x0974 (2420 bytes) (0x000920 - 0x000974) align 8 MaxSize: 0x0974 +class UMenuTop_Multi_PlayLog_C : public UMultiPlayHistoryMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Base_Select_Icon; // 0x0470 (0x0008) - class UCustomImage* Gauge_Circle; // 0x0478 (0x0008) - class UCustomImage* ICON_STATUS; // 0x0480 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Gaiji; // 0x0490 (0x0008) - class UMaterialInstanceDynamic* Material; // 0x0498 (0x0008) - FName GAIJI_ID_CHANGE_RIGHT; // 0x04A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0920 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x0928 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0930 (0x0008) + class UMenuGroup_InterLockDelivery_Loading_C* MenuGroup_InterLockDelivery_Loading; // 0x0938 (0x0008) + class UMenuGroup_Multi_Lobby_RoomSetting_Detail_C* MenuGroup_Multi_Lobby_RoomSetting_Detail; // 0x0940 (0x0008) + class UMenuGroup_Multi_PlayLog_List_C* MenuGroup_Multi_PlayLog_List; // 0x0948 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0950 (0x0008) + FName SE_ENTER; // 0x0958 (0x0008) + bool itemListCreated; // 0x0960 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0961 (0x0003) MISSED + FName PRESET_NAME_LIST_LOAD; // 0x0964 (0x0008) + FName PRESET_NAME_LIST_CREATED; // 0x096C (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_ModeIcon.MenuLayer_RPG_ActionButton_ModeIcon_C.SetActionKeyGaiji - // void SetActionKeyGaiji(FName& GaijiID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_ModeIcon.MenuLayer_RPG_ActionButton_ModeIcon_C.SetOpenGauge - // void SetOpenGauge(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_ModeIcon.MenuLayer_RPG_ActionButton_ModeIcon_C.SetStatusIconTexture - // void SetStatusIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_ModeIcon.MenuLayer_RPG_ActionButton_ModeIcon_C.SetBaseSwitcher - // void SetBaseSwitcher(bool& Enable); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_ModeIcon.MenuLayer_RPG_ActionButton_ModeIcon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_ModeIcon.MenuLayer_RPG_ActionButton_ModeIcon_C.ExecuteUbergraph_MenuLayer_RPG_ActionButton_ModeIcon - // void ExecuteUbergraph_MenuLayer_RPG_ActionButton_ModeIcon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnCreatedItemList + // void OnCreatedItemList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.On Init Pad Param + // void OnInitPadParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnSetEmptyList + // void OnSetEmptyList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.InitPresetGroup + // void InitPresetGroup(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.Update Operation Guide + // void UpdateOperationGuide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.initDetailParam + // void initDetailParam(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.Set Detail + // void SetDetail(FMultiRoomSettingDetailInfo DetailInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.SetupHistoryList + // void SetupHistoryList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnSetupList + // void OnSetupList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnSetupCursorPointer + // void OnSetupCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnListEnter + // void OnListEnter(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnListBack + // void OnListBack(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnListSetup + // void OnListSetup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnSetupDetailWindow + // void OnSetupDetailWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnListSelectionChanged + // void OnListSelectionChanged(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnRemoveBlockList_BP + // void OnRemoveBlockList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnRegisterBlockList_BP + // void OnRegisterBlockList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnSetDetailInfo_BP + // void OnSetDetailInfo_BP(FMultiRoomSettingDetailInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnSetupSubMenuParam + // void OnSetupSubMenuParam(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnSetupParam_BP + // void OnSetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnSetEmptyList_BP + // void OnSetEmptyList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.OnListOpenEnd + // void OnListOpenEnd(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_PlayLog.MenuTop_Multi_PlayLog_C.ExecuteUbergraph_MenuTop_Multi_PlayLog + // void ExecuteUbergraph_MenuTop_Multi_PlayLog(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton_ModeIcon.MenuGroup_RPG_ActionButton_ModeIcon_C -/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 -class UMenuGroup_RPG_ActionButton_ModeIcon_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/BlockList/MenuGroup_Multi_BlockList.MenuGroup_Multi_BlockList_C +/// Size: 0x07C0 (1984 bytes) (0x000770 - 0x0007C0) align 8 MaxSize: 0x07C0 +class UMenuGroup_Multi_BlockList_C : public UMenuListGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_RPG_ActionButton_ModeIcon_C* MenuLayer_RPG_ActionButton_ModeIcon; // 0x0738 (0x0008) - class UCanvasPanel* Transform; // 0x0740 (0x0008) - TArray SubMenuLayerList; // 0x0748 (0x0010) - TArray SubCanvasList; // 0x0758 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UBackgroundBlur* BackgroundBlur; // 0x0788 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) + class UCanvasPanel* Group_List; // 0x0798 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A8 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07B0 (0x0008) + FName TEXT_ID_EMPTY_TEXT; // 0x07B8 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton_ModeIcon.MenuGroup_RPG_ActionButton_ModeIcon_C.SetSkillModeChangeOpenGaugeValue - // void SetSkillModeChangeOpenGaugeValue(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton_ModeIcon.MenuGroup_RPG_ActionButton_ModeIcon_C.SetSkillModeIconVisibility - // void SetSkillModeIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton_ModeIcon.MenuGroup_RPG_ActionButton_ModeIcon_C.EnableUpperPoint - // void EnableUpperPoint(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton_ModeIcon.MenuGroup_RPG_ActionButton_ModeIcon_C.SetSkillModeIconSwitcher - // void SetSkillModeIconSwitcher(bool Enable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton_ModeIcon.MenuGroup_RPG_ActionButton_ModeIcon_C.Set Skill Mode Icon Texture - // void SetSkillModeIconTexture(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/BlockList/MenuGroup_Multi_BlockList.MenuGroup_Multi_BlockList_C.EnableEmptyList + // void EnableEmptyList(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/BlockList/MenuGroup_Multi_BlockList.MenuGroup_Multi_BlockList_C.SetEmpty + // void SetEmpty(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/BlockList/MenuGroup_Multi_BlockList.MenuGroup_Multi_BlockList_C.SetListCount + // void SetListCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/BlockList/MenuGroup_Multi_BlockList.MenuGroup_Multi_BlockList_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/BlockList/MenuGroup_Multi_BlockList.MenuGroup_Multi_BlockList_C.ExecuteUbergraph_MenuGroup_Multi_BlockList + // void ExecuteUbergraph_MenuGroup_Multi_BlockList(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C -/// Size: 0x05A8 (1448 bytes) (0x0004B0 - 0x0005A8) align 8 MaxSize: 0x05A8 -class UMenuLayer_RPG_ActionButton_Tension_Skill_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_List.MenuLayer_RPG_BufferDebuffer_List_C +/// Size: 0x04E8 (1256 bytes) (0x000468 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_RPG_BufferDebuffer_List_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UWidgetAnimation* Default; // 0x04B8 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x04C0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04C8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04D0 (0x0008) - class UInputPanelWidget* Col_Main; // 0x04D8 (0x0008) - class UCustomImage* Gauge; // 0x04E0 (0x0008) - class UCanvasPanel* Gauge_Max; // 0x04E8 (0x0008) - class UCanvasPanel* Gauge_Max_Second; // 0x04F0 (0x0008) - class UCustomImage* Gauge_Second; // 0x04F8 (0x0008) - class UCanvasPanel* Group_Double; // 0x0500 (0x0008) - class UCanvasPanel* Group_Single; // 0x0508 (0x0008) - class UCustomImage* Icon_ActionButton; // 0x0510 (0x0008) - class UCustomTextBlock* Plus; // 0x0518 (0x0008) - class UWidgetSwitcher* Switcher_GaugeVisible; // 0x0520 (0x0008) - class UWidgetSwitcher* Switcher_KeyIconType; // 0x0528 (0x0008) - class UCustomTextBlock* Text_Key_Double; // 0x0530 (0x0008) - class UCustomTextBlock* Text_Key_Double0; // 0x0538 (0x0008) - class UCustomTextBlock* Text_Key_Single; // 0x0540 (0x0008) - class UMaterialInstanceDynamic* TensionGauge1Material; // 0x0548 (0x0008) - double GaugeRate; // 0x0550 (0x0008) - FName TensionAttackIconID; // 0x0558 (0x0008) - FName TensionAttackMaxIconID; // 0x0560 (0x0008) - FName common_plus; // 0x0568 (0x0008) - FName NewVar; // 0x0570 (0x0008) - FName NewVar1; // 0x0578 (0x0008) - FName NewVar2; // 0x0580 (0x0008) - double Gauge1Rate; // 0x0588 (0x0008) - double Gauge2Rate; // 0x0590 (0x0008) - bool IsPrevTensionGauge1Max; // 0x0598 (0x0001) - bool IsPrevTensionGauge2Max; // 0x0599 (0x0001) - unsigned char UnknownData00_6[0x6]; // 0x059A (0x0006) MISSED - class UMaterialInstanceDynamic* TensionGauge2Material; // 0x05A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0470 (0x0008) + class UCanvasPanel* Group_List; // 0x0478 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0480 (0x0008) + class UMenuLayer_RPG_BufferDebuffer_ItemList_Bar_C* MenuLayer_RPG_BufferDebuffer_ItemList; // 0x0488 (0x0008) + class UMenuLayer_RPG_BufferDebuffer_ItemList_Bar_C* MenuLayer_RPG_BufferDebuffer_ItemList0; // 0x0490 (0x0008) + class UMenuLayer_RPG_BufferDebuffer_ItemList_Bar_C* MenuLayer_RPG_BufferDebuffer_ItemList1; // 0x0498 (0x0008) + class UMenuLayer_RPG_BufferDebuffer_ItemList_Bar_C* MenuLayer_RPG_BufferDebuffer_ItemList2; // 0x04A0 (0x0008) + class UMenuLayer_RPG_BufferDebuffer_ItemList_Bar_C* MenuLayer_RPG_BufferDebuffer_ItemList3; // 0x04A8 (0x0008) + class UMenuLayer_RPG_BufferDebuffer_ItemList_Bar_C* MenuLayer_RPG_BufferDebuffer_ItemList4; // 0x04B0 (0x0008) + class UMenuLayer_RPG_BufferDebuffer_ItemList_Bar_C* MenuLayer_RPG_BufferDebuffer_ItemList5; // 0x04B8 (0x0008) + class UMenuLayer_RPG_BufferDebuffer_ItemList_Bar_C* MenuLayer_RPG_BufferDebuffer_ItemList6; // 0x04C0 (0x0008) + class UWidgetSwitcher* Switcher_List; // 0x04C8 (0x0008) + class UVerticalBox* VerticalBox_List; // 0x04D0 (0x0008) + TArray ItemListArray; // 0x04D8 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.Play Init Animation - // void PlayInitAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.Play OK Animation - // void PlayOKAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.PlayFocusOutAnimation - // void PlayFocusOutAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.PlayFocusInAnimation - // void PlayFocusInAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.SetKeyIconTypeSwitcher - // void SetKeyIconTypeSwitcher(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.SetSecondActionKeyIcon - // void SetSecondActionKeyIcon(FName& textId); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.Update Key Icon - // void UpdateKeyIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.SetTensionAttackIconTexture - // void SetTensionAttackIconTexture(FName& iconID, FName& MaxIconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.SetGaugeSwitcher - // void SetGaugeSwitcher(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.UpdageGauge - // void UpdageGauge(double Rate); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.SetGaugeMaterial - // void SetGaugeMaterial(int32_t Num, int32_t Max, bool Immediate, bool Init); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.SetActionKeyIcon - // void SetActionKeyIcon(FName& TextID1, FName& TextID2); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.SetActionIconTexture - // void SetActionIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.ExecuteUbergraph_MenuLayer_RPG_ActionButton_Tension_Skill - // void ExecuteUbergraph_MenuLayer_RPG_ActionButton_Tension_Skill(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_List.MenuLayer_RPG_BufferDebuffer_List_C.InitBuffDebuffLayer + // void InitBuffDebuffLayer(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_List.MenuLayer_RPG_BufferDebuffer_List_C.UpdateBuffDebuffList + // void UpdateBuffDebuffList(int32_t StartIndex, TArray& BattleAddStatusInfoArray); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_List.MenuLayer_RPG_BufferDebuffer_List_C.EnableEmptyList + // void EnableEmptyList(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_List.MenuLayer_RPG_BufferDebuffer_List_C.SetEmptyText + // void SetEmptyText(FName EmptyTextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_List.MenuLayer_RPG_BufferDebuffer_List_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuLayer_RPG_BufferDebuffer_List.MenuLayer_RPG_BufferDebuffer_List_C.ExecuteUbergraph_MenuLayer_RPG_BufferDebuffer_List + // void ExecuteUbergraph_MenuLayer_RPG_BufferDebuffer_List(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C -/// Size: 0x06D0 (1744 bytes) (0x000688 - 0x0006D0) align 8 MaxSize: 0x06D0 -class UMenuTop_RPG_ActionButton_ModeIcon_C : public USkillModeChangeMenuTop +/// Class /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer.MenuGroup_RPG_BufferDebuffer_C +/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 +class UMenuGroup_RPG_BufferDebuffer_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0688 (0x0008) - class UMenuGroup_Parts_Transparent_Input_Panel_C* MenuGroup_Parts_Transparent_Input_Panel; // 0x0690 (0x0008) - class UMenuGroup_RPG_ActionButton_ModeIcon_C* MenuGroup_RPG_ActionButton_ModeIcon; // 0x0698 (0x0008) - class UMenuGroup_RPG_ModeChange_C* MenuGroup_RPG_ModeChange; // 0x06A0 (0x0008) - FName M_Current_Group_Preset; // 0x06A8 (0x0008) - FVector2D DefaultPosition; // 0x06B0 (0x0010) - FVector2D FollowOffsetPosition; // 0x06C0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Init; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UMenuLayer_RPG_BufferDebuffer_List_C* MenuLayer_RPG_BufferDebuffer_List; // 0x0748 (0x0008) + FName TEXT_ID_EMPTY; // 0x0750 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.SetDefaultPosition - // void SetDefaultPosition(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.SetupTargetFollowInfo - // void SetupTargetFollowInfo(class AScnCharaActor* InputPin); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.SetSkillTypeIcon_BP - // void SetSkillTypeIcon_BP(FName& _iconID); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.SetSkillTypeIconEnable_BP - // void SetSkillTypeIconEnable_BP(bool _enable); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.SetSkillTypeIconOpenGaugeValue_BP - // void SetSkillTypeIconOpenGaugeValue_BP(float _value); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.SetupStatus_BP - // void SetupStatus_BP(class AScnCharaActor* _info); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.OnSettingSlotDataEvent - // void OnSettingSlotDataEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.MoveFocusEvent - // void MoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.OnFocusChange - // void OnFocusChange(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.OnSetupPresetGroup - // void OnSetupPresetGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.SetSkillTypeIconVisibility_BP - // void SetSkillTypeIconVisibility_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.OnWheel - // void OnWheel(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.ChangeSkillModeUp_BP - // void ChangeSkillModeUp_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.ChangeSkillModeDown_BP - // void ChangeSkillModeDown_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.EnableTopPosition_BP - // void EnableTopPosition_BP(bool _isEnabled); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.ExecuteUbergraph_MenuTop_RPG_ActionButton_ModeIcon - // void ExecuteUbergraph_MenuTop_RPG_ActionButton_ModeIcon(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer.MenuGroup_RPG_BufferDebuffer_C.Update List + // void UpdateList(int32_t StartIndex, TArray& BattleAddStatusInfoArray); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer.MenuGroup_RPG_BufferDebuffer_C.EnableEmptyList + // void EnableEmptyList(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer.MenuGroup_RPG_BufferDebuffer_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuGroup_RPG_BufferDebuffer.MenuGroup_RPG_BufferDebuffer_C.ExecuteUbergraph_MenuGroup_RPG_BufferDebuffer + // void ExecuteUbergraph_MenuGroup_RPG_BufferDebuffer(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuGroup_RPG_QuestPurposePointRegist.MenuGroup_RPG_QuestPurposePointRegist_C -/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 -class UMenuGroup_RPG_QuestPurposePointRegist_C : public UMenuGroup +/// Class /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C +/// Size: 0x06F5 (1781 bytes) (0x0006C0 - 0x0006F5) align 8 MaxSize: 0x06F5 +class UMenuTop_RPG_BufferDebuffer_C : public UBufferDebufferMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Animation_long_out; // 0x0730 (0x0008) - class UWidgetAnimation* Loop; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) - class UCanvasPanel* Circle_Group; // 0x0750 (0x0008) - class UCustomImage* Gauge_Circle; // 0x0758 (0x0008) - class UCustomTextBlock* Text_GuideMessage; // 0x0760 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0768 (0x0008) - class UCustomTextBlock* Text_QuestTitle; // 0x0770 (0x0008) - class UMaterialInstanceDynamic* GaugeMaterial; // 0x0778 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x06C0 (0x0008) + class UMenuGroup_RPG_BufferDebuffer_C* MenuGroup_RPG_BufferDebuffer; // 0x06C8 (0x0008) + class UMenuGroup_RPG_BufferDebuffer_Line_C* MenuGroup_RPG_BufferDebuffer_Line; // 0x06D0 (0x0008) + class UMenuGroup_RPG_BufferDebuffer_List_Base_C* MenuGroup_RPG_BufferDebuffer_List_Base; // 0x06D8 (0x0008) + class UMenuGroup_RPG_BufferDebuffer_UpDown_C* MenuGroup_RPG_BufferDebuffer_UpDown; // 0x06E0 (0x0008) + int32_t pageNo; // 0x06E8 (0x0004) + FName PRESET_NAME_BUFF_DEBUFF_LIST; // 0x06EC (0x0008) + bool isBuffDebuffCountUpdated; // 0x06F4 (0x0001) /// Functions - // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuGroup_RPG_QuestPurposePointRegist.MenuGroup_RPG_QuestPurposePointRegist_C.SetQuestTitleText - // void SetQuestTitleText(FString titleText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuGroup_RPG_QuestPurposePointRegist.MenuGroup_RPG_QuestPurposePointRegist_C.SetCloseAnimType - // void SetCloseAnimType(bool isLongAnim); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuGroup_RPG_QuestPurposePointRegist.MenuGroup_RPG_QuestPurposePointRegist_C.SetGauge - // void SetGauge(double Gauge); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuGroup_RPG_QuestPurposePointRegist.MenuGroup_RPG_QuestPurposePointRegist_C.SetQuestPurposePointRegistText - // void SetQuestPurposePointRegistText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuGroup_RPG_QuestPurposePointRegist.MenuGroup_RPG_QuestPurposePointRegist_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuGroup_RPG_QuestPurposePointRegist.MenuGroup_RPG_QuestPurposePointRegist_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuGroup_RPG_QuestPurposePointRegist.MenuGroup_RPG_QuestPurposePointRegist_C.ExecuteUbergraph_MenuGroup_RPG_QuestPurposePointRegist - // void ExecuteUbergraph_MenuGroup_RPG_QuestPurposePointRegist(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.Update Page + // void UpdatePage(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.GetCurrentTabListLength + // void GetCurrentTabListLength(int32_t& Length); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.InitPresetGroup + // void InitPresetGroup(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.Update Buff Debuff Page + // void UpdateBuffDebuffPage(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.Update Buff Debuff Time + // void UpdateBuffDebuffTime(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.OpenNextPage_BP + // void OpenNextPage_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.UpdateBuffDebuffStatus + // void UpdateBuffDebuffStatus(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.SetBuffDebuffStatus_BP + // void SetBuffDebuffStatus_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/BufferDebuffer/MenuTop_RPG_BufferDebuffer.MenuTop_RPG_BufferDebuffer_C.ExecuteUbergraph_MenuTop_RPG_BufferDebuffer + // void ExecuteUbergraph_MenuTop_RPG_BufferDebuffer(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuTop_RPG_QuestPurposePointRegist.MenuTop_RPG_QuestPurposePointRegist_C -/// Size: 0x0698 (1688 bytes) (0x000670 - 0x000698) align 8 MaxSize: 0x0698 -class UMenuTop_RPG_QuestPurposePointRegist_C : public UQuestPurposePointRegistMenuTop +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_List.MenuGroup_ItemSelect_Rebuild_SkillSelect_List_C +/// Size: 0x07C8 (1992 bytes) (0x000770 - 0x0007C8) align 8 MaxSize: 0x07C8 +class UMenuGroup_ItemSelect_Rebuild_SkillSelect_List_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0670 (0x0008) - class UInvalidationBox* InvalidationBox; // 0x0678 (0x0008) - class UMenuGroup_RPG_QuestPurposePointRegist_C* MenuGroup_RPG_QuestPurposePointRegist; // 0x0680 (0x0008) - bool isQuestNaviRegisted; // 0x0688 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0689 (0x0007) MISSED - double closeWaitTime; // 0x0690 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) + class UMenuLayer_ItemSelect_Rebuild_SkillSelect_Arror_C* MenuLayer_ItemSelect_Rebuild_SkillSelect_Arror; // 0x0798 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A0 (0x0008) + class UWidgetSwitcher* Switcher_List; // 0x07A8 (0x0008) + FName TEXT_ID_TITLE; // 0x07B0 (0x0008) + SDK_UNDEFINED(16,926) /* FMulticastInlineDelegate */ __um(OnSkillReflectionEvent); // 0x07B8 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuTop_RPG_QuestPurposePointRegist.MenuTop_RPG_QuestPurposePointRegist_C.SetGauge - // void SetGauge(double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuTop_RPG_QuestPurposePointRegist.MenuTop_RPG_QuestPurposePointRegist_C.OnGaugeUpdate_BP - // void OnGaugeUpdate_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuTop_RPG_QuestPurposePointRegist.MenuTop_RPG_QuestPurposePointRegist_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuTop_RPG_QuestPurposePointRegist.MenuTop_RPG_QuestPurposePointRegist_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuTop_RPG_QuestPurposePointRegist.MenuTop_RPG_QuestPurposePointRegist_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuTop_RPG_QuestPurposePointRegist.MenuTop_RPG_QuestPurposePointRegist_C.ExecuteUbergraph_MenuTop_RPG_QuestPurposePointRegist - // void ExecuteUbergraph_MenuTop_RPG_QuestPurposePointRegist(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_List.MenuGroup_ItemSelect_Rebuild_SkillSelect_List_C.SetListLabelText + // void SetListLabelText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_List.MenuGroup_ItemSelect_Rebuild_SkillSelect_List_C.OnSkillRefrection + // void OnSkillRefrection(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_List.MenuGroup_ItemSelect_Rebuild_SkillSelect_List_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_List.MenuGroup_ItemSelect_Rebuild_SkillSelect_List_C.OnSetupHeader + // void OnSetupHeader(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_List.MenuGroup_ItemSelect_Rebuild_SkillSelect_List_C.ExecuteUbergraph_MenuGroup_ItemSelect_Rebuild_SkillSelect_List + // void ExecuteUbergraph_MenuGroup_ItemSelect_Rebuild_SkillSelect_List(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Rebuild/MenuGroup_ItemSelect_Rebuild_SkillSelect_List.MenuGroup_ItemSelect_Rebuild_SkillSelect_List_C.OnSkillReflectionEvent__DelegateSignature + // void OnSkillReflectionEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C -/// Size: 0x08A8 (2216 bytes) (0x000728 - 0x0008A8) align 8 MaxSize: 0x08A8 -class UMenuGroup_RPG_ActionButton_C : public UActionButtonMenuGroup +/// Class /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_List.MenuGroup_BenefitReceive_List_C +/// Size: 0x07B0 (1968 bytes) (0x000770 - 0x0007B0) align 8 MaxSize: 0x07B0 +class UMenuGroup_BenefitReceive_List_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Init; // 0x0730 (0x0008) - class UWidgetAnimation* Animation_ModeChange_out; // 0x0738 (0x0008) - class UWidgetAnimation* Animation_ModeChange_in; // 0x0740 (0x0008) - class UWidgetAnimation* Animation_WeaponSheathe; // 0x0748 (0x0008) - class UWidgetAnimation* Animation_WeaponDraw; // 0x0750 (0x0008) - class UWidgetAnimation* Instant_WeaponSheathe; // 0x0758 (0x0008) - class UWidgetAnimation* Instant_WeaponDraw; // 0x0760 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0768 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0770 (0x0008) - class UCanvasPanel* Group_BasicAction; // 0x0778 (0x0008) - class UCanvasPanel* Group_Item; // 0x0780 (0x0008) - class UCanvasPanel* Group_MainMenu; // 0x0788 (0x0008) - class UCanvasPanel* Group_Photo; // 0x0790 (0x0008) - class UCanvasPanel* Group_Trip; // 0x0798 (0x0008) - class UInvalidationBox* InvalidationBox_Item; // 0x07A0 (0x0008) - class UInvalidationBox* InvalidationBox_Main; // 0x07A8 (0x0008) - class UInvalidationBox* InvalidationBox_MainMenu; // 0x07B0 (0x0008) - class UInvalidationBox* InvalidationBox_Photo; // 0x07B8 (0x0008) - class UInvalidationBox* InvalidationBox_Sub; // 0x07C0 (0x0008) - class UInvalidationBox* InvalidationBox_Sub0; // 0x07C8 (0x0008) - class UInvalidationBox* InvalidationBox_Sub1; // 0x07D0 (0x0008) - class UInvalidationBox* InvalidationBox_Sub2; // 0x07D8 (0x0008) - class UInvalidationBox* InvalidationBox_Sub3; // 0x07E0 (0x0008) - class UInvalidationBox* InvalidationBox_SUb3; // 0x07E8 (0x0008) - class UInvalidationBox* InvalidationBox_Trip; // 0x07F0 (0x0008) - class UMenuLayer_RPG_ActionButton_Item_C* MenuLayer_RPG_ActionButton_Item; // 0x07F8 (0x0008) - class UMenuLayer_RPG_ActionButton_Main_C* MenuLayer_RPG_ActionButton_Main; // 0x0800 (0x0008) - class UMenuLayer_RPG_ActionButton_MainMenu_C* MenuLayer_RPG_ActionButton_MainMenu; // 0x0808 (0x0008) - class UMenuLayer_RPG_ActionButton_ModeIcon_C* MenuLayer_RPG_ActionButton_ModeIcon; // 0x0810 (0x0008) - class UMenuLayer_RPG_ActionButton_Photo_C* MenuLayer_RPG_ActionButton_Photo; // 0x0818 (0x0008) - class UMenuLayer_RPG_ActionButton_Sub_C* MenuLayer_RPG_ActionButton_Sub; // 0x0820 (0x0008) - class UMenuLayer_RPG_ActionButton_Sub_C* MenuLayer_RPG_ActionButton_Sub4; // 0x0828 (0x0008) - class UMenuLayer_RPG_ActionButton_Sub_C* MenuLayer_RPG_ActionButton_Sub5; // 0x0830 (0x0008) - class UMenuLayer_RPG_ActionButton_Sub_C* MenuLayer_RPG_ActionButton_Sub6; // 0x0838 (0x0008) - class UMenuLayer_RPG_ActionButton_Sub_C* MenuLayer_RPG_ActionButton_Sub7; // 0x0840 (0x0008) - class UMenuLayer_RPG_ActionButton_Tension_Skill_C* MenuLayer_RPG_ActionButton_Tension_Skill; // 0x0848 (0x0008) - class UMenuLayer_RPG_ActionButton_Trip_C* MenuLayer_RPG_ActionButton_Trip; // 0x0850 (0x0008) - class UCanvasPanel* sub; // 0x0858 (0x0008) - class UCanvasPanel* sub8; // 0x0860 (0x0008) - class UCanvasPanel* sub9; // 0x0868 (0x0008) - class UCanvasPanel* sub10; // 0x0870 (0x0008) - class UCanvasPanel* sub11; // 0x0878 (0x0008) - class UCanvasPanel* Sub_Tension_Skill; // 0x0880 (0x0008) - TArray SubMenuLayerList; // 0x0888 (0x0010) - TArray SubCanvasList; // 0x0898 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) + class UWidgetSwitcher* Switcher_List; // 0x07A0 (0x0008) + FName TEXT_ID_LIST_LABEL; // 0x07A8 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetSkillAcquiredIconVisibility - // void SetSkillAcquiredIconVisibility(EActionButtonGroup Group, int32_t SubIndex, bool isVisibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetPhotoButtonVisibility - // void SetPhotoButtonVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetExtraActionTransform - // void SetExtraActionTransform(bool extraActionPosition); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.Set Tension Skill Visibility - // void SetTensionSkillVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.UpdateGaijiText - // void UpdateGaijiText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetMainMenuUIVisibility - // void SetMainMenuUIVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetBagVisibility - // void SetBagVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetSkillModeChangeOpenGaugeValue - // void SetSkillModeChangeOpenGaugeValue(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetSkillModeIconVisibility - // void SetSkillModeIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetSkillModeIconSwitcher - // void SetSkillModeIconSwitcher(bool Enable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.Set Skill Mode Icon Texture - // void SetSkillModeIconTexture(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.Set Basic Action Visibility - // void SetBasicActionVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.Play2PUIAnimationShake - // void Play2PUIAnimationShake(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.Set2PUIVisibility - // void Set2PUIVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetTensionAttackIconTexture - // void SetTensionAttackIconTexture(FName& iconID, FName& MaxIconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetTensionGaugeMaterial - // void SetTensionGaugeMaterial(int32_t Num, int32_t Max, bool Immediate, bool Init); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.Set Tension Visible - // void SetTensionVisible(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.Set2PControlMode - // void Set2PControlMode(bool _2PMode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetSPMax - // void SetSPMax(bool SPMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.Update2PControlSP - // void Update2PControlSP(int32_t sp, int32_t SPMax, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.PlayAnimationOfSheatheWeapon - // void PlayAnimationOfSheatheWeapon(bool _immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.PlayAnimationOfDrawWeapon - // void PlayAnimationOfDrawWeapon(bool _immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetCharge - // void SetCharge(EActionButtonGroup Group, int32_t SubIndex, bool isStart); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetStatus - // void SetStatus(EActionButtonGroup Group, int32_t SubIndex, bool IsEnable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetSubActionKeyIcon - // void SetSubActionKeyIcon(int32_t Index, FName& textId); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.Set Action Key Icon - // void SetActionKeyIcon(EActionButtonGroup Group, int32_t SubIndex, FName& TextID1, FName TextID2); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetActionIconTexture - // void SetActionIconTexture(EActionButtonGroup Group, int32_t SubIndex, FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetSubActionIcon - // void SetSubActionIcon(int32_t Index, FName& iconID); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetSubActionNum - // void SetSubActionNum(int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetItemButtonVisibility - // void SetItemButtonVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.OnMaxGaugeDelay - // void OnMaxGaugeDelay(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.ExecuteUbergraph_MenuGroup_RPG_ActionButton - // void ExecuteUbergraph_MenuGroup_RPG_ActionButton(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_List.MenuGroup_BenefitReceive_List_C.SetEmpty + // void SetEmpty(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_List.MenuGroup_BenefitReceive_List_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuGroup_BenefitReceive_List.MenuGroup_BenefitReceive_List_C.ExecuteUbergraph_MenuGroup_BenefitReceive_List + // void ExecuteUbergraph_MenuGroup_BenefitReceive_List(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C -/// Size: 0x06C8 (1736 bytes) (0x0006B8 - 0x0006C8) align 8 MaxSize: 0x06C8 -class UMenuTop_RPG_ActionButton_C : public UActionButtonMenuTop +/// Class /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C +/// Size: 0x07FC (2044 bytes) (0x000770 - 0x0007FC) align 8 MaxSize: 0x07FC +class UMenuGroup_Activity_Library_BarList_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06B8 (0x0008) - class UMenuGroup_RPG_ActionButton_C* MenuGroup_RPG_ActionButton; // 0x06C0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) + class UWidgetSwitcher* Switcher_List; // 0x07A0 (0x0008) + SDK_UNDEFINED(16,927) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07A8 (0x0010) + SDK_UNDEFINED(16,928) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07B8 (0x0010) + SDK_UNDEFINED(16,929) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07C8 (0x0010) + FName TAB_TEXT_ID_MONSTER; // 0x07D8 (0x0008) + FName TAB_TEXT_ID_COLLECTION; // 0x07E0 (0x0008) + FName TAB_TEXT_ID_CHARACTER_POSSETION; // 0x07E8 (0x0008) + int32_t REPEAT_NUM; // 0x07F0 (0x0004) + FName TAB_TEXT_ID_ITEM; // 0x07F4 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.Play Init Animation - // void PlayInitAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.OnHoverEndedButton - // void OnHoverEndedButton(class UMenuLayer* Layer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.OnHoverStartedButton - // void OnHoverStartedButton(class UMenuLayer* Layer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.OnClickButton - // void OnClickButton(class UMenuLayer* Layer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetSubActionButtonNum_BP - // void SetSubActionButtonNum_BP(int32_t _num); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.PlayAnimationOfDrawWeapon_BP - // void PlayAnimationOfDrawWeapon_BP(bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.PlayAnimationOfSheatheWeapon_BP - // void PlayAnimationOfSheatheWeapon_BP(bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetTensionGauge_BP - // void SetTensionGauge_BP(int32_t _num, int32_t _max, bool _immediate, bool _init); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetTensionAttackIcon_BP - // void SetTensionAttackIcon_BP(FName _iconID, FName _maxIconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetItemButtonVisibility_BP - // void SetItemButtonVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetActionButtonCharge_BP - // void SetActionButtonCharge_BP(EActionButtonGroup _group, int32_t _subIndex, bool _isChargeStart); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetActionButtonStatus_BP - // void SetActionButtonStatus_BP(EActionButtonGroup _group, int32_t _subIndex, bool _isEnabled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetActionButtonKeyText_BP - // void SetActionButtonKeyText_BP(EActionButtonGroup _group, int32_t _subIndex, FName& _buttonText1, FName& _buttonText2); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.Update2PControlSP_BP - // void Update2PControlSP_BP(int32_t _num, int32_t _max, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.Set2PControlOperationMode_BP - // void Set2PControlOperationMode_BP(bool _operationMode); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.Set2PControlVisibility_BP - // void Set2PControlVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.Play2PUIAnimationShake_BP - // void Play2PUIAnimationShake_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetSkillTypeIcon_BP - // void SetSkillTypeIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetSkillTypeIconVisibility_BP - // void SetSkillTypeIconVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetSkillTypeIconOpenGaugeValue_BP - // void SetSkillTypeIconOpenGaugeValue_BP(float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetDrawWeaponMenuVisibility_BP - // void SetDrawWeaponMenuVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetBagMenuVisibility_BP - // void SetBagMenuVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetMainMenuVisibility_BP - // void SetMainMenuVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.OnUpdateGaijiText_BP - // void OnUpdateGaijiText_BP(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetTensionVisibility_BP - // void SetTensionVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.PlayButtonInitAnimation_BP - // void PlayButtonInitAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetPhotoMenuVisibility_BP - // void SetPhotoMenuVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetActionButtonSkillAcquired_BP - // void SetActionButtonSkillAcquired_BP(EActionButtonGroup _group, int32_t _subIndex, bool _isSkillAcpuired); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.OnClickActionButton - // void OnClickActionButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.OnHoverStartedActionButton - // void OnHoverStartedActionButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetActionButtonIcon_BP - // void SetActionButtonIcon_BP(EActionButtonGroup _group, int32_t _subIndex, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.CustomEvent - // void CustomEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.ExecuteUbergraph_MenuTop_RPG_ActionButton - // void ExecuteUbergraph_MenuTop_RPG_ActionButton(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.GetScrollOffset + // void GetScrollOffset(double& scrollOffset); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.Set Scroll Offset + // void SetScrollOffset(double scrollOffset); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.SetProgressText + // void SetProgressText(int32_t Progress, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.Set Header Text + // void SetHeaderText(FName HeaderTextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.SetCount + // void SetCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.SetSortVisibility + // void SetSortVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.SetSortIconImage + // void SetSortIconImage(ESortOrderType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.SetSortName + // void SetSortName(ESortType sortType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.SetTabLabel + // void SetTabLabel(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.EnterRLeft + // void EnterRLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.EnterRUp + // void EnterRUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.EnterSort + // void EnterSort(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.ExecuteUbergraph_MenuGroup_Activity_Library_BarList + // void ExecuteUbergraph_MenuGroup_Activity_Library_BarList(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.OnEnterSort__DelegateSignature + // void OnEnterSort__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.OnEnterRUp__DelegateSignature + // void OnEnterRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_BarList.MenuGroup_Activity_Library_BarList_C.OnEnterRLeft__DelegateSignature + // void OnEnterRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C -/// Size: 0x0840 (2112 bytes) (0x000740 - 0x000840) align 8 MaxSize: 0x0840 -class UMenuGroup_Footer_OperationGuide_C : public UFooterMenuGroup +/// Class /Game/Program/Menu/Guide/MenuGroup_Activity_Guide_ItemList.MenuGroup_Activity_Guide_ItemList_C +/// Size: 0x0820 (2080 bytes) (0x000770 - 0x000820) align 8 MaxSize: 0x0820 +class UMenuGroup_Activity_Guide_ItemList_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0740 (0x0008) - class UWidgetAnimation* Pad_out; // 0x0748 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x0750 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0760 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0768 (0x0008) - class UMenuLayer_Footer_InfoGuide_C* _xxx_MenuLayer_Footer_InfoGuide; // 0x0770 (0x0008) - class UCustomImage* Base_Text; // 0x0778 (0x0008) - class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_00; // 0x0780 (0x0008) - class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_01; // 0x0788 (0x0008) - class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_02; // 0x0790 (0x0008) - class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_03; // 0x0798 (0x0008) - class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_04; // 0x07A0 (0x0008) - class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_05; // 0x07A8 (0x0008) - class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_06; // 0x07B0 (0x0008) - class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_07; // 0x07B8 (0x0008) - class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_1_00; // 0x07C0 (0x0008) - class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_1_01; // 0x07C8 (0x0008) - class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_1_02; // 0x07D0 (0x0008) - class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_1_03; // 0x07D8 (0x0008) - class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_1_04; // 0x07E0 (0x0008) - class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_1_05; // 0x07E8 (0x0008) - class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_1_06; // 0x07F0 (0x0008) - class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_1_07; // 0x07F8 (0x0008) - class UWidgetSwitcher* Switcher; // 0x0800 (0x0008) - TArray operationMenuLayerList; // 0x0808 (0x0010) - TArray PadOperationMenuLayerList; // 0x0818 (0x0010) - TArray DefaultOperationMenuLayerList; // 0x0828 (0x0010) - FName CurrentOperationGuideID; // 0x0838 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07A0 (0x0008) + class UCanvasPanel* Transform; // 0x07A8 (0x0008) + FName PRESET_TEXT_ID_CATEGORY_ALL; // 0x07B0 (0x0008) + FName PRESET_TEXT_ID_CATEGORY_SYSTEM; // 0x07B8 (0x0008) + FName PRESET_TEXT_ID_CATEGORY_BATTLE; // 0x07C0 (0x0008) + FName PRESET_TEXT_ID_CATEGORY_LIFE; // 0x07C8 (0x0008) + FName PRESET_TEXT_ID_CATEGORY_CRAFT; // 0x07D0 (0x0008) + FName PRESET_TEXT_ID_CATEGORY_OTHER; // 0x07D8 (0x0008) + FName PRESET_TEXT_ID_CATEGORY_TIPS; // 0x07E0 (0x0008) + FName PRESET_TEXT_ID_CATEGORY_DEFAULT; // 0x07E8 (0x0008) + FName PRESET_TEXT_ID_CATEGORY_COLLECT; // 0x07F0 (0x0008) + FName PRESET_TEXT_ID_CATEGORY_CREATE; // 0x07F8 (0x0008) + FName PRESET_TEXT_ID_CATEGORY_PLANTDUNGEON; // 0x0800 (0x0008) + FName PRESET_TEXT_ID_CATEGORY_MENU; // 0x0808 (0x0008) + FName PRESET_TEXT_ID_CATEGORY_HUGE_MAP; // 0x0810 (0x0008) + FName PRESET_TEXT_ID_CATEGORY_ROGUELIKE; // 0x0818 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.SetAnimationType - // void SetAnimationType(EPadMenuAnimationType AnimationType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.UpdateOperationGuideID - // void UpdateOperationGuideID(FName operationId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.SetOperationGuidePreset - // void SetOperationGuidePreset(EOperationGuidePresetType presetType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.SetOperationGuideID - // void SetOperationGuideID(FName operationGuideId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.ResetOperationGuide - // void ResetOperationGuide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.SetGuideTextID - // void SetGuideTextID(FName guideTextId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.SetGuideText - // void SetGuideText(FText guideText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.Reset - // void Reset(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.SetText - // void SetText(FName textId, int32_t Index, FName cmdId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.OverwriteButtonGuide_BP - // void OverwriteButtonGuide_BP(int32_t _index, FName& _overwriteTextId, FName& _overwriteGaijiId); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.ExecuteUbergraph_MenuGroup_Footer_OperationGuide - // void ExecuteUbergraph_MenuGroup_Footer_OperationGuide(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Guide/MenuGroup_Activity_Guide_ItemList.MenuGroup_Activity_Guide_ItemList_C.SetTransform + // void SetTransform(bool Condition); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuGroup_Activity_Guide_ItemList.MenuGroup_Activity_Guide_ItemList_C.SetSwitchListView + // void SetSwitchListView(bool Empty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuGroup_Activity_Guide_ItemList.MenuGroup_Activity_Guide_ItemList_C.SetHeaderText + // void SetHeaderText(int32_t& _helpCategory); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuGroup_Activity_Guide_ItemList.MenuGroup_Activity_Guide_ItemList_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuGroup_Activity_Guide_ItemList.MenuGroup_Activity_Guide_ItemList_C.ExecuteUbergraph_MenuGroup_Activity_Guide_ItemList + // void ExecuteUbergraph_MenuGroup_Activity_Guide_ItemList(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/Footer/MenuTop_Footer.MenuTop_Footer_C -/// Size: 0x0698 (1688 bytes) (0x000668 - 0x000698) align 8 MaxSize: 0x0698 -class UMenuTop_Footer_C : public UFooterMenuTop +/// Class /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Base.MenuGroup_Photo_ItemList_Base_C +/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 +class UMenuGroup_Photo_ItemList_Base_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) - class UWidgetAnimation* Pad_Long_out; // 0x0670 (0x0008) - class UWidgetAnimation* Pad_Long_in; // 0x0678 (0x0008) - class UWidgetAnimation* Pad_Short_out; // 0x0680 (0x0008) - class UWidgetAnimation* Pad_Short_in; // 0x0688 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0690 (0x0008) + class UOverlay* Group_Empty; // 0x0728 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0730 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Footer/MenuTop_Footer.MenuTop_Footer_C.SetOperationGuideID - // void SetOperationGuideID(FName operationGuideId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuTop_Footer.MenuTop_Footer_C.SetOperationGuidePreset - // void SetOperationGuidePreset(EOperationGuidePresetType Preset); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuTop_Footer.MenuTop_Footer_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuTop_Footer.MenuTop_Footer_C.OnSetGuidePresetType_BP - // void OnSetGuidePresetType_BP(EOperationGuidePresetType _presetType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuTop_Footer.MenuTop_Footer_C.OnSetGuideID_BP - // void OnSetGuideID_BP(FName _operationGuideId); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuTop_Footer.MenuTop_Footer_C.OverwriteButtonGuide_BP - // void OverwriteButtonGuide_BP(FName& _targeId, FName& _overwriteTextId, FName& _overwriteGaijiId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Common/Footer/MenuTop_Footer.MenuTop_Footer_C.ExecuteUbergraph_MenuTop_Footer - // void ExecuteUbergraph_MenuTop_Footer(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Base.MenuGroup_Photo_ItemList_Base_C.SetEmpty + // void SetEmpty(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Base.MenuGroup_Photo_ItemList_Base_C.SetLabelText + // void SetLabelText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C -/// Size: 0x0748 (1864 bytes) (0x0006D8 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuTop_Window_CountWindow_C : public UCountWindowMenuTop +/// Class /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C +/// Size: 0x04C0 (1216 bytes) (0x000468 - 0x0004C0) align 8 MaxSize: 0x04C0 +class UMenuLayer_SkillBoard_ListHeader_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06D8 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06E0 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06E8 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x06F0 (0x0008) - class UMenuGroup_Window_CountWindow_C* MenuGroup_Window_CountWindow; // 0x06F8 (0x0008) - int32_t MinValue; // 0x0700 (0x0004) - int32_t MaxValue; // 0x0704 (0x0004) - int32_t price; // 0x0708 (0x0004) - bool IsInputUp; // 0x070C (0x0001) - bool IsInputDown; // 0x070D (0x0001) - bool IsInputRight; // 0x070E (0x0001) - bool IsInputLeft; // 0x070F (0x0001) - FName SE_ID_VALUE; // 0x0710 (0x0008) - FName SE_ID_OnEnter; // 0x0718 (0x0008) - double DeltaTime; // 0x0720 (0x0008) - bool isTouching; // 0x0728 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0729 (0x0003) MISSED - FName TouchColId; // 0x072C (0x0008) - bool IsTouchStarted; // 0x0734 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0735 (0x0003) MISSED - double TOUCH_ARROW_DELAY_TIME; // 0x0738 (0x0008) - double TOUCH_ARROW_DELAY_FIRST_TIME; // 0x0740 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCanvasPanel* Group_Item_Count; // 0x0470 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0478 (0x0008) + class UMenuLayer_ItemList_Sort_C* MenuLayer_ItemList_Sort; // 0x0480 (0x0008) + class UMenuLayer_ItemList_Filter_C* MenuLayer_ItemList_Sort_Filter; // 0x0488 (0x0008) + class UMenuLayer_ListHeader_Base_C* MenuLayer_ListHeader_Base; // 0x0490 (0x0008) + class UNumPrimitive* NumPrimitive_Current; // 0x0498 (0x0008) + class UNumPrimitive* NumPrimitive_Current_Over; // 0x04A0 (0x0008) + class UNumPrimitive* NumPrimitive_Max; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_Count_Slash; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Label; // 0x04B8 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.ChangeLeftCountAnimation - // void ChangeLeftCountAnimation(bool IsCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.ChangeRightCountAnimation - // void ChangeRightCountAnimation(bool IsCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.UpdateMoney - // void UpdateMoney(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.UpdateCount - // void UpdateCount(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.DecrementValue - // void DecrementValue(int32_t SubValue, bool IsLoop, bool& IsCount); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.IncrementValue - // void IncrementValue(int32_t AddValue, bool IsLoop, bool& IsCount); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.InitParam - // void InitParam(FCountWindowSetupInfo CountWindowSetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.m - // void m(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnClickDelegateEvent_CountWindow - // void OnClickDelegateEvent_CountWindow(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.SetupMouse - // void SetupMouse(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.SetupParam_BP - // void SetupParam_BP(FCountWindowSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnBackDelegateEvent_CountWindow - // void OnBackDelegateEvent_CountWindow(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnEnterDelegateEvent_CountWindow - // void OnEnterDelegateEvent_CountWindow(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnIncrementEventDelegate - // void OnIncrementEventDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnDecrementEventDelegate - // void OnDecrementEventDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnLLeftMultiRelease - // void OnLLeftMultiRelease(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnLDownMultiRelease - // void OnLDownMultiRelease(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnOKAnimationFinished - // void OnOKAnimationFinished(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.ExecuteUbergraph_MenuTop_Window_CountWindow - // void ExecuteUbergraph_MenuTop_Window_CountWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetLifeIcon + // void SetLifeIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetSortBaseSwitch + // void SetSortBaseSwitch(int32_t sortIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetListBaseSwitch + // void SetListBaseSwitch(int32_t BaseIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetSortInfo + // void SetSortInfo(ESortType sortType, ESortOrderType orderType, bool FilterIconVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetOrderType + // void SetOrderType(ESortOrderType orderType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetSortType + // void SetSortType(ESortType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetVisibilityOfSort_ + // void SetVisibilityOfSort_(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetVisibilityOfSort + // void SetVisibilityOfSort(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetMaxCountNum + // void SetMaxCountNum(int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetRightCount + // void SetRightCount(FText MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetCurrentCountNum + // void SetCurrentCountNum(int32_t currentCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetLeftCount + // void SetLeftCount(FText currentCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetVisibilityOfItemCount + // void SetVisibilityOfItemCount(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetVisibilityOfLabel + // void SetVisibilityOfLabel(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetSortImage + // void SetSortImage(ESortOrderType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetSortName + // void SetSortName(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.SetLabelText + // void SetLabelText(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuLayer_SkillBoard_ListHeader.MenuLayer_SkillBoard_ListHeader_C.ExecuteUbergraph_MenuLayer_SkillBoard_ListHeader + // void ExecuteUbergraph_MenuLayer_SkillBoard_ListHeader(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C -/// Size: 0x082C (2092 bytes) (0x000738 - 0x00082C) align 8 MaxSize: 0x082C -class UMenuTop_Craft_Outdoor_C : public UCraftMenuTop +/// Class /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C +/// Size: 0x07E8 (2024 bytes) (0x000770 - 0x0007E8) align 8 MaxSize: 0x07E8 +class UMenuGroup_SkillBoard_List_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0738 (0x0008) - class UMenuGroup_Craft_List_C* MenuGroup_Craft_List; // 0x0740 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0748 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0750 (0x0008) - class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x0758 (0x0008) - TArray CraftFurnitureInfoArray; // 0x0760 (0x0010) - TArray CraftWallHangingInfoArray; // 0x0770 (0x0010) - TArray CraftWallPaperInfoArray; // 0x0780 (0x0010) - TArray CraftFloorInfoArray; // 0x0790 (0x0010) - TArray CraftInfoArray; // 0x07A0 (0x0010) - bool isOpenEnded; // 0x07B0 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x07B1 (0x0007) MISSED - TArray TabIconIDArray; // 0x07B8 (0x0010) - TArray TabNameArray; // 0x07C8 (0x0010) - bool isFocusMoving; // 0x07D8 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x07D9 (0x0003) MISSED - int32_t ROW_BUTTON_MAX; // 0x07DC (0x0004) - FName SE_DECISION01; // 0x07E0 (0x0008) - FName SE_NO_SELECT; // 0x07E8 (0x0008) - bool IsValidTutorialGuide; // 0x07F0 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x07F1 (0x0003) MISSED - FName SE_WINDOW_GENERAL_OPEN; // 0x07F4 (0x0008) - FName SE_TAKE_OBJECT; // 0x07FC (0x0008) - FName OPERATION_GUIDE_ID; // 0x0804 (0x0008) - FName OPERATION_GUIDE_ID_GALLERY; // 0x080C (0x0008) - FName OPERATION_GUIDE_UNLOCK_ID; // 0x0814 (0x0008) - FName OPERATION_GUIDE_REGIST_ID; // 0x081C (0x0008) - FName OPERATION_GUIDE_NOT_HOLD_ID; // 0x0824 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0798 (0x0008) + class UMenuLayer_Parts_Input_Panel_NoEventBlocker_C* MenuLayer_Parts_Input_Panel_NoEventBlocker; // 0x07A0 (0x0008) + class UMenuLayer_SkillBoard_ListHeader_C* MenuLayer_SkillBoard_ListHeader; // 0x07A8 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07B0 (0x0008) + SDK_UNDEFINED(16,930) /* FMulticastInlineDelegate */ __um(OnListHideDelegate); // 0x07B8 (0x0010) + SDK_UNDEFINED(16,931) /* FMulticastInlineDelegate */ __um(OnAnalogRDelegate); // 0x07C8 (0x0010) + SDK_UNDEFINED(16,932) /* FMulticastInlineDelegate */ __um(OnModeChangeDelegate); // 0x07D8 (0x0010) /// Functions - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.UpdateFilterGroup - // void UpdateFilterGroup(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.Set List Item Check Mark - // void SetListItemCheckMark(class UMenuLayer* MenuLayer); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.UpdateOperationGuide - // void UpdateOperationGuide(FCraftItemInfo FocusItemInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.SetTabLabel - // void SetTabLabel(int32_t Index); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.AddEmptyToList - // void AddEmptyToList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.SearchMenuListLayerbyItemId - // void SearchMenuListLayerbyItemId(FName ItemId, class UMenuLayer*& MenuLayer); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.UpdateSortGroup - // void UpdateSortGroup(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.SelectListItem - // void SelectListItem(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.GetFocusedInventoryHandle - // void GetFocusedInventoryHandle(FCraftItemInfo& CraftItemInfo); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.IsValidFocus - // void IsValidFocus(class UMenuGroup* Group, bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.DisableItemNewMark - // void DisableItemNewMark(class UMenuLayer* Layer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.UpdateTab - // void UpdateTab(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.SetupItemList - // void SetupItemList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.CloseMenu_Tutorial - // void CloseMenu_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnOpenEnd_Tutorial - // void OnOpenEnd_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnItemButtonDecided - // void OnItemButtonDecided(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnInitItemList - // void OnInitItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnInit_Tutorial - // void OnInit_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnSetupDelegate_MenuListGroup - // void OnSetupDelegate_MenuListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnEnterDelegateEvent_ListGroup - // void OnEnterDelegateEvent_ListGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnInitTab - // void OnInitTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnBackDelegateEvent_WindowGroup - // void OnBackDelegateEvent_WindowGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnMoveFocusDelegateEvent_TabGroup - // void OnMoveFocusDelegateEvent_TabGroup(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnTileViewScrolled - // void OnTileViewScrolled(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnTileViewFinishedScrolling - // void OnTileViewFinishedScrolling(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnSetupCursorPointer - // void OnSetupCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnOpenEndDelegateEvent_ListGroup - // void OnOpenEndDelegateEvent_ListGroup(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnInitSortFilterWindow - // void OnInitSortFilterWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.UpdateDisplay_BP - // void UpdateDisplay_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnItemSelectionChangedDelegateEvent_CragtListGroup - // void OnItemSelectionChangedDelegateEvent_CragtListGroup(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnRUpDelegateEvent_ListGroup - // void OnRUpDelegateEvent_ListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnRLeftDelegateEvent_ListGroup - // void OnRLeftDelegateEvent_ListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnHandheldItemDecided - // void OnHandheldItemDecided(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnFocusChangeUpdateOperation - // void OnFocusChangeUpdateOperation(class UObject* ListItemLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnPreOpenDelegateEvent_Tab - // void OnPreOpenDelegateEvent_Tab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.SetInitialFocusIndex_BP - // void SetInitialFocusIndex_BP(int32_t Index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnMoveFocusDelegateEvent_TabGroup_ByMouseCursor - // void OnMoveFocusDelegateEvent_TabGroup_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.ExecuteUbergraph_MenuTop_Craft_Outdoor - // void ExecuteUbergraph_MenuTop_Craft_Outdoor(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.SetStatus + // void SetStatus(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.SetListInfo + // void SetListInfo(FText& ListTitle, FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.OnListHide + // void OnListHide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.OnAnalogREvent + // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.OnModeChange + // void OnModeChange(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.ExecuteUbergraph_MenuGroup_SkillBoard_List + // void ExecuteUbergraph_MenuGroup_SkillBoard_List(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.OnModeChangeDelegate__DelegateSignature + // void OnModeChangeDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.OnAnalogRDelegate__DelegateSignature + // void OnAnalogRDelegate__DelegateSignature(FVector2D Dir, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/List/MenuGroup_SkillBoard_List.MenuGroup_SkillBoard_List_C.OnListHideDelegate__DelegateSignature + // void OnListHideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C -/// Size: 0x0700 (1792 bytes) (0x0006A0 - 0x000700) align 8 MaxSize: 0x0700 -class UMenuTop_Character_SkillList_C : public UCharacterSkillListMenuTop +/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_List.MenuGroup_Multi_Lobby_RoomSetting_List_C +/// Size: 0x07C8 (1992 bytes) (0x000770 - 0x0007C8) align 8 MaxSize: 0x07C8 +class UMenuGroup_Multi_Lobby_RoomSetting_List_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06A0 (0x0008) - class UMenuGroup_Blur_C* MenuGroup_Blur; // 0x06A8 (0x0008) - class UMenuGroup_Character_SkillList_C* MenuGroup_Character_SkillList; // 0x06B0 (0x0008) - class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x06B8 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06C0 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x06C8 (0x0008) - bool UPHold; // 0x06D0 (0x0001) - bool DownHold; // 0x06D1 (0x0001) - bool StickSetting; // 0x06D2 (0x0001) - unsigned char UnknownData00_6[0x1]; // 0x06D3 (0x0001) MISSED - FName SE_ID_SCROLL; // 0x06D4 (0x0008) - int32_t PAGE_MAX; // 0x06DC (0x0004) - FName SE_ID_SE_TAB; // 0x06E0 (0x0008) - FName OPERATION_GUIDE_ID; // 0x06E8 (0x0008) - FName RIPENING_ALTAR_HEADER_TEXTI_ID; // 0x06F0 (0x0008) - double ScrollItemValue; // 0x06F8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0790 (0x0008) + TArray ConditionButtonArray; // 0x0798 (0x0010) + TArray ConditionButtonTitleArray; // 0x07A8 (0x0010) + SDK_UNDEFINED(16,933) /* FMulticastInlineDelegate */ __um(OnButtonStartedDelegate); // 0x07B8 (0x0010) /// Functions - // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.IsPages - // void IsPages(bool& IsPages); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.AddItemList - // void AddItemList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnSkillListSetup - // void OnSkillListSetup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnPageSend - // void OnPageSend(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnPageBack - // void OnPageBack(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnScrollUp - // void OnScrollUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnScrollDown - // void OnScrollDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnSettingScroll - // void OnSettingScroll(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnBackEvent - // void OnBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnSetHeaderIcon_BP - // void OnSetHeaderIcon_BP(FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.ExecuteUbergraph_MenuTop_Character_SkillList - // void ExecuteUbergraph_MenuTop_Character_SkillList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_List.MenuGroup_Multi_Lobby_RoomSetting_List_C.SetUpListHeader + // void SetUpListHeader(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_List.MenuGroup_Multi_Lobby_RoomSetting_List_C.SetLabelText + // void SetLabelText(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_List.MenuGroup_Multi_Lobby_RoomSetting_List_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_List.MenuGroup_Multi_Lobby_RoomSetting_List_C.OnButtonStarted + // void OnButtonStarted(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_List.MenuGroup_Multi_Lobby_RoomSetting_List_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_RoomSetting_List + // void ExecuteUbergraph_MenuGroup_Multi_Lobby_RoomSetting_List(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_List.MenuGroup_Multi_Lobby_RoomSetting_List_C.OnButtonStartedDelegate__DelegateSignature + // void OnButtonStartedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/LifeCheckedWindow/MenuTop_Window_LifeCheckedWindow.MenuTop_Window_LifeCheckedWindow_C -/// Size: 0x06E8 (1768 bytes) (0x0006A0 - 0x0006E8) align 8 MaxSize: 0x06E8 -class UMenuTop_Window_LifeCheckedWindow_C : public ULifeCheckedWindowMenuTop +/// Class /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C +/// Size: 0x07E0 (2016 bytes) (0x000770 - 0x0007E0) align 8 MaxSize: 0x07E0 +class UMenuGroup_QuestList_Simple_List_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06A0 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06A8 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06B0 (0x0008) - class UMenuGroup_Window_LifeCheckedWindow_C* MenuGroup_Window_LifeCheckedWindow; // 0x06B8 (0x0008) - class UMaterialInstanceDynamic* MaterialInstanceDynamic; // 0x06C0 (0x0008) - int32_t pageNo; // 0x06C8 (0x0004) - int32_t maxPage; // 0x06CC (0x0004) - FName SE_WINDOW_GENERAL_OPEN; // 0x06D0 (0x0008) - FName SE_WINDOW_GENERAL_CLOSE; // 0x06D8 (0x0008) - FName OPERATION_GUIDE_ID; // 0x06E0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07A0 (0x0008) + SDK_UNDEFINED(16,934) /* FMulticastInlineDelegate */ __um(OnGiveupDelegate); // 0x07A8 (0x0010) + SDK_UNDEFINED(16,935) /* FMulticastInlineDelegate */ __um(OnSetQuestNaviDelegate); // 0x07B8 (0x0010) + SDK_UNDEFINED(16,936) /* FMulticastInlineDelegate */ __um(OnMapOpenDelegate); // 0x07C8 (0x0010) + FName TEXT_ID_EMPTY; // 0x07D8 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuTop_Window_LifeCheckedWindow.MenuTop_Window_LifeCheckedWindow_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuTop_Window_LifeCheckedWindow.MenuTop_Window_LifeCheckedWindow_C.OnEnterDelegateEvent_Window - // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuTop_Window_LifeCheckedWindow.MenuTop_Window_LifeCheckedWindow_C.ExecuteUbergraph_MenuTop_Window_LifeCheckedWindow - // void ExecuteUbergraph_MenuTop_Window_LifeCheckedWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.ResetNaviQuest + // void ResetNaviQuest(int32_t CurrentItemIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.SetEmpty + // void SetEmpty(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.SetNaviQuest + // void SetNaviQuest(int32_t PrevItemIndex, int32_t NextItemIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.SetQuestCount + // void SetQuestCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.SetTabLabel + // void SetTabLabel(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.UpdateLabel + // void UpdateLabel(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.OnGiveupEvent + // void OnGiveupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.OnSetQuestNaviEvent + // void OnSetQuestNaviEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.OnMapOpenEvent + // void OnMapOpenEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.ExecuteUbergraph_MenuGroup_QuestList_Simple_List + // void ExecuteUbergraph_MenuGroup_QuestList_Simple_List(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.OnMapOpenDelegate__DelegateSignature + // void OnMapOpenDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.OnSetQuestNaviDelegate__DelegateSignature + // void OnSetQuestNaviDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Simple_List.MenuGroup_QuestList_Simple_List_C.OnGiveupDelegate__DelegateSignature + // void OnGiveupDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C -/// Size: 0x1121 (4385 bytes) (0x001078 - 0x001121) align 8 MaxSize: 0x1121 -class UMenuTop_Quest_LifeTrialWindow_C : public ULifeQuestReportMenuTop +/// Class /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C +/// Size: 0x07F8 (2040 bytes) (0x000770 - 0x0007F8) align 8 MaxSize: 0x07F8 +class UMenuGroup_QuestList_Request_List_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x1078 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x1080 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x1088 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x1090 (0x0008) - class UMenuGroup_Quest_LifeTrialWindow_C* MenuGroup_Quest_LifeTrialWindow; // 0x1098 (0x0008) - int32_t questInfoIndex; // 0x10A0 (0x0004) - int32_t totalStars; // 0x10A4 (0x0004) - int32_t addStars; // 0x10A8 (0x0004) - int32_t remainderStar; // 0x10AC (0x0004) - int32_t addCurrentStar; // 0x10B0 (0x0004) - int32_t addNextStar; // 0x10B4 (0x0004) - bool isRankUp; // 0x10B8 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x10B9 (0x0007) MISSED - FLifeQuestRankupTelopSetupInfo Life_Quest_Rankup_Telop_Setup_Info; // 0x10C0 (0x0018) - FName SE_DECIDE_PRESET_NAME; // 0x10D8 (0x0008) - FSoundHandle starTotalSoundHandle; // 0x10E0 (0x0008) - FSoundHandle rankupGaugeSoundHandle; // 0x10E8 (0x0008) - bool isRankedUp; // 0x10F0 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x10F1 (0x0003) MISSED - FName OPERATION_GUIDE_ID; // 0x10F4 (0x0008) - FName OPERATION_GUIDE_ID_NONE; // 0x10FC (0x0008) - unsigned char UnknownData02_6[0x4]; // 0x1104 (0x0004) MISSED - double tempScrollOffset; // 0x1108 (0x0008) - FName SE_REPUTATION_CURSOR; // 0x1110 (0x0008) - FName SE_INFO_STAR; // 0x1118 (0x0008) - bool IsScrolling; // 0x1120 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) + class UMenuLayer_QuestList_Header_C* MenuLayer_QuestList_Header; // 0x07A0 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07A8 (0x0008) + SDK_UNDEFINED(16,937) /* FMulticastInlineDelegate */ __um(OnGiveupDelegate); // 0x07B0 (0x0010) + SDK_UNDEFINED(16,938) /* FMulticastInlineDelegate */ __um(OnSetQuestNaviDelegate); // 0x07C0 (0x0010) + SDK_UNDEFINED(16,939) /* FMulticastInlineDelegate */ __um(OnMapOpenDelegate); // 0x07D0 (0x0010) + FName TEXT_ID_EMPTY; // 0x07E0 (0x0008) + SDK_UNDEFINED(16,940) /* FMulticastInlineDelegate */ __um(OnQuestTravelDelegate); // 0x07E8 (0x0010) /// Functions - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.StartCountupLicense - // void StartCountupLicense(int32_t star, int32_t nextStar, int32_t nextTotalStar); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.AddItemObject - // void AddItemObject(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnInitQuestLifeTrialWindow - // void OnInitQuestLifeTrialWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnOpenEndDelegate_QuestLifeTrialWindow - // void OnOpenEndDelegate_QuestLifeTrialWindow(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.AddLifeQuestObject - // void AddLifeQuestObject(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnUp - // void OnUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnDown - // void OnDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.TotalCountup - // void TotalCountup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.LicenseStarAdd - // void LicenseStarAdd(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnStarCounterRunning_BP - // void OnStarCounterRunning_BP(ELifeQuestMenuStarCounterType _type, int32_t _star); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnStarCounterFinish_BP - // void OnStarCounterFinish_BP(ELifeQuestMenuStarCounterType _type, int32_t _star); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnRankUp - // void OnRankUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnEnterDelegateEvent_OperationGroup - // void OnEnterDelegateEvent_OperationGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnBackDelegateEvent_OperationGroup - // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnCloseEnd_RankupMenu - // void OnCloseEnd_RankupMenu(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.ChangeStateCloseWait - // void ChangeStateCloseWait(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.CustomEvent - // void CustomEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnFinishedScroll - // void OnFinishedScroll(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnScrollEvent - // void OnScrollEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.RankupClickDelegate - // void RankupClickDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.RankupHoverStartedDelegate - // void RankupHoverStartedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.RankupHoverEndedDelegate - // void RankupHoverEndedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.InitLifeRankupWindowScrollArrow - // void InitLifeRankupWindowScrollArrow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.ExecuteUbergraph_MenuTop_Quest_LifeTrialWindow - // void ExecuteUbergraph_MenuTop_Quest_LifeTrialWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.ResetNaviQuest + // void ResetNaviQuest(int32_t CurrentItemIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.SetEmpty + // void SetEmpty(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.SetNaviQuest + // void SetNaviQuest(int32_t PrevItemIndex, int32_t NextItemIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.SetQuestCount + // void SetQuestCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.SetTabLabel + // void SetTabLabel(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.UpdateLabel + // void UpdateLabel(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.OnGiveupEvent + // void OnGiveupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.OnSetQuestNaviEvent + // void OnSetQuestNaviEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.OnMapOpenEvent + // void OnMapOpenEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.OnQuestTravelEvent + // void OnQuestTravelEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.ExecuteUbergraph_MenuGroup_QuestList_Request_List + // void ExecuteUbergraph_MenuGroup_QuestList_Request_List(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.OnQuestTravelDelegate__DelegateSignature + // void OnQuestTravelDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.OnMapOpenDelegate__DelegateSignature + // void OnMapOpenDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.OnSetQuestNaviDelegate__DelegateSignature + // void OnSetQuestNaviDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_QuestList_Request_List.MenuGroup_QuestList_Request_List_C.OnGiveupDelegate__DelegateSignature + // void OnGiveupDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C -/// Size: 0x06F0 (1776 bytes) (0x0006A8 - 0x0006F0) align 8 MaxSize: 0x06F0 -class UMenuTop_PlantDungeon_VintageSelect_C : public UPlantDungeonVintageSelectMenuTop +/// Class /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C +/// Size: 0x07E0 (2016 bytes) (0x000770 - 0x0007E0) align 8 MaxSize: 0x07E0 +class UMenuGroup_QuestList_Detail_List_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06A8 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06B0 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06B8 (0x0008) - class UMenuGroup_PlantDungeon_VintageSelect_C* MenuGroup_PlantDungeon_VintageSelect; // 0x06C0 (0x0008) - class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x06C8 (0x0008) - FName OPERATION_GUIDE; // 0x06D0 (0x0008) - FName TEXT_ID_TITLE; // 0x06D8 (0x0008) - FName ICON_ID_TITLE; // 0x06E0 (0x0008) - FName SE_ID_DECIDE; // 0x06E8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07A0 (0x0008) + SDK_UNDEFINED(16,941) /* FMulticastInlineDelegate */ __um(OnGiveupDelegate); // 0x07A8 (0x0010) + SDK_UNDEFINED(16,942) /* FMulticastInlineDelegate */ __um(OnSetQuestNaviDelegate); // 0x07B8 (0x0010) + SDK_UNDEFINED(16,943) /* FMulticastInlineDelegate */ __um(OnMapOpenDelegate); // 0x07C8 (0x0010) + FName TEXT_ID_EMPTY; // 0x07D8 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.SetupButtonInfo_BP - // void SetupButtonInfo_BP(FPlantDungeonVintageSeletButtonInfo& _buttonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnSetupTitle - // void OnSetupTitle(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnSetupPlayerInfo - // void OnSetupPlayerInfo(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnInitVintageSelect - // void OnInitVintageSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnSetupOperationGuide - // void OnSetupOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.ExecuteUbergraph_MenuTop_PlantDungeon_VintageSelect - // void ExecuteUbergraph_MenuTop_PlantDungeon_VintageSelect(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.ResetNaviQuest + // void ResetNaviQuest(int32_t CurrentItemIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.SetEmpty + // void SetEmpty(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.SetNaviQuest + // void SetNaviQuest(int32_t PrevItemIndex, int32_t NextItemIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.SetQuestCount + // void SetQuestCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.SetTabLabel + // void SetTabLabel(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.UpdateLabel + // void UpdateLabel(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.OnGiveupEvent + // void OnGiveupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.OnSetQuestNaviEvent + // void OnSetQuestNaviEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.OnMapOpenEvent + // void OnMapOpenEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.ExecuteUbergraph_MenuGroup_QuestList_Detail_List + // void ExecuteUbergraph_MenuGroup_QuestList_Detail_List(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.OnMapOpenDelegate__DelegateSignature + // void OnMapOpenDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.OnSetQuestNaviDelegate__DelegateSignature + // void OnSetQuestNaviDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/List/MenuGroup_QuestList_Detail_List.MenuGroup_QuestList_Detail_List_C.OnGiveupDelegate__DelegateSignature + // void OnGiveupDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/MenuTop_Multi_FrontCounter.MenuTop_Multi_FrontCounter_C -/// Size: 0x09F1 (2545 bytes) (0x0009A0 - 0x0009F1) align 8 MaxSize: 0x09F1 -class UMenuTop_Multi_FrontCounter_C : public UMultiFrontCounterMenuTop +/// Class /Game/Program/Menu/Equip/MySet/MenuListGroup_Equip_MySet_List.MenuListGroup_Equip_MySet_List_C +/// Size: 0x07C8 (1992 bytes) (0x000770 - 0x0007C8) align 8 MaxSize: 0x07C8 +class UMenuListGroup_Equip_MySet_List_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x09A0 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x09A8 (0x0008) - class UMenuGroup_Multi_Lobby_WIndow_JoinMember_C* MenuGroup_Multi_Lobby_WIndow_JoinMember; // 0x09B0 (0x0008) - class UMenuGroup_Multi_Lobby_WIndow_Password_C* MenuGroup_Multi_Lobby_WIndow_Password; // 0x09B8 (0x0008) - class UMenuGroup_Multi_Lobby_WIndow_Purchase_C* MenuGroup_Multi_Lobby_WIndow_Purchase; // 0x09C0 (0x0008) - FName MENU_PRESET_NONE; // 0x09C8 (0x0008) - FName MENU_PRESET_DETAIL; // 0x09D0 (0x0008) - FName MENU_PRESET_DETAIL_AND_PASSWORD; // 0x09D8 (0x0008) - FName MENU_PRESET_DETAIL_AND_MEMBER; // 0x09E0 (0x0008) - FName MENU_PRESET_ITEM_DETAIL; // 0x09E8 (0x0008) - EMultiFrontCounterGroupPresetType groupPresetType; // 0x09F0 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) + class UMenuLayerListItem_Equip_MySet_ListHeader_C* MenuLayerListItem_Equip_MySet_ListHeader; // 0x0798 (0x0008) + class UWidgetSwitcher* Switcher_List; // 0x07A0 (0x0008) + SDK_UNDEFINED(16,944) /* FMulticastInlineDelegate */ __um(OnRLeftDelegate); // 0x07A8 (0x0010) + SDK_UNDEFINED(16,945) /* FMulticastInlineDelegate */ __um(onRPushCenterDelegate); // 0x07B8 (0x0010) /// Functions - // Function /Game/Program/Menu/Multi/MenuTop_Multi_FrontCounter.MenuTop_Multi_FrontCounter_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_FrontCounter.MenuTop_Multi_FrontCounter_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_FrontCounter.MenuTop_Multi_FrontCounter_C.OnSetGroupPresetType_BP - // void OnSetGroupPresetType_BP(EMultiFrontCounterGroupPresetType _groupPresetType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_FrontCounter.MenuTop_Multi_FrontCounter_C.OnSetPassword_BP - // void OnSetPassword_BP(int32_t _password); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_FrontCounter.MenuTop_Multi_FrontCounter_C.OnSetJoinMember_BP - // void OnSetJoinMember_BP(int32_t _numMembers); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_FrontCounter.MenuTop_Multi_FrontCounter_C.OnSetItemDetailInfo_BP - // void OnSetItemDetailInfo_BP(FName& _iconID, FText& _name, int32_t _num, TEnumAsByte _category); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_FrontCounter.MenuTop_Multi_FrontCounter_C.ExecuteUbergraph_MenuTop_Multi_FrontCounter - // void ExecuteUbergraph_MenuTop_Multi_FrontCounter(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Equip/MySet/MenuListGroup_Equip_MySet_List.MenuListGroup_Equip_MySet_List_C.SetCount + // void SetCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuListGroup_Equip_MySet_List.MenuListGroup_Equip_MySet_List_C.SetLabelText + // void SetLabelText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuListGroup_Equip_MySet_List.MenuListGroup_Equip_MySet_List_C.SetDecorationLineColorSwitch + // void SetDecorationLineColorSwitch(int32_t GaussIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuListGroup_Equip_MySet_List.MenuListGroup_Equip_MySet_List_C.RLeftEvent + // void RLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuListGroup_Equip_MySet_List.MenuListGroup_Equip_MySet_List_C.RPushCenterEvent + // void RPushCenterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuListGroup_Equip_MySet_List.MenuListGroup_Equip_MySet_List_C.ExecuteUbergraph_MenuListGroup_Equip_MySet_List + // void ExecuteUbergraph_MenuListGroup_Equip_MySet_List(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Equip/MySet/MenuListGroup_Equip_MySet_List.MenuListGroup_Equip_MySet_List_C.onRPushCenterDelegate__DelegateSignature + // void onRPushCenterDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MySet/MenuListGroup_Equip_MySet_List.MenuListGroup_Equip_MySet_List_C.OnRLeftDelegate__DelegateSignature + // void OnRLeftDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C -/// Size: 0x06E0 (1760 bytes) (0x000698 - 0x0006E0) align 8 MaxSize: 0x06E0 -class UMenuTop_Window_HelpWindow_C : public UHelpWindowMenuTop +/// Class /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C +/// Size: 0x07F8 (2040 bytes) (0x000728 - 0x0007F8) align 8 MaxSize: 0x07F8 +class UMenuGroup_Activity_Library_DetailList_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0698 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06A0 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06A8 (0x0008) - class UMenuGroup_Window_HelpWindow_C* MenuGroup_Window_HelpWindow; // 0x06B0 (0x0008) - class UMaterialInstanceDynamic* MaterialInstanceDynamic; // 0x06B8 (0x0008) - int32_t pageNo; // 0x06C0 (0x0004) - int32_t maxPage; // 0x06C4 (0x0004) - FName PRESET_SE_SELECT; // 0x06C8 (0x0008) - FName OPERATION_GUIDE_ID; // 0x06D0 (0x0008) - FName OPERATION_GUIDE_ID_CLOSE_ONLY; // 0x06D8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_Activity_Library_Character_Name_C* MenuLayer_Activity_Library_Character_Name; // 0x0740 (0x0008) + class UMenuLayer_Activity_Library_Character_Profile_C* MenuLayer_Activity_Library_Character_Profile; // 0x0748 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0750 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0758 (0x0008) + class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x0760 (0x0008) + class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x0768 (0x0008) + class UScrollBox* ScrollBox; // 0x0770 (0x0008) + class UWidgetSwitcher* Switcher_List; // 0x0778 (0x0008) + SDK_UNDEFINED(16,946) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x0780 (0x0010) + SDK_UNDEFINED(16,947) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x0790 (0x0010) + SDK_UNDEFINED(16,948) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07A0 (0x0010) + FName TAB_TEXT_ID_MONSTER; // 0x07B0 (0x0008) + FName TAB_TEXT_ID_COLLECTION; // 0x07B8 (0x0008) + FName TAB_TEXT_ID_CHARACTER_POSSETION; // 0x07C0 (0x0008) + int32_t REPEAT_NUM; // 0x07C8 (0x0004) + FName TAB_TEXT_ID_ITEM; // 0x07CC (0x0008) + unsigned char UnknownData00_6[0x4]; // 0x07D4 (0x0004) MISSED + SDK_UNDEFINED(16,949) /* FMulticastInlineDelegate */ __um(OnLUp); // 0x07D8 (0x0010) + SDK_UNDEFINED(16,950) /* FMulticastInlineDelegate */ __um(OnLDown); // 0x07E8 (0x0010) /// Functions - // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.UpdateCurrentPageNo - // void UpdateCurrentPageNo(int32_t pageNo); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.PrevPage - // void PrevPage(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.NextPage - // void NextPage(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.OnInitIconCollisionEvent - // void OnInitIconCollisionEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.InitWindow_BP - // void InitWindow_BP(int32_t _maxPage); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.OnMoveFocusEvent - // void OnMoveFocusEvent(int32_t MoveFocusValue); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.OnBackEvent - // void OnBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.UpdateTitleText_BP - // void UpdateTitleText_BP(FText& _titleText); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.UpdateDetailText_BP - // void UpdateDetailText_BP(FText& _detailText); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.UpdateCurrentPageNo_BP - // void UpdateCurrentPageNo_BP(int32_t _currentPageNo); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.UpdateTexture_BP - // void UpdateTexture_BP(class UTexture2D* _pTexture); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.ExecuteUbergraph_MenuTop_Window_HelpWindow - // void ExecuteUbergraph_MenuTop_Window_HelpWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.ResetScrollOffset + // void ResetScrollOffset(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.UpdateScrollArrow + // void UpdateScrollArrow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.IsBottom + // void IsBottom(bool& Bottom); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.IsTop + // void IsTop(bool& Top); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetCharacterIcon + // void SetCharacterIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetCharacterDetail + // void SetCharacterDetail(FString Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetCharacterNickName + // void SetCharacterNickName(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetCharacterLife + // void SetCharacterLife(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetCharacterName + // void SetCharacterName(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.GetScrollOffset + // void GetScrollOffset(double& scrollOffset); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.Set Scroll Offset + // void SetScrollOffset(double scrollOffset); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetProgressText + // void SetProgressText(int32_t Progress, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.Set Header Text + // void SetHeaderText(int32_t tabIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetCount + // void SetCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetSortVisibility + // void SetSortVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetSortIconImage + // void SetSortIconImage(ESortOrderType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetSortName + // void SetSortName(ESortType sortType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.SetTabLabel + // void SetTabLabel(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.EnterRLeft + // void EnterRLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.EnterRUp + // void EnterRUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.EnterSort + // void EnterSort(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnUp + // void OnUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnDown + // void OnDown(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.Scrolled + // void Scrolled(float CurrentOffset); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.ExecuteUbergraph_MenuGroup_Activity_Library_DetailList + // void ExecuteUbergraph_MenuGroup_Activity_Library_DetailList(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnLDown__DelegateSignature + // void OnLDown__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnLUp__DelegateSignature + // void OnLUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnEnterSort__DelegateSignature + // void OnEnterSort__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnEnterRUp__DelegateSignature + // void OnEnterRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_DetailList.MenuGroup_Activity_Library_DetailList_C.OnEnterRLeft__DelegateSignature + // void OnEnterRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C -/// Size: 0x06A8 (1704 bytes) (0x000670 - 0x0006A8) align 8 MaxSize: 0x06A8 -class UMenuTop_RPG_KeyboardMouseGuide_C : public UKeyboardMouseGuideMenuTop +/// Class /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuGroup_QuestList_NPCLifeTrial.MenuGroup_QuestList_NPCLifeTrial_C +/// Size: 0x07E1 (2017 bytes) (0x000770 - 0x0007E1) align 8 MaxSize: 0x07E1 +class UMenuGroup_QuestList_NPCLifeTrial_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0670 (0x0008) - class UMenuGroup_Blur_C* MenuGroup_Blur; // 0x0678 (0x0008) - class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x0680 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0688 (0x0008) - class UMenuGroup_RPG_KeyboardMouseGuide_C* MenuGroup_RPG_KeyboardMouseGuide; // 0x0690 (0x0008) - FName OPERATION_GUIDE_ID; // 0x0698 (0x0008) - FName SE_ID_PAGE_CHANGE; // 0x06A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UCanvasPanel* Group_Enpty; // 0x0790 (0x0008) + class UCanvasPanel* Group_TrialItem; // 0x0798 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) + class UMenuLayer_ListHeader_Base_C* MenuLayer_ListHeader_Base; // 0x07A8 (0x0008) + class UMenuLayer_QuestList_NPCLifeTrial_Header_C* MenuLayer_QuestList_NPCLifeTrial_Header; // 0x07B0 (0x0008) + class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07B8 (0x0008) + class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07C0 (0x0008) + class UWidgetSwitcher* Switcher; // 0x07C8 (0x0008) + TArray rankInfoList; // 0x07D0 (0x0010) + ELicenseRank rank; // 0x07E0 (0x0001) /// Functions - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.OnInitGuideEvent - // void OnInitGuideEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.OnBackEvent - // void OnBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.OnClickEvent - // void OnClickEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.OnEnterRightEvent - // void OnEnterRightEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.OnEnterLeftEvent - // void OnEnterLeftEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.UpdatePage_BP - // void UpdatePage_BP(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.ExecuteUbergraph_MenuTop_RPG_KeyboardMouseGuide - // void ExecuteUbergraph_MenuTop_RPG_KeyboardMouseGuide(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuGroup_QuestList_NPCLifeTrial.MenuGroup_QuestList_NPCLifeTrial_C.SetEmptyText + // void SetEmptyText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuGroup_QuestList_NPCLifeTrial.MenuGroup_QuestList_NPCLifeTrial_C.SetVisiblityArrow + // void SetVisiblityArrow(bool Visiblity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuGroup_QuestList_NPCLifeTrial.MenuGroup_QuestList_NPCLifeTrial_C.SetVisiblityItemList + // void SetVisiblityItemList(bool Visiblity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuGroup_QuestList_NPCLifeTrial.MenuGroup_QuestList_NPCLifeTrial_C.SetHeaderAchieveCount + // void SetHeaderAchieveCount(int32_t leftCount, int32_t rightCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuGroup_QuestList_NPCLifeTrial.MenuGroup_QuestList_NPCLifeTrial_C.SetHeaderTitle + // void SetHeaderTitle(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuGroup_QuestList_NPCLifeTrial.MenuGroup_QuestList_NPCLifeTrial_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuGroup_QuestList_NPCLifeTrial.MenuGroup_QuestList_NPCLifeTrial_C.OnSetupHeader + // void OnSetupHeader(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/List/MenuGroup_QuestList_NPCLifeTrial.MenuGroup_QuestList_NPCLifeTrial_C.ExecuteUbergraph_MenuGroup_QuestList_NPCLifeTrial + // void ExecuteUbergraph_MenuGroup_QuestList_NPCLifeTrial(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C -/// Size: 0x06DC (1756 bytes) (0x000688 - 0x0006DC) align 8 MaxSize: 0x06DC -class UMenuTop_TowerRankSelectWindow_C : public UTowerRankSelectWindowMenuTop +/// Class /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C +/// Size: 0x07FC (2044 bytes) (0x000770 - 0x0007FC) align 8 MaxSize: 0x07FC +class UMenuGroup_SkillBoard_SkillConfirmList_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0688 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0690 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0698 (0x0008) - class UMenuGroup_TowerRankSelect_List_C* MenuGroup_TowerRankSelect_List; // 0x06A0 (0x0008) - FName SE_ID_DECIDE; // 0x06A8 (0x0008) - FName SE_ID_ERROR; // 0x06B0 (0x0008) - FName SE_ID_BACK; // 0x06B8 (0x0008) - class UMenuLayer_TowerRankSelect_Bar_C* currentTowerLevel; // 0x06C0 (0x0008) - FName PRESET_SHOW_MENU_LAYER; // 0x06C8 (0x0008) - FName PRESET_HIDE_MENU_LAYER; // 0x06D0 (0x0008) - int32_t SelectRankIndex; // 0x06D8 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UCustomImage* Fade; // 0x0790 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0798 (0x0008) + class UCanvasPanel* Group_List; // 0x07A0 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A8 (0x0008) + class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x07B0 (0x0008) + class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07B8 (0x0008) + class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07C0 (0x0008) + class UMenuLayer_SkillBoard_SkillConfirmList_C* MenuLayer_SkillBoard_SkillConfirmList; // 0x07C8 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07D0 (0x0008) + SDK_UNDEFINED(16,951) /* FMulticastInlineDelegate */ __um(OnUpDelegate); // 0x07D8 (0x0010) + SDK_UNDEFINED(16,952) /* FMulticastInlineDelegate */ __um(OnDownDelegate); // 0x07E8 (0x0010) + int32_t DISPLAY_SCROLL_ITEM_MAX; // 0x07F8 (0x0004) /// Functions - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.InitPresetGroup - // void InitPresetGroup(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.DecideList - // void DecideList(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.UpdateList - // void UpdateList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.OnListEnterEvent - // void OnListEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.OnListSetupEvent - // void OnListSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.OnWindowBackEvent - // void OnWindowBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.OnListFocusTransitionEvent - // void OnListFocusTransitionEvent(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.OnMenuCloseEnd_BP - // void OnMenuCloseEnd_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.SetInitialFocusIndex_BP - // void SetInitialFocusIndex_BP(int32_t Index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.ExecuteUbergraph_MenuTop_TowerRankSelectWindow - // void ExecuteUbergraph_MenuTop_TowerRankSelectWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.IsDIsplayItemOver + // void IsDIsplayItemOver(bool& IsOver); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.UpdateArrowVisibility + // void UpdateArrowVisibility(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.IsBottom + // void IsBottom(bool& Bottom); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.IsTop + // void IsTop(bool& Top); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.OnUp + // void OnUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.OnDown + // void OnDown(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.ExecuteUbergraph_MenuGroup_SkillBoard_SkillConfirmList + // void ExecuteUbergraph_MenuGroup_SkillBoard_SkillConfirmList(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.OnDownDelegate__DelegateSignature + // void OnDownDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/SkillConfirmList/MenuGroup_SkillBoard_SkillConfirmList.MenuGroup_SkillBoard_SkillConfirmList_C.OnUpDelegate__DelegateSignature + // void OnUpDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C -/// Size: 0x06DC (1756 bytes) (0x000698 - 0x0006DC) align 8 MaxSize: 0x06DC -class UMenuTop_Sort_C : public USortWindowMenuTop +/// Class /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C +/// Size: 0x082C (2092 bytes) (0x000770 - 0x00082C) align 8 MaxSize: 0x082C +class UMenuGroup_Activity_Achievement_ItemList_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0698 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06A0 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06A8 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06B0 (0x0008) - class UMenuGroup_Sort_List_C* MenuGroup_Inventory_Sort_List; // 0x06B8 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x06C0 (0x0008) - ESortOrderType CurrentOrderType; // 0x06C8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x06C9 (0x0003) MISSED - FName SE_TAB; // 0x06CC (0x0008) - FName SE_WINDOW_GENERAL_CLOSE; // 0x06D4 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UCustomImage* Icon_Item; // 0x0790 (0x0008) + class UMenuLayer_Activity_Achievement_GuildQuest_C* MenuLayer_Activity_Achievement_GuildQuest; // 0x0798 (0x0008) + class UMenuLayer_Board_GuildQuest_Gauge_C* MenuLayer_Board_GuildQuest_Gauge; // 0x07A0 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A8 (0x0008) + class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07B0 (0x0008) + class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07B8 (0x0008) + class UWidgetSwitcher* Switcher_List; // 0x07C0 (0x0008) + class UCustomTextBlock* Text_None; // 0x07C8 (0x0008) + SDK_UNDEFINED(16,953) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07D0 (0x0010) + SDK_UNDEFINED(16,954) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07E0 (0x0010) + SDK_UNDEFINED(16,955) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07F0 (0x0010) + FName LABEL_NONE_TEXT_ID; // 0x0800 (0x0008) + SDK_UNDEFINED(16,956) /* FMulticastInlineDelegate */ __um(OnUpEvent); // 0x0808 (0x0010) + SDK_UNDEFINED(16,957) /* FMulticastInlineDelegate */ __um(OnDownEvent); // 0x0818 (0x0010) + int32_t MAX_DISPLAY_NUM; // 0x0828 (0x0004) /// Functions - // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.DecideList - // void DecideList(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.UpdateList - // void UpdateList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.OnListEnterEvent - // void OnListEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.OnListSetupEvent - // void OnListSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.T - // void T(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.OnWindowBackEvent - // void OnWindowBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.OnListFocusTransitionEvent - // void OnListFocusTransitionEvent(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.OnSetInitialFocusIndex_BP - // void OnSetInitialFocusIndex_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.ExecuteUbergraph_MenuTop_Sort - // void ExecuteUbergraph_MenuTop_Sort(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.Update Arrow + // void UpdateArrow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.IsTop + // void IsTop(bool& Top); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.IsBottom + // void IsBottom(bool& Bottom); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetSwitchRankMax + // void SetSwitchRankMax(bool RankMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.UpdateInfo + // void UpdateInfo(FString BulletinBoardName, int32_t CurrentLevel, int32_t NextUseEXP, int32_t TotalEXP, double Gauge, FName headerTextureID, bool isRankUp, FName IconTexture); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetHeaderText + // void SetHeaderText(int32_t tabIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetVisibilitySortFooter + // void SetVisibilitySortFooter(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetSwitchBase + // void SetSwitchBase(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetCount + // void SetCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetSortVisibility + // void SetSortVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetSortIconImage + // void SetSortIconImage(ESortOrderType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetSortName + // void SetSortName(ESortType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.SetTabLabel + // void SetTabLabel(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.EnterRLeft + // void EnterRLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.EnterRUp + // void EnterRUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.EnterSort + // void EnterSort(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnUp + // void OnUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnDown + // void OnDown(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.ExecuteUbergraph_MenuGroup_Activity_Achievement_ItemList + // void ExecuteUbergraph_MenuGroup_Activity_Achievement_ItemList(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnDownEvent__DelegateSignature + // void OnDownEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnUpEvent__DelegateSignature + // void OnUpEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnEnterSort__DelegateSignature + // void OnEnterSort__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnEnterRUp__DelegateSignature + // void OnEnterRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Achievement/MenuGroup_Activity_Achievement_ItemList.MenuGroup_Activity_Achievement_ItemList_C.OnEnterRLeft__DelegateSignature + // void OnEnterRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C -/// Size: 0x0A18 (2584 bytes) (0x000820 - 0x000A18) align 8 MaxSize: 0x0A18 -class UMenuTop_Window_SkillBoardWindow_BatchLearning_C : public USkillBoardBatchConfirmWindowMenu +/// Class /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C +/// Size: 0x0824 (2084 bytes) (0x0006E8 - 0x000824) align 8 MaxSize: 0x0824 +class UMenuTop_GuideMenu_C : public UGuideMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0820 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0828 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0830 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0838 (0x0008) - class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0840 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0848 (0x0008) - class UMenuGroup_SkillBoard_SkillConfirmList_C* MenuGroup_SkillBoard_SkillConfirmList; // 0x0850 (0x0008) - class UMenuGroup_Window_SkillBoardWindow_BatchLearning_C* MenuGroup_Window_SkillBoardWindow_BatchLearning; // 0x0858 (0x0008) - bool cancelButtonDecided; // 0x0860 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0861 (0x0007) MISSED - FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0868 (0x0180) - FName SE_MOVE_FOCUS; // 0x09E8 (0x0008) - FName SE_CANCEL; // 0x09F0 (0x0008) - FName SE_SCROLL; // 0x09F8 (0x0008) - FName MENU_PRESET_NAME_WINDOW; // 0x0A00 (0x0008) - FName MENU_PRESET_NAME_SKILL_LIST; // 0x0A08 (0x0008) - bool UPHold; // 0x0A10 (0x0001) - bool DownHold; // 0x0A11 (0x0001) - bool StickSetting; // 0x0A12 (0x0001) - unsigned char UnknownData01_6[0x1]; // 0x0A13 (0x0001) MISSED - int32_t prevFocusIndex; // 0x0A14 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x06E8 (0x0008) + class UWidgetAnimation* Pad_out; // 0x06F0 (0x0008) + class UWidgetAnimation* Pad_Short_in; // 0x06F8 (0x0008) + class UMenuGroup_Activity_Guide_Detail_C* MenuGroup_Activity_Guide_Detail; // 0x0700 (0x0008) + class UMenuGroup_Activity_Guide_ItemList_C* MenuGroup_Activity_Guide_ItemList; // 0x0708 (0x0008) + class UMenuGroup_Category_Tab_C* MenuGroup_Category_Tab; // 0x0710 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0718 (0x0008) + class UMenuGroup_Pad_BG_Header_C* MenuGroup_Pad_BG_Header; // 0x0720 (0x0008) + class UMenuGroup_Tab_Header_C* MenuGroup_Tab_Header; // 0x0728 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0730 (0x0008) + EOperationGuidePresetType operationGuidePresetType; // 0x0738 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0739 (0x0003) MISSED + FName PRESET_SE_ID_ENTER; // 0x073C (0x0008) + int32_t AnimationCount; // 0x0744 (0x0004) + bool IsStampAnimationEnd; // 0x0748 (0x0001) + bool IsReceiveReward; // 0x0749 (0x0001) + unsigned char UnknownData01_6[0x2]; // 0x074A (0x0002) MISSED + FName PRESET_SE_ID_ERROR; // 0x074C (0x0008) + FName PRESET_SE_ID_OPEN_DIALOG; // 0x0754 (0x0008) + EBulletinBoardQuestType BeforeAchievementCategoryType; // 0x075C (0x0001) + EActivityCategory BeforeTabCategory; // 0x075D (0x0001) + unsigned char UnknownData02_6[0x2]; // 0x075E (0x0002) MISSED + FName SE_SCROLL; // 0x0760 (0x0008) + bool UPHold; // 0x0768 (0x0001) + bool DownHold; // 0x0769 (0x0001) + bool StickSetting; // 0x076A (0x0001) + unsigned char UnknownData03_6[0x5]; // 0x076B (0x0005) MISSED + double LibraryInitScrollOffset; // 0x0770 (0x0008) + TArray LibraryLoopInfo; // 0x0778 (0x0010) + TArray AchievementLoopInfo; // 0x0788 (0x0010) + FName OPERATION_GUIDE_ID_ACTIVITY_GUIDE_EMPTY_LIST; // 0x0798 (0x0008) + FName OPERATION_GUIDE_ID_ACTIVITY_GUIDE_TIPS_LIST; // 0x07A0 (0x0008) + FName OPERATION_GUIDE_ID_ACTIVITY_GUIDE_HELP_LIST; // 0x07A8 (0x0008) + class UMaterialInstanceDynamic* MaterialInstanceDynamic; // 0x07B0 (0x0008) + FName PRESET_NAME_HELP; // 0x07B8 (0x0008) + FName PRESET_NAME_TIPS; // 0x07C0 (0x0008) + FHelpGuideInfo selectedHelpGuideInfo; // 0x07C8 (0x0058) + int32_t TIPS_CATEGORY_INDEX; // 0x0820 (0x0004) /// Functions - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.UpdateScrollController - // void UpdateScrollController(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.SetupList - // void SetupList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnDialogEvent - // void OnDialogEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnEnterDelegateEvent_Window - // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnBackDelegateEvent_Window - // void OnBackDelegateEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnDecideFocusDelegateEvent_Window - // void OnDecideFocusDelegateEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnMoveFocusDelegateEvent_Window - // void OnMoveFocusDelegateEvent_Window(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnSkillListOpenEvent - // void OnSkillListOpenEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnSkillListEvent - // void OnSkillListEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnSkillListScrollEvent - // void OnSkillListScrollEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnUpEvent - // void OnUpEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnDownEvent - // void OnDownEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnPostOpenEndDelegate - // void OnPostOpenEndDelegate(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnWindowOpenEvent - // void OnWindowOpenEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnSkillConfirmListSetupEvent - // void OnSkillConfirmListSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.RankupClickDelegate - // void RankupClickDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.RankupHoverStartedDelegate - // void RankupHoverStartedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.RankupHoverEndedDelegate - // void RankupHoverEndedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.InitScrollArrow - // void InitScrollArrow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnFinishedScroll - // void OnFinishedScroll(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnSetTitle_BP - // void OnSetTitle_BP(FText& _text, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnSetDetail_BP - // void OnSetDetail_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnSetTotalCost_BP - // void OnSetTotalCost_BP(int32_t _totalCost, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnSetSkillPoint_BP - // void OnSetSkillPoint_BP(int32_t _skillPoint, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.ExecuteUbergraph_MenuTop_Window_SkillBoardWindow_BatchLearning - // void ExecuteUbergraph_MenuTop_Window_SkillBoardWindow_BatchLearning(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.HideNewIcon + // void HideNewIcon(class UMenuLayer_Activity_Guide_ItemList_C* MenuLayer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.InitPresetGroup + // void InitPresetGroup(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.CreateTipsGuideList + // void CreateTipsGuideList(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.Get Selected Help Guide Info + // void GetSelectedHelpGuideInfo(FHelpGuideInfo& HelpGuideInfo); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.AllUpdateTabIcon + // void AllUpdateTabIcon(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.UpdateTabIcon + // void UpdateTabIcon(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.UpdateGuideList + // void UpdateGuideList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.Create Page Info + // void CreatePageInfo(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.Create Help Guide List + // void CreateHelpGuideList(int32_t Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.GetCurrentHelpId + // void GetCurrentHelpId(class UMenuGroup_Activity_Guide_ItemList_C* activityGuideItemList, FName& helpId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnSetupDelegateEvent_HelpGuide + // void OnSetupDelegateEvent_HelpGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnInitPage_HelpGuide + // void OnInitPage_HelpGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnEnterDelegateEvent_HelpGuide + // void OnEnterDelegateEvent_HelpGuide(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnBackListEvent + // void OnBackListEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnItemSelectionChangedEvent_ItemList + // void OnItemSelectionChangedEvent_ItemList(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnSetupOperationGuide + // void OnSetupOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnMoveFocusDelegateEvent_CategoryTab + // void OnMoveFocusDelegateEvent_CategoryTab(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnMoveFocusDelegateEvent_TabHeader + // void OnMoveFocusDelegateEvent_TabHeader(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.UpdateTexture_BP + // void UpdateTexture_BP(class UTexture2D* _pTexture); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnMoveFocusDelegateEvent_TabHeader_ByMouseCursor + // void OnMoveFocusDelegateEvent_TabHeader_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Guide/MenuTop_GuideMenu.MenuTop_GuideMenu_C.ExecuteUbergraph_MenuTop_GuideMenu + // void ExecuteUbergraph_MenuTop_GuideMenu(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow_FriendHelp.MenuTop_PlayerKnockOutWindow_FriendHelp_C -/// Size: 0x0678 (1656 bytes) (0x000650 - 0x000678) align 8 MaxSize: 0x0678 -class UMenuTop_PlayerKnockOutWindow_FriendHelp_C : public UPlayerKnockOutFriendHelpMenuTop +/// Class /Game/Program/Menu/Option/SlotRing/MenuGroup_Option_SlotRing_Stamp.MenuGroup_Option_SlotRing_Stamp_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_Option_SlotRing_Stamp_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0658 (0x0008) - class UMenuGroup_PlayerKnockOutWindow_FriendHelp_C* MenuGroup_PlayerKnockOutWindow_FriendHelp; // 0x0660 (0x0008) - class UMenuGroup_PlayerKnockOutWindow_Timer_New_C* MenuGroup_PlayerKnockOutWindow_Timer_New; // 0x0668 (0x0008) - FName OPERATION_GUIDE_ID; // 0x0670 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UMenuLayer_ListHeader_Base_C* MenuLayer_ListHeader_Base; // 0x0730 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0738 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow_FriendHelp.MenuTop_PlayerKnockOutWindow_FriendHelp_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow_FriendHelp.MenuTop_PlayerKnockOutWindow_FriendHelp_C.SetLimitTime_BP - // void SetLimitTime_BP(float _limitTime); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow_FriendHelp.MenuTop_PlayerKnockOutWindow_FriendHelp_C.SetLimitTimeVisibility_BP - // void SetLimitTimeVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow_FriendHelp.MenuTop_PlayerKnockOutWindow_FriendHelp_C.ExecuteUbergraph_MenuTop_PlayerKnockOutWindow_FriendHelp - // void ExecuteUbergraph_MenuTop_PlayerKnockOutWindow_FriendHelp(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Option/SlotRing/MenuGroup_Option_SlotRing_Stamp.MenuGroup_Option_SlotRing_Stamp_C.SetText + // void SetText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C -/// Size: 0x06C8 (1736 bytes) (0x000678 - 0x0006C8) align 8 MaxSize: 0x06C8 -class UMenuTop_Multi_Lobby_Mode_Select_C : public UMultiModeSelectMenuTop +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C +/// Size: 0x0838 (2104 bytes) (0x000770 - 0x000838) align 8 MaxSize: 0x0838 +class UMenuGroup_ItemSelect_List_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0678 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0680 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0688 (0x0008) - class UMenuGroup_Lobby_Mode_Select_C* MenuGroup_Lobby_Mode_Select; // 0x0690 (0x0008) - class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0698 (0x0008) - FName TEXT_ID_TITLE_HOST; // 0x06A0 (0x0008) - FName TEXT_ID_TITLE_GUEST; // 0x06A8 (0x0008) - FName ICON_ID_TITLE_HOST; // 0x06B0 (0x0008) - FName ICON_ID_TITLE_GUEST; // 0x06B8 (0x0008) - FName OPERATION_GUIDE_ID; // 0x06C0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out_; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0780 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0788 (0x0008) + class UCustomTileView* CustomTileView; // 0x0790 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0798 (0x0008) + class UCanvasPanel* Group_List; // 0x07A0 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A8 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07B0 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07B8 (0x0008) + TArray ScrollItemMenuLayerArray; // 0x07C0 (0x0010) + SDK_UNDEFINED(16,958) /* FMulticastInlineDelegate */ __um(OnSelectDecideDelegate); // 0x07D0 (0x0010) + SDK_UNDEFINED(16,959) /* FMulticastInlineDelegate */ __um(OnRTriggerDecideDelegate); // 0x07E0 (0x0010) + FName TEXT_ID_EMPTY; // 0x07F0 (0x0008) + SDK_UNDEFINED(16,960) /* FMulticastInlineDelegate */ __um(OnLTriggerDecideDelegate); // 0x07F8 (0x0010) + SDK_UNDEFINED(16,961) /* FMulticastInlineDelegate */ __um(OnStartDecideDelegate); // 0x0808 (0x0010) + SDK_UNDEFINED(16,962) /* FMulticastInlineDelegate */ __um(OnRLeftButtonDecidedDelegate); // 0x0818 (0x0010) + SDK_UNDEFINED(16,963) /* FMulticastInlineDelegate */ __um(OnPageChangeDelegate); // 0x0828 (0x0010) /// Functions - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnInit_ModeSelect - // void OnInit_ModeSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnBackDelegateEvent_OperationGroup - // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnInit_OperationGuide - // void OnInit_OperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnDecideFocusDelegateEvent_LobyModeSelect - // void OnDecideFocusDelegateEvent_LobyModeSelect(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnSetup_Title - // void OnSetup_Title(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnSetup_OperationGuide - // void OnSetup_OperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnSetup_ModeSelect - // void OnSetup_ModeSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnBackDelegateEvent_ModeSelect - // void OnBackDelegateEvent_ModeSelect(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.m - // void m(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.ExecuteUbergraph_MenuTop_Multi_Lobby_Mode_Select - // void ExecuteUbergraph_MenuTop_Multi_Lobby_Mode_Select(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.SetSortVisibility + // void SetSortVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.SetSortIconImage + // void SetSortIconImage(ESortOrderType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.Set Sort Name + // void SetSortName(ESortType sortType, FName sortId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.SetFilterVisibility + // void SetFilterVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.SetValidFilter + // void SetValidFilter(bool Valid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.SetItemNum + // void SetItemNum(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.SetLabelText + // void SetLabelText(FText TabName); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.SetEmpty + // void SetEmpty(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnSelectButtonDecided + // void OnSelectButtonDecided(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnRTriggerDecided + // void OnRTriggerDecided(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnStartButtonDecided + // void OnStartButtonDecided(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnRLeftButtonDecided + // void OnRLeftButtonDecided(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnPageChange + // void OnPageChange(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnLTriggerDecide + // void OnLTriggerDecide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.ExecuteUbergraph_MenuGroup_ItemSelect_List + // void ExecuteUbergraph_MenuGroup_ItemSelect_List(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnLTriggerDecideDelegate__DelegateSignature + // void OnLTriggerDecideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnPageChangeDelegate__DelegateSignature + // void OnPageChangeDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnRLeftButtonDecidedDelegate__DelegateSignature + // void OnRLeftButtonDecidedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnStartDecideDelegate__DelegateSignature + // void OnStartDecideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnRTriggerDecideDelegate__DelegateSignature + // void OnRTriggerDecideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/List/MenuGroup_ItemSelect_List.MenuGroup_ItemSelect_List_C.OnSelectDecideDelegate__DelegateSignature + // void OnSelectDecideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C -/// Size: 0x06DC (1756 bytes) (0x000690 - 0x0006DC) align 8 MaxSize: 0x06DC -class UMenuTop_Window_MultiReportWindow_C : public UReportWindowMenuTop +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuGroup_ItemSelect_MaterialSelect.MenuGroup_ItemSelect_MaterialSelect_C +/// Size: 0x07D0 (2000 bytes) (0x000770 - 0x0007D0) align 8 MaxSize: 0x07D0 +class UMenuGroup_ItemSelect_MaterialSelect_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0690 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0698 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06A0 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06A8 (0x0008) - class UMenuGroup_Window_MultiReportWindow_C* MenuGroup_Window_MultiReportWindow; // 0x06B0 (0x0008) - int32_t MoveFocusMtxValue; // 0x06B8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x06BC (0x0004) MISSED - class UMenuLayer_Window_MultiReportWindow_Item_C* tempCurrentFocusLayer; // 0x06C0 (0x0008) - class UMenuLayer_Window_MultiReportWindow_Item_C* tempCurrentCheckLayer; // 0x06C8 (0x0008) - int32_t tempCurrentCheckLayerIndex; // 0x06D0 (0x0004) - FName OPERATION_GUIDE_ID; // 0x06D4 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) + class UCanvasPanel* Group_List; // 0x0798 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) + class UMenuLayer_ItemSelect_MaterialSelect_Window_C* MenuLayer_ItemSelect_MaterialSelect_Window; // 0x07A8 (0x0008) + class UCanvasPanel* Root; // 0x07B0 (0x0008) + class UWidgetSwitcher* Switcher_List; // 0x07B8 (0x0008) + SDK_UNDEFINED(16,964) /* FMulticastInlineDelegate */ __um(OnYButtonDecidedDelegate); // 0x07C0 (0x0010) + + + /// Functions + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuGroup_ItemSelect_MaterialSelect.MenuGroup_ItemSelect_MaterialSelect_C.SetEmpty + // void SetEmpty(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuGroup_ItemSelect_MaterialSelect.MenuGroup_ItemSelect_MaterialSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuGroup_ItemSelect_MaterialSelect.MenuGroup_ItemSelect_MaterialSelect_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuGroup_ItemSelect_MaterialSelect.MenuGroup_ItemSelect_MaterialSelect_C.OnYButtonDecided + // void OnYButtonDecided(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuGroup_ItemSelect_MaterialSelect.MenuGroup_ItemSelect_MaterialSelect_C.ExecuteUbergraph_MenuGroup_ItemSelect_MaterialSelect + // void ExecuteUbergraph_MenuGroup_ItemSelect_MaterialSelect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MaterialSelect/MenuGroup_ItemSelect_MaterialSelect.MenuGroup_ItemSelect_MaterialSelect_C.OnYButtonDecidedDelegate__DelegateSignature + // void OnYButtonDecidedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C +/// Size: 0x0824 (2084 bytes) (0x000728 - 0x000824) align 8 MaxSize: 0x0824 +class UMenuGroup_Talk_Log_C : public UMenuGroup +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomScrollBox* CustomScrollBox; // 0x0740 (0x0008) + class UCanvasPanel* Empty; // 0x0748 (0x0008) + class UCanvasPanel* list; // 0x0750 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0758 (0x0008) + class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x0760 (0x0008) + class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x0768 (0x0008) + class UScrollBox* ScrollBox_Surplus_Layer; // 0x0770 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x0778 (0x0008) + SDK_UNDEFINED(16,965) /* FMulticastInlineDelegate */ __um(AnalogRStickEvent); // 0x0780 (0x0010) + SDK_UNDEFINED(16,966) /* FMulticastInlineDelegate */ __um(AnalogLStickEvent); // 0x0790 (0x0010) + SDK_UNDEFINED(16,967) /* FMulticastInlineDelegate */ __um(LDownButtonEvent); // 0x07A0 (0x0010) + FName TEXT_ID_EMPTY; // 0x07B0 (0x0008) + bool opened; // 0x07B8 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x07B9 (0x0007) MISSED + SDK_UNDEFINED(16,968) /* FMulticastInlineDelegate */ __um(LUpEvent); // 0x07C0 (0x0010) + SDK_UNDEFINED(16,969) /* FMulticastInlineDelegate */ __um(LDownEvent); // 0x07D0 (0x0010) + SDK_UNDEFINED(16,970) /* FMulticastInlineDelegate */ __um(LRightEvent); // 0x07E0 (0x0010) + SDK_UNDEFINED(16,971) /* FMulticastInlineDelegate */ __um(LLeftEvent); // 0x07F0 (0x0010) + class UMenuLayer_Talk_Log_List_C* TopLayer; // 0x0800 (0x0008) + class UMenuLayer_Talk_Log_List_C* BottomLayer; // 0x0808 (0x0008) + bool IsNotAdd; // 0x0810 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x0811 (0x0007) MISSED + class UMenuLayer_Talk_Log_List_C* ShortcutScrollLayer; // 0x0818 (0x0008) + int32_t ScrollAnimePlayChildrenNum; // 0x0820 (0x0004) /// Functions - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnSetupCursorPointer - // void OnSetupCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnUpFocus - // void OnUpFocus(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnSetupWindow - // void OnSetupWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnDownFocus - // void OnDownFocus(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnEnter - // void OnEnter(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnMoveFocus - // void OnMoveFocus(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnBack - // void OnBack(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.ExecuteUbergraph_MenuTop_Window_MultiReportWindow - // void ExecuteUbergraph_MenuTop_Window_MultiReportWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.StopAnimeScroll + // void StopAnimeScroll(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.SetupScrollData + // void SetupScrollData(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.ScrollBottom + // void ScrollBottom(bool& IsPlayAnime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.ScrollTop + // void ScrollTop(bool& IsPlayAnime); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.SetEmptyList + // void SetEmptyList(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.AddTalkLayer + // void AddTalkLayer(FTalkLogInfo Info); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.UpdateArrow + // void UpdateArrow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.ScrollEnd + // void ScrollEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.SetScrollOffset + // void SetScrollOffset(double scrollOffset); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnAnalogREvent + // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnAnalogLEvent + // void OnAnalogLEvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnLDownButtonDecide + // void OnLDownButtonDecide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnUpEvent + // void OnUpEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnDownEvent + // void OnDownEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnRightEvent + // void OnRightEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnLeftEvent + // void OnLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnPageScrolledDelegateEvent + // void OnPageScrolledDelegateEvent(float CurrentOffset); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.OnUserScrolledDelegateEvent + // void OnUserScrolledDelegateEvent(float CurrentOffset); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.ExecuteUbergraph_MenuGroup_Talk_Log + // void ExecuteUbergraph_MenuGroup_Talk_Log(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.LLeftEvent__DelegateSignature + // void LLeftEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.LRightEvent__DelegateSignature + // void LRightEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.LDownEvent__DelegateSignature + // void LDownEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.LUpEvent__DelegateSignature + // void LUpEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.LDownButtonEvent__DelegateSignature + // void LDownButtonEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.AnalogLStickEvent__DelegateSignature + // void AnalogLStickEvent__DelegateSignature(FVector2D Dir, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuGroup_Talk_Log.MenuGroup_Talk_Log_C.AnalogRStickEvent__DelegateSignature + // void AnalogRStickEvent__DelegateSignature(FVector2D Angle, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C -/// Size: 0x0710 (1808 bytes) (0x000698 - 0x000710) align 8 MaxSize: 0x0710 -class UMenuTop_Talk_Log_C : public UTalkLogMenuTop +/// Class /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C +/// Size: 0x0AB0 (2736 bytes) (0x000838 - 0x000AB0) align 8 MaxSize: 0x0AB0 +class UMenuTop_Option_C : public UOptionMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0698 (0x0008) - class UWidgetAnimation* Pad_Direct_out; // 0x06A0 (0x0008) - class UWidgetAnimation* Pad_Main_out; // 0x06A8 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x06B0 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x06B8 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06C0 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06C8 (0x0008) - class UMenuGroup_Talk_Log_C* MenuGroup_TextChat_Log; // 0x06D0 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x06D8 (0x0008) - FName TEXT_ID_SCREENTITLE; // 0x06E0 (0x0008) - FName ICON_ID_SCREENTITLE; // 0x06E8 (0x0008) - FName SE_TALK_LOG_PG_UP; // 0x06F0 (0x0008) - FName SE_TALK_LOG_PG_DOWN; // 0x06F8 (0x0008) - FName SE_BUFFERDEBUFFER_OPEN; // 0x0700 (0x0008) - FName SE_SELECT; // 0x0708 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0838 (0x0008) + class UWidgetAnimation* Pad_Instant_out; // 0x0840 (0x0008) + class UWidgetAnimation* Pad_Instant_in; // 0x0848 (0x0008) + class UWidgetAnimation* Pad_Direct_out; // 0x0850 (0x0008) + class UWidgetAnimation* Pad_Short_out; // 0x0858 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x0860 (0x0008) + class UWidgetAnimation* Pad_Short_in; // 0x0868 (0x0008) + class UMenuGroup_Capture_EquipCharacter_C* MenuGroup_Capture_EquipCharacter; // 0x0870 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0878 (0x0008) + class UMenuGroup_Option_Base_C* MenuGroup_Option_Base; // 0x0880 (0x0008) + class UMenuGroup_Option_Base_KeyConfig_C* MenuGroup_Option_Base_KeyConfig; // 0x0888 (0x0008) + class UMenuGroup_Option_SlotRing_List_Base_C* MenuGroup_Option_SlotRing_List_Base; // 0x0890 (0x0008) + class UMenuGroup_Option_SlotRing_List_Item_C* MenuGroup_Option_SlotRing_List_Item; // 0x0898 (0x0008) + class UMenuGroup_Option_SlotRing_List_Phrase_C* MenuGroup_Option_SlotRing_List_Phrase; // 0x08A0 (0x0008) + class UMenuGroup_Option_SlotRing_Stamp_C* MenuGroup_Option_SlotRing_Stamp; // 0x08A8 (0x0008) + class UMenuGroup_Option_Stamp_Image_C* MenuGroup_Option_Stamp; // 0x08B0 (0x0008) + class UMenuGroup_Pad_BG_Header_C* MenuGroup_Pad_BG_Header; // 0x08B8 (0x0008) + class UMenuGroup_RPG_ItemSlotRing_C* MenuGroup_RPG_ItemSlotRing; // 0x08C0 (0x0008) + class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x08C8 (0x0008) + class UMenuGroup_Tab_C* MenuGroup_Tab0; // 0x08D0 (0x0008) + class UMenuGroup_Tab_Header_C* MenuGroup_Tab_Header; // 0x08D8 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x08E0 (0x0008) + int32_t currentFocusIndex; // 0x08E8 (0x0004) + FName PRESET_SE_LIST_ITEM_SELECT; // 0x08EC (0x0008) + FName PRESET_SE_LIST_SELECT; // 0x08F4 (0x0008) + bool FocusMoveRight; // 0x08FC (0x0001) + bool YButtonDecided; // 0x08FD (0x0001) + bool ButtonDecided; // 0x08FE (0x0001) + bool StickActived; // 0x08FF (0x0001) + FName GROUP_PRESET_GAME_OPTION; // 0x0900 (0x0008) + FName GROUP_PRESET_COMMUNICATION_OPTION_RING_SLOT; // 0x0908 (0x0008) + FName GROUP_PRESET_COMMUNICATION_TILE_LIST_OPEN_STAMP; // 0x0910 (0x0008) + FName GROUP_PRESET_COMMUNICATION_TILE_LIST_OPEN_EMOTE; // 0x0918 (0x0008) + FName GROUP_PRESET_COMMUNICATION_PHRASE_LIST_OPEN; // 0x0920 (0x0008) + bool IsPlayEmote; // 0x0928 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0929 (0x0003) MISSED + FName CurrentMenuGroupPresetID; // 0x092C (0x0008) + int32_t SlotIndex; // 0x0934 (0x0004) + FName SE_ID_CANCEL; // 0x0938 (0x0008) + EPadMenuAnimationType AnimationType; // 0x0940 (0x0001) + bool SLOT_RING_INFOMATION; // 0x0941 (0x0001) + unsigned char UnknownData01_6[0x2]; // 0x0942 (0x0002) MISSED + FName SE_ID_chr100400; // 0x0944 (0x0008) + FSoundHandle VoiceSoundHandle; // 0x094C (0x0008) + FName GROUP_PRESET_GRAPHIC_DEFAULT; // 0x0954 (0x0008) + FName GROUP_PRESET_KEY_CONFIG_DEFAULT; // 0x095C (0x0008) + FName GROUP_PRESET_KEY_CONFIG_BIND; // 0x0964 (0x0008) + FName SE_SELECT; // 0x096C (0x0008) + FName SE_DECISION01; // 0x0974 (0x0008) + unsigned char UnknownData02_6[0x4]; // 0x097C (0x0004) MISSED + TMap ControllerDefaultInput; // 0x0980 (0x0050) + TMap ControllerBindInput; // 0x09D0 (0x0050) + FName OPERATION_GUIDE_ID_KEY_CONFIG_DEFAULT; // 0x0A20 (0x0008) + FName OPERATION_GUIDE_ID_KEY_CONFIG_ANY_KEY; // 0x0A28 (0x0008) + FName OPERATION_GUIDE_ID_KEY_CONFIG_CONTROLLER; // 0x0A30 (0x0008) + TMap TabDefaultInput; // 0x0A38 (0x0050) + int32_t beforeSelectIndex; // 0x0A88 (0x0004) + bool IsEnableOptionInput; // 0x0A8C (0x0001) + bool IsOpenedCameraTypeWindow; // 0x0A8D (0x0001) + unsigned char UnknownData03_6[0x2]; // 0x0A8E (0x0002) MISSED + FName OPERATION_GUIDE_ID_DEGAULT; // 0x0A90 (0x0008) + FName ControlTabFirstOpenAfterUpdateFlagID; // 0x0A98 (0x0008) + bool isPlayFocusOutAnimation; // 0x0AA0 (0x0001) + unsigned char UnknownData04_6[0x7]; // 0x0AA1 (0x0007) MISSED + double SCROLL_VALUE; // 0x0AA8 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnStickEvent - // void OnStickEvent(FVector2D Dir, double Rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnBackButtonDecide - // void OnBackButtonDecide(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnDownButtonEvent - // void OnDownButtonEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnUPButtonEvent - // void OnUPButtonEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnRightButtonEvent - // void OnRightButtonEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnLeftButtonEvent - // void OnLeftButtonEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnClickKeyConfigEvent - // void OnClickKeyConfigEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnSetupArrowClick - // void OnSetupArrowClick(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnHoverStartedEvent - // void OnHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnHoverEndedEvent - // void OnHoverEndedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.ExecuteUbergraph_MenuTop_Talk_Log - // void ExecuteUbergraph_MenuTop_Talk_Log(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.UpdateMessageText + // void UpdateMessageText(FOptionItemInfo FocusOptionInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.Get Current Message Text ID + // void GetCurrentMessageTextID(FOptionItemInfo optionInfo, FName& MessageTextID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.IsEnableOptionListItem + // void IsEnableOptionListItem(TArray& Info, int32_t currentIndex, bool& Enabled); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.Play Prev Layer Focus Out Animation + // void PlayPrevLayerFocusOutAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.SetupInputMap + // void SetupInputMap(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.EnableOptionInput + // void EnableOptionInput(bool Enable); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.UpdateTabNotification + // void UpdateTabNotification(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.GetMenuGroupOptionBaseEdit_BP + // class UOptionBaseMenuGroup* GetMenuGroupOptionBaseEdit_BP(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.GetKeyConfigOperationGuide + // void GetKeyConfigOperationGuide(FName& OperationGuide); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.GetMenuGroupOptionKeyConfigEdit_BP + // class UOptionKeyConfigMenuGroup* GetMenuGroupOptionKeyConfigEdit_BP(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.SetNoticeIcon + // void SetNoticeIcon(bool NoticeIconVisibility); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnDecideCloseMenu + // void OnDecideCloseMenu(EOptionConfirmWindowType OpenWindowType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.UpdateFreeFormChatList + // void UpdateFreeFormChatList(int32_t focusIndex, FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.Update Opearation Guide + // void UpdateOpearationGuide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.Update Ring Slot Title + // void UpdateRingSlotTitle(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.Change Group Preset + // void ChangeGroupPreset(FName SetGroupPresetID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.IsRegisterButtonEnabled + // void IsRegisterButtonEnabled(bool ItemInfoEnabled, bool& Enabled); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.IsUseButtonEnabled + // void IsUseButtonEnabled(bool ItemInfoEnabled, bool& Enabled); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.UpdateRPGIcon + // void UpdateRPGIcon(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.SetupItemList + // void SetupItemList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.ClickDelegate_OptionBase + // void ClickDelegate_OptionBase(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.HoverStarted_OptionBase + // void HoverStarted_OptionBase(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.HoverEnded_OptionBase + // void HoverEnded_OptionBase(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.InitScrollArrow_OptionBase + // void InitScrollArrow_OptionBase(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.ClickDelegate_KeyConfig + // void ClickDelegate_KeyConfig(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.HoverStarted_KeyConfig + // void HoverStarted_KeyConfig(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.HoverEnded_KeyConfig + // void HoverEnded_KeyConfig(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.InitScrollArrow_KeyConfig + // void InitScrollArrow_KeyConfig(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.SetKeyConfigSelectedIndex_BP + // void SetKeyConfigSelectedIndex_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupKeyConfigEvent + // void OnSetupKeyConfigEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupKeyconfig + // void OnSetupKeyconfig(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnEnterKeyconfig + // void OnEnterKeyconfig(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnBackKeyconfig + // void OnBackKeyconfig(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSelectLeftKeyConfig + // void OnSelectLeftKeyConfig(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSelectRightKeyConfig + // void OnSelectRightKeyConfig(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetSelectModeFlag + // void OnSetSelectModeFlag(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.UpdateLisyObjectItem + // void UpdateLisyObjectItem(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnMoveFocusKeyConfig + // void OnMoveFocusKeyConfig(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnItemSelectionChangedKeyconfig + // void OnItemSelectionChangedKeyconfig(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.m + // void m(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnUpdateDecideButtonChange_BP + // void OnUpdateDecideButtonChange_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnScrolledKeyConfigEvent + // void OnScrolledKeyConfigEvent(class UObject* _item, class UUserWidget* _widget); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnClickKeyConfigEvent + // void OnClickKeyConfigEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnDefaultGroupHoverStartedEvent_KeyConfig + // void OnDefaultGroupHoverStartedEvent_KeyConfig(class UMenuGroup*& Group, class UMenuLayer*& Layer, FGestureData& GestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnEnterOptionBase + // void OnEnterOptionBase(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnEnterCateoryButton_BP + // void OnEnterCateoryButton_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnGraphicTabSetup + // void OnGraphicTabSetup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnClosePopupMenu_BP + // void OnClosePopupMenu_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnItemSlotRingAnalogLDecidedEvent + // void OnItemSlotRingAnalogLDecidedEvent(double Angle, double Rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnTabMoveFocusEvent + // void OnTabMoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSelectButton + // void OnSelectButton(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetSelectedSlotEvent + // void OnSetSelectedSlotEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetEnterButtonEvent + // void OnSetEnterButtonEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnItemSlotRingEnterEvent + // void OnItemSlotRingEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupCommunicationTab + // void OnSetupCommunicationTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnEventBindRingSlotMenu + // void OnEventBindRingSlotMenu(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnBackTileList + // void OnBackTileList(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnBackPhraseList + // void OnBackPhraseList(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupRingSlot + // void OnSetupRingSlot(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupTileList + // void OnSetupTileList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupBindEvent + // void OnSetupBindEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupPhraseList + // void OnSetupPhraseList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnMoveFocusTabEvent + // void OnMoveFocusTabEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnPostOpenRingSlot + // void OnPostOpenRingSlot(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnEnterTileList + // void OnEnterTileList(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetCommunicationInfo_BP + // void OnSetCommunicationInfo_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnEnterEventBind + // void OnEnterEventBind(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnMoveFocusEventBind + // void OnMoveFocusEventBind(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnPreOpenTileList + // void OnPreOpenTileList(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetFreeFormChatInfo_BP + // void OnSetFreeFormChatInfo_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnItemSlotRingAnalogRDecidedEvent + // void OnItemSlotRingAnalogRDecidedEvent(double Angle, float Rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSlotRingAnalogStickEvent + // void OnSlotRingAnalogStickEvent(double Angle, double Rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnDownButtonSlotRing + // void OnDownButtonSlotRing(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnChangeGroupPreset + // void OnChangeGroupPreset(int32_t SelectButtonIndex, bool ButtonValid); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSelectionChanged + // void OnSelectionChanged(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnClickTab + // void OnClickTab(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnHoverEventSetup + // void OnHoverEventSetup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupMenuGroupPreset + // void OnSetupMenuGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnMoveFocusHeaderTab + // void OnMoveFocusHeaderTab(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnEventBindHeader + // void OnEventBindHeader(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnOpenEndRingSlot + // void OnOpenEndRingSlot(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnOpenOptionBase + // void OnOpenOptionBase(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnClickTabHeader + // void OnClickTabHeader(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnBackDelegateEvent_OperationGroup + // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnInitItemList_Event + // void OnInitItemList_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupDelegate_MenuListGroup + // void OnSetupDelegate_MenuListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnFocusLeftDelegate_MenuListGroup + // void OnFocusLeftDelegate_MenuListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnFocusRightDelegate_MenuListGroup + // void OnFocusRightDelegate_MenuListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetupOperationGuide + // void OnSetupOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnConfirmWindowCloseEnd_BP + // void OnConfirmWindowCloseEnd_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnItemSelectionChangedDelegate_MenuListGroup + // void OnItemSelectionChangedDelegate_MenuListGroup(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.Update_BP + // void Update_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnTileViewScrolled + // void OnTileViewScrolled(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnTileViewFinishedScrolling + // void OnTileViewFinishedScrolling(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnPlayListItemSelectedSE_BP + // void OnPlayListItemSelectedSE_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnKeyboardEvent + // void OnKeyboardEvent(FString InitText); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnKeyboardEventEnd + // void OnKeyboardEventEnd(FString InputString); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnStartButtonDecideEvent + // void OnStartButtonDecideEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnCloseSaveWindow_BP + // void OnCloseSaveWindow_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnInitResetDelegate + // void OnInitResetDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSettingReset + // void OnSettingReset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnResetOption_BP + // void OnResetOption_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnRLeftDelegate_MenuListGroup + // void OnRLeftDelegate_MenuListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSaveEvent + // void OnSaveEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSaveDelegateEvent_OperationGroup + // void OnSaveDelegateEvent_OperationGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnUpdateBaseOptionInfo + // void OnUpdateBaseOptionInfo(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnUpdateBaseOptionInfo_BP + // void OnUpdateBaseOptionInfo_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnOpenEndBaseList + // void OnOpenEndBaseList(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnBaseScrolledEvent + // void OnBaseScrolledEvent(class UObject* _item, class UUserWidget* _widget); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnResumeEnd + // void OnResumeEnd(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.DefaultGroupHoverStartedEvent + // void DefaultGroupHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnSetKeyBoardMouseGuideVisibility_BP + // void OnSetKeyBoardMouseGuideVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnHoverStarted_ChangeFocusLayer + // void OnHoverStarted_ChangeFocusLayer(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnClick_OnItemSlotRingEnterEvent + // void OnClick_OnItemSlotRingEnterEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.OnOpenFocusValueSettingWindow + // void OnOpenFocusValueSettingWindow(FOptionItemInfo OptionItemInfo); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Option/MenuTop_Option.MenuTop_Option_C.ExecuteUbergraph_MenuTop_Option + // void ExecuteUbergraph_MenuTop_Option(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C -/// Size: 0x0910 (2320 bytes) (0x000818 - 0x000910) align 8 MaxSize: 0x0910 -class UMenuTop_Filter_C : public UFilterWindowMenuTop +/// Class /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C +/// Size: 0x0820 (2080 bytes) (0x000770 - 0x000820) align 8 MaxSize: 0x0820 +class UMenuGroup_PossessionSelect_ItemList_Icon_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0818 (0x0008) - class UMenuGroup_Blur_C* MenuGroup_Blur; // 0x0820 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0828 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0830 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0838 (0x0008) - class UMenuGroup_Filter_C* MenuGroup_Inventory_Filter; // 0x0840 (0x0008) - class UMenuGroup_Filter_Tab_C* MenuGroup_Inventory_Filter_Tab; // 0x0848 (0x0008) - bool isInput; // 0x0850 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0851 (0x0003) MISSED - FName SE_NAME_SELECT; // 0x0854 (0x0008) - FName SE_WINDOW_GENERAL_CLOSE; // 0x085C (0x0008) - FName SE_DECIDE; // 0x0864 (0x0008) - FName OPERATION_GUIDE_ID; // 0x086C (0x0008) - FName SE_SELECT; // 0x0874 (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x087C (0x0004) MISSED - class UMenuLayer_Filter_C* tempMenuLayerFilter; // 0x0880 (0x0008) - int32_t prevFocusLayerIndex; // 0x0888 (0x0004) - unsigned char UnknownData02_6[0x4]; // 0x088C (0x0004) MISSED - FGestureData Gesture_Data; // 0x0890 (0x0080) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) + class UCanvasPanel* Group_List; // 0x0798 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A8 (0x0008) + class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07B0 (0x0008) + class UMenuLayer_PossessionSelect_ItemList_Need_C* MenuLayer_PossessionSelect_ItemList_Need; // 0x07B8 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07C0 (0x0008) + SDK_UNDEFINED(16,972) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07C8 (0x0010) + SDK_UNDEFINED(16,973) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07D8 (0x0010) + SDK_UNDEFINED(16,974) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07E8 (0x0010) + int32_t REPEAT_NUM; // 0x07F8 (0x0004) + bool namePlateUpdateRequested; // 0x07FC (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x07FD (0x0003) MISSED + FNamePlateDataInfo NamePlateDataInfo; // 0x0800 (0x0012) + unsigned char UnknownData01_6[0x6]; // 0x0812 (0x0006) MISSED + double NameWidth; // 0x0818 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.ResetFilterButtons - // void ResetFilterButtons(class UMenuLayer_Filter_C* Layer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.Update Focus Layer Corsor Positions - // void UpdateFocusLayerCorsorPositions(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.Set Item Check - // void SetItemCheck(int32_t Index, int32_t column, bool isCheck); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.SetupFilterItemList - // void SetupFilterItemList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnMoveFocusDelegateEvent_TabGroup - // void OnMoveFocusDelegateEvent_TabGroup(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.SetupItemList - // void SetupItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnInitTab - // void OnInitTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.InItemSelectionChanged_ItemListGroup - // void InItemSelectionChanged_ItemListGroup(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.CustomEvent - // void CustomEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnSetupDelegate_MenuListGroup - // void OnSetupDelegate_MenuListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.m - // void m(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnSetupParam_BP - // void OnSetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnWindowBackEvent - // void OnWindowBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnSetSearchNum_BP - // void OnSetSearchNum_BP(int32_t _searchNum); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnResetFilter_BP - // void OnResetFilter_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnUpdateCheck_BP - // void OnUpdateCheck_BP(int32_t Index, int32_t column, bool check); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnHoverStarted_ItemSelectionChange - // void OnHoverStarted_ItemSelectionChange(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnHoverStarted_ItemSelectionChange_Core - // void OnHoverStarted_ItemSelectionChange_Core(FName colId); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.ExecuteUbergraph_MenuTop_Filter - // void ExecuteUbergraph_MenuTop_Filter(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.UpdateNameWindow + // void UpdateNameWindow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.SetNeedSparkleVisibility + // void SetNeedSparkleVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.EnableDiscount + // void EnableDiscount(bool Enabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.EnableEmptyList + // void EnableEmptyList(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.OpenNameWindow + // void OpenNameWindow(FString Name, bool phasePurposeMarkShowned); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.SetNeedSparkle + // void SetNeedSparkle(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.SetCount + // void SetCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.SetSortVisibility + // void SetSortVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.SetSortIconImage + // void SetSortIconImage(ESortOrderType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.SetSortName + // void SetSortName(ESortType sortType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.SetTabLabel + // void SetTabLabel(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.EnterRLeft + // void EnterRLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.EnterRUp + // void EnterRUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.EnterSort + // void EnterSort(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.ExecuteUbergraph_MenuGroup_PossessionSelect_ItemList_Icon + // void ExecuteUbergraph_MenuGroup_PossessionSelect_ItemList_Icon(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.OnEnterSort__DelegateSignature + // void OnEnterSort__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.OnEnterRUp__DelegateSignature + // void OnEnterRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/List/MenuGroup_PossessionSelect_ItemList_Icon.MenuGroup_PossessionSelect_ItemList_Icon_C.OnEnterRLeft__DelegateSignature + // void OnEnterRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C -/// Size: 0x06D0 (1744 bytes) (0x0006A8 - 0x0006D0) align 8 MaxSize: 0x06D0 -class UMenuTop_Window_Single_Filter_C : public USingleFilterWindowMenuTop +/// Class /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C +/// Size: 0x0850 (2128 bytes) (0x000770 - 0x000850) align 8 MaxSize: 0x0850 +class UMenuGroup_Craft_List_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06A8 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06B0 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06B8 (0x0008) - class UMenuGroup_Window_Single_Filter_C* MenuGroup_Window_Single_Filter; // 0x06C0 (0x0008) - FName OPERATION_GUIDE_ID; // 0x06C8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) + class UCanvasPanel* Group_List; // 0x0798 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A8 (0x0008) + class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07B0 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07B8 (0x0008) + SDK_UNDEFINED(16,975) /* FMulticastInlineDelegate */ __um(OnLDownDelegate); // 0x07C0 (0x0010) + SDK_UNDEFINED(16,976) /* FMulticastInlineDelegate */ __um(OnLUpDelegate); // 0x07D0 (0x0010) + int32_t REPEAT_NUM; // 0x07E0 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x07E4 (0x0004) MISSED + SDK_UNDEFINED(16,977) /* FMulticastInlineDelegate */ __um(OnRUpDelegate); // 0x07E8 (0x0010) + SDK_UNDEFINED(16,978) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07F8 (0x0010) + SDK_UNDEFINED(16,979) /* FMulticastInlineDelegate */ __um(OnEnterFilter); // 0x0808 (0x0010) + SDK_UNDEFINED(16,980) /* FMulticastInlineDelegate */ __um(OnRLeftDelegate); // 0x0818 (0x0010) + bool namePlateUpdateRequested; // 0x0828 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x0829 (0x0007) MISSED + FNamePlateDataInfo NamePlateDataInfo; // 0x0830 (0x0012) + unsigned char UnknownData02_6[0x6]; // 0x0842 (0x0006) MISSED + double NameWidth; // 0x0848 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.Set Item Check - // void SetItemCheck(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.SetupFilterItemList - // void SetupFilterItemList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.SetupItemList - // void SetupItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.m - // void m(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.OnSetupParam_BP - // void OnSetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.InItemSelectionChanged_ItemListGroup - // void InItemSelectionChanged_ItemListGroup(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.OnWindowBackEvent - // void OnWindowBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.OnUpdateCheckMarkData_BP - // void OnUpdateCheckMarkData_BP(int32_t Index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.OnUpdateDisplayedItemLayer_BP - // void OnUpdateDisplayedItemLayer_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.SetTitleText_BP - // void SetTitleText_BP(FName textId); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.ExecuteUbergraph_MenuTop_Window_Single_Filter - // void ExecuteUbergraph_MenuTop_Window_Single_Filter(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.SetValidFilterButton + // void SetValidFilterButton(bool Valid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.Set Sort Type + // void SetSortType(ESortType sortType, FName sortId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.SetVisibilityFilter + // void SetVisibilityFilter(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.SetSortVisibility + // void SetSortVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.EnableEmptyList + // void EnableEmptyList(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.SetCount + // void SetCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.SetTabLabel + // void SetTabLabel(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.Set Sort Image + // void SetSortImage(ESortOrderType orderType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.UpdateNameWindow + // void UpdateNameWindow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.OpenNameWindow + // void OpenNameWindow(FString Name, EItemQualityType itemQuality, bool phasePurposeMarkShowned); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.SetEmptyTextVisibility + // void SetEmptyTextVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.AddScrollOffset + // void AddScrollOffset(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.LDownDelegate + // void LDownDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.LUpDelegate + // void LUpDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.RUpDelegate + // void RUpDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.EnterSort + // void EnterSort(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.EnterFilter + // void EnterFilter(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.RLeftDelegate + // void RLeftDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.ExecuteUbergraph_MenuGroup_Craft_List + // void ExecuteUbergraph_MenuGroup_Craft_List(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.OnRLeftDelegate__DelegateSignature + // void OnRLeftDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.OnEnterFilter__DelegateSignature + // void OnEnterFilter__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.OnEnterSort__DelegateSignature + // void OnEnterSort__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.OnRUpDelegate__DelegateSignature + // void OnRUpDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.OnLUpDelegate__DelegateSignature + // void OnLUpDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/List/MenuGroup_Craft_List.MenuGroup_Craft_List_C.OnLDownDelegate__DelegateSignature + // void OnLDownDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C -/// Size: 0x06B0 (1712 bytes) (0x000678 - 0x0006B0) align 8 MaxSize: 0x06B0 -class UMenuTop_Multi_Lobby_Search_Select_C : public UMultiSearchSelectMenuTop +/// Class /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C +/// Size: 0x0828 (2088 bytes) (0x000770 - 0x000828) align 8 MaxSize: 0x0828 +class UMenuGroup_Activity_Library_ItemList_Icon_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0678 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0680 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0688 (0x0008) - class UMenuGroup_Lobby_Search_Select_C* MenuGroup_Lobby_Search_Select; // 0x0690 (0x0008) - class UMenuGroup_Multi_Lobby_CrossPlay_C* MenuGroup_Multi_Lobby_CrossPlay; // 0x0698 (0x0008) - class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x06A0 (0x0008) - FName OPERATION_GUIDE_ID; // 0x06A8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_Activity_Library_ItemList_Icon_C* MenuLayer_Activity_Library_ItemList_Icon; // 0x0790 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0798 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A0 (0x0008) + class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07A8 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07B0 (0x0008) + SDK_UNDEFINED(16,981) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07B8 (0x0010) + SDK_UNDEFINED(16,982) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07C8 (0x0010) + SDK_UNDEFINED(16,983) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07D8 (0x0010) + FName TAB_TEXT_ID_MONSTER; // 0x07E8 (0x0008) + FName TAB_TEXT_ID_COLLECTION; // 0x07F0 (0x0008) + FName TAB_TEXT_ID_CHARACTER_POSSETION; // 0x07F8 (0x0008) + bool namePlateUpdateRequested; // 0x0800 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0801 (0x0003) MISSED + int32_t REPEAT_NUM; // 0x0804 (0x0004) + FNamePlateDataInfo NamePlateDataInfo; // 0x0808 (0x0012) + unsigned char UnknownData01_6[0x6]; // 0x081A (0x0006) MISSED + FName TAB_TEXT_ID_ITEM; // 0x0820 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.On Setup Cross Play - // void OnSetupCrossPlay(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnBackDelegateEvent_OperationGroup - // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnInit_OperationGuide - // void OnInit_OperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnInit_SearchSelect - // void OnInit_SearchSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnDecideFocusDelegateEvent_LobyModeSelect - // void OnDecideFocusDelegateEvent_LobyModeSelect(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnSetup_Title - // void OnSetup_Title(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnSetup_OperationGuide - // void OnSetup_OperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnBackDelegateEvent_ModeSelect - // void OnBackDelegateEvent_ModeSelect(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnSetup_SearchSelect - // void OnSetup_SearchSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.m - // void m(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.ExecuteUbergraph_MenuTop_Multi_Lobby_Search_Select - // void ExecuteUbergraph_MenuTop_Multi_Lobby_Search_Select(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.UpdateNameWindow + // void UpdateNameWindow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.GetScrollOffset + // void GetScrollOffset(double& scrollOffset); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.Set Scroll Offset + // void SetScrollOffset(double scrollOffset); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.SetProgressText + // void SetProgressText(int32_t Progress, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.SetVisibilityPlate + // void SetVisibilityPlate(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.SetPlateName + // void SetPlateName(FString nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.Set Header Text + // void SetHeaderText(int32_t tabIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.SetCount + // void SetCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.SetSortVisibility + // void SetSortVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.SetSortIconImage + // void SetSortIconImage(ESortOrderType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.SetSortName + // void SetSortName(ESortType sortType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.SetTabLabel + // void SetTabLabel(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.EnterRLeft + // void EnterRLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.EnterRUp + // void EnterRUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.EnterSort + // void EnterSort(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.ExecuteUbergraph_MenuGroup_Activity_Library_ItemList_Icon + // void ExecuteUbergraph_MenuGroup_Activity_Library_ItemList_Icon(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.OnEnterSort__DelegateSignature + // void OnEnterSort__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.OnEnterRUp__DelegateSignature + // void OnEnterRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_ItemList_Icon.MenuGroup_Activity_Library_ItemList_Icon_C.OnEnterRLeft__DelegateSignature + // void OnEnterRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C -/// Size: 0x09F9 (2553 bytes) (0x000718 - 0x0009F9) align 8 MaxSize: 0x09F9 -class UMenuTop_Main_C : public UMainMenuTop +/// Class /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C +/// Size: 0x0848 (2120 bytes) (0x000770 - 0x000848) align 8 MaxSize: 0x0848 +class UMenuGroup_Activity_Library_OtherList_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0718 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0720 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0728 (0x0008) - class UMenuGroup_Main_Base_C* MenuGroup_Main_Base; // 0x0730 (0x0008) - class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0738 (0x0008) - class UMenuGroup_Multi_Game_Main_PlayerName_C* MenuGroup_Multi_Game_Main_PlayerName; // 0x0740 (0x0008) - class UCanvasPanel* Root; // 0x0748 (0x0008) - FWindowMenuRegistInfo WindowMenuRegistInfo; // 0x0750 (0x0178) - int32_t tutorialStep; // 0x08C8 (0x0004) - bool IsPlayTutorial; // 0x08CC (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x08CD (0x0003) MISSED - FName SE_CANCEL; // 0x08D0 (0x0008) - FMainMenuIconInfo selectedIconInfo; // 0x08D8 (0x0060) - int32_t openAnimPageNo; // 0x0938 (0x0004) - int32_t openAnimState; // 0x093C (0x0004) - FName SE_TAB; // 0x0940 (0x0008) - FName SE_DECIDE; // 0x0948 (0x0008) - FName SE_MAINMENU_SWAP_ICON; // 0x0950 (0x0008) - FName SE_NO_SELECT; // 0x0958 (0x0008) - double soundVolumeAlpha; // 0x0960 (0x0008) - FName ANNOTATION_TEXT_ID; // 0x0968 (0x0008) - TArray SoundCategoryList; // 0x0970 (0x0010) - bool IsSaveOpen; // 0x0980 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0981 (0x0003) MISSED - FName OPERATION_GUIDE_ID_NONE; // 0x0984 (0x0008) - FName OPERATION_GUIDE_ID; // 0x098C (0x0008) - FName OPERATION_GUIDE_ID_DECLDE_ONLY; // 0x0994 (0x0008) - FName OPERATION_GUIDE_ID_SAVE_DISABLE; // 0x099C (0x0008) - FHandle currentOpenWindowHandle; // 0x09A4 (0x0004) - int32_t MovingIndex; // 0x09A8 (0x0004) - int32_t AfterMoveMenuIndex; // 0x09AC (0x0004) - FName OPERATION_GUIDE_ID_DEFAULT_MULTI; // 0x09B0 (0x0008) - FName OPERATION_GUIDE_ID_SAVE_DISABLE_MULTI; // 0x09B8 (0x0008) - FName OPERATION_GUIDE_ID_SAVE_DISABLE_MULTI_HOST; // 0x09C0 (0x0008) - FName OPERATIONGUIDE_ID_XBOX_MULTI; // 0x09C8 (0x0008) - FName OPERATION_GUIDE_ID_XBOX_MULTI_HOST; // 0x09D0 (0x0008) - FName SE_SELECT; // 0x09D8 (0x0008) - int32_t playerFocusIndex; // 0x09E0 (0x0004) - bool IsEnterDecide; // 0x09E4 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x09E5 (0x0003) MISSED - double EnterAnimationWaitingTime; // 0x09E8 (0x0008) - double EnterWaitTime; // 0x09F0 (0x0008) - bool NewVar; // 0x09F8 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) + class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07A0 (0x0008) + class UWidgetSwitcher* Switcher_List; // 0x07A8 (0x0008) + SDK_UNDEFINED(16,984) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07B0 (0x0010) + SDK_UNDEFINED(16,985) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07C0 (0x0010) + SDK_UNDEFINED(16,986) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07D0 (0x0010) + FName TAB_TEXT_ID_MONSTER; // 0x07E0 (0x0008) + FName TAB_TEXT_ID_COLLECTION; // 0x07E8 (0x0008) + FName TAB_TEXT_ID_CHARACTER_POSSETION; // 0x07F0 (0x0008) + bool namePlateUpdateRequested; // 0x07F8 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x07F9 (0x0007) MISSED + FNamePlateDataInfo NamePlateDataInfo; // 0x0800 (0x0012) + unsigned char UnknownData01_6[0x6]; // 0x0812 (0x0006) MISSED + int32_t REPEAT_NUM; // 0x0818 (0x0004) + FName TAB_TEXT_ID_ITEM; // 0x081C (0x0008) + unsigned char UnknownData02_6[0x4]; // 0x0824 (0x0004) MISSED + TArray m_generetedWidgetListByScrolled; // 0x0828 (0x0010) + bool m_isScrolling; // 0x0838 (0x0001) + unsigned char UnknownData03_6[0x7]; // 0x0839 (0x0007) MISSED + double NameWidth; // 0x0840 (0x0008) /// Functions - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.IsEnableTitleReturnMenu - // void IsEnableTitleReturnMenu(bool& IsEnable); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.SetPlayerSelectMode - // void SetPlayerSelectMode(EPlayerSelectType PlayerSelectType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.ResetEnterDecide - // void ResetEnterDecide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.IsEmptyMenu - // void IsEmptyMenu(FName MenuID, bool& Empty); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.Set Swap Icon Base Visibility - // void SetSwapIconBaseVisibility(bool Visibility); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.GetDefaultOperationID - // void GetDefaultOperationID(FName& DefaultOperationID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.Set Add Menu Notification Flag - // void SetAddMenuNotificationFlag(FMainMenuIconInfo SetIconInfo, bool Flag); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.UpdateNotificationIcon - // void UpdateNotificationIcon(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.GetPlayEnterSEID - // void GetPlayEnterSEID(FName& PlaySeId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.IsEmptyMenuID - // void IsEmptyMenuID(bool& IsEmptyMenuID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.CanPlayInstaleAnimation - // void CanPlayInstaleAnimation(int32_t pageNo, bool& IsPlayInstaleAnimation); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.GetSelectedID - // void GetSelectedID(FName& ID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.GetSelectedIconId - // void GetSelectedIconId(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.GetSelectedIconInfo - // void GetSelectedIconInfo(FMainMenuIconInfo& openMenuId); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.SelectButton - // void SelectButton(int32_t focusIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OpenSubMenu - // void OpenSubMenu(FName MenuID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.SetMultiPlayerInfo_BP - // void SetMultiPlayerInfo_BP(int32_t _clientIndex, FMultiMainMenuPlayerInfo _playerInfo, bool _isHost); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.RemoveMultiPlayerInfo_BP - // void RemoveMultiPlayerInfo_BP(int32_t _index); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnSetPlayerInfoVisibility_BP - // void OnSetPlayerInfoVisibility_BP(int32_t _index, bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnKickErrorWindowMenuCloseEndDelegate_BP - // void OnKickErrorWindowMenuCloseEndDelegate_BP(FHandle& _handle); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnSetupMenuMove - // void OnSetupMenuMove(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnEnterMenuMove - // void OnEnterMenuMove(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnBackMenuMove - // void OnBackMenuMove(bool Cancel); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnMoveFocusMenuMove - // void OnMoveFocusMenuMove(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnRLeftButtonDecide - // void OnRLeftButtonDecide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnAnimationFinishedFloat0 - // void OnAnimationFinishedFloat0(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnInitIconCollisionEvent - // void OnInitIconCollisionEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnHoverStartedDelegateEvent - // void OnHoverStartedDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.MenuBaseOnClickEvent - // void MenuBaseOnClickEvent(class UMenuLayer* touchLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.MenuBaseOnHoverStartedEvent - // void MenuBaseOnHoverStartedEvent(class UMenuGroup* Group, class UMenuLayer* Layer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnPlayerSelectMovefocus - // void OnPlayerSelectMovefocus(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.MenuNameOnHoverStartedEvent - // void MenuNameOnHoverStartedEvent(class UMenuGroup* Group, class UMenuLayer* Layer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnHoberStartedDelegateEvent_PlayerName - // void OnHoberStartedDelegateEvent_PlayerName(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnClickDelegateEvent_PlayerName - // void OnClickDelegateEvent_PlayerName(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnBackDelegateEvent_OperationGroup - // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnSelectButton - // void OnSelectButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnXButton - // void OnXButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnInitSetupDelegateEvent_SubMenuTop - // void OnInitSetupDelegateEvent_SubMenuTop(class UMenuObject* _obj); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnSubMenuOpenEvent - // void OnSubMenuOpenEvent(class UMenuObject* MenuObject); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnCloseDelegateEvent_SubMenuTop - // void OnCloseDelegateEvent_SubMenuTop(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnCloseEndDelegateEvent_SubMenuTop - // void OnCloseEndDelegateEvent_SubMenuTop(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnPageEventBind - // void OnPageEventBind(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnChangeLeft_MainBase - // void OnChangeLeft_MainBase(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnChangeRight_MainBase - // void OnChangeRight_MainBase(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnPageFocusMove - // void OnPageFocusMove(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnMoveFocusDelegateEvent_Base - // void OnMoveFocusDelegateEvent_Base(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnLTriggerDecideEvent - // void OnLTriggerDecideEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.m - // void m(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnDecideXButton - // void OnDecideXButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnInit_Tutorial - // void OnInit_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnOpenEnd_Tutorial - // void OnOpenEnd_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnEnter_Tutorial - // void OnEnter_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnSetup_Tutorial - // void OnSetup_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnInitMainBase - // void OnInitMainBase(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnSetupPlayerInfo - // void OnSetupPlayerInfo(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnPlayerSelectedBack - // void OnPlayerSelectedBack(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnPlayerSelectEnter - // void OnPlayerSelectEnter(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.SetupParam_BP - // void SetupParam_BP(TArray& _iconInfoArray); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnEnterDelegateEvent_BaseGroup - // void OnEnterDelegateEvent_BaseGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnWindowCloseEnd - // void OnWindowCloseEnd(FHandle& Handle); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnPadWipeEvent_BP - // void OnPadWipeEvent_BP(EPadWipeMenuEventType _eventType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnSetupGamersTab - // void OnSetupGamersTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnIconInstaleAnimationSetup - // void OnIconInstaleAnimationSetup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnPlayInstaleAnimation - // void OnPlayInstaleAnimation(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnMyHomeWindowCloseEnd - // void OnMyHomeWindowCloseEnd(FHandle Handle); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnPrevPageChange_BP - // void OnPrevPageChange_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnNextPageChange_BP - // void OnNextPageChange_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnOpenShortCutSave - // void OnOpenShortCutSave(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.FadeCategoryVolume - // void FadeCategoryVolume(bool IsFadeOut); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnCloseEndTitleBackWindow - // void OnCloseEndTitleBackWindow(FHandle& Handle); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnOpenTitleBackWindow - // void OnOpenTitleBackWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnHugeMapWindowCloseEnd - // void OnHugeMapWindowCloseEnd(FHandle Handle); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnEndMultiWindowCloseEnd - // void OnEndMultiWindowCloseEnd(FHandle Handle); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnEndPlantDungeonRetireWindowCloseEnd - // void OnEndPlantDungeonRetireWindowCloseEnd(FHandle Handle); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnBackEndCloseOtherWindow - // void OnBackEndCloseOtherWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnOpenResetMenuWindow - // void OnOpenResetMenuWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnEndMenuResetWindowCloseEnd - // void OnEndMenuResetWindowCloseEnd(FHandle newParam); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnResetMenu_BP - // void OnResetMenu_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnEndReturnBaseWindowCloseEnd - // void OnEndReturnBaseWindowCloseEnd(FHandle Handle); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnSetupPresetGroup - // void OnSetupPresetGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnUpdate_BP - // void OnUpdate_BP(float _deltaTime); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnWaitEndEnterAnimation - // void OnWaitEndEnterAnimation(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnGateDisableWindowCloseEnd - // void OnGateDisableWindowCloseEnd(FHandle Handle); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnEndRoguelikeRetireCloseEnd - // void OnEndRoguelikeRetireCloseEnd(FHandle Handle); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.ExecuteUbergraph_MenuTop_Main - // void ExecuteUbergraph_MenuTop_Main(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.UpdateNameWindow + // void UpdateNameWindow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.GetScrollOffset + // void GetScrollOffset(double& scrollOffset); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.Set Scroll Offset + // void SetScrollOffset(double scrollOffset); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.SetProgressText + // void SetProgressText(int32_t Progress, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.SetVisibilityPlate + // void SetVisibilityPlate(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.SetPlateName + // void SetPlateName(FString nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.Set Header Text + // void SetHeaderText(FName HeaderTextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.SetCount + // void SetCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.SetSortVisibility + // void SetSortVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.SetSortIconImage + // void SetSortIconImage(ESortOrderType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.SetSortName + // void SetSortName(ESortType sortType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.SetTabLabel + // void SetTabLabel(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.EnterRLeft + // void EnterRLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.EnterRUp + // void EnterRUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.EnterSort + // void EnterSort(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.OnTileViewFinishedScrollingEvent + // void OnTileViewFinishedScrollingEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.OnGenerateEntryWidgetDelegateEvent + // void OnGenerateEntryWidgetDelegateEvent(class UObject* _item, class UUserWidget* _widget); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.OnTileViewScrolledEvent + // void OnTileViewScrolledEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.ExecuteUbergraph_MenuGroup_Activity_Library_OtherList + // void ExecuteUbergraph_MenuGroup_Activity_Library_OtherList(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.OnEnterSort__DelegateSignature + // void OnEnterSort__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.OnEnterRUp__DelegateSignature + // void OnEnterRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_OtherList.MenuGroup_Activity_Library_OtherList_C.OnEnterRLeft__DelegateSignature + // void OnEnterRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C -/// Size: 0x0928 (2344 bytes) (0x000668 - 0x000928) align 16 MaxSize: 0x0928 -class UMenuTop_Activity_Guide_ItemList_Window_C : public ULibraryDetailWindowMenuTop +/// Class /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C +/// Size: 0x0828 (2088 bytes) (0x000770 - 0x000828) align 8 MaxSize: 0x0828 +class UMenuGroup_Activity_Library_CharacterList_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) - class UMenuGroup_Activity_Guide_ItemList_Window_C* MenuGroup_Activity_Guide_ItemList_Window; // 0x0670 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0678 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0680 (0x0008) - FName Text_ID_CATEGORY_LIFE; // 0x0688 (0x0008) - FName Text_ID_CATEGORY_WAY_ETC; // 0x0690 (0x0008) - FName SE_ID_PAGE_CHANGE; // 0x0698 (0x0008) - FVector2D RStickDir; // 0x06A0 (0x0010) - double RStickRate; // 0x06B0 (0x0008) - SDK_UNDEFINED(16,1001) /* FMulticastInlineDelegate */ __um(ChangePageDelegate); // 0x06B8 (0x0010) - unsigned char UnknownData00_6[0x8]; // 0x06C8 (0x0008) MISSED - FTransform CameraDefaultPosition; // 0x06D0 (0x0060) - FTransform LightDefaultPosition; // 0x0730 (0x0060) - FTransform CameraOffsetPosition; // 0x0790 (0x0060) - FTransform LightOffsetPosition; // 0x07F0 (0x0060) - int32_t PageIndex; // 0x0850 (0x0004) - unsigned char UnknownData01_6[0x4]; // 0x0854 (0x0004) MISSED - FRotator CameraDefaultRotator; // 0x0858 (0x0018) - FRotator CameraOffsetRotator; // 0x0870 (0x0018) - unsigned char UnknownData02_6[0x8]; // 0x0888 (0x0008) MISSED - FTransform ActorDefaultTransform; // 0x0890 (0x0060) - FVector Scale; // 0x08F0 (0x0018) - FName OPERATION_GUIDE_ID_PICTURE_BOOK; // 0x0908 (0x0008) - FName OPERATION_GUIDE_ID_NONE; // 0x0910 (0x0008) - FName OPERATION_GUIDE_ID_ACHIEVEMENT_NOT_RECEIVE; // 0x0918 (0x0008) - FName OPERATION_GUIDE_ID_PICTURE_BOOK_OPEN_WINDOW; // 0x0920 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) + class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07A0 (0x0008) + class UWidgetSwitcher* Switcher_List; // 0x07A8 (0x0008) + SDK_UNDEFINED(16,987) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07B0 (0x0010) + SDK_UNDEFINED(16,988) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07C0 (0x0010) + SDK_UNDEFINED(16,989) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07D0 (0x0010) + FName TAB_TEXT_ID_MONSTER; // 0x07E0 (0x0008) + FName TAB_TEXT_ID_COLLECTION; // 0x07E8 (0x0008) + FName TAB_TEXT_ID_CHARACTER_POSSETION; // 0x07F0 (0x0008) + int32_t REPEAT_NUM; // 0x07F8 (0x0004) + FName TAB_TEXT_ID_ITEM; // 0x07FC (0x0008) + bool namePlateUpdateRequested; // 0x0804 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0805 (0x0003) MISSED + FNamePlateDataInfo NamePlateDataInfo; // 0x0808 (0x0012) + unsigned char UnknownData01_6[0x6]; // 0x081A (0x0006) MISSED + double NameWidth; // 0x0820 (0x0008) /// Functions - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.FixModelTransform - // void FixModelTransform(double XAxis, double YAxis); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.SetCameraTransform - // void SetCameraTransform(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.LookModel - // void LookModel(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.SetCameraOffsetTransform - // void SetCameraOffsetTransform(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.IsValidCameraAndLight - // void IsValidCameraAndLight(bool& Valid); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.RotateModel - // void RotateModel(FVector2D Dir, double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.UpdatePage - // void UpdatePage(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.GetCurrentInfo - // void GetCurrentInfo(FLibraryCategoryInfo& currentInfo); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnSettingArrowInput - // void OnSettingArrowInput(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnNextPage - // void OnNextPage(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnBackPage - // void OnBackPage(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnSettingCloseButton - // void OnSettingCloseButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnBackDelegateEvent_FooterOperationGuide - // void OnBackDelegateEvent_FooterOperationGuide(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnInit_CaptureChara - // void OnInit_CaptureChara(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnUpdateInfo_BP - // void OnUpdateInfo_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnXButtonDelegateEvent - // void OnXButtonDelegateEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnXButtonEventBind - // void OnXButtonEventBind(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.ExecuteUbergraph_MenuTop_Activity_Guide_ItemList_Window - // void ExecuteUbergraph_MenuTop_Activity_Guide_ItemList_Window(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.ChangePageDelegate__DelegateSignature - // void ChangePageDelegate__DelegateSignature(int32_t currentIndex); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.UpdateNameWindow + // void UpdateNameWindow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.SetPlateName + // void SetPlateName(FString nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.GetScrollOffset + // void GetScrollOffset(double& scrollOffset); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.Set Scroll Offset + // void SetScrollOffset(double scrollOffset); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.SetProgressText + // void SetProgressText(int32_t Progress, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.SetVisibilityPlate + // void SetVisibilityPlate(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.Set Header Text + // void SetHeaderText(FName HeaderTextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.SetCount + // void SetCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.SetSortVisibility + // void SetSortVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.SetSortIconImage + // void SetSortIconImage(ESortOrderType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.SetSortName + // void SetSortName(ESortType sortType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.SetTabLabel + // void SetTabLabel(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.EnterRLeft + // void EnterRLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.EnterRUp + // void EnterRUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.EnterSort + // void EnterSort(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.ExecuteUbergraph_MenuGroup_Activity_Library_CharacterList + // void ExecuteUbergraph_MenuGroup_Activity_Library_CharacterList(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.OnEnterSort__DelegateSignature + // void OnEnterSort__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.OnEnterRUp__DelegateSignature + // void OnEnterRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuGroup_Activity_Library_CharacterList.MenuGroup_Activity_Library_CharacterList_C.OnEnterRLeft__DelegateSignature + // void OnEnterRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C -/// Size: 0x0728 (1832 bytes) (0x0006A0 - 0x000728) align 8 MaxSize: 0x0728 -class UMenuTop_Craft_Indoor_Guide_C : public UCraftIndoorGuideMenuTop +/// Class /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C +/// Size: 0x0810 (2064 bytes) (0x000770 - 0x000810) align 8 MaxSize: 0x0810 +class UMenuGroup_Party_Character_List_Icon_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06A0 (0x0008) - class UMenuGroup_Craft_In_Guide_C* MenuGroup_Craft_In_Guide; // 0x06A8 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06B0 (0x0008) - class UMenuGroup_RPG_Notification_Bottom_C* MenuGroup_RPG_Notification_Bottom; // 0x06B8 (0x0008) - FName TEXT_BACK; // 0x06C0 (0x0008) - FName TEXT_PUT; // 0x06C8 (0x0008) - FName TEXT_PUT_AWAY; // 0x06D0 (0x0008) - FName TEXT_HOLD; // 0x06D8 (0x0008) - FName TEXT_ROTATE; // 0x06E0 (0x0008) - FName TEXT_OBJ_BACK; // 0x06E8 (0x0008) - FName GAIJI_BUTTON_ENTER; // 0x06F0 (0x0008) - FName GAIJI_BUTTON_UP; // 0x06F8 (0x0008) - FName GAIJI_BUTTON_L; // 0x0700 (0x0008) - FName GAIJI_BUTTON_R; // 0x0708 (0x0008) - FName GAIJI_BUTTON_OBJ_BACK; // 0x0710 (0x0008) - FName SE_FLOOR; // 0x0718 (0x0008) - FName SE_WALL; // 0x0720 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_loop; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0780 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0788 (0x0008) + class UCustomTileView* CustomTileView; // 0x0790 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0798 (0x0008) + class UCanvasPanel* Group_List; // 0x07A0 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A8 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07B0 (0x0008) + class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07B8 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07C0 (0x0008) + SDK_UNDEFINED(16,990) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07C8 (0x0010) + double NameWidth; // 0x07D8 (0x0008) + bool namePlateUpdateRequested; // 0x07E0 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x07E1 (0x0003) MISSED + int32_t REPEAT_NUM; // 0x07E4 (0x0004) + FNamePlateDataInfo NamePlateDataInfo; // 0x07E8 (0x0012) + unsigned char UnknownData01_6[0x6]; // 0x07FA (0x0006) MISSED + SDK_UNDEFINED(16,991) /* FMulticastInlineDelegate */ __um(onRPushCenterDelegate); // 0x0800 (0x0010) /// Functions - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.SetPlacementIcon - // void SetPlacementIcon(ECraftInDoorGuidePlacementMode placementMode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.OnSetupBottomIcon - // void OnSetupBottomIcon(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.OnSetupDelegate_Guide - // void OnSetupDelegate_Guide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.SetPlacementMode_BP - // void SetPlacementMode_BP(ECraftInDoorGuidePlacementMode& _mode, bool _playSE); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.SetCraftItemName_BP - // void SetCraftItemName_BP(FString _itemName); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.SetGuideVisible_BP - // void SetGuideVisible_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.SetGuide_BP - // void SetGuide_BP(int32_t _index, bool _visible, FName _textId, FName _mainIconId, FName _subIconId); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.OnResumeEndDelegate_Guide - // void OnResumeEndDelegate_Guide(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.OnInitCraftIndoorGuide - // void OnInitCraftIndoorGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.OnSetupFooterGuide - // void OnSetupFooterGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.UpdateFooterGuide_BP - // void UpdateFooterGuide_BP(bool _force); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.SetHoldItem_BP - // void SetHoldItem_BP(FName& _itemId, int32_t& _itemNum); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.SetHoldItemVisibility_BP - // void SetHoldItemVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.OnInitGuide - // void OnInitGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.SetValidCraftIcon_BP - // void SetValidCraftIcon_BP(bool _valid); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.SetButtonCollisionEnable_BP - // void SetButtonCollisionEnable_BP(bool _enable); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.ExecuteUbergraph_MenuTop_Craft_Indoor_Guide - // void ExecuteUbergraph_MenuTop_Craft_Indoor_Guide(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.SetLabelColor + // void SetLabelColor(TEnumAsByte ListMenuBaseType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.SetListBaseType + // void SetListBaseType(TEnumAsByte ListMenuBaseType, TEnumAsByte listMenuSortType, TEnumAsByte listMenuFilterType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.UpdateNameWindow + // void UpdateNameWindow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.OpenNameWindow + // void OpenNameWindow(FString Name); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.SetSortIconImage + // void SetSortIconImage(ESortOrderType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.EnableEmptyList + // void EnableEmptyList(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.SetSortVisibility + // void SetSortVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.SetSortName + // void SetSortName(ESortType sortType, FName sortId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.SetTabLabel + // void SetTabLabel(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.EnterSort + // void EnterSort(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.RPushCenterEvent + // void RPushCenterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.ExecuteUbergraph_MenuGroup_Party_Character_List_Icon + // void ExecuteUbergraph_MenuGroup_Party_Character_List_Icon(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.onRPushCenterDelegate__DelegateSignature + // void onRPushCenterDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/Edit/MenuGroup_Party_Character_List_Icon.MenuGroup_Party_Character_List_Icon_C.OnEnterSort__DelegateSignature + // void OnEnterSort__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C -/// Size: 0x09E0 (2528 bytes) (0x000800 - 0x0009E0) align 8 MaxSize: 0x09E0 -class U_MenuTop_MapCraft_C : public UMapCraftMenuTop +/// Class /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C +/// Size: 0x0840 (2112 bytes) (0x000740 - 0x000840) align 8 MaxSize: 0x0840 +class UMenuGroup_Footer_OperationGuide_C : public UFooterMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0800 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0808 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0810 (0x0008) - class UMenuGroup_MapCraft_ItemSlotRing_C* MenuGroup_MapCraft_ItemSlotRing; // 0x0818 (0x0008) - class UMenuGroup_MapCraft_OperationGuide_C* MenuGroup_MapCraft_OperationGuide; // 0x0820 (0x0008) - class UMenuGroup_MapCraft_Tab_C* MenuGroup_MapCraft_Tab; // 0x0828 (0x0008) - class UMenuGroup_RPG_Notification_Bottom_C* MenuGroup_RPG_Notification_Bottom; // 0x0830 (0x0008) - FName CurrentGroupPresetID; // 0x0838 (0x0008) - FName PRESET_NAME_SELECT_TILE; // 0x0840 (0x0008) - FName PRESET_NAME_DEFAULT_CRAFT_LIST; // 0x0848 (0x0008) - FName PRESET_NAME_DEFAULT; // 0x0850 (0x0008) - FName PRESET_NAME_BUILDMODE; // 0x0858 (0x0008) - FName PRESET_NAME_HAGLAM_MODE; // 0x0860 (0x0008) - EMapCraftMenuCtrlType TILE_CREATE_TYPE; // 0x0868 (0x0001) - EOperationGuidePresetType SIDE_GUIDE_OPERATION_TYPE; // 0x0869 (0x0001) - bool StickActived; // 0x086A (0x0001) - bool isSetGroupPreset; // 0x086B (0x0001) - char BuildModeByte; // 0x086C (0x0001) - char CurrentSlotPage; // 0x086D (0x0001) - unsigned char UnknownData00_6[0x2]; // 0x086E (0x0002) MISSED - int32_t beforePageIndex; // 0x0870 (0x0004) - int32_t beforeSlotIndex; // 0x0874 (0x0004) - TArray CreateGuideText; // 0x0878 (0x0010) - TArray RemoveGuideText; // 0x0888 (0x0010) - TArray ShaveGuideText; // 0x0898 (0x0010) - TArray CollectGuideText; // 0x08A8 (0x0010) - bool NewVar; // 0x08B8 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x08B9 (0x0003) MISSED - FName OPERATION_GUIDE_ID_NONE; // 0x08BC (0x0008) - FName OPERATION_GUIDE_ID_CRAFT_BUILD; // 0x08C4 (0x0008) - FName OPERATION_GUIDE_ID_CURAFT_BUILD_TILE_SELECT; // 0x08CC (0x0008) - FName SE_WINDOW_SWITCH; // 0x08D4 (0x0008) - FName SE_BUILD_END; // 0x08DC (0x0008) - FName TEXT_ID_CREATE; // 0x08E4 (0x0008) - FName Menu_Text_Id; // 0x08EC (0x0008) - FName TEXT_ID_ENTER_BUTTON; // 0x08F4 (0x0008) - FName TEXT_ID_SHAVE; // 0x08FC (0x0008) - FName TEXT_ID_SHAVE_BUTTON; // 0x0904 (0x0008) - FName TEXT_ID_HAND; // 0x090C (0x0008) - FName TEXT_ID_HAND_BUTTON; // 0x0914 (0x0008) - FName TEXT_ID_COLLECT; // 0x091C (0x0008) - FName TEXT_ID_COLLECT_BUTTON; // 0x0924 (0x0008) - FName TEXT_ID_CLEAN; // 0x092C (0x0008) - FName TEXT_ID_ROTATE_BUTTON; // 0x0934 (0x0008) - FName TEXT_ID_PUT; // 0x093C (0x0008) - FName TEXT_ID_PUT0; // 0x0944 (0x0008) - FName TEXT_ID_ROTATE; // 0x094C (0x0008) - FName TEXT_ID_CLEAN_BUTTON; // 0x0954 (0x0008) - FName TEXT_ID_PUT1; // 0x095C (0x0008) - FName SE_ENTER_ID; // 0x0964 (0x0008) - FName HELP_MAP_CRAFT_GUIDE_ID; // 0x096C (0x0008) - FName HELP_CRAFT_MODE_GUIDE_ID; // 0x0974 (0x0008) - FName TEXT_ID_OBJ_BACK; // 0x097C (0x0008) - FName TEXT_ID_OBJ_BACK_BUTTON; // 0x0984 (0x0008) - bool isPlayFocusOutAnimation; // 0x098C (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x098D (0x0003) MISSED - TMap TabDefaualtInputMap; // 0x0990 (0x0050) + FPointerToUberGraphFrame UberGraphFrame; // 0x0740 (0x0008) + class UWidgetAnimation* Pad_out; // 0x0748 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x0750 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0760 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0768 (0x0008) + class UMenuLayer_Footer_InfoGuide_C* _xxx_MenuLayer_Footer_InfoGuide; // 0x0770 (0x0008) + class UCustomImage* Base_Text; // 0x0778 (0x0008) + class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_00; // 0x0780 (0x0008) + class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_01; // 0x0788 (0x0008) + class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_02; // 0x0790 (0x0008) + class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_03; // 0x0798 (0x0008) + class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_04; // 0x07A0 (0x0008) + class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_05; // 0x07A8 (0x0008) + class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_06; // 0x07B0 (0x0008) + class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_07; // 0x07B8 (0x0008) + class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_1_00; // 0x07C0 (0x0008) + class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_1_01; // 0x07C8 (0x0008) + class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_1_02; // 0x07D0 (0x0008) + class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_1_03; // 0x07D8 (0x0008) + class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_1_04; // 0x07E0 (0x0008) + class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_1_05; // 0x07E8 (0x0008) + class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_1_06; // 0x07F0 (0x0008) + class UMenuLayer_Footer_OperationGuide_C* MenuLayer_Footer_OperationGuide_1_07; // 0x07F8 (0x0008) + class UWidgetSwitcher* Switcher; // 0x0800 (0x0008) + TArray operationMenuLayerList; // 0x0808 (0x0010) + TArray PadOperationMenuLayerList; // 0x0818 (0x0010) + TArray DefaultOperationMenuLayerList; // 0x0828 (0x0010) + FName CurrentOperationGuideID; // 0x0838 (0x0008) /// Functions - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.IsEnableChangeTileSelectMode - // void IsEnableChangeTileSelectMode(bool& EnableChange); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.Play Prev Layer Focus Out Animation - // void PlayPrevLayerFocusOutAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetGuideCraftItemPutGuide - // void SetGuideCraftItemPutGuide(bool isPut); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetGuideCraftNomalGuide - // void SetGuideCraftNomalGuide(bool IsHold); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetGuideNomalItemFocus - // void SetGuideNomalItemFocus(bool isCreate, bool IsShave); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetupBottomGuide - // void SetupBottomGuide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetGuideHoldItem - // void SetGuideHoldItem(bool isPut); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetGoddessHerbGuide - // void SetGoddessHerbGuide(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetCraftObjGuide - // void SetCraftObjGuide(bool IsHand); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetNomalGuide - // void SetNomalGuide(bool isCreate, bool IsShave); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.GetInvalidText - // void GetInvalidText(FString ValidText, FText& InvalidText); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.GroupPresetChange - // void GroupPresetChange(EMapCraftMenuCtrlType currentType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.UpdateGuide - // void UpdateGuide(EMapCraftMenuMode newParam); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.UpdateTabTitleInfo - // void UpdateTabTitleInfo(EMapCraftMenuCtrlType currentCtrlType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.UpdateSideGuide - // void UpdateSideGuide(bool CreateButton, bool RemoveButton, bool ShaveButton, bool CollectButton); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.UpdateInput - // void UpdateInput(EMapCraftMenuMode Mode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetupSideGuide - // void SetupSideGuide(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.Setting Operation Guide - // void SettingOperationGuide(EMapCraftMenuCtrlType newParam); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.GetTileInfo - // void GetTileInfo(FTileInfo& currentInfo); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnInit_Event - // void OnInit_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnRingBackEvent - // void OnRingBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnTabMoveFocus - // void OnTabMoveFocus(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnRingMoveFocus - // void OnRingMoveFocus(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnTabEventBind - // void OnTabEventBind(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnRingUIEventBind - // void OnRingUIEventBind(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnRingSetup - // void OnRingSetup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnItemSlotRingAnalogLDecidedEvent - // void OnItemSlotRingAnalogLDecidedEvent(double Angle, double Rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnTileSelectPageChange - // void OnTileSelectPageChange(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnRingEnterDecide - // void OnRingEnterDecide(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnRingOpenEnd - // void OnRingOpenEnd(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnRingCloseEnd - // void OnRingCloseEnd(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnUpdateMapCraftGuide_BP - // void OnUpdateMapCraftGuide_BP(FString _headerText, EMapCraftGuideType _mapCraftGuideType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnSetHoldItemIconVisibility_BP - // void OnSetHoldItemIconVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnSetHoldItemIcon_BP - // void OnSetHoldItemIcon_BP(FName& _holdItemIcon, int32_t _num); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnSetMapCraftMenuOperationGuide_BP - // void OnSetMapCraftMenuOperationGuide_BP(FName _operationGuideId); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetVisibilityMapCraftMenuOperationGuide_BP - // void SetVisibilityMapCraftMenuOperationGuide_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnClickSlotRing - // void OnClickSlotRing(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnHoverSlotRing - // void OnHoverSlotRing(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnClickTab - // void OnClickTab(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnRingKeyNumEnterEvent - // void OnRingKeyNumEnterEvent(int32_t Nunber); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetButtonCollisionEnable_BP - // void SetButtonCollisionEnable_BP(bool _enable); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.ChangeCtrlType_BP - // void ChangeCtrlType_BP(EMapCraftMenuCtrlType _ctrlType, EMapCraftMenuArrowType _arrowType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.PressModeChangeButton_BP - // void PressModeChangeButton_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.ChangeMode_BP - // void ChangeMode_BP(EMapCraftMenuMode _mode, EMapCraftMenuCtrlType _ctrlType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnInitGroupPreset - // void OnInitGroupPreset(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnOpen_Tab - // void OnOpen_Tab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnInit_Slot - // void OnInit_Slot(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnOpen_CraftButton - // void OnOpen_CraftButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnOpen_SideGuide - // void OnOpen_SideGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnLTriggerSelect - // void OnLTriggerSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnInitArraySetting - // void OnInitArraySetting(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnOpenGuide_BP - // void OnOpenGuide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnSetKeyBoardMouseGuideVisibility_BP - // void OnSetKeyBoardMouseGuideVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.ExecuteUbergraph__MenuTop_MapCraft - // void ExecuteUbergraph__MenuTop_MapCraft(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.SetAnimationType + // void SetAnimationType(EPadMenuAnimationType AnimationType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.UpdateOperationGuideID + // void UpdateOperationGuideID(FName operationId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.SetOperationGuidePreset + // void SetOperationGuidePreset(EOperationGuidePresetType presetType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.SetOperationGuideID + // void SetOperationGuideID(FName operationGuideId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.ResetOperationGuide + // void ResetOperationGuide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.SetGuideTextID + // void SetGuideTextID(FName guideTextId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.SetGuideText + // void SetGuideText(FText guideText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.Reset + // void Reset(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.SetText + // void SetText(FName textId, int32_t Index, FName cmdId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.OverwriteButtonGuide_BP + // void OverwriteButtonGuide_BP(int32_t _index, FName& _overwriteTextId, FName& _overwriteGaijiId); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuGroup_Footer_OperationGuide.MenuGroup_Footer_OperationGuide_C.ExecuteUbergraph_MenuGroup_Footer_OperationGuide + // void ExecuteUbergraph_MenuGroup_Footer_OperationGuide(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C -/// Size: 0x06D8 (1752 bytes) (0x000668 - 0x0006D8) align 8 MaxSize: 0x06D8 -class UMenuTop_BrightnessSetting_C : public UBrightnessSettingWindowMenuTop +/// Class /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C +/// Size: 0x0748 (1864 bytes) (0x0006D8 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuTop_Window_CountWindow_C : public UCountWindowMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) - class UMenuGroup_BrightnessSetting_C* MenuGroup_BrightnessSetting; // 0x0670 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0678 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0680 (0x0008) - TArray nowValue; // 0x0688 (0x0010) - TArray MinValue; // 0x0698 (0x0010) - TArray MaxValue; // 0x06A8 (0x0010) - FName TEXT_ID_MESSAGE; // 0x06B8 (0x0008) - FName operationGuideId; // 0x06C0 (0x0008) - FName SE_SELECT; // 0x06C8 (0x0008) - int32_t ReferenceMax; // 0x06D0 (0x0004) - int32_t ReferenceMin; // 0x06D4 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x06D8 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06E0 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06E8 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x06F0 (0x0008) + class UMenuGroup_Window_CountWindow_C* MenuGroup_Window_CountWindow; // 0x06F8 (0x0008) + int32_t MinValue; // 0x0700 (0x0004) + int32_t MaxValue; // 0x0704 (0x0004) + int32_t price; // 0x0708 (0x0004) + bool IsInputUp; // 0x070C (0x0001) + bool IsInputDown; // 0x070D (0x0001) + bool IsInputRight; // 0x070E (0x0001) + bool IsInputLeft; // 0x070F (0x0001) + FName SE_ID_VALUE; // 0x0710 (0x0008) + FName SE_ID_OnEnter; // 0x0718 (0x0008) + double DeltaTime; // 0x0720 (0x0008) + bool isTouching; // 0x0728 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0729 (0x0003) MISSED + FName TouchColId; // 0x072C (0x0008) + bool IsTouchStarted; // 0x0734 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0735 (0x0003) MISSED + double TOUCH_ARROW_DELAY_TIME; // 0x0738 (0x0008) + double TOUCH_ARROW_DELAY_FIRST_TIME; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetMenuGroupBrightnessSettingLayer - // void GetMenuGroupBrightnessSettingLayer(int32_t Index, EBrightnessSettingLayerType& BrightnessSettingTypeLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetMenuGroupBrightnessSetting - // void GetMenuGroupBrightnessSetting(int32_t Index, EBrightnessSettingType& BrightnessSettingType); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetCurrentMenuGroupBrightnessSettingLayer - // void GetCurrentMenuGroupBrightnessSettingLayer(EBrightnessSettingLayerType& BrightnessSettingLayerType); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetCurrentMenuGroupBrightnessSetting - // void GetCurrentMenuGroupBrightnessSetting(EBrightnessSettingType& BrightnessSettingType); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetIncrementValueFromMenuGroupBrightnessSetting - // void GetIncrementValueFromMenuGroupBrightnessSetting(int32_t& IncrementValue); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.IndexToBrightnessSettingType - // void IndexToBrightnessSettingType(int32_t Index, EBrightnessSettingType& newParam); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetMaxOptionValue - // void GetMaxOptionValue(int32_t Index, int32_t& Value); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetMinOptionValue - // void GetMinOptionValue(int32_t Index, int32_t& Value); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetNowOptionValue - // void GetNowOptionValue(int32_t Index, int32_t& Value); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.ToOptionValue - // void ToOptionValue(int32_t step, int32_t valueMax, int32_t valueMin, int32_t& Value); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.ToStep - // void ToStep(int32_t Value, int32_t Max, int32_t Min, int32_t& step, int32_t& PercentageMax, int32_t& PercentageMin); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.CalculateCurrentFocusStepSize - // void CalculateCurrentFocusStepSize(int32_t& StepSize); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.CalculateStepSize - // void CalculateStepSize(double MaxValue, double MinValue, double ReferenceMax, double ReferenceMin, double ReferenceStep, double& StepSize); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetMaxValue - // void GetMaxValue(int32_t Index, int32_t& Value); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetMinValue - // void GetMinValue(int32_t Index, int32_t& Value); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetNowValue - // void GetNowValue(int32_t Index, int32_t& Value); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.SetupValue - // void SetupValue(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.DecrementValue - // void DecrementValue(int32_t Index, int32_t SubValue, bool& isChangeValue); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.IncrementValue - // void IncrementValue(int32_t Index, int32_t AddValue, bool& isChangeValue); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.OnIncrementEventDelegate - // void OnIncrementEventDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.OnDecrementEventDelegate - // void OnDecrementEventDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.�0�0�0�0 - // void _0_0_0_0(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.ExecuteUbergraph_MenuTop_BrightnessSetting - // void ExecuteUbergraph_MenuTop_BrightnessSetting(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.ChangeLeftCountAnimation + // void ChangeLeftCountAnimation(bool IsCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.ChangeRightCountAnimation + // void ChangeRightCountAnimation(bool IsCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.UpdateMoney + // void UpdateMoney(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.UpdateCount + // void UpdateCount(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.DecrementValue + // void DecrementValue(int32_t SubValue, bool IsLoop, bool& IsCount); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.IncrementValue + // void IncrementValue(int32_t AddValue, bool IsLoop, bool& IsCount); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.InitParam + // void InitParam(FCountWindowSetupInfo CountWindowSetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.m + // void m(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnClickDelegateEvent_CountWindow + // void OnClickDelegateEvent_CountWindow(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.SetupMouse + // void SetupMouse(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.SetupParam_BP + // void SetupParam_BP(FCountWindowSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnBackDelegateEvent_CountWindow + // void OnBackDelegateEvent_CountWindow(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnEnterDelegateEvent_CountWindow + // void OnEnterDelegateEvent_CountWindow(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnIncrementEventDelegate + // void OnIncrementEventDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnDecrementEventDelegate + // void OnDecrementEventDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnLLeftMultiRelease + // void OnLLeftMultiRelease(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnLDownMultiRelease + // void OnLDownMultiRelease(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnOKAnimationFinished + // void OnOKAnimationFinished(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CountWindow/MenuTop_Window_CountWindow.MenuTop_Window_CountWindow_C.ExecuteUbergraph_MenuTop_Window_CountWindow + // void ExecuteUbergraph_MenuTop_Window_CountWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C -/// Size: 0x06B8 (1720 bytes) (0x000670 - 0x0006B8) align 8 MaxSize: 0x06B8 -class UMenuTop_Board_Guild_Reward_Window_C : public UGuildQuestRewardWindow +/// Class /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C +/// Size: 0x082C (2092 bytes) (0x000738 - 0x00082C) align 8 MaxSize: 0x082C +class UMenuTop_Craft_Outdoor_C : public UCraftMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0670 (0x0008) - class UMenuGroup_Board_GuildQuest_SubWindow_C* MenuGroup_Board_GuildQuest_SubWindow; // 0x0678 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0680 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0688 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0690 (0x0008) - FName SE_SCROLL_CHANGE; // 0x0698 (0x0008) - int32_t SCROLL_SHOW_ITEM_NUM; // 0x06A0 (0x0004) - bool UPHold; // 0x06A4 (0x0001) - bool DownHold; // 0x06A5 (0x0001) - bool StickSetting; // 0x06A6 (0x0001) - unsigned char UnknownData00_6[0x1]; // 0x06A7 (0x0001) MISSED - FName OPERATION_GUIDE_ID; // 0x06A8 (0x0008) - FName SE_WINDOW_GENERAL_CLOSE; // 0x06B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0738 (0x0008) + class UMenuGroup_Craft_List_C* MenuGroup_Craft_List; // 0x0740 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0748 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0750 (0x0008) + class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x0758 (0x0008) + TArray CraftFurnitureInfoArray; // 0x0760 (0x0010) + TArray CraftWallHangingInfoArray; // 0x0770 (0x0010) + TArray CraftWallPaperInfoArray; // 0x0780 (0x0010) + TArray CraftFloorInfoArray; // 0x0790 (0x0010) + TArray CraftInfoArray; // 0x07A0 (0x0010) + bool isOpenEnded; // 0x07B0 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x07B1 (0x0007) MISSED + TArray TabIconIDArray; // 0x07B8 (0x0010) + TArray TabNameArray; // 0x07C8 (0x0010) + bool isFocusMoving; // 0x07D8 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x07D9 (0x0003) MISSED + int32_t ROW_BUTTON_MAX; // 0x07DC (0x0004) + FName SE_DECISION01; // 0x07E0 (0x0008) + FName SE_NO_SELECT; // 0x07E8 (0x0008) + bool IsValidTutorialGuide; // 0x07F0 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x07F1 (0x0003) MISSED + FName SE_WINDOW_GENERAL_OPEN; // 0x07F4 (0x0008) + FName SE_TAKE_OBJECT; // 0x07FC (0x0008) + FName OPERATION_GUIDE_ID; // 0x0804 (0x0008) + FName OPERATION_GUIDE_ID_GALLERY; // 0x080C (0x0008) + FName OPERATION_GUIDE_UNLOCK_ID; // 0x0814 (0x0008) + FName OPERATION_GUIDE_REGIST_ID; // 0x081C (0x0008) + FName OPERATION_GUIDE_NOT_HOLD_ID; // 0x0824 (0x0008) /// Functions - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.OnSetupDelegateEvent_GuildQuestReward - // void OnSetupDelegateEvent_GuildQuestReward(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.OnUpSubWindow - // void OnUpSubWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.OnDownSubWindow - // void OnDownSubWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.OnBackDelegate - // void OnBackDelegate(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.OnTileViewScrolled - // void OnTileViewScrolled(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.RankupClickDelegate - // void RankupClickDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.RankupHoverStartedDelegate - // void RankupHoverStartedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.RankupHoverEndedDelegate - // void RankupHoverEndedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.InitRankupWindowScrollArrow - // void InitRankupWindowScrollArrow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.ExecuteUbergraph_MenuTop_Board_Guild_Reward_Window - // void ExecuteUbergraph_MenuTop_Board_Guild_Reward_Window(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.UpdateFilterGroup + // void UpdateFilterGroup(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.Set List Item Check Mark + // void SetListItemCheckMark(class UMenuLayer* MenuLayer); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.UpdateOperationGuide + // void UpdateOperationGuide(FCraftItemInfo FocusItemInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.SetTabLabel + // void SetTabLabel(int32_t Index); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.AddEmptyToList + // void AddEmptyToList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.SearchMenuListLayerbyItemId + // void SearchMenuListLayerbyItemId(FName ItemId, class UMenuLayer*& MenuLayer); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.UpdateSortGroup + // void UpdateSortGroup(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.SelectListItem + // void SelectListItem(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.GetFocusedInventoryHandle + // void GetFocusedInventoryHandle(FCraftItemInfo& CraftItemInfo); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.IsValidFocus + // void IsValidFocus(class UMenuGroup* Group, bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.DisableItemNewMark + // void DisableItemNewMark(class UMenuLayer* Layer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.UpdateTab + // void UpdateTab(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.SetupItemList + // void SetupItemList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.CloseMenu_Tutorial + // void CloseMenu_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnOpenEnd_Tutorial + // void OnOpenEnd_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnItemButtonDecided + // void OnItemButtonDecided(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnInitItemList + // void OnInitItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnInit_Tutorial + // void OnInit_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnSetupDelegate_MenuListGroup + // void OnSetupDelegate_MenuListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnEnterDelegateEvent_ListGroup + // void OnEnterDelegateEvent_ListGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnInitTab + // void OnInitTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnBackDelegateEvent_WindowGroup + // void OnBackDelegateEvent_WindowGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnMoveFocusDelegateEvent_TabGroup + // void OnMoveFocusDelegateEvent_TabGroup(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnTileViewScrolled + // void OnTileViewScrolled(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnTileViewFinishedScrolling + // void OnTileViewFinishedScrolling(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnSetupCursorPointer + // void OnSetupCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnOpenEndDelegateEvent_ListGroup + // void OnOpenEndDelegateEvent_ListGroup(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnInitSortFilterWindow + // void OnInitSortFilterWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.UpdateDisplay_BP + // void UpdateDisplay_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnItemSelectionChangedDelegateEvent_CragtListGroup + // void OnItemSelectionChangedDelegateEvent_CragtListGroup(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnRUpDelegateEvent_ListGroup + // void OnRUpDelegateEvent_ListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnRLeftDelegateEvent_ListGroup + // void OnRLeftDelegateEvent_ListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnHandheldItemDecided + // void OnHandheldItemDecided(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnFocusChangeUpdateOperation + // void OnFocusChangeUpdateOperation(class UObject* ListItemLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnPreOpenDelegateEvent_Tab + // void OnPreOpenDelegateEvent_Tab(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.SetInitialFocusIndex_BP + // void SetInitialFocusIndex_BP(int32_t Index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnMoveFocusDelegateEvent_TabGroup_ByMouseCursor + // void OnMoveFocusDelegateEvent_TabGroup_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Outdoor.MenuTop_Craft_Outdoor_C.ExecuteUbergraph_MenuTop_Craft_Outdoor + // void ExecuteUbergraph_MenuTop_Craft_Outdoor(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C -/// Size: 0x078C (1932 bytes) (0x0006D8 - 0x00078C) align 8 MaxSize: 0x078C -class UMenuTop_Board_GuildQuest_C : public UGuildQuestMenuTop +/// Class /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C +/// Size: 0x0708 (1800 bytes) (0x0006A8 - 0x000708) align 8 MaxSize: 0x0708 +class UMenuTop_Character_SkillList_C : public UCharacterSkillListMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06D8 (0x0008) - class UMenuGroup_Board_GuildQuest_BG_C* MenuGroup_Board_GuildQuest_BG; // 0x06E0 (0x0008) - class UMenuGroup_Board_GuildQuest_L_C* MenuGroup_Board_GuildQuest_Info; // 0x06E8 (0x0008) - class UMenuGroup_Board_GuildQuest_List_C* MenuGroup_Board_GuildQuest_List; // 0x06F0 (0x0008) - class UMenuGroup_Board_GuildQuest_RankUpWindow_C* MenuGroup_Board_GuildQuest_RankUpWindow; // 0x06F8 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0700 (0x0008) - class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0708 (0x0008) - FName MENU_GROUP_ID_DEFAULTE; // 0x0710 (0x0008) - FName MENU_GROUP_ID_REWARD_WINDOW; // 0x0718 (0x0008) - FName MENU_GROUP_ID_TELOP; // 0x0720 (0x0008) - FName CurrentGroupID; // 0x0728 (0x0008) - FName SE_LIFE_RANKUP_KIRA; // 0x0730 (0x0008) - FName SE_SCROLL; // 0x0738 (0x0008) - FName SE_REWARD_WINDOW_OPEN; // 0x0740 (0x0008) - double DisplayGaugeValue; // 0x0748 (0x0008) - bool PlayGaugeAddAnimation; // 0x0750 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0751 (0x0007) MISSED - double DisplayEndGaugeValue; // 0x0758 (0x0008) - bool UPHold; // 0x0760 (0x0001) - bool DownHold; // 0x0761 (0x0001) - bool StickSetting; // 0x0762 (0x0001) - unsigned char UnknownData01_6[0x1]; // 0x0763 (0x0001) MISSED - FName SE_RANK_GAUGE; // 0x0764 (0x0008) - FSoundHandle RankGaugeSoundHandle; // 0x076C (0x0008) - FName OPERATION_GUIDE_ID_BOARD_GUILD_QUEST; // 0x0774 (0x0008) - FName OPERATION_GUIDE_ID_BOARD_GUILD_QUEST_RANK_UP; // 0x077C (0x0008) - FName OPERATION_GUIDE_ID_NONE; // 0x0784 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x06A8 (0x0008) + class UMenuGroup_Blur_C* MenuGroup_Blur; // 0x06B0 (0x0008) + class UMenuGroup_Character_SkillList_C* MenuGroup_Character_SkillList; // 0x06B8 (0x0008) + class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x06C0 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06C8 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x06D0 (0x0008) + bool UPHold; // 0x06D8 (0x0001) + bool DownHold; // 0x06D9 (0x0001) + bool StickSetting; // 0x06DA (0x0001) + unsigned char UnknownData00_6[0x1]; // 0x06DB (0x0001) MISSED + FName SE_ID_SCROLL; // 0x06DC (0x0008) + int32_t PAGE_MAX; // 0x06E4 (0x0004) + FName SE_ID_SE_TAB; // 0x06E8 (0x0008) + FName OPERATION_GUIDE_ID; // 0x06F0 (0x0008) + FName RIPENING_ALTAR_HEADER_TEXTI_ID; // 0x06F8 (0x0008) + double ScrollItemValue; // 0x0700 (0x0008) /// Functions - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.SetGuildBoardInputEnable - // void SetGuildBoardInputEnable(bool Enable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.GetGaugeValue - // void GetGaugeValue(double& Gauge); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.UpdateList - // void UpdateList(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.UpdateGroupList - // void UpdateGroupList(FName ChangePresetName); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnSetupDelegateEvent_GuildQuest - // void OnSetupDelegateEvent_GuildQuest(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.SetupDelegate - // void SetupDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnBackDelegate - // void OnBackDelegate(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnYButtonDelegate - // void OnYButtonDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnUpDelegate - // void OnUpDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnDownDelegate - // void OnDownDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.ScrollEvent - // void ScrollEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnTelopUPEvent - // void OnTelopUPEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnTelopDownEvent - // void OnTelopDownEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnInitSetupRewardWindow - // void OnInitSetupRewardWindow(class UMenuObject* _obj); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnOpenRewardWindow - // void OnOpenRewardWindow(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnCloseRewardWindow - // void OnCloseRewardWindow(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnEnterDelegate - // void OnEnterDelegate(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnCloseRankUpWindow - // void OnCloseRankUpWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnTickScrollController - // void OnTickScrollController(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnPostOpenEndDelegate - // void OnPostOpenEndDelegate(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnCloseRewardDesignGotWindow_BP - // void OnCloseRewardDesignGotWindow_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnMoveFocusDelegate - // void OnMoveFocusDelegate(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.m - // void m(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.m_OnClickDelegate - // void m_OnClickDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnAcievementHoverStartedEvent - // void OnAcievementHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnAcievementHoverEndedEvent - // void OnAcievementHoverEndedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.InitListArrow - // void InitListArrow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.RankupClickDelegate - // void RankupClickDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.RankupHoverStartedDelegate - // void RankupHoverStartedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.RankupHoverEndedDelegate - // void RankupHoverEndedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.InitRankupWindowScrollArrow - // void InitRankupWindowScrollArrow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnTileViewScrolled_Rankup - // void OnTileViewScrolled_Rankup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnTileViewScrolled_list - // void OnTileViewScrolled_list(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.SetupGroupPreset - // void SetupGroupPreset(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.SetupRankInfo - // void SetupRankInfo(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.SetupOperationGuide - // void SetupOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.PlayRankupAnimation - // void PlayRankupAnimation(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OpenRankUpAnimation - // void OpenRankUpAnimation(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnPlayAnimationGaugeBarAddValue - // void OnPlayAnimationGaugeBarAddValue(double StartValue, double EndValue); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnRankUp - // void OnRankUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnAnimationEndForGaugeValueAdd - // void OnAnimationEndForGaugeValueAdd(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnTickWaitEXPGaugeAddAnimation - // void OnTickWaitEXPGaugeAddAnimation(double DeltaTime); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnNotRankUp - // void OnNotRankUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnOpenEffectCheck - // void OnOpenEffectCheck(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnNotStartOpenEffect - // void OnNotStartOpenEffect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnStartOpenEffect - // void OnStartOpenEffect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnClick_OpenRewardWindow - // void OnClick_OpenRewardWindow(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.ExecuteUbergraph_MenuTop_Board_GuildQuest - // void ExecuteUbergraph_MenuTop_Board_GuildQuest(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.IsPages + // void IsPages(bool& IsPages); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.AddItemList + // void AddItemList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnSkillListSetup + // void OnSkillListSetup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnPageSend + // void OnPageSend(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnPageBack + // void OnPageBack(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnScrollUp + // void OnScrollUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnScrollDown + // void OnScrollDown(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnSettingScroll + // void OnSettingScroll(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnBackEvent + // void OnBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.OnSetHeaderIcon_BP + // void OnSetHeaderIcon_BP(FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character_SkillList.MenuTop_Character_SkillList_C.ExecuteUbergraph_MenuTop_Character_SkillList + // void ExecuteUbergraph_MenuTop_Character_SkillList(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C -/// Size: 0x06C8 (1736 bytes) (0x000660 - 0x0006C8) align 8 MaxSize: 0x06C8 -class UMenuTop_CostumeRankup_C : public UCostumeDeliveryRankupMenuTop +/// Class /Game/Program/Menu/Window/LifeCheckedWindow/MenuTop_Window_LifeCheckedWindow.MenuTop_Window_LifeCheckedWindow_C +/// Size: 0x06E8 (1768 bytes) (0x0006A0 - 0x0006E8) align 8 MaxSize: 0x06E8 +class UMenuTop_Window_LifeCheckedWindow_C : public ULifeCheckedWindowMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0660 (0x0008) - class UMenuGroup_Cafe_TrialWindow_C* MenuGroup_CostumeMerchant_TrialWindow; // 0x0668 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0670 (0x0008) - int32_t rewardInfoIndex; // 0x0678 (0x0004) - DeliveryRewardType rewardType; // 0x067C (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x067D (0x0003) MISSED - FDeliveryRewardInfo RewardInfo; // 0x0680 (0x0030) - double tempScrollOffset; // 0x06B0 (0x0008) - FName SE_REPUTATION_CURSOR; // 0x06B8 (0x0008) - FName OPERATION_GUIDE_ID; // 0x06C0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x06A0 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06A8 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06B0 (0x0008) + class UMenuGroup_Window_LifeCheckedWindow_C* MenuGroup_Window_LifeCheckedWindow; // 0x06B8 (0x0008) + class UMaterialInstanceDynamic* MaterialInstanceDynamic; // 0x06C0 (0x0008) + int32_t pageNo; // 0x06C8 (0x0004) + int32_t maxPage; // 0x06CC (0x0004) + FName SE_WINDOW_GENERAL_OPEN; // 0x06D0 (0x0008) + FName SE_WINDOW_GENERAL_CLOSE; // 0x06D8 (0x0008) + FName OPERATION_GUIDE_ID; // 0x06E0 (0x0008) /// Functions - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.Setup Text - // void SetupText(EDeliveryMode Mode); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.AddItemObject - // void AddItemObject(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.OnUp - // void OnUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.OnDown - // void OnDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.OnBack - // void OnBack(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.OnFinishedScroll - // void OnFinishedScroll(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.RankupClickDelegate - // void RankupClickDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.RankupHoverStartedDelegate - // void RankupHoverStartedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.RankupHoverEndedDelegate - // void RankupHoverEndedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.InitRankupWindowScrollArrow - // void InitRankupWindowScrollArrow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.OnSetParam_BP - // void OnSetParam_BP(EDeliveryMode _deliveryMode); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.ExecuteUbergraph_MenuTop_CostumeRankup - // void ExecuteUbergraph_MenuTop_CostumeRankup(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuTop_Window_LifeCheckedWindow.MenuTop_Window_LifeCheckedWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuTop_Window_LifeCheckedWindow.MenuTop_Window_LifeCheckedWindow_C.OnEnterDelegateEvent_Window + // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/LifeCheckedWindow/MenuTop_Window_LifeCheckedWindow.MenuTop_Window_LifeCheckedWindow_C.ExecuteUbergraph_MenuTop_Window_LifeCheckedWindow + // void ExecuteUbergraph_MenuTop_Window_LifeCheckedWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C -/// Size: 0x07A8 (1960 bytes) (0x000710 - 0x0007A8) align 8 MaxSize: 0x07A8 -class UMenuTop_Multi_Lobby_Room_Setting_Window_C : public UMultiRoomSettingWindow +/// Class /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C +/// Size: 0x1121 (4385 bytes) (0x001078 - 0x001121) align 8 MaxSize: 0x1121 +class UMenuTop_Quest_LifeTrialWindow_C : public ULifeQuestReportMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0710 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0718 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0720 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0728 (0x0008) - class UMenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon_C* MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon; // 0x0730 (0x0008) - class UMenuGroup_Multi_Lobby_WIndow_LifeSelect_C* MenuGroup_Multi_Lobby_WIndow_LifeSelect; // 0x0738 (0x0008) - class UMenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C* MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar; // 0x0740 (0x0008) - class UMenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C* MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count; // 0x0748 (0x0008) - FName PRESET_NAME_VERTICAL_SELECT_BAR; // 0x0750 (0x0008) - FName PRESET_NAME_HORIZONTAL_SELECT_ICON; // 0x0758 (0x0008) - FName PRESET_NAME_VERTICAL_SELECT_COUNT; // 0x0760 (0x0008) - FName PRESET_NAME_BOX_SELECT_LIST; // 0x0768 (0x0008) - FName SE_ID_WINDOW_OPEN; // 0x0770 (0x0008) - FName SE_ID_COUNT_UP; // 0x0778 (0x0008) - FName SE_BUTTON_DECIDE; // 0x0780 (0x0008) - FName SE_ERROR; // 0x0788 (0x0008) - FName OPERATION_GUIDE_ID_SETTING_WINDOW; // 0x0790 (0x0008) - FName OPERATION_GUIDE_ID_SETTING_WINDOW_COMMENT; // 0x0798 (0x0008) - FName operationGuideId; // 0x07A0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x1078 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x1080 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x1088 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x1090 (0x0008) + class UMenuGroup_Quest_LifeTrialWindow_C* MenuGroup_Quest_LifeTrialWindow; // 0x1098 (0x0008) + int32_t questInfoIndex; // 0x10A0 (0x0004) + int32_t totalStars; // 0x10A4 (0x0004) + int32_t addStars; // 0x10A8 (0x0004) + int32_t remainderStar; // 0x10AC (0x0004) + int32_t addCurrentStar; // 0x10B0 (0x0004) + int32_t addNextStar; // 0x10B4 (0x0004) + bool isRankUp; // 0x10B8 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x10B9 (0x0007) MISSED + FLifeQuestRankupTelopSetupInfo Life_Quest_Rankup_Telop_Setup_Info; // 0x10C0 (0x0018) + FName SE_DECIDE_PRESET_NAME; // 0x10D8 (0x0008) + FSoundHandle starTotalSoundHandle; // 0x10E0 (0x0008) + FSoundHandle rankupGaugeSoundHandle; // 0x10E8 (0x0008) + bool isRankedUp; // 0x10F0 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x10F1 (0x0003) MISSED + FName OPERATION_GUIDE_ID; // 0x10F4 (0x0008) + FName OPERATION_GUIDE_ID_NONE; // 0x10FC (0x0008) + unsigned char UnknownData02_6[0x4]; // 0x1104 (0x0004) MISSED + double tempScrollOffset; // 0x1108 (0x0008) + FName SE_REPUTATION_CURSOR; // 0x1110 (0x0008) + FName SE_INFO_STAR; // 0x1118 (0x0008) + bool IsScrolling; // 0x1120 (0x0001) /// Functions - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.PlayDecideButtonSE - // void PlayDecideButtonSE(bool Result); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.SetArrorwVisibility - // void SetArrorwVisibility(int32_t listIndex, bool IsRightArrowVisible, bool IsLefttArrowVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.SetSelectStatus - // void SetSelectStatus(int32_t listIndex, bool isSelect); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnBoxSelectListBackEvent - // void OnBoxSelectListBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnBoxSelectListMoveFocusEvent - // void OnBoxSelectListMoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnSetupParam_BP - // void OnSetupParam_BP(FMultiRoomSettingWindowInfo& _initInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnSetSelectStatus_BP - // void OnSetSelectStatus_BP(int32_t _itemIndex, bool _isSelect); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnSetArrowVisibility_BP - // void OnSetArrowVisibility_BP(int32_t _itemIndex, bool _isLeftArrowVisible, bool _isRightArrowVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnSetCountText_BP - // void OnSetCountText_BP(int32_t _itemIndex, FText& _countText); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnSetDetail_BP - // void OnSetDetail_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectCountEvent - // void OnVerticalSelectCountEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectCountEnterEvent - // void OnVerticalSelectCountEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectCountRightButtonEvent - // void OnVerticalSelectCountRightButtonEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectCountLeftButtonEvent - // void OnVerticalSelectCountLeftButtonEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectCountMoveFocusEvent - // void OnVerticalSelectCountMoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectCountBackEvent - // void OnVerticalSelectCountBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnClickEvent - // void OnClickEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnBoxSelectListInitEvent - // void OnBoxSelectListInitEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectListWindowEvent - // void OnVerticalSelectListWindowEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectListWindowEnterEvent - // void OnVerticalSelectListWindowEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectListWindowBackEvent - // void OnVerticalSelectListWindowBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnButtonSelectedEvent - // void OnButtonSelectedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnInputRegisterSelectedEvent - // void OnInputRegisterSelectedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnBoxSelectListEnterEvent - // void OnBoxSelectListEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnHorizontalSelectIconWindowEvent - // void OnHorizontalSelectIconWindowEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnHorizontalSelectIconWindowEnterEvent - // void OnHorizontalSelectIconWindowEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnHorizontalSelectIconWindowBackEvent - // void OnHorizontalSelectIconWindowBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnClickDelegateEvent_Bar - // void OnClickDelegateEvent_Bar(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnClickDelegateEvent_LiseSelect - // void OnClickDelegateEvent_LiseSelect(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnClickDelegateEvent_Count - // void OnClickDelegateEvent_Count(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnClickDelegateEvent_Horizon - // void OnClickDelegateEvent_Horizon(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.ExecuteUbergraph_MenuTop_Multi_Lobby_Room_Setting_Window - // void ExecuteUbergraph_MenuTop_Multi_Lobby_Room_Setting_Window(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.StartCountupLicense + // void StartCountupLicense(int32_t star, int32_t nextStar, int32_t nextTotalStar); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.AddItemObject + // void AddItemObject(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnInitQuestLifeTrialWindow + // void OnInitQuestLifeTrialWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnOpenEndDelegate_QuestLifeTrialWindow + // void OnOpenEndDelegate_QuestLifeTrialWindow(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.AddLifeQuestObject + // void AddLifeQuestObject(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnUp + // void OnUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnDown + // void OnDown(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.TotalCountup + // void TotalCountup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.LicenseStarAdd + // void LicenseStarAdd(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnStarCounterRunning_BP + // void OnStarCounterRunning_BP(ELifeQuestMenuStarCounterType _type, int32_t _star); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnStarCounterFinish_BP + // void OnStarCounterFinish_BP(ELifeQuestMenuStarCounterType _type, int32_t _star); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnRankUp + // void OnRankUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnEnterDelegateEvent_OperationGroup + // void OnEnterDelegateEvent_OperationGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnBackDelegateEvent_OperationGroup + // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnCloseEnd_RankupMenu + // void OnCloseEnd_RankupMenu(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.ChangeStateCloseWait + // void ChangeStateCloseWait(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.CustomEvent + // void CustomEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnFinishedScroll + // void OnFinishedScroll(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.OnScrollEvent + // void OnScrollEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.RankupClickDelegate + // void RankupClickDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.RankupHoverStartedDelegate + // void RankupHoverStartedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.RankupHoverEndedDelegate + // void RankupHoverEndedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.InitLifeRankupWindowScrollArrow + // void InitLifeRankupWindowScrollArrow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrialWindow/MenuTop_Quest_LifeTrialWindow.MenuTop_Quest_LifeTrialWindow_C.ExecuteUbergraph_MenuTop_Quest_LifeTrialWindow + // void ExecuteUbergraph_MenuTop_Quest_LifeTrialWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C -/// Size: 0x0750 (1872 bytes) (0x0006F8 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuTop_ItemCraft_MaterialSelect_C : public UMusicGameMaterialSelectMenuTop +/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C +/// Size: 0x06F0 (1776 bytes) (0x0006A8 - 0x0006F0) align 8 MaxSize: 0x06F0 +class UMenuTop_PlantDungeon_VintageSelect_C : public UPlantDungeonVintageSelectMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06F8 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0700 (0x0008) - class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x0708 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0710 (0x0008) - class UMenuGroup_ItemSelect_MaterialSelect_C* MenuGroup_ItemSelect_MaterialSelect; // 0x0718 (0x0008) - SDK_UNDEFINED(16,1002) /* FMulticastInlineDelegate */ __um(OnCloseStartDelegate); // 0x0720 (0x0010) - FName OPERATION_GUIDE_ID; // 0x0730 (0x0008) - FName OPERATION_GUIDE_ID_REMOVE; // 0x0738 (0x0008) - FName SE_ENTER; // 0x0740 (0x0008) - FName SE_CANCEL; // 0x0748 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x06A8 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06B0 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06B8 (0x0008) + class UMenuGroup_PlantDungeon_VintageSelect_C* MenuGroup_PlantDungeon_VintageSelect; // 0x06C0 (0x0008) + class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x06C8 (0x0008) + FName OPERATION_GUIDE; // 0x06D0 (0x0008) + FName TEXT_ID_TITLE; // 0x06D8 (0x0008) + FName ICON_ID_TITLE; // 0x06E0 (0x0008) + FName SE_ID_DECIDE; // 0x06E8 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.SetupButtonInfo_BP + // void SetupButtonInfo_BP(FPlantDungeonVintageSeletButtonInfo& _buttonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnSetupTitle + // void OnSetupTitle(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnSetupPlayerInfo + // void OnSetupPlayerInfo(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnInitVintageSelect + // void OnInitVintageSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnSetupOperationGuide + // void OnSetupOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_VintageSelect.MenuTop_PlantDungeon_VintageSelect_C.ExecuteUbergraph_MenuTop_PlantDungeon_VintageSelect + // void ExecuteUbergraph_MenuTop_PlantDungeon_VintageSelect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/Common/Footer/MenuTop_Footer.MenuTop_Footer_C +/// Size: 0x0698 (1688 bytes) (0x000668 - 0x000698) align 8 MaxSize: 0x0698 +class UMenuTop_Footer_C : public UFooterMenuTop +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) + class UWidgetAnimation* Pad_Long_out; // 0x0670 (0x0008) + class UWidgetAnimation* Pad_Long_in; // 0x0678 (0x0008) + class UWidgetAnimation* Pad_Short_out; // 0x0680 (0x0008) + class UWidgetAnimation* Pad_Short_in; // 0x0688 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0690 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.UpdateOperationGuide - // void UpdateOperationGuide(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.SetupParam - // void SetupParam(FName _addItemId, FName _recipeId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnSetupEvent - // void OnSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnEnterEvent - // void OnEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnInitMaterialSelect - // void OnInitMaterialSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnBackEvent - // void OnBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnSetupCursor - // void OnSetupCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnLeftButtonDecidedEvent - // void OnLeftButtonDecidedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnMoveFocus - // void OnMoveFocus(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.CloseList - // void CloseList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.SetItemListEmpty_BP - // void SetItemListEmpty_BP(bool _isEmpty); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.AddItemList_BP - // void AddItemList_BP(FMusicGameMaterialSelectItemInfo& _info, bool _isCurrentSettingItem); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.SetInitFocusIndex_BP - // void SetInitFocusIndex_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.ExecuteUbergraph_MenuTop_ItemCraft_MaterialSelect - // void ExecuteUbergraph_MenuTop_ItemCraft_MaterialSelect(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnCloseStartDelegate__DelegateSignature - // void OnCloseStartDelegate__DelegateSignature(bool ItemSelected, FMusicGameMaterialSelectItemInfo itemInfo); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuTop_Footer.MenuTop_Footer_C.SetOperationGuideID + // void SetOperationGuideID(FName operationGuideId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuTop_Footer.MenuTop_Footer_C.SetOperationGuidePreset + // void SetOperationGuidePreset(EOperationGuidePresetType Preset); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuTop_Footer.MenuTop_Footer_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuTop_Footer.MenuTop_Footer_C.OnSetGuidePresetType_BP + // void OnSetGuidePresetType_BP(EOperationGuidePresetType _presetType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuTop_Footer.MenuTop_Footer_C.OnSetGuideID_BP + // void OnSetGuideID_BP(FName _operationGuideId); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuTop_Footer.MenuTop_Footer_C.OverwriteButtonGuide_BP + // void OverwriteButtonGuide_BP(FName& _targeId, FName& _overwriteTextId, FName& _overwriteGaijiId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Common/Footer/MenuTop_Footer.MenuTop_Footer_C.ExecuteUbergraph_MenuTop_Footer + // void ExecuteUbergraph_MenuTop_Footer(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C -/// Size: 0x06C0 (1728 bytes) (0x000670 - 0x0006C0) align 8 MaxSize: 0x06C0 -class UMenuTop_PlantDungeon_WateringItemList_C : public UPlantDungeonWateringItemMenuTop +/// Class /Game/Program/Menu/Multi/MenuTop_Multi_FrontCounter.MenuTop_Multi_FrontCounter_C +/// Size: 0x09F1 (2545 bytes) (0x0009A0 - 0x0009F1) align 8 MaxSize: 0x09F1 +class UMenuTop_Multi_FrontCounter_C : public UMultiFrontCounterMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0670 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0678 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0680 (0x0008) - class UMenuGroup_PlantDungeon_WateringList_C* MenuGroup_PlantDungeon_WateringList; // 0x0688 (0x0008) - FName GROUP_PRESET_NONE; // 0x0690 (0x0008) - FName GROUP_PRESET_HAVE_ITEM; // 0x0698 (0x0008) - bool isCountMax; // 0x06A0 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x06A1 (0x0007) MISSED - double DELAY_MOTION; // 0x06A8 (0x0008) - double DELAY_LEVEL_UP; // 0x06B0 (0x0008) - FName OPERATION_GUIDE_ID; // 0x06B8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x09A0 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x09A8 (0x0008) + class UMenuGroup_Multi_Lobby_WIndow_JoinMember_C* MenuGroup_Multi_Lobby_WIndow_JoinMember; // 0x09B0 (0x0008) + class UMenuGroup_Multi_Lobby_WIndow_Password_C* MenuGroup_Multi_Lobby_WIndow_Password; // 0x09B8 (0x0008) + class UMenuGroup_Multi_Lobby_WIndow_Purchase_C* MenuGroup_Multi_Lobby_WIndow_Purchase; // 0x09C0 (0x0008) + FName MENU_PRESET_NONE; // 0x09C8 (0x0008) + FName MENU_PRESET_DETAIL; // 0x09D0 (0x0008) + FName MENU_PRESET_DETAIL_AND_PASSWORD; // 0x09D8 (0x0008) + FName MENU_PRESET_DETAIL_AND_MEMBER; // 0x09E0 (0x0008) + FName MENU_PRESET_ITEM_DETAIL; // 0x09E8 (0x0008) + EMultiFrontCounterGroupPresetType groupPresetType; // 0x09F0 (0x0001) /// Functions - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.UpdateItemList - // void UpdateItemList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnEnterDelegateEvent_List - // void OnEnterDelegateEvent_List(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnMoveFocusDelegateEvent_List - // void OnMoveFocusDelegateEvent_List(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnInitWateringList - // void OnInitWateringList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnPreOpenDelegateEvent_List - // void OnPreOpenDelegateEvent_List(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnSetupWateringList - // void OnSetupWateringList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnSetupOperationGuide - // void OnSetupOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnBackDelegateEvent_OperationGuide - // void OnBackDelegateEvent_OperationGuide(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnInitGroupPreset - // void OnInitGroupPreset(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnBackDelegateEvent_List - // void OnBackDelegateEvent_List(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnWarteringEffect - // void OnWarteringEffect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.ExecuteUbergraph_MenuTop_PlantDungeon_WateringItemList - // void ExecuteUbergraph_MenuTop_PlantDungeon_WateringItemList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Multi/MenuTop_Multi_FrontCounter.MenuTop_Multi_FrontCounter_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_FrontCounter.MenuTop_Multi_FrontCounter_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_FrontCounter.MenuTop_Multi_FrontCounter_C.OnSetGroupPresetType_BP + // void OnSetGroupPresetType_BP(EMultiFrontCounterGroupPresetType _groupPresetType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_FrontCounter.MenuTop_Multi_FrontCounter_C.OnSetPassword_BP + // void OnSetPassword_BP(int32_t _password); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_FrontCounter.MenuTop_Multi_FrontCounter_C.OnSetJoinMember_BP + // void OnSetJoinMember_BP(int32_t _numMembers); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_FrontCounter.MenuTop_Multi_FrontCounter_C.OnSetItemDetailInfo_BP + // void OnSetItemDetailInfo_BP(FName& _iconID, FText& _name, int32_t _num, TEnumAsByte _category); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_FrontCounter.MenuTop_Multi_FrontCounter_C.ExecuteUbergraph_MenuTop_Multi_FrontCounter + // void ExecuteUbergraph_MenuTop_Multi_FrontCounter(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C -/// Size: 0x0B8E (2958 bytes) (0x0008F0 - 0x000B8E) align 8 MaxSize: 0x0B8E -class UMenuTop_CharaMake_C : public UCharaMakeMenuTop +/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow_FriendHelp.MenuTop_PlayerKnockOutWindow_FriendHelp_C +/// Size: 0x0678 (1656 bytes) (0x000650 - 0x000678) align 8 MaxSize: 0x0678 +class UMenuTop_PlayerKnockOutWindow_FriendHelp_C : public UPlayerKnockOutFriendHelpMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x08F0 (0x0008) - class UWidgetAnimation* Close; // 0x08F8 (0x0008) - class UWidgetAnimation* Open; // 0x0900 (0x0008) - class UMenuGroup_CharaMake_Category_C* MenuGroup_CharaMake_Category; // 0x0908 (0x0008) - class UMenuGroup_CharaMake_FaceCategory_C* MenuGroup_CharaMake_FaceCategory; // 0x0910 (0x0008) - class UMenuGroup_CharaMake_Input_Register_C* MenuGroup_CharaMake_Input_Register; // 0x0918 (0x0008) - class UMenuGroup_CharaMake_NameInput_C* MenuGroup_CharaMake_NameInput; // 0x0920 (0x0008) - class UMenuGroup_CharaMake_PlayerName_C* MenuGroup_CharaMake_PlayerName; // 0x0928 (0x0008) - class UMenuGroup_CharaMake_TypeCategory_C* MenuGroup_CharaMake_TypeCategory; // 0x0930 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0938 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0940 (0x0008) - class AAvatarMakerMenuActor* AvatarMakerMenuActor; // 0x0948 (0x0008) - class AAvatarMakerModelActor* AvatarMakerModelActor_; // 0x0950 (0x0008) - class ACharamakeCameraActor* CharamakeCamera; // 0x0958 (0x0008) - class UMenuTop_CharaMake_RightWIndow_C* MenuTopRightWIndow; // 0x0960 (0x0008) - ECharaMakeRightWindowType rightWindowType; // 0x0968 (0x0001) - ECameraLookDefs cameraType; // 0x0969 (0x0001) - unsigned char UnknownData00_6[0x6]; // 0x096A (0x0006) MISSED - FCharaMakeAdvancedSettingInfo advancedSettingInfo; // 0x0970 (0x0050) - int32_t iconSelectIndex; // 0x09C0 (0x0004) - int32_t colorSelectIndex; // 0x09C4 (0x0004) - int32_t textItemSelectIndex; // 0x09C8 (0x0004) - unsigned char UnknownData01_6[0x4]; // 0x09CC (0x0004) MISSED - TArray iconInfoList; // 0x09D0 (0x0010) - TArray colorInfoList; // 0x09E0 (0x0010) - double RStickRate; // 0x09F0 (0x0008) - FVector2D RStickDir; // 0x09F8 (0x0010) - TArray textItemInfoList; // 0x0A08 (0x0010) - bool isCheckMarkEnabled; // 0x0A18 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0A19 (0x0003) MISSED - FName PartsIconID; // 0x0A1C (0x0008) - unsigned char UnknownData03_6[0x4]; // 0x0A24 (0x0004) MISSED - FCharaMakePartsInitInfo PartsInitInfo; // 0x0A28 (0x0098) - FCharaMakeTextItemInitInfo TextItemInitInfo; // 0x0AC0 (0x0020) - FName PartsNameTextID; // 0x0AE0 (0x0008) - ECameraLookDefs PrevCameraType; // 0x0AE8 (0x0001) - bool IsCurtainOpened; // 0x0AE9 (0x0001) - unsigned char UnknownData04_6[0x2]; // 0x0AEA (0x0002) MISSED - FName SE_MOVE_FOCUS; // 0x0AEC (0x0008) - FName SE_CANCEL; // 0x0AF4 (0x0008) - FName OPERATION_GUIDE_ID_DEFAULT; // 0x0AFC (0x0008) - FName OPERATION_GUIDE_ID_TOP; // 0x0B04 (0x0008) - FName OPERATION_GUIDE_ID_CURTAIN; // 0x0B0C (0x0008) - bool Index; // 0x0B14 (0x0001) - unsigned char UnknownData05_6[0x3]; // 0x0B15 (0x0003) MISSED - FName ANNOTATION_TEXT_ID; // 0x0B18 (0x0008) - bool NameInputForce; // 0x0B20 (0x0001) - bool IsRightWindowOpenReserved; // 0x0B21 (0x0001) - bool IsCloseRightWindowByCategoryMenu; // 0x0B22 (0x0001) - unsigned char UnknownData06_6[0x1]; // 0x0B23 (0x0001) MISSED - FName PRISET_NAME_CATEGORY; // 0x0B24 (0x0008) - FName PRISET_NAME_CATEGORY_PLAYER_NAME; // 0x0B2C (0x0008) - FName PRISET_NAME_FACE_PARTS_CATEGORY; // 0x0B34 (0x0008) - FName PRISET_NAME_CATEGORY_FACE_PARTS_ON_CURSOR; // 0x0B3C (0x0008) - FName PRISET_NAME_CATEGORY_INNER_PARTS_ON_CURSOR; // 0x0B44 (0x0008) - FName PRISET_NAME_CATEGORY_INPUT_DISABLED; // 0x0B4C (0x0008) - FName PRISET_NAME_FACE_PARTS_CATEGORY_INPUT_DISABLED; // 0x0B54 (0x0008) - FName PRISET_NAME_INNER_PARTS_CATEGORY; // 0x0B5C (0x0008) - FName PRISET_NAME_INNER_PARTS_CATEGORY_INPUT_DISABLED; // 0x0B64 (0x0008) - FName PRISET_NAME_NAME_INPUT_FORCED; // 0x0B6C (0x0008) - bool isPartsClickCheckEnabled; // 0x0B74 (0x0001) - bool isMainCategoryClickCheckEnabled; // 0x0B75 (0x0001) - unsigned char UnknownData07_6[0x2]; // 0x0B76 (0x0002) MISSED - FName SE_DECISION01; // 0x0B78 (0x0008) - bool isChangPresetRequestToMouseMode; // 0x0B80 (0x0001) - unsigned char UnknownData08_6[0x3]; // 0x0B81 (0x0003) MISSED - FHandle windowHandle; // 0x0B84 (0x0004) - int32_t nextCategoryFocusIndex; // 0x0B88 (0x0004) - bool categoryDecideSePlaySkipped; // 0x0B8C (0x0001) - bool isMouseModeEventCalled; // 0x0B8D (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0658 (0x0008) + class UMenuGroup_PlayerKnockOutWindow_FriendHelp_C* MenuGroup_PlayerKnockOutWindow_FriendHelp; // 0x0660 (0x0008) + class UMenuGroup_PlayerKnockOutWindow_Timer_New_C* MenuGroup_PlayerKnockOutWindow_Timer_New; // 0x0668 (0x0008) + FName OPERATION_GUIDE_ID; // 0x0670 (0x0008) /// Functions - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.IsSubCategorySelecting - // void IsSubCategorySelecting(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.ClickCategoryEvent - // void ClickCategoryEvent(class UMenuGroup* MenuGroup, class UMenuLayer* MenuLayer, FGestureData getstureData, bool isPlayDecideSE); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.Reset Category Button Animation - // void ResetCategoryButtonAnimation(int32_t prevIndex, int32_t nextIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.IsMainCategorySelecting - // void IsMainCategorySelecting(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.ChangeGroupPreset - // void ChangeGroupPreset(FName prevPresetName, FName NextPresetName, FChangeMenuGroupPresetFocusInfo focusInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnFocusInnerCategory - // void OnFocusInnerCategory(int32_t focusIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnDecideInnerCategory - // void OnDecideInnerCategory(int32_t focusIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.BackInnarCategory - // void BackInnarCategory(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.ClickInnerCategoryEvent - // void ClickInnerCategoryEvent(class UMenuGroup* MenuGroup, class UMenuLayer* MenuLayer, FGestureData getstureData); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.ClickPartsFaceCategoryEvent - // void ClickPartsFaceCategoryEvent(class UMenuGroup* MenuGroup, class UMenuLayer* MenuLayer, FGestureData getstureData); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnFocusFaceCategory - // void OnFocusFaceCategory(int32_t focusIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnDecideFaceCategory - // void OnDecideFaceCategory(int32_t focusIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.UpdateTabNewIcon - // void UpdateTabNewIcon(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.SetOperationGuide - // void SetOperationGuide(ECharaMakeOperationGuideType OperarionGuideType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OpenCurtain - // void OpenCurtain(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OpenMenu - // void OpenMenu(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.GetPrevSelectCategory - // void GetPrevSelectCategory(ECharaMakeCategory& PrevSelectCategory); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.UpdateRStick - // void UpdateRStick(FVector2D Dir, double Rate, double fSpeed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CreateRightWindowAragumentInfo - // void CreateRightWindowAragumentInfo(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.ChangeAdvancedSettingInfo - // void ChangeAdvancedSettingInfo(ECharaMakeAdvancedSettingSliderType SliderIndex, int32_t sliderValue); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.ChangeColor - // void ChangeColor(FName colorID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.ChangeParts - // void ChangeParts(FName partsID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CreateTextItemInfoList - // void CreateTextItemInfoList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CreateColorInfoList - // void CreateColorInfoList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CreateInnarInfoList - // void CreateInnarInfoList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.GetPartsAvatarDataParamArray - // void GetPartsAvatarDataParamArray(TArray& AvatarDataParamArray); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.GetColorAvatarDataParamArray - // void GetColorAvatarDataParamArray(TArray& AvatarDataParamArray); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CreateFacePartsCategoryInfoList - // void CreateFacePartsCategoryInfoList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CreatePartsInfoList - // void CreatePartsInfoList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CreateCategoryInfoList - // void CreateCategoryInfoList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CloseMenu - // void CloseMenu(bool isDestroy); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnRightWIndowClosed - // void OnRightWIndowClosed(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnRightWIndowCreated - // void OnRightWIndowCreated(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.RegistCharaMake - // void RegistCharaMake(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CreateGroupPreset - // void CreateGroupPreset(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.BackFaceCategory - // void BackFaceCategory(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnFocusCategory - // void OnFocusCategory(int32_t focusIndex, bool presetChangeEnabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnDecideCategory - // void OnDecideCategory(int32_t focusIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnSetupCategory - // void OnSetupCategory(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnRightWindowOpenEvent - // void OnRightWindowOpenEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnEventRightWIndowInitSetUp - // void OnEventRightWIndowInitSetUp(class UMenuObject* _obj); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnRightWindowInitSetupEvent - // void OnRightWindowInitSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnRightWindowCloseEndEvent - // void OnRightWindowCloseEndEvent(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnRightWindowCloseEvent - // void OnRightWindowCloseEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnRightWindowPartsSelectEvent - // void OnRightWindowPartsSelectEvent(FName partsID); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnRightWindowColorSelectEvent - // void OnRightWindowColorSelectEvent(FName colorID); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnAdvancedSettingUpdateEvent - // void OnAdvancedSettingUpdateEvent(ECharaMakeAdvancedSettingSliderType SliderType, int32_t sliderValue); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnTabChangeEvent - // void OnTabChangeEvent(ECharaMakeFocusActiveMenuType tabType); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnRightWindowBackEvent - // void OnRightWindowBackEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnPartsListFocusMoveEvent - // void OnPartsListFocusMoveEvent(int32_t currentIndex, int32_t prevIndex, class UMenuLayer* currentMenuLayer, class UMenuLayer* prevMenuLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnFaceCategoryEVent - // void OnFaceCategoryEVent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnFacePartsCategoryBackEvent - // void OnFacePartsCategoryBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnFacePartsCategoryEnterEvent - // void OnFacePartsCategoryEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnFacePartsCategoryMoveFocusEvent - // void OnFacePartsCategoryMoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnInnarCategoryEvent - // void OnInnarCategoryEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnInnarPartsCategoryBackEvent - // void OnInnarPartsCategoryBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnInnarPartsCategoryEnterEvent - // void OnInnarPartsCategoryEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnInnarPartsCategoryMoveFocusEvent - // void OnInnarPartsCategoryMoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnInnerPartsCategoryHoverStartedEvent - // void OnInnerPartsCategoryHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnFacePartsCategoryHoverStartedEvent - // void OnFacePartsCategoryHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnFacePartsCategoryClickEvent - // void OnFacePartsCategoryClickEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnInnerPartsCategoryClickEvent - // void OnInnerPartsCategoryClickEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnCategoryEvent - // void OnCategoryEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnCategoryBackEvent - // void OnCategoryBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnCategoryEnterEvent - // void OnCategoryEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnCategoryMoveFocusEvent - // void OnCategoryMoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnCategorySetupEvent - // void OnCategorySetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnCategoryDecideFocusEvent - // void OnCategoryDecideFocusEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnNameCategoryBackEvent - // void OnNameCategoryBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnNameCategoryEnterEvent - // void OnNameCategoryEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnCategoryHoverStartedEvent - // void OnCategoryHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnCategoryClickEvent - // void OnCategoryClickEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnInputRegisterStartedEvent - // void OnInputRegisterStartedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnStartButtonEvent - // void OnStartButtonEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnInputRegisterAnalogREvent - // void OnInputRegisterAnalogREvent(FVector2D Dir, double Rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CharaMakeRegist_BP - // void CharaMakeRegist_BP(bool _isRegist); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.SequencerLoaded_BP - // void SequencerLoaded_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnNameInputEvent - // void OnNameInputEvent(bool Force); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.BackMenu_BP - // void BackMenu_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnNameInputForcedEvent - // void OnNameInputForcedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.m - // void m(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OpenPresetChangeConfirmWindow - // void OpenPresetChangeConfirmWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnCloseEndPresetChangeConfirmWindow - // void OnCloseEndPresetChangeConfirmWindow(FHandle Handle); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.NameInput_BP - // void NameInput_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnDragMoveEvent - // void OnDragMoveEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.ExecuteUbergraph_MenuTop_CharaMake - // void ExecuteUbergraph_MenuTop_CharaMake(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow_FriendHelp.MenuTop_PlayerKnockOutWindow_FriendHelp_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow_FriendHelp.MenuTop_PlayerKnockOutWindow_FriendHelp_C.SetLimitTime_BP + // void SetLimitTime_BP(float _limitTime); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow_FriendHelp.MenuTop_PlayerKnockOutWindow_FriendHelp_C.SetLimitTimeVisibility_BP + // void SetLimitTimeVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutWindow_FriendHelp.MenuTop_PlayerKnockOutWindow_FriendHelp_C.ExecuteUbergraph_MenuTop_PlayerKnockOutWindow_FriendHelp + // void ExecuteUbergraph_MenuTop_PlayerKnockOutWindow_FriendHelp(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C -/// Size: 0x06FC (1788 bytes) (0x000690 - 0x0006FC) align 8 MaxSize: 0x06FC -class UMenuTop_Multi_BlockList_C : public UMultiBlockListMenuTop +/// Class /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C +/// Size: 0x0A18 (2584 bytes) (0x000820 - 0x000A18) align 8 MaxSize: 0x0A18 +class UMenuTop_Window_SkillBoardWindow_BatchLearning_C : public USkillBoardBatchConfirmWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0690 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0698 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06A0 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06A8 (0x0008) - class UMenuGroup_InterLockDelivery_Loading_C* MenuGroup_InterLockDelivery_Loading; // 0x06B0 (0x0008) - class UMenuGroup_Multi_BlockList_C* MenuGroup_Multi_BlockList; // 0x06B8 (0x0008) - FName OPERATION_GUIDE_ID_DECIDE_CLOSE; // 0x06C0 (0x0008) - FName OPERATION_GUIDE_ID_CLOSE_ONLY; // 0x06C8 (0x0008) - FName SE_DECISION01; // 0x06D0 (0x0008) - FName preOperationGuideId; // 0x06D8 (0x0008) - FName OPERATION_GUIDE_ID_EMPTY; // 0x06E0 (0x0008) - bool onCreatedList; // 0x06E8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x06E9 (0x0003) MISSED - FName PRESET_NAME_LIST_LOAD; // 0x06EC (0x0008) - FName PRESET_NAME_LIST_CREATED; // 0x06F4 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0820 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0828 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0830 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0838 (0x0008) + class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0840 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0848 (0x0008) + class UMenuGroup_SkillBoard_SkillConfirmList_C* MenuGroup_SkillBoard_SkillConfirmList; // 0x0850 (0x0008) + class UMenuGroup_Window_SkillBoardWindow_BatchLearning_C* MenuGroup_Window_SkillBoardWindow_BatchLearning; // 0x0858 (0x0008) + bool cancelButtonDecided; // 0x0860 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0861 (0x0007) MISSED + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0868 (0x0180) + FName SE_MOVE_FOCUS; // 0x09E8 (0x0008) + FName SE_CANCEL; // 0x09F0 (0x0008) + FName SE_SCROLL; // 0x09F8 (0x0008) + FName MENU_PRESET_NAME_WINDOW; // 0x0A00 (0x0008) + FName MENU_PRESET_NAME_SKILL_LIST; // 0x0A08 (0x0008) + bool UPHold; // 0x0A10 (0x0001) + bool DownHold; // 0x0A11 (0x0001) + bool StickSetting; // 0x0A12 (0x0001) + unsigned char UnknownData01_6[0x1]; // 0x0A13 (0x0001) MISSED + int32_t prevFocusIndex; // 0x0A14 (0x0004) /// Functions - // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.InitPresetGroup - // void InitPresetGroup(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.SetupList - // void SetupList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.OnInitListEvent - // void OnInitListEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.OnListEnterEvent - // void OnListEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.OnListBackEvent - // void OnListBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.OnListSetupEvent - // void OnListSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.SetListCount_BP - // void SetListCount_BP(int32_t _num, int32_t _max); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.RefreshList_BP - // void RefreshList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.OnAsyncCompleted_BP - // void OnAsyncCompleted_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.ExecuteUbergraph_MenuTop_Multi_BlockList - // void ExecuteUbergraph_MenuTop_Multi_BlockList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.UpdateScrollController + // void UpdateScrollController(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.SetupList + // void SetupList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnDialogEvent + // void OnDialogEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnEnterDelegateEvent_Window + // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnBackDelegateEvent_Window + // void OnBackDelegateEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnDecideFocusDelegateEvent_Window + // void OnDecideFocusDelegateEvent_Window(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnMoveFocusDelegateEvent_Window + // void OnMoveFocusDelegateEvent_Window(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnSkillListOpenEvent + // void OnSkillListOpenEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnSkillListEvent + // void OnSkillListEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnSkillListScrollEvent + // void OnSkillListScrollEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnUpEvent + // void OnUpEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnDownEvent + // void OnDownEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnPostOpenEndDelegate + // void OnPostOpenEndDelegate(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnWindowOpenEvent + // void OnWindowOpenEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnSkillConfirmListSetupEvent + // void OnSkillConfirmListSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.RankupClickDelegate + // void RankupClickDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.RankupHoverStartedDelegate + // void RankupHoverStartedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.RankupHoverEndedDelegate + // void RankupHoverEndedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.InitScrollArrow + // void InitScrollArrow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnFinishedScroll + // void OnFinishedScroll(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnSetTitle_BP + // void OnSetTitle_BP(FText& _text, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnSetDetail_BP + // void OnSetDetail_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnSetTotalCost_BP + // void OnSetTotalCost_BP(int32_t _totalCost, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnSetSkillPoint_BP + // void OnSetSkillPoint_BP(int32_t _skillPoint, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/SkillBoardWindow/MenuTop_Window_SkillBoardWindow_BatchLearning.MenuTop_Window_SkillBoardWindow_BatchLearning_C.ExecuteUbergraph_MenuTop_Window_SkillBoardWindow_BatchLearning + // void ExecuteUbergraph_MenuTop_Window_SkillBoardWindow_BatchLearning(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C -/// Size: 0x0704 (1796 bytes) (0x000680 - 0x000704) align 8 MaxSize: 0x0704 -class UMenuTop_ItemSelect_Rebuild_SkillSelect_C : public UItemCraftRebuildSkillMenuTop +/// Class /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C +/// Size: 0x06E0 (1760 bytes) (0x000698 - 0x0006E0) align 8 MaxSize: 0x06E0 +class UMenuTop_Window_HelpWindow_C : public UHelpWindowMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0680 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0688 (0x0008) - class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x0690 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0698 (0x0008) - class UMenuGroup_ItemSelect_Rebuild_SkillSelect_Capture_C* MenuGroup_ItemSelect_Rebuild_SkillSelect_Capture; // 0x06A0 (0x0008) - class UMenuGroup_ItemSelect_Rebuild_SkillSelect_DecideButton_C* MenuGroup_ItemSelect_Rebuild_SkillSelect_DecideButton; // 0x06A8 (0x0008) - class UMenuGroup_ItemSelect_Rebuild_SkillSelect_List_C* MenuGroup_ItemSelect_Rebuild_SkillSelect_List; // 0x06B0 (0x0008) - class UMenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C* MenuGroup_ItemSelect_Rebuild_SkillSelect_Window; // 0x06B8 (0x0008) - class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x06C0 (0x0008) - FName TEXT_ID_TITLE; // 0x06C8 (0x0008) - FName ICON_ID_TITLE; // 0x06D0 (0x0008) - FName SE_DECIDE; // 0x06D8 (0x0008) - FName SE_CANCEL; // 0x06E0 (0x0008) - int32_t currentListIndex; // 0x06E8 (0x0004) - FName OPERATION_GUIDE_ID_SKILL_SELECT; // 0x06EC (0x0008) - FName OPERATION_GUIDE_ID_SKILL_REFLECTION; // 0x06F4 (0x0008) - FName SE_ID_DECIDE; // 0x06FC (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0698 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06A0 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06A8 (0x0008) + class UMenuGroup_Window_HelpWindow_C* MenuGroup_Window_HelpWindow; // 0x06B0 (0x0008) + class UMaterialInstanceDynamic* MaterialInstanceDynamic; // 0x06B8 (0x0008) + int32_t pageNo; // 0x06C0 (0x0004) + int32_t maxPage; // 0x06C4 (0x0004) + FName PRESET_SE_SELECT; // 0x06C8 (0x0008) + FName OPERATION_GUIDE_ID; // 0x06D0 (0x0008) + FName OPERATION_GUIDE_ID_CLOSE_ONLY; // 0x06D8 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.UpdateOperationGuide - // void UpdateOperationGuide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.UpdateListSelected - // void UpdateListSelected(int32_t _index, bool _selected); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.UpdateListCheckMark - // void UpdateListCheckMark(int32_t _index, bool _enabled, int32_t _setIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.SetFocusGroup - // void SetFocusGroup(EItemCraftRebuildSkillFocusMenuGroup _type); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.SetSkill - // void SetSkill(int32_t listIndex, bool IsEmpty); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnSetupTitle - // void OnSetupTitle(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnSetupOperationGuide - // void OnSetupOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.SetupParam_BP - // void SetupParam_BP(FString _equipName, int32_t _equipSkillNum, FName& _equipIconId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnInitList - // void OnInitList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnEnterDelegateEvent_List - // void OnEnterDelegateEvent_List(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnInitDetail - // void OnInitDetail(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnEnterDelegateEvent_Window - // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnBackDelegateEvent_Window - // void OnBackDelegateEvent_Window(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.AddListObject_BP - // void AddListObject_BP(FItemCraftRebuildSkillInfo _info); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnInitDecideButton - // void OnInitDecideButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnEnterDelegateEvent_DecideButton - // void OnEnterDelegateEvent_DecideButton(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.ExecuteUbergraph_MenuTop_ItemSelect_Rebuild_SkillSelect - // void ExecuteUbergraph_MenuTop_ItemSelect_Rebuild_SkillSelect(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.UpdateCurrentPageNo + // void UpdateCurrentPageNo(int32_t pageNo); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.PrevPage + // void PrevPage(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.NextPage + // void NextPage(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.OnInitIconCollisionEvent + // void OnInitIconCollisionEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.InitWindow_BP + // void InitWindow_BP(int32_t _maxPage); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.OnMoveFocusEvent + // void OnMoveFocusEvent(int32_t MoveFocusValue); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.OnBackEvent + // void OnBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.UpdateTitleText_BP + // void UpdateTitleText_BP(FText& _titleText); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.UpdateDetailText_BP + // void UpdateDetailText_BP(FText& _detailText); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.UpdateCurrentPageNo_BP + // void UpdateCurrentPageNo_BP(int32_t _currentPageNo); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.UpdateTexture_BP + // void UpdateTexture_BP(class UTexture2D* _pTexture); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/HelpWindow/MenuTop_Window_HelpWindow.MenuTop_Window_HelpWindow_C.ExecuteUbergraph_MenuTop_Window_HelpWindow + // void ExecuteUbergraph_MenuTop_Window_HelpWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C -/// Size: 0x07E8 (2024 bytes) (0x000770 - 0x0007E8) align 8 MaxSize: 0x07E8 -class UMenuGroup_Multi_Lobby_SearchResult_List_C : public UMenuListGroup +/// Class /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C +/// Size: 0x06A8 (1704 bytes) (0x000670 - 0x0006A8) align 8 MaxSize: 0x06A8 +class UMenuTop_RPG_KeyboardMouseGuide_C : public UKeyboardMouseGuideMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07A0 (0x0008) - FName TEXT_ID_LIST_HEADER; // 0x07A8 (0x0008) - SDK_UNDEFINED(16,1003) /* FMulticastInlineDelegate */ __um(OnSearchSettingChangeDelegate); // 0x07B0 (0x0010) - SDK_UNDEFINED(16,1004) /* FMulticastInlineDelegate */ __um(OnRoomUpdateDelegate); // 0x07C0 (0x0010) - FName TEXT_ID_EMPTY; // 0x07D0 (0x0008) - SDK_UNDEFINED(16,1005) /* FMulticastInlineDelegate */ __um(OnFilterWindowOpenDelegate); // 0x07D8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0670 (0x0008) + class UMenuGroup_Blur_C* MenuGroup_Blur; // 0x0678 (0x0008) + class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x0680 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0688 (0x0008) + class UMenuGroup_RPG_KeyboardMouseGuide_C* MenuGroup_RPG_KeyboardMouseGuide; // 0x0690 (0x0008) + FName OPERATION_GUIDE_ID; // 0x0698 (0x0008) + FName SE_ID_PAGE_CHANGE; // 0x06A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.SetFiltering - // void SetFiltering(bool IsFiltering); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.SetEmpty - // void SetEmpty(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.OnSearchSettingChange - // void OnSearchSettingChange(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.OnRoomUpdate - // void OnRoomUpdate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.OnFilterWindowOpen - // void OnFilterWindowOpen(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_SearchResult_List - // void ExecuteUbergraph_MenuGroup_Multi_Lobby_SearchResult_List(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.OnFilterWindowOpenDelegate__DelegateSignature - // void OnFilterWindowOpenDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.OnRoomUpdateDelegate__DelegateSignature - // void OnRoomUpdateDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.OnSearchSettingChangeDelegate__DelegateSignature - // void OnSearchSettingChangeDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.OnInitGuideEvent + // void OnInitGuideEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.OnBackEvent + // void OnBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.OnClickEvent + // void OnClickEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.OnEnterRightEvent + // void OnEnterRightEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.OnEnterLeftEvent + // void OnEnterLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.UpdatePage_BP + // void UpdatePage_BP(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.SetupParam_BP + // void SetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/KeyboardMouseGuide/MenuTop_RPG_KeyboardMouseGuide.MenuTop_RPG_KeyboardMouseGuide_C.ExecuteUbergraph_MenuTop_RPG_KeyboardMouseGuide + // void ExecuteUbergraph_MenuTop_RPG_KeyboardMouseGuide(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C -/// Size: 0x05B4 (1460 bytes) (0x000480 - 0x0005B4) align 8 MaxSize: 0x05B4 -class UMenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C +/// Size: 0x06DC (1756 bytes) (0x000688 - 0x0006DC) align 8 MaxSize: 0x06DC +class UMenuTop_TowerRankSelectWindow_C : public UTowerRankSelectWindowMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* MemberInfomation; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04B0 (0x0008) - class UCanvasPanel* Group_Icon_Platform; // 0x04B8 (0x0008) - class UCanvasPanel* Group_JoinMember_Balloon; // 0x04C0 (0x0008) - class UCanvasPanel* Group_Timezone; // 0x04C8 (0x0008) - class UCustomImage* Icon_AdventureType; // 0x04D0 (0x0008) - class UCustomImage* Icon_Platform; // 0x04D8 (0x0008) - class UCustomImage* Icon_TimeZone; // 0x04E0 (0x0008) - class UMenuLayer_Multi_Lobby_Parts_Money_C* MenuLayer_Multi_Lobby_Parts_Money; // 0x04E8 (0x0008) - class UNumPrimitive* NumPrimitive_JoinMember_Max; // 0x04F0 (0x0008) - class UNumPrimitive* NumPrimitive_Member_Current; // 0x04F8 (0x0008) - class UNumPrimitive* NumPrimitive_Member_Current_Max; // 0x0500 (0x0008) - class UWidgetSwitcher* Switcher_JoinMember_Balloon_Text; // 0x0508 (0x0008) - class UWidgetSwitcher* Switcher_JoinMember_Base; // 0x0510 (0x0008) - class UWidgetSwitcher* Switcher_JoinMember_Current; // 0x0518 (0x0008) - class UCustomTextBlock* Text_AdventureType; // 0x0520 (0x0008) - class UCustomTextBlock* Text_IslandName; // 0x0528 (0x0008) - class UCustomTextBlock* Text_IslandName_Label; // 0x0530 (0x0008) - class UCustomTextBlock* Text_JoinMember_Balloon_NotEnough; // 0x0538 (0x0008) - class UCustomTextBlock* Text_JoinMember_Balloont_Playnow; // 0x0540 (0x0008) - class UCustomTextBlock* Text_JoinMember_Slash; // 0x0548 (0x0008) - class UCustomTextBlock* Text_PlayerName; // 0x0550 (0x0008) - class UCustomTextBlock* Text_PlayerName_Label; // 0x0558 (0x0008) - class UMenuTop_Multi_Lobby_Room_SearchResult_C* MenuTop; // 0x0560 (0x0008) - double LoopAnimationStartTime; // 0x0568 (0x0008) - FName TEXT_ID_PLAYER_NAME_LABEL; // 0x0570 (0x0008) - FName TEXT_ID_ISLAND_NAME_LABEL; // 0x0578 (0x0008) - FName TEXT_ID_BALLOON_PLAYING; // 0x0580 (0x0008) - FName TEXT_ID_BALLOON_NO_CONDITION; // 0x0588 (0x0008) - bool IsLabelTextInitialized; // 0x0590 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0591 (0x0003) MISSED - FName TEXT_ID_JOINMEMBER_SLASH; // 0x0594 (0x0008) - FName TEXT_ID_ISLANDNAME_FORMAT; // 0x059C (0x0008) - FName NUM_WHITE; // 0x05A4 (0x0008) - FName NUM_RED; // 0x05AC (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0688 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0690 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0698 (0x0008) + class UMenuGroup_TowerRankSelect_List_C* MenuGroup_TowerRankSelect_List; // 0x06A0 (0x0008) + FName SE_ID_DECIDE; // 0x06A8 (0x0008) + FName SE_ID_ERROR; // 0x06B0 (0x0008) + FName SE_ID_BACK; // 0x06B8 (0x0008) + class UMenuLayer_TowerRankSelect_Bar_C* currentTowerLevel; // 0x06C0 (0x0008) + FName PRESET_SHOW_MENU_LAYER; // 0x06C8 (0x0008) + FName PRESET_HIDE_MENU_LAYER; // 0x06D0 (0x0008) + int32_t SelectRankIndex; // 0x06D8 (0x0004) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetPlatformIcon - // void SetPlatformIcon(FName _iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetStatus - // void SetStatus(bool isAdventure, bool isEnableJoin); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetJoinMemberBalloonText - // void SetJoinMemberBalloonText(FText& Name); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetAdventureData - // void SetAdventureData(FName& Icon, FText& TypeName); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetTimezoneIcon - // void SetTimezoneIcon(FName& Icon); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetCurrentPlayerNum - // void SetCurrentPlayerNum(int32_t Current); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetLockIconVisibility - // void SetLockIconVisibility(bool IsPassward); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetIslandName - // void SetIslandName(FText& Name); // [0x35d7f00] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetPlayerName - // void SetPlayerName(FText& Text); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.BP_OnEntryReleased - // void BP_OnEntryReleased(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.BP_OnItemExpansionChanged - // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.BP_OnItemSelectionChanged - // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_Room_Search_Result_List_Item - // void ExecuteUbergraph_MenuLayer_Multi_Lobby_Room_Search_Result_List_Item(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.InitPresetGroup + // void InitPresetGroup(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.DecideList + // void DecideList(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.UpdateList + // void UpdateList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.OnListEnterEvent + // void OnListEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.OnListSetupEvent + // void OnListSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.OnWindowBackEvent + // void OnWindowBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.OnListFocusTransitionEvent + // void OnListFocusTransitionEvent(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.OnMenuCloseEnd_BP + // void OnMenuCloseEnd_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.SetInitialFocusIndex_BP + // void SetInitialFocusIndex_BP(int32_t Index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/TowerRankSelectWindow/MenuTop_TowerRankSelectWindow.MenuTop_TowerRankSelectWindow_C.ExecuteUbergraph_MenuTop_TowerRankSelectWindow + // void ExecuteUbergraph_MenuTop_TowerRankSelectWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C -/// Size: 0x0980 (2432 bytes) (0x000920 - 0x000980) align 8 MaxSize: 0x0980 -class UMenuTop_Multi_Lobby_Room_SearchResult_C : public UMultiRoomSearchResultMenuTop +/// Class /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C +/// Size: 0x06DC (1756 bytes) (0x000698 - 0x0006DC) align 8 MaxSize: 0x06DC +class UMenuTop_Sort_C : public USortWindowMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0920 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0928 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0930 (0x0008) - class UMenuGroup_Multi_Lobby_RoomSetting_Detail_C* MenuGroup_Multi_Lobby_RoomSetting_Detail; // 0x0938 (0x0008) - class UMenuGroup_Multi_Lobby_SearchResult_List_C* MenuGroup_Multi_Lobby_SearchResult_List; // 0x0940 (0x0008) - class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0948 (0x0008) - FName TEXT_ID_TITLE; // 0x0950 (0x0008) - FName ICON_ID_TITLE; // 0x0958 (0x0008) - bool IsDetailVisible; // 0x0960 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0961 (0x0003) MISSED - FName SE_ID_DECIDE; // 0x0964 (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x096C (0x0004) MISSED - double LoopAnimationStartTime; // 0x0970 (0x0008) - FName OPERATION_GUIDE_ID; // 0x0978 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0698 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06A0 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06A8 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06B0 (0x0008) + class UMenuGroup_Sort_List_C* MenuGroup_Inventory_Sort_List; // 0x06B8 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x06C0 (0x0008) + ESortOrderType CurrentOrderType; // 0x06C8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x06C9 (0x0003) MISSED + FName SE_TAB; // 0x06CC (0x0008) + FName SE_WINDOW_GENERAL_CLOSE; // 0x06D4 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.SetChangeGroupPreset - // void SetChangeGroupPreset(FName NextPresetName); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.UpdateDetail - // void UpdateDetail(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.UpdateList - // void UpdateList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnUpdateList_BP - // void OnUpdateList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnSetFiltering_BP - // void OnSetFiltering_BP(bool _isFiltering); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnSetupParam_BP - // void OnSetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnSetAreaRankInfo_BP - // void OnSetAreaRankInfo_BP(FMultiAreaRankInfo& _areaRankInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnSetMenberInfo_BP - // void OnSetMenberInfo_BP(TArray& _playerInfoList); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnSetBossInfo_BP - // void OnSetBossInfo_BP(FMultiRoomSettingDetailBossInfo& _bossInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnListEvent - // void OnListEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnListEnterEvent - // void OnListEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnListMoveFocusEvent - // void OnListMoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnListBackEvent - // void OnListBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnListSetupEvent - // void OnListSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnListSearchSettingChangeEvent - // void OnListSearchSettingChangeEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnRoomUpdateEvent - // void OnRoomUpdateEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnFIlterWindowOpenEvent - // void OnFIlterWindowOpenEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnPageChangeEventOnClick - // void OnPageChangeEventOnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.ExecuteUbergraph_MenuTop_Multi_Lobby_Room_SearchResult - // void ExecuteUbergraph_MenuTop_Multi_Lobby_Room_SearchResult(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.DecideList + // void DecideList(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.UpdateList + // void UpdateList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.OnListEnterEvent + // void OnListEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.OnListSetupEvent + // void OnListSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.T + // void T(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.OnWindowBackEvent + // void OnWindowBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.OnListFocusTransitionEvent + // void OnListFocusTransitionEvent(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.OnSetInitialFocusIndex_BP + // void OnSetInitialFocusIndex_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/SortWindow/MenuTop_Sort.MenuTop_Sort_C.ExecuteUbergraph_MenuTop_Sort + // void ExecuteUbergraph_MenuTop_Sort(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/SearchResult/List/MenuListObject_RoomSearchResult_List.MenuListObject_RoomSearchResult_List_C -/// Size: 0x01A0 (416 bytes) (0x000028 - 0x0001A0) align 8 MaxSize: 0x01A0 -class UMenuListObject_RoomSearchResult_List_C : public UObject +/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C +/// Size: 0x06C8 (1736 bytes) (0x000678 - 0x0006C8) align 8 MaxSize: 0x06C8 +class UMenuTop_Multi_Lobby_Mode_Select_C : public UMultiModeSelectMenuTop { public: - FMultiRommSearchResultListInfo Info; // 0x0028 (0x0170) - class UMenuTop_Multi_Lobby_Room_SearchResult_C* MenuTop; // 0x0198 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0678 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0680 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0688 (0x0008) + class UMenuGroup_Lobby_Mode_Select_C* MenuGroup_Lobby_Mode_Select; // 0x0690 (0x0008) + class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0698 (0x0008) + FName TEXT_ID_TITLE_HOST; // 0x06A0 (0x0008) + FName TEXT_ID_TITLE_GUEST; // 0x06A8 (0x0008) + FName ICON_ID_TITLE_HOST; // 0x06B0 (0x0008) + FName ICON_ID_TITLE_GUEST; // 0x06B8 (0x0008) + FName OPERATION_GUIDE_ID; // 0x06C0 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnInit_ModeSelect + // void OnInit_ModeSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnBackDelegateEvent_OperationGroup + // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnInit_OperationGuide + // void OnInit_OperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnDecideFocusDelegateEvent_LobyModeSelect + // void OnDecideFocusDelegateEvent_LobyModeSelect(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnSetup_Title + // void OnSetup_Title(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnSetup_OperationGuide + // void OnSetup_OperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnSetup_ModeSelect + // void OnSetup_ModeSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.OnBackDelegateEvent_ModeSelect + // void OnBackDelegateEvent_ModeSelect(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.SetupParam_BP + // void SetupParam_BP(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.m + // void m(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Mode_Select.MenuTop_Multi_Lobby_Mode_Select_C.ExecuteUbergraph_MenuTop_Multi_Lobby_Mode_Select + // void ExecuteUbergraph_MenuTop_Multi_Lobby_Mode_Select(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C -/// Size: 0x0730 (1840 bytes) (0x000650 - 0x000730) align 8 MaxSize: 0x0730 -class UMenuTop_Quest_NPCLifeTrial_C : public UNPCLifeQuestMenuTop +/// Class /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C +/// Size: 0x06DC (1756 bytes) (0x000690 - 0x0006DC) align 8 MaxSize: 0x06DC +class UMenuTop_Window_MultiReportWindow_C : public UReportWindowMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Pad_BG_C* MenuGroup_BG; // 0x0658 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0660 (0x0008) - class UMenuGroup_Quest_NPCLifeTrial_Category_C* MenuGroup_Quest_NPCLifeTrial_Category; // 0x0668 (0x0008) - class UMenuGroup_Quest_NPCLifeTrial_Detail_C* MenuGroup_Quest_NPCLifeTrial_Detail; // 0x0670 (0x0008) - class UMenuGroup_QuestList_NPCLifeTrial_C* MenuGroup_QuestList_NPCLifeTrial; // 0x0678 (0x0008) - class UMenuGroup_ScreenTitle_Pad_C* MenuGroup_ScreenTitle_Pad; // 0x0680 (0x0008) - int32_t currentIndex; // 0x0688 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x068C (0x0004) MISSED - FNPCLifeQuestCharacterInfo characterInfo; // 0x0690 (0x0088) - TArray lifeRankInfoList; // 0x0718 (0x0010) - FName OPERATION_GUIDE_ID; // 0x0728 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0690 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0698 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06A0 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06A8 (0x0008) + class UMenuGroup_Window_MultiReportWindow_C* MenuGroup_Window_MultiReportWindow; // 0x06B0 (0x0008) + int32_t MoveFocusMtxValue; // 0x06B8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x06BC (0x0004) MISSED + class UMenuLayer_Window_MultiReportWindow_Item_C* tempCurrentFocusLayer; // 0x06C0 (0x0008) + class UMenuLayer_Window_MultiReportWindow_Item_C* tempCurrentCheckLayer; // 0x06C8 (0x0008) + int32_t tempCurrentCheckLayerIndex; // 0x06D0 (0x0004) + FName OPERATION_GUIDE_ID; // 0x06D4 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.GetCharacterLifeRank - // void GetCharacterLifeRank(ELicenseRank& newParam); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.UpdateCharacterDetail - // void UpdateCharacterDetail(FNPCLifeQuestCharacterInfo characterInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.UpdateItemList - // void UpdateItemList(int32_t Index); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.UpdateLifeRankCategory - // void UpdateLifeRankCategory(TArray& lifeRankInfoList); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnSetupOperationGuide - // void OnSetupOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnSetupScreenTitle - // void OnSetupScreenTitle(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnBackDelegateLifeRank - // void OnBackDelegateLifeRank(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnInitGroupPreset - // void OnInitGroupPreset(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnInitLifeRankCategory - // void OnInitLifeRankCategory(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.SetupRankParam_BP - // void SetupRankParam_BP(TArray& _lifeRankInfoList); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.SetupCharacterParam_BP - // void SetupCharacterParam_BP(FNPCLifeQuestCharacterInfo& _characterInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnMoveFocusDelegateLifeRank - // void OnMoveFocusDelegateLifeRank(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnInitLifeQuestList - // void OnInitLifeQuestList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnBackDelegateLifeQuestList - // void OnBackDelegateLifeQuestList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnSetupDelegateLifeQuestList - // void OnSetupDelegateLifeQuestList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnSetupCharacterDetail - // void OnSetupCharacterDetail(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnSetupLifeRankCategory - // void OnSetupLifeRankCategory(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.ExecuteUbergraph_MenuTop_Quest_NPCLifeTrial - // void ExecuteUbergraph_MenuTop_Quest_NPCLifeTrial(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnSetupCursorPointer + // void OnSetupCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnUpFocus + // void OnUpFocus(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnSetupWindow + // void OnSetupWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnDownFocus + // void OnDownFocus(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnEnter + // void OnEnter(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnMoveFocus + // void OnMoveFocus(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnBack + // void OnBack(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/MultiReportWindow/MenuTop_Window_MultiReportWindow.MenuTop_Window_MultiReportWindow_C.ExecuteUbergraph_MenuTop_Window_MultiReportWindow + // void ExecuteUbergraph_MenuTop_Window_MultiReportWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C -/// Size: 0x0AEC (2796 bytes) (0x0007D8 - 0x000AEC) align 16 MaxSize: 0x0AEC -class UMenuTop_PossessionSelect_C : public UPossessionSelectMenuTop +/// Class /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C +/// Size: 0x0710 (1808 bytes) (0x000698 - 0x000710) align 8 MaxSize: 0x0710 +class UMenuTop_Talk_Log_C : public UTalkLogMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x07D8 (0x0008) - class UMenuGroup_Capture_PossessionCharacter_C* MenuGroup_Capture_PossessionCharacter; // 0x07E0 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x07E8 (0x0008) - class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x07F0 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x07F8 (0x0008) - class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0800 (0x0008) - class UMenuGroup_PossessionSelect_ItemList_Develop_C* MenuGroup_PossessionSelect_ItemList_Develop; // 0x0808 (0x0008) - class UMenuGroup_PossessionSelect_ItemList_Icon_C* MenuGroup_PossessionSelect_ItemList_Icon; // 0x0810 (0x0008) - class UMenuGroup_PossessionSelect_PowerUp_Detail_C* MenuGroup_PossessionSelect_PowerUp_Detail; // 0x0818 (0x0008) - class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0820 (0x0008) - class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x0828 (0x0008) - double RStickRate; // 0x0830 (0x0008) - FVector2D RStickDir; // 0x0838 (0x0010) - FName SE_DECISION01; // 0x0848 (0x0008) - FTransform CameraDefaultTransform; // 0x0850 (0x0060) - FTransform CameraResultTransform; // 0x08B0 (0x0060) - FTransform CameraOffsetTransform; // 0x0910 (0x0060) - FTransform ActorDefaultTransform; // 0x0970 (0x0060) - FVector Scale; // 0x09D0 (0x0018) - FName OPERATION_GUIDE_ID; // 0x09E8 (0x0008) - FName OPERATION_GUIDE_ID_CLOSE_ONLY; // 0x09F0 (0x0008) - FPossessionItemInfo selectedPossessionItemInfo; // 0x09F8 (0x00C8) - bool isValidPossesionHandle; // 0x0AC0 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0AC1 (0x0003) MISSED - FName PRESET_NAME_POSSESSION; // 0x0AC4 (0x0008) - FName PRESET_NAME_POWER_UP; // 0x0ACC (0x0008) - FName MENU_TEXT_ID_LIST_POSSESSION; // 0x0AD4 (0x0008) - FName MENU_TEXT_ID_LIST_POWERUP; // 0x0ADC (0x0008) - FName SE_NO_SELECT; // 0x0AE4 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0698 (0x0008) + class UWidgetAnimation* Pad_Direct_out; // 0x06A0 (0x0008) + class UWidgetAnimation* Pad_Main_out; // 0x06A8 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x06B0 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x06B8 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06C0 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06C8 (0x0008) + class UMenuGroup_Talk_Log_C* MenuGroup_TextChat_Log; // 0x06D0 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x06D8 (0x0008) + FName TEXT_ID_SCREENTITLE; // 0x06E0 (0x0008) + FName ICON_ID_SCREENTITLE; // 0x06E8 (0x0008) + FName SE_TALK_LOG_PG_UP; // 0x06F0 (0x0008) + FName SE_TALK_LOG_PG_DOWN; // 0x06F8 (0x0008) + FName SE_BUFFERDEBUFFER_OPEN; // 0x0700 (0x0008) + FName SE_SELECT; // 0x0708 (0x0008) /// Functions - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.ResetCharacterRotation - // void ResetCharacterRotation(bool isForward); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.SetNewIconItem - // void SetNewIconItem(bool isNew); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.InitGroupPreset - // void InitGroupPreset(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.FixModelTransform - // void FixModelTransform(double XAxis, double YAxis); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.UpdateRStick - // void UpdateRStick(FVector2D Dir, double Rate, double Speed); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.SetCameraOffsetTransform - // void SetCameraOffsetTransform(FPossessionItemInfo& PossessionItemInfo); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.UpdateCameraTransform - // void UpdateCameraTransform(FPossessionItemInfo& PossessionItemInfo); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.SetupCaptureModel - // void SetupCaptureModel(FPossessionItemInfo& PossessionItemInfo); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.SetupPossessionList - // void SetupPossessionList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnSetupScreenTitle - // void OnSetupScreenTitle(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnBackDelegateEvent_WindowGroup - // void OnBackDelegateEvent_WindowGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnInitPossessionList - // void OnInitPossessionList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnSetupDelegate_MenuListGroup - // void OnSetupDelegate_MenuListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.InItemSelectionChanged_ItemListGroup - // void InItemSelectionChanged_ItemListGroup(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnEnterDelegateEvent_ItemListGroup - // void OnEnterDelegateEvent_ItemListGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnSetupPossessionList - // void OnSetupPossessionList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnSetupPlayerInfo - // void OnSetupPlayerInfo(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.UpdateDisplay_BP - // void UpdateDisplay_BP(bool _updateList); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnSetupOperationGuide - // void OnSetupOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnTileViewScrolled_ItemList - // void OnTileViewScrolled_ItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnTileViewFinishedScrolling_ItemList - // void OnTileViewFinishedScrolling_ItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnSetupCursorPointer_ItemList - // void OnSetupCursorPointer_ItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnInit_CaptureChara - // void OnInit_CaptureChara(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnMoveAnalogR - // void OnMoveAnalogR(FVector2D Dir, double Rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnSetupSelectItemListDevelop - // void OnSetupSelectItemListDevelop(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnInitTab - // void OnInitTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnMoveFocusDelegateEvent_TabGroup - // void OnMoveFocusDelegateEvent_TabGroup(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnPreOpenDelegateEvent_Tab - // void OnPreOpenDelegateEvent_Tab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnSetupTab - // void OnSetupTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnMoveFocusDelegateEvent_TabGroup_ByMouseCursor - // void OnMoveFocusDelegateEvent_TabGroup_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnDragMoveEvent - // void OnDragMoveEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.ExecuteUbergraph_MenuTop_PossessionSelect - // void ExecuteUbergraph_MenuTop_PossessionSelect(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnStickEvent + // void OnStickEvent(FVector2D Dir, double Rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnBackButtonDecide + // void OnBackButtonDecide(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnDownButtonEvent + // void OnDownButtonEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnUPButtonEvent + // void OnUPButtonEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnRightButtonEvent + // void OnRightButtonEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnLeftButtonEvent + // void OnLeftButtonEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnClickKeyConfigEvent + // void OnClickKeyConfigEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnSetupArrowClick + // void OnSetupArrowClick(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnHoverStartedEvent + // void OnHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.OnHoverEndedEvent + // void OnHoverEndedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/TalkLog/MenuTop_Talk_Log.MenuTop_Talk_Log_C.ExecuteUbergraph_MenuTop_Talk_Log + // void ExecuteUbergraph_MenuTop_Talk_Log(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C -/// Size: 0x0DC8 (3528 bytes) (0x000878 - 0x000DC8) align 16 MaxSize: 0x0DC8 -class UMenuTop_Activity_C : public UActivityMenuTop +/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C +/// Size: 0x06B0 (1712 bytes) (0x000678 - 0x0006B0) align 8 MaxSize: 0x06B0 +class UMenuTop_Multi_Lobby_Search_Select_C : public UMultiSearchSelectMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0878 (0x0008) - class UWidgetAnimation* Nomal_Tab; // 0x0880 (0x0008) - class UWidgetAnimation* Achievement_Tab; // 0x0888 (0x0008) - class UWidgetAnimation* Pad_out; // 0x0890 (0x0008) - class UWidgetAnimation* Pad_Short_in; // 0x0898 (0x0008) - class UMenuGroup_Activity_Achievement_ItemList_C* MenuGroup_Activity_Achievement_ItemList; // 0x08A0 (0x0008) - class UMenuGroup_Activity_DailyMission_Window_C* MenuGroup_Activity_DailyMission_Window; // 0x08A8 (0x0008) - class UMenuGroup_Activity_Library_BarList_C* MenuGroup_Activity_Library_BarList; // 0x08B0 (0x0008) - class UMenuGroup_Activity_Library_Character_ImageDisplay_C* MenuGroup_Activity_Library_Character_ImageDisplay; // 0x08B8 (0x0008) - class UMenuGroup_Activity_Library_CharacterList_C* MenuGroup_Activity_Library_CharacterList; // 0x08C0 (0x0008) - class UMenuGroup_Activity_Library_Detail_C* MenuGroup_Activity_Library_Detail; // 0x08C8 (0x0008) - class UMenuGroup_Activity_Library_DetailList_C* MenuGroup_Activity_Library_DetailList; // 0x08D0 (0x0008) - class UMenuGroup_Activity_Library_ItemList_Icon_C* MenuGroup_Activity_Library_ItemList_Icon; // 0x08D8 (0x0008) - class UMenuGroup_Activity_Library_OtherList_C* MenuGroup_Activity_Library_OtherList; // 0x08E0 (0x0008) - class UMenuGroup_Activity_Tab_C* MenuGroup_Activity_Tab; // 0x08E8 (0x0008) - class UMenuGroup_Pad_BG_Header_C* MenuGroup_BG_Header; // 0x08F0 (0x0008) - class UMenuGroup_Category_Tab_C* MenuGroup_Category_Tab; // 0x08F8 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0900 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0908 (0x0008) - class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0910 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0918 (0x0008) - EOperationGuidePresetType operationGuidePresetType; // 0x0920 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0921 (0x0003) MISSED - FName PRESET_SE_ID_ENTER; // 0x0924 (0x0008) - int32_t AnimationCount; // 0x092C (0x0004) - bool IsStampAnimationEnd; // 0x0930 (0x0001) - bool IsReceiveReward; // 0x0931 (0x0001) - unsigned char UnknownData01_6[0x2]; // 0x0932 (0x0002) MISSED - FName PRESET_SE_ID_ERROR; // 0x0934 (0x0008) - FName PRESET_SE_ID_OPEN_DIALOG; // 0x093C (0x0008) - EBulletinBoardQuestType BeforeAchievementCategoryType; // 0x0944 (0x0001) - EActivityCategory BeforeTabCategory; // 0x0945 (0x0001) - unsigned char UnknownData02_6[0x2]; // 0x0946 (0x0002) MISSED - FName SE_SCROLL; // 0x0948 (0x0008) - bool UPHold; // 0x0950 (0x0001) - bool DownHold; // 0x0951 (0x0001) - bool StickSetting; // 0x0952 (0x0001) - unsigned char UnknownData03_6[0x5]; // 0x0953 (0x0005) MISSED - double LibraryInitScrollOffset; // 0x0958 (0x0008) - FName SE_WINDOW_GENERAL_OPEN; // 0x0960 (0x0008) - FName PRESET_DAILY; // 0x0968 (0x0008) - FName PRESET_ACHIEVEMENT; // 0x0970 (0x0008) - FName PRESET_PICTURE_BOOK; // 0x0978 (0x0008) - FName PRESET_PICTURE_BOOK_BAR; // 0x0980 (0x0008) - bool characterSelected; // 0x0988 (0x0001) - unsigned char UnknownData04_6[0x3]; // 0x0989 (0x0003) MISSED - FName SE_DECISION01; // 0x098C (0x0008) - FName PRESET_PICTURE_BOOK_SCROLL_BOX; // 0x0994 (0x0008) - int32_t LibraryCharacterTabSelectIndex; // 0x099C (0x0004) - FVector Scale; // 0x09A0 (0x0018) - EDatabaseCharacterCategoryType CurrentCharacterTabType; // 0x09B8 (0x0001) - unsigned char UnknownData05_6[0x7]; // 0x09B9 (0x0007) MISSED - FRotator CameraOffsetRotator; // 0x09C0 (0x0018) - FRotator CameraDefaultRotator; // 0x09D8 (0x0018) - FTransform LightOffsetPosition; // 0x09F0 (0x0060) - FTransform CameraOffsetPosition; // 0x0A50 (0x0060) - FTransform LightDefaultPosition; // 0x0AB0 (0x0060) - FTransform CameraDefaultPosition; // 0x0B10 (0x0060) - FTransform ActorDefaultTransform; // 0x0B70 (0x0060) - double RStickRate; // 0x0BD0 (0x0008) - FVector2D RStickDir; // 0x0BD8 (0x0010) - FName PRESET_PICTURE_BOOK_CHARA_LIST_AND_DETAIL; // 0x0BE8 (0x0008) - int32_t LibraryTabSelectIndex; // 0x0BF0 (0x0004) - int32_t LibraryCharaterSelectIndex; // 0x0BF4 (0x0004) - FLibraryCategoryInfo CurrentLibraryInfo; // 0x0BF8 (0x0178) - FName CurrentOperationGuideID; // 0x0D70 (0x0008) - bool IsContinuesLibraryCapture; // 0x0D78 (0x0001) - bool IsPlayingVoiceSound; // 0x0D79 (0x0001) - unsigned char UnknownData06_6[0x6]; // 0x0D7A (0x0006) MISSED - class UMenuLayer_Activity_Library_ItemList_Bar_C* PlayingListItemMenuLayer; // 0x0D80 (0x0008) - FName PRESET_PICTURE_BOOK_CHARA_TEXTURE; // 0x0D88 (0x0008) - FName PrevGroupPreset; // 0x0D90 (0x0008) - class UMenuLayer_Activity_Library_ItemList_Icon_Large_C* CurrentSelectAppLayer; // 0x0D98 (0x0008) - FName CharacterTexterUIPrevOperationGuide; // 0x0DA0 (0x0008) - FName SE_WINDOW_SWITCH; // 0x0DA8 (0x0008) - double RewardWindowWaitTime; // 0x0DB0 (0x0008) - bool IsRewardWindowWaiting; // 0x0DB8 (0x0001) - unsigned char UnknownData07_6[0x7]; // 0x0DB9 (0x0007) MISSED - double UpdateWaitTime; // 0x0DC0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0678 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0680 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0688 (0x0008) + class UMenuGroup_Lobby_Search_Select_C* MenuGroup_Lobby_Search_Select; // 0x0690 (0x0008) + class UMenuGroup_Multi_Lobby_CrossPlay_C* MenuGroup_Multi_Lobby_CrossPlay; // 0x0698 (0x0008) + class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x06A0 (0x0008) + FName OPERATION_GUIDE_ID; // 0x06A8 (0x0008) /// Functions - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.IsCurrentGuildBoardRankMax - // void IsCurrentGuildBoardRankMax(bool& IsRankMax); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.CanCurrentGuildBoardRankUp - // void CanCurrentGuildBoardRankUp(bool& canRankUp); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetBarListItemVoiceIcon - // void SetBarListItemVoiceIcon(bool playVoice); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.GetLibraryListHeadetTextId - // void GetLibraryListHeadetTextId(int32_t TabID, FName& textId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.UpdateOperationGuideID - // void UpdateOperationGuideID(FName operationGuideId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.IsValidLibraryIndex - // void IsValidLibraryIndex(TArray& Array, int32_t Index, bool& Valid); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetCharacterImage - // void SetCharacterImage(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.InitCharacterImage - // void InitCharacterImage(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.IsOpenImageDisplay - // void IsOpenImageDisplay(bool& IsOpenDisplay); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.EndLibrary - // void EndLibrary(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetCameraOffsetTransform - // void SetCameraOffsetTransform(FLibraryCategoryInfo LibraryCategoryInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetCameraTransform - // void SetCameraTransform(FLibraryCategoryInfo LibraryCategoryInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.FixModelTransform - // void FixModelTransform(double XAxis, double YAxis); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.RotateModel - // void RotateModel(FVector2D Dir, double Rate, FLibraryCategoryInfo LibraryCategoryInfo, double Speed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.CalcRotateAxisTransform - // void CalcRotateAxisTransform(FLibraryCategoryInfo LibraryCategoryInfo, FTransform& RotateTransform); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetLibaryDetailInfo - // void SetLibaryDetailInfo(FLibraryCategoryInfo LibraryCategoryInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.Get Current Character List Info Array - // void GetCurrentCharacterListInfoArray(TArray& Info); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetupCharacterTabIcon - // void SetupCharacterTabIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.UpdateCharacterTabIcon - // void UpdateCharacterTabIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.IsCharacterCategotyTab - // void IsCharacterCategotyTab(bool& characterCategoryTab); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.CharacterDetailListSet - // void CharacterDetailListSet(EDatabaseCharacterCategoryType CharacterTabType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.UpdateInfos - // void UpdateInfos(EActivityCategory Category, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.PlayTabAnimation - // void PlayTabAnimation(EActivityCategory currentCategory); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.Update Category Tab Icon - // void UpdateCategoryTabIcon(EActivityCategory TabCategory, ENotificationIconType categoryTabIcon); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.Change Player Info - // void ChangePlayerInfo(EActivityCategory CurrentPage); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetNewIcon_Achievement - // void SetNewIcon_Achievement(bool newIcon); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.GetCurrentAchiecevementInfo - // void GetCurrentAchiecevementInfo(FBulletinBoardQuestInfo& Info); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnStamp Animation End - // void OnStampAnimationEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.Create Library Info List - // void CreateLibraryInfoList(int32_t Type); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.CreateAchievementInfoList - // void CreateAchievementInfoList(int32_t Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.CreateDailyQuestInfoList - // void CreateDailyQuestInfoList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetupDailyQuest - // void SetupDailyQuest(TArray& DailyQuestInfo); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.CreatePageInfo - // void CreatePageInfo(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetCursorPointer - // void SetCursorPointer(EActivityCategory Category); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetTabInfos - // void SetTabInfos(EActivityCategory Category, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.GetPresetName - // void GetPresetName(EActivityCategory Category, FName& PresetName); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitMenuGroupPreset - // void OnInitMenuGroupPreset(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnBackDelegateEvent_FooterOperationGuide - // void OnBackDelegateEvent_FooterOperationGuide(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnXbuttonDecicdeEvent - // void OnXbuttonDecicdeEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSettingCloseButton - // void OnSettingCloseButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnXButtonSetting - // void OnXButtonSetting(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnPlayStampAnimation - // void OnPlayStampAnimation(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnPlayStampAnime - // void OnPlayStampAnime(TArray& QuestInfos); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnDailyRewardDialog - // void OnDailyRewardDialog(TArray& Infos); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnPosterUpdate - // void OnPosterUpdate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitPage_Achievement - // void OnInitPage_Achievement(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSetupDelegateEvent_AchieveList - // void OnSetupDelegateEvent_AchieveList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnMoveFocusDelegate_Achievement - // void OnMoveFocusDelegate_Achievement(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitPage_Library - // void OnInitPage_Library(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnLibrarySetupEvent - // void OnLibrarySetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnUpdateOperationGuide - // void OnUpdateOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnUpDelegate - // void OnUpDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnDownDelegate - // void OnDownDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnCloseDetailWindow_BP - // void OnCloseDetailWindow_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnEnterYButtonEvent - // void OnEnterYButtonEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitSetupRewardWindow - // void OnInitSetupRewardWindow(class UMenuObject* _obj); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnOpenRewardWindow - // void OnOpenRewardWindow(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnCloseRewardWindow - // void OnCloseRewardWindow(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitRewardWindow - // void OnInitRewardWindow(class UMenuObject* RewardObject); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnOtherListMoveFocus - // void OnOtherListMoveFocus(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnCharacterListMoveFocus - // void OnCharacterListMoveFocus(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnBarListMoveFocus - // void OnBarListMoveFocus(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnLibraryListMoveFocusEventBind - // void OnLibraryListMoveFocusEventBind(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnEnterCharacterList - // void OnEnterCharacterList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnCharacterSetupList - // void OnCharacterSetupList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnBarSetupList - // void OnBarSetupList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnListSetupEventBind - // void OnListSetupEventBind(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSetDetailOtherList - // void OnSetDetailOtherList(int32_t Index); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSetDetailCharacterList - // void OnSetDetailCharacterList(int32_t Index); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnEnterBarList - // void OnEnterBarList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnEnterRLeftEvent - // void OnEnterRLeftEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnDetailScrollUp - // void OnDetailScrollUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnDetailScrollDown - // void OnDetailScrollDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnAnalogRDelegateEvent - // void OnAnalogRDelegateEvent(FVector2D _dir, double _rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnLibraryPlayerActionEventBind - // void OnLibraryPlayerActionEventBind(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnLibraryEnterEventBind - // void OnLibraryEnterEventBind(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.UpdateListValidOperationGuide - // void UpdateListValidOperationGuide(EDatabaseType DatabaseType); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.UpdateCharacterListValidOperationGuide - // void UpdateCharacterListValidOperationGuide(EDatabaseCharacterCategoryType newParam); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSetDetailCharacterListCharaType - // void OnSetDetailCharacterListCharaType(int32_t Index); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnUpdateCharacterTab - // void OnUpdateCharacterTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnCharacterOpenEnd - // void OnCharacterOpenEnd(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnScrollingEndActivity - // void OnScrollingEndActivity(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnClick - // void OnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnItemSelectionChanged - // void OnItemSelectionChanged(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnDragMoveEvent - // void OnDragMoveEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSetupArrowScroll - // void OnSetupArrowScroll(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnClickActievementArrowEvent - // void OnClickActievementArrowEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.onClickLibrartyArrowEvent - // void onClickLibrartyArrowEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnAcievementHoverStartedEvent - // void OnAcievementHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnAcievementHoverEndedEvent - // void OnAcievementHoverEndedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnDetailHoverStartedEvent - // void OnDetailHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnDetailHoverEndedEvent - // void OnDetailHoverEndedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSetupOperationGuide - // void OnSetupOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnMoveFocusDelegateEvent_Tab - // void OnMoveFocusDelegateEvent_Tab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitCategoryTab - // void OnInitCategoryTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSetupCategoryTab - // void OnSetupCategoryTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.UpdatePage_BP - // void UpdatePage_BP(FActivityPageInfo& _pageInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitPage - // void OnInitPage(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSetupPlayerInfo - // void OnSetupPlayerInfo(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitPageTab - // void OnInitPageTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnMoveFocusDelegateEvent_PageTab - // void OnMoveFocusDelegateEvent_PageTab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnConfirmWindowClose_BP - // void OnConfirmWindowClose_BP(bool _listUpdate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitSetupDelegateEvent_SubMenuTop - // void OnInitSetupDelegateEvent_SubMenuTop(class UMenuObject* _obj); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnChangeFocus - // void OnChangeFocus(int32_t currentIndex); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnOpenInfoWindow_BP - // void OnOpenInfoWindow_BP(class UMenuObject* _openObject); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnFocusChangeInfoWindow - // void OnFocusChangeInfoWindow(class UMenuObject* MenuObject); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnFocusChangeCategory - // void OnFocusChangeCategory(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnFocusChangeCharacterCategory - // void OnFocusChangeCharacterCategory(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnCloseRishOverFlowWindow_BP - // void OnCloseRishOverFlowWindow_BP(FHandle& _handle); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnCloseRewardOverFlowWindow_BP - // void OnCloseRewardOverFlowWindow_BP(FHandle& _handle); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitRewardWindowWait - // void OnInitRewardWindowWait(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnUpdate_BP - // void OnUpdate_BP(float _deltaTime); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnMoveFocusDelegateEvent_Tab_ByMouseCursor - // void OnMoveFocusDelegateEvent_Tab_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnMoveFocusDelegateEvent_PageTab_ByMouseCursor - // void OnMoveFocusDelegateEvent_PageTab_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnRewardWindowClose_BP - // void OnRewardWindowClose_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.ExecuteUbergraph_MenuTop_Activity - // void ExecuteUbergraph_MenuTop_Activity(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.On Setup Cross Play + // void OnSetupCrossPlay(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnBackDelegateEvent_OperationGroup + // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnInit_OperationGuide + // void OnInit_OperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnInit_SearchSelect + // void OnInit_SearchSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnDecideFocusDelegateEvent_LobyModeSelect + // void OnDecideFocusDelegateEvent_LobyModeSelect(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnSetup_Title + // void OnSetup_Title(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnSetup_OperationGuide + // void OnSetup_OperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnBackDelegateEvent_ModeSelect + // void OnBackDelegateEvent_ModeSelect(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.SetupParam_BP + // void SetupParam_BP(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.OnSetup_SearchSelect + // void OnSetup_SearchSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.m + // void m(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Search_Select.MenuTop_Multi_Lobby_Search_Select_C.ExecuteUbergraph_MenuTop_Multi_Lobby_Search_Select + // void ExecuteUbergraph_MenuTop_Multi_Lobby_Search_Select(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C -/// Size: 0x0D18 (3352 bytes) (0x0007E0 - 0x000D18) align 16 MaxSize: 0x0D18 -class UMenuTop_Library_C : public ULibraryMenuTop +/// Class /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C +/// Size: 0x0910 (2320 bytes) (0x000818 - 0x000910) align 8 MaxSize: 0x0910 +class UMenuTop_Filter_C : public UFilterWindowMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x07E0 (0x0008) - class UWidgetAnimation* Nomal_Tab; // 0x07E8 (0x0008) - class UWidgetAnimation* Achievement_Tab; // 0x07F0 (0x0008) - class UWidgetAnimation* Pad_out; // 0x07F8 (0x0008) - class UWidgetAnimation* Pad_Short_in; // 0x0800 (0x0008) - class UMenuGroup_Activity_Library_BarList_C* MenuGroup_Activity_Library_BarList; // 0x0808 (0x0008) - class UMenuGroup_Activity_Library_Character_ImageDisplay_C* MenuGroup_Activity_Library_Character_ImageDisplay; // 0x0810 (0x0008) - class UMenuGroup_Activity_Library_CharacterList_C* MenuGroup_Activity_Library_CharacterList; // 0x0818 (0x0008) - class UMenuGroup_Activity_Library_Detail_C* MenuGroup_Activity_Library_Detail; // 0x0820 (0x0008) - class UMenuGroup_Activity_Library_DetailList_C* MenuGroup_Activity_Library_DetailList; // 0x0828 (0x0008) - class UMenuGroup_Activity_Library_ItemList_Icon_C* MenuGroup_Activity_Library_ItemList_Icon; // 0x0830 (0x0008) - class UMenuGroup_Activity_Library_OtherList_C* MenuGroup_Activity_Library_OtherList; // 0x0838 (0x0008) - class UMenuGroup_Pad_BG_Header_C* MenuGroup_BG_Header; // 0x0840 (0x0008) - class UMenuGroup_Category_Tab_C* MenuGroup_Category_Tab; // 0x0848 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0850 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0858 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0860 (0x0008) - EOperationGuidePresetType operationGuidePresetType; // 0x0868 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0869 (0x0003) MISSED - FName PRESET_SE_ID_ENTER; // 0x086C (0x0008) - int32_t AnimationCount; // 0x0874 (0x0004) - bool IsStampAnimationEnd; // 0x0878 (0x0001) - bool IsReceiveReward; // 0x0879 (0x0001) - unsigned char UnknownData01_6[0x2]; // 0x087A (0x0002) MISSED - FName PRESET_SE_ID_ERROR; // 0x087C (0x0008) - FName PRESET_SE_ID_OPEN_DIALOG; // 0x0884 (0x0008) - EBulletinBoardQuestType BeforeAchievementCategoryType; // 0x088C (0x0001) - EActivityCategory BeforeTabCategory; // 0x088D (0x0001) - unsigned char UnknownData02_6[0x2]; // 0x088E (0x0002) MISSED - FName SE_SCROLL; // 0x0890 (0x0008) - bool UPHold; // 0x0898 (0x0001) - bool DownHold; // 0x0899 (0x0001) - bool StickSetting; // 0x089A (0x0001) - unsigned char UnknownData03_6[0x5]; // 0x089B (0x0005) MISSED - double LibraryInitScrollOffset; // 0x08A0 (0x0008) - FName SE_WINDOW_GENERAL_OPEN; // 0x08A8 (0x0008) - FName PRESET_DAILY; // 0x08B0 (0x0008) - FName PRESET_ACHIEVEMENT; // 0x08B8 (0x0008) - FName PRESET_PICTURE_BOOK; // 0x08C0 (0x0008) - FName PRESET_PICTURE_BOOK_BAR; // 0x08C8 (0x0008) - bool characterSelected; // 0x08D0 (0x0001) - unsigned char UnknownData04_6[0x3]; // 0x08D1 (0x0003) MISSED - FName SE_DECISION01; // 0x08D4 (0x0008) - FName PRESET_PICTURE_BOOK_SCROLL_BOX; // 0x08DC (0x0008) - int32_t LibraryCharacterTabSelectIndex; // 0x08E4 (0x0004) - FVector Scale; // 0x08E8 (0x0018) - EDatabaseCharacterCategoryType CurrentCharacterTabType; // 0x0900 (0x0001) - unsigned char UnknownData05_6[0x7]; // 0x0901 (0x0007) MISSED - FRotator CameraOffsetRotator; // 0x0908 (0x0018) - FRotator CameraDefaultRotator; // 0x0920 (0x0018) - unsigned char UnknownData06_6[0x8]; // 0x0938 (0x0008) MISSED - FTransform LightOffsetPosition; // 0x0940 (0x0060) - FTransform CameraOffsetPosition; // 0x09A0 (0x0060) - FTransform LightDefaultPosition; // 0x0A00 (0x0060) - FTransform CameraDefaultPosition; // 0x0A60 (0x0060) - FTransform ActorDefaultTransform; // 0x0AC0 (0x0060) - double RStickRate; // 0x0B20 (0x0008) - FVector2D RStickDir; // 0x0B28 (0x0010) - FName PRESET_PICTURE_BOOK_CHARA_LIST_AND_DETAIL; // 0x0B38 (0x0008) - int32_t LibraryTabSelectIndex; // 0x0B40 (0x0004) - int32_t LibraryCharaterSelectIndex; // 0x0B44 (0x0004) - FLibraryCategoryInfo CurrentLibraryInfo; // 0x0B48 (0x0178) - FName CurrentOperationGuideID; // 0x0CC0 (0x0008) - bool IsPlayingVoiceSound; // 0x0CC8 (0x0001) - unsigned char UnknownData07_6[0x7]; // 0x0CC9 (0x0007) MISSED - class UMenuLayer_Activity_Library_ItemList_Bar_C* PlayingListItemMenuLayer; // 0x0CD0 (0x0008) - FName PRESET_PICTURE_BOOK_CHARA_TEXTURE; // 0x0CD8 (0x0008) - FName PrevGroupPreset; // 0x0CE0 (0x0008) - class UMenuLayer_Activity_Library_ItemList_Icon_Large_C* CurrentSelectAppLayer; // 0x0CE8 (0x0008) - FName CharacterTexterUIPrevOperationGuide; // 0x0CF0 (0x0008) - FName SE_WINDOW_SWITCH; // 0x0CF8 (0x0008) - double RewardWindowWaitTime; // 0x0D00 (0x0008) - bool IsRewardWindowWaiting; // 0x0D08 (0x0001) - unsigned char UnknownData08_6[0x7]; // 0x0D09 (0x0007) MISSED - double UpdateWaitTime; // 0x0D10 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0818 (0x0008) + class UMenuGroup_Blur_C* MenuGroup_Blur; // 0x0820 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0828 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0830 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0838 (0x0008) + class UMenuGroup_Filter_C* MenuGroup_Inventory_Filter; // 0x0840 (0x0008) + class UMenuGroup_Filter_Tab_C* MenuGroup_Inventory_Filter_Tab; // 0x0848 (0x0008) + bool isInput; // 0x0850 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0851 (0x0003) MISSED + FName SE_NAME_SELECT; // 0x0854 (0x0008) + FName SE_WINDOW_GENERAL_CLOSE; // 0x085C (0x0008) + FName SE_DECIDE; // 0x0864 (0x0008) + FName OPERATION_GUIDE_ID; // 0x086C (0x0008) + FName SE_SELECT; // 0x0874 (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x087C (0x0004) MISSED + class UMenuLayer_Filter_C* tempMenuLayerFilter; // 0x0880 (0x0008) + int32_t prevFocusLayerIndex; // 0x0888 (0x0004) + unsigned char UnknownData02_6[0x4]; // 0x088C (0x0004) MISSED + FGestureData Gesture_Data; // 0x0890 (0x0080) /// Functions - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.UpdatePageTabNewIcon - // void UpdatePageTabNewIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetDetailCharacterByIndex - // void SetDetailCharacterByIndex(int32_t Index); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetDetailOtherByIndex - // void SetDetailOtherByIndex(int32_t Index); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetBarListItemVoiceIcon - // void SetBarListItemVoiceIcon(bool playVoice); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.GetLibraryListHeadetTextId - // void GetLibraryListHeadetTextId(int32_t TabID, FName& textId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.UpdateOperationGuideID - // void UpdateOperationGuideID(FName operationGuideId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.IsValidLibraryIndex - // void IsValidLibraryIndex(TArray& Array, int32_t Index, bool& Valid); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetCharacterImage - // void SetCharacterImage(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.InitCharacterImage - // void InitCharacterImage(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.IsOpenImageDisplay - // void IsOpenImageDisplay(bool& IsOpenDisplay); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.EndLibrary - // void EndLibrary(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetCameraOffsetTransform - // void SetCameraOffsetTransform(FLibraryCategoryInfo LibraryCategoryInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetCameraTransform - // void SetCameraTransform(FLibraryCategoryInfo LibraryCategoryInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.FixModelTransform - // void FixModelTransform(double XAxis, double YAxis); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.RotateModel - // void RotateModel(FVector2D Dir, double Rate, FLibraryCategoryInfo LibraryCategoryInfo, double Speed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.CalcRotateAxisTransform - // void CalcRotateAxisTransform(FLibraryCategoryInfo LibraryCategoryInfo, FTransform& RotateTransform); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetLibaryDetailInfo - // void SetLibaryDetailInfo(FLibraryCategoryInfo LibraryCategoryInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.Get Current Character List Info Array - // void GetCurrentCharacterListInfoArray(TArray& Info); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetupCharacterTabIcon - // void SetupCharacterTabIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.UpdateCharacterTabIcon - // void UpdateCharacterTabIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.IsCharacterCategotyTab - // void IsCharacterCategotyTab(bool& characterCategoryTab); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.CharacterDetailListSet - // void CharacterDetailListSet(EDatabaseCharacterCategoryType CharacterTabType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.UpdateInfos - // void UpdateInfos(EActivityCategory Category, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.PlayTabAnimation - // void PlayTabAnimation(EActivityCategory currentCategory); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.Update Category Tab Icon - // void UpdateCategoryTabIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.Change Player Info - // void ChangePlayerInfo(EActivityCategory CurrentPage); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.Create Library Info List - // void CreateLibraryInfoList(int32_t Type); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.CreatePageInfo - // void CreatePageInfo(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetCursorPointer - // void SetCursorPointer(EActivityCategory Category); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetTabInfos - // void SetTabInfos(EActivityCategory Category, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.GetPresetName - // void GetPresetName(EActivityCategory Category, FName& PresetName); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnInitMenuGroupPreset - // void OnInitMenuGroupPreset(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnBackDelegateEvent_FooterOperationGuide - // void OnBackDelegateEvent_FooterOperationGuide(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnSettingCloseButton - // void OnSettingCloseButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnInitPage_Library - // void OnInitPage_Library(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnLibrarySetupEvent - // void OnLibrarySetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnOtherListMoveFocus - // void OnOtherListMoveFocus(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnCharacterListMoveFocus - // void OnCharacterListMoveFocus(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnBarListMoveFocus - // void OnBarListMoveFocus(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnLibraryListMoveFocusEventBind - // void OnLibraryListMoveFocusEventBind(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnEnterCharacterList - // void OnEnterCharacterList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnCharacterSetupList - // void OnCharacterSetupList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnBarSetupList - // void OnBarSetupList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnListSetupEventBind - // void OnListSetupEventBind(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnSetDetailOtherList - // void OnSetDetailOtherList(int32_t Index); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnSetDetailCharacterList - // void OnSetDetailCharacterList(int32_t Index); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnEnterBarList - // void OnEnterBarList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnEnterRLeftEvent - // void OnEnterRLeftEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnDetailScrollUp - // void OnDetailScrollUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnDetailScrollDown - // void OnDetailScrollDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnAnalogRDelegateEvent - // void OnAnalogRDelegateEvent(FVector2D _dir, double _rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnLibraryPlayerActionEventBind - // void OnLibraryPlayerActionEventBind(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnLibraryEnterEventBind - // void OnLibraryEnterEventBind(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.UpdateListValidOperationGuide - // void UpdateListValidOperationGuide(EDatabaseType DatabaseType, bool RotateModel); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.UpdateCharacterListValidOperationGuide - // void UpdateCharacterListValidOperationGuide(EDatabaseCharacterCategoryType newParam); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnSetDetailCharacterListCharaType - // void OnSetDetailCharacterListCharaType(int32_t Index); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnUpdateCharacterTab - // void OnUpdateCharacterTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnCharacterOpenEnd - // void OnCharacterOpenEnd(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnClick - // void OnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnCloseDetailWindow_BP - // void OnCloseDetailWindow_BP(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnItemSelectionChanged - // void OnItemSelectionChanged(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnDragMoveEvent - // void OnDragMoveEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.onClickLibrartyArrowEvent - // void onClickLibrartyArrowEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnDetailHoverStartedEvent - // void OnDetailHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnDetailHoverEndedEvent - // void OnDetailHoverEndedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnSetupDetailListArrow - // void OnSetupDetailListArrow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnSetupOperationGuide - // void OnSetupOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnInitPage - // void OnInitPage(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnInitPageTab - // void OnInitPageTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnMoveFocusDelegateEvent_PageTab - // void OnMoveFocusDelegateEvent_PageTab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnInitSetupDelegateEvent_SubMenuTop - // void OnInitSetupDelegateEvent_SubMenuTop(class UMenuObject* _obj); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnChangeFocus - // void OnChangeFocus(int32_t currentIndex); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnFocusChangeInfoWindow - // void OnFocusChangeInfoWindow(class UMenuObject* MenuObject); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnFocusChangeCategory - // void OnFocusChangeCategory(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnFocusChangeCharacterCategory - // void OnFocusChangeCharacterCategory(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnMoveFocusDelegateEvent_PageTab_ByMouseCursor - // void OnMoveFocusDelegateEvent_PageTab_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnOpenInfoWindow_BP - // void OnOpenInfoWindow_BP(class UMenuObject* _openObject); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnSetupPage - // void OnSetupPage(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnSetupPageTab - // void OnSetupPageTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.ExecuteUbergraph_MenuTop_Library - // void ExecuteUbergraph_MenuTop_Library(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.ResetFilterButtons + // void ResetFilterButtons(class UMenuLayer_Filter_C* Layer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.Update Focus Layer Corsor Positions + // void UpdateFocusLayerCorsorPositions(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.Set Item Check + // void SetItemCheck(int32_t Index, int32_t column, bool isCheck); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.SetupFilterItemList + // void SetupFilterItemList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnMoveFocusDelegateEvent_TabGroup + // void OnMoveFocusDelegateEvent_TabGroup(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.SetupItemList + // void SetupItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnInitTab + // void OnInitTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.InItemSelectionChanged_ItemListGroup + // void InItemSelectionChanged_ItemListGroup(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.CustomEvent + // void CustomEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnSetupDelegate_MenuListGroup + // void OnSetupDelegate_MenuListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.m + // void m(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnSetupParam_BP + // void OnSetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnWindowBackEvent + // void OnWindowBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnSetSearchNum_BP + // void OnSetSearchNum_BP(int32_t _searchNum); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnResetFilter_BP + // void OnResetFilter_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnUpdateCheck_BP + // void OnUpdateCheck_BP(int32_t Index, int32_t column, bool check); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnHoverStarted_ItemSelectionChange + // void OnHoverStarted_ItemSelectionChange(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.OnHoverStarted_ItemSelectionChange_Core + // void OnHoverStarted_ItemSelectionChange_Core(FName colId); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Filter.MenuTop_Filter_C.ExecuteUbergraph_MenuTop_Filter + // void ExecuteUbergraph_MenuTop_Filter(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Photo/List/MenuListObject_Photo_SettingItem.MenuListObject_Photo_SettingItem_C -/// Size: 0x0060 (96 bytes) (0x000028 - 0x000060) align 8 MaxSize: 0x0060 -class UMenuListObject_Photo_SettingItem_C : public UObject +/// Class /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C +/// Size: 0x06D0 (1744 bytes) (0x0006A8 - 0x0006D0) align 8 MaxSize: 0x06D0 +class UMenuTop_Window_Single_Filter_C : public USingleFilterWindowMenuTop { public: - FPhotoSettingInfo itemInfo; // 0x0028 (0x0038) + FPointerToUberGraphFrame UberGraphFrame; // 0x06A8 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06B0 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06B8 (0x0008) + class UMenuGroup_Window_Single_Filter_C* MenuGroup_Window_Single_Filter; // 0x06C0 (0x0008) + FName OPERATION_GUIDE_ID; // 0x06C8 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.Set Item Check + // void SetItemCheck(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.SetupFilterItemList + // void SetupFilterItemList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.SetupItemList + // void SetupItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.m + // void m(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.OnSetupParam_BP + // void OnSetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.InItemSelectionChanged_ItemListGroup + // void InItemSelectionChanged_ItemListGroup(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.OnWindowBackEvent + // void OnWindowBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.OnUpdateCheckMarkData_BP + // void OnUpdateCheckMarkData_BP(int32_t Index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.OnUpdateDisplayedItemLayer_BP + // void OnUpdateDisplayedItemLayer_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.SetTitleText_BP + // void SetTitleText_BP(FName textId); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/FilterWindow/MenuTop_Window_Single_Filter.MenuTop_Window_Single_Filter_C.ExecuteUbergraph_MenuTop_Window_Single_Filter + // void ExecuteUbergraph_MenuTop_Window_Single_Filter(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C -/// Size: 0x0558 (1368 bytes) (0x000480 - 0x000558) align 8 MaxSize: 0x0558 -class UMenuLayer_Photo_ItemList_Setting_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C +/// Size: 0x09F9 (2553 bytes) (0x000718 - 0x0009F9) align 8 MaxSize: 0x09F9 +class UMenuTop_Main_C : public UMainMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_skip; // 0x0488 (0x0008) - class UWidgetAnimation* button_InvalidFocusOK_in; // 0x0490 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) - class UInputPanelWidget* Col_Icon_Reset; // 0x04C8 (0x0008) - class UInputPanelWidget* Col_Icon_Slider; // 0x04D0 (0x0008) - class UCursorHookWidget* CursorHookWidget; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Arrow; // 0x04E0 (0x0008) - class UCanvasPanel* Group_Button; // 0x04E8 (0x0008) - class UCanvasPanel* Group_Slider; // 0x04F0 (0x0008) - class UMenuLayer_Count_Arrow_L_C* MenuLayer_Count_Arrow_L; // 0x04F8 (0x0008) - class UMenuLayer_Count_Arrow_R_C* MenuLayer_Count_Arrow_R; // 0x0500 (0x0008) - class USlider* Slider; // 0x0508 (0x0008) - class UWidgetSwitcher* Switcher_Base_Normal; // 0x0510 (0x0008) - class UWidgetSwitcher* Switcher_BG; // 0x0518 (0x0008) - class UWidgetSwitcher* Switcher_Type; // 0x0520 (0x0008) - class UCustomTextBlock* Text_Label_Normal; // 0x0528 (0x0008) - class UCustomTextBlock* Text_Label_Normal0; // 0x0530 (0x0008) - class UCustomTextBlock* Text_Label_Select; // 0x0538 (0x0008) - class UCustomTextBlock* Text_Label_Select1; // 0x0540 (0x0008) - SDK_UNDEFINED(16,1006) /* FMulticastInlineDelegate */ __um(ChangeValueSlider); // 0x0548 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0718 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0720 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0728 (0x0008) + class UMenuGroup_Main_Base_C* MenuGroup_Main_Base; // 0x0730 (0x0008) + class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0738 (0x0008) + class UMenuGroup_Multi_Game_Main_PlayerName_C* MenuGroup_Multi_Game_Main_PlayerName; // 0x0740 (0x0008) + class UCanvasPanel* Root; // 0x0748 (0x0008) + FWindowMenuRegistInfo WindowMenuRegistInfo; // 0x0750 (0x0178) + int32_t tutorialStep; // 0x08C8 (0x0004) + bool IsPlayTutorial; // 0x08CC (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x08CD (0x0003) MISSED + FName SE_CANCEL; // 0x08D0 (0x0008) + FMainMenuIconInfo selectedIconInfo; // 0x08D8 (0x0060) + int32_t openAnimPageNo; // 0x0938 (0x0004) + int32_t openAnimState; // 0x093C (0x0004) + FName SE_TAB; // 0x0940 (0x0008) + FName SE_DECIDE; // 0x0948 (0x0008) + FName SE_MAINMENU_SWAP_ICON; // 0x0950 (0x0008) + FName SE_NO_SELECT; // 0x0958 (0x0008) + double soundVolumeAlpha; // 0x0960 (0x0008) + FName ANNOTATION_TEXT_ID; // 0x0968 (0x0008) + TArray SoundCategoryList; // 0x0970 (0x0010) + bool IsSaveOpen; // 0x0980 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0981 (0x0003) MISSED + FName OPERATION_GUIDE_ID_NONE; // 0x0984 (0x0008) + FName OPERATION_GUIDE_ID; // 0x098C (0x0008) + FName OPERATION_GUIDE_ID_DECLDE_ONLY; // 0x0994 (0x0008) + FName OPERATION_GUIDE_ID_SAVE_DISABLE; // 0x099C (0x0008) + FHandle currentOpenWindowHandle; // 0x09A4 (0x0004) + int32_t MovingIndex; // 0x09A8 (0x0004) + int32_t AfterMoveMenuIndex; // 0x09AC (0x0004) + FName OPERATION_GUIDE_ID_DEFAULT_MULTI; // 0x09B0 (0x0008) + FName OPERATION_GUIDE_ID_SAVE_DISABLE_MULTI; // 0x09B8 (0x0008) + FName OPERATION_GUIDE_ID_SAVE_DISABLE_MULTI_HOST; // 0x09C0 (0x0008) + FName OPERATIONGUIDE_ID_XBOX_MULTI; // 0x09C8 (0x0008) + FName OPERATION_GUIDE_ID_XBOX_MULTI_HOST; // 0x09D0 (0x0008) + FName SE_SELECT; // 0x09D8 (0x0008) + int32_t playerFocusIndex; // 0x09E0 (0x0004) + bool IsEnterDecide; // 0x09E4 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x09E5 (0x0003) MISSED + double EnterAnimationWaitingTime; // 0x09E8 (0x0008) + double EnterWaitTime; // 0x09F0 (0x0008) + bool NewVar; // 0x09F8 (0x0001) + + + /// Functions + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.IsEnableTitleReturnMenu + // void IsEnableTitleReturnMenu(bool& IsEnable); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.SetPlayerSelectMode + // void SetPlayerSelectMode(EPlayerSelectType playerSelectType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.ResetEnterDecide + // void ResetEnterDecide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.IsEmptyMenu + // void IsEmptyMenu(FName MenuID, bool& Empty); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.Set Swap Icon Base Visibility + // void SetSwapIconBaseVisibility(bool Visibility); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.GetDefaultOperationID + // void GetDefaultOperationID(FName& DefaultOperationID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.Set Add Menu Notification Flag + // void SetAddMenuNotificationFlag(FMainMenuIconInfo SetIconInfo, bool Flag); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.UpdateNotificationIcon + // void UpdateNotificationIcon(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.GetPlayEnterSEID + // void GetPlayEnterSEID(FName& PlaySeId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.IsEmptyMenuID + // void IsEmptyMenuID(bool& IsEmptyMenuID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.CanPlayInstaleAnimation + // void CanPlayInstaleAnimation(int32_t pageNo, bool& IsPlayInstaleAnimation); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.GetSelectedID + // void GetSelectedID(FName& ID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.GetSelectedIconId + // void GetSelectedIconId(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.GetSelectedIconInfo + // void GetSelectedIconInfo(FMainMenuIconInfo& openMenuId); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.SelectButton + // void SelectButton(int32_t focusIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OpenSubMenu + // void OpenSubMenu(FName MenuID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.SetMultiPlayerInfo_BP + // void SetMultiPlayerInfo_BP(int32_t _clientIndex, FMultiMainMenuPlayerInfo _playerInfo, bool _isHost); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.RemoveMultiPlayerInfo_BP + // void RemoveMultiPlayerInfo_BP(int32_t _index); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnSetPlayerInfoVisibility_BP + // void OnSetPlayerInfoVisibility_BP(int32_t _index, bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnKickErrorWindowMenuCloseEndDelegate_BP + // void OnKickErrorWindowMenuCloseEndDelegate_BP(FHandle& _handle); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnSetupMenuMove + // void OnSetupMenuMove(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnEnterMenuMove + // void OnEnterMenuMove(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnBackMenuMove + // void OnBackMenuMove(bool Cancel); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnMoveFocusMenuMove + // void OnMoveFocusMenuMove(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnRLeftButtonDecide + // void OnRLeftButtonDecide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnAnimationFinishedFloat0 + // void OnAnimationFinishedFloat0(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnInitIconCollisionEvent + // void OnInitIconCollisionEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnHoverStartedDelegateEvent + // void OnHoverStartedDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.MenuBaseOnClickEvent + // void MenuBaseOnClickEvent(class UMenuLayer* touchLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.MenuBaseOnHoverStartedEvent + // void MenuBaseOnHoverStartedEvent(class UMenuGroup* Group, class UMenuLayer* Layer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnPlayerSelectMovefocus + // void OnPlayerSelectMovefocus(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.MenuNameOnHoverStartedEvent + // void MenuNameOnHoverStartedEvent(class UMenuGroup* Group, class UMenuLayer* Layer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnHoberStartedDelegateEvent_PlayerName + // void OnHoberStartedDelegateEvent_PlayerName(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnClickDelegateEvent_PlayerName + // void OnClickDelegateEvent_PlayerName(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnBackDelegateEvent_OperationGroup + // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnSelectButton + // void OnSelectButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnXButton + // void OnXButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnInitSetupDelegateEvent_SubMenuTop + // void OnInitSetupDelegateEvent_SubMenuTop(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnSubMenuOpenEvent + // void OnSubMenuOpenEvent(class UMenuObject* MenuObject); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnCloseDelegateEvent_SubMenuTop + // void OnCloseDelegateEvent_SubMenuTop(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnCloseEndDelegateEvent_SubMenuTop + // void OnCloseEndDelegateEvent_SubMenuTop(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnPageEventBind + // void OnPageEventBind(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnChangeLeft_MainBase + // void OnChangeLeft_MainBase(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnChangeRight_MainBase + // void OnChangeRight_MainBase(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnPageFocusMove + // void OnPageFocusMove(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnMoveFocusDelegateEvent_Base + // void OnMoveFocusDelegateEvent_Base(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnLTriggerDecideEvent + // void OnLTriggerDecideEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.m + // void m(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnDecideXButton + // void OnDecideXButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnInit_Tutorial + // void OnInit_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnOpenEnd_Tutorial + // void OnOpenEnd_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnEnter_Tutorial + // void OnEnter_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnSetup_Tutorial + // void OnSetup_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnInitMainBase + // void OnInitMainBase(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnSetupPlayerInfo + // void OnSetupPlayerInfo(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnPlayerSelectedBack + // void OnPlayerSelectedBack(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnPlayerSelectEnter + // void OnPlayerSelectEnter(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.SetupParam_BP + // void SetupParam_BP(TArray& _iconInfoArray); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnEnterDelegateEvent_BaseGroup + // void OnEnterDelegateEvent_BaseGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnWindowCloseEnd + // void OnWindowCloseEnd(FHandle& Handle); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnPadWipeEvent_BP + // void OnPadWipeEvent_BP(EPadWipeMenuEventType _eventType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnSetupGamersTab + // void OnSetupGamersTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnIconInstaleAnimationSetup + // void OnIconInstaleAnimationSetup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnPlayInstaleAnimation + // void OnPlayInstaleAnimation(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnMyHomeWindowCloseEnd + // void OnMyHomeWindowCloseEnd(FHandle Handle); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnPrevPageChange_BP + // void OnPrevPageChange_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnNextPageChange_BP + // void OnNextPageChange_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnOpenShortCutSave + // void OnOpenShortCutSave(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.FadeCategoryVolume + // void FadeCategoryVolume(bool IsFadeOut); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnCloseEndTitleBackWindow + // void OnCloseEndTitleBackWindow(FHandle& Handle); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnOpenTitleBackWindow + // void OnOpenTitleBackWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnHugeMapWindowCloseEnd + // void OnHugeMapWindowCloseEnd(FHandle Handle); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnEndMultiWindowCloseEnd + // void OnEndMultiWindowCloseEnd(FHandle Handle); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnEndPlantDungeonRetireWindowCloseEnd + // void OnEndPlantDungeonRetireWindowCloseEnd(FHandle Handle); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnBackEndCloseOtherWindow + // void OnBackEndCloseOtherWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnOpenResetMenuWindow + // void OnOpenResetMenuWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnEndMenuResetWindowCloseEnd + // void OnEndMenuResetWindowCloseEnd(FHandle newParam); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnResetMenu_BP + // void OnResetMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnEndReturnBaseWindowCloseEnd + // void OnEndReturnBaseWindowCloseEnd(FHandle Handle); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnSetupPresetGroup + // void OnSetupPresetGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnUpdate_BP + // void OnUpdate_BP(float _deltaTime); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnWaitEndEnterAnimation + // void OnWaitEndEnterAnimation(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnGateDisableWindowCloseEnd + // void OnGateDisableWindowCloseEnd(FHandle Handle); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnEndRoguelikeRetireCloseEnd + // void OnEndRoguelikeRetireCloseEnd(FHandle Handle); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.OnEndStrongBossRetireCloseEnd + // void OnEndStrongBossRetireCloseEnd(FHandle Handle); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Main/MenuTop_Main.MenuTop_Main_C.ExecuteUbergraph_MenuTop_Main + // void ExecuteUbergraph_MenuTop_Main(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C +/// Size: 0x0928 (2344 bytes) (0x000668 - 0x000928) align 16 MaxSize: 0x0928 +class UMenuTop_Activity_Guide_ItemList_Window_C : public ULibraryDetailWindowMenuTop +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) + class UMenuGroup_Activity_Guide_ItemList_Window_C* MenuGroup_Activity_Guide_ItemList_Window; // 0x0670 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0678 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0680 (0x0008) + FName Text_ID_CATEGORY_LIFE; // 0x0688 (0x0008) + FName Text_ID_CATEGORY_WAY_ETC; // 0x0690 (0x0008) + FName SE_ID_PAGE_CHANGE; // 0x0698 (0x0008) + FVector2D RStickDir; // 0x06A0 (0x0010) + double RStickRate; // 0x06B0 (0x0008) + SDK_UNDEFINED(16,992) /* FMulticastInlineDelegate */ __um(ChangePageDelegate); // 0x06B8 (0x0010) + unsigned char UnknownData00_6[0x8]; // 0x06C8 (0x0008) MISSED + FTransform CameraDefaultPosition; // 0x06D0 (0x0060) + FTransform LightDefaultPosition; // 0x0730 (0x0060) + FTransform CameraOffsetPosition; // 0x0790 (0x0060) + FTransform LightOffsetPosition; // 0x07F0 (0x0060) + int32_t PageIndex; // 0x0850 (0x0004) + unsigned char UnknownData01_6[0x4]; // 0x0854 (0x0004) MISSED + FRotator CameraDefaultRotator; // 0x0858 (0x0018) + FRotator CameraOffsetRotator; // 0x0870 (0x0018) + unsigned char UnknownData02_6[0x8]; // 0x0888 (0x0008) MISSED + FTransform ActorDefaultTransform; // 0x0890 (0x0060) + FVector Scale; // 0x08F0 (0x0018) + FName OPERATION_GUIDE_ID_PICTURE_BOOK; // 0x0908 (0x0008) + FName OPERATION_GUIDE_ID_NONE; // 0x0910 (0x0008) + FName OPERATION_GUIDE_ID_ACHIEVEMENT_NOT_RECEIVE; // 0x0918 (0x0008) + FName OPERATION_GUIDE_ID_PICTURE_BOOK_OPEN_WINDOW; // 0x0920 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.FixModelTransform + // void FixModelTransform(double XAxis, double YAxis); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.SetCameraTransform + // void SetCameraTransform(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.LookModel + // void LookModel(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.SetCameraOffsetTransform + // void SetCameraOffsetTransform(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.IsValidCameraAndLight + // void IsValidCameraAndLight(bool& Valid); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.RotateModel + // void RotateModel(FVector2D Dir, double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.UpdatePage + // void UpdatePage(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.GetCurrentInfo + // void GetCurrentInfo(FLibraryCategoryInfo& currentInfo); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnSettingArrowInput + // void OnSettingArrowInput(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnNextPage + // void OnNextPage(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnBackPage + // void OnBackPage(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnSettingCloseButton + // void OnSettingCloseButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnBackDelegateEvent_FooterOperationGuide + // void OnBackDelegateEvent_FooterOperationGuide(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnInit_CaptureChara + // void OnInit_CaptureChara(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnUpdateInfo_BP + // void OnUpdateInfo_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnAnalogREvent + // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnXButtonDelegateEvent + // void OnXButtonDelegateEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.OnXButtonEventBind + // void OnXButtonEventBind(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.ExecuteUbergraph_MenuTop_Activity_Guide_ItemList_Window + // void ExecuteUbergraph_MenuTop_Activity_Guide_ItemList_Window(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Activity/Library/MenuTop_Activity_Guide_ItemList_Window.MenuTop_Activity_Guide_ItemList_Window_C.ChangePageDelegate__DelegateSignature + // void ChangePageDelegate__DelegateSignature(int32_t currentIndex); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C +/// Size: 0x0728 (1832 bytes) (0x0006A0 - 0x000728) align 8 MaxSize: 0x0728 +class UMenuTop_Craft_Indoor_Guide_C : public UCraftIndoorGuideMenuTop +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x06A0 (0x0008) + class UMenuGroup_Craft_In_Guide_C* MenuGroup_Craft_In_Guide; // 0x06A8 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06B0 (0x0008) + class UMenuGroup_RPG_Notification_Bottom_C* MenuGroup_RPG_Notification_Bottom; // 0x06B8 (0x0008) + FName TEXT_BACK; // 0x06C0 (0x0008) + FName TEXT_PUT; // 0x06C8 (0x0008) + FName TEXT_PUT_AWAY; // 0x06D0 (0x0008) + FName TEXT_HOLD; // 0x06D8 (0x0008) + FName TEXT_ROTATE; // 0x06E0 (0x0008) + FName TEXT_OBJ_BACK; // 0x06E8 (0x0008) + FName GAIJI_BUTTON_ENTER; // 0x06F0 (0x0008) + FName GAIJI_BUTTON_UP; // 0x06F8 (0x0008) + FName GAIJI_BUTTON_L; // 0x0700 (0x0008) + FName GAIJI_BUTTON_R; // 0x0708 (0x0008) + FName GAIJI_BUTTON_OBJ_BACK; // 0x0710 (0x0008) + FName SE_FLOOR; // 0x0718 (0x0008) + FName SE_WALL; // 0x0720 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.SetPlacementIcon + // void SetPlacementIcon(ECraftInDoorGuidePlacementMode placementMode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.OnSetupBottomIcon + // void OnSetupBottomIcon(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.OnSetupDelegate_Guide + // void OnSetupDelegate_Guide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.SetPlacementMode_BP + // void SetPlacementMode_BP(ECraftInDoorGuidePlacementMode& _mode, bool _playSE); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.SetCraftItemName_BP + // void SetCraftItemName_BP(FString _itemName); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.SetGuideVisible_BP + // void SetGuideVisible_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.SetGuide_BP + // void SetGuide_BP(int32_t _index, bool _visible, FName _textId, FName _mainIconId, FName _subIconId); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.OnResumeEndDelegate_Guide + // void OnResumeEndDelegate_Guide(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.OnInitCraftIndoorGuide + // void OnInitCraftIndoorGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.OnSetupFooterGuide + // void OnSetupFooterGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.UpdateFooterGuide_BP + // void UpdateFooterGuide_BP(bool _force); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.SetHoldItem_BP + // void SetHoldItem_BP(FName& _itemId, int32_t& _itemNum); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.SetHoldItemVisibility_BP + // void SetHoldItemVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.OnInitGuide + // void OnInitGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.SetValidCraftIcon_BP + // void SetValidCraftIcon_BP(bool _valid); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.SetButtonCollisionEnable_BP + // void SetButtonCollisionEnable_BP(bool _enable); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Indoor_Guide.MenuTop_Craft_Indoor_Guide_C.ExecuteUbergraph_MenuTop_Craft_Indoor_Guide + // void ExecuteUbergraph_MenuTop_Craft_Indoor_Guide(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C +/// Size: 0x09E0 (2528 bytes) (0x000800 - 0x0009E0) align 8 MaxSize: 0x09E0 +class U_MenuTop_MapCraft_C : public UMapCraftMenuTop +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0800 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0808 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0810 (0x0008) + class UMenuGroup_MapCraft_ItemSlotRing_C* MenuGroup_MapCraft_ItemSlotRing; // 0x0818 (0x0008) + class UMenuGroup_MapCraft_OperationGuide_C* MenuGroup_MapCraft_OperationGuide; // 0x0820 (0x0008) + class UMenuGroup_MapCraft_Tab_C* MenuGroup_MapCraft_Tab; // 0x0828 (0x0008) + class UMenuGroup_RPG_Notification_Bottom_C* MenuGroup_RPG_Notification_Bottom; // 0x0830 (0x0008) + FName CurrentGroupPresetID; // 0x0838 (0x0008) + FName PRESET_NAME_SELECT_TILE; // 0x0840 (0x0008) + FName PRESET_NAME_DEFAULT_CRAFT_LIST; // 0x0848 (0x0008) + FName PRESET_NAME_DEFAULT; // 0x0850 (0x0008) + FName PRESET_NAME_BUILDMODE; // 0x0858 (0x0008) + FName PRESET_NAME_HAGLAM_MODE; // 0x0860 (0x0008) + EMapCraftMenuCtrlType TILE_CREATE_TYPE; // 0x0868 (0x0001) + EOperationGuidePresetType SIDE_GUIDE_OPERATION_TYPE; // 0x0869 (0x0001) + bool StickActived; // 0x086A (0x0001) + bool isSetGroupPreset; // 0x086B (0x0001) + char BuildModeByte; // 0x086C (0x0001) + char CurrentSlotPage; // 0x086D (0x0001) + unsigned char UnknownData00_6[0x2]; // 0x086E (0x0002) MISSED + int32_t beforePageIndex; // 0x0870 (0x0004) + int32_t beforeSlotIndex; // 0x0874 (0x0004) + TArray CreateGuideText; // 0x0878 (0x0010) + TArray RemoveGuideText; // 0x0888 (0x0010) + TArray ShaveGuideText; // 0x0898 (0x0010) + TArray CollectGuideText; // 0x08A8 (0x0010) + bool NewVar; // 0x08B8 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x08B9 (0x0003) MISSED + FName OPERATION_GUIDE_ID_NONE; // 0x08BC (0x0008) + FName OPERATION_GUIDE_ID_CRAFT_BUILD; // 0x08C4 (0x0008) + FName OPERATION_GUIDE_ID_CURAFT_BUILD_TILE_SELECT; // 0x08CC (0x0008) + FName SE_WINDOW_SWITCH; // 0x08D4 (0x0008) + FName SE_BUILD_END; // 0x08DC (0x0008) + FName TEXT_ID_CREATE; // 0x08E4 (0x0008) + FName Menu_Text_Id; // 0x08EC (0x0008) + FName TEXT_ID_ENTER_BUTTON; // 0x08F4 (0x0008) + FName TEXT_ID_SHAVE; // 0x08FC (0x0008) + FName TEXT_ID_SHAVE_BUTTON; // 0x0904 (0x0008) + FName TEXT_ID_HAND; // 0x090C (0x0008) + FName TEXT_ID_HAND_BUTTON; // 0x0914 (0x0008) + FName TEXT_ID_COLLECT; // 0x091C (0x0008) + FName TEXT_ID_COLLECT_BUTTON; // 0x0924 (0x0008) + FName TEXT_ID_CLEAN; // 0x092C (0x0008) + FName TEXT_ID_ROTATE_BUTTON; // 0x0934 (0x0008) + FName TEXT_ID_PUT; // 0x093C (0x0008) + FName TEXT_ID_PUT0; // 0x0944 (0x0008) + FName TEXT_ID_ROTATE; // 0x094C (0x0008) + FName TEXT_ID_CLEAN_BUTTON; // 0x0954 (0x0008) + FName TEXT_ID_PUT1; // 0x095C (0x0008) + FName SE_ENTER_ID; // 0x0964 (0x0008) + FName HELP_MAP_CRAFT_GUIDE_ID; // 0x096C (0x0008) + FName HELP_CRAFT_MODE_GUIDE_ID; // 0x0974 (0x0008) + FName TEXT_ID_OBJ_BACK; // 0x097C (0x0008) + FName TEXT_ID_OBJ_BACK_BUTTON; // 0x0984 (0x0008) + bool isPlayFocusOutAnimation; // 0x098C (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x098D (0x0003) MISSED + TMap TabDefaualtInputMap; // 0x0990 (0x0050) /// Functions - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.SetResetMode - // void SetResetMode(bool ResetMode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.UpdateSliderInfo - // void UpdateSliderInfo(FPhotoSettingInfo& Info); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.UpdateButtonArrow - // void UpdateButtonArrow(FPhotoSettingInfo& Info); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.UpdateButtonText - // void UpdateButtonText(FPhotoSettingInfo& Info); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.UpdateButtonInfo - // void UpdateButtonInfo(FPhotoSettingInfo& Info); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.SetupSlider - // void SetupSlider(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.SetupButton - // void SetupButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.SetLabel - // void SetLabel(FName textId); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.SetBaseColor - // void SetBaseColor(int32_t No); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.OnValueChangedEvent - // void OnValueChangedEvent(float Value); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.BindSliderEvent - // void BindSliderEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.OnFocusIn - // void OnFocusIn(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.OnFocusOut - // void OnFocusOut(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.ExecuteUbergraph_MenuLayer_Photo_ItemList_Setting - // void ExecuteUbergraph_MenuLayer_Photo_ItemList_Setting(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.ChangeValueSlider__DelegateSignature - // void ChangeValueSlider__DelegateSignature(class UMenuLayer_Photo_ItemList_Setting_C* Layer, double Value); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.IsEnableChangeTileSelectMode + // void IsEnableChangeTileSelectMode(bool& EnableChange); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.Play Prev Layer Focus Out Animation + // void PlayPrevLayerFocusOutAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetGuideCraftItemPutGuide + // void SetGuideCraftItemPutGuide(bool isPut); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetGuideCraftNomalGuide + // void SetGuideCraftNomalGuide(bool IsHold); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetGuideNomalItemFocus + // void SetGuideNomalItemFocus(bool isCreate, bool IsShave); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetupBottomGuide + // void SetupBottomGuide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetGuideHoldItem + // void SetGuideHoldItem(bool isPut); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetGoddessHerbGuide + // void SetGoddessHerbGuide(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetCraftObjGuide + // void SetCraftObjGuide(bool IsHand); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetNomalGuide + // void SetNomalGuide(bool isCreate, bool IsShave); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.GetInvalidText + // void GetInvalidText(FString ValidText, FText& InvalidText); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.GroupPresetChange + // void GroupPresetChange(EMapCraftMenuCtrlType currentType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.UpdateGuide + // void UpdateGuide(EMapCraftMenuMode newParam); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.UpdateTabTitleInfo + // void UpdateTabTitleInfo(EMapCraftMenuCtrlType currentCtrlType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.UpdateSideGuide + // void UpdateSideGuide(bool CreateButton, bool RemoveButton, bool ShaveButton, bool CollectButton); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.UpdateInput + // void UpdateInput(EMapCraftMenuMode Mode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetupSideGuide + // void SetupSideGuide(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.Setting Operation Guide + // void SettingOperationGuide(EMapCraftMenuCtrlType newParam); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.GetTileInfo + // void GetTileInfo(FTileInfo& currentInfo); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnInit_Event + // void OnInit_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnRingBackEvent + // void OnRingBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnTabMoveFocus + // void OnTabMoveFocus(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnRingMoveFocus + // void OnRingMoveFocus(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnTabEventBind + // void OnTabEventBind(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnRingUIEventBind + // void OnRingUIEventBind(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnRingSetup + // void OnRingSetup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnItemSlotRingAnalogLDecidedEvent + // void OnItemSlotRingAnalogLDecidedEvent(double Angle, double Rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnTileSelectPageChange + // void OnTileSelectPageChange(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnRingEnterDecide + // void OnRingEnterDecide(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnRingOpenEnd + // void OnRingOpenEnd(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnRingCloseEnd + // void OnRingCloseEnd(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnUpdateMapCraftGuide_BP + // void OnUpdateMapCraftGuide_BP(FString _headerText, EMapCraftGuideType _mapCraftGuideType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnSetHoldItemIconVisibility_BP + // void OnSetHoldItemIconVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnSetHoldItemIcon_BP + // void OnSetHoldItemIcon_BP(FName& _holdItemIcon, int32_t _num); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnSetMapCraftMenuOperationGuide_BP + // void OnSetMapCraftMenuOperationGuide_BP(FName _operationGuideId); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetVisibilityMapCraftMenuOperationGuide_BP + // void SetVisibilityMapCraftMenuOperationGuide_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnClickSlotRing + // void OnClickSlotRing(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnHoverSlotRing + // void OnHoverSlotRing(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnClickTab + // void OnClickTab(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnRingKeyNumEnterEvent + // void OnRingKeyNumEnterEvent(int32_t Nunber); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.SetButtonCollisionEnable_BP + // void SetButtonCollisionEnable_BP(bool _enable); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.ChangeCtrlType_BP + // void ChangeCtrlType_BP(EMapCraftMenuCtrlType _ctrlType, EMapCraftMenuArrowType _arrowType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.PressModeChangeButton_BP + // void PressModeChangeButton_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.ChangeMode_BP + // void ChangeMode_BP(EMapCraftMenuMode _mode, EMapCraftMenuCtrlType _ctrlType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnInitGroupPreset + // void OnInitGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnOpen_Tab + // void OnOpen_Tab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnInit_Slot + // void OnInit_Slot(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnOpen_CraftButton + // void OnOpen_CraftButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnOpen_SideGuide + // void OnOpen_SideGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnLTriggerSelect + // void OnLTriggerSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnInitArraySetting + // void OnInitArraySetting(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnOpenGuide_BP + // void OnOpenGuide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.OnSetKeyBoardMouseGuideVisibility_BP + // void OnSetKeyBoardMouseGuideVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MapCraft/_MenuTop_MapCraft._MenuTop_MapCraft_C.ExecuteUbergraph__MenuTop_MapCraft + // void ExecuteUbergraph__MenuTop_MapCraft(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Setting.MenuGroup_Photo_ItemList_Setting_C -/// Size: 0x07B0 (1968 bytes) (0x000770 - 0x0007B0) align 8 MaxSize: 0x07B0 -class UMenuGroup_Photo_ItemList_Setting_C : public UMenuListGroup +/// Class /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C +/// Size: 0x06D8 (1752 bytes) (0x000668 - 0x0006D8) align 8 MaxSize: 0x06D8 +class UMenuTop_BrightnessSetting_C : public UBrightnessSettingWindowMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - SDK_UNDEFINED(16,1007) /* FMulticastInlineDelegate */ __um(OnLeftDecidedDelegate); // 0x0790 (0x0010) - SDK_UNDEFINED(16,1008) /* FMulticastInlineDelegate */ __um(OnRightDecidedDelegate); // 0x07A0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0668 (0x0008) + class UMenuGroup_BrightnessSetting_C* MenuGroup_BrightnessSetting; // 0x0670 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0678 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0680 (0x0008) + TArray nowValue; // 0x0688 (0x0010) + TArray MinValue; // 0x0698 (0x0010) + TArray MaxValue; // 0x06A8 (0x0010) + FName TEXT_ID_MESSAGE; // 0x06B8 (0x0008) + FName operationGuideId; // 0x06C0 (0x0008) + FName SE_SELECT; // 0x06C8 (0x0008) + int32_t ReferenceMax; // 0x06D0 (0x0004) + int32_t ReferenceMin; // 0x06D4 (0x0004) /// Functions - // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Setting.MenuGroup_Photo_ItemList_Setting_C.OnRightDecidedEvent - // void OnRightDecidedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Setting.MenuGroup_Photo_ItemList_Setting_C.OnLeftDecidedEvent - // void OnLeftDecidedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Setting.MenuGroup_Photo_ItemList_Setting_C.ExecuteUbergraph_MenuGroup_Photo_ItemList_Setting - // void ExecuteUbergraph_MenuGroup_Photo_ItemList_Setting(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Setting.MenuGroup_Photo_ItemList_Setting_C.OnRightDecidedDelegate__DelegateSignature - // void OnRightDecidedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Setting.MenuGroup_Photo_ItemList_Setting_C.OnLeftDecidedDelegate__DelegateSignature - // void OnLeftDecidedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetMenuGroupBrightnessSettingLayer + // void GetMenuGroupBrightnessSettingLayer(int32_t Index, EBrightnessSettingLayerType& BrightnessSettingTypeLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetMenuGroupBrightnessSetting + // void GetMenuGroupBrightnessSetting(int32_t Index, EBrightnessSettingType& BrightnessSettingType); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetCurrentMenuGroupBrightnessSettingLayer + // void GetCurrentMenuGroupBrightnessSettingLayer(EBrightnessSettingLayerType& BrightnessSettingLayerType); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetCurrentMenuGroupBrightnessSetting + // void GetCurrentMenuGroupBrightnessSetting(EBrightnessSettingType& BrightnessSettingType); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetIncrementValueFromMenuGroupBrightnessSetting + // void GetIncrementValueFromMenuGroupBrightnessSetting(int32_t& IncrementValue); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.IndexToBrightnessSettingType + // void IndexToBrightnessSettingType(int32_t Index, EBrightnessSettingType& newParam); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetMaxOptionValue + // void GetMaxOptionValue(int32_t Index, int32_t& Value); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetMinOptionValue + // void GetMinOptionValue(int32_t Index, int32_t& Value); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetNowOptionValue + // void GetNowOptionValue(int32_t Index, int32_t& Value); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.ToOptionValue + // void ToOptionValue(int32_t step, int32_t valueMax, int32_t valueMin, int32_t& Value); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.ToStep + // void ToStep(int32_t Value, int32_t Max, int32_t Min, int32_t& step, int32_t& PercentageMax, int32_t& PercentageMin); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.CalculateCurrentFocusStepSize + // void CalculateCurrentFocusStepSize(int32_t& StepSize); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.CalculateStepSize + // void CalculateStepSize(double MaxValue, double MinValue, double ReferenceMax, double ReferenceMin, double ReferenceStep, double& StepSize); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetMaxValue + // void GetMaxValue(int32_t Index, int32_t& Value); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetMinValue + // void GetMinValue(int32_t Index, int32_t& Value); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.GetNowValue + // void GetNowValue(int32_t Index, int32_t& Value); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.SetupValue + // void SetupValue(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.DecrementValue + // void DecrementValue(int32_t Index, int32_t SubValue, bool& isChangeValue); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.IncrementValue + // void IncrementValue(int32_t Index, int32_t AddValue, bool& isChangeValue); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.SetupParam_BP + // void SetupParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.OnIncrementEventDelegate + // void OnIncrementEventDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.OnDecrementEventDelegate + // void OnDecrementEventDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.«0¹0¿0à0 + // void _0_0_0_0(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/BrightnessSetting/MenuTop_BrightnessSetting.MenuTop_BrightnessSetting_C.ExecuteUbergraph_MenuTop_BrightnessSetting + // void ExecuteUbergraph_MenuTop_BrightnessSetting(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Photo/Slider/MenuLayer_Photo_Slider_2_Colision_Mask.MenuLayer_Photo_Slider_2_Colision_Mask_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_Photo_Slider_2_Colision_Mask_C : public UMenuLayer +/// Class /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C +/// Size: 0x06B8 (1720 bytes) (0x000670 - 0x0006B8) align 8 MaxSize: 0x06B8 +class UMenuTop_Board_Guild_Reward_Window_C : public UGuildQuestRewardWindow { public: - class UInputPanelWidget* Col_Item; // 0x0468 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0670 (0x0008) + class UMenuGroup_Board_GuildQuest_SubWindow_C* MenuGroup_Board_GuildQuest_SubWindow; // 0x0678 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0680 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0688 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0690 (0x0008) + FName SE_SCROLL_CHANGE; // 0x0698 (0x0008) + int32_t SCROLL_SHOW_ITEM_NUM; // 0x06A0 (0x0004) + bool UPHold; // 0x06A4 (0x0001) + bool DownHold; // 0x06A5 (0x0001) + bool StickSetting; // 0x06A6 (0x0001) + unsigned char UnknownData00_6[0x1]; // 0x06A7 (0x0001) MISSED + FName OPERATION_GUIDE_ID; // 0x06A8 (0x0008) + FName SE_WINDOW_GENERAL_CLOSE; // 0x06B0 (0x0008) /// Functions - // Function /Game/Program/Menu/Photo/Slider/MenuLayer_Photo_Slider_2_Colision_Mask.MenuLayer_Photo_Slider_2_Colision_Mask_C.SetColisionVisibility - // void SetColisionVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.OnSetupDelegateEvent_GuildQuestReward + // void OnSetupDelegateEvent_GuildQuestReward(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.OnUpSubWindow + // void OnUpSubWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.OnDownSubWindow + // void OnDownSubWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.OnBackDelegate + // void OnBackDelegate(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.OnTileViewScrolled + // void OnTileViewScrolled(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.RankupClickDelegate + // void RankupClickDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.RankupHoverStartedDelegate + // void RankupHoverStartedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.RankupHoverEndedDelegate + // void RankupHoverEndedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.InitRankupWindowScrollArrow + // void InitRankupWindowScrollArrow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_Guild_Reward_Window.MenuTop_Board_Guild_Reward_Window_C.ExecuteUbergraph_MenuTop_Board_Guild_Reward_Window + // void ExecuteUbergraph_MenuTop_Board_Guild_Reward_Window(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Photo/MenuGroup_Photo_Shutter.MenuGroup_Photo_Shutter_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_Photo_Shutter_C : public UMenuGroup +/// Class /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C +/// Size: 0x078C (1932 bytes) (0x0006D8 - 0x00078C) align 8 MaxSize: 0x078C +class UMenuTop_Board_GuildQuest_C : public UGuildQuestMenuTop { public: - class UWidgetAnimation* Flash; // 0x0728 (0x0008) - SDK_UNDEFINED(16,1009) /* FMulticastInlineDelegate */ __um(OnAnimationFinishedDelegate); // 0x0730 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x06D8 (0x0008) + class UMenuGroup_Board_GuildQuest_BG_C* MenuGroup_Board_GuildQuest_BG; // 0x06E0 (0x0008) + class UMenuGroup_Board_GuildQuest_L_C* MenuGroup_Board_GuildQuest_Info; // 0x06E8 (0x0008) + class UMenuGroup_Board_GuildQuest_List_C* MenuGroup_Board_GuildQuest_List; // 0x06F0 (0x0008) + class UMenuGroup_Board_GuildQuest_RankUpWindow_C* MenuGroup_Board_GuildQuest_RankUpWindow; // 0x06F8 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0700 (0x0008) + class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0708 (0x0008) + FName MENU_GROUP_ID_DEFAULTE; // 0x0710 (0x0008) + FName MENU_GROUP_ID_REWARD_WINDOW; // 0x0718 (0x0008) + FName MENU_GROUP_ID_TELOP; // 0x0720 (0x0008) + FName CurrentGroupID; // 0x0728 (0x0008) + FName SE_LIFE_RANKUP_KIRA; // 0x0730 (0x0008) + FName SE_SCROLL; // 0x0738 (0x0008) + FName SE_REWARD_WINDOW_OPEN; // 0x0740 (0x0008) + double DisplayGaugeValue; // 0x0748 (0x0008) + bool PlayGaugeAddAnimation; // 0x0750 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0751 (0x0007) MISSED + double DisplayEndGaugeValue; // 0x0758 (0x0008) + bool UPHold; // 0x0760 (0x0001) + bool DownHold; // 0x0761 (0x0001) + bool StickSetting; // 0x0762 (0x0001) + unsigned char UnknownData01_6[0x1]; // 0x0763 (0x0001) MISSED + FName SE_RANK_GAUGE; // 0x0764 (0x0008) + FSoundHandle RankGaugeSoundHandle; // 0x076C (0x0008) + FName OPERATION_GUIDE_ID_BOARD_GUILD_QUEST; // 0x0774 (0x0008) + FName OPERATION_GUIDE_ID_BOARD_GUILD_QUEST_RANK_UP; // 0x077C (0x0008) + FName OPERATION_GUIDE_ID_NONE; // 0x0784 (0x0008) /// Functions - // Function /Game/Program/Menu/Photo/MenuGroup_Photo_Shutter.MenuGroup_Photo_Shutter_C.OnAnimationFinishedEvent - // void OnAnimationFinishedEvent(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuGroup_Photo_Shutter.MenuGroup_Photo_Shutter_C.PlayShutterAnimation - // void PlayShutterAnimation(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuGroup_Photo_Shutter.MenuGroup_Photo_Shutter_C.OnAnimationFinishedDelegate__DelegateSignature - // void OnAnimationFinishedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.SetGuildBoardInputEnable + // void SetGuildBoardInputEnable(bool Enable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.GetGaugeValue + // void GetGaugeValue(double& Gauge); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.UpdateList + // void UpdateList(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.UpdateGroupList + // void UpdateGroupList(FName ChangePresetName); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnSetupDelegateEvent_GuildQuest + // void OnSetupDelegateEvent_GuildQuest(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.SetupDelegate + // void SetupDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnBackDelegate + // void OnBackDelegate(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnYButtonDelegate + // void OnYButtonDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnUpDelegate + // void OnUpDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnDownDelegate + // void OnDownDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.ScrollEvent + // void ScrollEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnTelopUPEvent + // void OnTelopUPEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnTelopDownEvent + // void OnTelopDownEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnInitSetupRewardWindow + // void OnInitSetupRewardWindow(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnOpenRewardWindow + // void OnOpenRewardWindow(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnCloseRewardWindow + // void OnCloseRewardWindow(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnEnterDelegate + // void OnEnterDelegate(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnCloseRankUpWindow + // void OnCloseRankUpWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnTickScrollController + // void OnTickScrollController(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnPostOpenEndDelegate + // void OnPostOpenEndDelegate(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnCloseRewardDesignGotWindow_BP + // void OnCloseRewardDesignGotWindow_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnMoveFocusDelegate + // void OnMoveFocusDelegate(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.m + // void m(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.m_OnClickDelegate + // void m_OnClickDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnAcievementHoverStartedEvent + // void OnAcievementHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnAcievementHoverEndedEvent + // void OnAcievementHoverEndedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.InitListArrow + // void InitListArrow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.RankupClickDelegate + // void RankupClickDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.RankupHoverStartedDelegate + // void RankupHoverStartedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.RankupHoverEndedDelegate + // void RankupHoverEndedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.InitRankupWindowScrollArrow + // void InitRankupWindowScrollArrow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnTileViewScrolled_Rankup + // void OnTileViewScrolled_Rankup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnTileViewScrolled_list + // void OnTileViewScrolled_list(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.SetupGroupPreset + // void SetupGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.SetupRankInfo + // void SetupRankInfo(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.SetupOperationGuide + // void SetupOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.PlayRankupAnimation + // void PlayRankupAnimation(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OpenRankUpAnimation + // void OpenRankUpAnimation(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnPlayAnimationGaugeBarAddValue + // void OnPlayAnimationGaugeBarAddValue(double StartValue, double EndValue); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnRankUp + // void OnRankUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnAnimationEndForGaugeValueAdd + // void OnAnimationEndForGaugeValueAdd(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnTickWaitEXPGaugeAddAnimation + // void OnTickWaitEXPGaugeAddAnimation(double DeltaTime); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnNotRankUp + // void OnNotRankUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnOpenEffectCheck + // void OnOpenEffectCheck(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnNotStartOpenEffect + // void OnNotStartOpenEffect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnStartOpenEffect + // void OnStartOpenEffect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.OnClick_OpenRewardWindow + // void OnClick_OpenRewardWindow(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Board/GuildQuest/MenuTop_Board_GuildQuest.MenuTop_Board_GuildQuest_C.ExecuteUbergraph_MenuTop_Board_GuildQuest + // void ExecuteUbergraph_MenuTop_Board_GuildQuest(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_SettingGuide.MenuGroup_Photo_SettingGuide_C -/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 -class UMenuGroup_Photo_SettingGuide_C : public UMenuGroup +/// Class /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C +/// Size: 0x06C8 (1736 bytes) (0x000660 - 0x0006C8) align 8 MaxSize: 0x06C8 +class UMenuTop_CostumeRankup_C : public UCostumeDeliveryRankupMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - SDK_UNDEFINED(16,1010) /* FMulticastInlineDelegate */ __um(OnCaptureSettingDelegate); // 0x0730 (0x0010) - FName TEXT_KEY_SETTING; // 0x0740 (0x0008) - FName ICON_SETTING; // 0x0748 (0x0008) - SDK_UNDEFINED(16,1011) /* FMulticastInlineDelegate */ __um(OnOpenChatDelegate); // 0x0750 (0x0010) - SDK_UNDEFINED(16,1012) /* FMulticastInlineDelegate */ __um(OnModeChangeDelegate); // 0x0760 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0660 (0x0008) + class UMenuGroup_Cafe_TrialWindow_C* MenuGroup_CostumeMerchant_TrialWindow; // 0x0668 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0670 (0x0008) + int32_t rewardInfoIndex; // 0x0678 (0x0004) + DeliveryRewardType rewardType; // 0x067C (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x067D (0x0003) MISSED + FDeliveryRewardInfo RewardInfo; // 0x0680 (0x0030) + double tempScrollOffset; // 0x06B0 (0x0008) + FName SE_REPUTATION_CURSOR; // 0x06B8 (0x0008) + FName OPERATION_GUIDE_ID; // 0x06C0 (0x0008) /// Functions - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_SettingGuide.MenuGroup_Photo_SettingGuide_C.OnCaptureSettingEvent - // void OnCaptureSettingEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_SettingGuide.MenuGroup_Photo_SettingGuide_C.OnOpenChatEvent - // void OnOpenChatEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_SettingGuide.MenuGroup_Photo_SettingGuide_C.OnModeChangeEvent - // void OnModeChangeEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_SettingGuide.MenuGroup_Photo_SettingGuide_C.ExecuteUbergraph_MenuGroup_Photo_SettingGuide - // void ExecuteUbergraph_MenuGroup_Photo_SettingGuide(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_SettingGuide.MenuGroup_Photo_SettingGuide_C.OnModeChangeDelegate__DelegateSignature - // void OnModeChangeDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_SettingGuide.MenuGroup_Photo_SettingGuide_C.OnOpenChatDelegate__DelegateSignature - // void OnOpenChatDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_SettingGuide.MenuGroup_Photo_SettingGuide_C.OnCaptureSettingDelegate__DelegateSignature - // void OnCaptureSettingDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.Setup Text + // void SetupText(EDeliveryMode Mode); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.AddItemObject + // void AddItemObject(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.OnUp + // void OnUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.OnDown + // void OnDown(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.OnBack + // void OnBack(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.OnFinishedScroll + // void OnFinishedScroll(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.RankupClickDelegate + // void RankupClickDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.RankupHoverStartedDelegate + // void RankupHoverStartedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.RankupHoverEndedDelegate + // void RankupHoverEndedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.InitRankupWindowScrollArrow + // void InitRankupWindowScrollArrow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.OnSetParam_BP + // void OnSetParam_BP(EDeliveryMode _deliveryMode); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Cafe/MenuTop_CostumeRankup.MenuTop_CostumeRankup_C.ExecuteUbergraph_MenuTop_CostumeRankup + // void ExecuteUbergraph_MenuTop_CostumeRankup(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C -/// Size: 0x0559 (1369 bytes) (0x0004B0 - 0x000559) align 8 MaxSize: 0x0559 -class UMenulayer_ItemCraftGame_TensionGauge_C : public UGaugeMenuLayer +/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C +/// Size: 0x07A8 (1960 bytes) (0x000710 - 0x0007A8) align 8 MaxSize: 0x07A8 +class UMenuTop_Multi_Lobby_Room_Setting_Window_C : public UMultiRoomSettingWindow { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) - class UWidgetAnimation* Position_Side; // 0x04B8 (0x0008) - class UWidgetAnimation* Position_Center; // 0x04C0 (0x0008) - class UInputPanelWidget* Col_Item; // 0x04C8 (0x0008) - class UCustomImage* Gauge_Tension; // 0x04D0 (0x0008) - class UCustomImage* Gauge_Tension_Second; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Tension_max; // 0x04E0 (0x0008) - class UCustomImage* Icon_Avatar; // 0x04E8 (0x0008) - class UCustomImage* Icon_Chara; // 0x04F0 (0x0008) - class UCustomImage* ICON_STATUS; // 0x04F8 (0x0008) - class UWidgetSwitcher* Switcher_GaugeMaxColor; // 0x0500 (0x0008) - class UWidgetSwitcher* Switcher_Spike; // 0x0508 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0510 (0x0008) - class UMaterialInstanceDynamic* TensionGauge1Material; // 0x0518 (0x0008) - class UMaterialInstanceDynamic* TensionGauge2Material; // 0x0520 (0x0008) - FName SE_HIGH_SENSE; // 0x0528 (0x0008) - FName GAIJI_TEXT_ID; // 0x0530 (0x0008) - bool PrevTension1Max; // 0x0538 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0539 (0x0007) MISSED - double Gauge2Rate; // 0x0540 (0x0008) - double Gauge1Rate; // 0x0548 (0x0008) - double gaugeValue; // 0x0550 (0x0008) - bool PrevTension2Max; // 0x0558 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0710 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0718 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0720 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0728 (0x0008) + class UMenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon_C* MenuGroup_Multi_Lobby_WIndow_HorizontalSelect_Icon; // 0x0730 (0x0008) + class UMenuGroup_Multi_Lobby_WIndow_LifeSelect_C* MenuGroup_Multi_Lobby_WIndow_LifeSelect; // 0x0738 (0x0008) + class UMenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C* MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar; // 0x0740 (0x0008) + class UMenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count_C* MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Count; // 0x0748 (0x0008) + FName PRESET_NAME_VERTICAL_SELECT_BAR; // 0x0750 (0x0008) + FName PRESET_NAME_HORIZONTAL_SELECT_ICON; // 0x0758 (0x0008) + FName PRESET_NAME_VERTICAL_SELECT_COUNT; // 0x0760 (0x0008) + FName PRESET_NAME_BOX_SELECT_LIST; // 0x0768 (0x0008) + FName SE_ID_WINDOW_OPEN; // 0x0770 (0x0008) + FName SE_ID_COUNT_UP; // 0x0778 (0x0008) + FName SE_BUTTON_DECIDE; // 0x0780 (0x0008) + FName SE_ERROR; // 0x0788 (0x0008) + FName OPERATION_GUIDE_ID_SETTING_WINDOW; // 0x0790 (0x0008) + FName OPERATION_GUIDE_ID_SETTING_WINDOW_COMMENT; // 0x0798 (0x0008) + FName operationGuideId; // 0x07A0 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C.SetStatusIconTexture - // void SetStatusIconTexture(bool Visibility, FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C.SetPosition - // void SetPosition(bool IsCenter); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C.SetMAXEffectVisibility - // void SetMAXEffectVisibility(bool IsFirstGaugeMax, bool IsSecondGaugeEnabled, bool isSecondGaugeMax); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C.SetGaugeValue - // void SetGaugeValue(double Rate, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C.SetIconId - // void SetIconId(bool isMyAvatarData, FName& charaIconId); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C.UpdateGauge_BP - // void UpdateGauge_BP(float _rate, float _value); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C.ExecuteUbergraph_Menulayer_ItemCraftGame_TensionGauge - // void ExecuteUbergraph_Menulayer_ItemCraftGame_TensionGauge(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.UpdateVerticalSelectListNewMark + // void UpdateVerticalSelectListNewMark(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.PlayDecideButtonSE + // void PlayDecideButtonSE(bool Result); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.SetArrorwVisibility + // void SetArrorwVisibility(int32_t listIndex, bool IsRightArrowVisible, bool IsLefttArrowVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.SetSelectStatus + // void SetSelectStatus(int32_t listIndex, bool isSelect); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnBoxSelectListBackEvent + // void OnBoxSelectListBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnBoxSelectListMoveFocusEvent + // void OnBoxSelectListMoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnSetupParam_BP + // void OnSetupParam_BP(FMultiRoomSettingWindowInfo& _initInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnSetSelectStatus_BP + // void OnSetSelectStatus_BP(int32_t _itemIndex, bool _isSelect); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnSetArrowVisibility_BP + // void OnSetArrowVisibility_BP(int32_t _itemIndex, bool _isLeftArrowVisible, bool _isRightArrowVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnSetCountText_BP + // void OnSetCountText_BP(int32_t _itemIndex, FText& _countText); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnSetDetail_BP + // void OnSetDetail_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectCountEvent + // void OnVerticalSelectCountEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectCountEnterEvent + // void OnVerticalSelectCountEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectCountRightButtonEvent + // void OnVerticalSelectCountRightButtonEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectCountLeftButtonEvent + // void OnVerticalSelectCountLeftButtonEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectCountMoveFocusEvent + // void OnVerticalSelectCountMoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectCountBackEvent + // void OnVerticalSelectCountBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnClickEvent + // void OnClickEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnBoxSelectListInitEvent + // void OnBoxSelectListInitEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectListWindowEvent + // void OnVerticalSelectListWindowEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectListWindowEnterEvent + // void OnVerticalSelectListWindowEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectListWindowBackEvent + // void OnVerticalSelectListWindowBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnButtonSelectedEvent + // void OnButtonSelectedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnInputRegisterSelectedEvent + // void OnInputRegisterSelectedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnBoxSelectListEnterEvent + // void OnBoxSelectListEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnVerticalSelectListWindowSelectionChanged + // void OnVerticalSelectListWindowSelectionChanged(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnHorizontalSelectIconWindowEvent + // void OnHorizontalSelectIconWindowEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnHorizontalSelectIconWindowEnterEvent + // void OnHorizontalSelectIconWindowEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnHorizontalSelectIconWindowBackEvent + // void OnHorizontalSelectIconWindowBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnClickDelegateEvent_Bar + // void OnClickDelegateEvent_Bar(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnClickDelegateEvent_LiseSelect + // void OnClickDelegateEvent_LiseSelect(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnClickDelegateEvent_Count + // void OnClickDelegateEvent_Count(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.OnClickDelegateEvent_Horizon + // void OnClickDelegateEvent_Horizon(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting_Window.MenuTop_Multi_Lobby_Room_Setting_Window_C.ExecuteUbergraph_MenuTop_Multi_Lobby_Room_Setting_Window + // void ExecuteUbergraph_MenuTop_Multi_Lobby_Room_Setting_Window(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuGroup_ItemCraftGame_TensionGauge.MenuGroup_ItemCraftGame_TensionGauge_C -/// Size: 0x0778 (1912 bytes) (0x000728 - 0x000778) align 8 MaxSize: 0x0778 -class UMenuGroup_ItemCraftGame_TensionGauge_C : public UVirtualPadMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C +/// Size: 0x0750 (1872 bytes) (0x0006F8 - 0x000750) align 8 MaxSize: 0x0750 +class UMenuTop_ItemCraft_MaterialSelect_C : public UMusicGameMaterialSelectMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_ItemCraftGame_ChangeKeyIcon_C* MenuLayer_ItemCraftGame_ChangeKeyIcon_L; // 0x0740 (0x0008) - class UMenuLayer_ItemCraftGame_ChangeKeyIcon_C* MenuLayer_ItemCraftGame_ChangeKeyIcon_R; // 0x0748 (0x0008) - class UMenulayer_ItemCraftGame_TensionGauge_C* Menulayer_ItemCraftGame_TensionGauge; // 0x0750 (0x0008) - class UMenulayer_ItemCraftGame_TensionGauge_C* Menulayer_ItemCraftGame_TensionGauge0; // 0x0758 (0x0008) - class UMenulayer_ItemCraftGame_TensionGauge_C* Menulayer_ItemCraftGame_TensionGauge1; // 0x0760 (0x0008) - TArray TensionGaugeMenuLayerList; // 0x0768 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x06F8 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0700 (0x0008) + class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x0708 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0710 (0x0008) + class UMenuGroup_ItemSelect_MaterialSelect_C* MenuGroup_ItemSelect_MaterialSelect; // 0x0718 (0x0008) + SDK_UNDEFINED(16,993) /* FMulticastInlineDelegate */ __um(OnCloseStartDelegate); // 0x0720 (0x0010) + FName OPERATION_GUIDE_ID; // 0x0730 (0x0008) + FName OPERATION_GUIDE_ID_REMOVE; // 0x0738 (0x0008) + FName SE_ENTER; // 0x0740 (0x0008) + FName SE_CANCEL; // 0x0748 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuGroup_ItemCraftGame_TensionGauge.MenuGroup_ItemCraftGame_TensionGauge_C.SetExEquipIconVisibility - // void SetExEquipIconVisibility(int32_t Index, bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuGroup_ItemCraftGame_TensionGauge.MenuGroup_ItemCraftGame_TensionGauge_C.HideCharaChangeKey - // void HideCharaChangeKey(EItemCraftGameMenuInputType InputType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuGroup_ItemCraftGame_TensionGauge.MenuGroup_ItemCraftGame_TensionGauge_C.SetTensionGaugeVisibility - // void SetTensionGaugeVisibility(int32_t Index, bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuGroup_ItemCraftGame_TensionGauge.MenuGroup_ItemCraftGame_TensionGauge_C.SetTensionGaugeIconID - // void SetTensionGaugeIconID(int32_t Index, bool isMyAvatarData, FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuGroup_ItemCraftGame_TensionGauge.MenuGroup_ItemCraftGame_TensionGauge_C.SetTensionGaugeValue - // void SetTensionGaugeValue(int32_t Index, double Rate, bool Immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuGroup_ItemCraftGame_TensionGauge.MenuGroup_ItemCraftGame_TensionGauge_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuGroup_ItemCraftGame_TensionGauge.MenuGroup_ItemCraftGame_TensionGauge_C.ExecuteUbergraph_MenuGroup_ItemCraftGame_TensionGauge - // void ExecuteUbergraph_MenuGroup_ItemCraftGame_TensionGauge(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.UpdateOperationGuide + // void UpdateOperationGuide(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.SetupParam + // void SetupParam(FName _addItemId, FName _recipeId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnSetupEvent + // void OnSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnEnterEvent + // void OnEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnInitMaterialSelect + // void OnInitMaterialSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnBackEvent + // void OnBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnSetupCursor + // void OnSetupCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnLeftButtonDecidedEvent + // void OnLeftButtonDecidedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnMoveFocus + // void OnMoveFocus(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.CloseList + // void CloseList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.SetItemListEmpty_BP + // void SetItemListEmpty_BP(bool _isEmpty); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.AddItemList_BP + // void AddItemList_BP(FMusicGameMaterialSelectItemInfo& _info, bool _isCurrentSettingItem); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.SetInitFocusIndex_BP + // void SetInitFocusIndex_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.ExecuteUbergraph_MenuTop_ItemCraft_MaterialSelect + // void ExecuteUbergraph_MenuTop_ItemCraft_MaterialSelect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_MaterialSelect.MenuTop_ItemCraft_MaterialSelect_C.OnCloseStartDelegate__DelegateSignature + // void OnCloseStartDelegate__DelegateSignature(bool ItemSelected, FMusicGameMaterialSelectItemInfo itemInfo); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C -/// Size: 0x05D8 (1496 bytes) (0x0004E8 - 0x0005D8) align 8 MaxSize: 0x05D8 -class UMenuLayer_ItemDetail_Shop_PartyMember_C : public UDetailMenuLayer +/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C +/// Size: 0x06C0 (1728 bytes) (0x000670 - 0x0006C0) align 8 MaxSize: 0x06C0 +class UMenuTop_PlantDungeon_WateringItemList_C : public UPlantDungeonWateringItemMenuTop { public: - class UCustomImage* Base_Equip_Chack; // 0x04E8 (0x0008) - class UCustomImage* Base_Invalid; // 0x04F0 (0x0008) - class UCanvasPanel* Group_Comparison; // 0x04F8 (0x0008) - class UCanvasPanel* Group_Icon_Equip; // 0x0500 (0x0008) - class UCanvasPanel* Group_Resistance; // 0x0508 (0x0008) - class UCustomImage* Icon_Avater; // 0x0510 (0x0008) - class UCanvasPanel* Icon_Empty; // 0x0518 (0x0008) - class UCustomImage* Icon_Equip; // 0x0520 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0528 (0x0008) - class UCustomImage* Icon_NPC; // 0x0530 (0x0008) - class UMenuLayer_Shop_Detail_Param_Attribute_Comparison_C* MenuLayer_Shop_Detail_Param_Attribute; // 0x0538 (0x0008) - class UMenuLayer_Shop_Detail_Param_Attribute_Comparison_C* MenuLayer_Shop_Detail_Param_Attribute0; // 0x0540 (0x0008) - class UMenuLayer_Shop_Detail_Param_Attribute_Resistance_C* MenuLayer_Shop_Detail_Param_Attribute_Resistance; // 0x0548 (0x0008) - class UMenuLayer_Shop_Detail_Param_Attribute_Resistance_C* MenuLayer_Shop_Detail_Param_Attribute_Resistance1; // 0x0550 (0x0008) - class UMenuLayer_Shop_Detail_Param_Attribute_Resistance_C* MenuLayer_Shop_Detail_Param_Attribute_Resistance2; // 0x0558 (0x0008) - class UMenuLayer_Shop_Detail_Param_Attribute_Resistance_C* MenuLayer_Shop_Detail_Param_Attribute_Resistance3; // 0x0560 (0x0008) - class UMenuLayer_Shop_Detail_Param_Attribute_Resistance_C* MenuLayer_Shop_Detail_Param_Attribute_Resistance4; // 0x0568 (0x0008) - class UMenuLayer_Shop_Detail_Param_Attribute_Resistance_C* MenuLayer_Shop_Detail_Param_Attribute_Resistance5; // 0x0570 (0x0008) - class UWidgetSwitcher* Switcher_Base_Normal; // 0x0578 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0580 (0x0008) - class UWidgetSwitcher* Switcher_Item_Icon; // 0x0588 (0x0008) - class UWidgetSwitcher* Switcher_Status; // 0x0590 (0x0008) - class UCustomTextBlock* Text_Item_Name; // 0x0598 (0x0008) - EItemDetailMenuType itemDetailMenuType; // 0x05A0 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x05A1 (0x0007) MISSED - TArray ElementAttrTypeArray; // 0x05A8 (0x0010) - TArray DetailParamAttributeLayerArray; // 0x05B8 (0x0010) - TArray AttributeIconArray; // 0x05C8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0670 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0678 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0680 (0x0008) + class UMenuGroup_PlantDungeon_WateringList_C* MenuGroup_PlantDungeon_WateringList; // 0x0688 (0x0008) + FName GROUP_PRESET_NONE; // 0x0690 (0x0008) + FName GROUP_PRESET_HAVE_ITEM; // 0x0698 (0x0008) + bool isCountMax; // 0x06A0 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x06A1 (0x0007) MISSED + double DELAY_MOTION; // 0x06A8 (0x0008) + double DELAY_LEVEL_UP; // 0x06B0 (0x0008) + FName OPERATION_GUIDE_ID; // 0x06B8 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetEquipIcon - // void SetEquipIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetIconEquipSwitcher - // void SetIconEquipSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.EnableItemEquipped - // void EnableItemEquipped(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetLifeIcon - // void SetLifeIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetCommonParam - // void SetCommonParam(FCharacterMenuParamData CharacterMenuParamData, int32_t Index, bool IsAvatar, int32_t overwriteColorIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetPageNo - // void SetPageNo(int32_t pageNo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.Set Attr Param - // void SetAttrParam(EElementAttrType attrType, FCharacterMenuStatusValue beforeValue, FCharacterMenuStatusValue afterValue); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetAttributeParam - // void SetAttributeParam(FCharacterMenuParamData beforeParam, FCharacterMenuParamData afterParam, FEquipItemDetailWindowInfo EquipItemDetailWindowInfo, EItemDetailMenuType itemDetailMenuType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetEquipParam - // void SetEquipParam(FCharacterMenuParamData beforeParam, FCharacterMenuParamData afterParam, FEquipItemDetailWindowInfo EquipItemDetailWindowInfo, EItemDetailMenuType itemDetailMenuType, FName clothingTypeIconId, FString equipItemName); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetItemNameText - // void SetItemNameText(FText InText); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetBaseColorSwitcher - // void SetBaseColorSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetIconTypeSwitcher - // void SetIconTypeSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetTabNPCIconTexture - // void SetTabNPCIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.UpdateItemList + // void UpdateItemList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnEnterDelegateEvent_List + // void OnEnterDelegateEvent_List(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnMoveFocusDelegateEvent_List + // void OnMoveFocusDelegateEvent_List(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnInitWateringList + // void OnInitWateringList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnPreOpenDelegateEvent_List + // void OnPreOpenDelegateEvent_List(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnSetupWateringList + // void OnSetupWateringList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnSetupOperationGuide + // void OnSetupOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnBackDelegateEvent_OperationGuide + // void OnBackDelegateEvent_OperationGuide(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnInitGroupPreset + // void OnInitGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnBackDelegateEvent_List + // void OnBackDelegateEvent_List(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnWarteringEffect + // void OnWarteringEffect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_WateringItemList.MenuTop_PlantDungeon_WateringItemList_C.ExecuteUbergraph_MenuTop_PlantDungeon_WateringItemList + // void ExecuteUbergraph_MenuTop_PlantDungeon_WateringItemList(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Reclamation/ObstacleRemoval/MenuGroup_ObstacleRemoval_Infomation.MenuGroup_ObstacleRemoval_Infomation_C -/// Size: 0x0790 (1936 bytes) (0x000728 - 0x000790) align 8 MaxSize: 0x0790 -class UMenuGroup_ObstacleRemoval_Infomation_C : public UMenuGroup +/// Class /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C +/// Size: 0x0B8E (2958 bytes) (0x0008F0 - 0x000B8E) align 8 MaxSize: 0x0B8E +class UMenuTop_CharaMake_C : public UCharaMakeMenuTop { public: - class UWidgetAnimation* Instant_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Instant_Open_in; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UCustomImage* Icon_Avater; // 0x0748 (0x0008) - class UCustomImage* Icon_Power; // 0x0750 (0x0008) - class UNumPrimitive* NumPrimitive_Param; // 0x0758 (0x0008) - class UWidgetSwitcher* Switcher_Contents; // 0x0760 (0x0008) - class UCustomTextBlock* Text_Floor; // 0x0768 (0x0008) - class UCustomTextBlock* Text_Label_Elevator; // 0x0770 (0x0008) - class UCustomTextBlock* Text_Label_ObstacleRemoval; // 0x0778 (0x0008) - FName TEXT_ID_ELEVATOR_LABEL; // 0x0780 (0x0008) - FName TEXT_ID_OBSTACLE_REMOVAL_LABEL; // 0x0788 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x08F0 (0x0008) + class UWidgetAnimation* Close; // 0x08F8 (0x0008) + class UWidgetAnimation* Open; // 0x0900 (0x0008) + class UMenuGroup_CharaMake_Category_C* MenuGroup_CharaMake_Category; // 0x0908 (0x0008) + class UMenuGroup_CharaMake_FaceCategory_C* MenuGroup_CharaMake_FaceCategory; // 0x0910 (0x0008) + class UMenuGroup_CharaMake_Input_Register_C* MenuGroup_CharaMake_Input_Register; // 0x0918 (0x0008) + class UMenuGroup_CharaMake_NameInput_C* MenuGroup_CharaMake_NameInput; // 0x0920 (0x0008) + class UMenuGroup_CharaMake_PlayerName_C* MenuGroup_CharaMake_PlayerName; // 0x0928 (0x0008) + class UMenuGroup_CharaMake_TypeCategory_C* MenuGroup_CharaMake_TypeCategory; // 0x0930 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0938 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0940 (0x0008) + class AAvatarMakerMenuActor* AvatarMakerMenuActor; // 0x0948 (0x0008) + class AAvatarMakerModelActor* AvatarMakerModelActor_; // 0x0950 (0x0008) + class ACharamakeCameraActor* CharamakeCamera; // 0x0958 (0x0008) + class UMenuTop_CharaMake_RightWIndow_C* MenuTopRightWIndow; // 0x0960 (0x0008) + ECharaMakeRightWindowType rightWindowType; // 0x0968 (0x0001) + ECameraLookDefs cameraType; // 0x0969 (0x0001) + unsigned char UnknownData00_6[0x6]; // 0x096A (0x0006) MISSED + FCharaMakeAdvancedSettingInfo advancedSettingInfo; // 0x0970 (0x0050) + int32_t iconSelectIndex; // 0x09C0 (0x0004) + int32_t colorSelectIndex; // 0x09C4 (0x0004) + int32_t textItemSelectIndex; // 0x09C8 (0x0004) + unsigned char UnknownData01_6[0x4]; // 0x09CC (0x0004) MISSED + TArray iconInfoList; // 0x09D0 (0x0010) + TArray colorInfoList; // 0x09E0 (0x0010) + double RStickRate; // 0x09F0 (0x0008) + FVector2D RStickDir; // 0x09F8 (0x0010) + TArray textItemInfoList; // 0x0A08 (0x0010) + bool isCheckMarkEnabled; // 0x0A18 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0A19 (0x0003) MISSED + FName PartsIconID; // 0x0A1C (0x0008) + unsigned char UnknownData03_6[0x4]; // 0x0A24 (0x0004) MISSED + FCharaMakePartsInitInfo PartsInitInfo; // 0x0A28 (0x0098) + FCharaMakeTextItemInitInfo TextItemInitInfo; // 0x0AC0 (0x0020) + FName PartsNameTextID; // 0x0AE0 (0x0008) + ECameraLookDefs PrevCameraType; // 0x0AE8 (0x0001) + bool IsCurtainOpened; // 0x0AE9 (0x0001) + unsigned char UnknownData04_6[0x2]; // 0x0AEA (0x0002) MISSED + FName SE_MOVE_FOCUS; // 0x0AEC (0x0008) + FName SE_CANCEL; // 0x0AF4 (0x0008) + FName OPERATION_GUIDE_ID_DEFAULT; // 0x0AFC (0x0008) + FName OPERATION_GUIDE_ID_TOP; // 0x0B04 (0x0008) + FName OPERATION_GUIDE_ID_CURTAIN; // 0x0B0C (0x0008) + bool Index; // 0x0B14 (0x0001) + unsigned char UnknownData05_6[0x3]; // 0x0B15 (0x0003) MISSED + FName ANNOTATION_TEXT_ID; // 0x0B18 (0x0008) + bool NameInputForce; // 0x0B20 (0x0001) + bool IsRightWindowOpenReserved; // 0x0B21 (0x0001) + bool IsCloseRightWindowByCategoryMenu; // 0x0B22 (0x0001) + unsigned char UnknownData06_6[0x1]; // 0x0B23 (0x0001) MISSED + FName PRISET_NAME_CATEGORY; // 0x0B24 (0x0008) + FName PRISET_NAME_CATEGORY_PLAYER_NAME; // 0x0B2C (0x0008) + FName PRISET_NAME_FACE_PARTS_CATEGORY; // 0x0B34 (0x0008) + FName PRISET_NAME_CATEGORY_FACE_PARTS_ON_CURSOR; // 0x0B3C (0x0008) + FName PRISET_NAME_CATEGORY_INNER_PARTS_ON_CURSOR; // 0x0B44 (0x0008) + FName PRISET_NAME_CATEGORY_INPUT_DISABLED; // 0x0B4C (0x0008) + FName PRISET_NAME_FACE_PARTS_CATEGORY_INPUT_DISABLED; // 0x0B54 (0x0008) + FName PRISET_NAME_INNER_PARTS_CATEGORY; // 0x0B5C (0x0008) + FName PRISET_NAME_INNER_PARTS_CATEGORY_INPUT_DISABLED; // 0x0B64 (0x0008) + FName PRISET_NAME_NAME_INPUT_FORCED; // 0x0B6C (0x0008) + bool isPartsClickCheckEnabled; // 0x0B74 (0x0001) + bool isMainCategoryClickCheckEnabled; // 0x0B75 (0x0001) + unsigned char UnknownData07_6[0x2]; // 0x0B76 (0x0002) MISSED + FName SE_DECISION01; // 0x0B78 (0x0008) + bool isChangPresetRequestToMouseMode; // 0x0B80 (0x0001) + unsigned char UnknownData08_6[0x3]; // 0x0B81 (0x0003) MISSED + FHandle windowHandle; // 0x0B84 (0x0004) + int32_t nextCategoryFocusIndex; // 0x0B88 (0x0004) + bool categoryDecideSePlaySkipped; // 0x0B8C (0x0001) + bool isMouseModeEventCalled; // 0x0B8D (0x0001) /// Functions - // Function /Game/Program/Menu/Reclamation/ObstacleRemoval/MenuGroup_ObstacleRemoval_Infomation.MenuGroup_ObstacleRemoval_Infomation_C.SetElevatorLabelText - // void SetElevatorLabelText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Reclamation/ObstacleRemoval/MenuGroup_ObstacleRemoval_Infomation.MenuGroup_ObstacleRemoval_Infomation_C.SetReplacementText - // void SetReplacementText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Reclamation/ObstacleRemoval/MenuGroup_ObstacleRemoval_Infomation.MenuGroup_ObstacleRemoval_Infomation_C.SetupElevatorInfo - // void SetupElevatorInfo(FName floorTextId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Reclamation/ObstacleRemoval/MenuGroup_ObstacleRemoval_Infomation.MenuGroup_ObstacleRemoval_Infomation_C.SetPowerNum - // void SetPowerNum(int32_t PowerNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Reclamation/ObstacleRemoval/MenuGroup_ObstacleRemoval_Infomation.MenuGroup_ObstacleRemoval_Infomation_C.SetObstacleRemovalLabelText - // void SetObstacleRemovalLabelText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Reclamation/ObstacleRemoval/MenuGroup_ObstacleRemoval_Infomation.MenuGroup_ObstacleRemoval_Infomation_C.SetPowerIconTexture - // void SetPowerIconTexture(FName PowerIcon); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Reclamation/ObstacleRemoval/MenuGroup_ObstacleRemoval_Infomation.MenuGroup_ObstacleRemoval_Infomation_C.SetupPower - // void SetupPower(FName labelText, FName PowerIcon, int32_t PowerNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.IsSubCategorySelecting + // void IsSubCategorySelecting(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.ClickCategoryEvent + // void ClickCategoryEvent(class UMenuGroup* MenuGroup, class UMenuLayer* MenuLayer, FGestureData getstureData, bool isPlayDecideSE); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.Reset Category Button Animation + // void ResetCategoryButtonAnimation(int32_t prevIndex, int32_t nextIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.IsMainCategorySelecting + // void IsMainCategorySelecting(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.ChangeGroupPreset + // void ChangeGroupPreset(FName prevPresetName, FName NextPresetName, FChangeMenuGroupPresetFocusInfo focusInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnFocusInnerCategory + // void OnFocusInnerCategory(int32_t focusIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnDecideInnerCategory + // void OnDecideInnerCategory(int32_t focusIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.BackInnarCategory + // void BackInnarCategory(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.ClickInnerCategoryEvent + // void ClickInnerCategoryEvent(class UMenuGroup* MenuGroup, class UMenuLayer* MenuLayer, FGestureData getstureData); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.ClickPartsFaceCategoryEvent + // void ClickPartsFaceCategoryEvent(class UMenuGroup* MenuGroup, class UMenuLayer* MenuLayer, FGestureData getstureData); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnFocusFaceCategory + // void OnFocusFaceCategory(int32_t focusIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnDecideFaceCategory + // void OnDecideFaceCategory(int32_t focusIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.UpdateTabNewIcon + // void UpdateTabNewIcon(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.SetOperationGuide + // void SetOperationGuide(ECharaMakeOperationGuideType OperarionGuideType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OpenCurtain + // void OpenCurtain(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OpenMenu + // void OpenMenu(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.GetPrevSelectCategory + // void GetPrevSelectCategory(ECharaMakeCategory& PrevSelectCategory); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.UpdateRStick + // void UpdateRStick(FVector2D Dir, double Rate, double fSpeed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CreateRightWindowAragumentInfo + // void CreateRightWindowAragumentInfo(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.ChangeAdvancedSettingInfo + // void ChangeAdvancedSettingInfo(ECharaMakeAdvancedSettingSliderType SliderIndex, int32_t sliderValue); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.ChangeColor + // void ChangeColor(FName colorID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.ChangeParts + // void ChangeParts(FName partsID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CreateTextItemInfoList + // void CreateTextItemInfoList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CreateColorInfoList + // void CreateColorInfoList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CreateInnarInfoList + // void CreateInnarInfoList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.GetPartsAvatarDataParamArray + // void GetPartsAvatarDataParamArray(TArray& AvatarDataParamArray); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.GetColorAvatarDataParamArray + // void GetColorAvatarDataParamArray(TArray& AvatarDataParamArray); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CreateFacePartsCategoryInfoList + // void CreateFacePartsCategoryInfoList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CreatePartsInfoList + // void CreatePartsInfoList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CreateCategoryInfoList + // void CreateCategoryInfoList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CloseMenu + // void CloseMenu(bool isDestroy); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnRightWIndowClosed + // void OnRightWIndowClosed(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnRightWIndowCreated + // void OnRightWIndowCreated(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.RegistCharaMake + // void RegistCharaMake(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CreateGroupPreset + // void CreateGroupPreset(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.BackFaceCategory + // void BackFaceCategory(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnFocusCategory + // void OnFocusCategory(int32_t focusIndex, bool presetChangeEnabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnDecideCategory + // void OnDecideCategory(int32_t focusIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnSetupCategory + // void OnSetupCategory(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnRightWindowOpenEvent + // void OnRightWindowOpenEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnEventRightWIndowInitSetUp + // void OnEventRightWIndowInitSetUp(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnRightWindowInitSetupEvent + // void OnRightWindowInitSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnRightWindowCloseEndEvent + // void OnRightWindowCloseEndEvent(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnRightWindowCloseEvent + // void OnRightWindowCloseEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnRightWindowPartsSelectEvent + // void OnRightWindowPartsSelectEvent(FName partsID); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnRightWindowColorSelectEvent + // void OnRightWindowColorSelectEvent(FName colorID); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnAdvancedSettingUpdateEvent + // void OnAdvancedSettingUpdateEvent(ECharaMakeAdvancedSettingSliderType SliderType, int32_t sliderValue); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnTabChangeEvent + // void OnTabChangeEvent(ECharaMakeFocusActiveMenuType tabType); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnRightWindowBackEvent + // void OnRightWindowBackEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnPartsListFocusMoveEvent + // void OnPartsListFocusMoveEvent(int32_t currentIndex, int32_t prevIndex, class UMenuLayer* currentMenuLayer, class UMenuLayer* prevMenuLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnFaceCategoryEVent + // void OnFaceCategoryEVent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnFacePartsCategoryBackEvent + // void OnFacePartsCategoryBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnFacePartsCategoryEnterEvent + // void OnFacePartsCategoryEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnFacePartsCategoryMoveFocusEvent + // void OnFacePartsCategoryMoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnInnarCategoryEvent + // void OnInnarCategoryEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnInnarPartsCategoryBackEvent + // void OnInnarPartsCategoryBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnInnarPartsCategoryEnterEvent + // void OnInnarPartsCategoryEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnInnarPartsCategoryMoveFocusEvent + // void OnInnarPartsCategoryMoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnInnerPartsCategoryHoverStartedEvent + // void OnInnerPartsCategoryHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnFacePartsCategoryHoverStartedEvent + // void OnFacePartsCategoryHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnFacePartsCategoryClickEvent + // void OnFacePartsCategoryClickEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnInnerPartsCategoryClickEvent + // void OnInnerPartsCategoryClickEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnCategoryEvent + // void OnCategoryEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnCategoryBackEvent + // void OnCategoryBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnCategoryEnterEvent + // void OnCategoryEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnCategoryMoveFocusEvent + // void OnCategoryMoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnCategorySetupEvent + // void OnCategorySetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnCategoryDecideFocusEvent + // void OnCategoryDecideFocusEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnNameCategoryBackEvent + // void OnNameCategoryBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnNameCategoryEnterEvent + // void OnNameCategoryEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnCategoryHoverStartedEvent + // void OnCategoryHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnCategoryClickEvent + // void OnCategoryClickEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnInputRegisterStartedEvent + // void OnInputRegisterStartedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnStartButtonEvent + // void OnStartButtonEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnInputRegisterAnalogREvent + // void OnInputRegisterAnalogREvent(FVector2D Dir, double Rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.CharaMakeRegist_BP + // void CharaMakeRegist_BP(bool _isRegist); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.SequencerLoaded_BP + // void SequencerLoaded_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnNameInputEvent + // void OnNameInputEvent(bool Force); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.BackMenu_BP + // void BackMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnNameInputForcedEvent + // void OnNameInputForcedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.m + // void m(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OpenPresetChangeConfirmWindow + // void OpenPresetChangeConfirmWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnCloseEndPresetChangeConfirmWindow + // void OnCloseEndPresetChangeConfirmWindow(FHandle Handle); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.NameInput_BP + // void NameInput_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.OnDragMoveEvent + // void OnDragMoveEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CharaMake/MenuTop_CharaMake.MenuTop_CharaMake_C.ExecuteUbergraph_MenuTop_CharaMake + // void ExecuteUbergraph_MenuTop_CharaMake(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Elevator/MenuTop_Elevator_Floor_Info.MenuTop_Elevator_Floor_Info_C -/// Size: 0x0698 (1688 bytes) (0x000658 - 0x000698) align 8 MaxSize: 0x0698 -class UMenuTop_Elevator_Floor_Info_C : public UElevatorFloorInfoMenuTop +/// Class /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C +/// Size: 0x06FC (1788 bytes) (0x000690 - 0x0006FC) align 8 MaxSize: 0x06FC +class UMenuTop_Multi_BlockList_C : public UMultiBlockListMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_ObstacleRemoval_Infomation_C* MenuGroup_ObstacleRemoval_Infomation; // 0x0660 (0x0008) - FName TEXT_ID_GROUND; // 0x0668 (0x0008) - FName TEXT_ID_LAYER; // 0x0670 (0x0008) - FName TEXT_ID_LAYER0; // 0x0678 (0x0008) - FName TEXT_ID_LAYER1; // 0x0680 (0x0008) - FName TEXT_ID_LAYER2; // 0x0688 (0x0008) - FName TEXT_ID_LAYER3; // 0x0690 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0690 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0698 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06A0 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06A8 (0x0008) + class UMenuGroup_InterLockDelivery_Loading_C* MenuGroup_InterLockDelivery_Loading; // 0x06B0 (0x0008) + class UMenuGroup_Multi_BlockList_C* MenuGroup_Multi_BlockList; // 0x06B8 (0x0008) + FName OPERATION_GUIDE_ID_DECIDE_CLOSE; // 0x06C0 (0x0008) + FName OPERATION_GUIDE_ID_CLOSE_ONLY; // 0x06C8 (0x0008) + FName SE_DECISION01; // 0x06D0 (0x0008) + FName preOperationGuideId; // 0x06D8 (0x0008) + FName OPERATION_GUIDE_ID_EMPTY; // 0x06E0 (0x0008) + bool onCreatedList; // 0x06E8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x06E9 (0x0003) MISSED + FName PRESET_NAME_LIST_LOAD; // 0x06EC (0x0008) + FName PRESET_NAME_LIST_CREATED; // 0x06F4 (0x0008) /// Functions - // Function /Game/Program/Menu/Elevator/MenuTop_Elevator_Floor_Info.MenuTop_Elevator_Floor_Info_C.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Elevator/MenuTop_Elevator_Floor_Info.MenuTop_Elevator_Floor_Info_C.ExecuteUbergraph_MenuTop_Elevator_Floor_Info - // void ExecuteUbergraph_MenuTop_Elevator_Floor_Info(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.InitPresetGroup + // void InitPresetGroup(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.SetupList + // void SetupList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.OnInitListEvent + // void OnInitListEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.OnListEnterEvent + // void OnListEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.OnListBackEvent + // void OnListBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.OnListSetupEvent + // void OnListSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.SetListCount_BP + // void SetListCount_BP(int32_t _num, int32_t _max); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.RefreshList_BP + // void RefreshList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.OnAsyncCompleted_BP + // void OnAsyncCompleted_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_BlockList.MenuTop_Multi_BlockList_C.ExecuteUbergraph_MenuTop_Multi_BlockList + // void ExecuteUbergraph_MenuTop_Multi_BlockList(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Player.MenuLayer_Equip_Tab_Icon_Player_C -/// Size: 0x04C0 (1216 bytes) (0x000468 - 0x0004C0) align 8 MaxSize: 0x04C0 -class UMenuLayer_Equip_Tab_Icon_Player_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C +/// Size: 0x0704 (1796 bytes) (0x000680 - 0x000704) align 8 MaxSize: 0x0704 +class UMenuTop_ItemSelect_Rebuild_SkillSelect_C : public UItemCraftRebuildSkillMenuTop { public: - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0468 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) - class UCustomImage* Base_Invalid; // 0x0488 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0490 (0x0008) - class UCustomImage* Icon_Avater; // 0x0498 (0x0008) - class UCustomImage* Icon_NPC; // 0x04A0 (0x0008) - class UCustomImage* Icon_NPC_Other; // 0x04A8 (0x0008) - class UWidgetSwitcher* Switcher_Base_Normal; // 0x04B0 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x04B8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0680 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0688 (0x0008) + class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x0690 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0698 (0x0008) + class UMenuGroup_ItemSelect_Rebuild_SkillSelect_Capture_C* MenuGroup_ItemSelect_Rebuild_SkillSelect_Capture; // 0x06A0 (0x0008) + class UMenuGroup_ItemSelect_Rebuild_SkillSelect_DecideButton_C* MenuGroup_ItemSelect_Rebuild_SkillSelect_DecideButton; // 0x06A8 (0x0008) + class UMenuGroup_ItemSelect_Rebuild_SkillSelect_List_C* MenuGroup_ItemSelect_Rebuild_SkillSelect_List; // 0x06B0 (0x0008) + class UMenuGroup_ItemSelect_Rebuild_SkillSelect_Window_C* MenuGroup_ItemSelect_Rebuild_SkillSelect_Window; // 0x06B8 (0x0008) + class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x06C0 (0x0008) + FName TEXT_ID_TITLE; // 0x06C8 (0x0008) + FName ICON_ID_TITLE; // 0x06D0 (0x0008) + FName SE_DECIDE; // 0x06D8 (0x0008) + FName SE_CANCEL; // 0x06E0 (0x0008) + int32_t currentListIndex; // 0x06E8 (0x0004) + FName OPERATION_GUIDE_ID_SKILL_SELECT; // 0x06EC (0x0008) + FName OPERATION_GUIDE_ID_SKILL_REFLECTION; // 0x06F4 (0x0008) + FName SE_ID_DECIDE; // 0x06FC (0x0008) /// Functions - // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Player.MenuLayer_Equip_Tab_Icon_Player_C.SetValidButton - // void SetValidButton(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Player.MenuLayer_Equip_Tab_Icon_Player_C.SetBaseColorSwitcher - // void SetBaseColorSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Player.MenuLayer_Equip_Tab_Icon_Player_C.SetIconTypeSwitcher - // void SetIconTypeSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Player.MenuLayer_Equip_Tab_Icon_Player_C.SetTabNPCIconTexture - // void SetTabNPCIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.UpdateOperationGuide + // void UpdateOperationGuide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.UpdateListSelected + // void UpdateListSelected(int32_t _index, bool _selected); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.UpdateListCheckMark + // void UpdateListCheckMark(int32_t _index, bool _enabled, int32_t _setIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.SetFocusGroup + // void SetFocusGroup(EItemCraftRebuildSkillFocusMenuGroup _type); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.SetSkill + // void SetSkill(int32_t listIndex, bool IsEmpty); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnSetupTitle + // void OnSetupTitle(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnSetupOperationGuide + // void OnSetupOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.SetupParam_BP + // void SetupParam_BP(FString _equipName, int32_t _equipSkillNum, FName& _equipIconId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnInitList + // void OnInitList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnEnterDelegateEvent_List + // void OnEnterDelegateEvent_List(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnInitDetail + // void OnInitDetail(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnEnterDelegateEvent_Window + // void OnEnterDelegateEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnBackDelegateEvent_Window + // void OnBackDelegateEvent_Window(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.AddListObject_BP + // void AddListObject_BP(FItemCraftRebuildSkillInfo _info); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnInitDecideButton + // void OnInitDecideButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.OnEnterDelegateEvent_DecideButton + // void OnEnterDelegateEvent_DecideButton(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemSelect_Rebuild_SkillSelect.MenuTop_ItemSelect_Rebuild_SkillSelect_C.ExecuteUbergraph_MenuTop_ItemSelect_Rebuild_SkillSelect + // void ExecuteUbergraph_MenuTop_ItemSelect_Rebuild_SkillSelect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C -/// Size: 0x0840 (2112 bytes) (0x000750 - 0x000840) align 8 MaxSize: 0x0840 -class UMenuGroup_Equip_Tab_Player_C : public UTabMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C +/// Size: 0x07E8 (2024 bytes) (0x000770 - 0x0007E8) align 8 MaxSize: 0x07E8 +class UMenuGroup_Multi_Lobby_SearchResult_List_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) - class UWidgetAnimation* ToneDown_off; // 0x0758 (0x0008) - class UWidgetAnimation* ToneDown_on; // 0x0760 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0768 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0770 (0x0008) - class UCustomImage* Base_Line; // 0x0778 (0x0008) - class UCanvasPanel* Group_Icon; // 0x0780 (0x0008) - class UCanvasPanel* Group_Icon0; // 0x0788 (0x0008) - class UMenuLayer_Equip_Tab_Icon_Player_C* MenuLayer_Equip_Tab_Icon_Player; // 0x0790 (0x0008) - class UMenuLayer_Equip_Tab_Icon_Player_C* MenuLayer_Equip_Tab_Icon_Player1; // 0x0798 (0x0008) - class UMenuLayer_Equip_Tab_Icon_Player_C* MenuLayer_Equip_Tab_Icon_Player2; // 0x07A0 (0x0008) - class UMenuLayer_Equip_Tab_Icon_Player_C* MenuLayer_Equip_Tab_Icon_Player3; // 0x07A8 (0x0008) - class UMenuLayer_Equip_Tab_Icon_Player_C* MenuLayer_Equip_Tab_Icon_Player4; // 0x07B0 (0x0008) - class UCanvasPanel* Root; // 0x07B8 (0x0008) - class UWidgetSwitcher* Switcher_Mode; // 0x07C0 (0x0008) - class UCustomTextBlock* Text_Gaiji_L; // 0x07C8 (0x0008) - class UCustomTextBlock* Text_Gaiji_L5; // 0x07D0 (0x0008) - class UCustomTextBlock* Text_Gaiji_R; // 0x07D8 (0x0008) - class UCustomTextBlock* Text_PartyFormation; // 0x07E0 (0x0008) - SDK_UNDEFINED(16,1013) /* FMulticastInlineDelegate */ __um(LTriggerButtonDecideEvent); // 0x07E8 (0x0010) - TEnumAsByte EquipTabPlayerMode; // 0x07F8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x07F9 (0x0003) MISSED - FName TEXT_ID_GAIJI_Y; // 0x07FC (0x0008) - FName TEXT_ID_GAIJI_L; // 0x0804 (0x0008) - FName TEXT_ID_GAIJI_R; // 0x080C (0x0008) - FName TEXT_ID_GAIJI_ZL; // 0x0814 (0x0008) - FName TEXT_ID_GAIJI_ZR; // 0x081C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0824 (0x0004) MISSED - SDK_UNDEFINED(16,1014) /* FMulticastInlineDelegate */ __um(RUpButtonDecideEvent); // 0x0828 (0x0010) - FName TEXT_ID_PARTYFORMATION; // 0x0838 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07A0 (0x0008) + FName TEXT_ID_LIST_HEADER; // 0x07A8 (0x0008) + SDK_UNDEFINED(16,994) /* FMulticastInlineDelegate */ __um(OnSearchSettingChangeDelegate); // 0x07B0 (0x0010) + SDK_UNDEFINED(16,995) /* FMulticastInlineDelegate */ __um(OnRoomUpdateDelegate); // 0x07C0 (0x0010) + FName TEXT_ID_EMPTY; // 0x07D0 (0x0008) + SDK_UNDEFINED(16,996) /* FMulticastInlineDelegate */ __um(OnFilterWindowOpenDelegate); // 0x07D8 (0x0010) /// Functions - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.UpdatePlantDungeonTab - // void UpdatePlantDungeonTab(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.SetModeSwitcher - // void SetModeSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.DisableToneDown - // void DisableToneDown(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.EnableToneDown - // void EnableToneDown(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.SetPartyFormationText - // void SetPartyFormationText(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.HideAll - // void HideAll(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.SetTextIconKey_R - // void SetTextIconKey_R(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.Setting Page Change Gaiji - // void SettingPageChangeGaiji(bool TriggerButton); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.SetTextIconKey_L - // void SetTextIconKey_L(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.OnInitTabMenuLayerArray - // void OnInitTabMenuLayerArray(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.OnTabMenuLayerIconSet - // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.OnLTriggerButtonDecide - // void OnLTriggerButtonDecide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.OnRUp - // void OnRUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.ExecuteUbergraph_MenuGroup_Equip_Tab_Player - // void ExecuteUbergraph_MenuGroup_Equip_Tab_Player(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.RUpButtonDecideEvent__DelegateSignature - // void RUpButtonDecideEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.LTriggerButtonDecideEvent__DelegateSignature - // void LTriggerButtonDecideEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.SetFiltering + // void SetFiltering(bool IsFiltering); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.SetEmpty + // void SetEmpty(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.OnSearchSettingChange + // void OnSearchSettingChange(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.OnRoomUpdate + // void OnRoomUpdate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.OnFilterWindowOpen + // void OnFilterWindowOpen(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_SearchResult_List + // void ExecuteUbergraph_MenuGroup_Multi_Lobby_SearchResult_List(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.OnFilterWindowOpenDelegate__DelegateSignature + // void OnFilterWindowOpenDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.OnRoomUpdateDelegate__DelegateSignature + // void OnRoomUpdateDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/MenuGroup_Multi_Lobby_SearchResult_List.MenuGroup_Multi_Lobby_SearchResult_List_C.OnSearchSettingChangeDelegate__DelegateSignature + // void OnSearchSettingChangeDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Emote.MenuLayer_Photo_ItemList_Emote_C -/// Size: 0x05D8 (1496 bytes) (0x000538 - 0x0005D8) align 8 MaxSize: 0x05D8 -class UMenuLayer_Photo_ItemList_Emote_C : public UItemListItemMenuLayer +/// Class /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C +/// Size: 0x05B4 (1460 bytes) (0x000480 - 0x0005B4) align 8 MaxSize: 0x05B4 +class UMenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0538 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x0540 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0548 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0550 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0558 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0560 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0568 (0x0008) - class UCustomImage* Base_Checked; // 0x0570 (0x0008) - class UCustomImage* Base_Empty; // 0x0578 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0580 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0588 (0x0008) - class UCustomImage* Icon_Avater; // 0x0590 (0x0008) - class UImage* Icon_Checked; // 0x0598 (0x0008) - class UCustomImage* Icon_Item; // 0x05A0 (0x0008) - class UCustomImage* Icon_NPC; // 0x05A8 (0x0008) - class UMenuLayer_ItemGrade_Base_C* MenuLayer_ItemGrade_Base; // 0x05B0 (0x0008) - class UCustomImage* New; // 0x05B8 (0x0008) - class UWidgetSwitcher* Switch_ButtonStatus; // 0x05C0 (0x0008) - class UWidgetSwitcher* Switcher_Checked; // 0x05C8 (0x0008) - class UWidgetSwitcher* Switcher_Icon_Face; // 0x05D0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* MemberInfomation; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04A8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04B0 (0x0008) + class UCanvasPanel* Group_Icon_Platform; // 0x04B8 (0x0008) + class UCanvasPanel* Group_JoinMember_Balloon; // 0x04C0 (0x0008) + class UCanvasPanel* Group_Timezone; // 0x04C8 (0x0008) + class UCustomImage* Icon_AdventureType; // 0x04D0 (0x0008) + class UCustomImage* Icon_Platform; // 0x04D8 (0x0008) + class UCustomImage* Icon_TimeZone; // 0x04E0 (0x0008) + class UMenuLayer_Multi_Lobby_Parts_Money_C* MenuLayer_Multi_Lobby_Parts_Money; // 0x04E8 (0x0008) + class UNumPrimitive* NumPrimitive_JoinMember_Max; // 0x04F0 (0x0008) + class UNumPrimitive* NumPrimitive_Member_Current; // 0x04F8 (0x0008) + class UNumPrimitive* NumPrimitive_Member_Current_Max; // 0x0500 (0x0008) + class UWidgetSwitcher* Switcher_JoinMember_Balloon_Text; // 0x0508 (0x0008) + class UWidgetSwitcher* Switcher_JoinMember_Base; // 0x0510 (0x0008) + class UWidgetSwitcher* Switcher_JoinMember_Current; // 0x0518 (0x0008) + class UCustomTextBlock* Text_AdventureType; // 0x0520 (0x0008) + class UCustomTextBlock* Text_IslandName; // 0x0528 (0x0008) + class UCustomTextBlock* Text_IslandName_Label; // 0x0530 (0x0008) + class UCustomTextBlock* Text_JoinMember_Balloon_NotEnough; // 0x0538 (0x0008) + class UCustomTextBlock* Text_JoinMember_Balloont_Playnow; // 0x0540 (0x0008) + class UCustomTextBlock* Text_JoinMember_Slash; // 0x0548 (0x0008) + class UCustomTextBlock* Text_PlayerName; // 0x0550 (0x0008) + class UCustomTextBlock* Text_PlayerName_Label; // 0x0558 (0x0008) + class UMenuTop_Multi_Lobby_Room_SearchResult_C* MenuTop; // 0x0560 (0x0008) + double LoopAnimationStartTime; // 0x0568 (0x0008) + FName TEXT_ID_PLAYER_NAME_LABEL; // 0x0570 (0x0008) + FName TEXT_ID_ISLAND_NAME_LABEL; // 0x0578 (0x0008) + FName TEXT_ID_BALLOON_PLAYING; // 0x0580 (0x0008) + FName TEXT_ID_BALLOON_NO_CONDITION; // 0x0588 (0x0008) + bool IsLabelTextInitialized; // 0x0590 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0591 (0x0003) MISSED + FName TEXT_ID_JOINMEMBER_SLASH; // 0x0594 (0x0008) + FName TEXT_ID_ISLANDNAME_FORMAT; // 0x059C (0x0008) + FName NUM_WHITE; // 0x05A4 (0x0008) + FName NUM_RED; // 0x05AC (0x0008) /// Functions - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Emote.MenuLayer_Photo_ItemList_Emote_C.SetSelectMark - // void SetSelectMark(bool IsSelected); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Emote.MenuLayer_Photo_ItemList_Emote_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Emote.MenuLayer_Photo_ItemList_Emote_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Emote.MenuLayer_Photo_ItemList_Emote_C.ExecuteUbergraph_MenuLayer_Photo_ItemList_Emote - // void ExecuteUbergraph_MenuLayer_Photo_ItemList_Emote(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetPlatformIcon + // void SetPlatformIcon(FName _iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetStatus + // void SetStatus(bool isAdventure, bool isEnableJoin); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetJoinMemberBalloonText + // void SetJoinMemberBalloonText(FText& Name); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetAdventureData + // void SetAdventureData(FName& Icon, FText& TypeName); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetTimezoneIcon + // void SetTimezoneIcon(FName& Icon); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetCurrentPlayerNum + // void SetCurrentPlayerNum(int32_t Current); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetLockIconVisibility + // void SetLockIconVisibility(bool IsPassward); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetIslandName + // void SetIslandName(FText& Name); // [0x3617e10] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetPlayerName + // void SetPlayerName(FText& Text); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.BP_OnEntryReleased + // void BP_OnEntryReleased(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.BP_OnItemExpansionChanged + // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.BP_OnItemSelectionChanged + // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/SearchResult/Parts/MenuLayer_Multi_Lobby_Room_Search_Result_List_Item.MenuLayer_Multi_Lobby_Room_Search_Result_List_Item_C.ExecuteUbergraph_MenuLayer_Multi_Lobby_Room_Search_Result_List_Item + // void ExecuteUbergraph_MenuLayer_Multi_Lobby_Room_Search_Result_List_Item(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C -/// Size: 0x0578 (1400 bytes) (0x000468 - 0x000578) align 8 MaxSize: 0x0578 -class UMenuLayer_Inventory_Status_C : public UMenuLayer +/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C +/// Size: 0x0980 (2432 bytes) (0x000920 - 0x000980) align 8 MaxSize: 0x0980 +class UMenuTop_Multi_Lobby_Room_SearchResult_C : public UMultiRoomSearchResultMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Base_Normal_NPC; // 0x0470 (0x0008) - class UCustomImage* Base_Normal_NPC0; // 0x0478 (0x0008) - class UCustomImage* Base_Normal_NPC1; // 0x0480 (0x0008) - class UCustomImage* Base_Normal_Player; // 0x0488 (0x0008) - class UCanvasPanel* Group_AddStatus_Icon; // 0x0490 (0x0008) - class UCanvasPanel* Group_AddStatus_Icon2; // 0x0498 (0x0008) - class UOverlay* Group_FoodBuffBase; // 0x04A0 (0x0008) - class UHorizontalBox* HorizontalBox_FoodBuff; // 0x04A8 (0x0008) - class UCustomImage* Icon_AddStatus; // 0x04B0 (0x0008) - class UCustomImage* Icon_AddStatus3; // 0x04B8 (0x0008) - class UCustomImage* Icon_AddStatus4; // 0x04C0 (0x0008) - class UCustomImage* Icon_AddStatus5; // 0x04C8 (0x0008) - class UCustomImage* Icon_AddStatus6; // 0x04D0 (0x0008) - class UCustomImage* Icon_AddStatus7; // 0x04D8 (0x0008) - class UCustomImage* Icon_AddStatus8; // 0x04E0 (0x0008) - class UCustomImage* Icon_AddStatus9; // 0x04E8 (0x0008) - class UCustomImage* Icon_EquipBalloonFace_Avater; // 0x04F0 (0x0008) - class UCustomImage* Icon_EquipBalloonFace_NPC; // 0x04F8 (0x0008) - class UCustomImage* Icon_Multi_Player_Face; // 0x0500 (0x0008) - class UCustomImage* Icon_Multi_Player_Face10; // 0x0508 (0x0008) - class UCustomImage* Icon_Multi_Player_Face11; // 0x0510 (0x0008) - class UWidgetSwitcher* Icon_Switcher_EquipBalloonFace; // 0x0518 (0x0008) - class UMenuLayer_Inventory_Status_HP_C* MenuLayer_Inventory_Status_HP; // 0x0520 (0x0008) - class UMenuLayer_Inventory_Status_SP_C* MenuLayer_Inventory_Status_SP; // 0x0528 (0x0008) - class UCanvasPanel* Root; // 0x0530 (0x0008) - class UWidgetSwitcher* Switcher_Base_Normal; // 0x0538 (0x0008) - TArray iconArray; // 0x0540 (0x0010) - TArray FoodBuffIconArray; // 0x0550 (0x0010) - TArray FoodBuffIconVisibleArray; // 0x0560 (0x0010) - int32_t Icon_Chara_Avater_Switcher_Index; // 0x0570 (0x0004) - int32_t currentPageIndex; // 0x0574 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0920 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0928 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0930 (0x0008) + class UMenuGroup_Multi_Lobby_RoomSetting_Detail_C* MenuGroup_Multi_Lobby_RoomSetting_Detail; // 0x0938 (0x0008) + class UMenuGroup_Multi_Lobby_SearchResult_List_C* MenuGroup_Multi_Lobby_SearchResult_List; // 0x0940 (0x0008) + class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0948 (0x0008) + FName TEXT_ID_TITLE; // 0x0950 (0x0008) + FName ICON_ID_TITLE; // 0x0958 (0x0008) + bool IsDetailVisible; // 0x0960 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0961 (0x0003) MISSED + FName SE_ID_DECIDE; // 0x0964 (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x096C (0x0004) MISSED + double LoopAnimationStartTime; // 0x0970 (0x0008) + FName OPERATION_GUIDE_ID; // 0x0978 (0x0008) /// Functions - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.GetDisplayableAddStatusIconNum - // void GetDisplayableAddStatusIconNum(int32_t& Num); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.SetFoodBuffIcon - // void SetFoodBuffIcon(TArray& iconIdList); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.SetAddStatusIconInfo - // void SetAddStatusIconInfo(FInventoryAddStatusEffectIconInfo inventoryAddStatusIconInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.SetFoodBuffIconVisibility - // void SetFoodBuffIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.SetViewEquipMarkVisibility - // void SetViewEquipMarkVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.UpdateSp - // void UpdateSp(int32_t nowSp, int32_t maxSp); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.UpdateHp - // void UpdateHp(int32_t nowHp, int32_t maxHp); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.SetAddStatusIcon - // void SetAddStatusIcon(TArray& iconIdList); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.Set Param - // void SetParam(FCharacterMenuButtonInfo CharacterMenuButtonInfo, int32_t Index); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.ExecuteUbergraph_MenuLayer_Inventory_Status - // void ExecuteUbergraph_MenuLayer_Inventory_Status(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.SetChangeGroupPreset + // void SetChangeGroupPreset(FName NextPresetName); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.UpdateDetail + // void UpdateDetail(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.UpdateList + // void UpdateList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnUpdateList_BP + // void OnUpdateList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnSetFiltering_BP + // void OnSetFiltering_BP(bool _isFiltering); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnSetupParam_BP + // void OnSetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnSetAreaRankInfo_BP + // void OnSetAreaRankInfo_BP(FMultiAreaRankInfo& _areaRankInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnSetMenberInfo_BP + // void OnSetMenberInfo_BP(TArray& _playerInfoList); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnSetBossInfo_BP + // void OnSetBossInfo_BP(FMultiRoomSettingDetailBossInfo& _bossInfo, EMultiAdventureType _adventureType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnListEvent + // void OnListEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnListEnterEvent + // void OnListEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnListMoveFocusEvent + // void OnListMoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnListBackEvent + // void OnListBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnListSetupEvent + // void OnListSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnListSearchSettingChangeEvent + // void OnListSearchSettingChangeEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnRoomUpdateEvent + // void OnRoomUpdateEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnFIlterWindowOpenEvent + // void OnFIlterWindowOpenEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnPageChangeEventOnClick + // void OnPageChangeEventOnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_SearchResult.MenuTop_Multi_Lobby_Room_SearchResult_C.ExecuteUbergraph_MenuTop_Multi_Lobby_Room_SearchResult + // void ExecuteUbergraph_MenuTop_Multi_Lobby_Room_SearchResult(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C -/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 -class UMenuGroup_Inventory_Status_C : public UMenuGroup +/// Class /Game/Program/Menu/Multi/Lobby/SearchResult/List/MenuListObject_RoomSearchResult_List.MenuListObject_RoomSearchResult_List_C +/// Size: 0x01A0 (416 bytes) (0x000028 - 0x0001A0) align 8 MaxSize: 0x01A0 +class UMenuListObject_RoomSearchResult_List_C : public UObject { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UMenuLayer_Inventory_Status_C* MenuLayer_Inventory_Status; // 0x0730 (0x0008) - class UMenuLayer_Inventory_Status_C* MenuLayer_Inventory_Status0; // 0x0738 (0x0008) - class UMenuLayer_Inventory_Status_C* MenuLayer_Inventory_Status1; // 0x0740 (0x0008) - class UMenuLayer_Inventory_Status_C* MenuLayer_Inventory_Status2; // 0x0748 (0x0008) - class UCanvasPanel* Root; // 0x0750 (0x0008) - TArray buttonLayerArray; // 0x0758 (0x0010) - - - /// Functions - // Function /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C.GetDisplayableAddStatusIconNum - // void GetDisplayableAddStatusIconNum(int32_t& Num); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C.SetAddStatusPageIndex - // void SetAddStatusPageIndex(int32_t PageIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C.SetAddStatusIconInfo - // void SetAddStatusIconInfo(int32_t Index, FInventoryAddStatusEffectIconInfo iconInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C.UpdateCharacterInfo - // void UpdateCharacterInfo(TArray& characterMenuButtonInfoList, int32_t Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C.UpdateHpSp - // void UpdateHpSp(TArray& characterMenuButtonInfoList); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C.SetAddStatusIcon - // void SetAddStatusIcon(int32_t Index, TArray& iconIdList); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C.Set Param - // void SetParam(TArray& characterMenuButtonInfoList); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C.ExecuteUbergraph_MenuGroup_Inventory_Status - // void ExecuteUbergraph_MenuGroup_Inventory_Status(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + FMultiRommSearchResultListInfo Info; // 0x0028 (0x0170) + class UMenuTop_Multi_Lobby_Room_SearchResult_C* MenuTop; // 0x0198 (0x0008) }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuLayer_ItemSelect_Detail_Status.MenuLayer_ItemSelect_Detail_Status_C -/// Size: 0x0500 (1280 bytes) (0x000468 - 0x000500) align 8 MaxSize: 0x0500 -class UMenuLayer_ItemSelect_Detail_Status_C : public UMenuLayer +/// Class /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C +/// Size: 0x0730 (1840 bytes) (0x000650 - 0x000730) align 8 MaxSize: 0x0730 +class UMenuTop_Quest_NPCLifeTrial_C : public UNPCLifeQuestMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Icon_Avater; // 0x0470 (0x0008) - class UCustomImage* Icon_Buff; // 0x0478 (0x0008) - class UCanvasPanel* life; // 0x0480 (0x0008) - class UCanvasPanel* life0; // 0x0488 (0x0008) - class UCanvasPanel* life1; // 0x0490 (0x0008) - class UCanvasPanel* life2; // 0x0498 (0x0008) - class UCanvasPanel* life3; // 0x04A0 (0x0008) - class UCanvasPanel* life4; // 0x04A8 (0x0008) - class UNumPrimitive* NumPrimitive_Life; // 0x04B0 (0x0008) - class UNumPrimitive* NumPrimitive_Life5; // 0x04B8 (0x0008) - class UNumPrimitive* NumPrimitive_Life6; // 0x04C0 (0x0008) - class UNumPrimitive* NumPrimitive_Life7; // 0x04C8 (0x0008) - class UNumPrimitive* NumPrimitive_Life8; // 0x04D0 (0x0008) - class UNumPrimitive* NumPrimitive_Life9; // 0x04D8 (0x0008) - class UCanvasPanel* Root; // 0x04E0 (0x0008) - FName NUMCOLOR_ID_WT; // 0x04E8 (0x0008) - FName NUMCOLOR_ID_GR; // 0x04F0 (0x0008) - FName ICON_ID_ITEM_BUFF; // 0x04F8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_Pad_BG_C* MenuGroup_BG; // 0x0658 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0660 (0x0008) + class UMenuGroup_Quest_NPCLifeTrial_Category_C* MenuGroup_Quest_NPCLifeTrial_Category; // 0x0668 (0x0008) + class UMenuGroup_Quest_NPCLifeTrial_Detail_C* MenuGroup_Quest_NPCLifeTrial_Detail; // 0x0670 (0x0008) + class UMenuGroup_QuestList_NPCLifeTrial_C* MenuGroup_QuestList_NPCLifeTrial; // 0x0678 (0x0008) + class UMenuGroup_ScreenTitle_Pad_C* MenuGroup_ScreenTitle_Pad; // 0x0680 (0x0008) + int32_t currentIndex; // 0x0688 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x068C (0x0004) MISSED + FNPCLifeQuestCharacterInfo characterInfo; // 0x0690 (0x0088) + TArray lifeRankInfoList; // 0x0718 (0x0010) + FName OPERATION_GUIDE_ID; // 0x0728 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuLayer_ItemSelect_Detail_Status.MenuLayer_ItemSelect_Detail_Status_C.SetBuffIconVisibility - // void SetBuffIconVisibility(bool& Visible); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuLayer_ItemSelect_Detail_Status.MenuLayer_ItemSelect_Detail_Status_C.SetBuffIconTexture - // void SetBuffIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuLayer_ItemSelect_Detail_Status.MenuLayer_ItemSelect_Detail_Status_C.SetBuffColorNum - // void SetBuffColorNum(ELifeType _lifeType, bool NumColor); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuLayer_ItemSelect_Detail_Status.MenuLayer_ItemSelect_Detail_Status_C.SetVisible - // void SetVisible(ELifeType _lifeType, bool _visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuLayer_ItemSelect_Detail_Status.MenuLayer_ItemSelect_Detail_Status_C.SetLifePower - // void SetLifePower(ELifeType _lifeType, int32_t _power); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuLayer_ItemSelect_Detail_Status.MenuLayer_ItemSelect_Detail_Status_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuLayer_ItemSelect_Detail_Status.MenuLayer_ItemSelect_Detail_Status_C.ExecuteUbergraph_MenuLayer_ItemSelect_Detail_Status - // void ExecuteUbergraph_MenuLayer_ItemSelect_Detail_Status(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.GetCharacterLifeRank + // void GetCharacterLifeRank(ELicenseRank& newParam); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.UpdateCharacterDetail + // void UpdateCharacterDetail(FNPCLifeQuestCharacterInfo characterInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.UpdateItemList + // void UpdateItemList(int32_t Index); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.UpdateLifeRankCategory + // void UpdateLifeRankCategory(TArray& lifeRankInfoList); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnSetupOperationGuide + // void OnSetupOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnSetupScreenTitle + // void OnSetupScreenTitle(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnBackDelegateLifeRank + // void OnBackDelegateLifeRank(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnInitGroupPreset + // void OnInitGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnInitLifeRankCategory + // void OnInitLifeRankCategory(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.SetupRankParam_BP + // void SetupRankParam_BP(TArray& _lifeRankInfoList); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.SetupCharacterParam_BP + // void SetupCharacterParam_BP(FNPCLifeQuestCharacterInfo& _characterInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnMoveFocusDelegateLifeRank + // void OnMoveFocusDelegateLifeRank(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnInitLifeQuestList + // void OnInitLifeQuestList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnBackDelegateLifeQuestList + // void OnBackDelegateLifeQuestList(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnSetupDelegateLifeQuestList + // void OnSetupDelegateLifeQuestList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnSetupCharacterDetail + // void OnSetupCharacterDetail(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.OnSetupLifeRankCategory + // void OnSetupLifeRankCategory(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/LifeTrial/NPC/MenuTop_Quest_NPCLifeTrial.MenuTop_Quest_NPCLifeTrial_C.ExecuteUbergraph_MenuTop_Quest_NPCLifeTrial + // void ExecuteUbergraph_MenuTop_Quest_NPCLifeTrial(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuGroup_ItemSelect_Detail_Status.MenuGroup_ItemSelect_Detail_Status_C -/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 -class UMenuGroup_ItemSelect_Detail_Status_C : public UMenuGroup +/// Class /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C +/// Size: 0x0AEC (2796 bytes) (0x0007D8 - 0x000AEC) align 16 MaxSize: 0x0AEC +class UMenuTop_PossessionSelect_C : public UPossessionSelectMenuTop { public: - class UMenuLayer_ItemSelect_Detail_Status_C* MenuLayer_ItemSelect_Detail_Status; // 0x0728 (0x0008) - class UCanvasPanel* Root; // 0x0730 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x07D8 (0x0008) + class UMenuGroup_Capture_PossessionCharacter_C* MenuGroup_Capture_PossessionCharacter; // 0x07E0 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x07E8 (0x0008) + class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x07F0 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x07F8 (0x0008) + class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0800 (0x0008) + class UMenuGroup_PossessionSelect_ItemList_Develop_C* MenuGroup_PossessionSelect_ItemList_Develop; // 0x0808 (0x0008) + class UMenuGroup_PossessionSelect_ItemList_Icon_C* MenuGroup_PossessionSelect_ItemList_Icon; // 0x0810 (0x0008) + class UMenuGroup_PossessionSelect_PowerUp_Detail_C* MenuGroup_PossessionSelect_PowerUp_Detail; // 0x0818 (0x0008) + class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0820 (0x0008) + class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x0828 (0x0008) + double RStickRate; // 0x0830 (0x0008) + FVector2D RStickDir; // 0x0838 (0x0010) + FName SE_DECISION01; // 0x0848 (0x0008) + FTransform CameraDefaultTransform; // 0x0850 (0x0060) + FTransform CameraResultTransform; // 0x08B0 (0x0060) + FTransform CameraOffsetTransform; // 0x0910 (0x0060) + FTransform ActorDefaultTransform; // 0x0970 (0x0060) + FVector Scale; // 0x09D0 (0x0018) + FName OPERATION_GUIDE_ID; // 0x09E8 (0x0008) + FName OPERATION_GUIDE_ID_CLOSE_ONLY; // 0x09F0 (0x0008) + FPossessionItemInfo selectedPossessionItemInfo; // 0x09F8 (0x00C8) + bool isValidPossesionHandle; // 0x0AC0 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0AC1 (0x0003) MISSED + FName PRESET_NAME_POSSESSION; // 0x0AC4 (0x0008) + FName PRESET_NAME_POWER_UP; // 0x0ACC (0x0008) + FName MENU_TEXT_ID_LIST_POSSESSION; // 0x0AD4 (0x0008) + FName MENU_TEXT_ID_LIST_POWERUP; // 0x0ADC (0x0008) + FName SE_NO_SELECT; // 0x0AE4 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuGroup_ItemSelect_Detail_Status.MenuGroup_ItemSelect_Detail_Status_C.SetBuffIconVisibility - // void SetBuffIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuGroup_ItemSelect_Detail_Status.MenuGroup_ItemSelect_Detail_Status_C.SetLifePower - // void SetLifePower(ELifeType lifeType, int32_t power, bool IsVisible, bool isBuffed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.ResetCharacterRotation + // void ResetCharacterRotation(bool isForward); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.SetNewIconItem + // void SetNewIconItem(bool isNew); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.InitGroupPreset + // void InitGroupPreset(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.FixModelTransform + // void FixModelTransform(double XAxis, double YAxis); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.UpdateRStick + // void UpdateRStick(FVector2D Dir, double Rate, double Speed); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.SetCameraOffsetTransform + // void SetCameraOffsetTransform(FPossessionItemInfo& PossessionItemInfo); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.UpdateCameraTransform + // void UpdateCameraTransform(FPossessionItemInfo& PossessionItemInfo); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.SetupCaptureModel + // void SetupCaptureModel(FPossessionItemInfo& PossessionItemInfo); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.SetupPossessionList + // void SetupPossessionList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnSetupScreenTitle + // void OnSetupScreenTitle(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnBackDelegateEvent_WindowGroup + // void OnBackDelegateEvent_WindowGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnInitPossessionList + // void OnInitPossessionList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnSetupDelegate_MenuListGroup + // void OnSetupDelegate_MenuListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.InItemSelectionChanged_ItemListGroup + // void InItemSelectionChanged_ItemListGroup(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnEnterDelegateEvent_ItemListGroup + // void OnEnterDelegateEvent_ItemListGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnSetupPossessionList + // void OnSetupPossessionList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnSetupPlayerInfo + // void OnSetupPlayerInfo(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.UpdateDisplay_BP + // void UpdateDisplay_BP(bool _updateList); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnSetupOperationGuide + // void OnSetupOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnTileViewScrolled_ItemList + // void OnTileViewScrolled_ItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnTileViewFinishedScrolling_ItemList + // void OnTileViewFinishedScrolling_ItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnSetupCursorPointer_ItemList + // void OnSetupCursorPointer_ItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnInit_CaptureChara + // void OnInit_CaptureChara(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnMoveAnalogR + // void OnMoveAnalogR(FVector2D Dir, double Rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnSetupSelectItemListDevelop + // void OnSetupSelectItemListDevelop(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnInitTab + // void OnInitTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnMoveFocusDelegateEvent_TabGroup + // void OnMoveFocusDelegateEvent_TabGroup(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnPreOpenDelegateEvent_Tab + // void OnPreOpenDelegateEvent_Tab(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnSetupTab + // void OnSetupTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnMoveFocusDelegateEvent_TabGroup_ByMouseCursor + // void OnMoveFocusDelegateEvent_TabGroup_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnDragMoveEvent + // void OnDragMoveEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PossessionSelect/MenuTop_PossessionSelect.MenuTop_PossessionSelect_C.ExecuteUbergraph_MenuTop_PossessionSelect + // void ExecuteUbergraph_MenuTop_PossessionSelect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C -/// Size: 0x07D8 (2008 bytes) (0x000538 - 0x0007D8) align 8 MaxSize: 0x07D8 -class UMenuLayer_ItemList_Icon_C : public UItemListItemMenuLayer +/// Class /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C +/// Size: 0x0DC8 (3528 bytes) (0x000878 - 0x000DC8) align 16 MaxSize: 0x0DC8 +class UMenuTop_Activity_C : public UActivityMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0538 (0x0008) - class UWidgetAnimation* Default; // 0x0540 (0x0008) - class UWidgetAnimation* icon_swap_stop; // 0x0548 (0x0008) - class UWidgetAnimation* icon_swap_start; // 0x0550 (0x0008) - class UWidgetAnimation* button_NoScaleOK_in; // 0x0558 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x0560 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0568 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0570 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0578 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0580 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0588 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0590 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0598 (0x0008) - class UCustomImage* Base_Empty; // 0x05A0 (0x0008) - class UCustomImage* Base_Invalid; // 0x05A8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x05B0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x05B8 (0x0008) - class UCanvasPanel* Group_Rarity; // 0x05C0 (0x0008) - class UCustomImage* Icon_Avater; // 0x05C8 (0x0008) - class UCustomImage* Icon_Bag; // 0x05D0 (0x0008) - class UCustomImage* Icon_Building; // 0x05D8 (0x0008) - class UImage* Icon_Checked_NPC; // 0x05E0 (0x0008) - class UImage* Icon_Checked_NPC0; // 0x05E8 (0x0008) - class UImage* Icon_Checked_NPC1; // 0x05F0 (0x0008) - class UImage* Icon_Checked_NPC2; // 0x05F8 (0x0008) - class UImage* Icon_Checked_Player; // 0x0600 (0x0008) - class UCustomImage* Icon_Expired; // 0x0608 (0x0008) - class UCustomImage* Icon_Favorite; // 0x0610 (0x0008) - class UCustomImage* Icon_Item; // 0x0618 (0x0008) - class UCustomImage* Icon_ItemCraft; // 0x0620 (0x0008) - class UCustomImage* Icon_Layering; // 0x0628 (0x0008) - class UCustomImage* Icon_Mount; // 0x0630 (0x0008) - class UCustomImage* Icon_MySet; // 0x0638 (0x0008) - class UCustomImage* Icon_NPC; // 0x0640 (0x0008) - class UCustomImage* Icon_NPC_RightDown; // 0x0648 (0x0008) - class UCustomImage* Icon_Possession; // 0x0650 (0x0008) - class UCustomImage* Icon_Possession_PowerUp; // 0x0658 (0x0008) - class UCustomImage* Icon_Relocation; // 0x0660 (0x0008) - class UCustomImage* Icon_Ripening_age; // 0x0668 (0x0008) - class UCustomImage* Icon_Roguelike_Rebuild; // 0x0670 (0x0008) - class UCustomImage* Icon_SweetChestnut; // 0x0678 (0x0008) - class UMenuLayer_ItemGrade_Base_C* MenuLayer_ItemGrade_Base; // 0x0680 (0x0008) - class UMenuLayer_ItemTitle_Icon_C* MenuLayer_ItemTitle_Icon; // 0x0688 (0x0008) - class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x0690 (0x0008) - class UMenuLayer_Rarity_Thumb_C* MenuLayer_Rarity_Thumb; // 0x0698 (0x0008) - class UCustomImage* New; // 0x06A0 (0x0008) - class UNumPrimitive* NumPrimitive_Value; // 0x06A8 (0x0008) - class UWidgetSwitcher* Switch_ButtonStatus; // 0x06B0 (0x0008) - class UWidgetSwitcher* Switcher_Base_Face_BottomRight; // 0x06B8 (0x0008) - class UWidgetSwitcher* Switcher_Checked; // 0x06C0 (0x0008) - class UWidgetSwitcher* Switcher_Icon_Face; // 0x06C8 (0x0008) - class UWidgetSwitcher* Switcher_Icon_Face_BottomRight; // 0x06D0 (0x0008) - class UCustomTextBlock* Text_Empty; // 0x06D8 (0x0008) - class UCanvasPanel* Transform; // 0x06E0 (0x0008) - class UTutorialArrowHookWidget* TutorialHookWidget; // 0x06E8 (0x0008) - TArray StartArray; // 0x06F0 (0x0010) - FListItemInfo ListItemInfo; // 0x0700 (0x00B8) - FName NUM_NORMAL; // 0x07B8 (0x0008) - FName NUM_MAX; // 0x07C0 (0x0008) - FName NUM_OVERFLOW; // 0x07C8 (0x0008) - int32_t NUM_MAX_VALUE; // 0x07D0 (0x0004) - int32_t colorStyleType; // 0x07D4 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0878 (0x0008) + class UWidgetAnimation* Nomal_Tab; // 0x0880 (0x0008) + class UWidgetAnimation* Achievement_Tab; // 0x0888 (0x0008) + class UWidgetAnimation* Pad_out; // 0x0890 (0x0008) + class UWidgetAnimation* Pad_Short_in; // 0x0898 (0x0008) + class UMenuGroup_Activity_Achievement_ItemList_C* MenuGroup_Activity_Achievement_ItemList; // 0x08A0 (0x0008) + class UMenuGroup_Activity_DailyMission_Window_C* MenuGroup_Activity_DailyMission_Window; // 0x08A8 (0x0008) + class UMenuGroup_Activity_Library_BarList_C* MenuGroup_Activity_Library_BarList; // 0x08B0 (0x0008) + class UMenuGroup_Activity_Library_Character_ImageDisplay_C* MenuGroup_Activity_Library_Character_ImageDisplay; // 0x08B8 (0x0008) + class UMenuGroup_Activity_Library_CharacterList_C* MenuGroup_Activity_Library_CharacterList; // 0x08C0 (0x0008) + class UMenuGroup_Activity_Library_Detail_C* MenuGroup_Activity_Library_Detail; // 0x08C8 (0x0008) + class UMenuGroup_Activity_Library_DetailList_C* MenuGroup_Activity_Library_DetailList; // 0x08D0 (0x0008) + class UMenuGroup_Activity_Library_ItemList_Icon_C* MenuGroup_Activity_Library_ItemList_Icon; // 0x08D8 (0x0008) + class UMenuGroup_Activity_Library_OtherList_C* MenuGroup_Activity_Library_OtherList; // 0x08E0 (0x0008) + class UMenuGroup_Activity_Tab_C* MenuGroup_Activity_Tab; // 0x08E8 (0x0008) + class UMenuGroup_Pad_BG_Header_C* MenuGroup_BG_Header; // 0x08F0 (0x0008) + class UMenuGroup_Category_Tab_C* MenuGroup_Category_Tab; // 0x08F8 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0900 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0908 (0x0008) + class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0910 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0918 (0x0008) + EOperationGuidePresetType operationGuidePresetType; // 0x0920 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0921 (0x0003) MISSED + FName PRESET_SE_ID_ENTER; // 0x0924 (0x0008) + int32_t AnimationCount; // 0x092C (0x0004) + bool IsStampAnimationEnd; // 0x0930 (0x0001) + bool IsReceiveReward; // 0x0931 (0x0001) + unsigned char UnknownData01_6[0x2]; // 0x0932 (0x0002) MISSED + FName PRESET_SE_ID_ERROR; // 0x0934 (0x0008) + FName PRESET_SE_ID_OPEN_DIALOG; // 0x093C (0x0008) + EBulletinBoardQuestType BeforeAchievementCategoryType; // 0x0944 (0x0001) + EActivityCategory BeforeTabCategory; // 0x0945 (0x0001) + unsigned char UnknownData02_6[0x2]; // 0x0946 (0x0002) MISSED + FName SE_SCROLL; // 0x0948 (0x0008) + bool UPHold; // 0x0950 (0x0001) + bool DownHold; // 0x0951 (0x0001) + bool StickSetting; // 0x0952 (0x0001) + unsigned char UnknownData03_6[0x5]; // 0x0953 (0x0005) MISSED + double LibraryInitScrollOffset; // 0x0958 (0x0008) + FName SE_WINDOW_GENERAL_OPEN; // 0x0960 (0x0008) + FName PRESET_DAILY; // 0x0968 (0x0008) + FName PRESET_ACHIEVEMENT; // 0x0970 (0x0008) + FName PRESET_PICTURE_BOOK; // 0x0978 (0x0008) + FName PRESET_PICTURE_BOOK_BAR; // 0x0980 (0x0008) + bool characterSelected; // 0x0988 (0x0001) + unsigned char UnknownData04_6[0x3]; // 0x0989 (0x0003) MISSED + FName SE_DECISION01; // 0x098C (0x0008) + FName PRESET_PICTURE_BOOK_SCROLL_BOX; // 0x0994 (0x0008) + int32_t LibraryCharacterTabSelectIndex; // 0x099C (0x0004) + FVector Scale; // 0x09A0 (0x0018) + EDatabaseCharacterCategoryType CurrentCharacterTabType; // 0x09B8 (0x0001) + unsigned char UnknownData05_6[0x7]; // 0x09B9 (0x0007) MISSED + FRotator CameraOffsetRotator; // 0x09C0 (0x0018) + FRotator CameraDefaultRotator; // 0x09D8 (0x0018) + FTransform LightOffsetPosition; // 0x09F0 (0x0060) + FTransform CameraOffsetPosition; // 0x0A50 (0x0060) + FTransform LightDefaultPosition; // 0x0AB0 (0x0060) + FTransform CameraDefaultPosition; // 0x0B10 (0x0060) + FTransform ActorDefaultTransform; // 0x0B70 (0x0060) + double RStickRate; // 0x0BD0 (0x0008) + FVector2D RStickDir; // 0x0BD8 (0x0010) + FName PRESET_PICTURE_BOOK_CHARA_LIST_AND_DETAIL; // 0x0BE8 (0x0008) + int32_t LibraryTabSelectIndex; // 0x0BF0 (0x0004) + int32_t LibraryCharaterSelectIndex; // 0x0BF4 (0x0004) + FLibraryCategoryInfo CurrentLibraryInfo; // 0x0BF8 (0x0178) + FName CurrentOperationGuideID; // 0x0D70 (0x0008) + bool IsContinuesLibraryCapture; // 0x0D78 (0x0001) + bool IsPlayingVoiceSound; // 0x0D79 (0x0001) + unsigned char UnknownData06_6[0x6]; // 0x0D7A (0x0006) MISSED + class UMenuLayer_Activity_Library_ItemList_Bar_C* PlayingListItemMenuLayer; // 0x0D80 (0x0008) + FName PRESET_PICTURE_BOOK_CHARA_TEXTURE; // 0x0D88 (0x0008) + FName PrevGroupPreset; // 0x0D90 (0x0008) + class UMenuLayer_Activity_Library_ItemList_Icon_Large_C* CurrentSelectAppLayer; // 0x0D98 (0x0008) + FName CharacterTexterUIPrevOperationGuide; // 0x0DA0 (0x0008) + FName SE_WINDOW_SWITCH; // 0x0DA8 (0x0008) + double RewardWindowWaitTime; // 0x0DB0 (0x0008) + bool IsRewardWindowWaiting; // 0x0DB8 (0x0001) + unsigned char UnknownData07_6[0x7]; // 0x0DB9 (0x0007) MISSED + double UpdateWaitTime; // 0x0DC0 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetExEquipItemIconVisibility - // void SetExEquipItemIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetInputPanelWidgetEnable - // void SetInputPanelWidgetEnable(bool Enabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetMoveKitOwnerInfo - // void SetMoveKitOwnerInfo(bool Visibility, FName& charaIconId, int32_t baseIconIndex); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetMoveKitIconVisibility - // void SetMoveKitIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetRelocationIconVisibility - // void SetRelocationIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetItemBagMarkVisibility - // void SetItemBagMarkVisibility(bool isContentRightInvalid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetContentRightInvalidMarkVisibility - // void SetContentRightInvalidMarkVisibility(bool isContentRightInvalid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.UpdateNumStyle - // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetViewMySetMarkVisibility - // void SetViewMySetMarkVisibility(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetItemCraftIconVisibility - // void SetItemCraftIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetPossessionPowerUpMarkVisibility - // void SetPossessionPowerUpMarkVisibility(bool showed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetChangeStyleNum - // void SetChangeStyleNum(int32_t colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetBuildingKitIconVisibility - // void SetBuildingKitIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetSweetChestnutVisibility - // void SetSweetChestnutVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetPossessionMarkVisibility - // void SetPossessionMarkVisibility(bool showed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetRipeningageIconTexture - // void SetRipeningageIconTexture(int32_t Age); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetSelectable - // void SetSelectable(bool selectable); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.GetWidth - // void GetWidth(double& Width); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetCheckMarkVisibility - // void SetCheckMarkVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetRarityVisibility - // void SetRarityVisibility(ERarityType rarity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.PlayItemEquippedMarkSwapAnimation - // void PlayItemEquippedMarkSwapAnimation(bool IsPlaying); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetFavoriteMarkVisibility - // void SetFavoriteMarkVisibility(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.InitValid - // void InitValid(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetValid - // void SetValid(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.InitVisibility - // void InitVisibility(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetStockNum - // void SetStockNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetViewEquipMarkVisibility - // void SetViewEquipMarkVisibility(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetEquipMarkVisibility - // void SetEquipMarkVisibility(bool equipped, int32_t partyIndex, FName equippedCharaIconId, bool isEquippedCharaAvatar); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetIconTexture - // void SetIconTexture(FName iconID, bool isItem); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemIconSet - // void OnItemIconSet(FName& _iconID, bool _isItem, bool _isSilhouette); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemQualitySet - // void OnItemQualitySet(EItemQualityType& _itemQualityType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemNewMarkVisibilitySet - // void OnItemNewMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemFavoriteMarkVisibility - // void OnItemFavoriteMarkVisibility(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemAbilityEquippedMarkVisibility - // void OnItemAbilityEquippedMarkVisibility(bool _markShowed, int32_t _partyIndex, FName& _equippedCharaIconId, bool _isEquippedCharaAvatar); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemViewEquippedMarkVisibility - // void OnItemViewEquippedMarkVisibility(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemRaritySet - // void OnItemRaritySet(ERarityType& _rarityType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemTitleTypeSet - // void OnItemTitleTypeSet(EItemTitleType& _itemTitleType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemStockNumSet - // void OnItemStockNumSet(int32_t _stockNum, int32_t _stockMax); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemRankTypeSet - // void OnItemRankTypeSet(EItemRankType& _itemRankType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemEquippedMarkSwapAnimPlaying - // void OnItemEquippedMarkSwapAnimPlaying(bool _playingAnimation); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnSelectable - // void OnSelectable(bool _selectable); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnButtonValidedSet - // void OnButtonValidedSet(bool _isButtonValided); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemStockStyleTypeSet - // void OnItemStockStyleTypeSet(int32_t _stockStyleNo); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemCheckMarkVisibilitySet - // void OnItemCheckMarkVisibilitySet(bool _visibility); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemPipeningAge - // void OnItemPipeningAge(int32_t _pipeningAge); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemPossessionMarkVisibilitySet - // void OnItemPossessionMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnFarmStandPickupMarkVisibilitySet - // void OnFarmStandPickupMarkVisibilitySet(bool _markPickup); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemCurrencyTypeSet - // void OnItemCurrencyTypeSet(ECurrencyType& _currencyType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemViewTypeSet - // void OnItemViewTypeSet(EListItemViewType& _viewType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemStockSet - // void OnItemStockSet(int32_t _stock, int32_t _selectStock); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemPriceViewStyleSet - // void OnItemPriceViewStyleSet(int32_t _price, int32_t _stock, bool isStockItem, bool isChanged); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemPowerUpMarkVisibilitySet - // void OnItemPowerUpMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemMySetEquippedMarkVisibility - // void OnItemMySetEquippedMarkVisibility(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnContentRightInvalidMarkVisibilitySet - // void OnContentRightInvalidMarkVisibilitySet(bool _isContentRightInvalid); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemBagMarkVisibilitySet - // void OnItemBagMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemBuildingKitMarkVisibilitySet - // void OnItemBuildingKitMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemMoveKitMarkVisibilitySet - // void OnItemMoveKitMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemMoveKitOwnerInfoSet - // void OnItemMoveKitOwnerInfoSet(bool _markShowed, FName _charaIconId, int32_t baseIconIndex); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnExEquipItemSet - // void OnExEquipItemSet(bool _isExEquipItem); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.ExecuteUbergraph_MenuLayer_ItemList_Icon - // void ExecuteUbergraph_MenuLayer_ItemList_Icon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.IsCurrentGuildBoardRankMax + // void IsCurrentGuildBoardRankMax(bool& IsRankMax); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.CanCurrentGuildBoardRankUp + // void CanCurrentGuildBoardRankUp(bool& canRankUp); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetBarListItemVoiceIcon + // void SetBarListItemVoiceIcon(bool playVoice); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.GetLibraryListHeadetTextId + // void GetLibraryListHeadetTextId(int32_t TabID, FName& textId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.UpdateOperationGuideID + // void UpdateOperationGuideID(FName operationGuideId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.IsValidLibraryIndex + // void IsValidLibraryIndex(TArray& Array, int32_t Index, bool& Valid); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetCharacterImage + // void SetCharacterImage(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.InitCharacterImage + // void InitCharacterImage(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.IsOpenImageDisplay + // void IsOpenImageDisplay(bool& IsOpenDisplay); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.EndLibrary + // void EndLibrary(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetCameraOffsetTransform + // void SetCameraOffsetTransform(FLibraryCategoryInfo LibraryCategoryInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetCameraTransform + // void SetCameraTransform(FLibraryCategoryInfo LibraryCategoryInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.FixModelTransform + // void FixModelTransform(double XAxis, double YAxis); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.RotateModel + // void RotateModel(FVector2D Dir, double Rate, FLibraryCategoryInfo LibraryCategoryInfo, double Speed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.CalcRotateAxisTransform + // void CalcRotateAxisTransform(FLibraryCategoryInfo LibraryCategoryInfo, FTransform& RotateTransform); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetLibaryDetailInfo + // void SetLibaryDetailInfo(FLibraryCategoryInfo LibraryCategoryInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.Get Current Character List Info Array + // void GetCurrentCharacterListInfoArray(TArray& Info); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetupCharacterTabIcon + // void SetupCharacterTabIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.UpdateCharacterTabIcon + // void UpdateCharacterTabIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.IsCharacterCategotyTab + // void IsCharacterCategotyTab(bool& characterCategoryTab); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.CharacterDetailListSet + // void CharacterDetailListSet(EDatabaseCharacterCategoryType CharacterTabType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.UpdateInfos + // void UpdateInfos(EActivityCategory Category, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.PlayTabAnimation + // void PlayTabAnimation(EActivityCategory currentCategory); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.Update Category Tab Icon + // void UpdateCategoryTabIcon(EActivityCategory TabCategory, ENotificationIconType categoryTabIcon); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.Change Player Info + // void ChangePlayerInfo(EActivityCategory CurrentPage); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetNewIcon_Achievement + // void SetNewIcon_Achievement(bool newIcon); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.GetCurrentAchiecevementInfo + // void GetCurrentAchiecevementInfo(FBulletinBoardQuestInfo& Info); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnStamp Animation End + // void OnStampAnimationEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.Create Library Info List + // void CreateLibraryInfoList(int32_t Type); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.CreateAchievementInfoList + // void CreateAchievementInfoList(int32_t Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.CreateDailyQuestInfoList + // void CreateDailyQuestInfoList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetupDailyQuest + // void SetupDailyQuest(TArray& DailyQuestInfo); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.CreatePageInfo + // void CreatePageInfo(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetCursorPointer + // void SetCursorPointer(EActivityCategory Category); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.SetTabInfos + // void SetTabInfos(EActivityCategory Category, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.GetPresetName + // void GetPresetName(EActivityCategory Category, FName& PresetName); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitMenuGroupPreset + // void OnInitMenuGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnBackDelegateEvent_FooterOperationGuide + // void OnBackDelegateEvent_FooterOperationGuide(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnXbuttonDecicdeEvent + // void OnXbuttonDecicdeEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSettingCloseButton + // void OnSettingCloseButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnXButtonSetting + // void OnXButtonSetting(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnPlayStampAnimation + // void OnPlayStampAnimation(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnPlayStampAnime + // void OnPlayStampAnime(TArray& QuestInfos); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnDailyRewardDialog + // void OnDailyRewardDialog(TArray& Infos); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnPosterUpdate + // void OnPosterUpdate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitPage_Achievement + // void OnInitPage_Achievement(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSetupDelegateEvent_AchieveList + // void OnSetupDelegateEvent_AchieveList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnMoveFocusDelegate_Achievement + // void OnMoveFocusDelegate_Achievement(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitPage_Library + // void OnInitPage_Library(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnLibrarySetupEvent + // void OnLibrarySetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnUpdateOperationGuide + // void OnUpdateOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnUpDelegate + // void OnUpDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnDownDelegate + // void OnDownDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnCloseDetailWindow_BP + // void OnCloseDetailWindow_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnEnterYButtonEvent + // void OnEnterYButtonEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitSetupRewardWindow + // void OnInitSetupRewardWindow(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnOpenRewardWindow + // void OnOpenRewardWindow(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnCloseRewardWindow + // void OnCloseRewardWindow(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitRewardWindow + // void OnInitRewardWindow(class UMenuObject* RewardObject); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnOtherListMoveFocus + // void OnOtherListMoveFocus(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnCharacterListMoveFocus + // void OnCharacterListMoveFocus(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnBarListMoveFocus + // void OnBarListMoveFocus(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnLibraryListMoveFocusEventBind + // void OnLibraryListMoveFocusEventBind(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnEnterCharacterList + // void OnEnterCharacterList(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnCharacterSetupList + // void OnCharacterSetupList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnBarSetupList + // void OnBarSetupList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnListSetupEventBind + // void OnListSetupEventBind(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSetDetailOtherList + // void OnSetDetailOtherList(int32_t Index); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSetDetailCharacterList + // void OnSetDetailCharacterList(int32_t Index); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnEnterBarList + // void OnEnterBarList(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnEnterRLeftEvent + // void OnEnterRLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnDetailScrollUp + // void OnDetailScrollUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnDetailScrollDown + // void OnDetailScrollDown(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnAnalogRDelegateEvent + // void OnAnalogRDelegateEvent(FVector2D _dir, double _rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnLibraryPlayerActionEventBind + // void OnLibraryPlayerActionEventBind(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnLibraryEnterEventBind + // void OnLibraryEnterEventBind(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.UpdateListValidOperationGuide + // void UpdateListValidOperationGuide(EDatabaseType DatabaseType); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.UpdateCharacterListValidOperationGuide + // void UpdateCharacterListValidOperationGuide(EDatabaseCharacterCategoryType newParam); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSetDetailCharacterListCharaType + // void OnSetDetailCharacterListCharaType(int32_t Index); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnUpdateCharacterTab + // void OnUpdateCharacterTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnCharacterOpenEnd + // void OnCharacterOpenEnd(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnScrollingEndActivity + // void OnScrollingEndActivity(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnClick + // void OnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnItemSelectionChanged + // void OnItemSelectionChanged(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnDragMoveEvent + // void OnDragMoveEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSetupArrowScroll + // void OnSetupArrowScroll(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnClickActievementArrowEvent + // void OnClickActievementArrowEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.onClickLibrartyArrowEvent + // void onClickLibrartyArrowEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnAcievementHoverStartedEvent + // void OnAcievementHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnAcievementHoverEndedEvent + // void OnAcievementHoverEndedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnDetailHoverStartedEvent + // void OnDetailHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnDetailHoverEndedEvent + // void OnDetailHoverEndedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSetupOperationGuide + // void OnSetupOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnMoveFocusDelegateEvent_Tab + // void OnMoveFocusDelegateEvent_Tab(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitCategoryTab + // void OnInitCategoryTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSetupCategoryTab + // void OnSetupCategoryTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.UpdatePage_BP + // void UpdatePage_BP(FActivityPageInfo& _pageInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitPage + // void OnInitPage(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnSetupPlayerInfo + // void OnSetupPlayerInfo(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitPageTab + // void OnInitPageTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnMoveFocusDelegateEvent_PageTab + // void OnMoveFocusDelegateEvent_PageTab(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnConfirmWindowClose_BP + // void OnConfirmWindowClose_BP(bool _listUpdate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitSetupDelegateEvent_SubMenuTop + // void OnInitSetupDelegateEvent_SubMenuTop(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnChangeFocus + // void OnChangeFocus(int32_t currentIndex); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnOpenInfoWindow_BP + // void OnOpenInfoWindow_BP(class UMenuObject* _openObject); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnFocusChangeInfoWindow + // void OnFocusChangeInfoWindow(class UMenuObject* MenuObject); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnFocusChangeCategory + // void OnFocusChangeCategory(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnFocusChangeCharacterCategory + // void OnFocusChangeCharacterCategory(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnCloseRishOverFlowWindow_BP + // void OnCloseRishOverFlowWindow_BP(FHandle& _handle); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnCloseRewardOverFlowWindow_BP + // void OnCloseRewardOverFlowWindow_BP(FHandle& _handle); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnInitRewardWindowWait + // void OnInitRewardWindowWait(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnUpdate_BP + // void OnUpdate_BP(float _deltaTime); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnMoveFocusDelegateEvent_Tab_ByMouseCursor + // void OnMoveFocusDelegateEvent_Tab_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnMoveFocusDelegateEvent_PageTab_ByMouseCursor + // void OnMoveFocusDelegateEvent_PageTab_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.OnRewardWindowClose_BP + // void OnRewardWindowClose_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Activity/MenuTop_Activity.MenuTop_Activity_C.ExecuteUbergraph_MenuTop_Activity + // void ExecuteUbergraph_MenuTop_Activity(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_EquipBalloon.MenuLayer_ItemDetail_EquipBalloon_C -/// Size: 0x04C8 (1224 bytes) (0x000468 - 0x0004C8) align 8 MaxSize: 0x04C8 -class UMenuLayer_ItemDetail_EquipBalloon_C : public UMenuLayer +/// Class /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C +/// Size: 0x0D18 (3352 bytes) (0x0007E0 - 0x000D18) align 16 MaxSize: 0x0D18 +class UMenuTop_Library_C : public ULibraryMenuTop { public: - class UCustomImage* Base_Normal_NPC; // 0x0468 (0x0008) - class UCustomImage* Base_Normal_NPC0; // 0x0470 (0x0008) - class UCustomImage* Base_Normal_NPC1; // 0x0478 (0x0008) - class UCustomImage* Base_Normal_NPC2; // 0x0480 (0x0008) - class UCustomImage* Base_Normal_Player; // 0x0488 (0x0008) - class UCustomImage* Icon_EquipBalloonFace_Avater; // 0x0490 (0x0008) - class UCustomImage* Icon_EquipBalloonFace_NPC; // 0x0498 (0x0008) - class UWidgetSwitcher* Icon_Switcher_EquipBalloonFace; // 0x04A0 (0x0008) - class UWidgetSwitcher* Switcher_Base_Normal; // 0x04A8 (0x0008) - class UWidgetSwitcher* Switcher_Base_Relocation; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_EquipBalloon; // 0x04B8 (0x0008) - class UCanvasPanel* Transform; // 0x04C0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x07E0 (0x0008) + class UWidgetAnimation* Nomal_Tab; // 0x07E8 (0x0008) + class UWidgetAnimation* Achievement_Tab; // 0x07F0 (0x0008) + class UWidgetAnimation* Pad_out; // 0x07F8 (0x0008) + class UWidgetAnimation* Pad_Short_in; // 0x0800 (0x0008) + class UMenuGroup_Activity_Library_BarList_C* MenuGroup_Activity_Library_BarList; // 0x0808 (0x0008) + class UMenuGroup_Activity_Library_Character_ImageDisplay_C* MenuGroup_Activity_Library_Character_ImageDisplay; // 0x0810 (0x0008) + class UMenuGroup_Activity_Library_CharacterList_C* MenuGroup_Activity_Library_CharacterList; // 0x0818 (0x0008) + class UMenuGroup_Activity_Library_Detail_C* MenuGroup_Activity_Library_Detail; // 0x0820 (0x0008) + class UMenuGroup_Activity_Library_DetailList_C* MenuGroup_Activity_Library_DetailList; // 0x0828 (0x0008) + class UMenuGroup_Activity_Library_ItemList_Icon_C* MenuGroup_Activity_Library_ItemList_Icon; // 0x0830 (0x0008) + class UMenuGroup_Activity_Library_OtherList_C* MenuGroup_Activity_Library_OtherList; // 0x0838 (0x0008) + class UMenuGroup_Pad_BG_Header_C* MenuGroup_BG_Header; // 0x0840 (0x0008) + class UMenuGroup_Category_Tab_C* MenuGroup_Category_Tab; // 0x0848 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0850 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0858 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0860 (0x0008) + EOperationGuidePresetType operationGuidePresetType; // 0x0868 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0869 (0x0003) MISSED + FName PRESET_SE_ID_ENTER; // 0x086C (0x0008) + int32_t AnimationCount; // 0x0874 (0x0004) + bool IsStampAnimationEnd; // 0x0878 (0x0001) + bool IsReceiveReward; // 0x0879 (0x0001) + unsigned char UnknownData01_6[0x2]; // 0x087A (0x0002) MISSED + FName PRESET_SE_ID_ERROR; // 0x087C (0x0008) + FName PRESET_SE_ID_OPEN_DIALOG; // 0x0884 (0x0008) + EBulletinBoardQuestType BeforeAchievementCategoryType; // 0x088C (0x0001) + EActivityCategory BeforeTabCategory; // 0x088D (0x0001) + unsigned char UnknownData02_6[0x2]; // 0x088E (0x0002) MISSED + FName SE_SCROLL; // 0x0890 (0x0008) + bool UPHold; // 0x0898 (0x0001) + bool DownHold; // 0x0899 (0x0001) + bool StickSetting; // 0x089A (0x0001) + unsigned char UnknownData03_6[0x5]; // 0x089B (0x0005) MISSED + double LibraryInitScrollOffset; // 0x08A0 (0x0008) + FName SE_WINDOW_GENERAL_OPEN; // 0x08A8 (0x0008) + FName PRESET_DAILY; // 0x08B0 (0x0008) + FName PRESET_ACHIEVEMENT; // 0x08B8 (0x0008) + FName PRESET_PICTURE_BOOK; // 0x08C0 (0x0008) + FName PRESET_PICTURE_BOOK_BAR; // 0x08C8 (0x0008) + bool characterSelected; // 0x08D0 (0x0001) + unsigned char UnknownData04_6[0x3]; // 0x08D1 (0x0003) MISSED + FName SE_DECISION01; // 0x08D4 (0x0008) + FName PRESET_PICTURE_BOOK_SCROLL_BOX; // 0x08DC (0x0008) + int32_t LibraryCharacterTabSelectIndex; // 0x08E4 (0x0004) + FVector Scale; // 0x08E8 (0x0018) + EDatabaseCharacterCategoryType CurrentCharacterTabType; // 0x0900 (0x0001) + unsigned char UnknownData05_6[0x7]; // 0x0901 (0x0007) MISSED + FRotator CameraOffsetRotator; // 0x0908 (0x0018) + FRotator CameraDefaultRotator; // 0x0920 (0x0018) + unsigned char UnknownData06_6[0x8]; // 0x0938 (0x0008) MISSED + FTransform LightOffsetPosition; // 0x0940 (0x0060) + FTransform CameraOffsetPosition; // 0x09A0 (0x0060) + FTransform LightDefaultPosition; // 0x0A00 (0x0060) + FTransform CameraDefaultPosition; // 0x0A60 (0x0060) + FTransform ActorDefaultTransform; // 0x0AC0 (0x0060) + double RStickRate; // 0x0B20 (0x0008) + FVector2D RStickDir; // 0x0B28 (0x0010) + FName PRESET_PICTURE_BOOK_CHARA_LIST_AND_DETAIL; // 0x0B38 (0x0008) + int32_t LibraryTabSelectIndex; // 0x0B40 (0x0004) + int32_t LibraryCharaterSelectIndex; // 0x0B44 (0x0004) + FLibraryCategoryInfo CurrentLibraryInfo; // 0x0B48 (0x0178) + FName CurrentOperationGuideID; // 0x0CC0 (0x0008) + bool IsPlayingVoiceSound; // 0x0CC8 (0x0001) + unsigned char UnknownData07_6[0x7]; // 0x0CC9 (0x0007) MISSED + class UMenuLayer_Activity_Library_ItemList_Bar_C* PlayingListItemMenuLayer; // 0x0CD0 (0x0008) + FName PRESET_PICTURE_BOOK_CHARA_TEXTURE; // 0x0CD8 (0x0008) + FName PrevGroupPreset; // 0x0CE0 (0x0008) + class UMenuLayer_Activity_Library_ItemList_Icon_Large_C* CurrentSelectAppLayer; // 0x0CE8 (0x0008) + FName CharacterTexterUIPrevOperationGuide; // 0x0CF0 (0x0008) + FName SE_WINDOW_SWITCH; // 0x0CF8 (0x0008) + double RewardWindowWaitTime; // 0x0D00 (0x0008) + bool IsRewardWindowWaiting; // 0x0D08 (0x0001) + unsigned char UnknownData08_6[0x7]; // 0x0D09 (0x0007) MISSED + double UpdateWaitTime; // 0x0D10 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_EquipBalloon.MenuLayer_ItemDetail_EquipBalloon_C.SetBaseFaceVisibility - // void SetBaseFaceVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_EquipBalloon.MenuLayer_ItemDetail_EquipBalloon_C.SetBaseColorSwitcher - // void SetBaseColorSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_EquipBalloon.MenuLayer_ItemDetail_EquipBalloon_C.SetSimpleText - // void SetSimpleText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_EquipBalloon.MenuLayer_ItemDetail_EquipBalloon_C.Set Equip Balloon - // void SetEquipBalloon(FEquipItemCharaInfo& EquipItemCharaInfo); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_EquipBalloon.MenuLayer_ItemDetail_EquipBalloon_C.SetNameText - // void SetNameText(FText InText); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.UpdatePageTabNewIcon + // void UpdatePageTabNewIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetDetailCharacterByIndex + // void SetDetailCharacterByIndex(int32_t Index); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetDetailOtherByIndex + // void SetDetailOtherByIndex(int32_t Index); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetBarListItemVoiceIcon + // void SetBarListItemVoiceIcon(bool playVoice); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.GetLibraryListHeadetTextId + // void GetLibraryListHeadetTextId(int32_t TabID, FName& textId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.UpdateOperationGuideID + // void UpdateOperationGuideID(FName operationGuideId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.IsValidLibraryIndex + // void IsValidLibraryIndex(TArray& Array, int32_t Index, bool& Valid); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetCharacterImage + // void SetCharacterImage(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.InitCharacterImage + // void InitCharacterImage(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.IsOpenImageDisplay + // void IsOpenImageDisplay(bool& IsOpenDisplay); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.EndLibrary + // void EndLibrary(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetCameraOffsetTransform + // void SetCameraOffsetTransform(FLibraryCategoryInfo LibraryCategoryInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetCameraTransform + // void SetCameraTransform(FLibraryCategoryInfo LibraryCategoryInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.FixModelTransform + // void FixModelTransform(double XAxis, double YAxis); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.RotateModel + // void RotateModel(FVector2D Dir, double Rate, FLibraryCategoryInfo LibraryCategoryInfo, double Speed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.CalcRotateAxisTransform + // void CalcRotateAxisTransform(FLibraryCategoryInfo LibraryCategoryInfo, FTransform& RotateTransform); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetLibaryDetailInfo + // void SetLibaryDetailInfo(FLibraryCategoryInfo LibraryCategoryInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.Get Current Character List Info Array + // void GetCurrentCharacterListInfoArray(TArray& Info); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetupCharacterTabIcon + // void SetupCharacterTabIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.UpdateCharacterTabIcon + // void UpdateCharacterTabIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.IsCharacterCategotyTab + // void IsCharacterCategotyTab(bool& characterCategoryTab); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.CharacterDetailListSet + // void CharacterDetailListSet(EDatabaseCharacterCategoryType CharacterTabType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.UpdateInfos + // void UpdateInfos(EActivityCategory Category, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.PlayTabAnimation + // void PlayTabAnimation(EActivityCategory currentCategory); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.Update Category Tab Icon + // void UpdateCategoryTabIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.Change Player Info + // void ChangePlayerInfo(EActivityCategory CurrentPage); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.Create Library Info List + // void CreateLibraryInfoList(int32_t Type); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.CreatePageInfo + // void CreatePageInfo(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetCursorPointer + // void SetCursorPointer(EActivityCategory Category); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.SetTabInfos + // void SetTabInfos(EActivityCategory Category, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.GetPresetName + // void GetPresetName(EActivityCategory Category, FName& PresetName); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnInitMenuGroupPreset + // void OnInitMenuGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnBackDelegateEvent_FooterOperationGuide + // void OnBackDelegateEvent_FooterOperationGuide(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnSettingCloseButton + // void OnSettingCloseButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnInitPage_Library + // void OnInitPage_Library(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnLibrarySetupEvent + // void OnLibrarySetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnOtherListMoveFocus + // void OnOtherListMoveFocus(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnCharacterListMoveFocus + // void OnCharacterListMoveFocus(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnBarListMoveFocus + // void OnBarListMoveFocus(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnLibraryListMoveFocusEventBind + // void OnLibraryListMoveFocusEventBind(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnEnterCharacterList + // void OnEnterCharacterList(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnCharacterSetupList + // void OnCharacterSetupList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnBarSetupList + // void OnBarSetupList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnListSetupEventBind + // void OnListSetupEventBind(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnSetDetailOtherList + // void OnSetDetailOtherList(int32_t Index); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnSetDetailCharacterList + // void OnSetDetailCharacterList(int32_t Index); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnEnterBarList + // void OnEnterBarList(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnEnterRLeftEvent + // void OnEnterRLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnDetailScrollUp + // void OnDetailScrollUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnDetailScrollDown + // void OnDetailScrollDown(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnAnalogRDelegateEvent + // void OnAnalogRDelegateEvent(FVector2D _dir, double _rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnLibraryPlayerActionEventBind + // void OnLibraryPlayerActionEventBind(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnLibraryEnterEventBind + // void OnLibraryEnterEventBind(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.UpdateListValidOperationGuide + // void UpdateListValidOperationGuide(EDatabaseType DatabaseType, bool RotateModel); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.UpdateCharacterListValidOperationGuide + // void UpdateCharacterListValidOperationGuide(EDatabaseCharacterCategoryType newParam); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnSetDetailCharacterListCharaType + // void OnSetDetailCharacterListCharaType(int32_t Index); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnUpdateCharacterTab + // void OnUpdateCharacterTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnCharacterOpenEnd + // void OnCharacterOpenEnd(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnClick + // void OnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnCloseDetailWindow_BP + // void OnCloseDetailWindow_BP(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnItemSelectionChanged + // void OnItemSelectionChanged(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnDragMoveEvent + // void OnDragMoveEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.onClickLibrartyArrowEvent + // void onClickLibrartyArrowEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnDetailHoverStartedEvent + // void OnDetailHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnDetailHoverEndedEvent + // void OnDetailHoverEndedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnSetupDetailListArrow + // void OnSetupDetailListArrow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnSetupOperationGuide + // void OnSetupOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnInitPage + // void OnInitPage(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnInitPageTab + // void OnInitPageTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnMoveFocusDelegateEvent_PageTab + // void OnMoveFocusDelegateEvent_PageTab(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnInitSetupDelegateEvent_SubMenuTop + // void OnInitSetupDelegateEvent_SubMenuTop(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnChangeFocus + // void OnChangeFocus(int32_t currentIndex); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnFocusChangeInfoWindow + // void OnFocusChangeInfoWindow(class UMenuObject* MenuObject); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnFocusChangeCategory + // void OnFocusChangeCategory(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnFocusChangeCharacterCategory + // void OnFocusChangeCharacterCategory(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnMoveFocusDelegateEvent_PageTab_ByMouseCursor + // void OnMoveFocusDelegateEvent_PageTab_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnOpenInfoWindow_BP + // void OnOpenInfoWindow_BP(class UMenuObject* _openObject); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnSetupPage + // void OnSetupPage(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.OnSetupPageTab + // void OnSetupPageTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Library/MenuTop_Library.MenuTop_Library_C.ExecuteUbergraph_MenuTop_Library + // void ExecuteUbergraph_MenuTop_Library(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C -/// Size: 0x05F0 (1520 bytes) (0x0004E8 - 0x0005F0) align 8 MaxSize: 0x05F0 -class UMenuLayer_Detail_Item_Equip_Common_C : public UDetailMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionGroup.MenuLayer_ItemCraftGame_ActionGroup_C +/// Size: 0x04B8 (1208 bytes) (0x000468 - 0x0004B8) align 8 MaxSize: 0x04B8 +class UMenuLayer_ItemCraftGame_ActionGroup_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04E8 (0x0008) - class UCustomImage* Base_Item_Normal; // 0x04F0 (0x0008) - class UCustomImage* Base_Item_Rank; // 0x04F8 (0x0008) - class UCustomImage* Base_Item_Rank0; // 0x0500 (0x0008) - class UCustomImage* Base_Item_Rank1; // 0x0508 (0x0008) - class UCustomImage* Base_Item_Rank2; // 0x0510 (0x0008) - class UCustomImage* Base_Item_Rarity; // 0x0518 (0x0008) - class UCustomImage* Base_Item_Rarity3; // 0x0520 (0x0008) - class UCustomImage* Base_Item_Rarity4; // 0x0528 (0x0008) - class UCustomImage* Base_Item_Rarity5; // 0x0530 (0x0008) - class UWidgetSwitcher* Base_Item_Swither; // 0x0538 (0x0008) - class UInputPanelWidget* Col_Window; // 0x0540 (0x0008) - class UCanvasPanel* Group_Attribute; // 0x0548 (0x0008) - class UCanvasPanel* Group_Grade; // 0x0550 (0x0008) - class UCanvasPanel* Group_Icon_Equip; // 0x0558 (0x0008) - class UCanvasPanel* Group_Life; // 0x0560 (0x0008) - class UCanvasPanel* Group_Quality; // 0x0568 (0x0008) - class UCustomImage* Icon_Attribute; // 0x0570 (0x0008) - class UCustomImage* Icon_Equip; // 0x0578 (0x0008) - class UCustomImage* Icon_Item; // 0x0580 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0588 (0x0008) - class UCustomImage* Icon_Roguelike_Rebuild; // 0x0590 (0x0008) - class UCustomImage* Icon_Sign; // 0x0598 (0x0008) - class UWidgetSwitcher* Item_GradeSwitcher; // 0x05A0 (0x0008) - class UMenuLayer_Detail_Base_C* MenuLayer_Detail_Base; // 0x05A8 (0x0008) - class UMenuLayer_ItemDetail_EquipBalloon_C* MenuLayer_ItemDetail_EquipBalloon; // 0x05B0 (0x0008) - class UMenuLayer_ItemDetail_Stock_C* MenuLayer_ItemDetail_Stock; // 0x05B8 (0x0008) - class UMenuLayer_ItemGrade_Plate_C* MenuLayer_ItemGrade_Plate; // 0x05C0 (0x0008) - class UMenuLayer_ItemTitle_Plate_C* MenuLayer_ItemTitle_Plate; // 0x05C8 (0x0008) - class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x05D0 (0x0008) - class UMenuLayer_Rarity_C* MenuLayer_Rarity; // 0x05D8 (0x0008) - class UCanvasPanel* Page_0; // 0x05E0 (0x0008) - class UCustomTextBlock* Text_Item_Name; // 0x05E8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Test; // 0x0470 (0x0008) + class UCustomImage* Gauge_Progress_Color; // 0x0478 (0x0008) + class UCustomImage* Gauge_Progress_Color0; // 0x0480 (0x0008) + class UWidgetSwitcher* Switcher_GaugeType; // 0x0488 (0x0008) + class UWidgetSwitcher* Switcher_Progress_Timer; // 0x0490 (0x0008) + FVector2D GaugeSize; // 0x0498 (0x0010) + class UMaterialInstanceDynamic* GaugeMaterial0; // 0x04A8 (0x0008) + class UMaterialInstanceDynamic* GaugeMaterial1; // 0x04B0 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetExEquipItemBalloonVisible - // void SetExEquipItemBalloonVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetBalloonText - // void SetBalloonText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetSignIcon - // void SetSignIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetExpiredBalloonVisible - // void SetExpiredBalloonVisible(bool Visible); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetIconEquip - // void SetIconEquip(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.Set Stock Num - // void SetStockNum(int32_t stockNum, int32_t stockMaxNum, bool alwaysShowStock, bool showMaxValue, bool showStockIfAtLeastTwo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetEquipedIconVisibility - // void SetEquipedIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.Set Icon Life Visible - // void SetIconLifeVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetLifeIcon - // void SetLifeIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetAttributeIcon - // void SetAttributeIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetAttributeType - // void SetAttributeType(EElementAttrType elementAttrType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.Set Icon Attribute Visible - // void SetIconAttributeVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetBaseColorSwitcher - // void SetBaseColorSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetCommonSetting - // void SetCommonSetting(FEquipItemDetailWindowInfo EquipItemDetailWindowInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetTitleType - // void SetTitleType(EItemTitleType itemTitleType); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetRankType - // void SetRankType(EItemRankType rank, ERarityType rarity); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetAttributeVisibility - // void SetAttributeVisibility(bool Visible); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetQuality - // void SetQuality(EItemQualityType Quality); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetRarity - // void SetRarity(ERarityType rarity); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetItemNameText - // void SetItemNameText(FText InText); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetItemIcon - // void SetItemIcon(FName iconID); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.ExecuteUbergraph_MenuLayer_Detail_Item_Equip_Common - // void ExecuteUbergraph_MenuLayer_Detail_Item_Equip_Common(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionGroup.MenuLayer_ItemCraftGame_ActionGroup_C.SetValue + // void SetValue(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionGroup.MenuLayer_ItemCraftGame_ActionGroup_C.SetAlertSwitcher + // void SetAlertSwitcher(bool isAlart); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionGroup.MenuLayer_ItemCraftGame_ActionGroup_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuLayer_ItemCraftGame_ActionGroup.MenuLayer_ItemCraftGame_ActionGroup_C.ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionGroup + // void ExecuteUbergraph_MenuLayer_ItemCraftGame_ActionGroup(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C -/// Size: 0x083C (2108 bytes) (0x000730 - 0x00083C) align 8 MaxSize: 0x083C -class UMenuLayer_Detail_Item_Equip_Category_C : public UItemDetailMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C +/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 +class UMenuGroup_ItemCraftGame_ActionGroup_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) - class UInputPanelWidget* Col_Window; // 0x0738 (0x0008) - class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare; // 0x0740 (0x0008) - class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare0; // 0x0748 (0x0008) - class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare1; // 0x0750 (0x0008) - class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare2; // 0x0758 (0x0008) - class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare3; // 0x0760 (0x0008) - class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare4; // 0x0768 (0x0008) - class UMenuLayer_Detail_Item_Equip_Common_C* MenuLayer_Detail_Item_Equip_Common; // 0x0770 (0x0008) - class UMenuLayer_ItemDetail_ItemCategory_C* MenuLayer_ItemDetail_ItemCategory; // 0x0778 (0x0008) - class UMenuLayer_ItemDetail_ItemCategory_C* MenuLayer_ItemDetail_ItemCategory5; // 0x0780 (0x0008) - class UMenuLayer_ItemDetail_Status_2_C* MenuLayer_ItemDetail_Status_DefensePower; // 0x0788 (0x0008) - class UMenuLayer_ItemDetail_Status_2_C* MenuLayer_ItemDetail_Status_LifeParamPower; // 0x0790 (0x0008) - class UMenuLayer_ItemDetail_Status_2_C* MenuLayer_ItemDetail_Status_MagicDefensePower; // 0x0798 (0x0008) - class UMenuLayer_ItemDetail_Status_2_C* MenuLayer_ItemDetail_Status_MagicOffensePower; // 0x07A0 (0x0008) - class UMenuLayer_ItemDetail_Status_2_C* MenuLayer_ItemDetail_Status_OffensePower; // 0x07A8 (0x0008) - class UCanvasPanel* page; // 0x07B0 (0x0008) - class UCanvasPanel* page6; // 0x07B8 (0x0008) - class UCanvasPanel* Page_0; // 0x07C0 (0x0008) - class UWidgetSwitcher* Switcher_Status; // 0x07C8 (0x0008) - TArray DetailParamAttributeLayerArray; // 0x07D0 (0x0010) - TArray AttributeTitleTextIds; // 0x07E0 (0x0010) - TArray ElementAttrTypeArray; // 0x07F0 (0x0010) - TArray AttributeIconArray; // 0x0800 (0x0010) - bool isValidEquipStockNum; // 0x0810 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0811 (0x0003) MISSED - FName NUM_PARAM_NORMAL; // 0x0814 (0x0008) - FName NUM_PARAM_PLUS; // 0x081C (0x0008) - FName NUM_PARAM_MINUS; // 0x0824 (0x0008) - FName NUM_AFTER_PLUS; // 0x082C (0x0008) - FName NUM_AFTER_MINUS; // 0x0834 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_ItemCraftGame_ActionGroup_C* MenuLayer_ItemCraftGame_ActionGroup; // 0x0740 (0x0008) + class UMenuLayer_ItemCraftGame_ActionIconGroup_C* MenuLayer_ItemCraftGame_ActionIconGroup; // 0x0748 (0x0008) + class UMenuLayer_ItemCraftGame_ActionIconGroup_C* MenuLayer_ItemCraftGame_ActionIconGroup_Next; // 0x0750 (0x0008) + class UMenuLayer_ItemCraftGame_Remaining_C* MenuLayer_ItemCraftGame_Remaining; // 0x0758 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetAttCompareParam - // void SetAttCompareParam(EElementAttrType attrType, int32_t beforeValue, int32_t afterValue); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetCompareItemData - // void SetCompareItemData(FEquipItemDetailWindowInfo EquipItemDetailWindowInfo, FEquipCompareItemDetailWindowInfo EquipCompareItemDetailWindowInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetBalloonText - // void SetBalloonText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetSignIcon - // void SetSignIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetDefaultText - // void SetDefaultText(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetValidEquipStock - // void SetValidEquipStock(bool Valid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetStockNum - // void SetStockNum(int32_t Num, int32_t stockMaxNum, bool alwaysShowStock, bool showMaxValue, bool showStockIfAtLeastTwo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetEquipedIconVisibility - // void SetEquipedIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.Set Attr Param - // void SetAttrParam(EElementAttrType attrType, int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.Setup Detail Param Attribute Layer - // void SetupDetailParamAttributeLayer(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetSubPageNo - // void SetSubPageNo(int32_t subPageNo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetDetailSwitcher - // void SetDetailSwitcher(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetItemData - // void SetItemData(FEquipItemDetailWindowInfo EquipItemDetailWindowInfo, FEquipCompareItemDetailWindowInfo EquipCompareItemDetailWindowInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetCategoryText - // void SetCategoryText(int32_t Index, FText Text); // [0x35d7f00] Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetCategoryLabel - // void SetCategoryLabel(int32_t Index, FText Text); // [0x35d7f00] Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetDefensePower - // void SetDefensePower(int32_t Value, bool Visibility); // [0x35d7f00] Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetMagicDefensePower - // void SetMagicDefensePower(int32_t Value, bool Visibility); // [0x35d7f00] Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.Set Item Status Param - // void SetItemStatusParam(FEquipItemDetailWindowInfo EquipItemDetailWindowInfo); // [0x35d7f00] Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.Set Life Param Power - // void SetLifeParamPower(int32_t Value, ELifeType lifeType, bool Visibility); // [0x35d7f00] Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetMagicOffensePower - // void SetMagicOffensePower(int32_t Value, bool Visibility); // [0x35d7f00] Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetOffensePower - // void SetOffensePower(int32_t Value, bool Visibility); // [0x35d7f00] Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.OnUpdateDetailSettingParam_BP - // void OnUpdateDetailSettingParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.OnDataSet_EquipItem - // void OnDataSet_EquipItem(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetupDefaultText_BP - // void SetupDefaultText_BP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.ExecuteUbergraph_MenuLayer_Detail_Item_Equip_Category - // void ExecuteUbergraph_MenuLayer_Detail_Item_Equip_Category(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.PlayAnimationOfActionOut + // void PlayAnimationOfActionOut(int32_t NumActions, bool IsSuccessed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.SetActionTarget + // void SetActionTarget(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.SetActionVisibility + // void SetActionVisibility(bool IsNext, int32_t Index, bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.SetActionCheckMarkVisibility + // void SetActionCheckMarkVisibility(int32_t Index, bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.SetActionInfo + // void SetActionInfo(bool IsNext, int32_t Index, FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.SetTimeAlert + // void SetTimeAlert(bool IsAlert); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.SetTime + // void SetTime(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.SetRemainingGroupNo + // void SetRemainingGroupNo(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/ActionGroup/MenuGroup_ItemCraftGame_ActionGroup.MenuGroup_ItemCraftGame_ActionGroup_C.ExecuteUbergraph_MenuGroup_ItemCraftGame_ActionGroup + // void ExecuteUbergraph_MenuGroup_ItemCraftGame_ActionGroup(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C -/// Size: 0x07E0 (2016 bytes) (0x000730 - 0x0007E0) align 8 MaxSize: 0x07E0 -class UMenuLayer_Detail_Item_Equip_Skill_C : public UItemDetailMenuLayer +/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Timer.MenuLayer_PlayerKnockOutWindow_Timer_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_PlayerKnockOutWindow_Timer_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) - class UCustomImage* Base_Life_icon; // 0x0738 (0x0008) - class UCustomImage* Base_Quality_icon; // 0x0740 (0x0008) - class UInputPanelWidget* Col_Window; // 0x0748 (0x0008) - class UCanvasPanel* Group_Attribute; // 0x0750 (0x0008) - class UCanvasPanel* Group_Icon_Equip; // 0x0758 (0x0008) - class UCustomImage* Icon_Attribute; // 0x0760 (0x0008) - class UCustomImage* Icon_Equip; // 0x0768 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0770 (0x0008) - class UCustomImage* Icon_Quality; // 0x0778 (0x0008) - class UCustomImage* Icon_Skill_Header; // 0x0780 (0x0008) - class UMenuLayer_Detail_Base_C* MenuLayer_Detail_Base; // 0x0788 (0x0008) - class UMenuLayer_ItemDetail_EquipBalloon_C* MenuLayer_ItemDetail_EquipBalloon; // 0x0790 (0x0008) - class UMenuLayer_ItemDetail_Skill_C* MenuLayer_ItemDetail_Skill_1; // 0x0798 (0x0008) - class UMenuLayer_ItemDetail_Skill_C* MenuLayer_ItemDetail_Skill_10; // 0x07A0 (0x0008) - class UMenuLayer_ItemDetail_Skill_C* MenuLayer_ItemDetail_Skill_11; // 0x07A8 (0x0008) - class UCanvasPanel* page; // 0x07B0 (0x0008) - class UCustomTextBlock* Text_Item_Name; // 0x07B8 (0x0008) - class UCustomTextBlock* Text_Skill; // 0x07C0 (0x0008) - int32_t subPageNo; // 0x07C8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07CC (0x0004) MISSED - TArray TotalSkillMenuLayerArray; // 0x07D0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Gauge_Circle; // 0x0470 (0x0008) + class UCanvasPanel* Group_Count; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_Count; // 0x0480 (0x0008) + class UMaterialInstanceDynamic* gauge_material_time; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetDefaultText - // void SetDefaultText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetExpiredBalloonVisible - // void SetExpiredBalloonVisible(bool Visible); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetIconEquip - // void SetIconEquip(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetEquipedIconVisibility - // void SetEquipedIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetBaseColorSwitcher - // void SetBaseColorSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetAttributeType - // void SetAttributeType(EElementAttrType elementAttrType); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetAttributeIcon - // void SetAttributeIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.Set Icon Attribute Visible - // void SetIconAttributeVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetHeaderIcon - // void SetHeaderIcon(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.GetSkillLayerMax - // void GetSkillLayerMax(int32_t& Num); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetSubPageNo - // void SetSubPageNo(int32_t pageNo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.UpdateSkillData - // void UpdateSkillData(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetItemData - // void SetItemData(FEquipItemDetailWindowInfo EquipItemDetailWindowInfo, int32_t pageNo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetSkillHeaderNameText - // void SetSkillHeaderNameText(FText detailText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetSkillNameText - // void SetSkillNameText(FText detailText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetItemNameText - // void SetItemNameText(FText InText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.Initialize - // void Initialize(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.OnDataSet_EquipItem - // void OnDataSet_EquipItem(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.OnUpdateDetailSettingParam_BP - // void OnUpdateDetailSettingParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetupDefaultText_BP - // void SetupDefaultText_BP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.ExecuteUbergraph_MenuLayer_Detail_Item_Equip_Skill - // void ExecuteUbergraph_MenuLayer_Detail_Item_Equip_Skill(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Timer.MenuLayer_PlayerKnockOutWindow_Timer_C.SetTimeGaugeAngle + // void SetTimeGaugeAngle(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Timer.MenuLayer_PlayerKnockOutWindow_Timer_C.SetCountNum + // void SetCountNum(int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Timer.MenuLayer_PlayerKnockOutWindow_Timer_C.Construct + // void Construct(); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuLayer_PlayerKnockOutWindow_Timer.MenuLayer_PlayerKnockOutWindow_Timer_C.ExecuteUbergraph_MenuLayer_PlayerKnockOutWindow_Timer + // void ExecuteUbergraph_MenuLayer_PlayerKnockOutWindow_Timer(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C -/// Size: 0x07C4 (1988 bytes) (0x000730 - 0x0007C4) align 8 MaxSize: 0x07C4 -class UMenuLayer_Detail_Item_Shop_PartyMember_C : public UItemDetailMenuLayer +/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutTimer.MenuGroup_PlayerKnockOutTimer_C +/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 +class UMenuGroup_PlayerKnockOutTimer_C : public UMenuGroup { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) - class UCustomImage* Base_Life_icon; // 0x0738 (0x0008) - class UCustomImage* Base_Quality_icon; // 0x0740 (0x0008) - class UInputPanelWidget* Col_Window; // 0x0748 (0x0008) - class UCanvasPanel* Group_Icon_Equip; // 0x0750 (0x0008) - class UCustomImage* Icon_Equip; // 0x0758 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0760 (0x0008) - class UCustomImage* Icon_Quality; // 0x0768 (0x0008) - class UMenuLayer_Detail_Base_C* MenuLayer_Detail_Base; // 0x0770 (0x0008) - class UMenuLayer_ItemDetail_Shop_PartyMember_C* MenuLayer_ItemDetail_Shop_PartyMember; // 0x0778 (0x0008) - class UMenuLayer_ItemDetail_Shop_PartyMember_C* MenuLayer_ItemDetail_Shop_PartyMember0; // 0x0780 (0x0008) - class UMenuLayer_ItemDetail_Shop_PartyMember_C* MenuLayer_ItemDetail_Shop_PartyMember1; // 0x0788 (0x0008) - class UMenuLayer_ItemDetail_Shop_PartyMember_C* MenuLayer_ItemDetail_Shop_PartyMember2; // 0x0790 (0x0008) - class UCustomTextBlock* Text_Item_Name; // 0x0798 (0x0008) - TArray ItemDetailShopPartyMemberMenuLayerArray; // 0x07A0 (0x0010) - EItemDetailMenuType itemDetailMenuType; // 0x07B0 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x07B1 (0x0007) MISSED - class UMenuLayer_ItemDetail_Shop_PartyMember_C* ItemDetailShopPartyMemberMenuLayer; // 0x07B8 (0x0008) - FInventoryHandle equippedInventoryHandle; // 0x07C0 (0x0004) +public: + class UWidgetAnimation* Instant_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Instant_Open_in; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UMenuLayer_PlayerKnockOutWindow_Timer_C* MenuLayer_PlayerKnockOutWindow_Timer; // 0x0748 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C.SetIconEquip - // void SetIconEquip(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C.SetSubPageNo - // void SetSubPageNo(int32_t subPageNo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C.SetItemData - // void SetItemData(TArray& partyDiffData, FEquipItemDetailWindowInfo EquipItemDetailWindowInfo); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C.SetQualityIconTexture - // void SetQualityIconTexture(EItemQualityType qualityType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C.SetLifeIconTexture - // void SetLifeIconTexture(ELifeType lifeType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C.SetItemNameText - // void SetItemNameText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C.OnUpdateDetailSettingParam_BP - // void OnUpdateDetailSettingParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C.ExecuteUbergraph_MenuLayer_Detail_Item_Shop_PartyMember - // void ExecuteUbergraph_MenuLayer_Detail_Item_Shop_PartyMember(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutTimer.MenuGroup_PlayerKnockOutTimer_C.SetLimitTimeVisibility + // void SetLimitTimeVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuGroup_PlayerKnockOutTimer.MenuGroup_PlayerKnockOutTimer_C.SetLimitTime + // void SetLimitTime(double LimitTime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C -/// Size: 0x0950 (2384 bytes) (0x0007B0 - 0x000950) align 8 MaxSize: 0x0950 -class UMenuGroup_ItemDetail_C : public UItemDetailMenuGroup +/// Class /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutTimer.MenuTop_PlayerKnockOutTimer_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_PlayerKnockOutTimer_C : public UPlayerKnockOutTimerMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x07B0 (0x0008) - class UWidgetAnimation* SlideFromRight_out; // 0x07B8 (0x0008) - class UWidgetAnimation* SlideFromRight_in; // 0x07C0 (0x0008) - class UWidgetAnimation* SlideFromLeft_out; // 0x07C8 (0x0008) - class UWidgetAnimation* SlideFromLeft_in; // 0x07D0 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x07D8 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x07E0 (0x0008) - class UCustomImage* Base_ToneDown; // 0x07E8 (0x0008) - class UCanvasPanel* Group_Opacity; // 0x07F0 (0x0008) - class UMenuLayer_Detail_Item_Default_Category_C* MenuLayer_Detail_Item_Default_Category; // 0x07F8 (0x0008) - class UMenuLayer_Detail_Item_Default_Desc_C* MenuLayer_Detail_Item_Default_Desc; // 0x0800 (0x0008) - class UMenuLayer_Detail_Item_Default_Eff_C* MenuLayer_Detail_Item_Default_Eff; // 0x0808 (0x0008) - class UMenuLayer_Detail_Item_Equip_Category_C* MenuLayer_Detail_Item_Equip_Category; // 0x0810 (0x0008) - class UMenuLayer_Detail_Item_Equip_Skill_C* MenuLayer_Detail_Item_Equip_Skill; // 0x0818 (0x0008) - class UMenuLayer_Detail_Item_PlantDungeon_RareFloor_C* MenuLayer_Detail_Item_PlantDungeon_RareFloor; // 0x0820 (0x0008) - class UMenuLayer_Detail_Item_Shop_PartyMember_C* MenuLayer_Detail_Item_Shop_PartyMember_Comparison; // 0x0828 (0x0008) - class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x0830 (0x0008) - class UWidgetSwitcher* Switch_Page; // 0x0838 (0x0008) - EItemDetailMenuType itemDetailMenuType; // 0x0840 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0841 (0x0007) MISSED - class UWidget* lastPageWidget; // 0x0848 (0x0008) - int32_t lastPageMax; // 0x0850 (0x0004) - EDetailPageType tempDetailPageType; // 0x0854 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0855 (0x0003) MISSED - TArray detailPageArray; // 0x0858 (0x0010) - EDetailPageType prevDetailPageType; // 0x0868 (0x0001) - bool IsContainsPage; // 0x0869 (0x0001) - EDetailBaseColorType detailBaseColorType; // 0x086A (0x0001) - bool detailPageArrayInitialized; // 0x086B (0x0001) - unsigned char UnknownData02_6[0x4]; // 0x086C (0x0004) MISSED - TArray WeaponDetailPageTypeArray; // 0x0870 (0x0010) - TArray ArmorDetailPageTypeArray; // 0x0880 (0x0010) - TArray LifeToolsDetailPageTypeArray; // 0x0890 (0x0010) - TArray ConsumeDetailPageTypeArray; // 0x08A0 (0x0010) - TArray MaterialAndCraftDetailPageTypeArray; // 0x08B0 (0x0010) - TArray OptionMaterialDetailPageTypeArray; // 0x08C0 (0x0010) - TArray ImportantDetailPageTypeArray; // 0x08D0 (0x0010) - TArray PlantDungeonBranchPageTypeArray; // 0x08E0 (0x0010) - TArray ShopWeaponPageTypeArray; // 0x08F0 (0x0010) - TArray ShopArmorDetailPageTypeArray; // 0x0900 (0x0010) - TArray ShopLifeToolsDetailPageTypeArray; // 0x0910 (0x0010) - TArray CompareWeaponDetailPageTypeArray; // 0x0920 (0x0010) - TArray CompareArmorDetailPageTypeArray; // 0x0930 (0x0010) - TArray CompareLifeToolsDetailPageTypeArray; // 0x0940 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_PlayerKnockOutTimer_C* MenuGroup_PlayerKnockOutTimer; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.SetSignIcon - // void SetSignIcon(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.SetEquipCategoryBalloonText - // void SetEquipCategoryBalloonText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.SetPageIconVisibility - // void SetPageIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.SetToneDownBaseVisibility - // void SetToneDownBaseVisibility(bool Visible); // [0x35d7f00] Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.UpdatePage - // void UpdatePage(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.SetInventoryListItemInfoOfCompareItem - // void SetInventoryListItemInfoOfCompareItem(FListItemInfo itemInfo, bool isShopBuyMode, bool IsCompareItem); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.SetInventoryListItemInfoByItemId - // void SetInventoryListItemInfoByItemId(FListItemInfo itemInfo, bool isShopBuyMode, TArray& itemGrantSkillIdList, TArray& plantDungeonFloorTypeList, int32_t plantDungeonFloorAge, EPlantDungeonFloorType plantDungeonTendencyFloorType); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.SetInventoryListItemInfo - // void SetInventoryListItemInfo(FListItemInfo itemInfo, bool isShopBuyMode); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.AddDetailPage - // void AddDetailPage(EDetailPageType detailPageType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.GetDetailMenuLayer - // void GetDetailMenuLayer(EDetailPageType detailPageType, class UDetailMenuLayer*& DetailMenuLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.InitDetailPageArray - // void InitDetailPageArray(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.SetPageBaseSwitcher - // void SetPageBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.SetWindowBaseSwitcher - // void SetWindowBaseSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.OnUpdatePage_BP - // void OnUpdatePage_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.OnUpdateDetailSettingParam_BP - // void OnUpdateDetailSettingParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.OnUpdateDetailSettingParamOfEmpty_BP - // void OnUpdateDetailSettingParamOfEmpty_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.ExecuteUbergraph_MenuGroup_ItemDetail - // void ExecuteUbergraph_MenuGroup_ItemDetail(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutTimer.MenuTop_PlayerKnockOutTimer_C.OnSetupPlayerKnockOutTimer + // void OnSetupPlayerKnockOutTimer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutTimer.MenuTop_PlayerKnockOutTimer_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutTimer.MenuTop_PlayerKnockOutTimer_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutTimer.MenuTop_PlayerKnockOutTimer_C.SetLimitTime_BP + // void SetLimitTime_BP(float _limitTime); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutTimer.MenuTop_PlayerKnockOutTimer_C.SetLimitTimeVisibility_BP + // void SetLimitTimeVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/PlayerKnockOutWindow/MenuTop_PlayerKnockOutTimer.MenuTop_PlayerKnockOutTimer_C.ExecuteUbergraph_MenuTop_PlayerKnockOutTimer + // void ExecuteUbergraph_MenuTop_PlayerKnockOutTimer(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C -/// Size: 0x0868 (2152 bytes) (0x000770 - 0x000868) align 8 MaxSize: 0x0868 -class UMenuGroup_ItemList_Icon_C : public UMenuListGroup +/// Class /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C +/// Size: 0x04D1 (1233 bytes) (0x000468 - 0x0004D1) align 8 MaxSize: 0x04D1 +class UMenuLayer_ChangeButtonWindow_Button_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) - class UCanvasPanel* Group_List; // 0x0798 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A8 (0x0008) - class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07B0 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07B8 (0x0008) - SDK_UNDEFINED(16,1015) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,1016) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07D0 (0x0010) - SDK_UNDEFINED(16,1017) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07E0 (0x0010) - SDK_UNDEFINED(16,1018) /* FMulticastInlineDelegate */ __um(OnEnterRTrigger); // 0x07F0 (0x0010) - SDK_UNDEFINED(16,1019) /* FMulticastInlineDelegate */ __um(OnEnterFilter); // 0x0800 (0x0010) - FNamePlateDataInfo NamePlateDataInfo; // 0x0810 (0x0012) - unsigned char UnknownData00_6[0x6]; // 0x0822 (0x0006) MISSED - bool namePlateUpdateRequested; // 0x0828 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0829 (0x0003) MISSED - int32_t REPEAT_NUM; // 0x082C (0x0004) - SDK_UNDEFINED(16,1020) /* FMulticastInlineDelegate */ __um(OnEnterRPushCenter); // 0x0830 (0x0010) - SDK_UNDEFINED(16,1021) /* FMulticastInlineDelegate */ __um(OnEnterLPushCenter); // 0x0840 (0x0010) - SDK_UNDEFINED(16,1022) /* FMulticastInlineDelegate */ __um(OnEnterLTrigger); // 0x0850 (0x0010) - double NameWidth; // 0x0860 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0488 (0x0008) + class UCustomImage* Gauge_Circle; // 0x0490 (0x0008) + class UCanvasPanel* Group_Circle; // 0x0498 (0x0008) + class UCanvasPanel* Group_Icon_Skip; // 0x04A0 (0x0008) + class UCanvasPanel* Group_Text; // 0x04A8 (0x0008) + class UMenuLayer_CursorPointer_C* MenuLayer_CursorPointer; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Button_Normal; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_Button_Select; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Key; // 0x04C8 (0x0008) + bool m_isVisibleGauge; // 0x04D0 (0x0001) /// Functions - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetVisibilityLabel - // void SetVisibilityLabel(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetListBaseType - // void SetListBaseType(TEnumAsByte ListMenuBaseType, TEnumAsByte listMenuSortType, TEnumAsByte listMenuFilterType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.GetPrevFocusedMenuListObject - // void GetPrevFocusedMenuListObject(class UMenuListObject_ItemList_C*& menuListObject); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.GetPrevFocusedMenuListLayer - // void GetPrevFocusedMenuListLayer(class UMenuLayer_ItemList_Icon_C*& menuListIconLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.GetFocusedMenuListLayer - // void GetFocusedMenuListLayer(class UMenuLayer_ItemList_Icon_C*& menuListIconLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.GetFocusedMenuListObject - // void GetFocusedMenuListObject(class UMenuListObject_ItemList_C*& menuListObject); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetCountStyleType - // void SetCountStyleType(EItemPossessionStatusType Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.UpdateNameWindow - // void UpdateNameWindow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OpenNameWindow - // void OpenNameWindow(FString Name); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetListBaseSwitch - // void SetListBaseSwitch(int32_t BaseIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.EnableEmptyList - // void EnableEmptyList(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetCount - // void SetCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetSortVisibility - // void SetSortVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetValidFilter - // void SetValidFilter(bool Valid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetVisibilityFilter - // void SetVisibilityFilter(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetSortIconImage - // void SetSortIconImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetSortName - // void SetSortName(ESortType sortType, FName sortId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetTabLabel - // void SetTabLabel(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.EnterRLeft - // void EnterRLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.EnterRUp - // void EnterRUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.EnterSort - // void EnterSort(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.EnterRTrigger - // void EnterRTrigger(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.EnterFilter - // void EnterFilter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.EnterRPushCenter - // void EnterRPushCenter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.EnterLPushCenter - // void EnterLPushCenter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.EnterLTrigger - // void EnterLTrigger(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.ExecuteUbergraph_MenuGroup_ItemList_Icon - // void ExecuteUbergraph_MenuGroup_ItemList_Icon(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OnEnterLTrigger__DelegateSignature - // void OnEnterLTrigger__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OnEnterLPushCenter__DelegateSignature - // void OnEnterLPushCenter__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OnEnterRPushCenter__DelegateSignature - // void OnEnterRPushCenter__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OnEnterFilter__DelegateSignature - // void OnEnterFilter__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OnEnterRTrigger__DelegateSignature - // void OnEnterRTrigger__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OnEnterSort__DelegateSignature - // void OnEnterSort__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OnEnterRUp__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OnEnterRLeft__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C.SetVisibleGauge + // void SetVisibleGauge(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C.SetGauge + // void SetGauge(double _value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C.SetGaijiText + // void SetGaijiText(FName _textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C.SetText + // void SetText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C.OnAnimationStarted + // void OnAnimationStarted(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C.OnAnimationFinished + // void OnAnimationFinished(class UWidgetAnimation* Animation); // [0x3617e10] BlueprintCosmetic|Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuLayer_ChangeButtonWindow_Button.MenuLayer_ChangeButtonWindow_Button_C.ExecuteUbergraph_MenuLayer_ChangeButtonWindow_Button + // void ExecuteUbergraph_MenuLayer_ChangeButtonWindow_Button(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C -/// Size: 0x4CF8 (19704 bytes) (0x0049E0 - 0x004CF8) align 8 MaxSize: 0x4CF8 -class UMenuTop_Inventory_C : public UInventoryMenuTop +/// Class /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C +/// Size: 0x07C0 (1984 bytes) (0x000728 - 0x0007C0) align 8 MaxSize: 0x07C0 +class UMenuGroup_ChangeButtonWindow_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x49E0 (0x0008) - class UWidgetAnimation* Pad_Direct_out; // 0x49E8 (0x0008) - class UWidgetAnimation* Pad_Main_out; // 0x49F0 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x49F8 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x4A00 (0x0008) - class UMenuGroup_Character_Button_C* MenuGroup_Character_Button; // 0x4A08 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x4A10 (0x0008) - class UMenuGroup_Inventory_BalloonStatus_C* MenuGroup_Inventory_BalloonStatus; // 0x4A18 (0x0008) - class UMenuGroup_Inventory_Status_C* MenuGroup_Inventory_Status; // 0x4A20 (0x0008) - class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x4A28 (0x0008) - class UMenuGroup_ItemList_Icon_C* MenuGroup_ItemList_Icon; // 0x4A30 (0x0008) - class UMenuGroup_ItemSelect_Detail_Status_C* MenuGroup_ItemSelect_Detail_Status; // 0x4A38 (0x0008) - class UMenuGroup_ItemSelect_Sign_C* MenuGroup_ItemSelect_Sign; // 0x4A40 (0x0008) - class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x4A48 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x4A50 (0x0008) - FName DetailGroupPresetName; // 0x4A58 (0x0008) - FName SE_DECISION01; // 0x4A60 (0x0008) - int32_t selectedFocusIndex; // 0x4A68 (0x0004) - bool forceListUpdate; // 0x4A6C (0x0001) - EOperationGuidePresetType operationGuidePresetType; // 0x4A6D (0x0001) - unsigned char UnknownData00_6[0x2]; // 0x4A6E (0x0002) MISSED - int32_t tutorialStep; // 0x4A70 (0x0004) - bool IsPlayTutorial; // 0x4A74 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x4A75 (0x0003) MISSED - FName SE_CANCEL; // 0x4A78 (0x0008) - FName operationGuideId; // 0x4A80 (0x0008) - class UMenuLayer_ItemList_Icon_C* tutorialFocusTempMenuLayerItemListIcon; // 0x4A88 (0x0008) - FName SE_SET; // 0x4A90 (0x0008) - FName SE_WINDOW_GENERAL_OPEN; // 0x4A98 (0x0008) - FListItemInfo selectedListItemInfo; // 0x4AA0 (0x00B8) - FName OPERATION_GUIDE_ID_EQUIP; // 0x4B58 (0x0008) - FName OPERATION_GUIDE_ID_EQUIP_DECIDE_NONE_EQUIPPED; // 0x4B60 (0x0008) - FName OPERATION_GUIDE_ID_EQUIP_DECIDE_NONE; // 0x4B68 (0x0008) - FName OPERATION_GUIDE_ID_CONSUME; // 0x4B70 (0x0008) - FName OPERATION_GUIDE_ID_CONSUME_DECIDE_NONE; // 0x4B78 (0x0008) - FName OPERATION_GUIDE_ID_CRAFT; // 0x4B80 (0x0008) - FName OPERATION_GUIDE_ID_CRAFT_DECIDE_NONE; // 0x4B88 (0x0008) - FName OPERATION_GUIDE_ID_OTHER; // 0x4B90 (0x0008) - FName OPERATION_GUIDE_ID_IMPORTANT; // 0x4B98 (0x0008) - FName OPERATION_GUIDE_ID_IMPORTANT_DETAIL_NONE; // 0x4BA0 (0x0008) - FName OPERATION_GUIDE_ID_POSSESSION; // 0x4BA8 (0x0008) - FName OPERATION_GUIDE_ID_EMPTY; // 0x4BB0 (0x0008) - FName OPERATION_GUIDE_ID_CONSUME_SELECT_CHARACTER; // 0x4BB8 (0x0008) - FName OPERATION_GUIDE_ID_CONSUME_SELECT_NOT_CHARACTER; // 0x4BC0 (0x0008) - FName OPERATION_GUIDE_ID_CONSUME_TUTORIAL_ITEM_BAG; // 0x4BC8 (0x0008) - FName SE_UNLOCK_FAVORITE; // 0x4BD0 (0x0008) - FName FUNC_NAME_ITEM_DETAIL_WINDOW_OPEN; // 0x4BD8 (0x0008) - FName FUNC_NAME_ITEM_DETAIL_WINDOW_CLOSE_END; // 0x4BE0 (0x0008) - FName CharacterSelectGroupPresetName; // 0x4BE8 (0x0008) - FName OPERATION_GUIDE_ID_OTHER_DECIDE_NONE; // 0x4BF0 (0x0008) - FName OPERATION_GUIDE_ID_POSSESSION_DECIDE_NONE; // 0x4BF8 (0x0008) - FName OPERATION_GUIDE_ID_IMPORTANT_DECIDE_NONE; // 0x4C00 (0x0008) - FName OPERATION_GUIDE_ID_IMPORTANT_DECIDE_DETAIL_NONE; // 0x4C08 (0x0008) - FName OPERATION_GUIDE_ID_DECIDE_ONLY; // 0x4C10 (0x0008) - FName SE_USE_ITEM; // 0x4C18 (0x0008) - FName TUTORIAL_ITEM_ID; // 0x4C20 (0x0008) - FName ItemCraftRebuildGroupPresetName; // 0x4C28 (0x0008) - FListItemInfo tempListItemInfo; // 0x4C30 (0x00B8) - bool isItemUseWaiting; // 0x4CE8 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x4CE9 (0x0007) MISSED - double itemUseWaitTime; // 0x4CF0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Base_Icon_Header; // 0x0740 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0748 (0x0008) + class UCanvasPanel* Group_Position; // 0x0750 (0x0008) + class UMenuLayer_ChangeButtonWindow_Button_C* MenuLayer_ChangeButtonWindow_Button; // 0x0758 (0x0008) + class UMenuLayer_ChangeButtonWindow_Button_C* MenuLayer_ChangeButtonWindow_Button0; // 0x0760 (0x0008) + class UCustomTextBlock* Text_Header; // 0x0768 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0770 (0x0008) + TArray buttonLayerArray; // 0x0778 (0x0010) + SDK_UNDEFINED(16,997) /* FMulticastInlineDelegate */ __um(OnButtonDecidedDelegate); // 0x0788 (0x0010) + int32_t SetFocusIndex; // 0x0798 (0x0004) + FName GAIJI_TEXT_ID_ENTER; // 0x079C (0x0008) + FName GAIJI_TEXT_ID_BACK; // 0x07A4 (0x0008) + unsigned char UnknownData00_6[0x4]; // 0x07AC (0x0004) MISSED + SDK_UNDEFINED(16,998) /* FMulticastInlineDelegate */ __um(OnEscDelegate); // 0x07B0 (0x0010) /// Functions - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.EnableInputPanelWidgetOnlyAtIndex - // void EnableInputPanelWidgetOnlyAtIndex(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.UpdateUseItemCharaConditions - // void UpdateUseItemCharaConditions(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.PlayCharacterButtonStatusUpAnimation - // void PlayCharacterButtonStatusUpAnimation(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.CheckOtherItem - // void CheckOtherItem(bool& isOtherItem); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SearchMenuListObjectItemList byHandle - // void SearchMenuListObjectItemListbyHandle(FInventoryHandle InventoryHandle, class UMenuListObject_ItemList_C*& menuListObject); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SearchMenuListLayerbyHandle - // void SearchMenuListLayerbyHandle(FInventoryHandle InventoryHandle, class UMenuLayer_ItemList_Icon_C*& menuListIconLayer); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SearchMenuListLayerbyItemId - // void SearchMenuListLayerbyItemId(FName ItemId, class UMenuLayer_ItemList_Icon_C*& menuListIconLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.Update List Item Info to Layer - // void UpdateListItemInfotoLayer(class UMenuLayer_ItemList_Icon_C* MenuLayer, FListItemInfo ListItemInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.HideNewIcon - // void HideNewIcon(class UMenuLayer_ItemList_Icon_C* MenuLayer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.CanItemDetailWindowOpen - // void CanItemDetailWindowOpen(bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.UpdateItemDetailWindowText - // void UpdateItemDetailWindowText(FInventoryHandle InventoryHandle); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OpenItemDetailWindow - // void OpenItemDetailWindow(FInventoryHandle InventoryHandle); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.CanUseItemInButtonInfo - // void CanUseItemInButtonInfo(FCharacterMenuButtonInfo Info, bool& isUse); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetCharacterButtonValided - // void SetCharacterButtonValided(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.CheckCanUseItem - // void CheckCanUseItem(bool& CanUseItem); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetUpBalloonStatusWindow - // void SetUpBalloonStatusWindow(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetUpCharacterSelectWindow - // void SetUpCharacterSelectWindow(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetInventoryStatusVisibility - // void SetInventoryStatusVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SelectCharacterButton - // void SelectCharacterButton(int32_t focusIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetBalloonStatusVisibility - // void SetBalloonStatusVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetCharacterButtonVisibility - // void SetCharacterButtonVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetTabVisibility - // void SetTabVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetItemIconVisibility - // void SetItemIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.UpdateFavorite - // void UpdateFavorite(class UMenuLayer_ItemList_Icon_C* MenuLayer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.MoveTabFocus - // void MoveTabFocus(int32_t tabFocusIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.AddEmptyToList - // void AddEmptyToList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetTabLabel - // void SetTabLabel(int32_t Index); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.UpdateSortGroup - // void UpdateSortGroup(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.UpdateOperationGuide - // void UpdateOperationGuide(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SelectListItem - // void SelectListItem(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.IsValidFocus - // void IsValidFocus(class UMenuGroup* Group, bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.InitDetailWindowGroup - // void InitDetailWindowGroup(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.GetPresetName - // void GetPresetName(EItemDetailWindowType detailWindowType, FName& PresetName); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.UpdateDetailWindow - // void UpdateDetailWindow(FListItemInfo itemInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.Setup Item List - // void SetupItemList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnTouchMoveDelegateEvent - // void OnTouchMoveDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnHoverStartedDelegateEvent - // void OnHoverStartedDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnTouchDownDelegateEvent - // void OnTouchDownDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInit_Tutorial - // void OnInit_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnOpenEnd_Tutorial - // void OnOpenEnd_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnListItemEnter_Tutorial - // void OnListItemEnter_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OuSetup_Tutorial - // void OuSetup_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnItemSlotCloseEnd_Tutorial - // void OnItemSlotCloseEnd_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnItemSlotOpenEnd_Tutorial - // void OnItemSlotOpenEnd_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnItemSlotOpen_Tutorial - // void OnItemSlotOpen_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnItemSlotClose_Tutorial - // void OnItemSlotClose_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnMoveFocusDelegateEvent_TabGroup - // void OnMoveFocusDelegateEvent_TabGroup(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnItemButtonDecided - // void OnItemButtonDecided(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnEnterEventDelegate_DetailPage - // void OnEnterEventDelegate_DetailPage(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInitIconCollisionEvent - // void OnInitIconCollisionEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInitTab - // void OnInitTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInitItemDetailEquip - // void OnInitItemDetailEquip(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnBackDelegateEvent_OperationGroup - // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnSetupTab - // void OnSetupTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.UpdateDisplay_BP - // void UpdateDisplay_BP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnSetupDelegate_MenuItemListGroup - // void OnSetupDelegate_MenuItemListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.InItemSelectionChanged_ItemListGroup - // void InItemSelectionChanged_ItemListGroup(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnEnterDelegateEvent_ItemListGroup - // void OnEnterDelegateEvent_ItemListGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInitItemIconList_Event - // void OnInitItemIconList_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnEnterSortDelegateEvent_ItemListIcon - // void OnEnterSortDelegateEvent_ItemListIcon(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnTileViewScrolled - // void OnTileViewScrolled(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnTileViewFinishedScrolling - // void OnTileViewFinishedScrolling(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnSetupCursorPointer - // void OnSetupCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnEnterRTriggerDelegateEvent_ItemListGroup - // void OnEnterRTriggerDelegateEvent_ItemListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnItemSlotOpen_BP - // void OnItemSlotOpen_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnItemSlotOpenEnd_BP - // void OnItemSlotOpenEnd_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnItemSlotCloseEnd_BP - // void OnItemSlotCloseEnd_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnItemSlotClose_BP - // void OnItemSlotClose_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnAvatarStatusUpdate - // void OnAvatarStatusUpdate(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnEnterRPushCenterDelegateEvent_ItemListGroup - // void OnEnterRPushCenterDelegateEvent_ItemListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnOpenSelectCharacterWindow_BP - // void OnOpenSelectCharacterWindow_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnChangeFocusDelegateEvent_CharacterButtons - // void OnChangeFocusDelegateEvent_CharacterButtons(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInitCharacterSelect - // void OnInitCharacterSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnBackDelegateEvent_CharacterButton - // void OnBackDelegateEvent_CharacterButton(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnEnterDelegateEvent_Main - // void OnEnterDelegateEvent_Main(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnEnterRLeftDelegateEvent_ItemListGroup - // void OnEnterRLeftDelegateEvent_ItemListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.UpdateListItemInfo_BP - // void UpdateListItemInfo_BP(FListItemInfo& ListItemInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.Update_BP - // void Update_BP(float _deltaTime); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetInitialFocusIndex_BP - // void SetInitialFocusIndex_BP(int32_t Index); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.BackCharacterButton - // void BackCharacterButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnUpdateCharacterMenuButtonInfo_BP - // void OnUpdateCharacterMenuButtonInfo_BP(int32_t _index, FCharacterMenuButtonInfo& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInitSign - // void OnInitSign(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnRLeftButtonDecideDelegateEvent - // void OnRLeftButtonDecideDelegateEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnSetupSign - // void OnSetupSign(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnStatusIconUpdate - // void OnStatusIconUpdate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnUpdateAvatarLifePower_BP - // void OnUpdateAvatarLifePower_BP(FItemCraftLifePowerInfo& _lifePowerInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetAvatarLifePowerBuffIconVisible_BP - // void SetAvatarLifePowerBuffIconVisible_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetAvatarLifePowerVisible_BP - // void SetAvatarLifePowerVisible_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnLevelupNotificationPlay - // void OnLevelupNotificationPlay(int32_t _nextLevel, int32_t _addSkillPoint); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.ExecuteUbergraph_MenuTop_Inventory - // void ExecuteUbergraph_MenuTop_Inventory(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.DeselectButton + // void DeselectButton(int32_t _index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.DecideButton + // void DecideButton(int32_t _index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.SetButtonGauge + // void SetButtonGauge(int32_t _index, double _value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.SetButton + // void SetButton(FWindowMenuButtonInfo _buttonInfo, int32_t _index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.SetupInfo + // void SetupInfo(FWindowMenuSetupInfo _info); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnSetupButton + // void OnSetupButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnInitButton + // void OnInitButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnAnimationFinishedEvent + // void OnAnimationFinishedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnDownLeftButton + // void OnDownLeftButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnDownRightButton + // void OnDownRightButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnEnterHoldEndEvent + // void OnEnterHoldEndEvent(int32_t _focusIndex); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnEnterHoldEvent + // void OnEnterHoldEvent(int32_t _focusIndex); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.QuitGame + // void QuitGame(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.ExecuteUbergraph_MenuGroup_ChangeButtonWindow + // void ExecuteUbergraph_MenuGroup_ChangeButtonWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnEscDelegate__DelegateSignature + // void OnEscDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuGroup_ChangeButtonWindow.MenuGroup_ChangeButtonWindow_C.OnButtonDecidedDelegate__DelegateSignature + // void OnButtonDecidedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C -/// Size: 0x04E8 (1256 bytes) (0x000468 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_RPG_Notification_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C +/// Size: 0x084C (2124 bytes) (0x000810 - 0x00084C) align 8 MaxSize: 0x084C +class UMenuTop_ChangeButtonWindow_C : public UWindowMenu { public: - class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) - class UCustomImage* Base_Icon; // 0x0478 (0x0008) - class UCustomImage* Base_Window; // 0x0480 (0x0008) - class UCanvasPanel* Group_Icon_Check; // 0x0488 (0x0008) - class UCanvasPanel* Group_Icon_Common; // 0x0490 (0x0008) - class UCustomImage* Icon; // 0x0498 (0x0008) - class UCustomImage* Icon_Check; // 0x04A0 (0x0008) - class UCustomImage* Icon_Check_Add; // 0x04A8 (0x0008) - class UCustomImage* Icon_NPC; // 0x04B0 (0x0008) - class UCustomImage* Icon_Player; // 0x04B8 (0x0008) - class UCustomImage* Icon_Player0; // 0x04C0 (0x0008) - class UCustomImage* Icon_Player1; // 0x04C8 (0x0008) - class UCustomImage* Icon_Player2; // 0x04D0 (0x0008) - class UWidgetSwitcher* Switcher; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Notification; // 0x04E0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_ChangeButtonWindow_C* MenuGroup_ChangeButtonWindow; // 0x0818 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0820 (0x0008) + double currentButtonGaugeValue; // 0x0828 (0x0008) + double PRESET_VALUE_GAUGE_MAX; // 0x0830 (0x0008) + int32_t PRESET_INDEX_DEFAULT; // 0x0838 (0x0004) + FName PRESET_SE_DECIDE; // 0x083C (0x0008) + FName PRESET_SE_CANCEL; // 0x0844 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C.RestartTextScrolling - // void RestartTextScrolling(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C.StopTextScrolling - // void StopTextScrolling(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C.SetTextScrollEndDelegate - // void SetTextScrollEndDelegate(class UWidget* Owner, FName FuncName); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C.SwitchIconType - // void SwitchIconType(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C.SetupIcon - // void SetupIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C.SetBaseWindowColor - // void SetBaseWindowColor(FLinearColor Color); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C.SetBaseIconColor - // void SetBaseIconColor(FLinearColor Color); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C.SetTitleText - // void SetTitleText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.AddGaugeValue + // void AddGaugeValue(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.DeselectButton + // void DeselectButton(int32_t _index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.DecideButton + // void DecideButton(int32_t _index, bool& Decided); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.SelectButton + // void SelectButton(int32_t _index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.OnInitWindow + // void OnInitWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.OnButtonDecidedDelegateEvent + // void OnButtonDecidedDelegateEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.CheckGauge + // void CheckGauge(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.OnEnterHoldDelegateEvent + // void OnEnterHoldDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.OnEnterHoldEndDelegateEvent + // void OnEnterHoldEndDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.OnEscDeleagteEvent + // void OnEscDeleagteEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/ChangeButtonWindow/MenuTop_ChangeButtonWindow.MenuTop_ChangeButtonWindow_C.ExecuteUbergraph_MenuTop_ChangeButtonWindow + // void ExecuteUbergraph_MenuTop_ChangeButtonWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/Notification/Top/MenuGroup_RPG_Notification.MenuGroup_RPG_Notification_C -/// Size: 0x0749 (1865 bytes) (0x000728 - 0x000749) align 8 MaxSize: 0x0749 -class UMenuGroup_RPG_Notification_C : public UMenuGroup +/// Class /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C +/// Size: 0x0968 (2408 bytes) (0x000728 - 0x000968) align 8 MaxSize: 0x0968 +class UMenuGroup_Window_CrossSave_Comparison_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_RPG_Notification_C* MenuLayer_RPG_Notification; // 0x0738 (0x0008) - class UCanvasPanel* Transform; // 0x0740 (0x0008) - bool IsSetupEnd; // 0x0748 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Base_Header; // 0x0740 (0x0008) + class UCustomImage* BG_BackLight; // 0x0748 (0x0008) + class UCanvasPanel* Group_Header; // 0x0750 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0758 (0x0008) + class UCanvasPanel* Group_Icon_Header_Base; // 0x0760 (0x0008) + class UCanvasPanel* Group_Position; // 0x0768 (0x0008) + class UCanvasPanel* Group_Text_Message_Detail; // 0x0770 (0x0008) + class UCustomImage* Icon_Header; // 0x0778 (0x0008) + class UMenuLayer_ChangeButtonWindow_Button_C* MenuLayer_ChangeButtonWindow_Button_NO; // 0x0780 (0x0008) + class UMenuLayer_ChangeButtonWindow_Button_C* MenuLayer_ChangeButtonWindow_Button_YES; // 0x0788 (0x0008) + class UCustomTextBlock* Text_Header; // 0x0790 (0x0008) + class UCustomTextBlock* Text_Message; // 0x0798 (0x0008) + class UCustomTextBlock* Text_Message_Detail; // 0x07A0 (0x0008) + class UCanvasPanel* Transform; // 0x07A8 (0x0008) + TArray buttonLayerArray; // 0x07B0 (0x0010) + int32_t cancelFocusIndex; // 0x07C0 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x07C4 (0x0004) MISSED + TArray buttonInfoArray; // 0x07C8 (0x0010) + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x07D8 (0x0180) + SDK_UNDEFINED(16,999) /* FMulticastInlineDelegate */ __um(OnButtonDecidedDelegate); // 0x0958 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/Notification/Top/MenuGroup_RPG_Notification.MenuGroup_RPG_Notification_C.RestartTextScrolling - // void RestartTextScrolling(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuGroup_RPG_Notification.MenuGroup_RPG_Notification_C.StopTextScrolling - // void StopTextScrolling(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuGroup_RPG_Notification.MenuGroup_RPG_Notification_C.SetTextScrollEndDelegate - // void SetTextScrollEndDelegate(class UWidget* Owner, FName FuncName); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuGroup_RPG_Notification.MenuGroup_RPG_Notification_C.SwitchIconType - // void SwitchIconType(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuGroup_RPG_Notification.MenuGroup_RPG_Notification_C.SetupParam - // void SetupParam(FName iconID, FText titleText, FLinearColor BaseWindowColor, FLinearColor BaseIconColor); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.SetButtonGauge + // void SetButtonGauge(int32_t _index, double _value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.DeselectButton + // void DeselectButton(int32_t _index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.DecideButton + // void DecideButton(int32_t _index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.SelectButton + // void SelectButton(int32_t _index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.IsCurrentFocusDecidable + // void IsCurrentFocusDecidable(bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.SetMessageDetailText + // void SetMessageDetailText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.SetTitle + // void SetTitle(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.GetFocusIndex + // void GetFocusIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.UpdateLayout + // void UpdateLayout(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.SetMessage + // void SetMessage(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.SetButtonInfo + // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.Setup + // void Setup(FWindowMenuSetupInfo WIndowSetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.OnSetupButton + // void OnSetupButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.OnInitButton + // void OnInitButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.OnAnimationFinishedEvent + // void OnAnimationFinishedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.EnterEvent + // void EnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.ExecuteUbergraph_MenuGroup_Window_CrossSave_Comparison + // void ExecuteUbergraph_MenuGroup_Window_CrossSave_Comparison(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Window/CrossSave/MenuGroup_Window_CrossSave_Comparison.MenuGroup_Window_CrossSave_Comparison_C.OnButtonDecidedDelegate__DelegateSignature + // void OnButtonDecidedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C -/// Size: 0x06D8 (1752 bytes) (0x000690 - 0x0006D8) align 8 MaxSize: 0x06D8 -class UMenuTop_RPG_Notifcation_C : public URpgNotificationMenuTop +/// Class /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C +/// Size: 0x0A11 (2577 bytes) (0x000810 - 0x000A11) align 8 MaxSize: 0x0A11 +class UMenuTop_Window_CrossSave_Comparison_C : public UWindowMenu { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0690 (0x0008) - class UMenuGroup_RPG_Notification_C* MenuGroup_RPG_Notification; // 0x0698 (0x0008) - bool IsEndTextScroll; // 0x06A0 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x06A1 (0x0007) MISSED - FRpgNotificationInfo Info; // 0x06A8 (0x0030) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) + class UMenuGroup_Window_CrossSave_Comparison_C* MenuGroup_Window_CrossSave_Comparison; // 0x0820 (0x0008) + double PRESET_VALUE_GAUGE; // 0x0828 (0x0008) + double PRESET_VALUE_GAUGE_MAX; // 0x0830 (0x0008) + int32_t PRESET_INDEX_DEFAULT; // 0x0838 (0x0004) + FName PRESET_SE_DECIDE; // 0x083C (0x0008) + unsigned char UnknownData00_6[0x4]; // 0x0844 (0x0004) MISSED + double currentButtonGaugeValue; // 0x0848 (0x0008) + bool cancelButtonDecided; // 0x0850 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0851 (0x0003) MISSED + FName PRESET_SE_CANCEL; // 0x0854 (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x085C (0x0008) + bool m_isDecideCompleted; // 0x0864 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0865 (0x0003) MISSED + FWindowMenuSetupInfo WindowMenuSetupInfo; // 0x0868 (0x0180) + double DeltaTime; // 0x09E8 (0x0008) + double TOUCH_ARROW_DELAY_TIME; // 0x09F0 (0x0008) + double TOUCH_ARROW_DELAY_FIRST_TIME; // 0x09F8 (0x0008) + FName TouchMenuLayerName; // 0x0A00 (0x0008) + FName enter_button_layer_name; // 0x0A08 (0x0008) + bool isTouching; // 0x0A10 (0x0001) /// Functions - // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.GetBaseIconColorDefault - // void GetBaseIconColorDefault(bool BaseSetting, FLinearColor& Color); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.GetBaseIconColorFromColorType - // void GetBaseIconColorFromColorType(ERPGNotificationBaseColorType colorType, FLinearColor& BaseColor); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.GetIconID - // void GetIconID(FRpgNotificationInfo InfoData, FName& iconID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.SetupParam_Info_BP - // void SetupParam_Info_BP(FRpgNotificationInfo _info); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.OnEndTextScroll - // void OnEndTextScroll(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.OnWaitTimeCompleted_BP - // void OnWaitTimeCompleted_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.OnSuspend_BP - // void OnSuspend_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.OnResume_BP - // void OnResume_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.ExecuteUbergraph_MenuTop_RPG_Notifcation - // void ExecuteUbergraph_MenuTop_RPG_Notifcation(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.AddGaugeValue + // void AddGaugeValue(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.DeselectButton + // void DeselectButton(int32_t _index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.DecideButton + // void DecideButton(int32_t _index, bool& Decided); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.SetupMouse + // void SetupMouse(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.m + // void m(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnInitWindow + // void OnInitWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnButtonDecidedDelegateEvent + // void OnButtonDecidedDelegateEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.CheckGauge + // void CheckGauge(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnEnterHoldDelegateEvent + // void OnEnterHoldDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnEnterHoldEndDelegateEvent + // void OnEnterHoldEndDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnClickEnterEvent + // void OnClickEnterEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.OnUpdateGaugeEvent + // void OnUpdateGaugeEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/CrossSave/MenuTop_Window_CrossSave_Comparison.MenuTop_Window_CrossSave_Comparison_C.ExecuteUbergraph_MenuTop_Window_CrossSave_Comparison + // void ExecuteUbergraph_MenuTop_Window_CrossSave_Comparison(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C -/// Size: 0x0830 (2096 bytes) (0x000770 - 0x000830) align 8 MaxSize: 0x0830 -class UMenuGroup_Appraisal_ItemList_Icon_C : public UMenuListGroup +/// Class /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C +/// Size: 0x0578 (1400 bytes) (0x0004B0 - 0x000578) align 8 MaxSize: 0x0578 +class UMenuLayer_Skip_C : public UGaugeMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) - class UCanvasPanel* Group_List; // 0x0798 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A8 (0x0008) - class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07B0 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07B8 (0x0008) - SDK_UNDEFINED(16,1023) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,1024) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07D0 (0x0010) - SDK_UNDEFINED(16,1025) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07E0 (0x0010) - bool namePlateUpdateRequested; // 0x07F0 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x07F1 (0x0007) MISSED - FNamePlateDataInfo NamePlateDataInfo; // 0x07F8 (0x0012) - unsigned char UnknownData01_6[0x6]; // 0x080A (0x0006) MISSED - int32_t REPEAT_NUM; // 0x0810 (0x0004) - unsigned char UnknownData02_6[0x4]; // 0x0814 (0x0004) MISSED - SDK_UNDEFINED(16,1026) /* FMulticastInlineDelegate */ __um(OnEnterRPushCenter); // 0x0818 (0x0010) - double NameWidth; // 0x0828 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UCustomImage* Gauge_Circle; // 0x04B8 (0x0008) + class UCanvasPanel* Group_Auto; // 0x04C0 (0x0008) + class UCanvasPanel* Group_Circle; // 0x04C8 (0x0008) + class UCanvasPanel* Group_Circle0; // 0x04D0 (0x0008) + class UCanvasPanel* Group_TalkLog; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_AutoDisabled; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_AutoEnabled; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Key_R_Left; // 0x04F0 (0x0008) + class UCustomTextBlock* Text_Key_R_Up; // 0x04F8 (0x0008) + class UCustomTextBlock* Text_Key_Select; // 0x0500 (0x0008) + class UCustomTextBlock* Text_Key_SkipDisabled; // 0x0508 (0x0008) + class UCustomTextBlock* Text_Skip; // 0x0510 (0x0008) + class UCustomTextBlock* Text_Skip_Disabled; // 0x0518 (0x0008) + class UCustomTextBlock* Text_TalkLog; // 0x0520 (0x0008) + class UWidgetSwitcher* WidgetSwitcher_Auto; // 0x0528 (0x0008) + class UWidgetSwitcher* WidgetSwitcher_Skip; // 0x0530 (0x0008) + class UMaterialInstanceDynamic* GaugeMaterial; // 0x0538 (0x0008) + FName TEXT_ID_TALKLOG; // 0x0540 (0x0008) + FName TEXT_ID_SKIP; // 0x0548 (0x0008) + FName TEXT_ID_AUTO; // 0x0550 (0x0008) + FName TEXT_ID_AUTO_ON; // 0x0558 (0x0008) + FName GAIJI_ID_SELECT; // 0x0560 (0x0008) + FName GAIJI_ID_R_UP; // 0x0568 (0x0008) + FName GAIJI_ID_R_LEFT; // 0x0570 (0x0008) /// Functions - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.UpdateNameWindow - // void UpdateNameWindow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.OpenNameWindow - // void OpenNameWindow(FString Name); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.RegistWorldOffset - // FVector RegistWorldOffset(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.EnableEmptyList - // void EnableEmptyList(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.SetCount - // void SetCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.SetSortVisibility - // void SetSortVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.SetSortIconImage - // void SetSortIconImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.SetSortName - // void SetSortName(ESortType sortType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.SetTabLabel - // void SetTabLabel(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.EnterRPushCenter - // void EnterRPushCenter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.ExecuteUbergraph_MenuGroup_Appraisal_ItemList_Icon - // void ExecuteUbergraph_MenuGroup_Appraisal_ItemList_Icon(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.OnEnterRPushCenter__DelegateSignature - // void OnEnterRPushCenter__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.OnEnterSort__DelegateSignature - // void OnEnterSort__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.OnEnterRUp__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.OnEnterRLeft__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetIsLogVisible + // void SetIsLogVisible(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetIsSkipVisible + // void SetIsSkipVisible(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetAutoText + // void SetAutoText(FName AutoDisabledText, FName AutoEnabledText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetSkipText + // void SetSkipText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetTalkLogText + // void SetTalkLogText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetTextIconKey_R_Left + // void SetTextIconKey_R_Left(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetTextIconKey_R_Up + // void SetTextIconKey_R_Up(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetTextIconKey_Start + // void SetTextIconKey_Start(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetCircleVisible + // void SetCircleVisible(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetIsAutoVisible + // void SetIsAutoVisible(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetIsSkipEnabled + // void SetIsSkipEnabled(bool isSkipEnabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetIsSkipHolding + // void SetIsSkipHolding(bool IsHolding); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetIsAuto + // void SetIsAuto(bool isAuto); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.SetGauge + // void SetGauge(double Gauge); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuLayer_Skip.MenuLayer_Skip_C.ExecuteUbergraph_MenuLayer_Skip + // void ExecuteUbergraph_MenuLayer_Skip(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C -/// Size: 0x0654 (1620 bytes) (0x000480 - 0x000654) align 8 MaxSize: 0x0654 -class UMenuLayer_Appraisal_ItemList_Icon_C : public UMenuLayerListItem +/// Class /Game/Program/Menu/Common/Skip/MenuGroup_Skip.MenuGroup_Skip_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_Skip_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) - class UWidgetAnimation* Default; // 0x0498 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_Focus_out_inv; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_in_inv; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) - class UCustomImage* _xxx_Icon_Equip; // 0x04C8 (0x0008) - class UCustomImage* Base_Empty; // 0x04D0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04D8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04E0 (0x0008) - class UCanvasPanel* Group_Rarity; // 0x04E8 (0x0008) - class UCustomImage* Icon_Avater; // 0x04F0 (0x0008) - class UCustomImage* Icon_Check; // 0x04F8 (0x0008) - class UCustomImage* Icon_Item; // 0x0500 (0x0008) - class UCustomImage* Icon_Layering; // 0x0508 (0x0008) - class UCustomImage* Icon_NPC; // 0x0510 (0x0008) - class UMenuLayer_ItemGrade_Base_C* MenuLayer_ItemGrade_Base; // 0x0518 (0x0008) - class UMenuLayer_ItemTitle_Icon_C* MenuLayer_ItemTitle_Icon; // 0x0520 (0x0008) - class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x0528 (0x0008) - class UMenuLayer_Rarity_Thumb_C* MenuLayer_Rarity_Thumb; // 0x0530 (0x0008) - class UCustomImage* New; // 0x0538 (0x0008) - class UNumPrimitive* NumPrimitive_Value; // 0x0540 (0x0008) - class UWidgetSwitcher* Switch_ButtonStatus; // 0x0548 (0x0008) - class UWidgetSwitcher* Switcher_Checked; // 0x0550 (0x0008) - class UWidgetSwitcher* Switcher_Icon_Face; // 0x0558 (0x0008) - class UCustomTextBlock* Text_Empty; // 0x0560 (0x0008) - class UCanvasPanel* Transform; // 0x0568 (0x0008) - TArray StartArray; // 0x0570 (0x0010) - FListItemInfo ListItemInfo; // 0x0580 (0x00B8) - FName NUM_NORMAL; // 0x0638 (0x0008) - FName NUM_MAX; // 0x0640 (0x0008) - FName NUM_OVERFLOW; // 0x0648 (0x0008) - int32_t NUM_MAX_VALUE; // 0x0650 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Stay_Out; // 0x0730 (0x0008) + class UWidgetAnimation* In_Stay; // 0x0738 (0x0008) + class UWidgetAnimation* Out_In_Stay_Out; // 0x0740 (0x0008) + class UWidgetAnimation* In_Stay_Out; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) + class UMenuLayer_Skip_C* MenuLayer_Skip; // 0x0760 (0x0008) + bool isSkipCircleOn; // 0x0768 (0x0001) + bool IsAutoKeep; // 0x0769 (0x0001) + unsigned char UnknownData00_6[0x2]; // 0x076A (0x0002) MISSED + int32_t MenuState; // 0x076C (0x0004) /// Functions - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.GetWidth - // void GetWidth(double& Width); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.InitValid - // void InitValid(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.SetValid - // void SetValid(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.InitVisibility - // void InitVisibility(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.UpdateNumStyle - // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.SetChangeStyleNum - // void SetChangeStyleNum(int32_t colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.SetStockNum - // void SetStockNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.SetViewEquipMarkVisibility - // void SetViewEquipMarkVisibility(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.SetSlotEmpty - // void SetSlotEmpty(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.SetEquipMarkVisibility - // void SetEquipMarkVisibility(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.ExecuteUbergraph_MenuLayer_Appraisal_ItemList_Icon - // void ExecuteUbergraph_MenuLayer_Appraisal_ItemList_Icon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/Skip/MenuGroup_Skip.MenuGroup_Skip_C.SequenceEvent__ENTRYPOINTMenuGroup_Skip + // void SequenceEvent__ENTRYPOINTMenuGroup_Skip(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuGroup_Skip.MenuGroup_Skip_C.SetMenuState + // void SetMenuState(int32_t MenuStateCode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuGroup_Skip.MenuGroup_Skip_C.UpdateIsAuto + // void UpdateIsAuto(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuGroup_Skip.MenuGroup_Skip_C.SetGauge + // void SetGauge(double gaugeValue, double maxGaugeValue, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuGroup_Skip.MenuGroup_Skip_C.MenuLayer_Skip_Event + // void MenuLayer_Skip_Event(class UMenuLayer_Skip_C* MenuLayer_Skip); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuGroup_Skip.MenuGroup_Skip_C.ExecuteUbergraph_MenuGroup_Skip + // void ExecuteUbergraph_MenuGroup_Skip(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C -/// Size: 0x0754 (1876 bytes) (0x000660 - 0x000754) align 8 MaxSize: 0x0754 -class UMenuTop_Appraisal_ItemList_C : public UAppraisalItemListMenuTop +/// Class /Game/Program/Menu/Common/Skip/MenuTop_Skip.MenuTop_Skip_C +/// Size: 0x0658 (1624 bytes) (0x000650 - 0x000658) align 8 MaxSize: 0x0658 +class UMenuTop_Skip_C : public UMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0660 (0x0008) - class UMenuGroup_Appraisal_ItemList_Icon_C* MenuGroup_Appraisal_ItemList_Icon; // 0x0668 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0670 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0678 (0x0008) - class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x0680 (0x0008) - FName DetailGroupPresetName; // 0x0688 (0x0008) - FName OPERATION_GUIDE_ID; // 0x0690 (0x0008) - FListItemInfo selectedItemInfo; // 0x0698 (0x00B8) - FHandle overflowDialogHandle; // 0x0750 (0x0004) + class UMenuGroup_Skip_C* MenuGroup_Skip; // 0x0650 (0x0008) /// Functions - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.UpdateOperationGuide - // void UpdateOperationGuide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.Is Valid Focus - // void IsValidFocus(class UMenuGroup* Group, bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.IsItemListEmpty - // void IsItemListEmpty(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.GetPresetName - // void GetPresetName(EItemDetailWindowType detailWindowType, FName& PresetName); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.InitDetailWindowGroup - // void InitDetailWindowGroup(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.AddEmptyToList - // void AddEmptyToList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.IsValidFocus - // void IsValidFocus(class UMenuGroup* Group, bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.GetPrevFocusedMenuListObject - // void GetPrevFocusedMenuListObject(class UMenuListObject_ItemList_C*& menuListObject); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.GetPrevFocusedMenuListLayer - // void GetPrevFocusedMenuListLayer(class UMenuLayer_Appraisal_ItemList_Icon_C*& menuListIconLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.GetFocusedMenuListObject - // void GetFocusedMenuListObject(class UMenuListObject_ItemList_C*& menuListObject); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.GetFocusedMenuListLayer - // void GetFocusedMenuListLayer(class UMenuLayer_Quest_Request_ItemList_Icon_C*& menuListIconLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.SetupItemList - // void SetupItemList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnInitItemIconList_Event - // void OnInitItemIconList_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnSetupDelegate_MenuItemListGroup - // void OnSetupDelegate_MenuItemListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnBackDelegateEvent_OperationGroup - // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.m - // void m(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnTileViewScrolled_ItemList - // void OnTileViewScrolled_ItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnTileViewFinishedScrolling_ItemList - // void OnTileViewFinishedScrolling_ItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnSetupCursorPointer_ItemList - // void OnSetupCursorPointer_ItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnSetupList_BP - // void OnSetupList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.InItemSelectionChanged_ListGroup - // void InItemSelectionChanged_ListGroup(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnOpenEndDelegate - // void OnOpenEndDelegate(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnEnterEventDelegate_DetailPage - // void OnEnterEventDelegate_DetailPage(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnInitItemDetailWindow - // void OnInitItemDetailWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.ExecuteUbergraph_MenuTop_Appraisal_ItemList - // void ExecuteUbergraph_MenuTop_Appraisal_ItemList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Skip/MenuTop_Skip.MenuTop_Skip_C.InStay + // void InStay(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuTop_Skip.MenuTop_Skip_C.SetGauge + // void SetGauge(FSkipMenuParams Gauge); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Skip/MenuTop_Skip.MenuTop_Skip_C.InStayOut + // void InStayOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Shop/Cafe/ItemBox/MenuGroup_Shop_Cafe_ItemBox_List.MenuGroup_Shop_Cafe_ItemBox_List_C -/// Size: 0x07C0 (1984 bytes) (0x000770 - 0x0007C0) align 8 MaxSize: 0x07C0 -class UMenuGroup_Shop_Cafe_ItemBox_List_C : public UMenuListGroup +/// Class /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton_Gauge.MenuLayer_Photo_ActionButton_Gauge_C +/// Size: 0x04D8 (1240 bytes) (0x0004B0 - 0x0004D8) align 8 MaxSize: 0x04D8 +class UMenuLayer_Photo_ActionButton_Gauge_C : public UGaugeMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UCustomTileView* CustomTileView; // 0x0778 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0780 (0x0008) - class UCanvasPanel* Group_List; // 0x0788 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) - class UMenuLayer_ListHeader_Base_C* MenuLayer_ListHeader_Base; // 0x0798 (0x0008) - class UMenuLayer_Shop_Cafe_ItemBox_List_Label_C* MenuLayer_Shop_Cafe_ItemBox_List_Label; // 0x07A0 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07A8 (0x0008) - SDK_UNDEFINED(16,1027) /* FMulticastInlineDelegate */ __um(OnEnterRPushCenter); // 0x07B0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UCustomImage* Gauge; // 0x04B8 (0x0008) + class UWidgetSwitcher* Switcher_GaugeVisible; // 0x04C0 (0x0008) + double GaugeRate; // 0x04C8 (0x0008) + class UMaterialInstanceDynamic* GaugeMaterial; // 0x04D0 (0x0008) /// Functions - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/MenuGroup_Shop_Cafe_ItemBox_List.MenuGroup_Shop_Cafe_ItemBox_List_C.SetListBaseSwitch - // void SetListBaseSwitch(int32_t BaseIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/MenuGroup_Shop_Cafe_ItemBox_List.MenuGroup_Shop_Cafe_ItemBox_List_C.SetStockNum - // void SetStockNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/MenuGroup_Shop_Cafe_ItemBox_List.MenuGroup_Shop_Cafe_ItemBox_List_C.SetTitleText - // void SetTitleText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/MenuGroup_Shop_Cafe_ItemBox_List.MenuGroup_Shop_Cafe_ItemBox_List_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/MenuGroup_Shop_Cafe_ItemBox_List.MenuGroup_Shop_Cafe_ItemBox_List_C.EnterRPushCenter - // void EnterRPushCenter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/MenuGroup_Shop_Cafe_ItemBox_List.MenuGroup_Shop_Cafe_ItemBox_List_C.ExecuteUbergraph_MenuGroup_Shop_Cafe_ItemBox_List - // void ExecuteUbergraph_MenuGroup_Shop_Cafe_ItemBox_List(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Shop/Cafe/ItemBox/MenuGroup_Shop_Cafe_ItemBox_List.MenuGroup_Shop_Cafe_ItemBox_List_C.OnEnterRPushCenter__DelegateSignature - // void OnEnterRPushCenter__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton_Gauge.MenuLayer_Photo_ActionButton_Gauge_C.SetGaugeValue + // void SetGaugeValue(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton_Gauge.MenuLayer_Photo_ActionButton_Gauge_C.SetGaugeVisibility + // void SetGaugeVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton_Gauge.MenuLayer_Photo_ActionButton_Gauge_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuLayer_Photo_ActionButton_Gauge.MenuLayer_Photo_ActionButton_Gauge_C.ExecuteUbergraph_MenuLayer_Photo_ActionButton_Gauge + // void ExecuteUbergraph_MenuLayer_Photo_ActionButton_Gauge(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C -/// Size: 0x07F8 (2040 bytes) (0x000770 - 0x0007F8) align 8 MaxSize: 0x07F8 -class UMenuGroup_Quest_Request_ItemList_Icon_C : public UMenuListGroup +/// Class /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C +/// Size: 0x07E0 (2016 bytes) (0x000728 - 0x0007E0) align 8 MaxSize: 0x07E0 +class UMenuGroup_Photo_ActionButton_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07A0 (0x0008) - SDK_UNDEFINED(16,1028) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07A8 (0x0010) - SDK_UNDEFINED(16,1029) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07B8 (0x0010) - SDK_UNDEFINED(16,1030) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07C8 (0x0010) - SDK_UNDEFINED(16,1031) /* FMulticastInlineDelegate */ __um(OnEnterRTrigger); // 0x07D8 (0x0010) - SDK_UNDEFINED(16,1032) /* FMulticastInlineDelegate */ __um(OnEnterRPushCenter); // 0x07E8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_Photo_ActionButton_C* MenuLayer_Photo_ActionButton; // 0x0740 (0x0008) + class UMenuLayer_Photo_ActionButton_C* MenuLayer_Photo_ActionButton0; // 0x0748 (0x0008) + class UMenuLayer_Photo_ActionButton_C* MenuLayer_Photo_ActionButton1; // 0x0750 (0x0008) + class UMenuLayer_Photo_ActionButton_Gauge_C* MenuLayer_Photo_ActionButton_Gauge; // 0x0758 (0x0008) + SDK_UNDEFINED(16,1000) /* FMulticastInlineDelegate */ __um(OnCaptureDelegate); // 0x0760 (0x0010) + SDK_UNDEFINED(16,1001) /* FMulticastInlineDelegate */ __um(OnGridVisibilityChangeDelegate); // 0x0770 (0x0010) + SDK_UNDEFINED(16,1002) /* FMulticastInlineDelegate */ __um(OnUIVisibilityChangeDelegate); // 0x0780 (0x0010) + FName TEXT_KEY_SETTING; // 0x0790 (0x0008) + FName TEXT_KEY_SETTING2; // 0x0798 (0x0008) + FName TEXT_KEY_SETTING3; // 0x07A0 (0x0008) + FName TEXT_KEY_SHARE; // 0x07A8 (0x0008) + FName ICON_SETTING; // 0x07B0 (0x0008) + FName ICON_SETTING4; // 0x07B8 (0x0008) + FName ICON_SETTING5; // 0x07C0 (0x0008) + SDK_UNDEFINED(16,1003) /* FMulticastInlineDelegate */ __um(OnAnyDelegate); // 0x07C8 (0x0010) + double GaugeRate; // 0x07D8 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.GetFocusedMenuListObject - // void GetFocusedMenuListObject(class UMenuListObject_ItemList_C*& menuListObject); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.GetFocusedMenuListLayer - // void GetFocusedMenuListLayer(class UMenuLayer_ItemList_Icon_C*& menuListIconLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.GetPrevFocusedMenuListObject - // void GetPrevFocusedMenuListObject(class UMenuListObject_ItemList_C*& menuListObject); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.GetPrevFocusedMenuListLayer - // void GetPrevFocusedMenuListLayer(class UMenuLayer_ItemList_Icon_C*& menuListIconLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.SetCount - // void SetCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.SetSortVisibility - // void SetSortVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.SetSortIconImage - // void SetSortIconImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.SetSortName - // void SetSortName(ESortType sortType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.SetTabLabel - // void SetTabLabel(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.EnterRLeft - // void EnterRLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.EnterRUp - // void EnterRUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.EnterSort - // void EnterSort(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.EnterRTrigger - // void EnterRTrigger(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.EnterRPushCenter - // void EnterRPushCenter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.ExecuteUbergraph_MenuGroup_Quest_Request_ItemList_Icon - // void ExecuteUbergraph_MenuGroup_Quest_Request_ItemList_Icon(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.OnEnterRPushCenter__DelegateSignature - // void OnEnterRPushCenter__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.OnEnterRTrigger__DelegateSignature - // void OnEnterRTrigger__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.OnEnterSort__DelegateSignature - // void OnEnterSort__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.OnEnterRUp__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.OnEnterRLeft__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.SetShareButtonKey + // void SetShareButtonKey(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.SetGaugeValue + // void SetGaugeValue(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.PlayFocusOutAnimation + // void PlayFocusOutAnimation(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.PlayFocusInAnimation + // void PlayFocusInAnimation(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.OnCaptureEvent + // void OnCaptureEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.OnGridVisibilityChangeEvent + // void OnGridVisibilityChangeEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.OnUIVisibilityChangeEvent + // void OnUIVisibilityChangeEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.OnAnyEvent + // void OnAnyEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.ExecuteUbergraph_MenuGroup_Photo_ActionButton + // void ExecuteUbergraph_MenuGroup_Photo_ActionButton(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.OnAnyDelegate__DelegateSignature + // void OnAnyDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.OnUIVisibilityChangeDelegate__DelegateSignature + // void OnUIVisibilityChangeDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.OnGridVisibilityChangeDelegate__DelegateSignature + // void OnGridVisibilityChangeDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_ActionButton.MenuGroup_Photo_ActionButton_C.OnCaptureDelegate__DelegateSignature + // void OnCaptureDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C -/// Size: 0x07E0 (2016 bytes) (0x0006C8 - 0x0007E0) align 8 MaxSize: 0x07E0 -class UMenuTop_Request_Item_Select_C : public URequestItemSelectMenuTop +/// Class /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C +/// Size: 0x05AC (1452 bytes) (0x000468 - 0x0005AC) align 8 MaxSize: 0x05AC +class UMenuLayer_RPG_MiniMap_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06C8 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06D0 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06D8 (0x0008) - class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x06E0 (0x0008) - class UMenuGroup_Quest_Request_ItemList_Icon_C* MenuGroup_Quest_Request_ItemList_Icon; // 0x06E8 (0x0008) - FName OPERATION_GUIDE_ID_QUEST_REQUEST_ITEM_SELECT_EMPTY; // 0x06F0 (0x0008) - FName OPERATION_GUIDE_ID_QUEST_REQUEST_ITEM_SELECT; // 0x06F8 (0x0008) - FName FUNC_NAME_ITEM_DETAIL_WINDOW_OPEN; // 0x0700 (0x0008) - FName FUNC_NAME_ITEM_DETAIL_WINDOW_CLOSE_END; // 0x0708 (0x0008) - FListItemInfo selectedListItemInfo; // 0x0710 (0x00B8) - FName SE_UNLOCK_FAVORITE; // 0x07C8 (0x0008) - FName SE_SET; // 0x07D0 (0x0008) - FName SE_DECISION01; // 0x07D8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default; // 0x0470 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0480 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0488 (0x0008) + class UWidgetAnimation* Time_Nomal; // 0x0490 (0x0008) + class UWidgetAnimation* Time_Max_loop; // 0x0498 (0x0008) + class UWidgetAnimation* Time_Max_in; // 0x04A0 (0x0008) + class UWidgetAnimation* Change_Time; // 0x04A8 (0x0008) + class UInputPanelWidget* col_input; // 0x04B0 (0x0008) + class UCustomRetainerBox* CustomRetainerBox; // 0x04B8 (0x0008) + class UCustomImage* Gauge_Circle_Days; // 0x04C0 (0x0008) + class UCustomImage* Gauge_Circle_Night; // 0x04C8 (0x0008) + class UCanvasPanel* Group_Days; // 0x04D0 (0x0008) + class UOverlay* Group_Gaiji; // 0x04D8 (0x0008) + class UCanvasPanel* Group_Night; // 0x04E0 (0x0008) + class UCanvasPanel* Group_North; // 0x04E8 (0x0008) + class UCanvasPanel* Group_TimeGauge; // 0x04F0 (0x0008) + class UCustomImage* Icon_North; // 0x04F8 (0x0008) + class UCustomImage* Icon_TimeZone_Days; // 0x0500 (0x0008) + class UCustomImage* Icon_TimeZone_Night; // 0x0508 (0x0008) + class UCanvasPanel* Icons_Outside; // 0x0510 (0x0008) + class UCanvasPanel* Icons_RetainerBox; // 0x0518 (0x0008) + class UCustomImage* Map; // 0x0520 (0x0008) + class UWidgetSwitcher* Switcher; // 0x0528 (0x0008) + class UCustomTextBlock* Text_Gaiji; // 0x0530 (0x0008) + class UCanvasPanel* Transform; // 0x0538 (0x0008) + class UCanvasPanel* ViewPosition; // 0x0540 (0x0008) + TArray QuestItems; // 0x0548 (0x0010) + SDK_UNDEFINED(16,1004) /* FMulticastInlineDelegate */ __um(OnBalloonClosedDelegate); // 0x0558 (0x0010) + class UMaterialInstanceDynamic* minimapInstanceDynamic; // 0x0568 (0x0008) + class UMaterialInstanceDynamic* gauge_material_day; // 0x0570 (0x0008) + class UMaterialInstanceDynamic* gauge_material_night; // 0x0578 (0x0008) + EMinimapTimeZoneImageType timeZoneImageType; // 0x0580 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0581 (0x0007) MISSED + double BeforeRate; // 0x0588 (0x0008) + bool PlayedMaxAnimation; // 0x0590 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0591 (0x0003) MISSED + FName SE_TIME_GAUGE_FULL_SE_ID; // 0x0594 (0x0008) + FName SE_TIME_CHANGE_SE_ID; // 0x059C (0x0008) + FName flg_not_play_time_gauge_max_ID; // 0x05A4 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.SearchMenuListObjectItemListbyHandle - // void SearchMenuListObjectItemListbyHandle(FInventoryHandle InventoryHandle, class UMenuListObject_ItemList_C*& menuListObject); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.SearchMenuListLayerbyHandle - // void SearchMenuListLayerbyHandle(FInventoryHandle InventoryHandle, class UMenuLayer_ItemList_Icon_C*& menuListIconLayer); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.Update List Item Info to Layer - // void UpdateListItemInfotoLayer(class UMenuLayer_ItemList_Icon_C* MenuLayer, FListItemInfo ListItemInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.UpdateFavorite - // void UpdateFavorite(class UMenuLayer_ItemList_Icon_C* MenuLayer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.HideNewIcon - // void HideNewIcon(class UMenuLayer_ItemList_Icon_C* MenuLayer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.UpdateItemDetailWindowTextByItemId - // void UpdateItemDetailWindowTextByItemId(FName ItemId, EItemTitleType itemTitleType, EItemQualityType itemQualityType, int32_t Age); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.UpdateItemDetailWindowText - // void UpdateItemDetailWindowText(FInventoryHandle InventoryHandle); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OpenItemDetailWindow - // void OpenItemDetailWindow(FInventoryHandle InventoryHandle); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.UpdateOperationGuide - // void UpdateOperationGuide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.IsItemListEmpty - // void IsItemListEmpty(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.AddEmptyToList - // void AddEmptyToList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.IsValidFocus - // void IsValidFocus(class UMenuGroup* Group, bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.UpdateDetailWindow - // void UpdateDetailWindow(FListItemInfo itemInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.SetupItemList - // void SetupItemList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnEnterEventDelegate_DetailPage - // void OnEnterEventDelegate_DetailPage(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnInitItemDetailEquip - // void OnInitItemDetailEquip(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnSetupDelegate_MenuItemListGroup - // void OnSetupDelegate_MenuItemListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnInitItemIconList_Event - // void OnInitItemIconList_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnItemButtonDecided - // void OnItemButtonDecided(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.InItemSelectionChanged_ItemListGroup - // void InItemSelectionChanged_ItemListGroup(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnEnterDelegateEvent_ItemListGroup - // void OnEnterDelegateEvent_ItemListGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnEnterSortDelegateEvent_ItemListIcon - // void OnEnterSortDelegateEvent_ItemListIcon(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnBackDelegateEvent_OperationGroup - // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnEnterRTriggerDelegateEvent_ItemListGroup - // void OnEnterRTriggerDelegateEvent_ItemListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.UpdateListItemInfo_BP - // void UpdateListItemInfo_BP(FListItemInfo& ListItemInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.ExecuteUbergraph_MenuTop_Request_Item_Select - // void ExecuteUbergraph_MenuTop_Request_Item_Select(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.Play Init Animation + // void PlayInitAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.PlayFocusOutAnimation + // void PlayFocusOutAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.PlayFocusInAnimation + // void PlayFocusInAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.Play OK Animation + // void PlayOKAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetKeyIconVisibility + // void SetKeyIconVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.Update Key Icon + // void UpdateKeyIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetActionKeyIcon + // void SetActionKeyIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.AddChildtoOutsideCanvas + // class UCanvasPanelSlot* AddChildtoOutsideCanvas(class UWidget* Content); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.GetOutsideIconCanvas + // void GetOutsideIconCanvas(class UCanvasPanel*& CanvasPanel); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetBeforeRate + // void SetBeforeRate(double BeforeRate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.PlayAnimationNomal + // void PlayAnimationNomal(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.StopLoopAnimation + // void StopLoopAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.PlayAnimationChangeTime + // void PlayAnimationChangeTime(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.PlayAnimationMaxLoop + // void PlayAnimationMaxLoop(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.PlayAnimationMaxIn + // void PlayAnimationMaxIn(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.AddChildToCanvas + // class UCanvasPanelSlot* AddChildToCanvas(class UWidget* Content); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.GetIconCanvas + // void GetIconCanvas(class UCanvasPanel*& CanvasPanel); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetTimeGaugeAngle + // void SetTimeGaugeAngle(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetTimeZoneImageType + // void SetTimeZoneImageType(EMinimapTimeZoneImageType ImageType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetMinimapAngle + // void SetMinimapAngle(double Angle); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetMinimapBrush + // void SetMinimapBrush(FSlateBrush SlateBrush); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetNorthDesignatorAngle + // void SetNorthDesignatorAngle(double Angle, bool isNorthIconRotate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetCameraAngle + // void SetCameraAngle(double Angle); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.SetCameraVisibility + // void SetCameraVisibility(bool Visibility); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.OnPlayAnimationMax + // void OnPlayAnimationMax(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.Construct + // void Construct(); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.ExecuteUbergraph_MenuLayer_RPG_MiniMap + // void ExecuteUbergraph_MenuLayer_RPG_MiniMap(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/RPG/MiniMap/MenuLayer_RPG_MiniMap.MenuLayer_RPG_MiniMap_C.OnBalloonClosedDelegate__DelegateSignature + // void OnBalloonClosedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C -/// Size: 0x1595C (88412 bytes) (0x015918 - 0x01595C) align 8 MaxSize: 0x1595C -class UMenuTop_ItemCraft_Equip_Select_C : public UItemCraftEquipSelectMenuTop +/// Class /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C +/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 +class UMenuGroup_RPG_MiniMap_C : public UVirtualPadMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x15918 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x15920 (0x0008) - class UMenuGroup_ItemCraft_Equip_Select_C* MenuGroup_ItemCraft_Equip_Select; // 0x15928 (0x0008) - class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x15930 (0x0008) - class UMenuGroup_ItemList_Icon_C* MenuGroup_ItemList_Icon; // 0x15938 (0x0008) - FName OPERATION_GUIDE_ID; // 0x15940 (0x0008) - int32_t NUM_LIST_REPEAT; // 0x15948 (0x0004) - FName SE_FAVORITE; // 0x1594C (0x0008) - FName SE_FAVORITE_REMOVE; // 0x15954 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Init; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UMenuLayer_RPG_MiniMap_C* MenuLayer_RPG_MiniMap; // 0x0748 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.SetNewIcon - // void SetNewIcon(int32_t Index, FListItemInfo itemInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.SetFavoriteIcon - // void SetFavoriteIcon(FListItemInfo itemInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnSetupItemInfo - // void OnSetupItemInfo(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.SetItemInfo_BP - // void SetItemInfo_BP(FName& _itemId, FString _itemName, int32_t _num); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.AddItem_BP - // void AddItem_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnSetupCursor - // void OnSetupCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.SetDetailInfo_BP - // void SetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnInitItemList - // void OnInitItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnEnterItemList - // void OnEnterItemList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnBackItemList - // void OnBackItemList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnMoveFocusItemList - // void OnMoveFocusItemList(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnInitDetailInfo - // void OnInitDetailInfo(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnEnterItemDetail - // void OnEnterItemDetail(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnSetupItemList - // void OnSetupItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.UpdateListFavoriteIcon_BP - // void UpdateListFavoriteIcon_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnFavoriteItemList - // void OnFavoriteItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.SetItemList_BP - // void SetItemList_BP(int32_t _num, int32_t _max); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.HideListNewIcon_BP - // void HideListNewIcon_BP(int32_t _index, FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.ExecuteUbergraph_MenuTop_ItemCraft_Equip_Select - // void ExecuteUbergraph_MenuTop_ItemCraft_Equip_Select(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.SetKeyIconVisibility + // void SetKeyIconVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.Update Key Icon + // void UpdateKeyIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.IsEnableBrush + // void IsEnableBrush(bool& IsEnable); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.SetBeforeRate + // void SetBeforeRate(double BeforeRate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.PlayAnimationNomal + // void PlayAnimationNomal(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.StopLoopAnimation + // void StopLoopAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.PlayAnimationChangeTime + // void PlayAnimationChangeTime(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.SetTimeZoneImageType + // void SetTimeZoneImageType(EMinimapTimeZoneImageType ImageType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.SetTimeGaugeAngle + // void SetTimeGaugeAngle(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.SetMinimapAngle + // void SetMinimapAngle(double Angle); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.SetMinimapBrush + // void SetMinimapBrush(FSlateBrush SlateBrush); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.SetNorthDesignatorAngle + // void SetNorthDesignatorAngle(double Angle, bool isNorthIconRotate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.SetCameraAngle + // void SetCameraAngle(double Angle); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.SetCameraVisibility + // void SetCameraVisibility(bool Visibility); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuGroup_RPG_MiniMap.MenuGroup_RPG_MiniMap_C.ExecuteUbergraph_MenuGroup_RPG_MiniMap + // void ExecuteUbergraph_MenuGroup_RPG_MiniMap(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C -/// Size: 0x0824 (2084 bytes) (0x0007A8 - 0x000824) align 8 MaxSize: 0x0824 -class UMenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C : public URipeningAltarFillUpEquipMenuTop +/// Class /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_ModeIcon.MenuLayer_RPG_ActionButton_ModeIcon_C +/// Size: 0x04A8 (1192 bytes) (0x000468 - 0x0004A8) align 8 MaxSize: 0x04A8 +class UMenuLayer_RPG_ActionButton_ModeIcon_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x07A8 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x07B0 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x07B8 (0x0008) - class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x07C0 (0x0008) - class UMenuGroup_ItemList_Icon_C* MenuGroup_ItemList_Icon; // 0x07C8 (0x0008) - class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x07D0 (0x0008) - FName MENU_PRESET_NAME; // 0x07D8 (0x0008) - FName MENU_PRESET_NAME_ITEM_NONE; // 0x07E0 (0x0008) - FName OPERATION_GUIDE_ID; // 0x07E8 (0x0008) - FName OPERATION_GUIDE_ID_ITEM_NONE; // 0x07F0 (0x0008) - FName operationGuideId; // 0x07F8 (0x0008) - FName SE_ID_DECIDE; // 0x0800 (0x0008) - FName SE_ID_FAVORITE_SET; // 0x0808 (0x0008) - bool IsEnterDecide; // 0x0810 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0811 (0x0003) MISSED - FName SE_ID_FAVORITE_UNLOCK; // 0x0814 (0x0008) - FName SE_ID_DECIDE_NO; // 0x081C (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Base_Select_Icon; // 0x0470 (0x0008) + class UCustomImage* Gauge_Circle; // 0x0478 (0x0008) + class UCustomImage* ICON_STATUS; // 0x0480 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Gaiji; // 0x0490 (0x0008) + class UMaterialInstanceDynamic* Material; // 0x0498 (0x0008) + FName GAIJI_ID_CHANGE_RIGHT; // 0x04A0 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.HideNewIcon - // void HideNewIcon(class UMenuLayer_ItemList_Icon_C* MenuLayer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.UpdateItemDetailWindowTextByItemId - // void UpdateItemDetailWindowTextByItemId(FName ItemId, EItemTitleType itemTitleType, EItemQualityType itemQualityType, int32_t Age); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.UpdateItemDetailWindowText - // void UpdateItemDetailWindowText(FInventoryHandle InventoryHandle); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OpenItemDetailWindow - // void OpenItemDetailWindow(FInventoryHandle InventoryHandle); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.GetSelectInventoryHandle - // void GetSelectInventoryHandle(FInventoryHandle& InventoryHandle); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.ChangeFavorite - // void ChangeFavorite(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.UpdateNewMark - // void UpdateNewMark(class UObject* Item); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.SetupList - // void SetupList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.UpdareOperationGuide - // void UpdareOperationGuide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.UpdateGroupPreset - // void UpdateGroupPreset(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnSetDetailInfo_BP - // void OnSetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnUpdateOperationGuide_BP - // void OnUpdateOperationGuide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnUpdateMenuGroupPreset_BP - // void OnUpdateMenuGroupPreset_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnRefreshList_BP - // void OnRefreshList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnUpdateSortData_BP - // void OnUpdateSortData_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnUpdateFilterData_BP - // void OnUpdateFilterData_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnSetTabData_BP - // void OnSetTabData_BP(FName& _tabNameID, int32_t _num, int32_t _max); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnDetailEvent - // void OnDetailEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnDetailEnterEvent - // void OnDetailEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnTabEvent - // void OnTabEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnTabMoveFocusEvent - // void OnTabMoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnTabMoveFocusEvent_ByMouseCursor - // void OnTabMoveFocusEvent_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnListEvent - // void OnListEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnListBackEvent - // void OnListBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnListSetupEvent - // void OnListSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnListSortEvent - // void OnListSortEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnListFilterEvent - // void OnListFilterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnListRTriggerEvent - // void OnListRTriggerEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnListEnterEvent - // void OnListEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnListItemSelectionChengedEvent - // void OnListItemSelectionChengedEvent(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnEnterRPushCenterDelegateEvent_ItemListGroup - // void OnEnterRPushCenterDelegateEvent_ItemListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnEnterLTriggerDelegateEvent_ItemListGroup - // void OnEnterLTriggerDelegateEvent_ItemListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnListItemSelectionChangedEvent - // void OnListItemSelectionChangedEvent(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.ExecuteUbergraph_MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip - // void ExecuteUbergraph_MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_ModeIcon.MenuLayer_RPG_ActionButton_ModeIcon_C.SetActionKeyGaiji + // void SetActionKeyGaiji(FName& GaijiID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_ModeIcon.MenuLayer_RPG_ActionButton_ModeIcon_C.SetOpenGauge + // void SetOpenGauge(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_ModeIcon.MenuLayer_RPG_ActionButton_ModeIcon_C.SetStatusIconTexture + // void SetStatusIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_ModeIcon.MenuLayer_RPG_ActionButton_ModeIcon_C.SetBaseSwitcher + // void SetBaseSwitcher(bool& Enable); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_ModeIcon.MenuLayer_RPG_ActionButton_ModeIcon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_ModeIcon.MenuLayer_RPG_ActionButton_ModeIcon_C.ExecuteUbergraph_MenuLayer_RPG_ActionButton_ModeIcon + // void ExecuteUbergraph_MenuLayer_RPG_ActionButton_ModeIcon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C -/// Size: 0x0774 (1908 bytes) (0x0006E8 - 0x000774) align 8 MaxSize: 0x0774 -class UMenuTop_BenefitReceive_C : public UBenefitReceiveMenuTop +/// Class /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton_ModeIcon.MenuGroup_RPG_ActionButton_ModeIcon_C +/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 +class UMenuGroup_RPG_ActionButton_ModeIcon_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06E8 (0x0008) - class UMenuGroup_BenefitReceive_Detail_C* MenuGroup_BenefitReceive_Detail; // 0x06F0 (0x0008) - class UMenuGroup_BenefitReceive_List_C* MenuGroup_BenefitReceive_List; // 0x06F8 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0700 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0708 (0x0008) - class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x0710 (0x0008) - class UMenuGroup_ItemList_Icon_C* MenuGroup_ItemList_Icon; // 0x0718 (0x0008) - class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0720 (0x0008) - FName TEXT_ID_ITEMLIST_LABEL; // 0x0728 (0x0008) - FName PRESET_NAME_BENEFIT_LIST; // 0x0730 (0x0008) - FName PRESET_NAME_BENEFIT_ITEM_LIST; // 0x0738 (0x0008) - FName SE_ID_SELECT; // 0x0740 (0x0008) - FName SE_ID_NO_SELECT; // 0x0748 (0x0008) - FName TEXT_ID_UI_TITLE; // 0x0750 (0x0008) - FName ICON_ID_UI_TITLE; // 0x0758 (0x0008) - FName OPERATION_GUIDE_ID_BACK_ONLY; // 0x0760 (0x0008) - FName OPERATION_GUIDE_ID_BACK_DECIDE; // 0x0768 (0x0008) - int32_t BenefitListInitFocusIndex; // 0x0770 (0x0004) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_RPG_ActionButton_ModeIcon_C* MenuLayer_RPG_ActionButton_ModeIcon; // 0x0738 (0x0008) + class UCanvasPanel* Transform; // 0x0740 (0x0008) + TArray SubMenuLayerList; // 0x0748 (0x0010) + TArray SubCanvasList; // 0x0758 (0x0010) /// Functions - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.UpdateBenefitItemNewMark - // void UpdateBenefitItemNewMark(class UObject*& Item); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.UpdateBenefitNewMark - // void UpdateBenefitNewMark(class UObject* Item); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.SelectBenefitItem - // void SelectBenefitItem(int32_t Index); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.SelectBenefit - // void SelectBenefit(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.DecideBenefit - // void DecideBenefit(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.SetupBenefitItemList - // void SetupBenefitItemList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.SetupBenefitList - // void SetupBenefitList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.UpdateOperationGuide - // void UpdateOperationGuide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.ChangePresetGroup - // void ChangePresetGroup(EBenefitMenuMode Mode); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitItemDetailEnterEvent - // void OnBenefitItemDetailEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitReceived_BP - // void OnBenefitReceived_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnInitBenefitItemListEvent - // void OnInitBenefitItemListEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitItemListBackEvent - // void OnBenefitItemListBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitItemListSetupEvent - // void OnBenefitItemListSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitItemListItemSelectionChangedEvent - // void OnBenefitItemListItemSelectionChangedEvent(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnInitBenefitListEvent - // void OnInitBenefitListEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitListBackEvent - // void OnBenefitListBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitListSetupEvent - // void OnBenefitListSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitListEnterEvent - // void OnBenefitListEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitListItemSelectionChangedEvent - // void OnBenefitListItemSelectionChangedEvent(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitItemDetailEnterEventOnInitOnClick - // void OnBenefitItemDetailEnterEventOnInitOnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnInitBenefitItemDetailEvent - // void OnInitBenefitItemDetailEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnClickDelegateEvent_ReceiveList - // void OnClickDelegateEvent_ReceiveList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnClickDelegateEvent_icon - // void OnClickDelegateEvent_icon(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.ExecuteUbergraph_MenuTop_BenefitReceive - // void ExecuteUbergraph_MenuTop_BenefitReceive(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton_ModeIcon.MenuGroup_RPG_ActionButton_ModeIcon_C.SetSkillModeChangeOpenGaugeValue + // void SetSkillModeChangeOpenGaugeValue(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton_ModeIcon.MenuGroup_RPG_ActionButton_ModeIcon_C.SetSkillModeIconVisibility + // void SetSkillModeIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton_ModeIcon.MenuGroup_RPG_ActionButton_ModeIcon_C.EnableUpperPoint + // void EnableUpperPoint(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton_ModeIcon.MenuGroup_RPG_ActionButton_ModeIcon_C.SetSkillModeIconSwitcher + // void SetSkillModeIconSwitcher(bool Enable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton_ModeIcon.MenuGroup_RPG_ActionButton_ModeIcon_C.Set Skill Mode Icon Texture + // void SetSkillModeIconTexture(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C -/// Size: 0x09B0 (2480 bytes) (0x000860 - 0x0009B0) align 8 MaxSize: 0x09B0 -class UMenuTop_PlantDungeon_Inventory_C : public UPlantDungeonInventoryMenuTop +/// Class /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C +/// Size: 0x05A8 (1448 bytes) (0x0004B0 - 0x0005A8) align 8 MaxSize: 0x05A8 +class UMenuLayer_RPG_ActionButton_Tension_Skill_C : public UGaugeMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0860 (0x0008) - class UWidgetAnimation* Pad_Direct_out; // 0x0868 (0x0008) - class UWidgetAnimation* Pad_out; // 0x0870 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x0878 (0x0008) - class UWidgetAnimation* Pad_Short_in; // 0x0880 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0888 (0x0008) - class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x0890 (0x0008) - class UMenuGroup_ItemList_Icon_C* MenuGroup_ItemList_Icon; // 0x0898 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x08A0 (0x0008) - FName OPERATION_GUIDE_ID; // 0x08A8 (0x0008) - FName OPERATION_GUIDE_ID_VINTAGE_SELECT; // 0x08B0 (0x0008) - FName OPERATION_GUIDE_ID_ITEM_NONE; // 0x08B8 (0x0008) - FName MENU_PRESET_NAME; // 0x08C0 (0x0008) - FName MENU_PRESET_NAME_ITEM_NONE; // 0x08C8 (0x0008) - FName operationGuideId; // 0x08D0 (0x0008) - FName SE_ID_DECIDE; // 0x08D8 (0x0008) - FName SE_ID_RICH_COUNTER; // 0x08E0 (0x0008) - FName SE_ID_FAVORITE_SET; // 0x08E8 (0x0008) - FName SE_ID_FAVORITE_UNLOCK; // 0x08F0 (0x0008) - FListItemInfo selectedListItemInfo; // 0x08F8 (0x00B8) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UWidgetAnimation* Default; // 0x04B8 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x04C0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04C8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04D0 (0x0008) + class UInputPanelWidget* Col_Main; // 0x04D8 (0x0008) + class UCustomImage* Gauge; // 0x04E0 (0x0008) + class UCanvasPanel* Gauge_Max; // 0x04E8 (0x0008) + class UCanvasPanel* Gauge_Max_Second; // 0x04F0 (0x0008) + class UCustomImage* Gauge_Second; // 0x04F8 (0x0008) + class UCanvasPanel* Group_Double; // 0x0500 (0x0008) + class UCanvasPanel* Group_Single; // 0x0508 (0x0008) + class UCustomImage* Icon_ActionButton; // 0x0510 (0x0008) + class UCustomTextBlock* Plus; // 0x0518 (0x0008) + class UWidgetSwitcher* Switcher_GaugeVisible; // 0x0520 (0x0008) + class UWidgetSwitcher* Switcher_KeyIconType; // 0x0528 (0x0008) + class UCustomTextBlock* Text_Key_Double; // 0x0530 (0x0008) + class UCustomTextBlock* Text_Key_Double0; // 0x0538 (0x0008) + class UCustomTextBlock* Text_Key_Single; // 0x0540 (0x0008) + class UMaterialInstanceDynamic* TensionGauge1Material; // 0x0548 (0x0008) + double GaugeRate; // 0x0550 (0x0008) + FName TensionAttackIconID; // 0x0558 (0x0008) + FName TensionAttackMaxIconID; // 0x0560 (0x0008) + FName common_plus; // 0x0568 (0x0008) + FName NewVar; // 0x0570 (0x0008) + FName NewVar1; // 0x0578 (0x0008) + FName NewVar2; // 0x0580 (0x0008) + double Gauge1Rate; // 0x0588 (0x0008) + double Gauge2Rate; // 0x0590 (0x0008) + bool IsPrevTensionGauge1Max; // 0x0598 (0x0001) + bool IsPrevTensionGauge2Max; // 0x0599 (0x0001) + unsigned char UnknownData00_6[0x6]; // 0x059A (0x0006) MISSED + class UMaterialInstanceDynamic* TensionGauge2Material; // 0x05A0 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.HideNewIcon - // void HideNewIcon(class UMenuLayer_ItemList_Icon_C* MenuLayer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnItemButtonDecided - // void OnItemButtonDecided(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.ChangeFavorite - // void ChangeFavorite(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.UpdateDetailWindow - // void UpdateDetailWindow(FListItemInfo itemInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.UpdareOperationGuide - // void UpdareOperationGuide(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.UpdateGroupPreset - // void UpdateGroupPreset(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.SetupList - // void SetupList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnDetailEnterEvent - // void OnDetailEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnListEvent - // void OnListEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnListBackEvent - // void OnListBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnListSetupEvent - // void OnListSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnListItemSelectionChangedEvent - // void OnListItemSelectionChangedEvent(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnListRTriggerEvent - // void OnListRTriggerEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnRouteMapMenuInitSetupEvent - // void OnRouteMapMenuInitSetupEvent(class UMenuObject* _obj); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnRouteMapCloseEndEvent - // void OnRouteMapCloseEndEvent(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnListEnterStartEvent - // void OnListEnterStartEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnListEnterEvent - // void OnListEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnListItemSelectionChanged - // void OnListItemSelectionChanged(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnDetailEvent - // void OnDetailEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnSetDetailInfo_BP - // void OnSetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnSetListHeaderCount_BP - // void OnSetListHeaderCount_BP(int32_t _num, int32_t _max); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.ExecuteUbergraph_MenuTop_PlantDungeon_Inventory - // void ExecuteUbergraph_MenuTop_PlantDungeon_Inventory(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.Play Init Animation + // void PlayInitAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.Play OK Animation + // void PlayOKAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.PlayFocusOutAnimation + // void PlayFocusOutAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.PlayFocusInAnimation + // void PlayFocusInAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.SetKeyIconTypeSwitcher + // void SetKeyIconTypeSwitcher(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.SetSecondActionKeyIcon + // void SetSecondActionKeyIcon(FName& textId); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.Update Key Icon + // void UpdateKeyIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.SetTensionAttackIconTexture + // void SetTensionAttackIconTexture(FName& iconID, FName& MaxIconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.SetGaugeSwitcher + // void SetGaugeSwitcher(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.UpdageGauge + // void UpdageGauge(double Rate); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.SetGaugeMaterial + // void SetGaugeMaterial(int32_t Num, int32_t Max, bool Immediate, bool Init); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.SetActionKeyIcon + // void SetActionKeyIcon(FName& TextID1, FName& TextID2); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.SetActionIconTexture + // void SetActionIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuLayer_RPG_ActionButton_Tension_Skill.MenuLayer_RPG_ActionButton_Tension_Skill_C.ExecuteUbergraph_MenuLayer_RPG_ActionButton_Tension_Skill + // void ExecuteUbergraph_MenuLayer_RPG_ActionButton_Tension_Skill(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C -/// Size: 0x06B0 (1712 bytes) (0x000660 - 0x0006B0) align 8 MaxSize: 0x06B0 -class UMenuTop_CompensationReceive_C : public UCompensationReceiveMenuTop +/// Class /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C +/// Size: 0x08A8 (2216 bytes) (0x000728 - 0x0008A8) align 8 MaxSize: 0x08A8 +class UMenuGroup_RPG_ActionButton_C : public UActionButtonMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0660 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0668 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0670 (0x0008) - class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x0678 (0x0008) - class UMenuGroup_ItemList_Icon_C* MenuGroup_ItemList_Icon; // 0x0680 (0x0008) - class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0688 (0x0008) - FName TEXT_ID_ITEMLIST_LABEL; // 0x0690 (0x0008) - FName TEXT_ID_UI_TITLE; // 0x0698 (0x0008) - FName ICON_ID_UI_TITLE; // 0x06A0 (0x0008) - FName OPERATION_GUIDE_ID_BACK_ONLY; // 0x06A8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Init; // 0x0730 (0x0008) + class UWidgetAnimation* Animation_ModeChange_out; // 0x0738 (0x0008) + class UWidgetAnimation* Animation_ModeChange_in; // 0x0740 (0x0008) + class UWidgetAnimation* Animation_WeaponSheathe; // 0x0748 (0x0008) + class UWidgetAnimation* Animation_WeaponDraw; // 0x0750 (0x0008) + class UWidgetAnimation* Instant_WeaponSheathe; // 0x0758 (0x0008) + class UWidgetAnimation* Instant_WeaponDraw; // 0x0760 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0768 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0770 (0x0008) + class UCanvasPanel* Group_BasicAction; // 0x0778 (0x0008) + class UCanvasPanel* Group_Item; // 0x0780 (0x0008) + class UCanvasPanel* Group_MainMenu; // 0x0788 (0x0008) + class UCanvasPanel* Group_Photo; // 0x0790 (0x0008) + class UCanvasPanel* Group_Trip; // 0x0798 (0x0008) + class UInvalidationBox* InvalidationBox_Item; // 0x07A0 (0x0008) + class UInvalidationBox* InvalidationBox_Main; // 0x07A8 (0x0008) + class UInvalidationBox* InvalidationBox_MainMenu; // 0x07B0 (0x0008) + class UInvalidationBox* InvalidationBox_Photo; // 0x07B8 (0x0008) + class UInvalidationBox* InvalidationBox_Sub; // 0x07C0 (0x0008) + class UInvalidationBox* InvalidationBox_Sub0; // 0x07C8 (0x0008) + class UInvalidationBox* InvalidationBox_Sub1; // 0x07D0 (0x0008) + class UInvalidationBox* InvalidationBox_Sub2; // 0x07D8 (0x0008) + class UInvalidationBox* InvalidationBox_Sub3; // 0x07E0 (0x0008) + class UInvalidationBox* InvalidationBox_SUb3; // 0x07E8 (0x0008) + class UInvalidationBox* InvalidationBox_Trip; // 0x07F0 (0x0008) + class UMenuLayer_RPG_ActionButton_Item_C* MenuLayer_RPG_ActionButton_Item; // 0x07F8 (0x0008) + class UMenuLayer_RPG_ActionButton_Main_C* MenuLayer_RPG_ActionButton_Main; // 0x0800 (0x0008) + class UMenuLayer_RPG_ActionButton_MainMenu_C* MenuLayer_RPG_ActionButton_MainMenu; // 0x0808 (0x0008) + class UMenuLayer_RPG_ActionButton_ModeIcon_C* MenuLayer_RPG_ActionButton_ModeIcon; // 0x0810 (0x0008) + class UMenuLayer_RPG_ActionButton_Photo_C* MenuLayer_RPG_ActionButton_Photo; // 0x0818 (0x0008) + class UMenuLayer_RPG_ActionButton_Sub_C* MenuLayer_RPG_ActionButton_Sub; // 0x0820 (0x0008) + class UMenuLayer_RPG_ActionButton_Sub_C* MenuLayer_RPG_ActionButton_Sub4; // 0x0828 (0x0008) + class UMenuLayer_RPG_ActionButton_Sub_C* MenuLayer_RPG_ActionButton_Sub5; // 0x0830 (0x0008) + class UMenuLayer_RPG_ActionButton_Sub_C* MenuLayer_RPG_ActionButton_Sub6; // 0x0838 (0x0008) + class UMenuLayer_RPG_ActionButton_Sub_C* MenuLayer_RPG_ActionButton_Sub7; // 0x0840 (0x0008) + class UMenuLayer_RPG_ActionButton_Tension_Skill_C* MenuLayer_RPG_ActionButton_Tension_Skill; // 0x0848 (0x0008) + class UMenuLayer_RPG_ActionButton_Trip_C* MenuLayer_RPG_ActionButton_Trip; // 0x0850 (0x0008) + class UCanvasPanel* sub; // 0x0858 (0x0008) + class UCanvasPanel* sub8; // 0x0860 (0x0008) + class UCanvasPanel* sub9; // 0x0868 (0x0008) + class UCanvasPanel* sub10; // 0x0870 (0x0008) + class UCanvasPanel* sub11; // 0x0878 (0x0008) + class UCanvasPanel* Sub_Tension_Skill; // 0x0880 (0x0008) + TArray SubMenuLayerList; // 0x0888 (0x0010) + TArray SubCanvasList; // 0x0898 (0x0010) /// Functions - // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.UpdateItemNewMark - // void UpdateItemNewMark(class UObject*& Item); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.SelectItem - // void SelectItem(int32_t Index); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.SetupItemList - // void SetupItemList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.OnInitBenefitItemDetailEvent - // void OnInitBenefitItemDetailEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.OnBenefitItemDetailEnterEvent - // void OnBenefitItemDetailEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.OnInitItemListEvent - // void OnInitItemListEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.OnItemListBackEvent - // void OnItemListBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.OnItemListSetupEvent - // void OnItemListSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.OnItemListItemSelectionChangedEvent - // void OnItemListItemSelectionChangedEvent(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.ExecuteUbergraph_MenuTop_CompensationReceive - // void ExecuteUbergraph_MenuTop_CompensationReceive(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetSkillAcquiredIconVisibility + // void SetSkillAcquiredIconVisibility(EActionButtonGroup Group, int32_t SubIndex, bool isVisibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetPhotoButtonVisibility + // void SetPhotoButtonVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetExtraActionTransform + // void SetExtraActionTransform(bool extraActionPosition); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.Set Tension Skill Visibility + // void SetTensionSkillVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.UpdateGaijiText + // void UpdateGaijiText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetMainMenuUIVisibility + // void SetMainMenuUIVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetBagVisibility + // void SetBagVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetSkillModeChangeOpenGaugeValue + // void SetSkillModeChangeOpenGaugeValue(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetSkillModeIconVisibility + // void SetSkillModeIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetSkillModeIconSwitcher + // void SetSkillModeIconSwitcher(bool Enable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.Set Skill Mode Icon Texture + // void SetSkillModeIconTexture(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.Set Basic Action Visibility + // void SetBasicActionVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.Play2PUIAnimationShake + // void Play2PUIAnimationShake(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.Set2PUIVisibility + // void Set2PUIVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetTensionAttackIconTexture + // void SetTensionAttackIconTexture(FName& iconID, FName& MaxIconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetTensionGaugeMaterial + // void SetTensionGaugeMaterial(int32_t Num, int32_t Max, bool Immediate, bool Init); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.Set Tension Visible + // void SetTensionVisible(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.Set2PControlMode + // void Set2PControlMode(bool _2PMode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetSPMax + // void SetSPMax(bool SPMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.Update2PControlSP + // void Update2PControlSP(int32_t sp, int32_t SPMax, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.PlayAnimationOfSheatheWeapon + // void PlayAnimationOfSheatheWeapon(bool _immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.PlayAnimationOfDrawWeapon + // void PlayAnimationOfDrawWeapon(bool _immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetCharge + // void SetCharge(EActionButtonGroup Group, int32_t SubIndex, bool isStart); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetStatus + // void SetStatus(EActionButtonGroup Group, int32_t SubIndex, bool IsEnable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetSubActionKeyIcon + // void SetSubActionKeyIcon(int32_t Index, FName& textId); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.Set Action Key Icon + // void SetActionKeyIcon(EActionButtonGroup Group, int32_t SubIndex, FName& TextID1, FName TextID2); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetActionIconTexture + // void SetActionIconTexture(EActionButtonGroup Group, int32_t SubIndex, FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetSubActionIcon + // void SetSubActionIcon(int32_t Index, FName& iconID); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetSubActionNum + // void SetSubActionNum(int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.SetItemButtonVisibility + // void SetItemButtonVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.OnMaxGaugeDelay + // void OnMaxGaugeDelay(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuGroup_RPG_ActionButton.MenuGroup_RPG_ActionButton_C.ExecuteUbergraph_MenuGroup_RPG_ActionButton + // void ExecuteUbergraph_MenuGroup_RPG_ActionButton(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C -/// Size: 0x0720 (1824 bytes) (0x0006D8 - 0x000720) align 8 MaxSize: 0x0720 -class UMenuTop_ItemCraft_Sign_Select_C : public UItemCraftSignSelectMenuTop +/// Class /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C +/// Size: 0x06C8 (1736 bytes) (0x0006B8 - 0x0006C8) align 8 MaxSize: 0x06C8 +class UMenuTop_RPG_ActionButton_C : public UActionButtonMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06D8 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06E0 (0x0008) - class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x06E8 (0x0008) - class UMenuGroup_ItemList_Icon_C* MenuGroup_ItemList_Icon; // 0x06F0 (0x0008) - FName TEXT_ID_BALLOON; // 0x06F8 (0x0008) - FName TEXT_ID_LIST; // 0x0700 (0x0008) - FName ICON_ID_TITLE; // 0x0708 (0x0008) - FName TEXT_ID_TITLE; // 0x0710 (0x0008) - FName SE_DECIDE; // 0x0718 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x06B8 (0x0008) + class UMenuGroup_RPG_ActionButton_C* MenuGroup_RPG_ActionButton; // 0x06C0 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.SetNewIcon - // void SetNewIcon(int32_t Index, FListItemInfo itemInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.OnSetupCursor - // void OnSetupCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.OnInitItemList - // void OnInitItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.OnEnterItemList - // void OnEnterItemList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.OnBackItemList - // void OnBackItemList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.OnMoveFocusItemList - // void OnMoveFocusItemList(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.OnSetupItemList - // void OnSetupItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.SetListEmpty_BP - // void SetListEmpty_BP(bool _isEmpty); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.SetDetailInfo_BP - // void SetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.AddItem_BP - // void AddItem_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.SetDetailSignIcon_BP - // void SetDetailSignIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.UpdateCheckIcon_BP - // void UpdateCheckIcon_BP(int32_t _index, FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.SetListInitialFocus_BP - // void SetListInitialFocus_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.HideListNewIcon_BP - // void HideListNewIcon_BP(int32_t _index, FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.ExecuteUbergraph_MenuTop_ItemCraft_Sign_Select - // void ExecuteUbergraph_MenuTop_ItemCraft_Sign_Select(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.Play Init Animation + // void PlayInitAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.OnHoverEndedButton + // void OnHoverEndedButton(class UMenuLayer* Layer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.OnHoverStartedButton + // void OnHoverStartedButton(class UMenuLayer* Layer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.OnClickButton + // void OnClickButton(class UMenuLayer* Layer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetSubActionButtonNum_BP + // void SetSubActionButtonNum_BP(int32_t _num); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.PlayAnimationOfDrawWeapon_BP + // void PlayAnimationOfDrawWeapon_BP(bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.PlayAnimationOfSheatheWeapon_BP + // void PlayAnimationOfSheatheWeapon_BP(bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetTensionGauge_BP + // void SetTensionGauge_BP(int32_t _num, int32_t _max, bool _immediate, bool _init); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetTensionAttackIcon_BP + // void SetTensionAttackIcon_BP(FName _iconID, FName _maxIconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetItemButtonVisibility_BP + // void SetItemButtonVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetActionButtonCharge_BP + // void SetActionButtonCharge_BP(EActionButtonGroup _group, int32_t _subIndex, bool _isChargeStart); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetActionButtonStatus_BP + // void SetActionButtonStatus_BP(EActionButtonGroup _group, int32_t _subIndex, bool _isEnabled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetActionButtonKeyText_BP + // void SetActionButtonKeyText_BP(EActionButtonGroup _group, int32_t _subIndex, FName& _buttonText1, FName& _buttonText2); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.Update2PControlSP_BP + // void Update2PControlSP_BP(int32_t _num, int32_t _max, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.Set2PControlOperationMode_BP + // void Set2PControlOperationMode_BP(bool _operationMode); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.Set2PControlVisibility_BP + // void Set2PControlVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.Play2PUIAnimationShake_BP + // void Play2PUIAnimationShake_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetSkillTypeIcon_BP + // void SetSkillTypeIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetSkillTypeIconVisibility_BP + // void SetSkillTypeIconVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetSkillTypeIconOpenGaugeValue_BP + // void SetSkillTypeIconOpenGaugeValue_BP(float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetDrawWeaponMenuVisibility_BP + // void SetDrawWeaponMenuVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetBagMenuVisibility_BP + // void SetBagMenuVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetMainMenuVisibility_BP + // void SetMainMenuVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.OnUpdateGaijiText_BP + // void OnUpdateGaijiText_BP(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetTensionVisibility_BP + // void SetTensionVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.PlayButtonInitAnimation_BP + // void PlayButtonInitAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetPhotoMenuVisibility_BP + // void SetPhotoMenuVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetActionButtonSkillAcquired_BP + // void SetActionButtonSkillAcquired_BP(EActionButtonGroup _group, int32_t _subIndex, bool _isSkillAcpuired); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.OnClickActionButton + // void OnClickActionButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.OnHoverStartedActionButton + // void OnHoverStartedActionButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.SetActionButtonIcon_BP + // void SetActionButtonIcon_BP(EActionButtonGroup _group, int32_t _subIndex, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.CustomEvent + // void CustomEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton.MenuTop_RPG_ActionButton_C.ExecuteUbergraph_MenuTop_RPG_ActionButton + // void ExecuteUbergraph_MenuTop_RPG_ActionButton(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C -/// Size: 0x0884 (2180 bytes) (0x000750 - 0x000884) align 8 MaxSize: 0x0884 -class UMenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C : public URipeningAltarMaterialMenuTop +/// Class /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C +/// Size: 0x06D0 (1744 bytes) (0x000688 - 0x0006D0) align 8 MaxSize: 0x06D0 +class UMenuTop_RPG_ActionButton_ModeIcon_C : public USkillModeChangeMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) - class UMenuGroup_Button_Key_C* MenuGroup_Button_Key; // 0x0758 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0760 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0768 (0x0008) - class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x0770 (0x0008) - class UMenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C* MenuGroup_RipeningAltar_FillUpEquip_SkillRarity; // 0x0778 (0x0008) - class UMenuGroup_Shop_Rebuild_ItemList_Bar_C* MenuGroup_Shop_Rebuild_ItemList_Bar; // 0x0780 (0x0008) - SDK_UNDEFINED(16,1033) /* FMulticastInlineDelegate */ __um(OnMaterialDecideDelegate); // 0x0788 (0x0010) - FName MENU_PRESET_NAME_ITEM_NONE; // 0x0798 (0x0008) - FName MENU_PRESET_NAME_ITEM_LIST; // 0x07A0 (0x0008) - FName MENU_PRESET_NAME_DECIDE_BUTTON; // 0x07A8 (0x0008) - int32_t itemListindex; // 0x07B0 (0x0004) - FName SE_ID_SELECT; // 0x07B4 (0x0008) - FName SE_ID_FAVORITE_UPDATE; // 0x07BC (0x0008) - ERipeningAltarMaterialMenuFocusType MenuFocusType; // 0x07C4 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x07C5 (0x0003) MISSED - FListItemInfo EmptyListItemInfo; // 0x07C8 (0x00B8) - int32_t Focus_Index; // 0x0880 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0688 (0x0008) + class UMenuGroup_Parts_Transparent_Input_Panel_C* MenuGroup_Parts_Transparent_Input_Panel; // 0x0690 (0x0008) + class UMenuGroup_RPG_ActionButton_ModeIcon_C* MenuGroup_RPG_ActionButton_ModeIcon; // 0x0698 (0x0008) + class UMenuGroup_RPG_ModeChange_C* MenuGroup_RPG_ModeChange; // 0x06A0 (0x0008) + FName M_Current_Group_Preset; // 0x06A8 (0x0008) + FVector2D DefaultPosition; // 0x06B0 (0x0010) + FVector2D FollowOffsetPosition; // 0x06C0 (0x0010) /// Functions - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.UpdateNewMark - // void UpdateNewMark(class UObject* Item); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.UpdateSelectStock - // void UpdateSelectStock(int32_t focusIndex, int32_t selectStock); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.GetFocusIndex - // void GetFocusIndex(ERipeningAltarMaterialMenuFocusType Type, int32_t& focusIndex); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.ChangeMenuGroupPreset - // void ChangeMenuGroupPreset(ERipeningAltarMaterialMenuFocusType Type); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.UpdateList - // void UpdateList(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSetSelectStock_BP - // void OnSetSelectStock_BP(int32_t _itemIndex, int32_t _itemStock); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSetCurrentPoint_BP - // void OnSetCurrentPoint_BP(int32_t _point, ERipeningAltarMaterialPointColorType _colorType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSetPointGauge_BP - // void OnSetPointGauge_BP(float _gauge); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSetEquipData_BP - // void OnSetEquipData_BP(FListItemInfo _listItemInfo); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnUpdateSortData_BP - // void OnUpdateSortData_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnUpdateMenuGroupPreset_BP - // void OnUpdateMenuGroupPreset_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnRefreshList_BP - // void OnRefreshList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnUpdateFilterData_BP - // void OnUpdateFilterData_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSetRemainingNeedPoint_BP - // void OnSetRemainingNeedPoint_BP(int32_t _rarity, int32_t _point, bool _isOver); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnPlayRemainingNeedPointInAnimation_BP - // void OnPlayRemainingNeedPointInAnimation_BP(int32_t _rarity); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSetMinNeedPoint_BP - // void OnSetMinNeedPoint_BP(int32_t _index, int32_t _point); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnDeicdeButtonEnterEvent - // void OnDeicdeButtonEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnDecideButtonEvent - // void OnDecideButtonEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnDecideButtonLeftUPEvent - // void OnDecideButtonLeftUPEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnHoverStarted_FocusGroup_ButtonKye - // void OnHoverStarted_FocusGroup_ButtonKye(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSetDetailInfo_BP - // void OnSetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSkillRarityEvent - // void OnSkillRarityEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSkillRarityBackEvent - // void OnSkillRarityBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSkillRarityEnterEvent - // void OnSkillRarityEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnEnterSortEvent - // void OnEnterSortEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnEnterFilterEvent - // void OnEnterFilterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnListEvent - // void OnListEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnListEnterEvent - // void OnListEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSetupEvent - // void OnSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnListRLeftEvent - // void OnListRLeftEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnListMoveFocudEvent - // void OnListMoveFocudEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnListItemSelectionChangedEvent - // void OnListItemSelectionChangedEvent(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnHoverStarted_FocusGroup_ItemListBar - // void OnHoverStarted_FocusGroup_ItemListBar(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.ExecuteUbergraph_MenuTop_PlantDungeon_RipeningAltar_FillUp_Material - // void ExecuteUbergraph_MenuTop_PlantDungeon_RipeningAltar_FillUp_Material(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnMaterialDecideDelegate__DelegateSignature - // void OnMaterialDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C -/// Size: 0x06D4 (1748 bytes) (0x000680 - 0x0006D4) align 8 MaxSize: 0x06D4 -class UMenuTop_PlantDungeon_RipeningAltar_C : public URipeningAltarMenuTop + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.SetDefaultPosition + // void SetDefaultPosition(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.SetupTargetFollowInfo + // void SetupTargetFollowInfo(class AScnCharaActor* InputPin); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.SetSkillTypeIcon_BP + // void SetSkillTypeIcon_BP(FName& _iconID); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.SetSkillTypeIconEnable_BP + // void SetSkillTypeIconEnable_BP(bool _enable); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.SetSkillTypeIconOpenGaugeValue_BP + // void SetSkillTypeIconOpenGaugeValue_BP(float _value); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.SetupStatus_BP + // void SetupStatus_BP(class AScnCharaActor* _info); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.OnSettingSlotDataEvent + // void OnSettingSlotDataEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.MoveFocusEvent + // void MoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.OnFocusChange + // void OnFocusChange(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.OnSetupPresetGroup + // void OnSetupPresetGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.SetSkillTypeIconVisibility_BP + // void SetSkillTypeIconVisibility_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.OnWheel + // void OnWheel(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.ChangeSkillModeUp_BP + // void ChangeSkillModeUp_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.ChangeSkillModeDown_BP + // void ChangeSkillModeDown_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.EnableTopPosition_BP + // void EnableTopPosition_BP(bool _isEnabled); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/ActionButton/MenuTop_RPG_ActionButton_ModeIcon.MenuTop_RPG_ActionButton_ModeIcon_C.ExecuteUbergraph_MenuTop_RPG_ActionButton_ModeIcon + // void ExecuteUbergraph_MenuTop_RPG_ActionButton_ModeIcon(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuGroup_RPG_QuestPurposePointRegist.MenuGroup_RPG_QuestPurposePointRegist_C +/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 +class UMenuGroup_RPG_QuestPurposePointRegist_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0680 (0x0008) - class UMenuGroup_Blur_C* MenuGroup_Blur; // 0x0688 (0x0008) - class UMenuGroup_PlantDungeon_RipeningAltar_Progress_C* MenuGroup_PlantDungeon_RipeningAltar_Progress; // 0x0690 (0x0008) - class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0698 (0x0008) - FName MENU_ID_FILL_UP_EQUIP; // 0x06A0 (0x0008) - FName MENU_ID_FILL_UP_MATERIAL; // 0x06A8 (0x0008) - class UMenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C* FillUpEquipMenuTop; // 0x06B0 (0x0008) - class UMenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C* FillUpMaterialMenuTop; // 0x06B8 (0x0008) - bool IsEnterDecide; // 0x06C0 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x06C1 (0x0003) MISSED - FName TEXT_ID_SCREEN_TITLE_EQUIP; // 0x06C4 (0x0008) - FName TEXT_ID_SCREEN_TITLE_MATERIAL; // 0x06CC (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Animation_long_out; // 0x0730 (0x0008) + class UWidgetAnimation* Loop; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) + class UCanvasPanel* Circle_Group; // 0x0750 (0x0008) + class UCustomImage* Gauge_Circle; // 0x0758 (0x0008) + class UCustomTextBlock* Text_GuideMessage; // 0x0760 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0768 (0x0008) + class UCustomTextBlock* Text_QuestTitle; // 0x0770 (0x0008) + class UMaterialInstanceDynamic* GaugeMaterial; // 0x0778 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnConfirmWindowCloseEndDelegate_BP - // void OnConfirmWindowCloseEndDelegate_BP(bool _isDecide); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnConfirmWIndowOpen - // void OnConfirmWIndowOpen(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnFillUpMaterialMenuOpen - // void OnFillUpMaterialMenuOpen(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnFillUpMaterialMenuInitSetupEvent - // void OnFillUpMaterialMenuInitSetupEvent(class UMenuObject* _obj); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnFillUpMaterialCloseEndEvent - // void OnFillUpMaterialCloseEndEvent(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnFillUpMaterialDecideEvent - // void OnFillUpMaterialDecideEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnMaterialCloseEvent - // void OnMaterialCloseEvent(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnFillUpEquipMenuOpen - // void OnFillUpEquipMenuOpen(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnFillUpEquipMenuInitSetupEvent - // void OnFillUpEquipMenuInitSetupEvent(class UMenuObject* _obj); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnFillUpEquipMenuCloseEvent - // void OnFillUpEquipMenuCloseEvent(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnFillUpEquipCloseEndEvent - // void OnFillUpEquipCloseEndEvent(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.ExecuteUbergraph_MenuTop_PlantDungeon_RipeningAltar - // void ExecuteUbergraph_MenuTop_PlantDungeon_RipeningAltar(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuGroup_RPG_QuestPurposePointRegist.MenuGroup_RPG_QuestPurposePointRegist_C.SetQuestTitleText + // void SetQuestTitleText(FString titleText); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuGroup_RPG_QuestPurposePointRegist.MenuGroup_RPG_QuestPurposePointRegist_C.SetCloseAnimType + // void SetCloseAnimType(bool isLongAnim); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuGroup_RPG_QuestPurposePointRegist.MenuGroup_RPG_QuestPurposePointRegist_C.SetGauge + // void SetGauge(double Gauge); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuGroup_RPG_QuestPurposePointRegist.MenuGroup_RPG_QuestPurposePointRegist_C.SetQuestPurposePointRegistText + // void SetQuestPurposePointRegistText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuGroup_RPG_QuestPurposePointRegist.MenuGroup_RPG_QuestPurposePointRegist_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuGroup_RPG_QuestPurposePointRegist.MenuGroup_RPG_QuestPurposePointRegist_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuGroup_RPG_QuestPurposePointRegist.MenuGroup_RPG_QuestPurposePointRegist_C.ExecuteUbergraph_MenuGroup_RPG_QuestPurposePointRegist + // void ExecuteUbergraph_MenuGroup_RPG_QuestPurposePointRegist(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C -/// Size: 0x0BB8 (3000 bytes) (0x000860 - 0x000BB8) align 8 MaxSize: 0x0BB8 -class UMenuTop_Shop_C : public UShopMenuTop +/// Class /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuTop_RPG_QuestPurposePointRegist.MenuTop_RPG_QuestPurposePointRegist_C +/// Size: 0x0698 (1688 bytes) (0x000670 - 0x000698) align 8 MaxSize: 0x0698 +class UMenuTop_RPG_QuestPurposePointRegist_C : public UQuestPurposePointRegistMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0860 (0x0008) - class UMenuGroup_Blur_C* MenuGroup_Blur; // 0x0868 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0870 (0x0008) - class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x0878 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0880 (0x0008) - class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x0888 (0x0008) - class UMenuGroup_ItemList_Bar_C* MenuGroup_ItemList_Bar; // 0x0890 (0x0008) - class UMenuGroup_ItemList_Bar_InBulk_C* MenuGroup_ItemList_Bar_InBulk; // 0x0898 (0x0008) - class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x08A0 (0x0008) - class UMenuGroup_Shop_Cafe_ItemBox_List_C* MenuGroup_Shop_Cafe_ItemBox_List; // 0x08A8 (0x0008) - class UMenuGroup_Shop_Cafe_ItemBox_Open_C* MenuGroup_Shop_Cafe_ItemBox_Open; // 0x08B0 (0x0008) - class UMenuGroup_Shop_InBulk_Input_C* MenuGroup_Shop_InBulk_Input; // 0x08B8 (0x0008) - class UMenuGroup_Shop_Rebuild_C* MenuGroup_Shop_Rebuild; // 0x08C0 (0x0008) - class UMenuGroup_Shop_Rebuild_ItemList_Bar_C* MenuGroup_Shop_Rebuild_ItemList_Bar; // 0x08C8 (0x0008) - class UMenuGroup_Shop_Sale_C* MenuGroup_Shop_Sail; // 0x08D0 (0x0008) - class UMenuGroup_Shop_Stock_C* MenuGroup_Shop_Stock; // 0x08D8 (0x0008) - class UMenuGroup_Shop_Tab_Category_C* MenuGroup_Shop_Tab_Category; // 0x08E0 (0x0008) - class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x08E8 (0x0008) - FName CurrentGroupPresetName; // 0x08F0 (0x0008) - bool forceListUpdate; // 0x08F8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x08F9 (0x0003) MISSED - FName PRESET_WINDOW_NONE; // 0x08FC (0x0008) - FName PRESET_WINDOW_EQUIP; // 0x0904 (0x0008) - FName PRESET_WINDOW_NONE_IN_BULK; // 0x090C (0x0008) - FName PRESET_WINDOW_EQUIP_IN_BULK; // 0x0914 (0x0008) - FName PRESET_WINDOW_MULTI_CURRENCY; // 0x091C (0x0008) - FName PRESET_WINDOW_MULTI_CURRENCY_IN_BULK; // 0x0924 (0x0008) - FName PRESET_WINDOW_ITEM_BOX_OPEN; // 0x092C (0x0008) - FName PRESET_WINDOW_ITEM_BOX_LIST; // 0x0934 (0x0008) - FName PRESET_WINDOW_REBUILD_SHOP; // 0x093C (0x0008) - ECurrencyType Before_Value_Currency_Type; // 0x0944 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0945 (0x0003) MISSED - FName SE_WINDOW_SWITCH; // 0x0948 (0x0008) - FName SE_TAB; // 0x0950 (0x0008) - FName SE_WINDOW_GENERAL_OPEN; // 0x0958 (0x0008) - FName ME_RICH_COUNTER; // 0x0960 (0x0008) - FName SE_NO_SELECT; // 0x0968 (0x0008) - FName SE_DECISION01; // 0x0970 (0x0008) - FName SE_SET; // 0x0978 (0x0008) - FName SE_CANCEL; // 0x0980 (0x0008) - FName OPERATION_GUIDE_ID_BUY; // 0x0988 (0x0008) - FName OPERATION_GUIDE_ID_BUY_DETAIL_NONE; // 0x0990 (0x0008) - FName OPERATION_GUIDE_ID_SELL_IN_BULK; // 0x0998 (0x0008) - FName OPERATION_GUIDE_ID_REBUILD; // 0x09A0 (0x0008) - FName SE_UNLOCK_FAVORITE; // 0x09A8 (0x0008) - class UMenuTop_Main_PlayerInfo_C* MenuTop_PlayerInfo; // 0x09B0 (0x0008) - bool IsPlayerInfoMenuCreated; // 0x09B8 (0x0001) - bool IsItemBoxOpened; // 0x09B9 (0x0001) - unsigned char UnknownData02_6[0x2]; // 0x09BA (0x0002) MISSED - FName OPERATION_GUIDE_ID_ITEM_BOX; // 0x09BC (0x0008) - FName PRESET_WINDOW_NONE_REBUILD_SHOP; // 0x09C4 (0x0008) - FName FUNC_NAME_ITEM_DETAIL_WINDOW_OPEN; // 0x09CC (0x0008) - FName FUNC_NAME_ITEM_DETAIL_WINDOW_CLOSE_END; // 0x09D4 (0x0008) - FName OPERATION_GUIDE_ID_SELL_IN_BUIK_DETAIL_NONE; // 0x09DC (0x0008) - FName OPERATION_GUIDE_ID_REBUILD_DETAIL_NONE; // 0x09E4 (0x0008) - FName OPERATION_GUIDE_ID_ITEM_BOX_DETAIL_NONE; // 0x09EC (0x0008) - FName OPERATION_GUIDE_ID_LIST_EMPTY; // 0x09F4 (0x0008) - unsigned char UnknownData03_6[0x4]; // 0x09FC (0x0004) MISSED - FListItemInfo selectedItemBoxListItemInfo; // 0x0A00 (0x00B8) - FName FUNC_NAME_ITEM_DETAIL_WINDOW_CLOSE_END_ITEMBOX; // 0x0AB8 (0x0008) - FHandle overflowDialogHandle; // 0x0AC0 (0x0004) - FName OPERATION_GUIDE_ID_SELL_IN_BULK_PLANTDUNGEON_BRANCH; // 0x0AC4 (0x0008) - bool NewVar; // 0x0ACC (0x0001) - unsigned char UnknownData04_6[0x3]; // 0x0ACD (0x0003) MISSED - class UMenuListGroup* tempMenuListGroup; // 0x0AD0 (0x0008) - bool tempSelectedItemSelectable; // 0x0AD8 (0x0001) - unsigned char UnknownData05_6[0x7]; // 0x0AD9 (0x0007) MISSED - FListItemInfo tempSelectedItemInfo; // 0x0AE0 (0x00B8) - FName OPERATION_GUIDE_ID_BUY_FAVORITE_NONE; // 0x0B98 (0x0008) - FName OPERATION_GUIDE_ID_BUY_DETAIL_AND_FAVORITE_NONE; // 0x0BA0 (0x0008) - FName PRESET_WINDOW_PREVIEW_SHOP; // 0x0BA8 (0x0008) - FName OPERATION_GUIDE_ID_LIST_PREVIEW; // 0x0BB0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0670 (0x0008) + class UInvalidationBox* InvalidationBox; // 0x0678 (0x0008) + class UMenuGroup_RPG_QuestPurposePointRegist_C* MenuGroup_RPG_QuestPurposePointRegist; // 0x0680 (0x0008) + bool isQuestNaviRegisted; // 0x0688 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0689 (0x0007) MISSED + double closeWaitTime; // 0x0690 (0x0008) /// Functions - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Open Count Window or Warning Window - // void OpenCountWindoworWarningWindow(FListItemInfo itemInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnInitBlur - // void OnInitBlur(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.CanItemDetailWindowOpen - // void CanItemDetailWindowOpen(bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetFocusListItemInfo - // void SetFocusListItemInfo(FListItemInfo ListItemInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.ToggleCheckMarkForInBulk - // void ToggleCheckMarkForInBulk(FListItemInfo ListItemInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateItemDetailWindowTextByItemId - // void UpdateItemDetailWindowTextByItemId(FName ItemId, EItemTitleType itemTitleType, EItemQualityType itemQualityType, int32_t Age); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateItemDetailWindowText - // void UpdateItemDetailWindowText(FInventoryHandle InventoryHandle); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OpenItemDetailWindow - // void OpenItemDetailWindow(FListItemInfo ListItemInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateSortFilterVisibility - // void UpdateSortFilterVisibility(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateOperationGuide - // void UpdateOperationGuide(FListItemInfo ListItemInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetPlayerInfoMenuTop - // void SetPlayerInfoMenuTop(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Set Sell in Bulk Current Item - // void SetSellinBulkCurrentItem(int32_t itemNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Set Rebuild Current Item - // void SetRebuildCurrentItem(int32_t itemNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Set Selected Item Point - // void SetSelectedItemPoint(int32_t itemPoint, bool isCheck); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateRebuildPoint - // void UpdateRebuildPoint(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetShopStock - // void SetShopStock(int32_t selectStock); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Check And Open Sell Error Window - // void CheckAndOpenSellErrorWindow(FListItemInfo itemInfo, bool& notSell); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.GetCurrencyWindowType - // void GetCurrencyWindowType(EShopWarningWindowType& windowType); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetInitialScrollIndex - // void SetInitialScrollIndex(int32_t initialFocusIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Reset Current Check Mark - // void ResetCurrentCheckMark(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetValidButton - // void SetValidButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Change Favorite - // void ChangeFavorite(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.GetPurchaseWindowCategory - // void GetPurchaseWindowCategory(EPurchaseWindowCategory& Category); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetRebuildPoint - // void SetRebuildPoint(bool isCheckItem); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.CollectRebuildItems - // void CollectRebuildItems(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.GetCurrentListGroup - // void GetCurrentListGroup(class UMenuListGroup*& MenuListGroup); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.AddEmptyToList - // void AddEmptyToList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetupItemBoxList - // void SetupItemBoxList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Update Filter Button - // void UpdateFilterButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdatePlayerInfo - // void UpdatePlayerInfo(bool ForcedUpdateValue); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateNumOfItems - // void UpdateNumOfItems(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.IsItemListEmpty - // void IsItemListEmpty(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Get Preset Name - // void GetPresetName(FName& PresetName); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.GetPrevFocusedMenuListLayer - // void GetPrevFocusedMenuListLayer(class UMenuLayer_Shop_ItemList_Bar_C*& menuListLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.GetPrevFocusedMenuListObject - // void GetPrevFocusedMenuListObject(class UMenuListObject_ItemList_C*& menuListObject); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.GetFocusedMenuListLayer - // void GetFocusedMenuListLayer(class UMenuLayer_Shop_ItemList_Bar_C*& menuListLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.GetFocusedMenuListObject - // void GetFocusedMenuListObject(class UMenuListObject_ItemList_C*& menuListObject); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Update New Mark - // void UpdateNewMark(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.ClearCheckMark - // void ClearCheckMark(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateSortGroup - // void UpdateSortGroup(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Collect Sell Items - // void CollectSellItems(int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Set Sell In Bulk Mark - // void SetSellInBulkMark(bool isCheckMarkShowed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.IsSellInBrukMode - // void IsSellInBrukMode(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.IsValidFocus - // void IsValidFocus(class UMenuGroup* Group, bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.InitPresetGroup - // void InitPresetGroup(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateDetailWindow - // void UpdateDetailWindow(FListItemInfo itemInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetupItemList - // void SetupItemList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateInitialFocusIndex_BP - // void UpdateInitialFocusIndex_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupDiscountText - // void OnSetupDiscountText(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.ResetInitialFocusIndex_BP - // void ResetInitialFocusIndex_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnInitListBase - // void OnInitListBase(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateDisplay_BP - // void UpdateDisplay_BP(bool _refreshSelectedItemList); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateCurrency_BP - // void UpdateCurrency_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnItemButtonDecided - // void OnItemButtonDecided(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnRebulidButtonDecided - // void OnRebulidButtonDecided(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupItemList_Event - // void OnSetupItemList_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupDelegate_Shop_List - // void OnSetupDelegate_Shop_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupDelegate_Shop_BulkList - // void OnSetupDelegate_Shop_BulkList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterDelegate_Shop_List - // void OnEnterDelegate_Shop_List(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterDelegate_Shop_BulkList - // void OnEnterDelegate_Shop_BulkList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupDelegate_Rebuild_List - // void OnSetupDelegate_Rebuild_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterDelegate_Rebuild_List - // void OnEnterDelegate_Rebuild_List(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSelectionChanged_Shop_List - // void OnSelectionChanged_Shop_List(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterRLeft_Shop_BulkList - // void OnEnterRLeft_Shop_BulkList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupRebuildItemList - // void OnSetupRebuildItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnFavoriteFunction_Shop_BulkList - // void OnFavoriteFunction_Shop_BulkList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterRLeft_Rebuild_List - // void OnEnterRLeft_Rebuild_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnFavoriteFunction_Rebuild_List - // void OnFavoriteFunction_Rebuild_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterRPushCenter_Rebuild_List - // void OnEnterRPushCenter_Rebuild_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterRPushCenter_Shop_List - // void OnEnterRPushCenter_Shop_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupShopItemList - // void OnSetupShopItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupRebuildList - // void OnSetupRebuildList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.CloseMenu_BP - // void CloseMenu_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnCountWindowEnterDelegate - // void OnCountWindowEnterDelegate(int32_t countValue); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnCountWindowCloseEndDelegate - // void OnCountWindowCloseEndDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterDelegate_Shop_Detail - // void OnEnterDelegate_Shop_Detail(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnInitItemDetailEquip - // void OnInitItemDetailEquip(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetupPlayerInfo - // void SetupPlayerInfo(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupDetail - // void OnSetupDetail(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnInitWindowBase - // void OnInitWindowBase(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupPlayerInfo - // void OnSetupPlayerInfo(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupScreenTitle - // void OnSetupScreenTitle(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupCursorPointer - // void OnSetupCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnRouteMapCloseEnd_BP - // void OnRouteMapCloseEnd_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnBackDelegate_Shop_OperatiobnGuide - // void OnBackDelegate_Shop_OperatiobnGuide(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterSelect_Shop_List - // void OnEnterSelect_Shop_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterStart_Shop_List - // void OnEnterStart_Shop_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.InitSortAndFilter_BP - // void InitSortAndFilter_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterSort_Shop_RebuildList - // void OnEnterSort_Shop_RebuildList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterFilter_Shop_RebuildList - // void OnEnterFilter_Shop_RebuildList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnInitCurrencyTab - // void OnInitCurrencyTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupCurrencyTab - // void OnSetupCurrencyTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnMoveFocus_Shop_CurrencyTab - // void OnMoveFocus_Shop_CurrencyTab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnMoveFocus_Shop_Tab - // void OnMoveFocus_Shop_Tab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnInitTab - // void OnInitTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupTab - // void OnSetupTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetCurrencyInitialFocusIndex_BP - // void SetCurrencyInitialFocusIndex_BP(int32_t _index); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnClickDelegate_Shop_CurrencyTab - // void OnClickDelegate_Shop_CurrencyTab(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnClickDelegate_Shop_Tab - // void OnClickDelegate_Shop_Tab(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnClickDelegateEvent_ListBar - // void OnClickDelegateEvent_ListBar(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnClickDelegateEvent_ListBarBulk - // void OnClickDelegateEvent_ListBarBulk(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnClickDelegateEvent_BoxList - // void OnClickDelegateEvent_BoxList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnClickDelegateEvent_ItemListBar - // void OnClickDelegateEvent_ItemListBar(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupClickEvent - // void OnSetupClickEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnItemBoxOpen_BP - // void OnItemBoxOpen_BP(FString _boxName, int32_t _num, EItemBoxType boxType); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnInit_Shop_ItemBox - // void OnInit_Shop_ItemBox(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnItemBoxAnimationFinished_Shop_ItemBox - // void OnItemBoxAnimationFinished_Shop_ItemBox(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupDelegate_Shop_ItemBox - // void OnSetupDelegate_Shop_ItemBox(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnItemBoxAnimationFinished - // void OnItemBoxAnimationFinished(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnBackDelegate_Shop_ItemBox - // void OnBackDelegate_Shop_ItemBox(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnItemBoxEnterEvent - // void OnItemBoxEnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSelectionChanged_Shop_ItemBox - // void OnSelectionChanged_Shop_ItemBox(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnItemBoxAutoSellOverflowItem - // void OnItemBoxAutoSellOverflowItem(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.ExecuteUbergraph_MenuTop_Shop - // void ExecuteUbergraph_MenuTop_Shop(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuTop_RPG_QuestPurposePointRegist.MenuTop_RPG_QuestPurposePointRegist_C.SetGauge + // void SetGauge(double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuTop_RPG_QuestPurposePointRegist.MenuTop_RPG_QuestPurposePointRegist_C.OnGaugeUpdate_BP + // void OnGaugeUpdate_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuTop_RPG_QuestPurposePointRegist.MenuTop_RPG_QuestPurposePointRegist_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuTop_RPG_QuestPurposePointRegist.MenuTop_RPG_QuestPurposePointRegist_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuTop_RPG_QuestPurposePointRegist.MenuTop_RPG_QuestPurposePointRegist_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/QuestPurposePointRegist/MenuTop_RPG_QuestPurposePointRegist.MenuTop_RPG_QuestPurposePointRegist_C.ExecuteUbergraph_MenuTop_RPG_QuestPurposePointRegist + // void ExecuteUbergraph_MenuTop_RPG_QuestPurposePointRegist(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C -/// Size: 0x0A60 (2656 bytes) (0x0006C8 - 0x000A60) align 16 MaxSize: 0x0A60 -class UMenuTop_Mount_C : public UMountMenuTop +/// Class /Game/Program/Menu/Photo/List/MenuListObject_Photo_SettingItem.MenuListObject_Photo_SettingItem_C +/// Size: 0x0060 (96 bytes) (0x000028 - 0x000060) align 8 MaxSize: 0x0060 +class UMenuListObject_Photo_SettingItem_C : public UObject { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06C8 (0x0008) - class UWidgetAnimation* Pad_Direct_out; // 0x06D0 (0x0008) - class UWidgetAnimation* Pad_Main_out; // 0x06D8 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x06E0 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x06E8 (0x0008) - class UMenuGroup_Capture_MountCharacter_C* MenuGroup_Capture_MountCharacter; // 0x06F0 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06F8 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0700 (0x0008) - class UMenuGroup_ItemList_Icon_C* MenuGroup_ItemList_Icon; // 0x0708 (0x0008) - class UMenuGroup_Mount_Info_C* MenuGroup_Mount_Info; // 0x0710 (0x0008) - class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0718 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0720 (0x0008) - FName SE_DECISION01; // 0x0728 (0x0008) - FName SE_CANCEL; // 0x0730 (0x0008) - FName SE_SET; // 0x0738 (0x0008) - FName SE_WINDOW_GENERAL_OPEN; // 0x0740 (0x0008) - EPadMenuAnimationType AnimationType; // 0x0748 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0749 (0x0007) MISSED - FTransform CameraDefaultTransform; // 0x0750 (0x0060) - FTransform CameraOffsetTransform; // 0x07B0 (0x0060) - FTransform CameraResultTransform; // 0x0810 (0x0060) - FTransform ActorDefaultTransform; // 0x0870 (0x0060) - FVector Scale; // 0x08D0 (0x0018) - double RStickRate; // 0x08E8 (0x0008) - FVector2D RStickDir; // 0x08F0 (0x0010) - FMountItemInfo selectedMountItemInfo; // 0x0900 (0x0128) - FName operation_guide_mount_riding; // 0x0A28 (0x0008) - FName operation_guide_mount_empty; // 0x0A30 (0x0008) - FName operation_guide_mount_hidden; // 0x0A38 (0x0008) - FName operation_guide_mount_default; // 0x0A40 (0x0008) - FName PRESET_NAME_DEFAULT; // 0x0A48 (0x0008) - FName PRESET_NAME_PAD; // 0x0A50 (0x0008) - bool mountInfoShowed; // 0x0A58 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0A59 (0x0003) MISSED - FInventoryHandle lastSelectedInventoryHandle; // 0x0A5C (0x0004) - - - /// Functions - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.CanDecideItemInfo - // void CanDecideItemInfo(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.InitPresetGroup - // void InitPresetGroup(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.UpdateOperationGuide - // void UpdateOperationGuide(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.UpdateMountInfo - // void UpdateMountInfo(FMountItemInfo& MountItemInfo); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.FixModelTransform - // void FixModelTransform(double XAxis, double YAxis); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.UpdateRStick - // void UpdateRStick(FVector2D Dir, double Rate, double Speed); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.SetCameraOffsetTransform - // void SetCameraOffsetTransform(FMountItemInfo MountItemInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.Update Camera Transform - // void UpdateCameraTransform(FMountItemInfo MountItemInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.SetupCaptureModel - // void SetupCaptureModel(FMountItemInfo MountItemInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.GetFocusedMenuListLayer - // void GetFocusedMenuListLayer(class UMenuLayer_ItemList_Icon_C*& menuListIconLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.Update List Item Info - // void UpdateListItemInfo(FListItemInfo ListItemInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.GetFocusedMenuListObject - // void GetFocusedMenuListObject(class UMenuListObject_ItemList_C*& menuListObject); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.IsEmptyMountItemInfo - // void IsEmptyMountItemInfo(FMountItemInfo& MountItemInfo, bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.SetupItemList - // void SetupItemList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnInitTab - // void OnInitTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnTouchMoveDelegateEvent - // void OnTouchMoveDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnSetupTab - // void OnSetupTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnHoverStartedDelegateEvent - // void OnHoverStartedDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnSetupScreenType - // void OnSetupScreenType(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnInitItemList - // void OnInitItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnSetupDelegate_MenuListGroup - // void OnSetupDelegate_MenuListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnBackDelegate_MenuListGroup - // void OnBackDelegate_MenuListGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnInitIconCollisionEvent - // void OnInitIconCollisionEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnEnterDelegate_MenuListGroup - // void OnEnterDelegate_MenuListGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnItemSelectionChanged_MenuListGroup - // void OnItemSelectionChanged_MenuListGroup(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnInit_CaptureChara - // void OnInit_CaptureChara(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnMoveAnalogR - // void OnMoveAnalogR(FVector2D Dir, double Rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.ResetCharacterRotation - // void ResetCharacterRotation(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnEnterRTriggerDelegate_MenuListGroup - // void OnEnterRTriggerDelegate_MenuListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.UpdateFocusIndex_ItemListIcon - // void UpdateFocusIndex_ItemListIcon(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.UpdateListItemInfo_BP - // void UpdateListItemInfo_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnDragMoveDelegate - // void OnDragMoveDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.ExecuteUbergraph_MenuTop_Mount - // void ExecuteUbergraph_MenuTop_Mount(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + FPhotoSettingInfo itemInfo; // 0x0028 (0x0038) }; -/// Class /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C -/// Size: 0x0608 (1544 bytes) (0x0004E8 - 0x000608) align 8 MaxSize: 0x0608 -class UMenuLayer_Character_Detail_Status_Param_Compare_C : public UCharacterDetailMenuLayer +/// Class /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C +/// Size: 0x0558 (1368 bytes) (0x000480 - 0x000558) align 8 MaxSize: 0x0558 +class UMenuLayer_Photo_ItemList_Setting_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04E8 (0x0008) - class UInputPanelWidget* Col_Window; // 0x04F0 (0x0008) - class UCustomTextBlock* DecorationText_Status; // 0x04F8 (0x0008) - class UCustomTextBlock* DecorationText_Status0; // 0x0500 (0x0008) - class UCanvasPanel* Group_Page_Status_Param; // 0x0508 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0510 (0x0008) - class UMenuLayer_Detail_Base_C* MenuLayer_Character_Detail_Base; // 0x0518 (0x0008) - class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare; // 0x0520 (0x0008) - class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare1; // 0x0528 (0x0008) - class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare2; // 0x0530 (0x0008) - class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare3; // 0x0538 (0x0008) - class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare4; // 0x0540 (0x0008) - class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare5; // 0x0548 (0x0008) - class UMenuLayer_Character_Detail_Param_Compare_C* MenuLayer_Character_Detail_Param_Compare; // 0x0550 (0x0008) - class UMenuLayer_Character_Detail_Param_Compare_C* MenuLayer_Character_Detail_Param_Compare6; // 0x0558 (0x0008) - class UMenuLayer_Character_Detail_Param_Compare_C* MenuLayer_Character_Detail_Param_Compare7; // 0x0560 (0x0008) - class UMenuLayer_Character_Detail_Param_Compare_C* MenuLayer_Character_Detail_Param_Compare8; // 0x0568 (0x0008) - class UMenuLayer_Character_Detail_Param_Compare_C* MenuLayer_Character_Detail_Param_Compare9; // 0x0570 (0x0008) - class UMenuLayer_Character_Detail_Param_Compare_C* MenuLayer_Character_Detail_Param_Compare10; // 0x0578 (0x0008) - class UMenuLayer_ItemDetail_EquipBalloon_C* MenuLayer_ItemDetail_EquipBalloon; // 0x0580 (0x0008) - class URetainerBox* RetainerBox; // 0x0588 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0590 (0x0008) - TArray Character_Detail_Param_Menu_Layer_Array; // 0x0598 (0x0010) - TArray Character_Detail_Param_Attribute_Meny_Layer_Array; // 0x05A8 (0x0010) - TArray ParamIconArray; // 0x05B8 (0x0010) - TArray AttributeIconArray; // 0x05C8 (0x0010) - TArray ParamTitleTextIds; // 0x05D8 (0x0010) - TArray ElementAttrTypeArray; // 0x05E8 (0x0010) - TArray AttributeTitleTextIds; // 0x05F8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_skip; // 0x0488 (0x0008) + class UWidgetAnimation* button_InvalidFocusOK_in; // 0x0490 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) + class UInputPanelWidget* Col_Icon_Reset; // 0x04C8 (0x0008) + class UInputPanelWidget* Col_Icon_Slider; // 0x04D0 (0x0008) + class UCursorHookWidget* CursorHookWidget; // 0x04D8 (0x0008) + class UCanvasPanel* Group_Arrow; // 0x04E0 (0x0008) + class UCanvasPanel* Group_Button; // 0x04E8 (0x0008) + class UCanvasPanel* Group_Slider; // 0x04F0 (0x0008) + class UMenuLayer_Count_Arrow_L_C* MenuLayer_Count_Arrow_L; // 0x04F8 (0x0008) + class UMenuLayer_Count_Arrow_R_C* MenuLayer_Count_Arrow_R; // 0x0500 (0x0008) + class USlider* Slider; // 0x0508 (0x0008) + class UWidgetSwitcher* Switcher_Base_Normal; // 0x0510 (0x0008) + class UWidgetSwitcher* Switcher_BG; // 0x0518 (0x0008) + class UWidgetSwitcher* Switcher_Type; // 0x0520 (0x0008) + class UCustomTextBlock* Text_Label_Normal; // 0x0528 (0x0008) + class UCustomTextBlock* Text_Label_Normal0; // 0x0530 (0x0008) + class UCustomTextBlock* Text_Label_Select; // 0x0538 (0x0008) + class UCustomTextBlock* Text_Label_Select1; // 0x0540 (0x0008) + SDK_UNDEFINED(16,1005) /* FMulticastInlineDelegate */ __um(ChangeValueSlider); // 0x0548 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetDefaultText - // void SetDefaultText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetExpiredBalloonVisible - // void SetExpiredBalloonVisible(bool Visible); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetStatusParam - // void SetStatusParam(int32_t Index, EEquipStatusType equipStatusType, ELifeType lifeType, FCharacterMenuStatusValue beforeValue, FCharacterMenuStatusValue afterValue); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetLifeIcon - // void SetLifeIcon(FName& lifeIcon); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetAttrParam - // void SetAttrParam(EElementAttrType attrType, FCharacterMenuStatusValue beforeValue, FCharacterMenuStatusValue afterValue); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetAttibuteType - // void SetAttibuteType(EElementAttrType elementAttrType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetCompareAttributeParam - // void SetCompareAttributeParam(class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* Layer, int32_t before, int32_t after); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetCompareParam - // void SetCompareParam(class UMenuLayer_Character_Detail_Param_Compare_C* Layer, FCharacterMenuStatusValue before, FCharacterMenuStatusValue after); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetupDetailParamLayer - // void SetupDetailParamLayer(TArray& layerArray, TArray& nameIds, TArray& iconIds); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetupDetailParamAttributeLayer - // void SetupDetailParamAttributeLayer(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetParamData - // void SetParamData(FCharacterMenuParamData beforeMenuParamData, FCharacterMenuParamData afterMenuParamData, FString ItemName, FName lifeIcon, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.OnUpdateDetailSettingParam_BP - // void OnUpdateDetailSettingParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetupDefaultText_BP - // void SetupDefaultText_BP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.ExecuteUbergraph_MenuLayer_Character_Detail_Status_Param_Compare - // void ExecuteUbergraph_MenuLayer_Character_Detail_Status_Param_Compare(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.SetResetMode + // void SetResetMode(bool ResetMode); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.UpdateSliderInfo + // void UpdateSliderInfo(FPhotoSettingInfo& Info); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.UpdateButtonArrow + // void UpdateButtonArrow(FPhotoSettingInfo& Info); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.UpdateButtonText + // void UpdateButtonText(FPhotoSettingInfo& Info); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.UpdateButtonInfo + // void UpdateButtonInfo(FPhotoSettingInfo& Info); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.SetupSlider + // void SetupSlider(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.SetupButton + // void SetupButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.SetLabel + // void SetLabel(FName textId); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.SetBaseColor + // void SetBaseColor(int32_t No); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.OnValueChangedEvent + // void OnValueChangedEvent(float Value); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.BindSliderEvent + // void BindSliderEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.OnFocusIn + // void OnFocusIn(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.OnFocusOut + // void OnFocusOut(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.ExecuteUbergraph_MenuLayer_Photo_ItemList_Setting + // void ExecuteUbergraph_MenuLayer_Photo_ItemList_Setting(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Setting.MenuLayer_Photo_ItemList_Setting_C.ChangeValueSlider__DelegateSignature + // void ChangeValueSlider__DelegateSignature(class UMenuLayer_Photo_ItemList_Setting_C* Layer, double Value); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Craft/MenuTop_Craft_Detail.MenuTop_Craft_Detail_C -/// Size: 0x06A0 (1696 bytes) (0x000690 - 0x0006A0) align 8 MaxSize: 0x06A0 -class UMenuTop_Craft_Detail_C : public UCraftDetailMenuTop +/// Class /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Setting.MenuGroup_Photo_ItemList_Setting_C +/// Size: 0x07B0 (1968 bytes) (0x000770 - 0x0007B0) align 8 MaxSize: 0x07B0 +class UMenuGroup_Photo_ItemList_Setting_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0690 (0x0008) - class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x0698 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + SDK_UNDEFINED(16,1006) /* FMulticastInlineDelegate */ __um(OnLeftDecidedDelegate); // 0x0790 (0x0010) + SDK_UNDEFINED(16,1007) /* FMulticastInlineDelegate */ __um(OnRightDecidedDelegate); // 0x07A0 (0x0010) /// Functions - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Detail.MenuTop_Craft_Detail_C.Setup_BP - // void Setup_BP(FCraftDetailInfo& _craftDetailInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Detail.MenuTop_Craft_Detail_C.OnBackDelegateEvent_BGGroup - // void OnBackDelegateEvent_BGGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Craft/MenuTop_Craft_Detail.MenuTop_Craft_Detail_C.ExecuteUbergraph_MenuTop_Craft_Detail - // void ExecuteUbergraph_MenuTop_Craft_Detail(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Setting.MenuGroup_Photo_ItemList_Setting_C.OnRightDecidedEvent + // void OnRightDecidedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Setting.MenuGroup_Photo_ItemList_Setting_C.OnLeftDecidedEvent + // void OnLeftDecidedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Setting.MenuGroup_Photo_ItemList_Setting_C.ExecuteUbergraph_MenuGroup_Photo_ItemList_Setting + // void ExecuteUbergraph_MenuGroup_Photo_ItemList_Setting(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Setting.MenuGroup_Photo_ItemList_Setting_C.OnRightDecidedDelegate__DelegateSignature + // void OnRightDecidedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Setting.MenuGroup_Photo_ItemList_Setting_C.OnLeftDecidedDelegate__DelegateSignature + // void OnLeftDecidedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C -/// Size: 0x0798 (1944 bytes) (0x000538 - 0x000798) align 8 MaxSize: 0x0798 -class UMenuLayerListItem_Equip_Item_C : public UItemListItemMenuLayer -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0538 (0x0008) - class UWidgetAnimation* icon_swap_stop; // 0x0540 (0x0008) - class UWidgetAnimation* icon_swap_start; // 0x0548 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x0550 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0558 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0560 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0568 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0570 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x0578 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0580 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0588 (0x0008) - class UCustomImage* Base_Face_NPC; // 0x0590 (0x0008) - class UCustomImage* Base_Face_NPC0; // 0x0598 (0x0008) - class UCustomImage* Base_Face_NPC1; // 0x05A0 (0x0008) - class UCustomImage* Base_Face_NPC2; // 0x05A8 (0x0008) - class UCustomImage* Base_Face_Player; // 0x05B0 (0x0008) - class UCustomImage* Base_Invalid; // 0x05B8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x05C0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x05C8 (0x0008) - class UCustomImage* Empty_GR; // 0x05D0 (0x0008) - class UCustomImage* Empty_OR; // 0x05D8 (0x0008) - class UCanvasPanel* Group_Rarity; // 0x05E0 (0x0008) - class UCustomImage* Icon_Avater; // 0x05E8 (0x0008) - class UImage* Icon_Checked_NPC; // 0x05F0 (0x0008) - class UImage* Icon_Checked_NPC3; // 0x05F8 (0x0008) - class UImage* Icon_Checked_NPC4; // 0x0600 (0x0008) - class UImage* Icon_Checked_NPC5; // 0x0608 (0x0008) - class UImage* Icon_Checked_Player; // 0x0610 (0x0008) - class UCustomImage* Icon_Expired; // 0x0618 (0x0008) - class UCustomImage* Icon_Favorite; // 0x0620 (0x0008) - class UCustomImage* Icon_Item; // 0x0628 (0x0008) - class UCustomImage* Icon_MySet; // 0x0630 (0x0008) - class UCustomImage* Icon_NPC; // 0x0638 (0x0008) - class UCustomImage* Icon_Ripening_age; // 0x0640 (0x0008) - class UCustomImage* Icon_Roguelike_Rebuild; // 0x0648 (0x0008) - class UMenuLayer_ItemGrade_Base_C* MenuLayer_ItemGrade_Base; // 0x0650 (0x0008) - class UMenuLayer_ItemTitle_Icon_C* MenuLayer_ItemTitle_Icon; // 0x0658 (0x0008) - class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x0660 (0x0008) - class UMenuLayer_Rarity_Thumb_C* MenuLayer_Rarity_Thumb; // 0x0668 (0x0008) - class UCustomImage* New; // 0x0670 (0x0008) - class UNumPrimitive* NumPrimitive_Power; // 0x0678 (0x0008) - class UWidgetSwitcher* Switcher_Base_Face; // 0x0680 (0x0008) - class UWidgetSwitcher* Switcher_Checked; // 0x0688 (0x0008) - class UWidgetSwitcher* Switcher_Empty; // 0x0690 (0x0008) - class UWidgetSwitcher* Switcher_Icon_Face; // 0x0698 (0x0008) - class UWidgetSwitcher* Switcher_Status; // 0x06A0 (0x0008) - class UCanvasPanel* Transform; // 0x06A8 (0x0008) - TArray StartArray; // 0x06B0 (0x0010) - FEquipItemInfo EquipItemInfo; // 0x06C0 (0x00D8) +/// Class /Game/Program/Menu/Photo/Slider/MenuLayer_Photo_Slider_2_Colision_Mask.MenuLayer_Photo_Slider_2_Colision_Mask_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_Photo_Slider_2_Colision_Mask_C : public UMenuLayer +{ +public: + class UInputPanelWidget* Col_Item; // 0x0468 (0x0008) /// Functions - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetExEquipItemIconVisibility - // void SetExEquipItemIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetContentRightInvalidMarkVisibility - // void SetContentRightInvalidMarkVisibility(bool isContentRightInvalid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetEquipMarkVisibility - // void SetEquipMarkVisibility(bool equipped, int32_t partyIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetViewMySetMarkVisibility - // void SetViewMySetMarkVisibility(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetRipeningageIconTexture - // void SetRipeningageIconTexture(int32_t Age); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetFavoriteMarkVisibility - // void SetFavoriteMarkVisibility(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetRarityVisibility - // void SetRarityVisibility(ERarityType rarity); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.GetWidth - // void GetWidth(double& Width); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetPowerNumVisibility - // void SetPowerNumVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetPowerNum - // void SetPowerNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetEquipEmptySwitcher - // void SetEquipEmptySwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetEquipCheckedSwitcher - // void SetEquipCheckedSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetEquipCheckedVisibility - // void SetEquipCheckedVisibility(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetEquipBaseFaceSwitcher - // void SetEquipBaseFaceSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetEquipFaceVisibility - // void SetEquipFaceVisibility(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemIconSet - // void OnItemIconSet(FName& _iconID, bool _isItem, bool _isSilhouette); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemQualitySet - // void OnItemQualitySet(EItemQualityType& _itemQualityType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemNewMarkVisibilitySet - // void OnItemNewMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemFavoriteMarkVisibility - // void OnItemFavoriteMarkVisibility(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemAbilityEquippedMarkVisibility - // void OnItemAbilityEquippedMarkVisibility(bool _markShowed, int32_t _partyIndex, FName& _equippedCharaIconId, bool _isEquippedCharaAvatar); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemViewEquippedMarkVisibility - // void OnItemViewEquippedMarkVisibility(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemRaritySet - // void OnItemRaritySet(ERarityType& _rarityType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemTitleTypeSet - // void OnItemTitleTypeSet(EItemTitleType& _itemTitleType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemStockNumSet - // void OnItemStockNumSet(int32_t _stockNum, int32_t _stockMax); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemRankTypeSet - // void OnItemRankTypeSet(EItemRankType& _itemRankType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemEquippedMarkSwapAnimPlaying - // void OnItemEquippedMarkSwapAnimPlaying(bool _playingAnimation); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnSelectable - // void OnSelectable(bool _selectable); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnButtonValidedSet - // void OnButtonValidedSet(bool _isButtonValided); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemCheckMarkVisibilitySet - // void OnItemCheckMarkVisibilitySet(bool _visibility); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemPipeningAge - // void OnItemPipeningAge(int32_t _pipeningAge); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemCurrencyTypeSet - // void OnItemCurrencyTypeSet(ECurrencyType& _currencyType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemViewTypeSet - // void OnItemViewTypeSet(EListItemViewType& _viewType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemStockSet - // void OnItemStockSet(int32_t _stock, int32_t _selectStock); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemPriceViewStyleSet - // void OnItemPriceViewStyleSet(int32_t _price, int32_t _stock, bool isStockItem, bool isChanged); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemMySetEquippedMarkVisibility - // void OnItemMySetEquippedMarkVisibility(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnCanEquipedSet - // void OnCanEquipedSet(bool _canEquiped); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnEquippedSet - // void OnEquippedSet(bool _equipped); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnContentRightInvalidMarkVisibilitySet - // void OnContentRightInvalidMarkVisibilitySet(bool _isContentRightInvalid); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnExEquipItemSet - // void OnExEquipItemSet(bool _isExEquipItem); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.ExecuteUbergraph_MenuLayerListItem_Equip_Item - // void ExecuteUbergraph_MenuLayerListItem_Equip_Item(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Photo/Slider/MenuLayer_Photo_Slider_2_Colision_Mask.MenuLayer_Photo_Slider_2_Colision_Mask_C.SetColisionVisibility + // void SetColisionVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C -/// Size: 0x058C (1420 bytes) (0x0004E8 - 0x00058C) align 8 MaxSize: 0x058C -class UMenuLayer_Character_Detail_Skill_C : public UCharacterDetailMenuLayer +/// Class /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_SettingGuide.MenuGroup_Photo_SettingGuide_C +/// Size: 0x0770 (1904 bytes) (0x000728 - 0x000770) align 8 MaxSize: 0x0770 +class UMenuGroup_Photo_SettingGuide_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04E8 (0x0008) - class UInputPanelWidget* Col_Window; // 0x04F0 (0x0008) - class UCustomTextBlock* DecorationText_Status; // 0x04F8 (0x0008) - class UCanvasPanel* Group_Attribute; // 0x0500 (0x0008) - class UCanvasPanel* Group_Icon_Equip; // 0x0508 (0x0008) - class UCanvasPanel* Group_Page_Skill; // 0x0510 (0x0008) - class UCustomImage* Icon_Attribute; // 0x0518 (0x0008) - class UCustomImage* Icon_Equip; // 0x0520 (0x0008) - class UCustomImage* life; // 0x0528 (0x0008) - class UMenuLayer_Detail_Base_C* MenuLayer_Character_Detail_Base; // 0x0530 (0x0008) - class UMenuLayer_Equip_Detail_Skill_C* MenuLayer_Equip_Detail_Skill_Total; // 0x0538 (0x0008) - class UMenuLayer_Equip_Detail_Skill_C* MenuLayer_Equip_Detail_Skill_Total0; // 0x0540 (0x0008) - class UMenuLayer_Equip_Detail_Skill_C* MenuLayer_Equip_Detail_Skill_Total1; // 0x0548 (0x0008) - class UMenuLayer_ItemDetail_EquipBalloon_C* MenuLayer_ItemDetail_EquipBalloon; // 0x0550 (0x0008) - class URetainerBox* RetainerBox; // 0x0558 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0560 (0x0008) - TArray Total_Skill_Menu_Layer_Array; // 0x0568 (0x0010) - int32_t subPageNo; // 0x0578 (0x0004) - FName SKILL_ICON_ID_LOCK; // 0x057C (0x0008) - FName SKILL_ICON_ID_UNLOCK; // 0x0584 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + SDK_UNDEFINED(16,1008) /* FMulticastInlineDelegate */ __um(OnCaptureSettingDelegate); // 0x0730 (0x0010) + FName TEXT_KEY_SETTING; // 0x0740 (0x0008) + FName ICON_SETTING; // 0x0748 (0x0008) + SDK_UNDEFINED(16,1009) /* FMulticastInlineDelegate */ __um(OnOpenChatDelegate); // 0x0750 (0x0010) + SDK_UNDEFINED(16,1010) /* FMulticastInlineDelegate */ __um(OnModeChangeDelegate); // 0x0760 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetDefaultText - // void SetDefaultText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetIconEquip - // void SetIconEquip(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetAttributeType - // void SetAttributeType(EElementAttrType elementAttrType); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetAttributeIcon - // void SetAttributeIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.Set Icon Attribute Visible - // void SetIconAttributeVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.UpdateSkillData - // void UpdateSkillData(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetSubPageNo - // void SetSubPageNo(int32_t pageNo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetLifeIcon - // void SetLifeIcon(FName& lifeIcon); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetAttibuteType - // void SetAttibuteType(EElementAttrType elementAttrType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetBaseType - // void SetBaseType(int32_t Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.GetSkillLayerMax - // void GetSkillLayerMax(int32_t& Num); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.ClearSkillText - // void ClearSkillText(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetSkillData - // void SetSkillData(TArray& skillInfoList, FCharacterMenuParamData menuParamData, int32_t pageNo, FString Name, FName lifeIcon); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.OnUpdateDetailSettingParam_BP - // void OnUpdateDetailSettingParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetupDefaultText_BP - // void SetupDefaultText_BP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.ExecuteUbergraph_MenuLayer_Character_Detail_Skill - // void ExecuteUbergraph_MenuLayer_Character_Detail_Skill(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_SettingGuide.MenuGroup_Photo_SettingGuide_C.OnCaptureSettingEvent + // void OnCaptureSettingEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_SettingGuide.MenuGroup_Photo_SettingGuide_C.OnOpenChatEvent + // void OnOpenChatEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_SettingGuide.MenuGroup_Photo_SettingGuide_C.OnModeChangeEvent + // void OnModeChangeEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_SettingGuide.MenuGroup_Photo_SettingGuide_C.ExecuteUbergraph_MenuGroup_Photo_SettingGuide + // void ExecuteUbergraph_MenuGroup_Photo_SettingGuide(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_SettingGuide.MenuGroup_Photo_SettingGuide_C.OnModeChangeDelegate__DelegateSignature + // void OnModeChangeDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_SettingGuide.MenuGroup_Photo_SettingGuide_C.OnOpenChatDelegate__DelegateSignature + // void OnOpenChatDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/ActionButton/MenuGroup_Photo_SettingGuide.MenuGroup_Photo_SettingGuide_C.OnCaptureSettingDelegate__DelegateSignature + // void OnCaptureSettingDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C -/// Size: 0x0621 (1569 bytes) (0x0004E8 - 0x000621) align 8 MaxSize: 0x0621 -class UMenuLayer_Character_Detail_Status_Param_C : public UCharacterDetailMenuLayer +/// Class /Game/Program/Menu/Photo/MenuGroup_Photo_Shutter.MenuGroup_Photo_Shutter_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_Photo_Shutter_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04E8 (0x0008) - class UInputPanelWidget* Col_Window; // 0x04F0 (0x0008) - class UCustomTextBlock* DecorationText_Status; // 0x04F8 (0x0008) - class UCustomTextBlock* DecorationText_Status0; // 0x0500 (0x0008) - class UCanvasPanel* Group_Attribute; // 0x0508 (0x0008) - class UCanvasPanel* Group_Page_Status_Param; // 0x0510 (0x0008) - class UCustomImage* Icon_Attribute; // 0x0518 (0x0008) - class UCustomImage* life; // 0x0520 (0x0008) - class UMenuLayer_Detail_Base_C* MenuLayer_Character_Detail_Base; // 0x0528 (0x0008) - class UMenuLayer_Character_Detail_Param_C* MenuLayer_Character_Detail_Param; // 0x0530 (0x0008) - class UMenuLayer_Character_Detail_Param_C* MenuLayer_Character_Detail_Param1; // 0x0538 (0x0008) - class UMenuLayer_Character_Detail_Param_C* MenuLayer_Character_Detail_Param2; // 0x0540 (0x0008) - class UMenuLayer_Character_Detail_Param_C* MenuLayer_Character_Detail_Param3; // 0x0548 (0x0008) - class UMenuLayer_Character_Detail_Param_C* MenuLayer_Character_Detail_Param4; // 0x0550 (0x0008) - class UMenuLayer_Character_Detail_Param_C* MenuLayer_Character_Detail_Param5; // 0x0558 (0x0008) - class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare; // 0x0560 (0x0008) - class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare6; // 0x0568 (0x0008) - class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare7; // 0x0570 (0x0008) - class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare8; // 0x0578 (0x0008) - class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare9; // 0x0580 (0x0008) - class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare10; // 0x0588 (0x0008) - class UMenuLayer_Detail_ParameterSyncBalloon_C* MenuLayer_Detail_ParameterSyncBalloon; // 0x0590 (0x0008) - class UMenuLayer_ItemDetail_EquipBalloon_C* MenuLayer_ItemDetail_EquipBalloon; // 0x0598 (0x0008) - class URetainerBox* RetainerBox; // 0x05A0 (0x0008) - class UCustomTextBlock* Text_Name; // 0x05A8 (0x0008) - TArray Detail_Param_Menu_Layer_Array; // 0x05B0 (0x0010) - TArray DetailParamAttributeLayerArray; // 0x05C0 (0x0010) - TArray ParamIconArray; // 0x05D0 (0x0010) - TArray AttributeIconArray; // 0x05E0 (0x0010) - TArray ParamTitleTextIds; // 0x05F0 (0x0010) - TArray ElementAttrTypeArray; // 0x0600 (0x0010) - TArray AttributeTitleTextIds; // 0x0610 (0x0010) - bool isGaugeEnabled; // 0x0620 (0x0001) + class UWidgetAnimation* Flash; // 0x0728 (0x0008) + SDK_UNDEFINED(16,1011) /* FMulticastInlineDelegate */ __um(OnAnimationFinishedDelegate); // 0x0730 (0x0010) /// Functions - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetDefaultText - // void SetDefaultText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.EnableGaugeMode - // void EnableGaugeMode(bool Enabled); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.Set Icon Attribute Visible - // void SetIconAttributeVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetStatusParam - // void SetStatusParam(int32_t Index, EEquipStatusType equipStatusType, ELifeType lifeType, FCharacterMenuStatusValue Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetSp - // void SetSp(int32_t nowSp, int32_t maxSp, bool isParamSync); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetHp - // void SetHp(int32_t nowHp, int32_t maxHp, bool isParamSync); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetAttrParam - // void SetAttrParam(EElementAttrType attrType, FCharacterMenuStatusValue Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetLifeIcon - // void SetLifeIcon(FName& lifeIcon); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetAttributeType - // void SetAttributeType(EElementAttrType elementAttrType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetupDetailParamLayer - // void SetupDetailParamLayer(TArray& layerArray, TArray& nameIds, TArray& iconIds); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetupDetailParamAttributeLayer - // void SetupDetailParamAttributeLayer(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.Set Param Data - // void SetParamData(FCharacterMenuParamData menuParamData, FString charaName, FName lifeIcon, FName iconID, bool profileInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.OnUpdateDetailSettingParam_BP - // void OnUpdateDetailSettingParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetupDefaultText_BP - // void SetupDefaultText_BP(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.ExecuteUbergraph_MenuLayer_Character_Detail_Status_Param - // void ExecuteUbergraph_MenuLayer_Character_Detail_Status_Param(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Photo/MenuGroup_Photo_Shutter.MenuGroup_Photo_Shutter_C.OnAnimationFinishedEvent + // void OnAnimationFinishedEvent(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuGroup_Photo_Shutter.MenuGroup_Photo_Shutter_C.PlayShutterAnimation + // void PlayShutterAnimation(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuGroup_Photo_Shutter.MenuGroup_Photo_Shutter_C.OnAnimationFinishedDelegate__DelegateSignature + // void OnAnimationFinishedDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C : public UMenuLayer +/// Class /Game/Program/Menu/Map/Top/MenuGroup_Map_PinStock.MenuGroup_Map_PinStock_C +/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 +class UMenuGroup_Map_PinStock_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Icon_Avatar; // 0x0470 (0x0008) - class UCustomImage* Icon_Buff; // 0x0478 (0x0008) - class UCustomImage* Icon_Chara; // 0x0480 (0x0008) - class UWidgetSwitcher* Switcher_Icon_Face; // 0x0488 (0x0008) - FName ICON_ID_BUFF; // 0x0490 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UCustomImage* Icon_Pin; // 0x0730 (0x0008) + class UNumPrimitive* NumPrimitive_Max; // 0x0738 (0x0008) + class UNumPrimitive* NumPrimitive_Now; // 0x0740 (0x0008) + class UCustomTextBlock* Text_Bar; // 0x0748 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C.SetBuffIconTexture - // void SetBuffIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C.SetIconId - // void SetIconId(bool isMyAvatarData, bool isBuffed, FName& charaIconId); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C.ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon - // void ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_PinStock.MenuGroup_Map_PinStock_C.SetTextBar + // void SetTextBar(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_PinStock.MenuGroup_Map_PinStock_C.SetMaxNum + // void SetMaxNum(int32_t numItems); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_PinStock.MenuGroup_Map_PinStock_C.SetNowNum + // void SetNowNum(int32_t numItems); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_PinStock.MenuGroup_Map_PinStock_C.SetPinIcon + // void SetPinIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_PinStock.MenuGroup_Map_PinStock_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_PinStock.MenuGroup_Map_PinStock_C.ExecuteUbergraph_MenuGroup_Map_PinStock + // void ExecuteUbergraph_MenuGroup_Map_PinStock(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuLayer_ItemSelect_CreateSetting_ProductionAbility.MenuLayer_ItemSelect_CreateSetting_ProductionAbility_C -/// Size: 0x04F0 (1264 bytes) (0x000468 - 0x0004F0) align 8 MaxSize: 0x04F0 -class UMenuLayer_ItemSelect_CreateSetting_ProductionAbility_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C +/// Size: 0x0839 (2105 bytes) (0x000728 - 0x000839) align 8 MaxSize: 0x0839 +class UMenuGroup_RPG_StoryQuestPurposeText_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UCustomImage* Icon_Parameter; // 0x0470 (0x0008) - class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon; // 0x0478 (0x0008) - class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon0; // 0x0480 (0x0008) - class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon1; // 0x0488 (0x0008) - class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base; // 0x0490 (0x0008) - class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base2; // 0x0498 (0x0008) - class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base3; // 0x04A0 (0x0008) - class UNumPrimitive* NumPrimitive_Life_Power; // 0x04A8 (0x0008) - class UNumPrimitive* NumPrimitive_Life_Power_Buff_Debuff; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_Label; // 0x04B8 (0x0008) - FName TEXT_ID_TOTAL_LIFE_POWER_LABEL; // 0x04C0 (0x0008) - TArray charaIconArray; // 0x04C8 (0x0010) - FName NUMCOLOR_ID_Plus; // 0x04D8 (0x0008) - FName NUMCOLOR_ID_Minus; // 0x04E0 (0x0008) - FName ICON_ID_BUFF; // 0x04E8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Quest_Accept_Open_in_1; // 0x0730 (0x0008) + class UWidgetAnimation* Quest_Accept_Open_in_10; // 0x0738 (0x0008) + class UWidgetAnimation* Init; // 0x0740 (0x0008) + class UWidgetAnimation* Quest_Accept_Open_in; // 0x0748 (0x0008) + class UWidgetAnimation* Quest_Accept_Open_in1; // 0x0750 (0x0008) + class UWidgetAnimation* Quest_Accept_Open_in2; // 0x0758 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0760 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0768 (0x0008) + class UCustomImage* Base_Window; // 0x0770 (0x0008) + class UCustomImage* Base_Window_Map; // 0x0778 (0x0008) + class UCustomImage* Base_Window_Num; // 0x0780 (0x0008) + class UCustomImage* Base_Window_Num_Map; // 0x0788 (0x0008) + class UCanvasPanel* Group_Count_Num; // 0x0790 (0x0008) + class UCanvasPanel* Group_Icon_DungeonType; // 0x0798 (0x0008) + class UCustomImage* Icon_DungeonType; // 0x07A0 (0x0008) + class UCustomImage* Icon_Flag; // 0x07A8 (0x0008) + class UCustomImage* Icon_Glow_Decoration; // 0x07B0 (0x0008) + class UCustomImage* Icon_Glow_Decoration3; // 0x07B8 (0x0008) + class UCustomImage* Icon_Glow_DungeonType; // 0x07C0 (0x0008) + class UCustomImage* Icon_Glow_Left; // 0x07C8 (0x0008) + class UCustomImage* Icon_Glow_Right; // 0x07D0 (0x0008) + class UCustomImage* Icon_Left; // 0x07D8 (0x0008) + class UCustomImage* Icon_Right; // 0x07E0 (0x0008) + class UWidgetSwitcher* Switcher_Base_Window; // 0x07E8 (0x0008) + class UWidgetSwitcher* Switcher_Base_Window_Num; // 0x07F0 (0x0008) + class UCustomTextBlock* Text_Current; // 0x07F8 (0x0008) + class UCustomTextBlock* Text_Max; // 0x0800 (0x0008) + class UCustomTextBlock* Text_Quest_Purpose; // 0x0808 (0x0008) + class UCustomTextBlock* Text_Quest_Purpose_Decoration; // 0x0810 (0x0008) + class UCustomTextBlock* Text_Slash; // 0x0818 (0x0008) + class UCanvasPanel* Transform; // 0x0820 (0x0008) + FName SE_QUEST_UPDATE; // 0x0828 (0x0008) + FName COMMON_SLASH_ID; // 0x0830 (0x0008) + bool DefaultOpen; // 0x0838 (0x0001) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuLayer_ItemSelect_CreateSetting_ProductionAbility.MenuLayer_ItemSelect_CreateSetting_ProductionAbility_C.SetParamaterVisibility - // void SetParamaterVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuLayer_ItemSelect_CreateSetting_ProductionAbility.MenuLayer_ItemSelect_CreateSetting_ProductionAbility_C.SetDiffNum - // void SetDiffNum(int32_t diff); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuLayer_ItemSelect_CreateSetting_ProductionAbility.MenuLayer_ItemSelect_CreateSetting_ProductionAbility_C.SetBuffDebuffColorNum - // void SetBuffDebuffColorNum(bool NumColor); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuLayer_ItemSelect_CreateSetting_ProductionAbility.MenuLayer_ItemSelect_CreateSetting_ProductionAbility_C.SetBuff_DebuffNum - // void SetBuff_DebuffNum(int32_t lifePower); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuLayer_ItemSelect_CreateSetting_ProductionAbility.MenuLayer_ItemSelect_CreateSetting_ProductionAbility_C.SetCharaIcon - // void SetCharaIcon(int32_t _index, bool isMyAvatarData, bool isBuffed, FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuLayer_ItemSelect_CreateSetting_ProductionAbility.MenuLayer_ItemSelect_CreateSetting_ProductionAbility_C.SetLifePower - // void SetLifePower(int32_t lifePower); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuLayer_ItemSelect_CreateSetting_ProductionAbility.MenuLayer_ItemSelect_CreateSetting_ProductionAbility_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuLayer_ItemSelect_CreateSetting_ProductionAbility.MenuLayer_ItemSelect_CreateSetting_ProductionAbility_C.ExecuteUbergraph_MenuLayer_ItemSelect_CreateSetting_ProductionAbility - // void ExecuteUbergraph_MenuLayer_ItemSelect_CreateSetting_ProductionAbility(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SequenceEvent__ENTRYPOINTMenuGroup_RPG_StoryQuestPurposeText + // void SequenceEvent__ENTRYPOINTMenuGroup_RPG_StoryQuestPurposeText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetBaseType + // void SetBaseType(int32_t Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetBaseNumVisibility + // void SetBaseNumVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.IsDefaultOpenAnimation + // void IsDefaultOpenAnimation(bool& IsDefaultOpen); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetAcceptOpenAnimation + // void SetAcceptOpenAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.Set Default Open Animation + // void SetDefaultOpenAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetCountNumVisibility + // void SetCountNumVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetPurposeLeftIcon + // void SetPurposeLeftIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.Set Purpose Icon + // void SetPurposeIcon(FName RightIconID, FName LeftIconID, FName DungeonTypeIconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetMaxValue + // void SetMaxValue(int32_t MaxValue); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetCurrentValue + // void SetCurrentValue(int32_t CurrentValue); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.PlaySEOfQuestAccept + // void PlaySEOfQuestAccept(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetSuspend + // void SetSuspend(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.Play Animation Of Quest Accept + // void PlayAnimationOfQuestAccept(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetBaseVisibility + // void SetBaseVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetPurposeText + // void SetPurposeText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.ExecuteUbergraph_MenuGroup_RPG_StoryQuestPurposeText + // void ExecuteUbergraph_MenuGroup_RPG_StoryQuestPurposeText(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_C -/// Size: 0x07A0 (1952 bytes) (0x000728 - 0x0007A0) align 8 MaxSize: 0x07A0 -class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_C : public UMenuGroup +/// Class /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C +/// Size: 0x0710 (1808 bytes) (0x000658 - 0x000710) align 8 MaxSize: 0x0710 +class UMenuTop_RPG_StoryQuestPurposeText_C : public URpgQuestMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UCustomImage* Icon_Parameter; // 0x0730 (0x0008) - class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon; // 0x0738 (0x0008) - class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon0; // 0x0740 (0x0008) - class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon1; // 0x0748 (0x0008) - class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base; // 0x0750 (0x0008) - class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base2; // 0x0758 (0x0008) - class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base3; // 0x0760 (0x0008) - class UNumPrimitive* NumPrimitive_Life_Power; // 0x0768 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0770 (0x0008) - FName TEXT_ID_TOTAL_LIFE_POWER_LABEL; // 0x0778 (0x0008) - TArray charaIconArray; // 0x0780 (0x0010) - FName NUMCOLOR_ID_WT; // 0x0790 (0x0008) - FName NUMCOLOR_ID_GR; // 0x0798 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UWidgetAnimation* position_multi_map_left; // 0x0660 (0x0008) + class UWidgetAnimation* position_multi_map; // 0x0668 (0x0008) + class UWidgetAnimation* position_default; // 0x0670 (0x0008) + class UWidgetAnimation* position_map_left; // 0x0678 (0x0008) + class UWidgetAnimation* position_map; // 0x0680 (0x0008) + class UInvalidationBox* InvalidationBox; // 0x0688 (0x0008) + class UMenuGroup_RPG_StoryQuestPurposeText_C* MenuGroup_RPG_Quest; // 0x0690 (0x0008) + class UMenuGroup_RPG_StoryQuestPurposeText_Gauge_C* MenuGroup_RPG_StoryQuestPurposeText_Gauge; // 0x0698 (0x0008) + FName MAIN_QUEST_ICON_ID; // 0x06A0 (0x0008) + FName ICON_RPG_NOTIFICATION_PURPOSE; // 0x06A8 (0x0008) + FName ICON_RPG_NOTIFICATION_STORY_PURPOSE; // 0x06B0 (0x0008) + bool IsChangeQuest; // 0x06B8 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x06B9 (0x0007) MISSED + TMap Group_Preset_Data_Map; // 0x06C0 (0x0050) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_C.SetParamaterVisibility - // void SetParamaterVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_C.SetBuffColorNum - // void SetBuffColorNum(bool NumColor); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_C.SetCharaIcon - // void SetCharaIcon(int32_t _index, bool isMyAvatarData, bool isBuffed, FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_C.SetLifePower - // void SetLifePower(int32_t lifePower, bool isBuffed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_C.ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_ProductionAbility - // void ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_ProductionAbility(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.SetIcon + // void SetIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSetPurposeText_BP + // void OnSetPurposeText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSetProgressTextVisibility_BP + // void OnSetProgressTextVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSetCurrentValue_BP + // void OnSetCurrentValue_BP(char& _currentValue); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSetMaxValue_BP + // void OnSetMaxValue_BP(char& _maxValue); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSetTargetText_BP + // void OnSetTargetText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSetAcceptOpenAnimatio_BP + // void OnSetAcceptOpenAnimatio_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSetDefaultOpenAnimation_BP + // void OnSetDefaultOpenAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSuspend_BP + // void OnSuspend_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnPlayOpenAnimation_BP + // void OnPlayOpenAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnAnimationEndOpenInFirst + // void OnAnimationEndOpenInFirst(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnOpenEndDefaultAnime + // void OnOpenEndDefaultAnime(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSetupSubMenuOpen_BP + // void OnSetupSubMenuOpen_BP(bool _isBaseDark, EQuestMenuTopPosition _position); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.SetQuestNaviPosition_BP + // void SetQuestNaviPosition_BP(EQuestMenuTopPosition _menuPosition); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnResume_BP + // void OnResume_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.SetRoguelikeEscapeTimeVisibility_BP + // void SetRoguelikeEscapeTimeVisibility_BP(bool _visibility); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.UpdateRoguelikeEscapeTime_BP + // void UpdateRoguelikeEscapeTime_BP(float _currentEscapeTime, float _maxEscapeTime); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.ExecuteUbergraph_MenuTop_RPG_StoryQuestPurposeText + // void ExecuteUbergraph_MenuTop_RPG_StoryQuestPurposeText(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C -/// Size: 0x0820 (2080 bytes) (0x000770 - 0x000820) align 8 MaxSize: 0x0820 -class UMenuGroup_ItemSelect_CharaSelect_C : public UMenuListGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C +/// Size: 0x0559 (1369 bytes) (0x0004B0 - 0x000559) align 8 MaxSize: 0x0559 +class UMenulayer_ItemCraftGame_TensionGauge_C : public UGaugeMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_ItemSelect_CharaSelect_Balloon_C* MenuLayer_ItemSelect_CharaSelect_Balloon; // 0x0790 (0x0008) - class UMenuLayer_ItemSelect_CharaSelect_Detail_C* MenuLayer_ItemSelect_CharaSelect_Detail; // 0x0798 (0x0008) - class UMenuLayer_ItemSelect_CharaSelect_Detail_C* MenuLayer_ItemSelect_CharaSelect_Detail0; // 0x07A0 (0x0008) - class UMenuLayer_ItemSelect_CharaSelect_Detail_C* MenuLayer_ItemSelect_CharaSelect_Detail1; // 0x07A8 (0x0008) - class UMenuLayer_ItemSelect_CharaSelect_Title_C* MenuLayer_ItemSelect_CharaSelect_Title; // 0x07B0 (0x0008) - class UMenuLayer_ItemSelect_CharaSelect_Window_C* MenuLayer_ItemSelect_CharaSelect_Window; // 0x07B8 (0x0008) - class UMenuLayer_ItemSelect_CreateSetting_ProductionAbility_C* MenuLayer_ItemSelect_CreateSetting_ProductionAbility; // 0x07C0 (0x0008) - SDK_UNDEFINED(16,1034) /* FMulticastInlineDelegate */ __um(OnYButtonDecideDelegate); // 0x07C8 (0x0010) - int32_t PageItemNum; // 0x07D8 (0x0004) - int32_t pageNo; // 0x07DC (0x0004) - TArray detailLayerArray; // 0x07E0 (0x0010) - FName PRESET_TEXT_SKILL_DETAIL_EMPTY; // 0x07F0 (0x0008) - SDK_UNDEFINED(16,1035) /* FMulticastInlineDelegate */ __um(OnSelectDecideDelegate); // 0x07F8 (0x0010) - FName ICON_ID_PASSIVE_SKILL; // 0x0808 (0x0008) - FName ICON_ID_ACTIVE_SKILL; // 0x0810 (0x0008) - FName ICON_ID_STATUS_UP_SKILL; // 0x0818 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B0 (0x0008) + class UWidgetAnimation* Position_Side; // 0x04B8 (0x0008) + class UWidgetAnimation* Position_Center; // 0x04C0 (0x0008) + class UInputPanelWidget* Col_Item; // 0x04C8 (0x0008) + class UCustomImage* Gauge_Tension; // 0x04D0 (0x0008) + class UCustomImage* Gauge_Tension_Second; // 0x04D8 (0x0008) + class UCanvasPanel* Group_Tension_max; // 0x04E0 (0x0008) + class UCustomImage* Icon_Avatar; // 0x04E8 (0x0008) + class UCustomImage* Icon_Chara; // 0x04F0 (0x0008) + class UCustomImage* ICON_STATUS; // 0x04F8 (0x0008) + class UWidgetSwitcher* Switcher_GaugeMaxColor; // 0x0500 (0x0008) + class UWidgetSwitcher* Switcher_Spike; // 0x0508 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0510 (0x0008) + class UMaterialInstanceDynamic* TensionGauge1Material; // 0x0518 (0x0008) + class UMaterialInstanceDynamic* TensionGauge2Material; // 0x0520 (0x0008) + FName SE_HIGH_SENSE; // 0x0528 (0x0008) + FName GAIJI_TEXT_ID; // 0x0530 (0x0008) + bool PrevTension1Max; // 0x0538 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0539 (0x0007) MISSED + double Gauge2Rate; // 0x0540 (0x0008) + double Gauge1Rate; // 0x0548 (0x0008) + double gaugeValue; // 0x0550 (0x0008) + bool PrevTension2Max; // 0x0558 (0x0001) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.SetParamaterVisibility - // void SetParamaterVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.SetCharaIcon - // void SetCharaIcon(int32_t Index, bool IsAvatar, bool isBuffed, FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.SetDiffLifePower - // void SetDiffLifePower(int32_t diff); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.SetLifePower - // void SetLifePower(int32_t lifePower); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.SetSkillTitle - // void SetSkillTitle(int32_t _index, FName _textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.SetSkillText - // void SetSkillText(FMusicGameCharaSelectSkillInfo _tensionTechniqueInfo, TArray& _passiveSkillInfoArray); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.SetupParam - // void SetupParam(FString& Title); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.OnYButtonDecided - // void OnYButtonDecided(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.OnSelectDecided - // void OnSelectDecided(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.ExecuteUbergraph_MenuGroup_ItemSelect_CharaSelect - // void ExecuteUbergraph_MenuGroup_ItemSelect_CharaSelect(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.OnSelectDecideDelegate__DelegateSignature - // void OnSelectDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.OnYButtonDecideDelegate__DelegateSignature - // void OnYButtonDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C.SetStatusIconTexture + // void SetStatusIconTexture(bool Visibility, FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C.SetPosition + // void SetPosition(bool IsCenter); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C.SetMAXEffectVisibility + // void SetMAXEffectVisibility(bool IsFirstGaugeMax, bool IsSecondGaugeEnabled, bool isSecondGaugeMax); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C.SetGaugeValue + // void SetGaugeValue(double Rate, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C.SetIconId + // void SetIconId(bool isMyAvatarData, FName& charaIconId); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C.UpdateGauge_BP + // void UpdateGauge_BP(float _rate, float _value); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/Menulayer_ItemCraftGame_TensionGauge.Menulayer_ItemCraftGame_TensionGauge_C.ExecuteUbergraph_Menulayer_ItemCraftGame_TensionGauge + // void ExecuteUbergraph_Menulayer_ItemCraftGame_TensionGauge(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C -/// Size: 0x07A0 (1952 bytes) (0x000708 - 0x0007A0) align 8 MaxSize: 0x07A0 -class UMenuTop_ItemCraft_CharaSelect_C : public UMusicGameCharaSelectMenuTop +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuGroup_ItemCraftGame_TensionGauge.MenuGroup_ItemCraftGame_TensionGauge_C +/// Size: 0x0778 (1912 bytes) (0x000728 - 0x000778) align 8 MaxSize: 0x0778 +class UMenuGroup_ItemCraftGame_TensionGauge_C : public UVirtualPadMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0708 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0710 (0x0008) - class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x0718 (0x0008) - class UMenuGroup_ItemSelect_CharaSelect_C* MenuGroup_ItemSelect_CharaSelect; // 0x0720 (0x0008) - SDK_UNDEFINED(16,1036) /* FMulticastInlineDelegate */ __um(OnCloseStartDelegate); // 0x0728 (0x0010) - SDK_UNDEFINED(16,1037) /* FMulticastInlineDelegate */ __um(OnCharaLifePowerUpdateDelegate); // 0x0738 (0x0010) - SDK_UNDEFINED(16,1038) /* FMulticastInlineDelegate */ __um(OnSuspendMenuDelegate); // 0x0748 (0x0010) - SDK_UNDEFINED(16,1039) /* FMulticastInlineDelegate */ __um(OnResumeMenuDelegate); // 0x0758 (0x0010) - FName PRESET_SKILL_TITLE_TENSION; // 0x0768 (0x0008) - FName PRESET_SKILL_TITLE_PASSIVE; // 0x0770 (0x0008) - FName PRESET_TITLE; // 0x0778 (0x0008) - FName PRESET_SE_LEFT_BUTTON; // 0x0780 (0x0008) - FName PRESET_SE_DECIDE; // 0x0788 (0x0008) - FName OPERATION_GUIDE_ID; // 0x0790 (0x0008) - FName OPERATION_GUIDE_ID_REMOVE; // 0x0798 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UMenuLayer_ItemCraftGame_ChangeKeyIcon_C* MenuLayer_ItemCraftGame_ChangeKeyIcon_L; // 0x0740 (0x0008) + class UMenuLayer_ItemCraftGame_ChangeKeyIcon_C* MenuLayer_ItemCraftGame_ChangeKeyIcon_R; // 0x0748 (0x0008) + class UMenulayer_ItemCraftGame_TensionGauge_C* Menulayer_ItemCraftGame_TensionGauge; // 0x0750 (0x0008) + class UMenulayer_ItemCraftGame_TensionGauge_C* Menulayer_ItemCraftGame_TensionGauge0; // 0x0758 (0x0008) + class UMenulayer_ItemCraftGame_TensionGauge_C* Menulayer_ItemCraftGame_TensionGauge1; // 0x0760 (0x0008) + TArray TensionGaugeMenuLayerList; // 0x0768 (0x0010) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.SetCheckIconVisibility - // void SetCheckIconVisibility(int32_t Index, bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.UpdateOperationGuide - // void UpdateOperationGuide(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OpenEquipmentMenu - // void OpenEquipmentMenu(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.CloseMenu - // void CloseMenu(int32_t Index); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.InitText - // void InitText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnSetupEvent - // void OnSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnEnterEvent - // void OnEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnLeftButtonDecideEvent - // void OnLeftButtonDecideEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnEquipMenuCloseEnd_BP - // void OnEquipMenuCloseEnd_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnInitCharaSelect - // void OnInitCharaSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnBackEvent - // void OnBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnMoveFocusEvent - // void OnMoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnUpdateCharacterInfo_BP - // void OnUpdateCharacterInfo_BP(FMusicGameCharaSelectCharaInfo& _charaInfo, int32_t _index); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnSelectDecideDelegate - // void OnSelectDecideDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnSetupCursor - // void OnSetupCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.AddListItem_BP - // void AddListItem_BP(FMusicGameCharaSelectCharaInfo& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.SetInitFocusIndex_BP - // void SetInitFocusIndex_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.SetSkillText_BP - // void SetSkillText_BP(FMusicGameCharaSelectSkillInfo& _tensionTechniqueInfo, TArray& _passiveSkillInfoArray); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.SetDiffLifePower_BP - // void SetDiffLifePower_BP(int32_t _diff); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.SetTotalLifePower_BP - // void SetTotalLifePower_BP(int32_t _power); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.SetTotalLifePowerCharaIcon_BP - // void SetTotalLifePowerCharaIcon_BP(int32_t _index, bool _isAvatar, bool _isBuffed, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.SetFavoriteIconVisibility_BP - // void SetFavoriteIconVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.UpdateOperationGuide_BP - // void UpdateOperationGuide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.ExecuteUbergraph_MenuTop_ItemCraft_CharaSelect - // void ExecuteUbergraph_MenuTop_ItemCraft_CharaSelect(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnResumeMenuDelegate__DelegateSignature - // void OnResumeMenuDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnSuspendMenuDelegate__DelegateSignature - // void OnSuspendMenuDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnCharaLifePowerUpdateDelegate__DelegateSignature - // void OnCharaLifePowerUpdateDelegate__DelegateSignature(FCharaStatusHandle CharaStatusHandle, int32_t lifePower); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnCloseStartDelegate__DelegateSignature - // void OnCloseStartDelegate__DelegateSignature(bool Update, bool isEmptySet, FMusicGameCharaSelectCharaInfo CharaInfo); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuGroup_ItemCraftGame_TensionGauge.MenuGroup_ItemCraftGame_TensionGauge_C.SetExEquipIconVisibility + // void SetExEquipIconVisibility(int32_t Index, bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuGroup_ItemCraftGame_TensionGauge.MenuGroup_ItemCraftGame_TensionGauge_C.HideCharaChangeKey + // void HideCharaChangeKey(EItemCraftGameMenuInputType InputType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuGroup_ItemCraftGame_TensionGauge.MenuGroup_ItemCraftGame_TensionGauge_C.SetTensionGaugeVisibility + // void SetTensionGaugeVisibility(int32_t Index, bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuGroup_ItemCraftGame_TensionGauge.MenuGroup_ItemCraftGame_TensionGauge_C.SetTensionGaugeIconID + // void SetTensionGaugeIconID(int32_t Index, bool isMyAvatarData, FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuGroup_ItemCraftGame_TensionGauge.MenuGroup_ItemCraftGame_TensionGauge_C.SetTensionGaugeValue + // void SetTensionGaugeValue(int32_t Index, double Rate, bool Immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuGroup_ItemCraftGame_TensionGauge.MenuGroup_ItemCraftGame_TensionGauge_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/TensionGauge/MenuGroup_ItemCraftGame_TensionGauge.MenuGroup_ItemCraftGame_TensionGauge_C.ExecuteUbergraph_MenuGroup_ItemCraftGame_TensionGauge + // void ExecuteUbergraph_MenuGroup_ItemCraftGame_TensionGauge(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C +/// Size: 0x05D8 (1496 bytes) (0x0004E8 - 0x0005D8) align 8 MaxSize: 0x05D8 +class UMenuLayer_ItemDetail_Shop_PartyMember_C : public UDetailMenuLayer +{ +public: + class UCustomImage* Base_Equip_Chack; // 0x04E8 (0x0008) + class UCustomImage* Base_Invalid; // 0x04F0 (0x0008) + class UCanvasPanel* Group_Comparison; // 0x04F8 (0x0008) + class UCanvasPanel* Group_Icon_Equip; // 0x0500 (0x0008) + class UCanvasPanel* Group_Resistance; // 0x0508 (0x0008) + class UCustomImage* Icon_Avater; // 0x0510 (0x0008) + class UCanvasPanel* Icon_Empty; // 0x0518 (0x0008) + class UCustomImage* Icon_Equip; // 0x0520 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0528 (0x0008) + class UCustomImage* Icon_NPC; // 0x0530 (0x0008) + class UMenuLayer_Shop_Detail_Param_Attribute_Comparison_C* MenuLayer_Shop_Detail_Param_Attribute; // 0x0538 (0x0008) + class UMenuLayer_Shop_Detail_Param_Attribute_Comparison_C* MenuLayer_Shop_Detail_Param_Attribute0; // 0x0540 (0x0008) + class UMenuLayer_Shop_Detail_Param_Attribute_Resistance_C* MenuLayer_Shop_Detail_Param_Attribute_Resistance; // 0x0548 (0x0008) + class UMenuLayer_Shop_Detail_Param_Attribute_Resistance_C* MenuLayer_Shop_Detail_Param_Attribute_Resistance1; // 0x0550 (0x0008) + class UMenuLayer_Shop_Detail_Param_Attribute_Resistance_C* MenuLayer_Shop_Detail_Param_Attribute_Resistance2; // 0x0558 (0x0008) + class UMenuLayer_Shop_Detail_Param_Attribute_Resistance_C* MenuLayer_Shop_Detail_Param_Attribute_Resistance3; // 0x0560 (0x0008) + class UMenuLayer_Shop_Detail_Param_Attribute_Resistance_C* MenuLayer_Shop_Detail_Param_Attribute_Resistance4; // 0x0568 (0x0008) + class UMenuLayer_Shop_Detail_Param_Attribute_Resistance_C* MenuLayer_Shop_Detail_Param_Attribute_Resistance5; // 0x0570 (0x0008) + class UWidgetSwitcher* Switcher_Base_Normal; // 0x0578 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0580 (0x0008) + class UWidgetSwitcher* Switcher_Item_Icon; // 0x0588 (0x0008) + class UWidgetSwitcher* Switcher_Status; // 0x0590 (0x0008) + class UCustomTextBlock* Text_Item_Name; // 0x0598 (0x0008) + EItemDetailMenuType itemDetailMenuType; // 0x05A0 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x05A1 (0x0007) MISSED + TArray ElementAttrTypeArray; // 0x05A8 (0x0010) + TArray DetailParamAttributeLayerArray; // 0x05B8 (0x0010) + TArray AttributeIconArray; // 0x05C8 (0x0010) + + + /// Functions + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetEquipIcon + // void SetEquipIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetIconEquipSwitcher + // void SetIconEquipSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.EnableItemEquipped + // void EnableItemEquipped(bool equipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetLifeIcon + // void SetLifeIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetCommonParam + // void SetCommonParam(FCharacterMenuParamData CharacterMenuParamData, int32_t Index, bool IsAvatar, int32_t overwriteColorIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetPageNo + // void SetPageNo(int32_t pageNo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.Set Attr Param + // void SetAttrParam(EElementAttrType attrType, FCharacterMenuStatusValue beforeValue, FCharacterMenuStatusValue afterValue); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetAttributeParam + // void SetAttributeParam(FCharacterMenuParamData beforeParam, FCharacterMenuParamData afterParam, FEquipItemDetailWindowInfo EquipItemDetailWindowInfo, EItemDetailMenuType itemDetailMenuType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetEquipParam + // void SetEquipParam(FCharacterMenuParamData beforeParam, FCharacterMenuParamData afterParam, FEquipItemDetailWindowInfo EquipItemDetailWindowInfo, EItemDetailMenuType itemDetailMenuType, FName clothingTypeIconId, FString equipItemName); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetItemNameText + // void SetItemNameText(FText InText); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetBaseColorSwitcher + // void SetBaseColorSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetIconTypeSwitcher + // void SetIconTypeSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_Shop_PartyMember.MenuLayer_ItemDetail_Shop_PartyMember_C.SetTabNPCIconTexture + // void SetTabNPCIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C -/// Size: 0x0A98 (2712 bytes) (0x000848 - 0x000A98) align 8 MaxSize: 0x0A98 -class UMenuTop_ItemCraft_CreateSetting_C : public UMusicGameCreateSettingMenuTop +/// Class /Game/Program/Menu/Reclamation/ObstacleRemoval/MenuGroup_ObstacleRemoval_Infomation.MenuGroup_ObstacleRemoval_Infomation_C +/// Size: 0x0790 (1936 bytes) (0x000728 - 0x000790) align 8 MaxSize: 0x0790 +class UMenuGroup_ObstacleRemoval_Infomation_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0848 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0850 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0858 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0860 (0x0008) - class UMenuGroup_ItemSelect_CreateSetting_Chara_C* MenuGroup_ItemSelect_CreateSetting_Chara_Item; // 0x0868 (0x0008) - class UMenuGroup_ItemSelect_CreateSetting_DecideButton_C* MenuGroup_ItemSelect_CreateSetting_DecideButton; // 0x0870 (0x0008) - class UMenuGroup_ItemSelect_CreateSetting_ItemCount_C* MenuGroup_ItemSelect_CreateSetting_ItemCount; // 0x0878 (0x0008) - class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility; // 0x0880 (0x0008) - class UMenuGroup_ItemSelect_CreateSetting_Window_Base_C* MenuGroup_ItemSelect_CreateSetting_Window_Base; // 0x0888 (0x0008) - class UMenuTop_ItemCraft_CharaSelect_C* CharaSelectMenuTop; // 0x0890 (0x0008) - class UMenuTop_ItemCraft_MaterialSelect_C* MaterialSelectMenuTop; // 0x0898 (0x0008) - SDK_UNDEFINED(16,1040) /* FMulticastInlineDelegate */ __um(OnItemCountUpdate); // 0x08A0 (0x0010) - int32_t CharaSelectIndex; // 0x08B0 (0x0004) - int32_t numItems; // 0x08B4 (0x0004) - bool ItemCountEnabled; // 0x08B8 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x08B9 (0x0007) MISSED - SDK_UNDEFINED(16,1041) /* FMulticastInlineDelegate */ __um(OnSuspendMenuDelegate); // 0x08C0 (0x0010) - SDK_UNDEFINED(16,1042) /* FMulticastInlineDelegate */ __um(OnResumeMenuDelegate); // 0x08D0 (0x0010) - FName PRESET_GROUP_ITEM_COUNT_ITEM; // 0x08E0 (0x0008) - FName PRESET_GROUP_ITEM_COUNT_SUPPORT; // 0x08E8 (0x0008) - FName TEXT_ID_BUTTON_DECIDE; // 0x08F0 (0x0008) - FName TEXT_ID_BUTTON_DECIDE_REBUILD; // 0x08F8 (0x0008) - FName TEXT_ID_BUTTON_DECIDE_POLISH; // 0x0900 (0x0008) - FName TEXT_ID_LEST_HEADER; // 0x0908 (0x0008) - FName TEXT_ID_SCREEN_TITLE_RECIPE; // 0x0910 (0x0008) - FName TEXT_ID_SCREEN_TITLE_REBUILD; // 0x0918 (0x0008) - FName ICON_ID_SCREEN_TITLE; // 0x0920 (0x0008) - FName SE_DECIDE; // 0x0928 (0x0008) - FName SE_CANCEL; // 0x0930 (0x0008) - FName OPERATION_GUIDE_ID; // 0x0938 (0x0008) - FName OPERATION_GUIDE_ID_REMOVE; // 0x0940 (0x0008) - FName SE_FOCUS_MOVE; // 0x0948 (0x0008) - FName SE_ITEM_COUNT; // 0x0950 (0x0008) - FGestureData Gesture_Data; // 0x0958 (0x0080) - FGestureData Gesture_Data0; // 0x09D8 (0x0080) - class UMenuGroup* PrevFocusMenuGroup; // 0x0A58 (0x0008) - double DeltaTime; // 0x0A60 (0x0008) - bool isTouching; // 0x0A68 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0A69 (0x0003) MISSED - FName TouchColId; // 0x0A6C (0x0008) - bool IsTouchStarted; // 0x0A74 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0A75 (0x0003) MISSED - double TOUCH_ARROW_DELAY_TIME; // 0x0A78 (0x0008) - double TOUCH_ARROW_DELAY_FIRST_TIME; // 0x0A80 (0x0008) - FName OPERATION_GUIDE_ID_TUTORIAL; // 0x0A88 (0x0008) - FName TEXT_ID_SCREEN_TITLE_POLISH; // 0x0A90 (0x0008) + class UWidgetAnimation* Instant_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Instant_Open_in; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) + class UCustomImage* Icon_Avater; // 0x0748 (0x0008) + class UCustomImage* Icon_Power; // 0x0750 (0x0008) + class UNumPrimitive* NumPrimitive_Param; // 0x0758 (0x0008) + class UWidgetSwitcher* Switcher_Contents; // 0x0760 (0x0008) + class UCustomTextBlock* Text_Floor; // 0x0768 (0x0008) + class UCustomTextBlock* Text_Label_Elevator; // 0x0770 (0x0008) + class UCustomTextBlock* Text_Label_ObstacleRemoval; // 0x0778 (0x0008) + FName TEXT_ID_ELEVATOR_LABEL; // 0x0780 (0x0008) + FName TEXT_ID_OBSTACLE_REMOVAL_LABEL; // 0x0788 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.SetOperationGuide - // void SetOperationGuide(EMusicGameCreateSettingMenuType MenuType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.CheckRightButtonEnabled - // void CheckRightButtonEnabled(bool& Enabled); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.CheckLeftButtonEnabled - // void CheckLeftButtonEnabled(bool& Enabled); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.UpdateItemCount - // void UpdateItemCount(EMenuInputEventCmd InputEventCmd); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.CloseItemCount - // void CloseItemCount(bool Decided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OpenItemCount - // void OpenItemCount(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.SetupParam - // void SetupParam(FItemCraftSettingInitInfo SetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCheckFocusGroup - // void OnCheckFocusGroup(class UMenuGroup* PreGroup, FMenuInputEventData InputData, bool isKeyRepeat, EMusicGameCreateSettingMenuType CurrentMenuType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.SetupMouse - // void SetupMouse(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnMaterialSelectSetupDelegate - // void OnMaterialSelectSetupDelegate(class UMenuObject* _obj); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnMaterialSelectCloseStartEvent - // void OnMaterialSelectCloseStartEvent(bool ItemSelected, FMusicGameMaterialSelectItemInfo itemInfo); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnOpenItemSelect - // void OnOpenItemSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnMaterialSelectCloseEndEvent - // void OnMaterialSelectCloseEndEvent(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaSelectSetupEvent - // void OnCharaSelectSetupEvent(class UMenuObject* _obj); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnOpenCharaSelectEvent - // void OnOpenCharaSelectEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaLifePowerUpdateEvent - // void OnCharaLifePowerUpdateEvent(FCharaStatusHandle CharaStatusHandle, int32_t lifePower); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaSelectEvent - // void OnCharaSelectEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaSelectCloseStartEvent - // void OnCharaSelectCloseStartEvent(bool Update, bool isEmptySet, FMusicGameCharaSelectCharaInfo CharaInfo); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaSelectSuspendMenu - // void OnCharaSelectSuspendMenu(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaSelectResumeMenu - // void OnCharaSelectResumeMenu(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaSelectCloseDelegateEvent - // void OnCharaSelectCloseDelegateEvent(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaSelectCloseEnd - // void OnCharaSelectCloseEnd(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnInitCharaItem - // void OnInitCharaItem(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnInitItemCount - // void OnInitItemCount(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaFocusTransitionEvent - // void OnCharaFocusTransitionEvent(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnItemCountFocusTransitionEvent - // void OnItemCountFocusTransitionEvent(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaEnterEvent - // void OnCharaEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnInitDecideButton - // void OnInitDecideButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnDecideButtonFocusTransitionEvent - // void OnDecideButtonFocusTransitionEvent(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnDecideButtonEnterEvent - // void OnDecideButtonEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnWindowBackEvent - // void OnWindowBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnInitWindowBase - // void OnInitWindowBase(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnSetupProductionAbility - // void OnSetupProductionAbility(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.SetupParam_BP - // void SetupParam_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaDecideEvent - // void OnCharaDecideEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnSetupWindowBase - // void OnSetupWindowBase(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnSetupDecideButton - // void OnSetupDecideButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnResumeMenuDelegateEvent - // void OnResumeMenuDelegateEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.m - // void m(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnItemCountUpdateEvent - // void OnItemCountUpdateEvent(int32_t itemCount); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnWindowPageChangeEvent - // void OnWindowPageChangeEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnMaterialDetailOpenEvent - // void OnMaterialDetailOpenEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnButtonReleaseEvent - // void OnButtonReleaseEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.SetAssistCharacter_BP - // void SetAssistCharacter_BP(int32_t _index, FName& _lifeIconId, FName& charaIconId, bool _isFavorite, bool _isBuffed); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.SetTotalPower_BP - // void SetTotalPower_BP(int32_t _power); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.SetTotalPowerCharaIcon_BP - // void SetTotalPowerCharaIcon_BP(int32_t _index, bool _isAvatar, bool _isBuffed, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.SetSuccessRateText_BP - // void SetSuccessRateText_BP(FName& _textId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.UpdateOperationGuide_BP - // void UpdateOperationGuide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.UpdateDecideButton_BP - // void UpdateDecideButton_BP(bool _isValid); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnItemCountEventOnClick - // void OnItemCountEventOnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnHoverStarted_ChangeFocusGroup - // void OnHoverStarted_ChangeFocusGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnHoverStarted_ChangeFocusGroup_ItemCount - // void OnHoverStarted_ChangeFocusGroup_ItemCount(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnHoverStarted_ChangeFocusGroup_DecideButton - // void OnHoverStarted_ChangeFocusGroup_DecideButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnHoverStarted_ChangeFocusGroup_CharaItem - // void OnHoverStarted_ChangeFocusGroup_CharaItem(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.SetFavoriteIconVisibility_BP - // void SetFavoriteIconVisibility_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnEquipMenuOpenDelegate - // void OnEquipMenuOpenDelegate(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.UpdateAssistCharacterFrame_BP - // void UpdateAssistCharacterFrame_BP(bool _isRequest); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.ExecuteUbergraph_MenuTop_ItemCraft_CreateSetting - // void ExecuteUbergraph_MenuTop_ItemCraft_CreateSetting(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnResumeMenuDelegate__DelegateSignature - // void OnResumeMenuDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnSuspendMenuDelegate__DelegateSignature - // void OnSuspendMenuDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnItemCountUpdate__DelegateSignature - // void OnItemCountUpdate__DelegateSignature(int32_t itemCount); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Reclamation/ObstacleRemoval/MenuGroup_ObstacleRemoval_Infomation.MenuGroup_ObstacleRemoval_Infomation_C.SetElevatorLabelText + // void SetElevatorLabelText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Reclamation/ObstacleRemoval/MenuGroup_ObstacleRemoval_Infomation.MenuGroup_ObstacleRemoval_Infomation_C.SetReplacementText + // void SetReplacementText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Reclamation/ObstacleRemoval/MenuGroup_ObstacleRemoval_Infomation.MenuGroup_ObstacleRemoval_Infomation_C.SetupElevatorInfo + // void SetupElevatorInfo(FName floorTextId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Reclamation/ObstacleRemoval/MenuGroup_ObstacleRemoval_Infomation.MenuGroup_ObstacleRemoval_Infomation_C.SetPowerNum + // void SetPowerNum(int32_t PowerNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Reclamation/ObstacleRemoval/MenuGroup_ObstacleRemoval_Infomation.MenuGroup_ObstacleRemoval_Infomation_C.SetObstacleRemovalLabelText + // void SetObstacleRemovalLabelText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Reclamation/ObstacleRemoval/MenuGroup_ObstacleRemoval_Infomation.MenuGroup_ObstacleRemoval_Infomation_C.SetPowerIconTexture + // void SetPowerIconTexture(FName PowerIcon); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Reclamation/ObstacleRemoval/MenuGroup_ObstacleRemoval_Infomation.MenuGroup_ObstacleRemoval_Infomation_C.SetupPower + // void SetupPower(FName labelText, FName PowerIcon, int32_t PowerNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C -/// Size: 0x498C (18828 bytes) (0x0048F0 - 0x00498C) align 8 MaxSize: 0x498C -class UMenuTop_ItemCraft_ItemSelect_C : public UMusicGameItemSelectMenuTop +/// Class /Game/Program/Menu/Elevator/MenuTop_Elevator_Floor_Info.MenuTop_Elevator_Floor_Info_C +/// Size: 0x0698 (1688 bytes) (0x000658 - 0x000698) align 8 MaxSize: 0x0698 +class UMenuTop_Elevator_Floor_Info_C : public UElevatorFloorInfoMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x48F0 (0x0008) - class UWidgetAnimation* Pad_Direct_out; // 0x48F8 (0x0008) - class UWidgetAnimation* Pad_Main_out; // 0x4900 (0x0008) - class UWidgetAnimation* Pad_Long_in; // 0x4908 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x4910 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x4918 (0x0008) - class UMenuGroup_ItemSelect_Detail_Status_C* MenuGroup_ItemSelect_Detail_Status; // 0x4920 (0x0008) - class UMenuGroup_ItemSelect_Detail_C* MenuGroup_MusicGame_ItemSelect_Detail; // 0x4928 (0x0008) - class UMenuGroup_ItemSelect_List_C* MenuGroup_MusicGame_ItemSelect_List; // 0x4930 (0x0008) - class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x4938 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x4940 (0x0008) - bool IsDetailVisible; // 0x4948 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x4949 (0x0007) MISSED - class UMenuTop_ItemCraft_CreateSetting_C* CreateSettingMenuTop; // 0x4950 (0x0008) - TArray ListBaseIconIDList; // 0x4958 (0x0010) - EPadMenuAnimationType AnimationType; // 0x4968 (0x0001) - bool IsTabChanged; // 0x4969 (0x0001) - EOperationGuidePresetType OperationGuidePreset; // 0x496A (0x0001) - unsigned char UnknownData01_6[0x1]; // 0x496B (0x0001) MISSED - FName SE_ITEM_DECIDE; // 0x496C (0x0008) - FName SE_FAVORITE; // 0x4974 (0x0008) - FName PRESET_GROUP_NAME_LIST; // 0x497C (0x0008) - FName PRESET_GROUP_NAME_SETTING; // 0x4984 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) + class UMenuGroup_ObstacleRemoval_Infomation_C* MenuGroup_ObstacleRemoval_Infomation; // 0x0660 (0x0008) + FName TEXT_ID_GROUND; // 0x0668 (0x0008) + FName TEXT_ID_LAYER; // 0x0670 (0x0008) + FName TEXT_ID_LAYER0; // 0x0678 (0x0008) + FName TEXT_ID_LAYER1; // 0x0680 (0x0008) + FName TEXT_ID_LAYER2; // 0x0688 (0x0008) + FName TEXT_ID_LAYER3; // 0x0690 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.GetListBaseIconID - // void GetListBaseIconID(FMusicGameItemInfo& itemInfo, FName& iconID); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.UpdateSortInfo - // void UpdateSortInfo(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.SetOperationGuide - // void SetOperationGuide(EMusicGameItemSelectFooterType footerType); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.ChangeFavorite - // void ChangeFavorite(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.SetCreateItemCount - // void SetCreateItemCount(int32_t numItems); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.DecideItem - // void DecideItem(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.UpdateNewMarkTab - // void UpdateNewMarkTab(int32_t tabIndex); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.UpdateNewMark - // void UpdateNewMark(class UMenuLayer* MenuLayer); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.DIsableNewMark - // void DIsableNewMark(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.UpdateDetail - // void UpdateDetail(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.UpdateList - // void UpdateList(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.UpdateTab - // void UpdateTab(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnListItemEnterEvent - // void OnListItemEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnItemLTriggerDecideEvent - // void OnItemLTriggerDecideEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnItemRTriggerDecideEvent - // void OnItemRTriggerDecideEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnCreateSettingWindowInitSetupEvent - // void OnCreateSettingWindowInitSetupEvent(class UMenuObject* _obj); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnCreateSettingWindowOpen_BP - // void OnCreateSettingWindowOpen_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnCreateSettingSetupEvent - // void OnCreateSettingSetupEvent(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnCreateSettingItemCountUpdateEvent - // void OnCreateSettingItemCountUpdateEvent(int32_t itemCount); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnCreateSettingCloseEnd - // void OnCreateSettingCloseEnd(bool Canceled); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnCreateSettingSuspendMenu - // void OnCreateSettingSuspendMenu(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnListSetupEvent - // void OnListSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnCreateSettingResumeMenu - // void OnCreateSettingResumeMenu(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnTabMoveFocusEvent - // void OnTabMoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnItemSetupEvent - // void OnItemSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnListUpdate_BP - // void OnListUpdate_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnListItemBackEvent - // void OnListItemBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnTabEvent - // void OnTabEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnListEvent - // void OnListEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnListMoveFocusEvent - // void OnListMoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.ExecuteUbergraph_MenuTop_ItemCraft_ItemSelect - // void ExecuteUbergraph_MenuTop_ItemCraft_ItemSelect(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Elevator/MenuTop_Elevator_Floor_Info.MenuTop_Elevator_Floor_Info_C.SetupParam_BP + // void SetupParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Elevator/MenuTop_Elevator_Floor_Info.MenuTop_Elevator_Floor_Info_C.ExecuteUbergraph_MenuTop_Elevator_Floor_Info + // void ExecuteUbergraph_MenuTop_Elevator_Floor_Info(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C -/// Size: 0x4A20 (18976 bytes) (0x004998 - 0x004A20) align 8 MaxSize: 0x4A20 -class UMenuTop_ItemCraft_RecipeSelect_C : public UItemCraftRecipeSelectMenuTop +/// Class /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Player.MenuLayer_Equip_Tab_Icon_Player_C +/// Size: 0x04C0 (1216 bytes) (0x000468 - 0x0004C0) align 8 MaxSize: 0x04C0 +class UMenuLayer_Equip_Tab_Icon_Player_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x4998 (0x0008) - class UWidgetAnimation* Pad_Direct_out; // 0x49A0 (0x0008) - class UWidgetAnimation* Pad_Main_out; // 0x49A8 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x49B0 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x49B8 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x49C0 (0x0008) - class UMenuGroup_ItemSelect_Detail_Status_C* MenuGroup_ItemSelect_Detail_Status; // 0x49C8 (0x0008) - class UMenuGroup_ItemSelect_Sign_C* MenuGroup_ItemSelect_Sign; // 0x49D0 (0x0008) - class UMenuGroup_ItemSelect_List_C* MenuGroup_MusicGame_ItemSelect_List; // 0x49D8 (0x0008) - class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x49E0 (0x0008) - FName SE_DECIDE; // 0x49E8 (0x0008) - FName SE_FAVORITE; // 0x49F0 (0x0008) - FName SE_FAVORITE_REMOVE; // 0x49F8 (0x0008) - FName SE_OPEN_SORT_WINDOW; // 0x4A00 (0x0008) - FName SE_RANK_CHANGE; // 0x4A08 (0x0008) - FName PRESET_NAME_DEFAULT; // 0x4A10 (0x0008) - FName PRESET_NAME_NOT_SIGN; // 0x4A18 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0468 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0480 (0x0008) + class UCustomImage* Base_Invalid; // 0x0488 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0490 (0x0008) + class UCustomImage* Icon_Avater; // 0x0498 (0x0008) + class UCustomImage* Icon_NPC; // 0x04A0 (0x0008) + class UCustomImage* Icon_NPC_Other; // 0x04A8 (0x0008) + class UWidgetSwitcher* Switcher_Base_Normal; // 0x04B0 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x04B8 (0x0008) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.IsTutorial - // void IsTutorial(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.UpdateSortGroup - // void UpdateSortGroup(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.UpdateList - // void UpdateList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.UpdateTab - // void UpdateTab(bool _updateAll); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnEnterDelegateEvent_List - // void OnEnterDelegateEvent_List(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnBackDelegateEvent_List - // void OnBackDelegateEvent_List(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnInitTab - // void OnInitTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnMoveFocusDelegate - // void OnMoveFocusDelegate(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnMoveFocusDelegateEvent_List - // void OnMoveFocusDelegateEvent_List(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnSelectDecideDelegateEvent_List - // void OnSelectDecideDelegateEvent_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnRTriggerDecideDelegateEvent_List - // void OnRTriggerDecideDelegateEvent_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnSetupDelegateEvent_List - // void OnSetupDelegateEvent_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnSetupCursor - // void OnSetupCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnInitList - // void OnInitList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnUpdateAvatarLifePower_BP - // void OnUpdateAvatarLifePower_BP(FItemCraftLifePowerInfo& _lifePowerInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetAvatarLifePowerVisible_BP - // void SetAvatarLifePowerVisible_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnUpdateDisplay_BP - // void OnUpdateDisplay_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnStartDecideDelegate_Event - // void OnStartDecideDelegate_Event(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetSortAndFilter_BP - // void SetSortAndFilter_BP(bool _enabled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.UpdateListNewIcon_BP - // void UpdateListNewIcon_BP(FItemCraftInfo& _itemInfo, bool _reloard); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.UpdateListFavoriteIcon_BP - // void UpdateListFavoriteIcon_BP(FItemCraftInfo& _itemInfo, bool _reloard); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.UpdateCurrentItemInfo_BP - // void UpdateCurrentItemInfo_BP(FItemCraftInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetupItemInfoList_BP - // void SetupItemInfoList_BP(FItemCraftInfo& _itemInfo, bool _isRecipeMenu); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetItemInfoListEmpty_BP - // void SetItemInfoListEmpty_BP(bool _isEmpty); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetTabName_BP - // void SetTabName_BP(FName& _textId); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnPageChangeDelegateEvent_List - // void OnPageChangeDelegateEvent_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetupTab_BP - // void SetupTab_BP(TArray& _tabDataInfoList, int32_t _tabIdx); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnUpdateTabNotificationIcon_BP - // void OnUpdateTabNotificationIcon_BP(int32_t _index, ENotificationIconType& _iconType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnLTriggerDecideDelegateEvent_List - // void OnLTriggerDecideDelegateEvent_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnInitSignSelect - // void OnInitSignSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetSign_BP - // void SetSign_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnRLeftButtonDecideDelegateEvent - // void OnRLeftButtonDecideDelegateEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetSignVisiblity_BP - // void SetSignVisiblity_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnInitGroupPreset - // void OnInitGroupPreset(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.InitialGroupPreset_BP - // void InitialGroupPreset_BP(bool _isSignEnabled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnMoveFocusDelegate_ByMouseCursor - // void OnMoveFocusDelegate_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnClickDecideDelegateEvent - // void OnClickDecideDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetAvatarLifePowerBuffIconVisible_BP - // void SetAvatarLifePowerBuffIconVisible_BP(bool _visible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetItemListNum_BP - // void SetItemListNum_BP(int32_t _num, int32_t _max); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.ExecuteUbergraph_MenuTop_ItemCraft_RecipeSelect - // void ExecuteUbergraph_MenuTop_ItemCraft_RecipeSelect(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Player.MenuLayer_Equip_Tab_Icon_Player_C.SetValidButton + // void SetValidButton(bool IsValid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Player.MenuLayer_Equip_Tab_Icon_Player_C.SetBaseColorSwitcher + // void SetBaseColorSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Player.MenuLayer_Equip_Tab_Icon_Player_C.SetIconTypeSwitcher + // void SetIconTypeSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuLayer_Equip_Tab_Icon_Player.MenuLayer_Equip_Tab_Icon_Player_C.SetTabNPCIconTexture + // void SetTabNPCIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C -/// Size: 0x09E0 (2528 bytes) (0x0007B0 - 0x0009E0) align 8 MaxSize: 0x09E0 -class UMenuGroup_CharacterDetail_C : public UCharacterDetailMenuGroup +/// Class /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C +/// Size: 0x0840 (2112 bytes) (0x000750 - 0x000840) align 8 MaxSize: 0x0840 +class UMenuGroup_Equip_Tab_Player_C : public UTabMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x07B0 (0x0008) - class UWidgetAnimation* SlideFromRight_out; // 0x07B8 (0x0008) - class UWidgetAnimation* SlideFromRight_in; // 0x07C0 (0x0008) - class UWidgetAnimation* SlideFromLeft_out; // 0x07C8 (0x0008) - class UWidgetAnimation* SlideFromLeft_in; // 0x07D0 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x07D8 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x07E0 (0x0008) - class UCanvasPanel* Group_Opacity; // 0x07E8 (0x0008) - class UMenuLayer_Character_Detail_MySet_C* MenuLayer_Character_Detail_MySet; // 0x07F0 (0x0008) - class UMenuLayer_Character_Detail_Profile_C* MenuLayer_Character_Detail_Profile; // 0x07F8 (0x0008) - class UMenuLayer_Character_Detail_Skill_C* MenuLayer_Character_Detail_Skill; // 0x0800 (0x0008) - class UMenuLayer_Character_Detail_Status_Param_C* MenuLayer_Character_Detail_Status_Param; // 0x0808 (0x0008) - class UMenuLayer_Character_Detail_Status_Param_Compare_C* MenuLayer_Character_Detail_Status_Param_Compare; // 0x0810 (0x0008) - class UMenuLayer_Detail_Item_Equip_Category_C* MenuLayer_Detail_Item_Equip_Category; // 0x0818 (0x0008) - class UMenuLayer_Detail_Item_Equip_Skill_C* MenuLayer_Detail_Item_Equip_Skill; // 0x0820 (0x0008) - class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x0828 (0x0008) - class UWidgetSwitcher* WidgetSwitcher; // 0x0830 (0x0008) - int32_t startSkillPageNo; // 0x0838 (0x0004) - int32_t maxSkillPages; // 0x083C (0x0004) - int32_t startEquipSkillPageNo; // 0x0840 (0x0004) - int32_t maxEquipSkillPages; // 0x0844 (0x0004) - TArray detailPageArray; // 0x0848 (0x0010) - EDetailPageType prevDetailPageType; // 0x0858 (0x0001) - bool IsContainsPage; // 0x0859 (0x0001) - EDetailPageType tempDetailPageType; // 0x085A (0x0001) - unsigned char UnknownData00_6[0x1]; // 0x085B (0x0001) MISSED - int32_t startMySetSkillPageNo; // 0x085C (0x0004) - int32_t maxMySetSkillPages; // 0x0860 (0x0004) - unsigned char UnknownData01_6[0x4]; // 0x0864 (0x0004) MISSED - class UMenuLayer_Character_Detail_Skill_C* Menu_Layer_Character_Detail_Skill; // 0x0868 (0x0008) - int32_t startEquipItemSkillPageNo; // 0x0870 (0x0004) - int32_t maxEquipItemSkillPages; // 0x0874 (0x0004) - TArray AbilityEquipMenuEditArmorDetailPageTypeArray; // 0x0878 (0x0010) - TArray AbilityEquipMenuEditWeaponDetailPageTypeArray; // 0x0888 (0x0010) - TArray ViewEquipMenuMysetDetailPageTypeArray; // 0x0898 (0x0010) - TArray AbilityEquipMenuMysetDetailPageTypeArray; // 0x08A8 (0x0010) - TArray AbilityEquipMenuSlotArmorDetailPageTypeArray; // 0x08B8 (0x0010) - TArray AbilityEquipMenuSlotWeaponDetailPageTypeArray; // 0x08C8 (0x0010) - TArray AbilityEquipMenuSlotNoneDetailPageTypeArray; // 0x08D8 (0x0010) - TArray CharacterMenuDetailPageTypeArray; // 0x08E8 (0x0010) - bool detailPageArrayInitialized; // 0x08F8 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x08F9 (0x0007) MISSED - TArray AbilityEquipMenuEditArmorInstantCharaDetailPageTypeArray; // 0x0900 (0x0010) - TArray AbilityEquipMenuEditWeaponInstantCharaDetailPageTypeArray; // 0x0910 (0x0010) - TArray ViewEquipMenuMysetInstantCharaDetailPageTypeArray; // 0x0920 (0x0010) - TArray AbilityEquipMenuMysetInstantCharaDetailPageTypeArray; // 0x0930 (0x0010) - TArray AbilityEquipMenuSlotArmorInstantCharaDetailPageTypeArray; // 0x0940 (0x0010) - TArray AbilityEquipMenuSlotWeaponInstantCharaDetailPageTypeArray; // 0x0950 (0x0010) - TArray AbilityEquipMenuSlotNoneInstantCharaDetailPageTypeArray; // 0x0960 (0x0010) - TArray SimpleCharacterMenuDetailPageTypeArray; // 0x0970 (0x0010) - TArray CharacterMenuInstantCharaDetailPageTypeArray; // 0x0980 (0x0010) - TArray SimpleCharacterMenuInstantCharaDetailPageTypeArray; // 0x0990 (0x0010) - TArray AbilityEquipCharacterDetailPageTypeArray; // 0x09A0 (0x0010) - TArray AbilityEquipCharacterInstantCharaDetailPageTypeArray; // 0x09B0 (0x0010) - TArray AbilityEquipOutPartyCharacterDetailPageTypeArray; // 0x09C0 (0x0010) - TArray AbilityEquipOutPartyInstantCharacterDetailPageTypeArray; // 0x09D0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) + class UWidgetAnimation* ToneDown_off; // 0x0758 (0x0008) + class UWidgetAnimation* ToneDown_on; // 0x0760 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0768 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0770 (0x0008) + class UCustomImage* Base_Line; // 0x0778 (0x0008) + class UCanvasPanel* Group_Icon; // 0x0780 (0x0008) + class UCanvasPanel* Group_Icon0; // 0x0788 (0x0008) + class UMenuLayer_Equip_Tab_Icon_Player_C* MenuLayer_Equip_Tab_Icon_Player; // 0x0790 (0x0008) + class UMenuLayer_Equip_Tab_Icon_Player_C* MenuLayer_Equip_Tab_Icon_Player1; // 0x0798 (0x0008) + class UMenuLayer_Equip_Tab_Icon_Player_C* MenuLayer_Equip_Tab_Icon_Player2; // 0x07A0 (0x0008) + class UMenuLayer_Equip_Tab_Icon_Player_C* MenuLayer_Equip_Tab_Icon_Player3; // 0x07A8 (0x0008) + class UMenuLayer_Equip_Tab_Icon_Player_C* MenuLayer_Equip_Tab_Icon_Player4; // 0x07B0 (0x0008) + class UCanvasPanel* Root; // 0x07B8 (0x0008) + class UWidgetSwitcher* Switcher_Mode; // 0x07C0 (0x0008) + class UCustomTextBlock* Text_Gaiji_L; // 0x07C8 (0x0008) + class UCustomTextBlock* Text_Gaiji_L5; // 0x07D0 (0x0008) + class UCustomTextBlock* Text_Gaiji_R; // 0x07D8 (0x0008) + class UCustomTextBlock* Text_PartyFormation; // 0x07E0 (0x0008) + SDK_UNDEFINED(16,1012) /* FMulticastInlineDelegate */ __um(LTriggerButtonDecideEvent); // 0x07E8 (0x0010) + TEnumAsByte EquipTabPlayerMode; // 0x07F8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x07F9 (0x0003) MISSED + FName TEXT_ID_GAIJI_Y; // 0x07FC (0x0008) + FName TEXT_ID_GAIJI_L; // 0x0804 (0x0008) + FName TEXT_ID_GAIJI_R; // 0x080C (0x0008) + FName TEXT_ID_GAIJI_ZL; // 0x0814 (0x0008) + FName TEXT_ID_GAIJI_ZR; // 0x081C (0x0008) + unsigned char UnknownData01_6[0x4]; // 0x0824 (0x0004) MISSED + SDK_UNDEFINED(16,1013) /* FMulticastInlineDelegate */ __um(RUpButtonDecideEvent); // 0x0828 (0x0010) + FName TEXT_ID_PARTYFORMATION; // 0x0838 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.SetCharacterDetailWindowInfo - // void SetCharacterDetailWindowInfo(TEnumAsByte CharacterDetailWindowType, FCharaStatusHandle CharaStatusHandle, FName lifeId, FInventoryHandle InventoryHandle, ECharaEquipSlot charaEquipSlot, int32_t mySetIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.AddMySetSkillPage - // void AddMySetSkillPage(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.GetDetailMenuLayer - // void GetDetailMenuLayer(EDetailPageType detailPageType, class UDetailMenuLayer*& DetailMenuLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.AddDetailPage - // void AddDetailPage(EDetailPageType detailPageType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.AddEquipItemSkillPage - // void AddEquipItemSkillPage(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.AddEquipSkillPage - // void AddEquipSkillPage(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.AddSkillPage - // void AddSkillPage(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.InitDetailPageArray - // void InitDetailPageArray(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.OnUpdatePage_BP - // void OnUpdatePage_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.OnUpdateDetailSettingParam_BP - // void OnUpdateDetailSettingParam_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.OnUpdateDetailSettingParamOfEmpty_BP - // void OnUpdateDetailSettingParamOfEmpty_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.ExecuteUbergraph_MenuGroup_CharacterDetail - // void ExecuteUbergraph_MenuGroup_CharacterDetail(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.UpdatePlantDungeonTab + // void UpdatePlantDungeonTab(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.SetModeSwitcher + // void SetModeSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.DisableToneDown + // void DisableToneDown(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.EnableToneDown + // void EnableToneDown(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.SetPartyFormationText + // void SetPartyFormationText(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.HideAll + // void HideAll(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.SetTextIconKey_R + // void SetTextIconKey_R(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.Setting Page Change Gaiji + // void SettingPageChangeGaiji(bool TriggerButton); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.SetTextIconKey_L + // void SetTextIconKey_L(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.OnInitTabMenuLayerArray + // void OnInitTabMenuLayerArray(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.OnTabMenuLayerIconSet + // void OnTabMenuLayerIconSet(class UMenuLayer* _menuLayer, FName _iconID); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.OnLTriggerButtonDecide + // void OnLTriggerButtonDecide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.OnRUp + // void OnRUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.ExecuteUbergraph_MenuGroup_Equip_Tab_Player + // void ExecuteUbergraph_MenuGroup_Equip_Tab_Player(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.RUpButtonDecideEvent__DelegateSignature + // void RUpButtonDecideEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/CategoryTab/MenuGroup_Equip_Tab_Player.MenuGroup_Equip_Tab_Player_C.LTriggerButtonDecideEvent__DelegateSignature + // void LTriggerButtonDecideEvent__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C -/// Size: 0x07FC (2044 bytes) (0x000730 - 0x0007FC) align 8 MaxSize: 0x07FC -class UMenuTop_Character_C : public UCharacterMenuTop +/// Class /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Emote.MenuLayer_Photo_ItemList_Emote_C +/// Size: 0x05D8 (1496 bytes) (0x000538 - 0x0005D8) align 8 MaxSize: 0x05D8 +class UMenuLayer_Photo_ItemList_Emote_C : public UItemListItemMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) - class UWidgetAnimation* Pad_Direct_out; // 0x0738 (0x0008) - class UWidgetAnimation* Pad_Main_out; // 0x0740 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x0748 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x0750 (0x0008) - class UMenuGroup_Capture_EquipCharacter_C* MenuGroup_Capture_EquipCharacter; // 0x0758 (0x0008) - class UMenuGroup_CharaColorSelect_C* MenuGroup_CharaColorSelect; // 0x0760 (0x0008) - class UMenuGroup_Character_Button_C* MenuGroup_Character_Button; // 0x0768 (0x0008) - class UMenuGroup_Character_Capture_Effect_C* MenuGroup_Character_Capture_Effect; // 0x0770 (0x0008) - class UMenuGroup_CharacterDetail_C* MenuGroup_Character_Detail; // 0x0778 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0780 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0788 (0x0008) - class UCanvasPanel* Root; // 0x0790 (0x0008) - double RStickRate; // 0x0798 (0x0008) - FVector2D RStickDir; // 0x07A0 (0x0010) - FName operationGuideId; // 0x07B0 (0x0008) - EPadMenuAnimationType AnimationType; // 0x07B8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x07B9 (0x0003) MISSED - FName SE_SCREENSHOT; // 0x07BC (0x0008) - FName OPERATION_GUIDE_ID_CHARACTER_EMPTY; // 0x07C4 (0x0008) - FName OPERATION_GUIDE_ID_CHARACTER_TOP; // 0x07CC (0x0008) - FName OPERATION_GUIDE_ID_CHARACTER_COLOR_SELECT; // 0x07D4 (0x0008) - FName OPERATION_GUIDE_ID_CHARACTER_NONE; // 0x07DC (0x0008) - FName PRESET_GROUP_COLOR_SELECT; // 0x07E4 (0x0008) - FName PRESET_GROUP_HIDE; // 0x07EC (0x0008) - FName PRESET_GROUP_VIEW; // 0x07F4 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0538 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x0540 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0548 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0550 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0558 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0560 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0568 (0x0008) + class UCustomImage* Base_Checked; // 0x0570 (0x0008) + class UCustomImage* Base_Empty; // 0x0578 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0580 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0588 (0x0008) + class UCustomImage* Icon_Avater; // 0x0590 (0x0008) + class UImage* Icon_Checked; // 0x0598 (0x0008) + class UCustomImage* Icon_Item; // 0x05A0 (0x0008) + class UCustomImage* Icon_NPC; // 0x05A8 (0x0008) + class UMenuLayer_ItemGrade_Base_C* MenuLayer_ItemGrade_Base; // 0x05B0 (0x0008) + class UCustomImage* New; // 0x05B8 (0x0008) + class UWidgetSwitcher* Switch_ButtonStatus; // 0x05C0 (0x0008) + class UWidgetSwitcher* Switcher_Checked; // 0x05C8 (0x0008) + class UWidgetSwitcher* Switcher_Icon_Face; // 0x05D0 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Emote.MenuLayer_Photo_ItemList_Emote_C.SetSelectMark + // void SetSelectMark(bool IsSelected); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Emote.MenuLayer_Photo_ItemList_Emote_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Emote.MenuLayer_Photo_ItemList_Emote_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuLayer_Photo_ItemList_Emote.MenuLayer_Photo_ItemList_Emote_C.ExecuteUbergraph_MenuLayer_Photo_ItemList_Emote + // void ExecuteUbergraph_MenuLayer_Photo_ItemList_Emote(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C +/// Size: 0x0578 (1400 bytes) (0x000468 - 0x000578) align 8 MaxSize: 0x0578 +class UMenuLayer_Inventory_Status_C : public UMenuLayer +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Base_Normal_NPC; // 0x0470 (0x0008) + class UCustomImage* Base_Normal_NPC0; // 0x0478 (0x0008) + class UCustomImage* Base_Normal_NPC1; // 0x0480 (0x0008) + class UCustomImage* Base_Normal_Player; // 0x0488 (0x0008) + class UCanvasPanel* Group_AddStatus_Icon; // 0x0490 (0x0008) + class UCanvasPanel* Group_AddStatus_Icon2; // 0x0498 (0x0008) + class UOverlay* Group_FoodBuffBase; // 0x04A0 (0x0008) + class UHorizontalBox* HorizontalBox_FoodBuff; // 0x04A8 (0x0008) + class UCustomImage* Icon_AddStatus; // 0x04B0 (0x0008) + class UCustomImage* Icon_AddStatus3; // 0x04B8 (0x0008) + class UCustomImage* Icon_AddStatus4; // 0x04C0 (0x0008) + class UCustomImage* Icon_AddStatus5; // 0x04C8 (0x0008) + class UCustomImage* Icon_AddStatus6; // 0x04D0 (0x0008) + class UCustomImage* Icon_AddStatus7; // 0x04D8 (0x0008) + class UCustomImage* Icon_AddStatus8; // 0x04E0 (0x0008) + class UCustomImage* Icon_AddStatus9; // 0x04E8 (0x0008) + class UCustomImage* Icon_EquipBalloonFace_Avater; // 0x04F0 (0x0008) + class UCustomImage* Icon_EquipBalloonFace_NPC; // 0x04F8 (0x0008) + class UCustomImage* Icon_Multi_Player_Face; // 0x0500 (0x0008) + class UCustomImage* Icon_Multi_Player_Face10; // 0x0508 (0x0008) + class UCustomImage* Icon_Multi_Player_Face11; // 0x0510 (0x0008) + class UWidgetSwitcher* Icon_Switcher_EquipBalloonFace; // 0x0518 (0x0008) + class UMenuLayer_Inventory_Status_HP_C* MenuLayer_Inventory_Status_HP; // 0x0520 (0x0008) + class UMenuLayer_Inventory_Status_SP_C* MenuLayer_Inventory_Status_SP; // 0x0528 (0x0008) + class UCanvasPanel* Root; // 0x0530 (0x0008) + class UWidgetSwitcher* Switcher_Base_Normal; // 0x0538 (0x0008) + TArray iconArray; // 0x0540 (0x0010) + TArray FoodBuffIconArray; // 0x0550 (0x0010) + TArray FoodBuffIconVisibleArray; // 0x0560 (0x0010) + int32_t Icon_Chara_Avater_Switcher_Index; // 0x0570 (0x0004) + int32_t currentPageIndex; // 0x0574 (0x0004) /// Functions - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.ResetCharacterRotation - // void ResetCharacterRotation(bool isForward); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OpenCharaColorSelectWindow - // void OpenCharaColorSelectWindow(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.InitGroupPreset - // void InitGroupPreset(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.UpdateRStick - // void UpdateRStick(FVector2D Dir, double Rate, double Speed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.UpdateRStick_NPC - // void UpdateRStick_NPC(FVector2D Dir, double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.UpdateRStick_Avatar - // void UpdateRStick_Avatar(FVector2D Dir, double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.SelectCharacterButton - // void SelectCharacterButton(int32_t focusIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.UpdateDetail - // void UpdateDetail(FCharaStatusHandle charaStHdl); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnChangeFocusDelegateEvent_CharacterButtons - // void OnChangeFocusDelegateEvent_CharacterButtons(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnInitCharacterButton - // void OnInitCharacterButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnDisplayHide - // void OnDisplayHide(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnDisplayShow - // void OnDisplayShow(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnEnterDelegateEvent_Detail - // void OnEnterDelegateEvent_Detail(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnInitCharacterDetailStatus - // void OnInitCharacterDetailStatus(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnDecideFocusDelegateEvent_Main - // void OnDecideFocusDelegateEvent_Main(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnEnterDelegateEvent_Main - // void OnEnterDelegateEvent_Main(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnDisplayUpdate_BP - // void OnDisplayUpdate_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnMoveAnalogR - // void OnMoveAnalogR(FVector2D Dir, double Rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnInit_CaptureChara - // void OnInit_CaptureChara(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnInitFooterOperationGuide - // void OnInitFooterOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnYButtonDelegateEvent_Main - // void OnYButtonDelegateEvent_Main(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnAvatarIconCaptureStart - // void OnAvatarIconCaptureStart(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnCaptureEffectOutAnimationEndDelegateEvent_Capture - // void OnCaptureEffectOutAnimationEndDelegateEvent_Capture(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnCaptureEffectOutnimationEndDelegateEvent_Capture - // void OnCaptureEffectOutnimationEndDelegateEvent_Capture(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnBackDelegateEvent_BGGroup - // void OnBackDelegateEvent_BGGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnCloseEndSkillList_BP - // void OnCloseEndSkillList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnInitCharaColorSelect - // void OnInitCharaColorSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnBackDelegateEvent_CharaColorSelect - // void OnBackDelegateEvent_CharaColorSelect(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnEnterDelegateEvent_CharaColorSelect - // void OnEnterDelegateEvent_CharaColorSelect(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OpenNPCColorSelectWindow - // void OpenNPCColorSelectWindow(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnCharacterMenuButtonIconChange_BP - // void OnCharacterMenuButtonIconChange_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnRPushCenterDelegateEvent_CharacterBussons - // void OnRPushCenterDelegateEvent_CharacterBussons(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnDragMoveEvent - // void OnDragMoveEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.ExecuteUbergraph_MenuTop_Character - // void ExecuteUbergraph_MenuTop_Character(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.GetDisplayableAddStatusIconNum + // void GetDisplayableAddStatusIconNum(int32_t& Num); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.SetFoodBuffIcon + // void SetFoodBuffIcon(TArray& iconIdList); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.SetAddStatusIconInfo + // void SetAddStatusIconInfo(FInventoryAddStatusEffectIconInfo inventoryAddStatusIconInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.SetFoodBuffIconVisibility + // void SetFoodBuffIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.SetViewEquipMarkVisibility + // void SetViewEquipMarkVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.UpdateSp + // void UpdateSp(int32_t nowSp, int32_t maxSp); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.UpdateHp + // void UpdateHp(int32_t nowHp, int32_t maxHp); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.SetAddStatusIcon + // void SetAddStatusIcon(TArray& iconIdList); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.Set Param + // void SetParam(FCharacterMenuButtonInfo CharacterMenuButtonInfo, int32_t Index); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuLayer_Inventory_Status.MenuLayer_Inventory_Status_C.ExecuteUbergraph_MenuLayer_Inventory_Status + // void ExecuteUbergraph_MenuLayer_Inventory_Status(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_ItemList.MenuGroup_PlantDungeon_RipeningAltar_ItemList_C -/// Size: 0x07E0 (2016 bytes) (0x000770 - 0x0007E0) align 8 MaxSize: 0x07E0 -class UMenuGroup_PlantDungeon_RipeningAltar_ItemList_C : public UMenuListGroup +/// Class /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C +/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 +class UMenuGroup_Inventory_Status_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) - class UCanvasPanel* Group_List; // 0x0798 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) - class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07A8 (0x0008) - class UMenuLayer_PlantDungeon_RipeningAltar_ItemList_Window_C* MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window; // 0x07B0 (0x0008) - class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07B8 (0x0008) - class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07C0 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07C8 (0x0008) - int32_t REPEAT_NUM; // 0x07D0 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07D4 (0x0004) MISSED - double NameWidth; // 0x07D8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UMenuLayer_Inventory_Status_C* MenuLayer_Inventory_Status; // 0x0730 (0x0008) + class UMenuLayer_Inventory_Status_C* MenuLayer_Inventory_Status0; // 0x0738 (0x0008) + class UMenuLayer_Inventory_Status_C* MenuLayer_Inventory_Status1; // 0x0740 (0x0008) + class UMenuLayer_Inventory_Status_C* MenuLayer_Inventory_Status2; // 0x0748 (0x0008) + class UCanvasPanel* Root; // 0x0750 (0x0008) + TArray buttonLayerArray; // 0x0758 (0x0010) /// Functions - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_ItemList.MenuGroup_PlantDungeon_RipeningAltar_ItemList_C.GetScrollOffset - // void GetScrollOffset(double& Offset); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_ItemList.MenuGroup_PlantDungeon_RipeningAltar_ItemList_C.SetVisibleArrowBottom - // void SetVisibleArrowBottom(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_ItemList.MenuGroup_PlantDungeon_RipeningAltar_ItemList_C.SetVisibleArrowTop - // void SetVisibleArrowTop(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_ItemList.MenuGroup_PlantDungeon_RipeningAltar_ItemList_C.OpenNameWindow - // void OpenNameWindow(FString Name); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_ItemList.MenuGroup_PlantDungeon_RipeningAltar_ItemList_C.SetEmpty - // void SetEmpty(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_ItemList.MenuGroup_PlantDungeon_RipeningAltar_ItemList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_ItemList.MenuGroup_PlantDungeon_RipeningAltar_ItemList_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_ItemList.MenuGroup_PlantDungeon_RipeningAltar_ItemList_C.ExecuteUbergraph_MenuGroup_PlantDungeon_RipeningAltar_ItemList - // void ExecuteUbergraph_MenuGroup_PlantDungeon_RipeningAltar_ItemList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C.GetDisplayableAddStatusIconNum + // void GetDisplayableAddStatusIconNum(int32_t& Num); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C.SetAddStatusPageIndex + // void SetAddStatusPageIndex(int32_t PageIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C.SetAddStatusIconInfo + // void SetAddStatusIconInfo(int32_t Index, FInventoryAddStatusEffectIconInfo iconInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C.UpdateCharacterInfo + // void UpdateCharacterInfo(TArray& characterMenuButtonInfoList, int32_t Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C.UpdateHpSp + // void UpdateHpSp(TArray& characterMenuButtonInfoList); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C.SetAddStatusIcon + // void SetAddStatusIcon(int32_t Index, TArray& iconIdList); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C.Set Param + // void SetParam(TArray& characterMenuButtonInfoList); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/Status/MenuGroup_Inventory_Status.MenuGroup_Inventory_Status_C.ExecuteUbergraph_MenuGroup_Inventory_Status + // void ExecuteUbergraph_MenuGroup_Inventory_Status(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Map/ShrineGimmik/BP_ShrineWall.BP_ShrineWall_C -/// Size: 0x02E8 (744 bytes) (0x0002DC - 0x0002E8) align 8 MaxSize: 0x02E8 -class ABP_ShrineWall_C : public ABP_MapActor_C +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuLayer_ItemSelect_Detail_Status.MenuLayer_ItemSelect_Detail_Status_C +/// Size: 0x0500 (1280 bytes) (0x000468 - 0x000500) align 8 MaxSize: 0x0500 +class UMenuLayer_ItemSelect_Detail_Status_C : public UMenuLayer { public: - unsigned char UnknownData00_8[0x4]; // 0x02DC (0x0004) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x02E0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Icon_Avater; // 0x0470 (0x0008) + class UCustomImage* Icon_Buff; // 0x0478 (0x0008) + class UCanvasPanel* life; // 0x0480 (0x0008) + class UCanvasPanel* life0; // 0x0488 (0x0008) + class UCanvasPanel* life1; // 0x0490 (0x0008) + class UCanvasPanel* life2; // 0x0498 (0x0008) + class UCanvasPanel* life3; // 0x04A0 (0x0008) + class UCanvasPanel* life4; // 0x04A8 (0x0008) + class UNumPrimitive* NumPrimitive_Life; // 0x04B0 (0x0008) + class UNumPrimitive* NumPrimitive_Life5; // 0x04B8 (0x0008) + class UNumPrimitive* NumPrimitive_Life6; // 0x04C0 (0x0008) + class UNumPrimitive* NumPrimitive_Life7; // 0x04C8 (0x0008) + class UNumPrimitive* NumPrimitive_Life8; // 0x04D0 (0x0008) + class UNumPrimitive* NumPrimitive_Life9; // 0x04D8 (0x0008) + class UCanvasPanel* Root; // 0x04E0 (0x0008) + FName NUMCOLOR_ID_WT; // 0x04E8 (0x0008) + FName NUMCOLOR_ID_GR; // 0x04F0 (0x0008) + FName ICON_ID_ITEM_BUFF; // 0x04F8 (0x0008) /// Functions - // Function /Game/Program/Map/ShrineGimmik/BP_ShrineWall.BP_ShrineWall_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Map/ShrineGimmik/BP_ShrineWall.BP_ShrineWall_C.ExecuteUbergraph_BP_ShrineWall - // void ExecuteUbergraph_BP_ShrineWall(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuLayer_ItemSelect_Detail_Status.MenuLayer_ItemSelect_Detail_Status_C.SetBuffIconVisibility + // void SetBuffIconVisibility(bool& Visible); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuLayer_ItemSelect_Detail_Status.MenuLayer_ItemSelect_Detail_Status_C.SetBuffIconTexture + // void SetBuffIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuLayer_ItemSelect_Detail_Status.MenuLayer_ItemSelect_Detail_Status_C.SetBuffColorNum + // void SetBuffColorNum(ELifeType _lifeType, bool NumColor); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuLayer_ItemSelect_Detail_Status.MenuLayer_ItemSelect_Detail_Status_C.SetVisible + // void SetVisible(ELifeType _lifeType, bool _visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuLayer_ItemSelect_Detail_Status.MenuLayer_ItemSelect_Detail_Status_C.SetLifePower + // void SetLifePower(ELifeType _lifeType, int32_t _power); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuLayer_ItemSelect_Detail_Status.MenuLayer_ItemSelect_Detail_Status_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuLayer_ItemSelect_Detail_Status.MenuLayer_ItemSelect_Detail_Status_C.ExecuteUbergraph_MenuLayer_ItemSelect_Detail_Status + // void ExecuteUbergraph_MenuLayer_ItemSelect_Detail_Status(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C -/// Size: 0x06A8 (1704 bytes) (0x000678 - 0x0006A8) align 8 MaxSize: 0x06A8 -class UMenuTop_PlantDungeon_RipeningAltar_MaterialList_C : public URipeningAltarMaterialListMenuTop +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuGroup_ItemSelect_Detail_Status.MenuGroup_ItemSelect_Detail_Status_C +/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 +class UMenuGroup_ItemSelect_Detail_Status_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0678 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0680 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0688 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0690 (0x0008) - class UMenuGroup_PlantDungeon_RipeningAltar_ItemList_C* MenuGroup_PlantDungeon_RipeningAltar_ItemList; // 0x0698 (0x0008) - FName OPERATION_GUIDE_ID; // 0x06A0 (0x0008) + class UMenuLayer_ItemSelect_Detail_Status_C* MenuLayer_ItemSelect_Detail_Status; // 0x0728 (0x0008) + class UCanvasPanel* Root; // 0x0730 (0x0008) /// Functions - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.UpdateListArrow - // void UpdateListArrow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.Set Name Plate - // void SetNamePlate(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.SetupItemInfo_BP - // void SetupItemInfo_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnInitWidnow - // void OnInitWidnow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.SetEmptyList_BP - // void SetEmptyList_BP(bool _isEmpty); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnOpenDelegateEvent - // void OnOpenDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnScrolledDelegateEvent - // void OnScrolledDelegateEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnSetupOperationGuide - // void OnSetupOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.ExecuteUbergraph_MenuTop_PlantDungeon_RipeningAltar_MaterialList - // void ExecuteUbergraph_MenuTop_PlantDungeon_RipeningAltar_MaterialList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuGroup_ItemSelect_Detail_Status.MenuGroup_ItemSelect_Detail_Status_C.SetBuffIconVisibility + // void SetBuffIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/Detail/Status/MenuGroup_ItemSelect_Detail_Status.MenuGroup_ItemSelect_Detail_Status_C.SetLifePower + // void SetLifePower(ELifeType lifeType, int32_t power, bool IsVisible, bool isBuffed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Emote.MenuGroup_Photo_ItemList_Emote_C -/// Size: 0x07C4 (1988 bytes) (0x000770 - 0x0007C4) align 8 MaxSize: 0x07C4 -class UMenuGroup_Photo_ItemList_Emote_C : public UMenuListGroup +/// Class /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C +/// Size: 0x07D8 (2008 bytes) (0x000538 - 0x0007D8) align 8 MaxSize: 0x07D8 +class UMenuLayer_ItemList_Icon_C : public UItemListItemMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x0790 (0x0008) - FNamePlateDataInfo NamePlateDataInfo; // 0x0798 (0x0012) - unsigned char UnknownData00_6[0x6]; // 0x07AA (0x0006) MISSED - bool namePlateUpdateRequested; // 0x07B0 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x07B1 (0x0007) MISSED - double NameWidth; // 0x07B8 (0x0008) - int32_t ITEM_NUM; // 0x07C0 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0538 (0x0008) + class UWidgetAnimation* Default; // 0x0540 (0x0008) + class UWidgetAnimation* icon_swap_stop; // 0x0548 (0x0008) + class UWidgetAnimation* icon_swap_start; // 0x0550 (0x0008) + class UWidgetAnimation* button_NoScaleOK_in; // 0x0558 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x0560 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0568 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0570 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0578 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0580 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0588 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0590 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0598 (0x0008) + class UCustomImage* Base_Empty; // 0x05A0 (0x0008) + class UCustomImage* Base_Invalid; // 0x05A8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x05B0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x05B8 (0x0008) + class UCanvasPanel* Group_Rarity; // 0x05C0 (0x0008) + class UCustomImage* Icon_Avater; // 0x05C8 (0x0008) + class UCustomImage* Icon_Bag; // 0x05D0 (0x0008) + class UCustomImage* Icon_Building; // 0x05D8 (0x0008) + class UImage* Icon_Checked_NPC; // 0x05E0 (0x0008) + class UImage* Icon_Checked_NPC0; // 0x05E8 (0x0008) + class UImage* Icon_Checked_NPC1; // 0x05F0 (0x0008) + class UImage* Icon_Checked_NPC2; // 0x05F8 (0x0008) + class UImage* Icon_Checked_Player; // 0x0600 (0x0008) + class UCustomImage* Icon_Expired; // 0x0608 (0x0008) + class UCustomImage* Icon_Favorite; // 0x0610 (0x0008) + class UCustomImage* Icon_Item; // 0x0618 (0x0008) + class UCustomImage* Icon_ItemCraft; // 0x0620 (0x0008) + class UCustomImage* Icon_Layering; // 0x0628 (0x0008) + class UCustomImage* Icon_Mount; // 0x0630 (0x0008) + class UCustomImage* Icon_MySet; // 0x0638 (0x0008) + class UCustomImage* Icon_NPC; // 0x0640 (0x0008) + class UCustomImage* Icon_NPC_RightDown; // 0x0648 (0x0008) + class UCustomImage* Icon_Possession; // 0x0650 (0x0008) + class UCustomImage* Icon_Possession_PowerUp; // 0x0658 (0x0008) + class UCustomImage* Icon_Relocation; // 0x0660 (0x0008) + class UCustomImage* Icon_Ripening_age; // 0x0668 (0x0008) + class UCustomImage* Icon_Roguelike_Rebuild; // 0x0670 (0x0008) + class UCustomImage* Icon_SweetChestnut; // 0x0678 (0x0008) + class UMenuLayer_ItemGrade_Base_C* MenuLayer_ItemGrade_Base; // 0x0680 (0x0008) + class UMenuLayer_ItemTitle_Icon_C* MenuLayer_ItemTitle_Icon; // 0x0688 (0x0008) + class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x0690 (0x0008) + class UMenuLayer_Rarity_Thumb_C* MenuLayer_Rarity_Thumb; // 0x0698 (0x0008) + class UCustomImage* New; // 0x06A0 (0x0008) + class UNumPrimitive* NumPrimitive_Value; // 0x06A8 (0x0008) + class UWidgetSwitcher* Switch_ButtonStatus; // 0x06B0 (0x0008) + class UWidgetSwitcher* Switcher_Base_Face_BottomRight; // 0x06B8 (0x0008) + class UWidgetSwitcher* Switcher_Checked; // 0x06C0 (0x0008) + class UWidgetSwitcher* Switcher_Icon_Face; // 0x06C8 (0x0008) + class UWidgetSwitcher* Switcher_Icon_Face_BottomRight; // 0x06D0 (0x0008) + class UCustomTextBlock* Text_Empty; // 0x06D8 (0x0008) + class UCanvasPanel* Transform; // 0x06E0 (0x0008) + class UTutorialArrowHookWidget* TutorialHookWidget; // 0x06E8 (0x0008) + TArray StartArray; // 0x06F0 (0x0010) + FListItemInfo ListItemInfo; // 0x0700 (0x00B8) + FName NUM_NORMAL; // 0x07B8 (0x0008) + FName NUM_MAX; // 0x07C0 (0x0008) + FName NUM_OVERFLOW; // 0x07C8 (0x0008) + int32_t NUM_MAX_VALUE; // 0x07D0 (0x0004) + int32_t colorStyleType; // 0x07D4 (0x0004) /// Functions - // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Emote.MenuGroup_Photo_ItemList_Emote_C.UpdateNameWindow - // void UpdateNameWindow(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Emote.MenuGroup_Photo_ItemList_Emote_C.OpenNameWindow - // void OpenNameWindow(int32_t focusIndex, FString Name); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Emote.MenuGroup_Photo_ItemList_Emote_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Emote.MenuGroup_Photo_ItemList_Emote_C.ExecuteUbergraph_MenuGroup_Photo_ItemList_Emote - // void ExecuteUbergraph_MenuGroup_Photo_ItemList_Emote(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetExEquipItemIconVisibility + // void SetExEquipItemIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetInputPanelWidgetEnable + // void SetInputPanelWidgetEnable(bool Enabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetMoveKitOwnerInfo + // void SetMoveKitOwnerInfo(bool Visibility, FName& charaIconId, int32_t baseIconIndex); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetMoveKitIconVisibility + // void SetMoveKitIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetRelocationIconVisibility + // void SetRelocationIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetItemBagMarkVisibility + // void SetItemBagMarkVisibility(bool isContentRightInvalid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetContentRightInvalidMarkVisibility + // void SetContentRightInvalidMarkVisibility(bool isContentRightInvalid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.UpdateNumStyle + // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetViewMySetMarkVisibility + // void SetViewMySetMarkVisibility(bool equipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetItemCraftIconVisibility + // void SetItemCraftIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetPossessionPowerUpMarkVisibility + // void SetPossessionPowerUpMarkVisibility(bool showed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetChangeStyleNum + // void SetChangeStyleNum(int32_t colorType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetBuildingKitIconVisibility + // void SetBuildingKitIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetSweetChestnutVisibility + // void SetSweetChestnutVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetPossessionMarkVisibility + // void SetPossessionMarkVisibility(bool showed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetRipeningageIconTexture + // void SetRipeningageIconTexture(int32_t Age); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetSelectable + // void SetSelectable(bool selectable); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.GetWidth + // void GetWidth(double& Width); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetCheckMarkVisibility + // void SetCheckMarkVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetRarityVisibility + // void SetRarityVisibility(ERarityType rarity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.PlayItemEquippedMarkSwapAnimation + // void PlayItemEquippedMarkSwapAnimation(bool IsPlaying); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetFavoriteMarkVisibility + // void SetFavoriteMarkVisibility(bool equipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.InitValid + // void InitValid(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetValid + // void SetValid(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.InitVisibility + // void InitVisibility(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetStockNum + // void SetStockNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetViewEquipMarkVisibility + // void SetViewEquipMarkVisibility(bool equipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetEquipMarkVisibility + // void SetEquipMarkVisibility(bool equipped, int32_t partyIndex, FName equippedCharaIconId, bool isEquippedCharaAvatar); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetIconTexture + // void SetIconTexture(FName iconID, bool isItem); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemIconSet + // void OnItemIconSet(FName& _iconID, bool _isItem, bool _isSilhouette); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemQualitySet + // void OnItemQualitySet(EItemQualityType& _itemQualityType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemNewMarkVisibilitySet + // void OnItemNewMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemFavoriteMarkVisibility + // void OnItemFavoriteMarkVisibility(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemAbilityEquippedMarkVisibility + // void OnItemAbilityEquippedMarkVisibility(bool _markShowed, int32_t _partyIndex, FName& _equippedCharaIconId, bool _isEquippedCharaAvatar); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemViewEquippedMarkVisibility + // void OnItemViewEquippedMarkVisibility(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemRaritySet + // void OnItemRaritySet(ERarityType& _rarityType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemTitleTypeSet + // void OnItemTitleTypeSet(EItemTitleType& _itemTitleType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemStockNumSet + // void OnItemStockNumSet(int32_t _stockNum, int32_t _stockMax); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemRankTypeSet + // void OnItemRankTypeSet(EItemRankType& _itemRankType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemEquippedMarkSwapAnimPlaying + // void OnItemEquippedMarkSwapAnimPlaying(bool _playingAnimation); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnSelectable + // void OnSelectable(bool _selectable); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnButtonValidedSet + // void OnButtonValidedSet(bool _isButtonValided); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemStockStyleTypeSet + // void OnItemStockStyleTypeSet(int32_t _stockStyleNo); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemCheckMarkVisibilitySet + // void OnItemCheckMarkVisibilitySet(bool _visibility); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemPipeningAge + // void OnItemPipeningAge(int32_t _pipeningAge); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemPossessionMarkVisibilitySet + // void OnItemPossessionMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnFarmStandPickupMarkVisibilitySet + // void OnFarmStandPickupMarkVisibilitySet(bool _markPickup); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemCurrencyTypeSet + // void OnItemCurrencyTypeSet(ECurrencyType& _currencyType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemViewTypeSet + // void OnItemViewTypeSet(EListItemViewType& _viewType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemStockSet + // void OnItemStockSet(int32_t _stock, int32_t _selectStock); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemPriceViewStyleSet + // void OnItemPriceViewStyleSet(int32_t _price, int32_t _stock, bool isStockItem, bool isChanged); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemPowerUpMarkVisibilitySet + // void OnItemPowerUpMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemMySetEquippedMarkVisibility + // void OnItemMySetEquippedMarkVisibility(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnContentRightInvalidMarkVisibilitySet + // void OnContentRightInvalidMarkVisibilitySet(bool _isContentRightInvalid); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemBagMarkVisibilitySet + // void OnItemBagMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemBuildingKitMarkVisibilitySet + // void OnItemBuildingKitMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemMoveKitMarkVisibilitySet + // void OnItemMoveKitMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnItemMoveKitOwnerInfoSet + // void OnItemMoveKitOwnerInfoSet(bool _markShowed, FName _charaIconId, int32_t baseIconIndex); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.OnExEquipItemSet + // void OnExEquipItemSet(bool _isExEquipItem); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuLayer_ItemList_Icon.MenuLayer_ItemList_Icon_C.ExecuteUbergraph_MenuLayer_ItemList_Icon + // void ExecuteUbergraph_MenuLayer_ItemList_Icon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C -/// Size: 0x0838 (2104 bytes) (0x000770 - 0x000838) align 8 MaxSize: 0x0838 -class UMenuListGroup_Equip_List_C : public UMenuListGroup +/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_EquipBalloon.MenuLayer_ItemDetail_EquipBalloon_C +/// Size: 0x04C8 (1224 bytes) (0x000468 - 0x0004C8) align 8 MaxSize: 0x04C8 +class UMenuLayer_ItemDetail_EquipBalloon_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) - class UCanvasPanel* Group_List; // 0x0798 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A8 (0x0008) - class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07B0 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07B8 (0x0008) - SDK_UNDEFINED(16,1043) /* FMulticastInlineDelegate */ __um(OnRLeftDelegate); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,1044) /* FMulticastInlineDelegate */ __um(OnEnterFilter); // 0x07D0 (0x0010) - SDK_UNDEFINED(16,1045) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07E0 (0x0010) - SDK_UNDEFINED(16,1046) /* FMulticastInlineDelegate */ __um(OnEnterRTrigger); // 0x07F0 (0x0010) - SDK_UNDEFINED(16,1047) /* FMulticastInlineDelegate */ __um(OnEnterRPushCenter); // 0x0800 (0x0010) - bool namePlateUpdateRequested; // 0x0810 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0811 (0x0003) MISSED - int32_t REPEAT_NUM; // 0x0814 (0x0004) - FNamePlateDataInfo NamePlateDataInfo; // 0x0818 (0x0012) - unsigned char UnknownData01_6[0x6]; // 0x082A (0x0006) MISSED - double NameWidth; // 0x0830 (0x0008) + class UCustomImage* Base_Normal_NPC; // 0x0468 (0x0008) + class UCustomImage* Base_Normal_NPC0; // 0x0470 (0x0008) + class UCustomImage* Base_Normal_NPC1; // 0x0478 (0x0008) + class UCustomImage* Base_Normal_NPC2; // 0x0480 (0x0008) + class UCustomImage* Base_Normal_Player; // 0x0488 (0x0008) + class UCustomImage* Icon_EquipBalloonFace_Avater; // 0x0490 (0x0008) + class UCustomImage* Icon_EquipBalloonFace_NPC; // 0x0498 (0x0008) + class UWidgetSwitcher* Icon_Switcher_EquipBalloonFace; // 0x04A0 (0x0008) + class UWidgetSwitcher* Switcher_Base_Normal; // 0x04A8 (0x0008) + class UWidgetSwitcher* Switcher_Base_Relocation; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_EquipBalloon; // 0x04B8 (0x0008) + class UCanvasPanel* Transform; // 0x04C0 (0x0008) /// Functions - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.UpdateNameWindow - // void UpdateNameWindow(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetListBaseType - // void SetListBaseType(TEnumAsByte ListMenuBaseType, TEnumAsByte listMenuSortType, TEnumAsByte listMenuFilterType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.GetPrevFocusedMenuListObject - // void GetPrevFocusedMenuListObject(class UMenuListObject_Equip_Item_C*& menuListObject); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.GetPrevFocusedMenuListLayer - // void GetPrevFocusedMenuListLayer(class UMenuLayerListItem_Equip_Item_C*& menuListIconLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.GetFocusedMenuListLayer - // void GetFocusedMenuListLayer(class UMenuLayerListItem_Equip_Item_C*& menuListLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.GetFocusedMenuListObject - // void GetFocusedMenuListObject(class UMenuListObject_Equip_Item_C*& menuListObject); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetFilterBaseSwitch - // void SetFilterBaseSwitch(int32_t sortIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetValidFilter - // void SetValidFilter(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.Set Visibility Of Filter - // void SetVisibilityOfFilter(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.OpenNameWindow - // void OpenNameWindow(FString Name, EItemQualityType itemQuality); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetEmptyColorSwitch - // void SetEmptyColorSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.EnableEmptyList - // void EnableEmptyList(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetLabelColorSwitch - // void SetLabelColorSwitch(int32_t LabelIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetSortBaseSwitch - // void SetSortBaseSwitch(int32_t sortIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetListBaseSwitch - // void SetListBaseSwitch(int32_t BaseIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetCount - // void SetCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetSortVisibility - // void SetSortVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetSortIconImage - // void SetSortIconImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetSortName - // void SetSortName(ESortType sortType, FName sortId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetLabelText - // void SetLabelText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.RLeftEvent - // void RLeftEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.EnterSort - // void EnterSort(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.EnterFilter - // void EnterFilter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.EnterRTrigger - // void EnterRTrigger(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.EnterRPushCenter - // void EnterRPushCenter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.ExecuteUbergraph_MenuListGroup_Equip_List - // void ExecuteUbergraph_MenuListGroup_Equip_List(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.OnEnterRPushCenter__DelegateSignature - // void OnEnterRPushCenter__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.OnEnterRTrigger__DelegateSignature - // void OnEnterRTrigger__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.OnEnterSort__DelegateSignature - // void OnEnterSort__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.OnEnterFilter__DelegateSignature - // void OnEnterFilter__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.OnRLeftDelegate__DelegateSignature - // void OnRLeftDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_EquipBalloon.MenuLayer_ItemDetail_EquipBalloon_C.SetBaseFaceVisibility + // void SetBaseFaceVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_EquipBalloon.MenuLayer_ItemDetail_EquipBalloon_C.SetBaseColorSwitcher + // void SetBaseColorSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_EquipBalloon.MenuLayer_ItemDetail_EquipBalloon_C.SetSimpleText + // void SetSimpleText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_EquipBalloon.MenuLayer_ItemDetail_EquipBalloon_C.Set Equip Balloon + // void SetEquipBalloon(FEquipItemCharaInfo& EquipItemCharaInfo); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_EquipBalloon.MenuLayer_ItemDetail_EquipBalloon_C.SetNameText + // void SetNameText(FText InText); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C -/// Size: 0x1134 (4404 bytes) (0x000E60 - 0x001134) align 8 MaxSize: 0x1134 -class UMenuTop_Equip_Ability_C : public UAbilityEquipMenuTop +/// Class /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C +/// Size: 0x05F0 (1520 bytes) (0x0004E8 - 0x0005F0) align 8 MaxSize: 0x05F0 +class UMenuLayer_Detail_Item_Equip_Common_C : public UDetailMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0E60 (0x0008) - class UWidgetAnimation* Pad_Direct_out; // 0x0E68 (0x0008) - class UWidgetAnimation* Pad_Main_out; // 0x0E70 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x0E78 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x0E80 (0x0008) - class UMenuGroup_Capture_EquipCharacter_C* MenuGroup_Capture_EquipCharacter; // 0x0E88 (0x0008) - class UMenuGroup_CharacterDetail_C* MenuGroup_Character_Detail; // 0x0E90 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0E98 (0x0008) - class UMenuGroup_LifeSelect_C* MenuGroup_Equip_LifeSelect; // 0x0EA0 (0x0008) - class UMenuGroup_Equip_LifeSelect_Button_C* MenuGroup_Equip_LifeSelect_Button; // 0x0EA8 (0x0008) - class UMenuGroup_Equip_LifeSelect_Tab_C* MenuGroup_Equip_LifeSelect_Tab; // 0x0EB0 (0x0008) - class UMenuGroup_Equip_Slot_C* MenuGroup_Equip_Slot; // 0x0EB8 (0x0008) - class UMenuGroup_Equip_Tab_Category_C* MenuGroup_Equip_Tab_Category; // 0x0EC0 (0x0008) - class UMenuGroup_Equip_Tab_Player_C* MenuGroup_Equip_Tab_Player; // 0x0EC8 (0x0008) - class UMenuGroup_Tab_C* MenuGroup_LifeCategoryTab; // 0x0ED0 (0x0008) - class UMenuGroup_Party_Character_List_Icon_C* MenuGroup_Party_Character_List_Icon; // 0x0ED8 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0EE0 (0x0008) - class UMenuListGroup_Equip_List_C* MenuListGroup_Equip_List; // 0x0EE8 (0x0008) - class UMenuListGroup_Equip_MySet_List_C* MenuListGroup_Equip_MySet_List; // 0x0EF0 (0x0008) - FName PRESET_EDIT_LIST; // 0x0EF8 (0x0008) - FName PRESET_EDIT_VIEW; // 0x0F00 (0x0008) - FName PRESET_MAIN_SLOT; // 0x0F08 (0x0008) - FName PRESET_MAIN_NPC; // 0x0F10 (0x0008) - bool isEquipListOpened; // 0x0F18 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0F19 (0x0007) MISSED - double RStickRate; // 0x0F20 (0x0008) - FVector2D RStickDir; // 0x0F28 (0x0010) - EEquipMenuPresetType currentAvatarPresetType; // 0x0F38 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0F39 (0x0003) MISSED - FName PRESET_MYSET_LIFESELECT; // 0x0F3C (0x0008) - FName PRESET_MYSET; // 0x0F44 (0x0008) - EEquipMenuPresetType prevGroupPresetType; // 0x0F4C (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0F4D (0x0003) MISSED - class UMenuLayerListItem_Equip_MySet_Item_C* currentMySetListLayer; // 0x0F50 (0x0008) - int32_t CHARA_POSITION_DEFAULT; // 0x0F58 (0x0004) - int32_t CHARA_POSITION_RIGHT; // 0x0F5C (0x0004) - TMap EquipPresetInfoMapData; // 0x0F60 (0x0050) - int32_t BACKGROUND_TYPE_DEFAULT; // 0x0FB0 (0x0004) - int32_t CHARA_BG_EFF_IN; // 0x0FB4 (0x0004) - int32_t CHARA_BG_EFF_OUT; // 0x0FB8 (0x0004) - int32_t BACKGROUND_TYPE_LEVEL2; // 0x0FBC (0x0004) - FName SeEnterPresetName; // 0x0FC0 (0x0008) - FName SE_DECISION01; // 0x0FC8 (0x0008) - FName SE_NO_SELECT; // 0x0FD0 (0x0008) - FName SE_CANCEL; // 0x0FD8 (0x0008) - EPadMenuAnimationType AnimationType; // 0x0FE0 (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x0FE1 (0x0003) MISSED - FName SE_SELECT; // 0x0FE4 (0x0008) - FName SE_WINDOW_GENERAL_OPEN; // 0x0FEC (0x0008) - FName PRESET_MAIN_LIFESELECT; // 0x0FF4 (0x0008) - int32_t selectedMainSlotIndex; // 0x0FFC (0x0004) - int32_t lastFocusSlotColumn; // 0x1000 (0x0004) - FName operationGuideId; // 0x1004 (0x0008) - FName operation_guide_equip_menu_top; // 0x100C (0x0008) - FName operation_guide_equip_menu_slot_decide_none; // 0x1014 (0x0008) - FName operation_guide_equip_menu_slot_empty; // 0x101C (0x0008) - FName operation_guide_equip_menu_slot_npc; // 0x1024 (0x0008) - FName operation_guide_equip_menu_slot_decide_none_npc; // 0x102C (0x0008) - FName operation_guide_equip_menu_slot_empty_npc; // 0x1034 (0x0008) - FName operation_guide_equip_menu_slot_myset_none_npc; // 0x103C (0x0008) - FName operation_guide_equip_menu_slot_empty_myset_none_npc; // 0x1044 (0x0008) - FName operation_guide_equip_menu_slot_decide_myset_none_npc; // 0x104C (0x0008) - FName operation_guide_equip_menu_slot_myset_none; // 0x1054 (0x0008) - FName operation_guide_equip_menu_slot_empty_myset_none; // 0x105C (0x0008) - FName operation_guide_equip_menu_slot_decide_myset_none; // 0x1064 (0x0008) - FName operation_guide_equip_menu_slot; // 0x106C (0x0008) - FName operation_guide_equip_menu_edit_decide_none; // 0x1074 (0x0008) - FName operation_guide_equip_menu_edit_submenu; // 0x107C (0x0008) - FName operation_guide_equip_menu_edit; // 0x1084 (0x0008) - FName operation_guide_equip_menu_myset_empty; // 0x108C (0x0008) - FName operation_guide_equip_menu_myset; // 0x1094 (0x0008) - FName SE_TAB; // 0x109C (0x0008) - FName SE_UNLOCK_FAVORITE; // 0x10A4 (0x0008) - FName SE_SET; // 0x10AC (0x0008) - FName PRESET_MYSET_NPC; // 0x10B4 (0x0008) - EEquipMenuPresetType currentNPCPresetType; // 0x10BC (0x0001) - unsigned char UnknownData04_6[0x3]; // 0x10BD (0x0003) MISSED - FLifeTypeButtonInfo selectedLifeTypeButtonInfo; // 0x10C0 (0x0040) - FName PRESET_CHARA_SELECT; // 0x1100 (0x0008) - FName PRESET_MYSET_OTHER_NPC; // 0x1108 (0x0008) - FName PRESET_MAIN_OTHER_NPC; // 0x1110 (0x0008) - FCharaStatusHandle lastViewCharacterStatusHandle; // 0x1118 (0x0004) - FName operation_guide_equip_menu_non_party_member_select; // 0x111C (0x0008) - FName operation_guide_equip_menu_non_party_member_select_decide_none; // 0x1124 (0x0008) - FName operation_guide_equip_menu_non_party_member_select_list_empty; // 0x112C (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04E8 (0x0008) + class UCustomImage* Base_Item_Normal; // 0x04F0 (0x0008) + class UCustomImage* Base_Item_Rank; // 0x04F8 (0x0008) + class UCustomImage* Base_Item_Rank0; // 0x0500 (0x0008) + class UCustomImage* Base_Item_Rank1; // 0x0508 (0x0008) + class UCustomImage* Base_Item_Rank2; // 0x0510 (0x0008) + class UCustomImage* Base_Item_Rarity; // 0x0518 (0x0008) + class UCustomImage* Base_Item_Rarity3; // 0x0520 (0x0008) + class UCustomImage* Base_Item_Rarity4; // 0x0528 (0x0008) + class UCustomImage* Base_Item_Rarity5; // 0x0530 (0x0008) + class UWidgetSwitcher* Base_Item_Swither; // 0x0538 (0x0008) + class UInputPanelWidget* Col_Window; // 0x0540 (0x0008) + class UCanvasPanel* Group_Attribute; // 0x0548 (0x0008) + class UCanvasPanel* Group_Grade; // 0x0550 (0x0008) + class UCanvasPanel* Group_Icon_Equip; // 0x0558 (0x0008) + class UCanvasPanel* Group_Life; // 0x0560 (0x0008) + class UCanvasPanel* Group_Quality; // 0x0568 (0x0008) + class UCustomImage* Icon_Attribute; // 0x0570 (0x0008) + class UCustomImage* Icon_Equip; // 0x0578 (0x0008) + class UCustomImage* Icon_Item; // 0x0580 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0588 (0x0008) + class UCustomImage* Icon_Roguelike_Rebuild; // 0x0590 (0x0008) + class UCustomImage* Icon_Sign; // 0x0598 (0x0008) + class UWidgetSwitcher* Item_GradeSwitcher; // 0x05A0 (0x0008) + class UMenuLayer_Detail_Base_C* MenuLayer_Detail_Base; // 0x05A8 (0x0008) + class UMenuLayer_ItemDetail_EquipBalloon_C* MenuLayer_ItemDetail_EquipBalloon; // 0x05B0 (0x0008) + class UMenuLayer_ItemDetail_Stock_C* MenuLayer_ItemDetail_Stock; // 0x05B8 (0x0008) + class UMenuLayer_ItemGrade_Plate_C* MenuLayer_ItemGrade_Plate; // 0x05C0 (0x0008) + class UMenuLayer_ItemTitle_Plate_C* MenuLayer_ItemTitle_Plate; // 0x05C8 (0x0008) + class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x05D0 (0x0008) + class UMenuLayer_Rarity_C* MenuLayer_Rarity; // 0x05D8 (0x0008) + class UCanvasPanel* Page_0; // 0x05E0 (0x0008) + class UCustomTextBlock* Text_Item_Name; // 0x05E8 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetExEquipItemBalloonVisible + // void SetExEquipItemBalloonVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetBalloonText + // void SetBalloonText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetSignIcon + // void SetSignIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetExpiredBalloonVisible + // void SetExpiredBalloonVisible(bool Visible); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetIconEquip + // void SetIconEquip(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.Set Stock Num + // void SetStockNum(int32_t stockNum, int32_t stockMaxNum, bool alwaysShowStock, bool showMaxValue, bool showStockIfAtLeastTwo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetEquipedIconVisibility + // void SetEquipedIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.Set Icon Life Visible + // void SetIconLifeVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetLifeIcon + // void SetLifeIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetAttributeIcon + // void SetAttributeIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetAttributeType + // void SetAttributeType(EElementAttrType elementAttrType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.Set Icon Attribute Visible + // void SetIconAttributeVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetBaseColorSwitcher + // void SetBaseColorSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetCommonSetting + // void SetCommonSetting(FEquipItemDetailWindowInfo EquipItemDetailWindowInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetTitleType + // void SetTitleType(EItemTitleType itemTitleType); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetRankType + // void SetRankType(EItemRankType rank, ERarityType rarity); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetAttributeVisibility + // void SetAttributeVisibility(bool Visible); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetQuality + // void SetQuality(EItemQualityType Quality); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetRarity + // void SetRarity(ERarityType rarity); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetItemNameText + // void SetItemNameText(FText InText); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.SetItemIcon + // void SetItemIcon(FName iconID); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Common.MenuLayer_Detail_Item_Equip_Common_C.ExecuteUbergraph_MenuLayer_Detail_Item_Equip_Common + // void ExecuteUbergraph_MenuLayer_Detail_Item_Equip_Common(int32_t EntryPoint); // [0x3617e10] Final +}; + +/// Class /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C +/// Size: 0x083C (2108 bytes) (0x000730 - 0x00083C) align 8 MaxSize: 0x083C +class UMenuLayer_Detail_Item_Equip_Category_C : public UItemDetailMenuLayer +{ +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) + class UInputPanelWidget* Col_Window; // 0x0738 (0x0008) + class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare; // 0x0740 (0x0008) + class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare0; // 0x0748 (0x0008) + class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare1; // 0x0750 (0x0008) + class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare2; // 0x0758 (0x0008) + class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare3; // 0x0760 (0x0008) + class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare4; // 0x0768 (0x0008) + class UMenuLayer_Detail_Item_Equip_Common_C* MenuLayer_Detail_Item_Equip_Common; // 0x0770 (0x0008) + class UMenuLayer_ItemDetail_ItemCategory_C* MenuLayer_ItemDetail_ItemCategory; // 0x0778 (0x0008) + class UMenuLayer_ItemDetail_ItemCategory_C* MenuLayer_ItemDetail_ItemCategory5; // 0x0780 (0x0008) + class UMenuLayer_ItemDetail_Status_2_C* MenuLayer_ItemDetail_Status_DefensePower; // 0x0788 (0x0008) + class UMenuLayer_ItemDetail_Status_2_C* MenuLayer_ItemDetail_Status_LifeParamPower; // 0x0790 (0x0008) + class UMenuLayer_ItemDetail_Status_2_C* MenuLayer_ItemDetail_Status_MagicDefensePower; // 0x0798 (0x0008) + class UMenuLayer_ItemDetail_Status_2_C* MenuLayer_ItemDetail_Status_MagicOffensePower; // 0x07A0 (0x0008) + class UMenuLayer_ItemDetail_Status_2_C* MenuLayer_ItemDetail_Status_OffensePower; // 0x07A8 (0x0008) + class UCanvasPanel* page; // 0x07B0 (0x0008) + class UCanvasPanel* page6; // 0x07B8 (0x0008) + class UCanvasPanel* Page_0; // 0x07C0 (0x0008) + class UWidgetSwitcher* Switcher_Status; // 0x07C8 (0x0008) + TArray DetailParamAttributeLayerArray; // 0x07D0 (0x0010) + TArray AttributeTitleTextIds; // 0x07E0 (0x0010) + TArray ElementAttrTypeArray; // 0x07F0 (0x0010) + TArray AttributeIconArray; // 0x0800 (0x0010) + bool isValidEquipStockNum; // 0x0810 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0811 (0x0003) MISSED + FName NUM_PARAM_NORMAL; // 0x0814 (0x0008) + FName NUM_PARAM_PLUS; // 0x081C (0x0008) + FName NUM_PARAM_MINUS; // 0x0824 (0x0008) + FName NUM_AFTER_PLUS; // 0x082C (0x0008) + FName NUM_AFTER_MINUS; // 0x0834 (0x0008) /// Functions - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.IsEqualCharaStatusHandle - // void IsEqualCharaStatusHandle(FCharaStatusHandle charaStatusHandleA, FCharaStatusHandle charaStatusHandleB, bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SelectPartyCharaListIcon - // void SelectPartyCharaListIcon(FCharacterMenuButtonInfo CharacterMenuButtonInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateOutPartyDetail - // void UpdateOutPartyDetail(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetCharacterNewIconFlag - // void SetCharacterNewIconFlag(bool IconVisibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateCharaSortGroup - // void UpdateCharaSortGroup(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.AddEmptyToPartyCharaList - // void AddEmptyToPartyCharaList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetupPartyCharacterList - // void SetupPartyCharacterList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateNPCCharaSortGroup - // void UpdateNPCCharaSortGroup(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.CanLifeSelectButtonEvent - // void CanLifeSelectButtonEvent(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateItemDetailWindowTextByItemId - // void UpdateItemDetailWindowTextByItemId(FName ItemId, EItemTitleType itemTitleType, EItemQualityType itemQualityType, int32_t Age); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateItemDetailWindowText - // void UpdateItemDetailWindowText(FInventoryHandle InventoryHandle); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OpenItemDetailWindow - // void OpenItemDetailWindow(FInventoryHandle InventoryHandle); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.ResetCharacterRotation - // void ResetCharacterRotation(bool isForward); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.IsMySetPrestGroup - // void IsMySetPrestGroup(FName PresetName, bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetInitialFocusIndexOfLifeSelectButton - // void SetInitialFocusIndexOfLifeSelectButton(int32_t initialFocusIndex, int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetInitialFocusIndexOfMySet - // void SetInitialFocusIndexOfMySet(int32_t initialFocusIndex, int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetInitialFocusIndexOfSlot - // void SetInitialFocusIndexOfSlot(int32_t initialFocusIndex, int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.ChangeEquipGroupByPresetName___Save - // void ChangeEquipGroupByPresetName___Save(EEquipMenuPresetType prevPresetType, EEquipMenuPresetType nextPresetType, int32_t focusInfoOverrideFocusIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.CheckFocusGroupDelegateMySetListToButton - // void CheckFocusGroupDelegateMySetListToButton(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.CheckFocusGroupDelegateButtonToMySetList - // void CheckFocusGroupDelegateButtonToMySetList(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.HideNewIcon - // void HideNewIcon(class UMenuLayerListItem_Equip_Item_C* MenuLayer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateFavorite - // void UpdateFavorite(class UMenuLayerListItem_Equip_Item_C* MenuLayer); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.ChangeLifeType - // void ChangeLifeType(ELifeType lifeType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.CheckFocusGroupDelegateButtonToSlot - // void CheckFocusGroupDelegateButtonToSlot(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.CheckFocusGroupDelegateSlotToButton - // void CheckFocusGroupDelegateSlotToButton(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetupLifeSelectGroupTransition - // void SetupLifeSelectGroupTransition(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateMainDetail - // void UpdateMainDetail(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.Remove Equip Item from Selected Slot - // void RemoveEquipItemfromSelectedSlot(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateOperationGuide - // void UpdateOperationGuide(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.GetEquipSubWindowType - // void GetEquipSubWindowType(bool IsTop, EEquipSubWindowType& subWindowType); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateSortGroup - // void UpdateSortGroup(ECharaEquipSlot equipSlot); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateMySetDetail - // void UpdateMySetDetail(bool IsEmpty); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetupEquipMySetList - // void SetupEquipMySetList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateEditDetail - // void UpdateEditDetail(FEquipItemInfo itemInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateDefaultDetail - // void UpdateDefaultDetail(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.FindEquipMenuPresetCharaBGEffectIndex - // void FindEquipMenuPresetCharaBGEffectIndex(EEquipMenuPresetType presetType, int32_t& positionIndex); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.Change Equip Character - // void ChangeEquipCharacter(int32_t Index, bool isPresetChange, bool forceUpdate); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateCharaRotation - // void UpdateCharaRotation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateRStick - // void UpdateRStick(FVector2D Dir, double Rate, double Speed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.Update Item List Equip Mark - // void UpdateItemListEquipMark(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.ChangeEquipItems - // void ChangeEquipItems(FEquipItemInfo EquipItemInfo, bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.Select Main Slot Button - // void SelectMainSlotButton(int32_t focusIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateSlotDetail - // void UpdateSlotDetail(FInventoryHandle InventoryHandle); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.AddEmptyToList - // void AddEmptyToList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetupEquipList - // void SetupEquipList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.IsValidFocus - // void IsValidFocus(class UMenuGroup* MenuGroup, bool& Result, int32_t& focusIndex); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateFocus - // void UpdateFocus(class UMenuGroup* MenuGroup, int32_t focusIndex, bool cursorPointerUpdated); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateEquipSlots - // void UpdateEquipSlots(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.FindEquipMenuPresetName - // void FindEquipMenuPresetName(EEquipMenuPresetType presetType, FName& PresetName); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.FindEquipMenuPresetBackGroundIndex - // void FindEquipMenuPresetBackGroundIndex(EEquipMenuPresetType presetType, int32_t& positionIndex); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.FindEquipMenuPresetCharaPositionIndex - // void FindEquipMenuPresetCharaPositionIndex(EEquipMenuPresetType presetType, int32_t& positionIndex); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.GetCurrentPresetType - // void GetCurrentPresetType(EEquipMenuPresetType& equipMenuPresetType); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.ChangeEquipGroupByPresetName - // void ChangeEquipGroupByPresetName(EEquipMenuPresetType prevPresetType, EEquipMenuPresetType nextPresetType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.InitPresetGroup - // void InitPresetGroup(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitPartyCharacterListIcon - // void OnInitPartyCharacterListIcon(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetup_PartyCharacterListIcon - // void OnSetup_PartyCharacterListIcon(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnBackDelegate_PartyCharacterListIcon - // void OnBackDelegate_PartyCharacterListIcon(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnItemSelectionChangedDelegate_PartyCharacterListIcon - // void OnItemSelectionChangedDelegate_PartyCharacterListIcon(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterDelegate_PartyCharacterListIcon - // void OnEnterDelegate_PartyCharacterListIcon(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupPartyCharacterListIcon - // void OnSetupPartyCharacterListIcon(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterSortDelegate_PartyCharacterListIcon - // void OnEnterSortDelegate_PartyCharacterListIcon(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateCharacterSelectCharacterList_BP - // void UpdateCharacterSelectCharacterList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnCharacterSelectRefreshList_BP - // void OnCharacterSelectRefreshList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnRPushCenterDelegate_PartyCharacterListIcon - // void OnRPushCenterDelegate_PartyCharacterListIcon(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitEquipLifeSelectButton - // void OnInitEquipLifeSelectButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupEquipLifeSelectButton - // void OnSetupEquipLifeSelectButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnCheckGroupFocusTransitionDelegateEvent_LifeSelectButton - // void OnCheckGroupFocusTransitionDelegateEvent_LifeSelectButton(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetFocusIndexEquipLifeSelectButton - // void SetFocusIndexEquipLifeSelectButton(int32_t focusIndex); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegateEvent_LifeSelectButton - // void OnMoveFocusDelegateEvent_LifeSelectButton(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSelectDelegateEvent_EquipLifeSelectButton - // void OnSelectDelegateEvent_EquipLifeSelectButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnStartDelegateEvent_EquipLifeSelectButton - // void OnStartDelegateEvent_EquipLifeSelectButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnRPushCenterDelegateEvent_EquipLifeSelectButton - // void OnRPushCenterDelegateEvent_EquipLifeSelectButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.m - // void m(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterDelegateEvent_LifeSelectButton - // void OnEnterDelegateEvent_LifeSelectButton(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnBackDelegateEvent_LifeSelectButton - // void OnBackDelegateEvent_LifeSelectButton(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnHoverStartedEvent_Change - // void OnHoverStartedEvent_Change(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitEquipLifeSelectTab - // void OnInitEquipLifeSelectTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupEquipLifeSelectTab - // void OnSetupEquipLifeSelectTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnPreOpenDelegate_LifeCategoryTab - // void OnPreOpenDelegate_LifeCategoryTab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegateEvent_EquipLifeSelectTab - // void OnMoveFocusDelegateEvent_EquipLifeSelectTab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetFocusIndex_EquipLifeSelectTab - // void SetFocusIndex_EquipLifeSelectTab(int32_t focusIndex); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnPreOpenDelegateEvent_EquipLifeSelectTab - // void OnPreOpenDelegateEvent_EquipLifeSelectTab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitEquipLifeSelect - // void OnInitEquipLifeSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterDelegateEvent_LifeSelect - // void OnEnterDelegateEvent_LifeSelect(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnDecideFocusDelegateEvent_LifeSelect - // void OnDecideFocusDelegateEvent_LifeSelect(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegateEvent_LifeSelect - // void OnMoveFocusDelegateEvent_LifeSelect(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnPreOpenDelegateEvent_LifeSelect - // void OnPreOpenDelegateEvent_LifeSelect(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnOpenEndDelegateEvent_LifeSelect - // void OnOpenEndDelegateEvent_LifeSelect(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnBackDelegateEvent_LifeSelect - // void OnBackDelegateEvent_LifeSelect(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupEquipLifeSelect - // void OnSetupEquipLifeSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetFocusIndex_EquipLifeSelect - // void SetFocusIndex_EquipLifeSelect(int32_t focusIndex); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.CloseLifeSelectWindow - // void CloseLifeSelectWindow(bool isCanceled); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitMySet - // void OnInitMySet(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnBackDelegateEvent_MySet - // void OnBackDelegateEvent_MySet(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupDelegateEvent_MySet - // void OnSetupDelegateEvent_MySet(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterDelegateEvent_MySet - // void OnEnterDelegateEvent_MySet(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnItemSelectionChangedDelegateEvent_MySet - // void OnItemSelectionChangedDelegateEvent_MySet(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnNameInputEvent_BP - // void OnNameInputEvent_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEquipMySetDisplayUpdate_BP - // void OnEquipMySetDisplayUpdate_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnTileViewScrolled_MySetList - // void OnTileViewScrolled_MySetList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnTileViewFinishedScrolling_MySetList - // void OnTileViewFinishedScrolling_MySetList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupCursorPointer_MySetList - // void OnSetupCursorPointer_MySetList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnCheckGroupFocusTransitionDelegateEvent_MySetList - // void OnCheckGroupFocusTransitionDelegateEvent_MySetList(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetSelectedMySet - // void SetSelectedMySet(FEquipMySetInfo& EquipMySetInfo); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnRPushCenterDelegateEvent_MySet - // void OnRPushCenterDelegateEvent_MySet(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnHoverStartedEvent_MySet_ChangeFocus - // void OnHoverStartedEvent_MySet_ChangeFocus(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupNPCSelectLifeCategoryTab - // void OnSetupNPCSelectLifeCategoryTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitCaptureChara - // void OnInitCaptureChara(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.MoveCaptureCharaToRight - // void MoveCaptureCharaToRight(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.MoveCaptureCharaToLeft - // void MoveCaptureCharaToLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveAnalogR - // void OnMoveAnalogR(FVector2D Dir, double Rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnCloseEndCaptureChara - // void OnCloseEndCaptureChara(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEditListOpenCaptureChara - // void OnEditListOpenCaptureChara(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEditListCloseCaptureChara - // void OnEditListCloseCaptureChara(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnDragMoveEvent - // void OnDragMoveEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterDelegateEvent_Detail - // void OnEnterDelegateEvent_Detail(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitCharacterDetail - // void OnInitCharacterDetail(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupCharacterDetail - // void OnSetupCharacterDetail(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegateEvent_Category - // void OnMoveFocusDelegateEvent_Category(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitEquipTabCategory - // void OnInitEquipTabCategory(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupEuipTabCategory - // void OnSetupEuipTabCategory(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetFocusIndex_EquipTabCategory - // void SetFocusIndex_EquipTabCategory(int32_t focusIndex); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegateEvent_Category_ByMouseCursor - // void OnMoveFocusDelegateEvent_Category_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupOperationGuide - // void OnSetupOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupScreenTitlePad - // void OnSetupScreenTitlePad(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitEquipTabPlayer - // void OnInitEquipTabPlayer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupEquipTabPlayer - // void OnSetupEquipTabPlayer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegateEvent_EquipTabPlayer - // void OnMoveFocusDelegateEvent_EquipTabPlayer(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetFocusIndex_EquipTabPlayer - // void SetFocusIndex_EquipTabPlayer(int32_t focusIndex); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnPreOpenDelegateEvent_Player - // void OnPreOpenDelegateEvent_Player(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegateEvent_EquipTabPlayer_ByMouseCursor - // void OnMoveFocusDelegateEvent_EquipTabPlayer_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitEquipList - // void OnInitEquipList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupEquipList - // void OnSetupEquipList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnBackDelegateEvent_EquipList - // void OnBackDelegateEvent_EquipList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegate_LifeCategoryTab_ByMouseCursor - // void OnMoveFocusDelegate_LifeCategoryTab_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupDelegate_MenuListGroup - // void OnSetupDelegate_MenuListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnOpenEndDelegate_List - // void OnOpenEndDelegate_List(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnCloseEndDelegate_List - // void OnCloseEndDelegate_List(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnTileViewScrolled_ItemList - // void OnTileViewScrolled_ItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnTileViewFinishedScrolling_ItemList - // void OnTileViewFinishedScrolling_ItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupCursorPointer_ItemList - // void OnSetupCursorPointer_ItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterDelegateEvent_MenuListGroup - // void OnEnterDelegateEvent_MenuListGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnItemSelectionChanged_EquipList - // void OnItemSelectionChanged_EquipList(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnRLeftDelegateEvent_EquipList - // void OnRLeftDelegateEvent_EquipList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterSortDelegateEvent_ItemListIcon - // void OnEnterSortDelegateEvent_ItemListIcon(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterRTriggerDelegateEvent_ItemListGroup - // void OnEnterRTriggerDelegateEvent_ItemListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterRPushCenterDelegateEvent_ItemListGroup - // void OnEnterRPushCenterDelegateEvent_ItemListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegate_LifeCategoryTab - // void OnMoveFocusDelegate_LifeCategoryTab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitEquipSlotMain - // void OnInitEquipSlotMain(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupEquipSlotMain - // void OnSetupEquipSlotMain(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnDecideFocusDelegateEvent_EquipSlotMain - // void OnDecideFocusDelegateEvent_EquipSlotMain(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterDelegateEvent_EquipSlotMain - // void OnEnterDelegateEvent_EquipSlotMain(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnBackDelegateEvent_EquipSlotMain - // void OnBackDelegateEvent_EquipSlotMain(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegateEvent_EquipSlotMain - // void OnMoveFocusDelegateEvent_EquipSlotMain(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetFocusIndex_EquipSlot - // void SetFocusIndex_EquipSlot(int32_t focusIndex); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnRLeftDelegateEvent_EquipSlotMain - // void OnRLeftDelegateEvent_EquipSlotMain(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnPreOpenDelegateEvent_EquipSlotMain - // void OnPreOpenDelegateEvent_EquipSlotMain(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnOpenEndDelegateEvent_EquipSlotMain - // void OnOpenEndDelegateEvent_EquipSlotMain(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSelectDelegateEvent_EquipSlotMain - // void OnSelectDelegateEvent_EquipSlotMain(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnStartDelegateEvent_EquipSlotMain - // void OnStartDelegateEvent_EquipSlotMain(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnCloseEndSkillList_BP - // void OnCloseEndSkillList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnRPushCenterDelegateEvent_EquipSlotMain - // void OnRPushCenterDelegateEvent_EquipSlotMain(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnCheckGroupFocusTransitionDelegateEvent_EquipSlot - // void OnCheckGroupFocusTransitionDelegateEvent_EquipSlot(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnHoverStartedEvent_ChangeFocus - // void OnHoverStartedEvent_ChangeFocus(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitNPCSelectLifeCategoryTab - // void OnInitNPCSelectLifeCategoryTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateDisplay_BP - // void UpdateDisplay_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetup_ListColorAbility - // void OnSetup_ListColorAbility(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnOpenMyset_BP - // void OnOpenMyset_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateList_BP - // void UpdateList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnClickDelegateEvent_Equip - // void OnClickDelegateEvent_Equip(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnClickDelegateEvent_Myset - // void OnClickDelegateEvent_Myset(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.ExecuteUbergraph_MenuTop_Equip_Ability - // void ExecuteUbergraph_MenuTop_Equip_Ability(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetAttCompareParam + // void SetAttCompareParam(EElementAttrType attrType, int32_t beforeValue, int32_t afterValue); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetCompareItemData + // void SetCompareItemData(FEquipItemDetailWindowInfo EquipItemDetailWindowInfo, FEquipCompareItemDetailWindowInfo EquipCompareItemDetailWindowInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetBalloonText + // void SetBalloonText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetSignIcon + // void SetSignIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetDefaultText + // void SetDefaultText(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetValidEquipStock + // void SetValidEquipStock(bool Valid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetStockNum + // void SetStockNum(int32_t Num, int32_t stockMaxNum, bool alwaysShowStock, bool showMaxValue, bool showStockIfAtLeastTwo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetEquipedIconVisibility + // void SetEquipedIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.Set Attr Param + // void SetAttrParam(EElementAttrType attrType, int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.Setup Detail Param Attribute Layer + // void SetupDetailParamAttributeLayer(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetSubPageNo + // void SetSubPageNo(int32_t subPageNo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetDetailSwitcher + // void SetDetailSwitcher(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetItemData + // void SetItemData(FEquipItemDetailWindowInfo EquipItemDetailWindowInfo, FEquipCompareItemDetailWindowInfo EquipCompareItemDetailWindowInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetCategoryText + // void SetCategoryText(int32_t Index, FText Text); // [0x3617e10] Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetCategoryLabel + // void SetCategoryLabel(int32_t Index, FText Text); // [0x3617e10] Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetDefensePower + // void SetDefensePower(int32_t Value, bool Visibility); // [0x3617e10] Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetMagicDefensePower + // void SetMagicDefensePower(int32_t Value, bool Visibility); // [0x3617e10] Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.Set Item Status Param + // void SetItemStatusParam(FEquipItemDetailWindowInfo EquipItemDetailWindowInfo); // [0x3617e10] Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.Set Life Param Power + // void SetLifeParamPower(int32_t Value, ELifeType lifeType, bool Visibility); // [0x3617e10] Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetMagicOffensePower + // void SetMagicOffensePower(int32_t Value, bool Visibility); // [0x3617e10] Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetOffensePower + // void SetOffensePower(int32_t Value, bool Visibility); // [0x3617e10] Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.OnUpdateDetailSettingParam_BP + // void OnUpdateDetailSettingParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.OnDataSet_EquipItem + // void OnDataSet_EquipItem(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.SetupDefaultText_BP + // void SetupDefaultText_BP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Category.MenuLayer_Detail_Item_Equip_Category_C.ExecuteUbergraph_MenuLayer_Detail_Item_Equip_Category + // void ExecuteUbergraph_MenuLayer_Detail_Item_Equip_Category(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C -/// Size: 0x0DA1 (3489 bytes) (0x000B08 - 0x000DA1) align 8 MaxSize: 0x0DA1 -class UMenuTop_Equip_View_C : public UViewEquipMenuTop +/// Class /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C +/// Size: 0x07E0 (2016 bytes) (0x000730 - 0x0007E0) align 8 MaxSize: 0x07E0 +class UMenuLayer_Detail_Item_Equip_Skill_C : public UItemDetailMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0B08 (0x0008) - class UWidgetAnimation* Pad_Direct_out; // 0x0B10 (0x0008) - class UWidgetAnimation* Pad_Main_out; // 0x0B18 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x0B20 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x0B28 (0x0008) - class UMenuGroup_Capture_EquipCharacter_C* MenuGroup_Capture_EquipCharacter; // 0x0B30 (0x0008) - class UMenuGroup_CharacterDetail_C* MenuGroup_Character_Detail; // 0x0B38 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0B40 (0x0008) - class UMenuGroup_LifeSelect_C* MenuGroup_Equip_LifeSelect; // 0x0B48 (0x0008) - class UMenuGroup_Equip_LifeSelect_Button_C* MenuGroup_Equip_LifeSelect_Button; // 0x0B50 (0x0008) - class UMenuGroup_Equip_LifeSelect_Tab_C* MenuGroup_Equip_LifeSelect_Tab; // 0x0B58 (0x0008) - class UMenuGroup_Equip_Slot_C* MenuGroup_Equip_Slot; // 0x0B60 (0x0008) - class UMenuGroup_Equip_Tab_Category_C* MenuGroup_Equip_Tab_Category; // 0x0B68 (0x0008) - class UMenuGroup_Equip_Tab_Player_C* MenuGroup_Equip_Tab_Player; // 0x0B70 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0B78 (0x0008) - class UMenuListGroup_Equip_List_C* MenuListGroup_Equip_List; // 0x0B80 (0x0008) - class UMenuListGroup_Equip_MySet_List_C* MenuListGroup_Equip_MySet_List; // 0x0B88 (0x0008) - FName PRESET_EDIT_LIST; // 0x0B90 (0x0008) - FName PRESET_EDIT_VIEW; // 0x0B98 (0x0008) - FName PRESET_MAIN_SLOT; // 0x0BA0 (0x0008) - FName PRESET_MAIN_NPC; // 0x0BA8 (0x0008) - bool isEquipListOpened; // 0x0BB0 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0BB1 (0x0007) MISSED - double RStickRate; // 0x0BB8 (0x0008) - FVector2D RStickDir; // 0x0BC0 (0x0010) - EEquipMenuPresetType currentAvatarPresetType; // 0x0BD0 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0BD1 (0x0007) MISSED - class UMenuLayerListItem_Equip_MySet_Item_C* currentMySetListLayer; // 0x0BD8 (0x0008) - EEquipMenuPresetType prevGroupPresetType; // 0x0BE0 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0BE1 (0x0003) MISSED - FName PRESET_MYSET; // 0x0BE4 (0x0008) - FName PRESET_MYSET_NPC; // 0x0BEC (0x0008) - FName PRESET_MYSET_LIFESELECT; // 0x0BF4 (0x0008) - unsigned char UnknownData03_6[0x4]; // 0x0BFC (0x0004) MISSED - TMap EquipPresetInfoMapData; // 0x0C00 (0x0050) - int32_t CHARA_POSITION_DEFAULT; // 0x0C50 (0x0004) - int32_t CHARA_POSITION_RIGHT; // 0x0C54 (0x0004) - FName SeEnterPresetName; // 0x0C58 (0x0008) - int32_t BACKGROUND_TYPE_DEFAULT; // 0x0C60 (0x0004) - int32_t CHARA_BG_EFF_IN; // 0x0C64 (0x0004) - int32_t CHARA_BG_EFF_OUT; // 0x0C68 (0x0004) - int32_t BACKGROUND_TYPE_LEVEL2; // 0x0C6C (0x0004) - FName SE_DECISION01; // 0x0C70 (0x0008) - FName SE_NO_SELECT; // 0x0C78 (0x0008) - FName SE_WINDOW_GENERAL_OPEN; // 0x0C80 (0x0008) - FName SE_CANCEL; // 0x0C88 (0x0008) - FName PRESET_MAIN_LIFESELECT; // 0x0C90 (0x0008) - int32_t selectedMainSlotIndex; // 0x0C98 (0x0004) - FName SE_SELECT; // 0x0C9C (0x0008) - int32_t lastFocusSlotColumn; // 0x0CA4 (0x0004) - FName operation_guide_equip_view_menu_top; // 0x0CA8 (0x0008) - FName operation_guide_equip_view_menu_slot; // 0x0CB0 (0x0008) - FName operationGuideId; // 0x0CB8 (0x0008) - FName operation_guide_equip_view_menu_slot_decide_none; // 0x0CC0 (0x0008) - FName operation_guide_equip_view_menu_slot_empty; // 0x0CC8 (0x0008) - FName operation_guide_equip_view_menu_slot_npc; // 0x0CD0 (0x0008) - FName operation_guide_equip_view_menu_slot_decide_none_npc; // 0x0CD8 (0x0008) - FName operation_guide_equip_view_menu_slot_empty_npc; // 0x0CE0 (0x0008) - FName operation_guide_equip_view_menu_edit_submenu; // 0x0CE8 (0x0008) - FName operation_guide_equip_view_menu_edit_decide_none; // 0x0CF0 (0x0008) - FName operation_guide_equip_view_menu_edit; // 0x0CF8 (0x0008) - FName operation_guide_equip_view_menu_myset; // 0x0D00 (0x0008) - FName operation_guide_equip_view_menu_slot_myset_none; // 0x0D08 (0x0008) - FName operation_guide_equip_view_menu_slot_decide_myset_none; // 0x0D10 (0x0008) - FName operation_guide_equip_view_menu_slot_empty_myset_none; // 0x0D18 (0x0008) - FName operation_guide_equip_view_menu_slot_myset_none_npc; // 0x0D20 (0x0008) - FName operation_guide_equip_view_menu_slot_decide_myset_none_npc; // 0x0D28 (0x0008) - FName operation_guide_equip_view_menu_slot_empty_myset_none_npc; // 0x0D30 (0x0008) - FName SE_UNLOCK_FAVORITE; // 0x0D38 (0x0008) - FName SE_SET; // 0x0D40 (0x0008) - FName operation_guide_equip_view_menu_edit_nomake; // 0x0D48 (0x0008) - FName operation_guide_equip_view_menu_edit_submenu_nomake; // 0x0D50 (0x0008) - EEquipMenuPresetType currentNPCPresetType; // 0x0D58 (0x0001) - unsigned char UnknownData04_6[0x7]; // 0x0D59 (0x0007) MISSED - FLifeTypeButtonInfo selectedLifeTypeButtonInfo; // 0x0D60 (0x0040) - EPadMenuAnimationType AnimationType; // 0x0DA0 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) + class UCustomImage* Base_Life_icon; // 0x0738 (0x0008) + class UCustomImage* Base_Quality_icon; // 0x0740 (0x0008) + class UInputPanelWidget* Col_Window; // 0x0748 (0x0008) + class UCanvasPanel* Group_Attribute; // 0x0750 (0x0008) + class UCanvasPanel* Group_Icon_Equip; // 0x0758 (0x0008) + class UCustomImage* Icon_Attribute; // 0x0760 (0x0008) + class UCustomImage* Icon_Equip; // 0x0768 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0770 (0x0008) + class UCustomImage* Icon_Quality; // 0x0778 (0x0008) + class UCustomImage* Icon_Skill_Header; // 0x0780 (0x0008) + class UMenuLayer_Detail_Base_C* MenuLayer_Detail_Base; // 0x0788 (0x0008) + class UMenuLayer_ItemDetail_EquipBalloon_C* MenuLayer_ItemDetail_EquipBalloon; // 0x0790 (0x0008) + class UMenuLayer_ItemDetail_Skill_C* MenuLayer_ItemDetail_Skill_1; // 0x0798 (0x0008) + class UMenuLayer_ItemDetail_Skill_C* MenuLayer_ItemDetail_Skill_10; // 0x07A0 (0x0008) + class UMenuLayer_ItemDetail_Skill_C* MenuLayer_ItemDetail_Skill_11; // 0x07A8 (0x0008) + class UCanvasPanel* page; // 0x07B0 (0x0008) + class UCustomTextBlock* Text_Item_Name; // 0x07B8 (0x0008) + class UCustomTextBlock* Text_Skill; // 0x07C0 (0x0008) + int32_t subPageNo; // 0x07C8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x07CC (0x0004) MISSED + TArray TotalSkillMenuLayerArray; // 0x07D0 (0x0010) /// Functions - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.CanLifeSelectButtonEvent - // void CanLifeSelectButtonEvent(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.ResetCharacterRotation - // void ResetCharacterRotation(bool isForward); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetDetailVisibility - // void SetDetailVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.IsMySetPrestGroup - // void IsMySetPrestGroup(FName PresetName, bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.CheckFocusGroupDelegateMySetListToButton - // void CheckFocusGroupDelegateMySetListToButton(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.CheckFocusGroupDelegateButtonToMySetList - // void CheckFocusGroupDelegateButtonToMySetList(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.Change Equip Group by Preset Name - // void ChangeEquipGroupbyPresetName(EEquipMenuPresetType prevPresetType, EEquipMenuPresetType nextPresetType, int32_t focusInfoOverrideFocusIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetInitialFocusIndexOfLifeSelectButton - // void SetInitialFocusIndexOfLifeSelectButton(int32_t initialFocusIndex, int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetInitialFocusIndexOfMySet - // void SetInitialFocusIndexOfMySet(int32_t initialFocusIndex, int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetInitialFocusIndexOfSlot - // void SetInitialFocusIndexOfSlot(int32_t initialFocusIndex, int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.HideNewIcon - // void HideNewIcon(class UMenuLayerListItem_Equip_Item_C* MenuLayer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateFavorite - // void UpdateFavorite(class UMenuLayerListItem_Equip_Item_C* MenuLayer); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.ChangeLifeType - // void ChangeLifeType(ELifeType lifeType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.Remove Equip Item from Selected Slot - // void RemoveEquipItemfromSelectedSlot(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateMySetDetail - // void UpdateMySetDetail(bool IsEmpty); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetupEquipMySetList - // void SetupEquipMySetList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateRStick - // void UpdateRStick(FVector2D Dir, double Rate, double Speed); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.FindEquipMenuPresetName - // void FindEquipMenuPresetName(EEquipMenuPresetType presetType, FName& PresetName); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.FindEquipMenuPresetCharaPositionIndex - // void FindEquipMenuPresetCharaPositionIndex(EEquipMenuPresetType presetType, int32_t& positionIndex); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.CheckFocusGroupDelegateButtonToSlot - // void CheckFocusGroupDelegateButtonToSlot(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateOperationGuide - // void UpdateOperationGuide(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.CheckFocusGroupDelegateSlotToButton - // void CheckFocusGroupDelegateSlotToButton(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.ChangeEquipCharacter - // void ChangeEquipCharacter(int32_t Index); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateItemListEquipMark - // void UpdateItemListEquipMark(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SelectMainSlotButton - // void SelectMainSlotButton(int32_t focusIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateSortGroup - // void UpdateSortGroup(ECharaEquipSlot equipSlot); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.ChangeEquipItems - // void ChangeEquipItems(FEquipItemInfo EquipItemInfo, bool& Result); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.AddEmptyToList - // void AddEmptyToList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetupEquipList - // void SetupEquipList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateFocus - // void UpdateFocus(class UMenuGroup* MenuGroup, int32_t focusIndex, bool cursorPointerUpdated); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.Get Equip Sub Window Type - // void GetEquipSubWindowType(bool IsTop, EEquipSubWindowType& subWindowType); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.IsValidFocus - // void IsValidFocus(class UMenuGroup* MenuGroup, bool& Result, int32_t& focusIndex); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.GetCurrentPresetType - // void GetCurrentPresetType(EEquipMenuPresetType& equipMenuPresetType); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.ChangeEquipGroupByPreset Name - // void ChangeEquipGroupByPresetName(EEquipMenuPresetType prevPresetType, EEquipMenuPresetType nextPresetType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateEquipSlots - // void UpdateEquipSlots(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.InitPresetGroup - // void InitPresetGroup(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnBackDelegateEvent_LifeSelectButton - // void OnBackDelegateEvent_LifeSelectButton(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetFocusIndexEquipLifeSelectButton - // void SetFocusIndexEquipLifeSelectButton(int32_t focusIndex); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnHoverStartedEvent_ChangeMenuFocus - // void OnHoverStartedEvent_ChangeMenuFocus(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetFocusIndex_EquipLifeSelectTab - // void SetFocusIndex_EquipLifeSelectTab(int32_t focusIndex); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupEquipLifeSelectTab - // void OnSetupEquipLifeSelectTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitEquipLifeSelectTab - // void OnInitEquipLifeSelectTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnMoveFocusDelegateEvent_EquipLifeSelectTab - // void OnMoveFocusDelegateEvent_EquipLifeSelectTab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnPreOpenDelegateEvent_EquipLifeSelectTab - // void OnPreOpenDelegateEvent_EquipLifeSelectTab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupEquipLifeSelectButton - // void OnSetupEquipLifeSelectButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetFocusIndex_EquipLifeSelect - // void SetFocusIndex_EquipLifeSelect(int32_t focusIndex); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitEquipLifeSelect - // void OnInitEquipLifeSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnEnterDelegateEvent_LifeSelect - // void OnEnterDelegateEvent_LifeSelect(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnDecideFocusDelegateEvent_LifeSelect - // void OnDecideFocusDelegateEvent_LifeSelect(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnMoveFocusDelegateEvent_LifeSelect - // void OnMoveFocusDelegateEvent_LifeSelect(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnPreOpenDelegateEvent_LifeSelect - // void OnPreOpenDelegateEvent_LifeSelect(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnOpenEndDelegateEvent_LifeSelect - // void OnOpenEndDelegateEvent_LifeSelect(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnBackDelegateEvent_LifeSelect - // void OnBackDelegateEvent_LifeSelect(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupEquipLifeSelect - // void OnSetupEquipLifeSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.CloseLifeSelectWindow - // void CloseLifeSelectWindow(bool isCanceled); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitMySet - // void OnInitMySet(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnTileViewScrolled_MySetList - // void OnTileViewScrolled_MySetList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnTileViewFinishedScrolling_MySetList - // void OnTileViewFinishedScrolling_MySetList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupCursorPointer_MySetList - // void OnSetupCursorPointer_MySetList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnBackDelegateEvent_MySet - // void OnBackDelegateEvent_MySet(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupDelegateEvent_MySet - // void OnSetupDelegateEvent_MySet(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnEnterDelegateEvent_LifeSelectButton - // void OnEnterDelegateEvent_LifeSelectButton(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnEnterDelegateEvent_MySet - // void OnEnterDelegateEvent_MySet(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnItemSelectionChangedDelegateEvent_MySet - // void OnItemSelectionChangedDelegateEvent_MySet(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnNameInputEvent_BP - // void OnNameInputEvent_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnEquipMySetDisplayUpdate_BP - // void OnEquipMySetDisplayUpdate_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnCheckGroupFocusTransitionDelegateEvent_MySetList - // void OnCheckGroupFocusTransitionDelegateEvent_MySetList(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetSelectedMySet - // void SetSelectedMySet(FEquipMySetInfo& EquipMySetInfo); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnClickEvent_MySet - // void OnClickEvent_MySet(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitCaptureChara - // void OnInitCaptureChara(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.MoveCaptureCharaToRight - // void MoveCaptureCharaToRight(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.MoveCaptureCharaToLeft - // void MoveCaptureCharaToLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnMoveAnalogR - // void OnMoveAnalogR(FVector2D Dir, double Rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnCloseEndCaptureChara - // void OnCloseEndCaptureChara(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnDragMoveEvent - // void OnDragMoveEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnMoveFocusDelegateEvent_Category - // void OnMoveFocusDelegateEvent_Category(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitEquipTabCategory - // void OnInitEquipTabCategory(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupEuipTabCategory - // void OnSetupEuipTabCategory(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetFocusIndex_EquipTabCategory - // void SetFocusIndex_EquipTabCategory(int32_t focusIndex); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnMoveFocusDelegateEvent_Category_ByMouseCursor - // void OnMoveFocusDelegateEvent_Category_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupOperationGuide - // void OnSetupOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupScreenTitlePad - // void OnSetupScreenTitlePad(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.m - // void m(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitEquipTabPlayer - // void OnInitEquipTabPlayer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupEquipTabPlayer - // void OnSetupEquipTabPlayer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnMoveFocusDelegateEvent_EquipTabPlayer - // void OnMoveFocusDelegateEvent_EquipTabPlayer(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetFocusIndex_EquipTabPlayer - // void SetFocusIndex_EquipTabPlayer(int32_t focusIndex); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnPreOpenDelegateEvent_Player - // void OnPreOpenDelegateEvent_Player(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnMoveFocusDelegateEvent_EquipTabPlayer_ByMouseCursor - // void OnMoveFocusDelegateEvent_EquipTabPlayer_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitEquipList - // void OnInitEquipList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupEquipList - // void OnSetupEquipList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnBackDelegateEvent_EquipList - // void OnBackDelegateEvent_EquipList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupDelegate_MenuListGroup - // void OnSetupDelegate_MenuListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnOpenEndDelegate_List - // void OnOpenEndDelegate_List(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnCloseEndDelegate_List - // void OnCloseEndDelegate_List(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnTileViewScrolled - // void OnTileViewScrolled(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnTileViewFinishedScrolling - // void OnTileViewFinishedScrolling(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupCursorPointer - // void OnSetupCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnEnterDelegateEvent_MenuListGroup - // void OnEnterDelegateEvent_MenuListGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnItemSelectionChanged_EquipList - // void OnItemSelectionChanged_EquipList(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnRLeftDelegateEvent_EquipList - // void OnRLeftDelegateEvent_EquipList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnEnterSortDelegateEvent_ItemListIcon - // void OnEnterSortDelegateEvent_ItemListIcon(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnStartDelegateEvent_EquipLifeSelectButton - // void OnStartDelegateEvent_EquipLifeSelectButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnEnterRTriggerDelegateEvent_ItemListGroup - // void OnEnterRTriggerDelegateEvent_ItemListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitEquipSlotMain - // void OnInitEquipSlotMain(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupEquipSlotMain - // void OnSetupEquipSlotMain(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnDecideFocusDelegateEvent_EquipSlotMain - // void OnDecideFocusDelegateEvent_EquipSlotMain(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnEnterDelegateEvent_EquipSlotMain - // void OnEnterDelegateEvent_EquipSlotMain(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnBackDelegateEvent_EquipSlotMain - // void OnBackDelegateEvent_EquipSlotMain(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnMoveFocusDelegateEvent_EquipSlotMain - // void OnMoveFocusDelegateEvent_EquipSlotMain(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetFocusIndex_EquipSlot - // void SetFocusIndex_EquipSlot(int32_t focusIndex); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnRLeftDelegateEvent_EquipSlotMain - // void OnRLeftDelegateEvent_EquipSlotMain(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnPreOpenDelegateEvent_EquipSlotMain - // void OnPreOpenDelegateEvent_EquipSlotMain(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnOpenEndDelegateEvent_EquipSlotMain - // void OnOpenEndDelegateEvent_EquipSlotMain(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnStartDelegateEvent_EquipSlotMain - // void OnStartDelegateEvent_EquipSlotMain(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnCheckGroupFocusTransitionDelegateEvent_EquipSlot - // void OnCheckGroupFocusTransitionDelegateEvent_EquipSlot(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnClick_EquipSlotMain - // void OnClick_EquipSlotMain(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnMoveFocusDelegateEvent_LifeSelectButton - // void OnMoveFocusDelegateEvent_LifeSelectButton(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateDisplay_BP - // void UpdateDisplay_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnCheckGroupFocusTransitionDelegateEvent_LifeSelectButton - // void OnCheckGroupFocusTransitionDelegateEvent_LifeSelectButton(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetup_ListColorView - // void OnSetup_ListColorView(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnOpenMyset_BP - // void OnOpenMyset_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateList_BP - // void UpdateList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitEquipLifeSelectButton - // void OnInitEquipLifeSelectButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnClickDelegateEvent_Equip - // void OnClickDelegateEvent_Equip(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnClickDelegateEvent_Myset - // void OnClickDelegateEvent_Myset(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.ExecuteUbergraph_MenuTop_Equip_View - // void ExecuteUbergraph_MenuTop_Equip_View(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetDefaultText + // void SetDefaultText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetExpiredBalloonVisible + // void SetExpiredBalloonVisible(bool Visible); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetIconEquip + // void SetIconEquip(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetEquipedIconVisibility + // void SetEquipedIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetBaseColorSwitcher + // void SetBaseColorSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetAttributeType + // void SetAttributeType(EElementAttrType elementAttrType); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetAttributeIcon + // void SetAttributeIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.Set Icon Attribute Visible + // void SetIconAttributeVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetHeaderIcon + // void SetHeaderIcon(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.GetSkillLayerMax + // void GetSkillLayerMax(int32_t& Num); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetSubPageNo + // void SetSubPageNo(int32_t pageNo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.UpdateSkillData + // void UpdateSkillData(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetItemData + // void SetItemData(FEquipItemDetailWindowInfo EquipItemDetailWindowInfo, int32_t pageNo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetSkillHeaderNameText + // void SetSkillHeaderNameText(FText detailText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetSkillNameText + // void SetSkillNameText(FText detailText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetItemNameText + // void SetItemNameText(FText InText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.Initialize + // void Initialize(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.OnDataSet_EquipItem + // void OnDataSet_EquipItem(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.OnUpdateDetailSettingParam_BP + // void OnUpdateDetailSettingParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.SetupDefaultText_BP + // void SetupDefaultText_BP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Equip_Skill.MenuLayer_Detail_Item_Equip_Skill_C.ExecuteUbergraph_MenuLayer_Detail_Item_Equip_Skill + // void ExecuteUbergraph_MenuLayer_Detail_Item_Equip_Skill(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C -/// Size: 0x0B10 (2832 bytes) (0x000A10 - 0x000B10) align 8 MaxSize: 0x0B10 -class UMenuTop_Party_Formation_C : public UPartyFormationMenuTop +/// Class /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C +/// Size: 0x07C4 (1988 bytes) (0x000730 - 0x0007C4) align 8 MaxSize: 0x07C4 +class UMenuLayer_Detail_Item_Shop_PartyMember_C : public UItemDetailMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0A10 (0x0008) - class UWidgetAnimation* Pad_Direct_out; // 0x0A18 (0x0008) - class UWidgetAnimation* Pad_out; // 0x0A20 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x0A28 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x0A30 (0x0008) - class UMenuGroup_CharacterDetail_C* MenuGroup_Character_Detail; // 0x0A38 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0A40 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0A48 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0A50 (0x0008) - class UMenuGroup_Tab_C* MenuGroup_LifeCategoryTab; // 0x0A58 (0x0008) - class UMenuGroup_Party_Character_List_Icon_C* MenuGroup_Party_Character_List_Icon; // 0x0A60 (0x0008) - class UMenuGroup_Party_Formation_Base_C* MenuGroup_Party_Formation_Base; // 0x0A68 (0x0008) - class UMenuGroup_Party_Formation_BG_C* MenuGroup_Party_Formation_BG; // 0x0A70 (0x0008) - class UMenuGroup_Party_Formation_Shadow_C* MenuGroup_Party_Formation_Shadow_Center; // 0x0A78 (0x0008) - class UMenuGroup_Party_Formation_Shadow_C* MenuGroup_Party_Formation_Shadow_Left; // 0x0A80 (0x0008) - class UMenuGroup_Party_Formation_Shadow_C* MenuGroup_Party_Formation_Shadow_Right; // 0x0A88 (0x0008) - class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0A90 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0A98 (0x0008) - class UCustomImage* SoftFade; // 0x0AA0 (0x0008) - FName PRESET_NAME_TOP; // 0x0AA8 (0x0008) - FName PRESET_NAME_EDIT; // 0x0AB0 (0x0008) - bool openedList; // 0x0AB8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0AB9 (0x0003) MISSED - FCharaStatusHandle selectedCharaStatusHandle; // 0x0ABC (0x0004) - FName OPERATION_GUIDE_ID_TOP; // 0x0AC0 (0x0008) - FName OPERATION_GUIDE_ID_EDIT; // 0x0AC8 (0x0008) - FName TEXT_ID_LABEL_INSTANT_CHARA; // 0x0AD0 (0x0008) - FName TEXT_ID_LABEL_MEMBER; // 0x0AD8 (0x0008) - FName OPERATION_GUIDE_ID_EDIT_DECIDE_NONE; // 0x0AE0 (0x0008) - FName TEXT_ID_PARTY_FORMATION_SCREEN_TITLE; // 0x0AE8 (0x0008) - FName ICON_SCREENTITLE; // 0x0AF0 (0x0008) - FName ICON_SCREENTITLE_SUB_04; // 0x0AF8 (0x0008) - TArray ShadowArray; // 0x0B00 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) + class UCustomImage* Base_Life_icon; // 0x0738 (0x0008) + class UCustomImage* Base_Quality_icon; // 0x0740 (0x0008) + class UInputPanelWidget* Col_Window; // 0x0748 (0x0008) + class UCanvasPanel* Group_Icon_Equip; // 0x0750 (0x0008) + class UCustomImage* Icon_Equip; // 0x0758 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0760 (0x0008) + class UCustomImage* Icon_Quality; // 0x0768 (0x0008) + class UMenuLayer_Detail_Base_C* MenuLayer_Detail_Base; // 0x0770 (0x0008) + class UMenuLayer_ItemDetail_Shop_PartyMember_C* MenuLayer_ItemDetail_Shop_PartyMember; // 0x0778 (0x0008) + class UMenuLayer_ItemDetail_Shop_PartyMember_C* MenuLayer_ItemDetail_Shop_PartyMember0; // 0x0780 (0x0008) + class UMenuLayer_ItemDetail_Shop_PartyMember_C* MenuLayer_ItemDetail_Shop_PartyMember1; // 0x0788 (0x0008) + class UMenuLayer_ItemDetail_Shop_PartyMember_C* MenuLayer_ItemDetail_Shop_PartyMember2; // 0x0790 (0x0008) + class UCustomTextBlock* Text_Item_Name; // 0x0798 (0x0008) + TArray ItemDetailShopPartyMemberMenuLayerArray; // 0x07A0 (0x0010) + EItemDetailMenuType itemDetailMenuType; // 0x07B0 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x07B1 (0x0007) MISSED + class UMenuLayer_ItemDetail_Shop_PartyMember_C* ItemDetailShopPartyMemberMenuLayer; // 0x07B8 (0x0008) + FInventoryHandle equippedInventoryHandle; // 0x07C0 (0x0004) /// Functions - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.UpdateOperationGuide - // void UpdateOperationGuide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.SetNewIconFlag - // void SetNewIconFlag(bool IconVisibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.IsInstantCharaSelectMode - // void IsInstantCharaSelectMode(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.UpdateSortGroup - // void UpdateSortGroup(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.UpdateEnableListButton - // void UpdateEnableListButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.AddEmptyToList - // void AddEmptyToList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.UpdateDetail - // void UpdateDetail(FCharaStatusHandle charaStHdl); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.Setup Party Character List - // void SetupPartyCharacterList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.InitGroupPreset - // void InitGroupPreset(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnInitOperationGuide - // void OnInitOperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnInitPartyFormationBase - // void OnInitPartyFormationBase(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnMoveFocusDelegateEvent_ParyFormationBase - // void OnMoveFocusDelegateEvent_ParyFormationBase(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnDecideFocusDelegateEvent_ParyFormationBase - // void OnDecideFocusDelegateEvent_ParyFormationBase(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnInitPartyCharacterListIcon - // void OnInitPartyCharacterListIcon(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnItemSelectionChanged_ListGroup - // void OnItemSelectionChanged_ListGroup(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnBackDelegateEvent_PartyCharacterListIcon - // void OnBackDelegateEvent_PartyCharacterListIcon(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnSetupDelegate_MenuListGroup - // void OnSetupDelegate_MenuListGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnBackDelegateEvent_OperationGroup - // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnMoveFocusDelegate_LifeCategoryTab - // void OnMoveFocusDelegate_LifeCategoryTab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnInitLifeCategoryTab - // void OnInitLifeCategoryTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnEnterDelegateEvent_Detail - // void OnEnterDelegateEvent_Detail(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnInitCharacterDetailStatus - // void OnInitCharacterDetailStatus(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnSetupPartyFormationBase - // void OnSetupPartyFormationBase(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnOpenEndDelegate_List - // void OnOpenEndDelegate_List(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnCloseEndDelegate_List - // void OnCloseEndDelegate_List(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.UpdateTopButtons_BP - // void UpdateTopButtons_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.UpdateCharacterList_BP - // void UpdateCharacterList_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnEnterDelegateEvent_BaseGroup - // void OnEnterDelegateEvent_BaseGroup(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnEnterDelegateEvent_PartyCHaracterListIcon - // void OnEnterDelegateEvent_PartyCHaracterListIcon(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnOpenEndDelegateEvent_ListGroup - // void OnOpenEndDelegateEvent_ListGroup(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnOpenEndDelegateEvent_ParyFormationBase - // void OnOpenEndDelegateEvent_ParyFormationBase(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnSetupSortWindow - // void OnSetupSortWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.O - // void O(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnRefreshList_BP - // void OnRefreshList_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.DebugOut_BP - // void DebugOut_BP(int32_t Value); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnMoveFocusDelegate_LifeCategoryTab_ByMouseCursor - // void OnMoveFocusDelegate_LifeCategoryTab_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnSetupListBaseType - // void OnSetupListBaseType(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnSetupScreenTitle - // void OnSetupScreenTitle(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.UpdateTopShadow - // void UpdateTopShadow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.ExecuteUbergraph_MenuTop_Party_Formation - // void ExecuteUbergraph_MenuTop_Party_Formation(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C.SetIconEquip + // void SetIconEquip(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C.SetSubPageNo + // void SetSubPageNo(int32_t subPageNo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C.SetItemData + // void SetItemData(TArray& partyDiffData, FEquipItemDetailWindowInfo EquipItemDetailWindowInfo); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C.SetQualityIconTexture + // void SetQualityIconTexture(EItemQualityType qualityType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C.SetLifeIconTexture + // void SetLifeIconTexture(ELifeType lifeType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C.SetItemNameText + // void SetItemNameText(FText nameText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C.OnUpdateDetailSettingParam_BP + // void OnUpdateDetailSettingParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Item/Window/MenuLayer_Detail_Item_Shop_PartyMember.MenuLayer_Detail_Item_Shop_PartyMember_C.ExecuteUbergraph_MenuLayer_Detail_Item_Shop_PartyMember + // void ExecuteUbergraph_MenuLayer_Detail_Item_Shop_PartyMember(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C -/// Size: 0x0798 (1944 bytes) (0x000728 - 0x000798) align 8 MaxSize: 0x0798 -class UMenuTop_ItemCraftGame_C : public UItemCraftGameMenuTop +/// Class /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C +/// Size: 0x0950 (2384 bytes) (0x0007B0 - 0x000950) align 8 MaxSize: 0x0950 +class UMenuGroup_ItemDetail_C : public UItemDetailMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0730 (0x0008) - class UMenuGroup_ItemCraftGame_ActionGroup_C* MenuGroup_ItemCraftGame_ActionGroup; // 0x0738 (0x0008) - class UMenuGroup_ItemCraftGame_ActionGroupTelop_C* MenuGroup_ItemCraftGame_ActionGroupTelop; // 0x0740 (0x0008) - class UMenuGroup_ItemCraftGame_ActionGuide_C* MenuGroup_ItemCraftGame_ActionGuide; // 0x0748 (0x0008) - class UMenuGroup_ItemCraftGame_Arrow_C* MenuGroup_ItemCraftGame_Arrow; // 0x0750 (0x0008) - class UMenuGroup_ItemCraftGame_CompletionGauge_C* MenuGroup_ItemCraftGame_CompletionGauge; // 0x0758 (0x0008) - class UMenuGroup_ItemCraftGame_ExEquipBonus_C* MenuGroup_ItemCraftGame_ExEquipBonus; // 0x0760 (0x0008) - class UMenuGroup_ItemCraftGame_TensionGauge_C* MenuGroup_ItemCraftGame_TensionGauge; // 0x0768 (0x0008) - FName SE_CHARA_CHANGE; // 0x0770 (0x0008) - FName CMD_ID_TENSION; // 0x0778 (0x0008) - FName CMD_ID_CHARA_CHANGE_DEC; // 0x0780 (0x0008) - FName CMD_ID_CHARA_CHANGE_INC; // 0x0788 (0x0008) - FName OPERATION_GUIDE_ID; // 0x0790 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x07B0 (0x0008) + class UWidgetAnimation* SlideFromRight_out; // 0x07B8 (0x0008) + class UWidgetAnimation* SlideFromRight_in; // 0x07C0 (0x0008) + class UWidgetAnimation* SlideFromLeft_out; // 0x07C8 (0x0008) + class UWidgetAnimation* SlideFromLeft_in; // 0x07D0 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x07D8 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x07E0 (0x0008) + class UCustomImage* Base_ToneDown; // 0x07E8 (0x0008) + class UCanvasPanel* Group_Opacity; // 0x07F0 (0x0008) + class UMenuLayer_Detail_Item_Default_Category_C* MenuLayer_Detail_Item_Default_Category; // 0x07F8 (0x0008) + class UMenuLayer_Detail_Item_Default_Desc_C* MenuLayer_Detail_Item_Default_Desc; // 0x0800 (0x0008) + class UMenuLayer_Detail_Item_Default_Eff_C* MenuLayer_Detail_Item_Default_Eff; // 0x0808 (0x0008) + class UMenuLayer_Detail_Item_Equip_Category_C* MenuLayer_Detail_Item_Equip_Category; // 0x0810 (0x0008) + class UMenuLayer_Detail_Item_Equip_Skill_C* MenuLayer_Detail_Item_Equip_Skill; // 0x0818 (0x0008) + class UMenuLayer_Detail_Item_PlantDungeon_RareFloor_C* MenuLayer_Detail_Item_PlantDungeon_RareFloor; // 0x0820 (0x0008) + class UMenuLayer_Detail_Item_Shop_PartyMember_C* MenuLayer_Detail_Item_Shop_PartyMember_Comparison; // 0x0828 (0x0008) + class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x0830 (0x0008) + class UWidgetSwitcher* Switch_Page; // 0x0838 (0x0008) + EItemDetailMenuType itemDetailMenuType; // 0x0840 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0841 (0x0007) MISSED + class UWidget* lastPageWidget; // 0x0848 (0x0008) + int32_t lastPageMax; // 0x0850 (0x0004) + EDetailPageType tempDetailPageType; // 0x0854 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0855 (0x0003) MISSED + TArray detailPageArray; // 0x0858 (0x0010) + EDetailPageType prevDetailPageType; // 0x0868 (0x0001) + bool IsContainsPage; // 0x0869 (0x0001) + EDetailBaseColorType detailBaseColorType; // 0x086A (0x0001) + bool detailPageArrayInitialized; // 0x086B (0x0001) + unsigned char UnknownData02_6[0x4]; // 0x086C (0x0004) MISSED + TArray WeaponDetailPageTypeArray; // 0x0870 (0x0010) + TArray ArmorDetailPageTypeArray; // 0x0880 (0x0010) + TArray LifeToolsDetailPageTypeArray; // 0x0890 (0x0010) + TArray ConsumeDetailPageTypeArray; // 0x08A0 (0x0010) + TArray MaterialAndCraftDetailPageTypeArray; // 0x08B0 (0x0010) + TArray OptionMaterialDetailPageTypeArray; // 0x08C0 (0x0010) + TArray ImportantDetailPageTypeArray; // 0x08D0 (0x0010) + TArray PlantDungeonBranchPageTypeArray; // 0x08E0 (0x0010) + TArray ShopWeaponPageTypeArray; // 0x08F0 (0x0010) + TArray ShopArmorDetailPageTypeArray; // 0x0900 (0x0010) + TArray ShopLifeToolsDetailPageTypeArray; // 0x0910 (0x0010) + TArray CompareWeaponDetailPageTypeArray; // 0x0920 (0x0010) + TArray CompareArmorDetailPageTypeArray; // 0x0930 (0x0010) + TArray CompareLifeToolsDetailPageTypeArray; // 0x0940 (0x0010) /// Functions - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetTime_BP - // void SetTime_BP(float _rate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetTimeAlert_BP - // void SetTimeAlert_BP(bool _isAlert); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetActionInfo_BP - // void SetActionInfo_BP(bool _isNext, int32_t _index, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetActionCheckMark_BP - // void SetActionCheckMark_BP(int32_t _index, bool _isCheckMark); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetActionVisibility_BP - // void SetActionVisibility_BP(bool _isNext, int32_t _index, bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.OpenMenu_BP - // void OpenMenu_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetActionGroupNum_BP - // void SetActionGroupNum_BP(int32_t _groupNum); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetActionGuideGauge_BP - // void SetActionGuideGauge_BP(int32_t _index, float _rate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetTensionGaugeIcon_BP - // void SetTensionGaugeIcon_BP(int32_t _index, bool _isMyAvatarData, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetTensionGaugeVisibility_BP - // void SetTensionGaugeVisibility_BP(int32_t _index, bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.HideCharaChangeKey_BP - // void HideCharaChangeKey_BP(EItemCraftGameMenuInputType _inputType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetActionGuide_BP - // void SetActionGuide_BP(int32_t _index, EItemCraftGameMenuActionGuideMenuType _menuType, EItemCraftActionType _actionType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.CloseMenu_BP - // void CloseMenu_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetActionTarget_BP - // void SetActionTarget_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.PlayAnimationOfGradeTelop_BP - // void PlayAnimationOfGradeTelop_BP(EIC_GradeType _gradeType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.PlayAnimationOfActionOut_BP - // void PlayAnimationOfActionOut_BP(int32_t _numActions, bool _isSuccessed); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.PlayAnimationOfActionGuideLeaveEffect_BP - // void PlayAnimationOfActionGuideLeaveEffect_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.PlayAnimationOfActionGuideSamePosition_BP - // void PlayAnimationOfActionGuideSamePosition_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.PlayAnimationOfActionGuideInitPosition_BP - // void PlayAnimationOfActionGuideInitPosition_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetOperationGuideVisibility_BP - // void SetOperationGuideVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.PlayAnimationOfCharaChangeKey_BP - // void PlayAnimationOfCharaChangeKey_BP(EItemCraftGameMenuInputType _inputType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.OpenExEquipBonusTelop_BP - // void OpenExEquipBonusTelop_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetExEquipIconVisibility_BP - // void SetExEquipIconVisibility_BP(int32_t _index, bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.OnInitCursor - // void OnInitCursor(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetTensionGauge_BP - // void SetTensionGauge_BP(int32_t _index, float _rate, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetComplateGauge_BP - // void SetComplateGauge_BP(int32_t _value, bool _immediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.OnInitExBonusTelop - // void OnInitExBonusTelop(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.OnAnimFinishedDelegetate_ExBonusTelop - // void OnAnimFinishedDelegetate_ExBonusTelop(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.ExecuteUbergraph_MenuTop_ItemCraftGame - // void ExecuteUbergraph_MenuTop_ItemCraftGame(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.SetSignIcon + // void SetSignIcon(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.SetEquipCategoryBalloonText + // void SetEquipCategoryBalloonText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.SetPageIconVisibility + // void SetPageIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.SetToneDownBaseVisibility + // void SetToneDownBaseVisibility(bool Visible); // [0x3617e10] Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.UpdatePage + // void UpdatePage(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.SetInventoryListItemInfoOfCompareItem + // void SetInventoryListItemInfoOfCompareItem(FListItemInfo itemInfo, bool isShopBuyMode, bool IsCompareItem); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.SetInventoryListItemInfoByItemId + // void SetInventoryListItemInfoByItemId(FListItemInfo itemInfo, bool isShopBuyMode, TArray& itemGrantSkillIdList, TArray& plantDungeonFloorTypeList, int32_t plantDungeonFloorAge, EPlantDungeonFloorType plantDungeonTendencyFloorType); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.SetInventoryListItemInfo + // void SetInventoryListItemInfo(FListItemInfo itemInfo, bool isShopBuyMode); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.AddDetailPage + // void AddDetailPage(EDetailPageType detailPageType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.GetDetailMenuLayer + // void GetDetailMenuLayer(EDetailPageType detailPageType, class UDetailMenuLayer*& DetailMenuLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.InitDetailPageArray + // void InitDetailPageArray(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.SetPageBaseSwitcher + // void SetPageBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.SetWindowBaseSwitcher + // void SetWindowBaseSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.OnUpdatePage_BP + // void OnUpdatePage_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.OnUpdateDetailSettingParam_BP + // void OnUpdateDetailSettingParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.OnUpdateDetailSettingParamOfEmpty_BP + // void OnUpdateDetailSettingParamOfEmpty_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_ItemDetail.MenuGroup_ItemDetail_C.ExecuteUbergraph_MenuGroup_ItemDetail + // void ExecuteUbergraph_MenuGroup_ItemDetail(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/Top/MenuGroup_Map_PinStock.MenuGroup_Map_PinStock_C -/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_Map_PinStock_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C +/// Size: 0x0868 (2152 bytes) (0x000770 - 0x000868) align 8 MaxSize: 0x0868 +class UMenuGroup_ItemList_Icon_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UCustomImage* Icon_Pin; // 0x0730 (0x0008) - class UNumPrimitive* NumPrimitive_Max; // 0x0738 (0x0008) - class UNumPrimitive* NumPrimitive_Now; // 0x0740 (0x0008) - class UCustomTextBlock* Text_Bar; // 0x0748 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) + class UCanvasPanel* Group_List; // 0x0798 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A8 (0x0008) + class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07B0 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07B8 (0x0008) + SDK_UNDEFINED(16,1014) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07C0 (0x0010) + SDK_UNDEFINED(16,1015) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07D0 (0x0010) + SDK_UNDEFINED(16,1016) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07E0 (0x0010) + SDK_UNDEFINED(16,1017) /* FMulticastInlineDelegate */ __um(OnEnterRTrigger); // 0x07F0 (0x0010) + SDK_UNDEFINED(16,1018) /* FMulticastInlineDelegate */ __um(OnEnterFilter); // 0x0800 (0x0010) + FNamePlateDataInfo NamePlateDataInfo; // 0x0810 (0x0012) + unsigned char UnknownData00_6[0x6]; // 0x0822 (0x0006) MISSED + bool namePlateUpdateRequested; // 0x0828 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0829 (0x0003) MISSED + int32_t REPEAT_NUM; // 0x082C (0x0004) + SDK_UNDEFINED(16,1019) /* FMulticastInlineDelegate */ __um(OnEnterRPushCenter); // 0x0830 (0x0010) + SDK_UNDEFINED(16,1020) /* FMulticastInlineDelegate */ __um(OnEnterLPushCenter); // 0x0840 (0x0010) + SDK_UNDEFINED(16,1021) /* FMulticastInlineDelegate */ __um(OnEnterLTrigger); // 0x0850 (0x0010) + double NameWidth; // 0x0860 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_PinStock.MenuGroup_Map_PinStock_C.SetTextBar - // void SetTextBar(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_PinStock.MenuGroup_Map_PinStock_C.SetMaxNum - // void SetMaxNum(int32_t numItems); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_PinStock.MenuGroup_Map_PinStock_C.SetNowNum - // void SetNowNum(int32_t numItems); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_PinStock.MenuGroup_Map_PinStock_C.SetPinIcon - // void SetPinIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_PinStock.MenuGroup_Map_PinStock_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_PinStock.MenuGroup_Map_PinStock_C.ExecuteUbergraph_MenuGroup_Map_PinStock - // void ExecuteUbergraph_MenuGroup_Map_PinStock(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetVisibilityLabel + // void SetVisibilityLabel(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetListBaseType + // void SetListBaseType(TEnumAsByte ListMenuBaseType, TEnumAsByte listMenuSortType, TEnumAsByte listMenuFilterType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.GetPrevFocusedMenuListObject + // void GetPrevFocusedMenuListObject(class UMenuListObject_ItemList_C*& menuListObject); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.GetPrevFocusedMenuListLayer + // void GetPrevFocusedMenuListLayer(class UMenuLayer_ItemList_Icon_C*& menuListIconLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.GetFocusedMenuListLayer + // void GetFocusedMenuListLayer(class UMenuLayer_ItemList_Icon_C*& menuListIconLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.GetFocusedMenuListObject + // void GetFocusedMenuListObject(class UMenuListObject_ItemList_C*& menuListObject); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetCountStyleType + // void SetCountStyleType(EItemPossessionStatusType Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.UpdateNameWindow + // void UpdateNameWindow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OpenNameWindow + // void OpenNameWindow(FString Name); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetListBaseSwitch + // void SetListBaseSwitch(int32_t BaseIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.EnableEmptyList + // void EnableEmptyList(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetCount + // void SetCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetSortVisibility + // void SetSortVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetValidFilter + // void SetValidFilter(bool Valid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetVisibilityFilter + // void SetVisibilityFilter(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetSortIconImage + // void SetSortIconImage(ESortOrderType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetSortName + // void SetSortName(ESortType sortType, FName sortId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.SetTabLabel + // void SetTabLabel(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.EnterRLeft + // void EnterRLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.EnterRUp + // void EnterRUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.EnterSort + // void EnterSort(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.EnterRTrigger + // void EnterRTrigger(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.EnterFilter + // void EnterFilter(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.EnterRPushCenter + // void EnterRPushCenter(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.EnterLPushCenter + // void EnterLPushCenter(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.EnterLTrigger + // void EnterLTrigger(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.ExecuteUbergraph_MenuGroup_ItemList_Icon + // void ExecuteUbergraph_MenuGroup_ItemList_Icon(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OnEnterLTrigger__DelegateSignature + // void OnEnterLTrigger__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OnEnterLPushCenter__DelegateSignature + // void OnEnterLPushCenter__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OnEnterRPushCenter__DelegateSignature + // void OnEnterRPushCenter__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OnEnterFilter__DelegateSignature + // void OnEnterFilter__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OnEnterRTrigger__DelegateSignature + // void OnEnterRTrigger__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OnEnterSort__DelegateSignature + // void OnEnterSort__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OnEnterRUp__DelegateSignature + // void OnEnterRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/List/MenuGroup_ItemList_Icon.MenuGroup_ItemList_Icon_C.OnEnterRLeft__DelegateSignature + // void OnEnterRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C -/// Size: 0x0839 (2105 bytes) (0x000728 - 0x000839) align 8 MaxSize: 0x0839 -class UMenuGroup_RPG_StoryQuestPurposeText_C : public UMenuGroup +/// Class /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C +/// Size: 0x4CF8 (19704 bytes) (0x0049E0 - 0x004CF8) align 8 MaxSize: 0x4CF8 +class UMenuTop_Inventory_C : public UInventoryMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Quest_Accept_Open_in_1; // 0x0730 (0x0008) - class UWidgetAnimation* Quest_Accept_Open_in_10; // 0x0738 (0x0008) - class UWidgetAnimation* Init; // 0x0740 (0x0008) - class UWidgetAnimation* Quest_Accept_Open_in; // 0x0748 (0x0008) - class UWidgetAnimation* Quest_Accept_Open_in1; // 0x0750 (0x0008) - class UWidgetAnimation* Quest_Accept_Open_in2; // 0x0758 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0760 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0768 (0x0008) - class UCustomImage* Base_Window; // 0x0770 (0x0008) - class UCustomImage* Base_Window_Map; // 0x0778 (0x0008) - class UCustomImage* Base_Window_Num; // 0x0780 (0x0008) - class UCustomImage* Base_Window_Num_Map; // 0x0788 (0x0008) - class UCanvasPanel* Group_Count_Num; // 0x0790 (0x0008) - class UCanvasPanel* Group_Icon_DungeonType; // 0x0798 (0x0008) - class UCustomImage* Icon_DungeonType; // 0x07A0 (0x0008) - class UCustomImage* Icon_Flag; // 0x07A8 (0x0008) - class UCustomImage* Icon_Glow_Decoration; // 0x07B0 (0x0008) - class UCustomImage* Icon_Glow_Decoration3; // 0x07B8 (0x0008) - class UCustomImage* Icon_Glow_DungeonType; // 0x07C0 (0x0008) - class UCustomImage* Icon_Glow_Left; // 0x07C8 (0x0008) - class UCustomImage* Icon_Glow_Right; // 0x07D0 (0x0008) - class UCustomImage* Icon_Left; // 0x07D8 (0x0008) - class UCustomImage* Icon_Right; // 0x07E0 (0x0008) - class UWidgetSwitcher* Switcher_Base_Window; // 0x07E8 (0x0008) - class UWidgetSwitcher* Switcher_Base_Window_Num; // 0x07F0 (0x0008) - class UCustomTextBlock* Text_Current; // 0x07F8 (0x0008) - class UCustomTextBlock* Text_Max; // 0x0800 (0x0008) - class UCustomTextBlock* Text_Quest_Purpose; // 0x0808 (0x0008) - class UCustomTextBlock* Text_Quest_Purpose_Decoration; // 0x0810 (0x0008) - class UCustomTextBlock* Text_Slash; // 0x0818 (0x0008) - class UCanvasPanel* Transform; // 0x0820 (0x0008) - FName SE_QUEST_UPDATE; // 0x0828 (0x0008) - FName COMMON_SLASH_ID; // 0x0830 (0x0008) - bool DefaultOpen; // 0x0838 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x49E0 (0x0008) + class UWidgetAnimation* Pad_Direct_out; // 0x49E8 (0x0008) + class UWidgetAnimation* Pad_Main_out; // 0x49F0 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x49F8 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x4A00 (0x0008) + class UMenuGroup_Character_Button_C* MenuGroup_Character_Button; // 0x4A08 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x4A10 (0x0008) + class UMenuGroup_Inventory_BalloonStatus_C* MenuGroup_Inventory_BalloonStatus; // 0x4A18 (0x0008) + class UMenuGroup_Inventory_Status_C* MenuGroup_Inventory_Status; // 0x4A20 (0x0008) + class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x4A28 (0x0008) + class UMenuGroup_ItemList_Icon_C* MenuGroup_ItemList_Icon; // 0x4A30 (0x0008) + class UMenuGroup_ItemSelect_Detail_Status_C* MenuGroup_ItemSelect_Detail_Status; // 0x4A38 (0x0008) + class UMenuGroup_ItemSelect_Sign_C* MenuGroup_ItemSelect_Sign; // 0x4A40 (0x0008) + class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x4A48 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x4A50 (0x0008) + FName DetailGroupPresetName; // 0x4A58 (0x0008) + FName SE_DECISION01; // 0x4A60 (0x0008) + int32_t selectedFocusIndex; // 0x4A68 (0x0004) + bool forceListUpdate; // 0x4A6C (0x0001) + EOperationGuidePresetType operationGuidePresetType; // 0x4A6D (0x0001) + unsigned char UnknownData00_6[0x2]; // 0x4A6E (0x0002) MISSED + int32_t tutorialStep; // 0x4A70 (0x0004) + bool IsPlayTutorial; // 0x4A74 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x4A75 (0x0003) MISSED + FName SE_CANCEL; // 0x4A78 (0x0008) + FName operationGuideId; // 0x4A80 (0x0008) + class UMenuLayer_ItemList_Icon_C* tutorialFocusTempMenuLayerItemListIcon; // 0x4A88 (0x0008) + FName SE_SET; // 0x4A90 (0x0008) + FName SE_WINDOW_GENERAL_OPEN; // 0x4A98 (0x0008) + FListItemInfo selectedListItemInfo; // 0x4AA0 (0x00B8) + FName OPERATION_GUIDE_ID_EQUIP; // 0x4B58 (0x0008) + FName OPERATION_GUIDE_ID_EQUIP_DECIDE_NONE_EQUIPPED; // 0x4B60 (0x0008) + FName OPERATION_GUIDE_ID_EQUIP_DECIDE_NONE; // 0x4B68 (0x0008) + FName OPERATION_GUIDE_ID_CONSUME; // 0x4B70 (0x0008) + FName OPERATION_GUIDE_ID_CONSUME_DECIDE_NONE; // 0x4B78 (0x0008) + FName OPERATION_GUIDE_ID_CRAFT; // 0x4B80 (0x0008) + FName OPERATION_GUIDE_ID_CRAFT_DECIDE_NONE; // 0x4B88 (0x0008) + FName OPERATION_GUIDE_ID_OTHER; // 0x4B90 (0x0008) + FName OPERATION_GUIDE_ID_IMPORTANT; // 0x4B98 (0x0008) + FName OPERATION_GUIDE_ID_IMPORTANT_DETAIL_NONE; // 0x4BA0 (0x0008) + FName OPERATION_GUIDE_ID_POSSESSION; // 0x4BA8 (0x0008) + FName OPERATION_GUIDE_ID_EMPTY; // 0x4BB0 (0x0008) + FName OPERATION_GUIDE_ID_CONSUME_SELECT_CHARACTER; // 0x4BB8 (0x0008) + FName OPERATION_GUIDE_ID_CONSUME_SELECT_NOT_CHARACTER; // 0x4BC0 (0x0008) + FName OPERATION_GUIDE_ID_CONSUME_TUTORIAL_ITEM_BAG; // 0x4BC8 (0x0008) + FName SE_UNLOCK_FAVORITE; // 0x4BD0 (0x0008) + FName FUNC_NAME_ITEM_DETAIL_WINDOW_OPEN; // 0x4BD8 (0x0008) + FName FUNC_NAME_ITEM_DETAIL_WINDOW_CLOSE_END; // 0x4BE0 (0x0008) + FName CharacterSelectGroupPresetName; // 0x4BE8 (0x0008) + FName OPERATION_GUIDE_ID_OTHER_DECIDE_NONE; // 0x4BF0 (0x0008) + FName OPERATION_GUIDE_ID_POSSESSION_DECIDE_NONE; // 0x4BF8 (0x0008) + FName OPERATION_GUIDE_ID_IMPORTANT_DECIDE_NONE; // 0x4C00 (0x0008) + FName OPERATION_GUIDE_ID_IMPORTANT_DECIDE_DETAIL_NONE; // 0x4C08 (0x0008) + FName OPERATION_GUIDE_ID_DECIDE_ONLY; // 0x4C10 (0x0008) + FName SE_USE_ITEM; // 0x4C18 (0x0008) + FName TUTORIAL_ITEM_ID; // 0x4C20 (0x0008) + FName ItemCraftRebuildGroupPresetName; // 0x4C28 (0x0008) + FListItemInfo tempListItemInfo; // 0x4C30 (0x00B8) + bool isItemUseWaiting; // 0x4CE8 (0x0001) + unsigned char UnknownData02_6[0x7]; // 0x4CE9 (0x0007) MISSED + double itemUseWaitTime; // 0x4CF0 (0x0008) + + + /// Functions + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.EnableInputPanelWidgetOnlyAtIndex + // void EnableInputPanelWidgetOnlyAtIndex(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.UpdateUseItemCharaConditions + // void UpdateUseItemCharaConditions(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.PlayCharacterButtonStatusUpAnimation + // void PlayCharacterButtonStatusUpAnimation(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.CheckOtherItem + // void CheckOtherItem(bool& isOtherItem); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SearchMenuListObjectItemList byHandle + // void SearchMenuListObjectItemListbyHandle(FInventoryHandle InventoryHandle, class UMenuListObject_ItemList_C*& menuListObject); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SearchMenuListLayerbyHandle + // void SearchMenuListLayerbyHandle(FInventoryHandle InventoryHandle, class UMenuLayer_ItemList_Icon_C*& menuListIconLayer); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SearchMenuListLayerbyItemId + // void SearchMenuListLayerbyItemId(FName ItemId, class UMenuLayer_ItemList_Icon_C*& menuListIconLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.Update List Item Info to Layer + // void UpdateListItemInfotoLayer(class UMenuLayer_ItemList_Icon_C* MenuLayer, FListItemInfo ListItemInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.HideNewIcon + // void HideNewIcon(class UMenuLayer_ItemList_Icon_C* MenuLayer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.CanItemDetailWindowOpen + // void CanItemDetailWindowOpen(bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.UpdateItemDetailWindowText + // void UpdateItemDetailWindowText(FInventoryHandle InventoryHandle); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OpenItemDetailWindow + // void OpenItemDetailWindow(FInventoryHandle InventoryHandle); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.CanUseItemInButtonInfo + // void CanUseItemInButtonInfo(FCharacterMenuButtonInfo Info, bool& isUse); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetCharacterButtonValided + // void SetCharacterButtonValided(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.CheckCanUseItem + // void CheckCanUseItem(bool& CanUseItem); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetUpBalloonStatusWindow + // void SetUpBalloonStatusWindow(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetUpCharacterSelectWindow + // void SetUpCharacterSelectWindow(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetInventoryStatusVisibility + // void SetInventoryStatusVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SelectCharacterButton + // void SelectCharacterButton(int32_t focusIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetBalloonStatusVisibility + // void SetBalloonStatusVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetCharacterButtonVisibility + // void SetCharacterButtonVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetTabVisibility + // void SetTabVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetItemIconVisibility + // void SetItemIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.UpdateFavorite + // void UpdateFavorite(class UMenuLayer_ItemList_Icon_C* MenuLayer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.MoveTabFocus + // void MoveTabFocus(int32_t tabFocusIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.AddEmptyToList + // void AddEmptyToList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetTabLabel + // void SetTabLabel(int32_t Index); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.UpdateSortGroup + // void UpdateSortGroup(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.UpdateOperationGuide + // void UpdateOperationGuide(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SelectListItem + // void SelectListItem(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.IsValidFocus + // void IsValidFocus(class UMenuGroup* Group, bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.InitDetailWindowGroup + // void InitDetailWindowGroup(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.GetPresetName + // void GetPresetName(EItemDetailWindowType detailWindowType, FName& PresetName); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.UpdateDetailWindow + // void UpdateDetailWindow(FListItemInfo itemInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.Setup Item List + // void SetupItemList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnTouchMoveDelegateEvent + // void OnTouchMoveDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnHoverStartedDelegateEvent + // void OnHoverStartedDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnTouchDownDelegateEvent + // void OnTouchDownDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInit_Tutorial + // void OnInit_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnOpenEnd_Tutorial + // void OnOpenEnd_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnListItemEnter_Tutorial + // void OnListItemEnter_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OuSetup_Tutorial + // void OuSetup_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnItemSlotCloseEnd_Tutorial + // void OnItemSlotCloseEnd_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnItemSlotOpenEnd_Tutorial + // void OnItemSlotOpenEnd_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnItemSlotOpen_Tutorial + // void OnItemSlotOpen_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnItemSlotClose_Tutorial + // void OnItemSlotClose_Tutorial(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnMoveFocusDelegateEvent_TabGroup + // void OnMoveFocusDelegateEvent_TabGroup(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnItemButtonDecided + // void OnItemButtonDecided(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnEnterEventDelegate_DetailPage + // void OnEnterEventDelegate_DetailPage(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInitIconCollisionEvent + // void OnInitIconCollisionEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInitTab + // void OnInitTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInitItemDetailEquip + // void OnInitItemDetailEquip(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnBackDelegateEvent_OperationGroup + // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnSetupTab + // void OnSetupTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.UpdateDisplay_BP + // void UpdateDisplay_BP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnSetupDelegate_MenuItemListGroup + // void OnSetupDelegate_MenuItemListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.InItemSelectionChanged_ItemListGroup + // void InItemSelectionChanged_ItemListGroup(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnEnterDelegateEvent_ItemListGroup + // void OnEnterDelegateEvent_ItemListGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInitItemIconList_Event + // void OnInitItemIconList_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnEnterSortDelegateEvent_ItemListIcon + // void OnEnterSortDelegateEvent_ItemListIcon(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnTileViewScrolled + // void OnTileViewScrolled(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnTileViewFinishedScrolling + // void OnTileViewFinishedScrolling(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnSetupCursorPointer + // void OnSetupCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnEnterRTriggerDelegateEvent_ItemListGroup + // void OnEnterRTriggerDelegateEvent_ItemListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnItemSlotOpen_BP + // void OnItemSlotOpen_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnItemSlotOpenEnd_BP + // void OnItemSlotOpenEnd_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnItemSlotCloseEnd_BP + // void OnItemSlotCloseEnd_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnItemSlotClose_BP + // void OnItemSlotClose_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnAvatarStatusUpdate + // void OnAvatarStatusUpdate(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnEnterRPushCenterDelegateEvent_ItemListGroup + // void OnEnterRPushCenterDelegateEvent_ItemListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnOpenSelectCharacterWindow_BP + // void OnOpenSelectCharacterWindow_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnChangeFocusDelegateEvent_CharacterButtons + // void OnChangeFocusDelegateEvent_CharacterButtons(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInitCharacterSelect + // void OnInitCharacterSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnBackDelegateEvent_CharacterButton + // void OnBackDelegateEvent_CharacterButton(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnEnterDelegateEvent_Main + // void OnEnterDelegateEvent_Main(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnEnterRLeftDelegateEvent_ItemListGroup + // void OnEnterRLeftDelegateEvent_ItemListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.UpdateListItemInfo_BP + // void UpdateListItemInfo_BP(FListItemInfo& ListItemInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.Update_BP + // void Update_BP(float _deltaTime); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetInitialFocusIndex_BP + // void SetInitialFocusIndex_BP(int32_t Index); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.BackCharacterButton + // void BackCharacterButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnUpdateCharacterMenuButtonInfo_BP + // void OnUpdateCharacterMenuButtonInfo_BP(int32_t _index, FCharacterMenuButtonInfo& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnInitSign + // void OnInitSign(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnRLeftButtonDecideDelegateEvent + // void OnRLeftButtonDecideDelegateEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnSetupSign + // void OnSetupSign(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnStatusIconUpdate + // void OnStatusIconUpdate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnUpdateAvatarLifePower_BP + // void OnUpdateAvatarLifePower_BP(FItemCraftLifePowerInfo& _lifePowerInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetAvatarLifePowerBuffIconVisible_BP + // void SetAvatarLifePowerBuffIconVisible_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.SetAvatarLifePowerVisible_BP + // void SetAvatarLifePowerVisible_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.OnLevelupNotificationPlay + // void OnLevelupNotificationPlay(int32_t _nextLevel, int32_t _addSkillPoint); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Inventory/MenuTop_Inventory.MenuTop_Inventory_C.ExecuteUbergraph_MenuTop_Inventory + // void ExecuteUbergraph_MenuTop_Inventory(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C +/// Size: 0x04E8 (1256 bytes) (0x000468 - 0x0004E8) align 8 MaxSize: 0x04E8 +class UMenuLayer_RPG_Notification_C : public UMenuLayer +{ +public: + class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) + class UCustomImage* Base_Icon; // 0x0478 (0x0008) + class UCustomImage* Base_Window; // 0x0480 (0x0008) + class UCanvasPanel* Group_Icon_Check; // 0x0488 (0x0008) + class UCanvasPanel* Group_Icon_Common; // 0x0490 (0x0008) + class UCustomImage* Icon; // 0x0498 (0x0008) + class UCustomImage* Icon_Check; // 0x04A0 (0x0008) + class UCustomImage* Icon_Check_Add; // 0x04A8 (0x0008) + class UCustomImage* Icon_NPC; // 0x04B0 (0x0008) + class UCustomImage* Icon_Player; // 0x04B8 (0x0008) + class UCustomImage* Icon_Player0; // 0x04C0 (0x0008) + class UCustomImage* Icon_Player1; // 0x04C8 (0x0008) + class UCustomImage* Icon_Player2; // 0x04D0 (0x0008) + class UWidgetSwitcher* Switcher; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Notification; // 0x04E0 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SequenceEvent__ENTRYPOINTMenuGroup_RPG_StoryQuestPurposeText - // void SequenceEvent__ENTRYPOINTMenuGroup_RPG_StoryQuestPurposeText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetBaseType - // void SetBaseType(int32_t Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetBaseNumVisibility - // void SetBaseNumVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.IsDefaultOpenAnimation - // void IsDefaultOpenAnimation(bool& IsDefaultOpen); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetAcceptOpenAnimation - // void SetAcceptOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.Set Default Open Animation - // void SetDefaultOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetCountNumVisibility - // void SetCountNumVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetPurposeLeftIcon - // void SetPurposeLeftIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.Set Purpose Icon - // void SetPurposeIcon(FName RightIconID, FName LeftIconID, FName DungeonTypeIconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetMaxValue - // void SetMaxValue(int32_t MaxValue); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetCurrentValue - // void SetCurrentValue(int32_t CurrentValue); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.PlaySEOfQuestAccept - // void PlaySEOfQuestAccept(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetSuspend - // void SetSuspend(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.Play Animation Of Quest Accept - // void PlayAnimationOfQuestAccept(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetBaseVisibility - // void SetBaseVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.SetPurposeText - // void SetPurposeText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuGroup_RPG_StoryQuestPurposeText.MenuGroup_RPG_StoryQuestPurposeText_C.ExecuteUbergraph_MenuGroup_RPG_StoryQuestPurposeText - // void ExecuteUbergraph_MenuGroup_RPG_StoryQuestPurposeText(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C.RestartTextScrolling + // void RestartTextScrolling(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C.StopTextScrolling + // void StopTextScrolling(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C.SetTextScrollEndDelegate + // void SetTextScrollEndDelegate(class UWidget* Owner, FName FuncName); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C.SwitchIconType + // void SwitchIconType(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C.SetupIcon + // void SetupIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C.SetBaseWindowColor + // void SetBaseWindowColor(FLinearColor Color); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C.SetBaseIconColor + // void SetBaseIconColor(FLinearColor Color); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuLayer_RPG_Notification.MenuLayer_RPG_Notification_C.SetTitleText + // void SetTitleText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C -/// Size: 0x0710 (1808 bytes) (0x000658 - 0x000710) align 8 MaxSize: 0x0710 -class UMenuTop_RPG_StoryQuestPurposeText_C : public URpgQuestMenuTop +/// Class /Game/Program/Menu/RPG/Notification/Top/MenuGroup_RPG_Notification.MenuGroup_RPG_Notification_C +/// Size: 0x0749 (1865 bytes) (0x000728 - 0x000749) align 8 MaxSize: 0x0749 +class UMenuGroup_RPG_Notification_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UWidgetAnimation* position_multi_map_left; // 0x0660 (0x0008) - class UWidgetAnimation* position_multi_map; // 0x0668 (0x0008) - class UWidgetAnimation* position_default; // 0x0670 (0x0008) - class UWidgetAnimation* position_map_left; // 0x0678 (0x0008) - class UWidgetAnimation* position_map; // 0x0680 (0x0008) - class UInvalidationBox* InvalidationBox; // 0x0688 (0x0008) - class UMenuGroup_RPG_StoryQuestPurposeText_C* MenuGroup_RPG_Quest; // 0x0690 (0x0008) - class UMenuGroup_RPG_StoryQuestPurposeText_Gauge_C* MenuGroup_RPG_StoryQuestPurposeText_Gauge; // 0x0698 (0x0008) - FName MAIN_QUEST_ICON_ID; // 0x06A0 (0x0008) - FName ICON_RPG_NOTIFICATION_PURPOSE; // 0x06A8 (0x0008) - FName ICON_RPG_NOTIFICATION_STORY_PURPOSE; // 0x06B0 (0x0008) - bool IsChangeQuest; // 0x06B8 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x06B9 (0x0007) MISSED - TMap Group_Preset_Data_Map; // 0x06C0 (0x0050) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UMenuLayer_RPG_Notification_C* MenuLayer_RPG_Notification; // 0x0738 (0x0008) + class UCanvasPanel* Transform; // 0x0740 (0x0008) + bool IsSetupEnd; // 0x0748 (0x0001) /// Functions - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.SetIcon - // void SetIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSetPurposeText_BP - // void OnSetPurposeText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSetProgressTextVisibility_BP - // void OnSetProgressTextVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSetCurrentValue_BP - // void OnSetCurrentValue_BP(char& _currentValue); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSetMaxValue_BP - // void OnSetMaxValue_BP(char& _maxValue); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSetTargetText_BP - // void OnSetTargetText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSetAcceptOpenAnimatio_BP - // void OnSetAcceptOpenAnimatio_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSetDefaultOpenAnimation_BP - // void OnSetDefaultOpenAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSuspend_BP - // void OnSuspend_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnPlayOpenAnimation_BP - // void OnPlayOpenAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnAnimationEndOpenInFirst - // void OnAnimationEndOpenInFirst(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnOpenEndDefaultAnime - // void OnOpenEndDefaultAnime(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnSetupSubMenuOpen_BP - // void OnSetupSubMenuOpen_BP(bool _isBaseDark, EQuestMenuTopPosition _position); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.SetQuestNaviPosition_BP - // void SetQuestNaviPosition_BP(EQuestMenuTopPosition _menuPosition); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.OnResume_BP - // void OnResume_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.SetRoguelikeEscapeTimeVisibility_BP - // void SetRoguelikeEscapeTimeVisibility_BP(bool _visibility); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.UpdateRoguelikeEscapeTime_BP - // void UpdateRoguelikeEscapeTime_BP(float _currentEscapeTime, float _maxEscapeTime); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/StoryQuestPurposeText/MenuTop_RPG_StoryQuestPurposeText.MenuTop_RPG_StoryQuestPurposeText_C.ExecuteUbergraph_MenuTop_RPG_StoryQuestPurposeText - // void ExecuteUbergraph_MenuTop_RPG_StoryQuestPurposeText(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/Notification/Top/MenuGroup_RPG_Notification.MenuGroup_RPG_Notification_C.RestartTextScrolling + // void RestartTextScrolling(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuGroup_RPG_Notification.MenuGroup_RPG_Notification_C.StopTextScrolling + // void StopTextScrolling(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuGroup_RPG_Notification.MenuGroup_RPG_Notification_C.SetTextScrollEndDelegate + // void SetTextScrollEndDelegate(class UWidget* Owner, FName FuncName); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuGroup_RPG_Notification.MenuGroup_RPG_Notification_C.SwitchIconType + // void SwitchIconType(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuGroup_RPG_Notification.MenuGroup_RPG_Notification_C.SetupParam + // void SetupParam(FName iconID, FText titleText, FLinearColor BaseWindowColor, FLinearColor BaseIconColor); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange.MenuLayer_Map_RegionChange_C -/// Size: 0x04C0 (1216 bytes) (0x000468 - 0x0004C0) align 8 MaxSize: 0x04C0 -class UMenuLayer_Map_RegionChange_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C +/// Size: 0x06D8 (1752 bytes) (0x000690 - 0x0006D8) align 8 MaxSize: 0x06D8 +class UMenuTop_RPG_Notifcation_C : public URpgNotificationMenuTop { public: - class UWidgetAnimation* Default_Focus_out; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0470 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0478 (0x0008) - class UCanvasPanel* Group_Purpose; // 0x0480 (0x0008) - class UCanvasPanel* Group_Purpose_None; // 0x0488 (0x0008) - class UCanvasPanel* Group_Purpose_Story; // 0x0490 (0x0008) - class UCanvasPanel* Group_Purpose_Story0; // 0x0498 (0x0008) - class UCanvasPanel* Group_Purpose_Story1; // 0x04A0 (0x0008) - class UCustomImage* Icon_Region; // 0x04A8 (0x0008) - class UWidgetSwitcher* Switcher_Purpose; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_MapTitle; // 0x04B8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0690 (0x0008) + class UMenuGroup_RPG_Notification_C* MenuGroup_RPG_Notification; // 0x0698 (0x0008) + bool IsEndTextScroll; // 0x06A0 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x06A1 (0x0007) MISSED + FRpgNotificationInfo Info; // 0x06A8 (0x0030) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange.MenuLayer_Map_RegionChange_C.PlayAnimFocusOut - // void PlayAnimFocusOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange.MenuLayer_Map_RegionChange_C.Set Purpose Guide Type - // void SetPurposeGuideType(EMapPurposePointType purposePointType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange.MenuLayer_Map_RegionChange_C.SetPurposeGuideVisibility - // void SetPurposeGuideVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange.MenuLayer_Map_RegionChange_C.SetRegionIcon - // void SetRegionIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange.MenuLayer_Map_RegionChange_C.SetMapTitleText - // void SetMapTitleText(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.GetBaseIconColorDefault + // void GetBaseIconColorDefault(bool BaseSetting, FLinearColor& Color); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.GetBaseIconColorFromColorType + // void GetBaseIconColorFromColorType(ERPGNotificationBaseColorType colorType, FLinearColor& BaseColor); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.GetIconID + // void GetIconID(FRpgNotificationInfo InfoData, FName& iconID); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.SetupParam_Info_BP + // void SetupParam_Info_BP(FRpgNotificationInfo _info); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.OnEndTextScroll + // void OnEndTextScroll(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.OnWaitTimeCompleted_BP + // void OnWaitTimeCompleted_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.OnSuspend_BP + // void OnSuspend_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.OnResume_BP + // void OnResume_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/Notification/Top/MenuTop_RPG_Notifcation.MenuTop_RPG_Notifcation_C.ExecuteUbergraph_MenuTop_RPG_Notifcation + // void ExecuteUbergraph_MenuTop_RPG_Notifcation(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange_List.MenuLayer_Map_RegionChange_List_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_Map_RegionChange_List_C : public UMenuLayer +/// Class /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C +/// Size: 0x0830 (2096 bytes) (0x000770 - 0x000830) align 8 MaxSize: 0x0830 +class UMenuGroup_Appraisal_ItemList_Icon_C : public UMenuListGroup { public: - class UMenuLayer_Map_RegionChange_C* MenuLayer_Map_RegionChange; // 0x0468 (0x0008) - class UMenuLayer_Map_RegionChange_C* MenuLayer_Map_RegionChange0; // 0x0470 (0x0008) - class UMenuLayer_Map_RegionChange_C* MenuLayer_Map_RegionChange1; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Key_Down; // 0x0480 (0x0008) - class UCustomTextBlock* Text_Key_Up; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) + class UCanvasPanel* Group_List; // 0x0798 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A8 (0x0008) + class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07B0 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07B8 (0x0008) + SDK_UNDEFINED(16,1022) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07C0 (0x0010) + SDK_UNDEFINED(16,1023) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07D0 (0x0010) + SDK_UNDEFINED(16,1024) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07E0 (0x0010) + bool namePlateUpdateRequested; // 0x07F0 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x07F1 (0x0007) MISSED + FNamePlateDataInfo NamePlateDataInfo; // 0x07F8 (0x0012) + unsigned char UnknownData01_6[0x6]; // 0x080A (0x0006) MISSED + int32_t REPEAT_NUM; // 0x0810 (0x0004) + unsigned char UnknownData02_6[0x4]; // 0x0814 (0x0004) MISSED + SDK_UNDEFINED(16,1025) /* FMulticastInlineDelegate */ __um(OnEnterRPushCenter); // 0x0818 (0x0010) + double NameWidth; // 0x0828 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange_List.MenuLayer_Map_RegionChange_List_C.Set Purpose Guide Type - // void SetPurposeGuideType(class UMenuLayer_Map_RegionChange_C* regionChangeLayer, EMapPurposePointType purposePointType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange_List.MenuLayer_Map_RegionChange_List_C.SetupTabTextVisible - // void SetupTabTextVisible(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange_List.MenuLayer_Map_RegionChange_List_C.SetupRegionLayer - // void SetupRegionLayer(class UMenuLayer_Map_RegionChange_C* regionCangeLayer, bool IsEnable, FName textId, FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange_List.MenuLayer_Map_RegionChange_List_C.SetTextIconKey_Down - // void SetTextIconKey_Down(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange_List.MenuLayer_Map_RegionChange_List_C.SetTextIconKey_Up - // void SetTextIconKey_Up(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.UpdateNameWindow + // void UpdateNameWindow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.OpenNameWindow + // void OpenNameWindow(FString Name); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.RegistWorldOffset + // FVector RegistWorldOffset(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.EnableEmptyList + // void EnableEmptyList(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.SetCount + // void SetCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.SetSortVisibility + // void SetSortVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.SetSortIconImage + // void SetSortIconImage(ESortOrderType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.SetSortName + // void SetSortName(ESortType sortType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.SetTabLabel + // void SetTabLabel(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.EnterRPushCenter + // void EnterRPushCenter(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.ExecuteUbergraph_MenuGroup_Appraisal_ItemList_Icon + // void ExecuteUbergraph_MenuGroup_Appraisal_ItemList_Icon(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.OnEnterRPushCenter__DelegateSignature + // void OnEnterRPushCenter__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.OnEnterSort__DelegateSignature + // void OnEnterSort__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.OnEnterRUp__DelegateSignature + // void OnEnterRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuGroup_Appraisal_ItemList_Icon.MenuGroup_Appraisal_ItemList_Icon_C.OnEnterRLeft__DelegateSignature + // void OnEnterRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/Top/MenuGroup_Map_RegionChange_List.MenuGroup_Map_RegionChange_List_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_Map_RegionChange_List_C : public UMenuGroup +/// Class /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C +/// Size: 0x0654 (1620 bytes) (0x000480 - 0x000654) align 8 MaxSize: 0x0654 +class UMenuLayer_Appraisal_ItemList_Icon_C : public UMenuLayerListItem { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UMenuLayer_Map_RegionChange_List_C* MenuLayer_Map_RegionChange_List; // 0x0730 (0x0008) - SDK_UNDEFINED(16,1048) /* FMulticastInlineDelegate */ __um(OnRUp); // 0x0738 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* button_OK_in_inv; // 0x0488 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0490 (0x0008) + class UWidgetAnimation* Default; // 0x0498 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04A0 (0x0008) + class UWidgetAnimation* Default_Focus_out_inv; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_in_inv; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) + class UCustomImage* _xxx_Icon_Equip; // 0x04C8 (0x0008) + class UCustomImage* Base_Empty; // 0x04D0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04D8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04E0 (0x0008) + class UCanvasPanel* Group_Rarity; // 0x04E8 (0x0008) + class UCustomImage* Icon_Avater; // 0x04F0 (0x0008) + class UCustomImage* Icon_Check; // 0x04F8 (0x0008) + class UCustomImage* Icon_Item; // 0x0500 (0x0008) + class UCustomImage* Icon_Layering; // 0x0508 (0x0008) + class UCustomImage* Icon_NPC; // 0x0510 (0x0008) + class UMenuLayer_ItemGrade_Base_C* MenuLayer_ItemGrade_Base; // 0x0518 (0x0008) + class UMenuLayer_ItemTitle_Icon_C* MenuLayer_ItemTitle_Icon; // 0x0520 (0x0008) + class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x0528 (0x0008) + class UMenuLayer_Rarity_Thumb_C* MenuLayer_Rarity_Thumb; // 0x0530 (0x0008) + class UCustomImage* New; // 0x0538 (0x0008) + class UNumPrimitive* NumPrimitive_Value; // 0x0540 (0x0008) + class UWidgetSwitcher* Switch_ButtonStatus; // 0x0548 (0x0008) + class UWidgetSwitcher* Switcher_Checked; // 0x0550 (0x0008) + class UWidgetSwitcher* Switcher_Icon_Face; // 0x0558 (0x0008) + class UCustomTextBlock* Text_Empty; // 0x0560 (0x0008) + class UCanvasPanel* Transform; // 0x0568 (0x0008) + TArray StartArray; // 0x0570 (0x0010) + FListItemInfo ListItemInfo; // 0x0580 (0x00B8) + FName NUM_NORMAL; // 0x0638 (0x0008) + FName NUM_MAX; // 0x0640 (0x0008) + FName NUM_OVERFLOW; // 0x0648 (0x0008) + int32_t NUM_MAX_VALUE; // 0x0650 (0x0004) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_RegionChange_List.MenuGroup_Map_RegionChange_List_C.ChangePurposeGuideType - // void ChangePurposeGuideType(int32_t Index, EMapPurposePointType purposePointType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_RegionChange_List.MenuGroup_Map_RegionChange_List_C.Setup Region Layer - // void SetupRegionLayer(int32_t Index, bool IsEnable, FName textId, FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_RegionChange_List.MenuGroup_Map_RegionChange_List_C.Get Region Change Layer By Index - // void GetRegionChangeLayerByIndex(int32_t Index, class UMenuLayer_Map_RegionChange_C*& Layer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_RegionChange_List.MenuGroup_Map_RegionChange_List_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_RegionChange_List.MenuGroup_Map_RegionChange_List_C.ExecuteUbergraph_MenuGroup_Map_RegionChange_List - // void ExecuteUbergraph_MenuGroup_Map_RegionChange_List(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_RegionChange_List.MenuGroup_Map_RegionChange_List_C.OnRUp__DelegateSignature - // void OnRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.GetWidth + // void GetWidth(double& Width); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.InitValid + // void InitValid(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.SetValid + // void SetValid(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.InitVisibility + // void InitVisibility(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.UpdateNumStyle + // void UpdateNumStyle(int32_t currentCount, int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.SetChangeStyleNum + // void SetChangeStyleNum(int32_t colorType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.SetStockNum + // void SetStockNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.SetViewEquipMarkVisibility + // void SetViewEquipMarkVisibility(bool equipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.SetSlotEmpty + // void SetSlotEmpty(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.SetEquipMarkVisibility + // void SetEquipMarkVisibility(bool equipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuLayer_Appraisal_ItemList_Icon.MenuLayer_Appraisal_ItemList_Icon_C.ExecuteUbergraph_MenuLayer_Appraisal_ItemList_Icon + // void ExecuteUbergraph_MenuLayer_Appraisal_ItemList_Icon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Map/Quest/MenuGroup_Map_Quest_Search_Guide.MenuGroup_Map_Quest_Search_Guide_C -/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 -class UMenuGroup_Map_Quest_Search_Guide_C : public UMenuGroup +/// Class /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C +/// Size: 0x0754 (1876 bytes) (0x000660 - 0x000754) align 8 MaxSize: 0x0754 +class UMenuTop_Appraisal_ItemList_C : public UAppraisalItemListMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_Button_Quest_Search_Guide; // 0x0740 (0x0008) - class UMenuLayer_Parts_Input_Panel_C* MenuLayer_Parts_Input_Panel; // 0x0748 (0x0008) - class UCustomTextBlock* Text_Key_Quest_Search_Guide; // 0x0750 (0x0008) - SDK_UNDEFINED(16,1049) /* FMulticastInlineDelegate */ __um(OnLTrigger); // 0x0758 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0660 (0x0008) + class UMenuGroup_Appraisal_ItemList_Icon_C* MenuGroup_Appraisal_ItemList_Icon; // 0x0668 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0670 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0678 (0x0008) + class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x0680 (0x0008) + FName DetailGroupPresetName; // 0x0688 (0x0008) + FName OPERATION_GUIDE_ID; // 0x0690 (0x0008) + FListItemInfo selectedItemInfo; // 0x0698 (0x00B8) + FHandle overflowDialogHandle; // 0x0750 (0x0004) /// Functions - // Function /Game/Program/Menu/Map/Quest/MenuGroup_Map_Quest_Search_Guide.MenuGroup_Map_Quest_Search_Guide_C.SetQuestSearchGuideVisibility - // void SetQuestSearchGuideVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Quest/MenuGroup_Map_Quest_Search_Guide.MenuGroup_Map_Quest_Search_Guide_C.SetQuestSearchGuideGaiji - // void SetQuestSearchGuideGaiji(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Quest/MenuGroup_Map_Quest_Search_Guide.MenuGroup_Map_Quest_Search_Guide_C.OnLTriggerEvent - // void OnLTriggerEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Quest/MenuGroup_Map_Quest_Search_Guide.MenuGroup_Map_Quest_Search_Guide_C.ExecuteUbergraph_MenuGroup_Map_Quest_Search_Guide - // void ExecuteUbergraph_MenuGroup_Map_Quest_Search_Guide(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Map/Quest/MenuGroup_Map_Quest_Search_Guide.MenuGroup_Map_Quest_Search_Guide_C.OnLTrigger__DelegateSignature - // void OnLTrigger__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.UpdateOperationGuide + // void UpdateOperationGuide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.Is Valid Focus + // void IsValidFocus(class UMenuGroup* Group, bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.IsItemListEmpty + // void IsItemListEmpty(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.GetPresetName + // void GetPresetName(EItemDetailWindowType detailWindowType, FName& PresetName); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.InitDetailWindowGroup + // void InitDetailWindowGroup(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.AddEmptyToList + // void AddEmptyToList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.IsValidFocus + // void IsValidFocus(class UMenuGroup* Group, bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.GetPrevFocusedMenuListObject + // void GetPrevFocusedMenuListObject(class UMenuListObject_ItemList_C*& menuListObject); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.GetPrevFocusedMenuListLayer + // void GetPrevFocusedMenuListLayer(class UMenuLayer_Appraisal_ItemList_Icon_C*& menuListIconLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.GetFocusedMenuListObject + // void GetFocusedMenuListObject(class UMenuListObject_ItemList_C*& menuListObject); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.GetFocusedMenuListLayer + // void GetFocusedMenuListLayer(class UMenuLayer_Quest_Request_ItemList_Icon_C*& menuListIconLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.SetupItemList + // void SetupItemList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnInitItemIconList_Event + // void OnInitItemIconList_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnSetupDelegate_MenuItemListGroup + // void OnSetupDelegate_MenuItemListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnBackDelegateEvent_OperationGroup + // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.m + // void m(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnTileViewScrolled_ItemList + // void OnTileViewScrolled_ItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnTileViewFinishedScrolling_ItemList + // void OnTileViewFinishedScrolling_ItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnSetupCursorPointer_ItemList + // void OnSetupCursorPointer_ItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnSetupList_BP + // void OnSetupList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.InItemSelectionChanged_ListGroup + // void InItemSelectionChanged_ListGroup(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnOpenEndDelegate + // void OnOpenEndDelegate(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnEnterEventDelegate_DetailPage + // void OnEnterEventDelegate_DetailPage(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnInitItemDetailWindow + // void OnInitItemDetailWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Appraisal/MenuTop_Appraisal_ItemList.MenuTop_Appraisal_ItemList_C.ExecuteUbergraph_MenuTop_Appraisal_ItemList + // void ExecuteUbergraph_MenuTop_Appraisal_ItemList(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest_Request.MenuLayer_Map_Detail_Quest_Request_C -/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 -class UMenuLayer_Map_Detail_Quest_Request_C : public UMenuLayer +/// Class /Game/Program/Menu/Shop/Cafe/ItemBox/MenuGroup_Shop_Cafe_ItemBox_List.MenuGroup_Shop_Cafe_ItemBox_List_C +/// Size: 0x07C0 (1984 bytes) (0x000770 - 0x0007C0) align 8 MaxSize: 0x07C0 +class UMenuGroup_Shop_Cafe_ItemBox_List_C : public UMenuListGroup { public: - class UCanvasPanel* Group_Number; // 0x0468 (0x0008) - class UCanvasPanel* Group_Text; // 0x0470 (0x0008) - class UCustomImage* Icon_Request_Detail; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_Request_Detail_Current; // 0x0480 (0x0008) - class UNumPrimitive* NumPrimitive_Request_Detail_Max; // 0x0488 (0x0008) - class UWidgetSwitcher* Switcher_Request_Detail; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Request_Detail; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Request_Detail_Slash; // 0x04A0 (0x0008) - FName TEXT_ID_SLASH; // 0x04A8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UCustomTileView* CustomTileView; // 0x0778 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0780 (0x0008) + class UCanvasPanel* Group_List; // 0x0788 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) + class UMenuLayer_ListHeader_Base_C* MenuLayer_ListHeader_Base; // 0x0798 (0x0008) + class UMenuLayer_Shop_Cafe_ItemBox_List_Label_C* MenuLayer_Shop_Cafe_ItemBox_List_Label; // 0x07A0 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07A8 (0x0008) + SDK_UNDEFINED(16,1026) /* FMulticastInlineDelegate */ __um(OnEnterRPushCenter); // 0x07B0 (0x0010) /// Functions - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest_Request.MenuLayer_Map_Detail_Quest_Request_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest_Request.MenuLayer_Map_Detail_Quest_Request_C.SetSwitcher - // void SetSwitcher(bool isText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest_Request.MenuLayer_Map_Detail_Quest_Request_C.SetDetailNumPrimitiveValue - // void SetDetailNumPrimitiveValue(int32_t CurrentValue, int32_t MaxValue, bool isMaxOnly); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest_Request.MenuLayer_Map_Detail_Quest_Request_C.SetItemIcon - // void SetItemIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest_Request.MenuLayer_Map_Detail_Quest_Request_C.SetTextName - // void SetTextName(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/MenuGroup_Shop_Cafe_ItemBox_List.MenuGroup_Shop_Cafe_ItemBox_List_C.SetListBaseSwitch + // void SetListBaseSwitch(int32_t BaseIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/MenuGroup_Shop_Cafe_ItemBox_List.MenuGroup_Shop_Cafe_ItemBox_List_C.SetStockNum + // void SetStockNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/MenuGroup_Shop_Cafe_ItemBox_List.MenuGroup_Shop_Cafe_ItemBox_List_C.SetTitleText + // void SetTitleText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/MenuGroup_Shop_Cafe_ItemBox_List.MenuGroup_Shop_Cafe_ItemBox_List_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/MenuGroup_Shop_Cafe_ItemBox_List.MenuGroup_Shop_Cafe_ItemBox_List_C.EnterRPushCenter + // void EnterRPushCenter(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/MenuGroup_Shop_Cafe_ItemBox_List.MenuGroup_Shop_Cafe_ItemBox_List_C.ExecuteUbergraph_MenuGroup_Shop_Cafe_ItemBox_List + // void ExecuteUbergraph_MenuGroup_Shop_Cafe_ItemBox_List(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Shop/Cafe/ItemBox/MenuGroup_Shop_Cafe_ItemBox_List.MenuGroup_Shop_Cafe_ItemBox_List_C.OnEnterRPushCenter__DelegateSignature + // void OnEnterRPushCenter__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_TowerDetail.MenuLayer_Map_Detail_Area_TowerDetail_C -/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 -class UMenuLayer_Map_Detail_Area_TowerDetail_C : public UMenuLayer +/// Class /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C +/// Size: 0x07F8 (2040 bytes) (0x000770 - 0x0007F8) align 8 MaxSize: 0x07F8 +class UMenuGroup_Quest_Request_ItemList_Icon_C : public UMenuListGroup { public: - class UCustomImage* Icon_TowerDetail; // 0x0468 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Left; // 0x0470 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Right; // 0x0478 (0x0008) - class UNumPrimitive* NumPrimitive_Point; // 0x0480 (0x0008) - class UWidgetSwitcher* Switcher_Nunber; // 0x0488 (0x0008) - class UWidgetSwitcher* Switcher_Right; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Question; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_Slash; // 0x04A8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x0790 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x0798 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07A0 (0x0008) + SDK_UNDEFINED(16,1027) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07A8 (0x0010) + SDK_UNDEFINED(16,1028) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07B8 (0x0010) + SDK_UNDEFINED(16,1029) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07C8 (0x0010) + SDK_UNDEFINED(16,1030) /* FMulticastInlineDelegate */ __um(OnEnterRTrigger); // 0x07D8 (0x0010) + SDK_UNDEFINED(16,1031) /* FMulticastInlineDelegate */ __um(OnEnterRPushCenter); // 0x07E8 (0x0010) /// Functions - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_TowerDetail.MenuLayer_Map_Detail_Area_TowerDetail_C.SetupCommonText - // void SetupCommonText(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_TowerDetail.MenuLayer_Map_Detail_Area_TowerDetail_C.Setup - // void Setup(int32_t Index, FText& Text, int32_t rightTextSwicherIndex, int32_t leftNum, int32_t rightNum, int32_t pointNum); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_TowerDetail.MenuLayer_Map_Detail_Area_TowerDetail_C.SetNunberSwitcher - // void SetNunberSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.GetFocusedMenuListObject + // void GetFocusedMenuListObject(class UMenuListObject_ItemList_C*& menuListObject); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.GetFocusedMenuListLayer + // void GetFocusedMenuListLayer(class UMenuLayer_ItemList_Icon_C*& menuListIconLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.GetPrevFocusedMenuListObject + // void GetPrevFocusedMenuListObject(class UMenuListObject_ItemList_C*& menuListObject); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.GetPrevFocusedMenuListLayer + // void GetPrevFocusedMenuListLayer(class UMenuLayer_ItemList_Icon_C*& menuListIconLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.SetCount + // void SetCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.SetSortVisibility + // void SetSortVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.SetSortIconImage + // void SetSortIconImage(ESortOrderType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.SetSortName + // void SetSortName(ESortType sortType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.SetTabLabel + // void SetTabLabel(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.EnterRLeft + // void EnterRLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.EnterRUp + // void EnterRUp(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.EnterSort + // void EnterSort(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.EnterRTrigger + // void EnterRTrigger(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.EnterRPushCenter + // void EnterRPushCenter(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.ExecuteUbergraph_MenuGroup_Quest_Request_ItemList_Icon + // void ExecuteUbergraph_MenuGroup_Quest_Request_ItemList_Icon(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.OnEnterRPushCenter__DelegateSignature + // void OnEnterRPushCenter__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.OnEnterRTrigger__DelegateSignature + // void OnEnterRTrigger__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.OnEnterSort__DelegateSignature + // void OnEnterSort__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.OnEnterRUp__DelegateSignature + // void OnEnterRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/List/MenuGroup_Quest_Request_ItemList_Icon.MenuGroup_Quest_Request_ItemList_Icon_C.OnEnterRLeft__DelegateSignature + // void OnEnterRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Rank_Item.MenuLayer_Map_Detail_Area_Rank_Item_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_Map_Detail_Area_Rank_Item_C : public UMenuLayer +/// Class /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C +/// Size: 0x07E0 (2016 bytes) (0x0006C8 - 0x0007E0) align 8 MaxSize: 0x07E0 +class UMenuTop_Request_Item_Select_C : public URequestItemSelectMenuTop { public: - class UWidgetSwitcher* Switcher_Icon; // 0x0468 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x06C8 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06D0 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06D8 (0x0008) + class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x06E0 (0x0008) + class UMenuGroup_Quest_Request_ItemList_Icon_C* MenuGroup_Quest_Request_ItemList_Icon; // 0x06E8 (0x0008) + FName OPERATION_GUIDE_ID_QUEST_REQUEST_ITEM_SELECT_EMPTY; // 0x06F0 (0x0008) + FName OPERATION_GUIDE_ID_QUEST_REQUEST_ITEM_SELECT; // 0x06F8 (0x0008) + FName FUNC_NAME_ITEM_DETAIL_WINDOW_OPEN; // 0x0700 (0x0008) + FName FUNC_NAME_ITEM_DETAIL_WINDOW_CLOSE_END; // 0x0708 (0x0008) + FListItemInfo selectedListItemInfo; // 0x0710 (0x00B8) + FName SE_UNLOCK_FAVORITE; // 0x07C8 (0x0008) + FName SE_SET; // 0x07D0 (0x0008) + FName SE_DECISION01; // 0x07D8 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Rank_Item.MenuLayer_Map_Detail_Area_Rank_Item_C.SetIconSwitcher - // void SetIconSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.SearchMenuListObjectItemListbyHandle + // void SearchMenuListObjectItemListbyHandle(FInventoryHandle InventoryHandle, class UMenuListObject_ItemList_C*& menuListObject); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.SearchMenuListLayerbyHandle + // void SearchMenuListLayerbyHandle(FInventoryHandle InventoryHandle, class UMenuLayer_ItemList_Icon_C*& menuListIconLayer); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.Update List Item Info to Layer + // void UpdateListItemInfotoLayer(class UMenuLayer_ItemList_Icon_C* MenuLayer, FListItemInfo ListItemInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.UpdateFavorite + // void UpdateFavorite(class UMenuLayer_ItemList_Icon_C* MenuLayer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.HideNewIcon + // void HideNewIcon(class UMenuLayer_ItemList_Icon_C* MenuLayer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.UpdateItemDetailWindowTextByItemId + // void UpdateItemDetailWindowTextByItemId(FName ItemId, EItemTitleType itemTitleType, EItemQualityType itemQualityType, int32_t Age); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.UpdateItemDetailWindowText + // void UpdateItemDetailWindowText(FInventoryHandle InventoryHandle); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OpenItemDetailWindow + // void OpenItemDetailWindow(FInventoryHandle InventoryHandle); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.UpdateOperationGuide + // void UpdateOperationGuide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.IsItemListEmpty + // void IsItemListEmpty(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.AddEmptyToList + // void AddEmptyToList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.IsValidFocus + // void IsValidFocus(class UMenuGroup* Group, bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.UpdateDetailWindow + // void UpdateDetailWindow(FListItemInfo itemInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.SetupItemList + // void SetupItemList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnEnterEventDelegate_DetailPage + // void OnEnterEventDelegate_DetailPage(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnInitItemDetailEquip + // void OnInitItemDetailEquip(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnSetupDelegate_MenuItemListGroup + // void OnSetupDelegate_MenuItemListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnInitItemIconList_Event + // void OnInitItemIconList_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnItemButtonDecided + // void OnItemButtonDecided(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.InItemSelectionChanged_ItemListGroup + // void InItemSelectionChanged_ItemListGroup(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnEnterDelegateEvent_ItemListGroup + // void OnEnterDelegateEvent_ItemListGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnEnterSortDelegateEvent_ItemListIcon + // void OnEnterSortDelegateEvent_ItemListIcon(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnBackDelegateEvent_OperationGroup + // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnEnterRTriggerDelegateEvent_ItemListGroup + // void OnEnterRTriggerDelegateEvent_ItemListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.UpdateListItemInfo_BP + // void UpdateListItemInfo_BP(FListItemInfo& ListItemInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/Request/MenuTop_Request_Item_Select.MenuTop_Request_Item_Select_C.ExecuteUbergraph_MenuTop_Request_Item_Select + // void ExecuteUbergraph_MenuTop_Request_Item_Select(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Popularity.MenuLayer_Map_Detail_FarmStand_Popularity_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_Map_Detail_FarmStand_Popularity_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C +/// Size: 0x1595C (88412 bytes) (0x015918 - 0x01595C) align 8 MaxSize: 0x1595C +class UMenuTop_ItemCraft_Equip_Select_C : public UItemCraftEquipSelectMenuTop { public: - class UCustomImage* Icon_Item; // 0x0468 (0x0008) - class UCustomImage* Icon_Item_Silhouette; // 0x0470 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0478 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x15918 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x15920 (0x0008) + class UMenuGroup_ItemCraft_Equip_Select_C* MenuGroup_ItemCraft_Equip_Select; // 0x15928 (0x0008) + class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x15930 (0x0008) + class UMenuGroup_ItemList_Icon_C* MenuGroup_ItemList_Icon; // 0x15938 (0x0008) + FName OPERATION_GUIDE_ID; // 0x15940 (0x0008) + int32_t NUM_LIST_REPEAT; // 0x15948 (0x0004) + FName SE_FAVORITE; // 0x1594C (0x0008) + FName SE_FAVORITE_REMOVE; // 0x15954 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Popularity.MenuLayer_Map_Detail_FarmStand_Popularity_C.Setup - // void Setup(bool isSilhouetteIcon, FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Popularity.MenuLayer_Map_Detail_FarmStand_Popularity_C.SwitcherItemIcon - // void SwitcherItemIcon(bool isSilhouetteIcon); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Popularity.MenuLayer_Map_Detail_FarmStand_Popularity_C.SetItemSilhouetteIcon - // void SetItemSilhouetteIcon(FName Name); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Popularity.MenuLayer_Map_Detail_FarmStand_Popularity_C.SetItemIcon - // void SetItemIcon(FName Name); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.SetNewIcon + // void SetNewIcon(int32_t Index, FListItemInfo itemInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.SetFavoriteIcon + // void SetFavoriteIcon(FListItemInfo itemInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnSetupItemInfo + // void OnSetupItemInfo(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.SetItemInfo_BP + // void SetItemInfo_BP(FName& _itemId, FString _itemName, int32_t _num); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.AddItem_BP + // void AddItem_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnSetupCursor + // void OnSetupCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.SetDetailInfo_BP + // void SetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnInitItemList + // void OnInitItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnEnterItemList + // void OnEnterItemList(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnBackItemList + // void OnBackItemList(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnMoveFocusItemList + // void OnMoveFocusItemList(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnInitDetailInfo + // void OnInitDetailInfo(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnEnterItemDetail + // void OnEnterItemDetail(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnSetupItemList + // void OnSetupItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.UpdateListFavoriteIcon_BP + // void UpdateListFavoriteIcon_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.OnFavoriteItemList + // void OnFavoriteItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.SetItemList_BP + // void SetItemList_BP(int32_t _num, int32_t _max); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.HideListNewIcon_BP + // void HideListNewIcon_BP(int32_t _index, FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Equip_Select.MenuTop_ItemCraft_Equip_Select_C.ExecuteUbergraph_MenuTop_ItemCraft_Equip_Select + // void ExecuteUbergraph_MenuTop_ItemCraft_Equip_Select(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C -/// Size: 0x0449 (1097 bytes) (0x000410 - 0x000449) align 16 MaxSize: 0x0449 -class Urpg02_01_icon1_multiPlayer_C : public UMiniMapIconWidget +/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C +/// Size: 0x0824 (2084 bytes) (0x0007A8 - 0x000824) align 8 MaxSize: 0x0824 +class UMenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C : public URipeningAltarFillUpEquipMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0410 (0x0008) - class UWidgetAnimation* Emphasis; // 0x0418 (0x0008) - class UWidgetAnimation* Default; // 0x0420 (0x0008) - class UCanvasPanel* Group_Balloon; // 0x0428 (0x0008) - class UCanvasPanel* Group_Icon; // 0x0430 (0x0008) - class UCustomImage* Icon; // 0x0438 (0x0008) - class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x0440 (0x0008) - bool inRadiusSqiared; // 0x0448 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x07A8 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x07B0 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x07B8 (0x0008) + class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x07C0 (0x0008) + class UMenuGroup_ItemList_Icon_C* MenuGroup_ItemList_Icon; // 0x07C8 (0x0008) + class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x07D0 (0x0008) + FName MENU_PRESET_NAME; // 0x07D8 (0x0008) + FName MENU_PRESET_NAME_ITEM_NONE; // 0x07E0 (0x0008) + FName OPERATION_GUIDE_ID; // 0x07E8 (0x0008) + FName OPERATION_GUIDE_ID_ITEM_NONE; // 0x07F0 (0x0008) + FName operationGuideId; // 0x07F8 (0x0008) + FName SE_ID_DECIDE; // 0x0800 (0x0008) + FName SE_ID_FAVORITE_SET; // 0x0808 (0x0008) + bool IsEnterDecide; // 0x0810 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0811 (0x0003) MISSED + FName SE_ID_FAVORITE_UNLOCK; // 0x0814 (0x0008) + FName SE_ID_DECIDE_NO; // 0x081C (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.SetMultiData - // void SetMultiData(int32_t playerIndex, bool IsHost); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.SetMultiDataVisibility - // void SetMultiDataVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.SetMultiPlayerAllOpacity - // void SetMultiPlayerAllOpacity(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.SetMultiPlayerHostVisible - // void SetMultiPlayerHostVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.SetEmphasisPlayAnimation - // void SetEmphasisPlayAnimation(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.SetupIconTexture - // void SetupIconTexture(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.UpdateIconTextureEvent - // void UpdateIconTextureEvent(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.UpdateInRadiusSquared - // void UpdateInRadiusSquared(bool _inRadiusSquared); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.UpdateAngleToCenterPos - // void UpdateAngleToCenterPos(float _angle); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.IconSizeChangedEvent - // void IconSizeChangedEvent(FVector2D& _iconSize); // [0x35d7f00] HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.UpdateIconPositionEvent - // void UpdateIconPositionEvent(FVector2D& _iconPos2D, float _rotate); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.ResetEvent - // void ResetEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.ExecuteUbergraph_rpg02_01_icon1_multiPlayer - // void ExecuteUbergraph_rpg02_01_icon1_multiPlayer(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.HideNewIcon + // void HideNewIcon(class UMenuLayer_ItemList_Icon_C* MenuLayer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.UpdateItemDetailWindowTextByItemId + // void UpdateItemDetailWindowTextByItemId(FName ItemId, EItemTitleType itemTitleType, EItemQualityType itemQualityType, int32_t Age); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.UpdateItemDetailWindowText + // void UpdateItemDetailWindowText(FInventoryHandle InventoryHandle); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OpenItemDetailWindow + // void OpenItemDetailWindow(FInventoryHandle InventoryHandle); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.GetSelectInventoryHandle + // void GetSelectInventoryHandle(FInventoryHandle& InventoryHandle); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.ChangeFavorite + // void ChangeFavorite(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.UpdateNewMark + // void UpdateNewMark(class UObject* Item); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.SetupList + // void SetupList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.UpdareOperationGuide + // void UpdareOperationGuide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.UpdateGroupPreset + // void UpdateGroupPreset(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnSetDetailInfo_BP + // void OnSetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnUpdateOperationGuide_BP + // void OnUpdateOperationGuide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnUpdateMenuGroupPreset_BP + // void OnUpdateMenuGroupPreset_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnRefreshList_BP + // void OnRefreshList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnUpdateSortData_BP + // void OnUpdateSortData_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnUpdateFilterData_BP + // void OnUpdateFilterData_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnSetTabData_BP + // void OnSetTabData_BP(FName& _tabNameID, int32_t _num, int32_t _max); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnDetailEvent + // void OnDetailEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnDetailEnterEvent + // void OnDetailEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnTabEvent + // void OnTabEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnTabMoveFocusEvent + // void OnTabMoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnTabMoveFocusEvent_ByMouseCursor + // void OnTabMoveFocusEvent_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnListEvent + // void OnListEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnListBackEvent + // void OnListBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnListSetupEvent + // void OnListSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnListSortEvent + // void OnListSortEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnListFilterEvent + // void OnListFilterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnListRTriggerEvent + // void OnListRTriggerEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnListEnterEvent + // void OnListEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnListItemSelectionChengedEvent + // void OnListItemSelectionChengedEvent(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnEnterRPushCenterDelegateEvent_ItemListGroup + // void OnEnterRPushCenterDelegateEvent_ItemListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnEnterLTriggerDelegateEvent_ItemListGroup + // void OnEnterLTriggerDelegateEvent_ItemListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnListItemSelectionChangedEvent + // void OnListItemSelectionChangedEvent(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip.MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C.ExecuteUbergraph_MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip + // void ExecuteUbergraph_MenuTop_PlantDungeon_RipeningAltar_FillUp_Equip(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C -/// Size: 0x0578 (1400 bytes) (0x000508 - 0x000578) align 8 MaxSize: 0x0578 -class UMenuLayer_Map_Icon_MultiMember_C : public UMapIconMenuLayer +/// Class /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C +/// Size: 0x0774 (1908 bytes) (0x0006E8 - 0x000774) align 8 MaxSize: 0x0774 +class UMenuTop_BenefitReceive_C : public UBenefitReceiveMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0508 (0x0008) - class UWidgetAnimation* _xxx_Emphasis; // 0x0510 (0x0008) - class UWidgetAnimation* _xxx_Default; // 0x0518 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0520 (0x0008) - class UCustomImage* Icon_Map; // 0x0528 (0x0008) - class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x0530 (0x0008) - class UCanvasPanel* Root; // 0x0538 (0x0008) - EMapIconType mapIconType; // 0x0540 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0541 (0x0007) MISSED - class UMaterialInstance* DefMat; // 0x0548 (0x0008) - class UMaterialInterface* ExtMat_Ripple; // 0x0550 (0x0008) - class UMaterialInterface* ExtMat_QuestOrder; // 0x0558 (0x0008) - class UMaterialInterface* ExtMat_QuestArea; // 0x0560 (0x0008) - class UMaterialInterface* ExtMat_FastTravel; // 0x0568 (0x0008) - class UMaterialInterface* ExtMat_Story; // 0x0570 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x06E8 (0x0008) + class UMenuGroup_BenefitReceive_Detail_C* MenuGroup_BenefitReceive_Detail; // 0x06F0 (0x0008) + class UMenuGroup_BenefitReceive_List_C* MenuGroup_BenefitReceive_List; // 0x06F8 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0700 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0708 (0x0008) + class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x0710 (0x0008) + class UMenuGroup_ItemList_Icon_C* MenuGroup_ItemList_Icon; // 0x0718 (0x0008) + class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0720 (0x0008) + FName TEXT_ID_ITEMLIST_LABEL; // 0x0728 (0x0008) + FName PRESET_NAME_BENEFIT_LIST; // 0x0730 (0x0008) + FName PRESET_NAME_BENEFIT_ITEM_LIST; // 0x0738 (0x0008) + FName SE_ID_SELECT; // 0x0740 (0x0008) + FName SE_ID_NO_SELECT; // 0x0748 (0x0008) + FName TEXT_ID_UI_TITLE; // 0x0750 (0x0008) + FName ICON_ID_UI_TITLE; // 0x0758 (0x0008) + FName OPERATION_GUIDE_ID_BACK_ONLY; // 0x0760 (0x0008) + FName OPERATION_GUIDE_ID_BACK_DECIDE; // 0x0768 (0x0008) + int32_t BenefitListInitFocusIndex; // 0x0770 (0x0004) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.GetInputPanelWidgetEdit - // class UInputPanelWidget* GetInputPanelWidgetEdit(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.GetCustomImageEdit_BP - // class UCustomImage* GetCustomImageEdit_BP(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetIconToneDownColor - // void SetIconToneDownColor(bool Color); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.ExchangeExtMat_StoryQuest - // void ExchangeExtMat_StoryQuest(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.ExchangeExtMat_FastTravel - // void ExchangeExtMat_FastTravel(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.GetIconPosition_BP - // FVector2D GetIconPosition_BP(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.ExchangeExtMat_QuestArea - // void ExchangeExtMat_QuestArea(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.ExchangeExtMat_QuestOrder - // void ExchangeExtMat_QuestOrder(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetIconVisible - // void SetIconVisible(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.GetPosition - // void GetPosition(FVector2D& Pos); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.ExchangeExtMat - // void ExchangeExtMat(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetScale - // void SetScale(FVector2D Scale); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetMultiDataVisibility - // void SetMultiDataVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetMultiData - // void SetMultiData(int32_t playerIndex, bool IsHost); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.PlayEmphasisAnim - // void PlayEmphasisAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.PlayDefaultAnim - // void PlayDefaultAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.Set Icon Type - // void SetIconType(EMapIconType iconType, FVector2D Scale, FName iconID, int32_t optionParam, bool optionFlag); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.DefaultSetting - // void DefaultSetting(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetAngle - // void SetAngle(double Angle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetPosition - // void SetPosition(FVector2D Position); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetIconVisible_BP - // void SetIconVisible_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetIconPosition_BP - // void SetIconPosition_BP(FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetAdsorptionPriority_BP - // void SetAdsorptionPriority_BP(int32_t _priority); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetupIcon_BP - // void SetupIcon_BP(FMapMenuIconSetupInfo& _setupInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetScale_BP - // void SetScale_BP(FVector2D& _scale); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetAngle_BP - // void SetAngle_BP(float _angle); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.ExecuteUbergraph_MenuLayer_Map_Icon_MultiMember - // void ExecuteUbergraph_MenuLayer_Map_Icon_MultiMember(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.UpdateBenefitItemNewMark + // void UpdateBenefitItemNewMark(class UObject*& Item); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.UpdateBenefitNewMark + // void UpdateBenefitNewMark(class UObject* Item); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.SelectBenefitItem + // void SelectBenefitItem(int32_t Index); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.SelectBenefit + // void SelectBenefit(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.DecideBenefit + // void DecideBenefit(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.SetupBenefitItemList + // void SetupBenefitItemList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.SetupBenefitList + // void SetupBenefitList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.UpdateOperationGuide + // void UpdateOperationGuide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.ChangePresetGroup + // void ChangePresetGroup(EBenefitMenuMode Mode); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitItemDetailEnterEvent + // void OnBenefitItemDetailEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitReceived_BP + // void OnBenefitReceived_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnInitBenefitItemListEvent + // void OnInitBenefitItemListEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitItemListBackEvent + // void OnBenefitItemListBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitItemListSetupEvent + // void OnBenefitItemListSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitItemListItemSelectionChangedEvent + // void OnBenefitItemListItemSelectionChangedEvent(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnInitBenefitListEvent + // void OnInitBenefitListEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitListBackEvent + // void OnBenefitListBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitListSetupEvent + // void OnBenefitListSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitListEnterEvent + // void OnBenefitListEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitListItemSelectionChangedEvent + // void OnBenefitListItemSelectionChangedEvent(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnBenefitItemDetailEnterEventOnInitOnClick + // void OnBenefitItemDetailEnterEventOnInitOnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnInitBenefitItemDetailEvent + // void OnInitBenefitItemDetailEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnClickDelegateEvent_ReceiveList + // void OnClickDelegateEvent_ReceiveList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.OnClickDelegateEvent_icon + // void OnClickDelegateEvent_icon(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/BenefitReceive/MenuTop_BenefitReceive.MenuTop_BenefitReceive_C.ExecuteUbergraph_MenuTop_BenefitReceive + // void ExecuteUbergraph_MenuTop_BenefitReceive(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C -/// Size: 0x0580 (1408 bytes) (0x000508 - 0x000580) align 8 MaxSize: 0x0580 -class UMenuLayer_Map_Icon_RepopTimer_C : public UMapIconMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C +/// Size: 0x0720 (1824 bytes) (0x0006D8 - 0x000720) align 8 MaxSize: 0x0720 +class UMenuTop_ItemCraft_Sign_Select_C : public UItemCraftSignSelectMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0508 (0x0008) - class UWidgetAnimation* _xxx_Emphasis; // 0x0510 (0x0008) - class UWidgetAnimation* _xxx_Default; // 0x0518 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0520 (0x0008) - class UCustomImage* Icon_Map; // 0x0528 (0x0008) - class UMenuLayer_Map_RepopTimer_C* MenuLayer_Map_RepopTimer; // 0x0530 (0x0008) - class UCanvasPanel* Root; // 0x0538 (0x0008) - EMapIconType mapIconType; // 0x0540 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0541 (0x0007) MISSED - class UMaterialInstance* DefMat; // 0x0548 (0x0008) - class UMaterialInterface* ExtMat_Ripple; // 0x0550 (0x0008) - class UMaterialInterface* ExtMat_AlchemyPot; // 0x0558 (0x0008) - class UMaterialInterface* ExtMat_QuestOrder; // 0x0560 (0x0008) - class UMaterialInterface* ExtMat_QuestArea; // 0x0568 (0x0008) - class UMaterialInterface* ExtMat_FastTravel; // 0x0570 (0x0008) - class UMaterialInterface* ExtMat_Story; // 0x0578 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x06D8 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06E0 (0x0008) + class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x06E8 (0x0008) + class UMenuGroup_ItemList_Icon_C* MenuGroup_ItemList_Icon; // 0x06F0 (0x0008) + FName TEXT_ID_BALLOON; // 0x06F8 (0x0008) + FName TEXT_ID_LIST; // 0x0700 (0x0008) + FName ICON_ID_TITLE; // 0x0708 (0x0008) + FName TEXT_ID_TITLE; // 0x0710 (0x0008) + FName SE_DECIDE; // 0x0718 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.GetInputPanelWidgetEdit - // class UInputPanelWidget* GetInputPanelWidgetEdit(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.GetCustomImageEdit_BP - // class UCustomImage* GetCustomImageEdit_BP(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetIconToneDownColor - // void SetIconToneDownColor(bool Color); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.ExchangeExtMat_StoryQuest - // void ExchangeExtMat_StoryQuest(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.ExchangeExtMat_FastTravel - // void ExchangeExtMat_FastTravel(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.ExchangeExtMat_AlchemyPot - // void ExchangeExtMat_AlchemyPot(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.GetIconPosition_BP - // FVector2D GetIconPosition_BP(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.ExchangeExtMat_QuestArea - // void ExchangeExtMat_QuestArea(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.ExchangeExtMat_QuestOrder - // void ExchangeExtMat_QuestOrder(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetIconVisible - // void SetIconVisible(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.GetPosition - // void GetPosition(FVector2D& Pos); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.ExchangeExtMat - // void ExchangeExtMat(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetScale - // void SetScale(FVector2D Scale); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.PlayEmphasisAnim - // void PlayEmphasisAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.PlayDefaultAnim - // void PlayDefaultAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.Set Icon Type - // void SetIconType(EMapIconType iconType, FVector2D Scale, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.DefaultSetting - // void DefaultSetting(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetAngle - // void SetAngle(double Angle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetPosition - // void SetPosition(FVector2D Position); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetTimer_BP - // void SetTimer_BP(int32_t _minutes, int32_t _seconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetTimerVisible_BP - // void SetTimerVisible_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetIconVisible_BP - // void SetIconVisible_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetIconPosition_BP - // void SetIconPosition_BP(FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetAdsorptionPriority_BP - // void SetAdsorptionPriority_BP(int32_t _priority); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetupIcon_BP - // void SetupIcon_BP(FMapMenuIconSetupInfo& _setupInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetScale_BP - // void SetScale_BP(FVector2D& _scale); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetAngle_BP - // void SetAngle_BP(float _angle); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.ExecuteUbergraph_MenuLayer_Map_Icon_RepopTimer - // void ExecuteUbergraph_MenuLayer_Map_Icon_RepopTimer(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.SetNewIcon + // void SetNewIcon(int32_t Index, FListItemInfo itemInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.OnSetupCursor + // void OnSetupCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.OnInitItemList + // void OnInitItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.OnEnterItemList + // void OnEnterItemList(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.OnBackItemList + // void OnBackItemList(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.OnMoveFocusItemList + // void OnMoveFocusItemList(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.OnSetupItemList + // void OnSetupItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.SetListEmpty_BP + // void SetListEmpty_BP(bool _isEmpty); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.SetDetailInfo_BP + // void SetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.AddItem_BP + // void AddItem_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.SetDetailSignIcon_BP + // void SetDetailSignIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.UpdateCheckIcon_BP + // void UpdateCheckIcon_BP(int32_t _index, FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.SetListInitialFocus_BP + // void SetListInitialFocus_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.HideListNewIcon_BP + // void HideListNewIcon_BP(int32_t _index, FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_Sign_Select.MenuTop_ItemCraft_Sign_Select_C.ExecuteUbergraph_MenuTop_ItemCraft_Sign_Select + // void ExecuteUbergraph_MenuTop_ItemCraft_Sign_Select(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C -/// Size: 0x0470 (1136 bytes) (0x000410 - 0x000470) align 16 MaxSize: 0x0470 -class UWB_MinimapIconWidget_C : public UMiniMapIconWidget +/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C +/// Size: 0x09B0 (2480 bytes) (0x000860 - 0x0009B0) align 8 MaxSize: 0x09B0 +class UMenuTop_PlantDungeon_Inventory_C : public UPlantDungeonInventoryMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0410 (0x0008) - class UMaterialInstance* BaseMat; // 0x0418 (0x0008) - class UMaterialInstance* ExtMat_Suddenly; // 0x0420 (0x0008) - class UMaterialInstance* ExtMat_StoryQuest; // 0x0428 (0x0008) - class UMaterialInstance* ExtMat_QuestOrder; // 0x0430 (0x0008) - class UMaterialInstance* ExtMat_QuestArea; // 0x0438 (0x0008) - class UMaterialInstance* ExtMat_FastTravel; // 0x0440 (0x0008) - class UMaterialInstance* ExtMat_FastTravel_RankUp; // 0x0448 (0x0008) - bool InRadiusSquared; // 0x0450 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0451 (0x0007) MISSED - class UMaterialInstance* ExtMat_AlchemyPot; // 0x0458 (0x0008) - class UMaterialInstance* ExtMat_ActiveEvent; // 0x0460 (0x0008) - class UMaterialInterface* ExtMat_MagicCircle; // 0x0468 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0860 (0x0008) + class UWidgetAnimation* Pad_Direct_out; // 0x0868 (0x0008) + class UWidgetAnimation* Pad_out; // 0x0870 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x0878 (0x0008) + class UWidgetAnimation* Pad_Short_in; // 0x0880 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0888 (0x0008) + class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x0890 (0x0008) + class UMenuGroup_ItemList_Icon_C* MenuGroup_ItemList_Icon; // 0x0898 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x08A0 (0x0008) + FName OPERATION_GUIDE_ID; // 0x08A8 (0x0008) + FName OPERATION_GUIDE_ID_VINTAGE_SELECT; // 0x08B0 (0x0008) + FName OPERATION_GUIDE_ID_ITEM_NONE; // 0x08B8 (0x0008) + FName MENU_PRESET_NAME; // 0x08C0 (0x0008) + FName MENU_PRESET_NAME_ITEM_NONE; // 0x08C8 (0x0008) + FName operationGuideId; // 0x08D0 (0x0008) + FName SE_ID_DECIDE; // 0x08D8 (0x0008) + FName SE_ID_RICH_COUNTER; // 0x08E0 (0x0008) + FName SE_ID_FAVORITE_SET; // 0x08E8 (0x0008) + FName SE_ID_FAVORITE_UNLOCK; // 0x08F0 (0x0008) + FListItemInfo selectedListItemInfo; // 0x08F8 (0x00B8) /// Functions - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeExtMat_MagicCircle - // void ExchangeExtMat_MagicCircle(class UImage* Icon); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeExtMat_ActiveEvent - // void ExchangeExtMat_ActiveEvent(class UImage* Icon); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeExtMat_AlchemyPot - // void ExchangeExtMat_AlchemyPot(class UImage* Icon); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeExtMat_FastTravel_RankUp - // void ExchangeExtMat_FastTravel_RankUp(class UImage* Icon); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeExtMat_FastTravel - // void ExchangeExtMat_FastTravel(class UImage* Icon); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeExtMat_StoryQuest - // void ExchangeExtMat_StoryQuest(class UImage* Icon); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeExtMat_QuestOrder - // void ExchangeExtMat_QuestOrder(class UImage* Icon); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeExtMat_Quest - // void ExchangeExtMat_Quest(class UImage* Icon); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeExtMat_Suddenly - // void ExchangeExtMat_Suddenly(class UImage* Icon); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeBaseMat - // void ExchangeBaseMat(class UImage* Icon); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ResetEventCore - // void ResetEventCore(class UWidget* IconTop, class UImage* Icon); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.PreResetEvent - // void PreResetEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ResetMatParam - // void ResetMatParam(class UImage* Icon); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.SetupEventCore - // void SetupEventCore(class UWidget* IconTop, class UImage* Icon); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.LoadAndSetIconTexture - // void LoadAndSetIconTexture(class UImage* Icon); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.UpdateIconTextureEventCore - // void UpdateIconTextureEventCore(class UImage* Icon); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.IconSizeChangedEventCore - // void IconSizeChangedEventCore(FVector2D& _iconSize, class UImage* Icon); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.SetRenderScaleEvent - // void SetRenderScaleEvent(class UWidget* IconTop); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.UpdateAngleToCenterPosCore - // void UpdateAngleToCenterPosCore(double Angle, class UWidget* PinParent); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.UpdateInRadiusSquaredCore - // void UpdateInRadiusSquaredCore(bool InRadiusSquared, class UWidget* IconTop, class UWidget* IconPin); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.SetupIconTexture - // void SetupIconTexture(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExecuteUbergraph_WB_MinimapIconWidget - // void ExecuteUbergraph_WB_MinimapIconWidget(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.HideNewIcon + // void HideNewIcon(class UMenuLayer_ItemList_Icon_C* MenuLayer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnItemButtonDecided + // void OnItemButtonDecided(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.ChangeFavorite + // void ChangeFavorite(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.UpdateDetailWindow + // void UpdateDetailWindow(FListItemInfo itemInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.UpdareOperationGuide + // void UpdareOperationGuide(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.UpdateGroupPreset + // void UpdateGroupPreset(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.SetupList + // void SetupList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnDetailEnterEvent + // void OnDetailEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnListEvent + // void OnListEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnListBackEvent + // void OnListBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnListSetupEvent + // void OnListSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnListItemSelectionChangedEvent + // void OnListItemSelectionChangedEvent(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnListRTriggerEvent + // void OnListRTriggerEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnRouteMapMenuInitSetupEvent + // void OnRouteMapMenuInitSetupEvent(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnRouteMapCloseEndEvent + // void OnRouteMapCloseEndEvent(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnListEnterStartEvent + // void OnListEnterStartEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnListEnterEvent + // void OnListEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnListItemSelectionChanged + // void OnListItemSelectionChanged(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnDetailEvent + // void OnDetailEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnSetDetailInfo_BP + // void OnSetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnSetListHeaderCount_BP + // void OnSetListHeaderCount_BP(int32_t _num, int32_t _max); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_Inventory.MenuTop_PlantDungeon_Inventory_C.ExecuteUbergraph_MenuTop_PlantDungeon_Inventory + // void ExecuteUbergraph_MenuTop_PlantDungeon_Inventory(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_AlchemyPotFever.rpg02_01_icon1_AlchemyPotFever_C -/// Size: 0x04A0 (1184 bytes) (0x000470 - 0x0004A0) align 16 MaxSize: 0x04A0 -class Urpg02_01_icon1_AlchemyPotFever_C : public UWB_MinimapIconWidget_C +/// Class /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C +/// Size: 0x06B0 (1712 bytes) (0x000660 - 0x0006B0) align 8 MaxSize: 0x06B0 +class UMenuTop_CompensationReceive_C : public UCompensationReceiveMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) - class UCustomImage* Arrow_Pin; // 0x0478 (0x0008) - class UOverlay* Group_Arrow_Pin; // 0x0480 (0x0008) - class UOverlay* Group_Arrow_Pin_Root; // 0x0488 (0x0008) - class UOverlay* Group_Icon; // 0x0490 (0x0008) - class UCustomImage* Icon; // 0x0498 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0660 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0668 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0670 (0x0008) + class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x0678 (0x0008) + class UMenuGroup_ItemList_Icon_C* MenuGroup_ItemList_Icon; // 0x0680 (0x0008) + class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0688 (0x0008) + FName TEXT_ID_ITEMLIST_LABEL; // 0x0690 (0x0008) + FName TEXT_ID_UI_TITLE; // 0x0698 (0x0008) + FName ICON_ID_UI_TITLE; // 0x06A0 (0x0008) + FName OPERATION_GUIDE_ID_BACK_ONLY; // 0x06A8 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_AlchemyPotFever.rpg02_01_icon1_AlchemyPotFever_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_AlchemyPotFever.rpg02_01_icon1_AlchemyPotFever_C.ResetEvent - // void ResetEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_AlchemyPotFever.rpg02_01_icon1_AlchemyPotFever_C.UpdateIconTextureEvent - // void UpdateIconTextureEvent(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_AlchemyPotFever.rpg02_01_icon1_AlchemyPotFever_C.UpdateInRadiusSquared - // void UpdateInRadiusSquared(bool _inRadiusSquared); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_AlchemyPotFever.rpg02_01_icon1_AlchemyPotFever_C.UpdateAngleToCenterPos - // void UpdateAngleToCenterPos(float _angle); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_AlchemyPotFever.rpg02_01_icon1_AlchemyPotFever_C.ExecuteUbergraph_rpg02_01_icon1_AlchemyPotFever - // void ExecuteUbergraph_rpg02_01_icon1_AlchemyPotFever(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.UpdateItemNewMark + // void UpdateItemNewMark(class UObject*& Item); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.SelectItem + // void SelectItem(int32_t Index); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.SetupItemList + // void SetupItemList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.OnInitBenefitItemDetailEvent + // void OnInitBenefitItemDetailEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.OnBenefitItemDetailEnterEvent + // void OnBenefitItemDetailEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.OnInitItemListEvent + // void OnInitItemListEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.OnItemListBackEvent + // void OnItemListBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.OnItemListSetupEvent + // void OnItemListSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.OnItemListItemSelectionChangedEvent + // void OnItemListItemSelectionChangedEvent(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/CompensationReceive/MenuTop_CompensationReceive.MenuTop_CompensationReceive_C.ExecuteUbergraph_MenuTop_CompensationReceive + // void ExecuteUbergraph_MenuTop_CompensationReceive(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_simple.rpg02_01_icon1_simple_C -/// Size: 0x0488 (1160 bytes) (0x000470 - 0x000488) align 16 MaxSize: 0x0488 -class Urpg02_01_icon1_simple_C : public UWB_MinimapIconWidget_C +/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C +/// Size: 0x0884 (2180 bytes) (0x000750 - 0x000884) align 8 MaxSize: 0x0884 +class UMenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C : public URipeningAltarMaterialMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) - class UOverlay* Group_Icon; // 0x0478 (0x0008) - class UCustomImage* Icon_Basic; // 0x0480 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0750 (0x0008) + class UMenuGroup_Button_Key_C* MenuGroup_Button_Key; // 0x0758 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0760 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0768 (0x0008) + class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x0770 (0x0008) + class UMenuGroup_PlantDungeon_RipeningAltar_FillUpEquip_SkillRarity_C* MenuGroup_RipeningAltar_FillUpEquip_SkillRarity; // 0x0778 (0x0008) + class UMenuGroup_Shop_Rebuild_ItemList_Bar_C* MenuGroup_Shop_Rebuild_ItemList_Bar; // 0x0780 (0x0008) + SDK_UNDEFINED(16,1032) /* FMulticastInlineDelegate */ __um(OnMaterialDecideDelegate); // 0x0788 (0x0010) + FName MENU_PRESET_NAME_ITEM_NONE; // 0x0798 (0x0008) + FName MENU_PRESET_NAME_ITEM_LIST; // 0x07A0 (0x0008) + FName MENU_PRESET_NAME_DECIDE_BUTTON; // 0x07A8 (0x0008) + int32_t itemListindex; // 0x07B0 (0x0004) + FName SE_ID_SELECT; // 0x07B4 (0x0008) + FName SE_ID_FAVORITE_UPDATE; // 0x07BC (0x0008) + ERipeningAltarMaterialMenuFocusType MenuFocusType; // 0x07C4 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x07C5 (0x0003) MISSED + FListItemInfo EmptyListItemInfo; // 0x07C8 (0x00B8) + int32_t Focus_Index; // 0x0880 (0x0004) /// Functions - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_simple.rpg02_01_icon1_simple_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_simple.rpg02_01_icon1_simple_C.ResetEvent - // void ResetEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_simple.rpg02_01_icon1_simple_C.UpdateIconTextureEvent - // void UpdateIconTextureEvent(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_simple.rpg02_01_icon1_simple_C.UpdateInRadiusSquared - // void UpdateInRadiusSquared(bool _inRadiusSquared); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_simple.rpg02_01_icon1_simple_C.ExecuteUbergraph_rpg02_01_icon1_simple - // void ExecuteUbergraph_rpg02_01_icon1_simple(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.UpdateNewMark + // void UpdateNewMark(class UObject* Item); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.UpdateSelectStock + // void UpdateSelectStock(int32_t focusIndex, int32_t selectStock); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.GetFocusIndex + // void GetFocusIndex(ERipeningAltarMaterialMenuFocusType Type, int32_t& focusIndex); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.ChangeMenuGroupPreset + // void ChangeMenuGroupPreset(ERipeningAltarMaterialMenuFocusType Type); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.UpdateList + // void UpdateList(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSetSelectStock_BP + // void OnSetSelectStock_BP(int32_t _itemIndex, int32_t _itemStock); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSetCurrentPoint_BP + // void OnSetCurrentPoint_BP(int32_t _point, ERipeningAltarMaterialPointColorType _colorType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSetPointGauge_BP + // void OnSetPointGauge_BP(float _gauge); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSetEquipData_BP + // void OnSetEquipData_BP(FListItemInfo _listItemInfo); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnUpdateSortData_BP + // void OnUpdateSortData_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnUpdateMenuGroupPreset_BP + // void OnUpdateMenuGroupPreset_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnRefreshList_BP + // void OnRefreshList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnUpdateFilterData_BP + // void OnUpdateFilterData_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSetRemainingNeedPoint_BP + // void OnSetRemainingNeedPoint_BP(int32_t _rarity, int32_t _point, bool _isOver); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnPlayRemainingNeedPointInAnimation_BP + // void OnPlayRemainingNeedPointInAnimation_BP(int32_t _rarity); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSetMinNeedPoint_BP + // void OnSetMinNeedPoint_BP(int32_t _index, int32_t _point); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnDeicdeButtonEnterEvent + // void OnDeicdeButtonEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnDecideButtonEvent + // void OnDecideButtonEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnDecideButtonLeftUPEvent + // void OnDecideButtonLeftUPEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnHoverStarted_FocusGroup_ButtonKye + // void OnHoverStarted_FocusGroup_ButtonKye(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSetDetailInfo_BP + // void OnSetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSkillRarityEvent + // void OnSkillRarityEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSkillRarityBackEvent + // void OnSkillRarityBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSkillRarityEnterEvent + // void OnSkillRarityEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnEnterSortEvent + // void OnEnterSortEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnEnterFilterEvent + // void OnEnterFilterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnListEvent + // void OnListEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnListEnterEvent + // void OnListEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSetupEvent + // void OnSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnListRLeftEvent + // void OnListRLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnListMoveFocudEvent + // void OnListMoveFocudEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnListItemSelectionChangedEvent + // void OnListItemSelectionChangedEvent(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnHoverStarted_FocusGroup_ItemListBar + // void OnHoverStarted_FocusGroup_ItemListBar(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.ExecuteUbergraph_MenuTop_PlantDungeon_RipeningAltar_FillUp_Material + // void ExecuteUbergraph_MenuTop_PlantDungeon_RipeningAltar_FillUp_Material(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_FillUp_Material.MenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C.OnMaterialDecideDelegate__DelegateSignature + // void OnMaterialDecideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C -/// Size: 0x04F8 (1272 bytes) (0x000470 - 0x0004F8) align 16 MaxSize: 0x04F8 -class Urpg02_01_icon1_suddenly_event_C : public UWB_MinimapIconWidget_C +/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C +/// Size: 0x06D4 (1748 bytes) (0x000680 - 0x0006D4) align 8 MaxSize: 0x06D4 +class UMenuTop_PlantDungeon_RipeningAltar_C : public URipeningAltarMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) - class UCustomImage* ActiveEvent; // 0x0478 (0x0008) - class UCustomImage* Arrow_ActiveEvent; // 0x0480 (0x0008) - class UCustomImage* Arrow_SuddenlyEvent; // 0x0488 (0x0008) - class UCustomImage* Arrow_SuddenlyEvent_Legend; // 0x0490 (0x0008) - class UOverlay* Group_ActiveEvent; // 0x0498 (0x0008) - class UOverlay* Group_Arrow_ActiveEvent; // 0x04A0 (0x0008) - class UOverlay* Group_Arrow_SuddenlyEvent; // 0x04A8 (0x0008) - class UOverlay* Group_Arrow_SuddenlyEvent_Legend; // 0x04B0 (0x0008) - class UOverlay* Group_Basic; // 0x04B8 (0x0008) - class UOverlay* Group_Icon; // 0x04C0 (0x0008) - class UOverlay* Group_SuddenlyEvent; // 0x04C8 (0x0008) - class UOverlay* Group_SuddenlyEvent_Legend; // 0x04D0 (0x0008) - class UCustomImage* Icon_Basic; // 0x04D8 (0x0008) - class UCustomImage* SuddenlyEvent; // 0x04E0 (0x0008) - class UCustomImage* SuddenlyEvent_Legend; // 0x04E8 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x04F0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0680 (0x0008) + class UMenuGroup_Blur_C* MenuGroup_Blur; // 0x0688 (0x0008) + class UMenuGroup_PlantDungeon_RipeningAltar_Progress_C* MenuGroup_PlantDungeon_RipeningAltar_Progress; // 0x0690 (0x0008) + class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0698 (0x0008) + FName MENU_ID_FILL_UP_EQUIP; // 0x06A0 (0x0008) + FName MENU_ID_FILL_UP_MATERIAL; // 0x06A8 (0x0008) + class UMenuTop_PlantDungeon_RipeningAltar_FillUp_Equip_C* FillUpEquipMenuTop; // 0x06B0 (0x0008) + class UMenuTop_PlantDungeon_RipeningAltar_FillUp_Material_C* FillUpMaterialMenuTop; // 0x06B8 (0x0008) + bool IsEnterDecide; // 0x06C0 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x06C1 (0x0003) MISSED + FName TEXT_ID_SCREEN_TITLE_EQUIP; // 0x06C4 (0x0008) + FName TEXT_ID_SCREEN_TITLE_MATERIAL; // 0x06CC (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C.UpdateAngleToCenterPosByActiveWidgte - // void UpdateAngleToCenterPosByActiveWidgte(double Angle, bool optionFlag); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C.SelectEventTypeSwitcher - // void SelectEventTypeSwitcher(bool InRadiusSquared, class UOverlay*& Group_Basic); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C.ResetEvent - // void ResetEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C.UpdateIconTextureEvent - // void UpdateIconTextureEvent(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C.UpdateInRadiusSquared - // void UpdateInRadiusSquared(bool _inRadiusSquared); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C.PreResetEvent - // void PreResetEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C.UpdateAngleToCenterPos - // void UpdateAngleToCenterPos(float _angle); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C.ExecuteUbergraph_rpg02_01_icon1_suddenly_event - // void ExecuteUbergraph_rpg02_01_icon1_suddenly_event(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnConfirmWindowCloseEndDelegate_BP + // void OnConfirmWindowCloseEndDelegate_BP(bool _isDecide); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnConfirmWIndowOpen + // void OnConfirmWIndowOpen(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnFillUpMaterialMenuOpen + // void OnFillUpMaterialMenuOpen(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnFillUpMaterialMenuInitSetupEvent + // void OnFillUpMaterialMenuInitSetupEvent(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnFillUpMaterialCloseEndEvent + // void OnFillUpMaterialCloseEndEvent(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnFillUpMaterialDecideEvent + // void OnFillUpMaterialDecideEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnMaterialCloseEvent + // void OnMaterialCloseEvent(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnFillUpEquipMenuOpen + // void OnFillUpEquipMenuOpen(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnFillUpEquipMenuInitSetupEvent + // void OnFillUpEquipMenuInitSetupEvent(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnFillUpEquipMenuCloseEvent + // void OnFillUpEquipMenuCloseEvent(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnFillUpEquipCloseEndEvent + // void OnFillUpEquipCloseEndEvent(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar.MenuTop_PlantDungeon_RipeningAltar_C.ExecuteUbergraph_MenuTop_PlantDungeon_RipeningAltar + // void ExecuteUbergraph_MenuTop_PlantDungeon_RipeningAltar(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_outside.rpg02_01_icon1_outside_C -/// Size: 0x04A0 (1184 bytes) (0x000470 - 0x0004A0) align 16 MaxSize: 0x04A0 -class Urpg02_01_icon1_outside_C : public UWB_MinimapIconWidget_C +/// Class /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C +/// Size: 0x0BB8 (3000 bytes) (0x000860 - 0x000BB8) align 8 MaxSize: 0x0BB8 +class UMenuTop_Shop_C : public UShopMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) - class UCustomImage* Arrow_Pin; // 0x0478 (0x0008) - class UOverlay* Group_Arrow_Pin; // 0x0480 (0x0008) - class UOverlay* Group_Arrow_Pin_Root; // 0x0488 (0x0008) - class UOverlay* Group_Icon; // 0x0490 (0x0008) - class UCustomImage* Icon_Pin; // 0x0498 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0860 (0x0008) + class UMenuGroup_Blur_C* MenuGroup_Blur; // 0x0868 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0870 (0x0008) + class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x0878 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0880 (0x0008) + class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x0888 (0x0008) + class UMenuGroup_ItemList_Bar_C* MenuGroup_ItemList_Bar; // 0x0890 (0x0008) + class UMenuGroup_ItemList_Bar_InBulk_C* MenuGroup_ItemList_Bar_InBulk; // 0x0898 (0x0008) + class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x08A0 (0x0008) + class UMenuGroup_Shop_Cafe_ItemBox_List_C* MenuGroup_Shop_Cafe_ItemBox_List; // 0x08A8 (0x0008) + class UMenuGroup_Shop_Cafe_ItemBox_Open_C* MenuGroup_Shop_Cafe_ItemBox_Open; // 0x08B0 (0x0008) + class UMenuGroup_Shop_InBulk_Input_C* MenuGroup_Shop_InBulk_Input; // 0x08B8 (0x0008) + class UMenuGroup_Shop_Rebuild_C* MenuGroup_Shop_Rebuild; // 0x08C0 (0x0008) + class UMenuGroup_Shop_Rebuild_ItemList_Bar_C* MenuGroup_Shop_Rebuild_ItemList_Bar; // 0x08C8 (0x0008) + class UMenuGroup_Shop_Sale_C* MenuGroup_Shop_Sail; // 0x08D0 (0x0008) + class UMenuGroup_Shop_Stock_C* MenuGroup_Shop_Stock; // 0x08D8 (0x0008) + class UMenuGroup_Shop_Tab_Category_C* MenuGroup_Shop_Tab_Category; // 0x08E0 (0x0008) + class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x08E8 (0x0008) + FName CurrentGroupPresetName; // 0x08F0 (0x0008) + bool forceListUpdate; // 0x08F8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x08F9 (0x0003) MISSED + FName PRESET_WINDOW_NONE; // 0x08FC (0x0008) + FName PRESET_WINDOW_EQUIP; // 0x0904 (0x0008) + FName PRESET_WINDOW_NONE_IN_BULK; // 0x090C (0x0008) + FName PRESET_WINDOW_EQUIP_IN_BULK; // 0x0914 (0x0008) + FName PRESET_WINDOW_MULTI_CURRENCY; // 0x091C (0x0008) + FName PRESET_WINDOW_MULTI_CURRENCY_IN_BULK; // 0x0924 (0x0008) + FName PRESET_WINDOW_ITEM_BOX_OPEN; // 0x092C (0x0008) + FName PRESET_WINDOW_ITEM_BOX_LIST; // 0x0934 (0x0008) + FName PRESET_WINDOW_REBUILD_SHOP; // 0x093C (0x0008) + ECurrencyType Before_Value_Currency_Type; // 0x0944 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0945 (0x0003) MISSED + FName SE_WINDOW_SWITCH; // 0x0948 (0x0008) + FName SE_TAB; // 0x0950 (0x0008) + FName SE_WINDOW_GENERAL_OPEN; // 0x0958 (0x0008) + FName ME_RICH_COUNTER; // 0x0960 (0x0008) + FName SE_NO_SELECT; // 0x0968 (0x0008) + FName SE_DECISION01; // 0x0970 (0x0008) + FName SE_SET; // 0x0978 (0x0008) + FName SE_CANCEL; // 0x0980 (0x0008) + FName OPERATION_GUIDE_ID_BUY; // 0x0988 (0x0008) + FName OPERATION_GUIDE_ID_BUY_DETAIL_NONE; // 0x0990 (0x0008) + FName OPERATION_GUIDE_ID_SELL_IN_BULK; // 0x0998 (0x0008) + FName OPERATION_GUIDE_ID_REBUILD; // 0x09A0 (0x0008) + FName SE_UNLOCK_FAVORITE; // 0x09A8 (0x0008) + class UMenuTop_Main_PlayerInfo_C* MenuTop_PlayerInfo; // 0x09B0 (0x0008) + bool IsPlayerInfoMenuCreated; // 0x09B8 (0x0001) + bool IsItemBoxOpened; // 0x09B9 (0x0001) + unsigned char UnknownData02_6[0x2]; // 0x09BA (0x0002) MISSED + FName OPERATION_GUIDE_ID_ITEM_BOX; // 0x09BC (0x0008) + FName PRESET_WINDOW_NONE_REBUILD_SHOP; // 0x09C4 (0x0008) + FName FUNC_NAME_ITEM_DETAIL_WINDOW_OPEN; // 0x09CC (0x0008) + FName FUNC_NAME_ITEM_DETAIL_WINDOW_CLOSE_END; // 0x09D4 (0x0008) + FName OPERATION_GUIDE_ID_SELL_IN_BUIK_DETAIL_NONE; // 0x09DC (0x0008) + FName OPERATION_GUIDE_ID_REBUILD_DETAIL_NONE; // 0x09E4 (0x0008) + FName OPERATION_GUIDE_ID_ITEM_BOX_DETAIL_NONE; // 0x09EC (0x0008) + FName OPERATION_GUIDE_ID_LIST_EMPTY; // 0x09F4 (0x0008) + unsigned char UnknownData03_6[0x4]; // 0x09FC (0x0004) MISSED + FListItemInfo selectedItemBoxListItemInfo; // 0x0A00 (0x00B8) + FName FUNC_NAME_ITEM_DETAIL_WINDOW_CLOSE_END_ITEMBOX; // 0x0AB8 (0x0008) + FHandle overflowDialogHandle; // 0x0AC0 (0x0004) + FName OPERATION_GUIDE_ID_SELL_IN_BULK_PLANTDUNGEON_BRANCH; // 0x0AC4 (0x0008) + bool NewVar; // 0x0ACC (0x0001) + unsigned char UnknownData04_6[0x3]; // 0x0ACD (0x0003) MISSED + class UMenuListGroup* tempMenuListGroup; // 0x0AD0 (0x0008) + bool tempSelectedItemSelectable; // 0x0AD8 (0x0001) + unsigned char UnknownData05_6[0x7]; // 0x0AD9 (0x0007) MISSED + FListItemInfo tempSelectedItemInfo; // 0x0AE0 (0x00B8) + FName OPERATION_GUIDE_ID_BUY_FAVORITE_NONE; // 0x0B98 (0x0008) + FName OPERATION_GUIDE_ID_BUY_DETAIL_AND_FAVORITE_NONE; // 0x0BA0 (0x0008) + FName PRESET_WINDOW_PREVIEW_SHOP; // 0x0BA8 (0x0008) + FName OPERATION_GUIDE_ID_LIST_PREVIEW; // 0x0BB0 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_outside.rpg02_01_icon1_outside_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_outside.rpg02_01_icon1_outside_C.ResetEvent - // void ResetEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_outside.rpg02_01_icon1_outside_C.UpdateIconTextureEvent - // void UpdateIconTextureEvent(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_outside.rpg02_01_icon1_outside_C.UpdateInRadiusSquared - // void UpdateInRadiusSquared(bool _inRadiusSquared); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_outside.rpg02_01_icon1_outside_C.UpdateAngleToCenterPos - // void UpdateAngleToCenterPos(float _angle); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_outside.rpg02_01_icon1_outside_C.ExecuteUbergraph_rpg02_01_icon1_outside - // void ExecuteUbergraph_rpg02_01_icon1_outside(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Open Count Window or Warning Window + // void OpenCountWindoworWarningWindow(FListItemInfo itemInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnInitBlur + // void OnInitBlur(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.CanItemDetailWindowOpen + // void CanItemDetailWindowOpen(bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetFocusListItemInfo + // void SetFocusListItemInfo(FListItemInfo ListItemInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.ToggleCheckMarkForInBulk + // void ToggleCheckMarkForInBulk(FListItemInfo ListItemInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateItemDetailWindowTextByItemId + // void UpdateItemDetailWindowTextByItemId(FName ItemId, EItemTitleType itemTitleType, EItemQualityType itemQualityType, int32_t Age); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateItemDetailWindowText + // void UpdateItemDetailWindowText(FInventoryHandle InventoryHandle); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OpenItemDetailWindow + // void OpenItemDetailWindow(FListItemInfo ListItemInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateSortFilterVisibility + // void UpdateSortFilterVisibility(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateOperationGuide + // void UpdateOperationGuide(FListItemInfo ListItemInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetPlayerInfoMenuTop + // void SetPlayerInfoMenuTop(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Set Sell in Bulk Current Item + // void SetSellinBulkCurrentItem(int32_t itemNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Set Rebuild Current Item + // void SetRebuildCurrentItem(int32_t itemNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Set Selected Item Point + // void SetSelectedItemPoint(int32_t itemPoint, bool isCheck); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateRebuildPoint + // void UpdateRebuildPoint(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetShopStock + // void SetShopStock(int32_t selectStock); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Check And Open Sell Error Window + // void CheckAndOpenSellErrorWindow(FListItemInfo itemInfo, bool& notSell); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.GetCurrencyWindowType + // void GetCurrencyWindowType(EShopWarningWindowType& windowType); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetInitialScrollIndex + // void SetInitialScrollIndex(int32_t initialFocusIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Reset Current Check Mark + // void ResetCurrentCheckMark(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetValidButton + // void SetValidButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Change Favorite + // void ChangeFavorite(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.GetPurchaseWindowCategory + // void GetPurchaseWindowCategory(EPurchaseWindowCategory& Category); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetRebuildPoint + // void SetRebuildPoint(bool isCheckItem); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.CollectRebuildItems + // void CollectRebuildItems(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.GetCurrentListGroup + // void GetCurrentListGroup(class UMenuListGroup*& MenuListGroup); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.AddEmptyToList + // void AddEmptyToList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetupItemBoxList + // void SetupItemBoxList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Update Filter Button + // void UpdateFilterButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdatePlayerInfo + // void UpdatePlayerInfo(bool ForcedUpdateValue); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateNumOfItems + // void UpdateNumOfItems(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.IsItemListEmpty + // void IsItemListEmpty(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Get Preset Name + // void GetPresetName(FName& PresetName); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.GetPrevFocusedMenuListLayer + // void GetPrevFocusedMenuListLayer(class UMenuLayer_Shop_ItemList_Bar_C*& menuListLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.GetPrevFocusedMenuListObject + // void GetPrevFocusedMenuListObject(class UMenuListObject_ItemList_C*& menuListObject); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.GetFocusedMenuListLayer + // void GetFocusedMenuListLayer(class UMenuLayer_Shop_ItemList_Bar_C*& menuListLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.GetFocusedMenuListObject + // void GetFocusedMenuListObject(class UMenuListObject_ItemList_C*& menuListObject); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Update New Mark + // void UpdateNewMark(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.ClearCheckMark + // void ClearCheckMark(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateSortGroup + // void UpdateSortGroup(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Collect Sell Items + // void CollectSellItems(int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.Set Sell In Bulk Mark + // void SetSellInBulkMark(bool isCheckMarkShowed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.IsSellInBrukMode + // void IsSellInBrukMode(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.IsValidFocus + // void IsValidFocus(class UMenuGroup* Group, bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.InitPresetGroup + // void InitPresetGroup(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateDetailWindow + // void UpdateDetailWindow(FListItemInfo itemInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetupItemList + // void SetupItemList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateInitialFocusIndex_BP + // void UpdateInitialFocusIndex_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupDiscountText + // void OnSetupDiscountText(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.ResetInitialFocusIndex_BP + // void ResetInitialFocusIndex_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnInitListBase + // void OnInitListBase(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateDisplay_BP + // void UpdateDisplay_BP(bool _refreshSelectedItemList); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.UpdateCurrency_BP + // void UpdateCurrency_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnItemButtonDecided + // void OnItemButtonDecided(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnRebulidButtonDecided + // void OnRebulidButtonDecided(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupItemList_Event + // void OnSetupItemList_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupDelegate_Shop_List + // void OnSetupDelegate_Shop_List(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupDelegate_Shop_BulkList + // void OnSetupDelegate_Shop_BulkList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterDelegate_Shop_List + // void OnEnterDelegate_Shop_List(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterDelegate_Shop_BulkList + // void OnEnterDelegate_Shop_BulkList(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupDelegate_Rebuild_List + // void OnSetupDelegate_Rebuild_List(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterDelegate_Rebuild_List + // void OnEnterDelegate_Rebuild_List(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSelectionChanged_Shop_List + // void OnSelectionChanged_Shop_List(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterRLeft_Shop_BulkList + // void OnEnterRLeft_Shop_BulkList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupRebuildItemList + // void OnSetupRebuildItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnFavoriteFunction_Shop_BulkList + // void OnFavoriteFunction_Shop_BulkList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterRLeft_Rebuild_List + // void OnEnterRLeft_Rebuild_List(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnFavoriteFunction_Rebuild_List + // void OnFavoriteFunction_Rebuild_List(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterRPushCenter_Rebuild_List + // void OnEnterRPushCenter_Rebuild_List(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterRPushCenter_Shop_List + // void OnEnterRPushCenter_Shop_List(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupShopItemList + // void OnSetupShopItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupRebuildList + // void OnSetupRebuildList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.CloseMenu_BP + // void CloseMenu_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnCountWindowEnterDelegate + // void OnCountWindowEnterDelegate(int32_t countValue); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnCountWindowCloseEndDelegate + // void OnCountWindowCloseEndDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterDelegate_Shop_Detail + // void OnEnterDelegate_Shop_Detail(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnInitItemDetailEquip + // void OnInitItemDetailEquip(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetupPlayerInfo + // void SetupPlayerInfo(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupDetail + // void OnSetupDetail(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnInitWindowBase + // void OnInitWindowBase(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupPlayerInfo + // void OnSetupPlayerInfo(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupScreenTitle + // void OnSetupScreenTitle(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupCursorPointer + // void OnSetupCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnRouteMapCloseEnd_BP + // void OnRouteMapCloseEnd_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnBackDelegate_Shop_OperatiobnGuide + // void OnBackDelegate_Shop_OperatiobnGuide(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterSelect_Shop_List + // void OnEnterSelect_Shop_List(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterStart_Shop_List + // void OnEnterStart_Shop_List(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.InitSortAndFilter_BP + // void InitSortAndFilter_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterSort_Shop_RebuildList + // void OnEnterSort_Shop_RebuildList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnEnterFilter_Shop_RebuildList + // void OnEnterFilter_Shop_RebuildList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnInitCurrencyTab + // void OnInitCurrencyTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupCurrencyTab + // void OnSetupCurrencyTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnMoveFocus_Shop_CurrencyTab + // void OnMoveFocus_Shop_CurrencyTab(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnMoveFocus_Shop_Tab + // void OnMoveFocus_Shop_Tab(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnInitTab + // void OnInitTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupTab + // void OnSetupTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.SetCurrencyInitialFocusIndex_BP + // void SetCurrencyInitialFocusIndex_BP(int32_t _index); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnClickDelegate_Shop_CurrencyTab + // void OnClickDelegate_Shop_CurrencyTab(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnClickDelegate_Shop_Tab + // void OnClickDelegate_Shop_Tab(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnClickDelegateEvent_ListBar + // void OnClickDelegateEvent_ListBar(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnClickDelegateEvent_ListBarBulk + // void OnClickDelegateEvent_ListBarBulk(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnClickDelegateEvent_BoxList + // void OnClickDelegateEvent_BoxList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnClickDelegateEvent_ItemListBar + // void OnClickDelegateEvent_ItemListBar(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupClickEvent + // void OnSetupClickEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnItemBoxOpen_BP + // void OnItemBoxOpen_BP(FString _boxName, int32_t _num, EItemBoxType boxType); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnInit_Shop_ItemBox + // void OnInit_Shop_ItemBox(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnItemBoxAnimationFinished_Shop_ItemBox + // void OnItemBoxAnimationFinished_Shop_ItemBox(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetupDelegate_Shop_ItemBox + // void OnSetupDelegate_Shop_ItemBox(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnItemBoxAnimationFinished + // void OnItemBoxAnimationFinished(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnBackDelegate_Shop_ItemBox + // void OnBackDelegate_Shop_ItemBox(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnItemBoxEnterEvent + // void OnItemBoxEnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSelectionChanged_Shop_ItemBox + // void OnSelectionChanged_Shop_ItemBox(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnItemBoxAutoSellOverflowItem + // void OnItemBoxAutoSellOverflowItem(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Shop/MenuTop_Shop.MenuTop_Shop_C.ExecuteUbergraph_MenuTop_Shop + // void ExecuteUbergraph_MenuTop_Shop(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_quest.rpg02_01_icon1_quest_C -/// Size: 0x04E0 (1248 bytes) (0x000470 - 0x0004E0) align 16 MaxSize: 0x04E0 -class Urpg02_01_icon1_quest_C : public UWB_MinimapIconWidget_C +/// Class /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C +/// Size: 0x0A60 (2656 bytes) (0x0006C8 - 0x000A60) align 16 MaxSize: 0x0A60 +class UMenuTop_Mount_C : public UMountMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) - class UOverlay* Group_Arrow; // 0x0478 (0x0008) - class UOverlay* Group_Basic; // 0x0480 (0x0008) - class UOverlay* Group_Icon; // 0x0488 (0x0008) - class UOverlay* Group_Quest; // 0x0490 (0x0008) - class UOverlay* Group_Quest_Clear; // 0x0498 (0x0008) - class UOverlay* Group_Roguelike_Purpose; // 0x04A0 (0x0008) - class UOverlay* Group_Story; // 0x04A8 (0x0008) - class UCustomImage* Icon_Basic; // 0x04B0 (0x0008) - class UCustomImage* Quest; // 0x04B8 (0x0008) - class UCustomImage* quest_clear; // 0x04C0 (0x0008) - class UCustomImage* quest_clear0; // 0x04C8 (0x0008) - class UCustomImage* story; // 0x04D0 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x04D8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x06C8 (0x0008) + class UWidgetAnimation* Pad_Direct_out; // 0x06D0 (0x0008) + class UWidgetAnimation* Pad_Main_out; // 0x06D8 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x06E0 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x06E8 (0x0008) + class UMenuGroup_Capture_MountCharacter_C* MenuGroup_Capture_MountCharacter; // 0x06F0 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06F8 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0700 (0x0008) + class UMenuGroup_ItemList_Icon_C* MenuGroup_ItemList_Icon; // 0x0708 (0x0008) + class UMenuGroup_Mount_Info_C* MenuGroup_Mount_Info; // 0x0710 (0x0008) + class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0718 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0720 (0x0008) + FName SE_DECISION01; // 0x0728 (0x0008) + FName SE_CANCEL; // 0x0730 (0x0008) + FName SE_SET; // 0x0738 (0x0008) + FName SE_WINDOW_GENERAL_OPEN; // 0x0740 (0x0008) + EPadMenuAnimationType AnimationType; // 0x0748 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0749 (0x0007) MISSED + FTransform CameraDefaultTransform; // 0x0750 (0x0060) + FTransform CameraOffsetTransform; // 0x07B0 (0x0060) + FTransform CameraResultTransform; // 0x0810 (0x0060) + FTransform ActorDefaultTransform; // 0x0870 (0x0060) + FVector Scale; // 0x08D0 (0x0018) + double RStickRate; // 0x08E8 (0x0008) + FVector2D RStickDir; // 0x08F0 (0x0010) + FMountItemInfo selectedMountItemInfo; // 0x0900 (0x0128) + FName operation_guide_mount_riding; // 0x0A28 (0x0008) + FName operation_guide_mount_empty; // 0x0A30 (0x0008) + FName operation_guide_mount_hidden; // 0x0A38 (0x0008) + FName operation_guide_mount_default; // 0x0A40 (0x0008) + FName PRESET_NAME_DEFAULT; // 0x0A48 (0x0008) + FName PRESET_NAME_PAD; // 0x0A50 (0x0008) + bool mountInfoShowed; // 0x0A58 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0A59 (0x0003) MISSED + FInventoryHandle lastSelectedInventoryHandle; // 0x0A5C (0x0004) /// Functions - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_quest.rpg02_01_icon1_quest_C.SetArrowVisibility - // void SetArrowVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_quest.rpg02_01_icon1_quest_C.SelectPurposeSwitcher - // void SelectPurposeSwitcher(bool InRadiusSquared, class UOverlay*& activeWidget); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_quest.rpg02_01_icon1_quest_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_quest.rpg02_01_icon1_quest_C.ResetEvent - // void ResetEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_quest.rpg02_01_icon1_quest_C.UpdateIconTextureEvent - // void UpdateIconTextureEvent(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_quest.rpg02_01_icon1_quest_C.UpdateInRadiusSquared - // void UpdateInRadiusSquared(bool _inRadiusSquared); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_quest.rpg02_01_icon1_quest_C.UpdateAngleToCenterPos - // void UpdateAngleToCenterPos(float _angle); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_quest.rpg02_01_icon1_quest_C.ExecuteUbergraph_rpg02_01_icon1_quest - // void ExecuteUbergraph_rpg02_01_icon1_quest(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.CanDecideItemInfo + // void CanDecideItemInfo(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.InitPresetGroup + // void InitPresetGroup(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.UpdateOperationGuide + // void UpdateOperationGuide(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.UpdateMountInfo + // void UpdateMountInfo(FMountItemInfo& MountItemInfo); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.FixModelTransform + // void FixModelTransform(double XAxis, double YAxis); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.UpdateRStick + // void UpdateRStick(FVector2D Dir, double Rate, double Speed); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.SetCameraOffsetTransform + // void SetCameraOffsetTransform(FMountItemInfo MountItemInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.Update Camera Transform + // void UpdateCameraTransform(FMountItemInfo MountItemInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.SetupCaptureModel + // void SetupCaptureModel(FMountItemInfo MountItemInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.GetFocusedMenuListLayer + // void GetFocusedMenuListLayer(class UMenuLayer_ItemList_Icon_C*& menuListIconLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.Update List Item Info + // void UpdateListItemInfo(FListItemInfo ListItemInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.GetFocusedMenuListObject + // void GetFocusedMenuListObject(class UMenuListObject_ItemList_C*& menuListObject); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.IsEmptyMountItemInfo + // void IsEmptyMountItemInfo(FMountItemInfo& MountItemInfo, bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.SetupItemList + // void SetupItemList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnInitTab + // void OnInitTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnTouchMoveDelegateEvent + // void OnTouchMoveDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnSetupTab + // void OnSetupTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnHoverStartedDelegateEvent + // void OnHoverStartedDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnSetupScreenType + // void OnSetupScreenType(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnInitItemList + // void OnInitItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnSetupDelegate_MenuListGroup + // void OnSetupDelegate_MenuListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnBackDelegate_MenuListGroup + // void OnBackDelegate_MenuListGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnInitIconCollisionEvent + // void OnInitIconCollisionEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnEnterDelegate_MenuListGroup + // void OnEnterDelegate_MenuListGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnItemSelectionChanged_MenuListGroup + // void OnItemSelectionChanged_MenuListGroup(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnInit_CaptureChara + // void OnInit_CaptureChara(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnMoveAnalogR + // void OnMoveAnalogR(FVector2D Dir, double Rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.ResetCharacterRotation + // void ResetCharacterRotation(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnEnterRTriggerDelegate_MenuListGroup + // void OnEnterRTriggerDelegate_MenuListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.UpdateFocusIndex_ItemListIcon + // void UpdateFocusIndex_ItemListIcon(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.UpdateListItemInfo_BP + // void UpdateListItemInfo_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnDragMoveDelegate + // void OnDragMoveDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Mount/MenuTop_Mount.MenuTop_Mount_C.ExecuteUbergraph_MenuTop_Mount + // void ExecuteUbergraph_MenuTop_Mount(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_timer_outside.rpg02_01_icon1_timer_outside_C -/// Size: 0x04B8 (1208 bytes) (0x000470 - 0x0004B8) align 16 MaxSize: 0x04B8 -class Urpg02_01_icon1_timer_outside_C : public UWB_MinimapIconWidget_C +/// Class /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C +/// Size: 0x0608 (1544 bytes) (0x0004E8 - 0x000608) align 8 MaxSize: 0x0608 +class UMenuLayer_Character_Detail_Status_Param_Compare_C : public UCharacterDetailMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) - class UCustomImage* Arrow_Pin; // 0x0478 (0x0008) - class UOverlay* Group_Arrow_Pin; // 0x0480 (0x0008) - class UOverlay* Group_Arrow_Pin_Root; // 0x0488 (0x0008) - class UOverlay* Group_Icon; // 0x0490 (0x0008) - class UOverlay* Group_RepopTimer; // 0x0498 (0x0008) - class UOverlay* Group_RepopTimer_Root; // 0x04A0 (0x0008) - class UCustomImage* Icon_Basic; // 0x04A8 (0x0008) - class UMenuLayer_Map_RepopTimer_C* MenuLayer_Map_RepopTimer; // 0x04B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04E8 (0x0008) + class UInputPanelWidget* Col_Window; // 0x04F0 (0x0008) + class UCustomTextBlock* DecorationText_Status; // 0x04F8 (0x0008) + class UCustomTextBlock* DecorationText_Status0; // 0x0500 (0x0008) + class UCanvasPanel* Group_Page_Status_Param; // 0x0508 (0x0008) + class UCustomImage* ICON_LIFE; // 0x0510 (0x0008) + class UMenuLayer_Detail_Base_C* MenuLayer_Character_Detail_Base; // 0x0518 (0x0008) + class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare; // 0x0520 (0x0008) + class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare1; // 0x0528 (0x0008) + class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare2; // 0x0530 (0x0008) + class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare3; // 0x0538 (0x0008) + class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare4; // 0x0540 (0x0008) + class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare5; // 0x0548 (0x0008) + class UMenuLayer_Character_Detail_Param_Compare_C* MenuLayer_Character_Detail_Param_Compare; // 0x0550 (0x0008) + class UMenuLayer_Character_Detail_Param_Compare_C* MenuLayer_Character_Detail_Param_Compare6; // 0x0558 (0x0008) + class UMenuLayer_Character_Detail_Param_Compare_C* MenuLayer_Character_Detail_Param_Compare7; // 0x0560 (0x0008) + class UMenuLayer_Character_Detail_Param_Compare_C* MenuLayer_Character_Detail_Param_Compare8; // 0x0568 (0x0008) + class UMenuLayer_Character_Detail_Param_Compare_C* MenuLayer_Character_Detail_Param_Compare9; // 0x0570 (0x0008) + class UMenuLayer_Character_Detail_Param_Compare_C* MenuLayer_Character_Detail_Param_Compare10; // 0x0578 (0x0008) + class UMenuLayer_ItemDetail_EquipBalloon_C* MenuLayer_ItemDetail_EquipBalloon; // 0x0580 (0x0008) + class URetainerBox* RetainerBox; // 0x0588 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0590 (0x0008) + TArray Character_Detail_Param_Menu_Layer_Array; // 0x0598 (0x0010) + TArray Character_Detail_Param_Attribute_Meny_Layer_Array; // 0x05A8 (0x0010) + TArray ParamIconArray; // 0x05B8 (0x0010) + TArray AttributeIconArray; // 0x05C8 (0x0010) + TArray ParamTitleTextIds; // 0x05D8 (0x0010) + TArray ElementAttrTypeArray; // 0x05E8 (0x0010) + TArray AttributeTitleTextIds; // 0x05F8 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_timer_outside.rpg02_01_icon1_timer_outside_C.ResetEvent - // void ResetEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_timer_outside.rpg02_01_icon1_timer_outside_C.UpdateIconTextureEvent - // void UpdateIconTextureEvent(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_timer_outside.rpg02_01_icon1_timer_outside_C.UpdateInRadiusSquared - // void UpdateInRadiusSquared(bool _inRadiusSquared); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_timer_outside.rpg02_01_icon1_timer_outside_C.SetTimer_BP - // void SetTimer_BP(int32_t _minutes, int32_t _seconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_timer_outside.rpg02_01_icon1_timer_outside_C.SetTimerVisible_BP - // void SetTimerVisible_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_timer_outside.rpg02_01_icon1_timer_outside_C.UpdateAngleToCenterPos - // void UpdateAngleToCenterPos(float _angle); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_timer_outside.rpg02_01_icon1_timer_outside_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_timer_outside.rpg02_01_icon1_timer_outside_C.ExecuteUbergraph_rpg02_01_icon1_timer_outside - // void ExecuteUbergraph_rpg02_01_icon1_timer_outside(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetDefaultText + // void SetDefaultText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetExpiredBalloonVisible + // void SetExpiredBalloonVisible(bool Visible); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetStatusParam + // void SetStatusParam(int32_t Index, EEquipStatusType equipStatusType, ELifeType lifeType, FCharacterMenuStatusValue beforeValue, FCharacterMenuStatusValue afterValue); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetLifeIcon + // void SetLifeIcon(FName& lifeIcon); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetAttrParam + // void SetAttrParam(EElementAttrType attrType, FCharacterMenuStatusValue beforeValue, FCharacterMenuStatusValue afterValue); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetAttibuteType + // void SetAttibuteType(EElementAttrType elementAttrType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetCompareAttributeParam + // void SetCompareAttributeParam(class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* Layer, int32_t before, int32_t after); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetCompareParam + // void SetCompareParam(class UMenuLayer_Character_Detail_Param_Compare_C* Layer, FCharacterMenuStatusValue before, FCharacterMenuStatusValue after); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetupDetailParamLayer + // void SetupDetailParamLayer(TArray& layerArray, TArray& nameIds, TArray& iconIds); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetupDetailParamAttributeLayer + // void SetupDetailParamAttributeLayer(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetParamData + // void SetParamData(FCharacterMenuParamData beforeMenuParamData, FCharacterMenuParamData afterMenuParamData, FString ItemName, FName lifeIcon, FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.OnUpdateDetailSettingParam_BP + // void OnUpdateDetailSettingParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.SetupDefaultText_BP + // void SetupDefaultText_BP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param_Compare.MenuLayer_Character_Detail_Status_Param_Compare_C.ExecuteUbergraph_MenuLayer_Character_Detail_Status_Param_Compare + // void ExecuteUbergraph_MenuLayer_Character_Detail_Status_Param_Compare(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_Timer.rpg02_01_icon1_Timer_C -/// Size: 0x0498 (1176 bytes) (0x000470 - 0x000498) align 16 MaxSize: 0x0498 -class Urpg02_01_icon1_Timer_C : public UWB_MinimapIconWidget_C +/// Class /Game/Program/Menu/Craft/MenuTop_Craft_Detail.MenuTop_Craft_Detail_C +/// Size: 0x06A0 (1696 bytes) (0x000690 - 0x0006A0) align 8 MaxSize: 0x06A0 +class UMenuTop_Craft_Detail_C : public UCraftDetailMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) - class UOverlay* Group_Icon; // 0x0478 (0x0008) - class UOverlay* Group_RepopTimer; // 0x0480 (0x0008) - class UCustomImage* Icon_Basic; // 0x0488 (0x0008) - class UMenuLayer_Map_RepopTimer_C* MenuLayer_Map_RepopTimer; // 0x0490 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0690 (0x0008) + class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x0698 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_Timer.rpg02_01_icon1_Timer_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_Timer.rpg02_01_icon1_Timer_C.ResetEvent - // void ResetEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_Timer.rpg02_01_icon1_Timer_C.UpdateIconTextureEvent - // void UpdateIconTextureEvent(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_Timer.rpg02_01_icon1_Timer_C.UpdateInRadiusSquared - // void UpdateInRadiusSquared(bool _inRadiusSquared); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_Timer.rpg02_01_icon1_Timer_C.SetTimer_BP - // void SetTimer_BP(int32_t _minutes, int32_t _seconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_Timer.rpg02_01_icon1_Timer_C.SetTimerVisible_BP - // void SetTimerVisible_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_Timer.rpg02_01_icon1_Timer_C.ExecuteUbergraph_rpg02_01_icon1_Timer - // void ExecuteUbergraph_rpg02_01_icon1_Timer(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Detail.MenuTop_Craft_Detail_C.Setup_BP + // void Setup_BP(FCraftDetailInfo& _craftDetailInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Detail.MenuTop_Craft_Detail_C.OnBackDelegateEvent_BGGroup + // void OnBackDelegateEvent_BGGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Craft/MenuTop_Craft_Detail.MenuTop_Craft_Detail_C.ExecuteUbergraph_MenuTop_Craft_Detail + // void ExecuteUbergraph_MenuTop_Craft_Detail(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C -/// Size: 0x0580 (1408 bytes) (0x000508 - 0x000580) align 8 MaxSize: 0x0580 -class UMenuLayer_Map_Icon_C : public UMapIconMenuLayer +/// Class /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C +/// Size: 0x0798 (1944 bytes) (0x000538 - 0x000798) align 8 MaxSize: 0x0798 +class UMenuLayerListItem_Equip_Item_C : public UItemListItemMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0508 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0510 (0x0008) - class UCustomImage* Icon_Map; // 0x0518 (0x0008) - class UCanvasPanel* Root; // 0x0520 (0x0008) - EMapIconType mapIconType; // 0x0528 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x0529 (0x0007) MISSED - class UMaterialInstance* DefMat; // 0x0530 (0x0008) - class UMaterialInterface* ExtMat_Ripple; // 0x0538 (0x0008) - class UMaterialInterface* ExtMat_QuestOrder; // 0x0540 (0x0008) - class UMaterialInterface* ExtMat_QuestArea; // 0x0548 (0x0008) - class UMaterialInterface* ExtMat_FastTravel; // 0x0550 (0x0008) - class UMaterialInterface* ExtMat_FastTravel_RankUp; // 0x0558 (0x0008) - class UMaterialInterface* ExtMat_Story; // 0x0560 (0x0008) - class UMaterialInterface* ExtMat_AlchemyPot; // 0x0568 (0x0008) - class UMaterialInterface* ExtMat_ActiveEvent; // 0x0570 (0x0008) - class UMaterialInterface* ExtMat_MagicCircle; // 0x0578 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0538 (0x0008) + class UWidgetAnimation* icon_swap_stop; // 0x0540 (0x0008) + class UWidgetAnimation* icon_swap_start; // 0x0548 (0x0008) + class UWidgetAnimation* button_InvalidOK_in; // 0x0550 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x0558 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0560 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0568 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x0570 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x0578 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0580 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0588 (0x0008) + class UCustomImage* Base_Face_NPC; // 0x0590 (0x0008) + class UCustomImage* Base_Face_NPC0; // 0x0598 (0x0008) + class UCustomImage* Base_Face_NPC1; // 0x05A0 (0x0008) + class UCustomImage* Base_Face_NPC2; // 0x05A8 (0x0008) + class UCustomImage* Base_Face_Player; // 0x05B0 (0x0008) + class UCustomImage* Base_Invalid; // 0x05B8 (0x0008) + class UInputPanelWidget* Col_icon; // 0x05C0 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x05C8 (0x0008) + class UCustomImage* Empty_GR; // 0x05D0 (0x0008) + class UCustomImage* Empty_OR; // 0x05D8 (0x0008) + class UCanvasPanel* Group_Rarity; // 0x05E0 (0x0008) + class UCustomImage* Icon_Avater; // 0x05E8 (0x0008) + class UImage* Icon_Checked_NPC; // 0x05F0 (0x0008) + class UImage* Icon_Checked_NPC3; // 0x05F8 (0x0008) + class UImage* Icon_Checked_NPC4; // 0x0600 (0x0008) + class UImage* Icon_Checked_NPC5; // 0x0608 (0x0008) + class UImage* Icon_Checked_Player; // 0x0610 (0x0008) + class UCustomImage* Icon_Expired; // 0x0618 (0x0008) + class UCustomImage* Icon_Favorite; // 0x0620 (0x0008) + class UCustomImage* Icon_Item; // 0x0628 (0x0008) + class UCustomImage* Icon_MySet; // 0x0630 (0x0008) + class UCustomImage* Icon_NPC; // 0x0638 (0x0008) + class UCustomImage* Icon_Ripening_age; // 0x0640 (0x0008) + class UCustomImage* Icon_Roguelike_Rebuild; // 0x0648 (0x0008) + class UMenuLayer_ItemGrade_Base_C* MenuLayer_ItemGrade_Base; // 0x0650 (0x0008) + class UMenuLayer_ItemTitle_Icon_C* MenuLayer_ItemTitle_Icon; // 0x0658 (0x0008) + class UMenuLayer_Quality_C* MenuLayer_Quality; // 0x0660 (0x0008) + class UMenuLayer_Rarity_Thumb_C* MenuLayer_Rarity_Thumb; // 0x0668 (0x0008) + class UCustomImage* New; // 0x0670 (0x0008) + class UNumPrimitive* NumPrimitive_Power; // 0x0678 (0x0008) + class UWidgetSwitcher* Switcher_Base_Face; // 0x0680 (0x0008) + class UWidgetSwitcher* Switcher_Checked; // 0x0688 (0x0008) + class UWidgetSwitcher* Switcher_Empty; // 0x0690 (0x0008) + class UWidgetSwitcher* Switcher_Icon_Face; // 0x0698 (0x0008) + class UWidgetSwitcher* Switcher_Status; // 0x06A0 (0x0008) + class UCanvasPanel* Transform; // 0x06A8 (0x0008) + TArray StartArray; // 0x06B0 (0x0010) + FEquipItemInfo EquipItemInfo; // 0x06C0 (0x00D8) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExchangeExtMat_MagicCircle - // void ExchangeExtMat_MagicCircle(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExchangeExtMat_ActiveEvent - // void ExchangeExtMat_ActiveEvent(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExchangeExtMat_AlchemyPot - // void ExchangeExtMat_AlchemyPot(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.GetInputPanelWidgetEdit - // class UInputPanelWidget* GetInputPanelWidgetEdit(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.GetCustomImageEdit_BP - // class UCustomImage* GetCustomImageEdit_BP(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetIconToneDownColor - // void SetIconToneDownColor(bool Color); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExchangeExtMat_StoryQuest - // void ExchangeExtMat_StoryQuest(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExchangeExtMat_FastTravel_RankUp - // void ExchangeExtMat_FastTravel_RankUp(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExchangeExtMat_FastTravel - // void ExchangeExtMat_FastTravel(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.GetIconPosition_BP - // FVector2D GetIconPosition_BP(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExchangeExtMat_QuestArea - // void ExchangeExtMat_QuestArea(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExchangeExtMat_QuestOrder - // void ExchangeExtMat_QuestOrder(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetIconVisible - // void SetIconVisible(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.GetPosition - // void GetPosition(FVector2D& Pos); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExchangeExtMat - // void ExchangeExtMat(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetScale - // void SetScale(FVector2D Scale); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.PlayDefaultAnim - // void PlayDefaultAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.Set Icon Type - // void SetIconType(EMapIconType iconType, FVector2D Scale, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.DefaultSetting - // void DefaultSetting(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetAngle - // void SetAngle(double Angle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetPosition - // void SetPosition(FVector2D Position); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetIconVisible_BP - // void SetIconVisible_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetIconPosition_BP - // void SetIconPosition_BP(FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetAdsorptionPriority_BP - // void SetAdsorptionPriority_BP(int32_t _priority); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetupIcon_BP - // void SetupIcon_BP(FMapMenuIconSetupInfo& _setupInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetScale_BP - // void SetScale_BP(FVector2D& _scale); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetAngle_BP - // void SetAngle_BP(float _angle); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExecuteUbergraph_MenuLayer_Map_Icon - // void ExecuteUbergraph_MenuLayer_Map_Icon(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetExEquipItemIconVisibility + // void SetExEquipItemIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetContentRightInvalidMarkVisibility + // void SetContentRightInvalidMarkVisibility(bool isContentRightInvalid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetEquipMarkVisibility + // void SetEquipMarkVisibility(bool equipped, int32_t partyIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetViewMySetMarkVisibility + // void SetViewMySetMarkVisibility(bool equipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetRipeningageIconTexture + // void SetRipeningageIconTexture(int32_t Age); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetFavoriteMarkVisibility + // void SetFavoriteMarkVisibility(bool equipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.ValidButton + // void ValidButton(bool valided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetRarityVisibility + // void SetRarityVisibility(ERarityType rarity); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.GetWidth + // void GetWidth(double& Width); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetPowerNumVisibility + // void SetPowerNumVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetPowerNum + // void SetPowerNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetNewIconVisibility + // void SetNewIconVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetEquipEmptySwitcher + // void SetEquipEmptySwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetEquipCheckedSwitcher + // void SetEquipCheckedSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetEquipCheckedVisibility + // void SetEquipCheckedVisibility(bool equipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetEquipBaseFaceSwitcher + // void SetEquipBaseFaceSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetEquipFaceVisibility + // void SetEquipFaceVisibility(bool equipped); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetIconTexture + // void SetIconTexture(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemIconSet + // void OnItemIconSet(FName& _iconID, bool _isItem, bool _isSilhouette); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemQualitySet + // void OnItemQualitySet(EItemQualityType& _itemQualityType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemNewMarkVisibilitySet + // void OnItemNewMarkVisibilitySet(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemFavoriteMarkVisibility + // void OnItemFavoriteMarkVisibility(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemAbilityEquippedMarkVisibility + // void OnItemAbilityEquippedMarkVisibility(bool _markShowed, int32_t _partyIndex, FName& _equippedCharaIconId, bool _isEquippedCharaAvatar); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemViewEquippedMarkVisibility + // void OnItemViewEquippedMarkVisibility(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemRaritySet + // void OnItemRaritySet(ERarityType& _rarityType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemTitleTypeSet + // void OnItemTitleTypeSet(EItemTitleType& _itemTitleType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemStockNumSet + // void OnItemStockNumSet(int32_t _stockNum, int32_t _stockMax); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemRankTypeSet + // void OnItemRankTypeSet(EItemRankType& _itemRankType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemEquippedMarkSwapAnimPlaying + // void OnItemEquippedMarkSwapAnimPlaying(bool _playingAnimation); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnSelectable + // void OnSelectable(bool _selectable); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnButtonValidedSet + // void OnButtonValidedSet(bool _isButtonValided); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemCheckMarkVisibilitySet + // void OnItemCheckMarkVisibilitySet(bool _visibility); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemPipeningAge + // void OnItemPipeningAge(int32_t _pipeningAge); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemCurrencyTypeSet + // void OnItemCurrencyTypeSet(ECurrencyType& _currencyType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemViewTypeSet + // void OnItemViewTypeSet(EListItemViewType& _viewType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemStockSet + // void OnItemStockSet(int32_t _stock, int32_t _selectStock); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemPriceViewStyleSet + // void OnItemPriceViewStyleSet(int32_t _price, int32_t _stock, bool isStockItem, bool isChanged); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnItemMySetEquippedMarkVisibility + // void OnItemMySetEquippedMarkVisibility(bool _markShowed); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnCanEquipedSet + // void OnCanEquipedSet(bool _canEquiped); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnEquippedSet + // void OnEquippedSet(bool _equipped); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnContentRightInvalidMarkVisibilitySet + // void OnContentRightInvalidMarkVisibilitySet(bool _isContentRightInvalid); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.OnExEquipItemSet + // void OnExEquipItemSet(bool _isExEquipItem); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuLayerListItem_Equip_Item.MenuLayerListItem_Equip_Item_C.ExecuteUbergraph_MenuLayerListItem_Equip_Item + // void ExecuteUbergraph_MenuLayerListItem_Equip_Item(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_Comment.MenuGroup_Multi_Lobby_RoomSetting_Comment_C -/// Size: 0x0800 (2048 bytes) (0x000728 - 0x000800) align 8 MaxSize: 0x0800 -class UMenuGroup_Multi_Lobby_RoomSetting_Comment_C : public UMenuGroup +/// Class /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C +/// Size: 0x058C (1420 bytes) (0x0004E8 - 0x00058C) align 8 MaxSize: 0x058C +class UMenuLayer_Character_Detail_Skill_C : public UCharacterDetailMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts; // 0x0740 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts0; // 0x0748 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts1; // 0x0750 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts2; // 0x0758 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts3; // 0x0760 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts4; // 0x0768 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts5; // 0x0770 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts6; // 0x0778 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts7; // 0x0780 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts8; // 0x0788 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts9; // 0x0790 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts10; // 0x0798 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts11; // 0x07A0 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts12; // 0x07A8 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts; // 0x07B0 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts13; // 0x07B8 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts14; // 0x07C0 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts15; // 0x07C8 (0x0008) - class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts16; // 0x07D0 (0x0008) - class UWidgetSwitcher* Switcher_Type; // 0x07D8 (0x0008) - TArray CommentLayerArray; // 0x07E0 (0x0010) - TArray LifeLimitLayerArray; // 0x07F0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x04E8 (0x0008) + class UInputPanelWidget* Col_Window; // 0x04F0 (0x0008) + class UCustomTextBlock* DecorationText_Status; // 0x04F8 (0x0008) + class UCanvasPanel* Group_Attribute; // 0x0500 (0x0008) + class UCanvasPanel* Group_Icon_Equip; // 0x0508 (0x0008) + class UCanvasPanel* Group_Page_Skill; // 0x0510 (0x0008) + class UCustomImage* Icon_Attribute; // 0x0518 (0x0008) + class UCustomImage* Icon_Equip; // 0x0520 (0x0008) + class UCustomImage* life; // 0x0528 (0x0008) + class UMenuLayer_Detail_Base_C* MenuLayer_Character_Detail_Base; // 0x0530 (0x0008) + class UMenuLayer_Equip_Detail_Skill_C* MenuLayer_Equip_Detail_Skill_Total; // 0x0538 (0x0008) + class UMenuLayer_Equip_Detail_Skill_C* MenuLayer_Equip_Detail_Skill_Total0; // 0x0540 (0x0008) + class UMenuLayer_Equip_Detail_Skill_C* MenuLayer_Equip_Detail_Skill_Total1; // 0x0548 (0x0008) + class UMenuLayer_ItemDetail_EquipBalloon_C* MenuLayer_ItemDetail_EquipBalloon; // 0x0550 (0x0008) + class URetainerBox* RetainerBox; // 0x0558 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0560 (0x0008) + TArray Total_Skill_Menu_Layer_Array; // 0x0568 (0x0010) + int32_t subPageNo; // 0x0578 (0x0004) + FName SKILL_ICON_ID_LOCK; // 0x057C (0x0008) + FName SKILL_ICON_ID_UNLOCK; // 0x0584 (0x0008) /// Functions - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_Comment.MenuGroup_Multi_Lobby_RoomSetting_Comment_C.SetLifeLimitData - // void SetLifeLimitData(TArray& LifeNameList, TArray& LifeIconIDList, TArray& selectedIdList); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_Comment.MenuGroup_Multi_Lobby_RoomSetting_Comment_C.PlayOpenAnimation - // void PlayOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_Comment.MenuGroup_Multi_Lobby_RoomSetting_Comment_C.Set SwitcherType - // void SetSwitcherType(bool isLifelimit); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_Comment.MenuGroup_Multi_Lobby_RoomSetting_Comment_C.SetCommentData - // void SetCommentData(TArray& commentList); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_Comment.MenuGroup_Multi_Lobby_RoomSetting_Comment_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_Comment.MenuGroup_Multi_Lobby_RoomSetting_Comment_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_RoomSetting_Comment - // void ExecuteUbergraph_MenuGroup_Multi_Lobby_RoomSetting_Comment(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetDefaultText + // void SetDefaultText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetIconEquip + // void SetIconEquip(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetAttributeType + // void SetAttributeType(EElementAttrType elementAttrType); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetAttributeIcon + // void SetAttributeIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.Set Icon Attribute Visible + // void SetIconAttributeVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.UpdateSkillData + // void UpdateSkillData(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetSubPageNo + // void SetSubPageNo(int32_t pageNo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetLifeIcon + // void SetLifeIcon(FName& lifeIcon); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetAttibuteType + // void SetAttibuteType(EElementAttrType elementAttrType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetBaseType + // void SetBaseType(int32_t Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.GetSkillLayerMax + // void GetSkillLayerMax(int32_t& Num); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.ClearSkillText + // void ClearSkillText(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetSkillData + // void SetSkillData(TArray& skillInfoList, FCharacterMenuParamData menuParamData, int32_t pageNo, FString Name, FName lifeIcon); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.OnUpdateDetailSettingParam_BP + // void OnUpdateDetailSettingParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.SetupDefaultText_BP + // void SetupDefaultText_BP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Skill.MenuLayer_Character_Detail_Skill_C.ExecuteUbergraph_MenuLayer_Character_Detail_Skill + // void ExecuteUbergraph_MenuLayer_Character_Detail_Skill(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C -/// Size: 0x0A64 (2660 bytes) (0x000970 - 0x000A64) align 8 MaxSize: 0x0A64 -class UMenuTop_Multi_Lobby_Room_Setting_C : public UMultiRoomSettingMenuTop +/// Class /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C +/// Size: 0x0621 (1569 bytes) (0x0004E8 - 0x000621) align 8 MaxSize: 0x0621 +class UMenuLayer_Character_Detail_Status_Param_C : public UCharacterDetailMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0970 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0978 (0x0008) - class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x0980 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0988 (0x0008) - class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0990 (0x0008) - class UMenuGroup_Multi_Lobby_BG_C* MenuGroup_Multi_Lobby_BG; // 0x0998 (0x0008) - class UMenuGroup_Multi_Lobby_CrossPlay_C* MenuGroup_Multi_Lobby_CrossPlay; // 0x09A0 (0x0008) - class UMenuGroup_Multi_Lobby_Form_C* MenuGroup_Multi_Lobby_Form; // 0x09A8 (0x0008) - class UMenuGroup_Multi_Lobby_RoomSetting_Comment_C* MenuGroup_Multi_Lobby_RoomSetting_Comment; // 0x09B0 (0x0008) - class UMenuGroup_Multi_Lobby_RoomSetting_Detail_C* MenuGroup_Multi_Lobby_RoomSetting_Detail; // 0x09B8 (0x0008) - class UMenuGroup_Multi_Lobby_RoomSetting_List_C* MenuGroup_Multi_Lobby_RoomSetting_List; // 0x09C0 (0x0008) - class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x09C8 (0x0008) - class UMenuGroup_TabText_C* MenuGroup_TabText; // 0x09D0 (0x0008) - class UMenuGroup_Window_GeneralWindow_Button_C* MenuGroup_Window_GeneralWindow_Button; // 0x09D8 (0x0008) - bool isSettingMenuFocus; // 0x09E0 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x09E1 (0x0003) MISSED - FName SE_ID_FOCUS_MOVE; // 0x09E4 (0x0008) - FName TEXT_ID_ROOM_CREATE_BUTTON; // 0x09EC (0x0008) - FName TEXT_ID_ROOM_SEARCH_BUTTON; // 0x09F4 (0x0008) - FName TEXT_ID_ROOM_EDIT_BUTTON; // 0x09FC (0x0008) - FName TEXT_ID_LIST_CREATE_TITLE; // 0x0A04 (0x0008) - FName SE_ID_DECIDE; // 0x0A0C (0x0008) - FName SE_ID_ERROR; // 0x0A14 (0x0008) - FName MENU_PRESET_ROOM_CREATE; // 0x0A1C (0x0008) - FName MENU_PRESET_ROOM_EDIT; // 0x0A24 (0x0008) - FName MENU_PRESET_ROOM_SEARCH_EASY; // 0x0A2C (0x0008) - FName MENU_PRESET_ROOM_SEARCH; // 0x0A34 (0x0008) - FName TEXT_ID_LIST_SEARCH_TITLE; // 0x0A3C (0x0008) - FName TEXT_ID_CREATE_TITLE; // 0x0A44 (0x0008) - FName TEXT_ID_SEARCH_TITLE; // 0x0A4C (0x0008) - FName SE_ID_TAB_CHANGE; // 0x0A54 (0x0008) - EOperationGuidePresetType OperationGuide; // 0x0A5C (0x0001) - ENgCheckPreset CheckPreset; // 0x0A5D (0x0001) - unsigned char UnknownData01_6[0x2]; // 0x0A5E (0x0002) MISSED - int32_t Max_Text_Length; // 0x0A60 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x04E8 (0x0008) + class UInputPanelWidget* Col_Window; // 0x04F0 (0x0008) + class UCustomTextBlock* DecorationText_Status; // 0x04F8 (0x0008) + class UCustomTextBlock* DecorationText_Status0; // 0x0500 (0x0008) + class UCanvasPanel* Group_Attribute; // 0x0508 (0x0008) + class UCanvasPanel* Group_Page_Status_Param; // 0x0510 (0x0008) + class UCustomImage* Icon_Attribute; // 0x0518 (0x0008) + class UCustomImage* life; // 0x0520 (0x0008) + class UMenuLayer_Detail_Base_C* MenuLayer_Character_Detail_Base; // 0x0528 (0x0008) + class UMenuLayer_Character_Detail_Param_C* MenuLayer_Character_Detail_Param; // 0x0530 (0x0008) + class UMenuLayer_Character_Detail_Param_C* MenuLayer_Character_Detail_Param1; // 0x0538 (0x0008) + class UMenuLayer_Character_Detail_Param_C* MenuLayer_Character_Detail_Param2; // 0x0540 (0x0008) + class UMenuLayer_Character_Detail_Param_C* MenuLayer_Character_Detail_Param3; // 0x0548 (0x0008) + class UMenuLayer_Character_Detail_Param_C* MenuLayer_Character_Detail_Param4; // 0x0550 (0x0008) + class UMenuLayer_Character_Detail_Param_C* MenuLayer_Character_Detail_Param5; // 0x0558 (0x0008) + class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare; // 0x0560 (0x0008) + class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare6; // 0x0568 (0x0008) + class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare7; // 0x0570 (0x0008) + class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare8; // 0x0578 (0x0008) + class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare9; // 0x0580 (0x0008) + class UMenuLayer_Character_Detail_Param_Attribute_Compare_C* MenuLayer_Character_Detail_Param_Attribute_Compare10; // 0x0588 (0x0008) + class UMenuLayer_Detail_ParameterSyncBalloon_C* MenuLayer_Detail_ParameterSyncBalloon; // 0x0590 (0x0008) + class UMenuLayer_ItemDetail_EquipBalloon_C* MenuLayer_ItemDetail_EquipBalloon; // 0x0598 (0x0008) + class URetainerBox* RetainerBox; // 0x05A0 (0x0008) + class UCustomTextBlock* Text_Name; // 0x05A8 (0x0008) + TArray Detail_Param_Menu_Layer_Array; // 0x05B0 (0x0010) + TArray DetailParamAttributeLayerArray; // 0x05C0 (0x0010) + TArray ParamIconArray; // 0x05D0 (0x0010) + TArray AttributeIconArray; // 0x05E0 (0x0010) + TArray ParamTitleTextIds; // 0x05F0 (0x0010) + TArray ElementAttrTypeArray; // 0x0600 (0x0010) + TArray AttributeTitleTextIds; // 0x0610 (0x0010) + bool isGaugeEnabled; // 0x0620 (0x0001) /// Functions - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.GetFocusRoomSettingType - // void GetFocusRoomSettingType(EMultiRoomSettingType& Type); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.SetVisibleLifeList - // void SetVisibleLifeList(bool isShow, EMultiRoomSettingType RoomSettingType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.On Setup Cross Play - // void OnSetupCrossPlay(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnCheckFocusGroup - // void OnCheckFocusGroup(class UMenuGroup* PreGroup, FMenuInputEventData InputData); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.SetupList - // void SetupList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.InitLabel - // void InitLabel(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.ChangeMenuGroupPreset - // void ChangeMenuGroupPreset(EMultiRoomSettingMenuPresetType MenuPresetType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnOpenKeyboard_BP - // void OnOpenKeyboard_BP(FString _initText, int32_t _maxTextLength, FName& _titleTextId, EMultiRoomSettingType _type, ESwkbModeType _mode); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnInitEasyForm - // void OnInitEasyForm(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnEasyFormEnterEvent - // void OnEasyFormEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnEasyFormBackEvent - // void OnEasyFormBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnInitTabEvent - // void OnInitTabEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnChangeTabEvent - // void OnChangeTabEvent(bool IsRight); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnTabEnterEvent - // void OnTabEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnInitFoocterEvent - // void OnInitFoocterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.m - // void m(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetTimeZoneData_BP - // void OnSetTimeZoneData_BP(FName& _iconID, FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnUpdateListItemInfo_BP - // void OnUpdateListItemInfo_BP(int32_t _listIndex); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetAdventureMap_BP - // void OnSetAdventureMap_BP(FText& _mapName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetAdventureType_BP - // void OnSetAdventureType_BP(EMultiAdventureType _adventureType, FName& _iconID, FText& _typeName); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetCommentData_BP - // void OnSetCommentData_BP(TArray& _commentTextList); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetLimitLevel_BP - // void OnSetLimitLevel_BP(FText& _limitLevelText); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetLimitTimeText_BP - // void OnSetLimitTimeText_BP(FText& _text); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetAdventureMapHeaderIcon_BP - // void OnSetAdventureMapHeaderIcon_BP(FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnChangeMenuPreset_BP - // void OnChangeMenuPreset_BP(EMultiRoomSettingMenuPresetType _presetType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnTabText_BP - // void OnTabText_BP(FText& _tabText); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetEasySearchInputForm_BP - // void OnSetEasySearchInputForm_BP(FString _text); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetOperationGuideVisibility_BP - // void OnSetOperationGuideVisibility_BP(bool _isVisibility); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetOperationGuideType_BP - // void OnSetOperationGuideType_BP(EOperationGuidePresetType _operationGuideType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetPageInfo_BP - // void OnSetPageInfo_BP(TArray& _pageInfo, EMultiAdventureType _adventureType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetPlantDungeonInfo_BP - // void OnSetPlantDungeonInfo_BP(FMultiPlantDungeonInfo& _plantDungeonInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetLimitLife_BP - // void OnSetLimitLife_BP(TArray& _lifeNameList, TArray& _iconIDList); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetLimitLifeList_BP - // void OnSetLimitLifeList_BP(TArray& _lifeNameList, TArray& _iconIDList, TArray& _lifeIndexList); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetAreaRankInfo_BP - // void OnSetAreaRankInfo_BP(FMultiAreaRankInfo& _areaRankInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetBossInfo_BP - // void OnSetBossInfo_BP(FMultiRoomSettingDetailBossInfo& _bossInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnUpdatePlayerInfoCurrencyValue_BP - // void OnUpdatePlayerInfoCurrencyValue_BP(EMultiAdventureType _adventureType, bool _isPlayerInfoAnimationEnabled); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.PlayReselectAnimation_BP - // void PlayReselectAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnInitDecideButtonEvent - // void OnInitDecideButtonEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnDecideButtonGroupFocusTransitionEvent - // void OnDecideButtonGroupFocusTransitionEvent(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnDecideButtonEnterEvent - // void OnDecideButtonEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnHoverSterted_DecideButton - // void OnHoverSterted_DecideButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnInitListEvent - // void OnInitListEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetupListEvent - // void OnSetupListEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnListEnterEvent - // void OnListEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnListGroupFocusTransitionEvent - // void OnListGroupFocusTransitionEvent(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnUpdateListItemInfo - // void OnUpdateListItemInfo(class UUserWidget* _widget, int32_t _itemIndex); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnHoverStarted_ListItemInfo - // void OnHoverStarted_ListItemInfo(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnStartButtonEvent - // void OnStartButtonEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnInputRegisterStartedEvent - // void OnInputRegisterStartedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnFormStartButtonStartedEvent - // void OnFormStartButtonStartedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnPageChangeEventOnClick - // void OnPageChangeEventOnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnHoverRoomSettingList - // void OnHoverRoomSettingList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnClickDelegateEvent - // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.ExecuteUbergraph_MenuTop_Multi_Lobby_Room_Setting - // void ExecuteUbergraph_MenuTop_Multi_Lobby_Room_Setting(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetDefaultText + // void SetDefaultText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.EnableGaugeMode + // void EnableGaugeMode(bool Enabled); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.Set Icon Attribute Visible + // void SetIconAttributeVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetStatusParam + // void SetStatusParam(int32_t Index, EEquipStatusType equipStatusType, ELifeType lifeType, FCharacterMenuStatusValue Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetSp + // void SetSp(int32_t nowSp, int32_t maxSp, bool isParamSync); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetHp + // void SetHp(int32_t nowHp, int32_t maxHp, bool isParamSync); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetAttrParam + // void SetAttrParam(EElementAttrType attrType, FCharacterMenuStatusValue Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetLifeIcon + // void SetLifeIcon(FName& lifeIcon); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetAttributeType + // void SetAttributeType(EElementAttrType elementAttrType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetupDetailParamLayer + // void SetupDetailParamLayer(TArray& layerArray, TArray& nameIds, TArray& iconIds); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetupDetailParamAttributeLayer + // void SetupDetailParamAttributeLayer(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.Set Param Data + // void SetParamData(FCharacterMenuParamData menuParamData, FString charaName, FName lifeIcon, FName iconID, bool profileInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.OnUpdateDetailSettingParam_BP + // void OnUpdateDetailSettingParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.SetupDefaultText_BP + // void SetupDefaultText_BP(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/Character/Window/MenuLayer_Character_Detail_Status_Param.MenuLayer_Character_Detail_Status_Param_C.ExecuteUbergraph_MenuLayer_Character_Detail_Status_Param + // void ExecuteUbergraph_MenuLayer_Character_Detail_Status_Param(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_Pin.MenuLayer_Map_Pin_C -/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 -class UMenuLayer_Map_Pin_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C : public UMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Current_Loop; // 0x0470 (0x0008) - class UCustomImage* Icon_CharaFace; // 0x0478 (0x0008) + class UCustomImage* Icon_Avatar; // 0x0470 (0x0008) + class UCustomImage* Icon_Buff; // 0x0478 (0x0008) + class UCustomImage* Icon_Chara; // 0x0480 (0x0008) + class UWidgetSwitcher* Switcher_Icon_Face; // 0x0488 (0x0008) + FName ICON_ID_BUFF; // 0x0490 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Pin.MenuLayer_Map_Pin_C.SetVisible - // void SetVisible(bool Visible); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Pin.MenuLayer_Map_Pin_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Pin.MenuLayer_Map_Pin_C.ExecuteUbergraph_MenuLayer_Map_Pin - // void ExecuteUbergraph_MenuLayer_Map_Pin(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C.SetBuffIconTexture + // void SetBuffIconTexture(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C.SetIconId + // void SetIconId(bool isMyAvatarData, bool isBuffed, FName& charaIconId); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C.ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon + // void ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C -/// Size: 0x0820 (2080 bytes) (0x000730 - 0x000820) align 8 MaxSize: 0x0820 -class UMenuGroup_Map_TopBG_C : public UMapBgMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuLayer_ItemSelect_CreateSetting_ProductionAbility.MenuLayer_ItemSelect_CreateSetting_ProductionAbility_C +/// Size: 0x04F0 (1264 bytes) (0x000468 - 0x0004F0) align 8 MaxSize: 0x04F0 +class UMenuLayer_ItemSelect_CreateSetting_ProductionAbility_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) - class UWidgetAnimation* Pad_out; // 0x0738 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x0740 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x0748 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) - class UCustomImage* Arrow; // 0x0760 (0x0008) - class UCustomImage* BrushfromTexture; // 0x0768 (0x0008) - class UCanvasPanel* Group_AreaMarker; // 0x0770 (0x0008) - class UCanvasPanel* Group_Arrow; // 0x0778 (0x0008) - class UCanvasPanel* Group_Fan; // 0x0780 (0x0008) - class UCanvasPanel* Group_Icon; // 0x0788 (0x0008) - class UCustomImage* Icon_Map; // 0x0790 (0x0008) - class UCanvasPanel* MapTransform; // 0x0798 (0x0008) - class UMenuLayer_Map_AreaMarker_C* MenuLayer_Map_AreaMarker; // 0x07A0 (0x0008) - class UMenuLayer_Map_OutsideIcons_C* MenuLayer_Map_OutsideIcons; // 0x07A8 (0x0008) - class UMenuLayer_Map_Pin_C* MenuLayer_Map_Pin; // 0x07B0 (0x0008) - class UMenuLayer_Parts_Input_Panel_C* MenuLayer_Parts_Input_Panel; // 0x07B8 (0x0008) - class UCanvasPanel* playerPosition; // 0x07C0 (0x0008) - double DEFAULT_MAP_SIZE; // 0x07C8 (0x0008) - SDK_UNDEFINED(16,1050) /* FMulticastInlineDelegate */ __um(On_Move_Analog_R); // 0x07D0 (0x0010) - SDK_UNDEFINED(16,1051) /* FMulticastInlineDelegate */ __um(RPushCenterDelegate); // 0x07E0 (0x0010) - SDK_UNDEFINED(16,1052) /* FMulticastInlineDelegate */ __um(SetMapPositionDelegate); // 0x07F0 (0x0010) - SDK_UNDEFINED(16,1053) /* FMulticastInlineDelegate */ __um(OnLRightFunctionDelegate); // 0x0800 (0x0010) - SDK_UNDEFINED(16,1054) /* FMulticastInlineDelegate */ __um(On_LLeft_FunctionDelegate); // 0x0810 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UCustomImage* Icon_Parameter; // 0x0470 (0x0008) + class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon; // 0x0478 (0x0008) + class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon0; // 0x0480 (0x0008) + class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon1; // 0x0488 (0x0008) + class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base; // 0x0490 (0x0008) + class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base2; // 0x0498 (0x0008) + class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base3; // 0x04A0 (0x0008) + class UNumPrimitive* NumPrimitive_Life_Power; // 0x04A8 (0x0008) + class UNumPrimitive* NumPrimitive_Life_Power_Buff_Debuff; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Label; // 0x04B8 (0x0008) + FName TEXT_ID_TOTAL_LIFE_POWER_LABEL; // 0x04C0 (0x0008) + TArray charaIconArray; // 0x04C8 (0x0010) + FName NUMCOLOR_ID_Plus; // 0x04D8 (0x0008) + FName NUMCOLOR_ID_Minus; // 0x04E0 (0x0008) + FName ICON_ID_BUFF; // 0x04E8 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.On LLeft Function - // void OnLLeftFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.On LRight Function - // void OnLRightFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetPinGaijiText - // void SetPinGaijiText(FName& textId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetPinIconTexture - // void SetPinIconTexture(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetPinIconVisible - // void SetPinIconVisible(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.RPushCenter - // void RPushCenter(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetVisiblePlayerPinIcon - // void SetVisiblePlayerPinIcon(bool pinIconVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.GetOutsideIconPanel - // void GetOutsideIconPanel(class UCanvasPanel*& Canvas); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.RemoveIcon - // void RemoveIcon(class UMenuLayer* _layer); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.CalcMapMoveLimit - // void CalcMapMoveLimit(double magunitude, FBox2D MapScrollSize, FBox2D& ret); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetVisiblePlayerIcon - // void SetVisiblePlayerIcon(bool playerIconVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.Set Position Player Pin Layer - // void SetPositionPlayerPinLayer(FVector2D Position); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetPadPlayAanimation - // void SetPadPlayAanimation(EPadMenuAnimationType AnimType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetPlayerIconType - // void SetPlayerIconType(bool IsOnline, int32_t playerIndex, bool IsHost, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.Set Marker Effect Switcher - // void SetMarkerEffectSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.Calc Map Position - // void CalcMapPosition(FVector2D Position, double magunitude, FBox2D MapScrollSize, FVector2D& calcPosition); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetIconVisibility - // void SetIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.GetPlayerIconPosition - // void GetPlayerIconPosition(FVector2D& Position); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetMapSize - // void SetMapSize(FVector2D Size); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetMapPosition - // void SetMapPosition(FVector2D Position); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.GetMapPosition - // void GetMapPosition(FVector2D& Position); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.Update Player Icon - // void UpdatePlayerIcon(FVector2D playerPosition, double playerAngle, double cameraAngle, FVector2D iconScale); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetMarkerVisibility - // void SetMarkerVisibility(ESlateVisibility InVisibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.Set Area Panel Marker Position - // void SetAreaPanelMarkerPosition(FVector2D Position); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.RemoveAllIcons - // void RemoveAllIcons(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetBrushFromTexture - // void SetBrushFromTexture(class UTexture2D* Texture2D); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.AddChildToCanvas - // class UCanvasPanelSlot* AddChildToCanvas(class UWidget* Content); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.ExecuteUbergraph_MenuGroup_Map_TopBG - // void ExecuteUbergraph_MenuGroup_Map_TopBG(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.On LLeft FunctionDelegate__DelegateSignature - // void OnLLeftFunctionDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.OnLRightFunctionDelegate__DelegateSignature - // void OnLRightFunctionDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetMapPositionDelegate__DelegateSignature - // void SetMapPositionDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.RPushCenterDelegate__DelegateSignature - // void RPushCenterDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.On Move Analog R__DelegateSignature - // void OnMoveAnalogR__DelegateSignature(FVector2D Dir, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuLayer_ItemSelect_CreateSetting_ProductionAbility.MenuLayer_ItemSelect_CreateSetting_ProductionAbility_C.SetParamaterVisibility + // void SetParamaterVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuLayer_ItemSelect_CreateSetting_ProductionAbility.MenuLayer_ItemSelect_CreateSetting_ProductionAbility_C.SetDiffNum + // void SetDiffNum(int32_t diff); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuLayer_ItemSelect_CreateSetting_ProductionAbility.MenuLayer_ItemSelect_CreateSetting_ProductionAbility_C.SetBuffDebuffColorNum + // void SetBuffDebuffColorNum(bool NumColor); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuLayer_ItemSelect_CreateSetting_ProductionAbility.MenuLayer_ItemSelect_CreateSetting_ProductionAbility_C.SetBuff_DebuffNum + // void SetBuff_DebuffNum(int32_t lifePower); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuLayer_ItemSelect_CreateSetting_ProductionAbility.MenuLayer_ItemSelect_CreateSetting_ProductionAbility_C.SetCharaIcon + // void SetCharaIcon(int32_t _index, bool isMyAvatarData, bool isBuffed, FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuLayer_ItemSelect_CreateSetting_ProductionAbility.MenuLayer_ItemSelect_CreateSetting_ProductionAbility_C.SetLifePower + // void SetLifePower(int32_t lifePower); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuLayer_ItemSelect_CreateSetting_ProductionAbility.MenuLayer_ItemSelect_CreateSetting_ProductionAbility_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuLayer_ItemSelect_CreateSetting_ProductionAbility.MenuLayer_ItemSelect_CreateSetting_ProductionAbility_C.ExecuteUbergraph_MenuLayer_ItemSelect_CreateSetting_ProductionAbility + // void ExecuteUbergraph_MenuLayer_ItemSelect_CreateSetting_ProductionAbility(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C -/// Size: 0x0520 (1312 bytes) (0x000480 - 0x000520) align 8 MaxSize: 0x0520 -class UMenuLayer_Map_TopButton_C : public UMenuLayerMapTopButton +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_C +/// Size: 0x07A0 (1952 bytes) (0x000728 - 0x0007A0) align 8 MaxSize: 0x07A0 +class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* Current_Loop; // 0x0488 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0490 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x04A8 (0x0008) - class UWidgetAnimation* Default_Focus_loop; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D0 (0x0008) - class UCanvasPanel* Group_Pin; // 0x04D8 (0x0008) - class UCustomImage* Icon_Cursor; // 0x04E0 (0x0008) - class UCustomImage* PurposePointIcon; // 0x04E8 (0x0008) - class UCustomImage* PurposePointIcon0; // 0x04F0 (0x0008) - class UCustomImage* PurposePointIcon1; // 0x04F8 (0x0008) - class UCanvasPanel* PurposePointIcon2; // 0x0500 (0x0008) - class UWidgetSwitcher* Switcher_Purpose; // 0x0508 (0x0008) - class UCustomTextBlock* Text_TItle_Normal; // 0x0510 (0x0008) - class UCustomTextBlock* Text_TItle_Select; // 0x0518 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UCustomImage* Icon_Parameter; // 0x0730 (0x0008) + class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon; // 0x0738 (0x0008) + class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon0; // 0x0740 (0x0008) + class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon1; // 0x0748 (0x0008) + class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base; // 0x0750 (0x0008) + class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base2; // 0x0758 (0x0008) + class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility_CharaIcon_Base3; // 0x0760 (0x0008) + class UNumPrimitive* NumPrimitive_Life_Power; // 0x0768 (0x0008) + class UCustomTextBlock* Text_Label; // 0x0770 (0x0008) + FName TEXT_ID_TOTAL_LIFE_POWER_LABEL; // 0x0778 (0x0008) + TArray charaIconArray; // 0x0780 (0x0010) + FName NUMCOLOR_ID_WT; // 0x0790 (0x0008) + FName NUMCOLOR_ID_GR; // 0x0798 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.SetTitleTextVisible - // void SetTitleTextVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.SetCursorPointVisible - // void SetCursorPointVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.GetCollisionViewportPosition_BP - // FVector2D GetCollisionViewportPosition_BP(); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.SetPurposeSwitcher - // void SetPurposeSwitcher(EMapPurposePointType purposePointType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.SetPosition - // void SetPosition(FVector2D Position); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.Set Pin Visible - // void SetPinVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.SetPurposePointVisibility - // void SetPurposePointVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.SetTitleText - // void SetTitleText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.UpdateLayer_BP - // void UpdateLayer_BP(FMapMenuMapNameLayerSettingInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.DesableLayer_BP - // void DesableLayer_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.ResetItem - // void ResetItem(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.ExecuteUbergraph_MenuLayer_Map_TopButton - // void ExecuteUbergraph_MenuLayer_Map_TopButton(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_C.SetParamaterVisibility + // void SetParamaterVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_C.SetBuffColorNum + // void SetBuffColorNum(bool NumColor); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_C.SetCharaIcon + // void SetCharaIcon(int32_t _index, bool isMyAvatarData, bool isBuffed, FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_C.SetLifePower + // void SetLifePower(int32_t lifePower, bool isBuffed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CreateSetting/ProductionAbility/MenuGroup_ItemSelect_CreateSetting_ProductionAbility.MenuGroup_ItemSelect_CreateSetting_ProductionAbility_C.ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_ProductionAbility + // void ExecuteUbergraph_MenuGroup_ItemSelect_CreateSetting_ProductionAbility(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuLayer_PossessionPowerUpWindow_Icon.MenuLayer_PossessionPowerUpWindow_Icon_C -/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_PossessionPowerUpWindow_Icon_C : public UMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C +/// Size: 0x0820 (2080 bytes) (0x000770 - 0x000820) align 8 MaxSize: 0x0820 +class UMenuGroup_ItemSelect_CharaSelect_C : public UMenuListGroup { public: - class UNiagaraSystemWidget* Niagara_Effect; // 0x0468 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_ItemSelect_CharaSelect_Balloon_C* MenuLayer_ItemSelect_CharaSelect_Balloon; // 0x0790 (0x0008) + class UMenuLayer_ItemSelect_CharaSelect_Detail_C* MenuLayer_ItemSelect_CharaSelect_Detail; // 0x0798 (0x0008) + class UMenuLayer_ItemSelect_CharaSelect_Detail_C* MenuLayer_ItemSelect_CharaSelect_Detail0; // 0x07A0 (0x0008) + class UMenuLayer_ItemSelect_CharaSelect_Detail_C* MenuLayer_ItemSelect_CharaSelect_Detail1; // 0x07A8 (0x0008) + class UMenuLayer_ItemSelect_CharaSelect_Title_C* MenuLayer_ItemSelect_CharaSelect_Title; // 0x07B0 (0x0008) + class UMenuLayer_ItemSelect_CharaSelect_Window_C* MenuLayer_ItemSelect_CharaSelect_Window; // 0x07B8 (0x0008) + class UMenuLayer_ItemSelect_CreateSetting_ProductionAbility_C* MenuLayer_ItemSelect_CreateSetting_ProductionAbility; // 0x07C0 (0x0008) + SDK_UNDEFINED(16,1033) /* FMulticastInlineDelegate */ __um(OnYButtonDecideDelegate); // 0x07C8 (0x0010) + int32_t PageItemNum; // 0x07D8 (0x0004) + int32_t pageNo; // 0x07DC (0x0004) + TArray detailLayerArray; // 0x07E0 (0x0010) + FName PRESET_TEXT_SKILL_DETAIL_EMPTY; // 0x07F0 (0x0008) + SDK_UNDEFINED(16,1034) /* FMulticastInlineDelegate */ __um(OnSelectDecideDelegate); // 0x07F8 (0x0010) + FName ICON_ID_PASSIVE_SKILL; // 0x0808 (0x0008) + FName ICON_ID_ACTIVE_SKILL; // 0x0810 (0x0008) + FName ICON_ID_STATUS_UP_SKILL; // 0x0818 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuLayer_PossessionPowerUpWindow_Icon.MenuLayer_PossessionPowerUpWindow_Icon_C.SetIconSwitcher - // void SetIconSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.SetParamaterVisibility + // void SetParamaterVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.SetCharaIcon + // void SetCharaIcon(int32_t Index, bool IsAvatar, bool isBuffed, FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.SetDiffLifePower + // void SetDiffLifePower(int32_t diff); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.SetLifePower + // void SetLifePower(int32_t lifePower); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.SetSkillTitle + // void SetSkillTitle(int32_t _index, FName _textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.SetSkillText + // void SetSkillText(FMusicGameCharaSelectSkillInfo _tensionTechniqueInfo, TArray& _passiveSkillInfoArray); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.SetupParam + // void SetupParam(FString& Title); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.OnYButtonDecided + // void OnYButtonDecided(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.OnSelectDecided + // void OnSelectDecided(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.ExecuteUbergraph_MenuGroup_ItemSelect_CharaSelect + // void ExecuteUbergraph_MenuGroup_ItemSelect_CharaSelect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.OnSelectDecideDelegate__DelegateSignature + // void OnSelectDecideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/CharaSelect/MenuGroup_ItemSelect_CharaSelect.MenuGroup_ItemSelect_CharaSelect_C.OnYButtonDecideDelegate__DelegateSignature + // void OnYButtonDecideDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C -/// Size: 0x0818 (2072 bytes) (0x000728 - 0x000818) align 8 MaxSize: 0x0818 -class UMenuGroup_PossessionPowerUpWindow_C : public UMenuGroup +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C +/// Size: 0x07A0 (1952 bytes) (0x000708 - 0x0007A0) align 8 MaxSize: 0x07A0 +class UMenuTop_ItemCraft_CharaSelect_C : public UMusicGameCharaSelectMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Base_Header; // 0x0740 (0x0008) - class UCanvasPanel* Group_Icon_Header; // 0x0748 (0x0008) - class UCanvasPanel* Group_Icon_Header_Base; // 0x0750 (0x0008) - class UCustomImage* Icon_Header; // 0x0758 (0x0008) - class UMenuLayer_PossessionPowerUpWindow_Icon_C* MenuLayer_PossessionPowerUpWindow_Icon; // 0x0760 (0x0008) - class UMenuLayer_PossessionPowerUpWindow_Icon_C* MenuLayer_PossessionPowerUpWindow_Icon0; // 0x0768 (0x0008) - class UMenuLayer_PossessionPowerUpWindow_Icon_C* MenuLayer_PossessionPowerUpWindow_Icon1; // 0x0770 (0x0008) - class UMenuLayer_PossessionPowerUpWindow_Icon_C* MenuLayer_PossessionPowerUpWindow_Icon2; // 0x0778 (0x0008) - class UMenuLayer_PossessionPowerUpWindow_Icon_C* MenuLayer_PossessionPowerUpWindow_Icon3; // 0x0780 (0x0008) - class UMenuLayer_PossessionPowerUpWindow_Icon_Chara_C* MenuLayer_PossessionPowerUpWindow_Icon_Chara; // 0x0788 (0x0008) - class UMenuLayer_PossessionSelect_ItemList_Need_C* MenuLayer_PossessionSelect_ItemList_Need; // 0x0790 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0798 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button4; // 0x07A0 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button5; // 0x07A8 (0x0008) - class UCustomImage* SpotLight; // 0x07B0 (0x0008) - class UCustomTextBlock* Text_Header; // 0x07B8 (0x0008) - class UCustomTextBlock* Text_Message; // 0x07C0 (0x0008) - class UCustomTextBlock* Text_Message_Ex; // 0x07C8 (0x0008) - TArray PossessionPowerUpWindowIconArray; // 0x07D0 (0x0010) - TArray buttonLayerArray; // 0x07E0 (0x0010) - int32_t maxButtons; // 0x07F0 (0x0004) - int32_t cancelFocusIndex; // 0x07F4 (0x0004) - FName POWER_UP_CONFIRM_VALUE_CHARA_ID; // 0x07F8 (0x0008) - FName POWER_UP_CONFIRM_VALUE_CHARA_RELEASE_COUNT; // 0x0800 (0x0008) - FName POWER_UP_CONFIRM_VALUE_CHARA_LIFE_ICON_ID; // 0x0808 (0x0008) - FName POWER_UP_CONFIRM_VALUE_CHARA_RELEASE_RESERV_COUNT; // 0x0810 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0708 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0710 (0x0008) + class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x0718 (0x0008) + class UMenuGroup_ItemSelect_CharaSelect_C* MenuGroup_ItemSelect_CharaSelect; // 0x0720 (0x0008) + SDK_UNDEFINED(16,1035) /* FMulticastInlineDelegate */ __um(OnCloseStartDelegate); // 0x0728 (0x0010) + SDK_UNDEFINED(16,1036) /* FMulticastInlineDelegate */ __um(OnCharaLifePowerUpdateDelegate); // 0x0738 (0x0010) + SDK_UNDEFINED(16,1037) /* FMulticastInlineDelegate */ __um(OnSuspendMenuDelegate); // 0x0748 (0x0010) + SDK_UNDEFINED(16,1038) /* FMulticastInlineDelegate */ __um(OnResumeMenuDelegate); // 0x0758 (0x0010) + FName PRESET_SKILL_TITLE_TENSION; // 0x0768 (0x0008) + FName PRESET_SKILL_TITLE_PASSIVE; // 0x0770 (0x0008) + FName PRESET_TITLE; // 0x0778 (0x0008) + FName PRESET_SE_LEFT_BUTTON; // 0x0780 (0x0008) + FName PRESET_SE_DECIDE; // 0x0788 (0x0008) + FName OPERATION_GUIDE_ID; // 0x0790 (0x0008) + FName OPERATION_GUIDE_ID_REMOVE; // 0x0798 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.UpdateLayout - // void UpdateLayout(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.SetRankValue - // void SetRankValue(int32_t Volume, int32_t reservVolume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.ChangeFocusToCancelButton - // void ChangeFocusToCancelButton(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.Setup - // void Setup(FWindowMenuSetupInfo WindowMenuSetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.SetTitle - // void SetTitle(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.SetMessageEx - // void SetMessageEx(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.SetButtonInfo - // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index, FText Info_buttonText, int32_t Info_buttonType, bool Info_focusable, bool Info_decidable, bool Info_showable, FName Info_enterSEID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.GetFocusIndex - // void GetFocusIndex(int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.SetNeedSparkle - // void SetNeedSparkle(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.SetMessage - // void SetMessage(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.ExecuteUbergraph_MenuGroup_PossessionPowerUpWindow - // void ExecuteUbergraph_MenuGroup_PossessionPowerUpWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.SetCheckIconVisibility + // void SetCheckIconVisibility(int32_t Index, bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.UpdateOperationGuide + // void UpdateOperationGuide(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OpenEquipmentMenu + // void OpenEquipmentMenu(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.CloseMenu + // void CloseMenu(int32_t Index); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.InitText + // void InitText(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnSetupEvent + // void OnSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnEnterEvent + // void OnEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnLeftButtonDecideEvent + // void OnLeftButtonDecideEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnEquipMenuCloseEnd_BP + // void OnEquipMenuCloseEnd_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnInitCharaSelect + // void OnInitCharaSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnBackEvent + // void OnBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnMoveFocusEvent + // void OnMoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnUpdateCharacterInfo_BP + // void OnUpdateCharacterInfo_BP(FMusicGameCharaSelectCharaInfo& _charaInfo, int32_t _index); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnSelectDecideDelegate + // void OnSelectDecideDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnSetupCursor + // void OnSetupCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.AddListItem_BP + // void AddListItem_BP(FMusicGameCharaSelectCharaInfo& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.SetInitFocusIndex_BP + // void SetInitFocusIndex_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.SetSkillText_BP + // void SetSkillText_BP(FMusicGameCharaSelectSkillInfo& _tensionTechniqueInfo, TArray& _passiveSkillInfoArray); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.SetDiffLifePower_BP + // void SetDiffLifePower_BP(int32_t _diff); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.SetTotalLifePower_BP + // void SetTotalLifePower_BP(int32_t _power); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.SetTotalLifePowerCharaIcon_BP + // void SetTotalLifePowerCharaIcon_BP(int32_t _index, bool _isAvatar, bool _isBuffed, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.SetFavoriteIconVisibility_BP + // void SetFavoriteIconVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.UpdateOperationGuide_BP + // void UpdateOperationGuide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.ExecuteUbergraph_MenuTop_ItemCraft_CharaSelect + // void ExecuteUbergraph_MenuTop_ItemCraft_CharaSelect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnResumeMenuDelegate__DelegateSignature + // void OnResumeMenuDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnSuspendMenuDelegate__DelegateSignature + // void OnSuspendMenuDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnCharaLifePowerUpdateDelegate__DelegateSignature + // void OnCharaLifePowerUpdateDelegate__DelegateSignature(FCharaStatusHandle CharaStatusHandle, int32_t lifePower); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CharaSelect.MenuTop_ItemCraft_CharaSelect_C.OnCloseStartDelegate__DelegateSignature + // void OnCloseStartDelegate__DelegateSignature(bool Update, bool isEmptySet, FMusicGameCharaSelectCharaInfo CharaInfo); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C -/// Size: 0x085C (2140 bytes) (0x000810 - 0x00085C) align 8 MaxSize: 0x085C -class UMenuTop_PossessionPowerUpWindow_C : public UWindowMenu +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C +/// Size: 0x0A98 (2712 bytes) (0x000848 - 0x000A98) align 8 MaxSize: 0x0A98 +class UMenuTop_ItemCraft_CreateSetting_C : public UMusicGameCreateSettingMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) - class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0828 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0830 (0x0008) - class UMenuGroup_PossessionPowerUpWindow_C* MenuGroup_PossessionPowerUpWindow; // 0x0838 (0x0008) - bool cancelButtonDecided; // 0x0840 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0841 (0x0003) MISSED - FName PRESET_SE_ENTER; // 0x0844 (0x0008) - FName PRESET_SE_CANCEL; // 0x084C (0x0008) - FName PRESET_SE_MOVE_FOCUS; // 0x0854 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0848 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0850 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0858 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0860 (0x0008) + class UMenuGroup_ItemSelect_CreateSetting_Chara_C* MenuGroup_ItemSelect_CreateSetting_Chara_Item; // 0x0868 (0x0008) + class UMenuGroup_ItemSelect_CreateSetting_DecideButton_C* MenuGroup_ItemSelect_CreateSetting_DecideButton; // 0x0870 (0x0008) + class UMenuGroup_ItemSelect_CreateSetting_ItemCount_C* MenuGroup_ItemSelect_CreateSetting_ItemCount; // 0x0878 (0x0008) + class UMenuGroup_ItemSelect_CreateSetting_ProductionAbility_C* MenuGroup_ItemSelect_CreateSetting_ProductionAbility; // 0x0880 (0x0008) + class UMenuGroup_ItemSelect_CreateSetting_Window_Base_C* MenuGroup_ItemSelect_CreateSetting_Window_Base; // 0x0888 (0x0008) + class UMenuTop_ItemCraft_CharaSelect_C* CharaSelectMenuTop; // 0x0890 (0x0008) + class UMenuTop_ItemCraft_MaterialSelect_C* MaterialSelectMenuTop; // 0x0898 (0x0008) + SDK_UNDEFINED(16,1039) /* FMulticastInlineDelegate */ __um(OnItemCountUpdate); // 0x08A0 (0x0010) + int32_t CharaSelectIndex; // 0x08B0 (0x0004) + int32_t numItems; // 0x08B4 (0x0004) + bool ItemCountEnabled; // 0x08B8 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x08B9 (0x0007) MISSED + SDK_UNDEFINED(16,1040) /* FMulticastInlineDelegate */ __um(OnSuspendMenuDelegate); // 0x08C0 (0x0010) + SDK_UNDEFINED(16,1041) /* FMulticastInlineDelegate */ __um(OnResumeMenuDelegate); // 0x08D0 (0x0010) + FName PRESET_GROUP_ITEM_COUNT_ITEM; // 0x08E0 (0x0008) + FName PRESET_GROUP_ITEM_COUNT_SUPPORT; // 0x08E8 (0x0008) + FName TEXT_ID_BUTTON_DECIDE; // 0x08F0 (0x0008) + FName TEXT_ID_BUTTON_DECIDE_REBUILD; // 0x08F8 (0x0008) + FName TEXT_ID_BUTTON_DECIDE_POLISH; // 0x0900 (0x0008) + FName TEXT_ID_LEST_HEADER; // 0x0908 (0x0008) + FName TEXT_ID_SCREEN_TITLE_RECIPE; // 0x0910 (0x0008) + FName TEXT_ID_SCREEN_TITLE_REBUILD; // 0x0918 (0x0008) + FName ICON_ID_SCREEN_TITLE; // 0x0920 (0x0008) + FName SE_DECIDE; // 0x0928 (0x0008) + FName SE_CANCEL; // 0x0930 (0x0008) + FName OPERATION_GUIDE_ID; // 0x0938 (0x0008) + FName OPERATION_GUIDE_ID_REMOVE; // 0x0940 (0x0008) + FName SE_FOCUS_MOVE; // 0x0948 (0x0008) + FName SE_ITEM_COUNT; // 0x0950 (0x0008) + FGestureData Gesture_Data; // 0x0958 (0x0080) + FGestureData Gesture_Data0; // 0x09D8 (0x0080) + class UMenuGroup* PrevFocusMenuGroup; // 0x0A58 (0x0008) + double DeltaTime; // 0x0A60 (0x0008) + bool isTouching; // 0x0A68 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0A69 (0x0003) MISSED + FName TouchColId; // 0x0A6C (0x0008) + bool IsTouchStarted; // 0x0A74 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0A75 (0x0003) MISSED + double TOUCH_ARROW_DELAY_TIME; // 0x0A78 (0x0008) + double TOUCH_ARROW_DELAY_FIRST_TIME; // 0x0A80 (0x0008) + FName OPERATION_GUIDE_ID_TUTORIAL; // 0x0A88 (0x0008) + FName TEXT_ID_SCREEN_TITLE_POLISH; // 0x0A90 (0x0008) /// Functions - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.OnSetupPlayerInfo - // void OnSetupPlayerInfo(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.OnInitCursorPointer - // void OnInitCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.OnBackDelegateEvent - // void OnBackDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.OnMoveFocusDelegateEvent - // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.Setup_BP - // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.OnDecideFocusDelegateEvent - // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.OnEnterDelegateEvent - // void OnEnterDelegateEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.ExecuteUbergraph_MenuTop_PossessionPowerUpWindow - // void ExecuteUbergraph_MenuTop_PossessionPowerUpWindow(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.UpdateScreenTitle + // void UpdateScreenTitle(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.SetOperationGuide + // void SetOperationGuide(EMusicGameCreateSettingMenuType MenuType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.CheckRightButtonEnabled + // void CheckRightButtonEnabled(bool& Enabled); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.CheckLeftButtonEnabled + // void CheckLeftButtonEnabled(bool& Enabled); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.UpdateItemCount + // void UpdateItemCount(EMenuInputEventCmd InputEventCmd); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.CloseItemCount + // void CloseItemCount(bool Decided); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OpenItemCount + // void OpenItemCount(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.SetupParam + // void SetupParam(FItemCraftSettingInitInfo SetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCheckFocusGroup + // void OnCheckFocusGroup(class UMenuGroup* PreGroup, FMenuInputEventData InputData, bool isKeyRepeat, EMusicGameCreateSettingMenuType CurrentMenuType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.SetupMouse + // void SetupMouse(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnMaterialSelectSetupDelegate + // void OnMaterialSelectSetupDelegate(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnMaterialSelectCloseStartEvent + // void OnMaterialSelectCloseStartEvent(bool ItemSelected, FMusicGameMaterialSelectItemInfo itemInfo); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnOpenItemSelect + // void OnOpenItemSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnMaterialSelectCloseEndEvent + // void OnMaterialSelectCloseEndEvent(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaSelectSetupEvent + // void OnCharaSelectSetupEvent(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnOpenCharaSelectEvent + // void OnOpenCharaSelectEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaLifePowerUpdateEvent + // void OnCharaLifePowerUpdateEvent(FCharaStatusHandle CharaStatusHandle, int32_t lifePower); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaSelectEvent + // void OnCharaSelectEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaSelectCloseStartEvent + // void OnCharaSelectCloseStartEvent(bool Update, bool isEmptySet, FMusicGameCharaSelectCharaInfo CharaInfo); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaSelectSuspendMenu + // void OnCharaSelectSuspendMenu(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaSelectResumeMenu + // void OnCharaSelectResumeMenu(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaSelectCloseDelegateEvent + // void OnCharaSelectCloseDelegateEvent(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaSelectCloseEnd + // void OnCharaSelectCloseEnd(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnInitCharaItem + // void OnInitCharaItem(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnInitItemCount + // void OnInitItemCount(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaFocusTransitionEvent + // void OnCharaFocusTransitionEvent(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnItemCountFocusTransitionEvent + // void OnItemCountFocusTransitionEvent(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaEnterEvent + // void OnCharaEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnInitDecideButton + // void OnInitDecideButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnDecideButtonFocusTransitionEvent + // void OnDecideButtonFocusTransitionEvent(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnDecideButtonEnterEvent + // void OnDecideButtonEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnWindowBackEvent + // void OnWindowBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnInitWindowBase + // void OnInitWindowBase(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnSetupProductionAbility + // void OnSetupProductionAbility(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.SetupParam_BP + // void SetupParam_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCharaDecideEvent + // void OnCharaDecideEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnSetupWindowBase + // void OnSetupWindowBase(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnSetupDecideButton + // void OnSetupDecideButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnResumeMenuDelegateEvent + // void OnResumeMenuDelegateEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.m + // void m(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnItemCountUpdateEvent + // void OnItemCountUpdateEvent(int32_t itemCount); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnWindowPageChangeEvent + // void OnWindowPageChangeEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnMaterialDetailOpenEvent + // void OnMaterialDetailOpenEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnButtonReleaseEvent + // void OnButtonReleaseEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.SetAssistCharacter_BP + // void SetAssistCharacter_BP(int32_t _index, FName& _lifeIconId, FName& charaIconId, bool _isFavorite, bool _isBuffed); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.SetTotalPower_BP + // void SetTotalPower_BP(int32_t _power); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.SetTotalPowerCharaIcon_BP + // void SetTotalPowerCharaIcon_BP(int32_t _index, bool _isAvatar, bool _isBuffed, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.SetSuccessRateText_BP + // void SetSuccessRateText_BP(FName& _textId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.UpdateOperationGuide_BP + // void UpdateOperationGuide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.UpdateDecideButton_BP + // void UpdateDecideButton_BP(bool _isValid); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnItemCountEventOnClick + // void OnItemCountEventOnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnHoverStarted_ChangeFocusGroup + // void OnHoverStarted_ChangeFocusGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnHoverStarted_ChangeFocusGroup_ItemCount + // void OnHoverStarted_ChangeFocusGroup_ItemCount(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnHoverStarted_ChangeFocusGroup_DecideButton + // void OnHoverStarted_ChangeFocusGroup_DecideButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnHoverStarted_ChangeFocusGroup_CharaItem + // void OnHoverStarted_ChangeFocusGroup_CharaItem(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.SetFavoriteIconVisibility_BP + // void SetFavoriteIconVisibility_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnEquipMenuOpenDelegate + // void OnEquipMenuOpenDelegate(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.UpdateAssistCharacterFrame_BP + // void UpdateAssistCharacterFrame_BP(bool _isRequest); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.UpdateScreenTitle_BP + // void UpdateScreenTitle_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.ExecuteUbergraph_MenuTop_ItemCraft_CreateSetting + // void ExecuteUbergraph_MenuTop_ItemCraft_CreateSetting(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnResumeMenuDelegate__DelegateSignature + // void OnResumeMenuDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnSuspendMenuDelegate__DelegateSignature + // void OnSuspendMenuDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_CreateSetting.MenuTop_ItemCraft_CreateSetting_C.OnItemCountUpdate__DelegateSignature + // void OnItemCountUpdate__DelegateSignature(int32_t itemCount); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_000100.MenuLayer_Map_World_Area_000100_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_000100_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C +/// Size: 0x498C (18828 bytes) (0x0048F0 - 0x00498C) align 8 MaxSize: 0x498C +class UMenuTop_ItemCraft_ItemSelect_C : public UMusicGameItemSelectMenuTop { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x48F0 (0x0008) + class UWidgetAnimation* Pad_Direct_out; // 0x48F8 (0x0008) + class UWidgetAnimation* Pad_Main_out; // 0x4900 (0x0008) + class UWidgetAnimation* Pad_Long_in; // 0x4908 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x4910 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x4918 (0x0008) + class UMenuGroup_ItemSelect_Detail_Status_C* MenuGroup_ItemSelect_Detail_Status; // 0x4920 (0x0008) + class UMenuGroup_ItemSelect_Detail_C* MenuGroup_MusicGame_ItemSelect_Detail; // 0x4928 (0x0008) + class UMenuGroup_ItemSelect_List_C* MenuGroup_MusicGame_ItemSelect_List; // 0x4930 (0x0008) + class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x4938 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x4940 (0x0008) + bool IsDetailVisible; // 0x4948 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x4949 (0x0007) MISSED + class UMenuTop_ItemCraft_CreateSetting_C* CreateSettingMenuTop; // 0x4950 (0x0008) + TArray ListBaseIconIDList; // 0x4958 (0x0010) + EPadMenuAnimationType AnimationType; // 0x4968 (0x0001) + bool IsTabChanged; // 0x4969 (0x0001) + EOperationGuidePresetType OperationGuidePreset; // 0x496A (0x0001) + unsigned char UnknownData01_6[0x1]; // 0x496B (0x0001) MISSED + FName SE_ITEM_DECIDE; // 0x496C (0x0008) + FName SE_FAVORITE; // 0x4974 (0x0008) + FName PRESET_GROUP_NAME_LIST; // 0x497C (0x0008) + FName PRESET_GROUP_NAME_SETTING; // 0x4984 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_000100.MenuLayer_Map_World_Area_000100_C.Set Area Status Switch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.GetListBaseIconID + // void GetListBaseIconID(FMusicGameItemInfo& itemInfo, FName& iconID); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.UpdateSortInfo + // void UpdateSortInfo(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.SetOperationGuide + // void SetOperationGuide(EMusicGameItemSelectFooterType footerType); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.ChangeFavorite + // void ChangeFavorite(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.SetCreateItemCount + // void SetCreateItemCount(int32_t numItems); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.DecideItem + // void DecideItem(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.UpdateNewMarkTab + // void UpdateNewMarkTab(int32_t tabIndex); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.UpdateNewMark + // void UpdateNewMark(class UMenuLayer* MenuLayer); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.DIsableNewMark + // void DIsableNewMark(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.UpdateDetail + // void UpdateDetail(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.UpdateList + // void UpdateList(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.UpdateTab + // void UpdateTab(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnListItemEnterEvent + // void OnListItemEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnItemLTriggerDecideEvent + // void OnItemLTriggerDecideEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnItemRTriggerDecideEvent + // void OnItemRTriggerDecideEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnCreateSettingWindowInitSetupEvent + // void OnCreateSettingWindowInitSetupEvent(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnCreateSettingWindowOpen_BP + // void OnCreateSettingWindowOpen_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnCreateSettingSetupEvent + // void OnCreateSettingSetupEvent(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnCreateSettingItemCountUpdateEvent + // void OnCreateSettingItemCountUpdateEvent(int32_t itemCount); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnCreateSettingCloseEnd + // void OnCreateSettingCloseEnd(bool Canceled); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnCreateSettingSuspendMenu + // void OnCreateSettingSuspendMenu(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnListSetupEvent + // void OnListSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnCreateSettingResumeMenu + // void OnCreateSettingResumeMenu(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnTabMoveFocusEvent + // void OnTabMoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnItemSetupEvent + // void OnItemSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnListUpdate_BP + // void OnListUpdate_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnListItemBackEvent + // void OnListItemBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnTabEvent + // void OnTabEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnListEvent + // void OnListEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnListMoveFocusEvent + // void OnListMoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_ItemSelect.MenuTop_ItemCraft_ItemSelect_C.ExecuteUbergraph_MenuTop_ItemCraft_ItemSelect + // void ExecuteUbergraph_MenuTop_ItemCraft_ItemSelect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_000200.MenuLayer_Map_World_Area_000200_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_000200_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C +/// Size: 0x4A20 (18976 bytes) (0x004998 - 0x004A20) align 8 MaxSize: 0x4A20 +class UMenuTop_ItemCraft_RecipeSelect_C : public UItemCraftRecipeSelectMenuTop { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x4998 (0x0008) + class UWidgetAnimation* Pad_Direct_out; // 0x49A0 (0x0008) + class UWidgetAnimation* Pad_Main_out; // 0x49A8 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x49B0 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x49B8 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x49C0 (0x0008) + class UMenuGroup_ItemSelect_Detail_Status_C* MenuGroup_ItemSelect_Detail_Status; // 0x49C8 (0x0008) + class UMenuGroup_ItemSelect_Sign_C* MenuGroup_ItemSelect_Sign; // 0x49D0 (0x0008) + class UMenuGroup_ItemSelect_List_C* MenuGroup_MusicGame_ItemSelect_List; // 0x49D8 (0x0008) + class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x49E0 (0x0008) + FName SE_DECIDE; // 0x49E8 (0x0008) + FName SE_FAVORITE; // 0x49F0 (0x0008) + FName SE_FAVORITE_REMOVE; // 0x49F8 (0x0008) + FName SE_OPEN_SORT_WINDOW; // 0x4A00 (0x0008) + FName SE_RANK_CHANGE; // 0x4A08 (0x0008) + FName PRESET_NAME_DEFAULT; // 0x4A10 (0x0008) + FName PRESET_NAME_NOT_SIGN; // 0x4A18 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_000200.MenuLayer_Map_World_Area_000200_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.IsTutorial + // void IsTutorial(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.UpdateSortGroup + // void UpdateSortGroup(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.UpdateList + // void UpdateList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.UpdateTab + // void UpdateTab(bool _updateAll); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnEnterDelegateEvent_List + // void OnEnterDelegateEvent_List(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnBackDelegateEvent_List + // void OnBackDelegateEvent_List(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnInitTab + // void OnInitTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnMoveFocusDelegate + // void OnMoveFocusDelegate(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnMoveFocusDelegateEvent_List + // void OnMoveFocusDelegateEvent_List(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnSelectDecideDelegateEvent_List + // void OnSelectDecideDelegateEvent_List(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnRTriggerDecideDelegateEvent_List + // void OnRTriggerDecideDelegateEvent_List(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnSetupDelegateEvent_List + // void OnSetupDelegateEvent_List(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnSetupCursor + // void OnSetupCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnInitList + // void OnInitList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnUpdateAvatarLifePower_BP + // void OnUpdateAvatarLifePower_BP(FItemCraftLifePowerInfo& _lifePowerInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetAvatarLifePowerVisible_BP + // void SetAvatarLifePowerVisible_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnUpdateDisplay_BP + // void OnUpdateDisplay_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnStartDecideDelegate_Event + // void OnStartDecideDelegate_Event(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetSortAndFilter_BP + // void SetSortAndFilter_BP(bool _enabled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.UpdateListNewIcon_BP + // void UpdateListNewIcon_BP(FItemCraftInfo& _itemInfo, bool _reloard); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.UpdateListFavoriteIcon_BP + // void UpdateListFavoriteIcon_BP(FItemCraftInfo& _itemInfo, bool _reloard); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.UpdateCurrentItemInfo_BP + // void UpdateCurrentItemInfo_BP(FItemCraftInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetupItemInfoList_BP + // void SetupItemInfoList_BP(FItemCraftInfo& _itemInfo, bool _isRecipeMenu); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetItemInfoListEmpty_BP + // void SetItemInfoListEmpty_BP(bool _isEmpty); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetTabName_BP + // void SetTabName_BP(FName& _textId); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnPageChangeDelegateEvent_List + // void OnPageChangeDelegateEvent_List(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetupTab_BP + // void SetupTab_BP(TArray& _tabDataInfoList, int32_t _tabIdx); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnUpdateTabNotificationIcon_BP + // void OnUpdateTabNotificationIcon_BP(int32_t _index, ENotificationIconType& _iconType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnLTriggerDecideDelegateEvent_List + // void OnLTriggerDecideDelegateEvent_List(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnInitSignSelect + // void OnInitSignSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetSign_BP + // void SetSign_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnRLeftButtonDecideDelegateEvent + // void OnRLeftButtonDecideDelegateEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetSignVisiblity_BP + // void SetSignVisiblity_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnInitGroupPreset + // void OnInitGroupPreset(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.InitialGroupPreset_BP + // void InitialGroupPreset_BP(bool _isSignEnabled); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnMoveFocusDelegate_ByMouseCursor + // void OnMoveFocusDelegate_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnClickDecideDelegateEvent + // void OnClickDecideDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetAvatarLifePowerBuffIconVisible_BP + // void SetAvatarLifePowerBuffIconVisible_BP(bool _visible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.SetItemListNum_BP + // void SetItemListNum_BP(int32_t _num, int32_t _max); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/ItemSelect/MenuTop_ItemCraft_RecipeSelect.MenuTop_ItemCraft_RecipeSelect_C.ExecuteUbergraph_MenuTop_ItemCraft_RecipeSelect + // void ExecuteUbergraph_MenuTop_ItemCraft_RecipeSelect(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_000000.MenuLayer_Map_World_BG_000000_C -/// Size: 0x04A0 (1184 bytes) (0x000470 - 0x0004A0) align 8 MaxSize: 0x04A0 -class UMenuLayer_Map_World_BG_000000_C : public UMapWorldAreaListMenuLayer +/// Class /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C +/// Size: 0x09E0 (2528 bytes) (0x0007B0 - 0x0009E0) align 8 MaxSize: 0x09E0 +class UMenuGroup_CharacterDetail_C : public UCharacterDetailMenuGroup { public: - class UCanvasPanel* Group_Area_000100; // 0x0470 (0x0008) - class UCanvasPanel* Group_Area_000200; // 0x0478 (0x0008) - class UMenuLayer_Map_World_Area_000100_C* MenuLayer_Map_World_Area_000100; // 0x0480 (0x0008) - class UMenuLayer_Map_World_Area_000200_C* MenuLayer_Map_World_Area_000200; // 0x0488 (0x0008) - int32_t AREA_IMAGE_STATUS_NORMAL; // 0x0490 (0x0004) - int32_t AREA_IMAGE_STATUS_SELECTED; // 0x0494 (0x0004) - int32_t AREA_IMAGE_STATUS_INVALID; // 0x0498 (0x0004) - int32_t AREA_IMAGE_STATUS_UNEXPLORED; // 0x049C (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x07B0 (0x0008) + class UWidgetAnimation* SlideFromRight_out; // 0x07B8 (0x0008) + class UWidgetAnimation* SlideFromRight_in; // 0x07C0 (0x0008) + class UWidgetAnimation* SlideFromLeft_out; // 0x07C8 (0x0008) + class UWidgetAnimation* SlideFromLeft_in; // 0x07D0 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x07D8 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x07E0 (0x0008) + class UCanvasPanel* Group_Opacity; // 0x07E8 (0x0008) + class UMenuLayer_Character_Detail_MySet_C* MenuLayer_Character_Detail_MySet; // 0x07F0 (0x0008) + class UMenuLayer_Character_Detail_Profile_C* MenuLayer_Character_Detail_Profile; // 0x07F8 (0x0008) + class UMenuLayer_Character_Detail_Skill_C* MenuLayer_Character_Detail_Skill; // 0x0800 (0x0008) + class UMenuLayer_Character_Detail_Status_Param_C* MenuLayer_Character_Detail_Status_Param; // 0x0808 (0x0008) + class UMenuLayer_Character_Detail_Status_Param_Compare_C* MenuLayer_Character_Detail_Status_Param_Compare; // 0x0810 (0x0008) + class UMenuLayer_Detail_Item_Equip_Category_C* MenuLayer_Detail_Item_Equip_Category; // 0x0818 (0x0008) + class UMenuLayer_Detail_Item_Equip_Skill_C* MenuLayer_Detail_Item_Equip_Skill; // 0x0820 (0x0008) + class UMenuLayer_PageIcon_C* MenuLayer_PageIcon; // 0x0828 (0x0008) + class UWidgetSwitcher* WidgetSwitcher; // 0x0830 (0x0008) + int32_t startSkillPageNo; // 0x0838 (0x0004) + int32_t maxSkillPages; // 0x083C (0x0004) + int32_t startEquipSkillPageNo; // 0x0840 (0x0004) + int32_t maxEquipSkillPages; // 0x0844 (0x0004) + TArray detailPageArray; // 0x0848 (0x0010) + EDetailPageType prevDetailPageType; // 0x0858 (0x0001) + bool IsContainsPage; // 0x0859 (0x0001) + EDetailPageType tempDetailPageType; // 0x085A (0x0001) + unsigned char UnknownData00_6[0x1]; // 0x085B (0x0001) MISSED + int32_t startMySetSkillPageNo; // 0x085C (0x0004) + int32_t maxMySetSkillPages; // 0x0860 (0x0004) + unsigned char UnknownData01_6[0x4]; // 0x0864 (0x0004) MISSED + class UMenuLayer_Character_Detail_Skill_C* Menu_Layer_Character_Detail_Skill; // 0x0868 (0x0008) + int32_t startEquipItemSkillPageNo; // 0x0870 (0x0004) + int32_t maxEquipItemSkillPages; // 0x0874 (0x0004) + TArray AbilityEquipMenuEditArmorDetailPageTypeArray; // 0x0878 (0x0010) + TArray AbilityEquipMenuEditWeaponDetailPageTypeArray; // 0x0888 (0x0010) + TArray ViewEquipMenuMysetDetailPageTypeArray; // 0x0898 (0x0010) + TArray AbilityEquipMenuMysetDetailPageTypeArray; // 0x08A8 (0x0010) + TArray AbilityEquipMenuSlotArmorDetailPageTypeArray; // 0x08B8 (0x0010) + TArray AbilityEquipMenuSlotWeaponDetailPageTypeArray; // 0x08C8 (0x0010) + TArray AbilityEquipMenuSlotNoneDetailPageTypeArray; // 0x08D8 (0x0010) + TArray CharacterMenuDetailPageTypeArray; // 0x08E8 (0x0010) + bool detailPageArrayInitialized; // 0x08F8 (0x0001) + unsigned char UnknownData02_6[0x7]; // 0x08F9 (0x0007) MISSED + TArray AbilityEquipMenuEditArmorInstantCharaDetailPageTypeArray; // 0x0900 (0x0010) + TArray AbilityEquipMenuEditWeaponInstantCharaDetailPageTypeArray; // 0x0910 (0x0010) + TArray ViewEquipMenuMysetInstantCharaDetailPageTypeArray; // 0x0920 (0x0010) + TArray AbilityEquipMenuMysetInstantCharaDetailPageTypeArray; // 0x0930 (0x0010) + TArray AbilityEquipMenuSlotArmorInstantCharaDetailPageTypeArray; // 0x0940 (0x0010) + TArray AbilityEquipMenuSlotWeaponInstantCharaDetailPageTypeArray; // 0x0950 (0x0010) + TArray AbilityEquipMenuSlotNoneInstantCharaDetailPageTypeArray; // 0x0960 (0x0010) + TArray SimpleCharacterMenuDetailPageTypeArray; // 0x0970 (0x0010) + TArray CharacterMenuInstantCharaDetailPageTypeArray; // 0x0980 (0x0010) + TArray SimpleCharacterMenuInstantCharaDetailPageTypeArray; // 0x0990 (0x0010) + TArray AbilityEquipCharacterDetailPageTypeArray; // 0x09A0 (0x0010) + TArray AbilityEquipCharacterInstantCharaDetailPageTypeArray; // 0x09B0 (0x0010) + TArray AbilityEquipOutPartyCharacterDetailPageTypeArray; // 0x09C0 (0x0010) + TArray AbilityEquipOutPartyInstantCharacterDetailPageTypeArray; // 0x09D0 (0x0010) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_000000.MenuLayer_Map_World_BG_000000_C.Set Area Image Status - // void SetAreaImageStatus(int32_t areaIndex, int32_t Status); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_000000.MenuLayer_Map_World_BG_000000_C.SetUnexploredArea - // void SetUnexploredArea(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_000000.MenuLayer_Map_World_BG_000000_C.SetInvalidArea - // void SetInvalidArea(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_000000.MenuLayer_Map_World_BG_000000_C.SetFocusArea - // void SetFocusArea(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_000000.MenuLayer_Map_World_BG_000000_C.SetNormalArea - // void SetNormalArea(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.SetCharacterDetailWindowInfo + // void SetCharacterDetailWindowInfo(TEnumAsByte CharacterDetailWindowType, FCharaStatusHandle CharaStatusHandle, FName lifeId, FInventoryHandle InventoryHandle, ECharaEquipSlot charaEquipSlot, int32_t mySetIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.AddMySetSkillPage + // void AddMySetSkillPage(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.GetDetailMenuLayer + // void GetDetailMenuLayer(EDetailPageType detailPageType, class UDetailMenuLayer*& DetailMenuLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.AddDetailPage + // void AddDetailPage(EDetailPageType detailPageType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.AddEquipItemSkillPage + // void AddEquipItemSkillPage(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.AddEquipSkillPage + // void AddEquipSkillPage(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.AddSkillPage + // void AddSkillPage(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.InitDetailPageArray + // void InitDetailPageArray(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.OnUpdatePage_BP + // void OnUpdatePage_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.OnUpdateDetailSettingParam_BP + // void OnUpdateDetailSettingParam_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.OnUpdateDetailSettingParamOfEmpty_BP + // void OnUpdateDetailSettingParamOfEmpty_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Common/Detail/MenuGroup_CharacterDetail.MenuGroup_CharacterDetail_C.ExecuteUbergraph_MenuGroup_CharacterDetail + // void ExecuteUbergraph_MenuGroup_CharacterDetail(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002400.MenuLayer_Map_World_Area_002400_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_002400_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C +/// Size: 0x07FC (2044 bytes) (0x000730 - 0x0007FC) align 8 MaxSize: 0x07FC +class UMenuTop_Character_C : public UCharacterMenuTop { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) + class UWidgetAnimation* Pad_Direct_out; // 0x0738 (0x0008) + class UWidgetAnimation* Pad_Main_out; // 0x0740 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x0748 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x0750 (0x0008) + class UMenuGroup_Capture_EquipCharacter_C* MenuGroup_Capture_EquipCharacter; // 0x0758 (0x0008) + class UMenuGroup_CharaColorSelect_C* MenuGroup_CharaColorSelect; // 0x0760 (0x0008) + class UMenuGroup_Character_Button_C* MenuGroup_Character_Button; // 0x0768 (0x0008) + class UMenuGroup_Character_Capture_Effect_C* MenuGroup_Character_Capture_Effect; // 0x0770 (0x0008) + class UMenuGroup_CharacterDetail_C* MenuGroup_Character_Detail; // 0x0778 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0780 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0788 (0x0008) + class UCanvasPanel* Root; // 0x0790 (0x0008) + double RStickRate; // 0x0798 (0x0008) + FVector2D RStickDir; // 0x07A0 (0x0010) + FName operationGuideId; // 0x07B0 (0x0008) + EPadMenuAnimationType AnimationType; // 0x07B8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x07B9 (0x0003) MISSED + FName SE_SCREENSHOT; // 0x07BC (0x0008) + FName OPERATION_GUIDE_ID_CHARACTER_EMPTY; // 0x07C4 (0x0008) + FName OPERATION_GUIDE_ID_CHARACTER_TOP; // 0x07CC (0x0008) + FName OPERATION_GUIDE_ID_CHARACTER_COLOR_SELECT; // 0x07D4 (0x0008) + FName OPERATION_GUIDE_ID_CHARACTER_NONE; // 0x07DC (0x0008) + FName PRESET_GROUP_COLOR_SELECT; // 0x07E4 (0x0008) + FName PRESET_GROUP_HIDE; // 0x07EC (0x0008) + FName PRESET_GROUP_VIEW; // 0x07F4 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002400.MenuLayer_Map_World_Area_002400_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.ResetCharacterRotation + // void ResetCharacterRotation(bool isForward); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OpenCharaColorSelectWindow + // void OpenCharaColorSelectWindow(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.InitGroupPreset + // void InitGroupPreset(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.UpdateRStick + // void UpdateRStick(FVector2D Dir, double Rate, double Speed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.UpdateRStick_NPC + // void UpdateRStick_NPC(FVector2D Dir, double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.UpdateRStick_Avatar + // void UpdateRStick_Avatar(FVector2D Dir, double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.SelectCharacterButton + // void SelectCharacterButton(int32_t focusIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.UpdateDetail + // void UpdateDetail(FCharaStatusHandle charaStHdl); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnChangeFocusDelegateEvent_CharacterButtons + // void OnChangeFocusDelegateEvent_CharacterButtons(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnInitCharacterButton + // void OnInitCharacterButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnDisplayHide + // void OnDisplayHide(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnDisplayShow + // void OnDisplayShow(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnEnterDelegateEvent_Detail + // void OnEnterDelegateEvent_Detail(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnInitCharacterDetailStatus + // void OnInitCharacterDetailStatus(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnDecideFocusDelegateEvent_Main + // void OnDecideFocusDelegateEvent_Main(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnEnterDelegateEvent_Main + // void OnEnterDelegateEvent_Main(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnDisplayUpdate_BP + // void OnDisplayUpdate_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnMoveAnalogR + // void OnMoveAnalogR(FVector2D Dir, double Rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnInit_CaptureChara + // void OnInit_CaptureChara(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnInitFooterOperationGuide + // void OnInitFooterOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnYButtonDelegateEvent_Main + // void OnYButtonDelegateEvent_Main(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnAvatarIconCaptureStart + // void OnAvatarIconCaptureStart(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnCaptureEffectOutAnimationEndDelegateEvent_Capture + // void OnCaptureEffectOutAnimationEndDelegateEvent_Capture(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnCaptureEffectOutnimationEndDelegateEvent_Capture + // void OnCaptureEffectOutnimationEndDelegateEvent_Capture(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnBackDelegateEvent_BGGroup + // void OnBackDelegateEvent_BGGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnCloseEndSkillList_BP + // void OnCloseEndSkillList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnInitCharaColorSelect + // void OnInitCharaColorSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnBackDelegateEvent_CharaColorSelect + // void OnBackDelegateEvent_CharaColorSelect(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnEnterDelegateEvent_CharaColorSelect + // void OnEnterDelegateEvent_CharaColorSelect(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OpenNPCColorSelectWindow + // void OpenNPCColorSelectWindow(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnCharacterMenuButtonIconChange_BP + // void OnCharacterMenuButtonIconChange_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnRPushCenterDelegateEvent_CharacterBussons + // void OnRPushCenterDelegateEvent_CharacterBussons(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.OnDragMoveEvent + // void OnDragMoveEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Character/MenuTop_Character.MenuTop_Character_C.ExecuteUbergraph_MenuTop_Character + // void ExecuteUbergraph_MenuTop_Character(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003200.MenuLayer_Map_World_Area_003200_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_003200_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_ItemList.MenuGroup_PlantDungeon_RipeningAltar_ItemList_C +/// Size: 0x07E0 (2016 bytes) (0x000770 - 0x0007E0) align 8 MaxSize: 0x07E0 +class UMenuGroup_PlantDungeon_RipeningAltar_ItemList_C : public UMenuListGroup { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) + class UCanvasPanel* Group_List; // 0x0798 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) + class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07A8 (0x0008) + class UMenuLayer_PlantDungeon_RipeningAltar_ItemList_Window_C* MenuLayer_PlantDungeon_RipeningAltar_ItemList_Window; // 0x07B0 (0x0008) + class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07B8 (0x0008) + class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07C0 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07C8 (0x0008) + int32_t REPEAT_NUM; // 0x07D0 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x07D4 (0x0004) MISSED + double NameWidth; // 0x07D8 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003200.MenuLayer_Map_World_Area_003200_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_ItemList.MenuGroup_PlantDungeon_RipeningAltar_ItemList_C.GetScrollOffset + // void GetScrollOffset(double& Offset); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_ItemList.MenuGroup_PlantDungeon_RipeningAltar_ItemList_C.SetVisibleArrowBottom + // void SetVisibleArrowBottom(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_ItemList.MenuGroup_PlantDungeon_RipeningAltar_ItemList_C.SetVisibleArrowTop + // void SetVisibleArrowTop(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_ItemList.MenuGroup_PlantDungeon_RipeningAltar_ItemList_C.OpenNameWindow + // void OpenNameWindow(FString Name); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_ItemList.MenuGroup_PlantDungeon_RipeningAltar_ItemList_C.SetEmpty + // void SetEmpty(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_ItemList.MenuGroup_PlantDungeon_RipeningAltar_ItemList_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_ItemList.MenuGroup_PlantDungeon_RipeningAltar_ItemList_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/RipeningAltar/MenuGroup_PlantDungeon_RipeningAltar_ItemList.MenuGroup_PlantDungeon_RipeningAltar_ItemList_C.ExecuteUbergraph_MenuGroup_PlantDungeon_RipeningAltar_ItemList + // void ExecuteUbergraph_MenuGroup_PlantDungeon_RipeningAltar_ItemList(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001400.MenuLayer_Map_World_Area_001400_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_001400_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C +/// Size: 0x06A8 (1704 bytes) (0x000678 - 0x0006A8) align 8 MaxSize: 0x06A8 +class UMenuTop_PlantDungeon_RipeningAltar_MaterialList_C : public URipeningAltarMaterialListMenuTop { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0678 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0680 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0688 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0690 (0x0008) + class UMenuGroup_PlantDungeon_RipeningAltar_ItemList_C* MenuGroup_PlantDungeon_RipeningAltar_ItemList; // 0x0698 (0x0008) + FName OPERATION_GUIDE_ID; // 0x06A0 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001400.MenuLayer_Map_World_Area_001400_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.UpdateListArrow + // void UpdateListArrow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.Set Name Plate + // void SetNamePlate(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.SetupItemInfo_BP + // void SetupItemInfo_BP(FListItemInfo& _itemInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnInitWidnow + // void OnInitWidnow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.SetEmptyList_BP + // void SetEmptyList_BP(bool _isEmpty); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnOpenDelegateEvent + // void OnOpenDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnScrolledDelegateEvent + // void OnScrolledDelegateEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnSetupOperationGuide + // void OnSetupOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PlantDungeon/MenuTop_PlantDungeon_RipeningAltar_MaterialList.MenuTop_PlantDungeon_RipeningAltar_MaterialList_C.ExecuteUbergraph_MenuTop_PlantDungeon_RipeningAltar_MaterialList + // void ExecuteUbergraph_MenuTop_PlantDungeon_RipeningAltar_MaterialList(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001100.MenuLayer_Map_World_Area_001100_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_001100_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Emote.MenuGroup_Photo_ItemList_Emote_C +/// Size: 0x07C4 (1988 bytes) (0x000770 - 0x0007C4) align 8 MaxSize: 0x07C4 +class UMenuGroup_Photo_ItemList_Emote_C : public UMenuListGroup { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x0790 (0x0008) + FNamePlateDataInfo NamePlateDataInfo; // 0x0798 (0x0012) + unsigned char UnknownData00_6[0x6]; // 0x07AA (0x0006) MISSED + bool namePlateUpdateRequested; // 0x07B0 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x07B1 (0x0007) MISSED + double NameWidth; // 0x07B8 (0x0008) + int32_t ITEM_NUM; // 0x07C0 (0x0004) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001100.MenuLayer_Map_World_Area_001100_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Emote.MenuGroup_Photo_ItemList_Emote_C.UpdateNameWindow + // void UpdateNameWindow(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Emote.MenuGroup_Photo_ItemList_Emote_C.OpenNameWindow + // void OpenNameWindow(int32_t focusIndex, FString Name); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Emote.MenuGroup_Photo_ItemList_Emote_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Photo/List/MenuGroup_Photo_ItemList_Emote.MenuGroup_Photo_ItemList_Emote_C.ExecuteUbergraph_MenuGroup_Photo_ItemList_Emote + // void ExecuteUbergraph_MenuGroup_Photo_ItemList_Emote(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001500.MenuLayer_Map_World_Area_001500_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_001500_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C +/// Size: 0x0838 (2104 bytes) (0x000770 - 0x000838) align 8 MaxSize: 0x0838 +class UMenuListGroup_Equip_List_C : public UMenuListGroup { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UCanvasPanel* Group_Empty; // 0x0790 (0x0008) + class UCanvasPanel* Group_List; // 0x0798 (0x0008) + class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07A0 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A8 (0x0008) + class UMenuLayer_NamePlate_C* MenuLayer_NamePlate; // 0x07B0 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07B8 (0x0008) + SDK_UNDEFINED(16,1042) /* FMulticastInlineDelegate */ __um(OnRLeftDelegate); // 0x07C0 (0x0010) + SDK_UNDEFINED(16,1043) /* FMulticastInlineDelegate */ __um(OnEnterFilter); // 0x07D0 (0x0010) + SDK_UNDEFINED(16,1044) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07E0 (0x0010) + SDK_UNDEFINED(16,1045) /* FMulticastInlineDelegate */ __um(OnEnterRTrigger); // 0x07F0 (0x0010) + SDK_UNDEFINED(16,1046) /* FMulticastInlineDelegate */ __um(OnEnterRPushCenter); // 0x0800 (0x0010) + bool namePlateUpdateRequested; // 0x0810 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0811 (0x0003) MISSED + int32_t REPEAT_NUM; // 0x0814 (0x0004) + FNamePlateDataInfo NamePlateDataInfo; // 0x0818 (0x0012) + unsigned char UnknownData01_6[0x6]; // 0x082A (0x0006) MISSED + double NameWidth; // 0x0830 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001500.MenuLayer_Map_World_Area_001500_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.UpdateNameWindow + // void UpdateNameWindow(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetListBaseType + // void SetListBaseType(TEnumAsByte ListMenuBaseType, TEnumAsByte listMenuSortType, TEnumAsByte listMenuFilterType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.GetPrevFocusedMenuListObject + // void GetPrevFocusedMenuListObject(class UMenuListObject_Equip_Item_C*& menuListObject); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.GetPrevFocusedMenuListLayer + // void GetPrevFocusedMenuListLayer(class UMenuLayerListItem_Equip_Item_C*& menuListIconLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.GetFocusedMenuListLayer + // void GetFocusedMenuListLayer(class UMenuLayerListItem_Equip_Item_C*& menuListLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.GetFocusedMenuListObject + // void GetFocusedMenuListObject(class UMenuListObject_Equip_Item_C*& menuListObject); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetFilterBaseSwitch + // void SetFilterBaseSwitch(int32_t sortIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetValidFilter + // void SetValidFilter(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.Set Visibility Of Filter + // void SetVisibilityOfFilter(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.OpenNameWindow + // void OpenNameWindow(FString Name, EItemQualityType itemQuality); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetEmptyColorSwitch + // void SetEmptyColorSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.EnableEmptyList + // void EnableEmptyList(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetLabelColorSwitch + // void SetLabelColorSwitch(int32_t LabelIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetSortBaseSwitch + // void SetSortBaseSwitch(int32_t sortIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetListBaseSwitch + // void SetListBaseSwitch(int32_t BaseIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetCount + // void SetCount(int32_t Num, int32_t Max); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetSortVisibility + // void SetSortVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetSortIconImage + // void SetSortIconImage(ESortOrderType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetSortName + // void SetSortName(ESortType sortType, FName sortId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.SetLabelText + // void SetLabelText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.RLeftEvent + // void RLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.EnterSort + // void EnterSort(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.EnterFilter + // void EnterFilter(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.EnterRTrigger + // void EnterRTrigger(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.EnterRPushCenter + // void EnterRPushCenter(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.ExecuteUbergraph_MenuListGroup_Equip_List + // void ExecuteUbergraph_MenuListGroup_Equip_List(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.OnEnterRPushCenter__DelegateSignature + // void OnEnterRPushCenter__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.OnEnterRTrigger__DelegateSignature + // void OnEnterRTrigger__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.OnEnterSort__DelegateSignature + // void OnEnterSort__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.OnEnterFilter__DelegateSignature + // void OnEnterFilter__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/List/MenuListGroup_Equip_List.MenuListGroup_Equip_List_C.OnRLeftDelegate__DelegateSignature + // void OnRLeftDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001300.MenuLayer_Map_World_Area_001300_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_001300_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C +/// Size: 0x1134 (4404 bytes) (0x000E60 - 0x001134) align 8 MaxSize: 0x1134 +class UMenuTop_Equip_Ability_C : public UAbilityEquipMenuTop { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0E60 (0x0008) + class UWidgetAnimation* Pad_Direct_out; // 0x0E68 (0x0008) + class UWidgetAnimation* Pad_Main_out; // 0x0E70 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x0E78 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x0E80 (0x0008) + class UMenuGroup_Capture_EquipCharacter_C* MenuGroup_Capture_EquipCharacter; // 0x0E88 (0x0008) + class UMenuGroup_CharacterDetail_C* MenuGroup_Character_Detail; // 0x0E90 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0E98 (0x0008) + class UMenuGroup_LifeSelect_C* MenuGroup_Equip_LifeSelect; // 0x0EA0 (0x0008) + class UMenuGroup_Equip_LifeSelect_Button_C* MenuGroup_Equip_LifeSelect_Button; // 0x0EA8 (0x0008) + class UMenuGroup_Equip_LifeSelect_Tab_C* MenuGroup_Equip_LifeSelect_Tab; // 0x0EB0 (0x0008) + class UMenuGroup_Equip_Slot_C* MenuGroup_Equip_Slot; // 0x0EB8 (0x0008) + class UMenuGroup_Equip_Tab_Category_C* MenuGroup_Equip_Tab_Category; // 0x0EC0 (0x0008) + class UMenuGroup_Equip_Tab_Player_C* MenuGroup_Equip_Tab_Player; // 0x0EC8 (0x0008) + class UMenuGroup_Tab_C* MenuGroup_LifeCategoryTab; // 0x0ED0 (0x0008) + class UMenuGroup_Party_Character_List_Icon_C* MenuGroup_Party_Character_List_Icon; // 0x0ED8 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0EE0 (0x0008) + class UMenuListGroup_Equip_List_C* MenuListGroup_Equip_List; // 0x0EE8 (0x0008) + class UMenuListGroup_Equip_MySet_List_C* MenuListGroup_Equip_MySet_List; // 0x0EF0 (0x0008) + FName PRESET_EDIT_LIST; // 0x0EF8 (0x0008) + FName PRESET_EDIT_VIEW; // 0x0F00 (0x0008) + FName PRESET_MAIN_SLOT; // 0x0F08 (0x0008) + FName PRESET_MAIN_NPC; // 0x0F10 (0x0008) + bool isEquipListOpened; // 0x0F18 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0F19 (0x0007) MISSED + double RStickRate; // 0x0F20 (0x0008) + FVector2D RStickDir; // 0x0F28 (0x0010) + EEquipMenuPresetType currentAvatarPresetType; // 0x0F38 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0F39 (0x0003) MISSED + FName PRESET_MYSET_LIFESELECT; // 0x0F3C (0x0008) + FName PRESET_MYSET; // 0x0F44 (0x0008) + EEquipMenuPresetType prevGroupPresetType; // 0x0F4C (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0F4D (0x0003) MISSED + class UMenuLayerListItem_Equip_MySet_Item_C* currentMySetListLayer; // 0x0F50 (0x0008) + int32_t CHARA_POSITION_DEFAULT; // 0x0F58 (0x0004) + int32_t CHARA_POSITION_RIGHT; // 0x0F5C (0x0004) + TMap EquipPresetInfoMapData; // 0x0F60 (0x0050) + int32_t BACKGROUND_TYPE_DEFAULT; // 0x0FB0 (0x0004) + int32_t CHARA_BG_EFF_IN; // 0x0FB4 (0x0004) + int32_t CHARA_BG_EFF_OUT; // 0x0FB8 (0x0004) + int32_t BACKGROUND_TYPE_LEVEL2; // 0x0FBC (0x0004) + FName SeEnterPresetName; // 0x0FC0 (0x0008) + FName SE_DECISION01; // 0x0FC8 (0x0008) + FName SE_NO_SELECT; // 0x0FD0 (0x0008) + FName SE_CANCEL; // 0x0FD8 (0x0008) + EPadMenuAnimationType AnimationType; // 0x0FE0 (0x0001) + unsigned char UnknownData03_6[0x3]; // 0x0FE1 (0x0003) MISSED + FName SE_SELECT; // 0x0FE4 (0x0008) + FName SE_WINDOW_GENERAL_OPEN; // 0x0FEC (0x0008) + FName PRESET_MAIN_LIFESELECT; // 0x0FF4 (0x0008) + int32_t selectedMainSlotIndex; // 0x0FFC (0x0004) + int32_t lastFocusSlotColumn; // 0x1000 (0x0004) + FName operationGuideId; // 0x1004 (0x0008) + FName operation_guide_equip_menu_top; // 0x100C (0x0008) + FName operation_guide_equip_menu_slot_decide_none; // 0x1014 (0x0008) + FName operation_guide_equip_menu_slot_empty; // 0x101C (0x0008) + FName operation_guide_equip_menu_slot_npc; // 0x1024 (0x0008) + FName operation_guide_equip_menu_slot_decide_none_npc; // 0x102C (0x0008) + FName operation_guide_equip_menu_slot_empty_npc; // 0x1034 (0x0008) + FName operation_guide_equip_menu_slot_myset_none_npc; // 0x103C (0x0008) + FName operation_guide_equip_menu_slot_empty_myset_none_npc; // 0x1044 (0x0008) + FName operation_guide_equip_menu_slot_decide_myset_none_npc; // 0x104C (0x0008) + FName operation_guide_equip_menu_slot_myset_none; // 0x1054 (0x0008) + FName operation_guide_equip_menu_slot_empty_myset_none; // 0x105C (0x0008) + FName operation_guide_equip_menu_slot_decide_myset_none; // 0x1064 (0x0008) + FName operation_guide_equip_menu_slot; // 0x106C (0x0008) + FName operation_guide_equip_menu_edit_decide_none; // 0x1074 (0x0008) + FName operation_guide_equip_menu_edit_submenu; // 0x107C (0x0008) + FName operation_guide_equip_menu_edit; // 0x1084 (0x0008) + FName operation_guide_equip_menu_myset_empty; // 0x108C (0x0008) + FName operation_guide_equip_menu_myset; // 0x1094 (0x0008) + FName SE_TAB; // 0x109C (0x0008) + FName SE_UNLOCK_FAVORITE; // 0x10A4 (0x0008) + FName SE_SET; // 0x10AC (0x0008) + FName PRESET_MYSET_NPC; // 0x10B4 (0x0008) + EEquipMenuPresetType currentNPCPresetType; // 0x10BC (0x0001) + unsigned char UnknownData04_6[0x3]; // 0x10BD (0x0003) MISSED + FLifeTypeButtonInfo selectedLifeTypeButtonInfo; // 0x10C0 (0x0040) + FName PRESET_CHARA_SELECT; // 0x1100 (0x0008) + FName PRESET_MYSET_OTHER_NPC; // 0x1108 (0x0008) + FName PRESET_MAIN_OTHER_NPC; // 0x1110 (0x0008) + FCharaStatusHandle lastViewCharacterStatusHandle; // 0x1118 (0x0004) + FName operation_guide_equip_menu_non_party_member_select; // 0x111C (0x0008) + FName operation_guide_equip_menu_non_party_member_select_decide_none; // 0x1124 (0x0008) + FName operation_guide_equip_menu_non_party_member_select_list_empty; // 0x112C (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001300.MenuLayer_Map_World_Area_001300_C.Set Area Status Switch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.IsEqualCharaStatusHandle + // void IsEqualCharaStatusHandle(FCharaStatusHandle charaStatusHandleA, FCharaStatusHandle charaStatusHandleB, bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SelectPartyCharaListIcon + // void SelectPartyCharaListIcon(FCharacterMenuButtonInfo CharacterMenuButtonInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateOutPartyDetail + // void UpdateOutPartyDetail(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetCharacterNewIconFlag + // void SetCharacterNewIconFlag(bool IconVisibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateCharaSortGroup + // void UpdateCharaSortGroup(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.AddEmptyToPartyCharaList + // void AddEmptyToPartyCharaList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetupPartyCharacterList + // void SetupPartyCharacterList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateNPCCharaSortGroup + // void UpdateNPCCharaSortGroup(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.CanLifeSelectButtonEvent + // void CanLifeSelectButtonEvent(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateItemDetailWindowTextByItemId + // void UpdateItemDetailWindowTextByItemId(FName ItemId, EItemTitleType itemTitleType, EItemQualityType itemQualityType, int32_t Age); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateItemDetailWindowText + // void UpdateItemDetailWindowText(FInventoryHandle InventoryHandle); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OpenItemDetailWindow + // void OpenItemDetailWindow(FInventoryHandle InventoryHandle); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.ResetCharacterRotation + // void ResetCharacterRotation(bool isForward); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.IsMySetPrestGroup + // void IsMySetPrestGroup(FName PresetName, bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetInitialFocusIndexOfLifeSelectButton + // void SetInitialFocusIndexOfLifeSelectButton(int32_t initialFocusIndex, int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetInitialFocusIndexOfMySet + // void SetInitialFocusIndexOfMySet(int32_t initialFocusIndex, int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetInitialFocusIndexOfSlot + // void SetInitialFocusIndexOfSlot(int32_t initialFocusIndex, int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.ChangeEquipGroupByPresetName___Save + // void ChangeEquipGroupByPresetName___Save(EEquipMenuPresetType prevPresetType, EEquipMenuPresetType nextPresetType, int32_t focusInfoOverrideFocusIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.CheckFocusGroupDelegateMySetListToButton + // void CheckFocusGroupDelegateMySetListToButton(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.CheckFocusGroupDelegateButtonToMySetList + // void CheckFocusGroupDelegateButtonToMySetList(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.HideNewIcon + // void HideNewIcon(class UMenuLayerListItem_Equip_Item_C* MenuLayer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateFavorite + // void UpdateFavorite(class UMenuLayerListItem_Equip_Item_C* MenuLayer); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.ChangeLifeType + // void ChangeLifeType(ELifeType lifeType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.CheckFocusGroupDelegateButtonToSlot + // void CheckFocusGroupDelegateButtonToSlot(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.CheckFocusGroupDelegateSlotToButton + // void CheckFocusGroupDelegateSlotToButton(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetupLifeSelectGroupTransition + // void SetupLifeSelectGroupTransition(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateMainDetail + // void UpdateMainDetail(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.Remove Equip Item from Selected Slot + // void RemoveEquipItemfromSelectedSlot(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateOperationGuide + // void UpdateOperationGuide(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.GetEquipSubWindowType + // void GetEquipSubWindowType(bool IsTop, EEquipSubWindowType& subWindowType); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateSortGroup + // void UpdateSortGroup(ECharaEquipSlot equipSlot); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateMySetDetail + // void UpdateMySetDetail(bool IsEmpty); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetupEquipMySetList + // void SetupEquipMySetList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateEditDetail + // void UpdateEditDetail(FEquipItemInfo itemInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateDefaultDetail + // void UpdateDefaultDetail(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.FindEquipMenuPresetCharaBGEffectIndex + // void FindEquipMenuPresetCharaBGEffectIndex(EEquipMenuPresetType presetType, int32_t& positionIndex); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.Change Equip Character + // void ChangeEquipCharacter(int32_t Index, bool isPresetChange, bool forceUpdate); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateCharaRotation + // void UpdateCharaRotation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateRStick + // void UpdateRStick(FVector2D Dir, double Rate, double Speed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.Update Item List Equip Mark + // void UpdateItemListEquipMark(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.ChangeEquipItems + // void ChangeEquipItems(FEquipItemInfo EquipItemInfo, bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.Select Main Slot Button + // void SelectMainSlotButton(int32_t focusIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateSlotDetail + // void UpdateSlotDetail(FInventoryHandle InventoryHandle); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.AddEmptyToList + // void AddEmptyToList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetupEquipList + // void SetupEquipList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.IsValidFocus + // void IsValidFocus(class UMenuGroup* MenuGroup, bool& Result, int32_t& focusIndex); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateFocus + // void UpdateFocus(class UMenuGroup* MenuGroup, int32_t focusIndex, bool cursorPointerUpdated); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateEquipSlots + // void UpdateEquipSlots(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.FindEquipMenuPresetName + // void FindEquipMenuPresetName(EEquipMenuPresetType presetType, FName& PresetName); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.FindEquipMenuPresetBackGroundIndex + // void FindEquipMenuPresetBackGroundIndex(EEquipMenuPresetType presetType, int32_t& positionIndex); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.FindEquipMenuPresetCharaPositionIndex + // void FindEquipMenuPresetCharaPositionIndex(EEquipMenuPresetType presetType, int32_t& positionIndex); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.GetCurrentPresetType + // void GetCurrentPresetType(EEquipMenuPresetType& equipMenuPresetType); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.ChangeEquipGroupByPresetName + // void ChangeEquipGroupByPresetName(EEquipMenuPresetType prevPresetType, EEquipMenuPresetType nextPresetType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.InitPresetGroup + // void InitPresetGroup(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitPartyCharacterListIcon + // void OnInitPartyCharacterListIcon(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetup_PartyCharacterListIcon + // void OnSetup_PartyCharacterListIcon(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnBackDelegate_PartyCharacterListIcon + // void OnBackDelegate_PartyCharacterListIcon(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnItemSelectionChangedDelegate_PartyCharacterListIcon + // void OnItemSelectionChangedDelegate_PartyCharacterListIcon(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterDelegate_PartyCharacterListIcon + // void OnEnterDelegate_PartyCharacterListIcon(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupPartyCharacterListIcon + // void OnSetupPartyCharacterListIcon(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterSortDelegate_PartyCharacterListIcon + // void OnEnterSortDelegate_PartyCharacterListIcon(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateCharacterSelectCharacterList_BP + // void UpdateCharacterSelectCharacterList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnCharacterSelectRefreshList_BP + // void OnCharacterSelectRefreshList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnRPushCenterDelegate_PartyCharacterListIcon + // void OnRPushCenterDelegate_PartyCharacterListIcon(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitEquipLifeSelectButton + // void OnInitEquipLifeSelectButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupEquipLifeSelectButton + // void OnSetupEquipLifeSelectButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnCheckGroupFocusTransitionDelegateEvent_LifeSelectButton + // void OnCheckGroupFocusTransitionDelegateEvent_LifeSelectButton(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetFocusIndexEquipLifeSelectButton + // void SetFocusIndexEquipLifeSelectButton(int32_t focusIndex); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegateEvent_LifeSelectButton + // void OnMoveFocusDelegateEvent_LifeSelectButton(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSelectDelegateEvent_EquipLifeSelectButton + // void OnSelectDelegateEvent_EquipLifeSelectButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnStartDelegateEvent_EquipLifeSelectButton + // void OnStartDelegateEvent_EquipLifeSelectButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnRPushCenterDelegateEvent_EquipLifeSelectButton + // void OnRPushCenterDelegateEvent_EquipLifeSelectButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.m + // void m(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterDelegateEvent_LifeSelectButton + // void OnEnterDelegateEvent_LifeSelectButton(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnBackDelegateEvent_LifeSelectButton + // void OnBackDelegateEvent_LifeSelectButton(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnHoverStartedEvent_Change + // void OnHoverStartedEvent_Change(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitEquipLifeSelectTab + // void OnInitEquipLifeSelectTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupEquipLifeSelectTab + // void OnSetupEquipLifeSelectTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnPreOpenDelegate_LifeCategoryTab + // void OnPreOpenDelegate_LifeCategoryTab(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegateEvent_EquipLifeSelectTab + // void OnMoveFocusDelegateEvent_EquipLifeSelectTab(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetFocusIndex_EquipLifeSelectTab + // void SetFocusIndex_EquipLifeSelectTab(int32_t focusIndex); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnPreOpenDelegateEvent_EquipLifeSelectTab + // void OnPreOpenDelegateEvent_EquipLifeSelectTab(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitEquipLifeSelect + // void OnInitEquipLifeSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterDelegateEvent_LifeSelect + // void OnEnterDelegateEvent_LifeSelect(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnDecideFocusDelegateEvent_LifeSelect + // void OnDecideFocusDelegateEvent_LifeSelect(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegateEvent_LifeSelect + // void OnMoveFocusDelegateEvent_LifeSelect(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnPreOpenDelegateEvent_LifeSelect + // void OnPreOpenDelegateEvent_LifeSelect(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnOpenEndDelegateEvent_LifeSelect + // void OnOpenEndDelegateEvent_LifeSelect(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnBackDelegateEvent_LifeSelect + // void OnBackDelegateEvent_LifeSelect(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupEquipLifeSelect + // void OnSetupEquipLifeSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetFocusIndex_EquipLifeSelect + // void SetFocusIndex_EquipLifeSelect(int32_t focusIndex); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.CloseLifeSelectWindow + // void CloseLifeSelectWindow(bool isCanceled); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitMySet + // void OnInitMySet(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnBackDelegateEvent_MySet + // void OnBackDelegateEvent_MySet(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupDelegateEvent_MySet + // void OnSetupDelegateEvent_MySet(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterDelegateEvent_MySet + // void OnEnterDelegateEvent_MySet(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnItemSelectionChangedDelegateEvent_MySet + // void OnItemSelectionChangedDelegateEvent_MySet(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnNameInputEvent_BP + // void OnNameInputEvent_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEquipMySetDisplayUpdate_BP + // void OnEquipMySetDisplayUpdate_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnTileViewScrolled_MySetList + // void OnTileViewScrolled_MySetList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnTileViewFinishedScrolling_MySetList + // void OnTileViewFinishedScrolling_MySetList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupCursorPointer_MySetList + // void OnSetupCursorPointer_MySetList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnCheckGroupFocusTransitionDelegateEvent_MySetList + // void OnCheckGroupFocusTransitionDelegateEvent_MySetList(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetSelectedMySet + // void SetSelectedMySet(FEquipMySetInfo& EquipMySetInfo); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnRPushCenterDelegateEvent_MySet + // void OnRPushCenterDelegateEvent_MySet(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnHoverStartedEvent_MySet_ChangeFocus + // void OnHoverStartedEvent_MySet_ChangeFocus(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupNPCSelectLifeCategoryTab + // void OnSetupNPCSelectLifeCategoryTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitCaptureChara + // void OnInitCaptureChara(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.MoveCaptureCharaToRight + // void MoveCaptureCharaToRight(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.MoveCaptureCharaToLeft + // void MoveCaptureCharaToLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveAnalogR + // void OnMoveAnalogR(FVector2D Dir, double Rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnCloseEndCaptureChara + // void OnCloseEndCaptureChara(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEditListOpenCaptureChara + // void OnEditListOpenCaptureChara(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEditListCloseCaptureChara + // void OnEditListCloseCaptureChara(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnDragMoveEvent + // void OnDragMoveEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterDelegateEvent_Detail + // void OnEnterDelegateEvent_Detail(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitCharacterDetail + // void OnInitCharacterDetail(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupCharacterDetail + // void OnSetupCharacterDetail(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegateEvent_Category + // void OnMoveFocusDelegateEvent_Category(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitEquipTabCategory + // void OnInitEquipTabCategory(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupEuipTabCategory + // void OnSetupEuipTabCategory(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetFocusIndex_EquipTabCategory + // void SetFocusIndex_EquipTabCategory(int32_t focusIndex); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegateEvent_Category_ByMouseCursor + // void OnMoveFocusDelegateEvent_Category_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupOperationGuide + // void OnSetupOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupScreenTitlePad + // void OnSetupScreenTitlePad(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitEquipTabPlayer + // void OnInitEquipTabPlayer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupEquipTabPlayer + // void OnSetupEquipTabPlayer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegateEvent_EquipTabPlayer + // void OnMoveFocusDelegateEvent_EquipTabPlayer(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetFocusIndex_EquipTabPlayer + // void SetFocusIndex_EquipTabPlayer(int32_t focusIndex); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnPreOpenDelegateEvent_Player + // void OnPreOpenDelegateEvent_Player(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegateEvent_EquipTabPlayer_ByMouseCursor + // void OnMoveFocusDelegateEvent_EquipTabPlayer_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitEquipList + // void OnInitEquipList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupEquipList + // void OnSetupEquipList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnBackDelegateEvent_EquipList + // void OnBackDelegateEvent_EquipList(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegate_LifeCategoryTab_ByMouseCursor + // void OnMoveFocusDelegate_LifeCategoryTab_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupDelegate_MenuListGroup + // void OnSetupDelegate_MenuListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnOpenEndDelegate_List + // void OnOpenEndDelegate_List(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnCloseEndDelegate_List + // void OnCloseEndDelegate_List(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnTileViewScrolled_ItemList + // void OnTileViewScrolled_ItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnTileViewFinishedScrolling_ItemList + // void OnTileViewFinishedScrolling_ItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupCursorPointer_ItemList + // void OnSetupCursorPointer_ItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterDelegateEvent_MenuListGroup + // void OnEnterDelegateEvent_MenuListGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnItemSelectionChanged_EquipList + // void OnItemSelectionChanged_EquipList(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnRLeftDelegateEvent_EquipList + // void OnRLeftDelegateEvent_EquipList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterSortDelegateEvent_ItemListIcon + // void OnEnterSortDelegateEvent_ItemListIcon(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterRTriggerDelegateEvent_ItemListGroup + // void OnEnterRTriggerDelegateEvent_ItemListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterRPushCenterDelegateEvent_ItemListGroup + // void OnEnterRPushCenterDelegateEvent_ItemListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegate_LifeCategoryTab + // void OnMoveFocusDelegate_LifeCategoryTab(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitEquipSlotMain + // void OnInitEquipSlotMain(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetupEquipSlotMain + // void OnSetupEquipSlotMain(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnDecideFocusDelegateEvent_EquipSlotMain + // void OnDecideFocusDelegateEvent_EquipSlotMain(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnEnterDelegateEvent_EquipSlotMain + // void OnEnterDelegateEvent_EquipSlotMain(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnBackDelegateEvent_EquipSlotMain + // void OnBackDelegateEvent_EquipSlotMain(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnMoveFocusDelegateEvent_EquipSlotMain + // void OnMoveFocusDelegateEvent_EquipSlotMain(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.SetFocusIndex_EquipSlot + // void SetFocusIndex_EquipSlot(int32_t focusIndex); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnRLeftDelegateEvent_EquipSlotMain + // void OnRLeftDelegateEvent_EquipSlotMain(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnPreOpenDelegateEvent_EquipSlotMain + // void OnPreOpenDelegateEvent_EquipSlotMain(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnOpenEndDelegateEvent_EquipSlotMain + // void OnOpenEndDelegateEvent_EquipSlotMain(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSelectDelegateEvent_EquipSlotMain + // void OnSelectDelegateEvent_EquipSlotMain(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnStartDelegateEvent_EquipSlotMain + // void OnStartDelegateEvent_EquipSlotMain(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnCloseEndSkillList_BP + // void OnCloseEndSkillList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnRPushCenterDelegateEvent_EquipSlotMain + // void OnRPushCenterDelegateEvent_EquipSlotMain(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnCheckGroupFocusTransitionDelegateEvent_EquipSlot + // void OnCheckGroupFocusTransitionDelegateEvent_EquipSlot(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnHoverStartedEvent_ChangeFocus + // void OnHoverStartedEvent_ChangeFocus(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInitNPCSelectLifeCategoryTab + // void OnInitNPCSelectLifeCategoryTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateDisplay_BP + // void UpdateDisplay_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnSetup_ListColorAbility + // void OnSetup_ListColorAbility(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnOpenMyset_BP + // void OnOpenMyset_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.UpdateList_BP + // void UpdateList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnClickDelegateEvent_Equip + // void OnClickDelegateEvent_Equip(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.OnClickDelegateEvent_Myset + // void OnClickDelegateEvent_Myset(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_Ability.MenuTop_Equip_Ability_C.ExecuteUbergraph_MenuTop_Equip_Ability + // void ExecuteUbergraph_MenuTop_Equip_Ability(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002200.MenuLayer_Map_World_Area_002200_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_002200_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C +/// Size: 0x0DA1 (3489 bytes) (0x000B08 - 0x000DA1) align 8 MaxSize: 0x0DA1 +class UMenuTop_Equip_View_C : public UViewEquipMenuTop { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0B08 (0x0008) + class UWidgetAnimation* Pad_Direct_out; // 0x0B10 (0x0008) + class UWidgetAnimation* Pad_Main_out; // 0x0B18 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x0B20 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x0B28 (0x0008) + class UMenuGroup_Capture_EquipCharacter_C* MenuGroup_Capture_EquipCharacter; // 0x0B30 (0x0008) + class UMenuGroup_CharacterDetail_C* MenuGroup_Character_Detail; // 0x0B38 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0B40 (0x0008) + class UMenuGroup_LifeSelect_C* MenuGroup_Equip_LifeSelect; // 0x0B48 (0x0008) + class UMenuGroup_Equip_LifeSelect_Button_C* MenuGroup_Equip_LifeSelect_Button; // 0x0B50 (0x0008) + class UMenuGroup_Equip_LifeSelect_Tab_C* MenuGroup_Equip_LifeSelect_Tab; // 0x0B58 (0x0008) + class UMenuGroup_Equip_Slot_C* MenuGroup_Equip_Slot; // 0x0B60 (0x0008) + class UMenuGroup_Equip_Tab_Category_C* MenuGroup_Equip_Tab_Category; // 0x0B68 (0x0008) + class UMenuGroup_Equip_Tab_Player_C* MenuGroup_Equip_Tab_Player; // 0x0B70 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0B78 (0x0008) + class UMenuListGroup_Equip_List_C* MenuListGroup_Equip_List; // 0x0B80 (0x0008) + class UMenuListGroup_Equip_MySet_List_C* MenuListGroup_Equip_MySet_List; // 0x0B88 (0x0008) + FName PRESET_EDIT_LIST; // 0x0B90 (0x0008) + FName PRESET_EDIT_VIEW; // 0x0B98 (0x0008) + FName PRESET_MAIN_SLOT; // 0x0BA0 (0x0008) + FName PRESET_MAIN_NPC; // 0x0BA8 (0x0008) + bool isEquipListOpened; // 0x0BB0 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0BB1 (0x0007) MISSED + double RStickRate; // 0x0BB8 (0x0008) + FVector2D RStickDir; // 0x0BC0 (0x0010) + EEquipMenuPresetType currentAvatarPresetType; // 0x0BD0 (0x0001) + unsigned char UnknownData01_6[0x7]; // 0x0BD1 (0x0007) MISSED + class UMenuLayerListItem_Equip_MySet_Item_C* currentMySetListLayer; // 0x0BD8 (0x0008) + EEquipMenuPresetType prevGroupPresetType; // 0x0BE0 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x0BE1 (0x0003) MISSED + FName PRESET_MYSET; // 0x0BE4 (0x0008) + FName PRESET_MYSET_NPC; // 0x0BEC (0x0008) + FName PRESET_MYSET_LIFESELECT; // 0x0BF4 (0x0008) + unsigned char UnknownData03_6[0x4]; // 0x0BFC (0x0004) MISSED + TMap EquipPresetInfoMapData; // 0x0C00 (0x0050) + int32_t CHARA_POSITION_DEFAULT; // 0x0C50 (0x0004) + int32_t CHARA_POSITION_RIGHT; // 0x0C54 (0x0004) + FName SeEnterPresetName; // 0x0C58 (0x0008) + int32_t BACKGROUND_TYPE_DEFAULT; // 0x0C60 (0x0004) + int32_t CHARA_BG_EFF_IN; // 0x0C64 (0x0004) + int32_t CHARA_BG_EFF_OUT; // 0x0C68 (0x0004) + int32_t BACKGROUND_TYPE_LEVEL2; // 0x0C6C (0x0004) + FName SE_DECISION01; // 0x0C70 (0x0008) + FName SE_NO_SELECT; // 0x0C78 (0x0008) + FName SE_WINDOW_GENERAL_OPEN; // 0x0C80 (0x0008) + FName SE_CANCEL; // 0x0C88 (0x0008) + FName PRESET_MAIN_LIFESELECT; // 0x0C90 (0x0008) + int32_t selectedMainSlotIndex; // 0x0C98 (0x0004) + FName SE_SELECT; // 0x0C9C (0x0008) + int32_t lastFocusSlotColumn; // 0x0CA4 (0x0004) + FName operation_guide_equip_view_menu_top; // 0x0CA8 (0x0008) + FName operation_guide_equip_view_menu_slot; // 0x0CB0 (0x0008) + FName operationGuideId; // 0x0CB8 (0x0008) + FName operation_guide_equip_view_menu_slot_decide_none; // 0x0CC0 (0x0008) + FName operation_guide_equip_view_menu_slot_empty; // 0x0CC8 (0x0008) + FName operation_guide_equip_view_menu_slot_npc; // 0x0CD0 (0x0008) + FName operation_guide_equip_view_menu_slot_decide_none_npc; // 0x0CD8 (0x0008) + FName operation_guide_equip_view_menu_slot_empty_npc; // 0x0CE0 (0x0008) + FName operation_guide_equip_view_menu_edit_submenu; // 0x0CE8 (0x0008) + FName operation_guide_equip_view_menu_edit_decide_none; // 0x0CF0 (0x0008) + FName operation_guide_equip_view_menu_edit; // 0x0CF8 (0x0008) + FName operation_guide_equip_view_menu_myset; // 0x0D00 (0x0008) + FName operation_guide_equip_view_menu_slot_myset_none; // 0x0D08 (0x0008) + FName operation_guide_equip_view_menu_slot_decide_myset_none; // 0x0D10 (0x0008) + FName operation_guide_equip_view_menu_slot_empty_myset_none; // 0x0D18 (0x0008) + FName operation_guide_equip_view_menu_slot_myset_none_npc; // 0x0D20 (0x0008) + FName operation_guide_equip_view_menu_slot_decide_myset_none_npc; // 0x0D28 (0x0008) + FName operation_guide_equip_view_menu_slot_empty_myset_none_npc; // 0x0D30 (0x0008) + FName SE_UNLOCK_FAVORITE; // 0x0D38 (0x0008) + FName SE_SET; // 0x0D40 (0x0008) + FName operation_guide_equip_view_menu_edit_nomake; // 0x0D48 (0x0008) + FName operation_guide_equip_view_menu_edit_submenu_nomake; // 0x0D50 (0x0008) + EEquipMenuPresetType currentNPCPresetType; // 0x0D58 (0x0001) + unsigned char UnknownData04_6[0x7]; // 0x0D59 (0x0007) MISSED + FLifeTypeButtonInfo selectedLifeTypeButtonInfo; // 0x0D60 (0x0040) + EPadMenuAnimationType AnimationType; // 0x0DA0 (0x0001) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002200.MenuLayer_Map_World_Area_002200_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.CanLifeSelectButtonEvent + // void CanLifeSelectButtonEvent(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.ResetCharacterRotation + // void ResetCharacterRotation(bool isForward); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetDetailVisibility + // void SetDetailVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.IsMySetPrestGroup + // void IsMySetPrestGroup(FName PresetName, bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.CheckFocusGroupDelegateMySetListToButton + // void CheckFocusGroupDelegateMySetListToButton(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.CheckFocusGroupDelegateButtonToMySetList + // void CheckFocusGroupDelegateButtonToMySetList(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.Change Equip Group by Preset Name + // void ChangeEquipGroupbyPresetName(EEquipMenuPresetType prevPresetType, EEquipMenuPresetType nextPresetType, int32_t focusInfoOverrideFocusIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetInitialFocusIndexOfLifeSelectButton + // void SetInitialFocusIndexOfLifeSelectButton(int32_t initialFocusIndex, int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetInitialFocusIndexOfMySet + // void SetInitialFocusIndexOfMySet(int32_t initialFocusIndex, int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetInitialFocusIndexOfSlot + // void SetInitialFocusIndexOfSlot(int32_t initialFocusIndex, int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.HideNewIcon + // void HideNewIcon(class UMenuLayerListItem_Equip_Item_C* MenuLayer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateFavorite + // void UpdateFavorite(class UMenuLayerListItem_Equip_Item_C* MenuLayer); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.ChangeLifeType + // void ChangeLifeType(ELifeType lifeType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.Remove Equip Item from Selected Slot + // void RemoveEquipItemfromSelectedSlot(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateMySetDetail + // void UpdateMySetDetail(bool IsEmpty); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetupEquipMySetList + // void SetupEquipMySetList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateRStick + // void UpdateRStick(FVector2D Dir, double Rate, double Speed); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.FindEquipMenuPresetName + // void FindEquipMenuPresetName(EEquipMenuPresetType presetType, FName& PresetName); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.FindEquipMenuPresetCharaPositionIndex + // void FindEquipMenuPresetCharaPositionIndex(EEquipMenuPresetType presetType, int32_t& positionIndex); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.CheckFocusGroupDelegateButtonToSlot + // void CheckFocusGroupDelegateButtonToSlot(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateOperationGuide + // void UpdateOperationGuide(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.CheckFocusGroupDelegateSlotToButton + // void CheckFocusGroupDelegateSlotToButton(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.ChangeEquipCharacter + // void ChangeEquipCharacter(int32_t Index); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateItemListEquipMark + // void UpdateItemListEquipMark(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SelectMainSlotButton + // void SelectMainSlotButton(int32_t focusIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateSortGroup + // void UpdateSortGroup(ECharaEquipSlot equipSlot); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.ChangeEquipItems + // void ChangeEquipItems(FEquipItemInfo EquipItemInfo, bool& Result); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.AddEmptyToList + // void AddEmptyToList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetupEquipList + // void SetupEquipList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateFocus + // void UpdateFocus(class UMenuGroup* MenuGroup, int32_t focusIndex, bool cursorPointerUpdated); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.Get Equip Sub Window Type + // void GetEquipSubWindowType(bool IsTop, EEquipSubWindowType& subWindowType); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.IsValidFocus + // void IsValidFocus(class UMenuGroup* MenuGroup, bool& Result, int32_t& focusIndex); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.GetCurrentPresetType + // void GetCurrentPresetType(EEquipMenuPresetType& equipMenuPresetType); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.ChangeEquipGroupByPreset Name + // void ChangeEquipGroupByPresetName(EEquipMenuPresetType prevPresetType, EEquipMenuPresetType nextPresetType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateEquipSlots + // void UpdateEquipSlots(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.InitPresetGroup + // void InitPresetGroup(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnBackDelegateEvent_LifeSelectButton + // void OnBackDelegateEvent_LifeSelectButton(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetFocusIndexEquipLifeSelectButton + // void SetFocusIndexEquipLifeSelectButton(int32_t focusIndex); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnHoverStartedEvent_ChangeMenuFocus + // void OnHoverStartedEvent_ChangeMenuFocus(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetFocusIndex_EquipLifeSelectTab + // void SetFocusIndex_EquipLifeSelectTab(int32_t focusIndex); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupEquipLifeSelectTab + // void OnSetupEquipLifeSelectTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitEquipLifeSelectTab + // void OnInitEquipLifeSelectTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnMoveFocusDelegateEvent_EquipLifeSelectTab + // void OnMoveFocusDelegateEvent_EquipLifeSelectTab(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnPreOpenDelegateEvent_EquipLifeSelectTab + // void OnPreOpenDelegateEvent_EquipLifeSelectTab(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupEquipLifeSelectButton + // void OnSetupEquipLifeSelectButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetFocusIndex_EquipLifeSelect + // void SetFocusIndex_EquipLifeSelect(int32_t focusIndex); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitEquipLifeSelect + // void OnInitEquipLifeSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnEnterDelegateEvent_LifeSelect + // void OnEnterDelegateEvent_LifeSelect(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnDecideFocusDelegateEvent_LifeSelect + // void OnDecideFocusDelegateEvent_LifeSelect(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnMoveFocusDelegateEvent_LifeSelect + // void OnMoveFocusDelegateEvent_LifeSelect(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnPreOpenDelegateEvent_LifeSelect + // void OnPreOpenDelegateEvent_LifeSelect(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnOpenEndDelegateEvent_LifeSelect + // void OnOpenEndDelegateEvent_LifeSelect(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnBackDelegateEvent_LifeSelect + // void OnBackDelegateEvent_LifeSelect(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupEquipLifeSelect + // void OnSetupEquipLifeSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.CloseLifeSelectWindow + // void CloseLifeSelectWindow(bool isCanceled); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitMySet + // void OnInitMySet(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnTileViewScrolled_MySetList + // void OnTileViewScrolled_MySetList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnTileViewFinishedScrolling_MySetList + // void OnTileViewFinishedScrolling_MySetList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupCursorPointer_MySetList + // void OnSetupCursorPointer_MySetList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnBackDelegateEvent_MySet + // void OnBackDelegateEvent_MySet(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupDelegateEvent_MySet + // void OnSetupDelegateEvent_MySet(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnEnterDelegateEvent_LifeSelectButton + // void OnEnterDelegateEvent_LifeSelectButton(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnEnterDelegateEvent_MySet + // void OnEnterDelegateEvent_MySet(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnItemSelectionChangedDelegateEvent_MySet + // void OnItemSelectionChangedDelegateEvent_MySet(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnNameInputEvent_BP + // void OnNameInputEvent_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnEquipMySetDisplayUpdate_BP + // void OnEquipMySetDisplayUpdate_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnCheckGroupFocusTransitionDelegateEvent_MySetList + // void OnCheckGroupFocusTransitionDelegateEvent_MySetList(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetSelectedMySet + // void SetSelectedMySet(FEquipMySetInfo& EquipMySetInfo); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnClickEvent_MySet + // void OnClickEvent_MySet(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitCaptureChara + // void OnInitCaptureChara(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.MoveCaptureCharaToRight + // void MoveCaptureCharaToRight(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.MoveCaptureCharaToLeft + // void MoveCaptureCharaToLeft(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnMoveAnalogR + // void OnMoveAnalogR(FVector2D Dir, double Rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnCloseEndCaptureChara + // void OnCloseEndCaptureChara(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnDragMoveEvent + // void OnDragMoveEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnMoveFocusDelegateEvent_Category + // void OnMoveFocusDelegateEvent_Category(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitEquipTabCategory + // void OnInitEquipTabCategory(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupEuipTabCategory + // void OnSetupEuipTabCategory(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetFocusIndex_EquipTabCategory + // void SetFocusIndex_EquipTabCategory(int32_t focusIndex); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnMoveFocusDelegateEvent_Category_ByMouseCursor + // void OnMoveFocusDelegateEvent_Category_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupOperationGuide + // void OnSetupOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupScreenTitlePad + // void OnSetupScreenTitlePad(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.m + // void m(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitEquipTabPlayer + // void OnInitEquipTabPlayer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupEquipTabPlayer + // void OnSetupEquipTabPlayer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnMoveFocusDelegateEvent_EquipTabPlayer + // void OnMoveFocusDelegateEvent_EquipTabPlayer(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetFocusIndex_EquipTabPlayer + // void SetFocusIndex_EquipTabPlayer(int32_t focusIndex); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnPreOpenDelegateEvent_Player + // void OnPreOpenDelegateEvent_Player(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnMoveFocusDelegateEvent_EquipTabPlayer_ByMouseCursor + // void OnMoveFocusDelegateEvent_EquipTabPlayer_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitEquipList + // void OnInitEquipList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupEquipList + // void OnSetupEquipList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnBackDelegateEvent_EquipList + // void OnBackDelegateEvent_EquipList(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupDelegate_MenuListGroup + // void OnSetupDelegate_MenuListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnOpenEndDelegate_List + // void OnOpenEndDelegate_List(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnCloseEndDelegate_List + // void OnCloseEndDelegate_List(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnTileViewScrolled + // void OnTileViewScrolled(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnTileViewFinishedScrolling + // void OnTileViewFinishedScrolling(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupCursorPointer + // void OnSetupCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnEnterDelegateEvent_MenuListGroup + // void OnEnterDelegateEvent_MenuListGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnItemSelectionChanged_EquipList + // void OnItemSelectionChanged_EquipList(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnRLeftDelegateEvent_EquipList + // void OnRLeftDelegateEvent_EquipList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnEnterSortDelegateEvent_ItemListIcon + // void OnEnterSortDelegateEvent_ItemListIcon(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnStartDelegateEvent_EquipLifeSelectButton + // void OnStartDelegateEvent_EquipLifeSelectButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnEnterRTriggerDelegateEvent_ItemListGroup + // void OnEnterRTriggerDelegateEvent_ItemListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitEquipSlotMain + // void OnInitEquipSlotMain(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetupEquipSlotMain + // void OnSetupEquipSlotMain(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnDecideFocusDelegateEvent_EquipSlotMain + // void OnDecideFocusDelegateEvent_EquipSlotMain(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnEnterDelegateEvent_EquipSlotMain + // void OnEnterDelegateEvent_EquipSlotMain(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnBackDelegateEvent_EquipSlotMain + // void OnBackDelegateEvent_EquipSlotMain(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnMoveFocusDelegateEvent_EquipSlotMain + // void OnMoveFocusDelegateEvent_EquipSlotMain(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.SetFocusIndex_EquipSlot + // void SetFocusIndex_EquipSlot(int32_t focusIndex); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnRLeftDelegateEvent_EquipSlotMain + // void OnRLeftDelegateEvent_EquipSlotMain(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnPreOpenDelegateEvent_EquipSlotMain + // void OnPreOpenDelegateEvent_EquipSlotMain(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnOpenEndDelegateEvent_EquipSlotMain + // void OnOpenEndDelegateEvent_EquipSlotMain(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnStartDelegateEvent_EquipSlotMain + // void OnStartDelegateEvent_EquipSlotMain(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnCheckGroupFocusTransitionDelegateEvent_EquipSlot + // void OnCheckGroupFocusTransitionDelegateEvent_EquipSlot(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnClick_EquipSlotMain + // void OnClick_EquipSlotMain(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnMoveFocusDelegateEvent_LifeSelectButton + // void OnMoveFocusDelegateEvent_LifeSelectButton(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateDisplay_BP + // void UpdateDisplay_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnCheckGroupFocusTransitionDelegateEvent_LifeSelectButton + // void OnCheckGroupFocusTransitionDelegateEvent_LifeSelectButton(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnSetup_ListColorView + // void OnSetup_ListColorView(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnOpenMyset_BP + // void OnOpenMyset_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.UpdateList_BP + // void UpdateList_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnInitEquipLifeSelectButton + // void OnInitEquipLifeSelectButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnClickDelegateEvent_Equip + // void OnClickDelegateEvent_Equip(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.OnClickDelegateEvent_Myset + // void OnClickDelegateEvent_Myset(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Equip/MenuTop_Equip_View.MenuTop_Equip_View_C.ExecuteUbergraph_MenuTop_Equip_View + // void ExecuteUbergraph_MenuTop_Equip_View(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C -/// Size: 0x0840 (2112 bytes) (0x000800 - 0x000840) align 8 MaxSize: 0x0840 -class UMenuTop_RPG_MiniMap_C : public UMinimapMenuTop +/// Class /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C +/// Size: 0x0B10 (2832 bytes) (0x000A10 - 0x000B10) align 8 MaxSize: 0x0B10 +class UMenuTop_Party_Formation_C : public UPartyFormationMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0800 (0x0008) - class UMenuGroup_RPG_MiniMap_C* MenuGroup_RPG_MiniMap; // 0x0808 (0x0008) - class UMaterialInstanceDynamic* minimapMatDynamic; // 0x0810 (0x0008) - TArray TimeGaugeTextureList; // 0x0818 (0x0010) - TArray TimeIconList; // 0x0828 (0x0010) - double UpdateRate; // 0x0838 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0A10 (0x0008) + class UWidgetAnimation* Pad_Direct_out; // 0x0A18 (0x0008) + class UWidgetAnimation* Pad_out; // 0x0A20 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x0A28 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x0A30 (0x0008) + class UMenuGroup_CharacterDetail_C* MenuGroup_Character_Detail; // 0x0A38 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0A40 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0A48 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0A50 (0x0008) + class UMenuGroup_Tab_C* MenuGroup_LifeCategoryTab; // 0x0A58 (0x0008) + class UMenuGroup_Party_Character_List_Icon_C* MenuGroup_Party_Character_List_Icon; // 0x0A60 (0x0008) + class UMenuGroup_Party_Formation_Base_C* MenuGroup_Party_Formation_Base; // 0x0A68 (0x0008) + class UMenuGroup_Party_Formation_BG_C* MenuGroup_Party_Formation_BG; // 0x0A70 (0x0008) + class UMenuGroup_Party_Formation_Shadow_C* MenuGroup_Party_Formation_Shadow_Center; // 0x0A78 (0x0008) + class UMenuGroup_Party_Formation_Shadow_C* MenuGroup_Party_Formation_Shadow_Left; // 0x0A80 (0x0008) + class UMenuGroup_Party_Formation_Shadow_C* MenuGroup_Party_Formation_Shadow_Right; // 0x0A88 (0x0008) + class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0A90 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0A98 (0x0008) + class UCustomImage* SoftFade; // 0x0AA0 (0x0008) + FName PRESET_NAME_TOP; // 0x0AA8 (0x0008) + FName PRESET_NAME_EDIT; // 0x0AB0 (0x0008) + bool openedList; // 0x0AB8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0AB9 (0x0003) MISSED + FCharaStatusHandle selectedCharaStatusHandle; // 0x0ABC (0x0004) + FName OPERATION_GUIDE_ID_TOP; // 0x0AC0 (0x0008) + FName OPERATION_GUIDE_ID_EDIT; // 0x0AC8 (0x0008) + FName TEXT_ID_LABEL_INSTANT_CHARA; // 0x0AD0 (0x0008) + FName TEXT_ID_LABEL_MEMBER; // 0x0AD8 (0x0008) + FName OPERATION_GUIDE_ID_EDIT_DECIDE_NONE; // 0x0AE0 (0x0008) + FName TEXT_ID_PARTY_FORMATION_SCREEN_TITLE; // 0x0AE8 (0x0008) + FName ICON_SCREENTITLE; // 0x0AF0 (0x0008) + FName ICON_SCREENTITLE_SUB_04; // 0x0AF8 (0x0008) + TArray ShadowArray; // 0x0B00 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.CreateMapTextureDMI - // void CreateMapTextureDMI(bool isPartitionTexture); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.CreatePoolIcon - // class UMiniMapIconWidget* CreatePoolIcon(EMinimapIconWidgetBPType _widgetType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.RemoveIconFromParent - // void RemoveIconFromParent(bool outside, class UMiniMapIconWidget* Icon); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.AddIconToPanel_BP - // class UCanvasPanelSlot* AddIconToPanel_BP(class UMiniMapIconWidget* _icon, class UCanvasPanel* _panel); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.To Division - // void ToDivision(double Angle, double& newAngle); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.Set Icon Center in Canvas - // void SetIconCenterinCanvas(class UCanvasPanelSlot* CanvasSlot); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.CreateIcon - // class UMiniMapIconWidget* CreateIcon(FMinimapRegistInfo& _registInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.Construct - // void Construct(); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.UpdatOffsetUVEvent - // void UpdatOffsetUVEvent(FVector2D& _offsetUV); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.UpdateMiniMapRotateEvent - // void UpdateMiniMapRotateEvent(float _rotate, bool _isNorthIconRotate); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.SetMinimapTexture - // void SetMinimapTexture(class UTexture* _tex, FName& _paramName); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.MiniMap_ChangeDispTypeEvent - // void MiniMap_ChangeDispTypeEvent(EMiniMapDisplayType _miniMapDisplayType); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.UpdateTime_BP - // void UpdateTime_BP(float _time); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.UpdateCameraRotateEvent - // void UpdateCameraRotateEvent(float _rotate, bool _visibility); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.SetGameTimeZoneImageType_BP - // void SetGameTimeZoneImageType_BP(EMinimapTimeZoneImageType _minimapTimeZoneImageType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.SuspendEnd_BP - // void SuspendEnd_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.OnUpdateAllIcon_BP - // void OnUpdateAllIcon_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.OnChangeTime_BP - // void OnChangeTime_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.RemoveIconFromParent_BP - // void RemoveIconFromParent_BP(class UMiniMapIconWidget* _icon, class UCanvasPanel* _panel); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.SetMinimapPartitionTexture - // void SetMinimapPartitionTexture(class UTexture* _tex, FName& _paramName); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.OnClick - // void OnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.OnUpdateGaijiText_BP - // void OnUpdateGaijiText_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.SetKeyIconVisibility_BP - // void SetKeyIconVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.m_OnHoverStartedDelegate - // void m_OnHoverStartedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.m_OnHoverEndedDelegate - // void m_OnHoverEndedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.PlayInitAnimation_BP - // void PlayInitAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.UseCircleMaskMat - // void UseCircleMaskMat(bool _isUse); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.SetMatParamMaskAreaPosUV - // void SetMatParamMaskAreaPosUV(FName& _paramName, FVector2D& _posUV); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.SetMatParamMaskAreaSizeUV - // void SetMatParamMaskAreaSizeUV(FName& _paramName, float _sizeUV); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.SetMatParamMaskAreaFillUV - // void SetMatParamMaskAreaFillUV(FName& _paramName, float _sizeUV); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.SetMatParamMaskAreaClearFlag - // void SetMatParamMaskAreaClearFlag(FName& _paramName, bool _isClear); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.ExecuteUbergraph_MenuTop_RPG_MiniMap - // void ExecuteUbergraph_MenuTop_RPG_MiniMap(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.UpdateOperationGuide + // void UpdateOperationGuide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.SetNewIconFlag + // void SetNewIconFlag(bool IconVisibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.IsInstantCharaSelectMode + // void IsInstantCharaSelectMode(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.UpdateSortGroup + // void UpdateSortGroup(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.UpdateEnableListButton + // void UpdateEnableListButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.AddEmptyToList + // void AddEmptyToList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.UpdateDetail + // void UpdateDetail(FCharaStatusHandle charaStHdl); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.Setup Party Character List + // void SetupPartyCharacterList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.InitGroupPreset + // void InitGroupPreset(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnInitOperationGuide + // void OnInitOperationGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnInitPartyFormationBase + // void OnInitPartyFormationBase(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnMoveFocusDelegateEvent_ParyFormationBase + // void OnMoveFocusDelegateEvent_ParyFormationBase(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnDecideFocusDelegateEvent_ParyFormationBase + // void OnDecideFocusDelegateEvent_ParyFormationBase(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnInitPartyCharacterListIcon + // void OnInitPartyCharacterListIcon(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnItemSelectionChanged_ListGroup + // void OnItemSelectionChanged_ListGroup(class UObject* Item, bool bIsSelected); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnBackDelegateEvent_PartyCharacterListIcon + // void OnBackDelegateEvent_PartyCharacterListIcon(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnSetupDelegate_MenuListGroup + // void OnSetupDelegate_MenuListGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnBackDelegateEvent_OperationGroup + // void OnBackDelegateEvent_OperationGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnMoveFocusDelegate_LifeCategoryTab + // void OnMoveFocusDelegate_LifeCategoryTab(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnInitLifeCategoryTab + // void OnInitLifeCategoryTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnEnterDelegateEvent_Detail + // void OnEnterDelegateEvent_Detail(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnInitCharacterDetailStatus + // void OnInitCharacterDetailStatus(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnSetupPartyFormationBase + // void OnSetupPartyFormationBase(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnOpenEndDelegate_List + // void OnOpenEndDelegate_List(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnCloseEndDelegate_List + // void OnCloseEndDelegate_List(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.UpdateTopButtons_BP + // void UpdateTopButtons_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.UpdateCharacterList_BP + // void UpdateCharacterList_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnEnterDelegateEvent_BaseGroup + // void OnEnterDelegateEvent_BaseGroup(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnEnterDelegateEvent_PartyCHaracterListIcon + // void OnEnterDelegateEvent_PartyCHaracterListIcon(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnOpenEndDelegateEvent_ListGroup + // void OnOpenEndDelegateEvent_ListGroup(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnOpenEndDelegateEvent_ParyFormationBase + // void OnOpenEndDelegateEvent_ParyFormationBase(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnSetupSortWindow + // void OnSetupSortWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.O + // void O(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnRefreshList_BP + // void OnRefreshList_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.DebugOut_BP + // void DebugOut_BP(int32_t Value); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnMoveFocusDelegate_LifeCategoryTab_ByMouseCursor + // void OnMoveFocusDelegate_LifeCategoryTab_ByMouseCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnSetupListBaseType + // void OnSetupListBaseType(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.OnSetupScreenTitle + // void OnSetupScreenTitle(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.UpdateTopShadow + // void UpdateTopShadow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/PartyFormation/MenuTop_Party_Formation.MenuTop_Party_Formation_C.ExecuteUbergraph_MenuTop_Party_Formation + // void ExecuteUbergraph_MenuTop_Party_Formation(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003000.MenuLayer_Map_World_Area_003000_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_003000_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C +/// Size: 0x0798 (1944 bytes) (0x000728 - 0x000798) align 8 MaxSize: 0x0798 +class UMenuTop_ItemCraftGame_C : public UItemCraftGameMenuTop { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0730 (0x0008) + class UMenuGroup_ItemCraftGame_ActionGroup_C* MenuGroup_ItemCraftGame_ActionGroup; // 0x0738 (0x0008) + class UMenuGroup_ItemCraftGame_ActionGroupTelop_C* MenuGroup_ItemCraftGame_ActionGroupTelop; // 0x0740 (0x0008) + class UMenuGroup_ItemCraftGame_ActionGuide_C* MenuGroup_ItemCraftGame_ActionGuide; // 0x0748 (0x0008) + class UMenuGroup_ItemCraftGame_Arrow_C* MenuGroup_ItemCraftGame_Arrow; // 0x0750 (0x0008) + class UMenuGroup_ItemCraftGame_CompletionGauge_C* MenuGroup_ItemCraftGame_CompletionGauge; // 0x0758 (0x0008) + class UMenuGroup_ItemCraftGame_ExEquipBonus_C* MenuGroup_ItemCraftGame_ExEquipBonus; // 0x0760 (0x0008) + class UMenuGroup_ItemCraftGame_TensionGauge_C* MenuGroup_ItemCraftGame_TensionGauge; // 0x0768 (0x0008) + FName SE_CHARA_CHANGE; // 0x0770 (0x0008) + FName CMD_ID_TENSION; // 0x0778 (0x0008) + FName CMD_ID_CHARA_CHANGE_DEC; // 0x0780 (0x0008) + FName CMD_ID_CHARA_CHANGE_INC; // 0x0788 (0x0008) + FName OPERATION_GUIDE_ID; // 0x0790 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003000.MenuLayer_Map_World_Area_003000_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetTime_BP + // void SetTime_BP(float _rate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetTimeAlert_BP + // void SetTimeAlert_BP(bool _isAlert); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetActionInfo_BP + // void SetActionInfo_BP(bool _isNext, int32_t _index, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetActionCheckMark_BP + // void SetActionCheckMark_BP(int32_t _index, bool _isCheckMark); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetActionVisibility_BP + // void SetActionVisibility_BP(bool _isNext, int32_t _index, bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.OpenMenu_BP + // void OpenMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetActionGroupNum_BP + // void SetActionGroupNum_BP(int32_t _groupNum); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetActionGuideGauge_BP + // void SetActionGuideGauge_BP(int32_t _index, float _rate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetTensionGaugeIcon_BP + // void SetTensionGaugeIcon_BP(int32_t _index, bool _isMyAvatarData, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetTensionGaugeVisibility_BP + // void SetTensionGaugeVisibility_BP(int32_t _index, bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.HideCharaChangeKey_BP + // void HideCharaChangeKey_BP(EItemCraftGameMenuInputType _inputType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetActionGuide_BP + // void SetActionGuide_BP(int32_t _index, EItemCraftGameMenuActionGuideMenuType _menuType, EItemCraftActionType _actionType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.CloseMenu_BP + // void CloseMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetActionTarget_BP + // void SetActionTarget_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.PlayAnimationOfGradeTelop_BP + // void PlayAnimationOfGradeTelop_BP(EIC_GradeType _gradeType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.PlayAnimationOfActionOut_BP + // void PlayAnimationOfActionOut_BP(int32_t _numActions, bool _isSuccessed); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.PlayAnimationOfActionGuideLeaveEffect_BP + // void PlayAnimationOfActionGuideLeaveEffect_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.PlayAnimationOfActionGuideSamePosition_BP + // void PlayAnimationOfActionGuideSamePosition_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.PlayAnimationOfActionGuideInitPosition_BP + // void PlayAnimationOfActionGuideInitPosition_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetOperationGuideVisibility_BP + // void SetOperationGuideVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.PlayAnimationOfCharaChangeKey_BP + // void PlayAnimationOfCharaChangeKey_BP(EItemCraftGameMenuInputType _inputType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.OpenExEquipBonusTelop_BP + // void OpenExEquipBonusTelop_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetExEquipIconVisibility_BP + // void SetExEquipIconVisibility_BP(int32_t _index, bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.OnInitCursor + // void OnInitCursor(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetTensionGauge_BP + // void SetTensionGauge_BP(int32_t _index, float _rate, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.SetComplateGauge_BP + // void SetComplateGauge_BP(int32_t _value, bool _immediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.OnInitExBonusTelop + // void OnInitExBonusTelop(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.OnAnimFinishedDelegetate_ExBonusTelop + // void OnAnimFinishedDelegetate_ExBonusTelop(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/MiniGame/ItemCraft/Game/MenuTop_ItemCraftGame.MenuTop_ItemCraftGame_C.ExecuteUbergraph_MenuTop_ItemCraftGame + // void ExecuteUbergraph_MenuTop_ItemCraftGame(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002100.MenuLayer_Map_World_Area_002100_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_002100_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange.MenuLayer_Map_RegionChange_C +/// Size: 0x04C0 (1216 bytes) (0x000468 - 0x0004C0) align 8 MaxSize: 0x04C0 +class UMenuLayer_Map_RegionChange_C : public UMenuLayer { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x0470 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0478 (0x0008) + class UCanvasPanel* Group_Purpose; // 0x0480 (0x0008) + class UCanvasPanel* Group_Purpose_None; // 0x0488 (0x0008) + class UCanvasPanel* Group_Purpose_Story; // 0x0490 (0x0008) + class UCanvasPanel* Group_Purpose_Story0; // 0x0498 (0x0008) + class UCanvasPanel* Group_Purpose_Story1; // 0x04A0 (0x0008) + class UCustomImage* Icon_Region; // 0x04A8 (0x0008) + class UWidgetSwitcher* Switcher_Purpose; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_MapTitle; // 0x04B8 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002100.MenuLayer_Map_World_Area_002100_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange.MenuLayer_Map_RegionChange_C.PlayAnimFocusOut + // void PlayAnimFocusOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange.MenuLayer_Map_RegionChange_C.Set Purpose Guide Type + // void SetPurposeGuideType(EMapPurposePointType purposePointType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange.MenuLayer_Map_RegionChange_C.SetPurposeGuideVisibility + // void SetPurposeGuideVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange.MenuLayer_Map_RegionChange_C.SetRegionIcon + // void SetRegionIcon(FName& iconID); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange.MenuLayer_Map_RegionChange_C.SetMapTitleText + // void SetMapTitleText(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/RepopTimer/MenuLayer_RPG_RepopTimer.MenuLayer_RPG_RepopTimer_C -/// Size: 0x04D0 (1232 bytes) (0x000468 - 0x0004D0) align 8 MaxSize: 0x04D0 -class UMenuLayer_RPG_RepopTimer_C : public UMenuLayer +/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange_List.MenuLayer_Map_RegionChange_List_C +/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 +class UMenuLayer_Map_RegionChange_List_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) - class UCanvasPanel* Group_Icon; // 0x0480 (0x0008) - class UCanvasPanel* Group_Lavel; // 0x0488 (0x0008) - class UCanvasPanel* Group_Name; // 0x0490 (0x0008) - class UCustomImage* Icon_Avater; // 0x0498 (0x0008) - class UNumPrimitive* NumPrimitive_TimeLimit_Minutes; // 0x04A0 (0x0008) - class UNumPrimitive* NumPrimitive_TimeLimit_Seconds; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Level; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_Level_Value; // 0x04B8 (0x0008) - class UCustomTextBlock* Text_TargetName; // 0x04C0 (0x0008) - FName TEXT_ID_LEVEL; // 0x04C8 (0x0008) + class UMenuLayer_Map_RegionChange_C* MenuLayer_Map_RegionChange; // 0x0468 (0x0008) + class UMenuLayer_Map_RegionChange_C* MenuLayer_Map_RegionChange0; // 0x0470 (0x0008) + class UMenuLayer_Map_RegionChange_C* MenuLayer_Map_RegionChange1; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Key_Down; // 0x0480 (0x0008) + class UCustomTextBlock* Text_Key_Up; // 0x0488 (0x0008) /// Functions - // Function /Game/Program/Menu/RPG/RepopTimer/MenuLayer_RPG_RepopTimer.MenuLayer_RPG_RepopTimer_C.SetLevelText - // void SetLevelText(FName TextID); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/RepopTimer/MenuLayer_RPG_RepopTimer.MenuLayer_RPG_RepopTimer_C.SetTextTargetName - // void SetTextTargetName(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/RepopTimer/MenuLayer_RPG_RepopTimer.MenuLayer_RPG_RepopTimer_C.Set Level Text - // void SetLevelText(FText& InText); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/RepopTimer/MenuLayer_RPG_RepopTimer.MenuLayer_RPG_RepopTimer_C.Set Target Icon - // void SetTargetIcon(FName iconID, bool isChara); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/RepopTimer/MenuLayer_RPG_RepopTimer.MenuLayer_RPG_RepopTimer_C.SetPlayTime - // void SetPlayTime(int32_t Minutes, int32_t Seconds); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/RepopTimer/MenuLayer_RPG_RepopTimer.MenuLayer_RPG_RepopTimer_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/RepopTimer/MenuLayer_RPG_RepopTimer.MenuLayer_RPG_RepopTimer_C.ExecuteUbergraph_MenuLayer_RPG_RepopTimer - // void ExecuteUbergraph_MenuLayer_RPG_RepopTimer(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange_List.MenuLayer_Map_RegionChange_List_C.Set Purpose Guide Type + // void SetPurposeGuideType(class UMenuLayer_Map_RegionChange_C* regionChangeLayer, EMapPurposePointType purposePointType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange_List.MenuLayer_Map_RegionChange_List_C.SetupTabTextVisible + // void SetupTabTextVisible(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange_List.MenuLayer_Map_RegionChange_List_C.SetupRegionLayer + // void SetupRegionLayer(class UMenuLayer_Map_RegionChange_C* regionCangeLayer, bool IsEnable, FName textId, FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange_List.MenuLayer_Map_RegionChange_List_C.SetTextIconKey_Down + // void SetTextIconKey_Down(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_RegionChange_List.MenuLayer_Map_RegionChange_List_C.SetTextIconKey_Up + // void SetTextIconKey_Up(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/RepopTimer/MenuGroup_RPG_RepopTimer.MenuGroup_RPG_RepopTimer_C -/// Size: 0x0730 (1840 bytes) (0x000728 - 0x000730) align 8 MaxSize: 0x0730 -class UMenuGroup_RPG_RepopTimer_C : public UMenuGroup +/// Class /Game/Program/Menu/Map/Top/MenuGroup_Map_RegionChange_List.MenuGroup_Map_RegionChange_List_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_Map_RegionChange_List_C : public UMenuGroup { public: - class UMenuLayer_RPG_RepopTimer_C* MenuLayer_RPG_RepopTimer; // 0x0728 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UMenuLayer_Map_RegionChange_List_C* MenuLayer_Map_RegionChange_List; // 0x0730 (0x0008) + SDK_UNDEFINED(16,1047) /* FMulticastInlineDelegate */ __um(OnRUp); // 0x0738 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/RepopTimer/MenuGroup_RPG_RepopTimer.MenuGroup_RPG_RepopTimer_C.SetTextTargetName - // void SetTextTargetName(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/RepopTimer/MenuGroup_RPG_RepopTimer.MenuGroup_RPG_RepopTimer_C.Set Level Text - // void SetLevelText(FText& InText); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/RepopTimer/MenuGroup_RPG_RepopTimer.MenuGroup_RPG_RepopTimer_C.Set Target Icon - // void SetTargetIcon(FName iconID, bool isChara); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/RepopTimer/MenuGroup_RPG_RepopTimer.MenuGroup_RPG_RepopTimer_C.SetPlayTime - // void SetPlayTime(double Time); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_RegionChange_List.MenuGroup_Map_RegionChange_List_C.ChangePurposeGuideType + // void ChangePurposeGuideType(int32_t Index, EMapPurposePointType purposePointType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_RegionChange_List.MenuGroup_Map_RegionChange_List_C.Setup Region Layer + // void SetupRegionLayer(int32_t Index, bool IsEnable, FName textId, FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_RegionChange_List.MenuGroup_Map_RegionChange_List_C.Get Region Change Layer By Index + // void GetRegionChangeLayerByIndex(int32_t Index, class UMenuLayer_Map_RegionChange_C*& Layer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_RegionChange_List.MenuGroup_Map_RegionChange_List_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_RegionChange_List.MenuGroup_Map_RegionChange_List_C.ExecuteUbergraph_MenuGroup_Map_RegionChange_List + // void ExecuteUbergraph_MenuGroup_Map_RegionChange_List(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_RegionChange_List.MenuGroup_Map_RegionChange_List_C.OnRUp__DelegateSignature + // void OnRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/RPG/RepopTimer/MenuTop_RPG_RepopTimer.MenuTop_RPG_RepopTimer_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_RPG_RepopTimer_C : public UCountDownRepopMenuTop +/// Class /Game/Program/Menu/Map/Quest/MenuGroup_Map_Quest_Search_Guide.MenuGroup_Map_Quest_Search_Guide_C +/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 +class UMenuGroup_Map_Quest_Search_Guide_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_RPG_RepopTimer_C* MenuGroup_RPG_RepopTimer; // 0x0658 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCanvasPanel* Group_Button_Quest_Search_Guide; // 0x0740 (0x0008) + class UMenuLayer_Parts_Input_Panel_C* MenuLayer_Parts_Input_Panel; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Key_Quest_Search_Guide; // 0x0750 (0x0008) + SDK_UNDEFINED(16,1048) /* FMulticastInlineDelegate */ __um(OnLTrigger); // 0x0758 (0x0010) /// Functions - // Function /Game/Program/Menu/RPG/RepopTimer/MenuTop_RPG_RepopTimer.MenuTop_RPG_RepopTimer_C.UpdateScreenPosition - // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/RepopTimer/MenuTop_RPG_RepopTimer.MenuTop_RPG_RepopTimer_C.IsInDisplayableArea - // void IsInDisplayableArea(bool _isIsInArea); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/RepopTimer/MenuTop_RPG_RepopTimer.MenuTop_RPG_RepopTimer_C.SetStateType - // void SetStateType(EGameIconStateType _stateType); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/RepopTimer/MenuTop_RPG_RepopTimer.MenuTop_RPG_RepopTimer_C.CalcScale - // void CalcScale(float _scale); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/RepopTimer/MenuTop_RPG_RepopTimer.MenuTop_RPG_RepopTimer_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/RPG/RepopTimer/MenuTop_RPG_RepopTimer.MenuTop_RPG_RepopTimer_C.SetRepopStatus_BP - // void SetRepopStatus_BP(FName& _iconID, FString _name, int32_t _level, bool _isChara); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/RPG/RepopTimer/MenuTop_RPG_RepopTimer.MenuTop_RPG_RepopTimer_C.SetRepopTimer_BP - // void SetRepopTimer_BP(float _repopTimer); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/RPG/RepopTimer/MenuTop_RPG_RepopTimer.MenuTop_RPG_RepopTimer_C.ExecuteUbergraph_MenuTop_RPG_RepopTimer - // void ExecuteUbergraph_MenuTop_RPG_RepopTimer(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Map/Quest/MenuGroup_Map_Quest_Search_Guide.MenuGroup_Map_Quest_Search_Guide_C.SetQuestSearchGuideVisibility + // void SetQuestSearchGuideVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Quest/MenuGroup_Map_Quest_Search_Guide.MenuGroup_Map_Quest_Search_Guide_C.SetQuestSearchGuideGaiji + // void SetQuestSearchGuideGaiji(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Quest/MenuGroup_Map_Quest_Search_Guide.MenuGroup_Map_Quest_Search_Guide_C.OnLTriggerEvent + // void OnLTriggerEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Quest/MenuGroup_Map_Quest_Search_Guide.MenuGroup_Map_Quest_Search_Guide_C.ExecuteUbergraph_MenuGroup_Map_Quest_Search_Guide + // void ExecuteUbergraph_MenuGroup_Map_Quest_Search_Guide(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Map/Quest/MenuGroup_Map_Quest_Search_Guide.MenuGroup_Map_Quest_Search_Guide_C.OnLTrigger__DelegateSignature + // void OnLTrigger__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002300.MenuLayer_Map_World_Area_002300_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_002300_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest_Request.MenuLayer_Map_Detail_Quest_Request_C +/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 +class UMenuLayer_Map_Detail_Quest_Request_C : public UMenuLayer { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + class UCanvasPanel* Group_Number; // 0x0468 (0x0008) + class UCanvasPanel* Group_Text; // 0x0470 (0x0008) + class UCustomImage* Icon_Request_Detail; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_Request_Detail_Current; // 0x0480 (0x0008) + class UNumPrimitive* NumPrimitive_Request_Detail_Max; // 0x0488 (0x0008) + class UWidgetSwitcher* Switcher_Request_Detail; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Request_Detail; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Request_Detail_Slash; // 0x04A0 (0x0008) + FName TEXT_ID_SLASH; // 0x04A8 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002300.MenuLayer_Map_World_Area_002300_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest_Request.MenuLayer_Map_Detail_Quest_Request_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest_Request.MenuLayer_Map_Detail_Quest_Request_C.SetSwitcher + // void SetSwitcher(bool isText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest_Request.MenuLayer_Map_Detail_Quest_Request_C.SetDetailNumPrimitiveValue + // void SetDetailNumPrimitiveValue(int32_t CurrentValue, int32_t MaxValue, bool isMaxOnly); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest_Request.MenuLayer_Map_Detail_Quest_Request_C.SetItemIcon + // void SetItemIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest_Request.MenuLayer_Map_Detail_Quest_Request_C.SetTextName + // void SetTextName(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003100.MenuLayer_Map_World_Area_003100_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_003100_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_TowerDetail.MenuLayer_Map_Detail_Area_TowerDetail_C +/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 +class UMenuLayer_Map_Detail_Area_TowerDetail_C : public UMenuLayer { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + class UCustomImage* Icon_TowerDetail; // 0x0468 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Left; // 0x0470 (0x0008) + class UNumPrimitive* NumPrimitive_Count_Right; // 0x0478 (0x0008) + class UNumPrimitive* NumPrimitive_Point; // 0x0480 (0x0008) + class UWidgetSwitcher* Switcher_Nunber; // 0x0488 (0x0008) + class UWidgetSwitcher* Switcher_Right; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Question; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_Slash; // 0x04A8 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003100.MenuLayer_Map_World_Area_003100_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_TowerDetail.MenuLayer_Map_Detail_Area_TowerDetail_C.SetupCommonText + // void SetupCommonText(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_TowerDetail.MenuLayer_Map_Detail_Area_TowerDetail_C.Setup + // void Setup(int32_t Index, FText& Text, int32_t rightTextSwicherIndex, int32_t leftNum, int32_t rightNum, int32_t pointNum); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_TowerDetail.MenuLayer_Map_Detail_Area_TowerDetail_C.SetNunberSwitcher + // void SetNunberSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003400.MenuLayer_Map_World_Area_003400_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_003400_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Rank_Item.MenuLayer_Map_Detail_Area_Rank_Item_C +/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 +class UMenuLayer_Map_Detail_Area_Rank_Item_C : public UMenuLayer { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0468 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003400.MenuLayer_Map_World_Area_003400_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Rank_Item.MenuLayer_Map_Detail_Area_Rank_Item_C.SetIconSwitcher + // void SetIconSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002500.MenuLayer_Map_World_Area_002500_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_002500_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Popularity.MenuLayer_Map_Detail_FarmStand_Popularity_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_Map_Detail_FarmStand_Popularity_C : public UMenuLayer { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + class UCustomImage* Icon_Item; // 0x0468 (0x0008) + class UCustomImage* Icon_Item_Silhouette; // 0x0470 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002500.MenuLayer_Map_World_Area_002500_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Popularity.MenuLayer_Map_Detail_FarmStand_Popularity_C.Setup + // void Setup(bool isSilhouetteIcon, FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Popularity.MenuLayer_Map_Detail_FarmStand_Popularity_C.SwitcherItemIcon + // void SwitcherItemIcon(bool isSilhouetteIcon); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Popularity.MenuLayer_Map_Detail_FarmStand_Popularity_C.SetItemSilhouetteIcon + // void SetItemSilhouetteIcon(FName Name); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Popularity.MenuLayer_Map_Detail_FarmStand_Popularity_C.SetItemIcon + // void SetItemIcon(FName Name); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Situation_Item.MenuLayer_Map_Detail_FarmStand_Situation_Item_C -/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 -class UMenuLayer_Map_Detail_FarmStand_Situation_Item_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C +/// Size: 0x0449 (1097 bytes) (0x000410 - 0x000449) align 16 MaxSize: 0x0449 +class Urpg02_01_icon1_multiPlayer_C : public UMiniMapIconWidget { public: - class UCanvasPanel* Group_Count; // 0x0468 (0x0008) - class UCanvasPanel* Group_Detail; // 0x0470 (0x0008) - class UHorizontalBox* HorizontalBox_Count; // 0x0478 (0x0008) - class UCustomImage* Icon_Sale; // 0x0480 (0x0008) - class UCustomImage* Icon_SoldOut; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_Count; // 0x0490 (0x0008) - class UWidgetSwitcher* Switcher_Situation; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Count_Multiply; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_ItemName; // 0x04A8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0410 (0x0008) + class UWidgetAnimation* Emphasis; // 0x0418 (0x0008) + class UWidgetAnimation* Default; // 0x0420 (0x0008) + class UCanvasPanel* Group_Balloon; // 0x0428 (0x0008) + class UCanvasPanel* Group_Icon; // 0x0430 (0x0008) + class UCustomImage* Icon; // 0x0438 (0x0008) + class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x0440 (0x0008) + bool inRadiusSqiared; // 0x0448 (0x0001) /// Functions - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Situation_Item.MenuLayer_Map_Detail_FarmStand_Situation_Item_C.Setup - // void Setup(FText Text, int32_t Value, bool isSoldOut); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Situation_Item.MenuLayer_Map_Detail_FarmStand_Situation_Item_C.SwitcherSituationIcon - // void SwitcherSituationIcon(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Situation_Item.MenuLayer_Map_Detail_FarmStand_Situation_Item_C.SetItemDetailVisibility - // void SetItemDetailVisibility(bool isSoldOut); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Situation_Item.MenuLayer_Map_Detail_FarmStand_Situation_Item_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Situation_Item.MenuLayer_Map_Detail_FarmStand_Situation_Item_C.SetTextItemName - // void SetTextItemName(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Situation_Item.MenuLayer_Map_Detail_FarmStand_Situation_Item_C.SetMultiplyText - // void SetMultiplyText(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Situation_Item.MenuLayer_Map_Detail_FarmStand_Situation_Item_C.SetCountNum - // void SetCountNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.SetMultiData + // void SetMultiData(int32_t playerIndex, bool IsHost); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.SetMultiDataVisibility + // void SetMultiDataVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.SetMultiPlayerAllOpacity + // void SetMultiPlayerAllOpacity(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.SetMultiPlayerHostVisible + // void SetMultiPlayerHostVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.SetEmphasisPlayAnimation + // void SetEmphasisPlayAnimation(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.SetupIconTexture + // void SetupIconTexture(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.UpdateIconTextureEvent + // void UpdateIconTextureEvent(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.UpdateInRadiusSquared + // void UpdateInRadiusSquared(bool _inRadiusSquared); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.UpdateAngleToCenterPos + // void UpdateAngleToCenterPos(float _angle); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.IconSizeChangedEvent + // void IconSizeChangedEvent(FVector2D& _iconSize); // [0x3617e10] HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.UpdateIconPositionEvent + // void UpdateIconPositionEvent(FVector2D& _iconPos2D, float _rotate); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.ResetEvent + // void ResetEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_multiPlayer.rpg02_01_icon1_multiPlayer_C.ExecuteUbergraph_rpg02_01_icon1_multiPlayer + // void ExecuteUbergraph_rpg02_01_icon1_multiPlayer(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C -/// Size: 0x05A8 (1448 bytes) (0x000508 - 0x0005A8) align 8 MaxSize: 0x05A8 -class UMenuLayer_Map_Icon_Face_C : public UMapIconMenuLayer +/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C +/// Size: 0x0578 (1400 bytes) (0x000508 - 0x000578) align 8 MaxSize: 0x0578 +class UMenuLayer_Map_Icon_MultiMember_C : public UMapIconMenuLayer { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0508 (0x0008) - class UWidgetAnimation* Current_Loop; // 0x0510 (0x0008) - class UCustomImage* Base_Face; // 0x0518 (0x0008) + class UWidgetAnimation* _xxx_Emphasis; // 0x0510 (0x0008) + class UWidgetAnimation* _xxx_Default; // 0x0518 (0x0008) class UInputPanelWidget* Col_icon; // 0x0520 (0x0008) - class UHorizontalBox* HorizontalBox; // 0x0528 (0x0008) - class UMenuLayer_Map_Icon_Face_Parts_C* MenuLayer_Map_Icon_Face_Parts; // 0x0530 (0x0008) - class UMenuLayer_Map_Icon_Face_Parts_C* MenuLayer_Map_Icon_Face_Parts0; // 0x0538 (0x0008) - class UMenuLayer_Map_Icon_Face_Parts_C* MenuLayer_Map_Icon_Face_Parts1; // 0x0540 (0x0008) - class UCanvasPanel* Root; // 0x0548 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x0550 (0x0008) - class UCanvasPanel* Transform; // 0x0558 (0x0008) - class UMaterialInterface* ExtMat_QuestOrder; // 0x0560 (0x0008) - class UMaterialInterface* ExtMat_QuestArea; // 0x0568 (0x0008) + class UCustomImage* Icon_Map; // 0x0528 (0x0008) + class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x0530 (0x0008) + class UCanvasPanel* Root; // 0x0538 (0x0008) + EMapIconType mapIconType; // 0x0540 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0541 (0x0007) MISSED + class UMaterialInstance* DefMat; // 0x0548 (0x0008) + class UMaterialInterface* ExtMat_Ripple; // 0x0550 (0x0008) + class UMaterialInterface* ExtMat_QuestOrder; // 0x0558 (0x0008) + class UMaterialInterface* ExtMat_QuestArea; // 0x0560 (0x0008) + class UMaterialInterface* ExtMat_FastTravel; // 0x0568 (0x0008) class UMaterialInterface* ExtMat_Story; // 0x0570 (0x0008) - class UMaterialInterface* ExtMat_FastTravel; // 0x0578 (0x0008) - class UMaterialInterface* ExtMat_Ripple; // 0x0580 (0x0008) - class UMaterialInstance* DefMat; // 0x0588 (0x0008) - EMapIconType mapIconType; // 0x0590 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0591 (0x0003) MISSED - int32_t NumCharacters; // 0x0594 (0x0004) - TArray FacePartsArray; // 0x0598 (0x0010) - - - /// Functions - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetIconVisibility - // void SetIconVisibility(int32_t Index, bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.Set Icon Type - // void SetIconType(EMapIconType iconType, FVector2D Scale, FName iconID, int32_t optionParam, bool optionFlag, TArray& optionIds); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.DefaultSetting - // void DefaultSetting(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetIconVisible - // void SetIconVisible(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.GetPosition - // void GetPosition(FVector2D& Pos); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetPosition - // void SetPosition(FVector2D Position); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetAngle - // void SetAngle(double Angle); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetScale - // void SetScale(FVector2D Scale); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.GetCustomImageEdit_BP - // class UCustomImage* GetCustomImageEdit_BP(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.GetIconPosition_BP - // FVector2D GetIconPosition_BP(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.GetInputPanelWidgetEdit - // class UInputPanelWidget* GetInputPanelWidgetEdit(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetLoopPlayAnimation - // void SetLoopPlayAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetupIcon_BP - // void SetupIcon_BP(FMapMenuIconSetupInfo& _setupInfo); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetIconPosition_BP - // void SetIconPosition_BP(FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetAdsorptionPriority_BP - // void SetAdsorptionPriority_BP(int32_t _priority); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetIconVisible_BP - // void SetIconVisible_BP(bool _visible); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetScale_BP - // void SetScale_BP(FVector2D& _scale); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetAngle_BP - // void SetAngle_BP(float _angle); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.ExecuteUbergraph_MenuLayer_Map_Icon_Face - // void ExecuteUbergraph_MenuLayer_Map_Icon_Face(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002700.MenuLayer_Map_World_Area_002700_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_002700_C : public UMapWorldAreaMenuLayer -{ -public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002700.MenuLayer_Map_World_Area_002700_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003500.MenuLayer_Map_World_Area_003500_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_003500_C : public UMapWorldAreaMenuLayer -{ -public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003500.MenuLayer_Map_World_Area_003500_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.GetInputPanelWidgetEdit + // class UInputPanelWidget* GetInputPanelWidgetEdit(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.GetCustomImageEdit_BP + // class UCustomImage* GetCustomImageEdit_BP(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetIconToneDownColor + // void SetIconToneDownColor(bool Color); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.ExchangeExtMat_StoryQuest + // void ExchangeExtMat_StoryQuest(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.ExchangeExtMat_FastTravel + // void ExchangeExtMat_FastTravel(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.GetIconPosition_BP + // FVector2D GetIconPosition_BP(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.ExchangeExtMat_QuestArea + // void ExchangeExtMat_QuestArea(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.ExchangeExtMat_QuestOrder + // void ExchangeExtMat_QuestOrder(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetIconVisible + // void SetIconVisible(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.GetPosition + // void GetPosition(FVector2D& Pos); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.ExchangeExtMat + // void ExchangeExtMat(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetScale + // void SetScale(FVector2D Scale); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetMultiDataVisibility + // void SetMultiDataVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetMultiData + // void SetMultiData(int32_t playerIndex, bool IsHost); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.PlayEmphasisAnim + // void PlayEmphasisAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.PlayDefaultAnim + // void PlayDefaultAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.Set Icon Type + // void SetIconType(EMapIconType iconType, FVector2D Scale, FName iconID, int32_t optionParam, bool optionFlag); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.DefaultSetting + // void DefaultSetting(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetAngle + // void SetAngle(double Angle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetPosition + // void SetPosition(FVector2D Position); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetIconVisible_BP + // void SetIconVisible_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetIconPosition_BP + // void SetIconPosition_BP(FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetAdsorptionPriority_BP + // void SetAdsorptionPriority_BP(int32_t _priority); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetupIcon_BP + // void SetupIcon_BP(FMapMenuIconSetupInfo& _setupInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetScale_BP + // void SetScale_BP(FVector2D& _scale); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.SetAngle_BP + // void SetAngle_BP(float _angle); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_MultiMember.MenuLayer_Map_Icon_MultiMember_C.ExecuteUbergraph_MenuLayer_Map_Icon_MultiMember + // void ExecuteUbergraph_MenuLayer_Map_Icon_MultiMember(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003300.MenuLayer_Map_World_Area_003300_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_003300_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C +/// Size: 0x0580 (1408 bytes) (0x000508 - 0x000580) align 8 MaxSize: 0x0580 +class UMenuLayer_Map_Icon_RepopTimer_C : public UMapIconMenuLayer { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0508 (0x0008) + class UWidgetAnimation* _xxx_Emphasis; // 0x0510 (0x0008) + class UWidgetAnimation* _xxx_Default; // 0x0518 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0520 (0x0008) + class UCustomImage* Icon_Map; // 0x0528 (0x0008) + class UMenuLayer_Map_RepopTimer_C* MenuLayer_Map_RepopTimer; // 0x0530 (0x0008) + class UCanvasPanel* Root; // 0x0538 (0x0008) + EMapIconType mapIconType; // 0x0540 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0541 (0x0007) MISSED + class UMaterialInstance* DefMat; // 0x0548 (0x0008) + class UMaterialInterface* ExtMat_Ripple; // 0x0550 (0x0008) + class UMaterialInterface* ExtMat_AlchemyPot; // 0x0558 (0x0008) + class UMaterialInterface* ExtMat_QuestOrder; // 0x0560 (0x0008) + class UMaterialInterface* ExtMat_QuestArea; // 0x0568 (0x0008) + class UMaterialInterface* ExtMat_FastTravel; // 0x0570 (0x0008) + class UMaterialInterface* ExtMat_Story; // 0x0578 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003300.MenuLayer_Map_World_Area_003300_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.GetInputPanelWidgetEdit + // class UInputPanelWidget* GetInputPanelWidgetEdit(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.GetCustomImageEdit_BP + // class UCustomImage* GetCustomImageEdit_BP(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetIconToneDownColor + // void SetIconToneDownColor(bool Color); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.ExchangeExtMat_StoryQuest + // void ExchangeExtMat_StoryQuest(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.ExchangeExtMat_FastTravel + // void ExchangeExtMat_FastTravel(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.ExchangeExtMat_AlchemyPot + // void ExchangeExtMat_AlchemyPot(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.GetIconPosition_BP + // FVector2D GetIconPosition_BP(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.ExchangeExtMat_QuestArea + // void ExchangeExtMat_QuestArea(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.ExchangeExtMat_QuestOrder + // void ExchangeExtMat_QuestOrder(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetIconVisible + // void SetIconVisible(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.GetPosition + // void GetPosition(FVector2D& Pos); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.ExchangeExtMat + // void ExchangeExtMat(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetScale + // void SetScale(FVector2D Scale); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.PlayEmphasisAnim + // void PlayEmphasisAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.PlayDefaultAnim + // void PlayDefaultAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.Set Icon Type + // void SetIconType(EMapIconType iconType, FVector2D Scale, FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.DefaultSetting + // void DefaultSetting(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetAngle + // void SetAngle(double Angle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetPosition + // void SetPosition(FVector2D Position); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetTimer_BP + // void SetTimer_BP(int32_t _minutes, int32_t _seconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetTimerVisible_BP + // void SetTimerVisible_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetIconVisible_BP + // void SetIconVisible_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetIconPosition_BP + // void SetIconPosition_BP(FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetAdsorptionPriority_BP + // void SetAdsorptionPriority_BP(int32_t _priority); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetupIcon_BP + // void SetupIcon_BP(FMapMenuIconSetupInfo& _setupInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetScale_BP + // void SetScale_BP(FVector2D& _scale); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.SetAngle_BP + // void SetAngle_BP(float _angle); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_RepopTimer.MenuLayer_Map_Icon_RepopTimer_C.ExecuteUbergraph_MenuLayer_Map_Icon_RepopTimer + // void ExecuteUbergraph_MenuLayer_Map_Icon_RepopTimer(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002600.MenuLayer_Map_World_Area_002600_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_002600_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C +/// Size: 0x0470 (1136 bytes) (0x000410 - 0x000470) align 16 MaxSize: 0x0470 +class UWB_MinimapIconWidget_C : public UMiniMapIconWidget { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0410 (0x0008) + class UMaterialInstance* BaseMat; // 0x0418 (0x0008) + class UMaterialInstance* ExtMat_Suddenly; // 0x0420 (0x0008) + class UMaterialInstance* ExtMat_StoryQuest; // 0x0428 (0x0008) + class UMaterialInstance* ExtMat_QuestOrder; // 0x0430 (0x0008) + class UMaterialInstance* ExtMat_QuestArea; // 0x0438 (0x0008) + class UMaterialInstance* ExtMat_FastTravel; // 0x0440 (0x0008) + class UMaterialInstance* ExtMat_FastTravel_RankUp; // 0x0448 (0x0008) + bool InRadiusSquared; // 0x0450 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0451 (0x0007) MISSED + class UMaterialInstance* ExtMat_AlchemyPot; // 0x0458 (0x0008) + class UMaterialInstance* ExtMat_ActiveEvent; // 0x0460 (0x0008) + class UMaterialInterface* ExtMat_MagicCircle; // 0x0468 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002600.MenuLayer_Map_World_Area_002600_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeExtMat_MagicCircle + // void ExchangeExtMat_MagicCircle(class UImage* Icon); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeExtMat_ActiveEvent + // void ExchangeExtMat_ActiveEvent(class UImage* Icon); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeExtMat_AlchemyPot + // void ExchangeExtMat_AlchemyPot(class UImage* Icon); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeExtMat_FastTravel_RankUp + // void ExchangeExtMat_FastTravel_RankUp(class UImage* Icon); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeExtMat_FastTravel + // void ExchangeExtMat_FastTravel(class UImage* Icon); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeExtMat_StoryQuest + // void ExchangeExtMat_StoryQuest(class UImage* Icon); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeExtMat_QuestOrder + // void ExchangeExtMat_QuestOrder(class UImage* Icon); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeExtMat_Quest + // void ExchangeExtMat_Quest(class UImage* Icon); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeExtMat_Suddenly + // void ExchangeExtMat_Suddenly(class UImage* Icon); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExchangeBaseMat + // void ExchangeBaseMat(class UImage* Icon); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ResetEventCore + // void ResetEventCore(class UWidget* IconTop, class UImage* Icon); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.PreResetEvent + // void PreResetEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ResetMatParam + // void ResetMatParam(class UImage* Icon); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.SetupEventCore + // void SetupEventCore(class UWidget* IconTop, class UImage* Icon); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.LoadAndSetIconTexture + // void LoadAndSetIconTexture(class UImage* Icon); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.UpdateIconTextureEventCore + // void UpdateIconTextureEventCore(class UImage* Icon); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.IconSizeChangedEventCore + // void IconSizeChangedEventCore(FVector2D& _iconSize, class UImage* Icon); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.SetRenderScaleEvent + // void SetRenderScaleEvent(class UWidget* IconTop); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.UpdateAngleToCenterPosCore + // void UpdateAngleToCenterPosCore(double Angle, class UWidget* PinParent); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.UpdateInRadiusSquaredCore + // void UpdateInRadiusSquaredCore(bool InRadiusSquared, class UWidget* IconTop, class UWidget* IconPin); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.SetupIconTexture + // void SetupIconTexture(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/WB_MinimapIconWidget.WB_MinimapIconWidget_C.ExecuteUbergraph_WB_MinimapIconWidget + // void ExecuteUbergraph_WB_MinimapIconWidget(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C -/// Size: 0x04C8 (1224 bytes) (0x000468 - 0x0004C8) align 8 MaxSize: 0x04C8 -class UMenuLayer_Map_Detail_Target_Item_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_AlchemyPotFever.rpg02_01_icon1_AlchemyPotFever_C +/// Size: 0x04A0 (1184 bytes) (0x000470 - 0x0004A0) align 16 MaxSize: 0x04A0 +class Urpg02_01_icon1_AlchemyPotFever_C : public UWB_MinimapIconWidget_C { public: - class UWidgetAnimation* Open_Left; // 0x0468 (0x0008) - class UWidgetAnimation* Open_Right; // 0x0470 (0x0008) - class UCanvasPanel* Group_Icon; // 0x0478 (0x0008) - class UCanvasPanel* Group_Lavel; // 0x0480 (0x0008) - class UCanvasPanel* Group_Name; // 0x0488 (0x0008) - class UHorizontalBox* HorizontalBox; // 0x0490 (0x0008) - class UCustomImage* Icon_Avater; // 0x0498 (0x0008) - class UNumPrimitive* NumPrimitive_Count; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_Level; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Level_Value; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_Target_Multiply; // 0x04B8 (0x0008) - class UCustomTextBlock* Text_TargetName; // 0x04C0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) + class UCustomImage* Arrow_Pin; // 0x0478 (0x0008) + class UOverlay* Group_Arrow_Pin; // 0x0480 (0x0008) + class UOverlay* Group_Arrow_Pin_Root; // 0x0488 (0x0008) + class UOverlay* Group_Icon; // 0x0490 (0x0008) + class UCustomImage* Icon; // 0x0498 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C.SetIconVisiible - // void SetIconVisiible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C.Setup - // void Setup(FText Text, int32_t Num, FName iconID, bool isChara, FText levelText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C.Set Target Count Visibility - // void SetTargetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C.Set Level Text - // void SetLevelText(FText& InText); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C.SetTargetCountNum - // void SetTargetCountNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C.SetLevelText - // void SetLevelText(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C.SetMultiplyText - // void SetMultiplyText(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C.SetTextTargetName - // void SetTextTargetName(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C.Set Target Icon - // void SetTargetIcon(FName iconID, bool isChara); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_AlchemyPotFever.rpg02_01_icon1_AlchemyPotFever_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_AlchemyPotFever.rpg02_01_icon1_AlchemyPotFever_C.ResetEvent + // void ResetEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_AlchemyPotFever.rpg02_01_icon1_AlchemyPotFever_C.UpdateIconTextureEvent + // void UpdateIconTextureEvent(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_AlchemyPotFever.rpg02_01_icon1_AlchemyPotFever_C.UpdateInRadiusSquared + // void UpdateInRadiusSquared(bool _inRadiusSquared); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_AlchemyPotFever.rpg02_01_icon1_AlchemyPotFever_C.UpdateAngleToCenterPos + // void UpdateAngleToCenterPos(float _angle); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_AlchemyPotFever.rpg02_01_icon1_AlchemyPotFever_C.ExecuteUbergraph_rpg02_01_icon1_AlchemyPotFever + // void ExecuteUbergraph_rpg02_01_icon1_AlchemyPotFever(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Character_Affinity.MenuLayer_Map_Detail_Character_Affinity_C -/// Size: 0x04BC (1212 bytes) (0x000468 - 0x0004BC) align 8 MaxSize: 0x04BC -class UMenuLayer_Map_Detail_Character_Affinity_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_simple.rpg02_01_icon1_simple_C +/// Size: 0x0488 (1160 bytes) (0x000470 - 0x000488) align 16 MaxSize: 0x0488 +class Urpg02_01_icon1_simple_C : public UWB_MinimapIconWidget_C { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage; // 0x0470 (0x0008) - class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage0; // 0x0478 (0x0008) - class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage1; // 0x0480 (0x0008) - class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage2; // 0x0488 (0x0008) - class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage3; // 0x0490 (0x0008) - class UCustomTextBlock* Text_Label_Affinity; // 0x0498 (0x0008) - class UCustomTextBlock* Text_Name; // 0x04A0 (0x0008) - TArray GaugeMenuLayerArray; // 0x04A8 (0x0010) - int32_t NPC_FRIENDSHIP_MAX; // 0x04B8 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) + class UOverlay* Group_Icon; // 0x0478 (0x0008) + class UCustomImage* Icon_Basic; // 0x0480 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Character_Affinity.MenuLayer_Map_Detail_Character_Affinity_C.SetValue - // void SetValue(int32_t Volume); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Character_Affinity.MenuLayer_Map_Detail_Character_Affinity_C.SetupWindow - // void SetupWindow(FMapDetailWindowSetupInfo_Resident SetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Character_Affinity.MenuLayer_Map_Detail_Character_Affinity_C.SetNameText - // void SetNameText(FString TextName); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Character_Affinity.MenuLayer_Map_Detail_Character_Affinity_C.SetupLayer - // void SetupLayer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Character_Affinity.MenuLayer_Map_Detail_Character_Affinity_C.ExecuteUbergraph_MenuLayer_Map_Detail_Character_Affinity - // void ExecuteUbergraph_MenuLayer_Map_Detail_Character_Affinity(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_simple.rpg02_01_icon1_simple_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_simple.rpg02_01_icon1_simple_C.ResetEvent + // void ResetEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_simple.rpg02_01_icon1_simple_C.UpdateIconTextureEvent + // void UpdateIconTextureEvent(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_simple.rpg02_01_icon1_simple_C.UpdateInRadiusSquared + // void UpdateInRadiusSquared(bool _inRadiusSquared); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_simple.rpg02_01_icon1_simple_C.ExecuteUbergraph_rpg02_01_icon1_simple + // void ExecuteUbergraph_rpg02_01_icon1_simple(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Multi.MenuLayer_Map_Detail_Multi_C -/// Size: 0x04C8 (1224 bytes) (0x000468 - 0x0004C8) align 8 MaxSize: 0x04C8 -class UMenuLayer_Map_Detail_Multi_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C +/// Size: 0x04F8 (1272 bytes) (0x000470 - 0x0004F8) align 16 MaxSize: 0x04F8 +class Urpg02_01_icon1_suddenly_event_C : public UWB_MinimapIconWidget_C { public: - class UWidgetAnimation* Open_Left; // 0x0468 (0x0008) - class UWidgetAnimation* Open_Right; // 0x0470 (0x0008) - class UCanvasPanel* Group_FastTravel; // 0x0478 (0x0008) - class UCustomImage* Icon_Avater; // 0x0480 (0x0008) - class UCustomImage* Icon_NPC; // 0x0488 (0x0008) - class UCustomImage* Icon_Platform; // 0x0490 (0x0008) - class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x0498 (0x0008) - class UWidgetSwitcher* Switcher_Icon_Face; // 0x04A0 (0x0008) - class UCustomTextBlock* Text_Fasttravel; // 0x04A8 (0x0008) - class UCustomTextBlock* Text_Key_Fasttravel; // 0x04B0 (0x0008) - class UCustomTextBlock* Text_Name; // 0x04B8 (0x0008) - class UCustomTextBlock* Text_Online_ID; // 0x04C0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) + class UCustomImage* ActiveEvent; // 0x0478 (0x0008) + class UCustomImage* Arrow_ActiveEvent; // 0x0480 (0x0008) + class UCustomImage* Arrow_SuddenlyEvent; // 0x0488 (0x0008) + class UCustomImage* Arrow_SuddenlyEvent_Legend; // 0x0490 (0x0008) + class UOverlay* Group_ActiveEvent; // 0x0498 (0x0008) + class UOverlay* Group_Arrow_ActiveEvent; // 0x04A0 (0x0008) + class UOverlay* Group_Arrow_SuddenlyEvent; // 0x04A8 (0x0008) + class UOverlay* Group_Arrow_SuddenlyEvent_Legend; // 0x04B0 (0x0008) + class UOverlay* Group_Basic; // 0x04B8 (0x0008) + class UOverlay* Group_Icon; // 0x04C0 (0x0008) + class UOverlay* Group_SuddenlyEvent; // 0x04C8 (0x0008) + class UOverlay* Group_SuddenlyEvent_Legend; // 0x04D0 (0x0008) + class UCustomImage* Icon_Basic; // 0x04D8 (0x0008) + class UCustomImage* SuddenlyEvent; // 0x04E0 (0x0008) + class UCustomImage* SuddenlyEvent_Legend; // 0x04E8 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x04F0 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Multi.MenuLayer_Map_Detail_Multi_C.SetupWindow - // void SetupWindow(FMapDetailWindowSetupInfo_PlayerMulti SetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C.UpdateAngleToCenterPosByActiveWidgte + // void UpdateAngleToCenterPosByActiveWidgte(double Angle, bool optionFlag); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C.SelectEventTypeSwitcher + // void SelectEventTypeSwitcher(bool InRadiusSquared, class UOverlay*& Group_Basic); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C.ResetEvent + // void ResetEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C.UpdateIconTextureEvent + // void UpdateIconTextureEvent(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C.UpdateInRadiusSquared + // void UpdateInRadiusSquared(bool _inRadiusSquared); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C.PreResetEvent + // void PreResetEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C.UpdateAngleToCenterPos + // void UpdateAngleToCenterPos(float _angle); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_suddenly_event.rpg02_01_icon1_suddenly_event_C.ExecuteUbergraph_rpg02_01_icon1_suddenly_event + // void ExecuteUbergraph_rpg02_01_icon1_suddenly_event(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Shrine.MenuLayer_Map_Detail_Area_Shrine_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_Map_Detail_Area_Shrine_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_outside.rpg02_01_icon1_outside_C +/// Size: 0x04A0 (1184 bytes) (0x000470 - 0x0004A0) align 16 MaxSize: 0x04A0 +class Urpg02_01_icon1_outside_C : public UWB_MinimapIconWidget_C { public: - class UCanvasPanel* Group_Recommendation; // 0x0468 (0x0008) - class UCustomImage* ICON_STATUS; // 0x0470 (0x0008) - class UCustomTextBlock* Text_Detail; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Level; // 0x0480 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0488 (0x0008) - class UCustomTextBlock* Text_Recommendation; // 0x0490 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) + class UCustomImage* Arrow_Pin; // 0x0478 (0x0008) + class UOverlay* Group_Arrow_Pin; // 0x0480 (0x0008) + class UOverlay* Group_Arrow_Pin_Root; // 0x0488 (0x0008) + class UOverlay* Group_Icon; // 0x0490 (0x0008) + class UCustomImage* Icon_Pin; // 0x0498 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Shrine.MenuLayer_Map_Detail_Area_Shrine_C.SetupWindow - // void SetupWindow(FMapDetailWindowSetupInfo_Shrine SetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Shrine.MenuLayer_Map_Detail_Area_Shrine_C.SetRecommendationVisibility - // void SetRecommendationVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Shrine.MenuLayer_Map_Detail_Area_Shrine_C.SetRecommendationText - // void SetRecommendationText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Shrine.MenuLayer_Map_Detail_Area_Shrine_C.SetLevelText - // void SetLevelText(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Shrine.MenuLayer_Map_Detail_Area_Shrine_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Shrine.MenuLayer_Map_Detail_Area_Shrine_C.SetAreaDetailText - // void SetAreaDetailText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Shrine.MenuLayer_Map_Detail_Area_Shrine_C.SetAreaNameText - // void SetAreaNameText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_outside.rpg02_01_icon1_outside_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_outside.rpg02_01_icon1_outside_C.ResetEvent + // void ResetEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_outside.rpg02_01_icon1_outside_C.UpdateIconTextureEvent + // void UpdateIconTextureEvent(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_outside.rpg02_01_icon1_outside_C.UpdateInRadiusSquared + // void UpdateInRadiusSquared(bool _inRadiusSquared); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_outside.rpg02_01_icon1_outside_C.UpdateAngleToCenterPos + // void UpdateAngleToCenterPos(float _angle); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_outside.rpg02_01_icon1_outside_C.ExecuteUbergraph_rpg02_01_icon1_outside + // void ExecuteUbergraph_rpg02_01_icon1_outside(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area.MenuLayer_Map_Detail_Area_C -/// Size: 0x05B8 (1464 bytes) (0x000468 - 0x0005B8) align 8 MaxSize: 0x05B8 -class UMenuLayer_Map_Detail_Area_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_quest.rpg02_01_icon1_quest_C +/// Size: 0x04E0 (1248 bytes) (0x000470 - 0x0004E0) align 16 MaxSize: 0x04E0 +class Urpg02_01_icon1_quest_C : public UWB_MinimapIconWidget_C { public: - class UWidgetAnimation* Open_Left; // 0x0468 (0x0008) - class UWidgetAnimation* Open_Right; // 0x0470 (0x0008) - class UCanvasPanel* Group_Param; // 0x0478 (0x0008) - class UCanvasPanel* Group_Travel; // 0x0480 (0x0008) - class UHorizontalBox* HorizontalBox; // 0x0488 (0x0008) - class UImage* ICON_QUEST; // 0x0490 (0x0008) - class UCustomImage* Icon_TowerRank_Next; // 0x0498 (0x0008) - class UMenuLayer_Map_Detail_Area_Rank_Item_C* MenuLayer_Map_Detail_Area_Rank_Item; // 0x04A0 (0x0008) - class UMenuLayer_Map_Detail_Area_Rank_Item_C* MenuLayer_Map_Detail_Area_Rank_Item0; // 0x04A8 (0x0008) - class UMenuLayer_Map_Detail_Area_Rank_Item_C* MenuLayer_Map_Detail_Area_Rank_Item1; // 0x04B0 (0x0008) - class UMenuLayer_Map_Detail_Area_Rank_Item_C* MenuLayer_Map_Detail_Area_Rank_Item2; // 0x04B8 (0x0008) - class UMenuLayer_Map_Detail_Area_Rank_Item_C* MenuLayer_Map_Detail_Area_Rank_Item3; // 0x04C0 (0x0008) - class UMenuLayer_Map_Detail_Area_Rank_Item_C* MenuLayer_Map_Detail_Area_Rank_Item4; // 0x04C8 (0x0008) - class UMenuLayer_Map_Detail_Area_Rank_Item_C* MenuLayer_Map_Detail_Area_Rank_Item5; // 0x04D0 (0x0008) - class UMenuLayer_Map_Detail_Area_TowerDetail_C* MenuLayer_Map_Detail_Area_TowerDetail; // 0x04D8 (0x0008) - class UMenuLayer_Map_Detail_Area_TowerDetail_C* MenuLayer_Map_Detail_Area_TowerDetail6; // 0x04E0 (0x0008) - class UMenuLayer_Map_Detail_Area_TowerDetail_C* MenuLayer_Map_Detail_Area_TowerDetail7; // 0x04E8 (0x0008) - class UMenuLayer_PageIcon_Dark_C* MenuLayer_PageIcon_Dark; // 0x04F0 (0x0008) - class UMenuLayer_TowerRankSelect_EnemyStatus_C* MenuLayer_TowerRankSelect_EnemyStatus; // 0x04F8 (0x0008) - class UMenuLayer_TowerRankSelect_EnemyStatus_C* MenuLayer_TowerRankSelect_EnemyStatus8; // 0x0500 (0x0008) - class UMenuLayer_TowerRankSelect_EnemyStatus_C* MenuLayer_TowerRankSelect_EnemyStatus9; // 0x0508 (0x0008) - class UMenuLayer_TowerRankSelect_EnemyStatus_C* MenuLayer_TowerRankSelect_EnemyStatus10; // 0x0510 (0x0008) - class UMenuLayer_TowerRankSelect_EnemyStatus_C* MenuLayer_TowerRankSelect_EnemyStatus11; // 0x0518 (0x0008) - class UMenuLayer_TowerRankSelect_EnemyStatus_C* MenuLayer_TowerRankSelect_EnemyStatus12; // 0x0520 (0x0008) - class UMenuLayer_TowerRankSelect_EnemyStatus_C* MenuLayer_TowerRankSelect_EnemyStatus13; // 0x0528 (0x0008) - class UMenuLayer_TowerRankSelect_EnemyStatus_C* MenuLayer_TowerRankSelect_EnemyStatus14; // 0x0530 (0x0008) - class UNumPrimitive* NumPrimitive_Rank; // 0x0538 (0x0008) - class UNumPrimitive* NumPrimitive_TowerRank_Next; // 0x0540 (0x0008) - class UWidgetSwitcher* Switcher_Detail; // 0x0548 (0x0008) - class UCustomTextBlock* Text_Key_Travel; // 0x0550 (0x0008) - class UCustomTextBlock* Text_MapTitle; // 0x0558 (0x0008) - class UCustomTextBlock* Text_Param_Label; // 0x0560 (0x0008) - class UCustomTextBlock* Text_Rank; // 0x0568 (0x0008) - class UCustomTextBlock* Text_Spot_Label; // 0x0570 (0x0008) - class UCustomTextBlock* Text_Tower_Label; // 0x0578 (0x0008) - class UCustomTextBlock* Text_TowerName; // 0x0580 (0x0008) - class UCustomTextBlock* Text_TowerRank_Next; // 0x0588 (0x0008) - class UCustomTextBlock* Text_Travel; // 0x0590 (0x0008) - TArray rankIconList; // 0x0598 (0x0010) - TArray enemyStatusList; // 0x05A8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) + class UOverlay* Group_Arrow; // 0x0478 (0x0008) + class UOverlay* Group_Basic; // 0x0480 (0x0008) + class UOverlay* Group_Icon; // 0x0488 (0x0008) + class UOverlay* Group_Quest; // 0x0490 (0x0008) + class UOverlay* Group_Quest_Clear; // 0x0498 (0x0008) + class UOverlay* Group_Roguelike_Purpose; // 0x04A0 (0x0008) + class UOverlay* Group_Story; // 0x04A8 (0x0008) + class UCustomImage* Icon_Basic; // 0x04B0 (0x0008) + class UCustomImage* Quest; // 0x04B8 (0x0008) + class UCustomImage* quest_clear; // 0x04C0 (0x0008) + class UCustomImage* quest_clear0; // 0x04C8 (0x0008) + class UCustomImage* story; // 0x04D0 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x04D8 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area.MenuLayer_Map_Detail_Area_C.SetTowerRankNextVisibility - // void SetTowerRankNextVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area.MenuLayer_Map_Detail_Area_C.SetTowerRankNextText - // void SetTowerRankNextText(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area.MenuLayer_Map_Detail_Area_C.SetTowerRankNextNum - // void SetTowerRankNextNum(int32_t Value); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area.MenuLayer_Map_Detail_Area_C.SetupStatus - // void SetupStatus(int32_t Index, FText Text, ETowerRankSelectStatusDispType Type, int32_t Min, int32_t Max, FText& lv, FText& Tilde, FName starIconId, FName categoryIconId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area.MenuLayer_Map_Detail_Area_C.ChangePage - // void ChangePage(bool& isChanged); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area.MenuLayer_Map_Detail_Area_C.SetupWindow - // void SetupWindow(FMapDetailWindowSetupInfo_Tower SetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area.MenuLayer_Map_Detail_Area_C.SetTowerDetailLabelData - // void SetTowerDetailLabelData(FName TowerLabel, FName SpotLabel, FName ParamLabel, FName RankLabel, FName TravelLabel, FName TravelKey); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area.MenuLayer_Map_Detail_Area_C.Set Tower Detail Switcher - // void SetTowerDetailSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_quest.rpg02_01_icon1_quest_C.SetArrowVisibility + // void SetArrowVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_quest.rpg02_01_icon1_quest_C.SelectPurposeSwitcher + // void SelectPurposeSwitcher(bool InRadiusSquared, class UOverlay*& activeWidget); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_quest.rpg02_01_icon1_quest_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_quest.rpg02_01_icon1_quest_C.ResetEvent + // void ResetEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_quest.rpg02_01_icon1_quest_C.UpdateIconTextureEvent + // void UpdateIconTextureEvent(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_quest.rpg02_01_icon1_quest_C.UpdateInRadiusSquared + // void UpdateInRadiusSquared(bool _inRadiusSquared); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_quest.rpg02_01_icon1_quest_C.UpdateAngleToCenterPos + // void UpdateAngleToCenterPos(float _angle); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_quest.rpg02_01_icon1_quest_C.ExecuteUbergraph_rpg02_01_icon1_quest + // void ExecuteUbergraph_rpg02_01_icon1_quest(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C -/// Size: 0x0548 (1352 bytes) (0x0004B8 - 0x000548) align 8 MaxSize: 0x0548 -class UMenuLayer_Map_Detail_AlchemyPot_Gauge_C : public UMapDetailAlchemyPotMenuLayer +/// Class /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_timer_outside.rpg02_01_icon1_timer_outside_C +/// Size: 0x04B8 (1208 bytes) (0x000470 - 0x0004B8) align 16 MaxSize: 0x04B8 +class Urpg02_01_icon1_timer_outside_C : public UWB_MinimapIconWidget_C { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x04B8 (0x0008) - class UCustomImage* Frame_Fever; // 0x04C0 (0x0008) - class UCanvasPanel* Gauge_Cripping_Fever; // 0x04C8 (0x0008) - class UCanvasPanel* Gauge_Cripping_Item_Selected; // 0x04D0 (0x0008) - class UCanvasPanel* Group_FastTravel; // 0x04D8 (0x0008) - class UCustomImage* Icon_Skill_Point; // 0x04E0 (0x0008) - class UNumPrimitive* NumPrimitive_Gauge_Point; // 0x04E8 (0x0008) - class UNumPrimitive* NumPrimitive_Gauge_Point0; // 0x04F0 (0x0008) - class UNumPrimitive* NumPrimitive_TimeLimit_Minutes; // 0x04F8 (0x0008) - class UNumPrimitive* NumPrimitive_TimeLimit_Seconds; // 0x0500 (0x0008) - class UWidgetSwitcher* Switcher_GaugeStatus; // 0x0508 (0x0008) - class UCustomTextBlock* Text_Fasttravel; // 0x0510 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0518 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0520 (0x0008) - class UCustomTextBlock* Text_Slash; // 0x0528 (0x0008) - class UCustomTextBlock* Text_Status; // 0x0530 (0x0008) - FVector2D BarSIze; // 0x0538 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) + class UCustomImage* Arrow_Pin; // 0x0478 (0x0008) + class UOverlay* Group_Arrow_Pin; // 0x0480 (0x0008) + class UOverlay* Group_Arrow_Pin_Root; // 0x0488 (0x0008) + class UOverlay* Group_Icon; // 0x0490 (0x0008) + class UOverlay* Group_RepopTimer; // 0x0498 (0x0008) + class UOverlay* Group_RepopTimer_Root; // 0x04A0 (0x0008) + class UCustomImage* Icon_Basic; // 0x04A8 (0x0008) + class UMenuLayer_Map_RepopTimer_C* MenuLayer_Map_RepopTimer; // 0x04B0 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.SetTextIconKey - // void SetTextIconKey(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.UpdateInfo - // void UpdateInfo(FMapDetailWindowSetupInfo_AlchemyPot SetupInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.SetupWindow - // void SetupWindow(FMapDetailWindowSetupInfo_AlchemyPot SetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.SetGaugeStatusSwitcher - // void SetGaugeStatusSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.SetAlchemyPotText - // void SetAlchemyPotText(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.SetMinNeedPoint - // void SetMinNeedPoint(int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.SetEarnedPoint - // void SetEarnedPoint(int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.SetFever - // void SetFever(bool IsFever); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.SetEarnedPointGauge - // void SetEarnedPointGauge(double Gauge); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.SetPlayTime - // void SetPlayTime(int32_t Minutes, int32_t Seconds); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.UpdateDetailWindowSetupInfo_BP - // void UpdateDetailWindowSetupInfo_BP(FMapDetailWindowSetupInfo_AlchemyPot& _setupInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.ExecuteUbergraph_MenuLayer_Map_Detail_AlchemyPot_Gauge - // void ExecuteUbergraph_MenuLayer_Map_Detail_AlchemyPot_Gauge(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_timer_outside.rpg02_01_icon1_timer_outside_C.ResetEvent + // void ResetEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_timer_outside.rpg02_01_icon1_timer_outside_C.UpdateIconTextureEvent + // void UpdateIconTextureEvent(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_timer_outside.rpg02_01_icon1_timer_outside_C.UpdateInRadiusSquared + // void UpdateInRadiusSquared(bool _inRadiusSquared); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_timer_outside.rpg02_01_icon1_timer_outside_C.SetTimer_BP + // void SetTimer_BP(int32_t _minutes, int32_t _seconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_timer_outside.rpg02_01_icon1_timer_outside_C.SetTimerVisible_BP + // void SetTimerVisible_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_timer_outside.rpg02_01_icon1_timer_outside_C.UpdateAngleToCenterPos + // void UpdateAngleToCenterPos(float _angle); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_timer_outside.rpg02_01_icon1_timer_outside_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_timer_outside.rpg02_01_icon1_timer_outside_C.ExecuteUbergraph_rpg02_01_icon1_timer_outside + // void ExecuteUbergraph_rpg02_01_icon1_timer_outside(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand.MenuLayer_Map_Detail_FarmStand_C -/// Size: 0x0500 (1280 bytes) (0x000468 - 0x000500) align 8 MaxSize: 0x0500 -class UMenuLayer_Map_Detail_FarmStand_C : public UMenuLayer +/// Class /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_Timer.rpg02_01_icon1_Timer_C +/// Size: 0x0498 (1176 bytes) (0x000470 - 0x000498) align 16 MaxSize: 0x0498 +class Urpg02_01_icon1_Timer_C : public UWB_MinimapIconWidget_C { public: - class UWidgetAnimation* Open_Left; // 0x0468 (0x0008) - class UWidgetAnimation* Open_Right; // 0x0470 (0x0008) - class UMenuLayer_Map_Detail_FarmStand_Popularity_C* MenuLayer_Map_Detail_FarmStand_Popularity; // 0x0478 (0x0008) - class UMenuLayer_Map_Detail_FarmStand_Popularity_C* MenuLayer_Map_Detail_FarmStand_Popularity0; // 0x0480 (0x0008) - class UMenuLayer_Map_Detail_FarmStand_Popularity_C* MenuLayer_Map_Detail_FarmStand_Popularity1; // 0x0488 (0x0008) - class UMenuLayer_Map_Detail_FarmStand_Popularity_C* MenuLayer_Map_Detail_FarmStand_Popularity2; // 0x0490 (0x0008) - class UMenuLayer_Map_Detail_FarmStand_Situation_Item_C* MenuLayer_Map_Detail_FarmStand_Situation_Item; // 0x0498 (0x0008) - class UMenuLayer_Map_Detail_FarmStand_Situation_Item_C* MenuLayer_Map_Detail_FarmStand_Situation_Item3; // 0x04A0 (0x0008) - class UMenuLayer_Map_Detail_FarmStand_Situation_Item_C* MenuLayer_Map_Detail_FarmStand_Situation_Item4; // 0x04A8 (0x0008) - class UMenuLayer_Map_Detail_FarmStand_Situation_Item_C* MenuLayer_Map_Detail_FarmStand_Situation_Item5; // 0x04B0 (0x0008) - class UMenuLayer_Map_Detail_FarmStand_Situation_Item_C* MenuLayer_Map_Detail_FarmStand_Situation_Item6; // 0x04B8 (0x0008) - class UMenuLayer_Map_Detail_FarmStand_Situation_Item_C* MenuLayer_Map_Detail_FarmStand_Situation_Item7; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_Popularity; // 0x04C8 (0x0008) - class UCustomTextBlock* Text_Situation_Label; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Title_FarmStand; // 0x04D8 (0x0008) - TArray FarmStandSituationItemArray; // 0x04E0 (0x0010) - TArray FarmStandPopularityArray; // 0x04F0 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0470 (0x0008) + class UOverlay* Group_Icon; // 0x0478 (0x0008) + class UOverlay* Group_RepopTimer; // 0x0480 (0x0008) + class UCustomImage* Icon_Basic; // 0x0488 (0x0008) + class UMenuLayer_Map_RepopTimer_C* MenuLayer_Map_RepopTimer; // 0x0490 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand.MenuLayer_Map_Detail_FarmStand_C.SetupWindow - // void SetupWindow(FMapDetailWindowSetupInfo_FarmStand SetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand.MenuLayer_Map_Detail_FarmStand_C.SetTextData - // void SetTextData(FName TitleId, FName PopularityID, FName SituationLabelID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_Timer.rpg02_01_icon1_Timer_C.SetupEvent + // void SetupEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_Timer.rpg02_01_icon1_Timer_C.ResetEvent + // void ResetEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_Timer.rpg02_01_icon1_Timer_C.UpdateIconTextureEvent + // void UpdateIconTextureEvent(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_Timer.rpg02_01_icon1_Timer_C.UpdateInRadiusSquared + // void UpdateInRadiusSquared(bool _inRadiusSquared); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_Timer.rpg02_01_icon1_Timer_C.SetTimer_BP + // void SetTimer_BP(int32_t _minutes, int32_t _seconds); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_Timer.rpg02_01_icon1_Timer_C.SetTimerVisible_BP + // void SetTimerVisible_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/rpg02_01_icon1_Timer.rpg02_01_icon1_Timer_C.ExecuteUbergraph_rpg02_01_icon1_Timer + // void ExecuteUbergraph_rpg02_01_icon1_Timer(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001200.MenuLayer_Map_World_Area_001200_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_001200_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C +/// Size: 0x0580 (1408 bytes) (0x000508 - 0x000580) align 8 MaxSize: 0x0580 +class UMenuLayer_Map_Icon_C : public UMapIconMenuLayer { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0508 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0510 (0x0008) + class UCustomImage* Icon_Map; // 0x0518 (0x0008) + class UCanvasPanel* Root; // 0x0520 (0x0008) + EMapIconType mapIconType; // 0x0528 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x0529 (0x0007) MISSED + class UMaterialInstance* DefMat; // 0x0530 (0x0008) + class UMaterialInterface* ExtMat_Ripple; // 0x0538 (0x0008) + class UMaterialInterface* ExtMat_QuestOrder; // 0x0540 (0x0008) + class UMaterialInterface* ExtMat_QuestArea; // 0x0548 (0x0008) + class UMaterialInterface* ExtMat_FastTravel; // 0x0550 (0x0008) + class UMaterialInterface* ExtMat_FastTravel_RankUp; // 0x0558 (0x0008) + class UMaterialInterface* ExtMat_Story; // 0x0560 (0x0008) + class UMaterialInterface* ExtMat_AlchemyPot; // 0x0568 (0x0008) + class UMaterialInterface* ExtMat_ActiveEvent; // 0x0570 (0x0008) + class UMaterialInterface* ExtMat_MagicCircle; // 0x0578 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001200.MenuLayer_Map_World_Area_001200_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExchangeExtMat_MagicCircle + // void ExchangeExtMat_MagicCircle(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExchangeExtMat_ActiveEvent + // void ExchangeExtMat_ActiveEvent(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExchangeExtMat_AlchemyPot + // void ExchangeExtMat_AlchemyPot(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.GetInputPanelWidgetEdit + // class UInputPanelWidget* GetInputPanelWidgetEdit(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.GetCustomImageEdit_BP + // class UCustomImage* GetCustomImageEdit_BP(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetIconToneDownColor + // void SetIconToneDownColor(bool Color); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExchangeExtMat_StoryQuest + // void ExchangeExtMat_StoryQuest(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExchangeExtMat_FastTravel_RankUp + // void ExchangeExtMat_FastTravel_RankUp(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExchangeExtMat_FastTravel + // void ExchangeExtMat_FastTravel(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.GetIconPosition_BP + // FVector2D GetIconPosition_BP(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExchangeExtMat_QuestArea + // void ExchangeExtMat_QuestArea(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExchangeExtMat_QuestOrder + // void ExchangeExtMat_QuestOrder(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetIconVisible + // void SetIconVisible(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.GetPosition + // void GetPosition(FVector2D& Pos); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExchangeExtMat + // void ExchangeExtMat(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetScale + // void SetScale(FVector2D Scale); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.PlayDefaultAnim + // void PlayDefaultAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.Set Icon Type + // void SetIconType(EMapIconType iconType, FVector2D Scale, FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.DefaultSetting + // void DefaultSetting(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetAngle + // void SetAngle(double Angle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetPosition + // void SetPosition(FVector2D Position); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetIconVisible_BP + // void SetIconVisible_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetIconPosition_BP + // void SetIconPosition_BP(FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetAdsorptionPriority_BP + // void SetAdsorptionPriority_BP(int32_t _priority); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetupIcon_BP + // void SetupIcon_BP(FMapMenuIconSetupInfo& _setupInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetScale_BP + // void SetScale_BP(FVector2D& _scale); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.SetAngle_BP + // void SetAngle_BP(float _angle); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon.MenuLayer_Map_Icon_C.ExecuteUbergraph_MenuLayer_Map_Icon + // void ExecuteUbergraph_MenuLayer_Map_Icon(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/SkillBoard/LifeSelect/MenuGroup_SkillBoard_LifeSelect_Label.MenuGroup_SkillBoard_LifeSelect_Label_C -/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 -class UMenuGroup_SkillBoard_LifeSelect_Label_C : public UMenuGroup +/// Class /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C +/// Size: 0x0840 (2112 bytes) (0x000800 - 0x000840) align 8 MaxSize: 0x0840 +class UMenuTop_RPG_MiniMap_C : public UMinimapMenuTop { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UCustomTextBlock* Text_LifeName; // 0x0738 (0x0008) - class UCustomTextBlock* Text_LifeRank; // 0x0740 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0800 (0x0008) + class UMenuGroup_RPG_MiniMap_C* MenuGroup_RPG_MiniMap; // 0x0808 (0x0008) + class UMaterialInstanceDynamic* minimapMatDynamic; // 0x0810 (0x0008) + TArray TimeGaugeTextureList; // 0x0818 (0x0010) + TArray TimeIconList; // 0x0828 (0x0010) + double UpdateRate; // 0x0838 (0x0008) /// Functions - // Function /Game/Program/Menu/SkillBoard/LifeSelect/MenuGroup_SkillBoard_LifeSelect_Label.MenuGroup_SkillBoard_LifeSelect_Label_C.SetText - // void SetText(FText& lifeName, FText& licenseRank); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C -/// Size: 0x07BC (1980 bytes) (0x000728 - 0x0007BC) align 8 MaxSize: 0x07BC -class UMenuGroup_Map_Title_C : public UMenuGroup + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.CreateMapTextureDMI + // void CreateMapTextureDMI(bool isPartitionTexture); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.CreatePoolIcon + // class UMiniMapIconWidget* CreatePoolIcon(EMinimapIconWidgetBPType _widgetType); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.RemoveIconFromParent + // void RemoveIconFromParent(bool outside, class UMiniMapIconWidget* Icon); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.AddIconToPanel_BP + // class UCanvasPanelSlot* AddIconToPanel_BP(class UMiniMapIconWidget* _icon, class UCanvasPanel* _panel); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.To Division + // void ToDivision(double Angle, double& newAngle); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.Set Icon Center in Canvas + // void SetIconCenterinCanvas(class UCanvasPanelSlot* CanvasSlot); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.CreateIcon + // class UMiniMapIconWidget* CreateIcon(FMinimapRegistInfo& _registInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.Construct + // void Construct(); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.UpdatOffsetUVEvent + // void UpdatOffsetUVEvent(FVector2D& _offsetUV); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.UpdateMiniMapRotateEvent + // void UpdateMiniMapRotateEvent(float _rotate, bool _isNorthIconRotate); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.SetMinimapTexture + // void SetMinimapTexture(class UTexture* _tex, FName& _paramName); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.MiniMap_ChangeDispTypeEvent + // void MiniMap_ChangeDispTypeEvent(EMiniMapDisplayType _miniMapDisplayType); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.UpdateTime_BP + // void UpdateTime_BP(float _time); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.UpdateCameraRotateEvent + // void UpdateCameraRotateEvent(float _rotate, bool _visibility); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.SetGameTimeZoneImageType_BP + // void SetGameTimeZoneImageType_BP(EMinimapTimeZoneImageType _minimapTimeZoneImageType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.SuspendEnd_BP + // void SuspendEnd_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.OnUpdateAllIcon_BP + // void OnUpdateAllIcon_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.OnChangeTime_BP + // void OnChangeTime_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.RemoveIconFromParent_BP + // void RemoveIconFromParent_BP(class UMiniMapIconWidget* _icon, class UCanvasPanel* _panel); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.SetMinimapPartitionTexture + // void SetMinimapPartitionTexture(class UTexture* _tex, FName& _paramName); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.OnClick + // void OnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.OnUpdateGaijiText_BP + // void OnUpdateGaijiText_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.SetKeyIconVisibility_BP + // void SetKeyIconVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.m_OnHoverStartedDelegate + // void m_OnHoverStartedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.m_OnHoverEndedDelegate + // void m_OnHoverEndedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.PlayInitAnimation_BP + // void PlayInitAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.UseCircleMaskMat + // void UseCircleMaskMat(bool _isUse); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.SetMatParamMaskAreaPosUV + // void SetMatParamMaskAreaPosUV(FName& _paramName, FVector2D& _posUV); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.SetMatParamMaskAreaSizeUV + // void SetMatParamMaskAreaSizeUV(FName& _paramName, float _sizeUV); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.SetMatParamMaskAreaFillUV + // void SetMatParamMaskAreaFillUV(FName& _paramName, float _sizeUV); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.SetMatParamMaskAreaClearFlag + // void SetMatParamMaskAreaClearFlag(FName& _paramName, bool _isClear); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/MiniMap/MenuTop_RPG_MiniMap.MenuTop_RPG_MiniMap_C.ExecuteUbergraph_MenuTop_RPG_MiniMap + // void ExecuteUbergraph_MenuTop_RPG_MiniMap(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; + +/// Class /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_Comment.MenuGroup_Multi_Lobby_RoomSetting_Comment_C +/// Size: 0x0800 (2048 bytes) (0x000728 - 0x000800) align 8 MaxSize: 0x0800 +class UMenuGroup_Multi_Lobby_RoomSetting_Comment_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Group_Key; // 0x0740 (0x0008) - class UCanvasPanel* Group_Map_SubTitle; // 0x0748 (0x0008) - class UCanvasPanel* Group_Map_Title; // 0x0750 (0x0008) - class UCustomTextBlock* Text_Key_L; // 0x0758 (0x0008) - class UCustomTextBlock* Text_Key_R; // 0x0760 (0x0008) - class UCustomTextBlock* Text_Key_SubTitle; // 0x0768 (0x0008) - class UCustomTextBlock* Text_Map_SubTitle; // 0x0770 (0x0008) - class UCustomTextBlock* Text_MapTitle; // 0x0778 (0x0008) - bool IsEraRevealed; // 0x0780 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0781 (0x0003) MISSED - FName TextID_map_to_region_type_none; // 0x0784 (0x0008) - FName TextID_map_to_region_type_past; // 0x078C (0x0008) - FName TextID_map_to_region_type_present; // 0x0794 (0x0008) - FName TextID_SubTitleGuide; // 0x079C (0x0008) - FName GAIJI_KEY_L; // 0x07A4 (0x0008) - FName GAIJI_KEY_R; // 0x07AC (0x0008) - FName GAIJI_KEY_START; // 0x07B4 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts; // 0x0740 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts0; // 0x0748 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts1; // 0x0750 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts2; // 0x0758 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts3; // 0x0760 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts4; // 0x0768 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts5; // 0x0770 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts6; // 0x0778 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts7; // 0x0780 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts8; // 0x0788 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts9; // 0x0790 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts10; // 0x0798 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts11; // 0x07A0 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_LifeList_Parts12; // 0x07A8 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts; // 0x07B0 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts13; // 0x07B8 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts14; // 0x07C0 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts15; // 0x07C8 (0x0008) + class UMenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts_C* MenuLayer_Multi_Detail_Lobby_SearchResult_Comment_List_Parts16; // 0x07D0 (0x0008) + class UWidgetSwitcher* Switcher_Type; // 0x07D8 (0x0008) + TArray CommentLayerArray; // 0x07E0 (0x0010) + TArray LifeLimitLayerArray; // 0x07F0 (0x0010) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.Set Sub Title Visibility - // void SetSubTitleVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.SetSubTitleText - // void SetSubTitleText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.SetTextIconKey_SubTitle - // void SetTextIconKey_SubTitle(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.Set LRButton Visible - // void SetLRButtonVisible(bool& Visible); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.Set LRButton Text - // void SetLRButtonText(FName& lTextId, FName& rTextId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.SetHeaderKeyVisibility - // void SetHeaderKeyVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.SetTextIconKey_R - // void SetTextIconKey_R(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.SetTextIconKey_L - // void SetTextIconKey_L(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.SetButtonGuideText - // void SetButtonGuideText(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.SetHeaderButtonGuideType - // void SetHeaderButtonGuideType(char guideType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.SetMapName - // void SetMapName(FString mapName); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.ExecuteUbergraph_MenuGroup_Map_Title - // void ExecuteUbergraph_MenuGroup_Map_Title(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_Comment.MenuGroup_Multi_Lobby_RoomSetting_Comment_C.SetLifeLimitData + // void SetLifeLimitData(TArray& LifeNameList, TArray& LifeIconIDList, TArray& selectedIdList); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_Comment.MenuGroup_Multi_Lobby_RoomSetting_Comment_C.PlayOpenAnimation + // void PlayOpenAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_Comment.MenuGroup_Multi_Lobby_RoomSetting_Comment_C.Set SwitcherType + // void SetSwitcherType(bool isLifelimit); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_Comment.MenuGroup_Multi_Lobby_RoomSetting_Comment_C.SetCommentData + // void SetCommentData(TArray& commentList); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_Comment.MenuGroup_Multi_Lobby_RoomSetting_Comment_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/Lobby/RoomSetting/List/MenuGroup_Multi_Lobby_RoomSetting_Comment.MenuGroup_Multi_Lobby_RoomSetting_Comment_C.ExecuteUbergraph_MenuGroup_Multi_Lobby_RoomSetting_Comment + // void ExecuteUbergraph_MenuGroup_Multi_Lobby_RoomSetting_Comment(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C -/// Size: 0x1EC1 (7873 bytes) (0x001D20 - 0x001EC1) align 8 MaxSize: 0x1EC1 -class UMenuTop_SkillBoard_C : public USkillBoardMenuTop +/// Class /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C +/// Size: 0x0A6C (2668 bytes) (0x000980 - 0x000A6C) align 8 MaxSize: 0x0A6C +class UMenuTop_Multi_Lobby_Room_Setting_C : public UMultiRoomSettingMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x1D20 (0x0008) - class UWidgetAnimation* Effect_Panel_Focus_loop; // 0x1D28 (0x0008) - class UWidgetAnimation* Pad_out; // 0x1D30 (0x0008) - class UWidgetAnimation* Pad_Short_in; // 0x1D38 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x1D40 (0x0008) - class UMenuGroup_LifeSelect_C* MenuGroup_LifeSelect; // 0x1D48 (0x0008) - class UMenuGroup_SkillBoard_Detail_C* MenuGroup_SkillBoard_Detail; // 0x1D50 (0x0008) - class UMenuGroup_SkillBoard_LifeSelect_Label_C* MenuGroup_SkillBoard_LifeSelect_Label; // 0x1D58 (0x0008) - class UMenuGroup_SkillBoard_LifeSelect_Tab_C* MenuGroup_SkillBoard_LifeSelect_Tab; // 0x1D60 (0x0008) - class UMenuGroup_SkillBoard_List_C* MenuGroup_SkillBoard_List; // 0x1D68 (0x0008) - class UMenuGroup_SkillBoard_Panel_C* MenuGroup_SkillBoard_Panel; // 0x1D70 (0x0008) - class UMenuGroup_SkillBoard_Point_C* MenuGroup_SkillBoard_Point; // 0x1D78 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x1D80 (0x0008) - double PanelSpaceSize; // 0x1D88 (0x0008) - double RStickRate; // 0x1D90 (0x0008) - FVector2D RStickDir; // 0x1D98 (0x0010) - double StartLineAdjustSIze; // 0x1DA8 (0x0008) - FName MENU_PRESET_NAME_LIST; // 0x1DB0 (0x0008) - FName MENU_PRESET_NAME_BOARD; // 0x1DB8 (0x0008) - double ListSlidePositionX; // 0x1DC0 (0x0008) - bool isDetailVisibility; // 0x1DC8 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x1DC9 (0x0007) MISSED - double LifeSelectBoardScale; // 0x1DD0 (0x0008) - double InitBoardScale; // 0x1DD8 (0x0008) - double CoefBoardWheelZoom; // 0x1DE0 (0x0008) - FName SE_DECIDE; // 0x1DE8 (0x0008) - FName SE_SELECT; // 0x1DF0 (0x0008) - FName SE_LINE_MOVE; // 0x1DF8 (0x0008) - FName SE_OPEN_PANEL; // 0x1E00 (0x0008) - FName SE_GAIN_PANEL; // 0x1E08 (0x0008) - FName SE_UNLOCK; // 0x1E10 (0x0008) - FName SE_WINDOW_GENERAL_OPEN; // 0x1E18 (0x0008) - FName SE_WINDOW_GENERAL_CLOSE; // 0x1E20 (0x0008) - FName SE_DISPLAY; // 0x1E28 (0x0008) - FName SE_SKILLBOARD_LEARN; // 0x1E30 (0x0008) - FName operationGuideId; // 0x1E38 (0x0008) - FName SE_NO_SELECT; // 0x1E40 (0x0008) - bool IsOpenEnd; // 0x1E48 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x1E49 (0x0003) MISSED - int32_t prevPanelFocusIndex; // 0x1E4C (0x0004) - FName SE_TAB; // 0x1E50 (0x0008) - FName SE_SKILLBOARD_ON; // 0x1E58 (0x0008) - ESkillBoardMenuPreset prevMenuPreset; // 0x1E60 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x1E61 (0x0003) MISSED - FName OPERATION_GUIDE_ID_LIFE_SELECT; // 0x1E64 (0x0008) - FName OPERATION_GUIDE_ID_BOARD_NORMAL; // 0x1E6C (0x0008) - FName OPERATION_GUIDE_ID_BOARD_BATCH; // 0x1E74 (0x0008) - FName OPERATION_GUIDE_ID_BOARD_DECIDE_NONE_NORMAL; // 0x1E7C (0x0008) - FName OPERATION_GUIDE_ID_BOARD_DECIDE_NONE_BATCH; // 0x1E84 (0x0008) - FName OPERATION_GUIDE_ID_LIST_NORMAL; // 0x1E8C (0x0008) - bool isBackListPreset; // 0x1E94 (0x0001) - unsigned char UnknownData03_6[0x3]; // 0x1E95 (0x0003) MISSED - FName MENU_PRESET_NAME_LIFE_SELECT; // 0x1E98 (0x0008) - FName SE_SKILLBOARD_ON_EFF; // 0x1EA0 (0x0008) - FName SE_SKILLBOARD_ON_EFF0; // 0x1EA8 (0x0008) - FName OPERATION_GUIDE_ID_LIST_BATCH; // 0x1EB0 (0x0008) - FName SE_CANCEL; // 0x1EB8 (0x0008) - bool IsFreeCursorActive; // 0x1EC0 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0980 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0988 (0x0008) + class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x0990 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0998 (0x0008) + class UMenuGroup_Multi_Lobby_BG_C* MenuGroup_Multi_Lobby_BG; // 0x09A0 (0x0008) + class UMenuGroup_Multi_Lobby_CrossPlay_C* MenuGroup_Multi_Lobby_CrossPlay; // 0x09A8 (0x0008) + class UMenuGroup_Multi_Lobby_Form_C* MenuGroup_Multi_Lobby_Form; // 0x09B0 (0x0008) + class UMenuGroup_Multi_Lobby_RoomSetting_Comment_C* MenuGroup_Multi_Lobby_RoomSetting_Comment; // 0x09B8 (0x0008) + class UMenuGroup_Multi_Lobby_RoomSetting_Detail_C* MenuGroup_Multi_Lobby_RoomSetting_Detail; // 0x09C0 (0x0008) + class UMenuGroup_Multi_Lobby_RoomSetting_List_C* MenuGroup_Multi_Lobby_RoomSetting_List; // 0x09C8 (0x0008) + class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x09D0 (0x0008) + class UMenuGroup_TabText_C* MenuGroup_TabText; // 0x09D8 (0x0008) + class UMenuGroup_Window_GeneralWindow_Button_C* MenuGroup_Window_GeneralWindow_Button; // 0x09E0 (0x0008) + bool isSettingMenuFocus; // 0x09E8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x09E9 (0x0003) MISSED + FName SE_ID_FOCUS_MOVE; // 0x09EC (0x0008) + FName TEXT_ID_ROOM_CREATE_BUTTON; // 0x09F4 (0x0008) + FName TEXT_ID_ROOM_SEARCH_BUTTON; // 0x09FC (0x0008) + FName TEXT_ID_ROOM_EDIT_BUTTON; // 0x0A04 (0x0008) + FName TEXT_ID_LIST_CREATE_TITLE; // 0x0A0C (0x0008) + FName SE_ID_DECIDE; // 0x0A14 (0x0008) + FName SE_ID_ERROR; // 0x0A1C (0x0008) + FName MENU_PRESET_ROOM_CREATE; // 0x0A24 (0x0008) + FName MENU_PRESET_ROOM_EDIT; // 0x0A2C (0x0008) + FName MENU_PRESET_ROOM_SEARCH_EASY; // 0x0A34 (0x0008) + FName MENU_PRESET_ROOM_SEARCH; // 0x0A3C (0x0008) + FName TEXT_ID_LIST_SEARCH_TITLE; // 0x0A44 (0x0008) + FName TEXT_ID_CREATE_TITLE; // 0x0A4C (0x0008) + FName TEXT_ID_SEARCH_TITLE; // 0x0A54 (0x0008) + FName SE_ID_TAB_CHANGE; // 0x0A5C (0x0008) + EOperationGuidePresetType OperationGuide; // 0x0A64 (0x0001) + ENgCheckPreset CheckPreset; // 0x0A65 (0x0001) + unsigned char UnknownData01_6[0x2]; // 0x0A66 (0x0002) MISSED + int32_t Max_Text_Length; // 0x0A68 (0x0004) /// Functions - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.DecideLifeSelect - // void DecideLifeSelect(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.DecideBoardPanel - // void DecideBoardPanel(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.GetSkillBoardTabInfoCurrent - // void GetSkillBoardTabInfoCurrent(FSkillBoardTabInfo& Output); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.GetBoardPosition - // FVector2D GetBoardPosition(bool _isScaled); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.IsBlankPanelInfo - // void IsBlankPanelInfo(bool& ret); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateBatchSelectedCheckMarkVisibility - // void UpdateBatchSelectedCheckMarkVisibility(bool IsVisible); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateBatchEnablePanelEffect - // void UpdateBatchEnablePanelEffect(bool IsVisible); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.IsGroupFreeCursorEnable - // void IsGroupFreeCursorEnable(ESkillBoardMenuPreset Preset, bool& ret); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.ChangeCursorType - // void ChangeCursorType(bool isFreeCursor); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateOpenedPanelEffect - // void UpdateOpenedPanelEffect(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.GetOpenedPanelEffectAnimationTime - // void GetOpenedPanelEffectAnimationTime(double& Time); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.GetFocusIndex - // void GetFocusIndex(ESkillBoardMenuPreset MenuPreset, int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateOperationGuide - // void UpdateOperationGuide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.SetupParentPanel - // void SetupParentPanel(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.SetDetailVisibility - // void SetDetailVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.ChangePresetGroup - // void ChangePresetGroup(ESkillBoardMenuPreset MenuPreset); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.isStartPanel - // void isStartPanel(bool& isStartPanel); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.IsBatchEnablePanel - // void IsBatchEnablePanel(bool& IsEnablePanel); // [0x35d7f00] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.IsOpenedPanel - // void IsOpenedPanel(bool& IsOpenedPanel); // [0x35d7f00] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.IsPanelDecide - // void IsPanelDecide(bool& Result); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.PlayUnlockSkillAnimation - // void PlayUnlockSkillAnimation(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.PlayGainSkillAnimation - // void PlayGainSkillAnimation(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateRSkick - // void UpdateRSkick(FVector2D Dir, double Rate); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.Move Panel Focus - // void MovePanelFocus(bool _immediate); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelMoveFocusMtx - // void OnPanelMoveFocusMtx(int32_t MoveX, int32_t MoveY); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.CalcPanelPosition - // void CalcPanelPosition(char xIndex, char yIndex, FVector2D& Position); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdatePanel - // void UpdatePanel(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateDetail - // void UpdateDetail(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateBoard - // void UpdateBoard(FName lifeId, bool Forced); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateList - // void UpdateList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.SetupList - // void SetupList(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.InitParam - // void InitParam(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnLifeSelectEvent - // void OnLifeSelectEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnLifeSelectBackEvent - // void OnLifeSelectBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnLifeSelectEnterEvent - // void OnLifeSelectEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnLifeSelectPreOpenEvent - // void OnLifeSelectPreOpenEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnTabEvent - // void OnTabEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnTabRButtonEnterEvent - // void OnTabRButtonEnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnTabLButtonEnterEvent - // void OnTabLButtonEnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateSkillPoint_BP - // void UpdateSkillPoint_BP(int32_t _point, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateBoardScale_BP - // void UpdateBoardScale_BP(float _scale); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.SetupPanel_BP - // void SetupPanel_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateProgress_BP - // void UpdateProgress_BP(int32_t _curennt, int32_t _max, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateBoardScaleByAddition_BP - // void UpdateBoardScaleByAddition_BP(float _addScale); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateListSlidePosition_BP - // void UpdateListSlidePosition_BP(float _xPosition); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPlayLineAnimation_BP - // void OnPlayLineAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPlayGainPanelAnimation_BP - // void OnPlayGainPanelAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPlayOpenPanelAnimation_BP - // void OnPlayOpenPanelAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnMoveCamera_BP - // void OnMoveCamera_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnUpdateOpenedPanelEffectAnimation_BP - // void OnUpdateOpenedPanelEffectAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPlayLockPanelOpenAnimation_BP - // void OnPlayLockPanelOpenAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnChangePanelFocus_BP - // void OnChangePanelFocus_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelAnimationStart_BP - // void OnPanelAnimationStart_BP(ESkillBoardAnimationMode _mode); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelAnimationEnd_BP - // void OnPanelAnimationEnd_BP(ESkillBoardAnimationMode _mode); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPlayLockPanelUnlockAnimation_BP - // void OnPlayLockPanelUnlockAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateScaledBoardPosition_BP - // void UpdateScaledBoardPosition_BP(FVector2D _position); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.SetBoardPosition_BP - // void SetBoardPosition_BP(FVector2D _position); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.ChangeCursorType_BP - // void ChangeCursorType_BP(bool _isFreeCursor); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnUpdateBatchGainEnableAnimation_BP - // void OnUpdateBatchGainEnableAnimation_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnUpdateBatchGainSelectedCheckVisibility_BP - // void OnUpdateBatchGainSelectedCheckVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnUpdateDetail_BP - // void OnUpdateDetail_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnSkillBoardMenuHelpWindowCloseEnd_BP - // void OnSkillBoardMenuHelpWindowCloseEnd_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnListEvent - // void OnListEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnListHide - // void OnListHide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnListAnalogREvent - // void OnListAnalogREvent(FVector2D Dir, double Rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnListEnterEvent - // void OnListEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnListSetupEvent - // void OnListSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnListMoveFocusEvent - // void OnListMoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnListBack - // void OnListBack(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnListModeChange - // void OnListModeChange(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelEvent - // void OnPanelEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelMoveFocusMtxEvent - // void OnPanelMoveFocusMtxEvent(int32_t MoveX, int32_t MoveY); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelEnterEvent - // void OnPanelEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelAnalogREvent - // void OnPanelAnalogREvent(FVector2D Dir, double Rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnBoardListShow - // void OnBoardListShow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelAnalogLEvent - // void OnPanelAnalogLEvent(FVector2D Dir, double Rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnHoverStartedEvent - // void OnHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnHoverEndedEvent - // void OnHoverEndedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelBackEvent - // void OnPanelBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnBoardModeChangeEvent - // void OnBoardModeChangeEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnBoardHelpOpenEvent - // void OnBoardHelpOpenEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnDragMoveEvent - // void OnDragMoveEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnWheelEvent - // void OnWheelEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelClickEvent - // void OnPanelClickEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnOpenLifeSelectWindow - // void OnOpenLifeSelectWindow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.ExecuteUbergraph_MenuTop_SkillBoard - // void ExecuteUbergraph_MenuTop_SkillBoard(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.GetFocusRoomSettingType + // void GetFocusRoomSettingType(EMultiRoomSettingType& Type); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.SetVisibleLifeList + // void SetVisibleLifeList(bool isShow, EMultiRoomSettingType RoomSettingType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.On Setup Cross Play + // void OnSetupCrossPlay(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnCheckFocusGroup + // void OnCheckFocusGroup(class UMenuGroup* PreGroup, FMenuInputEventData InputData); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.SetupList + // void SetupList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.InitLabel + // void InitLabel(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.ChangeMenuGroupPreset + // void ChangeMenuGroupPreset(EMultiRoomSettingMenuPresetType MenuPresetType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnOpenKeyboard_BP + // void OnOpenKeyboard_BP(FString _initText, int32_t _maxTextLength, FName& _titleTextId, EMultiRoomSettingType _type, ESwkbModeType _mode); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnInitEasyForm + // void OnInitEasyForm(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnEasyFormEnterEvent + // void OnEasyFormEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnEasyFormBackEvent + // void OnEasyFormBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnInitTabEvent + // void OnInitTabEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnChangeTabEvent + // void OnChangeTabEvent(bool IsRight); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnTabEnterEvent + // void OnTabEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnInitFoocterEvent + // void OnInitFoocterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.m + // void m(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetTimeZoneData_BP + // void OnSetTimeZoneData_BP(FName& _iconID, FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnUpdateListItemInfo_BP + // void OnUpdateListItemInfo_BP(int32_t _listIndex); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetAdventureMap_BP + // void OnSetAdventureMap_BP(FText& _mapName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetAdventureType_BP + // void OnSetAdventureType_BP(EMultiAdventureType _adventureType, FName& _iconID, FText& _typeName); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetCommentData_BP + // void OnSetCommentData_BP(TArray& _commentTextList); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetLimitLevel_BP + // void OnSetLimitLevel_BP(FText& _limitLevelText); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetLimitTimeText_BP + // void OnSetLimitTimeText_BP(FText& _text); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetAdventureMapHeaderIcon_BP + // void OnSetAdventureMapHeaderIcon_BP(FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnChangeMenuPreset_BP + // void OnChangeMenuPreset_BP(EMultiRoomSettingMenuPresetType _presetType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnTabText_BP + // void OnTabText_BP(FText& _tabText); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetEasySearchInputForm_BP + // void OnSetEasySearchInputForm_BP(FString _text); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetOperationGuideVisibility_BP + // void OnSetOperationGuideVisibility_BP(bool _isVisibility); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetOperationGuideType_BP + // void OnSetOperationGuideType_BP(EOperationGuidePresetType _operationGuideType); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetPageInfo_BP + // void OnSetPageInfo_BP(TArray& _pageInfo, EMultiAdventureType _adventureType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetPlantDungeonInfo_BP + // void OnSetPlantDungeonInfo_BP(FMultiPlantDungeonInfo& _plantDungeonInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetLimitLife_BP + // void OnSetLimitLife_BP(TArray& _lifeNameList, TArray& _iconIdList); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetLimitLifeList_BP + // void OnSetLimitLifeList_BP(TArray& _lifeNameList, TArray& _iconIdList, TArray& _lifeIndexList); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetAreaRankInfo_BP + // void OnSetAreaRankInfo_BP(FMultiAreaRankInfo& _areaRankInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetBossInfo_BP + // void OnSetBossInfo_BP(FMultiRoomSettingDetailBossInfo& _bossInfo, EMultiAdventureType _adventureType); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.PlayReselectAnimation_BP + // void PlayReselectAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnInitDecideButtonEvent + // void OnInitDecideButtonEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnDecideButtonGroupFocusTransitionEvent + // void OnDecideButtonGroupFocusTransitionEvent(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnDecideButtonEnterEvent + // void OnDecideButtonEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnHoverSterted_DecideButton + // void OnHoverSterted_DecideButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnInitListEvent + // void OnInitListEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetupListEvent + // void OnSetupListEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnListEnterEvent + // void OnListEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnListGroupFocusTransitionEvent + // void OnListGroupFocusTransitionEvent(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnUpdateListItemInfo + // void OnUpdateListItemInfo(class UUserWidget* _widget, int32_t _itemIndex); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnHoverStarted_ListItemInfo + // void OnHoverStarted_ListItemInfo(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnStartButtonEvent + // void OnStartButtonEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnInputRegisterStartedEvent + // void OnInputRegisterStartedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnFormStartButtonStartedEvent + // void OnFormStartButtonStartedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnPageChangeEventOnClick + // void OnPageChangeEventOnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnHoverRoomSettingList + // void OnHoverRoomSettingList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.OnClickDelegateEvent + // void OnClickDelegateEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Multi/MenuTop_Multi_Lobby_Room_Setting.MenuTop_Multi_Lobby_Room_Setting_C.ExecuteUbergraph_MenuTop_Multi_Lobby_Room_Setting + // void ExecuteUbergraph_MenuTop_Multi_Lobby_Room_Setting(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002900.MenuLayer_Map_World_Area_002900_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_002900_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_Pin.MenuLayer_Map_Pin_C +/// Size: 0x0480 (1152 bytes) (0x000468 - 0x000480) align 8 MaxSize: 0x0480 +class UMenuLayer_Map_Pin_C : public UMenuLayer { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Current_Loop; // 0x0470 (0x0008) + class UCustomImage* Icon_CharaFace; // 0x0478 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002900.MenuLayer_Map_World_Area_002900_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Pin.MenuLayer_Map_Pin_C.SetVisible + // void SetVisible(bool Visible); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Pin.MenuLayer_Map_Pin_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Pin.MenuLayer_Map_Pin_C.ExecuteUbergraph_MenuLayer_Map_Pin + // void ExecuteUbergraph_MenuLayer_Map_Pin(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002800.MenuLayer_Map_World_Area_002800_C -/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 -class UMenuLayer_Map_World_Area_002800_C : public UMapWorldAreaMenuLayer +/// Class /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C +/// Size: 0x0820 (2080 bytes) (0x000730 - 0x000820) align 8 MaxSize: 0x0820 +class UMenuGroup_Map_TopBG_C : public UMapBgMenuGroup { public: - class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0730 (0x0008) + class UWidgetAnimation* Pad_out; // 0x0738 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x0740 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x0748 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0750 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) + class UCustomImage* Arrow; // 0x0760 (0x0008) + class UCustomImage* BrushfromTexture; // 0x0768 (0x0008) + class UCanvasPanel* Group_AreaMarker; // 0x0770 (0x0008) + class UCanvasPanel* Group_Arrow; // 0x0778 (0x0008) + class UCanvasPanel* Group_Fan; // 0x0780 (0x0008) + class UCanvasPanel* Group_Icon; // 0x0788 (0x0008) + class UCustomImage* Icon_Map; // 0x0790 (0x0008) + class UCanvasPanel* MapTransform; // 0x0798 (0x0008) + class UMenuLayer_Map_AreaMarker_C* MenuLayer_Map_AreaMarker; // 0x07A0 (0x0008) + class UMenuLayer_Map_OutsideIcons_C* MenuLayer_Map_OutsideIcons; // 0x07A8 (0x0008) + class UMenuLayer_Map_Pin_C* MenuLayer_Map_Pin; // 0x07B0 (0x0008) + class UMenuLayer_Parts_Input_Panel_C* MenuLayer_Parts_Input_Panel; // 0x07B8 (0x0008) + class UCanvasPanel* playerPosition; // 0x07C0 (0x0008) + double DEFAULT_MAP_SIZE; // 0x07C8 (0x0008) + SDK_UNDEFINED(16,1049) /* FMulticastInlineDelegate */ __um(On_Move_Analog_R); // 0x07D0 (0x0010) + SDK_UNDEFINED(16,1050) /* FMulticastInlineDelegate */ __um(RPushCenterDelegate); // 0x07E0 (0x0010) + SDK_UNDEFINED(16,1051) /* FMulticastInlineDelegate */ __um(SetMapPositionDelegate); // 0x07F0 (0x0010) + SDK_UNDEFINED(16,1052) /* FMulticastInlineDelegate */ __um(OnLRightFunctionDelegate); // 0x0800 (0x0010) + SDK_UNDEFINED(16,1053) /* FMulticastInlineDelegate */ __um(On_LLeft_FunctionDelegate); // 0x0810 (0x0010) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002800.MenuLayer_Map_World_Area_002800_C.SetAreaStatusSwitch - // void SetAreaStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.On LLeft Function + // void OnLLeftFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.On LRight Function + // void OnLRightFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetPinGaijiText + // void SetPinGaijiText(FName& textId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetPinIconTexture + // void SetPinIconTexture(FName iconID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetPinIconVisible + // void SetPinIconVisible(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.RPushCenter + // void RPushCenter(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetVisiblePlayerPinIcon + // void SetVisiblePlayerPinIcon(bool pinIconVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.GetOutsideIconPanel + // void GetOutsideIconPanel(class UCanvasPanel*& Canvas); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.RemoveIcon + // void RemoveIcon(class UMenuLayer* _layer); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.CalcMapMoveLimit + // void CalcMapMoveLimit(double magunitude, FBox2D MapScrollSize, FBox2D& ret); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetVisiblePlayerIcon + // void SetVisiblePlayerIcon(bool playerIconVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.Set Position Player Pin Layer + // void SetPositionPlayerPinLayer(FVector2D Position); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetPadPlayAanimation + // void SetPadPlayAanimation(EPadMenuAnimationType AnimType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetPlayerIconType + // void SetPlayerIconType(bool IsOnline, int32_t playerIndex, bool IsHost, FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.Set Marker Effect Switcher + // void SetMarkerEffectSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.Calc Map Position + // void CalcMapPosition(FVector2D Position, double magunitude, FBox2D MapScrollSize, FVector2D& calcPosition); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetIconVisibility + // void SetIconVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.GetPlayerIconPosition + // void GetPlayerIconPosition(FVector2D& Position); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetMapSize + // void SetMapSize(FVector2D Size); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetMapPosition + // void SetMapPosition(FVector2D Position); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.GetMapPosition + // void GetMapPosition(FVector2D& Position); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.Update Player Icon + // void UpdatePlayerIcon(FVector2D playerPosition, double playerAngle, double cameraAngle, FVector2D iconScale); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetMarkerVisibility + // void SetMarkerVisibility(ESlateVisibility InVisibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.Set Area Panel Marker Position + // void SetAreaPanelMarkerPosition(FVector2D Position); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.RemoveAllIcons + // void RemoveAllIcons(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetBrushFromTexture + // void SetBrushFromTexture(class UTexture2D* Texture2D); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.AddChildToCanvas + // class UCanvasPanelSlot* AddChildToCanvas(class UWidget* Content); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.OnAnalogREvent + // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.ExecuteUbergraph_MenuGroup_Map_TopBG + // void ExecuteUbergraph_MenuGroup_Map_TopBG(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.On LLeft FunctionDelegate__DelegateSignature + // void OnLLeftFunctionDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.OnLRightFunctionDelegate__DelegateSignature + // void OnLRightFunctionDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.SetMapPositionDelegate__DelegateSignature + // void SetMapPositionDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.RPushCenterDelegate__DelegateSignature + // void RPushCenterDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_TopBG.MenuGroup_Map_TopBG_C.On Move Analog R__DelegateSignature + // void OnMoveAnalogR__DelegateSignature(FVector2D Dir, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_002000.MenuLayer_Map_World_BG_002000_C -/// Size: 0x0580 (1408 bytes) (0x000470 - 0x000580) align 8 MaxSize: 0x0580 -class UMenuLayer_Map_World_BG_002000_C : public UMapWorldAreaListMenuLayer +/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C +/// Size: 0x0520 (1312 bytes) (0x000480 - 0x000520) align 8 MaxSize: 0x0520 +class UMenuLayer_Map_TopButton_C : public UMenuLayerMapTopButton { public: - class UCanvasPanel* Group_Area_002100; // 0x0470 (0x0008) - class UCanvasPanel* Group_Area_002200; // 0x0478 (0x0008) - class UCanvasPanel* Group_Area_002300; // 0x0480 (0x0008) - class UCanvasPanel* Group_Area_002400; // 0x0488 (0x0008) - class UCanvasPanel* Group_Area_002500; // 0x0490 (0x0008) - class UCanvasPanel* Group_Area_002600; // 0x0498 (0x0008) - class UCanvasPanel* Group_Area_002700; // 0x04A0 (0x0008) - class UCanvasPanel* Group_Area_002800; // 0x04A8 (0x0008) - class UCanvasPanel* Group_Area_002900; // 0x04B0 (0x0008) - class UCanvasPanel* Group_Area_003000; // 0x04B8 (0x0008) - class UCanvasPanel* Group_Area_003100; // 0x04C0 (0x0008) - class UCanvasPanel* Group_Area_003200; // 0x04C8 (0x0008) - class UCanvasPanel* Group_Area_003300; // 0x04D0 (0x0008) - class UCanvasPanel* Group_Area_003400; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Area_003500; // 0x04E0 (0x0008) - class UMenuLayer_Map_World_Area_002100_C* MenuLayer_Map_World_Area_002100; // 0x04E8 (0x0008) - class UMenuLayer_Map_World_Area_002200_C* MenuLayer_Map_World_Area_002200; // 0x04F0 (0x0008) - class UMenuLayer_Map_World_Area_002300_C* MenuLayer_Map_World_Area_002300; // 0x04F8 (0x0008) - class UMenuLayer_Map_World_Area_002400_C* MenuLayer_Map_World_Area_002400; // 0x0500 (0x0008) - class UMenuLayer_Map_World_Area_002500_C* MenuLayer_Map_World_Area_002500; // 0x0508 (0x0008) - class UMenuLayer_Map_World_Area_002600_C* MenuLayer_Map_World_Area_002600; // 0x0510 (0x0008) - class UMenuLayer_Map_World_Area_002700_C* MenuLayer_Map_World_Area_002700; // 0x0518 (0x0008) - class UMenuLayer_Map_World_Area_002800_C* MenuLayer_Map_World_Area_002800; // 0x0520 (0x0008) - class UMenuLayer_Map_World_Area_002900_C* MenuLayer_Map_World_Area_002900; // 0x0528 (0x0008) - class UMenuLayer_Map_World_Area_003000_C* MenuLayer_Map_World_Area_003000; // 0x0530 (0x0008) - class UMenuLayer_Map_World_Area_003100_C* MenuLayer_Map_World_Area_003100; // 0x0538 (0x0008) - class UMenuLayer_Map_World_Area_003200_C* MenuLayer_Map_World_Area_003200; // 0x0540 (0x0008) - class UMenuLayer_Map_World_Area_003300_C* MenuLayer_Map_World_Area_003300; // 0x0548 (0x0008) - class UMenuLayer_Map_World_Area_003400_C* MenuLayer_Map_World_Area_003400; // 0x0550 (0x0008) - class UMenuLayer_Map_World_Area_003500_C* MenuLayer_Map_World_Area_003500; // 0x0558 (0x0008) - TArray AreaLayerIndex; // 0x0560 (0x0010) - int32_t AREA_IMAGE_STATUS_NORMAL; // 0x0570 (0x0004) - int32_t AREA_IMAGE_STATUS_SELECTED; // 0x0574 (0x0004) - int32_t AREA_IMAGE_STATUS_INVALID; // 0x0578 (0x0004) - int32_t AREA_IMAGE_STATUS_UNEXPLORED; // 0x057C (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) + class UWidgetAnimation* Current_Loop; // 0x0488 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_loop; // 0x0490 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_out; // 0x0498 (0x0008) + class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A0 (0x0008) + class UWidgetAnimation* button_OK_in; // 0x04A8 (0x0008) + class UWidgetAnimation* Default_Focus_loop; // 0x04B0 (0x0008) + class UWidgetAnimation* Default_Focus_out; // 0x04B8 (0x0008) + class UWidgetAnimation* Default_Focus_in; // 0x04C0 (0x0008) + class UInputPanelWidget* Col_icon; // 0x04C8 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x04D0 (0x0008) + class UCanvasPanel* Group_Pin; // 0x04D8 (0x0008) + class UCustomImage* Icon_Cursor; // 0x04E0 (0x0008) + class UCustomImage* PurposePointIcon; // 0x04E8 (0x0008) + class UCustomImage* PurposePointIcon0; // 0x04F0 (0x0008) + class UCustomImage* PurposePointIcon1; // 0x04F8 (0x0008) + class UCanvasPanel* PurposePointIcon2; // 0x0500 (0x0008) + class UWidgetSwitcher* Switcher_Purpose; // 0x0508 (0x0008) + class UCustomTextBlock* Text_TItle_Normal; // 0x0510 (0x0008) + class UCustomTextBlock* Text_TItle_Select; // 0x0518 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_002000.MenuLayer_Map_World_BG_002000_C.Set Unexplored Area - // void SetUnexploredArea(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_002000.MenuLayer_Map_World_BG_002000_C.SetInvalidArea - // void SetInvalidArea(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_002000.MenuLayer_Map_World_BG_002000_C.SetFocusArea - // void SetFocusArea(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_002000.MenuLayer_Map_World_BG_002000_C.SetNormalArea - // void SetNormalArea(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_002000.MenuLayer_Map_World_BG_002000_C.Set Area Image Status - // void SetAreaImageStatus(int32_t areaIndex, int32_t Status); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.SetTitleTextVisible + // void SetTitleTextVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.SetCursorPointVisible + // void SetCursorPointVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.GetCollisionViewportPosition_BP + // FVector2D GetCollisionViewportPosition_BP(); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.SetPurposeSwitcher + // void SetPurposeSwitcher(EMapPurposePointType purposePointType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.SetPosition + // void SetPosition(FVector2D Position); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.Set Pin Visible + // void SetPinVisible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.SetPurposePointVisibility + // void SetPurposePointVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.SetTitleText + // void SetTitleText(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.UpdateLayer_BP + // void UpdateLayer_BP(FMapMenuMapNameLayerSettingInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.DesableLayer_BP + // void DesableLayer_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.ResetItem + // void ResetItem(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_TopButton.MenuLayer_Map_TopButton_C.ExecuteUbergraph_MenuLayer_Map_TopButton + // void ExecuteUbergraph_MenuLayer_Map_TopButton(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AreaName.MenuLayer_Map_Detail_AreaName_C -/// Size: 0x04F8 (1272 bytes) (0x000468 - 0x0004F8) align 8 MaxSize: 0x04F8 -class UMenuLayer_Map_Detail_AreaName_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuLayer_PossessionPowerUpWindow_Icon.MenuLayer_PossessionPowerUpWindow_Icon_C +/// Size: 0x0478 (1144 bytes) (0x000468 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_PossessionPowerUpWindow_Icon_C : public UMenuLayer { public: - class UWidgetAnimation* Open_Left; // 0x0468 (0x0008) - class UWidgetAnimation* Open_Right; // 0x0470 (0x0008) - class UCanvasPanel* Group_FastTravel; // 0x0478 (0x0008) - class UCanvasPanel* Group_Quest; // 0x0480 (0x0008) - class UCanvasPanel* Group_Rank; // 0x0488 (0x0008) - class UCustomImage* Icon_Avater; // 0x0490 (0x0008) - class UCustomImage* Icon_NPC; // 0x0498 (0x0008) - class UImage* ICON_QUEST; // 0x04A0 (0x0008) - class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x04A8 (0x0008) - class UWidgetSwitcher* Switcher_Detail; // 0x04B0 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x04B8 (0x0008) - class UWidgetSwitcher* Switcher_Icon_Face; // 0x04C0 (0x0008) - class UCustomTextBlock* Text_Fasttravel; // 0x04C8 (0x0008) - class UCustomTextBlock* Text_Key_A; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Key_Fasttravel; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Name; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Quest; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Rank; // 0x04F0 (0x0008) + class UNiagaraSystemWidget* Niagara_Effect; // 0x0468 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AreaName.MenuLayer_Map_Detail_AreaName_C.SetAreaRankText - // void SetAreaRankText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AreaName.MenuLayer_Map_Detail_AreaName_C.SetupWindow - // void SetupWindow(FMapDetailWindowSetupInfo_AreaName Info); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AreaName.MenuLayer_Map_Detail_AreaName_C.SetQuestText - // void SetQuestText(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AreaName.MenuLayer_Map_Detail_AreaName_C.SetTextIconKey - // void SetTextIconKey(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AreaName.MenuLayer_Map_Detail_AreaName_C.SetFasttravelText - // void SetFasttravelText(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AreaName.MenuLayer_Map_Detail_AreaName_C.SetAreaNameText - // void SetAreaNameText(FText& Text); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AreaName.MenuLayer_Map_Detail_AreaName_C.SetTextIconHonegonKey - // void SetTextIconHonegonKey(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuLayer_PossessionPowerUpWindow_Icon.MenuLayer_PossessionPowerUpWindow_Icon_C.SetIconSwitcher + // void SetIconSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C -/// Size: 0x0594 (1428 bytes) (0x000468 - 0x000594) align 8 MaxSize: 0x0594 -class UMenuLayer_Map_Detail_Quest_C : public UMenuLayer +/// Class /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C +/// Size: 0x0818 (2072 bytes) (0x000728 - 0x000818) align 8 MaxSize: 0x0818 +class UMenuGroup_PossessionPowerUpWindow_C : public UMenuGroup { public: - class UWidgetAnimation* Open_Left; // 0x0468 (0x0008) - class UWidgetAnimation* Open_Right; // 0x0470 (0x0008) - class UCustomImage* Base_Icon_Item; // 0x0478 (0x0008) - class UCustomImage* Base_Num; // 0x0480 (0x0008) - class UCustomImage* Effect_TargetIcon; // 0x0488 (0x0008) - class UCanvasPanel* Group_TargetDetail; // 0x0490 (0x0008) - class UCustomImage* Icon_Item; // 0x0498 (0x0008) - class UImage* ICON_QUEST; // 0x04A0 (0x0008) - class UCustomImage* Icon_Target_BG; // 0x04A8 (0x0008) - class UCustomImage* Icon_Target_Item; // 0x04B0 (0x0008) - class UCustomImage* Icon_Target_Portrait; // 0x04B8 (0x0008) - class UCustomImage* Icon_TargetNum; // 0x04C0 (0x0008) - class UMenuLayer_Map_Detail_Quest_Request_C* MenuLayer_Map_Detail_Quest_Request; // 0x04C8 (0x0008) - class UMenuLayer_Map_Detail_Quest_Request_C* MenuLayer_Map_Detail_Quest_Request0; // 0x04D0 (0x0008) - class UMenuLayer_Map_Detail_Quest_Request_C* MenuLayer_Map_Detail_Quest_Request1; // 0x04D8 (0x0008) - class UMenuLayer_Map_Detail_Quest_Request_C* MenuLayer_Map_Detail_Quest_Request2; // 0x04E0 (0x0008) - class UMenuLayer_PageIcon_Dark_C* MenuLayer_PageIcon_Dark; // 0x04E8 (0x0008) - class UNumPrimitive* NumPrimitive_Item_Num; // 0x04F0 (0x0008) - class UNumPrimitive* NumPrimitive_Rich; // 0x04F8 (0x0008) - class UNumPrimitive* NumPrimitive_TargetNum_Current; // 0x0500 (0x0008) - class UNumPrimitive* NumPrimitive_TargetNum_Current_Enough; // 0x0508 (0x0008) - class UNumPrimitive* NumPrimitive_TargetNum_Max; // 0x0510 (0x0008) - class UWidgetSwitcher* Switcher_Page; // 0x0518 (0x0008) - class UWidgetSwitcher* Switcher_Purpose_Footer; // 0x0520 (0x0008) - class UWidgetSwitcher* Switcher_TargetNum_Current; // 0x0528 (0x0008) - class UCustomTextBlock* Text_ItemName; // 0x0530 (0x0008) - class UCustomTextBlock* Text_Name; // 0x0538 (0x0008) - class UCustomTextBlock* Text_PurposeText; // 0x0540 (0x0008) - class UCustomTextBlock* Text_Request_Detail_Label; // 0x0548 (0x0008) - class UCustomTextBlock* Text_Requester_Map_Label; // 0x0550 (0x0008) - class UCustomTextBlock* Text_Requester_Map_Name; // 0x0558 (0x0008) - class UCustomTextBlock* Text_Requester_Name; // 0x0560 (0x0008) - class UCustomTextBlock* Text_Requester_Name_Label; // 0x0568 (0x0008) - class UCustomTextBlock* Text_Target_Name; // 0x0570 (0x0008) - class UCustomTextBlock* Text_TargetNum_Slash; // 0x0578 (0x0008) - TArray questRequestLayerArray; // 0x0580 (0x0010) - int32_t pageNumMax; // 0x0590 (0x0004) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCustomImage* Base_Header; // 0x0740 (0x0008) + class UCanvasPanel* Group_Icon_Header; // 0x0748 (0x0008) + class UCanvasPanel* Group_Icon_Header_Base; // 0x0750 (0x0008) + class UCustomImage* Icon_Header; // 0x0758 (0x0008) + class UMenuLayer_PossessionPowerUpWindow_Icon_C* MenuLayer_PossessionPowerUpWindow_Icon; // 0x0760 (0x0008) + class UMenuLayer_PossessionPowerUpWindow_Icon_C* MenuLayer_PossessionPowerUpWindow_Icon0; // 0x0768 (0x0008) + class UMenuLayer_PossessionPowerUpWindow_Icon_C* MenuLayer_PossessionPowerUpWindow_Icon1; // 0x0770 (0x0008) + class UMenuLayer_PossessionPowerUpWindow_Icon_C* MenuLayer_PossessionPowerUpWindow_Icon2; // 0x0778 (0x0008) + class UMenuLayer_PossessionPowerUpWindow_Icon_C* MenuLayer_PossessionPowerUpWindow_Icon3; // 0x0780 (0x0008) + class UMenuLayer_PossessionPowerUpWindow_Icon_Chara_C* MenuLayer_PossessionPowerUpWindow_Icon_Chara; // 0x0788 (0x0008) + class UMenuLayer_PossessionSelect_ItemList_Need_C* MenuLayer_PossessionSelect_ItemList_Need; // 0x0790 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0798 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button4; // 0x07A0 (0x0008) + class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button5; // 0x07A8 (0x0008) + class UCustomImage* SpotLight; // 0x07B0 (0x0008) + class UCustomTextBlock* Text_Header; // 0x07B8 (0x0008) + class UCustomTextBlock* Text_Message; // 0x07C0 (0x0008) + class UCustomTextBlock* Text_Message_Ex; // 0x07C8 (0x0008) + TArray PossessionPowerUpWindowIconArray; // 0x07D0 (0x0010) + TArray buttonLayerArray; // 0x07E0 (0x0010) + int32_t maxButtons; // 0x07F0 (0x0004) + int32_t cancelFocusIndex; // 0x07F4 (0x0004) + FName POWER_UP_CONFIRM_VALUE_CHARA_ID; // 0x07F8 (0x0008) + FName POWER_UP_CONFIRM_VALUE_CHARA_RELEASE_COUNT; // 0x0800 (0x0008) + FName POWER_UP_CONFIRM_VALUE_CHARA_LIFE_ICON_ID; // 0x0808 (0x0008) + FName POWER_UP_CONFIRM_VALUE_CHARA_RELEASE_RESERV_COUNT; // 0x0810 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.UpdateRequestDetailLayer - // void UpdateRequestDetailLayer(TArray& infoList); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.SetQuestDetailSwitcher - // void SetQuestDetailSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.ChangePage - // void ChangePage(bool& isChanged); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.SetupWindow - // void SetupWindow(FRequestQuestMenuInfo setunInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.UpdatePage_0_Data - // void UpdatePage_0_Data(FText Name, FText DetailTargetName, FName BodyIcon, FName Icon, bool IsShowPossessiton, EQuestType questType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.Set Target Num - // void SetTargetNum(int32_t Current, int32_t Max); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.SetSlashText - // void SetSlashText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.SetLabelData - // void SetLabelData(FName RequesterLabel, FName RequesterMapLabel, FName RequestDetailLabel); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.SetTextQuestName - // void SetTextQuestName(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.SetTextName - // void SetTextName(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.SetItemIcon - // void SetItemIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.UpdateLayout + // void UpdateLayout(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.SetRankValue + // void SetRankValue(int32_t Volume, int32_t reservVolume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.ChangeFocusToCancelButton + // void ChangeFocusToCancelButton(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.Setup + // void Setup(FWindowMenuSetupInfo WindowMenuSetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.SetTitle + // void SetTitle(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.SetMessageEx + // void SetMessageEx(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.SetButtonInfo + // void SetButtonInfo(FWindowMenuButtonInfo Info, int32_t Index, FText Info_buttonText, int32_t Info_buttonType, bool Info_focusable, bool Info_decidable, bool Info_showable, FName Info_enterSEID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.GetFocusIndex + // void GetFocusIndex(int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.SetNeedSparkle + // void SetNeedSparkle(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.SetMessage + // void SetMessage(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuGroup_PossessionPowerUpWindow.MenuGroup_PossessionPowerUpWindow_C.ExecuteUbergraph_MenuGroup_PossessionPowerUpWindow + // void ExecuteUbergraph_MenuGroup_PossessionPowerUpWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C -/// Size: 0x04F8 (1272 bytes) (0x000468 - 0x0004F8) align 8 MaxSize: 0x04F8 -class UMenuLayer_Map_Detail_C : public UMenuLayerMapDetail +/// Class /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C +/// Size: 0x085C (2140 bytes) (0x000810 - 0x00085C) align 8 MaxSize: 0x085C +class UMenuTop_PossessionPowerUpWindow_C : public UWindowMenu { public: - class UWidgetAnimation* Open_in_Left; // 0x0468 (0x0008) - class UWidgetAnimation* Open_in_Right; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0480 (0x0008) - class UCanvasPanel* Group_Target; // 0x0488 (0x0008) - class UMenuLayer_Map_Detail_AlchemyPot_Gauge_C* MenuLayer_Map_Detail_AlchemyPot_Gauge; // 0x0490 (0x0008) - class UMenuLayer_Map_Detail_Area_C* MenuLayer_Map_Detail_Area; // 0x0498 (0x0008) - class UMenuLayer_Map_Detail_Area_Shrine_C* MenuLayer_Map_Detail_Area_Shrine; // 0x04A0 (0x0008) - class UMenuLayer_Map_Detail_AreaName_C* MenuLayer_Map_Detail_AreaName; // 0x04A8 (0x0008) - class UMenuLayer_Map_Detail_Character_Affinity_C* MenuLayer_Map_Detail_Character_Affinity; // 0x04B0 (0x0008) - class UMenuLayer_Map_Detail_FarmStand_C* MenuLayer_Map_Detail_FarmStand; // 0x04B8 (0x0008) - class UMenuLayer_Map_Detail_Multi_C* MenuLayer_Map_Detail_Multi; // 0x04C0 (0x0008) - class UMenuLayer_Map_Detail_Quest_C* MenuLayer_Map_Detail_Quest; // 0x04C8 (0x0008) - class UMenuLayer_Map_Detail_Target_Item_C* MenuLayer_Map_Detail_Target_Item; // 0x04D0 (0x0008) - class UMenuLayer_Map_Detail_Target_Item_C* MenuLayer_Map_Detail_Target_Item0; // 0x04D8 (0x0008) - class UMenuLayer_Map_Detail_Target_Item_C* MenuLayer_Map_Detail_Target_Item1; // 0x04E0 (0x0008) - class UMenuLayer_Map_Detail_Target_Item_C* MenuLayer_Map_Detail_Target_Item2; // 0x04E8 (0x0008) - class UWidgetSwitcher* Switcher; // 0x04F0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0810 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0818 (0x0008) + class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x0820 (0x0008) + class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x0828 (0x0008) + class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0830 (0x0008) + class UMenuGroup_PossessionPowerUpWindow_C* MenuGroup_PossessionPowerUpWindow; // 0x0838 (0x0008) + bool cancelButtonDecided; // 0x0840 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0841 (0x0003) MISSED + FName PRESET_SE_ENTER; // 0x0844 (0x0008) + FName PRESET_SE_CANCEL; // 0x084C (0x0008) + FName PRESET_SE_MOVE_FOCUS; // 0x0854 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_Resident - // void SetupDetailWindow_Resident(FMapDetailWindowSetupInfo_Resident SetupInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_AlchemyPot - // void SetupDetailWindow_AlchemyPot(FMapDetailWindowSetupInfo_AlchemyPot SetupInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_Shrine - // void SetupDetailWindow_Shrine(FMapDetailWindowSetupInfo_Shrine SetupInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_PlayerMulti - // void SetupDetailWindow_PlayerMulti(FMapDetailWindowSetupInfo_PlayerMulti SetupInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_Target - // void SetupDetailWindow_Target(FMapDetailWindowSetupInfo_Target SetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_FarmStand - // void SetupDetailWindow_FarmStand(FMapDetailWindowSetupInfo_FarmStand SetupInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_AreaName - // void SetupDetailWindow_AreaName(FMapDetailWindowSetupInfo_AreaName SetupInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_Quest - // void SetupDetailWindow_Quest(FRequestQuestMenuInfo SetupInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_TowerStatus - // void SetupDetailWindow_TowerStatus(int32_t Index, FTowerRankSelectEnemyStatusSetupInfo SetupInfo); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.ChangePage - // void ChangePage(bool& isChanged); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_Tower - // void SetupDetailWindow_Tower(FMapDetailWindowSetupInfo_Tower SetupInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetWindowSwitcherByType - // void SetWindowSwitcherByType(EMapDetailWindowType Type); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow - // void SetupDetailWindow(FMapDetailWindowSetupInfo SetupInfo, bool& Success); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.OnSetupPlayerInfo + // void OnSetupPlayerInfo(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.OnInitCursorPointer + // void OnInitCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.OnBackDelegateEvent + // void OnBackDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.OnMoveFocusDelegateEvent + // void OnMoveFocusDelegateEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.Setup_BP + // void Setup_BP(FWindowMenuSetupInfo& _info); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.OnDecideFocusDelegateEvent + // void OnDecideFocusDelegateEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.OnEnterDelegateEvent + // void OnEnterDelegateEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Window/PossessionPowerUpWindow/MenuTop_PossessionPowerUpWindow.MenuTop_PossessionPowerUpWindow_C.ExecuteUbergraph_MenuTop_PossessionPowerUpWindow + // void ExecuteUbergraph_MenuTop_PossessionPowerUpWindow(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Map/Top/MenuGroup_Map_DetailPage.MenuGroup_Map_DetailPage_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_Map_DetailPage_C : public UMenuGroup +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_000100.MenuLayer_Map_World_Area_000100_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_000100_C : public UMapWorldAreaMenuLayer { public: - class UMenuLayer_Map_Detail_C* MenuLayer_Map_Detail; // 0x0728 (0x0008) - SDK_UNDEFINED(16,1055) /* FMulticastInlineDelegate */ __um(OnRUp); // 0x0730 (0x0010) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_DetailPage.MenuGroup_Map_DetailPage_C.SetupDetailLayer - // void SetupDetailLayer(FMapDetailWindowSetupInfo& MapDetailWindowSetupInfo, bool& Success); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_DetailPage.MenuGroup_Map_DetailPage_C.ChangeDetailLayerPage - // void ChangeDetailLayerPage(bool& isChanged); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_DetailPage.MenuGroup_Map_DetailPage_C.IsOpenDetailLayer - // void IsOpenDetailLayer(bool& IsOpen); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_DetailPage.MenuGroup_Map_DetailPage_C.On RUp Function - // void OnRUpFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_DetailPage.MenuGroup_Map_DetailPage_C.CloseDetailLayer - // void CloseDetailLayer(bool _immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_DetailPage.MenuGroup_Map_DetailPage_C.Open Detail Layer - // void OpenDetailLayer(bool _immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_DetailPage.MenuGroup_Map_DetailPage_C.OnRUp__DelegateSignature - // void OnRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_000100.MenuLayer_Map_World_Area_000100_C.Set Area Status Switch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_PlayerJumpChange_List.MenuLayer_Map_PlayerJumpChange_List_C -/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 -class UMenuLayer_Map_PlayerJumpChange_List_C : public UMenuGroup +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_000200.MenuLayer_Map_World_Area_000200_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_000200_C : public UMapWorldAreaMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UCanvasPanel* Group_PlayerNumber; // 0x0730 (0x0008) - class UCanvasPanel* Group_PlayerNumber0; // 0x0738 (0x0008) - class UCanvasPanel* Group_PlayerNumber1; // 0x0740 (0x0008) - class UCanvasPanel* Group_PlayerNumber2; // 0x0748 (0x0008) - class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x0750 (0x0008) - class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber3; // 0x0758 (0x0008) - class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber4; // 0x0760 (0x0008) - class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber5; // 0x0768 (0x0008) - class UCustomTextBlock* Text_Key_Down; // 0x0770 (0x0008) - class UCustomTextBlock* Text_Key_Up; // 0x0778 (0x0008) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_PlayerJumpChange_List.MenuLayer_Map_PlayerJumpChange_List_C.GetItem - // void GetItem(int32_t Index, class UMenuLayer*& Output); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_PlayerJumpChange_List.MenuLayer_Map_PlayerJumpChange_List_C.SetupTabTextVisible - // void SetupTabTextVisible(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_PlayerJumpChange_List.MenuLayer_Map_PlayerJumpChange_List_C.SetTextIconKey_Down - // void SetTextIconKey_Down(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_PlayerJumpChange_List.MenuLayer_Map_PlayerJumpChange_List_C.SetTextIconKey_Up - // void SetTextIconKey_Up(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_PlayerJumpChange_List.MenuLayer_Map_PlayerJumpChange_List_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_PlayerJumpChange_List.MenuLayer_Map_PlayerJumpChange_List_C.SetupList - // void SetupList(TArray& playerList, int32_t hostPlayer, int32_t focusClientIdx); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_PlayerJumpChange_List.MenuLayer_Map_PlayerJumpChange_List_C.UpdatePlayerNo - // void UpdatePlayerNo(TArray& playerList, int32_t hostPlayerIdx); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_PlayerJumpChange_List.MenuLayer_Map_PlayerJumpChange_List_C.ExecuteUbergraph_MenuLayer_Map_PlayerJumpChange_List - // void ExecuteUbergraph_MenuLayer_Map_PlayerJumpChange_List(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_000200.MenuLayer_Map_World_Area_000200_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C -/// Size: 0x07B0 (1968 bytes) (0x000728 - 0x0007B0) align 8 MaxSize: 0x07B0 -class UMenuGroup_Photo_Slider_2_C : public UMenuGroup +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_000000.MenuLayer_Map_World_BG_000000_C +/// Size: 0x04A0 (1184 bytes) (0x000470 - 0x0004A0) align 8 MaxSize: 0x04A0 +class UMenuLayer_Map_World_BG_000000_C : public UMapWorldAreaListMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Error; // 0x0730 (0x0008) - class UCustomImage* Base_Invalid; // 0x0738 (0x0008) - class UCustomImage* Base_Normal; // 0x0740 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0748 (0x0008) - class UCustomImage* Icon_Down; // 0x0750 (0x0008) - class UCustomImage* Icon_Up; // 0x0758 (0x0008) - class UMenuLayer_Photo_Slider_2_Colision_Mask_C* MenuLayer_Photo_Slider_2_Colision_Mask; // 0x0760 (0x0008) - class USlider* Slider; // 0x0768 (0x0008) - class UCustomTextBlock* Text_Down_Key; // 0x0770 (0x0008) - class UCustomTextBlock* Text_Error; // 0x0778 (0x0008) - class UCustomTextBlock* Text_Up_Key; // 0x0780 (0x0008) - FName TEXT_ID_L_TRIGGER_KEY; // 0x0788 (0x0008) - SDK_UNDEFINED(16,1056) /* FMulticastInlineDelegate */ __um(OnZoomDelegate); // 0x0790 (0x0010) - FName TEXT_ID_R_TRIGGER_KEY; // 0x07A0 (0x0008) - FName TEXT_ID_ERROR; // 0x07A8 (0x0008) + class UCanvasPanel* Group_Area_000100; // 0x0470 (0x0008) + class UCanvasPanel* Group_Area_000200; // 0x0478 (0x0008) + class UMenuLayer_Map_World_Area_000100_C* MenuLayer_Map_World_Area_000100; // 0x0480 (0x0008) + class UMenuLayer_Map_World_Area_000200_C* MenuLayer_Map_World_Area_000200; // 0x0488 (0x0008) + int32_t AREA_IMAGE_STATUS_NORMAL; // 0x0490 (0x0004) + int32_t AREA_IMAGE_STATUS_SELECTED; // 0x0494 (0x0004) + int32_t AREA_IMAGE_STATUS_INVALID; // 0x0498 (0x0004) + int32_t AREA_IMAGE_STATUS_UNEXPLORED; // 0x049C (0x0004) /// Functions - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.PlayErrorAnimation - // void PlayErrorAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.SetGaiji - // void SetGaiji(FName TextID_Left, FName TextID_Right); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.SetInvalid - // void SetInvalid(bool Invalid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.SetErrorText - // void SetErrorText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.SetSliderValue - // void SetSliderValue(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.OnUpEvent - // void OnUpEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.OnDownEvent - // void OnDownEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.ExecuteUbergraph_MenuGroup_Photo_Slider - // void ExecuteUbergraph_MenuGroup_Photo_Slider(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.OnZoomDelegate__DelegateSignature - // void OnZoomDelegate__DelegateSignature(bool IsZoomIn); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_000000.MenuLayer_Map_World_BG_000000_C.Set Area Image Status + // void SetAreaImageStatus(int32_t areaIndex, int32_t Status); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_000000.MenuLayer_Map_World_BG_000000_C.SetUnexploredArea + // void SetUnexploredArea(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_000000.MenuLayer_Map_World_BG_000000_C.SetInvalidArea + // void SetInvalidArea(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_000000.MenuLayer_Map_World_BG_000000_C.SetFocusArea + // void SetFocusArea(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_000000.MenuLayer_Map_World_BG_000000_C.SetNormalArea + // void SetNormalArea(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C -/// Size: 0x07A8 (1960 bytes) (0x000728 - 0x0007A8) align 8 MaxSize: 0x07A8 -class UMenuGroup_Photo_Slider_1_C : public UMenuGroup +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002400.MenuLayer_Map_World_Area_002400_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_002400_C : public UMapWorldAreaMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x0730 (0x0008) - class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x0738 (0x0008) - class USlider* Slider; // 0x0740 (0x0008) - class UCustomTextBlock* Text_Down_Key; // 0x0748 (0x0008) - class UCustomTextBlock* Text_Up_Key; // 0x0750 (0x0008) - FName TEXT_ID_DOWN_KEY; // 0x0758 (0x0008) - SDK_UNDEFINED(16,1057) /* FMulticastInlineDelegate */ __um(OnZoomDelegate); // 0x0760 (0x0010) - FName TEXT_ID_UP_KEY; // 0x0770 (0x0008) - SDK_UNDEFINED(16,1058) /* FMulticastInlineDelegate */ __um(OnCameraHeightDelegate); // 0x0778 (0x0010) - SDK_UNDEFINED(16,1059) /* FMulticastInlineDelegate */ __um(OnCameraHorizontalDelegate); // 0x0788 (0x0010) - SDK_UNDEFINED(16,1060) /* FMulticastInlineDelegate */ __um(OnAnalogLDelegate); // 0x0798 (0x0010) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.SetSliderValue - // void SetSliderValue(double Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnUpEvent - // void OnUpEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnDownEvent - // void OnDownEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnCameraHeightUpEvent - // void OnCameraHeightUpEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnCameraHeightDownEvent - // void OnCameraHeightDownEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnCameraHorizontalLeftEvent - // void OnCameraHorizontalLeftEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnCameraHorizontalRightEvent - // void OnCameraHorizontalRightEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnAnalogLEvent - // void OnAnalogLEvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.ExecuteUbergraph_MenuGroup_Photo_Slider - // void ExecuteUbergraph_MenuGroup_Photo_Slider(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnAnalogLDelegate__DelegateSignature - // void OnAnalogLDelegate__DelegateSignature(FVector2D Dir, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnCameraHorizontalDelegate__DelegateSignature - // void OnCameraHorizontalDelegate__DelegateSignature(bool IsLeft); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnCameraHeightDelegate__DelegateSignature - // void OnCameraHeightDelegate__DelegateSignature(bool IsUp); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnZoomDelegate__DelegateSignature - // void OnZoomDelegate__DelegateSignature(bool IsZoomIn); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002400.MenuLayer_Map_World_Area_002400_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C -/// Size: 0x07E0 (2016 bytes) (0x000728 - 0x0007E0) align 8 MaxSize: 0x07E0 -class UMenuGroup_Map_ScaleChange_C : public UMenuGroup +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003200.MenuLayer_Map_World_Area_003200_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_003200_C : public UMapWorldAreaMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UCanvasPanel* Group_UpDown; // 0x0730 (0x0008) - class UCanvasPanel* Group_UpDown0; // 0x0738 (0x0008) - class UCanvasPanel* Group_UpDown1; // 0x0740 (0x0008) - class UCanvasPanel* Group_UpDown2; // 0x0748 (0x0008) - class UCanvasPanel* Group_UpDown3; // 0x0750 (0x0008) - class UCanvasPanel* Root; // 0x0758 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0760 (0x0008) - class UCustomImage* UpDown_0_ON; // 0x0768 (0x0008) - class UCustomImage* UpDown_1_ON; // 0x0770 (0x0008) - class UCustomImage* UpDown_2_ON; // 0x0778 (0x0008) - class UCustomImage* UpDown_3_ON; // 0x0780 (0x0008) - class UCustomImage* UpDown_4_ON; // 0x0788 (0x0008) - class UVerticalBox* VerticalBox; // 0x0790 (0x0008) - TArray OnButtonImageArray; // 0x0798 (0x0010) - int32_t scaleButtonNum; // 0x07A8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07AC (0x0004) MISSED - SDK_UNDEFINED(16,1061) /* FMulticastInlineDelegate */ __um(OnRStickDownEventDelegate); // 0x07B0 (0x0010) - SDK_UNDEFINED(16,1062) /* FMulticastInlineDelegate */ __um(OnRStickUpEventDelegate); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,1063) /* FMulticastInlineDelegate */ __um(OnAnalogDelegate); // 0x07D0 (0x0010) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.On R Stick Up Event - // void OnRStickUpEvent(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.On R Stick Down Event - // void OnRStickDownEvent(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.GetScaleButtonNum - // void GetScaleButtonNum(int32_t& scaleButtonNum); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.Set Enable Button - // void SetEnableButton(int32_t enableButtonIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.SetScaleButtonNum - // void SetScaleButtonNum(int32_t Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.SetTextIconKey - // void SetTextIconKey(FName TextID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.ExecuteUbergraph_MenuGroup_Map_ScaleChange - // void ExecuteUbergraph_MenuGroup_Map_ScaleChange(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.OnAnalogDelegate__DelegateSignature - // void OnAnalogDelegate__DelegateSignature(FVector2D Dir, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.OnRStickUpEventDelegate__DelegateSignature - // void OnRStickUpEventDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.OnRStickDownEventDelegate__DelegateSignature - // void OnRStickDownEventDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003200.MenuLayer_Map_World_Area_003200_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C -/// Size: 0x08AD (2221 bytes) (0x000780 - 0x0008AD) align 8 MaxSize: 0x08AD -class UMenuTop_Photo_C : public UPhotoMenuTop +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002200.MenuLayer_Map_World_Area_002200_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_002200_C : public UMapWorldAreaMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0780 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0788 (0x0008) - class UMenuGroup_Equip_Tab_Player_C* MenuGroup_Equip_Tab_Player; // 0x0790 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0798 (0x0008) - class UMenuGroup_Photo_ActionButton_C* MenuGroup_Photo_ActionButton; // 0x07A0 (0x0008) - class UMenuGroup_Photo_Grid_C* MenuGroup_Photo_Grid; // 0x07A8 (0x0008) - class UMenuGroup_Photo_ItemList_Bar_C* MenuGroup_Photo_ItemList_Bar; // 0x07B0 (0x0008) - class UMenuGroup_Photo_ItemList_Base_C* MenuGroup_Photo_ItemList_Base; // 0x07B8 (0x0008) - class UMenuGroup_Photo_ItemList_Emote_C* MenuGroup_Photo_ItemList_Emote; // 0x07C0 (0x0008) - class UMenuGroup_Photo_ItemList_Setting_C* MenuGroup_Photo_ItemList_Setting; // 0x07C8 (0x0008) - class UMenuGroup_Photo_Noticication_C* MenuGroup_Photo_Noticication; // 0x07D0 (0x0008) - class UMenuGroup_Photo_OperationGuide_C* MenuGroup_Photo_OperationGuide; // 0x07D8 (0x0008) - class UMenuGroup_Photo_SettingGuide_C* MenuGroup_Photo_SettingGuide; // 0x07E0 (0x0008) - class UMenuGroup_Photo_Shutter_C* MenuGroup_Photo_Shutter; // 0x07E8 (0x0008) - class UMenuGroup_Photo_Slider_1_C* MenuGroup_Photo_Slider; // 0x07F0 (0x0008) - class UMenuGroup_Photo_Slider_2_C* MenuGroup_Photo_Slider0; // 0x07F8 (0x0008) - class UMenuGroup_Photo_ViewFinder_C* MenuGroup_Photo_ViewFinder; // 0x0800 (0x0008) - class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x0808 (0x0008) - class UCanvasPanel* MenuRoot; // 0x0810 (0x0008) - FName MENU_PRESET_NAME_TOP; // 0x0818 (0x0008) - FName MENU_PRESET_NAME_TOP_MOVE_MODE; // 0x0820 (0x0008) - FName MENU_PRESET_NAME_LIST_ICON_SMALL; // 0x0828 (0x0008) - FName MENU_PRESET_NAME_LIST_TEXT; // 0x0830 (0x0008) - FName MENU_PRESET_NAME_LIST_SETTING; // 0x0838 (0x0008) - FName MENU_PRESET_NAME_UI_HIDE; // 0x0840 (0x0008) - FName OPERATION_GUIDE_ID_CLOSE; // 0x0848 (0x0008) - FName OPERATION_GUIDE_ID_CLOSE_DECIDE; // 0x0850 (0x0008) - FName OPERATION_GUIDE_ID_CLOSE_DECIDE_RESET; // 0x0858 (0x0008) - FName SE_ID_DECIDE_CAMERA_SETTING; // 0x0860 (0x0008) - FName SE_ID_GRID_VISIBILITY_CHANGE; // 0x0868 (0x0008) - FName SE_ID_UI_VISIBILITY_CHANGE; // 0x0870 (0x0008) - int32_t numGenerateListWidgets; // 0x0878 (0x0004) - FName PrevUIHideMenuGroupPresetName; // 0x087C (0x0008) - int32_t PrevUIHideCharaTabIndex; // 0x0884 (0x0004) - int32_t PrevUIHIdeTabIndex; // 0x0888 (0x0004) - int32_t PrevUIHIdeItemIndex; // 0x088C (0x0004) - FName SE_ID_MODE_CHANGE; // 0x0890 (0x0008) - FName operationGuideId; // 0x0898 (0x0008) - FName SE_ID_DECIDE; // 0x08A0 (0x0008) - bool IsUpHold; // 0x08A8 (0x0001) - bool IsDownHold; // 0x08A9 (0x0001) - bool IsLeftHold; // 0x08AA (0x0001) - bool IsRightHold; // 0x08AB (0x0001) - bool isSlider2Valid; // 0x08AC (0x0001) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateAnalogLStick - // void UpdateAnalogLStick(FVector2D Dir, double Rate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.HoverActionButton - // void HoverActionButton(class UMenuLayer* MenuLayer, bool isStart); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.ClickSettingList - // void ClickSettingList(class UMenuGroup* Group, class UMenuLayer* Layer, FGestureData GestureData); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateSettingValue - // void UpdateSettingValue(int32_t listIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.AllUpdateSettingValue - // void AllUpdateSettingValue(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateFacialExpressionSelectMark - // void UpdateFacialExpressionSelectMark(bool IsAllCheck, int32_t prevIndex, int32_t SelectIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateEmoteSelectMark - // void UpdateEmoteSelectMark(bool IsAllCheck, int32_t prevIndex, int32_t SelectIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateOperationGuide - // void UpdateOperationGuide(EPhotoTabType tabType, bool IsItemEmpty, bool IsSettingResetButton); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateSettingLeftAndRight - // void UpdateSettingLeftAndRight(bool IsLeft); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.DecideEmote - // void DecideEmote(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.FocusEmote - // void FocusEmote(int32_t listIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.SetupBarList - // void SetupBarList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.SetupSettingList - // void SetupSettingList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.SetupEmoteList - // void SetupEmoteList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnResetSetting - // void OnResetSetting(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnUpdateCharaTab - // void OnUpdateCharaTab(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnUpdateTab - // void OnUpdateTab(EPhotoTabType tabType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.ChangeUIVisible - // void ChangeUIVisible(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.ChangeMenuGroupPreset - // void ChangeMenuGroupPreset(FName NextMenuGroupPresetName); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitSlider2 - // void OnInitSlider2(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnValueChangedEvent_Slider2 - // void OnValueChangedEvent_Slider2(float Value); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnKeyEvent_Slider2 - // void OnKeyEvent_Slider2(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitShutter - // void OnInitShutter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnAnimationFinishedEvent - // void OnAnimationFinishedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitBar - // void OnInitBar(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnSetupEvent_Bar - // void OnSetupEvent_Bar(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnEnterEvent_Bar - // void OnEnterEvent_Bar(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnMoveFocusEvent_Bar - // void OnMoveFocusEvent_Bar(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitSetting - // void OnInitSetting(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnSetupEvent_Setting - // void OnSetupEvent_Setting(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnLeftDecidedEvent_Setting - // void OnLeftDecidedEvent_Setting(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnRightDecidedEvent_Setting - // void OnRightDecidedEvent_Setting(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnGenerateEntryWidgetEventDelegate - // void OnGenerateEntryWidgetEventDelegate(class UUserWidget* _widget, int32_t _itemIndex); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnHoverStarted_ItemList - // void OnHoverStarted_ItemList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnChangeValueSliderEvent - // void OnChangeValueSliderEvent(class UMenuLayer_Photo_ItemList_Setting_C* Layer, double Value); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnHoverEnded_ItemList - // void OnHoverEnded_ItemList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnClickEventDelegate_ItemList - // void OnClickEventDelegate_ItemList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnEnterEvent_Setting - // void OnEnterEvent_Setting(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnMoveFocusEvent_Setting - // void OnMoveFocusEvent_Setting(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitEmote - // void OnInitEmote(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnSetupEvent_Emote - // void OnSetupEvent_Emote(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnMoveFocusEvent_Emote - // void OnMoveFocusEvent_Emote(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnOpenEndEvent_Emote - // void OnOpenEndEvent_Emote(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnEnterEvent_Emote - // void OnEnterEvent_Emote(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitCharaTab - // void OnInitCharaTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnMoveFocus_CharaTab - // void OnMoveFocus_CharaTab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnSetup_CharaTab - // void OnSetup_CharaTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.SetZoonRate_BP - // void SetZoonRate_BP(float _rate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateTab_BP - // void UpdateTab_BP(EPhotoTabType _tabType, FName& _tabTextID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.SetAllVisibility_BP - // void SetAllVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateCharaTab_BP - // void UpdateCharaTab_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.ResetSetting_BP - // void ResetSetting_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.PlayTakePhotoNotificatio_BP - // void PlayTakePhotoNotificatio_BP(bool _isSuccess); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.PlayShutterAnimation_BP - // void PlayShutterAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.SetGaugeValue_BP - // void SetGaugeValue_BP(float _rate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateCharaTabInvalid_BP - // void UpdateCharaTabInvalid_BP(int32_t _tabIndex, bool _isInvalid); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateSettingValue_BP - // void UpdateSettingValue_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdatePlayerTabGroup_BP - // void UpdatePlayerTabGroup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.SetBottomSliderValue_BP - // void SetBottomSliderValue_BP(float _rate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.SetBottomSliderValid_BP - // void SetBottomSliderValid_BP(bool _valid); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.SetTargetOffsetMove_BP - // void SetTargetOffsetMove_BP(float _moveRate, FVector2D _moveDir, bool _isUp, bool _isdown, bool _isRight, bool _isLeft); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitScaleSlider - // void OnInitScaleSlider(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnZoomEvent_ScaleSlider - // void OnZoomEvent_ScaleSlider(bool IsZoomIn); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnWheelEvent_ScaleSlider - // void OnWheelEvent_ScaleSlider(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnValueChangedEvent_ScaleSlider - // void OnValueChangedEvent_ScaleSlider(float Value); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnAnalogLEvent_Slider1 - // void OnAnalogLEvent_Slider1(FVector2D Dir, double Rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnCameraHeightEvent_Slider1 - // void OnCameraHeightEvent_Slider1(bool IsUp); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnCameraHorizontalEvent_Slider1 - // void OnCameraHorizontalEvent_Slider1(bool IsLeft); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitTab - // void OnInitTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnBackEvent_Tab - // void OnBackEvent_Tab(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnMoveFocus_Tab - // void OnMoveFocus_Tab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnSetup_Tab - // void OnSetup_Tab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateTabGroup_BP - // void UpdateTabGroup_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitSettingGuide - // void OnInitSettingGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnBackEvent_SettingGuide - // void OnBackEvent_SettingGuide(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnCaptureSettingEvent_SettingGuide - // void OnCaptureSettingEvent_SettingGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnOpenChatEvent_SettingGuide - // void OnOpenChatEvent_SettingGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnModeChangeEvent - // void OnModeChangeEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitActionButton - // void OnInitActionButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnCaptureEvent_ActionButton - // void OnCaptureEvent_ActionButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnGridVisibilityChangeEvent_ActionButton - // void OnGridVisibilityChangeEvent_ActionButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnUIVisibilityChangeEvent_ActionButton - // void OnUIVisibilityChangeEvent_ActionButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnClickEvent_ActionButton - // void OnClickEvent_ActionButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnAnyEvent_ActionButton - // void OnAnyEvent_ActionButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnHoverStartedEvent_ActionButton - // void OnHoverStartedEvent_ActionButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnHoverEndedEvent_ActionButton - // void OnHoverEndedEvent_ActionButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.ExecuteUbergraph_MenuTop_Photo - // void ExecuteUbergraph_MenuTop_Photo(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002200.MenuLayer_Map_World_Area_002200_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_001000.MenuLayer_Map_World_BG_001000_C -/// Size: 0x04E0 (1248 bytes) (0x000470 - 0x0004E0) align 8 MaxSize: 0x04E0 -class UMenuLayer_Map_World_BG_001000_C : public UMapWorldAreaListMenuLayer +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001100.MenuLayer_Map_World_Area_001100_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_001100_C : public UMapWorldAreaMenuLayer { public: - class UCanvasPanel* Group_Area_001100; // 0x0470 (0x0008) - class UCanvasPanel* Group_Area_001200; // 0x0478 (0x0008) - class UCanvasPanel* Group_Area_001300; // 0x0480 (0x0008) - class UCanvasPanel* Group_Area_001400; // 0x0488 (0x0008) - class UCanvasPanel* Group_Area_001500; // 0x0490 (0x0008) - class UMenuLayer_Map_World_Area_001100_C* MenuLayer_Map_World_Area_001100; // 0x0498 (0x0008) - class UMenuLayer_Map_World_Area_001200_C* MenuLayer_Map_World_Area_001200; // 0x04A0 (0x0008) - class UMenuLayer_Map_World_Area_001300_C* MenuLayer_Map_World_Area_001300; // 0x04A8 (0x0008) - class UMenuLayer_Map_World_Area_001400_C* MenuLayer_Map_World_Area_001400; // 0x04B0 (0x0008) - class UMenuLayer_Map_World_Area_001500_C* MenuLayer_Map_World_Area_001500; // 0x04B8 (0x0008) - TArray AreaLayerIndex; // 0x04C0 (0x0010) - int32_t AREA_IMAGE_STATUS_NORMAL; // 0x04D0 (0x0004) - int32_t AREA_IMAGE_STATUS_SELECTED; // 0x04D4 (0x0004) - int32_t AREA_IMAGE_STATUS_INVALID; // 0x04D8 (0x0004) - int32_t AREA_IMAGE_STATUS_UNEXPLORED; // 0x04DC (0x0004) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_001000.MenuLayer_Map_World_BG_001000_C.Set Unexplored Area - // void SetUnexploredArea(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_001000.MenuLayer_Map_World_BG_001000_C.SetInvalidArea - // void SetInvalidArea(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_001000.MenuLayer_Map_World_BG_001000_C.SetFocusArea - // void SetFocusArea(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_001000.MenuLayer_Map_World_BG_001000_C.SetNormalArea - // void SetNormalArea(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_001000.MenuLayer_Map_World_BG_001000_C.Set Area Image Status - // void SetAreaImageStatus(int32_t areaIndex, int32_t Status); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001100.MenuLayer_Map_World_Area_001100_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C -/// Size: 0x08E8 (2280 bytes) (0x000788 - 0x0008E8) align 8 MaxSize: 0x08E8 -class UMenuGroup_Map_World_C : public UMenuGroupMapWorld +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001300.MenuLayer_Map_World_Area_001300_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_001300_C : public UMapWorldAreaMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0788 (0x0008) - class UWidgetAnimation* Slide_out; // 0x0790 (0x0008) - class UWidgetAnimation* Slide_in; // 0x0798 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x07A0 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x07A8 (0x0008) - class UCustomImage* Gradation; // 0x07B0 (0x0008) - class UCanvasPanel* Group_AreaMarker; // 0x07B8 (0x0008) - class UCanvasPanel* Group_Slide; // 0x07C0 (0x0008) - class UCanvasPanel* Group_World_BG_HugeMap; // 0x07C8 (0x0008) - class UCanvasPanel* Group_World_BG_Past; // 0x07D0 (0x0008) - class UCanvasPanel* Group_World_BG_Present; // 0x07D8 (0x0008) - class UMenuLayer_Map_AreaMarker_C* MenuLayer_Map_AreaMarker; // 0x07E0 (0x0008) - class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton; // 0x07E8 (0x0008) - class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton0; // 0x07F0 (0x0008) - class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton1; // 0x07F8 (0x0008) - class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton2; // 0x0800 (0x0008) - class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton3; // 0x0808 (0x0008) - class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton4; // 0x0810 (0x0008) - class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton5; // 0x0818 (0x0008) - class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton6; // 0x0820 (0x0008) - class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton7; // 0x0828 (0x0008) - class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton8; // 0x0830 (0x0008) - class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton9; // 0x0838 (0x0008) - class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton10; // 0x0840 (0x0008) - class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton11; // 0x0848 (0x0008) - class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton12; // 0x0850 (0x0008) - class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton13; // 0x0858 (0x0008) - class UMenuLayer_Map_World_BG_000000_C* MenuLayer_Map_World_BG_000000; // 0x0860 (0x0008) - class UMenuLayer_Map_World_BG_001000_C* MenuLayer_Map_World_BG_001000; // 0x0868 (0x0008) - class UMenuLayer_Map_World_BG_002000_C* MenuLayer_Map_World_BG_002000; // 0x0870 (0x0008) - class UCanvasPanel* Transform; // 0x0878 (0x0008) - class UWidgetSwitcher* WidgetSwitcher_BG; // 0x0880 (0x0008) - SDK_UNDEFINED(16,1064) /* FMulticastInlineDelegate */ __um(OnMoveFocusMtxDelegate); // 0x0888 (0x0010) - SDK_UNDEFINED(16,1065) /* FMulticastInlineDelegate */ __um(On_Select); // 0x0898 (0x0010) - SDK_UNDEFINED(16,1066) /* FMulticastInlineDelegate */ __um(On_R_Stick_Up); // 0x08A8 (0x0010) - SDK_UNDEFINED(16,1067) /* FMulticastInlineDelegate */ __um(LPushCenterDelegate); // 0x08B8 (0x0010) - SDK_UNDEFINED(16,1068) /* FMulticastInlineDelegate */ __um(OnRLeftDelegate); // 0x08C8 (0x0010) - SDK_UNDEFINED(16,1069) /* FMulticastInlineDelegate */ __um(OnLLeftDelegate); // 0x08D8 (0x0010) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.On LLeft Function - // void OnLLeftFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.ResetSlide - // void ResetSlide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.SetSlide - // void SetSlide(bool Slide, int32_t OffsetType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.SetBgPosition - // void SetBgPosition(FWidgetTransform InTransform); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.SetAreaPanelMarkerPosition - // void SetAreaPanelMarkerPosition(FWidgetTransform InTransform); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.SetMarkerVisibility - // void SetMarkerVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.On RLeft Function - // void OnRLeftFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.LPushCenter - // void LPushCenter(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.Change Map Display Type to Huge Map - // void ChangeMapDisplayTypetoHugeMap(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.ChangeMapDisplayTypeToPresent - // void ChangeMapDisplayTypeToPresent(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.Change Map Display Type To Past - // void ChangeMapDisplayTypeToPast(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.On Select Function - // void OnSelectFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.On R Stick Up Event - // void OnRStickUpEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.OnAnalogLEvent - // void OnAnalogLEvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.ResetMapNameLayerAll_BP - // void ResetMapNameLayerAll_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.ExecuteUbergraph_MenuGroup_Map_World - // void ExecuteUbergraph_MenuGroup_Map_World(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.OnLLeftDelegate__DelegateSignature - // void OnLLeftDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.OnRLeftDelegate__DelegateSignature - // void OnRLeftDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.LPushCenterDelegate__DelegateSignature - // void LPushCenterDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.On R Stick Up__DelegateSignature - // void OnRStickUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.On Select__DelegateSignature - // void OnSelect__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.OnMoveFocusMtxDelegate__DelegateSignature - // void OnMoveFocusMtxDelegate__DelegateSignature(int32_t MoveX, int32_t MoveY); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001300.MenuLayer_Map_World_Area_001300_C.Set Area Status Switch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C -/// Size: 0x07F8 (2040 bytes) (0x000770 - 0x0007F8) align 8 MaxSize: 0x07F8 -class UMenuGroup_Map_ItemList_Bar_C : public UMenuListGroup +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001500.MenuLayer_Map_World_Area_001500_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_001500_C : public UMapWorldAreaMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UOverlay* Group_Empty; // 0x0790 (0x0008) - class UOverlay* Group_Scroll; // 0x0798 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A0 (0x0008) - class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x07A8 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07B0 (0x0008) - SDK_UNDEFINED(16,1070) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07B8 (0x0010) - SDK_UNDEFINED(16,1071) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07C8 (0x0010) - SDK_UNDEFINED(16,1072) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07D8 (0x0010) - SDK_UNDEFINED(16,1073) /* FMulticastInlineDelegate */ __um(OnSelect); // 0x07E8 (0x0010) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.SetCountNum - // void SetCountNum(int32_t currentCount, int32_t MaxCount); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.SetVisibilityOfItemCount - // void SetVisibilityOfItemCount(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.OnSelectFunction - // void OnSelectFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.EnableEmptyList - // void EnableEmptyList(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.SetListBaseType - // void SetListBaseType(TEnumAsByte listMenuBaseTyp); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.GetMenuTop_Map - // void GetMenuTop_Map(class UMenuTop_Map_C*& MenuTop_Map); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.SetSortIconImage - // void SetSortIconImage(ESortOrderType orderType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.SetSortVisibility - // void SetSortVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.SetSortType - // void SetSortType(ESortType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.SetTabLabel - // void SetTabLabel(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.EnterSort - // void EnterSort(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.ExecuteUbergraph_MenuGroup_Map_ItemList_Bar - // void ExecuteUbergraph_MenuGroup_Map_ItemList_Bar(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.OnSelect__DelegateSignature - // void OnSelect__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.OnEnterSort__DelegateSignature - // void OnEnterSort__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.OnEnterRUp__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.OnEnterRLeft__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001500.MenuLayer_Map_World_Area_001500_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C -/// Size: 0x0D2E (3374 bytes) (0x000B38 - 0x000D2E) align 8 MaxSize: 0x0D2E -class UMenuTop_Map_C : public UMapMenuTop +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001400.MenuLayer_Map_World_Area_001400_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_001400_C : public UMapWorldAreaMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0B38 (0x0008) - class UWidgetAnimation* Pad_Direct_out; // 0x0B40 (0x0008) - class UWidgetAnimation* Pad_Main_out; // 0x0B48 (0x0008) - class UWidgetAnimation* Pad_Direct_in; // 0x0B50 (0x0008) - class UWidgetAnimation* Pad_Main_in; // 0x0B58 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0B60 (0x0008) - class UMenuGroup_Map_DetailPage_C* MenuGroup_Map_DetailPage; // 0x0B68 (0x0008) - class UMenuGroup_Map_FastTravel_Guide_C* MenuGroup_Map_FastTravel_Guide; // 0x0B70 (0x0008) - class UMenuGroup_Map_ItemList_Bar_C* MenuGroup_Map_ItemList_Bar; // 0x0B78 (0x0008) - class UMenuGroup_Map_LineEffect_C* MenuGroup_Map_LineEffect; // 0x0B80 (0x0008) - class UMenuGroup_Map_PinStock_C* MenuGroup_Map_PinStock; // 0x0B88 (0x0008) - class UMenuGroup_Map_PlantDungeon_RootMap_Guide_C* MenuGroup_Map_PlantDungeon_RootMap_Guide; // 0x0B90 (0x0008) - class UMenuGroup_Map_Quest_Search_Guide_C* MenuGroup_Map_Quest_Search_Guide; // 0x0B98 (0x0008) - class UMenuGroup_Map_RegionChange_List_C* MenuGroup_Map_RegionChange_List; // 0x0BA0 (0x0008) - class UMenuGroup_Map_Roguelike_Guide_C* MenuGroup_Map_Roguelike_Guide; // 0x0BA8 (0x0008) - class UMenuGroup_Map_ScaleChange_C* MenuGroup_Map_ScaleChange; // 0x0BB0 (0x0008) - class UMenuGroup_Map_Title_C* MenuGroup_Map_Title; // 0x0BB8 (0x0008) - class UMenuGroup_Map_Top_C* MenuGroup_Map_Top; // 0x0BC0 (0x0008) - class UMenuGroup_Map_TopBG_C* MenuGroup_Map_TopBG; // 0x0BC8 (0x0008) - class UMenuGroup_Map_World_C* MenuGroup_Map_World; // 0x0BD0 (0x0008) - class UMenuGroup_Parts_Transparent_Input_Panel_C* MenuGroup_Parts_Transparent_Input_Panel; // 0x0BD8 (0x0008) - class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x0BE0 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0BE8 (0x0008) - class UMenuLayer_Map_PlayerJumpChange_List_C* MenuLayer_Map_PlayerJumpChange_List; // 0x0BF0 (0x0008) - EPadMenuAnimationType AnimationType; // 0x0BF8 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0BF9 (0x0003) MISSED - FName PRESET_SE_CANCEL; // 0x0BFC (0x0008) - FName PRESET_SE_ENTER; // 0x0C04 (0x0008) - FName PRESET_SE_TAB; // 0x0C0C (0x0008) - FName PRESET_SE_DISPLAY; // 0x0C14 (0x0008) - bool isKeepWithInScreen; // 0x0C1C (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0C1D (0x0003) MISSED - FVector2D SPOT_FOCUS_OFFSET; // 0x0C20 (0x0010) - FName BG_TEXTURE_PARAMETER_NAME; // 0x0C30 (0x0008) - FName PRESET_SE_ZOOM_IN; // 0x0C38 (0x0008) - FName PRESET_SE_ZOOM_OUT; // 0x0C40 (0x0008) - FName PRESET_SE_MAP_OPEN; // 0x0C48 (0x0008) - FName PRESET_SE_MAP_REMOVE_PIN; // 0x0C50 (0x0008) - FName PRESET_SE_MAP_INSERT_PIN; // 0x0C58 (0x0008) - SDK_UNDEFINED(16,1074) /* FMulticastInlineDelegate */ __um(OnMapDataLoadFinishedDelegate); // 0x0C60 (0x0010) - FName SE_MAP_CHANGE_CURSOR; // 0x0C70 (0x0008) - FName SE_MAP_FOCUS_ICON; // 0x0C78 (0x0008) - FName SE_WINDOW_SWITCH; // 0x0C80 (0x0008) - FName SE_MAP_CHANGE; // 0x0C88 (0x0008) - FVector2D focusStartPos; // 0x0C90 (0x0010) - FVector2D focusTargetPos; // 0x0CA0 (0x0010) - SDK_UNDEFINED(16,1075) /* FMulticastInlineDelegate */ __um(OnFinishedIconFocus); // 0x0CB0 (0x0010) - FName SE_KIKYO_MAP; // 0x0CC0 (0x0008) - FVector2D playerPinOffset; // 0x0CC8 (0x0010) - FName SE_MAP_SPOTLIST; // 0x0CD8 (0x0008) - bool isPlayerFocus; // 0x0CE0 (0x0001) - unsigned char UnknownData02_6[0x7]; // 0x0CE1 (0x0007) MISSED - class UMaterialInstance* renderTextureMat; // 0x0CE8 (0x0008) - FName SE_NO_SELECT; // 0x0CF0 (0x0008) - double countDownTime; // 0x0CF8 (0x0008) - SDK_UNDEFINED(16,1076) /* FMulticastInlineDelegate */ __um(DelayMapChange); // 0x0D00 (0x0010) - FName delayMapChangeMapId; // 0x0D10 (0x0008) - FName delayMapChangeAareaId; // 0x0D18 (0x0008) - bool recerveDelayMapChangeFlag; // 0x0D20 (0x0001) - bool isInputModeKeyboardPrev; // 0x0D21 (0x0001) - ECursorInputType prevCursorInputType; // 0x0D22 (0x0001) - unsigned char UnknownData03_6[0x1]; // 0x0D23 (0x0001) MISSED - FName OptionGuideId; // 0x0D24 (0x0008) - bool FooterGuideInitUpdate; // 0x0D2C (0x0001) - bool updateFocusIcon; // 0x0D2D (0x0001) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OpenAlchemyMachinList - // void OpenAlchemyMachinList(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UseCircleMaskMat_BP - // void UseCircleMaskMat_BP(bool _isUse); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetMapScaleGroup_BP - // class UMenuGroup* GetMapScaleGroup_BP(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ChangeMapHierarchy - // void ChangeMapHierarchy(bool _isDeepLayer, bool& isChange); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.IsEnableMapScaleChange_BP - // bool IsEnableMapScaleChange_BP(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SearchOperationGuideId - // void SearchOperationGuideId(FName& retId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Convert Button Guide Type - // void ConvertButtonGuideType(bool isKeyboard, FName ID, FName& retId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetMenuGroupMapBgEdit_BP - // class UMapBgMenuGroup* GetMenuGroupMapBgEdit_BP(); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Is Enable Plant Dungeon - // void IsEnablePlantDungeon(FName& _mapId, bool& Enable); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetItemListGroup - // class UMenuListGroup* GetItemListGroup(); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ResumeDetailLayer - // void ResumeDetailLayer(bool _immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SuspendDetailLayer - // void SuspendDetailLayer(bool _immediate); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ReserveDelayMapChange - // void ReserveDelayMapChange(double delayTime, FName mapId, FName AreaID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateDelayMapChange - // void UpdateDelayMapChange(double DeltaTime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Setup Quest List Cursor - // void SetupQuestListCursor(int32_t focusIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateQuestCursorPinIcon - // void UpdateQuestCursorPinIcon(FName& selectQuestId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnEnterQuestList - // void OnEnterQuestList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.AddMapPinIconCommon - // void AddMapPinIconCommon(FVector2D& worldPos, FName _questId, class UMapIconMenuLayer*& pinLayer); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ChangeToFieldMapFromWorldCommon - // void ChangeToFieldMapFromWorldCommon(FWorldMapButtonInfo& WorldMapButtonInfo, bool isEnableSelectedButton, EMapDisplayType dispType, bool& ret); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetScaleFocalPoint - // void GetScaleFocalPoint(FVector2D& focalPos); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateWorldBgOffset - // void UpdateWorldBgOffset(int32_t itemFocusIdx); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Check List Element Disclosure - // bool CheckListElementDisclosure(); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupListCommon - // void SetupListCommon(EMapListCategory _category, bool checkExposure); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetListCategoryWorldMap - // EMapListCategory GetListCategoryWorldMap(); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.CalcTextureOffsetForScaling_BP - // FVector2D CalcTextureOffsetForScaling_BP(FVector2D& _cursorPos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.CursorToUV_BP - // FVector2D CursorToUV_BP(FVector2D& _cursorPos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.IsEnablePlayerFocus - // void IsEnablePlayerFocus(bool& IsEnable); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.On Finished Change Map Current Location - // void OnFinishedChangeMapCurrentLocation(FName prevMapId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.EndIconFocusCommon - // void EndIconFocusCommon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.StartIconFocusCommon - // void StartIconFocusCommon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.MoveFocusToCurrentLocation - // void MoveFocusToCurrentLocation(bool& Success, bool& IsMove); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetOffsetType - // int32_t GetOffsetType(EMapDisplayType Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Open Tower Rank Select Menu Button - // void OpenTowerRankSelectMenuButton(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdatePlayerPositionPinIcon - // void UpdatePlayerPositionPinIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.CursorToStartPos - // void CursorToStartPos(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.CalcWorldToCursorPosition_BP - // FVector2D CalcWorldToCursorPosition_BP(FVector2D& _worldPos, bool _isConvertToWide); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetWorldMapBgPos - // void SetWorldMapBgPos(FVector2D Translation); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetWorldMapCursorPos - // void SetWorldMapCursorPos(FVector2D Translation); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SearchWorldMapButtonInfo - // void SearchWorldMapButtonInfo(FName& _mapId, FName& _areaId, bool& Success, FWorldMapButtonInfo& _retInfo); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Get Operation Guide Id - // void GetOperationGuideId(FName& retId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetMapDisplayTypeByListCategory - // void GetMapDisplayTypeByListCategory(EMapListCategory listCategory, EMapDisplayType& newParam); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetFocusIndexRegionChangeList_BP - // int32_t GetFocusIndexRegionChangeList_BP(); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetListGroupType - // EMapMenuPresetType GetListGroupType(); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetMapScaleButtonNum - // int32_t GetMapScaleButtonNum(); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OpenDungeonHierarchyList - // void OpenDungeonHierarchyList(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateListPinNumCurrent - // void UpdateListPinNumCurrent(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Get List Button Guide Id - // void GetListButtonGuideId(EMapListCategory listCategory, EOperationGuidePresetType& retType, FName& retId); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateListPinNum - // void UpdateListPinNum(bool Visible, int32_t currentNum, int32_t maxNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OpenPurposePinList - // void OpenPurposePinList(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetTextIdByMapListCategory - // void GetTextIdByMapListCategory(EMapListCategory Category, FName& retId); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.CalcMapInitPos - // FVector2D CalcMapInitPos(bool useOffset, FVector2D _worldPos); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnChangeLREventCommon - // void OnChangeLREventCommon(FName nextMapId, FName prevMapId, FName AreaID, char _nextAreaNo, char _prevAreaNo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.On Finished Change Map Player Focus - // void OnFinishedChangeMapPlayerFocus(FName prevMapId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetFocusIndexPlayerList_BP - // int32_t GetFocusIndexPlayerList_BP(); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Calc Player Pos Map Pos - // void CalcPlayerPosMapPos(int32_t clientIdx, FVector2D& mapPos); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateMoveFocus - // void UpdateMoveFocus(double DeltaTime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.FnishedMoveFocus - // void FnishedMoveFocus(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Move Focus To Player Icon - // void MoveFocusToPlayerIcon(int32_t clientIdx, bool& Success, bool& move); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetMenuGroupMapWorld_BP - // class UMenuGroupMapWorld* GetMenuGroupMapWorld_BP(); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetMenuGroupMapWorldEdit_BP - // class UMenuGroupMapWorld* GetMenuGroupMapWorldEdit_BP(); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupFieldMap - // void SetupFieldMap(bool isUseOffset, bool keepScreen, bool isOverwritePos, FVector2D overwritePos); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetSelectListItemInfo - // void GetSelectListItemInfo(bool& isFind, FSpotListItemInfo& itemInfo); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.AddMapPinIconCursorPos - // void AddMapPinIconCursorPos(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.DeleteMapPinIcon - // void DeleteMapPinIcon(EMapIconType _mapIconType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetMarkerEffectTypeIndex - // void GetMarkerEffectTypeIndex(EMapListCategory Category, int32_t& Index); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupList - // void SetupList(EMapListCategory Selection); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetMapBgTextureName_BP - // FString GetMapBgTextureName_BP(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetMapBgTexturePosition_BP - // FVector2D GetMapBgTexturePosition_BP(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.CalcTextureCoordinatesAtClick - // FVector2D CalcTextureCoordinatesAtClick(FVector2D Pos); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetScrollSetting - // FMenuScrollSetting GetScrollSetting(); // [0x35d7f00] Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure|Const - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OpenFastTravelList - // void OpenFastTravelList(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateOperationGuide - // void UpdateOperationGuide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SelectSpotItem - // void SelectSpotItem(FSpotListItemInfo SpotListItemInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Update Map Region - // void UpdateMapRegion(EMapDisplayType DisplayType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Change Map Group by Preset Name - // void ChangeMapGroupbyPresetName(EMapMenuPresetType prevType, EMapMenuPresetType nextType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Set Map Position - // void SetMapPosition(FVector2D Position); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.To Division - // void ToDivision(double Angle, double& newAngle); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetFocusedMenuListLayer - // void GetFocusedMenuListLayer(class UMenuLayer_Map_ItemList_Bar_C*& menuListLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetFocusedMenuListObject - // void GetFocusedMenuListObject(class UMenuListObject_SpotList_List_C*& menuListObject); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateFieldMapBGSize - // void UpdateFieldMapBGSize(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Update Player Position Icon - // void UpdatePlayerPositionIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateAllIcons - // void UpdateAllIcons(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateAreaPanelMarker - // void UpdateAreaPanelMarker(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateIconPosition - // void UpdateIconPosition(class UMapIconMenuLayer* iconLayer, FVector2D worldPos); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OpenQuestList - // void OpenQuestList(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateList - // void UpdateList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Change to World Map - // void ChangetoWorldMap(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Changeto Field Map - // void ChangetoFieldMap(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupGroupPresets - // void SetupGroupPresets(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Setup Icon Common - // class UMapIconMenuLayer* SetupIconCommon(FMapIconItemInfo MapIconItemInfo, bool poolIcon, FVector2D overwritePos, EMapIconType overwriteMapIconType, FName OverwriteMapIconId, bool isForced, FVector2D& WorldPosition); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetIconCenterinCanvas - // void SetIconCenterinCanvas(class UCanvasPanelSlot* CanvasPanelSlot); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnHoverStartedDelegate_MapTopBg - // void OnHoverStartedDelegate_MapTopBg(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnHoverEndedDelegate_MapTopBg - // void OnHoverEndedDelegate_MapTopBg(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.InitTouchEvent - // void InitTouchEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnDragMoveDelegate_MapTopBg - // void OnDragMoveDelegate_MapTopBg(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnWheelDelegate_MapTopBg - // void OnWheelDelegate_MapTopBg(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnHoverStartedDelegate_RegionChangeList - // void OnHoverStartedDelegate_RegionChangeList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnHoverEndedDelegate_RegionChangeList - // void OnHoverEndedDelegate_RegionChangeList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnTouchMoveDelegate_RegionChangeList - // void OnTouchMoveDelegate_RegionChangeList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnRoguelikeDetailWindowClosed_BP - // void OnRoguelikeDetailWindowClosed_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnClickDelegate_TransparentPanel - // void OnClickDelegate_TransparentPanel(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.HiddenFastTravelIconAll_BP - // void HiddenFastTravelIconAll_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetFastTravelIcon_BP - // void SetFastTravelIcon_BP(int32_t _index, FName& _iconID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ChangeToDungeon - // void ChangeToDungeon(bool toDungeon, FName nextMapId, FName mjFpId, FName nextMapAreaId, char _areaNo); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.FinishedChangeToDungeon - // void FinishedChangeToDungeon(FName prevMapId); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.FinishedChangeToFieldMao_FromDungeon - // void FinishedChangeToFieldMao_FromDungeon(FName prevMapId); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.FinishedChangeToDungeon_Common - // void FinishedChangeToDungeon_Common(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInitMapPlayerGroup - // void OnInitMapPlayerGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnFinishedPlayerIconFocus - // void OnFinishedPlayerIconFocus(bool Success); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ChangeFocusPlayer - // void ChangeFocusPlayer(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSetupMapPlayerGroup - // void OnSetupMapPlayerGroup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ChangePlayerListFocusIdx_BP - // void ChangePlayerListFocusIdx_BP(int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdatePlayerList_BP - // void UpdatePlayerList_BP(int32_t _focusIdx); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetInitialFocusIndexPlayerJumpList_BP - // void SetInitialFocusIndexPlayerJumpList_BP(int32_t _focusIdx); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInitRouteMapButton - // void OnInitRouteMapButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnLTriggerDelegateRoutMapGuideEvent - // void OnLTriggerDelegateRoutMapGuideEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnStartTriggerDelegateRoutMapGuideEvent - // void OnStartTriggerDelegateRoutMapGuideEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnRouteMapMenuInitSetupEvent - // void OnRouteMapMenuInitSetupEvent(class UMenuObject* _obj); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnRouteMapCloseEndDelegate - // void OnRouteMapCloseEndDelegate(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetMapBgTexturePosition_BP - // void SetMapBgTexturePosition_BP(FVector2D& _pos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OpenIconDetailWindow_BP - // void OpenIconDetailWindow_BP(FMapDetailWindowSetupInfo& _setupInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIconDetailWindowTower_BP - // void SetupIconDetailWindowTower_BP(FMapDetailWindowSetupInfo_Tower& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupStatusParam_BP - // void SetupStatusParam_BP(int32_t _index, FTowerRankSelectEnemyStatusSetupInfo& _setupInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.CloseIconDetailWindow_BP - // void CloseIconDetailWindow_BP(bool _immediate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIconDetailWindowQuest_BP - // void SetupIconDetailWindowQuest_BP(FRequestQuestMenuInfo& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIconDetailWindowAreaName_BP - // void SetupIconDetailWindowAreaName_BP(FMapDetailWindowSetupInfo_AreaName& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIconDetailWindowFarmStand_BP - // void SetupIconDetailWindowFarmStand_BP(FMapDetailWindowSetupInfo_FarmStand& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIconDetailWindowTarget_BP - // void SetupIconDetailWindowTarget_BP(FMapDetailWindowSetupInfo_Target& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIconDetailWindowPlayerMulti_BP - // void SetupIconDetailWindowPlayerMulti_BP(FMapDetailWindowSetupInfo_PlayerMulti& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnLTriggerDelegateRoguelikeDetailEvent - // void OnLTriggerDelegateRoguelikeDetailEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIconDetailWindowShrine_BP - // void SetupIconDetailWindowShrine_BP(FMapDetailWindowSetupInfo_Shrine& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInitRoguelikeDetailButton - // void OnInitRoguelikeDetailButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIconDetailWindowAlchemyPot_BP - // void SetupIconDetailWindowAlchemyPot_BP(FMapDetailWindowSetupInfo_AlchemyPot& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIconDetailWindowResident_BP - // void SetupIconDetailWindowResident_BP(FMapDetailWindowSetupInfo_Resident& _info); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnIconDeselected_BP - // void OnIconDeselected_BP(bool _isCloseDetailWindow); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIcon_BP - // void SetupIcon_BP(FMapIconItemInfo& _iconInfo, FVector2D _overwritePos, EMapIconType _overwriteMapIconType, FName& _overwriteIconId); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateIconPos_BP - // void UpdateIconPos_BP(class UMapIconMenuLayer* _iconLayer, FVector2D& _worldPos); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnFinishedCursorAdsorptionMapMenu_BP - // void OnFinishedCursorAdsorptionMapMenu_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateIconAngle_BP - // void UpdateIconAngle_BP(class UMapIconMenuLayer* _iconLayer, float _angle); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnStartedCursorAdsorptionMapMenu_BP - // void OnStartedCursorAdsorptionMapMenu_BP(bool _isImmediate); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateIconScale_BP - // void UpdateIconScale_BP(class UMapIconMenuLayer* _iconLayer, FVector2D& _scale); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Callback_LoadTex_BP - // void Callback_LoadTex_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnMapDataLoadFinished_BP - // void OnMapDataLoadFinished_BP(FName& _prevMapId); // [0x35d7f00] Event|Public|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetMatParamMaskAreaPosUV - // void SetMatParamMaskAreaPosUV(FName& _paramName, FVector2D& _posUV); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetMatParamMaskAreaSizeUV - // void SetMatParamMaskAreaSizeUV(FName& _paramName, float _sizeUV); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetMatParamMaskAreaFillUV - // void SetMatParamMaskAreaFillUV(FName& _paramName, float _sizeUV); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetMatParamMaskAreaClearFlag - // void SetMatParamMaskAreaClearFlag(FName& _paramName, bool _isClear); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateMapScale_BP - // void UpdateMapScale_BP(FVector2D& _focalPoint); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInitQuestSearchGuide - // void OnInitQuestSearchGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OpenTreasureMap - // void OpenTreasureMap(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInitSetupDelegateBPLTriggerEvent - // void OnInitSetupDelegateBPLTriggerEvent(class UMenuObject* _obj); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnCloseEndDelegateTresureMap - // void OnCloseEndDelegateTresureMap(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSetupTab - // void OnSetupTab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdatePinStock_BP - // void UpdatePinStock_BP(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupRegionChangeList - // void SetupRegionChangeList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ChangePurposeGuideType_BP - // void ChangePurposeGuideType_BP(EMapPurposePointType _type, int32_t _index); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInitScaleChange - // void OnInitScaleChange(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnOpenEndDelegateScaleChangeEvent - // void OnOpenEndDelegateScaleChangeEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateScaleChangeButtonIndex - // void UpdateScaleChangeButtonIndex(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInitTitle - // void OnInitTitle(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnOpenEndDelegateTitleEvent - // void OnOpenEndDelegateTitleEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSetupFinishedDelegateTitleEvent - // void OnSetupFinishedDelegateTitleEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateTitleLRButtonVisible - // void UpdateTitleLRButtonVisible(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetTitleText_BP - // void SetTitleText_BP(FString _text); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSetupMapWorld - // void OnSetupMapWorld(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnBackDelegateEvent_MapWorld - // void OnBackDelegateEvent_MapWorld(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnEnterDelegateEvent_WorldMenuTop - // void OnEnterDelegateEvent_WorldMenuTop(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSelectDelegateEvent_MapWorld - // void OnSelectDelegateEvent_MapWorld(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.On R Stick Up Event - // void OnRStickUpEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.PreOpenDelegateMapWorldEvent - // void PreOpenDelegateMapWorldEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ChangeGroupToFieldFromWorld - // void ChangeGroupToFieldFromWorld(FName prevMapId); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnChangeFocusDelegateMapWorldEvent - // void OnChangeFocusDelegateMapWorldEvent(class UMenuGroup* _nextGroup); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnOpenEndDelegateMapWorldEvent - // void OnOpenEndDelegateMapWorldEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.LPushCenterDelegateMapWorldEvent - // void LPushCenterDelegateMapWorldEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OffsetBg_BP - // void OffsetBg_BP(bool _isOffset, int32_t _type); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnLLeftDelegate_MapWorld - // void OnLLeftDelegate_MapWorld(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInitItemList - // void OnInitItemList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSetup_ItemListBar - // void OnSetup_ItemListBar(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnEnter_ItemListBar - // void OnEnter_ItemListBar(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnMoveFocus_ItemListBar - // void OnMoveFocus_ItemListBar(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnBack_ItemListBar - // void OnBack_ItemListBar(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnTileViewScrolled_MapSpotList - // void OnTileViewScrolled_MapSpotList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnTileViewFinishedScrolling_MapSpotList - // void OnTileViewFinishedScrolling_MapSpotList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSetupCursorPointer_MapSpotList - // void OnSetupCursorPointer_MapSpotList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnPreOpenDelegateEvent_LiteListBar - // void OnPreOpenDelegateEvent_LiteListBar(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSelectDelegateEvent_ItemListBar - // void OnSelectDelegateEvent_ItemListBar(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnMoveFocusDelegateListEvent - // void OnMoveFocusDelegateListEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnRefreshOpenListItemDelegateItemListBarEvent - // void OnRefreshOpenListItemDelegateItemListBarEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnMoveFocusDelegateItemListBarEvent - // void OnMoveFocusDelegateItemListBarEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnCloseEndDelegateItemListBarEvent - // void OnCloseEndDelegateItemListBarEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnMapDataLoadFinishedUpdateList - // void OnMapDataLoadFinishedUpdateList(FName beforeMapId); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnMapDataLoadFinishedOpenList - // void OnMapDataLoadFinishedOpenList(FName beforeMapId); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnClickDelegate_ItemListBar - // void OnClickDelegate_ItemListBar(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInitMapTop - // void OnInitMapTop(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnBackDelegateEvent_MapTop - // void OnBackDelegateEvent_MapTop(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnEnterRLeftDelegateEvent_MapTop - // void OnEnterRLeftDelegateEvent_MapTop(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnRTrigger - // void OnRTrigger(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSelectDelegateEvent_MapTop - // void OnSelectDelegateEvent_MapTop(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ZoomInMapEvent - // void ZoomInMapEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ZoomOutMapEvent - // void ZoomOutMapEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnChangeLeftEvent - // void OnChangeLeftEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnChangeRightEvent - // void OnChangeRightEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnMoveFocusDelegateDisplayTypeEvent - // void OnMoveFocusDelegateDisplayTypeEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnFinishedMapChangeLRKeyEvent - // void OnFinishedMapChangeLRKeyEvent(FName prevMapId); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnRUpMapDetail - // void OnRUpMapDetail(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.LPushCenterDelegateEvent - // void LPushCenterDelegateEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.AddOutsideIcon_BP - // void AddOutsideIcon_BP(class UMenuLayer_MapOutsideIcon* _outsideIconLayer); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.RemoveOutsideIcon_BP - // void RemoveOutsideIcon_BP(class UMenuLayer_MapOutsideIcon* _outsideIconLayer); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.RPushCenterDelegateEvent - // void RPushCenterDelegateEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnFinishedMoveCurrentLocation - // void OnFinishedMoveCurrentLocation(bool Success); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ZoomMapCommon - // void ZoomMapCommon(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.RemoveIcon_BP - // void RemoveIcon_BP(class UMapIconMenuLayer* _iconLayer); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnEnterDelegate_MapTopBg - // void OnEnterDelegate_MapTopBg(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.On LLeft FunctionDelegate_MapTopBg - // void OnLLeftFunctionDelegate_MapTopBg(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnLRightFunctionDelegate_MapTopBg - // void OnLRightFunctionDelegate_MapTopBg(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.AddLayerToPanelMapIcon_BP - // void AddLayerToPanelMapIcon_BP(class UMapIconMenuLayer* _iconLayer, int32_t _drawPriority); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.RefreshMapIcon_BP - // void RefreshMapIcon_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnExecuteFastTravel_BP - // void OnExecuteFastTravel_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Update_BP - // void Update_BP(float _deltaTime); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ChangeToDetailMap_BP - // void ChangeToDetailMap_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ChangeToWorldMap_BP - // void ChangeToWorldMap_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateMapDispType_BP - // void UpdateMapDispType_BP(EMapDisplayType _type); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.RefreshMapCoordinates_BP - // void RefreshMapCoordinates_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.StopIconFocusMovement_BP - // void StopIconFocusMovement_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateButtonGuide_BP - // void UpdateButtonGuide_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateBgPosEvent - // void UpdateBgPosEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnOpenEndDelegate_PinStock - // void OnOpenEndDelegate_PinStock(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ExecuteUbergraph_MenuTop_Map - // void ExecuteUbergraph_MenuTop_Map(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.DelayMapChange__DelegateSignature - // void DelayMapChange__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnFinishedIconFocus__DelegateSignature - // void OnFinishedIconFocus__DelegateSignature(bool Success); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnMapDataLoadFinishedDelegate__DelegateSignature - // void OnMapDataLoadFinishedDelegate__DelegateSignature(FName beforeMapId); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001400.MenuLayer_Map_World_Area_001400_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C -/// Size: 0x0800 (2048 bytes) (0x000728 - 0x000800) align 8 MaxSize: 0x0800 -class UMenuGroup_Map_Top_C : public UMenuGroup +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003000.MenuLayer_Map_World_Area_003000_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_003000_C : public UMapWorldAreaMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Plane; // 0x0740 (0x0008) - class UCanvasPanel* Root; // 0x0748 (0x0008) - SDK_UNDEFINED(16,1077) /* FMulticastInlineDelegate */ __um(On_Enter_R_Up); // 0x0750 (0x0010) - SDK_UNDEFINED(16,1078) /* FMulticastInlineDelegate */ __um(On_Enter_R_Left); // 0x0760 (0x0010) - SDK_UNDEFINED(16,1079) /* FMulticastInlineDelegate */ __um(On_Enter_R_Trigger); // 0x0770 (0x0010) - SDK_UNDEFINED(16,1080) /* FMulticastInlineDelegate */ __um(On_Enter_L_Trigger); // 0x0780 (0x0010) - SDK_UNDEFINED(16,1081) /* FMulticastInlineDelegate */ __um(On_Enter_R_Push_Center); // 0x0790 (0x0010) - SDK_UNDEFINED(16,1082) /* FMulticastInlineDelegate */ __um(On_Move_Analog_R); // 0x07A0 (0x0010) - SDK_UNDEFINED(16,1083) /* FMulticastInlineDelegate */ __um(OnChangeRight); // 0x07B0 (0x0010) - SDK_UNDEFINED(16,1084) /* FMulticastInlineDelegate */ __um(On_Move_Analog_L); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,1085) /* FMulticastInlineDelegate */ __um(On_Select); // 0x07D0 (0x0010) - SDK_UNDEFINED(16,1086) /* FMulticastInlineDelegate */ __um(OnChangeLeft); // 0x07E0 (0x0010) - SDK_UNDEFINED(16,1087) /* FMulticastInlineDelegate */ __um(LPushCenterDelegate); // 0x07F0 (0x0010) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.LPushCenter - // void LPushCenter(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.OnSelectFunction - // void OnSelectFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On Change Right Function - // void OnChangeRightFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.OnLTrigger - // void OnLTrigger(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.OnRTrigger - // void OnRTrigger(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.OnRCenterPushed - // void OnRCenterPushed(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.GetMenuTopMap - // void GetMenuTopMap(class UMenuTop_Map_C*& MenuTop_Map); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On YButton Function - // void OnYButtonFunction(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.AddChildToCanvas - // class UCanvasPanelSlot* AddChildToCanvas(class UWidget* Content); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.OnAnalogLEvent - // void OnAnalogLEvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.ChangeLeftEvent - // void ChangeLeftEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.ChangeRightEvent - // void ChangeRightEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.ExecuteUbergraph_MenuGroup_Map_Top - // void ExecuteUbergraph_MenuGroup_Map_Top(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.LPushCenterDelegate__DelegateSignature - // void LPushCenterDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.OnChangeLeft__DelegateSignature - // void OnChangeLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On Select__DelegateSignature - // void OnSelect__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On Move Analog L__DelegateSignature - // void OnMoveAnalogL__DelegateSignature(FVector2D Dir, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.OnChangeRight__DelegateSignature - // void OnChangeRight__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On Move Analog R__DelegateSignature - // void OnMoveAnalogR__DelegateSignature(FVector2D Dir, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On Enter R Push Center__DelegateSignature - // void OnEnterRPushCenter__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On Enter L Trigger__DelegateSignature - // void OnEnterLTrigger__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On Enter R Trigger__DelegateSignature - // void OnEnterRTrigger__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On Enter R Left__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On Enter R Up__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003000.MenuLayer_Map_World_Area_003000_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C -/// Size: 0x1280 (4736 bytes) (0x001118 - 0x001280) align 8 MaxSize: 0x1280 -class UMenuTop_QuestList_C : public UQuestListMenuTop +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002500.MenuLayer_Map_World_Area_002500_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_002500_C : public UMapWorldAreaMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x1118 (0x0008) - class UWidgetAnimation* Pad_out; // 0x1120 (0x0008) - class UWidgetAnimation* Pad_Short_in; // 0x1128 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x1130 (0x0008) - class UMenuGroup_LifeSelect_C* MenuGroup_Equip_LifeSelect; // 0x1138 (0x0008) - class UMenuGroup_Equip_LifeSelect_Button_C* MenuGroup_Equip_LifeSelect_Button; // 0x1140 (0x0008) - class UMenuGroup_Quest_Request_C* MenuGroup_Quest_Request; // 0x1148 (0x0008) - class UMenuGroup_QuestList_Detail_List_C* MenuGroup_QuestList_Detail_List; // 0x1150 (0x0008) - class UMenuGroup_QuestList_LifeDetail_C* MenuGroup_QuestList_LifeDetail; // 0x1158 (0x0008) - class UMenuGroup_QuestList_Request_List_C* MenuGroup_QuestList_Request_List; // 0x1160 (0x0008) - class UMenuGroup_QuestList_Simple_List_C* MenuGroup_QuestList_Simple_List; // 0x1168 (0x0008) - class UMenuGroup_QuestList_StoryDetail_C* MenuGroup_QuestList_StoryDetail; // 0x1170 (0x0008) - class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x1178 (0x0008) - class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x1180 (0x0008) - bool IsOpenEnd; // 0x1188 (0x0001) - EQuestListTabChangeKey TabChangeKey; // 0x1189 (0x0001) - unsigned char UnknownData00_6[0x2]; // 0x118A (0x0002) MISSED - FName SE_DECIDE; // 0x118C (0x0008) - FName SE_NAVI_SETTING; // 0x1194 (0x0008) - FName NaviQuestId; // 0x119C (0x0008) - FName operationGuideId; // 0x11A4 (0x0008) - FName OPERATION_GUIDE_ID_REQUEST_PURPOSE_POINT_OFF; // 0x11AC (0x0008) - FName OPERATION_GUIDE_ID_REQUEST_PURPOSE_POINT_OFF_TRAVEL; // 0x11B4 (0x0008) - FName OPERATION_GUIDE_ID_REQUEST_PURPOSE_POINT_ON; // 0x11BC (0x0008) - FName OPERATION_GUIDE_ID_REQUEST_PURPOSE_POINT_ON_TRAVEL; // 0x11C4 (0x0008) - FName OPERATION_GUIDE_ID_PHASE_END; // 0x11CC (0x0008) - FName OPERATION_GUIDE_ID_PURPOSE_POINT; // 0x11D4 (0x0008) - FName OPERATION_GUIDE_ID; // 0x11DC (0x0008) - FName SE_NAVI_RESET; // 0x11E4 (0x0008) - int32_t lastFocusSlotColumn; // 0x11EC (0x0004) - FName SE_SELECT; // 0x11F0 (0x0008) - FName OPERATION_GUIDE_ID_LIFE_SELECT; // 0x11F8 (0x0008) - class UMenuGroup* CurrentPointerFocusGroup; // 0x1200 (0x0008) - TMap DetailSEMap; // 0x1208 (0x0050) - FName OPERATION_GUIDE_ID_PURPOSE_POINT_STORY; // 0x1258 (0x0008) - FName OPERATION_GUIDE_ID_FOCUS_LIFE_BUTTON; // 0x1260 (0x0008) - FName SE_NO_SELECT; // 0x1268 (0x0008) - FName OPERATION_GUIDE_ID_ONLINE_PURPOSE_POINT_OFF; // 0x1270 (0x0008) - FName OPERATION_GUIDE_ID_ONLINE_PURPOSE_POINT_ON; // 0x1278 (0x0008) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.DecideLifeSelect - // void DecideLifeSelect(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.Is Focus Non List - // void IsFocusNonList(bool& IsFocusListGroup); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateLifeButtonNotificationIcon - // void UpdateLifeButtonNotificationIcon(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateChange Life Quest - // void UpdateChangeLifeQuest(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateLifeQuestLife - // void UpdateLifeQuestLife(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.CheckFocusGroupDelegateListToButton - // void CheckFocusGroupDelegateListToButton(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateFocus - // void UpdateFocus(class UMenuGroup* MenuGroup, int32_t focusIndex, bool cursorPointerUpdated); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.CheckFocusGroupDelegateButtonToList - // void CheckFocusGroupDelegateButtonToList(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.IsCurrentTabItemInfoValid - // void IsCurrentTabItemInfoValid(bool& Result); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.GetListGroup - // void GetListGroup(class UMenuListGroup*& ListGroup); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateNewMarkInfo - // void UpdateNewMarkInfo(class UMenuLayer* MenuLayer); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateQuestNavi - // void UpdateQuestNavi(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.GetCurrentQuestTabInfo - // void GetCurrentQuestTabInfo(FQuestListTabInfo& TabInfo); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.GetCurrentQuestItemInfo - // void GetCurrentQuestItemInfo(FQuestListItemInfo& itemInfo); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.GetCurrentQuestList - // void GetCurrentQuestList(TArray& QuestList); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateOperationGuide - // void UpdateOperationGuide(bool TabChanged); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateListHeaderQuestCount - // void UpdateListHeaderQuestCount(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateNewMarkTab - // void UpdateNewMarkTab(int32_t tabIndex); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.DIsableNewMark - // void DIsableNewMark(class UMenuLayer*& MenuLayer); // [0x35d7f00] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateDetail - // void UpdateDetail(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateDetailType - // void UpdateDetailType(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateList - // void UpdateList(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateTab - // void UpdateTab(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnMapMenuInitSetupEvent - // void OnMapMenuInitSetupEvent(class UMenuObject* _obj); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnMapMenuCloseEndEvent - // void OnMapMenuCloseEndEvent(class UMenuTop* _top); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnOpenMapMenu - // void OnOpenMapMenu(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListMapOpenEvent - // void OnListMapOpenEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListSetQuestNaviEvent - // void OnListSetQuestNaviEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListSetUpEvent_DetailList - // void OnListSetUpEvent_DetailList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListMoveFocusEvent_DetailList - // void OnListMoveFocusEvent_DetailList(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListSetQuestNaviEvent_DetailList - // void OnListSetQuestNaviEvent_DetailList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListMapOpenEvent_Detail - // void OnListMapOpenEvent_Detail(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnLifeSelectButtonEnter - // void OnLifeSelectButtonEnter(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnLifeSelectFocusTransition - // void OnLifeSelectFocusTransition(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnSetupLifeSelectList - // void OnSetupLifeSelectList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnEnterLifeSelectList - // void OnEnterLifeSelectList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnBackLifeSelectList - // void OnBackLifeSelectList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnSetupLifeSelectButton - // void OnSetupLifeSelectButton(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnLifeSelectButtonFocusTranstition - // void OnLifeSelectButtonFocusTranstition(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnSetupLifeQuestSelect - // void OnSetupLifeQuestSelect(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListGiveupEvent - // void OnListGiveupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnPreOpenDetailList - // void OnPreOpenDetailList(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnRefreashList - // void OnRefreashList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnSuspendEnd - // void OnSuspendEnd(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnClickListSetQuestNaviEvent - // void OnClickListSetQuestNaviEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListSetQuestNaviEvent_DetailList_OnClick - // void OnListSetQuestNaviEvent_DetailList_OnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnHoverStartedEvent_ChangeMenuFocus_QuestList - // void OnHoverStartedEvent_ChangeMenuFocus_QuestList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListMoveFocusEvent - // void OnListMoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.onHoverStartedEvent_ChangeMenuFocus_LifeSelect - // void onHoverStartedEvent_ChangeMenuFocus_LifeSelect(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnQuestTravelEvent - // void OnQuestTravelEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnTabEvent - // void OnTabEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnTabMoveFocusEvent - // void OnTabMoveFocusEvent(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnTileViewScrolled - // void OnTileViewScrolled(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnTileViewFinishedScrolling - // void OnTileViewFinishedScrolling(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListSetupEvent - // void OnListSetupEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnSetupCursorPointer - // void OnSetupCursorPointer(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnGiveup_BP - // void OnGiveup_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListBackEvent - // void OnListBackEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListEvent - // void OnListEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnTabMoveFocusEvent_ByMenuCursor - // void OnTabMoveFocusEvent_ByMenuCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnClickPageChange - // void OnClickPageChange(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.ExecuteUbergraph_MenuTop_QuestList - // void ExecuteUbergraph_MenuTop_QuestList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002500.MenuLayer_Map_World_Area_002500_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Script/MapJump/BP_Warp_Exit.BP_Warp_Exit_C -/// Size: 0x0100 (256 bytes) (0x000040 - 0x000100) align 8 MaxSize: 0x0100 -class UBP_Warp_Exit_C : public UScriptObjectBase +/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Situation_Item.MenuLayer_Map_Detail_FarmStand_Situation_Item_C +/// Size: 0x04B0 (1200 bytes) (0x000468 - 0x0004B0) align 8 MaxSize: 0x04B0 +class UMenuLayer_Map_Detail_FarmStand_Situation_Item_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FCharaStatusHandle ctrlCharaStHdl; // 0x0048 (0x0004) - FScnCharaHandle ctrlScnCharaHdl; // 0x004C (0x0004) - FMapJumpEventParam eventParam; // 0x0050 (0x0030) - FName targetSocketName; // 0x0080 (0x0008) - FName mapJumpFpId; // 0x0088 (0x0008) - FName ctrlCharaMotionId; // 0x0090 (0x0008) - FName funcPointMotionId; // 0x0098 (0x0008) - TMap funcPointMotionMap; // 0x00A0 (0x0050) - FName prevFuncPointMotionId; // 0x00F0 (0x0008) - FName postFuncPointMotionId; // 0x00F8 (0x0008) + class UCanvasPanel* Group_Count; // 0x0468 (0x0008) + class UCanvasPanel* Group_Detail; // 0x0470 (0x0008) + class UHorizontalBox* HorizontalBox_Count; // 0x0478 (0x0008) + class UCustomImage* Icon_Sale; // 0x0480 (0x0008) + class UCustomImage* Icon_SoldOut; // 0x0488 (0x0008) + class UNumPrimitive* NumPrimitive_Count; // 0x0490 (0x0008) + class UWidgetSwitcher* Switcher_Situation; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Count_Multiply; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_ItemName; // 0x04A8 (0x0008) /// Functions - // Function /Game/Program/Script/MapJump/BP_Warp_Exit.BP_Warp_Exit_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Warp_Exit.BP_Warp_Exit_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Warp_Exit.BP_Warp_Exit_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Warp_Exit.BP_Warp_Exit_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Warp_Exit.BP_Warp_Exit_C.ExecuteUbergraph_BP_Warp_Exit - // void ExecuteUbergraph_BP_Warp_Exit(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Situation_Item.MenuLayer_Map_Detail_FarmStand_Situation_Item_C.Setup + // void Setup(FText Text, int32_t Value, bool isSoldOut); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Situation_Item.MenuLayer_Map_Detail_FarmStand_Situation_Item_C.SwitcherSituationIcon + // void SwitcherSituationIcon(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Situation_Item.MenuLayer_Map_Detail_FarmStand_Situation_Item_C.SetItemDetailVisibility + // void SetItemDetailVisibility(bool isSoldOut); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Situation_Item.MenuLayer_Map_Detail_FarmStand_Situation_Item_C.SetCountVisibility + // void SetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Situation_Item.MenuLayer_Map_Detail_FarmStand_Situation_Item_C.SetTextItemName + // void SetTextItemName(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Situation_Item.MenuLayer_Map_Detail_FarmStand_Situation_Item_C.SetMultiplyText + // void SetMultiplyText(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand_Situation_Item.MenuLayer_Map_Detail_FarmStand_Situation_Item_C.SetCountNum + // void SetCountNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Script/MapJump/BP_Outdoor_Door_Exit.BP_Outdoor_Door_Exit_C -/// Size: 0x0118 (280 bytes) (0x000040 - 0x000118) align 8 MaxSize: 0x0118 -class UBP_Outdoor_Door_Exit_C : public UScriptObjectBase +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002700.MenuLayer_Map_World_Area_002700_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_002700_C : public UMapWorldAreaMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FCharaStatusHandle ctrlCharaStHdl; // 0x0048 (0x0004) - FScnCharaHandle ctrlScnCharaHdl; // 0x004C (0x0004) - FMapJumpEventParam eventParam; // 0x0050 (0x0030) - FName targetSocketName; // 0x0080 (0x0008) - FName mapJumpFpId; // 0x0088 (0x0008) - FName ctrlCharaMotionId; // 0x0090 (0x0008) - FName funcPointMotionId; // 0x0098 (0x0008) - TMap funcPointMotionMap; // 0x00A0 (0x0050) - FName prevFuncPointMotionId; // 0x00F0 (0x0008) - FName postFuncPointMotionId; // 0x00F8 (0x0008) - FVector targetPos; // 0x0100 (0x0018) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Exit.BP_Outdoor_Door_Exit_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Exit.BP_Outdoor_Door_Exit_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Exit.BP_Outdoor_Door_Exit_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Exit.BP_Outdoor_Door_Exit_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Exit.BP_Outdoor_Door_Exit_C.ExecuteUbergraph_BP_Outdoor_Door_Exit - // void ExecuteUbergraph_BP_Outdoor_Door_Exit(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002700.MenuLayer_Map_World_Area_002700_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Script/MapJump/BP_Warp_Enter.BP_Warp_Enter_C -/// Size: 0x0180 (384 bytes) (0x000040 - 0x000180) align 16 MaxSize: 0x0180 -class UBP_Warp_Enter_C : public UScriptObjectBase +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003500.MenuLayer_Map_World_Area_003500_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_003500_C : public UMapWorldAreaMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FCharaStatusHandle ctrlCharaStHdl; // 0x0048 (0x0004) - FScnCharaHandle ctrlScnCharaHdl; // 0x004C (0x0004) - FMapJumpEventParam eventParam; // 0x0050 (0x0030) - class UAnimSequence* funcPointAnim; // 0x0080 (0x0008) - FName targetSocketName; // 0x0088 (0x0008) - FName mapJumpFpId; // 0x0090 (0x0008) - FName ctrlCharaMotionId; // 0x0098 (0x0008) - FName funcPointMotionId; // 0x00A0 (0x0008) - TMap funcPointMotionMap; // 0x00A8 (0x0050) - unsigned char UnknownData00_6[0x8]; // 0x00F8 (0x0008) MISSED - FTransform startTrans; // 0x0100 (0x0060) - FName postFuncPointMotionId; // 0x0160 (0x0008) - FName prevFuncPointMotionId; // 0x0168 (0x0008) - class URpgGlobalParam* NewVar; // 0x0170 (0x0008) - class URpgGlobalParam* NewVar0; // 0x0178 (0x0008) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Script/MapJump/BP_Warp_Enter.BP_Warp_Enter_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Warp_Enter.BP_Warp_Enter_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Warp_Enter.BP_Warp_Enter_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Warp_Enter.BP_Warp_Enter_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Warp_Enter.BP_Warp_Enter_C.ExecuteUbergraph_BP_Warp_Enter - // void ExecuteUbergraph_BP_Warp_Enter(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003500.MenuLayer_Map_World_Area_003500_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Script/MapJump/BP_Outdoor_Door_Enter.BP_Outdoor_Door_Enter_C -/// Size: 0x0180 (384 bytes) (0x000040 - 0x000180) align 16 MaxSize: 0x0180 -class UBP_Outdoor_Door_Enter_C : public UScriptObjectBase +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002600.MenuLayer_Map_World_Area_002600_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_002600_C : public UMapWorldAreaMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) - FCharaStatusHandle ctrlCharaStHdl; // 0x0048 (0x0004) - FScnCharaHandle ctrlScnCharaHdl; // 0x004C (0x0004) - FMapJumpEventParam eventParam; // 0x0050 (0x0030) - class UAnimSequence* funcPointAnim; // 0x0080 (0x0008) - FName targetSocketName; // 0x0088 (0x0008) - FName mapJumpFpId; // 0x0090 (0x0008) - FName ctrlCharaMotionId; // 0x0098 (0x0008) - FName funcPointMotionId; // 0x00A0 (0x0008) - TMap funcPointMotionMap; // 0x00A8 (0x0050) - unsigned char UnknownData00_6[0x8]; // 0x00F8 (0x0008) MISSED - FTransform startTrans; // 0x0100 (0x0060) - FName postFuncPointMotionId; // 0x0160 (0x0008) - FName prevFuncPointMotionId; // 0x0168 (0x0008) - class URpgGlobalParam* NewVar; // 0x0170 (0x0008) - class URpgGlobalParam* NewVar0; // 0x0178 (0x0008) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Enter.BP_Outdoor_Door_Enter_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Enter.BP_Outdoor_Door_Enter_C.SetupParam - // void SetupParam(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Enter.BP_Outdoor_Door_Enter_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Enter.BP_Outdoor_Door_Enter_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Enter.BP_Outdoor_Door_Enter_C.ExecuteUbergraph_BP_Outdoor_Door_Enter - // void ExecuteUbergraph_BP_Outdoor_Door_Enter(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002600.MenuLayer_Map_World_Area_002600_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C -/// Size: 0x0398 (920 bytes) (0x000360 - 0x000398) align 16 MaxSize: 0x0398 -class ABP_PlantDungeon_Test_C : public ACraftObjActorBase +/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Character_Affinity.MenuLayer_Map_Detail_Character_Affinity_C +/// Size: 0x04BC (1212 bytes) (0x000468 - 0x0004BC) align 8 MaxSize: 0x04BC +class UMenuLayer_Map_Detail_Character_Affinity_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0360 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x0368 (0x0008) - class UChildActorComponent* ChildActor; // 0x0370 (0x0008) - class UChildActorComponent* PlayerStart; // 0x0378 (0x0008) - class USkeletalMesh* SaplingMesh; // 0x0380 (0x0008) - class USkeletalMesh* PickTypeDungeon; // 0x0388 (0x0008) - class USkeletalMesh* BattleTypeDungeon; // 0x0390 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage; // 0x0470 (0x0008) + class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage0; // 0x0478 (0x0008) + class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage1; // 0x0480 (0x0008) + class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage2; // 0x0488 (0x0008) + class UMenuLayer_Character_Detail_TrustVal_Gage_C* MenuLayer_Character_Detail_TrustVal_Gage3; // 0x0490 (0x0008) + class UCustomTextBlock* Text_Label_Affinity; // 0x0498 (0x0008) + class UCustomTextBlock* Text_Name; // 0x04A0 (0x0008) + TArray GaugeMenuLayerArray; // 0x04A8 (0x0010) + int32_t NPC_FRIENDSHIP_MAX; // 0x04B8 (0x0004) /// Functions - // Function /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C.PlayBreakMotion - // void PlayBreakMotion(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C.ChangeToSuitableMesh - // void ChangeToSuitableMesh(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C.OnGrowUpToMature - // void OnGrowUpToMature(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C.ExecuteUbergraph_BP_PlantDungeon_Test - // void ExecuteUbergraph_BP_PlantDungeon_Test(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Character_Affinity.MenuLayer_Map_Detail_Character_Affinity_C.SetValue + // void SetValue(int32_t Volume); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Character_Affinity.MenuLayer_Map_Detail_Character_Affinity_C.SetupWindow + // void SetupWindow(FMapDetailWindowSetupInfo_Resident SetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Character_Affinity.MenuLayer_Map_Detail_Character_Affinity_C.SetNameText + // void SetNameText(FString TextName); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Character_Affinity.MenuLayer_Map_Detail_Character_Affinity_C.SetupLayer + // void SetupLayer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Character_Affinity.MenuLayer_Map_Detail_Character_Affinity_C.ExecuteUbergraph_MenuLayer_Map_Detail_Character_Affinity + // void ExecuteUbergraph_MenuLayer_Map_Detail_Character_Affinity(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Script/PlantDungeon/BP_Begin_Destroy_PlantDungeon_Action.BP_Begin_Destroy_PlantDungeon_Action_C -/// Size: 0x0048 (72 bytes) (0x000040 - 0x000048) align 8 MaxSize: 0x0048 -class UBP_Begin_Destroy_PlantDungeon_Action_C : public UScriptObjectBase +/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Shrine.MenuLayer_Map_Detail_Area_Shrine_C +/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 +class UMenuLayer_Map_Detail_Area_Shrine_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + class UCanvasPanel* Group_Recommendation; // 0x0468 (0x0008) + class UCustomImage* ICON_STATUS; // 0x0470 (0x0008) + class UCustomTextBlock* Text_Detail; // 0x0478 (0x0008) + class UCustomTextBlock* Text_Level; // 0x0480 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0488 (0x0008) + class UCustomTextBlock* Text_Recommendation; // 0x0490 (0x0008) /// Functions - // Function /Game/Program/Script/PlantDungeon/BP_Begin_Destroy_PlantDungeon_Action.BP_Begin_Destroy_PlantDungeon_Action_C.CanStartPhoto - // bool CanStartPhoto(); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/PlantDungeon/BP_Begin_Destroy_PlantDungeon_Action.BP_Begin_Destroy_PlantDungeon_Action_C.OnCancel - // void OnCancel(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/PlantDungeon/BP_Begin_Destroy_PlantDungeon_Action.BP_Begin_Destroy_PlantDungeon_Action_C.RunEvent - // void RunEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Script/PlantDungeon/BP_Begin_Destroy_PlantDungeon_Action.BP_Begin_Destroy_PlantDungeon_Action_C.ExecuteUbergraph_BP_Begin_Destroy_PlantDungeon_Action - // void ExecuteUbergraph_BP_Begin_Destroy_PlantDungeon_Action(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Shrine.MenuLayer_Map_Detail_Area_Shrine_C.SetupWindow + // void SetupWindow(FMapDetailWindowSetupInfo_Shrine SetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Shrine.MenuLayer_Map_Detail_Area_Shrine_C.SetRecommendationVisibility + // void SetRecommendationVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Shrine.MenuLayer_Map_Detail_Area_Shrine_C.SetRecommendationText + // void SetRecommendationText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Shrine.MenuLayer_Map_Detail_Area_Shrine_C.SetLevelText + // void SetLevelText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Shrine.MenuLayer_Map_Detail_Area_Shrine_C.SetIcon + // void SetIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Shrine.MenuLayer_Map_Detail_Area_Shrine_C.SetAreaDetailText + // void SetAreaDetailText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area_Shrine.MenuLayer_Map_Detail_Area_Shrine_C.SetAreaNameText + // void SetAreaNameText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Item/DropItem/BP_DropItemCommon.BP_DropItemCommon_C -/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_DropItemCommon_C : public ADropItemActor +/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area.MenuLayer_Map_Detail_Area_C +/// Size: 0x05B8 (1464 bytes) (0x000468 - 0x0005B8) align 8 MaxSize: 0x05B8 +class UMenuLayer_Map_Detail_Area_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) - class USphereComponent* Sphere; // 0x03A8 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) + class UWidgetAnimation* Open_Left; // 0x0468 (0x0008) + class UWidgetAnimation* Open_Right; // 0x0470 (0x0008) + class UCanvasPanel* Group_Param; // 0x0478 (0x0008) + class UCanvasPanel* Group_Travel; // 0x0480 (0x0008) + class UHorizontalBox* HorizontalBox; // 0x0488 (0x0008) + class UImage* ICON_QUEST; // 0x0490 (0x0008) + class UCustomImage* Icon_TowerRank_Next; // 0x0498 (0x0008) + class UMenuLayer_Map_Detail_Area_Rank_Item_C* MenuLayer_Map_Detail_Area_Rank_Item; // 0x04A0 (0x0008) + class UMenuLayer_Map_Detail_Area_Rank_Item_C* MenuLayer_Map_Detail_Area_Rank_Item0; // 0x04A8 (0x0008) + class UMenuLayer_Map_Detail_Area_Rank_Item_C* MenuLayer_Map_Detail_Area_Rank_Item1; // 0x04B0 (0x0008) + class UMenuLayer_Map_Detail_Area_Rank_Item_C* MenuLayer_Map_Detail_Area_Rank_Item2; // 0x04B8 (0x0008) + class UMenuLayer_Map_Detail_Area_Rank_Item_C* MenuLayer_Map_Detail_Area_Rank_Item3; // 0x04C0 (0x0008) + class UMenuLayer_Map_Detail_Area_Rank_Item_C* MenuLayer_Map_Detail_Area_Rank_Item4; // 0x04C8 (0x0008) + class UMenuLayer_Map_Detail_Area_Rank_Item_C* MenuLayer_Map_Detail_Area_Rank_Item5; // 0x04D0 (0x0008) + class UMenuLayer_Map_Detail_Area_TowerDetail_C* MenuLayer_Map_Detail_Area_TowerDetail; // 0x04D8 (0x0008) + class UMenuLayer_Map_Detail_Area_TowerDetail_C* MenuLayer_Map_Detail_Area_TowerDetail6; // 0x04E0 (0x0008) + class UMenuLayer_Map_Detail_Area_TowerDetail_C* MenuLayer_Map_Detail_Area_TowerDetail7; // 0x04E8 (0x0008) + class UMenuLayer_PageIcon_Dark_C* MenuLayer_PageIcon_Dark; // 0x04F0 (0x0008) + class UMenuLayer_TowerRankSelect_EnemyStatus_C* MenuLayer_TowerRankSelect_EnemyStatus; // 0x04F8 (0x0008) + class UMenuLayer_TowerRankSelect_EnemyStatus_C* MenuLayer_TowerRankSelect_EnemyStatus8; // 0x0500 (0x0008) + class UMenuLayer_TowerRankSelect_EnemyStatus_C* MenuLayer_TowerRankSelect_EnemyStatus9; // 0x0508 (0x0008) + class UMenuLayer_TowerRankSelect_EnemyStatus_C* MenuLayer_TowerRankSelect_EnemyStatus10; // 0x0510 (0x0008) + class UMenuLayer_TowerRankSelect_EnemyStatus_C* MenuLayer_TowerRankSelect_EnemyStatus11; // 0x0518 (0x0008) + class UMenuLayer_TowerRankSelect_EnemyStatus_C* MenuLayer_TowerRankSelect_EnemyStatus12; // 0x0520 (0x0008) + class UMenuLayer_TowerRankSelect_EnemyStatus_C* MenuLayer_TowerRankSelect_EnemyStatus13; // 0x0528 (0x0008) + class UMenuLayer_TowerRankSelect_EnemyStatus_C* MenuLayer_TowerRankSelect_EnemyStatus14; // 0x0530 (0x0008) + class UNumPrimitive* NumPrimitive_Rank; // 0x0538 (0x0008) + class UNumPrimitive* NumPrimitive_TowerRank_Next; // 0x0540 (0x0008) + class UWidgetSwitcher* Switcher_Detail; // 0x0548 (0x0008) + class UCustomTextBlock* Text_Key_Travel; // 0x0550 (0x0008) + class UCustomTextBlock* Text_MapTitle; // 0x0558 (0x0008) + class UCustomTextBlock* Text_Param_Label; // 0x0560 (0x0008) + class UCustomTextBlock* Text_Rank; // 0x0568 (0x0008) + class UCustomTextBlock* Text_Spot_Label; // 0x0570 (0x0008) + class UCustomTextBlock* Text_Tower_Label; // 0x0578 (0x0008) + class UCustomTextBlock* Text_TowerName; // 0x0580 (0x0008) + class UCustomTextBlock* Text_TowerRank_Next; // 0x0588 (0x0008) + class UCustomTextBlock* Text_Travel; // 0x0590 (0x0008) + TArray rankIconList; // 0x0598 (0x0010) + TArray enemyStatusList; // 0x05A8 (0x0010) /// Functions - // Function /Game/Program/Item/DropItem/BP_DropItemCommon.BP_DropItemCommon_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemCommon.BP_DropItemCommon_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemCommon.BP_DropItemCommon_C.EventGetItem - // void EventGetItem(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemCommon.BP_DropItemCommon_C.ExecuteUbergraph_BP_DropItemCommon - // void ExecuteUbergraph_BP_DropItemCommon(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area.MenuLayer_Map_Detail_Area_C.SetTowerRankNextVisibility + // void SetTowerRankNextVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area.MenuLayer_Map_Detail_Area_C.SetTowerRankNextText + // void SetTowerRankNextText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area.MenuLayer_Map_Detail_Area_C.SetTowerRankNextNum + // void SetTowerRankNextNum(int32_t Value); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area.MenuLayer_Map_Detail_Area_C.SetupStatus + // void SetupStatus(int32_t Index, FText Text, ETowerRankSelectStatusDispType Type, int32_t Min, int32_t Max, FText& lv, FText& Tilde, FName starIconId, FName categoryIconId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area.MenuLayer_Map_Detail_Area_C.ChangePage + // void ChangePage(bool& isChanged); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area.MenuLayer_Map_Detail_Area_C.SetupWindow + // void SetupWindow(FMapDetailWindowSetupInfo_Tower SetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area.MenuLayer_Map_Detail_Area_C.SetTowerDetailLabelData + // void SetTowerDetailLabelData(FName TowerLabel, FName SpotLabel, FName ParamLabel, FName RankLabel, FName TravelLabel, FName TravelKey); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Area.MenuLayer_Map_Detail_Area_C.Set Tower Detail Switcher + // void SetTowerDetailSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Item/DropItem/BP_DropItemTree.BP_DropItemTree_C -/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_DropItemTree_C : public ADropItemActor +/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C +/// Size: 0x0548 (1352 bytes) (0x0004B8 - 0x000548) align 8 MaxSize: 0x0548 +class UMenuLayer_Map_Detail_AlchemyPot_Gauge_C : public UMapDetailAlchemyPotMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) - class USphereComponent* Sphere; // 0x03A8 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x04B8 (0x0008) + class UCustomImage* Frame_Fever; // 0x04C0 (0x0008) + class UCanvasPanel* Gauge_Cripping_Fever; // 0x04C8 (0x0008) + class UCanvasPanel* Gauge_Cripping_Item_Selected; // 0x04D0 (0x0008) + class UCanvasPanel* Group_FastTravel; // 0x04D8 (0x0008) + class UCustomImage* Icon_Skill_Point; // 0x04E0 (0x0008) + class UNumPrimitive* NumPrimitive_Gauge_Point; // 0x04E8 (0x0008) + class UNumPrimitive* NumPrimitive_Gauge_Point0; // 0x04F0 (0x0008) + class UNumPrimitive* NumPrimitive_TimeLimit_Minutes; // 0x04F8 (0x0008) + class UNumPrimitive* NumPrimitive_TimeLimit_Seconds; // 0x0500 (0x0008) + class UWidgetSwitcher* Switcher_GaugeStatus; // 0x0508 (0x0008) + class UCustomTextBlock* Text_Fasttravel; // 0x0510 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0518 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0520 (0x0008) + class UCustomTextBlock* Text_Slash; // 0x0528 (0x0008) + class UCustomTextBlock* Text_Status; // 0x0530 (0x0008) + FVector2D BarSIze; // 0x0538 (0x0010) /// Functions - // Function /Game/Program/Item/DropItem/BP_DropItemTree.BP_DropItemTree_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemTree.BP_DropItemTree_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemTree.BP_DropItemTree_C.EventGetItem - // void EventGetItem(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemTree.BP_DropItemTree_C.ExecuteUbergraph_BP_DropItemTree - // void ExecuteUbergraph_BP_DropItemTree(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.SetTextIconKey + // void SetTextIconKey(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.UpdateInfo + // void UpdateInfo(FMapDetailWindowSetupInfo_AlchemyPot SetupInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.SetupWindow + // void SetupWindow(FMapDetailWindowSetupInfo_AlchemyPot SetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.SetGaugeStatusSwitcher + // void SetGaugeStatusSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.SetAlchemyPotText + // void SetAlchemyPotText(FString Text); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.SetMinNeedPoint + // void SetMinNeedPoint(int32_t Point); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.SetEarnedPoint + // void SetEarnedPoint(int32_t Point); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.SetFever + // void SetFever(bool IsFever); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.SetEarnedPointGauge + // void SetEarnedPointGauge(double Gauge); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.SetPlayTime + // void SetPlayTime(int32_t Minutes, int32_t Seconds); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.UpdateDetailWindowSetupInfo_BP + // void UpdateDetailWindowSetupInfo_BP(FMapDetailWindowSetupInfo_AlchemyPot& _setupInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AlchemyPot_Gauge.MenuLayer_Map_Detail_AlchemyPot_Gauge_C.ExecuteUbergraph_MenuLayer_Map_Detail_AlchemyPot_Gauge + // void ExecuteUbergraph_MenuLayer_Map_Detail_AlchemyPot_Gauge(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Item/DropItem/BP_DropItemDeposit_Rare.BP_DropItemDeposit_Rare_C -/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_DropItemDeposit_Rare_C : public ADropItemActor +/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand.MenuLayer_Map_Detail_FarmStand_C +/// Size: 0x0500 (1280 bytes) (0x000468 - 0x000500) align 8 MaxSize: 0x0500 +class UMenuLayer_Map_Detail_FarmStand_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) - class USphereComponent* Sphere; // 0x03A8 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) + class UWidgetAnimation* Open_Left; // 0x0468 (0x0008) + class UWidgetAnimation* Open_Right; // 0x0470 (0x0008) + class UMenuLayer_Map_Detail_FarmStand_Popularity_C* MenuLayer_Map_Detail_FarmStand_Popularity; // 0x0478 (0x0008) + class UMenuLayer_Map_Detail_FarmStand_Popularity_C* MenuLayer_Map_Detail_FarmStand_Popularity0; // 0x0480 (0x0008) + class UMenuLayer_Map_Detail_FarmStand_Popularity_C* MenuLayer_Map_Detail_FarmStand_Popularity1; // 0x0488 (0x0008) + class UMenuLayer_Map_Detail_FarmStand_Popularity_C* MenuLayer_Map_Detail_FarmStand_Popularity2; // 0x0490 (0x0008) + class UMenuLayer_Map_Detail_FarmStand_Situation_Item_C* MenuLayer_Map_Detail_FarmStand_Situation_Item; // 0x0498 (0x0008) + class UMenuLayer_Map_Detail_FarmStand_Situation_Item_C* MenuLayer_Map_Detail_FarmStand_Situation_Item3; // 0x04A0 (0x0008) + class UMenuLayer_Map_Detail_FarmStand_Situation_Item_C* MenuLayer_Map_Detail_FarmStand_Situation_Item4; // 0x04A8 (0x0008) + class UMenuLayer_Map_Detail_FarmStand_Situation_Item_C* MenuLayer_Map_Detail_FarmStand_Situation_Item5; // 0x04B0 (0x0008) + class UMenuLayer_Map_Detail_FarmStand_Situation_Item_C* MenuLayer_Map_Detail_FarmStand_Situation_Item6; // 0x04B8 (0x0008) + class UMenuLayer_Map_Detail_FarmStand_Situation_Item_C* MenuLayer_Map_Detail_FarmStand_Situation_Item7; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Popularity; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_Situation_Label; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Title_FarmStand; // 0x04D8 (0x0008) + TArray FarmStandSituationItemArray; // 0x04E0 (0x0010) + TArray FarmStandPopularityArray; // 0x04F0 (0x0010) /// Functions - // Function /Game/Program/Item/DropItem/BP_DropItemDeposit_Rare.BP_DropItemDeposit_Rare_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemDeposit_Rare.BP_DropItemDeposit_Rare_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemDeposit_Rare.BP_DropItemDeposit_Rare_C.EventGetItem - // void EventGetItem(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemDeposit_Rare.BP_DropItemDeposit_Rare_C.ExecuteUbergraph_BP_DropItemDeposit_Rare - // void ExecuteUbergraph_BP_DropItemDeposit_Rare(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand.MenuLayer_Map_Detail_FarmStand_C.SetupWindow + // void SetupWindow(FMapDetailWindowSetupInfo_FarmStand SetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_FarmStand.MenuLayer_Map_Detail_FarmStand_C.SetTextData + // void SetTextData(FName TitleId, FName PopularityID, FName SituationLabelID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Item/DropItem/BP_DropItem_Money.BP_DropItem_Money_C -/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_DropItem_Money_C : public ADropItemActor +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001200.MenuLayer_Map_World_Area_001200_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_001200_C : public UMapWorldAreaMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) - class USphereComponent* Sphere; // 0x03A8 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Item/DropItem/BP_DropItem_Money.BP_DropItem_Money_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_Money.BP_DropItem_Money_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_Money.BP_DropItem_Money_C.EventGetItem - // void EventGetItem(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_Money.BP_DropItem_Money_C.ExecuteUbergraph_BP_DropItem_Money - // void ExecuteUbergraph_BP_DropItem_Money(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_001200.MenuLayer_Map_World_Area_001200_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Item/DropItem/BP_DropItemRare.BP_DropItemRare_C -/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_DropItemRare_C : public ADropItemActor +/// Class /Game/Program/Menu/SkillBoard/LifeSelect/MenuGroup_SkillBoard_LifeSelect_Label.MenuGroup_SkillBoard_LifeSelect_Label_C +/// Size: 0x0748 (1864 bytes) (0x000728 - 0x000748) align 8 MaxSize: 0x0748 +class UMenuGroup_SkillBoard_LifeSelect_Label_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) - class USphereComponent* Sphere; // 0x03A8 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + class UCustomTextBlock* Text_LifeName; // 0x0738 (0x0008) + class UCustomTextBlock* Text_LifeRank; // 0x0740 (0x0008) /// Functions - // Function /Game/Program/Item/DropItem/BP_DropItemRare.BP_DropItemRare_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemRare.BP_DropItemRare_C.EventGetItem - // void EventGetItem(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemRare.BP_DropItemRare_C.ExecuteUbergraph_BP_DropItemRare - // void ExecuteUbergraph_BP_DropItemRare(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/SkillBoard/LifeSelect/MenuGroup_SkillBoard_LifeSelect_Label.MenuGroup_SkillBoard_LifeSelect_Label_C.SetText + // void SetText(FText& lifeName, FText& licenseRank); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Item/DropItem/BP_DropItem_SP_S.BP_DropItem_SP_S_C -/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_DropItem_SP_S_C : public ADropItemActor +/// Class /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C +/// Size: 0x07BC (1980 bytes) (0x000728 - 0x0007BC) align 8 MaxSize: 0x07BC +class UMenuGroup_Map_Title_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) - class USphereComponent* Sphere; // 0x03A8 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) + class UCanvasPanel* Group_Key; // 0x0740 (0x0008) + class UCanvasPanel* Group_Map_SubTitle; // 0x0748 (0x0008) + class UCanvasPanel* Group_Map_Title; // 0x0750 (0x0008) + class UCustomTextBlock* Text_Key_L; // 0x0758 (0x0008) + class UCustomTextBlock* Text_Key_R; // 0x0760 (0x0008) + class UCustomTextBlock* Text_Key_SubTitle; // 0x0768 (0x0008) + class UCustomTextBlock* Text_Map_SubTitle; // 0x0770 (0x0008) + class UCustomTextBlock* Text_MapTitle; // 0x0778 (0x0008) + bool IsEraRevealed; // 0x0780 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0781 (0x0003) MISSED + FName TextID_map_to_region_type_none; // 0x0784 (0x0008) + FName TextID_map_to_region_type_past; // 0x078C (0x0008) + FName TextID_map_to_region_type_present; // 0x0794 (0x0008) + FName TextID_SubTitleGuide; // 0x079C (0x0008) + FName GAIJI_KEY_L; // 0x07A4 (0x0008) + FName GAIJI_KEY_R; // 0x07AC (0x0008) + FName GAIJI_KEY_START; // 0x07B4 (0x0008) /// Functions - // Function /Game/Program/Item/DropItem/BP_DropItem_SP_S.BP_DropItem_SP_S_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_SP_S.BP_DropItem_SP_S_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_SP_S.BP_DropItem_SP_S_C.EventGetItem - // void EventGetItem(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_SP_S.BP_DropItem_SP_S_C.ExecuteUbergraph_BP_DropItem_SP_S - // void ExecuteUbergraph_BP_DropItem_SP_S(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.Set Sub Title Visibility + // void SetSubTitleVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.SetSubTitleText + // void SetSubTitleText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.SetTextIconKey_SubTitle + // void SetTextIconKey_SubTitle(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.Set LRButton Visible + // void SetLRButtonVisible(bool& Visible); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.Set LRButton Text + // void SetLRButtonText(FName& lTextId, FName& rTextId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.SetHeaderKeyVisibility + // void SetHeaderKeyVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.SetTextIconKey_R + // void SetTextIconKey_R(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.SetTextIconKey_L + // void SetTextIconKey_L(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.SetButtonGuideText + // void SetButtonGuideText(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.SetHeaderButtonGuideType + // void SetHeaderButtonGuideType(char guideType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.SetMapName + // void SetMapName(FString mapName); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Title.MenuGroup_Map_Title_C.ExecuteUbergraph_MenuGroup_Map_Title + // void ExecuteUbergraph_MenuGroup_Map_Title(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Item/DropItem/BP_DropItem_HP_S.BP_DropItem_HP_S_C -/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_DropItem_HP_S_C : public ADropItemActor +/// Class /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C +/// Size: 0x1EC1 (7873 bytes) (0x001D20 - 0x001EC1) align 8 MaxSize: 0x1EC1 +class UMenuTop_SkillBoard_C : public USkillBoardMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) - class USphereComponent* Sphere; // 0x03A8 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x1D20 (0x0008) + class UWidgetAnimation* Effect_Panel_Focus_loop; // 0x1D28 (0x0008) + class UWidgetAnimation* Pad_out; // 0x1D30 (0x0008) + class UWidgetAnimation* Pad_Short_in; // 0x1D38 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x1D40 (0x0008) + class UMenuGroup_LifeSelect_C* MenuGroup_LifeSelect; // 0x1D48 (0x0008) + class UMenuGroup_SkillBoard_Detail_C* MenuGroup_SkillBoard_Detail; // 0x1D50 (0x0008) + class UMenuGroup_SkillBoard_LifeSelect_Label_C* MenuGroup_SkillBoard_LifeSelect_Label; // 0x1D58 (0x0008) + class UMenuGroup_SkillBoard_LifeSelect_Tab_C* MenuGroup_SkillBoard_LifeSelect_Tab; // 0x1D60 (0x0008) + class UMenuGroup_SkillBoard_List_C* MenuGroup_SkillBoard_List; // 0x1D68 (0x0008) + class UMenuGroup_SkillBoard_Panel_C* MenuGroup_SkillBoard_Panel; // 0x1D70 (0x0008) + class UMenuGroup_SkillBoard_Point_C* MenuGroup_SkillBoard_Point; // 0x1D78 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x1D80 (0x0008) + double PanelSpaceSize; // 0x1D88 (0x0008) + double RStickRate; // 0x1D90 (0x0008) + FVector2D RStickDir; // 0x1D98 (0x0010) + double StartLineAdjustSIze; // 0x1DA8 (0x0008) + FName MENU_PRESET_NAME_LIST; // 0x1DB0 (0x0008) + FName MENU_PRESET_NAME_BOARD; // 0x1DB8 (0x0008) + double ListSlidePositionX; // 0x1DC0 (0x0008) + bool isDetailVisibility; // 0x1DC8 (0x0001) + unsigned char UnknownData00_6[0x7]; // 0x1DC9 (0x0007) MISSED + double LifeSelectBoardScale; // 0x1DD0 (0x0008) + double InitBoardScale; // 0x1DD8 (0x0008) + double CoefBoardWheelZoom; // 0x1DE0 (0x0008) + FName SE_DECIDE; // 0x1DE8 (0x0008) + FName SE_SELECT; // 0x1DF0 (0x0008) + FName SE_LINE_MOVE; // 0x1DF8 (0x0008) + FName SE_OPEN_PANEL; // 0x1E00 (0x0008) + FName SE_GAIN_PANEL; // 0x1E08 (0x0008) + FName SE_UNLOCK; // 0x1E10 (0x0008) + FName SE_WINDOW_GENERAL_OPEN; // 0x1E18 (0x0008) + FName SE_WINDOW_GENERAL_CLOSE; // 0x1E20 (0x0008) + FName SE_DISPLAY; // 0x1E28 (0x0008) + FName SE_SKILLBOARD_LEARN; // 0x1E30 (0x0008) + FName operationGuideId; // 0x1E38 (0x0008) + FName SE_NO_SELECT; // 0x1E40 (0x0008) + bool IsOpenEnd; // 0x1E48 (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x1E49 (0x0003) MISSED + int32_t prevPanelFocusIndex; // 0x1E4C (0x0004) + FName SE_TAB; // 0x1E50 (0x0008) + FName SE_SKILLBOARD_ON; // 0x1E58 (0x0008) + ESkillBoardMenuPreset prevMenuPreset; // 0x1E60 (0x0001) + unsigned char UnknownData02_6[0x3]; // 0x1E61 (0x0003) MISSED + FName OPERATION_GUIDE_ID_LIFE_SELECT; // 0x1E64 (0x0008) + FName OPERATION_GUIDE_ID_BOARD_NORMAL; // 0x1E6C (0x0008) + FName OPERATION_GUIDE_ID_BOARD_BATCH; // 0x1E74 (0x0008) + FName OPERATION_GUIDE_ID_BOARD_DECIDE_NONE_NORMAL; // 0x1E7C (0x0008) + FName OPERATION_GUIDE_ID_BOARD_DECIDE_NONE_BATCH; // 0x1E84 (0x0008) + FName OPERATION_GUIDE_ID_LIST_NORMAL; // 0x1E8C (0x0008) + bool isBackListPreset; // 0x1E94 (0x0001) + unsigned char UnknownData03_6[0x3]; // 0x1E95 (0x0003) MISSED + FName MENU_PRESET_NAME_LIFE_SELECT; // 0x1E98 (0x0008) + FName SE_SKILLBOARD_ON_EFF; // 0x1EA0 (0x0008) + FName SE_SKILLBOARD_ON_EFF0; // 0x1EA8 (0x0008) + FName OPERATION_GUIDE_ID_LIST_BATCH; // 0x1EB0 (0x0008) + FName SE_CANCEL; // 0x1EB8 (0x0008) + bool IsFreeCursorActive; // 0x1EC0 (0x0001) /// Functions - // Function /Game/Program/Item/DropItem/BP_DropItem_HP_S.BP_DropItem_HP_S_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_HP_S.BP_DropItem_HP_S_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_HP_S.BP_DropItem_HP_S_C.EventGetItem - // void EventGetItem(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_HP_S.BP_DropItem_HP_S_C.ExecuteUbergraph_BP_DropItem_HP_S - // void ExecuteUbergraph_BP_DropItem_HP_S(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.DecideLifeSelect + // void DecideLifeSelect(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.DecideBoardPanel + // void DecideBoardPanel(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.GetSkillBoardTabInfoCurrent + // void GetSkillBoardTabInfoCurrent(FSkillBoardTabInfo& Output); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.GetBoardPosition + // FVector2D GetBoardPosition(bool _isScaled); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.IsBlankPanelInfo + // void IsBlankPanelInfo(bool& ret); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateBatchSelectedCheckMarkVisibility + // void UpdateBatchSelectedCheckMarkVisibility(bool IsVisible); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateBatchEnablePanelEffect + // void UpdateBatchEnablePanelEffect(bool IsVisible); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.IsGroupFreeCursorEnable + // void IsGroupFreeCursorEnable(ESkillBoardMenuPreset Preset, bool& ret); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.ChangeCursorType + // void ChangeCursorType(bool isFreeCursor); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateOpenedPanelEffect + // void UpdateOpenedPanelEffect(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.GetOpenedPanelEffectAnimationTime + // void GetOpenedPanelEffectAnimationTime(double& Time); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.GetFocusIndex + // void GetFocusIndex(ESkillBoardMenuPreset MenuPreset, int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateOperationGuide + // void UpdateOperationGuide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.SetupParentPanel + // void SetupParentPanel(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.SetDetailVisibility + // void SetDetailVisibility(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.ChangePresetGroup + // void ChangePresetGroup(ESkillBoardMenuPreset MenuPreset); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.isStartPanel + // void isStartPanel(bool& isStartPanel); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.IsBatchEnablePanel + // void IsBatchEnablePanel(bool& IsEnablePanel); // [0x3617e10] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.IsOpenedPanel + // void IsOpenedPanel(bool& IsOpenedPanel); // [0x3617e10] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.IsPanelDecide + // void IsPanelDecide(bool& Result); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.PlayUnlockSkillAnimation + // void PlayUnlockSkillAnimation(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.PlayGainSkillAnimation + // void PlayGainSkillAnimation(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateRSkick + // void UpdateRSkick(FVector2D Dir, double Rate); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.Move Panel Focus + // void MovePanelFocus(bool _immediate); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelMoveFocusMtx + // void OnPanelMoveFocusMtx(int32_t MoveX, int32_t MoveY); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.CalcPanelPosition + // void CalcPanelPosition(char xIndex, char yIndex, FVector2D& Position); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdatePanel + // void UpdatePanel(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateDetail + // void UpdateDetail(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateBoard + // void UpdateBoard(FName lifeId, bool Forced); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateList + // void UpdateList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.SetupList + // void SetupList(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.InitParam + // void InitParam(); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnLifeSelectEvent + // void OnLifeSelectEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnLifeSelectBackEvent + // void OnLifeSelectBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnLifeSelectEnterEvent + // void OnLifeSelectEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnLifeSelectPreOpenEvent + // void OnLifeSelectPreOpenEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnTabEvent + // void OnTabEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnTabRButtonEnterEvent + // void OnTabRButtonEnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnTabLButtonEnterEvent + // void OnTabLButtonEnterEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateSkillPoint_BP + // void UpdateSkillPoint_BP(int32_t _point, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateBoardScale_BP + // void UpdateBoardScale_BP(float _scale); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.SetupPanel_BP + // void SetupPanel_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateProgress_BP + // void UpdateProgress_BP(int32_t _curennt, int32_t _max, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateBoardScaleByAddition_BP + // void UpdateBoardScaleByAddition_BP(float _addScale); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateListSlidePosition_BP + // void UpdateListSlidePosition_BP(float _xPosition); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPlayLineAnimation_BP + // void OnPlayLineAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPlayGainPanelAnimation_BP + // void OnPlayGainPanelAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPlayOpenPanelAnimation_BP + // void OnPlayOpenPanelAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnMoveCamera_BP + // void OnMoveCamera_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnUpdateOpenedPanelEffectAnimation_BP + // void OnUpdateOpenedPanelEffectAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPlayLockPanelOpenAnimation_BP + // void OnPlayLockPanelOpenAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnChangePanelFocus_BP + // void OnChangePanelFocus_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelAnimationStart_BP + // void OnPanelAnimationStart_BP(ESkillBoardAnimationMode _mode); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelAnimationEnd_BP + // void OnPanelAnimationEnd_BP(ESkillBoardAnimationMode _mode); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPlayLockPanelUnlockAnimation_BP + // void OnPlayLockPanelUnlockAnimation_BP(int32_t _index, FName& _iconID, bool _isSEPlayEnable); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.UpdateScaledBoardPosition_BP + // void UpdateScaledBoardPosition_BP(FVector2D _position); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.SetBoardPosition_BP + // void SetBoardPosition_BP(FVector2D _position); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.ChangeCursorType_BP + // void ChangeCursorType_BP(bool _isFreeCursor); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnUpdateBatchGainEnableAnimation_BP + // void OnUpdateBatchGainEnableAnimation_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnUpdateBatchGainSelectedCheckVisibility_BP + // void OnUpdateBatchGainSelectedCheckVisibility_BP(bool _isVisible); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnUpdateDetail_BP + // void OnUpdateDetail_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnSkillBoardMenuHelpWindowCloseEnd_BP + // void OnSkillBoardMenuHelpWindowCloseEnd_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnListEvent + // void OnListEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnListHide + // void OnListHide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnListAnalogREvent + // void OnListAnalogREvent(FVector2D Dir, double Rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnListEnterEvent + // void OnListEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnListSetupEvent + // void OnListSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnListMoveFocusEvent + // void OnListMoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnListBack + // void OnListBack(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnListModeChange + // void OnListModeChange(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelEvent + // void OnPanelEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelMoveFocusMtxEvent + // void OnPanelMoveFocusMtxEvent(int32_t MoveX, int32_t MoveY); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelEnterEvent + // void OnPanelEnterEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelAnalogREvent + // void OnPanelAnalogREvent(FVector2D Dir, double Rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnBoardListShow + // void OnBoardListShow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelAnalogLEvent + // void OnPanelAnalogLEvent(FVector2D Dir, double Rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnHoverStartedEvent + // void OnHoverStartedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnHoverEndedEvent + // void OnHoverEndedEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelBackEvent + // void OnPanelBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnBoardModeChangeEvent + // void OnBoardModeChangeEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnBoardHelpOpenEvent + // void OnBoardHelpOpenEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnDragMoveEvent + // void OnDragMoveEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnWheelEvent + // void OnWheelEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnPanelClickEvent + // void OnPanelClickEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnCloseEnd + // void OnCloseEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.OnOpenLifeSelectWindow + // void OnOpenLifeSelectWindow(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/SkillBoard/MenuTop_SkillBoard.MenuTop_SkillBoard_C.ExecuteUbergraph_MenuTop_SkillBoard + // void ExecuteUbergraph_MenuTop_SkillBoard(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Item/DropItem/BP_DropItem_Exp.BP_DropItem_Exp_C -/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_DropItem_Exp_C : public ADropItemActor +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003300.MenuLayer_Map_World_Area_003300_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_003300_C : public UMapWorldAreaMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) - class USphereComponent* Sphere; // 0x03A8 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Item/DropItem/BP_DropItem_Exp.BP_DropItem_Exp_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_Exp.BP_DropItem_Exp_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_Exp.BP_DropItem_Exp_C.EventGetItem - // void EventGetItem(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_Exp.BP_DropItem_Exp_C.ExecuteUbergraph_BP_DropItem_Exp - // void ExecuteUbergraph_BP_DropItem_Exp(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003300.MenuLayer_Map_World_Area_003300_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Item/DropItem/BP_DropItem_TP_S.BP_DropItem_TP_S_C -/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_DropItem_TP_S_C : public ADropItemActor +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003400.MenuLayer_Map_World_Area_003400_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_003400_C : public UMapWorldAreaMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) - class USphereComponent* Sphere; // 0x03A8 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Item/DropItem/BP_DropItem_TP_S.BP_DropItem_TP_S_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_TP_S.BP_DropItem_TP_S_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_TP_S.BP_DropItem_TP_S_C.EventGetItem - // void EventGetItem(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItem_TP_S.BP_DropItem_TP_S_C.ExecuteUbergraph_BP_DropItem_TP_S - // void ExecuteUbergraph_BP_DropItem_TP_S(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003400.MenuLayer_Map_World_Area_003400_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Item/DropItem/BP_DropItemMount.BP_DropItemMount_C -/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_DropItemMount_C : public ADropItemActor +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002100.MenuLayer_Map_World_Area_002100_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_002100_C : public UMapWorldAreaMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x03A8 (0x0008) - class USphereComponent* Sphere; // 0x03B0 (0x0008) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Item/DropItem/BP_DropItemMount.BP_DropItemMount_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemMount.BP_DropItemMount_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemMount.BP_DropItemMount_C.EventGetItem - // void EventGetItem(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemMount.BP_DropItemMount_C.ExecuteUbergraph_BP_DropItemMount - // void ExecuteUbergraph_BP_DropItemMount(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002100.MenuLayer_Map_World_Area_002100_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Item/DropItem/BP_DropItemFish.BP_DropItemFish_C -/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 -class ABP_DropItemFish_C : public ADropItemActor +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002300.MenuLayer_Map_World_Area_002300_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_002300_C : public UMapWorldAreaMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) - class USphereComponent* Sphere; // 0x03A8 (0x0008) - class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Item/DropItem/BP_DropItemFish.BP_DropItemFish_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemFish.BP_DropItemFish_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemFish.BP_DropItemFish_C.EventGetItem - // void EventGetItem(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Item/DropItem/BP_DropItemFish.BP_DropItemFish_C.ExecuteUbergraph_BP_DropItemFish - // void ExecuteUbergraph_BP_DropItemFish(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002300.MenuLayer_Map_World_Area_002300_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Effect/Common/EffectInterface.EffectInterface_C -/// Size: 0x0028 (40 bytes) (0x000028 - 0x000028) align 8 MaxSize: 0x0028 -class UEffectInterface_C : public UInterface +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003100.MenuLayer_Map_World_Area_003100_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_003100_C : public UMapWorldAreaMenuLayer { public: + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.EffectAnimLoopOut - // void EffectAnimLoopOut(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.EffectAnimStart - // void EffectAnimStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.ResetEffectAnim - // void ResetEffectAnim(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.SetParam_effObjects - // void SetParam_effObjects(bool GetValueOnly, TArray& effObjects, TArray& returneffObjects); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.SetParam_effFloats - // void SetParam_effFloats(bool GetValueOnly, TArray& effFloats, TArray& returneffFloats); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.EffectParamUpdate - // void EffectParamUpdate(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.SetParam_isAnimEndDestroy - // void SetParam_isAnimEndDestroy(bool GetValueOnly, bool isAnimEndDestroy, bool& returnisAnimEndDestroy); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.SetParam_isLoop - // void SetParam_isLoop(bool GetValueOnly, bool IsLoop, bool& returnisLoop); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.EffectAnimEndComplete - // void EffectAnimEndComplete(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.EffectAnimEnd - // void EffectAnimEnd(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.EffectAnimEndStart - // void EffectAnimEndStart(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.EffectAnimIn - // void EffectAnimIn(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_003100.MenuLayer_Map_World_Area_003100_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Struct /Game/Program/Effect/Common/struct/EffectMaterialRefBone.EffectMaterialRefBone -/// Size: 0x0013 (19 bytes) (0x000000 - 0x000013) align 4 MaxSize: 0x0013 -struct FEffectMaterialRefBone +/// Class /Game/Program/Menu/RPG/RepopTimer/MenuLayer_RPG_RepopTimer.MenuLayer_RPG_RepopTimer_C +/// Size: 0x04D0 (1232 bytes) (0x000468 - 0x0004D0) align 8 MaxSize: 0x04D0 +class UMenuLayer_RPG_RepopTimer_C : public UMenuLayer { - FName ParameterName_6_5865FF654B846B844E0F7182867077FB; // 0x0000 (0x0008) - FName BoneName_25_F683303E49883945D39326AD775F8C6B; // 0x0008 (0x0008) - TEnumAsByte BoneRefType_21_A0C6321640F51CE5C43C07B9081C6A5C; // 0x0010 (0x0001) - TEnumAsByte BoneAxisType_17_AB8EF4D5429A124381E3248F64977AA4; // 0x0011 (0x0001) - TEnumAsByte BoneSpace_16_5318C9354D4FAB900B23159A89022ADD; // 0x0012 (0x0001) -}; +public: + FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0478 (0x0008) + class UCanvasPanel* Group_Icon; // 0x0480 (0x0008) + class UCanvasPanel* Group_Lavel; // 0x0488 (0x0008) + class UCanvasPanel* Group_Name; // 0x0490 (0x0008) + class UCustomImage* Icon_Avater; // 0x0498 (0x0008) + class UNumPrimitive* NumPrimitive_TimeLimit_Minutes; // 0x04A0 (0x0008) + class UNumPrimitive* NumPrimitive_TimeLimit_Seconds; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_Level; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Level_Value; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_TargetName; // 0x04C0 (0x0008) + FName TEXT_ID_LEVEL; // 0x04C8 (0x0008) -/// Struct /Game/Program/Effect/Common/struct/EffectMaterialAnimeData.EffectMaterialAnimeData -/// Size: 0x0060 (96 bytes) (0x000000 - 0x000060) align 8 MaxSize: 0x0060 -struct FEffectMaterialAnimeData -{ - FName Name_2_1DCC79B648A3D14F5C5462ABE5382B41; // 0x0000 (0x0008) - class UMaterialInstanceDynamic* MaterialInstance_5_7E2DD02D4BFA8B8408FB799AF38D1C9B; // 0x0008 (0x0008) - TArray Scalar_ParameterName_9_132C57FC4B68CCE4C646DA96A3E30963; // 0x0010 (0x0010) - TArray Scalar_CurveName_11_48502A1849DC287E1FF74EA65C15BC26; // 0x0020 (0x0010) - TArray Vector3_ParameterName_15_9B8CFB294E994907C39BA8A80EAA39FE; // 0x0030 (0x0010) - TArray Vector3_CurveName_17_96E6138C48598CA641A63C954A5E9F16; // 0x0040 (0x0010) - TArray RefBone_25_1B05CAD7402C8FA9008A6496116200E1; // 0x0050 (0x0010) -}; -/// Struct /Game/Program/Effect/Common/struct/EffectObjectSettingData.EffectObjectSettingData -/// Size: 0x0009 (9 bytes) (0x000000 - 0x000009) align 4 MaxSize: 0x0009 -struct FEffectObjectSettingData -{ - FName Name_2_8D1AD6184DB7440C15A234AA29D41332; // 0x0000 (0x0008) - TEnumAsByte BillboardType_5_06C539E14F0D928F7192F6BAB8958F17; // 0x0008 (0x0001) + /// Functions + // Function /Game/Program/Menu/RPG/RepopTimer/MenuLayer_RPG_RepopTimer.MenuLayer_RPG_RepopTimer_C.SetLevelText + // void SetLevelText(FName TextID); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/RepopTimer/MenuLayer_RPG_RepopTimer.MenuLayer_RPG_RepopTimer_C.SetTextTargetName + // void SetTextTargetName(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/RepopTimer/MenuLayer_RPG_RepopTimer.MenuLayer_RPG_RepopTimer_C.Set Level Text + // void SetLevelText(FText& InText); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/RepopTimer/MenuLayer_RPG_RepopTimer.MenuLayer_RPG_RepopTimer_C.Set Target Icon + // void SetTargetIcon(FName iconID, bool isChara); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/RepopTimer/MenuLayer_RPG_RepopTimer.MenuLayer_RPG_RepopTimer_C.SetPlayTime + // void SetPlayTime(int32_t Minutes, int32_t Seconds); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/RepopTimer/MenuLayer_RPG_RepopTimer.MenuLayer_RPG_RepopTimer_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/RepopTimer/MenuLayer_RPG_RepopTimer.MenuLayer_RPG_RepopTimer_C.ExecuteUbergraph_MenuLayer_RPG_RepopTimer + // void ExecuteUbergraph_MenuLayer_RPG_RepopTimer(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Effect/Common/EffectMatAnimeAndBillboard.EffectMatAnimeAndBillboard_C -/// Size: 0x00E0 (224 bytes) (0x0000B0 - 0x0000E0) align 8 MaxSize: 0x00E0 -class UEffectMatAnimeAndBillboard_C : public UMatAnimeAndBillboardComponent +/// Class /Game/Program/Menu/RPG/RepopTimer/MenuGroup_RPG_RepopTimer.MenuGroup_RPG_RepopTimer_C +/// Size: 0x0730 (1840 bytes) (0x000728 - 0x000730) align 8 MaxSize: 0x0730 +class UMenuGroup_RPG_RepopTimer_C : public UMenuGroup { public: - TArray MaterialAnimeData; // 0x00B0 (0x0010) - TArray ObjectSettingData; // 0x00C0 (0x0010) - class USkeletalMeshComponent* Skeletal_Mesh; // 0x00D0 (0x0008) - class UPoseableMeshComponent* Poseable_Mesh; // 0x00D8 (0x0008) + class UMenuLayer_RPG_RepopTimer_C* MenuLayer_RPG_RepopTimer; // 0x0728 (0x0008) /// Functions - // Function /Game/Program/Effect/Common/EffectMatAnimeAndBillboard.EffectMatAnimeAndBillboard_C.ReverseMaterialAnimeDataFromCode - // void ReverseMaterialAnimeDataFromCode(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectMatAnimeAndBillboard.EffectMatAnimeAndBillboard_C.SetMaterialAnimeDataToCode - // void SetMaterialAnimeDataToCode(TArray& MaterialData); // [0x35d7f00] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectMatAnimeAndBillboard.EffectMatAnimeAndBillboard_C.RefBoneSetValue - // void RefBoneSetValue(class UMaterialInstanceDynamic* MaterialInstance, FName ParameterName, TEnumAsByte BoneAxisType, FVector Vector); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectMatAnimeAndBillboard.EffectMatAnimeAndBillboard_C.SetEffectMatAnimeAndBillboard - // void SetEffectMatAnimeAndBillboard(class USkeletalMeshComponent* SkeletalMesh, class UPoseableMeshComponent* PoseableMesh, class UDataTable* EffectData); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectMatAnimeAndBillboard.EffectMatAnimeAndBillboard_C.Billboard_Run - // void Billboard_Run(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectMatAnimeAndBillboard.EffectMatAnimeAndBillboard_C.MaterialAnime_Run - // void MaterialAnime_Run(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectMatAnimeAndBillboard.EffectMatAnimeAndBillboard_C.MaterialAnime_Init - // void MaterialAnime_Init(class UPoseableMeshComponent* PoseableMesh, TArray& MaterialAnimeData, class UDataTable* DataTable); // [0x35d7f00] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/RepopTimer/MenuGroup_RPG_RepopTimer.MenuGroup_RPG_RepopTimer_C.SetTextTargetName + // void SetTextTargetName(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/RepopTimer/MenuGroup_RPG_RepopTimer.MenuGroup_RPG_RepopTimer_C.Set Level Text + // void SetLevelText(FText& InText); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/RepopTimer/MenuGroup_RPG_RepopTimer.MenuGroup_RPG_RepopTimer_C.Set Target Icon + // void SetTargetIcon(FName iconID, bool isChara); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/RepopTimer/MenuGroup_RPG_RepopTimer.MenuGroup_RPG_RepopTimer_C.SetPlayTime + // void SetPlayTime(double Time); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Effect/Common/EffectCopyPose.EffectCopyPose_C -/// Size: 0x00B0 (176 bytes) (0x0000A0 - 0x0000B0) align 8 MaxSize: 0x00B0 -class UEffectCopyPose_C : public UEffectCopyPoseComponent +/// Class /Game/Program/Menu/RPG/RepopTimer/MenuTop_RPG_RepopTimer.MenuTop_RPG_RepopTimer_C +/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 +class UMenuTop_RPG_RepopTimer_C : public UCountDownRepopMenuTop { public: - class USkeletalMeshComponent* Skeletal_Mesh; // 0x00A0 (0x0008) - class UPoseableMeshComponent* Poseable_Mesh; // 0x00A8 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) + class UMenuGroup_RPG_RepopTimer_C* MenuGroup_RPG_RepopTimer; // 0x0658 (0x0008) /// Functions - // Function /Game/Program/Effect/Common/EffectCopyPose.EffectCopyPose_C.CopyPose_Run - // void CopyPose_Run(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectCopyPose.EffectCopyPose_C.SetEffectCopyPose - // void SetEffectCopyPose(class USkeletalMeshComponent* SkeletalMesh, class UPoseableMeshComponent* PoseableMesh); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/RepopTimer/MenuTop_RPG_RepopTimer.MenuTop_RPG_RepopTimer_C.UpdateScreenPosition + // void UpdateScreenPosition(bool _enable, FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/RepopTimer/MenuTop_RPG_RepopTimer.MenuTop_RPG_RepopTimer_C.IsInDisplayableArea + // void IsInDisplayableArea(bool _isIsInArea); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/RepopTimer/MenuTop_RPG_RepopTimer.MenuTop_RPG_RepopTimer_C.SetStateType + // void SetStateType(EGameIconStateType _stateType); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/RepopTimer/MenuTop_RPG_RepopTimer.MenuTop_RPG_RepopTimer_C.CalcScale + // void CalcScale(float _scale); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/RepopTimer/MenuTop_RPG_RepopTimer.MenuTop_RPG_RepopTimer_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/RPG/RepopTimer/MenuTop_RPG_RepopTimer.MenuTop_RPG_RepopTimer_C.SetRepopStatus_BP + // void SetRepopStatus_BP(FName& _iconID, FString _name, int32_t _level, bool _isChara); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/RPG/RepopTimer/MenuTop_RPG_RepopTimer.MenuTop_RPG_RepopTimer_C.SetRepopTimer_BP + // void SetRepopTimer_BP(float _repopTimer); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/RPG/RepopTimer/MenuTop_RPG_RepopTimer.MenuTop_RPG_RepopTimer_C.ExecuteUbergraph_MenuTop_RPG_RepopTimer + // void ExecuteUbergraph_MenuTop_RPG_RepopTimer(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Effect/Common/EffectFunctionLibrary.EffectFunctionLibrary_C -/// Size: 0x0028 (40 bytes) (0x000028 - 0x000028) align 8 MaxSize: 0x0028 -class UEffectFunctionLibrary_C : public UBlueprintFunctionLibrary +/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C +/// Size: 0x04C8 (1224 bytes) (0x000468 - 0x0004C8) align 8 MaxSize: 0x04C8 +class UMenuLayer_Map_Detail_Target_Item_C : public UMenuLayer { public: + class UWidgetAnimation* Open_Left; // 0x0468 (0x0008) + class UWidgetAnimation* Open_Right; // 0x0470 (0x0008) + class UCanvasPanel* Group_Icon; // 0x0478 (0x0008) + class UCanvasPanel* Group_Lavel; // 0x0480 (0x0008) + class UCanvasPanel* Group_Name; // 0x0488 (0x0008) + class UHorizontalBox* HorizontalBox; // 0x0490 (0x0008) + class UCustomImage* Icon_Avater; // 0x0498 (0x0008) + class UNumPrimitive* NumPrimitive_Count; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_Level; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_Level_Value; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Target_Multiply; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_TargetName; // 0x04C0 (0x0008) /// Functions - // Function /Game/Program/Effect/Common/EffectFunctionLibrary.EffectFunctionLibrary_C.EffectPriority_Preset - // void EffectPriority_Preset(TEnumAsByte PriorityType, class UObject* __WorldContext, int32_t& Priority); // [0x35d7f00] Static|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Effect/Common/EffectFunctionLibrary.EffectFunctionLibrary_C.Destroy Effect Actor Core - // void DestroyEffectActorCore(class AActor* PoolPbjectActor, class UObject* __WorldContext); // [0x35d7f00] Static|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectFunctionLibrary.EffectFunctionLibrary_C.SetTimer_DestroyEffectActor - // void SetTimer_DestroyEffectActor(FDelegateProperty Event, double Time, class AActor* TargetActor, class UObject* __WorldContext, FTimerHandle& Handle); // [0x35d7f00] Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/EffectFunctionLibrary.EffectFunctionLibrary_C.GetEffMaterialFromName - // void GetEffMaterialFromName(class UEffectMatAnimeAndBillboard_C* EffectMatAnimeAndBillboard, FName MaterialName, class UObject* __WorldContext, class UMaterialInstanceDynamic*& MaterialInstance); // [0x35d7f00] Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C.SetIconVisiible + // void SetIconVisiible(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C.Setup + // void Setup(FText Text, int32_t Num, FName iconID, bool isChara, FText levelText); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C.Set Target Count Visibility + // void SetTargetCountVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C.Set Level Text + // void SetLevelText(FText& InText); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C.SetTargetCountNum + // void SetTargetCountNum(int32_t Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C.SetLevelText + // void SetLevelText(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C.SetMultiplyText + // void SetMultiplyText(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C.SetTextTargetName + // void SetTextTargetName(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Target_Item.MenuLayer_Map_Detail_Target_Item_C.Set Target Icon + // void SetTargetIcon(FName iconID, bool isChara); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Effect/Common/baseAnim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C -/// Size: 0x0798 (1944 bytes) (0x0003A0 - 0x000798) align 16 MaxSize: 0x0798 -class UEffect_Stand_AnimBP_Cdup_501 : public UEffectAnimInstance +/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Multi.MenuLayer_Map_Detail_Multi_C +/// Size: 0x04C8 (1224 bytes) (0x000468 - 0x0004C8) align 8 MaxSize: 0x04C8 +class UMenuLayer_Map_Detail_Multi_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) - unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[12]; // 0x03A8 (0x000C) - unsigned char UnknownData00_6[0x4]; // 0x03B4 (0x0004) MISSED - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x03B8 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x03C0 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x03C8 (0x0020) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult; // 0x03E8 (0x0028) - FAnimNode_TransitionPoseEvaluator AnimGraphNode_TransitionPoseEvaluator; // 0x0410 (0x00A8) - FAnimNode_TransitionPoseEvaluator AnimGraphNode_TransitionPoseEvaluator0; // 0x04B8 (0x00A8) - FAnimNode_StateResult AnimGraphNode_CustomTransitionResult; // 0x0560 (0x0020) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult1; // 0x0580 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult2; // 0x05A8 (0x0028) - FAnimNode_TransitionResult AnimGraphNode_TransitionResult3; // 0x05D0 (0x0028) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x05F8 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult; // 0x0640 (0x0020) - FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer4; // 0x0660 (0x0048) - FAnimNode_StateResult AnimGraphNode_StateResult5; // 0x06A8 (0x0020) - FAnimNode_StateMachine AnimGraphNode_StateMachine; // 0x06C8 (0x00C8) - class UAnimSequenceBase* Anim_stand; // 0x0790 (0x0008) + class UWidgetAnimation* Open_Left; // 0x0468 (0x0008) + class UWidgetAnimation* Open_Right; // 0x0470 (0x0008) + class UCanvasPanel* Group_FastTravel; // 0x0478 (0x0008) + class UCustomImage* Icon_Avater; // 0x0480 (0x0008) + class UCustomImage* Icon_NPC; // 0x0488 (0x0008) + class UCustomImage* Icon_Platform; // 0x0490 (0x0008) + class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x0498 (0x0008) + class UWidgetSwitcher* Switcher_Icon_Face; // 0x04A0 (0x0008) + class UCustomTextBlock* Text_Fasttravel; // 0x04A8 (0x0008) + class UCustomTextBlock* Text_Key_Fasttravel; // 0x04B0 (0x0008) + class UCustomTextBlock* Text_Name; // 0x04B8 (0x0008) + class UCustomTextBlock* Text_Online_ID; // 0x04C0 (0x0008) /// Functions - // Function /Game/Program/Effect/Common/baseAnim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/baseAnim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.Stand_SequencePlayer_OnUpdate - // void Stand_SequencePlayer_OnUpdate(FAnimUpdateContext& Context, FAnimNodeReference& Node); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/baseAnim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Effect_Stand_AnimBP_AnimGraphNode_SequencePlayer_FA2F2F004F316D257F9A90AA569F00D2 - // void EvaluateGraphExposedInputs_ExecuteUbergraph_Effect_Stand_AnimBP_AnimGraphNode_SequencePlayer_FA2F2F004F316D257F9A90AA569F00D2(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Effect/Common/baseAnim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.AnimNotify_StandEnd - // void AnimNotify_StandEnd(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/baseAnim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.AnimNotify_EV_StandStart - // void AnimNotify_EV_StandStart(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/baseAnim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.AnimNotify_pt_start - // void AnimNotify_pt_start(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Effect/Common/baseAnim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.ExecuteUbergraph_Effect_Stand_AnimBP - // void ExecuteUbergraph_Effect_Stand_AnimBP(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Program/Effect/_test/BP_SampleNiagaraRain.BP_SampleNiagaraRain_C -/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 -class ABP_SampleNiagaraRain_C : public ABP_EffectBase_Par_C -{ -public: - unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED - class UEffectNiagaraComponent* eff_cam_000000; // 0x0418 (0x0008) + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Multi.MenuLayer_Map_Detail_Multi_C.SetupWindow + // void SetupWindow(FMapDetailWindowSetupInfo_PlayerMulti SetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Map/FarmStand/BP_FarmStand_00.BP_FarmStand_00_C -/// Size: 0x0390 (912 bytes) (0x000320 - 0x000390) align 8 MaxSize: 0x0390 -class ABP_FarmStand_00_C : public AFarmStandActor +/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C +/// Size: 0x05A8 (1448 bytes) (0x000508 - 0x0005A8) align 8 MaxSize: 0x05A8 +class UMenuLayer_Map_Icon_Face_C : public UMapIconMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0320 (0x0008) - class UActorHideComponent* ActorHide; // 0x0328 (0x0008) - TArray modelRadish; // 0x0330 (0x0010) - TArray modelCarrot; // 0x0340 (0x0010) - TArray modelPumpkin; // 0x0350 (0x0010) - TArray modelPotato; // 0x0360 (0x0010) - TArray modelOnion; // 0x0370 (0x0010) - TArray modelCabbage; // 0x0380 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x0508 (0x0008) + class UWidgetAnimation* Current_Loop; // 0x0510 (0x0008) + class UCustomImage* Base_Face; // 0x0518 (0x0008) + class UInputPanelWidget* Col_icon; // 0x0520 (0x0008) + class UHorizontalBox* HorizontalBox; // 0x0528 (0x0008) + class UMenuLayer_Map_Icon_Face_Parts_C* MenuLayer_Map_Icon_Face_Parts; // 0x0530 (0x0008) + class UMenuLayer_Map_Icon_Face_Parts_C* MenuLayer_Map_Icon_Face_Parts0; // 0x0538 (0x0008) + class UMenuLayer_Map_Icon_Face_Parts_C* MenuLayer_Map_Icon_Face_Parts1; // 0x0540 (0x0008) + class UCanvasPanel* Root; // 0x0548 (0x0008) + class UWidgetSwitcher* Switcher_Base; // 0x0550 (0x0008) + class UCanvasPanel* Transform; // 0x0558 (0x0008) + class UMaterialInterface* ExtMat_QuestOrder; // 0x0560 (0x0008) + class UMaterialInterface* ExtMat_QuestArea; // 0x0568 (0x0008) + class UMaterialInterface* ExtMat_Story; // 0x0570 (0x0008) + class UMaterialInterface* ExtMat_FastTravel; // 0x0578 (0x0008) + class UMaterialInterface* ExtMat_Ripple; // 0x0580 (0x0008) + class UMaterialInstance* DefMat; // 0x0588 (0x0008) + EMapIconType mapIconType; // 0x0590 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0591 (0x0003) MISSED + int32_t NumCharacters; // 0x0594 (0x0004) + TArray FacePartsArray; // 0x0598 (0x0010) /// Functions - // Function /Game/Program/Map/FarmStand/BP_FarmStand_00.BP_FarmStand_00_C.GetComponent - // void GetComponent(int32_t Slot, class UStaticMeshComponent*& Component); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/FarmStand/BP_FarmStand_00.BP_FarmStand_00_C.GetModel - // void GetModel(int32_t Slot, EFarmStandItemSeries series, class UStaticMesh*& StaticMesh); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/FarmStand/BP_FarmStand_00.BP_FarmStand_00_C.OnUpdateSlot - // void OnUpdateSlot(int32_t _slot, EFarmStandItemSeries _series); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Map/FarmStand/BP_FarmStand_00.BP_FarmStand_00_C.ExecuteUbergraph_BP_FarmStand_00 - // void ExecuteUbergraph_BP_FarmStand_00(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetIconVisibility + // void SetIconVisibility(int32_t Index, bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.Set Icon Type + // void SetIconType(EMapIconType iconType, FVector2D Scale, FName iconID, int32_t optionParam, bool optionFlag, TArray& optionIds); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.DefaultSetting + // void DefaultSetting(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetIconVisible + // void SetIconVisible(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.GetPosition + // void GetPosition(FVector2D& Pos); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetPosition + // void SetPosition(FVector2D Position); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetAngle + // void SetAngle(double Angle); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetScale + // void SetScale(FVector2D Scale); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.GetCustomImageEdit_BP + // class UCustomImage* GetCustomImageEdit_BP(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.GetIconPosition_BP + // FVector2D GetIconPosition_BP(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.GetInputPanelWidgetEdit + // class UInputPanelWidget* GetInputPanelWidgetEdit(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetLoopPlayAnimation + // void SetLoopPlayAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetupIcon_BP + // void SetupIcon_BP(FMapMenuIconSetupInfo& _setupInfo); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetIconPosition_BP + // void SetIconPosition_BP(FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetAdsorptionPriority_BP + // void SetAdsorptionPriority_BP(int32_t _priority); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetIconVisible_BP + // void SetIconVisible_BP(bool _visible); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetScale_BP + // void SetScale_BP(FVector2D& _scale); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.SetAngle_BP + // void SetAngle_BP(float _angle); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_Icon_Face.MenuLayer_Map_Icon_Face_C.ExecuteUbergraph_MenuLayer_Map_Icon_Face + // void ExecuteUbergraph_MenuLayer_Map_Icon_Face(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Map/PlantLeafe/BP_plant_leafe_green.BP_plant_leafe_green_C -/// Size: 0x0320 (800 bytes) (0x000320 - 0x000320) align 16 MaxSize: 0x0320 -class ABP_plant_leafe_green_C : public APlantLeafeActor +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002900.MenuLayer_Map_World_Area_002900_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_002900_C : public UMapWorldAreaMenuLayer { public: -}; + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) -/// Class /Game/Program/Map/PlantLeafe/BP_plant_leafe_red.BP_plant_leafe_red_C -/// Size: 0x0320 (800 bytes) (0x000320 - 0x000320) align 16 MaxSize: 0x0320 -class ABP_plant_leafe_red_C : public APlantLeafeActor -{ -public: -}; -/// Class /Game/Program/Map/PlantLeafe/BP_plant_leafe_blue.BP_plant_leafe_blue_C -/// Size: 0x0320 (800 bytes) (0x000320 - 0x000320) align 16 MaxSize: 0x0320 -class ABP_plant_leafe_blue_C : public APlantLeafeActor -{ -public: + /// Functions + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002900.MenuLayer_Map_World_Area_002900_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Map/PlantLeafe/BP_obj20000a_00anim.BP_obj20000a_00anim_C -/// Size: 0x03F0 (1008 bytes) (0x000368 - 0x0003F0) align 16 MaxSize: 0x03F0 -class UBP_obj20000a_00anim_C : public UAnimInstance +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002800.MenuLayer_Map_World_Area_002800_C +/// Size: 0x0478 (1144 bytes) (0x000470 - 0x000478) align 8 MaxSize: 0x0478 +class UMenuLayer_Map_World_Area_002800_C : public UMapWorldAreaMenuLayer { public: - unsigned char UnknownData00_8[0x8]; // 0x0368 (0x0008) MISSED - FPointerToUberGraphFrame UberGraphFrame; // 0x0370 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x0378 (0x0008) - FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x0380 (0x0008) - FAnimNode_Root AnimGraphNode_Root; // 0x0388 (0x0020) - FAnimNode_Slot AnimGraphNode_Slot; // 0x03A8 (0x0048) + class UWidgetSwitcher* Switcher_AreaStatus; // 0x0470 (0x0008) /// Functions - // Function /Game/Program/Map/PlantLeafe/BP_obj20000a_00anim.BP_obj20000a_00anim_C.AnimGraph - // void AnimGraph(FPoseLink& AnimGraph); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PlantLeafe/BP_obj20000a_00anim.BP_obj20000a_00anim_C.ExecuteUbergraph_BP_obj20000a_00anim - // void ExecuteUbergraph_BP_obj20000a_00anim(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_Area_002800.MenuLayer_Map_World_Area_002800_C.SetAreaStatusSwitch + // void SetAreaStatusSwitch(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Map/PlantLeafe/BP_plant_leafe_red_release.BP_plant_leafe_red_release_C -/// Size: 0x0328 (808 bytes) (0x000320 - 0x000328) align 16 MaxSize: 0x0328 -class ABP_plant_leafe_red_release_C : public APlantLeafeActor +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_002000.MenuLayer_Map_World_BG_002000_C +/// Size: 0x0580 (1408 bytes) (0x000470 - 0x000580) align 8 MaxSize: 0x0580 +class UMenuLayer_Map_World_BG_002000_C : public UMapWorldAreaListMenuLayer { public: - class USkeletalMeshComponent* SkeletalMesh; // 0x0320 (0x0008) -}; + class UCanvasPanel* Group_Area_002100; // 0x0470 (0x0008) + class UCanvasPanel* Group_Area_002200; // 0x0478 (0x0008) + class UCanvasPanel* Group_Area_002300; // 0x0480 (0x0008) + class UCanvasPanel* Group_Area_002400; // 0x0488 (0x0008) + class UCanvasPanel* Group_Area_002500; // 0x0490 (0x0008) + class UCanvasPanel* Group_Area_002600; // 0x0498 (0x0008) + class UCanvasPanel* Group_Area_002700; // 0x04A0 (0x0008) + class UCanvasPanel* Group_Area_002800; // 0x04A8 (0x0008) + class UCanvasPanel* Group_Area_002900; // 0x04B0 (0x0008) + class UCanvasPanel* Group_Area_003000; // 0x04B8 (0x0008) + class UCanvasPanel* Group_Area_003100; // 0x04C0 (0x0008) + class UCanvasPanel* Group_Area_003200; // 0x04C8 (0x0008) + class UCanvasPanel* Group_Area_003300; // 0x04D0 (0x0008) + class UCanvasPanel* Group_Area_003400; // 0x04D8 (0x0008) + class UCanvasPanel* Group_Area_003500; // 0x04E0 (0x0008) + class UMenuLayer_Map_World_Area_002100_C* MenuLayer_Map_World_Area_002100; // 0x04E8 (0x0008) + class UMenuLayer_Map_World_Area_002200_C* MenuLayer_Map_World_Area_002200; // 0x04F0 (0x0008) + class UMenuLayer_Map_World_Area_002300_C* MenuLayer_Map_World_Area_002300; // 0x04F8 (0x0008) + class UMenuLayer_Map_World_Area_002400_C* MenuLayer_Map_World_Area_002400; // 0x0500 (0x0008) + class UMenuLayer_Map_World_Area_002500_C* MenuLayer_Map_World_Area_002500; // 0x0508 (0x0008) + class UMenuLayer_Map_World_Area_002600_C* MenuLayer_Map_World_Area_002600; // 0x0510 (0x0008) + class UMenuLayer_Map_World_Area_002700_C* MenuLayer_Map_World_Area_002700; // 0x0518 (0x0008) + class UMenuLayer_Map_World_Area_002800_C* MenuLayer_Map_World_Area_002800; // 0x0520 (0x0008) + class UMenuLayer_Map_World_Area_002900_C* MenuLayer_Map_World_Area_002900; // 0x0528 (0x0008) + class UMenuLayer_Map_World_Area_003000_C* MenuLayer_Map_World_Area_003000; // 0x0530 (0x0008) + class UMenuLayer_Map_World_Area_003100_C* MenuLayer_Map_World_Area_003100; // 0x0538 (0x0008) + class UMenuLayer_Map_World_Area_003200_C* MenuLayer_Map_World_Area_003200; // 0x0540 (0x0008) + class UMenuLayer_Map_World_Area_003300_C* MenuLayer_Map_World_Area_003300; // 0x0548 (0x0008) + class UMenuLayer_Map_World_Area_003400_C* MenuLayer_Map_World_Area_003400; // 0x0550 (0x0008) + class UMenuLayer_Map_World_Area_003500_C* MenuLayer_Map_World_Area_003500; // 0x0558 (0x0008) + TArray AreaLayerIndex; // 0x0560 (0x0010) + int32_t AREA_IMAGE_STATUS_NORMAL; // 0x0570 (0x0004) + int32_t AREA_IMAGE_STATUS_SELECTED; // 0x0574 (0x0004) + int32_t AREA_IMAGE_STATUS_INVALID; // 0x0578 (0x0004) + int32_t AREA_IMAGE_STATUS_UNEXPLORED; // 0x057C (0x0004) -/// Class /Game/Program/Craft/Obj/Cft/Template/BP_CraftObjActor.BP_CraftObjActor_C -/// Size: 0x0368 (872 bytes) (0x000360 - 0x000368) align 16 MaxSize: 0x0368 -class ABP_CraftObjActor_C : public ACraftObjActorBase -{ -public: - class UMapNavModifierComponent* MapNavModifier; // 0x0360 (0x0008) -}; -/// Class /Game/Program/Map/MapJumpFp/BP_MapJumpFpActor.BP_MapJumpFpActor_C -/// Size: 0x0358 (856 bytes) (0x000358 - 0x000358) align 8 MaxSize: 0x0358 -class ABP_MapJumpFpActor_C : public AMapJumpFuncPointActor -{ -public: + /// Functions + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_002000.MenuLayer_Map_World_BG_002000_C.Set Unexplored Area + // void SetUnexploredArea(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_002000.MenuLayer_Map_World_BG_002000_C.SetInvalidArea + // void SetInvalidArea(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_002000.MenuLayer_Map_World_BG_002000_C.SetFocusArea + // void SetFocusArea(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_002000.MenuLayer_Map_World_BG_002000_C.SetNormalArea + // void SetNormalArea(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_002000.MenuLayer_Map_World_BG_002000_C.Set Area Image Status + // void SetAreaImageStatus(int32_t areaIndex, int32_t Status); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Battle/Arena/Telop/MenuGroup_Arena_Promotion_Telop_Upgrade.MenuGroup_Arena_Promotion_Telop_Upgrade_C -/// Size: 0x0760 (1888 bytes) (0x000728 - 0x000760) align 8 MaxSize: 0x0760 -class UMenuGroup_Arena_Promotion_Telop_Upgrade_C : public UMenuGroup +/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C +/// Size: 0x0594 (1428 bytes) (0x000468 - 0x000594) align 8 MaxSize: 0x0594 +class UMenuLayer_Map_Detail_Quest_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Icon_Telop_RankUp; // 0x0740 (0x0008) - class UCustomImage* Icon_Telop_Win; // 0x0748 (0x0008) - FName ICON_ID_TELOP_RANKUP; // 0x0750 (0x0008) - FName ICON_ID_TELOP_WIN; // 0x0758 (0x0008) + class UWidgetAnimation* Open_Left; // 0x0468 (0x0008) + class UWidgetAnimation* Open_Right; // 0x0470 (0x0008) + class UCustomImage* Base_Icon_Item; // 0x0478 (0x0008) + class UCustomImage* Base_Num; // 0x0480 (0x0008) + class UCustomImage* Effect_TargetIcon; // 0x0488 (0x0008) + class UCanvasPanel* Group_TargetDetail; // 0x0490 (0x0008) + class UCustomImage* Icon_Item; // 0x0498 (0x0008) + class UImage* ICON_QUEST; // 0x04A0 (0x0008) + class UCustomImage* Icon_Target_BG; // 0x04A8 (0x0008) + class UCustomImage* Icon_Target_Item; // 0x04B0 (0x0008) + class UCustomImage* Icon_Target_Portrait; // 0x04B8 (0x0008) + class UCustomImage* Icon_TargetNum; // 0x04C0 (0x0008) + class UMenuLayer_Map_Detail_Quest_Request_C* MenuLayer_Map_Detail_Quest_Request; // 0x04C8 (0x0008) + class UMenuLayer_Map_Detail_Quest_Request_C* MenuLayer_Map_Detail_Quest_Request0; // 0x04D0 (0x0008) + class UMenuLayer_Map_Detail_Quest_Request_C* MenuLayer_Map_Detail_Quest_Request1; // 0x04D8 (0x0008) + class UMenuLayer_Map_Detail_Quest_Request_C* MenuLayer_Map_Detail_Quest_Request2; // 0x04E0 (0x0008) + class UMenuLayer_PageIcon_Dark_C* MenuLayer_PageIcon_Dark; // 0x04E8 (0x0008) + class UNumPrimitive* NumPrimitive_Item_Num; // 0x04F0 (0x0008) + class UNumPrimitive* NumPrimitive_Rich; // 0x04F8 (0x0008) + class UNumPrimitive* NumPrimitive_TargetNum_Current; // 0x0500 (0x0008) + class UNumPrimitive* NumPrimitive_TargetNum_Current_Enough; // 0x0508 (0x0008) + class UNumPrimitive* NumPrimitive_TargetNum_Max; // 0x0510 (0x0008) + class UWidgetSwitcher* Switcher_Page; // 0x0518 (0x0008) + class UWidgetSwitcher* Switcher_Purpose_Footer; // 0x0520 (0x0008) + class UWidgetSwitcher* Switcher_TargetNum_Current; // 0x0528 (0x0008) + class UCustomTextBlock* Text_ItemName; // 0x0530 (0x0008) + class UCustomTextBlock* Text_Name; // 0x0538 (0x0008) + class UCustomTextBlock* Text_PurposeText; // 0x0540 (0x0008) + class UCustomTextBlock* Text_Request_Detail_Label; // 0x0548 (0x0008) + class UCustomTextBlock* Text_Requester_Map_Label; // 0x0550 (0x0008) + class UCustomTextBlock* Text_Requester_Map_Name; // 0x0558 (0x0008) + class UCustomTextBlock* Text_Requester_Name; // 0x0560 (0x0008) + class UCustomTextBlock* Text_Requester_Name_Label; // 0x0568 (0x0008) + class UCustomTextBlock* Text_Target_Name; // 0x0570 (0x0008) + class UCustomTextBlock* Text_TargetNum_Slash; // 0x0578 (0x0008) + TArray questRequestLayerArray; // 0x0580 (0x0010) + int32_t pageNumMax; // 0x0590 (0x0004) /// Functions - // Function /Game/Program/Menu/Battle/Arena/Telop/MenuGroup_Arena_Promotion_Telop_Upgrade.MenuGroup_Arena_Promotion_Telop_Upgrade_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Arena/Telop/MenuGroup_Arena_Promotion_Telop_Upgrade.MenuGroup_Arena_Promotion_Telop_Upgrade_C.ExecuteUbergraph_MenuGroup_Arena_Promotion_Telop_Upgrade - // void ExecuteUbergraph_MenuGroup_Arena_Promotion_Telop_Upgrade(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.UpdateRequestDetailLayer + // void UpdateRequestDetailLayer(TArray& infoList); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.SetQuestDetailSwitcher + // void SetQuestDetailSwitcher(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.ChangePage + // void ChangePage(bool& isChanged); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.SetupWindow + // void SetupWindow(FRequestQuestMenuInfo setunInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.UpdatePage_0_Data + // void UpdatePage_0_Data(FText Name, FText DetailTargetName, FName BodyIcon, FName Icon, bool IsShowPossessiton, EQuestType questType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.Set Target Num + // void SetTargetNum(int32_t Current, int32_t Max); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.SetSlashText + // void SetSlashText(FName textId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.SetLabelData + // void SetLabelData(FName RequesterLabel, FName RequesterMapLabel, FName RequestDetailLabel); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.SetTextQuestName + // void SetTextQuestName(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.SetTextName + // void SetTextName(FText Text); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_Quest.MenuLayer_Map_Detail_Quest_C.SetItemIcon + // void SetItemIcon(FName iconID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_Result_Telop_Start.MenuGroup_Roguelike_Result_Telop_Start_C -/// Size: 0x0750 (1872 bytes) (0x000728 - 0x000750) align 8 MaxSize: 0x0750 -class UMenuGroup_Roguelike_Result_Telop_Start_C : public UMenuGroup +/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AreaName.MenuLayer_Map_Detail_AreaName_C +/// Size: 0x04F8 (1272 bytes) (0x000468 - 0x0004F8) align 8 MaxSize: 0x04F8 +class UMenuLayer_Map_Detail_AreaName_C : public UMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCustomImage* Icon_Telop_Start; // 0x0740 (0x0008) - FName ICON_ID_TELOP; // 0x0748 (0x0008) + class UWidgetAnimation* Open_Left; // 0x0468 (0x0008) + class UWidgetAnimation* Open_Right; // 0x0470 (0x0008) + class UCanvasPanel* Group_FastTravel; // 0x0478 (0x0008) + class UCanvasPanel* Group_Quest; // 0x0480 (0x0008) + class UCanvasPanel* Group_Rank; // 0x0488 (0x0008) + class UCustomImage* Icon_Avater; // 0x0490 (0x0008) + class UCustomImage* Icon_NPC; // 0x0498 (0x0008) + class UImage* ICON_QUEST; // 0x04A0 (0x0008) + class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x04A8 (0x0008) + class UWidgetSwitcher* Switcher_Detail; // 0x04B0 (0x0008) + class UWidgetSwitcher* Switcher_Icon; // 0x04B8 (0x0008) + class UWidgetSwitcher* Switcher_Icon_Face; // 0x04C0 (0x0008) + class UCustomTextBlock* Text_Fasttravel; // 0x04C8 (0x0008) + class UCustomTextBlock* Text_Key_A; // 0x04D0 (0x0008) + class UCustomTextBlock* Text_Key_Fasttravel; // 0x04D8 (0x0008) + class UCustomTextBlock* Text_Name; // 0x04E0 (0x0008) + class UCustomTextBlock* Text_Quest; // 0x04E8 (0x0008) + class UCustomTextBlock* Text_Rank; // 0x04F0 (0x0008) /// Functions - // Function /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_Result_Telop_Start.MenuGroup_Roguelike_Result_Telop_Start_C.SetText - // void SetText(FText& detail); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_Result_Telop_Start.MenuGroup_Roguelike_Result_Telop_Start_C.SetTelopIconTexture - // void SetTelopIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_Result_Telop_Start.MenuGroup_Roguelike_Result_Telop_Start_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_Result_Telop_Start.MenuGroup_Roguelike_Result_Telop_Start_C.ExecuteUbergraph_MenuGroup_Roguelike_Result_Telop_Start - // void ExecuteUbergraph_MenuGroup_Roguelike_Result_Telop_Start(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AreaName.MenuLayer_Map_Detail_AreaName_C.SetAreaRankText + // void SetAreaRankText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AreaName.MenuLayer_Map_Detail_AreaName_C.SetupWindow + // void SetupWindow(FMapDetailWindowSetupInfo_AreaName Info); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AreaName.MenuLayer_Map_Detail_AreaName_C.SetQuestText + // void SetQuestText(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AreaName.MenuLayer_Map_Detail_AreaName_C.SetTextIconKey + // void SetTextIconKey(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AreaName.MenuLayer_Map_Detail_AreaName_C.SetFasttravelText + // void SetFasttravelText(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AreaName.MenuLayer_Map_Detail_AreaName_C.SetAreaNameText + // void SetAreaNameText(FText& Text); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail_AreaName.MenuLayer_Map_Detail_AreaName_C.SetTextIconHonegonKey + // void SetTextIconHonegonKey(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Game_Telop.MenuTop_Roguelike_Game_Telop_C -/// Size: 0x0690 (1680 bytes) (0x000650 - 0x000690) align 8 MaxSize: 0x0690 -class UMenuTop_Roguelike_Game_Telop_C : public URoguelikeTelopMenuTop +/// Class /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C +/// Size: 0x04F8 (1272 bytes) (0x000468 - 0x0004F8) align 8 MaxSize: 0x04F8 +class UMenuLayer_Map_Detail_C : public UMenuLayerMapDetail { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Multi_Game_Result_Telop_End_C* MenuGroup_Multi_Game_Result_Telop_End; // 0x0658 (0x0008) - class UMenuGroup_Multi_Game_Result_Telop_Start_C* MenuGroup_Multi_Game_Result_Telop_Start; // 0x0660 (0x0008) - class UMenuGroup_Multi_Game_Result_Telop_TimeUp_C* MenuGroup_Multi_Game_Result_Telop_TimeUp; // 0x0668 (0x0008) - class UMenuGroup_Roguelike_Result_Telop_Start_C* MenuGroup_Roguelike_Result_Telop_Start; // 0x0670 (0x0008) - FName PRESET_NAME_START; // 0x0678 (0x0008) - FName PRESET_NAME_END; // 0x0680 (0x0008) - FName PRESET_NAME_TIME_UP; // 0x0688 (0x0008) + class UWidgetAnimation* Open_in_Left; // 0x0468 (0x0008) + class UWidgetAnimation* Open_in_Right; // 0x0470 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0478 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0480 (0x0008) + class UCanvasPanel* Group_Target; // 0x0488 (0x0008) + class UMenuLayer_Map_Detail_AlchemyPot_Gauge_C* MenuLayer_Map_Detail_AlchemyPot_Gauge; // 0x0490 (0x0008) + class UMenuLayer_Map_Detail_Area_C* MenuLayer_Map_Detail_Area; // 0x0498 (0x0008) + class UMenuLayer_Map_Detail_Area_Shrine_C* MenuLayer_Map_Detail_Area_Shrine; // 0x04A0 (0x0008) + class UMenuLayer_Map_Detail_AreaName_C* MenuLayer_Map_Detail_AreaName; // 0x04A8 (0x0008) + class UMenuLayer_Map_Detail_Character_Affinity_C* MenuLayer_Map_Detail_Character_Affinity; // 0x04B0 (0x0008) + class UMenuLayer_Map_Detail_FarmStand_C* MenuLayer_Map_Detail_FarmStand; // 0x04B8 (0x0008) + class UMenuLayer_Map_Detail_Multi_C* MenuLayer_Map_Detail_Multi; // 0x04C0 (0x0008) + class UMenuLayer_Map_Detail_Quest_C* MenuLayer_Map_Detail_Quest; // 0x04C8 (0x0008) + class UMenuLayer_Map_Detail_Target_Item_C* MenuLayer_Map_Detail_Target_Item; // 0x04D0 (0x0008) + class UMenuLayer_Map_Detail_Target_Item_C* MenuLayer_Map_Detail_Target_Item0; // 0x04D8 (0x0008) + class UMenuLayer_Map_Detail_Target_Item_C* MenuLayer_Map_Detail_Target_Item1; // 0x04E0 (0x0008) + class UMenuLayer_Map_Detail_Target_Item_C* MenuLayer_Map_Detail_Target_Item2; // 0x04E8 (0x0008) + class UWidgetSwitcher* Switcher; // 0x04F0 (0x0008) /// Functions - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Game_Telop.MenuTop_Roguelike_Game_Telop_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Game_Telop.MenuTop_Roguelike_Game_Telop_C.OnSetTelopType_BP - // void OnSetTelopType_BP(EMultiTelopType _telopType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Game_Telop.MenuTop_Roguelike_Game_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Game_Telop.MenuTop_Roguelike_Game_Telop_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Game_Telop.MenuTop_Roguelike_Game_Telop_C.OnSetTelopText_BP - // void OnSetTelopText_BP(FText& _telopText); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Game_Telop.MenuTop_Roguelike_Game_Telop_C.ExecuteUbergraph_MenuTop_Roguelike_Game_Telop - // void ExecuteUbergraph_MenuTop_Roguelike_Game_Telop(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_Resident + // void SetupDetailWindow_Resident(FMapDetailWindowSetupInfo_Resident SetupInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_AlchemyPot + // void SetupDetailWindow_AlchemyPot(FMapDetailWindowSetupInfo_AlchemyPot SetupInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_Shrine + // void SetupDetailWindow_Shrine(FMapDetailWindowSetupInfo_Shrine SetupInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_PlayerMulti + // void SetupDetailWindow_PlayerMulti(FMapDetailWindowSetupInfo_PlayerMulti SetupInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_Target + // void SetupDetailWindow_Target(FMapDetailWindowSetupInfo_Target SetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_FarmStand + // void SetupDetailWindow_FarmStand(FMapDetailWindowSetupInfo_FarmStand SetupInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_AreaName + // void SetupDetailWindow_AreaName(FMapDetailWindowSetupInfo_AreaName SetupInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_Quest + // void SetupDetailWindow_Quest(FRequestQuestMenuInfo SetupInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_TowerStatus + // void SetupDetailWindow_TowerStatus(int32_t Index, FTowerRankSelectEnemyStatusSetupInfo SetupInfo); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.ChangePage + // void ChangePage(bool& isChanged); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow_Tower + // void SetupDetailWindow_Tower(FMapDetailWindowSetupInfo_Tower SetupInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetWindowSwitcherByType + // void SetWindowSwitcherByType(EMapDetailWindowType Type); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Detail/MenuLayer_Map_Detail.MenuLayer_Map_Detail_C.SetupDetailWindow + // void SetupDetailWindow(FMapDetailWindowSetupInfo SetupInfo, bool& Success); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Battle/Arena/RankUpTelop/MenuGroup_Arena_Promotion_RankUpTelop.MenuGroup_Arena_Promotion_RankUpTelop_C -/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 -class UMenuGroup_Arena_Promotion_RankUpTelop_C : public UMenuGroup +/// Class /Game/Program/Menu/Map/Top/MenuGroup_Map_DetailPage.MenuGroup_Map_DetailPage_C +/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 +class UMenuGroup_Map_DetailPage_C : public UMenuGroup { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UCustomTextBlock* Text_Arena_Rank_After; // 0x0738 (0x0008) - class UCustomTextBlock* Text_Arena_Rank_Before; // 0x0740 (0x0008) - int32_t AnimationState; // 0x0748 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x074C (0x0004) MISSED - SDK_UNDEFINED(16,1088) /* FMulticastInlineDelegate */ __um(AnimationEndEvent); // 0x0750 (0x0010) - FName ICON_ID; // 0x0760 (0x0008) + class UMenuLayer_Map_Detail_C* MenuLayer_Map_Detail; // 0x0728 (0x0008) + SDK_UNDEFINED(16,1054) /* FMulticastInlineDelegate */ __um(OnRUp); // 0x0730 (0x0010) /// Functions - // Function /Game/Program/Menu/Battle/Arena/RankUpTelop/MenuGroup_Arena_Promotion_RankUpTelop.MenuGroup_Arena_Promotion_RankUpTelop_C.SetRankText - // void SetRankText(FText& BeforeArenaRank, FText& AfterArenaRank); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Arena/RankUpTelop/MenuGroup_Arena_Promotion_RankUpTelop.MenuGroup_Arena_Promotion_RankUpTelop_C.AnimationEndEvent__DelegateSignature - // void AnimationEndEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_DetailPage.MenuGroup_Map_DetailPage_C.SetupDetailLayer + // void SetupDetailLayer(FMapDetailWindowSetupInfo& MapDetailWindowSetupInfo, bool& Success); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_DetailPage.MenuGroup_Map_DetailPage_C.ChangeDetailLayerPage + // void ChangeDetailLayerPage(bool& isChanged); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_DetailPage.MenuGroup_Map_DetailPage_C.IsOpenDetailLayer + // void IsOpenDetailLayer(bool& IsOpen); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_DetailPage.MenuGroup_Map_DetailPage_C.On RUp Function + // void OnRUpFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_DetailPage.MenuGroup_Map_DetailPage_C.CloseDetailLayer + // void CloseDetailLayer(bool _immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_DetailPage.MenuGroup_Map_DetailPage_C.Open Detail Layer + // void OpenDetailLayer(bool _immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_DetailPage.MenuGroup_Map_DetailPage_C.OnRUp__DelegateSignature + // void OnRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Battle/Arena/MenuTop_Arena_Promotion_Telop.MenuTop_Arena_Promotion_Telop_C -/// Size: 0x0668 (1640 bytes) (0x000650 - 0x000668) align 8 MaxSize: 0x0668 -class UMenuTop_Arena_Promotion_Telop_C : public UArenaPromotionTelopMenuTop +/// Class /Game/Program/Menu/Map/Top/MenuLayer_Map_PlayerJumpChange_List.MenuLayer_Map_PlayerJumpChange_List_C +/// Size: 0x0780 (1920 bytes) (0x000728 - 0x000780) align 8 MaxSize: 0x0780 +class UMenuLayer_Map_PlayerJumpChange_List_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Arena_Promotion_RankUpTelop_C* MenuGroup_Arena_Promotion_RankUpTelop; // 0x0658 (0x0008) - class UMenuGroup_Arena_Promotion_Telop_Upgrade_C* MenuGroup_Arena_Promotion_Telop_Upgrade; // 0x0660 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UCanvasPanel* Group_PlayerNumber; // 0x0730 (0x0008) + class UCanvasPanel* Group_PlayerNumber0; // 0x0738 (0x0008) + class UCanvasPanel* Group_PlayerNumber1; // 0x0740 (0x0008) + class UCanvasPanel* Group_PlayerNumber2; // 0x0748 (0x0008) + class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber; // 0x0750 (0x0008) + class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber3; // 0x0758 (0x0008) + class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber4; // 0x0760 (0x0008) + class UMenuLayer_Multi_Lobby_PlayerNumber_C* MenuLayer_Multi_Lobby_PlayerNumber5; // 0x0768 (0x0008) + class UCustomTextBlock* Text_Key_Down; // 0x0770 (0x0008) + class UCustomTextBlock* Text_Key_Up; // 0x0778 (0x0008) /// Functions - // Function /Game/Program/Menu/Battle/Arena/MenuTop_Arena_Promotion_Telop.MenuTop_Arena_Promotion_Telop_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Battle/Arena/MenuTop_Arena_Promotion_Telop.MenuTop_Arena_Promotion_Telop_C.OnSetupParam_BP - // void OnSetupParam_BP(FText& _beforeArenaRankText, FText& _afterArenaRankText); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Battle/Arena/MenuTop_Arena_Promotion_Telop.MenuTop_Arena_Promotion_Telop_C.ExecuteUbergraph_MenuTop_Arena_Promotion_Telop - // void ExecuteUbergraph_MenuTop_Arena_Promotion_Telop(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_PlayerJumpChange_List.MenuLayer_Map_PlayerJumpChange_List_C.GetItem + // void GetItem(int32_t Index, class UMenuLayer*& Output); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_PlayerJumpChange_List.MenuLayer_Map_PlayerJumpChange_List_C.SetupTabTextVisible + // void SetupTabTextVisible(bool IsVisible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_PlayerJumpChange_List.MenuLayer_Map_PlayerJumpChange_List_C.SetTextIconKey_Down + // void SetTextIconKey_Down(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_PlayerJumpChange_List.MenuLayer_Map_PlayerJumpChange_List_C.SetTextIconKey_Up + // void SetTextIconKey_Up(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_PlayerJumpChange_List.MenuLayer_Map_PlayerJumpChange_List_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_PlayerJumpChange_List.MenuLayer_Map_PlayerJumpChange_List_C.SetupList + // void SetupList(TArray& playerList, int32_t hostPlayer, int32_t focusClientIdx); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_PlayerJumpChange_List.MenuLayer_Map_PlayerJumpChange_List_C.UpdatePlayerNo + // void UpdatePlayerNo(TArray& playerList, int32_t hostPlayerIdx); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuLayer_Map_PlayerJumpChange_List.MenuLayer_Map_PlayerJumpChange_List_C.ExecuteUbergraph_MenuLayer_Map_PlayerJumpChange_List + // void ExecuteUbergraph_MenuLayer_Map_PlayerJumpChange_List(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Roguelike/LifeUnlock/MenuGroup_Roguelike_Life_Unlock_Telop.MenuGroup_Roguelike_Life_Unlock_Telop_C -/// Size: 0x0790 (1936 bytes) (0x000728 - 0x000790) align 8 MaxSize: 0x0790 -class UMenuGroup_Roguelike_Life_Unlock_Telop_C : public UMenuGroup +/// Class /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C +/// Size: 0x07B0 (1968 bytes) (0x000728 - 0x0007B0) align 8 MaxSize: 0x07B0 +class UMenuGroup_Photo_Slider_2_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Life_Open_in_loop; // 0x0730 (0x0008) - class UWidgetAnimation* Life_Open_in; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0748 (0x0008) - class UCustomImage* Base_Header; // 0x0750 (0x0008) - class UCanvasPanel* Group_Effect; // 0x0758 (0x0008) - class UCanvasPanel* Group_Effect0; // 0x0760 (0x0008) - class UCanvasPanel* Group_Effect1; // 0x0768 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0770 (0x0008) - class UCustomTextBlock* Text_Life; // 0x0778 (0x0008) - class UCustomImage* Textuer_Telop; // 0x0780 (0x0008) - FName Icon_ID; // 0x0788 (0x0008) + class UWidgetAnimation* Error; // 0x0730 (0x0008) + class UCustomImage* Base_Invalid; // 0x0738 (0x0008) + class UCustomImage* Base_Normal; // 0x0740 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0748 (0x0008) + class UCustomImage* Icon_Down; // 0x0750 (0x0008) + class UCustomImage* Icon_Up; // 0x0758 (0x0008) + class UMenuLayer_Photo_Slider_2_Colision_Mask_C* MenuLayer_Photo_Slider_2_Colision_Mask; // 0x0760 (0x0008) + class USlider* Slider; // 0x0768 (0x0008) + class UCustomTextBlock* Text_Down_Key; // 0x0770 (0x0008) + class UCustomTextBlock* Text_Error; // 0x0778 (0x0008) + class UCustomTextBlock* Text_Up_Key; // 0x0780 (0x0008) + FName TEXT_ID_L_TRIGGER_KEY; // 0x0788 (0x0008) + SDK_UNDEFINED(16,1055) /* FMulticastInlineDelegate */ __um(OnZoomDelegate); // 0x0790 (0x0010) + FName TEXT_ID_R_TRIGGER_KEY; // 0x07A0 (0x0008) + FName TEXT_ID_ERROR; // 0x07A8 (0x0008) /// Functions - // Function /Game/Program/Menu/Roguelike/LifeUnlock/MenuGroup_Roguelike_Life_Unlock_Telop.MenuGroup_Roguelike_Life_Unlock_Telop_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/LifeUnlock/MenuGroup_Roguelike_Life_Unlock_Telop.MenuGroup_Roguelike_Life_Unlock_Telop_C.SetLife - // void SetLife(FText nameText, FName VisualIconID, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/LifeUnlock/MenuGroup_Roguelike_Life_Unlock_Telop.MenuGroup_Roguelike_Life_Unlock_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/LifeUnlock/MenuGroup_Roguelike_Life_Unlock_Telop.MenuGroup_Roguelike_Life_Unlock_Telop_C.ExecuteUbergraph_MenuGroup_Roguelike_Life_Unlock_Telop - // void ExecuteUbergraph_MenuGroup_Roguelike_Life_Unlock_Telop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.PlayErrorAnimation + // void PlayErrorAnimation(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.SetGaiji + // void SetGaiji(FName TextID_Left, FName TextID_Right); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.SetInvalid + // void SetInvalid(bool Invalid); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.SetErrorText + // void SetErrorText(FName textId); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.SetSliderValue + // void SetSliderValue(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.OnUpEvent + // void OnUpEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.OnDownEvent + // void OnDownEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.ExecuteUbergraph_MenuGroup_Photo_Slider + // void ExecuteUbergraph_MenuGroup_Photo_Slider(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_2_C.OnZoomDelegate__DelegateSignature + // void OnZoomDelegate__DelegateSignature(bool IsZoomIn); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Life_Unlock_Telop.MenuTop_Roguelike_Life_Unlock_Telop_C -/// Size: 0x0661 (1633 bytes) (0x000650 - 0x000661) align 8 MaxSize: 0x0661 -class UMenuTop_Roguelike_Life_Unlock_Telop_C : public URoguelikeLifeUnlockTelopMenuTop +/// Class /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C +/// Size: 0x07A8 (1960 bytes) (0x000728 - 0x0007A8) align 8 MaxSize: 0x07A8 +class UMenuGroup_Photo_Slider_1_C : public UMenuGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Roguelike_Life_Unlock_Telop_C* MenuGroup_Roguelike_Life_Unlock_Telop; // 0x0658 (0x0008) - bool isUpdate; // 0x0660 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) + class UCursorHookWidget* Cursor_Hook_Widget; // 0x0730 (0x0008) + class UMenuLayer_Parts_Transparent_Input_Panel_C* MenuLayer_Parts_Transparent_Input_Panel; // 0x0738 (0x0008) + class USlider* Slider; // 0x0740 (0x0008) + class UCustomTextBlock* Text_Down_Key; // 0x0748 (0x0008) + class UCustomTextBlock* Text_Up_Key; // 0x0750 (0x0008) + FName TEXT_ID_DOWN_KEY; // 0x0758 (0x0008) + SDK_UNDEFINED(16,1056) /* FMulticastInlineDelegate */ __um(OnZoomDelegate); // 0x0760 (0x0010) + FName TEXT_ID_UP_KEY; // 0x0770 (0x0008) + SDK_UNDEFINED(16,1057) /* FMulticastInlineDelegate */ __um(OnCameraHeightDelegate); // 0x0778 (0x0010) + SDK_UNDEFINED(16,1058) /* FMulticastInlineDelegate */ __um(OnCameraHorizontalDelegate); // 0x0788 (0x0010) + SDK_UNDEFINED(16,1059) /* FMulticastInlineDelegate */ __um(OnAnalogLDelegate); // 0x0798 (0x0010) /// Functions - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Life_Unlock_Telop.MenuTop_Roguelike_Life_Unlock_Telop_C.OnSetLifeType_BP - // void OnSetLifeType_BP(FString _nameText, FName _characterIconID, FName _lifeIconId); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Life_Unlock_Telop.MenuTop_Roguelike_Life_Unlock_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Life_Unlock_Telop.MenuTop_Roguelike_Life_Unlock_Telop_C.OnOpenInAnimationFinishi - // void OnOpenInAnimationFinishi(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Life_Unlock_Telop.MenuTop_Roguelike_Life_Unlock_Telop_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Life_Unlock_Telop.MenuTop_Roguelike_Life_Unlock_Telop_C.OnLifeOpenin - // void OnLifeOpenin(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Life_Unlock_Telop.MenuTop_Roguelike_Life_Unlock_Telop_C.OnUpdateUnlockLife_BP - // void OnUpdateUnlockLife_BP(FName& _unlockLifeID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Life_Unlock_Telop.MenuTop_Roguelike_Life_Unlock_Telop_C.ExecuteUbergraph_MenuTop_Roguelike_Life_Unlock_Telop - // void ExecuteUbergraph_MenuTop_Roguelike_Life_Unlock_Telop(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.SetSliderValue + // void SetSliderValue(double Value); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnUpEvent + // void OnUpEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnDownEvent + // void OnDownEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnCameraHeightUpEvent + // void OnCameraHeightUpEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnCameraHeightDownEvent + // void OnCameraHeightDownEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnCameraHorizontalLeftEvent + // void OnCameraHorizontalLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnCameraHorizontalRightEvent + // void OnCameraHorizontalRightEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnAnalogLEvent + // void OnAnalogLEvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.ExecuteUbergraph_MenuGroup_Photo_Slider + // void ExecuteUbergraph_MenuGroup_Photo_Slider(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnAnalogLDelegate__DelegateSignature + // void OnAnalogLDelegate__DelegateSignature(FVector2D Dir, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnCameraHorizontalDelegate__DelegateSignature + // void OnCameraHorizontalDelegate__DelegateSignature(bool IsLeft); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnCameraHeightDelegate__DelegateSignature + // void OnCameraHeightDelegate__DelegateSignature(bool IsUp); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/Slider/MenuGroup_Photo_Slider.MenuGroup_Photo_Slider_1_C.OnZoomDelegate__DelegateSignature + // void OnZoomDelegate__DelegateSignature(bool IsZoomIn); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C -/// Size: 0x0838 (2104 bytes) (0x000538 - 0x000838) align 8 MaxSize: 0x0838 -class UMenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C : public UItemListItemMenuLayer -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0538 (0x0008) - class UWidgetAnimation* Lock_Focus_out; // 0x0540 (0x0008) - class UWidgetAnimation* Lock_Focus_in; // 0x0548 (0x0008) - class UWidgetAnimation* icon_swap_stop; // 0x0550 (0x0008) - class UWidgetAnimation* icon_swap_start; // 0x0558 (0x0008) - class UWidgetAnimation* button_OK_in_lock; // 0x0560 (0x0008) - class UWidgetAnimation* Default_Focus_in_check; // 0x0568 (0x0008) - class UWidgetAnimation* button_OK_in_check; // 0x0570 (0x0008) - class UWidgetAnimation* Default_Focus_out_check; // 0x0578 (0x0008) - class UWidgetAnimation* _; // 0x0580 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0588 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0590 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0598 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x05A0 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x05A8 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x05B0 (0x0008) - class UWidgetAnimation* _0; // 0x05B8 (0x0008) - class UNumPrimitive* _xxx_NumPrimitive_Stock_Num_Unavailable; // 0x05C0 (0x0008) - class UCustomImage* Base_0_Invalid; // 0x05C8 (0x0008) - class UCustomImage* Base_0_Select; // 0x05D0 (0x0008) - class UCustomImage* Base_1_Normal; // 0x05D8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x05E0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x05E8 (0x0008) - class UCanvasPanel* Group_Lock; // 0x05F0 (0x0008) - class UCanvasPanel* Group_Money; // 0x05F8 (0x0008) - class UCanvasPanel* Group_Num; // 0x0600 (0x0008) - class UCanvasPanel* Group_Stock; // 0x0608 (0x0008) - class UImage* Icon_Checked_NPC; // 0x0610 (0x0008) - class UImage* Icon_Checked_NPC1; // 0x0618 (0x0008) - class UImage* Icon_Checked_NPC2; // 0x0620 (0x0008) - class UImage* Icon_Checked_NPC3; // 0x0628 (0x0008) - class UImage* Icon_Checked_Player; // 0x0630 (0x0008) - class UCustomImage* Icon_Expired; // 0x0638 (0x0008) - class UCustomImage* Icon_Favorite; // 0x0640 (0x0008) - class UCustomImage* Icon_Item; // 0x0648 (0x0008) - class UCustomImage* Icon_Layering; // 0x0650 (0x0008) - class UCustomImage* Icon_Money; // 0x0658 (0x0008) - class UCustomImage* Icon_Money_Up; // 0x0660 (0x0008) - class UCustomImage* Icon_MySet; // 0x0668 (0x0008) - class UCustomImage* Icon_None; // 0x0670 (0x0008) - class UCustomImage* Icon_Possession; // 0x0678 (0x0008) - class UCustomImage* Icon_Roguelike_Rebuild; // 0x0680 (0x0008) - class UCustomImage* Icon_Stock; // 0x0688 (0x0008) - class UCustomImage* New; // 0x0690 (0x0008) - class UNumPrimitive* NumPrimitive_Item_Stock_Unavailable; // 0x0698 (0x0008) - class UNumPrimitive* NumPrimitive_Sell; // 0x06A0 (0x0008) - class UNumPrimitive* NumPrimitive_Sell_Stock; // 0x06A8 (0x0008) - class UNumPrimitive* NumPrimitive_Stock; // 0x06B0 (0x0008) - class UNumPrimitive* NumPrimitive_Stock_Num; // 0x06B8 (0x0008) - class UWidgetSwitcher* Switcher_Base; // 0x06C0 (0x0008) - class UWidgetSwitcher* Switcher_Checked; // 0x06C8 (0x0008) - class UWidgetSwitcher* Switcher_Checked_Character; // 0x06D0 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x06D8 (0x0008) - class UWidgetSwitcher* Switcher_Icon_Item; // 0x06E0 (0x0008) - class UWidgetSwitcher* Switcher_NumBase; // 0x06E8 (0x0008) - class UWidgetSwitcher* Switcher_NumPrimitive; // 0x06F0 (0x0008) - class UWidgetSwitcher* Switcher_Stock; // 0x06F8 (0x0008) - class UCustomTextBlock* Text_Count_Slash; // 0x0700 (0x0008) - class UCustomTextBlock* Text_Lock_Detail; // 0x0708 (0x0008) - class UCustomTextBlock* Text_Name_Normal; // 0x0710 (0x0008) - class UCustomTextBlock* Text_Name_Select; // 0x0718 (0x0008) - class UCustomTextBlock* Text_Sold; // 0x0720 (0x0008) - bool valided; // 0x0728 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0729 (0x0003) MISSED - FSlateColor In_Color_and_Opacity; // 0x072C (0x0014) - FListItemInfo ListItemInfo; // 0x0740 (0x00B8) - EItemNumWidgetColorType fontColorType; // 0x07F8 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x07F9 (0x0003) MISSED - FName NUM_NORMAL; // 0x07FC (0x0008) - FName NUM_MAX; // 0x0804 (0x0008) - FName NUM_OVERFLOW; // 0x080C (0x0008) - FName NUM_COLOR_WHITE; // 0x0814 (0x0008) - FName NUM_COLOR_RED; // 0x081C (0x0008) - FName NUM_COLOR_GREEN; // 0x0824 (0x0008) - FName NUM_COLOR_YELLOW; // 0x082C (0x0008) - int32_t numItemStock; // 0x0834 (0x0004) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SwitchPreviewIcon - // void SwitchPreviewIcon(bool isSwitch); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetMoneyUpArrowVisibility - // void SetMoneyUpArrowVisibility(bool isVisibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetExEquipItemIconVisibility - // void SetExEquipItemIconVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetFeverUpVisibility - // void SetFeverUpVisibility(bool favorite); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetLockVisible - // void SetLockVisible(EListItemState _0_0_0h); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetPriceColor - // void SetPriceColor(EItemNumWidgetColorType colorType, bool isStyleChanged); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetLckedText - // void SetLckedText(FString Text); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetItemViewType - // void SetItemViewType(EListItemViewType viewType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.IsCheckMarkVisibility - // void IsCheckMarkVisibility(EListItemSelectMode selectMode, bool& Visible); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.Set Stock Num Value - // void SetStockNumValue(double Num); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetContentRightInvalidMarkVisibility - // void SetContentRightInvalidMarkVisibility(bool isContentRightInvalid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetLockDetailText - // void SetLockDetailText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.Play Item Equipped Mark Swap Animation - // void PlayItemEquippedMarkSwapAnimation(bool IsPlaying); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetMySetMarkVisibility - // void SetMySetMarkVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetLayeringMarkVisibility - // void SetLayeringMarkVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetViewMySetMarkVisibility - // void SetViewMySetMarkVisibility(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetViewEquipMarkVisibility - // void SetViewEquipMarkVisibility(bool equipped); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.Set Price Style - // void SetPriceStyle(EItemNumWidgetColorType colorType, bool isStyleChanged); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetSell - // void SetSell(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetPriceViewType - // void SetPriceViewType(int32_t price, int32_t stock, bool isStockItem, bool isChanged); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.Set Acrive Money Widget Index - // void SetAcriveMoneyWidgetIndex(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.Is Item Checked - // void IsItemChecked(bool& Checked); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetStockIconSwitcher - // void SetStockIconSwitcher(int32_t Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetFavoriteMarkVisibility - // void SetFavoriteMarkVisibility(bool favorite); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.Set Shop Stock - // void SetShopStock(int32_t stock, int32_t selectStock); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetItemName - // void SetItemName(FString Name); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.Set Style Type - // void SetStyleType(EItemNumWidgetColorType colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetResidentVolume - // void SetResidentVolume(int32_t Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetCurrencyIcon - // void SetCurrencyIcon(FName currencyIconId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetNumSwitcher - // void SetNumSwitcher(int32_t Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.InitVisibility - // void InitVisibility(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetEquipMarkVisibility - // void SetEquipMarkVisibility(bool Visible, int32_t partyIndex); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetCheckedStatus - // void SetCheckedStatus(bool Condition); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetCheckedVisibility - // void SetCheckedVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetPrice - // void SetPrice(int32_t price); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetValid - // void SetValid(EListItemState State); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetStockNum - // void SetStockNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetNewIconVisibility - // void SetNewIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetItemNameText - // void SetItemNameText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnItemIconSet - // void OnItemIconSet(FName& _iconID, bool _isItem, bool _isSilhouette); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnItemNewMarkVisibilitySet - // void OnItemNewMarkVisibilitySet(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnItemFavoriteMarkVisibility - // void OnItemFavoriteMarkVisibility(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnItemAbilityEquippedMarkVisibility - // void OnItemAbilityEquippedMarkVisibility(bool _markShowed, int32_t _partyIndex, FName& _equippedCharaIconId, bool _isEquippedCharaAvatar); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnItemViewEquippedMarkVisibility - // void OnItemViewEquippedMarkVisibility(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnItemEquippedMarkSwapAnimPlaying - // void OnItemEquippedMarkSwapAnimPlaying(bool _playingAnimation); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnItemCurrencyTypeSet - // void OnItemCurrencyTypeSet(ECurrencyType& _currencyType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnItemSelectModeSet - // void OnItemSelectModeSet(EListItemSelectMode& _selectMode); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnItemViewTypeSet - // void OnItemViewTypeSet(EListItemViewType& _viewType); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnItemNameSet - // void OnItemNameSet(FString _name); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnItemPriceSet - // void OnItemPriceSet(int32_t _price); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnItemCheckMarkVisibilitySet - // void OnItemCheckMarkVisibilitySet(bool _visibility); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnItemStockSet - // void OnItemStockSet(int32_t _stock, int32_t _selectStock); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnItemMySetEquippedMarkVisibility - // void OnItemMySetEquippedMarkVisibility(bool _markShowed); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnContentRightInvalidMarkVisibilitySet - // void OnContentRightInvalidMarkVisibilitySet(bool _isContentRightInvalid); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnLockedTextSet - // void OnLockedTextSet(FString _text); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnItemPriceColorSet - // void OnItemPriceColorSet(EItemNumWidgetColorType& colorType, bool isStyleChanged); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnListItemStateSet - // void OnListItemStateSet(EListItemState& _listItemState); // [0x35d7f00] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnMoneyUpArrowVisibilitySet - // void OnMoneyUpArrowVisibilitySet(bool _isVisibility); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnExEquipItemSet - // void OnExEquipItemSet(bool _isExEquipItem); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.OnSwitchPreviewIcon - // void OnSwitchPreviewIcon(bool _isSwitch); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_ItemList_Bar.MenuLayer_Roguelike_AlchemyPot_ItemList_Bar_C.ExecuteUbergraph_MenuLayer_Roguelike_AlchemyPot_ItemList_Bar - // void ExecuteUbergraph_MenuLayer_Roguelike_AlchemyPot_ItemList_Bar(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C -/// Size: 0x0828 (2088 bytes) (0x000770 - 0x000828) align 8 MaxSize: 0x0828 -class UMenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C : public UMenuListGroup -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out_static; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in_static; // 0x0780 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0788 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0790 (0x0008) - class UCustomTileView* CustomTileView; // 0x0798 (0x0008) - class UCanvasPanel* Group_Empty; // 0x07A0 (0x0008) - class UCanvasPanel* Group_List; // 0x07A8 (0x0008) - class UMenuLayer_Empty_C* MenuLayer_Empty; // 0x07B0 (0x0008) - class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07B8 (0x0008) - class UWidgetSwitcher* Switch_List; // 0x07C0 (0x0008) - SDK_UNDEFINED(16,1089) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07C8 (0x0010) - SDK_UNDEFINED(16,1090) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07D8 (0x0010) - SDK_UNDEFINED(16,1091) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07E8 (0x0010) - SDK_UNDEFINED(16,1092) /* FMulticastInlineDelegate */ __um(OnEnterFilter); // 0x07F8 (0x0010) - SDK_UNDEFINED(16,1093) /* FMulticastInlineDelegate */ __um(FavoriteFunction); // 0x0808 (0x0010) - SDK_UNDEFINED(16,1094) /* FMulticastInlineDelegate */ __um(OnEnterRPushCenter); // 0x0818 (0x0010) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.SetFeverTextVisibility - // void SetFeverTextVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.SetListBaseType - // void SetListBaseType(TEnumAsByte ListMenuBaseType, TEnumAsByte listMenuSortType, TEnumAsByte listMenuFilterType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.EnableEmptyList - // void EnableEmptyList(bool IsEmpty); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.SetEmptyText - // void SetEmptyText(FName textId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.SetMaxCountVisibility - // void SetMaxCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.SetCheckedStatus - // void SetCheckedStatus(bool Condition); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.SetSwitchBase - // void SetSwitchBase(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.SetTabLabel - // void SetTabLabel(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.SetValidFilterButton - // void SetValidFilterButton(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.SetFilterVisibility - // void SetFilterVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.SetSortVisibility - // void SetSortVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.SetCount - // void SetCount(int32_t Num, int32_t Max); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.SetCountVisibility - // void SetCountVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.SetSortIconImage - // void SetSortIconImage(ESortOrderType sortType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.SetSortName - // void SetSortName(ESortType sortType, FName sortId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.EnterRLeft - // void EnterRLeft(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.EnterRUp - // void EnterRUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.EnterSort - // void EnterSort(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.EnterFilter - // void EnterFilter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.OnFavoriteFunction - // void OnFavoriteFunction(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.EnterRPushCenter - // void EnterRPushCenter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.ExecuteUbergraph_MenuGroup_Roguelike_AlchemyPot_ItemList_Bar - // void ExecuteUbergraph_MenuGroup_Roguelike_AlchemyPot_ItemList_Bar(int32_t EntryPoint); // [0x35d7f00] Final - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.OnEnterRPushCenter__DelegateSignature - // void OnEnterRPushCenter__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.FavoriteFunction__DelegateSignature - // void FavoriteFunction__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.OnEnterFilter__DelegateSignature - // void OnEnterFilter__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.OnEnterSort__DelegateSignature - // void OnEnterSort__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.OnEnterRUp__DelegateSignature - // void OnEnterRUp__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemList_Bar.MenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C.OnEnterRLeft__DelegateSignature - // void OnEnterRLeft__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_Clear_Telop.MenuGroup_Roguelike_Clear_Telop_C -/// Size: 0x0788 (1928 bytes) (0x000728 - 0x000788) align 8 MaxSize: 0x0788 -class UMenuGroup_Roguelike_Clear_Telop_C : public UMenuGroup +/// Class /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C +/// Size: 0x07E0 (2016 bytes) (0x000728 - 0x0007E0) align 8 MaxSize: 0x07E0 +class UMenuGroup_Map_ScaleChange_C : public UMenuGroup { public: FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_loop; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UCustomImage* Icon_Telop_Clear; // 0x0748 (0x0008) - class UCustomImage* Icon_Telop_Clear_Effect; // 0x0750 (0x0008) - FName ICON_ID_CLEAR; // 0x0758 (0x0008) - FName ICON_ID_GATE; // 0x0760 (0x0008) - FName ICON_ID_CIRCLE; // 0x0768 (0x0008) - FName ICON_ID_CLEAR_EFF; // 0x0770 (0x0008) - FName ICON_ID_TELOP_GATE; // 0x0778 (0x0008) - FName ICON_ID_TELOP_CIRCLE; // 0x0780 (0x0008) + class UCanvasPanel* Group_UpDown; // 0x0730 (0x0008) + class UCanvasPanel* Group_UpDown0; // 0x0738 (0x0008) + class UCanvasPanel* Group_UpDown1; // 0x0740 (0x0008) + class UCanvasPanel* Group_UpDown2; // 0x0748 (0x0008) + class UCanvasPanel* Group_UpDown3; // 0x0750 (0x0008) + class UCanvasPanel* Root; // 0x0758 (0x0008) + class UCustomTextBlock* Text_Key; // 0x0760 (0x0008) + class UCustomImage* UpDown_0_ON; // 0x0768 (0x0008) + class UCustomImage* UpDown_1_ON; // 0x0770 (0x0008) + class UCustomImage* UpDown_2_ON; // 0x0778 (0x0008) + class UCustomImage* UpDown_3_ON; // 0x0780 (0x0008) + class UCustomImage* UpDown_4_ON; // 0x0788 (0x0008) + class UVerticalBox* VerticalBox; // 0x0790 (0x0008) + TArray OnButtonImageArray; // 0x0798 (0x0010) + int32_t scaleButtonNum; // 0x07A8 (0x0004) + unsigned char UnknownData00_6[0x4]; // 0x07AC (0x0004) MISSED + SDK_UNDEFINED(16,1060) /* FMulticastInlineDelegate */ __um(OnRStickDownEventDelegate); // 0x07B0 (0x0010) + SDK_UNDEFINED(16,1061) /* FMulticastInlineDelegate */ __um(OnRStickUpEventDelegate); // 0x07C0 (0x0010) + SDK_UNDEFINED(16,1062) /* FMulticastInlineDelegate */ __um(OnAnalogDelegate); // 0x07D0 (0x0010) /// Functions - // Function /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_Clear_Telop.MenuGroup_Roguelike_Clear_Telop_C.SetTelopIconTexture - // void SetTelopIconTexture(bool TelopType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_Clear_Telop.MenuGroup_Roguelike_Clear_Telop_C.SetIconTexture - // void SetIconTexture(FName IconIDClear, FName IconIDClearEff); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_Clear_Telop.MenuGroup_Roguelike_Clear_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_Clear_Telop.MenuGroup_Roguelike_Clear_Telop_C.ExecuteUbergraph_MenuGroup_Roguelike_Clear_Telop - // void ExecuteUbergraph_MenuGroup_Roguelike_Clear_Telop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.On R Stick Up Event + // void OnRStickUpEvent(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.On R Stick Down Event + // void OnRStickDownEvent(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.GetScaleButtonNum + // void GetScaleButtonNum(int32_t& scaleButtonNum); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.Set Enable Button + // void SetEnableButton(int32_t enableButtonIndex); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.SetScaleButtonNum + // void SetScaleButtonNum(int32_t Num); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.SetTextIconKey + // void SetTextIconKey(FName TextID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.OnAnalogREvent + // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.ExecuteUbergraph_MenuGroup_Map_ScaleChange + // void ExecuteUbergraph_MenuGroup_Map_ScaleChange(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.OnAnalogDelegate__DelegateSignature + // void OnAnalogDelegate__DelegateSignature(FVector2D Dir, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.OnRStickUpEventDelegate__DelegateSignature + // void OnRStickUpEventDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_ScaleChange.MenuGroup_Map_ScaleChange_C.OnRStickDownEventDelegate__DelegateSignature + // void OnRStickDownEventDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_AllClear_Telop.MenuGroup_Roguelike_AllClear_Telop_C -/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 -class UMenuGroup_Roguelike_AllClear_Telop_C : public UMenuGroup +/// Class /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C +/// Size: 0x08AD (2221 bytes) (0x000780 - 0x0008AD) align 8 MaxSize: 0x08AD +class UMenuTop_Photo_C : public UPhotoMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_loop; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UCustomImage* Icon_Telop; // 0x0748 (0x0008) - FName ICON_ID; // 0x0750 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0780 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0788 (0x0008) + class UMenuGroup_Equip_Tab_Player_C* MenuGroup_Equip_Tab_Player; // 0x0790 (0x0008) + class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0798 (0x0008) + class UMenuGroup_Photo_ActionButton_C* MenuGroup_Photo_ActionButton; // 0x07A0 (0x0008) + class UMenuGroup_Photo_Grid_C* MenuGroup_Photo_Grid; // 0x07A8 (0x0008) + class UMenuGroup_Photo_ItemList_Bar_C* MenuGroup_Photo_ItemList_Bar; // 0x07B0 (0x0008) + class UMenuGroup_Photo_ItemList_Base_C* MenuGroup_Photo_ItemList_Base; // 0x07B8 (0x0008) + class UMenuGroup_Photo_ItemList_Emote_C* MenuGroup_Photo_ItemList_Emote; // 0x07C0 (0x0008) + class UMenuGroup_Photo_ItemList_Setting_C* MenuGroup_Photo_ItemList_Setting; // 0x07C8 (0x0008) + class UMenuGroup_Photo_Noticication_C* MenuGroup_Photo_Noticication; // 0x07D0 (0x0008) + class UMenuGroup_Photo_OperationGuide_C* MenuGroup_Photo_OperationGuide; // 0x07D8 (0x0008) + class UMenuGroup_Photo_SettingGuide_C* MenuGroup_Photo_SettingGuide; // 0x07E0 (0x0008) + class UMenuGroup_Photo_Shutter_C* MenuGroup_Photo_Shutter; // 0x07E8 (0x0008) + class UMenuGroup_Photo_Slider_1_C* MenuGroup_Photo_Slider; // 0x07F0 (0x0008) + class UMenuGroup_Photo_Slider_2_C* MenuGroup_Photo_Slider0; // 0x07F8 (0x0008) + class UMenuGroup_Photo_ViewFinder_C* MenuGroup_Photo_ViewFinder; // 0x0800 (0x0008) + class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x0808 (0x0008) + class UCanvasPanel* MenuRoot; // 0x0810 (0x0008) + FName MENU_PRESET_NAME_TOP; // 0x0818 (0x0008) + FName MENU_PRESET_NAME_TOP_MOVE_MODE; // 0x0820 (0x0008) + FName MENU_PRESET_NAME_LIST_ICON_SMALL; // 0x0828 (0x0008) + FName MENU_PRESET_NAME_LIST_TEXT; // 0x0830 (0x0008) + FName MENU_PRESET_NAME_LIST_SETTING; // 0x0838 (0x0008) + FName MENU_PRESET_NAME_UI_HIDE; // 0x0840 (0x0008) + FName OPERATION_GUIDE_ID_CLOSE; // 0x0848 (0x0008) + FName OPERATION_GUIDE_ID_CLOSE_DECIDE; // 0x0850 (0x0008) + FName OPERATION_GUIDE_ID_CLOSE_DECIDE_RESET; // 0x0858 (0x0008) + FName SE_ID_DECIDE_CAMERA_SETTING; // 0x0860 (0x0008) + FName SE_ID_GRID_VISIBILITY_CHANGE; // 0x0868 (0x0008) + FName SE_ID_UI_VISIBILITY_CHANGE; // 0x0870 (0x0008) + int32_t numGenerateListWidgets; // 0x0878 (0x0004) + FName PrevUIHideMenuGroupPresetName; // 0x087C (0x0008) + int32_t PrevUIHideCharaTabIndex; // 0x0884 (0x0004) + int32_t PrevUIHIdeTabIndex; // 0x0888 (0x0004) + int32_t PrevUIHIdeItemIndex; // 0x088C (0x0004) + FName SE_ID_MODE_CHANGE; // 0x0890 (0x0008) + FName operationGuideId; // 0x0898 (0x0008) + FName SE_ID_DECIDE; // 0x08A0 (0x0008) + bool IsUpHold; // 0x08A8 (0x0001) + bool IsDownHold; // 0x08A9 (0x0001) + bool IsLeftHold; // 0x08AA (0x0001) + bool IsRightHold; // 0x08AB (0x0001) + bool isSlider2Valid; // 0x08AC (0x0001) /// Functions - // Function /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_AllClear_Telop.MenuGroup_Roguelike_AllClear_Telop_C.SetIconTexture - // void SetIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_AllClear_Telop.MenuGroup_Roguelike_AllClear_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_AllClear_Telop.MenuGroup_Roguelike_AllClear_Telop_C.ExecuteUbergraph_MenuGroup_Roguelike_AllClear_Telop - // void ExecuteUbergraph_MenuGroup_Roguelike_AllClear_Telop(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateAnalogLStick + // void UpdateAnalogLStick(FVector2D Dir, double Rate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.HoverActionButton + // void HoverActionButton(class UMenuLayer* MenuLayer, bool isStart); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.ClickSettingList + // void ClickSettingList(class UMenuGroup* Group, class UMenuLayer* Layer, FGestureData GestureData); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateSettingValue + // void UpdateSettingValue(int32_t listIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.AllUpdateSettingValue + // void AllUpdateSettingValue(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateFacialExpressionSelectMark + // void UpdateFacialExpressionSelectMark(bool IsAllCheck, int32_t prevIndex, int32_t SelectIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateEmoteSelectMark + // void UpdateEmoteSelectMark(bool IsAllCheck, int32_t prevIndex, int32_t SelectIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateOperationGuide + // void UpdateOperationGuide(EPhotoTabType tabType, bool IsItemEmpty, bool IsSettingResetButton); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateSettingLeftAndRight + // void UpdateSettingLeftAndRight(bool IsLeft); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.DecideEmote + // void DecideEmote(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.FocusEmote + // void FocusEmote(int32_t listIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.SetupBarList + // void SetupBarList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.SetupSettingList + // void SetupSettingList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.SetupEmoteList + // void SetupEmoteList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnResetSetting + // void OnResetSetting(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnUpdateCharaTab + // void OnUpdateCharaTab(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnUpdateTab + // void OnUpdateTab(EPhotoTabType tabType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.ChangeUIVisible + // void ChangeUIVisible(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.ChangeMenuGroupPreset + // void ChangeMenuGroupPreset(FName NextMenuGroupPresetName); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitSlider2 + // void OnInitSlider2(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnValueChangedEvent_Slider2 + // void OnValueChangedEvent_Slider2(float Value); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnKeyEvent_Slider2 + // void OnKeyEvent_Slider2(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitShutter + // void OnInitShutter(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnAnimationFinishedEvent + // void OnAnimationFinishedEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitBar + // void OnInitBar(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnSetupEvent_Bar + // void OnSetupEvent_Bar(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnEnterEvent_Bar + // void OnEnterEvent_Bar(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnMoveFocusEvent_Bar + // void OnMoveFocusEvent_Bar(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitSetting + // void OnInitSetting(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnSetupEvent_Setting + // void OnSetupEvent_Setting(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnLeftDecidedEvent_Setting + // void OnLeftDecidedEvent_Setting(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnRightDecidedEvent_Setting + // void OnRightDecidedEvent_Setting(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnGenerateEntryWidgetEventDelegate + // void OnGenerateEntryWidgetEventDelegate(class UUserWidget* _widget, int32_t _itemIndex); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnHoverStarted_ItemList + // void OnHoverStarted_ItemList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnChangeValueSliderEvent + // void OnChangeValueSliderEvent(class UMenuLayer_Photo_ItemList_Setting_C* Layer, double Value); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnHoverEnded_ItemList + // void OnHoverEnded_ItemList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnClickEventDelegate_ItemList + // void OnClickEventDelegate_ItemList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnEnterEvent_Setting + // void OnEnterEvent_Setting(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnMoveFocusEvent_Setting + // void OnMoveFocusEvent_Setting(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitEmote + // void OnInitEmote(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnSetupEvent_Emote + // void OnSetupEvent_Emote(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnMoveFocusEvent_Emote + // void OnMoveFocusEvent_Emote(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnOpenEndEvent_Emote + // void OnOpenEndEvent_Emote(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnEnterEvent_Emote + // void OnEnterEvent_Emote(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitCharaTab + // void OnInitCharaTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnMoveFocus_CharaTab + // void OnMoveFocus_CharaTab(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnSetup_CharaTab + // void OnSetup_CharaTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.SetZoonRate_BP + // void SetZoonRate_BP(float _rate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateTab_BP + // void UpdateTab_BP(EPhotoTabType _tabType, FName& _tabTextID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.SetAllVisibility_BP + // void SetAllVisibility_BP(bool _isVisible); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateCharaTab_BP + // void UpdateCharaTab_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.ResetSetting_BP + // void ResetSetting_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.PlayTakePhotoNotificatio_BP + // void PlayTakePhotoNotificatio_BP(bool _isSuccess); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.PlayShutterAnimation_BP + // void PlayShutterAnimation_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.SetGaugeValue_BP + // void SetGaugeValue_BP(float _rate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateCharaTabInvalid_BP + // void UpdateCharaTabInvalid_BP(int32_t _tabIndex, bool _isInvalid); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateSettingValue_BP + // void UpdateSettingValue_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdatePlayerTabGroup_BP + // void UpdatePlayerTabGroup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.SetBottomSliderValue_BP + // void SetBottomSliderValue_BP(float _rate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.SetBottomSliderValid_BP + // void SetBottomSliderValid_BP(bool _valid); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.SetTargetOffsetMove_BP + // void SetTargetOffsetMove_BP(float _moveRate, FVector2D _moveDir, bool _isUp, bool _isdown, bool _isRight, bool _isLeft); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitScaleSlider + // void OnInitScaleSlider(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnZoomEvent_ScaleSlider + // void OnZoomEvent_ScaleSlider(bool IsZoomIn); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnWheelEvent_ScaleSlider + // void OnWheelEvent_ScaleSlider(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnValueChangedEvent_ScaleSlider + // void OnValueChangedEvent_ScaleSlider(float Value); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnAnalogLEvent_Slider1 + // void OnAnalogLEvent_Slider1(FVector2D Dir, double Rate); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnCameraHeightEvent_Slider1 + // void OnCameraHeightEvent_Slider1(bool IsUp); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnCameraHorizontalEvent_Slider1 + // void OnCameraHorizontalEvent_Slider1(bool IsLeft); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitTab + // void OnInitTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnBackEvent_Tab + // void OnBackEvent_Tab(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnMoveFocus_Tab + // void OnMoveFocus_Tab(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnSetup_Tab + // void OnSetup_Tab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.UpdateTabGroup_BP + // void UpdateTabGroup_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitSettingGuide + // void OnInitSettingGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnBackEvent_SettingGuide + // void OnBackEvent_SettingGuide(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnCaptureSettingEvent_SettingGuide + // void OnCaptureSettingEvent_SettingGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnOpenChatEvent_SettingGuide + // void OnOpenChatEvent_SettingGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnModeChangeEvent + // void OnModeChangeEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInitActionButton + // void OnInitActionButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnCaptureEvent_ActionButton + // void OnCaptureEvent_ActionButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnGridVisibilityChangeEvent_ActionButton + // void OnGridVisibilityChangeEvent_ActionButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnUIVisibilityChangeEvent_ActionButton + // void OnUIVisibilityChangeEvent_ActionButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnClickEvent_ActionButton + // void OnClickEvent_ActionButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnAnyEvent_ActionButton + // void OnAnyEvent_ActionButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnHoverStartedEvent_ActionButton + // void OnHoverStartedEvent_ActionButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnHoverEndedEvent_ActionButton + // void OnHoverEndedEvent_ActionButton(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.Tick + // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x3617e10] BlueprintCosmetic|Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Photo/MenuTop_Photo.MenuTop_Photo_C.ExecuteUbergraph_MenuTop_Photo + // void ExecuteUbergraph_MenuTop_Photo(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Detail.MenuTop_Roguelike_Detail_C -/// Size: 0x06D0 (1744 bytes) (0x0006B0 - 0x0006D0) align 8 MaxSize: 0x06D0 -class UMenuTop_Roguelike_Detail_C : public URoguelikeDetailMenuTop -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06B0 (0x0008) - class UMenuGroup_Multi_Lobby_RoomSetting_Detail_C* MenuGroup_Multi_Lobby_RoomSetting_Detail; // 0x06B8 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x06C0 (0x0008) - double WAIT_TIME_CONSUME_COST_ANIM; // 0x06C8 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Detail.MenuTop_Roguelike_Detail_C.SetDetailType_BP - // void SetDetailType_BP(EMultiRoomSettingDetailType& _type); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Detail.MenuTop_Roguelike_Detail_C.SetDetailInfo_BP - // void SetDetailInfo_BP(FMultiRoomSettingDetailInfo& _detailInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Detail.MenuTop_Roguelike_Detail_C.OnClickPageChangeEvent - // void OnClickPageChangeEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Detail.MenuTop_Roguelike_Detail_C.OnInitDetail - // void OnInitDetail(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Detail.MenuTop_Roguelike_Detail_C.UpdatePlayerInfo_BP - // void UpdatePlayerInfo_BP(ERoguelikeDetailButtonType& _buttonType); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Detail.MenuTop_Roguelike_Detail_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Detail.MenuTop_Roguelike_Detail_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Detail.MenuTop_Roguelike_Detail_C.PreOpenDelegateEvent_Detail - // void PreOpenDelegateEvent_Detail(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Detail.MenuTop_Roguelike_Detail_C.PlayReselectAnimation_BP - // void PlayReselectAnimation_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Detail.MenuTop_Roguelike_Detail_C.OnAnimStartedEvent - // void OnAnimStartedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Detail.MenuTop_Roguelike_Detail_C.OnAnimFinishedEvent - // void OnAnimFinishedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Detail.MenuTop_Roguelike_Detail_C.ExecuteUbergraph_MenuTop_Roguelike_Detail - // void ExecuteUbergraph_MenuTop_Roguelike_Detail(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_End_Telop.MenuGroup_Roguelike_End_Telop_C -/// Size: 0x07B0 (1968 bytes) (0x000728 - 0x0007B0) align 8 MaxSize: 0x07B0 -class UMenuGroup_Roguelike_End_Telop_C : public UMenuGroup -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_loop; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UCustomImage* effect; // 0x0748 (0x0008) - class UCustomImage* effect0; // 0x0750 (0x0008) - class UCustomImage* effect1; // 0x0758 (0x0008) - class UCustomImage* Icon_Result; // 0x0760 (0x0008) - class UCustomImage* Icon_Result_Telop; // 0x0768 (0x0008) - class UCustomImage* Icon_Telop_Clear; // 0x0770 (0x0008) - class UCustomImage* Icon_Telop_Clear_Effect; // 0x0778 (0x0008) - FName ICON_ID_CLEAR; // 0x0780 (0x0008) - FName ICON_ID_GATE; // 0x0788 (0x0008) - FName ICON_ID_CIRCLE; // 0x0790 (0x0008) - FName ICON_ID_CLEAR_EFF; // 0x0798 (0x0008) - FName ICON_ID_TELOP_GATE; // 0x07A0 (0x0008) - FName ICON_ID_TELOP_CIRCLE; // 0x07A8 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_End_Telop.MenuGroup_Roguelike_End_Telop_C.SetTelopIconTexture - // void SetTelopIconTexture(bool TelopType); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_End_Telop.MenuGroup_Roguelike_End_Telop_C.SetIconTexture - // void SetIconTexture(FName IconIDClear, FName IconIDClearEff); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_End_Telop.MenuGroup_Roguelike_End_Telop_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Telop/MenuGroup_Roguelike_End_Telop.MenuGroup_Roguelike_End_Telop_C.ExecuteUbergraph_MenuGroup_Roguelike_End_Telop - // void ExecuteUbergraph_MenuGroup_Roguelike_End_Telop(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Area_Telop.MenuTop_Roguelike_Area_Telop_C -/// Size: 0x0690 (1680 bytes) (0x000658 - 0x000690) align 8 MaxSize: 0x0690 -class UMenuTop_Roguelike_Area_Telop_C : public URoguelikeAreaEventTelopMenuTop +/// Class /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_001000.MenuLayer_Map_World_BG_001000_C +/// Size: 0x04E0 (1248 bytes) (0x000470 - 0x0004E0) align 8 MaxSize: 0x04E0 +class UMenuLayer_Map_World_BG_001000_C : public UMapWorldAreaListMenuLayer { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0658 (0x0008) - class UMenuGroup_Roguelike_AllClear_Telop_C* MenuGroup_Roguelike_AllClear_Telop; // 0x0660 (0x0008) - class UMenuGroup_Roguelike_Clear_Telop_C* MenuGroup_Roguelike_Clear_Telop; // 0x0668 (0x0008) - class UMenuGroup_Roguelike_End_Telop_C* MenuGroup_Roguelike_End_Telop; // 0x0670 (0x0008) - FName PRESET_NAME_ALL_CLEAR; // 0x0678 (0x0008) - FName PRESET_NAME_END; // 0x0680 (0x0008) - FName PRESET_NAME_CLEAR; // 0x0688 (0x0008) + class UCanvasPanel* Group_Area_001100; // 0x0470 (0x0008) + class UCanvasPanel* Group_Area_001200; // 0x0478 (0x0008) + class UCanvasPanel* Group_Area_001300; // 0x0480 (0x0008) + class UCanvasPanel* Group_Area_001400; // 0x0488 (0x0008) + class UCanvasPanel* Group_Area_001500; // 0x0490 (0x0008) + class UMenuLayer_Map_World_Area_001100_C* MenuLayer_Map_World_Area_001100; // 0x0498 (0x0008) + class UMenuLayer_Map_World_Area_001200_C* MenuLayer_Map_World_Area_001200; // 0x04A0 (0x0008) + class UMenuLayer_Map_World_Area_001300_C* MenuLayer_Map_World_Area_001300; // 0x04A8 (0x0008) + class UMenuLayer_Map_World_Area_001400_C* MenuLayer_Map_World_Area_001400; // 0x04B0 (0x0008) + class UMenuLayer_Map_World_Area_001500_C* MenuLayer_Map_World_Area_001500; // 0x04B8 (0x0008) + TArray AreaLayerIndex; // 0x04C0 (0x0010) + int32_t AREA_IMAGE_STATUS_NORMAL; // 0x04D0 (0x0004) + int32_t AREA_IMAGE_STATUS_SELECTED; // 0x04D4 (0x0004) + int32_t AREA_IMAGE_STATUS_INVALID; // 0x04D8 (0x0004) + int32_t AREA_IMAGE_STATUS_UNEXPLORED; // 0x04DC (0x0004) /// Functions - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Area_Telop.MenuTop_Roguelike_Area_Telop_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Area_Telop.MenuTop_Roguelike_Area_Telop_C.OnSetTelopType_BP - // void OnSetTelopType_BP(ERoguelikeEventEndTelopType _telopType); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_Area_Telop.MenuTop_Roguelike_Area_Telop_C.ExecuteUbergraph_MenuTop_Roguelike_Area_Telop - // void ExecuteUbergraph_MenuTop_Roguelike_Area_Telop(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_001000.MenuLayer_Map_World_BG_001000_C.Set Unexplored Area + // void SetUnexploredArea(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_001000.MenuLayer_Map_World_BG_001000_C.SetInvalidArea + // void SetInvalidArea(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_001000.MenuLayer_Map_World_BG_001000_C.SetFocusArea + // void SetFocusArea(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_001000.MenuLayer_Map_World_BG_001000_C.SetNormalArea + // void SetNormalArea(int32_t Index); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuLayer_Map_World_BG_001000.MenuLayer_Map_World_BG_001000_C.Set Area Image Status + // void SetAreaImageStatus(int32_t areaIndex, int32_t Status); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C -/// Size: 0x0538 (1336 bytes) (0x000468 - 0x000538) align 8 MaxSize: 0x0538 -class UMenuLayer_Roguelike_LifeSlotRing_C : public UMenuLayer -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Focus_out_quick; // 0x0470 (0x0008) - class UWidgetAnimation* Default; // 0x0478 (0x0008) - class UWidgetAnimation* button_hideOK; // 0x0480 (0x0008) - class UWidgetAnimation* button_InstantOK_in; // 0x0488 (0x0008) - class UWidgetAnimation* button_InvalidOK_in; // 0x0490 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0498 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x04A0 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x04A8 (0x0008) - class UWidgetAnimation* Focus_out; // 0x04B0 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x04B8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04C0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04C8 (0x0008) - class UCanvasPanel* Group_Angle; // 0x04D0 (0x0008) - class UCanvasPanel* Group_Base; // 0x04D8 (0x0008) - class UCustomImage* ICON_LIFE; // 0x04E0 (0x0008) - class UCustomImage* Icon_Locked; // 0x04E8 (0x0008) - class UCustomImage* New; // 0x04F0 (0x0008) - class UCustomImage* Select; // 0x04F8 (0x0008) - class UWidgetSwitcher* Switcher_ButtonStatus; // 0x0500 (0x0008) - class UWidgetSwitcher* Switcher_Notice; // 0x0508 (0x0008) - class UCustomTextBlock* Text_Keyboard_Mouse_Guide; // 0x0510 (0x0008) - class UTutorialArrowHookWidget* TutorialHookWidget; // 0x0518 (0x0008) - class UCustomImage* Update; // 0x0520 (0x0008) - FVector2D NewVar; // 0x0528 (0x0010) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.SetLifeLockedIconTexture - // void SetLifeLockedIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.ChangeHideBaseImage - // void ChangeHideBaseImage(bool Hide); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.SetLifeInfo - // void SetLifeInfo(FName iconID, FName emptyIconId); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.Set Life Select Icon Visibility - // void SetLifeSelectIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.SetLifeIconTexture - // void SetLifeIconTexture(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.PlayFocusOutAnimation - // void PlayFocusOutAnimation(bool isPlayFocusOut); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.SetKeyboardMouseGuideValid - // void SetKeyboardMouseGuideValid(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.SetKeyboardMouseGuideVisibility - // void SetKeyboardMouseGuideVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.SetKeyboardMouseGuideText - // void SetKeyboardMouseGuideText(FName& ID); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.OverWriteAnimationDefaultOK - // void OverWriteAnimationDefaultOK(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.SetInfo - // void SetInfo(FSkillSlotItemInfo slotInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.SetMuteIconVisibility - // void SetMuteIconVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.SetNoticeVisibility - // void SetNoticeVisibility(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.Over Write Animation Hide - // void OverWriteAnimationHide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.SetValidButton - // void SetValidButton(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.SettingOKAnimation - // void SettingOKAnimation(bool FastOKAnime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.Set OKButton Instant Override Animation - // void SetOKButtonInstantOverrideAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.AddAngleValue - // void AddAngleValue(double AngleValue); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.Set Button Status Switch - // void SetButtonStatusSwitch(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.Set Item Icon Texture - // void SetItemIconTexture(FName iconID); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.CalcDistanceMeterToPlayer_Float - // void CalcDistanceMeterToPlayer_Float(float _dist); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_LifeSlotRing.MenuLayer_Roguelike_LifeSlotRing_C.ExecuteUbergraph_MenuLayer_Roguelike_LifeSlotRing - // void ExecuteUbergraph_MenuLayer_Roguelike_LifeSlotRing(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_Skill.MenuLayer_Roguelike_Skill_C -/// Size: 0x0550 (1360 bytes) (0x000468 - 0x000550) align 8 MaxSize: 0x0550 -class UMenuLayer_Roguelike_Skill_C : public UMenuLayer -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Init; // 0x0470 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0478 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0480 (0x0008) - class UImage* base; // 0x0488 (0x0008) - class UCustomImage* Base_0_Invalid; // 0x0490 (0x0008) - class UCustomImage* Icon_AttackType; // 0x0498 (0x0008) - class UCustomImage* Icon_AttackType0; // 0x04A0 (0x0008) - class UCustomImage* Icon_AttackType1; // 0x04A8 (0x0008) - class UCustomImage* Icon_Skill; // 0x04B0 (0x0008) - class UCanvasPanel* Skill_Description; // 0x04B8 (0x0008) - class UCanvasPanel* Skill_Description2; // 0x04C0 (0x0008) - class UCanvasPanel* Skill_Description3; // 0x04C8 (0x0008) - class UCustomWidgetSwitcher* Switcher_Text_Skill_Title; // 0x04D0 (0x0008) - class UCustomTextBlock* Text_Description; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Description4; // 0x04E0 (0x0008) - class UCustomTextBlock* Text_Description5; // 0x04E8 (0x0008) - class UCustomTextBlock* Text_Skill_Title; // 0x04F0 (0x0008) - class UCustomTextBlock* Text_Skill_Title6; // 0x04F8 (0x0008) - FText TEXT_ID_DESCRIPTION; // 0x0500 (0x0018) - FText TEXT_ID_SKILL_TITLE; // 0x0510 (0x0018) - TArray TextBlockArray; // 0x0520 (0x0010) - TArray TextRootCanvasArray; // 0x0530 (0x0010) - TArray ChangeModeIconArray; // 0x0540 (0x0010) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_Skill.MenuLayer_Roguelike_Skill_C.SetValid - // void SetValid(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_Skill.MenuLayer_Roguelike_Skill_C.SetGuideVisibility - // void SetGuideVisibility(bool Visibility, int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_Skill.MenuLayer_Roguelike_Skill_C.Set Attack Type Icon Texture - // void SetAttackTypeIconTexture(FName iconID, int32_t Index); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_Skill.MenuLayer_Roguelike_Skill_C.Set Skill Title Text - // void SetSkillTitleText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_Skill.MenuLayer_Roguelike_Skill_C.SetDescriptionText - // void SetDescriptionText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_Skill.MenuLayer_Roguelike_Skill_C.SetSkillIconTexture - // void SetSkillIconTexture(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_Skill.MenuLayer_Roguelike_Skill_C.Set Guide Text - // void SetGuideText(TArray& Texts); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_Skill.MenuLayer_Roguelike_Skill_C.SetSwitcher - // void SetSwitcher(int32_t Index); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_Skill.MenuLayer_Roguelike_Skill_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuLayer_Roguelike_Skill.MenuLayer_Roguelike_Skill_C.ExecuteUbergraph_MenuLayer_Roguelike_Skill - // void ExecuteUbergraph_MenuLayer_Roguelike_Skill(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Roguelike/Window/CompareItem/MenuLayer_Roguelike_CompareItem.MenuLayer_Roguelike_CompareItem_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_Roguelike_CompareItem_C : public UMenuLayer +/// Class /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C +/// Size: 0x08E8 (2280 bytes) (0x000788 - 0x0008E8) align 8 MaxSize: 0x08E8 +class UMenuGroup_Map_World_C : public UMenuGroupMapWorld { public: - class UCustomImage* bgmage; // 0x0468 (0x0008) - class UCustomImage* Icon_Item; // 0x0470 (0x0008) - class UCustomTextBlock* itemNameText; // 0x0478 (0x0008) - class UWidgetSwitcher* WidgetSwitcher; // 0x0480 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0788 (0x0008) + class UWidgetAnimation* Slide_out; // 0x0790 (0x0008) + class UWidgetAnimation* Slide_in; // 0x0798 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x07A0 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x07A8 (0x0008) + class UCustomImage* Gradation; // 0x07B0 (0x0008) + class UCanvasPanel* Group_AreaMarker; // 0x07B8 (0x0008) + class UCanvasPanel* Group_Slide; // 0x07C0 (0x0008) + class UCanvasPanel* Group_World_BG_HugeMap; // 0x07C8 (0x0008) + class UCanvasPanel* Group_World_BG_Past; // 0x07D0 (0x0008) + class UCanvasPanel* Group_World_BG_Present; // 0x07D8 (0x0008) + class UMenuLayer_Map_AreaMarker_C* MenuLayer_Map_AreaMarker; // 0x07E0 (0x0008) + class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton; // 0x07E8 (0x0008) + class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton0; // 0x07F0 (0x0008) + class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton1; // 0x07F8 (0x0008) + class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton2; // 0x0800 (0x0008) + class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton3; // 0x0808 (0x0008) + class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton4; // 0x0810 (0x0008) + class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton5; // 0x0818 (0x0008) + class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton6; // 0x0820 (0x0008) + class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton7; // 0x0828 (0x0008) + class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton8; // 0x0830 (0x0008) + class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton9; // 0x0838 (0x0008) + class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton10; // 0x0840 (0x0008) + class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton11; // 0x0848 (0x0008) + class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton12; // 0x0850 (0x0008) + class UMenuLayer_Map_TopButton_C* MenuLayer_Map_TopButton13; // 0x0858 (0x0008) + class UMenuLayer_Map_World_BG_000000_C* MenuLayer_Map_World_BG_000000; // 0x0860 (0x0008) + class UMenuLayer_Map_World_BG_001000_C* MenuLayer_Map_World_BG_001000; // 0x0868 (0x0008) + class UMenuLayer_Map_World_BG_002000_C* MenuLayer_Map_World_BG_002000; // 0x0870 (0x0008) + class UCanvasPanel* Transform; // 0x0878 (0x0008) + class UWidgetSwitcher* WidgetSwitcher_BG; // 0x0880 (0x0008) + SDK_UNDEFINED(16,1063) /* FMulticastInlineDelegate */ __um(OnMoveFocusMtxDelegate); // 0x0888 (0x0010) + SDK_UNDEFINED(16,1064) /* FMulticastInlineDelegate */ __um(On_Select); // 0x0898 (0x0010) + SDK_UNDEFINED(16,1065) /* FMulticastInlineDelegate */ __um(On_R_Stick_Up); // 0x08A8 (0x0010) + SDK_UNDEFINED(16,1066) /* FMulticastInlineDelegate */ __um(LPushCenterDelegate); // 0x08B8 (0x0010) + SDK_UNDEFINED(16,1067) /* FMulticastInlineDelegate */ __um(OnRLeftDelegate); // 0x08C8 (0x0010) + SDK_UNDEFINED(16,1068) /* FMulticastInlineDelegate */ __um(OnLLeftDelegate); // 0x08D8 (0x0010) /// Functions - // Function /Game/Program/Menu/Roguelike/Window/CompareItem/MenuLayer_Roguelike_CompareItem.MenuLayer_Roguelike_CompareItem_C.SetItemIcon - // void SetItemIcon(FName& _itemId); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Window/CompareItem/MenuLayer_Roguelike_CompareItem.MenuLayer_Roguelike_CompareItem_C.SetItemText - // void SetItemText(FString ItemText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Window/CompareItem/MenuLayer_Roguelike_CompareItem.MenuLayer_Roguelike_CompareItem_C.SetWindowVisible - // void SetWindowVisible(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C -/// Size: 0x0918 (2328 bytes) (0x000728 - 0x000918) align 8 MaxSize: 0x0918 -class UMenuGroup_Roguelike_LifeSlotRing_C : public UMenuGroup -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Otion_View_to_Right; // 0x0730 (0x0008) - class UWidgetAnimation* Otion_View_to_Left; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_Option_out; // 0x0740 (0x0008) - class UWidgetAnimation* Default_Open_Option_in; // 0x0748 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0750 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0758 (0x0008) - class UCustomImage* Base_Tab; // 0x0760 (0x0008) - class UCustomImage* Base_Text_Key_Guide; // 0x0768 (0x0008) - class UCustomImage* Fade; // 0x0770 (0x0008) - class UCanvasPanel* Group_Button; // 0x0778 (0x0008) - class UCanvasPanel* Group_Stick; // 0x0780 (0x0008) - class UCanvasPanel* Group_Text_Emote; // 0x0788 (0x0008) - class UCanvasPanel* Group_Text_Key_Guide; // 0x0790 (0x0008) - class UCanvasPanel* Group_Text_Phrase; // 0x0798 (0x0008) - class UMenuLayer_Roguelike_LifeSlotRing_C* MenuLayer_Roguelike_LifeSlotRing; // 0x07A0 (0x0008) - class UMenuLayer_Roguelike_LifeSlotRing_C* MenuLayer_Roguelike_LifeSlotRing0; // 0x07A8 (0x0008) - class UMenuLayer_Roguelike_LifeSlotRing_C* MenuLayer_Roguelike_LifeSlotRing1; // 0x07B0 (0x0008) - class UMenuLayer_Roguelike_LifeSlotRing_C* MenuLayer_Roguelike_LifeSlotRing2; // 0x07B8 (0x0008) - class UMenuLayer_Roguelike_LifeSlotRing_C* MenuLayer_Roguelike_LifeSlotRing3; // 0x07C0 (0x0008) - class UMenuLayer_Roguelike_LifeSlotRing_C* MenuLayer_Roguelike_LifeSlotRing4; // 0x07C8 (0x0008) - class UMenuLayer_Roguelike_LifeSlotRing_C* MenuLayer_Roguelike_LifeSlotRing5; // 0x07D0 (0x0008) - class UMenuLayer_Roguelike_LifeSlotRing_C* MenuLayer_Roguelike_LifeSlotRing6; // 0x07D8 (0x0008) - class UWidgetSwitcher* Switcher_Text; // 0x07E0 (0x0008) - class UCustomTextBlock* Text_Emote; // 0x07E8 (0x0008) - class UCustomTextBlock* Text_Guide; // 0x07F0 (0x0008) - class UCustomTextBlock* Text_Guide7; // 0x07F8 (0x0008) - class UCustomTextBlock* Text_Guide8; // 0x0800 (0x0008) - class UCustomTextBlock* Text_Key_Guide; // 0x0808 (0x0008) - class UCustomTextBlock* Text_Key_Guide9; // 0x0810 (0x0008) - class UCustomTextBlock* Text_Key_Guide10; // 0x0818 (0x0008) - class UCustomTextBlock* Text_Key_Stick; // 0x0820 (0x0008) - class UCustomTextBlock* Text_Phrase; // 0x0828 (0x0008) - TArray ItemSlotRingMenuLayerArray; // 0x0830 (0x0010) - SDK_UNDEFINED(16,1095) /* FMulticastInlineDelegate */ __um(OnAnalogLDecidedDelegate); // 0x0840 (0x0010) - FName RegisterButtonIconID; // 0x0850 (0x0008) - FName UseButtonIconID; // 0x0858 (0x0008) - FName RegisterTextID; // 0x0860 (0x0008) - SDK_UNDEFINED(16,1096) /* FMulticastInlineDelegate */ __um(OnXButtonDecidedDelegate); // 0x0868 (0x0010) - SDK_UNDEFINED(16,1097) /* FMulticastInlineDelegate */ __um(OnDownButtonDecideDelegate); // 0x0878 (0x0010) - bool StickEnabled; // 0x0888 (0x0001) - bool BlurEnabled; // 0x0889 (0x0001) - bool FadeEnabled; // 0x088A (0x0001) - unsigned char UnknownData00_6[0x5]; // 0x088B (0x0005) MISSED - SDK_UNDEFINED(16,1098) /* FMulticastInlineDelegate */ __um(OnYButtonDecidedDelegate); // 0x0890 (0x0010) - SDK_UNDEFINED(16,1099) /* FMulticastInlineDelegate */ __um(OnAnalogRDecidedDelegate); // 0x08A0 (0x0010) - bool TabEnabled; // 0x08B0 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x08B1 (0x0007) MISSED - SDK_UNDEFINED(16,1100) /* FMulticastInlineDelegate */ __um(OnOptionResetDelegate); // 0x08B8 (0x0010) - SDK_UNDEFINED(16,1101) /* FMulticastInlineDelegate */ __um(OnRStickPushDelegate); // 0x08C8 (0x0010) - TArray DefaultAchorsList; // 0x08D8 (0x0010) - TArray DefaultTransform; // 0x08E8 (0x0010) - TArray KeyMouseGuideTextList; // 0x08F8 (0x0010) - SDK_UNDEFINED(16,1102) /* FMulticastInlineDelegate */ __um(OnKeyNumEnterEvent); // 0x0908 (0x0010) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.SetKeyboardMouseGuideValid - // void SetKeyboardMouseGuideValid(bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.SetKeyboardMouseGuideVisibility - // void SetKeyboardMouseGuideVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.SetupKeyboardMouseGuideText - // void SetupKeyboardMouseGuideText(); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.Get Animation Time Focus in Time - // void GetAnimationTimeFocusinTime(double& FocusInTime); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.Set Valid Button - // void SetValidButton(int32_t Index, bool IsValid); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.SetSlotItem - // void SetSlotItem(TArray& infoList); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.ChangeAnimationOption - // void ChangeAnimationOption(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.SettingOKAnimation - // void SettingOKAnimation(bool FastOKAnime); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.SetFadeVisibility - // void SetFadeVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.SetStickVisibility - // void SetStickVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.Update Header Text - // void UpdateHeaderText(FString SetText); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.SetUpButtonAngle - // void SetUpButtonAngle(int32_t slotNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.SetStickPosition - // void SetStickPosition(FVector2D Position); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.SetGuide - // void SetGuide(int32_t Index, FName TextID, FName buttonId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.SetIconKeyStickGaiji - // void SetIconKeyStickGaiji(FName TextID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.Setup Param Item Slot - // void SetupParamItemSlot(FRingSlotBPSetupInfo SetParam); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.SetSlotData - // void SetSlotData(int32_t Index, FItemSlotItemInfo slotInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnAnalogREvent - // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnRUPEVent - // void OnRUPEVent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnDownButtonDecidedEvent - // void OnDownButtonDecidedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnAnalogLEvent - // void OnAnalogLEvent(FVector2D _dir, float _rate); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnYButtonDecidedEvent - // void OnYButtonDecidedEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnResetEvent - // void OnResetEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnRStickPush - // void OnRStickPush(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnKey01EnterEvent - // void OnKey01EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnKey02EnterEvent - // void OnKey02EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnKey03EnterEvent - // void OnKey03EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnKey04EnterEvent - // void OnKey04EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnKey05EnterEvent - // void OnKey05EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnKey06EnterEvent - // void OnKey06EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnKey07EnterEvent - // void OnKey07EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnKey08EnterEvent - // void OnKey08EnterEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.ExecuteUbergraph_MenuGroup_Roguelike_LifeSlotRing - // void ExecuteUbergraph_MenuGroup_Roguelike_LifeSlotRing(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnKeyNumEnterEvent__DelegateSignature - // void OnKeyNumEnterEvent__DelegateSignature(int32_t Number); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnRStickPushDelegate__DelegateSignature - // void OnRStickPushDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnOptionResetDelegate__DelegateSignature - // void OnOptionResetDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnAnalogRDecidedDelegate__DelegateSignature - // void OnAnalogRDecidedDelegate__DelegateSignature(double Angle, float Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnYButtonDecidedDelegate__DelegateSignature - // void OnYButtonDecidedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnDownButtonDecideDelegate__DelegateSignature - // void OnDownButtonDecideDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnXButtonDecidedDelegate__DelegateSignature - // void OnXButtonDecidedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_LifeSlotRing.MenuGroup_Roguelike_LifeSlotRing_C.OnAnalogLDecidedDelegate__DelegateSignature - // void OnAnalogLDecidedDelegate__DelegateSignature(double Angle, double Rate); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/Roguelike/MenuTop_Roguelike_StrongBoss_Select.MenuTop_Roguelike_StrongBoss_Select_C -/// Size: 0x0720 (1824 bytes) (0x0006E8 - 0x000720) align 8 MaxSize: 0x0720 -class UMenuTop_Roguelike_StrongBoss_Select_C : public URoguelikeStrongBossSelectMenuTop -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06E8 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x06F0 (0x0008) - class UMenuGroup_Fade_Dialog_C* MenuGroup_Fade_Dialog; // 0x06F8 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0700 (0x0008) - class UMenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar_C* MenuGroup_Multi_Lobby_WIndow_VerticalSelect_Bar; // 0x0708 (0x0008) - class UMenuGroup_Parts_Input_Panel_C* MenuGroup_Parts_Input_Panel; // 0x0710 (0x0008) - FName OPERATION_GUIDE_ID; // 0x0718 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_StrongBoss_Select.MenuTop_Roguelike_StrongBoss_Select_C.UpdateListItem - // void UpdateListItem(int32_t Index, FMultiRoomSettingWindowListItemInfo itemInfo); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_StrongBoss_Select.MenuTop_Roguelike_StrongBoss_Select_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_StrongBoss_Select.MenuTop_Roguelike_StrongBoss_Select_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_StrongBoss_Select.MenuTop_Roguelike_StrongBoss_Select_C.OnInitScrollList - // void OnInitScrollList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_StrongBoss_Select.MenuTop_Roguelike_StrongBoss_Select_C.OnBackEvent_ScrollList - // void OnBackEvent_ScrollList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_StrongBoss_Select.MenuTop_Roguelike_StrongBoss_Select_C.UpdateListItem_BP - // void UpdateListItem_BP(int32_t _listIndex, FMultiRoomSettingWindowListItemInfo& _listItemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_StrongBoss_Select.MenuTop_Roguelike_StrongBoss_Select_C.OnEnterEvent_ScrollList - // void OnEnterEvent_ScrollList(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_StrongBoss_Select.MenuTop_Roguelike_StrongBoss_Select_C.OnSetupScrollList - // void OnSetupScrollList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_StrongBoss_Select.MenuTop_Roguelike_StrongBoss_Select_C.ExecuteUbergraph_MenuTop_Roguelike_StrongBoss_Select - // void ExecuteUbergraph_MenuTop_Roguelike_StrongBoss_Select(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Roguelike/ResultList/MenuLayer_Object_ResultList_Item_Data.MenuLayer_Object_ResultList_Item_Data_C -/// Size: 0x0058 (88 bytes) (0x000028 - 0x000058) align 8 MaxSize: 0x0058 -class UMenuLayer_Object_ResultList_Item_Data_C : public UObject -{ -public: - FRoguelikeResultListInfo ResultListItemInfo; // 0x0028 (0x0030) -}; - -/// Class /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_Point.MenuLayer_Roguelike_AlchemyPot_Point_C -/// Size: 0x0560 (1376 bytes) (0x000468 - 0x000560) align 8 MaxSize: 0x0560 -class UMenuLayer_Roguelike_AlchemyPot_Point_C : public UMenuLayer -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* button_OK_in_inv; // 0x0470 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_out; // 0x0478 (0x0008) - class UWidgetAnimation* Default_InvalidFocus_in; // 0x0480 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0490 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0498 (0x0008) - class UCustomImage* Base_Invalid; // 0x04A0 (0x0008) - class UCustomImage* Base_Tutorial; // 0x04A8 (0x0008) - class UInputPanelWidget* Col_icon; // 0x04B0 (0x0008) - class UCursorHookWidget* Cursor_Hook_Widget; // 0x04B8 (0x0008) - class UCustomImage* Frame_Fever; // 0x04C0 (0x0008) - class UCanvasPanel* Gauge_Cripping_Fever; // 0x04C8 (0x0008) - class UCanvasPanel* Gauge_Cripping_Item_Selected; // 0x04D0 (0x0008) - class UCanvasPanel* Gauge_Cripping_Item_Selecting; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Fever_Balloon; // 0x04E0 (0x0008) - class UCanvasPanel* Group_Point_Balloon; // 0x04E8 (0x0008) - class UCanvasPanel* Group_Point_Num; // 0x04F0 (0x0008) - class UCustomImage* Icon_Skill_Point; // 0x04F8 (0x0008) - class UNumPrimitive* NumPrimitive_Gauge_Point; // 0x0500 (0x0008) - class UNumPrimitive* NumPrimitive_Gauge_Point0; // 0x0508 (0x0008) - class UNumPrimitive* NumPrimitive_Point; // 0x0510 (0x0008) - class UNumPrimitive* NumPrimitive_Point_Fever; // 0x0518 (0x0008) - class UCustomTextBlock* Text_Key; // 0x0520 (0x0008) - class UCustomTextBlock* Text_RipeningAltar; // 0x0528 (0x0008) - class UCustomTextBlock* Text_Throw; // 0x0530 (0x0008) - class UTutorialArrowHookWidget* TutorialHookWidget; // 0x0538 (0x0008) - FVector2D BarSIze; // 0x0540 (0x0010) - FName TEXT_ID_THROW; // 0x0550 (0x0008) - FName TEXT_ID_MENU_L_LEFT; // 0x0558 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_Point.MenuLayer_Roguelike_AlchemyPot_Point_C.SetFever - // void SetFever(bool IsFever); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_Point.MenuLayer_Roguelike_AlchemyPot_Point_C.SetTutorialFrameVisibility - // void SetTutorialFrameVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_Point.MenuLayer_Roguelike_AlchemyPot_Point_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_Point.MenuLayer_Roguelike_AlchemyPot_Point_C.SetFeverBalloonVisibility - // void SetFeverBalloonVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_Point.MenuLayer_Roguelike_AlchemyPot_Point_C.SetPointFever - // void SetPointFever(int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_Point.MenuLayer_Roguelike_AlchemyPot_Point_C.SetEarnedPoint - // void SetEarnedPoint(int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_Point.MenuLayer_Roguelike_AlchemyPot_Point_C.SetMaxPoint - // void SetMaxPoint(int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_Point.MenuLayer_Roguelike_AlchemyPot_Point_C.SetFeverVisibility - // void SetFeverVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_Point.MenuLayer_Roguelike_AlchemyPot_Point_C.SetMinNeedPoint - // void SetMinNeedPoint(int32_t Index, int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_Point.MenuLayer_Roguelike_AlchemyPot_Point_C.SetPointGauge - // void SetPointGauge(double Gauge); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_Point.MenuLayer_Roguelike_AlchemyPot_Point_C.SetEarnedPointGauge - // void SetEarnedPointGauge(double Gauge); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_Point.MenuLayer_Roguelike_AlchemyPot_Point_C.SetSelectItemPoint - // void SetSelectItemPoint(int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_Point.MenuLayer_Roguelike_AlchemyPot_Point_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuLayer_Roguelike_AlchemyPot_Point.MenuLayer_Roguelike_AlchemyPot_Point_C.ExecuteUbergraph_MenuLayer_Roguelike_AlchemyPot_Point - // void ExecuteUbergraph_MenuLayer_Roguelike_AlchemyPot_Point(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C -/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 -class UMenuGroup_Roguelike_AlchemyPot_Point_C : public UMenuGroup -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UMenuLayer_Roguelike_AlchemyPot_Point_C* MenuLayer_Roguelike_AlchemyPot_Point; // 0x0730 (0x0008) - SDK_UNDEFINED(16,1103) /* FMulticastInlineDelegate */ __um(OnEnterFilterDelegate); // 0x0738 (0x0010) - SDK_UNDEFINED(16,1104) /* FMulticastInlineDelegate */ __um(OnEnterSortDelegate); // 0x0748 (0x0010) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C.SetFever - // void SetFever(bool IsFever); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C.SetTutorialFrameVisibility - // void SetTutorialFrameVisibility(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C.ValidButton - // void ValidButton(bool valided); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C.SetFeverBalloonVisibility - // void SetFeverBalloonVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C.SetPointFever - // void SetPointFever(int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C.SetEarnedPoint - // void SetEarnedPoint(int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C.SetMaxPoint - // void SetMaxPoint(int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C.SetFeverVisibility - // void SetFeverVisibility(bool Visibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C.SetMinNeedPoint - // void SetMinNeedPoint(int32_t Index, int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C.SetPointGauge - // void SetPointGauge(double Gauge); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C.SetEarnedPointGauge - // void SetEarnedPointGauge(double Gauge); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C.SetTotalPoint - // void SetTotalPoint(int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C.EnterFilter - // void EnterFilter(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C.EnterSort - // void EnterSort(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C.ExecuteUbergraph_MenuGroup_Roguelike_AlchemyPot_Point - // void ExecuteUbergraph_MenuGroup_Roguelike_AlchemyPot_Point(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C.OnEnterSortDelegate__DelegateSignature - // void OnEnterSortDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_Point.MenuGroup_Roguelike_AlchemyPot_Point_C.OnEnterFilterDelegate__DelegateSignature - // void OnEnterFilterDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/Roguelike/ResultList/MenuLayer_ResultList_Item.MenuLayer_ResultList_Item_C -/// Size: 0x04E8 (1256 bytes) (0x000480 - 0x0004E8) align 8 MaxSize: 0x04E8 -class UMenuLayer_ResultList_Item_C : public UMenuLayerListItem -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0480 (0x0008) - class UWidgetAnimation* RareItem_Gloss; // 0x0488 (0x0008) - class UCustomImage* Base_Rare; // 0x0490 (0x0008) - class UInputPanelWidget* Col_icon; // 0x0498 (0x0008) - class UCanvasPanel* Group_Item; // 0x04A0 (0x0008) - class UCanvasPanel* Group_Num; // 0x04A8 (0x0008) - class UCustomImage* Icon_Item; // 0x04B0 (0x0008) - class UCustomImage* Icon_Money; // 0x04B8 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect; // 0x04C0 (0x0008) - class UNiagaraSystemWidget* Niagara_Effect0; // 0x04C8 (0x0008) - class UNumPrimitive* NumPrimitive_Count_Num; // 0x04D0 (0x0008) - class UNumPrimitive* NumPrimitive_Stock_Num; // 0x04D8 (0x0008) - class UCustomTextBlock* Text_Item_Name; // 0x04E0 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/ResultList/MenuLayer_ResultList_Item.MenuLayer_ResultList_Item_C.SetRareBaseVisibiliry - // void SetRareBaseVisibiliry(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuLayer_ResultList_Item.MenuLayer_ResultList_Item_C.SetTitleMode - // void SetTitleMode(bool IsTitleMode); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuLayer_ResultList_Item.MenuLayer_ResultList_Item_C.SetPointNum - // void SetPointNum(int32_t pointValue); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuLayer_ResultList_Item.MenuLayer_ResultList_Item_C.SetMoneyTypeIcon - // void SetMoneyTypeIcon(FName currencyIconId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuLayer_ResultList_Item.MenuLayer_ResultList_Item_C.SetStockNum - // void SetStockNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuLayer_ResultList_Item.MenuLayer_ResultList_Item_C.SetItemIcon - // void SetItemIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuLayer_ResultList_Item.MenuLayer_ResultList_Item_C.SetNameText - // void SetNameText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuLayer_ResultList_Item.MenuLayer_ResultList_Item_C.BP_OnEntryReleased - // void BP_OnEntryReleased(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuLayer_ResultList_Item.MenuLayer_ResultList_Item_C.BP_OnItemExpansionChanged - // void BP_OnItemExpansionChanged(bool bIsExpanded); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuLayer_ResultList_Item.MenuLayer_ResultList_Item_C.BP_OnItemSelectionChanged - // void BP_OnItemSelectionChanged(bool bIsSelected); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuLayer_ResultList_Item.MenuLayer_ResultList_Item_C.SetupEvent - // void SetupEvent(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuLayer_ResultList_Item.MenuLayer_ResultList_Item_C.ExecuteUbergraph_MenuLayer_ResultList_Item - // void ExecuteUbergraph_MenuLayer_ResultList_Item(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Roguelike/ScreenEffect/MenuGroup_Roguelike_ScreenEffect_AreaOpen.MenuGroup_Roguelike_ScreenEffect_AreaOpen_C -/// Size: 0x0758 (1880 bytes) (0x000728 - 0x000758) align 8 MaxSize: 0x0758 -class UMenuGroup_Roguelike_ScreenEffect_AreaOpen_C : public UMenuGroup + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.On LLeft Function + // void OnLLeftFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.ResetSlide + // void ResetSlide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.SetSlide + // void SetSlide(bool Slide, int32_t OffsetType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.SetBgPosition + // void SetBgPosition(FWidgetTransform InTransform); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.SetAreaPanelMarkerPosition + // void SetAreaPanelMarkerPosition(FWidgetTransform InTransform); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.SetMarkerVisibility + // void SetMarkerVisibility(bool Visible); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.On RLeft Function + // void OnRLeftFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.LPushCenter + // void LPushCenter(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.Change Map Display Type to Huge Map + // void ChangeMapDisplayTypetoHugeMap(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.ChangeMapDisplayTypeToPresent + // void ChangeMapDisplayTypeToPresent(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.Change Map Display Type To Past + // void ChangeMapDisplayTypeToPast(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.On Select Function + // void OnSelectFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.On R Stick Up Event + // void OnRStickUpEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.OnAnalogLEvent + // void OnAnalogLEvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.ResetMapNameLayerAll_BP + // void ResetMapNameLayerAll_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.ExecuteUbergraph_MenuGroup_Map_World + // void ExecuteUbergraph_MenuGroup_Map_World(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.OnLLeftDelegate__DelegateSignature + // void OnLLeftDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.OnRLeftDelegate__DelegateSignature + // void OnRLeftDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.LPushCenterDelegate__DelegateSignature + // void LPushCenterDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.On R Stick Up__DelegateSignature + // void OnRStickUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.On Select__DelegateSignature + // void OnSelect__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/World/MenuGroup_Map_World.MenuGroup_Map_World_C.OnMoveFocusMtxDelegate__DelegateSignature + // void OnMoveFocusMtxDelegate__DelegateSignature(int32_t MoveX, int32_t MoveY); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent +}; + +/// Class /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C +/// Size: 0x07F8 (2040 bytes) (0x000770 - 0x0007F8) align 8 MaxSize: 0x07F8 +class UMenuGroup_Map_ItemList_Bar_C : public UMenuListGroup { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UNiagaraSystemWidget* Niagara_Light; // 0x0740 (0x0008) - class UNiagaraSystemWidget* Niagara_Light0; // 0x0748 (0x0008) - class UNiagaraSystemWidget* Niagara_Light_00; // 0x0750 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) + class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) + class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) + class UCustomTileView* CustomTileView; // 0x0788 (0x0008) + class UOverlay* Group_Empty; // 0x0790 (0x0008) + class UOverlay* Group_Scroll; // 0x0798 (0x0008) + class UMenuLayer_ListHeader_C* MenuLayer_ListHeader; // 0x07A0 (0x0008) + class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x07A8 (0x0008) + class UWidgetSwitcher* Switch_List; // 0x07B0 (0x0008) + SDK_UNDEFINED(16,1069) /* FMulticastInlineDelegate */ __um(OnEnterRLeft); // 0x07B8 (0x0010) + SDK_UNDEFINED(16,1070) /* FMulticastInlineDelegate */ __um(OnEnterRUp); // 0x07C8 (0x0010) + SDK_UNDEFINED(16,1071) /* FMulticastInlineDelegate */ __um(OnEnterSort); // 0x07D8 (0x0010) + SDK_UNDEFINED(16,1072) /* FMulticastInlineDelegate */ __um(OnSelect); // 0x07E8 (0x0010) /// Functions - // Function /Game/Program/Menu/Roguelike/ScreenEffect/MenuGroup_Roguelike_ScreenEffect_AreaOpen.MenuGroup_Roguelike_ScreenEffect_AreaOpen_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ScreenEffect/MenuGroup_Roguelike_ScreenEffect_AreaOpen.MenuGroup_Roguelike_ScreenEffect_AreaOpen_C.ExecuteUbergraph_MenuGroup_Roguelike_ScreenEffect_AreaOpen - // void ExecuteUbergraph_MenuGroup_Roguelike_ScreenEffect_AreaOpen(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.SetCountNum + // void SetCountNum(int32_t currentCount, int32_t MaxCount); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.SetVisibilityOfItemCount + // void SetVisibilityOfItemCount(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.OnSelectFunction + // void OnSelectFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.EnableEmptyList + // void EnableEmptyList(bool IsEmpty); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.SetListBaseType + // void SetListBaseType(TEnumAsByte listMenuBaseTyp); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.GetMenuTop_Map + // void GetMenuTop_Map(class UMenuTop_Map_C*& MenuTop_Map); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.SetSortIconImage + // void SetSortIconImage(ESortOrderType orderType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.SetSortVisibility + // void SetSortVisibility(bool Visibility); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.SetSortType + // void SetSortType(ESortType sortType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.SetTabLabel + // void SetTabLabel(FName TextID); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.EnterSort + // void EnterSort(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.ExecuteUbergraph_MenuGroup_Map_ItemList_Bar + // void ExecuteUbergraph_MenuGroup_Map_ItemList_Bar(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.OnSelect__DelegateSignature + // void OnSelect__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.OnEnterSort__DelegateSignature + // void OnEnterSort__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.OnEnterRUp__DelegateSignature + // void OnEnterRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/List/MenuGroup_Map_ItemList_Bar.MenuGroup_Map_ItemList_Bar_C.OnEnterRLeft__DelegateSignature + // void OnEnterRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Roguelike/ScreenEffect/MenuTop_Roguelike_ScreenEffect_AreaOpen.MenuTop_Roguelike_ScreenEffect_AreaOpen_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_Roguelike_ScreenEffect_AreaOpen_C : public UMenuTop +/// Class /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C +/// Size: 0x0D2E (3374 bytes) (0x000B38 - 0x000D2E) align 8 MaxSize: 0x0D2E +class UMenuTop_Map_C : public UMapMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Roguelike_ScreenEffect_AreaOpen_C* MenuGroup_Roguelike_ScreenEffect_AreaOpen; // 0x0658 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0B38 (0x0008) + class UWidgetAnimation* Pad_Direct_out; // 0x0B40 (0x0008) + class UWidgetAnimation* Pad_Main_out; // 0x0B48 (0x0008) + class UWidgetAnimation* Pad_Direct_in; // 0x0B50 (0x0008) + class UWidgetAnimation* Pad_Main_in; // 0x0B58 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0B60 (0x0008) + class UMenuGroup_Map_DetailPage_C* MenuGroup_Map_DetailPage; // 0x0B68 (0x0008) + class UMenuGroup_Map_FastTravel_Guide_C* MenuGroup_Map_FastTravel_Guide; // 0x0B70 (0x0008) + class UMenuGroup_Map_ItemList_Bar_C* MenuGroup_Map_ItemList_Bar; // 0x0B78 (0x0008) + class UMenuGroup_Map_LineEffect_C* MenuGroup_Map_LineEffect; // 0x0B80 (0x0008) + class UMenuGroup_Map_PinStock_C* MenuGroup_Map_PinStock; // 0x0B88 (0x0008) + class UMenuGroup_Map_PlantDungeon_RootMap_Guide_C* MenuGroup_Map_PlantDungeon_RootMap_Guide; // 0x0B90 (0x0008) + class UMenuGroup_Map_Quest_Search_Guide_C* MenuGroup_Map_Quest_Search_Guide; // 0x0B98 (0x0008) + class UMenuGroup_Map_RegionChange_List_C* MenuGroup_Map_RegionChange_List; // 0x0BA0 (0x0008) + class UMenuGroup_Map_Roguelike_Guide_C* MenuGroup_Map_Roguelike_Guide; // 0x0BA8 (0x0008) + class UMenuGroup_Map_ScaleChange_C* MenuGroup_Map_ScaleChange; // 0x0BB0 (0x0008) + class UMenuGroup_Map_Title_C* MenuGroup_Map_Title; // 0x0BB8 (0x0008) + class UMenuGroup_Map_Top_C* MenuGroup_Map_Top; // 0x0BC0 (0x0008) + class UMenuGroup_Map_TopBG_C* MenuGroup_Map_TopBG; // 0x0BC8 (0x0008) + class UMenuGroup_Map_World_C* MenuGroup_Map_World; // 0x0BD0 (0x0008) + class UMenuGroup_Parts_Transparent_Input_Panel_C* MenuGroup_Parts_Transparent_Input_Panel; // 0x0BD8 (0x0008) + class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x0BE0 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x0BE8 (0x0008) + class UMenuLayer_Map_PlayerJumpChange_List_C* MenuLayer_Map_PlayerJumpChange_List; // 0x0BF0 (0x0008) + EPadMenuAnimationType AnimationType; // 0x0BF8 (0x0001) + unsigned char UnknownData00_6[0x3]; // 0x0BF9 (0x0003) MISSED + FName PRESET_SE_CANCEL; // 0x0BFC (0x0008) + FName PRESET_SE_ENTER; // 0x0C04 (0x0008) + FName PRESET_SE_TAB; // 0x0C0C (0x0008) + FName PRESET_SE_DISPLAY; // 0x0C14 (0x0008) + bool isKeepWithInScreen; // 0x0C1C (0x0001) + unsigned char UnknownData01_6[0x3]; // 0x0C1D (0x0003) MISSED + FVector2D SPOT_FOCUS_OFFSET; // 0x0C20 (0x0010) + FName BG_TEXTURE_PARAMETER_NAME; // 0x0C30 (0x0008) + FName PRESET_SE_ZOOM_IN; // 0x0C38 (0x0008) + FName PRESET_SE_ZOOM_OUT; // 0x0C40 (0x0008) + FName PRESET_SE_MAP_OPEN; // 0x0C48 (0x0008) + FName PRESET_SE_MAP_REMOVE_PIN; // 0x0C50 (0x0008) + FName PRESET_SE_MAP_INSERT_PIN; // 0x0C58 (0x0008) + SDK_UNDEFINED(16,1073) /* FMulticastInlineDelegate */ __um(OnMapDataLoadFinishedDelegate); // 0x0C60 (0x0010) + FName SE_MAP_CHANGE_CURSOR; // 0x0C70 (0x0008) + FName SE_MAP_FOCUS_ICON; // 0x0C78 (0x0008) + FName SE_WINDOW_SWITCH; // 0x0C80 (0x0008) + FName SE_MAP_CHANGE; // 0x0C88 (0x0008) + FVector2D focusStartPos; // 0x0C90 (0x0010) + FVector2D focusTargetPos; // 0x0CA0 (0x0010) + SDK_UNDEFINED(16,1074) /* FMulticastInlineDelegate */ __um(OnFinishedIconFocus); // 0x0CB0 (0x0010) + FName SE_KIKYO_MAP; // 0x0CC0 (0x0008) + FVector2D playerPinOffset; // 0x0CC8 (0x0010) + FName SE_MAP_SPOTLIST; // 0x0CD8 (0x0008) + bool isPlayerFocus; // 0x0CE0 (0x0001) + unsigned char UnknownData02_6[0x7]; // 0x0CE1 (0x0007) MISSED + class UMaterialInstance* renderTextureMat; // 0x0CE8 (0x0008) + FName SE_NO_SELECT; // 0x0CF0 (0x0008) + double countDownTime; // 0x0CF8 (0x0008) + SDK_UNDEFINED(16,1075) /* FMulticastInlineDelegate */ __um(DelayMapChange); // 0x0D00 (0x0010) + FName delayMapChangeMapId; // 0x0D10 (0x0008) + FName delayMapChangeAareaId; // 0x0D18 (0x0008) + bool recerveDelayMapChangeFlag; // 0x0D20 (0x0001) + bool isInputModeKeyboardPrev; // 0x0D21 (0x0001) + ECursorInputType prevCursorInputType; // 0x0D22 (0x0001) + unsigned char UnknownData03_6[0x1]; // 0x0D23 (0x0001) MISSED + FName OptionGuideId; // 0x0D24 (0x0008) + bool FooterGuideInitUpdate; // 0x0D2C (0x0001) + bool updateFocusIcon; // 0x0D2D (0x0001) /// Functions - // Function /Game/Program/Menu/Roguelike/ScreenEffect/MenuTop_Roguelike_ScreenEffect_AreaOpen.MenuTop_Roguelike_ScreenEffect_AreaOpen_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ScreenEffect/MenuTop_Roguelike_ScreenEffect_AreaOpen.MenuTop_Roguelike_ScreenEffect_AreaOpen_C.ExecuteUbergraph_MenuTop_Roguelike_ScreenEffect_AreaOpen - // void ExecuteUbergraph_MenuTop_Roguelike_ScreenEffect_AreaOpen(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OpenAlchemyMachinList + // void OpenAlchemyMachinList(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UseCircleMaskMat_BP + // void UseCircleMaskMat_BP(bool _isUse); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetMapScaleGroup_BP + // class UMenuGroup* GetMapScaleGroup_BP(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ChangeMapHierarchy + // void ChangeMapHierarchy(bool _isDeepLayer, bool& isChange); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.IsEnableMapScaleChange_BP + // bool IsEnableMapScaleChange_BP(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SearchOperationGuideId + // void SearchOperationGuideId(FName& retId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Convert Button Guide Type + // void ConvertButtonGuideType(bool isKeyboard, FName ID, FName& retId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetMenuGroupMapBgEdit_BP + // class UMapBgMenuGroup* GetMenuGroupMapBgEdit_BP(); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Is Enable Plant Dungeon + // void IsEnablePlantDungeon(FName& _mapId, bool& Enable); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetItemListGroup + // class UMenuListGroup* GetItemListGroup(); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ResumeDetailLayer + // void ResumeDetailLayer(bool _immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SuspendDetailLayer + // void SuspendDetailLayer(bool _immediate); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ReserveDelayMapChange + // void ReserveDelayMapChange(double delayTime, FName mapId, FName AreaID); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateDelayMapChange + // void UpdateDelayMapChange(double DeltaTime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Setup Quest List Cursor + // void SetupQuestListCursor(int32_t focusIndex); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateQuestCursorPinIcon + // void UpdateQuestCursorPinIcon(FName& selectQuestId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnEnterQuestList + // void OnEnterQuestList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.AddMapPinIconCommon + // void AddMapPinIconCommon(FVector2D& worldPos, FName _questId, class UMapIconMenuLayer*& pinLayer); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ChangeToFieldMapFromWorldCommon + // void ChangeToFieldMapFromWorldCommon(FWorldMapButtonInfo& WorldMapButtonInfo, bool isEnableSelectedButton, EMapDisplayType dispType, bool& ret); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetScaleFocalPoint + // void GetScaleFocalPoint(FVector2D& focalPos); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateWorldBgOffset + // void UpdateWorldBgOffset(int32_t itemFocusIdx); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Check List Element Disclosure + // bool CheckListElementDisclosure(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupListCommon + // void SetupListCommon(EMapListCategory _category, bool checkExposure); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetListCategoryWorldMap + // EMapListCategory GetListCategoryWorldMap(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.CalcTextureOffsetForScaling_BP + // FVector2D CalcTextureOffsetForScaling_BP(FVector2D& _cursorPos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.CursorToUV_BP + // FVector2D CursorToUV_BP(FVector2D& _cursorPos); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.IsEnablePlayerFocus + // void IsEnablePlayerFocus(bool& IsEnable); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.On Finished Change Map Current Location + // void OnFinishedChangeMapCurrentLocation(FName prevMapId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.EndIconFocusCommon + // void EndIconFocusCommon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.StartIconFocusCommon + // void StartIconFocusCommon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.MoveFocusToCurrentLocation + // void MoveFocusToCurrentLocation(bool& Success, bool& IsMove); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetOffsetType + // int32_t GetOffsetType(EMapDisplayType Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Open Tower Rank Select Menu Button + // void OpenTowerRankSelectMenuButton(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdatePlayerPositionPinIcon + // void UpdatePlayerPositionPinIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.CursorToStartPos + // void CursorToStartPos(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.CalcWorldToCursorPosition_BP + // FVector2D CalcWorldToCursorPosition_BP(FVector2D& _worldPos, bool _isConvertToWide); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetWorldMapBgPos + // void SetWorldMapBgPos(FVector2D Translation); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetWorldMapCursorPos + // void SetWorldMapCursorPos(FVector2D Translation); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SearchWorldMapButtonInfo + // void SearchWorldMapButtonInfo(FName& _mapId, FName& _areaId, bool& Success, FWorldMapButtonInfo& _retInfo); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Get Operation Guide Id + // void GetOperationGuideId(FName& retId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetMapDisplayTypeByListCategory + // void GetMapDisplayTypeByListCategory(EMapListCategory listCategory, EMapDisplayType& newParam); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetFocusIndexRegionChangeList_BP + // int32_t GetFocusIndexRegionChangeList_BP(); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetListGroupType + // EMapMenuPresetType GetListGroupType(); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetMapScaleButtonNum + // int32_t GetMapScaleButtonNum(); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OpenDungeonHierarchyList + // void OpenDungeonHierarchyList(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateListPinNumCurrent + // void UpdateListPinNumCurrent(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Get List Button Guide Id + // void GetListButtonGuideId(EMapListCategory listCategory, EOperationGuidePresetType& retType, FName& retId); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateListPinNum + // void UpdateListPinNum(bool Visible, int32_t currentNum, int32_t maxNum); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OpenPurposePinList + // void OpenPurposePinList(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetTextIdByMapListCategory + // void GetTextIdByMapListCategory(EMapListCategory Category, FName& retId); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.CalcMapInitPos + // FVector2D CalcMapInitPos(bool useOffset, FVector2D _worldPos); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnChangeLREventCommon + // void OnChangeLREventCommon(FName nextMapId, FName prevMapId, FName AreaID, char _nextAreaNo, char _prevAreaNo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.On Finished Change Map Player Focus + // void OnFinishedChangeMapPlayerFocus(FName prevMapId); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetFocusIndexPlayerList_BP + // int32_t GetFocusIndexPlayerList_BP(); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Calc Player Pos Map Pos + // void CalcPlayerPosMapPos(int32_t clientIdx, FVector2D& mapPos); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateMoveFocus + // void UpdateMoveFocus(double DeltaTime); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.FnishedMoveFocus + // void FnishedMoveFocus(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Move Focus To Player Icon + // void MoveFocusToPlayerIcon(int32_t clientIdx, bool& Success, bool& move); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetMenuGroupMapWorld_BP + // class UMenuGroupMapWorld* GetMenuGroupMapWorld_BP(); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetMenuGroupMapWorldEdit_BP + // class UMenuGroupMapWorld* GetMenuGroupMapWorldEdit_BP(); // [0x3617e10] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupFieldMap + // void SetupFieldMap(bool isUseOffset, bool keepScreen, bool isOverwritePos, FVector2D overwritePos); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetSelectListItemInfo + // void GetSelectListItemInfo(bool& isFind, FSpotListItemInfo& itemInfo); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.AddMapPinIconCursorPos + // void AddMapPinIconCursorPos(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.DeleteMapPinIcon + // void DeleteMapPinIcon(EMapIconType _mapIconType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetMarkerEffectTypeIndex + // void GetMarkerEffectTypeIndex(EMapListCategory Category, int32_t& Index); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupList + // void SetupList(EMapListCategory Selection); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetMapBgTextureName_BP + // FString GetMapBgTextureName_BP(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetMapBgTexturePosition_BP + // FVector2D GetMapBgTexturePosition_BP(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|Const + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.CalcTextureCoordinatesAtClick + // FVector2D CalcTextureCoordinatesAtClick(FVector2D Pos); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetScrollSetting + // FMenuScrollSetting GetScrollSetting(); // [0x3617e10] Event|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure|Const + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OpenFastTravelList + // void OpenFastTravelList(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateOperationGuide + // void UpdateOperationGuide(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SelectSpotItem + // void SelectSpotItem(FSpotListItemInfo SpotListItemInfo); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Update Map Region + // void UpdateMapRegion(EMapDisplayType DisplayType); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Change Map Group by Preset Name + // void ChangeMapGroupbyPresetName(EMapMenuPresetType prevType, EMapMenuPresetType nextType); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Set Map Position + // void SetMapPosition(FVector2D Position); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.To Division + // void ToDivision(double Angle, double& newAngle); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetFocusedMenuListLayer + // void GetFocusedMenuListLayer(class UMenuLayer_Map_ItemList_Bar_C*& menuListLayer); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.GetFocusedMenuListObject + // void GetFocusedMenuListObject(class UMenuListObject_SpotList_List_C*& menuListObject); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateFieldMapBGSize + // void UpdateFieldMapBGSize(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Update Player Position Icon + // void UpdatePlayerPositionIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateAllIcons + // void UpdateAllIcons(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateAreaPanelMarker + // void UpdateAreaPanelMarker(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateIconPosition + // void UpdateIconPosition(class UMapIconMenuLayer* iconLayer, FVector2D worldPos); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OpenQuestList + // void OpenQuestList(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateList + // void UpdateList(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Change to World Map + // void ChangetoWorldMap(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Changeto Field Map + // void ChangetoFieldMap(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupGroupPresets + // void SetupGroupPresets(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Setup Icon Common + // class UMapIconMenuLayer* SetupIconCommon(FMapIconItemInfo MapIconItemInfo, bool poolIcon, FVector2D overwritePos, EMapIconType overwriteMapIconType, FName OverwriteMapIconId, bool isForced, FVector2D& WorldPosition); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetIconCenterinCanvas + // void SetIconCenterinCanvas(class UCanvasPanelSlot* CanvasPanelSlot); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnHoverStartedDelegate_MapTopBg + // void OnHoverStartedDelegate_MapTopBg(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnHoverEndedDelegate_MapTopBg + // void OnHoverEndedDelegate_MapTopBg(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.InitTouchEvent + // void InitTouchEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnDragMoveDelegate_MapTopBg + // void OnDragMoveDelegate_MapTopBg(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnWheelDelegate_MapTopBg + // void OnWheelDelegate_MapTopBg(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnHoverStartedDelegate_RegionChangeList + // void OnHoverStartedDelegate_RegionChangeList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnHoverEndedDelegate_RegionChangeList + // void OnHoverEndedDelegate_RegionChangeList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnTouchMoveDelegate_RegionChangeList + // void OnTouchMoveDelegate_RegionChangeList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnRoguelikeDetailWindowClosed_BP + // void OnRoguelikeDetailWindowClosed_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnClickDelegate_TransparentPanel + // void OnClickDelegate_TransparentPanel(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.HiddenFastTravelIconAll_BP + // void HiddenFastTravelIconAll_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetFastTravelIcon_BP + // void SetFastTravelIcon_BP(int32_t _index, FName& _iconID); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ChangeToDungeon + // void ChangeToDungeon(bool toDungeon, FName nextMapId, FName mjFpId, FName nextMapAreaId, char _areaNo); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.FinishedChangeToDungeon + // void FinishedChangeToDungeon(FName prevMapId); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.FinishedChangeToFieldMao_FromDungeon + // void FinishedChangeToFieldMao_FromDungeon(FName prevMapId); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.FinishedChangeToDungeon_Common + // void FinishedChangeToDungeon_Common(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInitMapPlayerGroup + // void OnInitMapPlayerGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnFinishedPlayerIconFocus + // void OnFinishedPlayerIconFocus(bool Success); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ChangeFocusPlayer + // void ChangeFocusPlayer(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSetupMapPlayerGroup + // void OnSetupMapPlayerGroup(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ChangePlayerListFocusIdx_BP + // void ChangePlayerListFocusIdx_BP(int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdatePlayerList_BP + // void UpdatePlayerList_BP(int32_t _focusIdx); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetInitialFocusIndexPlayerJumpList_BP + // void SetInitialFocusIndexPlayerJumpList_BP(int32_t _focusIdx); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInitRouteMapButton + // void OnInitRouteMapButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnLTriggerDelegateRoutMapGuideEvent + // void OnLTriggerDelegateRoutMapGuideEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnStartTriggerDelegateRoutMapGuideEvent + // void OnStartTriggerDelegateRoutMapGuideEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnRouteMapMenuInitSetupEvent + // void OnRouteMapMenuInitSetupEvent(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnRouteMapCloseEndDelegate + // void OnRouteMapCloseEndDelegate(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetMapBgTexturePosition_BP + // void SetMapBgTexturePosition_BP(FVector2D& _pos); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OpenIconDetailWindow_BP + // void OpenIconDetailWindow_BP(FMapDetailWindowSetupInfo& _setupInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIconDetailWindowTower_BP + // void SetupIconDetailWindowTower_BP(FMapDetailWindowSetupInfo_Tower& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupStatusParam_BP + // void SetupStatusParam_BP(int32_t _index, FTowerRankSelectEnemyStatusSetupInfo& _setupInfo); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.CloseIconDetailWindow_BP + // void CloseIconDetailWindow_BP(bool _immediate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIconDetailWindowQuest_BP + // void SetupIconDetailWindowQuest_BP(FRequestQuestMenuInfo& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIconDetailWindowAreaName_BP + // void SetupIconDetailWindowAreaName_BP(FMapDetailWindowSetupInfo_AreaName& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIconDetailWindowFarmStand_BP + // void SetupIconDetailWindowFarmStand_BP(FMapDetailWindowSetupInfo_FarmStand& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIconDetailWindowTarget_BP + // void SetupIconDetailWindowTarget_BP(FMapDetailWindowSetupInfo_Target& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIconDetailWindowPlayerMulti_BP + // void SetupIconDetailWindowPlayerMulti_BP(FMapDetailWindowSetupInfo_PlayerMulti& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnLTriggerDelegateRoguelikeDetailEvent + // void OnLTriggerDelegateRoguelikeDetailEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIconDetailWindowShrine_BP + // void SetupIconDetailWindowShrine_BP(FMapDetailWindowSetupInfo_Shrine& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInitRoguelikeDetailButton + // void OnInitRoguelikeDetailButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIconDetailWindowAlchemyPot_BP + // void SetupIconDetailWindowAlchemyPot_BP(FMapDetailWindowSetupInfo_AlchemyPot& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIconDetailWindowResident_BP + // void SetupIconDetailWindowResident_BP(FMapDetailWindowSetupInfo_Resident& _info); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnIconDeselected_BP + // void OnIconDeselected_BP(bool _isCloseDetailWindow); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupIcon_BP + // void SetupIcon_BP(FMapIconItemInfo& _iconInfo, FVector2D _overwritePos, EMapIconType _overwriteMapIconType, FName& _overwriteIconId); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateIconPos_BP + // void UpdateIconPos_BP(class UMapIconMenuLayer* _iconLayer, FVector2D& _worldPos); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnFinishedCursorAdsorptionMapMenu_BP + // void OnFinishedCursorAdsorptionMapMenu_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateIconAngle_BP + // void UpdateIconAngle_BP(class UMapIconMenuLayer* _iconLayer, float _angle); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnStartedCursorAdsorptionMapMenu_BP + // void OnStartedCursorAdsorptionMapMenu_BP(bool _isImmediate); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateIconScale_BP + // void UpdateIconScale_BP(class UMapIconMenuLayer* _iconLayer, FVector2D& _scale); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Callback_LoadTex_BP + // void Callback_LoadTex_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnMapDataLoadFinished_BP + // void OnMapDataLoadFinished_BP(FName& _prevMapId); // [0x3617e10] Event|Public|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetMatParamMaskAreaPosUV + // void SetMatParamMaskAreaPosUV(FName& _paramName, FVector2D& _posUV); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetMatParamMaskAreaSizeUV + // void SetMatParamMaskAreaSizeUV(FName& _paramName, float _sizeUV); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetMatParamMaskAreaFillUV + // void SetMatParamMaskAreaFillUV(FName& _paramName, float _sizeUV); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetMatParamMaskAreaClearFlag + // void SetMatParamMaskAreaClearFlag(FName& _paramName, bool _isClear); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateMapScale_BP + // void UpdateMapScale_BP(FVector2D& _focalPoint); // [0x3617e10] Event|Protected|HasOutParms|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInitQuestSearchGuide + // void OnInitQuestSearchGuide(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OpenTreasureMap + // void OpenTreasureMap(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInitSetupDelegateBPLTriggerEvent + // void OnInitSetupDelegateBPLTriggerEvent(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnCloseEndDelegateTresureMap + // void OnCloseEndDelegateTresureMap(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSetupTab + // void OnSetupTab(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdatePinStock_BP + // void UpdatePinStock_BP(); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetupRegionChangeList + // void SetupRegionChangeList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ChangePurposeGuideType_BP + // void ChangePurposeGuideType_BP(EMapPurposePointType _type, int32_t _index); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInitScaleChange + // void OnInitScaleChange(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnOpenEndDelegateScaleChangeEvent + // void OnOpenEndDelegateScaleChangeEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateScaleChangeButtonIndex + // void UpdateScaleChangeButtonIndex(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInitTitle + // void OnInitTitle(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnOpenEndDelegateTitleEvent + // void OnOpenEndDelegateTitleEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSetupFinishedDelegateTitleEvent + // void OnSetupFinishedDelegateTitleEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateTitleLRButtonVisible + // void UpdateTitleLRButtonVisible(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.SetTitleText_BP + // void SetTitleText_BP(FString _text); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSetupMapWorld + // void OnSetupMapWorld(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnBackDelegateEvent_MapWorld + // void OnBackDelegateEvent_MapWorld(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnEnterDelegateEvent_WorldMenuTop + // void OnEnterDelegateEvent_WorldMenuTop(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSelectDelegateEvent_MapWorld + // void OnSelectDelegateEvent_MapWorld(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.On R Stick Up Event + // void OnRStickUpEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.PreOpenDelegateMapWorldEvent + // void PreOpenDelegateMapWorldEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ChangeGroupToFieldFromWorld + // void ChangeGroupToFieldFromWorld(FName prevMapId); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnChangeFocusDelegateMapWorldEvent + // void OnChangeFocusDelegateMapWorldEvent(class UMenuGroup* _nextGroup); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnOpenEndDelegateMapWorldEvent + // void OnOpenEndDelegateMapWorldEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.LPushCenterDelegateMapWorldEvent + // void LPushCenterDelegateMapWorldEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OffsetBg_BP + // void OffsetBg_BP(bool _isOffset, int32_t _type); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnLLeftDelegate_MapWorld + // void OnLLeftDelegate_MapWorld(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInitItemList + // void OnInitItemList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSetup_ItemListBar + // void OnSetup_ItemListBar(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnEnter_ItemListBar + // void OnEnter_ItemListBar(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnMoveFocus_ItemListBar + // void OnMoveFocus_ItemListBar(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnBack_ItemListBar + // void OnBack_ItemListBar(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnTileViewScrolled_MapSpotList + // void OnTileViewScrolled_MapSpotList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnTileViewFinishedScrolling_MapSpotList + // void OnTileViewFinishedScrolling_MapSpotList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSetupCursorPointer_MapSpotList + // void OnSetupCursorPointer_MapSpotList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnPreOpenDelegateEvent_LiteListBar + // void OnPreOpenDelegateEvent_LiteListBar(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSelectDelegateEvent_ItemListBar + // void OnSelectDelegateEvent_ItemListBar(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnMoveFocusDelegateListEvent + // void OnMoveFocusDelegateListEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnRefreshOpenListItemDelegateItemListBarEvent + // void OnRefreshOpenListItemDelegateItemListBarEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnMoveFocusDelegateItemListBarEvent + // void OnMoveFocusDelegateItemListBarEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnCloseEndDelegateItemListBarEvent + // void OnCloseEndDelegateItemListBarEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnMapDataLoadFinishedUpdateList + // void OnMapDataLoadFinishedUpdateList(FName beforeMapId); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnMapDataLoadFinishedOpenList + // void OnMapDataLoadFinishedOpenList(FName beforeMapId); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnClickDelegate_ItemListBar + // void OnClickDelegate_ItemListBar(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInitMapTop + // void OnInitMapTop(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnBackDelegateEvent_MapTop + // void OnBackDelegateEvent_MapTop(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnEnterRLeftDelegateEvent_MapTop + // void OnEnterRLeftDelegateEvent_MapTop(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnRTrigger + // void OnRTrigger(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSelectDelegateEvent_MapTop + // void OnSelectDelegateEvent_MapTop(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ZoomInMapEvent + // void ZoomInMapEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ZoomOutMapEvent + // void ZoomOutMapEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnChangeLeftEvent + // void OnChangeLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnChangeRightEvent + // void OnChangeRightEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnMoveFocusDelegateDisplayTypeEvent + // void OnMoveFocusDelegateDisplayTypeEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnFinishedMapChangeLRKeyEvent + // void OnFinishedMapChangeLRKeyEvent(FName prevMapId); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnRUpMapDetail + // void OnRUpMapDetail(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.LPushCenterDelegateEvent + // void LPushCenterDelegateEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.AddOutsideIcon_BP + // void AddOutsideIcon_BP(class UMenuLayer_MapOutsideIcon* _outsideIconLayer); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.RemoveOutsideIcon_BP + // void RemoveOutsideIcon_BP(class UMenuLayer_MapOutsideIcon* _outsideIconLayer); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.RPushCenterDelegateEvent + // void RPushCenterDelegateEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnFinishedMoveCurrentLocation + // void OnFinishedMoveCurrentLocation(bool Success); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ZoomMapCommon + // void ZoomMapCommon(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.RemoveIcon_BP + // void RemoveIcon_BP(class UMapIconMenuLayer* _iconLayer); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnEnterDelegate_MapTopBg + // void OnEnterDelegate_MapTopBg(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.On LLeft FunctionDelegate_MapTopBg + // void OnLLeftFunctionDelegate_MapTopBg(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnLRightFunctionDelegate_MapTopBg + // void OnLRightFunctionDelegate_MapTopBg(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.AddLayerToPanelMapIcon_BP + // void AddLayerToPanelMapIcon_BP(class UMapIconMenuLayer* _iconLayer, int32_t _drawPriority); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnOpen + // void OnOpen(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.RefreshMapIcon_BP + // void RefreshMapIcon_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnClose + // void OnClose(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnExecuteFastTravel_BP + // void OnExecuteFastTravel_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.Update_BP + // void Update_BP(float _deltaTime); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ChangeToDetailMap_BP + // void ChangeToDetailMap_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ChangeToWorldMap_BP + // void ChangeToWorldMap_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateMapDispType_BP + // void UpdateMapDispType_BP(EMapDisplayType _type); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.RefreshMapCoordinates_BP + // void RefreshMapCoordinates_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.StopIconFocusMovement_BP + // void StopIconFocusMovement_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateButtonGuide_BP + // void UpdateButtonGuide_BP(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.UpdateBgPosEvent + // void UpdateBgPosEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnOpenEndDelegate_PinStock + // void OnOpenEndDelegate_PinStock(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.ExecuteUbergraph_MenuTop_Map + // void ExecuteUbergraph_MenuTop_Map(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.DelayMapChange__DelegateSignature + // void DelayMapChange__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnFinishedIconFocus__DelegateSignature + // void OnFinishedIconFocus__DelegateSignature(bool Success); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/MenuTop_Map.MenuTop_Map_C.OnMapDataLoadFinishedDelegate__DelegateSignature + // void OnMapDataLoadFinishedDelegate__DelegateSignature(FName beforeMapId); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Roguelike/ScreenEffect/MenuGroup_Roguelike_ScreenEffect_SleepMode.MenuGroup_Roguelike_ScreenEffect_SleepMode_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_Roguelike_ScreenEffect_SleepMode_C : public UMenuGroup +/// Class /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C +/// Size: 0x0800 (2048 bytes) (0x000728 - 0x000800) align 8 MaxSize: 0x0800 +class UMenuGroup_Map_Top_C : public UMenuGroup { public: - class UWidgetAnimation* _temp; // 0x0728 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) -}; + class UCustomImage* Plane; // 0x0740 (0x0008) + class UCanvasPanel* Root; // 0x0748 (0x0008) + SDK_UNDEFINED(16,1076) /* FMulticastInlineDelegate */ __um(On_Enter_R_Up); // 0x0750 (0x0010) + SDK_UNDEFINED(16,1077) /* FMulticastInlineDelegate */ __um(On_Enter_R_Left); // 0x0760 (0x0010) + SDK_UNDEFINED(16,1078) /* FMulticastInlineDelegate */ __um(On_Enter_R_Trigger); // 0x0770 (0x0010) + SDK_UNDEFINED(16,1079) /* FMulticastInlineDelegate */ __um(On_Enter_L_Trigger); // 0x0780 (0x0010) + SDK_UNDEFINED(16,1080) /* FMulticastInlineDelegate */ __um(On_Enter_R_Push_Center); // 0x0790 (0x0010) + SDK_UNDEFINED(16,1081) /* FMulticastInlineDelegate */ __um(On_Move_Analog_R); // 0x07A0 (0x0010) + SDK_UNDEFINED(16,1082) /* FMulticastInlineDelegate */ __um(OnChangeRight); // 0x07B0 (0x0010) + SDK_UNDEFINED(16,1083) /* FMulticastInlineDelegate */ __um(On_Move_Analog_L); // 0x07C0 (0x0010) + SDK_UNDEFINED(16,1084) /* FMulticastInlineDelegate */ __um(On_Select); // 0x07D0 (0x0010) + SDK_UNDEFINED(16,1085) /* FMulticastInlineDelegate */ __um(OnChangeLeft); // 0x07E0 (0x0010) + SDK_UNDEFINED(16,1086) /* FMulticastInlineDelegate */ __um(LPushCenterDelegate); // 0x07F0 (0x0010) -/// Class /Game/Program/Menu/Roguelike/ScreenEffect/MenuTop_Roguelike_ScreenEffect_SleepMode.MenuTop_Roguelike_ScreenEffect_SleepMode_C -/// Size: 0x0658 (1624 bytes) (0x000650 - 0x000658) align 8 MaxSize: 0x0658 -class UMenuTop_Roguelike_ScreenEffect_SleepMode_C : public UMenuTop -{ -public: - class UMenuGroup_Roguelike_ScreenEffect_SleepMode_C* MenuGroup_Roguelike_ScreenEffect_SleepMode; // 0x0650 (0x0008) + + /// Functions + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.LPushCenter + // void LPushCenter(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.OnSelectFunction + // void OnSelectFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On Change Right Function + // void OnChangeRightFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.OnLTrigger + // void OnLTrigger(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.OnRTrigger + // void OnRTrigger(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.OnRCenterPushed + // void OnRCenterPushed(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.GetMenuTopMap + // void GetMenuTopMap(class UMenuTop_Map_C*& MenuTop_Map); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On YButton Function + // void OnYButtonFunction(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.AddChildToCanvas + // class UCanvasPanelSlot* AddChildToCanvas(class UWidget* Content); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.OnAnalogREvent + // void OnAnalogREvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.OnAnalogLEvent + // void OnAnalogLEvent(FVector2D _dir, float _rate); // [0x3617e10] Event|Protected|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.ChangeLeftEvent + // void ChangeLeftEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.ChangeRightEvent + // void ChangeRightEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.ExecuteUbergraph_MenuGroup_Map_Top + // void ExecuteUbergraph_MenuGroup_Map_Top(int32_t EntryPoint); // [0x3617e10] Final + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.LPushCenterDelegate__DelegateSignature + // void LPushCenterDelegate__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.OnChangeLeft__DelegateSignature + // void OnChangeLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On Select__DelegateSignature + // void OnSelect__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On Move Analog L__DelegateSignature + // void OnMoveAnalogL__DelegateSignature(FVector2D Dir, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.OnChangeRight__DelegateSignature + // void OnChangeRight__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On Move Analog R__DelegateSignature + // void OnMoveAnalogR__DelegateSignature(FVector2D Dir, double Rate); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On Enter R Push Center__DelegateSignature + // void OnEnterRPushCenter__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On Enter L Trigger__DelegateSignature + // void OnEnterLTrigger__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On Enter R Trigger__DelegateSignature + // void OnEnterRTrigger__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On Enter R Left__DelegateSignature + // void OnEnterRLeft__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Map/Top/MenuGroup_Map_Top.MenuGroup_Map_Top_C.On Enter R Up__DelegateSignature + // void OnEnterRUp__DelegateSignature(); // [0x3617e10] Public|Delegate|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemCategory.MenuGroup_Roguelike_AlchemyPot_ItemCategory_C -/// Size: 0x0808 (2056 bytes) (0x000728 - 0x000808) align 8 MaxSize: 0x0808 -class UMenuGroup_Roguelike_AlchemyPot_ItemCategory_C : public UMenuGroup -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UCanvasPanel* Icon; // 0x0740 (0x0008) - class UCanvasPanel* Icon0; // 0x0748 (0x0008) - class UCanvasPanel* Icon1; // 0x0750 (0x0008) - class UCanvasPanel* Icon2; // 0x0758 (0x0008) - class UCanvasPanel* Icon3; // 0x0760 (0x0008) - class UCanvasPanel* Icon4; // 0x0768 (0x0008) - class UCustomImage* Icon_Category; // 0x0770 (0x0008) - class UCustomImage* Icon_Category5; // 0x0778 (0x0008) - class UCustomImage* Icon_Category6; // 0x0780 (0x0008) - class UCustomImage* Icon_Category7; // 0x0788 (0x0008) - class UCustomImage* Icon_Category8; // 0x0790 (0x0008) - class UCustomImage* Icon_Category9; // 0x0798 (0x0008) - class UCustomImage* Icon_RareAlchemyPot; // 0x07A0 (0x0008) - class UCustomImage* Icon_RareAlchemyPot_Rarity; // 0x07A8 (0x0008) - class UCustomImage* Icon_RareAlchemyPot_Rarity10; // 0x07B0 (0x0008) - class UCustomImage* Icon_RareAlchemyPot_Rarity11; // 0x07B8 (0x0008) - class UCustomImage* Icon_RareAlchemyPot_Rarity12; // 0x07C0 (0x0008) - class UCustomImage* Icon_RareAlchemyPot_Rarity13; // 0x07C8 (0x0008) - class UWidgetSwitcher* Switcher_Icon; // 0x07D0 (0x0008) - class UCustomTextBlock* Text_Header; // 0x07D8 (0x0008) - class UCustomTextBlock* Text_RareAlchemyPot; // 0x07E0 (0x0008) - TArray IconCanvasPanelList; // 0x07E8 (0x0010) - TArray IconImageList; // 0x07F8 (0x0010) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemCategory.MenuGroup_Roguelike_AlchemyPot_ItemCategory_C.SetRarePot - // void SetRarePot(bool IsReraPot); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemCategory.MenuGroup_Roguelike_AlchemyPot_ItemCategory_C.SetImage - // void SetImage(TArray& ImageList); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemCategory.MenuGroup_Roguelike_AlchemyPot_ItemCategory_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemCategory.MenuGroup_Roguelike_AlchemyPot_ItemCategory_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/AlchemyPot/MenuGroup_Roguelike_AlchemyPot_ItemCategory.MenuGroup_Roguelike_AlchemyPot_ItemCategory_C.ExecuteUbergraph_MenuGroup_Roguelike_AlchemyPot_ItemCategory - // void ExecuteUbergraph_MenuGroup_Roguelike_AlchemyPot_ItemCategory(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C -/// Size: 0x0A6C (2668 bytes) (0x000818 - 0x000A6C) align 8 MaxSize: 0x0A6C -class UMenuTop_Roguelike_AlchemyPot_C : public UAlchemyPotMenuTop -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0818 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0820 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x0828 (0x0008) - class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail; // 0x0830 (0x0008) - class UMenuGroup_Roguelike_AlchemyPot_ItemCategory_C* MenuGroup_Roguelike_AlchemyPot_ItemCategory; // 0x0838 (0x0008) - class UMenuGroup_Roguelike_AlchemyPot_ItemList_Bar_C* MenuGroup_Roguelike_AlchemyPot_ItemList_Bar; // 0x0840 (0x0008) - class UMenuGroup_Roguelike_AlchemyPot_Point_C* MenuGroup_Roguelike_AlchemyPot_Point; // 0x0848 (0x0008) - class UMenuGroup_ScreenTitle_C* MenuGroup_ScreenTitle; // 0x0850 (0x0008) - class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x0858 (0x0008) - FName MENU_PRESET_NAME_ITEM_LIST; // 0x0860 (0x0008) - FName MENU_PRESET_NAME_DECIDE_BUTTON; // 0x0868 (0x0008) - FName SE_ID_CANCEL; // 0x0870 (0x0008) - FName TEXT_ID_TUTORIAL_GUIDE; // 0x0878 (0x0008) - int32_t itemListindex; // 0x0880 (0x0004) - EAlchemyPotMenuFocusType MenuFocusType; // 0x0884 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0885 (0x0003) MISSED - FName SE_ID_WINDOW_OPEN; // 0x0888 (0x0008) - FName SE_ID_SELECT; // 0x0890 (0x0008) - bool IsDetailEnabled; // 0x0898 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x0899 (0x0007) MISSED - FListItemInfo EmptyListItemInfo; // 0x08A0 (0x00B8) - FListItemInfo ListItemInfo; // 0x0958 (0x00B8) - FName OPERATION_GUIDE_ID_BUTTON; // 0x0A10 (0x0008) - FName OPERATION_GUIDE_ID_BUTTON_TUTORIAL; // 0x0A18 (0x0008) - FName OPERATION_GUIDE_ID_LIST; // 0x0A20 (0x0008) - FName SE_ID_FAVORITE_SET; // 0x0A28 (0x0008) - FName SE_ID_FAVORITE_UNLOCK; // 0x0A30 (0x0008) - FName OPERATION_GUIDE_ID_LIST_TUTORIAL; // 0x0A38 (0x0008) - FName OPERATION_GUIDE_ID_LIST_FAVORITE; // 0x0A40 (0x0008) - FName OPERATION_GUIDE_ID_LIST_FAVORITE_TUTORIAL; // 0x0A48 (0x0008) - FName OPERATION_GUIDE_ID_LIST_ITEM_NONE; // 0x0A50 (0x0008) - FName OPERATION_GUIDE_ID_LIST_ITEM_NONE_TUTORIAL; // 0x0A58 (0x0008) - bool isOpenEndinitialized; // 0x0A60 (0x0001) - unsigned char UnknownData02_6[0x3]; // 0x0A61 (0x0003) MISSED - FName SE_ID_DECIDE; // 0x0A64 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.UpdateOperationGuide - // void UpdateOperationGuide(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.ChangeFavorite - // void ChangeFavorite(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.UpdateNewMark - // void UpdateNewMark(class UObject* Item); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.UpdateSelectStock - // void UpdateSelectStock(int32_t focusIndex, int32_t selectStock); // [0x35d7f00] Private|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.UpdateDetailInfo - // void UpdateDetailInfo(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.GetFocusIndex - // void GetFocusIndex(EAlchemyPotMenuFocusType Type, int32_t& focusIndex); // [0x35d7f00] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.SetupList - // void SetupList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.ChangeMenuGroupPreset - // void ChangeMenuGroupPreset(EAlchemyPotMenuFocusType Type); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.CreateMenuGroupPreset - // void CreateMenuGroupPreset(); // [0x35d7f00] Private|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnCloseEnd_Tutorial - // void OnCloseEnd_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnSetup_Tutorial - // void OnSetup_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnOpenEnd_Tutorial - // void OnOpenEnd_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnClose_Tutorial - // void OnClose_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnInit_Detail - // void OnInit_Detail(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnEnterEvent_Detail - // void OnEnterEvent_Detail(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnInit_Tab - // void OnInit_Tab(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnMoveFocusEvent_Tab - // void OnMoveFocusEvent_Tab(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnInit_Point - // void OnInit_Point(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnFilterEvent_Point - // void OnFilterEvent_Point(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnSortEvent_Point - // void OnSortEvent_Point(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnUpdateMenuGroupPreset_BP - // void OnUpdateMenuGroupPreset_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnRefreshList_BP - // void OnRefreshList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnUpdateSortData_BP - // void OnUpdateSortData_BP(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnUpdateFilterData_BP - // void OnUpdateFilterData_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnSetDetailInfo_BP - // void OnSetDetailInfo_BP(FListItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnSetSelectStock_BP - // void OnSetSelectStock_BP(int32_t _itemIndex, int32_t _itemStock); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnSetPointGauge_BP - // void OnSetPointGauge_BP(float _gauge); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnSetEarnedPointGauge_BP - // void OnSetEarnedPointGauge_BP(float _gauge); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnSetPoint_BP - // void OnSetPoint_BP(int32_t _point); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnSetEarnedPoint_BP - // void OnSetEarnedPoint_BP(int32_t _point); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnSetTabData_BP - // void OnSetTabData_BP(FName& _tabNameID); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnUpdateFeverInfo - // void OnUpdateFeverInfo(); // [0x35d7f00] Event|Protected|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnInit_Button - // void OnInit_Button(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnRLeftEvent_Button - // void OnRLeftEvent_Button(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnHoverStarted_Button - // void OnHoverStarted_Button(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnInit_Tutorial - // void OnInit_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnEnterEvent_Button - // void OnEnterEvent_Button(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnInit_OperationGuide - // void OnInit_OperationGuide(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnBackEvent_OperationGuide - // void OnBackEvent_OperationGuide(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnEnterEvent_OperationGuide - // void OnEnterEvent_OperationGuide(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnInit_List - // void OnInit_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnSetupEvent_List - // void OnSetupEvent_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnRLeftEvent_List - // void OnRLeftEvent_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnMoveFocudEvent_List - // void OnMoveFocudEvent_List(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnHoverStarted_List - // void OnHoverStarted_List(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnRPushCenter_List - // void OnRPushCenter_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnEnterEvent_List - // void OnEnterEvent_List(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnItemSelectionChanged_List - // void OnItemSelectionChanged_List(class UObject* Item, bool bIsSelected); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnFavoriteEvent_List - // void OnFavoriteEvent_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnFilterEvent_List - // void OnFilterEvent_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnSortEvent_List - // void OnSortEvent_List(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnCloseEnd - // void OnCloseEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.OnClose - // void OnClose(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_AlchemyPot.MenuTop_Roguelike_AlchemyPot_C.ExecuteUbergraph_MenuTop_Roguelike_AlchemyPot - // void ExecuteUbergraph_MenuTop_Roguelike_AlchemyPot(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_SkillList.MenuGroup_Roguelike_SkillList_C -/// Size: 0x07BC (1980 bytes) (0x000728 - 0x0007BC) align 8 MaxSize: 0x07BC -class UMenuGroup_Roguelike_SkillList_C : public UMenuGroup -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Init; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UCustomImage* Base_0_Invalid; // 0x0748 (0x0008) - class UCanvasPanel* Group_TensionSkill; // 0x0750 (0x0008) - class UMenuLayer_Roguelike_Skill_C* MenuLayer_Roguelike_SkillList; // 0x0758 (0x0008) - class UMenuLayer_Roguelike_Skill_C* MenuLayer_Roguelike_SkillList0; // 0x0760 (0x0008) - class UMenuLayer_Roguelike_Skill_C* MenuLayer_Roguelike_SkillList1; // 0x0768 (0x0008) - class UMenuLayer_Roguelike_Skill_C* MenuLayer_Roguelike_SkillList2; // 0x0770 (0x0008) - class UMenuLayer_Roguelike_Skill_C* MenuLayer_Roguelike_SkillList3; // 0x0778 (0x0008) - class UCustomTextBlock* Text_Skill_Description; // 0x0780 (0x0008) - class UCustomTextBlock* Text_Skill_Title; // 0x0788 (0x0008) - class UCustomTextBlock* Text_Title; // 0x0790 (0x0008) - FName TEXT_ID_EMPTY; // 0x0798 (0x0008) - TArray RogueLifeSkillLayerList; // 0x07A0 (0x0010) - int32_t NewVar; // 0x07B0 (0x0004) - FName TEXT_ID_TITLE; // 0x07B4 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_SkillList.MenuGroup_Roguelike_SkillList_C.SetupAbilityList - // void SetupAbilityList(TArray& infoList); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_SkillList.MenuGroup_Roguelike_SkillList_C.SetSkillDescriptionText - // void SetSkillDescriptionText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_SkillList.MenuGroup_Roguelike_SkillList_C.SetTitleText - // void SetTitleText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_SkillList.MenuGroup_Roguelike_SkillList_C.SetSkillTitleText - // void SetSkillTitleText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_SkillList.MenuGroup_Roguelike_SkillList_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/SlotRing/MenuGroup_Roguelike_SkillList.MenuGroup_Roguelike_SkillList_C.ExecuteUbergraph_MenuGroup_Roguelike_SkillList - // void ExecuteUbergraph_MenuGroup_Roguelike_SkillList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C -/// Size: 0x0799 (1945 bytes) (0x000758 - 0x000799) align 8 MaxSize: 0x0799 -class UMenuTop_Roguelike_LifeSlotRing_C : public UItemSlotMenuTop +/// Class /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C +/// Size: 0x1280 (4736 bytes) (0x001118 - 0x001280) align 8 MaxSize: 0x1280 +class UMenuTop_QuestList_C : public UQuestListMenuTop { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0758 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x0760 (0x0008) - class UMenuGroup_Roguelike_LifeSlotRing_C* MenuGroup_Roguelike_LifeSlotRing; // 0x0768 (0x0008) - class UMenuGroup_Roguelike_SkillList_C* MenuGroup_Roguelike_Skill; // 0x0770 (0x0008) - bool StickActived; // 0x0778 (0x0001) - bool isButtonDecided; // 0x0779 (0x0001) - unsigned char UnknownData00_6[0x2]; // 0x077A (0x0002) MISSED - int32_t tutorialStep; // 0x077C (0x0004) - bool IsPlayTutorial; // 0x0780 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0781 (0x0003) MISSED - FName GROUP_PRESET_NONE; // 0x0784 (0x0008) - FName GROUP_PRESET_GUIDE; // 0x078C (0x0008) - int32_t DefaultSlotNumFocusIndex; // 0x0794 (0x0004) - bool Pick_A; // 0x0798 (0x0001) + FPointerToUberGraphFrame UberGraphFrame; // 0x1118 (0x0008) + class UWidgetAnimation* Pad_out; // 0x1120 (0x0008) + class UWidgetAnimation* Pad_Short_in; // 0x1128 (0x0008) + class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x1130 (0x0008) + class UMenuGroup_LifeSelect_C* MenuGroup_Equip_LifeSelect; // 0x1138 (0x0008) + class UMenuGroup_Equip_LifeSelect_Button_C* MenuGroup_Equip_LifeSelect_Button; // 0x1140 (0x0008) + class UMenuGroup_Quest_Request_C* MenuGroup_Quest_Request; // 0x1148 (0x0008) + class UMenuGroup_QuestList_Detail_List_C* MenuGroup_QuestList_Detail_List; // 0x1150 (0x0008) + class UMenuGroup_QuestList_LifeDetail_C* MenuGroup_QuestList_LifeDetail; // 0x1158 (0x0008) + class UMenuGroup_QuestList_Request_List_C* MenuGroup_QuestList_Request_List; // 0x1160 (0x0008) + class UMenuGroup_QuestList_Simple_List_C* MenuGroup_QuestList_Simple_List; // 0x1168 (0x0008) + class UMenuGroup_QuestList_StoryDetail_C* MenuGroup_QuestList_StoryDetail; // 0x1170 (0x0008) + class UMenuGroup_Tab_C* MenuGroup_Tab; // 0x1178 (0x0008) + class UMenuGroup_Wipe_Pad_Timeline_C* MenuGroup_Wipe_Pad_Timeline; // 0x1180 (0x0008) + bool IsOpenEnd; // 0x1188 (0x0001) + EQuestListTabChangeKey TabChangeKey; // 0x1189 (0x0001) + unsigned char UnknownData00_6[0x2]; // 0x118A (0x0002) MISSED + FName SE_DECIDE; // 0x118C (0x0008) + FName SE_NAVI_SETTING; // 0x1194 (0x0008) + FName NaviQuestId; // 0x119C (0x0008) + FName operationGuideId; // 0x11A4 (0x0008) + FName OPERATION_GUIDE_ID_REQUEST_PURPOSE_POINT_OFF; // 0x11AC (0x0008) + FName OPERATION_GUIDE_ID_REQUEST_PURPOSE_POINT_OFF_TRAVEL; // 0x11B4 (0x0008) + FName OPERATION_GUIDE_ID_REQUEST_PURPOSE_POINT_ON; // 0x11BC (0x0008) + FName OPERATION_GUIDE_ID_REQUEST_PURPOSE_POINT_ON_TRAVEL; // 0x11C4 (0x0008) + FName OPERATION_GUIDE_ID_PHASE_END; // 0x11CC (0x0008) + FName OPERATION_GUIDE_ID_PURPOSE_POINT; // 0x11D4 (0x0008) + FName OPERATION_GUIDE_ID; // 0x11DC (0x0008) + FName SE_NAVI_RESET; // 0x11E4 (0x0008) + int32_t lastFocusSlotColumn; // 0x11EC (0x0004) + FName SE_SELECT; // 0x11F0 (0x0008) + FName OPERATION_GUIDE_ID_LIFE_SELECT; // 0x11F8 (0x0008) + class UMenuGroup* CurrentPointerFocusGroup; // 0x1200 (0x0008) + TMap DetailSEMap; // 0x1208 (0x0050) + FName OPERATION_GUIDE_ID_PURPOSE_POINT_STORY; // 0x1258 (0x0008) + FName OPERATION_GUIDE_ID_FOCUS_LIFE_BUTTON; // 0x1260 (0x0008) + FName SE_NO_SELECT; // 0x1268 (0x0008) + FName OPERATION_GUIDE_ID_ONLINE_PURPOSE_POINT_OFF; // 0x1270 (0x0008) + FName OPERATION_GUIDE_ID_ONLINE_PURPOSE_POINT_ON; // 0x1278 (0x0008) + + /// Functions + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.DecideLifeSelect + // void DecideLifeSelect(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.Is Focus Non List + // void IsFocusNonList(bool& IsFocusListGroup); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateLifeButtonNotificationIcon + // void UpdateLifeButtonNotificationIcon(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateChange Life Quest + // void UpdateChangeLifeQuest(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateLifeQuestLife + // void UpdateLifeQuestLife(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.CheckFocusGroupDelegateListToButton + // void CheckFocusGroupDelegateListToButton(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateFocus + // void UpdateFocus(class UMenuGroup* MenuGroup, int32_t focusIndex, bool cursorPointerUpdated); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.CheckFocusGroupDelegateButtonToList + // void CheckFocusGroupDelegateButtonToList(class UMenuGroup* prevGroup, FMenuInputEventData InputData, bool isKeyRepeat); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.IsCurrentTabItemInfoValid + // void IsCurrentTabItemInfoValid(bool& Result); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.GetListGroup + // void GetListGroup(class UMenuListGroup*& ListGroup); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateNewMarkInfo + // void UpdateNewMarkInfo(class UMenuLayer* MenuLayer); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateQuestNavi + // void UpdateQuestNavi(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.GetCurrentQuestTabInfo + // void GetCurrentQuestTabInfo(FQuestListTabInfo& TabInfo); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.GetCurrentQuestItemInfo + // void GetCurrentQuestItemInfo(FQuestListItemInfo& itemInfo); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.GetCurrentQuestList + // void GetCurrentQuestList(TArray& QuestList); // [0x3617e10] Private|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateOperationGuide + // void UpdateOperationGuide(bool TabChanged); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateListHeaderQuestCount + // void UpdateListHeaderQuestCount(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateNewMarkTab + // void UpdateNewMarkTab(int32_t tabIndex); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.DIsableNewMark + // void DIsableNewMark(class UMenuLayer*& MenuLayer); // [0x3617e10] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateDetail + // void UpdateDetail(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateDetailType + // void UpdateDetailType(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateList + // void UpdateList(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.UpdateTab + // void UpdateTab(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.CreateMenuGroupPreset + // void CreateMenuGroupPreset(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnMapMenuInitSetupEvent + // void OnMapMenuInitSetupEvent(class UMenuObject* _obj); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnMapMenuCloseEndEvent + // void OnMapMenuCloseEndEvent(class UMenuTop* _top); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnOpenMapMenu + // void OnOpenMapMenu(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListMapOpenEvent + // void OnListMapOpenEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListSetQuestNaviEvent + // void OnListSetQuestNaviEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListSetUpEvent_DetailList + // void OnListSetUpEvent_DetailList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListMoveFocusEvent_DetailList + // void OnListMoveFocusEvent_DetailList(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListSetQuestNaviEvent_DetailList + // void OnListSetQuestNaviEvent_DetailList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListMapOpenEvent_Detail + // void OnListMapOpenEvent_Detail(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnLifeSelectButtonEnter + // void OnLifeSelectButtonEnter(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnLifeSelectFocusTransition + // void OnLifeSelectFocusTransition(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnSetupLifeSelectList + // void OnSetupLifeSelectList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnEnterLifeSelectList + // void OnEnterLifeSelectList(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnBackLifeSelectList + // void OnBackLifeSelectList(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnSetupLifeSelectButton + // void OnSetupLifeSelectButton(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnLifeSelectButtonFocusTranstition + // void OnLifeSelectButtonFocusTranstition(class UMenuGroup* _preGroup, FMenuInputEventData _inputData, bool _isKeyRepeat); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnSetupLifeQuestSelect + // void OnSetupLifeQuestSelect(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListGiveupEvent + // void OnListGiveupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnPreOpenDetailList + // void OnPreOpenDetailList(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnRefreashList + // void OnRefreashList(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnSuspendEnd + // void OnSuspendEnd(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnClickListSetQuestNaviEvent + // void OnClickListSetQuestNaviEvent(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListSetQuestNaviEvent_DetailList_OnClick + // void OnListSetQuestNaviEvent_DetailList_OnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnHoverStartedEvent_ChangeMenuFocus_QuestList + // void OnHoverStartedEvent_ChangeMenuFocus_QuestList(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListMoveFocusEvent + // void OnListMoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.onHoverStartedEvent_ChangeMenuFocus_LifeSelect + // void onHoverStartedEvent_ChangeMenuFocus_LifeSelect(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnQuestTravelEvent + // void OnQuestTravelEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnSetup + // void OnSetup(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnInit + // void OnInit(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnOpenEnd + // void OnOpenEnd(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnTabEvent + // void OnTabEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnTabMoveFocusEvent + // void OnTabMoveFocusEvent(class UMenuGroup* _group); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnTileViewScrolled + // void OnTileViewScrolled(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnTileViewFinishedScrolling + // void OnTileViewFinishedScrolling(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListSetupEvent + // void OnListSetupEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnSetupCursorPointer + // void OnSetupCursorPointer(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnGiveup_BP + // void OnGiveup_BP(); // [0x3617e10] Event|Public|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListBackEvent + // void OnListBackEvent(bool _isValidLayer); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnListEvent + // void OnListEvent(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnTabMoveFocusEvent_ByMenuCursor + // void OnTabMoveFocusEvent_ByMenuCursor(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.OnClickPageChange + // void OnClickPageChange(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Menu/Quest/List/MenuTop_QuestList.MenuTop_QuestList_C.ExecuteUbergraph_MenuTop_QuestList + // void ExecuteUbergraph_MenuTop_QuestList(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults +}; - /// Functions - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.Create Ability Guide List - // void CreateAbilityGuideList(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.IsSelectSlotItem - // void IsSelectSlotItem(bool& isSelect); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.GetSlotFocusIndex_BP - // int32_t GetSlotFocusIndex_BP(); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintCallable|BlueprintEvent|Const - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.IsMuteTab - // void IsMuteTab(bool& IsMute); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.UpdateGuideText - // void UpdateGuideText(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.GetSlotNum - // void GetSlotNum(int32_t& slotNum); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.SetSlotNum - // void SetSlotNum(int32_t newSlotNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.Update Header Text - // void UpdateHeaderText(int32_t SlotIndex); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.SetUpMenu - // void SetUpMenu(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.CreateMenuPreset - // void CreateMenuPreset(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.UpdateItemIcon - // void UpdateItemIcon(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.SetVisibilityCursor - // void SetVisibilityCursor(bool isVisibility); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.RegistItem - // void RegistItem(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnItemSlotRingDecudedEvent - // void OnItemSlotRingDecudedEvent(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnDecideBackButtonEvent - // void OnDecideBackButtonEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnItemSlotRingAnalogRDecided - // void OnItemSlotRingAnalogRDecided(double Angle, float Rate); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnSetEnterButtonEvent - // void OnSetEnterButtonEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnItemSlotRingEnterEvent - // void OnItemSlotRingEnterEvent(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnSelectButton - // void OnSelectButton(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnChangeEnterAnimation - // void OnChangeEnterAnimation(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnClick - // void OnClick(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnItemSlotRingKeyNumEnterEvent - // void OnItemSlotRingKeyNumEnterEvent(int32_t Number); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnWindowCloseEnd_BP - // void OnWindowCloseEnd_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnEnterLifeChange - // void OnEnterLifeChange(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnOpenSkillList - // void OnOpenSkillList(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnTabSetup - // void OnTabSetup(double Padding, int32_t BaseIndex, int32_t buttonIndex); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnTabSetup_BP - // void OnTabSetup_BP(FRingSlotTabBPSetupInfo _info); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnSetupRingSlot - // void OnSetupRingSlot(FRingSlotBPSetupInfo _setupInfo); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnSetKeyBoardMouseGuideVisibility_BP - // void OnSetKeyBoardMouseGuideVisibility_BP(bool _isVisible); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnInit_Tutorial - // void OnInit_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnOpen_Tutorial - // void OnOpen_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnDecideButton_Tutorial - // void OnDecideButton_Tutorial(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnInitSlotEvent - // void OnInitSlotEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.UpdateItemSlot_BP - // void UpdateItemSlot_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.UpdatePlayerSlot_BP - // void UpdatePlayerSlot_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_LifeSlotRing.MenuTop_Roguelike_LifeSlotRing_C.ExecuteUbergraph_MenuTop_Roguelike_LifeSlotRing - // void ExecuteUbergraph_MenuTop_Roguelike_LifeSlotRing(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Roguelike/Window/MenuLayer_Roguelike_FrontCounter_Bar.MenuLayer_Roguelike_FrontCounter_Bar_C -/// Size: 0x0488 (1160 bytes) (0x000468 - 0x000488) align 8 MaxSize: 0x0488 -class UMenuLayer_Roguelike_FrontCounter_Bar_C : public UMenuLayer +/// Class /Game/Program/Script/MapJump/BP_Warp_Enter.BP_Warp_Enter_C +/// Size: 0x0180 (384 bytes) (0x000040 - 0x000180) align 16 MaxSize: 0x0180 +class UBP_Warp_Enter_C : public UScriptObjectBase { public: - class UWidgetAnimation* Default_Open_out; // 0x0468 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0470 (0x0008) - class UNumPrimitive* NumPrimitive_Record_Current; // 0x0478 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0480 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FCharaStatusHandle ctrlCharaStHdl; // 0x0048 (0x0004) + FScnCharaHandle CtrlScnCharaHdl; // 0x004C (0x0004) + FMapJumpEventParam eventParam; // 0x0050 (0x0030) + class UAnimSequence* funcPointAnim; // 0x0080 (0x0008) + FName targetSocketName; // 0x0088 (0x0008) + FName mapJumpFpId; // 0x0090 (0x0008) + FName ctrlCharaMotionId; // 0x0098 (0x0008) + FName funcPointMotionId; // 0x00A0 (0x0008) + TMap funcPointMotionMap; // 0x00A8 (0x0050) + unsigned char UnknownData00_6[0x8]; // 0x00F8 (0x0008) MISSED + FTransform startTrans; // 0x0100 (0x0060) + FName postFuncPointMotionId; // 0x0160 (0x0008) + FName prevFuncPointMotionId; // 0x0168 (0x0008) + class URpgGlobalParam* NewVar; // 0x0170 (0x0008) + class URpgGlobalParam* NewVar0; // 0x0178 (0x0008) /// Functions - // Function /Game/Program/Menu/Roguelike/Window/MenuLayer_Roguelike_FrontCounter_Bar.MenuLayer_Roguelike_FrontCounter_Bar_C.SetLabelText - // void SetLabelText(FName textId); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Window/MenuLayer_Roguelike_FrontCounter_Bar.MenuLayer_Roguelike_FrontCounter_Bar_C.SetRecord - // void SetRecord(int32_t Level); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Warp_Enter.BP_Warp_Enter_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Warp_Enter.BP_Warp_Enter_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Warp_Enter.BP_Warp_Enter_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Warp_Enter.BP_Warp_Enter_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Warp_Enter.BP_Warp_Enter_C.ExecuteUbergraph_BP_Warp_Enter + // void ExecuteUbergraph_BP_Warp_Enter(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Roguelike/Window/MenuGroup_Roguelike_FrontCounter.MenuGroup_Roguelike_FrontCounter_C -/// Size: 0x0768 (1896 bytes) (0x000728 - 0x000768) align 8 MaxSize: 0x0768 -class UMenuGroup_Roguelike_FrontCounter_C : public UMenuGroup +/// Class /Game/Program/Script/MapJump/BP_Outdoor_Door_Enter.BP_Outdoor_Door_Enter_C +/// Size: 0x0180 (384 bytes) (0x000040 - 0x000180) align 16 MaxSize: 0x0180 +class UBP_Outdoor_Door_Enter_C : public UScriptObjectBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0738 (0x0008) - class UMenuLayer_Roguelike_FrontCounter_Bar_C* MenuLayer_Roguelike_FrontCounter_HighScore; // 0x0740 (0x0008) - class UMenuLayer_Roguelike_FrontCounter_Bar_C* MenuLayer_Roguelike_FrontCounter_Point; // 0x0748 (0x0008) - class UCanvasPanel* Root; // 0x0750 (0x0008) - FName TEXT_ID_COUNTER_POINT; // 0x0758 (0x0008) - FName TEXT_ID_HIGH_SCORE; // 0x0760 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FCharaStatusHandle ctrlCharaStHdl; // 0x0048 (0x0004) + FScnCharaHandle CtrlScnCharaHdl; // 0x004C (0x0004) + FMapJumpEventParam eventParam; // 0x0050 (0x0030) + class UAnimSequence* funcPointAnim; // 0x0080 (0x0008) + FName targetSocketName; // 0x0088 (0x0008) + FName mapJumpFpId; // 0x0090 (0x0008) + FName ctrlCharaMotionId; // 0x0098 (0x0008) + FName funcPointMotionId; // 0x00A0 (0x0008) + TMap funcPointMotionMap; // 0x00A8 (0x0050) + unsigned char UnknownData00_6[0x8]; // 0x00F8 (0x0008) MISSED + FTransform startTrans; // 0x0100 (0x0060) + FName postFuncPointMotionId; // 0x0160 (0x0008) + FName prevFuncPointMotionId; // 0x0168 (0x0008) + class URpgGlobalParam* NewVar; // 0x0170 (0x0008) + class URpgGlobalParam* NewVar0; // 0x0178 (0x0008) /// Functions - // Function /Game/Program/Menu/Roguelike/Window/MenuGroup_Roguelike_FrontCounter.MenuGroup_Roguelike_FrontCounter_C.SetHighScore - // void SetHighScore(int32_t Score); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Window/MenuGroup_Roguelike_FrontCounter.MenuGroup_Roguelike_FrontCounter_C.SetTotalPoint - // void SetTotalPoint(int32_t Point); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Window/MenuGroup_Roguelike_FrontCounter.MenuGroup_Roguelike_FrontCounter_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Window/MenuGroup_Roguelike_FrontCounter.MenuGroup_Roguelike_FrontCounter_C.ExecuteUbergraph_MenuGroup_Roguelike_FrontCounter - // void ExecuteUbergraph_MenuGroup_Roguelike_FrontCounter(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Enter.BP_Outdoor_Door_Enter_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Enter.BP_Outdoor_Door_Enter_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Enter.BP_Outdoor_Door_Enter_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Enter.BP_Outdoor_Door_Enter_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Enter.BP_Outdoor_Door_Enter_C.ExecuteUbergraph_BP_Outdoor_Door_Enter + // void ExecuteUbergraph_BP_Outdoor_Door_Enter(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Roguelike/MenuTop_Roguelike_FrontCounter.MenuTop_Roguelike_FrontCounter_C -/// Size: 0x0660 (1632 bytes) (0x000650 - 0x000660) align 8 MaxSize: 0x0660 -class UMenuTop_Roguelike_FrontCounter_C : public UMenuTop +/// Class /Game/Program/Script/MapJump/BP_Warp_Exit.BP_Warp_Exit_C +/// Size: 0x0100 (256 bytes) (0x000040 - 0x000100) align 8 MaxSize: 0x0100 +class UBP_Warp_Exit_C : public UScriptObjectBase { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0650 (0x0008) - class UMenuGroup_Roguelike_FrontCounter_C* MenuGroup_Roguelike_FrontCounter; // 0x0658 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FCharaStatusHandle ctrlCharaStHdl; // 0x0048 (0x0004) + FScnCharaHandle CtrlScnCharaHdl; // 0x004C (0x0004) + FMapJumpEventParam eventParam; // 0x0050 (0x0030) + FName targetSocketName; // 0x0080 (0x0008) + FName mapJumpFpId; // 0x0088 (0x0008) + FName ctrlCharaMotionId; // 0x0090 (0x0008) + FName funcPointMotionId; // 0x0098 (0x0008) + TMap funcPointMotionMap; // 0x00A0 (0x0050) + FName prevFuncPointMotionId; // 0x00F0 (0x0008) + FName postFuncPointMotionId; // 0x00F8 (0x0008) /// Functions - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_FrontCounter.MenuTop_Roguelike_FrontCounter_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_FrontCounter.MenuTop_Roguelike_FrontCounter_C.ExecuteUbergraph_MenuTop_Roguelike_FrontCounter - // void ExecuteUbergraph_MenuTop_Roguelike_FrontCounter(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Script/MapJump/BP_Warp_Exit.BP_Warp_Exit_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Warp_Exit.BP_Warp_Exit_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Warp_Exit.BP_Warp_Exit_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Warp_Exit.BP_Warp_Exit_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Warp_Exit.BP_Warp_Exit_C.ExecuteUbergraph_BP_Warp_Exit + // void ExecuteUbergraph_BP_Warp_Exit(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Roguelike/Window/CompareItem/MenuGroup_Roguelike_CompareItem.MenuGroup_Roguelike_CompareItem_C -/// Size: 0x0790 (1936 bytes) (0x000728 - 0x000790) align 8 MaxSize: 0x0790 -class UMenuGroup_Roguelike_CompareItem_C : public UMenuGroup -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0730 (0x0008) - class UWidgetAnimation* decide; // 0x0738 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0740 (0x0008) - class UMenuLayer_ItemDetail_EquipBalloon_C* MenuLayer_ItemDetail_EquipBalloon; // 0x0748 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button; // 0x0750 (0x0008) - class UMenuLayer_Window_GeneralWindow_Button_C* MenuLayer_Window_GeneralWindow_Button0; // 0x0758 (0x0008) - class UCustomTextBlock* Text_StatusTitle; // 0x0760 (0x0008) - class UCanvasPanel* Transform; // 0x0768 (0x0008) - FName TEXT_ID_YES_BUTTON; // 0x0770 (0x0008) - FName TEXT_ID_NO_BUTTON; // 0x0778 (0x0008) - SDK_UNDEFINED(16,1105) /* FMulticastInlineDelegate */ __um(OnDecideAnimationFinishedDelegate); // 0x0780 (0x0010) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/Window/CompareItem/MenuGroup_Roguelike_CompareItem.MenuGroup_Roguelike_CompareItem_C.PlayDecideAnimation - // void PlayDecideAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Window/CompareItem/MenuGroup_Roguelike_CompareItem.MenuGroup_Roguelike_CompareItem_C.SetEquipBalloon - // void SetEquipBalloon(FEquipItemCharaInfo& EquipItemCharaInfo); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Window/CompareItem/MenuGroup_Roguelike_CompareItem.MenuGroup_Roguelike_CompareItem_C.GetCompareWindow - // void GetCompareWindow(int32_t Index, class UMenuLayer_Roguelike_CompareItem_C*& windowLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Window/CompareItem/MenuGroup_Roguelike_CompareItem.MenuGroup_Roguelike_CompareItem_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Window/CompareItem/MenuGroup_Roguelike_CompareItem.MenuGroup_Roguelike_CompareItem_C.WidgetAnimationEvt_Decide_K2Node_WidgetAnimationEvent - // void WidgetAnimationEvt_Decide_K2Node_WidgetAnimationEvent(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Window/CompareItem/MenuGroup_Roguelike_CompareItem.MenuGroup_Roguelike_CompareItem_C.ExecuteUbergraph_MenuGroup_Roguelike_CompareItem - // void ExecuteUbergraph_MenuGroup_Roguelike_CompareItem(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Roguelike/Window/CompareItem/MenuGroup_Roguelike_CompareItem.MenuGroup_Roguelike_CompareItem_C.OnDecideAnimationFinishedDelegate__DelegateSignature - // void OnDecideAnimationFinishedDelegate__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/Roguelike/MenuTop_Roguelike_CompareItem.MenuTop_Roguelike_CompareItem_C -/// Size: 0x083C (2108 bytes) (0x0007E8 - 0x00083C) align 8 MaxSize: 0x083C -class UMenuTop_Roguelike_CompareItem_C : public URoguelikeCompareItemMenuTop -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x07E8 (0x0008) - class UMenuGroup_Blur_C* MenuGroup_Blur; // 0x07F0 (0x0008) - class UMenuGroup_CursorPointer_C* MenuGroup_CursorPointer; // 0x07F8 (0x0008) - class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x0800 (0x0008) - class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail_After; // 0x0808 (0x0008) - class UMenuGroup_ItemDetail_C* MenuGroup_ItemDetail_Before; // 0x0810 (0x0008) - class UMenuGroup_Roguelike_CompareItem_C* MenuGroup_Roguelike_CompareItem; // 0x0818 (0x0008) - bool IsCancelButtonDecided; // 0x0820 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0821 (0x0003) MISSED - FName SE_ID_CANCEL; // 0x0824 (0x0008) - FName SE_ID_DECIDE; // 0x082C (0x0008) - FName SE_ID_MOVE_FOCUS; // 0x0834 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_CompareItem.MenuTop_Roguelike_CompareItem_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_CompareItem.MenuTop_Roguelike_CompareItem_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_CompareItem.MenuTop_Roguelike_CompareItem_C.OnEnterEvent_Detail - // void OnEnterEvent_Detail(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_CompareItem.MenuTop_Roguelike_CompareItem_C.OnEnterEvent_CompareItem - // void OnEnterEvent_CompareItem(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_CompareItem.MenuTop_Roguelike_CompareItem_C.OnBackEvent_CompareItem - // void OnBackEvent_CompareItem(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_CompareItem.MenuTop_Roguelike_CompareItem_C.OnDecideFocusEvent_CompareItem - // void OnDecideFocusEvent_CompareItem(class UMenuBase* _menuBase, bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_CompareItem.MenuTop_Roguelike_CompareItem_C.OnMoveFocusEvent_CompareItem - // void OnMoveFocusEvent_CompareItem(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_CompareItem.MenuTop_Roguelike_CompareItem_C.OnDeicdeAnimationFinishedEvent_CompareItem - // void OnDeicdeAnimationFinishedEvent_CompareItem(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_CompareItem.MenuTop_Roguelike_CompareItem_C.ExecuteUbergraph_MenuTop_Roguelike_CompareItem - // void ExecuteUbergraph_MenuTop_Roguelike_CompareItem(int32_t EntryPoint); // [0x35d7f00] Final -}; - -/// Class /Game/Program/Menu/Roguelike/ResultList/MenuLayer_ResultList.MenuLayer_ResultList_C -/// Size: 0x0470 (1136 bytes) (0x000468 - 0x000470) align 8 MaxSize: 0x0470 -class UMenuLayer_ResultList_C : public UMenuLayer +/// Class /Game/Program/Script/MapJump/BP_Outdoor_Door_Exit.BP_Outdoor_Door_Exit_C +/// Size: 0x0118 (280 bytes) (0x000040 - 0x000118) align 8 MaxSize: 0x0118 +class UBP_Outdoor_Door_Exit_C : public UScriptObjectBase { public: - class UCustomTextBlock* Text_Title; // 0x0468 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) + FCharaStatusHandle ctrlCharaStHdl; // 0x0048 (0x0004) + FScnCharaHandle CtrlScnCharaHdl; // 0x004C (0x0004) + FMapJumpEventParam eventParam; // 0x0050 (0x0030) + FName targetSocketName; // 0x0080 (0x0008) + FName mapJumpFpId; // 0x0088 (0x0008) + FName ctrlCharaMotionId; // 0x0090 (0x0008) + FName funcPointMotionId; // 0x0098 (0x0008) + TMap funcPointMotionMap; // 0x00A0 (0x0050) + FName prevFuncPointMotionId; // 0x00F0 (0x0008) + FName postFuncPointMotionId; // 0x00F8 (0x0008) + FVector targetPos; // 0x0100 (0x0018) /// Functions - // Function /Game/Program/Menu/Roguelike/ResultList/MenuLayer_ResultList.MenuLayer_ResultList_C.SetDetailText - // void SetDetailText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuLayer_ResultList.MenuLayer_ResultList_C.SetTitleText - // void SetTitleText(FText nameText); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Exit.BP_Outdoor_Door_Exit_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Exit.BP_Outdoor_Door_Exit_C.SetupParam + // void SetupParam(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Exit.BP_Outdoor_Door_Exit_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Exit.BP_Outdoor_Door_Exit_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/MapJump/BP_Outdoor_Door_Exit.BP_Outdoor_Door_Exit_C.ExecuteUbergraph_BP_Outdoor_Door_Exit + // void ExecuteUbergraph_BP_Outdoor_Door_Exit(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C -/// Size: 0x0810 (2064 bytes) (0x000770 - 0x000810) align 8 MaxSize: 0x0810 -class UMenuGroup_ResultList_C : public UMenuListGroup -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UWidgetAnimation* Default_Open_out; // 0x0778 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0780 (0x0008) - class UCustomTileView* CustomTileView; // 0x0788 (0x0008) - class UMenuLayer_ResultList_C* MenuLayer_ResultList; // 0x0790 (0x0008) - class UMenuLayer_Screen_Input_Panel_C* MenuLayer_Screen_Input_Panel; // 0x0798 (0x0008) - class UMenuLayer_Scroll_Arrow_D_C* MenuLayer_Scroll_Arrow_D; // 0x07A0 (0x0008) - class UMenuLayer_Scroll_Arrow_U_C* MenuLayer_Scroll_Arrow_U; // 0x07A8 (0x0008) - class UMenuLayer_Window_CountWindow_Total_C* MenuLayer_Window_CountWindow_Total; // 0x07B0 (0x0008) - class UCanvasPanel* Transform; // 0x07B8 (0x0008) - SDK_UNDEFINED(16,1106) /* FMulticastInlineDelegate */ __um(OnUpEvent); // 0x07C0 (0x0010) - SDK_UNDEFINED(16,1107) /* FMulticastInlineDelegate */ __um(OnDownEvent); // 0x07D0 (0x0010) - TArray cafeReputationStarArray; // 0x07E0 (0x0010) - int32_t SCROLL_SHOW_ITEM_NUM; // 0x07F0 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x07F4 (0x0004) MISSED - SDK_UNDEFINED(16,1108) /* FMulticastInlineDelegate */ __um(OnSkipListAddEvent); // 0x07F8 (0x0010) - FName TOTAL_TEXT_ID; // 0x0808 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C.Get Bottom Scroll Value - // void GetBottomScrollValue(double& ScrollValue); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C.SetPointValue - // void SetPointValue(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C.UpdateArrowVisibiliry - // void UpdateArrowVisibiliry(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C.IsTop - // void IsTop(bool& Top); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C.IsBottom - // void IsBottom(bool& Bottom); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C.SetDetailText - // void SetDetailText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C.SetTitleText - // void SetTitleText(FText Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C.PlayCloseAnimation - // void PlayCloseAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C.PlayOpenAnimation - // void PlayOpenAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C.OnUp - // void OnUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C.OnDown - // void OnDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C.OnSkipEvent - // void OnSkipEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C.OnOpenEnd - // void OnOpenEnd(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C.ExecuteUbergraph_MenuGroup_ResultList - // void ExecuteUbergraph_MenuGroup_ResultList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults - // Function /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C.OnSkipListAddEvent__DelegateSignature - // void OnSkipListAddEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C.OnDownEvent__DelegateSignature - // void OnDownEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/ResultList/MenuGroup_ResultList.MenuGroup_ResultList_C.OnUpEvent__DelegateSignature - // void OnUpEvent__DelegateSignature(); // [0x35d7f00] Public|Delegate|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C -/// Size: 0x07A0 (1952 bytes) (0x000690 - 0x0007A0) align 8 MaxSize: 0x07A0 -class UMenuTop_Roguelike_ResultList_C : public URoguelikeResultListMenuTop -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0690 (0x0008) - class UMenuGroup_Fade_C* MenuGroup_Fade; // 0x0698 (0x0008) - class UMenuGroup_Footer_OperationGuide_C* MenuGroup_Footer_OperationGuide; // 0x06A0 (0x0008) - class UMenuGroup_Main_PlayerInfo_C* MenuGroup_Main_PlayerInfo; // 0x06A8 (0x0008) - class UMenuGroup_ResultList_C* MenuGroup_Roguelike_ResultList; // 0x06B0 (0x0008) - int32_t rewardInfoIndex; // 0x06B8 (0x0004) - DeliveryRewardType rewardType; // 0x06BC (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x06BD (0x0003) MISSED - FDeliveryRewardInfo RewardInfo; // 0x06C0 (0x0030) - double tempScrollOffset; // 0x06F0 (0x0008) - FName SE_REPUTATION_CURSOR; // 0x06F8 (0x0008) - FName OPERATION_GUIDE_ID; // 0x0700 (0x0008) - int32_t questInfoIndex; // 0x0708 (0x0004) - FName SE_INFO_STAR; // 0x070C (0x0008) - FSoundHandle starTotalSoundHandle; // 0x0714 (0x0008) - FSoundHandle rankupGaugeSoundHandle; // 0x071C (0x0008) - int32_t CurrentTotalPointValue; // 0x0724 (0x0004) - bool IsSkipAddItem; // 0x0728 (0x0001) - unsigned char UnknownData01_6[0x3]; // 0x0729 (0x0003) MISSED - FName OPERATION_GUIDE_SKIP_ID; // 0x072C (0x0008) - FName SKIP_DECIDE_BUTTON_SE; // 0x0734 (0x0008) - FName SE_CANCEL_ID; // 0x073C (0x0008) - bool DownHold; // 0x0744 (0x0001) - bool UPHold; // 0x0745 (0x0001) - unsigned char UnknownData02_6[0x2]; // 0x0746 (0x0002) MISSED - TMap ControllerDefaultInput; // 0x0748 (0x0050) - double EnableInputWaitTime; // 0x0798 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.SetInputEnabled - // void SetInputEnabled(bool Enabled); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.Add Item Object - // void AddItemObject(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.SetRewardList_BP - // void SetRewardList_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.OnUp - // void OnUp(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.OnDown - // void OnDown(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.OnBack - // void OnBack(bool _isValidLayer); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.OnFinishedScroll - // void OnFinishedScroll(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.OnSetup - // void OnSetup(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.RankupClickDelegate - // void RankupClickDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.RankupHoverStartedDelegate - // void RankupHoverStartedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.RankupHoverEndedDelegate - // void RankupHoverEndedDelegate(class UMenuGroup* _group, class UMenuLayer* _layer, FGestureData& _gestureData); // [0x35d7f00] HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.InitRankupWindowScrollArrow - // void InitRankupWindowScrollArrow(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.AddLifeQuestObject - // void AddLifeQuestObject(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.TotalCountup - // void TotalCountup(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.ChangeStateCloseWait - // void ChangeStateCloseWait(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.OnListOpenEnd - // void OnListOpenEnd(class UMenuGroup* _group); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.OnAddListItem_BP - // void OnAddListItem_BP(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.OnSkipAddListEvent - // void OnSkipAddListEvent(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.Tick - // void Tick(FGeometry MyGeometry, float InDeltaTime); // [0x35d7f00] BlueprintCosmetic|Event|Public|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.OnPointCounterFinish_BP - // void OnPointCounterFinish_BP(ERoguelikeResultPointCounterType _type, int32_t _point); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.OnPointCounterRunning_BP - // void OnPointCounterRunning_BP(ERoguelikeResultPointCounterType _type, int32_t _point); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.OnOpen - // void OnOpen(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.OnPointCounterStart_BP - // void OnPointCounterStart_BP(ERoguelikeResultPointCounterType _type, int32_t _point); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_ResultList.MenuTop_Roguelike_ResultList_C.ExecuteUbergraph_MenuTop_Roguelike_ResultList - // void ExecuteUbergraph_MenuTop_Roguelike_ResultList(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_NpcSupporter.MenuLayer_ItemDetail_NpcSupporter_C -/// Size: 0x0490 (1168 bytes) (0x000468 - 0x000490) align 8 MaxSize: 0x0490 -class UMenuLayer_ItemDetail_NpcSupporter_C : public UMenuLayer +/// Class /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C +/// Size: 0x0398 (920 bytes) (0x000360 - 0x000398) align 16 MaxSize: 0x0398 +class ABP_PlantDungeon_Test_C : public ACraftObjActorBase { public: - class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon; // 0x0468 (0x0008) - class UMenuLayer_Character_Detail_Instant_Icon_C* MenuLayer_Character_Detail_Instant_Icon0; // 0x0470 (0x0008) - FName NUM_NORMAL; // 0x0478 (0x0008) - FName NUM_MAX; // 0x0480 (0x0008) - FName NUM_OVERFLOW; // 0x0488 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0360 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x0368 (0x0008) + class UChildActorComponent* ChildActor; // 0x0370 (0x0008) + class UChildActorComponent* PlayerStart; // 0x0378 (0x0008) + class USkeletalMesh* SaplingMesh; // 0x0380 (0x0008) + class USkeletalMesh* PickTypeDungeon; // 0x0388 (0x0008) + class USkeletalMesh* BattleTypeDungeon; // 0x0390 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_NpcSupporter.MenuLayer_ItemDetail_NpcSupporter_C.SetNPCFriendshipStep - // void SetNPCFriendshipStep(int32_t npcFriendshipStep); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C.PlayBreakMotion + // void PlayBreakMotion(); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C.ChangeToSuitableMesh + // void ChangeToSuitableMesh(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C.OnGrowUpToMature + // void OnGrowUpToMature(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C.OnTargetOut + // void OnTargetOut(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C.DoAction + // void DoAction(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C.OnTargetUnableWhenCurrentTarget + // void OnTargetUnableWhenCurrentTarget(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Craft/Obj/Cft/BP_PlantDungeon_Test.BP_PlantDungeon_Test_C.ExecuteUbergraph_BP_PlantDungeon_Test + // void ExecuteUbergraph_BP_PlantDungeon_Test(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_ItemParam.MenuLayer_Roguelike_ItemParam_C -/// Size: 0x04D8 (1240 bytes) (0x000468 - 0x0004D8) align 8 MaxSize: 0x04D8 -class UMenuLayer_Roguelike_ItemParam_C : public UMenuLayer -{ -public: - class UCustomImage* Base_After; // 0x0468 (0x0008) - class UCanvasPanel* Group_After; // 0x0470 (0x0008) - class UCustomImage* Icon_Down_Arrow; // 0x0478 (0x0008) - class UCustomImage* Icon_Param; // 0x0480 (0x0008) - class UCustomImage* Icon_Up_Arrow; // 0x0488 (0x0008) - class UNumPrimitive* NumPrimitive_After; // 0x0490 (0x0008) - class UNumPrimitive* NumPrimitive_Param; // 0x0498 (0x0008) - class UCanvasPanel* Root; // 0x04A0 (0x0008) - class UWidgetSwitcher* Switcher_Arrow; // 0x04A8 (0x0008) - FName NUM_PARAM_NORMAL; // 0x04B0 (0x0008) - FName NUM_PARAM_PLUS; // 0x04B8 (0x0008) - FName NUM_PARAM_MINUS; // 0x04C0 (0x0008) - FName NUM_AFTER_PLUS; // 0x04C8 (0x0008) - FName NUM_AFTER_MINUS; // 0x04D0 (0x0008) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_ItemParam.MenuLayer_Roguelike_ItemParam_C.SetParamArrowVisiblity - // void SetParamArrowVisiblity(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_ItemParam.MenuLayer_Roguelike_ItemParam_C.SetParamArrowSwitcher - // void SetParamArrowSwitcher(int32_t Arrow); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_ItemParam.MenuLayer_Roguelike_ItemParam_C.SetAfterNumVisiblity - // void SetAfterNumVisiblity(bool IsVisible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_ItemParam.MenuLayer_Roguelike_ItemParam_C.SetAfterNum - // void SetAfterNum(int32_t Param); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_ItemParam.MenuLayer_Roguelike_ItemParam_C.SetChangeStyleAfterNum - // void SetChangeStyleAfterNum(int32_t colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_ItemParam.MenuLayer_Roguelike_ItemParam_C.UpdateAfterNumStyle - // void UpdateAfterNumStyle(int32_t currentParam, int32_t ItemParam); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_ItemParam.MenuLayer_Roguelike_ItemParam_C.SetParam - // void SetParam(int32_t Param); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_ItemParam.MenuLayer_Roguelike_ItemParam_C.SetChangeStyleParamNum - // void SetChangeStyleParamNum(int32_t colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_ItemParam.MenuLayer_Roguelike_ItemParam_C.UpdateParamNumStyle - // void UpdateParamNumStyle(int32_t currentParam, int32_t ItemParam); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_ItemParam.MenuLayer_Roguelike_ItemParam_C.SetIcon - // void SetIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent -}; - -/// Class /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_NpcSupporterLevel.MenuLayer_ItemDetail_NpcSupporterLevel_C -/// Size: 0x0498 (1176 bytes) (0x000468 - 0x000498) align 8 MaxSize: 0x0498 -class UMenuLayer_ItemDetail_NpcSupporterLevel_C : public UMenuLayer +/// Class /Game/Program/Script/PlantDungeon/BP_Begin_Destroy_PlantDungeon_Action.BP_Begin_Destroy_PlantDungeon_Action_C +/// Size: 0x0048 (72 bytes) (0x000040 - 0x000048) align 8 MaxSize: 0x0048 +class UBP_Begin_Destroy_PlantDungeon_Action_C : public UScriptObjectBase { public: - class UNumPrimitive* NumPrimitive_Stock_Num_Now; // 0x0468 (0x0008) - class UCustomTextBlock* Text_Label; // 0x0470 (0x0008) - FName NUM_NORMAL; // 0x0478 (0x0008) - FName NUM_MAX; // 0x0480 (0x0008) - FName NUM_LEVEL_CAP; // 0x0488 (0x0008) - FName NUM_OVERFLOW; // 0x0490 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x0040 (0x0008) /// Functions - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_NpcSupporterLevel.MenuLayer_ItemDetail_NpcSupporterLevel_C.SetChangeStyleNum - // void SetChangeStyleNum(int32_t colorType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Common/Detail/Item/Parts/MenuLayer_ItemDetail_NpcSupporterLevel.MenuLayer_ItemDetail_NpcSupporterLevel_C.SetLevel - // void SetLevel(int32_t Level, bool isLevelCap); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/PlantDungeon/BP_Begin_Destroy_PlantDungeon_Action.BP_Begin_Destroy_PlantDungeon_Action_C.CanStartPhoto + // bool CanStartPhoto(); // [0x3617e10] Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/PlantDungeon/BP_Begin_Destroy_PlantDungeon_Action.BP_Begin_Destroy_PlantDungeon_Action_C.OnCancel + // void OnCancel(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/PlantDungeon/BP_Begin_Destroy_PlantDungeon_Action.BP_Begin_Destroy_PlantDungeon_Action_C.RunEvent + // void RunEvent(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Script/PlantDungeon/BP_Begin_Destroy_PlantDungeon_Action.BP_Begin_Destroy_PlantDungeon_Action_C.ExecuteUbergraph_BP_Begin_Destroy_PlantDungeon_Action + // void ExecuteUbergraph_BP_Begin_Destroy_PlantDungeon_Action(int32_t EntryPoint); // [0x3617e10] Final|HasDefaults }; -/// Class /Game/Program/Menu/Roguelike/ScreenEffect/MenuGroup_Roguelike_ScreenEffect.MenuGroup_Roguelike_ScreenEffect_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_Roguelike_ScreenEffect_C : public UMenuGroup +/// Class /Game/Program/Item/DropItem/BP_DropItemCommon.BP_DropItemCommon_C +/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_DropItemCommon_C : public ADropItemActor { public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UNiagaraSystemWidget* Niagara_Dust; // 0x0738 (0x0008) -}; + FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) + class USphereComponent* Sphere; // 0x03A8 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) -/// Class /Game/Program/Menu/Roguelike/ScreenEffect/MenuTop_Roguelike_ScreenEffect.MenuTop_Roguelike_ScreenEffect_C -/// Size: 0x0658 (1624 bytes) (0x000650 - 0x000658) align 8 MaxSize: 0x0658 -class UMenuTop_Roguelike_ScreenEffect_C : public UMenuTop -{ -public: - class UMenuGroup_Roguelike_ScreenEffect_C* MenuGroup_Roguelike_ScreenEffect; // 0x0650 (0x0008) -}; -/// Class /Game/Program/Menu/Event/Roguelike/MenuGroup_Event_Roguelike.MenuGroup_Event_Roguelike_600070_C -/// Size: 0x0738 (1848 bytes) (0x000728 - 0x000738) align 8 MaxSize: 0x0738 -class UMenuGroup_Event_Roguelike_600070_C : public UMenuGroup -{ -public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) + /// Functions + // Function /Game/Program/Item/DropItem/BP_DropItemCommon.BP_DropItemCommon_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemCommon.BP_DropItemCommon_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemCommon.BP_DropItemCommon_C.EventGetItem + // void EventGetItem(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemCommon.BP_DropItemCommon_C.ExecuteUbergraph_BP_DropItemCommon + // void ExecuteUbergraph_BP_DropItemCommon(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Event/Roguelike/MenuTop_Event_Roguelike.MenuTop_Event_Roguelike_C -/// Size: 0x0658 (1624 bytes) (0x000650 - 0x000658) align 8 MaxSize: 0x0658 -class UMenuTop_Event_Roguelike_C : public UMenuTop +/// Class /Game/Program/Item/DropItem/BP_DropItemTree.BP_DropItemTree_C +/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_DropItemTree_C : public ADropItemActor { public: - class UMenuGroup_Event_Roguelike_600070_C* MenuGroup_Event_Roguelike; // 0x0650 (0x0008) -}; + FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) + class USphereComponent* Sphere; // 0x03A8 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) -/// Class /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C -/// Size: 0x05D0 (1488 bytes) (0x000468 - 0x0005D0) align 8 MaxSize: 0x05D0 -class UMenuLayer_Roguelike_Item_C : public UMenuLayer -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0468 (0x0008) - class UWidgetAnimation* Recommendation_loop; // 0x0470 (0x0008) - class UWidgetAnimation* button_Fade_out; // 0x0478 (0x0008) - class UWidgetAnimation* button_OK_in; // 0x0480 (0x0008) - class UWidgetAnimation* Default_Focus_out; // 0x0488 (0x0008) - class UWidgetAnimation* Default_Focus_in; // 0x0490 (0x0008) - class UCustomImage* Base_Rarity; // 0x0498 (0x0008) - class UCursorHookWidget* Base_Recommendation; // 0x04A0 (0x0008) - class UCursorHookWidget* Base_Recommendation0; // 0x04A8 (0x0008) - class UCustomImage* Base_ToneDown; // 0x04B0 (0x0008) - class UCursorHookWidget* CursorHookWidget; // 0x04B8 (0x0008) - class UCanvasPanel* Group_Attribute; // 0x04C0 (0x0008) - class UCanvasPanel* Group_Get; // 0x04C8 (0x0008) - class UCanvasPanel* Group_Icon_Equip; // 0x04D0 (0x0008) - class UCanvasPanel* Group_Life; // 0x04D8 (0x0008) - class UCanvasPanel* Group_Recommendation; // 0x04E0 (0x0008) - class UCustomImage* Icon_Attribute; // 0x04E8 (0x0008) - class UCursorHookWidget* Icon_Boss; // 0x04F0 (0x0008) - class UCustomImage* Icon_Equip; // 0x04F8 (0x0008) - class UCustomImage* Icon_Item; // 0x0500 (0x0008) - class UCustomImage* ICON_LIFE; // 0x0508 (0x0008) - class UCustomImage* Icon_Life_Header; // 0x0510 (0x0008) - class UInputPanelWidget* InputPanelWidget; // 0x0518 (0x0008) - class UMenuLayer_ItemDetail_EquipBalloon_C* MenuLayer_ItemDetail_EquipBalloon; // 0x0520 (0x0008) - class UMenuLayer_ItemDetail_NpcSupporter_C* MenuLayer_ItemDetail_NpcSupporter; // 0x0528 (0x0008) - class UMenuLayer_ItemDetail_NpcSupporterLevel_C* MenuLayer_ItemDetail_NpcSupporterLevel; // 0x0530 (0x0008) - class UMenuLayer_ItemDetail_Stock_C* MenuLayer_ItemDetail_Stock; // 0x0538 (0x0008) - class UMenuLayer_ItemGrade_Plate_C* MenuLayer_ItemGrade_Plate; // 0x0540 (0x0008) - class UMenuLayer_Rarity_C* MenuLayer_Rarity; // 0x0548 (0x0008) - class UMenuLayer_Roguelike_ItemParam_C* MenuLayer_Roguelike_ItemParam; // 0x0550 (0x0008) - class UMenuLayer_Roguelike_ItemParam_C* MenuLayer_Roguelike_ItemParam1; // 0x0558 (0x0008) - class UNumPrimitive* NumPrimitive_Stock; // 0x0560 (0x0008) - class UCanvasPanel* ParamCanvas; // 0x0568 (0x0008) - class UCustomImage* SelectIcon; // 0x0570 (0x0008) - class UCanvasPanel* SelectItem; // 0x0578 (0x0008) - class UWidgetSwitcher* Switcher_Header; // 0x0580 (0x0008) - class UCustomTextBlock* Text_Item_Name; // 0x0588 (0x0008) - class UCustomTextBlock* Text_Life_Header; // 0x0590 (0x0008) - class UCustomTextBlock* Text_Recommendation; // 0x0598 (0x0008) - class UVerticalBox* VerticalBox; // 0x05A0 (0x0008) - class UMaterialInterface* ExtMat_Item; // 0x05A8 (0x0008) - class UMaterialInterface* ExtMat_Face; // 0x05B0 (0x0008) - int32_t NUM_MAX_VALUE; // 0x05B8 (0x0004) - unsigned char UnknownData00_6[0x4]; // 0x05BC (0x0004) MISSED - TArray EquipParamMenuLayerList; // 0x05C0 (0x0010) - - - /// Functions - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetIconBoss - // void SetIconBoss(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.PlayRecommendationLoopAnimation - // void PlayRecommendationLoopAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.GetEquipParamLayer - // void GetEquipParamLayer(int32_t Index, class UMenuLayer_Roguelike_ItemParam_C*& itemParamLayer); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetRecommendation - // void SetRecommendation(bool IsEnabled, FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetToneDownVisible - // void SetToneDownVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetStockNum - // void SetStockNum(int32_t Value); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetEquipTypeIcon - // void SetEquipTypeIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.PlayFadeOutAnimation - // void PlayFadeOutAnimation(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetNPCFriendshipStep - // void SetNPCFriendshipStep(int32_t npcFriendshipStep); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetNPCLevel - // void SetNPCLevel(int32_t Level, bool isLevelCap); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetRarity - // void SetRarity(ERarityType RarityType); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.ExchangeExtMat_Face - // void ExchangeExtMat_Face(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.ExchangeExtMat_Item - // void ExchangeExtMat_Item(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetTitle - // void SetTitle(FName iconID, FString Text); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetBaseRarityIcon - // void SetBaseRarityIcon(FName& iconID); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetSelectIconVisible - // void SetSelectIconVisible(bool Visible); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetLifeIcon - // void SetLifeIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetAttributeIcon - // void SetAttributeIcon(FName iconID); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetEquipParamInfo - // void SetEquipParamInfo(int32_t Index, bool IsVisible, FName ParamIconID, int32_t Param, int32_t currentEquipParam, bool isVisibleParameterComparison, bool IsCurrentEquip); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetItemNumInfo - // void SetItemNumInfo(bool IsVisible, int32_t stockNum, int32_t stockMaxNum, int32_t gotItemNum); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetHeaderPlayerInfo - // void SetHeaderPlayerInfo(FEquipItemCharaInfo& Info); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetHeaderLifeInfo - // void SetHeaderLifeInfo(FName iconID, FString Name); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetItemIcon - // void SetItemIcon(FName& ItemId); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.SetItemNameText - // void SetItemNameText(FString ItemName); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.OnInit - // void OnInit(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/Item/MenuLayer_Roguelike_Item.MenuLayer_Roguelike_Item_C.ExecuteUbergraph_MenuLayer_Roguelike_Item - // void ExecuteUbergraph_MenuLayer_Roguelike_Item(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Menu/Roguelike/Item/MenuGroup_Roguelike_DropItem.MenuGroup_Roguelike_DropItem_C -/// Size: 0x0740 (1856 bytes) (0x000728 - 0x000740) align 8 MaxSize: 0x0740 -class UMenuGroup_Roguelike_DropItem_C : public UMenuGroup -{ -public: - class UWidgetAnimation* Default_Open_out; // 0x0728 (0x0008) - class UWidgetAnimation* Default_Open_in; // 0x0730 (0x0008) - class UMenuLayer_Roguelike_Item_C* MenuLayer_Roguelike_Item; // 0x0738 (0x0008) + + /// Functions + // Function /Game/Program/Item/DropItem/BP_DropItemTree.BP_DropItemTree_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemTree.BP_DropItemTree_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemTree.BP_DropItemTree_C.EventGetItem + // void EventGetItem(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemTree.BP_DropItemTree_C.ExecuteUbergraph_BP_DropItemTree + // void ExecuteUbergraph_BP_DropItemTree(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Menu/Roguelike/MenuTop_Roguelike_DropItem.MenuTop_Roguelike_DropItem_C -/// Size: 0x06F8 (1784 bytes) (0x0006E8 - 0x0006F8) align 8 MaxSize: 0x06F8 -class UMenuTop_Roguelike_DropItem_C : public URoguelikeDropItemMenuTop +/// Class /Game/Program/Item/DropItem/BP_DropItem_Money.BP_DropItem_Money_C +/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_DropItem_Money_C : public ADropItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x06E8 (0x0008) - class UMenuGroup_Roguelike_DropItem_C* MenuGroup_Roguelike_DropItem; // 0x06F0 (0x0008) + FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) + class USphereComponent* Sphere; // 0x03A8 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_DropItem.MenuTop_Roguelike_DropItem_C.SetEquipParam - // void SetEquipParam(class UMenuLayer_Roguelike_Item_C* Layer, int32_t Index, TArray& Param, bool isVisibleParameterComparison); // [0x35d7f00] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_DropItem.MenuTop_Roguelike_DropItem_C.SetItemInfo - // void SetItemInfo(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_DropItem.MenuTop_Roguelike_DropItem_C.SetItemInfo_BP - // void SetItemInfo_BP(FRoguelikeDropItemInfo& _itemInfo); // [0x35d7f00] Event|Protected|HasOutParms|BlueprintEvent - // Function /Game/Program/Menu/Roguelike/MenuTop_Roguelike_DropItem.MenuTop_Roguelike_DropItem_C.ExecuteUbergraph_MenuTop_Roguelike_DropItem - // void ExecuteUbergraph_MenuTop_Roguelike_DropItem(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/DropItem/BP_DropItem_Money.BP_DropItem_Money_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItem_Money.BP_DropItem_Money_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItem_Money.BP_DropItem_Money_C.EventGetItem + // void EventGetItem(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItem_Money.BP_DropItem_Money_C.ExecuteUbergraph_BP_DropItem_Money + // void ExecuteUbergraph_BP_DropItem_Money(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Map/MapObject/Map_200000/BP_MapObject_Bird_02.BP_MapObject_Bird_02_C -/// Size: 0x0328 (808 bytes) (0x0002E0 - 0x000328) align 8 MaxSize: 0x0328 -class ABP_MapObject_Bird_02_C : public AMapRpgTargetActor +/// Class /Game/Program/Item/DropItem/BP_DropItemDeposit_Rare.BP_DropItemDeposit_Rare_C +/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_DropItemDeposit_Rare_C : public ADropItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x02E0 (0x0008) - class UGameSkeletalMeshComponent* GameSkeletalMesh01; // 0x02E8 (0x0008) - class UGameSkeletalMeshComponent* GameSkeletalMesh02; // 0x02F0 (0x0008) - class URpgTargetComponent* RpgTarget; // 0x02F8 (0x0008) - TArray TargetMeshArray; // 0x0300 (0x0010) - bool IsFly; // 0x0310 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0311 (0x0003) MISSED - int32_t currentIndex; // 0x0314 (0x0004) - TArray AnimSeqArray; // 0x0318 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) + class USphereComponent* Sphere; // 0x03A8 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Map/MapObject/Map_200000/BP_MapObject_Bird_02.BP_MapObject_Bird_02_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Map/MapObject/Map_200000/BP_MapObject_Bird_02.BP_MapObject_Bird_02_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/MapObject/Map_200000/BP_MapObject_Bird_02.BP_MapObject_Bird_02_C.ProcessArrayElement - // void ProcessArrayElement(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/MapObject/Map_200000/BP_MapObject_Bird_02.BP_MapObject_Bird_02_C.ExecuteUbergraph_BP_MapObject_Bird_02 - // void ExecuteUbergraph_BP_MapObject_Bird_02(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Item/DropItem/BP_DropItemDeposit_Rare.BP_DropItemDeposit_Rare_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemDeposit_Rare.BP_DropItemDeposit_Rare_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemDeposit_Rare.BP_DropItemDeposit_Rare_C.EventGetItem + // void EventGetItem(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemDeposit_Rare.BP_DropItemDeposit_Rare_C.ExecuteUbergraph_BP_DropItemDeposit_Rare + // void ExecuteUbergraph_BP_DropItemDeposit_Rare(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Map/MapObject/Map_200000/BP_MapObject_Bird_03.BP_MapObject_Bird_03_C -/// Size: 0x0330 (816 bytes) (0x0002E0 - 0x000330) align 8 MaxSize: 0x0330 -class ABP_MapObject_Bird_03_C : public AMapRpgTargetActor +/// Class /Game/Program/Item/DropItem/BP_DropItemRare.BP_DropItemRare_C +/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_DropItemRare_C : public ADropItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x02E0 (0x0008) - class UGameSkeletalMeshComponent* GameSkeletalMesh03; // 0x02E8 (0x0008) - class UGameSkeletalMeshComponent* GameSkeletalMesh01; // 0x02F0 (0x0008) - class UGameSkeletalMeshComponent* GameSkeletalMesh02; // 0x02F8 (0x0008) - class URpgTargetComponent* RpgTarget; // 0x0300 (0x0008) - TArray TargetMeshArray; // 0x0308 (0x0010) - bool IsFly; // 0x0318 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0319 (0x0003) MISSED - int32_t currentIndex; // 0x031C (0x0004) - TArray AnimSeqArray; // 0x0320 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) + class USphereComponent* Sphere; // 0x03A8 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Map/MapObject/Map_200000/BP_MapObject_Bird_03.BP_MapObject_Bird_03_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Map/MapObject/Map_200000/BP_MapObject_Bird_03.BP_MapObject_Bird_03_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/MapObject/Map_200000/BP_MapObject_Bird_03.BP_MapObject_Bird_03_C.ProcessArrayElement - // void ProcessArrayElement(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/MapObject/Map_200000/BP_MapObject_Bird_03.BP_MapObject_Bird_03_C.ExecuteUbergraph_BP_MapObject_Bird_03 - // void ExecuteUbergraph_BP_MapObject_Bird_03(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Item/DropItem/BP_DropItemRare.BP_DropItemRare_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemRare.BP_DropItemRare_C.EventGetItem + // void EventGetItem(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemRare.BP_DropItemRare_C.ExecuteUbergraph_BP_DropItemRare + // void ExecuteUbergraph_BP_DropItemRare(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Map/MapObject/Map_200000/BP_MapObject_Bird_01.BP_MapObject_Bird_01_C -/// Size: 0x0320 (800 bytes) (0x0002E0 - 0x000320) align 8 MaxSize: 0x0320 -class ABP_MapObject_Bird_01_C : public AMapRpgTargetActor +/// Class /Game/Program/Item/DropItem/BP_DropItem_SP_S.BP_DropItem_SP_S_C +/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_DropItem_SP_S_C : public ADropItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x02E0 (0x0008) - class UGameSkeletalMeshComponent* GameSkeletalMesh01; // 0x02E8 (0x0008) - class URpgTargetComponent* RpgTarget; // 0x02F0 (0x0008) - TArray TargetMeshArray; // 0x02F8 (0x0010) - bool IsFly; // 0x0308 (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x0309 (0x0003) MISSED - int32_t currentIndex; // 0x030C (0x0004) - TArray AnimSeqArray; // 0x0310 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) + class USphereComponent* Sphere; // 0x03A8 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Map/MapObject/Map_200000/BP_MapObject_Bird_01.BP_MapObject_Bird_01_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Map/MapObject/Map_200000/BP_MapObject_Bird_01.BP_MapObject_Bird_01_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/MapObject/Map_200000/BP_MapObject_Bird_01.BP_MapObject_Bird_01_C.ProcessArrayElement - // void ProcessArrayElement(); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/MapObject/Map_200000/BP_MapObject_Bird_01.BP_MapObject_Bird_01_C.ExecuteUbergraph_BP_MapObject_Bird_01 - // void ExecuteUbergraph_BP_MapObject_Bird_01(int32_t EntryPoint); // [0x35d7f00] Final + // Function /Game/Program/Item/DropItem/BP_DropItem_SP_S.BP_DropItem_SP_S_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItem_SP_S.BP_DropItem_SP_S_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItem_SP_S.BP_DropItem_SP_S_C.EventGetItem + // void EventGetItem(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItem_SP_S.BP_DropItem_SP_S_C.ExecuteUbergraph_BP_DropItem_SP_S + // void ExecuteUbergraph_BP_DropItem_SP_S(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Chara/BP_CaptureMenuAvatarActor.BP_CaptureMenuAvatarActor_C -/// Size: 0x0841 (2113 bytes) (0x000770 - 0x000841) align 8 MaxSize: 0x0841 -class ABP_CaptureMenuAvatarActor_C : public ACaptureMenuAvatarActor +/// Class /Game/Program/Item/DropItem/BP_DropItem_HP_S.BP_DropItem_HP_S_C +/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_DropItem_HP_S_C : public ADropItemActor { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0770 (0x0008) - class UChildActorComponent* fkhV_0_0_0; // 0x0778 (0x0008) - class UChildActorComponent* fkhV_0_0_; // 0x0780 (0x0008) - class UChildActorComponent* fkhV_0_0_02; // 0x0788 (0x0008) - class UChildActorComponent* fkhV_0_0_03; // 0x0790 (0x0008) - class UChildActorComponent* fkhV_0_0_021; // 0x0798 (0x0008) - class UChildActorComponent* fkhV_0_0_022; // 0x07A0 (0x0008) - class UChildActorComponent* fkhV_0_0_3; // 0x07A8 (0x0008) - class UChildActorComponent* fkhV_0_0_024; // 0x07B0 (0x0008) - class UChildActorComponent* fkhV_0_0_05; // 0x07B8 (0x0008) - class UChildActorComponent* fkhV_0_0_01; // 0x07C0 (0x0008) - class UChildActorComponent* fkhV_0_0_016; // 0x07C8 (0x0008) - class UChildActorComponent* fkhV_0_0_017; // 0x07D0 (0x0008) - class UChildActorComponent* fkhV_0_0_018; // 0x07D8 (0x0008) - class UChildActorComponent* fkhV_0_0_9; // 0x07E0 (0x0008) - class UChildActorComponent* fkhV_0_0_10; // 0x07E8 (0x0008) - class UChildActorComponent* fkhV_0_0_011; // 0x07F0 (0x0008) - class UChildActorComponent* fkhV_0_0_12; // 0x07F8 (0x0008) - class UChildActorComponent* fkhV_0_0_00; // 0x0800 (0x0008) - class USkeletalMeshComponent* WearBody; // 0x0808 (0x0008) - class UGameSkeletalMeshComponent* WearGlass; // 0x0810 (0x0008) - class USkeletalMeshComponent* OutLineBottom; // 0x0818 (0x0008) - class USkeletalMeshComponent* OutLineBody; // 0x0820 (0x0008) - class USkeletalMeshComponent* WearHat; // 0x0828 (0x0008) - class USkeletalMeshComponent* WearCape; // 0x0830 (0x0008) - class USkeletalMeshComponent* WearBottom; // 0x0838 (0x0008) - bool IsFinish; // 0x0840 (0x0001) - - - /// Functions - // Function /Game/Program/Chara/BP_CaptureMenuAvatarActor.BP_CaptureMenuAvatarActor_C.hQP[�0�0�0�0�0�0�0�0�0�0�0� - // void hQP__0_0_0_0_0_0_0_0_0_0_0_(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuAvatarActor.BP_CaptureMenuAvatarActor_C.P[�0�0�0�0�0�0�0�0�0�0�0�0 - // void P__0_0_0_0_0_0_0_0_0_0_0_0(class UChildActorComponent* P__0_0_0_0_0); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuAvatarActor.BP_CaptureMenuAvatarActor_C.T�0�0�0n0 - // void _T_0_0_0n0(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuAvatarActor.BP_CaptureMenuAvatarActor_C.hQ���0� - // void hQ___0_(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuAvatarActor.BP_CaptureMenuAvatarActor_C.�0�0�0�0 - // void _0_0_0_0(class USkeletalMeshComponent* baseMeshComp, class USkeletalMeshComponent* meshComp, bool& isAttach); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuAvatarActor.BP_CaptureMenuAvatarActor_C.SetExposeOutLine - // void SetExposeOutLine(class USkeletalMeshComponent* OutlineMesh, class USkeletalMeshComponent* Mesh); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuAvatarActor.BP_CaptureMenuAvatarActor_C.SetHairOutLine - // void SetHairOutLine(class USkeletalMeshComponent* HairMesh); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuAvatarActor.BP_CaptureMenuAvatarActor_C.SetSkinOutLine - // void SetSkinOutLine(class USkeletalMeshComponent* SkinMesh); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuAvatarActor.BP_CaptureMenuAvatarActor_C.SetEquipeOutLine - // void SetEquipeOutLine(class USkeletalMeshComponent* Mesh, bool& Failed); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuAvatarActor.BP_CaptureMenuAvatarActor_C.SetMeshCompTickEnable - // void SetMeshCompTickEnable(class USkeletalMeshComponent* SkeltalMeshCmp, bool& IsEnable); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuAvatarActor.BP_CaptureMenuAvatarActor_C.UserConstructionScript - // void UserConstructionScript(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuAvatarActor.BP_CaptureMenuAvatarActor_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuAvatarActor.BP_CaptureMenuAvatarActor_C.�0�0�0�0� - // void _0_0_0_0_(FName _partsName); // [0x35d7f00] BlueprintCallable|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuAvatarActor.BP_CaptureMenuAvatarActor_C.BPEvent_ChangeBottomVisibility - // void BPEvent_ChangeBottomVisibility(bool _visibility); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuAvatarActor.BP_CaptureMenuAvatarActor_C.BPEvent_SetSkeltalMeshTick - // void BPEvent_SetSkeltalMeshTick(bool _isEnable); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuAvatarActor.BP_CaptureMenuAvatarActor_C.ExecuteUbergraph_BP_CaptureMenuAvatarActor - // void ExecuteUbergraph_BP_CaptureMenuAvatarActor(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults -}; - -/// Class /Game/Program/Map/CameraArea/BP_CameraOverwriteVolume.BP_CameraOverwriteVolume_C -/// Size: 0x0330 (816 bytes) (0x000330 - 0x000330) align 8 MaxSize: 0x0330 -class ABP_CameraOverwriteVolume_C : public ACameraOverwriteVolume -{ -public: -}; - -/// Class /Game/Program/Chara/BP_CaptureMenuCharaActor.BP_CaptureMenuCharaActor_C -/// Size: 0x10C8 (4296 bytes) (0x001080 - 0x0010C8) align 16 MaxSize: 0x10C8 -class ABP_CaptureMenuCharaActor_C : public ACaptureMenuCharaActor -{ -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x1080 (0x0008) - class USkeletalMeshComponent* OutlineMesh; // 0x1088 (0x0008) - class USkeletalMeshComponent* glasses; // 0x1090 (0x0008) - class USkeletalMeshComponent* RHandWeapon; // 0x1098 (0x0008) - class USkeletalMeshComponent* CapeMesh; // 0x10A0 (0x0008) - class USkeletalMeshComponent* LHandWeapon; // 0x10A8 (0x0008) - class USkeletalMeshComponent* BodyMesh; // 0x10B0 (0x0008) - class USkeletalMeshComponent* HatMesh; // 0x10B8 (0x0008) - class USkeletalMeshComponent* HairMesh; // 0x10C0 (0x0008) - - - /// Functions - // Function /Game/Program/Chara/BP_CaptureMenuCharaActor.BP_CaptureMenuCharaActor_C.��*�� - // void ______(class USkeletalMeshComponent* Mesh); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuCharaActor.BP_CaptureMenuCharaActor_C.ň�P*�� - // void ___P___(class USkeletalMeshComponent* Mesh); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuCharaActor.BP_CaptureMenuCharaActor_C.*���} - // void ______(class USkeletalMeshComponent* Mesh, class UMaterialInstanceConstant* OutLineMaterial); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuCharaActor.BP_CaptureMenuCharaActor_C.SO(u*���}�0�0� - // void SO_u_______0_0_(); // [0x35d7f00] Public|HasDefaults|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Chara/BP_CaptureMenuCharaActor.BP_CaptureMenuCharaActor_C. timeLine_intervalStepOn__Direction_826E4E07408F127666783B943CAF7F47; // 0x02CC (0x0001) - unsigned char UnknownData00_6[0x3]; // 0x02CD (0x0003) MISSED - class UTimelineComponent* timeLine_intervalStepOn; // 0x02D0 (0x0008) - FName FailureSE_ID; // 0x02D8 (0x0008) - bool isStepOn; // 0x02E0 (0x0001) - unsigned char UnknownData01_6[0x7]; // 0x02E1 (0x0007) MISSED - double MIN_IntervalTime_AgainStepOn; // 0x02E8 (0x0008) - double IntervalTime_Failure; // 0x02F0 (0x0008) - FLinearColor m_EmissivColor; // 0x02F8 (0x0010) + FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) + class USphereComponent* Sphere; // 0x03A8 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) /// Functions - // Function /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_root.BP_MiniGameMushRoom_root_C.SoundFailureSE - // void SoundFailureSE(); // [0x35d7f00] Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_root.BP_MiniGameMushRoom_root_C.timeLine_intervalStepOn__FinishedFunc - // void timeLine_intervalStepOn__FinishedFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_root.BP_MiniGameMushRoom_root_C.timeLine_intervalStepOn__UpdateFunc - // void timeLine_intervalStepOn__UpdateFunc(); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_root.BP_MiniGameMushRoom_root_C.ReceiveBeginPlay - // void ReceiveBeginPlay(); // [0x35d7f00] Event|Protected|BlueprintEvent - // Function /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_root.BP_MiniGameMushRoom_root_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_root.BP_MiniGameMushRoom_root_C.BndEvt__BP_MushRoom_Box_K2Node_ComponentBoundEvent_5_ComponentBeginOverlapSignature__DelegateSignature - // void BndEvt__BP_MushRoom_Box_K2Node_ComponentBoundEvent_5_ComponentBeginOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32_t OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // [0x35d7f00] HasOutParms|BlueprintEvent - // Function /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_root.BP_MiniGameMushRoom_root_C.BndEvt__BP_MushRoom_Box_K2Node_ComponentBoundEvent_6_ComponentEndOverlapSignature__DelegateSignature - // void BndEvt__BP_MushRoom_Box_K2Node_ComponentBoundEvent_6_ComponentEndOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32_t OtherBodyIndex); // [0x35d7f00] BlueprintEvent - // Function /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_root.BP_MiniGameMushRoom_root_C.OnAskQuestionEvent_BP - // void OnAskQuestionEvent_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_root.BP_MiniGameMushRoom_root_C.OnSuccess_BP - // void OnSuccess_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_root.BP_MiniGameMushRoom_root_C.OnFailure_BP - // void OnFailure_BP(); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_root.BP_MiniGameMushRoom_root_C.ExecuteUbergraph_BP_MiniGameMushRoom_root - // void ExecuteUbergraph_BP_MiniGameMushRoom_root(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Item/DropItem/BP_DropItem_TP_S.BP_DropItem_TP_S_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItem_TP_S.BP_DropItem_TP_S_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItem_TP_S.BP_DropItem_TP_S_C.EventGetItem + // void EventGetItem(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItem_TP_S.BP_DropItem_TP_S_C.ExecuteUbergraph_BP_DropItem_TP_S + // void ExecuteUbergraph_BP_DropItem_TP_S(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_child/BP_MiniGameMushRoom_0_Do1.BP_MiniGameMushRoom_0_Do1_C -/// Size: 0x0308 (776 bytes) (0x000308 - 0x000308) align 8 MaxSize: 0x0308 -class ABP_MiniGameMushRoom_0_Do1_C : public ABP_MiniGameMushRoom_root_C +/// Class /Game/Program/Item/DropItem/BP_DropItemMount.BP_DropItemMount_C +/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_DropItemMount_C : public ADropItemActor { public: -}; + FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) + class USkeletalMeshComponent* SkeletalMesh; // 0x03A8 (0x0008) + class USphereComponent* Sphere; // 0x03B0 (0x0008) -/// Class /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_child/BP_MiniGameMushRoom_7_Do2.BP_MiniGameMushRoom_7_Do2_C -/// Size: 0x0308 (776 bytes) (0x000308 - 0x000308) align 8 MaxSize: 0x0308 -class ABP_MiniGameMushRoom_7_Do2_C : public ABP_MiniGameMushRoom_root_C -{ -public: -}; -/// Class /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_child/BP_MiniGameMushRoom_3_Fa.BP_MiniGameMushRoom_3_Fa_C -/// Size: 0x0308 (776 bytes) (0x000308 - 0x000308) align 8 MaxSize: 0x0308 -class ABP_MiniGameMushRoom_3_Fa_C : public ABP_MiniGameMushRoom_root_C -{ -public: + /// Functions + // Function /Game/Program/Item/DropItem/BP_DropItemMount.BP_DropItemMount_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemMount.BP_DropItemMount_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemMount.BP_DropItemMount_C.EventGetItem + // void EventGetItem(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemMount.BP_DropItemMount_C.ExecuteUbergraph_BP_DropItemMount + // void ExecuteUbergraph_BP_DropItemMount(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_child/BP_MiniGameMushRoom_1_Re.BP_MiniGameMushRoom_1_Re_C -/// Size: 0x0308 (776 bytes) (0x000308 - 0x000308) align 8 MaxSize: 0x0308 -class ABP_MiniGameMushRoom_1_Re_C : public ABP_MiniGameMushRoom_root_C +/// Class /Game/Program/Item/DropItem/BP_DropItem_Exp.BP_DropItem_Exp_C +/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_DropItem_Exp_C : public ADropItemActor { public: -}; + FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) + class USphereComponent* Sphere; // 0x03A8 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) -/// Class /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_child/BP_MiniGameMushRoom_4_So.BP_MiniGameMushRoom_4_So_C -/// Size: 0x0308 (776 bytes) (0x000308 - 0x000308) align 8 MaxSize: 0x0308 -class ABP_MiniGameMushRoom_4_So_C : public ABP_MiniGameMushRoom_root_C -{ -public: -}; -/// Class /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_child/BP_MiniGameMushRoom_2_Mi.BP_MiniGameMushRoom_2_Mi_C -/// Size: 0x0308 (776 bytes) (0x000308 - 0x000308) align 8 MaxSize: 0x0308 -class ABP_MiniGameMushRoom_2_Mi_C : public ABP_MiniGameMushRoom_root_C -{ -public: + /// Functions + // Function /Game/Program/Item/DropItem/BP_DropItem_Exp.BP_DropItem_Exp_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItem_Exp.BP_DropItem_Exp_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItem_Exp.BP_DropItem_Exp_C.EventGetItem + // void EventGetItem(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItem_Exp.BP_DropItem_Exp_C.ExecuteUbergraph_BP_DropItem_Exp + // void ExecuteUbergraph_BP_DropItem_Exp(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_child/BP_MiniGameMushRoom_5_Ra.BP_MiniGameMushRoom_5_Ra_C -/// Size: 0x0308 (776 bytes) (0x000308 - 0x000308) align 8 MaxSize: 0x0308 -class ABP_MiniGameMushRoom_5_Ra_C : public ABP_MiniGameMushRoom_root_C +/// Class /Game/Program/Item/DropItem/BP_DropItemFish.BP_DropItemFish_C +/// Size: 0x03B8 (952 bytes) (0x0003A0 - 0x0003B8) align 8 MaxSize: 0x03B8 +class ABP_DropItemFish_C : public ADropItemActor { public: -}; + FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) + class USphereComponent* Sphere; // 0x03A8 (0x0008) + class UStaticMeshComponent* StaticMesh; // 0x03B0 (0x0008) -/// Class /Game/Program/Map/MushRoom/BP_MiniGameMushRoom_child/BP_MiniGameMushRoom_6_Si.BP_MiniGameMushRoom_6_Si_C -/// Size: 0x0308 (776 bytes) (0x000308 - 0x000308) align 8 MaxSize: 0x0308 -class ABP_MiniGameMushRoom_6_Si_C : public ABP_MiniGameMushRoom_root_C -{ -public: -}; -/// Class /Game/Program/Craft/ObjBP/BP_ico04050120.BP_ico04050120_C -/// Size: 0x0388 (904 bytes) (0x000368 - 0x000388) align 16 MaxSize: 0x0388 -class ABP_ico04050120_C : public ABP_CraftObjActor_C -{ -public: - class UAtomComponent* Atom; // 0x0368 (0x0008) - class UChildActorComponent* sound; // 0x0370 (0x0008) - class UCapsuleComponent* CapsuleCollision; // 0x0378 (0x0008) - class USkeletalMeshComponent* SkeletalMesh; // 0x0380 (0x0008) + /// Functions + // Function /Game/Program/Item/DropItem/BP_DropItemFish.BP_DropItemFish_C.ReceiveBeginPlay + // void ReceiveBeginPlay(); // [0x3617e10] Event|Protected|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemFish.BP_DropItemFish_C.OnTargetIn + // void OnTargetIn(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemFish.BP_DropItemFish_C.EventGetItem + // void EventGetItem(); // [0x3617e10] Event|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Item/DropItem/BP_DropItemFish.BP_DropItemFish_C.ExecuteUbergraph_BP_DropItemFish + // void ExecuteUbergraph_BP_DropItemFish(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Map/PickPoint/BP_PickTree.BP_PickTree_C -/// Size: 0x0470 (1136 bytes) (0x000450 - 0x000470) align 16 MaxSize: 0x0470 -class ABP_PickTree_C : public ACommonPickTargetActor +/// Class /Game/Program/Effect/Common/EffectInterface.EffectInterface_C +/// Size: 0x0028 (40 bytes) (0x000028 - 0x000028) align 8 MaxSize: 0x0028 +class UEffectInterface_C : public UInterface { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0450 (0x0008) - class UActorHideComponent* ActorHide; // 0x0458 (0x0008) - class UCapsuleComponent* Capsule; // 0x0460 (0x0008) - class AScnCharaActor* ScnCharaActor; // 0x0468 (0x0008) /// Functions - // Function /Game/Program/Map/PickPoint/BP_PickTree.BP_PickTree_C.�c�S�0�0�0 - // void _c_S_0_0_0(bool& ret); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickTree.BP_PickTree_C.UpdatePickIcon - // void UpdatePickIcon(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickTree.BP_PickTree_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickTree.BP_PickTree_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickTree.BP_PickTree_C.UpdatePickRequestIcon - // void UpdatePickRequestIcon(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickTree.BP_PickTree_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickTree.BP_PickTree_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickTree.BP_PickTree_C.ExecuteUbergraph_BP_PickTree - // void ExecuteUbergraph_BP_PickTree(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.EffectAnimLoopOut + // void EffectAnimLoopOut(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.EffectAnimStart + // void EffectAnimStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.ResetEffectAnim + // void ResetEffectAnim(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.SetParam_effObjects + // void SetParam_effObjects(bool GetValueOnly, TArray& effObjects, TArray& returneffObjects); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.SetParam_effFloats + // void SetParam_effFloats(bool GetValueOnly, TArray& effFloats, TArray& returneffFloats); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.EffectParamUpdate + // void EffectParamUpdate(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.SetParam_isAnimEndDestroy + // void SetParam_isAnimEndDestroy(bool GetValueOnly, bool isAnimEndDestroy, bool& returnisAnimEndDestroy); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.SetParam_isLoop + // void SetParam_isLoop(bool GetValueOnly, bool IsLoop, bool& returnisLoop); // [0x3617e10] Public|HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.EffectAnimEndComplete + // void EffectAnimEndComplete(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.EffectAnimEnd + // void EffectAnimEnd(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.EffectAnimEndStart + // void EffectAnimEndStart(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectInterface.EffectInterface_C.EffectAnimIn + // void EffectAnimIn(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Map/PickPoint/BP_PickFish.BP_PickFish_C -/// Size: 0x04C8 (1224 bytes) (0x000490 - 0x0004C8) align 16 MaxSize: 0x04C8 -class ABP_PickFish_C : public AFishingTargetActor +/// Class /Game/Program/Effect/Common/EffectCopyPose.EffectCopyPose_C +/// Size: 0x00B0 (176 bytes) (0x0000A0 - 0x0000B0) align 8 MaxSize: 0x00B0 +class UEffectCopyPose_C : public UEffectCopyPoseComponent { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0490 (0x0008) - class UActorHideComponent* ActorHide; // 0x0498 (0x0008) - class UCapsuleComponent* Capsule; // 0x04A0 (0x0008) - class AScnCharaActor* ScnCharaActor; // 0x04A8 (0x0008) - bool IsTarget; // 0x04B0 (0x0001) - unsigned char UnknownData00_6[0x7]; // 0x04B1 (0x0007) MISSED - SDK_UNDEFINED(16,1109) /* TArray> */ __um(Object_Types); // 0x04B8 (0x0010) + class USkeletalMeshComponent* Skeletal_Mesh; // 0x00A0 (0x0008) + class UPoseableMeshComponent* Poseable_Mesh; // 0x00A8 (0x0008) /// Functions - // Function /Game/Program/Map/PickPoint/BP_PickFish.BP_PickFish_C.UpdatePickIcon - // void UpdatePickIcon(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickFish.BP_PickFish_C.BndEvt__BP_PickFish_Capsule_K2Node_ComponentBoundEvent_3_ComponentBeginOverlapSignature__DelegateSignature - // void BndEvt__BP_PickFish_Capsule_K2Node_ComponentBoundEvent_3_ComponentBeginOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32_t OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult); // [0x35d7f00] HasOutParms|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickFish.BP_PickFish_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickFish.BP_PickFish_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickFish.BP_PickFish_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickFish.BP_PickFish_C.UpdatePickRequestIcon - // void UpdatePickRequestIcon(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickFish.BP_PickFish_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickFish.BP_PickFish_C.ReceiveTick - // void ReceiveTick(float DeltaSeconds); // [0x35d7f00] Event|Public|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickFish.BP_PickFish_C.ExecuteUbergraph_BP_PickFish - // void ExecuteUbergraph_BP_PickFish(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Effect/Common/EffectCopyPose.EffectCopyPose_C.CopyPose_Run + // void CopyPose_Run(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectCopyPose.EffectCopyPose_C.SetEffectCopyPose + // void SetEffectCopyPose(class USkeletalMeshComponent* SkeletalMesh, class UPoseableMeshComponent* PoseableMesh); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Map/PickPoint/BP_PickDeposit.BP_PickDeposit_C -/// Size: 0x0470 (1136 bytes) (0x000450 - 0x000470) align 16 MaxSize: 0x0470 -class ABP_PickDeposit_C : public ACommonPickTargetActor +/// Struct /Game/Program/Effect/Common/struct/EffectMaterialRefBone.EffectMaterialRefBone +/// Size: 0x0013 (19 bytes) (0x000000 - 0x000013) align 4 MaxSize: 0x0013 +struct FEffectMaterialRefBone { -public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0450 (0x0008) - class UActorHideComponent* ActorHide; // 0x0458 (0x0008) - class UCapsuleComponent* Capsule; // 0x0460 (0x0008) - class AScnCharaActor* ScnCharaActor; // 0x0468 (0x0008) + FName ParameterName_6_5865FF654B846B844E0F7182867077FB; // 0x0000 (0x0008) + FName BoneName_25_F683303E49883945D39326AD775F8C6B; // 0x0008 (0x0008) + TEnumAsByte BoneRefType_21_A0C6321640F51CE5C43C07B9081C6A5C; // 0x0010 (0x0001) + TEnumAsByte BoneAxisType_17_AB8EF4D5429A124381E3248F64977AA4; // 0x0011 (0x0001) + TEnumAsByte BoneSpace_16_5318C9354D4FAB900B23159A89022ADD; // 0x0012 (0x0001) +}; +/// Struct /Game/Program/Effect/Common/struct/EffectMaterialAnimeData.EffectMaterialAnimeData +/// Size: 0x0060 (96 bytes) (0x000000 - 0x000060) align 8 MaxSize: 0x0060 +struct FEffectMaterialAnimeData +{ + FName Name_2_1DCC79B648A3D14F5C5462ABE5382B41; // 0x0000 (0x0008) + class UMaterialInstanceDynamic* MaterialInstance_5_7E2DD02D4BFA8B8408FB799AF38D1C9B; // 0x0008 (0x0008) + TArray Scalar_ParameterName_9_132C57FC4B68CCE4C646DA96A3E30963; // 0x0010 (0x0010) + TArray Scalar_CurveName_11_48502A1849DC287E1FF74EA65C15BC26; // 0x0020 (0x0010) + TArray Vector3_ParameterName_15_9B8CFB294E994907C39BA8A80EAA39FE; // 0x0030 (0x0010) + TArray Vector3_CurveName_17_96E6138C48598CA641A63C954A5E9F16; // 0x0040 (0x0010) + TArray RefBone_25_1B05CAD7402C8FA9008A6496116200E1; // 0x0050 (0x0010) +}; - /// Functions - // Function /Game/Program/Map/PickPoint/BP_PickDeposit.BP_PickDeposit_C.UpdatePickIcon - // void UpdatePickIcon(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickDeposit.BP_PickDeposit_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickDeposit.BP_PickDeposit_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickDeposit.BP_PickDeposit_C.UpdatePickRequestIcon - // void UpdatePickRequestIcon(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickDeposit.BP_PickDeposit_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickDeposit.BP_PickDeposit_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickDeposit.BP_PickDeposit_C.ExecuteUbergraph_BP_PickDeposit - // void ExecuteUbergraph_BP_PickDeposit(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults +/// Struct /Game/Program/Effect/Common/struct/EffectObjectSettingData.EffectObjectSettingData +/// Size: 0x0009 (9 bytes) (0x000000 - 0x000009) align 4 MaxSize: 0x0009 +struct FEffectObjectSettingData +{ + FName Name_2_8D1AD6184DB7440C15A234AA29D41332; // 0x0000 (0x0008) + TEnumAsByte BillboardType_5_06C539E14F0D928F7192F6BAB8958F17; // 0x0008 (0x0001) }; -/// Class /Game/Program/Map/PickPoint/BP_PickVegetable.BP_PickVegetable_C -/// Size: 0x0470 (1136 bytes) (0x000450 - 0x000470) align 16 MaxSize: 0x0470 -class ABP_PickVegetable_C : public AHarvestingTargetActor +/// Class /Game/Program/Effect/Common/EffectMatAnimeAndBillboard.EffectMatAnimeAndBillboard_C +/// Size: 0x00E0 (224 bytes) (0x0000B0 - 0x0000E0) align 8 MaxSize: 0x00E0 +class UEffectMatAnimeAndBillboard_C : public UMatAnimeAndBillboardComponent { public: - FPointerToUberGraphFrame UberGraphFrame; // 0x0450 (0x0008) - class UActorHideComponent* ActorHide; // 0x0458 (0x0008) - class UGameCapsuleCollisionComponent* _e_d_0_0_0_0_SQ0; // 0x0460 (0x0008) - class AScnCharaActor* ScnCharaActor; // 0x0468 (0x0008) + TArray MaterialAnimeData; // 0x00B0 (0x0010) + TArray ObjectSettingData; // 0x00C0 (0x0010) + class USkeletalMeshComponent* Skeletal_Mesh; // 0x00D0 (0x0008) + class UPoseableMeshComponent* Poseable_Mesh; // 0x00D8 (0x0008) /// Functions - // Function /Game/Program/Map/PickPoint/BP_PickVegetable.BP_PickVegetable_C.�c�S�0�0�0 - // void _c_S_0_0_0(bool& ret); // [0x35d7f00] Public|HasOutParms|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickVegetable.BP_PickVegetable_C.UpdatePickIcon - // void UpdatePickIcon(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickVegetable.BP_PickVegetable_C.UpdatePickRequestIcon - // void UpdatePickRequestIcon(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickVegetable.BP_PickVegetable_C.DoAction - // void DoAction(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickVegetable.BP_PickVegetable_C.OnTargetUnableWhenCurrentTarget - // void OnTargetUnableWhenCurrentTarget(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickVegetable.BP_PickVegetable_C.OnTargetOut - // void OnTargetOut(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickVegetable.BP_PickVegetable_C.OnTargetIn - // void OnTargetIn(); // [0x35d7f00] Event|Public|BlueprintCallable|BlueprintEvent - // Function /Game/Program/Map/PickPoint/BP_PickVegetable.BP_PickVegetable_C.ExecuteUbergraph_BP_PickVegetable - // void ExecuteUbergraph_BP_PickVegetable(int32_t EntryPoint); // [0x35d7f00] Final|HasDefaults + // Function /Game/Program/Effect/Common/EffectMatAnimeAndBillboard.EffectMatAnimeAndBillboard_C.ReverseMaterialAnimeDataFromCode + // void ReverseMaterialAnimeDataFromCode(); // [0x3617e10] Private|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectMatAnimeAndBillboard.EffectMatAnimeAndBillboard_C.SetMaterialAnimeDataToCode + // void SetMaterialAnimeDataToCode(TArray& MaterialData); // [0x3617e10] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectMatAnimeAndBillboard.EffectMatAnimeAndBillboard_C.RefBoneSetValue + // void RefBoneSetValue(class UMaterialInstanceDynamic* MaterialInstance, FName ParameterName, TEnumAsByte BoneAxisType, FVector Vector); // [0x3617e10] Private|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectMatAnimeAndBillboard.EffectMatAnimeAndBillboard_C.SetEffectMatAnimeAndBillboard + // void SetEffectMatAnimeAndBillboard(class USkeletalMeshComponent* SkeletalMesh, class UPoseableMeshComponent* PoseableMesh, class UDataTable* EffectData); // [0x3617e10] Public|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectMatAnimeAndBillboard.EffectMatAnimeAndBillboard_C.Billboard_Run + // void Billboard_Run(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectMatAnimeAndBillboard.EffectMatAnimeAndBillboard_C.MaterialAnime_Run + // void MaterialAnime_Run(); // [0x3617e10] Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectMatAnimeAndBillboard.EffectMatAnimeAndBillboard_C.MaterialAnime_Init + // void MaterialAnime_Init(class UPoseableMeshComponent* PoseableMesh, TArray& MaterialAnimeData, class UDataTable* DataTable); // [0x3617e10] Private|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Map/PickPoint/Component/Tree/PickTree_01_01.PickTree_01_01_C -/// Size: 0x0F70 (3952 bytes) (0x000F70 - 0x000F70) align 16 MaxSize: 0x0F70 -class UPickTree_01_01_C : public USkeletalMeshComponent +/// Class /Game/Program/Effect/Common/EffectFunctionLibrary.EffectFunctionLibrary_C +/// Size: 0x0028 (40 bytes) (0x000028 - 0x000028) align 8 MaxSize: 0x0028 +class UEffectFunctionLibrary_C : public UBlueprintFunctionLibrary { public: -}; -/// Class /Game/Program/Map/PickPoint/Component/Fish/PickFish_01.PickFish_01_C -/// Size: 0x0F70 (3952 bytes) (0x000F70 - 0x000F70) align 16 MaxSize: 0x0F70 -class UPickFish_01_C : public USkeletalMeshComponent -{ -public: -}; -/// Class /Game/Program/Map/PickPoint/Component/Fish/PickFish_02.PickFish_02_C -/// Size: 0x0F70 (3952 bytes) (0x000F70 - 0x000F70) align 16 MaxSize: 0x0F70 -class UPickFish_02_C : public USkeletalMeshComponent -{ -public: + /// Functions + // Function /Game/Program/Effect/Common/EffectFunctionLibrary.EffectFunctionLibrary_C.EffectPriority_Preset + // void EffectPriority_Preset(TEnumAsByte PriorityType, class UObject* __WorldContext, int32_t& Priority); // [0x3617e10] Static|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure + // Function /Game/Program/Effect/Common/EffectFunctionLibrary.EffectFunctionLibrary_C.Destroy Effect Actor Core + // void DestroyEffectActorCore(class AActor* PoolPbjectActor, class UObject* __WorldContext); // [0x3617e10] Static|Public|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectFunctionLibrary.EffectFunctionLibrary_C.SetTimer_DestroyEffectActor + // void SetTimer_DestroyEffectActor(FDelegateProperty Event, double Time, class AActor* TargetActor, class UObject* __WorldContext, FTimerHandle& Handle); // [0x3617e10] Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/EffectFunctionLibrary.EffectFunctionLibrary_C.GetEffMaterialFromName + // void GetEffMaterialFromName(class UEffectMatAnimeAndBillboard_C* EffectMatAnimeAndBillboard, FName MaterialName, class UObject* __WorldContext, class UMaterialInstanceDynamic*& MaterialInstance); // [0x3617e10] Static|Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent }; -/// Class /Game/Program/Map/PickPoint/Component/Tree/PickTree_01_big.PickTree_01_big_C -/// Size: 0x0F70 (3952 bytes) (0x000F70 - 0x000F70) align 16 MaxSize: 0x0F70 -class UPickTree_01_big_C : public USkeletalMeshComponent +/// Class /Game/Program/Effect/Common/baseAnim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C +/// Size: 0x0798 (1944 bytes) (0x0003A0 - 0x000798) align 16 MaxSize: 0x0798 +class UEffect_Stand_AnimBP_Cdup_379 : public UEffectAnimInstance { public: + FPointerToUberGraphFrame UberGraphFrame; // 0x03A0 (0x0008) + unsigned char __AnimBlueprintMutables_unkBecDupClass_FAnimBlueprintGeneratedMutableData[12]; // 0x03A8 (0x000C) + unsigned char UnknownData00_6[0x4]; // 0x03B4 (0x0004) MISSED + FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x03B8 (0x0008) + FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x03C0 (0x0008) + FAnimNode_Root AnimGraphNode_Root; // 0x03C8 (0x0020) + FAnimNode_TransitionResult AnimGraphNode_TransitionResult; // 0x03E8 (0x0028) + FAnimNode_TransitionPoseEvaluator AnimGraphNode_TransitionPoseEvaluator; // 0x0410 (0x00A8) + FAnimNode_TransitionPoseEvaluator AnimGraphNode_TransitionPoseEvaluator0; // 0x04B8 (0x00A8) + FAnimNode_StateResult AnimGraphNode_CustomTransitionResult; // 0x0560 (0x0020) + FAnimNode_TransitionResult AnimGraphNode_TransitionResult1; // 0x0580 (0x0028) + FAnimNode_TransitionResult AnimGraphNode_TransitionResult2; // 0x05A8 (0x0028) + FAnimNode_TransitionResult AnimGraphNode_TransitionResult3; // 0x05D0 (0x0028) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x05F8 (0x0048) + FAnimNode_StateResult AnimGraphNode_StateResult; // 0x0640 (0x0020) + FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer4; // 0x0660 (0x0048) + FAnimNode_StateResult AnimGraphNode_StateResult5; // 0x06A8 (0x0020) + FAnimNode_StateMachine AnimGraphNode_StateMachine; // 0x06C8 (0x00C8) + class UAnimSequenceBase* Anim_stand; // 0x0790 (0x0008) + + + /// Functions + // Function /Game/Program/Effect/Common/baseAnim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.AnimGraph + // void AnimGraph(FPoseLink& AnimGraph); // [0x3617e10] HasOutParms|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/baseAnim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.Stand_SequencePlayer_OnUpdate + // void Stand_SequencePlayer_OnUpdate(FAnimUpdateContext& Context, FAnimNodeReference& Node); // [0x3617e10] Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/baseAnim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Effect_Stand_AnimBP_AnimGraphNode_SequencePlayer_FA2F2F004F316D257F9A90AA569F00D2 + // void EvaluateGraphExposedInputs_ExecuteUbergraph_Effect_Stand_AnimBP_AnimGraphNode_SequencePlayer_FA2F2F004F316D257F9A90AA569F00D2(); // [0x3617e10] BlueprintEvent + // Function /Game/Program/Effect/Common/baseAnim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.AnimNotify_StandEnd + // void AnimNotify_StandEnd(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/baseAnim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.AnimNotify_EV_StandStart + // void AnimNotify_EV_StandStart(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/baseAnim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.AnimNotify_pt_start + // void AnimNotify_pt_start(); // [0x3617e10] BlueprintCallable|BlueprintEvent + // Function /Game/Program/Effect/Common/baseAnim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.ExecuteUbergraph_Effect_Stand_AnimBP + // void ExecuteUbergraph_Effect_Stand_AnimBP(int32_t EntryPoint); // [0x3617e10] Final }; -/// Class /Game/Program/Map/PickPoint/Component/Deposit/PickDeposit_01_01.PickDeposit_01_01_C -/// Size: 0x0F70 (3952 bytes) (0x000F70 - 0x000F70) align 16 MaxSize: 0x0F70 -class UPickDeposit_01_01_C : public USkeletalMeshComponent +/// Class /Game/Program/Effect/_test/BP_SampleNiagaraRain.BP_SampleNiagaraRain_C +/// Size: 0x0420 (1056 bytes) (0x000411 - 0x000420) align 8 MaxSize: 0x0420 +class ABP_SampleNiagaraRain_C : public ABP_EffectBase_Par_C { public: + unsigned char UnknownData00_8[0x7]; // 0x0411 (0x0007) MISSED + class UEffectNiagaraComponent* eff_cam_000000; // 0x0418 (0x0008) }; -/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Art_AnimBP.ItemCraftGame_Art_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Carpenter_AnimBP.ItemCraftGame_Carpenter_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0428 (1064 bytes) (0x000001 - 0x000428) align 8 MaxSize: 0x0428 -struct FAnimBlueprintGeneratedConstantDatadup_502 : FAnimBlueprintConstantData +struct FAnimBlueprintGeneratedConstantDatadup_380 : FAnimBlueprintConstantData { unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED FName __NameProperty; // 0x0004 (0x0008) @@ -92914,18 +81106,18 @@ struct FAnimBlueprintGeneratedConstantDatadup_502 : FAnimBlueprintConstantData FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone12; // 0x03F8 (0x0030) }; -/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Art_AnimBP.ItemCraftGame_Art_AnimBP_C.AnimBlueprintGeneratedMutableData +/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Carpenter_AnimBP.ItemCraftGame_Carpenter_AnimBP_C.AnimBlueprintGeneratedMutableData /// Size: 0x0009 (9 bytes) (0x000001 - 0x000009) align 4 MaxSize: 0x0009 -struct FAnimBlueprintGeneratedMutableDatadup_503 : FAnimBlueprintMutableData +struct FAnimBlueprintGeneratedMutableDatadup_381 : FAnimBlueprintMutableData { unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED int32_t __IntProperty; // 0x0004 (0x0004) char __ByteProperty; // 0x0008 (0x0001) }; -/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Blacksmith_AnimBP.ItemCraftGame_Blacksmith_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Alchemy_AnimBP.ItemCraftGame_Alchemy_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0428 (1064 bytes) (0x000001 - 0x000428) align 8 MaxSize: 0x0428 -struct FAnimBlueprintGeneratedConstantDatadup_504 : FAnimBlueprintConstantData +struct FAnimBlueprintGeneratedConstantDatadup_382 : FAnimBlueprintConstantData { unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED FName __NameProperty; // 0x0004 (0x0008) @@ -92969,18 +81161,18 @@ struct FAnimBlueprintGeneratedConstantDatadup_504 : FAnimBlueprintConstantData FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone12; // 0x03F8 (0x0030) }; -/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Blacksmith_AnimBP.ItemCraftGame_Blacksmith_AnimBP_C.AnimBlueprintGeneratedMutableData +/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Alchemy_AnimBP.ItemCraftGame_Alchemy_AnimBP_C.AnimBlueprintGeneratedMutableData /// Size: 0x0009 (9 bytes) (0x000001 - 0x000009) align 4 MaxSize: 0x0009 -struct FAnimBlueprintGeneratedMutableDatadup_505 : FAnimBlueprintMutableData +struct FAnimBlueprintGeneratedMutableDatadup_383 : FAnimBlueprintMutableData { unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED int32_t __IntProperty; // 0x0004 (0x0004) char __ByteProperty; // 0x0008 (0x0001) }; -/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Cooking_AnimBP.ItemCraftGame_Cooking_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Sewing_AnimBP.ItemCraftGame_Sewing_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0428 (1064 bytes) (0x000001 - 0x000428) align 8 MaxSize: 0x0428 -struct FAnimBlueprintGeneratedConstantDatadup_506 : FAnimBlueprintConstantData +struct FAnimBlueprintGeneratedConstantDatadup_384 : FAnimBlueprintConstantData { unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED FName __NameProperty; // 0x0004 (0x0008) @@ -93015,27 +81207,27 @@ struct FAnimBlueprintGeneratedConstantDatadup_506 : FAnimBlueprintConstantData FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0248 (0x0030) FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByEnum; // 0x0278 (0x0030) FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer10; // 0x02A8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x02D8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0308 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose; // 0x02D8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0308 (0x0030) FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer11; // 0x0338 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose; // 0x0368 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose; // 0x0398 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone; // 0x03C8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone12; // 0x03F8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose; // 0x0368 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone; // 0x0398 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone12; // 0x03C8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x03F8 (0x0030) }; -/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Cooking_AnimBP.ItemCraftGame_Cooking_AnimBP_C.AnimBlueprintGeneratedMutableData +/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Sewing_AnimBP.ItemCraftGame_Sewing_AnimBP_C.AnimBlueprintGeneratedMutableData /// Size: 0x0009 (9 bytes) (0x000001 - 0x000009) align 4 MaxSize: 0x0009 -struct FAnimBlueprintGeneratedMutableDatadup_507 : FAnimBlueprintMutableData +struct FAnimBlueprintGeneratedMutableDatadup_385 : FAnimBlueprintMutableData { unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED int32_t __IntProperty; // 0x0004 (0x0004) char __ByteProperty; // 0x0008 (0x0001) }; -/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Carpenter_AnimBP.ItemCraftGame_Carpenter_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Blacksmith_AnimBP.ItemCraftGame_Blacksmith_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0428 (1064 bytes) (0x000001 - 0x000428) align 8 MaxSize: 0x0428 -struct FAnimBlueprintGeneratedConstantDatadup_508 : FAnimBlueprintConstantData +struct FAnimBlueprintGeneratedConstantDatadup_386 : FAnimBlueprintConstantData { unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED FName __NameProperty; // 0x0004 (0x0008) @@ -93079,18 +81271,18 @@ struct FAnimBlueprintGeneratedConstantDatadup_508 : FAnimBlueprintConstantData FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone12; // 0x03F8 (0x0030) }; -/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Carpenter_AnimBP.ItemCraftGame_Carpenter_AnimBP_C.AnimBlueprintGeneratedMutableData +/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Blacksmith_AnimBP.ItemCraftGame_Blacksmith_AnimBP_C.AnimBlueprintGeneratedMutableData /// Size: 0x0009 (9 bytes) (0x000001 - 0x000009) align 4 MaxSize: 0x0009 -struct FAnimBlueprintGeneratedMutableDatadup_509 : FAnimBlueprintMutableData +struct FAnimBlueprintGeneratedMutableDatadup_387 : FAnimBlueprintMutableData { unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED int32_t __IntProperty; // 0x0004 (0x0004) char __ByteProperty; // 0x0008 (0x0001) }; -/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Sewing_AnimBP.ItemCraftGame_Sewing_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Cooking_AnimBP.ItemCraftGame_Cooking_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0428 (1064 bytes) (0x000001 - 0x000428) align 8 MaxSize: 0x0428 -struct FAnimBlueprintGeneratedConstantDatadup_510 : FAnimBlueprintConstantData +struct FAnimBlueprintGeneratedConstantDatadup_388 : FAnimBlueprintConstantData { unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED FName __NameProperty; // 0x0004 (0x0008) @@ -93125,27 +81317,27 @@ struct FAnimBlueprintGeneratedConstantDatadup_510 : FAnimBlueprintConstantData FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0248 (0x0030) FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_BlendListByEnum; // 0x0278 (0x0030) FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer10; // 0x02A8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose; // 0x02D8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x0308 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ComponentToLocalSpace; // 0x02D8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x0308 (0x0030) FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SequencePlayer11; // 0x0338 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose; // 0x0368 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone; // 0x0398 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone12; // 0x03C8 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_LocalToComponentSpace; // 0x03F8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_SaveCachedPose; // 0x0368 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_UseCachedPose; // 0x0398 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone; // 0x03C8 (0x0030) + FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone12; // 0x03F8 (0x0030) }; -/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Sewing_AnimBP.ItemCraftGame_Sewing_AnimBP_C.AnimBlueprintGeneratedMutableData +/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Cooking_AnimBP.ItemCraftGame_Cooking_AnimBP_C.AnimBlueprintGeneratedMutableData /// Size: 0x0009 (9 bytes) (0x000001 - 0x000009) align 4 MaxSize: 0x0009 -struct FAnimBlueprintGeneratedMutableDatadup_511 : FAnimBlueprintMutableData +struct FAnimBlueprintGeneratedMutableDatadup_389 : FAnimBlueprintMutableData { unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED int32_t __IntProperty; // 0x0004 (0x0004) char __ByteProperty; // 0x0008 (0x0001) }; -/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Alchemy_AnimBP.ItemCraftGame_Alchemy_AnimBP_C.AnimBlueprintGeneratedConstantData +/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Art_AnimBP.ItemCraftGame_Art_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0428 (1064 bytes) (0x000001 - 0x000428) align 8 MaxSize: 0x0428 -struct FAnimBlueprintGeneratedConstantDatadup_512 : FAnimBlueprintConstantData +struct FAnimBlueprintGeneratedConstantDatadup_390 : FAnimBlueprintConstantData { unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED FName __NameProperty; // 0x0004 (0x0008) @@ -93189,9 +81381,9 @@ struct FAnimBlueprintGeneratedConstantDatadup_512 : FAnimBlueprintConstantData FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_ModifyBone12; // 0x03F8 (0x0030) }; -/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Alchemy_AnimBP.ItemCraftGame_Alchemy_AnimBP_C.AnimBlueprintGeneratedMutableData +/// Struct /Game/Program/MiniGame/ItemCraftGame/ItemCraftGame_Art_AnimBP.ItemCraftGame_Art_AnimBP_C.AnimBlueprintGeneratedMutableData /// Size: 0x0009 (9 bytes) (0x000001 - 0x000009) align 4 MaxSize: 0x0009 -struct FAnimBlueprintGeneratedMutableDatadup_513 : FAnimBlueprintMutableData +struct FAnimBlueprintGeneratedMutableDatadup_391 : FAnimBlueprintMutableData { unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED int32_t __IntProperty; // 0x0004 (0x0004) @@ -93208,7 +81400,7 @@ struct FEffectData /// Struct /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000001 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_514 : FAnimBlueprintConstantData +struct FAnimBlueprintGeneratedConstantDatadup_392 : FAnimBlueprintConstantData { unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED FName __NameProperty; // 0x0004 (0x0008) @@ -93250,7 +81442,7 @@ struct FAnimBlueprintGeneratedConstantDatadup_514 : FAnimBlueprintConstantData /// Struct /Game/Program/Effect/Common/anim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.AnimBlueprintGeneratedMutableData /// Size: 0x0009 (9 bytes) (0x000001 - 0x000009) align 4 MaxSize: 0x0009 -struct FAnimBlueprintGeneratedMutableDatadup_515 : FAnimBlueprintMutableData +struct FAnimBlueprintGeneratedMutableDatadup_393 : FAnimBlueprintMutableData { unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED float __FloatProperty; // 0x0004 (0x0004) @@ -93259,7 +81451,7 @@ struct FAnimBlueprintGeneratedMutableDatadup_515 : FAnimBlueprintMutableData /// Struct /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x0668 (1640 bytes) (0x000001 - 0x000668) align 8 MaxSize: 0x0668 -struct FAnimBlueprintGeneratedConstantDatadup_516 : FAnimBlueprintConstantData +struct FAnimBlueprintGeneratedConstantDatadup_394 : FAnimBlueprintConstantData { unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED FName __NameProperty; // 0x0004 (0x0008) @@ -93321,7 +81513,7 @@ struct FAnimBlueprintGeneratedConstantDatadup_516 : FAnimBlueprintConstantData /// Struct /Game/Program/Effect/Common/anim/Effect_InLoopOut_AnimBP.Effect_InLoopOut_AnimBP_C.AnimBlueprintGeneratedMutableData /// Size: 0x0009 (9 bytes) (0x000001 - 0x000009) align 4 MaxSize: 0x0009 -struct FAnimBlueprintGeneratedMutableDatadup_517 : FAnimBlueprintMutableData +struct FAnimBlueprintGeneratedMutableDatadup_395 : FAnimBlueprintMutableData { unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED float __FloatProperty; // 0x0004 (0x0004) @@ -93330,7 +81522,7 @@ struct FAnimBlueprintGeneratedMutableDatadup_517 : FAnimBlueprintMutableData /// Struct /Game/Program/Effect/Common/baseAnim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.AnimBlueprintGeneratedConstantData /// Size: 0x03C8 (968 bytes) (0x000001 - 0x0003C8) align 8 MaxSize: 0x03C8 -struct FAnimBlueprintGeneratedConstantDatadup_518 : FAnimBlueprintConstantData +struct FAnimBlueprintGeneratedConstantDatadup_396 : FAnimBlueprintConstantData { unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED FName __NameProperty; // 0x0004 (0x0008) @@ -93372,34 +81564,13 @@ struct FAnimBlueprintGeneratedConstantDatadup_518 : FAnimBlueprintConstantData /// Struct /Game/Program/Effect/Common/baseAnim/Effect_Stand_AnimBP.Effect_Stand_AnimBP_C.AnimBlueprintGeneratedMutableData /// Size: 0x0009 (9 bytes) (0x000001 - 0x000009) align 4 MaxSize: 0x0009 -struct FAnimBlueprintGeneratedMutableDatadup_519 : FAnimBlueprintMutableData +struct FAnimBlueprintGeneratedMutableDatadup_397 : FAnimBlueprintMutableData { unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED float __FloatProperty; // 0x0004 (0x0004) bool __BoolProperty; // 0x0008 (0x0001) }; -/// Struct /Game/Program/Map/PlantLeafe/BP_obj20000a_00anim.BP_obj20000a_00anim_C.AnimBlueprintGeneratedMutableData -/// Size: 0x0001 (1 bytes) (0x000001 - 0x000001) align 1 MaxSize: 0x0001 -struct FAnimBlueprintGeneratedMutableDatadup_520 : FAnimBlueprintMutableData -{ -}; - -/// Struct /Game/Program/Map/PlantLeafe/BP_obj20000a_00anim.BP_obj20000a_00anim_C.AnimBlueprintGeneratedConstantData -/// Size: 0x0130 (304 bytes) (0x000001 - 0x000130) align 8 MaxSize: 0x0130 -struct FAnimBlueprintGeneratedConstantDatadup_521 : FAnimBlueprintConstantData -{ - unsigned char UnknownData00_8[0x3]; // 0x0001 (0x0003) MISSED - FName __NameProperty; // 0x0004 (0x0008) - FName __NameProperty0; // 0x000C (0x0008) - unsigned char UnknownData01_6[0x4]; // 0x0014 (0x0004) MISSED - FAnimNodeFunctionRef __StructProperty; // 0x0018 (0x0020) - FAnimSubsystem_PropertyAccess AnimBlueprintExtension_PropertyAccess; // 0x0038 (0x0080) - FAnimSubsystem_Base AnimBlueprintExtension_Base; // 0x00B8 (0x0018) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Root; // 0x00D0 (0x0030) - FAnimNodeExposedValueHandler_PropertyAccess AnimGraphNode_Slot; // 0x0100 (0x0030) -}; - #pragma pack(pop) diff --git a/include/SDK/sound.h b/include/SDK/sound.h deleted file mode 100644 index ca35a70..0000000 --- a/include/SDK/sound.h +++ /dev/null @@ -1,67 +0,0 @@ - -/******************************************************** -* * -* Package generated using UEDumper by Spuckwaffel. * -* * -********************************************************/ - -#pragma once -/// dependency: CoreUObject -/// dependency: CriWareRuntime -/// dependency: DP1Project -/// dependency: Engine -/// dependency: Program - -#pragma pack(push, 0x1) - -/// Class /Game/sound/BP_MapSound/OB_WM_FLOWING_MAGMA_00.OB_WM_FLOWING_MAGMA_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E0 - 0x0002E8) align 8 MaxSize: 0x02E8 -class AOB_WM_FLOWING_MAGMA_00_C : public ABP_MapSoundActor_C -{ -public: - class UAtomComponent* Atom; // 0x02E0 (0x0008) -}; - -/// Class /Game/sound/BP_MapSound/OB_WATERFALL_WM_WIDE_00.OB_WATERFALL_WM_WIDE_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E0 - 0x0002E8) align 8 MaxSize: 0x02E8 -class AOB_WATERFALL_WM_WIDE_00_C : public ABP_MapSoundActor_C -{ -public: - class UAtomComponent* Atom; // 0x02E0 (0x0008) -}; - -/// Class /Game/sound/BP_MapSound/OB_WATERFALL_WM_L_00.OB_WATERFALL_WM_L_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E0 - 0x0002E8) align 8 MaxSize: 0x02E8 -class AOB_WATERFALL_WM_L_00_C : public ABP_MapSoundActor_C -{ -public: - class UAtomComponent* Atom; // 0x02E0 (0x0008) -}; - -/// Class /Game/sound/BP_MapSound/OB_WATERFALL_M_01_00.OB_WATERFALL_M_01_00_C -/// Size: 0x02E8 (744 bytes) (0x0002E0 - 0x0002E8) align 8 MaxSize: 0x02E8 -class AOB_WATERFALL_M_01_00_C : public ABP_MapSoundActor_C -{ -public: - class UAtomComponent* Atom; // 0x02E0 (0x0008) -}; - -/// Class /Game/sound/BP_MapSound/OB_WATERFALL_WM_M_02.OB_WATERFALL_WM_M_02_C -/// Size: 0x02E8 (744 bytes) (0x0002E0 - 0x0002E8) align 8 MaxSize: 0x02E8 -class AOB_WATERFALL_WM_M_02_C : public ABP_MapSoundActor_C -{ -public: - class UAtomComponent* Atom; // 0x02E0 (0x0008) -}; - -/// Class /Game/sound/BP_MapSound/OB_WATERFALL_WM_M_01.OB_WATERFALL_WM_M_01_C -/// Size: 0x02E8 (744 bytes) (0x0002E0 - 0x0002E8) align 8 MaxSize: 0x02E8 -class AOB_WATERFALL_WM_M_01_C : public ABP_MapSoundActor_C -{ -public: - class UAtomComponent* Atom; // 0x02E0 (0x0008) -}; - -#pragma pack(pop) - -